commit c0267088dc71e1981319e2a7b49d5f11e778b2d7 Author: Simone Date: Thu Aug 18 00:24:21 2022 +0200 fuck take2 diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..7185ba3 --- /dev/null +++ b/.clang-format @@ -0,0 +1,28 @@ +--- +AllowShortBlocksOnASingleLine: 'true' +AllowShortCaseLabelsOnASingleLine: 'true' +AllowShortIfStatementsOnASingleLine: 'true' +AllowShortLoopsOnASingleLine: 'true' +AlwaysBreakAfterReturnType: TopLevel +AccessModifierOffset: -8 +BreakBeforeBraces: Linux +ColumnLimit: 160 +IndentCaseLabels: 'false' +IndentWidth: '8' +Language: Cpp +PointerAlignment: Right +SpaceAfterCStyleCast: 'false' +SpaceBeforeAssignmentOperators: 'true' +SpaceBeforeCtorInitializerColon: 'true' +SpaceBeforeInheritanceColon: 'true' +SpaceBeforeParens: Never +SpaceInEmptyParentheses: 'false' +SpacesInAngles: 'false' +SpacesInCStyleCastParentheses: 'false' +SpacesInContainerLiterals: 'false' +SpacesInParentheses: 'false' +SpacesInSquareBrackets: 'false' +TabWidth: '8' +UseTab: ForIndentation + +... diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..9261b40 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +sdk/* linguist-vendored +vendor/* linguist-vendored \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md new file mode 100644 index 0000000..85d1e58 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.md @@ -0,0 +1,24 @@ +--- +name: Bug report +about: Create a report to help us improve +title: '' +labels: '' +assignees: '' + +--- + +**Describe the bug** +A clear and concise description of what the bug is. + +**To Reproduce** +Steps to reproduce the behavior. + +**Expected behavior** +A clear and concise description of what you expected to happen. + +**Screenshots** +If applicable, add screenshots to help explain your problem. + +**Version** +Tell us what version you're running. Find out using the debug menu (Ctrl-M, Debug -> Version Text) +If you send a screenshot just enable it beforehand. diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md new file mode 100644 index 0000000..f458bd4 --- /dev/null +++ b/.github/pull_request_template.md @@ -0,0 +1,13 @@ +As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries. + +We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer. + +We accept only these kinds of PRs; + +- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation) +- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS) +- Platform-specific and/or unused code that's not been reversed yet +- Makes reversed code more understandable/accurate, as in "which code would produce this assembly". +- A new cross-platform skeleton/compatibility layer, or improvements to them +- Translation fixes, for languages R* supported/outsourced +- Code that increase maintainability diff --git a/.github/workflows/build-cmake-conan.yml b/.github/workflows/build-cmake-conan.yml new file mode 100644 index 0000000..5e8dad9 --- /dev/null +++ b/.github/workflows/build-cmake-conan.yml @@ -0,0 +1,117 @@ +name: re3 conan+cmake +on: + pull_request: + push: + release: + types: published +jobs: + build-cmake: + strategy: + matrix: + include: + - os: 'windows-latest' + platform: 'gl3' + gl3_gfxlib: 'glfw' + audio: 'openal' +# - os: 'windows-latest' +# platform: 'gl3' +# gl3_gfxlib: 'sdl2' +# audio: 'openal' + - os: 'windows-latest' + platform: 'd3d9' + audio: 'openal' +# - os: 'windows-latest' +# platform: 'd3d9' +# audio: 'miles' + - os: 'ubuntu-18.04' + platform: 'gl3' + gl3_gfxlib: 'glfw' + audio: 'openal' +# - os: 'ubuntu-18.04' +# platform: 'gl3' +# gl3_gfxlib: 'sdl2' +# audio: 'openal' + - os: 'macos-latest' + platform: 'gl3' + gl3_gfxlib: 'glfw' + audio: 'openal' +# - os: 'macos-latest' +# platform: 'gl3' +# gl3_gfxlib: 'sdl2' +# audio: 'openal' + runs-on: ${{ matrix.os }} + continue-on-error: ${{ matrix.platform == 'ps2' || matrix.gl3_gfxlib == 'sdl2' || matrix.audio == 'miles' }} + steps: + - uses: actions/checkout@v2 + with: + submodules: true + - name: "Checkout Miles SDK Import Library project" + uses: actions/checkout@v2 + if: ${{ matrix.audio == 'miles' }} + with: + repository: 'withmorten/re3mss' + path: 're3mss' + - uses: actions/setup-python@v2 + with: + python-version: '3.x' + - name: "Use XCode 11 as default (conan-center-index does not provide XCode 12 binaries at the moment)" + if: startsWith(matrix.os, 'macos') + run: | + sudo xcode-select --switch /Applications/Xcode_11.7.app + - name: "Setup conan" + run: | + python -m pip install conan + conan config init + conan config set log.print_run_commands=True + conan config set general.revisions_enabled=1 + conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan +# conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev + - name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml" + shell: python + run: | + import os, yaml + settings_path = os.path.expanduser("~/.conan/settings.yml") + yml = yaml.safe_load(open(settings_path)) + yml["os"]["playstation2"] = None + yml["compiler"]["gcc"]["version"].append("3.2") + yml["compiler"]["gcc"]["version"].sort() + yaml.safe_dump(yml, open(settings_path, "w")) + - name: "Create host profile" + shell: bash + run: | + if test "${{ matrix.platform }}" = "ps2"; then + cp vendor/librw/conan/playstation2 host_profile + else + cp ~/.conan/profiles/default host_profile + fi + - name: "Export Playstation 2 CMake toolchain conan recipe" + run: | + conan export vendor/librw/cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@ + - name: "Export librw conan recipe" + run: | + conan export vendor/librw librw/master@ + - name: "Export Miles SDK conan recipe" + if: ${{ matrix.audio == 'miles' }} + run: | + conan export re3mss miles-sdk/master@ + - name: "Download/build dependencies (conan install)" + run: | + conan install ${{ github.workspace }} re3/master@ -if build -o re3:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo + env: + CONAN_SYSREQUIRES_MODE: enabled + - name: "Build re3 (conan build)" + run: | + conan build ${{ github.workspace }} -if build -bf build -pf package + - name: "Package re3 (conan package)" + run: | + conan package ${{ github.workspace }} -if build -bf build -pf package + - name: "Create binary package (cpack)" + working-directory: ./build + run: | + cpack -C RelWithDebInfo + - name: "Archive binary package (github artifacts)" + uses: actions/upload-artifact@v2 + with: + name: "${{ matrix.os }}-${{ matrix.platform }}" + path: build/*.zip + if-no-files-found: error diff --git a/.github/workflows/build-switch.yml b/.github/workflows/build-switch.yml new file mode 100644 index 0000000..46e1d50 --- /dev/null +++ b/.github/workflows/build-switch.yml @@ -0,0 +1,28 @@ +name: re3 cmake devkitA64 (Nintendo Switch) +on: + pull_request: + push: + release: + types: published +jobs: + build-nintendo-switch: + runs-on: ubuntu-latest + container: devkitpro/devkita64:latest + steps: + - uses: actions/checkout@v2 + with: + submodules: 'true' + - name: "Build files" + run: | + /opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DRE3_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DRE3_WITH_OPUS=False -DRE3_VENDORED_LIBRW=True -DRE3_INSTALL=True + cmake --build build --parallel + - name: "Create binary package (cpack)" + working-directory: ./build + run: | + cpack + - name: "Archive binary package (github artifacts)" + uses: actions/upload-artifact@v2 + with: + name: "switch-gl3" + path: build/*.zip + if-no-files-found: error diff --git a/.github/workflows/re3_msvc_amd64.yml b/.github/workflows/re3_msvc_amd64.yml new file mode 100644 index 0000000..014ac4f --- /dev/null +++ b/.github/workflows/re3_msvc_amd64.yml @@ -0,0 +1,65 @@ +name: re3 premake amd64 + +on: + pull_request: + push: + release: + types: published +env: + GLFW_VER: "3.3.2" + GLFW_BASE: "glfw-3.3.2.bin.WIN64" + GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip" + GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip" +jobs: + build: + runs-on: windows-2019 + strategy: + matrix: + platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal] + buildtype: [Debug, Release] + steps: + - name: Add msbuild to PATH + uses: microsoft/setup-msbuild@v1.0.2 + - uses: actions/checkout@v2 + with: + submodules: 'true' + - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" + name: Download glfw + uses: carlosperate/download-file-action@v1.0.3 + with: + file-url: ${{env.GLFW_URL}} + - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss" + name: Unpack archives + run: | + 7z x ${{env.GLFW_FILE}} + - name: Configure build + run: | + ./premake5 vs2019 --with-librw --no-full-paths --glfwdir64=${{env.GLFW_BASE}} + - name: Build + run: | + msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} + # - name: Pack artifacts + # run: | + # 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles + run: | + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/ + - name: Move dynamic dependencies to gamefiles + run: | + mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/ + - name: Upload artifact to actions + uses: actions/upload-artifact@v2 + with: + name: re3_${{matrix.buildtype}}_${{matrix.platform}} + path: ./gamefiles/* +# - name: Upload artifact to Bintray +# uses: hpcsc/upload-bintray-docker-action@v1 +# with: +# repository: re3 +# package: ${{matrix.buildtype}}_${{matrix.platform}} +# version: 1.0-$(echo ${GITHUB_SHA} +# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}} +# username: gtamodding +# apiKey: ${{secrets.BINTRAY_API_KEY}} diff --git a/.github/workflows/re3_msvc_x86.yml b/.github/workflows/re3_msvc_x86.yml new file mode 100644 index 0000000..87f0e43 --- /dev/null +++ b/.github/workflows/re3_msvc_x86.yml @@ -0,0 +1,67 @@ +name: re3 premake x86 + +on: + pull_request: + push: + release: + types: published +env: + GLFW_VER: "3.3.2" + GLFW_BASE: "glfw-3.3.2.bin.WIN32" + GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip" + GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip" +jobs: + build: + runs-on: windows-2019 + strategy: + matrix: + platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal] + buildtype: [Debug, Release, Vanilla] + steps: + - name: Add msbuild to PATH + uses: microsoft/setup-msbuild@v1.0.2 + - uses: actions/checkout@v2 + with: + submodules: 'true' + - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" + name: Download glfw + uses: carlosperate/download-file-action@v1.0.3 + with: + file-url: ${{env.GLFW_URL}} + - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" + name: Unpack archives + run: | + 7z x ${{env.GLFW_FILE}} + - name: Configure build + run: | + ./premake5 vs2019 --with-librw --no-full-paths --glfwdir32=${{env.GLFW_BASE}} + - name: Build + run: | + msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} + # - name: Pack artifacts + # run: | + # 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles + run: | + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/ + - if: contains(matrix.platform, 'oal') + name: Move dynamic dependencies to gamefiles + run: | + mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/ + - name: Upload artifact to actions + uses: actions/upload-artifact@v2 + with: + name: re3_${{matrix.buildtype}}_${{matrix.platform}} + path: ./gamefiles/* +# - name: Upload artifact to Bintray +# uses: hpcsc/upload-bintray-docker-action@v1 +# with: +# repository: re3 +# package: ${{matrix.buildtype}}_${{matrix.platform}} +# version: 1.0-$(echo ${GITHUB_SHA} +# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}} +# username: gtamodding +# apiKey: ${{secrets.BINTRAY_API_KEY}} + diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..38ad5d7 --- /dev/null +++ b/.gitignore @@ -0,0 +1,363 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Bb]uild/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +vendor/glew-2.1.0/ +vendor/glfw-3.3.2.bin.WIN32/ +vendor/glfw-3.3.2.bin.WIN64/ + +sdk/ + +codewarrior/re3.mcp +codewarrior/re3_Data/ +codewarrior/Release/ +codewarrior/Debug/ + +src/extras/GitSHA1.cpp \ No newline at end of file diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..c9a30c9 --- /dev/null +++ b/.gitmodules @@ -0,0 +1,16 @@ +[submodule "vendor/ogg"] + path = vendor/ogg + url = https://github.com/xiph/ogg.git + branch = master +[submodule "vendor/opus"] + path = vendor/opus + url = https://github.com/xiph/opus.git + branch = master +[submodule "vendor/opusfile"] + path = vendor/opusfile + url = https://github.com/xiph/opusfile.git + branch = master +[submodule "vendor/librw"] + path = vendor/librw + url = https://github.com/aap/librw.git + branch = master diff --git a/.vscode/c_cpp_properties.json b/.vscode/c_cpp_properties.json new file mode 100644 index 0000000..2ce8272 --- /dev/null +++ b/.vscode/c_cpp_properties.json @@ -0,0 +1,50 @@ +{ + "configurations": [ + { + "name": "Mac", + "includePath": ["${default}"], + "defines": [], + "macFrameworkPath": [ + "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks" + ], + "compilerPath": "/opt/local/bin/clang", + "compilerArgs": ["-g"], + "cStandard": "gnu11", + "cppStandard": "gnu++14", + "browse": { + "path": [ + "/opt/local/include", + "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include" + ] + } + }, + { + "name": "Linux", + "includePath": ["${default}"], + "defines": ["XDG_ROOT"], + "compilerPath": "/usr/bin/gcc", + "compilerArgs": ["-ggdb"], + "cStandard": "gnu11", + "cppStandard": "gnu++14" + }, + { + "name": "devkitPro aarch64 (Nintendo Switch)", + "compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++", + "includePath": [ + "${default}", + "${env:DEVKITPRO}/portlibs/switch/include", + "${env:DEVKITPRO}/libnx/include" + ], + "intelliSenseMode": "gcc-arm64", + "cStandard": "gnu11", + "cppStandard": "gnu++11", + "defines": [ + "__SWITCH__", + "LIBRW", + "RW_GL3", + "AUDIO_OAL" + ] + } + ], + "version": 4 +} diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..82ce041 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,89 @@ +{ + "configurations": [ + { + "MIMode": "gdb", + "args": [], + "cwd": "${workspaceFolder}", + "environment": [], + "externalConsole": false, + "name": "(gdb) Launch (Linux Debug)", + "preLaunchTask": "Compile (Debug Linux x64)", + "program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Debug/re3", + "request": "launch", + "setupCommands": [ + { + "description": "Enable pretty-printing for gdb", + "ignoreFailures": true, + "text": "-enable-pretty-printing" + } + ], + "stopAtEntry": false, + "targetArchitecture": "x64", + "type": "cppdbg" + }, + { + "MIMode": "gdb", + "args": [], + "cwd": "${workspaceFolder}", + "environment": [], + "externalConsole": false, + "name": "(gdb) Launch (Linux Release)", + "preLaunchTask": "Compile (Release Linux x64)", + "program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Release/re3", + "request": "launch", + "setupCommands": [ + { + "description": "Enable pretty-printing for gdb", + "ignoreFailures": true, + "text": "-enable-pretty-printing" + } + ], + "stopAtEntry": false, + "targetArchitecture": "x64", + "type": "cppdbg" + }, + { + "MIMode": "lldb", + "args": [], + "cwd": "${workspaceFolder}", + "environment": [], + "externalConsole": false, + "name": "(lldb) Launch (macOS Debug)", + "preLaunchTask": "Compile (Debug macOS x64)", + "program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Debug/re3.app", + "request": "launch", + "setupCommands": [ + { + "description": "Enable pretty-printing for lldb", + "ignoreFailures": true, + "text": "-enable-pretty-printing" + } + ], + "stopAtEntry": false, + "targetArchitecture": "x64", + "type": "cppdbg" + }, + { + "MIMode": "lldb", + "args": [], + "cwd": "${workspaceFolder}", + "environment": [], + "externalConsole": false, + "name": "(lldb) Launch (macOS Release)", + "preLaunchTask": "Compile (Release macOS x64)", + "program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Release/re3.app", + "request": "launch", + "setupCommands": [ + { + "description": "Enable pretty-printing for lldb", + "ignoreFailures": true, + "text": "-enable-pretty-printing" + } + ], + "stopAtEntry": false, + "targetArchitecture": "x64", + "type": "cppdbg" + } + ], + "version": "0.2.0" +} diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..98870ba --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,36 @@ +{ + "C_Cpp.default.cStandard": "gnu11", + "C_Cpp.default.cppStandard": "gnu++14", + "C_Cpp.default.includePath": [ + "src", + "src/animation", + "src/audio", + "src/audio/eax", + "src/audio/oal", + "src/buildings", + "src/collision", + "src/control", + "src/core", + "src/entities", + "src/extras", + "src/fakerw", + "src/math", + "src/modelinfo", + "src/objects", + "src/peds", + "src/renderer", + "src/rw", + "src/save/", + "src/skel/", + "src/skel/glfw", + "src/text", + "src/vehicles", + "src/weapons", + "vendor/librw" + ], + "C_Cpp.vcFormat.indent.gotoLabels": "leftmostColumn", + "C_Cpp.vcFormat.space.pointerReferenceAlignment": "right", + "cSpell.enabled": false, + "files.trimFinalNewlines": false, + "files.trimTrailingWhitespace": false +} diff --git a/.vscode/tasks.json b/.vscode/tasks.json new file mode 100644 index 0000000..0f610d5 --- /dev/null +++ b/.vscode/tasks.json @@ -0,0 +1,95 @@ +{ + "tasks": [ + { + "args": ["--with-librw", "gmake2"], + "command": "./premake5Linux", + "label": "Premake (Linux)", + "problemMatcher": "$gcc", + "type": "shell" + }, + { + "args": ["--with-librw", "gmake2"], + "command": "premake5", + "label": "Premake (macOS)", + "problemMatcher": "$gcc", + "type": "shell" + }, + { + "args": [ + "-j5", + "config=debug_linux-amd64-librw_gl3_glfw-oal", + "verbose=1" + ], + "command": "make", + "dependsOn": "Premake (Linux)", + "group": { + "isDefault": true, + "kind": "build" + }, + "label": "Compile (Debug Linux x64)", + "options": { + "cwd": "${workspaceFolder}/build" + }, + "problemMatcher": "$gcc", + "type": "shell" + }, + { + "args": [ + "-j5", + "config=release_linux-amd64-librw_gl3_glfw-oal", + "verbose=1" + ], + "command": "make", + "dependsOn": "Premake (Linux)", + "group": { + "isDefault": true, + "kind": "build" + }, + "label": "Compile (Release Linux x64)", + "options": { + "cwd": "${workspaceFolder}/build" + }, + "problemMatcher": "$gcc", + "type": "shell" + }, + { + "args": [ + "-j5", + "config=debug_macosx-amd64-librw_gl3_glfw-oal", + "verbose=1" + ], + "command": "make", + "dependsOn": "Premake (macOS)", + "group": { + "isDefault": true, + "kind": "build" + }, + "label": "Compile (Debug macOS x64)", + "options": { + "cwd": "${workspaceFolder}/build" + }, + "problemMatcher": "$gcc", + "type": "shell" + }, + { + "args": [ + "-j5", + "config=release_macosx-amd64-librw_gl3_glfw-oal", + "verbose=1" + ], + "command": "make", + "dependsOn": "Premake (macOS)", + "group": { + "isDefault": true, + "kind": "build" + }, + "label": "Compile (Release macOS x64)", + "options": { + "cwd": "${workspaceFolder}/build" + }, + "problemMatcher": "$gcc", + "type": "shell" + } + ], + "version": "2.0.0" +} diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..fedf86a --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,100 @@ +cmake_minimum_required(VERSION 3.14) + +set(EXECUTABLE re3) +set(PROJECT RE3) + +project(${EXECUTABLE} C CXX) +set(${PROJECT}_AUTHOR "${PROJECT} Team") +list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") + +include(GetGitRevisionDescription) +get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR") +message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}") + +if(NINTENDO_SWITCH) + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx") + include(NXFunctions) +endif() + +if(NOT COMMAND re3_platform_target) + function(re3_platform_target) + endfunction() +endif() + +if(WIN32) + set(${PROJECT}_AUDIOS "OAL" "MSS") +else() + set(${PROJECT}_AUDIOS "OAL") +endif() + +set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio") + +option(${PROJECT}_INSTALL "Enable installation of ${EXECUTABLE} + gamefiles" OFF) +option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF) +option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF) + +set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS}) +message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})") +set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON) +if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS) + message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}") +endif() + +option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON) +if(${PROJECT}_VENDORED_LIBRW) + add_subdirectory(vendor/librw) +else() + find_package(librw REQUIRED) +endif() +add_subdirectory(src) + +if(${PROJECT}_INSTALL) + install(DIRECTORY gamefiles/ DESTINATION ".") + if(LIBRW_PLATFORM_NULL) + set(platform "-null") + elseif(LIBRW_PLATFORM_PS2) + set(platform "-ps2") + elseif(LIBRW_PLATFORM_GL3) + if(LIBRW_GL3_GFXLIB STREQUAL "GLFW") + set(platform "-gl3-glfw") + else() + set(platform "-gl3-sdl2") + endif() + elseif(LIBRW_PLATFORM_D3D9) + set(platform "-d3d9") + endif() + if(${PROJECT}_AUDIO_OAL) + set(audio "-oal") + elseif(${PROJECT}_AUDIO_MSS) + set(audio "-mss") + endif() + if(${PROJECT}_WITH_OPUS) + set(audio "${audio}-opus") + endif() + if(NOT LIBRW_PLATFORM_PS2) + if(WIN32) + set(os "-win") + elseif(APPLE) + set(os "-apple") + elseif(UNIX) + set(os "-linux") + elseif(NINTENDO_SWITCH) + set(os "-switch") + else() + set(compiler "-UNK") + message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)") + endif() + endif() + + set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}") + set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed") + set(CPACK_PACKAGE_VENDOR "GTAModding") + # FIXME: missing license (https://github.com/GTAmodding/re3/issues/794) + # set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE") + # set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE") + set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") + set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") + set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") + set(CPACK_GENERATOR "ZIP") + include(CPack) +endif() diff --git a/CODING_STYLE.md b/CODING_STYLE.md new file mode 100644 index 0000000..b8be02b --- /dev/null +++ b/CODING_STYLE.md @@ -0,0 +1,107 @@ +# Coding style + +I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style), +but realize that this is not the most popular style, so I'm willing to compromise. +Try not to deviate too much so the code will look similar across the whole project. + +To give examples, these two styles (or anything in between) are fine: + +``` +type +functionname(args) +{ + if(a == b){ + s1; + s2; + }else{ + s3; + s4; + } + if(x != y) + s5; +} + +type functionname(args) +{ + if (a == b) { + s1; + s2; + } else { + s3; + s4; + } + if (x != y) + s5; +} +``` + +This one (or anything more extreme) is heavily discouraged: + +``` +type functionname ( args ) +{ + if ( a == b ) + { + s1; + s2; + } + else + { + s3; + s4; + } + if ( x != y ) + { + s5; + } +} +``` + +i.e. + +* Put the brace on the same line as control statements + +* Put the brace on the next line after function definitions and structs/classes + +* Put an `else` on the same line with the braces + +* Don't put braces around single statements + +* Put the function return type on a separate line + +* Indent with TABS + +As for the less cosmetic choices, here are some guidelines how the code should look: + +* Don't use magic numbers where the original source code would have had an enum or similar. +Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`, +since `4` will be used in other places and you can't easily see where else the enum value is used. + +* Don't just copy paste code from IDA, make it look nice + +* Use the right types. In particular: + + * don't use types like `__int16`, we have `int16` for that + + * don't use `unsigned`, we have typedefs for that + + * don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool` + + * don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code + + * declare pointers like `int *ptr;`, not `int* ptr;` + +* As for variable names, the original gta source code was not written in a uniform style, +but here are some observations: + + * many variables employ a form of hungarian notation, i.e.: + + * `m_` may be used for class member variables (mostly those that are considered private) + + * `ms_` for (mostly private) static members + + * `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array + + * do *not* use `dw` for `DWORD` or so, we're not programming win32 + +* Generally, try to make the code look as if R* could have written it diff --git a/README b/README new file mode 100644 index 0000000..1909e8d --- /dev/null +++ b/README @@ -0,0 +1,7 @@ +In this repository you'll find the fully reversed source code for GTA 3 + +Building on Linux: +$ cd re3/ +$ premake5 --with-librw gmake2 +$ cd build/ +$ make config=release_linux-amd64-librw_gl3_glfw-oal diff --git a/autoconf/LICENSE.txt b/autoconf/LICENSE.txt new file mode 100644 index 0000000..eb1b172 --- /dev/null +++ b/autoconf/LICENSE.txt @@ -0,0 +1,27 @@ +Copyright (c) 2016 Blizzard Entertainment and individual contributors. +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + 3. Neither the name of Premake nor the names of its contributors may be + used to endorse or promote products derived from this software without + specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/autoconf/api.lua b/autoconf/api.lua new file mode 100644 index 0000000..064ea79 --- /dev/null +++ b/autoconf/api.lua @@ -0,0 +1,305 @@ +--- +-- Autoconfiguration. +-- Copyright (c) 2016 Blizzard Entertainment +-- Enhanced by re3 +--- +local p = premake +local autoconf = p.modules.autoconf +autoconf.cache = {} +autoconf.parameters = "" + + +--- +-- register autoconfigure api. +--- +p.api.register { + name = "autoconfigure", + scope = "config", + kind = "table" +} + +--- +-- Check for a particular include file. +-- +-- @cfg : Current config. +-- @variable : The variable to store the result, such as 'HAVE_STDINT_H'. +-- @filename : The header file to check for. +--- +function check_include(cfg, variable, filename) + local res = autoconf.cache_compile(cfg, variable, function () + p.outln('#include <' .. filename .. '>') + p.outln('int main(void) { return 0; }') + end) + + if res.value then + autoconf.set_value(cfg, variable, 1) + end +end + + +--- +-- Check for size of a particular type. +-- +-- @cfg : Current config. +-- @variable : The variable to use, such as 'SIZEOF_SIZE_T', this method will also add "'HAVE_' .. variable". +-- @type : The type to check. +-- @headers : An optional array of header files to include. +-- @defines : An optional array of defines to define. +--- +function check_type_size(cfg, variable, type, headers, defines) + check_include(cfg, 'HAVE_SYS_TYPES_H', 'sys/types.h') + check_include(cfg, 'HAVE_STDINT_H', 'stdint.h') + check_include(cfg, 'HAVE_STDDEF_H', 'stddef.h') + + local res = autoconf.cache_compile(cfg, variable .. cfg.platform, + function () + if cfg.autoconf['HAVE_SYS_TYPES_H'] then + p.outln('#include ') + end + + if cfg.autoconf['HAVE_STDINT_H'] then + p.outln('#include ') + end + + if cfg.autoconf['HAVE_STDDEF_H'] then + p.outln('#include ') + end + + autoconf.include_defines(defines) + autoconf.include_headers(headers) + p.outln("") + p.outln("#define SIZE (sizeof(" .. type .. "))") + p.outln("char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',") + p.outln(" ('0' + ((SIZE / 10000)%10)),") + p.outln(" ('0' + ((SIZE / 1000)%10)),") + p.outln(" ('0' + ((SIZE / 100)%10)),") + p.outln(" ('0' + ((SIZE / 10)%10)),") + p.outln(" ('0' + (SIZE %10)),") + p.outln(" ']', '\\0'};") + p.outln("") + p.outln("int main(int argc, char *argv[]) {") + p.outln(" int require = 0;") + p.outln(" require += info_size[argc];") + p.outln(" (void)argv;") + p.outln(" return require;") + p.outln("}") + end, + function (e) + -- if the compile step succeeded, we should have a binary with 'INFO:size[*****]' + -- somewhere in there. + local content = io.readfile(e.binary) + if content then + local size = string.find(content, 'INFO:size') + if size then + e.size = tonumber(string.sub(content, size+10, size+14)) + end + end + end + ) + + if res.size then + autoconf.set_value(cfg, 'HAVE_' .. variable, 1) + autoconf.set_value(cfg, variable, res.size) + end +end + + +--- +-- Check if the given struct or class has the specified member variable +-- +-- @cfg : current config. +-- @variable : variable to store the result. +-- @type : the name of the struct or class you are interested in +-- @member : the member which existence you want to check +-- @headers : an optional array of header files to include. +-- @defines : An optional array of defines to define. +--- +function check_struct_has_member(cfg, variable, type, member, headers, defines) + local res = autoconf.cache_compile(cfg, variable, function () + autoconf.include_defines(defines) + autoconf.include_headers(headers) + p.outln('int main(void) {') + p.outln(' (void)sizeof(((' .. type .. '*)0)->' .. member ..');') + p.outln(' return 0;') + p.outln('}') + end) + + if res.value then + autoconf.set_value(cfg, variable, 1) + end +end + + +--- +-- Check if a symbol exists as a function, variable, or macro +-- +-- @cfg : current config. +-- @variable : variable to store the result. +-- @symbol : The symbol to check for. +-- @headers : an optional array of header files to include. +-- @defines : An optional array of defines to define. +--- +function check_symbol_exists(cfg, variable, symbol, headers, defines) + local h = headers + local res = autoconf.cache_compile(cfg, variable, function () + autoconf.include_defines(defines) + autoconf.include_headers(headers) + p.outln('int main(int argc, char** argv) {') + p.outln(' (void)argv;') + p.outln('#ifndef ' .. symbol) + p.outln(' return ((int*)(&' .. symbol .. '))[argc];') + p.outln('#else') + p.outln(' (void)argc;') + p.outln(' return 0;') + p.outln('#endif') + p.outln('}') + end) + + if res.value then + autoconf.set_value(cfg, variable, 1) + end +end + + +--- +-- try compiling a piece of c/c++ +--- +function autoconf.try_compile(cfg, cpp) + local ts = autoconf.toolset(cfg) + if ts then + return ts.try_compile(cfg, cpp, autoconf.parameters) + else + p.warnOnce('autoconf', 'no toolset found, autoconf always failing.') + end +end + + +function autoconf.cache_compile(cfg, entry, func, post) + if not autoconf.cache[entry] then + local cpp = p.capture(func) + local res = autoconf.try_compile(cfg, cpp) + if res then + local e = { binary = res, value = true } + if post then + post(e) + end + autoconf.cache[entry] = e + else + autoconf.cache[entry] = { } + end + end + return autoconf.cache[entry] +end + + +--- +-- get the current configured toolset, or the default. +--- +function autoconf.toolset(cfg) + local ts = p.config.toolset(cfg) + if not ts then + local tools = { + -- Actually we always return nil on msc. see msc.lua + ['vs2010'] = p.tools.msc, + ['vs2012'] = p.tools.msc, + ['vs2013'] = p.tools.msc, + ['vs2015'] = p.tools.msc, + ['vs2017'] = p.tools.msc, + ['vs2019'] = p.tools.msc, + ['gmake'] = premake.tools.gcc, + ['gmake2'] = premake.tools.gcc, + ['codelite'] = premake.tools.gcc, + ['xcode4'] = premake.tools.clang, + } + ts = tools[_ACTION] + end + return ts +end + + +--- +-- store the value of the variable in the configuration +--- +function autoconf.set_value(cfg, variable, value) + cfg.autoconf[variable] = value +end + + +--- +-- write the cfg.autoconf table to the file +--- +function autoconf.writefile(cfg, filename) + if cfg.autoconf then + local file = io.open(filename, "w+") + for variable, value in pairs(cfg.autoconf) do + file:write('#define ' .. variable .. ' ' .. tostring(value) .. (_eol or '\n')) + end + file:close() + end +end + + +--- +-- Utility method to add a table of headers. +--- +function autoconf.include_headers(headers) + if headers ~= nil then + if type(headers) == "table" then + for _, v in ipairs(headers) do + p.outln('#include <' .. v .. '>') + end + else + p.outln('#include <' .. headers .. '>') + end + end +end + +function autoconf.include_defines(defines) + if defines ~= nil then + if type(defines) == "table" then + for _, v in ipairs(defines) do + p.outln('#define ' .. v) + end + else + p.outln('#define ' .. defines) + end + end +end + +--- +-- attach ourselfs to the running action. +--- +p.override(p.action, 'call', function (base, name) + local a = p.action.get(name) + + -- store the old callback. + local onBaseProject = a.onProject or a.onproject + + -- override it with our own. + a.onProject = function(prj) + -- go through each configuration, and call the setup configuration methods. + for cfg in p.project.eachconfig(prj) do + cfg.autoconf = {} + if cfg.autoconfigure then + verbosef('Running auto config steps for "%s/%s".', prj.name, cfg.name) + for file, func in pairs(cfg.autoconfigure) do + func(cfg) + + if not (file ~= "dontWrite") then + os.mkdir(cfg.objdir) + local filename = path.join(cfg.objdir, file) + autoconf.writefile(cfg, filename) + end + end + end + end + + -- then call the old onProject. + if onBaseProject then + onBaseProject(prj) + end + end + + -- now call the original action.call methods + base(name) +end) diff --git a/autoconf/autoconf.lua b/autoconf/autoconf.lua new file mode 100644 index 0000000..6c99f9d --- /dev/null +++ b/autoconf/autoconf.lua @@ -0,0 +1,18 @@ +--- +-- Autoconfiguration. +-- Copyright (c) 2016 Blizzard Entertainment +--- + local p = premake + + if not premake.modules.autoconf then + p.modules.autoconf = {} + p.modules.autoconf._VERSION = p._VERSION + + verbosef('Loading autoconf module...') + include('api.lua') + include('msc.lua') + include('clang.lua') + include('gcc.lua') + end + + return p.modules.autoconf diff --git a/autoconf/clang.lua b/autoconf/clang.lua new file mode 100644 index 0000000..fdb5f40 --- /dev/null +++ b/autoconf/clang.lua @@ -0,0 +1,27 @@ +--- +-- Autoconfiguration. +-- Copyright (c) 2016 Blizzard Entertainment +--- +local p = premake +local clang = p.tools.clang + +function clang.try_compile(cfg, text, parameters) + -- write the text to a temporary file. + local cppFile = path.join(cfg.objdir, "temp.cpp") + if not io.writefile(cppFile, text) then + return nil + end + + if parameters == nil then + parameters = "" + end + + local outFile = path.join(cfg.objdir, "temp.out") + + -- compile that text file. + if os.execute('clang "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then + return outFile + else + return nil + end +end diff --git a/autoconf/gcc.lua b/autoconf/gcc.lua new file mode 100644 index 0000000..3452013 --- /dev/null +++ b/autoconf/gcc.lua @@ -0,0 +1,27 @@ +--- +-- Autoconfiguration. +-- Copyright (c) 2016 Blizzard Entertainment +--- +local p = premake +local gcc = p.tools.gcc + +function gcc.try_compile(cfg, text, parameters) + -- write the text to a temporary file. + local cppFile = path.join(cfg.objdir, "temp.cpp") + if not io.writefile(cppFile, text) then + return nil + end + + if parameters == nil then + parameters = "" + end + + local outFile = path.join(cfg.objdir, "temp.out") + + -- compile that text file. + if os.execute('gcc "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then + return outFile + else + return nil + end +end diff --git a/autoconf/msc.lua b/autoconf/msc.lua new file mode 100644 index 0000000..b96a82e --- /dev/null +++ b/autoconf/msc.lua @@ -0,0 +1,62 @@ +--- +-- Autoconfiguration. +-- Copyright (c) 2016 Blizzard Entertainment +--- +local p = premake +local msc = p.tools.msc + +-- "parameters" is unused, matter of fact this file is unused - re3 +function msc.try_compile(cfg, text, parameters) + + return nil +--[[ + -- write the text to a temporary file. + local cppFile = path.join(cfg.objdir, "temp.cpp") + if not io.writefile(cppFile, text) then + return nil + end + + -- write out a batch file. + local batch = p.capture(function () + p.outln('@echo off') + p.outln('SET mypath=%~dp0') + p.outln('pushd %mypath%') + + local map = { + vs2010 = 'VS100COMNTOOLS', + vs2012 = 'VS110COMNTOOLS', + vs2013 = 'VS120COMNTOOLS', + vs2015 = 'VS140COMNTOOLS', + vs2017 = 'VS141COMNTOOLS', + vs2019 = 'VS142COMNTOOLS', + } + + local a = map[_ACTION] + if a then + a = path.translate(os.getenv(a), '/') + a = path.join(a, '../../VC/vcvarsall.bat') + + if cfg.platform == 'x86' then + p.outln('call "' .. a .. '" > NUL') + else + p.outln('call "' .. a .. '" amd64 > NUL') + end + + p.outln('cl.exe /nologo temp.cpp > NUL') + else + error('Unsupported Visual Studio version: ' .. _ACTION) + end + end) + + local batchFile = path.join(cfg.objdir, "compile.bat") + if not io.writefile(batchFile, batch) then + return nil + end + + if os.execute(batchFile) then + return path.join(cfg.objdir, "temp.exe") + else + return nil + end +--]] +end diff --git a/cmake/FindMilesSDK.cmake b/cmake/FindMilesSDK.cmake new file mode 100644 index 0000000..dcf4da3 --- /dev/null +++ b/cmake/FindMilesSDK.cmake @@ -0,0 +1,34 @@ +# - Find Miles SDK +# Find the Miles SDK header + import library +# +# MilesSDK_INCLUDE_DIR - Where to find mss.h +# MilesSDK_LIBRARIES - List of libraries when using MilesSDK. +# MilesSDK_FOUND - True if Miles SDK found. +# MilesSDK::MilesSDK - Imported library of Miles SDK + +find_path(MilesSDK_INCLUDE_DIR mss.h + PATHS "${MilesSDK_DIR}" + PATH_SUFFIXES include +) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(_miles_sdk_libname mss64) +else() + set(_miles_sdk_libname mss32) +endif() + +find_library(MilesSDK_LIBRARIES NAMES ${_miles_sdk_libname} + PATHS "${MilesSDK_DIR}" + PATH_SUFFIXES lib +) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(MilesSDK DEFAULT_MSG MilesSDK_LIBRARIES MilesSDK_INCLUDE_DIR) + +if(NOT TARGET MilesSDK::MilesSDK) + add_library(MilesSDK::MilesSDK UNKNOWN IMPORTED) + set_target_properties(MilesSDK::MilesSDK PROPERTIES + IMPORTED_LOCATION "${MilesSDK_LIBRARIES}" + INTERFACE_INCLUDE_DIRECTORIES "${MilesSDK_INCLUDE_DIR}" + ) +endif() diff --git a/cmake/FindSndFile.cmake b/cmake/FindSndFile.cmake new file mode 100644 index 0000000..5381af4 --- /dev/null +++ b/cmake/FindSndFile.cmake @@ -0,0 +1,67 @@ +# Found on http://hg.kvats.net +# +# - Try to find libsndfile +# +# Once done this will define +# +# SNDFILE_FOUND - system has libsndfile +# SNDFILE_INCLUDE_DIRS - the libsndfile include directory +# SNDFILE_LIBRARIES - Link these to use libsndfile +# SNDFILE_CFLAGS - Compile options to use libsndfile +# SndFile::SndFile - Imported library of libsndfile +# +# Copyright (C) 2006 Wengo +# +# Redistribution and use is allowed according to the terms of the New +# BSD license. +# For details see the accompanying COPYING-CMAKE-SCRIPTS file. +# + +find_package(PkgConfig QUIET) +if(PKG_CONFIG_FOUND) + pkg_search_module(PKG_SNDFILE "sndfile") +endif() + +find_path(SNDFILE_INCLUDE_DIR + NAMES + sndfile.h + HINTS + ${PKG_SNDFILE_INCLUDE_DIRS} + PATHS + /usr/include + /usr/local/include + /opt/local/include + /sw/include + ) + +find_library(SNDFILE_LIBRARY + NAMES + sndfile + HINTS + ${PKG_SNDFILE_LIBRARIES} + PATHS + /usr/lib + /usr/local/lib + /opt/local/lib + /sw/lib +) + +set(SNDFILE_CFLAGS "${PKG_SNDFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of libsndfile") + +set(SNDFILE_INCLUDE_DIRS "${SNDFILE_INCLUDE_DIR}") +set(SNDFILE_LIBRARIES "${SNDFILE_LIBRARY}") + +if(SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES) + set(SNDFILE_FOUND TRUE) +endif() + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(SndFile DEFAULT_MSG SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES) + +if(NOT TARGET SndFile::SndFile) + add_library(__SndFile INTERFACE) + target_compile_options(__SndFile INTERFACE ${SNDFILE_CFLAGS}) + target_include_directories(__SndFile INTERFACE ${SNDFILE_INCLUDE_DIRS}) + target_link_libraries(__SndFile INTERFACE ${SNDFILE_LIBRARIES}) + add_library(SndFile::SndFile ALIAS __SndFile) +endif() diff --git a/cmake/Findmpg123.cmake b/cmake/Findmpg123.cmake new file mode 100644 index 0000000..aa59ad8 --- /dev/null +++ b/cmake/Findmpg123.cmake @@ -0,0 +1,38 @@ +# - Find mpg123 +# Find the native mpg123 includes and library +# +# mpg123_INCLUDE_DIR - Where to find mpg123.h +# mpg123_LIBRARIES - List of libraries when using mpg123. +# mpg123_CFLAGS - Compile options to use mpg123 +# mpg123_FOUND - True if mpg123 found. +# MPG123::libmpg123 - Imported library of libmpg123 + +find_package(PkgConfig QUIET) +if(PKG_CONFIG_FOUND) + pkg_search_module(PKG_MPG123 mpg123) +endif() + +find_path(mpg123_INCLUDE_DIR mpg123.h + HINTS ${PKG_MPG123_INCLUDE_DIRS} + PATHS "${mpg123_DIR}" + PATH_SUFFIXES include +) + +find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0 libmpg123-0 + HINTS ${PKG_MPG123_LIBRARIES} + PATHS "${mpg123_DIR}" + PATH_SUFFIXES lib +) + +set(mpg123_CFLAGS "${PKG_MPG123_CFLAGS_OTHER}" CACHE STRING "CFLAGS of mpg123") + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(mpg123 DEFAULT_MSG mpg123_LIBRARIES mpg123_INCLUDE_DIR) + +if(NOT TARGET MPG123::libmpg123) + add_library(__libmpg123 INTERFACE) + target_compile_options(__libmpg123 INTERFACE ${mpg123_CFLAGS}) + target_include_directories(__libmpg123 INTERFACE ${mpg123_INCLUDE_DIR}) + target_link_libraries(__libmpg123 INTERFACE ${mpg123_LIBRARIES}) + add_library(MPG123::libmpg123 ALIAS __libmpg123) +endif() diff --git a/cmake/Findopusfile.cmake b/cmake/Findopusfile.cmake new file mode 100644 index 0000000..faae764 --- /dev/null +++ b/cmake/Findopusfile.cmake @@ -0,0 +1,64 @@ +# - Try to find opusfile +# +# Once done this will define +# +# OPUSFILE_FOUND - system has opusfile +# OPUSFILE_INCLUDE_DIRS - the opusfile include directories +# OPUSFILE_LIBRARIES - Link these to use opusfile +# OPUSFILE_CFLAGS - Compile options to use opusfile +# opusfile::opusfile - Imported library of opusfile +# + +# FIXME: opusfile does not ship an official opusfile cmake script, +# rename this file/variables/target when/if it has. + +find_package(PkgConfig QUIET) +if(PKG_CONFIG_FOUND) + pkg_search_module(PKG_OPUSFILE "opusfile") +endif() + +find_path(OPUSFILE_INCLUDE_DIR + NAMES + opusfile.h + PATH_SUFFIXES + opusfile + HINTS + ${PKG_OPUSFILE_INCLUDE_DIRS} + PATHS + /usr/include + /usr/local/include + /opt/local/include + /sw/include + ) + +find_library(OPUSFILE_LIBRARY + NAMES + opusfile + HINTS + ${PKG_OPUSFILE_LIBRARIES} + PATHS + /usr/lib + /usr/local/lib + /opt/local/lib + /sw/lib +) + +set(OPUSFILE_CFLAGS "${PKG_OPUSFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of opusfile") + +set(OPUSFILE_INCLUDE_DIRS "${OPUSFILE_INCLUDE_DIR}") +set(OPUSFILE_LIBRARIES "${OPUSFILE_LIBRARY}") + +if (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES) +set(OPUSFILE_FOUND TRUE) +endif (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(opusfile DEFAULT_MSG OPUSFILE_INCLUDE_DIRS OPUSFILE_LIBRARIES) + +if(NOT TARGET opusfile::opusfile) + add_library(__opusfile INTERFACE) + target_compile_options(__opusfile INTERFACE ${OPUSFILE_CFLAGS}) + target_include_directories(__opusfile INTERFACE ${OPUSFILE_INCLUDE_DIRS}) + target_link_libraries(__opusfile INTERFACE ${OPUSFILE_LIBRARIES}) + add_library(opusfile::opusfile ALIAS __opusfile) +endif() diff --git a/cmake/GetGitRevisionDescription.cmake b/cmake/GetGitRevisionDescription.cmake new file mode 100644 index 0000000..87f691a --- /dev/null +++ b/cmake/GetGitRevisionDescription.cmake @@ -0,0 +1,284 @@ +# - Returns a version string from Git +# +# These functions force a re-configure on each git commit so that you can +# trust the values of the variables in your build system. +# +# get_git_head_revision( [ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR]) +# +# Returns the refspec and sha hash of the current head revision +# +# git_describe( [ ...]) +# +# Returns the results of git describe on the source tree, and adjusting +# the output so that it tests false if an error occurs. +# +# git_describe_working_tree( [ ...]) +# +# Returns the results of git describe on the working tree (--dirty option), +# and adjusting the output so that it tests false if an error occurs. +# +# git_get_exact_tag( [ ...]) +# +# Returns the results of git describe --exact-match on the source tree, +# and adjusting the output so that it tests false if there was no exact +# matching tag. +# +# git_local_changes() +# +# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes. +# Uses the return code of "git diff-index --quiet HEAD --". +# Does not regard untracked files. +# +# Requires CMake 2.6 or newer (uses the 'function' command) +# +# Original Author: +# 2009-2020 Ryan Pavlik +# http://academic.cleardefinition.com +# +# Copyright 2009-2013, Iowa State University. +# Copyright 2013-2020, Ryan Pavlik +# Copyright 2013-2020, Contributors +# SPDX-License-Identifier: BSL-1.0 +# Distributed under the Boost Software License, Version 1.0. +# (See accompanying file LICENSE_1_0.txt or copy at +# http://www.boost.org/LICENSE_1_0.txt) + +if(__get_git_revision_description) + return() +endif() +set(__get_git_revision_description YES) + +# We must run the following at "include" time, not at function call time, +# to find the path to this module rather than the path to a calling list file +get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH) + +# Function _git_find_closest_git_dir finds the next closest .git directory +# that is part of any directory in the path defined by _start_dir. +# The result is returned in the parent scope variable whose name is passed +# as variable _git_dir_var. If no .git directory can be found, the +# function returns an empty string via _git_dir_var. +# +# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and +# neither foo nor bar contain a file/directory .git. This wil return +# C:/bla/.git +# +function(_git_find_closest_git_dir _start_dir _git_dir_var) + set(cur_dir "${_start_dir}") + set(git_dir "${_start_dir}/.git") + while(NOT EXISTS "${git_dir}") + # .git dir not found, search parent directories + set(git_previous_parent "${cur_dir}") + get_filename_component(cur_dir ${cur_dir} DIRECTORY) + if(cur_dir STREQUAL git_previous_parent) + # We have reached the root directory, we are not in git + set(${_git_dir_var} + "" + PARENT_SCOPE) + return() + endif() + set(git_dir "${cur_dir}/.git") + endwhile() + set(${_git_dir_var} + "${git_dir}" + PARENT_SCOPE) +endfunction() + +function(get_git_head_revision _refspecvar _hashvar) + _git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR) + + if("${ARGN}" STREQUAL "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR") + set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR TRUE) + else() + set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR FALSE) + endif() + if(NOT "${GIT_DIR}" STREQUAL "") + file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}" + "${GIT_DIR}") + if("${_relative_to_source_dir}" MATCHES "[.][.]" AND NOT ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR) + # We've gone above the CMake root dir. + set(GIT_DIR "") + endif() + endif() + if("${GIT_DIR}" STREQUAL "") + set(${_refspecvar} + "GITDIR-NOTFOUND" + PARENT_SCOPE) + set(${_hashvar} + "GITDIR-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + # Check if the current source dir is a git submodule or a worktree. + # In both cases .git is a file instead of a directory. + # + if(NOT IS_DIRECTORY ${GIT_DIR}) + # The following git command will return a non empty string that + # points to the super project working tree if the current + # source dir is inside a git submodule. + # Otherwise the command will return an empty string. + # + execute_process( + COMMAND "${GIT_EXECUTABLE}" rev-parse + --show-superproject-working-tree + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT "${out}" STREQUAL "") + # If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule + file(READ ${GIT_DIR} submodule) + string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE + ${submodule}) + string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE) + get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH) + get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} + ABSOLUTE) + set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD") + else() + # GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree + file(READ ${GIT_DIR} worktree_ref) + # The .git directory contains a path to the worktree information directory + # inside the parent git repo of the worktree. + # + string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir + ${worktree_ref}) + string(STRIP ${git_worktree_dir} git_worktree_dir) + _git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR) + set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD") + endif() + else() + set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD") + endif() + set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data") + if(NOT EXISTS "${GIT_DATA}") + file(MAKE_DIRECTORY "${GIT_DATA}") + endif() + + if(NOT EXISTS "${HEAD_SOURCE_FILE}") + return() + endif() + set(HEAD_FILE "${GIT_DATA}/HEAD") + configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY) + + configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in" + "${GIT_DATA}/grabRef.cmake" @ONLY) + include("${GIT_DATA}/grabRef.cmake") + + set(${_refspecvar} + "${HEAD_REF}" + PARENT_SCOPE) + set(${_hashvar} + "${HEAD_HASH}" + PARENT_SCOPE) +endfunction() + +function(git_describe _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + get_git_head_revision(refspec hash) + if(NOT GIT_FOUND) + set(${_var} + "GIT-NOTFOUND" + PARENT_SCOPE) + return() + endif() + if(NOT hash) + set(${_var} + "HEAD-HASH-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + # TODO sanitize + #if((${ARGN}" MATCHES "&&") OR + # (ARGN MATCHES "||") OR + # (ARGN MATCHES "\\;")) + # message("Please report the following error to the project!") + # message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}") + #endif() + + #message(STATUS "Arguments to execute_process: ${ARGN}") + + execute_process( + COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN} + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + RESULT_VARIABLE res + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT res EQUAL 0) + set(out "${out}-${res}-NOTFOUND") + endif() + + set(${_var} + "${out}" + PARENT_SCOPE) +endfunction() + +function(git_describe_working_tree _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + if(NOT GIT_FOUND) + set(${_var} + "GIT-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + execute_process( + COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN} + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + RESULT_VARIABLE res + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT res EQUAL 0) + set(out "${out}-${res}-NOTFOUND") + endif() + + set(${_var} + "${out}" + PARENT_SCOPE) +endfunction() + +function(git_get_exact_tag _var) + git_describe(out --exact-match ${ARGN}) + set(${_var} + "${out}" + PARENT_SCOPE) +endfunction() + +function(git_local_changes _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + get_git_head_revision(refspec hash) + if(NOT GIT_FOUND) + set(${_var} + "GIT-NOTFOUND" + PARENT_SCOPE) + return() + endif() + if(NOT hash) + set(${_var} + "HEAD-HASH-NOTFOUND" + PARENT_SCOPE) + return() + endif() + + execute_process( + COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD -- + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + RESULT_VARIABLE res + OUTPUT_VARIABLE out + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(res EQUAL 0) + set(${_var} + "CLEAN" + PARENT_SCOPE) + else() + set(${_var} + "DIRTY" + PARENT_SCOPE) + endif() +endfunction() diff --git a/cmake/GetGitRevisionDescription.cmake.in b/cmake/GetGitRevisionDescription.cmake.in new file mode 100644 index 0000000..116efc4 --- /dev/null +++ b/cmake/GetGitRevisionDescription.cmake.in @@ -0,0 +1,43 @@ +# +# Internal file for GetGitRevisionDescription.cmake +# +# Requires CMake 2.6 or newer (uses the 'function' command) +# +# Original Author: +# 2009-2010 Ryan Pavlik +# http://academic.cleardefinition.com +# Iowa State University HCI Graduate Program/VRAC +# +# Copyright 2009-2012, Iowa State University +# Copyright 2011-2015, Contributors +# Distributed under the Boost Software License, Version 1.0. +# (See accompanying file LICENSE_1_0.txt or copy at +# http://www.boost.org/LICENSE_1_0.txt) +# SPDX-License-Identifier: BSL-1.0 + +set(HEAD_HASH) + +file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024) + +string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS) +if(HEAD_CONTENTS MATCHES "ref") + # named branch + string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}") + if(EXISTS "@GIT_DIR@/${HEAD_REF}") + configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY) + else() + configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY) + file(READ "@GIT_DATA@/packed-refs" PACKED_REFS) + if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}") + set(HEAD_HASH "${CMAKE_MATCH_1}") + endif() + endif() +else() + # detached HEAD + configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY) +endif() + +if(NOT HEAD_HASH) + file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024) + string(STRIP "${HEAD_HASH}" HEAD_HASH) +endif() diff --git a/cmake/nx/NXFunctions.cmake b/cmake/nx/NXFunctions.cmake new file mode 100644 index 0000000..cf3f974 --- /dev/null +++ b/cmake/nx/NXFunctions.cmake @@ -0,0 +1,38 @@ +if(NOT COMMAND nx_generate_nacp) + message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +if(NOT COMMAND nx_create_nro) + message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +set(CMAKE_EXECUTABLE_SUFFIX ".elf") + +function(re3_platform_target TARGET) + cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN}) + + get_target_property(TARGET_TYPE "${TARGET}" TYPE) + if(TARGET_TYPE STREQUAL "EXECUTABLE") + nx_generate_nacp(${TARGET}.nacp + NAME "${TARGET}" + AUTHOR "${${PROJECT}_AUTHOR}" + VERSION "1.0.0-${GIT_SHA1}" + ) + + nx_create_nro(${TARGET} + NACP ${TARGET}.nacp + ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg" + ) + + if(${PROJECT}_INSTALL AND RPT_INSTALL) + get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME) + if(NOT TARGET_OUTPUT_NAME) + set(TARGET_OUTPUT_NAME "${TARGET}") + endif() + + install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro" + DESTINATION "." + ) + endif() + endif() +endfunction() diff --git a/codewarrior/re3.mcp.xml b/codewarrior/re3.mcp.xml new file mode 100644 index 0000000..9a41471 --- /dev/null +++ b/codewarrior/re3.mcp.xml @@ -0,0 +1,15378 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FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\core + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\entities + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\math + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\modelinfo + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\objects + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\peds + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\renderer + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\rw + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\save + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\skel + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\text + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\vehicles + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\weapons + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\vendor\milessdk\lib + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\vendor\milessdk\include + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\sdk\dx8sdk\Lib + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\sdk\rwsdk\lib\d3d8\release + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\sdk\rwsdk\include\d3d8 + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\extras + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SystemSearchPaths + + SearchPath + Path..\sdk\rwsdk\include\d3d8 + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\sdk\dx8sdk\Include + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + PathWin32-x86 Support\Headers\ + PathFormatWindows + PathRootCodeWarrior + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + PathWin32-x86 Support\Libraries\ + PathFormatWindows + PathRootCodeWarrior + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + PathMSL + PathFormatWindows + PathRootCodeWarrior + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + SearchPath + Path..\src\audio\eax + PathFormatWindows + PathRootProject + + Recursivetrue + FrameworkPathfalse + HostFlagsAll + + + + + MWRuntimeSettings_WorkingDirectory + MWRuntimeSettings_CommandLine + MWRuntimeSettings_HostApplication + Path + PathFormatGeneric + PathRootAbsolute + + MWRuntimeSettings_EnvVars + + + LinkerWin32 x86 Linker + PreLinker + PostLinker + TargetnameDebug + OutputDirectory + Path + PathFormatWindows + PathRootProject + + SaveEntriesUsingRelativePathsfalse + + + FileMappings + + FileTypeTEXT + FileExtension.c + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.c++ + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.cc + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.cp + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.cpp + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.def + Compiler + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.h + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMaketrue + + + FileTypeTEXT + FileExtension.p + CompilerMW Pascal x86 + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.pas + CompilerMW Pascal x86 + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.pch + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompiletrue + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.pch++ + CompilerMW C/C++ x86 + EditLanguageC/C++ + Precompiletrue + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.ppu + CompilerMW Pascal x86 + EditLanguage + Precompiletrue + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.rc + CompilerMW WinRC + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileTypeTEXT + FileExtension.res + CompilerWinRes Import + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileExtension.doc + Compiler + EditLanguage + Precompilefalse + Launchabletrue + ResourceFilefalse + IgnoredByMaketrue + + + FileExtension.lib + CompilerLib Import x86 + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileExtension.obj + CompilerObj Import x86 + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + FileExtension.res + CompilerWinRes Import + EditLanguage + Precompilefalse + Launchablefalse + ResourceFilefalse + IgnoredByMakefalse + + + + + CacheModDatestrue + ActivateBrowsertrue + DumpBrowserInfofalse + CacheSubprojectstrue + UseThirdPartyDebuggerfalse + DebuggerAppPath + Path + PathFormatGeneric + PathRootAbsolute + + DebuggerCmdLineArgs + DebuggerWorkingDir + Path + PathFormatGeneric + PathRootAbsolute + + + + LogSystemMessagesfalse + AutoTargetDLLsfalse + StopAtWatchpointstrue + PauseWhileRunningfalse + PauseInterval5 + PauseUIFlags0 + AltExePath + Path + PathFormatGeneric + PathRootAbsolute + + StopAtTempBPOnLaunchtrue + CacheSymbolicstrue + TempBPFunctionNamemain + TempBPType0 + + + Enabledfalse + ConnectionName + DownloadPath + LaunchRemoteAppfalse + RemoteAppPath + + + OtherExecutables + + + CustomColor1 + Red0 + Green32767 + Blue0 + + CustomColor2 + Red0 + Green32767 + Blue0 + + CustomColor3 + Red0 + Green32767 + Blue0 + + CustomColor4 + Red0 + Green32767 + Blue0 + + + + MWCodeGen_X86_processorPentiumII + MWCodeGen_X86_alignmentbytes8 + MWCodeGen_X86_exceptionsZeroOverhead + MWCodeGen_X86_extinst_mmx0 + MWCodeGen_X86_extinst_3dnow0 + MWCodeGen_X86_use_mmx_3dnow_convention0 + MWCodeGen_X86_machinecodelisting0 + MWCodeGen_X86_intrinsics0 + MWCodeGen_X86_syminfo0 + MWCodeGen_X86_codeviewinfo1 + MWCodeGen_X86_extinst_cmov_fcomi0 + MWCodeGen_X86_extinst_sse0 + + + MWDebugger_X86_Exceptions + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + + PDisasmX86_showHeaderstrue + PDisasmX86_showSymTabtrue + PDisasmX86_showCodetrue + PDisasmX86_showSourcefalse + PDisasmX86_showHextrue + PDisasmX86_showRelocationtrue + PDisasmX86_showCommentsfalse + PDisasmX86_showDebugfalse + PDisasmX86_showExceptionsfalse + PDisasmX86_showDatatrue + PDisasmX86_showRawfalse + PDisasmX86_verbosefalse + + + MWFrontEnd_C_cplusplus1 + MWFrontEnd_C_checkprotos0 + MWFrontEnd_C_arm0 + MWFrontEnd_C_trigraphs0 + MWFrontEnd_C_onlystdkeywords0 + MWFrontEnd_C_enumsalwaysint1 + MWFrontEnd_C_mpwpointerstyle0 + MWFrontEnd_C_prefixname + MWFrontEnd_C_ansistrict0 + MWFrontEnd_C_mpwcnewline0 + MWFrontEnd_C_wchar_type1 + MWFrontEnd_C_enableexceptions1 + MWFrontEnd_C_dontreusestrings0 + MWFrontEnd_C_poolstrings1 + MWFrontEnd_C_dontinline1 + MWFrontEnd_C_useRTTI1 + MWFrontEnd_C_multibyteaware1 + MWFrontEnd_C_unsignedchars0 + MWFrontEnd_C_autoinline0 + MWFrontEnd_C_booltruefalse1 + MWFrontEnd_C_direct_to_som0 + MWFrontEnd_C_som_env_check0 + MWFrontEnd_C_alwaysinline0 + MWFrontEnd_C_inlinelevel0 + MWFrontEnd_C_ecplusplus0 + MWFrontEnd_C_objective_c0 + MWFrontEnd_C_defer_codegen0 + + + MWLinker_X86_entrypointusageDefault + MWLinker_X86_entrypoint + MWLinker_X86_subsystemWinGUI + MWLinker_X86_subsysmajorid4 + MWLinker_X86_subsysminorid0 + MWLinker_X86_usrmajorid0 + MWLinker_X86_usrminorid0 + MWLinker_X86_commandfile + MWLinker_X86_generatemap0 + MWLinker_X86_linksym0 + MWLinker_X86_linkCV1 + + + MWProject_X86_typeApplication + MWProject_X86_outfileDebug\gta3.exe + MWProject_X86_baseaddress4194304 + MWProject_X86_maxstacksize1024 + MWProject_X86_minstacksize4 + MWProject_X86_size1024 + MWProject_X86_minsize4 + MWProject_X86_importlib + + + MWWarning_C_warn_illpragma0 + MWWarning_C_warn_emptydecl0 + MWWarning_C_warn_possunwant1 + MWWarning_C_warn_unusedvar1 + MWWarning_C_warn_unusedarg0 + MWWarning_C_warn_extracomma1 + MWWarning_C_pedantic0 + MWWarning_C_warningerrors0 + MWWarning_C_warn_hidevirtual1 + MWWarning_C_warn_implicitconv0 + MWWarning_C_warn_notinlined0 + MWWarning_C_warn_structclass0 + + + MWWinRC_prefixnameResourcePrefix.h + + + GlobalOptimizer_X86__optimizationlevelLevel0 + GlobalOptimizer_X86__optforSize + + + + Name + Comdlg32.lib + MacOS + Library + + + + Name + Gdi32.lib + MacOS + Library + + + + Name + Kernel32.lib + MacOS + Library + + + + Name + User32.lib + MacOS + Library + + + + Name + MSL_All_x86_D.lib + MacOS + Unknown + Debug + + + Name + AnimationId.h + Windows + Text + + + + Name + AnimBlendAssocGroup.cpp + Windows + Text + Debug + + + Name + AnimBlendAssocGroup.h + Windows + Text + + + + Name + AnimBlendAssociation.cpp + Windows + Text + Debug + + + Name + AnimBlendAssociation.h + Windows + Text + + + + Name + AnimBlendClumpData.cpp + Windows + Text + Debug + + + Name + AnimBlendClumpData.h + Windows + Text + + + + Name + AnimBlendHierarchy.cpp + Windows + Text + Debug + + + Name + AnimBlendHierarchy.h + Windows + Text + + + + Name + AnimBlendList.h + Windows + Text + + + + Name + AnimBlendNode.cpp + Windows + Text + Debug + + + Name + AnimBlendNode.h + Windows + Text + + + + Name + AnimBlendSequence.cpp + Windows + Text + Debug + + + Name + AnimBlendSequence.h + Windows + Text + + + + Name + AnimManager.cpp + Windows + Text + Debug + + + Name + AnimManager.h + Windows + Text + + + + Name + Bones.cpp + Windows + Text + Debug + + + Name + Bones.h + Windows + Text + + + + Name + CutsceneMgr.cpp + Windows + Text + Debug + + + Name + CutsceneMgr.h + Windows + Text + + + + Name + FrameUpdate.cpp + Windows + Text + Debug + + + Name + RpAnimBlend.cpp + Windows + Text + Debug + + + Name + RpAnimBlend.h + Windows + Text + + + + Name + audio_enums.h + Windows + Text + + + + Name + AudioCollision.cpp + Windows + Text + Debug + + + Name + AudioCollision.h + Windows + Text + + + + Name + AudioLogic.cpp + Windows + Text + + + + Name + AudioManager.cpp + Windows + Text + Debug + + + Name + AudioManager.h + Windows + Text + + + + Name + AudioSamples.h + Windows + Text + + + + Name + AudioScriptObject.cpp + Windows + Text + Debug + + + Name + AudioScriptObject.h + Windows + Text + + + + Name + DMAudio.cpp + Windows + Text + Debug + + + Name + DMAudio.h + Windows + Text + + + + Name + MusicManager.cpp + Windows + Text + Debug + + + Name + MusicManager.h + Windows + Text + + + + Name + PolRadio.cpp + Windows + Text + Debug + + + Name + PolRadio.h + Windows + Text + + + + Name + sampman.h + Windows + Text + + + + Name + sampman_miles.cpp + Windows + Text + Debug + + + Name + soundlist.h + Windows + Text + + + + Name + eax.h + Windows + Text + + + + Name + eax-util.cpp + Windows + Text + Debug + + + Name + eax-util.h + Windows + Text + + + + Name + Building.cpp + Windows + Text + Debug + + + Name + Building.h + Windows + Text + + + + Name + Solid.h + Windows + Text + + + + Name + Treadable.cpp + Windows + Text + Debug + + + Name + Treadable.h + Windows + Text + + + + Name + ColBox.cpp + Windows + Text + Debug + + + Name + ColBox.h + Windows + Text + + + + Name + ColLine.cpp + Windows + Text + Debug + + + Name + ColLine.h + Windows + Text + + + + Name + Collision.cpp 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IniFile.cpp + Windows + Text + Debug + + + Name + IniFile.h + Windows + Text + + + + Name + Lists.cpp + Windows + Text + Debug + + + Name + Lists.h + Windows + Text + + + + Name + main.cpp + Windows + Text + Debug + + + Name + main.h + Windows + Text + + + + Name + MenuScreens.cpp + Windows + Text + Debug + + + Name + MenuScreensCustom.cpp + Windows + Text + Debug + + + Name + obrstr.cpp + Windows + Text + Debug + + + Name + obrstr.h + Windows + Text + + + + Name + Pad.cpp + Windows + Text + Debug + + + Name + Pad.h + Windows + Text + + + + Name + Placeable.cpp + Windows + Text + Debug + + + Name + Placeable.h + Windows + Text + + + + Name + PlayerInfo.cpp + Windows + Text + Debug + + + Name + PlayerInfo.h + Windows + Text + + + + Name + Pools.cpp + Windows + Text + Debug + + + Name + Pools.h + Windows + Text + + + + Name + Profile.cpp + Windows + Text + Debug + + + Name + Profile.h + Windows + Text + + + + Name + Radar.cpp + Windows + Text + Debug + + + Name + Radar.h + Windows + Text 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CopPed.cpp + Windows + Text + Debug + + + Name + CopPed.h + Windows + Text + + + + Name + DummyPed.h + Windows + Text + + + + Name + EmergencyPed.cpp + Windows + Text + Debug + + + Name + EmergencyPed.h + Windows + Text + + + + Name + Gangs.cpp + Windows + Text + Debug + + + Name + Gangs.h + Windows + Text + + + + Name + Ped.cpp + Windows + Text + Debug + + + Name + Ped.h + Windows + Text + + + + Name + PedAI.cpp + Windows + Text + Debug + + + Name + PedChat.cpp + Windows + Text + Debug + + + Name + PedDebug.cpp + Windows + Text + Debug + + + Name + PedFight.cpp + Windows + Text + Debug + + + Name + PedIK.cpp + Windows + Text + Debug + + + Name + PedIK.h + Windows + Text + + + + Name + PedPlacement.cpp + Windows + Text + Debug + + + Name + PedPlacement.h + Windows + Text + + + + Name + PedRoutes.cpp + Windows + Text + Debug + + + Name + PedRoutes.h + Windows + Text + + + + Name + PedType.cpp + Windows + Text + Debug + + + Name + PedType.h + Windows + Text + + + + Name + PlayerPed.cpp + Windows + Text + Debug + + + Name + PlayerPed.h + Windows + Text + + + + Name + Population.cpp + Windows + Text + Debug + + + Name + Population.h + Windows + Text + + + + Name + 2dEffect.h + Windows + Text + + + + Name + Antennas.cpp + Windows + Text + Debug + + + Name + Antennas.h + Windows + Text + + + + Name + Clouds.cpp + Windows + Text + Debug + + + Name + Clouds.h + Windows + Text + + + + Name + Console.cpp + Windows + Text + Debug + + + Name + Console.h + Windows + Text + + + + Name + Coronas.cpp + Windows + Text + Debug + + + Name + Coronas.h + Windows + Text + + + + Name + Credits.cpp + Windows + Text + Debug + + + Name + Credits.h + Windows + Text + + + + Name + Draw.cpp + Windows + Text + Debug + + + Name + Draw.h + Windows + Text + + + + Name + Fluff.cpp + Windows + Text + Debug + + + Name + Fluff.h + Windows + Text + + + + Name + Font.cpp + Windows + Text + Debug + + + Name + Font.h + Windows + Text + + + + Name + Glass.cpp + Windows + Text + Debug + + + Name + Glass.h + Windows + Text + + + + Name + Hud.cpp + Windows + Text + Debug + + + Name + Hud.h + Windows + Text + + + + Name + Instance.cpp + Windows + Text + Debug + + + Name + Instance.h + Windows + Text + + + + Name + Lines.cpp + Windows + Text + Debug + + + Name + Lines.h + Windows + Text + + + + Name + MBlur.cpp + Windows + Text + Debug + + + Name + MBlur.h + Windows + Text + + + + Name + Particle.cpp + Windows + Text + Debug + + + Name + Particle.h + Windows + Text + + + + Name + ParticleMgr.cpp + Windows + Text + Debug + + + Name + ParticleMgr.h + Windows + Text + + + + Name + ParticleType.h + Windows + Text + + + + Name + PlayerSkin.cpp + Windows + Text + Debug + + + Name + PlayerSkin.h + Windows + Text + + + + Name + PointLights.cpp + Windows + Text + Debug + + + Name + PointLights.h + Windows + Text + + + + Name + RenderBuffer.cpp + Windows + Text + Debug + + + Name + RenderBuffer.h + Windows + Text + + + + Name + Renderer.cpp + Windows + Text + Debug + + + Name + Renderer.h + Windows + Text + + + + Name + Rubbish.cpp + Windows + Text + Debug + + + Name + Rubbish.h + Windows + Text + + + + Name + Shadows.cpp + Windows + Text + Debug + + + Name + Shadows.h + Windows + Text + + + + Name + Skidmarks.cpp + Windows + Text + Debug + + + Name + Skidmarks.h + Windows + Text + + + + Name + SpecialFX.cpp + Windows + Text + Debug + + + Name + SpecialFX.h + Windows + Text + + + + Name + Sprite.cpp + Windows + Text + Debug + + + Name + Sprite.h + Windows + Text + + + + Name + Sprite2d.cpp + Windows + Text + Debug + + + Name + Sprite2d.h + Windows + Text + + + + Name + TexList.cpp + Windows + Text + Debug + + + Name + TexList.h + Windows + Text + + + + Name + Timecycle.cpp + Windows + Text + Debug + + + Name + Timecycle.h + Windows + Text + + + + Name + WaterCannon.cpp + Windows + Text + Debug + + + Name + WaterCannon.h + Windows + Text + + + + Name + WaterLevel.cpp + Windows + Text + Debug + + + Name + WaterLevel.h + Windows + Text + + + + Name + Weather.cpp + Windows + Text + Debug + + + Name + Weather.h + Windows + Text + + + + Name + ClumpRead.cpp + Windows + Text + Debug + + + Name + Lights.cpp + Windows + Text + Debug + + + Name + Lights.h + Windows + Text + + + + Name + MemoryHeap.cpp + Windows + Text + Debug + + + Name + MemoryHeap.h + Windows + Text + + + + Name + MemoryMgr.cpp + Windows + Text + Debug + + + Name + MemoryMgr.h + Windows + Text + + + + Name + NodeName.cpp + Windows + Text + Debug + + + Name + NodeName.h + Windows + Text + + + + Name + RwHelper.cpp + Windows + Text + Debug + + + Name + RwHelper.h + Windows + Text + + + + Name + RwMatFX.cpp + Windows + Text + Debug + + + Name + RwPS2AlphaTest.cpp + Windows + Text + Debug + + + Name + TexRead.cpp + Windows + Text + Debug + + + Name + TexturePools.cpp + Windows + Text + Debug + + + Name + TexturePools.h + Windows + Text + + + + Name + TxdStore.cpp + Windows + Text + Debug + + + Name + TxdStore.h + Windows + Text + + + + Name + VisibilityPlugins.cpp + Windows + Text + Debug + + + Name + VisibilityPlugins.h + Windows + Text + + + + Name + Date.cpp + Windows + Text + Debug + + + Name + Date.h + Windows + Text + + + + Name + GenericGameStorage.cpp + Windows + Text + Debug + + + Name + GenericGameStorage.h + Windows + Text + + + + Name + MemoryCard.cpp + Windows + Text + Debug + + + Name + MemoryCard.h + Windows + Text + + + + Name + PCSave.cpp + Windows + Text + Debug + + + Name + PCSave.h + Windows + Text + + + + Name + crossplatform.cpp + Windows + Text + Debug + + + Name + crossplatform.h + Windows + Text + + + + Name + events.cpp + Windows + Text + Debug + + + Name + events.h + Windows + Text + + + + Name + platform.h + Windows + Text + + + + Name + skeleton.cpp + Windows + Text + Debug + + + Name + skeleton.h + Windows + Text + + + + Name + resource.h + Windows + Text + + + + Name + win.cpp + Windows + Text + Debug + + + Name + win.h + Windows + Text + + + + Name + win.rc + Windows + Text + Debug + + + Name + Messages.cpp + Windows + Text + Debug + + + Name + Messages.h + Windows + Text + + + + Name + Pager.cpp + Windows + Text + Debug + + + Name + Pager.h + Windows + Text + + + + Name + Text.cpp + Windows + Text + Debug + + + Name + Text.h + Windows + Text + + + + Name + Automobile.cpp + Windows + Text + Debug + + + Name + Automobile.h + Windows + Text + + + + Name + Bike.h + Windows + Text + + + + Name + Boat.cpp + Windows + Text + Debug + + + Name + Boat.h + Windows + Text + + + + Name + CarGen.cpp + Windows + Text + Debug + + + Name + CarGen.h + Windows + Text + + + + Name + Cranes.cpp + Windows + Text + Debug + + + Name + Cranes.h + Windows + Text + + + + Name + DamageManager.cpp + Windows + Text + Debug + + + Name + DamageManager.h + Windows + Text + + + + Name + Door.cpp + Windows + Text + Debug + + + Name + Door.h + Windows + Text + + + + Name + Floater.cpp + Windows + Text + Debug + + + Name + Floater.h + Windows + Text + + + + Name + HandlingMgr.cpp + Windows + Text + Debug + + + Name + HandlingMgr.h + Windows + Text + + + + Name + Heli.cpp + Windows + Text + Debug + + + Name + Heli.h + Windows + Text + + + + Name + Plane.cpp + Windows + Text + Debug + + + Name + Plane.h + Windows + Text + + + + Name + Train.cpp + Windows + Text + Debug + + + Name + Train.h + Windows + Text + + + + Name + Transmission.cpp + Windows + Text + Debug + + + Name + Transmission.h + Windows + Text + + + + Name + Vehicle.cpp + Windows + Text + Debug + + + Name + Vehicle.h + Windows + Text + + + + Name + BulletInfo.cpp + Windows + Text + Debug + + + Name + BulletInfo.h + Windows + Text + + + + Name + Explosion.cpp + Windows + Text + Debug + + + Name + Explosion.h + Windows + Text + + + + Name + ProjectileInfo.cpp + Windows + Text + Debug + + + Name + ProjectileInfo.h + Windows + Text + + + + Name + ShotInfo.cpp + Windows + Text + Debug + + + Name + ShotInfo.h + Windows + Text + + + + Name + Weapon.cpp + Windows + Text + Debug + + + Name + Weapon.h + Windows + Text + + + + Name + WeaponEffects.cpp + Windows + Text + Debug + + + Name + WeaponEffects.h + Windows + Text + + + + Name + WeaponInfo.cpp + Windows + Text + Debug + + + Name + WeaponInfo.h + Windows + Text + + + + Name + WeaponType.h + Windows + Text + + + + Name + mss32.lib + Windows + Library + Debug + + + Name + d3d8.lib + Windows + Library + Debug + + + Name + ddraw.lib + Windows + Library + Debug + + + Name + dxguid.lib + Windows + Library + Debug + + + Name + strmiids.lib + Windows + Library + Debug + + + Name + dinput8.lib + Windows + Library + Debug + + + Name + winmm.lib + Windows + Library + Debug + + + Name + rwcore.lib + Windows + Library + Debug + + + Name + rpworld.lib + Windows + Library + Debug + + + Name + rpmatfx.lib + Windows + Library + Debug + + + Name + rpskin.lib + Windows + Library + Debug + + + Name + rphanim.lib + Windows + Library + Debug + + + Name + rtbmp.lib + Windows + Library + Debug + + + Name + rtquat.lib + Windows + Library + Debug + + + Name + rtcharse.lib + Windows + Library + Debug + + + Name + ole32.lib + Windows + Library + Debug + + + Name + shell32.lib + Windows + Library + Debug + + + Name + uuid.lib + Windows + Library + Debug + + + + + Name + AnimationId.h + Windows + + + Name + AnimBlendAssocGroup.cpp + Windows + + + Name + AnimBlendAssocGroup.h + Windows + + + Name + AnimBlendAssociation.cpp + Windows + + + Name + AnimBlendAssociation.h + Windows + + + Name + AnimBlendClumpData.cpp + Windows + + + Name + AnimBlendClumpData.h + Windows + + + Name + AnimBlendHierarchy.cpp + Windows + + + Name + AnimBlendHierarchy.h + Windows + + + Name + AnimBlendList.h + Windows + + + Name + AnimBlendNode.cpp + Windows + + + Name + AnimBlendNode.h + Windows + + + Name + AnimBlendSequence.cpp + Windows + + + Name + AnimBlendSequence.h + Windows + + + Name + AnimManager.cpp + Windows + + + Name + AnimManager.h + Windows + + + Name + Bones.cpp + Windows + + + Name + Bones.h + Windows + + + Name + CutsceneMgr.cpp + Windows + + + Name + CutsceneMgr.h + Windows + + + Name + FrameUpdate.cpp + Windows + + + Name + RpAnimBlend.cpp + Windows + + + Name + RpAnimBlend.h + Windows + + + Name + audio_enums.h + Windows + + + Name + AudioCollision.cpp + Windows + + + Name + AudioCollision.h + Windows + + + Name + AudioLogic.cpp + Windows + + + Name + AudioManager.cpp + Windows + + + Name + AudioManager.h + Windows + + + Name + AudioSamples.h + Windows + + + Name + AudioScriptObject.cpp + Windows + + + Name + AudioScriptObject.h + Windows + + + Name + DMAudio.cpp + Windows + + + Name + DMAudio.h + Windows + + + Name + MusicManager.cpp + Windows + + + Name + MusicManager.h + Windows + + + Name + PolRadio.cpp + Windows + + + Name + PolRadio.h + Windows + + + Name + sampman.h + Windows + + + Name + sampman_miles.cpp + Windows + + + Name + soundlist.h + Windows + + + Name + eax.h + Windows + + + Name + eax-util.cpp + Windows + + + Name + eax-util.h + Windows + + + Name + Building.cpp + Windows + + + Name + Building.h + Windows + + + Name + Solid.h + Windows + + + Name + Treadable.cpp + Windows + + + Name + Treadable.h + Windows + + + Name + ColBox.cpp + Windows + + + Name + ColBox.h + Windows + + + Name + ColLine.cpp + Windows + + + Name + ColLine.h + Windows + + + Name + Collision.cpp + Windows + + + Name + Collision.h + Windows + + + Name + ColModel.cpp + Windows + + + Name + ColModel.h + Windows + + + Name + ColPoint.cpp + Windows + + + Name + ColPoint.h + Windows + + + Name + ColSphere.cpp + Windows + + + Name + ColSphere.h + Windows + + + Name + ColTriangle.cpp + Windows + + + Name + ColTriangle.h + Windows + + + Name + CompressedVector.h + Windows + + + Name + TempColModels.cpp + Windows + + + Name + TempColModels.h + Windows + + + Name + VuCollision.cpp + Windows + + + Name + VuCollision.h + Windows + + + Name + AutoPilot.cpp + Windows + + + Name + AutoPilot.h + Windows + + + Name + Bridge.cpp + Windows + + + Name + Bridge.h + Windows + + + Name + CarAI.cpp + Windows + + + Name + CarAI.h + Windows + + + Name + CarCtrl.cpp + Windows + + + Name + CarCtrl.h + Windows + + + Name + Curves.cpp + Windows + + + Name + Curves.h + Windows + + + Name + Darkel.cpp + Windows + + + Name + Darkel.h + Windows + + + Name + GameLogic.cpp + Windows + + + Name + GameLogic.h + Windows + + + Name + Garages.cpp + Windows + + + Name + Garages.h + Windows + + + Name + NameGrid.cpp + Windows + + + Name + NameGrid.h + Windows + + + Name + OnscreenTimer.cpp + Windows + + + Name + OnscreenTimer.h + Windows + + + Name + PathFind.cpp + Windows + + + Name + PathFind.h + Windows + + + Name + Phones.cpp + Windows + + + Name + Phones.h + Windows + + + Name + Pickups.cpp + Windows + + + Name + Pickups.h + Windows + + + Name + PowerPoints.cpp + Windows + + + Name + PowerPoints.h + Windows + + + Name + Record.cpp + Windows + + + Name + Record.h + Windows + + + Name + Remote.cpp + Windows + + + Name + Remote.h + Windows + + + Name + Replay.cpp + Windows + + + Name + Replay.h + Windows + + + Name + Restart.cpp + Windows + + + Name + Restart.h + Windows + + + Name + RoadBlocks.cpp + Windows + + + Name + RoadBlocks.h + Windows + + + Name + SceneEdit.cpp + Windows + + + Name + SceneEdit.h + Windows + + + Name + ScriptDebug.cpp + Windows + + + Name + Script.cpp + Windows + + + Name + Script.h + Windows + + + Name + Script2.cpp + Windows + + + Name + Script3.cpp + Windows + + + Name + Script4.cpp + Windows + + + Name + Script5.cpp + Windows + + + Name + Script6.cpp + Windows + + + Name + ScriptCommands.h + Windows + + + Name + TrafficLights.cpp + Windows + + + Name + TrafficLights.h + Windows + + + Name + Accident.cpp + Windows + + + Name + Accident.h + Windows + + + Name + AnimViewer.cpp + Windows + + + Name + AnimViewer.h + Windows + + + Name + Cam.cpp + Windows + + + Name + Camera.cpp + Windows + + + Name + Camera.h + Windows + + + Name + CdStream.cpp + Windows + + + Name + CdStream.h + Windows + + + Name + CdStreamPosix.cpp + Windows + + + Name + Clock.cpp + Windows + + + Name + Clock.h + Windows + + + Name + common.h + Windows + + + Name + config.h + Windows + + + Name + ControllerConfig.cpp + Windows + + + Name + ControllerConfig.h + Windows + + + Name + Crime.h + Windows + + + Name + Debug.cpp + Windows + + + Name + Debug.h + Windows + + + Name + Directory.cpp + Windows + + + Name + Directory.h + Windows + + + Name + EventList.cpp + Windows + + + Name + EventList.h + Windows + + + Name + FileLoader.cpp + Windows + + + Name + FileLoader.h + Windows + + + Name + FileMgr.cpp + Windows + + + Name + FileMgr.h + Windows + + + Name + Fire.cpp + Windows + + + Name + Fire.h + Windows + + + Name + Frontend.cpp + Windows + + + Name + Frontend.h + Windows + + + Name + Frontend_PS2.cpp + Windows + + + Name + Frontend_PS2.h + Windows + + + Name + FrontEndControls.cpp + Windows + + + Name + FrontEndControls.h + Windows + + + Name + FrontendTriggers.h + Windows + + + Name + Game.cpp + Windows + + + Name + Game.h + Windows + + + Name + General.h + Windows + + + Name + IniFile.cpp + Windows + + + Name + IniFile.h + Windows + + + Name + Lists.cpp + Windows + + + Name + Lists.h + Windows + + + Name + main.cpp + Windows + + + Name + main.h + Windows + + + Name + MenuScreens.cpp + Windows + + + Name + MenuScreensCustom.cpp + Windows + + + Name + obrstr.cpp + Windows + + + Name + obrstr.h + Windows + + + Name + Pad.cpp + Windows + + + Name + Pad.h + Windows + + + Name + Placeable.cpp + Windows + + + Name + Placeable.h + Windows + + + Name + PlayerInfo.cpp + Windows + + + Name + PlayerInfo.h + Windows + + + Name + Pools.cpp + Windows + + + Name + Pools.h + Windows + + + Name + Profile.cpp + Windows + + + Name + Profile.h + Windows + + + Name + Radar.cpp + Windows + + + Name + Radar.h + Windows + + + Name + Range2D.cpp + Windows + + + Name + Range2D.h + Windows + + + Name + Range3D.cpp + Windows + + + Name + Range3D.h + Windows + + + Name + re3.cpp + Windows + + + Name + References.cpp + Windows + + + Name + References.h + Windows + + + Name + Stats.cpp + Windows + + + Name + Stats.h + Windows + + + Name + Streaming.cpp + Windows + + + Name + Streaming.h + Windows + + + Name + SurfaceTable.cpp + Windows + + + Name + SurfaceTable.h + Windows + + + Name + templates.h + Windows + + + Name + timebars.cpp + Windows + + + Name + timebars.h + Windows + + + Name + Timer.cpp + Windows + + + Name + Timer.h + Windows + + + Name + TimeStep.cpp + Windows + + + Name + TimeStep.h + Windows + + + Name + User.cpp + Windows + + + Name + User.h + Windows + + + Name + Wanted.cpp + Windows + + + Name + Wanted.h + Windows + + + Name + World.cpp + Windows + + + Name + World.h + Windows + + + Name + ZoneCull.cpp + Windows + + + Name + ZoneCull.h + Windows + + + Name + Zones.cpp + Windows + + + Name + Zones.h + Windows + + + Name + Dummy.cpp + Windows + + + Name + Dummy.h + Windows + + + Name + Entity.cpp + Windows + + + Name + Entity.h + Windows + + + Name + Physical.cpp + Windows + + + Name + Physical.h + Windows + + + Name + math.cpp + Windows + + + Name + maths.h + Windows + + + Name + Matrix.cpp + Windows + + + Name + Matrix.h + Windows + + + Name + Quaternion.cpp + Windows + + + Name + Quaternion.h + Windows + + + Name + Rect.cpp + Windows + + + Name + Rect.h + Windows + + + Name + Vector.cpp + Windows + + + Name + Vector.h + Windows + + + Name + Vector2D.h + Windows + + + Name + VuVector.h + Windows + + + Name + BaseModelInfo.cpp + Windows + + + Name + BaseModelInfo.h + Windows + + + Name + ClumpModelInfo.cpp + Windows + + + Name + ClumpModelInfo.h + Windows + + + Name + MloModelInfo.cpp + Windows + + + Name + MloModelInfo.h + Windows + + + Name + ModelIndices.cpp + Windows + + + Name + ModelIndices.h + Windows + + + Name + ModelInfo.cpp + Windows + + + Name + ModelInfo.h + Windows + + + Name + PedModelInfo.cpp + Windows + + + Name + PedModelInfo.h + Windows + + + Name + SimpleModelInfo.cpp + Windows + + + Name + SimpleModelInfo.h + Windows + + + Name + TimeModelInfo.cpp + Windows + + + Name + TimeModelInfo.h + Windows + + + Name + VehicleModelInfo.cpp + Windows + + + Name + VehicleModelInfo.h + Windows + + + Name + XtraCompsModelInfo.h + Windows + + + Name + CutsceneHead.cpp + Windows + + + Name + CutsceneHead.h + Windows + + + Name + CutsceneObject.cpp + Windows + + + Name + CutsceneObject.h + Windows + + + Name + DummyObject.cpp + Windows + + + Name + DummyObject.h + Windows + + + Name + Object.cpp + Windows + + + Name + Object.h + Windows + + + Name + ObjectData.cpp + Windows + + + Name + ObjectData.h + Windows + + + Name + ParticleObject.cpp + Windows + + + Name + ParticleObject.h + Windows + + + Name + Projectile.cpp + Windows + + + Name + Projectile.h + Windows + + + Name + CivilianPed.cpp + Windows + + + Name + CivilianPed.h + Windows + + + Name + CopPed.cpp + Windows + + + Name + CopPed.h + Windows + + + Name + DummyPed.h + Windows + + + Name + EmergencyPed.cpp + Windows + + + Name + EmergencyPed.h + Windows + + + Name + Gangs.cpp + Windows + + + Name + Gangs.h + Windows + + + Name + Ped.cpp + Windows + + + Name + Ped.h + Windows + + + Name + PedAI.cpp + Windows + + + Name + PedChat.cpp + Windows + + + Name + PedDebug.cpp + Windows + + + Name + PedFight.cpp + Windows + + + Name + PedIK.cpp + Windows + + + Name + PedIK.h + Windows + + + Name + PedPlacement.cpp + Windows + + + Name + PedPlacement.h + Windows + + + Name + PedRoutes.cpp + Windows + + + Name + PedRoutes.h + Windows + + + Name + PedType.cpp + Windows + + + Name + PedType.h + Windows + + + Name + PlayerPed.cpp + Windows + + + Name + PlayerPed.h + Windows + + + Name + Population.cpp + Windows + + + Name + Population.h + Windows + + + Name + 2dEffect.h + Windows + + + Name + Antennas.cpp + Windows + + + Name + Antennas.h + Windows + + + Name + Clouds.cpp + Windows + + + Name + Clouds.h + Windows + + + Name + Console.cpp + Windows + + + Name + Console.h + Windows + + + Name + Coronas.cpp + Windows + + + Name + Coronas.h + Windows + + + Name + Credits.cpp + Windows + + + Name + Credits.h + Windows + + + Name + Draw.cpp + Windows + + + Name + Draw.h + Windows + + + Name + Fluff.cpp + Windows + + + Name + Fluff.h + Windows + + + Name + Font.cpp + Windows + + + Name + Font.h + Windows + + + Name + Glass.cpp + Windows + + + Name + Glass.h + Windows + + + Name + Hud.cpp + Windows + + + Name + Hud.h + Windows + + + Name + Instance.cpp + Windows + + + Name + Instance.h + Windows + + + Name + Lines.cpp + Windows + + + Name + Lines.h + Windows + + + Name + MBlur.cpp + Windows + + + Name + MBlur.h + Windows + + + Name + Particle.cpp + Windows + + + Name + Particle.h + Windows + + + Name + ParticleMgr.cpp + Windows + + + Name + ParticleMgr.h + Windows + + + Name + ParticleType.h + Windows + + + Name + PlayerSkin.cpp + Windows + + + Name + PlayerSkin.h + Windows + + + Name + PointLights.cpp + Windows + + + Name + PointLights.h + Windows + + + Name + RenderBuffer.cpp + Windows + + + Name + RenderBuffer.h + Windows + + + Name + Renderer.cpp + Windows + + + Name + Renderer.h + Windows + + + Name + Rubbish.cpp + Windows + + + Name + Rubbish.h + Windows + + + Name + Shadows.cpp + Windows + + + Name + Shadows.h + Windows + + + Name + Skidmarks.cpp + Windows + + + Name + Skidmarks.h + Windows + + + Name + SpecialFX.cpp + Windows + + + Name + SpecialFX.h + Windows + + + Name + Sprite.cpp + Windows + + + Name + Sprite.h + Windows + + + Name + Sprite2d.cpp + Windows + + + Name + Sprite2d.h + Windows + + + Name + TexList.cpp + Windows + + + Name + TexList.h + Windows + + + Name + Timecycle.cpp + Windows + + + Name + Timecycle.h + Windows + + + Name + WaterCannon.cpp + Windows + + + Name + WaterCannon.h + Windows + + + Name + WaterLevel.cpp + Windows + + + Name + WaterLevel.h + Windows + + + Name + Weather.cpp + Windows + + + Name + Weather.h + Windows + + + Name + ClumpRead.cpp + Windows + + + Name + Lights.cpp + Windows + + + Name + Lights.h + Windows + + + Name + MemoryHeap.cpp + Windows + + + Name + MemoryHeap.h + Windows + + + Name + MemoryMgr.cpp + Windows + + + Name + MemoryMgr.h + Windows + + + Name + NodeName.cpp + Windows + + + Name + NodeName.h + Windows + + + Name + RwHelper.cpp + 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+ Windows + + + Name + PowerPoints.cpp + Windows + + + Name + PowerPoints.h + Windows + + + Name + Record.cpp + Windows + + + Name + Record.h + Windows + + + Name + Remote.cpp + Windows + + + Name + Remote.h + Windows + + + Name + Replay.cpp + Windows + + + Name + Replay.h + Windows + + + Name + Restart.cpp + Windows + + + Name + Restart.h + Windows + + + Name + RoadBlocks.cpp + Windows + + + Name + RoadBlocks.h + Windows + + + Name + SceneEdit.cpp + Windows + + + Name + SceneEdit.h + Windows + + + Name + ScriptDebug.cpp + Windows + + + Name + Script.cpp + Windows + + + Name + Script.h + Windows + + + Name + Script2.cpp + Windows + + + Name + Script3.cpp + Windows + + + Name + Script4.cpp + Windows + + + Name + Script5.cpp + Windows + + + Name + Script6.cpp + Windows + + + Name + ScriptCommands.h + Windows + + + Name + TrafficLights.cpp + Windows + + + Name + TrafficLights.h + Windows + + + Name + Accident.cpp + Windows + + + Name + Accident.h + Windows + + + Name + AnimViewer.cpp + 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Frontend_PS2.cpp + Windows + + + Name + Frontend_PS2.h + Windows + + + Name + FrontEndControls.cpp + Windows + + + Name + FrontEndControls.h + Windows + + + Name + FrontendTriggers.h + Windows + + + Name + Game.cpp + Windows + + + Name + Game.h + Windows + + + Name + General.h + Windows + + + Name + IniFile.cpp + Windows + + + Name + IniFile.h + Windows + + + Name + Lists.cpp + Windows + + + Name + Lists.h + Windows + + + Name + main.cpp + Windows + + + Name + main.h + Windows + + + Name + MenuScreens.cpp + Windows + + + Name + MenuScreensCustom.cpp + Windows + + + Name + obrstr.cpp + Windows + + + Name + obrstr.h + Windows + + + Name + Pad.cpp + Windows + + + Name + Pad.h + Windows + + + Name + Placeable.cpp + Windows + + + Name + Placeable.h + Windows + + + Name + PlayerInfo.cpp + Windows + + + Name + PlayerInfo.h + Windows + + + Name + Pools.cpp + Windows + + + Name + Pools.h + Windows + + + Name + Profile.cpp + Windows + + + Name + Profile.h + Windows + + + Name + Radar.cpp + 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Name + Zones.cpp + Windows + + + Name + Zones.h + Windows + + + Name + Dummy.cpp + Windows + + + Name + Dummy.h + Windows + + + Name + Entity.cpp + Windows + + + Name + Entity.h + Windows + + + Name + Physical.cpp + Windows + + + Name + Physical.h + Windows + + + Name + math.cpp + Windows + + + Name + maths.h + Windows + + + Name + Matrix.cpp + Windows + + + Name + Matrix.h + Windows + + + Name + Quaternion.cpp + Windows + + + Name + Quaternion.h + Windows + + + Name + Rect.cpp + Windows + + + Name + Rect.h + Windows + + + Name + Vector.cpp + Windows + + + Name + Vector.h + Windows + + + Name + Vector2D.h + Windows + + + Name + VuVector.h + Windows + + + Name + BaseModelInfo.cpp + Windows + + + Name + BaseModelInfo.h + Windows + + + Name + ClumpModelInfo.cpp + Windows + + + Name + ClumpModelInfo.h + Windows + + + Name + MloModelInfo.cpp + Windows + + + Name + MloModelInfo.h + Windows + + + Name + ModelIndices.cpp + Windows + + + Name + ModelIndices.h + Windows + + + Name + ModelInfo.cpp + Windows + + + Name + ModelInfo.h + Windows + + + Name + PedModelInfo.cpp + Windows + + + Name + PedModelInfo.h + Windows + + + Name + SimpleModelInfo.cpp + Windows + + + Name + SimpleModelInfo.h + Windows + + + Name + TimeModelInfo.cpp + Windows + + + Name + TimeModelInfo.h + Windows + + + Name + VehicleModelInfo.cpp + Windows + + + Name + VehicleModelInfo.h + Windows + + + Name + XtraCompsModelInfo.h + Windows + + + Name + CutsceneHead.cpp + Windows + + + Name + CutsceneHead.h + Windows + + + Name + CutsceneObject.cpp + Windows + + + Name + CutsceneObject.h + Windows + + + Name + DummyObject.cpp + Windows + + + Name + DummyObject.h + Windows + + + Name + Object.cpp + Windows + + + Name + Object.h + Windows + + + Name + ObjectData.cpp + Windows + + + Name + ObjectData.h + Windows + + + Name + ParticleObject.cpp + Windows + + + Name + ParticleObject.h + Windows + + + Name + Projectile.cpp + Windows + + + Name + Projectile.h + Windows + + + Name + CivilianPed.cpp + Windows + + + Name + CivilianPed.h + Windows + + + Name + CopPed.cpp + Windows + + + Name + CopPed.h + Windows + + + Name + DummyPed.h + Windows + + + Name + EmergencyPed.cpp + Windows + + + Name + EmergencyPed.h + Windows + + + Name + Gangs.cpp + Windows + + + Name + Gangs.h + Windows + + + Name + Ped.cpp + Windows + + + Name + Ped.h + Windows + + + Name + PedAI.cpp + Windows + + + Name + PedChat.cpp + Windows + + + Name + PedDebug.cpp + Windows + + + Name + PedFight.cpp + Windows + + + Name + PedIK.cpp + Windows + + + Name + PedIK.h + Windows + + + Name + PedPlacement.cpp + Windows + + + Name + PedPlacement.h + Windows + + + Name + PedRoutes.cpp + Windows + + + Name + PedRoutes.h + Windows + + + Name + PedType.cpp + Windows + + + Name + PedType.h + Windows + + + Name + PlayerPed.cpp + Windows + + + Name + PlayerPed.h + Windows + + + Name + Population.cpp + Windows + + + Name + Population.h + Windows + + + Name + 2dEffect.h + Windows + + + Name + Antennas.cpp + Windows + + + Name + Antennas.h + Windows + + + Name + Clouds.cpp + Windows + + + Name + Clouds.h + Windows + + + Name + Console.cpp + Windows + + + Name + Console.h + Windows + + + Name + Coronas.cpp + Windows + + + Name + Coronas.h + Windows + + + Name + Credits.cpp + Windows + + + Name + Credits.h + Windows + + + Name + Draw.cpp + Windows + + + Name + Draw.h + Windows + + + Name + Fluff.cpp + Windows + + + Name + Fluff.h + Windows + + + Name + Font.cpp + Windows + + + Name + Font.h + Windows + + + Name + Glass.cpp + Windows + + + Name + Glass.h + Windows + + + Name + Hud.cpp + Windows + + + Name + Hud.h + Windows + + + Name + Instance.cpp + Windows + + + Name + Instance.h + Windows + + + Name + Lines.cpp + Windows + + + Name + Lines.h + Windows + + + Name + MBlur.cpp + Windows + + + Name + MBlur.h + Windows + + + Name + Particle.cpp + Windows + + + Name + Particle.h + Windows + + + Name + ParticleMgr.cpp + Windows + + + Name + ParticleMgr.h + Windows + + + Name + ParticleType.h + Windows + + + Name + PlayerSkin.cpp + Windows + + + Name + PlayerSkin.h + Windows + + + Name + PointLights.cpp + Windows + + + Name + PointLights.h + Windows + + + Name + RenderBuffer.cpp + Windows + + + Name + RenderBuffer.h + Windows + + + Name + Renderer.cpp + Windows + + + Name + Renderer.h + Windows + + + Name + Rubbish.cpp + Windows + + + Name + Rubbish.h + Windows + + + Name + Shadows.cpp + Windows + + + Name + Shadows.h + Windows + + + Name + Skidmarks.cpp + Windows + + + Name + Skidmarks.h + Windows + + + Name + SpecialFX.cpp + Windows + + + Name + SpecialFX.h + Windows + + + Name + Sprite.cpp + Windows + + + Name + Sprite.h + Windows + + + Name + Sprite2d.cpp + Windows + + + Name + Sprite2d.h + Windows + + + Name + TexList.cpp + Windows + + + Name + TexList.h + Windows + + + Name + Timecycle.cpp + Windows + + + Name + Timecycle.h + Windows + + + Name + WaterCannon.cpp + Windows + + + Name + WaterCannon.h + Windows + + + Name + WaterLevel.cpp + Windows + + + Name + WaterLevel.h + Windows + + + Name + Weather.cpp + Windows + + + Name + Weather.h + Windows + + + Name + ClumpRead.cpp + Windows + + + Name + Lights.cpp + Windows + + + Name + Lights.h + Windows + + + Name + MemoryHeap.cpp + Windows + + + Name + MemoryHeap.h + Windows + + + Name + MemoryMgr.cpp + Windows + + + Name + MemoryMgr.h + Windows + + + Name + NodeName.cpp + Windows + + + Name + NodeName.h + Windows + + + Name + RwHelper.cpp + Windows + + + Name + RwHelper.h + Windows + + + Name + RwMatFX.cpp + Windows + + + Name + RwPS2AlphaTest.cpp + Windows + + + Name + TexRead.cpp + Windows + + + Name + TexturePools.cpp + Windows + + + Name + TexturePools.h + Windows + + + Name + TxdStore.cpp + Windows + + + Name + TxdStore.h + Windows + + + Name + VisibilityPlugins.cpp + Windows + + + Name + VisibilityPlugins.h + Windows + + + Name + Date.cpp + Windows + + + Name + Date.h + Windows + + + Name + GenericGameStorage.cpp + Windows + + + Name + GenericGameStorage.h + Windows + + + Name + MemoryCard.cpp + Windows + + + Name + MemoryCard.h + Windows + + + Name + PCSave.cpp + Windows + + + Name + PCSave.h + Windows + + + Name + crossplatform.cpp + Windows + + + Name + crossplatform.h + Windows + + + Name + events.cpp + Windows + + + Name + events.h + Windows + + + Name + platform.h + Windows + + + Name + skeleton.cpp + Windows + + + Name + skeleton.h + Windows + + + Name + resource.h + Windows + + + Name + win.cpp + Windows + + + Name + win.h + Windows + + + Name + win.rc + Windows + + + Name + Messages.cpp + Windows + + + Name + Messages.h + Windows + + + Name + Pager.cpp + Windows + + + Name + Pager.h + Windows + + + Name + Text.cpp + Windows + + + Name + Text.h + Windows + + + Name + Automobile.cpp + Windows + + + Name + Automobile.h + Windows + + + Name + Bike.h + Windows + + + Name + Boat.cpp + Windows + + + Name + Boat.h + Windows + + + Name + CarGen.cpp + Windows + + + Name + CarGen.h + Windows + + + Name + Cranes.cpp + Windows + + + Name + Cranes.h + Windows + + + Name + DamageManager.cpp + Windows + + + Name + DamageManager.h + Windows + + + Name + Door.cpp + Windows + + + Name + Door.h + Windows + + + Name + Floater.cpp + Windows + + + Name + Floater.h + Windows + + + Name + HandlingMgr.cpp + Windows + + + Name + HandlingMgr.h + Windows + + + Name + Heli.cpp + Windows + + + Name + Heli.h + Windows + + + Name + Plane.cpp + Windows + + + Name + Plane.h + Windows + + + Name + Train.cpp + Windows + + + Name + Train.h + Windows + + + Name + Transmission.cpp + Windows + + + Name + Transmission.h + Windows + + + Name + Vehicle.cpp + Windows + + + Name + Vehicle.h + Windows + + + Name + BulletInfo.cpp + Windows + + + Name + BulletInfo.h + Windows + + + Name + Explosion.cpp + Windows + + + Name + Explosion.h + Windows + + + Name + ProjectileInfo.cpp + Windows + + + Name + ProjectileInfo.h + Windows + + + Name + ShotInfo.cpp + Windows + + + Name + ShotInfo.h + Windows + + + Name + Weapon.cpp + Windows + + + Name + Weapon.h + Windows + + + Name + WeaponEffects.cpp + Windows + + + Name + WeaponEffects.h + Windows + + + Name + WeaponInfo.cpp + Windows + + + Name + WeaponInfo.h + Windows + + + Name + WeaponType.h + Windows + + + Name + mss32.lib + Windows + + + Name + d3d8.lib + Windows + + + Name + ddraw.lib + Windows + + + Name + dxguid.lib + Windows + + + Name + strmiids.lib + Windows + + + Name + dinput8.lib + Windows + + + Name + winmm.lib + Windows + + + Name + rwcore.lib + Windows + + + Name + rpworld.lib + Windows + + + Name + rpmatfx.lib + Windows + + + Name + rpskin.lib + Windows + + + Name + rphanim.lib + Windows + + + Name + rtbmp.lib + Windows + + + Name + rtquat.lib + Windows + + + Name + rtcharse.lib + Windows + + + Name + MSL_All_x86.lib + MacOS + + + Name + Comdlg32.lib + MacOS + + + Name + Gdi32.lib + MacOS + + + Name + Kernel32.lib + MacOS + + + Name + User32.lib + MacOS + + + Name + ole32.lib + Windows + + + Name + shell32.lib + Windows + + + Name + uuid.lib + Windows + + + + + + + Debug + Release + + + + animation + + Debug + Name + AnimationId.h + Windows + + + Debug + Name + AnimBlendAssocGroup.cpp + Windows + + + Debug + Name + AnimBlendAssocGroup.h + Windows + + + Debug + Name + AnimBlendAssociation.cpp + Windows + + + Debug + Name + AnimBlendAssociation.h + Windows + + + Debug + Name + AnimBlendClumpData.cpp + Windows + + + Debug + Name + AnimBlendClumpData.h + Windows + + + Debug + Name + AnimBlendHierarchy.cpp + Windows + + + Debug + Name + AnimBlendHierarchy.h + Windows + + + Debug + Name + AnimBlendList.h + Windows + + + Debug + Name + AnimBlendNode.cpp + Windows + + + Debug + Name + AnimBlendNode.h + Windows + + + Debug + Name + AnimBlendSequence.cpp + Windows + + + Debug + Name + AnimBlendSequence.h + Windows + + + Debug + Name + AnimManager.cpp + Windows + + + Debug + Name + AnimManager.h + Windows + + + Debug + Name + Bones.cpp + Windows + + + Debug + Name + Bones.h + Windows + + + Debug + Name + CutsceneMgr.cpp + Windows + + + Debug + Name + CutsceneMgr.h + Windows + + + Debug + Name + FrameUpdate.cpp + Windows + + + Debug + Name + RpAnimBlend.cpp + Windows + + + Debug + Name + RpAnimBlend.h + Windows + + + audio + + Debug + Name + audio_enums.h + Windows + + + Debug + Name + AudioCollision.cpp + Windows + + + Debug + Name + AudioCollision.h + Windows + + + Debug + Name + AudioLogic.cpp + Windows + + + Debug + Name + AudioManager.cpp + Windows + + + Debug + Name + AudioManager.h + Windows + + + Debug + Name + AudioSamples.h + Windows + + + Debug + Name + AudioScriptObject.cpp + Windows + + + Debug + Name + AudioScriptObject.h + Windows + + + Debug + Name + DMAudio.cpp + Windows + + + Debug + Name + DMAudio.h + Windows + + + Debug + Name + MusicManager.cpp + Windows + + + Debug + Name + MusicManager.h + Windows + + + Release + Name + PolRadio.cpp + Windows + + + Release + Name + PolRadio.h + Windows + + + Debug + Name + sampman.h + Windows + + + Debug + Name + sampman_miles.cpp + Windows + + + Debug + Name + soundlist.h + Windows + + + Debug + Name + eax.h + Windows + + + Debug + Name + eax-util.cpp + Windows + + + Debug + Name + eax-util.h + Windows + + + buildings + + Debug + Name + Building.cpp + Windows + + + Debug + Name + Building.h + Windows + + + Debug + Name + Solid.h + Windows + + + Debug + Name + Treadable.cpp + Windows + + + Debug + Name + Treadable.h + Windows + + + collision + + Debug + Name + ColBox.cpp + Windows + + + Debug + Name + ColBox.h + Windows + + + Debug + Name + ColLine.cpp + Windows + + + Debug + Name + ColLine.h + Windows + + + Debug + Name + Collision.cpp + Windows + + + Debug + Name + Collision.h + Windows + + + Debug + Name + ColModel.cpp + Windows + + + Debug + Name + ColModel.h + Windows + + + Debug + Name + ColPoint.cpp + Windows + + + Debug + Name + ColPoint.h + Windows + + + Debug + Name + ColSphere.cpp + Windows + + + Debug + Name + ColSphere.h + Windows + + + Debug + Name + ColTriangle.cpp + Windows + + + Debug + Name + ColTriangle.h + Windows + + + Debug + Name + CompressedVector.h + Windows + + + Debug + Name + TempColModels.cpp + Windows + + + Debug + Name + TempColModels.h + Windows + + + Debug + Name + VuCollision.cpp + Windows + + + Debug + Name + VuCollision.h + Windows + + + control + + Debug + Name + AutoPilot.cpp + Windows + + + Debug + Name + AutoPilot.h + Windows + + + Debug + Name + Bridge.cpp + Windows + + + Debug + Name + Bridge.h + Windows + + + Debug + Name + CarAI.cpp + Windows + + + Debug + Name + CarAI.h + Windows + + + Debug + Name + CarCtrl.cpp + Windows + + + Debug + Name + CarCtrl.h + Windows + + + Debug + Name + Curves.cpp + Windows + + + Debug + Name + Curves.h + Windows + + + Debug + Name + Darkel.cpp + Windows + + + Debug + Name + Darkel.h + Windows + + + Debug + Name + GameLogic.cpp + Windows + + + Debug + Name + GameLogic.h + Windows + + + Debug + Name + Garages.cpp + Windows + + + Debug + Name + Garages.h + Windows + + + Debug + Name + NameGrid.cpp + Windows + + + Debug + Name + NameGrid.h + Windows + + + Debug + Name + OnscreenTimer.cpp + Windows + + + Debug + Name + OnscreenTimer.h + Windows + + + Debug + Name + PathFind.cpp + Windows + + + Debug + Name + PathFind.h + Windows + + + Debug + Name + Phones.cpp + Windows + + + Debug + Name + Phones.h + Windows + + + Debug + Name + Pickups.cpp + Windows + + + Debug + Name + Pickups.h + Windows + + + Debug + Name + PowerPoints.cpp + Windows + + + Debug + Name + PowerPoints.h + Windows + + + Debug + Name + Record.cpp + Windows + + + Debug + Name + Record.h + Windows + + + Debug + Name + Remote.cpp + Windows + + + Debug + Name + Remote.h + Windows + + + Debug + Name + Replay.cpp + Windows + + + Debug + Name + Replay.h + Windows + + + Debug + Name + Restart.cpp + Windows + + + Debug + Name + Restart.h + Windows + + + Debug + Name + RoadBlocks.cpp + Windows + + + Debug + Name + RoadBlocks.h + Windows + + + Debug + Name + SceneEdit.cpp + Windows + + + Debug + Name + SceneEdit.h + Windows + + + Debug + Name + ScriptDebug.cpp + Windows + + + Debug + Name + Script.cpp + Windows + + + Debug + Name + Script.h + Windows + + + Debug + Name + Script2.cpp + Windows + + + Debug + Name + Script3.cpp + Windows + + + Debug + Name + Script4.cpp + Windows + + + Debug + Name + Script5.cpp + Windows + + + Debug + Name + Script6.cpp + Windows + + + Debug + Name + ScriptCommands.h + Windows + + + Debug + Name + TrafficLights.cpp + Windows + + + Debug + Name + TrafficLights.h + Windows + + + core + + Debug + Name + Accident.cpp + Windows + + + Debug + Name + Accident.h + Windows + + + Debug + Name + AnimViewer.cpp + Windows + + + Debug + Name + AnimViewer.h + Windows + + + Debug + Name + Cam.cpp + Windows + + + Debug + Name + Camera.cpp + Windows + + + Debug + Name + Camera.h + Windows + + + Debug + Name + CdStream.cpp + Windows + + + Debug + Name + CdStream.h + Windows + + + Debug + Name + CdStreamPosix.cpp + Windows + + + Debug + Name + Clock.cpp + Windows + + + Debug + Name + Clock.h + Windows + + + Debug + Name + common.h + Windows + + + Debug + Name + config.h + Windows + + + Debug + Name + ControllerConfig.cpp + Windows + + + Debug + Name + ControllerConfig.h + Windows + + + Debug + Name + Crime.h + Windows + + + Debug + Name + Debug.cpp + Windows + + + Debug + Name + Debug.h + Windows + + + Debug + Name + Directory.cpp + Windows + + + Debug + Name + Directory.h + Windows + + + Debug + Name + EventList.cpp + Windows + + + Debug + Name + EventList.h + Windows + + + Debug + Name + FileLoader.cpp + Windows + + + Debug + Name + FileLoader.h + Windows + + + Debug + Name + FileMgr.cpp + Windows + + + Debug + Name + FileMgr.h + Windows + + + Debug + Name + Fire.cpp + Windows + + + Debug + Name + Fire.h + Windows + + + Debug + Name + Frontend.cpp + Windows + + + Debug + Name + Frontend.h + Windows + + + Debug + Name + Frontend_PS2.cpp + Windows + + + Debug + Name + Frontend_PS2.h + Windows + + + Debug + Name + FrontEndControls.cpp + Windows + + + Debug + Name + FrontEndControls.h + Windows + + + Debug + Name + FrontendTriggers.h + Windows + + + Debug + Name + Game.cpp + Windows + + + Debug + Name + Game.h + Windows + + + Debug + Name + General.h + Windows + + + Debug + Name + IniFile.cpp + Windows + + + Debug + Name + IniFile.h + Windows + + + Debug + Name + Lists.cpp + Windows + + + Debug + Name + Lists.h + Windows + + + Debug + Name + main.cpp + Windows + + + Debug + Name + main.h + Windows + + + Debug + Name + MenuScreens.cpp + Windows + + + Debug + Name + MenuScreensCustom.cpp + Windows + + + Debug + Name + obrstr.cpp + Windows + + + Debug + Name + obrstr.h + Windows + + + Debug + Name + Pad.cpp + Windows + + + Debug + Name + Pad.h + Windows + + + Debug + Name + Placeable.cpp + Windows + + + Debug + Name + Placeable.h + Windows + + + Debug + Name + PlayerInfo.cpp + Windows + + + Debug + Name + PlayerInfo.h + Windows + + + Debug + Name + Pools.cpp + Windows + + + Debug + Name + Pools.h + Windows + + + Debug + Name + Profile.cpp + Windows + + + Debug + Name + Profile.h + Windows + + + Debug + Name + Radar.cpp + Windows + + + Debug + Name + Radar.h + Windows + + + Debug + Name + Range2D.cpp + Windows + + + Debug + Name + Range2D.h + Windows + + + Debug + Name + Range3D.cpp + Windows + + + Debug + Name + Range3D.h + Windows + + + Debug + Name + re3.cpp + Windows + + + Debug + Name + References.cpp + Windows + + + Debug + Name + References.h + Windows + + + Debug + Name + Stats.cpp + Windows + + + Debug + Name + Stats.h + Windows + + + Debug + Name + Streaming.cpp + Windows + + + Debug + Name + Streaming.h + Windows + + + Debug + Name + SurfaceTable.cpp + Windows + + + Debug + Name + SurfaceTable.h + Windows + + + Debug + Name + templates.h + Windows + + + Debug + Name + timebars.cpp + Windows + + + Debug + Name + timebars.h + Windows + + + Debug + Name + Timer.cpp + Windows + + + Debug + Name + Timer.h + Windows + + + Debug + Name + TimeStep.cpp + Windows + + + Debug + Name + TimeStep.h + Windows + + + Debug + Name + User.cpp + Windows + + + Debug + Name + User.h + Windows + + + Debug + Name + Wanted.cpp + Windows + + + Debug + Name + Wanted.h + Windows + + + Debug + Name + World.cpp + Windows + + + Debug + Name + World.h + Windows + + + Debug + Name + ZoneCull.cpp + Windows + + + Debug + Name + ZoneCull.h + Windows + + + Debug + Name + Zones.cpp + Windows + + + Debug + Name + Zones.h + Windows + + + entities + + Debug + Name + Dummy.cpp + Windows + + + Debug + Name + Dummy.h + Windows + + + Debug + Name + Entity.cpp + Windows + + + Debug + Name + Entity.h + Windows + + + Debug + Name + Physical.cpp + Windows + + + Debug + Name + Physical.h + Windows + + + extras + + math + + Debug + Name + math.cpp + Windows + + + Debug + Name + maths.h + Windows + + + Debug + Name + Matrix.cpp + Windows + + + Debug + Name + Matrix.h + Windows + + + Debug + Name + Quaternion.cpp + Windows + + + Debug + Name + Quaternion.h + Windows + + + Debug + Name + Rect.cpp + Windows + + + Debug + Name + Rect.h + Windows + + + Debug + Name + Vector.cpp + Windows + + + Debug + Name + Vector.h + Windows + + + Debug + Name + Vector2D.h + Windows + + + Debug + Name + VuVector.h + Windows + + + modelinfo + + Debug + Name + BaseModelInfo.cpp + Windows + + + Debug + Name + BaseModelInfo.h + Windows + + + Debug + Name + ClumpModelInfo.cpp + Windows + + + Debug + Name + ClumpModelInfo.h + Windows + + + Debug + Name + MloModelInfo.cpp + Windows + + + Debug + Name + MloModelInfo.h + Windows + + + Debug + Name + ModelIndices.cpp + Windows + + + Debug + Name + ModelIndices.h + Windows + + + Debug + Name + ModelInfo.cpp + Windows + + + Debug + Name + ModelInfo.h + Windows + + + Debug + Name + PedModelInfo.cpp + Windows + + + Debug + Name + PedModelInfo.h + Windows + + + Debug + Name + SimpleModelInfo.cpp + Windows + + + Debug + Name + SimpleModelInfo.h + Windows + + + Debug + Name + TimeModelInfo.cpp + Windows + + + Debug + Name + TimeModelInfo.h + Windows + + + Debug + Name + VehicleModelInfo.cpp + Windows + + + Debug + Name + VehicleModelInfo.h + Windows + + + Debug + Name + XtraCompsModelInfo.h + Windows + + + objects + + Debug + Name + CutsceneHead.cpp + Windows + + + Debug + Name + CutsceneHead.h + Windows + + + Debug + Name + CutsceneObject.cpp + Windows + + + Debug + Name + CutsceneObject.h + Windows + + + Debug + Name + DummyObject.cpp + Windows + + + Debug + Name + DummyObject.h + Windows + + + Debug + Name + Object.cpp + Windows + + + Debug + Name + Object.h + Windows + + + Debug + Name + ObjectData.cpp + Windows + + + Debug + Name + ObjectData.h + Windows + + + Debug + Name + ParticleObject.cpp + Windows + + + Debug + Name + ParticleObject.h + Windows + + + Debug + Name + Projectile.cpp + Windows + + + Debug + Name + Projectile.h + Windows + + + peds + + Debug + Name + CivilianPed.cpp + Windows + + + Debug + Name + CivilianPed.h + Windows + + + Debug + Name + CopPed.cpp + Windows + + + Debug + Name + CopPed.h + Windows + + + Debug + Name + DummyPed.h + Windows + + + Debug + Name + EmergencyPed.cpp + Windows + + + Debug + Name + EmergencyPed.h + Windows + + + Debug + Name + Gangs.cpp + Windows + + + Debug + Name + Gangs.h + Windows + + + Debug + Name + Ped.cpp + Windows + + + Debug + Name + Ped.h + Windows + + + Debug + Name + PedAI.cpp + Windows + + + Debug + Name + PedChat.cpp + Windows + + + Debug + Name + PedDebug.cpp + Windows + + + Debug + Name + PedFight.cpp + Windows + + + Debug + Name + PedIK.cpp + Windows + + + Debug + Name + PedIK.h + Windows + + + Debug + Name + PedPlacement.cpp + Windows + + + Debug + Name + PedPlacement.h + Windows + + + Debug + Name + PedRoutes.cpp + Windows + + + Debug + Name + PedRoutes.h + Windows + + + Debug + Name + PedType.cpp + Windows + + + Debug + Name + PedType.h + Windows + + + Debug + Name + PlayerPed.cpp + Windows + + + Debug + Name + PlayerPed.h + Windows + + + Debug + Name + Population.cpp + Windows + + + Debug + Name + Population.h + Windows + + + renderer + + Debug + Name + 2dEffect.h + Windows + + + Debug + Name + Antennas.cpp + Windows + + + Debug + Name + Antennas.h + Windows + + + Debug + Name + Clouds.cpp + Windows + + + Debug + Name + Clouds.h + Windows + + + Debug + Name + Console.cpp + Windows + + + Debug + Name + Console.h + Windows + + + Debug + Name + Coronas.cpp + Windows + + + Debug + Name + Coronas.h + Windows + + + Debug + Name + Credits.cpp + Windows + + + Debug + Name + Credits.h + Windows + + + Debug + Name + Draw.cpp + Windows + + + Debug + Name + Draw.h + Windows + + + Debug + Name + Fluff.cpp + Windows + + + Debug + Name + Fluff.h + Windows + + + Debug + Name + Font.cpp + Windows + + + Debug + Name + Font.h + Windows + + + Debug + Name + Glass.cpp + Windows + + + Debug + Name + Glass.h + Windows + + + Debug + Name + Hud.cpp + Windows + + + Debug + Name + Hud.h + Windows + + + Debug + Name + Instance.cpp + Windows + + + Debug + Name + Instance.h + Windows + + + Debug + Name + Lines.cpp + Windows + + + Debug + Name + Lines.h + Windows + + + Debug + Name + MBlur.cpp + Windows + + + Debug + Name + MBlur.h + Windows + + + Debug + Name + Particle.cpp + Windows + + + Debug + Name + Particle.h + Windows + + + Debug + Name + ParticleMgr.cpp + Windows + + + Debug + Name + ParticleMgr.h + Windows + + + Debug + Name + ParticleType.h + Windows + + + Debug + Name + PlayerSkin.cpp + Windows + + + Debug + Name + PlayerSkin.h + Windows + + + Debug + Name + PointLights.cpp + Windows + + + Debug + Name + PointLights.h + Windows + + + Debug + Name + RenderBuffer.cpp + Windows + + + Debug + Name + RenderBuffer.h + Windows + + + Debug + Name + Renderer.cpp + Windows + + + Debug + Name + Renderer.h + Windows + + + Debug + Name + Rubbish.cpp + Windows + + + Debug + Name + Rubbish.h + Windows + + + Debug + Name + Shadows.cpp + Windows + + + Debug + Name + Shadows.h + Windows + + + Debug + Name + Skidmarks.cpp + Windows + + + Debug + Name + Skidmarks.h + Windows + + + Debug + Name + SpecialFX.cpp + Windows + + + Debug + Name + SpecialFX.h + Windows + + + Debug + Name + Sprite.cpp + Windows + + + Debug + Name + Sprite.h + Windows + + + Debug + Name + Sprite2d.cpp + Windows + + + Debug + Name + Sprite2d.h + Windows + + + Debug + Name + TexList.cpp + Windows + + + Debug + Name + TexList.h + Windows + + + Debug + Name + Timecycle.cpp + Windows + + + Debug + Name + Timecycle.h + Windows + + + Debug + Name + WaterCannon.cpp + Windows + + + Debug + Name + WaterCannon.h + Windows + + + Debug + Name + WaterLevel.cpp + Windows + + + Debug + Name + WaterLevel.h + Windows + + + Debug + Name + Weather.cpp + Windows + + + Debug + Name + Weather.h + Windows + + + rw + + Debug + Name + ClumpRead.cpp + Windows + + + Debug + Name + Lights.cpp + Windows + + + Debug + Name + Lights.h + Windows + + + Debug + Name + MemoryHeap.cpp + Windows + + + Debug + Name + MemoryHeap.h + Windows + + + Debug + Name + MemoryMgr.cpp + Windows + + + Debug + Name + MemoryMgr.h + Windows + + + Debug + Name + NodeName.cpp + Windows + + + Debug + Name + NodeName.h + Windows + + + Debug + Name + RwHelper.cpp + Windows + + + Debug + Name + RwHelper.h + Windows + + + Debug + Name + RwMatFX.cpp + Windows + + + Debug + Name + RwPS2AlphaTest.cpp + Windows + + + Debug + Name + TexRead.cpp + Windows + + + Debug + Name + TexturePools.cpp + Windows + + + Debug + Name + TexturePools.h + Windows + + + Debug + Name + TxdStore.cpp + Windows + + + Debug + Name + TxdStore.h + Windows + + + Debug + Name + VisibilityPlugins.cpp + Windows + + + Debug + Name + VisibilityPlugins.h + Windows + + + save + + Debug + Name + Date.cpp + Windows + + + Debug + Name + Date.h + Windows + + + Debug + Name + GenericGameStorage.cpp + Windows + + + Debug + Name + GenericGameStorage.h + Windows + + + Debug + Name + MemoryCard.cpp + Windows + + + Debug + Name + MemoryCard.h + Windows + + + Debug + Name + PCSave.cpp + Windows + + + Debug + Name + PCSave.h + Windows + + + skel + + Debug + Name + crossplatform.cpp + Windows + + + Debug + Name + crossplatform.h + Windows + + + Debug + Name + events.cpp + Windows + + + Debug + Name + events.h + Windows + + + Debug + Name + platform.h + Windows + + + Debug + Name + skeleton.cpp + Windows + + + Debug + Name + skeleton.h + Windows + + + Debug + Name + resource.h + Windows + + + Debug + Name + win.cpp + Windows + + + Debug + Name + win.h + Windows + + + Debug + Name + win.rc + Windows + + + text + + Debug + Name + Messages.cpp + Windows + + + Debug + Name + Messages.h + Windows + + + Debug + Name + Pager.cpp + Windows + + + Debug + Name + Pager.h + Windows + + + Debug + Name + Text.cpp + Windows + + + Debug + Name + Text.h + Windows + + + vehicles + + Debug + Name + Automobile.cpp + Windows + + + Debug + Name + Automobile.h + Windows + + + Debug + Name + Bike.h + Windows + + + Debug + Name + Boat.cpp + Windows + + + Debug + Name + Boat.h + Windows + + + Debug + Name + CarGen.cpp + Windows + + + Debug + Name + CarGen.h + Windows + + + Debug + Name + Cranes.cpp + Windows + + + Debug + Name + Cranes.h + Windows + + + Debug + Name + DamageManager.cpp + Windows + + + Debug + Name + DamageManager.h + Windows + + + Debug + Name + Door.cpp + Windows + + + Debug + Name + Door.h + Windows + + + Debug + Name + Floater.cpp + Windows + + + Debug + Name + Floater.h + Windows + + + Debug + Name + HandlingMgr.cpp + Windows + + + Debug + Name + HandlingMgr.h + Windows + + + Debug + Name + Heli.cpp + Windows + + + Debug + Name + Heli.h + Windows + + + Debug + Name + Plane.cpp + Windows + + + Debug + Name + Plane.h + Windows + + + Debug + Name + Train.cpp + Windows + + + Debug + Name + Train.h + Windows + + + Debug + Name + Transmission.cpp + Windows + + + Debug + Name + Transmission.h + Windows + + + Debug + Name + Vehicle.cpp + Windows + + + Debug + Name + Vehicle.h + Windows + + + weapons + + Debug + Name + BulletInfo.cpp + Windows + + + Debug + Name + BulletInfo.h + Windows + + + Debug + Name + Explosion.cpp + Windows + + + Debug + Name + Explosion.h + Windows + + + Debug + Name + ProjectileInfo.cpp + Windows + + + Debug + Name + ProjectileInfo.h + Windows + + + Debug + Name + ShotInfo.cpp + Windows + + + Debug + Name + ShotInfo.h + Windows + + + Debug + Name + Weapon.cpp + Windows + + + Debug + Name + Weapon.h + Windows + + + Debug + Name + WeaponEffects.cpp + Windows + + + Debug + Name + WeaponEffects.h + Windows + + + Debug + Name + WeaponInfo.cpp + Windows + + + Debug + Name + WeaponInfo.h + Windows + + + Debug + Name + WeaponType.h + Windows + + + RenderWare + + Debug + Name + rwcore.lib + Windows + + + Debug + Name + rpworld.lib + Windows + + + Debug + Name + rpmatfx.lib + Windows + + + Debug + Name + rpskin.lib + Windows + + + Debug + Name + rphanim.lib + Windows + + + Debug + Name + rtbmp.lib + Windows + + + Debug + Name + rtquat.lib + Windows + + + Debug + Name + rtcharse.lib + Windows + + + DirectX + + Debug + Name + d3d8.lib + Windows + + + Debug + Name + ddraw.lib + Windows + + + Debug + Name + dxguid.lib + Windows + + + Debug + Name + strmiids.lib + Windows + + + Debug + Name + dinput8.lib + Windows + + + Miles + + Debug + Name + mss32.lib + Windows + + + MSL ANSI Libraries + + Debug + Name + MSL_All_x86_D.lib + MacOS + + + Release + Name + MSL_All_x86.lib + MacOS + + + Win32 SDK Libraries + + Debug + Name + Gdi32.lib + MacOS + + + Debug + Name + Kernel32.lib + MacOS + + + Debug + Name + User32.lib + MacOS + + + Debug + Name + Comdlg32.lib + MacOS + + + Debug + Name + winmm.lib + Windows + + + Debug + Name + ole32.lib + Windows + + + Debug + Name + shell32.lib + Windows + + + Debug + Name + uuid.lib + Windows + + + + + diff --git a/conanfile.py b/conanfile.py new file mode 100644 index 0000000..b6424eb --- /dev/null +++ b/conanfile.py @@ -0,0 +1,135 @@ +from conans import ConanFile, CMake, tools +from conans.errors import ConanException, ConanInvalidConfiguration +import os +import shutil +import textwrap + + +class Re3Conan(ConanFile): + name = "re3" + version = "master" + license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794 + settings = "os", "arch", "compiler", "build_type" + generators = "cmake", "cmake_find_package" + options = { + "audio": ["openal", "miles"], + "with_libsndfile": [True, False], + "with_opus": [True, False], + } + default_options = { + "audio": "openal", + "with_libsndfile": False, + "with_opus": False, + # "libsndfile:with_external_libs": False, + # "mpg123:flexible_resampling": False, + # "mpg123:network": False, + # "mpg123:icy": False, + # "mpg123:id3v2": False, + # "mpg123:ieeefloat": False, + # "mpg123:layer1": False, + # "mpg123:layer2": False, + # "mpg123:layer3": False, + # "mpg123:moreinfo": False, + # "sdl2:vulkan": False, + # "sdl2:opengl": True, + # "sdl2:sdl2main": True, + } + no_copy_source = True + + @property + def _os_is_playstation2(self): + try: + return self.settings.os == "Playstation2" + except ConanException: + return False + + def configure(self): + if self.options.audio != "openal": + self.options.with_libsndfile = False + + def requirements(self): + self.requires("librw/{}".format(self.version)) + self.requires("mpg123/1.26.4") + if self.options.audio == "openal": + self.requires("openal/1.21.0") + elif self.options.audio == "miles": + self.requires("miles-sdk/{}".format(self.version)) + if self.options.with_libsndfile: + self.requires("libsndfile/1.0.30") + if self.options.with_opus: + self.requires("opusfile/0.12") + + def export_sources(self): + for d in ("cmake", "gamefiles", "src"): + shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d)) + self.copy("CMakeLists.txt") + + def validate(self): + if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib != "glfw": + raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.") + #if not self.options.with_opus: + # if not self.options["libsndfile"].with_external_libs: + # raise ConanInvalidConfiguration("re3 with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)") + + @property + def _re3_audio(self): + return { + "miles": "MSS", + "openal": "OAL", + }[str(self.options.audio)] + + def build(self): + if self.source_folder == self.build_folder: + raise Exception("cannot build with source_folder == build_folder") + try: + os.unlink(os.path.join(self.install_folder, "Findlibrw.cmake")) + tools.save("FindOpenAL.cmake", + textwrap.dedent( + """ + set(OPENAL_FOUND ON) + set(OPENAL_INCLUDE_DIR ${OpenAL_INCLUDE_DIRS}) + set(OPENAL_LIBRARY ${OpenAL_LIBRARIES}) + set(OPENAL_DEFINITIONS ${OpenAL_DEFINITIONS}) + """), append=True) + if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib == "glfw": + tools.save("Findglfw3.cmake", + textwrap.dedent( + """ + if(NOT TARGET glfw) + message(STATUS "Creating glfw TARGET") + add_library(glfw INTERFACE IMPORTED) + set_target_properties(glfw PROPERTIES + INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) + endif() + """), append=True) + tools.save("CMakeLists.txt", + textwrap.dedent( + """ + cmake_minimum_required(VERSION 3.0) + project(cmake_wrapper) + + include("{}/conanbuildinfo.cmake") + conan_basic_setup(TARGETS NO_OUTPUT_DIRS) + + add_subdirectory("{}" re3) + """).format(self.install_folder.replace("\\", "/"), + self.source_folder.replace("\\", "/"))) + except FileNotFoundError: + pass + cmake = CMake(self) + cmake.definitions["RE3_AUDIO"] = self._re3_audio + cmake.definitions["RE3_WITH_OPUS"] = self.options.with_opus + cmake.definitions["RE3_INSTALL"] = True + cmake.definitions["RE3_VENDORED_LIBRW"] = False + env = {} + if self._os_is_playstation2: + cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file + env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath + + with tools.environment_append(env): + cmake.configure(source_folder=self.build_folder) + cmake.build() + + def package(self): + cmake = CMake(self) + cmake.install() diff --git a/gamefiles/TEXT/JAPANESE.gxt b/gamefiles/TEXT/JAPANESE.gxt new file mode 100644 index 0000000..d4b5438 Binary files /dev/null and b/gamefiles/TEXT/JAPANESE.gxt differ diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt new file mode 100644 index 0000000..d7b7c95 Binary files /dev/null and b/gamefiles/TEXT/american.gxt differ diff --git a/gamefiles/TEXT/english.gxt b/gamefiles/TEXT/english.gxt new file mode 100644 index 0000000..71a42d1 Binary files /dev/null and b/gamefiles/TEXT/english.gxt differ diff --git a/gamefiles/TEXT/french.gxt b/gamefiles/TEXT/french.gxt new file mode 100644 index 0000000..3dece99 Binary files /dev/null and b/gamefiles/TEXT/french.gxt differ diff --git a/gamefiles/TEXT/german.gxt b/gamefiles/TEXT/german.gxt new file mode 100644 index 0000000..7f25bd0 Binary files /dev/null and b/gamefiles/TEXT/german.gxt differ diff --git a/gamefiles/TEXT/italian.gxt b/gamefiles/TEXT/italian.gxt new file mode 100644 index 0000000..5a060a9 Binary files /dev/null and b/gamefiles/TEXT/italian.gxt differ diff --git a/gamefiles/TEXT/polish.gxt b/gamefiles/TEXT/polish.gxt new file mode 100755 index 0000000..782f656 Binary files /dev/null and b/gamefiles/TEXT/polish.gxt differ diff --git a/gamefiles/TEXT/russian.gxt b/gamefiles/TEXT/russian.gxt new file mode 100644 index 0000000..914f5b5 Binary files /dev/null and b/gamefiles/TEXT/russian.gxt differ diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt new file mode 100644 index 0000000..cb88468 Binary files /dev/null and b/gamefiles/TEXT/spanish.gxt differ diff --git a/gamefiles/data/PARTICLE.CFG b/gamefiles/data/PARTICLE.CFG new file mode 100644 index 0000000..8bb6d30 --- /dev/null +++ b/gamefiles/data/PARTICLE.CFG @@ -0,0 +1,363 @@ +; Author: Alexander Roger +; Date: 21/12/2000 +; +; Author: Andrzej Madajczyk +; Date: 26/02/2001 +; 14/03/2001 - Alpha (opacity) support added; +; 10/05/2001 - Drag/Friction Decceleration changed to constants; +; 28/08/2001 - Initial Color Variation added; +; +; +; +; +; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file; +; +; +; +;Particle Systems Configuration Data:: Format +; +; +;A: Particle Type Name (max 20 chars) +; +;B/C/D: Render Colouring (r,g,b) (0-255) +; +;CV: Initial Color Variation (for r,g,b only, in %) (0-100); +; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v)); +; +; +; +;B2/C2/D2: Fade Destination Color (r,g,b) (0-255) +; +;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none); +; +; +; +; +;E: Default Initial Radius (float) +;F: Expansion Rate (float) +; +; +; Color "Fade-to-Black" options: +;G: Initial Intensity (0-255) +;H: Fade Time (time between fade steps in frames) +;I: Fade Amount (-255 to 255) can get brighter or dimmer +; +; "Fade Alpha" options: +;GA: Initial Intensity (0-255) +;HA: Fade Time (time between fade steps in frames) +;IA: Fade Amount +; +; "Z Rotation" options: +;GZA: Initial Angle (0-1023) +;HZA: Change Time (time between steps in frames) +;IZA: Angle Change Amount +; +;GZR: Initial Z Radius +;HZR: Change Time (time between steps in frames) +;IZR: Z Radius Change Amount +; +; +;J: Animation Speed (0=no animation)(time between steps msec) +;K: Start Animation Frame ( 0 -> ) +;L: Final Animation Frame ( H -> ) +; +; +;M: Rotation Speed (0=None,i-deg/frame) +;N: Gravitational Acceleration (0=none, float) +;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99) +; +;P: Default Life-Span of Particle (msec) +; +;Q: Position Random Error [position += (+/-)rand(a)] +;R: Velocity Random Error [velocity += (+/-)rand(b)] +;S: Expansion Rate Error [exp_rate += (+)rand(c)] +;T: Rotation Rate Error [rot_speed = (+/-)rand(d)] +;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!) +;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active) +; +;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system); +; +; +;Z: Flags! Guide: 1=ZCHECK_FIRST, 2=ZCHECK_STEP, 4=DRAW_OPAQUE, 8=SCREEN_TRAIL, +; 16=SPEED_TRAIL, 32=RAND_VERT_V, 64=CYCLE_ANIM, 128=DRAW_DARK, 256=VERT_TRAIL +; 1024=DRAWTOP2D, 2048=CLIPOUT2D +; 4096=ZCHECK_BUMP, 8192=ZCHECK_BUMP_FIRST +; +; +; +;default: +;GUNFLASH 255 255 255 0 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0 +; +;good idea for fire-smudge? +;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0 +; +;current: +;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0 +; +; +;SPARK_SMALL 255 255 128 0 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.5 40 +; +; +; +; +; +; +; +; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z +; +SPARK 255 128 64 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 300 0.0 0.07 0.0 0 0 1.0 20.0 48 +SPARK_SMALL 255 255 128 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0 0.05 0.0 0 0 0.6 20.0 40 +; +WHEEL_DIRT 8 24 8 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 30.0 4 +; +; +;WHEEL_WATER 24 24 24 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 20.0 0 +WHEEL_WATER 24 24 32 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.004 1 1000 0.15 0.015 0.0 0 0 1.0 20.0 1 +; +; +BLOOD 128 128 128 0 0 0 0 0 0.02 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.03 1 2000 0.3 0.05 0.0 0 0 1.0 50.0 5 +BLOOD_SMALL 255 32 32 0 0 0 0 0 0.007 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.05 0.05 0.0 0 0 1.0 50.0 53 +;BLOOD_SPLAT 128 128 128 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 200 0.3 0.0 0.0 0 0 1.0 400.0 36 +BLOOD_SPURT 255 32 32 0 0 0 0 0 0.008 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.0 0.01 0.0 0 0 2.0 50.0 52 +DEBRIS 64 64 64 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 95 1000 0.2 0.0 0.0 0 0 1.0 50.0 4 +DEBRIS2 64 64 64 0 0 0 0 0 0.04 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 5 0.01 99 1000 0.03 0.04 0.0 0 0 1.0 50.0 38 +WATER 64 64 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.0 0.0 0.0 0 0 1.0 100.0 0 +; +; +;FLAME 255 74 30 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 0.0 1 100 0.05 0.0 0.0 0 0 1.0 400.0 0 +;FLAME 255 74 30 0 0 255 0 400 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 200.0 0 +FLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 200.0 0 +; +; +; +;FIREBALL 255 74 30 0 0 0 0 0 0.1 0.04 255 1 8 255 0 0 0 0 0 0.0 0 0.0 32 0 7 0 0.0 96 1000 0.1 0.0 0.0 0 0 1.0 400.0 0 +; +;FIREBALL 255 74 30 0 0 0 0 0 0.1 0.05 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 7 0 -0.002 96 2000 0.1 0.02 0.02 3 0 1.0 200.0 0 +FIREBALL 255 74 30 0 0 0 0 0 0.1 0.02 255 0 6 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.003 96 2000 0.1 0.03 0.014 2.5 0 1.0 200.0 0 +; +; +; +GUNFLASH 170 170 170 0 0 0 0 0 0.1 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 0.0 1 250 0.0 0.0 0.0 0 0 1.0 35.0 0 +GUNFLASH_NOANIM 128 128 128 0 0 0 0 0 0.1 0.0 255 1 128 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 25 0.0 0.0 0.0 0 0 1.0 35.0 0 +; +GUNSMOKE 64 64 64 0 0 0 0 0 0.15 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 2 0 7 0 -0.002 95 1000 0.0 0.0 0.0 0 0 1.0 60.0 0 +GUNSMOKE2 255 255 255 0 0 0 0 0 0.05 0.02 255 0 0 255 0 8 0 0 0 0.0 0 0.0 0 0 3 4 -0.001 80 1400 0.05 0.05 0.01 3 0 1.0 60.0 4 +; +; +SMOKE 32 32 32 0 0 0 0 0 0.15 0.015 255 5 25 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.01 95 1000 0.05 0.05 0.01 3 0 1.0 150.0 0 +;SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 255 5 15 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 1000 0.05 0.05 0.01 3 0 1.0 400.0 0 +SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 128 5 11 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 3000 0.05 0.05 0.01 3 0 1.0 150.0 0 +; +; +; +;GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.001 95 2000 0.05 0.05 0.01 3 0 1.0 400.0 0 +GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.0005 95 4000 0.05 0.05 0.01 3 0 1.0 100.0 0 +SHARD 255 255 255 0 0 0 0 0 0.03 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 100.0 0 +SPLASH 64 64 128 0 0 0 0 0 0.1 0.007 255 1 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 100.0 0 +;BLOOD_SPLASH 24 64 0 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 100.0 0 +; +; +;CARFLAME 255 74 30 0 0 0 0 0 0.5 0.04 255 2 20 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 0.0 1 1000 0.4 0.0 0.0 0 0 1.0 400.0 64 +;CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.001 1 2000 0.4 0.01 0.01 0 0 1.0 400.0 64 +;CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.001 1 2000 0.4 0.01 0.01 0 0 1.0 400.0 64 +; +CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 100.0 0 +; +; +STEAM 64 64 64 0 0 0 0 0 0.5 0.05 255 1 16 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 85.0 0 +; +;default: +;STEAM2 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 128 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 400.0 4 +STEAM2 255 255 255 0 0 0 0 0 0.5 0.015 255 0 0 192 0 1 0 0 10 0.5 1 0.02 32 0 4 0 -0.002 95 8000 0.01 0.03 0.0 0 0 1.0 85.0 4 +; +; +;STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 128 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 400.0 4 +STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 85.0 4 +STEAM_NY_SLOWMOTION 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.0015 95 1400 0.01 0.03 0.0 0 0 1.0 85.0 4 +; +; +;ENGINE_STEAM 210 210 210 0 0 0 0 0 0.5 0.05 255 0 0 192 2 16 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 250.0 4 +ENGINE_STEAM 210 210 210 0 0 0 0 0 0.5 0.05 255 0 0 192 0 10 0 0 0 0.0 0 0.0 32 0 4 1 -0.005 95 4000 0.03 0.03 0.02 0 0 1.0 85.0 4 +; +; +;RAINDROP 32 32 32 0 0 0 0 0 0.6 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.025 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1 +RAINDROP 64 64 64 0 0 0 0 0 0.4 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 3 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1 +RAINDROP_SMALL 16 16 16 0 0 0 0 0 0.3 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1 +RAIN_SPLASH 32 32 32 0 0 0 0 0 0.08 0.0 255 0 5 255 0 0 0 0 0 0.0 0 0.0 1 0 4 0 0.0 1 500 0.0 0.0 0.0 0 0 1.0 15.0 0 +RAIN_SPLASH_BIGGROW 128 128 128 0 0 0 0 0 0.5 0.06 255 0 2 255 0 0 0 0 0 0.0 0 0.0 2 1 4 0 0.0 1 5500 0.0 0.0 0.0 0 0 1.0 15.0 0 +RAIN_SPLASHUP 48 48 48 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.0 1 50 0.0 0.0 0.0 0 0 1.0 15.0 0 +; +WATERSPRAY 64 64 64 0 0 0 0 0 0.2 0.0 255 0 25 255 0 0 0 0 0 0.0 0 0.0 3 0 2 0 0.002 1 800 0.05 0.0 0.01 0 0 1.0 20.0 0 +; +; +; +;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 5 8 255 0 0 0 0 0 0.0 0 0.0 8 0 11 0 0.0 96 15000 0.2 0.0 0.0 3 0 1.0 400.0 0 +;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 5 8 255 0 0 0 0 0 0.0 0 0.0 8 0 11 0 0.0 96 15000 0.8 0.0 0.0 3 0 1.0 400.0 0 +;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 1 4 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 0.0 96 7000 0.2 0.0 0.0 0 0 1.0 400.0 0 +;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 1 4 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 0.0 96 7000 0.8 0.0 0.0 0 0 1.0 400.0 0 +; +;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 -0.001 96 6000 0.2 0.0 0.0 0 0 1.0 400.0 0 +;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 -0.001 96 6000 0.8 0.0 0.0 0 0 1.0 400.0 0 +EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 6000 0.2 0.0 0.0 0 0 1.0 200.0 0 +EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 6000 0.8 0.0 0.0 0 0 1.0 200.0 0 +EXPLOSION_MFAST 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 3500 0.2 0.0 0.0 0 0 1.0 200.0 0 +EXPLOSION_LFAST 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 3500 0.8 0.0 0.0 0 0 1.0 200.0 0 +; +; +; +; +;BOAT_SPLASH 32 64 32 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 2000 0.0 0.0 0.0 0 0 1.0 200.0 0 +;BOAT_THRUSTJET 24 32 24 0 0 0 0 0 0.5 0.1 255 0 0 255 0 0 0 0 0 0.0 0 0.0 250 0 4 0 0.01 50 1000 0.0 0.0 0.0 0 4 1.0 200.0 8 +;BOAT_SPLASH 16 32 32 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 2000 0.0 0.0 0.0 0 0 1.0 200.0 0 +;BOAT_THRUSTJET 8 24 24 0 0 0 0 0 0.5 0.1 255 0 0 255 0 0 0 0 0 0.0 0 0.0 250 0 4 0 0.01 50 1000 0.0 0.0 0.0 0 4 1.0 200.0 8 +;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.25 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.02 1 2000 0.0 0.0 0.0 0 0 1.0 250.0 0 +;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.25 255 0 0 200 0 8 0 0 0 0.0 0 0.0 0 0 0 0 0.04 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 4 +;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.35 255 0 0 200 0 8 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 4 +;CAR_SPLASH 64 64 64 0 0 0 0 0 1.0 0.25 255 0 0 180 0 5 0 0 0 0.0 0 0.0 2 1 3 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 12 +; +; +;CAR_SPLASH 64 64 64 0 0 0 0 0 1.0 0.15 255 0 0 180 0 2 0 0 0 0.0 0 0.0 2 0 3 0 0.02 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 12 +;CAR_SPLASH 48 48 64 0 0 0 0 0 1.0 0.15 96 0 0 255 0 0 0 0 0 0.0 0 0.0 6 0 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 2.0 150.0 288 +;CAR_SPLASH 48 48 64 0 0 0 0 0 1.0 0.05 96 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 2.0 150.0 288 +; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z +CAR_SPLASH 48 48 60 0 0 0 0 0 1.0 0.00 128 1 4 128 0 0 0 0 0 0.0 0 0.0 0 0 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.4 150.0 272 +; +; +; +;BOAT_SPLASH 70 70 70 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 0 +BOAT_SPLASH 64 64 64 0 0 0 0 0 0.2 0.2 255 0 2 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 0 +; +; +;BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.8 0.1 255 0 0 120 0 1 0 0 0 0.0 0 0.0 0 1 4 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4 +BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.4 0.06 255 0 0 96 0 1 0 0 0 0.0 0 0.0 0 1 4 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4 +; +; +;BOAT_WAKE 255 255 255 0 0 0 0 0 2.0 0.2 255 0 0 128 0 1 0 0 0 0.0 0 0.0 0 0 0 0 0.03 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4 +BOAT_WAKE 255 255 255 0 0 0 0 0 1.5 0.45 255 0 0 192 0 2 0 0 0 0.0 0 0.0 0 0 0 0 0.0 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4 +; +; +; +; +; +; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z +WATER_HYDRANT 64 64 64 0 0 0 0 0 0.8 0.01 255 1 16 255 1 16 0 0 0 0.0 0 0.0 0 0 2 0 0.007 99 500 0.02 0.08 0.0 0 4 1.0 85.0 16 +WATER_CANNON 64 64 128 0 0 0 0 0 0.03 0.03 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0 +EXTINGUISH_STEAM 32 32 32 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0 +; +; +; +;PED_SPLASH 32 32 64 0 0 0 0 0 0.1 0.05 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0 +PED_SPLASH 48 48 60 0 0 0 0 0 0.1 0.06 96 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.4 50.0 256 +; +; +PEDFOOT_DUST 170 166 150 0 0 0 0 0 0.01 0.015 255 0 0 63 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0005 1 1000 0.0 0.0 0.0 0 0 1.0 6.0 4 +; +HELI_DUST 17 15 9 0 0 0 0 0 0.2 0.1 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.2 0.05 0.0 0 0 1.0 85.0 0 +HELI_ATTACK 255 255 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 500 0.0 0.0 0.0 0 0 0.5 85.0 10 +; +; +;ENGINE_SMOKE 16 16 16 0 0 0 0 0 0.5 0.04 255 0 0 63 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 150.0 4 +;ENGINE_SMOKE2 8 8 8 0 0 0 0 0 1.0 0.2 128 2 4 63 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 1000 0.0 0.0 0.0 0 3 1.0 150.0 4 +ENGINE_SMOKE 16 16 16 0 0 0 0 0 0.5 0.04 255 0 0 52 0 2 10 0 80 0.0 0 0.0 0 0 5 2 -0.009 95 2000 0.11 0.03 0.01 1 0 1.0 85.0 4 +ENGINE_SMOKE2 9 9 9 80 0 0 0 0 1.0 0.06 128 0 1 140 0 5 10 0 80 0.0 0 0.0 0 0 0 2 0.002 1 1300 0.0 0.01 0.0 3 3 1.0 85.0 4 +; +; +CARFLAME_SMOKE 32 32 32 0 0 0 0 0 0.05 0.01 255 0 0 64 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.008 95 2000 0.01 0.03 0.01 0 0 1.0 85.0 4 +FIREBALL_SMOKE 32 32 32 0 0 0 0 0 0.05 0.03 255 0 0 128 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.004 95 2000 0.01 0.03 0.01 0 0 1.0 85.0 4 +; +PAINT_SMOKE 255 0 0 0 0 0 0 0 0.1 0.01 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 95 3000 0.0 0.005 0.0 0 0 1.0 85.0 0 +TREE_LEAVES 64 64 64 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0 +; +; +;CARCOLLISION_DUST 224 224 224 0 0 0 0 0 0.15 0.04 255 0 0 127 1 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 80.0 4 +CARCOLLISION_DUST 76 76 76 0 0 0 0 0 0.10 0.02 255 0 0 160 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 90 2000 0.02 0.02 0.0 0 0 1.0 30.0 4 +; +; +CAR_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 50.0 4 +HELI_DEBRIS 32 32 32 0 0 0 0 0 1.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.065 90 1500 0.02 0.02 0.0 0 0 1.0 150.0 4 +; +; +; +;EXHAUST_FUMES 80 80 80 0 0 0 0 0 0.03 0.03 255 0 0 122 0 4 0 0 0 0.0 0 0.0 2 0 4 0 -0.001 95 1500 0.01 0.03 0.0 0 0 1.0 50.0 4 +EXHAUST_FUMES 98 98 108 0 0 0 0 0 0.03 0.06 255 0 0 152 0 12 0 0 0 0.0 0 0.0 2 0 4 0 -0.002 96 1000 0.01 0.03 0.0 0 0 1.0 25.0 4 +; +; +;RUBBER 40 40 40 0 0 0 0 0 0.4 0.005 255 21 20 255 0 0 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 400.0 4 +RUBBER_SMOKE 255 255 255 0 0 0 0 0 0.4 0.005 255 0 0 127 1 8 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 50.0 4 +;BURNINGRUBBER_SMOKE128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 192 1 6 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 4000 0.02 0.02 0.0 0 0 1.0 400.0 4 +BURNINGRUBBER_SMOKE 128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 128 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 50.0 4 +; +; +BULLETHIT_SMOKE 192 192 192 0 0 0 0 0 0.15 0.03 70 0 2 255 1 10 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 90 2000 0.04 0.02 0.0 0 0 1.0 150.0 0 +; +; +GUNSHELL_FIRST 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 12292 +GUNSHELL 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 12.0 4100 +GUNSHELL_BUMP1 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 8.0 4100 +GUNSHELL_BUMP2 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 400 0.02 0.02 0.0 0 0 1.0 8.0 4100 +; +; +TEST 255 64 64 0 0 0 0 0 0.2 0.025 255 1 20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 3000 0.0 0.0 0.0 0 0 1.0 400.0 128 +; +; +;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0! +; +;BIRD_FRONT 8 8 8 0 0 0 0 0 0.05 0.0 255 0 0 255 2 1 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 10000 0.0 0.0 0.0 0 0 1.0 0.0 3140 +BIRD_FRONT 8 8 8 0 0 0 0 0 1.05 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 8000 0.0 0.0 0.0 0 0 1.0 0.0 68 +; +RAINDROP_2D 32 32 32 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 3072 +; +; +; +; +; +; +; +; +; +; +; +; +; below is just backup of above values: +; +;SPARK 255 128 64 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 300 0.0 0.07 0.0 0 0 1.0 48 +;SPARK_SMALL 255 255 128 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.6 40 +;BLOOD 128 128 128 0.02 0.0 255 0 0 0 0 0 0 0.03 1.0 2000 0.3 0.05 0.0 0 0 1.0 6 +;BLOOD_SMALL 255 32 32 0.007 0.0 255 0 0 0 0 0 0 0.005 1.0 2000 0.05 0.05 0.0 0 0 1.0 54 +;BLOOD_SPLAT 128 128 128 0.1 0.0 255 0 0 0 0 0 0 0.0 1.0 200 0.3 0.0 0.0 0 0 1.0 36 +;BLOOD_SPURT 255 32 32 0.008 0.0 255 0 0 0 0 0 0 0.005 1.0 2000 0.0 0.01 0.0 0 0 2.0 52 +;DEBRIS 64 64 64 0.5 0.0 255 0 0 0 0 0 0 0.01 0.95 1000 0.2 0.0 0.0 0 0 1.0 4 +;DEBRIS2 64 64 64 0.04 0.0 255 0 0 0 0 0 5 0.01 0.99 1000 0.03 0.04 0.0 0 0 1.0 38 +;WATER 64 64 128 0.01 0.0 255 0 0 0 0 0 0 0.0 1.0 2000 0.0 0.0 0.0 0 0 1.0 0 +;FLAME 255 74 30 0.2 0.0 255 0 0 31 0 5 0 0.0 1.0 100 0.05 0.0 0.0 0 0 1.0 0 +;FIREBALL 255 74 30 0.1 0.04 255 0 8 31 0 8 0 0.0 0.96 1000 0.1 0.0 0.0 0 0 1.0 0 +;GUNFLASH 255 255 255 0.1 0.0 255 0 50 50 0 3 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0 +;GUNFLASHSTATIC 255 255 255 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 25 0.0 0.0 0.0 0 0 1.0 0 +;SMOKE 32 32 32 0.15 0.015 255 4 25 31 0 5 0 -0.01 0.95 1000 0.05 0.05 0.01 3 0 1.0 0 +;SHARD 255 255 255 0.03 0.0 255 0 0 0 0 0 0 0.0 0.96 300 0.0 0.0 0.0 0 0 1.0 0 +;SPLASH 64 64 128 0.1 0.007 255 0 10 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0 +;BLOOD_SPLASH 24 64 0 0.1 0.0 255 0 0 0 0 0 0 0.0 0.96 300 0.0 0.0 0.0 0 0 1.0 0 +;RUBBER 40 40 40 0.4 0.005 255 1 25 31 0 5 0 0.0 1.0 1000 0.02 0.0 0.0 0 0 1.0 0 +;CARFLAME 255 74 30 0.5 0.04 255 1 20 31 0 5 0 0.0 1.0 1000 0.4 0.0 0.0 0 0 1.0 64 +;STEAM 64 64 64 0.5 0.05 255 0 16 31 0 5 0 -0.005 0.95 2000 0.01 0.03 0.0 0 0 1.0 0 +;RAINDROP 32 32 32 0.6 0.0 255 0 0 0 0 0 0 0.1 1.0 1000 0.0 0.0 0.0 0 0 1.0 1 +;RAIN_SPLASH 32 32 32 0.08 0.0 255 0 0 1 0 4 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0 +;RAINDROP_SMALL 32 32 32 0.3 0.0 255 0 0 0 0 0 0 0.1 1.0 1000 0.0 0.0 0.0 0 0 1.0 1 +;EXPLOSION_MEDIUM 80 80 80 0.6 0.04 255 4 8 7 0 11 0 0.0 0.96 30000 0.2 0.0 0.0 3 0 1.0 0 +;EXPLOSION_LARGE 80 80 80 1.1 0.04 255 4 8 7 0 11 0 0.0 0.96 30000 0.8 0.0 0.0 3 0 1.0 0 +;BOAT_SPLASH 32 64 32 0.2 0.2 255 0 0 0 0 0 0 0.01 1.0 2000 0.0 0.0 0.0 0 0 1.0 0 +;BOAT_THRUSTJET 24 32 24 0.5 0.1 255 0 0 250 0 5 0 0.01 0.5 1000 0.0 0.0 0.0 0 4 1.0 8 +;WATER_HYDRANT 64 64 128 0.4 0.01 255 1 2 20 0 5 0 0.007 0.99 500 0.02 0.05 0.0 0 4 1.0 256 +;WATER_CANNON 64 64 128 0.03 0.03 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0 +;EXTINGUISH_STEAM 32 32 32 0.1 0.0 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0 +;PED_SPLASH 32 32 64 0.1 0.05 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0 +;HELI_DUST 17 15 9 0.2 0.1 255 0 8 0 0 0 0 -0.001 1.0 1000 0.2 0.05 0.0 0 0 1.0 0 +;HELI_ATTACK 255 255 128 0.01 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.0 0.0 0 0 0.5 10 +;ENGINE_SMOKE 16 16 16 0.5 0.04 255 0 0 0 0 0 0 -0.005 0.95 2000 0.01 0.03 0.0 0 0 1.0 4 +;ENGINE_SMOKE2 4 4 4 1.0 0.2 255 1 4 0 0 0 0 0.001 1.0 1000 0.0 0.0 0.0 0 3 1.0 4 +;PAINT_SMOKE 255 0 0 0.1 0.01 255 0 8 0 0 0 0 0.0 0.95 3000 0.0 0.005 0.0 0 0 1.0 0 +;TREE_LEAVES 64 64 64 0.2 0.0 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0 +;TEST 255 64 64 0.2 0.05 255 0 16 0 0 0 0 0.0 1.0 3000 0.0 0.0 0.0 0 0 1.0 128 +; +; +;the end diff --git a/gamefiles/data/main_d.scm b/gamefiles/data/main_d.scm new file mode 100644 index 0000000..7b46ca3 Binary files /dev/null and b/gamefiles/data/main_d.scm differ diff --git a/gamefiles/data/main_freeroam.scm b/gamefiles/data/main_freeroam.scm new file mode 100644 index 0000000..021b5c2 Binary files /dev/null and b/gamefiles/data/main_freeroam.scm differ diff --git a/gamefiles/gamecontrollerdb.txt b/gamefiles/gamecontrollerdb.txt new file mode 100644 index 0000000..728fddc --- /dev/null +++ b/gamefiles/gamecontrollerdb.txt @@ -0,0 +1,943 @@ +# Game Controller DB for SDL in 2.0.9 format +# Source: https://github.com/gabomdq/SDL_GameControllerDB + +# Windows +03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows, +03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00015900000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00065280000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, +03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000869800002400000000007801,Astro C40 TR,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, +030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, +03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows, +03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows, +03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows, +030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows, +030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, +03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, +03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows, +03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows, +03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows, +03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000102000000007801,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows, +03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows, +030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows, +030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows, +03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows, +030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows, +030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows, +030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows, +030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, +030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows, +030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows, +030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows, +03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows, +030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows, +03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, +03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, +03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows, +03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows, +03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows, +03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows, +030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows, +03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows, +03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows, +03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows, +030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, +030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows, +03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows, +03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows, +03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows, +0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows, +03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows, +03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows, +03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows, +0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +030000005e0400008e02000000007801,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows, +03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, +03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows, +03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows, +03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows, +03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows, +030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows, +03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows, +030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows, +030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000ff02000000007801,Xbox One Elite Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, +03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, + +# Mac OS X +030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, +03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, +03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X, +03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X, +030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X, +0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X, +03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X, +03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X, +03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X, +030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X, +030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X, +030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, +030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, +0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X, +03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X, +03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, +030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X, +030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, +03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, +03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, +030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, +03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, +030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, +050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, +030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, + +# Linux +03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, +05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, +03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux, +05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux, +03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, +03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux, +03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, +030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux, +030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, +03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, +030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux, +03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux, +03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux, +0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux, +03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux, +050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux, +030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux, +050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux, +03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, +030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux, +030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux, +050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux, +05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, +0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, +03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, +060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, +03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux, +050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, +05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, +03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, +05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, +03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux, +19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux, +030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux, +03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +05000000491900000204000000000000,PG-9118,x:b76,a:b73,b:b74,y:b77,back:b83,start:b84,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b79,lefttrigger:b81,rightshoulder:b80,righttrigger:b82,leftstick:b86,rightstick:b87,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux, +0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, +030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, +030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux, +0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux, +03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux, +03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux, +03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, +03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, +03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux, +03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux, +03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, +03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux, +03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00001431000010010000,SZMY-POWER CO.,LTD. PS3 gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux, +030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux, +030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, +030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, +030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, +03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, +030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, +030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, +03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0, + +# Android +05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android, +05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android, +64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, +050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android, +37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +61303162353165316365336436343139,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, +05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, +050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, +30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, +050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, +34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, +050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, + +# iOS +05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, +05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, +05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, +05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, +05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, +4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, +4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, +050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS, +05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, +05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS, +05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS, +050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, diff --git a/gamefiles/models/fonts_j.txd b/gamefiles/models/fonts_j.txd new file mode 100644 index 0000000..437e13f Binary files /dev/null and b/gamefiles/models/fonts_j.txd differ diff --git a/gamefiles/models/fonts_p.txd b/gamefiles/models/fonts_p.txd new file mode 100644 index 0000000..c05e402 Binary files /dev/null and b/gamefiles/models/fonts_p.txd differ diff --git a/gamefiles/models/fonts_r.txd b/gamefiles/models/fonts_r.txd new file mode 100644 index 0000000..4b89e44 Binary files /dev/null and b/gamefiles/models/fonts_r.txd differ diff --git a/gamefiles/models/frontend_ds3.txd b/gamefiles/models/frontend_ds3.txd new file mode 100644 index 0000000..7481e9b Binary files /dev/null and b/gamefiles/models/frontend_ds3.txd differ diff --git a/gamefiles/models/frontend_ds4.txd b/gamefiles/models/frontend_ds4.txd new file mode 100644 index 0000000..594de32 Binary files /dev/null and b/gamefiles/models/frontend_ds4.txd differ diff --git a/gamefiles/models/frontend_nsw.txd b/gamefiles/models/frontend_nsw.txd new file mode 100644 index 0000000..1379a1a Binary files /dev/null and b/gamefiles/models/frontend_nsw.txd differ diff --git a/gamefiles/models/frontend_x360.txd b/gamefiles/models/frontend_x360.txd new file mode 100644 index 0000000..a57b8d1 Binary files /dev/null and b/gamefiles/models/frontend_x360.txd differ diff --git a/gamefiles/models/frontend_xone.txd b/gamefiles/models/frontend_xone.txd new file mode 100644 index 0000000..03dfefd Binary files /dev/null and b/gamefiles/models/frontend_xone.txd differ diff --git a/gamefiles/models/generic.txd b/gamefiles/models/generic.txd new file mode 100644 index 0000000..8e0d60f Binary files /dev/null and b/gamefiles/models/generic.txd differ diff --git a/gamefiles/models/menu.txd b/gamefiles/models/menu.txd new file mode 100644 index 0000000..f617bcf Binary files /dev/null and b/gamefiles/models/menu.txd differ diff --git a/gamefiles/models/nswbtns.txd b/gamefiles/models/nswbtns.txd new file mode 100644 index 0000000..0b1756e Binary files /dev/null and b/gamefiles/models/nswbtns.txd differ diff --git a/gamefiles/models/particle.txd b/gamefiles/models/particle.txd new file mode 100644 index 0000000..e908ba4 Binary files /dev/null and b/gamefiles/models/particle.txd differ diff --git a/gamefiles/models/ps3btns.txd b/gamefiles/models/ps3btns.txd new file mode 100644 index 0000000..ed21626 Binary files /dev/null and b/gamefiles/models/ps3btns.txd differ diff --git a/gamefiles/models/x360btns.txd b/gamefiles/models/x360btns.txd new file mode 100644 index 0000000..95a68c8 Binary files /dev/null and b/gamefiles/models/x360btns.txd differ diff --git a/gamefiles/neo/carTweakingTable.dat b/gamefiles/neo/carTweakingTable.dat new file mode 100644 index 0000000..5e707ae --- /dev/null +++ b/gamefiles/neo/carTweakingTable.dat @@ -0,0 +1,104 @@ +# Fresnal RO Table +# SUNNY CLOUDY RAINY, FOGGY +0.400000 0.400000 0.400000 0.150000 # Midnight +0.400000 0.400000 0.400000 0.150000 # 1am +0.400000 0.400000 0.400000 0.150000 # 2am +0.400000 0.400000 0.400000 0.150000 # 3am +0.400000 0.400000 0.400000 0.150000 # 4am +0.400000 0.400000 0.400000 0.150000 # 5am +0.400000 0.400000 0.400000 0.150000 # 6am +0.400000 0.400000 0.400000 0.150000 # 7am +0.400000 0.400000 0.400000 0.150000 # 8am +0.400000 0.400000 0.400000 0.150000 # 9am +0.400000 0.400000 0.400000 0.150000 # 10am +0.400000 0.400000 0.400000 0.150000 # 11am +0.400000 0.400000 0.400000 0.150000 # Midday +0.400000 0.400000 0.400000 0.150000 # 1pm +0.400000 0.400000 0.400000 0.150000 # 2pm +0.400000 0.400000 0.400000 0.150000 # 3pm +0.400000 0.400000 0.400000 0.150000 # 4pm +0.400000 0.400000 0.400000 0.150000 # 5pm +0.400000 0.400000 0.400000 0.150000 # 6pm +0.400000 0.400000 0.400000 0.150000 # 7pm +0.400000 0.400000 0.400000 0.150000 # 8pm +0.400000 0.400000 0.400000 0.150000 # 9pm +0.400000 0.400000 0.400000 0.150000 # 10pm +0.400000 0.400000 0.400000 0.150000 # 11pm +# Specular Power Table +# SUNNY CLOUDY RAINY, FOGGY +128.000000 80.000000 30.000000 128.000000 # Midnight +128.000000 80.000000 30.000000 128.000000 # 1am +128.000000 80.000000 30.000000 128.000000 # 2am +128.000000 80.000000 30.000000 128.000000 # 3am +128.000000 80.000000 30.000000 128.000000 # 4am +80.000000 60.000000 30.000000 128.000000 # 5am +80.000000 60.000000 30.000000 128.000000 # 6am +80.000000 60.000000 30.000000 128.000000 # 7am +80.000000 60.000000 30.000000 128.000000 # 8am +80.000000 60.000000 30.000000 128.000000 # 9am +80.000000 60.000000 30.000000 128.000000 # 10am +80.000000 60.000000 30.000000 128.000000 # 11am +80.000000 60.000000 30.000000 128.000000 # Midday +80.000000 60.000000 30.000000 128.000000 # 1pm +80.000000 60.000000 30.000000 128.000000 # 2pm +80.000000 60.000000 30.000000 128.000000 # 3pm +80.000000 60.000000 30.000000 128.000000 # 4pm +128.000000 80.000000 30.000000 128.000000 # 5pm +128.000000 80.000000 30.000000 128.000000 # 6pm +128.000000 80.000000 30.000000 128.000000 # 7pm +128.000000 80.000000 30.000000 128.000000 # 8pm +128.000000 80.000000 30.000000 128.000000 # 9pm +128.000000 80.000000 30.000000 128.000000 # 10pm +128.000000 80.000000 30.000000 128.000000 # 11pm +# Diffuse Colour Modifier Table (Red,Green,Blue,Amount) +# SUNNY CLOUDY RAINY, FOGGY +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midnight +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11am +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midday +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10pm +0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11pm +# Specular Colour Table (Red,Green,Blue,Amount) +# SUNNY CLOUDY RAINY, FOGGY + 81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midnight + 81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1am + 81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2am + 81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3am + 81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11am +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midday +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8pm +178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9pm + 81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10pm + 81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11pm diff --git a/gamefiles/neo/neo.txd b/gamefiles/neo/neo.txd new file mode 100644 index 0000000..d20215e Binary files /dev/null and b/gamefiles/neo/neo.txd differ diff --git a/gamefiles/neo/rimTweakingTable.dat b/gamefiles/neo/rimTweakingTable.dat new file mode 100644 index 0000000..058d55e --- /dev/null +++ b/gamefiles/neo/rimTweakingTable.dat @@ -0,0 +1,130 @@ +# Ramp Start Table +# SUNNY CLOUDY RAINY, FOGGY +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midnight +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11am +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midday +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10pm +60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11pm +# Ramp End Table +# SUNNY CLOUDY RAINY, FOGGY +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # Midnight +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 1am +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 2am +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 3am +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 4am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 7am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 8am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 9am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 10am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 11am +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # Midday +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 1pm +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 2pm +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 3pm +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 4pm +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5pm +255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6pm +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 7pm +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 8pm +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 9pm +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 10pm +190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 11pm +# Offset Table +# SUNNY CLOUDY RAINY, FOGGY +0 0 0 0 # Midnight +0 0 0 0 # 1am +0 0 0 0 # 2am +0 0 0 0 # 3am +0 0 0 0 # 4am +0 0 0 0 # 5am +0 0 0 0 # 6am +0 0 0 0 # 7am +0 0 0 0 # 8am +0 0 0 0 # 9am +0 0 0 0 # 10am +0 0 0 0 # 11am +0 0 0 0 # Midday +0 0 0 0 # 1pm +0 0 0 0 # 2pm +0 0 0 0 # 3pm +0 0 0 0 # 4pm +0 0 0 0 # 5pm +0 0 0 0 # 6pm +0 0 0 0 # 7pm +0 0 0 0 # 8pm +0 0 0 0 # 9pm +0 0 0 0 # 10pm +0 0 0 0 # 11pm +# Scale Table +# SUNNY CLOUDY RAINY, FOGGY +1.5 1.5 1.0 1.0 # Midnight +1.5 1.5 1.0 1.0 # 1am +1.5 1.5 1.0 1.0 # 2am +1.5 1.5 1.5 1.5 # 3am +2.0 2.0 2.0 2.0 # 4am +2.0 2.0 2.0 2.0 # 5am +2.0 2.0 2.0 2.0 # 6am +2.5 2.5 2.0 2.0 # 7am +2.5 2.5 2.0 2.0 # 8am +2.5 2.5 2.0 2.0 # 9am +2.5 2.5 2.0 2.0 # 10am +2.5 2.5 2.0 2.0 # 11am +2.5 2.5 2.0 2.0 # Midday +2.5 2.5 2.0 2.0 # 1pm +2.5 2.5 2.0 2.0 # 2pm +2.5 2.5 2.0 2.0 # 3pm +2.5 2.5 2.0 2.0 # 4pm +2.0 2.0 2.0 2.0 # 5pm +2.0 2.0 2.0 2.0 # 6pm +2.0 2.0 2.0 2.0 # 7pm +1.5 1.5 1.5 1.5 # 8pm +1.5 1.5 1.0 1.0 # 9pm +1.5 1.5 1.0 1.0 # 10pm +1.5 1.5 1.0 1.0 # 11pm +# Scaling Table +# SUNNY CLOUDY RAINY, FOGGY +0.2 0.2 0.1 0.1 # Midnight +0.2 0.2 0.1 0.1 # 1am +0.7 0.7 0.2 0.2 # 6am +0.7 0.7 0.2 0.2 # 3am +0.7 0.7 0.2 0.2 # 4am +2.0 2.0 0.3 0.3 # 5am +3.0 3.0 0.3 0.3 # 6am +4.0 4.0 0.3 0.3 # 7am +5.0 5.0 0.3 0.3 # 8am +6.0 6.0 1.3 1.3 # 9am +6.0 6.0 2.0 2.0 # 10am +6.0 6.0 2.0 2.0 # 11am +6.0 6.0 2.0 2.0 # Midday +6.0 6.0 2.0 2.0 # 1pm +6.0 6.0 1.3 1.3 # 6pm +5.0 5.0 0.3 0.3 # 3pm +4.0 4.0 0.3 0.3 # 4pm +3.0 3.0 0.3 0.3 # 5pm +2.0 2.0 0.3 0.3 # 6pm +0.7 0.7 0.2 0.2 # 7pm +0.7 0.7 0.2 0.2 # 8pm +0.7 0.7 0.2 0.2 # 9pm +0.2 0.2 0.1 0.1 # 10pm +0.2 0.2 0.1 0.1 # 11pm diff --git a/gamefiles/neo/worldTweakingTable.dat b/gamefiles/neo/worldTweakingTable.dat new file mode 100644 index 0000000..b054fa3 --- /dev/null +++ b/gamefiles/neo/worldTweakingTable.dat @@ -0,0 +1,26 @@ +# LM blend Table +# SUNNY CLOUDY RAINY FOGGY +0.700000 0.700000 0.700000 0.550000 # Midnight +0.700000 0.700000 0.700000 0.550000 # 1am +0.700000 0.700000 0.700000 0.550000 # 2am +0.700000 0.700000 0.700000 0.550000 # 3am +0.700000 0.700000 0.700000 0.550000 # 4am +0.750000 0.750000 0.700000 0.600000 # 5am +0.800000 0.800000 0.750000 0.600000 # 6am +0.850000 0.850000 0.800000 0.650000 # 7am +0.900000 0.900000 0.800000 0.700000 # 8am +0.950000 0.900000 0.800000 0.700000 # 9am +1.000000 0.900000 0.800000 0.700000 # 10am +1.000000 0.900000 0.800000 0.700000 # 11am +1.000000 0.900000 0.800000 0.700000 # Midday +1.000000 0.900000 0.800000 0.700000 # 1pm +1.000000 0.900000 0.800000 0.700000 # 2pm +0.950000 0.900000 0.800000 0.700000 # 3pm +0.900000 0.900000 0.800000 0.700000 # 4pm +0.850000 0.850000 0.800000 0.650000 # 5pm +0.800000 0.800000 0.750000 0.600000 # 6pm +0.750000 0.750000 0.700000 0.600000 # 7pm +0.700000 0.700000 0.700000 0.550000 # 8pm +0.700000 0.700000 0.700000 0.550000 # 9pm +0.700000 0.700000 0.700000 0.550000 # 10pm +0.700000 0.700000 0.700000 0.550000 # 11pm diff --git a/premake-vs2015.cmd b/premake-vs2015.cmd new file mode 100644 index 0000000..fc1bd29 --- /dev/null +++ b/premake-vs2015.cmd @@ -0,0 +1 @@ +premake5 vs2015 --with-librw diff --git a/premake-vs2017.cmd b/premake-vs2017.cmd new file mode 100644 index 0000000..f3562da --- /dev/null +++ b/premake-vs2017.cmd @@ -0,0 +1 @@ +premake5 vs2017 --with-librw diff --git a/premake-vs2019.cmd b/premake-vs2019.cmd new file mode 100644 index 0000000..9971831 --- /dev/null +++ b/premake-vs2019.cmd @@ -0,0 +1 @@ +premake5 vs2019 --with-librw diff --git a/premake5.exe b/premake5.exe new file mode 100644 index 0000000..a848372 Binary files /dev/null and b/premake5.exe differ diff --git a/premake5.lua b/premake5.lua new file mode 100644 index 0000000..ebbcf4a --- /dev/null +++ b/premake5.lua @@ -0,0 +1,477 @@ +newoption { + trigger = "glfwdir64", + value = "PATH", + description = "Directory of glfw", + default = "vendor/glfw-3.3.2.bin.WIN64", +} + +newoption { + trigger = "glfwdir32", + value = "PATH", + description = "Directory of glfw", + default = "vendor/glfw-3.3.2.bin.WIN32", +} + +newoption { + trigger = "with-asan", + description = "Build with address sanitizer" +} + +newoption { + trigger = "with-librw", + description = "Build and use librw from this solution" +} + +newoption { + trigger = "with-opus", + description = "Build with opus" +} + +newoption { + trigger = "with-lto", + description = "Build with link time optimization" +} + +newoption { + trigger = "no-git-hash", + description = "Don't print git commit hash into binary" +} + +newoption { + trigger = "no-full-paths", + description = "Don't print full paths into binary" +} + +require("autoconf") + +if(_OPTIONS["with-librw"]) then + Librw = "vendor/librw" +else + Librw = os.getenv("LIBRW") or "vendor/librw" +end + +function getsys(a) + if a == 'windows' then + return 'win' + end + return a +end + +function getarch(a) + if a == 'x86_64' then + return 'amd64' + elseif a == 'ARM' then + return 'arm' + elseif a == 'ARM64' then + return 'arm64' + end + return a +end + +workspace "re3" + language "C++" + configurations { "Debug", "Release" } + startproject "re3" + location "build" + symbols "Full" + staticruntime "off" + + if _OPTIONS["with-asan"] then + buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" } + linkoptions { "-fsanitize=address" } + end + + filter { "system:windows" } + configurations { "Vanilla" } + platforms { + "win-x86-RW33_d3d8-mss", + "win-x86-librw_d3d9-mss", + "win-x86-librw_gl3_glfw-mss", + "win-x86-RW33_d3d8-oal", + "win-x86-librw_d3d9-oal", + "win-x86-librw_gl3_glfw-oal", + "win-amd64-librw_d3d9-oal", + "win-amd64-librw_gl3_glfw-oal", + } + + filter { "system:linux" } + platforms { + "linux-x86-librw_gl3_glfw-oal", + "linux-amd64-librw_gl3_glfw-oal", + "linux-arm-librw_gl3_glfw-oal", + "linux-arm64-librw_gl3_glfw-oal", + } + + filter { "system:bsd" } + platforms { + "bsd-x86-librw_gl3_glfw-oal", + "bsd-amd64-librw_gl3_glfw-oal", + "bsd-arm-librw_gl3_glfw-oal", + "bsd-arm64-librw_gl3_glfw-oal" + } + + filter { "system:macosx" } + platforms { + "macosx-arm64-librw_gl3_glfw-oal", + "macosx-amd64-librw_gl3_glfw-oal", + } + + filter "configurations:Debug" + defines { "DEBUG" } + + filter "configurations:not Debug" + defines { "NDEBUG" } + optimize "Speed" + if(_OPTIONS["with-lto"]) then + flags { "LinkTimeOptimization" } + end + + filter { "platforms:win*" } + system "windows" + + filter { "platforms:linux*" } + system "linux" + + filter { "platforms:bsd*" } + system "bsd" + + filter { "platforms:macosx*" } + system "macosx" + + filter { "platforms:*x86*" } + architecture "x86" + + filter { "platforms:*amd64*" } + architecture "amd64" + + filter { "platforms:*arm*" } + architecture "ARM" + + filter { "platforms:macosx-arm64-*", "files:**.cpp"} + buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" } + + filter { "platforms:macosx-arm64-*", "files:**.c"} + buildoptions { "-target", "arm64-apple-macos11" } + + filter { "platforms:macosx-amd64-*", "files:**.cpp"} + buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" } + + filter { "platforms:macosx-amd64-*", "files:**.c"} + buildoptions { "-target", "x86_64-apple-macos10.12" } + + filter { "platforms:*librw_d3d9*" } + defines { "RW_D3D9" } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } + end + + filter "platforms:*librw_gl3_glfw*" + defines { "RW_GL3" } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } + end + + filter "platforms:*x86-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir32"], "include") } + + filter "platforms:*amd64-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir64"], "include") } + + filter {} + + function setpaths (gamepath, exepath) + if (gamepath) then + postbuildcommands { + '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"' + } + debugdir (gamepath) + if (exepath) then + -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? + debugcommand (gamepath .. "$(TargetFileName)") + dir, file = exepath:match'(.*/)(.*)' + debugdir (gamepath .. (dir or "")) + end + end + end + +if(_OPTIONS["with-librw"]) then +project "librw" + kind "StaticLib" + targetname "rw" + targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}")) + files { path.join(Librw, "src/*.*") } + files { path.join(Librw, "src/*/*.*") } + files { path.join(Librw, "src/gl/*/*.*") } + + filter { "platforms:*x86*" } + architecture "x86" + + filter { "platforms:*amd64*" } + architecture "amd64" + + filter "platforms:win*" + defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" } + staticruntime "on" + buildoptions { "/Zc:sizedDealloc-" } + + filter "platforms:bsd*" + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } + + -- Support MacPorts and Homebrew + filter "platforms:macosx-arm64-*" + includedirs { "/opt/local/include" } + includedirs {"/opt/homebrew/include" } + libdirs { "/opt/local/lib" } + libdirs { "/opt/homebrew/lib" } + + filter "platforms:macosx-amd64-*" + includedirs { "/opt/local/include" } + includedirs {"/usr/local/include" } + libdirs { "/opt/local/lib" } + libdirs { "/usr/local/lib" } + + filter "platforms:*gl3_glfw*" + staticruntime "off" + + filter "platforms:*RW33*" + flags { "ExcludeFromBuild" } + filter {} +end + +local function addSrcFiles( prefix ) + return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" +end + +project "re3" + kind "WindowedApp" + targetname "re3" + targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" + + if(_OPTIONS["with-librw"]) then + dependson "librw" + end + + files { addSrcFiles("src") } + files { addSrcFiles("src/animation") } + files { addSrcFiles("src/audio") } + files { addSrcFiles("src/audio/eax") } + files { addSrcFiles("src/audio/oal") } + files { addSrcFiles("src/buildings") } + files { addSrcFiles("src/collision") } + files { addSrcFiles("src/control") } + files { addSrcFiles("src/core") } + files { addSrcFiles("src/entities") } + files { addSrcFiles("src/math") } + files { addSrcFiles("src/modelinfo") } + files { addSrcFiles("src/objects") } + files { addSrcFiles("src/peds") } + files { addSrcFiles("src/renderer") } + files { addSrcFiles("src/rw") } + files { addSrcFiles("src/save") } + files { addSrcFiles("src/skel") } + files { addSrcFiles("src/skel/glfw") } + files { addSrcFiles("src/text") } + files { addSrcFiles("src/vehicles") } + files { addSrcFiles("src/weapons") } + files { addSrcFiles("src/extras") } + if(not _OPTIONS["no-git-hash"]) then + files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build + else + removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after + end + + includedirs { "src" } + includedirs { "src/animation" } + includedirs { "src/audio" } + includedirs { "src/audio/eax" } + includedirs { "src/audio/oal" } + includedirs { "src/buildings" } + includedirs { "src/collision" } + includedirs { "src/control" } + includedirs { "src/core" } + includedirs { "src/entities" } + includedirs { "src/math" } + includedirs { "src/modelinfo" } + includedirs { "src/objects" } + includedirs { "src/peds" } + includedirs { "src/renderer" } + includedirs { "src/rw" } + includedirs { "src/save/" } + includedirs { "src/skel/" } + includedirs { "src/skel/glfw" } + includedirs { "src/text" } + includedirs { "src/vehicles" } + includedirs { "src/weapons" } + includedirs { "src/extras" } + + if(not _OPTIONS["no-git-hash"]) then + defines { "USE_OUR_VERSIONING" } + end + + if _OPTIONS["with-opus"] then + includedirs { "vendor/ogg/include" } + includedirs { "vendor/opus/include" } + includedirs { "vendor/opusfile/include" } + end + + filter "configurations:Vanilla" + defines { "VANILLA_DEFINES" } + + filter "platforms:*mss" + defines { "AUDIO_MSS" } + includedirs { "vendor/milessdk/include" } + libdirs { "vendor/milessdk/lib" } + + if _OPTIONS["with-opus"] then + filter "platforms:win*" + libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" } + filter {} + defines { "AUDIO_OPUS" } + end + + filter "platforms:*oal" + defines { "AUDIO_OAL" } + + filter {} + if(os.getenv("GTA_III_RE_DIR")) then + setpaths(os.getenv("GTA_III_RE_DIR") .. "/", "%(cfg.buildtarget.name)") + end + + filter "platforms:win*" + files { addSrcFiles("src/skel/win") } + includedirs { "src/skel/win" } + buildoptions { "/Zc:sizedDealloc-" } + linkoptions "/SAFESEH:NO" + characterset ("MBCS") + targetextension ".exe" + if(_OPTIONS["no-full-paths"]) then + usefullpaths "off" + linkoptions "/PDBALTPATH:%_PDB%" + end + if(_OPTIONS["with-librw"]) then + -- external librw is dynamic + staticruntime "on" + end + if(not _OPTIONS["no-git-hash"]) then + prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } + end + + filter "platforms:not win*" + if(not _OPTIONS["no-git-hash"]) then + prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } + end + + filter "platforms:win*glfw*" + staticruntime "off" + + filter "platforms:*glfw*" + premake.modules.autoconf.parameters = "-lglfw -lX11" + autoconfigure { + -- iterates all configs and runs on them + ["dontWrite"] = function (cfg) + check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11") + if cfg.autoconf["haveX11"] ~= nil and cfg.autoconf["haveX11"] == 1 then + table.insert(cfg.links, "X11") + table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11") + end + end + } + + filter "platforms:win*oal" + includedirs { "vendor/openal-soft/include" } + includedirs { "vendor/libsndfile/include" } + includedirs { "vendor/mpg123/include" } + + filter "platforms:win-x86*oal" + libdirs { "vendor/mpg123/lib/Win32" } + libdirs { "vendor/libsndfile/lib/Win32" } + libdirs { "vendor/openal-soft/libs/Win32" } + + filter "platforms:win-amd64*oal" + libdirs { "vendor/mpg123/lib/Win64" } + libdirs { "vendor/libsndfile/lib/Win64" } + libdirs { "vendor/openal-soft/libs/Win64" } + + filter "platforms:linux*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + + filter "platforms:bsd*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + + filter "platforms:macosx*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + + filter "platforms:macosx-arm64-*oal" + includedirs { "/opt/homebrew/opt/openal-soft/include" } + libdirs { "/opt/homebrew/opt/openal-soft/lib" } + + filter "platforms:macosx-amd64-*oal" + includedirs { "/usr/local/opt/openal-soft/include" } + libdirs { "/usr/local/opt/openal-soft/lib" } + + if _OPTIONS["with-opus"] then + filter {} + links { "libogg" } + links { "opus" } + links { "opusfile" } + end + + filter "platforms:*RW33*" + includedirs { "sdk/rwsdk/include/d3d8" } + libdirs { "sdk/rwsdk/lib/d3d8/release" } + links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse", "rpanisot" } + defines { "RWLIBS" } + linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" + + filter "platforms:*librw*" + defines { "LIBRW" } + files { addSrcFiles("src/fakerw") } + includedirs { "src/fakerw" } + includedirs { Librw } + if(_OPTIONS["with-librw"]) then + libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" } + end + links { "rw" } + + filter "platforms:*d3d9*" + defines { "USE_D3D9" } + links { "d3d9" } + + filter "platforms:*x86*d3d*" + includedirs { "sdk/dx8sdk/include" } + libdirs { "sdk/dx8sdk/lib" } + + filter "platforms:win-x86*gl3_glfw*" + libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glfw3" } + + filter "platforms:win-amd64*gl3_glfw*" + libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glfw3" } + + filter "platforms:linux*gl3_glfw*" + links { "GL", "glfw" } + + filter "platforms:bsd*gl3_glfw*" + links { "GL", "glfw", "sysinfo" } + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } + + filter "platforms:macosx-arm64-*gl3_glfw*" + links { "glfw" } + linkoptions { "-framework OpenGL" } + includedirs { "/opt/local/include" } + includedirs {"/opt/homebrew/include" } + libdirs { "/opt/local/lib" } + libdirs { "/opt/homebrew/lib" } + + filter "platforms:macosx-amd64-*gl3_glfw*" + links { "glfw" } + linkoptions { "-framework OpenGL" } + includedirs { "/opt/local/include" } + includedirs {"/usr/local/include" } + libdirs { "/opt/local/lib" } + libdirs { "/usr/local/lib" } diff --git a/premake5Linux b/premake5Linux new file mode 100755 index 0000000..1ca7516 Binary files /dev/null and b/premake5Linux differ diff --git a/printHash.bat b/printHash.bat new file mode 100644 index 0000000..ef1cd9d --- /dev/null +++ b/printHash.bat @@ -0,0 +1,26 @@ +@echo off + +REM creates version.h with HEAD commit hash +REM params: $1=full path to output file (usually points version.h) + +setlocal enableextensions enabledelayedexpansion + +cd /d "%~dp0" + +break> %1 + + %1 + +where git +if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending ) + +:havegit +for /f %%v in ('git rev-parse --short HEAD') do set version=%%v +> %1 + +:writeending + +echo ^" >> %1 +echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1 + +EXIT /B \ No newline at end of file diff --git a/printHash.sh b/printHash.sh new file mode 100755 index 0000000..213d935 --- /dev/null +++ b/printHash.sh @@ -0,0 +1,14 @@ +#!/usr/bin/env sh +if [ -z "${1}" ] + then + printf "%s\n" "Input the path to the file for writing the commit hash to." + else + printf "%s" "#define GIT_SHA1 \"" > $1 + + if (command -v "git" >/dev/null) then + git rev-parse --short HEAD | tr -d '\n' >> $1 + fi + + printf "%s\n" "\"" >> $1 + printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1 +fi diff --git a/res/images/logo.svg b/res/images/logo.svg new file mode 100644 index 0000000..9db8447 --- /dev/null +++ b/res/images/logo.svg @@ -0,0 +1,88 @@ + + + + + + + + image/svg+xml + + + + + + + + + + + + + diff --git a/res/images/logo_1024.png b/res/images/logo_1024.png new file mode 100644 index 0000000..50ae869 Binary files /dev/null and b/res/images/logo_1024.png differ diff --git a/res/images/logo_256.jpg b/res/images/logo_256.jpg new file mode 100644 index 0000000..595d2c3 Binary files /dev/null and b/res/images/logo_256.jpg differ diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt new file mode 100644 index 0000000..818d180 --- /dev/null +++ b/src/CMakeLists.txt @@ -0,0 +1,170 @@ +find_package(Threads REQUIRED) +set(THREADS_PREFER_PTHREAD_FLAG ON) + +file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc") + +function(header_directories RETURN_LIST) + file(GLOB_RECURSE ALL_SRCS *.h *.cpp *.c) + set(RELDIRS) + foreach(SRC ${ALL_SRCS}) + file(RELATIVE_PATH RELSRC "${CMAKE_CURRENT_SOURCE_DIR}" "${SRC}") + get_filename_component(RELDIR "${RELSRC}" DIRECTORY) + list(APPEND RELDIRS ${RELDIR}) + endforeach() + list(REMOVE_DUPLICATES RELDIRS) + set(${RETURN_LIST} ${RELDIRS} PARENT_SCOPE) +endfunction() + +header_directories(${PROJECT}_INCLUDES) + +configure_file("${CMAKE_CURRENT_SOURCE_DIR}/extras/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp" @ONLY) +list(APPEND ${PROJECT}_SOURCES "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp") + +add_executable(${EXECUTABLE} WIN32 + ${${PROJECT}_SOURCES} +) + +target_link_libraries(${EXECUTABLE} PRIVATE + librw::librw + Threads::Threads +) + +target_include_directories(${EXECUTABLE} + PRIVATE + $ + $ +) + +target_compile_definitions(${EXECUTABLE} + PRIVATE + $,DEBUG,NDEBUG> + LIBRW + CMAKE_NO_AUTOLINK +) + +if(LIBRW_PLATFORM_D3D9) + target_compile_definitions(${EXECUTABLE} + PUBLIC + USE_D3D9 + ) +endif() + +target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD) +target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) + +if(${PROJECT}_AUDIO STREQUAL "OAL") + find_package(OpenAL REQUIRED) + if(TARGET OpenAL::OpenAL) + target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL) + else() + target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) + target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) + target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + endif() + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL) +elseif(${PROJECT}_AUDIO STREQUAL "MSS") + find_package(MilesSDK REQUIRED) + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS) + target_link_libraries(${EXECUTABLE} PRIVATE MilesSDK::MilesSDK) +endif() + +find_package(mpg123 REQUIRED) +target_link_libraries(${EXECUTABLE} PRIVATE + MPG123::libmpg123 +) +if(${PROJECT}_WITH_OPUS) + find_package(opusfile REQUIRED) + target_link_libraries(${EXECUTABLE} PRIVATE + opusfile::opusfile + ) + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OPUS) +endif() +if(${PROJECT}_WITH_LIBSNDFILE) + find_package(SndFile REQUIRED) + target_link_libraries(${EXECUTABLE} PRIVATE + SndFile::SndFile + ) + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL_USE_SNDFILE) +endif() + +target_compile_definitions(${EXECUTABLE} PRIVATE ) + +option(${PROJECT}_WITH_SANITIZERS "Use UB sanitizers (better crash log)" OFF) +option(${PROJECT}_WITH_ASAN "Use Address sanitizer (better crash log)" OFF) + +if(${PROJECT}_WITH_SANITIZERS) + target_compile_options(${EXECUTABLE} PUBLIC + -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability + -g3 -fno-omit-frame-pointer) + target_link_options(${EXECUTABLE} PUBLIC -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability) +endif() + +if(${PROJECT}_WITH_ASAN) + target_compile_options(${EXECUTABLE} PUBLIC -fsanitize=address -g3 -fno-omit-frame-pointer) + target_link_options(${EXECUTABLE} PUBLIC -fsanitize=address) +endif() + +if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") + target_compile_options(${EXECUTABLE} + PRIVATE + "-Wall" + ) + if (NOT LIBRW_PLATFORM_PS2) + target_compile_options(${EXECUTABLE} + PRIVATE + -Wextra + -Wdouble-promotion + -Wpedantic + ) + endif() +elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") + target_compile_options(${EXECUTABLE} + PUBLIC + /Zc:sizedDealloc- + ) +endif() + +if(NINTENDO_SWITCH) + set(${PROJECT}_C_CXX_EXTENSIONS ON) +else() + set(${PROJECT}_C_CXX_EXTENSIONS OFF) +endif() + +if(LIBRW_PLATFORM_GL3 AND LIBRW_GL3_GFXLIB STREQUAL "GLFW") + include(CheckSymbolExists) + + set(CMAKE_REQUIRED_LIBRARIES glfw) + set(CMAKE_REQUIRED_DEFINITIONS -DGLFW_EXPOSE_NATIVE_X11) + check_symbol_exists(glfwGetX11Display "GLFW/glfw3.h;GLFW/glfw3native.h" GLFW_HAS_X11) + unset(CMAKE_REQUIRED_DEFINITIONS) + unset(CMAKE_REQUIRED_LIBRARIES) + + if (GLFW_HAS_X11) + find_package(X11 REQUIRED) + target_link_libraries(${EXECUTABLE} PRIVATE X11::X11) + target_compile_definitions(${EXECUTABLE} PRIVATE GET_KEYBOARD_INPUT_FROM_X11) + endif (GLFW_HAS_X11) +endif() + +set_target_properties(${EXECUTABLE} + PROPERTIES + C_STANDARD 11 + C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} + C_STANDARD_REQUIRED ON + CXX_STANDARD 11 + CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} + CXX_STANDARD_REQUIRED ON +) + +if(${PROJECT}_INSTALL) + install( + TARGETS ${EXECUTABLE} + EXPORT ${EXECUTABLE}-targets + RUNTIME DESTINATION "." + ) + if(MSVC) + install(FILES $ DESTINATION "." OPTIONAL) + endif() +endif() + +re3_platform_target(${EXECUTABLE} INSTALL) diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp new file mode 100644 index 0000000..295d6be --- /dev/null +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -0,0 +1,174 @@ +#include "common.h" + +#if defined _WIN32 && !defined __MINGW32__ +#if defined __MWERKS__ +#include +#else +#include "ctype.h" +#endif +#else +#include +#endif + +#include "General.h" +#include "RwHelper.h" +#include "ModelInfo.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" + +CAnimBlendAssocGroup::CAnimBlendAssocGroup(void) +{ + assocList = nil; + numAssociations = 0; +} + +CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void) +{ + DestroyAssociations(); +} + +void +CAnimBlendAssocGroup::DestroyAssociations(void) +{ + if(assocList){ + delete[] assocList; + assocList = nil; + numAssociations = 0; + } +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::GetAnimation(uint32 id) +{ + return &assocList[id]; +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::GetAnimation(const char *name) +{ + int i; + for(i = 0; i < numAssociations; i++) + if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name)) + return &assocList[i]; + return nil; +} + + +CAnimBlendAssociation* +CAnimBlendAssocGroup::CopyAnimation(uint32 id) +{ + CAnimBlendAssociation *anim = GetAnimation(id); + if(anim == nil) + return nil; + CAnimManager::UncompressAnimation(anim->hierarchy); + return new CAnimBlendAssociation(*anim); +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::CopyAnimation(const char *name) +{ + CAnimBlendAssociation *anim = GetAnimation(name); + if(anim == nil) + return nil; + CAnimManager::UncompressAnimation(anim->hierarchy); + return new CAnimBlendAssociation(*anim); +} + +bool +strcmpIgnoringDigits(const char *s1, const char *s2) +{ + char c1, c2; + + for(;;){ + c1 = *s1; + c2 = *s2; + if(c1) s1++; + if(c2) s2++; + if(c1 == '\0' && c2 == '\0') return true; +#ifndef ASCII_STRCMP + if(iswdigit(c1) && iswdigit(c2)) +#else + if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2)) +#endif + continue; +#ifndef ASCII_STRCMP + c1 = toupper(c1); + c2 = toupper(c2); +#else + c1 = __ascii_toupper(c1); + c2 = __ascii_toupper(c2); +#endif + + if(c1 != c2) + return false; + } +} + +CBaseModelInfo* +GetModelFromName(const char *name) +{ + int i; + CBaseModelInfo *mi; + + for(i = 0; i < MODELINFOSIZE; i++){ + mi = CModelInfo::GetModelInfo(i); + if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP && + strcmpIgnoringDigits(mi->GetModelName(), name)) + return mi; + } + return nil; +} + +void +CAnimBlendAssocGroup::CreateAssociations(const char *name) +{ + int i; + CAnimBlock *animBlock; + + if(assocList) + DestroyAssociations(); + + animBlock = CAnimManager::GetAnimationBlock(name); + assocList = new CAnimBlendAssociation[animBlock->numAnims]; + numAssociations = 0; + + for(i = 0; i < animBlock->numAnims; i++){ + CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i); + CBaseModelInfo *model = GetModelFromName(anim->name); + assert(model); + printf("Associated anim %s with model %s\n", anim->name, model->GetModelName()); + RpClump *clump = (RpClump*)model->CreateInstance(); +#ifdef PED_SKIN + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); +#endif + RpAnimBlendClumpInit(clump); + assocList[i].Init(clump, anim); + RpClumpDestroy(clump); + assocList[i].animId = i; + } + numAssociations = animBlock->numAnims; +} + +// Create associations from hierarchies for a given clump +void +CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs) +{ + int i; + CAnimBlock *animBlock; + + if(assocList) + DestroyAssociations(); + + animBlock = CAnimManager::GetAnimationBlock(blockName); + assocList = new CAnimBlendAssociation[numAssocs]; + + numAssociations = 0; + for(i = 0; i < numAssocs; i++){ + assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock)); + assocList[i].animId = i; + } + numAssociations = numAssocs; +} diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h new file mode 100644 index 0000000..aa58b0d --- /dev/null +++ b/src/animation/AnimBlendAssocGroup.h @@ -0,0 +1,20 @@ +#pragma once + +class CAnimBlendAssociation; + +class CAnimBlendAssocGroup +{ +public: + CAnimBlendAssociation *assocList; + int32 numAssociations; + + CAnimBlendAssocGroup(void); + ~CAnimBlendAssocGroup(void); + void DestroyAssociations(void); + CAnimBlendAssociation *GetAnimation(uint32 id); + CAnimBlendAssociation *GetAnimation(const char *name); + CAnimBlendAssociation *CopyAnimation(uint32 id); + CAnimBlendAssociation *CopyAnimation(const char *name); + void CreateAssociations(const char *name); + void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs); +}; diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp new file mode 100644 index 0000000..b03571b --- /dev/null +++ b/src/animation/AnimBlendAssociation.cpp @@ -0,0 +1,205 @@ +#include "common.h" + +#include "AnimBlendHierarchy.h" +#include "AnimBlendClumpData.h" +#include "RpAnimBlend.h" +#include "AnimManager.h" +#include "AnimBlendAssociation.h" +#include "MemoryMgr.h" + +CAnimBlendAssociation::CAnimBlendAssociation(void) +{ + nodes = nil; + blendAmount = 1.0f; + blendDelta = 0.0f; + currentTime = 0.0f; + speed = 1.0f; + timeStep = 0.0f; + animId = -1; + flags = 0; + callbackType = CB_NONE; + link.Init(); +} + +CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendAssociation &other) +{ + nodes = nil; + blendAmount = 1.0f; + blendDelta = 0.0f; + currentTime = 0.0f; + speed = 1.0f; + timeStep = 0.0f; + callbackType = CB_NONE; + link.Init(); + Init(other); +} + +CAnimBlendAssociation::~CAnimBlendAssociation(void) +{ + FreeAnimBlendNodeArray(); + link.Remove(); +} + + +void +CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n) +{ + int i; + + nodes = (CAnimBlendNode*)RwMallocAlign(n*sizeof(CAnimBlendNode), 64); + for(i = 0; i < n; i++) + nodes[i].Init(); +} + +void +CAnimBlendAssociation::FreeAnimBlendNodeArray(void) +{ + assert(nodes != nil); + RwFreeAlign(nodes); +} + +void +CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier) +{ + int i; + AnimBlendFrameData *frame; + + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + numNodes = clumpData->numFrames; + AllocateAnimBlendNodeArray(numNodes); + for(i = 0; i < numNodes; i++) + nodes[i].association = this; + hierarchy = hier; + + // Init every node from a sequence and a Clump frame + // NB: This is where the order of nodes is defined + for(i = 0; i < hier->numSequences; i++){ + CAnimBlendSequence *seq = &hier->sequences[i]; + frame = RpAnimBlendClumpFindFrame(clump, seq->name); + if(frame && seq->numFrames > 0) + nodes[frame - clumpData->frames].sequence = seq; + } +} + +void +CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc) +{ + int i; + + hierarchy = assoc.hierarchy; + numNodes = assoc.numNodes; + flags = assoc.flags; + animId = assoc.animId; + AllocateAnimBlendNodeArray(numNodes); + for(i = 0; i < numNodes; i++){ + nodes[i] = assoc.nodes[i]; + nodes[i].association = this; + } +} + +void +CAnimBlendAssociation::SetBlend(float amount, float delta) +{ + blendAmount = amount; + blendDelta = delta; +} + +void +CAnimBlendAssociation::SetFinishCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg) +{ + callbackType = CB_FINISH; + callback = cb; + callbackArg = arg; +} + +void +CAnimBlendAssociation::SetDeleteCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg) +{ + callbackType = CB_DELETE; + callback = cb; + callbackArg = arg; +} + +void +CAnimBlendAssociation::SetCurrentTime(float time) +{ + int i; + + for(currentTime = time; currentTime >= hierarchy->totalLength; currentTime -= hierarchy->totalLength) + if(!IsRepeating()) + return; + CAnimManager::UncompressAnimation(hierarchy); + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].FindKeyFrame(currentTime); +} + +void +CAnimBlendAssociation::SyncAnimation(CAnimBlendAssociation *other) +{ + SetCurrentTime(other->currentTime/other->hierarchy->totalLength * hierarchy->totalLength); +} + +void +CAnimBlendAssociation::Start(float time) +{ + flags |= ASSOC_RUNNING; + SetCurrentTime(time); +} + +bool +CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) +{ + if(!IsRunning()) + return true; + + timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; + currentTime += timeStep; + + if(currentTime >= hierarchy->totalLength){ + // Ran past end + + if(IsRepeating()) + currentTime -= hierarchy->totalLength; + else{ + currentTime = hierarchy->totalLength; + flags &= ~ASSOC_RUNNING; + if(flags & ASSOC_FADEOUTWHENDONE){ + flags |= ASSOC_DELETEFADEDOUT; + blendDelta = -4.0f; + } + if(callbackType == CB_FINISH){ + callbackType = CB_NONE; + callback(this, callbackArg); + } + } + } + return true; +} + +// return whether we still exist after this function +bool +CAnimBlendAssociation::UpdateBlend(float timeDelta) +{ + blendAmount += blendDelta * timeDelta; + + if(blendAmount <= 0.0f && blendDelta < 0.0f){ + // We're faded out and are not fading in + blendAmount = 0.0f; + blendDelta = Max(0.0f, blendDelta); + if(flags & ASSOC_DELETEFADEDOUT){ + if(callbackType == CB_FINISH || callbackType == CB_DELETE) + callback(this, callbackArg); + delete this; + return false; + } + } + + if(blendAmount > 1.0f){ + // Maximally faded in, clamp values + blendAmount = 1.0f; + blendDelta = Min(0.0f, blendDelta); + } + + return true; +} diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h new file mode 100644 index 0000000..45720b6 --- /dev/null +++ b/src/animation/AnimBlendAssociation.h @@ -0,0 +1,91 @@ +#pragma once + +#include "AnimBlendList.h" +#include "AnimBlendNode.h" +#include "AnimBlendHierarchy.h" + +enum { + ASSOC_RUNNING = 1, + ASSOC_REPEAT = 2, + ASSOC_DELETEFADEDOUT = 4, + ASSOC_FADEOUTWHENDONE = 8, + ASSOC_PARTIAL = 0x10, + ASSOC_MOVEMENT = 0x20, // ??? + ASSOC_HAS_TRANSLATION = 0x40, + ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void) + ASSOC_IDLE = 0x100, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void) + ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played + ASSOC_FRONTAL = 0x800, // anims that we fall to front + ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction +}; + +// Anim hierarchy associated with a clump +// Holds the interpolated state of all nodes. +// Also used as template for other clumps. +class CAnimBlendAssociation +{ +public: + enum { + // callbackType + CB_NONE, + CB_FINISH, + CB_DELETE + }; + + CAnimBlendLink link; + + int32 numNodes; // taken from CAnimBlendClumpData::numFrames + // NB: Order of these depends on order of nodes in Clump this was built from + CAnimBlendNode *nodes; + CAnimBlendHierarchy *hierarchy; + float blendAmount; + float blendDelta; // how much blendAmount changes over time + float currentTime; + float speed; + float timeStep; + int32 animId; + int32 flags; + int32 callbackType; + void (*callback)(CAnimBlendAssociation*, void*); + void *callbackArg; + + bool IsRunning(void) { return !!(flags & ASSOC_RUNNING); } + bool IsRepeating(void) { return !!(flags & ASSOC_REPEAT); } + bool IsPartial(void) { return !!(flags & ASSOC_PARTIAL); } + bool IsMovement(void) { return !!(flags & ASSOC_MOVEMENT); } + bool HasTranslation(void) { return !!(flags & ASSOC_HAS_TRANSLATION); } + bool HasXTranslation(void) { return !!(flags & ASSOC_HAS_X_TRANSLATION); } + + float GetBlendAmount(float weight) { return IsPartial() ? blendAmount : blendAmount*weight; } + CAnimBlendNode *GetNode(int i) { return &nodes[i]; } + + CAnimBlendAssociation(void); + CAnimBlendAssociation(CAnimBlendAssociation &other); +#ifndef FIX_BUGS + virtual +#endif + ~CAnimBlendAssociation(void); + void AllocateAnimBlendNodeArray(int n); + void FreeAnimBlendNodeArray(void); + void Init(RpClump *clump, CAnimBlendHierarchy *hier); + void Init(CAnimBlendAssociation &assoc); + void SetBlend(float amount, float delta); + void SetFinishCallback(void (*callback)(CAnimBlendAssociation*, void*), void *arg); + void SetDeleteCallback(void (*callback)(CAnimBlendAssociation*, void*), void *arg); + void SetCurrentTime(float time); + void SyncAnimation(CAnimBlendAssociation *other); + void Start(float time); + bool UpdateTime(float timeDelta, float relSpeed); + bool UpdateBlend(float timeDelta); + + void SetRun(void) { flags |= ASSOC_RUNNING; } + + inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; } + + static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) { + return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link)); + } +}; + +VALIDATE_SIZE(CAnimBlendAssociation, 0x40); diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp new file mode 100644 index 0000000..b333a44 --- /dev/null +++ b/src/animation/AnimBlendClumpData.cpp @@ -0,0 +1,36 @@ +#include "common.h" + +#include "AnimBlendClumpData.h" +#include "MemoryMgr.h" + +CAnimBlendClumpData::CAnimBlendClumpData(void) +{ + numFrames = 0; + velocity2d = nil; + frames = nil; + link.Init(); +} + +CAnimBlendClumpData::~CAnimBlendClumpData(void) +{ + link.Remove(); + if(frames) + RwFreeAlign(frames); +} + +void +CAnimBlendClumpData::SetNumberOfFrames(int n) +{ + if(frames) + RwFreeAlign(frames); + numFrames = n; + frames = (AnimBlendFrameData*)RwMallocAlign(numFrames * sizeof(AnimBlendFrameData), 64); +} + +void +CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg) +{ + int i; + for(i = 0; i < numFrames; i++) + cb(&frames[i], arg); +} diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h new file mode 100644 index 0000000..acfd006 --- /dev/null +++ b/src/animation/AnimBlendClumpData.h @@ -0,0 +1,57 @@ +#pragma once + +#include "AnimBlendList.h" + + +struct AnimBlendFrameData +{ + enum { + IGNORE_ROTATION = 2, + IGNORE_TRANSLATION = 4, + VELOCITY_EXTRACTION = 8, + VELOCITY_EXTRACTION_3D = 0x10, + }; + + uint8 flag; + RwV3d resetPos; +#ifdef PED_SKIN + union { + RwFrame *frame; + RpHAnimStdInterpFrame *hanimFrame; + }; + int32 nodeID; +#else + RwFrame *frame; +#endif +}; +#ifndef PED_SKIN +VALIDATE_SIZE(AnimBlendFrameData, 0x14); +#endif + + +class CAnimBlendClumpData +{ +public: + CAnimBlendLink link; + int32 numFrames; +#ifdef PED_SKIN + int32 modelNumber; // doesn't seem to be used +#endif + union { + CVector2D *velocity2d; + CVector *velocity3d; + }; + // order of frames is determined by RW hierarchy + AnimBlendFrameData *frames; + + CAnimBlendClumpData(void); + ~CAnimBlendClumpData(void); + void SetNumberOfFrames(int n); +#ifdef PED_SKIN + void SetNumberOfBones(int n) { SetNumberOfFrames(n); } +#endif + void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg); +}; +#ifndef PED_SKIN +VALIDATE_SIZE(CAnimBlendClumpData, 0x14); +#endif diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp new file mode 100644 index 0000000..ea66999 --- /dev/null +++ b/src/animation/AnimBlendHierarchy.cpp @@ -0,0 +1,94 @@ +#include "common.h" + +#include "AnimBlendSequence.h" +#include "AnimBlendHierarchy.h" + +CAnimBlendHierarchy::CAnimBlendHierarchy(void) +{ + sequences = nil; + numSequences = 0; + compressed = 0; + totalLength = 0.0f; + linkPtr = nil; +} + +void +CAnimBlendHierarchy::Shutdown(void) +{ + RemoveAnimSequences(); + compressed = 0; + linkPtr = nil; +} + +void +CAnimBlendHierarchy::SetName(char *name) +{ + strncpy(this->name, name, 24); +} + +void +CAnimBlendHierarchy::CalcTotalTime(void) +{ + int i, j; + totalLength = 0.0f; + + for(i = 0; i < numSequences; i++){ + float seqTime = 0.0f; + for(j = 0; j < sequences[i].numFrames; j++) + seqTime += sequences[i].GetKeyFrame(j)->deltaTime; + totalLength = Max(totalLength, seqTime); + } +} + +void +CAnimBlendHierarchy::RemoveQuaternionFlips(void) +{ + int i; + + for(i = 0; i < numSequences; i++) + sequences[i].RemoveQuaternionFlips(); +} + +void +CAnimBlendHierarchy::RemoveAnimSequences(void) +{ + delete[] sequences; + numSequences = 0; +} + +void +CAnimBlendHierarchy::Uncompress(void) +{ +#ifdef ANIM_COMPRESSION + int i; + assert(compressed); + for(i = 0; i < numSequences; i++) + sequences[i].Uncompress(); +#endif + if(totalLength == 0.0f) + CalcTotalTime(); + compressed = 0; +} + +void +CAnimBlendHierarchy::RemoveUncompressedData(void) +{ +#ifdef ANIM_COMPRESSION + int i; + assert(!compressed); + for(i = 0; i < numSequences; i++) + sequences[i].RemoveUncompressedData(); +#endif + compressed = 1; +} + +#ifdef USE_CUSTOM_ALLOCATOR +void +CAnimBlendHierarchy::MoveMemory(bool onlyone) +{ + int i; + for(i = 0; i < numSequences; i++) + if(sequences[i].MoveMemory() && onlyone) + return; +} +#endif diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h new file mode 100644 index 0000000..40d2731 --- /dev/null +++ b/src/animation/AnimBlendHierarchy.h @@ -0,0 +1,33 @@ +#pragma once + +#include "templates.h" + +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + +class CAnimBlendSequence; + +// A collection of sequences +class CAnimBlendHierarchy +{ +public: + char name[24]; + CAnimBlendSequence *sequences; + int16 numSequences; + int16 compressed; + float totalLength; + CLink *linkPtr; + + CAnimBlendHierarchy(void); + void Shutdown(void); + void SetName(char *name); + void CalcTotalTime(void); + void RemoveQuaternionFlips(void); + void RemoveAnimSequences(void); + void Uncompress(void); + void RemoveUncompressedData(void); + void MoveMemory(bool onlyone = false); +}; + +VALIDATE_SIZE(CAnimBlendHierarchy, 0x28); \ No newline at end of file diff --git a/src/animation/AnimBlendList.h b/src/animation/AnimBlendList.h new file mode 100644 index 0000000..018b598 --- /dev/null +++ b/src/animation/AnimBlendList.h @@ -0,0 +1,28 @@ +#pragma once + +// name made up +class CAnimBlendLink +{ +public: + CAnimBlendLink *next; + CAnimBlendLink *prev; + + void Init(void){ + next = nil; + prev = nil; + } + void Prepend(CAnimBlendLink *link){ + if(next) + next->prev = link; + link->next = next; + link->prev = this; + next = link; + } + void Remove(void){ + if(prev) + prev->next = next; + if(next) + next->prev = prev; + Init(); + } +}; diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp new file mode 100644 index 0000000..df6cd1d --- /dev/null +++ b/src/animation/AnimBlendNode.cpp @@ -0,0 +1,160 @@ +#include "common.h" + +#include "AnimBlendAssociation.h" +#include "AnimBlendNode.h" + +void +CAnimBlendNode::Init(void) +{ + frameA = -1; + frameB = -1; + remainingTime = 0.0f; + sequence = nil; + association = nil; +} + +bool +CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight) +{ + bool looped = false; + + trans = CVector(0.0f, 0.0f, 0.0f); + rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f); + + if(association->IsRunning()){ + remainingTime -= association->timeStep; + if(remainingTime <= 0.0f) + looped = NextKeyFrame(); + } + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA); + KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB); + float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime; + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + trans = kfB->translation + t*(kfA->translation - kfB->translation); + trans *= blend; + } + if(sequence->type & CAnimBlendSequence::KF_ROT){ + rot.Slerp(kfB->rotation, kfA->rotation, theta, invSin, t); + rot *= blend; + } + } + + return looped; +} + +bool +CAnimBlendNode::NextKeyFrame(void) +{ + bool looped; + + if(sequence->numFrames <= 1) + return false; + + looped = false; + frameB = frameA; + + // Advance as long as we have to + while(remainingTime <= 0.0f){ + frameA++; + + if(frameA >= sequence->numFrames){ + // reached end of animation + if(!association->IsRepeating()){ + frameA--; + remainingTime = 0.0f; + return false; + } + looped = true; + frameA = 0; + } + + remainingTime += sequence->GetKeyFrame(frameA)->deltaTime; + } + + frameB = frameA - 1; + if(frameB < 0) + frameB += sequence->numFrames; + + CalcDeltas(); + return looped; +} + +// Set animation to time t +bool +CAnimBlendNode::FindKeyFrame(float t) +{ + if(sequence->numFrames < 1) + return false; + + frameA = 0; + frameB = frameA; + + if(sequence->numFrames >= 2){ + frameA++; + + // advance until t is between frameB and frameA + while(t > sequence->GetKeyFrame(frameA)->deltaTime){ + t -= sequence->GetKeyFrame(frameA)->deltaTime; + frameB = frameA++; + if(frameA >= sequence->numFrames){ + // reached end of animation + if(!association->IsRepeating()) + return false; + frameA = 0; + frameB = 0; + } + } + + remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t; + } + + CalcDeltas(); + return true; +} + +void +CAnimBlendNode::CalcDeltas(void) +{ + if((sequence->type & CAnimBlendSequence::KF_ROT) == 0) + return; + KeyFrame *kfA = sequence->GetKeyFrame(frameA); + KeyFrame *kfB = sequence->GetKeyFrame(frameB); + float cos = DotProduct(kfA->rotation, kfB->rotation); + if(cos > 1.0f) + cos = 1.0f; + theta = Acos(cos); + invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta); +} + +void +CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA); + KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB); + float t = (kfA->deltaTime - remainingTime)/kfA->deltaTime; + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + trans = kfB->translation + t*(kfA->translation - kfB->translation); + trans *= blend; + } + } +} + +void +CAnimBlendNode::GetEndTranslation(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTrans *kf = (KeyFrameTrans*)sequence->GetKeyFrame(sequence->numFrames-1); + if(sequence->type & CAnimBlendSequence::KF_TRANS) + trans = kf->translation * blend; + } +} diff --git a/src/animation/AnimBlendNode.h b/src/animation/AnimBlendNode.h new file mode 100644 index 0000000..89924d6 --- /dev/null +++ b/src/animation/AnimBlendNode.h @@ -0,0 +1,31 @@ +#pragma once + +#include "AnimBlendSequence.h" + +class CAnimBlendAssociation; + +// The interpolated state between two key frames in a sequence +class CAnimBlendNode +{ +public: + // for slerp + float theta; // angle between quaternions + float invSin; // 1/Sin(theta) + // indices into array in sequence + int32 frameA; // next key frame + int32 frameB; // previous key frame + float remainingTime; // time until frames have to advance + CAnimBlendSequence *sequence; + CAnimBlendAssociation *association; + + void Init(void); + bool Update(CVector &trans, CQuaternion &rot, float weight); + bool NextKeyFrame(void); + bool FindKeyFrame(float t); + void CalcDeltas(void); + void GetCurrentTranslation(CVector &trans, float weight); + void GetEndTranslation(CVector &trans, float weight); +}; + + +VALIDATE_SIZE(CAnimBlendNode, 0x1C); diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp new file mode 100644 index 0000000..2ae150c --- /dev/null +++ b/src/animation/AnimBlendSequence.cpp @@ -0,0 +1,200 @@ +#include "common.h" + +#include "AnimBlendSequence.h" +#include "MemoryHeap.h" + +CAnimBlendSequence::CAnimBlendSequence(void) +{ + type = 0; + numFrames = 0; + keyFrames = nil; + keyFramesCompressed = nil; +#ifdef PED_SKIN + boneTag = -1; +#endif +} + +CAnimBlendSequence::~CAnimBlendSequence(void) +{ + if(keyFrames) + RwFree(keyFrames); + if(keyFramesCompressed) + RwFree(keyFramesCompressed); +} + +void +CAnimBlendSequence::SetName(char *name) +{ + strncpy(this->name, name, 24); +} + +void +CAnimBlendSequence::SetNumFrames(int numFrames, bool translation) +{ + int sz; + + if(translation){ + sz = sizeof(KeyFrameTrans); + type |= KF_ROT | KF_TRANS; + }else{ + sz = sizeof(KeyFrame); + type |= KF_ROT; + } + keyFrames = RwMalloc(sz * numFrames); + this->numFrames = numFrames; +} + +void +CAnimBlendSequence::RemoveQuaternionFlips(void) +{ + int i; + CQuaternion last; + KeyFrame *frame; + + if(numFrames < 2) + return; + + frame = GetKeyFrame(0); + last = frame->rotation; + for(i = 1; i < numFrames; i++){ + frame = GetKeyFrame(i); + if(DotProduct(last, frame->rotation) < 0.0f) + frame->rotation = -frame->rotation; + last = frame->rotation; + } +} + +void +CAnimBlendSequence::Uncompress(void) +{ + int i; + + if(numFrames == 0) + return; + + PUSH_MEMID(MEMID_ANIMATION); + + float rotScale = 1.0f/4096.0f; + float timeScale = 1.0f/60.0f; + float transScale = 1.0f/128.0f; + if(type & KF_TRANS){ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans)); + KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed; + KeyFrameTrans *kf = (KeyFrameTrans*)newKfs; + for(i = 0; i < numFrames; i++){ + kf->rotation.x = ckf->rot[0]*rotScale; + kf->rotation.y = ckf->rot[1]*rotScale; + kf->rotation.z = ckf->rot[2]*rotScale; + kf->rotation.w = ckf->rot[3]*rotScale; + kf->deltaTime = ckf->deltaTime*timeScale; + kf->translation.x = ckf->trans[0]*transScale; + kf->translation.y = ckf->trans[1]*transScale; + kf->translation.z = ckf->trans[2]*transScale; + kf++; + ckf++; + } + keyFrames = newKfs; + }else{ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrame)); + KeyFrameCompressed *ckf = (KeyFrameCompressed*)keyFramesCompressed; + KeyFrame *kf = (KeyFrame*)newKfs; + for(i = 0; i < numFrames; i++){ + kf->rotation.x = ckf->rot[0]*rotScale; + kf->rotation.y = ckf->rot[1]*rotScale; + kf->rotation.z = ckf->rot[2]*rotScale; + kf->rotation.w = ckf->rot[3]*rotScale; + kf->deltaTime = ckf->deltaTime*timeScale; + kf++; + ckf++; + } + keyFrames = newKfs; + } + REGISTER_MEMPTR(&keyFrames); + + RwFree(keyFramesCompressed); + keyFramesCompressed = nil; + + POP_MEMID(); +} + +void +CAnimBlendSequence::CompressKeyframes(void) +{ + int i; + + if(numFrames == 0) + return; + + PUSH_MEMID(MEMID_ANIMATION); + + float rotScale = 4096.0f; + float timeScale = 60.0f; + float transScale = 128.0f; + if(type & KF_TRANS){ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed)); + KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs; + KeyFrameTrans *kf = (KeyFrameTrans*)keyFrames; + for(i = 0; i < numFrames; i++){ + ckf->rot[0] = kf->rotation.x*rotScale; + ckf->rot[1] = kf->rotation.y*rotScale; + ckf->rot[2] = kf->rotation.z*rotScale; + ckf->rot[3] = kf->rotation.w*rotScale; + ckf->deltaTime = kf->deltaTime*timeScale + 0.5f; + ckf->trans[0] = kf->translation.x*transScale; + ckf->trans[1] = kf->translation.y*transScale; + ckf->trans[2] = kf->translation.z*transScale; + kf++; + ckf++; + } + keyFramesCompressed = newKfs; + }else{ + void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameCompressed)); + KeyFrameCompressed *ckf = (KeyFrameCompressed*)newKfs; + KeyFrame *kf = (KeyFrame*)keyFrames; + for(i = 0; i < numFrames; i++){ + ckf->rot[0] = kf->rotation.x*rotScale; + ckf->rot[1] = kf->rotation.y*rotScale; + ckf->rot[2] = kf->rotation.z*rotScale; + ckf->rot[3] = kf->rotation.w*rotScale; + ckf->deltaTime = kf->deltaTime*timeScale + 0.5f; + kf++; + ckf++; + } + keyFramesCompressed = newKfs; + } + REGISTER_MEMPTR(&keyFramesCompressed); + + POP_MEMID(); +} + +void +CAnimBlendSequence::RemoveUncompressedData(void) +{ + if(numFrames == 0) + return; + CompressKeyframes(); + RwFree(keyFrames); + keyFrames = nil; +} + +#ifdef USE_CUSTOM_ALLOCATOR +bool +CAnimBlendSequence::MoveMemory(void) +{ + if(keyFrames){ + void *newaddr = gMainHeap.MoveMemory(keyFrames); + if(newaddr != keyFrames){ + keyFrames = newaddr; + return true; + } + }else if(keyFramesCompressed){ + void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed); + if(newaddr != keyFramesCompressed){ + keyFramesCompressed = newaddr; + return true; + } + } + return false; +} +#endif + diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h new file mode 100644 index 0000000..c6e70f2 --- /dev/null +++ b/src/animation/AnimBlendSequence.h @@ -0,0 +1,68 @@ +#pragma once + +#include "Quaternion.h" + +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + +// TODO: put them somewhere else? +struct KeyFrame { + CQuaternion rotation; + float deltaTime; // relative to previous key frame +}; + +struct KeyFrameTrans : KeyFrame { + CVector translation; +}; + +struct KeyFrameCompressed { + int16 rot[4]; // 4096 + int16 deltaTime; // 60 +}; + +struct KeyFrameTransCompressed : KeyFrameCompressed { + int16 trans[3]; // 128 +}; + + +// The sequence of key frames of one animated node +class CAnimBlendSequence +{ +public: + enum { + KF_ROT = 1, + KF_TRANS = 2 + }; + int32 type; + char name[24]; + int32 numFrames; +#ifdef PED_SKIN + int16 boneTag; +#endif + void *keyFrames; + void *keyFramesCompressed; + + CAnimBlendSequence(void); + virtual ~CAnimBlendSequence(void); + void SetName(char *name); + void SetNumFrames(int numFrames, bool translation); + void RemoveQuaternionFlips(void); + KeyFrame *GetKeyFrame(int n) { + return type & KF_TRANS ? + &((KeyFrameTrans*)keyFrames)[n] : + &((KeyFrame*)keyFrames)[n]; + } + bool HasTranslation(void) { return !!(type & KF_TRANS); } + void Uncompress(void); + void CompressKeyframes(void); + void RemoveUncompressedData(void); + bool MoveMemory(void); + +#ifdef PED_SKIN + void SetBoneTag(int tag) { boneTag = tag; } +#endif +}; +#ifndef PED_SKIN +VALIDATE_SIZE(CAnimBlendSequence, 0x2C); +#endif diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp new file mode 100644 index 0000000..c66997c --- /dev/null +++ b/src/animation/AnimManager.cpp @@ -0,0 +1,941 @@ +#include "common.h" + +#include "General.h" +#include "RwHelper.h" +#include "ModelInfo.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "RpAnimBlend.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" +#include "AnimManager.h" + +CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS]; +CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS]; +int32 CAnimManager::ms_numAnimBlocks; +int32 CAnimManager::ms_numAnimations; +CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups; +CLinkList CAnimManager::ms_animCache; + +AnimAssocDesc aStdAnimDescs[] = { + { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_IDLE, ASSOC_REPEAT }, + { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION }, + { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT }, + { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL }, + { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL }, + { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL }, + { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, +#if GTA_VERSION <= GTA3_PS2_160 + { ANIM_STD_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +#endif + { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway + { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +#endif + { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT }, + { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL }, + { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_DROWN, ASSOC_PARTIAL }, + { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_THROW_UNDER2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_PHONE_IN, ASSOC_PARTIAL }, + { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, +}; +#ifdef PC_PLAYER_CONTROLS +AnimAssocDesc aStdAnimDescsSide[] = { + { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_IDLE, ASSOC_REPEAT }, + { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, +}; +#endif +char const *aStdAnimations[] = { + "walk_civi", + "run_civi", + "sprint_panic", + "idle_stance", + "walk_start", + "run_stop", + "run_stopR", + "idle_cam", + "idle_hbhb", + "idle_tired", + "idle_armed", + "idle_chat", + "idle_taxi", + "KO_shot_front", + "KO_shot_front", + "KO_shot_front", + "KO_shot_front", + "KO_shot_face", + "KO_shot_stom", + "KO_shot_arml", + "KO_shot_armR", + "KO_shot_legl", + "KO_shot_legR", + "KD_left", + "KD_right", + "KO_skid_front", + "KO_spin_R", + "KO_skid_back", + "KO_spin_L", + "SHOT_partial", + "SHOT_leftP", + "SHOT_partial", + "SHOT_rightP", + "HIT_front", + "HIT_L", + "HIT_back", + "HIT_R", + "FLOOR_hit", +#if GTA_VERSION <= GTA3_PS2_160 + "HIT_body", +#endif + "HIT_bodyblow", + "HIT_chest", + "HIT_head", + "HIT_walk", + "HIT_wall", + "FLOOR_hit_f", + "HIT_behind", + "punchR", + "KICK_floor", + "WEAPON_bat_h", + "WEAPON_bat_v", + "WEAPON_hgun_body", + "WEAPON_AK_body", + "WEAPON_pump", + "WEAPON_sniper", + "WEAPON_throw", + "WEAPON_throwu", + "WEAPON_start_throw", + "bomber", + "WEAPON_hgun_rload", + "WEAPON_AK_rload", +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway + "FPS_PUNCH", + "FPS_BAT", + "FPS_UZI", + "FPS_PUMP", + "FPS_AK", + "FPS_M16", + "FPS_ROCKET", +#endif + "FIGHTIDLE", + "FIGHT2IDLE", + "FIGHTsh_F", + "FIGHTbodyblow", + "FIGHThead", + "FIGHTkick", + "FIGHTknee", + "FIGHTLhook", + "FIGHTpunch", + "FIGHTrndhse", + "FIGHTlngkck", + "FIGHTppunch", + "car_jackedRHS", + "car_LjackedRHS", + "car_jackedLHS", + "car_LjackedLHS", + "CAR_Qjack", + "CAR_Qjacked", + "CAR_align_LHS", + "CAR_alignHI_LHS", + "CAR_open_LHS", + "CAR_doorlocked_LHS", + "CAR_pullout_LHS", + "CAR_pulloutL_LHS", + "CAR_getin_LHS", + "CAR_getinL_LHS", + "CAR_closedoor_LHS", + "CAR_closedoorL_LHS", + "CAR_rolldoor", + "CAR_rolldoorLO", + "CAR_getout_LHS", + "CAR_getoutL_LHS", + "CAR_close_LHS", + "CAR_align_RHS", + "CAR_alignHI_RHS", + "CAR_open_RHS", + "CAR_doorlocked_RHS", + "CAR_pullout_RHS", + "CAR_pulloutL_RHS", + "CAR_getin_RHS", + "CAR_getinL_RHS", + "CAR_closedoor_RHS", + "CAR_closedoorL_RHS", + "CAR_shuffle_RHS", + "CAR_Lshuffle_RHS", + "CAR_sit", + "CAR_Lsit", + "CAR_sitp", + "CAR_sitpLO", + "DRIVE_L", + "Drive_R", + "Drive_LO_l", + "Drive_LO_R", + "Driveby_L", + "Driveby_R", + "CAR_LB", + "DRIVE_BOAT", + "CAR_getout_RHS", + "CAR_getoutL_RHS", + "CAR_close_RHS", + "car_hookertalk", + "COACH_opnL", + "COACH_opnR", + "COACH_inL", + "COACH_inR", + "COACH_outL", + "TRAIN_getin", + "TRAIN_getout", + "CAR_crawloutRHS", + "CAR_crawloutRHS", + "VAN_openL", + "VAN_getinL", + "VAN_closeL", + "VAN_getoutL", + "VAN_open", + "VAN_getin", + "VAN_close", + "VAN_getout", + "Getup", + "Getup", + "Getup", + "Getup_front", + "JUMP_launch", + "JUMP_glide", + "JUMP_land", + "FALL_fall", + "FALL_glide", + "FALL_land", + "FALL_collapse", + "EV_step", + "EV_dive", + "XPRESSscratch", + "roadcross", + "TURN_180", + "ARRESTgun", + "DROWN", + "CPR", + "DUCK_down", + "DUCK_low", + "RBLOCK_Cshoot", + "WEAPON_throwu", + "handsup", + "handsCOWER", + "FUCKU", + "PHONE_in", + "PHONE_out", + "PHONE_talk", +}; +char const *aPlayerAnimations[] = { + "walk_player", + "run_player", + "SPRINT_civi", + "IDLE_STANCE", + "walk_start", +}; +char const *aPlayerWithRocketAnimations[] = { + "walk_rocket", + "run_rocket", + "run_rocket", + "idle_rocket", + "walk_start_rocket", +}; +char const *aPlayer1ArmedAnimations[] = { + "walk_player", + "run_1armed", + "SPRINT_civi", + "IDLE_STANCE", + "walk_start", +}; +char const *aPlayer2ArmedAnimations[] = { + "walk_player", + "run_armed", + "run_armed", + "idle_stance", + "walk_start", +}; +char const *aPlayerBBBatAnimations[] = { + "walk_player", + "run_player", + "run_player", + "IDLE_STANCE", + "walk_start", +}; +char const *aShuffleAnimations[] = { + "WALK_shuffle", + "RUN_civi", + "SPRINT_civi", + "IDLE_STANCE", +}; +char const *aOldAnimations[] = { + "walk_old", + "run_civi", + "sprint_civi", + "idle_stance", +}; +char const *aGang1Animations[] = { + "walk_gang1", + "run_gang1", + "sprint_civi", + "idle_stance", +}; +char const *aGang2Animations[] = { + "walk_gang2", + "run_gang1", + "sprint_civi", + "idle_stance", +}; +char const *aFatAnimations[] = { + "walk_fat", + "run_civi", + "woman_runpanic", + "idle_stance", +}; +char const *aOldFatAnimations[] = { + "walk_fatold", + "run_fatold", + "woman_runpanic", + "idle_stance", +}; +char const *aStdWomanAnimations[] = { + "woman_walknorm", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const *aWomanShopAnimations[] = { + "woman_walkshop", + "woman_run", + "woman_run", + "woman_idlestance", +}; +char const *aBusyWomanAnimations[] = { + "woman_walkbusy", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const *aSexyWomanAnimations[] = { + "woman_walksexy", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const *aOldWomanAnimations[] = { + "woman_walkold", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const *aFatWomanAnimations[] = { + "walk_fat", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const *aPanicChunkyAnimations[] = { + "run_fatold", + "woman_runpanic", + "woman_runpanic", + "idle_stance", +}; +#ifdef PC_PLAYER_CONTROLS +char const *aPlayerStrafeBackAnimations[] = { + "walk_player_back", + "run_player_back", + "run_player_back", + "IDLE_STANCE", + "walk_start_back", +}; +char const *aPlayerStrafeLeftAnimations[] = { + "walk_player_left", + "run_left", + "run_left", + "IDLE_STANCE", + "walk_start_left", +}; +char const *aPlayerStrafeRightAnimations[] = { + "walk_player_right", + "run_right", + "run_right", + "IDLE_STANCE", + "walk_start_right", +}; +char const *aRocketStrafeBackAnimations[] = { + "walk_rocket_back", + "run_rocket_back", + "run_rocket_back", + "idle_rocket", + "walkst_rocket_back", +}; +char const *aRocketStrafeLeftAnimations[] = { + "walk_rocket_left", + "run_rocket_left", + "run_rocket_left", + "idle_rocket", + "walkst_rocket_left", +}; +char const *aRocketStrafeRightAnimations[] = { + "walk_rocket_right", + "run_rocket_right", + "run_rocket_right", + "idle_rocket", + "walkst_rocket_right", +}; +#endif + +#define awc(a) ARRAY_SIZE(a), a +const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { + { "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs }, + { "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs }, + { "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs }, + { "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs }, + { "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs }, + { "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs }, + { "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs }, + { "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs }, + { "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs }, + { "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs }, + { "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs }, + { "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs }, + { "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs }, + { "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs }, + { "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs }, + { "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs }, + { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, + { "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs }, + { "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs }, +#ifdef PC_PLAYER_CONTROLS + { "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs }, + { "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide }, + { "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide }, + { "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs }, + { "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide }, + { "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide }, +#endif +}; +#undef awc + +void +CAnimManager::Initialise(void) +{ + ms_numAnimations = 0; + ms_numAnimBlocks = 0; + ms_animCache.Init(25); + +// dumpanimdata(); +} + +void +CAnimManager::Shutdown(void) +{ + int i; + + ms_animCache.Shutdown(); + + for(i = 0; i < ms_numAnimations; i++) + ms_aAnimations[i].Shutdown(); + + delete[] ms_aAnimAssocGroups; +} + +void +CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier) +{ + if(!hier->compressed){ + if(hier->linkPtr){ + hier->linkPtr->Remove(); + ms_animCache.head.Insert(hier->linkPtr); + } + }else{ + CLink *link = ms_animCache.Insert(hier); + if(link == nil){ + ms_animCache.tail.prev->item->RemoveUncompressedData(); + ms_animCache.Remove(ms_animCache.tail.prev); + link = ms_animCache.Insert(hier); + } + hier->linkPtr = link; + hier->Uncompress(); + } +} + +CAnimBlock* +CAnimManager::GetAnimationBlock(const char *name) +{ + int i; + + for(i = 0; i < ms_numAnimBlocks; i++) + if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0) + return &ms_aAnimBlocks[i]; + return nil; +} + +CAnimBlendHierarchy* +CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock) +{ + int i; + CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex]; + + for(i = 0; i < animBlock->numAnims; i++){ + if(!CGeneral::faststricmp(hier->name, name)) + return hier; + hier++; + } + return nil; +} + +const char* +CAnimManager::GetAnimGroupName(AssocGroupId groupId) +{ + return ms_aAnimAssocDefinitions[groupId].name; +} + +CAnimBlendAssociation* +CAnimManager::CreateAnimAssociation(AssocGroupId groupId, AnimationId animId) +{ + return ms_aAnimAssocGroups[groupId].CopyAnimation(animId); +} + +CAnimBlendAssociation* +CAnimManager::GetAnimAssociation(AssocGroupId groupId, AnimationId animId) +{ + return ms_aAnimAssocGroups[groupId].GetAnimation(animId); +} + +CAnimBlendAssociation* +CAnimManager::GetAnimAssociation(AssocGroupId groupId, const char *name) +{ + return ms_aAnimAssocGroups[groupId].GetAnimation(name); +} + +CAnimBlendAssociation* +CAnimManager::AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId) +{ + CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId); + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + if(anim->IsMovement()){ + CAnimBlendAssociation *syncanim = nil; + CAnimBlendLink *link; + for(link = clumpData->link.next; link; link = link->next){ + syncanim = CAnimBlendAssociation::FromLink(link); + if(syncanim->IsMovement()) + break; + } + if(link){ + anim->SyncAnimation(syncanim); + anim->flags |= ASSOC_RUNNING; + }else + anim->Start(0.0f); + }else + anim->Start(0.0f); + + clumpData->link.Prepend(&anim->link); + return anim; +} + +CAnimBlendAssociation* +CAnimManager::AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId) +{ + CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId); + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + if (anim->IsMovement() && syncanim){ + anim->SyncAnimation(syncanim); + anim->flags |= ASSOC_RUNNING; + }else + anim->Start(0.0f); + + clumpData->link.Prepend(&anim->link); + return anim; +} + +CAnimBlendAssociation* +CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta) +{ + int removePrevAnim = 0; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + CAnimBlendAssociation *anim = GetAnimAssociation(groupId, animId); + bool isMovement = anim->IsMovement(); + bool isPartial = anim->IsPartial(); + CAnimBlendLink *link; + CAnimBlendAssociation *found = nil, *movementAnim = nil; + for(link = clumpData->link.next; link; link = link->next){ + anim = CAnimBlendAssociation::FromLink(link); + if(isMovement && anim->IsMovement()) + movementAnim = anim; + if(anim->animId == animId) + found = anim; + else{ + if(isPartial == anim->IsPartial()){ + if(anim->blendAmount > 0.0f){ + float blendDelta = -delta*anim->blendAmount; + if(blendDelta < anim->blendDelta || !isPartial) + anim->blendDelta = blendDelta; + }else{ + anim->blendDelta = -1.0f; + } + anim->flags |= ASSOC_DELETEFADEDOUT; + removePrevAnim = 1; + } + } + } + if(found){ + found->blendDelta = (1.0f - found->blendAmount)*delta; + if(!found->IsRunning() && found->currentTime == found->hierarchy->totalLength) + found->Start(0.0f); + }else{ + found = AddAnimationAndSync(clump, movementAnim, groupId, animId); + if(!removePrevAnim && !isPartial){ + found->blendAmount = 1.0f; + return found; + } + found->blendAmount = 0.0f; + found->blendDelta = delta; + } + UncompressAnimation(found->hierarchy); + return found; +} + +void +CAnimManager::LoadAnimFiles(void) +{ + int i, j; + + LoadAnimFile("ANIM\\PED.IFP"); + + // Create all assoc groups + ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS]; + for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex); + RpClump *clump = (RpClump*)mi->CreateInstance(); + RpAnimBlendClumpInit(clump); + CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i]; + const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i]; + group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims); + for(j = 0; j < group->numAssociations; j++) + group->GetAnimation(j)->flags |= def->animDescs[j].flags; +#ifdef PED_SKIN + // forgot on xbox/android + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); +#endif + RpClumpDestroy(clump); + } +} + +void +CAnimManager::LoadAnimFile(const char *filename) +{ + int fd; + fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); + LoadAnimFile(fd, true); + CFileMgr::CloseFile(fd); +} + +void +CAnimManager::LoadAnimFile(int fd, bool compress) +{ + #define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3) + struct IfpHeader { + char ident[4]; + uint32 size; + }; + IfpHeader anpk, info, name, dgan, cpan, anim; + int numANPK; + char buf[256]; + int i, j, k, l; + float *fbuf = (float*)buf; + + CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader)); + if(!CGeneral::faststrncmp(anpk.ident, "ANLF", 4)) { + ROUNDSIZE(anpk.size); + CFileMgr::Read(fd, buf, anpk.size); + numANPK = *(int*)buf; + } else if(!CGeneral::faststrncmp(anpk.ident, "ANPK", 4)) { + CFileMgr::Seek(fd, -8, 1); + numANPK = 1; + } + + for(i = 0; i < numANPK; i++){ + // block name + CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader)); + ROUNDSIZE(anpk.size); + CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + CFileMgr::Read(fd, buf, info.size); + CAnimBlock *animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; + strncpy(animBlock->name, buf+4, 24); + animBlock->numAnims = *(int*)buf; + + animBlock->firstIndex = ms_numAnimations; + + for(j = 0; j < animBlock->numAnims; j++){ + CAnimBlendHierarchy *hier = &ms_aAnimations[ms_numAnimations++]; + + // animation name + CFileMgr::Read(fd, (char*)&name, sizeof(IfpHeader)); + ROUNDSIZE(name.size); + CFileMgr::Read(fd, buf, name.size); + hier->SetName(buf); + + // DG info has number of nodes/sequences + CFileMgr::Read(fd, (char*)&dgan, sizeof(IfpHeader)); + ROUNDSIZE(dgan.size); + CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + CFileMgr::Read(fd, buf, info.size); + hier->numSequences = *(int*)buf; + hier->sequences = new CAnimBlendSequence[hier->numSequences]; + + CAnimBlendSequence *seq = hier->sequences; + for(k = 0; k < hier->numSequences; k++, seq++){ + // Each node has a name and key frames + CFileMgr::Read(fd, (char*)&cpan, sizeof(IfpHeader)); + ROUNDSIZE(dgan.size); + CFileMgr::Read(fd, (char*)&anim, sizeof(IfpHeader)); + ROUNDSIZE(anim.size); + CFileMgr::Read(fd, buf, anim.size); + int numFrames = *(int*)(buf+28); + seq->SetName(buf); +#ifdef PED_SKIN + if(anim.size == 44) + seq->SetBoneTag(*(int*)(buf+40)); +#endif + if(numFrames == 0) + continue; + + bool hasScale = false; + bool hasTranslation = false; + CFileMgr::Read(fd, (char*)&info, sizeof(info)); + if(!CGeneral::faststrncmp(info.ident, "KRTS", 4)) { + hasScale = true; + seq->SetNumFrames(numFrames, true); + }else if(!CGeneral::faststrncmp(info.ident, "KRT0", 4)) { + hasTranslation = true; + seq->SetNumFrames(numFrames, true); + }else if(!CGeneral::faststrncmp(info.ident, "KR00", 4)){ + seq->SetNumFrames(numFrames, false); + } + + for(l = 0; l < numFrames; l++){ + if(hasScale){ + CFileMgr::Read(fd, buf, 0x2C); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->translation = trans; + // scaling ignored + kf->deltaTime = fbuf[10]; // absolute time here + }else if(hasTranslation){ + CFileMgr::Read(fd, buf, 0x20); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->translation = trans; + kf->deltaTime = fbuf[7]; // absolute time here + }else{ + CFileMgr::Read(fd, buf, 0x14); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + + KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->deltaTime = fbuf[4]; // absolute time here + } + } + + // convert absolute time to deltas + for(l = seq->numFrames-1; l > 0; l--){ + KeyFrame *kf1 = seq->GetKeyFrame(l); + KeyFrame *kf2 = seq->GetKeyFrame(l-1); + kf1->deltaTime -= kf2->deltaTime; + } + } + + hier->RemoveQuaternionFlips(); + if(compress) + hier->RemoveUncompressedData(); + else + hier->CalcTotalTime(); + } + } +} + +void +CAnimManager::RemoveLastAnimFile(void) +{ + int i; + ms_numAnimBlocks--; + ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex; + for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++) + ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].RemoveAnimSequences(); +} diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h new file mode 100644 index 0000000..92192c7 --- /dev/null +++ b/src/animation/AnimManager.h @@ -0,0 +1,94 @@ +#pragma once + +#include "AnimBlendHierarchy.h" +#include "AnimationId.h" + +enum AssocGroupId +{ + ASSOCGRP_STD, + ASSOCGRP_PLAYER, + ASSOCGRP_PLAYERROCKET, + ASSOCGRP_PLAYER1ARMED, + ASSOCGRP_PLAYER2ARMED, + ASSOCGRP_PLAYERBBBAT, + ASSOCGRP_SHUFFLE, + ASSOCGRP_OLD, + ASSOCGRP_GANG1, + ASSOCGRP_GANG2, + ASSOCGRP_FAT, + ASSOCGRP_OLDFAT, + ASSOCGRP_WOMAN, + ASSOCGRP_WOMANSHOP, + ASSOCGRP_BUSYWOMAN, + ASSOCGRP_SEXYWOMAN, + ASSOCGRP_OLDWOMAN, + ASSOCGRP_FATWOMAN, + ASSOCGRP_PANICCHUNKY, +#ifdef PC_PLAYER_CONTROLS + ASSOCGRP_PLAYERBACK, + ASSOCGRP_PLAYERLEFT, + ASSOCGRP_PLAYERRIGHT, + ASSOCGRP_ROCKETBACK, + ASSOCGRP_ROCKETLEFT, + ASSOCGRP_ROCKETRIGHT, +#endif + + NUM_ANIM_ASSOC_GROUPS +}; + +class CAnimBlendAssociation; +class CAnimBlendAssocGroup; + +// A block of hierarchies +struct CAnimBlock +{ + char name[24]; + int32 firstIndex; + int32 numAnims; +}; + +struct AnimAssocDesc +{ + int32 animId; + int32 flags; +}; + +struct AnimAssocDefinition +{ + char const *name; + char const *blockName; + int32 modelIndex; + int32 numAnims; + char const **animNames; + AnimAssocDesc *animDescs; +}; + +class CAnimManager +{ + static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS]; + static CAnimBlock ms_aAnimBlocks[NUMANIMBLOCKS]; + static CAnimBlendHierarchy ms_aAnimations[NUMANIMATIONS]; + static int32 ms_numAnimBlocks; + static int32 ms_numAnimations; + static CAnimBlendAssocGroup *ms_aAnimAssocGroups; + static CLinkList ms_animCache; +public: + + static void Initialise(void); + static void Shutdown(void); + static void UncompressAnimation(CAnimBlendHierarchy *anim); + static CAnimBlock *GetAnimationBlock(const char *name); + static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock); + static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; } + static const char *GetAnimGroupName(AssocGroupId groupId); + static CAnimBlendAssociation *CreateAnimAssociation(AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, const char *name); + static CAnimBlendAssociation *AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId); + static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta); + static void LoadAnimFiles(void); + static void LoadAnimFile(const char *filename); + static void LoadAnimFile(int fd, bool compress); + static void RemoveLastAnimFile(void); +}; diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h new file mode 100644 index 0000000..baf6eb3 --- /dev/null +++ b/src/animation/AnimationId.h @@ -0,0 +1,210 @@ +#pragma once + +enum AnimationId +{ + ANIM_STD_WALK, + ANIM_STD_RUN, + ANIM_STD_RUNFAST, + ANIM_STD_IDLE, + ANIM_STD_STARTWALK, + ANIM_STD_RUNSTOP1, + ANIM_STD_RUNSTOP2, + ANIM_STD_IDLE_CAM, + ANIM_STD_IDLE_HBHB, + ANIM_STD_IDLE_TIRED, + ANIM_STD_IDLE_BIGGUN, + ANIM_STD_CHAT, + ANIM_STD_HAILTAXI, + ANIM_STD_KO_FRONT, + ANIM_STD_KO_LEFT, + ANIM_STD_KO_BACK, + ANIM_STD_KO_RIGHT, + ANIM_STD_KO_SHOT_FACE, + ANIM_STD_KO_SHOT_STOMACH, + ANIM_STD_KO_SHOT_ARM_L, + ANIM_STD_KO_SHOT_ARM_R, + ANIM_STD_KO_SHOT_LEG_L, + ANIM_STD_KO_SHOT_LEG_R, + ANIM_STD_SPINFORWARD_LEFT, + ANIM_STD_SPINFORWARD_RIGHT, + ANIM_STD_HIGHIMPACT_FRONT, + ANIM_STD_HIGHIMPACT_LEFT, + ANIM_STD_HIGHIMPACT_BACK, + ANIM_STD_HIGHIMPACT_RIGHT, + ANIM_STD_HITBYGUN_FRONT, + ANIM_STD_HITBYGUN_LEFT, + ANIM_STD_HITBYGUN_BACK, + ANIM_STD_HITBYGUN_RIGHT, + ANIM_STD_HIT_FRONT, + ANIM_STD_HIT_LEFT, + ANIM_STD_HIT_BACK, + ANIM_STD_HIT_RIGHT, + ANIM_STD_HIT_FLOOR, + + /* names made up */ +#if GTA_VERSION <= GTA3_PS2_160 + ANIM_STD_HIT_BODY, +#endif + ANIM_STD_HIT_BODYBLOW, + ANIM_STD_HIT_CHEST, + ANIM_STD_HIT_HEAD, + ANIM_STD_HIT_WALK, + /**/ + + ANIM_STD_HIT_WALL, + ANIM_STD_HIT_FLOOR_FRONT, + ANIM_STD_HIT_BEHIND, + ANIM_STD_PUNCH, + ANIM_STD_KICKGROUND, + + /* names made up */ + ANIM_STD_WEAPON_BAT_H, + ANIM_STD_WEAPON_BAT_V, + ANIM_STD_WEAPON_HGUN_BODY, + ANIM_STD_WEAPON_AK_BODY, + ANIM_STD_WEAPON_PUMP, + ANIM_STD_WEAPON_SNIPER, + ANIM_STD_WEAPON_THROW, + /**/ + + ANIM_STD_THROW_UNDER, + + /* names made up */ + ANIM_STD_START_THROW, + /**/ + + ANIM_STD_DETONATE, + + /* names made up */ + ANIM_STD_HGUN_RELOAD, + ANIM_STD_AK_RELOAD, +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway + ANIM_FPS_PUNCH, + ANIM_FPS_BAT, + ANIM_FPS_UZI, + ANIM_FPS_PUMP, + ANIM_FPS_AK, + ANIM_FPS_M16, + ANIM_FPS_ROCKET, +#endif + /**/ + + ANIM_STD_FIGHT_IDLE, + ANIM_STD_FIGHT_2IDLE, + ANIM_STD_FIGHT_SHUFFLE_F, + + /* names made up */ + ANIM_STD_FIGHT_BODYBLOW, + ANIM_STD_FIGHT_HEAD, + ANIM_STD_FIGHT_KICK, + ANIM_STD_FIGHT_KNEE, + ANIM_STD_FIGHT_LHOOK, + ANIM_STD_FIGHT_PUNCH, + ANIM_STD_FIGHT_ROUNDHOUSE, + ANIM_STD_FIGHT_LONGKICK, + /**/ + + ANIM_STD_PARTIAL_PUNCH, + ANIM_STD_JACKEDCAR_RHS, + ANIM_STD_JACKEDCAR_LO_RHS, + ANIM_STD_JACKEDCAR_LHS, + ANIM_STD_JACKEDCAR_LO_LHS, + ANIM_STD_QUICKJACK, + ANIM_STD_QUICKJACKED, + ANIM_STD_CAR_ALIGN_DOOR_LHS, + ANIM_STD_CAR_ALIGNHI_DOOR_LHS, + ANIM_STD_CAR_OPEN_DOOR_LHS, + ANIM_STD_CARDOOR_LOCKED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, + ANIM_STD_CAR_GET_IN_LHS, + ANIM_STD_CAR_GET_IN_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, + ANIM_STD_GETOUT_LHS, + ANIM_STD_GETOUT_LO_LHS, + ANIM_STD_CAR_CLOSE_LHS, + ANIM_STD_CAR_ALIGN_DOOR_RHS, + ANIM_STD_CAR_ALIGNHI_DOOR_RHS, + ANIM_STD_CAR_OPEN_DOOR_RHS, + ANIM_STD_CARDOOR_LOCKED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, + ANIM_STD_CAR_GET_IN_RHS, + ANIM_STD_CAR_GET_IN_LO_RHS, + ANIM_STD_CAR_CLOSE_DOOR_RHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, + ANIM_STD_CAR_SHUFFLE_RHS, + ANIM_STD_CAR_SHUFFLE_LO_RHS, + ANIM_STD_CAR_SIT, + ANIM_STD_CAR_SIT_LO, + ANIM_STD_CAR_SIT_P, + ANIM_STD_CAR_SIT_P_LO, + ANIM_STD_CAR_DRIVE_LEFT, + ANIM_STD_CAR_DRIVE_RIGHT, + ANIM_STD_CAR_DRIVE_LEFT_LO, + ANIM_STD_CAR_DRIVE_RIGHT_LO, + ANIM_STD_CAR_DRIVEBY_LEFT, + ANIM_STD_CAR_DRIVEBY_RIGHT, + ANIM_STD_CAR_LOOKBEHIND, + ANIM_STD_BOAT_DRIVE, + ANIM_STD_GETOUT_RHS, + ANIM_STD_GETOUT_LO_RHS, + ANIM_STD_CAR_CLOSE_RHS, + ANIM_STD_CAR_HOOKERTALK, + ANIM_STD_COACH_OPEN_LHS, + ANIM_STD_COACH_OPEN_RHS, + ANIM_STD_COACH_GET_IN_LHS, + ANIM_STD_COACH_GET_IN_RHS, + ANIM_STD_COACH_GET_OUT_LHS, + ANIM_STD_TRAIN_GETIN, + ANIM_STD_TRAIN_GETOUT, + ANIM_STD_CRAWLOUT_LHS, + ANIM_STD_CRAWLOUT_RHS, + ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_IN_REAR_LHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_OUT_REAR_LHS, + ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_IN_REAR_RHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_OUT_REAR_RHS, + ANIM_STD_GET_UP, + ANIM_STD_GET_UP_LEFT, + ANIM_STD_GET_UP_RIGHT, + ANIM_STD_GET_UP_FRONT, + ANIM_STD_JUMP_LAUNCH, + ANIM_STD_JUMP_GLIDE, + ANIM_STD_JUMP_LAND, + ANIM_STD_FALL, + ANIM_STD_FALL_GLIDE, + ANIM_STD_FALL_LAND, + ANIM_STD_FALL_COLLAPSE, + ANIM_STD_EVADE_STEP, + ANIM_STD_EVADE_DIVE, + ANIM_STD_XPRESS_SCRATCH, + ANIM_STD_ROADCROSS, + ANIM_STD_TURN180, + ANIM_STD_ARREST, + ANIM_STD_DROWN, + ANIM_MEDIC_CPR, + ANIM_STD_DUCK_DOWN, + ANIM_STD_DUCK_LOW, + ANIM_STD_RBLOCK_SHOOT, + + /* names made up */ + ANIM_STD_THROW_UNDER2, + /**/ + + ANIM_STD_HANDSUP, + ANIM_STD_HANDSCOWER, + ANIM_STD_PARTIAL_FUCKU, + ANIM_STD_PHONE_IN, + ANIM_STD_PHONE_OUT, + ANIM_STD_PHONE_TALK, + + ANIM_STD_NUM +}; \ No newline at end of file diff --git a/src/animation/Bones.cpp b/src/animation/Bones.cpp new file mode 100644 index 0000000..1608449 --- /dev/null +++ b/src/animation/Bones.cpp @@ -0,0 +1,52 @@ +#include "common.h" +#include "PedModelInfo.h" +#include "Bones.h" + +#ifdef PED_SKIN + +int +ConvertPedNode2BoneTag(int node) +{ + switch(node){ + case PED_TORSO: return BONE_waist; + case PED_MID: return BONE_torso; // this is what Xbox/Mobile use + // return BONE_mid; // this is what PS2/PC use + case PED_HEAD: return BONE_head; + case PED_UPPERARML: return BONE_upperarml; + case PED_UPPERARMR: return BONE_upperarmr; + case PED_HANDL: return BONE_Lhand; + case PED_HANDR: return BONE_Rhand; + case PED_UPPERLEGL: return BONE_upperlegl; + case PED_UPPERLEGR: return BONE_upperlegr; + case PED_FOOTL: return BONE_footl; + case PED_FOOTR: return BONE_footr; + case PED_LOWERLEGR: return BONE_lowerlegl; + } + return -1; +} + +const char* +ConvertBoneTag2BoneName(int tag) +{ + switch(tag){ + case BONE_waist: return "Swaist"; + case BONE_upperlegr: return "Supperlegr"; + case BONE_lowerlegr: return "Slowerlegr"; + case BONE_footr: return "Sfootr"; + case BONE_upperlegl: return "Supperlegl"; + case BONE_lowerlegl: return "Slowerlegl"; + case BONE_footl: return "Sfootl"; + case BONE_mid: return "Smid"; + case BONE_torso: return "Storso"; + case BONE_head: return "Shead"; + case BONE_upperarmr: return "Supperarmr"; + case BONE_lowerarmr: return "Slowerarmr"; + case BONE_Rhand: return "SRhand"; + case BONE_upperarml: return "Supperarml"; + case BONE_lowerarml: return "Slowerarml"; + case BONE_Lhand: return "SLhand"; + } + return nil; +} + +#endif diff --git a/src/animation/Bones.h b/src/animation/Bones.h new file mode 100644 index 0000000..38d91ba --- /dev/null +++ b/src/animation/Bones.h @@ -0,0 +1,24 @@ +#pragma once + +enum BoneTag +{ + BONE_waist, + BONE_upperlegr, + BONE_lowerlegr, + BONE_footr, + BONE_upperlegl, + BONE_lowerlegl, + BONE_footl, + BONE_mid, + BONE_torso, + BONE_head, + BONE_upperarmr, + BONE_lowerarmr, + BONE_Rhand, + BONE_upperarml, + BONE_lowerarml, + BONE_Lhand, +}; + +int ConvertPedNode2BoneTag(int node); +const char *ConvertBoneTag2BoneName(int tag); diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp new file mode 100644 index 0000000..83c4dbc --- /dev/null +++ b/src/animation/CutsceneMgr.cpp @@ -0,0 +1,424 @@ +#include "common.h" + +#include "General.h" +#include "CutsceneMgr.h" +#include "Directory.h" +#include "Camera.h" +#include "Streaming.h" +#include "FileMgr.h" +#include "main.h" +#include "AnimManager.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" +#include "AnimBlendClumpData.h" +#include "Pad.h" +#include "DMAudio.h" +#include "World.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "CutsceneHead.h" +#include "RpAnimBlend.h" +#include "ModelIndices.h" +#include "TempColModels.h" + +const struct { + const char *szTrackName; + int iTrackId; +} musicNameIdAssoc[] = { + { "JB", STREAMED_SOUND_NEWS_INTRO }, + { "BET", STREAMED_SOUND_BANK_INTRO }, + { "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG }, + { "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB }, + { "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM }, + { "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP }, + { "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB }, + { "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 }, + { "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL }, + { "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL }, + { "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH }, + { "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH }, + { "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST }, + { "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ }, + { "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL }, + { "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU }, + { "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS }, + { "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT }, + { "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF }, + { "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS }, + { "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF }, + { "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG }, + { "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC }, + { "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ }, + { "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA }, + { "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB }, + { "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 }, + { "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD }, + { "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB }, + { "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC }, + { "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO }, + { "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP }, + { "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS }, + { "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR }, + { "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT}, + { "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO }, + { "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS }, + { "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS }, + { "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI }, + { "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD }, + { "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 }, + { "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW }, + { "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP }, + { "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED }, + { "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF }, + { "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB }, + { "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM }, + { "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG }, + { "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK }, + { "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO }, + { "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES }, + { "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD }, + { "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA }, + { "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 }, + { "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS }, + { "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT }, + { "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG }, + { "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS }, + { "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD }, + { "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 }, + { "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX }, + { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, + { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, + { "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 }, + { "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 }, + { "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 }, + { "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 }, + { "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 }, + { "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 }, + { "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 }, + { "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 }, + { "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 }, + { "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 }, + { "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 }, + { "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 }, + { "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 }, + { "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 }, + { "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 }, + { NULL, 0 } +}; + +int +FindCutsceneAudioTrackId(const char *szCutsceneName) +{ + for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) { + if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) + return musicNameIdAssoc[i].iTrackId; + } + return -1; +} + +bool CCutsceneMgr::ms_running; +bool CCutsceneMgr::ms_cutsceneProcessing; +CDirectory *CCutsceneMgr::ms_pCutsceneDir; +CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS]; +int32 CCutsceneMgr::ms_numCutsceneObjs; +bool CCutsceneMgr::ms_loaded; +bool CCutsceneMgr::ms_animLoaded; +bool CCutsceneMgr::ms_useLodMultiplier; +char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE]; +CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations; +CVector CCutsceneMgr::ms_cutsceneOffset; +float CCutsceneMgr::ms_cutsceneTimer; +uint32 CCutsceneMgr::ms_cutsceneLoadStatus; + +RpAtomic * +CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) +{ + float radius = RpAtomicGetBoundingSphere(atomic)->radius; + RwV3d center = RpAtomicGetBoundingSphere(atomic)->center; + + for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) + RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame)); + + float size = RwV3dLength(¢er) + radius; + if (size > *(float *)data) + *(float *)data = size; + return atomic; +} + +void +CCutsceneMgr::Initialise(void) +{ + ms_numCutsceneObjs = 0; + ms_loaded = false; + ms_running = false; + ms_animLoaded = false; + ms_cutsceneProcessing = false; + ms_useLodMultiplier = false; + + ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); + ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); +} + +void +CCutsceneMgr::Shutdown(void) +{ + delete ms_pCutsceneDir; +} + +void +CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) +{ + int file; + uint32 size; + uint32 offset; + CPlayerPed *pPlayerPed; + + ms_cutsceneProcessing = true; + if (!strcasecmp(szCutsceneName, "jb")) + ms_useLodMultiplier = true; + CTimer::Stop(); + + ms_pCutsceneDir->numEntries = 0; + ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); + + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::DrasticTidyUpMemory(true); + + strcpy(ms_cutsceneName, szCutsceneName); + file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); + + // Load animations + sprintf(gString, "%s.IFP", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CStreaming::MakeSpaceFor(size << 11); + CStreaming::ImGonnaUseStreamingMemory(); + CFileMgr::Seek(file, offset << 11, SEEK_SET); + CAnimManager::LoadAnimFile(file, false); + ms_cutsceneAssociations.CreateAssociations(szCutsceneName); + CStreaming::IHaveUsedStreamingMemory(); + ms_animLoaded = true; + } else { + ms_animLoaded = false; + } + + // Load camera data + sprintf(gString, "%s.DAT", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CFileMgr::Seek(file, offset << 11, SEEK_SET); + TheCamera.LoadPathSplines(file); + } + + CFileMgr::CloseFile(file); + + if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); + int trackId = FindCutsceneAudioTrackId(szCutsceneName); + if (trackId != -1) { + printf("Start preload audio %s\n", szCutsceneName); + DMAudio.PreloadCutSceneMusic(trackId); + printf("End preload audio %s\n", szCutsceneName); + } + } + + ms_cutsceneTimer = 0.0f; + ms_loaded = true; + ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f); + + pPlayerPed = FindPlayerPed(); + CTimer::Update(); + + pPlayerPed->m_pWanted->ClearQdCrimes(); + pPlayerPed->bIsVisible = false; + pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); +} + +void +CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) +{ + CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; + char szAnim[CUTSCENENAMESIZE * 2]; + + sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); + pCutsceneHead->PlayAnimation(szAnim); +} + +void +CCutsceneMgr::FinishCutscene() +{ + CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; + TheCamera.FinishCutscene(); + + FindPlayerPed()->bIsVisible = true; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); +} + +void +CCutsceneMgr::SetupCutsceneToStart(void) +{ + TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); + TheCamera.TakeControlWithSpline(JUMP_CUT); + TheCamera.SetWideScreenOn(); + + ms_cutsceneOffset.z++; + + for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) { + assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP); + if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) { + assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation()); + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation); + CWorld::Add(ms_pCutsceneObjects[i]); + pAnimBlendAssoc->SetRun(); + } else { + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset); + } + } + + CTimer::Update(); + CTimer::Update(); + ms_running = true; + ms_cutsceneTimer = 0.0f; +} + +void +CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) +{ + CAnimBlendAssociation *pNewAnim; + CAnimBlendClumpData *pAnimBlendClumpData; + + assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP); + RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject); + + pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); + pNewAnim->SetCurrentTime(0.0f); + pNewAnim->flags |= ASSOC_HAS_TRANSLATION; + pNewAnim->flags &= ~ASSOC_RUNNING; + + pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject); + pAnimBlendClumpData->link.Prepend(&pNewAnim->link); +} + +CCutsceneHead * +CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) +{ + CCutsceneHead *pHead = new CCutsceneHead(pObject); + pHead->SetModelIndex(modelId); + CWorld::Add(pHead); + ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; + return pHead; +} + +CCutsceneObject * +CCutsceneMgr::CreateCutsceneObject(int modelId) +{ + CBaseModelInfo *pModelInfo; + CColModel *pColModel; + float radius; + RpClump *clump; + CCutsceneObject *pCutsceneObject; + + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { + pModelInfo = CModelInfo::GetModelInfo(modelId); + pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; + radius = 0.0f; + + pModelInfo->SetColModel(pColModel); + clump = (RpClump*)pModelInfo->GetRwObject(); + assert(RwObjectGetType((RwObject*)clump) == rpCLUMP); + RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); + + pColModel->boundingSphere.radius = radius; + pColModel->boundingBox.min = CVector(-radius, -radius, -radius); + pColModel->boundingBox.max = CVector(radius, radius, radius); + } + + pCutsceneObject = new CCutsceneObject(); + pCutsceneObject->SetModelIndex(modelId); + ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; + return pCutsceneObject; +} + +void +CCutsceneMgr::DeleteCutsceneData(void) +{ + if (!ms_loaded) return; + + ms_cutsceneProcessing = false; + ms_useLodMultiplier = false; + + for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { + CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); + ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject(); + delete ms_pCutsceneObjects[ms_numCutsceneObjs]; + ms_pCutsceneObjects[ms_numCutsceneObjs] = nil; + } + ms_numCutsceneObjs = 0; + + if (ms_animLoaded) + CAnimManager::RemoveLastAnimFile(); + + ms_animLoaded = false; + TheCamera.RestoreWithJumpCut(); + TheCamera.SetWideScreenOff(); + ms_running = false; + ms_loaded = false; + + FindPlayerPed()->bIsVisible = true; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE); + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); + + if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + DMAudio.StopCutSceneMusic(); + if (CGeneral::faststricmp(ms_cutsceneName, "bet")) + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + } + CTimer::Stop(); + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2); + CTimer::Update(); +} + +void +CCutsceneMgr::Update(void) +{ + enum { + CUTSCENE_LOADING_0 = 0, + CUTSCENE_LOADING_AUDIO, + CUTSCENE_LOADING_2, + CUTSCENE_LOADING_3, + CUTSCENE_LOADING_4 + }; + + switch (ms_cutsceneLoadStatus) { + case CUTSCENE_LOADING_AUDIO: + SetupCutsceneToStart(); + if (CGeneral::faststricmp(ms_cutsceneName, "end")) + DMAudio.PlayPreloadedCutSceneMusic(); + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_2: + case CUTSCENE_LOADING_3: + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_4: + ms_cutsceneLoadStatus = CUTSCENE_LOADING_0; + break; + default: + break; + } + + if (!ms_running) return; + + ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds(); + if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { + if (CPad::GetPad(0)->GetCrossJustDown() + || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) + || CPad::GetPad(0)->GetLeftMouseJustDown() + || CPad::GetPad(0)->GetEnterJustDown() + || CPad::GetPad(0)->GetCharJustDown(' ')) + FinishCutscene(); + } +} + +bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; } + diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h new file mode 100644 index 0000000..bfdcdb5 --- /dev/null +++ b/src/animation/CutsceneMgr.h @@ -0,0 +1,51 @@ +#pragma once +#include "CutsceneObject.h" + +#define CUTSCENENAMESIZE 8 + +class CDirectory; +class CAnimBlendAssocGroup; +class CCutsceneHead; + +class CCutsceneMgr +{ + static bool ms_running; + static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS]; + + static int32 ms_numCutsceneObjs; + static bool ms_loaded; + static bool ms_animLoaded; + static bool ms_useLodMultiplier; + + static char ms_cutsceneName[CUTSCENENAMESIZE]; + static CAnimBlendAssocGroup ms_cutsceneAssociations; + static CVector ms_cutsceneOffset; + static float ms_cutsceneTimer; + static bool ms_cutsceneProcessing; +public: + static CDirectory *ms_pCutsceneDir; + static uint32 ms_cutsceneLoadStatus; + + static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; } + static bool IsRunning(void) { return ms_running; } + static bool HasLoaded(void) { return ms_loaded; } + static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } + static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } + static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; } + static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; } + static char *GetCutsceneName(void) { return ms_cutsceneName; } + static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; } + static bool HasCutsceneFinished(void); + + static void Initialise(void); + static void Shutdown(void); + static void LoadCutsceneData(const char *szCutsceneName); + static void FinishCutscene(void); + static void SetHeadAnim(const char *animName, CObject *pObject); + static void SetupCutsceneToStart(void); + static void SetCutsceneAnim(const char *animName, CObject *pObject); + static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId); + static CCutsceneObject *CreateCutsceneObject(int modelId); + static void DeleteCutsceneData(void); + static void Update(void); +}; diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp new file mode 100644 index 0000000..c7d347b --- /dev/null +++ b/src/animation/FrameUpdate.cpp @@ -0,0 +1,445 @@ +#include "common.h" + +#include "NodeName.h" +#include "VisibilityPlugins.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendAssociation.h" +#include "RpAnimBlend.h" + +CAnimBlendClumpData *gpAnimBlendClump; + +// PS2 names without "NonSkinned" +void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); + +void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); + + +void +FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) + FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg); + else + FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg); + return; + } + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->Update(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()) + pos += vec; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + mat->pos.x = pos.x; + mat->pos.y = pos.y; + mat->pos.z = pos.z; + mat->pos.x += frame->resetPos.x; + mat->pos.y += frame->resetPos.y; + mat->pos.z += frame->resetPos.z; + } + RwMatrixUpdate(mat); +} + +void +FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + float transx = 0.0f, transy = 0.0f; + float curx = 0.0f, cury = 0.0f; + float endx = 0.0f, endy = 0.0f; + bool looped = false; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cury += vec.y; + if((*node)->association->HasXTranslation()) + curx += vec.x; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + transy += vec.y; + if((*node)->association->HasXTranslation()) + transx += vec.x; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + endy += vec.y; + if((*node)->association->HasXTranslation()) + endx += vec.x; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; + if(looped){ + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; + } + mat->pos.x = pos.x - transx; + mat->pos.y = pos.y - transy; + mat->pos.z = pos.z; + if(mat->pos.z >= -0.8f) { + if(mat->pos.z < -0.4f) + mat->pos.z += (2.5f * mat->pos.z + 2.0f) * frame->resetPos.z; + else + mat->pos.z += frame->resetPos.z; + } + mat->pos.x += frame->resetPos.x; + mat->pos.y += frame->resetPos.y; + } + RwMatrixUpdate(mat); +} + +// original code uses do loops? +void +FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + mat->pos.x = (pos - trans).x + frame->resetPos.x; + mat->pos.y = (pos - trans).y + frame->resetPos.y; + mat->pos.z = (pos - trans).z + frame->resetPos.z; + } + RwMatrixUpdate(mat); +} + +#ifdef PED_SKIN + +void +FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) + FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg); + else + FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); + return; + } + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->Update(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()) + pos += vec; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + xform->t.x = pos.x; + xform->t.y = pos.y; + xform->t.z = pos.z; + xform->t.x += frame->resetPos.x; + xform->t.y += frame->resetPos.y; + xform->t.z += frame->resetPos.z; + } +} + +void +FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + float transx = 0.0f, transy = 0.0f; + float curx = 0.0f, cury = 0.0f; + float endx = 0.0f, endy = 0.0f; + bool looped = false; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cury += vec.y; + if((*node)->association->HasXTranslation()) + curx += vec.x; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + transy += vec.y; + if((*node)->association->HasXTranslation()) + transx += vec.x; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + endy += vec.y; + if((*node)->association->HasXTranslation()) + endx += vec.x; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; + if(looped){ + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; + } + xform->t.x = pos.x - transx; + xform->t.y = pos.y - transy; + xform->t.z = pos.z; + if(xform->t.z >= -0.8f) { + if(xform->t.z < -0.4f) + xform->t.z += (2.5f * xform->t.z + 2.0f) * frame->resetPos.z; + else + xform->t.z += frame->resetPos.z; + } + xform->t.x += frame->resetPos.x; + xform->t.y += frame->resetPos.y; + } +} + +void +FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + xform->t.x = (pos - trans).x + frame->resetPos.x; + xform->t.y = (pos - trans).y + frame->resetPos.y; + xform->t.z = (pos - trans).z + frame->resetPos.z; + } +} + +#endif diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp new file mode 100644 index 0000000..e430e52 --- /dev/null +++ b/src/animation/RpAnimBlend.cpp @@ -0,0 +1,469 @@ +#include "common.h" + +#include "RwHelper.h" +#include "General.h" +#include "NodeName.h" +#include "VisibilityPlugins.h" +#include "Bones.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendHierarchy.h" +#include "AnimBlendAssociation.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#ifdef PED_SKIN +#include "PedModelInfo.h" +#endif + +RwInt32 ClumpOffset; + +enum +{ + ID_RPANIMBLEND = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFD), +}; + +void* +AnimBlendClumpCreate(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + *RWPLUGINOFFSET(CAnimBlendClumpData*, object, offsetInObject) = nil; + return object; +} + +void* +AnimBlendClumpDestroy(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + CAnimBlendClumpData *data; + data = *RPANIMBLENDCLUMPDATA(object); + if(data){ + RpAnimBlendClumpRemoveAllAssociations((RpClump*)object); + delete data; + *RPANIMBLENDCLUMPDATA(object) = nil; + } + return object; +} + +void *AnimBlendClumpCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject) { return nil; } + +bool +RpAnimBlendPluginAttach(void) +{ + ClumpOffset = RpClumpRegisterPlugin(sizeof(CAnimBlendClumpData*), ID_RPANIMBLEND, + AnimBlendClumpCreate, AnimBlendClumpDestroy, AnimBlendClumpCopy); + return ClumpOffset >= 0; +} + +CAnimBlendAssociation* +RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc) +{ + if(assoc->link.next) + return CAnimBlendAssociation::FromLink(assoc->link.next); + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask) +{ + CAnimBlendLink *link; + for(link = assoc->link.next; link; link = link->next){ + assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->flags & mask) + return assoc; + } + return nil; +} + +void +RpAnimBlendAllocateData(RpClump *clump) +{ + *RPANIMBLENDCLUMPDATA(clump) = new CAnimBlendClumpData; +} + + +void +RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(mask == 0 || (assoc->flags & mask)) + assoc->blendDelta = delta; + } +} + +void +RpAnimBlendClumpRemoveAllAssociations(RpClump *clump) +{ + RpAnimBlendClumpRemoveAssociations(clump, 0); +} + +void +RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + CAnimBlendLink *next; + for(CAnimBlendLink *link = clumpData->link.next; link; link = next){ + next = link->next; + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(mask == 0 || (assoc->flags & mask)) + if(assoc) + delete assoc; + } +} + +RwFrame* +FrameForAllChildrenCountCallBack(RwFrame *frame, void *data) +{ + int *numFrames = (int*)data; + (*numFrames)++; + RwFrameForAllChildren(frame, FrameForAllChildrenCountCallBack, data); + return frame; +} + +RwFrame* +FrameForAllChildrenFillFrameArrayCallBack(RwFrame *frame, void *data) +{ + AnimBlendFrameData **frames = (AnimBlendFrameData**)data; + (*frames)->frame = frame; + (*frames)++; + RwFrameForAllChildren(frame, FrameForAllChildrenFillFrameArrayCallBack, frames); + return frame; +} + +// FrameInitCallBack on PS2 +void +FrameInitCBnonskin(AnimBlendFrameData *frameData, void*) +{ + frameData->flag = 0; + frameData->resetPos = *RwMatrixGetPos(RwFrameGetMatrix(frameData->frame)); +} + +void +FrameInitCBskin(AnimBlendFrameData *frameData, void*) +{ + frameData->flag = 0; +} + +#ifdef PED_SKIN +void +RpAnimBlendClumpInitSkinned(RpClump *clump) +{ + int i; + RwV3d boneTab[64]; + CAnimBlendClumpData *clumpData; + RpAtomic *atomic; + RpSkin *skin; + RpHAnimHierarchy *hier; + int numBones; + + RpAnimBlendAllocateData(clump); + clumpData = *RPANIMBLENDCLUMPDATA(clump); + atomic = IsClumpSkinned(clump); + assert(atomic); + skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); + assert(skin); + numBones = RpSkinGetNumBones(skin); + clumpData->SetNumberOfBones(numBones); + hier = GetAnimHierarchyFromSkinClump(clump); + assert(hier); + memset(boneTab, 0, sizeof(boneTab)); + SkinGetBonePositionsToTable(clump, boneTab); + + AnimBlendFrameData *frames = clumpData->frames; + for(i = 0; i < numBones; i++){ + frames[i].nodeID = HIERNODEID(hier, i); + frames[i].resetPos = boneTab[i]; + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); + } + clumpData->ForAllFrames(FrameInitCBskin, nil); + clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; +} +#endif + +void +RpAnimBlendClumpInitNotSkinned(RpClump *clump) +{ + int numFrames = 0; + CAnimBlendClumpData *clumpData; + RwFrame *root; + AnimBlendFrameData *frames; + + RpAnimBlendAllocateData(clump); + clumpData = *RPANIMBLENDCLUMPDATA(clump); + root = RpClumpGetFrame(clump); + RwFrameForAllChildren(root, FrameForAllChildrenCountCallBack, &numFrames); + clumpData->SetNumberOfFrames(numFrames); + frames = clumpData->frames; + RwFrameForAllChildren(root, FrameForAllChildrenFillFrameArrayCallBack, &frames); + clumpData->ForAllFrames(FrameInitCBnonskin, nil); + clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; +} + +void +RpAnimBlendClumpInit(RpClump *clump) +{ +#ifdef PED_SKIN + if(IsClumpSkinned(clump)) + RpAnimBlendClumpInitSkinned(clump); + else +#endif + RpAnimBlendClumpInitNotSkinned(clump); +} + +bool +RpAnimBlendClumpIsInitialized(RpClump *clump) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + return clumpData && clumpData->numFrames != 0; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->animId == id) + return assoc; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + CAnimBlendAssociation *mainAssoc = nil; + CAnimBlendAssociation *secondAssoc = nil; + float mainBlend = 0.0f; + float secondBlend = 0.0f; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(assoc->IsPartial()) + continue; + + if(assoc->blendAmount > mainBlend){ + secondBlend = mainBlend; + mainBlend = assoc->blendAmount; + + secondAssoc = mainAssoc; + mainAssoc = assoc; + }else if(assoc->blendAmount > secondBlend){ + secondBlend = assoc->blendAmount; + secondAssoc = assoc; + } + } + if(assocRet) *assocRet = secondAssoc; + if(blendRet) *blendRet = secondBlend; + return mainAssoc; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + CAnimBlendAssociation *mainAssoc = nil; + float mainBlend = 0.0f; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(!assoc->IsPartial()) + continue; + + if(assoc->blendAmount > mainBlend){ + mainBlend = assoc->blendAmount; + mainAssoc = assoc; + } + } + return mainAssoc; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n) +{ + int i; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + i = 0; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(assoc->IsPartial()) + continue; + + if(i == n) + return assoc; + i++; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n) +{ + int i; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + i = 0; + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + + if(!assoc->IsPartial()) + continue; + + if(i == n) + return assoc; + i++; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + + if(clumpData == nil) return nil; + + for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->flags & mask) + return assoc; + } + return nil; +} + +CAnimBlendAssociation* +RpAnimBlendClumpGetFirstAssociation(RpClump *clump) +{ + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + if(!RpAnimBlendClumpIsInitialized(clump)) + return nil; + if(clumpData->link.next) + return CAnimBlendAssociation::FromLink(clumpData->link.next); + return nil; +} + +// FillFrameArrayCallBack on PS2 +void +FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg) +{ + AnimBlendFrameData **frames = (AnimBlendFrameData**)arg; + frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame; +} + +#ifdef PED_SKIN +void +RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames) +{ + int i; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); + for(i = PED_MID; i < PED_NODE_MAX; i++) + frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))]; +} +#endif + +void +RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames) +{ +#ifdef PED_SKIN + if(IsClumpSkinned(clump)) + RpAnimBlendClumpFillFrameArraySkin(clump, frames); + else +#endif + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames); +} + +AnimBlendFrameData *pFrameDataFound; + +// FrameFindCallBack on PS2 +void +FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg) +{ + char *nodename = GetFrameNodeName(frame->frame); + if(!CGeneral::faststricmp(nodename, (char*)arg)) + pFrameDataFound = frame; +} + +#ifdef PED_SKIN +void +FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg) +{ + const char *name = ConvertBoneTag2BoneName(frame->nodeID); + if(name && CGeneral::faststricmp(name, (char*)arg) == 0) + pFrameDataFound = frame; +} +#endif + +AnimBlendFrameData* +RpAnimBlendClumpFindFrame(RpClump *clump, const char *name) +{ + pFrameDataFound = nil; +#ifdef PED_SKIN + if(IsClumpSkinned(clump)) + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name); + else +#endif + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name); + return pFrameDataFound; +} + +void +RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta) +{ + int i; + AnimBlendFrameUpdateData updateData; + float totalLength = 0.0f; + float totalBlend = 0.0f; + CAnimBlendLink *link, *next; + CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); + gpAnimBlendClump = clumpData; + + if(clumpData->link.next == nil) + return; + + // Update blend and get node array + i = 0; + updateData.foobar = 0; + for(link = clumpData->link.next; link; link = next){ + next = link->next; + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + if(assoc->UpdateBlend(timeDelta)){ + CAnimManager::UncompressAnimation(assoc->hierarchy); + updateData.nodes[i++] = assoc->GetNode(0); + if(assoc->flags & ASSOC_MOVEMENT){ + totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount; + totalBlend += assoc->blendAmount; + }else + updateData.foobar = 1; + } + } + updateData.nodes[i] = nil; + +#ifdef PED_SKIN + if(IsClumpSkinned(clump)) + clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData); + else +#endif + clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData); + + for(link = clumpData->link.next; link; link = link->next){ + CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength; + assoc->UpdateTime(timeDelta, relSpeed); + } + RwFrameUpdateObjects(RpClumpGetFrame(clump)); +} diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h new file mode 100644 index 0000000..838c881 --- /dev/null +++ b/src/animation/RpAnimBlend.h @@ -0,0 +1,42 @@ +#pragma once + +class CAnimBlendNode; +class CAnimBlendAssociation; +class CAnimBlendClumpData; +struct AnimBlendFrameData; + +struct AnimBlendFrameUpdateData +{ + int foobar; // TODO: figure out what this actually means + CAnimBlendNode *nodes[16]; +}; + +extern RwInt32 ClumpOffset; +#define RPANIMBLENDCLUMPDATA(o) (RWPLUGINOFFSET(CAnimBlendClumpData*, o, ClumpOffset)) + +bool RpAnimBlendPluginAttach(void); +CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc); +CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask); +void RpAnimBlendAllocateData(RpClump *clump); + +void RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta); +void RpAnimBlendClumpRemoveAllAssociations(RpClump *clump); +void RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask); +void RpAnimBlendClumpInit(RpClump *clump); +bool RpAnimBlendClumpIsInitialized(RpClump *clump); +void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames); +AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name); +void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg); +CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id); +CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet); +CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump); +CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n); +CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n); +CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask); +CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump); +void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta); + + +extern CAnimBlendClumpData *gpAnimBlendClump; +void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp new file mode 100644 index 0000000..d7f2f5a --- /dev/null +++ b/src/audio/AudioCollision.cpp @@ -0,0 +1,401 @@ +#include "common.h" + +#include "DMAudio.h" +#include "Entity.h" +#include "AudioCollision.h" +#include "AudioManager.h" +#include "AudioSamples.h" +#include "SurfaceTable.h" +#include "sampman.h" + +void +cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, + float velocity) +{ + float distSquared; + CVector v1; + CVector v2; + + if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bIsPaused || + (velocity < 0.0016f && collisionPower < 0.01f)) + return; + + if(entity1->IsBuilding()) { + v1 = v2 = entity2->GetPosition(); + } else if(entity2->IsBuilding()) { + v1 = v2 = entity1->GetPosition(); + } else { + v1 = entity1->GetPosition(); + v2 = entity2->GetPosition(); + } + CVector pos = (v1 + v2) * 0.5f; + distSquared = GetDistanceSquared(pos); + if(distSquared < SQR(COLLISION_MAX_DIST)) { + m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; + m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; + m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; + m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; + m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; + m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; + m_sCollisionManager.m_sQueue.m_vecPosition = pos; + m_sCollisionManager.m_sQueue.m_fDistance = distSquared; + m_sCollisionManager.AddCollisionToRequestedQueue(); + } +} + +void +cAudioCollisionManager::AddCollisionToRequestedQueue() +{ + uint32 collisionsIndex; + uint32 i; + + + if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) + collisionsIndex = m_bCollisionsInQueue++; + else { + collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1]; + if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return; + } + + m_asCollisions1[collisionsIndex] = m_sQueue; + + i = 0; + if(collisionsIndex) { + while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) { + if(++i >= collisionsIndex) { + m_bIndicesTable[i] = collisionsIndex; + return; + } + } + memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i); + } + m_bIndicesTable[i] = collisionsIndex; +} + +void +cAudioManager::ServiceCollisions() +{ + int i, j; + bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS]; + bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS]; + + m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) + && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) + ) { + abRepeatedCollision1[index] = TRUE; + abRepeatedCollision2[j] = TRUE; + m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; + SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); + break; + } + } + } + + for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { + if (!abRepeatedCollision2[i]) { + m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; + m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; + m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f; + } + } + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if (!abRepeatedCollision1[index]) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + if (!abRepeatedCollision2[j]) { + m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; + m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1; + m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2; + break; + } + } + SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]); + SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); + } + } + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + m_sCollisionManager.m_bCollisionsInQueue = 0; +} + +static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1, + SFX_COL_TARMAC_1, + SFX_COL_GRASS_1, + SFX_COL_GRAVEL_1, + SFX_COL_MUD_1, + SFX_COL_TARMAC_1, + SFX_COL_CAR_1, + SFX_COL_GRASS_1, + SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_GARAGE_DOOR_1, + SFX_COL_CAR_PANEL_1, + SFX_COL_THICK_METAL_PLATE_1, + SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_LAMP_POST_1, + SFX_COL_HYDRANT_1, + SFX_COL_HYDRANT_1, + SFX_COL_METAL_CHAIN_FENCE_1, + SFX_COL_PED_1, + SFX_COL_SAND_1, + SFX_SPLASH_1, + SFX_COL_WOOD_CRATES_1, + SFX_COL_WOOD_BENCH_1, + SFX_COL_WOOD_SOLID_1, + SFX_COL_GRASS_1, + SFX_COL_GRASS_1, + SFX_COL_VEG_1, + SFX_COL_TARMAC_1, + SFX_COL_CONTAINER_1, + SFX_COL_NEWS_VENDOR_1, + SFX_TYRE_BUMP, + SFX_COL_CARDBOARD_1, + SFX_COL_TARMAC_1, + SFX_COL_GATE}; + +void +cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) +{ + uint16 s1; + uint16 s2; + + uint32 emittingVol; + float ratio; + + static uint16 counter = 28; + + for(int32 i = 0; i < 2; i++) { + if(i) { + s1 = col.m_bSurface2; + s2 = col.m_bSurface1; + } else { + s1 = col.m_bSurface1; + s2 = col.m_bSurface2; + } + ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1); + if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f; + if(s1 == SURFACE_CAR && ratio < 0.6f) { + s1 = SURFACE_CAR_PANEL; + ratio = Min(1.f, 2.f * ratio); + } + emittingVol = 40 * ratio; + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); + m_sQueueSample.m_nVolume = + ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; + switch(m_sQueueSample.m_nSampleIndex) { + case SFX_COL_TARMAC_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5; + break; + case SFX_COL_CAR_PANEL_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6; + break; + case SFX_COL_LAMP_POST_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2; + break; + case SFX_COL_METAL_CHAIN_FENCE_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4; + break; + case SFX_COL_PED_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5; + break; + case SFX_COL_WOOD_CRATES_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4; + break; + case SFX_COL_WOOD_BENCH_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4; + break; + case SFX_COL_VEG_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5; + break; + case SFX_COL_NEWS_VENDOR_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3; + break; + case SFX_COL_CAR_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5; + break; + case SFX_COL_CARDBOARD_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2; + break; + default: break; + } + switch(s1) { + case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; + case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break; + case SURFACE_WATER: + m_sQueueSample.m_nFrequency = + 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + break; + case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break; + case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break; + default: + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + break; + } + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nCounter = counter++; + if(counter >= 255) counter = 28; + m_sQueueSample.m_vecPos = col.m_vecPosition; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 11; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(emittingVol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter) +{ + if(col.m_fIntensity2 > 0.0016f) { + uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); + m_sQueueSample.m_nVolume = + ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = counter; + m_sQueueSample.m_vecPos = col.m_vecPosition; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 7; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } +} + +uint32 +cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision) +{ + uint8 surface1 = audioCollision.m_bSurface1; + uint8 surface2 = audioCollision.m_bSurface2; + int32 vol; + float ratio; + + if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || + surface2 == SURFACE_HEDGE) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; + vol = 50.f * ratio; + } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; + vol = 30.f * ratio; + } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || + surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; + vol = 50.f * ratio; + } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) { + return 0; + } else { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; + m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; + vol = 40.f * ratio; + } + if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2; + return vol; +} + +float +cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) +{ + switch(a) { + case SURFACE_DEFAULT: + case SURFACE_TARMAC: + case SURFACE_PAVEMENT: + case SURFACE_STEEP_CLIFF: + case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f); + case SURFACE_GRASS: + case SURFACE_CARDBOARDBOX: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f); + case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f); + case SURFACE_GLASS: + case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f); + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f); + case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f); + case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f); + case SURFACE_SCAFFOLD_POLE: + case SURFACE_METAL_GATE: + case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f); + case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f); + case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f); + case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f); + case SURFACE_SAND: + case SURFACE_WATER: + case SURFACE_RUBBER: + case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f); + case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f); + case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f); + case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f); + case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f); + case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f); + case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f); + case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f); + default: break; + } + + return 0.f; +} + +float +cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) +{ + return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f); +} + +float +cAudioManager::GetCollisionRatio(float a, float b, float c, float d) +{ + float e; + e = a; + if(a <= b) return 0.0f; + if(c <= a) e = c; + return (e - b) / d; +} diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h new file mode 100644 index 0000000..a201d50 --- /dev/null +++ b/src/audio/AudioCollision.h @@ -0,0 +1,57 @@ +#pragma once + +#define NUMAUDIOCOLLISIONS 10 + +class CEntity; + +class cAudioCollision +{ +public: + CEntity *m_pEntity1; + CEntity *m_pEntity2; + uint8 m_bSurface1; + uint8 m_bSurface2; + float m_fIntensity1; + float m_fIntensity2; + CVector m_vecPosition; + float m_fDistance; + int32 m_nBaseVolume; + + cAudioCollision() { Reset(); } + + void Reset() + { + m_pEntity1 = nil; + m_pEntity2 = nil; + m_bSurface1 = 0; + m_bSurface2 = 0; + m_fIntensity1 = m_fIntensity2 = 0.0f; + m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + m_fDistance = 0.0f; + } +}; + +VALIDATE_SIZE(cAudioCollision, 40); + +class cAudioCollisionManager +{ +public: + cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS]; + cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS]; + uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS]; + uint8 m_bCollisionsInQueue; + cAudioCollision m_sQueue; + + cAudioCollisionManager() + { + m_sQueue.Reset(); + + for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) + m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + + m_bCollisionsInQueue = 0; + } + void AddCollisionToRequestedQueue(); +}; + +VALIDATE_SIZE(cAudioCollisionManager, 852); diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp new file mode 100644 index 0000000..2860230 --- /dev/null +++ b/src/audio/AudioLogic.cpp @@ -0,0 +1,9038 @@ +#include "common.h" + +#include "AudioManager.h" +#include "audio_enums.h" + +#include "Automobile.h" +#include "Boat.h" +#include "Bridge.h" +#include "Camera.h" +#include "Cranes.h" +#include "DMAudio.h" +#include "Entity.h" +#include "Explosion.h" +#include "Fire.h" +#include "Garages.h" +#include "General.h" +#include "HandlingMgr.h" +#include "Heli.h" +#include "ModelIndices.h" +#include "MusicManager.h" +#include "Pad.h" +#include "ParticleObject.h" +#include "Ped.h" +#include "Physical.h" +#include "Placeable.h" +#include "Plane.h" +#include "PlayerPed.h" +#include "Pools.h" +#include "Projectile.h" +#include "ProjectileInfo.h" +#include "Replay.h" +#include "Stats.h" +#include "SurfaceTable.h" +#include "Train.h" +#include "Transmission.h" +#include "Vehicle.h" +#include "WaterCannon.h" +#include "Weather.h" +#include "ZoneCull.h" +#include "sampman.h" + +#ifndef GTA_PS2 +#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples +#endif + +enum eVehicleModel { + LANDSTAL, + IDAHO, + STINGER, + LINERUN, + PEREN, + SENTINEL, + PATRIOT, + FIRETRUK, + TRASH, + STRETCH, + MANANA, + INFERNUS, + BLISTA, + PONY, + MULE, + CHEETAH, + AMBULAN, + FBICAR, + MOONBEAM, + ESPERANT, + TAXI, + KURUMA, + BOBCAT, + MRWHOOP, + BFINJECT, + CORPSE, + POLICE, + ENFORCER, + SECURICA, + BANSHEE, + PREDATOR, + BUS, + RHINO, + BARRACKS, + TRAIN, + CHOPPER, + DODO, + COACH, + CABBIE, + STALLION, + RUMPO, + RCBANDIT, + BELLYUP, + MRWONGS, + MAFIA, + YARDIE, + YAKUZA, + DIABLOS, + COLUMB, + HOODS, + AIRTRAIN, + DEADDODO, + SPEEDER, + REEFER, + PANLANT, + FLATBED, + YANKEE, + ESCAPE, + BORGNINE, + TOYZ, + GHOST, + CAR151, + CAR152, + CAR153, + CAR154, + CAR155, + CAR156, + CAR157, + CAR158, + CAR159, + MAX_CARS +}; + +enum +{ + OLD_DOOR = 0, + NEW_DOOR, + TRUCK_DOOR, + BUS_DOOR, +}; + + +struct tVehicleSampleData { + eSfxSample m_nAccelerationSampleIndex; + uint8 m_nBank; + eSfxSample m_nHornSample; + int32 m_nHornFrequency; + uint8 m_nSirenOrAlarmSample; + int32 m_nSirenOrAlarmFrequency; + uint8 m_bDoorType; +}; + +Const static tVehicleSampleData aVehicleSettings[MAX_CARS] = { + {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, NEW_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, OLD_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, TRUCK_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, TRUCK_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, TRUCK_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, TRUCK_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, OLD_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, TRUCK_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, OLD_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, BUS_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, TRUCK_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, BUS_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CESNA_IDLE, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, BUS_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, OLD_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}}; + + +uint32 gPornNextTime; +uint32 gSawMillNextTime; +uint32 gShopNextTime; +uint32 gAirportNextTime; +uint32 gCinemaNextTime; +uint32 gDocksNextTime; +uint32 gHomeNextTime; +uint32 gCellNextTime; +uint32 gNextCryTime; + +void +cAudioManager::PreInitialiseGameSpecificSetup() +{ + BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START; +#ifdef GTA_PS2 + BankStartOffset[SFX_BANK_PACARD] = SFX_CAR_ACCEL_1; + BankStartOffset[SFX_BANK_PATHFINDER] = SFX_CAR_ACCEL_2; + BankStartOffset[SFX_BANK_PORSCHE] = SFX_CAR_ACCEL_3; + BankStartOffset[SFX_BANK_SPIDER] = SFX_CAR_ACCEL_4; + BankStartOffset[SFX_BANK_MERC] = SFX_CAR_ACCEL_5; + BankStartOffset[SFX_BANK_TRUCK] = SFX_CAR_ACCEL_6; + BankStartOffset[SFX_BANK_HOTROD] = SFX_CAR_ACCEL_7; + BankStartOffset[SFX_BANK_COBRA] = SFX_CAR_ACCEL_8; + BankStartOffset[SFX_BANK_NONE] = SFX_CAR_ACCEL_9; + BankStartOffset[SFX_BANK_FRONT_END_MENU] = SFX_PAGE_CHANGE_AND_BACK_LEFT; + BankStartOffset[SFX_BANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP; + BankStartOffset[SFX_BANK_BUILDING_CLUB_1] = SFX_CLUB_1; + BankStartOffset[SFX_BANK_BUILDING_CLUB_2] = SFX_CLUB_2; + BankStartOffset[SFX_BANK_BUILDING_CLUB_3] = SFX_CLUB_3; + BankStartOffset[SFX_BANK_BUILDING_CLUB_4] = SFX_CLUB_4; + BankStartOffset[SFX_BANK_BUILDING_CLUB_5] = SFX_CLUB_5; + BankStartOffset[SFX_BANK_BUILDING_CLUB_6] = SFX_CLUB_6; + BankStartOffset[SFX_BANK_BUILDING_CLUB_7] = SFX_CLUB_7; + BankStartOffset[SFX_BANK_BUILDING_CLUB_8] = SFX_CLUB_8; + BankStartOffset[SFX_BANK_BUILDING_CLUB_9] = SFX_CLUB_9; + BankStartOffset[SFX_BANK_BUILDING_CLUB_10] = SFX_CLUB_10; + BankStartOffset[SFX_BANK_BUILDING_CLUB_11] = SFX_CLUB_11; + BankStartOffset[SFX_BANK_BUILDING_CLUB_12] = SFX_CLUB_12; + BankStartOffset[SFX_BANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA; + BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1; + BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2; + BankStartOffset[SFX_BANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1; + BankStartOffset[SFX_BANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1; + BankStartOffset[SFX_BANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP; + BankStartOffset[SFX_BANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY; + BankStartOffset[SFX_BANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP; + BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN; + BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY; + BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1; + BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2; + BankStartOffset[SFX_BANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1; + BankStartOffset[SFX_BANK_BUILDING_SHOP] = SFX_SHOP_LOOP; + BankStartOffset[SFX_BANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1; + BankStartOffset[SFX_BANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN; + BankStartOffset[SFX_BANK_BUILDING_HOME] = SFX_HOME_1; + BankStartOffset[SFX_BANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP; + BankStartOffset[SFX_BANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP; + BankStartOffset[SFX_BANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP; + BankStartOffset[SFX_BANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1; + BankStartOffset[SFX_BANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1; + BankStartOffset[SFX_BANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL; + BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL; + BankStartOffset[SFX_BANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN; + BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2; + BankStartOffset[SFX_BANK_BUILDING_39] = SFX_CLUB_1_1; + BankStartOffset[SFX_BANK_BUILDING_40] = SFX_CLUB_1_2; + BankStartOffset[SFX_BANK_BUILDING_41] = SFX_CLUB_1_3; + BankStartOffset[SFX_BANK_BUILDING_42] = SFX_CLUB_1_4; + BankStartOffset[SFX_BANK_BUILDING_43] = SFX_CLUB_1_5; + BankStartOffset[SFX_BANK_BUILDING_44] = SFX_CLUB_1_6; + BankStartOffset[SFX_BANK_BUILDING_45] = SFX_CLUB_1_7; + BankStartOffset[SFX_BANK_BUILDING_46] = SFX_CLUB_1_8; + BankStartOffset[SFX_BANK_BUILDING_47] = SFX_CLUB_1_9; + BankStartOffset[SFX_BANK_GENERIC_EXTRA] = SFX_EXPLOSION_1; +#endif // GTA_PS2 + BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START; +} + +void +cAudioManager::PostInitialiseGameSpecificSetup() +{ + m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); + if (m_nFireAudioEntity >= 0) + SetEntityStatus(m_nFireAudioEntity, TRUE); + + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); + if (m_nCollisionEntity >= 0) + SetEntityStatus(m_nCollisionEntity, TRUE); + + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); + if (m_nFrontEndEntity >= 0) + SetEntityStatus(m_nFrontEndEntity, TRUE); + + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); + if (m_nProjectileEntity >= 0) + SetEntityStatus(m_nProjectileEntity, TRUE); + + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); + if (m_nWaterCannonEntity >= 0) + SetEntityStatus(m_nWaterCannonEntity, TRUE); + + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); + if (m_nPoliceChannelEntity >= 0) + SetEntityStatus(m_nPoliceChannelEntity, TRUE); + + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); + if (m_nBridgeEntity >= 0) + SetEntityStatus(m_nBridgeEntity, TRUE); + + m_nMissionAudioSampleIndex = NO_SAMPLE; + m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED; + m_bIsMissionAudioPlaying = FALSE; + m_bIsMissionAudioAllowedToPlay = FALSE; + m_bIsMissionAudio2D = TRUE; + m_nMissionAudioFramesToPlay = 0; + ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); +} + +void +cAudioManager::PreTerminateGameSpecificShutdown() +{ + if (m_nBridgeEntity >= 0) { + DestroyEntity(m_nBridgeEntity); + m_nBridgeEntity = AEHANDLE_NONE; + } + if (m_nPoliceChannelEntity >= 0) { + DestroyEntity(m_nPoliceChannelEntity); + m_nPoliceChannelEntity = AEHANDLE_NONE; + } + if (m_nWaterCannonEntity >= 0) { + DestroyEntity(m_nWaterCannonEntity); + m_nWaterCannonEntity = AEHANDLE_NONE; + } + if (m_nFireAudioEntity >= 0) { + DestroyEntity(m_nFireAudioEntity); + m_nFireAudioEntity = AEHANDLE_NONE; + } + if (m_nCollisionEntity >= 0) { + DestroyEntity(m_nCollisionEntity); + m_nCollisionEntity = AEHANDLE_NONE; + } + if (m_nFrontEndEntity >= 0) { + DestroyEntity(m_nFrontEndEntity); + m_nFrontEndEntity = AEHANDLE_NONE; + } + if (m_nProjectileEntity >= 0) { + DestroyEntity(m_nProjectileEntity); + m_nProjectileEntity = AEHANDLE_NONE; + } +} + +void +cAudioManager::PostTerminateGameSpecificShutdown() +{ + ; +} + +void +cAudioManager::ResetAudioLogicTimers(uint32 timer) +{ + gPornNextTime = timer; + gNextCryTime = timer; + gSawMillNextTime = timer; + gCellNextTime = timer; + gShopNextTime = timer; + gHomeNextTime = timer; + gAirportNextTime = timer; + gDocksNextTime = timer; + gCinemaNextTime = timer; + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + if (m_asAudioEntities[m_aAudioEntityOrderList[i]].m_nType == AUDIOTYPE_PHYSICAL) { + CPed *ped = (CPed *)m_asAudioEntities[m_aAudioEntityOrderList[i]].m_pEntity; + if (ped->IsPed()) { + ped->m_lastSoundStart = timer; + ped->m_soundStart = timer + m_anRandomTable[0] % 3000; + } + } + } + ClearMissionAudio(); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); +} + +void +cAudioManager::ProcessReverb() +{ +#ifdef EXTERNAL_3D_SOUND + if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { +#ifndef GTA_PS2 + for (uint32 i = 0; i < +#ifdef FIX_BUGS + NUM_CHANNELS_GENERIC +#else + NUM_CHANNELS_GENERIC+1 +#endif + ; + i++) { + if (m_asActiveSamples[i].m_bReverb) + SampleManager.SetChannelReverbFlag(i, TRUE); + } +#endif + } +#else + static uint8 OldVolL = 0; + static uint8 OldVolR = 0; + + uint8 VolL = Min(40, 3 * (20 - TheCamera.SoundDistLeft)) + 20; + uint8 VolR = Min(40, 3 * (20 - TheCamera.SoundDistRight)) + 20; + + uint8 VolUp = 5 * (20 - TheCamera.SoundDistUp); + + VolL = Min(MAX_VOLUME, VolL + VolUp); + VolR = Min(MAX_VOLUME, VolR + VolUp); + + if (OldVolL != VolL || OldVolR != VolR) { + SampleManager.UpdateReverb(VolL, VolR, 100, 15, 80); + OldVolL = VolL; + OldVolR = VolR; + } +#endif +} + +float +cAudioManager::GetDistanceSquared(const CVector &v) +{ + const CVector &c = TheCamera.GetPosition(); + return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); +} + +void +cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) +{ + if (!distCalculated) { + m_sQueueSample.m_fDistance = Sqrt(dist); + distCalculated = TRUE; + } +} + +void +cAudioManager::ProcessSpecial() +{ + if (m_bIsPaused) { + if (!m_bWasPaused) { + MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); +#ifdef GTA_PS2 + if (SampleManager.IsSampleBankLoaded(SFX_BANK_FRONT_END_MENU) == LOADING_STATUS_NOT_LOADED) + SampleManager.LoadSampleBank(SFX_BANK_FRONT_END_MENU); +#else + SampleManager.SetEffectsFadeVolume(MAX_VOLUME); + SampleManager.SetMusicFadeVolume(MAX_VOLUME); +#endif + } +#ifdef GTA_PS2 + else { + int8 isBankLoaded = SampleManager.IsSampleBankLoaded(SFX_BANK_FRONT_END_MENU); + if (isBankLoaded != -1 && isBankLoaded == LOADING_STATUS_NOT_LOADED) // what a useless -1 check + SampleManager.LoadSampleBank(SFX_BANK_FRONT_END_MENU); + } +#endif + } else { + if (m_bWasPaused) { + MusicManager.StopFrontEndTrack(); + MusicManager.ChangeMusicMode(MUSICMODE_GAME); + } + CPlayerPed *playerPed = FindPlayerPed(); + if (playerPed) { + if(!playerPed->EnteringCar() && !playerPed->bInVehicle) + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); +#ifdef GTA_PS2 + else { + int8 isBankLoaded = SampleManager.IsSampleBankLoaded(aVehicleSettings[playerPed->m_pMyVehicle->GetModelIndex() - MI_FIRST_VEHICLE].m_nBank); + if (isBankLoaded != -1 && isBankLoaded == LOADING_STATUS_NOT_LOADED) { // again, useless -1 check + if (playerPed->m_pMyVehicle->GetType() == ENTITY_TYPE_VEHICLE // no shit, what else could it be? + && playerPed->m_pMyVehicle->IsCar()) + SampleManager.LoadSampleBank(aVehicleSettings[playerPed->m_pMyVehicle->GetModelIndex() - MI_FIRST_VEHICLE].m_nBank); + } + } +#endif + } + } +} + +void +cAudioManager::ProcessEntity(int32 id) +{ + if (m_asAudioEntities[id].m_bStatus) { + m_sQueueSample.m_nEntityIndex = id; + switch (m_asAudioEntities[id].m_nType) { + case AUDIOTYPE_PHYSICAL: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessPhysical(id); + } + break; + case AUDIOTYPE_EXPLOSION: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessExplosions(id); + } + break; + case AUDIOTYPE_FIRE: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessFires(id); + } + break; + case AUDIOTYPE_WEATHER: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessWeather(id); + } + break; + case AUDIOTYPE_CRANE: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessCrane(); + } + break; + case AUDIOTYPE_SCRIPTOBJECT: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessScriptObject(id); + } + break; + case AUDIOTYPE_BRIDGE: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessBridge(); + } + break; + case AUDIOTYPE_FRONTEND: + m_sQueueSample.m_bReverb = FALSE; + ProcessFrontEnd(); + break; + case AUDIOTYPE_PROJECTILE: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessProjectiles(); + } + break; + case AUDIOTYPE_GARAGE: + if (!m_bIsPaused) + ProcessGarages(); + break; + case AUDIOTYPE_FIREHYDRANT: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessFireHydrant(); + } + break; + case AUDIOTYPE_WATERCANNON: + if (!m_bIsPaused) { + m_sQueueSample.m_bReverb = TRUE; + ProcessWaterCannon(id); + } + break; + default: + return; + } + } +} + +void +cAudioManager::ProcessPhysical(int32 id) +{ + CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; + if (entity) { + switch (entity->GetType()) { + case ENTITY_TYPE_VEHICLE: + ProcessVehicle((CVehicle *)entity); + break; + case ENTITY_TYPE_PED: + ProcessPed(entity); + break; + default: + return; + } + } +} + +enum +{ + RAIN_ON_VEHICLE_MAX_DIST = 22, + RAIN_ON_VEHICLE_VOLUME = 30, + + REVERSE_GEAR_MAX_DIST = 30, + REVERSE_GEAR_VOLUME = 24, + + MODEL_CAR_ENGINE_MAX_DIST = 30, + MODEL_CAR_ENGINE_VOLUME = 90, + + VEHICLE_ROAD_NOISE_MAX_DIST = 95, + VEHICLE_ROAD_NOISE_VOLUME = 30, + + WET_ROAD_NOISE_MAX_DIST = 30, + WET_ROAD_NOISE_VOLUME = 23, + + VEHICLE_ENGINE_MAX_DIST = 50, + VEHICLE_ENGINE_BASE_VOLUME = 80, + VEHICLE_ENGINE_FULL_VOLUME = 120, + + CESNA_IDLE_MAX_DIST = 200, + CESNA_REV_MAX_DIST = 90, + CESNA_VOLUME = 80, + + PLAYER_VEHICLE_ENGINE_VOLUME = 85, + + VEHICLE_SKIDDING_MAX_DIST = 40, + VEHICLE_SKIDDING_VOLUME = 50, + + VEHICLE_HORN_MAX_DIST = 40, + VEHICLE_HORN_VOLUME = 80, + + VEHICLE_SIREN_MAX_DIST = 110, + VEHICLE_SIREN_VOLUME = 80, + + VEHICLE_REVERSE_WARNING_MAX_DIST = 50, + VEHICLE_REVERSE_WARNING_VOLUME = 60, + + VEHICLE_DOORS_MAX_DIST = 40, + VEHICLE_DOORS_VOLUME = 100, + + AIR_BRAKES_MAX_DIST = 30, + AIR_BRAKES_VOLUME = 70, + + ENGINE_DAMAGE_MAX_DIST = 40, + ENGINE_DAMAGE_VOLUME = 6, + ENGINE_DAMAGE_ON_FIRE_VOLUME = 60, + + CAR_BOMB_TICK_MAX_DIST = 40, + CAR_BOMB_TICK_VOLUME = 60, + + VEHICLE_ONE_SHOT_DOOR_MAX_DIST = 50, + VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME = 122, + VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME = 117, + + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST = 30, + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME = 60, + + VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST = 35, + VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME = 80, + + VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST = 40, + VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME = 60, + + VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME = 30, + + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST = 35, + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME = 55, + + VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST = 40, + VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME = 55, + + VEHICLE_ONE_SHOT_BOAT_SLOWDOWN_MAX_DIST = 50, + + VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST = 35, + VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME = 70, + + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST = 40, + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME = 90, + + VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST = 30, + VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME = CAR_BOMB_TICK_VOLUME, + + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST = 180, + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME = 75, + + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST = 120, + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME = 65, + + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST = 40, + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME = 90, + + VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST = 50, + VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME = 50, + + VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST = 40, + VEHICLE_ONE_SHOT_WATER_FALL_VOLUME = 90, + + VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST = 40, + VEHICLE_ONE_SHOT_SPLATTER_VOLUME = 55, + + VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST = 40, + + TRAIN_NOISE_FAR_MAX_DIST = 300, + TRAIN_NOISE_NEAR_MAX_DIST = 70, + TRAIN_NOISE_VOLUME = 75, + + BOAT_ENGINE_MAX_DIST = 50, + BOAT_ENGINE_REEFER_IDLE_VOLUME = 50, + BOAT_ENGINE_REEFER_ACCEL_MIN_VOLUME = 15, + BOAT_ENGINE_REEFER_ACCEL_VOLUME_MULT = 100, + + BOAT_ENGINE_LOW_ACCEL_VOLUME = 45, + BOAT_ENGINE_HIGH_ACCEL_MIN_VOLUME = 15, + BOAT_ENGINE_HIGH_ACCEL_VOLUME_MULT = 105, + + BOAT_MOVING_OVER_WATER_MAX_DIST = 50, + BOAT_MOVING_OVER_WATER_VOLUME = 30, + + JUMBO_MAX_DIST = 440, + JUMBO_RUMBLE_SOUND_MAX_DIST = 240, + JUMBO_ENGINE_SOUND_MAX_DIST = 180, + JUMBO_WHINE_SOUND_MAX_DIST = 170, + + PED_HEADPHONES_MAX_DIST = 7, + PED_HEADPHONES_VOLUME = 42, + PED_HEADPHONES_IN_CAR_VOLUME = 10, + + PED_ONE_SHOT_STEP_MAX_DIST = 20, + PED_ONE_SHOT_STEP_VOLUME = 45, + + PED_ONE_SHOT_FALL_MAX_DIST = 30, + PED_ONE_SHOT_FALL_VOLUME = 80, + + PED_ONE_SHOT_PUNCH_MAX_DIST = 30, + PED_ONE_SHOT_PUNCH_VOLUME = 100, + + PED_ONE_SHOT_WEAPON_COLT45_MAX_DIST = 50, + PED_ONE_SHOT_WEAPON_COLT45_VOLUME = 90, + + PED_ONE_SHOT_WEAPON_UZI_MAX_DIST = 80, + PED_ONE_SHOT_WEAPON_UZI_VOLUME = 70, + + PED_ONE_SHOT_WEAPON_SHOTGUN_MAX_DIST = 60, + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME = 100, + + PED_ONE_SHOT_WEAPON_AK47_MAX_DIST = 80, + PED_ONE_SHOT_WEAPON_AK47_VOLUME = 70, + + PED_ONE_SHOT_WEAPON_M16_MAX_DIST = 80, + PED_ONE_SHOT_WEAPON_M16_VOLUME = 70, + + PED_ONE_SHOT_WEAPON_SNIPERRIFLE_MAX_DIST = 60, + PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME = 110, + + PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_MAX_DIST = 90, + PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME = 80, + + PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST = 60, + PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME = 90, + + PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST = 30, + PED_ONE_SHOT_WEAPON_RELOAD_VOLUME = 75, + + PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST = 80, + PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME = 40, + + PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST = 60, + PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME = 70, + + PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST = 30, + PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME = 90, + + PED_ONE_SHOT_SPLASH_MAX_DIST = 40, + PED_ONE_SHOT_SPLASH_PED_VOLUME = 70, + + PED_COMMENT_MAX_DIST = 50, + PED_COMMENT_POLICE_HELI_MAX_DIST = 400, + + EXPLOSION_DEFAULT_MAX_DIST = 400, + EXPLOSION_MOLOTOV_MAX_DIST = 200, + EXPLOSION_MINE_MAX_DIST = 300, + + FIRE_DEFAULT_MAX_DIST = 50, + FIRE_DEFAULT_VOLUME = 80, + FIRE_BUILDING_MAX_DIST = 50, + FIRE_BUILDING_VOLUME = 100, + FIRE_PED_MAX_DIST = 25, + FIRE_PED_VOLUME = 60, + + WATER_CANNON_MAX_DIST = 30, + WATER_CANNON_VOLUME = 50, + + SCRIPT_OBJECT_GATE_MAX_DIST = 40, + + SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST = 50, + SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME = 90, + + SCRIPT_OBJECT_TRAIN_ANNOUNCEMENT_MAX_DIST = 80, + SCRIPT_OBJECT_TRAIN_ANNOUNCEMENT_VOLUME = MAX_VOLUME, + + SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST = 80, + SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME = 80, + + SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST = 60, + SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME = 70, + SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME = 60, + + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST = 55, + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME = 25, + + SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST = 60, + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME = 80, + + SCRIPT_OBJECT_METAL_COLLISION_VOLUME = 70, + SCRIPT_OBJECT_TIRE_COLLISION_VOLUME = 60, + + SCRIPT_OBJECT_GUNSHELL_MAX_DIST = 20, + SCRIPT_OBJECT_GUNSHELL_VOLUME = 30, + + SCRIPT_OBJECT_SHORT_MAX_DIST = 30, + SCRIPT_OBJECT_LONG_MAX_DIST = 80, + SCRIPT_OBJECT_DEFAULT_VOLUME = MAX_VOLUME, + SCRIPT_OBJECT_RESAURANT_VOLUME = 110, + SCRIPT_OBJECT_BANK_ALARM_VOLUME = 90, + + PORN_CINEMA_SHORT_MAX_DIST = 20, + PORN_CINEMA_LONG_MAX_DIST = SCRIPT_OBJECT_LONG_MAX_DIST, + PORN_CINEMA_VOLUME = SCRIPT_OBJECT_DEFAULT_VOLUME, + PORN_CINEMA_MOAN_VOLUME = 90, + + WORK_SHOP_MAX_DIST = 20, + WORK_SHOP_VOLUME = 30, + + SAWMILL_VOLUME = 30, + SAWMILL_CUT_WOOD_VOLUME = 70, + + LAUNDERETTE_VOLUME = 45, + LAUNDERETTE_SONG_VOLUME = 110, + + SHOP_VOLUME = 30, + SHOP_TILL_VOLUME = 70, + + AIRPORT_VOLUME = 110, + + CINEMA_VOLUME = 30, + DOCKS_VOLUME = 40, + HOME_VOLUME = 40, + POLICE_CELL_BEATING_VOLUME = 55, + + FRONTEND_VOLUME = 110, + + CRANE_MAX_DIST = 80, + CRANE_VOLUME = 100, + + PROJECTILE_ROCKET_MAX_DIST = 90, + PROJECTILE_ROCKET_VOLUME = MAX_VOLUME, + + PROJECTILE_MOLOTOV_MAX_DIST = 30, + PROJECTILE_MOLOTOV_VOLUME = 50, + + GARAGES_MAX_DIST = 80, + GARAGES_VOLUME = 90, + GARAGES_DOOR_VOLUME = 60, + + FIRE_HYDRANT_MAX_DIST = 35, + FIRE_HYDRANT_VOLUME = 40, + + BRIDGE_MOTOR_MAX_DIST = 400, + BRIDGE_MOTOR_VOLUME = MAX_VOLUME, + BRIDGE_MAX_DIST = BRIDGE_MOTOR_MAX_DIST + 50, + + BRIDGE_WARNING_VOLUME = 100, + + MISSION_AUDIO_MAX_DIST = 50, +#ifdef GTA_PS2 + MISSION_AUDIO_VOLUME = MAX_VOLUME, +#else + MISSION_AUDIO_VOLUME = 80, +#endif +}; + +#pragma region VEHICLE AUDIO +bool8 bPlayerJustEnteredCar; + +Const static bool8 HornPattern[8][44] = { + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, + FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE}, +}; + +void +cAudioManager::ProcessVehicle(CVehicle *veh) +{ + cVehicleParams params; + + m_sQueueSample.m_vecPos = veh->GetPosition(); + params.m_bDistanceCalculated = FALSE; + params.m_pVehicle = veh; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; + params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; + if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) + params.m_fVelocityChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; + else + params.m_fVelocityChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); + switch (params.m_pVehicle->m_vehType) { + case VEHICLE_TYPE_CAR: + UpdateGasPedalAudio((CAutomobile *)veh); + if (params.m_nIndex == RCBANDIT) { + ProcessModelCarEngine(params); + ProcessVehicleOneShots(params); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + } + if (params.m_nIndex == DODO) { + if (!ProcessVehicleRoadNoise(params)) { + ProcessVehicleOneShots(params); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + } + if (CWeather::WetRoads > 0.0f) + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + } else { + if (!ProcessVehicleRoadNoise(params)) { + ProcessVehicleOneShots(params); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + } + ProcessReverseGear(params); + if (CWeather::WetRoads > 0.0f) + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); + if (UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(params); + if (HasAirBrakes(params.m_nIndex)) + ProcessAirBrakes(params); + } + ProcessCarBombTick(params); + ProcessVehicleEngine(params); + ProcessEngineDamage(params); + ProcessVehicleDoors(params); + + ProcessVehicleOneShots(params); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + case VEHICLE_TYPE_BOAT: + ProcessBoatEngine(params); + ProcessBoatMovingOverWater(params); + ProcessVehicleOneShots(params); + break; + case VEHICLE_TYPE_TRAIN: + ProcessTrainNoise(params); + ProcessVehicleOneShots(params); + break; + case VEHICLE_TYPE_HELI: + ProcessHelicopter(params); + ProcessVehicleOneShots(params); + break; + case VEHICLE_TYPE_PLANE: + ProcessPlane(params); + ProcessVehicleOneShots(params); + break; + default: + break; + } + ProcessRainOnVehicle(params); +} + +void +cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) +{ + if (params.m_fDistance < SQR(RAIN_ON_VEHICLE_MAX_DIST) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + CVehicle *veh = params.m_pVehicle; + veh->m_bRainAudioCounter++; + if (veh->m_bRainAudioCounter >= 2) { + veh->m_bRainAudioCounter = 0; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + uint8 Vol = RAIN_ON_VEHICLE_VOLUME * CWeather::Rain; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, RAIN_ON_VEHICLE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; + if (veh->m_bRainSamplesCounter > 4) + veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 9; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = RAIN_ON_VEHICLE_MAX_DIST; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_bReverb = FALSE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } +} + +bool8 +cAudioManager::ProcessReverseGear(cVehicleParams& params) +{ + CVehicle *veh; + CAutomobile *automobile; + uint8 Vol; + float modificator; + + if (params.m_fDistance < SQR(REVERSE_GEAR_MAX_DIST)) { + veh = params.m_pVehicle; + if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + automobile = (CAutomobile *)params.m_pVehicle; + if (automobile->m_nWheelsOnGround > 0) + modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; + else { + if (automobile->m_nDriveWheelsOnGround > 0) + automobile->m_fGasPedalAudio *= 0.4f; + modificator = automobile->m_fGasPedalAudio; + } + modificator = ABS(modificator); + Vol = (REVERSE_GEAR_VOLUME * modificator); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, REVERSE_GEAR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (params.m_pVehicle->m_fGasPedal < 0.0f) { + m_sQueueSample.m_nCounter = 61; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; + } else { + m_sQueueSample.m_nCounter = 62; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = (6000 * modificator) + 7000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = REVERSE_GEAR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +void +cAudioManager::ProcessModelCarEngine(cVehicleParams& params) +{ + CAutomobile *automobile; + float allowedVelocity; + uint8 Vol; + float velocityChange; + + if (params.m_fDistance < SQR(MODEL_CAR_ENGINE_MAX_DIST)) { + automobile = (CAutomobile *)params.m_pVehicle; + if (automobile->bEngineOn) { + if (automobile->m_nWheelsOnGround > 0) + velocityChange = Abs(params.m_fVelocityChange); + else { + if (automobile->m_nDriveWheelsOnGround > 0) + automobile->m_fGasPedalAudio *= 0.4f; + velocityChange = automobile->m_fGasPedalAudio * params.m_pTransmission->fMaxVelocity; + } + if (velocityChange > 0.001f) { + allowedVelocity = 0.5f * params.m_pTransmission->fMaxVelocity; + if (velocityChange < allowedVelocity) + Vol = (MODEL_CAR_ENGINE_VOLUME * velocityChange / allowedVelocity); + else + Vol = MODEL_CAR_ENGINE_VOLUME; + if (Vol > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = (11025 * velocityChange / params.m_pTransmission->fMaxVelocity + 11025); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + } + } +} + +bool8 +cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) +{ + uint8 Vol; + uint32 freq; + float multiplier; + int sampleFreq; + float velocity; + + if (params.m_fDistance < SQR(VEHICLE_ROAD_NOISE_MAX_DIST)) { + if ((params.m_pTransmission != nil) && (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround > 0)) { + velocity = Abs(params.m_fVelocityChange); + if (velocity > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + Vol = VEHICLE_ROAD_NOISE_VOLUME * Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + freq = 6050 * Vol / VEHICLE_ROAD_NOISE_VOLUME + 16000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + multiplier = (m_sQueueSample.m_fDistance / VEHICLE_ROAD_NOISE_MAX_DIST) * 0.5f; + sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + freq = (sampleFreq * multiplier) + ((3 * sampleFreq) >> 2); + } + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ROAD_NOISE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) +{ + float relativeVelocity; + uint8 Vol; + float multiplier; + int freq; + float velChange; + + if (params.m_fDistance < SQR(WET_ROAD_NOISE_MAX_DIST)) { + if ((params.m_pTransmission != nil) && (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround > 0)) { + velChange = Abs(params.m_fVelocityChange); + if (velChange > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity)); + Vol = WET_ROAD_NOISE_VOLUME * relativeVelocity * CWeather::WetRoads; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, WET_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + multiplier = (m_sQueueSample.m_fDistance / WET_ROAD_NOISE_MAX_DIST) * 0.5f; + freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + m_sQueueSample.m_nFrequency = freq + freq * multiplier; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = WET_ROAD_NOISE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::ProcessVehicleEngine(cVehicleParams& params) +{ + CAutomobile *automobile; + float relativeGearChange; +#ifdef FIX_BUGS + uint32 freq = 0; // uninitialized variable +#else + uint32 freq; +#endif + uint8 Vol; + cTransmission *transmission; + uint8 currentGear; + float modificator; + float traction = 0.0f; + + if (params.m_fDistance < SQR(VEHICLE_ENGINE_MAX_DIST)) { + if (FindPlayerVehicle() == params.m_pVehicle && params.m_pVehicle->GetStatus() == STATUS_WRECKED) { + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + return TRUE; + } + if (params.m_pVehicle->bEngineOn) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + automobile = (CAutomobile *)params.m_pVehicle; + if (params.m_nIndex == DODO) + ProcessCesna(params); + else if (FindPlayerVehicle() == automobile) + ProcessPlayersVehicleEngine(params, automobile); + else { + transmission = params.m_pTransmission; + if (transmission != nil) { + currentGear = params.m_pVehicle->m_nCurrentGear; + if (automobile->m_nWheelsOnGround > 0) { + if (automobile->bIsHandbrakeOn) { + if (params.m_fVelocityChange == 0.0f) + traction = 0.9f; + } else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) { + traction = 0.0f; + } else { + switch (transmission->nDriveType) { + case '4': + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + traction += 0.05f; + } + break; + case 'F': + if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + case 'R': + if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + default: + break; + } + } + if (transmission->fMaxVelocity > 0.0f) { + if (currentGear > 0) { + relativeGearChange = + Min(1.0f, (params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); + if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && + params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) { + traction = 0.7f; + } + modificator = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; + } else + modificator = + Min(1.0f, 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + } + else + modificator = 0.0f; + } else { + if (automobile->m_nDriveWheelsOnGround > 0) + automobile->m_fGasPedalAudio *= 0.4f; + modificator = automobile->m_fGasPedalAudio; + } + if (currentGear == 0 && automobile->m_nWheelsOnGround > 0) + freq = 13000 * modificator + 14000; + else + freq = 1200 * currentGear + 18000 * modificator + 14000; + if (modificator < 0.75f) + Vol = modificator / 0.75f * (VEHICLE_ENGINE_FULL_VOLUME-VEHICLE_ENGINE_BASE_VOLUME) + VEHICLE_ENGINE_BASE_VOLUME; + else + Vol = VEHICLE_ENGINE_FULL_VOLUME; + } else { + modificator = 0.0f; + Vol = VEHICLE_ENGINE_BASE_VOLUME; + } + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (automobile->GetStatus() == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + freq = modificator * 10000 + 22050; + m_sQueueSample.m_nCounter = 52; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } + } else { + if (automobile->m_fGasPedal < 0.05f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + freq = modificator * 10000 + 22050; + m_sQueueSample.m_nCounter = 52; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency >>= 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 8; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + return TRUE; + } + return FALSE; +} + +void +cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) +{ + float gasPedal = Abs(automobile->m_fGasPedal); + float gasPedalAudio = automobile->m_fGasPedalAudio; + + if (gasPedalAudio < gasPedal) + automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal); + else + automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal); +} + +void +cAudioManager::PlayerJustGotInCar() +{ + if (m_bIsInitialised) + bPlayerJustEnteredCar = TRUE; +} + +void +cAudioManager::PlayerJustLeftCar(void) +{ + // UNUSED: This is a perfectly empty function. +} + +void +cAudioManager::AddPlayerCarSample(uint8 Vol, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 bLooping) +{ + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = counter; + m_sQueueSample.m_nSampleIndex = sample; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = bank; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif // GTA_PS2 + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nFrequency = freq; + if (bLooping) { + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFramesToPlay = 8; + } else + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } +} + +void +cAudioManager::ProcessCesna(cVehicleParams& params) +{ + static uint8 nAccel = 0; + +#ifdef THIS_IS_STUPID + ((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus(); +#endif + + if (FindPlayerVehicle() == params.m_pVehicle) { + if (params.m_nIndex == DODO) { + if (Pads[0].GetAccelerate() > 0) { + if (nAccel < 60) + nAccel++; + } else + if (nAccel > 0) + nAccel--; + AddPlayerCarSample(PLAYER_VEHICLE_ENGINE_VOLUME * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); + AddPlayerCarSample(PLAYER_VEHICLE_ENGINE_VOLUME * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE); + } + } else if (params.m_nIndex == DODO) { + AddPlayerCarSample(PLAYER_VEHICLE_ENGINE_VOLUME + 20, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); + } else if (params.m_fDistance < SQR(CESNA_IDLE_MAX_DIST)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_IDLE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 52; + m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nFrequency = 12500; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFramesToPlay = 8; + SET_EMITTING_VOLUME(CESNA_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 8.0f; + m_sQueueSample.m_MaxDistance = CESNA_IDLE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + if (params.m_fDistance < SQR(CESNA_REV_MAX_DIST)) { + m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_REV_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nFrequency = 25000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFramesToPlay = 4; + SET_EMITTING_VOLUME(CESNA_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 8.0f; + m_sQueueSample.m_MaxDistance = CESNA_REV_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile) +{ + static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000}; + + cTransmission *transmission; + float relativeVelocityChange; + float accelerationMultipler; + uint8 wheelInUseCounter; + float time; + int baseFreq; + uint8 vol; + int32 freq; + + int freqModifier; + uint32 soundOffset; + uint8 engineSoundType; + int16 accelerateState; + bool8 channelUsed; + uint8 currentGear; + float gasPedalAudio; + CVector pos; + bool8 slowingDown; + + static int16 LastAccel = 0; + static int16 LastBrake = 0; + static uint8 CurrentPretendGear = 1; + static bool8 bLostTractionLastFrame = FALSE; + static bool8 bHandbrakeOnLastFrame = FALSE; + static uint32 nCruising = 0; + static bool8 bAccelSampleStopped = TRUE; + + bool8 lostTraction = FALSE; + bool8 processedAccelSampleStopped = FALSE; + if (bPlayerJustEnteredCar) { + bAccelSampleStopped = TRUE; + bPlayerJustEnteredCar = FALSE; + nCruising = 0; + LastAccel = 0; + bLostTractionLastFrame = FALSE; + LastBrake = 0; + bHandbrakeOnLastFrame = FALSE; + CurrentPretendGear = 1; + } +#ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle + if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) +#else + if (CReplay::IsPlayingBack()) +#endif + accelerateState = 255 * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f); + else + accelerateState = Pads[0].GetAccelerate(); + + slowingDown = params.m_fVelocityChange < -0.001f; + channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE); + transmission = params.m_pTransmission; + relativeVelocityChange = 2.0f * params.m_fVelocityChange / transmission->fMaxVelocity; + + accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f); + gasPedalAudio = accelerationMultipler; + currentGear = params.m_pVehicle->m_nCurrentGear; + + switch (transmission->nDriveType) + { + case '4': + wheelInUseCounter = 0; + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL) + wheelInUseCounter++; + } + if (wheelInUseCounter > 2) + lostTraction = TRUE; + break; + case 'F': + if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && + (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) + lostTraction = TRUE; + break; + case 'R': + if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) + lostTraction = TRUE; + break; + default: + break; + } + + if (params.m_fVelocityChange != 0.0f) { + time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange; + if (time > 0.0f) + freqModifier = -(Min(0.2f, time) * 3000 * 5); + else + freqModifier = -(Max(-0.2f, time) * 3000 * 5); + if (slowingDown) + freqModifier = -freqModifier; + } else + freqModifier = 0; + + engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; + soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); + if (accelerateState > 0) { + if (nCruising > 0) { +PlayCruising: + bAccelSampleStopped = TRUE; + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + currentGear < params.m_pTransmission->nNumberOfGears - 1) { + nCruising = 0; + } else { + if (accelerateState < 220 || params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { + if (nCruising > 3) + nCruising--; + } else + if (nCruising < 800) + nCruising++; + freq = 27 * nCruising + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + AddPlayerCarSample(PLAYER_VEHICLE_ENGINE_VOLUME, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE); + } + } else { + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && params.m_fVelocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { + if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround > 0 || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround > 0) + automobile->m_fGasPedalAudio *= 0.6f; + freqModifier = 0; + baseFreq = (15000 * automobile->m_fGasPedalAudio) + 14000; + vol = (25 * automobile->m_fGasPedalAudio) + 60; + } else { + baseFreq = (8000 * accelerationMultipler) + 16000; + vol = (25 * accelerationMultipler) + 60; + automobile->m_fGasPedalAudio = accelerationMultipler; + } + freq = freqModifier + baseFreq; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + if (channelUsed) { + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; + } + AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); + } else { + TranslateEntity(&m_sQueueSample.m_vecPos, &pos); +#ifndef EXTERNAL_3D_SOUND + m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos); +#endif + if (bAccelSampleStopped) { + if (CurrentPretendGear != 1 || currentGear != 2) + CurrentPretendGear = Max(1, currentGear - 1); + processedAccelSampleStopped = TRUE; + bAccelSampleStopped = FALSE; + } + + if (!channelUsed) { + if (!processedAccelSampleStopped) { + if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) + CurrentPretendGear++; + else { + nCruising = 1; + goto PlayCruising; + } + } + +#ifdef GTA_PS2 + SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); +#else + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + return; +#endif + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); +#ifndef GTA_PS2 + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); +#endif + } + +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, PLAYER_VEHICLE_ENGINE_VOLUME); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, VEHICLE_ENGINE_MAX_DIST, VEHICLE_ENGINE_MAX_DIST / 4.0f); +#else + + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(PLAYER_VEHICLE_ENGINE_VOLUME, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nPan); +#endif + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq * CTimer::GetTimeScale()); +#else + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); +#endif + if (!channelUsed) { +#if GTA_VERSION >= GTA3_PC_10 + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); +#else + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, TRUE); +#endif + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + } + } + } + } else { + if (slowingDown) { + if (channelUsed) { + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; + } + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) + gasPedalAudio = automobile->m_fGasPedalAudio; + else + gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); + + gasPedalAudio = Max(0.0f, gasPedalAudio); + automobile->m_fGasPedalAudio = gasPedalAudio; + } else if (LastAccel > 0) { + if (channelUsed) { + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; + } + nCruising = 0; + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + params.m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) { + automobile->m_fGasPedalAudio *= 0.6f; + gasPedalAudio = automobile->m_fGasPedalAudio; + } + if (gasPedalAudio > 0.05f) { + freq = (5000 * (gasPedalAudio - 0.05f) / 0.95f) + 19000; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + AddPlayerCarSample((25 * (gasPedalAudio - 0.05f) / 0.95f) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, + FALSE); + } + } + freq = (10000 * gasPedalAudio) + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + AddPlayerCarSample(110 - (40 * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE); + + CurrentPretendGear = Max(1, currentGear); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; +} + +bool8 +cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) +{ + CAutomobile *automobile; + cTransmission *transmission; + uint8 Vol; + float newSkidVal = 0.0f; + float skidVal = 0.0f; + + if (params.m_fDistance < SQR(VEHICLE_SKIDDING_MAX_DIST)) { + automobile = (CAutomobile *)params.m_pVehicle; + if (automobile->m_nWheelsOnGround > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + continue; + transmission = params.m_pTransmission; + switch (transmission->nDriveType) { + case '4': + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + break; + case 'F': + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + break; + case 'R': + if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + break; + default: + break; + } + skidVal = Max(skidVal, newSkidVal); + } + + if (skidVal > 0.0f) { + Vol = VEHICLE_SKIDDING_VOLUME * skidVal; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_SKIDDING_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 3; + switch (params.m_pVehicle->m_nSurfaceTouched) { + case SURFACE_GRASS: + case SURFACE_HEDGE: + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + Vol >>= 2; + m_sQueueSample.m_nFrequency = 13000 * skidVal + 35000; + m_sQueueSample.m_nVolume >>= 2; + if (m_sQueueSample.m_nVolume == 0) + return TRUE; + break; + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_SAND: + case SURFACE_WATER: + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000 * skidVal + 10000; + break; + + default: + m_sQueueSample.m_nSampleIndex = SFX_SKID; + m_sQueueSample.m_nFrequency = 5000 * skidVal + 11000; + break; + } + + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 8; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_SKIDDING_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + return TRUE; + } + return FALSE; +} + +float +cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +{ + float relativeVelChange = 0.0f; + float gasPedalAudio = automobile->m_fGasPedalAudio; + float velChange; + float relativeVel; + + switch (automobile->m_aWheelState[wheel]) + { + case WHEEL_STATE_SPINNING: + if (gasPedalAudio > 0.4f) + relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f; + break; + case WHEEL_STATE_SKIDDING: + relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); + break; + case WHEEL_STATE_FIXED: + relativeVel = gasPedalAudio; + if (relativeVel > 0.4f) + relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f); + + velChange = Abs(velocityChange); + if (velChange > 0.04f) + relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity); + if (relativeVel > relativeVelChange) + relativeVelChange = relativeVel; + + break; + default: + break; + } + + return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); +} + +float +cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +{ + float relativeVelChange = 0.0f; + + if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING) + relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); + + return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); +} + +bool8 +cAudioManager::ProcessVehicleHorn(cVehicleParams& params) +{ + if (params.m_fDistance < SQR(VEHICLE_HORN_MAX_DIST)) { + if (params.m_pVehicle->m_bSirenOrAlarm && UsesSirenSwitching(params.m_nIndex)) + return TRUE; + + if (params.m_pVehicle->GetModelIndex() == MI_MRWHOOP) + return TRUE; + + if (params.m_pVehicle->m_nCarHornTimer > 0) { + if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) { + params.m_pVehicle->m_nCarHornTimer = Min(44, params.m_pVehicle->m_nCarHornTimer); + if (params.m_pVehicle->m_nCarHornTimer == 44) + params.m_pVehicle->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; + if (!HornPattern[params.m_pVehicle->m_nCarHornPattern][44 - params.m_pVehicle->m_nCarHornTimer]) + return TRUE; + } + + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(VEHICLE_HORN_VOLUME, VEHICLE_HORN_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(VEHICLE_HORN_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_HORN_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::UsesSiren(uint32 model) +{ + switch (model) { + case FIRETRUK: + case AMBULAN: + case FBICAR: + case POLICE: + case ENFORCER: + case PREDATOR: + return TRUE; + default: + return FALSE; + } +} + +bool8 +cAudioManager::UsesSirenSwitching(uint32 model) +{ + switch (model) { + case AMBULAN: + case POLICE: + case ENFORCER: + case PREDATOR: + return TRUE; + default: + return FALSE; + } +} + +bool8 +cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) +{ + if (params.m_fDistance < SQR(VEHICLE_SIREN_MAX_DIST)) { + CVehicle *veh = params.m_pVehicle; + if (veh->m_bSirenOrAlarm || veh->IsAlarmOn()) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(VEHICLE_SIREN_VOLUME, VEHICLE_SIREN_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 5; + if (UsesSiren(params.m_nIndex)) { + if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) + return TRUE; + if (veh->m_nCarHornTimer > 0 && params.m_nIndex != FIRETRUK) { + m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; + if (params.m_nIndex == FBICAR) + m_sQueueSample.m_nFrequency = 16113; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); + m_sQueueSample.m_nCounter = 60; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; + } + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(VEHICLE_SIREN_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 7.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_SIREN_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::UsesReverseWarning(uint32 model) +{ + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; +} + +bool8 +cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) +{ + CVehicle *veh = params.m_pVehicle; + + if (params.m_fDistance < SQR(VEHICLE_REVERSE_WARNING_MAX_DIST)) { + if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(VEHICLE_REVERSE_WARNING_VOLUME, VEHICLE_REVERSE_WARNING_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex % 1024) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(VEHICLE_REVERSE_WARNING_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_REVERSE_WARNING_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::ProcessVehicleDoors(cVehicleParams& params) +{ + CAutomobile *automobile; + int8 doorState; + uint8 Vol; + float velocity; + + if (params.m_fDistance < SQR(VEHICLE_DOORS_MAX_DIST)) { + automobile = (CAutomobile *)params.m_pVehicle; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { + if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { + doorState = automobile->Doors[i].m_nDoorState; + if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { + velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); + if (velocity > 0.0035f) { + Vol = (VEHICLE_DOORS_VOLUME * velocity / 0.3f); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_DOORS_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = i + 6; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 10; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 1.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_DOORS_MAX_DIST; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(TRUE); + AddSampleToRequestedQueue(); + } + } + } + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::ProcessAirBrakes(cVehicleParams& params) +{ + CAutomobile *automobile; + uint8 Vol; + + if (params.m_fDistance < SQR(AIR_BRAKES_MAX_DIST)) { + automobile = (CAutomobile *)params.m_pVehicle; + if (automobile->bEngineOn && (automobile->m_fVelocityChangeForAudio >= 0.025f && params.m_fVelocityChange < 0.025f || + automobile->m_fVelocityChangeForAudio <= -0.025f && params.m_fVelocityChange > 0.025f)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + Vol = m_anRandomTable[0] % 10 + AIR_BRAKES_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, AIR_BRAKES_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 13; + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 10; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = AIR_BRAKES_MAX_DIST; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::HasAirBrakes(uint32 model) +{ + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; +} + +bool8 +cAudioManager::ProcessEngineDamage(cVehicleParams& params) +{ + CAutomobile *veh; + uint8 engineStatus; + uint8 Vol; + + if (params.m_fDistance < SQR(ENGINE_DAMAGE_MAX_DIST)) { + veh = (CAutomobile *)params.m_pVehicle; + if (veh->bEngineOn) { + engineStatus = veh->Damage.GetEngineStatus(); + if (engineStatus > 250 || engineStatus < 100) + return TRUE; + if (engineStatus >= 225) { + Vol = ENGINE_DAMAGE_ON_FIRE_VOLUME; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nPriority = 7; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + } else { + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + Vol = ENGINE_DAMAGE_VOLUME; + m_sQueueSample.m_nPriority = 7; + m_sQueueSample.m_nFrequency = 40000; + } + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, ENGINE_DAMAGE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 28; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = ENGINE_DAMAGE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::ProcessCarBombTick(cVehicleParams& params) +{ + CAutomobile *automobile; + + if (params.m_fDistance < SQR(CAR_BOMB_TICK_MAX_DIST)) { + automobile = (CAutomobile *)params.m_pVehicle; + if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(CAR_BOMB_TICK_VOLUME, CAR_BOMB_TICK_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 35; + m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(CAR_BOMB_TICK_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = CAR_BOMB_TICK_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +void +cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) +{ + int16 event; + uint8 Vol; + float eventRelVol; + float eventVol; + bool8 bLoop; + float maxDist; + + static uint8 WaveIndex = 41; + static uint8 GunIndex = 53; + + for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + bLoop = FALSE; + SET_SOUND_REFLECTION(FALSE); + event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + switch (event) { + case SOUND_CAR_WINDSHIELD_CRACK: + maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST); + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 68; + Vol = m_anRandomTable[1] % 30 + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST; + break; + case SOUND_CAR_DOOR_OPEN_BONNET: + case SOUND_CAR_DOOR_OPEN_BUMPER: + case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: + case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: + case SOUND_CAR_DOOR_OPEN_BACK_LEFT: + case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: + maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST); + Vol = m_anRandomTable[1] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME) + VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME; + switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { + case OLD_DOOR: + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; + break; + case NEW_DOOR: + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; + break; + case TRUCK_DOOR: + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; + break; + case BUS_DOOR: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + break; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#ifdef THIS_IS_STUPID + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; +#else + m_sQueueSample.m_nCounter = event + 10; +#endif + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_CAR_DOOR_CLOSE_BONNET: + case SOUND_CAR_DOOR_CLOSE_BUMPER: + case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: + case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: + case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: + case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: + maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST); + Vol = m_anRandomTable[2] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME) + VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME; + switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { + case OLD_DOOR: + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; + break; + case NEW_DOOR: + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; + break; + case TRUCK_DOOR: + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; + break; + case BUS_DOOR: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + break; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#ifdef THIS_IS_STUPID + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; +#else + m_sQueueSample.m_nCounter = event + 22; +#endif + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_CAR_ENGINE_START: + Vol = VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST); + m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 33; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_WEAPON_HIT_VEHICLE: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 34; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST); + Vol = m_anRandomTable[3] % 20 + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME; + break; + case SOUND_BOMB_TIMED_ACTIVATED: + case SOUND_55: + case SOUND_BOMB_ONIGNITION_ACTIVATED: + case SOUND_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 36; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST; + SET_SOUND_REFLECTION(TRUE); + Vol = VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME; + maxDist = SQR(VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST); + break; + case SOUND_CAR_LIGHT_BREAK: + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 37; + m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST); + Vol = m_anRandomTable[4] % 10 + VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME; + break; + case SOUND_PLANE_ON_GROUND: + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 81; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST); + Vol = m_anRandomTable[4] % 25 + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME; + break; + case SOUND_CAR_JERK: + m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 87; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); + Vol = m_anRandomTable[1] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; + break; + case SOUND_CAR_HYDRAULIC_1: + case SOUND_CAR_HYDRAULIC_2: + if (event == SOUND_CAR_HYDRAULIC_1) + m_sQueueSample.m_nFrequency = 15600; + else + m_sQueueSample.m_nFrequency = 13118; + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 51; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); + Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; + break; + case SOUND_CAR_HYDRAULIC_3: + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 86; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; + m_sQueueSample.m_nFramesToPlay = 7; + bLoop = TRUE; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); + Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; + break; + case SOUND_WATER_FALL: + m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 15; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST); + SET_SOUND_REFLECTION(TRUE); + Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_WATER_FALL_VOLUME; + break; + case SOUND_CAR_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 80; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST); + SET_SOUND_REFLECTION(TRUE); + Vol = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME; + break; + case SOUND_CAR_SPLASH: + eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if (eventVol <= 300) + continue; + if (eventVol > 1200) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200; + eventRelVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300) / (1200 - 300); + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BOAT_SPLASH_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = WaveIndex++; + if (WaveIndex > 46) + WaveIndex = 41; + m_sQueueSample.m_nFrequency = (7000 * eventRelVol) + 6000; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST; + Vol = (VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME * eventRelVol); + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST); + break; + case SOUND_BOAT_SLOWDOWN: + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 47; + m_sQueueSample.m_nFrequency = RandomDisplacement(600) + SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_BOAT_SLOWDOWN_MAX_DIST; + Vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + maxDist = SQR(VEHICLE_ONE_SHOT_BOAT_SLOWDOWN_MAX_DIST); + break; + case SOUND_CAR_JUMP: + { + static uint8 iWheelIndex = 82; + Vol = Max(VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME, 2 * (100 * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST); + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iWheelIndex++; + if (iWheelIndex > 85) + iWheelIndex = 82; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + if (params.m_nIndex == RCBANDIT) { + m_sQueueSample.m_nFrequency <<= 1; + Vol >>= 1; + } + m_sQueueSample.m_nPriority = 6; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST; + break; + } + case SOUND_WEAPON_SHOT_FIRED: + Vol = m_anRandomTable[2]; + maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST); + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = GunIndex++; + Vol = Vol % 15 + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME; + if (GunIndex > 58) + GunIndex = 53; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST; + break; + case SOUND_TRAIN_DOOR_CLOSE: + case SOUND_TRAIN_DOOR_OPEN: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 59; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST); + Vol = m_anRandomTable[1] % 20 + VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME; + break; + case SOUND_SPLATTER: + { + static uint8 CrunchOffset = 0; + m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 48; + m_sQueueSample.m_nFrequency = RandomDisplacement(600) + SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1); + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST; + CrunchOffset++; + maxDist = SQR(VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST); + Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_SPLATTER_VOLUME; + CrunchOffset %= 2; + SET_SOUND_REFLECTION(TRUE); + break; + } + case SOUND_CAR_PED_COLLISION: + eventVol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); + Vol = (eventVol / 20 * MAX_VOLUME); + if (Vol == 0) + continue; + + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] % 4) + SFX_FIGHT_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 50; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >> 1; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST); + break; + case SOUND_PED_HELI_PLAYER_FOUND: + { + cPedParams pedParams; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; + SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); + continue; + } + case SOUND_PED_BODYCAST_HIT: + { + cPedParams pedParams; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; + SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT); + continue; + } + case SOUND_CAR_TANK_TURRET_ROTATE: + eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if (eventVol > 96.0f / 2500.0f) + eventVol = 96.0f / 2500.0f; + m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 79; + m_sQueueSample.m_nFrequency = (3000 * eventVol / (96.0f / 2500.0f)) + 9000; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST; + Vol = (37 * eventVol / (96.0f / 2500.0f)) + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME; + maxDist = SQR(VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST); + bLoop = TRUE; + break; + default: + continue; + } + if (params.m_fDistance < maxDist) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (bLoop) { + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + } else { + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + } + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bReverb = TRUE; + m_sQueueSample.m_bIs2D = FALSE; + AddSampleToRequestedQueue(); + } + } + } +} + +bool8 +cAudioManager::ProcessTrainNoise(cVehicleParams& params) +{ + CTrain *train; + uint8 Vol; + float speedMultipler; + + if (params.m_fDistance < SQR(TRAIN_NOISE_FAR_MAX_DIST)){ + if (params.m_fVelocityChange > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + train = (CTrain *)params.m_pVehicle; + speedMultipler = Min(1.0f, train->m_fSpeed * 250.0f / 51.0f); + Vol = (TRAIN_NOISE_VOLUME * speedMultipler); + if (train->m_fWagonPosition == 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_FAR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 32; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_MaxDistance = TRAIN_NOISE_FAR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + if (params.m_fDistance < SQR(TRAIN_NOISE_NEAR_MAX_DIST)) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_NEAR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 33; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = TRAIN_NOISE_NEAR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::ProcessBoatEngine(cVehicleParams& params) +{ + CBoat *boat; + float padRelativeAccerate; + float gasPedal; + float padAccelerate; + uint8 Vol; + float oneShotVol; + + static uint16 LastAccel = 0; + static uint8 LastVol = 0; + + if (params.m_fDistance < SQR(BOAT_ENGINE_MAX_DIST)) { + boat = (CBoat *)params.m_pVehicle; + if (params.m_nIndex == REEFER) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(BOAT_ENGINE_REEFER_IDLE_VOLUME, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 39; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nFrequency = 10386; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(BOAT_ENGINE_REEFER_IDLE_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 7; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + if (FindPlayerVehicle() == params.m_pVehicle) { + padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); + padRelativeAccerate = padAccelerate / 255.0f; + Vol = (BOAT_ENGINE_REEFER_ACCEL_VOLUME_MULT * padRelativeAccerate) + BOAT_ENGINE_REEFER_ACCEL_MIN_VOLUME; + m_sQueueSample.m_nFrequency = (3000 * padRelativeAccerate) + 6000; + if (!boat->bPropellerInWater) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if (gasPedal > 0.0f) { + Vol = (BOAT_ENGINE_REEFER_ACCEL_VOLUME_MULT * gasPedal) + BOAT_ENGINE_REEFER_ACCEL_MIN_VOLUME; + m_sQueueSample.m_nFrequency = (3000 * gasPedal) + 6000; + if (!boat->bPropellerInWater) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + } else { + m_sQueueSample.m_nFrequency = 6000; + Vol = BOAT_ENGINE_REEFER_ACCEL_MIN_VOLUME; + } + } + m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 40; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 7; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } else { + if (FindPlayerVehicle() == params.m_pVehicle) { + padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); + if (padAccelerate <= 20) { + Vol = BOAT_ENGINE_LOW_ACCEL_VOLUME - BOAT_ENGINE_LOW_ACCEL_VOLUME * padAccelerate / 40; + m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; + m_sQueueSample.m_nCounter = 39; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; + if (LastAccel > 20) { + oneShotVol = LastVol; + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol); + } + } else { + Vol = BOAT_ENGINE_HIGH_ACCEL_VOLUME_MULT * padAccelerate / 255 + BOAT_ENGINE_HIGH_ACCEL_MIN_VOLUME; + m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nCounter = 40; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; + } + LastVol = Vol; + LastAccel = padAccelerate; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if (gasPedal > 0.0f) { + Vol = (BOAT_ENGINE_HIGH_ACCEL_VOLUME_MULT * gasPedal) + BOAT_ENGINE_HIGH_ACCEL_MIN_VOLUME; + m_sQueueSample.m_nFrequency = (4000 * gasPedal) + 8000; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nCounter = 40; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; + } else { + m_sQueueSample.m_nFrequency = 11025; + Vol = BOAT_ENGINE_LOW_ACCEL_VOLUME; + m_sQueueSample.m_nCounter = 39; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; + } + } + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 7; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) +{ + float velocityChange; + uint8 Vol; + float multiplier; + + if (params.m_fDistance < SQR(BOAT_MOVING_OVER_WATER_MAX_DIST)) { + velocityChange = Abs(params.m_fVelocityChange); + if (velocityChange > 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) { + velocityChange = Min(0.75f, velocityChange); + multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + Vol = (BOAT_MOVING_OVER_WATER_VOLUME * multiplier); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_MOVING_OVER_WATER_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 38; + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFrequency = (6050 * multiplier) + 16000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = BOAT_MOVING_OVER_WATER_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +struct tHelicopterSampleData { + float m_fMaxDistance; + float m_fBaseDistance; + uint8 m_bBaseVolume; +}; +static Const tHelicopterSampleData gHeliSfxRanges[3] = {{400, 380, 100}, {100, 70, MAX_VOLUME}, {60, 30, MAX_VOLUME}}; + +bool8 +cAudioManager::ProcessHelicopter(cVehicleParams& params) +{ + CHeli *heli; + float MaxDist; + float dist; + float baseDist; + uint8 Vol; + + if (params.m_fDistance < SQR(gHeliSfxRanges[0].m_fMaxDistance)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + heli = (CHeli *)params.m_pVehicle; + for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { + MaxDist = gHeliSfxRanges[i].m_fMaxDistance; + dist = m_sQueueSample.m_fDistance; + if (dist < MaxDist) { + baseDist = gHeliSfxRanges[i].m_fBaseDistance; + if (dist < baseDist) + Vol = gHeliSfxRanges[i].m_bBaseVolume; + else + Vol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); + } else + return TRUE; + + m_sQueueSample.m_nVolume = ComputeVolume(Vol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = i + 65; + m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_MaxDistance = gHeliSfxRanges[i].m_fMaxDistance; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + return TRUE; + } + return FALSE; +} + +void +cAudioManager::ProcessPlane(cVehicleParams& params) +{ + switch (params.m_nIndex) { + case AIRTRAIN: + ProcessJumbo(params); + break; + case DEADDODO: + ProcessCesna(params); + break; + default: + debug("Plane Model Id is %d\n, ", params.m_pVehicle->GetModelIndex()); + break; + } +} + +#pragma region JUMBO +uint8 gJumboVolOffsetPercentage; + +void +DoJumboVolOffset() +{ + if (!(AudioManager.m_FrameCounter % (AudioManager.m_anRandomTable[0] % 6 + 3))) + gJumboVolOffsetPercentage = AudioManager.m_anRandomTable[1] % 60; +} + +void +cAudioManager::ProcessJumbo(cVehicleParams& params) +{ + CPlane *plane; + float position; + + if (params.m_fDistance < SQR(JUMBO_MAX_DIST)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + plane = (CPlane *)params.m_pVehicle; + DoJumboVolOffset(); + position = PlanePathPosition[plane->m_nPlaneId]; + if (position > TakeOffPoint) { + if (300.0f + TakeOffPoint < position) { + if (LandingPoint - 350.0f < position) { + if (position > LandingPoint) { + if (plane->m_fSpeed > 0.103344f) + ProcessJumboDecel(plane); + else + ProcessJumboTaxi(); + } + else + ProcessJumboLanding(plane); + } + else + ProcessJumboFlying(); + } else + ProcessJumboTakeOff(plane); + } else { + if (plane->m_fSpeed > 0.103344f) + ProcessJumboAccel(plane); + else + ProcessJumboTaxi(); + } + } +} + +void +cAudioManager::ProcessJumboTaxi() +{ + if (SetupJumboFlySound(20)) { + if (SetupJumboTaxiSound(75)) + SetupJumboWhineSound(18, 29500); + } +} + +void +cAudioManager::ProcessJumboAccel(CPlane *plane) +{ + uint32 engineFreq; + uint8 vol; + float modificator; + float freqMult; + + if (SetupJumboFlySound(20)) { + modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); + if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75)) { + if (modificator >= 0.2f) { + freqMult = 1; + engineFreq = 22050; + vol = MAX_VOLUME; + } else { + freqMult = modificator * 5; + vol = freqMult * MAX_VOLUME; + engineFreq = freqMult * 6050 + 16000; + } + SetupJumboEngineSound(vol, engineFreq); + SetupJumboWhineSound(18, 14600 * freqMult + 29500); + } + } +} + +void +cAudioManager::ProcessJumboTakeOff(CPlane *plane) +{ + float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300; + if (SetupJumboFlySound((107 * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.0f - modificator))) { + if (SetupJumboEngineSound(MAX_VOLUME, 22050)) + SetupJumboWhineSound(18 * (1.0f - modificator), 44100); + } +} + +void +cAudioManager::ProcessJumboFlying() +{ + if (SetupJumboFlySound(MAX_VOLUME)) + SetupJumboEngineSound(63, 22050); +} + +void +cAudioManager::ProcessJumboLanding(CPlane *plane) +{ + float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350; + if (SetupJumboFlySound(107 * modificator + 20)) { + if (SetupJumboTaxiSound(75 * (1.0f - modificator))) { + SetupJumboEngineSound(MAX_VOLUME, 22050); + SetupJumboWhineSound(18 * (1.0f - modificator), 14600 * modificator + 29500); + } + } +} + +void +cAudioManager::ProcessJumboDecel(CPlane *plane) +{ + if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { + float modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); + SetupJumboEngineSound(MAX_VOLUME * modificator, 6050 * modificator + 16000); + SetupJumboWhineSound(18, 29500); + } +} + +bool8 +cAudioManager::SetupJumboTaxiSound(uint8 vol) +{ + if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) { + uint8 Vol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST); + + if (m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST < 0.7f) + Vol -= Vol * gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); + + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::SetupJumboWhineSound(uint8 Vol, uint32 freq) +{ + if (m_sQueueSample.m_fDistance < JUMBO_WHINE_SOUND_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_WHINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_WHINE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::SetupJumboEngineSound(uint8 Vol, uint32 freq) +{ + if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) { + uint8 FinalVol = Vol - gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_nVolume = ComputeVolume(FinalVol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 3; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(FinalVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 4; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::SetupJumboFlySound(uint8 Vol) +{ + if (m_sQueueSample.m_fDistance < JUMBO_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + return TRUE; + } + return FALSE; +} + +bool8 +cAudioManager::SetupJumboRumbleSound(uint8 Vol) +{ + if (m_sQueueSample.m_fDistance < JUMBO_RUMBLE_SOUND_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_RUMBLE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 5; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = JUMBO_RUMBLE_SOUND_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 12; + m_sQueueSample.m_nPan = 0; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + m_sQueueSample.m_nCounter = 6; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; + m_sQueueSample.m_nFrequency += 200; + m_sQueueSample.m_nPan = 127; + AddSampleToRequestedQueue(); + } + return TRUE; + } + return FALSE; +} + +int32 +cAudioManager::GetJumboTaxiFreq() +{ + return (1.0f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; +} + +#pragma endregion Some jumbo crap + +#pragma endregion All the vehicle audio code + +#pragma region PED AUDIO +void +cAudioManager::ProcessPed(CPhysical *ped) +{ + cPedParams params; + + m_sQueueSample.m_vecPos = ped->GetPosition(); + + params.m_bDistanceCalculated = FALSE; + params.m_pPed = (CPed *)ped; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (ped->GetModelIndex() == MI_FATMALE02) + ProcessPedHeadphones(params); + ProcessPedOneShots(params); +} + +void +cAudioManager::ProcessPedHeadphones(cPedParams ¶ms) +{ + CPed *ped; + CAutomobile *veh; + uint8 Vol; + + if (params.m_fDistance < SQR(PED_HEADPHONES_MAX_DIST)) { + ped = params.m_pPed; + if (ped->bBodyPartJustCameOff && ped->m_bodyPartBleeding == PED_HEAD) + return; + + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { + Vol = PED_HEADPHONES_IN_CAR_VOLUME; + veh = (CAutomobile *)ped->m_pMyVehicle; + if (veh && veh->IsCar()) { + for (int32 i = DOOR_FRONT_LEFT; i < ARRAY_SIZE(veh->Doors); i++) { + if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { + Vol = PED_HEADPHONES_VOLUME; + break; + } + } + } + } else + Vol = PED_HEADPHONES_VOLUME; + + m_sQueueSample.m_nVolume = ComputeVolume(Vol, PED_HEADPHONES_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 64; + m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = PED_HEADPHONES_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 5; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessPedOneShots(cPedParams ¶ms) +{ + uint8 Vol; + uint32 sampleIndex; + + CPed *ped = params.m_pPed; + + bool8 narrowSoundRange; + int16 sound; + bool8 stereo; + CWeapon *weapon; +#ifdef FIX_BUGS + float maxDist = 0.0f; // uninitialized variable +#else + float maxDist; +#endif + + static uint8 iSound = 21; + + weapon = params.m_pPed->GetWeapon(); + for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + stereo = FALSE; + narrowSoundRange = FALSE; + SET_SOUND_REFLECTION(FALSE); + sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + switch (sound) { + case SOUND_FALL_LAND: + case SOUND_FALL_COLLAPSE: + if (ped->bIsInTheAir) + continue; + maxDist = SQR(PED_ONE_SHOT_FALL_MAX_DIST); + Vol = m_anRandomTable[3] % 20 + PED_ONE_SHOT_FALL_VOLUME; + if (ped->m_nSurfaceTouched == SURFACE_WATER) + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] % 4) + SFX_FOOTSTEP_WATER_1; + else if (sound == SOUND_FALL_LAND) + m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; + else + m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_FALL_MAX_DIST; + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_STEP_START: + case SOUND_STEP_END: + if (params.m_pPed->bIsInTheAir) + continue; + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_STEP_VOLUME; + if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) + Vol >>= 1; + maxDist = SQR(PED_ONE_SHOT_STEP_MAX_DIST); + switch (params.m_pPed->m_nSurfaceTouched) { + case SURFACE_GRASS: + sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; + break; + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; + break; + case SURFACE_CAR: + case SURFACE_GARAGE_DOOR: + case SURFACE_CAR_PANEL: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_SCAFFOLD_POLE: + case SURFACE_LAMP_POST: + case SURFACE_FIRE_HYDRANT: + case SURFACE_GIRDER: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_CONTAINER: + case SURFACE_NEWS_VENDOR: + sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; + break; + case SURFACE_SAND: + sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; + break; + case SURFACE_WATER: + sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; + break; + case SURFACE_WOOD_CRATES: + case SURFACE_WOOD_BENCH: + case SURFACE_WOOD_SOLID: + sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; + break; + case SURFACE_HEDGE: + sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; + break; + default: + sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; + break; + } + m_sQueueSample.m_nSampleIndex = sampleIndex; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + switch (params.m_pPed->m_nMoveState) { + case PEDMOVE_WALK: + Vol >>= 2; + m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; + break; + case PEDMOVE_RUN: + Vol >>= 1; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + break; + case PEDMOVE_SPRINT: + m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; + break; + default: + break; + } + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_STEP_MAX_DIST; + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_WEAPON_AK47_BULLET_ECHO: + case SOUND_WEAPON_UZI_BULLET_ECHO: + case SOUND_WEAPON_M16_BULLET_ECHO: + m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; +#ifdef AUDIO_REFLECTIONS + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReflections = TRUE; + else +#endif + stereo = TRUE; + break; + case SOUND_WEAPON_FLAMETHROWER_FIRE: + m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME; + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + break; + case SOUND_WEAPON_SHOT_FIRED: + weapon = ped->GetWeapon(); + switch (weapon->m_eWeaponType) { + case WEAPONTYPE_COLT45: + m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_COLT45_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_COLT45_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[1] % 10 + PED_ONE_SHOT_WEAPON_COLT45_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; +#ifdef AUDIO_REFLECTIONS + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReflections = TRUE; + else +#endif + stereo = TRUE; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; +#ifdef AUDIO_REFLECTIONS + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReflections = TRUE; + else +#endif + stereo = TRUE; + break; + case WEAPONTYPE_FLAMETHROWER: + m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 9; + Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME; + m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex % 2048) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 6; +#ifdef AUDIO_REFLECTIONS + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReflections = TRUE; + else +#endif + stereo = TRUE; + break; + case WEAPONTYPE_AK47: + m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_AK47_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_AK47_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[1] % 15 + PED_ONE_SHOT_WEAPON_AK47_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + break; + case WEAPONTYPE_UZI: + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_UZI_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_UZI_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_SNIPERRIFLE_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_SNIPERRIFLE_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; +#ifdef AUDIO_REFLECTIONS + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReflections = TRUE; + else +#endif + stereo = TRUE; + break; + case WEAPONTYPE_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_SHOTGUN_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_SHOTGUN_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[2] % 10 + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; +#ifdef AUDIO_REFLECTIONS + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReflections = TRUE; + else +#endif + stereo = TRUE; + break; + case WEAPONTYPE_M16: + m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_M16_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_M16_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[4] % 15 + PED_ONE_SHOT_WEAPON_M16_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + break; + default: + continue; + } + + break; + case SOUND_WEAPON_RELOAD: + weapon = &ped->m_weapons[ped->m_currentWeapon]; + switch (weapon->m_eWeaponType) { + case WEAPONTYPE_COLT45: + m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); + break; + case WEAPONTYPE_UZI: + m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; + m_sQueueSample.m_nFrequency = 39243; + break; + case WEAPONTYPE_AK47: + m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); + break; + case WEAPONTYPE_M16: + m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); + break; + case WEAPONTYPE_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; + m_sQueueSample.m_nFrequency = 30290; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); + break; + default: + continue; + } + Vol = PED_ONE_SHOT_WEAPON_RELOAD_VOLUME; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency += RandomDisplacement(300); + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_RELOAD_VOLUME); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_WEAPON_HIT_PED: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nPriority = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + break; + case SOUND_WEAPON_BAT_ATTACK: + m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[2] % 20 + PED_ONE_SHOT_PUNCH_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; +#ifdef AUDIO_REFLECTIONS + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReflections = TRUE; + else +#endif + stereo = TRUE; + break; + case SOUND_FIGHT_PUNCH_33: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_KICK_34: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_HEADBUTT_35: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 20000; + goto AddFightSound; + case SOUND_FIGHT_PUNCH_36: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_PUNCH_37: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_CLOSE_PUNCH_38: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 20000; + goto AddFightSound; + case SOUND_FIGHT_PUNCH_39: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_PUNCH_41: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 20000; + goto AddFightSound; + case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 18000; + goto AddFightSound; + case SOUND_FIGHT_KNEE_OR_KICK_43: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 16500; + goto AddFightSound; + case SOUND_FIGHT_KICK_44: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 20000; + AddFightSound: + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound; + narrowSoundRange = TRUE; + iSound++; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[3] % 26 + PED_ONE_SHOT_PUNCH_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; + case SOUND_SPLASH: + m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SPLASH_MAX_DIST; + maxDist = SQR(PED_ONE_SHOT_SPLASH_MAX_DIST); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + Vol = m_anRandomTable[2] % 30 + PED_ONE_SHOT_SPLASH_PED_VOLUME; + SET_EMITTING_VOLUME(Vol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + SET_SOUND_REFLECTION(TRUE); + break; + default: + SetupPedComments(params, sound); + continue; + } + + if (narrowSoundRange && iSound > 60) + iSound = 21; + if (params.m_fDistance < maxDist) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (stereo) { + if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) { + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nPan = 0; + } else + stereo = FALSE; + } + m_sQueueSample.m_bReverb = TRUE; + AddSampleToRequestedQueue(); + if (stereo) { + m_sQueueSample.m_nPan = 127; + m_sQueueSample.m_nSampleIndex++; + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_WEAPON_SHOT_FIRED && + weapon->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) + m_sQueueSample.m_nCounter++; + else { + m_sQueueSample.m_nCounter = iSound++; + if (iSound > 60) + iSound = 21; + } + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) +{ + CPed *ped = params.m_pPed; + uint8 Vol; + float maxDist; + tPedComment pedComment; + + if (ped != nil) { + switch (sound) { + case SOUND_AMMUNATION_WELCOME_1: + pedComment.m_nSampleIndex = SFX_AMMU_D; + break; + case SOUND_AMMUNATION_WELCOME_2: + pedComment.m_nSampleIndex = SFX_AMMU_E; + break; + case SOUND_AMMUNATION_WELCOME_3: + pedComment.m_nSampleIndex = SFX_AMMU_F; + break; + default: + pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); + if (pedComment.m_nSampleIndex == NO_SAMPLE) + return; + break; + } + + maxDist = PED_COMMENT_MAX_DIST; + } else { + switch (sound) { +#ifdef GTA_PS2 + case SOUND_PAGER: + maxDist = PED_COMMENT_MAX_DIST; + pedComment.m_nSampleIndex = SFX_PAGER; + break; +#endif + case SOUND_PED_HELI_PLAYER_FOUND: + maxDist = PED_COMMENT_POLICE_HELI_MAX_DIST; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_HELI_1; + break; + case SOUND_PED_BODYCAST_HIT: + if (CTimer::GetTimeInMilliseconds() <= gNextCryTime) + return; + maxDist = PED_COMMENT_MAX_DIST; + gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 4 + SFX_PLASTER_BLOKE_1; + break; + case SOUND_INJURED_PED_MALE_OUCH: + case SOUND_INJURED_PED_MALE_PRISON: + maxDist = PED_COMMENT_MAX_DIST; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 15 + SFX_GENERIC_MALE_GRUNT_1; + break; + case SOUND_INJURED_PED_FEMALE: + maxDist = PED_COMMENT_MAX_DIST; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 11 + SFX_GENERIC_FEMALE_GRUNT_1; + break; + default: + return; + } + } + + if (params.m_fDistance < SQR(maxDist)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + if (sound != SOUND_PAGER) { + switch (sound) { + case SOUND_AMMUNATION_WELCOME_1: + case SOUND_AMMUNATION_WELCOME_2: + case SOUND_AMMUNATION_WELCOME_3: + Vol = PED_COMMENT_VOLUME; + break; + default: + if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) + Vol = PED_COMMENT_VOLUME; + else + Vol = PED_COMMENT_VOLUME_BEHIND_WALL; + break; + } + m_sQueueSample.m_nVolume = ComputeVolume(Vol, maxDist, m_sQueueSample.m_fDistance); + pedComment.m_nLoadingTimeout = 10; + if (m_sQueueSample.m_nVolume > 0) { + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_vecPos = m_sQueueSample.m_vecPos; + pedComment.m_fDistance = m_sQueueSample.m_fDistance; + pedComment.m_nVolume = m_sQueueSample.m_nVolume; +#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) + pedComment.m_nEmittingVolume = Vol; +#endif + m_sPedComments.Add(&pedComment); + } + } +#ifdef GTA_PS2 + else { + m_sQueueSample.m_nVolume = MAX_VOLUME; + pedComment.m_nLoadingTimeout = 40; + } +#endif + } +} + +int32 +cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound) +{ + if (ped->IsPlayer()) + return GetPlayerTalkSfx(sound); + + switch (ped->GetModelIndex()) { + case MI_COP: + return GetCopTalkSfx(sound); + case MI_SWAT: + return GetSwatTalkSfx(sound); + case MI_FBI: + return GetFBITalkSfx(sound); + case MI_ARMY: + return GetArmyTalkSfx(sound); + case MI_MEDIC: + return GetMedicTalkSfx(sound); + case MI_FIREMAN: + return GetFiremanTalkSfx(sound); + case MI_MALE01: + return GetNormalMaleTalkSfx(sound); + case MI_TAXI_D: + return GetAsianTaxiDriverTalkSfx(sound); + case MI_PIMP: + return GetPimpTalkSfx(sound); + case MI_GANG01: + case MI_GANG02: + return GetMafiaTalkSfx(sound); + case MI_GANG03: + case MI_GANG04: + return GetTriadTalkSfx(sound); + case MI_GANG05: + case MI_GANG06: + return GetDiabloTalkSfx(sound); + case MI_GANG07: + case MI_GANG08: + return GetYakuzaTalkSfx(sound); + case MI_GANG09: + case MI_GANG10: + return GetYardieTalkSfx(sound); + case MI_GANG11: + case MI_GANG12: + return GetColumbianTalkSfx(sound); + case MI_GANG13: + case MI_GANG14: + return GetHoodTalkSfx(sound); + case MI_CRIMINAL01: + return GetBlackCriminalTalkSfx(sound); + case MI_CRIMINAL02: + return GetWhiteCriminalTalkSfx(sound); + case MI_SPECIAL01: + case MI_SPECIAL02: + case MI_SPECIAL03: + case MI_SPECIAL04: + return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound); + case MI_MALE02: + return GetCasualMaleOldTalkSfx(sound); + case MI_MALE03: + case MI_P_MAN1: + case MI_P_MAN2: + return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex()); + case MI_FATMALE01: + return GetWhiteFatMaleTalkSfx(sound); + case MI_FATMALE02: + return GetBlackFatMaleTalkSfx(sound); + case MI_FEMALE01: + return GetBlackCasualFemaleTalkSfx(sound); + case MI_FEMALE02: + case MI_CAS_WOM: + return GetWhiteCasualFemaleTalkSfx(sound); + case MI_FEMALE03: + return GetFemaleNo3TalkSfx(sound); + case MI_FATFEMALE01: + return GetBlackFatFemaleTalkSfx(sound); + case MI_FATFEMALE02: + return GetWhiteFatFemaleTalkSfx(sound); + case MI_PROSTITUTE: + return GetBlackFemaleProstituteTalkSfx(sound); + case MI_PROSTITUTE2: + return GetWhiteFemaleProstituteTalkSfx(sound); + case MI_P_WOM1: + return GetBlackProjectFemaleOldTalkSfx(sound); + case MI_P_WOM2: + return GetBlackProjectFemaleYoungTalkSfx(sound); + case MI_CT_MAN1: + return GetChinatownMaleOldTalkSfx(sound); + case MI_CT_MAN2: + return GetChinatownMaleYoungTalkSfx(sound); + case MI_CT_WOM1: + return GetChinatownFemaleOldTalkSfx(sound); + case MI_CT_WOM2: + return GetChinatownFemaleYoungTalkSfx(sound); + case MI_LI_MAN1: + case MI_LI_MAN2: + return GetLittleItalyMaleTalkSfx(sound); + case MI_LI_WOM1: + return GetLittleItalyFemaleOldTalkSfx(sound); + case MI_LI_WOM2: + return GetLittleItalyFemaleYoungTalkSfx(sound); + case MI_DOCKER1: + return GetWhiteDockerMaleTalkSfx(sound); + case MI_DOCKER2: + return GetBlackDockerMaleTalkSfx(sound); + case MI_SCUM_MAN: + return GetScumMaleTalkSfx(sound); + case MI_SCUM_WOM: + return GetScumFemaleTalkSfx(sound); + case MI_WORKER1: + return GetWhiteWorkerMaleTalkSfx(sound); + case MI_WORKER2: + return GetBlackWorkerMaleTalkSfx(sound); + case MI_B_MAN1: + case MI_B_MAN3: + return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex()); + case MI_B_MAN2: + return GetBusinessMaleOldTalkSfx(sound); + case MI_B_WOM1: + case MI_B_WOM2: + return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex()); + case MI_B_WOM3: + return GetBlackBusinessFemaleTalkSfx(sound); + case MI_MOD_MAN: + return GetSupermodelMaleTalkSfx(sound); + case MI_MOD_WOM: + return GetSupermodelFemaleTalkSfx(sound); + case MI_ST_MAN: + return GetStewardMaleTalkSfx(sound); + case MI_ST_WOM: + return GetStewardFemaleTalkSfx(sound); + case MI_FAN_MAN1: + case MI_FAN_MAN2: + return GetFanMaleTalkSfx(sound, ped->GetModelIndex()); + case MI_FAN_WOM: + return GetFanFemaleTalkSfx(sound); + case MI_HOS_MAN: + return GetHospitalMaleTalkSfx(sound); + case MI_HOS_WOM: + return GetHospitalFemaleTalkSfx(sound); + case MI_CONST1: + return GetWhiteConstructionWorkerTalkSfx(sound); + case MI_CONST2: + return GetBlackConstructionWorkerTalkSfx(sound); + case MI_SHOPPER1: + case MI_SHOPPER2: + case MI_SHOPPER3: + return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex()); + case MI_STUD_MAN: + return GetStudentMaleTalkSfx(sound); + case MI_STUD_WOM: + return GetStudentFemaleTalkSfx(sound); + case MI_CAS_MAN: + return GetCasualMaleYoungTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); + } +} + +void +cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) +{ + phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; + + // check if the same sfx like last time, if yes, then try use next one, + // if exceeded range, then choose first available sample + if (phrase == prevPhrase && ++phrase >= sample + maxOffset) + phrase = sample; + prevPhrase = phrase; +} + +#pragma region PED_COMMENTS + +uint32 +cAudioManager::GetPlayerTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_DAMAGE: + GetPhrase(sfx, lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); + break; + case SOUND_PED_HIT: + GetPhrase(sfx, lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); + break; + case SOUND_PED_LAND: + GetPhrase(sfx, lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); + break; + default: + sfx = NO_SAMPLE; + break; + } + return sfx; +} + +uint32 +cAudioManager::GetCopTalkSfx(uint16 sound) +{ + uint32 sfx; + PedState pedState; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_ARREST_COP: + GetPhrase(sfx, lastSfx, SFX_COP_VOICE_1_ARREST_1, 6); + break; + case SOUND_PED_PURSUIT_COP: + pedState = FindPlayerPed()->m_nPedState; + if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; + GetPhrase(sfx, lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; +} + +uint32 +cAudioManager::GetSwatTalkSfx(uint16 sound) +{ + uint32 sfx; + PedState pedState; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_ARREST_SWAT: + GetPhrase(sfx, lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); + break; + case SOUND_PED_PURSUIT_SWAT: + pedState = FindPlayerPed()->m_nPedState; + if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; + GetPhrase(sfx, lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; +} + +uint32 +cAudioManager::GetFBITalkSfx(uint16 sound) +{ + uint32 sfx; + PedState pedState; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_ARREST_FBI: + GetPhrase(sfx, lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); + break; + case SOUND_PED_PURSUIT_FBI: + pedState = FindPlayerPed()->m_nPedState; + if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; + GetPhrase(sfx, lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; +} + +uint32 +cAudioManager::GetArmyTalkSfx(uint16 sound) +{ + uint32 sfx; + PedState pedState; + static uint32 lastSfx = NO_SAMPLE; + + switch(sound) { + case SOUND_PED_PURSUIT_ARMY: + pedState = FindPlayerPed()->m_nPedState; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + GetPhrase(sfx, lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); + break; + default: return GetGenericMaleTalkSfx(sound); + } + + return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetMedicTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); + break; + case SOUND_PED_HEALING: + GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); + break; + case SOUND_PED_LEAVE_VEHICLE: + GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetFiremanTalkSfx(uint16 sound) +{ + return GetGenericMaleTalkSfx(sound); +} + +uint32 +cAudioManager::GetBusinessMaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + if (model == MI_B_MAN3) + sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); + return sfx; +} + +uint32 +cAudioManager::GetMafiaTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKING: + GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; +} + +uint32 +cAudioManager::GetTriadTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetDiabloTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); + break; + case SOUND_PED_HANDS_COWER: + sound = SOUND_PED_FLEE_SPRINT; + return GetGenericMaleTalkSfx(sound); + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetYakuzaTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKING: + GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetYardieTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetColumbianTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKING: + GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetHoodTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); + break; + + default: + return GetGenericMaleTalkSfx(sound); + break; + } + return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetBlackCriminalTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); + break; + case SOUND_PED_CAR_JACKING: + sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; + break; + case SOUND_PED_MUGGING: + GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + break; + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteCriminalTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); + break; + case SOUND_PED_CAR_JACKING: + sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; + break; + case SOUND_PED_MUGGING: + GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); + break; + default: + return GetGenericMaleTalkSfx(sound); + break; + } + return sfx; +} + +uint32 +cAudioManager::GetCasualMaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetCasualMaleYoungTalkSfx(uint16 sound) +{ + return GetGenericMaleTalkSfx(sound); +} + +uint32 +cAudioManager::GetBlackCasualFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteCasualFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetFemaleNo3TalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + + if (model == MI_B_WOM2) + sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); + return sfx; +} + +uint32 +cAudioManager::GetBlackFatFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteFatMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch(sound) { + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); break; + default: return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackFatMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_WAIT_DOUBLEBACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteFatFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); + break; + case SOUND_PED_WAIT_DOUBLEBACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackFemaleProstituteTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); + break; + case SOUND_PED_ROBBED: + sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_SOLICIT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetWhiteFemaleProstituteTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_SOLICIT: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; + case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); break; + default: return GetGenericMaleTalkSfx(sound); + } + + if (model == MI_P_MAN2) + sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); + return sfx; +} + +uint32 +cAudioManager::GetBlackProjectFemaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackProjectFemaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_CAR_JACKED: + sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownMaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownMaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownFemaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChinatownFemaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetLittleItalyMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetLittleItalyFemaleOldTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetLittleItalyFemaleYoungTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteDockerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackDockerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetScumMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_ROBBED: + sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_WAIT_DOUBLEBACK: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetScumFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteWorkerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackWorkerMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackBusinessFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetSupermodelMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetSupermodelFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetStewardMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetStewardFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetFanMaleTalkSfx(uint16 sound, uint32 model) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + if (model == MI_FAN_MAN2) + sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); + return sfx; +} + +uint32 +cAudioManager::GetFanFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_ROBBED: + sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetHospitalMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetHospitalFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWhiteConstructionWorkerTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetBlackConstructionWorkerTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetShopperFemaleTalkSfx(uint16 sound, uint32 model) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + + if (model == MI_SHOPPER2) { + sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); + } else if (model == MI_SHOPPER3) { + sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); + } + return sfx; +} + +uint32 +cAudioManager::GetStudentMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetStudentFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound) +{ + char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetModelName(); + if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) + return GetEightBallTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "frankie")) + return GetSalvatoreTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "misty")) + return GetMistyTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) + return GetOldJapTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "cat")) + return GetCatalinaTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "bomber")) + return GetBomberTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "s_guard")) + return GetSecurityGuardTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "chunky")) + return GetChunkyTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "asuka")) + return GetGenericFemaleTalkSfx(sound); + if (!CGeneral::faststricmp(modelName, "maria")) + return GetGenericFemaleTalkSfx(sound); + return GetGenericMaleTalkSfx(sound); +} + +uint32 +cAudioManager::GetEightBallTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_8BALL_GUN_COOL_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_8BALL_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_8BALL_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_8BALL_DODGE_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetSalvatoreTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_SALVATORE_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_SALVATORE_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_SALVATORE_DODGE_1, 3); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetMistyTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_MISTY_GUN_COOL_1, 5); + break; + case SOUND_PED_ROBBED: + GetPhrase(sfx, lastSfx, SFX_MISTY_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_MISTY_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_MISTY_DODGE_1, 5); + break; + case SOUND_PED_TAXI_CALL: + GetPhrase(sfx, lastSfx, SFX_MISTY_HERE_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + break; + } + return sfx; +} + +uint32 +cAudioManager::GetOldJapTalkSfx(uint16 sound) +{ + return GetGenericMaleTalkSfx(sound); +} + +uint32 +cAudioManager::GetCatalinaTalkSfx(uint16 sound) +{ + return GetGenericFemaleTalkSfx(sound); +} + +uint32 +cAudioManager::GetBomberTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) + { + case SOUND_PED_BOMBER: + GetPhrase(sfx, lastSfx, SFX_BOMBERMAN_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetSecurityGuardTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); + break; + case SOUND_PED_HANDS_COWER: + sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; + break; + case SOUND_PED_CAR_JACKED: + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_ATTACK: + GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); + break; + case SOUND_PED_FLEE_RUN: +#ifdef FIX_BUGS + sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; +#else + GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); +#endif + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetChunkyTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) + { + case SOUND_PED_DEATH: + return SFX_CHUNKY_DEATH; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_CHUNKY_RUN_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + return sfx; +} + +uint32 +cAudioManager::GetAsianTaxiDriverTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + + return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +} + +uint32 +cAudioManager::GetPimpTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(sfx, lastSfx, SFX_PIMP_GUN_COOL_1, 7); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_PIMP_CARJACKED_1, 4); + break; + case SOUND_PED_DEFEND: + GetPhrase(sfx, lastSfx, SFX_PIMP_FIGHT_1, 9); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_PIMP_DODGE_1, 6); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_PIMP_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_PIMP_CHAT_1, 17); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetNormalMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_HANDS_COWER: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); + break; + case SOUND_PED_EVADE: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); + break; + case SOUND_PED_ANNOYED_DRIVER: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_EYING_1, 8); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); + break; + case SOUND_PED_CHAT: + GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); + break; + default: + return GetGenericMaleTalkSfx(sound); + } + return sfx; +} + +uint32 +cAudioManager::GetGenericMaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_DEATH: + GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); + break; + case SOUND_PED_BULLET_HIT: + case SOUND_PED_DEFEND: + GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); + break; + case SOUND_PED_BURNING: + GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); + break; + case SOUND_PED_FLEE_SPRINT: + GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); + break; + default: + return NO_SAMPLE; + } + return sfx; +} + +uint32 +cAudioManager::GetGenericFemaleTalkSfx(uint16 sound) +{ + uint32 sfx; + static uint32 lastSfx = NO_SAMPLE; + + switch (sound) { + case SOUND_PED_DEATH: + GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); + break; + case SOUND_PED_BULLET_HIT: + case SOUND_PED_DEFEND: + GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); + break; + case SOUND_PED_BURNING: + GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); + break; + case SOUND_PED_FLEE_SPRINT: + GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); + break; + default: + return NO_SAMPLE; + } + return sfx; +} + +void +cPedComments::Add(tPedComment *com) +{ + uint8 index; + + // copypasted priority check from cAudioManager::AddSampleToRequestedQueue + + if (m_nPedCommentCount[m_nActiveQueue] >= NUM_PED_COMMENTS_SLOTS) { + index = m_aPedCommentOrderList[m_nActiveQueue][NUM_PED_COMMENTS_SLOTS - 1]; + if (m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume > com->m_nVolume) + return; + } else + index = m_nPedCommentCount[m_nActiveQueue]++; + + m_aPedCommentQueue[m_nActiveQueue][index] = *com; + + // this bit is basically copypasted cAudioManager::AddDetailsToRequestedOrderList + uint8 i = 0; + if (index != 0) { + for (i = 0; i < index; i++) { + if (m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][i]].m_nVolume < m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume) + break; + } + + if (i < index) + memmove(&m_aPedCommentOrderList[m_nActiveQueue][i + 1], &m_aPedCommentOrderList[m_nActiveQueue][i], NUM_PED_COMMENTS_SLOTS - 1 - i); + } + + m_aPedCommentOrderList[m_nActiveQueue][i] = index; +} + +void +cPedComments::Process() +{ + uint32 sampleIndex; + uint8 queue; + + if (AudioManager.m_bIsPaused) return; + + if (m_nPedCommentCount[m_nActiveQueue]) { + sampleIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex; + switch (SampleManager.IsPedCommentLoaded(sampleIndex)) + { + case LOADING_STATUS_NOT_LOADED: + SampleManager.LoadPedComment(sampleIndex); +#ifdef GTA_PS2 // on PC ped comment is loaded at once + break; +#endif + case LOADING_STATUS_LOADED: + AudioManager.m_sQueueSample.m_nEntityIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; + AudioManager.m_sQueueSample.m_nPriority = 3; + AudioManager.m_sQueueSample.m_nVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nVolume; + AudioManager.m_sQueueSample.m_fDistance = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; +#ifndef GTA_PS2 + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; +#endif // !GTA_PS2 +#ifdef EXTERNAL_3D_SOUND + #ifdef FIX_BUGS + AudioManager.m_sQueueSample.m_nEmittingVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEmittingVolume; + #else + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + #endif // FIX_BUGS +#endif // EXTERNAL_3D_SOUND +#ifdef ATTACH_RELEASING_SOUNDS_TO_ENTITIES + // let's disable doppler because if sounds funny as the sound moves + // originally position of ped comment doesn't change so this has no effect anyway + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f; +#else + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; +#endif + switch (sampleIndex) { + case SFX_POLICE_HELI_1: + case SFX_POLICE_HELI_2: + case SFX_POLICE_HELI_3: +#ifdef FIX_BUGS + case SFX_POLICE_HELI_4: + case SFX_POLICE_HELI_5: + case SFX_POLICE_HELI_6: + case SFX_POLICE_HELI_7: + case SFX_POLICE_HELI_8: + case SFX_POLICE_HELI_9: + case SFX_POLICE_HELI_10: + case SFX_POLICE_HELI_11: + case SFX_POLICE_HELI_12: + case SFX_POLICE_HELI_13: + case SFX_POLICE_HELI_14: + case SFX_POLICE_HELI_15: + case SFX_POLICE_HELI_16: + case SFX_POLICE_HELI_17: + case SFX_POLICE_HELI_18: + case SFX_POLICE_HELI_19: + case SFX_POLICE_HELI_20: + case SFX_POLICE_HELI_21: + case SFX_POLICE_HELI_22: + case SFX_POLICE_HELI_23: + case SFX_POLICE_HELI_24: + case SFX_POLICE_HELI_25: + case SFX_POLICE_HELI_26: + case SFX_POLICE_HELI_27: + case SFX_POLICE_HELI_28: + case SFX_POLICE_HELI_29: +#endif + AudioManager.m_sQueueSample.m_MaxDistance = PED_COMMENT_POLICE_HELI_MAX_DIST; + break; + default: + AudioManager.m_sQueueSample.m_MaxDistance = PED_COMMENT_MAX_DIST; + break; + } + AudioManager.m_sQueueSample.m_bStatic = TRUE; + AudioManager.m_sQueueSample.m_vecPos = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_vecPos; + + if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { + AudioManager.m_sQueueSample.m_bReverb = FALSE; +#ifdef AUDIO_REFLECTIONS + AudioManager.m_sQueueSample.m_bReflections = FALSE; +#endif +#ifdef FIX_BUGS + } + else if (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_29) { + AudioManager.m_sQueueSample.m_bReverb = TRUE; +#ifdef AUDIO_REFLECTIONS + AudioManager.m_sQueueSample.m_bReflections = FALSE; +#endif // AUDIO_REFLECTIONS +#endif // FIX_BUGS + } + else { + AudioManager.m_sQueueSample.m_bReverb = TRUE; +#ifdef AUDIO_REFLECTIONS + AudioManager.m_sQueueSample.m_bReflections = TRUE; +#endif + } + + AudioManager.m_sQueueSample.m_bIs2D = FALSE; + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); +#ifndef USE_TIME_SCALE_FOR_AUDIO + if (CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency >>= 1; +#endif + m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nLoadingTimeout = -1; + AudioManager.AddSampleToRequestedQueue(); + break; + case LOADING_STATUS_LOADING: break; + default: break; + } + } + + // Switch queue + if (m_nActiveQueue == 0) { + queue = 0; + m_nActiveQueue = 1; + } else { + queue = 1; + m_nActiveQueue = 0; + } + for (uint8 i = 0; i < m_nPedCommentCount[queue]; i++) { + if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout > 0) { + m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout--; + Add(&m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]]); + } + } + + // clear queue + for (uint8 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) + m_aPedCommentOrderList[queue][i] = NUM_PED_COMMENTS_SLOTS; + m_nPedCommentCount[queue] = 0; +} + +#pragma endregion + +#pragma endregion All the ped audio code + +void +cAudioManager::ProcessExplosions(int32 id) +{ + uint8 type; + float distSquared; + + for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + if (CExplosion::GetExplosionActiveCounter(i) == 1) { + CExplosion::ResetExplosionActiveCounter(i); + type = CExplosion::GetExplosionType(i); + switch (type) { + case EXPLOSION_GRENADE: + case EXPLOSION_ROCKET: + case EXPLOSION_BARREL: + case EXPLOSION_TANK_GRENADE: + m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; +#ifdef GTA_PS2 + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; +#else + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; +#endif + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + break; + case EXPLOSION_MINE: + case EXPLOSION_HELI_BOMB: + m_sQueueSample.m_MaxDistance = EXPLOSION_MINE_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + break; + case EXPLOSION_MOLOTOV: + m_sQueueSample.m_MaxDistance = EXPLOSION_MOLOTOV_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + break; + default: + m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; +#ifdef GTA_PS2 + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; +#else + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; +#endif + if (type == EXPLOSION_HELI) + m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; + break; + } + m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_bReverb = TRUE; + SET_EMITTING_VOLUME(MAX_VOLUME); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(TRUE); + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::ProcessFires(int32 id) +{ + CEntity *entity; + uint8 Vol; + float distSquared; + + for (uint8 i = 0; i < NUM_FIRES; i++) { + if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { + entity = gFireManager.m_aFires[i].m_pEntity; + if (entity) { + switch (entity->GetType()) { + case ENTITY_TYPE_BUILDING: + m_sQueueSample.m_MaxDistance = FIRE_BUILDING_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + Vol = FIRE_BUILDING_VOLUME; + m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nPriority = 6; + break; + case ENTITY_TYPE_PED: + m_sQueueSample.m_MaxDistance = FIRE_PED_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); + Vol = FIRE_PED_VOLUME; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nPriority = 10; + break; + default: + m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); + Vol = FIRE_DEFAULT_VOLUME; + m_sQueueSample.m_nPriority = 8; + } + } else { + m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); + Vol = FIRE_DEFAULT_VOLUME; + m_sQueueSample.m_nPriority = 8; + } + m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nFramesToPlay = 10; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::ProcessWaterCannon(int32 id) +{ + for (uint32 i = 0; i < NUM_WATERCANNONS; i++) { + if (CWaterCannons::aCannons[i].m_nId) { + m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(WATER_CANNON_MAX_DIST)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); +#ifdef FIX_BUGS + m_sQueueSample.m_nVolume = ComputeVolume(WATER_CANNON_VOLUME, WATER_CANNON_MAX_DIST, m_sQueueSample.m_fDistance); +#else + m_sQueueSample.m_nVolume = ComputeVolume(WATER_CANNON_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); +#endif + if (m_sQueueSample.m_nVolume > 0) { +#ifdef FIX_BUGS + m_sQueueSample.m_MaxDistance = WATER_CANNON_MAX_DIST; +#else + m_sQueueSample.m_MaxDistance = SQR(WATER_CANNON_MAX_DIST); +#endif + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 15591; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nFramesToPlay = 8; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + SET_EMITTING_VOLUME(WATER_CANNON_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + } +} + +#pragma region SCRIPT_OBJECTS +void +cAudioManager::ProcessScriptObject(int32 id) +{ + cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; + if (entity != nil) { + m_sQueueSample.m_vecPos = entity->Posn; + if (m_asAudioEntities[id].m_AudioEvents == 1) + ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); + else + ProcessLoopingScriptObject(entity->AudioId); + } +} + +void +cAudioManager::ProcessOneShotScriptObject(uint8 sound) +{ + CPlayerPed *playerPed; + uint8 Vol; + float distSquared; + + static uint8 iSound = 0; + + switch (sound) { + case SCRIPT_SOUND_BOX_DESTROYED_1: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME; + break; + case SCRIPT_SOUND_BOX_DESTROYED_2: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME; + break; + case SCRIPT_SOUND_METAL_COLLISION: + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_METAL_COLLISION_VOLUME; + break; + case SCRIPT_SOUND_TIRE_COLLISION: + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_TIRE_COLLISION_VOLUME; + break; + case SCRIPT_SOUND_GUNSHELL_DROP: + playerPed = FindPlayerPed(); + if (playerPed) { + switch (playerPed->m_nSurfaceTouched) { + case SURFACE_GRASS: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_PED: + case SURFACE_SAND: + case SURFACE_RUBBER: + case SURFACE_HEDGE: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; + m_sQueueSample.m_nPriority = 18; + break; + case SURFACE_WATER: + return; + default: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nPriority = 15; + break; + } + } else { + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nPriority = 15; + } + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME; + break; + case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; + m_sQueueSample.m_nPriority = 18; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME; + break; + case SCRIPT_SOUND_BULLET_HIT_GROUND_1: + case SCRIPT_SOUND_BULLET_HIT_GROUND_2: + case SCRIPT_SOUND_BULLET_HIT_GROUND_3: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nPriority = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME; + break; + case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1: + case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2: + if (SampleManager.IsSampleBankLoaded(SFX_BANK_TRAIN) != LOADING_STATUS_LOADED) + return; + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_TRAIN_ANNOUNCEMENT_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; + m_sQueueSample.m_nBankIndex = SFX_BANK_TRAIN; + Vol = SCRIPT_OBJECT_TRAIN_ANNOUNCEMENT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_PAYPHONE_RINGING: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(FALSE); + break; + case SCRIPT_SOUND_GLASS_BREAK_L: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_GLASS_BREAK_S: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + break; + case SCRIPT_SOUND_GLASS_CRACK: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + break; + case SCRIPT_SOUND_GLASS_LIGHT_BREAK: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; + m_sQueueSample.m_nPriority = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + Vol = RandomDisplacement(11) + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME; + break; + case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: + case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); + return; + } + case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: + case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); + return; + } + case SCRIPT_SOUND_GATE_START_CLUNK: + case SCRIPT_SOUND_GATE_STOP_CLUNK: + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GATE_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + if (sound == SCRIPT_SOUND_GATE_START_CLUNK) + m_sQueueSample.m_nFrequency = 10600; + else + m_sQueueSample.m_nFrequency = 9000; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + SET_SOUND_REFLECTION(TRUE); + Vol = RandomDisplacement(10) + 50; + break; + default: + return; + } + + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessLoopingScriptObject(uint8 sound) +{ + uint8 Vol; + float distSquared; + float maxDistSquared; + bool8 bLoadBank = FALSE; + + switch (sound) { + case SCRIPT_SOUND_PORN_CINEMA_1_S: + case SCRIPT_SOUND_PORN_CINEMA_1_L: + case SCRIPT_SOUND_PORN_CINEMA_2_S: + case SCRIPT_SOUND_PORN_CINEMA_2_L: + case SCRIPT_SOUND_PORN_CINEMA_3_S: + case SCRIPT_SOUND_PORN_CINEMA_3_L: + case SCRIPT_SOUND_MISTY_SEX_S: + case SCRIPT_SOUND_MISTY_SEX_L: + ProcessPornCinema(sound); + return; + case SCRIPT_SOUND_WORK_SHOP_LOOP_S: + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + ProcessWorkShopScriptObject(sound); + return; + case SCRIPT_SOUND_SAWMILL_LOOP_S: + case SCRIPT_SOUND_SAWMILL_LOOP_L: + ProcessSawMillScriptObject(sound); + return; + case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: + ProcessLaunderetteScriptObject(sound); + return; + case SCRIPT_SOUND_SHOP_LOOP_S: + case SCRIPT_SOUND_SHOP_LOOP_L: + ProcessShopScriptObject(sound); + return; + case SCRIPT_SOUND_AIRPORT_LOOP_S: + case SCRIPT_SOUND_AIRPORT_LOOP_L: + ProcessAirportScriptObject(sound); + return; + case SCRIPT_SOUND_CINEMA_LOOP_S: + case SCRIPT_SOUND_CINEMA_LOOP_L: + ProcessCinemaScriptObject(sound); + return; + case SCRIPT_SOUND_DOCKS_LOOP_S: + case SCRIPT_SOUND_DOCKS_LOOP_L: + ProcessDocksScriptObject(sound); + return; + case SCRIPT_SOUND_HOME_LOOP_S: + case SCRIPT_SOUND_HOME_LOOP_L: + ProcessHomeScriptObject(sound); + return; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: + ProcessPoliceCellBeatingScriptObject(sound); + return; + case SCRIPT_SOUND_BANK_ALARM_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto BankAlarm; + case SCRIPT_SOUND_BANK_ALARM_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +BankAlarm: + m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_BANK_ALARM_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_POLICE_BALL_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto PoliceBall; + case SCRIPT_SOUND_POLICE_BALL_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +PoliceBall: + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_POLICE_BALL; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_1_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party1; + case SCRIPT_SOUND_PARTY_1_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party1: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_2_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party2; + case SCRIPT_SOUND_PARTY_2_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party2: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_2; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_3_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party3; + case SCRIPT_SOUND_PARTY_3_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party3: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_3; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_4_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party4; + case SCRIPT_SOUND_PARTY_4_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party4: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_4; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_5_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party5; + case SCRIPT_SOUND_PARTY_5_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party5: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_5; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_6_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party6; + case SCRIPT_SOUND_PARTY_6_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party6: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_6; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_7_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party7; + case SCRIPT_SOUND_PARTY_7_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party7: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_7; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_8_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party8; + case SCRIPT_SOUND_PARTY_8_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party8: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_8; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_9_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party9; + case SCRIPT_SOUND_PARTY_9_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party9: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_9; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_10_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party10; + case SCRIPT_SOUND_PARTY_10_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party10: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_10; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_11_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party11; + case SCRIPT_SOUND_PARTY_11_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party11: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_11; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_12_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party12; + case SCRIPT_SOUND_PARTY_12_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party12: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_12; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_13_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party13; + case SCRIPT_SOUND_PARTY_13_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Party13: + m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_RAGGA; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto StripClub1; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +StripClub1: + m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_1; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto StripClub2; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +StripClub2: + m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_2; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_1_LOOP: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Party1; // BUG? Shouldn't this be Frankie piano? + case SCRIPT_SOUND_FRANKIE_PIANO: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PIANO_BAR; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_DOG_FOOD_FACTORY_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto DogFoodFactory; + case SCRIPT_SOUND_DOG_FOOD_FACTORY_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +DogFoodFactory: + m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOG_FOOD_FACTORY; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_RESAURANT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nPriority = 6; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto ChinatownRestaurant; + case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +ChinatownRestaurant: + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_CHINATOWN; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_RESAURANT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto CiprianiRestaurant; + case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +CiprianiRestaurant: + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_ITALY; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_RESAURANT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_47_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto GenericRestaurant1; + case SCRIPT_SOUND_46_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +GenericRestaurant1: + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_1; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_RESAURANT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_MARCO_BISTRO_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto GenericRestaurant2; + case SCRIPT_SOUND_MARCO_BISTRO_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +GenericRestaurant2: + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_2; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_RESAURANT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto RaveLoop; + case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +RaveLoop: + m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_INDUSTRIAL; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_1_LOOP_L: + case SCRIPT_SOUND_RAVE_2_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Rave1; + case SCRIPT_SOUND_RAVE_1_LOOP_S: + case SCRIPT_SOUND_RAVE_2_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Rave1: + m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_COMMERCIAL; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_3_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + goto Rave3; + case SCRIPT_SOUND_RAVE_3_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; +Rave3: + m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_SUBURBAN; + bLoadBank = TRUE; + Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PRETEND_FIRE_LOOP: + maxDistSquared = SQR(FIRE_DEFAULT_MAX_DIST); + m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + Vol = FIRE_DEFAULT_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nPriority = 8; + m_sQueueSample.m_nFramesToPlay = 10; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + default: + return; + } + + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { +#ifdef GTA_PS2 + if (bLoadBank && !LoadBankIfNecessary(m_sQueueSample.m_nBankIndex)) + return; +#endif + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_bReverb = TRUE; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessPornCinema(uint8 sound) +{ + eSfxSample sample; + uint32 time; + int32 rand; + float distSquared; + float maxDistSquared; + + switch (sound) { + case SCRIPT_SOUND_PORN_CINEMA_1_S: + case SCRIPT_SOUND_MISTY_SEX_S: + m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1; + maxDistSquared = SQR(PORN_CINEMA_SHORT_MAX_DIST); + sample = SFX_PORN_1_GROAN_1; + m_sQueueSample.m_MaxDistance = PORN_CINEMA_SHORT_MAX_DIST; + break; + case SCRIPT_SOUND_PORN_CINEMA_1_L: + case SCRIPT_SOUND_MISTY_SEX_L: + m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1; + maxDistSquared = SQR(PORN_CINEMA_LONG_MAX_DIST); + sample = SFX_PORN_1_GROAN_1; + m_sQueueSample.m_MaxDistance = PORN_CINEMA_LONG_MAX_DIST; + break; + case SCRIPT_SOUND_PORN_CINEMA_2_S: + m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2; + maxDistSquared = SQR(PORN_CINEMA_SHORT_MAX_DIST); + sample = SFX_PORN_2_GROAN_1; + m_sQueueSample.m_MaxDistance = PORN_CINEMA_SHORT_MAX_DIST; + break; + case SCRIPT_SOUND_PORN_CINEMA_2_L: + m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2; + maxDistSquared = SQR(PORN_CINEMA_LONG_MAX_DIST); + sample = SFX_PORN_2_GROAN_1; + m_sQueueSample.m_MaxDistance = PORN_CINEMA_LONG_MAX_DIST; + break; + case SCRIPT_SOUND_PORN_CINEMA_3_S: + m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3; + maxDistSquared = SQR(PORN_CINEMA_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = PORN_CINEMA_SHORT_MAX_DIST; + sample = SFX_PORN_3_GROAN_1; + break; + case SCRIPT_SOUND_PORN_CINEMA_3_L: + m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3; + maxDistSquared = SQR(PORN_CINEMA_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = PORN_CINEMA_LONG_MAX_DIST; + sample = SFX_PORN_3_GROAN_1; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(m_sQueueSample.m_nBankIndex)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { + m_sQueueSample.m_nVolume = ComputeVolume(PORN_CINEMA_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(PORN_CINEMA_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + + time = CTimer::GetTimeInMilliseconds(); + if (time > gPornNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(PORN_CINEMA_MOAN_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + rand = m_anRandomTable[1] & 1; + m_sQueueSample.m_nSampleIndex = rand + sample; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nCounter = rand + 1; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 6; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; +#ifdef FIX_BUGS + SET_EMITTING_VOLUME(PORN_CINEMA_MOAN_VOLUME); +#endif + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; + } + } + } +} + +void +cAudioManager::ProcessWorkShopScriptObject(uint8 sound) +{ + float distSquared; + float maxDistSquared; + + switch (sound) { + case SCRIPT_SOUND_WORK_SHOP_LOOP_S: + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + maxDistSquared = SQR(WORK_SHOP_MAX_DIST); + m_sQueueSample.m_MaxDistance = WORK_SHOP_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_WORKSHOP)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(WORK_SHOP_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_WORKSHOP; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(WORK_SHOP_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessSawMillScriptObject(uint8 sound) +{ + uint32 time; + float distSquared; + float maxDistSquared; + + switch (sound) { + case SCRIPT_SOUND_SAWMILL_LOOP_S: + case SCRIPT_SOUND_SAWMILL_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_SAWMILL)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(SAWMILL_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(SAWMILL_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + time = CTimer::GetTimeInMilliseconds(); + if (time > gSawMillNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(SAWMILL_CUT_WOOD_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; +#ifdef FIX_BUGS + SET_EMITTING_VOLUME(SAWMILL_CUT_WOOD_VOLUME); +#endif + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; + } + } + } +} + +void +cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) +{ + float maxDistSquared; + + switch (sound) { + case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_LAUNDERETTE)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(LAUNDERETTE_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(LAUNDERETTE_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + m_sQueueSample.m_nVolume = ComputeVolume(LAUNDERETTE_SONG_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(LAUNDERETTE_SONG_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessShopScriptObject(uint8 sound) +{ + uint32 time; + int32 rand; + float distSquared; + float maxDistSquared; + + switch (sound) { + case SCRIPT_SOUND_SHOP_LOOP_S: + case SCRIPT_SOUND_SHOP_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_SHOP)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(SHOP_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nPriority = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(SHOP_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + time = CTimer::GetTimeInMilliseconds(); + if (time > gShopNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(SHOP_TILL_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + rand = m_anRandomTable[1] & 1; + m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = rand + 1; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(SHOP_TILL_VOLUME); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; + } + } + } +} + +void +cAudioManager::ProcessAirportScriptObject(uint8 sound) +{ + float maxDistSquared; + static uint8 iSound = 0; + + uint32 time = CTimer::GetTimeInMilliseconds(); + if (time > gAirportNextTime) { + switch (sound) { + case SCRIPT_SOUND_AIRPORT_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + case SCRIPT_SOUND_AIRPORT_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_AIRPORT)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(AIRPORT_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_AIRPORT; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(AIRPORT_VOLUME); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; + } + } + } +} + +void +cAudioManager::ProcessCinemaScriptObject(uint8 sound) +{ + float maxDistSquared; + uint8 Vol; + + static uint8 iSound = 0; + + uint32 time = CTimer::GetTimeInMilliseconds(); + if (time > gCinemaNextTime) { + switch (sound) { + case SCRIPT_SOUND_CINEMA_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + case SCRIPT_SOUND_CINEMA_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_CINEMA)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + Vol = m_anRandomTable[0] % 90 + CINEMA_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CINEMA; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; + } + } + } +} + +void +cAudioManager::ProcessDocksScriptObject(uint8 sound) +{ + uint32 time; + uint8 Vol; + float distSquared; + float maxDistSquared; + + static uint8 iSound = 0; + + time = CTimer::GetTimeInMilliseconds(); + if (time > gDocksNextTime) { + switch (sound) { + case SCRIPT_SOUND_DOCKS_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + case SCRIPT_SOUND_DOCKS_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_DOCKS)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(distSquared); + Vol = m_anRandomTable[0] % 60 + DOCKS_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOCKS; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; + } + } + } +} +void +cAudioManager::ProcessHomeScriptObject(uint8 sound) +{ + uint32 time; + uint8 Vol; + float dist; + float maxDistSquared; + + static uint8 iSound = 0; + + time = CTimer::GetTimeInMilliseconds(); + if (time > gHomeNextTime) { + switch (sound) { + case SCRIPT_SOUND_HOME_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + case SCRIPT_SOUND_HOME_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (dist < maxDistSquared) { +#ifdef GTA_PS2 + if (!LoadBankIfNecessary(SFX_BANK_BUILDING_HOME)) + return; +#endif + m_sQueueSample.m_fDistance = Sqrt(dist); + Vol = m_anRandomTable[0] % 30 + HOME_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_HOME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(TRUE); + AddSampleToRequestedQueue(); + gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; + } + } + } +} +void +cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) +{ + uint32 time = CTimer::GetTimeInMilliseconds(); + int32 sampleIndex; + uint8 Vol; + float distSquared; + float maxDistSquared; + + static uint8 iSound = 0; + + if (time > gCellNextTime) { + switch (sound) { + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: + maxDistSquared = SQR(SCRIPT_OBJECT_SHORT_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHORT_MAX_DIST; + break; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: + maxDistSquared = SQR(SCRIPT_OBJECT_LONG_MAX_DIST); + m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; + break; + default: +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < maxDistSquared) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + if (m_FrameCounter & 1) + sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1; + else + sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT; + m_sQueueSample.m_nSampleIndex = sampleIndex; + Vol = m_anRandomTable[0] % 50 + POLICE_CELL_BEATING_VOLUME; + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nPriority = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + SET_EMITTING_VOLUME(Vol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + cPedParams params; + params.m_bDistanceCalculated = TRUE; + params.m_fDistance = distSquared; + SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON); + } + gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; + } + } +} +#pragma endregion All the code for script object audio on the map + +void +cAudioManager::ProcessWeather(int32 id) +{ + uint8 Vol; + static uint8 iSound = 0; + + if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if (m_asAudioEntities[id].m_afVolume[0] < 10) { + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; + Vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f); + Vol += 35; + } else { + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; + Vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f); + Vol += 40; + } + m_sQueueSample.m_nVolume = Vol; + if (TheCamera.SoundDistUp < 20.0f) + m_sQueueSample.m_nVolume >>= 1; + if (iSound == 4) + iSound = 0; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nPan = (m_anRandomTable[2] % 16) + 55; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverb = FALSE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); + m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain); + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_nPan = 63; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 30; + m_sQueueSample.m_bReverb = FALSE; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } +} + +void +cAudioManager::ProcessFrontEnd() +{ + bool8 stereo; + bool8 processedPickup; + bool8 processedMission; + bool8 frontendBank; + int16 sample; + + static uint8 iSound = 0; + static uint32 cPickupNextFrame = 0; + static uint32 cPartMisComNextFrame = 0; + + for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + processedPickup = FALSE; + stereo = FALSE; + processedMission = FALSE; + frontendBank = FALSE; + switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { + case SOUND_FRONTEND_RADIO_TURN_OFF: + case SOUND_FRONTEND_RADIO_CHANGE: + m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; + break; + case SOUND_HUD: + m_sQueueSample.m_nSampleIndex = SFX_INFO; + break; + case SOUND_FRONTEND_MENU_STARTING: + m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; + stereo = TRUE; + break; + case SOUND_FRONTEND_MENU_NEW_PAGE: + m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; + stereo = TRUE; + frontendBank = TRUE; + break; + case SOUND_FRONTEND_MENU_NAVIGATION: + m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; + stereo = TRUE; + frontendBank = TRUE; + break; + case SOUND_FRONTEND_MENU_SETTING_CHANGE: + m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; + stereo = TRUE; + frontendBank = TRUE; + break; + case SOUND_FRONTEND_MENU_BACK: + m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; + stereo = TRUE; + frontendBank = TRUE; + break; + case SOUND_FRONTEND_STEREO: + m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; + stereo = TRUE; + frontendBank = TRUE; + break; + case SOUND_FRONTEND_MONO: + m_sQueueSample.m_nSampleIndex = SFX_MONO; + frontendBank = TRUE; + break; + case SOUND_FRONTEND_AUDIO_TEST: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; + frontendBank = TRUE; + break; + case SOUND_FRONTEND_FAIL: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; + frontendBank = TRUE; + stereo = TRUE; + break; + case SOUND_RACE_START_GO: + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; + break; + case SOUND_PART_MISSION_COMPLETE: + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; + processedMission = TRUE; + break; + case SOUND_RACE_START_3: + case SOUND_RACE_START_2: + case SOUND_RACE_START_1: + case SOUND_CLOCK_TICK: + m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; + break; + case SOUND_PAGER: +#ifdef GTA_PS2 + { + cPedParams pedParams; + pedParams.m_bDistanceCalculated = TRUE; + SetupPedComments(pedParams, SOUND_PAGER); + continue; + } +#else + m_sQueueSample.m_nSampleIndex = SFX_PAGER; + break; +#endif + case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; + break; + case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; + break; + case SOUND_PICKUP_WEAPON_BOUGHT: + case SOUND_PICKUP_WEAPON: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; + processedPickup = TRUE; + stereo = TRUE; + break; + case SOUND_PICKUP_BONUS: + case SOUND_PICKUP_MONEY: + case SOUND_PICKUP_HIDDEN_PACKAGE: + case SOUND_PICKUP_PACMAN_PILL: + case SOUND_PICKUP_PACMAN_PACKAGE: + case SOUND_PICKUP_FLOAT_PACKAGE: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; + processedPickup = TRUE; + stereo = TRUE; + break; + case SOUND_PICKUP_ERROR: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; + processedPickup = TRUE; + stereo = TRUE; + break; + case SOUND_GARAGE_NO_MONEY: + case SOUND_GARAGE_BAD_VEHICLE: + case SOUND_GARAGE_BOMB_ALREADY_SET: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; + stereo = TRUE; + break; + case SOUND_GARAGE_OPENING: + case SOUND_GARAGE_BOMB1_SET: + case SOUND_GARAGE_BOMB2_SET: + case SOUND_GARAGE_BOMB3_SET: + case SOUND_41: + case SOUND_GARAGE_VEHICLE_DECLINED: + case SOUND_GARAGE_VEHICLE_ACCEPTED: + case SOUND_PICKUP_HEALTH: + case SOUND_4B: + case SOUND_PICKUP_ADRENALINE: + case SOUND_PICKUP_ARMOUR: + case SOUND_EVIDENCE_PICKUP: + case SOUND_UNLOAD_GOLD: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; + processedPickup = TRUE; + stereo = TRUE; + break; + default: + continue; + } + + if (processedPickup) { + if (m_FrameCounter <= cPickupNextFrame) + continue; + cPickupNextFrame = m_FrameCounter + 5; + } else if (processedMission) { + if (m_FrameCounter <= cPartMisComNextFrame) + continue; + cPartMisComNextFrame = m_FrameCounter + 5; + } + + sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + if (sample == SFX_RAIN) + m_sQueueSample.m_nFrequency = 28509; + else if (sample == SFX_PICKUP_1_LEFT) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f) + m_sQueueSample.m_nFrequency = 48000; + else + m_sQueueSample.m_nFrequency = 32000; + } else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nVolume = FRONTEND_VOLUME; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0; + m_sQueueSample.m_nPriority = 0; + m_sQueueSample.m_bIs2D = TRUE; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); + RESET_LOOP_OFFSETS + if (stereo) + m_sQueueSample.m_nPan = m_anRandomTable[0] & 31; + else + m_sQueueSample.m_nPan = 63; + m_sQueueSample.m_bReverb = FALSE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + if (stereo) { + m_sQueueSample.m_nSampleIndex++; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessCrane() +{ + CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; + float distSquared; + bool8 distCalculated = FALSE; + + if (crane) { + if (crane->m_nCraneStatus == CCrane::ACTIVATED) { + if (crane->m_nCraneState != CCrane::IDLE) { + m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(CRANE_MAX_DIST)) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(CRANE_VOLUME, CRANE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 2; + m_sQueueSample.m_nFrequency = 6000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(CRANE_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_MaxDistance = CRANE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents > 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(TRUE); + AddSampleToRequestedQueue(); + } + } + } + } + } +} + +void +cAudioManager::ProcessProjectiles() +{ + uint8 Vol; + + for (uint8 i = 0; i < NUM_PROJECTILES; i++) { + if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { + switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { + case WEAPONTYPE_ROCKETLAUNCHER: + Vol = PROJECTILE_ROCKET_VOLUME; + m_sQueueSample.m_MaxDistance = PROJECTILE_ROCKET_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); + m_sQueueSample.m_nPriority = 3; + break; + case WEAPONTYPE_MOLOTOV: + Vol = PROJECTILE_MOLOTOV_VOLUME; + m_sQueueSample.m_MaxDistance = PROJECTILE_MOLOTOV_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; + m_sQueueSample.m_nPriority = 7; + break; + default: + continue; + } + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::ProcessGarages() +{ + CEntity *entity; + uint8 state; + uint32 sampleIndex; + uint8 j; + float distSquared; + bool8 distCalculated; + + static uint8 iSound = 32; + +#ifdef FIX_BUGS + for (uint32 i = 0; i < CGarages::NumGarages; i++) { +#else + for (uint8 i = 0; i < CGarages::NumGarages; i++) { +#endif + if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) + continue; + entity = CGarages::aGarages[i].m_pDoor1; + if (entity == nil) + continue; + m_sQueueSample.m_vecPos = entity->GetPosition(); + distCalculated = FALSE; + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(GARAGES_MAX_DIST)) { + state = CGarages::aGarages[i].m_eGarageState; + if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { + if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { + if (m_FrameCounter & 1) { + if (m_anRandomTable[1] & 1) + sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; + else + sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nSampleIndex = sampleIndex; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >> 1; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nCounter = iSound++; + if (iSound < 32) + iSound = 32; + } else + goto CheckGarageEvents; // premature exit to go straight to the for loop + } else { + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nFrequency = 6543; + + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bStatic = FALSE; + } + } else { + m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; + m_sQueueSample.m_nFrequency = 13961; + + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bStatic = FALSE; + } + + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 3; + SET_EMITTING_VOLUME(GARAGES_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } + } +CheckGarageEvents: + for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) { + switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { + case SOUND_GARAGE_DOOR_CLOSED: + case SOUND_GARAGE_DOOR_OPENED: + if (distSquared < SQR(GARAGES_MAX_DIST)) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_DOOR_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; + m_sQueueSample.m_nFrequency = 6735; + } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) { + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; + m_sQueueSample.m_nFrequency = 22000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; + m_sQueueSample.m_nFrequency = 18000; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nPriority = 4; + SET_EMITTING_VOLUME(GARAGES_DOOR_VOLUME); + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST; + m_sQueueSample.m_bReverb = TRUE; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + m_sQueueSample.m_nCounter = iSound++; + if (iSound < 32) + iSound = 32; + SET_SOUND_REFLECTION(TRUE); + AddSampleToRequestedQueue(); + } + } + break; + default: + break; + } + } + } +} + +void +cAudioManager::ProcessFireHydrant() +{ + float distSquared; + bool8 distCalculated = FALSE; + + m_sQueueSample.m_vecPos = ((CParticleObject*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(FIRE_HYDRANT_MAX_DIST)) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(FIRE_HYDRANT_VOLUME, FIRE_HYDRANT_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 4; + m_sQueueSample.m_nFrequency = 15591; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(FIRE_HYDRANT_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = FIRE_HYDRANT_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = TRUE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } +} + +#pragma region BRIDGE +void +cAudioManager::ProcessBridge() +{ + float dist; + bool8 distCalculated = FALSE; + + if (CBridge::pLiftRoad) { + m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (dist < SQR(BRIDGE_MAX_DIST)) { + CalculateDistance(distCalculated, dist); + switch (CBridge::State) { + case STATE_BRIDGE_LOCKED: + case STATE_LIFT_PART_IS_UP: + case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: + ProcessBridgeWarning(); + break; + case STATE_LIFT_PART_MOVING_DOWN: + case STATE_LIFT_PART_MOVING_UP: + ProcessBridgeWarning(); + ProcessBridgeMotor(); + break; + default: + break; + } + ProcessBridgeOneShots(); + } + } +} + +void +cAudioManager::ProcessBridgeWarning() +{ + if (!CStats::CommercialPassed) + return; + + if (m_sQueueSample.m_fDistance < BRIDGE_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_WARNING_VOLUME, BRIDGE_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; + m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(BRIDGE_WARNING_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = BRIDGE_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 8; + m_sQueueSample.m_bReverb = FALSE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessBridgeMotor() +{ + if (m_sQueueSample.m_fDistance < BRIDGE_MOTOR_MAX_DIST) { + m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, BRIDGE_MOTOR_MAX_DIST, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = 5500; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = BRIDGE_MOTOR_MAX_DIST; + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_nFramesToPlay = 3; + m_sQueueSample.m_bReverb = FALSE; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessBridgeOneShots() +{ + float maxDist; + + if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { + maxDist = BRIDGE_MOTOR_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + } else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { + maxDist = BRIDGE_MOTOR_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + } else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { + maxDist = BRIDGE_MOTOR_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + } else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) { + maxDist = BRIDGE_MOTOR_MAX_DIST; + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + } else return; + + if (m_sQueueSample.m_fDistance < maxDist) { + m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, maxDist, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nPriority = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_MaxDistance = maxDist; + m_sQueueSample.m_bStatic = TRUE; + m_sQueueSample.m_bReverb = FALSE; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); + } + } +} +#pragma endregion + +#pragma region MISSION_AUDIO +bool8 g_bMissionAudioLoadFailed; + +struct MissionAudioData { + const char *m_pName; + uint32 m_nId; +}; + +Const MissionAudioData MissionAudioNameSfxAssoc[] = { + {"lib_a1", SFX_MISSION_LIB_A1}, {"lib_a2", SFX_MISSION_LIB_A2}, {"lib_a", SFX_MISSION_LIB_A}, + {"lib_b", SFX_MISSION_LIB_B}, {"lib_c", SFX_MISSION_LIB_C}, {"lib_d", SFX_MISSION_LIB_D}, + {"l2_a", SFX_MISSION_L2_A}, {"j4t_1", SFX_MISSION_J4T_1}, {"j4t_2", SFX_MISSION_J4T_2}, + {"j4t_3", SFX_MISSION_J4T_3}, {"j4t_4", SFX_MISSION_J4T_4}, {"j4_a", SFX_MISSION_J4_A}, + {"j4_b", SFX_MISSION_J4_B}, {"j4_c", SFX_MISSION_J4_C}, {"j4_d", SFX_MISSION_J4_D}, + {"j4_e", SFX_MISSION_J4_E}, {"j4_f", SFX_MISSION_J4_F}, {"j6_1", SFX_MISSION_J6_1}, + {"j6_a", SFX_MISSION_J6_A}, {"j6_b", SFX_MISSION_J6_B}, {"j6_c", SFX_MISSION_J6_C}, + {"j6_d", SFX_MISSION_J6_D}, {"t4_a", SFX_MISSION_T4_A}, {"s1_a", SFX_MISSION_S1_A}, + {"s1_a1", SFX_MISSION_S1_A1}, {"s1_b", SFX_MISSION_S1_B}, {"s1_c", SFX_MISSION_S1_C}, + {"s1_c1", SFX_MISSION_S1_C1}, {"s1_d", SFX_MISSION_S1_D}, {"s1_e", SFX_MISSION_S1_E}, + {"s1_f", SFX_MISSION_S1_F}, {"s1_g", SFX_MISSION_S1_G}, {"s1_h", SFX_MISSION_S1_H}, + {"s1_i", SFX_MISSION_S1_I}, {"s1_j", SFX_MISSION_S1_J}, {"s1_k", SFX_MISSION_S1_K}, + {"s1_l", SFX_MISSION_S1_L}, {"s3_a", SFX_MISSION_S3_A}, {"s3_b", SFX_MISSION_S3_B}, + {"el3_a", SFX_MISSION_EL3_A}, {"mf1_a", SFX_MISSION_MF1_A}, {"mf2_a", SFX_MISSION_MF2_A}, + {"mf3_a", SFX_MISSION_MF3_A}, {"mf3_b", SFX_MISSION_MF3_B}, {"mf3_b1", SFX_MISSION_MF3_B1}, + {"mf3_c", SFX_MISSION_MF3_C}, {"mf4_a", SFX_MISSION_MF4_A}, {"mf4_b", SFX_MISSION_MF4_B}, + {"mf4_c", SFX_MISSION_MF4_C}, {"a1_a", SFX_MISSION_A1_A}, {"a3_a", SFX_MISSION_A3_A}, + {"a5_a", SFX_MISSION_A5_A}, {"a4_a", SFX_MISSION_A4_A}, {"a4_b", SFX_MISSION_A4_B}, + {"a4_c", SFX_MISSION_A4_C}, {"a4_d", SFX_MISSION_A4_D}, {"k1_a", SFX_MISSION_K1_A}, + {"k3_a", SFX_MISSION_K3_A}, {"r1_a", SFX_MISSION_R1_A}, {"r2_a", SFX_MISSION_R2_A}, + {"r2_b", SFX_MISSION_R2_B}, {"r2_c", SFX_MISSION_R2_C}, {"r2_d", SFX_MISSION_R2_D}, + {"r2_e", SFX_MISSION_R2_E}, {"r2_f", SFX_MISSION_R2_F}, {"r2_g", SFX_MISSION_R2_G}, + {"r2_h", SFX_MISSION_R2_H}, {"r5_a", SFX_MISSION_R5_A}, {"r6_a", SFX_MISSION_R6_A}, + {"r6_a1", SFX_MISSION_R6_A1}, {"r6_b", SFX_MISSION_R6_B}, {"lo2_a", SFX_MISSION_LO2_A}, + {"lo6_a", SFX_MISSION_LO6_A}, {"yd2_a", SFX_MISSION_YD2_A}, {"yd2_b", SFX_MISSION_YD2_B}, + {"yd2_c", SFX_MISSION_YD2_C}, {"yd2_c1", SFX_MISSION_YD2_C1}, {"yd2_d", SFX_MISSION_YD2_D}, + {"yd2_e", SFX_MISSION_YD2_E}, {"yd2_f", SFX_MISSION_YD2_F}, {"yd2_g", SFX_MISSION_YD2_G}, + {"yd2_h", SFX_MISSION_YD2_H}, {"yd2_ass", SFX_MISSION_YD2_ASS}, {"yd2_ok", SFX_MISSION_YD2_OK}, + {"h5_a", SFX_MISSION_H5_A}, {"h5_b", SFX_MISSION_H5_B}, {"h5_c", SFX_MISSION_H5_C}, + {"ammu_a", SFX_MISSION_AMMU_A}, {"ammu_b", SFX_MISSION_AMMU_B}, {"ammu_c", SFX_MISSION_AMMU_C}, +#if GTA_VERSION < GTA3_PC_10 + {"ammu_d", SFX_AMMU_D }, {"ammu_e", SFX_AMMU_E}, {"ammu_f", SFX_AMMU_F}, + {"ammu_g", SFX_MISSION_AMMU_A}, {"ammu_h", SFX_MISSION_AMMU_A}, {"ammu_i", SFX_MISSION_AMMU_A}, + {"ammu_j", SFX_MISSION_AMMU_A}, {"ammu_k", SFX_MISSION_AMMU_A}, +#endif + {"door_1", SFX_MISSION_DOOR_1}, {"door_2", SFX_MISSION_DOOR_2}, {"door_3", SFX_MISSION_DOOR_3}, + {"door_4", SFX_MISSION_DOOR_4}, {"door_5", SFX_MISSION_DOOR_5}, {"door_6", SFX_MISSION_DOOR_6}, + {"t3_a", SFX_MISSION_T3_A}, {"t3_b", SFX_MISSION_T3_B}, {"t3_c", SFX_MISSION_T3_C}, + {"k1_b", SFX_MISSION_K1_B}, {"c_1", SFX_MISSION_CAT1}, {nil, 0}}; + +uint32 +FindMissionAudioSfx(const char *name) +{ + for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) { + if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) + return MissionAudioNameSfxAssoc[i].m_nId; + } + debug("Can't find mission audio %s", name); + return NO_SAMPLE; +} + +bool8 +cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission) +{ + switch (soundMission) { + case SFX_MISSION_J6_D: + case SFX_MISSION_T4_A: + case SFX_MISSION_S1_H: + case SFX_MISSION_S3_B: + case SFX_MISSION_EL3_A: + case SFX_MISSION_A3_A: + case SFX_MISSION_A5_A: + case SFX_MISSION_K1_A: + case SFX_MISSION_R1_A: + case SFX_MISSION_R5_A: + case SFX_MISSION_LO2_A: + case SFX_MISSION_LO6_A: + return TRUE; + default: + return FALSE; + } +} + +void +cAudioManager::PreloadMissionAudio(Const char *name) +{ + if (m_bIsInitialised) { + uint32 missionAudioSfx = FindMissionAudioSfx(name); + if (missionAudioSfx != NO_SAMPLE) { + m_nMissionAudioSampleIndex = missionAudioSfx; + m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED; + m_bIsMissionAudioPlaying = FALSE; +#ifdef GTA_PS2 + m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx); + m_nMissionAudioFramesToPlay = 11 * m_nMissionAudioFramesToPlay / 10; +#else + m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_nMissionAudioFramesToPlay *= 4; +#endif + m_bIsMissionAudioAllowedToPlay = FALSE; + m_bIsMissionAudio2D = TRUE; + g_bMissionAudioLoadFailed = FALSE; + } + } +} + +uint8 +cAudioManager::GetMissionAudioLoadingStatus() +{ + if (m_bIsInitialised) + return m_nMissionAudioLoadingStatus; + + return LOADING_STATUS_LOADED; +} + +void +cAudioManager::SetMissionAudioLocation(float x, float y, float z) +{ + if (m_bIsInitialised) { + m_bIsMissionAudio2D = FALSE; + m_vecMissionAudioPosition = CVector(x, y, z); + } +} + +void +cAudioManager::PlayLoadedMissionAudio() +{ + if (m_bIsInitialised && m_nMissionAudioSampleIndex != NO_SAMPLE && m_nMissionAudioLoadingStatus == LOADING_STATUS_LOADED && + m_nMissionAudioPlayStatus == PLAY_STATUS_STOPPED) + m_bIsMissionAudioAllowedToPlay = TRUE; +} + +bool8 +cAudioManager::IsMissionAudioSampleFinished() +{ + if (m_bIsInitialised) + return m_nMissionAudioPlayStatus == PLAY_STATUS_FINISHED; + + static uint32 cPretendFrame = 1; + + return (cPretendFrame++ & 63) == 0; +} + +void +cAudioManager::ClearMissionAudio() +{ + if (m_bIsInitialised) { + m_nMissionAudioSampleIndex = NO_SAMPLE; + m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED; + m_bIsMissionAudioPlaying = FALSE; + m_bIsMissionAudioAllowedToPlay = FALSE; + m_bIsMissionAudio2D = TRUE; + m_nMissionAudioFramesToPlay = 0; + } +} + +void +cAudioManager::ProcessMissionAudio() +{ + float dist; + uint8 Vol; + uint8 pan; + float distSquared; + CVector vec; + + static uint8 nCheckPlayingDelay = 0; + static uint8 nFramesUntilFailedLoad = 0; + static uint8 nFramesForPretendPlaying = 0; + + if (m_bIsInitialised && m_nMissionAudioSampleIndex != NO_SAMPLE) { + switch (m_nMissionAudioLoadingStatus) { + case LOADING_STATUS_NOT_LOADED: +#ifdef GTA_PS2 + SampleManager.LoadPedComment(m_nMissionAudioSampleIndex); + m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADING; +#else + SampleManager.PreloadStreamedFile(m_nMissionAudioSampleIndex, 1); + m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED; +#endif + nFramesUntilFailedLoad = 0; + break; + case LOADING_STATUS_LOADING: +#ifdef GTA_PS2 + if (SampleManager.IsPedCommentLoaded(m_nMissionAudioSampleIndex) == TRUE) + m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED; + // fallthrough + else +#endif + if (++nFramesUntilFailedLoad >= 90) { + nFramesForPretendPlaying = 0; + g_bMissionAudioLoadFailed = TRUE; + nFramesUntilFailedLoad = 0; + m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED; + return; + } +#ifdef GTA_PS2 + else { + // try loading again + SampleManager.LoadPedComment(m_nMissionAudioSampleIndex); + return; + } +#endif + case LOADING_STATUS_LOADED: + if (!m_bIsMissionAudioAllowedToPlay) + break; + if (g_bMissionAudioLoadFailed) { + if (m_bTimerJustReset) { + ClearMissionAudio(); +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); // why? + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO); +#else + SampleManager.StopStreamedFile(1); +#endif + nFramesForPretendPlaying = 0; + nCheckPlayingDelay = 0; + nFramesUntilFailedLoad = 0; + } else if (!m_bIsPaused) { + if (++nFramesForPretendPlaying >= 120) { + m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED; + m_nMissionAudioSampleIndex = NO_SAMPLE; + } else + m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING; + } + break; + } + switch (m_nMissionAudioPlayStatus) { + case PLAY_STATUS_STOPPED: + if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) + SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex); + else { +#ifdef GTA_PS2 + SampleManager.InitialiseChannel(CHANNEL_MISSION_AUDIO, m_nMissionAudioSampleIndex, SFX_BANK_PED_COMMENTS); + if (m_bIsPaused) + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, 0); + else + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex)); +#else + if (m_bIsPaused) + SampleManager.PauseStream(TRUE, 1); +#endif + if (m_bIsMissionAudio2D) { +#ifdef GTA_PS2 + SampleManager.SetChannelVolume(CHANNEL_MISSION_AUDIO, MISSION_AUDIO_VOLUME); + SampleManager.SetChannelPan(CHANNEL_MISSION_AUDIO, 63); + SampleManager.SetChannelReverbFlag(CHANNEL_MISSION_AUDIO, FALSE); +#else + SampleManager.SetStreamedVolumeAndPan(MISSION_AUDIO_VOLUME, 63, TRUE, 1); +#endif + } else { + distSquared = GetDistanceSquared(m_vecMissionAudioPosition); + if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) { + dist = Sqrt(distSquared); + Vol = ComputeVolume(MISSION_AUDIO_VOLUME, MISSION_AUDIO_MAX_DIST, dist); + TranslateEntity(&m_vecMissionAudioPosition, &vec); + pan = ComputePan(MISSION_AUDIO_MAX_DIST, &vec); + } else { + Vol = 0; + pan = 63; + } +#ifdef GTA_PS2 + SampleManager.SetChannelVolume(CHANNEL_MISSION_AUDIO, Vol); + SampleManager.SetChannelPan(CHANNEL_MISSION_AUDIO, pan); + SampleManager.SetChannelReverbFlag(CHANNEL_MISSION_AUDIO, TRUE); +#else + SampleManager.SetStreamedVolumeAndPan(Vol, pan, TRUE, 1); +#endif + } +#ifdef GTA_PS2 + SampleManager.StartChannel(CHANNEL_MISSION_AUDIO); +#else + SampleManager.StartPreloadedStreamedFile(1); +#endif + } + m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING; + nCheckPlayingDelay = 30; + break; + case PLAY_STATUS_PLAYING: + if (m_bTimerJustReset) { + ClearMissionAudio(); +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); // why? + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO); +#else + SampleManager.StopStreamedFile(1); +#endif + return; + } + if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) { + if (!m_bIsPaused) { + if (nCheckPlayingDelay > 0) { + nCheckPlayingDelay--; + } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_nMissionAudioFramesToPlay-- == 0) { + m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED; + m_nMissionAudioSampleIndex = NO_SAMPLE; +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); +#else + SampleManager.StopStreamedFile(1); +#endif + m_nMissionAudioFramesToPlay = 0; + } + } + } else if (m_bIsMissionAudioPlaying) { +#ifdef GTA_PS2 + if (!SampleManager.GetChannelUsedFlag(CHANNEL_MISSION_AUDIO) && !m_bIsPaused && !m_bWasPaused) { +#else + if (!SampleManager.IsStreamPlaying(1) && !m_bIsPaused && !m_bWasPaused) { +#endif + m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED; + m_nMissionAudioSampleIndex = NO_SAMPLE; +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO); +#else + SampleManager.StopStreamedFile(1); +#endif + m_nMissionAudioFramesToPlay = 0; + } else { +#ifdef GTA_PS2 + if (m_bIsPaused) + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, 0); + else + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex)); +#else + if (m_bIsPaused) + SampleManager.PauseStream(TRUE, 1); + else + SampleManager.PauseStream(FALSE, 1); +#endif + } + } else { + if (m_bIsPaused) + break; + if (nCheckPlayingDelay-- > 0) { +#ifdef GTA_PS2 + if (!SampleManager.GetChannelUsedFlag(CHANNEL_MISSION_AUDIO)) +#else + if (!SampleManager.IsStreamPlaying(1)) +#endif + break; + nCheckPlayingDelay = 0; + } + m_bIsMissionAudioPlaying = TRUE; + } + break; + default: + break; + } + break; + default: + return; + } + } +} +#pragma endregion All the mission audio stuff diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp new file mode 100644 index 0000000..5d83269 --- /dev/null +++ b/src/audio/AudioManager.cpp @@ -0,0 +1,1245 @@ +#include "common.h" + +#include "AudioManager.h" +#include "audio_enums.h" + +#include "AudioScriptObject.h" +#include "MusicManager.h" +#include "Timer.h" +#include "DMAudio.h" +#include "sampman.h" +#include "Camera.h" +#include "World.h" +#include "Entity.h" + +cAudioManager AudioManager; + +#define SPEED_OF_SOUND 343.f +#ifdef GTA_PS2 +#define TIME_SPENT 40 +#else +#define TIME_SPENT 50 +#endif + +cAudioManager::cAudioManager() +{ + m_bIsInitialised = FALSE; + m_bIsSurround = TRUE; + m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT; + m_nTimeSpent = TIME_SPENT; + m_nActiveSamples = NUM_CHANNELS_GENERIC; + m_nActiveQueue = 1; + ClearRequestedQueue(); + m_nActiveQueue = 0; + ClearRequestedQueue(); + ClearActiveSamples(); + GenerateIntegerRandomNumberTable(); + m_bDoubleVolume = FALSE; +#ifdef AUDIO_REFLECTIONS + m_bDynamicAcousticModelingStatus = TRUE; +#endif + + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { + m_asAudioEntities[i].m_bIsUsed = FALSE; + m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES; + } + m_nAudioEntitiesCount = 0; + m_FrameCounter = 0; + m_bReduceReleasingPriority = FALSE; + m_bTimerJustReset = FALSE; + m_nTimer = 0; +} + +cAudioManager::~cAudioManager() +{ + if (m_bIsInitialised) + Terminate(); +} + +void +cAudioManager::Initialise() +{ + if (!m_bIsInitialised) { + PreInitialiseGameSpecificSetup(); + m_bIsInitialised = SampleManager.Initialise(); + if (m_bIsInitialised) { +#ifdef EXTERNAL_3D_SOUND + m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); + if (m_nActiveSamples <= 1) { + Terminate(); + } else { + m_nActiveSamples--; +#else + { + m_nActiveSamples = NUM_CHANNELS_GENERIC; +#endif + PostInitialiseGameSpecificSetup(); + InitialisePoliceRadioZones(); + InitialisePoliceRadio(); + MusicManager.Initialise(); + } + } + } +} + +void +cAudioManager::Terminate() +{ + if (m_bIsInitialised) { + MusicManager.Terminate(); + + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { + m_asAudioEntities[i].m_bIsUsed = FALSE; + m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES; + } + + m_nAudioEntitiesCount = 0; + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; + PreTerminateGameSpecificShutdown(); + + for (uint32 i = 0; i < MAX_SFX_BANKS; i++) { + if (SampleManager.IsSampleBankLoaded(i)) + SampleManager.UnloadSampleBank(i); + } + + SampleManager.Terminate(); + + m_bIsInitialised = FALSE; + PostTerminateGameSpecificShutdown(); + } +} + +void +cAudioManager::Service() +{ + GenerateIntegerRandomNumberTable(); + if (m_bTimerJustReset) { + ResetAudioLogicTimers(m_nTimer); + MusicManager.ResetTimers(m_nTimer); + m_bTimerJustReset = FALSE; + } + if (m_bIsInitialised) { + m_bWasPaused = m_bIsPaused; + m_bIsPaused = CTimer::GetIsUserPaused(); +#ifdef AUDIO_REFLECTIONS + UpdateReflections(); +#endif + ServiceSoundEffects(); + MusicManager.Service(); + } +} + +int32 +cAudioManager::CreateEntity(eAudioType type, void *entity) +{ + if (!m_bIsInitialised) + return AEHANDLE_ERROR_NOAUDIOSYS; + if (!entity) + return AEHANDLE_ERROR_NOENTITY; + if (type >= TOTAL_AUDIO_TYPES) + return AEHANDLE_ERROR_BADAUDIOTYPE; + +#ifdef FIX_BUGS + // since sound could still play after entity deletion let's make sure we don't override one that is in use + // find all the free entity IDs that are being used by queued samples + int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUND_QUEUES]; + uint32 stillUsedEntitiesCount = 0; + + for (uint8 i = 0; i < NUM_SOUND_QUEUES; i++) + for (uint8 j = 0; j < m_nRequestedCount[i]; j++) { + tSound &sound = m_aRequestedQueue[i][m_aRequestedOrderList[i][j]]; + if (sound.m_nEntityIndex < 0) continue; + if (!m_asAudioEntities[sound.m_nEntityIndex].m_bIsUsed) { + bool found = false; + for (uint8 k = 0; k < stillUsedEntitiesCount; k++) { + if (stillUsedEntities[k] == sound.m_nEntityIndex) { + found = true; + break; + } + } + if (!found) + stillUsedEntities[stillUsedEntitiesCount++] = sound.m_nEntityIndex; + } + } +#endif + + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { + if (!m_asAudioEntities[i].m_bIsUsed) { +#ifdef FIX_BUGS + // skip if ID is still used by queued sample + bool skip = false; + for (uint8 j = 0; j < stillUsedEntitiesCount; j++) { + if (stillUsedEntities[j] == i) { + //debug("audio entity %i still used, skipping\n", i); + skip = true; + break; + } + } + if (skip) + continue; +#endif + + m_asAudioEntities[i].m_bIsUsed = TRUE; + m_asAudioEntities[i].m_bStatus = FALSE; + m_asAudioEntities[i].m_nType = type; + m_asAudioEntities[i].m_pEntity = entity; + m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_AudioEvents = 0; + m_aAudioEntityOrderList[m_nAudioEntitiesCount++] = i; + return i; + } + } + return AEHANDLE_ERROR_NOFREESLOT; +} + +void +cAudioManager::DestroyEntity(int32 id) +{ + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) { + m_asAudioEntities[id].m_bIsUsed = FALSE; + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + if (id == m_aAudioEntityOrderList[i]) { + if (i < NUM_AUDIOENTITIES - 1) + memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], sizeof(uint32) * (m_nAudioEntitiesCount - (i + 1))); + m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES; + return; + } + } + } +} + +bool8 +cAudioManager::GetEntityStatus(int32 id) +{ + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) + return m_asAudioEntities[id].m_bStatus; + return FALSE; +} + +void +cAudioManager::SetEntityStatus(int32 id, bool8 status) +{ + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) + m_asAudioEntities[id].m_bStatus = status; +} + +void * +cAudioManager::GetEntityPointer(int32 id) +{ + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) + return m_asAudioEntities[id].m_pEntity; + return NULL; +} + +static Const uint8 OneShotPriority[] = { + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, + 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, + 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + +void +cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) +{ + if (m_bIsInitialised) { + if (index >= 0 && index < NUM_AUDIOENTITIES) { + tAudioEntity &entity = m_asAudioEntities[index]; + if (entity.m_bIsUsed) { + if (sound < SOUND_TOTAL_SOUNDS) { + if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { + if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) { + entity.m_awAudioEvent[0] = sound; + entity.m_AudioEvents = 1; + m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index; + } + } else { + int32 i = 0; + while (TRUE) { + if (i >= entity.m_AudioEvents) { + if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) { + entity.m_awAudioEvent[i] = sound; + entity.m_afVolume[i] = vol; + entity.m_AudioEvents++; + } + return; + } + if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound]) + break; + i++; + } + if (i < NUM_AUDIOENTITY_EVENTS - 1) { + memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(int16)); + memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(float)); + } + entity.m_awAudioEvent[i] = sound; + entity.m_afVolume[i] = vol; + if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) + entity.m_AudioEvents++; + } + } + } + } + } +} + +void +cAudioManager::SetEffectsMasterVolume(uint8 volume) +{ + SampleManager.SetEffectsMasterVolume(volume); +} + +void +cAudioManager::SetMusicMasterVolume(uint8 volume) +{ + SampleManager.SetMusicMasterVolume(volume); +} + +void +cAudioManager::SetEffectsFadeVol(uint8 volume) +{ + SampleManager.SetEffectsFadeVolume(volume); +} + +void +cAudioManager::SetMusicFadeVol(uint8 volume) +{ + SampleManager.SetMusicFadeVolume(volume); +} + +void +cAudioManager::SetMonoMode(bool8 mono) +{ + SampleManager.SetMonoMode(mono); +} + +void +cAudioManager::ResetTimers(uint32 time) +{ + if (m_bIsInitialised) { + m_bTimerJustReset = TRUE; + m_nTimer = time; + ClearRequestedQueue(); + if (m_nActiveQueue) { + m_nActiveQueue = 0; + ClearRequestedQueue(); + m_nActiveQueue = 1; + } else { + m_nActiveQueue = 1; + ClearRequestedQueue(); + m_nActiveQueue = 0; + } + ClearActiveSamples(); + ClearMissionAudio(); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + SampleManager.SetEffectsFadeVolume(0); + SampleManager.SetMusicFadeVolume(0); + MusicManager.ResetMusicAfterReload(); +#ifdef AUDIO_OAL + SampleManager.Service(); +#endif + } +} + +void +cAudioManager::DestroyAllGameCreatedEntities() +{ + cAudioScriptObject *entity; + + if (m_bIsInitialised) { + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { + if (m_asAudioEntities[i].m_bIsUsed) { + switch (m_asAudioEntities[i].m_nType) { + case AUDIOTYPE_PHYSICAL: + case AUDIOTYPE_EXPLOSION: + case AUDIOTYPE_WEATHER: + case AUDIOTYPE_CRANE: + case AUDIOTYPE_GARAGE: + case AUDIOTYPE_FIREHYDRANT: + DestroyEntity(i); + break; + case AUDIOTYPE_SCRIPTOBJECT: + entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; + if (entity) { + delete entity; + m_asAudioEntities[i].m_pEntity = nil; + } + DestroyEntity(i); + break; + default: + break; + } + } + } + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; + } +} + +#ifdef GTA_PC + +uint8 +cAudioManager::GetNum3DProvidersAvailable() +{ +#ifdef EXTERNAL_3D_SOUND + if (m_bIsInitialised) + return SampleManager.GetNum3DProvidersAvailable(); +#endif + return 0; +} + +char * +cAudioManager::Get3DProviderName(uint8 id) +{ +#ifndef EXTERNAL_3D_SOUND + return nil; +#else + if (!m_bIsInitialised) + return nil; +#ifdef AUDIO_OAL + id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1); +#else + // We don't want that either since it will crash the game, but skipping for now + if (id >= SampleManager.GetNum3DProvidersAvailable()) + return nil; +#endif + return SampleManager.Get3DProviderName(id); +#endif +} + +int8 +cAudioManager::GetCurrent3DProviderIndex() +{ +#ifdef EXTERNAL_3D_SOUND + if (m_bIsInitialised) + return SampleManager.GetCurrent3DProviderIndex(); +#endif + + return -1; +} + +int8 +cAudioManager::SetCurrent3DProvider(uint8 which) +{ +#ifndef EXTERNAL_3D_SOUND + return -1; +#else + if (!m_bIsInitialised) + return -1; + for (uint8 i = 0; i < m_nActiveSamples + 1; i++) + SampleManager.StopChannel(i); + ClearRequestedQueue(); + if (m_nActiveQueue == 0) + m_nActiveQueue = 1; + else + m_nActiveQueue = 0; + ClearRequestedQueue(); + ClearActiveSamples(); + int8 current = SampleManager.SetCurrent3DProvider(which); + if (current > 0) { +#ifdef EXTERNAL_3D_SOUND + m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); + if (m_nActiveSamples > 1) + m_nActiveSamples--; +#endif + } + return current; +#endif +} + +void +cAudioManager::SetSpeakerConfig(int32 conf) +{ +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetSpeakerConfig(conf); +#endif +} + +bool8 +cAudioManager::IsMP3RadioChannelAvailable() +{ + if (m_bIsInitialised) + return SampleManager.IsMP3RadioChannelAvailable(); + + return FALSE; +} + +void +cAudioManager::ReleaseDigitalHandle() +{ + if (m_bIsInitialised) + SampleManager.ReleaseDigitalHandle(); +} + +void +cAudioManager::ReacquireDigitalHandle() +{ + if (m_bIsInitialised) + SampleManager.ReacquireDigitalHandle(); +} + +#ifdef AUDIO_REFLECTIONS +void +cAudioManager::SetDynamicAcousticModelingStatus(bool8 status) +{ + m_bDynamicAcousticModelingStatus = status; +} +#endif + +bool8 +cAudioManager::CheckForAnAudioFileOnCD() +{ + return SampleManager.CheckForAnAudioFileOnCD(); +} + +char +cAudioManager::GetCDAudioDriveLetter() +{ + if (m_bIsInitialised) + return SampleManager.GetCDAudioDriveLetter(); + + return '\0'; +} + +bool8 +cAudioManager::IsAudioInitialised() +{ + return m_bIsInitialised; +} + +#endif // GTA_PC + +void +cAudioManager::ServiceSoundEffects() +{ +#ifdef FIX_BUGS + if(CTimer::GetLogicalFramesPassed() != 0) +#endif + m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0; + if (m_bIsPaused && !m_bWasPaused) { + for (int32 i = 0; i < NUM_CHANNELS; i++) + SampleManager.StopChannel(i); + + ClearRequestedQueue(); + if (m_nActiveQueue) { + m_nActiveQueue = 0; + ClearRequestedQueue(); + m_nActiveQueue = 1; + } else { + m_nActiveQueue = 1; + ClearRequestedQueue(); + m_nActiveQueue = 0; + } + ClearActiveSamples(); + } + m_nActiveQueue = m_nActiveQueue == 1 ? 0 : 1; + ProcessReverb(); + ProcessSpecial(); + ClearRequestedQueue(); + InterrogateAudioEntities(); + m_sPedComments.Process(); + ServicePoliceRadio(); + ServiceCollisions(); + AddReleasingSounds(); + ProcessMissionAudio(); +#ifdef EXTERNAL_3D_SOUND + AdjustSamplesVolume(); +#endif + ProcessActiveQueues(); +#ifdef AUDIO_OAL + SampleManager.Service(); +#endif + for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; i++) { + cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity; + delete object; + m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil; + DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]); + } + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; +} + +uint32 +cAudioManager::FL(float f) +{ + return SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) * f; +} + +uint8 +cAudioManager::ComputeVolume(uint8 emittingVolume, float maxDistance, float distance) +{ + float minDistance; + if (maxDistance <= 0.0f) + return 0; + minDistance = maxDistance / 5.0f; + if (minDistance <= distance) + emittingVolume = sq((maxDistance - minDistance - (distance - minDistance)) / (maxDistance - minDistance)) * emittingVolume; + return emittingVolume; +} + +void +cAudioManager::TranslateEntity(Const CVector *in, CVector *out) +{ + *out = MultiplyInverse(TheCamera.GetMatrix(), *in); +} + +int32 +cAudioManager::ComputePan(float dist, CVector *vec) +{ + Const static uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; + + int32 index = vec->x / (dist / 64.0f); + index = Min(63, ABS(index)); + + if (vec->x > 0.f) + return Max(20, 63 - (int8)PanTable[index]); + return Min(107, PanTable[index] + 63); +} + +uint32 +cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) +{ + uint32 newFreq = oldFreq; + if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { + float dist = position2 - position1; + if (dist != 0.0f) { + float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier; + if (m_fSpeedOfSound > Abs(speedOfSource)) { + speedOfSource = Clamp2(speedOfSource, 0.0f, 1.5f); + newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); + } + } + } + return newFreq; +} + +int32 +cAudioManager::RandomDisplacement(uint32 seed) +{ + int32 value; + + static bool8 bPos = TRUE; + static uint32 Adjustment = 0; + + if (seed == 0) + return 0; + + value = m_anRandomTable[(Adjustment + seed) % 5] % seed; + Adjustment += value; + + if (value % 2) + bPos = !bPos; + + if (!bPos) + value = -value; + return value; +} + +void +cAudioManager::InterrogateAudioEntities() +{ + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + ProcessEntity(m_aAudioEntityOrderList[i]); + m_asAudioEntities[m_aAudioEntityOrderList[i]].m_AudioEvents = 0; + } +} + +void +cAudioManager::AddSampleToRequestedQueue() +{ + uint32 finalPriority; + uint8 sampleIndex; +#ifdef AUDIO_REFLECTIONS + bool8 bReflections; +#endif + + if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { + finalPriority = m_sQueueSample.m_nPriority * (MAX_VOLUME - m_sQueueSample.m_nVolume); + sampleIndex = m_nRequestedCount[m_nActiveQueue]; + if (sampleIndex >= m_nActiveSamples) { + sampleIndex = m_aRequestedOrderList[m_nActiveQueue][m_nActiveSamples - 1]; + if (m_aRequestedQueue[m_nActiveQueue][sampleIndex].m_nFinalPriority <= finalPriority) + return; + } else + m_nRequestedCount[m_nActiveQueue]++; +#if GTA_VERSION < GTA3_PC_10 + if (m_sQueueSample.m_bStatic) { + if (m_sQueueSample.m_nLoopCount > 0) + m_sQueueSample.unk = m_nTimeSpent * SampleManager.GetSampleLength(m_sQueueSample.m_nSampleIndex) / m_sQueueSample.m_nFrequency; + else + m_sQueueSample.unk = -3; + } +#endif + m_sQueueSample.m_nFinalPriority = finalPriority; + m_sQueueSample.m_bIsPlayingFinished = FALSE; +#ifdef AUDIO_REFLECTIONS + if (m_sQueueSample.m_bIs2D) { + m_sQueueSample.m_bReflections = FALSE; + m_sQueueSample.m_nReflectionDelay = 0; + } + if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount > 0) { + bReflections = m_sQueueSample.m_bReflections; + } else { + bReflections = FALSE; + m_sQueueSample.m_nReflectionDelay = 0; + } + m_sQueueSample.m_bReflections = FALSE; + + if (!m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReverb = FALSE; +#endif + + m_aRequestedQueue[m_nActiveQueue][sampleIndex] = m_sQueueSample; + + AddDetailsToRequestedOrderList(sampleIndex); +#ifdef AUDIO_REFLECTIONS + if (bReflections) + AddReflectionsToRequestedQueue(); +#endif + } +} + +void +cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) +{ + uint32 i = 0; + if (sample != 0) { + for (; i < sample; i++) { + if (m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]].m_nFinalPriority > + m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority) + break; + } + if (i < sample) + memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1); + } + m_aRequestedOrderList[m_nActiveQueue][i] = sample; +} + +#ifdef AUDIO_REFLECTIONS +void +cAudioManager::AddReflectionsToRequestedQueue() +{ + float reflectionDistance; + int32 noise; + uint32 oldCounter = m_sQueueSample.m_nCounter; + uint8 emittingVolume = (m_sQueueSample.m_nVolume >> 1) + (m_sQueueSample.m_nVolume >> 3); + + for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { + reflectionDistance = m_afReflectionsDistances[i]; + if (reflectionDistance > 0.0f && reflectionDistance < 100.0f && reflectionDistance < m_sQueueSample.m_MaxDistance) { + m_sQueueSample.m_nReflectionDelay = (reflectionDistance * 500.0f / 1029.0f); + if (m_sQueueSample.m_nReflectionDelay > 5) { + m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; + SET_EMITTING_VOLUME(emittingVolume); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > emittingVolume >> 4) { + m_sQueueSample.m_nCounter = oldCounter + ((i + 1) << 8); + if (m_sQueueSample.m_nLoopCount > 0) { + noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + if (noise > 0) + m_sQueueSample.m_nFrequency -= noise; + else + m_sQueueSample.m_nFrequency += noise; + } + m_sQueueSample.m_nPriority += 20; + m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::UpdateReflections() +{ + CVector camPos; + CColPoint colpoint; + CEntity *ent; + + if (m_FrameCounter % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[0] = camPos; + m_avecReflectionsPos[0].y += 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[0] = 50.0f; + } else if ((m_FrameCounter + 1) % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[1] = camPos; + m_avecReflectionsPos[1].y -= 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[1] = 50.0f; + } else if ((m_FrameCounter + 2) % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[2] = camPos; + m_avecReflectionsPos[2].x -= 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[2] = 50.0f; + } else if ((m_FrameCounter + 3) % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[3] = camPos; + m_avecReflectionsPos[3].x += 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[3] = 50.0f; + } else if ((m_FrameCounter + 4) % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[4] = camPos; + m_avecReflectionsPos[4].z += 50.0f; + if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil)) + m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; + else + m_afReflectionsDistances[4] = 50.0f; + } +} +#endif // AUDIO_REFLECTIONS + +void +cAudioManager::AddReleasingSounds() +{ + // in case someone would want to increase it +#ifdef FIX_BUGS + bool8 toProcess[NUM_CHANNELS_GENERIC]; +#else + bool8 toProcess[44]; +#endif + + uint8 queue = m_nActiveQueue == 0 ? 1 : 0; + + for (uint8 i = 0; i < m_nRequestedCount[queue]; i++) { + tSound &sample = m_aRequestedQueue[queue][m_aRequestedOrderList[queue][i]]; + if (sample.m_bIsPlayingFinished) + continue; + + toProcess[i] = FALSE; + for (uint8 j = 0; j < m_nRequestedCount[m_nActiveQueue]; j++) { + if (sample.m_nEntityIndex == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nEntityIndex && + sample.m_nCounter == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nCounter) { + toProcess[i] = TRUE; + break; + } + } + if (!toProcess[i]) { +#ifdef AUDIO_REFLECTIONS + if (sample.m_nCounter <= 255 || sample.m_nReflectionDelay == 0) // check if not delayed reflection +#endif + { +#ifdef ATTACH_RELEASING_SOUNDS_TO_ENTITIES + if (sample.m_nCounter <= 255 && !sample.m_bIs2D) { // check if not reflection and is a 3D sound + CEntity* entity = (CEntity*)GetEntityPointer(sample.m_nEntityIndex); + if (entity && m_asAudioEntities[sample.m_nEntityIndex].m_nType == AUDIOTYPE_PHYSICAL) { + sample.m_vecPos = entity->GetPosition(); + float oldDistance = sample.m_fDistance; + sample.m_fDistance = Sqrt(GetDistanceSquared(sample.m_vecPos)); + if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment + uint8 vol; + if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false)) + vol = PED_COMMENT_VOLUME; + else + vol = PED_COMMENT_VOLUME_BEHIND_WALL; +#ifdef EXTERNAL_3D_SOUND + sample.m_nEmittingVolume = vol; +#endif + sample.m_nVolume = ComputeVolume(vol, sample.m_MaxDistance, sample.m_fDistance); + } else { + // calculate new volume with changed distance + float volumeDiff = sq((sample.m_MaxDistance - sample.m_fDistance) / (sample.m_MaxDistance - oldDistance)); + if (volumeDiff > 0.0f) { + uint8 newVolume = volumeDiff * sample.m_nVolume; + if (sample.m_nVolumeChange > 0) + sample.m_nVolumeChange = volumeDiff * sample.m_nVolumeChange; +#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) + if (sample.m_nEmittingVolumeChange > 0) + sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange; +#endif + sample.m_nVolume = Min(MAX_VOLUME, newVolume); + } + } + if (sample.m_nVolume == 0) + sample.m_nFramesToPlay = 0; + } + } +#endif +#ifdef FIX_BUGS + // fixing emitting volume not being lowered and high fps bugs + if (sample.m_nFramesToPlay <= 0) + continue; + if (sample.m_nLoopCount == 0) { + if (sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = sample.m_nVolume / sample.m_nFramesToPlay; + if (sample.m_nVolumeChange <= 0) + sample.m_nVolumeChange = 1; +#ifdef EXTERNAL_3D_SOUND + sample.m_nEmittingVolumeChange = sample.m_nEmittingVolume / sample.m_nFramesToPlay; + if (sample.m_nEmittingVolumeChange <= 0) + sample.m_nEmittingVolumeChange = 1; +#endif + } + if (sample.m_nVolume <= sample.m_nVolumeChange * CTimer::GetTimeStepFix()) { + sample.m_nFramesToPlay = 0; + continue; + } + sample.m_nVolume -= sample.m_nVolumeChange * CTimer::GetTimeStepFix(); +#ifdef EXTERNAL_3D_SOUND + if (sample.m_nEmittingVolume <= sample.m_nEmittingVolumeChange * CTimer::GetTimeStepFix()) { + sample.m_nFramesToPlay = 0; + continue; + } + sample.m_nEmittingVolume -= sample.m_nEmittingVolumeChange * CTimer::GetTimeStepFix(); +#endif + } + sample.m_nFramesToPlay -= CTimer::GetTimeStepFix(); + if (sample.m_nFramesToPlay < 0) + sample.m_nFramesToPlay = 0; +#else + if (sample.m_nFramesToPlay == 0) + continue; + if (sample.m_nLoopCount == 0) { + if (sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = sample.m_nVolume / sample.m_nFramesToPlay; + if (sample.m_nVolumeChange <= 0) + sample.m_nVolumeChange = 1; + } + if (sample.m_nVolume <= sample.m_nVolumeChange) { + sample.m_nFramesToPlay = 0; + continue; + } + sample.m_nVolume -= sample.m_nVolumeChange; + } + sample.m_nFramesToPlay--; +#endif + if (m_bReduceReleasingPriority) { + if (sample.m_nPriority < 20) + sample.m_nPriority++; + } + sample.m_bStatic = FALSE; + } + memcpy(&m_sQueueSample, &sample, sizeof(tSound)); + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessActiveQueues() +{ + bool8 flag; + float position2; + float position1; + + uint32 samplesPerFrame; + uint32 samplesToPlay; + +#ifdef EXTERNAL_3D_SOUND + float x; + float usedX; + float usedY; + float usedZ; +#endif + + uint8 vol; + uint8 emittingVol; + CVector position; + +#ifdef EXTERNAL_3D_SOUND + #define WORKING_VOLUME_FIELD m_nEmittingVolume +#else + #define WORKING_VOLUME_FIELD m_nVolume +#endif + +#ifdef USE_TIME_SCALE_FOR_AUDIO + float timeScale = m_bIsPaused ? 1.0f : CTimer::GetTimeScale(); +#endif + + for (uint8 i = 0; i < m_nActiveSamples; i++) { + m_aRequestedQueue[m_nActiveQueue][i].m_bIsBeingPlayed = FALSE; + m_asActiveSamples[i].m_bIsBeingPlayed = FALSE; + } + + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; + if (sample.m_nSampleIndex != NO_SAMPLE) { + for (uint8 j = 0; j < m_nActiveSamples; j++) { + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + if (sample.m_nLoopCount > 0) { +#if GTA_VERSION >= GTA3_PC_10 + if (m_FrameCounter & 1) + flag = !!(j & 1); + else + flag = !(j & 1); + if (flag && !SampleManager.GetChannelUsedFlag(j)) { +#else + if (m_asActiveSamples[j].unk != 0) + m_asActiveSamples[j].unk--; + else if (SampleManager.GetChannelUsedFlag(j)) + m_asActiveSamples[j].unk = m_nTimeSpent * SampleManager.GetSampleLength(m_asActiveSamples[j].m_nSampleIndex) / m_asActiveSamples[j].m_nFrequency; + else { +#endif + sample.m_bIsPlayingFinished = TRUE; + m_asActiveSamples[j].m_bIsPlayingFinished = TRUE; + m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; + continue; + } + } + sample.m_bIsBeingPlayed = TRUE; + m_asActiveSamples[j].m_bIsBeingPlayed = TRUE; + sample.m_nVolumeChange = -1; + if (!sample.m_bStatic) { + if (sample.m_bIs2D) { + emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.WORKING_VOLUME_FIELD) : sample.WORKING_VOLUME_FIELD; +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(j, sample.m_nFrequency * timeScale); +#else + SampleManager.SetChannelFrequency(j, sample.m_nFrequency); +#endif +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetChannelEmittingVolume(j, emittingVol); +#else + SampleManager.SetChannelPan(j, sample.m_nPan); + SampleManager.SetChannelVolume(j, sample.m_nVolume); +#endif + } else { + position2 = sample.m_fDistance; + position1 = m_asActiveSamples[j].m_fDistance; + m_asActiveSamples[j].m_fDistance = sample.m_fDistance; + sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); + if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { + uint32 freq = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); + m_asActiveSamples[j].m_nFrequency = freq; +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(j, freq * timeScale); +#else + SampleManager.SetChannelFrequency(j, freq); +#endif + } + +#ifdef EXTERNAL_3D_SOUND + if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { + vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10); + SampleManager.SetChannelEmittingVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol); + m_asActiveSamples[j].m_nEmittingVolume = vol; + } +#else + if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) { + vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10); + m_asActiveSamples[j].m_nVolume = vol; + } + SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume); +#endif + TranslateEntity(&sample.m_vecPos, &position); +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); + SampleManager.SetChannel3DDistances(j, sample.m_MaxDistance, 0.25f * sample.m_MaxDistance); +#else + sample.m_nPan = ComputePan(sample.m_fDistance, &position); + SampleManager.SetChannelPan(j, sample.m_nPan); +#endif + } + SampleManager.SetChannelReverbFlag(j, sample.m_bReverb); + break; + } + sample.m_bIsBeingPlayed = FALSE; + m_asActiveSamples[j].m_bIsBeingPlayed = FALSE; + } + } + } + } + for (uint8 i = 0; i < m_nActiveSamples; i++) { + if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsBeingPlayed) { + SampleManager.StopChannel(i); + m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; + } + } + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; + if (!sample.m_bIsBeingPlayed && !sample.m_bIsPlayingFinished && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { +#ifdef AUDIO_REFLECTIONS + if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nReflectionDelay > 0) { // check if reflection + sample.m_nReflectionDelay--; + sample.m_nFramesToPlay = 1; + } else +#endif + { + for (uint8 j = 0; j < m_nActiveSamples; j++) { + if (!m_asActiveSamples[j].m_bIsBeingPlayed) { + if (sample.m_nLoopCount > 0) { + samplesPerFrame = sample.m_nFrequency / m_nTimeSpent; + samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (samplesPerFrame == 0) + continue; + sample.m_nFramesToPlay = samplesToPlay / samplesPerFrame + 1; + } + memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); + if (!m_asActiveSamples[j].m_bIs2D) { + TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); +#ifndef EXTERNAL_3D_SOUND + m_asActiveSamples[j].m_nPan = ComputePan(m_asActiveSamples[j].m_fDistance, &position); +#endif + } + emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].WORKING_VOLUME_FIELD) : m_asActiveSamples[j].WORKING_VOLUME_FIELD; +#ifdef GTA_PS2 + { + SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex); +#else + if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) { +#endif +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency * timeScale); +#else + SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); +#endif +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetChannelEmittingVolume(j, emittingVol); +#else + SampleManager.SetChannelVolume(j, emittingVol); + SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nPan); +#endif +#ifndef GTA_PS2 + SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd); +#endif + SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount); + SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverb); +#ifdef EXTERNAL_3D_SOUND + if (m_asActiveSamples[j].m_bIs2D) { + uint8 offset = m_asActiveSamples[j].m_nPan; + if (offset == 63) + x = 0.f; + else if (offset >= 63) + x = (offset - 63) * 1000.0f / 63; + else + x = -(63 - offset) * 1000.0f / 63; + usedX = x; + usedY = 0.0f; + usedZ = 0.0f; + m_asActiveSamples[j].m_MaxDistance = 100000.0f; + } else { + usedX = position.x; + usedY = position.y; + usedZ = position.z; + } + SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); + SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_MaxDistance, 0.25f * m_asActiveSamples[j].m_MaxDistance); +#endif + SampleManager.StartChannel(j); + } + m_asActiveSamples[j].m_bIsBeingPlayed = TRUE; + sample.m_bIsBeingPlayed = TRUE; + sample.m_nVolumeChange = -1; + break; + } + } + } + } + } + +#ifdef USE_TIME_SCALE_FOR_AUDIO + for (uint8 i = 0; i < m_nActiveSamples; i++) { + if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && m_asActiveSamples[i].m_bIsBeingPlayed) + SampleManager.SetChannelFrequency(i, m_asActiveSamples[i].m_nFrequency * timeScale); + } +#endif + + #undef WORKING_VOLUME_FIELD +} + +void +cAudioManager::ClearRequestedQueue() +{ + for (uint8 i = 0; i < m_nActiveSamples; i++) + m_aRequestedOrderList[m_nActiveQueue][i] = m_nActiveSamples; + m_nRequestedCount[m_nActiveQueue] = 0; +} + +void +cAudioManager::ClearActiveSamples() +{ + for (uint8 i = 0; i < m_nActiveSamples; i++) { + m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; + m_asActiveSamples[i].m_nCounter = 0; + m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK; + m_asActiveSamples[i].m_bIs2D = FALSE; + m_asActiveSamples[i].m_nPriority = 5; + m_asActiveSamples[i].m_nFrequency = 0; + m_asActiveSamples[i].m_nVolume = 0; +#ifdef EXTERNAL_3D_SOUND + m_asActiveSamples[i].m_nEmittingVolume = 0; +#endif + m_asActiveSamples[i].m_fDistance = 0.0f; + m_asActiveSamples[i].m_bIsBeingPlayed = FALSE; + m_asActiveSamples[i].m_bIsPlayingFinished = FALSE; + m_asActiveSamples[i].m_nLoopCount = 1; +#ifndef GTA_PS2 + m_asActiveSamples[i].m_nLoopStart = 0; + m_asActiveSamples[i].m_nLoopEnd = -1; +#endif + m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; + m_asActiveSamples[i].m_MaxDistance = 200.0f; + m_asActiveSamples[i].m_nPan = 63; + m_asActiveSamples[i].m_bStatic = FALSE; +#if GTA_VERSION < GTA3_PC_10 + m_asActiveSamples[i].unk = -3; +#endif + m_asActiveSamples[i].m_nFinalPriority = 0; + m_asActiveSamples[i].m_nFramesToPlay = 0; + m_asActiveSamples[i].m_nVolumeChange = -1; + m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); + m_asActiveSamples[i].m_bReverb = FALSE; +#ifdef AUDIO_REFLECTIONS + m_asActiveSamples[i].m_nReflectionDelay = 0; + m_asActiveSamples[i].m_bReflections = FALSE; +#endif + } +} + +void +cAudioManager::GenerateIntegerRandomNumberTable() +{ + for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) + m_anRandomTable[i] = myrand(); +} + +#ifdef GTA_PS2 +bool8 +cAudioManager::LoadBankIfNecessary(uint8 bank) +{ + if(!SampleManager.IsSampleBankLoaded(bank)) + return SampleManager.LoadSampleBank(bank); + return FALSE; +} +#endif + +#ifdef EXTERNAL_3D_SOUND +void +cAudioManager::AdjustSamplesVolume() +{ + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound *pSample = &m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; + + if (!pSample->m_bIs2D) + pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_MaxDistance, pSample->m_fDistance); + } +} + +uint8 +cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float distance) +{ + float minDistance = maxDistance / 4.0f; + float diffDistance = maxDistance - minDistance; + if (distance > diffDistance) + return (minDistance - (distance - diffDistance)) * (float)emittingVolume / minDistance; + return emittingVolume; +} +#endif diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h new file mode 100644 index 0000000..7983987 --- /dev/null +++ b/src/audio/AudioManager.h @@ -0,0 +1,587 @@ +#pragma once + +#include "audio_enums.h" +#include "AudioCollision.h" +#include "PolRadio.h" + +class tSound +{ +public: + int32 m_nEntityIndex; // audio entity index +#if GTA_VERSION >= GTA3_PC_10 + uint32 m_nCounter; // I'm not sure what this is but it looks like a virtual counter to determine the same sound in queue + // Values higher than 255 are used by reflections +#else + uint8 m_nCounter; +#endif + uint32 m_nSampleIndex; // An index of sample from AudioSamples.h + uint8 m_nBankIndex; // A sound bank index. IDK what's the point of it here since samples are hardcoded anyway + bool8 m_bIs2D; // If TRUE then sound is played in 2D space (such as frontend or police radio) + uint32 m_nPriority; // The multiplier for the sound priority (see m_nFinalPriority below). Lesser value means higher priority + uint32 m_nFrequency; // Sound frequency, plain and simple + uint8 m_nVolume; // Sound volume (0..127), only used as an actual volume without EXTERNAL_3D_SOUND (see m_nEmittingVolume) + float m_fDistance; // Distance to camera (useless if m_bIs2D == TRUE) + uint32 m_nLoopCount; // 0 - always loop, 1 - don't loop, other values never seen +#ifndef GTA_PS2 + // Loop offsets + uint32 m_nLoopStart; + int32 m_nLoopEnd; +#endif +#ifdef EXTERNAL_3D_SOUND + uint8 m_nEmittingVolume; // The volume in 3D space, provided to 3D audio engine +#endif + float m_fSpeedMultiplier; // Used for doppler effect. 0.0f - unaffected by doppler +#if GTA_VERSION >= GTA3_PC_10 + float m_MaxDistance; // The maximum distance at which sound could be heard. Minimum distance = MaxDistance / 5 or MaxDistance / 4 in case of emitting volume (useless if m_bIs2D == TRUE) +#else + uint32 m_MaxDistance; +#endif + bool8 m_bStatic; // If TRUE then sound parameters cannot be changed during playback (frequency, position, etc.) + CVector m_vecPos; // Position of sound in 3D space. Unused if m_bIs2D == TRUE + bool8 m_bReverb; // Toggles reverb effect +#ifdef AUDIO_REFLECTIONS + uint8 m_nReflectionDelay; // Number of frames before reflection could be played. This is calculated internally by AudioManager and shouldn't be set by queued sample + bool8 m_bReflections; // Add sound reflections +#endif + uint8 m_nPan; // Sound panning (0-127). Controls the volume of the playback coming from left and right speaker. Calculated internally unless m_bIs2D==TRUE. + // 0 = L 100% R 0% + // 63 = L 100% R 100% + // 127 = L 0% R 100% +#ifndef FIX_BUGS + uint32 m_nFramesToPlay; // Number of frames the sound would be played (if it stops being queued). + // This one is being set by queued sample for looping sounds, otherwise calculated inside AudioManager +#else + float m_nFramesToPlay; // Made into float for high fps fix +#endif + + // all fields below are internal to AudioManager calculations and aren't set by queued sample + bool8 m_bIsBeingPlayed; // Set to TRUE when the sound was added or changed on current frame to avoid it being overwritten + bool8 m_bIsPlayingFinished; // Not sure about the name. Set to TRUE when sampman channel becomes free +#if GTA_VERSION < GTA3_PC_10 + int32 unk; // (inherited from GTA 2) Only on PS2, used by static non-looped sounds (AFAIK) + // Looks like it's keeping a number of frames left to play with the purpose of setting m_bIsPlayingFinished=TRUE once value reaches 0 + // Default value is -3 for whatever reason +#endif + uint32 m_nFinalPriority; // Actual value used to compare priority, calculated using volume and m_nPriority. Lesser value means higher priority + int8 m_nVolumeChange; // How much m_nVolume should reduce per each frame. +#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) + int8 m_nEmittingVolumeChange; // same as above but for m_nEmittingVolume +#endif +}; + +VALIDATE_SIZE(tSound, 92); + +class CPhysical; +class CAutomobile; + +class tAudioEntity +{ +public: + eAudioType m_nType; + void *m_pEntity; + bool8 m_bIsUsed; + bool8 m_bStatus; + int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; + float m_afVolume[NUM_AUDIOENTITY_EVENTS]; + uint8 m_AudioEvents; +}; + +VALIDATE_SIZE(tAudioEntity, 40); + +class tPedComment +{ +public: + uint32 m_nSampleIndex; + int32 m_nEntityIndex; + CVector m_vecPos; + float m_fDistance; + uint8 m_nVolume; + int8 m_nLoadingTimeout; // how many iterations we gonna wait until dropping the sample if it's still not loaded (only useful on PS2) +#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) + uint8 m_nEmittingVolume; +#endif +}; + +VALIDATE_SIZE(tPedComment, 28); + +class cPedComments +{ +public: + tPedComment m_aPedCommentQueue[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS]; + uint8 m_aPedCommentOrderList[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS]; + uint8 m_nPedCommentCount[NUM_SOUND_QUEUES]; + uint8 m_nActiveQueue; + + cPedComments() + { + for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) + for (int j = 0; j < NUM_SOUND_QUEUES; j++) { + m_aPedCommentQueue[j][i].m_nLoadingTimeout = -1; + m_aPedCommentOrderList[j][i] = NUM_PED_COMMENTS_SLOTS; + } + + for (int i = 0; i < NUM_SOUND_QUEUES; i++) + m_nPedCommentCount[i] = 0; + m_nActiveQueue = 0; + } + void Add(tPedComment *com); + void Process(); +}; + +VALIDATE_SIZE(cPedComments, 1164); + +// name made up +class cAudioScriptObjectManager +{ +public: + int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES]; + int32 m_nScriptObjectEntityTotal; + + cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } + ~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } +}; + + +class cTransmission; +class CEntity; +class CPlane; +class CVehicle; +class CPed; + +class cPedParams +{ +public: + bool8 m_bDistanceCalculated; + float m_fDistance; + CPed *m_pPed; + + cPedParams() + { + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + m_pPed = nil; + } +}; + +class cVehicleParams +{ +public: + bool8 m_bDistanceCalculated; + float m_fDistance; + CVehicle *m_pVehicle; + cTransmission *m_pTransmission; + uint32 m_nIndex; + float m_fVelocityChange; + + cVehicleParams() + { + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + m_pVehicle = nil; + m_pTransmission = nil; + m_nIndex = 0; + m_fVelocityChange = 0.0f; + } +}; + +VALIDATE_SIZE(cVehicleParams, 0x18); + +enum { + /* + REFLECTION_YMAX = 0, top + REFLECTION_YMIN = 1, bottom + REFLECTION_XMIN = 2, left + REFLECTION_XMAX = 3, right + REFLECTION_ZMAX = 4, + */ + + REFLECTION_TOP = 0, + REFLECTION_BOTTOM, + REFLECTION_LEFT, + REFLECTION_RIGHT, + REFLECTION_UP, + MAX_REFLECTIONS, +}; + +enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; +enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_LOADING }; + +class cAudioManager +{ +public: + bool8 m_bIsInitialised; + bool8 m_bIsSurround; // unused until VC + bool8 m_bReduceReleasingPriority; + uint8 m_nActiveSamples; + bool8 m_bDoubleVolume; // unused +#if GTA_VERSION >= GTA3_PC_10 + bool8 m_bDynamicAcousticModelingStatus; +#endif + float m_fSpeedOfSound; + bool8 m_bTimerJustReset; + uint32 m_nTimer; + tSound m_sQueueSample; + uint8 m_nActiveQueue; + tSound m_aRequestedQueue[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC]; + uint8 m_aRequestedOrderList[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC]; + uint8 m_nRequestedCount[NUM_SOUND_QUEUES]; + tSound m_asActiveSamples[NUM_CHANNELS_GENERIC]; + tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; + uint32 m_aAudioEntityOrderList[NUM_AUDIOENTITIES]; + uint32 m_nAudioEntitiesCount; +#ifdef AUDIO_REFLECTIONS + CVector m_avecReflectionsPos[MAX_REFLECTIONS]; + float m_afReflectionsDistances[MAX_REFLECTIONS]; +#endif + cAudioScriptObjectManager m_sAudioScriptObjectManager; + cPedComments m_sPedComments; + int32 m_nFireAudioEntity; + int32 m_nWaterCannonEntity; + int32 m_nPoliceChannelEntity; + cPoliceRadioQueue m_sPoliceRadioQueue; + cAMCrime m_aCrimes[10]; + int32 m_nFrontEndEntity; + int32 m_nCollisionEntity; + cAudioCollisionManager m_sCollisionManager; + int32 m_nProjectileEntity; + int32 m_nBridgeEntity; + + // Mission audio stuff + CVector m_vecMissionAudioPosition; + bool8 m_bIsMissionAudio2D; + uint32 m_nMissionAudioSampleIndex; + uint8 m_nMissionAudioLoadingStatus; + uint8 m_nMissionAudioPlayStatus; + bool8 m_bIsMissionAudioPlaying; + int32 m_nMissionAudioFramesToPlay; // possibly unsigned + bool8 m_bIsMissionAudioAllowedToPlay; + + int32 m_anRandomTable[5]; + uint8 m_nTimeSpent; + bool8 m_bIsPaused; + bool8 m_bWasPaused; + uint32 m_FrameCounter; + + cAudioManager(); + ~cAudioManager(); + + void Initialise(); + void Terminate(); + void Service(); + int32 CreateEntity(eAudioType type, void *entity); + void DestroyEntity(int32 id); + bool8 GetEntityStatus(int32 id); + void SetEntityStatus(int32 id, bool8 status); + void *GetEntityPointer(int32 id); + void PlayOneShot(int32 index, uint16 sound, float vol); + void SetEffectsMasterVolume(uint8 volume); + void SetMusicMasterVolume(uint8 volume); + void SetEffectsFadeVol(uint8 volume); + void SetMusicFadeVol(uint8 volume); + void SetMonoMode(bool8 mono); + void ResetTimers(uint32 time); + void DestroyAllGameCreatedEntities(); + +#ifdef GTA_PC + uint8 GetNum3DProvidersAvailable(); + char *Get3DProviderName(uint8 id); + int8 GetCurrent3DProviderIndex(); + int8 SetCurrent3DProvider(uint8 which); + void SetSpeakerConfig(int32 conf); + bool8 IsMP3RadioChannelAvailable(); + void ReleaseDigitalHandle(); + void ReacquireDigitalHandle(); +#ifdef AUDIO_REFLECTIONS + void SetDynamicAcousticModelingStatus(bool8 status); +#endif + bool8 CheckForAnAudioFileOnCD(); + char GetCDAudioDriveLetter(); + bool8 IsAudioInitialised(); +#endif + + void ServiceSoundEffects(); + uint32 FL(float f); // not used + uint8 ComputeVolume(uint8 emittingVolume, float maxDistance, float distance); + void TranslateEntity(Const CVector *v1, CVector *v2); + int32 ComputePan(float, CVector *); + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 + int32 RandomDisplacement(uint32 seed); + void InterrogateAudioEntities(); // inlined on PS2 + void AddSampleToRequestedQueue(); + void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2 +#ifdef AUDIO_REFLECTIONS + void AddReflectionsToRequestedQueue(); + void UpdateReflections(); +#endif + void AddReleasingSounds(); + void ProcessActiveQueues(); + void ClearRequestedQueue(); // inlined on PS2 + void ClearActiveSamples(); + void GenerateIntegerRandomNumberTable(); // inlined on PS2 +#ifdef GTA_PS2 + bool8 LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code +#endif + +#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well + void AdjustSamplesVolume(); + uint8 ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float distance); +#endif + + // audio logic + void PreInitialiseGameSpecificSetup(); + void PostInitialiseGameSpecificSetup(); + void PreTerminateGameSpecificShutdown(); + void PostTerminateGameSpecificShutdown(); + void ResetAudioLogicTimers(uint32 timer); + void ProcessReverb(); + float GetDistanceSquared(const CVector &v); + void CalculateDistance(bool8 &condition, float dist); + void ProcessSpecial(); + void ProcessEntity(int32 id); + void ProcessPhysical(int32 id); + + // vehicles + void ProcessVehicle(CVehicle *vehicle); + void ProcessRainOnVehicle(cVehicleParams ¶ms); + bool8 ProcessReverseGear(cVehicleParams ¶ms); + void ProcessModelCarEngine(cVehicleParams ¶ms); + bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); + bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); + bool8 ProcessVehicleEngine(cVehicleParams ¶ms); + void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2 + void PlayerJustGotInCar(); + void PlayerJustLeftCar(); + void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); + void ProcessCesna(cVehicleParams ¶ms); + void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile); + bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); + float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2 + bool8 ProcessVehicleHorn(cVehicleParams ¶ms); + bool8 UsesSiren(uint32 model); // inlined on PS2 + bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 + bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); + bool8 UsesReverseWarning(uint32 model); // inlined on PS2 + bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); + bool8 ProcessVehicleDoors(cVehicleParams ¶ms); + bool8 ProcessAirBrakes(cVehicleParams ¶ms); + bool8 HasAirBrakes(uint32 model); // inlined on PS2 + bool8 ProcessEngineDamage(cVehicleParams ¶ms); + bool8 ProcessCarBombTick(cVehicleParams ¶ms); + void ProcessVehicleOneShots(cVehicleParams ¶ms); + bool8 ProcessTrainNoise(cVehicleParams ¶ms); + bool8 ProcessBoatEngine(cVehicleParams ¶ms); + bool8 ProcessBoatMovingOverWater(cVehicleParams ¶ms); + bool8 ProcessHelicopter(cVehicleParams ¶ms); + void ProcessPlane(cVehicleParams ¶ms); // inlined on PS2 + void ProcessJumbo(cVehicleParams ¶ms); + void ProcessJumboTaxi(); // inlined on PS2 + void ProcessJumboAccel(CPlane *plane); + void ProcessJumboTakeOff(CPlane *plane); // inlined on PS2 + void ProcessJumboFlying(); // inlined on PS2 + void ProcessJumboLanding(CPlane *plane); // inlined on PS2 + void ProcessJumboDecel(CPlane *plane); // inlined on PS2 + bool8 SetupJumboTaxiSound(uint8 vol); + bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); + bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); + bool8 SetupJumboFlySound(uint8 emittingVol); + bool8 SetupJumboRumbleSound(uint8 emittingVol); + int32 GetJumboTaxiFreq(); // inlined on PS2 + + // peds + void ProcessPed(CPhysical *ped); // inlined on PS2 + void ProcessPedHeadphones(cPedParams ¶ms); + void ProcessPedOneShots(cPedParams ¶ms); + + // ped comments + void SetupPedComments(cPedParams ¶ms, uint16 sound); + int32 GetPedCommentSfx(CPed *ped, uint16 sound); + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); // inlined on PS2 + uint32 GetPlayerTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetCopTalkSfx(uint16 sound); + uint32 GetSwatTalkSfx(uint16 sound); + uint32 GetFBITalkSfx(uint16 sound); + uint32 GetArmyTalkSfx(uint16 sound); + uint32 GetMedicTalkSfx(uint16 sound); + uint32 GetFiremanTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetBusinessMaleOldTalkSfx(uint16 sound); + uint32 GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model); + uint32 GetMafiaTalkSfx(uint16 sound); + uint32 GetTriadTalkSfx(uint16 sound); + uint32 GetDiabloTalkSfx(uint16 sound); + uint32 GetYakuzaTalkSfx(uint16 sound); + uint32 GetYardieTalkSfx(uint16 sound); + uint32 GetColumbianTalkSfx(uint16 sound); + uint32 GetHoodTalkSfx(uint16 sound); + uint32 GetBlackCriminalTalkSfx(uint16 sound); + uint32 GetWhiteCriminalTalkSfx(uint16 sound); + uint32 GetCasualMaleOldTalkSfx(uint16 sound); + uint32 GetCasualMaleYoungTalkSfx(uint16 sound); + uint32 GetBlackCasualFemaleTalkSfx(uint16 sound); + uint32 GetWhiteCasualFemaleTalkSfx(uint16 sound); + uint32 GetFemaleNo3TalkSfx(uint16 sound); + uint32 GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model); + uint32 GetBlackFatFemaleTalkSfx(uint16 sound); + uint32 GetWhiteFatMaleTalkSfx(uint16 sound); + uint32 GetBlackFatMaleTalkSfx(uint16 sound); + uint32 GetWhiteFatFemaleTalkSfx(uint16 sound); + uint32 GetBlackFemaleProstituteTalkSfx(uint16 sound); + uint32 GetWhiteFemaleProstituteTalkSfx(uint16 sound); + uint32 GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model); + uint32 GetBlackProjectFemaleOldTalkSfx(uint16 sound); + uint32 GetBlackProjectFemaleYoungTalkSfx(uint16 sound); + uint32 GetChinatownMaleOldTalkSfx(uint16 sound); + uint32 GetChinatownMaleYoungTalkSfx(uint16 sound); + uint32 GetChinatownFemaleOldTalkSfx(uint16 sound); + uint32 GetChinatownFemaleYoungTalkSfx(uint16 sound); + uint32 GetLittleItalyMaleTalkSfx(uint16 sound); + uint32 GetLittleItalyFemaleOldTalkSfx(uint16 sound); + uint32 GetLittleItalyFemaleYoungTalkSfx(uint16 sound); + uint32 GetWhiteDockerMaleTalkSfx(uint16 sound); + uint32 GetBlackDockerMaleTalkSfx(uint16 sound); + uint32 GetScumMaleTalkSfx(uint16 sound); + uint32 GetScumFemaleTalkSfx(uint16 sound); + uint32 GetWhiteWorkerMaleTalkSfx(uint16 sound); + uint32 GetBlackWorkerMaleTalkSfx(uint16 sound); + uint32 GetBlackBusinessFemaleTalkSfx(uint16 sound); + uint32 GetSupermodelMaleTalkSfx(uint16 sound); + uint32 GetSupermodelFemaleTalkSfx(uint16 sound); + uint32 GetStewardMaleTalkSfx(uint16 sound); + uint32 GetStewardFemaleTalkSfx(uint16 sound); + uint32 GetFanMaleTalkSfx(uint16 sound, uint32 model); + uint32 GetFanFemaleTalkSfx(uint16 sound); + uint32 GetHospitalMaleTalkSfx(uint16 sound); + uint32 GetHospitalFemaleTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetWhiteConstructionWorkerTalkSfx(uint16 sound); + uint32 GetBlackConstructionWorkerTalkSfx(uint16 sound); + uint32 GetShopperFemaleTalkSfx(uint16 sound, uint32 model); + uint32 GetStudentMaleTalkSfx(uint16 sound); + uint32 GetStudentFemaleTalkSfx(uint16 sound); + + uint32 GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound); + uint32 GetEightBallTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetSalvatoreTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetMistyTalkSfx(uint16 sound); + uint32 GetOldJapTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetCatalinaTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetBomberTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetSecurityGuardTalkSfx(uint16 sound); + uint32 GetChunkyTalkSfx(uint16 sound); // inlined on PS2 + + uint32 GetAsianTaxiDriverTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetPimpTalkSfx(uint16 sound); + uint32 GetNormalMaleTalkSfx(uint16 sound); + uint32 GetGenericMaleTalkSfx(uint16 sound); + uint32 GetGenericFemaleTalkSfx(uint16 sound); + + // particles + void ProcessExplosions(int32 id); + void ProcessFires(int32 id); + void ProcessWaterCannon(int32 id); + + // script objects + void ProcessScriptObject(int32 id); // inlined on PS2 + void ProcessOneShotScriptObject(uint8 sound); + void ProcessLoopingScriptObject(uint8 sound); + void ProcessPornCinema(uint8 sound); + void ProcessWorkShopScriptObject(uint8 sound); + void ProcessSawMillScriptObject(uint8 sound); + void ProcessLaunderetteScriptObject(uint8 sound); + void ProcessShopScriptObject(uint8 sound); + void ProcessAirportScriptObject(uint8 sound); + void ProcessCinemaScriptObject(uint8 sound); + void ProcessDocksScriptObject(uint8 sound); + void ProcessHomeScriptObject(uint8 sound); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); + + // misc + void ProcessWeather(int32 id); + void ProcessFrontEnd(); + void ProcessCrane(); + void ProcessProjectiles(); + void ProcessGarages(); + void ProcessFireHydrant(); + + // bridge + void ProcessBridge(); // inlined on PS2 + void ProcessBridgeWarning(); + void ProcessBridgeMotor(); + void ProcessBridgeOneShots(); + + // mission audio + bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission); + void PreloadMissionAudio(Const char *name); + uint8 GetMissionAudioLoadingStatus(); + void SetMissionAudioLocation(float x, float y, float z); + void PlayLoadedMissionAudio(); + bool8 IsMissionAudioSampleFinished(); + bool8 IsMissionAudioSamplePlaying() { return m_nMissionAudioPlayStatus == PLAY_STATUS_PLAYING; } + bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); } + void ClearMissionAudio(); + void ProcessMissionAudio(); + + // police radio + void InitialisePoliceRadioZones(); + void InitialisePoliceRadio(); + void ResetPoliceRadio(); + void SetMissionScriptPoliceAudio(uint32 sfx); + int8 GetMissionScriptPoliceAudioPlayingStatus(); + void DoPoliceRadioCrackle(); + void ServicePoliceRadio(); + void ServicePoliceRadioChannel(uint8 wantedLevel); + bool8 SetupCrimeReport(); + void SetupSuspectLastSeenReport(); + void ReportCrime(eCrimeType crime, const CVector &pos); + void PlaySuspectLastSeen(float x, float y, float z); + void AgeCrimes(); // inlined on PS2 + + // collision stuff + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); + void ServiceCollisions(); + void SetUpOneShotCollisionSound(const cAudioCollision &col); + void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); + float GetCollisionOneShotRatio(uint32 a, float b); + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used + float GetCollisionRatio(float a, float b, float c, float d); // inlined on PS2 +}; + +/* + Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs. + Setting these manually was pointless anyway since they never change from sdt values. + What were they thinking? +*/ +#ifndef GTA_PS2 +#define RESET_LOOP_OFFSETS \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; +#define SET_LOOP_OFFSETS(sample) \ + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \ + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample); +#else +#define RESET_LOOP_OFFSETS +#define SET_LOOP_OFFSETS(sample) +#endif +#ifdef EXTERNAL_3D_SOUND +#define SET_EMITTING_VOLUME(vol) m_sQueueSample.m_nEmittingVolume = vol +#else +#define SET_EMITTING_VOLUME(vol) +#endif +#ifdef AUDIO_REFLECTIONS +#define SET_SOUND_REFLECTION(b) m_sQueueSample.m_bReflections = b +#else +#define SET_SOUND_REFLECTION(b) +#endif + +#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) +static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); +#endif + +extern cAudioManager AudioManager; + +enum +{ + PED_COMMENT_VOLUME = 127, + PED_COMMENT_VOLUME_BEHIND_WALL = 31, + COLLISION_MAX_DIST = 60, +}; diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h new file mode 100644 index 0000000..1e7ba68 --- /dev/null +++ b/src/audio/AudioSamples.h @@ -0,0 +1,3273 @@ +#pragma once + +#include "common.h" + +enum eSfxSample +{ + SFX_CAR_HORN_JEEP = 0, + SFX_CAR_HORN_BMW328, + SFX_CAR_HORN_BUS, + SFX_CAR_HORN_BUS2, + SFX_CAR_HORN_56CHEV, + SFX_CAR_HORN_PICKUP, + SFX_CAR_HORN_PORSCHE, + SFX_CAR_HORN_TRUCK, + SFX_OLD_CAR_DOOR_OPEN, + SFX_OLD_CAR_DOOR_CLOSE, + SFX_NEW_CAR_DOOR_OPEN, + SFX_NEW_CAR_DOOR_CLOSE, + SFX_TRUCK_DOOR_OPEN, + SFX_TRUCK_DOOR_CLOSE, + SFX_REMOTE_CONTROLLED_CAR, + SFX_REVERSE_GEAR, + SFX_REVERSE_GEAR_2, + SFX_CAR_STARTER, + SFX_ROAD_NOISE, + SFX_SKID, + SFX_GRAVEL_SKID, + SFX_POLICE_SIREN_SLOW, + SFX_SIREN_FAST, + SFX_AMBULANCE_SIREN_SLOW, + SFX_REVERSE_WARNING, + SFX_ICE_CREAM_TUNE, + SFX_CAR_ALARM_1, + SFX_AIR_BRAKES, + SFX_SQUEAKY_BRAKES, + SFX_TYRE_BUMP, + SFX_TRAIN_FAR, + SFX_TRAIN_NEAR, + SFX_FOOTSTEP_CONCRETE_1, + SFX_FOOTSTEP_CONCRETE_2, + SFX_FOOTSTEP_CONCRETE_3, + SFX_FOOTSTEP_CONCRETE_4, + SFX_FOOTSTEP_CONCRETE_5, + SFX_FOOTSTEP_GRASS_1, + SFX_FOOTSTEP_GRASS_2, + SFX_FOOTSTEP_GRASS_3, + SFX_FOOTSTEP_GRASS_4, + SFX_FOOTSTEP_GRASS_5, + SFX_FOOTSTEP_GRAVEL_1, + SFX_FOOTSTEP_GRAVEL_2, + SFX_FOOTSTEP_GRAVEL_3, + SFX_FOOTSTEP_GRAVEL_4, + SFX_FOOTSTEP_GRAVEL_5, + SFX_FOOTSTEP_WOOD_1, + SFX_FOOTSTEP_WOOD_2, + SFX_FOOTSTEP_WOOD_3, + SFX_FOOTSTEP_WOOD_4, + SFX_FOOTSTEP_WOOD_5, + SFX_FOOTSTEP_METAL_1, + SFX_FOOTSTEP_METAL_2, + SFX_FOOTSTEP_METAL_3, + SFX_FOOTSTEP_METAL_4, + SFX_FOOTSTEP_METAL_5, + SFX_FOOTSTEP_WATER_1, + SFX_FOOTSTEP_WATER_2, + SFX_FOOTSTEP_WATER_3, + SFX_FOOTSTEP_WATER_4, + SFX_FOOTSTEP_SAND_1, + SFX_FOOTSTEP_SAND_2, + SFX_FOOTSTEP_SAND_3, + SFX_FOOTSTEP_SAND_4, + SFX_EXPLOSION_2, + SFX_EXPLOSION_3, + SFX_COLT45_LEFT, + SFX_COLT45_RIGHT, + SFX_M16_LEFT, + SFX_M16_RIGHT, + SFX_AK47_LEFT, + SFX_AK47_RIGHT, + SFX_UZI_LEFT, + SFX_UZI_RIGHT, + SFX_UZI_END_LEFT, + SFX_UZI_END_RIGHT, + SFX_SNIPER_LEFT, + SFX_SNIPER_RIGHT, + SFX_ROCKET_LEFT, + SFX_ROCKET_RIGHT, + SFX_ROCKET_FLY, + SFX_FLAMETHROWER_LEFT, + SFX_FLAMETHROWER_RIGHT, + SFX_FLAMETHROWER_START_LEFT, + SFX_FLAMETHROWER_START_RIGHT, + SFX_SHOTGUN_LEFT, + SFX_SHOTGUN_RIGHT, + SFX_PISTOL_RELOAD, + SFX_AK47_RELOAD, + SFX_M16_RELOAD, + SFX_ROCKET_RELOAD, + SFX_RIFLE_RELOAD, + SFX_COL_TARMAC_1, + SFX_COL_TARMAC_2, + SFX_COL_TARMAC_3, + SFX_COL_TARMAC_4, + SFX_COL_TARMAC_5, + SFX_COL_GRASS_1, + SFX_COL_GRAVEL_1, + SFX_COL_MUD_1, + SFX_COL_GARAGE_DOOR_1, + SFX_COL_CAR_PANEL_1, + SFX_COL_CAR_PANEL_2, + SFX_COL_CAR_PANEL_3, + SFX_COL_CAR_PANEL_4, + SFX_COL_CAR_PANEL_5, + SFX_COL_CAR_PANEL_6, + SFX_COL_THICK_METAL_PLATE_1, + SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_LAMP_POST_1, + SFX_COL_HYDRANT_1, + SFX_COL_METAL_CHAIN_FENCE_1, + SFX_COL_METAL_CHAIN_FENCE_2, + SFX_COL_METAL_CHAIN_FENCE_3, + SFX_COL_METAL_CHAIN_FENCE_4, + SFX_COL_PED_1, + SFX_COL_PED_2, + SFX_COL_PED_3, + SFX_COL_PED_4, + SFX_COL_PED_5, + SFX_COL_SAND_1, + SFX_COL_WOOD_CRATES_1, + SFX_COL_WOOD_CRATES_2, + SFX_COL_WOOD_CRATES_3, + SFX_COL_WOOD_CRATES_4, + SFX_COL_WOOD_BENCH_1, + SFX_COL_WOOD_BENCH_2, + SFX_COL_WOOD_BENCH_3, + SFX_COL_WOOD_BENCH_4, + SFX_COL_WOOD_SOLID_1, + SFX_COL_VEG_1, + SFX_COL_VEG_2, + SFX_COL_VEG_3, + SFX_COL_VEG_4, + SFX_COL_VEG_5, + SFX_COL_CONTAINER_1, + SFX_COL_NEWS_VENDOR_1, + SFX_COL_NEWS_VENDOR_2, + SFX_COL_NEWS_VENDOR_3, + SFX_COL_CAR_1, + SFX_COL_CAR_2, + SFX_COL_CAR_3, + SFX_COL_CAR_4, + SFX_COL_CAR_5, + SFX_COL_CARDBOARD_1, + SFX_COL_CARDBOARD_2, + SFX_COL_GATE, + SFX_SCRAPE_CAR_1, + SFX_CRATE_SMASH, + SFX_GLASS_CRACK, + SFX_GLASS_SMASH, + SFX_GLASS_SHARD_1, + SFX_GLASS_SHARD_2, + SFX_GLASS_SHARD_3, + SFX_GLASS_SHARD_4, + SFX_PED_ON_FIRE, + SFX_CAR_ON_FIRE, + SFX_RAIN, + SFX_PICKUP_1_LEFT, + SFX_PICKUP_1_RIGHT, + SFX_PICKUP_2_LEFT, + SFX_PICKUP_2_RIGHT, + SFX_PICKUP_3_LEFT, + SFX_PICKUP_3_RIGHT, + SFX_PICKUP_ERROR_LEFT, + SFX_PICKUP_ERROR_RIGHT, + SFX_BULLET_SHELL_HIT_GROUND_1, + SFX_BULLET_SHELL_HIT_GROUND_2, + SFX_BULLET_PED, + SFX_BULLET_CAR_1, + SFX_BULLET_CAR_2, + SFX_BULLET_CAR_3, + SFX_BULLET_CAR_4, + SFX_BULLET_CAR_5, + SFX_BULLET_CAR_6, + SFX_BULLET_WALL_1, + SFX_BULLET_WALL_2, + SFX_BULLET_WALL_3, + SFX_BAT_HIT_LEFT, + SFX_BAT_HIT_RIGHT, + SFX_FIGHT_1, + SFX_FIGHT_2, + SFX_FIGHT_4, + SFX_FIGHT_5, + SFX_GARAGE_DOOR_LOOP, + SFX_COUNTDOWN, + SFX_ARM_BOMB, + SFX_POLICE_RADIO_CRACKLE, + SFX_WEVE_GOT, + SFX_THERES, + SFX_RESPOND_TO, + SFX_A_10_1, + SFX_A_10_2, + SFX_CRIME_1, + SFX_CRIME_2, + SFX_CRIME_3, + SFX_CRIME_4, + SFX_CRIME_5, + SFX_CRIME_6, + SFX_CRIME_7, + SFX_CRIME_8, + SFX_CRIME_9, + SFX_CRIME_10, + SFX_CRIME_11, + SFX_CRIME_12, + SFX_IN, + SFX_NORTH, + SFX_EAST, + SFX_SOUTH, + SFX_WEST, + SFX_CENTRAL, + SFX_POLICE_RADIO_MESSAGE_NOISE_1, + SFX_POLICE_RADIO_MESSAGE_NOISE_2, + SFX_POLICE_RADIO_MESSAGE_NOISE_3, + SFX_POLICE_RADIO_LIBERTY_CITY, + SFX_POLICE_RADIO_PORTLAND, + SFX_POLICE_RADIO_STAUNTON_ISLAND, + SFX_POLICE_RADIO_SHORESIDE_VALE, + SFX_POLICE_RADIO_ROCKFORD, + SFX_POLICE_RADIO_FORT_STAUNTON, + SFX_POLICE_RADIO_ASPATRIA, + SFX_POLICE_RADIO_TORRINGTON, + SFX_POLICE_RADIO_BEDFORD_POINT, + SFX_POLICE_RADIO_NEWPORT, + SFX_POLICE_RADIO_BELLEVILLE_PARK, + SFX_POLICE_RADIO_LIBERTY_CAMPUS, + SFX_POLICE_RADIO_COCHRANE_DAM, + SFX_POLICE_RADIO_PIKE_CREEK, + SFX_POLICE_RADIO_CEDAR_GROVE, + SFX_POLICE_RADIO_WICHITA_GARDENS, + SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT, + SFX_POLICE_RADIO_CALLAHAN_POINT, + SFX_POLICE_RADIO_ATLANTIC_QUAYS, + SFX_POLICE_RADIO_PORTLAND_HARBOUR, + SFX_POLICE_RADIO_TRENTON, + SFX_POLICE_RADIO_CHINATOWN, + SFX_POLICE_RADIO_RED_LIGHT_DISTRICT, + SFX_POLICE_RADIO_HEPBURN_HEIGHTS, + SFX_POLICE_RADIO_SAINT_MARKS, + SFX_POLICE_RADIO_HARWOOD, + SFX_POLICE_RADIO_PORTLAND_BEACH, + SFX_POLICE_RADIO_PORTLAND_STRAIGHTS, // shouldn't be used anymore + SFX_POLICE_RADIO_SUSPECT, + SFX_POLICE_RADIO_LAST_SEEN, + SFX_POLICE_RADIO_ON_FOOT, + SFX_POLICE_RADIO_IN_A, + SFX_POLICE_RADIO_IN_AN, + SFX_POLICE_RADIO_BLACK, + SFX_POLICE_RADIO_WHITE, + SFX_POLICE_RADIO_BLUE, + SFX_POLICE_RADIO_RED, + SFX_POLICE_RADIO_PURPLE, + SFX_POLICE_RADIO_YELLOW, + SFX_POLICE_RADIO_GREY, + SFX_POLICE_RADIO_ORANGE, + SFX_POLICE_RADIO_GREEN, + SFX_POLICE_RADIO_SILVER, + SFX_POLICE_RADIO_DARK, + SFX_POLICE_RADIO_LIGHT, + SFX_POLICE_RADIO_BRIGHT, + SFX_POLICE_RADIO_AMBULANCE, + SFX_POLICE_RADIO_VAN, + SFX_POLICE_RADIO_TRUCK, + SFX_POLICE_RADIO_SALOON, + SFX_POLICE_RADIO_SPORTS_CAR, + SFX_POLICE_RADIO_BUGGY, + SFX_POLICE_RADIO_TAXI, + SFX_POLICE_RADIO_CRUISER, + SFX_POLICE_RADIO_BUS, + SFX_POLICE_RADIO_2_DOOR, + SFX_POLICE_RADIO_FIRE_TRUCK, + SFX_POLICE_RADIO_BOAT, + SFX_POLICE_RADIO_PICKUP, + SFX_POLICE_RADIO_ICE_CREAM_VAN, + SFX_POLICE_RADIO_LIMO, + SFX_POLICE_RADIO_POLICE_CAR, + SFX_POLICE_RADIO_CONVERTIBLE, + SFX_POLICE_RADIO_SUBWAY_CAR, + SFX_POLICE_RADIO_TANK, + SFX_HELI_1, + SFX_HELI_2, + SFX_HELI_3, + SFX_PHONE_RING, + SFX_CAR_REV_1, + SFX_CAR_REV_2, + SFX_CAR_REV_3, + SFX_CAR_REV_4, + SFX_CAR_REV_5, + SFX_CAR_REV_6, + SFX_CAR_REV_7, + SFX_CAR_REV_8, + SFX_CAR_REV_9, + SFX_CAR_REV_10, + SFX_CAR_IDLE_1, + SFX_CAR_IDLE_2, + SFX_CAR_IDLE_3, + SFX_CAR_IDLE_4, + SFX_CAR_IDLE_5, + SFX_CAR_IDLE_6, + SFX_CAR_IDLE_7, + SFX_CAR_IDLE_8, + SFX_CAR_IDLE_9, + SFX_CAR_IDLE_10, + SFX_JUMBO_DIST_FLY, + SFX_JUMBO_TAXI, + SFX_JUMBO_WHINE, + SFX_JUMBO_ENGINE, + SFX_JUMBO_RUMBLE, + SFX_JUMBO_LAND_WHEELS, + SFX_POLICE_BOAT_IDLE, + SFX_POLICE_BOAT_ACCEL, + SFX_POLICE_BOAT_THUMB_OFF, + SFX_BOAT_WATER_LOOP, + SFX_BOAT_SPLASH_1, + SFX_BOAT_SPLASH_2, + SFX_FISHING_BOAT_IDLE, + SFX_CESNA_IDLE, + SFX_CESNA_REV, + SFX_CAR_RAIN_1, + SFX_CAR_RAIN_2, + SFX_CAR_RAIN_3, + SFX_CAR_RAIN_4, + SFX_SPLASH_1, + SFX_PED_CRUNCH_1, + SFX_PED_CRUNCH_2, + SFX_HEADPHONES, + SFX_WOODEN_BOX_SMASH, + SFX_CARDBOARD_BOX_SMASH, + SFX_ERROR_FIRE_ROCKET_LAUNCHER, + SFX_ERROR_FIRE_RIFLE, + SFX_TANK_TURRET, + SFX_CRANE_MAGNET, + SFX_BODY_LAND_AND_FALL, + SFX_BODY_LAND, + SFX_BOMB_BEEP, + SFX_TIMER_BEEP, + SFX_PART_MISSION_COMPLETE, + SFX_START_BUTTON_LEFT, + SFX_START_BUTTON_RIGHT, + SFX_SUSPENSION_FAST_MOVE, + SFX_SUSPENSION_SLOW_MOVE_LOOP, + SFX_SHAG_SUSPENSION, + SFX_RADIO_CLICK, + SFX_INFO, + + // bank 1 + SFX_CAR_ACCEL_1, + SFX_CAR_AFTER_ACCEL_1, + SFX_CAR_FINGER_OFF_ACCEL_1, + + // bank 2 + SFX_CAR_ACCEL_2, + SFX_CAR_AFTER_ACCEL_2, + SFX_CAR_FINGER_OFF_ACCEL_2, + + // bank 3 + SFX_CAR_ACCEL_3, + SFX_CAR_AFTER_ACCEL_3, + SFX_CAR_FINGER_OFF_ACCEL_3, + + // bank 4 + SFX_CAR_ACCEL_4, + SFX_CAR_AFTER_ACCEL_4, + SFX_CAR_FINGER_OFF_ACCEL_4, + + // bank 5 + SFX_CAR_ACCEL_5, + SFX_CAR_AFTER_ACCEL_5, + SFX_CAR_FINGER_OFF_ACCEL_5, + + // bank 6 + SFX_CAR_ACCEL_6, + SFX_CAR_AFTER_ACCEL_6, + SFX_CAR_FINGER_OFF_ACCEL_6, + + // bank 7 + SFX_CAR_ACCEL_7, + SFX_CAR_AFTER_ACCEL_7, + SFX_CAR_FINGER_OFF_ACCEL_7, + + // bank 8 + SFX_CAR_ACCEL_8, + SFX_CAR_AFTER_ACCEL_8, + SFX_CAR_FINGER_OFF_ACCEL_8, + + // bank 9 + SFX_CAR_ACCEL_9, + SFX_CAR_AFTER_ACCEL_9, + SFX_CAR_FINGER_OFF_ACCEL_9, + + // bank 10 + SFX_PAGE_CHANGE_AND_BACK_LEFT, + SFX_PAGE_CHANGE_AND_BACK_RIGHT, + SFX_HIGHLIGHT_LEFT, + SFX_HIGHLIGHT_RIGHT, + SFX_SELECT_LEFT, + SFX_SELECT_RIGHT, + SFX_SUB_MENU_BACK_LEFT, + SFX_SUB_MENU_BACK_RIGHT, + SFX_STEREO_LEFT, + SFX_STEREO_RIGHT, + SFX_MONO, + SFX_NOISE_BURST_1, + SFX_NOISE_BURST_2, + SFX_NOISE_BURST_3, + SFX_ERROR_LEFT, + SFX_ERROR_RIGHT, + + // bank 11 + SFX_TRAIN_STATION_AMBIENCE_LOOP, + SFX_TRAIN_STATION_ANNOUNCE, + + // bank 12 + SFX_CLUB_1, + + // bank 13 + SFX_CLUB_2, + + // bank 14 + SFX_CLUB_3, + + // bank 15 + SFX_CLUB_4, + + // bank 16 + SFX_CLUB_5, + + // bank 17 + SFX_CLUB_6, + + // bank 18 + SFX_CLUB_7, + + // bank 19 + SFX_CLUB_8, + + // bank 20 + SFX_CLUB_9, + + // bank 21 + SFX_CLUB_10, + + // bank 22 + SFX_CLUB_11, + + // bank 23 + SFX_CLUB_12, + + // bank 24 + SFX_CLUB_RAGGA, + + // bank 25 + SFX_STRIP_CLUB_1, + + // bank 26 + SFX_STRIP_CLUB_2, + + // bank 27 + SFX_WORKSHOP_1, + + // bank 28 + SFX_PIANO_BAR_1, + + // bank 29 + SFX_SAWMILL_LOOP, + SFX_SAWMILL_CUT_WOOD, + + // bank 30 + SFX_DOG_FOOD_FACTORY, + + // bank 31 + SFX_LAUNDERETTE_LOOP, + SFX_LAUNDERETTE_SONG_LOOP, + + // bank 32 + SFX_RESTAURANT_CHINATOWN, + + // bank 33 + SFX_RESTAURANT_ITALY, + + // bank 34 + SFX_RESTAURANT_GENERIC_1, + + // bank 35 + SFX_RESTAURANT_GENERIC_2, + + // bank 36 + SFX_AIRPORT_ANNOUNCEMENT_1, + SFX_AIRPORT_ANNOUNCEMENT_2, + SFX_AIRPORT_ANNOUNCEMENT_3, + SFX_AIRPORT_ANNOUNCEMENT_4, + + // bank 37 + SFX_SHOP_LOOP, + SFX_SHOP_TILL_1, + SFX_SHOP_TILL_2, + + // bank 38 + SFX_CINEMA_BASS_1, + SFX_CINEMA_BASS_2, + SFX_CINEMA_BASS_3, + + // bank 39 + SFX_DOCKS_FOGHORN, + + // bank 40 + SFX_HOME_1, + SFX_HOME_2, + SFX_HOME_3, + SFX_HOME_4, + SFX_HOME_5, + + // bank 41 + SFX_PORN_1_LOOP, + SFX_PORN_1_GROAN_1, + SFX_PORN_1_GROAN_2, + + // bank 42 + SFX_PORN_2_LOOP, + SFX_PORN_2_GROAN_1, + SFX_PORN_2_GROAN_2, + + // bank 43 + SFX_PORN_3_LOOP, + SFX_PORN_3_GROAN_1, + SFX_PORN_3_GROAN_2, + + // bank 44 + SFX_POLICE_BALL_1, + + // bank 45 + SFX_BANK_ALARM_1, + + // bank 46 + SFX_RAVE_INDUSTRIAL, + + // bank 47 + SFX_RAVE_COMMERCIAL, + + // bank 48 + SFX_RAVE_SUBURBAN, + + // bank 49 + SFX_RAVE_COMMERCIAL_2, + + // unused banks 50-58 + SFX_CLUB_1_1, + SFX_CLUB_1_2, + SFX_CLUB_1_3, + SFX_CLUB_1_4, + SFX_CLUB_1_5, + SFX_CLUB_1_6, + SFX_CLUB_1_7, + SFX_CLUB_1_8, + SFX_CLUB_1_9, + + // bank 59 + SFX_EXPLOSION_1, + SFX_BRIDGE_OPEN_WARNING, +#ifndef GTA_PS2 + SFX_PAGER, // used to be ped comment on PS2 +#endif + + SFX_COP_VOICE_1_ARREST_1, + SFX_COP_VOICE_1_ARREST_2, + SFX_COP_VOICE_1_ARREST_3, + SFX_COP_VOICE_1_ARREST_4, + SFX_COP_VOICE_1_ARREST_5, + SFX_COP_VOICE_1_ARREST_6, + SFX_COP_VOICE_1_CHASE_1, + SFX_COP_VOICE_1_CHASE_2, + SFX_COP_VOICE_1_CHASE_3, + SFX_COP_VOICE_1_CHASE_4, + SFX_COP_VOICE_1_CHASE_5, + SFX_COP_VOICE_1_CHASE_6, + SFX_COP_VOICE_1_CHASE_7, + SFX_COP_VOICE_2_ARREST_1, + SFX_COP_VOICE_2_ARREST_2, + SFX_COP_VOICE_2_ARREST_3, + SFX_COP_VOICE_2_ARREST_4, + SFX_COP_VOICE_2_ARREST_5, + SFX_COP_VOICE_2_ARREST_6, + SFX_COP_VOICE_2_CHASE_1, + SFX_COP_VOICE_2_CHASE_2, + SFX_COP_VOICE_2_CHASE_3, + SFX_COP_VOICE_2_CHASE_4, + SFX_COP_VOICE_2_CHASE_5, + SFX_COP_VOICE_2_CHASE_6, + SFX_COP_VOICE_2_CHASE_7, + SFX_COP_VOICE_3_ARREST_1, + SFX_COP_VOICE_3_ARREST_2, + SFX_COP_VOICE_3_ARREST_3, + SFX_COP_VOICE_3_ARREST_4, + SFX_COP_VOICE_3_ARREST_5, + SFX_COP_VOICE_3_ARREST_6, + SFX_COP_VOICE_3_CHASE_1, + SFX_COP_VOICE_3_CHASE_2, + SFX_COP_VOICE_3_CHASE_3, + SFX_COP_VOICE_3_CHASE_4, + SFX_COP_VOICE_3_CHASE_5, + SFX_COP_VOICE_3_CHASE_6, + SFX_COP_VOICE_3_CHASE_7, + SFX_COP_VOICE_4_ARREST_1, + SFX_COP_VOICE_4_ARREST_2, + SFX_COP_VOICE_4_ARREST_3, + SFX_COP_VOICE_4_ARREST_4, + SFX_COP_VOICE_4_ARREST_5, + SFX_COP_VOICE_4_ARREST_6, + SFX_COP_VOICE_4_CHASE_1, + SFX_COP_VOICE_4_CHASE_2, + SFX_COP_VOICE_4_CHASE_3, + SFX_COP_VOICE_4_CHASE_4, + SFX_COP_VOICE_4_CHASE_5, + SFX_COP_VOICE_4_CHASE_6, + SFX_COP_VOICE_4_CHASE_7, + SFX_COP_VOICE_5_ARREST_1, + SFX_COP_VOICE_5_ARREST_2, + SFX_COP_VOICE_5_ARREST_3, + SFX_COP_VOICE_5_ARREST_4, + SFX_COP_VOICE_5_ARREST_5, + SFX_COP_VOICE_5_ARREST_6, + SFX_COP_VOICE_5_CHASE_1, + SFX_COP_VOICE_5_CHASE_2, + SFX_COP_VOICE_5_CHASE_3, + SFX_COP_VOICE_5_CHASE_4, + SFX_COP_VOICE_5_CHASE_5, + SFX_COP_VOICE_5_CHASE_6, + SFX_COP_VOICE_5_CHASE_7, + SFX_SWAT_VOICE_1_CHASE_1, + SFX_SWAT_VOICE_1_CHASE_2, + SFX_SWAT_VOICE_1_CHASE_3, + SFX_SWAT_VOICE_1_CHASE_4, + SFX_SWAT_VOICE_1_CHASE_5, + SFX_SWAT_VOICE_1_CHASE_6, + SFX_SWAT_VOICE_2_CHASE_1, + SFX_SWAT_VOICE_2_CHASE_2, + SFX_SWAT_VOICE_2_CHASE_3, + SFX_SWAT_VOICE_2_CHASE_4, + SFX_SWAT_VOICE_2_CHASE_5, + SFX_SWAT_VOICE_2_CHASE_6, + SFX_SWAT_VOICE_3_CHASE_1, + SFX_SWAT_VOICE_3_CHASE_2, + SFX_SWAT_VOICE_3_CHASE_3, + SFX_SWAT_VOICE_3_CHASE_4, + SFX_SWAT_VOICE_3_CHASE_5, + SFX_SWAT_VOICE_3_CHASE_6, + SFX_SWAT_VOICE_4_CHASE_1, + SFX_SWAT_VOICE_4_CHASE_2, + SFX_SWAT_VOICE_4_CHASE_3, + SFX_SWAT_VOICE_4_CHASE_4, + SFX_SWAT_VOICE_4_CHASE_5, + SFX_SWAT_VOICE_4_CHASE_6, + SFX_FBI_VOICE_1_CHASE_1, + SFX_FBI_VOICE_1_CHASE_2, + SFX_FBI_VOICE_1_CHASE_3, + SFX_FBI_VOICE_1_CHASE_4, + SFX_FBI_VOICE_1_CHASE_5, + SFX_FBI_VOICE_1_CHASE_6, + SFX_FBI_VOICE_2_CHASE_1, + SFX_FBI_VOICE_2_CHASE_2, + SFX_FBI_VOICE_2_CHASE_3, + SFX_FBI_VOICE_2_CHASE_4, + SFX_FBI_VOICE_2_CHASE_5, + SFX_FBI_VOICE_2_CHASE_6, + SFX_FBI_VOICE_3_CHASE_1, + SFX_FBI_VOICE_3_CHASE_2, + SFX_FBI_VOICE_3_CHASE_3, + SFX_FBI_VOICE_3_CHASE_4, + SFX_FBI_VOICE_3_CHASE_5, + SFX_FBI_VOICE_3_CHASE_6, + SFX_POLICE_HELI_1, + SFX_POLICE_HELI_2, + SFX_POLICE_HELI_3, + SFX_POLICE_HELI_4, + SFX_POLICE_HELI_5, + SFX_POLICE_HELI_6, + SFX_POLICE_HELI_7, + SFX_POLICE_HELI_8, + SFX_POLICE_HELI_9, + SFX_POLICE_HELI_10, + SFX_POLICE_HELI_11, + SFX_POLICE_HELI_12, + SFX_POLICE_HELI_13, + SFX_POLICE_HELI_14, + SFX_POLICE_HELI_15, + SFX_POLICE_HELI_16, + SFX_POLICE_HELI_17, + SFX_POLICE_HELI_18, + SFX_POLICE_HELI_19, + SFX_POLICE_HELI_20, + SFX_POLICE_HELI_21, + SFX_POLICE_HELI_22, + SFX_POLICE_HELI_23, + SFX_POLICE_HELI_24, + SFX_POLICE_HELI_25, + SFX_POLICE_HELI_26, + SFX_POLICE_HELI_27, + SFX_POLICE_HELI_28, + SFX_POLICE_HELI_29, +#ifdef GTA_PS2 + SFX_MISSION_CAT1, +#endif + SFX_CHUNKY_DEATH, + SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_6, + SFX_BLACK_DOCKER_VOICE_1_CHAT_1, + SFX_BLACK_DOCKER_VOICE_1_CHAT_2, + SFX_BLACK_DOCKER_VOICE_1_CHAT_3, + SFX_BLACK_DOCKER_VOICE_1_CHAT_4, + SFX_BLACK_DOCKER_VOICE_1_CHAT_5, + SFX_BLACK_DOCKER_VOICE_1_DODGE_1, + SFX_BLACK_DOCKER_VOICE_1_DODGE_2, + SFX_BLACK_DOCKER_VOICE_1_DODGE_3, + SFX_BLACK_DOCKER_VOICE_1_DODGE_4, + SFX_BLACK_DOCKER_VOICE_1_DODGE_5, + SFX_BLACK_DOCKER_VOICE_1_EYING_1, + SFX_BLACK_DOCKER_VOICE_1_EYING_2, + SFX_BLACK_DOCKER_VOICE_1_EYING_3, + SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, + SFX_BLACK_DOCKER_VOICE_1_FIGHT_2, + SFX_BLACK_DOCKER_VOICE_1_FIGHT_3, + SFX_BLACK_DOCKER_VOICE_1_FIGHT_4, + SFX_BLACK_DOCKER_VOICE_1_FIGHT_5, + SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, + SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_2, + SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_3, + SFX_ARMY_VOICE_1_CHASE_1, + SFX_ARMY_VOICE_1_CHASE_2, + SFX_ARMY_VOICE_1_CHASE_3, + SFX_ARMY_VOICE_1_CHASE_4, + SFX_ARMY_VOICE_1_CHASE_5, + SFX_ARMY_VOICE_1_CHASE_6, + SFX_ARMY_VOICE_1_CHASE_7, + SFX_ARMY_VOICE_1_CHASE_8, + SFX_ARMY_VOICE_1_CHASE_9, + SFX_ARMY_VOICE_1_CHASE_10, + SFX_ARMY_VOICE_1_CHASE_11, + SFX_ARMY_VOICE_1_CHASE_12, + SFX_ARMY_VOICE_1_CHASE_13, + SFX_ARMY_VOICE_1_CHASE_14, + SFX_ARMY_VOICE_1_CHASE_15, + SFX_ARMY_VOICE_2_CHASE_1, + SFX_ARMY_VOICE_2_CHASE_2, + SFX_ARMY_VOICE_2_CHASE_3, + SFX_ARMY_VOICE_2_CHASE_4, + SFX_ARMY_VOICE_2_CHASE_5, + SFX_ARMY_VOICE_2_CHASE_6, + SFX_ARMY_VOICE_2_CHASE_7, + SFX_ARMY_VOICE_2_CHASE_8, + SFX_ARMY_VOICE_2_CHASE_9, + SFX_ARMY_VOICE_2_CHASE_10, + SFX_ARMY_VOICE_2_CHASE_11, + SFX_ARMY_VOICE_2_CHASE_12, + SFX_ARMY_VOICE_2_CHASE_13, + SFX_ARMY_VOICE_2_CHASE_14, + SFX_ARMY_VOICE_2_CHASE_15, +#ifdef GTA_PS2 + SFX_PAGER, +#endif + SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_2, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_3, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_4, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_5, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_6, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_7, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_8, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_9, + SFX_CLAUDE_LOW_DAMAGE_GRUNT_10, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_2, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_3, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_4, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_5, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_6, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_7, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_8, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_9, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_10, + SFX_CLAUDE_HIGH_DAMAGE_GRUNT_11, + SFX_CLAUDE_HIT_GROUND_GRUNT_1, + SFX_CLAUDE_HIT_GROUND_GRUNT_2, + SFX_CLAUDE_HIT_GROUND_GRUNT_3, + SFX_CLAUDE_HIT_GROUND_GRUNT_4, + SFX_CLAUDE_HIT_GROUND_GRUNT_5, + SFX_CLAUDE_HIT_GROUND_GRUNT_6, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_6, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_7, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_2, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_3, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_4, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_5, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_6, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_7, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_8, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_9, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_10, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_2, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_3, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_4, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_5, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_6, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_7, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_8, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_9, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_10, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_2, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_3, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_4, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_5, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_6, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_2, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_2, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_3, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_4, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_5, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_6, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, + SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_2, + SFX_CHUNKY_RUN_1, + SFX_CHUNKY_RUN_2, + SFX_CHUNKY_RUN_3, + SFX_CHUNKY_RUN_4, + SFX_CHUNKY_RUN_5, + SFX_PIMP_DRIVER_ABUSE_1, + SFX_PIMP_DRIVER_ABUSE_2, + SFX_PIMP_DRIVER_ABUSE_3, + SFX_PIMP_DRIVER_ABUSE_4, + SFX_PIMP_DRIVER_ABUSE_5, + SFX_PIMP_CHAT_1, + SFX_PIMP_CHAT_2, + SFX_PIMP_CHAT_3, + SFX_PIMP_CHAT_4, + SFX_PIMP_CHAT_5, + SFX_PIMP_CHAT_6, + SFX_PIMP_CHAT_7, + SFX_PIMP_CHAT_8, + SFX_PIMP_CHAT_9, + SFX_PIMP_CHAT_10, + SFX_PIMP_CHAT_11, + SFX_PIMP_CHAT_12, + SFX_PIMP_CHAT_13, + SFX_PIMP_CHAT_14, + SFX_PIMP_CHAT_15, + SFX_PIMP_CHAT_16, + SFX_PIMP_CHAT_17, + SFX_PIMP_DODGE_1, + SFX_PIMP_DODGE_2, + SFX_PIMP_DODGE_3, + SFX_PIMP_DODGE_4, + SFX_PIMP_DODGE_5, + SFX_PIMP_DODGE_6, + SFX_PIMP_FIGHT_1, + SFX_PIMP_FIGHT_2, + SFX_PIMP_FIGHT_3, + SFX_PIMP_FIGHT_4, + SFX_PIMP_FIGHT_5, + SFX_PIMP_FIGHT_6, + SFX_PIMP_FIGHT_7, + SFX_PIMP_FIGHT_8, + SFX_PIMP_FIGHT_9, + SFX_PIMP_GUN_COOL_1, + SFX_PIMP_GUN_COOL_2, + SFX_PIMP_GUN_COOL_3, + SFX_PIMP_GUN_COOL_4, + SFX_PIMP_GUN_COOL_5, + SFX_PIMP_GUN_COOL_6, + SFX_PIMP_GUN_COOL_7, + SFX_PIMP_CARJACKED_1, + SFX_PIMP_CARJACKED_2, + SFX_PIMP_CARJACKED_3, + SFX_PIMP_CARJACKED_4, + SFX_PIMP_SHOCKED_1, + SFX_PIMP_SHOCKED_2, + SFX_NORMAL_MALE_DRIVER_ABUSE_1, + SFX_NORMAL_MALE_DRIVER_ABUSE_2, + SFX_NORMAL_MALE_DRIVER_ABUSE_3, + SFX_NORMAL_MALE_DRIVER_ABUSE_4, + SFX_NORMAL_MALE_DRIVER_ABUSE_5, + SFX_NORMAL_MALE_DRIVER_ABUSE_6, + SFX_NORMAL_MALE_DRIVER_ABUSE_7, + SFX_NORMAL_MALE_DRIVER_ABUSE_8, + SFX_NORMAL_MALE_DRIVER_ABUSE_9, + SFX_NORMAL_MALE_DRIVER_ABUSE_10, + SFX_NORMAL_MALE_DRIVER_ABUSE_11, + SFX_NORMAL_MALE_DRIVER_ABUSE_12, + SFX_NORMAL_MALE_CHAT_1, + SFX_NORMAL_MALE_CHAT_2, + SFX_NORMAL_MALE_CHAT_3, + SFX_NORMAL_MALE_CHAT_4, + SFX_NORMAL_MALE_CHAT_5, + SFX_NORMAL_MALE_CHAT_6, + SFX_NORMAL_MALE_CHAT_7, + SFX_NORMAL_MALE_CHAT_8, + SFX_NORMAL_MALE_CHAT_9, + SFX_NORMAL_MALE_CHAT_10, + SFX_NORMAL_MALE_CHAT_11, + SFX_NORMAL_MALE_CHAT_12, + SFX_NORMAL_MALE_CHAT_13, + SFX_NORMAL_MALE_CHAT_14, + SFX_NORMAL_MALE_CHAT_15, + SFX_NORMAL_MALE_CHAT_16, + SFX_NORMAL_MALE_CHAT_17, + SFX_NORMAL_MALE_CHAT_18, + SFX_NORMAL_MALE_CHAT_19, + SFX_NORMAL_MALE_CHAT_20, + SFX_NORMAL_MALE_CHAT_21, + SFX_NORMAL_MALE_CHAT_22, + SFX_NORMAL_MALE_CHAT_23, + SFX_NORMAL_MALE_CHAT_24, + SFX_NORMAL_MALE_CHAT_25, + SFX_NORMAL_MALE_DODGE_1, + SFX_NORMAL_MALE_DODGE_2, + SFX_NORMAL_MALE_DODGE_3, + SFX_NORMAL_MALE_DODGE_4, + SFX_NORMAL_MALE_DODGE_5, + SFX_NORMAL_MALE_DODGE_6, + SFX_NORMAL_MALE_DODGE_7, + SFX_NORMAL_MALE_DODGE_8, + SFX_NORMAL_MALE_DODGE_9, + SFX_NORMAL_MALE_EYING_1, + SFX_NORMAL_MALE_EYING_2, + SFX_NORMAL_MALE_EYING_3, + SFX_NORMAL_MALE_EYING_4, + SFX_NORMAL_MALE_EYING_5, + SFX_NORMAL_MALE_EYING_6, + SFX_NORMAL_MALE_EYING_7, + SFX_NORMAL_MALE_EYING_8, + SFX_NORMAL_MALE_GUN_PANIC_1, + SFX_NORMAL_MALE_GUN_PANIC_2, + SFX_NORMAL_MALE_GUN_PANIC_3, + SFX_NORMAL_MALE_GUN_PANIC_4, + SFX_NORMAL_MALE_GUN_PANIC_5, + SFX_NORMAL_MALE_GUN_PANIC_6, + SFX_NORMAL_MALE_GUN_PANIC_7, + SFX_NORMAL_MALE_CARJACKED_1, + SFX_NORMAL_MALE_CARJACKED_2, + SFX_NORMAL_MALE_CARJACKED_3, + SFX_NORMAL_MALE_CARJACKED_4, + SFX_NORMAL_MALE_CARJACKED_5, + SFX_NORMAL_MALE_CARJACKED_6, + SFX_NORMAL_MALE_CARJACKED_7, + SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, + SFX_NORMAL_MALE_RUN_FROM_FIGHT_2, + SFX_NORMAL_MALE_RUN_FROM_FIGHT_3, + SFX_NORMAL_MALE_RUN_FROM_FIGHT_4, + SFX_NORMAL_MALE_RUN_FROM_FIGHT_5, + SFX_NORMAL_MALE_SHOCKED_1, + SFX_NORMAL_MALE_SHOCKED_2, + SFX_NORMAL_MALE_SHOCKED_3, + SFX_NORMAL_MALE_SHOCKED_4, + SFX_NORMAL_MALE_SHOCKED_5, + SFX_NORMAL_MALE_SHOCKED_6, + SFX_NORMAL_MALE_SHOCKED_7, + SFX_NORMAL_MALE_SHOCKED_8, + SFX_NORMAL_MALE_SHOCKED_9, + SFX_NORMAL_MALE_SHOCKED_10, + SFX_BOMBERMAN_1, + SFX_BOMBERMAN_2, + SFX_BOMBERMAN_3, + SFX_BOMBERMAN_4, + SFX_BOMBERMAN_5, + SFX_BOMBERMAN_6, + SFX_BOMBERMAN_7, + SFX_8BALL_DODGE_1, + SFX_8BALL_DODGE_2, + SFX_8BALL_DODGE_3, + SFX_8BALL_DODGE_4, + SFX_8BALL_DODGE_5, + SFX_8BALL_DODGE_6, + SFX_8BALL_DODGE_7, + SFX_8BALL_FIGHT_1, + SFX_8BALL_FIGHT_2, + SFX_8BALL_FIGHT_3, + SFX_8BALL_FIGHT_4, + SFX_8BALL_FIGHT_5, + SFX_8BALL_FIGHT_6, + SFX_8BALL_GUN_COOL_1, + SFX_8BALL_GUN_COOL_2, + SFX_8BALL_MUGGED_1, + SFX_8BALL_MUGGED_2, + SFX_SALVATORE_DODGE_1, + SFX_SALVATORE_DODGE_2, + SFX_SALVATORE_DODGE_3, + SFX_SALVATORE_FIGHT_1, + SFX_SALVATORE_FIGHT_2, + SFX_SALVATORE_FIGHT_3, + SFX_SALVATORE_FIGHT_4, + SFX_SALVATORE_FIGHT_5, + SFX_SALVATORE_FIGHT_6, + SFX_SALVATORE_GUN_COOL_1, + SFX_SALVATORE_GUN_COOL_2, + SFX_SALVATORE_GUN_COOL_3, + SFX_SALVATORE_GUN_COOL_4, + SFX_SALVATORE_MUGGED_1, + SFX_SALVATORE_MUGGED_2, + SFX_MISTY_DODGE_1, + SFX_MISTY_DODGE_2, + SFX_MISTY_DODGE_3, + SFX_MISTY_DODGE_4, + SFX_MISTY_DODGE_5, + SFX_MISTY_FIGHT_1, + SFX_MISTY_FIGHT_2, + SFX_MISTY_FIGHT_3, + SFX_MISTY_FIGHT_4, + SFX_MISTY_GUN_COOL_1, + SFX_MISTY_GUN_COOL_2, + SFX_MISTY_GUN_COOL_3, + SFX_MISTY_GUN_COOL_4, + SFX_MISTY_GUN_COOL_5, + SFX_MISTY_HERE_1, + SFX_MISTY_HERE_2, + SFX_MISTY_HERE_3, + SFX_MISTY_HERE_4, + SFX_MISTY_MUGGED_1, + SFX_MISTY_MUGGED_2, + SFX_MEDIC_VOICE_1_GUN_PANIC_1, + SFX_MEDIC_VOICE_1_GUN_PANIC_2, + SFX_MEDIC_VOICE_1_GUN_PANIC_3, + SFX_MEDIC_VOICE_1_GUN_PANIC_4, + SFX_MEDIC_VOICE_1_GUN_PANIC_5, + SFX_MEDIC_VOICE_1_CARJACKED_1, + SFX_MEDIC_VOICE_1_CARJACKED_2, + SFX_MEDIC_VOICE_1_CARJACKED_3, + SFX_MEDIC_VOICE_1_CARJACKED_4, + SFX_MEDIC_VOICE_1_CARJACKED_5, + SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, + SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_2, + SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_3, + SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_4, + SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_5, + SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_6, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_2, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_3, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_4, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_5, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_6, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_7, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_8, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_9, + SFX_MEDIC_VOICE_1_AT_VICTIM_1, + SFX_MEDIC_VOICE_1_AT_VICTIM_2, + SFX_MEDIC_VOICE_1_AT_VICTIM_3, + SFX_MEDIC_VOICE_1_AT_VICTIM_4, + SFX_MEDIC_VOICE_1_AT_VICTIM_5, + SFX_MEDIC_VOICE_1_AT_VICTIM_6, + SFX_MEDIC_VOICE_1_AT_VICTIM_7, + SFX_MEDIC_VOICE_1_AT_VICTIM_8, + SFX_MEDIC_VOICE_1_AT_VICTIM_9, + SFX_MEDIC_VOICE_1_AT_VICTIM_10, + SFX_MEDIC_VOICE_1_AT_VICTIM_11, + SFX_MEDIC_VOICE_1_AT_VICTIM_12, + SFX_MEDIC_VOICE_2_GUN_PANIC_1, + SFX_MEDIC_VOICE_2_GUN_PANIC_2, + SFX_MEDIC_VOICE_2_GUN_PANIC_3, + SFX_MEDIC_VOICE_2_GUN_PANIC_4, + SFX_MEDIC_VOICE_2_GUN_PANIC_5, + SFX_MEDIC_VOICE_2_CARJACKED_1, + SFX_MEDIC_VOICE_2_CARJACKED_2, + SFX_MEDIC_VOICE_2_CARJACKED_3, + SFX_MEDIC_VOICE_2_CARJACKED_4, + SFX_MEDIC_VOICE_2_CARJACKED_5, + SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_1, + SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_2, + SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_3, + SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_4, + SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_5, + SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_6, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_1, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_2, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_3, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_4, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_5, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_6, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_7, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_8, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_9, + SFX_MEDIC_VOICE_2_AT_VICTIM_1, + SFX_MEDIC_VOICE_2_AT_VICTIM_2, + SFX_MEDIC_VOICE_2_AT_VICTIM_3, + SFX_MEDIC_VOICE_2_AT_VICTIM_4, + SFX_MEDIC_VOICE_2_AT_VICTIM_5, + SFX_MEDIC_VOICE_2_AT_VICTIM_6, + SFX_MEDIC_VOICE_2_AT_VICTIM_7, + SFX_MEDIC_VOICE_2_AT_VICTIM_8, + SFX_MEDIC_VOICE_2_AT_VICTIM_9, + SFX_MEDIC_VOICE_2_AT_VICTIM_10, + SFX_MEDIC_VOICE_2_AT_VICTIM_11, + SFX_MEDIC_VOICE_2_AT_VICTIM_12, + SFX_PLASTER_BLOKE_1, + SFX_PLASTER_BLOKE_2, + SFX_PLASTER_BLOKE_3, + SFX_PLASTER_BLOKE_4, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_2, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_3, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_4, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_2, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_3, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_4, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_5, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_2, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_3, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_4, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_2, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_3, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_4, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_5, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_2, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_3, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, + SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_2, + SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, + SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_2, + SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_3, + SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_4, + SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_5, + SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_6, + SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, + SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_2, + SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_3, + SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_4, + SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1, + SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, + SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_2, + SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1, + SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_2, + SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_3, + SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_4, + SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_5, + SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_1, + SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_2, + SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_3, + SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_4, + SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_5, + SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_6, + SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_1, + SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_2, + SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_3, + SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_4, + SFX_FOOTBALL_FEMALE_VOICE_2_MUGGED_1, + SFX_FOOTBALL_FEMALE_VOICE_2_SHOCKED_1, + SFX_FOOTBALL_FEMALE_VOICE_2_SHOCKED_2, + SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, + SFX_FOOTBALL_MALE_VOICE_1_CHAT_2, + SFX_FOOTBALL_MALE_VOICE_1_CHAT_3, + SFX_FOOTBALL_MALE_VOICE_1_CHAT_4, + SFX_FOOTBALL_MALE_VOICE_1_CHAT_5, + SFX_FOOTBALL_MALE_VOICE_1_CHAT_6, + SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, + SFX_FOOTBALL_MALE_VOICE_1_DODGE_2, + SFX_FOOTBALL_MALE_VOICE_1_DODGE_3, + SFX_FOOTBALL_MALE_VOICE_1_DODGE_4, + SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, + SFX_FOOTBALL_MALE_VOICE_1_FIGHT_2, + SFX_FOOTBALL_MALE_VOICE_1_FIGHT_3, + SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, + SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_2, + SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_FOOTBALL_MALE_VOICE_2_CHAT_1, + SFX_FOOTBALL_MALE_VOICE_2_CHAT_2, + SFX_FOOTBALL_MALE_VOICE_2_CHAT_3, + SFX_FOOTBALL_MALE_VOICE_2_CHAT_4, + SFX_FOOTBALL_MALE_VOICE_2_CHAT_5, + SFX_FOOTBALL_MALE_VOICE_2_CHAT_6, + SFX_FOOTBALL_MALE_VOICE_2_DODGE_1, + SFX_FOOTBALL_MALE_VOICE_2_DODGE_2, + SFX_FOOTBALL_MALE_VOICE_2_DODGE_3, + SFX_FOOTBALL_MALE_VOICE_2_DODGE_4, + SFX_FOOTBALL_MALE_VOICE_2_FIGHT_1, + SFX_FOOTBALL_MALE_VOICE_2_FIGHT_2, + SFX_FOOTBALL_MALE_VOICE_2_FIGHT_3, + SFX_FOOTBALL_MALE_VOICE_2_SHOCKED_1, + SFX_FOOTBALL_MALE_VOICE_2_SHOCKED_2, + SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_7, + SFX_MODEL_FEMALE_VOICE_1_CHAT_1, + SFX_MODEL_FEMALE_VOICE_1_CHAT_2, + SFX_MODEL_FEMALE_VOICE_1_CHAT_3, + SFX_MODEL_FEMALE_VOICE_1_CHAT_4, + SFX_MODEL_FEMALE_VOICE_1_CHAT_5, + SFX_MODEL_FEMALE_VOICE_1_CHAT_6, + SFX_MODEL_FEMALE_VOICE_1_CHAT_7, + SFX_MODEL_FEMALE_VOICE_1_CHAT_8, + SFX_MODEL_FEMALE_VOICE_1_DODGE_1, + SFX_MODEL_FEMALE_VOICE_1_DODGE_2, + SFX_MODEL_FEMALE_VOICE_1_DODGE_3, + SFX_MODEL_FEMALE_VOICE_1_DODGE_4, + SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_4, + SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, + SFX_MODEL_FEMALE_VOICE_1_MUGGED_2, + SFX_MODEL_FEMALE_VOICE_1_MUGGED_3, + SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, + SFX_MODEL_FEMALE_VOICE_1_SHOCKED_2, + SFX_MODEL_FEMALE_VOICE_1_SHOCKED_3, + SFX_MODEL_FEMALE_VOICE_1_SHOCKED_4, + SFX_MODEL_FEMALE_VOICE_1_SHOCKED_5, + SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_MODEL_MALE_VOICE_1_CHAT_1, + SFX_MODEL_MALE_VOICE_1_CHAT_2, + SFX_MODEL_MALE_VOICE_1_CHAT_3, + SFX_MODEL_MALE_VOICE_1_CHAT_4, + SFX_MODEL_MALE_VOICE_1_CHAT_5, + SFX_MODEL_MALE_VOICE_1_CHAT_6, + SFX_MODEL_MALE_VOICE_1_DODGE_1, + SFX_MODEL_MALE_VOICE_1_DODGE_2, + SFX_MODEL_MALE_VOICE_1_DODGE_3, + SFX_MODEL_MALE_VOICE_1_DODGE_4, + SFX_MODEL_MALE_VOICE_1_DODGE_5, + SFX_MODEL_MALE_VOICE_1_DODGE_6, + SFX_MODEL_MALE_VOICE_1_EYING_1, + SFX_MODEL_MALE_VOICE_1_EYING_2, + SFX_MODEL_MALE_VOICE_1_EYING_3, + SFX_MODEL_MALE_VOICE_1_FIGHT_1, + SFX_MODEL_MALE_VOICE_1_FIGHT_2, + SFX_MODEL_MALE_VOICE_1_FIGHT_3, + SFX_MODEL_MALE_VOICE_1_FIGHT_4, + SFX_MODEL_MALE_VOICE_1_FIGHT_5, + SFX_MODEL_MALE_VOICE_1_CARJACKED_1, + SFX_MODEL_MALE_VOICE_1_CARJACKED_2, + SFX_MODEL_MALE_VOICE_1_MUGGED_1, + SFX_MODEL_MALE_VOICE_1_MUGGED_2, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_2, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_3, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_4, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_5, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_6, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_2, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_3, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_4, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_5, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_6, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_2, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_3, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_4, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_5, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_2, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_3, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_2, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_3, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_4, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_5, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_6, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_2, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, + SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_2, + SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_SCUM_MALE_VOICE_1_CHAT_1, + SFX_SCUM_MALE_VOICE_1_CHAT_2, + SFX_SCUM_MALE_VOICE_1_CHAT_3, + SFX_SCUM_MALE_VOICE_1_CHAT_4, + SFX_SCUM_MALE_VOICE_1_CHAT_5, + SFX_SCUM_MALE_VOICE_1_CHAT_6, + SFX_SCUM_MALE_VOICE_1_CHAT_7, + SFX_SCUM_MALE_VOICE_1_CHAT_8, + SFX_SCUM_MALE_VOICE_1_CHAT_9, + SFX_SCUM_MALE_VOICE_1_DODGE_1, + SFX_SCUM_MALE_VOICE_1_DODGE_2, + SFX_SCUM_MALE_VOICE_1_DODGE_3, + SFX_SCUM_MALE_VOICE_1_DODGE_4, + SFX_SCUM_MALE_VOICE_1_DODGE_5, + SFX_SCUM_MALE_VOICE_1_EYING_1, + SFX_SCUM_MALE_VOICE_1_EYING_2, + SFX_SCUM_MALE_VOICE_1_EYING_3, + SFX_SCUM_MALE_VOICE_1_EYING_4, + SFX_SCUM_MALE_VOICE_1_EYING_5, + SFX_SCUM_MALE_VOICE_1_FIGHT_1, + SFX_SCUM_MALE_VOICE_1_FIGHT_2, + SFX_SCUM_MALE_VOICE_1_FIGHT_3, + SFX_SCUM_MALE_VOICE_1_FIGHT_4, + SFX_SCUM_MALE_VOICE_1_FIGHT_5, + SFX_SCUM_MALE_VOICE_1_FIGHT_6, + SFX_SCUM_MALE_VOICE_1_FIGHT_7, + SFX_SCUM_MALE_VOICE_1_FIGHT_8, + SFX_SCUM_MALE_VOICE_1_FIGHT_9, + SFX_SCUM_MALE_VOICE_1_FIGHT_10, + SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, + SFX_SCUM_MALE_VOICE_1_GUN_PANIC_2, + SFX_SCUM_MALE_VOICE_1_GUN_PANIC_3, + SFX_SCUM_MALE_VOICE_1_GUN_PANIC_4, + SFX_SCUM_MALE_VOICE_1_GUN_PANIC_5, + SFX_SCUM_MALE_VOICE_1_LOST_1, + SFX_SCUM_MALE_VOICE_1_LOST_2, + SFX_SCUM_MALE_VOICE_1_LOST_3, + SFX_SCUM_MALE_VOICE_1_MUGGED_1, + SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_SCUM_FEMALE_VOICE_1_CHAT_1, + SFX_SCUM_FEMALE_VOICE_1_CHAT_2, + SFX_SCUM_FEMALE_VOICE_1_CHAT_3, + SFX_SCUM_FEMALE_VOICE_1_CHAT_4, + SFX_SCUM_FEMALE_VOICE_1_CHAT_5, + SFX_SCUM_FEMALE_VOICE_1_CHAT_6, + SFX_SCUM_FEMALE_VOICE_1_CHAT_7, + SFX_SCUM_FEMALE_VOICE_1_CHAT_8, + SFX_SCUM_FEMALE_VOICE_1_CHAT_9, + SFX_SCUM_FEMALE_VOICE_1_CHAT_10, + SFX_SCUM_FEMALE_VOICE_1_CHAT_11, + SFX_SCUM_FEMALE_VOICE_1_CHAT_12, + SFX_SCUM_FEMALE_VOICE_1_CHAT_13, + SFX_SCUM_FEMALE_VOICE_1_DODGE_1, + SFX_SCUM_FEMALE_VOICE_1_DODGE_2, + SFX_SCUM_FEMALE_VOICE_1_DODGE_3, + SFX_SCUM_FEMALE_VOICE_1_DODGE_4, + SFX_SCUM_FEMALE_VOICE_1_DODGE_5, + SFX_SCUM_FEMALE_VOICE_1_DODGE_6, + SFX_SCUM_FEMALE_VOICE_1_DODGE_7, + SFX_SCUM_FEMALE_VOICE_1_DODGE_8, + SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, + SFX_SCUM_FEMALE_VOICE_1_FIGHT_2, + SFX_SCUM_FEMALE_VOICE_1_FIGHT_3, + SFX_SCUM_FEMALE_VOICE_1_FIGHT_4, + SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_4, + SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, + SFX_SCUM_FEMALE_VOICE_1_MUGGED_2, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_6, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_2, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_3, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_4, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_5, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_6, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_7, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_2, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_3, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_4, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_5, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_2, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_3, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_4, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_2, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_2, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_3, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_4, + SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_5, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_5, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_6, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_5, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_6, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_5, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_5, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_6, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_5, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_6, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CARJACKED_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_CARJACKED_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_MUGGED_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_MUGGED_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_1, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_2, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_3, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_4, + SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_5, + SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, + SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_2, + SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_3, + SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_4, + SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_5, + SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_6, + SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_7, + SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, + SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_2, + SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_3, + SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_4, + SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_5, + SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_4, + SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, + SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_2, + SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, + SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_2, + SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, + SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_2, + SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_3, + SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_4, + SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_5, + SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, + SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_2, + SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_3, + SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_4, + SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_5, + SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, + SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_2, + SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_3, + SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_4, + SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, + SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_2, + SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_3, + SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, + SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_2, + SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_3, + SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, + SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_2, + SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, + SFX_HOSPITAL_MALE_VOICE_1_CHAT_2, + SFX_HOSPITAL_MALE_VOICE_1_CHAT_3, + SFX_HOSPITAL_MALE_VOICE_1_CHAT_4, + SFX_HOSPITAL_MALE_VOICE_1_CHAT_5, + SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, + SFX_HOSPITAL_MALE_VOICE_1_DODGE_2, + SFX_HOSPITAL_MALE_VOICE_1_DODGE_3, + SFX_HOSPITAL_MALE_VOICE_1_DODGE_4, + SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, + SFX_HOSPITAL_MALE_VOICE_1_FIGHT_2, + SFX_HOSPITAL_MALE_VOICE_1_FIGHT_3, + SFX_HOSPITAL_MALE_VOICE_1_FIGHT_4, + SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, + SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_2, + SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_3, + SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_4, + SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, + SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_2, + SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_3, + SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_4, + SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_5, + SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_6, + SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, + SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_2, + SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_3, + SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_4, + SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_5, + SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, + SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_2, + SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_3, + SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_4, + SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_5, + SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_6, + SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_7, + SFX_FEMALE_1_VOICE_1_CHAT_1, + SFX_FEMALE_1_VOICE_1_CHAT_2, + SFX_FEMALE_1_VOICE_1_CHAT_3, + SFX_FEMALE_1_VOICE_1_CHAT_4, + SFX_FEMALE_1_VOICE_1_CHAT_5, + SFX_FEMALE_1_VOICE_1_CHAT_6, + SFX_FEMALE_1_VOICE_1_CHAT_7, + SFX_FEMALE_1_VOICE_1_CHAT_8, + SFX_FEMALE_1_VOICE_1_DODGE_1, + SFX_FEMALE_1_VOICE_1_DODGE_2, + SFX_FEMALE_1_VOICE_1_DODGE_3, + SFX_FEMALE_1_VOICE_1_DODGE_4, + SFX_FEMALE_1_VOICE_1_DODGE_5, + SFX_FEMALE_1_VOICE_1_DODGE_6, + SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, + SFX_FEMALE_1_VOICE_1_GUN_PANIC_2, + SFX_FEMALE_1_VOICE_1_CARJACKED_1, + SFX_FEMALE_1_VOICE_1_CARJACKED_2, + SFX_FEMALE_1_VOICE_1_MUGGED_1, + SFX_FEMALE_1_VOICE_1_MUGGED_2, + SFX_FEMALE_1_VOICE_1_MUGGED_3, + SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, + SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_2, + SFX_FEMALE_1_VOICE_1_SHOCKED_1, + SFX_FEMALE_1_VOICE_1_SHOCKED_2, + SFX_FEMALE_1_VOICE_1_SHOCKED_3, + SFX_FEMALE_1_VOICE_1_SHOCKED_4, + SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, + SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_2, + SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_3, + SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_4, + SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_5, + SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_6, + SFX_FEMALE_3_VOICE_1_CHAT_1, + SFX_FEMALE_3_VOICE_1_CHAT_2, + SFX_FEMALE_3_VOICE_1_CHAT_3, + SFX_FEMALE_3_VOICE_1_CHAT_4, + SFX_FEMALE_3_VOICE_1_CHAT_5, + SFX_FEMALE_3_VOICE_1_DODGE_1, + SFX_FEMALE_3_VOICE_1_DODGE_2, + SFX_FEMALE_3_VOICE_1_DODGE_3, + SFX_FEMALE_3_VOICE_1_DODGE_4, + SFX_FEMALE_3_VOICE_1_DODGE_5, + SFX_FEMALE_3_VOICE_1_DODGE_6, + SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, + SFX_FEMALE_3_VOICE_1_GUN_PANIC_2, + SFX_FEMALE_3_VOICE_1_GUN_PANIC_3, + SFX_FEMALE_3_VOICE_1_GUN_PANIC_4, + SFX_FEMALE_3_VOICE_1_GUN_PANIC_5, + SFX_FEMALE_3_VOICE_1_CARJACKED_1, + SFX_FEMALE_3_VOICE_1_CARJACKED_2, + SFX_FEMALE_3_VOICE_1_CARJACKED_3, + SFX_FEMALE_3_VOICE_1_MUGGED_1, + SFX_FEMALE_3_VOICE_1_MUGGED_2, + SFX_FEMALE_3_VOICE_1_MUGGED_3, + SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, + SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_2, + SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_3, + SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_4, + SFX_FEMALE_3_VOICE_1_SHOCKED_1, + SFX_FEMALE_3_VOICE_1_SHOCKED_2, + SFX_FEMALE_3_VOICE_1_SHOCKED_3, + SFX_FEMALE_3_VOICE_1_SHOCKED_4, + SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, + SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_2, + SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_3, + SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_4, + SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_5, + SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_6, + SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_7, + SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, + SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_2, + SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_3, + SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_4, + SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_5, + SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_6, + SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_7, + SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, + SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_2, + SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_3, + SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_4, + SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, + SFX_CASUAL_MALE_OLD_VOICE_1_EYING_2, + SFX_CASUAL_MALE_OLD_VOICE_1_EYING_3, + SFX_CASUAL_MALE_OLD_VOICE_1_EYING_4, + SFX_CASUAL_MALE_OLD_VOICE_1_EYING_5, + SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, + SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_2, + SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_3, + SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_4, + SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, + SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_2, + SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_3, + SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, + SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_2, + SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_3, + SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_4, + SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_STUDENT_MALE_VOICE_1_CHAT_1, + SFX_STUDENT_MALE_VOICE_1_CHAT_2, + SFX_STUDENT_MALE_VOICE_1_CHAT_3, + SFX_STUDENT_MALE_VOICE_1_CHAT_4, + SFX_STUDENT_MALE_VOICE_1_CHAT_5, + SFX_STUDENT_MALE_VOICE_1_DODGE_1, + SFX_STUDENT_MALE_VOICE_1_DODGE_2, + SFX_STUDENT_MALE_VOICE_1_DODGE_3, + SFX_STUDENT_MALE_VOICE_1_DODGE_4, + SFX_STUDENT_MALE_VOICE_1_FIGHT_1, + SFX_STUDENT_MALE_VOICE_1_FIGHT_2, + SFX_STUDENT_MALE_VOICE_1_FIGHT_3, + SFX_STUDENT_MALE_VOICE_1_FIGHT_4, + SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, + SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_2, + SFX_STUDENT_MALE_VOICE_1_MUGGED_1, + SFX_STUDENT_MALE_VOICE_1_MUGGED_2, + SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, + SFX_STUDENT_MALE_VOICE_1_SHOCKED_2, + SFX_STUDENT_MALE_VOICE_1_SHOCKED_3, + SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, + SFX_STUDENT_FEMALE_VOICE_1_CHAT_2, + SFX_STUDENT_FEMALE_VOICE_1_CHAT_3, + SFX_STUDENT_FEMALE_VOICE_1_CHAT_4, + SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, + SFX_STUDENT_FEMALE_VOICE_1_DODGE_2, + SFX_STUDENT_FEMALE_VOICE_1_DODGE_3, + SFX_STUDENT_FEMALE_VOICE_1_DODGE_4, + SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, + SFX_STUDENT_FEMALE_VOICE_1_FIGHT_2, + SFX_STUDENT_FEMALE_VOICE_1_FIGHT_3, + SFX_STUDENT_FEMALE_VOICE_1_FIGHT_4, + SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_4, + SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, + SFX_STUDENT_FEMALE_VOICE_1_MUGGED_2, + SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, + SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_2, + SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_7, + SFX_HOOD_MALE_VOICE_1_CHAT_1, + SFX_HOOD_MALE_VOICE_1_CHAT_2, + SFX_HOOD_MALE_VOICE_1_CHAT_3, + SFX_HOOD_MALE_VOICE_1_CHAT_4, + SFX_HOOD_MALE_VOICE_1_CHAT_5, + SFX_HOOD_MALE_VOICE_1_CHAT_6, + SFX_HOOD_MALE_VOICE_1_DODGE_1, + SFX_HOOD_MALE_VOICE_1_DODGE_2, + SFX_HOOD_MALE_VOICE_1_DODGE_3, + SFX_HOOD_MALE_VOICE_1_DODGE_4, + SFX_HOOD_MALE_VOICE_1_DODGE_5, + SFX_HOOD_MALE_VOICE_1_EYING_1, + SFX_HOOD_MALE_VOICE_1_EYING_2, + SFX_HOOD_MALE_VOICE_1_FIGHT_1, + SFX_HOOD_MALE_VOICE_1_FIGHT_2, + SFX_HOOD_MALE_VOICE_1_FIGHT_3, + SFX_HOOD_MALE_VOICE_1_FIGHT_4, + SFX_HOOD_MALE_VOICE_1_FIGHT_5, + SFX_HOOD_MALE_VOICE_1_FIGHT_6, + SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, + SFX_HOOD_MALE_VOICE_1_GUN_COOL_2, + SFX_HOOD_MALE_VOICE_1_GUN_COOL_3, + SFX_HOOD_MALE_VOICE_1_GUN_COOL_4, + SFX_HOOD_MALE_VOICE_1_GUN_COOL_5, + SFX_HOOD_MALE_VOICE_1_CARJACKED_1, + SFX_HOOD_MALE_VOICE_1_CARJACKED_2, + SFX_HOOD_MALE_VOICE_1_CARJACKING_1, + SFX_HOOD_MALE_VOICE_1_CARJACKING_2, + SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_6, + SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_7, + SFX_HOOD_MALE_VOICE_2_CHAT_1, + SFX_HOOD_MALE_VOICE_2_CHAT_2, + SFX_HOOD_MALE_VOICE_2_CHAT_3, + SFX_HOOD_MALE_VOICE_2_CHAT_4, + SFX_HOOD_MALE_VOICE_2_CHAT_5, + SFX_HOOD_MALE_VOICE_2_CHAT_6, + SFX_HOOD_MALE_VOICE_2_DODGE_1, + SFX_HOOD_MALE_VOICE_2_DODGE_2, + SFX_HOOD_MALE_VOICE_2_DODGE_3, + SFX_HOOD_MALE_VOICE_2_DODGE_4, + SFX_HOOD_MALE_VOICE_2_DODGE_5, + SFX_HOOD_MALE_VOICE_2_EYING_1, + SFX_HOOD_MALE_VOICE_2_EYING_2, + SFX_HOOD_MALE_VOICE_2_FIGHT_1, + SFX_HOOD_MALE_VOICE_2_FIGHT_2, + SFX_HOOD_MALE_VOICE_2_FIGHT_3, + SFX_HOOD_MALE_VOICE_2_FIGHT_4, + SFX_HOOD_MALE_VOICE_2_FIGHT_5, + SFX_HOOD_MALE_VOICE_2_FIGHT_6, + SFX_HOOD_MALE_VOICE_2_GUN_COOL_1, + SFX_HOOD_MALE_VOICE_2_GUN_COOL_2, + SFX_HOOD_MALE_VOICE_2_GUN_COOL_3, + SFX_HOOD_MALE_VOICE_2_GUN_COOL_4, + SFX_HOOD_MALE_VOICE_2_GUN_COOL_5, + SFX_HOOD_MALE_VOICE_2_CARJACKED_1, + SFX_HOOD_MALE_VOICE_2_CARJACKED_2, + SFX_HOOD_MALE_VOICE_2_CARJACKING_1, + SFX_HOOD_MALE_VOICE_2_CARJACKING_2, + SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_YARDIE_MALE_VOICE_1_CHAT_1, + SFX_YARDIE_MALE_VOICE_1_CHAT_2, + SFX_YARDIE_MALE_VOICE_1_CHAT_3, + SFX_YARDIE_MALE_VOICE_1_CHAT_4, + SFX_YARDIE_MALE_VOICE_1_CHAT_5, + SFX_YARDIE_MALE_VOICE_1_CHAT_6, + SFX_YARDIE_MALE_VOICE_1_CHAT_7, + SFX_YARDIE_MALE_VOICE_1_CHAT_8, + SFX_YARDIE_MALE_VOICE_1_DODGE_1, + SFX_YARDIE_MALE_VOICE_1_DODGE_2, + SFX_YARDIE_MALE_VOICE_1_DODGE_3, + SFX_YARDIE_MALE_VOICE_1_DODGE_4, + SFX_YARDIE_MALE_VOICE_1_DODGE_5, + SFX_YARDIE_MALE_VOICE_1_EYING_1, + SFX_YARDIE_MALE_VOICE_1_EYING_2, + SFX_YARDIE_MALE_VOICE_1_FIGHT_1, + SFX_YARDIE_MALE_VOICE_1_FIGHT_2, + SFX_YARDIE_MALE_VOICE_1_FIGHT_3, + SFX_YARDIE_MALE_VOICE_1_FIGHT_4, + SFX_YARDIE_MALE_VOICE_1_FIGHT_5, + SFX_YARDIE_MALE_VOICE_1_FIGHT_6, + SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1, + SFX_YARDIE_MALE_VOICE_1_CARJACKED_1, + SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, + SFX_YARDIE_MALE_VOICE_1_CARJACKING_2, + SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_6, + SFX_YARDIE_MALE_VOICE_2_CHAT_1, + SFX_YARDIE_MALE_VOICE_2_CHAT_2, + SFX_YARDIE_MALE_VOICE_2_CHAT_3, + SFX_YARDIE_MALE_VOICE_2_CHAT_4, + SFX_YARDIE_MALE_VOICE_2_CHAT_5, + SFX_YARDIE_MALE_VOICE_2_CHAT_6, + SFX_YARDIE_MALE_VOICE_2_CHAT_7, + SFX_YARDIE_MALE_VOICE_2_CHAT_8, + SFX_YARDIE_MALE_VOICE_2_DODGE_1, + SFX_YARDIE_MALE_VOICE_2_DODGE_2, + SFX_YARDIE_MALE_VOICE_2_DODGE_3, + SFX_YARDIE_MALE_VOICE_2_DODGE_4, + SFX_YARDIE_MALE_VOICE_2_DODGE_5, + SFX_YARDIE_MALE_VOICE_2_EYING_1, + SFX_YARDIE_MALE_VOICE_2_EYING_2, + SFX_YARDIE_MALE_VOICE_2_FIGHT_1, + SFX_YARDIE_MALE_VOICE_2_FIGHT_2, + SFX_YARDIE_MALE_VOICE_2_FIGHT_3, + SFX_YARDIE_MALE_VOICE_2_FIGHT_4, + SFX_YARDIE_MALE_VOICE_2_FIGHT_5, + SFX_YARDIE_MALE_VOICE_2_FIGHT_6, + SFX_YARDIE_MALE_VOICE_2_GUN_COOL_1, + SFX_YARDIE_MALE_VOICE_2_CARJACKED_1, + SFX_YARDIE_MALE_VOICE_2_CARJACKING_1, + SFX_YARDIE_MALE_VOICE_2_CARJACKING_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_7, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_4, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_5, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_6, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_7, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_4, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_5, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_6, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_4, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_5, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_4, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_4, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_5, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_6, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_2, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_3, + SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_4, + SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, + SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_2, + SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_3, + SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_4, + SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_5, + SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_6, + SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, + SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_2, + SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_3, + SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_4, + SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, + SFX_WHITE_WORKER_MALE_VOICE_1_EYING_2, + SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, + SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_2, + SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_3, + SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, + SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_2, + SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_3, + SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_STEWARD_MALE_VOICE_1_CHAT_1, + SFX_STEWARD_MALE_VOICE_1_CHAT_2, + SFX_STEWARD_MALE_VOICE_1_CHAT_3, + SFX_STEWARD_MALE_VOICE_1_CHAT_4, + SFX_STEWARD_MALE_VOICE_1_DODGE_1, + SFX_STEWARD_MALE_VOICE_1_DODGE_2, + SFX_STEWARD_MALE_VOICE_1_DODGE_3, + SFX_STEWARD_MALE_VOICE_1_FIGHT_1, + SFX_STEWARD_MALE_VOICE_1_FIGHT_2, + SFX_STEWARD_MALE_VOICE_1_FIGHT_3, + SFX_STEWARD_MALE_VOICE_1_FIGHT_4, + SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, + SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_2, + SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_3, + SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, + SFX_STEWARD_FEMALE_VOICE_1_CHAT_2, + SFX_STEWARD_FEMALE_VOICE_1_CHAT_3, + SFX_STEWARD_FEMALE_VOICE_1_CHAT_4, + SFX_STEWARD_FEMALE_VOICE_1_CHAT_5, + SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, + SFX_STEWARD_FEMALE_VOICE_1_DODGE_2, + SFX_STEWARD_FEMALE_VOICE_1_DODGE_3, + SFX_STEWARD_FEMALE_VOICE_1_DODGE_4, + SFX_STEWARD_FEMALE_VOICE_1_DODGE_5, + SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1, + SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_2, + SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_3, + SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_4, + SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_5, + SFX_STEWARD_FEMALE_VOICE_2_CHAT_1, + SFX_STEWARD_FEMALE_VOICE_2_CHAT_2, + SFX_STEWARD_FEMALE_VOICE_2_CHAT_3, + SFX_STEWARD_FEMALE_VOICE_2_CHAT_4, + SFX_STEWARD_FEMALE_VOICE_2_CHAT_5, + SFX_STEWARD_FEMALE_VOICE_2_DODGE_1, + SFX_STEWARD_FEMALE_VOICE_2_DODGE_2, + SFX_STEWARD_FEMALE_VOICE_2_DODGE_3, + SFX_STEWARD_FEMALE_VOICE_2_DODGE_4, + SFX_STEWARD_FEMALE_VOICE_2_DODGE_5, + SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_1, + SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_2, + SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_3, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_2, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_3, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_4, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_5, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_6, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_2, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_3, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_4, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_5, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_6, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_7, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_2, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_3, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_4, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_5, + SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_6, + SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, + SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_2, + SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_3, + SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, + SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_2, + SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_3, + SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_4, + SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_5, + SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, + SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_2, + SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_3, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, + SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_5, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_6, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_7, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_5, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_6, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_5, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_5, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_6, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_7, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_5, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_6, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CARJACKED_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CARJACKED_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_MUGGED_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_MUGGED_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_4, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_1, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_2, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_3, + SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_4, + SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_2, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_3, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_4, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_5, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_6, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_7, + SFX_BLACK_FAT_MALE_VOICE_1_CHAT_8, + SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, + SFX_BLACK_FAT_MALE_VOICE_1_DODGE_2, + SFX_BLACK_FAT_MALE_VOICE_1_DODGE_3, + SFX_BLACK_FAT_MALE_VOICE_1_DODGE_4, + SFX_BLACK_FAT_MALE_VOICE_1_DODGE_5, + SFX_BLACK_FAT_MALE_VOICE_1_DODGE_6, + SFX_BLACK_FAT_MALE_VOICE_1_DODGE_7, + SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, + SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_2, + SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_3, + SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_4, + SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, + SFX_BLACK_FAT_MALE_VOICE_1_LOST_2, + SFX_BLACK_FAT_MALE_VOICE_1_LOST_3, + SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, + SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_2, + SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_3, + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_7, + SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_2, + SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_3, + SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_4, + SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_5, + SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_6, + SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_2, + SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_3, + SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_4, + SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_5, + SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_2, + SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_3, + SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_2, + SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_3, + SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_4, + SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_5, + SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_6, + SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_2, + SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_3, + SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_2, + SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, + SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_6, + SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_7, + SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_3, + SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_4, + SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_5, + SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_6, + SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_3, + SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_4, + SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_5, + SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_3, + SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_3, + SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_4, + SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_5, + SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_6, + SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_3, + SFX_BLACK_PROJECT_MALE_VOICE_2_CARJACKED_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_CARJACKED_2, + SFX_BLACK_PROJECT_MALE_VOICE_2_MUGGED_1, + SFX_BLACK_PROJECT_MALE_VOICE_2_MUGGED_2, + SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, + SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_2, + SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_3, + SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_4, + SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, + SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_2, + SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_3, + SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, + SFX_BLACK_WORKER_MALE_VOICE_1_EYING_2, + SFX_BLACK_WORKER_MALE_VOICE_1_EYING_3, + SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, + SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_2, + SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_3, + SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, + SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_2, + SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_3, + SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_4, + SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, + SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_2, + SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_3, + SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_4, + SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_5, + SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_6, + SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_7, + SFX_SHOPPER_VOICE_1_CHAT_1, + SFX_SHOPPER_VOICE_1_CHAT_2, + SFX_SHOPPER_VOICE_1_CHAT_3, + SFX_SHOPPER_VOICE_1_CHAT_4, + SFX_SHOPPER_VOICE_1_CHAT_5, + SFX_SHOPPER_VOICE_1_CHAT_6, + SFX_SHOPPER_VOICE_1_CHAT_7, + SFX_SHOPPER_VOICE_1_DODGE_1, + SFX_SHOPPER_VOICE_1_DODGE_2, + SFX_SHOPPER_VOICE_1_DODGE_3, + SFX_SHOPPER_VOICE_1_DODGE_4, + SFX_SHOPPER_VOICE_1_DODGE_5, + SFX_SHOPPER_VOICE_1_DODGE_6, + SFX_SHOPPER_VOICE_1_CARJACKED_1, + SFX_SHOPPER_VOICE_1_CARJACKED_2, + SFX_SHOPPER_VOICE_1_MUGGED_1, + SFX_SHOPPER_VOICE_1_MUGGED_2, + SFX_SHOPPER_VOICE_1_SHOCKED_1, + SFX_SHOPPER_VOICE_1_SHOCKED_2, + SFX_SHOPPER_VOICE_1_SHOCKED_3, + SFX_SHOPPER_VOICE_1_SHOCKED_4, + SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1, + SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_2, + SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_3, + SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_4, + SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_5, + SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_6, + SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_7, + SFX_SHOPPER_VOICE_2_CHAT_1, + SFX_SHOPPER_VOICE_2_CHAT_2, + SFX_SHOPPER_VOICE_2_CHAT_3, + SFX_SHOPPER_VOICE_2_CHAT_4, + SFX_SHOPPER_VOICE_2_CHAT_5, + SFX_SHOPPER_VOICE_2_CHAT_6, + SFX_SHOPPER_VOICE_2_CHAT_7, + SFX_SHOPPER_VOICE_2_DODGE_1, + SFX_SHOPPER_VOICE_2_DODGE_2, + SFX_SHOPPER_VOICE_2_DODGE_3, + SFX_SHOPPER_VOICE_2_DODGE_4, + SFX_SHOPPER_VOICE_2_DODGE_5, + SFX_SHOPPER_VOICE_2_DODGE_6, + SFX_SHOPPER_VOICE_2_CARJACKED_1, + SFX_SHOPPER_VOICE_2_CARJACKED_2, + SFX_SHOPPER_VOICE_2_MUGGED_1, + SFX_SHOPPER_VOICE_2_MUGGED_2, + SFX_SHOPPER_VOICE_2_SHOCKED_1, + SFX_SHOPPER_VOICE_2_SHOCKED_2, + SFX_SHOPPER_VOICE_2_SHOCKED_3, + SFX_SHOPPER_VOICE_2_SHOCKED_4, + SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1, + SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_2, + SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_3, + SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_4, + SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_5, + SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_6, + SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_7, + SFX_SHOPPER_VOICE_3_CHAT_1, + SFX_SHOPPER_VOICE_3_CHAT_2, + SFX_SHOPPER_VOICE_3_CHAT_3, + SFX_SHOPPER_VOICE_3_CHAT_4, + SFX_SHOPPER_VOICE_3_CHAT_5, + SFX_SHOPPER_VOICE_3_CHAT_6, + SFX_SHOPPER_VOICE_3_CHAT_7, + SFX_SHOPPER_VOICE_3_DODGE_1, + SFX_SHOPPER_VOICE_3_DODGE_2, + SFX_SHOPPER_VOICE_3_DODGE_3, + SFX_SHOPPER_VOICE_3_DODGE_4, + SFX_SHOPPER_VOICE_3_DODGE_5, + SFX_SHOPPER_VOICE_3_DODGE_6, + SFX_SHOPPER_VOICE_3_CARJACKED_1, + SFX_SHOPPER_VOICE_3_CARJACKED_2, + SFX_SHOPPER_VOICE_3_MUGGED_1, + SFX_SHOPPER_VOICE_3_MUGGED_2, + SFX_SHOPPER_VOICE_3_SHOCKED_1, + SFX_SHOPPER_VOICE_3_SHOCKED_2, + SFX_SHOPPER_VOICE_3_SHOCKED_3, + SFX_SHOPPER_VOICE_3_SHOCKED_4, + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, + SFX_COLUMBIAN_MALE_VOICE_1_CHAT_2, + SFX_COLUMBIAN_MALE_VOICE_1_CHAT_3, + SFX_COLUMBIAN_MALE_VOICE_1_CHAT_4, + SFX_COLUMBIAN_MALE_VOICE_1_CHAT_5, + SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, + SFX_COLUMBIAN_MALE_VOICE_1_DODGE_2, + SFX_COLUMBIAN_MALE_VOICE_1_DODGE_3, + SFX_COLUMBIAN_MALE_VOICE_1_DODGE_4, + SFX_COLUMBIAN_MALE_VOICE_1_DODGE_5, + SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, + SFX_COLUMBIAN_MALE_VOICE_1_EYING_2, + SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, + SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_2, + SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_3, + SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_4, + SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_5, + SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, + SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_2, + SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, + SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_2, + SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_6, + SFX_COLUMBIAN_MALE_VOICE_2_CHAT_1, + SFX_COLUMBIAN_MALE_VOICE_2_CHAT_2, + SFX_COLUMBIAN_MALE_VOICE_2_CHAT_3, + SFX_COLUMBIAN_MALE_VOICE_2_CHAT_4, + SFX_COLUMBIAN_MALE_VOICE_2_CHAT_5, + SFX_COLUMBIAN_MALE_VOICE_2_DODGE_1, + SFX_COLUMBIAN_MALE_VOICE_2_DODGE_2, + SFX_COLUMBIAN_MALE_VOICE_2_DODGE_3, + SFX_COLUMBIAN_MALE_VOICE_2_DODGE_4, + SFX_COLUMBIAN_MALE_VOICE_2_DODGE_5, + SFX_COLUMBIAN_MALE_VOICE_2_EYING_1, + SFX_COLUMBIAN_MALE_VOICE_2_EYING_2, + SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_1, + SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_2, + SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_3, + SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_4, + SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_5, + SFX_COLUMBIAN_MALE_VOICE_2_CARJACKED_1, + SFX_COLUMBIAN_MALE_VOICE_2_CARJACKED_2, + SFX_COLUMBIAN_MALE_VOICE_2_CARJACKING_1, + SFX_COLUMBIAN_MALE_VOICE_2_CARJACKING_2, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_7, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_2, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_3, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_4, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_5, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_6, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_7, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_2, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_3, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_4, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_5, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_6, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_2, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_2, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_2, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_3, + SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_4, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_2, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_3, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_4, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_5, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_6, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_2, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_3, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_4, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_5, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_3, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_2, + SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1, + SFX_GENERIC_FEMALE_DEATH_1, + SFX_GENERIC_FEMALE_DEATH_2, + SFX_GENERIC_FEMALE_DEATH_3, + SFX_GENERIC_FEMALE_DEATH_4, + SFX_GENERIC_FEMALE_DEATH_5, + SFX_GENERIC_FEMALE_DEATH_6, + SFX_GENERIC_FEMALE_DEATH_7, + SFX_GENERIC_FEMALE_DEATH_8, + SFX_GENERIC_FEMALE_DEATH_9, + SFX_GENERIC_FEMALE_DEATH_10, + SFX_GENERIC_FEMALE_FIRE_1, + SFX_GENERIC_FEMALE_FIRE_2, + SFX_GENERIC_FEMALE_FIRE_3, + SFX_GENERIC_FEMALE_FIRE_4, + SFX_GENERIC_FEMALE_FIRE_5, + SFX_GENERIC_FEMALE_FIRE_6, + SFX_GENERIC_FEMALE_FIRE_7, + SFX_GENERIC_FEMALE_FIRE_8, + SFX_GENERIC_FEMALE_FIRE_9, + SFX_GENERIC_FEMALE_GRUNT_1, + SFX_GENERIC_FEMALE_GRUNT_2, + SFX_GENERIC_FEMALE_GRUNT_3, + SFX_GENERIC_FEMALE_GRUNT_4, + SFX_GENERIC_FEMALE_GRUNT_5, + SFX_GENERIC_FEMALE_GRUNT_6, + SFX_GENERIC_FEMALE_GRUNT_7, + SFX_GENERIC_FEMALE_GRUNT_8, + SFX_GENERIC_FEMALE_GRUNT_9, + SFX_GENERIC_FEMALE_GRUNT_10, + SFX_GENERIC_FEMALE_GRUNT_11, + SFX_GENERIC_FEMALE_PANIC_1, + SFX_GENERIC_FEMALE_PANIC_2, + SFX_GENERIC_FEMALE_PANIC_3, + SFX_GENERIC_FEMALE_PANIC_4, + SFX_GENERIC_FEMALE_PANIC_5, + SFX_GENERIC_FEMALE_PANIC_6, + SFX_GENERIC_FEMALE_PANIC_7, + SFX_GENERIC_FEMALE_PANIC_8, + SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_5, + SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, + SFX_BLACK_CRIMINAL_VOICE_1_DODGE_2, + SFX_BLACK_CRIMINAL_VOICE_1_DODGE_3, + SFX_BLACK_CRIMINAL_VOICE_1_DODGE_4, + SFX_BLACK_CRIMINAL_VOICE_1_DODGE_5, + SFX_BLACK_CRIMINAL_VOICE_1_DODGE_6, + SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, + SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_2, + SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_3, + SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_4, + SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_5, + SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, + SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_2, + SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_3, + SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_4, + SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1, + SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, + SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_2, + SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, + SFX_WHITE_CRIMINAL_VOICE_1_DODGE_2, + SFX_WHITE_CRIMINAL_VOICE_1_DODGE_3, + SFX_WHITE_CRIMINAL_VOICE_1_DODGE_4, + SFX_WHITE_CRIMINAL_VOICE_1_DODGE_5, + SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, + SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_2, + SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_3, + SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_4, + SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, + SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_2, + SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_3, + SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1, + SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, + SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_3, + SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_4, + SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_5, + SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_3, + SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_4, + SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_5, + SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_3, + SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_4, + SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_3, + SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_4, + SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_5, + SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_3, + SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, + SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_2, + SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_3, + SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_4, + SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_5, + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_7, + SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, + SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_2, + SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_3, + SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_4, + SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_5, + SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_6, + SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, + SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_2, + SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_3, + SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_4, + SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_5, + SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, + SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_2, + SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_3, + SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_4, + SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_5, + SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, + SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_2, + SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_3, + SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, + SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_2, + SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, + SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_2, + SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_6, + SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_7, + SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_1, + SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_2, + SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_3, + SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_4, + SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_5, + SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_6, + SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_1, + SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_2, + SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_3, + SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_4, + SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_5, + SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_1, + SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_2, + SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_3, + SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_4, + SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_5, + SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_1, + SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_2, + SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_3, + SFX_LITTLE_ITALY_MALE_VOICE_2_CARJACKED_1, + SFX_LITTLE_ITALY_MALE_VOICE_2_CARJACKED_2, + SFX_LITTLE_ITALY_MALE_VOICE_2_MUGGED_1, + SFX_LITTLE_ITALY_MALE_VOICE_2_MUGGED_2, + SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_7, + SFX_TRIAD_MALE_VOICE_1_CHAT_1, + SFX_TRIAD_MALE_VOICE_1_CHAT_2, + SFX_TRIAD_MALE_VOICE_1_CHAT_3, + SFX_TRIAD_MALE_VOICE_1_CHAT_4, + SFX_TRIAD_MALE_VOICE_1_CHAT_5, + SFX_TRIAD_MALE_VOICE_1_CHAT_6, + SFX_TRIAD_MALE_VOICE_1_CHAT_7, + SFX_TRIAD_MALE_VOICE_1_CHAT_8, + SFX_TRIAD_MALE_VOICE_1_DODGE_1, + SFX_TRIAD_MALE_VOICE_1_DODGE_2, + SFX_TRIAD_MALE_VOICE_1_DODGE_3, + SFX_TRIAD_MALE_VOICE_1_DODGE_4, + SFX_TRIAD_MALE_VOICE_1_EYING_1, + SFX_TRIAD_MALE_VOICE_1_EYING_2, + SFX_TRIAD_MALE_VOICE_1_EYING_3, + SFX_TRIAD_MALE_VOICE_1_FIGHT_1, + SFX_TRIAD_MALE_VOICE_1_FIGHT_2, + SFX_TRIAD_MALE_VOICE_1_FIGHT_3, + SFX_TRIAD_MALE_VOICE_1_FIGHT_4, + SFX_TRIAD_MALE_VOICE_1_FIGHT_5, + SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, + SFX_TRIAD_MALE_VOICE_1_GUN_COOL_2, + SFX_TRIAD_MALE_VOICE_1_GUN_COOL_3, + SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, + SFX_TRIAD_MALE_VOICE_1_CARJACKED_2, + SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, + SFX_TRIAD_MALE_VOICE_1_CARJACKING_2, + SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_MAFIA_MALE_VOICE_1_CHAT_1, + SFX_MAFIA_MALE_VOICE_1_CHAT_2, + SFX_MAFIA_MALE_VOICE_1_CHAT_3, + SFX_MAFIA_MALE_VOICE_1_CHAT_4, + SFX_MAFIA_MALE_VOICE_1_CHAT_5, + SFX_MAFIA_MALE_VOICE_1_CHAT_6, + SFX_MAFIA_MALE_VOICE_1_CHAT_7, + SFX_MAFIA_MALE_VOICE_1_DODGE_1, + SFX_MAFIA_MALE_VOICE_1_DODGE_2, + SFX_MAFIA_MALE_VOICE_1_DODGE_3, + SFX_MAFIA_MALE_VOICE_1_DODGE_4, + SFX_MAFIA_MALE_VOICE_1_DODGE_5, + SFX_MAFIA_MALE_VOICE_1_EYING_1, + SFX_MAFIA_MALE_VOICE_1_EYING_2, + SFX_MAFIA_MALE_VOICE_1_EYING_3, + SFX_MAFIA_MALE_VOICE_1_FIGHT_1, + SFX_MAFIA_MALE_VOICE_1_FIGHT_2, + SFX_MAFIA_MALE_VOICE_1_FIGHT_3, + SFX_MAFIA_MALE_VOICE_1_FIGHT_4, + SFX_MAFIA_MALE_VOICE_1_FIGHT_5, + SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, + SFX_MAFIA_MALE_VOICE_1_CARJACKED_2, + SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, + SFX_MAFIA_MALE_VOICE_1_CARJACKING_2, + SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_6, + SFX_MAFIA_MALE_VOICE_2_CHAT_1, + SFX_MAFIA_MALE_VOICE_2_CHAT_2, + SFX_MAFIA_MALE_VOICE_2_CHAT_3, + SFX_MAFIA_MALE_VOICE_2_CHAT_4, + SFX_MAFIA_MALE_VOICE_2_CHAT_5, + SFX_MAFIA_MALE_VOICE_2_CHAT_6, + SFX_MAFIA_MALE_VOICE_2_CHAT_7, + SFX_MAFIA_MALE_VOICE_2_DODGE_1, + SFX_MAFIA_MALE_VOICE_2_DODGE_2, + SFX_MAFIA_MALE_VOICE_2_DODGE_3, + SFX_MAFIA_MALE_VOICE_2_DODGE_4, + SFX_MAFIA_MALE_VOICE_2_DODGE_5, + SFX_MAFIA_MALE_VOICE_2_EYING_1, + SFX_MAFIA_MALE_VOICE_2_EYING_2, + SFX_MAFIA_MALE_VOICE_2_EYING_3, + SFX_MAFIA_MALE_VOICE_2_FIGHT_1, + SFX_MAFIA_MALE_VOICE_2_FIGHT_2, + SFX_MAFIA_MALE_VOICE_2_FIGHT_3, + SFX_MAFIA_MALE_VOICE_2_FIGHT_4, + SFX_MAFIA_MALE_VOICE_2_FIGHT_5, + SFX_MAFIA_MALE_VOICE_2_CARJACKED_1, + SFX_MAFIA_MALE_VOICE_2_CARJACKED_2, + SFX_MAFIA_MALE_VOICE_2_CARJACKING_1, + SFX_MAFIA_MALE_VOICE_2_CARJACKING_2, + SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_1, + SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_2, + SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_3, + SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_4, + SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_5, + SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_6, + SFX_MAFIA_MALE_VOICE_3_CHAT_1, + SFX_MAFIA_MALE_VOICE_3_CHAT_2, + SFX_MAFIA_MALE_VOICE_3_CHAT_3, + SFX_MAFIA_MALE_VOICE_3_CHAT_4, + SFX_MAFIA_MALE_VOICE_3_CHAT_5, + SFX_MAFIA_MALE_VOICE_3_CHAT_6, + SFX_MAFIA_MALE_VOICE_3_CHAT_7, + SFX_MAFIA_MALE_VOICE_3_DODGE_1, + SFX_MAFIA_MALE_VOICE_3_DODGE_2, + SFX_MAFIA_MALE_VOICE_3_DODGE_3, + SFX_MAFIA_MALE_VOICE_3_DODGE_4, + SFX_MAFIA_MALE_VOICE_3_DODGE_5, + SFX_MAFIA_MALE_VOICE_3_EYING_1, + SFX_MAFIA_MALE_VOICE_3_EYING_2, + SFX_MAFIA_MALE_VOICE_3_EYING_3, + SFX_MAFIA_MALE_VOICE_3_FIGHT_1, + SFX_MAFIA_MALE_VOICE_3_FIGHT_2, + SFX_MAFIA_MALE_VOICE_3_FIGHT_3, + SFX_MAFIA_MALE_VOICE_3_FIGHT_4, + SFX_MAFIA_MALE_VOICE_3_FIGHT_5, + SFX_MAFIA_MALE_VOICE_3_CARJACKED_1, + SFX_MAFIA_MALE_VOICE_3_CARJACKED_2, + SFX_MAFIA_MALE_VOICE_3_CARJACKING_1, + SFX_MAFIA_MALE_VOICE_3_CARJACKING_2, + SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_YAKUZA_MALE_VOICE_1_CHAT_1, + SFX_YAKUZA_MALE_VOICE_1_CHAT_2, + SFX_YAKUZA_MALE_VOICE_1_CHAT_3, + SFX_YAKUZA_MALE_VOICE_1_CHAT_4, + SFX_YAKUZA_MALE_VOICE_1_CHAT_5, + SFX_YAKUZA_MALE_VOICE_1_DODGE_1, + SFX_YAKUZA_MALE_VOICE_1_DODGE_2, + SFX_YAKUZA_MALE_VOICE_1_DODGE_3, + SFX_YAKUZA_MALE_VOICE_1_DODGE_4, + SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, + SFX_YAKUZA_MALE_VOICE_1_FIGHT_2, + SFX_YAKUZA_MALE_VOICE_1_FIGHT_3, + SFX_YAKUZA_MALE_VOICE_1_FIGHT_4, + SFX_YAKUZA_MALE_VOICE_1_FIGHT_5, + SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, + SFX_YAKUZA_MALE_VOICE_1_CARJACKED_2, + SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, + SFX_YAKUZA_MALE_VOICE_1_CARJACKING_2, + SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_6, + SFX_YAKUZA_MALE_VOICE_2_CHAT_1, + SFX_YAKUZA_MALE_VOICE_2_CHAT_2, + SFX_YAKUZA_MALE_VOICE_2_CHAT_3, + SFX_YAKUZA_MALE_VOICE_2_CHAT_4, + SFX_YAKUZA_MALE_VOICE_2_CHAT_5, + SFX_YAKUZA_MALE_VOICE_2_DODGE_1, + SFX_YAKUZA_MALE_VOICE_2_DODGE_2, + SFX_YAKUZA_MALE_VOICE_2_DODGE_3, + SFX_YAKUZA_MALE_VOICE_2_DODGE_4, + SFX_YAKUZA_MALE_VOICE_2_FIGHT_1, + SFX_YAKUZA_MALE_VOICE_2_FIGHT_2, + SFX_YAKUZA_MALE_VOICE_2_FIGHT_3, + SFX_YAKUZA_MALE_VOICE_2_FIGHT_4, + SFX_YAKUZA_MALE_VOICE_2_FIGHT_5, + SFX_YAKUZA_MALE_VOICE_2_CARJACKED_1, + SFX_YAKUZA_MALE_VOICE_2_CARJACKED_2, + SFX_YAKUZA_MALE_VOICE_2_CARJACKING_1, + SFX_YAKUZA_MALE_VOICE_2_CARJACKING_2, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_2, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_3, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_4, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_5, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_6, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_7, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_2, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_3, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_4, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_5, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_2, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_3, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_2, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_3, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_4, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_5, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_2, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_3, + SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_2, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_3, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_4, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_5, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_6, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_2, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_3, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_4, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_5, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_6, + SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_7, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_2, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_3, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_4, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_5, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_6, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_1, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_2, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_3, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_4, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_5, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_6, + SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_7, + SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, + SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_2, + SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_3, + SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_4, + SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_5, + SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_6, + SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, + SFX_SECURITY_GUARD_VOICE_1_FIGHT_2, + SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, + SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_2, + SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1, + SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1, + SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, + SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_2, + SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_3, + SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_4, + SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, + SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_2, + SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_3, + SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1, + SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, + SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_2, + SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_3, + SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_4, + SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, + SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_2, + SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_3, + SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_4, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_2, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_3, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_4, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_5, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_6, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_7, + SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_8, + SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, + SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_2, + SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_3, + SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_4, + SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1, + SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_2, + SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_3, + SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_4, + SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_1, + SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_2, + SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_3, + SFX_BLACK_PROSTITUTE_VOICE_2_MUGGED_1, + SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_1, + SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_2, + SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_3, + SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_4, + SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_1, + SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_2, + SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_3, + SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_4, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_1, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_2, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_3, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_4, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_5, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_6, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_7, + SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_8, + SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_1, + SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_2, + SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_3, + SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_4, + SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, + SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_2, + SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_3, + SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_4, + SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, + SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_2, + SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_3, + SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, + SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_2, + SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, + SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_2, + SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_3, + SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_4, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_2, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_3, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_4, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_5, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_6, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_7, + SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_8, + SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1, + SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_2, + SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_3, + SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_4, + SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_1, + SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_2, + SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_3, + SFX_WHITE_PROSTITUTE_VOICE_2_MUGGED_1, + SFX_WHITE_PROSTITUTE_VOICE_2_MUGGED_2, + SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_1, + SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_2, + SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_3, + SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_4, + SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_1, + SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_2, + SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_3, + SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_4, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_1, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_2, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_3, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_4, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_5, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_6, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_7, + SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_8, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_2, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_3, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_4, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_5, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_6, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_2, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_3, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_4, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_5, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_6, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_7, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_2, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_2, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_2, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_3, + SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_4, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_2, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_3, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_4, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_5, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_6, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_7, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_2, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_3, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_4, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_5, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_6, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_2, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_2, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_7, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_2, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_3, + SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_4, + SFX_GENERIC_MALE_DEATH_1, + SFX_GENERIC_MALE_DEATH_2, + SFX_GENERIC_MALE_DEATH_3, + SFX_GENERIC_MALE_DEATH_4, + SFX_GENERIC_MALE_DEATH_5, + SFX_GENERIC_MALE_DEATH_6, + SFX_GENERIC_MALE_DEATH_7, + SFX_GENERIC_MALE_DEATH_8, + SFX_GENERIC_MALE_FIRE_1, + SFX_GENERIC_MALE_FIRE_2, + SFX_GENERIC_MALE_FIRE_3, + SFX_GENERIC_MALE_FIRE_4, + SFX_GENERIC_MALE_FIRE_5, + SFX_GENERIC_MALE_FIRE_6, + SFX_GENERIC_MALE_FIRE_7, + SFX_GENERIC_MALE_FIRE_8, + SFX_GENERIC_MALE_GRUNT_1, + SFX_GENERIC_MALE_GRUNT_2, + SFX_GENERIC_MALE_GRUNT_3, + SFX_GENERIC_MALE_GRUNT_4, + SFX_GENERIC_MALE_GRUNT_5, + SFX_GENERIC_MALE_GRUNT_6, + SFX_GENERIC_MALE_GRUNT_7, + SFX_GENERIC_MALE_GRUNT_8, + SFX_GENERIC_MALE_GRUNT_9, + SFX_GENERIC_MALE_GRUNT_10, + SFX_GENERIC_MALE_GRUNT_11, + SFX_GENERIC_MALE_GRUNT_12, + SFX_GENERIC_MALE_GRUNT_13, + SFX_GENERIC_MALE_GRUNT_14, + SFX_GENERIC_MALE_GRUNT_15, + SFX_GENERIC_MALE_PANIC_1, + SFX_GENERIC_MALE_PANIC_2, + SFX_GENERIC_MALE_PANIC_3, + SFX_GENERIC_MALE_PANIC_4, + SFX_GENERIC_MALE_PANIC_5, + SFX_GENERIC_MALE_PANIC_6, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_2, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_3, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_4, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_5, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_6, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_7, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_8, + SFX_WHITE_FAT_MALE_VOICE_1_CHAT_9, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_2, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_3, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_4, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_5, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_6, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_7, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_8, + SFX_WHITE_FAT_MALE_VOICE_1_DODGE_9, + SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, + SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_2, + SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_3, + SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, + SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_2, + SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_3, + SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, + SFX_WHITE_FAT_MALE_VOICE_1_LOST_2, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_6, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_7, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_8, + SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_9, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_2, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_3, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_4, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_5, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_6, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_7, + SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_8, + SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, + SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_2, + SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_3, + SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_4, + SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_5, + SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_6, + SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, + SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_2, + SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, + SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_2, + SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, + SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_2, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_7, + SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_8, + SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, + SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_2, + SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_3, + SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_4, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_2, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_3, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_4, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_2, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_3, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_2, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_2, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_3, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_4, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_5, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_6, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_7, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_8, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_2, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_2, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, + SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_2, + SFX_DIABLO_MALE_VOICE_1_CHAT_1, + SFX_DIABLO_MALE_VOICE_1_CHAT_2, + SFX_DIABLO_MALE_VOICE_1_CHAT_3, + SFX_DIABLO_MALE_VOICE_1_CHAT_4, + SFX_DIABLO_MALE_VOICE_1_CHAT_5, + SFX_DIABLO_MALE_VOICE_1_DODGE_1, + SFX_DIABLO_MALE_VOICE_1_DODGE_2, + SFX_DIABLO_MALE_VOICE_1_DODGE_3, + SFX_DIABLO_MALE_VOICE_1_DODGE_4, + SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, + SFX_DIABLO_MALE_VOICE_1_CARJACKED_2, + SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, + SFX_DIABLO_MALE_VOICE_1_CARJACKING_2, + SFX_DIABLO_MALE_VOICE_1_FIGHT_1, + SFX_DIABLO_MALE_VOICE_1_FIGHT_2, + SFX_DIABLO_MALE_VOICE_1_FIGHT_3, + SFX_DIABLO_MALE_VOICE_1_FIGHT_4, + SFX_DIABLO_MALE_VOICE_1_EYING_1, + SFX_DIABLO_MALE_VOICE_1_EYING_2, + SFX_DIABLO_MALE_VOICE_1_EYING_3, + SFX_DIABLO_MALE_VOICE_1_EYING_4, + SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, + SFX_DIABLO_MALE_VOICE_1_GUN_COOL_2, + SFX_DIABLO_MALE_VOICE_1_GUN_COOL_3, + SFX_DIABLO_MALE_VOICE_1_GUN_COOL_4, + SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, + SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_2, + SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_3, + SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_4, + SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_5, + SFX_DIABLO_MALE_VOICE_2_CHAT_1, + SFX_DIABLO_MALE_VOICE_2_CHAT_2, + SFX_DIABLO_MALE_VOICE_2_CHAT_3, + SFX_DIABLO_MALE_VOICE_2_CHAT_4, + SFX_DIABLO_MALE_VOICE_2_CHAT_5, + SFX_DIABLO_MALE_VOICE_2_DODGE_1, + SFX_DIABLO_MALE_VOICE_2_DODGE_2, + SFX_DIABLO_MALE_VOICE_2_DODGE_3, + SFX_DIABLO_MALE_VOICE_2_DODGE_4, + SFX_DIABLO_MALE_VOICE_2_CARJACKED_1, + SFX_DIABLO_MALE_VOICE_2_CARJACKED_2, + SFX_DIABLO_MALE_VOICE_2_CARJACKING_1, + SFX_DIABLO_MALE_VOICE_2_CARJACKING_2, + SFX_DIABLO_MALE_VOICE_2_FIGHT_1, + SFX_DIABLO_MALE_VOICE_2_FIGHT_2, + SFX_DIABLO_MALE_VOICE_2_FIGHT_3, + SFX_DIABLO_MALE_VOICE_2_FIGHT_4, + SFX_DIABLO_MALE_VOICE_2_EYING_1, + SFX_DIABLO_MALE_VOICE_2_EYING_2, + SFX_DIABLO_MALE_VOICE_2_EYING_3, + SFX_DIABLO_MALE_VOICE_2_EYING_4, + SFX_DIABLO_MALE_VOICE_2_GUN_COOL_1, + SFX_DIABLO_MALE_VOICE_2_GUN_COOL_2, + SFX_DIABLO_MALE_VOICE_2_GUN_COOL_3, + SFX_DIABLO_MALE_VOICE_2_GUN_COOL_4, + SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_1, + SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_2, + SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_3, + SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_4, + SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_5, + SFX_AMMU_D, + SFX_AMMU_E, + SFX_AMMU_F, + +#ifdef GTA_PS2 + SFX_MISSION_LIB_A1, + SFX_MISSION_LIB_A2, + SFX_MISSION_LIB_A, + SFX_MISSION_LIB_B, + SFX_MISSION_LIB_C, + SFX_MISSION_LIB_D, + SFX_MISSION_L2_A, + SFX_MISSION_J4T_1, + SFX_MISSION_J4T_2, + SFX_MISSION_J4T_3, + SFX_MISSION_J4T_4, + SFX_MISSION_J4_A, + SFX_MISSION_J4_B, + SFX_MISSION_J4_C, + SFX_MISSION_J4_D, + SFX_MISSION_J4_E, + SFX_MISSION_J4_F, + SFX_MISSION_J6_1, + SFX_MISSION_J6_A, + SFX_MISSION_J6_B, + SFX_MISSION_J6_C, + SFX_MISSION_J6_D, + SFX_MISSION_T4_A, + SFX_MISSION_S1_A, + SFX_MISSION_S1_A1, + SFX_MISSION_S1_B, + SFX_MISSION_S1_C, + SFX_MISSION_S1_C1, + SFX_MISSION_S1_D, + SFX_MISSION_S1_E, + SFX_MISSION_S1_F, + SFX_MISSION_S1_G, + SFX_MISSION_S1_H, + SFX_MISSION_S1_I, + SFX_MISSION_S1_J, + SFX_MISSION_S1_K, + SFX_MISSION_S1_L, + SFX_MISSION_S3_A, + SFX_MISSION_S3_B, + SFX_MISSION_EL3_A, + SFX_MISSION_MF1_A, + SFX_MISSION_MF2_A, + SFX_MISSION_MF3_A, + SFX_MISSION_MF3_B, + SFX_MISSION_MF3_B1, + SFX_MISSION_MF3_C, + SFX_MISSION_MF4_A, + SFX_MISSION_MF4_B, + SFX_MISSION_MF4_C, + SFX_MISSION_A1_A, + SFX_MISSION_A3_A, + SFX_MISSION_A5_A, + SFX_MISSION_A4_A, + SFX_MISSION_A4_B, + SFX_MISSION_A4_C, + SFX_MISSION_A4_D, + SFX_MISSION_K1_A, + SFX_MISSION_K3_A, + SFX_MISSION_R1_A, + SFX_MISSION_R2_A, + SFX_MISSION_R2_B, + SFX_MISSION_R2_C, + SFX_MISSION_R2_D, + SFX_MISSION_R2_E, + SFX_MISSION_R2_F, + SFX_MISSION_R2_G, + SFX_MISSION_R2_H, + SFX_MISSION_R5_A, + SFX_MISSION_R6_A, + SFX_MISSION_R6_A1, + SFX_MISSION_R6_B, + SFX_MISSION_LO2_A, + SFX_MISSION_LO6_A, + SFX_MISSION_YD2_A, + SFX_MISSION_YD2_B, + SFX_MISSION_YD2_C, + SFX_MISSION_YD2_C1, + SFX_MISSION_YD2_D, + SFX_MISSION_YD2_E, + SFX_MISSION_YD2_F, + SFX_MISSION_YD2_G, + SFX_MISSION_YD2_H, + SFX_MISSION_YD2_ASS, + SFX_MISSION_YD2_OK, + SFX_MISSION_H5_A, + SFX_MISSION_H5_B, + SFX_MISSION_H5_C, + SFX_MISSION_DOOR_1, + SFX_MISSION_DOOR_2, + SFX_MISSION_DOOR_3, + SFX_MISSION_DOOR_4, + SFX_MISSION_DOOR_5, + SFX_MISSION_DOOR_6, + SFX_MISSION_T3_A, + SFX_MISSION_T3_B, + SFX_MISSION_T3_C, + SFX_MISSION_K1_B, + SFX_MISSION_AMMU_A, + SFX_MISSION_AMMU_B, + SFX_MISSION_AMMU_C, +#endif + TOTAL_AUDIO_SAMPLES, + NO_SAMPLE, + + // shorthands + SAMPLEBANK_START = SFX_CAR_HORN_JEEP, +#ifdef GTA_PS2 + SAMPLEBANK_END = SFX_INFO, + SAMPLEBANK_MAX = SFX_INFO + 1, +#else + SAMPLEBANK_END = SFX_PAGER, + SAMPLEBANK_MAX = SFX_PAGER + 1, +#endif + SAMPLEBANK_PED_START = SFX_COP_VOICE_1_ARREST_1, +#ifdef GTA_PS2 + SAMPLEBANK_PED_END = SFX_MISSION_AMMU_C, + SAMPLEBANK_PED_MAX = SFX_MISSION_AMMU_C + 1, +#else + SAMPLEBANK_PED_END = SFX_AMMU_F, + SAMPLEBANK_PED_MAX = SFX_AMMU_F + 1, +#endif +}; diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp new file mode 100644 index 0000000..03efdea --- /dev/null +++ b/src/audio/AudioScriptObject.cpp @@ -0,0 +1,101 @@ +#include "common.h" + +#include "AudioScriptObject.h" +#include "Pools.h" +#include "DMAudio.h" +#include "SaveBuf.h" + +cAudioScriptObject::cAudioScriptObject() +{ + Reset(); +}; + +cAudioScriptObject::~cAudioScriptObject() +{ + Reset(); +}; + +void +cAudioScriptObject::Reset() +{ + AudioId = SCRIPT_SOUND_INVALID; + Posn = CVector(0.0f, 0.0f, 0.0f); + AudioEntity = AEHANDLE_NONE; +} + +void * +cAudioScriptObject::operator new(size_t sz) throw() +{ + return CPools::GetAudioScriptObjectPool()->New(); +} + +void * +cAudioScriptObject::operator new(size_t sz, int handle) throw() +{ + return CPools::GetAudioScriptObjectPool()->New(handle); +} + +void +cAudioScriptObject::operator delete(void *p, size_t sz) throw() +{ + CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); +} + +void +cAudioScriptObject::operator delete(void *p, int handle) throw() +{ + CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); +} + +void +cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size) +{ + INITSAVEBUF + + CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE); + + int32 pool_size; + ReadSaveBuf(&pool_size, buf); + for (int32 i = 0; i < pool_size; i++) { + int32 handle; + ReadSaveBuf(&handle, buf); + cAudioScriptObject *p = new(handle) cAudioScriptObject; + assert(p != nil); + ReadSaveBuf(p, buf); + p->AudioEntity = DMAudio.CreateLoopingScriptObject(p); + } + + VALIDATESAVEBUF(size); +} + +void +cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) +{ + INITSAVEBUF + + int32 pool_size = CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(); + *size = SAVE_HEADER_SIZE + sizeof(int32) + pool_size * (sizeof(cAudioScriptObject) + sizeof(int32)); + WriteSaveHeader(buf, 'A', 'U', 'D', '\0', *size - SAVE_HEADER_SIZE); + WriteSaveBuf(buf, pool_size); + + int32 i = CPools::GetAudioScriptObjectPool()->GetSize(); + while (i--) { + cAudioScriptObject *p = CPools::GetAudioScriptObjectPool()->GetSlot(i); + if (p != nil) { + WriteSaveBuf(buf, CPools::GetAudioScriptObjectPool()->GetIndex(p)); + WriteSaveBuf(buf, *p); + } + } + + VALIDATESAVEBUF(*size); +} + +void +PlayOneShotScriptObject(uint8 id, CVector const &pos) +{ + cAudioScriptObject *audioScriptObject = new cAudioScriptObject(); + audioScriptObject->Posn = pos; + audioScriptObject->AudioId = id; + audioScriptObject->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(audioScriptObject); +} diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h new file mode 100644 index 0000000..b9a7e61 --- /dev/null +++ b/src/audio/AudioScriptObject.h @@ -0,0 +1,26 @@ +#pragma once + +class cAudioScriptObject +{ +public: + int16 AudioId; + CVector Posn; + int32 AudioEntity; + + cAudioScriptObject(); + ~cAudioScriptObject(); + + void Reset(); /// ok + + static void* operator new(size_t) throw(); + static void* operator new(size_t, int) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); + + static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size); + static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size); +}; + +VALIDATE_SIZE(cAudioScriptObject, 20); + +extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); \ No newline at end of file diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp new file mode 100644 index 0000000..d88bfdd --- /dev/null +++ b/src/audio/DMAudio.cpp @@ -0,0 +1,340 @@ +#include "common.h" + +#include "DMAudio.h" +#include "MusicManager.h" +#include "AudioManager.h" +#include "AudioScriptObject.h" +#include "sampman.h" + +cDMAudio DMAudio; + +void +cDMAudio::Initialise(void) +{ + AudioManager.Initialise(); +} + +void +cDMAudio::Terminate(void) +{ + AudioManager.Terminate(); +} + +void +cDMAudio::Service(void) +{ + AudioManager.Service(); +} + +int32 +cDMAudio::CreateEntity(eAudioType type, void *UID) +{ + return AudioManager.CreateEntity(type, (CPhysical *)UID); +} + +void +cDMAudio::DestroyEntity(int32 audioEntity) +{ + AudioManager.DestroyEntity(audioEntity); +} + +bool8 +cDMAudio::GetEntityStatus(int32 audioEntity) +{ + return AudioManager.GetEntityStatus(audioEntity); +} + +void +cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status) +{ + AudioManager.SetEntityStatus(audioEntity, status); +} + +void +cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume) +{ + AudioManager.PlayOneShot(audioEntity, oneShot, volume); +} + +void +cDMAudio::DestroyAllGameCreatedEntities(void) +{ + AudioManager.DestroyAllGameCreatedEntities(); +} + +void +cDMAudio::SetMonoMode(bool8 mono) +{ + AudioManager.SetMonoMode(mono); +} + +void +cDMAudio::SetEffectsMasterVolume(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetEffectsMasterVolume(vol); +} + +void +cDMAudio::SetMusicMasterVolume(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetMusicMasterVolume(vol); +} + +void +cDMAudio::SetEffectsFadeVol(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetEffectsFadeVol(vol); +} + +void +cDMAudio::SetMusicFadeVol(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetMusicFadeVol(vol); +} + +uint8 +cDMAudio::GetNum3DProvidersAvailable(void) +{ + return AudioManager.GetNum3DProvidersAvailable(); +} + +char * +cDMAudio::Get3DProviderName(uint8 id) +{ + return AudioManager.Get3DProviderName(id); +} + +int8 +cDMAudio::GetCurrent3DProviderIndex(void) +{ + return AudioManager.GetCurrent3DProviderIndex(); +} + +int8 +cDMAudio::SetCurrent3DProvider(uint8 which) +{ + return AudioManager.SetCurrent3DProvider(which); +} + +void +cDMAudio::SetSpeakerConfig(int32 config) +{ + AudioManager.SetSpeakerConfig(config); +} + +bool8 +cDMAudio::IsMP3RadioChannelAvailable(void) +{ + return AudioManager.IsMP3RadioChannelAvailable(); +} + +void +cDMAudio::ReleaseDigitalHandle(void) +{ + AudioManager.ReleaseDigitalHandle(); +} + +void +cDMAudio::ReacquireDigitalHandle(void) +{ + AudioManager.ReacquireDigitalHandle(); +} + +void +cDMAudio::SetDynamicAcousticModelingStatus(bool8 status) +{ +#ifdef AUDIO_REFLECTIONS + AudioManager.SetDynamicAcousticModelingStatus(status); +#endif +} + +bool8 +cDMAudio::CheckForAnAudioFileOnCD(void) +{ + return AudioManager.CheckForAnAudioFileOnCD(); +} + +char +cDMAudio::GetCDAudioDriveLetter(void) +{ + return AudioManager.GetCDAudioDriveLetter(); +} + +bool8 +cDMAudio::IsAudioInitialised(void) +{ + return AudioManager.IsAudioInitialised(); +} + +void +cDMAudio::ResetPoliceRadio() +{ + AudioManager.ResetPoliceRadio(); +} + +void +cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) +{ + AudioManager.ReportCrime(crime, pos); +} + +int32 +cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) +{ + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + + if ( AEHANDLE_IS_OK(audioEntity) ) + AudioManager.SetEntityStatus(audioEntity, TRUE); + + return audioEntity; +} + +void +cDMAudio::DestroyLoopingScriptObject(int32 audioEntity) +{ + AudioManager.DestroyEntity(audioEntity); +} + +void +cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) +{ + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + + if ( AEHANDLE_IS_OK(audioEntity) ) + { + AudioManager.SetEntityStatus(audioEntity, TRUE); + AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f); + } +} + +void +cDMAudio::PlaySuspectLastSeen(float x, float y, float z) +{ + AudioManager.PlaySuspectLastSeen(x, y, z); +} + +void +cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity) +{ + AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity); +} + +void +cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume) +{ + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume); +} + +void +cDMAudio::PlayRadioAnnouncement(uint8 announcement) +{ + MusicManager.PlayAnnouncement(announcement); +} + +void +cDMAudio::PlayFrontEndTrack(uint8 track, bool8 frontendFlag) +{ + MusicManager.PlayFrontEndTrack(track, frontendFlag); +} + +void +cDMAudio::StopFrontEndTrack(void) +{ + MusicManager.StopFrontEndTrack(); +} + +void +cDMAudio::ResetTimers(uint32 time) +{ + AudioManager.ResetTimers(time); +} + +void +cDMAudio::ChangeMusicMode(uint8 mode) +{ + MusicManager.ChangeMusicMode(mode); +} + +void +cDMAudio::PreloadCutSceneMusic(uint8 track) +{ + MusicManager.PreloadCutSceneMusic(track); +} + +void +cDMAudio::PlayPreloadedCutSceneMusic(void) +{ + MusicManager.PlayPreloadedCutSceneMusic(); +} + +void +cDMAudio::StopCutSceneMusic(void) +{ + MusicManager.StopCutSceneMusic(); +} + +void +cDMAudio::PreloadMissionAudio(Const char *missionAudio) +{ + AudioManager.PreloadMissionAudio(missionAudio); +} + +uint8 +cDMAudio::GetMissionAudioLoadingStatus(void) +{ + return AudioManager.GetMissionAudioLoadingStatus(); +} + +void +cDMAudio::SetMissionAudioLocation(float x, float y, float z) +{ + AudioManager.SetMissionAudioLocation(x, y, z); +} + +void +cDMAudio::PlayLoadedMissionAudio(void) +{ + AudioManager.PlayLoadedMissionAudio(); +} + +bool8 +cDMAudio::IsMissionAudioSampleFinished(void) +{ + return AudioManager.IsMissionAudioSampleFinished(); +} + +void +cDMAudio::ClearMissionAudio(void) +{ + AudioManager.ClearMissionAudio(); +} + +uint8 +cDMAudio::GetRadioInCar(void) +{ + return MusicManager.GetRadioInCar(); +} + +void +cDMAudio::SetRadioInCar(uint32 radio) +{ + MusicManager.SetRadioInCar(radio); +} + +void +cDMAudio::SetRadioChannel(uint8 radio, int32 pos) +{ + MusicManager.SetRadioChannelByScript(radio, pos); +} diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h new file mode 100644 index 0000000..9f42727 --- /dev/null +++ b/src/audio/DMAudio.h @@ -0,0 +1,91 @@ +#pragma once + +#include "audio_enums.h" +#include "soundlist.h" +#include "Crime.h" + +#define AEHANDLE_IS_FAILED(h) ((h)<0) +#define AEHANDLE_IS_OK(h) ((h)>=0) + +class cAudioScriptObject; +class CEntity; + +class cDMAudio +{ +public: + ~cDMAudio() + { } + + void Initialise(void); + void Terminate(void); + void Service(void); + + int32 CreateEntity(eAudioType type, void *UID); + void DestroyEntity(int32 audioEntity); + bool8 GetEntityStatus(int32 audioEntity); + void SetEntityStatus(int32 audioEntity, bool8 status); + void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); + void DestroyAllGameCreatedEntities(void); + + void SetMonoMode(bool8 mono); + void SetEffectsMasterVolume(uint8 volume); + void SetMusicMasterVolume(uint8 volume); + void SetEffectsFadeVol(uint8 volume); + void SetMusicFadeVol(uint8 volume); + + uint8 GetNum3DProvidersAvailable(void); + char *Get3DProviderName(uint8 id); + + int8 GetCurrent3DProviderIndex(void); + int8 SetCurrent3DProvider(uint8 which); + + void SetSpeakerConfig(int32 config); + + bool8 IsMP3RadioChannelAvailable(void); + + void ReleaseDigitalHandle(void); + void ReacquireDigitalHandle(void); + + void SetDynamicAcousticModelingStatus(bool8 status); + + bool8 CheckForAnAudioFileOnCD(void); + + char GetCDAudioDriveLetter(void); + bool8 IsAudioInitialised(void); + + void ResetPoliceRadio(); + void ReportCrime(eCrimeType crime, CVector const &pos); + + int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject); + void DestroyLoopingScriptObject(int32 audioEntity); + void CreateOneShotScriptObject(cAudioScriptObject *scriptObject); + + void PlaySuspectLastSeen(float x, float y, float z); + + void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity); + + void PlayFrontEndSound(uint16 frontend, uint32 volume); + void PlayRadioAnnouncement(uint8 announcement); + void PlayFrontEndTrack(uint8 track, bool8 frontendFlag); + void StopFrontEndTrack(void); + + void ResetTimers(uint32 time); + + void ChangeMusicMode(uint8 mode); + + void PreloadCutSceneMusic(uint8 track); + void PlayPreloadedCutSceneMusic(void); + void StopCutSceneMusic(void); + + void PreloadMissionAudio(Const char *missionAudio); + uint8 GetMissionAudioLoadingStatus(void); + void SetMissionAudioLocation(float x, float y, float z); + void PlayLoadedMissionAudio(void); + bool8 IsMissionAudioSampleFinished(void); + void ClearMissionAudio(void); + + uint8 GetRadioInCar(void); + void SetRadioInCar(uint32 radio); + void SetRadioChannel(uint8 radio, int32 pos); +}; +extern cDMAudio DMAudio; diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp new file mode 100644 index 0000000..3f4ae48 --- /dev/null +++ b/src/audio/MusicManager.cpp @@ -0,0 +1,1026 @@ +#include "common.h" +#include +#include "soundlist.h" +#include "MusicManager.h" +#include "AudioManager.h" +#include "ControllerConfig.h" +#include "Camera.h" +#include "Font.h" +#include "Hud.h" +#include "ModelIndices.h" +#include "Replay.h" +#include "Pad.h" +#include "Text.h" +#include "Timer.h" +#include "World.h" +#include "sampman.h" + +#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT) +static_assert(false, "RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work correctly without FIX_BUGS"); +#endif + +cMusicManager MusicManager; +int32 gNumRetunePresses; +int32 gRetuneCounter; +bool8 bHasStarted; + +cMusicManager::cMusicManager() +{ + m_bIsInitialised = FALSE; + m_bDisabled = FALSE; + m_nMusicMode = MUSICMODE_DISABLED; + m_nNextTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + m_bFrontendTrackFinished = FALSE; + m_bPlayInFrontend = FALSE; + m_bSetNextStation = FALSE; + m_nAnnouncement = NO_TRACK; + m_bPreviousPlayerInCar = FALSE; + m_bPlayerInCar = FALSE; + m_bAnnouncementInProgress = FALSE; + m_bVerifyAmbienceTrackStartedToPlay = FALSE; + bHasStarted = FALSE; +} + +bool8 +cMusicManager::PlayerInCar() +{ + if(!FindPlayerVehicle()) + return FALSE; + + int32 State = FindPlayerPed()->m_nPedState; + + if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED) + return FALSE; + + if (!FindPlayerVehicle()) + return TRUE; + + if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED) + return FALSE; + + switch (FindPlayerVehicle()->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_MRWHOOP: + case MI_PREDATOR: + case MI_TRAIN: + case MI_SPEEDER: + case MI_REEFER: + case MI_GHOST: return FALSE; + default: return TRUE; + } +} + +void +cMusicManager::DisplayRadioStationName() +{ + int8 pRetune; + int8 gStreamedSound; + int8 gRetuneCounter; + static wchar *pCurrentStation = nil; + static uint8 cDisplay = 0; + + if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() && + !CReplay::IsPlayingBack()) { + if(m_bPlayerInCar && !m_bPreviousPlayerInCar) + pCurrentStation = nil; + +#ifdef FIX_BUGS + const int curRadio = GetCarTuning(); +#else + const int curRadio = m_nNextTrack; +#endif + +#ifdef RADIO_SCROLL_TO_PREV_STATION + if(gNumRetunePresses < 0) { + gStreamedSound = curRadio; + + gRetuneCounter = gNumRetunePresses; + pRetune = gStreamedSound; + + while(gRetuneCounter < 0) { + if(pRetune == HEAD_RADIO) { + pRetune = RADIO_OFF; + } else if(pRetune == RADIO_OFF || pRetune == NUM_RADIOS) { + pRetune = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1; + } else + pRetune--; + + ++gRetuneCounter; + } + } else +#endif + if(SampleManager.IsMP3RadioChannelAvailable()) { + gStreamedSound = curRadio; + + if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT || + gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { // which means OFF + gStreamedSound = NUM_RADIOS; + } else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER) + return; + + pRetune = gNumRetunePresses + gStreamedSound; + +#ifdef FIX_BUGS + while(pRetune > NUM_RADIOS) + pRetune -= (NUM_RADIOS + 1); +#endif + if(pRetune == NUM_RADIOS) { + pRetune = RADIO_OFF; + } +#ifndef FIX_BUGS + else if(pRetune > NUM_RADIOS) { + pRetune = pRetune - (NUM_RADIOS + 1); + } +#endif + } else { + gStreamedSound = curRadio; + pRetune = gNumRetunePresses + gStreamedSound; + + if(pRetune >= USERTRACK) { + gRetuneCounter = gNumRetunePresses; + pRetune = curRadio; + + if(gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) + pRetune = STREAMED_SOUND_CITY_AMBIENT; // which is RADIO_OFF + + while(gRetuneCounter) { + if(pRetune == RADIO_OFF) { + pRetune = HEAD_RADIO; + } else if(pRetune < USERTRACK) { + pRetune = pRetune + 1; + } + if(pRetune == USERTRACK) pRetune = RADIO_OFF; + + --gRetuneCounter; + } + } + } + + wchar *string; + + switch(pRetune) { + case HEAD_RADIO: string = TheText.Get("FEA_FM0"); break; + case DOUBLE_CLEF: string = TheText.Get("FEA_FM1"); break; + case JAH_RADIO: string = TheText.Get("FEA_FM2"); break; + case RISE_FM: string = TheText.Get("FEA_FM3"); break; + case LIPS_106: string = TheText.Get("FEA_FM4"); break; + case GAME_FM: string = TheText.Get("FEA_FM5"); break; + case MSX_FM: string = TheText.Get("FEA_FM6"); break; + case FLASHBACK: string = TheText.Get("FEA_FM7"); break; + case CHATTERBOX: string = TheText.Get("FEA_FM8"); break; + case USERTRACK: + if (!SampleManager.IsMP3RadioChannelAvailable()) + return; + string = TheText.Get("FEA_FM9"); break; +#ifdef RADIO_OFF_TEXT + case RADIO_OFF: { + extern wchar WideErrorString[]; + + string = TheText.Get("FEA_FMN"); + if(string == WideErrorString) { + pCurrentStation = nil; + return; + } + break; + } +#endif + default: return; + }; + + if(pCurrentStation != string || + m_nNextTrack == STREAMED_SOUND_RADIO_MP3_PLAYER && m_nPlayingTrack != STREAMED_SOUND_RADIO_MP3_PLAYER) { + pCurrentStation = string; + cDisplay = 60; + } else { + if(cDisplay == 0) return; +#ifdef FIX_BUGS + cDisplay -= CTimer::GetLogicalFramesPassed(); +#else + cDisplay--; +#endif + } + + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetCentreOn(); + // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen. + // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching. + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetColor(CRGBA(0, 0, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); +#else + CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, pCurrentStation); +#endif + + if(gNumRetunePresses) + CFont::SetColor(CRGBA(102, 133, 143, 255)); + else + CFont::SetColor(CRGBA(147, 196, 211, 255)); + + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation); + CFont::DrawFonts(); + } +} + +bool8 +cMusicManager::Initialise() +{ + int pos; + + if (!IsInitialised()) { + time_t timevalue = time(0); + if (timevalue == -1) { + pos = AudioManager.m_anRandomTable[0]; + } else { + tm *pTm = localtime(&timevalue); + if (pTm->tm_sec == 0) + pTm->tm_sec = AudioManager.m_anRandomTable[0]; + if (pTm->tm_min == 0) + pTm->tm_min = AudioManager.m_anRandomTable[1]; + if (pTm->tm_hour == 0) + pTm->tm_hour = AudioManager.m_anRandomTable[2]; + if (pTm->tm_mday == 0) + pTm->tm_mday = AudioManager.m_anRandomTable[3]; + if (pTm->tm_mon == 0) + pTm->tm_mon = AudioManager.m_anRandomTable[4]; + if (pTm->tm_year == 0) + pTm->tm_year = AudioManager.m_anRandomTable[3]; + if (pTm->tm_wday == 0) + pTm->tm_wday = AudioManager.m_anRandomTable[2]; + pos = pTm->tm_yday + * pTm->tm_wday + * pTm->tm_year + * pTm->tm_mon + * pTm->tm_mday + * pTm->tm_hour * pTm->tm_hour + * pTm->tm_min * pTm->tm_min + * pTm->tm_sec * pTm->tm_sec * pTm->tm_sec * pTm->tm_sec; + } + + for (int i = 0; i < TOTAL_STREAMED_SOUNDS; i++) { + m_aTracks[i].m_nLength = SampleManager.GetStreamedFileLength(i); + m_aTracks[i].m_nPosition = pos * AudioManager.m_anRandomTable[i % 5] % m_aTracks[i].m_nLength; + m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + + m_bResetTimers = FALSE; + m_nResetTime = 0; + m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); + m_bDoTrackService = FALSE; + m_bIgnoreTimeDelay = FALSE; + m_bRadioSetByScript = FALSE; + m_nRadioStationScript = HEAD_RADIO; + m_nRadioPosition = -1; + m_nRadioInCar = NO_TRACK; + gNumRetunePresses = 0; + gRetuneCounter = 0; + m_bIsInitialised = TRUE; + } + return m_bIsInitialised; +} + +void +cMusicManager::Terminate() +{ + if (!IsInitialised()) return; + + if (SampleManager.IsStreamPlaying()) { + SampleManager.StopStreamedFile(); + m_nNextTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + } + m_bIsInitialised = FALSE; +} + +void +cMusicManager::ChangeMusicMode(uint8 mode) +{ + if (!IsInitialised()) return; + + uint8 mode2; + switch (mode) + { + case MUSICMODE_FRONTEND: + mode2 = MUSICMODE_FRONTEND; +#ifdef PAUSE_RADIO_IN_FRONTEND + // rewind those streams we weren't listening right now + for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) { + m_aTracks[i].m_nPosition = GetTrackStartPos(i); + m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } +#endif + break; + case MUSICMODE_GAME: mode2 = MUSICMODE_GAME; break; + case MUSICMODE_CUTSCENE: mode2 = MUSICMODE_CUTSCENE; break; + case MUSICMODE_DISABLE: mode2 = MUSICMODE_DISABLED; break; + default: return; + } + + if (mode2 != m_nMusicMode || mode == MUSICMODE_FRONTEND && mode2 == MUSICMODE_FRONTEND) { + switch (mode) + { + case MUSICMODE_FRONTEND: + case MUSICMODE_GAME: + case MUSICMODE_CUTSCENE: + case MUSICMODE_DISABLED: + if (SampleManager.IsStreamPlaying()) { + if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) { + m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + SampleManager.StopStreamedFile(); + } + m_nNextTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + m_bFrontendTrackFinished = FALSE; + m_bPlayInFrontend = FALSE; + m_bSetNextStation = FALSE; + m_bPreviousPlayerInCar = FALSE; + m_bPlayerInCar = FALSE; + m_bAnnouncementInProgress = FALSE; + m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); + m_bDoTrackService = FALSE; + m_bIgnoreTimeDelay = TRUE; + m_bVerifyAmbienceTrackStartedToPlay = FALSE; + m_nMusicMode = mode2; + break; + default: return; + } + } +} + +uint8 +cMusicManager::GetRadioInCar(void) +{ + if (!m_bIsInitialised) return HEAD_RADIO; + if (PlayerInCar()) { + CVehicle *veh = FindPlayerVehicle(); + if (veh != nil){ + if (UsesPoliceRadio(veh)) { + if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_bIsPaused)) + return POLICE_RADIO; + return m_nRadioInCar; + } else return veh->m_nRadioStation; + } + } + + if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_bIsPaused)) + return RADIO_OFF; + return m_nRadioInCar; +} + +void +cMusicManager::SetRadioInCar(uint32 station) +{ + if (m_bIsInitialised) { + if (!PlayerInCar()) { + m_nRadioInCar = station; + return; + } + CVehicle *veh = FindPlayerVehicle(); + if (veh == nil) return; + if (UsesPoliceRadio(veh)) + m_nRadioInCar = station; + else + veh->m_nRadioStation = station; + } +} + +void +cMusicManager::SetRadioChannelByScript(uint8 station, int32 pos) +{ + if (m_bIsInitialised && station < RADIO_OFF) { + m_bRadioSetByScript = TRUE; + m_nRadioStationScript = station; + m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength; + } +} + + +void +cMusicManager::ResetMusicAfterReload() +{ + m_bRadioSetByScript = FALSE; + m_nRadioStationScript = 0; + m_nRadioPosition = -1; + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_bSetNextStation = FALSE; + gRetuneCounter = 0; + gNumRetunePresses = 0; +} + + +void +cMusicManager::ResetTimers(uint32 time) +{ + m_bResetTimers = TRUE; + m_nResetTime = time; +} + +void +cMusicManager::Service() +{ + if (m_bResetTimers) { + m_bResetTimers = FALSE; + m_nLastTrackServiceTime = m_nResetTime; + } + + if (!m_bIsInitialised || m_bDisabled) return; + + if (m_nMusicMode == MUSICMODE_CUTSCENE) { + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); + return; + } + + m_nTimer = CTimer::GetTimeInMillisecondsPauseMode(); + if (m_nTimer > (m_nLastTrackServiceTime + 2000) || m_bIgnoreTimeDelay) { + m_bIgnoreTimeDelay = FALSE; + m_bDoTrackService = TRUE; + m_nLastTrackServiceTime = m_nTimer; + } else m_bDoTrackService = FALSE; + + if (m_nNextTrack == NO_TRACK && SampleManager.IsStreamPlaying()) + SampleManager.StopStreamedFile(); + else switch (m_nMusicMode) { + case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break; + case MUSICMODE_GAME: ServiceGameMode(); break; + } +} + +void +cMusicManager::ServiceFrontEndMode() +{ +#ifdef PAUSE_RADIO_IN_FRONTEND + // pause radio + for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) + m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); +#endif + + if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) { + if (m_bFrontendTrackFinished) { + if (!SampleManager.IsStreamPlaying()) { + switch (m_nNextTrack) + { + case STREAMED_SOUND_MISSION_COMPLETED: + if (!AudioManager.m_bIsPaused) + ChangeMusicMode(MUSICMODE_GAME); + break; + case STREAMED_SOUND_GAME_COMPLETED: + ChangeMusicMode(MUSICMODE_GAME); + break; + default: + break; + } + m_nNextTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + } + } else if (bHasStarted) { + if (!SampleManager.IsStreamPlaying()) + SampleManager.StartStreamedFile(m_nNextTrack, 0); + } else { + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + if (!SampleManager.StartStreamedFile(m_nNextTrack, m_nNextTrack < NUM_RADIOS ? GetTrackStartPos(m_nNextTrack) : 0)) + return; + SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE); + if (m_bPlayInFrontend) bHasStarted = TRUE; + else m_bFrontendTrackFinished = TRUE; + } + } + if (SampleManager.IsStreamPlaying()) + SampleManager.SetStreamedVolumeAndPan((CPad::GetPad(0)->bDisplayNoControllerMessage || CPad::GetPad(0)->bObsoleteControllerMessage) ? 0 : 100, 63, FALSE); +} + +void +cMusicManager::ServiceGameMode() +{ + bool8 bRadioOff = FALSE; + static int8 nFramesSinceCutsceneEnded = -1; + uint8 volume; + + m_bPreviousPlayerInCar = m_bPlayerInCar; + m_bPlayerInCar = PlayerInCar(); + m_nPlayingTrack = m_nNextTrack; + if (m_bPlayerInCar) { + if (FindPlayerPed() != nil + && !FindPlayerPed()->DyingOrDead() + && !CReplay::IsPlayingBack() + && FindPlayerVehicle() != nil + && !UsesPoliceRadio(FindPlayerVehicle())) { + + if (CPad::GetPad(0)->ChangeStationJustDown()) { + gRetuneCounter = 30; + gNumRetunePresses++; + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); + // This needs loop, and this is not the right place. Now done elsewhere. +#ifndef FIX_BUGS + if (SampleManager.IsMP3RadioChannelAvailable()) { + if (gNumRetunePresses > RADIO_OFF) + gNumRetunePresses -= RADIO_OFF; + } +#endif + } +#ifdef RADIO_SCROLL_TO_PREV_STATION + else if(!CPad::GetPad(0)->ArePlayerControlsDisabled() && (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown())) { + int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE); + int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1; + + if (scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) { + gRetuneCounter = 30; + gNumRetunePresses--; + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); + } + } +#endif + } + } else { + nFramesSinceCutsceneEnded = -1; + } + + if (AudioManager.m_bWasPaused) + m_bPreviousPlayerInCar = FALSE; + if (!m_bPlayerInCar) { + if (m_bPreviousPlayerInCar) { + if (m_nNextTrack != STREAMED_SOUND_RADIO_POLICE) + m_nRadioInCar = m_nNextTrack; + } + ServiceAmbience(); + return; + } + + if (m_bPreviousPlayerInCar) { + if (m_nAnnouncement < TOTAL_STREAMED_SOUNDS + && (m_nNextTrack < RADIO_OFF || m_bAnnouncementInProgress) + && ServiceAnnouncement()) + { + if (m_bAnnouncementInProgress) { + m_bSetNextStation = FALSE; + return; + } + m_nPlayingTrack = m_nNextTrack; + m_nNextTrack = GetCarTuning(); + } + if (SampleManager.IsMP3RadioChannelAvailable() + && m_nNextTrack != STREAMED_SOUND_RADIO_MP3_PLAYER + && ControlsManager.GetIsKeyboardKeyJustDown(rsF9)) + { + m_nPlayingTrack = m_nNextTrack; + m_nNextTrack = STREAMED_SOUND_RADIO_MP3_PLAYER; + if (FindPlayerVehicle() != nil) + FindPlayerVehicle()->m_nRadioStation = STREAMED_SOUND_RADIO_MP3_PLAYER; + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); + gRetuneCounter = 0; + gNumRetunePresses = 0; + m_bSetNextStation = FALSE; + } + // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't. +#ifdef RADIO_SCROLL_TO_PREV_STATION + if (gRetuneCounter != 0) { + if (gRetuneCounter > 1) gRetuneCounter--; + else if (gRetuneCounter == 1) gRetuneCounter = -1; + else if (gRetuneCounter == -1) { + m_bSetNextStation = TRUE; + gRetuneCounter = 0; + } + } +#else + if (gNumRetunePresses) { + if (gRetuneCounter != 0) gRetuneCounter--; + else m_bSetNextStation = TRUE; + } +#endif + if (gRetuneCounter) + AudioManager.DoPoliceRadioCrackle(); + if (m_bSetNextStation) { + m_bSetNextStation = FALSE; + m_nPlayingTrack = m_nNextTrack; + m_nNextTrack = GetNextCarTuning(); + if (m_nNextTrack == STREAMED_SOUND_CITY_AMBIENT || m_nNextTrack == STREAMED_SOUND_WATER_AMBIENT) + bRadioOff = TRUE; + + if (m_nPlayingTrack == STREAMED_SOUND_CITY_AMBIENT || m_nPlayingTrack == STREAMED_SOUND_WATER_AMBIENT) + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f); + } + if (m_nNextTrack < RADIO_OFF) { + if (ChangeRadioChannel()) { + ServiceTrack(); + } else { + m_bPlayerInCar = FALSE; + if (FindPlayerVehicle()) + FindPlayerVehicle()->m_nRadioStation = m_nNextTrack; + m_nNextTrack = NO_TRACK; + } + if (CTimer::GetIsSlowMotionActive()) { + if (TheCamera.pTargetEntity != nil) { + float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr(); + if (DistToTargetSq >= SQR(55.0f)) { + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + } else if (DistToTargetSq >= SQR(10.0f)) { + volume = ((45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * 100.0f); + uint8 pan; + if (AudioManager.ShouldDuckMissionAudio()) + volume /= 4; + if (volume > 0) { + CVector panVec; + AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec); + pan = AudioManager.ComputePan(55.0f, &panVec); + } else { + pan = 0; + } + if (gRetuneCounter) + volume /= 4; + SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE); + } else if (AudioManager.ShouldDuckMissionAudio()) { + SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE); + } else if (gRetuneCounter) { + SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE); + } else { + SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE); + } + } + } else if (AudioManager.ShouldDuckMissionAudio()) { + SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE); + nFramesSinceCutsceneEnded = 0; + } else { + if (nFramesSinceCutsceneEnded == -1) { + volume = 100; + } else if (nFramesSinceCutsceneEnded < 20) { + nFramesSinceCutsceneEnded++; + volume = 25; + } else if (nFramesSinceCutsceneEnded < 40) { + volume = 3 * (nFramesSinceCutsceneEnded - 20) + 25; + nFramesSinceCutsceneEnded++; + } else { + nFramesSinceCutsceneEnded = -1; + volume = 100; + } + if (gRetuneCounter != 0) + volume /= 4; + SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE); + } + return; + } + if (bRadioOff) { + m_nNextTrack = m_nPlayingTrack; + if (FindPlayerVehicle() != nil) + FindPlayerVehicle()->m_nRadioStation = RADIO_OFF; + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f); + } + ServiceAmbience(); + return; + } + if (m_bRadioSetByScript) { + if (UsesPoliceRadio(FindPlayerVehicle())) { + m_nNextTrack = STREAMED_SOUND_RADIO_POLICE; + } else { + m_nNextTrack = m_nRadioStationScript; + if (FindPlayerVehicle()->m_nRadioStation == m_nNextTrack) { + m_nPlayingTrack = NO_TRACK; + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); + } + if (m_nRadioPosition != -1) { + m_aTracks[m_nNextTrack].m_nPosition = m_nRadioPosition; + m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + } + } else { + m_nNextTrack = GetCarTuning(); + } + if (m_nNextTrack >= RADIO_OFF) { + ServiceAmbience(); + return; + } + if (ChangeRadioChannel()) { + if (m_bRadioSetByScript) { + m_bRadioSetByScript = FALSE; + FindPlayerVehicle()->m_nRadioStation = m_nNextTrack; + } + } else { + m_bPlayerInCar = FALSE; + m_nNextTrack = NO_TRACK; + } +} + +void +cMusicManager::StopFrontEndTrack() +{ + if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nNextTrack != NO_TRACK) { + m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + SampleManager.StopStreamedFile(); + m_nPlayingTrack = NO_TRACK; + m_nNextTrack = NO_TRACK; + } +} + +void +cMusicManager::PlayAnnouncement(uint8 announcement) +{ + if (IsInitialised() && !m_bDisabled && !m_bAnnouncementInProgress) + m_nAnnouncement = announcement; +} + +void +cMusicManager::PlayFrontEndTrack(uint8 track, bool8 bPlayInFrontend) +{ + if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS) { + if (m_nMusicMode == MUSICMODE_GAME) { + if (m_nNextTrack != NO_TRACK) { + if (m_bAnnouncementInProgress) { + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + } + m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + SampleManager.StopStreamedFile(); + } else if (m_nMusicMode == MUSICMODE_FRONTEND) { + if (m_nNextTrack != NO_TRACK) { + m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + SampleManager.StopStreamedFile(); + } + + m_nPlayingTrack = m_nNextTrack; + m_nNextTrack = track; + m_bPlayInFrontend = bPlayInFrontend; + m_bFrontendTrackFinished = FALSE; + m_bDoTrackService = TRUE; + bHasStarted = FALSE; + if (m_nNextTrack < NUM_RADIOS) { + gRetuneCounter = 0; + gNumRetunePresses = 0; + } + } +} + +void +cMusicManager::PreloadCutSceneMusic(uint8 track) +{ + if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) { + AudioManager.ResetPoliceRadio(); + while (SampleManager.IsStreamPlaying()) + SampleManager.StopStreamedFile(); + SampleManager.PreloadStreamedFile(track); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); + m_nNextTrack = track; + } +} + +void +cMusicManager::PlayPreloadedCutSceneMusic(void) +{ + if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) + SampleManager.StartPreloadedStreamedFile(); +} + +void +cMusicManager::StopCutSceneMusic(void) +{ + if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) { + SampleManager.StopStreamedFile(); + m_nNextTrack = NO_TRACK; + } +} + +uint32 +cMusicManager::GetTrackStartPos(uint8 track) +{ + uint32 pos = m_aTracks[track].m_nPosition; + if (CTimer::GetTimeInMillisecondsPauseMode() > m_aTracks[track].m_nLastPosCheckTimer) + pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 90000); + else + m_aTracks[track].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + + if (pos > m_aTracks[track].m_nLength) + pos %= m_aTracks[track].m_nLength; + return pos; +} + + +bool8 +cMusicManager::UsesPoliceRadio(CVehicle *veh) +{ + switch (veh->GetModelIndex()) + { + case MI_FBICAR: + case MI_POLICE: + case MI_ENFORCER: + case MI_PREDATOR: + case MI_RHINO: + case MI_BARRACKS: + return TRUE; + } + return FALSE; +} + +void +cMusicManager::ServiceAmbience() +{ + uint8 volume; + + if (m_bAnnouncementInProgress) { + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + } + if (m_nNextTrack < RADIO_OFF) { + if (SampleManager.IsStreamPlaying()) { + m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + SampleManager.StopStreamedFile(); + m_nNextTrack = NO_TRACK; + return; + } + m_nNextTrack = RADIO_OFF; + } + if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING && !SampleManager.IsStreamPlaying()) { + m_nNextTrack = NO_TRACK; + return; + } + + m_nPlayingTrack = m_nNextTrack; + m_nNextTrack = TheCamera.DistanceToWater <= 45.0f ? STREAMED_SOUND_WATER_AMBIENT : STREAMED_SOUND_CITY_AMBIENT; + + if (m_nNextTrack == m_nPlayingTrack) { + ComputeAmbienceVol(FALSE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); + if (m_bVerifyAmbienceTrackStartedToPlay) { + if (SampleManager.IsStreamPlaying()) + m_bVerifyAmbienceTrackStartedToPlay = FALSE; + } else ServiceTrack(); + } else { + if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) { + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + SampleManager.StopStreamedFile(); + } + uint32 pos = GetTrackStartPos(m_nNextTrack); + SampleManager.SetStreamedVolumeAndPan(0, 63, TRUE); + if (SampleManager.StartStreamedFile(m_nNextTrack, pos)) { + ComputeAmbienceVol(TRUE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); + m_bVerifyAmbienceTrackStartedToPlay = TRUE; + } else + m_nNextTrack = NO_TRACK; + } +} + +void +cMusicManager::ComputeAmbienceVol(bool8 reset, uint8 &outVolume) +{ + static float fVol = 0.0f; + + if (reset) + fVol = 0.0f; + else if (fVol < 60.0f) + fVol += 1.0f; + + if (TheCamera.DistanceToWater > 70.0f) + outVolume = fVol; + else if (TheCamera.DistanceToWater > 45.0f) + outVolume = (TheCamera.DistanceToWater - 45.0f) / 25.0f * fVol; + else if (TheCamera.DistanceToWater > 20.0f) + outVolume = (45.0f - TheCamera.DistanceToWater) / 25.0f * fVol; + else + outVolume = fVol; +} + +void +cMusicManager::ServiceTrack() +{ + if (m_bDoTrackService) { + if (!SampleManager.IsStreamPlaying()) + SampleManager.StartStreamedFile(m_nNextTrack, 0); + } +} + +bool8 +cMusicManager::ServiceAnnouncement() +{ + static int8 cCheck = 0; + if (m_bAnnouncementInProgress) { + if (!SampleManager.IsStreamPlaying()) { + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + } + return TRUE; + } + + if (++cCheck >= 30) { + cCheck = 0; + int pos = SampleManager.GetStreamedFilePosition(); + if (SampleManager.IsStreamPlaying()) { + if (m_nNextTrack != NO_TRACK) { + m_aTracks[m_nNextTrack].m_nPosition = pos; + m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + SampleManager.StopStreamedFile(); + } + } + + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + if (SampleManager.StartStreamedFile(m_nAnnouncement, 0)) { + SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE); + m_bAnnouncementInProgress = TRUE; + m_nPlayingTrack = m_nNextTrack; + m_nNextTrack = m_nAnnouncement; + return TRUE; + } + + if (cCheck != 0) cCheck--; + else cCheck = 30; + return FALSE; + } + + return FALSE; +} + +uint8 +cMusicManager::GetCarTuning() +{ + CVehicle *veh = FindPlayerVehicle(); + if (veh == nil) return RADIO_OFF; + if (UsesPoliceRadio(veh)) return POLICE_RADIO; + if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable()) + veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK; + return veh->m_nRadioStation; +} + +uint8 +cMusicManager::GetNextCarTuning() +{ + CVehicle *veh = FindPlayerVehicle(); + if (veh == nil) return RADIO_OFF; + if (UsesPoliceRadio(veh)) return POLICE_RADIO; + if (gNumRetunePresses != 0) { +#ifdef RADIO_SCROLL_TO_PREV_STATION + if (gNumRetunePresses < 0) { + while (gNumRetunePresses < 0) { + if(veh->m_nRadioStation == HEAD_RADIO) { + veh->m_nRadioStation = RADIO_OFF; + } else if(veh->m_nRadioStation == RADIO_OFF || veh->m_nRadioStation == NUM_RADIOS) { + veh->m_nRadioStation = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1; + } else + veh->m_nRadioStation--; + + ++gNumRetunePresses; + } + } else +#endif + if (SampleManager.IsMP3RadioChannelAvailable()) { + if (veh->m_nRadioStation == RADIO_OFF) + veh->m_nRadioStation = NUM_RADIOS; + veh->m_nRadioStation += gNumRetunePresses; +#ifdef FIX_BUGS + while (veh->m_nRadioStation > NUM_RADIOS) + veh->m_nRadioStation -= (NUM_RADIOS + 1); +#endif + if (veh->m_nRadioStation == NUM_RADIOS) + veh->m_nRadioStation = RADIO_OFF; +#ifndef FIX_BUGS + else if (veh->m_nRadioStation > NUM_RADIOS) + veh->m_nRadioStation -= (NUM_RADIOS + 1); +#endif + } else if (gNumRetunePresses + veh->m_nRadioStation >= USERTRACK) { + while (gNumRetunePresses) { + if (veh->m_nRadioStation == RADIO_OFF) + veh->m_nRadioStation = HEAD_RADIO; + else if (veh->m_nRadioStation < USERTRACK) + ++veh->m_nRadioStation; + + if (veh->m_nRadioStation == USERTRACK) + veh->m_nRadioStation = RADIO_OFF; + --gNumRetunePresses; + } + } else + veh->m_nRadioStation += gNumRetunePresses; + gNumRetunePresses = 0; + } + return veh->m_nRadioStation; +} + +bool8 +cMusicManager::ChangeRadioChannel() +{ + if (m_nNextTrack != m_nPlayingTrack) { + if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) { + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); + } + if (SampleManager.IsStreamPlaying()) + return FALSE; + if (!SampleManager.StartStreamedFile(m_nNextTrack, GetTrackStartPos(m_nNextTrack))) + return FALSE; + SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE); + } + return TRUE; +} diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h new file mode 100644 index 0000000..49c91cf --- /dev/null +++ b/src/audio/MusicManager.h @@ -0,0 +1,89 @@ +#pragma once + +#include "audio_enums.h" + +class tStreamedSample +{ +public: + uint32 m_nLength; + uint32 m_nPosition; + uint32 m_nLastPosCheckTimer; +}; + +class CVehicle; + +class cMusicManager +{ +public: + bool8 m_bIsInitialised; + bool8 m_bDisabled; + uint8 m_nMusicMode; + uint8 m_nNextTrack; + uint8 m_nPlayingTrack; + bool8 m_bFrontendTrackFinished; + bool8 m_bPlayInFrontend; + bool8 m_bSetNextStation; + uint8 m_nAnnouncement; + bool8 m_bPreviousPlayerInCar; + bool8 m_bPlayerInCar; + bool8 m_bAnnouncementInProgress; + tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS]; + bool8 m_bResetTimers; + uint32 m_nResetTime; + uint32 m_nLastTrackServiceTime; + uint32 m_nTimer; + bool8 m_bDoTrackService; + bool8 m_bIgnoreTimeDelay; + bool8 m_bVerifyAmbienceTrackStartedToPlay; + bool8 m_bRadioSetByScript; + uint8 m_nRadioStationScript; + int32 m_nRadioPosition; + uint8 m_nRadioInCar; + +public: + cMusicManager(); + bool8 IsInitialised() { return m_bIsInitialised; } + uint32 GetMusicMode() { return m_nMusicMode; } + uint8 GetNextTrack() { return m_nNextTrack; } + + bool8 Initialise(); + void Terminate(); + + void ChangeMusicMode(uint8 mode); + void StopFrontEndTrack(); + + bool8 PlayerInCar(); + void DisplayRadioStationName(); + + void PlayAnnouncement(uint8); + void PlayFrontEndTrack(uint8, bool8); + void PreloadCutSceneMusic(uint8); + void PlayPreloadedCutSceneMusic(void); + void StopCutSceneMusic(void); + uint8 GetRadioInCar(void); + void SetRadioInCar(uint32); + void SetRadioChannelByScript(uint8, int32); + + void ResetMusicAfterReload(); + + void ResetTimers(uint32); + void Service(); + void ServiceFrontEndMode(); + void ServiceGameMode(); + void ServiceAmbience(); + void ServiceTrack(); + + bool8 UsesPoliceRadio(CVehicle *veh); + uint32 GetTrackStartPos(uint8); + + void ComputeAmbienceVol(bool8 reset, uint8& outVolume); + bool8 ServiceAnnouncement(); + + uint8 GetCarTuning(); + uint8 GetNextCarTuning(); + bool8 ChangeRadioChannel(); +}; + +VALIDATE_SIZE(cMusicManager, 0x95C); + +extern cMusicManager MusicManager; diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp new file mode 100644 index 0000000..f2c14ec --- /dev/null +++ b/src/audio/PolRadio.cpp @@ -0,0 +1,805 @@ +#include "common.h" + +#include "DMAudio.h" + +#include "AudioManager.h" + +#include "AudioSamples.h" +#include "MusicManager.h" +#include "PlayerPed.h" +#include "PolRadio.h" +#include "Replay.h" +#include "Vehicle.h" +#include "World.h" +#include "Zones.h" +#include "sampman.h" +#include "Wanted.h" + +struct tPoliceRadioZone { + char m_aName[8]; + uint32 m_nSampleIndex; + int32 field_12; +}; + +tPoliceRadioZone ZoneSfx[NUMAUDIOZONES]; +char SubZo2Label[8]; +char SubZo3Label[8]; + +uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; +int8 g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED; +bool8 gSpecialSuspectLastSeenReport; +uint32 gMinTimeToNextReport[NUM_CRIME_TYPES]; + +void +cAudioManager::InitialisePoliceRadioZones() +{ + for (int32 i = 0; i < NUMAUDIOZONES; i++) + memset(ZoneSfx[i].m_aName, 0, 8); + +#define SETZONESFX(i, name, sample) \ + strcpy(ZoneSfx[i].m_aName, name); \ + ZoneSfx[i].m_nSampleIndex = sample; + + SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON); + SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA); + SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON); + SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT); + SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT); + SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK); + SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS); + SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM); + SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK); + SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE); + SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS); + SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT); + SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT); + SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS); + SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR); + SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON); + SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN); + SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT); + SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS); + SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS); + SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD); + SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH); + SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS); + SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY); + SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND); + SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND); + SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE); + SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE); + SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE); + SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD); + +#undef SETZONESFX + + strcpy(SubZo2Label, "SUB_ZO2"); + strcpy(SubZo3Label, "SUB_ZO3"); +} + +void +cAudioManager::InitialisePoliceRadio() +{ + m_sPoliceRadioQueue.Reset(); + for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) + m_aCrimes[i].type = CRIME_NONE; + + SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE); + gSpecialSuspectLastSeenReport = FALSE; + for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) + gMinTimeToNextReport[i] = m_FrameCounter; +} + +void +cAudioManager::ResetPoliceRadio() +{ + if (!m_bIsInitialised) return; + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + InitialisePoliceRadio(); +} + +void +cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx) +{ + if (!m_bIsInitialised) return; + if (g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) { + g_nMissionAudioPlayingStatus = PLAY_STATUS_STOPPED; + g_nMissionAudioSfx = sfx; + } +} + +int8 +cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() +{ + return g_nMissionAudioPlayingStatus; +} + +void +cAudioManager::DoPoliceRadioCrackle() +{ + m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity; + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nPriority = 10; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE); + m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); + SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE) + m_sQueueSample.m_bStatic = FALSE; + m_sQueueSample.m_bReverb = FALSE; + m_sQueueSample.m_nPan = 63; + m_sQueueSample.m_nFramesToPlay = 3; + SET_SOUND_REFLECTION(FALSE); + AddSampleToRequestedQueue(); +} + +void +cAudioManager::ServicePoliceRadio() +{ + int32 wantedLevel = 0; // uninitialized variable + static uint32 nLastSeen = 300; + + if(!m_bIsInitialised) return; + + if(!m_bIsPaused) { + bool8 crimeReport = SetupCrimeReport(); +#ifdef FIX_BUGS // Crash at 0x5fe6ef + if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) + return; +#endif + wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel(); + if (!crimeReport) { + if (wantedLevel != 0) { + if (nLastSeen != 0) { +#ifdef FIX_BUGS + nLastSeen -= CTimer::GetLogicalFramesPassed(); +#else + nLastSeen--; +#endif + } else { + nLastSeen = m_anRandomTable[1] % 1000 + 2000; + SetupSuspectLastSeenReport(); + } + } + } + } + ServicePoliceRadioChannel(wantedLevel); +} + +void +cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) +{ + bool8 processed = FALSE; + uint32 sample; + uint32 freq; + + static int cWait = 0; + static bool8 bChannelOpen = FALSE; + static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED; + static uint32 PoliceChannelFreq = 5500; + + if (!m_bIsInitialised) return; + + if (m_bIsPaused) { +#ifdef GTA_PS2 + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0); +#else + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING && + SampleManager.IsStreamPlaying(1)) + SampleManager.PauseStream(TRUE, 1); +#endif + } else { +#ifdef GTA_PS2 + if (m_bWasPaused) + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq); +#else + if (m_bWasPaused && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && + bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) + SampleManager.PauseStream(FALSE, 1); +#endif + if (m_sPoliceRadioQueue.m_nSamplesInQueue == 0) bChannelOpen = FALSE; + if (cWait) { +#ifdef FIX_BUGS + cWait -= CTimer::GetLogicalFramesPassed(); +#else + --cWait; +#endif + return; + } + if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) { + if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) { + if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED && +#ifdef GTA_PS2 + SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) { +#else + SampleManager.IsStreamPlaying(1)) { +#endif + bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING; + } + if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) { +#ifdef GTA_PS2 + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) { +#else + if (SampleManager.IsStreamPlaying(1)) { +#endif + DoPoliceRadioCrackle(); + } else { + bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED; + g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED; + g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; + cWait = 30; + } + return; + } + } else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) { +#ifdef GTA_PS2 + SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, g_nMissionAudioSfx, SFX_BANK_PED_COMMENTS); + PoliceChannelFreq = SampleManager.GetSampleBaseFrequency(g_nMissionAudioSfx); + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq); + SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, MAX_VOLUME); + SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); + SampleManager.StartChannel(CHANNEL_POLICE_RADIO); +#else + SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1); + SampleManager.StartPreloadedStreamedFile(1); +#endif + g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING; + bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED; + return; + } + } + if (bChannelOpen) DoPoliceRadioCrackle(); + if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) && + !SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.m_nSamplesInQueue != 0) { + sample = m_sPoliceRadioQueue.Remove(); + if (wantedLevel == 0) { + if (gSpecialSuspectLastSeenReport) { + gSpecialSuspectLastSeenReport = FALSE; + } else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) { + bChannelOpen = FALSE; + processed = TRUE; + } + } + if (sample == TOTAL_AUDIO_SAMPLES) { + if (!processed) cWait = 30; + } else { + SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0); + switch (sample) { + case SFX_POLICE_RADIO_MESSAGE_NOISE_1: + case SFX_POLICE_RADIO_MESSAGE_NOISE_2: + case SFX_POLICE_RADIO_MESSAGE_NOISE_3: + freq = m_anRandomTable[4] % 2000 + 10025; + bChannelOpen = bChannelOpen == FALSE; + break; + default: freq = SampleManager.GetSampleBaseFrequency(sample); break; + } + PoliceChannelFreq = freq; +#ifdef USE_TIME_SCALE_FOR_AUDIO + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq * CTimer::GetTimeScale()); +#else + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq); +#endif + SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); + SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); + SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); +#ifndef GTA_PS2 + SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); +#endif + SampleManager.StartChannel(CHANNEL_POLICE_RADIO); + } + if (processed) ResetPoliceRadio(); + } + } +} + +bool8 +cAudioManager::SetupCrimeReport() +{ + int16 audioZoneId; + CZone *zone; + float rangeX; + float rangeY; + float halfX; + float halfY; + float quarterX; + float quarterY; + int i; + uint32 sampleIndex; + bool8 processed = FALSE; + + if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE; + + if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) { + AgeCrimes(); + return TRUE; + } + + for (i = 0; i < ARRAY_SIZE(m_aCrimes); i++) { + if (m_aCrimes[i].type != CRIME_NONE) + break; + } + + if (i == ARRAY_SIZE(m_aCrimes)) return FALSE; + audioZoneId = CTheZones::FindAudioZone(&m_aCrimes[i].position); + if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) { + zone = CTheZones::GetAudioZone(audioZoneId); + for (int j = 0; j < NUMAUDIOZONES; j++) { + if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) { + sampleIndex = ZoneSfx[j].m_nSampleIndex; + m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT); + m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1); + switch (m_aCrimes[i].type) { + case CRIME_PED_BURNED: m_aCrimes[i].type = CRIME_HIT_PED; break; + case CRIME_COP_BURNED: m_aCrimes[i].type = CRIME_HIT_COP; break; + case CRIME_VEHICLE_BURNED: m_aCrimes[i].type = CRIME_STEAL_CAR; break; + case CRIME_DESTROYED_CESSNA: m_aCrimes[i].type = CRIME_SHOOT_HELI; break; + default: break; + } + m_sPoliceRadioQueue.Add(m_aCrimes[i].type + SFX_CRIME_1 - 1); + m_sPoliceRadioQueue.Add(SFX_IN); + if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE && + (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + m_sPoliceRadioQueue.Add(SFX_EAST); + } else { + rangeX = zone->maxx - zone->minx; + rangeY = zone->maxy - zone->miny; + halfX = 0.5f * rangeX + zone->minx; + halfY = 0.5f * rangeY + zone->miny; + quarterX = 0.25f * rangeX; + quarterY = 0.25f * rangeY; + + if (m_aCrimes[i].position.y > halfY + quarterY) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + processed = TRUE; + } else if (m_aCrimes[i].position.y < halfY - quarterY) { + m_sPoliceRadioQueue.Add(SFX_SOUTH); + processed = TRUE; + } + + if (m_aCrimes[i].position.x > halfX + quarterX) + m_sPoliceRadioQueue.Add(SFX_EAST); + else if (m_aCrimes[i].position.x < halfX - quarterX) + m_sPoliceRadioQueue.Add(SFX_WEST); + else if (!processed) + m_sPoliceRadioQueue.Add(SFX_CENTRAL); + + m_sPoliceRadioQueue.Add(sampleIndex); + m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + } + break; + } + } + } + m_aCrimes[i].type = CRIME_NONE; + AgeCrimes(); + return TRUE; +} + +Const uint32 gCarColourTable[][3] = { + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY}, +#else + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#else + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#endif + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES} +}; + +void +cAudioManager::SetupSuspectLastSeenReport() +{ + CVehicle *veh; + uint8 color1; + uint32 main_color; + uint32 sample; + + uint32 color_pre_modifier; + uint32 color_post_modifier; + + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { + veh = FindPlayerVehicle(); + if (veh != nil) { + if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) { + color1 = veh->m_currentColour1; + if (color1 >= ARRAY_SIZE(gCarColourTable)) { + debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1); + } else { + main_color = gCarColourTable[color1][1]; + color_pre_modifier = gCarColourTable[color1][0]; + color_post_modifier = gCarColourTable[color1][2]; + switch (veh->GetModelIndex()) { +#ifdef FIX_BUGS + case MI_COLUMB: + main_color = SFX_POLICE_RADIO_BLUE; + color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; +#endif + case MI_LANDSTAL: + case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break; +#ifdef FIX_BUGS + case MI_YARDIE: + color_pre_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_RED; + color_post_modifier = SFX_POLICE_RADIO_YELLOW; + sample = SFX_POLICE_RADIO_CONVERTIBLE; break; + case MI_DIABLOS: + main_color = SFX_POLICE_RADIO_BLACK; +#endif + case MI_IDAHO: + case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break; +#ifdef FIX_BUGS + case MI_YAKUZA: + color_pre_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_SILVER; + color_post_modifier = SFX_POLICE_RADIO_RED; +#endif + case MI_STINGER: + case MI_INFERNUS: + case MI_CHEETAH: + case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break; +#ifdef FIX_BUGS + case MI_MAFIA: + color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_GREY; + case MI_KURUMA: +#endif + case MI_PEREN: + case MI_SENTINEL: + case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break; + case MI_PATRIOT: + case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break; + case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break; +#ifdef FIX_BUGS + case MI_LINERUN: + case MI_FLATBED: +#endif + case MI_TRASH: + case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break; + case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break; +#ifdef FIX_BUGS + case MI_CORPSE: +#endif + case MI_MANANA: + case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break; +#ifdef FIX_BUGS + case MI_HOODS: + color_pre_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_BLUE; + color_post_modifier = SFX_POLICE_RADIO_GREEN; + case MI_BELLYUP: + case MI_YANKEE: + case MI_TOYZ: + case MI_MRWONGS: + case MI_PANLANT: +#endif + case MI_PONY: + case MI_MULE: + case MI_MOONBEAM: + case MI_ENFORCER: + case MI_SECURICA: + case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break; + case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break; + case MI_TAXI: + case MI_CABBIE: + case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break; + case MI_MRWHOOP: + sample = SFX_POLICE_RADIO_ICE_CREAM_VAN; + break; + case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break; + case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break; +#ifdef FIX_BUGS + case MI_SPEEDER: + case MI_REEFER: + case MI_GHOST: +#endif + case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break; + case MI_BUS: + case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break; + case MI_RHINO: + sample = SFX_POLICE_RADIO_TANK; + main_color = TOTAL_AUDIO_SAMPLES; + color_post_modifier = TOTAL_AUDIO_SAMPLES; + break; + case MI_TRAIN: + sample = SFX_POLICE_RADIO_SUBWAY_CAR; + main_color = TOTAL_AUDIO_SAMPLES; + color_post_modifier = TOTAL_AUDIO_SAMPLES; + + break; + default: + debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); + return; + } + m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); + if (m_anRandomTable[3] % 2) + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); +#ifdef FIX_BUGS + if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES) +#else + if (main_color == SFX_POLICE_RADIO_ORANGE) +#endif + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN); + else + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A); + if (color_pre_modifier != TOTAL_AUDIO_SAMPLES) + m_sPoliceRadioQueue.Add(color_pre_modifier); + if (main_color != TOTAL_AUDIO_SAMPLES) + m_sPoliceRadioQueue.Add(main_color); + if (color_post_modifier != TOTAL_AUDIO_SAMPLES) + m_sPoliceRadioQueue.Add(color_post_modifier); + m_sPoliceRadioQueue.Add(sample); + m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + } + } + } else if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 4) { + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT); + m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + } + } +} + +void +cAudioManager::ReportCrime(eCrimeType type, const CVector &pos) +{ + int32 lastCrime = ARRAY_SIZE(m_aCrimes); + if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && + (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) { + for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) { + if (m_aCrimes[i].type != CRIME_NONE) { + if (m_aCrimes[i].type == type) { + m_aCrimes[i].position = pos; + m_aCrimes[i].timer = 0; + return; + } + } else { + lastCrime = i; + } + } + + if (lastCrime < ARRAY_SIZE(m_aCrimes)) { + m_aCrimes[lastCrime].type = type; + m_aCrimes[lastCrime].position = pos; + m_aCrimes[lastCrime].timer = 0; + gMinTimeToNextReport[type] = m_FrameCounter + 500; + } + } +} + +void +cAudioManager::PlaySuspectLastSeen(float x, float y, float z) +{ + int16 audioZone; + CZone *zone; + float rangeX; + float rangeY; + float halfX; + float halfY; + float quarterX; + float quarterY; + uint32 sample; + bool8 processed = FALSE; + CVector vec = CVector(x, y, z); + + if (!m_bIsInitialised) return; + + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) { + audioZone = CTheZones::FindAudioZone(&vec); + if (audioZone >= 0 && audioZone < NUMAUDIOZONES) { + zone = CTheZones::GetAudioZone(audioZone); + for (int i = 0; i < NUMAUDIOZONES; i++) { + if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) { + sample = ZoneSfx[i].m_nSampleIndex; + m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); + m_sPoliceRadioQueue.Add(SFX_IN); + if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE && + (strcmp(zone->name, SubZo2Label) == 0 || + strcmp(zone->name, SubZo3Label) == 0)) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + m_sPoliceRadioQueue.Add(SFX_EAST); + } else { + rangeX = zone->maxx - zone->minx; + rangeY = zone->maxy - zone->miny; + halfX = 0.5f * rangeX + zone->minx; + halfY = 0.5f * rangeY + zone->miny; + quarterX = 0.25f * rangeX; + quarterY = 0.25f * rangeY; + + if (vec.y > halfY + quarterY) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + processed = TRUE; + } else if (vec.y < halfY - quarterY) { + m_sPoliceRadioQueue.Add(SFX_SOUTH); + processed = TRUE; + } + + if (vec.x > halfX + quarterX) + m_sPoliceRadioQueue.Add(SFX_EAST); + else if (vec.x < halfX - quarterX) + m_sPoliceRadioQueue.Add(SFX_WEST); + else if (!processed) + m_sPoliceRadioQueue.Add(SFX_CENTRAL); + } + m_sPoliceRadioQueue.Add(sample); + m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + gSpecialSuspectLastSeenReport = TRUE; + break; + } + } + } + } +} + +void +cAudioManager::AgeCrimes() +{ + for (uint8 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) { + if (m_aCrimes[i].type != CRIME_NONE) { + if (++m_aCrimes[i].timer > 1500) m_aCrimes[i].type = CRIME_NONE; + } + } +} diff --git a/src/audio/PolRadio.h b/src/audio/PolRadio.h new file mode 100644 index 0000000..c7b0bcc --- /dev/null +++ b/src/audio/PolRadio.h @@ -0,0 +1,66 @@ +#pragma once + +#include "Crime.h" +#include "AudioSamples.h" + +struct cAMCrime { + int32 type; + CVector position; + uint16 timer; + + cAMCrime() + { + type = CRIME_NONE; + position = CVector(0.0f, 0.0f, 0.0f); + timer = 0; + } +}; + +VALIDATE_SIZE(cAMCrime, 20); + +#define POLICE_RADIO_QUEUE_MAX_SAMPLES 60 + +class cPoliceRadioQueue +{ +public: + uint32 m_aSamples[POLICE_RADIO_QUEUE_MAX_SAMPLES]; + uint8 m_nSamplesInQueue; + uint8 m_nAddOffset; + uint8 m_nRemoveOffset; + + cPoliceRadioQueue() + { + Reset(); + } + + void Reset() + { + m_nAddOffset = 0; + m_nRemoveOffset = 0; + m_nSamplesInQueue = 0; + } + + bool8 Add(uint32 sample) + { + if (m_nSamplesInQueue != POLICE_RADIO_QUEUE_MAX_SAMPLES) { + m_aSamples[m_nAddOffset] = sample; + m_nSamplesInQueue++; + m_nAddOffset = (m_nAddOffset + 1) % POLICE_RADIO_QUEUE_MAX_SAMPLES; + return TRUE; + } + return FALSE; + } + + uint32 Remove() + { + if (m_nSamplesInQueue != 0) { + uint32 sample = m_aSamples[m_nRemoveOffset]; + m_nSamplesInQueue--; + m_nRemoveOffset = (m_nRemoveOffset + 1) % POLICE_RADIO_QUEUE_MAX_SAMPLES; + return sample; + } + return TOTAL_AUDIO_SAMPLES; + } +}; + +VALIDATE_SIZE(cPoliceRadioQueue, 244); diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h new file mode 100644 index 0000000..b8fc611 --- /dev/null +++ b/src/audio/audio_enums.h @@ -0,0 +1,280 @@ +#pragma once + +enum eRadioStation +{ + HEAD_RADIO, + DOUBLE_CLEF, + JAH_RADIO, + RISE_FM, + LIPS_106, + GAME_FM, + MSX_FM, + FLASHBACK, + CHATTERBOX, + USERTRACK, + POLICE_RADIO = 10, + NUM_RADIOS = 10, + RADIO_OFF = 11, +}; + +enum eMusicMode +{ + MUSICMODE_FRONTEND = 0, + MUSICMODE_GAME, + MUSICMODE_CUTSCENE, + MUSICMODE_DISABLE, + MUSICMODE_DISABLED, +}; + +enum eStreamedSounds +{ + STREAMED_SOUND_RADIO_HEAD, + STREAMED_SOUND_RADIO_CLASSIC, + STREAMED_SOUND_RADIO_KJAH, + STREAMED_SOUND_RADIO_RISE, + STREAMED_SOUND_RADIO_LIPS, + STREAMED_SOUND_RADIO_GAME, + STREAMED_SOUND_RADIO_MSX, + STREAMED_SOUND_RADIO_FLASH, + STREAMED_SOUND_RADIO_CHAT, + STREAMED_SOUND_RADIO_MP3_PLAYER, + STREAMED_SOUND_RADIO_POLICE, + STREAMED_SOUND_CITY_AMBIENT, + STREAMED_SOUND_WATER_AMBIENT, + STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN, + STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN, + STREAMED_SOUND_NEWS_INTRO, + STREAMED_SOUND_BANK_INTRO, + STREAMED_SOUND_CUTSCENE_LUIGI1_LG, + STREAMED_SOUND_CUTSCENE_LUIGI2_DSB, + STREAMED_SOUND_CUTSCENE_LUIGI3_DM, + STREAMED_SOUND_CUTSCENE_LUIGI4_PAP, + STREAMED_SOUND_CUTSCENE_LUIGI5_TFB, + STREAMED_SOUND_CUTSCENE_JOEY0_DM2, + STREAMED_SOUND_CUTSCENE_JOEY1_LFL, + STREAMED_SOUND_CUTSCENE_JOEY2_KCL, + STREAMED_SOUND_CUTSCENE_JOEY3_VH, + STREAMED_SOUND_CUTSCENE_JOEY4_ETH, + STREAMED_SOUND_CUTSCENE_JOEY5_DST, + STREAMED_SOUND_CUTSCENE_JOEY6_TBJ, + STREAMED_SOUND_CUTSCENE_TONI1_TOL, + STREAMED_SOUND_CUTSCENE_TONI2_TPU, + STREAMED_SOUND_CUTSCENE_TONI3_MAS, + STREAMED_SOUND_CUTSCENE_TONI4_TAT, + STREAMED_SOUND_CUTSCENE_TONI5_BF, + STREAMED_SOUND_CUTSCENE_SAL0_MAS, + STREAMED_SOUND_CUTSCENE_SAL1_PF, + STREAMED_SOUND_CUTSCENE_SAL2_CTG, + STREAMED_SOUND_CUTSCENE_SAL3_RTC, + STREAMED_SOUND_CUTSCENE_SAL5_LRQ, + STREAMED_SOUND_CUTSCENE_SAL4_BDBA, + STREAMED_SOUND_CUTSCENE_SAL4_BDBB, + STREAMED_SOUND_CUTSCENE_SAL2_CTG2, + STREAMED_SOUND_CUTSCENE_SAL4_BDBD, + STREAMED_SOUND_CUTSCENE_SAL5_LRQB, + STREAMED_SOUND_CUTSCENE_SAL5_LRQC, + STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO, + STREAMED_SOUND_CUTSCENE_ASUKA_2_PP, + STREAMED_SOUND_CUTSCENE_ASUKA_3_SS, + STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR, + STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT, + STREAMED_SOUND_CUTSCENE_KENJI1_KBO, + STREAMED_SOUND_CUTSCENE_KENJI2_GIS, + STREAMED_SOUND_CUTSCENE_KENJI3_DS, + STREAMED_SOUND_CUTSCENE_KENJI4_SHI, + STREAMED_SOUND_CUTSCENE_KENJI5_SD, + STREAMED_SOUND_CUTSCENE_RAY0_PDR2, + STREAMED_SOUND_CUTSCENE_RAY1_SW, + STREAMED_SOUND_CUTSCENE_RAY2_AP, + STREAMED_SOUND_CUTSCENE_RAY3_ED, + STREAMED_SOUND_CUTSCENE_RAY4_GF, + STREAMED_SOUND_CUTSCENE_RAY5_PB, + STREAMED_SOUND_CUTSCENE_RAY6_MM, + STREAMED_SOUND_CUTSCENE_DONALD1_STOG, + STREAMED_SOUND_CUTSCENE_DONALD2_KK, + STREAMED_SOUND_CUTSCENE_DONALD3_ADO, + STREAMED_SOUND_CUTSCENE_DONALD5_ES, + STREAMED_SOUND_CUTSCENE_DONALD7_MLD, + STREAMED_SOUND_CUTSCENE_DONALD4_GTA, + STREAMED_SOUND_CUTSCENE_DONALD4_GTA2, + STREAMED_SOUND_CUTSCENE_DONALD6_STS, + STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT, + STREAMED_SOUND_CUTSCENE_ASUKA7_ETG, + STREAMED_SOUND_CUTSCENE_ASUKA8_PS, + STREAMED_SOUND_CUTSCENE_ASUKA9_ASD, + STREAMED_SOUND_CUTSCENE_KENJI4_SHI2, + STREAMED_SOUND_CUTSCENE_CATALINA1_TEX, + STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1, + STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2, + STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3, + STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4, + STREAMED_SOUND_CUTSCENE_YARDIE_PH1, + STREAMED_SOUND_CUTSCENE_YARDIE_PH2, + STREAMED_SOUND_CUTSCENE_YARDIE_PH3, + STREAMED_SOUND_CUTSCENE_YARDIE_PH4, + STREAMED_SOUND_CUTSCENE_HOODS_PH1, + STREAMED_SOUND_CUTSCENE_HOODS_PH2, + STREAMED_SOUND_CUTSCENE_HOODS_PH3, + STREAMED_SOUND_CUTSCENE_HOODS_PH4, + STREAMED_SOUND_CUTSCENE_HOODS_PH5, + STREAMED_SOUND_CUTSCENE_MARTY_PH1, + STREAMED_SOUND_CUTSCENE_MARTY_PH2, + STREAMED_SOUND_CUTSCENE_MARTY_PH3, + STREAMED_SOUND_CUTSCENE_MARTY_PH4, + STREAMED_SOUND_MISSION_COMPLETED, + STREAMED_SOUND_GAME_COMPLETED, +#ifndef GTA_PS2 + SFX_MISSION_LIB_A1, + SFX_MISSION_LIB_A2, + SFX_MISSION_LIB_A, + SFX_MISSION_LIB_B, + SFX_MISSION_LIB_C, + SFX_MISSION_LIB_D, + SFX_MISSION_L2_A, + SFX_MISSION_J4T_1, + SFX_MISSION_J4T_2, + SFX_MISSION_J4T_3, + SFX_MISSION_J4T_4, + SFX_MISSION_J4_A, + SFX_MISSION_J4_B, + SFX_MISSION_J4_C, + SFX_MISSION_J4_D, + SFX_MISSION_J4_E, + SFX_MISSION_J4_F, + SFX_MISSION_J6_1, + SFX_MISSION_J6_A, + SFX_MISSION_J6_B, + SFX_MISSION_J6_C, + SFX_MISSION_J6_D, + SFX_MISSION_T4_A, + SFX_MISSION_S1_A, + SFX_MISSION_S1_A1, + SFX_MISSION_S1_B, + SFX_MISSION_S1_C, + SFX_MISSION_S1_C1, + SFX_MISSION_S1_D, + SFX_MISSION_S1_E, + SFX_MISSION_S1_F, + SFX_MISSION_S1_G, + SFX_MISSION_S1_H, + SFX_MISSION_S1_I, + SFX_MISSION_S1_J, + SFX_MISSION_S1_K, + SFX_MISSION_S1_L, + SFX_MISSION_S3_A, + SFX_MISSION_S3_B, + SFX_MISSION_EL3_A, + SFX_MISSION_MF1_A, + SFX_MISSION_MF2_A, + SFX_MISSION_MF3_A, + SFX_MISSION_MF3_B, + SFX_MISSION_MF3_B1, + SFX_MISSION_MF3_C, + SFX_MISSION_MF4_A, + SFX_MISSION_MF4_B, + SFX_MISSION_MF4_C, + SFX_MISSION_A1_A, + SFX_MISSION_A3_A, + SFX_MISSION_A5_A, + SFX_MISSION_A4_A, + SFX_MISSION_A4_B, + SFX_MISSION_A4_C, + SFX_MISSION_A4_D, + SFX_MISSION_K1_A, + SFX_MISSION_K3_A, + SFX_MISSION_R1_A, + SFX_MISSION_R2_A, + SFX_MISSION_R2_B, + SFX_MISSION_R2_C, + SFX_MISSION_R2_D, + SFX_MISSION_R2_E, + SFX_MISSION_R2_F, + SFX_MISSION_R2_G, + SFX_MISSION_R2_H, + SFX_MISSION_R5_A, + SFX_MISSION_R6_A, + SFX_MISSION_R6_A1, + SFX_MISSION_R6_B, + SFX_MISSION_LO2_A, + SFX_MISSION_LO6_A, + SFX_MISSION_YD2_A, + SFX_MISSION_YD2_B, + SFX_MISSION_YD2_C, + SFX_MISSION_YD2_C1, + SFX_MISSION_YD2_D, + SFX_MISSION_YD2_E, + SFX_MISSION_YD2_F, + SFX_MISSION_YD2_G, + SFX_MISSION_YD2_H, + SFX_MISSION_YD2_ASS, + SFX_MISSION_YD2_OK, + SFX_MISSION_H5_A, + SFX_MISSION_H5_B, + SFX_MISSION_H5_C, + SFX_MISSION_AMMU_A, + SFX_MISSION_AMMU_B, + SFX_MISSION_AMMU_C, + SFX_MISSION_DOOR_1, + SFX_MISSION_DOOR_2, + SFX_MISSION_DOOR_3, + SFX_MISSION_DOOR_4, + SFX_MISSION_DOOR_5, + SFX_MISSION_DOOR_6, + SFX_MISSION_T3_A, + SFX_MISSION_T3_B, + SFX_MISSION_T3_C, + SFX_MISSION_K1_B, + SFX_MISSION_CAT1, +#endif + TOTAL_STREAMED_SOUNDS, + NO_TRACK, +}; + +enum AudioEntityHandle { + AEHANDLE_NONE = -5, + AEHANDLE_ERROR_NOAUDIOSYS = -4, + AEHANDLE_ERROR_NOFREESLOT = -3, + AEHANDLE_ERROR_NOENTITY = -2, + AEHANDLE_ERROR_BADAUDIOTYPE = -1, +}; + +enum eAudioType +{ + AUDIOTYPE_PHYSICAL = 0, + AUDIOTYPE_EXPLOSION, + AUDIOTYPE_FIRE, + AUDIOTYPE_WEATHER, + AUDIOTYPE_CRANE, + AUDIOTYPE_SCRIPTOBJECT, + AUDIOTYPE_BRIDGE, + AUDIOTYPE_COLLISION, + AUDIOTYPE_FRONTEND, + AUDIOTYPE_PROJECTILE, + AUDIOTYPE_GARAGE, + AUDIOTYPE_FIREHYDRANT, + AUDIOTYPE_WATERCANNON, + AUDIOTYPE_POLICERADIO, + TOTAL_AUDIO_TYPES, +}; + +#ifdef GTA_PS2 +enum +{ + NUM_CHANNELS_GENERIC = 43, + CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC, + CHANNEL_MISSION_AUDIO, + CHANNEL_PLAYER_VEHICLE_ENGINE, + NUM_CHANNELS +}; +#else +enum +{ +#ifdef PS2_AUDIO_CHANNELS + NUM_CHANNELS_GENERIC = 43, +#else + NUM_CHANNELS_GENERIC = 27, +#endif + CHANNEL_POLICE_RADIO, + NUM_CHANNELS +}; +#endif diff --git a/src/audio/eax/eax-util.cpp b/src/audio/eax/eax-util.cpp new file mode 100644 index 0000000..42eef73 --- /dev/null +++ b/src/audio/eax/eax-util.cpp @@ -0,0 +1,706 @@ +/***********************************************************************************************\ +* * +* EAX-UTIL.CPP - utilities for EAX 3.0 * +* Function declaration for EAX Morphing * +* String names of the all the presets defined in eax-util.h * +* Arrays grouping together all the EAX presets in a scenario * +* * +************************************************************************************************/ + +#include "eax-util.h" +#include + +// Function prototypes used by EAX3ListenerInterpolate +void Clamp(EAXVECTOR *eaxVector); +bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP); + + +/***********************************************************************************************\ +* +* Definition of the EAXMorph function - EAX3ListenerInterpolate +* +\***********************************************************************************************/ + +/* + EAX3ListenerInterpolate + lpStart - Initial EAX 3 Listener parameters + lpFinish - Final EAX 3 Listener parameters + flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination) + lpResult - Interpolated EAX 3 Listener parameters + bCheckValues - Check EAX 3.0 parameters are in range, default = false (no checking) +*/ +bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPERTIES lpFinish, + float flRatio, LPEAXLISTENERPROPERTIES lpResult, bool bCheckValues) +{ + EAXVECTOR StartVector, FinalVector; + + float flInvRatio; + + if (bCheckValues) + { + if (!CheckEAX3LP(lpStart)) + return false; + + if (!CheckEAX3LP(lpFinish)) + return false; + } + + if (flRatio >= 1.0f) + { + memcpy(lpResult, lpFinish, sizeof(EAXLISTENERPROPERTIES)); + return true; + } + else if (flRatio <= 0.0f) + { + memcpy(lpResult, lpStart, sizeof(EAXLISTENERPROPERTIES)); + return true; + } + + flInvRatio = (1.0f - flRatio); + + // Environment + lpResult->ulEnvironment = 26; // (UNDEFINED environment) + + // Environment Size + if (lpStart->flEnvironmentSize == lpFinish->flEnvironmentSize) + lpResult->flEnvironmentSize = lpStart->flEnvironmentSize; + else + lpResult->flEnvironmentSize = (float)exp( (log(lpStart->flEnvironmentSize) * flInvRatio) + (log(lpFinish->flEnvironmentSize) * flRatio) ); + + // Environment Diffusion + if (lpStart->flEnvironmentDiffusion == lpFinish->flEnvironmentDiffusion) + lpResult->flEnvironmentDiffusion = lpStart->flEnvironmentDiffusion; + else + lpResult->flEnvironmentDiffusion = (lpStart->flEnvironmentDiffusion * flInvRatio) + (lpFinish->flEnvironmentDiffusion * flRatio); + + // Room + if (lpStart->lRoom == lpFinish->lRoom) + lpResult->lRoom = lpStart->lRoom; + else + lpResult->lRoom = (int)( ((float)lpStart->lRoom * flInvRatio) + ((float)lpFinish->lRoom * flRatio) ); + + // Room HF + if (lpStart->lRoomHF == lpFinish->lRoomHF) + lpResult->lRoomHF = lpStart->lRoomHF; + else + lpResult->lRoomHF = (int)( ((float)lpStart->lRoomHF * flInvRatio) + ((float)lpFinish->lRoomHF * flRatio) ); + + // Room LF + if (lpStart->lRoomLF == lpFinish->lRoomLF) + lpResult->lRoomLF = lpStart->lRoomLF; + else + lpResult->lRoomLF = (int)( ((float)lpStart->lRoomLF * flInvRatio) + ((float)lpFinish->lRoomLF * flRatio) ); + + // Decay Time + if (lpStart->flDecayTime == lpFinish->flDecayTime) + lpResult->flDecayTime = lpStart->flDecayTime; + else + lpResult->flDecayTime = (float)exp( (log(lpStart->flDecayTime) * flInvRatio) + (log(lpFinish->flDecayTime) * flRatio) ); + + // Decay HF Ratio + if (lpStart->flDecayHFRatio == lpFinish->flDecayHFRatio) + lpResult->flDecayHFRatio = lpStart->flDecayHFRatio; + else + lpResult->flDecayHFRatio = (float)exp( (log(lpStart->flDecayHFRatio) * flInvRatio) + (log(lpFinish->flDecayHFRatio) * flRatio) ); + + // Decay LF Ratio + if (lpStart->flDecayLFRatio == lpFinish->flDecayLFRatio) + lpResult->flDecayLFRatio = lpStart->flDecayLFRatio; + else + lpResult->flDecayLFRatio = (float)exp( (log(lpStart->flDecayLFRatio) * flInvRatio) + (log(lpFinish->flDecayLFRatio) * flRatio) ); + + // Reflections + if (lpStart->lReflections == lpFinish->lReflections) + lpResult->lReflections = lpStart->lReflections; + else + lpResult->lReflections = (int)( ((float)lpStart->lReflections * flInvRatio) + ((float)lpFinish->lReflections * flRatio) ); + + // Reflections Delay + if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay) + lpResult->flReflectionsDelay = lpStart->flReflectionsDelay; + else + lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) ); + + // Reflections Pan + + // To interpolate the vector correctly we need to ensure that both the initial and final vectors vectors are clamped to a length of 1.0f + StartVector = lpStart->vReflectionsPan; + FinalVector = lpFinish->vReflectionsPan; + + Clamp(&StartVector); + Clamp(&FinalVector); + + if (lpStart->vReflectionsPan.x == lpFinish->vReflectionsPan.x) + lpResult->vReflectionsPan.x = lpStart->vReflectionsPan.x; + else + lpResult->vReflectionsPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x)); + + if (lpStart->vReflectionsPan.y == lpFinish->vReflectionsPan.y) + lpResult->vReflectionsPan.y = lpStart->vReflectionsPan.y; + else + lpResult->vReflectionsPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y)); + + if (lpStart->vReflectionsPan.z == lpFinish->vReflectionsPan.z) + lpResult->vReflectionsPan.z = lpStart->vReflectionsPan.z; + else + lpResult->vReflectionsPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z)); + + // Reverb + if (lpStart->lReverb == lpFinish->lReverb) + lpResult->lReverb = lpStart->lReverb; + else + lpResult->lReverb = (int)( ((float)lpStart->lReverb * flInvRatio) + ((float)lpFinish->lReverb * flRatio) ); + + // Reverb Delay + if (lpStart->flReverbDelay == lpFinish->flReverbDelay) + lpResult->flReverbDelay = lpStart->flReverbDelay; + else + lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) ); + + // Reverb Pan + + // To interpolate the vector correctly we need to ensure that both the initial and final vectors are clamped to a length of 1.0f + StartVector = lpStart->vReverbPan; + FinalVector = lpFinish->vReverbPan; + + Clamp(&StartVector); + Clamp(&FinalVector); + + if (lpStart->vReverbPan.x == lpFinish->vReverbPan.x) + lpResult->vReverbPan.x = lpStart->vReverbPan.x; + else + lpResult->vReverbPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x)); + + if (lpStart->vReverbPan.y == lpFinish->vReverbPan.y) + lpResult->vReverbPan.y = lpStart->vReverbPan.y; + else + lpResult->vReverbPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y)); + + if (lpStart->vReverbPan.z == lpFinish->vReverbPan.z) + lpResult->vReverbPan.z = lpStart->vReverbPan.z; + else + lpResult->vReverbPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z)); + + // Echo Time + if (lpStart->flEchoTime == lpFinish->flEchoTime) + lpResult->flEchoTime = lpStart->flEchoTime; + else + lpResult->flEchoTime = (float)exp( (log(lpStart->flEchoTime) * flInvRatio) + (log(lpFinish->flEchoTime) * flRatio) ); + + // Echo Depth + if (lpStart->flEchoDepth == lpFinish->flEchoDepth) + lpResult->flEchoDepth = lpStart->flEchoDepth; + else + lpResult->flEchoDepth = (lpStart->flEchoDepth * flInvRatio) + (lpFinish->flEchoDepth * flRatio); + + // Modulation Time + if (lpStart->flModulationTime == lpFinish->flModulationTime) + lpResult->flModulationTime = lpStart->flModulationTime; + else + lpResult->flModulationTime = (float)exp( (log(lpStart->flModulationTime) * flInvRatio) + (log(lpFinish->flModulationTime) * flRatio) ); + + // Modulation Depth + if (lpStart->flModulationDepth == lpFinish->flModulationDepth) + lpResult->flModulationDepth = lpStart->flModulationDepth; + else + lpResult->flModulationDepth = (lpStart->flModulationDepth * flInvRatio) + (lpFinish->flModulationDepth * flRatio); + + // Air Absorption HF + if (lpStart->flAirAbsorptionHF == lpFinish->flAirAbsorptionHF) + lpResult->flAirAbsorptionHF = lpStart->flAirAbsorptionHF; + else + lpResult->flAirAbsorptionHF = (lpStart->flAirAbsorptionHF * flInvRatio) + (lpFinish->flAirAbsorptionHF * flRatio); + + // HF Reference + if (lpStart->flHFReference == lpFinish->flHFReference) + lpResult->flHFReference = lpStart->flHFReference; + else + lpResult->flHFReference = (float)exp( (log(lpStart->flHFReference) * flInvRatio) + (log(lpFinish->flHFReference) * flRatio) ); + + // LF Reference + if (lpStart->flLFReference == lpFinish->flLFReference) + lpResult->flLFReference = lpStart->flLFReference; + else + lpResult->flLFReference = (float)exp( (log(lpStart->flLFReference) * flInvRatio) + (log(lpFinish->flLFReference) * flRatio) ); + + // Room Rolloff Factor + if (lpStart->flRoomRolloffFactor == lpFinish->flRoomRolloffFactor) + lpResult->flRoomRolloffFactor = lpStart->flRoomRolloffFactor; + else + lpResult->flRoomRolloffFactor = (lpStart->flRoomRolloffFactor * flInvRatio) + (lpFinish->flRoomRolloffFactor * flRatio); + + // Flags + lpResult->ulFlags = (lpStart->ulFlags & lpFinish->ulFlags); + + // Clamp Delays + if (lpResult->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY) + lpResult->flReflectionsDelay = EAXLISTENER_MAXREFLECTIONSDELAY; + + if (lpResult->flReverbDelay > EAXLISTENER_MAXREVERBDELAY) + lpResult->flReverbDelay = EAXLISTENER_MAXREVERBDELAY; + + return true; +} + + +/* + CheckEAX3LP + Checks that the parameters in the EAX 3 Listener Properties structure are in-range +*/ +bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP) +{ + if ( (lpEAX3LP->lRoom < EAXLISTENER_MINROOM) || (lpEAX3LP->lRoom > EAXLISTENER_MAXROOM) ) + return false; + + if ( (lpEAX3LP->lRoomHF < EAXLISTENER_MINROOMHF) || (lpEAX3LP->lRoomHF > EAXLISTENER_MAXROOMHF) ) + return false; + + if ( (lpEAX3LP->lRoomLF < EAXLISTENER_MINROOMLF) || (lpEAX3LP->lRoomLF > EAXLISTENER_MAXROOMLF) ) + return false; + + if ( (lpEAX3LP->ulEnvironment < EAXLISTENER_MINENVIRONMENT) || (lpEAX3LP->ulEnvironment > EAXLISTENER_MAXENVIRONMENT) ) + return false; + + if ( (lpEAX3LP->flEnvironmentSize < EAXLISTENER_MINENVIRONMENTSIZE) || (lpEAX3LP->flEnvironmentSize > EAXLISTENER_MAXENVIRONMENTSIZE) ) + return false; + + if ( (lpEAX3LP->flEnvironmentDiffusion < EAXLISTENER_MINENVIRONMENTDIFFUSION) || (lpEAX3LP->flEnvironmentDiffusion > EAXLISTENER_MAXENVIRONMENTDIFFUSION) ) + return false; + + if ( (lpEAX3LP->flDecayTime < EAXLISTENER_MINDECAYTIME) || (lpEAX3LP->flDecayTime > EAXLISTENER_MAXDECAYTIME) ) + return false; + + if ( (lpEAX3LP->flDecayHFRatio < EAXLISTENER_MINDECAYHFRATIO) || (lpEAX3LP->flDecayHFRatio > EAXLISTENER_MAXDECAYHFRATIO) ) + return false; + + if ( (lpEAX3LP->flDecayLFRatio < EAXLISTENER_MINDECAYLFRATIO) || (lpEAX3LP->flDecayLFRatio > EAXLISTENER_MAXDECAYLFRATIO) ) + return false; + + if ( (lpEAX3LP->lReflections < EAXLISTENER_MINREFLECTIONS) || (lpEAX3LP->lReflections > EAXLISTENER_MAXREFLECTIONS) ) + return false; + + if ( (lpEAX3LP->flReflectionsDelay < EAXLISTENER_MINREFLECTIONSDELAY) || (lpEAX3LP->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY) ) + return false; + + if ( (lpEAX3LP->lReverb < EAXLISTENER_MINREVERB) || (lpEAX3LP->lReverb > EAXLISTENER_MAXREVERB) ) + return false; + + if ( (lpEAX3LP->flReverbDelay < EAXLISTENER_MINREVERBDELAY) || (lpEAX3LP->flReverbDelay > EAXLISTENER_MAXREVERBDELAY) ) + return false; + + if ( (lpEAX3LP->flEchoTime < EAXLISTENER_MINECHOTIME) || (lpEAX3LP->flEchoTime > EAXLISTENER_MAXECHOTIME) ) + return false; + + if ( (lpEAX3LP->flEchoDepth < EAXLISTENER_MINECHODEPTH) || (lpEAX3LP->flEchoDepth > EAXLISTENER_MAXECHODEPTH) ) + return false; + + if ( (lpEAX3LP->flModulationTime < EAXLISTENER_MINMODULATIONTIME) || (lpEAX3LP->flModulationTime > EAXLISTENER_MAXMODULATIONTIME) ) + return false; + + if ( (lpEAX3LP->flModulationDepth < EAXLISTENER_MINMODULATIONDEPTH) || (lpEAX3LP->flModulationDepth > EAXLISTENER_MAXMODULATIONDEPTH) ) + return false; + + if ( (lpEAX3LP->flAirAbsorptionHF < EAXLISTENER_MINAIRABSORPTIONHF) || (lpEAX3LP->flAirAbsorptionHF > EAXLISTENER_MAXAIRABSORPTIONHF) ) + return false; + + if ( (lpEAX3LP->flHFReference < EAXLISTENER_MINHFREFERENCE) || (lpEAX3LP->flHFReference > EAXLISTENER_MAXHFREFERENCE) ) + return false; + + if ( (lpEAX3LP->flLFReference < EAXLISTENER_MINLFREFERENCE) || (lpEAX3LP->flLFReference > EAXLISTENER_MAXLFREFERENCE) ) + return false; + + if ( (lpEAX3LP->flRoomRolloffFactor < EAXLISTENER_MINROOMROLLOFFFACTOR) || (lpEAX3LP->flRoomRolloffFactor > EAXLISTENER_MAXROOMROLLOFFFACTOR) ) + return false; + + if (lpEAX3LP->ulFlags & EAXLISTENERFLAGS_RESERVED) + return false; + + return true; +} + +/* + Clamp + Clamps the length of the vector to 1.0f +*/ +void Clamp(EAXVECTOR *eaxVector) +{ + float flMagnitude; + float flInvMagnitude; + + flMagnitude = (float)sqrt((eaxVector->x*eaxVector->x) + (eaxVector->y*eaxVector->y) + (eaxVector->z*eaxVector->z)); + + if (flMagnitude <= 1.0f) + return; + + flInvMagnitude = 1.0f / flMagnitude; + + eaxVector->x *= flInvMagnitude; + eaxVector->y *= flInvMagnitude; + eaxVector->z *= flInvMagnitude; +} + + +/***********************************************************************************************\ +* +* To assist those developers wishing to add EAX effects to their level editors, each of the + +* List of string names of the various EAX 3.0 presets defined in eax-util.h +* Arrays to group together presets of the same scenario +* +\***********************************************************************************************/ + + +////////////////////////////////////////////////////// +// Array of scenario names // +////////////////////////////////////////////////////// + +const char* EAX30_SCENARIO_NAMES[] = +{ + "Castle", + "Factory", + "IcePalace", + "SpaceStation", + "WoodenShip", + "Sports", + "Prefab", + "Domes and Pipes", + "Outdoors", + "Mood", + "Driving", + "City", + "Miscellaneous", + "Original" +}; + +////////////////////////////////////////////////////// +// Array of standardised location names // +////////////////////////////////////////////////////// + +const char* EAX30_LOCATION_NAMES[] = +{ + "Hall", + "Large Room", + "Medium Room", + "Small Room", + "Cupboard", + "Alcove", + "Long Passage", + "Short Passage", + "Courtyard" +}; + +////////////////////////////////////////////////////// +// Standardised Location effects can be accessed // +// from a matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS]= +{ + {EAX30_PRESET_CASTLE_HALL, EAX30_PRESET_CASTLE_LARGEROOM, EAX30_PRESET_CASTLE_MEDIUMROOM, EAX30_PRESET_CASTLE_SMALLROOM, EAX30_PRESET_CASTLE_CUPBOARD, EAX30_PRESET_CASTLE_ALCOVE, EAX30_PRESET_CASTLE_LONGPASSAGE, EAX30_PRESET_CASTLE_SHORTPASSAGE, EAX30_PRESET_CASTLE_COURTYARD}, + {EAX30_PRESET_FACTORY_HALL, EAX30_PRESET_FACTORY_LARGEROOM, EAX30_PRESET_FACTORY_MEDIUMROOM, EAX30_PRESET_FACTORY_SMALLROOM, EAX30_PRESET_FACTORY_CUPBOARD, EAX30_PRESET_FACTORY_ALCOVE, EAX30_PRESET_FACTORY_LONGPASSAGE, EAX30_PRESET_FACTORY_SHORTPASSAGE, EAX30_PRESET_FACTORY_COURTYARD}, + {EAX30_PRESET_ICEPALACE_HALL, EAX30_PRESET_ICEPALACE_LARGEROOM, EAX30_PRESET_ICEPALACE_MEDIUMROOM, EAX30_PRESET_ICEPALACE_SMALLROOM, EAX30_PRESET_ICEPALACE_CUPBOARD, EAX30_PRESET_ICEPALACE_ALCOVE, EAX30_PRESET_ICEPALACE_LONGPASSAGE, EAX30_PRESET_ICEPALACE_SHORTPASSAGE, EAX30_PRESET_ICEPALACE_COURTYARD}, + {EAX30_PRESET_SPACESTATION_HALL,EAX30_PRESET_SPACESTATION_LARGEROOM,EAX30_PRESET_SPACESTATION_MEDIUMROOM, EAX30_PRESET_SPACESTATION_SMALLROOM,EAX30_PRESET_SPACESTATION_CUPBOARD, EAX30_PRESET_SPACESTATION_ALCOVE, EAX30_PRESET_SPACESTATION_LONGPASSAGE, EAX30_PRESET_SPACESTATION_SHORTPASSAGE, EAX30_PRESET_SPACESTATION_HALL}, + {EAX30_PRESET_WOODEN_HALL, EAX30_PRESET_WOODEN_LARGEROOM, EAX30_PRESET_WOODEN_MEDIUMROOM, EAX30_PRESET_WOODEN_SMALLROOM, EAX30_PRESET_WOODEN_CUPBOARD, EAX30_PRESET_WOODEN_ALCOVE, EAX30_PRESET_WOODEN_LONGPASSAGE, EAX30_PRESET_WOODEN_SHORTPASSAGE, EAX30_PRESET_WOODEN_COURTYARD}, +}; + + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of original environment names // +////////////////////////////////////////////////////// + +const char* EAX30_ORIGINAL_PRESET_NAMES[] = +{ + "Generic", + "Padded Cell", + "Room", + "Bathroom", + "Living Room", + "Stone Room", + "Auditorium", + "Concert Hall", + "Cave", + "Arena", + "Hangar", + "Carpetted Hallway", + "Hallway", + "Stone Corridor", + "Alley", + "Forest", + "City", + "Mountains", + "Quarry", + "Plain", + "Parking Lot", + "Sewer Pipe", + "Underwater", + "Drugged", + "Dizzy", + "Psychotic" +}; + +////////////////////////////////////////////////////// +// Sports effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] = +{ + EAX30_PRESET_GENERIC, + EAX30_PRESET_PADDEDCELL, + EAX30_PRESET_ROOM, + EAX30_PRESET_BATHROOM, + EAX30_PRESET_LIVINGROOM, + EAX30_PRESET_STONEROOM, + EAX30_PRESET_AUDITORIUM, + EAX30_PRESET_CONCERTHALL, + EAX30_PRESET_CAVE, + EAX30_PRESET_ARENA, + EAX30_PRESET_HANGAR, + EAX30_PRESET_CARPETTEDHALLWAY, + EAX30_PRESET_HALLWAY, + EAX30_PRESET_STONECORRIDOR, + EAX30_PRESET_ALLEY, + EAX30_PRESET_FOREST, + EAX30_PRESET_CITY, + EAX30_PRESET_MOUNTAINS, + EAX30_PRESET_QUARRY, + EAX30_PRESET_PLAIN, + EAX30_PRESET_PARKINGLOT, + EAX30_PRESET_SEWERPIPE, + EAX30_PRESET_UNDERWATER, + EAX30_PRESET_DRUGGED, + EAX30_PRESET_DIZZY, + EAX30_PRESET_PSYCHOTIC +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of sport environment names // +////////////////////////////////////////////////////// + +const char* EAX30_SPORTS_PRESET_NAMES[] = +{ + "Empty Stadium", + "Full Stadium", + "Stadium Tannoy", + "Squash Court", + "Small Swimming Pool", + "Large Swimming Pool", + "Gymnasium" +}; + +////////////////////////////////////////////////////// +// Sports effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] = +{ + EAX30_PRESET_SPORT_EMPTYSTADIUM, + EAX30_PRESET_SPORT_FULLSTADIUM, + EAX30_PRESET_SPORT_STADIUMTANNOY, + EAX30_PRESET_SPORT_SQUASHCOURT, + EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL, + EAX30_PRESET_SPORT_LARGESWIMMINGPOOL, + EAX30_PRESET_SPORT_GYMNASIUM +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of prefab environment names // +////////////////////////////////////////////////////// + +const char* EAX30_PREFAB_PRESET_NAMES[] = +{ + "Workshop", + "School Room", + "Practise Room", + "Outhouse", + "Caravan" +}; + +////////////////////////////////////////////////////// +// Prefab effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] = +{ + EAX30_PRESET_PREFAB_WORKSHOP, + EAX30_PRESET_PREFAB_SCHOOLROOM, + EAX30_PRESET_PREFAB_PRACTISEROOM, + EAX30_PRESET_PREFAB_OUTHOUSE, + EAX30_PRESET_PREFAB_CARAVAN +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of Domes & Pipes environment names // +////////////////////////////////////////////////////// + +const char* EAX30_DOMESNPIPES_PRESET_NAMES[] = +{ + "Domed Tomb", + "Saint Paul's Dome", + "Small Pipe", + "Long Thin Pipe", + "Large Pipe", + "Resonant Pipe" +}; + +////////////////////////////////////////////////////// +// Domes & Pipes effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] = +{ + EAX30_PRESET_DOME_TOMB, + EAX30_PRESET_DOME_SAINTPAULS, + EAX30_PRESET_PIPE_SMALL, + EAX30_PRESET_PIPE_LONGTHIN, + EAX30_PRESET_PIPE_LARGE, + EAX30_PRESET_PIPE_RESONANT +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of Outdoors environment names // +////////////////////////////////////////////////////// + +const char* EAX30_OUTDOORS_PRESET_NAMES[] = +{ + "Backyard", + "Rolling Plains", + "Deep Canyon", + "Creek", + "Valley" +}; + +////////////////////////////////////////////////////// +// Outdoors effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] = +{ + EAX30_PRESET_OUTDOORS_BACKYARD, + EAX30_PRESET_OUTDOORS_ROLLINGPLAINS, + EAX30_PRESET_OUTDOORS_DEEPCANYON, + EAX30_PRESET_OUTDOORS_CREEK, + EAX30_PRESET_OUTDOORS_VALLEY +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of Mood environment names // +////////////////////////////////////////////////////// + +const char* EAX30_MOOD_PRESET_NAMES[] = +{ + "Heaven", + "Hell", + "Memory" +}; + +////////////////////////////////////////////////////// +// Mood effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] = +{ + EAX30_PRESET_MOOD_HEAVEN, + EAX30_PRESET_MOOD_HELL, + EAX30_PRESET_MOOD_MEMORY +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of driving environment names // +////////////////////////////////////////////////////// + +const char* EAX30_DRIVING_PRESET_NAMES[] = +{ + "Race Commentator", + "Pit Garage", + "In-car (Stripped out racer)", + "In-car (Sportscar)", + "In-car (Luxury)", + "Full Grandstand", + "Empty Grandstand", + "Tunnel" +}; + +////////////////////////////////////////////////////// +// Driving effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] = +{ + EAX30_PRESET_DRIVING_COMMENTATOR, + EAX30_PRESET_DRIVING_PITGARAGE, + EAX30_PRESET_DRIVING_INCAR_RACER, + EAX30_PRESET_DRIVING_INCAR_SPORTS, + EAX30_PRESET_DRIVING_INCAR_LUXURY, + EAX30_PRESET_DRIVING_FULLGRANDSTAND, + EAX30_PRESET_DRIVING_EMPTYGRANDSTAND, + EAX30_PRESET_DRIVING_TUNNEL +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of City environment names // +////////////////////////////////////////////////////// + +const char* EAX30_CITY_PRESET_NAMES[] = +{ + "City Streets", + "Subway", + "Museum", + "Library", + "Underpass", + "Abandoned City" +}; + +////////////////////////////////////////////////////// +// City effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] = +{ + EAX30_PRESET_CITY_STREETS, + EAX30_PRESET_CITY_SUBWAY, + EAX30_PRESET_CITY_MUSEUM, + EAX30_PRESET_CITY_LIBRARY, + EAX30_PRESET_CITY_UNDERPASS, + EAX30_PRESET_CITY_ABANDONED +}; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Array of Misc environment names // +////////////////////////////////////////////////////// + +const char* EAX30_MISC_PRESET_NAMES[] = +{ + "Dusty Box Room", + "Chapel", + "Small Water Room" +}; + +////////////////////////////////////////////////////// +// Misc effects matrix // +////////////////////////////////////////////////////// + +EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[] = +{ + EAX30_PRESET_DUSTYROOM, + EAX30_PRESET_CHAPEL, + EAX30_PRESET_SMALLWATERROOM +}; + diff --git a/src/audio/eax/eax-util.h b/src/audio/eax/eax-util.h new file mode 100644 index 0000000..441f011 --- /dev/null +++ b/src/audio/eax/eax-util.h @@ -0,0 +1,765 @@ +/*******************************************************************\ +* * +* EAX-UTIL.H - utilities for Environmental Audio Extensions v. 3.0 * +* Definitions of the Original 26 EAX Presets * +* Definitions for some new EAX Presets * +* Definitions of some Material Presets * +* Function declaration for EAX Morphing * +* * +\*******************************************************************/ + +#ifndef EAXUTIL_INCLUDED +#define EAXUTIL_INCLUDED + +#include + +/*********************************************************************************************** +* Function : EAX3ListenerInterpolate +* Params : lpStart - Initial EAX 3 Listener parameters +* : lpFinish - Final EAX 3 Listener parameters +* : flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination) +* : lpResult - Interpolated EAX 3 Listener parameters +* : bCheckValues - Check EAX 3.0 parameters are in range, + - default == false (no checking) +************************************************************************************************/ +bool EAX3ListenerInterpolate(EAXLISTENERPROPERTIES *lpStartEAX3LP, EAXLISTENERPROPERTIES *lpFinishEAX3LP, + float flRatio, EAXLISTENERPROPERTIES *lpResultEAX3LP, bool bCheckValues = false); + + +/***********************************************************************************************\ +* +* Legacy environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS. +* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H. +* +************************************************************************************************/ + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_GENERIC \ + {0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_PADDEDCELL \ + {1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_ROOM \ + {2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_BATHROOM \ + {3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_LIVINGROOM \ + {4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_STONEROOM \ + {5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_AUDITORIUM \ + {6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_CONCERTHALL \ + {7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_CAVE \ + {8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_ARENA \ + {9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_HANGAR \ + {10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_CARPETTEDHALLWAY \ + {11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_HALLWAY \ + {12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_STONECORRIDOR \ + {13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_ALLEY \ + {14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_FOREST \ + {15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_CITY \ + {16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_MOUNTAINS \ + {17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_QUARRY \ + {18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_PLAIN \ + {19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_PARKINGLOT \ + {20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_SEWERPIPE \ + {21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_UNDERWATER \ + {22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_DRUGGED \ + {23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_DIZZY \ + {24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_PSYCHOTIC \ + {25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f } + + +/***********************************************************************************************\ +* +* New environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS. +* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H. +* +************************************************************************************************/ + +// STANDARDISED-LOCATION SCENARIOS + +// CASTLE PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_CASTLE_SMALLROOM \ + { 26, 8.3f, 0.890f, -1100, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 0, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } +#define EAX30_PRESET_CASTLE_SHORTPASSAGE \ + { 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } +#define EAX30_PRESET_CASTLE_MEDIUMROOM \ + { 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -300, 0.022f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } +#define EAX30_PRESET_CASTLE_LONGPASSAGE \ + { 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -200, 0.007f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } +#define EAX30_PRESET_CASTLE_LARGEROOM \ + { 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -900, 0.034f, 0.00f,0.00f,0.00f, -400, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } +#define EAX30_PRESET_CASTLE_HALL \ + { 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } +#define EAX30_PRESET_CASTLE_CUPBOARD \ + { 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 300, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } +#define EAX30_PRESET_CASTLE_COURTYARD \ + { 26, 8.3f, 0.420f, -1100, -700, -900, 2.13f, 0.61f, 0.23f, -2300, 0.112f, 0.00f,0.00f,0.00f, -1500, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_CASTLE_ALCOVE \ + { 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 } + + +// FACTORY PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_FACTORY_ALCOVE \ + { 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_SHORTPASSAGE \ + { 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_MEDIUMROOM \ + { 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, -400, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_LONGPASSAGE \ + { 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, -900, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_LARGEROOM \ + { 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_HALL \ + { 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -500, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_CUPBOARD \ + { 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 200, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_COURTYARD \ + { 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -2400, 0.090f, 0.00f,0.00f,0.00f, -2000, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } +#define EAX30_PRESET_FACTORY_SMALLROOM \ + { 26, 1.8f, 0.820f, -1200, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, -200, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 } + +// ICE PALACE PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_ICEPALACE_ALCOVE \ + { 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_SHORTPASSAGE \ + { 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_MEDIUMROOM \ + { 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, -1200, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_LONGPASSAGE \ + { 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, -800, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_LARGEROOM \ + { 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, -1300, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_HALL \ + { 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -1400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_CUPBOARD \ + { 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_COURTYARD \ + { 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -2000, 0.073f, 0.00f,0.00f,0.00f, -2200, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } +#define EAX30_PRESET_ICEPALACE_SMALLROOM \ + { 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, -900, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 } + +// SPACE STATION PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_SPACESTATION_ALCOVE \ + { 26, 1.5f, 0.780f, -1100, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, -500, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPACESTATION_MEDIUMROOM \ + { 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -1000, 0.034f, 0.00f,0.00f,0.00f, -700, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPACESTATION_SHORTPASSAGE \ + { 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -600, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPACESTATION_LONGPASSAGE \ + { 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -800, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPACESTATION_LARGEROOM \ + { 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1200, 0.056f, 0.00f,0.00f,0.00f, -800, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPACESTATION_HALL \ + { 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -1000, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPACESTATION_CUPBOARD \ + { 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 200, 0.007f, 0.00f,0.00f,0.00f, 400, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPACESTATION_SMALLROOM \ + { 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -400, 0.007f, 0.00f,0.00f,0.00f, -500, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 } + +// WOODEN GALLEON PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_WOODEN_ALCOVE \ + { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.22f, 0.62f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -600, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_SHORTPASSAGE \ + { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.45f, 0.50f, 0.87f, -300, 0.012f, 0.00f,0.00f,0.00f, -700, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_MEDIUMROOM \ + { 26, 7.5f, 1.000f, -1200, -2000, -1100, 1.07f, 0.42f, 0.82f, -300, 0.039f, 0.00f,0.00f,0.00f, -400, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_LONGPASSAGE \ + { 26, 7.5f, 1.000f, -1100, -2000, -1000, 1.79f, 0.40f, 0.79f, -200, 0.020f, 0.00f,0.00f,0.00f, -1000, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_LARGEROOM \ + { 26, 7.5f, 1.000f, -1200, -2100, -1100, 1.45f, 0.33f, 0.82f, -300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_HALL \ + { 26, 7.5f, 1.000f, -1200, -2200, -1100, 1.95f, 0.30f, 0.82f, -300, 0.068f, 0.00f,0.00f,0.00f, -500, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_CUPBOARD \ + { 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_SMALLROOM \ + { 26, 7.5f, 1.000f, -1200, -1900, -1000, 0.79f, 0.32f, 0.87f, -200, 0.032f, 0.00f,0.00f,0.00f, -300, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } +#define EAX30_PRESET_WOODEN_COURTYARD \ + { 26, 7.5f, 0.650f, -1700, -2200, -1000, 1.79f, 0.35f, 0.79f, -700, 0.063f, 0.00f,0.00f,0.00f, -2300, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f } + + +// OTHER SCENARIOS + +// SPORTS PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_SPORT_EMPTYSTADIUM \ + { 26, 7.2f, 1.000f, -1300, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 } +#define EAX30_PRESET_SPORT_SQUASHCOURT \ + { 26, 7.5f, 0.750f, -1100, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -300, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL \ + { 26, 36.2f, 0.700f, -1400, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 } +#define EAX30_PRESET_SPORT_LARGESWIMMINGPOOL\ + { 26, 36.2f, 0.820f, -1200, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 } +#define EAX30_PRESET_SPORT_GYMNASIUM \ + { 26, 7.5f, 0.810f, -1200, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -700, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 } +#define EAX30_PRESET_SPORT_FULLSTADIUM \ + { 26, 7.2f, 1.000f, -1300, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1300, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 } +#define EAX30_PRESET_SPORT_STADIUMTANNOY \ + { 26, 3.0f, 0.780f, -900, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 } + +// PREFAB PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_PREFAB_WORKSHOP \ + { 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, -200, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 } +#define EAX30_PRESET_PREFAB_SCHOOLROOM \ + { 26, 1.86f, 0.690f, -1100, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 0, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 } +#define EAX30_PRESET_PREFAB_PRACTISEROOM \ + { 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 } +#define EAX30_PRESET_PREFAB_OUTHOUSE \ + { 26, 80.3f, 0.820f, -1100, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -800, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 } +#define EAX30_PRESET_PREFAB_CARAVAN \ + { 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 400, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f } + // for US developers, a caravan is the same as a trailer =o) + + +// DOME AND PIPE PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_DOME_TOMB \ + { 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, -125, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 } +#define EAX30_PRESET_PIPE_SMALL \ + { 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 400, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f } +#define EAX30_PRESET_DOME_SAINTPAULS \ + { 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, -500, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f } +#define EAX30_PRESET_PIPE_LONGTHIN \ + { 26, 1.6f, 0.910f, -1200, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -1000, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 } +#define EAX30_PRESET_PIPE_LARGE \ + { 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 0, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f } +#define EAX30_PRESET_PIPE_RESONANT \ + { 26, 1.3f, 0.910f, -1200, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -700, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 } + +// OUTDOORS PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_OUTDOORS_BACKYARD \ + { 26, 80.3f, 0.450f, -1100, -1200, -600, 1.12f, 0.34f, 0.46f, -1100, 0.049f, 0.00f,0.00f,-0.00f, -1300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 } +#define EAX30_PRESET_OUTDOORS_ROLLINGPLAINS \ + { 26, 80.3f, 0.000f, -1100, -3900, -400, 2.13f, 0.21f, 0.46f, -2000, 0.300f, 0.00f,0.00f,-0.00f, -1500, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 } +#define EAX30_PRESET_OUTDOORS_DEEPCANYON \ + { 26, 80.3f, 0.740f, -1100, -1500, -400, 3.89f, 0.21f, 0.46f, -2000, 0.193f, 0.00f,0.00f,-0.00f, -1100, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 } +#define EAX30_PRESET_OUTDOORS_CREEK \ + { 26, 80.3f, 0.350f, -1100, -1500, -600, 2.13f, 0.21f, 0.46f, -1700, 0.115f, 0.00f,0.00f,-0.00f, -1100, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 } +#define EAX30_PRESET_OUTDOORS_VALLEY \ + { 26, 80.3f, 0.280f, -1100, -3100, -1600, 2.88f, 0.26f, 0.35f, -3200, 0.163f, 0.00f,0.00f,-0.00f, -1000, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 } + + +// MOOD PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_MOOD_HEAVEN \ + { 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, -200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_MOOD_HELL \ + { 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 100, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 } +#define EAX30_PRESET_MOOD_MEMORY \ + { 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x0 } + +// DRIVING SIMULATION PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_DRIVING_COMMENTATOR \ + { 26, 3.0f, 0.000f, -900, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 } +#define EAX30_PRESET_DRIVING_PITGARAGE \ + { 26, 1.9f, 0.590f, -1400, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 0, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 } +#define EAX30_PRESET_DRIVING_INCAR_RACER \ + { 26, 1.1f, 0.800f, -700, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -500, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 } +#define EAX30_PRESET_DRIVING_INCAR_SPORTS \ + { 26, 1.1f, 0.800f, -900, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 } +#define EAX30_PRESET_DRIVING_INCAR_LUXURY \ + { 26, 1.6f, 1.000f, -800, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 } +#define EAX30_PRESET_DRIVING_FULLGRANDSTAND \ + { 26, 8.3f, 1.000f, -1100, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1700, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_DRIVING_EMPTYGRANDSTAND \ + { 26, 8.3f, 1.000f, -700, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1900, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f } +#define EAX30_PRESET_DRIVING_TUNNEL \ + { 26, 3.1f, 0.810f, -900, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -500, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -0.0f, 5000.0f, 155.3f, 0.00f, 0x20 } + +// CITY PRESETS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_CITY_STREETS \ + { 26, 3.0f, 0.780f, -1100, -300, -100, 1.79f, 1.12f, 0.91f, -1700, 0.046f, 0.00f,0.00f,0.00f, -2800, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 } +#define EAX30_PRESET_CITY_SUBWAY \ + { 26, 3.0f, 0.740f, -1100, -300, -100, 3.01f, 1.23f, 0.91f, -700, 0.046f, 0.00f,0.00f,0.00f, -1000, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 } +#define EAX30_PRESET_CITY_MUSEUM \ + { 26, 80.3f, 0.820f, -1100, -1500, -1500, 3.28f, 1.40f, 0.57f, -1600, 0.039f, 0.00f,0.00f,-0.00f, -600, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 } +#define EAX30_PRESET_CITY_LIBRARY \ + { 26, 80.3f, 0.820f, -1100, -1100, -2100, 2.76f, 0.89f, 0.41f, -1100, 0.029f, 0.00f,0.00f,-0.00f, -500, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 } +#define EAX30_PRESET_CITY_UNDERPASS \ + { 26, 3.0f, 0.820f, -1500, -700, -100, 3.57f, 1.12f, 0.91f, -1500, 0.059f, 0.00f,0.00f,0.00f, -1100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 } +#define EAX30_PRESET_CITY_ABANDONED \ + { 26, 3.0f, 0.690f, -1100, -200, -100, 3.28f, 1.17f, 0.91f, -1400, 0.044f, 0.00f,0.00f,0.00f, -2400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 } + +// MISC ROOMS + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +#define EAX30_PRESET_DUSTYROOM \ + { 26, 1.8f, 0.560f, -1100, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -3.0f, 13046.0f, 163.3f, 0.00f, 0x20 } +#define EAX30_PRESET_CHAPEL \ + { 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f } +#define EAX30_PRESET_SMALLWATERROOM \ + { 26, 36.2f, 0.700f, -1200, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 } + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Effect Scenarios enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + EAX30_SCENARIO_CASTLE = 0, + EAX30_SCENARIO_FACTORY, + EAX30_SCENARIO_ICEPALACE, + EAX30_SCENARIO_SPACESTATION, + EAX30_SCENARIO_WOODGALLEON, + EAX30_SCENARIO_SPORTS, + EAX30_SCENARIO_PREFAB, + EAX30_SCENARIO_DOMESNPIPES, + EAX30_SCENARIO_OUTDOORS, + EAX30_SCENARIO_MOOD, + EAX30_SCENARIO_DRIVING, + EAX30_SCENARIO_CITY, + EAX30_SCENARIO_MISC, + EAX30_SCENARIO_ORIGINAL +} +EAX30_SCENARIO; + +////////////////////////////////////////////////////// +// Number of Effect Scenarios // +////////////////////////////////////////////////////// + +#define EAX30_NUM_SCENARIOS 14 + +////////////////////////////////////////////////////// +// Number of Effect Scenarios with standardised // +// locations // +////////////////////////////////////////////////////// + +#define EAX30_NUM_STANDARD_SCENARIOS 5 + +////////////////////////////////////////////////////// +// Array of scenario names // +////////////////////////////////////////////////////// + +extern const char* EAX30_SCENARIO_NAMES[]; + +////////////////////////////////////////////////////// +// Standardised Locations enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + EAX30_LOCATION_HALL = 0, + EAX30_LOCATION_LARGEROOM, + EAX30_LOCATION_MEDIUMROOM, + EAX30_LOCATION_SMALLROOM, + EAX30_LOCATION_CUPBOARD, + EAX30_LOCATION_ALCOVE, + EAX30_LOCATION_LONGPASSAGE, + EAX30_LOCATION_SHORTPASSAGE, + EAX30_LOCATION_COURTYARD +} +EAX30_LOCATION; + +////////////////////////////////////////////////////// +// Number of Standardised Locations // +////////////////////////////////////////////////////// + +#define EAX30_NUM_LOCATIONS 9 + +////////////////////////////////////////////////////// +// Array of standardised location names // +////////////////////////////////////////////////////// + +extern const char* EAX30_LOCATION_NAMES[]; + +////////////////////////////////////////////////////// +// Number of effects in each scenario // +////////////////////////////////////////////////////// + +#define EAX30_NUM_ORIGINAL_PRESETS 26 +#define EAX30_NUM_CASTLE_PRESETS EAX30_NUM_LOCATIONS +#define EAX30_NUM_FACTORY_PRESETS EAX30_NUM_LOCATIONS +#define EAX30_NUM_ICEPALACE_PRESETS EAX30_NUM_LOCATIONS +#define EAX30_NUM_SPACESTATION_PRESETS EAX30_NUM_LOCATIONS +#define EAX30_NUM_WOODGALLEON_PRESETS EAX30_NUM_LOCATIONS +#define EAX30_NUM_SPORTS_PRESETS 7 +#define EAX30_NUM_PREFAB_PRESETS 5 +#define EAX30_NUM_DOMESNPIPES_PRESETS 6 +#define EAX30_NUM_OUTDOORS_PRESETS 5 +#define EAX30_NUM_MOOD_PRESETS 3 +#define EAX30_NUM_DRIVING_PRESETS 8 +#define EAX30_NUM_CITY_PRESETS 6 +#define EAX30_NUM_MISC_PRESETS 3 + +////////////////////////////////////////////////////// +// Standardised Location effects can be accessed // +// from a matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Original Preset effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + ORIGINAL_GENERIC = 0, + ORIGINAL_PADDEDCELL, + ORIGINAL_ROOM, + ORIGINAL_BATHROOM, + ORIGINAL_LIVINGROOM, + ORIGINAL_STONEROOM, + ORIGINAL_AUDITORIUM, + ORIGINAL_CONCERTHALL, + ORIGINAL_CAVE, + ORIGINAL_ARENA, + ORIGINAL_HANGAR, + ORIGINAL_CARPETTEDHALLWAY, + ORIGINAL_HALLWAY, + ORIGINAL_STONECORRIDOR, + ORIGINAL_ALLEY, + ORIGINAL_FOREST, + ORIGINAL_CITY, + ORIGINAL_MOUNTAINS, + ORIGINAL_QUARRY, + ORIGINAL_PLAIN, + ORIGINAL_PARKINGLOT, + ORIGINAL_SEWERPIPE, + ORIGINAL_UNDERWATER, + ORIGINAL_DRUGGED, + ORIGINAL_DIZZY, + ORIGINAL_PSYCHOTIC +} +EAX30_ORIGINAL_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of original environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_ORIGINAL_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Original effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Sports scenario effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + SPORT_EMPTYSTADIUM=0, + SPORT_FULLSTADIUM, + SPORT_STADIUMTANNOY, + SPORT_SQUASHCOURT, + SPORT_SMALLSWIMMINGPOOL, + SPORT_LARGESWIMMINGPOOL, + SPORT_GYMNASIUM +} +EAX30_SPORTS_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of sport environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_SPORTS_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Sports effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Prefab scenario effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + PREFAB_WORKSHOP, + PREFAB_SCHOOLROOM, + PREFAB_PRACTISEROOM, + PREFAB_OUTHOUSE, + PREFAB_CARAVAN +} +EAX30_PREFAB_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of prefab environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_PREFAB_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Prefab effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Domes & Pipes effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + DOME_TOMB, + DOME_SAINTPAULS, + PIPE_SMALL, + PIPE_LONGTHIN, + PIPE_LARGE, + PIPE_RESONANT +} +EAX30_DOMESNPIPES_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of Domes & Pipes environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Domes & Pipes effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Outdoors scenario effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + OUTDOORS_BACKYARD, + OUTDOORS_ROLLINGPLAINS, + OUTDOORS_DEEPCANYON, + OUTDOORS_CREEK, + OUTDOORS_VALLEY +} +EAX30_OUTDOORS_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of Outdoors environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_OUTDOORS_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Outdoors effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Mood scenario effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + MOOD_HEAVEN, + MOOD_HELL, + MOOD_MEMORY +} +EAX30_MOOD_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of Mood environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_MOOD_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Mood effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Driving scenario effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + DRIVING_COMMENTATOR, + DRIVING_PITGARAGE, + DRIVING_INCAR_RACER, + DRIVING_INCAR_SPORTS, + DRIVING_INCAR_LUXURY, + DRIVING_FULLGRANDSTAND, + DRIVING_EMPTYGRANDSTAND, + DRIVING_TUNNEL +} +EAX30_DRIVING_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of driving environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_DRIVING_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Driving effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// City scenario effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + CITY_STREETS, + CITY_SUBWAY, + CITY_MUSEUM, + CITY_LIBRARY, + CITY_UNDERPASS, + CITY_ABANDONED +} +EAX30_CITY_PRESET_ENUMS; + +////////////////////////////////////////////////////// +// Array of City environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_CITY_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// City effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[]; + +/********************************************************************************************************/ + +////////////////////////////////////////////////////// +// Misc scenario effects enumerated // +////////////////////////////////////////////////////// + +typedef enum +{ + DUSTYROOM, + CHAPEL, + SMALLWATERROOM +} +EAX30_MISC_PRESET_ENUMS; + + +////////////////////////////////////////////////////// +// Array of Misc environment names // +////////////////////////////////////////////////////// + +extern const char* EAX30_MISC_PRESET_NAMES[]; + +////////////////////////////////////////////////////// +// Misc effects matrix // +////////////////////////////////////////////////////// + +extern EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[]; + + +/***********************************************************************************************\ +* +* Material transmission presets +* +* Three values in this order :- +* +* 1. Occlusion (or Obstruction) +* 2. Occlusion LF Ratio (or Obstruction LF Ratio) +* 3. Occlusion Room Ratio +* +************************************************************************************************/ + + +// Single window material preset +#define EAX_MATERIAL_SINGLEWINDOW (-2800) +#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f +#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f + +// Double window material preset +#define EAX_MATERIAL_DOUBLEWINDOW (-5000) +#define EAX_MATERIAL_DOUBLEWINDOWLF 0.40f +#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f + +// Thin door material preset +#define EAX_MATERIAL_THINDOOR (-1800) +#define EAX_MATERIAL_THINDOORLF 0.66f +#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f + +// Thick door material preset +#define EAX_MATERIAL_THICKDOOR (-4400) +#define EAX_MATERIAL_THICKDOORLF 0.64f +#define EAX_MATERIAL_THICKDOORROOMRATIO 0.27f + +// Wood wall material preset +#define EAX_MATERIAL_WOODWALL (-4000) +#define EAX_MATERIAL_WOODWALLLF 0.50f +#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f + +// Brick wall material preset +#define EAX_MATERIAL_BRICKWALL (-5000) +#define EAX_MATERIAL_BRICKWALLLF 0.60f +#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f + +// Stone wall material preset +#define EAX_MATERIAL_STONEWALL (-6000) +#define EAX_MATERIAL_STONEWALLLF 0.68f +#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f + +// Curtain material preset +#define EAX_MATERIAL_CURTAIN (-1200) +#define EAX_MATERIAL_CURTAINLF 0.15f +#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f + + +#endif // EAXUTIL_INCLUDED diff --git a/src/audio/eax/eax.h b/src/audio/eax/eax.h new file mode 100644 index 0000000..b221093 --- /dev/null +++ b/src/audio/eax/eax.h @@ -0,0 +1,536 @@ +/*******************************************************************\ +* * +* EAX.H - Environmental Audio Extensions version 3.0 * +* for OpenAL and DirectSound3D * +* * +********************************************************************/ + +#ifndef EAX_H_INCLUDED +#define EAX_H_INCLUDED + +#ifdef __cplusplus +extern "C" { +#endif // __cplusplus + +#ifndef AUDIO_OAL + #include + + /* + * EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5} + */ + DEFINE_GUID(CLSID_EAXDirectSound, + 0x4ff53b81, + 0x1ce0, + 0x11d3, + 0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5); + + /* + * EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C} + */ + DEFINE_GUID(CLSID_EAXDirectSound8, + 0xca503b60, + 0xb176, + 0x11d4, + 0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc); + + + +#ifdef DIRECTSOUND_VERSION +#if DIRECTSOUND_VERSION >= 0x0800 + __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *); + typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*); +#endif +#endif + + __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *); + typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*); + + __declspec(dllimport) void CDECL GetCurrentVersion(LPDWORD major, LPDWORD minor); + typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor); + + +#else // AUDIO_OAL + #include + #include + + #ifndef GUID_DEFINED + #define GUID_DEFINED + typedef struct _GUID + { + unsigned long Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; + } GUID; + #endif // !GUID_DEFINED + + #ifndef DEFINE_GUID + #ifndef INITGUID + #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ + extern const GUID /*FAR*/ name + #else + #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ + extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } + #endif // INITGUID + #endif // DEFINE_GUID + + + /* + * EAX OpenAL Extension + */ + typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint); + typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint); +#endif + +#pragma pack(push, 4) + +/* + * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87} + */ +DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties, + 0xa8fa6882, + 0xb476, + 0x11d3, + 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87); + +// For compatibility with future EAX versions: +#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties + +typedef enum +{ + DSPROPERTY_EAXLISTENER_NONE, + DSPROPERTY_EAXLISTENER_ALLPARAMETERS, + DSPROPERTY_EAXLISTENER_ENVIRONMENT, + DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE, + DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION, + DSPROPERTY_EAXLISTENER_ROOM, + DSPROPERTY_EAXLISTENER_ROOMHF, + DSPROPERTY_EAXLISTENER_ROOMLF, + DSPROPERTY_EAXLISTENER_DECAYTIME, + DSPROPERTY_EAXLISTENER_DECAYHFRATIO, + DSPROPERTY_EAXLISTENER_DECAYLFRATIO, + DSPROPERTY_EAXLISTENER_REFLECTIONS, + DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY, + DSPROPERTY_EAXLISTENER_REFLECTIONSPAN, + DSPROPERTY_EAXLISTENER_REVERB, + DSPROPERTY_EAXLISTENER_REVERBDELAY, + DSPROPERTY_EAXLISTENER_REVERBPAN, + DSPROPERTY_EAXLISTENER_ECHOTIME, + DSPROPERTY_EAXLISTENER_ECHODEPTH, + DSPROPERTY_EAXLISTENER_MODULATIONTIME, + DSPROPERTY_EAXLISTENER_MODULATIONDEPTH, + DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF, + DSPROPERTY_EAXLISTENER_HFREFERENCE, + DSPROPERTY_EAXLISTENER_LFREFERENCE, + DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR, + DSPROPERTY_EAXLISTENER_FLAGS +} DSPROPERTY_EAX_LISTENERPROPERTY; + +// OR these flags with property id +#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately +#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later +#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \ + DSPROPERTY_EAXLISTENER_IMMEDIATE) + +typedef struct _EAXVECTOR { + float x; + float y; + float z; +} EAXVECTOR; + +// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS +// - all levels are hundredths of decibels +// - all times and delays are in seconds +// +// NOTE: This structure may change in future EAX versions. +// It is recommended to initialize fields by name: +// myListener.lRoom = -1000; +// myListener.lRoomHF = -100; +// ... +// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ; +// instead of: +// myListener = { -1000, -100, ... , 0x00000009 }; +// If you want to save and load presets in binary form, you +// should define your own structure to insure future compatibility. +// +typedef struct _EAXLISTENERPROPERTIES +{ + unsigned long ulEnvironment; // sets all listener properties + float flEnvironmentSize; // environment size in meters + float flEnvironmentDiffusion; // environment diffusion + long lRoom; // room effect level (at mid frequencies) + long lRoomHF; // relative room effect level at high frequencies + long lRoomLF; // relative room effect level at low frequencies + float flDecayTime; // reverberation decay time at mid frequencies + float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio + float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio + long lReflections; // early reflections level relative to room effect + float flReflectionsDelay; // initial reflection delay time + EAXVECTOR vReflectionsPan; // early reflections panning vector + long lReverb; // late reverberation level relative to room effect + float flReverbDelay; // late reverberation delay time relative to initial reflection + EAXVECTOR vReverbPan; // late reverberation panning vector + float flEchoTime; // echo time + float flEchoDepth; // echo depth + float flModulationTime; // modulation time + float flModulationDepth; // modulation depth + float flAirAbsorptionHF; // change in level per meter at high frequencies + float flHFReference; // reference high frequency + float flLFReference; // reference low frequency + float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect + unsigned long ulFlags; // modifies the behavior of properties +} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES; + +// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT +enum +{ + EAX_ENVIRONMENT_GENERIC, + EAX_ENVIRONMENT_PADDEDCELL, + EAX_ENVIRONMENT_ROOM, + EAX_ENVIRONMENT_BATHROOM, + EAX_ENVIRONMENT_LIVINGROOM, + EAX_ENVIRONMENT_STONEROOM, + EAX_ENVIRONMENT_AUDITORIUM, + EAX_ENVIRONMENT_CONCERTHALL, + EAX_ENVIRONMENT_CAVE, + EAX_ENVIRONMENT_ARENA, + EAX_ENVIRONMENT_HANGAR, + EAX_ENVIRONMENT_CARPETEDHALLWAY, + EAX_ENVIRONMENT_HALLWAY, + EAX_ENVIRONMENT_STONECORRIDOR, + EAX_ENVIRONMENT_ALLEY, + EAX_ENVIRONMENT_FOREST, + EAX_ENVIRONMENT_CITY, + EAX_ENVIRONMENT_MOUNTAINS, + EAX_ENVIRONMENT_QUARRY, + EAX_ENVIRONMENT_PLAIN, + EAX_ENVIRONMENT_PARKINGLOT, + EAX_ENVIRONMENT_SEWERPIPE, + EAX_ENVIRONMENT_UNDERWATER, + EAX_ENVIRONMENT_DRUGGED, + EAX_ENVIRONMENT_DIZZY, + EAX_ENVIRONMENT_PSYCHOTIC, + + EAX_ENVIRONMENT_UNDEFINED, + + EAX_ENVIRONMENT_COUNT +}; + +// Used by DSPROPERTY_EAXLISTENER_FLAGS +// +// Note: The number and order of flags may change in future EAX versions. +// It is recommended to use the flag defines as follows: +// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE; +// instead of: +// myFlags = 0x00000009; +// +// These flags determine what properties are affected by environment size. +#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time +#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level +#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time +#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level +#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time +#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time +#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time + +// This flag limits high-frequency decay time according to air absorption. +#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020 + +#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use + +// Property ranges and defaults: + +#define EAXLISTENER_MINENVIRONMENT 0 +#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1) +#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC + +#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f +#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f +#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f + +#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f +#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f +#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f + +#define EAXLISTENER_MINROOM (-10000) +#define EAXLISTENER_MAXROOM 0 +#define EAXLISTENER_DEFAULTROOM (-1000) + +#define EAXLISTENER_MINROOMHF (-10000) +#define EAXLISTENER_MAXROOMHF 0 +#define EAXLISTENER_DEFAULTROOMHF (-100) + +#define EAXLISTENER_MINROOMLF (-10000) +#define EAXLISTENER_MAXROOMLF 0 +#define EAXLISTENER_DEFAULTROOMLF 0 + +#define EAXLISTENER_MINDECAYTIME 0.1f +#define EAXLISTENER_MAXDECAYTIME 20.0f +#define EAXLISTENER_DEFAULTDECAYTIME 1.49f + +#define EAXLISTENER_MINDECAYHFRATIO 0.1f +#define EAXLISTENER_MAXDECAYHFRATIO 2.0f +#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f + +#define EAXLISTENER_MINDECAYLFRATIO 0.1f +#define EAXLISTENER_MAXDECAYLFRATIO 2.0f +#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f + +#define EAXLISTENER_MINREFLECTIONS (-10000) +#define EAXLISTENER_MAXREFLECTIONS 1000 +#define EAXLISTENER_DEFAULTREFLECTIONS (-2602) + +#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f +#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f +#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f + +#define EAXLISTENER_MINREVERB (-10000) +#define EAXLISTENER_MAXREVERB 2000 +#define EAXLISTENER_DEFAULTREVERB 200 + +#define EAXLISTENER_MINREVERBDELAY 0.0f +#define EAXLISTENER_MAXREVERBDELAY 0.1f +#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f + +#define EAXLISTENER_MINECHOTIME 0.075f +#define EAXLISTENER_MAXECHOTIME 0.25f +#define EAXLISTENER_DEFAULTECHOTIME 0.25f + +#define EAXLISTENER_MINECHODEPTH 0.0f +#define EAXLISTENER_MAXECHODEPTH 1.0f +#define EAXLISTENER_DEFAULTECHODEPTH 0.0f + +#define EAXLISTENER_MINMODULATIONTIME 0.04f +#define EAXLISTENER_MAXMODULATIONTIME 4.0f +#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f + +#define EAXLISTENER_MINMODULATIONDEPTH 0.0f +#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f +#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f + +#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f) +#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f +#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f) + +#define EAXLISTENER_MINHFREFERENCE 1000.0f +#define EAXLISTENER_MAXHFREFERENCE 20000.0f +#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f + +#define EAXLISTENER_MINLFREFERENCE 20.0f +#define EAXLISTENER_MAXLFREFERENCE 1000.0f +#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f + +#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f +#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f +#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f + +#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \ + EAXLISTENERFLAGS_REFLECTIONSSCALE | \ + EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \ + EAXLISTENERFLAGS_REVERBSCALE | \ + EAXLISTENERFLAGS_REVERBDELAYSCALE | \ + EAXLISTENERFLAGS_DECAYHFLIMIT) + + + +/* +* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87} +*/ +DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties, + 0xa8fa6881, + 0xb476, + 0x11d3, + 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87); + +// For compatibility with future EAX versions: +#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties +#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties + +typedef enum +{ + DSPROPERTY_EAXBUFFER_NONE, + DSPROPERTY_EAXBUFFER_ALLPARAMETERS, + DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS, + DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS, + DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS, + DSPROPERTY_EAXBUFFER_DIRECT, + DSPROPERTY_EAXBUFFER_DIRECTHF, + DSPROPERTY_EAXBUFFER_ROOM, + DSPROPERTY_EAXBUFFER_ROOMHF, + DSPROPERTY_EAXBUFFER_OBSTRUCTION, + DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO, + DSPROPERTY_EAXBUFFER_OCCLUSION, + DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO, + DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO, + DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO, + DSPROPERTY_EAXBUFFER_EXCLUSION, + DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO, + DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF, + DSPROPERTY_EAXBUFFER_DOPPLERFACTOR, + DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR, + DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR, + DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR, + DSPROPERTY_EAXBUFFER_FLAGS +} DSPROPERTY_EAX_BUFFERPROPERTY; + +// OR these flags with property id +#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately +#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later +#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \ + DSPROPERTY_EAXBUFFER_IMMEDIATE) + +// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS +// - all levels are hundredths of decibels +// - all delays are in seconds +// +// NOTE: This structure may change in future EAX versions. +// It is recommended to initialize fields by name: +// myBuffer.lDirect = 0; +// myBuffer.lDirectHF = -200; +// ... +// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ; +// instead of: +// myBuffer = { 0, -200, ... , 0x00000003 }; +// +typedef struct _EAXBUFFERPROPERTIES +{ + long lDirect; // direct path level (at low and mid frequencies) + long lDirectHF; // relative direct path level at high frequencies + long lRoom; // room effect level (at low and mid frequencies) + long lRoomHF; // relative room effect level at high frequencies + long lObstruction; // main obstruction control (attenuation at high frequencies) + float flObstructionLFRatio; // obstruction low-frequency level re. main control + long lOcclusion; // main occlusion control (attenuation at high frequencies) + float flOcclusionLFRatio; // occlusion low-frequency level re. main control + float flOcclusionRoomRatio; // relative occlusion control for room effect + float flOcclusionDirectRatio; // relative occlusion control for direct path + long lExclusion; // main exlusion control (attenuation at high frequencies) + float flExclusionLFRatio; // exclusion low-frequency level re. main control + long lOutsideVolumeHF; // outside sound cone level at high frequencies + float flDopplerFactor; // like DS3D flDopplerFactor but per source + float flRolloffFactor; // like DS3D flRolloffFactor but per source + float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect + float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF + unsigned long ulFlags; // modifies the behavior of properties +} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES; + +// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION, +typedef struct _EAXOBSTRUCTIONPROPERTIES +{ + long lObstruction; + float flObstructionLFRatio; +} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES; + +// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION +typedef struct _EAXOCCLUSIONPROPERTIES +{ + long lOcclusion; + float flOcclusionLFRatio; + float flOcclusionRoomRatio; + float flOcclusionDirectRatio; +} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES; + +// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION +typedef struct _EAXEXCLUSIONPROPERTIES +{ + long lExclusion; + float flExclusionLFRatio; +} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES; + +// Used by DSPROPERTY_EAXBUFFER_FLAGS +// TRUE: value is computed automatically - property is an offset +// FALSE: value is used directly +// +// Note: The number and order of flags may change in future EAX versions. +// To insure future compatibility, use flag defines as follows: +// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO; +// instead of: +// myFlags = 0x00000003; +// +#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF +#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM +#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF + +#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use + +// Property ranges and defaults: + +#define EAXBUFFER_MINDIRECT (-10000) +#define EAXBUFFER_MAXDIRECT 1000 +#define EAXBUFFER_DEFAULTDIRECT 0 + +#define EAXBUFFER_MINDIRECTHF (-10000) +#define EAXBUFFER_MAXDIRECTHF 0 +#define EAXBUFFER_DEFAULTDIRECTHF 0 + +#define EAXBUFFER_MINROOM (-10000) +#define EAXBUFFER_MAXROOM 1000 +#define EAXBUFFER_DEFAULTROOM 0 + +#define EAXBUFFER_MINROOMHF (-10000) +#define EAXBUFFER_MAXROOMHF 0 +#define EAXBUFFER_DEFAULTROOMHF 0 + +#define EAXBUFFER_MINOBSTRUCTION (-10000) +#define EAXBUFFER_MAXOBSTRUCTION 0 +#define EAXBUFFER_DEFAULTOBSTRUCTION 0 + +#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f +#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f +#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f + +#define EAXBUFFER_MINOCCLUSION (-10000) +#define EAXBUFFER_MAXOCCLUSION 0 +#define EAXBUFFER_DEFAULTOCCLUSION 0 + +#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f +#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f +#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f + +#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f +#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f +#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f + +#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f +#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f +#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f + +#define EAXBUFFER_MINEXCLUSION (-10000) +#define EAXBUFFER_MAXEXCLUSION 0 +#define EAXBUFFER_DEFAULTEXCLUSION 0 + +#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f +#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f +#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f + +#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000) +#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0 +#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0 + +#define EAXBUFFER_MINDOPPLERFACTOR 0.0f +#define EAXBUFFER_MAXDOPPLERFACTOR 10.f +#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f + +#define EAXBUFFER_MINROLLOFFFACTOR 0.0f +#define EAXBUFFER_MAXROLLOFFFACTOR 10.f +#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f + +#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f +#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f +#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f + +#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f +#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f +#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f + +#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \ + EAXBUFFERFLAGS_ROOMAUTO | \ + EAXBUFFERFLAGS_ROOMHFAUTO ) + +#pragma pack(pop) + +#ifdef __cplusplus +} +#endif // __cplusplus + +#endif diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp new file mode 100644 index 0000000..6024adf --- /dev/null +++ b/src/audio/oal/aldlist.cpp @@ -0,0 +1,291 @@ +/* + * Copyright (c) 2006, Creative Labs Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are permitted provided + * that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, this list of conditions and + * the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions + * and the following disclaimer in the documentation and/or other materials provided with the distribution. + * * Neither the name of Creative Labs Inc. nor the names of its contributors may be used to endorse or + * promote products derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A + * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "aldlist.h" + +#ifdef AUDIO_OAL +/* + * Init call + */ +ALDeviceList::ALDeviceList() +{ + char *devices; + int index; + const char *defaultDeviceName; + const char *actualDeviceName; + + // DeviceInfo vector stores, for each enumerated device, it's device name, selection status, spec version #, and extension support + nNumOfDevices = 0; + + defaultDeviceIndex = 0; + + if (alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) { + devices = (char *)alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER); + defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER); + + index = 0; + // go through device list (each device terminated with a single NULL, list terminated with double NULL) + while (*devices != '\0') { + if (strcmp(defaultDeviceName, devices) == 0) { + defaultDeviceIndex = index; + } + ALCdevice *device = alcOpenDevice(devices); + if (device) { + ALCcontext *context = alcCreateContext(device, NULL); + if (context) { + alcMakeContextCurrent(context); + // if new actual device name isn't already in the list, then add it... + actualDeviceName = alcGetString(device, ALC_ALL_DEVICES_SPECIFIER); + if ((actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) { + ALDEVICEINFO &ALDeviceInfo = aDeviceInfo[nNumOfDevices++]; + ALDeviceInfo.bSelected = true; + ALDeviceInfo.SetName(actualDeviceName); + alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion); + alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion); + + // Check for ALC Extensions + if (alcIsExtensionPresent(device, "ALC_EXT_CAPTURE") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EXT_CAPTURE; + if (alcIsExtensionPresent(device, "ALC_EXT_EFX") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EXT_EFX; + + // Check for AL Extensions + if (alIsExtensionPresent("AL_EXT_OFFSET") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EXT_OFFSET; + + if (alIsExtensionPresent("AL_EXT_LINEAR_DISTANCE") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EXT_LINEAR_DISTANCE; + if (alIsExtensionPresent("AL_EXT_EXPONENT_DISTANCE") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EXT_EXPONENT_DISTANCE; + + if (alIsExtensionPresent("EAX2.0") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EAX2; + if (alIsExtensionPresent("EAX3.0") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EAX3; + if (alIsExtensionPresent("EAX4.0") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EAX4; + if (alIsExtensionPresent("EAX5.0") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EAX5; + + if (alIsExtensionPresent("EAX-RAM") == AL_TRUE) + ALDeviceInfo.Extensions |= ADEXT_EAX_RAM; + + // Get Source Count + ALDeviceInfo.uiSourceCount = GetMaxNumSources(); + } + alcMakeContextCurrent(NULL); + alcDestroyContext(context); + } + alcCloseDevice(device); + } + devices += strlen(devices) + 1; + index += 1; + } + } + + ResetFilters(); +} + +/* + * Exit call + */ +ALDeviceList::~ALDeviceList() +{ +} + +/* + * Returns the number of devices in the complete device list + */ +unsigned int ALDeviceList::GetNumDevices() +{ + return nNumOfDevices; +} + +/* + * Returns the device name at an index in the complete device list + */ +const char * ALDeviceList::GetDeviceName(unsigned int index) +{ + if (index < GetNumDevices()) + return aDeviceInfo[index].strDeviceName; + else + return NULL; +} + +/* + * Returns the major and minor version numbers for a device at a specified index in the complete list + */ +void ALDeviceList::GetDeviceVersion(unsigned int index, int *major, int *minor) +{ + if (index < GetNumDevices()) { + if (major) + *major = aDeviceInfo[index].iMajorVersion; + if (minor) + *minor = aDeviceInfo[index].iMinorVersion; + } + return; +} + +/* + * Returns the maximum number of Sources that can be generate on the given device + */ +unsigned int ALDeviceList::GetMaxNumSources(unsigned int index) +{ + if (index < GetNumDevices()) + return aDeviceInfo[index].uiSourceCount; + else + return 0; +} + +/* + * Checks if the extension is supported on the given device + */ +bool ALDeviceList::IsExtensionSupported(int index, unsigned short ext) +{ + return !!(aDeviceInfo[index].Extensions & ext); +} + +/* + * returns the index of the default device in the complete device list + */ +int ALDeviceList::GetDefaultDevice() +{ + return defaultDeviceIndex; +} + +/* + * Deselects devices which don't have the specified minimum version + */ +void ALDeviceList::FilterDevicesMinVer(int major, int minor) +{ + int dMajor, dMinor; + for (unsigned int i = 0; i < nNumOfDevices; i++) { + GetDeviceVersion(i, &dMajor, &dMinor); + if ((dMajor < major) || ((dMajor == major) && (dMinor < minor))) { + aDeviceInfo[i].bSelected = false; + } + } +} + +/* + * Deselects devices which don't have the specified maximum version + */ +void ALDeviceList::FilterDevicesMaxVer(int major, int minor) +{ + int dMajor, dMinor; + for (unsigned int i = 0; i < nNumOfDevices; i++) { + GetDeviceVersion(i, &dMajor, &dMinor); + if ((dMajor > major) || ((dMajor == major) && (dMinor > minor))) { + aDeviceInfo[i].bSelected = false; + } + } +} + +/* + * Deselects device which don't support the given extension name + */ +void +ALDeviceList::FilterDevicesExtension(unsigned short ext) +{ + for (unsigned int i = 0; i < nNumOfDevices; i++) { + if (!IsExtensionSupported(i, ext)) + aDeviceInfo[i].bSelected = false; + } +} + +/* + * Resets all filtering, such that all devices are in the list + */ +void ALDeviceList::ResetFilters() +{ + for (unsigned int i = 0; i < GetNumDevices(); i++) { + aDeviceInfo[i].bSelected = true; + } + filterIndex = 0; +} + +/* + * Gets index of first filtered device + */ +int ALDeviceList::GetFirstFilteredDevice() +{ + unsigned int i; + + for (i = 0; i < GetNumDevices(); i++) { + if (aDeviceInfo[i].bSelected == true) { + break; + } + } + filterIndex = i + 1; + return i; +} + +/* + * Gets index of next filtered device + */ +int ALDeviceList::GetNextFilteredDevice() +{ + unsigned int i; + + for (i = filterIndex; i < GetNumDevices(); i++) { + if (aDeviceInfo[i].bSelected == true) { + break; + } + } + filterIndex = i + 1; + return i; +} + +/* + * Internal function to detemine max number of Sources that can be generated + */ +unsigned int ALDeviceList::GetMaxNumSources() +{ + ALuint uiSources[256]; + unsigned int iSourceCount = 0; + + // Clear AL Error Code + alGetError(); + + // Generate up to 256 Sources, checking for any errors + for (iSourceCount = 0; iSourceCount < 256; iSourceCount++) + { + alGenSources(1, &uiSources[iSourceCount]); + if (alGetError() != AL_NO_ERROR) + break; + } + + // Release the Sources + alDeleteSources(iSourceCount, uiSources); + if (alGetError() != AL_NO_ERROR) + { + for (unsigned int i = 0; i < 256; i++) + { + alDeleteSources(1, &uiSources[i]); + } + } + + return iSourceCount; +} +#endif diff --git a/src/audio/oal/aldlist.h b/src/audio/oal/aldlist.h new file mode 100644 index 0000000..3ed12d8 --- /dev/null +++ b/src/audio/oal/aldlist.h @@ -0,0 +1,82 @@ +#ifndef ALDEVICELIST_H +#define ALDEVICELIST_H + +#include "oal_utils.h" + +#ifdef AUDIO_OAL +#pragma warning(disable: 4786) //disable warning "identifier was truncated to '255' characters in the browser information" + +enum +{ + ADEXT_EXT_CAPTURE = (1 << 0), + ADEXT_EXT_EFX = (1 << 1), + ADEXT_EXT_OFFSET = (1 << 2), + ADEXT_EXT_LINEAR_DISTANCE = (1 << 3), + ADEXT_EXT_EXPONENT_DISTANCE = (1 << 4), + ADEXT_EAX2 = (1 << 5), + ADEXT_EAX3 = (1 << 6), + ADEXT_EAX4 = (1 << 7), + ADEXT_EAX5 = (1 << 8), + ADEXT_EAX_RAM = (1 << 9), +}; + +struct ALDEVICEINFO { + char *strDeviceName; + int iMajorVersion; + int iMinorVersion; + unsigned int uiSourceCount; + unsigned short Extensions; + bool bSelected; + + ALDEVICEINFO() : iMajorVersion(0), iMinorVersion(0), uiSourceCount(0), bSelected(false) + { + strDeviceName = NULL; + Extensions = 0; + } + + ~ALDEVICEINFO() + { + delete[] strDeviceName; + strDeviceName = NULL; + } + + void SetName(const char *name) + { + if(strDeviceName) delete[] strDeviceName; + strDeviceName = new char[strlen(name) + 1]; + strcpy(strDeviceName, name); + } +}; + +typedef ALDEVICEINFO *LPALDEVICEINFO; + +class ALDeviceList +{ +private: + ALDEVICEINFO aDeviceInfo[64]; + unsigned int nNumOfDevices; + int defaultDeviceIndex; + int filterIndex; + +public: + ALDeviceList (); + ~ALDeviceList (); + unsigned int GetNumDevices(); + const char *GetDeviceName(unsigned int index); + void GetDeviceVersion(unsigned int index, int *major, int *minor); + unsigned int GetMaxNumSources(unsigned int index); + bool IsExtensionSupported(int index, unsigned short ext); + int GetDefaultDevice(); + void FilterDevicesMinVer(int major, int minor); + void FilterDevicesMaxVer(int major, int minor); + void FilterDevicesExtension(unsigned short ext); + void ResetFilters(); + int GetFirstFilteredDevice(); + int GetNextFilteredDevice(); + +private: + unsigned int GetMaxNumSources(); +}; +#endif + +#endif // ALDEVICELIST_H diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp new file mode 100644 index 0000000..04e7e52 --- /dev/null +++ b/src/audio/oal/channel.cpp @@ -0,0 +1,295 @@ +#include "common.h" + +#ifdef AUDIO_OAL +#include "channel.h" +#include "sampman.h" + +#ifndef _WIN32 +#include +#endif + +extern bool IsFXSupported(); + +ALuint alSources[NUM_CHANNELS]; +ALuint alFilters[NUM_CHANNELS]; +ALuint alBuffers[NUM_CHANNELS]; +bool bChannelsCreated = false; + +int32 CChannel::channelsThatNeedService = 0; + +uint8 tempStereoBuffer[PED_BLOCKSIZE * 2]; + +void +CChannel::InitChannels() +{ + alGenSources(NUM_CHANNELS, alSources); + alGenBuffers(NUM_CHANNELS, alBuffers); + if (IsFXSupported()) + alGenFilters(NUM_CHANNELS, alFilters); + bChannelsCreated = true; +} + +void +CChannel::DestroyChannels() +{ + if (bChannelsCreated) + { + alDeleteSources(NUM_CHANNELS, alSources); + memset(alSources, 0, sizeof(alSources)); + alDeleteBuffers(NUM_CHANNELS, alBuffers); + memset(alBuffers, 0, sizeof(alBuffers)); + if (IsFXSupported()) + { + alDeleteFilters(NUM_CHANNELS, alFilters); + memset(alFilters, 0, sizeof(alFilters)); + } + bChannelsCreated = false; + } +} + + +CChannel::CChannel() +{ + Data = nil; + DataSize = 0; + bIs2D = false; + SetDefault(); +} + +void CChannel::SetDefault() +{ + Pitch = 1.0f; + Gain = 1.0f; + Mix = 0.0f; + + Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f; + Distances[0] = 0.0f; Distances[1] = FLT_MAX; + + LoopCount = 1; + LastProcessedOffset = UINT32_MAX; + LoopPoints[0] = 0; LoopPoints[1] = -1; + + Frequency = MAX_FREQ; +} + +void CChannel::Reset() +{ + // Here is safe because ctor don't call this + if (LoopCount > 1) + channelsThatNeedService--; + + ClearBuffer(); + SetDefault(); +} + +void CChannel::Init(uint32 _id, bool Is2D) +{ + id = _id; + if ( HasSource() ) + { + alSourcei(alSources[id], AL_SOURCE_RELATIVE, AL_TRUE); + if ( IsFXSupported() ) + alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL); + + if ( Is2D ) + { + bIs2D = true; + alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f); + alSourcef(alSources[id], AL_GAIN, 1.0f); + } + } +} + +void CChannel::Term() +{ + Stop(); + if ( HasSource() ) + { + if ( IsFXSupported() ) + { + alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL); + } + } +} + +void CChannel::Start() +{ + if ( !HasSource() ) return; + if ( !Data ) return; + + if ( bIs2D ) + { + // convert mono data to stereo + int16 *monoData = (int16*)Data; + int16 *stereoData = (int16*)tempStereoBuffer; + for (size_t i = 0; i < DataSize / 2; i++) + { + *(stereoData++) = *monoData; + *(stereoData++) = *(monoData++); + } + alBufferData(alBuffers[id], AL_FORMAT_STEREO16, tempStereoBuffer, DataSize * 2, Frequency); + } + else + alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency); + if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 ) + alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints); + alSourcei(alSources[id], AL_BUFFER, alBuffers[id]); + alSourcePlay(alSources[id]); +} + +void CChannel::Stop() +{ + if ( HasSource() ) + alSourceStop(alSources[id]); + + Reset(); +} + +bool CChannel::HasSource() +{ + return alSources[id] != AL_NONE; +} + +bool CChannel::IsUsed() +{ + if ( HasSource() ) + { + ALint sourceState; + alGetSourcei(alSources[id], AL_SOURCE_STATE, &sourceState); + return sourceState == AL_PLAYING; + } + return false; +} + +void CChannel::SetPitch(float pitch) +{ + if ( !HasSource() ) return; + alSourcef(alSources[id], AL_PITCH, pitch); +} + +void CChannel::SetGain(float gain) +{ + if ( !HasSource() ) return; + alSourcef(alSources[id], AL_GAIN, gain); +} + +void CChannel::SetVolume(int32 vol) +{ + SetGain(ALfloat(vol) / MAX_VOLUME); +} + +void CChannel::SetSampleData(void *_data, size_t _DataSize, int32 freq) +{ + Data = _data; + DataSize = _DataSize; + Frequency = freq; +} + +void CChannel::SetCurrentFreq(uint32 freq) +{ + SetPitch(ALfloat(freq) / Frequency); +} + +void CChannel::SetLoopCount(int32 count) +{ + if ( !HasSource() ) return; + + // 0: loop indefinitely, 1: play one time, 2: play two times etc... + // only > 1 needs manual processing + + if (LoopCount > 1 && count < 2) + channelsThatNeedService--; + else if (LoopCount < 2 && count > 1) + channelsThatNeedService++; + + alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE); + LoopCount = count; +} + +bool CChannel::Update() +{ + if (!HasSource()) return false; + if (LoopCount < 2) return false; + + ALint state; + alGetSourcei(alSources[id], AL_SOURCE_STATE, &state); + if (state == AL_STOPPED) { + debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id); + SetLoopCount(1); + return true; + } + + assert(channelsThatNeedService > 0 && "Ref counting is broken"); + + ALint offset; + alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset); + + // Rewound + if (offset < LastProcessedOffset) { + LoopCount--; + if (LoopCount == 1) { + // Playing last tune... + channelsThatNeedService--; + alSourcei(alSources[id], AL_LOOPING, AL_FALSE); + } + } + LastProcessedOffset = offset; + return true; +} + +void CChannel::SetLoopPoints(ALint start, ALint end) +{ + LoopPoints[0] = start; + LoopPoints[1] = end; +} + +void CChannel::SetPosition(float x, float y, float z) +{ + if ( !HasSource() ) return; + alSource3f(alSources[id], AL_POSITION, x, y, z); +} + +void CChannel::SetDistances(float max, float min) +{ + if ( !HasSource() ) return; + alSourcef (alSources[id], AL_MAX_DISTANCE, max); + alSourcef (alSources[id], AL_REFERENCE_DISTANCE, min); + alSourcef (alSources[id], AL_MAX_GAIN, 1.0f); + alSourcef (alSources[id], AL_ROLLOFF_FACTOR, 1.0f); +} + +void CChannel::SetPan(int32 pan) +{ + SetPosition((pan-63)/64.0f, 0.0f, Sqrt(1.0f-SQR((pan-63)/64.0f))); +} + +void CChannel::ClearBuffer() +{ + if ( !HasSource() ) return; + alSourcei(alSources[id], AL_LOOPING, AL_FALSE); + alSourcei(alSources[id], AL_BUFFER, AL_NONE); + Data = nil; + DataSize = 0; +} + +void CChannel::SetReverbMix(ALuint slot, float mix) +{ + if ( !IsFXSupported() ) return; + if ( !HasSource() ) return; + if ( alFilters[id] == AL_FILTER_NULL ) return; + + Mix = mix; + EAX3_SetReverbMix(alFilters[id], mix); + alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]); +} + +void CChannel::UpdateReverb(ALuint slot) +{ + if ( !IsFXSupported() ) return; + if ( !HasSource() ) return; + if ( alFilters[id] == AL_FILTER_NULL ) return; + EAX3_SetReverbMix(alFilters[id], Mix); + alSource3i(alSources[id], AL_AUXILIARY_SEND_FILTER, slot, 0, alFilters[id]); +} + +#endif diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h new file mode 100644 index 0000000..872646c --- /dev/null +++ b/src/audio/oal/channel.h @@ -0,0 +1,55 @@ +#pragma once + +#ifdef AUDIO_OAL +#include "oal/oal_utils.h" +#include +#include +#include + + +class CChannel +{ + uint32 id; + float Pitch, Gain; + float Mix; + void *Data; + size_t DataSize; + int32 Frequency; + float Position[3]; + float Distances[2]; + int32 LoopCount; + ALint LoopPoints[2]; + ALint LastProcessedOffset; + bool bIs2D; +public: + static int32 channelsThatNeedService; + + static void InitChannels(); + static void DestroyChannels(); + + CChannel(); + void SetDefault(); + void Reset(); + void Init(uint32 _id, bool Is2D = false); + void Term(); + void Start(); + void Stop(); + bool HasSource(); + bool IsUsed(); + void SetPitch(float pitch); + void SetGain(float gain); + void SetVolume(int32 vol); + void SetSampleData(void *_data, size_t _DataSize, int32 freq); + void SetCurrentFreq(uint32 freq); + void SetLoopCount(int32 count); + void SetLoopPoints(ALint start, ALint end); + void SetPosition(float x, float y, float z); + void SetDistances(float max, float min); + void SetPan(int32 pan); + void ClearBuffer(); + void SetReverbMix(ALuint slot, float mix); + void UpdateReverb(ALuint slot); + bool Update(); +}; + +#endif \ No newline at end of file diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp new file mode 100644 index 0000000..e4cb0b7 --- /dev/null +++ b/src/audio/oal/oal_utils.cpp @@ -0,0 +1,181 @@ +#include "common.h" +#include "oal_utils.h" + +#ifdef AUDIO_OAL + +/* + * When linking to a static openal-soft library, + * the extension function inside the openal library conflict with the variables here. + * Therefore declare these re3 owned symbols in a private namespace. + */ + +namespace re3_openal { + +LPALGENEFFECTS alGenEffects; +LPALDELETEEFFECTS alDeleteEffects; +LPALISEFFECT alIsEffect; +LPALEFFECTI alEffecti; +LPALEFFECTIV alEffectiv; +LPALEFFECTF alEffectf; +LPALEFFECTFV alEffectfv; +LPALGETEFFECTI alGetEffecti; +LPALGETEFFECTIV alGetEffectiv; +LPALGETEFFECTF alGetEffectf; +LPALGETEFFECTFV alGetEffectfv; +LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots; +LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots; +LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot; +LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti; +LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv; +LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf; +LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv; +LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti; +LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv; +LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf; +LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv; +LPALGENFILTERS alGenFilters; +LPALDELETEFILTERS alDeleteFilters; +LPALISFILTER alIsFilter; +LPALFILTERI alFilteri; +LPALFILTERIV alFilteriv; +LPALFILTERF alFilterf; +LPALFILTERFV alFilterfv; +LPALGETFILTERI alGetFilteri; +LPALGETFILTERIV alGetFilteriv; +LPALGETFILTERF alGetFilterf; +LPALGETFILTERFV alGetFilterfv; + +} + +using namespace re3_openal; + +void EFXInit() +{ + /* Define a macro to help load the function pointers. */ +#define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x)) + LOAD_PROC(LPALGENEFFECTS, alGenEffects); + LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects); + LOAD_PROC(LPALISEFFECT, alIsEffect); + LOAD_PROC(LPALEFFECTI, alEffecti); + LOAD_PROC(LPALEFFECTIV, alEffectiv); + LOAD_PROC(LPALEFFECTF, alEffectf); + LOAD_PROC(LPALEFFECTFV, alEffectfv); + LOAD_PROC(LPALGETEFFECTI, alGetEffecti); + LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv); + LOAD_PROC(LPALGETEFFECTF, alGetEffectf); + LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv); + + LOAD_PROC(LPALGENFILTERS, alGenFilters); + LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters); + LOAD_PROC(LPALISFILTER, alIsFilter); + LOAD_PROC(LPALFILTERI, alFilteri); + LOAD_PROC(LPALFILTERIV, alFilteriv); + LOAD_PROC(LPALFILTERF, alFilterf); + LOAD_PROC(LPALFILTERFV, alFilterfv); + LOAD_PROC(LPALGETFILTERI, alGetFilteri); + LOAD_PROC(LPALGETFILTERIV, alGetFilteriv); + LOAD_PROC(LPALGETFILTERF, alGetFilterf); + LOAD_PROC(LPALGETFILTERFV, alGetFilterfv); + + LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots); + LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots); + LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv); +#undef LOAD_PROC +} + +void SetEffectsLevel(ALuint uiFilter, float level) +{ + alFilteri(uiFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS); + alFilterf(uiFilter, AL_LOWPASS_GAIN, 1.0f); + alFilterf(uiFilter, AL_LOWPASS_GAINHF, level); +} + +static inline float gain_to_mB(float gain) +{ + return (gain > 1e-5f) ? (float)(log10f(gain) * 2000.0f) : -10000l; +} + +static inline float mB_to_gain(float millibels) +{ + return (millibels > -10000.0f) ? powf(10.0f, millibels/2000.0f) : 0.0f; +} + +static inline float clampF(float val, float minval, float maxval) +{ + if(val >= maxval) return maxval; + if(val <= minval) return minval; + return val; +} + +void EAX3_Set(ALuint effect, const EAXLISTENERPROPERTIES *props) +{ + alEffecti (effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB); + alEffectf (effect, AL_EAXREVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f)); + alEffectf (effect, AL_EAXREVERB_DIFFUSION, props->flEnvironmentDiffusion); + alEffectf (effect, AL_EAXREVERB_GAIN, mB_to_gain((float)props->lRoom)); + alEffectf (effect, AL_EAXREVERB_GAINHF, mB_to_gain((float)props->lRoomHF)); + alEffectf (effect, AL_EAXREVERB_GAINLF, mB_to_gain((float)props->lRoomLF)); + alEffectf (effect, AL_EAXREVERB_DECAY_TIME, props->flDecayTime); + alEffectf (effect, AL_EAXREVERB_DECAY_HFRATIO, props->flDecayHFRatio); + alEffectf (effect, AL_EAXREVERB_DECAY_LFRATIO, props->flDecayLFRatio); + alEffectf (effect, AL_EAXREVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN)); + alEffectf (effect, AL_EAXREVERB_REFLECTIONS_DELAY, props->flReflectionsDelay); + alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, &props->vReflectionsPan.x); + alEffectf (effect, AL_EAXREVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN)); + alEffectf (effect, AL_EAXREVERB_LATE_REVERB_DELAY, props->flReverbDelay); + alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, &props->vReverbPan.x); + alEffectf (effect, AL_EAXREVERB_ECHO_TIME, props->flEchoTime); + alEffectf (effect, AL_EAXREVERB_ECHO_DEPTH, props->flEchoDepth); + alEffectf (effect, AL_EAXREVERB_MODULATION_TIME, props->flModulationTime); + alEffectf (effect, AL_EAXREVERB_MODULATION_DEPTH, props->flModulationDepth); + alEffectf (effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)); + alEffectf (effect, AL_EAXREVERB_HFREFERENCE, props->flHFReference); + alEffectf (effect, AL_EAXREVERB_LFREFERENCE, props->flLFReference); + alEffectf (effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor); + alEffecti (effect, AL_EAXREVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE); +} + +void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props) +{ + alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB); + + alEffectf(effect, AL_REVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f)); + alEffectf(effect, AL_REVERB_DIFFUSION, props->flEnvironmentDiffusion); + alEffectf(effect, AL_REVERB_GAIN, mB_to_gain((float)props->lRoom)); + alEffectf(effect, AL_REVERB_GAINHF, mB_to_gain((float)props->lRoomHF)); + alEffectf(effect, AL_REVERB_DECAY_TIME, props->flDecayTime); + alEffectf(effect, AL_REVERB_DECAY_HFRATIO, props->flDecayHFRatio); + alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN)); + alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, props->flReflectionsDelay); + alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN)); + alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, props->flReverbDelay); + alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)); + alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor); + alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE); +} + +void EAX3_SetReverbMix(ALuint filter, float mix) +{ + //long vol=(long)linear_to_dB(mix); + //DSPROPERTY_EAXBUFFER_ROOMHF, + //DSPROPERTY_EAXBUFFER_ROOM, + //DSPROPERTY_EAXBUFFER_REVERBMIX, + + long mbvol = gain_to_mB(mix); + float mb = mbvol; + float mbhf = mbvol; + + alFilteri(filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS); + alFilterf(filter, AL_LOWPASS_GAIN, mB_to_gain(Min(mb, 0.0f))); + alFilterf(filter, AL_LOWPASS_GAINHF, mB_to_gain(mbhf)); +} + +#endif \ No newline at end of file diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h new file mode 100644 index 0000000..f0fa090 --- /dev/null +++ b/src/audio/oal/oal_utils.h @@ -0,0 +1,54 @@ +#pragma once + +#ifdef AUDIO_OAL +#include "eax.h" +#include "AL/efx.h" + + +void EFXInit(); +void EAX3_Set(ALuint effect, const EAXLISTENERPROPERTIES *props); +void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props); +void EAX3_SetReverbMix(ALuint filter, float mix); +void SetEffectsLevel(ALuint uiFilter, float level); + +namespace re3_openal { + +extern LPALGENEFFECTS alGenEffects; +extern LPALDELETEEFFECTS alDeleteEffects; +extern LPALISEFFECT alIsEffect; +extern LPALEFFECTI alEffecti; +extern LPALEFFECTIV alEffectiv; +extern LPALEFFECTF alEffectf; +extern LPALEFFECTFV alEffectfv; +extern LPALGETEFFECTI alGetEffecti; +extern LPALGETEFFECTIV alGetEffectiv; +extern LPALGETEFFECTF alGetEffectf; +extern LPALGETEFFECTFV alGetEffectfv; +extern LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots; +extern LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots; +extern LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot; +extern LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti; +extern LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv; +extern LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf; +extern LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv; +extern LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti; +extern LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv; +extern LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf; +extern LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv; +extern LPALGENFILTERS alGenFilters; +extern LPALDELETEFILTERS alDeleteFilters; +extern LPALISFILTER alIsFilter; +extern LPALFILTERI alFilteri; +extern LPALFILTERIV alFilteriv; +extern LPALFILTERF alFilterf; +extern LPALFILTERFV alFilterfv; +extern LPALGETFILTERI alGetFilteri; +extern LPALGETFILTERIV alGetFilteriv; +extern LPALGETFILTERF alGetFilterf; +extern LPALGETFILTERFV alGetFilterfv; + +} + +using namespace re3_openal; + +#endif diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp new file mode 100644 index 0000000..6afe8e3 --- /dev/null +++ b/src/audio/oal/stream.cpp @@ -0,0 +1,1759 @@ +#include "common.h" + +#ifdef AUDIO_OAL + +#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK +#ifdef AUDIO_OAL_USE_SNDFILE +#pragma comment( lib, "libsndfile-1.lib" ) +#endif +#ifdef AUDIO_OAL_USE_MPG123 +#pragma comment( lib, "libmpg123-0.lib" ) +#endif +#endif +#ifdef AUDIO_OAL_USE_SNDFILE +#include +#endif +#ifdef AUDIO_OAL_USE_MPG123 +#include +#endif +#ifdef AUDIO_OAL_USE_OPUS +#include +#endif + +#include +#include + +#ifdef MULTITHREADED_AUDIO +#include +#include +#include +#include +#include "MusicManager.h" +#include "stream.h" + +std::thread gAudioThread; +std::mutex gAudioThreadQueueMutex; +std::condition_variable gAudioThreadCv; +bool gAudioThreadTerm = false; +std::queue gStreamsToProcess; // values are not unique, we will handle that ourself +std::queue> gStreamsToClose; +#else +#include "stream.h" +#endif + +#include "sampman.h" + +#ifndef _WIN32 +#include "crossplatform.h" +#endif + +/* +As we ran onto an issue of having different volume levels for mono streams +and stereo streams we are now handling all the stereo panning ourselves. +Each stream now has two sources - one panned to the left and one to the right, +and uses two separate buffers to store data for each individual channel. +For that we also have to reshuffle all decoded PCM stereo data from LRLRLRLR to +LLLLRRRR (handled by CSortStereoBuffer). +*/ + +class CSortStereoBuffer +{ + uint16* PcmBuf; + size_t BufSize; +//#ifdef MULTITHREADED_AUDIO +// std::mutex Mutex; +//#endif + +public: + CSortStereoBuffer() : PcmBuf(nil), BufSize(0) {} + ~CSortStereoBuffer() + { + if (PcmBuf) + free(PcmBuf); + } + + uint16* GetBuffer(size_t size) + { + if (size == 0) return nil; + if (!PcmBuf) + { + BufSize = size; + PcmBuf = (uint16*)malloc(BufSize); + } + else if (BufSize < size) + { + BufSize = size; + PcmBuf = (uint16*)realloc(PcmBuf, size); + } + return PcmBuf; + } + + void SortStereo(void* buf, size_t size) + { +//#ifdef MULTITHREADED_AUDIO +// std::lock_guard lock(Mutex); +//#endif + uint16* InBuf = (uint16*)buf; + uint16* OutBuf = GetBuffer(size); + + if (!OutBuf) return; + + size_t rightStart = size / 4; + for (size_t i = 0; i < size / 4; i++) + { + OutBuf[i] = InBuf[i*2]; + OutBuf[i+rightStart] = InBuf[i*2+1]; + } + + memcpy(InBuf, OutBuf, size); + } + +}; + +CSortStereoBuffer SortStereoBuffer; + +class CImaADPCMDecoder +{ + const uint16 StepTable[89] = { + 7, 8, 9, 10, 11, 12, 13, 14, + 16, 17, 19, 21, 23, 25, 28, 31, + 34, 37, 41, 45, 50, 55, 60, 66, + 73, 80, 88, 97, 107, 118, 130, 143, + 157, 173, 190, 209, 230, 253, 279, 307, + 337, 371, 408, 449, 494, 544, 598, 658, + 724, 796, 876, 963, 1060, 1166, 1282, 1411, + 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, + 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484, + 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, + 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, + 32767 + }; + + int16 Sample, StepIndex; + +public: + CImaADPCMDecoder() + { + Init(0, 0); + } + + void Init(int16 _Sample, int16 _StepIndex) + { + Sample = _Sample; + StepIndex = _StepIndex; + } + + void Decode(uint8 *inbuf, int16 *_outbuf, size_t size) + { + int16* outbuf = _outbuf; + for (size_t i = 0; i < size; i++) + { + *(outbuf++) = DecodeSample(inbuf[i] & 0xF); + *(outbuf++) = DecodeSample(inbuf[i] >> 4); + } + } + + int16 DecodeSample(uint8 adpcm) + { + uint16 step = StepTable[StepIndex]; + + if (adpcm & 4) + StepIndex += ((adpcm & 3) + 1) * 2; + else + StepIndex--; + + StepIndex = Clamp(StepIndex, 0, 88); + + int delta = step >> 3; + if (adpcm & 1) delta += step >> 2; + if (adpcm & 2) delta += step >> 1; + if (adpcm & 4) delta += step; + if (adpcm & 8) delta = -delta; + + int newSample = Sample + delta; + Sample = Clamp(newSample, -32768, 32767); + return Sample; + } +}; + +class CWavFile : public IDecoder +{ + enum + { + WAVEFMT_PCM = 1, + WAVEFMT_IMA_ADPCM = 0x11, + WAVEFMT_XBOX_ADPCM = 0x69, + }; + + struct tDataHeader + { + uint32 ID; + uint32 Size; + }; + + struct tFormatHeader + { + uint16 AudioFormat; + uint16 NumChannels; + uint32 SampleRate; + uint32 ByteRate; + uint16 BlockAlign; + uint16 BitsPerSample; + uint16 extra[2]; // adpcm only + + tFormatHeader() { memset(this, 0, sizeof(*this)); } + }; + + FILE *m_pFile; + bool m_bIsOpen; + + tFormatHeader m_FormatHeader; + + uint32 m_DataStartOffset; // TODO: 64 bit? + uint32 m_nSampleCount; + uint32 m_nSamplesPerBlock; + + // ADPCM things + uint8 *m_pAdpcmBuffer; + int16 **m_ppPcmBuffers; + CImaADPCMDecoder *m_pAdpcmDecoders; + + void Close() + { + if (m_pFile) { + fclose(m_pFile); + m_pFile = nil; + } + delete[] m_pAdpcmBuffer; + delete[] m_ppPcmBuffers; + delete[] m_pAdpcmDecoders; + } + + uint32 GetCurrentSample() const + { + // TODO: 64 bit? + uint32 FilePos = ftell(m_pFile); + if (FilePos <= m_DataStartOffset) + return 0; + return (FilePos - m_DataStartOffset) / m_FormatHeader.BlockAlign * m_nSamplesPerBlock; + } + +public: + CWavFile(const char* path) : m_bIsOpen(false), m_DataStartOffset(0), m_nSampleCount(0), m_nSamplesPerBlock(0), m_pAdpcmBuffer(nil), m_ppPcmBuffers(nil), m_pAdpcmDecoders(nil) + { + m_pFile = fopen(path, "rb"); + if (!m_pFile) return; + +#define CLOSE_ON_ERROR(op)\ + if (op) { \ + Close(); \ + return; \ + } + + tDataHeader DataHeader; + + CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0); + CLOSE_ON_ERROR(DataHeader.ID != 'FFIR'); + + // TODO? validate filesizes + + int WAVE; + CLOSE_ON_ERROR(fread(&WAVE, 4, 1, m_pFile) == 0); + CLOSE_ON_ERROR(WAVE != 'EVAW') + CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0); + CLOSE_ON_ERROR(DataHeader.ID != ' tmf'); + + CLOSE_ON_ERROR(fread(&m_FormatHeader, Min(DataHeader.Size, sizeof(tFormatHeader)), 1, m_pFile) == 0); + CLOSE_ON_ERROR(DataHeader.Size > sizeof(tFormatHeader)); + + switch (m_FormatHeader.AudioFormat) + { + case WAVEFMT_XBOX_ADPCM: + m_FormatHeader.AudioFormat = WAVEFMT_IMA_ADPCM; + case WAVEFMT_IMA_ADPCM: + m_nSamplesPerBlock = (m_FormatHeader.BlockAlign / m_FormatHeader.NumChannels - 4) * 2 + 1; + m_pAdpcmBuffer = new uint8[m_FormatHeader.BlockAlign]; + m_ppPcmBuffers = new int16*[m_FormatHeader.NumChannels]; + m_pAdpcmDecoders = new CImaADPCMDecoder[m_FormatHeader.NumChannels]; + break; + case WAVEFMT_PCM: + m_nSamplesPerBlock = 1; + if (m_FormatHeader.BitsPerSample != 16) + { + debug("Unsupported PCM (%d bits), only signed 16-bit is supported (%s)\n", m_FormatHeader.BitsPerSample, path); + Close(); + return; + } + break; + default: + debug("Unsupported wav format 0x%x (%s)\n", m_FormatHeader.AudioFormat, path); + Close(); + return; + } + + while (true) { + CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0); + if (DataHeader.ID == 'atad') + break; + fseek(m_pFile, DataHeader.Size, SEEK_CUR); + // TODO? validate data size + // maybe check if there no extreme custom headers that might break this + } + + m_DataStartOffset = ftell(m_pFile); + m_nSampleCount = DataHeader.Size / m_FormatHeader.BlockAlign * m_nSamplesPerBlock; + + m_bIsOpen = true; +#undef CLOSE_ON_ERROR + } + + void FileOpen() + { + } + + ~CWavFile() + { + Close(); + } + + bool IsOpened() + { + return m_bIsOpen; + } + + + uint32 GetSampleSize() + { + return sizeof(uint16); + } + + uint32 GetSampleCount() + { + return m_nSampleCount; + } + + uint32 GetSampleRate() + { + return m_FormatHeader.SampleRate; + } + + uint32 GetChannels() + { + return m_FormatHeader.NumChannels; + } + + void Seek(uint32 milliseconds) + { + if (!IsOpened()) return; + fseek(m_pFile, m_DataStartOffset + ms2samples(milliseconds) / m_nSamplesPerBlock * m_FormatHeader.BlockAlign, SEEK_SET); + } + + uint32 Tell() + { + if (!IsOpened()) return 0; + return samples2ms(GetCurrentSample()); + } + +#define SAMPLES_IN_LINE (8) + + uint32 Decode(void* buffer) + { + if (!IsOpened()) return 0; + + if (m_FormatHeader.AudioFormat == WAVEFMT_PCM) + { + // just read the file and sort the samples + uint32 size = fread(buffer, 1, GetBufferSize(), m_pFile); + if (m_FormatHeader.NumChannels == 2) + SortStereoBuffer.SortStereo(buffer, size); + return size; + } + else if (m_FormatHeader.AudioFormat == WAVEFMT_IMA_ADPCM) + { + // trim the buffer size if we're at the end of our file + uint32 nMaxSamples = GetBufferSamples() / m_FormatHeader.NumChannels; + uint32 nSamplesLeft = m_nSampleCount - GetCurrentSample(); + nMaxSamples = Min(nMaxSamples, nSamplesLeft); + + // align sample count to our block + nMaxSamples = nMaxSamples / m_nSamplesPerBlock * m_nSamplesPerBlock; + + // count the size of output buffer + uint32 OutBufSizePerChannel = nMaxSamples * GetSampleSize(); + uint32 OutBufSize = OutBufSizePerChannel * m_FormatHeader.NumChannels; + + // calculate the pointers to individual channel buffers + for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++) + m_ppPcmBuffers[i] = (int16*)((int8*)buffer + OutBufSizePerChannel * i); + + uint32 samplesRead = 0; + while (samplesRead < nMaxSamples) + { + // read the file + uint8 *pAdpcmBuf = m_pAdpcmBuffer; + if (fread(m_pAdpcmBuffer, 1, m_FormatHeader.BlockAlign, m_pFile) == 0) + return 0; + + // get the first sample in adpcm block and initialise the decoder(s) + for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++) + { + int16 Sample = *(int16*)pAdpcmBuf; + pAdpcmBuf += sizeof(int16); + int16 Step = *(int16*)pAdpcmBuf; + pAdpcmBuf += sizeof(int16); + m_pAdpcmDecoders[i].Init(Sample, Step); + *(m_ppPcmBuffers[i]) = Sample; + m_ppPcmBuffers[i]++; + } + samplesRead++; + + // decode the rest of the block + for (uint32 s = 1; s < m_nSamplesPerBlock; s += SAMPLES_IN_LINE) + { + for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++) + { + m_pAdpcmDecoders[i].Decode(pAdpcmBuf, m_ppPcmBuffers[i], SAMPLES_IN_LINE / 2); + pAdpcmBuf += SAMPLES_IN_LINE / 2; + m_ppPcmBuffers[i] += SAMPLES_IN_LINE; + } + samplesRead += SAMPLES_IN_LINE; + } + } + return OutBufSize; + } + return 0; + } +}; + +#ifdef AUDIO_OAL_USE_SNDFILE +class CSndFile : public IDecoder +{ + SNDFILE *m_pfSound; + SF_INFO m_soundInfo; +public: + CSndFile(const char *path) : + m_pfSound(nil) + { + memset(&m_soundInfo, 0, sizeof(m_soundInfo)); + m_pfSound = sf_open(path, SFM_READ, &m_soundInfo); + } + + void FileOpen() + { + } + + ~CSndFile() + { + if ( m_pfSound ) + { + sf_close(m_pfSound); + m_pfSound = nil; + } + } + + bool IsOpened() + { + return m_pfSound != nil; + } + + uint32 GetSampleSize() + { + return sizeof(uint16); + } + + uint32 GetSampleCount() + { + return m_soundInfo.frames; + } + + uint32 GetSampleRate() + { + return m_soundInfo.samplerate; + } + + uint32 GetChannels() + { + return m_soundInfo.channels; + } + + void Seek(uint32 milliseconds) + { + if ( !IsOpened() ) return; + sf_seek(m_pfSound, ms2samples(milliseconds), SF_SEEK_SET); + } + + uint32 Tell() + { + if ( !IsOpened() ) return 0; + return samples2ms(sf_seek(m_pfSound, 0, SF_SEEK_CUR)); + } + + uint32 Decode(void *buffer) + { + if ( !IsOpened() ) return 0; + + size_t size = sf_read_short(m_pfSound, (short*)buffer, GetBufferSamples()) * GetSampleSize(); + if (GetChannels()==2) + SortStereoBuffer.SortStereo(buffer, size); + return size; + } +}; +#endif + +#ifdef AUDIO_OAL_USE_MPG123 + +class CMP3File : public IDecoder +{ +protected: + mpg123_handle *m_pMH; + bool m_bOpened; + uint32 m_nRate; + uint32 m_nChannels; + const char* m_pPath; + bool m_bFileNotOpenedYet; +public: + CMP3File(const char *path) : + m_pMH(nil), + m_bOpened(false), + m_nRate(0), + m_nChannels(0), + m_pPath(path), + m_bFileNotOpenedYet(false) + { + m_pMH = mpg123_new(nil, nil); + if ( m_pMH ) + { + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); + + m_bOpened = true; + m_bFileNotOpenedYet = true; + // It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling +#if 1 + FileOpen(); +#endif + } + } + + void FileOpen() + { + if(!m_bFileNotOpenedYet) return; + + long rate = 0; + int channels = 0; + int encoding = 0; + m_bOpened = mpg123_open(m_pMH, m_pPath) == MPG123_OK + && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; + + m_nRate = rate; + m_nChannels = channels; + + if(IsOpened()) { + mpg123_format_none(m_pMH); + mpg123_format(m_pMH, rate, channels, encoding); + } + m_bFileNotOpenedYet = false; + } + + ~CMP3File() + { + if ( m_pMH ) + { + mpg123_close(m_pMH); + mpg123_delete(m_pMH); + m_pMH = nil; + } + } + + bool IsOpened() + { + return m_bOpened; + } + + uint32 GetSampleSize() + { + return sizeof(uint16); + } + + uint32 GetSampleCount() + { + if ( !IsOpened() || m_bFileNotOpenedYet ) return 0; + return mpg123_length(m_pMH); + } + + uint32 GetSampleRate() + { + return m_nRate; + } + + uint32 GetChannels() + { + return m_nChannels; + } + + void Seek(uint32 milliseconds) + { + if ( !IsOpened() || m_bFileNotOpenedYet ) return; + mpg123_seek(m_pMH, ms2samples(milliseconds), SEEK_SET); + } + + uint32 Tell() + { + if ( !IsOpened() || m_bFileNotOpenedYet ) return 0; + return samples2ms(mpg123_tell(m_pMH)); + } + + uint32 Decode(void *buffer) + { + if ( !IsOpened() || m_bFileNotOpenedYet ) return 0; + + size_t size; + int err = mpg123_read(m_pMH, (unsigned char *)buffer, GetBufferSize(), &size); +#if defined(__LP64__) || defined(_WIN64) + assert("We can't handle audio files more then 2 GB yet :shrug:" && (size < UINT32_MAX)); +#endif + if (err != MPG123_OK && err != MPG123_DONE) return 0; + if (GetChannels() == 2) + SortStereoBuffer.SortStereo(buffer, size); + return (uint32)size; + } +}; + +#endif +#define VAG_LINE_SIZE (0x10) +#define VAG_SAMPLES_IN_LINE (28) + +class CVagDecoder +{ + const double f[5][2] = { { 0.0, 0.0 }, + { 60.0 / 64.0, 0.0 }, + { 115.0 / 64.0, -52.0 / 64.0 }, + { 98.0 / 64.0, -55.0 / 64.0 }, + { 122.0 / 64.0, -60.0 / 64.0 } }; + + double s_1; + double s_2; +public: + CVagDecoder() + { + ResetState(); + } + + void ResetState() + { + s_1 = s_2 = 0.0; + } + + static short quantize(double sample) + { + int a = int(sample + 0.5); + return short(Clamp(a, -32768, 32767)); + } + + void Decode(void* _inbuf, int16* _outbuf, size_t size) + { + uint8* inbuf = (uint8*)_inbuf; + int16* outbuf = _outbuf; + size &= ~(VAG_LINE_SIZE - 1); + + while (size > 0) { + double samples[VAG_SAMPLES_IN_LINE]; + + int predict_nr, shift_factor, flags; + predict_nr = *(inbuf++); + shift_factor = predict_nr & 0xf; + predict_nr >>= 4; + flags = *(inbuf++); + if (flags == 7) // TODO: ignore? + break; + for (int i = 0; i < VAG_SAMPLES_IN_LINE; i += 2) { + int d = *(inbuf++); + int16 s = int16((d & 0xf) << 12); + samples[i] = (double)(s >> shift_factor); + s = int16((d & 0xf0) << 8); + samples[i + 1] = (double)(s >> shift_factor); + } + + for (int i = 0; i < VAG_SAMPLES_IN_LINE; i++) { + samples[i] = samples[i] + s_1 * f[predict_nr][0] + s_2 * f[predict_nr][1]; + s_2 = s_1; + s_1 = samples[i]; + *(outbuf++) = quantize(samples[i] + 0.5); + } + size -= VAG_LINE_SIZE; + } + } +}; + +#define VB_BLOCK_SIZE (0x2000) +#define NUM_VAG_LINES_IN_BLOCK (VB_BLOCK_SIZE / VAG_LINE_SIZE) +#define NUM_VAG_SAMPLES_IN_BLOCK (NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE) + +class CVbFile : public IDecoder +{ + FILE *m_pFile; + CVagDecoder *m_pVagDecoders; + + size_t m_FileSize; + size_t m_nNumberOfBlocks; + + uint32 m_nSampleRate; + uint8 m_nChannels; + bool m_bBlockRead; + uint16 m_LineInBlock; + size_t m_CurrentBlock; + + uint8 **m_ppVagBuffers; // buffers that cache actual ADPCM file data + int16 **m_ppPcmBuffers; + + void ReadBlock(int32 block = -1) + { + // just read next block if -1 + if (block != -1) + fseek(m_pFile, block * m_nChannels * VB_BLOCK_SIZE, SEEK_SET); + + for (int i = 0; i < m_nChannels; i++) + fread(m_ppVagBuffers[i], VB_BLOCK_SIZE, 1, m_pFile); + m_bBlockRead = true; + } + +public: + CVbFile(const char* path, uint32 nSampleRate = 32000, uint8 nChannels = 2) : m_nSampleRate(nSampleRate), m_nChannels(nChannels), m_pVagDecoders(nil), m_ppVagBuffers(nil), m_ppPcmBuffers(nil), + m_FileSize(0), m_nNumberOfBlocks(0), m_bBlockRead(false), m_LineInBlock(0), m_CurrentBlock(0) + { + m_pFile = fopen(path, "rb"); + if (!m_pFile) return; + + fseek(m_pFile, 0, SEEK_END); + m_FileSize = ftell(m_pFile); + fseek(m_pFile, 0, SEEK_SET); + + m_nNumberOfBlocks = m_FileSize / (nChannels * VB_BLOCK_SIZE); + m_pVagDecoders = new CVagDecoder[nChannels]; + m_ppVagBuffers = new uint8*[nChannels]; + m_ppPcmBuffers = new int16*[nChannels]; + for (uint8 i = 0; i < nChannels; i++) + m_ppVagBuffers[i] = new uint8[VB_BLOCK_SIZE]; + } + + void FileOpen() + { + } + + ~CVbFile() + { + if (m_pFile) + { + fclose(m_pFile); + + delete[] m_pVagDecoders; + for (int i = 0; i < m_nChannels; i++) + delete[] m_ppVagBuffers[i]; + delete[] m_ppVagBuffers; + delete[] m_ppPcmBuffers; + } + } + + bool IsOpened() + { + return m_pFile != nil; + } + + uint32 GetSampleSize() + { + return sizeof(uint16); + } + + uint32 GetSampleCount() + { + if (!IsOpened()) return 0; + return m_nNumberOfBlocks * NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE; + } + + uint32 GetSampleRate() + { + return m_nSampleRate; + } + + uint32 GetChannels() + { + return m_nChannels; + } + + void Seek(uint32 milliseconds) + { + if (!IsOpened()) return; + uint32 samples = ms2samples(milliseconds); + + // find the block of our sample + uint32 block = samples / NUM_VAG_SAMPLES_IN_BLOCK; + if (block > m_nNumberOfBlocks) + { + samples = 0; + block = 0; + } + if (block != m_CurrentBlock) + m_bBlockRead = false; + + // find a line of our sample within our block + uint32 remainingSamples = samples - block * NUM_VAG_SAMPLES_IN_BLOCK; + uint32 newLine = remainingSamples / VAG_SAMPLES_IN_LINE / VAG_LINE_SIZE; + + if (m_CurrentBlock != block || m_LineInBlock != newLine) + { + m_CurrentBlock = block; + m_LineInBlock = newLine; + for (uint32 i = 0; i < GetChannels(); i++) + m_pVagDecoders[i].ResetState(); + } + + } + + uint32 Tell() + { + if (!IsOpened()) return 0; + uint32 pos = (m_CurrentBlock * NUM_VAG_LINES_IN_BLOCK + m_LineInBlock) * VAG_SAMPLES_IN_LINE; + return samples2ms(pos); + } + + uint32 Decode(void* buffer) + { + if (!IsOpened()) return 0; + + if (m_CurrentBlock >= m_nNumberOfBlocks) return 0; + + // cache current ADPCM block + if (!m_bBlockRead) + ReadBlock(m_CurrentBlock); + + // trim the buffer size if we're at the end of our file + int numberOfRequiredLines = GetBufferSamples() / m_nChannels / VAG_SAMPLES_IN_LINE; + int numberOfRemainingLines = (m_nNumberOfBlocks - m_CurrentBlock) * NUM_VAG_LINES_IN_BLOCK - m_LineInBlock; + int bufSizePerChannel = Min(numberOfRequiredLines, numberOfRemainingLines) * VAG_SAMPLES_IN_LINE * GetSampleSize(); + + // calculate the pointers to individual channel buffers + for (uint32 i = 0; i < m_nChannels; i++) + m_ppPcmBuffers[i] = (int16*)((int8*)buffer + bufSizePerChannel * i); + + int size = 0; + while (size < bufSizePerChannel) + { + // decode the VAG lines + for (uint32 i = 0; i < m_nChannels; i++) + { + m_pVagDecoders[i].Decode(m_ppVagBuffers[i] + m_LineInBlock * VAG_LINE_SIZE, m_ppPcmBuffers[i], VAG_LINE_SIZE); + m_ppPcmBuffers[i] += VAG_SAMPLES_IN_LINE; + } + size += VAG_SAMPLES_IN_LINE * GetSampleSize(); + m_LineInBlock++; + + // block is over, read the next block + if (m_LineInBlock >= NUM_VAG_LINES_IN_BLOCK) + { + m_CurrentBlock++; + if (m_CurrentBlock >= m_nNumberOfBlocks) // end of file + break; + m_LineInBlock = 0; + ReadBlock(); + } + } + + return bufSizePerChannel * m_nChannels; + } +}; +#ifdef AUDIO_OAL_USE_OPUS +class COpusFile : public IDecoder +{ + OggOpusFile *m_FileH; + bool m_bOpened; + uint32 m_nRate; + uint32 m_nChannels; +public: + COpusFile(const char *path) : m_FileH(nil), + m_bOpened(false), + m_nRate(0), + m_nChannels(0) + { + int ret; + m_FileH = op_open_file(path, &ret); + + if (m_FileH) { + m_nChannels = op_head(m_FileH, 0)->channel_count; + m_nRate = 48000; + const OpusTags *tags = op_tags(m_FileH, 0); + for (int i = 0; i < tags->comments; i++) { + if (strncmp(tags->user_comments[i], "SAMPLERATE", sizeof("SAMPLERATE")-1) == 0) + { + sscanf(tags->user_comments[i], "SAMPLERATE=%i", &m_nRate); + break; + } + } + + m_bOpened = true; + } + } + + void FileOpen() + { + } + + ~COpusFile() + { + if (m_FileH) + { + op_free(m_FileH); + m_FileH = nil; + } + } + + bool IsOpened() + { + return m_bOpened; + } + + uint32 GetSampleSize() + { + return sizeof(uint16); + } + + uint32 GetSampleCount() + { + if ( !IsOpened() ) return 0; + return op_pcm_total(m_FileH, 0); + } + + uint32 GetSampleRate() + { + return m_nRate; + } + + uint32 GetChannels() + { + return m_nChannels; + } + + void Seek(uint32 milliseconds) + { + if ( !IsOpened() ) return; + op_pcm_seek(m_FileH, ms2samples(milliseconds) / GetChannels()); + } + + uint32 Tell() + { + if ( !IsOpened() ) return 0; + return samples2ms(op_pcm_tell(m_FileH) * GetChannels()); + } + + uint32 Decode(void *buffer) + { + if ( !IsOpened() ) return 0; + + int size = op_read(m_FileH, (opus_int16 *)buffer, GetBufferSamples(), NULL); + + if (size < 0) + return 0; + + if (GetChannels() == 2) + SortStereoBuffer.SortStereo(buffer, size * m_nChannels * GetSampleSize()); + + return size * m_nChannels * GetSampleSize(); + } +}; +#endif + + +// For multi-thread: Someone always acquire stream's mutex before entering here +void +CStream::BuffersShouldBeFilled() +{ +#ifdef MULTITHREADED_AUDIO + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { + std::queue> tempQueue; + for(int i = 0; i < NUM_STREAMBUFFERS / 2; i++) { + tempQueue.push(std::pair(m_alBuffers[i * 2], m_alBuffers[i * 2 + 1])); + } + m_fillBuffers.swap(tempQueue); + + FlagAsToBeProcessed(); + + m_bActive = true; // to allow Update() to queue the filled buffers & play + return; + } + std::queue>().swap(m_fillBuffers); +#endif + if ( FillBuffers() != 0 ) + { + SetPlay(true); + } +} + +// returns whether it's queued (not on multi-thread) +bool +CStream::BufferShouldBeFilledAndQueued(std::pair* bufs) +{ +#ifdef MULTITHREADED_AUDIO + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) + m_fillBuffers.push(*bufs); + else +#endif + { + ALuint alBuffers[2] = {(*bufs).first, (*bufs).second}; // left - right + if (FillBuffer(alBuffers)) { + alSourceQueueBuffers(m_pAlSources[0], 1, &alBuffers[0]); + alSourceQueueBuffers(m_pAlSources[1], 1, &alBuffers[1]); + return true; + } + } + return false; +} + +#ifdef MULTITHREADED_AUDIO +void +CStream::FlagAsToBeProcessed(bool close) +{ + if (!close && MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) + return; + + gAudioThreadQueueMutex.lock(); + if (close) + gStreamsToClose.push(std::pair(m_pSoundFile ? m_pSoundFile : nil, m_pBuffer ? m_pBuffer : nil)); + else + gStreamsToProcess.push(this); + + gAudioThreadQueueMutex.unlock(); + + gAudioThreadCv.notify_one(); +} + +void audioFileOpsThread() +{ + do + { + CStream *stream; + { + // Just a semaphore + std::unique_lock queueMutex(gAudioThreadQueueMutex); + gAudioThreadCv.wait(queueMutex, [] { return gStreamsToProcess.size() > 0 || gStreamsToClose.size() > 0 || gAudioThreadTerm; }); + if (gAudioThreadTerm) + return; + + if (!gStreamsToClose.empty()) { + auto streamToClose = gStreamsToClose.front(); + gStreamsToClose.pop(); + if (streamToClose.first) { // pSoundFile + delete streamToClose.first; + } + + if (streamToClose.second) { // pBuffer + free(streamToClose.second); + } + } + + if (!gStreamsToProcess.empty()) { + stream = gStreamsToProcess.front(); + gStreamsToProcess.pop(); + } else + continue; + } + + std::unique_lock lock(stream->m_mutex); + + std::pair buffers, *lastBufAddr; + bool insertBufsAfterCheck = false; + + do { + if (!stream->IsOpened()) { + break; + } + + if (stream->m_bReset) + break; + + // We gave up this idea for now + /* + stream->m_pSoundFile->FileOpen(); + + // Deffered allocation, do it now + if (stream->m_pBuffer == nil) { + stream->m_pBuffer = malloc(stream->m_pSoundFile->GetBufferSize()); + ASSERT(stream->m_pBuffer != nil); + } + */ + + if (stream->m_bDoSeek) { + stream->m_bDoSeek = false; + int pos = stream->m_SeekPos; + lock.unlock(); + stream->m_pSoundFile->Seek(pos); + lock.lock(); + + continue; // let's do the checks again, make sure we didn't miss anything while Seeking + } + + if (insertBufsAfterCheck) { + stream->m_queueBuffers.push(buffers); + insertBufsAfterCheck = false; + } + + if (!stream->m_fillBuffers.empty()) { + lastBufAddr = &stream->m_fillBuffers.front(); + buffers = *lastBufAddr; + lock.unlock(); + + ALuint alBuffers[2] = {buffers.first, buffers.second}; // left - right + bool filled = stream->FillBuffer(alBuffers); + + lock.lock(); + + // Make sure queue isn't touched after we released mutex + if (!stream->m_fillBuffers.empty() && lastBufAddr == &stream->m_fillBuffers.front()) { + stream->m_fillBuffers.pop(); + if (filled) + insertBufsAfterCheck = true; // Also make sure stream's properties aren't changed. So make one more pass, and push it to m_queueBuffers only if it pass checks again. + } + } else + break; + + } while (true); + + } while(true); +} +#endif + +void CStream::Initialise() +{ +#ifdef AUDIO_OAL_USE_MPG123 + mpg123_init(); +#endif +#ifdef MULTITHREADED_AUDIO + gAudioThread = std::thread(audioFileOpsThread); +#endif +} + +void CStream::Terminate() +{ +#ifdef AUDIO_OAL_USE_MPG123 + mpg123_exit(); +#endif +#ifdef MULTITHREADED_AUDIO + gAudioThreadQueueMutex.lock(); + gAudioThreadTerm = true; + gAudioThreadQueueMutex.unlock(); + + gAudioThreadCv.notify_one(); + gAudioThread.join(); +#endif +} + +CStream::CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]) : + m_pAlSources(sources), + m_alBuffers(buffers), + m_pBuffer(nil), + m_bPaused(false), + m_bActive(false), +#ifdef MULTITHREADED_AUDIO + m_bIExist(false), + m_bDoSeek(false), + m_SeekPos(0), +#endif + m_pSoundFile(nil), + m_bReset(false), + m_nVolume(0), + m_nPan(0), + m_nPosBeforeReset(0), + m_nLoopCount(1) + +{ +} + +bool CStream::Open(const char* filename, uint32 overrideSampleRate) +{ + if (IsOpened()) return false; + +#ifdef MULTITHREADED_AUDIO + std::unique_lock lock(m_mutex); + + m_bDoSeek = false; + m_SeekPos = 0; +#endif + + m_bPaused = false; + m_bActive = false; + m_bReset = false; + m_nVolume = 0; + m_nPan = 0; + m_nPosBeforeReset = 0; + m_nLoopCount = 1; + +// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/) +#if !defined(_WIN32) + char *real = casepath(filename); + if (real) { + strcpy(m_aFilename, real); + free(real); + } else { +#else + { +#endif + strcpy(m_aFilename, filename); + } + + DEV("Stream %s\n", m_aFilename); + + if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav")) +#ifdef AUDIO_OAL_USE_SNDFILE + m_pSoundFile = new CSndFile(m_aFilename); +#else + m_pSoundFile = new CWavFile(m_aFilename); +#endif +#ifdef AUDIO_OAL_USE_MPG123 + else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3")) + m_pSoundFile = new CMP3File(m_aFilename); +#endif + else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB")) + m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate); +#ifdef AUDIO_OAL_USE_OPUS + else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus")) + m_pSoundFile = new COpusFile(m_aFilename); +#endif + else + m_pSoundFile = nil; + + if ( m_pSoundFile && m_pSoundFile->IsOpened() ) + { + uint32 bufSize = m_pSoundFile->GetBufferSize(); + if(bufSize != 0) { // Otherwise it's deferred + m_pBuffer = malloc(bufSize); + ASSERT(m_pBuffer != nil); + + DEV("AvgSamplesPerSec: %d\n", m_pSoundFile->GetAvgSamplesPerSec()); + DEV("SampleCount: %d\n", m_pSoundFile->GetSampleCount()); + DEV("SampleRate: %d\n", m_pSoundFile->GetSampleRate()); + DEV("Channels: %d\n", m_pSoundFile->GetChannels()); + DEV("Buffer Samples: %d\n", m_pSoundFile->GetBufferSamples()); + DEV("Buffer sec: %f\n", (float(m_pSoundFile->GetBufferSamples()) / float(m_pSoundFile->GetChannels())/ float(m_pSoundFile->GetSampleRate()))); + DEV("Length MS: %02d:%02d\n", (m_pSoundFile->GetLength() / 1000) / 60, (m_pSoundFile->GetLength() / 1000) % 60); + } +#ifdef MULTITHREADED_AUDIO + m_bIExist = true; +#endif + return true; + } + return false; +} + +CStream::~CStream() +{ + assert(!IsOpened()); +} + +void CStream::Close() +{ + if(!IsOpened()) return; + +#ifdef MULTITHREADED_AUDIO + { + std::lock_guard lock(m_mutex); + + Stop(); + ClearBuffers(); + m_bIExist = false; + std::queue>().swap(m_fillBuffers); + tsQueue>().swapNts(m_queueBuffers); // TSness not required, mutex is acquired + } + + FlagAsToBeProcessed(true); +#else + + Stop(); + ClearBuffers(); + + if ( m_pSoundFile ) + { + delete m_pSoundFile; + m_pSoundFile = nil; + } + + if ( m_pBuffer ) + { + free(m_pBuffer); + m_pBuffer = nil; + } +#endif +} + +bool CStream::HasSource() +{ + return (m_pAlSources[0] != AL_NONE) && (m_pAlSources[1] != AL_NONE); +} + +// m_bIExist only written in main thread, thus mutex is not needed on main thread +bool CStream::IsOpened() +{ +#ifdef MULTITHREADED_AUDIO + return m_bIExist; +#else + return m_pSoundFile && m_pSoundFile->IsOpened(); +#endif +} + +bool CStream::IsPlaying() +{ + if ( !HasSource() || !IsOpened() ) return false; + + if ( !m_bPaused ) + { + ALint sourceState[2]; + alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]); + alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]); + if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING) + return true; + +#ifdef MULTITHREADED_AUDIO + std::lock_guard lock(m_mutex); + + // Streams are designed in such a way that m_fillBuffers and m_queueBuffers will be *always* filled if audio is playing, and mutex is acquired + if (!m_fillBuffers.empty() || !m_queueBuffers.emptyNts()) + return true; +#endif + } + + return false; +} + +void CStream::Pause() +{ + if ( !HasSource() ) return; + ALint sourceState = AL_PAUSED; + alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState); + if (sourceState != AL_PAUSED) + alSourcePause(m_pAlSources[0]); + alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState); + if (sourceState != AL_PAUSED) + alSourcePause(m_pAlSources[1]); +} + +void CStream::SetPause(bool bPause) +{ + if ( !HasSource() ) return; + if ( bPause ) + { + Pause(); + m_bPaused = true; + } + else + { + if (m_bPaused) + SetPlay(true); + m_bPaused = false; + } +} + +void CStream::SetPitch(float pitch) +{ + if ( !HasSource() ) return; + alSourcef(m_pAlSources[0], AL_PITCH, pitch); + alSourcef(m_pAlSources[1], AL_PITCH, pitch); +} + +void CStream::SetGain(float gain) +{ + if ( !HasSource() ) return; + alSourcef(m_pAlSources[0], AL_GAIN, gain); + alSourcef(m_pAlSources[1], AL_GAIN, gain); +} + +void CStream::SetPosition(int i, float x, float y, float z) +{ + if ( !HasSource() ) return; + alSource3f(m_pAlSources[i], AL_POSITION, x, y, z); +} + +void CStream::SetVolume(uint32 nVol) +{ + m_nVolume = nVol; + SetGain(ALfloat(nVol) / MAX_VOLUME); +} + +void CStream::SetPan(uint8 nPan) +{ + m_nPan = Clamp((int8)nPan - 63, 0, 63); + SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f))); + + m_nPan = Clamp((int8)nPan + 64, 64, 127); + SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f))); + + m_nPan = nPan; +} + +// Should only be called if source is stopped +void CStream::SetPosMS(uint32 nPos) +{ + if ( !IsOpened() ) return; + +#ifdef MULTITHREADED_AUDIO + std::lock_guard lock(m_mutex); + + std::queue>().swap(m_fillBuffers); + tsQueue>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired + + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { + m_bDoSeek = true; + m_SeekPos = nPos; + } else +#endif + { + m_pSoundFile->Seek(nPos); + } + ClearBuffers(); + + // adding to gStreamsToProcess not needed, someone always calls Start() / BuffersShouldBeFilled() after SetPosMS +} + +uint32 CStream::GetPosMS() +{ + if ( !HasSource() ) return 0; + if ( !IsOpened() ) return 0; + + // Deferred init causes division by zero + if (m_pSoundFile->GetChannels() == 0) + return 0; + + ALint offset; + //alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset); + alGetSourcei(m_pAlSources[0], AL_BYTE_OFFSET, &offset); + + //std::lock_guard lock(m_mutex); + + return m_pSoundFile->Tell() + - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS/2-1)) / m_pSoundFile->GetChannels() + + m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels(); +} + +uint32 CStream::GetLengthMS() +{ + if ( !IsOpened() ) return 0; + return m_pSoundFile->GetLength(); +} + +bool CStream::FillBuffer(ALuint *alBuffer) +{ +#ifndef MULTITHREADED_AUDIO + if ( !HasSource() ) + return false; + if ( !IsOpened() ) + return false; + if ( !(alBuffer[0] != AL_NONE && alIsBuffer(alBuffer[0])) ) + return false; + if ( !(alBuffer[1] != AL_NONE && alIsBuffer(alBuffer[1])) ) + return false; +#endif + + uint32 size = m_pSoundFile->Decode(m_pBuffer); + if( size == 0 ) + return false; + + uint32 channelSize = size / m_pSoundFile->GetChannels(); + + alBufferData(alBuffer[0], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate()); + // TODO: use just one buffer if we play mono + if (m_pSoundFile->GetChannels() == 1) + alBufferData(alBuffer[1], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate()); + else + alBufferData(alBuffer[1], AL_FORMAT_MONO16, (uint8*)m_pBuffer + channelSize, channelSize, m_pSoundFile->GetSampleRate()); + return true; +} + +#ifdef MULTITHREADED_AUDIO +bool CStream::QueueBuffers() +{ + bool buffersQueued = false; + std::pair buffers; + while (m_queueBuffers.peekPop(&buffers)) // beware: m_queueBuffers is tsQueue + { + ALuint leftBuf = buffers.first; + ALuint rightBuf = buffers.second; + + alSourceQueueBuffers(m_pAlSources[0], 1, &leftBuf); + alSourceQueueBuffers(m_pAlSources[1], 1, &rightBuf); + + buffersQueued = true; + } + return buffersQueued; +} +#endif + +// Only used in single-threaded audio or cutscene audio +int32 CStream::FillBuffers() +{ + int32 i = 0; + for ( i = 0; i < NUM_STREAMBUFFERS/2; i++ ) + { + if ( !FillBuffer(&m_alBuffers[i*2]) ) + break; + alSourceQueueBuffers(m_pAlSources[0], 1, &m_alBuffers[i*2]); + alSourceQueueBuffers(m_pAlSources[1], 1, &m_alBuffers[i*2+1]); + } + + return i; +} + +void CStream::ClearBuffers() +{ + if ( !HasSource() ) return; + + ALint buffersQueued[2]; + alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &buffersQueued[0]); + alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &buffersQueued[1]); + + ALuint value; + while (buffersQueued[0]--) + alSourceUnqueueBuffers(m_pAlSources[0], 1, &value); + while (buffersQueued[1]--) + alSourceUnqueueBuffers(m_pAlSources[1], 1, &value); +} + +bool CStream::Setup(bool imSureQueueIsEmpty, bool lock) +{ + if ( IsOpened() ) + { +#ifdef MULTITHREADED_AUDIO + if (lock) + m_mutex.lock(); +#endif + + if (!imSureQueueIsEmpty) { + Stop(); + ClearBuffers(); + } +#ifdef MULTITHREADED_AUDIO + if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) { + m_pSoundFile->Seek(0); + } else { + m_bDoSeek = true; + m_SeekPos = 0; + } + + if (lock) + m_mutex.unlock(); +#else + m_pSoundFile->Seek(0); +#endif + + //SetPosition(0.0f, 0.0f, 0.0f); + SetPitch(1.0f); + //SetPan(m_nPan); + //SetVolume(100); + } + + return IsOpened(); +} + +void CStream::SetLoopCount(int32 count) +{ + if ( !HasSource() ) return; + + m_nLoopCount = count; +} + +void CStream::SetPlay(bool state) +{ + if ( !HasSource() ) return; + if ( state ) + { + ALint sourceState = AL_PLAYING; + alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState); + if (sourceState != AL_PLAYING ) + alSourcePlay(m_pAlSources[0]); + + sourceState = AL_PLAYING; + alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState); + if (sourceState != AL_PLAYING) + alSourcePlay(m_pAlSources[1]); + + m_bActive = true; + } + else + { + ALint sourceState = AL_STOPPED; + alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState); + if (sourceState != AL_STOPPED) + alSourceStop(m_pAlSources[0]); + + sourceState = AL_STOPPED; + alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState); + if (sourceState != AL_STOPPED) + alSourceStop(m_pAlSources[1]); + + m_bActive = false; + } +} + +void CStream::Start() +{ + if ( !HasSource() ) return; + +#ifdef MULTITHREADED_AUDIO + std::lock_guard lock(m_mutex); + tsQueue>().swapNts(m_queueBuffers); // TSness not required, second thread always access it when stream mutex acquired +#endif + BuffersShouldBeFilled(); +} + +void CStream::Stop() +{ + if ( !HasSource() ) return; + SetPlay(false); +} + +void CStream::Update() +{ + if ( !IsOpened() ) + return; + + if ( !HasSource() ) + return; + + if ( m_bReset ) + return; + + if ( !m_bPaused ) + { + + bool buffersQueuedAndStarted = false; + bool buffersQueuedButNotStarted = false; +#ifdef MULTITHREADED_AUDIO + // Put it in here because we need totalBuffers after queueing to decide when to loop audio + if (m_bActive) + { + buffersQueuedAndStarted = QueueBuffers(); + if(buffersQueuedAndStarted) { + SetPlay(true); + } + } +#endif + + ALint totalBuffers[2] = {0, 0}; + ALint buffersProcessed[2] = {0, 0}; + + // Relying a lot on left buffer states in here + + do + { + //alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f); + alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]); + alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]); + //alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f); + alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]); + alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]); + } while (buffersProcessed[0] != buffersProcessed[1]); + + assert(buffersProcessed[0] == buffersProcessed[1]); + + // Correcting OpenAL concepts here: + // AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending + // AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers. + // which means: totalBuffers[0] - buffersProcessed[0] = pending buffers + + // We should wait queue to be cleared to loop track, because position calculation relies on queue. + if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0) + { +#ifdef MULTITHREADED_AUDIO + std::lock_guard lock(m_mutex); + + if (m_fillBuffers.empty() && m_queueBuffers.emptyNts()) // we already acquired stream mutex, which is enough for second thread. thus Nts variant +#endif + { + Setup(true, false); + BuffersShouldBeFilled(); // will also call SetPlay(true) + if (m_nLoopCount != 0) + m_nLoopCount--; + } + } + else + { + static std::queue> tempFillBuffer; + + while ( buffersProcessed[0]-- ) + { + ALuint buffer[2]; + + alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]); + alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]); + + if (m_bActive) + { + tempFillBuffer.push(std::pair(buffer[0], buffer[1])); + } + } + + if (m_bActive && buffersProcessed[1]) + { +#ifdef MULTITHREADED_AUDIO + m_mutex.lock(); +#endif + while (!tempFillBuffer.empty()) { + auto elem = tempFillBuffer.front(); + tempFillBuffer.pop(); + buffersQueuedButNotStarted = BufferShouldBeFilledAndQueued(&elem); + } +#ifdef MULTITHREADED_AUDIO + m_mutex.unlock(); + FlagAsToBeProcessed(); +#endif + + } + } + + // Source may be starved to audio and stopped itself + if (m_bActive && !buffersQueuedAndStarted && (buffersQueuedButNotStarted || (totalBuffers[1] - buffersProcessed[1] != 0))) + SetPlay(true); + } +} + +void CStream::ProviderInit() +{ + if ( m_bReset ) + { + if ( Setup(true, false) ) // lock not needed, thread can't process streams with m_bReset set + { + SetPan(m_nPan); + SetVolume(m_nVolume); + SetLoopCount(m_nLoopCount); + SetPosMS(m_nPosBeforeReset); +#ifdef MULTITHREADED_AUDIO + std::unique_lock lock(m_mutex); +#endif + if(m_bActive) + BuffersShouldBeFilled(); + + if (m_bPaused) + Pause(); + + m_bReset = false; + + } else { +#ifdef MULTITHREADED_AUDIO + std::unique_lock lock(m_mutex); +#endif + m_bReset = false; + } + } +} + +void CStream::ProviderTerm() +{ +#ifdef MULTITHREADED_AUDIO + std::lock_guard lock(m_mutex); + + // unlike Close() we will reuse this stream, so clearing queues are important. + std::queue>().swap(m_fillBuffers); + tsQueue>().swapNts(m_queueBuffers); // stream mutex is already acquired, thus Nts variant +#endif + m_bReset = true; + m_nPosBeforeReset = GetPosMS(); + + Stop(); + ClearBuffers(); +} + +#endif diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h new file mode 100644 index 0000000..f045692 --- /dev/null +++ b/src/audio/oal/stream.h @@ -0,0 +1,192 @@ +#pragma once + +#ifdef AUDIO_OAL +#include + +#define NUM_STREAMBUFFERS 8 + +class IDecoder +{ +public: + virtual ~IDecoder() { } + + virtual bool IsOpened() = 0; + virtual void FileOpen() = 0; + + virtual uint32 GetSampleSize() = 0; + virtual uint32 GetSampleCount() = 0; + virtual uint32 GetSampleRate() = 0; + virtual uint32 GetChannels() = 0; + + uint32 GetAvgSamplesPerSec() + { + return GetChannels() * GetSampleRate(); + } + + uint32 ms2samples(uint32 ms) + { + return float(ms) / 1000.0f * float(GetSampleRate()); + } + + uint32 samples2ms(uint32 sm) + { + return float(sm) * 1000.0f / float(GetSampleRate()); + } + + uint32 GetBufferSamples() + { + //return (GetAvgSamplesPerSec() >> 2) - (GetSampleCount() % GetChannels()); + return (GetAvgSamplesPerSec() / 4); // 250ms + } + + uint32 GetBufferSize() + { + return GetBufferSamples() * GetSampleSize(); + } + + virtual void Seek(uint32 milliseconds) = 0; + virtual uint32 Tell() = 0; + + uint32 GetLength() + { + FileOpen(); // abort deferred init, we need length now - game has to cache audio file sizes + return float(GetSampleCount()) * 1000.0f / float(GetSampleRate()); + } + + virtual uint32 Decode(void *buffer) = 0; +}; +#ifdef MULTITHREADED_AUDIO +template class tsQueue +{ +public: + tsQueue() : count(0) { } + + void push(const T &value) + { + std::lock_guard lock(m_mutex); + m_queue.push(value); + count++; + } + + bool peekPop(T *retVal) + { + std::lock_guard lock(m_mutex); + if (count == 0) + return false; + + *retVal = m_queue.front(); + m_queue.pop(); + count--; + return true; + } + + void swapNts(tsQueue &replaceWith) + { + m_queue.swap(replaceWith.m_queue); + replaceWith.count = count; + } + + /* + void swapTs(tsQueue &replaceWith) + { + std::lock_guard lock(m_mutex); + std::lock_guard lock2(replaceWith.m_mutex); + swapNts(replaceWith); + } + */ + + bool emptyNts() + { + return count == 0; + } + + /* + bool emptyTs() + { + std::lock_guard lock(m_mutex); + return emptyNts(); + } + */ + + std::queue m_queue; + int count; + mutable std::mutex m_mutex; +}; +#endif +class CStream +{ + char m_aFilename[128]; + ALuint *m_pAlSources; + ALuint (&m_alBuffers)[NUM_STREAMBUFFERS]; + + bool m_bPaused; + bool m_bActive; + +public: +#ifdef MULTITHREADED_AUDIO + std::mutex m_mutex; + std::queue> m_fillBuffers; // left and right buffer + tsQueue> m_queueBuffers; +// std::condition_variable m_closeCv; + bool m_bDoSeek; + uint32 m_SeekPos; + bool m_bIExist; +#endif + + void *m_pBuffer; + + bool m_bReset; + uint32 m_nVolume; + uint8 m_nPan; + uint32 m_nPosBeforeReset; + int32 m_nLoopCount; + + IDecoder *m_pSoundFile; + + void BuffersShouldBeFilled(); // all + bool BufferShouldBeFilledAndQueued(std::pair*); // two (left-right) +#ifdef MULTITHREADED_AUDIO + void FlagAsToBeProcessed(bool close = false); + bool QueueBuffers(); +#endif + + bool HasSource(); + void SetPosition(int i, float x, float y, float z); + void SetPitch(float pitch); + void SetGain(float gain); + void Pause(); + void SetPlay(bool state); + + bool FillBuffer(ALuint *alBuffer); + int32 FillBuffers(); + void ClearBuffers(); +//public: + static void Initialise(); + static void Terminate(); + + CStream(ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS]); + ~CStream(); + void Delete(); + bool Open(const char *filename, uint32 overrideSampleRate = 32000); + void Close(); + + bool IsOpened(); + bool IsPlaying(); + void SetPause (bool bPause); + void SetVolume(uint32 nVol); + void SetPan (uint8 nPan); + void SetPosMS (uint32 nPos); + uint32 GetPosMS(); + uint32 GetLengthMS(); + + bool Setup(bool imSureQueueIsEmpty = false, bool lock = true); + void Start(); + void Stop(); + void Update(void); + void SetLoopCount(int32); + + void ProviderInit(); + void ProviderTerm(); +}; + +#endif diff --git a/src/audio/sampman.h b/src/audio/sampman.h new file mode 100644 index 0000000..ad14e2b --- /dev/null +++ b/src/audio/sampman.h @@ -0,0 +1,673 @@ +#pragma once +#include "AudioSamples.h" +#include "audio_enums.h" + +#define MAX_VOLUME 127 +#define MAX_FREQ DIGITALRATE + +struct tSample { + uint32 nOffset; + uint32 nSize; + uint32 nFrequency; + uint32 nLoopStart; + int32 nLoopEnd; +}; + +#ifdef GTA_PS2 +#define PS2BANK(e) e +#else +#define PS2BANK(e) e = SFX_BANK_0 +#endif // GTA_PS2 + + +enum +{ + SFX_BANK_0, + + CAR_SFX_BANKS_OFFSET, + SFX_BANK_PACARD = CAR_SFX_BANKS_OFFSET, + SFX_BANK_PATHFINDER, + SFX_BANK_PORSCHE, + SFX_BANK_SPIDER, + SFX_BANK_MERC, + SFX_BANK_TRUCK, + SFX_BANK_HOTROD, + SFX_BANK_COBRA, + SFX_BANK_NONE, + + PS2BANK(SFX_BANK_FRONT_END_MENU), + + PS2BANK(SFX_BANK_TRAIN), + + PS2BANK(SFX_BANK_BUILDING_CLUB_1), + PS2BANK(SFX_BANK_BUILDING_CLUB_2), + PS2BANK(SFX_BANK_BUILDING_CLUB_3), + PS2BANK(SFX_BANK_BUILDING_CLUB_4), + PS2BANK(SFX_BANK_BUILDING_CLUB_5), + PS2BANK(SFX_BANK_BUILDING_CLUB_6), + PS2BANK(SFX_BANK_BUILDING_CLUB_7), + PS2BANK(SFX_BANK_BUILDING_CLUB_8), + PS2BANK(SFX_BANK_BUILDING_CLUB_9), + PS2BANK(SFX_BANK_BUILDING_CLUB_10), + PS2BANK(SFX_BANK_BUILDING_CLUB_11), + PS2BANK(SFX_BANK_BUILDING_CLUB_12), + PS2BANK(SFX_BANK_BUILDING_CLUB_RAGGA), + PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_1), + PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_2), + PS2BANK(SFX_BANK_BUILDING_WORKSHOP), + PS2BANK(SFX_BANK_BUILDING_PIANO_BAR), + PS2BANK(SFX_BANK_BUILDING_SAWMILL), + PS2BANK(SFX_BANK_BUILDING_DOG_FOOD_FACTORY), + PS2BANK(SFX_BANK_BUILDING_LAUNDERETTE), + PS2BANK(SFX_BANK_BUILDING_RESTAURANT_CHINATOWN), + PS2BANK(SFX_BANK_BUILDING_RESTAURANT_ITALY), + PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_1), + PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_2), + PS2BANK(SFX_BANK_BUILDING_AIRPORT), + PS2BANK(SFX_BANK_BUILDING_SHOP), + PS2BANK(SFX_BANK_BUILDING_CINEMA), + PS2BANK(SFX_BANK_BUILDING_DOCKS), + PS2BANK(SFX_BANK_BUILDING_HOME), + PS2BANK(SFX_BANK_BUILDING_PORN_1), + PS2BANK(SFX_BANK_BUILDING_PORN_2), + PS2BANK(SFX_BANK_BUILDING_PORN_3), + PS2BANK(SFX_BANK_BUILDING_POLICE_BALL), + PS2BANK(SFX_BANK_BUILDING_BANK_ALARM), + PS2BANK(SFX_BANK_BUILDING_RAVE_INDUSTRIAL), + PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL), + PS2BANK(SFX_BANK_BUILDING_RAVE_SUBURBAN), + PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL_2), + + PS2BANK(SFX_BANK_BUILDING_39), + PS2BANK(SFX_BANK_BUILDING_40), + PS2BANK(SFX_BANK_BUILDING_41), + PS2BANK(SFX_BANK_BUILDING_42), + PS2BANK(SFX_BANK_BUILDING_43), + PS2BANK(SFX_BANK_BUILDING_44), + PS2BANK(SFX_BANK_BUILDING_45), + PS2BANK(SFX_BANK_BUILDING_46), + PS2BANK(SFX_BANK_BUILDING_47), + + PS2BANK(SFX_BANK_GENERIC_EXTRA), + + SFX_BANK_PED_COMMENTS, + MAX_SFX_BANKS, + INVALID_SFX_BANK +}; + +#define MAX_PEDSFX 7 +#define PED_BLOCKSIZE 79000 + +#define MAXPROVIDERS 64 + +#ifdef EXTERNAL_3D_SOUND +#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1) +#define MAXCHANNELS_SURROUND (MAXCHANNELS-4) +#define MAX2DCHANNELS 1 +#else +#define MAXCHANNELS 0 +#define MAXCHANNELS_SURROUND 0 +#define MAX2DCHANNELS NUM_CHANNELS +#endif + +#define MAX_STREAMS 2 + +#define DIGITALRATE 32000 +#define DIGITALBITS 16 +#define DIGITALCHANNELS 2 + +#ifdef FIX_BUGS +#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS) +#else +#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2) +#endif + +static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" ); + +class cSampleManager +{ + uint8 m_nEffectsVolume; + uint8 m_nMusicVolume; + uint8 m_nEffectsFadeVolume; + uint8 m_nMusicFadeVolume; + bool8 m_nMonoMode; + char unk; + char m_szCDRomRootPath[80]; + bool8 m_bInitialised; + uint8 m_nNumberOfProviders; + char *m_aAudioProviders[MAXPROVIDERS]; + tSample m_aSamples[TOTAL_AUDIO_SAMPLES]; + +public: + + + + cSampleManager(void); + ~cSampleManager(void); + +#ifdef EXTERNAL_3D_SOUND + void SetSpeakerConfig(int32 nConfig); + uint32 GetMaximumSupportedChannels(void); + + uint32 GetNum3DProvidersAvailable(void); + void SetNum3DProvidersAvailable(uint32 num); + + char *Get3DProviderName(uint8 id); + void Set3DProviderName(uint8 id, char *name); + + int8 GetCurrent3DProviderIndex(void); + int8 SetCurrent3DProvider(uint8 which); +#endif + + bool8 IsMP3RadioChannelAvailable(void); + + void ReleaseDigitalHandle (void); + void ReacquireDigitalHandle(void); + + bool8 Initialise(void); + void Terminate (void); + + bool8 CheckForAnAudioFileOnCD(void); + char GetCDAudioDriveLetter (void); + + void UpdateEffectsVolume(void); + + void SetEffectsMasterVolume(uint8 nVolume); + void SetMusicMasterVolume (uint8 nVolume); + void SetEffectsFadeVolume (uint8 nVolume); + void SetMusicFadeVolume (uint8 nVolume); + void SetMonoMode (bool8 nMode); + + bool8 LoadSampleBank (uint8 nBank); + void UnloadSampleBank (uint8 nBank); + int8 IsSampleBankLoaded(uint8 nBank); + + uint8 IsPedCommentLoaded(uint32 nComment); + bool8 LoadPedComment (uint32 nComment); + int32 GetBankContainingSound(uint32 offset); + + int32 _GetPedCommentSlot(uint32 nComment); + + uint32 GetSampleBaseFrequency (uint32 nSample); + uint32 GetSampleLoopStartOffset(uint32 nSample); + int32 GetSampleLoopEndOffset (uint32 nSample); + uint32 GetSampleLength (uint32 nSample); + + bool8 UpdateReverb(void); + + void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag); + bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank); +#ifdef EXTERNAL_3D_SOUND + void SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume); + void SetChannel3DPosition (uint32 nChannel, float fX, float fY, float fZ); + void SetChannel3DDistances (uint32 nChannel, float fMax, float fMin); +#endif + void SetChannelVolume (uint32 nChannel, uint32 nVolume); + void SetChannelPan (uint32 nChannel, uint32 nPan); + void SetChannelFrequency (uint32 nChannel, uint32 nFreq); + void SetChannelLoopPoints (uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd); + void SetChannelLoopCount (uint32 nChannel, uint32 nLoopCount); + bool8 GetChannelUsedFlag (uint32 nChannel); + void StartChannel (uint32 nChannel); + void StopChannel (uint32 nChannel); + + void PreloadStreamedFile (uint8 nFile, uint8 nStream = 0); + void PauseStream (bool8 nPauseFlag, uint8 nStream = 0); + void StartPreloadedStreamedFile (uint8 nStream = 0); + bool8 StartStreamedFile (uint8 nFile, uint32 nPos, uint8 nStream = 0); + void StopStreamedFile (uint8 nStream = 0); + int32 GetStreamedFilePosition (uint8 nStream = 0); + void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream = 0); + int32 GetStreamedFileLength (uint8 nStream = 0); + bool8 IsStreamPlaying (uint8 nStream = 0); +#ifdef AUDIO_OAL + void Service(void); +#endif + bool8 InitialiseSampleBanks(void); +}; + +extern cSampleManager SampleManager; +extern uint32 BankStartOffset[MAX_SFX_BANKS]; + +#ifdef AUDIO_OAL +extern int defaultProvider; +#endif + +#if defined(OPUS_AUDIO_PATHS) +static char StreamedNameTable[][25] = { + "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS", + "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS", + "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS", + "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS", + "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS", + "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS", + "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS", + "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS", + "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS", + "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS", + "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS", + "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS", + "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS", + "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS", + "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS", + "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS", + "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS", + "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS", + "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS", + "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS", + "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS", + "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS", + "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS", + "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS", + "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS", + "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS", + "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS", + "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS", + "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS", + "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS", + "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS", + "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS", + "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"}; +#else +#ifdef PS2_AUDIO_PATHS +static char PS2StreamedNameTable[][25]= +{ + "AUDIO\\MUSIC\\HEAD.VB", + "AUDIO\\MUSIC\\CLASS.VB", + "AUDIO\\MUSIC\\KJAH.VB", + "AUDIO\\MUSIC\\RISE.VB", + "AUDIO\\MUSIC\\LIPS.VB", + "AUDIO\\MUSIC\\GAME.VB", + "AUDIO\\MUSIC\\MSX.VB", + "AUDIO\\MUSIC\\FLASH.VB", + "AUDIO\\MUSIC\\CHAT.VB", + "AUDIO\\MUSIC\\HEAD.VB", + "AUDIO\\MUSIC\\POLICE.VB", + "AUDIO\\MUSIC\\CITY.VB", + "AUDIO\\MUSIC\\WATER.VB", + "AUDIO\\MUSIC\\COMOPEN.VB", + "AUDIO\\MUSIC\\SUBOPEN.VB", + "AUDIO\\OTHER\\JB.VB", + "AUDIO\\OTHER\\BET.VB", + "AUDIO\\LUIGI\\L1_LG.VB", + "AUDIO\\LUIGI\\L2_DSB.VB", + "AUDIO\\LUIGI\\L3_DM.VB", + "AUDIO\\LUIGI\\L4_PAP.VB", + "AUDIO\\LUIGI\\L5_TFB.VB", + "AUDIO\\JOEY\\J0_DM2.VB", + "AUDIO\\JOEY\\J1_LFL.VB", + "AUDIO\\JOEY\\J2_KCL.VB", + "AUDIO\\JOEY\\J3_VH.VB", + "AUDIO\\JOEY\\J4_ETH.VB", + "AUDIO\\JOEY\\J5_DST.VB", + "AUDIO\\JOEY\\J6_TBJ.VB", + "AUDIO\\TONI\\T1_TOL.VB", + "AUDIO\\TONI\\T2_TPU.VB", + "AUDIO\\TONI\\T3_MAS.VB", + "AUDIO\\TONI\\T4_TAT.VB", + "AUDIO\\TONI\\T5_BF.VB", + "AUDIO\\SAL\\S0_MAS.VB", + "AUDIO\\SAL\\S1_PF.VB", + "AUDIO\\SAL\\S2_CTG.VB", + "AUDIO\\SAL\\S3_RTC.VB", + "AUDIO\\SAL\\S5_LRQ.VB", + "AUDIO\\EBALL\\S4_BDBA.VB", + "AUDIO\\EBALL\\S4_BDBB.VB", + "AUDIO\\SAL\\S2_CTG2.VB", + "AUDIO\\SAL\\S4_BDBD.VB", + "AUDIO\\SAL\\S5_LRQB.VB", + "AUDIO\\SAL\\S5_LRQC.VB", + "AUDIO\\ASUKA\\A1_SSO.VB", + "AUDIO\\ASUKA\\A2_PP.VB", + "AUDIO\\ASUKA\\A3_SS.VB", + "AUDIO\\ASUKA\\A4_PDR.VB", + "AUDIO\\ASUKA\\A5_K2FT.VB", + "AUDIO\\KENJI\\K1_KBO.VB", + "AUDIO\\KENJI\\K2_GIS.VB", + "AUDIO\\KENJI\\K3_DS.VB", + "AUDIO\\KENJI\\K4_SHI.VB", + "AUDIO\\KENJI\\K5_SD.VB", + "AUDIO\\RAY\\R0_PDR2.VB", + "AUDIO\\RAY\\R1_SW.VB", + "AUDIO\\RAY\\R2_AP.VB", + "AUDIO\\RAY\\R3_ED.VB", + "AUDIO\\RAY\\R4_GF.VB", + "AUDIO\\RAY\\R5_PB.VB", + "AUDIO\\RAY\\R6_MM.VB", + "AUDIO\\LOVE\\D1_STOG.VB", + "AUDIO\\LOVE\\D2_KK.VB", + "AUDIO\\LOVE\\D3_ADO.VB", + "AUDIO\\LOVE\\D5_ES.VB", + "AUDIO\\LOVE\\D7_MLD.VB", + "AUDIO\\LOVE\\D4_GTA.VB", + "AUDIO\\LOVE\\D4_GTA2.VB", + "AUDIO\\LOVE\\D6_STS.VB", + "AUDIO\\ASUKA\\A6_BAIT.VB", + "AUDIO\\ASUKA\\A7_ETG.VB", + "AUDIO\\ASUKA\\A8_PS.VB", + "AUDIO\\ASUKA\\A9_ASD.VB", + "AUDIO\\SHOP\\K4_SHI2.VB", + "AUDIO\\OTHER\\C1_TEX.VB", + "AUDIO\\PHONE\\EL_PH1.VB", + "AUDIO\\PHONE\\EL_PH2.VB", + "AUDIO\\PHONE\\EL_PH3.VB", + "AUDIO\\PHONE\\EL_PH4.VB", + "AUDIO\\PHONE\\YD_PH1.VB", + "AUDIO\\PHONE\\YD_PH2.VB", + "AUDIO\\PHONE\\YD_PH3.VB", + "AUDIO\\PHONE\\YD_PH4.VB", + "AUDIO\\PHONE\\HD_PH1.VB", + "AUDIO\\PHONE\\HD_PH2.VB", + "AUDIO\\PHONE\\HD_PH3.VB", + "AUDIO\\PHONE\\HD_PH4.VB", + "AUDIO\\PHONE\\HD_PH5.VB", + "AUDIO\\PHONE\\MT_PH1.VB", + "AUDIO\\PHONE\\MT_PH2.VB", + "AUDIO\\PHONE\\MT_PH3.VB", + "AUDIO\\PHONE\\MT_PH4.VB", + "AUDIO\\MUSIC\\MISCOM.VB", + "AUDIO\\MUSIC\\END.VB", + "AUDIO\\lib_a1.WAV", + "AUDIO\\lib_a2.WAV", + "AUDIO\\lib_a.WAV", + "AUDIO\\lib_b.WAV", + "AUDIO\\lib_c.WAV", + "AUDIO\\lib_d.WAV", + "AUDIO\\l2_a.WAV", + "AUDIO\\j4t_1.WAV", + "AUDIO\\j4t_2.WAV", + "AUDIO\\j4t_3.WAV", + "AUDIO\\j4t_4.WAV", + "AUDIO\\j4_a.WAV", + "AUDIO\\j4_b.WAV", + "AUDIO\\j4_c.WAV", + "AUDIO\\j4_d.WAV", + "AUDIO\\j4_e.WAV", + "AUDIO\\j4_f.WAV", + "AUDIO\\j6_1.WAV", + "AUDIO\\j6_a.WAV", + "AUDIO\\j6_b.WAV", + "AUDIO\\j6_c.WAV", + "AUDIO\\j6_d.WAV", + "AUDIO\\t4_a.WAV", + "AUDIO\\s1_a.WAV", + "AUDIO\\s1_a1.WAV", + "AUDIO\\s1_b.WAV", + "AUDIO\\s1_c.WAV", + "AUDIO\\s1_c1.WAV", + "AUDIO\\s1_d.WAV", + "AUDIO\\s1_e.WAV", + "AUDIO\\s1_f.WAV", + "AUDIO\\s1_g.WAV", + "AUDIO\\s1_h.WAV", + "AUDIO\\s1_i.WAV", + "AUDIO\\s1_j.WAV", + "AUDIO\\s1_k.WAV", + "AUDIO\\s1_l.WAV", + "AUDIO\\s3_a.WAV", + "AUDIO\\s3_b.WAV", + "AUDIO\\el3_a.WAV", + "AUDIO\\mf1_a.WAV", + "AUDIO\\mf2_a.WAV", + "AUDIO\\mf3_a.WAV", + "AUDIO\\mf3_b.WAV", + "AUDIO\\mf3_b1.WAV", + "AUDIO\\mf3_c.WAV", + "AUDIO\\mf4_a.WAV", + "AUDIO\\mf4_b.WAV", + "AUDIO\\mf4_c.WAV", + "AUDIO\\a1_a.WAV", + "AUDIO\\a3_a.WAV", + "AUDIO\\a5_a.WAV", + "AUDIO\\a4_a.WAV", + "AUDIO\\a4_b.WAV", + "AUDIO\\a4_c.WAV", + "AUDIO\\a4_d.WAV", + "AUDIO\\k1_a.WAV", + "AUDIO\\k3_a.WAV", + "AUDIO\\r1_a.WAV", + "AUDIO\\r2_a.WAV", + "AUDIO\\r2_b.WAV", + "AUDIO\\r2_c.WAV", + "AUDIO\\r2_d.WAV", + "AUDIO\\r2_e.WAV", + "AUDIO\\r2_f.WAV", + "AUDIO\\r2_g.WAV", + "AUDIO\\r2_h.WAV", + "AUDIO\\r5_a.WAV", + "AUDIO\\r6_a.WAV", + "AUDIO\\r6_a1.WAV", + "AUDIO\\r6_b.WAV", + "AUDIO\\lo2_a.WAV", + "AUDIO\\lo6_a.WAV", + "AUDIO\\yd2_a.WAV", + "AUDIO\\yd2_b.WAV", + "AUDIO\\yd2_c.WAV", + "AUDIO\\yd2_c1.WAV", + "AUDIO\\yd2_d.WAV", + "AUDIO\\yd2_e.WAV", + "AUDIO\\yd2_f.WAV", + "AUDIO\\yd2_g.WAV", + "AUDIO\\yd2_h.WAV", + "AUDIO\\yd2_ass.WAV", + "AUDIO\\yd2_ok.WAV", + "AUDIO\\h5_a.WAV", + "AUDIO\\h5_b.WAV", + "AUDIO\\h5_c.WAV", + "AUDIO\\ammu_a.WAV", + "AUDIO\\ammu_b.WAV", + "AUDIO\\ammu_c.WAV", + "AUDIO\\door_1.WAV", + "AUDIO\\door_2.WAV", + "AUDIO\\door_3.WAV", + "AUDIO\\door_4.WAV", + "AUDIO\\door_5.WAV", + "AUDIO\\door_6.WAV", + "AUDIO\\t3_a.WAV", + "AUDIO\\t3_b.WAV", + "AUDIO\\t3_c.WAV", + "AUDIO\\k1_b.WAV", + "AUDIO\\cat1.WAV" +}; +#endif + +static char StreamedNameTable[][25] = +{ + "AUDIO\\HEAD.WAV", + "AUDIO\\CLASS.WAV", + "AUDIO\\KJAH.WAV", + "AUDIO\\RISE.WAV", + "AUDIO\\LIPS.WAV", + "AUDIO\\GAME.WAV", + "AUDIO\\MSX.WAV", + "AUDIO\\FLASH.WAV", + "AUDIO\\CHAT.WAV", + "AUDIO\\HEAD.WAV", + "AUDIO\\POLICE.WAV", + "AUDIO\\CITY.WAV", + "AUDIO\\WATER.WAV", + "AUDIO\\COMOPEN.WAV", + "AUDIO\\SUBOPEN.WAV", + "AUDIO\\JB.MP3", + "AUDIO\\BET.MP3", + "AUDIO\\L1_LG.MP3", + "AUDIO\\L2_DSB.MP3", + "AUDIO\\L3_DM.MP3", + "AUDIO\\L4_PAP.MP3", + "AUDIO\\L5_TFB.MP3", + "AUDIO\\J0_DM2.MP3", + "AUDIO\\J1_LFL.MP3", + "AUDIO\\J2_KCL.MP3", + "AUDIO\\J3_VH.MP3", + "AUDIO\\J4_ETH.MP3", + "AUDIO\\J5_DST.MP3", + "AUDIO\\J6_TBJ.MP3", + "AUDIO\\T1_TOL.MP3", + "AUDIO\\T2_TPU.MP3", + "AUDIO\\T3_MAS.MP3", + "AUDIO\\T4_TAT.MP3", + "AUDIO\\T5_BF.MP3", + "AUDIO\\S0_MAS.MP3", + "AUDIO\\S1_PF.MP3", + "AUDIO\\S2_CTG.MP3", + "AUDIO\\S3_RTC.MP3", + "AUDIO\\S5_LRQ.MP3", + "AUDIO\\S4_BDBA.MP3", + "AUDIO\\S4_BDBB.MP3", + "AUDIO\\S2_CTG2.MP3", + "AUDIO\\S4_BDBD.MP3", + "AUDIO\\S5_LRQB.MP3", + "AUDIO\\S5_LRQC.MP3", + "AUDIO\\A1_SSO.WAV", + "AUDIO\\A2_PP.WAV", + "AUDIO\\A3_SS.WAV", + "AUDIO\\A4_PDR.WAV", + "AUDIO\\A5_K2FT.WAV", + "AUDIO\\K1_KBO.MP3", + "AUDIO\\K2_GIS.MP3", + "AUDIO\\K3_DS.MP3", + "AUDIO\\K4_SHI.MP3", + "AUDIO\\K5_SD.MP3", + "AUDIO\\R0_PDR2.MP3", + "AUDIO\\R1_SW.MP3", + "AUDIO\\R2_AP.MP3", + "AUDIO\\R3_ED.MP3", + "AUDIO\\R4_GF.MP3", + "AUDIO\\R5_PB.MP3", + "AUDIO\\R6_MM.MP3", + "AUDIO\\D1_STOG.MP3", + "AUDIO\\D2_KK.MP3", + "AUDIO\\D3_ADO.MP3", + "AUDIO\\D5_ES.MP3", + "AUDIO\\D7_MLD.MP3", + "AUDIO\\D4_GTA.MP3", + "AUDIO\\D4_GTA2.MP3", + "AUDIO\\D6_STS.MP3", + "AUDIO\\A6_BAIT.WAV", + "AUDIO\\A7_ETG.WAV", + "AUDIO\\A8_PS.WAV", + "AUDIO\\A9_ASD.WAV", + "AUDIO\\K4_SHI2.MP3", + "AUDIO\\C1_TEX.MP3", + "AUDIO\\EL_PH1.MP3", + "AUDIO\\EL_PH2.MP3", + "AUDIO\\EL_PH3.MP3", + "AUDIO\\EL_PH4.MP3", + "AUDIO\\YD_PH1.MP3", + "AUDIO\\YD_PH2.MP3", + "AUDIO\\YD_PH3.MP3", + "AUDIO\\YD_PH4.MP3", + "AUDIO\\HD_PH1.MP3", + "AUDIO\\HD_PH2.MP3", + "AUDIO\\HD_PH3.MP3", + "AUDIO\\HD_PH4.MP3", + "AUDIO\\HD_PH5.MP3", + "AUDIO\\MT_PH1.MP3", + "AUDIO\\MT_PH2.MP3", + "AUDIO\\MT_PH3.MP3", + "AUDIO\\MT_PH4.MP3", + "AUDIO\\MISCOM.WAV", + "AUDIO\\END.MP3", + "AUDIO\\lib_a1.WAV", + "AUDIO\\lib_a2.WAV", + "AUDIO\\lib_a.WAV", + "AUDIO\\lib_b.WAV", + "AUDIO\\lib_c.WAV", + "AUDIO\\lib_d.WAV", + "AUDIO\\l2_a.WAV", + "AUDIO\\j4t_1.WAV", + "AUDIO\\j4t_2.WAV", + "AUDIO\\j4t_3.WAV", + "AUDIO\\j4t_4.WAV", + "AUDIO\\j4_a.WAV", + "AUDIO\\j4_b.WAV", + "AUDIO\\j4_c.WAV", + "AUDIO\\j4_d.WAV", + "AUDIO\\j4_e.WAV", + "AUDIO\\j4_f.WAV", + "AUDIO\\j6_1.WAV", + "AUDIO\\j6_a.WAV", + "AUDIO\\j6_b.WAV", + "AUDIO\\j6_c.WAV", + "AUDIO\\j6_d.WAV", + "AUDIO\\t4_a.WAV", + "AUDIO\\s1_a.WAV", + "AUDIO\\s1_a1.WAV", + "AUDIO\\s1_b.WAV", + "AUDIO\\s1_c.WAV", + "AUDIO\\s1_c1.WAV", + "AUDIO\\s1_d.WAV", + "AUDIO\\s1_e.WAV", + "AUDIO\\s1_f.WAV", + "AUDIO\\s1_g.WAV", + "AUDIO\\s1_h.WAV", + "AUDIO\\s1_i.WAV", + "AUDIO\\s1_j.WAV", + "AUDIO\\s1_k.WAV", + "AUDIO\\s1_l.WAV", + "AUDIO\\s3_a.WAV", + "AUDIO\\s3_b.WAV", + "AUDIO\\el3_a.WAV", + "AUDIO\\mf1_a.WAV", + "AUDIO\\mf2_a.WAV", + "AUDIO\\mf3_a.WAV", + "AUDIO\\mf3_b.WAV", + "AUDIO\\mf3_b1.WAV", + "AUDIO\\mf3_c.WAV", + "AUDIO\\mf4_a.WAV", + "AUDIO\\mf4_b.WAV", + "AUDIO\\mf4_c.WAV", + "AUDIO\\a1_a.WAV", + "AUDIO\\a3_a.WAV", + "AUDIO\\a5_a.WAV", + "AUDIO\\a4_a.WAV", + "AUDIO\\a4_b.WAV", + "AUDIO\\a4_c.WAV", + "AUDIO\\a4_d.WAV", + "AUDIO\\k1_a.WAV", + "AUDIO\\k3_a.WAV", + "AUDIO\\r1_a.WAV", + "AUDIO\\r2_a.WAV", + "AUDIO\\r2_b.WAV", + "AUDIO\\r2_c.WAV", + "AUDIO\\r2_d.WAV", + "AUDIO\\r2_e.WAV", + "AUDIO\\r2_f.WAV", + "AUDIO\\r2_g.WAV", + "AUDIO\\r2_h.WAV", + "AUDIO\\r5_a.WAV", + "AUDIO\\r6_a.WAV", + "AUDIO\\r6_a1.WAV", + "AUDIO\\r6_b.WAV", + "AUDIO\\lo2_a.WAV", + "AUDIO\\lo6_a.WAV", + "AUDIO\\yd2_a.WAV", + "AUDIO\\yd2_b.WAV", + "AUDIO\\yd2_c.WAV", + "AUDIO\\yd2_c1.WAV", + "AUDIO\\yd2_d.WAV", + "AUDIO\\yd2_e.WAV", + "AUDIO\\yd2_f.WAV", + "AUDIO\\yd2_g.WAV", + "AUDIO\\yd2_h.WAV", + "AUDIO\\yd2_ass.WAV", + "AUDIO\\yd2_ok.WAV", + "AUDIO\\h5_a.WAV", + "AUDIO\\h5_b.WAV", + "AUDIO\\h5_c.WAV", + "AUDIO\\ammu_a.WAV", + "AUDIO\\ammu_b.WAV", + "AUDIO\\ammu_c.WAV", + "AUDIO\\door_1.WAV", + "AUDIO\\door_2.WAV", + "AUDIO\\door_3.WAV", + "AUDIO\\door_4.WAV", + "AUDIO\\door_5.WAV", + "AUDIO\\door_6.WAV", + "AUDIO\\t3_a.WAV", + "AUDIO\\t3_b.WAV", + "AUDIO\\t3_c.WAV", + "AUDIO\\k1_b.WAV", + "AUDIO\\cat1.WAV" +}; +#endif \ No newline at end of file diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp new file mode 100644 index 0000000..a4309b6 --- /dev/null +++ b/src/audio/sampman_miles.cpp @@ -0,0 +1,2490 @@ +#define WITHWINDOWS +#include "common.h" + +#ifdef AUDIO_MSS +#include +#include + +#include + +#include "eax.h" +#include "eax-util.h" +#include "mss.h" + +#include "sampman.h" +#include "AudioManager.h" +#include "MusicManager.h" +#include "Frontend.h" +#include "Timer.h" + + +#pragma comment( lib, "mss32.lib" ) + +cSampleManager SampleManager; +uint32 BankStartOffset[MAX_SFX_BANKS]; +/////////////////////////////////////////////////////////////// + +char SampleBankDescFilename[] = "AUDIO\\SFX.SDT"; +char SampleBankDataFilename[] = "AUDIO\\SFX.RAW"; + +FILE *fpSampleDescHandle; +FILE *fpSampleDataHandle; +int8 gBankLoaded [MAX_SFX_BANKS]; +int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS]; +int32 nSampleBankSize [MAX_SFX_BANKS]; +int32 nSampleBankMemoryStartAddress[MAX_SFX_BANKS]; +int32 _nSampleDataEndOffset; + +int32 nPedSlotSfx [MAX_PEDSFX]; +int32 nPedSlotSfxAddr[MAX_PEDSFX]; +uint8 nCurrentPedSlot; + +uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS]; + +uint32 nStreamLength[TOTAL_STREAMED_SOUNDS]; + +/////////////////////////////////////////////////////////////// +struct tMP3Entry +{ + char aFilename[MAX_PATH]; + + uint32 nTrackLength; + uint32 nTrackStreamPos; + + tMP3Entry *pNext; + char *pLinkPath; +}; + +uint32 nNumMP3s; +tMP3Entry *_pMP3List; +char _mp3DirectoryPath[MAX_PATH]; +HSTREAM mp3Stream [MAX_STREAMS]; +int8 nStreamPan [MAX_STREAMS]; +int8 nStreamVolume[MAX_STREAMS]; +uint32 _CurMP3Index; +int32 _CurMP3Pos; +bool8 _bIsMp3Active; + +#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK) +bool8 _bUseHDDAudio; +char _aHDDPath[MAX_PATH]; +#endif +/////////////////////////////////////////////////////////////// + + +bool8 _bSampmanInitialised = FALSE; +#ifdef EXTERNAL_3D_SOUND +// +// Miscellaneous globals / defines + +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS + +EAXLISTENERPROPERTIES StartEAX3 = + {26, 1.7f, 0.8f, -1000, -1000, -100, 4.42f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2727.1f, 250.0f, 0.00f, 0x3f }; + +EAXLISTENERPROPERTIES FinishEAX3 = + {26, 100.0f, 1.0f, 0, -1000, -2200, 20.0f, 1.39f, 1.00f, 1000, 0.069f, 0.00f,0.00f,0.00f, 400, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 3.982f, 0.000f, -18.0f, 3530.8f, 417.9f, 6.70f, 0x3f }; + +EAXLISTENERPROPERTIES EAX3Params; + +S32 prevprovider=-1; +S32 curprovider=-1; +S32 usingEAX=0; +S32 usingEAX3=0; +HPROVIDER opened_provider=0; +H3DSAMPLE opened_samples[MAXCHANNELS] = {0}; +#endif +HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0}; +HDIGDRIVER DIG; +#ifdef EXTERNAL_3D_SOUND +S32 speaker_type=0; +U32 _maxSamples; +float _fPrevEaxRatioDestination; +bool8 _usingMilesFast2D; +float _fEffectsLevel; + + +struct +{ + HPROVIDER id; + char name[80]; +}providers[MAXPROVIDERS]; + +typedef struct provider_stuff +{ + char* name; + HPROVIDER id; +} provider_stuff; + + +static int __cdecl comp(const provider_stuff*s1,const provider_stuff*s2) +{ + return( _stricmp(s1->name,s2->name) ); +} + +static void +add_providers() +{ + provider_stuff pi[MAXPROVIDERS]; + U32 n,i,j; + + SampleManager.SetNum3DProvidersAvailable(0); + + HPROENUM next = HPROENUM_FIRST; + + n=0; + while (AIL_enumerate_3D_providers(&next, &pi[n].id, &pi[n].name) && (n MAXCHANNELS ) + _maxSamples = MAXCHANNELS; + + SampleManager.SetSpeakerConfig(speaker_type); + + //obtain a 3D sample handles + for ( U32 i = 0; i < _maxSamples; ++i ) + { + opened_samples[i] = AIL_allocate_3D_sample_handle(opened_provider); + if ( opened_samples[i] != NULL ) + AIL_set_3D_sample_effects_level(opened_samples[i], 0.0f); + } + + return TRUE; + } + } + + return FALSE; +} +#endif + +cSampleManager::cSampleManager(void) : + m_nNumberOfProviders(0) +{ + ; +} + +cSampleManager::~cSampleManager(void) +{ + +} + +#ifdef EXTERNAL_3D_SOUND +void +cSampleManager::SetSpeakerConfig(int32 which) +{ + switch ( which ) + { + case 1: + speaker_type=AIL_3D_2_SPEAKER; + break; + + case 2: + speaker_type=AIL_3D_HEADPHONE; + break; + + case 3: + speaker_type=AIL_3D_4_SPEAKER; + break; + + default: + return; + break; + } + + if (opened_provider) + AIL_set_3D_speaker_type(opened_provider, speaker_type); +} + +uint32 +cSampleManager::GetMaximumSupportedChannels(void) +{ + if ( _maxSamples > MAXCHANNELS ) + return MAXCHANNELS; + + return _maxSamples; +} + +uint32 cSampleManager::GetNum3DProvidersAvailable() +{ + return m_nNumberOfProviders; +} + +void cSampleManager::SetNum3DProvidersAvailable(uint32 num) +{ + m_nNumberOfProviders = num; +} + +char *cSampleManager::Get3DProviderName(uint8 id) +{ + return m_aAudioProviders[id]; +} + +void cSampleManager::Set3DProviderName(uint8 id, char *name) +{ + m_aAudioProviders[id] = name; +} + +int8 +cSampleManager::GetCurrent3DProviderIndex(void) +{ + return curprovider; +} + +int8 +cSampleManager::SetCurrent3DProvider(uint8 nProvider) +{ + S32 savedprovider = curprovider; + + if ( nProvider < m_nNumberOfProviders ) + { + if ( set_new_provider(nProvider) ) + return curprovider; + else if ( savedprovider != -1 && savedprovider < m_nNumberOfProviders && set_new_provider(savedprovider) ) + return curprovider; + else + return -1; + } + else + return curprovider; +} +#endif + +static bool8 +_ResolveLink(char const *path, char *out) +{ + IShellLink* psl; + WIN32_FIND_DATA fd; + char filepath[MAX_PATH]; + + CoInitialize(NULL); + + if (SUCCEEDED( CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl ) )) + { + IPersistFile *ppf; + + if (SUCCEEDED(psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf))) + { + WCHAR wpath[MAX_PATH]; + + MultiByteToWideChar(CP_ACP, 0, path, -1, wpath, MAX_PATH); + + if (SUCCEEDED(ppf->Load(wpath, STGM_READ))) + { + /* Resolve the link */ + if (SUCCEEDED(psl->Resolve(NULL, SLR_ANY_MATCH|SLR_NO_UI|SLR_NOSEARCH))) + { + strcpy(filepath, path); + + if (SUCCEEDED(psl->GetPath(filepath, MAX_PATH, &fd, SLGP_UNCPRIORITY))) + { + OutputDebugString(fd.cFileName); + + strcpy(out, filepath); + // FIX: Release the objects. Taken from SA. +#ifdef FIX_BUGS + ppf->Release(); + psl->Release(); +#endif + return TRUE; + } + } + } + + ppf->Release(); + } + psl->Release(); + } + + return FALSE; +} + +static void +_FindMP3s(void) +{ + tMP3Entry *pList; + bool8 bShortcut; + bool8 bInitFirstEntry; + HANDLE hFind; + char path[MAX_PATH]; + char filepath[MAX_PATH*2]; + S32 total_ms; + WIN32_FIND_DATA fd; + + + if ( GetCurrentDirectory(MAX_PATH, _mp3DirectoryPath) == 0 ) + { + GetLastError(); + return; + } + + OutputDebugString("Finding MP3s..."); + strcpy(path, _mp3DirectoryPath); + strcat(path, "\\MP3\\"); + + strcpy(_mp3DirectoryPath, path); + OutputDebugString(_mp3DirectoryPath); + + strcat(path, "*"); + + hFind = FindFirstFile(path, &fd); + + if ( hFind == INVALID_HANDLE_VALUE ) + { + GetLastError(); + return; + } + + strcpy(filepath, _mp3DirectoryPath); + strcat(filepath, fd.cFileName); + + int32 filepathlen = strlen(filepath); + + if ( filepathlen <= 0) + { + FindClose(hFind); + return; + } + + FILE *f = fopen("MP3\\MP3Report.txt", "w"); + + if ( f ) + { + fprintf(f, "MP3 Report File\n\n"); + fprintf(f, "\"%s\"", fd.cFileName); + } + + + if ( filepathlen > 4 ) + { + if ( !strcmp(&filepath[filepathlen - 4], ".lnk") ) + { + if ( _ResolveLink(filepath, filepath) ) + { + OutputDebugString("Resolving Link"); + OutputDebugString(filepath); + + if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath); + } + else + { + if ( f ) fprintf(f, " - couldn't resolve shortcut"); + } + + bShortcut = TRUE; + } + else + bShortcut = FALSE; + } + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if ( mp3Stream[0] ) + { + AIL_stream_ms_position(mp3Stream[0], &total_ms, NULL); + + AIL_close_stream(mp3Stream[0]); + mp3Stream[0] = NULL; + + OutputDebugString(fd.cFileName); + + _pMP3List = new tMP3Entry; + + if ( _pMP3List == NULL ) + { + FindClose(hFind); + + if ( f ) + fclose(f); + + return; + } + + nNumMP3s = 1; + + strcpy(_pMP3List->aFilename, fd.cFileName); + + _pMP3List->nTrackLength = total_ms; + + _pMP3List->pNext = NULL; + + pList = _pMP3List; + + if ( bShortcut ) + { + _pMP3List->pLinkPath = new char[MAX_PATH*2]; + strcpy(_pMP3List->pLinkPath, filepath); + } + else + { + _pMP3List->pLinkPath = NULL; + } + + if ( f ) fprintf(f, " - OK\n"); + + bInitFirstEntry = FALSE; + } + else + { + strcat(filepath, " - NOT A VALID MP3"); + + OutputDebugString(filepath); + + if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n"); + + bInitFirstEntry = TRUE; + } + + while ( TRUE ) + { + if ( !FindNextFile(hFind, &fd) ) + break; + + if ( bInitFirstEntry ) + { + strcpy(filepath, _mp3DirectoryPath); + strcat(filepath, fd.cFileName); + + int32 filepathlen = strlen(filepath); + + if ( f ) fprintf(f, "\"%s\"", fd.cFileName); + + if ( filepathlen > 0 ) + { + if ( filepathlen > 4 ) + { + if ( !strcmp(&filepath[filepathlen - 4], ".lnk") ) + { + if ( _ResolveLink(filepath, filepath) ) + { + OutputDebugString("Resolving Link"); + OutputDebugString(filepath); + + if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath); + } + else + { + if ( f ) fprintf(f, " - couldn't resolve shortcut"); + } + + bShortcut = TRUE; + } + else + { + bShortcut = FALSE; + + if ( filepathlen > MAX_PATH ) + { + if ( f ) fprintf(f, " - Filename and path too long - %s - IGNORED)\n", filepath); + + continue; + } + } + } + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if ( mp3Stream[0] ) + { + AIL_stream_ms_position(mp3Stream[0], &total_ms, NULL); + + AIL_close_stream(mp3Stream[0]); + mp3Stream[0] = NULL; + + OutputDebugString(fd.cFileName); + + _pMP3List = new tMP3Entry; + + if ( _pMP3List == NULL) + break; + + nNumMP3s = 1; + + strcpy(_pMP3List->aFilename, fd.cFileName); + + _pMP3List->nTrackLength = total_ms; + _pMP3List->pNext = NULL; + + if ( bShortcut ) + { + _pMP3List->pLinkPath = new char [MAX_PATH*2]; + strcpy(_pMP3List->pLinkPath, filepath); + } + else + { + _pMP3List->pLinkPath = NULL; + } + + pList = _pMP3List; + + if ( f ) fprintf(f, " - OK\n"); + + bInitFirstEntry = FALSE; + } + else + { + strcat(filepath, " - NOT A VALID MP3"); + OutputDebugString(filepath); + + if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n"); + } + } + } + else + { + strcpy(filepath, _mp3DirectoryPath); + strcat(filepath, fd.cFileName); + + int32 filepathlen = strlen(filepath); + + if ( filepathlen > 0 ) + { + if ( f ) fprintf(f, "\"%s\"", fd.cFileName); + + if ( filepathlen > 4 ) + { + if ( !strcmp(&filepath[filepathlen - 4], ".lnk") ) + { + if ( _ResolveLink(filepath, filepath) ) + { + OutputDebugString("Resolving Link"); + OutputDebugString(filepath); + + if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath); + } + else + { + if ( f ) fprintf(f, " - couldn't resolve shortcut"); + } + + bShortcut = TRUE; + } + else + { + bShortcut = FALSE; + } + } + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if ( mp3Stream[0] ) + { + AIL_stream_ms_position(mp3Stream[0], &total_ms, NULL); + + AIL_close_stream(mp3Stream[0]); + mp3Stream[0] = NULL; + + pList->pNext = new tMP3Entry; + + tMP3Entry *e = pList->pNext; + + if ( e == NULL ) + break; + + pList = pList->pNext; + + strcpy(e->aFilename, fd.cFileName); + e->nTrackLength = total_ms; + e->pNext = NULL; + + if ( bShortcut ) + { + e->pLinkPath = new char [MAX_PATH*2]; + strcpy(e->pLinkPath, filepath); + } + else + { + e->pLinkPath = NULL; + } + + nNumMP3s++; + + OutputDebugString(fd.cFileName); + + if ( f ) fprintf(f, " - OK\n"); + } + else + { + strcat(filepath, " - NOT A VALID MP3"); + OutputDebugString(filepath); + + if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n"); + } + } + } + } + + if ( f ) + { + fprintf(f, "\nTOTAL SUPPORTED MP3s: %d\n", nNumMP3s); + fclose(f); + } + + FindClose(hFind); +} + +static void +_DeleteMP3Entries(void) +{ + tMP3Entry *e = _pMP3List; + + while ( e != NULL ) + { + tMP3Entry *next = e->pNext; + + if ( next == NULL ) + next = NULL; + + if ( e->pLinkPath != NULL ) + { +#ifndef FIX_BUGS + delete e->pLinkPath; // BUG: should be delete [] +#else + delete[] e->pLinkPath; +#endif + e->pLinkPath = NULL; + } + + delete e; + + if ( next ) + e = next; + else + e = NULL; + + nNumMP3s--; + } + + + if ( nNumMP3s != 0 ) + { + OutputDebugString("Not all MP3 entries were deleted"); + nNumMP3s = 0; + } + + _pMP3List = NULL; +} + +static tMP3Entry * +_GetMP3EntryByIndex(uint32 idx) +{ + uint32 n = ( idx < nNumMP3s ) ? idx : 0; + + if ( _pMP3List != NULL ) + { + tMP3Entry *e = _pMP3List; + + for ( uint32 i = 0; i < n; i++ ) + e = e->pNext; + + return e; + + } + + return NULL; +} + +static inline bool8 +_GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) +{ + _CurMP3Index = 0; + + for ( *pEntry = _pMP3List; *pEntry != NULL; *pEntry = (*pEntry)->pNext ) + { + if ( *pPosition >= (*pEntry)->nTrackStreamPos + && *pPosition < (*pEntry)->nTrackLength + (*pEntry)->nTrackStreamPos ) + { + *pPosition -= (*pEntry)->nTrackStreamPos; + _CurMP3Pos = *pPosition; + + return TRUE; + } + + _CurMP3Index++; + } + + *pPosition = 0; + *pEntry = _pMP3List; + _CurMP3Pos = 0; + _CurMP3Index = 0; + + return FALSE; +} + +bool8 +cSampleManager::IsMP3RadioChannelAvailable(void) +{ + return nNumMP3s != 0; +} + +void +cSampleManager::ReleaseDigitalHandle(void) +{ + if ( DIG ) + { +#ifdef EXTERNAL_3D_SOUND + prevprovider = curprovider; + release_existing(); + curprovider = -1; +#endif + AIL_digital_handle_release(DIG); + } +} + +void +cSampleManager::ReacquireDigitalHandle(void) +{ + if ( DIG ) + { + AIL_digital_handle_reacquire(DIG); +#ifdef EXTERNAL_3D_SOUND + if ( prevprovider != -1 ) + set_new_provider(prevprovider); +#endif + } +} + +bool8 +cSampleManager::Initialise(void) +{ + TRACE("start"); + + if ( _bSampmanInitialised ) + return TRUE; + + { + for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) + { + m_aSamples[i].nOffset = 0; + m_aSamples[i].nSize = 0; + m_aSamples[i].nFrequency = 22050; + m_aSamples[i].nLoopStart = 0; + m_aSamples[i].nLoopEnd = -1; + } + + m_nEffectsVolume = MAX_VOLUME; + m_nMusicVolume = MAX_VOLUME; + m_nEffectsFadeVolume = MAX_VOLUME; + m_nMusicFadeVolume = MAX_VOLUME; + + m_nMonoMode = 0; + } + +#ifdef EXTERNAL_3D_SOUND + // miles + TRACE("MILES"); + { + curprovider = -1; + prevprovider = -1; + + _usingMilesFast2D = FALSE; + usingEAX=0; + usingEAX3=0; + + _fEffectsLevel = 0.0f; + + _maxSamples = 0; + + opened_provider = NULL; + DIG = NULL; + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + opened_samples[i] = NULL; + } +#endif + + // banks + TRACE("banks"); + { + fpSampleDescHandle = NULL; + fpSampleDataHandle = NULL; + + _nSampleDataEndOffset = 0; + + for ( int32 i = 0; i < MAX_SFX_BANKS; i++ ) + { + gBankLoaded[i] = LOADING_STATUS_NOT_LOADED; + nSampleBankDiscStartOffset[i] = 0; + nSampleBankSize[i] = 0; + nSampleBankMemoryStartAddress[i] = 0; + } + } + + // pedsfx + TRACE("pedsfx"); + { + for ( int32 i = 0; i < MAX_PEDSFX; i++ ) + { + nPedSlotSfx[i] = NO_SAMPLE; + nPedSlotSfxAddr[i] = 0; + } + + nCurrentPedSlot = 0; + } + + // channel volume + TRACE("vol"); + { + for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ ) + nChannelVolume[i] = 0; + } + + TRACE("mss"); + { + AIL_set_redist_directory( "mss" ); + + AIL_startup(); + + AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS); + + DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0); + if ( DIG == NULL ) + { + OutputDebugString(AIL_last_error()); + Terminate(); + return FALSE; + } + +#ifdef EXTERNAL_3D_SOUND + add_providers(); +#endif + + if ( !InitialiseSampleBanks() ) + { + Terminate(); + return FALSE; + } + + nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]); + if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] ) + { + Terminate(); + return FALSE; + } + + nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX); + + } + +#ifdef AUDIO_CACHE + TRACE("cache"); + FILE *cacheFile = fopen("audio\\sound.cache", "rb"); + if (cacheFile) { + fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + m_bInitialised = TRUE; + }else { +#endif + TRACE("cdrom"); + + S32 tatalms; + char filepath[MAX_PATH]; + + { + m_bInitialised = FALSE; + + while (TRUE) + { + int32 drive = 'C'; + + do + { + char latter[2]; + + latter[0] = drive; + latter[1] = '\0'; + + strcpy(m_szCDRomRootPath, latter); + strcat(m_szCDRomRootPath, ":\\"); + + if ( GetDriveType(m_szCDRomRootPath) == DRIVE_CDROM ) + { + FILE *f; +#ifdef PS2_AUDIO_PATHS + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, PS2StreamedNameTable[0]); + f = fopen(filepath, "rb"); + + if ( !f ) +#endif + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[0]); + + f = fopen(filepath, "rb"); + } + if ( f ) + { + fclose(f); + + bool8 bFileNotFound = FALSE; + + for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) + { +#ifdef PS2_AUDIO_PATHS + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, PS2StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if ( !mp3Stream[0] ) +#endif + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } + + if ( mp3Stream[0] ) + { + AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); + + AIL_close_stream(mp3Stream[0]); + mp3Stream[0] = NULL; + + nStreamLength[i] = tatalms; + } + else + { + bFileNotFound = TRUE; + break; + } + } + + if ( !bFileNotFound ) + { + m_bInitialised = TRUE; + break; + } + else + { + m_bInitialised = FALSE; + continue; + } + } + } + + } while ( ++drive <= 'Z' ); + + if ( !m_bInitialised ) + { +#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK) + FrontEndMenuManager.WaitForUserCD(); + if ( FrontEndMenuManager.m_bQuitGameNoCD ) + { + Terminate(); + return FALSE; + } + continue; +#else + m_bInitialised = TRUE; +#endif + } + + break; + } + } + +#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK) + // hddaudio + /** + Option for user to play audio files directly from hard disk. + Copy the contents of the PLAY discs Audio directory into your installed Grand Theft Auto III Audio directory. + Grand Theft Auto III still requires the presence of the PLAY disc when started. + This may give better performance on some machines (though worse on others). + **/ + TRACE("hddaudio 1.1 patch"); + { + int32 streamLength[TOTAL_STREAMED_SOUNDS]; + + bool8 bFileNotFound = FALSE; + char rootpath[MAX_PATH]; + + strcpy(_aHDDPath, m_szCDRomRootPath); + rootpath[0] = '\0'; + + FILE *f; + +#ifdef PS2_AUDIO_PATHS + f = fopen(PS2StreamedNameTable[0], "rb"); + if (!f) +#endif + + f = fopen(StreamedNameTable[0], "rb"); + + if ( f ) + { + fclose(f); + + for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) + { +#ifdef PS2_AUDIO_PATHS + strcpy(filepath, rootpath); + strcat(filepath, PS2StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if ( !mp3Stream[0] ) +#endif + { + strcpy(filepath, rootpath); + strcat(filepath, StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } + + if ( mp3Stream[0] ) + { + AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); + + AIL_close_stream(mp3Stream[0]); + mp3Stream[0] = NULL; + + streamLength[i] = tatalms; + } + else + { + bFileNotFound = TRUE; + break; + } + } + + } + else + bFileNotFound = TRUE; + + if ( !bFileNotFound ) + { + strcpy(m_szCDRomRootPath, rootpath); + + for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) + nStreamLength[i] = streamLength[i]; + + _bUseHDDAudio = TRUE; + } + else + _bUseHDDAudio = FALSE; + } +#endif +#ifdef AUDIO_CACHE + cacheFile = fopen("audio\\sound.cache", "wb"); + fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + } +#endif + + TRACE("stream"); + { + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + mp3Stream [i] = NULL; + nStreamPan [i] = 63; + nStreamVolume[i] = 100; + } + } + + for ( int32 i = 0; i < MAX2DCHANNELS; i++ ) + { + opened_2dsamples[i] = AIL_allocate_sample_handle(DIG); + if ( opened_2dsamples[i] ) + { + AIL_init_sample(opened_2dsamples[i]); + AIL_set_sample_type(opened_2dsamples[i], DIG_F_MONO_16, DIG_PCM_SIGN); + } + } + + TRACE("providerset"); + { + _bSampmanInitialised = TRUE; + +#ifdef EXTERNAL_3D_SOUND + U32 n = 0; + + while ( n < m_nNumberOfProviders ) + { + if ( !strcmp(providers[n].name, "Miles Fast 2D Positional Audio") ) + { + set_new_provider(n); + break; + } + n++; + } + + if ( n == m_nNumberOfProviders ) + { + Terminate(); + return FALSE; + } +#endif + } + + TRACE("bank"); + + LoadSampleBank(SFX_BANK_0); + + // mp3 + TRACE("mp3"); + { + nNumMP3s = 0; + + _pMP3List = NULL; + + _FindMP3s(); + + if ( nNumMP3s != 0 ) + { + nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] = 0; + + for ( tMP3Entry *e = _pMP3List; e != NULL; e = e->pNext ) + { + e->nTrackStreamPos = nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER]; + nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] += e->nTrackLength; + } + + time_t t = time(NULL); + tm *localtm; + bool8 bUseRandomTable; + + if ( t == -1 ) + bUseRandomTable = TRUE; + else + { + bUseRandomTable = FALSE; + localtm = localtime(&t); + } + + int32 randval; + if ( bUseRandomTable ) + randval = AudioManager.m_anRandomTable[1]; + else + randval = localtm->tm_sec * localtm->tm_min; + + _CurMP3Index = randval % nNumMP3s; + + tMP3Entry *randmp3 = _pMP3List; + for ( int32 i = randval % nNumMP3s; i > 0; --i) + randmp3 = randmp3->pNext; + + if ( bUseRandomTable ) + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; + else + { + if ( localtm->tm_sec > 0 ) + { + int32 s = localtm->tm_sec; + _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength; + } + else + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; + } + } + else + _CurMP3Pos = 0; + + _bIsMp3Active = FALSE; + } + + TRACE("end"); + + return TRUE; +} + +void +cSampleManager::Terminate(void) +{ + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + if ( mp3Stream[i] ) + { + AIL_pause_stream(mp3Stream[i], 1); + AIL_close_stream(mp3Stream[i]); + mp3Stream[i] = NULL; + } + } + + for ( int32 i = 0; i < MAX2DCHANNELS; i++ ) + { + if ( opened_2dsamples[i] ) + { + AIL_release_sample_handle(opened_2dsamples[i]); + opened_2dsamples[i] = NULL; + } + } + +#ifdef EXTERNAL_3D_SOUND + release_existing(); +#endif + + _DeleteMP3Entries(); + + if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 ) + { + AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]); + nSampleBankMemoryStartAddress[SFX_BANK_0] = 0; + } + + if ( nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0 ) + { + AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS]); + nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0; + } + + if ( DIG ) + { + AIL_close_digital_driver(DIG); + DIG = NULL; + } + + AIL_shutdown(); + + _bSampmanInitialised = FALSE; +} + +bool8 +cSampleManager::CheckForAnAudioFileOnCD(void) +{ +#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK) + char filepath[MAX_PATH]; + FILE *f; + +#ifdef PS2_AUDIO_PATHS +#if GTA_VERSION >= GTA3_PC_11 + if(_bUseHDDAudio) + strcpy(filepath, _aHDDPath); + else + strcpy(filepath, m_szCDRomRootPath); +#else + strcpy(filepath, m_szCDRomRootPath); +#endif // #if GTA_VERSION >= GTA3_PC_11 + + strcat(filepath, PS2StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]); + + f = fopen(filepath, "rb"); + if ( !f ) +#endif // PS2_AUDIO_PATHS + { +#if GTA_VERSION >= GTA3_PC_11 + if (_bUseHDDAudio) + strcpy(filepath, _aHDDPath); + else + strcpy(filepath, m_szCDRomRootPath); +#else + strcpy(filepath, m_szCDRomRootPath); +#endif // #if GTA_VERSION >= GTA3_PC_11 + + strcat(filepath, StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]); + + f = fopen(filepath, "rb"); + } + if ( f ) + { + fclose(f); + + return TRUE; + } + + return FALSE; + +#else + return TRUE; +#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK) +} + +char +cSampleManager::GetCDAudioDriveLetter(void) +{ +#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK) + if (_bUseHDDAudio) + { + if ( strlen(_aHDDPath) != 0 ) + return _aHDDPath[0]; + else + return '\0'; + } + else + { + if ( strlen(m_szCDRomRootPath) != 0 ) + return m_szCDRomRootPath[0]; + else + return '\0'; + } +#else + if ( strlen(m_szCDRomRootPath) != 0 ) + return m_szCDRomRootPath[0]; + else + return '\0'; +#endif +} + +void +cSampleManager::UpdateEffectsVolume(void) //[Y], cSampleManager::UpdateSoundBuffers ? +{ + if ( _bSampmanInitialised ) + { + for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ ) + { +#ifdef EXTERNAL_3D_SOUND + if ( i < MAXCHANNELS ) + { + if ( opened_samples[i] && GetChannelUsedFlag(i) ) + { + if ( nChannelVolume[i] ) + { + AIL_set_3D_sample_volume(opened_samples[i], + m_nEffectsFadeVolume * nChannelVolume[i] * m_nEffectsVolume >> 14); + } + } + } + else +#endif + { + if ( opened_2dsamples[i - MAXCHANNELS] ) + { + if ( GetChannelUsedFlag(i - MAXCHANNELS) ) + { + if ( nChannelVolume[i - MAXCHANNELS] ) + { + AIL_set_sample_volume(opened_2dsamples[i - MAXCHANNELS], + m_nEffectsFadeVolume * nChannelVolume[i - MAXCHANNELS] * m_nEffectsVolume >> 14); + } + } + } + } + } + } +} + +void +cSampleManager::SetEffectsMasterVolume(uint8 nVolume) +{ + m_nEffectsVolume = nVolume; + UpdateEffectsVolume(); +} + +void +cSampleManager::SetMusicMasterVolume(uint8 nVolume) +{ + m_nMusicVolume = nVolume; +} + +void +cSampleManager::SetEffectsFadeVolume(uint8 nVolume) +{ + m_nEffectsFadeVolume = nVolume; + UpdateEffectsVolume(); +} + +void +cSampleManager::SetMusicFadeVolume(uint8 nVolume) +{ + m_nMusicFadeVolume = nVolume; +} + +void +cSampleManager::SetMonoMode(bool8 nMode) +{ + m_nMonoMode = nMode; +} + +bool8 +cSampleManager::LoadSampleBank(uint8 nBank) +{ + if ( CTimer::GetIsCodePaused() ) + return FALSE; + + if ( MusicManager.IsInitialised() + && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE + && nBank != SFX_BANK_0 ) + { + return FALSE; + } + + if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 ) + return FALSE; + + if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank],fpSampleDataHandle) != nSampleBankSize[nBank] ) + return FALSE; + + gBankLoaded[nBank] = LOADING_STATUS_LOADED; + + return TRUE; +} + +void +cSampleManager::UnloadSampleBank(uint8 nBank) +{ + gBankLoaded[nBank] = LOADING_STATUS_NOT_LOADED; +} + +int8 +cSampleManager::IsSampleBankLoaded(uint8 nBank) +{ + return gBankLoaded[nBank]; +} + +uint8 +cSampleManager::IsPedCommentLoaded(uint32 nComment) +{ + int8 slot; + + for ( int32 i = 0; i < _TODOCONST(3); i++ ) + { + slot = nCurrentPedSlot - i - 1; +#ifdef FIX_BUGS + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#endif + if ( nComment == nPedSlotSfx[slot] ) + return LOADING_STATUS_LOADED; + } + + return LOADING_STATUS_NOT_LOADED; +} + +int32 +cSampleManager::_GetPedCommentSlot(uint32 nComment) +{ + int8 slot; + + for ( int32 i = 0; i < _TODOCONST(3); i++ ) + { + slot = nCurrentPedSlot - i - 1; +#ifdef FIX_BUGS + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#endif + if ( nComment == nPedSlotSfx[slot] ) + return slot; + } + + return -1; +} + +bool8 +cSampleManager::LoadPedComment(uint32 nComment) +{ + if ( CTimer::GetIsCodePaused() ) + return FALSE; + + // no talking peds during cutsenes or the game end + if ( MusicManager.IsInitialised() ) + { + switch ( MusicManager.GetMusicMode() ) + { + case MUSICMODE_CUTSCENE: + { + return FALSE; + + break; + } + + case MUSICMODE_FRONTEND: + { + if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED ) + return FALSE; + + break; + } + } + } + + if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 ) + return FALSE; + + if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize ) + return FALSE; + + nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot; + nPedSlotSfx [nCurrentPedSlot] = nComment; + + if ( ++nCurrentPedSlot >= MAX_PEDSFX ) + nCurrentPedSlot = 0; + + return TRUE; +} + +int32 +cSampleManager::GetBankContainingSound(uint32 offset) +{ + if ( offset >= BankStartOffset[SFX_BANK_PED_COMMENTS] ) + return SFX_BANK_PED_COMMENTS; + + if ( offset >= BankStartOffset[SFX_BANK_0] ) + return SFX_BANK_0; + + return INVALID_SFX_BANK; +} + +uint32 +cSampleManager::GetSampleBaseFrequency(uint32 nSample) +{ + return m_aSamples[nSample].nFrequency; +} + +uint32 +cSampleManager::GetSampleLoopStartOffset(uint32 nSample) +{ + return m_aSamples[nSample].nLoopStart; +} + +int32 +cSampleManager::GetSampleLoopEndOffset(uint32 nSample) +{ + return m_aSamples[nSample].nLoopEnd; +} + +uint32 +cSampleManager::GetSampleLength(uint32 nSample) +{ + return m_aSamples[nSample].nSize >> 1; +} + +bool8 +cSampleManager::UpdateReverb(void) +{ +#ifdef EXTERNAL_3D_SOUND + if ( !usingEAX ) + return FALSE; + + if ( AudioManager.m_FrameCounter & 15 ) + return FALSE; + +#ifdef AUDIO_REFLECTIONS + float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM]; + float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT]; + float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP]; +#else + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; +#endif + + float normy = norm(y, 5.0f, 40.0f); + float normx = norm(x, 5.0f, 40.0f); + float normz = norm(z, 5.0f, 40.0f); + + float fRatio; + + if ( normy == 0.0f ) + { + if ( normx == 0.0f ) + { + if ( normz == 0.0f ) + fRatio = 0.3f; + else + fRatio = 0.5f; + } + else + { + fRatio = 0.3f; + } + } + else + { + if ( normx == 0.0f ) + { + if ( normz == 0.0f ) + fRatio = 0.3f; + else + fRatio = 0.5f; + } + else + { + if ( normz == 0.0f ) + fRatio = 0.3f; + else + fRatio = (normy+normx+normz) / 3.0f; + } + } + + fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f); + + if ( fRatio == _fPrevEaxRatioDestination ) + return FALSE; + + if ( usingEAX3 ) + { + if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) ) + { + AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params); + _fEffectsLevel = 1.0f - fRatio * 0.5f; + } + } + else + { + if ( _usingMilesFast2D ) + _fEffectsLevel = (1.0f - fRatio) * 0.4f; + else + _fEffectsLevel = (1.0f - fRatio) * 0.7f; + } + + _fPrevEaxRatioDestination = fRatio; + + return TRUE; +#endif + return FALSE; +} + +void +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } + + if ( usingEAX ) + { + if ( nReverbFlag != FALSE ) + { + if ( !b2d ) + AIL_set_3D_sample_effects_level(opened_samples[nChannel], _fEffectsLevel); + } + else + { + if ( !b2d ) + AIL_set_3D_sample_effects_level(opened_samples[nChannel], 0.0f); + } + } +#endif +} + +bool8 +cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } +#endif + + int32 addr; + + if ( nSfx < SAMPLEBANK_MAX ) + { + if ( !IsSampleBankLoaded(nBank) ) + return FALSE; + + addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset; + } + else + { + int32 i; + for ( i = 0; i < _TODOCONST(3); i++ ) + { + int32 slot = nCurrentPedSlot - i - 1; +#ifdef FIX_BUGS + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#endif + if ( nSfx == nPedSlotSfx[slot] ) + { + addr = nPedSlotSfxAddr[slot]; + break; + } + } + + if (i == _TODOCONST(3)) + return FALSE; + } + +#ifdef EXTERNAL_3D_SOUND + if ( b2d ) + { +#endif + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + { + AIL_set_sample_address(opened_2dsamples[nChannel - MAXCHANNELS], (void *)addr, m_aSamples[nSfx].nSize); + return TRUE; + } + else + return FALSE; +#ifdef EXTERNAL_3D_SOUND + } + else + { + AILSOUNDINFO info; + + info.format = WAVE_FORMAT_PCM; + info.data_ptr = (void *)addr; + info.channels = 1; + info.data_len = m_aSamples[nSfx].nSize; + info.rate = m_aSamples[nSfx].nFrequency; + info.bits = 16; + + if ( AIL_set_3D_sample_info(opened_samples[nChannel], &info) == 0 ) + { + OutputDebugString(AIL_last_error()); + return FALSE; + } + + return TRUE; + } +#endif +} + +#ifdef EXTERNAL_3D_SOUND +void +cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) +{ + uint32 vol = nVolume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + nChannelVolume[nChannel] = vol; + + // increase the volume for JB.MP3 and S4_BDBD.MP3 + if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE + && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO + && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) + { + nChannelVolume[nChannel] >>= 2; + } + + if ( opened_samples[nChannel] ) + AIL_set_3D_sample_volume(opened_samples[nChannel], m_nEffectsFadeVolume*nChannelVolume[nChannel]*m_nEffectsVolume >> 14); + +} + +void +cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) +{ + if ( opened_samples[nChannel] ) + AIL_set_3D_position(opened_samples[nChannel], -fX, fY, fZ); +} + +void +cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) +{ + if ( opened_samples[nChannel] ) + AIL_set_3D_sample_distances(opened_samples[nChannel], fMax, fMin); +} +#endif + +void +cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) +{ + uint32 vol = nVolume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + +#ifdef EXTERNAL_3D_SOUND + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { +#endif + nChannelVolume[nChannel] = vol; + + // increase the volume for JB.MP3 and S4_BDBD.MP3 + if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE + && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO + && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) + { + nChannelVolume[nChannel] >>= 2; + } + + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + { + AIL_set_sample_volume(opened_2dsamples[nChannel - MAXCHANNELS], + m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); + } + +#ifdef EXTERNAL_3D_SOUND + break; + } + } +#endif +} + +void +cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) +{ +#ifdef EXTERNAL_3D_SOUND + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { +#endif +#if !defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) + if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG +#else + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) +#endif + AIL_set_sample_pan(opened_2dsamples[nChannel - MAXCHANNELS], nPan); + +#ifdef EXTERNAL_3D_SOUND + break; + } + } +#endif +} + +void +cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } + + if ( b2d ) + { +#endif + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + AIL_set_sample_playback_rate(opened_2dsamples[nChannel - MAXCHANNELS], nFreq); +#ifdef EXTERNAL_3D_SOUND + } + else + { + if ( opened_samples[nChannel] ) + AIL_set_3D_sample_playback_rate(opened_samples[nChannel], nFreq); + } +#endif +} + +void +cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } + + if ( b2d ) + { +#endif + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + AIL_set_sample_loop_block(opened_2dsamples[nChannel - MAXCHANNELS], nLoopStart, nLoopEnd); +#ifdef EXTERNAL_3D_SOUND + } + else + { + if ( opened_samples[nChannel] ) + AIL_set_3D_sample_loop_block(opened_samples[nChannel], nLoopStart, nLoopEnd); + } +#endif +} + +void +cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } + + if ( b2d ) + { +#endif + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + AIL_set_sample_loop_count(opened_2dsamples[nChannel - MAXCHANNELS], nLoopCount); +#ifdef EXTERNAL_3D_SOUND + } + else + { + if ( opened_samples[nChannel] ) + AIL_set_3D_sample_loop_count(opened_samples[nChannel], nLoopCount); + } +#endif +} + +bool8 +cSampleManager::GetChannelUsedFlag(uint32 nChannel) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } + + if ( b2d ) + { +#endif + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + return AIL_sample_status(opened_2dsamples[nChannel - MAXCHANNELS]) == SMP_PLAYING; + else + return FALSE; +#ifdef EXTERNAL_3D_SOUND + } + else + { + if ( opened_samples[nChannel] ) + return AIL_3D_sample_status(opened_samples[nChannel]) == SMP_PLAYING; + else + return FALSE; + } +#endif + +} + +void +cSampleManager::StartChannel(uint32 nChannel) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } + + if ( b2d ) + { +#endif + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + AIL_start_sample(opened_2dsamples[nChannel - MAXCHANNELS]); +#ifdef EXTERNAL_3D_SOUND + } + else + { + if ( opened_samples[nChannel] ) + AIL_start_3D_sample(opened_samples[nChannel]); + } +#endif +} + +void +cSampleManager::StopChannel(uint32 nChannel) +{ +#ifdef EXTERNAL_3D_SOUND + bool8 b2d = FALSE; + + switch ( nChannel ) + { + case CHANNEL_POLICE_RADIO: + { + b2d = TRUE; + break; + } + } + + if ( b2d ) + { +#endif + if ( opened_2dsamples[nChannel - MAXCHANNELS] ) + AIL_end_sample(opened_2dsamples[nChannel - MAXCHANNELS]); +#ifdef EXTERNAL_3D_SOUND + } + else + { + if ( opened_samples[nChannel] ) + { + if ( AIL_3D_sample_status(opened_samples[nChannel]) == SMP_PLAYING ) + AIL_end_3D_sample(opened_samples[nChannel]); + } + } +#endif +} + +void +cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) +{ + if ( m_bInitialised ) + { + if ( nFile < TOTAL_STREAMED_SOUNDS ) + { + if ( mp3Stream[nStream] ) + { + AIL_pause_stream(mp3Stream[nStream], 1); + AIL_close_stream(mp3Stream[nStream]); + } + + char filepath[MAX_PATH]; +#ifdef PS2_AUDIO_PATHS + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, PS2StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + } + + if ( mp3Stream[nStream] ) + { + AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_service_stream(mp3Stream[nStream], 1); + } + else + OutputDebugString(AIL_last_error()); + } + } +} + +void +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) +{ + if ( m_bInitialised ) + { + if ( mp3Stream[nStream] ) + AIL_pause_stream(mp3Stream[nStream], nPauseFlag != FALSE); + } +} + +void +cSampleManager::StartPreloadedStreamedFile(uint8 nStream) +{ + if ( m_bInitialised ) + { + if ( mp3Stream[nStream] ) + AIL_start_stream(mp3Stream[nStream]); + } +} + +bool8 +cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) +{ + uint32 i = 0; + uint32 position = nPos; + char filename[MAX_PATH]; + + if ( !m_bInitialised || nFile >= TOTAL_STREAMED_SOUNDS ) + return FALSE; + + if ( mp3Stream[nStream] ) + { + AIL_pause_stream(mp3Stream[nStream], 1); + AIL_close_stream(mp3Stream[nStream]); + } + if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + { + do + { + // Just switched to MP3 player + if ( !_bIsMp3Active && i == 0 ) + { + if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) + position = 0; + tMP3Entry *e = _pMP3List; + + // Try to continue from previous song, if already started + if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { + nFile = 0; +#ifdef PS2_AUDIO_PATHS + strcpy(filename, m_szCDRomRootPath); + strcat(filename, PS2StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } + if ( mp3Stream[nStream] ) + { + AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return TRUE; + } + return FALSE; + + } else { + if ( e->pLinkPath != NULL ) + mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0); + else { + strcpy(filename, _mp3DirectoryPath); + strcat(filename, e->aFilename); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } + + if ( mp3Stream[nStream] ) { + AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + + _bIsMp3Active = TRUE; + + return TRUE; + } + // fall through, start playing from another song + } + } else { + if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; + + _CurMP3Pos = 0; + + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + if ( !mp3 ) + { + mp3 = _pMP3List; + if ( !_pMP3List ) + { + nFile = 0; + _bIsMp3Active = FALSE; +#ifdef PS2_AUDIO_PATHS + strcpy(filename, m_szCDRomRootPath); + strcat(filename, PS2StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } + if ( mp3Stream[nStream] ) + { + AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return TRUE; + } + return FALSE; + } + } + if(mp3->pLinkPath != NULL) + mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0); + else { + strcpy(filename, _mp3DirectoryPath); + strcat(filename, mp3->aFilename); + + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); + } + + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_set_stream_ms_position(mp3Stream[nStream], 0); + AIL_pause_stream(mp3Stream[nStream], 0); +#ifdef FIX_BUGS + _bIsMp3Active = TRUE; +#endif + return TRUE; + } + + } + _bIsMp3Active = FALSE; + } + while ( ++i < nNumMP3s ); + position = 0; + nFile = 0; + } +#ifdef PS2_AUDIO_PATHS + strcpy(filename, m_szCDRomRootPath); + strcat(filename, PS2StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) +#endif + { + strcpy(filename, m_szCDRomRootPath); + strcat(filename, StreamedNameTable[nFile]); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } + if ( mp3Stream[nStream] ) + { + AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return TRUE; + } + return FALSE; +} + +void +cSampleManager::StopStreamedFile(uint8 nStream) +{ + if ( m_bInitialised ) + { + if ( mp3Stream[nStream] ) + { + AIL_pause_stream(mp3Stream[nStream], 1); + + AIL_close_stream(mp3Stream[nStream]); + mp3Stream[nStream] = NULL; + + if ( nStream == 0 ) + _bIsMp3Active = FALSE; + } + } +} + +int32 +cSampleManager::GetStreamedFilePosition(uint8 nStream) +{ + S32 currentms; + + if ( m_bInitialised ) + { + if ( mp3Stream[nStream] ) + { + if ( _bIsMp3Active ) + { + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + + if ( mp3 != NULL ) + { + AIL_stream_ms_position(mp3Stream[nStream], NULL, ¤tms); + return currentms + mp3->nTrackStreamPos; + } + else + return 0; + } + else + { + AIL_stream_ms_position(mp3Stream[nStream], NULL, ¤tms); + return currentms; + } + } + } + + return 0; +} + +void +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) +{ + uint8 vol = nVolume; + + if ( m_bInitialised ) + { + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + nStreamVolume[nStream] = vol; + nStreamPan[nStream] = nPan; + + if ( mp3Stream[nStream] ) + { + if ( nEffectFlag ) + AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); + else + AIL_set_stream_volume(mp3Stream[nStream], m_nMusicFadeVolume*vol*m_nMusicVolume >> 14); + + AIL_set_stream_pan(mp3Stream[nStream], nPan); + } + } +} + +int32 +cSampleManager::GetStreamedFileLength(uint8 nStream) +{ + if ( m_bInitialised ) + return nStreamLength[nStream]; + + return 0; +} + +bool8 +cSampleManager::IsStreamPlaying(uint8 nStream) +{ + if ( m_bInitialised ) + { + if ( mp3Stream[nStream] ) + { + if ( AIL_stream_status(mp3Stream[nStream]) == SMP_PLAYING ) + return TRUE; + else + return FALSE; + } + } + + return FALSE; +} + +bool8 +cSampleManager::InitialiseSampleBanks(void) +{ + int32 nBank = SFX_BANK_0; + + fpSampleDescHandle = fopen(SampleBankDescFilename, "rb"); + if ( fpSampleDescHandle == NULL ) + return FALSE; + + fpSampleDataHandle = fopen(SampleBankDataFilename, "rb"); + if ( fpSampleDataHandle == NULL ) + { + fclose(fpSampleDescHandle); + fpSampleDescHandle = NULL; + + return FALSE; + } + + fseek(fpSampleDataHandle, 0, SEEK_END); + _nSampleDataEndOffset = ftell(fpSampleDataHandle); + rewind(fpSampleDataHandle); + + fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle); + + fclose(fpSampleDescHandle); + fpSampleDescHandle = NULL; + + for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) + { +#ifdef FIX_BUGS + if (nBank >= MAX_SFX_BANKS) break; +#endif + if ( BankStartOffset[nBank] == BankStartOffset[SFX_BANK_0] + i ) + { + nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset; + nBank++; + } + } + + nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0]; + nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS]; + + return TRUE; +} + +#endif diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp new file mode 100644 index 0000000..d607836 --- /dev/null +++ b/src/audio/sampman_null.cpp @@ -0,0 +1,372 @@ +#include "common.h" +#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS) +#include "sampman.h" +#include "AudioManager.h" + +cSampleManager SampleManager; +bool8 _bSampmanInitialised = FALSE; + +uint32 BankStartOffset[MAX_SFX_BANKS]; +uint32 nNumMP3s; + +cSampleManager::cSampleManager(void) +{ + ; +} + +cSampleManager::~cSampleManager(void) +{ + +} + +#ifdef EXTERNAL_3D_SOUND +void cSampleManager::SetSpeakerConfig(int32 nConfig) +{ + +} + +uint32 cSampleManager::GetMaximumSupportedChannels(void) +{ + return MAXCHANNELS; +} + +uint32 cSampleManager::GetNum3DProvidersAvailable() +{ + return 1; +} + +void cSampleManager::SetNum3DProvidersAvailable(uint32 num) +{ + +} + +char *cSampleManager::Get3DProviderName(uint8 id) +{ + static char name[64] = "NULL"; + return name; +} + +void cSampleManager::Set3DProviderName(uint8 id, char *name) +{ + +} + +int8 cSampleManager::GetCurrent3DProviderIndex(void) +{ + return 0; +} + +int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) +{ + return 0; +} +#endif + +bool8 +cSampleManager::IsMP3RadioChannelAvailable(void) +{ + return nNumMP3s != 0; +} + + +void cSampleManager::ReleaseDigitalHandle(void) +{ +} + +void cSampleManager::ReacquireDigitalHandle(void) +{ +} + +bool8 +cSampleManager::Initialise(void) +{ + return TRUE; +} + +void +cSampleManager::Terminate(void) +{ + +} + +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) +{ + return TRUE; +} + +char cSampleManager::GetCDAudioDriveLetter(void) +{ + return '\0'; +} + +void +cSampleManager::UpdateEffectsVolume(void) +{ + +} + +void +cSampleManager::SetEffectsMasterVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetMusicMasterVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetEffectsFadeVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetMusicFadeVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetMonoMode(uint8 nMode) +{ +} + +bool8 +cSampleManager::LoadSampleBank(uint8 nBank) +{ + ASSERT( nBank < MAX_SFX_BANKS ); + return FALSE; +} + +void +cSampleManager::UnloadSampleBank(uint8 nBank) +{ + ASSERT( nBank < MAX_SFX_BANKS ); +} + +int8 +cSampleManager::IsSampleBankLoaded(uint8 nBank) +{ + ASSERT( nBank < MAX_SFX_BANKS ); + + return LOADING_STATUS_NOT_LOADED; +} + +uint8 +cSampleManager::IsPedCommentLoaded(uint32 nComment) +{ + ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); + + return LOADING_STATUS_NOT_LOADED; +} + + +int32 +cSampleManager::_GetPedCommentSlot(uint32 nComment) +{ + return -1; +} + +bool8 +cSampleManager::LoadPedComment(uint32 nComment) +{ + ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); + return FALSE; +} + +int32 +cSampleManager::GetBankContainingSound(uint32 offset) +{ + return INVALID_SFX_BANK; +} + +uint32 +cSampleManager::GetSampleBaseFrequency(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +uint32 +cSampleManager::GetSampleLoopStartOffset(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +int32 +cSampleManager::GetSampleLoopEndOffset(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +uint32 +cSampleManager::GetSampleLength(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +bool8 cSampleManager::UpdateReverb(void) +{ + return FALSE; +} + +void +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +bool8 +cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + return FALSE; +} + +#ifdef EXTERNAL_3D_SOUND +void +cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) +{ + ASSERT( nChannel < MAXCHANNELS ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) +{ + ASSERT( nChannel < MAXCHANNELS ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) +{ + ASSERT( nChannel < MAXCHANNELS ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} +#endif + +void +cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) +{ + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) +{ + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +bool8 +cSampleManager::GetChannelUsedFlag(uint32 nChannel) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + + return FALSE; +} + +void +cSampleManager::StartChannel(uint32 nChannel) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::StopChannel(uint32 nChannel) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +void +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +void +cSampleManager::StartPreloadedStreamedFile(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +bool8 +cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + return FALSE; +} + +void +cSampleManager::StopStreamedFile(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +int32 +cSampleManager::GetStreamedFilePosition(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + return 0; +} + +void +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +int32 +cSampleManager::GetStreamedFileLength(uint8 nStream) +{ + ASSERT( nStream < TOTAL_STREAMED_SOUNDS ); + + return 1; +} + +bool8 +cSampleManager::IsStreamPlaying(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + return FALSE; +} + +bool8 +cSampleManager::InitialiseSampleBanks(void) +{ + + return TRUE; +} + +#endif diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp new file mode 100644 index 0000000..d59b86e --- /dev/null +++ b/src/audio/sampman_oal.cpp @@ -0,0 +1,1973 @@ +//#define JUICY_OAL + +#ifdef AUDIO_OAL +#include + +#include "eax.h" +#include "eax-util.h" + +#ifdef _WIN32 +#include +#include +#include +#include +#include +#include + +// for user MP3s +#include +#include +#include +#else +#define _getcwd getcwd +#endif + +#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK +#pragma comment( lib, "OpenAL32.lib" ) +#endif + +#include "common.h" +#include "crossplatform.h" + +#include "sampman.h" + +#include "oal/oal_utils.h" +#include "oal/aldlist.h" +#include "oal/channel.h" + +#include +#ifdef MULTITHREADED_AUDIO +#include +#include +#include +#endif +#include "oal/stream.h" + +#include "AudioManager.h" +#include "MusicManager.h" +#include "Frontend.h" +#include "Timer.h" +#ifdef AUDIO_OAL_USE_OPUS +#include +#endif + +//TODO: fix eax3 reverb + +cSampleManager SampleManager; +bool8 _bSampmanInitialised = FALSE; + +uint32 BankStartOffset[MAX_SFX_BANKS]; + +int prevprovider=-1; +int curprovider=-1; +int usingEAX=0; +int usingEAX3=0; +//int speaker_type=0; +ALCdevice *ALDevice = NULL; +ALCcontext *ALContext = NULL; +unsigned int _maxSamples; +float _fPrevEaxRatioDestination; +bool _effectsSupported = false; +bool _usingEFX; +float _fEffectsLevel; +ALuint ALEffect = AL_EFFECT_NULL; +ALuint ALEffectSlot = AL_EFFECTSLOT_NULL; +struct +{ + const char *id; + char name[256]; + int sources; + bool bSupportsFx; +}providers[MAXPROVIDERS]; + +int defaultProvider; + + +char SampleBankDescFilename[] = "audio/sfx.SDT"; +char SampleBankDataFilename[] = "audio/sfx.RAW"; + +FILE *fpSampleDescHandle; +#ifdef OPUS_SFX +OggOpusFile *fpSampleDataHandle; +#else +FILE *fpSampleDataHandle; +#endif +int8 gBankLoaded [MAX_SFX_BANKS]; +int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS]; +int32 nSampleBankSize [MAX_SFX_BANKS]; +uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS]; +int32 _nSampleDataEndOffset; + +int32 nPedSlotSfx [MAX_PEDSFX]; +int32 nPedSlotSfxAddr[MAX_PEDSFX]; +uint8 nCurrentPedSlot; + +CChannel aChannel[NUM_CHANNELS]; +uint8 nChannelVolume[NUM_CHANNELS]; + +uint32 nStreamLength[TOTAL_STREAMED_SOUNDS]; +ALuint ALStreamSources[MAX_STREAMS][2]; +ALuint ALStreamBuffers[MAX_STREAMS][NUM_STREAMBUFFERS]; + +struct tMP3Entry +{ + char aFilename[MAX_PATH]; + + uint32 nTrackLength; + uint32 nTrackStreamPos; + + tMP3Entry* pNext; + char* pLinkPath; +}; + +uint32 nNumMP3s; +tMP3Entry* _pMP3List; +char _mp3DirectoryPath[MAX_PATH]; +CStream *aStream[MAX_STREAMS]; +uint8 nStreamPan [MAX_STREAMS]; +uint8 nStreamVolume[MAX_STREAMS]; +uint32 _CurMP3Index; +int32 _CurMP3Pos; +bool8 _bIsMp3Active; +/////////////////////////////////////////////////////////////// +// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS +EAXLISTENERPROPERTIES StartEAX3 = + {26, 1.7f, 0.8f, -1000, -1000, -100, 4.42f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2727.1f, 250.0f, 0.00f, 0x3f }; + +EAXLISTENERPROPERTIES FinishEAX3 = + {26, 100.0f, 1.0f, 0, -1000, -2200, 20.0f, 1.39f, 1.00f, 1000, 0.069f, 0.00f,0.00f,0.00f, 400, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 3.982f, 0.000f, -18.0f, 3530.8f, 417.9f, 6.70f, 0x3f }; + +EAXLISTENERPROPERTIES EAX3Params; + + +bool IsFXSupported() +{ + return _effectsSupported; // usingEAX || usingEAX3 || _usingEFX; +} + +void EAX_SetAll(const EAXLISTENERPROPERTIES *allparameters) +{ + if ( usingEAX || usingEAX3 ) + EAX3_Set(ALEffect, allparameters); + else + EFX_Set(ALEffect, allparameters); +} + +static void +add_providers() +{ + SampleManager.SetNum3DProvidersAvailable(0); + + static ALDeviceList DeviceList; + ALDeviceList *pDeviceList = &DeviceList; + + if ((pDeviceList) && (pDeviceList->GetNumDevices())) + { + const int devNumber = Min(pDeviceList->GetNumDevices(), MAXPROVIDERS); + int n = 0; + + //for (int i = 0; i < devNumber; i++) + int i = pDeviceList->GetDefaultDevice(); + { + if ( n < MAXPROVIDERS ) + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT"); + providers[n].sources = pDeviceList->GetMaxNumSources(i); + SampleManager.Set3DProviderName(n, providers[n].name); + n++; + } + + if ( alGetEnumValue("AL_EFFECT_EAXREVERB") != 0 + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX2) + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX3) + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX4) + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) ) + { + providers[n - 1].bSupportsFx = true; + if ( n < MAXPROVIDERS ) + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT EAX"); + providers[n].sources = pDeviceList->GetMaxNumSources(i); + providers[n].bSupportsFx = true; + SampleManager.Set3DProviderName(n, providers[n].name); + n++; + } + + if ( n < MAXPROVIDERS ) + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT EAX3"); + providers[n].sources = pDeviceList->GetMaxNumSources(i); + providers[n].bSupportsFx = true; + SampleManager.Set3DProviderName(n, providers[n].name); + n++; + } + } + } + SampleManager.SetNum3DProvidersAvailable(n); + + for(int j=n;jGetDefaultDevice(); + //if ( defaultProvider > MAXPROVIDERS ) + defaultProvider = 0; + } +} + +static void +release_existing() +{ + if ( IsFXSupported() ) + { + if ( alIsEffect(ALEffect) ) + { + alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL); + } + + if (alIsAuxiliaryEffectSlot(ALEffectSlot)) + { + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL); + } + } + + DEV("release_existing()\n"); +} + +static bool8 +set_new_provider(int index) +{ + if ( curprovider == index ) + return TRUE; + + curprovider = index; + + release_existing(); + + if ( curprovider != -1 ) + { + DEV("set_new_provider()\n"); + + usingEAX = 0; + usingEAX3 = 0; + _usingEFX = false; + + if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX3")], " EAX3") + && alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) + { + + usingEAX = 1; + usingEAX3 = 1; + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + EAX_SetAll(&FinishEAX3); + + DEV("EAX3\n"); + } + else if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) + { + + if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX")], " EAX")) + { + usingEAX = 1; + DEV("EAX1\n"); + } + else + { + _usingEFX = true; + DEV("EFX\n"); + } + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]); + } + + //SampleManager.SetSpeakerConfig(speaker_type); + + if ( IsFXSupported() ) + { + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].SetReverbMix(ALEffectSlot, 0.0f); + } + + return TRUE; + } + + return FALSE; +} + +static bool8 +IsThisTrackAt16KHz(uint32 track) +{ + return track == STREAMED_SOUND_RADIO_CHAT; +} + +cSampleManager::cSampleManager(void) +{ + ; +} + +cSampleManager::~cSampleManager(void) +{ + +} + +void cSampleManager::SetSpeakerConfig(int32 nConfig) +{ + +} + +uint32 cSampleManager::GetMaximumSupportedChannels(void) +{ + if ( _maxSamples > MAXCHANNELS ) + return MAXCHANNELS; + + return _maxSamples; +} + +uint32 cSampleManager::GetNum3DProvidersAvailable() +{ + return m_nNumberOfProviders; +} + +void cSampleManager::SetNum3DProvidersAvailable(uint32 num) +{ + m_nNumberOfProviders = num; +} + +char *cSampleManager::Get3DProviderName(uint8 id) +{ + return m_aAudioProviders[id]; +} + +void cSampleManager::Set3DProviderName(uint8 id, char *name) +{ + m_aAudioProviders[id] = name; +} + +int8 cSampleManager::GetCurrent3DProviderIndex(void) +{ + return curprovider; +} + +int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) +{ + int savedprovider = curprovider; + + nProvider = Clamp(nProvider, 0, m_nNumberOfProviders - 1); + + if ( set_new_provider(nProvider) ) + return curprovider; + else if ( savedprovider != -1 && savedprovider < m_nNumberOfProviders && set_new_provider(savedprovider) ) + return curprovider; + else + return curprovider; +} + +static bool8 +_ResolveLink(char const *path, char *out) +{ +#ifdef _WIN32 + size_t len = strlen(path); + if (len < 4 || strcmp(&path[len - 4], ".lnk") != 0) + return FALSE; + + IShellLink* psl; + WIN32_FIND_DATA fd; + char filepath[MAX_PATH]; + + CoInitialize(NULL); + + if (SUCCEEDED( CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl ) )) + { + IPersistFile *ppf; + + if (SUCCEEDED(psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf))) + { + WCHAR wpath[MAX_PATH]; + + MultiByteToWideChar(CP_ACP, 0, path, -1, wpath, MAX_PATH); + + if (SUCCEEDED(ppf->Load(wpath, STGM_READ))) + { + /* Resolve the link */ + if (SUCCEEDED(psl->Resolve(NULL, SLR_ANY_MATCH|SLR_NO_UI|SLR_NOSEARCH))) + { + strcpy(filepath, path); + + if (SUCCEEDED(psl->GetPath(filepath, MAX_PATH, &fd, SLGP_UNCPRIORITY))) + { + OutputDebugString(fd.cFileName); + + strcpy(out, filepath); + // FIX: Release the objects. Taken from SA. +#ifdef FIX_BUGS + ppf->Release(); + psl->Release(); +#endif + return TRUE; + } + } + } + + ppf->Release(); + } + psl->Release(); + } + + return FALSE; +#else + struct stat sb; + + if (lstat(path, &sb) == -1) { + perror("lstat: "); + return FALSE; + } + + if (S_ISLNK(sb.st_mode)) { + char* linkname = (char*)alloca(sb.st_size + 1); + if (linkname == NULL) { + fprintf(stderr, "insufficient memory\n"); + return FALSE; + } + + if (readlink(path, linkname, sb.st_size + 1) < 0) { + perror("readlink: "); + return FALSE; + } + linkname[sb.st_size] = '\0'; + strcpy(out, linkname); + return TRUE; + } else { + return FALSE; + } +#endif +} + +static void +_FindMP3s(void) +{ + tMP3Entry *pList; + bool8 bShortcut; + bool8 bInitFirstEntry; + HANDLE hFind; + char path[MAX_PATH]; + int total_ms; + WIN32_FIND_DATA fd; + char filepath[MAX_PATH + sizeof(fd.cFileName)]; + + if (getcwd(_mp3DirectoryPath, MAX_PATH) == NULL) { + perror("getcwd: "); + return; + } + + if (strlen(_mp3DirectoryPath) + 1 > MAX_PATH - 10) { + // This is not gonna end well + printf("MP3 folder path is too long, no place left for file names. MP3 finding aborted.\n"); + return; + } + + OutputDebugString("Finding MP3s..."); + strcpy(path, _mp3DirectoryPath); + strcat(path, "\\MP3\\"); + +#if !defined(_WIN32) + char *actualPath = casepath(path); + if (actualPath) { + strcpy(path, actualPath); + free(actualPath); + } +#endif + + strcpy(_mp3DirectoryPath, path); + OutputDebugString(_mp3DirectoryPath); + + strcat(path, "*"); + + hFind = FindFirstFile(path, &fd); + + if ( hFind == INVALID_HANDLE_VALUE ) + { + return; + } + + bShortcut = FALSE; + bInitFirstEntry = TRUE; + + do + { + strcpy(filepath, _mp3DirectoryPath); + strcat(filepath, fd.cFileName); + + if (!strcmp(fd.cFileName, ".") || !strcmp(fd.cFileName, "..")) + continue; + + size_t filepathlen = strlen(filepath); + + if ( bInitFirstEntry ) + { + if (filepathlen > 0) + { + if (_ResolveLink(filepath, filepath)) + { + OutputDebugString("Resolving Link"); + OutputDebugString(filepath); + bShortcut = TRUE; + } + else + { + bShortcut = FALSE; + if (filepathlen > MAX_PATH) { + continue; + } + } + if (aStream[0] && aStream[0]->Open(filepath)) + { + total_ms = aStream[0]->GetLengthMS(); + aStream[0]->Close(); + + OutputDebugString(fd.cFileName); + + _pMP3List = new tMP3Entry; + + if (_pMP3List == NULL) + break; + + nNumMP3s = 1; + + strcpy(_pMP3List->aFilename, fd.cFileName); + + _pMP3List->nTrackLength = total_ms; + _pMP3List->pNext = NULL; + + if (bShortcut) + { + _pMP3List->pLinkPath = new char[MAX_PATH + sizeof(fd.cFileName)]; + strcpy(_pMP3List->pLinkPath, filepath); + } + else + { + _pMP3List->pLinkPath = NULL; + } + + pList = _pMP3List; + + bInitFirstEntry = FALSE; + } + else + { + strcat(filepath, " - NOT A VALID MP3"); + OutputDebugString(filepath); + } + } + else + break; + } + else + { + if ( filepathlen > 0 ) + { + if ( _ResolveLink(filepath, filepath) ) + { + OutputDebugString("Resolving Link"); + OutputDebugString(filepath); + bShortcut = TRUE; + } + else + bShortcut = FALSE; + + if (aStream[0] && aStream[0]->Open(filepath)) + { + total_ms = aStream[0]->GetLengthMS(); + aStream[0]->Close(); + + OutputDebugString(fd.cFileName); + + pList->pNext = new tMP3Entry; + + tMP3Entry *e = pList->pNext; + + if ( e == NULL ) + break; + + pList = pList->pNext; + + strcpy(e->aFilename, fd.cFileName); + e->nTrackLength = total_ms; + e->pNext = NULL; + + if ( bShortcut ) + { + e->pLinkPath = new char [MAX_PATH + sizeof(fd.cFileName)]; + strcpy(e->pLinkPath, filepath); + } + else + { + e->pLinkPath = NULL; + } + + nNumMP3s++; + + OutputDebugString(fd.cFileName); + } + else + { + strcat(filepath, " - NOT A VALID MP3"); + OutputDebugString(filepath); + } + } + } + } while (FindNextFile(hFind, &fd)); + + FindClose(hFind); +} + +static void +_DeleteMP3Entries(void) +{ + tMP3Entry *e = _pMP3List; + + while ( e != NULL ) + { + tMP3Entry *next = e->pNext; + + if ( next == NULL ) + next = NULL; + + if ( e->pLinkPath != NULL ) + { +#ifndef FIX_BUGS + delete e->pLinkPath; // BUG: should be delete [] +#else + delete[] e->pLinkPath; +#endif + e->pLinkPath = NULL; + } + + delete e; + + if ( next ) + e = next; + else + e = NULL; + + nNumMP3s--; + } + + + if ( nNumMP3s != 0 ) + { + OutputDebugString("Not all MP3 entries were deleted"); + nNumMP3s = 0; + } + + _pMP3List = NULL; +} + +static tMP3Entry * +_GetMP3EntryByIndex(uint32 idx) +{ + uint32 n = ( idx < nNumMP3s ) ? idx : 0; + + if ( _pMP3List != NULL ) + { + tMP3Entry *e = _pMP3List; + + for ( uint32 i = 0; i < n; i++ ) + e = e->pNext; + + return e; + + } + + return NULL; +} + +static inline bool8 +_GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) +{ + _CurMP3Index = 0; + + for ( *pEntry = _pMP3List; *pEntry != NULL; *pEntry = (*pEntry)->pNext ) + { + if ( *pPosition >= (*pEntry)->nTrackStreamPos + && *pPosition < (*pEntry)->nTrackLength + (*pEntry)->nTrackStreamPos ) + { + *pPosition -= (*pEntry)->nTrackStreamPos; + _CurMP3Pos = *pPosition; + + return TRUE; + } + + _CurMP3Index++; + } + + *pPosition = 0; + *pEntry = _pMP3List; + _CurMP3Pos = 0; + _CurMP3Index = 0; + + return FALSE; +} + +bool8 +cSampleManager::IsMP3RadioChannelAvailable(void) +{ + return nNumMP3s != 0; +} + + +void cSampleManager::ReleaseDigitalHandle(void) +{ + // TODO? alcSuspendContext +} + +void cSampleManager::ReacquireDigitalHandle(void) +{ + // TODO? alcProcessContext +} + +bool8 +cSampleManager::Initialise(void) +{ + if ( _bSampmanInitialised ) + return TRUE; + + EFXInit(); + + for(int i = 0; i < MAX_STREAMS; i++) + aStream[i] = new CStream(ALStreamSources[i], ALStreamBuffers[i]); + + CStream::Initialise(); + + { + for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) + { + m_aSamples[i].nOffset = 0; + m_aSamples[i].nSize = 0; + m_aSamples[i].nFrequency = 22050; + m_aSamples[i].nLoopStart = 0; + m_aSamples[i].nLoopEnd = -1; + } + + m_nEffectsVolume = MAX_VOLUME; + m_nMusicVolume = MAX_VOLUME; + m_nEffectsFadeVolume = MAX_VOLUME; + m_nMusicFadeVolume = MAX_VOLUME; + + m_nMonoMode = 0; + } + + { + curprovider = -1; + prevprovider = -1; + + _usingEFX = false; + usingEAX =0; + usingEAX3=0; + + _fEffectsLevel = 0.0f; + + _maxSamples = 0; + + ALDevice = NULL; + ALContext = NULL; + } + + { + fpSampleDescHandle = NULL; + fpSampleDataHandle = NULL; + + for ( int32 i = 0; i < MAX_SFX_BANKS; i++ ) + { + gBankLoaded[i] = LOADING_STATUS_NOT_LOADED; + nSampleBankDiscStartOffset[i] = 0; + nSampleBankSize[i] = 0; + nSampleBankMemoryStartAddress[i] = 0; + } + } + + { + for ( int32 i = 0; i < MAX_PEDSFX; i++ ) + { + nPedSlotSfx[i] = NO_SAMPLE; + nPedSlotSfxAddr[i] = 0; + } + + nCurrentPedSlot = 0; + } + + { + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) + nChannelVolume[i] = 0; + } + + add_providers(); + + { + int index = 0; + _maxSamples = Min(MAXCHANNELS, providers[index].sources); + + ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ, + ALC_MONO_SOURCES, MAX_DIGITAL_MIXER_CHANNELS - MAX2DCHANNELS, + ALC_STEREO_SOURCES, MAX2DCHANNELS, + 0, + }; + + ALDevice = alcOpenDevice(providers[index].id); + ASSERT(ALDevice != NULL); + + ALContext = alcCreateContext(ALDevice, attr); + ASSERT(ALContext != NULL); + + alcMakeContextCurrent(ALContext); + + const char* ext=(const char*)alGetString(AL_EXTENSIONS); + ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL); + if ( strstr(ext,"AL_SOFT_loop_points")==NULL ) + { + Terminate(); + return FALSE; + } + + alListenerf (AL_GAIN, 1.0f); + alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f); + alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f); + ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; + alListenerfv(AL_ORIENTATION, orientation); + + alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); + + if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) + { + _effectsSupported = providers[index].bSupportsFx; + alGenAuxiliaryEffectSlots(1, &ALEffectSlot); + alGenEffects(1, &ALEffect); + } + + alGenSources(MAX_STREAMS*2, ALStreamSources[0]); + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); + alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f); + alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f); + alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f); + alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f); + } + + CChannel::InitChannels(); + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].Init(i); + for ( int32 i = 0; i < MAX2DCHANNELS; i++ ) + aChannel[MAXCHANNELS+i].Init(MAXCHANNELS+i, true); + + if ( IsFXSupported() ) + { + /**/ + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + /**/ + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].SetReverbMix(ALEffectSlot, 0.0f); + } + } + + { + for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) + nStreamLength[i] = 0; + } + +#ifdef AUDIO_CACHE + FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); + if (cacheFile) { + debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n"); + fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + } else + { + debug("Cannot load audio cache\n"); +#endif + + for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) + { + if(aStream[0] && ( +#ifdef PS2_AUDIO_PATHS + aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) || +#endif + aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000))) + { + uint32 tatalms = aStream[0]->GetLengthMS(); + aStream[0]->Close(); + nStreamLength[i] = tatalms; + } else + USERERROR("Can't open '%s'\n", StreamedNameTable[i]); + } +#ifdef AUDIO_CACHE + cacheFile = fcaseopen("audio\\sound.cache", "wb"); + if(cacheFile) { + debug("Saving audio cache\n"); + fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + } else { + debug("Cannot save audio cache\n"); + } + } +#endif + + { + if ( !InitialiseSampleBanks() ) + { + Terminate(); + return FALSE; + } + + nSampleBankMemoryStartAddress[SFX_BANK_0] = (uintptr)malloc(nSampleBankSize[SFX_BANK_0]); + ASSERT(nSampleBankMemoryStartAddress[SFX_BANK_0] != 0); + + if ( nSampleBankMemoryStartAddress[SFX_BANK_0] == 0 ) + { + Terminate(); + return FALSE; + } + + nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX); + ASSERT(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0); + + LoadSampleBank(SFX_BANK_0); + } + + { + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + aStream[i]->Close(); + + nStreamVolume[i] = 100; + nStreamPan[i] = 63; + } + } + + { + _bSampmanInitialised = TRUE; + + if ( defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders ) + { + set_new_provider(defaultProvider); + } + else + { + Terminate(); + return FALSE; + } + } + + { + nNumMP3s = 0; + + _pMP3List = NULL; + + _FindMP3s(); + + if ( nNumMP3s != 0 ) + { + nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] = 0; + + for ( tMP3Entry *e = _pMP3List; e != NULL; e = e->pNext ) + { + e->nTrackStreamPos = nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER]; + nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] += e->nTrackLength; + } + + time_t t = time(NULL); + tm *localtm; + bool8 bUseRandomTable; + + if ( t == -1 ) + bUseRandomTable = TRUE; + else + { + bUseRandomTable = FALSE; + localtm = localtime(&t); + } + + int32 randval; + if ( bUseRandomTable ) + randval = AudioManager.m_anRandomTable[1]; + else + randval = localtm->tm_sec * localtm->tm_min; + + _CurMP3Index = randval % nNumMP3s; + + tMP3Entry *randmp3 = _pMP3List; + for ( int32 i = randval % nNumMP3s; i > 0; --i) + randmp3 = randmp3->pNext; + + if ( bUseRandomTable ) + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; + else + { + if ( localtm->tm_sec > 0 ) + { + int32 s = localtm->tm_sec; + _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength; + } + else + _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength; + } + } + else + _CurMP3Pos = 0; + + _bIsMp3Active = FALSE; + } + + return TRUE; +} + +void +cSampleManager::Terminate(void) +{ + for (int32 i = 0; i < MAX_STREAMS; i++) + aStream[i]->Close(); + + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) + aChannel[i].Term(); + + if ( IsFXSupported() ) + { + if ( alIsEffect(ALEffect) ) + { + alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL); + alDeleteEffects(1, &ALEffect); + ALEffect = AL_EFFECT_NULL; + } + + if (alIsAuxiliaryEffectSlot(ALEffectSlot)) + { + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL); + + alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot); + ALEffectSlot = AL_EFFECTSLOT_NULL; + } + } + + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); + } + alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]); + + CChannel::DestroyChannels(); + + if ( ALContext ) + { + alcMakeContextCurrent(NULL); + alcSuspendContext(ALContext); + alcDestroyContext(ALContext); + } + if ( ALDevice ) + alcCloseDevice(ALDevice); + + ALDevice = NULL; + ALContext = NULL; + + _fPrevEaxRatioDestination = 0.0f; + _usingEFX = false; + _fEffectsLevel = 0.0f; + + _DeleteMP3Entries(); + + CStream::Terminate(); + + for(int32 i = 0; i < MAX_STREAMS; i++) + delete aStream[i]; + + if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 ) + { + free((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]); + nSampleBankMemoryStartAddress[SFX_BANK_0] = 0; + } + + if ( nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0 ) + { + free((void *)nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS]); + nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0; + } + + _bSampmanInitialised = FALSE; +} + +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) +{ + return TRUE; +} + +char cSampleManager::GetCDAudioDriveLetter(void) +{ + return '\0'; +} + +void +cSampleManager::UpdateEffectsVolume(void) +{ + if ( _bSampmanInitialised ) + { + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) + { + if ( GetChannelUsedFlag(i) ) + { + if ( nChannelVolume[i] != 0 ) + aChannel[i].SetVolume(m_nEffectsFadeVolume*nChannelVolume[i]*m_nEffectsVolume >> 14); + } + } + } +} + +void +cSampleManager::SetEffectsMasterVolume(uint8 nVolume) +{ + m_nEffectsVolume = nVolume; + UpdateEffectsVolume(); +} + +void +cSampleManager::SetMusicMasterVolume(uint8 nVolume) +{ + m_nMusicVolume = nVolume; +} + +void +cSampleManager::SetEffectsFadeVolume(uint8 nVolume) +{ + m_nEffectsFadeVolume = nVolume; + UpdateEffectsVolume(); +} + +void +cSampleManager::SetMusicFadeVolume(uint8 nVolume) +{ + m_nMusicFadeVolume = nVolume; +} + +void +cSampleManager::SetMonoMode(uint8 nMode) +{ + m_nMonoMode = nMode; +} + +bool8 +cSampleManager::LoadSampleBank(uint8 nBank) +{ + ASSERT( nBank < MAX_SFX_BANKS); + + if ( CTimer::GetIsCodePaused() ) + return FALSE; + + if ( MusicManager.IsInitialised() + && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE + && nBank != SFX_BANK_0 ) + { + return FALSE; + } + +#ifdef OPUS_SFX + int samplesRead = 0; + int samplesSize = nSampleBankSize[nBank] / 2; + op_pcm_seek(fpSampleDataHandle, 0); + while (samplesSize > 0) { + int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[nBank] + samplesRead), samplesSize, NULL); + if (size <= 0) { + // huh? + //assert(0); + break; + } + samplesRead += size*2; + samplesSize -= size; + } +#else + if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 ) + return FALSE; + + if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank], fpSampleDataHandle) != nSampleBankSize[nBank] ) + return FALSE; +#endif + gBankLoaded[nBank] = LOADING_STATUS_LOADED; + + return TRUE; +} + +void +cSampleManager::UnloadSampleBank(uint8 nBank) +{ + ASSERT( nBank < MAX_SFX_BANKS); + + gBankLoaded[nBank] = LOADING_STATUS_NOT_LOADED; +} + +int8 +cSampleManager::IsSampleBankLoaded(uint8 nBank) +{ + ASSERT( nBank < MAX_SFX_BANKS); + + return gBankLoaded[nBank]; +} + +uint8 +cSampleManager::IsPedCommentLoaded(uint32 nComment) +{ + ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); + + for ( int32 i = 0; i < _TODOCONST(3); i++ ) + { +#ifdef FIX_BUGS + int8 slot = (int8)nCurrentPedSlot - i - 1; + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#else + uint8 slot = nCurrentPedSlot - i - 1; +#endif + if ( nComment == nPedSlotSfx[slot] ) + return LOADING_STATUS_LOADED; + } + + return LOADING_STATUS_NOT_LOADED; +} + + +int32 +cSampleManager::_GetPedCommentSlot(uint32 nComment) +{ + for (int32 i = 0; i < _TODOCONST(3); i++) + { +#ifdef FIX_BUGS + int8 slot = (int8)nCurrentPedSlot - i - 1; + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#else + uint8 slot = nCurrentPedSlot - i - 1; +#endif + if (nComment == nPedSlotSfx[slot]) + return slot; + } + + return -1; +} + +bool8 +cSampleManager::LoadPedComment(uint32 nComment) +{ + ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); + + if ( CTimer::GetIsCodePaused() ) + return FALSE; + + // no talking peds during cutsenes or the game end + if ( MusicManager.IsInitialised() ) + { + switch ( MusicManager.GetMusicMode() ) + { + case MUSICMODE_CUTSCENE: + { + return FALSE; + + break; + } + + case MUSICMODE_FRONTEND: + { + if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED ) + return FALSE; + + break; + } + } + } + +#ifdef OPUS_SFX + int samplesRead = 0; + int samplesSize = m_aSamples[nComment].nSize / 2; + op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2); + while (samplesSize > 0) { + int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead), + samplesSize, NULL); + if (size <= 0) { + return FALSE; + } + samplesRead += size * 2; + samplesSize -= size; + } +#else + if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 ) + return FALSE; + + if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize ) + return FALSE; + +#endif + nPedSlotSfx[nCurrentPedSlot] = nComment; + + if ( ++nCurrentPedSlot >= MAX_PEDSFX ) + nCurrentPedSlot = 0; + + return TRUE; +} + +int32 +cSampleManager::GetBankContainingSound(uint32 offset) +{ + if ( offset >= BankStartOffset[SFX_BANK_PED_COMMENTS] ) + return SFX_BANK_PED_COMMENTS; + + if ( offset >= BankStartOffset[SFX_BANK_0] ) + return SFX_BANK_0; + + return INVALID_SFX_BANK; +} + +uint32 +cSampleManager::GetSampleBaseFrequency(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return m_aSamples[nSample].nFrequency; +} + +uint32 +cSampleManager::GetSampleLoopStartOffset(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return m_aSamples[nSample].nLoopStart; +} + +int32 +cSampleManager::GetSampleLoopEndOffset(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return m_aSamples[nSample].nLoopEnd; +} + +uint32 +cSampleManager::GetSampleLength(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return m_aSamples[nSample].nSize / sizeof(uint16); +} + +bool8 cSampleManager::UpdateReverb(void) +{ + if ( !usingEAX && !_usingEFX ) + return FALSE; + + if ( AudioManager.m_FrameCounter & 15 ) + return FALSE; + +#ifdef AUDIO_REFLECTIONS + float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM]; + float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT]; + float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP]; +#else + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; +#endif + + float normy = norm(y, 5.0f, 40.0f); + float normx = norm(x, 5.0f, 40.0f); + float normz = norm(z, 5.0f, 40.0f); + + #define ZR(v, a, b) (((v)==0)?(a):(b)) + #define CALCRATIO(x,y,z,min,max,val) (ZR(y, ZR(x, ZR(z, min, max), min), ZR(x, ZR(z, min, max), ZR(z, min, val)))) + + float fRatio = CALCRATIO(normx, normy, normz, 0.3f, 0.5f, (normy+normx+normz)/3.0f); + + #undef CALCRATIO + #undef ZR + + fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f); + + if ( fRatio == _fPrevEaxRatioDestination ) + return FALSE; + +#ifdef JUICY_OAL + if ( usingEAX3 || _usingEFX ) +#else + if ( usingEAX3 ) +#endif + { + if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) ) + { + EAX_SetAll(&EAX3Params); + + /* + if ( IsFXSupported() ) + { + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].UpdateReverb(ALEffectSlot); + } + */ + + _fEffectsLevel = 1.0f - fRatio * 0.5f; + } + } + else + { + if ( _usingEFX ) + _fEffectsLevel = (1.0f - fRatio) * 0.4f; + else + _fEffectsLevel = (1.0f - fRatio) * 0.7f; + } + + _fPrevEaxRatioDestination = fRatio; + + return TRUE; +} + +void +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + if ( usingEAX || _usingEFX ) + { + if ( IsFXSupported() ) + { + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + + if ( nReverbFlag != FALSE ) + aChannel[nChannel].SetReverbMix(ALEffectSlot, _fEffectsLevel); + else + aChannel[nChannel].SetReverbMix(ALEffectSlot, 0.0f); + } + } +} + +bool8 +cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + uintptr addr; + + if ( nSfx < SAMPLEBANK_MAX ) + { + if ( !IsSampleBankLoaded(nBank) ) + return FALSE; + + addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset; + } + else + { + int32 i; + for ( i = 0; i < _TODOCONST(3); i++ ) + { + int32 slot = nCurrentPedSlot - i - 1; +#ifdef FIX_BUGS + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#endif + if ( nSfx == nPedSlotSfx[slot] ) + { + addr = (nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * slot); + break; + } + } + + if (i == _TODOCONST(3)) + return FALSE; + } + + if ( GetChannelUsedFlag(nChannel) ) + { + TRACE("Stopping channel %d - really!!!", nChannel); + StopChannel(nChannel); + } + + aChannel[nChannel].Reset(); + if ( aChannel[nChannel].HasSource() ) + { + aChannel[nChannel].SetSampleData ((void*)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency); + aChannel[nChannel].SetLoopPoints (0, -1); + aChannel[nChannel].SetPitch (1.0f); + return TRUE; + } + + return FALSE; +} + +void +cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) +{ + ASSERT( nChannel < MAXCHANNELS ); + + uint32 vol = nVolume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + nChannelVolume[nChannel] = vol; + + // reduce channel volume when JB.MP3 or S4_BDBD.MP3 playing + if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE + && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO + && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) + { + nChannelVolume[nChannel] = vol / 4; + } + + // no idea, does this one looks like a bug or it's SetChannelVolume ? + aChannel[nChannel].SetVolume(m_nEffectsFadeVolume*nChannelVolume[nChannel]*m_nEffectsVolume >> 14); +} + +void +cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) +{ + ASSERT( nChannel < MAXCHANNELS ); + + aChannel[nChannel].SetPosition(-fX, fY, fZ); +} + +void +cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) +{ + ASSERT( nChannel < MAXCHANNELS ); + aChannel[nChannel].SetDistances(fMax, fMin); +} + +void +cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) +{ + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); + + if ( nChannel == CHANNEL_POLICE_RADIO ) + { + uint32 vol = nVolume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + nChannelVolume[nChannel] = vol; + + // reduce the volume for JB.MP3 and S4_BDBD.MP3 + if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE + && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO + && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) + { + nChannelVolume[nChannel] = vol / 4; + } + + aChannel[nChannel].SetVolume(m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); + } +} + +void +cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) +{ + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); + + if ( nChannel == CHANNEL_POLICE_RADIO ) + { + aChannel[nChannel].SetPan(nPan); + } +} + +void +cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + aChannel[nChannel].SetCurrentFreq(nFreq); +} + +void +cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + aChannel[nChannel].SetLoopPoints(nLoopStart / (DIGITALBITS / 8), nLoopEnd / (DIGITALBITS / 8)); +} + +void +cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + aChannel[nChannel].SetLoopCount(nLoopCount); +} + +bool8 +cSampleManager::GetChannelUsedFlag(uint32 nChannel) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + return aChannel[nChannel].IsUsed(); +} + +void +cSampleManager::StartChannel(uint32 nChannel) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + aChannel[nChannel].Start(); +} + +void +cSampleManager::StopChannel(uint32 nChannel) +{ + ASSERT( nChannel < NUM_CHANNELS ); + + aChannel[nChannel].Stop(); +} + +void +cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + if ( nFile < TOTAL_STREAMED_SOUNDS ) + { + CStream *stream = aStream[nStream]; + + stream->Close(); + +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( !stream->Setup() ) + { + stream->Close(); + } + } +} + +void +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + CStream *stream = aStream[nStream]; + + if ( stream->IsOpened() ) + { + stream->SetPause(nPauseFlag != FALSE); + } +} + +void +cSampleManager::StartPreloadedStreamedFile(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + CStream *stream = aStream[nStream]; + + if ( stream->IsOpened() ) + { + stream->Start(); + } +} + +bool8 +cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) +{ + uint32 i = 0; + uint32 position = nPos; + char filename[MAX_PATH]; + + if ( nFile >= TOTAL_STREAMED_SOUNDS ) + return FALSE; + + aStream[nStream]->Close(); + + if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + { + do + { + // Switched to MP3 player just now + if ( !_bIsMp3Active && i == 0 ) + { + if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) + position = 0; + tMP3Entry *e = _pMP3List; + + // Try to continue from previous song, if already started + if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { + nFile = 0; + CStream *stream = aStream[nStream]; +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream->Setup() ) { + if (position != 0) + stream->SetPosMS(position); + + stream->Start(); + + return TRUE; + } else { + stream->Close(); + } + return FALSE; + + } else { + if (e->pLinkPath != NULL) + aStream[nStream]->Open(e->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + else { + strcpy(filename, _mp3DirectoryPath); + strcat(filename, e->aFilename); + + aStream[nStream]->Open(filename); + } + + if (aStream[nStream]->Setup()) { + if (position != 0) + aStream[nStream]->SetPosMS(position); + + aStream[nStream]->Start(); + + _bIsMp3Active = TRUE; + return TRUE; + } else { + aStream[nStream]->Close(); + } + // fall through, start playing from another song + } + } else { + if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; + + _CurMP3Pos = 0; + + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + if ( !mp3 ) + { + mp3 = _pMP3List; + if ( !_pMP3List ) + { + nFile = 0; + _bIsMp3Active = FALSE; + CStream *stream = aStream[nStream]; +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + + if (stream->Setup()) { + if (position != 0) + stream->SetPosMS(position); + + stream->Start(); + + return TRUE; + } else { + stream->Close(); + } + return FALSE; + } + } + if (mp3->pLinkPath != NULL) + aStream[nStream]->Open(mp3->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + else { + strcpy(filename, _mp3DirectoryPath); + strcat(filename, mp3->aFilename); + aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + } + + if (aStream[nStream]->Setup()) { + aStream[nStream]->Start(); +#ifdef FIX_BUGS + _bIsMp3Active = TRUE; +#endif + return TRUE; + } else { + aStream[nStream]->Close(); + } + + } + _bIsMp3Active = FALSE; + } + while ( ++i < nNumMP3s ); + position = 0; + nFile = 0; + } + CStream *stream = aStream[nStream]; +#ifdef PS2_AUDIO_PATHS + if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) +#endif + stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + + if ( stream->Setup() ) { + if (position != 0) + stream->SetPosMS(position); + + stream->Start(); + + return TRUE; + } else { + stream->Close(); + } + return FALSE; +} + +void +cSampleManager::StopStreamedFile(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + CStream *stream = aStream[nStream]; + + stream->Close(); + + if ( nStream == 0 ) + _bIsMp3Active = FALSE; +} + +int32 +cSampleManager::GetStreamedFilePosition(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + CStream *stream = aStream[nStream]; + + if ( stream->IsOpened() ) + { + if ( _bIsMp3Active ) + { + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + + if ( mp3 != NULL ) + { + return stream->GetPosMS() + mp3->nTrackStreamPos; + } + else + return 0; + } + else + { + return stream->GetPosMS(); + } + } + + return 0; +} + +void +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + if ( nVolume > MAX_VOLUME ) + nVolume = MAX_VOLUME; + + if ( nPan > MAX_VOLUME ) + nPan = MAX_VOLUME; + + nStreamVolume[nStream] = nVolume; + nStreamPan [nStream] = nPan; + + CStream *stream = aStream[nStream]; + + if ( stream->IsOpened() ) + { + if ( nEffectFlag ) + stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14); + else + stream->SetVolume(m_nMusicFadeVolume*nVolume*m_nMusicVolume >> 14); + + stream->SetPan(nPan); + } +} + +int32 +cSampleManager::GetStreamedFileLength(uint8 nStream) +{ + ASSERT( nStream < TOTAL_STREAMED_SOUNDS ); + + return nStreamLength[nStream]; +} + +bool8 +cSampleManager::IsStreamPlaying(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + CStream *stream = aStream[nStream]; + + if ( stream->IsOpened() ) + { + if ( stream->IsPlaying() ) + return TRUE; + } + + return FALSE; +} + +void +cSampleManager::Service(void) +{ + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + CStream *stream = aStream[i]; + + if ( stream->IsOpened() ) + stream->Update(); + } + int refCount = CChannel::channelsThatNeedService; + for ( int32 i = 0; refCount && i < NUM_CHANNELS; i++ ) + { + if ( aChannel[i].Update() ) + refCount--; + } +} + +bool8 +cSampleManager::InitialiseSampleBanks(void) +{ + int32 nBank = SFX_BANK_0; + + fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb"); + if ( fpSampleDescHandle == NULL ) + return FALSE; +#ifndef OPUS_SFX + fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb"); + if ( fpSampleDataHandle == NULL ) + { + fclose(fpSampleDescHandle); + fpSampleDescHandle = NULL; + + return FALSE; + } + + fseek(fpSampleDataHandle, 0, SEEK_END); + int32 _nSampleDataEndOffset = ftell(fpSampleDataHandle); + rewind(fpSampleDataHandle); +#else + int e; + fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e); +#endif + fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle); +#ifdef OPUS_SFX + int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize; +#endif + fclose(fpSampleDescHandle); + fpSampleDescHandle = NULL; + + for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) + { +#ifdef FIX_BUGS + if (nBank >= MAX_SFX_BANKS) break; +#endif + if ( BankStartOffset[nBank] == BankStartOffset[SFX_BANK_0] + i ) + { + nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset; + nBank++; + } + } + + nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0]; + nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS]; + + return TRUE; +} +#endif diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h new file mode 100644 index 0000000..5f3f752 --- /dev/null +++ b/src/audio/soundlist.h @@ -0,0 +1,303 @@ +#pragma once + +enum eSound +{ + SOUND_CAR_DOOR_CLOSE_BONNET = 0, + SOUND_CAR_DOOR_CLOSE_BUMPER, + SOUND_CAR_DOOR_CLOSE_FRONT_LEFT, + SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT, + SOUND_CAR_DOOR_CLOSE_BACK_LEFT, + SOUND_CAR_DOOR_CLOSE_BACK_RIGHT, + SOUND_CAR_DOOR_OPEN_BONNET, + SOUND_CAR_DOOR_OPEN_BUMPER, + SOUND_CAR_DOOR_OPEN_FRONT_LEFT, + SOUND_CAR_DOOR_OPEN_FRONT_RIGHT, + SOUND_CAR_DOOR_OPEN_BACK_LEFT, + SOUND_CAR_DOOR_OPEN_BACK_RIGHT, + SOUND_CAR_WINDSHIELD_CRACK, + SOUND_CAR_JUMP, + SOUND_E, + SOUND_F, + SOUND_CAR_ENGINE_START, + SOUND_CAR_LIGHT_BREAK, + SOUND_CAR_HYDRAULIC_1, + SOUND_CAR_HYDRAULIC_2, + SOUND_CAR_HYDRAULIC_3, + SOUND_CAR_JERK, + SOUND_CAR_SPLASH, + SOUND_BOAT_SLOWDOWN, + SOUND_TRAIN_DOOR_CLOSE, + SOUND_TRAIN_DOOR_OPEN, + SOUND_CAR_TANK_TURRET_ROTATE, + SOUND_CAR_BOMB_TICK, + SOUND_PLANE_ON_GROUND, + SOUND_STEP_START, + SOUND_STEP_END, + SOUND_FALL_LAND, + SOUND_FALL_COLLAPSE, + SOUND_FIGHT_PUNCH_33, + SOUND_FIGHT_KICK_34, + SOUND_FIGHT_HEADBUTT_35, + SOUND_FIGHT_PUNCH_36, + SOUND_FIGHT_PUNCH_37, + SOUND_FIGHT_CLOSE_PUNCH_38, + SOUND_FIGHT_PUNCH_39, + SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40, + SOUND_FIGHT_PUNCH_41, + SOUND_FIGHT_PUNCH_FROM_BEHIND_42, + SOUND_FIGHT_KNEE_OR_KICK_43, + SOUND_FIGHT_KICK_44, + SOUND_2D, + SOUND_WEAPON_BAT_ATTACK, + SOUND_WEAPON_SHOT_FIRED, + SOUND_WEAPON_RELOAD, + SOUND_WEAPON_AK47_BULLET_ECHO, + SOUND_WEAPON_UZI_BULLET_ECHO, + SOUND_WEAPON_M16_BULLET_ECHO, + SOUND_WEAPON_FLAMETHROWER_FIRE, + SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, + SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, + SOUND_WEAPON_HIT_PED, + SOUND_WEAPON_HIT_VEHICLE, + SOUND_GARAGE_NO_MONEY, + SOUND_GARAGE_BAD_VEHICLE, + SOUND_GARAGE_OPENING, + SOUND_GARAGE_BOMB_ALREADY_SET, + SOUND_GARAGE_BOMB1_SET, + SOUND_GARAGE_BOMB2_SET, + SOUND_GARAGE_BOMB3_SET, + SOUND_40, + SOUND_41, + SOUND_GARAGE_VEHICLE_DECLINED, + SOUND_GARAGE_VEHICLE_ACCEPTED, + SOUND_GARAGE_DOOR_CLOSED, + SOUND_GARAGE_DOOR_OPENED, + SOUND_CRANE_PICKUP, + SOUND_PICKUP_WEAPON_BOUGHT, + SOUND_PICKUP_WEAPON, + SOUND_PICKUP_HEALTH, + SOUND_PICKUP_ERROR, + SOUND_4B, + SOUND_PICKUP_ADRENALINE, + SOUND_PICKUP_ARMOUR, + SOUND_PICKUP_BONUS, + SOUND_PICKUP_MONEY, + SOUND_PICKUP_HIDDEN_PACKAGE, + SOUND_PICKUP_PACMAN_PILL, + SOUND_PICKUP_PACMAN_PACKAGE, + SOUND_PICKUP_FLOAT_PACKAGE, + SOUND_BOMB_TIMED_ACTIVATED, + SOUND_55, + SOUND_BOMB_ONIGNITION_ACTIVATED, + SOUND_BOMB_TICK, + SOUND_RAMPAGE_START, + SOUND_RAMPAGE_ONGOING, + SOUND_RAMPAGE_PASSED, + SOUND_RAMPAGE_FAILED, + SOUND_RAMPAGE_KILL, + SOUND_RAMPAGE_CAR_BLOWN, + SOUND_EVIDENCE_PICKUP, + SOUND_UNLOAD_GOLD, + SOUND_PAGER, + SOUND_PED_DEATH, + SOUND_PED_DAMAGE, + SOUND_PED_HIT, + SOUND_PED_LAND, + SOUND_PED_BULLET_HIT, + SOUND_PED_BOMBER, + SOUND_PED_BURNING, + SOUND_PED_ARREST_FBI, + SOUND_PED_ARREST_SWAT, + SOUND_PED_ARREST_COP, + SOUND_PED_HELI_PLAYER_FOUND, + SOUND_PED_HANDS_UP, + SOUND_PED_HANDS_COWER, + SOUND_PED_FLEE_SPRINT, + SOUND_PED_CAR_JACKING, + SOUND_PED_MUGGING, + SOUND_PED_CAR_JACKED, + SOUND_PED_ROBBED, + SOUND_PED_TAXI_WAIT, + SOUND_PED_ATTACK, + SOUND_PED_DEFEND, + SOUND_PED_PURSUIT_ARMY, + SOUND_PED_PURSUIT_FBI, + SOUND_PED_PURSUIT_SWAT, + SOUND_PED_PURSUIT_COP, + SOUND_PED_HEALING, + SOUND_PED_7B, + SOUND_PED_LEAVE_VEHICLE, + SOUND_PED_EVADE, + SOUND_PED_FLEE_RUN, + SOUND_PED_ANNOYED_DRIVER, + SOUND_PED_SOLICIT, + SOUND_PED_EXTINGUISHING_FIRE, + SOUND_PED_WAIT_DOUBLEBACK, + SOUND_PED_CHAT_SEXY, + SOUND_PED_CHAT_EVENT, + SOUND_PED_CHAT, + SOUND_PED_BODYCAST_HIT, + SOUND_PED_TAXI_CALL, + SOUND_INJURED_PED_MALE_OUCH, + SOUND_INJURED_PED_FEMALE, + SOUND_INJURED_PED_MALE_PRISON, + SOUND_RACE_START_3, + SOUND_RACE_START_2, + SOUND_RACE_START_1, + SOUND_RACE_START_GO, + SOUND_SPLASH, + SOUND_WATER_FALL, + SOUND_SPLATTER, + SOUND_CAR_PED_COLLISION, + SOUND_CLOCK_TICK, + SOUND_PART_MISSION_COMPLETE, + SOUND_FRONTEND_MENU_STARTING, + SOUND_FRONTEND_MENU_NEW_PAGE, + SOUND_FRONTEND_MENU_NAVIGATION, + SOUND_FRONTEND_MENU_SETTING_CHANGE, + SOUND_FRONTEND_MENU_BACK, + SOUND_FRONTEND_STEREO, + SOUND_FRONTEND_MONO, + SOUND_FRONTEND_AUDIO_TEST, + SOUND_FRONTEND_FAIL, + SOUND_FRONTEND_RADIO_TURN_OFF, + SOUND_FRONTEND_RADIO_CHANGE, + SOUND_HUD, + SOUND_AMMUNATION_WELCOME_1, + SOUND_AMMUNATION_WELCOME_2, + SOUND_AMMUNATION_WELCOME_3, + SOUND_LIGHTNING, + SOUND_A5, + SOUND_TOTAL_SOUNDS, + SOUND_NO_SOUND, +}; + + +enum eScriptSounds { + SCRIPT_SOUND_0 = 0, + SCRIPT_SOUND_1, + SCRIPT_SOUND_2, + SCRIPT_SOUND_3, + SCRIPT_SOUND_PARTY_1_LOOP_S, + SCRIPT_SOUND_PARTY_1_LOOP_L, + SCRIPT_SOUND_PARTY_2_LOOP_S, + SCRIPT_SOUND_PARTY_2_LOOP_L, + SCRIPT_SOUND_PARTY_3_LOOP_S, + SCRIPT_SOUND_PARTY_3_LOOP_L, + SCRIPT_SOUND_PARTY_4_LOOP_S, + SCRIPT_SOUND_PARTY_4_LOOP_L, + SCRIPT_SOUND_PARTY_5_LOOP_S, + SCRIPT_SOUND_PARTY_5_LOOP_L, + SCRIPT_SOUND_PARTY_6_LOOP_S, + SCRIPT_SOUND_PARTY_6_LOOP_L, + SCRIPT_SOUND_PARTY_7_LOOP_S, + SCRIPT_SOUND_PARTY_7_LOOP_L, + SCRIPT_SOUND_PARTY_8_LOOP_S, + SCRIPT_SOUND_PARTY_8_LOOP_L, + SCRIPT_SOUND_PARTY_9_LOOP_S, + SCRIPT_SOUND_PARTY_9_LOOP_L, + SCRIPT_SOUND_PARTY_10_LOOP_S, + SCRIPT_SOUND_PARTY_10_LOOP_L, + SCRIPT_SOUND_PARTY_11_LOOP_S, + SCRIPT_SOUND_PARTY_11_LOOP_L, + SCRIPT_SOUND_PARTY_12_LOOP_S, + SCRIPT_SOUND_PARTY_12_LOOP_L, + SCRIPT_SOUND_PARTY_13_LOOP_S, + SCRIPT_SOUND_PARTY_13_LOOP_L, + SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S, + SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L, + SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S, + SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L, + SCRIPT_SOUND_WORK_SHOP_LOOP_S, + SCRIPT_SOUND_WORK_SHOP_LOOP_L, + SCRIPT_SOUND_SAWMILL_LOOP_S, + SCRIPT_SOUND_SAWMILL_LOOP_L, + SCRIPT_SOUND_DOG_FOOD_FACTORY_S, + SCRIPT_SOUND_DOG_FOOD_FACTORY_L, + SCRIPT_SOUND_LAUNDERETTE_LOOP_S, + SCRIPT_SOUND_LAUNDERETTE_LOOP_L, + SCRIPT_SOUND_CHINATOWN_RESTAURANT_S, + SCRIPT_SOUND_CHINATOWN_RESTAURANT_L, + SCRIPT_SOUND_CIPRIANI_RESAURANT_S, + SCRIPT_SOUND_CIPRIANI_RESAURANT_L, + SCRIPT_SOUND_46_S, + SCRIPT_SOUND_47_L, + SCRIPT_SOUND_MARCO_BISTRO_S, + SCRIPT_SOUND_MARCO_BISTRO_L, + SCRIPT_SOUND_AIRPORT_LOOP_S, + SCRIPT_SOUND_AIRPORT_LOOP_L, + SCRIPT_SOUND_SHOP_LOOP_S, + SCRIPT_SOUND_SHOP_LOOP_L, + SCRIPT_SOUND_CINEMA_LOOP_S, + SCRIPT_SOUND_CINEMA_LOOP_L, + SCRIPT_SOUND_DOCKS_LOOP_S, + SCRIPT_SOUND_DOCKS_LOOP_L, + SCRIPT_SOUND_HOME_LOOP_S, + SCRIPT_SOUND_HOME_LOOP_L, + SCRIPT_SOUND_FRANKIE_PIANO, + SCRIPT_SOUND_PARTY_1_LOOP, + SCRIPT_SOUND_PORN_CINEMA_1_S, + SCRIPT_SOUND_PORN_CINEMA_1_L, + SCRIPT_SOUND_PORN_CINEMA_2_S, + SCRIPT_SOUND_PORN_CINEMA_2_L, + SCRIPT_SOUND_PORN_CINEMA_3_S, + SCRIPT_SOUND_PORN_CINEMA_3_L, + SCRIPT_SOUND_BANK_ALARM_LOOP_S, + SCRIPT_SOUND_BANK_ALARM_LOOP_L, + SCRIPT_SOUND_POLICE_BALL_LOOP_S, + SCRIPT_SOUND_POLICE_BALL_LOOP_L, + SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S, + SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L, + SCRIPT_SOUND_74, + SCRIPT_SOUND_75, + SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S, + SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L, + SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S, + SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L, + SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S, + SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L, + SCRIPT_SOUND_EVIDENCE_PICKUP, + SCRIPT_SOUND_UNLOAD_GOLD, + SCRIPT_SOUND_RAVE_1_LOOP_S, + SCRIPT_SOUND_RAVE_1_LOOP_L, + SCRIPT_SOUND_RAVE_2_LOOP_S, + SCRIPT_SOUND_RAVE_2_LOOP_L, + SCRIPT_SOUND_RAVE_3_LOOP_S, + SCRIPT_SOUND_RAVE_3_LOOP_L, + SCRIPT_SOUND_MISTY_SEX_S, + SCRIPT_SOUND_MISTY_SEX_L, + SCRIPT_SOUND_GATE_START_CLUNK, + SCRIPT_SOUND_GATE_STOP_CLUNK, + SCRIPT_SOUND_PART_MISSION_COMPLETE, + SCRIPT_SOUND_CHUNKY_RUN_SHOUT, + SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT, + SCRIPT_SOUND_RACE_START_3, + SCRIPT_SOUND_RACE_START_2, + SCRIPT_SOUND_RACE_START_1, + SCRIPT_SOUND_RACE_START_GO, + SCRIPT_SOUND_SWAT_PED_SHOUT, + SCRIPT_SOUND_PRETEND_FIRE_LOOP, + SCRIPT_SOUND_AMMUNATION_CHAT_1, + SCRIPT_SOUND_AMMUNATION_CHAT_2, + SCRIPT_SOUND_AMMUNATION_CHAT_3, + SCRIPT_SOUND_BULLET_HIT_GROUND_1, + SCRIPT_SOUND_BULLET_HIT_GROUND_2, + SCRIPT_SOUND_BULLET_HIT_GROUND_3, + SCRIPT_SOUND_BULLET_HIT_WATER, // no sound + SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, + SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, + SCRIPT_SOUND_PAYPHONE_RINGING, + SCRIPT_SOUND_113, + SCRIPT_SOUND_GLASS_BREAK_L, + SCRIPT_SOUND_GLASS_BREAK_S, + SCRIPT_SOUND_GLASS_CRACK, + SCRIPT_SOUND_GLASS_LIGHT_BREAK, + SCRIPT_SOUND_BOX_DESTROYED_1, + SCRIPT_SOUND_BOX_DESTROYED_2, + SCRIPT_SOUND_METAL_COLLISION, + SCRIPT_SOUND_TIRE_COLLISION, + SCRIPT_SOUND_GUNSHELL_DROP, + SCRIPT_SOUND_GUNSHELL_DROP_SOFT, + SCRIPT_SOUND_TOTAL, + SCRIPT_SOUND_INVALID, +}; diff --git a/src/buildings/Building.cpp b/src/buildings/Building.cpp new file mode 100644 index 0000000..e4475ae --- /dev/null +++ b/src/buildings/Building.cpp @@ -0,0 +1,22 @@ +#include "common.h" + +#include "Building.h" +#include "Streaming.h" +#include "Pools.h" + +void *CBuilding::operator new(size_t sz) throw() { return CPools::GetBuildingPool()->New(); } +void CBuilding::operator delete(void *p, size_t sz) throw() { CPools::GetBuildingPool()->Delete((CBuilding*)p); } + +void +CBuilding::ReplaceWithNewModel(int32 id) +{ + DeleteRwObject(); + + if (CModelInfo::GetModelInfo(m_modelIndex)->GetNumRefs() == 0) + CStreaming::RemoveModel(m_modelIndex); + m_modelIndex = id; + + if(bIsBIGBuilding) + if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel) + CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE); +} diff --git a/src/buildings/Building.h b/src/buildings/Building.h new file mode 100644 index 0000000..94e66c8 --- /dev/null +++ b/src/buildings/Building.h @@ -0,0 +1,21 @@ +#pragma once + +#include "Entity.h" + +class CBuilding : public CEntity +{ +public: + CBuilding(void) { + m_type = ENTITY_TYPE_BUILDING; + bUsesCollision = true; + } + static void *operator new(size_t) throw(); + static void operator delete(void*, size_t) throw(); + + void ReplaceWithNewModel(int32 id); + + virtual bool GetIsATreadable(void) { return false; } +}; + +VALIDATE_SIZE(CBuilding, 0x64); + diff --git a/src/buildings/Solid.h b/src/buildings/Solid.h new file mode 100644 index 0000000..4ca800c --- /dev/null +++ b/src/buildings/Solid.h @@ -0,0 +1,12 @@ +#pragma once + +#include "Entity.h" + +class CSolid : public CEntity +{ +public: + CSolid(void) { + m_type = ENTITY_TYPE_BUILDING; + bUsesCollision = true; + } +}; \ No newline at end of file diff --git a/src/buildings/Treadable.cpp b/src/buildings/Treadable.cpp new file mode 100644 index 0000000..d84603a --- /dev/null +++ b/src/buildings/Treadable.cpp @@ -0,0 +1,8 @@ +#include "common.h" + +#include "rpworld.h" +#include "Treadable.h" +#include "Pools.h" + +void *CTreadable::operator new(size_t sz) throw() { return CPools::GetTreadablePool()->New(); } +void CTreadable::operator delete(void *p, size_t sz) throw() { CPools::GetTreadablePool()->Delete((CTreadable*)p); } diff --git a/src/buildings/Treadable.h b/src/buildings/Treadable.h new file mode 100644 index 0000000..9e89596 --- /dev/null +++ b/src/buildings/Treadable.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Building.h" + +class CTreadable : public CBuilding +{ +public: + static void *operator new(size_t) throw(); + static void operator delete(void*, size_t) throw(); + + int16 m_nodeIndices[2][12]; // first car, then ped + + bool GetIsATreadable(void) { return true; } +}; + +VALIDATE_SIZE(CTreadable, 0x94); + diff --git a/src/collision/ColBox.cpp b/src/collision/ColBox.cpp new file mode 100644 index 0000000..53cba88 --- /dev/null +++ b/src/collision/ColBox.cpp @@ -0,0 +1,21 @@ +#include "common.h" +#include "ColBox.h" + +void +CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece) +{ + this->min = min; + this->max = max; + this->surface = surf; + this->piece = piece; +} + +CColBox& +CColBox::operator=(const CColBox& other) +{ + min = other.min; + max = other.max; + surface = other.surface; + piece = other.piece; + return *this; +} \ No newline at end of file diff --git a/src/collision/ColBox.h b/src/collision/ColBox.h new file mode 100644 index 0000000..ac2cd67 --- /dev/null +++ b/src/collision/ColBox.h @@ -0,0 +1,16 @@ +#pragma once + +#include "SurfaceTable.h" + +struct CColBox +{ + CVector min; + CVector max; + uint8 surface; + uint8 piece; + + void Set(const CVector &min, const CVector &max, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0); + CVector GetSize(void) { return max - min; } + + CColBox& operator=(const CColBox &other); +}; \ No newline at end of file diff --git a/src/collision/ColLine.cpp b/src/collision/ColLine.cpp new file mode 100644 index 0000000..c624744 --- /dev/null +++ b/src/collision/ColLine.cpp @@ -0,0 +1,9 @@ +#include "common.h" +#include "ColLine.h" + +void +CColLine::Set(const CVector &p0, const CVector &p1) +{ + this->p0 = p0; + this->p1 = p1; +} \ No newline at end of file diff --git a/src/collision/ColLine.h b/src/collision/ColLine.h new file mode 100644 index 0000000..21587a0 --- /dev/null +++ b/src/collision/ColLine.h @@ -0,0 +1,14 @@ +#pragma once + +struct CColLine +{ + // NB: this has to be compatible with two CVuVectors + CVector p0; + int pad0; + CVector p1; + int pad1; + + CColLine(void) { }; + CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; }; + void Set(const CVector &p0, const CVector &p1); +}; \ No newline at end of file diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp new file mode 100644 index 0000000..fb90e7d --- /dev/null +++ b/src/collision/ColModel.cpp @@ -0,0 +1,190 @@ +#include "common.h" +#include "ColModel.h" +#include "Game.h" +#include "MemoryHeap.h" + +CColModel::CColModel(void) +{ + numSpheres = 0; + spheres = nil; + numLines = 0; + lines = nil; + numBoxes = 0; + boxes = nil; + numTriangles = 0; + vertices = nil; + triangles = nil; + trianglePlanes = nil; + level = CGame::currLevel; + ownsCollisionVolumes = true; +} + +CColModel::~CColModel(void) +{ + RemoveCollisionVolumes(); + RemoveTrianglePlanes(); +} + +void +CColModel::RemoveCollisionVolumes(void) +{ + if(ownsCollisionVolumes){ + RwFree(spheres); + RwFree(lines); + RwFree(boxes); + RwFree(vertices); + RwFree(triangles); + } + numSpheres = 0; + numLines = 0; + numBoxes = 0; + numTriangles = 0; + spheres = nil; + lines = nil; + boxes = nil; + vertices = nil; + triangles = nil; +} + +void +CColModel::CalculateTrianglePlanes(void) +{ + PUSH_MEMID(MEMID_COLLISION); + + // HACK: allocate space for one more element to stuff the link pointer into + trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1)); + REGISTER_MEMPTR(&trianglePlanes); + for(int i = 0; i < numTriangles; i++) + trianglePlanes[i].Set(vertices, triangles[i]); + + POP_MEMID(); +} + +void +CColModel::RemoveTrianglePlanes(void) +{ + RwFree(trianglePlanes); + trianglePlanes = nil; +} + +void +CColModel::SetLinkPtr(CLink *lptr) +{ + assert(trianglePlanes); + *(CLink**)ALIGNPTR(&trianglePlanes[numTriangles]) = lptr; +} + +CLink* +CColModel::GetLinkPtr(void) +{ + assert(trianglePlanes); + return *(CLink**)ALIGNPTR(&trianglePlanes[numTriangles]); +} + +void +CColModel::GetTrianglePoint(CVector &v, int i) const +{ + v = vertices[i].Get(); +} + +CColModel& +CColModel::operator=(const CColModel &other) +{ + int i; + int numVerts; + + boundingSphere = other.boundingSphere; + boundingBox = other.boundingBox; + + // copy spheres + if(other.numSpheres){ + if(numSpheres != other.numSpheres){ + numSpheres = other.numSpheres; + if(spheres) + RwFree(spheres); + spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere)); + } + for(i = 0; i < numSpheres; i++) + spheres[i] = other.spheres[i]; + }else{ + numSpheres = 0; + if(spheres) + RwFree(spheres); + spheres = nil; + } + + // copy lines + if(other.numLines){ + if(numLines != other.numLines){ + numLines = other.numLines; + if(lines) + RwFree(lines); + lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine)); + } + for(i = 0; i < numLines; i++) + lines[i] = other.lines[i]; + }else{ + numLines = 0; + if(lines) + RwFree(lines); + lines = nil; + } + + // copy boxes + if(other.numBoxes){ + if(numBoxes != other.numBoxes){ + numBoxes = other.numBoxes; + if(boxes) + RwFree(boxes); + boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox)); + } + for(i = 0; i < numBoxes; i++) + boxes[i] = other.boxes[i]; + }else{ + numBoxes = 0; + if(boxes) + RwFree(boxes); + boxes = nil; + } + + // copy mesh + if(other.numTriangles){ + // copy vertices + numVerts = 0; + for(i = 0; i < other.numTriangles; i++){ + if(other.triangles[i].a > numVerts) + numVerts = other.triangles[i].a; + if(other.triangles[i].b > numVerts) + numVerts = other.triangles[i].b; + if(other.triangles[i].c > numVerts) + numVerts = other.triangles[i].c; + } + numVerts++; + if(vertices) + RwFree(vertices); + if(numVerts){ + vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector)); + for(i = 0; i < numVerts; i++) + vertices[i] = other.vertices[i]; + } + + // copy triangles + if(numTriangles != other.numTriangles){ + numTriangles = other.numTriangles; + if(triangles) + RwFree(triangles); + triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle)); + } + for(i = 0; i < numTriangles; i++) + triangles[i] = other.triangles[i]; + }else{ + numTriangles = 0; + if(triangles) + RwFree(triangles); + triangles = nil; + if(vertices) + RwFree(vertices); + vertices = nil; + } + return *this; +} diff --git a/src/collision/ColModel.h b/src/collision/ColModel.h new file mode 100644 index 0000000..7dcdfa4 --- /dev/null +++ b/src/collision/ColModel.h @@ -0,0 +1,37 @@ +#pragma once + +#include "templates.h" +#include "ColBox.h" +#include "ColSphere.h" +#include "ColLine.h" +#include "ColPoint.h" +#include "ColTriangle.h" + +struct CColModel +{ + CColSphere boundingSphere; + CColBox boundingBox; + int16 numSpheres; + int16 numLines; + int16 numBoxes; + int16 numTriangles; + int32 level; + bool ownsCollisionVolumes; // missing on PS2 + CColSphere *spheres; + CColLine *lines; + CColBox *boxes; + CompressedVector *vertices; + CColTriangle *triangles; + CColTrianglePlane *trianglePlanes; + + CColModel(void); + ~CColModel(void); + void RemoveCollisionVolumes(void); + void CalculateTrianglePlanes(void); + void RemoveTrianglePlanes(void); + CLink *GetLinkPtr(void); + void SetLinkPtr(CLink*); + void GetTrianglePoint(CVector &v, int i) const; + + CColModel& operator=(const CColModel& other); +}; \ No newline at end of file diff --git a/src/collision/ColPoint.cpp b/src/collision/ColPoint.cpp new file mode 100644 index 0000000..fbf9e8c --- /dev/null +++ b/src/collision/ColPoint.cpp @@ -0,0 +1,16 @@ +#include "common.h" +#include "ColPoint.h" + +CColPoint& +CColPoint::operator=(const CColPoint &other) +{ + point = other.point; + normal = other.normal; + surfaceA = other.surfaceA; + pieceA = other.pieceA; + surfaceB = other.surfaceB; + pieceB = other.pieceB; + + // no depth? + return *this; +} diff --git a/src/collision/ColPoint.h b/src/collision/ColPoint.h new file mode 100644 index 0000000..a15b234 --- /dev/null +++ b/src/collision/ColPoint.h @@ -0,0 +1,34 @@ +#pragma once + +struct CColPoint +{ + CVector point; + int pad1; + // the surface normal on the surface of point + CVector normal; + int pad2; + uint8 surfaceA; + uint8 pieceA; + uint8 surfaceB; + uint8 pieceB; + float depth; + + const CVector &GetNormal() { return normal; } + float GetDepth() { return depth; } + void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) { + this->depth = depth; + this->surfaceA = surfA; + this->pieceA = pieceA; + this->surfaceB = surfB; + this->pieceB = pieceB; + } + void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) { + this->surfaceA = surfA; + this->pieceA = pieceA; + this->surfaceB = surfB; + this->pieceB = pieceB; + } + + CColPoint &operator=(const CColPoint &other); +}; + diff --git a/src/collision/ColSphere.cpp b/src/collision/ColSphere.cpp new file mode 100644 index 0000000..9aac01e --- /dev/null +++ b/src/collision/ColSphere.cpp @@ -0,0 +1,11 @@ +#include "common.h" +#include "ColSphere.h" + +void +CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece) +{ + this->radius = radius; + this->center = center; + this->surface = surf; + this->piece = piece; +} \ No newline at end of file diff --git a/src/collision/ColSphere.h b/src/collision/ColSphere.h new file mode 100644 index 0000000..70e2976 --- /dev/null +++ b/src/collision/ColSphere.h @@ -0,0 +1,13 @@ +#pragma once + +#include "SurfaceTable.h" + +struct CColSphere +{ + // NB: this has to be compatible with a CVuVector + CVector center; + float radius; + uint8 surface; + uint8 piece; + void Set(float radius, const CVector ¢er, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0); +}; \ No newline at end of file diff --git a/src/collision/ColTriangle.cpp b/src/collision/ColTriangle.cpp new file mode 100644 index 0000000..9120fcf --- /dev/null +++ b/src/collision/ColTriangle.cpp @@ -0,0 +1,41 @@ +#include "common.h" +#include "ColTriangle.h" + +void +CColTriangle::Set(const CompressedVector *, int a, int b, int c, uint8 surf, uint8 piece) +{ + this->a = a; + this->b = b; + this->c = c; + this->surface = surf; +} + +#ifdef VU_COLLISION +void +CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc) +{ + CVector norm = CrossProduct(vc-va, vb-va); + norm.Normalise(); + float d = DotProduct(norm, va); + normal.x = norm.x*4096.0f; + normal.y = norm.y*4096.0f; + normal.z = norm.z*4096.0f; + dist = d*128.0f; +} +#else +void +CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc) +{ + normal = CrossProduct(vc-va, vb-va); + normal.Normalise(); + dist = DotProduct(normal, va); + CVector an(Abs(normal.x), Abs(normal.y), Abs(normal.z)); + // find out largest component and its direction + if(an.x > an.y && an.x > an.z) + dir = normal.x < 0.0f ? DIR_X_NEG : DIR_X_POS; + else if(an.y > an.z) + dir = normal.y < 0.0f ? DIR_Y_NEG : DIR_Y_POS; + else + dir = normal.z < 0.0f ? DIR_Z_NEG : DIR_Z_POS; +} +#endif \ No newline at end of file diff --git a/src/collision/ColTriangle.h b/src/collision/ColTriangle.h new file mode 100644 index 0000000..9e918e3 --- /dev/null +++ b/src/collision/ColTriangle.h @@ -0,0 +1,68 @@ +#pragma once + +#include "CompressedVector.h" + +enum Direction { + DIR_X_POS, + DIR_X_NEG, + DIR_Y_POS, + DIR_Y_NEG, + DIR_Z_POS, + DIR_Z_NEG, +}; + +struct CColTriangle +{ + uint16 a; + uint16 b; + uint16 c; + uint8 surface; + + void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece); +}; + +struct CColTrianglePlane +{ +#ifdef VU_COLLISION + CompressedVector normal; + int16 dist; + + void Set(const CVector &va, const CVector &vb, const CVector &vc); + void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); } + void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; } + float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; }; +#ifdef GTA_PS2 + void Unpack(uint128 &qword) const { + __asm__ volatile ( + "lh $8, 0(%1)\n" + "lh $9, 2(%1)\n" + "lh $10, 4(%1)\n" + "lh $11, 6(%1)\n" + "pextlw $10, $8\n" + "pextlw $11, $9\n" + "pextlw $2, $11, $10\n" + "sq $2, %0\n" + : "=m" (qword) + : "r" (this) + : "$8", "$9", "$10", "$11", "$2" + ); + } +#else + void Unpack(int32 *qword) const { + qword[0] = normal.x; + qword[1] = normal.y; + qword[2] = normal.z; + qword[3] = dist; + } +#endif +#else + CVector normal; + float dist; + uint8 dir; + + void Set(const CVector &va, const CVector &vb, const CVector &vc); + void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); } + void GetNormal(CVector &n) const { n = normal; } + float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; }; +#endif +}; \ No newline at end of file diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp new file mode 100644 index 0000000..832d773 --- /dev/null +++ b/src/collision/Collision.cpp @@ -0,0 +1,2753 @@ +#include "common.h" + +#include "VuVector.h" +#include "main.h" +#include "Lists.h" +#include "Game.h" +#include "Zones.h" +#include "General.h" +#include "ZoneCull.h" +#include "World.h" +#include "Entity.h" +#include "Train.h" +#include "Streaming.h" +#include "Pad.h" +#include "DMAudio.h" +#include "Population.h" +#include "FileLoader.h" +#include "Replay.h" +#include "CutsceneMgr.h" +#include "RenderBuffer.h" +#include "SurfaceTable.h" +#include "Lines.h" +#include "Collision.h" +#include "Frontend.h" + +#ifdef VU_COLLISION +#include "VuCollision.h" + +inline int +GetVUresult(void) +{ +#ifdef GTA_PS2 + int ret; + __asm__ volatile ( + "cfc2.i %0,vi01\n" // .i important! wait for VU0 to finish + : "=r" (ret) + ); + return ret; +#else + return vi01; +#endif +} + +inline int +GetVUresult(CVuVector &point, CVuVector &normal, float &dist) +{ +#ifdef GTA_PS2 + int ret; + __asm__ volatile ( + "cfc2.i %0,vi01\n" // .i important! wait for VU0 to finish + "sqc2 vf01,(%1)\n" + "sqc2 vf02,(%2)\n" + "qmfc2 $12,vf03\n" + "sw $12,(%3)\n" + : "=r" (ret) + : "r" (&point), "r" (&normal), "r" (&dist) + : "$12" + ); + return ret; +#else + point = vf01; + normal = vf02; + dist = vf03.x; + return vi01; +#endif +} + +#endif + +eLevelName CCollision::ms_collisionInMemory; +CLinkList CCollision::ms_colModelCache; + +void +CCollision::Init(void) +{ + ms_colModelCache.Init(NUMCOLCACHELINKS); + ms_collisionInMemory = LEVEL_GENERIC; +} + +void +CCollision::Shutdown(void) +{ + ms_colModelCache.Shutdown(); +} + +void +CCollision::Update(void) +{ + CVector playerCoors; + playerCoors = FindPlayerCoors(); + eLevelName level = CTheZones::m_CurrLevel; + bool forceLevelChange = false; + + if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) + return; + + // hardcode a level if there are no zones + if(level == LEVEL_GENERIC){ + if(CGame::currLevel == LEVEL_INDUSTRIAL && + playerCoors.x < 400.0f){ + level = LEVEL_COMMERCIAL; + forceLevelChange = true; + }else if(CGame::currLevel == LEVEL_SUBURBAN && + playerCoors.x > -450.0f && playerCoors.y < -1400.0f){ + level = LEVEL_COMMERCIAL; + forceLevelChange = true; + }else{ + if(playerCoors.x > 800.0f){ + level = LEVEL_INDUSTRIAL; + forceLevelChange = true; + }else if(playerCoors.x < -800.0f){ + level = LEVEL_SUBURBAN; + forceLevelChange = true; + } + } + } + if(level != LEVEL_GENERIC && level != CGame::currLevel) + CGame::currLevel = level; + if(ms_collisionInMemory != CGame::currLevel) + LoadCollisionWhenINeedIt(forceLevelChange); + CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); +} + +eLevelName +GetCollisionInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + int level; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + level = CModelInfo::GetColModel(e->GetModelIndex())->level; + if(level != LEVEL_GENERIC) + return (eLevelName)level; + } + return LEVEL_GENERIC; +} + +// Get a level this sector is in based on collision models +eLevelName +GetCollisionInSector(CSector §) +{ + int level; + + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]); + if(level == LEVEL_GENERIC) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + if(level == LEVEL_GENERIC) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]); + if(level == LEVEL_GENERIC) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]); + if(level == LEVEL_GENERIC) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]); + if(level == LEVEL_GENERIC) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]); + return (eLevelName)level; +} + +void +CCollision::LoadCollisionWhenINeedIt(bool forceChange) +{ + eLevelName level, l; + bool multipleLevels; + CVector playerCoors; + CVehicle *veh; + CEntryInfoNode *ei; + int sx, sy; + int xmin, xmax, ymin, ymax; + int x, y; + + level = LEVEL_GENERIC; + + playerCoors = FindPlayerCoors(); + sx = CWorld::GetSectorIndexX(playerCoors.x); + sy = CWorld::GetSectorIndexY(playerCoors.y); + multipleLevels = false; + + veh = FindPlayerVehicle(); + if(veh && veh->IsTrain()){ + if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) + return; + }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision()) + return; + + // Figure out whose level's collisions we're most likely to be interested in + if(!forceChange){ + if(veh && veh->IsBoat()){ + // on water we expect to be between levels + multipleLevels = true; + }else{ + xmin = Max(sx - 1, 0); + xmax = Min(sx + 1, NUMSECTORS_X-1); + ymin = Max(sy - 1, 0); + ymax = Min(sy + 1, NUMSECTORS_Y-1); + + for(x = xmin; x <= xmax; x++) + for(y = ymin; y <= ymax; y++){ + l = GetCollisionInSector(*CWorld::GetSector(x, y)); + if(l != LEVEL_GENERIC){ + if(level == LEVEL_GENERIC) + level = l; + if(level != l) + multipleLevels = true; + } + } + } + + if(multipleLevels && veh && veh->IsBoat()) + for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){ + level = GetCollisionInSector(*ei->sector); + if(level != LEVEL_GENERIC) + break; + } + } + + if (level == CGame::currLevel || forceChange) { +#ifdef FIX_BUGS + CTimer::Suspend(); +#else + CTimer::Stop(); +#endif + ISLAND_LOADING_IS(LOW) + { + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + } + + CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); + + ISLAND_LOADING_ISNT(HIGH) + { + CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); + } + ISLAND_LOADING_IS(LOW) + { + CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); + CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); + CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::TidyUpMemory(true, true); + CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); + } + + ms_collisionInMemory = CGame::currLevel; + CReplay::EmptyReplayBuffer(); + ISLAND_LOADING_IS(LOW) + { + if (CGame::currLevel != LEVEL_GENERIC) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestBigBuildings(CGame::currLevel); + } +#ifdef NO_ISLAND_LOADING + else if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) + CStreaming::RequestIslands(CGame::currLevel); +#endif + CStreaming::LoadAllRequestedModels(true); + + ISLAND_LOADING_IS(LOW) + { + CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); + + CGame::TidyUpMemory(true, true); + } +#ifdef FIX_BUGS + CTimer::Resume(); +#else + CTimer::Update(); +#endif + ISLAND_LOADING_IS(LOW) + DMAudio.SetEffectsFadeVol(127); + } +} + +#ifdef NO_ISLAND_LOADING +bool CCollision::bAlreadyLoaded = false; +#endif +void +CCollision::SortOutCollisionAfterLoad(void) +{ + if(ms_collisionInMemory == CGame::currLevel) + return; + ISLAND_LOADING_IS(LOW) + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + + if (CGame::currLevel != LEVEL_GENERIC) { +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) { + if (bAlreadyLoaded) { + ms_collisionInMemory = CGame::currLevel; + return; + } + bAlreadyLoaded = true; + CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); + CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); + CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); + } else +#endif + CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); + if(!CGame::playingIntro) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + } + ms_collisionInMemory = CGame::currLevel; + CGame::TidyUpMemory(true, false); +} + +void +CCollision::LoadCollisionScreen(eLevelName level) +{ + static Const char *levelNames[4] = { + "", + "IND_ZON", + "COM_ZON", + "SUB_ZON" + }; + + // Why twice? + LoadingIslandScreen(levelNames[level]); + LoadingIslandScreen(levelNames[level]); +} + +// +// Test +// + + +bool +CCollision::TestSphereSphere(const CColSphere &s1, const CColSphere &s2) +{ + float d = s1.radius + s2.radius; + return (s1.center - s2.center).MagnitudeSqr() < d*d; +} + +bool +CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) +{ + if(sph.center.x + sph.radius < box.min.x) return false; + if(sph.center.x - sph.radius > box.max.x) return false; + if(sph.center.y + sph.radius < box.min.y) return false; + if(sph.center.y - sph.radius > box.max.y) return false; + if(sph.center.z + sph.radius < box.min.z) return false; + if(sph.center.z - sph.radius > box.max.z) return false; + return true; +} + +bool +CCollision::TestLineBox(const CColLine &line, const CColBox &box) +{ + float t, x, y, z; + // If either line point is in the box, we have a collision + if(line.p0.x > box.min.x && line.p0.x < box.max.x && + line.p0.y > box.min.y && line.p0.y < box.max.y && + line.p0.z > box.min.z && line.p0.z < box.max.z) + return true; + if(line.p1.x > box.min.x && line.p1.x < box.max.x && + line.p1.y > box.min.y && line.p1.y < box.max.y && + line.p1.z > box.min.z && line.p1.z < box.max.z) + return true; + + // check if points are on opposite sides of min x plane + if((box.min.x - line.p1.x) * (box.min.x - line.p0.x) < 0.0f){ + // parameter along line where we intersect + t = (box.min.x - line.p0.x) / (line.p1.x - line.p0.x); + // y of intersection + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y){ + // z of intersection + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + return true; + } + } + + // same test with max x plane + if((line.p1.x - box.max.x) * (line.p0.x - box.max.x) < 0.0f){ + t = (line.p0.x - box.max.x) / (line.p0.x - line.p1.x); + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y){ + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + return true; + } + } + + // min y plne + if((box.min.y - line.p0.y) * (box.min.y - line.p1.y) < 0.0f){ + t = (box.min.y - line.p0.y) / (line.p1.y - line.p0.y); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + return true; + } + } + + // max y plane + if((line.p0.y - box.max.y) * (line.p1.y - box.max.y) < 0.0f){ + t = (line.p0.y - box.max.y) / (line.p0.y - line.p1.y); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + return true; + } + } + + // min z plne + if((box.min.z - line.p0.z) * (box.min.z - line.p1.z) < 0.0f){ + t = (box.min.z - line.p0.z) / (line.p1.z - line.p0.z); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y) + return true; + } + } + + // max z plane + if((line.p0.z - box.max.z) * (line.p1.z - box.max.z) < 0.0f){ + t = (line.p0.z - box.max.z) / (line.p0.z - line.p1.z); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y) + return true; + } + } + return false; +} + +bool +CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box) +{ + if(line.p0.x <= box.min.x) return false; + if(line.p0.y <= box.min.y) return false; + if(line.p0.x >= box.max.x) return false; + if(line.p0.y >= box.max.y) return false; + if(line.p0.z < line.p1.z){ + if(line.p0.z > box.max.z) return false; + if(line.p1.z < box.min.z) return false; + }else{ + if(line.p1.z > box.max.z) return false; + if(line.p0.z < box.min.z) return false; + } + return true; +} + +bool +CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane) +{ +#ifdef VU_COLLISION + // not used in favour of optimized loops + VuTriangle vutri; + verts[tri.a].Unpack(vutri.v0); + verts[tri.b].Unpack(vutri.v1); + verts[tri.c].Unpack(vutri.v2); + plane.Unpack(vutri.plane); + + LineToTriangleCollisionCompressed(*(CVuVector*)&line.p0, *(CVuVector*)&line.p1, vutri); + + if(GetVUresult()) + return true; + return false; +#else + float t; + CVector normal; + plane.GetNormal(normal); + + // if points are on the same side, no collision + if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f) + return false; + + float p0dist = DotProduct(line.p1 - line.p0, normal); + +#ifdef FIX_BUGS + // line lines in the plane, assume no collision + if (p0dist == 0.0f) + return false; +#endif + + // intersection parameter on line + t = -plane.CalcPoint(line.p0) / p0dist; + // find point of intersection + CVector p = line.p0 + (line.p1-line.p0)*t; + + const CVector &va = verts[tri.a].Get(); + const CVector &vb = verts[tri.b].Get(); + const CVector &vc = verts[tri.c].Get(); + CVector2D vec1, vec2, vec3, vect; + + // We do the test in 2D. With the plane direction we + // can figure out how to project the vectors. + // normal = (c-a) x (b-a) + switch(plane.dir){ + case DIR_X_POS: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vc.y; vec2.y = vc.z; + vec3.x = vb.y; vec3.y = vb.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_X_NEG: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vb.y; vec2.y = vb.z; + vec3.x = vc.y; vec3.y = vc.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_Y_POS: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vc.z; vec2.y = vc.x; + vec3.x = vb.z; vec3.y = vb.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Y_NEG: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vb.z; vec2.y = vb.x; + vec3.x = vc.z; vec3.y = vc.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Z_POS: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vc.x; vec2.y = vc.y; + vec3.x = vb.x; vec3.y = vb.y; + vect.x = p.x; vect.y = p.y; + break; + case DIR_Z_NEG: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vb.x; vec2.y = vb.y; + vec3.x = vc.x; vec3.y = vc.y; + vect.x = p.x; vect.y = p.y; + break; + default: + assert(0); + } + // This is our triangle: + // 3-------2 + // \ P / + // \ / + // \ / + // 1 + // We can use the "2d cross product" to check on which side + // a vector is of another. Test is true if point is inside of all edges. + if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false; + if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false; + if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false; + return true; +#endif +} + +// Test if line segment intersects with sphere. +// If the first point is inside the sphere this test does not register a collision! +// The code is reversed from the original code and rather ugly, see Process for a clear version. +// TODO: actually rewrite this mess +bool +CCollision::TestLineSphere(const CColLine &line, const CColSphere &sph) +{ + CVector v01 = line.p1 - line.p0; // vector from p0 to p1 + CVector v0c = sph.center - line.p0; // vector from p0 to center + float linesq = v01.MagnitudeSqr(); + // I leave in the strange -2 factors even though they serve no real purpose + float projline = -2.0f * DotProduct(v01, v0c); // project v0c onto line + // Square of tangent from p0 multiplied by line length so we can compare with projline. + // The length of the tangent would be this: Sqrt((c-p0)^2 - r^2). + // Negative if p0 is inside the sphere! This breaks the test! + float tansq = 4.0f * linesq * + (sph.center.MagnitudeSqr() - 2.0f*DotProduct(sph.center, line.p0) + line.p0.MagnitudeSqr() - sph.radius*sph.radius); + float diffsq = projline*projline - tansq; + // if diffsq < 0 that means the line is a passant, so no intersection + if(diffsq < 0.0f) + return false; + // projline (negative in GTA for some reason) is the point on the line + // in the middle of the two intersection points (startin from p0). + // Sqrt(diffsq) somehow works out to be the distance from that + // midpoint to the intersection points. + // So subtract that and get rid of the awkward scaling: + float f = (-projline - Sqrt(diffsq)) / (2.0f*linesq); + // f should now be in range [0, 1] for [p0, p1] + return f >= 0.0f && f <= 1.0f; +} + +bool +CCollision::TestSphereTriangle(const CColSphere &sphere, + const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane) +{ +#ifdef VU_COLLISION + // not used in favour of optimized loops + VuTriangle vutri; + verts[tri.a].Unpack(vutri.v0); + verts[tri.b].Unpack(vutri.v1); + verts[tri.c].Unpack(vutri.v2); + plane.Unpack(vutri.plane); + + SphereToTriangleCollisionCompressed(*(CVuVector*)&sphere, vutri); + + if(GetVUresult()) + return true; + return false; +#else + // If sphere and plane don't intersect, no collision + float planedist = plane.CalcPoint(sphere.center); + if(Abs(planedist) > sphere.radius) + return false; + + const CVector &va = verts[tri.a].Get(); + const CVector &vb = verts[tri.b].Get(); + const CVector &vc = verts[tri.c].Get(); + + // calculate two orthogonal basis vectors for the triangle + CVector vec2 = vb - va; + float len = vec2.Magnitude(); + vec2 = vec2 * (1.0f/len); + CVector normal; + plane.GetNormal(normal); + CVector vec1 = CrossProduct(vec2, normal); + + // We know A has local coordinate [0,0] and B has [0,len]. + // Now calculate coordinates on triangle for these two vectors: + CVector vac = vc - va; + CVector vas = sphere.center - va; + CVector2D b(0.0f, len); + CVector2D c(DotProduct(vec1, vac), DotProduct(vec2, vac)); + CVector2D s(DotProduct(vec1, vas), DotProduct(vec2, vas)); + + // The three triangle lines partition the space into 6 sectors, + // find out in which the center lies. + int insideAB = CrossProduct2D(s, b) >= 0.0f; + int insideAC = CrossProduct2D(c, s) >= 0.0f; + int insideBC = CrossProduct2D(s-b, c-b) >= 0.0f; + + int testcase = insideAB + insideAC + insideBC; + float dist = 0.0f; + switch(testcase){ + case 1: + // closest to a vertex + if(insideAB) dist = (sphere.center - vc).Magnitude(); + else if(insideAC) dist = (sphere.center - vb).Magnitude(); + else if(insideBC) dist = (sphere.center - va).Magnitude(); + else assert(0); + break; + case 2: + // closest to an edge + // looks like original game as DistToLine manually inlined + if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center); + else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center); + else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center); + else assert(0); + break; + case 3: + // center is in triangle + dist = Abs(planedist); + break; + default: + assert(0); + } + + return dist < sphere.radius; +#endif +} + +bool +CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough) +{ +#ifdef VU_COLLISION + CMatrix matTransform; + int i; + + // transform line to model space + Invert(matrix, matTransform); + CVuVector newline[2]; + TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2); + + // If we don't intersect with the bounding box, no chance on the rest + if(!TestLineBox(*(CColLine*)newline, model.boundingBox)) + return false; + + for(i = 0; i < model.numSpheres; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(TestLineSphere(*(CColLine*)newline, model.spheres[i])) + return true; + } + + for(i = 0; i < model.numBoxes; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(TestLineBox(*(CColLine*)newline, model.boxes[i])) + return true; + } + + CalculateTrianglePlanes(&model); + int lastTest = -1; + VuTriangle vutri; + for(i = 0; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + + CColTriangle *tri = &model.triangles[i]; + model.vertices[tri->a].Unpack(vutri.v0); + model.vertices[tri->b].Unpack(vutri.v1); + model.vertices[tri->c].Unpack(vutri.v2); + model.trianglePlanes[i].Unpack(vutri.plane); + + LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); + lastTest = i; + break; + } +#ifdef FIX_BUGS + // no need to check first again + i++; +#endif + for(; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + + CColTriangle *tri = &model.triangles[i]; + model.vertices[tri->a].Unpack(vutri.v0); + model.vertices[tri->b].Unpack(vutri.v1); + model.vertices[tri->c].Unpack(vutri.v2); + model.trianglePlanes[i].Unpack(vutri.plane); + + if(GetVUresult()) + return true; + + LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); + lastTest = i; + + } + if(lastTest != -1 && GetVUresult()) + return true; + + return false; +#else + static CMatrix matTransform; + int i; + + // transform line to model space + Invert(matrix, matTransform); + CColLine newline(matTransform * line.p0, matTransform * line.p1); + + // If we don't intersect with the bounding box, no chance on the rest + if(!TestLineBox(newline, model.boundingBox)) + return false; + + for(i = 0; i < model.numSpheres; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(TestLineSphere(newline, model.spheres[i])) + return true; + } + + for(i = 0; i < model.numBoxes; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(TestLineBox(newline, model.boxes[i])) + return true; + } + + CalculateTrianglePlanes(&model); + for(i = 0; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i])) + return true; + } + + return false; +#endif +} + + +// +// Process +// + +// For Spheres mindist is the squared distance to its center +// For Lines mindist is between [0,1] + +bool +CCollision::ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq) +{ + CVector dist = s1.center - s2.center; + float d = dist.Magnitude() - s2.radius; // distance from s1's center to s2 + float depth = s1.radius - d; // sphere overlap + if(d < 0.0f) d = 0.0f; // clamp to zero, i.e. if s1's center is inside s2 + // no collision if sphere is not close enough + if(d*d < mindistsq && d < s1.radius){ + dist.Normalise(); + point.point = s1.center - dist*d; + point.normal = dist; +#ifndef VU_COLLISION + point.surfaceA = s1.surface; + point.pieceA = s1.piece; + point.surfaceB = s2.surface; + point.pieceB = s2.piece; +#endif + point.depth = depth; + mindistsq = d*d; // collision radius + return true; + } + return false; +} + +bool +CCollision::ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq) +{ + CVector p; + CVector dist; + + // GTA's code is too complicated, uses a huge 3x3x3 if statement + // we can simplify the structure a lot + + // first make sure we have a collision at all + if(sph.center.x + sph.radius < box.min.x) return false; + if(sph.center.x - sph.radius > box.max.x) return false; + if(sph.center.y + sph.radius < box.min.y) return false; + if(sph.center.y - sph.radius > box.max.y) return false; + if(sph.center.z + sph.radius < box.min.z) return false; + if(sph.center.z - sph.radius > box.max.z) return false; + + // Now find out where the sphere center lies in relation to all the sides + int xpos = sph.center.x < box.min.x ? 1 : + sph.center.x > box.max.x ? 2 : + 0; + int ypos = sph.center.y < box.min.y ? 1 : + sph.center.y > box.max.y ? 2 : + 0; + int zpos = sph.center.z < box.min.z ? 1 : + sph.center.z > box.max.z ? 2 : + 0; + + if(xpos == 0 && ypos == 0 && zpos == 0){ + // sphere is inside the box + p = (box.min + box.max)*0.5f; + + dist = sph.center - p; + float lensq = dist.MagnitudeSqr(); + if(lensq < mindistsq){ + point.normal = dist * (1.0f/Sqrt(lensq)); + point.point = sph.center - point.normal; +#ifndef VU_COLLISION + point.surfaceA = sph.surface; + point.pieceA = sph.piece; + point.surfaceB = box.surface; + point.pieceB = box.piece; +#endif + + // find absolute distance to the closer side in each dimension + float dx = dist.x > 0.0f ? + box.max.x - sph.center.x : + sph.center.x - box.min.x; + float dy = dist.y > 0.0f ? + box.max.y - sph.center.y : + sph.center.y - box.min.y; + float dz = dist.z > 0.0f ? + box.max.z - sph.center.z : + sph.center.z - box.min.z; + // collision depth is maximum of that: + if(dx > dy && dx > dz) + point.depth = dx; + else if(dy > dz) + point.depth = dy; + else + point.depth = dz; + return true; + } + }else{ + // sphere is outside. + // closest point on box: + p.x = xpos == 1 ? box.min.x : + xpos == 2 ? box.max.x : + sph.center.x; + p.y = ypos == 1 ? box.min.y : + ypos == 2 ? box.max.y : + sph.center.y; + p.z = zpos == 1 ? box.min.z : + zpos == 2 ? box.max.z : + sph.center.z; + + dist = sph.center - p; + float lensq = dist.MagnitudeSqr(); + if(lensq < mindistsq){ + float len = Sqrt(lensq); + point.point = p; + point.normal = dist * (1.0f/len); +#ifndef VU_COLLISION + point.surfaceA = sph.surface; + point.pieceA = sph.piece; + point.surfaceB = box.surface; + point.pieceB = box.piece; +#endif + point.depth = sph.radius - len; + mindistsq = lensq; + return true; + } + } + return false; +} + +bool +CCollision::ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist) +{ + float mint, t, x, y, z; + CVector normal; + CVector p; + + mint = 1.0f; + // check if points are on opposite sides of min x plane + if((box.min.x - line.p1.x) * (box.min.x - line.p0.x) < 0.0f){ + // parameter along line where we intersect + t = (box.min.x - line.p0.x) / (line.p1.x - line.p0.x); + // y of intersection + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y){ + // z of intersection + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + if(t < mint){ + mint = t; + p = CVector(box.min.x, y, z); + normal = CVector(-1.0f, 0.0f, 0.0f); + } + } + } + + // max x plane + if((line.p1.x - box.max.x) * (line.p0.x - box.max.x) < 0.0f){ + t = (line.p0.x - box.max.x) / (line.p0.x - line.p1.x); + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y){ + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + if(t < mint){ + mint = t; + p = CVector(box.max.x, y, z); + normal = CVector(1.0f, 0.0f, 0.0f); + } + } + } + + // min y plne + if((box.min.y - line.p0.y) * (box.min.y - line.p1.y) < 0.0f){ + t = (box.min.y - line.p0.y) / (line.p1.y - line.p0.y); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + if(t < mint){ + mint = t; + p = CVector(x, box.min.y, z); + normal = CVector(0.0f, -1.0f, 0.0f); + } + } + } + + // max y plane + if((line.p0.y - box.max.y) * (line.p1.y - box.max.y) < 0.0f){ + t = (line.p0.y - box.max.y) / (line.p0.y - line.p1.y); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + z = line.p0.z + (line.p1.z - line.p0.z)*t; + if(z > box.min.z && z < box.max.z) + if(t < mint){ + mint = t; + p = CVector(x, box.max.y, z); + normal = CVector(0.0f, 1.0f, 0.0f); + } + } + } + + // min z plne + if((box.min.z - line.p0.z) * (box.min.z - line.p1.z) < 0.0f){ + t = (box.min.z - line.p0.z) / (line.p1.z - line.p0.z); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y) + if(t < mint){ + mint = t; + p = CVector(x, y, box.min.z); + normal = CVector(0.0f, 0.0f, -1.0f); + } + } + } + + // max z plane + if((line.p0.z - box.max.z) * (line.p1.z - box.max.z) < 0.0f){ + t = (line.p0.z - box.max.z) / (line.p0.z - line.p1.z); + x = line.p0.x + (line.p1.x - line.p0.x)*t; + if(x > box.min.x && x < box.max.x){ + y = line.p0.y + (line.p1.y - line.p0.y)*t; + if(y > box.min.y && y < box.max.y) + if(t < mint){ + mint = t; + p = CVector(x, y, box.max.z); + normal = CVector(0.0f, 0.0f, 1.0f); + } + } + } + + if(mint >= mindist) + return false; + + point.point = p; + point.normal = normal; +#ifndef VU_COLLISION + point.surfaceA = 0; + point.pieceA = 0; + point.surfaceB = box.surface; + point.pieceB = box.piece; +#endif + mindist = mint; + + return true; +} + +// If line.p0 lies inside sphere, no collision is registered. +bool +CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist) +{ + CVector v01 = line.p1 - line.p0; + CVector v0c = sphere.center - line.p0; + float linesq = v01.MagnitudeSqr(); + // project v0c onto v01, scaled by |v01| this is the midpoint of the two intersections + float projline = DotProduct(v01, v0c); + // tangent of p0 to sphere, scaled by linesq just like projline^2 + float tansq = (v0c.MagnitudeSqr() - sphere.radius*sphere.radius) * linesq; + // this works out to be the square of the distance between the midpoint and the intersections + float diffsq = projline*projline - tansq; + // no intersection + if(diffsq < 0.0f) + return false; + // point of first intersection, in range [0,1] between p0 and p1 + float t = (projline - Sqrt(diffsq)) / linesq; + // if not on line or beyond mindist, no intersection + if(t < 0.0f || t > 1.0f || t >= mindist) + return false; + point.point = line.p0 + v01*t; + point.normal = point.point - sphere.center; + point.normal.Normalise(); +#ifndef VU_COLLISION + point.surfaceA = 0; + point.pieceA = 0; + point.surfaceB = sphere.surface; + point.pieceB = sphere.piece; +#endif + mindist = t; + return true; +} + +bool +CCollision::ProcessVerticalLineTriangle(const CColLine &line, + const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, + CColPoint &point, float &mindist, CStoredCollPoly *poly) +{ +#ifdef VU_COLLISION + // not used in favour of optimized loops + bool res = ProcessLineTriangle(line, verts, tri, plane, point, mindist); + if(res && poly){ + poly->verts[0] = verts[tri.a].Get(); + poly->verts[1] = verts[tri.b].Get(); + poly->verts[2] = verts[tri.c].Get(); + poly->valid = true; + } + return res; +#else + float t; + CVector normal; + + const CVector &p0 = line.p0; + const CVector &va = verts[tri.a].Get(); + const CVector &vb = verts[tri.b].Get(); + const CVector &vc = verts[tri.c].Get(); + + // early out bound rect test + if(p0.x < va.x && p0.x < vb.x && p0.x < vc.x) return false; + if(p0.x > va.x && p0.x > vb.x && p0.x > vc.x) return false; + if(p0.y < va.y && p0.y < vb.y && p0.y < vc.y) return false; + if(p0.y > va.y && p0.y > vb.y && p0.y > vc.y) return false; + + plane.GetNormal(normal); + // if points are on the same side, no collision + if(plane.CalcPoint(p0) * plane.CalcPoint(line.p1) > 0.0f) + return false; + + // intersection parameter on line + float h = (line.p1 - p0).z; + t = -plane.CalcPoint(p0) / (h * normal.z); + // early out if we're beyond the mindist + if(t >= mindist) + return false; + CVector p(p0.x, p0.y, p0.z + h*t); + + CVector2D vec1, vec2, vec3, vect; + switch(plane.dir){ + case DIR_X_POS: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vc.y; vec2.y = vc.z; + vec3.x = vb.y; vec3.y = vb.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_X_NEG: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vb.y; vec2.y = vb.z; + vec3.x = vc.y; vec3.y = vc.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_Y_POS: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vc.z; vec2.y = vc.x; + vec3.x = vb.z; vec3.y = vb.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Y_NEG: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vb.z; vec2.y = vb.x; + vec3.x = vc.z; vec3.y = vc.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Z_POS: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vc.x; vec2.y = vc.y; + vec3.x = vb.x; vec3.y = vb.y; + vect.x = p.x; vect.y = p.y; + break; + case DIR_Z_NEG: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vb.x; vec2.y = vb.y; + vec3.x = vc.x; vec3.y = vc.y; + vect.x = p.x; vect.y = p.y; + break; + default: + assert(0); + } + if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false; + if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false; + if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false; + if(t >= mindist) return false; + point.point = p; + point.normal = normal; + point.surfaceA = 0; + point.pieceA = 0; + point.surfaceB = tri.surface; + point.pieceB = 0; + if(poly){ + poly->verts[0] = va; + poly->verts[1] = vb; + poly->verts[2] = vc; + poly->valid = true; + } + mindist = t; + return true; +#endif +} + +bool +CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) +{ +#ifdef VU_COLLISION + if(!poly->valid) + return false; + + CVuVector p0 = pos; + CVuVector p1 = pos; + p1.z = z; + + CVector v01 = poly->verts[1] - poly->verts[0]; + CVector v02 = poly->verts[2] - poly->verts[0]; + CVuVector plane = CrossProduct(v02, v01); + plane.Normalise(); + plane.w = DotProduct(plane, poly->verts[0]); + + LineToTriangleCollision(p0, p1, poly->verts[0], poly->verts[1], poly->verts[2], plane); + + CVuVector pnt; + float dist; + if(!GetVUresult(pnt, plane, dist)) +#ifdef FIX_BUGS + // perhaps not needed but be safe + return poly->valid = false; +#else + return false; +#endif + point.point = pnt; + return true; +#else + float t; + + if(!poly->valid) + return false; + + // maybe inlined? + CColTrianglePlane plane; + plane.Set(poly->verts[0], poly->verts[1], poly->verts[2]); + + const CVector &va = poly->verts[0]; + const CVector &vb = poly->verts[1]; + const CVector &vc = poly->verts[2]; + CVector p0 = pos; + CVector p1(pos.x, pos.y, z); + + // The rest is pretty much CCollision::ProcessLineTriangle + + // if points are on the same side, no collision + if(plane.CalcPoint(p0) * plane.CalcPoint(p1) > 0.0f) + return poly->valid = false; + + // intersection parameter on line + CVector normal; + plane.GetNormal(normal); + t = -plane.CalcPoint(p0) / DotProduct(p1 - p0, normal); + // find point of intersection + CVector p = p0 + (p1-p0)*t; + + CVector2D vec1, vec2, vec3, vect; + switch(plane.dir){ + case DIR_X_POS: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vc.y; vec2.y = vc.z; + vec3.x = vb.y; vec3.y = vb.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_X_NEG: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vb.y; vec2.y = vb.z; + vec3.x = vc.y; vec3.y = vc.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_Y_POS: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vc.z; vec2.y = vc.x; + vec3.x = vb.z; vec3.y = vb.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Y_NEG: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vb.z; vec2.y = vb.x; + vec3.x = vc.z; vec3.y = vc.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Z_POS: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vc.x; vec2.y = vc.y; + vec3.x = vb.x; vec3.y = vb.y; + vect.x = p.x; vect.y = p.y; + break; + case DIR_Z_NEG: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vb.x; vec2.y = vb.y; + vec3.x = vc.x; vec3.y = vc.y; + vect.x = p.x; vect.y = p.y; + break; + default: + assert(0); + } + if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return poly->valid = false; + if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return poly->valid = false; + if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return poly->valid = false; + point.point = p; + return poly->valid = true; +#endif +} + +bool +CCollision::ProcessLineTriangle(const CColLine &line, + const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, + CColPoint &point, float &mindist) +{ +#ifdef VU_COLLISION + // not used in favour of optimized loops + VuTriangle vutri; + verts[tri.a].Unpack(vutri.v0); + verts[tri.b].Unpack(vutri.v1); + verts[tri.c].Unpack(vutri.v2); + plane.Unpack(vutri.plane); + + LineToTriangleCollisionCompressed(*(CVuVector*)&line.p0, *(CVuVector*)&line.p1, vutri); + + CVuVector pnt, normal; + float dist; + if(GetVUresult(pnt, normal, dist)){ + if(dist < mindist){ + point.point = pnt; + point.normal = normal; + mindist = dist; + return true; + } + } + return false; +#else + float t; + CVector normal; + plane.GetNormal(normal); + + // if points are on the same side, no collision + if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f) + return false; + + float p0dist = DotProduct(line.p1 - line.p0, normal); + +#ifdef FIX_BUGS + // line lines in the plane, assume no collision + if (p0dist == 0.0f) + return false; +#endif + + // intersection parameter on line + t = -plane.CalcPoint(line.p0) / p0dist; + + // early out if we're beyond the mindist + if(t >= mindist) + return false; + // find point of intersection + CVector p = line.p0 + (line.p1-line.p0)*t; + + const CVector &va = verts[tri.a].Get(); + const CVector &vb = verts[tri.b].Get(); + const CVector &vc = verts[tri.c].Get(); + CVector2D vec1, vec2, vec3, vect; + + switch(plane.dir){ + case DIR_X_POS: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vc.y; vec2.y = vc.z; + vec3.x = vb.y; vec3.y = vb.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_X_NEG: + vec1.x = va.y; vec1.y = va.z; + vec2.x = vb.y; vec2.y = vb.z; + vec3.x = vc.y; vec3.y = vc.z; + vect.x = p.y; vect.y = p.z; + break; + case DIR_Y_POS: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vc.z; vec2.y = vc.x; + vec3.x = vb.z; vec3.y = vb.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Y_NEG: + vec1.x = va.z; vec1.y = va.x; + vec2.x = vb.z; vec2.y = vb.x; + vec3.x = vc.z; vec3.y = vc.x; + vect.x = p.z; vect.y = p.x; + break; + case DIR_Z_POS: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vc.x; vec2.y = vc.y; + vec3.x = vb.x; vec3.y = vb.y; + vect.x = p.x; vect.y = p.y; + break; + case DIR_Z_NEG: + vec1.x = va.x; vec1.y = va.y; + vec2.x = vb.x; vec2.y = vb.y; + vec3.x = vc.x; vec3.y = vc.y; + vect.x = p.x; vect.y = p.y; + break; + default: + assert(0); + } + if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false; + if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false; + if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false; + if(t >= mindist) return false; + point.point = p; + point.normal = normal; + point.surfaceA = 0; + point.pieceA = 0; + point.surfaceB = tri.surface; + point.pieceB = 0; + mindist = t; + return true; +#endif +} + +bool +CCollision::ProcessSphereTriangle(const CColSphere &sphere, + const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, + CColPoint &point, float &mindistsq) +{ +#ifdef VU_COLLISION + // not used in favour of optimized loops + VuTriangle vutri; + verts[tri.a].Unpack(vutri.v0); + verts[tri.b].Unpack(vutri.v1); + verts[tri.c].Unpack(vutri.v2); + plane.Unpack(vutri.plane); + + SphereToTriangleCollisionCompressed(*(CVuVector*)&sphere, vutri); + + CVuVector pnt, normal; + float dist; + if(GetVUresult(pnt, normal, dist) && dist*dist < mindistsq){ + float depth = sphere.radius - dist; + if(depth > point.depth){ + point.point = pnt; + point.normal = normal; + point.depth = depth; + mindistsq = dist*dist; + return true; + } + } + return false; +#else + // If sphere and plane don't intersect, no collision + float planedist = plane.CalcPoint(sphere.center); + float distsq = planedist*planedist; + if(Abs(planedist) > sphere.radius || distsq > mindistsq) + return false; + + const CVector &va = verts[tri.a].Get(); + const CVector &vb = verts[tri.b].Get(); + const CVector &vc = verts[tri.c].Get(); + + // calculate two orthogonal basis vectors for the triangle + CVector normal; + plane.GetNormal(normal); + CVector vec2 = vb - va; + float len = vec2.Magnitude(); + vec2 = vec2 * (1.0f/len); + CVector vec1 = CrossProduct(vec2, normal); + + // We know A has local coordinate [0,0] and B has [0,len]. + // Now calculate coordinates on triangle for these two vectors: + CVector vac = vc - va; + CVector vas = sphere.center - va; + CVector2D b(0.0f, len); + CVector2D c(DotProduct(vec1, vac), DotProduct(vec2, vac)); + CVector2D s(DotProduct(vec1, vas), DotProduct(vec2, vas)); + + // The three triangle lines partition the space into 6 sectors, + // find out in which the center lies. + int insideAB = CrossProduct2D(s, b) >= 0.0f; + int insideAC = CrossProduct2D(c, s) >= 0.0f; + int insideBC = CrossProduct2D(s-b, c-b) >= 0.0f; + + int testcase = insideAB + insideAC + insideBC; + float dist = 0.0f; + CVector p; + switch(testcase){ + case 1: + // closest to a vertex + if(insideAB) p = vc; + else if(insideAC) p = vb; + else if(insideBC) p = va; + else assert(0); + dist = (sphere.center - p).Magnitude(); + break; + case 2: + // closest to an edge + // looks like original game as DistToLine manually inlined + if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center, p); + else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center, p); + else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center, p); + else assert(0); + break; + case 3: + // center is in triangle + dist = Abs(planedist); + p = sphere.center - normal*planedist; + break; + default: + assert(0); + } + + if(dist >= sphere.radius || dist*dist >= mindistsq) + return false; + + point.point = p; + point.normal = sphere.center - p; + point.normal.Normalise(); +#ifndef VU_COLLISION + point.surfaceA = sphere.surface; + point.pieceA = sphere.piece; + point.surfaceB = tri.surface; + point.pieceB = 0; +#endif + point.depth = sphere.radius - dist; + mindistsq = dist*dist; + return true; +#endif +} + +bool +CCollision::ProcessLineOfSight(const CColLine &line, + const CMatrix &matrix, CColModel &model, + CColPoint &point, float &mindist, bool ignoreSeeThrough) +{ +#ifdef VU_COLLISION + CMatrix matTransform; + int i; + + // transform line to model space + Invert(matrix, matTransform); + CVuVector newline[2]; + TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2); + + if(mindist < 1.0f) + newline[1] = newline[0] + (newline[1] - newline[0])*mindist; + + // If we don't intersect with the bounding box, no chance on the rest + if(!TestLineBox(*(CColLine*)newline, model.boundingBox)) + return false; + + float coldist = 1.0f; + for(i = 0; i < model.numSpheres; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist)) + point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece); + } + + for(i = 0; i < model.numBoxes; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist)) + point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece); + } + + CalculateTrianglePlanes(&model); + VuTriangle vutri; + CColTriangle *lasttri = nil; + for(i = 0; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + + CColTriangle *tri = &model.triangles[i]; + model.vertices[tri->a].Unpack(vutri.v0); + model.vertices[tri->b].Unpack(vutri.v1); + model.vertices[tri->c].Unpack(vutri.v2); + model.trianglePlanes[i].Unpack(vutri.plane); + + LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); + lasttri = tri; + break; + } +#ifdef FIX_BUGS + // no need to check first again + i++; +#endif + CVuVector pnt, normal; + float dist; + for(; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + + CColTriangle *tri = &model.triangles[i]; + model.vertices[tri->a].Unpack(vutri.v0); + model.vertices[tri->b].Unpack(vutri.v1); + model.vertices[tri->c].Unpack(vutri.v2); + model.trianglePlanes[i].Unpack(vutri.plane); + + if(GetVUresult(pnt, normal, dist)) + if(dist < coldist){ + point.point = pnt; + point.normal = normal; + point.Set(0, 0, lasttri->surface, 0); + coldist = dist; + } + + LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); + lasttri = tri; + } + if(lasttri && GetVUresult(pnt, normal, dist)) + if(dist < coldist){ + point.point = pnt; + point.normal = normal; + point.Set(0, 0, lasttri->surface, 0); + coldist = dist; + } + + + if(coldist < 1.0f){ + point.point = matrix * point.point; + point.normal = Multiply3x3(matrix, point.normal); + mindist *= coldist; + return true; + } + return false; +#else + static CMatrix matTransform; + int i; + + // transform line to model space + Invert(matrix, matTransform); + CColLine newline(matTransform * line.p0, matTransform * line.p1); + + // If we don't intersect with the bounding box, no chance on the rest + if(!TestLineBox(newline, model.boundingBox)) + return false; + + float coldist = mindist; + for(i = 0; i < model.numSpheres; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + ProcessLineSphere(newline, model.spheres[i], point, coldist); + } + + for(i = 0; i < model.numBoxes; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + ProcessLineBox(newline, model.boxes[i], point, coldist); + } + + CalculateTrianglePlanes(&model); + for(i = 0; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist); + } + + if(coldist < mindist){ + point.point = matrix * point.point; + point.normal = Multiply3x3(matrix, point.normal); + mindist = coldist; + return true; + } + return false; +#endif +} + +bool +CCollision::ProcessVerticalLine(const CColLine &line, + const CMatrix &matrix, CColModel &model, + CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly) +{ +#ifdef VU_COLLISION + static CStoredCollPoly TempStoredPoly; + CMatrix matTransform; + int i; + + // transform line to model space + Invert(matrix, matTransform); + CVuVector newline[2]; + TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2); + + if(mindist < 1.0f) + newline[1] = newline[0] + (newline[1] - newline[0])*mindist; + + if(!TestLineBox(*(CColLine*)newline, model.boundingBox)) + return false; + + float coldist = 1.0f; + for(i = 0; i < model.numSpheres; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist)) + point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece); + } + + for(i = 0; i < model.numBoxes; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist)) + point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece); + } + + CalculateTrianglePlanes(&model); + TempStoredPoly.valid = false; + if(model.numTriangles){ + bool registeredCol; + CColTriangle *lasttri = nil; + VuTriangle vutri; + for(i = 0; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + + CColTriangle *tri = &model.triangles[i]; + model.vertices[tri->a].Unpack(vutri.v0); + model.vertices[tri->b].Unpack(vutri.v1); + model.vertices[tri->c].Unpack(vutri.v2); + model.trianglePlanes[i].Unpack(vutri.plane); + + LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); + lasttri = tri; + break; + } +#ifdef FIX_BUGS + // no need to check first again + i++; +#endif + CVuVector pnt, normal; + float dist; + for(; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + + CColTriangle *tri = &model.triangles[i]; + model.vertices[tri->a].Unpack(vutri.v0); + model.vertices[tri->b].Unpack(vutri.v1); + model.vertices[tri->c].Unpack(vutri.v2); + model.trianglePlanes[i].Unpack(vutri.plane); + + if(GetVUresult(pnt, normal, dist)){ + if(dist < coldist){ + point.point = pnt; + point.normal = normal; + point.Set(0, 0, lasttri->surface, 0); + coldist = dist; + registeredCol = true; + }else + registeredCol = false; + }else + registeredCol = false; + + if(registeredCol){ + TempStoredPoly.verts[0] = model.vertices[lasttri->a].Get(); + TempStoredPoly.verts[1] = model.vertices[lasttri->b].Get(); + TempStoredPoly.verts[2] = model.vertices[lasttri->c].Get(); + TempStoredPoly.valid = true; + } + + LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); + lasttri = tri; + } + if(lasttri && GetVUresult(pnt, normal, dist)){ + if(dist < coldist){ + point.point = pnt; + point.normal = normal; + point.Set(0, 0, lasttri->surface, 0); + coldist = dist; + registeredCol = true; + }else + registeredCol = false; + }else + registeredCol = false; + + if(registeredCol){ + TempStoredPoly.verts[0] = model.vertices[lasttri->a].Get(); + TempStoredPoly.verts[1] = model.vertices[lasttri->b].Get(); + TempStoredPoly.verts[2] = model.vertices[lasttri->c].Get(); + TempStoredPoly.valid = true; + } + } + + if(coldist < 1.0f){ + point.point = matrix * point.point; + point.normal = Multiply3x3(matrix, point.normal); + if(TempStoredPoly.valid && poly){ + *poly = TempStoredPoly; + poly->verts[0] = matrix * CVector(poly->verts[0]); + poly->verts[1] = matrix * CVector(poly->verts[1]); + poly->verts[2] = matrix * CVector(poly->verts[2]); + } + mindist *= coldist; + return true; + } + return false; +#else + static CStoredCollPoly TempStoredPoly; + int i; + + // transform line to model space + // Why does the game seem to do this differently than above? + CColLine newline(MultiplyInverse(matrix, line.p0), MultiplyInverse(matrix, line.p1)); + newline.p1.x = newline.p0.x; + newline.p1.y = newline.p0.y; + + if(!TestVerticalLineBox(newline, model.boundingBox)) + return false; + + float coldist = mindist; + for(i = 0; i < model.numSpheres; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + ProcessLineSphere(newline, model.spheres[i], point, coldist); + } + + for(i = 0; i < model.numBoxes; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + ProcessLineBox(newline, model.boxes[i], point, coldist); + } + + CalculateTrianglePlanes(&model); + TempStoredPoly.valid = false; + for(i = 0; i < model.numTriangles; i++){ + if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); + } + + if(coldist < mindist){ + point.point = matrix * point.point; + point.normal = Multiply3x3(matrix, point.normal); + if(TempStoredPoly.valid && poly){ + *poly = TempStoredPoly; + poly->verts[0] = matrix * poly->verts[0]; + poly->verts[1] = matrix * poly->verts[1]; + poly->verts[2] = matrix * poly->verts[2]; + } + mindist = coldist; + return true; + } + return false; +#endif +} + +enum { + MAXNUMSPHERES = 128, + MAXNUMBOXES = 32, + MAXNUMLINES = 16, + MAXNUMTRIS = 600 +}; + +#ifdef VU_COLLISION +#ifdef GTA_PS2 +#define SPR(off) ((uint8*)(0x70000000 + (off))) +#else +static uint8 fakeSPR[16*1024]; +#define SPR(off) ((uint8*)(fakeSPR + (off))) +#endif +#endif + +// This checks model A's spheres and lines against model B's spheres, boxes and triangles. +// Returns the number of A's spheres that collide. +// Returned ColPoints are in world space. +// NB: only vehicles can have col models with lines, exactly 4, one for each wheel +int32 +CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA, + const CMatrix &matrixB, CColModel &modelB, + CColPoint *spherepoints, CColPoint *linepoints, float *linedists) +{ +#ifdef VU_COLLISION + CVuVector *aSpheresA = (CVuVector*)SPR(0x0000); + CVuVector *aSpheresB = (CVuVector*)SPR(0x0800); + CVuVector *aLinesA = (CVuVector*)SPR(0x1000); + int32 *aSphereIndicesA = (int32*)SPR(0x1200); + int32 *aSphereIndicesB = (int32*)SPR(0x1400); + int32 *aBoxIndicesB = (int32*)SPR(0x1600); + int32 *aTriangleIndicesB = (int32*)SPR(0x1680); + bool *aCollided = (bool*)SPR(0x1FE0); + CMatrix &matAB = *(CMatrix*)SPR(0x1FF0); + CMatrix &matBA = *(CMatrix*)SPR(0x2040); + int i, j, k; + + // From model A space to model B space + Invert(matrixB, matAB); + matAB *= matrixA; + + CVuVector bsphereAB; // bounding sphere of A in B space + TransformPoint(bsphereAB, matAB, modelA.boundingSphere.center); // inlined + bsphereAB.w = modelA.boundingSphere.radius; + if(!TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boundingBox)) + return 0; + + // transform modelA's spheres and lines to B space + TransformPoints(aSpheresA, modelA.numSpheres, matAB, &modelA.spheres->center, sizeof(CColSphere)); + for(i = 0; i < modelA.numSpheres; i++) + aSpheresA[i].w = modelA.spheres[i].radius; + TransformPoints(aLinesA, modelA.numLines*2, matAB, &modelA.lines->p0, sizeof(CColLine)/2); + + // Test them against model B's bounding volumes + int numSpheresA = 0; + for(i = 0; i < modelA.numSpheres; i++) + if(TestSphereBox(*(CColSphere*)&aSpheresA[i], modelB.boundingBox)) + aSphereIndicesA[numSpheresA++] = i; + // No collision + if(numSpheresA == 0 && modelA.numLines == 0) + return 0; + + + // B to A space + Invert(matrixA, matBA); + matBA *= matrixB; + + // transform modelB's spheres to A space + TransformPoints(aSpheresB, modelB.numSpheres, matBA, &modelB.spheres->center, sizeof(CColSphere)); + for(i = 0; i < modelB.numSpheres; i++) + aSpheresB[i].w = modelB.spheres[i].radius; + + // Check model B against A's bounding volumes + int numSpheresB = 0; + int numBoxesB = 0; + int numTrianglesB = 0; + for(i = 0; i < modelB.numSpheres; i++) + if(TestSphereBox(*(CColSphere*)&aSpheresB[i], modelA.boundingBox)) + aSphereIndicesB[numSpheresB++] = i; + for(i = 0; i < modelB.numBoxes; i++) + if(TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boxes[i])) + aBoxIndicesB[numBoxesB++] = i; + CalculateTrianglePlanes(&modelB); + if(modelB.numTriangles){ + VuTriangle vutri; + // process the first triangle + CColTriangle *tri = &modelB.triangles[0]; + modelB.vertices[tri->a].Unpack(vutri.v0); + modelB.vertices[tri->b].Unpack(vutri.v1); + modelB.vertices[tri->c].Unpack(vutri.v2); + modelB.trianglePlanes[0].Unpack(vutri.plane); + + SphereToTriangleCollisionCompressed(bsphereAB, vutri); + + for(i = 1; i < modelB.numTriangles; i++){ + // set up the next triangle while VU0 is running + tri = &modelB.triangles[i]; + modelB.vertices[tri->a].Unpack(vutri.v0); + modelB.vertices[tri->b].Unpack(vutri.v1); + modelB.vertices[tri->c].Unpack(vutri.v2); + modelB.trianglePlanes[i].Unpack(vutri.plane); + + // check previous result + if(GetVUresult()) + aTriangleIndicesB[numTrianglesB++] = i-1; + + // kick off this one + SphereToTriangleCollisionCompressed(bsphereAB, vutri); + } + + // check last result + if(GetVUresult()) + aTriangleIndicesB[numTrianglesB++] = i-1; + } + // No collision + if(numSpheresB == 0 && numBoxesB == 0 && numTrianglesB == 0) + return 0; + + // We now have the collision volumes in A and B that are worth processing. + + // Process A's spheres against B's collision volumes + int numCollisions = 0; + spherepoints[numCollisions].depth = -1.0f; + for(i = 0; i < numSpheresA; i++){ + float coldist = 1.0e24f; + bool hasCollided = false; + CColSphere *sphA = &modelA.spheres[aSphereIndicesA[i]]; + CVuVector *vusphA = &aSpheresA[aSphereIndicesA[i]]; + + for(j = 0; j < numSpheresB; j++) + // This actually looks like something was inlined here + if(ProcessSphereSphere(*(CColSphere*)vusphA, modelB.spheres[aSphereIndicesB[j]], + spherepoints[numCollisions], coldist)){ + spherepoints[numCollisions].Set( + sphA->surface, sphA->piece, + modelB.spheres[aSphereIndicesB[j]].surface, modelB.spheres[aSphereIndicesB[j]].piece); + hasCollided = true; + } + for(j = 0; j < numBoxesB; j++) + if(ProcessSphereBox(*(CColSphere*)vusphA, modelB.boxes[aBoxIndicesB[j]], + spherepoints[numCollisions], coldist)){ + spherepoints[numCollisions].Set( + sphA->surface, sphA->piece, + modelB.boxes[aBoxIndicesB[j]].surface, modelB.boxes[aBoxIndicesB[j]].piece); + hasCollided = true; + } + if(numTrianglesB){ + CVuVector point, normal; + float depth; + bool registeredCol; + CColTriangle *lasttri; + + VuTriangle vutri; + // process the first triangle + k = aTriangleIndicesB[0]; + CColTriangle *tri = &modelB.triangles[k]; + modelB.vertices[tri->a].Unpack(vutri.v0); + modelB.vertices[tri->b].Unpack(vutri.v1); + modelB.vertices[tri->c].Unpack(vutri.v2); + modelB.trianglePlanes[k].Unpack(vutri.plane); + + SphereToTriangleCollisionCompressed(*vusphA, vutri); + lasttri = tri; + + for(j = 1; j < numTrianglesB; j++){ + k = aTriangleIndicesB[j]; + // set up the next triangle while VU0 is running + tri = &modelB.triangles[k]; + modelB.vertices[tri->a].Unpack(vutri.v0); + modelB.vertices[tri->b].Unpack(vutri.v1); + modelB.vertices[tri->c].Unpack(vutri.v2); + modelB.trianglePlanes[k].Unpack(vutri.plane); + + // check previous result + // TODO: this looks inlined but spherepoints[numCollisions] does not... + if(GetVUresult(point, normal, depth)){ + depth = sphA->radius - depth; + if(depth > spherepoints[numCollisions].depth){ + spherepoints[numCollisions].point = point; + spherepoints[numCollisions].normal = normal; + spherepoints[numCollisions].Set(depth, + sphA->surface, sphA->piece, lasttri->surface, 0); + registeredCol = true; + }else + registeredCol = false; + }else + registeredCol = false; + + if(registeredCol) + hasCollided = true; + + // kick off this one + SphereToTriangleCollisionCompressed(*vusphA, vutri); + lasttri = tri; + } + + // check last result + // TODO: this looks inlined but spherepoints[numCollisions] does not... + if(GetVUresult(point, normal, depth)){ + depth = sphA->radius - depth; + if(depth > spherepoints[numCollisions].depth){ + spherepoints[numCollisions].point = point; + spherepoints[numCollisions].normal = normal; + spherepoints[numCollisions].Set(depth, + sphA->surface, sphA->piece, lasttri->surface, 0); + registeredCol = true; + }else + registeredCol = false; + }else + registeredCol = false; + + if(registeredCol) + hasCollided = true; + } + + if(hasCollided){ + numCollisions++; + if(numCollisions == MAX_COLLISION_POINTS) + break; + spherepoints[numCollisions].depth = -1.0f; + } + } + for(i = 0; i < numCollisions; i++){ + // TODO: both VU0 macros + spherepoints[i].point = matrixB * spherepoints[i].point; + spherepoints[i].normal = Multiply3x3(matrixB, spherepoints[i].normal); + } + + // And the same thing for the lines in A + for(i = 0; i < modelA.numLines; i++){ + aCollided[i] = false; + CVuVector *lineA = &aLinesA[i*2]; + + for(j = 0; j < numSpheresB; j++) + if(ProcessLineSphere(*(CColLine*)lineA, modelB.spheres[aSphereIndicesB[j]], + linepoints[i], linedists[i])){ + linepoints[i].Set(0, 0, +#ifdef FIX_BUGS + modelB.spheres[aSphereIndicesB[j]].surface, modelB.spheres[aSphereIndicesB[j]].piece); +#else + modelB.spheres[j].surface, modelB.spheres[j].piece); +#endif + aCollided[i] = true; + } + for(j = 0; j < numBoxesB; j++) + if(ProcessLineBox(*(CColLine*)lineA, modelB.boxes[aBoxIndicesB[j]], + linepoints[i], linedists[i])){ + linepoints[i].Set(0, 0, + modelB.boxes[aBoxIndicesB[j]].surface, modelB.boxes[aBoxIndicesB[j]].piece); + aCollided[i] = true; + } + if(numTrianglesB){ + CVuVector point, normal; + float dist; + bool registeredCol; + CColTriangle *lasttri; + + VuTriangle vutri; + // process the first triangle + k = aTriangleIndicesB[0]; + CColTriangle *tri = &modelB.triangles[k]; + modelB.vertices[tri->a].Unpack(vutri.v0); + modelB.vertices[tri->b].Unpack(vutri.v1); + modelB.vertices[tri->c].Unpack(vutri.v2); + modelB.trianglePlanes[k].Unpack(vutri.plane); + + LineToTriangleCollisionCompressed(lineA[0], lineA[1], vutri); + lasttri = tri; + + for(j = 1; j < numTrianglesB; j++){ + k = aTriangleIndicesB[j]; + // set up the next triangle while VU0 is running + CColTriangle *tri = &modelB.triangles[k]; + modelB.vertices[tri->a].Unpack(vutri.v0); + modelB.vertices[tri->b].Unpack(vutri.v1); + modelB.vertices[tri->c].Unpack(vutri.v2); + modelB.trianglePlanes[k].Unpack(vutri.plane); + + // check previous result + // TODO: this again somewhat looks inlined + if(GetVUresult(point, normal, dist)){ + if(dist < linedists[i]){ + linepoints[i].point = point; + linepoints[i].normal = normal; + linedists[i] = dist; + linepoints[i].Set(0, 0, lasttri->surface, 0); + registeredCol = true; + }else + registeredCol = false; + }else + registeredCol = false; + + if(registeredCol) + aCollided[i] = true; + + // kick of this one + LineToTriangleCollisionCompressed(lineA[0], lineA[1], vutri); + lasttri = tri; + } + + // check last result + if(GetVUresult(point, normal, dist)){ + if(dist < linedists[i]){ + linepoints[i].point = point; + linepoints[i].normal = normal; + linedists[i] = dist; + linepoints[i].Set(0, 0, lasttri->surface, 0); + registeredCol = true; + }else + registeredCol = false; + }else + registeredCol = false; + + if(registeredCol) + aCollided[i] = true; + } + + if(aCollided[i]){ + // TODO: both VU0 macros + linepoints[i].point = matrixB * linepoints[i].point; + linepoints[i].normal = Multiply3x3(matrixB, linepoints[i].normal); + } + } + + return numCollisions; // sphere collisions +#else + static int aSphereIndicesA[MAXNUMSPHERES]; + static int aLineIndicesA[MAXNUMLINES]; + static int aSphereIndicesB[MAXNUMSPHERES]; + static int aBoxIndicesB[MAXNUMBOXES]; + static int aTriangleIndicesB[MAXNUMTRIS]; + static bool aCollided[MAXNUMLINES]; + static CColSphere aSpheresA[MAXNUMSPHERES]; + static CColLine aLinesA[MAXNUMLINES]; + static CMatrix matAB, matBA; + CColSphere s; + int i, j; + + assert(modelA.numSpheres <= MAXNUMSPHERES); + assert(modelA.numLines <= MAXNUMLINES); + + // From model A space to model B space + matAB = Invert(matrixB, matAB); + matAB *= matrixA; + + CColSphere bsphereAB; // bounding sphere of A in B space + bsphereAB.radius = modelA.boundingSphere.radius; + bsphereAB.center = matAB * modelA.boundingSphere.center; + if(!TestSphereBox(bsphereAB, modelB.boundingBox)) + return 0; + // B to A space + matBA = Invert(matrixA, matBA); + matBA *= matrixB; + + // transform modelA's spheres and lines to B space + for(i = 0; i < modelA.numSpheres; i++){ + CColSphere &s = modelA.spheres[i]; + aSpheresA[i].Set(s.radius, matAB * s.center, s.surface, s.piece); + } + for(i = 0; i < modelA.numLines; i++) + aLinesA[i].Set(matAB * modelA.lines[i].p0, matAB * modelA.lines[i].p1); + + // Test them against model B's bounding volumes + int numSpheresA = 0; + int numLinesA = 0; + for(i = 0; i < modelA.numSpheres; i++) + if(TestSphereBox(aSpheresA[i], modelB.boundingBox)) + aSphereIndicesA[numSpheresA++] = i; + // no actual check??? + for(i = 0; i < modelA.numLines; i++) + aLineIndicesA[numLinesA++] = i; + // No collision + if(numSpheresA == 0 && numLinesA == 0) + return 0; + + // Check model B against A's bounding volumes + int numSpheresB = 0; + int numBoxesB = 0; + int numTrianglesB = 0; + for(i = 0; i < modelB.numSpheres; i++){ + s.radius = modelB.spheres[i].radius; + s.center = matBA * modelB.spheres[i].center; + if(TestSphereBox(s, modelA.boundingBox)) + aSphereIndicesB[numSpheresB++] = i; + } + for(i = 0; i < modelB.numBoxes; i++) + if(TestSphereBox(bsphereAB, modelB.boxes[i])) + aBoxIndicesB[numBoxesB++] = i; + CalculateTrianglePlanes(&modelB); + for(i = 0; i < modelB.numTriangles; i++) + if(TestSphereTriangle(bsphereAB, modelB.vertices, modelB.triangles[i], modelB.trianglePlanes[i])) + aTriangleIndicesB[numTrianglesB++] = i; + assert(numSpheresB <= MAXNUMSPHERES); + assert(numBoxesB <= MAXNUMBOXES); + assert(numTrianglesB <= MAXNUMTRIS); + // No collision + if(numSpheresB == 0 && numBoxesB == 0 && numTrianglesB == 0) + return 0; + + // We now have the collision volumes in A and B that are worth processing. + + // Process A's spheres against B's collision volumes + int numCollisions = 0; + for(i = 0; i < numSpheresA; i++){ + float coldist = 1.0e24f; + bool hasCollided = false; + + for(j = 0; j < numSpheresB; j++) + hasCollided |= ProcessSphereSphere( + aSpheresA[aSphereIndicesA[i]], + modelB.spheres[aSphereIndicesB[j]], + spherepoints[numCollisions], coldist); + for(j = 0; j < numBoxesB; j++) + hasCollided |= ProcessSphereBox( + aSpheresA[aSphereIndicesA[i]], + modelB.boxes[aBoxIndicesB[j]], + spherepoints[numCollisions], coldist); + for(j = 0; j < numTrianglesB; j++) + hasCollided |= ProcessSphereTriangle( + aSpheresA[aSphereIndicesA[i]], + modelB.vertices, + modelB.triangles[aTriangleIndicesB[j]], + modelB.trianglePlanes[aTriangleIndicesB[j]], + spherepoints[numCollisions], coldist); + + if(hasCollided) + numCollisions++; + } + for(i = 0; i < numCollisions; i++){ + spherepoints[i].point = matrixB * spherepoints[i].point; + spherepoints[i].normal = Multiply3x3(matrixB, spherepoints[i].normal); + } + + // And the same thing for the lines in A + for(i = 0; i < numLinesA; i++){ + aCollided[i] = false; + + for(j = 0; j < numSpheresB; j++) + aCollided[i] |= ProcessLineSphere( + aLinesA[aLineIndicesA[i]], + modelB.spheres[aSphereIndicesB[j]], + linepoints[aLineIndicesA[i]], + linedists[aLineIndicesA[i]]); + for(j = 0; j < numBoxesB; j++) + aCollided[i] |= ProcessLineBox( + aLinesA[aLineIndicesA[i]], + modelB.boxes[aBoxIndicesB[j]], + linepoints[aLineIndicesA[i]], + linedists[aLineIndicesA[i]]); + for(j = 0; j < numTrianglesB; j++) + aCollided[i] |= ProcessLineTriangle( + aLinesA[aLineIndicesA[i]], + modelB.vertices, + modelB.triangles[aTriangleIndicesB[j]], + modelB.trianglePlanes[aTriangleIndicesB[j]], + linepoints[aLineIndicesA[i]], + linedists[aLineIndicesA[i]]); + } + for(i = 0; i < numLinesA; i++) + if(aCollided[i]){ + j = aLineIndicesA[i]; + linepoints[j].point = matrixB * linepoints[j].point; + linepoints[j].normal = Multiply3x3(matrixB, linepoints[j].normal); + } + + return numCollisions; // sphere collisions +#endif +} + + +// +// Misc +// + +float +CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *point) +{ + float lensq = (*l1 - *l0).MagnitudeSqr(); + float dot = DotProduct(*point - *l0, *l1 - *l0); + // Between 0 and len we're above the line. + // if not, calculate distance to endpoint + if(dot <= 0.0f) return (*point - *l0).Magnitude(); + if(dot >= lensq) return (*point - *l1).Magnitude(); + // distance to line + float distSqr = (*point - *l0).MagnitudeSqr() - dot * dot / lensq; + if(distSqr <= 0.f) return 0.f; + return Sqrt(distSqr); +} + +// same as above but also return the point on the line +float +CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest) +{ + float lensq = (*l1 - *l0).MagnitudeSqr(); + float dot = DotProduct(*point - *l0, *l1 - *l0); + // find out which point we're closest to + if(dot <= 0.0f) + closest = *l0; + else if(dot >= lensq) + closest = *l1; + else + closest = *l0 + (*l1 - *l0)*(dot/lensq); + // this is the distance + return (*point - closest).Magnitude(); +} + +void +CCollision::CalculateTrianglePlanes(CColModel *model) +{ + assert(model); + if(model->numTriangles == 0) + return; + + CLink *lptr; + if(model->trianglePlanes){ + // re-insert at front so it's not removed again soon + lptr = model->GetLinkPtr(); + lptr->Remove(); + ms_colModelCache.head.Insert(lptr); + }else{ + lptr = ms_colModelCache.Insert(model); + if(lptr == nil){ + // make room if we have to, remove last in list + lptr = ms_colModelCache.tail.prev; + assert(lptr); + assert(lptr->item); + lptr->item->RemoveTrianglePlanes(); + ms_colModelCache.Remove(lptr); + // now this cannot fail + lptr = ms_colModelCache.Insert(model); + assert(lptr); + } + model->CalculateTrianglePlanes(); + model->SetLinkPtr(lptr); + } +} + +void +CCollision::DrawColModel(const CMatrix &mat, const CColModel &colModel) +{ + int i; + CVector min, max; + CVector verts[8]; + CVector c; + float r; + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + min = colModel.boundingBox.min; + max = colModel.boundingBox.max; + + verts[0] = mat * CVector(min.x, min.y, min.z); + verts[1] = mat * CVector(min.x, min.y, max.z); + verts[2] = mat * CVector(min.x, max.y, min.z); + verts[3] = mat * CVector(min.x, max.y, max.z); + verts[4] = mat * CVector(max.x, min.y, min.z); + verts[5] = mat * CVector(max.x, min.y, max.z); + verts[6] = mat * CVector(max.x, max.y, min.z); + verts[7] = mat * CVector(max.x, max.y, max.z); + + CLines::RenderLineWithClipping( + verts[0].x, verts[0].y, verts[0].z, + verts[1].x, verts[1].y, verts[1].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[1].x, verts[1].y, verts[1].z, + verts[3].x, verts[3].y, verts[3].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[3].x, verts[3].y, verts[3].z, + verts[2].x, verts[2].y, verts[2].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[2].x, verts[2].y, verts[2].z, + verts[0].x, verts[0].y, verts[0].z, + 0xFF0000FF, 0xFF0000FF); + + CLines::RenderLineWithClipping( + verts[4].x, verts[4].y, verts[4].z, + verts[5].x, verts[5].y, verts[5].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[5].x, verts[5].y, verts[5].z, + verts[7].x, verts[7].y, verts[7].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[7].x, verts[7].y, verts[7].z, + verts[6].x, verts[6].y, verts[6].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[6].x, verts[6].y, verts[6].z, + verts[4].x, verts[4].y, verts[4].z, + 0xFF0000FF, 0xFF0000FF); + + CLines::RenderLineWithClipping( + verts[0].x, verts[0].y, verts[0].z, + verts[4].x, verts[4].y, verts[4].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[1].x, verts[1].y, verts[1].z, + verts[5].x, verts[5].y, verts[5].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[2].x, verts[2].y, verts[2].z, + verts[6].x, verts[6].y, verts[6].z, + 0xFF0000FF, 0xFF0000FF); + CLines::RenderLineWithClipping( + verts[3].x, verts[3].y, verts[3].z, + verts[7].x, verts[7].y, verts[7].z, + 0xFF0000FF, 0xFF0000FF); + + for(i = 0; i < colModel.numSpheres; i++){ + c = mat * colModel.spheres[i].center; + r = colModel.spheres[i].radius; + + CLines::RenderLineWithClipping( + c.x, c.y, c.z-r, + c.x-r, c.y-r, c.z, + 0xFF00FFFF, 0xFF00FFFF); + CLines::RenderLineWithClipping( + c.x, c.y, c.z-r, + c.x-r, c.y+r, c.z, + 0xFF00FFFF, 0xFF00FFFF); + CLines::RenderLineWithClipping( + c.x, c.y, c.z-r, + c.x+r, c.y-r, c.z, + 0xFF00FFFF, 0xFF00FFFF); + CLines::RenderLineWithClipping( + c.x, c.y, c.z-r, + c.x+r, c.y+r, c.z, + 0xFF00FFFF, 0xFF00FFFF); + CLines::RenderLineWithClipping( + c.x-r, c.y-r, c.z, + c.x, c.y, c.z+r, + 0xFF00FFFF, 0xFF00FFFF); + CLines::RenderLineWithClipping( + c.x-r, c.y+r, c.z, + c.x, c.y, c.z+r, + 0xFF00FFFF, 0xFF00FFFF); + CLines::RenderLineWithClipping( + c.x+r, c.y-r, c.z, + c.x, c.y, c.z+r, + 0xFF00FFFF, 0xFF00FFFF); + CLines::RenderLineWithClipping( + c.x+r, c.y+r, c.z, + c.x, c.y, c.z+r, + 0xFF00FFFF, 0xFF00FFFF); + } + + for(i = 0; i < colModel.numLines; i++){ + verts[0] = colModel.lines[i].p0; + verts[1] = colModel.lines[i].p1; + + verts[0] = mat * verts[0]; + verts[1] = mat * verts[1]; + + CLines::RenderLineWithClipping( + verts[0].x, verts[0].y, verts[0].z, + verts[1].x, verts[1].y, verts[1].z, + 0x00FFFFFF, 0x00FFFFFF); + } + + for(i = 0; i < colModel.numBoxes; i++){ + min = colModel.boxes[i].min; + max = colModel.boxes[i].max; + + verts[0] = mat * CVector(min.x, min.y, min.z); + verts[1] = mat * CVector(min.x, min.y, max.z); + verts[2] = mat * CVector(min.x, max.y, min.z); + verts[3] = mat * CVector(min.x, max.y, max.z); + verts[4] = mat * CVector(max.x, min.y, min.z); + verts[5] = mat * CVector(max.x, min.y, max.z); + verts[6] = mat * CVector(max.x, max.y, min.z); + verts[7] = mat * CVector(max.x, max.y, max.z); + + CLines::RenderLineWithClipping( + verts[0].x, verts[0].y, verts[0].z, + verts[1].x, verts[1].y, verts[1].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[1].x, verts[1].y, verts[1].z, + verts[3].x, verts[3].y, verts[3].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[3].x, verts[3].y, verts[3].z, + verts[2].x, verts[2].y, verts[2].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[2].x, verts[2].y, verts[2].z, + verts[0].x, verts[0].y, verts[0].z, + 0xFFFFFFFF, 0xFFFFFFFF); + + CLines::RenderLineWithClipping( + verts[4].x, verts[4].y, verts[4].z, + verts[5].x, verts[5].y, verts[5].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[5].x, verts[5].y, verts[5].z, + verts[7].x, verts[7].y, verts[7].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[7].x, verts[7].y, verts[7].z, + verts[6].x, verts[6].y, verts[6].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[6].x, verts[6].y, verts[6].z, + verts[4].x, verts[4].y, verts[4].z, + 0xFFFFFFFF, 0xFFFFFFFF); + + CLines::RenderLineWithClipping( + verts[0].x, verts[0].y, verts[0].z, + verts[4].x, verts[4].y, verts[4].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[1].x, verts[1].y, verts[1].z, + verts[5].x, verts[5].y, verts[5].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[2].x, verts[2].y, verts[2].z, + verts[6].x, verts[6].y, verts[6].z, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping( + verts[3].x, verts[3].y, verts[3].z, + verts[7].x, verts[7].y, verts[7].z, + 0xFFFFFFFF, 0xFFFFFFFF); + } + + for(i = 0; i < colModel.numTriangles; i++){ + colModel.GetTrianglePoint(verts[0], colModel.triangles[i].a); + colModel.GetTrianglePoint(verts[1], colModel.triangles[i].b); + colModel.GetTrianglePoint(verts[2], colModel.triangles[i].c); + verts[0] = mat * verts[0]; + verts[1] = mat * verts[1]; + verts[2] = mat * verts[2]; + CLines::RenderLineWithClipping( + verts[0].x, verts[0].y, verts[0].z, + verts[1].x, verts[1].y, verts[1].z, + 0x00FF00FF, 0x00FF00FF); + CLines::RenderLineWithClipping( + verts[0].x, verts[0].y, verts[0].z, + verts[2].x, verts[2].y, verts[2].z, + 0x00FF00FF, 0x00FF00FF); + CLines::RenderLineWithClipping( + verts[1].x, verts[1].y, verts[1].z, + verts[2].x, verts[2].y, verts[2].z, + 0x00FF00FF, 0x00FF00FF); + } + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); +} + +void +CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id) +{ + int i; + int s; + float f; + CVector verts[8]; + CVector min, max; + int r, g, b; + RwImVertexIndex *iptr; + RwIm3DVertex *vptr; + + RenderBuffer::ClearRenderBuffer(); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + for(i = 0; i < colModel.numTriangles; i++){ + colModel.GetTrianglePoint(verts[0], colModel.triangles[i].a); + colModel.GetTrianglePoint(verts[1], colModel.triangles[i].b); + colModel.GetTrianglePoint(verts[2], colModel.triangles[i].c); + verts[0] = mat * verts[0]; + verts[1] = mat * verts[1]; + verts[2] = mat * verts[2]; + + // game doesn't do this + r = 255; + g = 128; + b = 0; + + s = colModel.triangles[i].surface; + f = (s & 0xF)/32.0f + 0.5f; + switch(CSurfaceTable::GetAdhesionGroup(s)){ + case ADHESIVE_RUBBER: + r = f * 255.0f; + g = 0; + b = 0; + break; + case ADHESIVE_HARD: + r = f*255.0f; + g = f*255.0f; + b = f*128.0f; + break; + case ADHESIVE_ROAD: + r = f*128.0f; + g = f*128.0f; + b = f*128.0f; + break; + case ADHESIVE_LOOSE: + r = 0; + g = f * 255.0f; + b = 0; + break; + case ADHESIVE_WET: + r = 0; + g = 0; + b = f * 255.0f; + break; + default: + // this doesn't make much sense + r *= f; + g *= f; + b *= f; + } + + if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || + s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) + if(CTimer::GetFrameCounter() & 1){ + r = 0; + g = 0; + b = 0; + } + + if(s > SURFACE_METAL_GATE){ + r = CGeneral::GetRandomNumber(); + g = CGeneral::GetRandomNumber(); + b = CGeneral::GetRandomNumber(); + printf("Illegal surfacetype:%d on MI:%d\n", s, id); + } + + RenderBuffer::StartStoring(6, 3, &iptr, &vptr); + RwIm3DVertexSetRGBA(&vptr[0], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[1], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[2], r, g, b, 255); + RwIm3DVertexSetU(&vptr[0], 0.0f); + RwIm3DVertexSetV(&vptr[0], 0.0f); + RwIm3DVertexSetU(&vptr[1], 0.0f); + RwIm3DVertexSetV(&vptr[1], 1.0f); + RwIm3DVertexSetU(&vptr[2], 1.0f); + RwIm3DVertexSetV(&vptr[2], 1.0f); + RwIm3DVertexSetPos(&vptr[0], verts[0].x, verts[0].y, verts[0].z); + RwIm3DVertexSetPos(&vptr[1], verts[1].x, verts[1].y, verts[1].z); + RwIm3DVertexSetPos(&vptr[2], verts[2].x, verts[2].y, verts[2].z); + iptr[0] = 0; iptr[1] = 1; iptr[2] = 2; + iptr[3] = 0; iptr[4] = 2; iptr[5] = 1; + RenderBuffer::StopStoring(); + } + + for(i = 0; i < colModel.numBoxes; i++){ + min = colModel.boxes[i].min; + max = colModel.boxes[i].max; + + verts[0] = mat * CVector(min.x, min.y, min.z); + verts[1] = mat * CVector(min.x, min.y, max.z); + verts[2] = mat * CVector(min.x, max.y, min.z); + verts[3] = mat * CVector(min.x, max.y, max.z); + verts[4] = mat * CVector(max.x, min.y, min.z); + verts[5] = mat * CVector(max.x, min.y, max.z); + verts[6] = mat * CVector(max.x, max.y, min.z); + verts[7] = mat * CVector(max.x, max.y, max.z); + + s = colModel.boxes[i].surface; + f = (s & 0xF)/32.0f + 0.5f; + switch(CSurfaceTable::GetAdhesionGroup(s)){ + case ADHESIVE_RUBBER: + r = f * 255.0f; + g = 0; + b = 0; + break; + case ADHESIVE_HARD: + r = f*255.0f; + g = f*255.0f; + b = f*128.0f; + break; + case ADHESIVE_ROAD: + r = f*128.0f; + g = f*128.0f; + b = f*128.0f; + break; + case ADHESIVE_LOOSE: + r = 0; + g = f * 255.0f; + b = 0; + break; + case ADHESIVE_WET: + r = 0; + g = 0; + b = f * 255.0f; + break; + default: + // this doesn't make much sense + r *= f; + g *= f; + b *= f; + } + + if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || + s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) + if(CTimer::GetFrameCounter() & 1){ + r = 0; + g = 0; + b = 0; + } + + RenderBuffer::StartStoring(36, 8, &iptr, &vptr); + RwIm3DVertexSetRGBA(&vptr[0], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[1], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[2], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[3], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[4], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[5], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[6], r, g, b, 255); + RwIm3DVertexSetRGBA(&vptr[7], r, g, b, 255); + RwIm3DVertexSetU(&vptr[0], 0.0f); + RwIm3DVertexSetV(&vptr[0], 0.0f); + RwIm3DVertexSetU(&vptr[1], 0.0f); + RwIm3DVertexSetV(&vptr[1], 1.0f); + RwIm3DVertexSetU(&vptr[2], 1.0f); + RwIm3DVertexSetV(&vptr[2], 1.0f); + RwIm3DVertexSetU(&vptr[3], 0.0f); + RwIm3DVertexSetV(&vptr[3], 0.0f); + RwIm3DVertexSetU(&vptr[4], 0.0f); + RwIm3DVertexSetV(&vptr[4], 1.0f); + RwIm3DVertexSetU(&vptr[5], 1.0f); + RwIm3DVertexSetV(&vptr[5], 1.0f); + RwIm3DVertexSetU(&vptr[6], 0.0f); + RwIm3DVertexSetV(&vptr[6], 1.0f); + RwIm3DVertexSetU(&vptr[7], 1.0f); + RwIm3DVertexSetV(&vptr[7], 1.0f); + RwIm3DVertexSetPos(&vptr[0], verts[0].x, verts[0].y, verts[0].z); + RwIm3DVertexSetPos(&vptr[1], verts[1].x, verts[1].y, verts[1].z); + RwIm3DVertexSetPos(&vptr[2], verts[2].x, verts[2].y, verts[2].z); + RwIm3DVertexSetPos(&vptr[3], verts[3].x, verts[3].y, verts[3].z); + RwIm3DVertexSetPos(&vptr[4], verts[4].x, verts[4].y, verts[4].z); + RwIm3DVertexSetPos(&vptr[5], verts[5].x, verts[5].y, verts[5].z); + RwIm3DVertexSetPos(&vptr[6], verts[6].x, verts[6].y, verts[6].z); + RwIm3DVertexSetPos(&vptr[7], verts[7].x, verts[7].y, verts[7].z); + iptr[0] = 0; iptr[1] = 1; iptr[2] = 2; + iptr[3] = 1; iptr[4] = 3; iptr[5] = 2; + iptr[6] = 1; iptr[7] = 5; iptr[8] = 7; + iptr[9] = 1; iptr[10] = 7; iptr[11] = 3; + iptr[12] = 2; iptr[13] = 3; iptr[14] = 7; + iptr[15] = 2; iptr[16] = 7; iptr[17] = 6; + iptr[18] = 0; iptr[19] = 5; iptr[20] = 1; + iptr[21] = 0; iptr[22] = 4; iptr[23] = 5; + iptr[24] = 0; iptr[25] = 2; iptr[26] = 4; + iptr[27] = 2; iptr[28] = 6; iptr[29] = 4; + iptr[30] = 4; iptr[31] = 6; iptr[32] = 7; + iptr[33] = 4; iptr[34] = 7; iptr[35] = 5; + RenderBuffer::StopStoring(); + } + + RenderBuffer::RenderStuffInBuffer(); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); +} diff --git a/src/collision/Collision.h b/src/collision/Collision.h new file mode 100644 index 0000000..f4270bc --- /dev/null +++ b/src/collision/Collision.h @@ -0,0 +1,70 @@ +#pragma once + +#include "ColModel.h" +#include "Game.h" // for eLevelName +#ifdef VU_COLLISION +#include "VuVector.h" +#endif + +struct CStoredCollPoly +{ +#ifdef VU_COLLISION + CVuVector verts[3]; +#else + CVector verts[3]; +#endif + bool valid; +}; + +// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32. +#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE) +#define MAX_COLLISION_POINTS 64 +#else +#define MAX_COLLISION_POINTS 32 +#endif + +class CCollision +{ +public: + static eLevelName ms_collisionInMemory; + static CLinkList ms_colModelCache; +#ifdef NO_ISLAND_LOADING + static bool bAlreadyLoaded; +#endif + + static void Init(void); + static void Shutdown(void); + static void Update(void); + static void LoadCollisionWhenINeedIt(bool changeLevel); + static void SortOutCollisionAfterLoad(void); + static void LoadCollisionScreen(eLevelName level); + static void DrawColModel(const CMatrix &mat, const CColModel &colModel); + static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id); + + static void CalculateTrianglePlanes(CColModel *model); + + // all these return true if there's a collision + static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2); + static bool TestSphereBox(const CColSphere &sph, const CColBox &box); + static bool TestLineBox(const CColLine &line, const CColBox &box); + static bool TestVerticalLineBox(const CColLine &line, const CColBox &box); + static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); + static bool TestLineSphere(const CColLine &line, const CColSphere &sph); + static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); + static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough); + + static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq); + static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq); + static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist); + static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly); + static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist); + static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist); + static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); + static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough); + static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly); + static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); + static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly); + + static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point); + static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest); +}; diff --git a/src/collision/CompressedVector.h b/src/collision/CompressedVector.h new file mode 100644 index 0000000..d54e49b --- /dev/null +++ b/src/collision/CompressedVector.h @@ -0,0 +1,36 @@ +#pragma once + +struct CompressedVector +{ +#ifdef COMPRESSED_COL_VECTORS + int16 x, y, z; + CVector Get(void) const { return CVector(x, y, z)/128.0f; }; + void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; }; +#ifdef GTA_PS2 + void Unpack(uint128 &qword) const { + __asm__ volatile ( + "lh $8, 0(%1)\n" + "lh $9, 2(%1)\n" + "lh $10, 4(%1)\n" + "pextlw $10, $8\n" + "pextlw $2, $9, $10\n" + "sq $2, %0\n" + : "=m" (qword) + : "r" (this) + : "$8", "$9", "$10", "$2" + ); + } +#else + void Unpack(int32 *qword) const { + qword[0] = x; + qword[1] = y; + qword[2] = z; + qword[3] = 0; // junk + } +#endif +#else + float x, y, z; + CVector Get(void) const { return CVector(x, y, z); }; + void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; }; +#endif +}; \ No newline at end of file diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp new file mode 100644 index 0000000..494c148 --- /dev/null +++ b/src/collision/TempColModels.cpp @@ -0,0 +1,297 @@ +#include "common.h" + +#include "TempColModels.h" +#include "Game.h" + +CColModel CTempColModels::ms_colModelPed1; +CColModel CTempColModels::ms_colModelPed2; +CColModel CTempColModels::ms_colModelBBox; +CColModel CTempColModels::ms_colModelBumper1; +CColModel CTempColModels::ms_colModelWheel1; +CColModel CTempColModels::ms_colModelPanel1; +CColModel CTempColModels::ms_colModelBodyPart2; +CColModel CTempColModels::ms_colModelBodyPart1; +CColModel CTempColModels::ms_colModelCutObj[5]; +CColModel CTempColModels::ms_colModelPedGroundHit; +CColModel CTempColModels::ms_colModelBoot1; +CColModel CTempColModels::ms_colModelDoor1; +CColModel CTempColModels::ms_colModelBonnet1; + + +CColSphere s_aPedSpheres[3]; +CColSphere s_aPed2Spheres[3]; +CColSphere s_aPedGSpheres[4]; +#ifdef FIX_BUGS +CColSphere s_aDoorSpheres[3]; +#else +CColSphere s_aDoorSpheres[4]; +#endif +CColSphere s_aBumperSpheres[4]; +CColSphere s_aPanelSpheres[4]; +CColSphere s_aBonnetSpheres[4]; +CColSphere s_aBootSpheres[4]; +CColSphere s_aWheelSpheres[2]; +CColSphere s_aBodyPartSpheres1[2]; +CColSphere s_aBodyPartSpheres2[2]; + +void +CTempColModels::Initialise(void) +{ +#define SET_COLMODEL_SPHERES(colmodel, sphrs)\ + colmodel.numSpheres = ARRAY_SIZE(sphrs);\ + colmodel.spheres = sphrs;\ + colmodel.level = LEVEL_GENERIC;\ + colmodel.ownsCollisionVolumes = false; + + int i; + + ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); + ms_colModelBBox.level = LEVEL_GENERIC; + + for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { + ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); + ms_colModelCutObj[i].level = LEVEL_GENERIC; + } + + // Ped Spheres + + for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) + s_aPedSpheres[i].radius = 0.35f; + + s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f); + s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f); + s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) { +#else + for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) { +#endif + s_aPedSpheres[i].surface = SURFACE_PED; + s_aPedSpheres[i].piece = 0; + } + + ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f)); + SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); + + // Ped 2 Spheres + + s_aPed2Spheres[0].radius = 0.3f; + s_aPed2Spheres[1].radius = 0.4f; + s_aPed2Spheres[2].radius = 0.3f; + + s_aPed2Spheres[0].center = CVector(0.0f, 0.35f, -0.9f); + s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f); + s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); + + for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { + s_aPed2Spheres[i].surface = SURFACE_PED; + s_aPed2Spheres[i].piece = 0; + } + + ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f)); + + SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres); + + // Ped ground collision + + s_aPedGSpheres[0].radius = 0.35f; + s_aPedGSpheres[1].radius = 0.35f; + s_aPedGSpheres[2].radius = 0.35f; + s_aPedGSpheres[3].radius = 0.3f; + + s_aPedGSpheres[0].center = CVector(0.0f, -0.4f, -0.9f); + s_aPedGSpheres[1].center = CVector(0.0f, -0.1f, -0.9f); + s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f); + s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f); + + s_aPedGSpheres[0].surface = SURFACE_PED; + s_aPedGSpheres[1].surface = SURFACE_PED; + s_aPedGSpheres[2].surface = SURFACE_PED; + s_aPedGSpheres[3].surface = SURFACE_PED; + s_aPedGSpheres[0].piece = 4; + s_aPedGSpheres[1].piece = 1; + s_aPedGSpheres[2].piece = 0; + s_aPedGSpheres[3].piece = 6; + + ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f)); + + SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres); + + // Door Spheres + + s_aDoorSpheres[0].radius = 0.15f; + s_aDoorSpheres[1].radius = 0.15f; + s_aDoorSpheres[2].radius = 0.25f; + + s_aDoorSpheres[0].center = CVector(0.0f, -0.25f, -0.35f); + s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f); + s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) { +#else + for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { +#endif + s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL; + s_aDoorSpheres[i].piece = 0; + } + + ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f)); + ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f)); + + SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres); + + // Bumper Spheres + + for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) + s_aBumperSpheres[i].radius = 0.15f; + + s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f); + s_aBumperSpheres[1].center = CVector(0.4f, 0.05f, 0.0f); + s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f); + s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); + + for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) { + s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL; + s_aBumperSpheres[i].piece = 0; + } + + ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f)); + ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f)); + + SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres); + + // Panel Spheres + + for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) + s_aPanelSpheres[i].radius = 0.15f; + + s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f); + s_aPanelSpheres[1].center = CVector(0.15f, -0.45f, 0.0f); + s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f); + s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); + + for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) { + s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL; + s_aPanelSpheres[i].piece = 0; + } + + ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f)); + + SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres); + + // Bonnet Spheres + + for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) + s_aBonnetSpheres[i].radius = 0.2f; + + s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f); + s_aBonnetSpheres[1].center = CVector(-0.4f, 0.9f, 0.0f); + s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f); + s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); + + for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) { + s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL; + s_aBonnetSpheres[i].piece = 0; + } + + ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f)); + ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f)); + + SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres); + + // Boot Spheres + + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) + s_aBootSpheres[i].radius = 0.2f; + + s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f); + s_aBootSpheres[1].center = CVector(-0.4f, -0.6f, 0.0f); + s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f); + s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); + + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { + s_aBootSpheres[i].surface = SURFACE_CAR_PANEL; + s_aBootSpheres[i].piece = 0; + } + + ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f)); + ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f)); + + SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres); + + // Wheel Spheres + + s_aWheelSpheres[0].radius = 0.35f; + s_aWheelSpheres[1].radius = 0.35f; + + s_aWheelSpheres[0].center = CVector(-0.3f, 0.0f, 0.0f); + s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) { +#else + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { +#endif + s_aWheelSpheres[i].surface = SURFACE_WHEELBASE; + s_aWheelSpheres[i].piece = 0; + } + + ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f)); + + SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres); + + // Body Part Spheres 1 + + s_aBodyPartSpheres1[0].radius = 0.2f; + s_aBodyPartSpheres1[1].radius = 0.2f; + + s_aBodyPartSpheres1[0].center = CVector(0.0f, 0.0f, 0.0f); + s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) { +#else + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { +#endif + s_aBodyPartSpheres1[i].surface = SURFACE_PED; + s_aBodyPartSpheres1[i].piece = 0; + } + + ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f)); + ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f)); + + SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1); + + // Body Part Spheres 2 + + s_aBodyPartSpheres2[0].radius = 0.15f; + s_aBodyPartSpheres2[1].radius = 0.15f; + + s_aBodyPartSpheres2[0].center = CVector(0.0f, 0.0f, 0.0f); + s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) { +#else + for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { +#endif + s_aBodyPartSpheres2[i].surface = SURFACE_PED; + s_aBodyPartSpheres2[i].piece = 0; + } + + ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f)); + ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f)); + + SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); + +#undef SET_COLMODEL_SPHERES +} diff --git a/src/collision/TempColModels.h b/src/collision/TempColModels.h new file mode 100644 index 0000000..057728a --- /dev/null +++ b/src/collision/TempColModels.h @@ -0,0 +1,23 @@ +#pragma once + +#include "ColModel.h" + +class CTempColModels +{ +public: + static CColModel ms_colModelPed1; + static CColModel ms_colModelPed2; + static CColModel ms_colModelBBox; + static CColModel ms_colModelBumper1; + static CColModel ms_colModelWheel1; + static CColModel ms_colModelPanel1; + static CColModel ms_colModelBodyPart2; + static CColModel ms_colModelBodyPart1; + static CColModel ms_colModelCutObj[5]; + static CColModel ms_colModelPedGroundHit; + static CColModel ms_colModelBoot1; + static CColModel ms_colModelDoor1; + static CColModel ms_colModelBonnet1; + + static void Initialise(void); +}; diff --git a/src/collision/VuCollision.cpp b/src/collision/VuCollision.cpp new file mode 100644 index 0000000..8828d2e --- /dev/null +++ b/src/collision/VuCollision.cpp @@ -0,0 +1,282 @@ +#include "common.h" +#ifdef VU_COLLISION +#include "VuVector.h" +#include "VuCollision.h" + +#ifndef GTA_PS2 +int16 vi01; +CVuVector vf01; +CVuVector vf02; +CVuVector vf03; + +CVuVector +DistanceBetweenSphereAndLine(const CVuVector ¢er, const CVuVector &p0, const CVuVector &line) +{ + // center VF12 + // p0 VF14 + // line VF15 + CVuVector ret; // VF16 + CVuVector p1 = p0+line; + CVuVector dist0 = center - p0; // VF20 + CVuVector dist1 = center - p1; // VF25 + float lenSq = line.MagnitudeSqr(); // VF21 + float distSq0 = dist0.MagnitudeSqr(); // VF22 + float distSq1 = dist1.MagnitudeSqr(); + float dot = DotProduct(dist0, line); // VF23 + if(dot < 0.0f){ + // not above line, closest to p0 + ret = p0; + ret.w = distSq0; + return ret; + } + float t = dot/lenSq; // param of nearest point on infinite line + if(t > 1.0f){ + // not above line, closest to p1 + ret = p1; + ret.w = distSq1; + return ret; + } + // closest to line + ret = p0 + line*t; + ret.w = (ret - center).MagnitudeSqr(); + return ret; +} +inline int SignFlags(const CVector &v) +{ + int f = 0; + if(v.x < 0.0f) f |= 1; + if(v.y < 0.0f) f |= 2; + if(v.z < 0.0f) f |= 4; + return f; +} +#endif + +extern "C" void +LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1, + const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, + const CVuVector &plane) +{ +#ifdef GTA_PS2 + __asm__ volatile ( + ".set noreorder\n" + "lqc2 vf12, 0x0(%0)\n" + "lqc2 vf13, 0x0(%1)\n" + "lqc2 vf14, 0x0(%2)\n" + "lqc2 vf15, 0x0(%3)\n" + "lqc2 vf16, 0x0(%4)\n" + "lqc2 vf17, 0x0(%5)\n" + "vcallms Vu0LineToTriangleCollisionStart\n" + ".set reorder\n" + : + : "r" (&p0), "r" (&p1), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane) + ); +#else + float dot0 = DotProduct(plane, p0); + float dot1 = DotProduct(plane, p1); + float dist0 = plane.w - dot0; + float dist1 = plane.w - dot1; + + // if points are on the same side, no collision + if(dist0 * dist1 > 0.0f){ + vi01 = 0; + return; + } + + CVuVector diff = p1 - p0; + float t = dist0/(dot1 - dot0); + CVuVector p = p0 + diff*t; + p.w = 0.0f; + vf01 = p; + vf03.x = t; + + // Check if point is inside + CVector cross1 = CrossProduct(p-v0, v1-v0); + CVector cross2 = CrossProduct(p-v1, v2-v1); + CVector cross3 = CrossProduct(p-v2, v0-v2); + // Only check relevant directions + int flagmask = 0; + if(Abs(plane.x) > 0.5f) flagmask |= 1; + if(Abs(plane.y) > 0.5f) flagmask |= 2; + if(Abs(plane.z) > 0.5f) flagmask |= 4; + int flags1 = SignFlags(cross1) & flagmask; + int flags2 = SignFlags(cross2) & flagmask; + int flags3 = SignFlags(cross3) & flagmask; + // inside if on the same side of all edges + if(flags1 != flags2 || flags1 != flags3){ + vi01 = 0; + return; + } + vi01 = 1; + vf02 = plane; + return; +#endif +} + +extern "C" void +LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri) +{ +#ifdef GTA_PS2 + __asm__ volatile ( + ".set noreorder\n" + "lqc2 vf12, 0x0(%0)\n" + "lqc2 vf13, 0x0(%1)\n" + "lqc2 vf14, 0x0(%2)\n" + "lqc2 vf15, 0x10(%2)\n" + "lqc2 vf16, 0x20(%2)\n" + "lqc2 vf17, 0x30(%2)\n" + "vcallms Vu0LineToTriangleCollisionCompressedStart\n" + ".set reorder\n" + : + : "r" (&p0), "r" (&p1), "r" (&tri) + ); +#else + CVuVector v0, v1, v2, plane; + v0.x = tri.v0[0]/128.0f; + v0.y = tri.v0[1]/128.0f; + v0.z = tri.v0[2]/128.0f; + v0.w = tri.v0[3]/128.0f; + v1.x = tri.v1[0]/128.0f; + v1.y = tri.v1[1]/128.0f; + v1.z = tri.v1[2]/128.0f; + v1.w = tri.v1[3]/128.0f; + v2.x = tri.v2[0]/128.0f; + v2.y = tri.v2[1]/128.0f; + v2.z = tri.v2[2]/128.0f; + v2.w = tri.v2[3]/128.0f; + plane.x = tri.plane[0]/4096.0f; + plane.y = tri.plane[1]/4096.0f; + plane.z = tri.plane[2]/4096.0f; + plane.w = tri.plane[3]/128.0f; + LineToTriangleCollision(p0, p1, v0, v1, v2, plane); +#endif +} + +extern "C" void +SphereToTriangleCollision(const CVuVector &sph, + const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, + const CVuVector &plane) +{ +#ifdef GTA_PS2 + __asm__ volatile ( + ".set noreorder\n" + "lqc2 vf12, 0x0(%0)\n" + "lqc2 vf14, 0x0(%1)\n" + "lqc2 vf15, 0x0(%2)\n" + "lqc2 vf16, 0x0(%3)\n" + "lqc2 vf17, 0x0(%4)\n" + "vcallms Vu0SphereToTriangleCollisionStart\n" + ".set reorder\n" + : + : "r" (&sph), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane) + ); +#else + float planedist = DotProduct(plane, sph) - plane.w; // VF02 + if(Abs(planedist) > sph.w){ + vi01 = 0; + return; + } + // point on plane + CVuVector p = sph - planedist*plane; + p.w = 0.0f; + vf01 = p; + planedist = Abs(planedist); + // edges + CVuVector v01 = v1 - v0; + CVuVector v12 = v2 - v1; + CVuVector v20 = v0 - v2; + // VU code calculates normal again for some weird reason... + // Check sides of point + CVector cross1 = CrossProduct(p-v0, v01); + CVector cross2 = CrossProduct(p-v1, v12); + CVector cross3 = CrossProduct(p-v2, v20); + // Only check relevant directions + int flagmask = 0; + if(Abs(plane.x) > 0.1f) flagmask |= 1; + if(Abs(plane.y) > 0.1f) flagmask |= 2; + if(Abs(plane.z) > 0.1f) flagmask |= 4; + int nflags = SignFlags(plane) & flagmask; + int flags1 = SignFlags(cross1) & flagmask; + int flags2 = SignFlags(cross2) & flagmask; + int flags3 = SignFlags(cross3) & flagmask; + int testcase = 0; + CVuVector closest(0.0f, 0.0f, 0.0f); // VF04 + if(flags1 == nflags){ + closest += v2; + testcase++; + } + if(flags2 == nflags){ + closest += v0; + testcase++; + } + if(flags3 == nflags){ + closest += v1; + testcase++; + } + if(testcase == 3){ + // inside triangle - dist to plane already checked + vf02 = plane; + vf02.w = vf03.x = planedist; + vi01 = 1; + }else if(testcase == 1){ + // outside two sides - closest to point opposide inside edge + vf01 = closest; + vf02 = sph - closest; + float distSq = vf02.MagnitudeSqr(); + vi01 = sph.w*sph.w > distSq; + vf03.x = Sqrt(distSq); + vf02 *= 1.0f/vf03.x; + }else{ + // inside two sides - closest to third edge + if(flags1 != nflags) + closest = DistanceBetweenSphereAndLine(sph, v0, v01); + else if(flags2 != nflags) + closest = DistanceBetweenSphereAndLine(sph, v1, v12); + else + closest = DistanceBetweenSphereAndLine(sph, v2, v20); + vi01 = sph.w*sph.w > closest.w; + vf01 = closest; + vf02 = sph - closest; + vf03.x = Sqrt(closest.w); + vf02 *= 1.0f/vf03.x; + } +#endif +} + +extern "C" void +SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri) +{ +#ifdef GTA_PS2 + __asm__ volatile ( + ".set noreorder\n" + "lqc2 vf12, 0x0(%0)\n" + "lqc2 vf14, 0x0(%1)\n" + "lqc2 vf15, 0x10(%1)\n" + "lqc2 vf16, 0x20(%1)\n" + "lqc2 vf17, 0x30(%1)\n" + "vcallms Vu0SphereToTriangleCollisionCompressedStart\n" + ".set reorder\n" + : + : "r" (&sph), "r" (&tri) + ); +#else + CVuVector v0, v1, v2, plane; + v0.x = tri.v0[0]/128.0f; + v0.y = tri.v0[1]/128.0f; + v0.z = tri.v0[2]/128.0f; + v0.w = tri.v0[3]/128.0f; + v1.x = tri.v1[0]/128.0f; + v1.y = tri.v1[1]/128.0f; + v1.z = tri.v1[2]/128.0f; + v1.w = tri.v1[3]/128.0f; + v2.x = tri.v2[0]/128.0f; + v2.y = tri.v2[1]/128.0f; + v2.z = tri.v2[2]/128.0f; + v2.w = tri.v2[3]/128.0f; + plane.x = tri.plane[0]/4096.0f; + plane.y = tri.plane[1]/4096.0f; + plane.z = tri.plane[2]/4096.0f; + plane.w = tri.plane[3]/128.0f; + SphereToTriangleCollision(sph, v0, v1, v2, plane); +#endif +} +#endif \ No newline at end of file diff --git a/src/collision/VuCollision.h b/src/collision/VuCollision.h new file mode 100644 index 0000000..29ca4cb --- /dev/null +++ b/src/collision/VuCollision.h @@ -0,0 +1,32 @@ +#pragma once + + +struct VuTriangle +{ + // Compressed int16 but unpacked +#ifdef GTA_PS2 + uint128 v0; + uint128 v1; + uint128 v2; + uint128 plane; +#else + int32 v0[4]; + int32 v1[4]; + int32 v2[4]; + int32 plane[4]; +#endif +}; + +#ifndef GTA_PS2 +extern int16 vi01; +extern CVuVector vf01; +extern CVuVector vf02; +extern CVuVector vf03; +#endif + +extern "C" { +void LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane); +void LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri); +void SphereToTriangleCollision(const CVuVector &sph, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane); +void SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri); +} diff --git a/src/collision/vu0Collision.dsm b/src/collision/vu0Collision.dsm new file mode 100644 index 0000000..657c8b8 --- /dev/null +++ b/src/collision/vu0Collision.dsm @@ -0,0 +1,21 @@ +.align 4 +.global Vu0CollisionDmaTag +Vu0CollisionDmaTag: +DMAcnt * +MPG 0, * +.vu +.include "vu0Collision_1.s" +.EndMPG +.EndDmaData +DMAend + +.global Vu0Collision2DmaTag +Vu0Collision2DmaTag: +DMAcnt * +MPG 0, * +.vu +.include "vu0Collision_2.s" +.EndMPG +.EndDmaData +DMAend +.end diff --git a/src/collision/vu0Collision_1.s b/src/collision/vu0Collision_1.s new file mode 100644 index 0000000..055c864 --- /dev/null +++ b/src/collision/vu0Collision_1.s @@ -0,0 +1,610 @@ +QuitAndFail: + NOP[E] IADDIU VI01, VI00, 0 + NOP NOP + + +QuitAndSucceed: + NOP[E] IADDIU VI01, VI00, 1 + NOP NOP + + +; 20 -- unused +; VF12, VF13 xyz: sphere centers +; VF14, VF15 x: sphere radii +; out: +; VI01: set when collision +; VF01: supposed to be intersection point? +; VF02: normal (pointing towards s1, not normalized) +.globl Vu0SphereToSphereCollision +Vu0SphereToSphereCollision: + SUB.xyz VF02, VF13, VF12 NOP ; dist of centers + ADD.x VF04, VF14, VF15 NOP ; s = sum of radii + MUL.xyzw VF03, VF02, VF02 NOP ; + MUL.x VF04, VF04, VF04 DIV Q, VF14x, VF04x ; square s + NOP NOP ; + NOP NOP ; + MULAx.w ACC, VF00, VF03 NOP ; + MADDAy.w ACC, VF00, VF03 NOP ; + MADDz.w VF03, VF00, VF03 NOP ; d = DistSq of centers + NOP NOP ; + MULAw.xyz ACC, VF12, VF00 NOP ; + MADDq.xyz VF01, VF02, Q NOP ; intersection, but wrong + CLIPw.xyz VF04, VF03 NOP ; compare s and d + SUB.xyz VF02, VF00, VF02 NOP ; compute normal + NOP NOP ; + NOP NOP ; + NOP FCAND VI01, 0x3 ; 0x2 cannot be set here + NOP[E] NOP ; + NOP NOP ; + + +; B8 -- unused +; VF12: +; VF13: radius +; VF14: +; VF15: box dimensions (?) +.globl Vu0SphereToAABBCollision +Vu0SphereToAABBCollision: + SUB.xyz VF03, VF12, VF14 LOI 0.5 + MULi.xyz VF15, VF15, I NOP + MUL.x VF13, VF13, VF13 NOP + SUB.xyz VF04, VF03, VF15 NOP + ADD.xyz VF05, VF03, VF15 MR32.xyzw VF16, VF15 + CLIPw.xyz VF03, VF16 MR32.xyzw VF17, VF16 + MUL.xyz VF04, VF04, VF04 NOP + MUL.xyz VF05, VF05, VF05 NOP + CLIPw.xyz VF03, VF17 MR32.xyzw VF16, VF17 + NOP FCAND VI01, 0x1 + MINI.xyz VF04, VF04, VF05 MFIR.x VF09, VI01 + NOP NOP + CLIPw.xyz VF03, VF16 FCAND VI01, 0x4 + NOP MFIR.y VF09, VI01 + NOP NOP + MULAx.w ACC, VF00, VF00 NOP + ADD.xyz VF01, VF00, VF03 FCAND VI01, 0x10 + NOP MFIR.z VF09, VI01 + NOP LOI 2 + NOP FCAND VI01, 0x30 + SUBAw.xyz ACC, VF00, VF00 IADD VI04, VI00, VI01 + ITOF0.xyz VF09, VF09 FCAND VI01, 0x300 + NOP IADD VI03, VI00, VI01 + NOP FCAND VI01, 0x3000 + NOP IADD VI02, VI00, VI01 + MADDi.xyzw VF09, VF09, I NOP + NOP IBEQ VI04, VI00, IgnoreZValue + NOP NOP + MADDAz.w ACC, VF00, VF04 NOP + MUL.z VF01, VF09, VF15 NOP +IgnoreZValue: + NOP IBEQ VI03, VI00, IgnoreYValue + NOP NOP + MADDAy.w ACC, VF00, VF04 NOP + MUL.y VF01, VF09, VF15 NOP +IgnoreYValue: + NOP IBEQ VI02, VI00, IgnoreXValue + NOP NOP + MADDAx.w ACC, VF00, VF04 NOP + MUL.x VF01, VF09, VF15 NOP +IgnoreXValue: + MADDx.w VF06, VF00, VF00 NOP + SUB.xyz VF02, VF03, VF01 NOP + ADD.xyz VF01, VF01, VF14 NOP + MULx.w VF01, VF00, VF00 NOP + CLIPw.xyz VF13, VF06 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x1 +QuitMicrocode: + NOP[E] NOP + NOP NOP + + +; 240 +.globl Vu0LineToSphereCollision +Vu0LineToSphereCollision: + SUB.xyzw VF01, VF13, VF12 NOP + SUB.xyzw VF02, VF14, VF12 NOP + MUL.xyz VF03, VF01, VF02 NOP + MUL.xyz VF04, VF01, VF01 NOP + MUL.x VF15, VF15, VF15 NOP + MUL.xyz VF02, VF02, VF02 NOP + MULAx.w ACC, VF00, VF03 NOP + MADDAy.w ACC, VF00, VF03 NOP + MADDz.w VF03, VF00, VF03 NOP + MULAx.w ACC, VF00, VF04 NOP + MADDAy.w ACC, VF00, VF04 NOP + MADDz.w VF01, VF00, VF04 NOP + MULAx.w ACC, VF00, VF02 NOP + MADDAy.w ACC, VF00, VF02 NOP + MADDz.w VF02, VF00, VF02 NOP + MULA.w ACC, VF03, VF03 NOP + MADDAx.w ACC, VF01, VF15 NOP + MSUB.w VF05, VF01, VF02 NOP + NOP NOP + NOP NOP + NOP IADDIU VI02, VI00, 0x10 + NOP FMAND VI01, VI02 + NOP IBNE VI01, VI00, QuitAndFail + NOP NOP + CLIPw.xyz VF15, VF02 SQRT Q, VF05w + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x1 + NOP IBNE VI00, VI01, LineStartInsideSphere + NOP NOP + SUBq.w VF05, VF03, Q NOP + SUB.w VF05, VF05, VF01 DIV Q, VF05w, VF01w + NOP FMAND VI01, VI02 + NOP IBNE VI01, VI00, QuitAndFail + NOP NOP + NOP FMAND VI01, VI02 + NOP IBEQ VI01, VI00, QuitAndFail + NOP NOP + ADDA.xyz ACC, VF12, VF00 NOP + MADDq.xyz VF01, VF01, Q NOP + MULx.w VF01, VF00, VF00 NOP + SUB.xyz VF02, VF01, VF14 NOP + NOP[E] NOP + NOP NOP +LineStartInsideSphere: + NOP MOVE.xyzw VF01, VF12 + NOP[E] IADDIU VI01, VI00, 0x1 + NOP NOP + + +; 3C0 +.globl Vu0LineToAABBCollision +Vu0LineToAABBCollision: + SUB.xyzw VF08, VF13, VF12 LOI 0.5 + MULi.xyz VF15, VF15, I IADDIU VI08, VI00, 0x0 + SUB.xyzw VF12, VF12, VF14 NOP + SUB.xyzw VF13, VF13, VF14 NOP + NOP DIV Q, VF00w, VF08x + NOP MR32.xyzw VF03, VF15 + SUB.xyz VF06, VF15, VF12 NOP + ADD.xyz VF07, VF15, VF12 NOP + NOP NOP + CLIPw.xyz VF12, VF03 MR32.xyzw VF04, VF03 + NOP NOP + ADDq.x VF09, VF00, Q DIV Q, VF00w, VF08y + NOP NOP + CLIPw.xyz VF12, VF04 MR32.xyzw VF05, VF04 + SUB.xyz VF07, VF00, VF07 IADDIU VI06, VI00, 0xCC + NOP IADDIU VI07, VI00, 0x30 + NOP NOP + CLIPw.xyz VF12, VF05 FCGET VI02 + NOP IAND VI02, VI02, VI06 + ADDq.y VF09, VF00, Q DIV Q, VF00w, VF08z + SUB.xyz VF10, VF00, VF10 NOP + CLIPw.xyz VF13, VF03 FCGET VI03 + CLIPw.xyz VF13, VF04 IAND VI03, VI03, VI07 + CLIPw.xyz VF13, VF05 FCAND VI01, 0x3330 + NOP IBEQ VI01, VI00, StartPointInsideAABB + NOP NOP + ADDq.z VF09, VF00, Q FCGET VI04 + NOP FCGET VI05 + NOP IAND VI04, VI04, VI06 + NOP IAND VI05, VI05, VI07 + MULx.xyz VF17, VF08, VF09 NOP + MULy.xyz VF18, VF08, VF09 IADDIU VI07, VI00, 0x80 + MULz.xyz VF19, VF08, VF09 IAND VI06, VI02, VI07 + MUL.w VF10, VF00, VF00 IAND VI07, VI04, VI07 + NOP NOP + NOP IBEQ VI06, VI07, CheckMaxXSide + NOP NOP + MULAx.xyz ACC, VF17, VF07 NOP + MADDw.xyz VF16, VF12, VF00 NOP + MUL.x VF10, VF07, VF09 NOP + CLIPw.xyz VF16, VF04 NOP + CLIPw.xyz VF16, VF05 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x330 + NOP IBNE VI01, VI00, CheckMaxXSide + NOP NOP + MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 + ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 + SUBw.x VF02, VF00, VF00 NOP +CheckMaxXSide: + MULAx.xyz ACC, VF17, VF06 IADDIU VI07, VI00, 0x40 + MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07 + MUL.x VF10, VF06, VF09 IAND VI07, VI04, VI07 + NOP NOP + NOP IBEQ VI06, VI07, CheckMinYSide + NOP NOP + CLIPw.xyz VF16, VF04 NOP + CLIPw.xyz VF16, VF05 NOP + CLIPw.xyz VF10, VF10 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0xCC03 + NOP IBNE VI01, VI00, CheckMinYSide + NOP NOP + MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 + ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 + ADDw.x VF02, VF00, VF00 NOP +CheckMinYSide: + MULAy.xyz ACC, VF18, VF07 IADDIU VI07, VI00, 0x8 + MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07 + MUL.y VF10, VF07, VF09 IAND VI07, VI04, VI07 + NOP NOP + NOP IBEQ VI06, VI07, CheckMaxYSide + NOP NOP + CLIPw.xyz VF16, VF03 NOP + CLIPw.xyz VF16, VF05 NOP + CLIPw.xyz VF10, VF10 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x3C0C + NOP IBNE VI01, VI00, CheckMaxYSide + NOP NOP + MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 + ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 + SUBw.y VF02, VF00, VF00 NOP +CheckMaxYSide: + MULAy.xyz ACC, VF18, VF06 IADDIU VI07, VI00, 0x4 + MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07 + MUL.y VF10, VF06, VF09 IAND VI07, VI04, VI07 + NOP NOP + NOP IBEQ VI06, VI07, CheckMinZSide + NOP NOP + CLIPw.xyz VF16, VF03 NOP + CLIPw.xyz VF16, VF05 NOP + CLIPw.xyz VF10, VF10 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x3C0C + NOP IBNE VI01, VI00, CheckMinZSide + NOP NOP + MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 + ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 + ADDw.y VF02, VF00, VF00 NOP +CheckMinZSide: + MULAz.xyz ACC, VF19, VF07 IADDIU VI07, VI00, 0x20 + MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07 + MUL.z VF10, VF07, VF09 IAND VI07, VI05, VI07 + NOP NOP + NOP IBEQ VI06, VI07, CheckMaxZSide + NOP NOP + CLIPw.xyz VF16, VF03 NOP + CLIPw.xyz VF16, VF04 NOP + CLIPw.xyz VF10, VF10 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x3330 + NOP IBNE VI01, VI00, CheckMaxZSide + NOP NOP + MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 + ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16 + SUBw.z VF02, VF00, VF00 NOP +CheckMaxZSide: + MULAz.xyz ACC, VF19, VF06 IADDIU VI07, VI00, 0x10 + MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07 + MUL.z VF10, VF06, VF09 IAND VI07, VI05, VI07 + NOP NOP + NOP IBEQ VI06, VI07, DoneAllChecks + NOP NOP + CLIPw.xyz VF16, VF03 NOP + CLIPw.xyz VF16, VF04 NOP + CLIPw.xyz VF10, VF10 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x3330 + NOP IBNE VI01, VI00, DoneAllChecks + NOP NOP + MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 + ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16 + ADDw.z VF02, VF00, VF00 NOP +DoneAllChecks: + ADD.xyz VF01, VF01, VF14 IADD VI01, VI00, VI08 + NOP[E] NOP + NOP NOP +StartPointInsideAABB: + ADD.xyz VF01, VF12, VF14 WAITQ + NOP IADDIU VI01, VI00, 0x1 + NOP[E] NOP + NOP NOP + + +; 860 +.globl Vu0LineToTriangleCollisionCompressedStart +Vu0LineToTriangleCollisionCompressedStart: + ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0 + ITOF0.xyzw VF14, VF14 NOP + ITOF0.xyzw VF15, VF15 NOP + ITOF0.xyzw VF16, VF16 NOP + MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0 + MULi.w VF17, VF17, I NOP + MULi.xyzw VF14, VF14, I NOP + MULi.xyzw VF15, VF15, I NOP + MULi.xyzw VF16, VF16, I NOP +; fall through + +; 8A8 +; VF12: point0 +; VF13: point1 +; VF14-16: verts +; VF17: plane +; out: +; VF01: intersection point +; VF02: triangle normal +; VF03 x: intersection parameter +.globl Vu0LineToTriangleCollisionStart +Vu0LineToTriangleCollisionStart: + MUL.xyz VF10, VF17, VF12 LOI 0.5 + MUL.xyz VF11, VF17, VF13 NOP + SUB.xyz VF02, VF13, VF12 NOP ; line dist + ADD.xyz VF17, VF17, VF00 NOP + MULi.w VF03, VF00, I NOP + MULAx.w ACC, VF00, VF10 NOP + MADDAy.w ACC, VF00, VF10 IADDIU VI06, VI00, 0xE0 + MADDz.w VF10, VF00, VF10 FMAND VI05, VI06 ; -- normal sign flags, unused + MULAx.w ACC, VF00, VF11 NOP + MADDAy.w ACC, VF00, VF11 NOP + MADDz.w VF11, VF00, VF11 NOP + SUB.w VF09, VF17, VF10 NOP ; plane-pos 0 + CLIPw.xyz VF17, VF03 NOP ; compare normal against 0.5 to figure out which in which dimension to compare + NOP IADDIU VI02, VI00, 0x10 ; Sw flag + SUBA.w ACC, VF17, VF11 NOP ; plane-pos 1 + SUB.w VF08, VF11, VF10 FMAND VI01, VI02 + NOP NOP + NOP NOP + NOP FMAND VI02, VI02 + NOP IBEQ VI01, VI02, QuitAndFail ; if on same side, no collision + NOP NOP + NOP DIV Q, VF09w, VF08w ; parameter of intersection + NOP FCAND VI01, 0x3 ; check x direction + NOP IADDIU VI02, VI01, 0x7F + NOP IADDIU VI06, VI00, 0x80 + NOP IAND VI02, VI02, VI06 ; Sx flag + NOP FCAND VI01, 0xC ; check y direction + NOP IADDIU VI03, VI01, 0x3F + MULAw.xyz ACC, VF12, VF00 IADDIU VI06, VI00, 0x40 + MADDq.xyz VF01, VF02, Q IAND VI03, VI03, VI06 ; point of intersection -- Sy flag + MULx.w VF01, VF00, VF00 FCAND VI01, 0x30 ; -- check z direction + ADDq.x VF03, VF00, Q IADDIU VI04, VI01, 0x1F ; output parameter + SUB.xyz VF05, VF15, VF14 IADDIU VI06, VI00, 0x20 ; edge vectors + SUB.xyz VF08, VF01, VF14 IAND VI04, VI04, VI06 ; edge vectors -- Sz flag + SUB.xyz VF06, VF16, VF15 IADD VI06, VI02, VI03 ; edge vectors + SUB.xyz VF09, VF01, VF15 IADD VI06, VI06, VI04 ; edge vectors -- combine flags + SUB.xyz VF07, VF14, VF16 NOP ; edge vectors + SUB.xyz VF10, VF01, VF16 NOP ; edge vectors + OPMULA.xyz ACC, VF08, VF05 NOP + OPMSUB.xyz VF18, VF05, VF08 NOP ; cross1 + OPMULA.xyz ACC, VF09, VF06 NOP + OPMSUB.xyz VF19, VF06, VF09 NOP ; cross2 + OPMULA.xyz ACC, VF10, VF07 NOP + OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; cross3 + NOP NOP + NOP FMAND VI03, VI06 + NOP NOP + NOP FMAND VI04, VI06 + NOP NOP + NOP IBNE VI03, VI02, QuitAndFail ; point has to lie on the same side of all edges (i.e. inside) + NOP NOP + NOP IBNE VI04, VI02, QuitAndFail + NOP NOP + MULw.xyz VF02, VF17, VF00 IADDIU VI01, VI00, 0x1 ; success + NOP[E] NOP + NOP NOP + + +; A68 +; VF12: center +; VF14: line origin +; VF15: line vector to other point +; out: VF16 xyz: nearest point on line; w: distance to that point +DistanceBetweenSphereAndLine: + SUB.xyz VF20, VF12, VF14 NOP + MUL.xyz VF21, VF15, VF15 NOP + ADDA.xyz ACC, VF14, VF15 NOP + MSUBw.xyz VF25, VF12, VF00 NOP ; VF25 = VF12 - (VF14+VF15) + MUL.xyz VF22, VF20, VF20 NOP + MUL.xyz VF23, VF20, VF15 NOP + MULAx.w ACC, VF00, VF21 NOP + MADDAy.w ACC, VF00, VF21 NOP + MADDz.w VF21, VF00, VF21 NOP ; MagSq VF15 (line length) + MULAx.w ACC, VF00, VF23 NOP + MADDAy.w ACC, VF00, VF23 NOP + MADDz.w VF23, VF00, VF23 NOP ; dot(VF12-VF14, VF15) + MULAx.w ACC, VF00, VF22 NOP + MADDAy.w ACC, VF00, VF22 NOP + MADDz.w VF22, VF00, VF22 IADDIU VI08, VI00, 0x10 ; MagSq VF12-VF14 -- Sw bit + MUL.xyz VF25, VF25, VF25 FMAND VI08, VI08 + NOP DIV Q, VF23w, VF21w + NOP IBNE VI00, VI08, NegativeRatio + NOP NOP + ADDA.xyz ACC, VF00, VF14 NOP + MADDq.xyz VF16, VF15, Q WAITQ ; nearest point on infinte line + ADDq.x VF24, VF00, Q NOP ; ratio + NOP NOP + NOP NOP + SUB.xyz VF26, VF16, VF12 NOP + CLIPw.xyz VF24, VF00 NOP ; compare ratio to 1.0 + NOP NOP + NOP NOP + MUL.xyz VF26, VF26, VF26 NOP + NOP FCAND VI01, 0x1 + NOP IBNE VI00, VI01, RatioGreaterThanOne + NOP NOP + MULAx.w ACC, VF00, VF26 NOP + MADDAy.w ACC, VF00, VF26 NOP + MADDz.w VF16, VF00, VF26 NOP ; distance + NOP JR VI15 + NOP NOP +NegativeRatio: + ADD.xyz VF16, VF00, VF14 NOP ; return line origin + MUL.w VF16, VF00, VF22 NOP ; and DistSq to it + NOP JR VI15 + NOP NOP +RatioGreaterThanOne: + MULAx.w ACC, VF00, VF25 NOP + MADDAy.w ACC, VF00, VF25 NOP + MADDz.w VF16, VF00, VF25 NOP + ADD.xyz VF16, VF14, VF15 NOP ; return toerh line point + NOP JR VI15 + NOP NOP + + +; BE0 +.globl Vu0SphereToTriangleCollisionCompressedStart +Vu0SphereToTriangleCollisionCompressedStart: + ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0 + ITOF0.xyzw VF14, VF14 NOP + ITOF0.xyzw VF15, VF15 NOP + ITOF0.xyzw VF16, VF16 NOP + MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0 + MULi.w VF17, VF17, I NOP + MULi.xyzw VF14, VF14, I NOP + MULi.xyzw VF15, VF15, I NOP + MULi.xyzw VF16, VF16, I NOP +; fall through + +; C28 +; VF12: sphere +; VF14-16: verts +; VF17: plane +; out: +; VF01: intersection point +; VF02: triangle normal +; VF03 x: intersection parameter +.globl Vu0SphereToTriangleCollisionStart +Vu0SphereToTriangleCollisionStart: + MUL.xyz VF02, VF12, VF17 LOI 0.1 + ADD.xyz VF17, VF17, VF00 NOP + ADDw.x VF13, VF00, VF12 NOP + NOP NOP + MULAx.w ACC, VF00, VF02 IADDIU VI06, VI00, 0xE0 + MADDAy.w ACC, VF00, VF02 FMAND VI05, VI06 ; normal sign flags + MADDAz.w ACC, VF00, VF02 NOP + MSUB.w VF02, VF00, VF17 NOP ; center plane pos + MULi.w VF03, VF00, I MOVE.xyzw VF04, VF03 + NOP NOP + NOP NOP + CLIPw.xyz VF13, VF02 NOP ; compare dist and radius + CLIPw.xyz VF17, VF03 NOP + MULAw.xyz ACC, VF12, VF00 IADDIU VI07, VI00, 0x0 ; -- clear test case + MSUBw.xyz VF01, VF17, VF02 NOP + MULx.w VF01, VF00, VF00 FCAND VI01, 0x3 ; projected center on plane + ABS.w VF02, VF02 IBEQ VI00, VI01, QuitAndFail ; no intersection + NOP NOP + NOP FCAND VI01, 0x3 ; -- check x direction + SUB.xyz VF02, VF12, VF01 IADDIU VI02, VI01, 0x7F + NOP IADDIU VI06, VI00, 0x80 + SUB.xyz VF05, VF15, VF14 IAND VI02, VI02, VI06 + SUB.xyz VF08, VF01, VF14 FCAND VI01, 0xC ; -- check y direction + SUB.xyz VF06, VF16, VF15 IADDIU VI03, VI01, 0x3F + SUB.xyz VF09, VF01, VF15 IADDIU VI06, VI00, 0x40 + SUB.xyz VF07, VF14, VF16 IAND VI03, VI03, VI06 + SUB.xyz VF10, VF01, VF16 FCAND VI01, 0x30 ; -- check z direction + MUL.xyz VF03, VF02, VF02 IADDIU VI04, VI01, 0x1F + OPMULA.xyz ACC, VF08, VF05 IADDIU VI06, VI00, 0x20 + OPMSUB.xyz VF18, VF05, VF08 IAND VI04, VI04, VI06 + OPMULA.xyz ACC, VF09, VF06 NOP + OPMSUB.xyz VF19, VF06, VF09 IADD VI06, VI02, VI03 + OPMULA.xyz ACC, VF10, VF07 IADD VI06, VI06, VI04 ; -- combine flags + OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; -- cross 1 flags + MULAx.w ACC, VF00, VF03 IAND VI05, VI05, VI06 + MADDAy.w ACC, VF00, VF03 FMAND VI03, VI06 ; -- cross 2 flags + MADDz.w VF03, VF00, VF03 IADDIU VI08, VI00, 0x3 + NOP FMAND VI04, VI06 ; -- cross 3 flags + NOP NOP + NOP IBNE VI02, VI05, CheckSide2 + NOP RSQRT Q, VF00w, VF03w + ADD.xyz VF04, VF00, VF16 IADDIU VI07, VI07, 0x1 ; inside side 1 +CheckSide2: + NOP IBNE VI03, VI05, CheckSide3 + NOP NOP + ADD.xyz VF04, VF00, VF14 IADDIU VI07, VI07, 0x1 ; inside side 2 +CheckSide3: + NOP IBNE VI04, VI05, FinishCheckingSides + NOP NOP + ADD.xyz VF04, VF00, VF15 IADDIU VI07, VI07, 0x1 ; inside side 3 + NOP NOP + NOP IBEQ VI07, VI08, TotallyInsideTriangle + NOP NOP +FinishCheckingSides: + MUL.x VF13, VF13, VF13 IADDIU VI08, VI00, 0x2 + MULq.xyz VF02, VF02, Q WAITQ + NOP IBNE VI07, VI08, IntersectionOutsideTwoSides + NOP NOP + NOP IBEQ VI02, VI05, CheckDistanceSide2 + NOP NOP + NOP MOVE.xyzw VF15, VF05 + NOP BAL VI15, DistanceBetweenSphereAndLine + NOP NOP + NOP B ProcessLineResult + NOP NOP +CheckDistanceSide2: + NOP IBEQ VI03, VI05, CheckDistanceSide3 + NOP NOP + NOP MOVE.xyzw VF14, VF15 + NOP MOVE.xyzw VF15, VF06 + NOP BAL VI15, DistanceBetweenSphereAndLine + NOP NOP + NOP B ProcessLineResult + NOP NOP +CheckDistanceSide3: + NOP MOVE.xyzw VF14, VF16 + NOP MOVE.xyzw VF15, VF07 + NOP BAL VI15, DistanceBetweenSphereAndLine + NOP NOP + NOP B ProcessLineResult + NOP NOP +IntersectionOutsideTwoSides: + SUB.xyz VF05, VF04, VF12 NOP + ADD.xyz VF01, VF00, VF04 NOP ; col point + SUB.xyz VF02, VF12, VF04 NOP + NOP NOP + MUL.xyz VF05, VF05, VF05 NOP + NOP NOP + NOP NOP + NOP NOP + MULAx.w ACC, VF00, VF05 NOP + MADDAy.w ACC, VF00, VF05 NOP + MADDz.w VF05, VF00, VF05 NOP ; distSq to vertex + NOP NOP + NOP NOP + NOP NOP + CLIPw.xyz VF13, VF05 SQRT Q, VF05w ; compare radiusSq and distSq + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x1 + ADDq.x VF03, VF00, Q WAITQ ; dist to vertex + NOP IBEQ VI00, VI01, QuitAndFail ; too far + NOP NOP + NOP NOP + NOP DIV Q, VF00w, VF03x + MULq.xyz VF02, VF02, Q WAITQ ; col normal + NOP[E] NOP + NOP NOP +TotallyInsideTriangle: + ADDw.x VF03, VF00, VF02 WAITQ + MULq.xyz VF02, VF02, Q NOP + NOP[E] IADDIU VI01, VI00, 0x1 + NOP NOP +ProcessLineResult: + CLIPw.xyz VF13, VF16 SQRT Q, VF16w + ADD.xyz VF01, VF00, VF16 NOP + SUB.xyz VF02, VF12, VF16 NOP + NOP NOP + NOP FCAND VI01, 0x1 + ADDq.x VF03, VF00, Q WAITQ + NOP IBEQ VI00, VI01, QuitAndFail + NOP NOP + NOP NOP + NOP DIV Q, VF00w, VF03x + MULq.xyz VF02, VF02, Q WAITQ + NOP[E] NOP + NOP NOP + +EndOfMicrocode: diff --git a/src/collision/vu0Collision_2.s b/src/collision/vu0Collision_2.s new file mode 100644 index 0000000..716c29a --- /dev/null +++ b/src/collision/vu0Collision_2.s @@ -0,0 +1,191 @@ +QuitAndFail2: + NOP[E] IADDIU VI01, VI00, 0x0 + NOP NOP + + +QuitAndSucceed2: + NOP[E] IADDIU VI01, VI00, 0x1 + NOP NOP + + +; 20 +GetBBVertices: + MULw.xy VF02, VF01, VF00 NOP + MUL.z VF02, VF01, VF11 NOP + MULw.xz VF03, VF01, VF00 NOP + MUL.y VF03, VF01, VF11 NOP + MULw.x VF04, VF01, VF00 NOP + MUL.yz VF04, VF01, VF11 NOP + NOP JR VI15 + NOP NOP + + +; 60 +Vu0OBBToOBBCollision: + SUBw.xyz VF11, VF00, VF00 LOI 0.5 + MULi.xyz VF12, VF12, I NOP + MULi.xyz VF13, VF13, I NOP + NOP NOP + NOP NOP + NOP MOVE.xyz VF01, VF12 + NOP BAL VI15, GetBBVertices + NOP NOP + MULAx.xyz ACC, VF14, VF01 NOP + MADDAy.xyz ACC, VF15, VF01 NOP + MADDz.xyz VF01, VF16, VF01 NOP + MULAx.xyz ACC, VF14, VF02 NOP + MADDAy.xyz ACC, VF15, VF02 NOP + MADDz.xyz VF02, VF16, VF02 NOP + MULAx.xyz ACC, VF14, VF03 NOP + MADDAy.xyz ACC, VF15, VF03 NOP + MADDz.xyz VF03, VF16, VF03 NOP + MULAx.xyz ACC, VF14, VF04 NOP + MADDAy.xyz ACC, VF15, VF04 NOP + MADDz.xyz VF04, VF16, VF04 NOP + ABS.xyz VF05, VF01 NOP + ABS.xyz VF06, VF02 NOP + ABS.xyz VF07, VF03 NOP + ABS.xyz VF08, VF04 NOP + NOP NOP + MAX.xyz VF05, VF05, VF06 NOP + NOP NOP + MAX.xyz VF07, VF07, VF08 NOP + NOP NOP + NOP NOP + NOP NOP + MAX.xyz VF05, VF05, VF07 NOP + NOP NOP + NOP NOP + NOP NOP + ADD.xyz VF09, VF05, VF13 NOP + NOP NOP + NOP NOP + NOP NOP + MULx.w VF05, VF00, VF09 NOP + MULy.w VF06, VF00, VF09 NOP + MULz.w VF07, VF00, VF09 NOP + CLIPw.xyz VF17, VF05 NOP + CLIPw.xyz VF17, VF06 NOP + CLIPw.xyz VF17, VF07 MOVE.xyz VF01, VF13 + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x3330 + NOP IBNE VI01, VI00, QuitAndFail2 + NOP NOP + NOP BAL VI15, GetBBVertices + NOP NOP + MULAx.xyz ACC, VF18, VF01 NOP + MADDAy.xyz ACC, VF19, VF01 NOP + MADDz.xyz VF01, VF20, VF01 NOP + MULAx.xyz ACC, VF18, VF02 NOP + MADDAy.xyz ACC, VF19, VF02 NOP + MADDz.xyz VF02, VF20, VF02 NOP + MULAx.xyz ACC, VF18, VF03 NOP + MADDAy.xyz ACC, VF19, VF03 NOP + MADDz.xyz VF03, VF20, VF03 NOP + MULAx.xyz ACC, VF18, VF04 NOP + MADDAy.xyz ACC, VF19, VF04 NOP + MADDz.xyz VF04, VF20, VF04 NOP + ABS.xyz VF05, VF01 NOP + ABS.xyz VF06, VF02 NOP + ABS.xyz VF07, VF03 NOP + ABS.xyz VF08, VF04 NOP + NOP NOP + MAX.xyz VF05, VF05, VF06 NOP + NOP NOP + MAX.xyz VF07, VF07, VF08 NOP + NOP NOP + NOP NOP + NOP NOP + MAX.xyz VF05, VF05, VF07 NOP + NOP NOP + NOP NOP + NOP NOP + ADD.xyz VF09, VF05, VF12 NOP + NOP NOP + NOP NOP + NOP NOP + MULx.w VF05, VF00, VF09 NOP + MULy.w VF06, VF00, VF09 NOP + MULz.w VF07, VF00, VF09 NOP + CLIPw.xyz VF21, VF05 NOP + CLIPw.xyz VF21, VF06 NOP + CLIPw.xyz VF21, VF07 NOP + NOP NOP + NOP NOP + NOP NOP + NOP FCAND VI01, 0x3330 + NOP IBNE VI01, VI00, QuitAndFail2 + NOP NOP + SUB.xyz VF06, VF02, VF01 NOP + SUB.xyz VF07, VF03, VF01 NOP + ADD.xyz VF08, VF04, VF01 NOP + ADD.x VF09, VF00, VF12 NOP + ADD.yz VF09, VF00, VF00 NOP + ADD.y VF10, VF00, VF12 NOP + ADD.xz VF10, VF00, VF00 NOP + ADD.z VF11, VF00, VF12 IADDI VI04, VI00, 0x0 + ADD.xy VF11, VF00, VF00 IADD VI02, VI00, VI00 + OPMULA.xyz ACC, VF06, VF09 NOP + OPMSUB.xyz VF01, VF09, VF06 NOP + OPMULA.xyz ACC, VF06, VF10 NOP + OPMSUB.xyz VF02, VF10, VF06 NOP + OPMULA.xyz ACC, VF06, VF11 NOP + OPMSUB.xyz VF03, VF11, VF06 SQI.xyzw VF01, (VI02++) + OPMULA.xyz ACC, VF07, VF09 NOP + OPMSUB.xyz VF01, VF09, VF07 SQI.xyzw VF02, (VI02++) + OPMULA.xyz ACC, VF07, VF10 NOP + OPMSUB.xyz VF02, VF10, VF07 SQI.xyzw VF03, (VI02++) + OPMULA.xyz ACC, VF07, VF11 NOP + OPMSUB.xyz VF03, VF11, VF07 SQI.xyzw VF01, (VI02++) + OPMULA.xyz ACC, VF08, VF09 NOP + OPMSUB.xyz VF01, VF09, VF08 SQI.xyzw VF02, (VI02++) + OPMULA.xyz ACC, VF08, VF10 NOP + OPMSUB.xyz VF02, VF10, VF08 SQI.xyzw VF03, (VI02++) + OPMULA.xyz ACC, VF08, VF11 LOI 0.5 + OPMSUB.xyz VF01, VF11, VF08 SQI.xyzw VF01, (VI02++) + MULi.xyz VF06, VF06, I NOP + MULi.xyz VF07, VF07, I SQI.xyzw VF02, (VI02++) + MULi.xyz VF08, VF08, I NOP + MUL.xyz VF02, VF21, VF01 NOP + MUL.xyz VF03, VF12, VF01 NOP + MUL.xyz VF09, VF06, VF01 NOP + MUL.xyz VF10, VF07, VF01 NOP + MUL.xyz VF11, VF08, VF01 NOP + ABS.xyz VF03, VF03 NOP + ADDy.x VF05, VF09, VF09 NOP + ADDx.y VF05, VF10, VF10 NOP + ADDx.z VF05, VF11, VF11 NOP + NOP NOP +EdgePairLoop: + ADDz.x VF05, VF05, VF09 NOP + ADDz.y VF05, VF05, VF10 NOP + ADDy.z VF05, VF05, VF11 NOP + MULAx.w ACC, VF00, VF02 IADD VI03, VI02, VI00 + MADDAy.w ACC, VF00, VF02 LQD.xyzw VF01, (--VI02) + MADDz.w VF02, VF00, VF02 NOP + ABS.xyz VF05, VF05 NOP + MULAx.w ACC, VF00, VF03 NOP + MADDAy.w ACC, VF00, VF03 NOP + MADDAz.w ACC, VF00, VF03 NOP + MADDAx.w ACC, VF00, VF05 NOP + MADDAy.w ACC, VF00, VF05 NOP + MADDz.w VF03, VF00, VF05 NOP + ADDw.x VF04, VF00, VF02 NOP + MUL.xyz VF02, VF21, VF01 NOP + MUL.xyz VF03, VF12, VF01 NOP + MUL.xyz VF09, VF06, VF01 NOP + CLIPw.xyz VF04, VF03 NOP + MUL.xyz VF10, VF07, VF01 NOP + MUL.xyz VF11, VF08, VF01 NOP + ABS.xyz VF03, VF03 NOP + ADDy.x VF05, VF09, VF09 FCAND VI01, 0x3 + ADDx.y VF05, VF10, VF10 IBNE VI01, VI00, QuitAndFail2 + ADDx.z VF05, VF11, VF11 NOP + NOP IBNE VI03, VI00, EdgePairLoop + NOP NOP + NOP[E] IADDIU VI01, VI00, 0x1 + NOP NOP + +EndOfMicrocode2: diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp new file mode 100644 index 0000000..5af4071 --- /dev/null +++ b/src/control/AutoPilot.cpp @@ -0,0 +1,128 @@ +#include "common.h" + +#include "AutoPilot.h" + +#include "CarCtrl.h" +#include "Curves.h" +#include "PathFind.h" +#include "SaveBuf.h" + +void CAutoPilot::ModifySpeed(float speed) +{ + m_fMaxTrafficSpeed = Max(0.01f, speed); + float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve; + CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo]; + float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].GetDirX(); + float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].GetDirY(); + float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].GetDirX(); + float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].GetDirY(); + CVector positionOnCurrentLinkIncludingLane( + pCurrentLink->GetX() + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->GetY() - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + currentPathLinkForwardX, currentPathLinkForwardY, + nextPathLinkForwardX, nextPathLinkForwardY + ) * (1000.0f / m_fMaxTrafficSpeed); +#ifdef FIX_BUGS + /* Casting timer to float is very unwanted, and in this case even causes crashes. */ + m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - + (uint32)(positionBetweenNodes * m_nTimeToSpendOnCurrentCurve); +#else + m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nTimeToSpendOnCurrentCurve; +#endif +} + +void CAutoPilot::RemoveOnePathNode() +{ + --m_nPathFindNodesCount; + for (int i = 0; i < m_nPathFindNodesCount; i++) + m_aPathFindNodesInfo[i] = m_aPathFindNodesInfo[i + 1]; +} + +#ifdef COMPATIBLE_SAVES +void CAutoPilot::Save(uint8*& buf) +{ + WriteSaveBuf(buf, m_nCurrentRouteNode); + WriteSaveBuf(buf, m_nNextRouteNode); + WriteSaveBuf(buf, m_nPrevRouteNode); + WriteSaveBuf(buf, m_nTimeEnteredCurve); + WriteSaveBuf(buf, m_nTimeToSpendOnCurrentCurve); + WriteSaveBuf(buf, m_nCurrentPathNodeInfo); + WriteSaveBuf(buf, m_nNextPathNodeInfo); + WriteSaveBuf(buf, m_nPreviousPathNodeInfo); + WriteSaveBuf(buf, m_nAntiReverseTimer); + WriteSaveBuf(buf, m_nTimeToStartMission); + WriteSaveBuf(buf, m_nPreviousDirection); + WriteSaveBuf(buf, m_nCurrentDirection); + WriteSaveBuf(buf, m_nNextDirection); + WriteSaveBuf(buf, m_nCurrentLane); + WriteSaveBuf(buf, m_nNextLane); + WriteSaveBuf(buf, m_nDrivingStyle); + WriteSaveBuf(buf, m_nCarMission); + WriteSaveBuf(buf, m_nTempAction); + WriteSaveBuf(buf, m_nTimeTempAction); + WriteSaveBuf(buf, m_fMaxTrafficSpeed); + WriteSaveBuf(buf, m_nCruiseSpeed); + uint8 flags = 0; + if (m_bSlowedDownBecauseOfCars) flags |= BIT(0); + if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1); + if (m_bStayInCurrentLevel) flags |= BIT(2); + if (m_bStayInFastLane) flags |= BIT(3); + if (m_bIgnorePathfinding) flags |= BIT(4); + WriteSaveBuf(buf, flags); + ZeroSaveBuf(buf, 2); + WriteSaveBuf(buf, m_vecDestinationCoors.x); + WriteSaveBuf(buf, m_vecDestinationCoors.y); + WriteSaveBuf(buf, m_vecDestinationCoors.z); + ZeroSaveBuf(buf, 32); + WriteSaveBuf(buf, m_nPathFindNodesCount); + ZeroSaveBuf(buf, 6); +} + +void CAutoPilot::Load(uint8*& buf) +{ + ReadSaveBuf(&m_nCurrentRouteNode, buf); + ReadSaveBuf(&m_nNextRouteNode, buf); + ReadSaveBuf(&m_nPrevRouteNode, buf); + ReadSaveBuf(&m_nTimeEnteredCurve, buf); + ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf); + ReadSaveBuf(&m_nCurrentPathNodeInfo, buf); + ReadSaveBuf(&m_nNextPathNodeInfo, buf); + ReadSaveBuf(&m_nPreviousPathNodeInfo, buf); + ReadSaveBuf(&m_nAntiReverseTimer, buf); + ReadSaveBuf(&m_nTimeToStartMission, buf); + ReadSaveBuf(&m_nPreviousDirection, buf); + ReadSaveBuf(&m_nCurrentDirection, buf); + ReadSaveBuf(&m_nNextDirection, buf); + ReadSaveBuf(&m_nCurrentLane, buf); + ReadSaveBuf(&m_nNextLane, buf); + ReadSaveBuf(&m_nDrivingStyle, buf); + ReadSaveBuf(&m_nCarMission, buf); + ReadSaveBuf(&m_nTempAction, buf); + ReadSaveBuf(&m_nTimeTempAction, buf); + ReadSaveBuf(&m_fMaxTrafficSpeed, buf); + ReadSaveBuf(&m_nCruiseSpeed, buf); + uint8 flags; + ReadSaveBuf(&flags, buf); + m_bSlowedDownBecauseOfCars = !!(flags & BIT(0)); + m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1)); + m_bStayInCurrentLevel = !!(flags & BIT(2)); + m_bStayInFastLane = !!(flags & BIT(3)); + m_bIgnorePathfinding = !!(flags & BIT(4)); + SkipSaveBuf(buf, 2); + ReadSaveBuf(&m_vecDestinationCoors.x, buf); + ReadSaveBuf(&m_vecDestinationCoors.y, buf); + ReadSaveBuf(&m_vecDestinationCoors.z, buf); + SkipSaveBuf(buf, 32); + ReadSaveBuf(&m_nPathFindNodesCount, buf); + SkipSaveBuf(buf, 6); +} +#endif \ No newline at end of file diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h new file mode 100644 index 0000000..c7707ed --- /dev/null +++ b/src/control/AutoPilot.h @@ -0,0 +1,123 @@ +#pragma once +#include "Timer.h" + +class CVehicle; +struct CPathNode; + +enum eCarMission +{ + MISSION_NONE, + MISSION_CRUISE, + MISSION_RAMPLAYER_FARAWAY, + MISSION_RAMPLAYER_CLOSE, + MISSION_BLOCKPLAYER_FARAWAY, + MISSION_BLOCKPLAYER_CLOSE, + MISSION_BLOCKPLAYER_HANDBRAKESTOP, + MISSION_WAITFORDELETION, + MISSION_GOTOCOORDS, + MISSION_GOTOCOORDS_STRAIGHT, + MISSION_EMERGENCYVEHICLE_STOP, + MISSION_STOP_FOREVER, + MISSION_GOTOCOORDS_ACCURATE, + MISSION_GOTO_COORDS_STRAIGHT_ACCURATE, + MISSION_GOTOCOORDS_ASTHECROWSWIMS, + MISSION_RAMCAR_FARAWAY, + MISSION_RAMCAR_CLOSE, + MISSION_BLOCKCAR_FARAWAY, + MISSION_BLOCKCAR_CLOSE, + MISSION_BLOCKCAR_HANDBRAKESTOP, +}; + +enum eCarTempAction +{ + TEMPACT_NONE, + TEMPACT_WAIT, + TEMPACT_REVERSE, + TEMPACT_HANDBRAKETURNLEFT, + TEMPACT_HANDBRAKETURNRIGHT, + TEMPACT_HANDBRAKESTRAIGHT, + TEMPACT_TURNLEFT, + TEMPACT_TURNRIGHT, + TEMPACT_GOFORWARD, + TEMPACT_SWERVELEFT, + TEMPACT_SWERVERIGHT +}; + +enum eCarDrivingStyle +{ + DRIVINGSTYLE_STOP_FOR_CARS, + DRIVINGSTYLE_SLOW_DOWN_FOR_CARS, + DRIVINGSTYLE_AVOID_CARS, + DRIVINGSTYLE_PLOUGH_THROUGH, + DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS +}; + +class CAutoPilot { +public: + int32 m_nCurrentRouteNode; + int32 m_nNextRouteNode; + int32 m_nPrevRouteNode; + int32 m_nTimeEnteredCurve; + int32 m_nTimeToSpendOnCurrentCurve; + uint32 m_nCurrentPathNodeInfo; + uint32 m_nNextPathNodeInfo; + uint32 m_nPreviousPathNodeInfo; + uint32 m_nAntiReverseTimer; + uint32 m_nTimeToStartMission; + int8 m_nPreviousDirection; + int8 m_nCurrentDirection; + int8 m_nNextDirection; + int8 m_nCurrentLane; + int8 m_nNextLane; + uint8 m_nDrivingStyle; + uint8 m_nCarMission; + uint8 m_nTempAction; + uint32 m_nTimeTempAction; + float m_fMaxTrafficSpeed; + uint8 m_nCruiseSpeed; + uint8 m_bSlowedDownBecauseOfCars : 1; + uint8 m_bSlowedDownBecauseOfPeds : 1; + uint8 m_bStayInCurrentLevel : 1; + uint8 m_bStayInFastLane : 1; + uint8 m_bIgnorePathfinding : 1; + CVector m_vecDestinationCoors; + CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT]; + int16 m_nPathFindNodesCount; + CVehicle *m_pTargetCar; + + CAutoPilot(void) { + m_nPrevRouteNode = 0; + m_nNextRouteNode = m_nPrevRouteNode; + m_nCurrentRouteNode = m_nNextRouteNode; + m_nTimeEnteredCurve = 0; + m_nTimeToSpendOnCurrentCurve = 1000; + m_nPreviousPathNodeInfo = 0; + m_nNextPathNodeInfo = m_nPreviousPathNodeInfo; + m_nCurrentPathNodeInfo = m_nNextPathNodeInfo; + m_nNextDirection = 1; + m_nCurrentDirection = m_nNextDirection; + m_nCurrentLane = m_nNextLane = 0; + m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + m_nCarMission = MISSION_NONE; + m_nTempAction = TEMPACT_NONE; + m_nCruiseSpeed = 10; + m_fMaxTrafficSpeed = 10.0f; + m_bSlowedDownBecauseOfPeds = false; + m_bSlowedDownBecauseOfCars = false; + m_nPathFindNodesCount = 0; + m_pTargetCar = 0; + m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + m_nAntiReverseTimer = m_nTimeToStartMission; + m_bStayInFastLane = false; + } + + void ModifySpeed(float); + void RemoveOnePathNode(); +#ifdef COMPATIBLE_SAVES + void Save(uint8*& buf); + void Load(uint8*& buf); +#endif + +}; + +VALIDATE_SIZE(CAutoPilot, 0x70); diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp new file mode 100644 index 0000000..e873062 --- /dev/null +++ b/src/control/Bridge.cpp @@ -0,0 +1,149 @@ +#include "common.h" + +#include "Bridge.h" +#include "Pools.h" +#include "ModelIndices.h" +#include "PathFind.h" +#include "Stats.h" + +CEntity *CBridge::pLiftRoad; +CEntity *CBridge::pLiftPart; +CEntity *CBridge::pWeight; + +int CBridge::State; +int CBridge::OldState; + +float CBridge::DefaultZLiftPart; +float CBridge::DefaultZLiftRoad; +float CBridge::DefaultZLiftWeight; + +float CBridge::OldLift; + +uint32 CBridge::TimeOfBridgeBecomingOperational; + +void CBridge::Init() +{ + FindBridgeEntities(); + OldLift = -1.0f; + if (pLiftPart && pWeight) + { + DefaultZLiftPart = pLiftPart->GetPosition().z; + DefaultZLiftWeight = pWeight->GetPosition().z; + + if (pLiftRoad) + DefaultZLiftRoad = pLiftRoad->GetPosition().z; + + ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); + } +} + +void CBridge::Update() +{ + if (!pLiftPart || !pWeight) + return; + + OldState = State; + + float liftHeight; + + // Set bridge height and state + if (CStats::CommercialPassed) + { + if (TimeOfBridgeBecomingOperational == 0) + TimeOfBridgeBecomingOperational = CTimer::GetTimeInMilliseconds(); + + // Time remaining for bridge to become operational + // uint16, so after about a minute it overflows to 0 and the cycle repeats + uint16 timeElapsed = CTimer::GetTimeInMilliseconds() - TimeOfBridgeBecomingOperational; + + // Calculate lift part height and bridge state + if (timeElapsed < 10000) + { + State = STATE_LIFT_PART_MOVING_DOWN; + liftHeight = 25.0f - timeElapsed / 10000.0f * 25.0f; + } + else if (timeElapsed < 40000) + { + liftHeight = 0.0f; + State = STATE_LIFT_PART_IS_DOWN; + } + else if (timeElapsed < 50000) + { + liftHeight = 0.0f; + State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP; + } + else if (timeElapsed < 60000) + { + State = STATE_LIFT_PART_MOVING_UP; + liftHeight = (timeElapsed - 50000) / 10000.0f * 25.0f; + } + else + { + liftHeight = 25.0f; + State = STATE_LIFT_PART_IS_UP; + } + } + else + { + liftHeight = 25.0f; + TimeOfBridgeBecomingOperational = 0; + State = STATE_BRIDGE_LOCKED; + } + + // Move bridge part + if (liftHeight != OldLift) + { + pLiftPart->GetMatrix().GetPosition().z = DefaultZLiftPart + liftHeight; + pLiftPart->GetMatrix().UpdateRW(); + pLiftPart->UpdateRwFrame(); + if (pLiftRoad) + { + pLiftRoad->GetMatrix().GetPosition().z = DefaultZLiftRoad + liftHeight; + pLiftRoad->GetMatrix().UpdateRW(); + pLiftRoad->UpdateRwFrame(); + } + pWeight->GetMatrix().GetPosition().z = DefaultZLiftWeight - liftHeight; + pWeight->GetMatrix().UpdateRW(); + pWeight->UpdateRwFrame(); + + OldLift = liftHeight; + } + + if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN) + ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); + else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) + ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); +} + +bool CBridge::ShouldLightsBeFlashing() +{ + return State != STATE_LIFT_PART_IS_DOWN; +} + +void CBridge::FindBridgeEntities() +{ + pWeight = nil; + pLiftRoad = nil; + pLiftPart = nil; + + for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { + CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i); + if (entry) + { + if (entry->GetModelIndex() == MI_BRIDGELIFT) + pLiftPart = entry; + else if (entry->GetModelIndex() == MI_BRIDGEROADSEGMENT) + pLiftRoad = entry; + else if (entry->GetModelIndex() == MI_BRIDGEWEIGHT) + pWeight = entry; + } + } +} + +bool CBridge::ThisIsABridgeObjectMovingUp(int index) +{ + if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT) + return false; + + return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP; +} diff --git a/src/control/Bridge.h b/src/control/Bridge.h new file mode 100644 index 0000000..c570262 --- /dev/null +++ b/src/control/Bridge.h @@ -0,0 +1,28 @@ +#pragma once + +class CEntity; + +enum bridgeStates { + STATE_BRIDGE_LOCKED, + STATE_LIFT_PART_IS_UP, + STATE_LIFT_PART_MOVING_DOWN, + STATE_LIFT_PART_IS_DOWN, + STATE_LIFT_PART_ABOUT_TO_MOVE_UP, + STATE_LIFT_PART_MOVING_UP +}; + +class CBridge +{ +public: + static CEntity *pLiftRoad, *pLiftPart, *pWeight; + static int State, OldState; + static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight; + static float OldLift; + static uint32 TimeOfBridgeBecomingOperational; + + static void Init(); + static void Update(); + static bool ShouldLightsBeFlashing(); + static void FindBridgeEntities(); + static bool ThisIsABridgeObjectMovingUp(int); +}; diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp new file mode 100644 index 0000000..ffde7ab --- /dev/null +++ b/src/control/CarAI.cpp @@ -0,0 +1,666 @@ +#include "common.h" + +#include "CarAI.h" + +#include "Accident.h" +#include "AutoPilot.h" +#include "CarCtrl.h" +#include "General.h" +#include "HandlingMgr.h" +#include "ModelIndices.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "Fire.h" +#include "Pools.h" +#include "Timer.h" +#include "TrafficLights.h" +#include "Vehicle.h" +#include "World.h" +#include "ZoneCull.h" + +#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f + +float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) +{ + return 30.0f; +} + +float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) +{ + return FindSwitchDistanceClose(pVehicle) + 5.0f; +} + +float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) +{ + if (pVehicle->bIsLawEnforcer) + return 50.0f; + return FindSwitchDistanceFarNormalVehicle(pVehicle); +} + +void CCarAI::UpdateCarAI(CVehicle* pVehicle) +{ + if (pVehicle->bIsLawEnforcer){ + if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) + pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); + } + switch (pVehicle->GetStatus()){ + case STATUS_PLAYER: + case STATUS_PLAYER_PLAYBACKFROMBUFFER: + case STATUS_TRAIN_MOVING: + case STATUS_TRAIN_NOT_MOVING: + case STATUS_HELI: + case STATUS_PLANE: + case STATUS_PLAYER_REMOTE: + case STATUS_PLAYER_DISABLED: + break; + case STATUS_SIMPLE: + case STATUS_PHYSICS: + switch (pVehicle->AutoPilot.m_nCarMission) { + case MISSION_RAMPLAYER_FARAWAY: + if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_RAMPLAYER_CLOSE: + if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + if (FindPlayerVehicle()) { + if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) { + if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) { + if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; + } + else { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50; + } + } + } + } + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) +#ifdef FIX_BUGS + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); +#else + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); +#endif + else + pVehicle->m_nTimeBlocked = 0; + if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + if (pVehicle->bIsLawEnforcer && + (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + } + else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){ + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + + else if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + break; + case MISSION_BLOCKPLAYER_FARAWAY: + if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKPLAYER_CLOSE: + if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) +#ifdef FIX_BUGS + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); +#else + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); +#endif + else + pVehicle->m_nTimeBlocked = 0; + if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + if (pVehicle->bIsLawEnforcer && + (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + }else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) { + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + break; + case MISSION_GOTOCOORDS: + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + break; + case MISSION_GOTOCOORDS_STRAIGHT: + { + float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); + if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f) + pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP; + if (distance < 5.0f){ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + } + else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + } + break; + } + case MISSION_EMERGENCYVEHICLE_STOP: + if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){ + if (pVehicle->bIsAmbulanceOnDuty){ + float distance = 30.0f; + if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){ + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + }else{ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->AutoPilot.m_nCruiseSpeed = 17; + if (pVehicle->bIsAmbulanceOnDuty){ + pVehicle->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + } + } + if (pVehicle->bIsFireTruckOnDuty) { + float distance = 30.0f; + if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + else { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->AutoPilot.m_nCruiseSpeed = 17; + if (pVehicle->bIsFireTruckOnDuty) { + pVehicle->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + } + } + } + break; + case MISSION_GOTOCOORDS_ACCURATE: + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; + break; + case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: + { + float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); + if (distance < 1.0f) { + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + } + else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? + MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE; + } + break; + } + case MISSION_RAMCAR_FARAWAY: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_RAMCAR_CLOSE: + if (pVehicle->AutoPilot.m_pTargetCar){ + if +#ifdef FIX_BUGS + (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && +#endif + (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) +#ifdef FIX_BUGS + ) +#endif + { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding){ + if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ + if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; + } + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKCAR_FARAWAY: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding){ + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKCAR_CLOSE: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) && + !pVehicle->AutoPilot.m_bIgnorePathfinding){ + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + default: + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){ + if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || + ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ + pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->AutoPilot.m_nCarMission = + FindPoliceCarMissionForWantedLevel(); + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ + pVehicle->SetStatus(STATUS_PHYSICS); + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + break; + } + break; + case STATUS_ABANDONED: + case STATUS_WRECKED: + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + break; + } + float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); + if (flatSpeed > SQR(0.018f)){ + pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + } + if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && + pVehicle->AutoPilot.m_nCruiseSpeed != 0 && + (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ + if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS + ) { + if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE && + pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE) + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500; + else + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) + pVehicle->AutoPilot.m_nDrivingStyle = Max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle); + pVehicle->PlayCarHorn(); + } + } + } + } + } + if ((pVehicle->m_randomSeed & 7) == 0){ + if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 && + CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 && + pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE && + !CTrafficLights::ShouldCarStopForBridge(pVehicle)){ + pVehicle->SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; + } + } + if (pVehicle->GetUp().z < -0.7f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + switch (pVehicle->AutoPilot.m_nCarMission){ + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_RAMPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_CLOSE: + if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){ + if (FindPlayerSpeed().Magnitude() > 0.1f){ + if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){ + CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors(); + CVector2D speed = FindPlayerSpeed(); + if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){ + if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500; + } + } + } + } + } + break; + default: break; + } + } + if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){ + if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){ + if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000; + } + } + } + if (pVehicle->m_bSirenOrAlarm){ + if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) + pVehicle->m_nCarHornTimer = 45; + } +} + +void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) +{ + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); +} + +float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) +{ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = 20; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + }else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f || + Abs(pTarget->y - pVehicle->AutoPilot.m_vecDestinationCoors.y) > 2.0f){ + pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget; + } + return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); +} + +void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) +{ + if (pVehicle->bOccupantsHaveBeenGenerated) + return; + pVehicle->bOccupantsHaveBeenGenerated = true; + switch (pVehicle->GetModelIndex()){ + case MI_FBICAR: + case MI_ENFORCER: + pVehicle->SetUpDriver(); + for (int i = 0; i < 3; i++) + pVehicle->SetupPassenger(i); + return; + case MI_POLICE: + case MI_RHINO: + case MI_BARRACKS: + pVehicle->SetUpDriver(); + if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1) + pVehicle->SetupPassenger(0); + return; + default: + return; + } +} + +void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) +{ + pVehicle->SetUpDriver(); + pVehicle->SetupPassenger(1); +} + +void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) +{ + pVehicle->SetUpDriver(); + pVehicle->SetupPassenger(0); +} + +void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) +{ + if (pVehicle->pDriver){ + pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + switch (pVehicle->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_FBICAR: + case MI_ENFORCER: + case MI_BARRACKS: + case MI_RHINO: + case MI_POLICE: + break; + case MI_AMBULAN: + pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); + break; + } + } + int timer = 100; + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + } + } +} + +void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) +{ + pVehicle->AutoPilot.m_pTargetCar = pTarget; + pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; + pVehicle->bEngineOn = true; + pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); +} + +void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) +{ + pVehicle->AutoPilot.m_pTargetCar = pTarget; + pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; + pVehicle->bEngineOn = true; + pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); +} + +uint8 CCarAI::FindPoliceCarMissionForWantedLevel() +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){ + case 0: + case 1: return MISSION_BLOCKPLAYER_FARAWAY; + case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + case 4: + case 5: + case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + default: return MISSION_BLOCKPLAYER_FARAWAY; + } +} + +int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { + case 0: return CGeneral::GetRandomNumberInRange(12, 16); + case 1: return 25; + case 2: return 34; + case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f; + case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f; + case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f; + case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f; + default: return 0; + } +} + +void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) +{ + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){ + float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); + if (FindPlayerVehicle()){ + if (distanceToPlayer < 10.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 15; + else if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 22; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 25; + }else{ + if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 5; + else if (distanceToPlayer < 40.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 13; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 25; + } + }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){ + float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); + if (FindPlayerVehicle()) { + if (distanceToPlayer < 10.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 27; + else if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 30; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 34; + } + else { + if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 5; + else if (distanceToPlayer < 40.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 18; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 34; + } + } +} + +void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) +{ + float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); + if (flatSpeed < 0.1f) + return; + CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed; + float projection = flatSpeed * 45 + 20; + int i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!vehicle) + continue; + if (!vehicle->IsCar() && !vehicle->IsBike()) + continue; + if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS) + continue; + if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE) + continue; + if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty) + continue; + if (vehicle == pVehicle) + continue; + if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) + continue; + CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); + if (distance.Magnitude() >= projection) + continue; + if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f) + continue; + float correlation = DotProduct2D(forward, distance) / distance.Magnitude(); + if (correlation <= 0.0f) + continue; + if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){ + if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){ + vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ? + TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT; + vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + vehicle->SetStatus(STATUS_PHYSICS); + }else{ + if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){ + vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + } + } +} diff --git a/src/control/CarAI.h b/src/control/CarAI.h new file mode 100644 index 0000000..9b731ad --- /dev/null +++ b/src/control/CarAI.h @@ -0,0 +1,26 @@ +#pragma once + +#include "AutoPilot.h" + +class CVehicle; + +class CCarAI +{ +public: + static float FindSwitchDistanceClose(CVehicle*); + static float FindSwitchDistanceFarNormalVehicle(CVehicle*); + static float FindSwitchDistanceFar(CVehicle*); + static void UpdateCarAI(CVehicle*); + static void CarHasReasonToStop(CVehicle*); + static float GetCarToGoToCoors(CVehicle*, CVector*); + static void AddPoliceCarOccupants(CVehicle*); + static void AddAmbulanceOccupants(CVehicle*); + static void AddFiretruckOccupants(CVehicle*); + static void TellOccupantsToLeaveCar(CVehicle*); + static void TellCarToRamOtherCar(CVehicle*, CVehicle*); + static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); + static uint8 FindPoliceCarMissionForWantedLevel(); + static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); + static void MellowOutChaseSpeed(CVehicle*); + static void MakeWayForCarWithSiren(CVehicle *veh); +}; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp new file mode 100644 index 0000000..2085681 --- /dev/null +++ b/src/control/CarCtrl.cpp @@ -0,0 +1,2825 @@ +#include "common.h" + +#include "CarCtrl.h" + +#include "Accident.h" +#include "Automobile.h" +#include "Camera.h" +#include "CarAI.h" +#include "CarGen.h" +#include "Cranes.h" +#include "Curves.h" +#include "CutsceneMgr.h" +#include "Gangs.h" +#include "Garages.h" +#include "General.h" +#include "IniFile.h" +#include "ModelIndices.h" +#include "PathFind.h" +#include "Ped.h" +#include "PlayerInfo.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "Pools.h" +#include "Renderer.h" +#include "RoadBlocks.h" +#include "Timer.h" +#include "TrafficLights.h" +#include "Streaming.h" +#include "VisibilityPlugins.h" +#include "Vehicle.h" +#include "Fire.h" +#include "World.h" +#include "Zones.h" + +#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f +#define DISTANCE_TO_SCAN_FOR_DANGER 11.0f +#define SAFE_DISTANCE_TO_PED 3.0f +#define INFINITE_Z 1000000000.0f + +#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f +#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f +#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING 8.0f +#define WIDTH_COEF_TO_WEAVE_SAFELY 1.2f +#define OBJECT_WIDTH_TO_WEAVE 0.3f +#define PED_WIDTH_TO_WEAVE 0.8f + +#define PATH_DIRECTION_NONE 0 +#define PATH_DIRECTION_STRAIGHT 1 +#define PATH_DIRECTION_RIGHT 2 +#define PATH_DIRECTION_LEFT 4 + +#define ATTEMPTS_TO_FIND_NEXT_NODE 15 + +#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP 5.0f +#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK 10.0f +#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING 0.13f +#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN 40.0f +#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED 0.2f +#define MIN_SPEED_TO_START_LIMITING_STEER 0.45f +#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW 5.0f +#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW 8.0f +#define DEFAULT_MAX_STEER_ANGLE 0.5f +#define MIN_LOWERING_SPEED_COEFFICIENT 0.4f +#define MAX_ANGLE_FOR_SPEED_LIMITING 1.2f +#define MIN_ANGLE_FOR_SPEED_LIMITING 0.4f +#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES 0.1f +#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f +#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f + +int CCarCtrl::NumLawEnforcerCars; +int CCarCtrl::NumAmbulancesOnDuty; +int CCarCtrl::NumFiretrucksOnDuty; +bool CCarCtrl::bCarsGeneratedAroundCamera; +float CCarCtrl::CarDensityMultiplier = 1.0f; +int32 CCarCtrl::NumMissionCars; +int32 CCarCtrl::NumRandomCars; +int32 CCarCtrl::NumParkedCars; +int32 CCarCtrl::NumPermanentCars; +int8 CCarCtrl::CountDownToCarsAtStart; +int32 CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS; +uint32 CCarCtrl::LastTimeLawEnforcerCreated; +uint32 CCarCtrl::LastTimeFireTruckCreated; +uint32 CCarCtrl::LastTimeAmbulanceCreated; +int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; +uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP]; + +void +CCarCtrl::GenerateRandomCars() +{ + if (CCutsceneMgr::IsRunning()) + return; + if (NumRandomCars < 30){ + if (CountDownToCarsAtStart == 0){ + GenerateOneRandomCar(); + } + else if (--CountDownToCarsAtStart == 0) { + for (int i = 0; i < 50; i++) + GenerateOneRandomCar(); + CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; + } + } + /* Approximately once per 4 seconds. */ + if ((CTimer::GetTimeInMilliseconds() & 0xFFFFF000) != (CTimer::GetPreviousTimeInMilliseconds() & 0xFFFFF000)) + GenerateEmergencyServicesCar(); +} + +void +CCarCtrl::GenerateOneRandomCar() +{ + static int32 unk = 0; + CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; + CVector vecTargetPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + CVector2D vecPlayerSpeed = FindPlayerSpeed(); + CZoneInfo zone; + CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone); + pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity; + if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier) + return; + if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse) + return; + CWanted* pWanted = pPlayer->m_pPed->m_pWanted; + int carClass; + int carModel; + if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles && + pWanted->m_CurrentCops < pWanted->m_MaxCops && ( + pWanted->GetWantedLevel() > 3 || + pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 || + pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) { + /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */ + /* Wouldn't be surprised it was there originally but was optimized out. */ + carClass = COPS; + carModel = ChoosePoliceCarModel(); + }else{ + carModel = ChooseModel(&zone, &vecTargetPos, &carClass); + if (carClass == COPS && pWanted->GetWantedLevel() >= 1) + /* All cop spawns with wanted level are handled by condition above. */ + /* In particular it means that cop cars never spawn if player has wanted level of 1. */ + return; + } + float frontX, frontY; + float preferredDistance, angleLimit; + bool invertAngleLimitTest; + CVector spawnPosition; + int32 curNodeId, nextNodeId; + float positionBetweenNodes; + bool testForCollision; + CVehicle* pPlayerVehicle = FindPlayerVehicle(); + CVector2D vecPlayerVehicleSpeed; + float fPlayerVehicleSpeed; + if (pPlayerVehicle) { + vecPlayerVehicleSpeed = FindPlayerVehicle()->GetMoveSpeed(); + fPlayerVehicleSpeed = vecPlayerVehicleSpeed.Magnitude(); + } + if (TheCamera.GetForward().z < -0.9f){ + /* Player uses topdown camera. */ + /* Spawn essentially anywhere. */ + frontX = frontY = 0.707f; /* 45 degrees */ + angleLimit = -1.0f; + invertAngleLimitTest = true; + preferredDistance = 40.0f; + /* BUG: testForCollision not initialized in original game. */ + testForCollision = false; + }else if (!pPlayerVehicle){ + /* Player is not in vehicle. */ + testForCollision = true; + frontX = TheCamera.CamFrontXNorm; + frontY = TheCamera.CamFrontYNorm; + switch (CTimer::GetFrameCounter() & 1) { + case 0: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 1: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + }else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */ + /* Player is moving fast in vehicle */ + /* Prefer spawning vehicles very far away from him. */ + frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed; + frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed; + testForCollision = false; + switch (CTimer::GetFrameCounter() & 3) { + case 0: + case 1: + /* Spawn a vehicle in a very narrow gap in front of a player */ + angleLimit = 0.85f; /* approx 30 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 2: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 3: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + }else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */ + /* Player is moving moderately fast in vehicle */ + /* Spawn more vehicles to player's side. */ + frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed; + frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed; + testForCollision = false; + switch (CTimer::GetFrameCounter() & 3) { + case 0: + /* Spawn a vehicle in a very narrow gap in front of a player */ + angleLimit = 0.85f; /* approx 30 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 1: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 2: + case 3: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + }else{ + /* Player is in vehicle but moving very slow. */ + /* Then use camera direction instead of vehicle direction. */ + testForCollision = true; + frontX = TheCamera.CamFrontXNorm; + frontY = TheCamera.CamFrontYNorm; + switch (CTimer::GetFrameCounter() & 1) { + case 0: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 1: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + } + if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, + preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, + &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1)) + return; + int16 colliding; + CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false); + if (colliding) + /* If something is already present in spawn position, do not create vehicle*/ + return; + if (!ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition)) + /* Testing if spawn position can reach target position via valid path. */ + return; + int16 idInNode = 0; + CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; + CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; + while (idInNode < pCurNode->numLinks && + ThePaths.ConnectedNode(idInNode + pCurNode->firstLink) != nextNodeId) + idInNode++; + int16 connectionId = ThePaths.m_carPathConnections[idInNode + pCurNode->firstLink]; + CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId]; + int16 lanesOnCurrentRoad = pPathLink->pathNodeIndex == nextNodeId ? pPathLink->numLeftLanes : pPathLink->numRightLanes; + CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel); + if (lanesOnCurrentRoad == 0 || pModelInfo->m_vehicleType == VEHICLE_TYPE_BIKE) + /* Not spawning vehicle if road is one way and intended direction is opposide to that way. */ + /* Also not spawning bikes but they don't exist in final game. */ + return; + CAutomobile* pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE); + pVehicle->AutoPilot.m_nPrevRouteNode = 0; + pVehicle->AutoPilot.m_nCurrentRouteNode = curNodeId; + pVehicle->AutoPilot.m_nNextRouteNode = nextNodeId; + switch (carClass) { + case POOR: + case RICH: + case EXEC: + case WORKER: + case SPECIAL: + case BIG: + case TAXI: + case MAFIA: + case TRIAD: + case DIABLO: + case YAKUZA: + case YARDIE: + case COLOMB: + case NINES: + case GANG8: + case GANG9: + { + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14); + if (carClass == EXEC) + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18); + else if (carClass == POOR || carClass == SPECIAL) + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10); + CVehicleModelInfo* pVehicleInfo = pVehicle->GetModelInfo(); + if (pVehicleInfo->GetColModel()->boundingBox.max.y - pVehicle->GetModelInfo()->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) { + pVehicle->AutoPilot.m_nCruiseSpeed *= 3; + pVehicle->AutoPilot.m_nCruiseSpeed /= 4; + } + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + break; + } + case COPS: + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){ + pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle); + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2; + pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + }else{ + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 16); + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + } + if (carModel == MI_FBICAR){ + pVehicle->m_currentColour1 = 0; + pVehicle->m_currentColour2 = 0; + /* FBI cars are gray in carcols, but we want them black if they going after player. */ + } + default: + break; + } + if (pVehicle && pVehicle->GetModelIndex() == MI_MRWHOOP) + pVehicle->m_bSirenOrAlarm = true; + pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId; + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; + CColBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox; + float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; + float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); + /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ + /* Otherwise put it at least in a way that full vehicle length fits between two nodes. */ + if (distanceBetweenNodes / 2 < carLength) + positionBetweenNodes = 0.5f; + else + positionBetweenNodes = Min(1.0f - carLength / distanceBetweenNodes, Max(carLength / distanceBetweenNodes, positionBetweenNodes)); + pVehicle->AutoPilot.m_nNextDirection = (curNodeId >= nextNodeId) ? 1 : -1; + if (pCurNode->numLinks == 1){ + /* Do not create vehicle if there is nowhere to go. */ + delete pVehicle; + return; + } + int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo; + int16 newLink; + while (nextConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){ + newLink = CGeneral::GetRandomNumber() % pCurNode->numLinks; + nextConnection = ThePaths.m_carPathConnections[newLink + pCurNode->firstLink]; + } + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = nextConnection; + pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(newLink + pCurNode->firstLink) >= curNodeId) ? 1 : -1; + CVector2D vecBetweenNodes = pNextNode->GetPosition() - pCurNode->GetPosition(); + float forwardX, forwardY; + float distBetweenNodes = vecBetweenNodes.Magnitude(); + if (distanceBetweenNodes == 0.0f){ + forwardX = 1.0f; + forwardY = 0.0f; + }else{ + forwardX = vecBetweenNodes.x / distBetweenNodes; + forwardY = vecBetweenNodes.y / distBetweenNodes; + } + /* I think the following might be some form of SetRotateZOnly. */ + /* Setting up direction between two car nodes. */ + pVehicle->GetForward() = CVector(forwardX, forwardY, 0.0f); + pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX(); + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY(); + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX(); + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY(); + +#ifdef FIX_BUGS + CCarPathLink* pCurrentLink; + CCarPathLink* pNextLink; + CVector positionOnCurrentLinkIncludingLane; + CVector positionOnNextLinkIncludingLane; + float directionCurrentLinkX; + float directionCurrentLinkY; + float directionNextLinkX; + float directionNextLinkY; + if (positionBetweenNodes < 0.5f) { + pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + positionOnCurrentLinkIncludingLane = CVector( + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + positionOnNextLinkIncludingLane = CVector( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + directionCurrentLinkX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + /* We want to make a path between two links that may not have the same forward directions a curve. */ + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + directionCurrentLinkX, directionCurrentLinkY, + directionNextLinkX, directionNextLinkY + ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); + pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - + (uint32)((0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); + } + else { + PickNextNodeRandomly(pVehicle); + pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - + (uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); + + pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + positionOnCurrentLinkIncludingLane = CVector( + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + positionOnNextLinkIncludingLane = CVector( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + directionCurrentLinkX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + } +#else + + CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + CVector positionOnCurrentLinkIncludingLane( + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + float directionCurrentLinkX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + /* We want to make a path between two links that may not have the same forward directions a curve. */ + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + directionCurrentLinkX, directionCurrentLinkY, + directionNextLinkX, directionNextLinkY + ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); + pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - + (0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; +#endif + CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f); + CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f); + CVector positionIncludingCurve; + CVector directionIncludingCurve; + CCurves::CalcCurvePoint( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + &directionCurrentLink, + &directionNextLink, + GetPositionAlongCurrentCurve(pVehicle), + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve, + &positionIncludingCurve, + &directionIncludingCurve + ); + CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition(); + CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude(); + finalPosition.z = positionBetweenNodes * pNextNode->GetZ() + + (1.0f - positionBetweenNodes) * pCurNode->GetZ(); + float groundZ = INFINITE_Z; + CColPoint colPoint; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) + groundZ = colPoint.point.z; + if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)){ + if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z)) + groundZ = colPoint.point.z; + } + if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) { + /* Failed to find ground or too far from expected position. */ + delete pVehicle; + return; + } + finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad(); + pVehicle->SetPosition(finalPosition); + pVehicle->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED); + CVector2D speedDifferenceWithTarget = (CVector2D)pVehicle->GetMoveSpeed() - vecPlayerSpeed; + CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos; + switch (carClass) { + case POOR: + case RICH: + case EXEC: + case WORKER: + case SPECIAL: + case BIG: + case TAXI: + case MAFIA: + case TRIAD: + case DIABLO: + case YAKUZA: + case YARDIE: + case COLOMB: + case NINES: + case GANG8: + case GANG9: + pVehicle->SetStatus(STATUS_SIMPLE); + break; + case COPS: + pVehicle->SetStatus((pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) ? STATUS_SIMPLE : STATUS_PHYSICS); + pVehicle->ChangeLawEnforcerState(1); + break; + default: + break; + } + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + if (!pVehicle->GetIsOnScreen()){ + if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 50.0f) { + /* Too far away cars that are not visible aren't needed. */ + delete pVehicle; + return; + } + }else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * 130.0f || + (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 110.0f){ + delete pVehicle; + return; + }else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 90.0f * TheCamera.GenerationDistMultiplier){ + delete pVehicle; + return; + } + CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo(); + float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius; + if (testForCollision){ + CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false); + if (colliding){ + delete pVehicle; + return; + } + } + CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false); + if (colliding){ + delete pVehicle; + return; + } + if (speedDifferenceWithTarget.x * distanceToTarget.x + + speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){ + delete pVehicle; + return; + } + pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2); + CWorld::Add(pVehicle); + if (carClass == COPS) + CCarAI::AddPoliceCarOccupants(pVehicle); + else + pVehicle->SetUpDriver(); + if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */ + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nCruiseSpeed += 10; + } + if (carClass == COPS) + LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds(); +} + +int32 +CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { + int32 model = -1; + while (model == -1 || !CStreaming::HasModelLoaded(model)){ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + if (rnd < pZone->carThreshold[0]) + model = CCarCtrl::ChooseCarModel((*pClass = POOR)); + else if (rnd < pZone->carThreshold[1]) + model = CCarCtrl::ChooseCarModel((*pClass = RICH)); + else if (rnd < pZone->carThreshold[2]) + model = CCarCtrl::ChooseCarModel((*pClass = EXEC)); + else if (rnd < pZone->carThreshold[3]) + model = CCarCtrl::ChooseCarModel((*pClass = WORKER)); + else if (rnd < pZone->carThreshold[4]) + model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL)); + else if (rnd < pZone->carThreshold[5]) + model = CCarCtrl::ChooseCarModel((*pClass = BIG)); + else if (rnd < pZone->copThreshold) + *pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel(); + else if (rnd < pZone->gangThreshold[0]) + model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA); + else if (rnd < pZone->gangThreshold[1]) + model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA); + else if (rnd < pZone->gangThreshold[2]) + model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA); + else if (rnd < pZone->gangThreshold[3]) + model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA); + else if (rnd < pZone->gangThreshold[4]) + model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA); + else if (rnd < pZone->gangThreshold[5]) + model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA); + else if (rnd < pZone->gangThreshold[6]) + model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA); + else if (rnd < pZone->gangThreshold[7]) + model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA); + else if (rnd < pZone->gangThreshold[8]) + model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA); + else + model = CCarCtrl::ChooseCarModel((*pClass = TAXI)); + } + return model; +} + +int32 +CCarCtrl::ChooseCarModel(int32 vehclass) +{ + int32 model = -1; + switch (vehclass) { + case POOR: + case RICH: + case EXEC: + case WORKER: + case SPECIAL: + case BIG: + case TAXI: + { + if (TotalNumOfCarsOfRating[vehclass] == 0) + debug("ChooseCarModel : No cars of type %d have been declared\n", vehclass); + model = CarArrays[vehclass][NextCarOfRating[vehclass]]; + int32 total = TotalNumOfCarsOfRating[vehclass]; + NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total); + while (NextCarOfRating[vehclass] >= total) + NextCarOfRating[vehclass] -= total; + //NextCarOfRating[vehclass] %= total; + TotalNumOfCarsOfRating[vehclass] = total; /* why... */ + } + default: + break; + } + return model; +} + +int32 +CCarCtrl::ChoosePoliceCarModel(void) +{ + if (FindPlayerPed()->m_pWanted->AreSwatRequired() && + CStreaming::HasModelLoaded(MI_ENFORCER) && + CStreaming::HasModelLoaded(MI_POLICE)) + return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE; + if (FindPlayerPed()->m_pWanted->AreFbiRequired() && + CStreaming::HasModelLoaded(MI_FBICAR) && + CStreaming::HasModelLoaded(MI_FBI)) + return MI_FBICAR; + if (FindPlayerPed()->m_pWanted->AreArmyRequired() && + CStreaming::HasModelLoaded(MI_RHINO) && + CStreaming::HasModelLoaded(MI_BARRACKS) && + CStreaming::HasModelLoaded(MI_ARMY)) + return CGeneral::GetRandomTrueFalse() ? MI_BARRACKS : MI_RHINO; + return MI_POLICE; +} + +int32 +CCarCtrl::ChooseGangCarModel(int32 gang) +{ + if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) && + CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang)) + return CGangs::GetGangVehicleModel(gang); + return -1; +} + +void +CCarCtrl::AddToCarArray(int32 id, int32 vehclass) +{ + CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id; +} + +void +CCarCtrl::RemoveDistantCars() +{ + for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + PossiblyRemoveVehicle(pVehicle); + if (pVehicle->bCreateRoadBlockPeds){ + if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) { + CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode); + pVehicle->bCreateRoadBlockPeds = false; + } + } + } +} + +void +CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) +{ +#ifdef FIX_BUGS + if (pVehicle->bIsLocked) + return; +#endif + CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + /* BUG: this variable is initialized only in if-block below but can be used outside of it. */ + if (!IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked && + pVehicle->CanBeDeleted() && !CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle)){ + if (pVehicle->bFadeOut && CVisibilityPlugins::GetClumpAlpha(pVehicle->GetClump()) == 0){ + CWorld::Remove(pVehicle); + delete pVehicle; + return; + } + float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D(); + float threshold = 50.0f; +#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE + if (pVehicle->GetIsOnScreen() || + TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || + TheCamera.Cams[TheCamera.ActiveCam].LookingRight || + TheCamera.Cams[TheCamera.ActiveCam].LookingBehind || + TheCamera.GetLookDirection() == 0 || + pVehicle->VehicleCreatedBy == PARKED_VEHICLE || + pVehicle->GetModelIndex() == MI_AMBULAN || + pVehicle->GetModelIndex() == MI_FIRETRUCK || + pVehicle->bIsLawEnforcer || + pVehicle->bIsCarParkVehicle + ) +#endif + { + threshold = 130.0f * TheCamera.GenerationDistMultiplier; + } + if (pVehicle->bExtendedRange) + threshold *= 1.5f; + if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ + if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) { + pVehicle->bFadeOut = true; + }else{ + CWorld::Remove(pVehicle); + delete pVehicle; + } + return; + } + } + if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) && + CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 && + !pVehicle->GetIsOnScreen() && + (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f && + !IsThisVehicleInteresting(pVehicle) && + !pVehicle->bIsLocked && + pVehicle->CanBeDeleted() && + !CTrafficLights::ShouldCarStopForLight(pVehicle, true) && + !CTrafficLights::ShouldCarStopForBridge(pVehicle) && + !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ + CWorld::Remove(pVehicle); + delete pVehicle; + return; + } + if (pVehicle->GetStatus() == STATUS_WRECKED) { + if (pVehicle->m_nTimeOfDeath != 0) { + if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && + !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle))) { + if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)) { + if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + } + } +} + +int32 +CCarCtrl::CountCarsOfType(int32 mi) +{ + int32 total = 0; + for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetModelIndex() == mi) + total++; + } + return total; +} + +void +CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) +{ + if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_WAIT){ + pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pVehicle->AutoPilot.ModifySpeed(0.0f); + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTempAction){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + } + return; + } + SlowCarOnRailsDownForTrafficAndLights(pVehicle); + if (pVehicle->AutoPilot.m_nTimeEnteredCurve + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve <= CTimer::GetTimeInMilliseconds()) + PickNextNodeAccordingStrategy(pVehicle); + if (pVehicle->GetStatus() == STATUS_PHYSICS) + return; + CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + float currentPathLinkForwardX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float currentPathLinkForwardY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + CVector positionOnCurrentLinkIncludingLane( + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); + CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); + CVector positionIncludingCurve; + CVector directionIncludingCurve; + CCurves::CalcCurvePoint( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + &directionCurrentLink, + &directionNextLink, + GetPositionAlongCurrentCurve(pVehicle), + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve, + &positionIncludingCurve, + &directionIncludingCurve + ); + positionIncludingCurve.z = 15.0f; + DragCarToPoint(pVehicle, &positionIncludingCurve); + pVehicle->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED); +} + +float +CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) +{ + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS || + pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH) + return pVehicle->AutoPilot.m_nCruiseSpeed; + float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; + float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; + float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; + float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++){ + for (int x = xstart; x <= xend; x++){ + CSector* s = CWorld::GetSector(x, y); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + } + } + pVehicle->bWarnedPeds = true; + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) + return maxSpeed; + return (maxSpeed + pVehicle->AutoPilot.m_nCruiseSpeed) / 2; +} + +void +CCarCtrl::ScanForPedDanger(CVehicle* pVehicle) +{ + bool storedSlowDownFlag = pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds; + float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; + float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; + float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; + float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + } + } + pVehicle->bWarnedPeds = true; + pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = storedSlowDownFlag; +} + +void +CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle) +{ + float maxSpeed; + if (CTrafficLights::ShouldCarStopForLight(pVehicle, false) || CTrafficLights::ShouldCarStopForBridge(pVehicle)){ + CCarAI::CarHasReasonToStop(pVehicle); + maxSpeed = 0.0f; + }else{ + maxSpeed = FindMaximumSpeedForThisCarInTraffic(pVehicle); + } + float curSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed; + if (maxSpeed >= curSpeed){ + if (maxSpeed > curSpeed) + pVehicle->AutoPilot.ModifySpeed(Min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep())); + }else if (curSpeed != 0.0f) { + if (curSpeed < 0.1f) + pVehicle->AutoPilot.ModifySpeed(0.0f); + else + pVehicle->AutoPilot.ModifySpeed(Max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); + } +} + +void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed) +{ + float frontOffset = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.y; + float frontSafe = frontOffset + SAFE_DISTANCE_TO_PED; + for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next){ + CPed* pPed = (CPed*)pNode->item; + if (pPed->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + if (!pPed->bUsesCollision) + continue; + pPed->m_scanCode = CWorld::GetCurrentScanCode(); + CVector vecPedPos = pPed->GetPosition(); + if (vecPedPos.x < x_inf || vecPedPos.x > x_sup) + continue; + if (vecPedPos.y < y_inf || vecPedPos.y > y_sup) + continue; + if (ABS(vecPedPos.z - pVehicle->GetPosition().z) >= 4.0f) + continue; + CVector vecToPed = vecPedPos - pVehicle->GetPosition(); + float dotDirection = DotProduct(pVehicle->GetForward(), vecToPed); + float dotVelocity = DotProduct(pVehicle->GetForward(), pVehicle->GetMoveSpeed()); + if (dotDirection <= frontOffset) /* If already run him over, don't care */ + continue; + float distanceUntilHit = dotDirection - frontOffset; + float movementTowardsPedPerSecond = GAME_SPEED_TO_METERS_PER_SECOND * dotVelocity; + if (4 * movementTowardsPedPerSecond <= distanceUntilHit) + /* If car isn't projected to hit a ped in 4 seconds, don't care */ + continue; + float sidewaysDistance = ABS(DotProduct(pVehicle->GetRight(), vecToPed)); + float sideLength = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.x; + if (pVehicle->m_vehType == VEHICLE_TYPE_BIKE) + sideLength *= 1.6f; + if (sideLength + 0.5f < sidewaysDistance) + /* If car is far enough taking side into account, don't care */ + continue; + if (pPed->IsPed()){ /* ...how can it not be? */ + if (pPed->GetPedState() != PED_STEP_AWAY && pPed->GetPedState() != PED_DIVE_AWAY){ + if (distanceUntilHit < movementTowardsPedPerSecond){ + /* Very close. Time to evade. */ + if (pVehicle->GetModelIndex() == MI_RCBANDIT){ + if (dotVelocity * GAME_SPEED_TO_METERS_PER_SECOND / 2 > distanceUntilHit) + pPed->SetEvasiveStep(pVehicle, 0); + } + else if (dotVelocity > 0.3f) { + if (sideLength + 0.1f < sidewaysDistance) + pPed->SetEvasiveStep(pVehicle, 0); + else + pPed->SetEvasiveDive(pVehicle, 0); + } + else if (dotVelocity > 0.1f) { + if (sideLength - 0.5f < sidewaysDistance) + pPed->SetEvasiveStep(pVehicle, 0); + else + pPed->SetEvasiveDive(pVehicle, 0); + } + }else{ + /* Relatively safe but annoying. */ + if (pVehicle->GetStatus() == STATUS_PLAYER && + pPed->GetPedState() != PED_FLEE_ENTITY && + pPed->CharCreatedBy == RANDOM_CHAR){ + float angleCarToPed = CGeneral::GetRadianAngleBetweenPoints( + pVehicle->GetPosition().x, pVehicle->GetPosition().y, + pPed->GetPosition().x, pPed->GetPosition().y + ); + angleCarToPed = CGeneral::LimitRadianAngle(angleCarToPed); + pPed->m_headingRate = CGeneral::LimitRadianAngle(pPed->m_headingRate); + float visibilityAngle = ABS(angleCarToPed - pPed->m_headingRate); + if (visibilityAngle > PI) + visibilityAngle = TWOPI - visibilityAngle; + if (visibilityAngle < HALFPI || pVehicle->m_nCarHornTimer){ + /* if ped sees the danger or if car horn is on */ + pPed->SetFlee(pVehicle, 2000); + pPed->bUsePedNodeSeek = false; + pPed->SetMoveState(PEDMOVE_RUN); + } + }else{ + CPlayerPed* pPlayerPed = (CPlayerPed*)pPed; + if (pPlayerPed->IsPlayer() && dotDirection < frontSafe && + pPlayerPed->IsPedInControl() && + pPlayerPed->m_fMoveSpeed < 1.0f && !pPlayerPed->bIsLooking && + CTimer::GetTimeInMilliseconds() > pPlayerPed->m_lookTimer) { + pPlayerPed->AnnoyPlayerPed(false); + pPlayerPed->SetLookFlag(pVehicle, true); + pPlayerPed->SetLookTimer(1500); + if (pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || + pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT || + pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45 || + pPlayerPed->GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { + pPlayerPed->bShakeFist = true; + } + } + } + } + } + } + /* Ped stuff done. Now vehicle stuff. */ + if (distanceUntilHit < 10.0f){ + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || + pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_SLOW_DOWN_FOR_CARS){ + *pSpeed = Min(*pSpeed, ABS(distanceUntilHit - 1.0f) * 0.1f * curSpeed); + pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = true; + if (distanceUntilHit < 2.0f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000; + } + } + } + } +} + +void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed) +{ + for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next){ + CVehicle* pTestVehicle = (CVehicle*)pNode->item; + if (pVehicle == pTestVehicle) + continue; + if (pTestVehicle->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + if (!pTestVehicle->bUsesCollision) + continue; + pTestVehicle->m_scanCode = CWorld::GetCurrentScanCode(); + CVector boundCenter = pTestVehicle->GetBoundCentre(); + if (boundCenter.x < x_inf || boundCenter.x > x_sup) + continue; + if (boundCenter.y < y_inf || boundCenter.y > y_sup) + continue; + if (Abs(boundCenter.z - pVehicle->GetPosition().z) < 5.0f) + SlowCarDownForOtherCar(pTestVehicle, pVehicle, pSpeed, curSpeed); + } +} + +void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pSpeed, float curSpeed) +{ + CVector forwardA = pVehicle->GetForward(); + ((CVector2D)forwardA).NormaliseSafe(); + if (DotProduct2D(pOtherEntity->GetPosition() - pVehicle->GetPosition(), forwardA) < 0.0f) + return; + CVector forwardB = pOtherEntity->GetForward(); + ((CVector2D)forwardB).NormaliseSafe(); + forwardA.z = forwardB.z = 0.0f; + CVehicle* pOtherVehicle = (CVehicle*)pOtherEntity; + /* why is the argument CEntity if it's always CVehicle anyway and is casted? */ + float speedOtherX = GAME_SPEED_TO_CARAI_SPEED * pOtherVehicle->GetMoveSpeed().x; + float speedOtherY = GAME_SPEED_TO_CARAI_SPEED * pOtherVehicle->GetMoveSpeed().y; + float projectionX = speedOtherX - forwardA.x * curSpeed; + float projectionY = speedOtherY - forwardA.y * curSpeed; + float proximityA = TestCollisionBetween2MovingRects(pOtherVehicle, pVehicle, projectionX, projectionY, &forwardA, &forwardB, 0); + float proximityB = TestCollisionBetween2MovingRects(pVehicle, pOtherVehicle, -projectionX, -projectionY, &forwardB, &forwardA, 1); + float minProximity = Min(proximityA, proximityB); + if (minProximity >= 0.0f && minProximity < 1.0f){ + minProximity = Max(0.0f, (minProximity - 0.2f) * 1.25f); + pVehicle->AutoPilot.m_bSlowedDownBecauseOfCars = true; + *pSpeed = Min(*pSpeed, minProximity * curSpeed); + } + if (minProximity >= 0.0f && minProximity < 0.5f && pOtherEntity->IsVehicle() && + CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 15000 && + CTimer::GetTimeInMilliseconds() - pOtherVehicle->AutoPilot.m_nTimeToStartMission > 15000){ + /* If cars are standing for 15 seconds, annoy one of them and make avoid cars. */ + if (pOtherEntity != FindPlayerVehicle() && + DotProduct2D(pVehicle->GetForward(), pOtherVehicle->GetForward()) < -0.5f && + pVehicle < pOtherVehicle){ /* that comparasion though... */ + *pSpeed = Max(curSpeed / 5, *pSpeed); + if (pVehicle->GetStatus() == STATUS_SIMPLE){ + pVehicle->SetStatus(STATUS_PHYSICS); + SwitchVehicleToRealPhysics(pVehicle); + } + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } +} + +float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) +{ + CVector2D vecBToA = pVehicleA->GetPosition() - pVehicleB->GetPosition(); + float lenB = pVehicleB->GetModelInfo()->GetColModel()->boundingBox.max.y; + float widthB = pVehicleB->GetModelInfo()->GetColModel()->boundingBox.max.x; + float backLenB = -pVehicleB->GetModelInfo()->GetColModel()->boundingBox.min.y; + float lenA = pVehicleA->GetModelInfo()->GetColModel()->boundingBox.max.y; + float widthA = pVehicleA->GetModelInfo()->GetColModel()->boundingBox.max.x; + float backLenA = -pVehicleA->GetModelInfo()->GetColModel()->boundingBox.min.y; + float proximity = 1.0f; + float fullWidthB = 2.0f * widthB; + float fullLenB = lenB + backLenB; + for (int i = 0; i < 4; i++){ + float testedOffsetX; + float testedOffsetY; + switch (i) { + case 0: /* Front right corner */ + testedOffsetX = vecBToA.x + widthA * pForwardB->y + lenA * pForwardB->x; + testedOffsetY = vecBToA.y + lenA * pForwardB->y - widthA * pForwardB->x; + break; + case 1: /* Front left corner */ + testedOffsetX = vecBToA.x + -widthA * pForwardB->x + lenA * pForwardB->x; + testedOffsetY = vecBToA.y + lenA * pForwardB->y + widthA * pForwardB->x; + break; + case 2: /* Rear right corner */ + testedOffsetX = vecBToA.x + widthA * pForwardB->y - backLenA * pForwardB->x; + testedOffsetY = vecBToA.y - backLenA * pForwardB->y - widthA * pForwardB->x; + break; + case 3: /* Rear left corner */ + testedOffsetX = vecBToA.x - widthA * pForwardB->y - backLenA * pForwardB->x; + testedOffsetY = vecBToA.y - backLenA * pForwardB->y + widthA * pForwardB->x; + break; + default: + break; + } + /* Testing width collision */ + float baseWidthProximity = 0.0f; + float fullWidthProximity = 1.0f; + float widthDistance = testedOffsetX * pForwardA->y - testedOffsetY * pForwardA->x; + float widthProjection = projectionX * pForwardA->y - projectionY * pForwardA->x; + if (widthDistance > widthB){ + if (widthProjection < 0.0f){ + float proximityWidth = -(widthDistance - widthB) / widthProjection; + if (proximityWidth < 1.0f){ + baseWidthProximity = proximityWidth; + fullWidthProximity = Min(1.0f, proximityWidth - fullWidthB / widthProjection); + }else{ + baseWidthProximity = 1.0f; + } + }else{ + baseWidthProximity = 1.0f; + fullWidthProximity = 1.0f; + } + }else if (widthDistance < -widthB){ + if (widthProjection > 0.0f) { + float proximityWidth = -(widthDistance + widthB) / widthProjection; + if (proximityWidth < 1.0f) { + baseWidthProximity = proximityWidth; + fullWidthProximity = Min(1.0f, proximityWidth + fullWidthB / widthProjection); + } + else { + baseWidthProximity = 1.0f; + } + } + else { + baseWidthProximity = 1.0f; + fullWidthProximity = 1.0f; + } + }else if (widthProjection > 0.0f){ + fullWidthProximity = (widthB - widthDistance) / widthProjection; + }else if (widthProjection < 0.0f){ + fullWidthProximity = -(widthB + widthDistance) / widthProjection; + } + /* Testing length collision */ + float baseLengthProximity = 0.0f; + float fullLengthProximity = 1.0f; + float lenDistance = testedOffsetX * pForwardA->x + testedOffsetY * pForwardA->y; + float lenProjection = projectionX * pForwardA->x + projectionY * pForwardA->y; + if (lenDistance > lenB) { + if (lenProjection < 0.0f) { + float proximityLength = -(lenDistance - lenB) / lenProjection; + if (proximityLength < 1.0f) { + baseLengthProximity = proximityLength; + fullLengthProximity = Min(1.0f, proximityLength - fullLenB / lenProjection); + } + else { + baseLengthProximity = 1.0f; + } + } + else { + baseLengthProximity = 1.0f; + fullLengthProximity = 1.0f; + } + } + else if (lenDistance < -backLenB) { + if (lenProjection > 0.0f) { + float proximityLength = -(lenDistance + backLenB) / lenProjection; + if (proximityLength < 1.0f) { + baseLengthProximity = proximityLength; + fullLengthProximity = Min(1.0f, proximityLength + fullLenB / lenProjection); + } + else { + baseLengthProximity = 1.0f; + } + } + else { + baseLengthProximity = 1.0f; + fullLengthProximity = 1.0f; + } + } + else if (lenProjection > 0.0f) { + fullLengthProximity = (lenB - lenDistance) / lenProjection; + } + else if (lenProjection < 0.0f) { + fullLengthProximity = -(backLenB + lenDistance) / lenProjection; + } + float baseProximity = Max(baseWidthProximity, baseLengthProximity); + if (baseProximity < fullWidthProximity && baseProximity < fullLengthProximity) + proximity = Min(proximity, baseProximity); + } + return proximity; +} + +float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward) +{ + float distanceToTest = Min(2.0f, pVehicle->GetMoveSpeed().Magnitude2D() * 2.5f + 1.0f) * 12.0f; + float left = pVehicle->GetPosition().x - distanceToTest; + float right = pVehicle->GetPosition().x + distanceToTest; + float top = pVehicle->GetPosition().y - distanceToTest; + float bottom = pVehicle->GetPosition().y + distanceToTest; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float angleToWeaveLeft = angleToTarget; + float angleToWeaveRight = angleToTarget; + + CWorld::AdvanceCurrentScanCode(); + + float angleToWeaveLeftLastIteration = -9999.9f; + float angleToWeaveRightLastIteration = -9999.9f; + + while (angleToWeaveLeft != angleToWeaveLeftLastIteration || + angleToWeaveRight != angleToWeaveRightLastIteration){ + angleToWeaveLeftLastIteration = angleToWeaveLeft; + angleToWeaveRightLastIteration = angleToWeaveRight; + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + WeaveThroughCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, pTarget, + left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight); + WeaveThroughCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, pTarget, + left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight); + WeaveThroughPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, pTarget, + left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight); + WeaveThroughPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, pTarget, + left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight); + WeaveThroughObjectsSectorList(s->m_lists[ENTITYLIST_OBJECTS], pVehicle, + left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight); + WeaveThroughObjectsSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pVehicle, + left, top, right, bottom, &angleToWeaveLeft, &angleToWeaveRight); + } + } + } + float angleDiffFromActualToTarget = LimitRadianAngle(angleForward - angleToTarget); + float angleToBisectActualToTarget = LimitRadianAngle(angleToTarget + angleDiffFromActualToTarget / 2); + float angleDiffLeft = LimitRadianAngle(angleToWeaveLeft - angleToBisectActualToTarget); + angleDiffLeft = ABS(angleDiffLeft); + float angleDiffRight = LimitRadianAngle(angleToWeaveRight - angleToBisectActualToTarget); + angleDiffRight = ABS(angleDiffRight); + if (angleDiffLeft > HALFPI && angleDiffRight > HALFPI) + return angleToBisectActualToTarget; + if (ABS(angleDiffLeft - angleDiffRight) < 0.08f) + return angleToWeaveRight; + return angleDiffLeft < angleDiffRight ? angleToWeaveLeft : angleToWeaveRight; +} + +void CCarCtrl::WeaveThroughCarsSectorList(CPtrList& lst, CVehicle* pVehicle, CPhysical* pTarget, float x_inf, float y_inf, float x_sup, float y_sup, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) +{ + for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) { + CVehicle* pTestVehicle = (CVehicle*)pNode->item; + if (pTestVehicle->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + if (!pTestVehicle->bUsesCollision) + continue; + if (pTestVehicle == pTarget) + continue; + pTestVehicle->m_scanCode = CWorld::GetCurrentScanCode(); + if (pTestVehicle->GetBoundCentre().x < x_inf || pTestVehicle->GetBoundCentre().x > x_sup) + continue; + if (pTestVehicle->GetBoundCentre().y < y_inf || pTestVehicle->GetBoundCentre().y > y_sup) + continue; + if (Abs(pTestVehicle->GetPosition().z - pVehicle->GetPosition().z) >= VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING) + continue; + if (pTestVehicle != pVehicle) + WeaveForOtherCar(pTestVehicle, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight); + } +} + +void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) +{ + if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerVehicle()) + return; + if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar) + return; + CVehicle* pOtherCar = (CVehicle*)pOtherEntity; + CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition(); + float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y); + float distance = vecDiff.Magnitude(); + if (distance < 1.0f) + return; + if (DotProduct2D(pVehicle->GetMoveSpeed() - pOtherCar->GetMoveSpeed(), vecDiff) * 110.0f - + pOtherCar->GetModelInfo()->GetColModel()->boundingSphere.radius - + pVehicle->GetModelInfo()->GetColModel()->boundingSphere.radius < distance) + return; + CVector2D forward = pVehicle->GetForward(); + forward.NormaliseSafe(); + float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y); + float angleDiff = angleBetweenVehicles - forwardAngle; + float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * Sin(angleDiff)); + float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * Cos(angleDiff)); + float lengthToEvade = (2 * (lenProjection + widthProjection) + WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x) / distance; + float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveLeft); + diffToLeftAngle = ABS(diffToLeftAngle); + float angleToWeave = lengthToEvade / 2; + if (diffToLeftAngle < angleToWeave){ + *pAngleToWeaveLeft = angleBetweenVehicles - angleToWeave; + while (*pAngleToWeaveLeft < -PI) + *pAngleToWeaveLeft += TWOPI; + } + float diffToRightAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveRight); + diffToRightAngle = ABS(diffToRightAngle); + if (diffToRightAngle < angleToWeave){ + *pAngleToWeaveRight = angleBetweenVehicles + angleToWeave; + while (*pAngleToWeaveRight > PI) + *pAngleToWeaveRight -= TWOPI; + } +} + +void CCarCtrl::WeaveThroughPedsSectorList(CPtrList& lst, CVehicle* pVehicle, CPhysical* pTarget, float x_inf, float y_inf, float x_sup, float y_sup, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) +{ + for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) { + CPed* pPed = (CPed*)pNode->item; + if (pPed->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + if (!pPed->bUsesCollision) + continue; + if (pPed == pTarget) + continue; + pPed->m_scanCode = CWorld::GetCurrentScanCode(); + if (pPed->GetPosition().x < x_inf || pPed->GetPosition().x > x_sup) + continue; + if (pPed->GetPosition().y < y_inf || pPed->GetPosition().y > y_sup) + continue; + if (Abs(pPed->GetPosition().z - pVehicle->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING) + continue; + if (pPed->m_pCurSurface != pVehicle) + WeaveForPed(pPed, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight); + } + +} +void CCarCtrl::WeaveForPed(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) +{ + if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerPed()) + return; + CPed* pPed = (CPed*)pOtherEntity; + CVector2D vecDiff = pPed->GetPosition() - pVehicle->GetPosition(); + float angleBetweenVehicleAndPed = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y); + float distance = vecDiff.Magnitude(); + float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + PED_WIDTH_TO_WEAVE) / distance; + float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveLeft); + diffToLeftAngle = ABS(diffToLeftAngle); + float angleToWeave = lengthToEvade / 2; + if (diffToLeftAngle < angleToWeave) { + *pAngleToWeaveLeft = angleBetweenVehicleAndPed - angleToWeave; + while (*pAngleToWeaveLeft < -PI) + *pAngleToWeaveLeft += TWOPI; + } + float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveRight); + diffToRightAngle = ABS(diffToRightAngle); + if (diffToRightAngle < angleToWeave) { + *pAngleToWeaveRight = angleBetweenVehicleAndPed + angleToWeave; + while (*pAngleToWeaveRight > PI) + *pAngleToWeaveRight -= TWOPI; + } +} + +void CCarCtrl::WeaveThroughObjectsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) +{ + for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) { + CObject* pObject = (CObject*)pNode->item; + if (pObject->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + if (!pObject->bUsesCollision) + continue; + pObject->m_scanCode = CWorld::GetCurrentScanCode(); + if (pObject->GetPosition().x < x_inf || pObject->GetPosition().x > x_sup) + continue; + if (pObject->GetPosition().y < y_inf || pObject->GetPosition().y > y_sup) + continue; + if (Abs(pObject->GetPosition().z - pVehicle->GetPosition().z) >= OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING) + continue; + if (pObject->GetUp().z > 0.9f) + WeaveForObject(pObject, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight); + } +} + +void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) +{ + float rightCoef; + float forwardCoef; + if (pOtherEntity->GetModelIndex() == MI_TRAFFICLIGHTS){ + rightCoef = 2.957f; + forwardCoef = 0.147f; + }else if (pOtherEntity->GetModelIndex() == MI_SINGLESTREETLIGHTS1){ + rightCoef = 0.744f; + forwardCoef = 0.0f; + }else if (pOtherEntity->GetModelIndex() == MI_SINGLESTREETLIGHTS2){ + rightCoef = 0.043f; + forwardCoef = 0.0f; + }else if (pOtherEntity->GetModelIndex() == MI_SINGLESTREETLIGHTS3){ + rightCoef = 1.143f; + forwardCoef = 0.145f; + }else if (pOtherEntity->GetModelIndex() == MI_DOUBLESTREETLIGHTS){ + rightCoef = 0.0f; + forwardCoef = -0.048f; + }else if (IsTreeModel(pOtherEntity->GetModelIndex())){ + rightCoef = 0.0f; + forwardCoef = 0.0f; + }else if (pOtherEntity->GetModelIndex() == MI_STREETLAMP1 || pOtherEntity->GetModelIndex() == MI_STREETLAMP2){ + rightCoef = 0.0f; + forwardCoef = 0.0f; + }else + return; + CObject* pObject = (CObject*)pOtherEntity; + CVector2D vecDiff = pObject->GetPosition() + + rightCoef * pObject->GetRight() + + forwardCoef * pObject->GetForward() - + pVehicle->GetPosition(); + float angleBetweenVehicleAndObject = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y); + float distance = vecDiff.Magnitude(); + float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + OBJECT_WIDTH_TO_WEAVE) / distance; + float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveLeft); + diffToLeftAngle = ABS(diffToLeftAngle); + float angleToWeave = lengthToEvade / 2; + if (diffToLeftAngle < angleToWeave) { + *pAngleToWeaveLeft = angleBetweenVehicleAndObject - angleToWeave; + while (*pAngleToWeaveLeft < -PI) + *pAngleToWeaveLeft += TWOPI; + } + float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveRight); + diffToRightAngle = ABS(diffToRightAngle); + if (diffToRightAngle < angleToWeave) { + *pAngleToWeaveRight = angleBetweenVehicleAndObject + angleToWeave; + while (*pAngleToWeaveRight > PI) + *pAngleToWeaveRight -= TWOPI; + } +} + +bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle) +{ + switch (pVehicle->AutoPilot.m_nCarMission){ + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_FARAWAY: + PickNextNodeToChaseCar(pVehicle, + FindPlayerCoors().x, + FindPlayerCoors().y, +#ifdef FIX_PATHFIND_BUG + FindPlayerCoors().z, +#endif + FindPlayerVehicle()); + return false; + case MISSION_GOTOCOORDS: + case MISSION_GOTOCOORDS_ACCURATE: + return PickNextNodeToFollowPath(pVehicle); + case MISSION_RAMCAR_FARAWAY: + case MISSION_BLOCKCAR_FARAWAY: + PickNextNodeToChaseCar(pVehicle, + pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, + pVehicle->AutoPilot.m_pTargetCar->GetPosition().y, +#ifdef FIX_PATHFIND_BUG + pVehicle->AutoPilot.m_pTargetCar->GetPosition().z, +#endif + pVehicle->AutoPilot.m_pTargetCar); + return false; + default: + PickNextNodeRandomly(pVehicle); + return false; + } +} + +void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) +{ + int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode; + int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode; + uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks; + CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; +#ifdef FIX_BUGS + uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ? + pCurLink->numLeftLanes : pCurLink->numRightLanes; +#else + uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ? + pCurLink->numRightLanes : pCurLink->numLeftLanes; +#endif + uint8 allowedDirections = PATH_DIRECTION_NONE; + uint8 nextLane = pVehicle->AutoPilot.m_nNextLane; + if (nextLane == 0) + /* We are always allowed to turn left from leftmost lane */ + allowedDirections |= PATH_DIRECTION_LEFT; + if (nextLane == lanesOnCurrentPath - 1) + /* We are always allowed to turn right from rightmost lane */ + allowedDirections |= PATH_DIRECTION_RIGHT; + if (lanesOnCurrentPath < 3 || allowedDirections == PATH_DIRECTION_NONE) + /* We are always allowed to go straight on one/two-laned road */ + /* or if we are in one of middle lanes of the road */ + allowedDirections |= PATH_DIRECTION_STRAIGHT; + int attempt; + pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode; + pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode; + CPathNode* pPrevPathNode = &ThePaths.m_pathNodes[prevNode]; + CPathNode* pCurPathNode = &ThePaths.m_pathNodes[curNode]; + int16 nextLink; + CCarPathLink* pNextLink; + CPathNode* pNextPathNode; + bool goingAgainstOneWayRoad; + uint8 direction; + for(attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++){ + if (attempt != 0){ + if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode){ + if (direction & allowedDirections){ + pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; + if ((!pNextPathNode->bDeadEnd || pPrevPathNode->bDeadEnd) && + (!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) && + (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) && + !goingAgainstOneWayRoad) + break; + } + } + } + nextLink = CGeneral::GetRandomNumber() % totalLinks; + pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink); + direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode); + pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; + goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; + } + if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) { + /* If we failed 15 times, then remove dead end and current lane limitations */ + for (attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++) { + if (attempt != 0) { + if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) { + pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; + if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) && + (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) && + !goingAgainstOneWayRoad) + break; + } + } + nextLink = CGeneral::GetRandomNumber() % totalLinks; + pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink); + pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; + goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; + } + } + if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) { + /* If we failed again, remove no U-turn limitation and remove randomness */ + for (nextLink = 0; nextLink < totalLinks; nextLink++) { + pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink); + pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; + goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; + if (!goingAgainstOneWayRoad) { + pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; + if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) && + (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel)) + /* Nice way to exit loop but this will fail because this is used for indexing! */ + nextLink = 1000; + } + } + if (nextLink < 999) + /* If everything else failed, turn vehicle around */ + pVehicle->AutoPilot.m_nNextRouteNode = prevNode; + } + pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; + pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; + if (prevNode == pVehicle->AutoPilot.m_nNextRouteNode){ + /* We can no longer shift vehicle without physics if we have to turn it around. */ + pVehicle->SetStatus(STATUS_PHYSICS); + SwitchVehicleToRealPhysics(pVehicle); + } + pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; + pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo; + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo; + pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection; + pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection; + pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane; + pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]; + int8 lanesOnNextNode; + if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode){ + pVehicle->AutoPilot.m_nNextDirection = 1; + lanesOnNextNode = pNextLink->numLeftLanes; + }else{ + pVehicle->AutoPilot.m_nNextDirection = -1; + lanesOnNextNode = pNextLink->numRightLanes; + } + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX(); +#ifdef FIX_BUGS + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY(); + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY(); +#endif + if (lanesOnNextNode >= 0){ + if ((CGeneral::GetRandomNumber() & 0x600) == 0){ + /* 25% chance vehicle will try to switch lane */ + CVector2D dist = pNextPathNode->GetPosition() - pCurPathNode->GetPosition(); + if (dist.MagnitudeSqr() >= SQR(14.0f)){ + if (CGeneral::GetRandomTrueFalse()) + pVehicle->AutoPilot.m_nNextLane += 1; + else + pVehicle->AutoPilot.m_nNextLane -= 1; + } + } + pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane); + }else{ + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane; + } + if (pVehicle->AutoPilot.m_bStayInFastLane) + pVehicle->AutoPilot.m_nNextLane = 0; + CVector positionOnCurrentLinkIncludingLane( + pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) +#ifdef FIX_BUGS + * currentPathLinkForwardY +#endif + ,pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) +#ifdef FIX_BUGS + * nextPathLinkForwardY +#endif + ,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + /* We want to make a path between two links that may not have the same forward directions a curve. */ + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + directionCurrentLinkX, directionCurrentLinkY, + directionNextLinkX, directionNextLinkY + ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); + if (pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve < 10) + /* Oh hey there Obbe */ + printf("fout\n"); + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); +} + +uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode) +{ + CVector2D prevToCur = ThePaths.m_pathNodes[curNode].GetPosition() - ThePaths.m_pathNodes[prevNode].GetPosition(); + CVector2D curToNext = ThePaths.m_pathNodes[nextNode].GetPosition() - ThePaths.m_pathNodes[curNode].GetPosition(); + float distPrevToCur = prevToCur.Magnitude(); + if (distPrevToCur == 0.0f) + return PATH_DIRECTION_NONE; + /* We are trying to determine angle between prevToCur and curToNext. */ + /* To find it, we consider a to be an angle between y axis and prevToCur */ + /* and b to be an angle between x axis and curToNext */ + /* Then the angle we are looking for is (pi/2 + a + b). */ + float sin_a = prevToCur.x / distPrevToCur; + float cos_a = prevToCur.y / distPrevToCur; + float distCurToNext = curToNext.Magnitude(); + if (distCurToNext == 0.0f) + return PATH_DIRECTION_NONE; + float sin_b = curToNext.y / distCurToNext; + float cos_b = curToNext.x / distCurToNext; + /* sin(a) * sin(b) - cos(a) * cos(b) = -cos(a+b) = sin(pi/2+a+b) */ + float sin_direction = sin_a * sin_b - cos_a * cos_b; + if (sin_direction > 0.77f) /* Roughly between -50 and -130 degrees */ + return PATH_DIRECTION_LEFT; + if (sin_direction < -0.77f) /* Roughly between 50 and 130 degrees */ + return PATH_DIRECTION_RIGHT; + return PATH_DIRECTION_STRAIGHT; +} + +#ifdef FIX_PATHFIND_BUG +void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, float targetZ, CVehicle* pTarget) +#else +void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, CVehicle* pTarget) +#endif +{ + int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode; + int curNode = pVehicle->AutoPilot.m_nNextRouteNode; + CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode]; + CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; + CPathNode* pTargetNode; + int16 numNodes; + float distanceToTargetNode; + if (pTarget && pTarget->m_pCurGroundEntity && + pTarget->m_pCurGroundEntity->IsBuilding() && + ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && + ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){ + CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity; + int closestNode = -1; + float minDist = 100000.0f; + for (int i = 0; i < 12; i++){ + int node = pCurrentMapObject->m_nodeIndices[0][i]; + if (node < 0) + break; + float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude(); + if (dist < minDist){ + minDist = dist; + closestNode = node; + } + } + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, +#ifdef FIX_PATHFIND_BUG + CVector(targetX, targetY, targetZ), +#else + CVector(targetX, targetY, 0.0f), +#endif + &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); + }else + { + + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, +#ifdef FIX_PATHFIND_BUG + CVector(targetX, targetY, targetZ), +#else + CVector(targetX, targetY, 0.0f), +#endif + &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); + } + + int newNextNode; + int nextLink; + if (numNodes != 1 || pTargetNode == pCurNode){ + float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); + nextLink = 0; + float lowestAngleChange = 10.0f; + int numLinks = pCurNode->numLinks; + newNextNode = 0; + for (int i = 0; i < numLinks; i++){ + int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink); + if (conNode == prevNode && i > 1) + continue; + CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode]; + float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY()); + angle = LimitRadianAngle(angle - currentAngle); + angle = ABS(angle); + if (angle < lowestAngleChange){ + lowestAngleChange = angle; + newNextNode = conNode; + nextLink = i; + } + } + }else{ + nextLink = 0; + newNextNode = pTargetNode - ThePaths.m_pathNodes; + for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++) + ; + } + CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]]; + CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode; + pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode; + pVehicle->AutoPilot.m_nNextRouteNode = newNextNode; + pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; + pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo; + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo; + pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection; + pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection; + pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane; + pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]; + int8 lanesOnNextNode; + if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) { + pVehicle->AutoPilot.m_nNextDirection = 1; + lanesOnNextNode = pNextLink->numLeftLanes; + } + else { + pVehicle->AutoPilot.m_nNextDirection = -1; + lanesOnNextNode = pNextLink->numRightLanes; + } + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY(); + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX(); + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY(); + if (lanesOnNextNode >= 0) { + CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition(); + if (dist.MagnitudeSqr() >= SQR(7.0f)){ + /* 25% chance vehicle will try to switch lane */ + /* No lane switching if following car from far away */ + /* ...although it's always one of those. */ + if ((CGeneral::GetRandomNumber() & 0x600) == 0 && + pVehicle->AutoPilot.m_nCarMission != MISSION_RAMPLAYER_FARAWAY && + pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_FARAWAY && + pVehicle->AutoPilot.m_nCarMission != MISSION_RAMCAR_FARAWAY && + pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKCAR_FARAWAY){ + if (CGeneral::GetRandomTrueFalse()) + pVehicle->AutoPilot.m_nNextLane += 1; + else + pVehicle->AutoPilot.m_nNextLane -= 1; + } + } + pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane); + } + else { + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane; + } + if (pVehicle->AutoPilot.m_bStayInFastLane) + pVehicle->AutoPilot.m_nNextLane = 0; + CVector positionOnCurrentLinkIncludingLane( + pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + /* We want to make a path between two links that may not have the same forward directions a curve. */ + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + directionCurrentLinkX, directionCurrentLinkY, + directionNextLinkX, directionNextLinkY + ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); +} + +bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) +{ + int curNode = pVehicle->AutoPilot.m_nNextRouteNode; + CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; + if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){ + ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode, + pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo, + &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT, + pVehicle, nil, 999999.9f, -1); + if (pVehicle->AutoPilot.m_nPathFindNodesCount < 1) + return true; + } + CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; + CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode; + pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode; + pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes; + pVehicle->AutoPilot.RemoveOnePathNode(); + pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; + pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo; + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo; + pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection; + pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection; + pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane; + int nextLink = 0; + for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++) + ; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]]; + pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]; + int8 lanesOnNextNode; + if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) { + pVehicle->AutoPilot.m_nNextDirection = 1; + lanesOnNextNode = pNextLink->numLeftLanes; + } + else { + pVehicle->AutoPilot.m_nNextDirection = -1; + lanesOnNextNode = pNextLink->numRightLanes; + } + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY(); + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX(); + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY(); + if (lanesOnNextNode >= 0) { + CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition(); + if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) { + if (CGeneral::GetRandomTrueFalse()) + pVehicle->AutoPilot.m_nNextLane += 1; + else + pVehicle->AutoPilot.m_nNextLane -= 1; + } + pVehicle->AutoPilot.m_nNextLane = Min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane); + pVehicle->AutoPilot.m_nNextLane = Max(0, pVehicle->AutoPilot.m_nNextLane); + } + else { + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane; + } + if (pVehicle->AutoPilot.m_bStayInFastLane) + pVehicle->AutoPilot.m_nNextLane = 0; + CVector positionOnCurrentLinkIncludingLane( + pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + 0.0f); + float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + /* We want to make a path between two links that may not have the same forward directions a curve. */ + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + directionCurrentLinkX, directionCurrentLinkY, + directionNextLinkX, directionNextLinkY + ) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed); + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = Max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); + return false; +} + +void CCarCtrl::Init(void) +{ + NumRandomCars = 0; + NumLawEnforcerCars = 0; + NumMissionCars = 0; + NumParkedCars = 0; + NumPermanentCars = 0; + NumAmbulancesOnDuty = 0; + NumFiretrucksOnDuty = 0; + LastTimeFireTruckCreated = 0; + LastTimeAmbulanceCreated = 0; +#ifdef FIX_BUGS + LastTimeLawEnforcerCreated = 0; +#endif + bCarsGeneratedAroundCamera = false; + CountDownToCarsAtStart = 2; + CarDensityMultiplier = 1.0f; + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) + apCarsToKeep[i] = nil; + for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){ + for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) + CarArrays[i][j] = 0; + NextCarOfRating[i] = 0; + TotalNumOfCarsOfRating[i] = 0; + } +} + +void CCarCtrl::ReInit(void) +{ + NumRandomCars = 0; + NumLawEnforcerCars = 0; + NumMissionCars = 0; + NumParkedCars = 0; + NumPermanentCars = 0; + NumAmbulancesOnDuty = 0; + NumFiretrucksOnDuty = 0; +#ifdef FIX_BUGS + LastTimeFireTruckCreated = 0; + LastTimeAmbulanceCreated = 0; + LastTimeLawEnforcerCreated = 0; +#endif + CountDownToCarsAtStart = 2; + CarDensityMultiplier = 1.0f; + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) + apCarsToKeep[i] = nil; + for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++) + NextCarOfRating[i] = 0; +} + +void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint) +{ + CVector2D posBehind = (CVector2D)pVehicle->GetPosition() - 3 * pVehicle->GetForward() / 2; + CVector2D posTarget = *pPoint; + CVector2D direction = posBehind - posTarget; + CVector2D midPos = posTarget + direction * 3 / direction.Magnitude(); + float actualAheadZ; + float actualBehindZ; + CColPoint point; + CEntity* pRoadObject; + if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f), + pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){ + actualAheadZ = point.point.z; + }else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f), + pVehicle->GetPosition().z - 2.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])){ + actualAheadZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[0].valid = false; + }else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 3.0f), + pVehicle->GetPosition().z - 3.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])) { + actualAheadZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[0].valid = false; + }else{ + actualAheadZ = pVehicle->m_fMapObjectHeightAhead; + } + pVehicle->m_fMapObjectHeightAhead = actualAheadZ; + if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f), + pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){ + actualBehindZ = point.point.z; + }else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f), + pVehicle->GetPosition().z - 2.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){ + actualBehindZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[1].valid = false; + }else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 3.0f), + pVehicle->GetPosition().z - 3.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){ + actualBehindZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[1].valid = false; + }else{ + actualBehindZ = pVehicle->m_fMapObjectHeightBehind; + } + pVehicle->m_fMapObjectHeightBehind = actualBehindZ; + float angleZ = Atan2((actualAheadZ - actualBehindZ) / 3, 1.0f); + float cosZ = Cos(angleZ); + float sinZ = Sin(angleZ); + pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3; + pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ); + pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward()); + pVehicle->SetPosition((CVector(midPos.x, midPos.y, actualBehindZ) + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2); + pVehicle->GetMatrix().GetPosition().z += pVehicle->GetHeightAboveRoad(); +} + +float CCarCtrl::FindSpeedMultiplier(float angleChange, float minAngle, float maxAngle, float coef) +{ + float angle = Abs(LimitRadianAngle(angleChange)); + float n = angle - minAngle; + n = Max(0.0f, n); + float d = maxAngle - minAngle; + float mult = 1.0f - n / d * (1.0f - coef); + if (n > d) + return coef; + return mult; +} + +void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle) +{ + float swerve; + float accel; + float brake; + bool handbrake; + switch (pVehicle->AutoPilot.m_nTempAction){ + case TEMPACT_WAIT: + swerve = 0.0f; + accel = 0.0f; + brake = 0.2f; + handbrake = false; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds(); + } + break; + case TEMPACT_REVERSE: + SteerAICarWithPhysics_OnlyMission(pVehicle, &swerve, &accel, &brake, &handbrake); + handbrake = false; + swerve = -swerve; + if (DotProduct(pVehicle->GetMoveSpeed(), pVehicle->GetForward()) > 0.04f){ + accel = 0.0f; + brake = 0.5f; + }else{ + accel = -0.5f; + brake = 0.0f; + } + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + case TEMPACT_HANDBRAKETURNLEFT: + swerve = -1.0f; // It seems like this should be swerve = 1.0f (fixed in VC) + accel = 0.0f; + brake = 0.0f; + handbrake = true; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + case TEMPACT_HANDBRAKETURNRIGHT: + swerve = 1.0f; // It seems like this should be swerve = -1.0f (fixed in VC) + accel = 0.0f; + brake = 0.0f; + handbrake = true; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + case TEMPACT_HANDBRAKESTRAIGHT: + swerve = 0.0f; + accel = 0.0f; + brake = 0.0f; + handbrake = true; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + case TEMPACT_TURNLEFT: + swerve = 1.0f; + accel = 1.0f; + brake = 0.0f; + handbrake = false; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + case TEMPACT_TURNRIGHT: + swerve = -1.0f; + accel = 1.0f; + brake = 0.0f; + handbrake = false; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + case TEMPACT_GOFORWARD: + swerve = 0.0f; + accel = 0.5f; + brake = 0.0f; + handbrake = false; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + case TEMPACT_SWERVELEFT: + case TEMPACT_SWERVERIGHT: + swerve = (pVehicle->AutoPilot.m_nTempAction == TEMPACT_SWERVERIGHT) ? 0.15f : -0.15f; + accel = 0.0f; + brake = 0.001f; + handbrake = false; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction - 1000) + swerve = -swerve; + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction) + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + break; + default: + SteerAICarWithPhysics_OnlyMission(pVehicle, &swerve, &accel, &brake, &handbrake); + break; + } + pVehicle->m_fSteerAngle = swerve; + pVehicle->bIsHandbrakeOn = handbrake; + pVehicle->m_fGasPedal = accel; + pVehicle->m_fBrakePedal = brake; +} + +void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + switch (pVehicle->AutoPilot.m_nCarMission) { + case MISSION_NONE: + *pSwerve = 0.0f; + *pAccel = 0.0f; + *pBrake = 0.5f; + *pHandbrake = true; + return; + case MISSION_CRUISE: + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_GOTOCOORDS: + case MISSION_GOTOCOORDS_ACCURATE: + case MISSION_RAMCAR_FARAWAY: + case MISSION_BLOCKCAR_FARAWAY: + SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_RAMPLAYER_CLOSE: + { + CVector2D targetPos = FindPlayerCoors(); + if (FindPlayerVehicle()){ + if (pVehicle->m_randomSeed & 1 && DotProduct(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.5f){ + float targetWidth = FindPlayerVehicle()->GetColModel()->boundingBox.max.x; + float ownWidth = pVehicle->GetColModel()->boundingBox.max.x; + if (pVehicle->m_randomSeed & 2){ + targetPos += (targetWidth + ownWidth - 0.2f) * FindPlayerVehicle()->GetRight(); + }else{ + targetPos -= (targetWidth + ownWidth - 0.2f) * FindPlayerVehicle()->GetRight(); + } + float targetSpeed = FindPlayerVehicle()->GetMoveSpeed().Magnitude(); + float distanceToTarget = ((CVector2D)pVehicle->GetPosition() - targetPos).Magnitude(); + if (12.0f * targetSpeed + 2.0f > distanceToTarget && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + pVehicle->AutoPilot.m_nTempAction = (pVehicle->m_randomSeed & 2) ? TEMPACT_TURNLEFT : TEMPACT_TURNRIGHT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 250; + } + }else{ + targetPos += FindPlayerVehicle()->GetRight() / 160 * ((pVehicle->m_randomSeed & 0xFF) - 128); + } + } + SteerAICarWithPhysicsHeadingForTarget(pVehicle, FindPlayerVehicle(), targetPos.x, targetPos.y, pSwerve, pAccel, pBrake, pHandbrake); + return; + } + case MISSION_BLOCKPLAYER_CLOSE: + SteerAICarWithPhysicsTryingToBlockTarget(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y, + FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_BLOCKPLAYER_HANDBRAKESTOP: + SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y, + FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_GOTOCOORDS_STRAIGHT: + case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, + pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_EMERGENCYVEHICLE_STOP: + case MISSION_STOP_FOREVER: + *pSwerve = 0.0f; + *pAccel = 0.0f; + *pHandbrake = true; + *pBrake = 0.5f; + return; + case MISSION_RAMCAR_CLOSE: + SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar, + pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_BLOCKCAR_CLOSE: + SteerAICarWithPhysicsTryingToBlockTarget(pVehicle, + pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, + pVehicle->AutoPilot.m_pTargetCar->GetPosition().y, + pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().x, + pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_BLOCKCAR_HANDBRAKESTOP: + SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle, + pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, + pVehicle->AutoPilot.m_pTargetCar->GetPosition().y, + pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().x, + pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + default: + return; + } +} + +void CCarCtrl::SteerAIBoatWithPhysics(CBoat* pBoat) +{ + if (pBoat->AutoPilot.m_nCarMission == MISSION_GOTOCOORDS_ASTHECROWSWIMS){ + SteerAIBoatWithPhysicsHeadingForTarget(pBoat, + pBoat->AutoPilot.m_vecDestinationCoors.x, pBoat->AutoPilot.m_vecDestinationCoors.y, + &pBoat->m_fSteeringLeftRight, &pBoat->m_fAccelerate, &pBoat->m_fBrake); + }else if (pBoat->AutoPilot.m_nCarMission == MISSION_NONE){ + pBoat->m_fSteeringLeftRight = 0.0f; + pBoat->m_fAccelerate = 0.0f; + pBoat->m_fBrake = 0.0f; + } + pBoat->m_fSteerAngle = pBoat->m_fSteeringLeftRight; + pBoat->m_fGasPedal = pBoat->m_fAccelerate; + pBoat->m_fBrakePedal = pBoat->m_fBrake; + pBoat->bIsHandbrakeOn = false; +} + +float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle) +{ + return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE; +} + +void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + CVector2D forward = pVehicle->GetForward(); + forward.NormaliseSafe(); + CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + CVector2D currentPathLinkForward(pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection, + pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection); + float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + CVector2D positionOnCurrentLinkIncludingLane( + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + CVector2D positionOnNextLinkIncludingLane( + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX); + CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane; + float scalarDistanceToNextNode = distanceToNextNode.Magnitude(); + CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane; + float dp = DotProduct2D(distanceBetweenNodes, distanceToNextNode); + if (scalarDistanceToNextNode < DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW || + dp > 0.0f && scalarDistanceToNextNode < DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW || + dp / (scalarDistanceToNextNode * distanceBetweenNodes.Magnitude()) > 0.7f || + pVehicle->AutoPilot.m_nNextPathNodeInfo == pVehicle->AutoPilot.m_nCurrentPathNodeInfo){ + if (PickNextNodeAccordingStrategy(pVehicle)) { + switch (pVehicle->AutoPilot.m_nCarMission){ + case MISSION_GOTOCOORDS: + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + *pSwerve = 0.0f; + *pAccel = 0.0f; + *pBrake = 0.0f; + *pHandbrake = false; + return; + case MISSION_GOTOCOORDS_ACCURATE: + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; + *pSwerve = 0.0f; + *pAccel = 0.0f; + *pBrake = 0.0f; + *pHandbrake = false; + return; + default: break; + } + } + pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + scalarDistanceToNextNode = CVector2D( + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude(); + pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + currentPathLinkForward.x = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + currentPathLinkForward.y = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; + } + positionOnCurrentLinkIncludingLane.x = pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y; + positionOnCurrentLinkIncludingLane.y = pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x; + CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f; + if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){ + projectedPosition.x = positionOnCurrentLinkIncludingLane.x; + projectedPosition.y = positionOnCurrentLinkIncludingLane.y; + } + CVector2D distanceToProjectedPosition = projectedPosition - pVehicle->GetPosition(); + float angleCurrentLink = CGeneral::GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y); + float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) + angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward); + float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward); + float maxAngle = FindMaxSteerAngle(pVehicle); + steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle)); + if (pVehicle->GetMoveSpeed().Magnitude() > MIN_SPEED_TO_START_LIMITING_STEER) + steerAngle = Min(MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, Max(-MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, steerAngle)); + float currentForwardSpeed = DotProduct(pVehicle->GetMoveSpeed(), pVehicle->GetForward()) * GAME_SPEED_TO_CARAI_SPEED; + float speedStyleMultiplier; + switch (pVehicle->AutoPilot.m_nDrivingStyle) { + case DRIVINGSTYLE_STOP_FOR_CARS: + case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS: + speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle); +#ifdef FIX_BUGS + if (pVehicle->AutoPilot.m_nCruiseSpeed != 0) +#endif + speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed; + break; + default: + speedStyleMultiplier = 1.0f; + break; + } + switch (pVehicle->AutoPilot.m_nDrivingStyle) { + case DRIVINGSTYLE_STOP_FOR_CARS: + case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS: + if (CTrafficLights::ShouldCarStopForLight(pVehicle, false)){ + CCarAI::CarHasReasonToStop(pVehicle); + speedStyleMultiplier = 0.0f; + } + break; + default: + break; + } + if (CTrafficLights::ShouldCarStopForBridge(pVehicle)){ + CCarAI::CarHasReasonToStop(pVehicle); + speedStyleMultiplier = 0.0f; + } + CVector2D trajectory(pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + trajectory -= pVehicle->GetPosition(); + float speedAngleMultiplier = FindSpeedMultiplier( + CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward, + MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT); + float tmpWideMultiplier = FindSpeedMultiplier( + CGeneral::GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) - + CGeneral::GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY), + MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT); + float speedNodesMultiplier; + if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN || pVehicle->AutoPilot.m_nCruiseSpeed < 12) + speedNodesMultiplier = 1.0f; + else + speedNodesMultiplier = 1.0f - + (1.0f - scalarDistanceToNextNode / DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN) * + (1.0f - tmpWideMultiplier); + float speedMultiplier = Min(speedStyleMultiplier, Min(speedAngleMultiplier, speedNodesMultiplier)); + float speed = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier; + float speedDifference = speed - currentForwardSpeed; + if (speed < 0.05f && speedDifference < 0.03f){ + *pBrake = 1.0f; + *pAccel = 0.0f; + }else if (speedDifference <= 0.0f){ + *pBrake = Min(0.5f, -speedDifference * 0.05f); + *pAccel = 0.0f; + }else if (currentForwardSpeed < 2.0f){ + *pBrake = 0.0f; + *pAccel = Min(1.0f, speedDifference * 0.25f); + }else{ + *pBrake = 0.0f; + *pAccel = Min(1.0f, speedDifference * 0.125f); + } + *pSwerve = steerAngle; + *pHandbrake = false; +} + +void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysical* pTarget, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + *pHandbrake = false; + CVector2D forward = pVehicle->GetForward(); + forward.NormaliseSafe(); + float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); + float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) + angleToTarget = FindAngleToWeaveThroughTraffic(pVehicle, pTarget, angleToTarget, angleForward); + float steerAngle = LimitRadianAngle(angleToTarget - angleForward); + if (pVehicle->GetMoveSpeed().Magnitude() > MIN_SPEED_TO_APPLY_HANDBRAKE) + if (ABS(steerAngle) > MIN_ANGLE_TO_APPLY_HANDBRAKE) + *pHandbrake = true; + float maxAngle = FindMaxSteerAngle(pVehicle); + steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle)); + float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward, + MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT); + float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier; + float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED; + float speedDiff = speedTarget - currentSpeed; + if (speedDiff <= 0.0f){ + *pAccel = 0.0f; + *pBrake = Min(0.5f, -speedDiff * 0.05f); + }else if (currentSpeed < 25.0f){ + *pAccel = Min(1.0f, speedDiff * 0.1f); + *pBrake = 0.0f; + }else{ + *pAccel = 1.0f; + *pBrake = 0.0f; + } + *pSwerve = steerAngle; +} + +void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + CVector2D targetPos(targetX, targetY); + CVector2D offset(targetSpeedX, targetSpeedY); + float trajectoryLen = offset.Magnitude(); + if (trajectoryLen > MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING) + offset *= MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING / trajectoryLen; + targetPos += offset * GAME_SPEED_TO_CARAI_SPEED; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, targetPos.x, targetPos.y, pSwerve, pAccel, pBrake, pHandbrake); + if ((targetPos - pVehicle->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP)) + pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_CLOSE) ? + MISSION_BLOCKCAR_HANDBRAKESTOP : MISSION_BLOCKPLAYER_HANDBRAKESTOP; +} +void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + *pSwerve = 0.0f; + *pAccel = 0.0f; + *pBrake = 1.0f; + *pHandbrake = true; + float distanceToTargetSqr = (CVector2D(targetX, targetY) - pVehicle->GetPosition()).MagnitudeSqr(); + if (distanceToTargetSqr > SQR(DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK)){ + pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_HANDBRAKESTOP) ? + MISSION_BLOCKCAR_CLOSE : MISSION_BLOCKPLAYER_CLOSE; + return; + } + if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_HANDBRAKESTOP){ + if (((CVector2D)pVehicle->GetMoveSpeed()).MagnitudeSqr() < SQR(0.01f) && + CVector2D(targetSpeedX, targetSpeedY).MagnitudeSqr() < SQR(0.02f) && + pVehicle->bIsLawEnforcer){ + CCarAI::TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + }else{ + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) +#ifdef FIX_BUGS + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); +#else + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); // very doubtful constant +#endif + else + pVehicle->m_nTimeBlocked = 0; + if (FindPlayerVehicle() == nil || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && + pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING){ + if (pVehicle->bIsLawEnforcer && distanceToTargetSqr < SQR(DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK)){ + CCarAI::TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + } + } +} + +void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake) +{ + CVector2D forward(pBoat->GetForward()); + forward.NormaliseSafe(); + CVector2D distanceToTarget = CVector2D(targetX, targetY) - pBoat->GetPosition(); + float angleToTarget = CGeneral::GetATanOfXY(distanceToTarget.x, distanceToTarget.y); + float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); + float angleDiff = LimitRadianAngle(angleToTarget - angleForward); + angleDiff = Min(DEFAULT_MAX_STEER_ANGLE, Max(-DEFAULT_MAX_STEER_ANGLE, angleDiff)); + float currentSpeed = pBoat->GetMoveSpeed().Magnitude2D(); // +0.0f for some reason + float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed * 60.0f; + if (speedDiff > 0.0f){ + float accRemaining = speedDiff / pBoat->AutoPilot.m_nCruiseSpeed; + *pAccel = (accRemaining > 0.25f) ? 1.0f : 1.0f - (0.25f - accRemaining) * 4.0f; + }else + *pAccel = (speedDiff < -5.0f) ? -0.2f : -0.1f; + *pBrake = 0.0f; + *pSwerve = angleDiff; +} + +void +CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) { + aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds(); + return; + } + } + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (!apCarsToKeep[i]) { + apCarsToKeep[i] = pVehicle; + aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds(); + return; + } + } + uint32 oldestCarWeKeepTime = UINT32_MAX; + int oldestCarWeKeepIndex = 0; + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] && aCarsToKeepTime[i] < oldestCarWeKeepTime) { + oldestCarWeKeepTime = aCarsToKeepTime[i]; + oldestCarWeKeepIndex = i; + } + } + apCarsToKeep[oldestCarWeKeepIndex] = pVehicle; + aCarsToKeepTime[oldestCarWeKeepIndex] = CTimer::GetTimeInMilliseconds(); +} + +bool +CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) + return true; + } + return false; +} + +void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) + apCarsToKeep[i] = nil; + } +} + +void CCarCtrl::ClearInterestingVehicleList() +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + apCarsToKeep[i] = nil; + } +} + +void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle) +{ + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds(); +} + +void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle) +{ + pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0; + int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y); + CPathNode* pNode = &ThePaths.m_pathNodes[nodeId]; + int prevNodeId = -1; + float minDistance = 999999.9f; + for (int i = 0; i < pNode->numLinks; i++){ + int candidateId = ThePaths.ConnectedNode(i + pNode->firstLink); + CPathNode* pCandidateNode = &ThePaths.m_pathNodes[candidateId]; + float distance = (pCandidateNode->GetPosition() - pNode->GetPosition()).Magnitude2D(); + if (distance < minDistance){ + minDistance = distance; + prevNodeId = candidateId; + } + } + if (prevNodeId < 0) + return; + CVector2D forward = pVehicle->GetForward(); + CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNodeId]; + if (forward.x == 0.0f && forward.y == 0.0f) + forward.x = 1.0f; + if (DotProduct2D(pNode->GetPosition() - pPrevNode->GetPosition(), forward) < 0.0f){ + int tmp; + tmp = prevNodeId; + prevNodeId = nodeId; + nodeId = tmp; + } + pVehicle->AutoPilot.m_nPrevRouteNode = 0; + pVehicle->AutoPilot.m_nCurrentRouteNode = prevNodeId; + pVehicle->AutoPilot.m_nNextRouteNode = nodeId; + pVehicle->AutoPilot.m_nPathFindNodesCount = 0; + FindLinksToGoWithTheseNodes(pVehicle); + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0; +} + +bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTarget, bool isProperNow) +{ + pVehicle->AutoPilot.m_vecDestinationCoors = vecTarget; + ThePaths.DoPathSearch(0, pVehicle->GetPosition(), -1, vecTarget, pVehicle->AutoPilot.m_aPathFindNodesInfo, + &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT, pVehicle, nil, 999999.9f, -1); + ThePaths.RemoveBadStartNode(pVehicle->GetPosition(), + pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount); + if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2){ + pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; + return true; + } + pVehicle->AutoPilot.m_nPrevRouteNode = 0; + pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes; + pVehicle->AutoPilot.RemoveOnePathNode(); + pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes; + pVehicle->AutoPilot.RemoveOnePathNode(); + FindLinksToGoWithTheseNodes(pVehicle); + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0; + return false; +} + +void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) +{ + int nextLink; + CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode]; + for (nextLink = 0; nextLink < 12; nextLink++) + if (ThePaths.ConnectedNode(nextLink + pCurNode->firstLink) == pVehicle->AutoPilot.m_nNextRouteNode) + break; + pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]; + pVehicle->AutoPilot.m_nNextDirection = (pVehicle->AutoPilot.m_nCurrentRouteNode >= pVehicle->AutoPilot.m_nNextRouteNode) ? 1 : -1; + int curLink; + int curConnection; + if (pCurNode->numLinks == 1) { + curLink = 0; + curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink]; + }else{ + curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo; + while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){ + curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks; + curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink]; + } + } + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection; + pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1; +} + +void CCarCtrl::GenerateEmergencyServicesCar(void) +{ + if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3) + return; + if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + + NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse) + return; + if (NumAmbulancesOnDuty == 0){ + if (gAccidentManager.CountActiveAccidents() < 2){ + if (CStreaming::HasModelLoaded(MI_AMBULAN)) + CStreaming::SetModelIsDeletable(MI_MEDIC); + }else{ + float distance = 30.0f; + CAccident* pNearestAccident = gAccidentManager.FindNearestAccident(FindPlayerCoors(), &distance); + if (pNearestAccident){ + if (CountCarsOfType(MI_AMBULAN) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeAmbulanceCreated + 30000){ + CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE); + if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){ + if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())) + LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds(); + } + } + } + } + } + if (NumFiretrucksOnDuty == 0){ + if (gFireManager.GetTotalActiveFires() < 3){ + if (CStreaming::HasModelLoaded(MI_FIRETRUCK)) + CStreaming::SetModelIsDeletable(MI_FIREMAN); + }else{ + float distance = 30.0f; + CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance); + if (pNearestFire) { + if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){ + CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE); + if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){ + if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)) + LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds(); + } + } + } + } + } +} + +bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) +{ + CVector pPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + bool created = false; + int attempts = 0; + CVector spawnPos; + int curNode, nextNode; + float posBetweenNodes; + while (!created && attempts < 5){ + if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f, + 120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){ + int16 colliding[2]; + CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false); + if (colliding[0] == 0) + created = true; + } + attempts += 1; + } + if (attempts >= 5) + return false; + CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE); + pVehicle->AutoPilot.m_vecDestinationCoors = vecPos; + pVehicle->SetPosition(spawnPos); + pVehicle->AutoPilot.m_nCarMission = (JoinCarWithRoadSystemGotoCoors(pVehicle, vecPos, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed = 25; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + CVector2D direction = vecPos - spawnPos; + direction.NormaliseSafe(); + pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f); + pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].GetZ() + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].GetZ(); + float groundZ = INFINITE_Z; + CColPoint colPoint; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(spawnPos, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) + groundZ = colPoint.point.z; + if (CWorld::ProcessVerticalLine(spawnPos, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) { + if (ABS(colPoint.point.z - spawnPos.z) < ABS(groundZ - spawnPos.z)) + groundZ = colPoint.point.z; + } + if (groundZ == INFINITE_Z) { + delete pVehicle; + return false; + } + spawnPos.z = groundZ + pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->SetPosition(spawnPos); + pVehicle->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f)); + pVehicle->SetStatus(STATUS_PHYSICS); + switch (mi){ + case MI_FIRETRUCK: + pVehicle->bIsFireTruckOnDuty = true; + ++NumFiretrucksOnDuty; + CCarAI::AddFiretruckOccupants(pVehicle); + break; + case MI_AMBULAN: + pVehicle->bIsAmbulanceOnDuty = true; + ++NumAmbulancesOnDuty; + CCarAI::AddAmbulanceOccupants(pVehicle); + break; + } + pVehicle->m_bSirenOrAlarm = true; + CWorld::Add(pVehicle); + printf("CREATED EMERGENCY VEHICLE\n"); + return true; +} + +void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) +{ + if (remove){ + switch (pVehicle->VehicleCreatedBy){ + case RANDOM_VEHICLE: + if (pVehicle->bIsLawEnforcer) + --NumLawEnforcerCars; + --NumRandomCars; + return; + case MISSION_VEHICLE: + --NumMissionCars; + return; + case PARKED_VEHICLE: + --NumParkedCars; + return; + case PERMANENT_VEHICLE: + --NumPermanentCars;; + return; + } + } + else{ + switch (pVehicle->VehicleCreatedBy){ + case RANDOM_VEHICLE: + if (pVehicle->bIsLawEnforcer) + ++NumLawEnforcerCars; + ++NumRandomCars; + return; + case MISSION_VEHICLE: + ++NumMissionCars; + return; + case PARKED_VEHICLE: + ++NumParkedCars; + return; + case PERMANENT_VEHICLE: + ++NumPermanentCars;; + return; + } + } +} + +bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) +{ + return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT; +} + +bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) +{ + // bridge moves up and down + return x > -342.0f && x < -219.0f && + y > -677.0f && y < -580.0f; +} diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h new file mode 100644 index 0000000..457224f --- /dev/null +++ b/src/control/CarCtrl.h @@ -0,0 +1,143 @@ +#pragma once +#include "PathFind.h" +#include "Boat.h" +#include "Vehicle.h" + +#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f +#define METERS_PER_SECOND_TO_GAME_SPEED (1.0f / GAME_SPEED_TO_METERS_PER_SECOND) +#define GAME_SPEED_TO_CARAI_SPEED 60.0f +#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500 + +class CZoneInfo; + +enum{ + MAX_CARS_TO_KEEP = 2, + MAX_CAR_MODELS_IN_ARRAY = 256, +}; + +#define LANE_WIDTH 5.0f + +#ifdef FIX_BUGS +#define FIX_PATHFIND_BUG +#endif + +class CCarCtrl +{ +public: + enum eCarClass { + POOR = 0, + RICH, + EXEC, + WORKER, + SPECIAL, + BIG, + TAXI, + TOTAL_CUSTOM_CLASSES, + MAFIA, + TRIAD, + DIABLO, + YAKUZA, + YARDIE, + COLOMB, + NINES, + GANG8, + GANG9, + COPS + }; + + static void SwitchVehicleToRealPhysics(CVehicle*); + static void AddToCarArray(int32 id, int32 vehclass); + static void UpdateCarCount(CVehicle*, bool); + static int32 ChooseCarModel(int32 vehclass); + static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool); + static void JoinCarWithRoadSystem(CVehicle*); + static void UpdateCarOnRails(CVehicle*); + static bool MapCouldMoveInThisArea(float x, float y); + static void ScanForPedDanger(CVehicle *veh); + static void RemoveFromInterestingVehicleList(CVehicle*); + static void GenerateRandomCars(void); + static void GenerateOneRandomCar(void); + static void GenerateEmergencyServicesCar(void); + static int32 ChooseModel(CZoneInfo*, CVector*, int*); + static int32 ChoosePoliceCarModel(void); + static int32 ChooseGangCarModel(int32 gang); + static void RemoveDistantCars(void); + static void PossiblyRemoveVehicle(CVehicle*); + static bool IsThisVehicleInteresting(CVehicle*); + static void RegisterVehicleOfInterest(CVehicle*); + static int32 CountCarsOfType(int32 mi); + static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*); + static bool PickNextNodeAccordingStrategy(CVehicle*); + static void DragCarToPoint(CVehicle*, CVector*); + static float FindMaximumSpeedForThisCarInTraffic(CVehicle*); + static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); + static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); + static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float); + static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8); + static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float); + static void WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*); + static void WeaveForOtherCar(CEntity*, CVehicle*, float*, float*); + static void WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*); + static void WeaveForPed(CEntity*, CVehicle*, float*, float*); + static void WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*); + static void WeaveForObject(CEntity*, CVehicle*, float*, float*); +#ifdef FIX_PATHFIND_BUG + static void PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*); +#else + static void PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*); +#endif + static bool PickNextNodeToFollowPath(CVehicle*); + static void PickNextNodeRandomly(CVehicle*); + static uint8 FindPathDirection(int32, int32, int32); + static void Init(void); + static void ReInit(void); + static float FindSpeedMultiplier(float, float, float, float); + static void SteerAICarWithPhysics(CVehicle*); + static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*); + static void SteerAIBoatWithPhysics(CBoat*); + static float FindMaxSteerAngle(CVehicle*); + static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*); + static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*); + static bool ThisRoadObjectCouldMove(int16); + static void ClearInterestingVehicleList(); + static void FindLinksToGoWithTheseNodes(CVehicle*); + static bool GenerateOneEmergencyServicesCar(uint32, CVector); + + static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) + { + uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve; + return (float)timeInCurve / pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; + } + + static float LimitRadianAngle(float angle) + { + while (angle < -PI) + angle += TWOPI; + while (angle > PI) + angle -= TWOPI; + return angle; + } + + static int32 NumLawEnforcerCars; + static int32 NumAmbulancesOnDuty; + static int32 NumFiretrucksOnDuty; + static int32 NumRandomCars; + static int32 NumMissionCars; + static int32 NumParkedCars; + static int32 NumPermanentCars; + static bool bCarsGeneratedAroundCamera; + static float CarDensityMultiplier; + static int8 CountDownToCarsAtStart; + static int32 MaxNumberOfCarsInUse; + static uint32 LastTimeLawEnforcerCreated; + static uint32 LastTimeFireTruckCreated; + static uint32 LastTimeAmbulanceCreated; + static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +}; + +extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; \ No newline at end of file diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp new file mode 100644 index 0000000..0a01a7a --- /dev/null +++ b/src/control/Curves.cpp @@ -0,0 +1,31 @@ +#include "common.h" + +#include "Curves.h" + +float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y) +{ + CVector2D dir1(dir1X, dir1Y); + CVector2D dir2(dir2X, dir2Y); + float distance = (*pPoint1 - *pPoint2).Magnitude2D(); + float dp = DotProduct2D(dir1, dir2); + if (dp > 0.9f) + return distance + Abs((pPoint1->x * dir1Y - pPoint1->y * dir1X) - (pPoint2->x * dir1Y - pPoint2->y * dir1X)); + else + return ((1.0f - dp) * 0.2f + 1.0f) * distance; +} + +void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir) +{ + float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y); + CVector2D dir1 = *pDir1 * actualFactor; + CVector2D dir2 = *pDir2 * actualFactor; + float curveCoef = 0.5f - 0.5f * Cos(3.1415f * between); + *pOutPos = CVector( + (pPos1->x + between * dir1.x) * (1.0f - curveCoef) + (pPos2->x - (1 - between) * dir2.x) * curveCoef, + (pPos1->y + between * dir1.y) * (1.0f - curveCoef) + (pPos2->y - (1 - between) * dir2.y) * curveCoef, + 0.0f); + *pOutDir = CVector( + (dir1.x * (1.0f - curveCoef) + dir2.x * curveCoef) / (timeOnCurve * 0.001f), + (dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f), + 0.0f); +} \ No newline at end of file diff --git a/src/control/Curves.h b/src/control/Curves.h new file mode 100644 index 0000000..5d4e05a --- /dev/null +++ b/src/control/Curves.h @@ -0,0 +1,9 @@ +#pragma once +class CVector; + +class CCurves +{ +public: + static float CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float); + static void CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*); +}; diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp new file mode 100644 index 0000000..9f6809d --- /dev/null +++ b/src/control/Darkel.cpp @@ -0,0 +1,448 @@ +#include "common.h" + +#include "main.h" +#include "Darkel.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "Timer.h" +#include "DMAudio.h" +#include "Population.h" +#include "Weapon.h" +#include "World.h" +#include "Stats.h" +#include "Font.h" +#include "Text.h" +#include "Vehicle.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif + +#define FRENZY_ANY_PED -1 +#define FRENZY_ANY_CAR -2 + +int32 CDarkel::TimeLimit; +int32 CDarkel::PreviousTime; +int32 CDarkel::TimeOfFrenzyStart; +int32 CDarkel::WeaponType; +int32 CDarkel::AmmoInterruptedWeapon; +int32 CDarkel::KillsNeeded; +int8 CDarkel::InterruptedWeapon; + +/* + * bStandardSoundAndMessages is a completely beta thing, + * makes game handle sounds & messages instead of SCM (just like in GTA2) + * but it's never been used in the game. Has unused sliding text when frenzy completed etc. + */ +bool CDarkel::bStandardSoundAndMessages; +bool CDarkel::bNeedHeadShot; +bool CDarkel::bProperKillFrenzy; +uint16 CDarkel::Status; +uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS]; +int32 CDarkel::ModelToKill; +int32 CDarkel::ModelToKill2; +int32 CDarkel::ModelToKill3; +int32 CDarkel::ModelToKill4; +wchar *CDarkel::pStartMessage; + +uint8 +CDarkel::CalcFade(uint32 time, uint32 start, uint32 end) +{ + if (time >= start && time <= end) { + if (time >= start + 500) { + if (time <= end - 500) + return 255; + else + return 255 * (end - time) / 500; + } else + return 255 * (time - start) / 500; + } else + return 0; +} + +// Screen positions taken from VC +void +CDarkel::DrawMessages() +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + switch (Status) { + case KILLFRENZY_ONGOING: + { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 30)); +#else + CFont::SetCentreSize(SCREEN_WIDTH - 30); +#endif + CFont::SetCentreOn(); + CFont::SetPropOn(); + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; + if (CDarkel::bStandardSoundAndMessages) { + if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) { +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); +#else + CFont::SetScale(1.3f, 1.3f); +#endif + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000))); + CFont::SetFontStyle(FONT_BANK); + if (pStartMessage) { + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); + } + } + } else { + if (timePassedSinceStart < 8000) { +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); +#else + CFont::SetScale(1.3f, 1.3f); +#endif + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000))); + CFont::SetFontStyle(FONT_BANK); + if (pStartMessage) { + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); + } + } + } +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f)); +#else + CFont::SetScale(0.75f, 1.5f); +#endif + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + if (CDarkel::TimeLimit >= 0) { + uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart); + sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000); + AsciiToUnicode(gString, gUString); + if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) { + CFont::SetColor(CRGBA(0, 0, 0, 255)); +#if defined(PS2_HUD) || defined(FIX_BUGS) + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString); + #else + CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), 108.0f + 1.0f, gUString); + #endif +#else + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString); +#endif + CFont::SetColor(CRGBA(150, 100, 255, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString); + } + } + sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0)); + AsciiToUnicode(gString, gUString); + CFont::SetColor(CRGBA(0, 0, 0, 255)); +#ifdef FIX_BUGS +#define DARKEL_COUNTER_HEIGHT 143.0f +#else +#define DARKEL_COUNTER_HEIGHT 128.0f +#endif + +#if defined(PS2_HUD) || defined(FIX_BUGS) + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString); + #else + CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), DARKEL_COUNTER_HEIGHT + 1.0f, gUString); + #endif +#else + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString); +#endif + CFont::SetColor(CRGBA(255, 128, 128, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT), gUString); +#undef DARKEL_COUNTER_HEIGHT + break; + } + case KILLFRENZY_PASSED: + { + if (CDarkel::bStandardSoundAndMessages) { + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; + if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) { + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); +#else + CFont::SetCentreSize(SCREEN_WIDTH - 20); +#endif + CFont::SetCentreOn(); +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); +#else + CFont::SetScale(1.5f, 1.5f); +#endif + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000))); + CFont::SetFontStyle(FONT_BANK); +#ifdef FIX_BUGS + int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f); +#else + int y = (SCREEN_HEIGHT / 2 + 25) - (timePassedSinceStart * 0.01f); +#endif + CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3")); + } + } + break; + } + default: + break; + } +} + +void +CDarkel::Init() +{ + Status = KILLFRENZY_NONE; +} + +uint16 +CDarkel::QueryModelsKilledByPlayer(int32 modelId) +{ + return RegisteredKills[modelId]; +} + + +bool +CDarkel::FrenzyOnGoing() +{ + return Status == KILLFRENZY_ONGOING; +} + + +uint16 +CDarkel::ReadStatus() +{ + return Status; +} + +void +CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + if (FrenzyOnGoing()) { + int32 model = vehicle->GetModelIndex(); + if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) { + KillsNeeded--; + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0); + } + } + RegisteredKills[vehicle->GetModelIndex()]++; + CStats::CarsExploded++; +} + +void +CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + if (FrenzyOnGoing() && (weapon == WeaponType + || weapon == WEAPONTYPE_EXPLOSION + || weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI + || weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR + || weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR + || weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) { + int32 model = victim->GetModelIndex(); + if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) { + if (!bNeedHeadShot || headshot) { + KillsNeeded--; + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0); + } + } + } + CStats::PeopleKilledByPlayer++; + RegisteredKills[victim->GetModelIndex()]++; + CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++; + if (headshot) + CStats::HeadsPopped++; + CStats::KillsSinceLastCheckpoint++; +} + +void +CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + CStats::PeopleKilledByOthers++; +} + +void +CDarkel::ResetModelsKilledByPlayer() +{ + for (int i = 0; i < NUM_DEFAULT_MODELS; i++) + RegisteredKills[i] = 0; +} + +void +CDarkel::ResetOnPlayerDeath() +{ + if (Status != KILLFRENZY_ONGOING) + return; + + CPopulation::m_AllRandomPedsThisType = -1; + Status = KILLFRENZY_FAILED; + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + + eWeaponType fixedWeapon; + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; + + CPlayerPed *player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = InterruptedWeapon; + player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; + } + + if (FindPlayerVehicle()) { + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->MakeChangesForNewWeapon(player->m_currentWeapon); + } +} + +void +CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) +{ + eWeaponType fixedWeapon; + if (weaponType == WEAPONTYPE_UZI_DRIVEBY) + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = weaponType; + + WeaponType = weaponType; + Status = KILLFRENZY_ONGOING; + KillsNeeded = kill; + ModelToKill = modelId0; + ModelToKill2 = modelId2; + ModelToKill3 = modelId3; + ModelToKill4 = modelId4; + pStartMessage = text; + + if (text == TheText.Get("PAGE_00")) { + CDarkel::bProperKillFrenzy = true; + CDarkel::pStartMessage = nil; + } else + bProperKillFrenzy = false; + + bStandardSoundAndMessages = standardSound; + bNeedHeadShot = needHeadShot; + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + TimeLimit = time; + PreviousTime = time / 1000; + + CPlayerPed *player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + InterruptedWeapon = player->m_currentWeapon; + player->GiveWeapon(fixedWeapon, 0); + AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal; + player->GiveWeapon(fixedWeapon, 30000); + player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon); + player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot); + + if (FindPlayerVehicle()) { + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + player->ClearWeaponTarget(); + } + } + if (CDarkel::bStandardSoundAndMessages) + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0); +} + +void +CDarkel::Update() +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + + if (Status != KILLFRENZY_ONGOING) + return; + + int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart); + if (FrameTime > 0 || TimeLimit < 0) { + + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime); + + int32 PrevTime = FrameTime / 1000; + + if (PrevTime != PreviousTime) { + if (PreviousTime < 12) + DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime); + PreviousTime = PrevTime; + } + + } else { + CPopulation::m_AllRandomPedsThisType = -1; + Status = KILLFRENZY_FAILED; + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + + eWeaponType fixedWeapon; + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; + + CPlayerPed *player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = InterruptedWeapon; + player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; + } + + if (FindPlayerVehicle()) { + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->MakeChangesForNewWeapon(player->m_currentWeapon); + } + + if (bStandardSoundAndMessages) + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0); + } + + if (KillsNeeded <= 0) { + CPopulation::m_AllRandomPedsThisType = -1; + Status = KILLFRENZY_PASSED; + + if (bProperKillFrenzy) + CStats::AnotherKillFrenzyPassed(); + + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + + FindPlayerPed()->m_pWanted->SetWantedLevel(0); + + eWeaponType fixedWeapon; + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; + + CPlayerPed* player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = InterruptedWeapon; + player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; + } + + if (FindPlayerVehicle()) { + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + player->m_currentWeapon = player->m_nSelectedWepSlot; + player->MakeChangesForNewWeapon(player->m_currentWeapon); + } + + if (bStandardSoundAndMessages) + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0); + } +} diff --git a/src/control/Darkel.h b/src/control/Darkel.h new file mode 100644 index 0000000..0f5c232 --- /dev/null +++ b/src/control/Darkel.h @@ -0,0 +1,53 @@ +#pragma once + +#include "ModelIndices.h" +#include "WeaponType.h" + +class CVehicle; +class CPed; + +enum +{ + KILLFRENZY_NONE, + KILLFRENZY_ONGOING, + KILLFRENZY_PASSED, + KILLFRENZY_FAILED, +}; + +class CDarkel +{ +private: + static int32 TimeLimit; + static int32 PreviousTime; + static int32 TimeOfFrenzyStart; + static int32 WeaponType; + static int32 AmmoInterruptedWeapon; + static int32 KillsNeeded; + static int8 InterruptedWeapon; + static bool bStandardSoundAndMessages; + static bool bNeedHeadShot; + static bool bProperKillFrenzy; + static uint16 Status; + static uint16 RegisteredKills[NUM_DEFAULT_MODELS]; + static int32 ModelToKill; + static int32 ModelToKill2; + static int32 ModelToKill3; + static int32 ModelToKill4; + static wchar *pStartMessage; + +public: + static uint8 CalcFade(uint32 time, uint32 min, uint32 max); + static void DrawMessages(void); + static bool FrenzyOnGoing(); + static void Init(); + static uint16 QueryModelsKilledByPlayer(int32 modelId); + static uint16 ReadStatus(); + static void RegisterCarBlownUpByPlayer(CVehicle *vehicle); + static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false); + static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype); + static void ResetModelsKilledByPlayer(); + static void ResetOnPlayerDeath(); + static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); + static void Update(); + +}; diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp new file mode 100644 index 0000000..19e0f83 --- /dev/null +++ b/src/control/GameLogic.cpp @@ -0,0 +1,320 @@ +#include "common.h" + +#include "GameLogic.h" +#include "Clock.h" +#include "Stats.h" +#include "Pickups.h" +#include "Timer.h" +#include "Streaming.h" +#include "CutsceneMgr.h" +#include "World.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "Camera.h" +#include "Messages.h" +#include "CarCtrl.h" +#include "Restart.h" +#include "Pad.h" +#include "References.h" +#include "Fire.h" +#include "Script.h" +#include "Garages.h" +#include "screendroplets.h" + +uint8 CGameLogic::ActivePlayers; + +void +CGameLogic::InitAtStartOfGame() +{ + ActivePlayers = 1; +} + +void +CGameLogic::PassTime(uint32 time) +{ + int32 minutes, hours, days; + + minutes = time + CClock::GetMinutes(); + hours = CClock::GetHours(); + + for (; minutes >= 60; minutes -= 60) + hours++; + + if (hours > 23) { + days = CStats::DaysPassed; + for (; hours >= 24; hours -= 24) + days++; + CStats::DaysPassed = days; + } + + CClock::SetGameClock(hours, minutes); + CPickups::PassTime(time * 1000); +} + +void +CGameLogic::SortOutStreamingAndMemory(const CVector &pos) +{ + CTimer::Stop(); + CStreaming::FlushRequestList(); + CStreaming::DeleteRwObjectsAfterDeath(pos); + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::DrasticTidyUpMemory(true); + CStreaming::LoadScene(pos); + CTimer::Update(); +} + +void +CGameLogic::Update() +{ + CVector vecRestartPos; + float fRestartFloat; + + if (CCutsceneMgr::IsCutsceneProcessing()) return; + + CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus]; + switch (pPlayerInfo.m_WBState) { + case WBSTATE_PLAYING: + if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) { + pPlayerInfo.m_pPed->ClearAdrenaline(); + pPlayerInfo.KillPlayer(); + } + if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) { + pPlayerInfo.m_pPed->ClearAdrenaline(); + pPlayerInfo.ArrestPlayer(); + } + break; + case WBSTATE_WASTED: +#ifdef MISSION_REPLAY + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) { +#else + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { +#endif + TheCamera.SetFadeColour(200, 200, 200); + TheCamera.Fade(2.0f, FADE_OUT); + } + +#ifdef MISSION_REPLAY + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) { +#else + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { +#endif + pPlayerInfo.m_WBState = WBSTATE_PLAYING; + if (pPlayerInfo.m_bGetOutOfHospitalFree) { + pPlayerInfo.m_bGetOutOfHospitalFree = false; + } else { + pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000); + pPlayerInfo.m_pPed->ClearWeapons(); + } + + if (pPlayerInfo.m_pPed->bInVehicle) { + CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle; + if (pVehicle != nil) { + if (pVehicle->pDriver == pPlayerInfo.m_pPed) { + pVehicle->pDriver = nil; + if (pVehicle->GetStatus() != STATUS_WRECKED) + pVehicle->SetStatus(STATUS_ABANDONED); + } else + pVehicle->RemovePassenger(pPlayerInfo.m_pPed); + } + } + CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif + CMessages::ClearMessages(); + CCarCtrl::ClearInterestingVehicleList(); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; + PassTime(720); + RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); + SortOutStreamingAndMemory(pPlayerInfo.GetPos()); + TheCamera.m_fCamShakeForce = 0.0f; + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); + CPad::GetPad(0)->StopShaking(0); + CReferences::RemoveReferencesToPlayer(); + CCarCtrl::CountDownToCarsAtStart = 2; + CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; + if (CRestart::bFadeInAfterNextDeath) { + TheCamera.SetFadeColour(200, 200, 200); + TheCamera.Fade(4.0f, FADE_IN); + } else CRestart::bFadeInAfterNextDeath = true; + } + break; + case WBSTATE_BUSTED: +#ifdef MISSION_REPLAY + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) { +#else + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { +#endif + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(2.0f, FADE_OUT); + } +#ifdef MISSION_REPLAY + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) { +#else + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { +#endif + pPlayerInfo.m_WBState = WBSTATE_PLAYING; + int takeMoney; + + switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) { + case 0: + case 1: + takeMoney = 100; + break; + case 2: + takeMoney = 200; + break; + case 3: + takeMoney = 400; + break; + case 4: + takeMoney = 600; + break; + case 5: + takeMoney = 900; + break; + case 6: + takeMoney = 1500; + break; + } + if (pPlayerInfo.m_bGetOutOfJailFree) { + pPlayerInfo.m_bGetOutOfJailFree = false; + } else { + pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - takeMoney); + pPlayerInfo.m_pPed->ClearWeapons(); + } + + if (pPlayerInfo.m_pPed->bInVehicle) { + CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle; + if (pVehicle != nil) { + if (pVehicle->pDriver == pPlayerInfo.m_pPed) { + pVehicle->pDriver = nil; + if (pVehicle->GetStatus() != STATUS_WRECKED) + pVehicle->SetStatus(STATUS_ABANDONED); + } + else + pVehicle->RemovePassenger(pPlayerInfo.m_pPed); + } + } + CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif + CMessages::ClearMessages(); + CCarCtrl::ClearInterestingVehicleList(); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; + PassTime(720); + RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); + pPlayerInfo.m_pPed->ClearWeapons(); + SortOutStreamingAndMemory(pPlayerInfo.GetPos()); + TheCamera.m_fCamShakeForce = 0.0f; + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); + CPad::GetPad(0)->StopShaking(0); + CReferences::RemoveReferencesToPlayer(); + CCarCtrl::CountDownToCarsAtStart = 2; + CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; + if (CRestart::bFadeInAfterNextArrest) { + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(4.0f, FADE_IN); + } else CRestart::bFadeInAfterNextArrest = true; + } + break; + case WBSTATE_FAILED_CRITICAL_MISSION: +#ifdef MISSION_REPLAY + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) { +#else + if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) { +#endif + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(2.0f, FADE_OUT); + } +#ifdef MISSION_REPLAY + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) { +#else + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { +#endif + pPlayerInfo.m_WBState = WBSTATE_PLAYING; + if (pPlayerInfo.m_pPed->bInVehicle) { + CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle; + if (pVehicle != nil) { + if (pVehicle->pDriver == pPlayerInfo.m_pPed) { + pVehicle->pDriver = nil; + if (pVehicle->GetStatus() != STATUS_WRECKED) + pVehicle->SetStatus(STATUS_ABANDONED); + } else + pVehicle->RemovePassenger(pPlayerInfo.m_pPed); + } + } + CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif + CMessages::ClearMessages(); + CCarCtrl::ClearInterestingVehicleList(); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; + RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); + SortOutStreamingAndMemory(pPlayerInfo.GetPos()); + TheCamera.m_fCamShakeForce = 0.0f; + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); + CPad::GetPad(0)->StopShaking(0); + CReferences::RemoveReferencesToPlayer(); + CCarCtrl::CountDownToCarsAtStart = 2; + CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(4.0f, FADE_IN); + } + break; + case 4: + return; + } +} + +void +CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle) +{ + pPlayerPed->m_fHealth = 100.0f; + pPlayerPed->m_fArmour = 0.0f; + pPlayerPed->bIsVisible = true; + pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0; + pPlayerPed->bDoBloodyFootprints = false; + pPlayerPed->ClearAdrenaline(); + pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; + if (pPlayerPed->m_pFire) + pPlayerPed->m_pFire->Extinguish(); + pPlayerPed->bInVehicle = false; + pPlayerPed->m_pMyVehicle = nil; + pPlayerPed->m_pVehicleAnim = nil; + pPlayerPed->m_pWanted->Reset(); + pPlayerPed->RestartNonPartialAnims(); + pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false); + pPlayerPed->bRemoveFromWorld = false; + pPlayerPed->ClearWeaponTarget(); + pPlayerPed->SetInitialState(); + CCarCtrl::ClearInterestingVehicleList(); + + pos.z += 1.0f; + pPlayerPed->Teleport(pos); + pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f)); + + pPlayerPed->m_fRotationCur = DEGTORAD(angle); + pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur; + pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur); + CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed); + CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1); + pPlayerPed->RestoreHeadingRate(); + TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); + CReferences::RemoveReferencesToPlayer(); + CGarages::PlayerArrestedOrDied(); + CStats::CheckPointReachedUnsuccessfully(); + CWorld::Remove(pPlayerPed); + CWorld::Add(pPlayerPed); +} diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h new file mode 100644 index 0000000..43e244a --- /dev/null +++ b/src/control/GameLogic.h @@ -0,0 +1,13 @@ +#pragma once + +class CGameLogic +{ +public: + static void InitAtStartOfGame(); + static void PassTime(uint32 time); + static void SortOutStreamingAndMemory(const CVector &pos); + static void Update(); + static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle); + + static uint8 ActivePlayers; +}; \ No newline at end of file diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp new file mode 100644 index 0000000..bb919ea --- /dev/null +++ b/src/control/Garages.cpp @@ -0,0 +1,2548 @@ +#include "common.h" + +#include "Garages.h" +#include "main.h" + +#ifdef FIX_BUGS +#include "Boat.h" +#endif +#include "DMAudio.h" +#include "General.h" +#include "Font.h" +#include "HandlingMgr.h" +#include "Hud.h" +#include "Messages.h" +#include "ModelIndices.h" +#include "Pad.h" +#include "Particle.h" +#include "PlayerPed.h" +#include "Replay.h" +#include "Stats.h" +#include "Streaming.h" +#include "Text.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Wanted.h" +#include "World.h" +#include "SaveBuf.h" + +#define ROTATED_DOOR_OPEN_SPEED (0.015f) +#define ROTATED_DOOR_CLOSE_SPEED (0.02f) +#define DEFAULT_DOOR_OPEN_SPEED (0.035f) +#define DEFAULT_DOOR_CLOSE_SPEED (0.04f) +#define CRUSHER_CRANE_SPEED (0.005f) + +// Prices +#define BOMB_PRICE (1000) +#define RESPRAY_PRICE (1000) + +// Distances +#define DISTANCE_TO_CALL_OFF_CHASE (10.0f) +#define DISTANCE_FOR_MRWHOOP_HACK (4.0f) +#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) +#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) +#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) +#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) +#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) +#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) + +#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f) + +// Time +#define TIME_TO_RESPRAY (2000) +#define TIME_TO_SETUP_BOMB (2000) +#define TIME_TO_CRUSH_CAR (3000) +#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000) + +// Respray stuff +#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) +#define NUM_PARTICLES_IN_RESPRAY (200) +#define RESPRAY_CENTERING_COEFFICIENT (0.75f) + +// Bomb stuff +#define KGS_OF_EXPLOSIVES_IN_BOMB (10) + +// Collect specific cars stuff +#define REWARD_FOR_FIRST_POLICE_CAR (5000) +#define REWARD_FOR_FIRST_BANK_VAN (5000) +#define MAX_POLICE_CARS_TO_COLLECT (10) +#define MAX_BANK_VANS_TO_COLLECT (10) + +// Collect cars stuff +#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) +#define IMPORT_REWARD (1000) +#define IMPORT_ALLCARS_REWARD (200000) + +// Crusher stuff +#define CRUSHER_VEHICLE_TEST_SPAN (8) +#define CRUSHER_MIN_REWARD (25) +#define CRUSHER_MAX_REWARD (125) +#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) + +// Hideout stuff +#define MAX_STORED_CARS_IN_INDUSTRIAL (1) +#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) +#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) +#define LIMIT_CARS_IN_INDUSTRIAL (1) +#define LIMIT_CARS_IN_COMMERCIAL (2) +#define LIMIT_CARS_IN_SUBURBAN (3) +#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) +#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) + +// Camera stuff +#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) +#define MARGIN_FOR_CAMERA_DEFAULT (4.0f) + +const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = +{ + { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, + { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, + { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } +}; + +const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; + +int32 CGarages::BankVansCollected; +bool CGarages::BombsAreFree; +bool CGarages::RespraysAreFree; +int32 CGarages::CarsCollected; +int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES]; +int32 CGarages::CrushedCarId; +uint32 CGarages::LastTimeHelpMessage; +int32 CGarages::MessageNumberInString; +char CGarages::MessageIDString[MESSAGE_LENGTH]; +int32 CGarages::MessageNumberInString2; +uint32 CGarages::MessageStartTime; +uint32 CGarages::MessageEndTime; +uint32 CGarages::NumGarages; +bool CGarages::PlayerInGarage; +int32 CGarages::PoliceCarsCollected; +CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; +CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; +CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; +int32 hGarages = AEHANDLE_NONE; +CGarage CGarages::aGarages[NUM_GARAGES]; +bool CGarages::bCamShouldBeOutisde; + +void CGarages::Init(void) +{ + CrushedCarId = -1; + NumGarages = 0; + MessageEndTime = 0; + MessageStartTime = 0; + PlayerInGarage = false; + BombsAreFree = false; +#ifdef FIX_BUGS + RespraysAreFree = false; +#endif + CarsCollected = 0; + BankVansCollected = 0; + PoliceCarsCollected = 0; + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = 0; + LastTimeHelpMessage = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse1[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse2[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse3[i].Init(); + hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); + if (hGarages >= 0) + DMAudio.SetEntityStatus(hGarages, TRUE); + AddOne( + CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1), + CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2), + GARAGE_CRUSHER, 0); +} + +#ifndef PS2 +void CGarages::Shutdown(void) +{ + NumGarages = 0; + if (hGarages < 0) + return; + DMAudio.DestroyEntity(hGarages); + hGarages = AEHANDLE_NONE; +} +#endif + +void CGarages::Update(void) +{ + static int GarageToBeTidied = 0; + if (CReplay::IsPlayingBack()) + return; + bCamShouldBeOutisde = false; + TheCamera.pToGarageWeAreIn = nil; + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].IsUsed()) + aGarages[i].Update(); + } + if ((CTimer::GetFrameCounter() & 0xF) != 0xC) + return; + if (++GarageToBeTidied >= NUM_GARAGES) + GarageToBeTidied = 0; + if (!aGarages[GarageToBeTidied].IsUsed()) + return; + if (!aGarages[GarageToBeTidied].IsFar()) + aGarages[GarageToBeTidied].TidyUpGarageClose(); + else + aGarages[GarageToBeTidied].TidyUpGarage(); +} + +int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId) +{ + if (NumGarages >= NUM_GARAGES) { + assert(0); + return NumGarages++; + } + CGarage* pGarage = &aGarages[NumGarages]; + pGarage->m_fX1 = Min(p1.x, p2.x); + pGarage->m_fX2 = Max(p1.x, p2.x); + pGarage->m_fY1 = Min(p1.y, p2.y); + pGarage->m_fY2 = Max(p1.y, p2.y); + pGarage->m_fZ1 = Min(p1.z, p2.z); + pGarage->m_fZ2 = Max(p1.z, p2.z); + pGarage->m_pDoor1 = nil; + pGarage->m_pDoor2 = nil; + pGarage->m_fDoor1Z = p1.z; + pGarage->m_fDoor2Z = p1.z; + pGarage->m_eGarageType = type; + pGarage->m_bRecreateDoorOnNextRefresh = false; + pGarage->m_bRotatedDoor = false; + pGarage->m_bCameraFollowsPlayer = false; + pGarage->RefreshDoorPointers(true); + if (pGarage->m_pDoor1) { + pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; + pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x; + pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y; + } + if (pGarage->m_pDoor2) { + pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z; + pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x; + pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y; + } + pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; + pGarage->m_fDoorPos = 0.0f; + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_nTimeToStartAction = 0; + pGarage->field_2 = false; + pGarage->m_nTargetModelIndex = targetId; + pGarage->field_96 = nil; + pGarage->m_bCollectedCarsState = 0; + pGarage->m_bDeactivated = false; + pGarage->m_bResprayHappened = false; + switch (type) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_fDoorPos = 0.0f; + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = pGarage->m_fDoorHeight; + break; + case GARAGE_CRUSHER: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = HALFPI; + break; + default: + assert(false); + } + if (type == GARAGE_CRUSHER) + pGarage->UpdateCrusherAngle(); + else + pGarage->UpdateDoorsHeight(); + return NumGarages++; +} + +void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi) +{ + CGarage* pGarage = &aGarages[garage]; + pGarage->m_eGarageType = type; + pGarage->m_nTargetModelIndex = mi; + pGarage->m_eGarageState = GS_FULLYCLOSED; +} + +void CGarage::Update() +{ + if (m_eGarageType != GARAGE_CRUSHER) { + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + if (FindPlayerPed() && !m_bCameraFollowsPlayer) { + CVehicle* pVehicle = FindPlayerVehicle(); + if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + if (pVehicle) { + if (!IsEntityEntirelyOutside(pVehicle, 0.0f)) + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; + if (pVehicle->GetModelIndex() == MI_MRWHOOP) { + if (pVehicle->IsWithinArea( + m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 + DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + } + } + } + break; + default: + break; + } + } + if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) + return; + switch (m_eGarageType) { + case GARAGE_RESPRAY: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { + if (CGarages::IsCarSprayable(FindPlayerVehicle())) { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + else { + CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + } + } + else { + CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); + } + } + if (FindPlayerVehicle()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + CStats::CheckPointReachedSuccessfully(); + } + UpdateDoorsHeight(); +#ifdef FIX_BUGS + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) +#else + if (FindPlayerVehicle()) +#endif + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + m_eGarageState = GS_OPENING; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); + bool bTakeMoney = false; + if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) + bTakeMoney = true; + FindPlayerPed()->m_pWanted->Reset(); + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; +#ifdef FIX_BUGS + bool bChangedColour = false; +#else + bool bChangedColour; +#endif + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) + bTakeMoney = true; + FindPlayerVehicle()->m_fHealth = 1000.0f; + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + if (FindPlayerVehicle()->GetUp().z < 0.0f) { + FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); + FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); + } + bChangedColour = false; + if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { + uint8 colour1, colour2; + uint16 attempt; + FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2); + for (attempt = 0; attempt < 10; attempt++) { + if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2) + break; + FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2); + } + bChangedColour = (attempt < 10); + FindPlayerVehicle()->m_currentColour1 = colour1; + FindPlayerVehicle()->m_currentColour2 = colour2; + if (bChangedColour) { + for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { + CVector pos; +#ifdef FIX_BUGS + pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); + pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); + pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); +#else + // wtf is this + pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); + pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); + pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; +#endif + CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); + } + } + } + CenterCarInGarage(FindPlayerVehicle()); + } + if (bTakeMoney) { + if (!CGarages::RespraysAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! + } + else if (bChangedColour) { + if (CGeneral::GetRandomTrueFalse()) + CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color. + else + CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary. + } + m_bResprayHappened = true; + } + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { +#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check + if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#else + if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#endif + CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); + break; + } + if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) { + CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" - weird that the price is hardcoded in message + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + break; + } + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; + case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; + case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; + default: break; + } + m_eGarageState = GS_OPENING; + if (!CGarages::BombsAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CGarages::GivePlayerDetonator(); + CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; + } +#ifdef DETECT_PAD_INPUT_SWITCH + int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; +#else + int16 Mode = CPad::GetPad(0)->Mode; +#endif + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: + switch (Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + } + break; + case GARAGE_BOMBSHOP2: + switch (Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + } + break; + case GARAGE_BOMBSHOP3: + CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. + break; + default: break; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_MISSION: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + } + else { + m_eGarageState = GS_FULLYCLOSED; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget) { + if (CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTSPECIFICCARS: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (!FindPlayerVehicle()) { + if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { + if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + } + } + else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + } + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + int16 reward; + switch (m_nTargetModelIndex) { + case MI_POLICE: + reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; + break; + case MI_SECURICA: + reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; + break; +#ifdef FIX_BUGS // not possible though + default: + reward = 0; + break; +#endif + } + if (reward > 0) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); + } + else { + CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); + } + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + break; + } + if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { +#ifdef FIX_BUGS + if (!m_pTarget->IsCar() || + ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#else + if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#endif + if (m_pTarget->GetStatus() != STATUS_WRECKED) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + } + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex()); + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && + CalcSmallestDistToGarageDoorSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { + if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) + CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... + else + m_eGarageState = GS_OPENING; + } + else { + if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) + CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. + else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) + CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. + } + } + m_pTarget = nil; + break; + case GS_OPENING: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FORCARTOCOMEOUTOF: + switch (m_eGarageState) { + case GS_OPENED: + if (IsGarageEmpty()) + m_eGarageState = GS_CLOSING; + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + if (!IsGarageEmpty()) + m_eGarageState = GS_OPENING; + break; + case GS_FULLYCLOSED: + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_OPENED: + { + int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; + int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; + for (; i < end; i++) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { + m_eGarageState = GS_CLOSING; + m_pTarget = pVehicle; + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + } + break; + } + case GS_CLOSING: + if (m_pTarget) { + m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos < TWOPI / 5) { + m_pTarget->bUsesCollision = false; + m_pTarget->bAffectedByGravity = false; + m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); + } + else { + m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); + } + if (m_fDoorPos == 0.0f) { + CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); + float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + ++CStats::CarsCrushed; + m_pTarget = nil; + m_eGarageState = GS_AFTERDROPOFF; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + } + else + m_eGarageState = GS_OPENING; + UpdateCrusherAngle(); + break; + case GS_AFTERDROPOFF: + if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { + UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); + } + else { + UpdateCrusherShake(0.0f, 0.0f); + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); + if (m_fDoorPos == HALFPI) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateCrusherAngle(); + break; + //case GS_FULLYCLOSED: + //case GS_CLOSEDCONTAINSCAR: + //case GS_OPENEDCONTAINSCAR: + default: + break; + } + if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) + FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); + break; + case GARAGE_MISSION_KEEPCAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) && + !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE; + m_pTarget = nil; + } + else + m_eGarageState = GS_FULLYCLOSED; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_CLOSEDCONTAINSCAR: + if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) + m_eGarageState = GS_OPENING; + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN: + switch (m_eGarageState) { + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_CLOSING: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + switch (m_eGarageState) { + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + switch (m_eGarageState) { + case GS_OPENED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + // Close car doors either if player is far, or if he is in vehicle and garage is full, + // or if player is very very far so that we can remove whatever is blocking garage door without him noticing + if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || + !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) && + !IsAnyCarBlockingDoor()) + m_eGarageState = GS_CLOSING; + else if (FindPlayerVehicle() && + CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= + CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + m_eGarageState = GS_CLOSING; + } + else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { + m_eGarageState = GS_CLOSING; + RemoveCarsBlockingDoorNotInside(); + } + break; + } + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (!IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENING; + else if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + m_eGarageState = GS_FULLYCLOSED; + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; + case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; + case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; + default: break; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || + distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { + if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + if (m_pDoor1) { + if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && + CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { + CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. + CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + } + } + } + else { +#ifdef FIX_BUGS + bool bCreatedAllCars = false; +#else + bool bCreatedAllCars; +#endif + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; + case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; + case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; + default: break; + } + if (bCreatedAllCars) + m_eGarageState = GS_OPENING; + } + } + break; + } + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: + default: + break; + } +} + +bool CGarage::IsStaticPlayerCarEntirelyInside() +{ + if (!FindPlayerVehicle()) + return false; + if (!FindPlayerVehicle()->IsCar()) + return false; + if (FindPlayerPed()->GetPedState() != PED_DRIVING) + return false; + if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR) + return false; + CVehicle* pVehicle = FindPlayerVehicle(); + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2) + return false; + if (Abs(pVehicle->GetSpeed().x) > 0.01f || + Abs(pVehicle->GetSpeed().y) > 0.01f || + Abs(pVehicle->GetSpeed().z) > 0.01f) + return false; + if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f)) + return false; + return IsEntityEntirelyInside3D(pVehicle, 0.0f); +} + +bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) +{ + if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 || + pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2) + return false; + CColModel* pColModel = pEntity->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 || + pos.y - radius < m_fY1 || pos.y + radius > m_fY2) + return false; + } + return true; +} + +bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin || + pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin || + pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin) + return false; + CColModel* pColModel = pEntity->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin || + pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin || + pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && + pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) + return false; + CColModel* pColModel = pEntity->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && + pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsGarageEmpty() +{ + int16 num; + CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); + return num == 0; +} + +bool CGarage::IsPlayerOutsideGarage() +{ + if (FindPlayerVehicle()) + return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f); + return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f); +} + +bool CGarage::IsEntityTouching3D(CEntity * pEntity) +{ + float radius = pEntity->GetBoundRadius(); + if (m_fX1 - radius > pEntity->GetPosition().x || m_fX2 + radius < pEntity->GetPosition().x || + m_fY1 - radius > pEntity->GetPosition().y || m_fY2 + radius < pEntity->GetPosition().y || + m_fZ1 - radius > pEntity->GetPosition().z || m_fZ2 + radius < pEntity->GetPosition().z) + return false; + CColModel* pColModel = pEntity->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + return false; +} + +bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) +{ + CColModel* pColModel = pEntity->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 || + pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 || + pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2) + return true; + } + return false; +} + +bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = pVehicle->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) +{ + uint32 i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed || pPed == pException) + continue; + if (!IsEntityTouching3D(pPed)) + continue; + CColModel* pColModel = pException->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyCarBlockingDoor() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = pVehicle->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) + return true; + } + } + return false; +} + +int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) +{ + int32 total = 0; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) + total++; + } + return total; +} + +void CGarage::RemoveCarsBlockingDoorNotInside() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || + pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; +#ifndef FIX_BUGS + return; // makes no sense +#endif + } + } + } +} + +void CGarages::PrintMessages() +{ + if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); +#else + CFont::SetScale(1.2f, 1.5f); +#endif + CFont::SetPropOn(); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50)); +#else + CFont::SetCentreSize(SCREEN_WIDTH - 50); +#endif + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + +#if defined(PS2_HUD) || defined (FIX_BUGS) + float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation +#else + float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#endif + + if (MessageNumberInString2 >= 0) { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); +#else + CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString); +#endif + CFont::SetColor(CRGBA(89, 115, 150, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); +#else + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString); +#endif + } + else if (MessageNumberInString >= 0) { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); +#else + CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString); +#endif + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); +#else + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString); +#endif + } + else { +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); +#else + CFont::PrintString(SCREEN_WIDTH / 2 - 2.0f, y_offset - 2.0f, TheText.Get(MessageIDString)); +#endif + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); + } + } +} + +bool CGarages::IsCarSprayable(CVehicle * pVehicle) +{ + switch (pVehicle->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_DODO: + case MI_COACH: + return false; + default: + break; + } + return true; +} + +void CGarage::UpdateDoorsHeight() +{ + RefreshDoorPointers(false); + if (m_pDoor1) { + m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + } + if (m_pDoor2) { + m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + } +} + +void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition) +{ + float fAngle = -fPosition * HALFPI; + CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().x, Cos(fAngle)); + pDoor->GetRight() = CrossProduct(up, pDoor->GetForward()); + pDoor->GetUp() = up; +} + +void CGarage::UpdateCrusherAngle() +{ + RefreshDoorPointers(false); + m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); +} + +void CGarage::UpdateCrusherShake(float X, float Y) +{ + RefreshDoorPointers(false); + m_pDoor1->GetMatrix().GetPosition().x += X; + m_pDoor1->GetMatrix().GetPosition().y += Y; + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + m_pDoor1->GetMatrix().GetPosition().x -= X; + m_pDoor1->GetMatrix().GetPosition().y -= Y; + m_pDoor2->GetMatrix().GetPosition().x += X; + m_pDoor2->GetMatrix().GetPosition().y += Y; + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + m_pDoor2->GetMatrix().GetPosition().x -= X; + m_pDoor2->GetMatrix().GetPosition().y -= Y; +} + +void CGarage::RefreshDoorPointers(bool bCreate) +{ + bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh; + m_bRecreateDoorOnNextRefresh = false; + if (m_pDoor1) { + if (m_bDoor1IsDummy) { + if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1))) + bNeedToFindDoorEntities = true; + else { + if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex())) + bNeedToFindDoorEntities = true; + } + } + else { + if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1))) + bNeedToFindDoorEntities = true; + else { + if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex())) + bNeedToFindDoorEntities = true; + } + } + } + if (m_pDoor2) { + if (m_bDoor2IsDummy) { + if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2))) + bNeedToFindDoorEntities = true; + else { + if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex())) + bNeedToFindDoorEntities = true; + } + } + else { + if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2))) + bNeedToFindDoorEntities = true; + else { + if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex())) + bNeedToFindDoorEntities = true; + } + } + } + if (bNeedToFindDoorEntities) + FindDoorsEntities(); +} + +void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2) +{ + if (strcmp(text, MessageIDString) == 0 && + CTimer::GetTimeInMilliseconds() >= MessageStartTime && + CTimer::GetTimeInMilliseconds() <= MessageEndTime) { + if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500) + return; + MessageStartTime = CTimer::GetTimeInMilliseconds() - 500; + MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time; + } + else { + strcpy(MessageIDString, text); + MessageStartTime = CTimer::GetTimeInMilliseconds(); + MessageEndTime = CTimer::GetTimeInMilliseconds() + time; + } + MessageNumberInString = num1; + MessageNumberInString2 = num2; +} + +void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) +{ + assert(garage >= 0 && garage < NUM_GARAGES); + if (pVehicle) { + aGarages[garage].m_pTarget = pVehicle; + if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) + aGarages[garage].m_eGarageState = GS_FULLYCLOSED; + } + else + aGarages[garage].m_pTarget = nil; +} + +bool CGarages::HasCarBeenDroppedOffYet(int16 garage) +{ + return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR; +} + +void CGarages::DeActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = true; +} + +void CGarages::ActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = false; + if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED) + aGarages[garage].m_eGarageState = GS_OPENING; +} + +int32 CGarages::QueryCarsCollected(int16 garage) +{ + return 0; +} + +bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) +{ + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car)); +} + +bool CGarages::IsGarageOpen(int16 garage) +{ + return aGarages[garage].IsOpen(); +} + +bool CGarages::IsGarageClosed(int16 garage) +{ + return aGarages[garage].IsClosed(); +} + +bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) +{ + return aGarages[garage].m_bCollectedCarsState & BIT(id); +} + +bool CGarage::DoesCraigNeedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; + } + return false; +} + +bool CGarage::HasCraigCollectedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return CGarages::CarTypesCollected[ct] & BIT(i); + } + return false; +} + +bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + int index; + for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][index]) + break; + } + if (index >= TOTAL_COLLECTCARS_CARS) + return false; + CGarages::CarTypesCollected[ct] |= BIT(index); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD; + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) { + CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you. + return false; + } + } + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD; + CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something. + return true; +} + +void CGarage::OpenThisGarage() +{ + if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) + m_eGarageState = GS_OPENING; +} + +void CGarage::CloseThisGarage() +{ + if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) + m_eGarageState = GS_CLOSING; +} + +float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) +{ + float distX, distY; + if (X < m_fX1) + distX = m_fX1 - X; + else if (X > m_fX2) + distX = X - m_fX2; + else + distX = 0.0f; + if (Y < m_fY1) + distY = m_fY1 - Y; + else if (Y > m_fY2) + distY = Y - m_fY2; + else + distY = 0.0f; + return SQR(distX) + SQR(distY); +} + +float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) +{ + float dist1 = 10000000.0f; + float dist2 = 10000000.0f; + if (m_pDoor1) + dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); + if (m_pDoor2) + dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); + return Min(dist1, dist2); +} + +void CGarage::FindDoorsEntities() +{ + m_pDoor1 = nil; + m_pDoor2 = nil; + int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + assert(xstart <= xend); + assert(ystart <= yend); + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); + } + } + if (!m_pDoor1 || !m_pDoor2) + return; + if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) + return; + CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); + CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); + if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { + if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { + m_pDoor1 = m_pDoor2; + m_bDoor1IsDummy = m_bDoor2IsDummy; + } + m_pDoor2 = nil; + m_bDoor2IsDummy = false; + } +} + +void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) +{ + CPtrNode* node; + for (node = list.first; node; node = node->next) { + CEntity* pEntity = (CEntity*)node->item; + if (pEntity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) + continue; + if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + // very odd pool operations, they could have used GetJustIndex + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (pEntity->GetModelIndex() == MI_CRUSHERLID) { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (!m_pDoor1) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + else { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + } + } +} + +bool CGarages::HasResprayHappened(int16 garage) +{ + bool result = aGarages[garage].m_bResprayHappened; + aGarages[garage].m_bResprayHappened = false; + return result; +} + +void CGarages::SetGarageDoorToRotate(int16 garage) +{ + if (aGarages[garage].m_bRotatedDoor) + return; + aGarages[garage].m_bRotatedDoor = true; + aGarages[garage].m_fDoorHeight /= 2.0f; + aGarages[garage].m_fDoorHeight -= 0.1f; +} + +void CGarages::SetLeaveCameraForThisGarage(int16 garage) +{ + aGarages[garage].m_bCameraFollowsPlayer = true; +} + +bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar) +{ + return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f); +} + +bool CGarages::HasCarBeenCrushed(int32 handle) +{ + return CrushedCarId == handle; +} + +void CStoredCar::StoreCar(CVehicle* pVehicle) +{ + m_nModelIndex = pVehicle->GetModelIndex(); + m_vecPos = pVehicle->GetPosition(); + m_vecAngle = pVehicle->GetForward(); + m_nPrimaryColor = pVehicle->m_currentColour1; + m_nSecondaryColor = pVehicle->m_currentColour2; + m_nRadioStation = pVehicle->m_nRadioStation; + m_nVariationA = pVehicle->m_aExtras[0]; + m_nVariationB = pVehicle->m_aExtras[1]; + m_nFlags = 0; + if (pVehicle->bBulletProof) m_nFlags |= FLAG_BULLETPROOF; + if (pVehicle->bFireProof) m_nFlags |= FLAG_FIREPROOF; + if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF; + if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF; + if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF; + if (pVehicle->IsCar()) + m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; +} + +CVehicle* CStoredCar::RestoreCar() +{ + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return nil; +#ifdef FIX_BUGS + CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex); + assert(pModelInfo); + if (pModelInfo->m_numComps != 0) +#endif + { + CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); + } +#ifdef FIX_BUGS + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(m_nModelIndex)) + pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); + else + pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#else + CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#endif + pVehicle->SetPosition(m_vecPos); + pVehicle->SetStatus(STATUS_ABANDONED); + pVehicle->GetForward() = m_vecAngle; + pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + pVehicle->pDriver = nil; + pVehicle->m_currentColour1 = m_nPrimaryColor; + pVehicle->m_currentColour2 = m_nSecondaryColor; + pVehicle->m_nRadioStation = m_nRadioStation; + pVehicle->bFreebies = false; +#ifdef FIX_BUGS + if (pVehicle->IsCar()) +#endif + { + ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; +#ifdef FIX_BUGS + if (m_nCarBombType != CARBOMB_NONE) + ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed(); +#endif + } + pVehicle->bHasBeenOwnedByPlayer = true; + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + if (m_nFlags & FLAG_BULLETPROOF) pVehicle->bBulletProof = true; + if (m_nFlags & FLAG_FIREPROOF) pVehicle->bFireProof = true; + if (m_nFlags & FLAG_EXPLOSIONPROOF) pVehicle->bExplosionProof = true; + if (m_nFlags & FLAG_COLLISIONPROOF) pVehicle->bCollisionProof = true; + if (m_nFlags & FLAG_MELEEPROOF) pVehicle->bMeleeProof = true; + return pVehicle; +} + +void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); + int i = CPools::GetVehiclePool()->GetSize(); + int index = 0; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { + if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) + aCars[index++].StoreCar(pVehicle); + CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + // why? + for (i = index; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); +} + +bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) { + CVehicle* pVehicle = aCars[i].RestoreCar(); + if (pVehicle) { + CWorld::Add(pVehicle); + aCars[i].Clear(); + } + } + } + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) + return false; + } + return true; +} + +bool CGarages::IsPointInAGarageCameraZone(CVector point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + break; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y) + return true; + break; + default: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y) + return true; + break; + } + } + return false; +} + +bool CGarages::CameraShouldBeOutside() +{ + return bCamShouldBeOutisde; +} + +void CGarages::GivePlayerDetonator() +{ + FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); + FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; +} + +float CGarages::FindDoorHeightForMI(int32 mi) +{ + return CModelInfo::GetColModel(mi)->boundingBox.max.z - CModelInfo::GetColModel(mi)->boundingBox.min.z - 0.1f; +} + +void CGarage::TidyUpGarage() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); +#ifdef FIX_BUGS + while (i--) { +#else + while (--i) { +#endif + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +void CGarage::TidyUpGarageClose() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); +#ifdef FIX_BUGS + while (i--) { +#else + while (--i) { +#endif + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) + continue; + bool bRemove = false; + if (m_eGarageState != GS_FULLYCLOSED) { + CColModel* pColModel = pVehicle->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { + bRemove = true; + } + } + } + else + bRemove = true; + if (bRemove) { + // no MISSION_VEHICLE check??? + CWorld::Remove(pVehicle); + delete pVehicle; + } + } +} + +void CGarages::PlayerArrestedOrDied() +{ + static int GarageToBeTidied = 0; // lol + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_NONE) + aGarages[i].PlayerArrestedOrDied(); + } + MessageEndTime = 0; + MessageStartTime = 0; +} + +void CGarage::PlayerArrestedOrDied() +{ + switch (m_eGarageType) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_CLOSING; + break; + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_OPENING; + break; + default: + break; + } + break; + default: + break; + } +} + +void CGarage::CenterCarInGarage(CVehicle* pVehicle) +{ + if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) + return; + if (IsAnyOtherPedTouchingGarage(FindPlayerPed())) + return; + CVector pos = pVehicle->GetPosition(); + float garageX = GetGarageCenterX(); + float garageY = GetGarageCenterY(); + float offsetX = garageX - pos.x; + float offsetY = garageY - pos.y; + float offsetZ = pos.z - pos.z; + float distance = CVector(offsetX, offsetY, offsetZ).Magnitude(); + if (distance < RESPRAY_CENTERING_COEFFICIENT) { + pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX(); + pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY(); + } + else { + pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; + pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; + } + if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) + pVehicle->SetPosition(pos); +} + +void CGarages::CloseHideOutGaragesBeforeSave() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) + continue; + if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && + (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) { + aGarages[i].m_eGarageState = GS_FULLYCLOSED; + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_TWO: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_THREE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + default: + break; + } + } + aGarages[i].m_fDoorPos = 0.0f; + aGarages[i].UpdateDoorsHeight(); + } +} + +int32 CGarages::CountCarsInHideoutGarage(uint8 type) +{ + int32 total = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + switch (type) { + case GARAGE_HIDEOUT_ONE: + total += (aCarsInSafeHouse1[i].HasCar()); + break; + case GARAGE_HIDEOUT_TWO: + total += (aCarsInSafeHouse2[i].HasCar()); + break; + case GARAGE_HIDEOUT_THREE: + total += (aCarsInSafeHouse3[i].HasCar()); + break; + default: break; + } + } + return total; +} + +int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type) +{ + switch (type) { + case GARAGE_HIDEOUT_ONE: + return LIMIT_CARS_IN_INDUSTRIAL; + case GARAGE_HIDEOUT_TWO: + return LIMIT_CARS_IN_COMMERCIAL; + case GARAGE_HIDEOUT_THREE: + return LIMIT_CARS_IN_SUBURBAN; + default: break; + } + return 0; +} + +bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + default: break; + } + } + return false; +} + +bool CGarages::IsPointWithinAnyGarage(Const CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +void CGarages::SetAllDoorsBackToOriginalHeight() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_pDoor1) { + aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_pDoor1->IsObject()) + ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f); + aGarages[i].m_pDoor1->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor1->UpdateRwFrame(); + } + if (aGarages[i].m_pDoor2) { + aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_pDoor2->IsObject()) + ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f); + aGarages[i].m_pDoor2->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor2->UpdateRwFrame(); + } + } + } +} + +void CGarages::Save(uint8 * buf, uint32 * size) +{ +#ifdef FIX_GARAGE_SIZE + INITSAVEBUF + *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + * size = 5484; +#endif +#if !defined THIS_IS_STUPID && !defined FIX_GARAGE_SIZE && defined COMPATIBLE_SAVES + memset(buf + 5240, 0, *size - 5240); // garbage data is written otherwise +#endif + CloseHideOutGaragesBeforeSave(); + WriteSaveBuf(buf, NumGarages); + WriteSaveBuf(buf, (uint32)BombsAreFree); + WriteSaveBuf(buf, (uint32)RespraysAreFree); + WriteSaveBuf(buf, CarsCollected); + WriteSaveBuf(buf, BankVansCollected); + WriteSaveBuf(buf, PoliceCarsCollected); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + WriteSaveBuf(buf, CarTypesCollected[i]); + WriteSaveBuf(buf, LastTimeHelpMessage); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + WriteSaveBuf(buf, aCarsInSafeHouse1[i]); + WriteSaveBuf(buf, aCarsInSafeHouse2[i]); + WriteSaveBuf(buf, aCarsInSafeHouse3[i]); + } + for (int i = 0; i < NUM_GARAGES; i++) { +#ifdef COMPATIBLE_SAVES + WriteSaveBuf(buf, aGarages[i].m_eGarageType); + WriteSaveBuf(buf, aGarages[i].m_eGarageState); + WriteSaveBuf(buf, aGarages[i].field_2); + WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar); + WriteSaveBuf(buf, aGarages[i].m_bDeactivated); + WriteSaveBuf(buf, aGarages[i].m_bResprayHappened); + ZeroSaveBuf(buf, 2); + WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex); + ZeroSaveBuf(buf, 4 + 4); + WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex); + WriteSaveBuf(buf, aGarages[i].m_bDoor2PoolIndex); + WriteSaveBuf(buf, aGarages[i].m_bDoor1IsDummy); + WriteSaveBuf(buf, aGarages[i].m_bDoor2IsDummy); + WriteSaveBuf(buf, aGarages[i].m_bRecreateDoorOnNextRefresh); + WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor); + WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer); + ZeroSaveBuf(buf, 1); + WriteSaveBuf(buf, aGarages[i].m_fX1); + WriteSaveBuf(buf, aGarages[i].m_fX2); + WriteSaveBuf(buf, aGarages[i].m_fY1); + WriteSaveBuf(buf, aGarages[i].m_fY2); + WriteSaveBuf(buf, aGarages[i].m_fZ1); + WriteSaveBuf(buf, aGarages[i].m_fZ2); + WriteSaveBuf(buf, aGarages[i].m_fDoorPos); + WriteSaveBuf(buf, aGarages[i].m_fDoorHeight); + WriteSaveBuf(buf, aGarages[i].m_fDoor1X); + WriteSaveBuf(buf, aGarages[i].m_fDoor1Y); + WriteSaveBuf(buf, aGarages[i].m_fDoor2X); + WriteSaveBuf(buf, aGarages[i].m_fDoor2Y); + WriteSaveBuf(buf, aGarages[i].m_fDoor1Z); + WriteSaveBuf(buf, aGarages[i].m_fDoor2Z); + WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction); + WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState); + ZeroSaveBuf(buf, 3 + 4 + 4); + ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar)); +#else + WriteSaveBuf(buf, aGarages[i]); +#endif + } +#ifdef FIX_GARAGE_SIZE + VALIDATESAVEBUF(*size); +#endif +} + +const CStoredCar &CStoredCar::operator=(const CStoredCar & other) +{ + m_nModelIndex = other.m_nModelIndex; + m_vecPos = other.m_vecPos; + m_vecAngle = other.m_vecAngle; + m_nFlags = other.m_nFlags; + m_nPrimaryColor = other.m_nPrimaryColor; + m_nSecondaryColor = other.m_nSecondaryColor; + m_nRadioStation = other.m_nRadioStation; + m_nVariationA = other.m_nVariationA; + m_nVariationB = other.m_nVariationB; + m_nCarBombType = other.m_nCarBombType; + return *this; +} + +void CGarages::Load(uint8* buf, uint32 size) +{ +#ifdef FIX_GARAGE_SIZE + INITSAVEBUF + assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage))); +#else + assert(size == 5484); +#endif + CloseHideOutGaragesBeforeSave(); + ReadSaveBuf(&NumGarages, buf); + int32 tempInt; + ReadSaveBuf(&tempInt, buf); + BombsAreFree = tempInt ? true : false; + ReadSaveBuf(&tempInt, buf); + RespraysAreFree = tempInt ? true : false; + ReadSaveBuf(&CarsCollected, buf); + ReadSaveBuf(&BankVansCollected, buf); + ReadSaveBuf(&PoliceCarsCollected, buf); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + ReadSaveBuf(&CarTypesCollected[i], buf); + ReadSaveBuf(&LastTimeHelpMessage, buf); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + ReadSaveBuf(&aCarsInSafeHouse1[i], buf); + ReadSaveBuf(&aCarsInSafeHouse2[i], buf); + ReadSaveBuf(&aCarsInSafeHouse3[i], buf); + } + for (int i = 0; i < NUM_GARAGES; i++) { +#ifdef COMPATIBLE_SAVES + ReadSaveBuf(&aGarages[i].m_eGarageType, buf); + ReadSaveBuf(&aGarages[i].m_eGarageState, buf); + ReadSaveBuf(&aGarages[i].field_2, buf); + ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf); + ReadSaveBuf(&aGarages[i].m_bDeactivated, buf); + ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf); + SkipSaveBuf(buf, 2); + ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf); + SkipSaveBuf(buf, 4 + 4); + ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf); + ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf); + ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf); + ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf); + ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf); + ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf); + ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf); + SkipSaveBuf(buf, 1); + ReadSaveBuf(&aGarages[i].m_fX1, buf); + ReadSaveBuf(&aGarages[i].m_fX2, buf); + ReadSaveBuf(&aGarages[i].m_fY1, buf); + ReadSaveBuf(&aGarages[i].m_fY2, buf); + ReadSaveBuf(&aGarages[i].m_fZ1, buf); + ReadSaveBuf(&aGarages[i].m_fZ2, buf); + ReadSaveBuf(&aGarages[i].m_fDoorPos, buf); + ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1X, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2X, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf); + ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf); + ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf); + SkipSaveBuf(buf, 3 + 4 + 4); + SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar)); +#else + ReadSaveBuf(&aGarages[i], buf); +#endif + aGarages[i].m_pDoor1 = nil; + aGarages[i].m_pDoor2 = nil; + aGarages[i].m_pTarget = nil; + aGarages[i].field_96 = nil; + aGarages[i].m_bRecreateDoorOnNextRefresh = true; + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) + aGarages[i].UpdateCrusherAngle(); + else + aGarages[i].UpdateDoorsHeight(); + } +#ifdef FIX_GARAGE_SIZE + VALIDATESAVEBUF(size); +#endif + + MessageEndTime = 0; + bCamShouldBeOutisde = false; + MessageStartTime = 0; +} + +bool +CGarages::IsModelIndexADoor(uint32 id) +{ + return id == MI_GARAGEDOOR1 || + id == MI_GARAGEDOOR2 || + id == MI_GARAGEDOOR3 || + id == MI_GARAGEDOOR4 || + id == MI_GARAGEDOOR5 || + id == MI_GARAGEDOOR6 || + id == MI_GARAGEDOOR7 || + id == MI_GARAGEDOOR9 || + id == MI_GARAGEDOOR10 || + id == MI_GARAGEDOOR11 || + id == MI_GARAGEDOOR12 || + id == MI_GARAGEDOOR13 || + id == MI_GARAGEDOOR14 || + id == MI_GARAGEDOOR15 || + id == MI_GARAGEDOOR16 || + id == MI_GARAGEDOOR17 || + id == MI_GARAGEDOOR18 || + id == MI_GARAGEDOOR19 || + id == MI_GARAGEDOOR20 || + id == MI_GARAGEDOOR21 || + id == MI_GARAGEDOOR22 || + id == MI_GARAGEDOOR23 || + id == MI_GARAGEDOOR24 || + id == MI_GARAGEDOOR25 || + id == MI_GARAGEDOOR26 || + id == MI_GARAGEDOOR27 || + id == MI_GARAGEDOOR28 || + id == MI_GARAGEDOOR29 || + id == MI_GARAGEDOOR30 || + id == MI_GARAGEDOOR31 || + id == MI_GARAGEDOOR32 || + id == MI_CRUSHERBODY || + id == MI_CRUSHERLID; +} + +void CGarages::StopCarFromBlowingUp(CAutomobile* pCar) +{ + pCar->m_fFireBlowUpTimer = 0.0f; + pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f); + pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275)); +} + +bool CGarage::Does60SecondsNeedThisCarAtAll(int mi) +{ + for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) { + if (gaCarsToCollectIn60Seconds[i] == mi) + return true; + } + return false; +} + +bool CGarage::Does60SecondsNeedThisCar(int mi) +{ + for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) { + if (gaCarsToCollectIn60Seconds[i] == mi) + return m_bCollectedCarsState & BIT(i); + } + return false; +} + +void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi) +{ + for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) { + if (gaCarsToCollectIn60Seconds[i] == mi) + m_bCollectedCarsState |= BIT(i); + } +} + +bool CGarage::IsPlayerEntirelyInsideGarage() +{ + return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f); +} diff --git a/src/control/Garages.h b/src/control/Garages.h new file mode 100644 index 0000000..8a9fd1b --- /dev/null +++ b/src/control/Garages.h @@ -0,0 +1,263 @@ +#pragma once +#include "audio_enums.h" +#include "Camera.h" +#include "config.h" +#include "Lists.h" + +class CVehicle; + +enum eGarageState +{ + GS_FULLYCLOSED, + GS_OPENED, + GS_CLOSING, + GS_OPENING, + GS_OPENEDCONTAINSCAR, + GS_CLOSEDCONTAINSCAR, + GS_AFTERDROPOFF, +}; + +enum eGarageType +{ + GARAGE_NONE, + GARAGE_MISSION, + GARAGE_BOMBSHOP1, + GARAGE_BOMBSHOP2, + GARAGE_BOMBSHOP3, + GARAGE_RESPRAY, + GARAGE_COLLECTORSITEMS, + GARAGE_COLLECTSPECIFICCARS, + GARAGE_COLLECTCARS_1, + GARAGE_COLLECTCARS_2, + GARAGE_COLLECTCARS_3, + GARAGE_FORCARTOCOMEOUTOF, + GARAGE_60SECONDS, + GARAGE_CRUSHER, + GARAGE_MISSION_KEEPCAR, + GARAGE_FOR_SCRIPT_TO_OPEN, + GARAGE_HIDEOUT_ONE, + GARAGE_HIDEOUT_TWO, + GARAGE_HIDEOUT_THREE, + GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE, + GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR, + GARAGE_MISSION_KEEPCAR_REMAINCLOSED, +}; + +enum +{ + TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1, + TOTAL_COLLECTCARS_CARS = 16 +}; + +class CStoredCar +{ + enum { + FLAG_BULLETPROOF = 0x1, + FLAG_FIREPROOF = 0x2, + FLAG_EXPLOSIONPROOF = 0x4, + FLAG_COLLISIONPROOF = 0x8, + FLAG_MELEEPROOF = 0x10, + }; + int32 m_nModelIndex; + CVector m_vecPos; + CVector m_vecAngle; + int32 m_nFlags; + int8 m_nPrimaryColor; + int8 m_nSecondaryColor; + int8 m_nRadioStation; + int8 m_nVariationA; + int8 m_nVariationB; + int8 m_nCarBombType; +public: + void Init() { m_nModelIndex = 0; } + void Clear() { m_nModelIndex = 0; } + bool HasCar() { return m_nModelIndex != 0; } + const CStoredCar &operator=(const CStoredCar& other); + void StoreCar(CVehicle*); + CVehicle* RestoreCar(); +}; + +VALIDATE_SIZE(CStoredCar, 0x28); + +#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f + +#define CRUSHER_GARAGE_X1 (1135.5f) +#define CRUSHER_GARAGE_Y1 (57.0f) +#define CRUSHER_GARAGE_Z1 (-1.0f) +#define CRUSHER_GARAGE_X2 (1149.5f) +#define CRUSHER_GARAGE_Y2 (63.7f) +#define CRUSHER_GARAGE_Z2 (3.5f) + +class CGarage +{ +public: + uint8 m_eGarageType; + uint8 m_eGarageState; + bool field_2; // unused + bool m_bClosingWithoutTargetCar; + bool m_bDeactivated; + bool m_bResprayHappened; + int32 m_nTargetModelIndex; + CEntity *m_pDoor1; + CEntity *m_pDoor2; + uint8 m_bDoor1PoolIndex; + uint8 m_bDoor2PoolIndex; + bool m_bDoor1IsDummy; + bool m_bDoor2IsDummy; + bool m_bRecreateDoorOnNextRefresh; + bool m_bRotatedDoor; + bool m_bCameraFollowsPlayer; + float m_fX1; + float m_fX2; + float m_fY1; + float m_fY2; + float m_fZ1; + float m_fZ2; + float m_fDoorPos; + float m_fDoorHeight; + float m_fDoor1X; + float m_fDoor1Y; + float m_fDoor2X; + float m_fDoor2Y; + float m_fDoor1Z; + float m_fDoor2Z; + uint32 m_nTimeToStartAction; + uint8 m_bCollectedCarsState; + CVehicle *m_pTarget; + void* field_96; // unused + CStoredCar m_sStoredCar; // not needed + + void OpenThisGarage(); + void CloseThisGarage(); + bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; } + bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; } + bool IsUsed() { return m_eGarageType != GARAGE_NONE; } + void Update(); + float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } + float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } + bool IsFar() + { +#ifdef FIX_BUGS + return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || + Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE; +#else + return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE || + Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE; +#endif + } + void TidyUpGarageClose(); + void TidyUpGarage(); + void RefreshDoorPointers(bool); + void UpdateCrusherAngle(); + void UpdateDoorsHeight(); + bool IsEntityEntirelyInside3D(CEntity*, float); + bool IsEntityEntirelyOutside(CEntity*, float); + bool IsEntityEntirelyInside(CEntity*); + float CalcDistToGarageRectangleSquared(float, float); + float CalcSmallestDistToGarageDoorSquared(float, float); + bool IsAnyOtherCarTouchingGarage(CVehicle* pException); + bool IsStaticPlayerCarEntirelyInside(); + bool IsPlayerOutsideGarage(); + bool IsAnyCarBlockingDoor(); + void CenterCarInGarage(CVehicle*); + bool DoesCraigNeedThisCar(int32); + bool MarkThisCarAsCollectedForCraig(int32); + bool HasCraigCollectedThisCar(int32); + bool IsGarageEmpty(); + void UpdateCrusherShake(float, float); + int32 CountCarsWithCenterPointWithinGarage(CEntity* pException); + void RemoveCarsBlockingDoorNotInside(); + void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32); + bool RestoreCarsForThisHideout(CStoredCar*); + bool IsEntityTouching3D(CEntity*); + bool EntityHasASphereWayOutsideGarage(CEntity*, float); + bool IsAnyOtherPedTouchingGarage(CPed* pException); + void BuildRotatedDoorMatrix(CEntity*, float); + void FindDoorsEntities(); + void FindDoorsEntitiesSectorList(CPtrList&, bool); + void PlayerArrestedOrDied(); + bool Does60SecondsNeedThisCarAtAll(int mi); + bool Does60SecondsNeedThisCar(int mi); + void MarkThisCarAsCollectedFor60Seconds(int mi); + bool IsPlayerEntirelyInsideGarage(); + +}; + +VALIDATE_SIZE(CGarage, 140); + +class CGarages +{ + enum { + MESSAGE_LENGTH = 8 + }; +public: + static int32 BankVansCollected; + static bool BombsAreFree; + static bool RespraysAreFree; + static int32 CarsCollected; + static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES]; + static int32 CrushedCarId; + static uint32 LastTimeHelpMessage; + static int32 MessageNumberInString; + static char MessageIDString[MESSAGE_LENGTH]; + static int32 MessageNumberInString2; + static uint32 MessageStartTime; + static uint32 MessageEndTime; + static uint32 NumGarages; + static bool PlayerInGarage; + static int32 PoliceCarsCollected; + static CGarage aGarages[NUM_GARAGES]; + static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; + static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; + static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; + static bool bCamShouldBeOutisde; + + static void Init(void); +#ifndef PS2 + static void Shutdown(void); +#endif + static void Update(void); + + static int16 AddOne(CVector pos1, CVector pos2, uint8 type, int32 targetId); + static void ChangeGarageType(int16, uint8, int32); + static void PrintMessages(void); + static void TriggerMessage(const char* text, int16, uint16 time, int16); + static void SetTargetCarForMissonGarage(int16, CVehicle*); + static bool HasCarBeenDroppedOffYet(int16); + static void DeActivateGarage(int16); + static void ActivateGarage(int16); + static int32 QueryCarsCollected(int16); + static bool HasImportExportGarageCollectedThisCar(int16, int8); + static bool IsGarageOpen(int16); + static bool IsGarageClosed(int16); + static bool HasThisCarBeenCollected(int16, uint8); + static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); } + static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); } + static bool HasResprayHappened(int16); + static void SetGarageDoorToRotate(int16); + static void SetLeaveCameraForThisGarage(int16); + static bool IsThisCarWithinGarageArea(int16, CEntity*); + static bool HasCarBeenCrushed(int32); + static bool IsPointInAGarageCameraZone(CVector); + static bool CameraShouldBeOutside(void); + static void GivePlayerDetonator(void); + static void PlayerArrestedOrDied(void); + static bool IsPointWithinHideOutGarage(Const CVector&); + static bool IsPointWithinAnyGarage(Const CVector&); + static void SetAllDoorsBackToOriginalHeight(void); + static void Save(uint8* buf, uint32* size); + static void Load(uint8* buf, uint32 size); + static bool IsModelIndexADoor(uint32 id); + static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } + static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } + static void StopCarFromBlowingUp(CAutomobile*); + + static bool IsCarSprayable(CVehicle*); + static float FindDoorHeightForMI(int32); + static void CloseHideOutGaragesBeforeSave(void); + static int32 CountCarsInHideoutGarage(uint8); + static int32 FindMaxNumStoredCarsForGarage(uint8); + static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; } + static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; } + +}; diff --git a/src/control/NameGrid.cpp b/src/control/NameGrid.cpp new file mode 100644 index 0000000..204e8b9 --- /dev/null +++ b/src/control/NameGrid.cpp @@ -0,0 +1,87 @@ +#include "common.h" +#include "NameGrid.h" + +// TODO: reverse mobile code + +CPlayerName::CPlayerName() +{ + // TODO +} + +void +CPlayerName::DisplayName(int) +{ + // TODO +} + +CRow::CRow() +{ + // TODO +} + +void +CRow::SetLetter(int, wchar *) +{ + // TODO +} + +CGrid::CGrid() +{ + // TODO +} + +void +CGrid::ProcessAnyLeftJustDown() +{ + unk_int2--; +} + +void +CGrid::ProcessAnyRightJustDown() +{ + unk_int2++; +} + +void +CGrid::ProcessAnyUpJustDown() +{ + unk_int1--; +} + +void +CGrid::ProcessAnyDownJustDown() +{ + unk_int1++; +} + +void +CGrid::AllDoneMakePlayerName() +{ + // TODO +} + +void +CGrid::ProcessDPadCrossJustDown() +{ + // TODO +} + +void +CGrid::DisplayGrid() +{ + // TODO +} + +void +CGrid::ProcessControllerInput() +{ + // TODO +} + +void +CGrid::Process() +{ + ProcessControllerInput(); + DisplayGrid(); + playerName.DisplayName(2 * playerName.unk_4c); +} \ No newline at end of file diff --git a/src/control/NameGrid.h b/src/control/NameGrid.h new file mode 100644 index 0000000..d52cec7 --- /dev/null +++ b/src/control/NameGrid.h @@ -0,0 +1,53 @@ +#pragma once + +// TODO: reverse mobile code + +class CPlayerName +{ + friend class CGrid; + + float x; + float y; + wchar unk_8[34]; + int unk_4c; +public: + CPlayerName(); + void DisplayName(int); +}; + +class CRow +{ + friend class CGrid; + + int unk_0; + int unk_4; + wchar unk_8[20]; + int unk_30; +public: + CRow(); + void SetLetter(int, wchar *); +}; + +class CGrid +{ + CRow rows[5]; + int unk_int1; + int unk_int2; + int unk_int3; + float unk_float1; + float unk_float2; + CPlayerName playerName; + char unk2[4]; + char unk3[4]; +public: + CGrid(); + void ProcessAnyLeftJustDown(); + void ProcessAnyRightJustDown(); + void ProcessAnyUpJustDown(); + void ProcessAnyDownJustDown(); + void AllDoneMakePlayerName(); + void ProcessDPadCrossJustDown(); + void DisplayGrid(); + void ProcessControllerInput(); + void Process(); +}; \ No newline at end of file diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp new file mode 100644 index 0000000..08c68cb --- /dev/null +++ b/src/control/OnscreenTimer.cpp @@ -0,0 +1,159 @@ +#include "common.h" + + +#include "DMAudio.h" +#include "Hud.h" +#include "Replay.h" +#include "Timer.h" +#include "Script.h" +#include "OnscreenTimer.h" + +void +COnscreenTimer::Init() +{ + m_bDisabled = false; + for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { + m_sEntries[i].m_nTimerOffset = 0; + m_sEntries[i].m_nCounterOffset = 0; + + for(uint32 j = 0; j < 10; j++) { + m_sEntries[i].m_aTimerText[j] = '\0'; + m_sEntries[i].m_aCounterText[j] = '\0'; + } + + m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER; + m_sEntries[i].m_bTimerProcessed = false; + m_sEntries[i].m_bCounterProcessed = false; + } +} + +void +COnscreenTimer::Process() +{ + if(!CReplay::IsPlayingBack() && !m_bDisabled) + for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) + m_sEntries[i].Process(); +} + +void +COnscreenTimer::ProcessForDisplay() +{ + if(CHud::m_Wants_To_Draw_Hud) { + m_bProcessed = false; + for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) + if(m_sEntries[i].ProcessForDisplay()) + m_bProcessed = true; + } +} + +void +COnscreenTimer::ClearCounter(uint32 offset) +{ + for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { + if(offset == m_sEntries[i].m_nCounterOffset) { + m_sEntries[i].m_nCounterOffset = 0; + m_sEntries[i].m_aCounterText[0] = '\0'; + m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER; + m_sEntries[i].m_bCounterProcessed = false; + } + } +} + +void +COnscreenTimer::ClearClock(uint32 offset) +{ + for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) + if(offset == m_sEntries[i].m_nTimerOffset) { + m_sEntries[i].m_nTimerOffset = 0; + m_sEntries[i].m_aTimerText[0] = '\0'; + m_sEntries[i].m_bTimerProcessed = false; + } +} + +void +COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) +{ + for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) + if(m_sEntries[i].m_nCounterOffset == 0) { + m_sEntries[i].m_nCounterOffset = offset; + if (text) + strncpy(m_sEntries[i].m_aCounterText, text, 10); + else + m_sEntries[i].m_aCounterText[0] = '\0'; + m_sEntries[i].m_nType = type; + break; + } +} + +void +COnscreenTimer::AddClock(uint32 offset, char* text) +{ + for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) + if(m_sEntries[i].m_nTimerOffset == 0) { + m_sEntries[i].m_nTimerOffset = offset; + if (text) + strncpy(m_sEntries[i].m_aTimerText, text, 10); + else + m_sEntries[i].m_aTimerText[0] = '\0'; + break; + } +} + +void +COnscreenTimerEntry::Process() +{ + if(m_nTimerOffset == 0) + return; + + int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); + int32 oldTime = *timerPtr; + int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); + if(newTime < 0) { + *timerPtr = 0; + m_bTimerProcessed = false; + m_nTimerOffset = 0; + m_aTimerText[0] = '\0'; + } else { + *timerPtr = newTime; + int32 oldTimeSeconds = oldTime / 1000; + if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) { + DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); + } + } +} + +bool +COnscreenTimerEntry::ProcessForDisplay() +{ + m_bTimerProcessed = false; + m_bCounterProcessed = false; + + if(m_nTimerOffset == 0 && m_nCounterOffset == 0) + return false; + + if(m_nTimerOffset != 0) { + m_bTimerProcessed = true; + ProcessForDisplayClock(); + } + + if(m_nCounterOffset != 0) { + m_bCounterProcessed = true; + ProcessForDisplayCounter(); + } + return true; +} + +void +COnscreenTimerEntry::ProcessForDisplayClock() +{ + uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); + sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60, + time / 1000 % 60); +} + +void +COnscreenTimerEntry::ProcessForDisplayCounter() +{ + uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset); + sprintf(m_bCounterBuffer, "%d", counter); +} diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h new file mode 100644 index 0000000..3ef7764 --- /dev/null +++ b/src/control/OnscreenTimer.h @@ -0,0 +1,49 @@ +#pragma once + +enum +{ + COUNTER_DISPLAY_NUMBER, + COUNTER_DISPLAY_BAR, +}; + +class COnscreenTimerEntry +{ +public: + uint32 m_nTimerOffset; + uint32 m_nCounterOffset; + char m_aTimerText[10]; + char m_aCounterText[10]; + uint16 m_nType; + char m_bCounterBuffer[42]; + char m_bTimerBuffer[42]; + bool m_bTimerProcessed; + bool m_bCounterProcessed; + + void Process(); + bool ProcessForDisplay(); + + void ProcessForDisplayClock(); + void ProcessForDisplayCounter(); +}; + +VALIDATE_SIZE(COnscreenTimerEntry, 0x74); + +class COnscreenTimer +{ +public: + COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES]; + bool m_bProcessed; + bool m_bDisabled; + + void Init(); + void Process(); + void ProcessForDisplay(); + + void ClearCounter(uint32 offset); + void ClearClock(uint32 offset); + + void AddCounter(uint32 offset, uint16 type, char* text); + void AddClock(uint32 offset, char* text); +}; + +VALIDATE_SIZE(COnscreenTimer, 0x78); diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp new file mode 100644 index 0000000..c640782 --- /dev/null +++ b/src/control/PathFind.cpp @@ -0,0 +1,1830 @@ +#include "common.h" + +#include "General.h" +#include "FileMgr.h" // only needed for empty function +#include "Camera.h" +#include "Vehicle.h" +#include "World.h" +#include "Lines.h" // for debug +#include "PathFind.h" + +bool gbShowPedPaths; +bool gbShowCarPaths; +bool gbShowCarPathsLinks; + +CPathFind ThePaths; + +#define MAX_DIST INT16_MAX-1 +#define MIN_PED_ROUTE_DISTANCE 23.8f + + +#define NUMTEMPNODES 4000 +#define NUMDETACHED_CARS 100 +#define NUMDETACHED_PEDS 50 + + +// object flags: +// 1 UseInRoadBlock +// 2 east/west road(?) + +CPathInfoForObject *InfoForTileCars; +CPathInfoForObject *InfoForTilePeds; + +// unused +CTempDetachedNode *DetachedNodesCars; +CTempDetachedNode *DetachedNodesPeds; + +bool +CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) +{ + *pointsFound = 0; + CVector vecDistance = destination - position; + if (Abs(vecDistance.x) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.y) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.z) > MIN_PED_ROUTE_DISTANCE) + return false; + CVector vecPos = (position + destination) * 0.5f; + CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z); + CVector2D vecSectorEndPos (vecPos.x + 28.0f, vecPos.x + 28.0f); + const int16 nodeStartX = (position.x - vecSectorStartPos.x) / 0.7f; + const int16 nodeStartY = (position.y - vecSectorStartPos.y) / 0.7f; + const int16 nodeEndX = (destination.x - vecSectorStartPos.x) / 0.7f; + const int16 nodeEndY = (destination.y - vecSectorStartPos.y) / 0.7f; + if (nodeStartX == nodeEndX && nodeStartY == nodeEndY) + return false; + CPedPathNode pathNodes[40][40]; + CPedPathNode pathNodesList[416]; + for (int32 x = 0; x < 40; x++) { + for (int32 y = 0; y < 40; y++) { + pathNodes[x][y].bBlockade = false; + pathNodes[x][y].id = INT16_MAX; + pathNodes[x][y].nodeIdX = x; + pathNodes[x][y].nodeIdY = y; + } + } + CWorld::AdvanceCurrentScanCode(); + if (pathType != ROUTE_NO_BLOCKADE) { + const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], pathNodes, &vecSectorStartPos); + AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pathNodes, &vecSectorStartPos); + AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], pathNodes, &vecSectorStartPos); + AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pathNodes, &vecSectorStartPos); + } + } + } + for (int32 i = 0; i < 416; i++) { + pathNodesList[i].prev = nil; + pathNodesList[i].next = nil; + } + CPedPathNode *pStartPathNode = &pathNodes[nodeStartX][nodeStartY]; + CPedPathNode *pEndPathNode = &pathNodes[nodeEndX][nodeEndY]; + pEndPathNode->bBlockade = false; + pEndPathNode->id = 0; + pEndPathNode->prev = nil; + pEndPathNode->next = pathNodesList; + pathNodesList[0].prev = pEndPathNode; + int32 pathNodeIndex = 0; + CPedPathNode *pPreviousNode = nil; + for (; pathNodeIndex < 414; pathNodeIndex++) + { + pPreviousNode = pathNodesList[pathNodeIndex].prev; + while (pPreviousNode && pPreviousNode != pStartPathNode) { + const uint8 nodeIdX = pPreviousNode->nodeIdX; + const uint8 nodeIdY = pPreviousNode->nodeIdY; + if (nodeIdX > 0) { + AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY], pathNodeIndex + 5, pathNodesList); + if (nodeIdY > 0) + AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList); + if (nodeIdY < 39) + AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList); + } + if (nodeIdX < 39) { + AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY], pathNodeIndex + 5, pathNodesList); + if (nodeIdY > 0) + AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList); + if (nodeIdY < 39) + AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList); + } + if (nodeIdY > 0) + AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY - 1], pathNodeIndex + 5, pathNodesList); + if (nodeIdY < 39) + AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY + 1], pathNodeIndex + 5, pathNodesList); + pPreviousNode = pPreviousNode->prev; + if (!pPreviousNode) + break; + } + + if (pPreviousNode && pPreviousNode == pStartPathNode) + break; + } + if (pathNodeIndex == 414) + return false; + CPedPathNode *pPathNode = pStartPathNode; + for (*pointsFound = 0; pPathNode != pEndPathNode && *pointsFound < maxPoints; ++ *pointsFound) { + const uint8 nodeIdX = pPathNode->nodeIdX; + const uint8 nodeIdY = pPathNode->nodeIdY; + if (nodeIdX > 0 && pathNodes[nodeIdX - 1][nodeIdY].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX - 1][nodeIdY]; + else if (nodeIdX > 39 && pathNodes[nodeIdX + 1][nodeIdY].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX + 1][nodeIdY]; + else if (nodeIdY > 0 && pathNodes[nodeIdX][nodeIdY - 1].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX][nodeIdY - 1]; + else if (nodeIdY > 39 && pathNodes[nodeIdX][nodeIdY + 1].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX][nodeIdY + 1]; + else if (nodeIdX > 0 && nodeIdY > 0 && pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1]; + else if (nodeIdX > 0 && nodeIdY < 39 && pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1]; + else if (nodeIdX < 39 && nodeIdY > 0 && pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1]; + else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1]; + pointPoses[*pointsFound] = vecSectorStartPos; + pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f; + pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f; + } + return true; +} + + +void +CPedPath::AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList) +{ + if (!pNodeToAdd->bBlockade && id < pNodeToAdd->id) { + if (pNodeToAdd->id != INT16_MAX) + RemoveNodeFromList(pNodeToAdd); + AddNodeToList(pNodeToAdd, id, pNodeList); + } +} + +void +CPedPath::RemoveNodeFromList(CPedPathNode *pNode) +{ + pNode->next->prev = pNode->prev; + if (pNode->prev) + pNode->prev->next = pNode->next; +} + +void +CPedPath::AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList) +{ + pNode->prev = pList[index].prev; + pNode->next = &pList[index]; + if (pList[index].prev) + pList[index].prev->next = pNode; + pList[index].prev = pNode; + pNode->id = index; +} + +void +CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition) +{ + CPtrNode* listNode = list.first; + while (listNode) { + CEntity* pEntity = (CEntity*)listNode->item; + if (pEntity->m_scanCode != CWorld::GetCurrentScanCode() && pEntity->bUsesCollision) { + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + AddBlockade(pEntity, pathNodes, pPosition); + } + listNode = listNode->next; + } +} + +void +CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition) +{ + const CColBox& boundingBox = pEntity->GetColModel()->boundingBox; + const float fBoundMaxY = boundingBox.max.y + 0.3f; + const float fBoundMinY = boundingBox.min.y - 0.3f; + const float fBoundMaxX = boundingBox.max.x + 0.3f; + const float fDistanceX = pPosition->x - pEntity->GetMatrix().GetPosition().x; + const float fDistanceY = pPosition->y - pEntity->GetMatrix().GetPosition().y; + const float fBoundRadius = pEntity->GetBoundRadius(); + CVector vecBoundCentre; + pEntity->GetBoundCentre(vecBoundCentre); + if (vecBoundCentre.x + fBoundRadius >= pPosition->x && + vecBoundCentre.y + fBoundRadius >= pPosition->y && + vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f && + vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) { + for (int16 x = 0; x < 40; x++) { + const float pointX = x * 0.7f + fDistanceX; + for (int16 y = 0; y < 40; y++) { + if (!pathNodes[x][y].bBlockade) { + const float pointY = y * 0.7f + fDistanceY; + CVector2D point(pointX, pointY); + if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->GetMatrix().GetRight()))) { + float fDotProduct = DotProduct2D(point, pEntity->GetMatrix().GetForward()); + if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct) + pathNodes[x][y].bBlockade = true; + } + } + } + } + } +} + +void +CPathFind::Init(void) +{ + int i; + + m_numPathNodes = 0; + m_numMapObjects = 0; + m_numConnections = 0; + m_numCarPathLinks = 0; + unk = 0; + + for(i = 0; i < NUM_PATHNODES; i++) + m_pathNodes[i].distance = MAX_DIST; +} + +void +CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) +{ + delete[] InfoForTileCars; + InfoForTileCars = nil; + delete[] InfoForTilePeds; + InfoForTilePeds = nil; + + // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500 + InfoForTileCars = new CPathInfoForObject[12*numPathGroups]; + memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); + InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; + memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); + + // unused + delete[] DetachedNodesCars; + DetachedNodesCars = nil; + delete[] DetachedNodesPeds; + DetachedNodesPeds = nil; + DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS]; + memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); + DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; + memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); +} + +void +CPathFind::RegisterMapObject(CTreadable *mapObject) +{ + m_mapObjects[m_numMapObjects++] = mapObject; +} + +void +CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) +{ + int i, j; + + i = id*12 + node; + InfoForTilePeds[i].type = type; + InfoForTilePeds[i].next = next; + InfoForTilePeds[i].x = x; + InfoForTilePeds[i].y = y; + InfoForTilePeds[i].z = z; + InfoForTilePeds[i].numLeftLanes = 0; + InfoForTilePeds[i].numRightLanes = 0; + InfoForTilePeds[i].crossing = crossing; + + if(type) + for(i = 0; i < node; i++){ + j = id*12 + i; + if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){ + printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); + printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", + x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y); + printf("Modelindex of cullprit: %d\n\n", id); + } + } +} + +void +CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) +{ + int i, j; + + i = id*12 + node; + InfoForTileCars[i].type = type; + InfoForTileCars[i].next = next; + InfoForTileCars[i].x = x; + InfoForTileCars[i].y = y; + InfoForTileCars[i].z = z; + InfoForTileCars[i].numLeftLanes = numLeft; + InfoForTileCars[i].numRightLanes = numRight; + + + if(type) + for(i = 0; i < node; i++){ + j = id*12 + i; + if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){ + printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); + printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", + x, InfoForTileCars[j].x, y, InfoForTileCars[j].y); + printf("Modelindex of cullprit: %d\n\n", id); + } + } +} + +void +CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) +{ + CVector pos; + pos.x = x / 16.0f; + pos.y = y / 16.0f; + pos.z = z / 16.0f; + *out = m_mapObjects[id]->GetMatrix() * pos; +} + +bool +CPathFind::LoadPathFindData(void) +{ + CFileMgr::SetDir(""); + return false; +} + +void +CPathFind::PreparePathData(void) +{ + int i, j, k; + int numExtern, numIntern, numLanes; + float maxX, maxY; + CTempNode *tempNodes; + + printf("PreparePathData\n"); + if(!CPathFind::LoadPathFindData() && // empty + InfoForTileCars && InfoForTilePeds && + DetachedNodesCars && DetachedNodesPeds + ){ + tempNodes = new CTempNode[NUMTEMPNODES]; + + m_numConnections = 0; + + for(i = 0; i < PATHNODESIZE; i++) + m_pathNodes[i].unkBits = 0; + + for(i = 0; i < PATHNODESIZE; i++){ + numExtern = 0; + numIntern = 0; + for(j = 0; j < 12; j++){ + if(InfoForTileCars[i*12 + j].type == NodeTypeExtern) + numExtern++; + if(InfoForTileCars[i*12 + j].type == NodeTypeIntern) + numIntern++; + } + if(numIntern > 1 && numExtern != 2) + printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); + } + + for(i = 0; i < PATHNODESIZE; i++) + for(j = 0; j < 12; j++) + if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){ + // MIAMI has MI:%d here but no argument for it + if(InfoForTileCars[i*12 + j].numLeftLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(InfoForTileCars[i*12 + j].numRightLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) + printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); + } + + m_numPathNodes = 0; + PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); + m_numCarPathNodes = m_numPathNodes; + PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); + m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; + + // TODO: figure out what exactly is going on here + // Some roads seem to get a west/east flag + for(i = 0; i < m_numMapObjects; i++){ + numExtern = 0; + numIntern = 0; + numLanes = 0; + maxX = 0.0f; + maxY = 0.0f; + for(j = 0; j < 12; j++){ + k = m_mapObjects[i]->GetModelIndex()*12 + j; + if(InfoForTileCars[k].type == NodeTypeExtern){ + numExtern++; + numLanes = Max(numLanes, InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes); + maxX = Max(maxX, Abs(InfoForTileCars[k].x)); + maxY = Max(maxY, Abs(InfoForTileCars[k].y)); + }else if(InfoForTileCars[k].type == NodeTypeIntern) + numIntern++; + } + + if(numIntern == 1 && numExtern == 2){ + if(numLanes < 4){ + if((i & 7) == 4){ // 1/8 probability + m_objectFlags[i] |= UseInRoadBlock; + if(maxX > maxY) + m_objectFlags[i] |= ObjectEastWest; + else + m_objectFlags[i] &= ~ObjectEastWest; + } + }else{ + m_objectFlags[i] |= UseInRoadBlock; + if(maxX > maxY) + m_objectFlags[i] |= ObjectEastWest; + else + m_objectFlags[i] &= ~ObjectEastWest; + } + } + } + + delete[] tempNodes; + + CountFloodFillGroups(PATH_CAR); + CountFloodFillGroups(PATH_PED); + + delete[] InfoForTileCars; + InfoForTileCars = nil; + delete[] InfoForTilePeds; + InfoForTilePeds = nil; + + delete[] DetachedNodesCars; + DetachedNodesCars = nil; + delete[] DetachedNodesPeds; + DetachedNodesPeds = nil; + } + printf("Done with PreparePathData\n"); +} + +/* String together connected nodes in a list by a flood fill algorithm */ +void +CPathFind::CountFloodFillGroups(uint8 type) +{ + int start, end; + int i, l; + uint16 n; + CPathNode *node, *prev; + + switch(type){ + case PATH_CAR: + start = 0; + end = m_numCarPathNodes; + break; + case PATH_PED: + start = m_numCarPathNodes; + end = start + m_numPedPathNodes; + break; + } + + for(i = start; i < end; i++) + m_pathNodes[i].group = 0; + + n = 0; + for(;;){ + n++; + if(n > 1500){ + for(i = start; m_pathNodes[i].group && i < end; i++); + printf("NumNodes:%d Accounted for:%d\n", end - start, i - start); + } + + // Look for unvisited node + for(i = start; m_pathNodes[i].group && i < end; i++); + if(i == end) + break; + + node = &m_pathNodes[i]; + node->SetNext(nil); + node->group = n; + + if(node->numLinks == 0){ + if(type == PATH_CAR) + printf("Single car node: %f %f %f (%d)\n", + node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); + else + printf("Single ped node: %f %f %f\n", + node->GetX(), node->GetY(), node->GetZ()); + } + + while(node){ + prev = node; + node = node->GetNext(); + for(i = 0; i < prev->numLinks; i++){ + l = ConnectedNode(prev->firstLink + i); + if(m_pathNodes[l].group == 0){ + m_pathNodes[l].group = n; + if(m_pathNodes[l].group == 0) + m_pathNodes[l].group = INT8_MIN; + m_pathNodes[l].SetNext(node); + node = &m_pathNodes[l]; + } + } + } + } + + m_numGroups[type] = n-1; + printf("GraphType:%d. FloodFill groups:%d\n", type, n); +} + +int32 TempListLength; + +void +CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, + float maxdist, CTempDetachedNode *detachednodes, int numDetached) +{ + static CVector CoorsXFormed; + int i, j, k, l; + int l1, l2; + int start; + float posx, posy; + float dx, dy, mag; + float nearestDist; + int nearestId; + int next; + int oldNumPathNodes, oldNumLinks; + float dist; + int iseg, jseg; + int istart, jstart; + int done, cont; + int tileStart; + +#ifndef MASTER + for (i = 0; i < m_numMapObjects-1; i++) + for (j = i+1; j < m_numMapObjects; j++) { + CTreadable *obj1 = m_mapObjects[i]; + CTreadable *obj2 = m_mapObjects[j]; + if (obj1->GetModelIndex() == obj2->GetModelIndex() && + obj1->GetPosition().x == obj2->GetPosition().x && obj1->GetPosition().y == obj2->GetPosition().y && obj1->GetPosition().z == obj2->GetPosition().z && + obj1->GetRight().x == obj2->GetRight().x && obj1->GetForward().x == obj2->GetForward().x && obj1->GetUp().x == obj2->GetUp().x && + obj1->GetRight().y == obj2->GetRight().y && obj1->GetForward().y == obj2->GetForward().y && obj1->GetUp().y == obj2->GetUp().y && + obj1->GetRight().z == obj2->GetRight().z && obj1->GetForward().z == obj2->GetForward().z && obj1->GetUp().z == obj2->GetUp().z) { + printf("THIS IS VERY BAD INDEED. FIX IMMEDIATELY!!!\n"); + printf("Double road objects at the following coors: %f %f %f\n", obj1->GetPosition().x, obj1->GetPosition().y, obj1->GetPosition().z); + } + } +#endif // !MASTER + + oldNumPathNodes = m_numPathNodes; + oldNumLinks = m_numConnections; + +#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) + // Initialize map objects + for(i = 0; i < m_numMapObjects; i++) + for(j = 0; j < 12; j++) + m_mapObjects[i]->m_nodeIndices[type][j] = -1; + + // Calculate internal nodes, store them and connect them to defining object + for(i = 0; i < m_numMapObjects; i++){ + tileStart = m_numPathNodes; + start = 12 * m_mapObjects[i]->GetModelIndex(); + for(j = 0; j < 12; j++){ + if(objectpathinfo[start + j].type == NodeTypeIntern){ + CalcNodeCoors( + objectpathinfo[start + j].x, + objectpathinfo[start + j].y, + objectpathinfo[start + j].z, + i, + &CoorsXFormed); + m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); + OBJECTINDEX(m_numPathNodes) = i; + m_pathNodes[m_numPathNodes].unkBits = 1; + m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; + m_numPathNodes++; + } + } + } + + + // Insert external nodes into TempList + TempListLength = 0; + for(i = 0; i < m_numMapObjects; i++){ + start = 12 * m_mapObjects[i]->GetModelIndex(); + for(j = 0; j < 12; j++){ + if(objectpathinfo[start + j].type != NodeTypeExtern) + continue; + CalcNodeCoors( + objectpathinfo[start + j].x, + objectpathinfo[start + j].y, + objectpathinfo[start + j].z, + i, + &CoorsXFormed); + + // find closest unconnected node + nearestId = -1; + nearestDist = maxdist; + for(k = 0; k < TempListLength; k++){ + if(tempnodes[k].linkState != 1) + continue; + dx = tempnodes[k].pos.x - CoorsXFormed.x; + if(Abs(dx) < nearestDist){ + dy = tempnodes[k].pos.y - CoorsXFormed.y; + if(Abs(dy) < nearestDist){ + nearestDist = Max(Abs(dx), Abs(dy)); + nearestId = k; + } + } + } + + if(nearestId < 0){ + // None found, add this one to temp list + tempnodes[TempListLength].pos = CoorsXFormed; + next = objectpathinfo[start + j].next; + if(next < 0){ + // no link from this node, find link to this node + next = 0; + for(k = start; j != objectpathinfo[k].next; k++) + next++; + } + // link to connecting internal node + tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next]; + if(type == PATH_CAR){ + tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes; + tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes; + } + tempnodes[TempListLength++].linkState = 1; + }else{ + // Found nearest, connect it to our neighbour + next = objectpathinfo[start + j].next; + if(next < 0){ + // no link from this node, find link to this node + next = 0; + for(k = start; j != objectpathinfo[k].next; k++) + next++; + } + tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next]; + tempnodes[nearestId].linkState = 2; + + // collapse this node with nearest we found + dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); + dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); + tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f; + mag = Sqrt(dx*dx + dy*dy); + tempnodes[nearestId].dirX = dx/mag; + tempnodes[nearestId].dirY = dy/mag; + // do something when number of lanes doesn't agree + if(type == PATH_CAR) + if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && + (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){ + // why switch left and right here? + tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes; + tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes; + } + } + } + } + + // Loop through previously added internal nodes and link them + for(i = oldNumPathNodes; i < m_numPathNodes; i++){ + // Init link + m_pathNodes[i].numLinks = 0; + m_pathNodes[i].firstLink = m_numConnections; + + // See if node connects to external nodes + for(j = 0; j < TempListLength; j++){ + if(tempnodes[j].linkState != 2) + continue; + + // Add link to other side of the external + // NB this clears the flags in MIAMI + if(tempnodes[j].link1 == i) + m_connections[m_numConnections] = tempnodes[j].link2; + else if(tempnodes[j].link2 == i) + m_connections[m_numConnections] = tempnodes[j].link1; + else + continue; + + dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); + m_distances[m_numConnections] = dist; + m_connectionFlags[m_numConnections].flags = 0; + + if(type == PATH_CAR){ + // IMPROVE: use a goto here + // Find existing car path link + for(k = 0; k < m_numCarPathLinks; k++){ + if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && + m_carPathLinks[k].dir.y == tempnodes[j].dirY && + m_carPathLinks[k].pos.x == tempnodes[j].pos.x && + m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ + m_carPathConnections[m_numConnections] = k; + k = m_numCarPathLinks; + } + } + // k is m_numCarPathLinks+1 if we found one + if(k == m_numCarPathLinks){ + m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; + m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; + m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; + m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; + m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; + m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; + m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; + m_carPathLinks[m_numCarPathLinks].trafficLightType = 0; + assert(m_numCarPathLinks <= NUM_CARPATHLINKS); + m_carPathConnections[m_numConnections] = m_numCarPathLinks++; + } + } + + m_pathNodes[i].numLinks++; + m_numConnections++; + } + + + // Find i inside path segment + iseg = 0; + for(j = Max(oldNumPathNodes, i-12); j < i; j++) + if(OBJECTINDEX(j) == OBJECTINDEX(i)) + iseg++; + + istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); + // Add links to other internal nodes + for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ + if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) + continue; + // N.B.: in every path segment, the externals have to be at the end + jseg = j-i + iseg; + + jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); + if(objectpathinfo[istart + iseg].next == jseg || + objectpathinfo[jstart + jseg].next == iseg){ + // Found a link between i and jConnectionSetCrossesRoad + // NB this clears the flags in MIAMI + m_connections[m_numConnections] = j; + dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); + m_distances[m_numConnections] = dist; + + if(type == PATH_CAR){ + posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; + posy = (m_pathNodes[i].GetY() + m_pathNodes[j].GetY())*0.5f; + dx = m_pathNodes[j].GetX() - m_pathNodes[i].GetX(); + dy = m_pathNodes[j].GetY() - m_pathNodes[i].GetY(); + mag = Sqrt(dx*dx + dy*dy); + dx /= mag; + dy /= mag; + if(i < j){ + dx = -dx; + dy = -dy; + } + // IMPROVE: use a goto here + // Find existing car path link + for(k = 0; k < m_numCarPathLinks; k++){ + if(m_carPathLinks[k].dir.x == dx && + m_carPathLinks[k].dir.y == dy && + m_carPathLinks[k].pos.x == posx && + m_carPathLinks[k].pos.y == posy){ + m_carPathConnections[m_numConnections] = k; + k = m_numCarPathLinks; + } + } + // k is m_numCarPathLinks+1 if we found one + if(k == m_numCarPathLinks){ + m_carPathLinks[m_numCarPathLinks].dir.x = dx; + m_carPathLinks[m_numCarPathLinks].dir.y = dy; + m_carPathLinks[m_numCarPathLinks].pos.x = posx; + m_carPathLinks[m_numCarPathLinks].pos.y = posy; + m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; + m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; + m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; + m_carPathLinks[m_numCarPathLinks].trafficLightType = 0; + assert(m_numCarPathLinks <= NUM_CARPATHLINKS); + m_carPathConnections[m_numConnections] = m_numCarPathLinks++; + } + }else{ + // Crosses road + if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || + objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) + m_connectionFlags[m_numConnections].bCrossesRoad = true; + else + m_connectionFlags[m_numConnections].bCrossesRoad = false; + } + + m_pathNodes[i].numLinks++; + m_numConnections++; + } + } + } + + if(type == PATH_CAR){ + done = 0; + // Set number of lanes for all nodes somehow + // very strange code + for(k = 0; !done && k < 10; k++){ + done = 1; + for(i = 0; i < m_numPathNodes; i++){ + if(m_pathNodes[i].numLinks != 2) + continue; + l1 = m_carPathConnections[m_pathNodes[i].firstLink]; + l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; + + if(m_carPathLinks[l1].numLeftLanes == -1 && + m_carPathLinks[l2].numLeftLanes != -1){ + done = 0; + if(m_carPathLinks[l2].pathNodeIndex == i){ + // why switch left and right here? + m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes; + m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes; + }else{ + m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes; + m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes; + } + m_carPathLinks[l1].pathNodeIndex = i; + }else if(m_carPathLinks[l1].numLeftLanes != -1 && + m_carPathLinks[l2].numLeftLanes == -1){ + done = 0; + if(m_carPathLinks[l1].pathNodeIndex == i){ + // why switch left and right here? + m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes; + m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes; + }else{ + m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes; + m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes; + } + m_carPathLinks[l2].pathNodeIndex = i; + }else if(m_carPathLinks[l1].numLeftLanes == -1 && + m_carPathLinks[l2].numLeftLanes == -1) + done = 0; + } + } + + // Fall back to default values for number of lanes + for(i = 0; i < m_numPathNodes; i++) + for(j = 0; j < m_pathNodes[i].numLinks; j++){ + k = m_carPathConnections[m_pathNodes[i].firstLink + j]; + if(m_carPathLinks[k].numLeftLanes < 0) + m_carPathLinks[k].numLeftLanes = 1; + if(m_carPathLinks[k].numRightLanes < 0) + m_carPathLinks[k].numRightLanes = 1; + } + } + + // Set flags for car nodes + if(type == PATH_CAR){ + do{ + cont = 0; + for(i = 0; i < m_numPathNodes; i++){ + m_pathNodes[i].bDisabled = false; + m_pathNodes[i].bBetweenLevels = false; + // See if node is a dead end, if so, we're not done yet + if(!m_pathNodes[i].bDeadEnd){ + k = 0; + for(j = 0; j < m_pathNodes[i].numLinks; j++) + if(!m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].bDeadEnd) + k++; + if(k < 2){ + m_pathNodes[i].bDeadEnd = true; + cont = 1; + } + } + } + }while(cont); + } + + // Remove isolated ped nodes + if(type == PATH_PED) + for(i = oldNumPathNodes; i < m_numPathNodes; i++){ + if(m_pathNodes[i].numLinks != 0) + continue; + + // Remove node + for(j = i; j < m_numPathNodes-1; j++) + m_pathNodes[j] = m_pathNodes[j+1]; + + // Fix links + for(j = oldNumLinks; j < m_numConnections; j++){ + int node = ConnectedNode(j); + if(node >= i) + m_connections[j] = node-1; + } + + // Also in treadables + for(j = 0; j < m_numMapObjects; j++) + for(k = 0; k < 12; k++){ + if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){ + // remove this one + for(l = k; l < 12-1; l++) + m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1]; + m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1; + }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) + m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; + } + + i--; + m_numPathNodes--; + } +} + +float +CPathFind::CalcRoadDensity(float x, float y) +{ + int i, j; + float density = 0.0f; + + for(i = 0; i < m_numCarPathNodes; i++){ + if(Abs(m_pathNodes[i].GetX() - x) < 80.0f && + Abs(m_pathNodes[i].GetY() - y) < 80.0f && + m_pathNodes[i].numLinks > 0){ + for(j = 0; j < m_pathNodes[i].numLinks; j++){ + int next = ConnectedNode(m_pathNodes[i].firstLink + j); + float dist = (m_pathNodes[i].GetPosition() - m_pathNodes[next].GetPosition()).Magnitude2D(); + next = m_carPathConnections[m_pathNodes[i].firstLink + j]; + density += m_carPathLinks[next].numLeftLanes * dist; + density += m_carPathLinks[next].numRightLanes * dist; + + if(m_carPathLinks[next].numLeftLanes < 0) + printf("Link from object %d to %d (MIs)\n", + m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), + m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); + if(m_carPathLinks[next].numRightLanes < 0) + printf("Link from object %d to %d (MIs)\n", + m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), + m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); + } + } + } + return density/2500.0f; +} + +bool +CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) +{ + int i; + for(i = 0; i < n1->numLinks; i++) + if(&m_pathNodes[ConnectedNode(n1->firstLink + i)] == n2) + return ConnectionHasTrafficLight(n1->firstLink + i); + return false; +} + +bool +CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) +{ + int i; + for(i = 0; i < n1->numLinks; i++) + if(&m_pathNodes[ConnectedNode(n1->firstLink + i)] == n2) + return ConnectionCrossesRoad(n1->firstLink + i); + return false; +} + +void +CPathFind::AddNodeToList(CPathNode *node, int32 listId) +{ + int i = listId & 0x1FF; + node->SetNext(m_searchNodes[i].GetNext()); + node->SetPrev(&m_searchNodes[i]); + if(m_searchNodes[i].GetNext()) + m_searchNodes[i].GetNext()->SetPrev(node); + m_searchNodes[i].SetNext(node); + node->distance = listId; +} + +void +CPathFind::RemoveNodeFromList(CPathNode *node) +{ + node->GetPrev()->SetNext(node->GetNext()); + if(node->GetNext()) + node->GetNext()->SetPrev(node->GetPrev()); +} + +void +CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) +{ + int i; + if(*n < 2) + return; + if(DotProduct2D(nodes[1]->GetPosition() - pos, nodes[0]->GetPosition() - pos) < 0.0f){ + (*n)--; + for(i = 0; i < *n; i++) + nodes[i] = nodes[i+1]; + } +} + +void +CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) +{ + int i; + for(i = 0; i < m_numCarPathLinks; i++){ + CVector2D pos = m_carPathLinks[i].GetPosition(); + if(x1 < pos.x && pos.x < x2 && + y1 < pos.y && pos.y < y2) + m_carPathLinks[i].bBridgeLights = enable; + } +} + +void +CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) +{ + int i, next; + + m_pathNodes[nodeId].bDisabled = disable; + if(m_pathNodes[nodeId].numLinks < 3) + for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){ + next = ConnectedNode(m_pathNodes[nodeId].firstLink + i); + if(m_pathNodes[next].bDisabled != disable && + m_pathNodes[next].numLinks < 3) + SwitchOffNodeAndNeighbours(next, disable); + } +} + +void +CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) +{ + int i; + + for(i = 0; i < m_numCarPathNodes; i++){ + CVector pos = m_pathNodes[i].GetPosition(); + if(x1 <= pos.x && pos.x <= x2 && + y1 <= pos.y && pos.y <= y2 && + z1 <= pos.z && pos.z <= z2 && + disable != m_pathNodes[i].bDisabled) + SwitchOffNodeAndNeighbours(i, disable); + } +} + +void +CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) +{ + int i; + + for(i = m_numCarPathNodes; i < m_numPathNodes; i++){ + CVector pos = m_pathNodes[i].GetPosition(); + if(x1 <= pos.x && pos.x <= x2 && + y1 <= pos.y && pos.y <= y2 && + z1 <= pos.z && pos.z <= z2 && + disable != m_pathNodes[i].bDisabled) + SwitchOffNodeAndNeighbours(i, disable); + } +} + +void +CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode) +{ + int i; + int firstNode, lastNode; + + // this is NOT PATH_CAR + if(type != 0){ + firstNode = 0; + lastNode = m_numCarPathNodes; + }else{ + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + } + + if(z1 > z2){ + float tmp = z2; + z2 = z1; + z1 = tmp; + } + + // angle of vector from p2 to p1 + float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI; + while(angle < 0.0f) angle += TWOPI; + while(angle > TWOPI) angle -= TWOPI; + // vector from p1 to p2 + CVector2D v12(x2 - x1, y2 - y1); + float len12 = v12.Magnitude(); + v12 /= len12; + + // vector from p2 to new point p3 + CVector2D v23(Sin(angle)*length, -(Cos(angle)*length)); + v23 /= v23.Magnitude(); // obivously just 'length' but whatever + + bool disable = mode == SWITCH_OFF; + for(i = firstNode; i < lastNode; i++){ + CVector pos = m_pathNodes[i].GetPosition(); + if(pos.z < z1 || pos.z > z2) + continue; + CVector2D d(pos.x - x1, pos.y - y1); + float dot = DotProduct2D(d, v12); + if(dot < 0.0f || dot > len12) + continue; + dot = DotProduct2D(d, v23); + if(dot < 0.0f || dot > length) + continue; + if(m_pathNodes[i].bDisabled != disable) + SwitchOffNodeAndNeighbours(i, disable); + } +} + +void +CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) +{ + int i, next; + + m_pathNodes[nodeId].bBetweenLevels = true; + if(m_pathNodes[nodeId].numLinks < 3) + for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){ + next = ConnectedNode(m_pathNodes[nodeId].firstLink + i); + if(!m_pathNodes[next].bBetweenLevels && + m_pathNodes[next].numLinks < 3) + MarkRoadsBetweenLevelsNodeAndNeighbours(next); + } +} + +void +CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) +{ + int i; + + for(i = 0; i < m_numPathNodes; i++){ + CVector pos = m_pathNodes[i].GetPosition(); + if(x1 < pos.x && pos.x < x2 && + y1 < pos.y && pos.y < y2 && + z1 < pos.z && pos.z < z2) + MarkRoadsBetweenLevelsNodeAndNeighbours(i); + } +} + +void +CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) +{ + int i; + + for(i = m_numCarPathNodes; i < m_numPathNodes; i++){ + CVector pos = m_pathNodes[i].GetPosition(); + if(x1 < pos.x && pos.x < x2 && + y1 < pos.y && pos.y < y2 && + z1 < pos.z && pos.z < z2) + MarkRoadsBetweenLevelsNodeAndNeighbours(i); + } +} + +int32 +CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) +{ + int i; + int firstNode, lastNode; + float dist; + float closestDist = 10000.0f; + int closestNode = 0; + + switch(type){ + case PATH_CAR: + firstNode = 0; + lastNode = m_numCarPathNodes; + break; + case PATH_PED: + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + break; + } + + for(i = firstNode; i < lastNode; i++){ + if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; + if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; + switch(m_pathNodes[i].unkBits){ + case 1: + case 2: + dist = Abs(m_pathNodes[i].GetX() - coors.x) + + Abs(m_pathNodes[i].GetY() - coors.y) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + closestDist = dist; + closestNode = i; + } + break; + } + } + return closestDist < distLimit ? closestNode : -1; +} + +int32 +CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) +{ + int i; + int firstNode, lastNode; + float dist, dX, dY; + NormalizeXY(dirX, dirY); + float closestDist = 10000.0f; + int closestNode = 0; + + switch(type){ + case PATH_CAR: + firstNode = 0; + lastNode = m_numCarPathNodes; + break; + case PATH_PED: + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + break; + } + + for(i = firstNode; i < lastNode; i++){ + switch(m_pathNodes[i].unkBits){ + case 1: + case 2: + dX = m_pathNodes[i].GetX() - coors.x; + dY = m_pathNodes[i].GetY() - coors.y; + dist = Abs(dX) + Abs(dY) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + NormalizeXY(dX, dY); + dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; + if(dist < closestDist){ + closestDist = dist; + closestNode = i; + } + } + break; + } + } + return closestNode; +} + +float +CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) +{ + if(m_pathNodes[nodeId].numLinks == 0) + return 0.0f; + CVector dir = m_pathNodes[ConnectedNode(m_pathNodes[nodeId].firstLink)].GetPosition() - m_pathNodes[nodeId].GetPosition(); + dir.z = 0.0f; + dir.Normalise(); + return RADTODEG(dir.Heading()); +} + +float +CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) +{ + int i; + + CVector targetDir(x - m_pathNodes[nodeId].GetX(), y - m_pathNodes[nodeId].GetY(), 0.0f); + targetDir.Normalise(); + CVector dir; + + if(m_pathNodes[nodeId].numLinks == 0) + return 0.0f; + + int bestNode = ConnectedNode(m_pathNodes[nodeId].firstLink); +#ifdef FIX_BUGS + float bestDot = towards ? -2.0f : 2.0f; +#else + int bestDot = towards ? -2 : 2; // why int? +#endif + + for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){ + dir = m_pathNodes[ConnectedNode(m_pathNodes[nodeId].firstLink + i)].GetPosition() - m_pathNodes[nodeId].GetPosition(); + dir.z = 0.0f; + dir.Normalise(); + float angle = DotProduct2D(dir, targetDir); + if(towards){ + if(angle > bestDot){ + bestDot = angle; + bestNode = ConnectedNode(m_pathNodes[nodeId].firstLink + i); + } + }else{ + if(angle < bestDot){ + bestDot = angle; + bestNode = ConnectedNode(m_pathNodes[nodeId].firstLink + i); + } + } + } + + dir = m_pathNodes[bestNode].GetPosition() - m_pathNodes[nodeId].GetPosition(); + dir.z = 0.0f; + dir.Normalise(); + return RADTODEG(dir.Heading()); +} + +bool +CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) +{ + int i, j; + int node1, node2; + float dist1, dist2, d1, d2; + + if(m_numCarPathNodes == 0) + return false; + + for(i = 0; i < 500; i++){ + node1 = (CGeneral::GetRandomNumber()>>3) % m_numCarPathNodes; + if(m_pathNodes[node1].bDisabled && !ignoreDisabled) + continue; + dist1 = Distance2D(m_pathNodes[node1].GetPosition(), x, y); + if(dist1 < spawnDist + 60.0f){ + d1 = dist1 - spawnDist; + for(j = 0; j < m_pathNodes[node1].numLinks; j++){ + node2 = ConnectedNode(m_pathNodes[node1].firstLink + j); + if(m_pathNodes[node2].bDisabled && !ignoreDisabled) + continue; + dist2 = Distance2D(m_pathNodes[node2].GetPosition(), x, y); + d2 = dist2 - spawnDist; + if(d1*d2 < 0.0f){ + // nodes are on different sides of spawn distance + float f2 = Abs(d1)/(Abs(d1) + Abs(d2)); + float f1 = 1.0f - f2; + *pPositionBetweenNodes = f2; + CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2; + CVector2D dist2d(pos.x - x, pos.y - y); + dist2d.Normalise(); // done manually in the game + float dot = DotProduct2D(dist2d, CVector2D(dirX, dirY)); + if(forward){ + if(dot > angleLimit){ + *pNode1 = node1; + *pNode2 = node2; + *pPosition = pos; + return true; + } + }else{ + if(dot <= angleLimit){ + *pNode1 = node1; + *pNode2 = node2; + *pPosition = pos; + return true; + } + } + } + } + } + } + return false; +} + +bool +CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) +{ + int i; + int node1, node2; + + if(m_numPedPathNodes == 0) + return false; + + for(i = 0; i < 400; i++){ + node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes; + if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){ + if(m_pathNodes[node1].numLinks == 0) + continue; + int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks; + if(ConnectionCrossesRoad(link)) + continue; + node2 = ConnectedNode(link); + if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled) + continue; + + float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f; + float f1 = 1.0f - f2; + *pPositionBetweenNodes = f2; + CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2; + if(Distance2D(pos, x, y) < maxDist+20.0f){ + pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; + pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; + float dist = Distance2D(pos, x, y); + + bool visible; + if(camMatrix) + visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix); + else + visible = TheCamera.IsSphereVisible(pos, 2.0f); + if(!visible){ + minDist = minDistOffScreen; + maxDist = maxDistOffScreen; + } + if(minDist < dist && dist < maxDist){ + *pNode1 = node1; + *pNode2 = node2; + *pPosition = pos; + + bool found; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found); + if(!found) + return false; + if(Abs(groundZ - pos.z) > 3.0f) + return false; + pPosition->z = groundZ; + return true; + } + } + } + } + return false; +} + +CTreadable* +CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) +{ + int i, j, k; + int node1, node2; + CTreadable *closestMapObj = nil; + float closestDist = 10000.0f; + + for(i = 0; i < m_numMapObjects; i++){ + CTreadable *mapObj = m_mapObjects[i]; + if(mapObj->m_nodeIndices[type][0] < 0) + continue; + CVector vDist = mapObj->GetPosition() - coors; + float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z); + if(fDist < 200.0f || fDist < closestDist) + for(j = 0; j < 12; j++){ + node1 = mapObj->m_nodeIndices[type][j]; + if(node1 < 0) + break; + // FIX: game uses ThePaths here explicitly + for(k = 0; k < m_pathNodes[node1].numLinks; k++){ + node2 = ConnectedNode(m_pathNodes[node1].firstLink + k); + float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors); + if(lineDist < closestDist){ + closestDist = lineDist; + if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr()) + closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex]; + else + closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex]; + } + } + } + } + return closestMapObj; +} + +void +CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) +{ + int i; + CPathNode *node; + + if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ + // need to find the node we're coming from + node = nil; + CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); + float nodeDist = 1000000000.0f; + for(i = 0; i < 12; i++){ + if(obj->m_nodeIndices[type][i] < 0) + break; + float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr(); + if(dist < nodeDist){ + nodeDist = dist; + node = &m_pathNodes[obj->m_nodeIndices[type][i]]; + } + } + } + + CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); + *nextNode = 0; + float bestDot = -999999.0f; + for(i = 0; i < node->numLinks; i++){ + int next = ConnectedNode(node->firstLink+i); + if(!node->bDisabled && m_pathNodes[next].bDisabled) + continue; + CVector pedCoors = coors; + pedCoors.z += 1.0f; + CVector nodeCoors = m_pathNodes[next].GetPosition(); + nodeCoors.z += 1.0f; + if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false)) + continue; + CVector2D nodeDir = m_pathNodes[next].GetPosition() - node->GetPosition(); + nodeDir.Normalise(); + float dot = DotProduct2D(nodeDir, vCurDir); + if(dot >= bestDot){ + *nextNode = &m_pathNodes[next]; + bestDot = dot; + + // direction is 0, 2, 4, 6 for north, east, south, west + // this could be done simpler... + if(nodeDir.x < 0.0f){ + if(2.0f*Abs(nodeDir.y) < -nodeDir.x) + *nextDir = 6; // west + else if(-2.0f*nodeDir.x < nodeDir.y) + *nextDir = 0; // north + else if(2.0f*nodeDir.x > nodeDir.y) + *nextDir = 4; // south + else if(nodeDir.y > 0.0f) + *nextDir = 7; // north west + else + *nextDir = 5; // south west` + }else{ + if(2.0f*Abs(nodeDir.y) < nodeDir.x) + *nextDir = 2; // east + else if(2.0f*nodeDir.x < nodeDir.y) + *nextDir = 0; // north + else if(-2.0f*nodeDir.x > nodeDir.y) + *nextDir = 4; // south + else if(nodeDir.y > 0.0f) + *nextDir = 1; // north east + else + *nextDir = 3; // south east` + } + } + } + if(*nextNode == nil){ + *nextDir = 0; + *nextNode = node; + } +} + +static CPathNode *apNodesToBeCleared[4995]; + +void +CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) +{ + int i, j; + + // Find target + if(targetNodeId < 0) + targetNodeId = FindNodeClosestToCoors(target, type, distLimit); + if(targetNodeId < 0) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } + + // Find start + int numPathsToTry; + CTreadable *startObj; + if(startNodeId < 0){ + if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil) + startObj = FindRoadObjectClosestToCoors(start, type); + numPathsToTry = 0; + for(i = 0; i < 12; i++){ + if(startObj->m_nodeIndices[type][i] < 0) + break; + if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group) + numPathsToTry++; + } + }else{ + numPathsToTry = 1; + startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; + } + if(numPathsToTry == 0) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } + + if(startNodeId < 0){ + // why only check node 0? + if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != + m_pathNodes[targetNodeId].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } + }else{ + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; + } + } + + for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) + m_searchNodes[i].SetNext(nil); + AddNodeToList(&m_pathNodes[targetNodeId], 0); + int numNodesToBeCleared = 0; + apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[targetNodeId]; + + // Dijkstra's algorithm + // Find distances + int numPathsFound = 0; + if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) + numPathsFound++; + for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ + CPathNode *node; + for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ + if(m_mapObjects[node->objectIndex] == startObj && + (startNodeId < 0 || node == &m_pathNodes[startNodeId])) + numPathsFound++; + + for(j = 0; j < node->numLinks; j++){ + int next = ConnectedNode(node->firstLink + j); + int dist = node->distance + m_distances[node->firstLink + j]; + if(dist < m_pathNodes[next].distance){ + if(m_pathNodes[next].distance != MAX_DIST) + RemoveNodeFromList(&m_pathNodes[next]); + if(m_pathNodes[next].distance == MAX_DIST) + apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[next]; + AddNodeToList(&m_pathNodes[next], dist); + } + } + + RemoveNodeFromList(node); + } + } + + // Find out whence to start tracing back + CPathNode *curNode; + if(startNodeId < 0){ + int minDist = MAX_DIST; + *pNumNodes = 1; + for(i = 0; i < 12; i++){ + if(startObj->m_nodeIndices[type][i] < 0) + break; + int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude(); + if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){ + minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist; + curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]]; + } + } + if(maxNumNodes == 0){ + *pNumNodes = 0; + }else{ + nodes[0] = curNode; + *pNumNodes = 1; + } + if(pDist) + *pDist = minDist; + }else + { + curNode = &m_pathNodes[startNodeId]; + *pNumNodes = 0; + if(pDist) + *pDist = m_pathNodes[startNodeId].distance; + } + + // Trace back to target and update list of nodes + while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) + for(i = 0; i < curNode->numLinks; i++){ + int next = ConnectedNode(curNode->firstLink + i); + if(curNode->distance - m_distances[curNode->firstLink + i] == m_pathNodes[next].distance){ + curNode = &m_pathNodes[next]; + nodes[(*pNumNodes)++] = curNode; + i = 29030; // could have used a break... + } + } + + for(i = 0; i < numNodesToBeCleared; i++) + apNodesToBeCleared[i]->distance = MAX_DIST; + return; +} + +static CPathNode *pNodeList[32]; +static int16 DummyResult; +static int16 DummyResult2; + +bool +CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) +{ + float dist; + + if(type == PATH_CAR) + DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1); + else + DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); +#ifdef FIX_BUGS + // dist has GenerationDistMultiplier as a factor, so our reference dist should have it too + if(type == PATH_CAR) + return dist < 160.0f*TheCamera.GenerationDistMultiplier; + else + return dist < 100.0f*TheCamera.GenerationDistMultiplier; +#else + if(type == PATH_CAR) + return dist < 160.0f; + else + return dist < 100.0f; +#endif +} + +void +CPathFind::Save(uint8 *buf, uint32 *size) +{ + int i; + int n = m_numPathNodes/8 + 1; + + *size = 2*n; + + for(i = 0; i < m_numPathNodes; i++) + if(m_pathNodes[i].bDisabled) + buf[i/8] |= 1 << i%8; + else + buf[i/8] &= ~(1 << i%8); + + for(i = 0; i < m_numPathNodes; i++) + if(m_pathNodes[i].bBetweenLevels) + buf[i/8 + n] |= 1 << i%8; + else + buf[i/8 + n] &= ~(1 << i%8); +} + +void +CPathFind::Load(uint8 *buf, uint32 size) +{ + int i; + int n = m_numPathNodes/8 + 1; + + for(i = 0; i < m_numPathNodes; i++) + if(buf[i/8] & (1 << i%8)) + m_pathNodes[i].bDisabled = true; + else + m_pathNodes[i].bDisabled = false; + + for(i = 0; i < m_numPathNodes; i++) + if(buf[i/8 + n] & (1 << i%8)) + m_pathNodes[i].bBetweenLevels = true; + else + m_pathNodes[i].bBetweenLevels = false; +} + +void +CPathFind::DisplayPathData(void) +{ + // Not the function from mobile but my own! + + int i, j, k; + // Draw 50 units around camera + CVector pos = TheCamera.GetPosition(); + const float maxDist = 50.0f; + + // Render car path nodes + if(gbShowCarPaths) + for(i = 0; i < m_numCarPathNodes; i++){ + if((m_pathNodes[i].GetPosition() - pos).MagnitudeSqr() > SQR(maxDist)) + continue; + + CVector n1 = m_pathNodes[i].GetPosition(); + n1.z += 0.3f; + + // Draw node itself + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n1.x, n1.y, n1.z + 1.0f, + 0xFFFFFFFF, 0xFFFFFFFF); + + for(j = 0; j < m_pathNodes[i].numLinks; j++){ + k = ConnectedNode(m_pathNodes[i].firstLink + j); + CVector n2 = m_pathNodes[k].GetPosition(); + n2.z += 0.3f; + // Draw links to neighbours + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n2.x, n2.y, n2.z, + 0xFFFFFFFF, 0xFFFFFFFF); + } + } + + // Render car path nodes + if(gbShowCarPathsLinks) + for(i = 0; i < m_numCarPathLinks; i++){ + CVector2D n1_2d = m_carPathLinks[i].GetPosition(); + if((n1_2d - pos).MagnitudeSqr() > SQR(maxDist)) + continue; + + int ni = m_carPathLinks[i].pathNodeIndex; + CVector pn1 = m_pathNodes[ni].GetPosition(); + pn1.z += 0.3f; + CVector n1(n1_2d.x, n1_2d.y, pn1.z); + n1.z += 0.3f; + + // Draw car node itself + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n1.x, n1.y, n1.z + 1.0f, + 0xFFFFFFFF, 0xFFFFFFFF); + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z + 0.5f, + n1.x+m_carPathLinks[i].GetDirX(), n1.y+m_carPathLinks[i].GetDirY(), n1.z + 0.5f, + 0xFFFFFFFF, 0xFFFFFFFF); + + // Draw connection to car path node + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + pn1.x, pn1.y, pn1.z, + 0xFF0000FF, 0xFFFFFFFF); + + // traffic light type + uint32 col = 0xFF; + if((m_carPathLinks[i].trafficLightType&0x7F) == 1) + col += 0xFF000000; + if((m_carPathLinks[i].trafficLightType&0x7F) == 2) + col += 0x00FF0000; + if(m_carPathLinks[i].trafficLightType & 0x80) + col += 0x0000FF00; + CLines::RenderLineWithClipping(n1.x+0.2f, n1.y, n1.z, + n1.x+0.2f, n1.y, n1.z + 1.0f, + col, col); + + for(j = 0; j < m_pathNodes[ni].numLinks; j++){ + k = m_carPathConnections[m_pathNodes[ni].firstLink + j]; + CVector2D n2_2d = m_carPathLinks[k].GetPosition(); + int nk = m_carPathLinks[k].pathNodeIndex; + CVector pn2 = m_pathNodes[nk].GetPosition(); + pn2.z += 0.3f; + CVector n2(n2_2d.x, n2_2d.y, pn2.z); + n2.z += 0.3f; + + // Draw links to neighbours + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n2.x, n2.y, n2.z, + 0xFF00FFFF, 0xFF00FFFF); + } + } + + // Render ped path nodes + if(gbShowPedPaths) + for(i = m_numCarPathNodes; i < m_numPathNodes; i++){ + if((m_pathNodes[i].GetPosition() - pos).MagnitudeSqr() > SQR(maxDist)) + continue; + + CVector n1 = m_pathNodes[i].GetPosition(); + n1.z += 0.3f; + + // Draw node itself + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n1.x, n1.y, n1.z + 1.0f, + 0xFFFFFFFF, 0xFFFFFFFF); + + for(j = 0; j < m_pathNodes[i].numLinks; j++){ + k = ConnectedNode(m_pathNodes[i].firstLink + j); + CVector n2 = m_pathNodes[k].GetPosition(); + n2.z += 0.3f; + // Draw links to neighbours + CLines::RenderLineWithClipping(n1.x, n1.y, n1.z, + n2.x, n2.y, n2.z, + 0xFFFFFFFF, 0xFFFFFFFF); + + // Draw connection flags + CVector mid = (n1+n2)/2.0f; + uint32 col = 0xFF; + if(ConnectionCrossesRoad(m_pathNodes[i].firstLink + j)) + col += 0x00FF0000; + if(ConnectionHasTrafficLight(m_pathNodes[i].firstLink + j)) + col += 0xFF000000; + CLines::RenderLineWithClipping(mid.x, mid.y, mid.z, + mid.x, mid.y, mid.z + 1.0f, + col, col); + } + } +} diff --git a/src/control/PathFind.h b/src/control/PathFind.h new file mode 100644 index 0000000..bbfdf7b --- /dev/null +++ b/src/control/PathFind.h @@ -0,0 +1,232 @@ +#pragma once + +#include "Treadable.h" + +class CVehicle; +class CPtrList; + +enum +{ + NodeTypeExtern = 1, + NodeTypeIntern = 2, + + UseInRoadBlock = 1, + ObjectEastWest = 2, +}; + +enum +{ + PATH_CAR = 0, + PATH_PED = 1, +}; + +enum +{ + SWITCH_OFF = 0, + SWITCH_ON = 1, +}; + +enum +{ + ROUTE_ADD_BLOCKADE = 0, + ROUTE_NO_BLOCKADE = 1 +}; + +struct CPedPathNode +{ + bool bBlockade; + uint8 nodeIdX; + uint8 nodeIdY; + int16 id; + CPedPathNode* prev; + CPedPathNode* next; +}; + +VALIDATE_SIZE(CPedPathNode, 0x10); + +class CPedPath { +public: + static bool CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints); + static void AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList); + static void RemoveNodeFromList(CPedPathNode *pNode); + static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList); + static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition); + static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition); +}; + +struct CPathNode +{ + CVector pos; + CPathNode *prev; + CPathNode *next; + int16 distance; // in path search + int16 objectIndex; + int16 firstLink; + uint8 numLinks; + + uint8 unkBits : 2; + uint8 bDeadEnd : 1; + uint8 bDisabled : 1; + uint8 bBetweenLevels : 1; + + int8 group; + + CVector &GetPosition(void) { return pos; } + void SetPosition(const CVector &p) { pos = p; } + float GetX(void) { return pos.x; } + float GetY(void) { return pos.y; } + float GetZ(void) { return pos.z; } + + CPathNode *GetPrev(void) { return prev; } + CPathNode *GetNext(void) { return next; } + void SetPrev(CPathNode *node) { prev = node; } + void SetNext(CPathNode *node) { next = node; } +}; + +union CConnectionFlags +{ + uint8 flags; + struct { + uint8 bCrossesRoad : 1; + uint8 bTrafficLight : 1; + }; +}; + +struct CCarPathLink +{ + CVector2D pos; + CVector2D dir; + int16 pathNodeIndex; + int8 numLeftLanes; + int8 numRightLanes; + uint8 trafficLightType; + + uint8 bBridgeLights : 1; + // more? + + CVector2D &GetPosition(void) { return pos; } + CVector2D &GetDirection(void) { return dir; } + float GetX(void) { return pos.x; } + float GetY(void) { return pos.y; } + float GetDirX(void) { return dir.x; } + float GetDirY(void) { return dir.y; } + + float OneWayLaneOffset() + { + if (numLeftLanes == 0) + return 0.5f - 0.5f * numRightLanes; + if (numRightLanes == 0) + return 0.5f - 0.5f * numLeftLanes; + return 0.5f; + } +}; + +// This is what we're reading from the files, only temporary +struct CPathInfoForObject +{ + int16 x; + int16 y; + int16 z; + int8 type; + int8 next; + int8 numLeftLanes; + int8 numRightLanes; + uint8 crossing : 1; +}; +extern CPathInfoForObject *InfoForTileCars; +extern CPathInfoForObject *InfoForTilePeds; + +struct CTempNode +{ + CVector pos; + float dirX; + float dirY; + int16 link1; + int16 link2; + int8 numLeftLanes; + int8 numRightLanes; + int8 linkState; +}; + +struct CTempDetachedNode // unused +{ + uint8 foo[20]; +}; + +class CPathFind +{ +public: + CPathNode m_pathNodes[NUM_PATHNODES]; + CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; + CTreadable *m_mapObjects[NUM_MAPOBJECTS]; + uint8 m_objectFlags[NUM_MAPOBJECTS]; + int16 m_connections[NUM_PATHCONNECTIONS]; + int16 m_distances[NUM_PATHCONNECTIONS]; + CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; + int16 m_carPathConnections[NUM_PATHCONNECTIONS]; + + int32 m_numPathNodes; + int32 m_numCarPathNodes; + int32 m_numPedPathNodes; + int16 m_numMapObjects; + int16 m_numConnections; + int32 m_numCarPathLinks; + int32 unk; + uint8 m_numGroups[2]; + CPathNode m_searchNodes[512]; + + void Init(void); + void AllocatePathFindInfoMem(int16 numPathGroups); + void RegisterMapObject(CTreadable *mapObject); + void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); + void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); + void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); + bool LoadPathFindData(void); + void PreparePathData(void); + void CountFloodFillGroups(uint8 type); + void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, + float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); + + bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } + + float CalcRoadDensity(float x, float y); + bool TestForPedTrafficLight(CPathNode *n1, CPathNode *n2); + bool TestCrossesRoad(CPathNode *n1, CPathNode *n2); + void AddNodeToList(CPathNode *node, int32 listId); + void RemoveNodeFromList(CPathNode *node); + void RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n); + void SetLinksBridgeLights(float, float, float, float, bool); + void SwitchOffNodeAndNeighbours(int32 nodeId, bool disable); + void SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable); + void SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable); + void SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable); + void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); + void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); + void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); + int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); + float FindNodeOrientationForCarPlacement(int32 nodeId); + float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); + bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); + bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); + CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); + void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); + void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); + bool TestCoorsCloseness(CVector target, uint8 type, CVector start); + void Save(uint8 *buf, uint32 *size); + void Load(uint8 *buf, uint32 size); + uint16 ConnectedNode(int id) { return m_connections[id]; } + bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } + bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } + void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } + + void DisplayPathData(void); +}; + +VALIDATE_SIZE(CPathFind, 0x49bf4); + +extern CPathFind ThePaths; + +extern bool gbShowPedPaths; +extern bool gbShowCarPaths; +extern bool gbShowCarPathsLinks; diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp new file mode 100644 index 0000000..7632cfa --- /dev/null +++ b/src/control/Phones.cpp @@ -0,0 +1,497 @@ +#include "common.h" + +#include "Phones.h" +#include "Pools.h" +#include "ModelIndices.h" +#include "Ped.h" +#include "Pad.h" +#include "Messages.h" +#include "Camera.h" +#include "World.h" +#include "General.h" +#include "AudioScriptObject.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "soundlist.h" +#include "SaveBuf.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif + +#ifdef COMPATIBLE_SAVES +#define PHONEINFO_SAVE_SIZE 0xA30 +#else +#define PHONEINFO_SAVE_SIZE sizeof(CPhoneInfo) +#endif + +CPhoneInfo gPhoneInfo; + +bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up +uint32 CPhoneInfo::PhoneEnableControlsTimer; +CPhone *CPhoneInfo::pPhoneDisplayingMessages; +bool CPhoneInfo::bPickingUpPhone; +CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pickup cb) + +/* + Entering phonebooth cutscene, showing messages and triggering these things + by checking coordinates happens in here - blue mission marker is cosmetic. + + Repeated message means after the script set the messages for a particular phone, + player can pick the phone again with the same messages appearing, + after 60 seconds of last phone pick-up. +*/ + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +CPed* crimeReporters[NUMPHONES] = {}; +bool +isPhoneAvailable(int m_phoneId) +{ + return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT || + (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS); +} +#endif + +void +CPhoneInfo::Update(void) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + CPlayerPed *player = FindPlayerPed(); + CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; + if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) { + playerInfo->MakePlayerSafe(false); + TheCamera.SetWideScreenOff(); + pPhoneDisplayingMessages = nil; + bDisplayingPhoneMessage = false; + CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK); + if (talkAssoc && talkAssoc->blendAmount > 0.5f) { + CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); + endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + endAssoc->SetFinishCallback(PhonePutDownCB, player); + } else { + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE); + if (player->m_nPedState == PED_MAKE_CALL) + player->SetPedState(PED_IDLE); + } + } + bool notInCar; + CVector playerPos; + if (FindPlayerVehicle()) { + notInCar = false; + playerPos = FindPlayerVehicle()->GetPosition(); + } else { + notInCar = true; + playerPos = player->GetPosition(); + } + bool phoneRings = false; + bool scratchTheCabinet; + for(int phoneId = 0; phoneId < m_nScriptPhonesMax; phoneId++) { + if (m_aPhones[phoneId].m_visibleToCam) { + switch (m_aPhones[phoneId].m_nState) { + case PHONE_STATE_ONETIME_MESSAGE_SET: + case PHONE_STATE_REPEATED_MESSAGE_SET: + case PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE: + if (bPickingUpPhone) { + scratchTheCabinet = false; + phoneRings = false; + } else { + scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1; + phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1; + } + if (scratchTheCabinet) { + m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f; + if (!phoneRings) + PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition()); + } else { + m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f; + } + m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW(); + m_aPhones[phoneId].m_pEntity->UpdateRwFrame(); + if (notInCar && !bPickingUpPhone && player->IsPedInControl()) { + CVector2D distToPhone = playerPos - m_aPhones[phoneId].m_vecPos; + if (Abs(distToPhone.x) < 1.0f && Abs(distToPhone.y) < 1.0f) { + if (DotProduct2D(distToPhone, m_aPhones[phoneId].m_pEntity->GetForward()) / distToPhone.Magnitude() < -0.85f) { + CVector2D distToPhoneObj = playerPos - m_aPhones[phoneId].m_pEntity->GetPosition(); + float angleToFace = CGeneral::GetATanOfXY(distToPhoneObj.x, distToPhoneObj.y) + HALFPI; + if (angleToFace > TWOPI) + angleToFace = angleToFace - TWOPI; + player->m_fRotationCur = angleToFace; + player->m_fRotationDest = angleToFace; + player->SetHeading(angleToFace); + player->SetPedState(PED_MAKE_CALL); + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE); + TheCamera.SetWideScreenOn(); + playerInfo->MakePlayerSafe(true); + CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); + phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]); + bPickingUpPhone = true; + pCallBackPed = player; + } + } + } + break; + case PHONE_STATE_REPEATED_MESSAGE_STARTED: + if (CTimer::GetTimeInMilliseconds() - m_aPhones[phoneId].m_repeatedMessagePickupStart > 60000) + m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE; + break; + case PHONE_STATE_9: + scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1; + phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1; + if (scratchTheCabinet) { + m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f; + if (!phoneRings) + PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition()); + } else { + m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f; + } + m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW(); + m_aPhones[phoneId].m_pEntity->UpdateRwFrame(); + break; + default: + break; + } + if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() > sq(100.0f)) + m_aPhones[phoneId].m_visibleToCam = false; + } else if (!((CTimer::GetFrameCounter() + m_aPhones[phoneId].m_pEntity->m_randomSeed) % 16)) { + if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() < sq(60.0f)) + m_aPhones[phoneId].m_visibleToCam = true; + } + } +} + +int +CPhoneInfo::FindNearestFreePhone(CVector *pos) +{ + int nearestPhoneId = -1; + float nearestPhoneDist = 60.0f; + + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (isPhoneAvailable(phoneId)) +#else + if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) +#endif + { + float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D(); + + if (phoneDist < nearestPhoneDist) { + nearestPhoneDist = phoneDist; + nearestPhoneId = phoneId; + } + } + } + return nearestPhoneId; +} + +bool +CPhoneInfo::PhoneAtThisPosition(CVector pos) +{ + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y) + return true; + } + return false; +} + +bool +CPhoneInfo::HasMessageBeenDisplayed(int phoneId) +{ + if (bDisplayingPhoneMessage) + return false; + + int state = m_aPhones[phoneId].m_nState; + + return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE || + state == PHONE_STATE_ONETIME_MESSAGE_STARTED || + state == PHONE_STATE_REPEATED_MESSAGE_STARTED; +} + +bool +CPhoneInfo::IsMessageBeingDisplayed(int phoneId) +{ + return pPhoneDisplayingMessages == &m_aPhones[phoneId]; +} + +#ifdef COMPATIBLE_SAVES +static inline void +LoadPhone(CPhone &phone, uint8 *&buf) +{ + ReadSaveBuf(&phone.m_vecPos, buf); + SkipSaveBuf(buf, 6 * 4); + ReadSaveBuf(&phone.m_repeatedMessagePickupStart, buf); + uint32 tmp; + ReadSaveBuf(&tmp, buf); + phone.m_pEntity = (CEntity*)(uintptr)tmp; + ReadSaveBuf(&phone.m_nState, buf); + ReadSaveBuf(&phone.m_visibleToCam, buf); + SkipSaveBuf(buf, 3); +} +#endif + +void +CPhoneInfo::Load(uint8 *buf, uint32 size) +{ +INITSAVEBUF + int32 max, scriptPhonesMax; + ReadSaveBuf(&max, buf); + ReadSaveBuf(&scriptPhonesMax, buf); + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + m_nMax = Min(NUMPHONES, max); + m_nScriptPhonesMax = 0; + + bool ignoreOtherPhones = false; + + // We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise + for (int i = 0; i < 50; i++) { + CPhone phoneToLoad; +#ifdef COMPATIBLE_SAVES + phoneToLoad.m_apMessages[0]=phoneToLoad.m_apMessages[1]=phoneToLoad.m_apMessages[2]=phoneToLoad.m_apMessages[3]=phoneToLoad.m_apMessages[4]=phoneToLoad.m_apMessages[5] = nil; + LoadPhone(phoneToLoad, buf); +#else + ReadSaveBuf(&phoneToLoad, buf); +#endif + + if (ignoreOtherPhones) + continue; + + if (i < scriptPhonesMax) { + if (i >= m_nMax) { + assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones"); + ignoreOtherPhones = true; + continue; + } + SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i); + + m_aPhones[i] = phoneToLoad; + // It's saved as building pool index in save file, convert it to true entity + if (m_aPhones[i].m_pEntity) { + m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); + } + } else + ignoreOtherPhones = true; + } +#else + m_nMax = max; + m_nScriptPhonesMax = scriptPhonesMax; + + for (int i = 0; i < NUMPHONES; i++) { +#ifdef COMPATIBLE_SAVES + LoadPhone(m_aPhones[i], buf); +#else + ReadSaveBuf(&m_aPhones[i], buf); +#endif + // It's saved as building pool index in save file, convert it to true entity + if (m_aPhones[i].m_pEntity) { + m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); + } + } +#endif +VALIDATESAVEBUF(size) +} + +void +CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6) +{ + // If there is at least one message, it should be msg1. + if (msg1) { + m_aPhones[phoneId].m_apMessages[0] = msg1; + m_aPhones[phoneId].m_apMessages[1] = msg2; + m_aPhones[phoneId].m_apMessages[2] = msg3; + m_aPhones[phoneId].m_apMessages[3] = msg4; + m_aPhones[phoneId].m_apMessages[4] = msg5; + m_aPhones[phoneId].m_apMessages[5] = msg6; + m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET; + } else { + m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + } +} + +void +CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6) +{ + // If there is at least one message, it should be msg1. + if (msg1) { + m_aPhones[phoneId].m_apMessages[0] = msg1; + m_aPhones[phoneId].m_apMessages[1] = msg2; + m_aPhones[phoneId].m_apMessages[2] = msg3; + m_aPhones[phoneId].m_apMessages[3] = msg4; + m_aPhones[phoneId].m_apMessages[4] = msg5; + m_aPhones[phoneId].m_apMessages[5] = msg6; + m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET; + } else { + m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + } +} + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +void +CPhoneInfo::SwapPhone(float xPos, float yPos, int into) +{ + // "into" should be in 0 - m_nScriptPhonesMax range + int nearestPhoneId = -1; + CVector pos(xPos, yPos, 0.0f); + float nearestPhoneDist = 1.0f; + + for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) { + float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D(); + if (phoneDistance < nearestPhoneDist) { + nearestPhoneDist = phoneDistance; + nearestPhoneId = phoneId; + } + } + m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + + CPhone oldPhone = m_aPhones[into]; + m_aPhones[into] = m_aPhones[nearestPhoneId]; + m_aPhones[nearestPhoneId] = oldPhone; + m_nScriptPhonesMax++; +} +#endif + +int +CPhoneInfo::GrabPhone(float xPos, float yPos) +{ + // "Grab" doesn't mean picking up the phone, it means allocating some particular phone to + // whoever called the 024A opcode first with the position parameters closest to phone. + // Same phone won't be available on next run of this function. + + int nearestPhoneId = -1; + CVector pos(xPos, yPos, 0.0f); + float nearestPhoneDist = 100.0f; + + for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) { + float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D(); + if (phoneDistance < nearestPhoneDist) { + nearestPhoneDist = phoneDistance; + nearestPhoneId = phoneId; + } + } + m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + + CPhone oldFirstPhone = m_aPhones[m_nScriptPhonesMax]; + m_aPhones[m_nScriptPhonesMax] = m_aPhones[nearestPhoneId]; + m_aPhones[nearestPhoneId] = oldFirstPhone; + m_nScriptPhonesMax++; + return m_nScriptPhonesMax - 1; +} + +void +CPhoneInfo::Initialise(void) +{ + CBuildingPool *pool = CPools::GetBuildingPool(); + pCallBackPed = nil; + bDisplayingPhoneMessage = false; + bPickingUpPhone = false; + pPhoneDisplayingMessages = nil; + m_nMax = 0; + m_nScriptPhonesMax = 0; + for (int i = pool->GetSize() - 1; i >= 0; i--) { + CBuilding *building = pool->GetSlot(i); + if (building) { + if (building->GetModelIndex() == MI_PHONEBOOTH1) { + assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased"); + CPhone *maxPhone = &m_aPhones[m_nMax]; + maxPhone->m_nState = PHONE_STATE_FREE; + maxPhone->m_vecPos = building->GetPosition(); + maxPhone->m_pEntity = building; + m_nMax++; + } + } + } +} + +void +CPhoneInfo::Save(uint8 *buf, uint32 *size) +{ + *size = PHONEINFO_SAVE_SIZE; +INITSAVEBUF + WriteSaveBuf(buf, m_nMax); + WriteSaveBuf(buf, m_nScriptPhonesMax); +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves +#else + for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) { +#endif +#ifdef COMPATIBLE_SAVES + WriteSaveBuf(buf, m_aPhones[phoneId].m_vecPos); + ZeroSaveBuf(buf, 6 * 4); + WriteSaveBuf(buf, m_aPhones[phoneId].m_repeatedMessagePickupStart); + // Convert entity pointer to building pool index while saving + int32 tmp = m_aPhones[phoneId].m_pEntity ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)m_aPhones[phoneId].m_pEntity) + 1 : 0; + WriteSaveBuf(buf, tmp); + WriteSaveBuf(buf, m_aPhones[phoneId].m_nState); + WriteSaveBuf(buf, m_aPhones[phoneId].m_visibleToCam); + ZeroSaveBuf(buf, 3); +#else + CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]); + + // Convert entity pointer to building pool index while saving + if (phone->m_pEntity) { + phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1); + } +#endif + } +VALIDATESAVEBUF(*size) +} + +void +CPhoneInfo::Shutdown(void) +{ + m_nMax = 0; + m_nScriptPhonesMax = 0; +} + +void +PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) +{ + assoc->flags |= ASSOC_DELETEFADEDOUT; + assoc->blendDelta = -1000.0f; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE); + CPed *ped = (CPed*)arg; + + if (assoc->blendAmount > 0.5f) + ped->bUpdateAnimHeading = true; + + if (ped->m_nPedState == PED_MAKE_CALL) + ped->SetPedState(PED_IDLE); +} + +void +PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) +{ + CPhone *phone = (CPhone*)arg; + int messagesDisplayTime = 0; + + for(int i=0; i < 6; i++) { + wchar *msg = phone->m_apMessages[i]; + if (msg) { + CMessages::AddMessage(msg, 3000, 0); + messagesDisplayTime += 3000; + } + } + + CPhoneInfo::bPickingUpPhone = false; + CPhoneInfo::bDisplayingPhoneMessage = true; + CPhoneInfo::pPhoneDisplayingMessages = phone; + CPhoneInfo::PhoneEnableControlsTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime; + + if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) { + phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_STARTED; + } else { + phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_STARTED; + phone->m_repeatedMessagePickupStart = CTimer::GetTimeInMilliseconds(); + } + + CPed *ped = CPhoneInfo::pCallBackPed; + ped->m_nMoveState = PEDMOVE_STILL; + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f); + + if (assoc->blendAmount > 0.5f && ped) + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f); + + CPhoneInfo::pCallBackPed = nil; +} diff --git a/src/control/Phones.h b/src/control/Phones.h new file mode 100644 index 0000000..02c9a92 --- /dev/null +++ b/src/control/Phones.h @@ -0,0 +1,77 @@ +#pragma once + +#include "Physical.h" + +class CPed; +class CAnimBlendAssociation; + +enum PhoneState { + PHONE_STATE_FREE, + PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused + PHONE_STATE_2, + PHONE_STATE_MESSAGE_REMOVED, + PHONE_STATE_ONETIME_MESSAGE_SET, + PHONE_STATE_REPEATED_MESSAGE_SET, + PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE, + PHONE_STATE_ONETIME_MESSAGE_STARTED, + PHONE_STATE_REPEATED_MESSAGE_STARTED, + PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this +}; + +class CPhone +{ +public: + CVector m_vecPos; + wchar *m_apMessages[6]; + uint32 m_repeatedMessagePickupStart; + CEntity *m_pEntity; // stored as building pool index in save files + PhoneState m_nState; + bool m_visibleToCam; + + CPhone() { } + ~CPhone() { } +}; + +VALIDATE_SIZE(CPhone, 0x34); + +class CPhoneInfo { +public: + static bool bDisplayingPhoneMessage; + static uint32 PhoneEnableControlsTimer; + static CPhone *pPhoneDisplayingMessages; + static bool bPickingUpPhone; + static CPed *pCallBackPed; + + int32 m_nMax; + int32 m_nScriptPhonesMax; + CPhone m_aPhones[NUMPHONES]; + + CPhoneInfo() { } + ~CPhoneInfo() { } + + int FindNearestFreePhone(CVector*); + bool PhoneAtThisPosition(CVector); + bool HasMessageBeenDisplayed(int); + bool IsMessageBeingDisplayed(int); + void Load(uint8 *buf, uint32 size); + void Save(uint8 *buf, uint32 *size); + void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6); + void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6); + int GrabPhone(float, float); + void Initialise(void); + void Shutdown(void); + void Update(void); +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + void SwapPhone(float xPos, float yPos, int into); +#endif +}; + +extern CPhoneInfo gPhoneInfo; + +void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg); +void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +extern CPed *crimeReporters[NUMPHONES]; +bool isPhoneAvailable(int); +#endif diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp new file mode 100644 index 0000000..8d3472e --- /dev/null +++ b/src/control/Pickups.cpp @@ -0,0 +1,1568 @@ +#include "common.h" + +#include "main.h" + +#include "Camera.h" +#include "Coronas.h" +#include "Darkel.h" +#include "Entity.h" +#include "Explosion.h" +#include "Font.h" +#include "Garages.h" +#include "General.h" +#include "ModelIndices.h" +#include "Object.h" +#include "Pad.h" +#include "Pickups.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "Fire.h" +#include "PointLights.h" +#include "Pools.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif +#include "SaveBuf.h" +#include "Script.h" +#include "Shadows.h" +#include "SpecialFX.h" +#include "Sprite.h" +#include "Timer.h" +#include "WaterLevel.h" +#include "World.h" + +#ifdef COMPATIBLE_SAVES +#define PICKUPS_SAVE_SIZE 0x24C0 +#else +#define PICKUPS_SAVE_SIZE sizeof(aPickUps) +#endif + +CPickup CPickups::aPickUps[NUMPICKUPS]; +int16 CPickups::NumMessages; +int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS]; +int16 CPickups::CollectedPickUpIndex; + +// unused +bool CPickups::bPickUpcamActivated; +CVehicle *CPickups::pPlayerVehicle; +CVector CPickups::StaticCamCoors; +uint32 CPickups::StaticCamStartTime; + +tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; + +// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) +uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; +uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 }; +uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; + +uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 }; +uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 }; +uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 }; +float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; + + +inline void +CPickup::Remove() +{ + CWorld::Remove(m_pObject); + delete m_pObject; + + m_bRemoved = true; + m_pObject = nil; + m_eType = PICKUP_NONE; +} + +CObject * +CPickup::GiveUsAPickUpObject(int32 handle) +{ + CObject *object; + + if (handle >= 0) { + CPools::MakeSureSlotInObjectPoolIsEmpty(handle); + object = new (handle) CObject(m_eModelIndex, false); + } else + object = new CObject(m_eModelIndex, false); + + if (object == nil) return nil; + object->ObjectCreatedBy = MISSION_OBJECT; + object->SetPosition(m_vecPos); + object->SetOrientation(0.0f, 0.0f, -HALFPI); + object->GetMatrix().UpdateRW(); + object->UpdateRwFrame(); + + object->bAffectedByGravity = false; + object->bExplosionProof = true; + object->bUsesCollision = false; + object->bIsPickup = true; + + object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; + + switch (m_eType) + { + case PICKUP_IN_SHOP: + object->bPickupObjWithMessage = true; + object->bOutOfStock = false; + break; + case PICKUP_ON_STREET: + case PICKUP_ONCE: + case PICKUP_ONCE_TIMEOUT: + case PICKUP_COLLECTABLE1: + case PICKUP_MONEY: + case PICKUP_MINE_INACTIVE: + case PICKUP_MINE_ARMED: + case PICKUP_NAUTICAL_MINE_INACTIVE: + case PICKUP_NAUTICAL_MINE_ARMED: + case PICKUP_FLOATINGPACKAGE: + case PICKUP_ON_STREET_SLOW: + object->bPickupObjWithMessage = false; + object->bOutOfStock = false; + break; + case PICKUP_IN_SHOP_OUT_OF_STOCK: + object->bPickupObjWithMessage = false; + object->bOutOfStock = true; + object->bRenderScorched = true; + break; + case PICKUP_FLOATINGPACKAGE_FLOATING: + default: + break; + } + return object; +} + +bool +CPickup::CanBePickedUp(CPlayerPed *player) +{ + bool cannotBePickedUp = + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) + || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0) + || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); + return !cannotBePickedUp; +} + +bool +CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) +{ + float waterLevel; + bool result = false; + + if (m_bRemoved) { + if (CTimer::GetTimeInMilliseconds() > m_nTimer) { + // respawn pickup if we're far enough + float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y); + if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) { + m_pObject = GiveUsAPickUpObject(-1); + if (m_pObject) { + CWorld::Add(m_pObject); + m_bRemoved = false; + } + } + } + return false; + } + + if (!m_pObject) return false; + + if (!IsMine()) { + // let's check if we touched the pickup + bool isPickupTouched = false; + if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) { + if (vehicle != nil) { + if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) + isPickupTouched = true; + } + else { + if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) { + if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) + + (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f) + isPickupTouched = true; + } + } + } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) { + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { + isPickupTouched = true; + } + } else if (vehicle == nil) { + if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) { + if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) + + (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f) + isPickupTouched = true; + } + } + + // if we didn't then we've got nothing to do + if (isPickupTouched && CanBePickedUp(player)) { + CPad::GetPad(0)->StartShake(120, 100); + switch (m_eType) + { + case PICKUP_IN_SHOP: + if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) { + CGarages::TriggerMessage("PU_MONY", -1, 6000, -1); + } else { + CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]; + if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { + player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); + player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE); + } + result = true; + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + m_nTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_bRemoved = true; + } + break; + case PICKUP_ON_STREET: + case PICKUP_ON_STREET_SLOW: + if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { + if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { + player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); + if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) { + player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); + } + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); + } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + CPickups::bPickUpcamActivated = true; + CPickups::pPlayerVehicle = FindPlayerVehicle(); + CPickups::StaticCamCoors = m_pObject->GetPosition(); + CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds(); + } + } + if (m_eType == PICKUP_ON_STREET) { + m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; + } else if (m_eType == PICKUP_ON_STREET_SLOW) { + if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex()) + m_nTimer = CTimer::GetTimeInMilliseconds() + 300000; + else + m_nTimer = CTimer::GetTimeInMilliseconds() + 720000; + } + + result = true; + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + m_bRemoved = true; + break; + case PICKUP_ONCE: + case PICKUP_ONCE_TIMEOUT: + if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { + if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { + player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); + if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) + player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); + } + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); + } + result = true; + Remove(); + break; + case PICKUP_COLLECTABLE1: + CWorld::Players[playerId].m_nCollectedPackages++; + CWorld::Players[playerId].m_nMoney += 1000; + + if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) { + printf("All collectables have been picked up\n"); + CGarages::TriggerMessage("CO_ALL", -1, 5000, -1); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000; + } else + CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + + result = true; + Remove(); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0); + break; + case PICKUP_MONEY: + CWorld::Players[playerId].m_nMoney += m_nQuantity; + sprintf(gString, "$%d", m_nQuantity); +#ifdef MONEY_MESSAGES + CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f); +#endif + result = true; + Remove(); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); + break; + default: + break; + } + } + } else { + switch (m_eType) + { + case PICKUP_MINE_INACTIVE: + if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { + m_eType = PICKUP_MINE_ARMED; + m_nTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + break; + case PICKUP_NAUTICAL_MINE_INACTIVE: + { + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) + m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f; + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + + bool touched = false; + for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { + CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { + touched = true; +#ifdef FIX_BUGS + break; +#endif + } + } + + if (!touched) { + m_eType = PICKUP_NAUTICAL_MINE_ARMED; + m_nTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + break; + } + case PICKUP_NAUTICAL_MINE_ARMED: + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) + m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f; + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + // no break here + case PICKUP_MINE_ARMED: + { + bool explode = false; + if (CTimer::GetTimeInMilliseconds() > m_nTimer) + explode = true; +#ifdef FIX_BUGS + else// added else here since vehicle lookup is useless +#endif + { + for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) { + CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { + explode = true; +#ifdef FIX_BUGS + break; +#endif + } + } + } + if (explode) { + CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0); + Remove(); + } + break; + } + case PICKUP_FLOATINGPACKAGE: + m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep(); + m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep(); + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z) + m_eType = PICKUP_FLOATINGPACKAGE_FLOATING; + break; + case PICKUP_FLOATINGPACKAGE_FLOATING: + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) + m_pObject->GetMatrix().GetPosition().z = waterLevel; + + m_pObject->GetMatrix().UpdateRW(); + m_pObject->UpdateRwFrame(); + if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) { + Remove(); + result = true; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0); + } + break; + default: break; + } + } + if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer) + Remove(); + return result; +} + +void +CPickups::Init(void) +{ + NumMessages = 0; + for (int i = 0; i < NUMPICKUPS; i++) { + aPickUps[i].m_eType = PICKUP_NONE; + aPickUps[i].m_nIndex = 1; + aPickUps[i].m_pObject = nil; + } + + for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) + aPickUpsCollected[i] = 0; + + CollectedPickUpIndex = 0; +} + +bool +CPickups::IsPickUpPickedUp(int32 pickupId) +{ + for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) { + if (pickupId == aPickUpsCollected[i]) { + aPickUpsCollected[i] = 0; + return true; + } + } + return false; +} + +void +CPickups::PassTime(uint32 time) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType != PICKUP_NONE) { + if (aPickUps[i].m_nTimer <= time) + aPickUps[i].m_nTimer = 0; + else + aPickUps[i].m_nTimer -= time; + } + } +} + +int32 +CPickups::GetActualPickupIndex(int32 index) +{ + if (index == -1) return -1; + + // doesn't look nice + if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1; + return (uint16)index; +} + +bool +CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) +{ + CPlayerPed *player; + + if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + else player = CWorld::Players[playerIndex].m_pPed; + + if (modelIndex == MI_PICKUP_ADRENALINE) { + player->m_bAdrenalineActive = true; + player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000; + player->m_fCurrentStamina = player->m_fMaxStamina; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0); + return true; + } else if (modelIndex == MI_PICKUP_BODYARMOUR) { + player->m_fArmour = 100.0f; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0); + return true; + } else if (modelIndex == MI_PICKUP_INFO) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } else if (modelIndex == MI_PICKUP_HEALTH) { + player->m_fHealth = 100.0f; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0); + return true; + } else if (modelIndex == MI_PICKUP_BONUS) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } else if (modelIndex == MI_PICKUP_BRIBE) { + int32 level = FindPlayerPed()->m_pWanted->GetWantedLevel() - 1; + if (level < 0) level = 0; + player->SetWantedLevel(level); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } else if (modelIndex == MI_PICKUP_KILLFRENZY) { + DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); + return true; + } + return false; +} + +void +CPickups::RemoveAllFloatingPickups() +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) { + if (aPickUps[i].m_pObject) { + CWorld::Remove(aPickUps[i].m_pObject); + delete aPickUps[i].m_pObject; + aPickUps[i].m_pObject = nil; + } + } + } +} + +void +CPickups::RemovePickUp(int32 pickupIndex) +{ + int32 index = CPickups::GetActualPickupIndex(pickupIndex); + if (index == -1) return; + + if (aPickUps[index].m_pObject) { + CWorld::Remove(aPickUps[index].m_pObject); + delete aPickUps[index].m_pObject; + aPickUps[index].m_pObject = nil; + } + aPickUps[index].m_eType = PICKUP_NONE; + aPickUps[index].m_bRemoved = true; +} + +int32 +CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity) +{ + bool bFreeFound = false; + int32 slot = 0; + + if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) { + for (slot = NUMPICKUPS-1; slot >= 0; slot--) { + if (aPickUps[slot].m_eType == PICKUP_NONE) { + bFreeFound = true; + break; + } + } + } else { + for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_NONE) { + bFreeFound = true; + break; + } + } + } + + if (!bFreeFound) { + for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_MONEY) break; + } + + if (slot >= NUMGENERALPICKUPS) { + for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break; + } + + if (slot >= NUMGENERALPICKUPS) return -1; + } + } + + if (slot >= NUMPICKUPS) return -1; + + aPickUps[slot].m_eType = type; + aPickUps[slot].m_bRemoved = false; + aPickUps[slot].m_nQuantity = quantity; + if (type == PICKUP_ONCE_TIMEOUT) + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000; + else if (type == PICKUP_MONEY) + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; + else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) { + aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE; + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500; + } else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) { + aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE; + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500; + } + aPickUps[slot].m_eModelIndex = modelIndex; + aPickUps[slot].m_vecPos = pos; + aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1); + if (aPickUps[slot].m_pObject) + CWorld::Add(aPickUps[slot].m_pObject); + return GetNewUniquePickupIndex(slot); +} + +int32 +CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity) +{ + return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity); +} + +int32 +CPickups::GetNewUniquePickupIndex(int32 slot) +{ + if (aPickUps[slot].m_nIndex >= 0xFFFE) + aPickUps[slot].m_nIndex = 1; + else + aPickUps[slot].m_nIndex++; + return slot | (aPickUps[slot].m_nIndex << 16); +} + +int32 +CPickups::ModelForWeapon(eWeaponType weaponType) +{ + switch (weaponType) + { + case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT; + case WEAPONTYPE_COLT45: return MI_COLT; + case WEAPONTYPE_UZI: return MI_UZI; + case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN; + case WEAPONTYPE_AK47: return MI_AK47; + case WEAPONTYPE_M16: return MI_M16; + case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER; + case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER; + case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER; + case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV; + case WEAPONTYPE_GRENADE: return MI_GRENADE; + default: break; + } + return 0; +} + +eWeaponType +CPickups::WeaponForModel(int32 model) +{ + if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR; + switch (model) + { + case MI_GRENADE: return WEAPONTYPE_GRENADE; + case MI_AK47: return WEAPONTYPE_AK47; + case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT; + case MI_COLT: return WEAPONTYPE_COLT45; + case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV; + case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER; + case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN; + case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE; + case MI_UZI: return WEAPONTYPE_UZI; + case MI_MISSILE: return WEAPONTYPE_UNARMED; + case MI_M16: return WEAPONTYPE_M16; + case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER; + } + return WEAPONTYPE_UNARMED; +} + +int32 +CPickups::FindColourIndexForWeaponMI(int32 model) +{ + return WeaponForModel(model) - 1; +} + +void +CPickups::AddToCollectedPickupsArray(int32 index) +{ + aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16); + if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS) + CollectedPickUpIndex = 0; +} + +void +CPickups::Update() +{ +#ifdef FIX_BUGS // RIP speedrunning (solution from SA) + if (CReplay::IsPlayingBack()) + return; +#endif +#ifdef CAMERA_PICKUP + if ( bPickUpcamActivated ) // taken from PS2 + { + float dist = Distance2D(StaticCamCoors, FindPlayerCoors()); + float mult; + if ( dist < 10.0f ) + mult = 1.0f - (dist / 10.0f ); + else + mult = 0.0f; + + CVector pos = StaticCamCoors; + pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult; + + if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 ) + { + TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f)); + TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT); + } + + if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f + || ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) ) + { + TheCamera.RestoreWithJumpCut(); + bPickUpcamActivated = false; + } + } +#endif +#define PICKUPS_FRAME_SPAN (6) +#ifdef FIX_BUGS + for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) { +#else // BUG: this code can only reach 318 out of 320 pickups + for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { +#endif + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { + AddToCollectedPickupsArray(i); + } + } +#undef PICKUPS_FRAME_SPAN + for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { + AddToCollectedPickupsArray(i); + } + } +} + +void +CPickups::DoPickUpEffects(CEntity *entity) +{ + if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) + entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; + + if (!entity->bDoNotRender) { + float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f); + + + int16 colorId; + + if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) + colorId = 11; + else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE) + colorId = 12; + else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) + colorId = 13; + else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) + colorId = 14; + else + colorId = FindColourIndexForWeaponMI(entity->GetModelIndex()); + + assert(colorId >= 0); + + const CVector &pos = entity->GetPosition(); + + float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, + aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f, + 1.0f, 40.0f, false, 0.0f); + + float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true); + float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f; + CCoronas::RegisterCorona( (uintptr)entity, + aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f, + 255, + pos, + size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + CObject *object = (CObject*)entity; + if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) { + float dist = Distance2D(pos, TheCamera.GetPosition()); + const float MAXDIST = 12.0f; + + if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) { + RwV3d vecOut; + float fDistX, fDistY; + if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) { + aMessages[NumMessages].m_pos.x = vecOut.x; + aMessages[NumMessages].m_pos.y = vecOut.y; + aMessages[NumMessages].m_dist.x = fDistX; + aMessages[NumMessages].m_dist.y = fDistY; + aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex()); + aMessages[NumMessages].m_color.red = aWeaponReds[colorId]; + aMessages[NumMessages].m_color.green = aWeaponGreens[colorId]; + aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId]; + aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f; + aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock; + aMessages[NumMessages].m_quantity = object->m_nBonusValue; + NumMessages++; + } + } + } + + float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800); + float c = Cos(angle) * aWeaponScale[colorId]; + float s = Sin(angle) * aWeaponScale[colorId]; + + // we know from SA they were setting each field manually like this + entity->GetMatrix().rx = c; + entity->GetMatrix().ry = s; + entity->GetMatrix().rz = 0.0f; + entity->GetMatrix().fx = -s; + entity->GetMatrix().fy = c; + entity->GetMatrix().fz = 0.0f; + entity->GetMatrix().ux = 0.0f; + entity->GetMatrix().uy = 0.0f; + entity->GetMatrix().uz = aWeaponScale[colorId]; + } +} + +void +CPickups::DoMineEffects(CEntity *entity) +{ + const CVector &pos = entity->GetPosition(); + float dist = Distance(pos, TheCamera.GetPosition()); + const float MAXDIST = 20.0f; + + if (dist < MAXDIST) { + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200)); + + int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f, + false, 0.0f); + CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400)); +} + +void +CPickups::DoMoneyEffects(CEntity *entity) +{ + const CVector &pos = entity->GetPosition(); + float dist = Distance(pos, TheCamera.GetPosition()); + const float MAXDIST = 20.0f; + + if (dist < MAXDIST) { + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400)); + + int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f, + 40.0f, false, 0.0f); + CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800)); +} + +void +CPickups::DoCollectableEffects(CEntity *entity) +{ + const CVector &pos = entity->GetPosition(); + float dist = Distance(pos, TheCamera.GetPosition()); + const float MAXDIST = 14.0f; + + if (dist < MAXDIST) { + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); + + int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f, + 1.0f, 40.0f, false, 0.0f); + CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000)); +} + +void +CPickups::RenderPickUpText() +{ + wchar *strToPrint; + for (int32 i = 0; i < NumMessages; i++) { + if (aMessages[i].m_quantity <= 39) { + switch (aMessages[i].m_quantity) // could use some enum maybe + { + case 0: + if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code? + // what is this?? + sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903); + } else { + if (aMessages[i].m_bOutOfStock) + strToPrint = TheText.Get("STOCK"); + else { + sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]); + AsciiToUnicode(gString, gUString); + strToPrint = gUString; + } + } + break; + case 1: + strToPrint = TheText.Get("SECURI"); + break; + case 2: + strToPrint = TheText.Get("MOONBM"); + break; + case 3: + strToPrint = TheText.Get("COACH"); + break; + case 4: + strToPrint = TheText.Get("FLATBED"); + break; + case 5: + strToPrint = TheText.Get("LINERUN"); + break; + case 6: + strToPrint = TheText.Get("TRASHM"); + break; + case 7: + strToPrint = TheText.Get("PATRIOT"); + break; + case 8: + strToPrint = TheText.Get("WHOOPEE"); + break; + case 9: + strToPrint = TheText.Get("BLISTA"); + break; + case 10: + strToPrint = TheText.Get("MULE"); + break; + case 11: + strToPrint = TheText.Get("YANKEE"); + break; + case 12: + strToPrint = TheText.Get("BOBCAT"); + break; + case 13: + strToPrint = TheText.Get("DODO"); + break; + case 14: + strToPrint = TheText.Get("BUS"); + break; + case 15: + strToPrint = TheText.Get("RUMPO"); + break; + case 16: + strToPrint = TheText.Get("PONY"); + break; + case 17: + strToPrint = TheText.Get("SENTINL"); + break; + case 18: + strToPrint = TheText.Get("CHEETAH"); + break; + case 19: + strToPrint = TheText.Get("BANSHEE"); + break; + case 20: + strToPrint = TheText.Get("IDAHO"); + break; + case 21: + strToPrint = TheText.Get("INFERNS"); + break; + case 22: + strToPrint = TheText.Get("TAXI"); + break; + case 23: + strToPrint = TheText.Get("KURUMA"); + break; + case 24: + strToPrint = TheText.Get("STRETCH"); + break; + case 25: + strToPrint = TheText.Get("PEREN"); + break; + case 26: + strToPrint = TheText.Get("STINGER"); + break; + case 27: + strToPrint = TheText.Get("MANANA"); + break; + case 28: + strToPrint = TheText.Get("LANDSTK"); + break; + case 29: + strToPrint = TheText.Get("STALION"); + break; + case 30: + strToPrint = TheText.Get("BFINJC"); + break; + case 31: + strToPrint = TheText.Get("CABBIE"); + break; + case 32: + strToPrint = TheText.Get("ESPERAN"); + break; + case 33: + strToPrint = TheText.Get("FIRETRK"); + break; + case 34: + strToPrint = TheText.Get("AMBULAN"); + break; + case 35: + strToPrint = TheText.Get("ENFORCR"); + break; + case 36: + strToPrint = TheText.Get("FBICAR"); + break; + case 37: + strToPrint = TheText.Get("RHINO"); + break; + case 38: + strToPrint = TheText.Get("BARRCKS"); + break; + case 39: + strToPrint = TheText.Get("POLICAR"); + break; + default: + break; + } + } + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + + const float MAX_SCALE = 1.0f; + + float fScaleY = aMessages[i].m_dist.y / 100.0f; + if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE; + + float fScaleX = aMessages[i].m_dist.x / 100.0f; + if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE; + +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY)); +#else + CFont::SetScale(fScaleX, fScaleY); +#endif + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_WIDTH); + CFont::SetJustifyOff(); + + CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint); + } + NumMessages = 0; +} + +void +CPickups::Load(uint8 *buf, uint32 size) +{ +INITSAVEBUF + + for (int32 i = 0; i < NUMPICKUPS; i++) { +#ifdef COMPATIBLE_SAVES + ReadSaveBuf(&aPickUps[i].m_eType, buf); + ReadSaveBuf(&aPickUps[i].m_bRemoved, buf); + ReadSaveBuf(&aPickUps[i].m_nQuantity, buf); + int32 tmp; + ReadSaveBuf(&tmp, buf); + aPickUps[i].m_pObject = aPickUps[i].m_eType != PICKUP_NONE && tmp != 0 ? CPools::GetObjectPool()->GetSlot(tmp - 1) : nil; + ReadSaveBuf(&aPickUps[i].m_nTimer, buf); + ReadSaveBuf(&aPickUps[i].m_eModelIndex, buf); + ReadSaveBuf(&aPickUps[i].m_nIndex, buf); + ReadSaveBuf(&aPickUps[i].m_vecPos, buf); +#else + ReadSaveBuf(&aPickUps[i], buf); + + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil) + aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1); +#endif + } + + ReadSaveBuf(&CollectedPickUpIndex, buf); + SkipSaveBuf(buf, 2); + NumMessages = 0; + + for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) + ReadSaveBuf(&aPickUpsCollected[i], buf); + +VALIDATESAVEBUF(size) +} + +void +CPickups::Save(uint8 *buf, uint32 *size) +{ + *size = PICKUPS_SAVE_SIZE + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected); + +INITSAVEBUF + + for (int32 i = 0; i < NUMPICKUPS; i++) { +#ifdef COMPATIBLE_SAVES + WriteSaveBuf(buf, aPickUps[i].m_eType); + WriteSaveBuf(buf, aPickUps[i].m_bRemoved); + WriteSaveBuf(buf, aPickUps[i].m_nQuantity); + int32 tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pObject) + 1 : 0; + WriteSaveBuf(buf, tmp); + WriteSaveBuf(buf, aPickUps[i].m_nTimer); + WriteSaveBuf(buf, aPickUps[i].m_eModelIndex); + WriteSaveBuf(buf, aPickUps[i].m_nIndex); + WriteSaveBuf(buf, aPickUps[i].m_vecPos); +#else + CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]); + if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil) + buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1); +#endif + } + + WriteSaveBuf(buf, CollectedPickUpIndex); + WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages + + for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) + WriteSaveBuf(buf, aPickUpsCollected[i]); + +VALIDATESAVEBUF(*size) +} + +void +CPacManPickup::Update() +{ + if (FindPlayerVehicle() == nil) return; + + CVehicle *veh = FindPlayerVehicle(); + + if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) { + switch (m_eType) + { + case PACMAN_SCRAMBLE: + { + veh->m_nPacManPickupsCarried++; + veh->m_vecMoveSpeed *= 0.65f; + float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass; + veh->m_fMass *= massMult; + veh->m_fTurnMass *= massMult; + veh->m_fForceMultiplier *= massMult; + FindPlayerPed()->m_pWanted->m_nChaos += 10; + FindPlayerPed()->m_pWanted->UpdateWantedLevel(); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0); + break; + } + case PACMAN_RACE: + CPacManPickups::PillsEatenInRace++; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0); + break; + default: + break; + } + m_eType = PACMAN_NONE; + if (m_pObject != nil) { + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + } + } +} + +int32 CollectGameState; +int16 ThingsToCollect; + +CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS]; +CVector CPacManPickups::LastPickUpCoors; +int32 CPacManPickups::PillsEatenInRace; +bool CPacManPickups::bPMActive; + +void +CPacManPickups::Init() +{ + for (int i = 0; i < NUMPACMANPICKUPS; i++) + aPMPickUps[i].m_eType = PACMAN_NONE; + bPMActive = false; +} + +void +CPacManPickups::Update() +{ + if (FindPlayerVehicle()) { + float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f)); + switch (CollectGameState) { + case 1: + if (dist < 10.0f) { + ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried; + FindPlayerVehicle()->m_nPacManPickupsCarried = 0; + FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fForceMultiplier = 1.0f; + } + if (ThingsToCollect <= 0) { + CollectGameState = 2; + ClearPMPickUps(); + } + break; + case 2: + if (dist > 11.0f) + CollectGameState = 0; + break; + case 20: + if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) { + LastPickUpCoors = FindPlayerCoors(); + printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z); + } + break; + default: + break; + } + } + if (bPMActive) { +#define PACMANPICKUPS_FRAME_SPAN (4) + for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) { + if (aPMPickUps[i].m_eType != PACMAN_NONE) + aPMPickUps[i].Update(); + } +#undef PACMANPICKUPS_FRAME_SPAN + } +} + +void +CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type) +{ + int i = 0; + while (count > 0) { + while (aPMPickUps[i].m_eType != PACMAN_NONE) + i++; + + bool bPickupCreated = false; + while (!bPickupCreated) { + CVector newPos = pos; + CColPoint colPoint; + CEntity *pRoad; + uint16 nRand = CGeneral::GetRandomNumber(); + newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f; + newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f; + newPos.z = 1000.0f; + if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) { + newPos.z = 0.7f + colPoint.point.z; + aPMPickUps[i].m_eType = type; + aPMPickUps[i].m_vecPosn = newPos; + CObject *obj = new CObject(MI_BULLION, true); + if (obj != nil) { + obj->ObjectCreatedBy = MISSION_OBJECT; + obj->SetPosition(aPMPickUps[i].m_vecPosn); + obj->SetOrientation(0.0f, 0.0f, -HALFPI); + obj->GetMatrix().UpdateRW(); + obj->UpdateRwFrame(); + + obj->bAffectedByGravity = false; + obj->bExplosionProof = true; + obj->bUsesCollision = false; + obj->bIsPickup = false; + CWorld::Add(obj); + } + aPMPickUps[i].m_pObject = obj; + bPickupCreated = true; + } + } + count--; + } + bPMActive = true; +} + +// diablo porn mission pickups +static const CVector aRacePoints1[] = { + CVector(913.62219f, -155.13692f, 4.9699469f), + CVector(913.92401f, -124.12943f, 4.9692569f), + CVector(913.27899f, -93.524231f, 7.4325991f), + CVector(912.60852f, -63.15905f, 7.4533591f), + CVector(934.22144f, -42.049122f, 7.4511471f), + CVector(958.88092f, -23.863735f, 7.4652338f), + CVector(978.50812f, -0.78458798f, 5.13515f), + CVector(1009.4175f, -2.1041219f, 2.4461579f), + CVector(1040.6313f, -2.0793829f, 2.293175f), + CVector(1070.7863f, -2.084095f, 2.2789791f), + CVector(1100.5773f, -8.468729f, 5.3248072f), + CVector(1119.9341f, -31.738031f, 7.1913071f), + CVector(1122.1664f, -62.762737f, 7.4703908f), + CVector(1122.814f, -93.650566f, 8.5577497f), + CVector(1125.8253f, -124.26616f, 9.9803305f), + CVector(1153.8727f, -135.47169f, 14.150617f), + CVector(1184.0831f, -135.82845f, 14.973998f), + CVector(1192.0432f, -164.57816f, 19.18627f), + CVector(1192.7761f, -194.28871f, 24.799675f), + CVector(1215.1527f, -215.0714f, 25.74975f), + CVector(1245.79f, -215.39304f, 28.70726f), + CVector(1276.2477f, -216.39485f, 33.71236f), + CVector(1306.5535f, -216.71007f, 39.711472f), + CVector(1335.0244f, -224.59329f, 46.474979f), + CVector(1355.4879f, -246.27664f, 49.934841f), + CVector(1362.6003f, -276.47064f, 49.96265f), + CVector(1363.027f, -307.30847f, 49.969173f), + CVector(1365.343f, -338.08609f, 49.967789f), + CVector(1367.5957f, -368.01105f, 50.092304f), + CVector(1368.2749f, -398.38049f, 50.061268f), + CVector(1366.9034f, -429.98483f, 50.057545f), + CVector(1356.8534f, -459.09259f, 50.035545f), + CVector(1335.5819f, -481.13544f, 47.217903f), + CVector(1306.7552f, -491.07443f, 40.202629f), + CVector(1275.5978f, -491.33194f, 33.969223f), + CVector(1244.702f, -491.46451f, 29.111021f), + CVector(1213.2222f, -491.8754f, 25.771168f), + CVector(1182.7729f, -492.19995f, 24.749964f), + CVector(1152.6874f, -491.42221f, 21.70038f), + CVector(1121.5352f, -491.94604f, 20.075182f), + CVector(1090.7056f, -492.63751f, 17.585758f), + CVector(1059.6008f, -491.65762f, 14.848632f), + CVector(1029.113f, -489.66031f, 14.918498f), + CVector(998.20679f, -486.78107f, 14.945688f), + CVector(968.00555f, -484.91266f, 15.001229f), + CVector(937.74939f, -492.09015f, 14.958629f), + CVector(927.17352f, -520.97736f, 14.972308f), + CVector(929.29749f, -552.08643f, 14.978855f), + CVector(950.69525f, -574.47778f, 14.972788f), + CVector(974.02826f, -593.56024f, 14.966445f), + CVector(989.04779f, -620.12854f, 14.951016f), + CVector(1014.1639f, -637.3905f, 14.966736f), + CVector(1017.5961f, -667.3736f, 14.956415f), + CVector(1041.9735f, -685.94391f, 15.003841f), + CVector(1043.3064f, -716.11298f, 14.974236f), + CVector(1043.5337f, -746.63855f, 14.96919f), + CVector(1044.142f, -776.93823f, 14.965424f), + CVector(1044.2657f, -807.29395f, 14.97171f), + CVector(1017.0797f, -820.1076f, 14.975431f), + CVector(986.23865f, -820.37103f, 14.972883f), + CVector(956.10065f, -820.23291f, 14.981133f), + CVector(925.86914f, -820.19049f, 14.976553f), + CVector(897.69702f, -831.08734f, 14.962709f), + CVector(868.06586f, -835.99237f, 14.970685f), + CVector(836.93054f, -836.84387f, 14.965049f), + CVector(811.63586f, -853.7915f, 15.067576f), + CVector(811.46344f, -884.27368f, 12.247812f), + CVector(811.60651f, -914.70959f, 9.2393751f), + CVector(811.10425f, -945.16272f, 5.817255f), + CVector(816.54584f, -975.64587f, 4.998558f), + CVector(828.2951f, -1003.3685f, 5.0471172f), + CVector(852.28839f, -1021.5963f, 4.9371028f), + CVector(882.50067f, -1025.4459f, 5.14077f), + CVector(912.84821f, -1026.7874f, 8.3415451f), + CVector(943.68274f, -1026.6914f, 11.341879f), + CVector(974.4129f, -1027.3682f, 14.410345f), + CVector(1004.1079f, -1036.0778f, 14.92961f), + CVector(1030.1144f, -1051.1224f, 14.850387f), + CVector(1058.7585f, -1060.342f, 14.821624f), + CVector(1087.7797f, -1068.3263f, 14.800561f), + CVector(1099.8807f, -1095.656f, 11.877907f), + CVector(1130.0005f, -1101.994f, 11.853914f), + CVector(1160.3809f, -1101.6355f, 11.854824f), + CVector(1191.8524f, -1102.1577f, 11.853843f), + CVector(1223.3307f, -1102.7448f, 11.852233f), + CVector(1253.564f, -1098.1045f, 11.853944f), + CVector(1262.0203f, -1069.1785f, 14.8147f), + CVector(1290.9998f, -1059.1882f, 14.816016f), + CVector(1316.246f, -1041.0635f, 14.81109f), + CVector(1331.7539f, -1013.835f, 14.81207f), + CVector(1334.0579f, -983.55402f, 14.827253f), + CVector(1323.2429f, -954.23083f, 14.954678f), + CVector(1302.7495f, -932.21216f, 14.962917f), + CVector(1317.418f, -905.89325f, 14.967506f), + CVector(1337.9503f, -883.5025f, 14.969675f), + CVector(1352.6929f, -855.96954f, 14.967854f), + CVector(1357.2388f, -826.26971f, 14.97295f), + CVector(1384.8668f, -812.47693f, 12.907736f), + CVector(1410.8983f, -795.39056f, 12.052228f), + CVector(1433.901f, -775.55811f, 11.96265f), + CVector(1443.8615f, -746.92511f, 11.976114f), + CVector(1457.7015f, -720.00903f, 11.971177f), + CVector(1481.5685f, -701.30237f, 11.977908f), + CVector(1511.4004f, -696.83295f, 11.972709f), + CVector(1542.1796f, -695.61676f, 11.970441f), + CVector(1570.3301f, -684.6239f, 11.969202f), + CVector(0.0f, 0.0f, 0.0f), +}; + +void +CPacManPickups::GeneratePMPickUpsForRace(int32 race) +{ + const CVector *pPos = nil; + int i = 0; + + if (race == 0) pPos = aRacePoints1; // there's only one available + assert(pPos != nil); + + while (!pPos->IsZero()) { + while (aPMPickUps[i].m_eType != PACMAN_NONE) + i++; + + aPMPickUps[i].m_eType = PACMAN_RACE; + aPMPickUps[i].m_vecPosn = *(pPos++); + if (race == 0) { + CObject* obj = new CObject(MI_DONKEYMAG, true); + if (obj != nil) { + obj->ObjectCreatedBy = MISSION_OBJECT; + + obj->SetPosition(aPMPickUps[i].m_vecPosn); + obj->SetOrientation(0.0f, 0.0f, -HALFPI); + obj->GetMatrix().UpdateRW(); + obj->UpdateRwFrame(); + + obj->bAffectedByGravity = false; + obj->bExplosionProof = true; + obj->bUsesCollision = false; + obj->bIsPickup = false; + + CWorld::Add(obj); + } + aPMPickUps[i].m_pObject = obj; + } else + aPMPickUps[i].m_pObject = nil; + } + bPMActive = true; +} + +void +CPacManPickups::GenerateOnePMPickUp(CVector pos) +{ + bPMActive = true; + aPMPickUps[0].m_eType = PACMAN_RACE; + aPMPickUps[0].m_vecPosn = pos; +} + +void +CPacManPickups::Render() +{ + if (!bPMActive) return; + + PUSH_RENDERGROUP("CPacManPickups::Render"); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6])); + + RwV3d pos; + float w, h; + + for (int i = 0; i < NUMPACMANPICKUPS; i++) { + switch (aPMPickUps[i].m_eType) + { + case PACMAN_SCRAMBLE: + case PACMAN_RACE: + if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) { + if (aPMPickUps[i].m_pObject != nil) { + aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f); + aPMPickUps[i].m_pObject->GetMatrix().UpdateRW(); + aPMPickUps[i].m_pObject->UpdateRwFrame(); + } + float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now... + CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255); + } + break; + default: + break; + } + } + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE); + + POP_RENDERGROUP(); +} + +void +CPacManPickups::ClearPMPickUps() +{ + bPMActive = false; + + for (int i = 0; i < NUMPACMANPICKUPS; i++) { + if (aPMPickUps[i].m_pObject != nil) { + CWorld::Remove(aPMPickUps[i].m_pObject); + delete aPMPickUps[i].m_pObject; + aPMPickUps[i].m_pObject = nil; + } + aPMPickUps[i].m_eType = PACMAN_NONE; + } +} + +void +CPacManPickups::StartPacManRace(int32 race) +{ + GeneratePMPickUpsForRace(race); + PillsEatenInRace = 0; +} + +void +CPacManPickups::StartPacManRecord() +{ + CollectGameState = 20; + LastPickUpCoors = FindPlayerCoors(); +} + +uint32 +CPacManPickups::QueryPowerPillsEatenInRace() +{ + return PillsEatenInRace; +} + +void +CPacManPickups::ResetPowerPillsEatenInRace() +{ + PillsEatenInRace = 0; +} + +void +CPacManPickups::CleanUpPacManStuff() +{ + ClearPMPickUps(); +} + +void +CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count) +{ + GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE); +} + +uint32 +CPacManPickups::QueryPowerPillsCarriedByPlayer() +{ + if (FindPlayerVehicle()) + return FindPlayerVehicle()->m_nPacManPickupsCarried; + return 0; +} + +void +CPacManPickups::ResetPowerPillsCarriedByPlayer() +{ + if (FindPlayerVehicle() != nil) { + FindPlayerVehicle()->m_nPacManPickupsCarried = 0; + FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fForceMultiplier = 1.0f; + } +} + +void +CPed::CreateDeadPedMoney(void) +{ + if (!CGame::nastyGame) + return; + + int mi = GetModelIndex(); + + if ((mi >= MI_COP && mi <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) + return; + + int money = CGeneral::GetRandomNumber() % 60; + if (money < 10) + return; + + if (money == 43) + money = 700; + + int pickupCount = money / 40 + 1; + int moneyPerPickup = money / pickupCount; + + for(int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; + float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); + } + } +} + +void +CPed::CreateDeadPedWeaponPickups(void) +{ + bool found = false; + float angleToPed; + CVector pickupPos; + + if (bInVehicle) + return; + + for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + + eWeaponType weapon = GetWeapon(i).m_eWeaponType; + int weaponAmmo = GetWeapon(i).m_nAmmoTotal; + if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0) + continue; + + angleToPed = i * 1.75f; + pickupPos = GetPosition(); + pickupPos.x += 1.5f * Sin(angleToPed); + pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + + CVector pedPos = GetPosition(); + pedPos.z += 0.3f; + + CVector pedToPickup = pickupPos - pedPos; + float distance = pedToPickup.Magnitude(); + + // outer edge of pickup + distance = (distance + 0.3f) / distance; + CVector pickupPos2 = pedPos; + pickupPos2 += distance * pedToPickup; + + // pickup must be on ground and line to its edge must be clear + if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) { + // otherwise try another position (but disregard second check apparently) + angleToPed += 3.14f; + pickupPos = GetPosition(); + pickupPos.x += 1.5f * Sin(angleToPed); + pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + } + if (found) + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); + } + ClearWeapons(); +} \ No newline at end of file diff --git a/src/control/Pickups.h b/src/control/Pickups.h new file mode 100644 index 0000000..4e1c764 --- /dev/null +++ b/src/control/Pickups.h @@ -0,0 +1,146 @@ +#pragma once +#include "Weapon.h" + +enum ePickupType +{ + PICKUP_NONE = 0, + PICKUP_IN_SHOP, + PICKUP_ON_STREET, + PICKUP_ONCE, + PICKUP_ONCE_TIMEOUT, + PICKUP_COLLECTABLE1, + PICKUP_IN_SHOP_OUT_OF_STOCK, + PICKUP_MONEY, + PICKUP_MINE_INACTIVE, + PICKUP_MINE_ARMED, + PICKUP_NAUTICAL_MINE_INACTIVE, + PICKUP_NAUTICAL_MINE_ARMED, + PICKUP_FLOATINGPACKAGE, + PICKUP_FLOATINGPACKAGE_FLOATING, + PICKUP_ON_STREET_SLOW, + PICKUP_NUMOFTYPES +}; + +class CEntity; +class CObject; +class CVehicle; +class CPlayerPed; + +class CPickup +{ +public: + uint8 m_eType; + bool m_bRemoved; + uint16 m_nQuantity; + CObject *m_pObject; + uint32 m_nTimer; + int16 m_eModelIndex; + uint16 m_nIndex; + CVector m_vecPos; + + CObject *GiveUsAPickUpObject(int32 handle); + bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); +private: + inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } + inline bool CanBePickedUp(CPlayerPed *player); + inline void Remove(); +}; + +VALIDATE_SIZE(CPickup, 0x1C); + +struct tPickupMessage +{ + CVector2D m_pos; + eWeaponType m_weaponType; + CVector2D m_dist; + CRGBA m_color; + uint8 m_bOutOfStock : 1; + uint8 m_quantity; +}; + +class CPickups +{ + static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS]; + static int16 CollectedPickUpIndex; + static int16 NumMessages; + static tPickupMessage aMessages[NUMPICKUPMESSAGES]; +public: + static void Init(); + static void Update(); + static void RenderPickUpText(); + static void DoCollectableEffects(CEntity *ent); + static void DoMoneyEffects(CEntity *ent); + static void DoMineEffects(CEntity *ent); + static void DoPickUpEffects(CEntity *ent); + static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity); + static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity); + static void RemovePickUp(int32 pickupIndex); + static void RemoveAllFloatingPickups(); + static void AddToCollectedPickupsArray(int32 index); + static bool IsPickUpPickedUp(int32 pickupId); + static int32 ModelForWeapon(eWeaponType weaponType); + static enum eWeaponType WeaponForModel(int32 model); + static int32 FindColourIndexForWeaponMI(int32 model); + static int32 GetActualPickupIndex(int32 index); + static int32 GetNewUniquePickupIndex(int32 slot); + static void PassTime(uint32 time); + static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex); + static void Load(uint8 *buf, uint32 size); + static void Save(uint8 *buf, uint32 *size); + + static CPickup aPickUps[NUMPICKUPS]; + + // unused + static bool bPickUpcamActivated; + static CVehicle *pPlayerVehicle; + static CVector StaticCamCoors; + static uint32 StaticCamStartTime; +}; + +extern uint16 AmmoForWeapon[20]; +extern uint16 AmmoForWeapon_OnStreet[20]; +extern uint16 CostOfWeapon[20]; + +enum ePacmanPickupType +{ + PACMAN_NONE, + PACMAN_SCRAMBLE, + PACMAN_RACE, +}; + +class CPacManPickup +{ +public: + CVector m_vecPosn; + CObject *m_pObject; + uint8 m_eType; + + void Update(); +}; + +class CPacManPickups +{ + friend class CPacManPickup; + + static CPacManPickup aPMPickUps[NUMPACMANPICKUPS]; + static CVector LastPickUpCoors; + static int PillsEatenInRace; + static bool bPMActive; +public: + static void Init(void); + static void Update(void); + static void GeneratePMPickUps(CVector, float, int16, uint8); + static void GeneratePMPickUpsForRace(int32); + static void GenerateOnePMPickUp(CVector); + static void Render(void); + static void StartPacManRace(int32); + static void StartPacManRecord(void); + static uint32 QueryPowerPillsEatenInRace(void); + static void ResetPowerPillsEatenInRace(void); + static void ClearPMPickUps(void); + static void CleanUpPacManStuff(void); + static void StartPacManScramble(CVector, float, int16); + static uint32 QueryPowerPillsCarriedByPlayer(void); + static void ResetPowerPillsCarriedByPlayer(void); + +}; diff --git a/src/control/PowerPoints.cpp b/src/control/PowerPoints.cpp new file mode 100644 index 0000000..9a74e8d --- /dev/null +++ b/src/control/PowerPoints.cpp @@ -0,0 +1,22 @@ +#include "common.h" +#include "PowerPoints.h" + +// Some cut beta feature + +void CPowerPoint::Update() +{} + +void CPowerPoints::Init() +{} + +void CPowerPoints::Update() +{} + +void CPowerPoints::GenerateNewOne(float, float, float, float, float, float, uint8) +{} + +void CPowerPoints::Save(uint8**, uint32*) +{} + +void CPowerPoints::Load(uint8*, uint32) +{} \ No newline at end of file diff --git a/src/control/PowerPoints.h b/src/control/PowerPoints.h new file mode 100644 index 0000000..ee3750c --- /dev/null +++ b/src/control/PowerPoints.h @@ -0,0 +1,26 @@ +#pragma once + +enum +{ + POWERPOINT_NONE = 0, + POWERPOINT_HEALTH, + POWERPOINT_HIDEOUT_INDUSTRIAL, + POWERPOINT_HIDEOUT_COMMERCIAL, + POWERPOINT_HIDEOUT_SUBURBAN +}; + +class CPowerPoint +{ +public: + void Update(); +}; + +class CPowerPoints +{ +public: + static void Init(); + static void Update(); + static void GenerateNewOne(float, float, float, float, float, float, uint8); + static void Save(uint8**, uint32*); + static void Load(uint8*, uint32); +}; \ No newline at end of file diff --git a/src/control/Record.cpp b/src/control/Record.cpp new file mode 100644 index 0000000..7f636ec --- /dev/null +++ b/src/control/Record.cpp @@ -0,0 +1,529 @@ +#include "common.h" + +#include "Record.h" + +#include "FileMgr.h" +#include "Pad.h" +#include "Pools.h" +#include "Streaming.h" +#include "Timer.h" +#include "VehicleModelInfo.h" +#include "World.h" +#include "Frontend.h" + +uint16 CRecordDataForGame::RecordingState; +uint8* CRecordDataForGame::pDataBuffer; +uint8* CRecordDataForGame::pDataBufferPointer; +int CRecordDataForGame::FId; +tGameBuffer CRecordDataForGame::pDataBufferForFrame; + +#define MEMORY_FOR_GAME_RECORD (150000) + +void CRecordDataForGame::Init(void) +{ + RecordingState = STATE_NONE; + delete[] pDataBuffer; + pDataBufferPointer = nil; + pDataBuffer = nil; +#ifndef GTA_PS2 // this stuff is not present on PS2 + FId = CFileMgr::OpenFile("playback.dat", "r"); + if (FId <= 0) { + if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0) + RecordingState = STATE_NONE; + else { + CFileMgr::CloseFile(FId); + FId = CFileMgr::OpenFileForWriting("record.dat"); + RecordingState = STATE_RECORD; + } + } + else { + RecordingState = STATE_PLAYBACK; + } + if (RecordingState == STATE_PLAYBACK) { + pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; + pDataBuffer = pDataBufferPointer; + pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1; + CFileMgr::CloseFile(FId); + } +#else + RecordingState = STATE_NONE; // second time to make sure +#endif +} + +void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) +{ + switch (RecordingState) { + case STATE_RECORD: + { + pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep(); + pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds(); + pDataBufferForFrame.m_nSizeOfPads[0] = 0; + pDataBufferForFrame.m_nSizeOfPads[1] = 0; + pDataBufferForFrame.m_nChecksum = CalcGameChecksum(); + uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState); + pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2; + uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState); + pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2; + uint8* pEndPtr = pController2; + if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1) + pEndPtr += 2; + CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame); + break; + } + case STATE_PLAYBACK: + if (pDataBufferPointer[8] == (uint8)-1) + CPad::GetPad(0)->NewState.Clear(); + else { + tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; + CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds); + CTimer::SetTimeStep(pData->m_fTimeStep); + uint8 size1 = pData->m_nSizeOfPads[0]; + uint8 size2 = pData->m_nSizeOfPads[1]; + pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer; + pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState); + pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState); + if ((size1 + size2) & 1) + pDataBufferPointer += 2; + if (pData->m_nChecksum != CalcGameChecksum()) + printf("Playback out of sync\n"); + } + } +} + +#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ + do { \ + if (os->field != ns->field){ \ + *buf++ = id; \ + *buf++ = ns->field; \ + } \ + } while (0); + +uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns) +{ + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19); + return buf; +} +#undef PROCESS_BUTTON_STATE_STORE + +#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break; + +uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state) +{ + for (uint8 i = 0; i < total; i++) { + switch (*buf++) { + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10); + PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16); + PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17); + PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19); + } + } + return buf; +} + +#undef PROCESS_BUTTON_STATE_RESTORE + +uint16 CRecordDataForGame::CalcGameChecksum(void) +{ + uint32 checksum = 0; + int i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x; + } + i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x; + } + return checksum ^ checksum >> 16; +} + +uint8 CRecordDataForChase::Status; +int CRecordDataForChase::PositionChanges; +uint8 CRecordDataForChase::CurrentCar; +CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS]; +uint32 CRecordDataForChase::AnimStartTime; +float CRecordDataForChase::AnimTime; +CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS]; +float CRecordDataForChase::TimeMultiplier; +int CRecordDataForChase::FId2; + +#define CHASE_SCENE_LENGTH_IN_SECONDS (80) +#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame +#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND) +#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2) + +void CRecordDataForChase::Init(void) +{ + Status = STATE_NONE; + PositionChanges = 0; + CurrentCar = 0; + for (int i = 0; i < NUM_CHASE_CARS; i++) + pChaseCars[i] = nil; + AnimStartTime = 0; +} + +void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) +{ + switch (Status) { + case STATE_NONE: + return; + case STATE_RECORD: + { + if ((CTimer::GetFrameCounter() & 1) == 0) + StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]); + if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2) + return; + CFileMgr::SetDir("data\\paths"); + sprintf(gString, "chase%d.dat", CurrentCar); + int fid = CFileMgr::OpenFileForWriting(gString); + uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame); + printf("FileSize:%d\n", fs); + CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs); + CFileMgr::CloseFile(fid); + CFileMgr::SetDir(""); + sprintf(gString, "car%d.max", CurrentCar); + int fid2 = CFileMgr::OpenFileForWriting(gString); + for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) { + // WTF? Was it ever used? +#ifdef FIX_BUGS + CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar]; +#else + CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar]; +#endif + CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; + CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; + CVector up = CrossProduct(right, forward); + sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + sprintf(gString, "%f %f %f\n", right.x, right.y, right.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + sprintf(gString, "%f %f %f\n", up.x, up.y, up.z); + CFileMgr::Write(fid2, gString, strlen(gString) - 1); + } + CFileMgr::CloseFile(fid2); + } + case STATE_PLAYBACK: + case STATE_PLAYBACK_BEFORE_RECORDING: + case STATE_PLAYBACK_INIT: + break; + } +} + +struct tCoors { + CVector pos; + float angle; +}; + +// I guess developer was filling this with actual data before running the game +tCoors NewCoorsForRecordedCars[7]; + +void CRecordDataForChase::SaveOrRetrieveCarPositions(void) +{ + switch (Status) { + case STATE_NONE: + return; + case STATE_RECORD: + case STATE_PLAYBACK_BEFORE_RECORDING: + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (i != CurrentCar && CTimer::GetFrameCounter()) { + RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false); + pChaseCars[i]->GetMatrix().UpdateRW(); + pChaseCars[i]->UpdateRwFrame(); + } + } + if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) { + RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false); + pChaseCars[CurrentCar]->GetMatrix().UpdateRW(); + pChaseCars[CurrentCar]->UpdateRwFrame(); + } + if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) { + if (!CPad::GetPad(0)->GetRightShockJustDown()) { + pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos); + pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle)); + ++PositionChanges; + } + if (Status == STATE_PLAYBACK_BEFORE_RECORDING) { + Status = STATE_RECORD; + pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER); + } + } + break; + case STATE_PLAYBACK_INIT: + Status = STATE_PLAYBACK; + break; + case STATE_PLAYBACK: + { + TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); + float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (!pBaseMemForCar[i]) + continue; + if (!pChaseCars[i]) + continue; + if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) { + int FlooredEOFTime = EndOfFrameTime; + RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false); + CMatrix tmp; + float dp = EndOfFrameTime - FlooredEOFTime; + RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]); + pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp; + pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp; + pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp; + pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp; + } + else{ + RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true); + if (i == 0) + pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f; + } + pChaseCars[i]->GetMatrix().UpdateRW(); + pChaseCars[i]->UpdateRwFrame(); + pChaseCars[i]->RemoveAndAdd(); + } + break; + } + } +} + +void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState) +{ + pState->rightX = INT8_MAX * pCar->GetRight().x; + pState->rightY = INT8_MAX * pCar->GetRight().y; + pState->rightZ = INT8_MAX * pCar->GetRight().z; + pState->forwardX = INT8_MAX * pCar->GetForward().x; + pState->forwardY = INT8_MAX * pCar->GetForward().y; + pState->forwardZ = INT8_MAX * pCar->GetForward().z; + pState->pos = pCar->GetPosition(); + pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x; + pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y; + pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z; + pState->wheel = 20 * pCar->m_fSteerAngle; + pState->gas = 100 * pCar->m_fGasPedal; + pState->brake = 100 * pCar->m_fBrakePedal; + pState->handbrake = pCar->bIsHandbrakeOn; +} + +void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState) +{ + matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; + matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; + matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward()); + matrix.GetPosition() = pState->pos; +} + +void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop) +{ + CVector oldPos = pCar->GetPosition(); + RestoreInfoForMatrix(pCar->GetMatrix(), pState); + pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f); + pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f); + pCar->m_fSteerAngle = pState->wheel / 20.0f; + pCar->m_fGasPedal = pState->gas / 100.0f; + pCar->m_fBrakePedal = pState->brake / 100.0f; + pCar->bIsHandbrakeOn = pState->handbrake; + if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) { + if (pCar == pChaseCars[14]) { + pCar->m_currentColour1 = 58; + pCar->m_currentColour2 = 1; + } + else + pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); + } + pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f); + if (stop) { + pCar->m_fGasPedal = 0.0f; + pCar->m_fBrakePedal = 0.0f; + pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pCar->bIsHandbrakeOn = false; + } +} + +void CRecordDataForChase::ProcessControlCars(void) +{ + if (Status != STATE_PLAYBACK) + return; + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (pChaseCars[i]) + pChaseCars[i]->ProcessControl(); + } +} + +bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) +{ + // may be wrong + if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT + return false; + + if (Status == STATE_RECORD) + return pad != 0; + + return false; +} + +void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) +{ + CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + if (!CStreaming::HasModelLoaded(mi)) + return; + CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE); + pCar->SetPosition(pos); + pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle)); + pCar->pDriver = nil; + pCar->m_currentColour1 = colour1; + pCar->m_currentColour2 = colour2; + CWorld::Add(pCar); + *ppCar = pCar; +} + +void RemoveUnusedCollision(void) +{ + static const char* dontDeleteArray[] = { + "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", + "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", + "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04", + "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22" + }; + for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) + CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_GENERIC; + CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC); + for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) + CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; +} + +void CRecordDataForChase::StartChaseScene(float startTime) +{ + char filename[28]; + SetUpCarsForChaseScene(); + Status = STATE_PLAYBACK; + AnimTime = startTime; + AnimStartTime = CTimer::GetTimeInMilliseconds(); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) +#endif + RemoveUnusedCollision(); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); + CGame::TidyUpMemory(true, true); + CStreaming::ImGonnaUseStreamingMemory(); + CFileMgr::SetDir("data\\paths"); + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (!pChaseCars[i]) { + pBaseMemForCar[i] = nil; + continue; + } + sprintf(filename, "chase%d.dat", i); + FId2 = CFileMgr::OpenFile(filename, "rb"); + if (FId2 <= 0) { + pBaseMemForCar[i] = nil; + continue; + } + pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING]; + for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) { + CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame)); + CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1); + } + CFileMgr::CloseFile(FId2); + } + CFileMgr::SetDir(""); + CStreaming::IHaveUsedStreamingMemory(); + TimeMultiplier = 0.0f; +} + +void CRecordDataForChase::CleanUpChaseScene(void) +{ + if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK) + return; + Status = STATE_NONE; + CleanUpCarsForChaseScene(); + for (int i = 0; i < NUM_CHASE_CARS; i++) { + if (pBaseMemForCar[i]) { + delete[] pBaseMemForCar[i]; + pBaseMemForCar[i] = nil; + } + } +} + +void CRecordDataForChase::SetUpCarsForChaseScene(void) +{ + GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1); + GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1); + GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6); + GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5); + GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53); + GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1); + GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10); + GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1); + GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6); + GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1); + GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76); + GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75); + GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0); +} + +void CRecordDataForChase::CleanUpCarsForChaseScene(void) +{ + for (int i = 0; i < NUM_CHASE_CARS; i++) + RemoveCarFromChase(i); +} + +void CRecordDataForChase::RemoveCarFromChase(int32 i) +{ + if (!pChaseCars[i]) + return; + CWorld::Remove(pChaseCars[i]); + delete pChaseCars[i]; + pChaseCars[i] = nil; +} + +CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i) +{ + CVehicle* pVehicle = pChaseCars[i]; + pChaseCars[i] = nil; + pVehicle->SetStatus(STATUS_PHYSICS); + return pVehicle; +} + diff --git a/src/control/Record.h b/src/control/Record.h new file mode 100644 index 0000000..6a94c40 --- /dev/null +++ b/src/control/Record.h @@ -0,0 +1,104 @@ +#pragma once + +class CAutomobile; +class CVehicle; +class CControllerState; + +class CCarStateEachFrame +{ +public: + int16 velX; + int16 velY; + int16 velZ; + int8 rightX; + int8 rightY; + int8 rightZ; + int8 forwardX; + int8 forwardY; + int8 forwardZ; + int8 wheel; + int8 gas; + int8 brake; + bool handbrake; + CVector pos; +}; + +extern char gString[256]; + +class CRecordDataForChase +{ + enum { + NUM_CHASE_CARS = 20 + }; + enum { + STATE_NONE = 0, + STATE_RECORD = 1, + STATE_PLAYBACK_INIT = 2, + STATE_PLAYBACK = 3, + STATE_PLAYBACK_BEFORE_RECORDING = 4 + }; + static uint8 Status; + static int PositionChanges; + static uint8 CurrentCar; + static CAutomobile*pChaseCars[NUM_CHASE_CARS]; + static float AnimTime; + static uint32 AnimStartTime; + static CCarStateEachFrame* pBaseMemForCar[NUM_CHASE_CARS]; + static float TimeMultiplier; + static int FId2; +public: + + static bool IsRecording(void) { return Status == STATE_RECORD; } + + static void Init(void); + static void SaveOrRetrieveDataForThisFrame(void); + static void SaveOrRetrieveCarPositions(void); + static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*); + static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*); + static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool); + static void ProcessControlCars(void); + static bool ShouldThisPadBeLeftAlone(uint8 pad); + static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8); + static void StartChaseScene(float); + static void CleanUpChaseScene(void); + static void SetUpCarsForChaseScene(void); + static void CleanUpCarsForChaseScene(void); + static void RemoveCarFromChase(int32); + static CVehicle* TurnChaseCarIntoScriptCar(int32); + +}; + +struct tGameBuffer +{ + float m_fTimeStep; + uint32 m_nTimeInMilliseconds; + uint8 m_nSizeOfPads[2]; + uint16 m_nChecksum; + uint8 m_ControllerBuffer[116]; +}; + +class CRecordDataForGame +{ + enum { + STATE_NONE = 0, + STATE_RECORD = 1, + STATE_PLAYBACK = 2, + }; + static uint16 RecordingState; + static uint8* pDataBuffer; + static uint8* pDataBufferPointer; + static int FId; + static tGameBuffer pDataBufferForFrame; + +public: + static bool IsRecording() { return RecordingState == STATE_RECORD; } + static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; } + + static void SaveOrRetrieveDataForThisFrame(void); + static void Init(void); + +private: + static uint16 CalcGameChecksum(void); + static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*); + static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*); +}; diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp new file mode 100644 index 0000000..904e902 --- /dev/null +++ b/src/control/Remote.cpp @@ -0,0 +1,51 @@ +#include "common.h" + +#include "Automobile.h" +#include "CarCtrl.h" +#include "Camera.h" +#include "Remote.h" +#include "Timer.h" +#include "World.h" +#include "PlayerInfo.h" +#include "Vehicle.h" + +void +CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model) +{ + CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE); + bool found; + + z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found); + + car->GetMatrix().SetRotateZOnly(rot); + car->SetPosition(x, y, z); + car->SetStatus(STATUS_PLAYER_REMOTE); + car->bIsLocked = true; + + CCarCtrl::JoinCarWithRoadSystem(car); + car->AutoPilot.m_nCarMission = MISSION_NONE; + car->AutoPilot.m_nTempAction = TEMPACT_NONE; + car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; + car->AutoPilot.m_nNextLane = car->AutoPilot.m_nCurrentLane = 0; + car->bEngineOn = true; + CWorld::Add(car); + if (FindPlayerVehicle() != nil) + FindPlayerVehicle()->SetStatus(STATUS_PLAYER_DISABLED); + + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle); + TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); +} + +void +CRemote::TakeRemoteControlledCarFromPlayer(void) +{ + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; + CCarCtrl::NumMissionCars--; + CCarCtrl::NumRandomCars++; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false; + CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds(); + CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; +} diff --git a/src/control/Remote.h b/src/control/Remote.h new file mode 100644 index 0000000..5e47458 --- /dev/null +++ b/src/control/Remote.h @@ -0,0 +1,8 @@ +#pragma once + +class CRemote +{ +public: + static void GivePlayerRemoteControlledCar(float, float, float, float, uint16); + static void TakeRemoteControlledCarFromPlayer(void); +}; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp new file mode 100644 index 0000000..b9b5530 --- /dev/null +++ b/src/control/Replay.cpp @@ -0,0 +1,1635 @@ +#include "common.h" +#ifdef GTA_REPLAY +#include "AnimBlendAssociation.h" +#include "Boat.h" +#include "SpecialFX.h" +#include "CarCtrl.h" +#include "CivilianPed.h" +#include "Wanted.h" +#include "Clock.h" +#include "DMAudio.h" +#include "Draw.h" +#include "FileMgr.h" +#ifdef FIX_BUGS +#include "Fire.h" +#include "Garages.h" +#endif +#include "Heli.h" +#include "main.h" +#include "Matrix.h" +#include "ModelIndices.h" +#include "ModelInfo.h" +#include "Object.h" +#include "Pad.h" +#include "Phones.h" +#include "Pickups.h" +#include "Plane.h" +#include "Pools.h" +#include "Population.h" +#ifdef FIX_BUGS +#include "Projectile.h" +#include "ProjectileInfo.h" +#endif +#include "Replay.h" +#include "References.h" +#include "Pools.h" +#include "RpAnimBlend.h" +#include "RwHelper.h" +#include "CutsceneMgr.h" +#include "Skidmarks.h" +#include "Streaming.h" +#include "Timer.h" +#include "Train.h" +#include "Weather.h" +#include "Zones.h" +#include "Font.h" +#include "Text.h" +#include "Camera.h" +#include "Radar.h" + +uint8 CReplay::Mode; +CAddressInReplayBuffer CReplay::Record; +CAddressInReplayBuffer CReplay::Playback; +uint8 *CReplay::pBuf0; +CAutomobile *CReplay::pBuf1; +uint8 *CReplay::pBuf2; +CPlayerPed *CReplay::pBuf3; +uint8 *CReplay::pBuf4; +CCutsceneHead *CReplay::pBuf5; +uint8 *CReplay::pBuf6; +CPtrNode *CReplay::pBuf7; +uint8 *CReplay::pBuf8; +CEntryInfoNode *CReplay::pBuf9; +uint8 *CReplay::pBuf10; +CDummyPed *CReplay::pBuf11; +uint8 *CReplay::pRadarBlips; +uint8 *CReplay::pStoredCam; +uint8 *CReplay::pWorld1; +CReference *CReplay::pEmptyReferences; +CStoredDetailedAnimationState *CReplay::pPedAnims; +uint8 *CReplay::pPickups; +uint8 *CReplay::pReferences; +uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS]; +uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; +bool CReplay::bPlayingBackFromFile; +bool CReplay::bReplayEnabled = true; +uint32 CReplay::SlowMotion; +uint32 CReplay::FramesActiveLookAroundCam; +bool CReplay::bDoLoadSceneWhenDone; +CPtrNode* CReplay::WorldPtrList; +CPtrNode* CReplay::BigBuildingPtrList; +CWanted CReplay::PlayerWanted; +CPlayerInfo CReplay::PlayerInfo; +uint32 CReplay::Time1; +uint32 CReplay::Time2; +uint32 CReplay::Time3; +uint32 CReplay::Time4; +uint32 CReplay::Frame; +uint8 CReplay::ClockHours; +uint8 CReplay::ClockMinutes; +uint16 CReplay::OldWeatherType; +uint16 CReplay::NewWeatherType; +float CReplay::WeatherInterpolationValue; +float CReplay::TimeStepNonClipped; +float CReplay::TimeStep; +float CReplay::TimeScale; +float CReplay::CameraFixedX; +float CReplay::CameraFixedY; +float CReplay::CameraFixedZ; +int32 CReplay::OldRadioStation; +int8 CReplay::CameraMode; +bool CReplay::bAllowLookAroundCam; +float CReplay::LoadSceneX; +float CReplay::LoadSceneY; +float CReplay::LoadSceneZ; +float CReplay::CameraFocusX; +float CReplay::CameraFocusY; +float CReplay::CameraFocusZ; +bool CReplay::bPlayerInRCBuggy; +float CReplay::fDistanceLookAroundCam; +float CReplay::fBetaAngleLookAroundCam; +float CReplay::fAlphaAngleLookAroundCam; +#ifdef FIX_BUGS +uint8* CReplay::pGarages; +CFire* CReplay::FireArray; +uint32 CReplay::NumOfFires; +uint8* CReplay::paProjectileInfo; +uint8* CReplay::paProjectiles; +int CReplay::nHandleOfPlayerPed[NUMPLAYERS]; +#endif + +static void(*CBArray[])(CAnimBlendAssociation*, void*) = +{ + nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB, + &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB, + &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB, + &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB, + &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB, + &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB +}; + +static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) +{ + for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){ + if (CBArray[i] == f) + return i; + } + + return 0; +} + +static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*) +{ + return CBArray[id]; +} + +static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) +{ + if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)); + vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)); + vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)); + vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)); + vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)); + vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){ + vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)); + vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying); + } + if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){ + vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)); + vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying); + } +} + +void PrintElementsInPtrList(void) +{ + for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) { + /* Most likely debug print was present here */ + } +} + +void CReplay::Init(void) +{ + pBuf0 = nil; + pBuf1 = nil; + pBuf2 = nil; + pBuf3 = nil; + pBuf4 = nil; + pBuf5 = nil; + pBuf6 = nil; + pBuf7 = nil; + pBuf8 = nil; + pBuf9 = nil; + pBuf10 = nil; + pBuf11 = nil; + pRadarBlips = nil; + pStoredCam = nil; + pWorld1 = nil; + pEmptyReferences = nil; + pPedAnims = nil; + pPickups = nil; + pReferences = nil; + Mode = MODE_RECORD; + Playback.m_nOffset = 0; + Playback.m_pBase = nil; + Playback.m_bSlot = 0; + Record.m_nOffset = 0; + Record.m_pBase = nil; + Record.m_bSlot = 0; + for (int i = 0; i < NUM_REPLAYBUFFERS; i++) + BufferStatus[i] = REPLAYBUFFER_UNUSED; + Record.m_bSlot = 0; + Record.m_pBase = Buffers[0]; + BufferStatus[0] = REPLAYBUFFER_RECORD; + Buffers[0][Record.m_nOffset] = REPLAYPACKET_END; + bPlayingBackFromFile = false; + bReplayEnabled = true; + SlowMotion = 1; + FramesActiveLookAroundCam = 0; + bDoLoadSceneWhenDone = false; +} + +void CReplay::DisableReplays(void) +{ + bReplayEnabled = false; +} + +void CReplay::EnableReplays(void) +{ + bReplayEnabled = true; +} + +void PlayReplayFromHD(void); +void CReplay::Update(void) +{ + if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused()) + return; + switch (Mode){ + case MODE_RECORD: + RecordThisFrame(); + break; + case MODE_PLAYBACK: + PlaybackThisFrame(); + break; + } + if (CDraw::FadeValue || !bReplayEnabled) + return; + if (Mode == MODE_PLAYBACK){ + if (CPad::GetPad(0)->GetFJustDown(0)) + FinishPlayback(); + } + else if (Mode == MODE_RECORD){ + if (CPad::GetPad(0)->GetFJustDown(0)) + TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false); + if (CPad::GetPad(0)->GetFJustDown(1)) + SaveReplayToHD(); + if (CPad::GetPad(0)->GetFJustDown(2)) + PlayReplayFromHD(); +#ifdef USE_BETA_REPLAY_MODE + if (CPad::GetPad(0)->GetFJustDown(3)) + TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4); +#endif + } +} + +void CReplay::RecordThisFrame(void) +{ +#ifdef FIX_REPLAY_BUGS + uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket); + CVehiclePool* vehiclesT = CPools::GetVehiclePool(); + for (int i = 0; i < vehiclesT->GetSize(); i++) { + CVehicle* v = vehiclesT->GetSlot(i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) + memory_required += sizeof(tVehicleUpdatePacket); + } + CPedPool* pedsT = CPools::GetPedPool(); + for (int i = 0; i < pedsT->GetSize(); i++) { + CPed* p = pedsT->GetSlot(i); + if (!p || !p->m_rwObject) + continue; + if (!p->bHasAlreadyBeenRecorded) { + memory_required += sizeof(tPedHeaderPacket); + } + memory_required += sizeof(tPedUpdatePacket); + } + for (uint8 i = 0; i < NUMBULLETTRACES; i++) { + if (!CBulletTraces::aTraces[i].m_bInUse) + continue; + memory_required += sizeof(tBulletTracePacket); + } + memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) { + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; + Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; + Record.m_pBase = Buffers[Record.m_bSlot]; + Record.m_nOffset = 0; + *Record.m_pBase = REPLAYPACKET_END; + MarkEverythingAsNew(); + } +#endif + tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; + general->type = REPLAYPACKET_GENERAL; + general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix()); + general->player_pos = FindPlayerCoors(); + general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false; + Record.m_nOffset += sizeof(*general); + tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset]; + clock->type = REPLAYPACKET_CLOCK; + clock->hours = CClock::GetHours(); + clock->minutes = CClock::GetMinutes(); + Record.m_nOffset += sizeof(*clock); + tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset]; + weather->type = REPLAYPACKET_WEATHER; + weather->old_weather = CWeather::OldWeatherType; + weather->new_weather = CWeather::NewWeatherType; + weather->interpolation = CWeather::InterpolationValue; + Record.m_nOffset += sizeof(*weather); + tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset]; + timer->type = REPLAYPACKET_TIMER; + timer->timer = CTimer::GetTimeInMilliseconds(); + Record.m_nOffset += sizeof(*timer); + CVehiclePool* vehicles = CPools::GetVehiclePool(); + for (int i = 0; i < vehicles->GetSize(); i++){ + CVehicle* v = vehicles->GetSlot(i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) + StoreCarUpdate(v, i); + } + CPedPool* peds = CPools::GetPedPool(); + for (int i = 0; i < peds->GetSize(); i++) { + CPed* p = peds->GetSlot(i); + if (!p || !p->m_rwObject) + continue; + if (!p->bHasAlreadyBeenRecorded){ + tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset]; + ph->type = REPLAYPACKET_PED_HEADER; + ph->index = i; + ph->mi = p->GetModelIndex(); + ph->pedtype = p->m_nPedType; + Record.m_nOffset += sizeof(*ph); + p->bHasAlreadyBeenRecorded = true; + } + StorePedUpdate(p, i); + } + for (uint8 i = 0; i < NUMBULLETTRACES; i++){ + if (!CBulletTraces::aTraces[i].m_bInUse) + continue; + tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; + bt->type = REPLAYPACKET_BULLET_TRACES; + bt->index = i; + bt->frames = CBulletTraces::aTraces[i].m_framesInUse; + bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime; + bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos; + bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos; + Record.m_nOffset += sizeof(*bt); + } + tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; + eof->type = REPLAYPACKET_ENDOFFRAME; + Record.m_nOffset += sizeof(*eof); + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; +#ifndef FIX_REPLAY_BUGS + if (Record.m_nOffset <= REPLAYBUFFERSIZE - 3000){ + /* Unsafe assumption which can cause buffer overflow + * if size of next frame exceeds 3000 bytes. + * Most notably it causes various timecyc errors. */ + return; + } + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; + Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; + BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; + Record.m_pBase = Buffers[Record.m_bSlot]; + Record.m_nOffset = 0; + *Record.m_pBase = REPLAYPACKET_END; + MarkEverythingAsNew(); +#endif +} + +void CReplay::StorePedUpdate(CPed *ped, int id) +{ + tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + pp->type = REPLAYPACKET_PED_UPDATE; + pp->index = id; + pp->heading = 128.0f / PI * ped->m_fRotationCur; + pp->matrix.CompressFromFullMatrix(ped->GetMatrix()); + pp->assoc_group_id = ped->m_animGroup; + /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */ + if (ped->InVehicle()) + pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1; + else + pp->vehicle_index = 0; + pp->weapon_model = ped->m_wepModelID; + StorePedAnimation(ped, &pp->anim_state); + Record.m_nOffset += sizeof(tPedUpdatePacket); +} + +void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) +{ + CAnimBlendAssociation* second; + float blend_amount; + CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount); + if (main){ + state->animId = main->animId; + state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f); + state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f); + }else{ + state->animId = 3; + state->time = 0; + state->speed = 85; + } + if (second) { + state->secAnimId = second->animId; + state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f); + state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f); + state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f); + }else{ + state->secAnimId = 0; + state->secTime = 0; + state->secSpeed = 0; + state->blendAmount = 0; + } + CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); + if (partial) { + state->partAnimId = partial->animId; + state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f); + state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f); + state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f); + }else{ + state->partAnimId = 0; + state->partAnimTime = 0; + state->partAnimSpeed = 0; + state->partBlendAmount = 0; + } +} + +void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) +{ + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){ + CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i); + if (assoc){ + state->aAnimId[i] = assoc->animId; + state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f); +#ifdef FIX_REPLAY_BUGS + state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f); +#endif + state->aFlags[i] = assoc->flags; + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { + state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback); + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) + state->aFunctionCallbackID[i] |= 0x80; + }else{ + state->aFunctionCallbackID[i] = 0; + } + }else{ + state->aAnimId[i] = ANIM_STD_NUM; + state->aCurTime[i] = 0; + state->aSpeed[i] = 85; + state->aFunctionCallbackID[i] = 0; + state->aFlags[i] = 0; + } + } + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { + CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i); + if (assoc) { + state->aAnimId2[i] = assoc->animId; + state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f); + state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f); + state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f); +#ifdef FIX_REPLAY_BUGS + state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f); +#endif + state->aFlags2[i] = assoc->flags; + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { + state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback); + if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) + state->aFunctionCallbackID2[i] |= 0x80; + }else{ + state->aFunctionCallbackID2[i] = 0; + } + } + else { + state->aAnimId2[i] = ANIM_STD_NUM; + state->aCurTime2[i] = 0; + state->aSpeed2[i] = 85; + state->aFunctionCallbackID2[i] = 0; + state->aFlags2[i] = 0; + } + } +} + +void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) +{ + tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!ped){ + printf("Replay:Ped wasn't there\n"); + buffer->m_nOffset += sizeof(tPedUpdatePacket); + return; + } + ped->m_fRotationCur = pp->heading * PI / 128.0f; + ped->m_fRotationDest = pp->heading * PI / 128.0f; + CMatrix ped_matrix; + pp->matrix.DecompressIntoFullMatrix(ped_matrix); + ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation); + ped->GetMatrix().GetPosition() *= (1.0f - interpolation); + ped->GetMatrix() += CMatrix(interpolation) * ped_matrix; + if (pp->vehicle_index) { + ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); + ped->bInVehicle = pp->vehicle_index; + } + else { + ped->m_pMyVehicle = nil; + ped->bInVehicle = false; + } + if (pp->assoc_group_id != ped->m_animGroup) { + ped->m_animGroup = (AssocGroupId)pp->assoc_group_id; + if (ped == FindPlayerPed()) + ((CPlayerPed*)ped)->ReApplyMoveAnims(); + } + RetrievePedAnimation(ped, &pp->anim_state); + ped->RemoveWeaponModel(-1); + if (pp->weapon_model != (uint8)-1) + ped->AddWeaponModel(pp->weapon_model); + CWorld::Remove(ped); + CWorld::Add(ped); + buffer->m_nOffset += sizeof(tPedUpdatePacket); +} + +void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) +{ + CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, + (state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->animId, 100.0f); + anim1->SetCurrentTime(state->time * 4.0f / 255.0f); + anim1->speed = state->speed * 3.0f / 255.0f; + anim1->SetBlend(1.0f, 1.0f); + anim1->callbackType = CAnimBlendAssociation::CB_NONE; + if (state->blendAmount && state->secAnimId){ + float time = state->secTime * 4.0f / 255.0f; + float speed = state->secSpeed * 3.0f / 255.0f; + float blend = state->blendAmount * 2.0f / 255.0f; + CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, + (state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->secAnimId, 100.0f); + anim2->SetCurrentTime(time); + anim2->speed = speed; + anim2->SetBlend(blend, 1.0f); + anim2->callbackType = CAnimBlendAssociation::CB_NONE; + } + RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10); + if (state->partAnimId){ + float time = state->partAnimTime * 4.0f / 255.0f; + float speed = state->partAnimSpeed * 3.0f / 255.0f; + float blend = state->partBlendAmount * 2.0f / 255.0f; + if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE){ + CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f); + anim3->SetCurrentTime(time); + anim3->speed = speed; + anim3->SetBlend(blend, 0.0f); + } + } +} + +void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) +{ +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* assoc; + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); + for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++) + assoc->SetBlend(0.0f, -1.0f); +#endif + for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { + if (state->aAnimId[i] == ANIM_STD_NUM) + continue; +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId[i]); +#else + CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, + state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId[i], 100.0f); +#endif + anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); + anim->speed = state->aSpeed[i] * 3.0f / 255.0f; +#ifdef FIX_REPLAY_BUGS + anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f); +#else + anim->SetBlend(state->aBlendAmount[i], 1.0f); +#endif + anim->flags = state->aFlags[i]; + uint8 callback = state->aFunctionCallbackID[i]; + if (!callback) + anim->callbackType = CAnimBlendAssociation::CB_NONE; + else if (callback & 0x80) + anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped); + else + anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); + } + for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { + if (state->aAnimId2[i] == ANIM_STD_NUM) + continue; +#ifdef FIX_REPLAY_BUGS + CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), + state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId2[i]); +#else + CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, + state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + (AnimationId)state->aAnimId2[i], 100.0f); +#endif + anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); + anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; +#ifdef FIX_REPLAY_BUGS + anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f); +#else + anim->SetBlend(state->aBlendAmount2[i], 1.0f); +#endif + anim->flags = state->aFlags2[i]; + uint8 callback = state->aFunctionCallbackID2[i]; + if (!callback) + anim->callbackType = CAnimBlendAssociation::CB_NONE; + else if (callback & 0x80) + anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped); + else + anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); + } +} + +void CReplay::PlaybackThisFrame(void) +{ + static int FrameSloMo = 0; + CAddressInReplayBuffer buf = Playback; + if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){ + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + return; + } + if (FrameSloMo){ + CAddressInReplayBuffer buf_sm = buf; + if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){ + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + return; + } + } + FrameSloMo = (FrameSloMo + 1) % SlowMotion; + if (FrameSloMo == 0) + Playback = buf; + ProcessLookAroundCam(); + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); +} + +// next two functions are only found in mobile version +// most likely they were optimized out for being unused + +void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo) +{ + if (Mode != MODE_RECORD) + return; + TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true); + SlowMotion = slomo; + bAllowLookAroundCam = false; + if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start)) + Mode = MODE_RECORD; +} + +bool CReplay::FastForwardToTime(uint32 start) +{ + uint32 timer = 0; + while (start > timer) + if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer)) + return false; + return true; +} + +void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) +{ + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + vp->type = REPLAYPACKET_VEHICLE; + vp->index = id; + vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); + vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ + vp->acceleration = vehicle->m_fGasPedal * 100.0f; + vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0; + vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z)); + vp->mi = vehicle->GetModelIndex(); + vp->primary_color = vehicle->m_currentColour1; + vp->secondary_color = vehicle->m_currentColour2; + if (vehicle->GetModelIndex() == MI_RHINO) + vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR; + else + vp->wheel_state = 50.0f * vehicle->m_fSteerAngle; + if (vehicle->IsCar()){ + CAutomobile* car = (CAutomobile*)vehicle; + for (int i = 0; i < 4; i++){ + vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i]; + vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i]; + } + vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle; + vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle; + vp->door_status = 0; + for (int i = 0; i < 6; i++){ + if (car->Damage.GetDoorStatus(i) == DOOR_STATUS_MISSING) + vp->door_status |= BIT(i); + } + } + Record.m_nOffset += sizeof(tVehicleUpdatePacket); +} + +void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) +{ + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!vehicle){ + printf("Replay:Car wasn't there"); + return; + } + CMatrix vehicle_matrix; + vp->matrix.DecompressIntoFullMatrix(vehicle_matrix); + vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation); + vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); + vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix; + vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + vehicle->m_fHealth = 4 * vp->health; + vehicle->m_fGasPedal = vp->acceleration / 100.0f; + if (vehicle->IsCar()) + ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true); + vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); + if (vehicle->GetModelIndex() == MI_RHINO) { + ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f; + vehicle->m_fSteerAngle = 0.0f; + }else{ + vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; + } + if (vehicle->IsCar()) { + CAutomobile* car = (CAutomobile*)vehicle; + for (int i = 0; i < 4; i++) { + car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; + car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f; + } + car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; + car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; + if (vp->door_angles[0]) + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); + if (vp->door_angles[1]) + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); + if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); + } + if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); + } + if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); + } + if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); + } + if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); + } + if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != DOOR_STATUS_MISSING) { + car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); + } + } + vehicle->bEngineOn = true; + if (vehicle->IsCar()) + ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; + CWorld::Remove(vehicle); + CWorld::Add(vehicle); + if (vehicle->IsBoat()) + ((CBoat*)vehicle)->m_bIsAnchored = false; +} + +bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){ + /* Mistake. Not even sure what this is even doing here... + * PlayerWanted is a backup to restore at the end of replay. + * Setting current wanted pointer to it makes it useless. + * Causes picking up bribes in replays reducing wanted level bug. + * Obviously fact of picking them up is a bug on its own, + * but it doesn't cancel this one. + */ +#ifndef FIX_REPLAY_BUGS + FindPlayerPed()->m_pWanted = &PlayerWanted; +#endif + + CBulletTraces::Init(); + float split = 1.0f - interpolation; + int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */ + int vehicle_min_index = 0; /* So next ped can't have pool index less than current. */ + for(;;){ + uint8* ptr = buffer->m_pBase; + uint32 offset = buffer->m_nOffset; + uint8 type = ptr[offset]; + if (type == REPLAYPACKET_ENDOFFRAME) + break; + switch (type) { + case REPLAYPACKET_END: + { + int slot = buffer->m_bSlot; + if (BufferStatus[slot] == REPLAYBUFFER_RECORD) { + FinishPlayback(); + return true; + } + buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS; + buffer->m_nOffset = 0; + buffer->m_pBase = Buffers[buffer->m_bSlot]; + ped_min_index = 0; + vehicle_min_index = 0; + break; + } + case REPLAYPACKET_VEHICLE: + { + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&ptr[offset]; + for (int i = vehicle_min_index; i < vp->index; i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + vehicle_min_index = vp->index + 1; + CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index); + CVehicle* new_v; + if (!v) { + int mi = vp->mi; + if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) { + CStreaming::RequestModel(mi, 0); + } + else { + if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) { + new_v = new(vp->index << 8) CPlane(mi, 2); + } + else if (mi == MI_TRAIN) { + new_v = new(vp->index << 8) CTrain(mi, 2); + } + else if (mi == MI_CHOPPER || mi == MI_ESCAPE) { + new_v = new(vp->index << 8) CHeli(mi, 2); + } + else if (CModelInfo::IsBoatModel(mi)){ + new_v = new(vp->index << 8) CBoat(mi, 2); + } + else{ + new_v = new(vp->index << 8) CAutomobile(mi, 2); + } + new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); + new_v->m_currentColour1 = vp->primary_color; + new_v->m_currentColour2 = vp->secondary_color; + CWorld::Add(new_v); + } + } + ProcessCarUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer); + buffer->m_nOffset += sizeof(tVehicleUpdatePacket); + break; + } + case REPLAYPACKET_PED_HEADER: + { + tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset]; + if (!CPools::GetPedPool()->GetSlot(ph->index)) { + if (CStreaming::ms_aInfoForModel[ph->mi].m_loadState != 1) { + CStreaming::RequestModel(ph->mi, 0); + } + else { + CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi); + new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + new_p->GetMatrix().SetUnity(); + CWorld::Add(new_p); + } + } + buffer->m_nOffset += sizeof(tPedHeaderPacket); + break; + } + case REPLAYPACKET_PED_UPDATE: + { + tPedUpdatePacket* pu = (tPedUpdatePacket*)&ptr[offset]; + for (int i = ped_min_index; i < pu->index; i++) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + /* Removing peds not present in this frame. */ + CWorld::Remove(p); + delete p; + } + ped_min_index = pu->index + 1; + ProcessPedUpdate(CPools::GetPedPool()->GetSlot(pu->index), interpolation, buffer); + break; + } + case REPLAYPACKET_GENERAL: + { + tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset]; + TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split); + TheCamera.GetMatrix().GetPosition() *= split; + TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); + CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x; + CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y; + CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z; + bPlayerInRCBuggy = pg->in_rcvehicle; + buffer->m_nOffset += sizeof(tGeneralPacket); + break; + } + case REPLAYPACKET_CLOCK: + { + tClockPacket* pc = (tClockPacket*)&ptr[offset]; + CClock::SetGameClock(pc->hours, pc->minutes); + buffer->m_nOffset += sizeof(tClockPacket); + break; + } + case REPLAYPACKET_WEATHER: + { + tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset]; + CWeather::OldWeatherType = pw->old_weather; + CWeather::NewWeatherType = pw->new_weather; + CWeather::InterpolationValue = pw->interpolation; + buffer->m_nOffset += sizeof(tWeatherPacket); + break; + } + case REPLAYPACKET_ENDOFFRAME: + { + /* Not supposed to be here. */ + assert(false); + buffer->m_nOffset++; + break; + } + case REPLAYPACKET_TIMER: + { + tTimerPacket* pt = (tTimerPacket*)&ptr[offset]; + if (pTimer) + *pTimer = pt->timer; + CTimer::SetTimeInMilliseconds(pt->timer); + buffer->m_nOffset += sizeof(tTimerPacket); + break; + } + case REPLAYPACKET_BULLET_TRACES: + { + tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset]; + CBulletTraces::aTraces[pb->index].m_bInUse = true; + CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames; + CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime; + CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf; + CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup; + buffer->m_nOffset += sizeof(tBulletTracePacket); + } + default: + break; + } + } + buffer->m_nOffset += 4; + for (int i = vehicle_min_index; i < CPools::GetVehiclePool()->GetSize(); i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + for (int i = ped_min_index; i < CPools::GetPedPool()->GetSize(); i++) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + /* Removing peds not present in this frame. */ + CWorld::Remove(p); + delete p; + } + ProcessReplayCamera(); + return false; +} + +void CReplay::FinishPlayback(void) +{ + if (Mode != MODE_PLAYBACK) + return; + EmptyAllPools(); + RestoreStuffFromMem(); + Mode = MODE_RECORD; + if (bDoLoadSceneWhenDone){ + CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ); + CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadScene(v_ls); + } + bDoLoadSceneWhenDone = false; + if (bPlayingBackFromFile){ + Init(); + MarkEverythingAsNew(); + } + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); +} + +void CReplay::EmptyReplayBuffer(void) +{ + if (Mode == MODE_PLAYBACK) + return; + Record.m_nOffset = 0; + for (int i = 0; i < NUM_REPLAYBUFFERS; i++){ + BufferStatus[i] = REPLAYBUFFER_UNUSED; + } + Record.m_bSlot = 0; + Record.m_pBase = Buffers[0]; + BufferStatus[0] = REPLAYBUFFER_RECORD; + Record.m_pBase[Record.m_nOffset] = 0; + MarkEverythingAsNew(); +} + +void CReplay::ProcessReplayCamera(void) +{ + switch (CameraMode) { + case REPLAYCAMMODE_TOPDOWN: + { + TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); + TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f); + TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f); + TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f); + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); + break; + } + case REPLAYCAMMODE_FIXED: + { + TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ); + CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ); + forward.Normalise(); + CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward); + right.Normalise(); + CVector up = CrossProduct(forward, right); + up.Normalise(); + TheCamera.GetMatrix().GetForward() = forward; + TheCamera.GetMatrix().GetUp() = up; + TheCamera.GetMatrix().GetRight() = right; + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetMatrix().GetPosition(); + pm->at = TheCamera.GetMatrix().GetForward(); + pm->up = TheCamera.GetMatrix().GetUp(); + pm->right = TheCamera.GetMatrix().GetRight(); + break; + } + default: + break; + } + TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition(); + TheCamera.CalculateDerivedValues(); + RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); + RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); +} + +void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) +{ + if (Mode != MODE_RECORD) + return; + CameraFixedX = cam_x; + CameraFixedY = cam_y; + CameraFixedZ = cam_z; + Mode = MODE_PLAYBACK; + FramesActiveLookAroundCam = 0; + CameraMode = cam_mode; + bAllowLookAroundCam = true; + bPlayingBackFromFile = false; + OldRadioStation = DMAudio.GetRadioInCar(); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + int current; + for (current = 0; current < NUM_REPLAYBUFFERS; current++) + if (BufferStatus[current] == REPLAYBUFFER_RECORD) + break; + int first; + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) + if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) + break; + Playback.m_bSlot = first; + Playback.m_nOffset = 0; + Playback.m_pBase = Buffers[first]; + CObject::DeleteAllTempObjectsInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f); + StoreStuffInMem(); + EmptyPedsAndVehiclePools(); + SlowMotion = 1; + CSkidmarks::Clear(); + StreamAllNecessaryCarsAndPeds(); + if (load_scene) + bDoLoadSceneWhenDone = false; + else{ + bDoLoadSceneWhenDone = true; + LoadSceneX = TheCamera.GetPosition().x; + LoadSceneY = TheCamera.GetPosition().y; + LoadSceneZ = TheCamera.GetPosition().z; + CVector ff_coord; + FindFirstFocusCoordinate(&ff_coord); + CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadScene(ff_coord); + } + if (cam_mode == REPLAYCAMMODE_ASSTORED) + TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC; +} + +void CReplay::StoreStuffInMem(void) +{ +#ifdef FIX_BUGS + for (int i = 0; i < NUMPLAYERS; i++) + nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); +#endif + CPools::GetVehiclePool()->Store(pBuf0, pBuf1); + CPools::GetPedPool()->Store(pBuf2, pBuf3); + CPools::GetObjectPool()->Store(pBuf4, pBuf5); + CPools::GetPtrNodePool()->Store(pBuf6, pBuf7); + CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9); + CPools::GetDummyPool()->Store(pBuf10, pBuf11); + pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y]; + memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector)); + WorldPtrList = CWorld::GetMovingEntityList().first; // why + BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; + pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS]; + memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup)); + pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)]; + memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference)); + pEmptyReferences = CReferences::pEmptyList; + pStoredCam = new uint8[sizeof(CCamera)]; + memcpy(pStoredCam, &TheCamera, sizeof(CCamera)); + pRadarBlips = new uint8[sizeof(sRadarTrace) * NUMRADARBLIPS]; + memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(sRadarTrace)); + PlayerWanted = *FindPlayerPed()->m_pWanted; + PlayerInfo = CWorld::Players[0]; + Time1 = CTimer::GetTimeInMilliseconds(); + Time2 = CTimer::GetTimeInMillisecondsNonClipped(); + Time3 = CTimer::GetPreviousTimeInMilliseconds(); + Time4 = CTimer::GetTimeInMillisecondsPauseMode(); + Frame = CTimer::GetFrameCounter(); + ClockHours = CClock::GetHours(); + ClockMinutes = CClock::GetMinutes(); + OldWeatherType = CWeather::OldWeatherType; + NewWeatherType = CWeather::NewWeatherType; + WeatherInterpolationValue = CWeather::InterpolationValue; + TimeStepNonClipped = CTimer::GetTimeStepNonClipped(); + TimeStep = CTimer::GetTimeStep(); + TimeScale = CTimer::GetTimeScale(); + int size = CPools::GetPedPool()->GetSize(); + pPedAnims = new CStoredDetailedAnimationState[size]; + for (int i = 0; i < size; i++) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (ped) + StoreDetailedPedAnimation(ped, &pPedAnims[i]); + } +#ifdef FIX_BUGS + pGarages = new uint8[sizeof(CGarages::aGarages)]; + memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages)); + FireArray = new CFire[NUM_FIRES]; + memcpy(FireArray, gFireManager.m_aFires, sizeof(gFireManager.m_aFires)); + NumOfFires = gFireManager.m_nTotalFires; + paProjectileInfo = new uint8[sizeof(gaProjectileInfo)]; + memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo)); + paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)]; + memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile)); +#endif +} + +void CReplay::RestoreStuffFromMem(void) +{ + CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1); + CPools::GetPedPool()->CopyBack(pBuf2, pBuf3); + CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5); + CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7); + CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9); + CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11); + memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y); + delete[] pWorld1; + pWorld1 = nil; + CWorld::GetMovingEntityList().first = WorldPtrList; + CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList; + memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS); + delete[] pPickups; + pPickups = nil; + memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES); + delete[] pReferences; + pReferences = nil; + CReferences::pEmptyList = pEmptyReferences; + pEmptyReferences = nil; + memcpy(&TheCamera, pStoredCam, sizeof(CCamera)); + delete[] pStoredCam; + pStoredCam = nil; + memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS); + delete[] pRadarBlips; + pRadarBlips = nil; +#ifdef FIX_BUGS + for (int i = 0; i < NUMPLAYERS; i++) { + CPlayerPed* pPlayerPed = (CPlayerPed*)CPools::GetPedPool()->GetAt(nHandleOfPlayerPed[i]); + assert(pPlayerPed); + CWorld::Players[i].m_pPed = pPlayerPed; + pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[i].m_pPed); + } +#endif + FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); + CWorld::Players[0] = PlayerInfo; + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + int mi = ped->GetModelIndex(); + CStreaming::RequestModel(mi, 0); + CStreaming::LoadAllRequestedModels(false); + ped->m_rwObject = nil; + ped->m_modelIndex = -1; + ped->SetModelIndex(mi); + ped->m_pVehicleAnim = nil; + ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); + DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE); + CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); + if (ped->m_wepModelID >= 0) + ped->AddWeaponModel(ped->m_wepModelID); + } + i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!vehicle) + continue; + int mi = vehicle->GetModelIndex(); + CStreaming::RequestModel(mi, 0); + CStreaming::LoadAllRequestedModels(false); + vehicle->m_rwObject = nil; + vehicle->m_modelIndex = -1; + vehicle->SetModelIndex(mi); + if (mi == MI_DODO){ + CAutomobile* dodo = (CAutomobile*)vehicle; + RpAtomicSetFlags((RpAtomic*)GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0); + CMatrix tmp1; + tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false); + CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false); + tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z); + tmp1.UpdateRW(); + } + if (vehicle->IsCar()){ + CAutomobile* car = (CAutomobile*)vehicle; + int32 panels = car->Damage.m_panelStatus; + car->Damage.m_panelStatus = 0; + ApplyPanelDamageToCar(panels, car, true); + car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); + car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); + car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); + car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); + car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); + car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); + } + vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); + DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE); + CCarCtrl::UpdateCarCount(vehicle, false); + if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ + CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); + if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){ + vehicle->GetMatrix().Detach(); + if (vehicle->m_rwObject){ + if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){ + RwFrame* frame = RpAtomicGetFrame((RpAtomic*)vehicle->m_rwObject); + RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject); + RwFrameDestroy(frame); + } + vehicle->m_rwObject = nil; + } + }else{ + vehicle->DeleteRwObject(); + int model_id = info->m_wheelId; + if (model_id != -1){ + if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){ + vehicle->GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)vehicle->m_rwObject)), false); + } + } + } + } + } + PrintElementsInPtrList(); + i = CPools::GetObjectPool()->GetSize(); + while (--i >= 0) { + CObject* object = CPools::GetObjectPool()->GetSlot(i); + if (!object) + continue; + int mi = object->GetModelIndex(); + CStreaming::RequestModel(mi, 0); + CStreaming::LoadAllRequestedModels(false); + object->m_rwObject = nil; + object->m_modelIndex = -1; + object->SetModelIndex(mi); + object->GetMatrix().m_attachment = nil; + if (RwObjectGetType(object->m_rwObject) == rpATOMIC) + object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)object->m_rwObject)), false); + } + i = CPools::GetDummyPool()->GetSize(); + while (--i >= 0) { + CDummy* dummy = CPools::GetDummyPool()->GetSlot(i); + if (!dummy) + continue; + int mi = dummy->GetModelIndex(); + CStreaming::RequestModel(mi, 0); + CStreaming::LoadAllRequestedModels(false); + dummy->m_rwObject = nil; + dummy->m_modelIndex = -1; + dummy->SetModelIndex(mi); + dummy->GetMatrix().m_attachment = nil; + if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC) + dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)dummy->m_rwObject)), false); + } + CTimer::SetTimeInMilliseconds(Time1); + CTimer::SetTimeInMillisecondsNonClipped(Time2); + CTimer::SetPreviousTimeInMilliseconds(Time3); + CTimer::SetTimeInMillisecondsPauseMode(Time4); + CTimer::SetTimeScale(TimeScale); + CTimer::SetFrameCounter(Frame); + CTimer::SetTimeStep(TimeStep); + CTimer::SetTimeStepNonClipped(TimeStepNonClipped); + CClock::SetGameClock(ClockHours, ClockMinutes); + CWeather::OldWeatherType = OldWeatherType; + CWeather::NewWeatherType = NewWeatherType; + CWeather::InterpolationValue = WeatherInterpolationValue; + for (int i = 0; i < CPools::GetPedPool()->GetSize(); i++) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + RetrieveDetailedPedAnimation(ped, &pPedAnims[i]); + } + delete[] pPedAnims; + pPedAnims = nil; +#ifdef FIX_BUGS + memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages)); + delete[] pGarages; + pGarages = nil; + memcpy(gFireManager.m_aFires, FireArray, sizeof(gFireManager.m_aFires)); + delete[] FireArray; + FireArray = nil; + gFireManager.m_nTotalFires = NumOfFires; + memcpy(gaProjectileInfo, paProjectileInfo, sizeof(gaProjectileInfo)); + delete[] paProjectileInfo; + paProjectileInfo = nil; + memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile)); + delete[] paProjectiles; + paProjectiles = nil; + //CExplosion::ClearAllExplosions(); not in III +#endif + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.SetRadioInCar(OldRadioStation); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + +void CReplay::EmptyPedsAndVehiclePools(void) +{ + int i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + CWorld::Remove(v); + delete v; + } + i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + CWorld::Remove(p); + delete p; + } +} + +void CReplay::EmptyAllPools(void) +{ + EmptyPedsAndVehiclePools(); + int i = CPools::GetObjectPool()->GetSize(); + while (--i >= 0) { + CObject* o = CPools::GetObjectPool()->GetSlot(i); + if (!o) + continue; + CWorld::Remove(o); + delete o; + } + i = CPools::GetDummyPool()->GetSize(); + while (--i >= 0) { + CDummy* d = CPools::GetDummyPool()->GetSlot(i); + if (!d) + continue; + CWorld::Remove(d); + delete d; + } +} + +void CReplay::MarkEverythingAsNew(void) +{ + int i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + v->bHasAlreadyBeenRecorded = false; + } + i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + p->bHasAlreadyBeenRecorded = false; + } +} + +void CReplay::SaveReplayToHD(void) +{ + CFileMgr::SetDirMyDocuments(); + int fw = CFileMgr::OpenFileForWriting("replay.rep"); +#ifdef FIX_REPLAY_BUGS + if (fw == 0) { +#else + if (fw < 0){ // BUG? +#endif + printf("Couldn't open replay.rep for writing"); + CFileMgr::SetDir(""); + return; + } + CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f")); + int current; + for (current = 0; current < NUM_REPLAYBUFFERS; current++) + if (BufferStatus[current] == REPLAYBUFFER_RECORD) + break; + int first; + for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS) + if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) + break; + for(int i = first; ; i = (i + 1) % NUM_REPLAYBUFFERS){ + CFileMgr::Write(fw, (char*)Buffers[i], sizeof(Buffers[i])); + if (BufferStatus[i] == REPLAYBUFFER_RECORD) + break; + } + CFileMgr::CloseFile(fw); + CFileMgr::SetDir(""); +} + +void CReplay::PlayReplayFromHD(void) +{ + CFileMgr::SetDirMyDocuments(); + int fr = CFileMgr::OpenFile("replay.rep", "rb"); + if (fr == 0) { + printf("Couldn't open replay.rep for reading"); +#ifdef FIX_REPLAY_BUGS + CFileMgr::SetDir(""); +#endif + return; + } + CFileMgr::Read(fr, gString, 8); + if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){ + CFileMgr::CloseFile(fr); + printf("Wrong file type for replay"); + CFileMgr::SetDir(""); + return; + } + int slot; + for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++) + BufferStatus[slot] = REPLAYBUFFER_PLAYBACK; + BufferStatus[slot - 1] = REPLAYBUFFER_RECORD; + while (slot < NUM_REPLAYBUFFERS) + BufferStatus[slot++] = REPLAYBUFFER_UNUSED; + CFileMgr::CloseFile(fr); + CFileMgr::SetDir(""); + TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false); + bPlayingBackFromFile = true; + bAllowLookAroundCam = true; + StreamAllNecessaryCarsAndPeds(); +} + +void CReplay::StreamAllNecessaryCarsAndPeds(void) +{ + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { + if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) + continue; + for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { + switch (Buffers[slot][offset]) { + case REPLAYPACKET_VEHICLE: + CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0); + break; + case REPLAYPACKET_PED_HEADER: + CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0); + break; + default: + break; + } + } + } + CStreaming::LoadAllRequestedModels(false); +} + +void CReplay::FindFirstFocusCoordinate(CVector *coord) +{ + *coord = CVector(0.0f, 0.0f, 0.0f); + for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { + if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) + continue; + for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { + if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) { + *coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos; + return; + } + } + } +} + +bool CReplay::ShouldStandardCameraBeProcessed(void) +{ + if (Mode != MODE_PLAYBACK) + return true; + if (FramesActiveLookAroundCam || bPlayerInRCBuggy) + return false; + return FindPlayerVehicle() != nil; +} + +void CReplay::ProcessLookAroundCam(void) +{ + if (!bAllowLookAroundCam) + return; + float x_moved = CPad::NewMouseControllerState.x / 200.0f; + float y_moved = CPad::NewMouseControllerState.y / 200.0f; + if (x_moved > 0.01f || y_moved > 0.01f) { + if (FramesActiveLookAroundCam == 0) + fDistanceLookAroundCam = 9.0f; + FramesActiveLookAroundCam = 60; + } + if (bPlayerInRCBuggy) + FramesActiveLookAroundCam = 0; + if (!FramesActiveLookAroundCam) + return; + --FramesActiveLookAroundCam; + fBetaAngleLookAroundCam += x_moved; + if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB) + fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved)); + else + fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved)); + CVector camera_pt( + fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), + fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), + fDistanceLookAroundCam * Sin(fAlphaAngleLookAroundCam) + ); + CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ); + camera_pt += focus; + CColPoint cp; + CEntity* pe = nil; + if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){ + camera_pt = cp.point; + CVector direction = focus - cp.point; + direction.Normalise(); + camera_pt += direction / 4.0f; + } + CVector forward = focus - camera_pt; + forward.Normalise(); + CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward); + right.Normalise(); + CVector up = CrossProduct(forward, right); + up.Normalise(); + TheCamera.GetForward() = forward; + TheCamera.GetUp() = up; + TheCamera.GetRight() = right; + TheCamera.SetPosition(camera_pt); + RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); + TheCamera.CalculateDerivedValues(); + RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); + RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); +} + +size_t CReplay::FindSizeOfPacket(uint8 type) +{ + switch (type) { + case REPLAYPACKET_END: return 4; + case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket); + case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket); + case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket); + case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket); + case REPLAYPACKET_CLOCK: return sizeof(tClockPacket); + case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket); + case REPLAYPACKET_ENDOFFRAME: return 4; + case REPLAYPACKET_TIMER: return sizeof(tTimerPacket); + case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket); + default: assert(false); break; + } + return 0; +} + +void CReplay::Display() +{ + static int TimeCount = 0; + if (Mode == MODE_RECORD) + return; + TimeCount = (TimeCount + 1) % UINT16_MAX; + if ((TimeCount & 0x20) == 0) + return; + + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20)); +#else + CFont::SetCentreSize(SCREEN_WIDTH-20); +#endif + CFont::SetCentreOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(255, 255, 200, 200)); + CFont::SetFontStyle(FONT_BANK); + if (Mode == MODE_PLAYBACK) + CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY")); +} +#endif diff --git a/src/control/Replay.h b/src/control/Replay.h new file mode 100644 index 0000000..68da9cc --- /dev/null +++ b/src/control/Replay.h @@ -0,0 +1,329 @@ +#pragma once + +#include "Pools.h" +#include "World.h" + +#ifdef FIX_BUGS +#ifndef DONT_FIX_REPLAY_BUGS +#define FIX_REPLAY_BUGS +#endif +#endif + +class CVehicle; +struct CReference; + +struct CAddressInReplayBuffer +{ + uint32 m_nOffset; + uint8 *m_pBase; + uint8 m_bSlot; +}; + +struct CStoredAnimationState +{ + uint8 animId; + uint8 time; + uint8 speed; + uint8 secAnimId; + uint8 secTime; + uint8 secSpeed; + uint8 blendAmount; + uint8 partAnimId; + uint8 partAnimTime; + uint8 partAnimSpeed; + uint8 partBlendAmount; +}; + +enum { + NUM_MAIN_ANIMS_IN_REPLAY = 3, + NUM_PARTIAL_ANIMS_IN_REPLAY = 6 +}; + +struct CStoredDetailedAnimationState +{ + uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY]; +#ifdef FIX_REPLAY_BUGS + int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY]; +#endif + uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY]; + uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY]; +#ifdef FIX_REPLAY_BUGS + int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY]; +#endif + uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY]; +}; + +#ifdef GTA_REPLAY +#define REPLAY_STUB +#else +#define REPLAY_STUB {} +#endif + +class CReplay +{ + enum { + MODE_RECORD = 0, + MODE_PLAYBACK = 1 + }; + + enum { + REPLAYCAMMODE_ASSTORED = 0, + REPLAYCAMMODE_TOPDOWN = 1, + REPLAYCAMMODE_FIXED = 2 + }; + + enum { + REPLAYPACKET_END = 0, + REPLAYPACKET_VEHICLE = 1, + REPLAYPACKET_PED_HEADER = 2, + REPLAYPACKET_PED_UPDATE = 3, + REPLAYPACKET_GENERAL = 4, + REPLAYPACKET_CLOCK = 5, + REPLAYPACKET_WEATHER = 6, + REPLAYPACKET_ENDOFFRAME = 7, + REPLAYPACKET_TIMER = 8, + REPLAYPACKET_BULLET_TRACES = 9 + }; + + enum { + REPLAYBUFFER_UNUSED = 0, + REPLAYBUFFER_PLAYBACK = 1, + REPLAYBUFFER_RECORD = 2 + }; + + enum { + NUM_REPLAYBUFFERS = 8, + REPLAYBUFFERSIZE = 100000 + }; + + + struct tGeneralPacket + { + uint8 type; + bool in_rcvehicle; + CMatrix camera_pos; + CVector player_pos; + }; + + VALIDATE_SIZE(tGeneralPacket, 88); + + struct tClockPacket + { + uint8 type; + uint8 hours; + uint8 minutes; + private: + uint8 __align; + }; + VALIDATE_SIZE(tClockPacket, 4); + + struct tWeatherPacket + { + uint8 type; + uint8 old_weather; + uint8 new_weather; + float interpolation; + }; + VALIDATE_SIZE(tWeatherPacket, 8); + + struct tTimerPacket + { + uint8 type; + uint32 timer; + }; + VALIDATE_SIZE(tTimerPacket, 8); + + struct tPedHeaderPacket + { + uint8 type; + uint8 index; + uint16 mi; + uint8 pedtype; + private: + uint8 __align[3]; + }; + VALIDATE_SIZE(tPedHeaderPacket, 8); + + struct tBulletTracePacket + { + uint8 type; + uint8 frames; + uint8 lifetime; + uint8 index; + CVector inf; + CVector sup; + }; + VALIDATE_SIZE(tBulletTracePacket, 28); + + struct tEndOfFramePacket + { + uint8 type; + private: + uint8 __align[3]; + }; + VALIDATE_SIZE(tEndOfFramePacket, 4); + + struct tPedUpdatePacket + { + uint8 type; + uint8 index; + int8 heading; + int8 vehicle_index; + CStoredAnimationState anim_state; + CCompressedMatrixNotAligned matrix; + int8 assoc_group_id; + uint8 weapon_model; + }; + VALIDATE_SIZE(tPedUpdatePacket, 40); + + struct tVehicleUpdatePacket + { + uint8 type; + uint8 index; + uint8 health; + uint8 acceleration; + CCompressedMatrixNotAligned matrix; + int8 door_angles[2]; + uint16 mi; + uint32 panels; + int8 velocityX; + int8 velocityY; + int8 velocityZ; + union { + int8 car_gun; + int8 wheel_state; + }; + uint8 wheel_susp_dist[4]; + uint8 wheel_rotation[4]; + uint8 door_status; + uint8 primary_color; + uint8 secondary_color; + }; + VALIDATE_SIZE(tVehicleUpdatePacket, 48); + +private: + static uint8 Mode; + static CAddressInReplayBuffer Record; + static CAddressInReplayBuffer Playback; + static uint8* pBuf0; + static CAutomobile* pBuf1; + static uint8* pBuf2; + static CPlayerPed* pBuf3; + static uint8* pBuf4; + static CCutsceneHead* pBuf5; + static uint8* pBuf6; + static CPtrNode* pBuf7; + static uint8* pBuf8; + static CEntryInfoNode* pBuf9; + static uint8* pBuf10; + static CDummyPed* pBuf11; + static uint8* pRadarBlips; + static uint8* pStoredCam; + static uint8* pWorld1; + static CReference* pEmptyReferences; + static CStoredDetailedAnimationState* pPedAnims; + static uint8* pPickups; + static uint8* pReferences; + static uint8 BufferStatus[NUM_REPLAYBUFFERS]; + static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE]; + static bool bPlayingBackFromFile; + static bool bReplayEnabled; + static uint32 SlowMotion; + static uint32 FramesActiveLookAroundCam; + static bool bDoLoadSceneWhenDone; + static CPtrNode* WorldPtrList; + static CPtrNode* BigBuildingPtrList; + static CWanted PlayerWanted; + static CPlayerInfo PlayerInfo; + static uint32 Time1; + static uint32 Time2; + static uint32 Time3; + static uint32 Time4; + static uint32 Frame; + static uint8 ClockHours; + static uint8 ClockMinutes; + static uint16 OldWeatherType; + static uint16 NewWeatherType; + static float WeatherInterpolationValue; + static float TimeStepNonClipped; + static float TimeStep; + static float TimeScale; + static float CameraFixedX; + static float CameraFixedY; + static float CameraFixedZ; + static int32 OldRadioStation; + static int8 CameraMode; + static bool bAllowLookAroundCam; + static float LoadSceneX; + static float LoadSceneY; + static float LoadSceneZ; + static float CameraFocusX; + static float CameraFocusY; + static float CameraFocusZ; + static bool bPlayerInRCBuggy; + static float fDistanceLookAroundCam; + static float fAlphaAngleLookAroundCam; + static float fBetaAngleLookAroundCam; +#ifdef FIX_BUGS + static uint8* pGarages; + static CFire* FireArray; + static uint32 NumOfFires; + static uint8* paProjectileInfo; + static uint8* paProjectiles; + static int nHandleOfPlayerPed[NUMPLAYERS]; +#endif + +public: + static void Init(void) REPLAY_STUB; + static void DisableReplays(void) REPLAY_STUB; + static void EnableReplays(void) REPLAY_STUB; + static void Update(void) REPLAY_STUB; + static void FinishPlayback(void) REPLAY_STUB; + static void EmptyReplayBuffer(void) REPLAY_STUB; + static void Display(void) REPLAY_STUB; + static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB; + static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB; + +#ifndef GTA_REPLAY + static bool ShouldStandardCameraBeProcessed(void) { return true; } + static bool IsPlayingBack() { return false; } + static bool IsPlayingBackFromFile() { return false; } +#else + static bool ShouldStandardCameraBeProcessed(void); + static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; } + static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; } +private: + static void RecordThisFrame(void); + static void StorePedUpdate(CPed *ped, int id); + static void StorePedAnimation(CPed *ped, CStoredAnimationState *state); + static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state); + static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer); + static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state); + static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state); + static void PlaybackThisFrame(void); + static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32); + static bool FastForwardToTime(uint32); + static void StoreCarUpdate(CVehicle *vehicle, int id); + static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer); + static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); + static void ProcessReplayCamera(void); + static void StoreStuffInMem(void); + static void RestoreStuffFromMem(void); + static void EmptyPedsAndVehiclePools(void); + static void EmptyAllPools(void); + static void MarkEverythingAsNew(void); + static void SaveReplayToHD(void); + static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM + static void FindFirstFocusCoordinate(CVector *coord); + static void ProcessLookAroundCam(void); + static size_t FindSizeOfPacket(uint8); +#endif +}; diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp new file mode 100644 index 0000000..2f5e3d4 --- /dev/null +++ b/src/control/Restart.cpp @@ -0,0 +1,249 @@ +#include "common.h" + +#include "Restart.h" +#include "SaveBuf.h" +#include "Zones.h" +#include "PathFind.h" + +uint8 CRestart::OverrideHospitalLevel; +uint8 CRestart::OverridePoliceStationLevel; +bool CRestart::bFadeInAfterNextArrest; +bool CRestart::bFadeInAfterNextDeath; + +bool CRestart::bOverrideRestart; +CVector CRestart::OverridePosition; +float CRestart::OverrideHeading; + +CVector CRestart::HospitalRestartPoints[NUM_RESTART_POINTS]; +float CRestart::HospitalRestartHeadings[NUM_RESTART_POINTS]; +uint16 CRestart::NumberOfHospitalRestarts; + +CVector CRestart::PoliceRestartPoints[NUM_RESTART_POINTS]; +float CRestart::PoliceRestartHeadings[NUM_RESTART_POINTS]; +uint16 CRestart::NumberOfPoliceRestarts; + +void +CRestart::Initialise() +{ + OverridePoliceStationLevel = LEVEL_GENERIC; + OverrideHospitalLevel = LEVEL_GENERIC; + bFadeInAfterNextArrest = true; + bFadeInAfterNextDeath = true; + OverrideHeading = 0.0f; + OverridePosition = CVector(0.0f, 0.0f, 0.0f); + bOverrideRestart = false; + NumberOfPoliceRestarts = 0; + NumberOfHospitalRestarts = 0; + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f); + HospitalRestartHeadings[i] = 0.0f; + PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f); + PoliceRestartHeadings[i] = 0.0f; + } +} + +void +CRestart::AddHospitalRestartPoint(const CVector &pos, float heading) +{ + HospitalRestartPoints[NumberOfHospitalRestarts] = pos; + HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading; +} + +void +CRestart::AddPoliceRestartPoint(const CVector &pos, float heading) +{ + PoliceRestartPoints[NumberOfPoliceRestarts] = pos; + PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading; +} + +void +CRestart::OverrideNextRestart(const CVector &pos, float heading) +{ + bOverrideRestart = true; + OverridePosition = pos; + OverrideHeading = heading; +} + +void +CRestart::CancelOverrideRestart() +{ + bOverrideRestart = false; +} + +void +CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading) +{ + if (bOverrideRestart) { + *outPos = OverridePosition; + *outHeading = OverrideHeading; + CancelOverrideRestart(); + return; + } + + eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + float fMinDist = SQR(4000.0f); + int closestPoint = NUM_RESTART_POINTS; + + // find closest point on this level + for (int i = 0; i < NumberOfHospitalRestarts; i++) { + if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) { + float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we didn't find anything, find closest point on any level + if (closestPoint == NUM_RESTART_POINTS) { + for (int i = 0; i < NumberOfHospitalRestarts; i++) { + float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we still didn't find anything, find closest path node + if (closestPoint == NUM_RESTART_POINTS) { + *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition(); + *outHeading = 0.0f; + printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z); + } else { + *outPos = HospitalRestartPoints[closestPoint]; + *outHeading = HospitalRestartHeadings[closestPoint]; + } +} + +void +CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading) +{ + if (bOverrideRestart) { + *outPos = OverridePosition; + *outHeading = OverrideHeading; + CancelOverrideRestart(); + return; + } + + eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + float fMinDist = SQR(4000.0f); + int closestPoint = NUM_RESTART_POINTS; + + // find closest point on this level + for (int i = 0; i < NumberOfPoliceRestarts; i++) { + if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) { + float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we didn't find anything, find closest point on any level + if (closestPoint == NUM_RESTART_POINTS) { + for (int i = 0; i < NumberOfPoliceRestarts; i++) { + float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); + if (fMinDist >= dist) { + fMinDist = dist; + closestPoint = i; + } + } + } + + // if we still didn't find anything, find closest path node + if (closestPoint == NUM_RESTART_POINTS) { + printf("Couldn't find a police restart zone near the player\n"); + *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition(); + *outHeading = 0.0f; + } else { + *outPos = PoliceRestartPoints[closestPoint]; + *outHeading = PoliceRestartHeadings[closestPoint]; + } +} + +void +CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size) +{ + Initialise(); + +INITSAVEBUF + CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + ReadSaveBuf(&HospitalRestartPoints[i], buf); + ReadSaveBuf(&HospitalRestartHeadings[i], buf); + } + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + ReadSaveBuf(&PoliceRestartPoints[i], buf); + ReadSaveBuf(&PoliceRestartHeadings[i], buf); + } + + ReadSaveBuf(&NumberOfHospitalRestarts, buf); + ReadSaveBuf(&NumberOfPoliceRestarts, buf); + ReadSaveBuf(&bOverrideRestart, buf); + + // skip something unused + SkipSaveBuf(buf, 3); + + ReadSaveBuf(&OverridePosition, buf); + ReadSaveBuf(&OverrideHeading, buf); + ReadSaveBuf(&bFadeInAfterNextDeath, buf); + ReadSaveBuf(&bFadeInAfterNextArrest, buf); + ReadSaveBuf(&OverrideHospitalLevel, buf); + ReadSaveBuf(&OverridePoliceStationLevel, buf); +VALIDATESAVEBUF(size); +} + +void +CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + + sizeof(HospitalRestartPoints) + + sizeof(HospitalRestartHeadings) + + sizeof(PoliceRestartPoints) + + sizeof(PoliceRestartHeadings) + + sizeof(NumberOfHospitalRestarts) + + sizeof(NumberOfPoliceRestarts) + + sizeof(bOverrideRestart) + + sizeof(uint8) + + sizeof(uint16) + + sizeof(OverridePosition) + + sizeof(OverrideHeading) + + sizeof(bFadeInAfterNextDeath) + + sizeof(bFadeInAfterNextArrest) + + sizeof(OverrideHospitalLevel) + + sizeof(OverridePoliceStationLevel); // == 292 + +INITSAVEBUF + WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + WriteSaveBuf(buf, HospitalRestartPoints[i]); + WriteSaveBuf(buf, HospitalRestartHeadings[i]); + } + + for (int i = 0; i < NUM_RESTART_POINTS; i++) { + WriteSaveBuf(buf, PoliceRestartPoints[i]); + WriteSaveBuf(buf, PoliceRestartHeadings[i]); + } + + WriteSaveBuf(buf, NumberOfHospitalRestarts); + WriteSaveBuf(buf, NumberOfPoliceRestarts); + WriteSaveBuf(buf, bOverrideRestart); + + WriteSaveBuf(buf, (uint8)0); + WriteSaveBuf(buf, (uint16)0); + + WriteSaveBuf(buf, OverridePosition); + WriteSaveBuf(buf, OverrideHeading); + WriteSaveBuf(buf, bFadeInAfterNextDeath); + WriteSaveBuf(buf, bFadeInAfterNextArrest); + WriteSaveBuf(buf, OverrideHospitalLevel); + WriteSaveBuf(buf, OverridePoliceStationLevel); +VALIDATESAVEBUF(*size); +} diff --git a/src/control/Restart.h b/src/control/Restart.h new file mode 100644 index 0000000..5d84c72 --- /dev/null +++ b/src/control/Restart.h @@ -0,0 +1,36 @@ +#pragma once + +#define NUM_RESTART_POINTS 8 + +class CRestart +{ +public: + static void AddPoliceRestartPoint(const CVector&, float); + static void AddHospitalRestartPoint(const CVector&, float); + static void OverrideNextRestart(const CVector&, float); + + static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *); + static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *); + static void Initialise(); + static void CancelOverrideRestart(); + + static void LoadAllRestartPoints(uint8 *buf, uint32 size); + static void SaveAllRestartPoints(uint8 *buf, uint32 *size); + + static uint8 OverrideHospitalLevel; + static uint8 OverridePoliceStationLevel; + static bool bFadeInAfterNextArrest; + static bool bFadeInAfterNextDeath; + + static bool bOverrideRestart; + static CVector OverridePosition; + static float OverrideHeading; + + static CVector HospitalRestartPoints[NUM_RESTART_POINTS]; + static float HospitalRestartHeadings[NUM_RESTART_POINTS]; + static uint16 NumberOfHospitalRestarts; + + static CVector PoliceRestartPoints[NUM_RESTART_POINTS]; + static float PoliceRestartHeadings[NUM_RESTART_POINTS]; + static uint16 NumberOfPoliceRestarts; +}; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp new file mode 100644 index 0000000..4c3307c --- /dev/null +++ b/src/control/RoadBlocks.cpp @@ -0,0 +1,197 @@ +#include "common.h" + +#include "RoadBlocks.h" +#include "PathFind.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "World.h" +#include "PedPlacement.h" +#include "Automobile.h" +#include "CopPed.h" +#include "VisibilityPlugins.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "General.h" + +#define ROADBLOCKDIST (80.0f) + +int16 CRoadBlocks::NumRoadBlocks; +int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; +bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; + +void +CRoadBlocks::Init(void) +{ + int i; + NumRoadBlocks = 0; + for (i = 0; i < ThePaths.m_numMapObjects; i++) { + if (ThePaths.m_objectFlags[i] & UseInRoadBlock) { + if (NumRoadBlocks < NUMROADBLOCKS) { + InOrOut[NumRoadBlocks] = true; + RoadBlockObjects[NumRoadBlocks] = i; + NumRoadBlocks++; + } else { +#ifndef MASTER + printf("Not enough room for the potential roadblocks\n"); +#endif + // FIX: Don't iterate loop after NUMROADBLOCKS + return; + } + } + } +} + +void +CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode) +{ + static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f), + CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) }; + CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle(); + if (!pEntityToAttack) + pEntityToAttack = (CEntity*)FindPlayerPed(); + CColModel* pPoliceColModel = CModelInfo::GetColModel(MI_POLICE); + float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius; + for (int32 i = 0; i < 2; i++) { + const int32 roadBlockIndex = i + 2 * roadBlockType; + CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]); + int32 modelInfoId = MI_COP; + eCopType copType = COP_STREET; + switch (pVehicle->GetModelIndex()) + { + case MI_FBICAR: + modelInfoId = MI_FBI; + copType = COP_FBI; + break; + case MI_ENFORCER: + modelInfoId = MI_SWAT; + copType = COP_SWAT; + break; + case MI_BARRACKS: + modelInfoId = MI_ARMY; + copType = COP_ARMY; + break; + } + if (!CStreaming::HasModelLoaded(modelInfoId)) + copType = COP_STREET; + CCopPed* pCopPed = new CCopPed(copType); + if (copType == COP_STREET) + pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + CPedPlacement::FindZCoorForPed(&posForZ); + pCopPed->SetPosition(posForZ); + pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI); + pCopPed->m_bIsDisabledCop = true; + pCopPed->SetIdle(); + pCopPed->bKindaStayInSamePlace = true; + pCopPed->bNotAllowedToDuck = false; + pCopPed->m_nRoadblockNode = roadBlockNode; + pCopPed->bCrouchWhenShooting = roadBlockType != 2; + if (pEntityToAttack) { + pCopPed->SetWeaponLockOnTarget(pEntityToAttack); + pCopPed->SetAttack(pEntityToAttack); + } + pCopPed->m_pMyVehicle = pVehicle; + pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle); + pCopPed->bCullExtraFarAway = true; + CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0); + CWorld::Add(pCopPed); + } +} + +void +CRoadBlocks::GenerateRoadBlocks(void) +{ +#ifdef SQUEEZE_PERFORMANCE + if (FindPlayerPed()->m_pWanted->m_RoadblockDensity == 0) + return; +#endif + CMatrix offsetMatrix; + uint32 frame = CTimer::GetFrameCounter() & 0xF; + int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; + const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; + for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) { + CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]]; + CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); + if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST && + vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST && + vecDistance.Magnitude() < ROADBLOCKDIST) { + if (!InOrOut[nRoadblockNode]) { + InOrOut[nRoadblockNode] = true; + if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { + CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; + float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; + int32 vehicleId = MI_POLICE; + if (pPlayerWanted->AreArmyRequired()) + vehicleId = MI_BARRACKS; + else if (pPlayerWanted->AreFbiRequired()) + vehicleId = MI_FBICAR; + else if (pPlayerWanted->AreSwatRequired()) + vehicleId = MI_ENFORCER; + if (!CStreaming::HasModelLoaded(vehicleId)) + vehicleId = MI_POLICE; + CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId); + float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f; + int16 radius = (int16)(fMapObjectRadius / fModelRadius); + if (radius >= 6) + continue; + CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition(); + float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward()); + float fOffset = 0.5f * fModelRadius * (float)(radius - 1); + for (int16 i = 0; i < radius; i++) { + uint8 nRoadblockType = fDotProduct < 0.0f; + if (CGeneral::GetRandomNumber() & 1) { + offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI); + } + else { + nRoadblockType = !nRoadblockType; + offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI); + } + if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest) + offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f); + else + offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f); + CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix; + float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f; + int16 colliding = 0; + CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false); + if (!colliding) { + CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE); + pVehicle->SetStatus(STATUS_ABANDONED); + // pVehicle->GetHeightAboveRoad(); // called but return value is ignored? + vehicleMatrix.GetPosition().z += fModelRadius - 0.6f; + pVehicle->SetMatrix(vehicleMatrix); + pVehicle->PlaceOnRoadProperly(); + pVehicle->SetIsStatic(false); + pVehicle->GetMatrix().UpdateRW(); + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->bIsLocked = false; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCurrentLane = 0; + pVehicle->AutoPilot.m_nNextLane = 0; + pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f; + pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f; + pVehicle->bExtendedRange = true; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1) + pVehicle->m_bSirenOrAlarm = true; + if (pVehicle->GetUp().z > 0.94f) { + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + CWorld::Add(pVehicle); + pVehicle->bCreateRoadBlockPeds = true; + pVehicle->m_nRoadblockType = nRoadblockType; + pVehicle->m_nRoadblockNode = nRoadblockNode; + } + else { + delete pVehicle; + } + } + } + } + } + } else { + InOrOut[nRoadblockNode] = false; + } + } +} diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h new file mode 100644 index 0000000..0f0c188 --- /dev/null +++ b/src/control/RoadBlocks.h @@ -0,0 +1,16 @@ +#pragma once +#include "common.h" + +class CVehicle; + +class CRoadBlocks +{ +public: + static int16 NumRoadBlocks; + static int16 RoadBlockObjects[NUMROADBLOCKS]; + static bool InOrOut[NUMROADBLOCKS]; + + static void Init(void); + static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode); + static void GenerateRoadBlocks(void); +}; diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp new file mode 100644 index 0000000..42dadee --- /dev/null +++ b/src/control/SceneEdit.cpp @@ -0,0 +1,1127 @@ +#include "common.h" + +#include "SceneEdit.h" +#ifdef GTA_SCENE_EDIT +#include "Automobile.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "CivilianPed.h" +#include "FileMgr.h" +#include "Font.h" +#include "ModelIndices.h" +#include "ModelInfo.h" +#include "Pad.h" +#include "Ped.h" +#include "Population.h" +#include "Text.h" +#include "Timecycle.h" +#include "Streaming.h" +#include "Vehicle.h" +#include "WeaponInfo.h" +#include "World.h" + +bool CSceneEdit::m_bEditOn; +int32 CSceneEdit::m_bCameraFollowActor; +bool CSceneEdit::m_bRecording; +CVector CSceneEdit::m_vecCurrentPosition; +CVector CSceneEdit::m_vecCamHeading; +CVector CSceneEdit::m_vecGotoPosition; +int32 CSceneEdit::m_nVehicle; +int32 CSceneEdit::m_nVehicle2; +int32 CSceneEdit::m_nActor; +int32 CSceneEdit::m_nActor2; +int32 CSceneEdit::m_nVehiclemodelId; +int32 CSceneEdit::m_nPedmodelId; +int16 CSceneEdit::m_nCurrentMovieCommand; +int16 CSceneEdit::m_nNumActors; +int16 CSceneEdit::m_nNumMovieCommands; +int16 CSceneEdit::m_nCurrentCommand; +int16 CSceneEdit::m_nCurrentVehicle; +int16 CSceneEdit::m_nCurrentActor; +int16 CSceneEdit::m_nWeaponType; +bool CSceneEdit::m_bCommandActive; +bool CSceneEdit::m_bActorSelected; +bool CSceneEdit::m_bActor2Selected; +bool CSceneEdit::m_bVehicleSelected; +int16 CSceneEdit::m_nNumVehicles; +CPed* CSceneEdit::pActors[NUM_ACTORS_IN_MOVIE]; +CVehicle* CSceneEdit::pVehicles[NUM_VEHICLES_IN_MOVIE]; +bool CSceneEdit::m_bDrawGotoArrow; +CMovieCommand CSceneEdit::Movie[NUM_COMMANDS_IN_MOVIE]; + +#define SHADOW_OFFSET (2.0f) +#define ACTION_MESSAGE_X_RIGHT (60.0f) +#define ACTION_MESSAGE_Y (8.0f) +#define SELECTED_MESSAGE_X_RIGHT (60.0f) +#define SELECTED_MESSAGE_Y (248.0f) +#define COMMAND_NAME_X_RIGHT (60.0f) +#define COMMAND_NAME_Y (38.0f) +#define COMMAND_NAME_HEIGHT (16.0f) + +#define NUM_COMMANDS_TO_DRAW (9) + +static const char* pCommandStrings[] = { + "do-nothing", "New Actor", "Move Actor", "Select Actor", "Delete Actor", + "New Vehicle", "Move Vehicle", "Select Vehicle", "Delete Vehicle", "Give Weapon", + "Goto", "Goto (wait)", "Get In Car", "Get Out Car", "Kill", + "Flee", "Wait", "Position Camera", "Set Camera Target", "Select Camera Mode", + "Save Movie", "Load Movie", "Play Movie", "END" +}; + +#ifdef CHECK_STRUCT_SIZES +static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names"); +#endif + +static int32 NextValidModelId(int32 mi, int32 step) +{ + int32 result = -1; + int32 i = mi; + while (result == -1) { + i += step; + if (i < 0 || i > MODELINFOSIZE) { + step = -step; + continue; + } + CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(i); + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo; + if (!pInfo) + continue; + if (pInfo->GetModelType() == MITYPE_PED +#ifdef FIX_BUGS + && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) +#endif + || pInfo->GetModelType() == MITYPE_VEHICLE && +#ifdef FIX_BUGS + (pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT)) +#else // && and || priority failure it seems, also crashes on special models + pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT) +#endif + result = i; + } + return result; +} + +void CSceneEdit::LoadMovie(void) +{ + ReInitialise(); + CFileMgr::SetDir("DATA"); + int fid = CFileMgr::OpenFile("movie.dat", "r"); +#ifdef FIX_BUGS + if (fid >= 0) +#endif + { + CFileMgr::Read(fid, (char*)&Movie, sizeof(Movie)); + CFileMgr::Read(fid, (char*)&m_nNumMovieCommands, sizeof(m_nNumMovieCommands)); + CFileMgr::CloseFile(fid); + } + CFileMgr::SetDir(""); + m_bCommandActive = false; +} + +void CSceneEdit::SaveMovie(void) +{ + CFileMgr::SetDir("DATA"); + int fid = CFileMgr::OpenFileForWriting("movie.dat"); + if (fid >= 0) { + CFileMgr::Write(fid, (char*)&Movie, sizeof(Movie)); + CFileMgr::Write(fid, (char*)&m_nNumMovieCommands, sizeof(m_nNumMovieCommands)); + CFileMgr::CloseFile(fid); + } + CFileMgr::SetDir(""); + m_bCommandActive = false; +} + +void CSceneEdit::Initialise(void) +{ + m_nActor = -1; + m_nActor2 = -1; + m_nVehicle = -1; + m_nVehicle2 = -1; + m_nCurrentCommand = MOVIE_NEW_ACTOR; + m_nVehiclemodelId = MI_INFERNUS; + m_nPedmodelId = MI_MALE01; + m_nNumVehicles = 0; + m_nNumActors = 0; + m_nNumMovieCommands = 0; + m_bCommandActive = false; + m_bRecording = true; + m_bEditOn = false; + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) + pActors[i] = nil; + for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) + pVehicles[i] = nil; + m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front; + m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f); + m_bCameraFollowActor = false; + TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; + m_bDrawGotoArrow = false; +} + +void CSceneEdit::InitPlayback(void) +{ + m_nVehiclemodelId = MI_INFERNUS; + m_nPedmodelId = MI_MALE01; + m_bCommandActive = false; + m_nNumActors = 0; + m_nNumVehicles = 0; + m_nActor = -1; + m_nActor2 = -1; + m_nVehicle = -1; + m_nVehicle2 = -1; + TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; + m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front; + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { + if (pActors[i]) { + CPopulation::RemovePed(pActors[i]); + pActors[i] = nil; + } + } + m_nCurrentActor = 0; + for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) { + if (pVehicles[i]) { + CWorld::Remove(pVehicles[i]); + delete pVehicles[i]; + pVehicles[i] = nil; + } + } + m_nCurrentVehicle = 0; + m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f); + m_nCurrentMovieCommand = MOVIE_DO_NOTHING; + m_bDrawGotoArrow = false; +} + +void CSceneEdit::ReInitialise(void) +{ + m_nVehiclemodelId = MI_INFERNUS; + m_nPedmodelId = MI_MALE01; + m_nCurrentCommand = MOVIE_NEW_ACTOR; + m_bEditOn = true; + m_bRecording = true; + m_bCommandActive = false; +#ifdef FIX_BUGS + m_bCameraFollowActor = false; + TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; // not enough... +#endif + m_nActor = -1; + m_nActor2 = -1; + m_nVehicle = -1; + m_nVehicle2 = -1; + m_nNumMovieCommands = 0; + m_nCurrentMovieCommand = MOVIE_DO_NOTHING; + m_nNumActors = 0; + m_nNumVehicles = 0; + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { + if (pActors[i]) { + CPopulation::RemovePed(pActors[i]); + pActors[i] = nil; + } + } + for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) { + if (pVehicles[i]) { + CWorld::Remove(pVehicles[i]); + delete pVehicles[i]; + pVehicles[i] = nil; + } + } + for (int i = 0; i < NUM_COMMANDS_IN_MOVIE; i++) { + Movie[i].m_nCommandId = MOVIE_DO_NOTHING; + Movie[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + Movie[i].m_vecCamera = CVector(0.0f, 0.0f, 0.0f); + Movie[i].m_nActorId = -1; + Movie[i].m_nActor2Id = -1; + Movie[i].m_nVehicleId = -1; + Movie[i].m_nModelIndex = 0; + } + m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f); + m_bDrawGotoArrow = false; +} + +void CSceneEdit::Update(void) +{ + if (!m_bEditOn) + return; + if (m_bRecording) + ProcessCommand(); + else { + if (m_bCameraFollowActor && m_nActor != -1) { + if (pActors[m_nActor]->bInVehicle) + TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT); + else + TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT); + } + PlayBack(); + } +} + +void CSceneEdit::Draw(void) +{ + char str[200]; + wchar wstr[200]; + if (TheCamera.m_WideScreenOn) + return; +#ifndef FIX_BUGS + CFont::SetPropOff(); +#endif + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetCentreOn(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); +#ifdef FIX_BUGS + CFont::SetFontStyle(FONT_BANK); + CFont::SetPropOn(); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetDropShadowPosition(1); +#else + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); +#endif + sprintf(str, "Action"); + AsciiToUnicode(str, wstr); + CFont::SetColor(CRGBA(0, 0, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr); +#else + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y) + SHADOW_OFFSET, wstr); +#endif + CFont::SetColor(CRGBA(193, 164, 120, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr); +#else + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y), wstr); +#endif + sprintf(str, "Selected"); + AsciiToUnicode(str, wstr); + CFont::SetColor(CRGBA(0, 0, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr); +#else + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y) + SHADOW_OFFSET, wstr); +#endif + CFont::SetColor(CRGBA(193, 164, 120, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr); +#else + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y), wstr); +#endif + CFont::SetCentreOff(); +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f)); +#else + CFont::SetScale(0.7f, 0.7f); +#endif +#ifdef FIX_BUGS + CFont::SetFontStyle(FONT_BANK); +#else + CFont::SetFontStyle(FONT_HEADING); +#endif + CFont::SetColor(CRGBA(0, 0, 0, 255)); + for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) { + int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2; + if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS) + nCommandDrawn -= (MOVIE_TOTAL_COMMANDS - 1); + if (nCommandDrawn <= MOVIE_DO_NOTHING) + nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1); + sprintf(str, "%s", pCommandStrings[nCommandDrawn]); + AsciiToUnicode(str, wstr); + CFont::SetColor(CRGBA(0, 0, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr); +#else + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT, wstr); +#endif + if (nCommandDrawn == m_nCurrentCommand) + CFont::SetColor(CRGBA(156, 91, 40, 255)); + else + CFont::SetColor(CRGBA(193, 164, 120, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr); +#else + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT, wstr); +#endif + } +} + +void CSceneEdit::ProcessCommand(void) +{ + if (!m_bCommandActive) { + ClearForNewCommand(); + if (CPad::GetPad(1)->GetDPadUpJustDown()) { + if (--m_nCurrentCommand == MOVIE_DO_NOTHING) + m_nCurrentCommand = MOVIE_END; + } + if (CPad::GetPad(1)->GetDPadDownJustDown()) { + if (++m_nCurrentCommand == MOVIE_TOTAL_COMMANDS) + m_nCurrentCommand = MOVIE_NEW_ACTOR; + } + if (CPad::GetPad(1)->GetTriangleJustDown()) { + if (m_nCurrentCommand != MOVIE_DO_NOTHING) + m_bCommandActive = true; + } + return; + } + switch (m_nCurrentCommand) { + case MOVIE_DO_NOTHING: + m_bCommandActive = false; + break; + case MOVIE_NEW_ACTOR: + if (m_nActor == -1) { + if (m_nNumActors == NUM_ACTORS_IN_MOVIE) + break; + if (!CStreaming::HasModelLoaded(m_nPedmodelId)) { + CStreaming::RequestModel(m_nPedmodelId, 0); +#ifdef FIX_BUGS + CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :( +#endif + break; + } + CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->SetPosition(m_vecCurrentPosition); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(pPed); + pPed->bUsesCollision = false; + pPed->bAffectedByGravity = false; + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { + if (pActors[i] == nil) { + m_nActor = i; + pActors[i] = pPed; + break; + } + } + } + else { + pActors[m_nActor]->SetPosition(m_vecCurrentPosition); + pActors[m_nActor]->SetOrientation(0.0f, 0.0f, 0.0f); + int32 mi = m_nPedmodelId; + if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) + mi = NextValidModelId(m_nPedmodelId, -1); + else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) + mi = NextValidModelId(m_nPedmodelId, 1); + if (mi == m_nPedmodelId) { + if (CPad::GetPad(1)->GetTriangleJustDown()) { + pActors[m_nActor]->bUsesCollision = true; + pActors[m_nActor]->bAffectedByGravity = true; + ++m_nNumActors; + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_NEW_ACTOR; + Movie[m_nNumMovieCommands].m_vecPosition = m_vecCurrentPosition; + Movie[m_nNumMovieCommands].m_nModelIndex = m_nPedmodelId; + Movie[m_nNumMovieCommands++].m_nActorId = m_nActor; + m_nActor = -1; + m_bCommandActive = false; + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + CWorld::Remove(pActors[m_nActor]); + delete pActors[m_nActor]; + pActors[m_nActor] = nil; + m_nActor = -1; + m_bCommandActive = false; + } + } + else { + m_nPedmodelId = mi; + if (pActors[m_nActor]) { + CWorld::Remove(pActors[m_nActor]); + delete pActors[m_nActor]; + } + pActors[m_nActor] = nil; + m_nActor = -1; + } + } + break; + case MOVIE_MOVE_ACTOR: + SelectActor(); + if (m_bCommandActive) + break; + pActors[m_nActor]->SetPosition(m_vecCurrentPosition); + if (CPad::GetPad(1)->GetTriangleJustDown()) { + m_bCommandActive = false; +#ifndef FIX_BUGS // why? it crashes, also makes no sense + pActors[m_nActor] = nil; +#endif + SelectActor(); + } + break; + case MOVIE_SELECT_ACTOR: + SelectActor(); + break; + case MOVIE_DELETE_ACTOR: + SelectActor(); + if (m_bActorSelected) { + CPopulation::RemovePed(pActors[m_nActor]); + m_nCurrentActor = 0; + --m_nNumActors; +#ifdef FIX_BUGS + pActors[m_nActor] = nil; + m_nActor = -1; +#else + m_nActor = -1; + pActors[m_nActor] = nil; +#endif + SelectActor(); + m_bCommandActive = false; + } + else if (CPad::GetPad(1)->GetCircleJustDown()) { + m_nActor = -1; + m_bCommandActive = false; + } + break; + case MOVIE_NEW_VEHICLE: + if (m_nVehicle == -1) { + if (m_nNumVehicles == NUM_VEHICLES_IN_MOVIE) + break; + if (!CStreaming::HasModelLoaded(m_nVehiclemodelId)) { + CStreaming::RequestModel(m_nVehiclemodelId, 0); +#ifdef FIX_BUGS + CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :( +#endif + break; + } + CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE); + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->SetPosition(m_vecCurrentPosition); + pVehicle->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(pVehicle); + pVehicle->bUsesCollision = false; + pVehicle->bAffectedByGravity = false; + for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) { + if (pVehicles[i] == nil) { + m_nVehicle = i; + pVehicles[i] = pVehicle; + break; + } + } + } + else { + pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition); + pVehicles[m_nVehicle]->SetOrientation(0.0f, 0.0f, 0.0f); + int32 mi = m_nVehiclemodelId; + if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) + mi = NextValidModelId(m_nVehiclemodelId, -1); + else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) + mi = NextValidModelId(m_nVehiclemodelId, 1); + if (mi == m_nVehiclemodelId) { + if (CPad::GetPad(1)->GetTriangleJustDown()) { + pVehicles[m_nVehicle]->bUsesCollision = true; + pVehicles[m_nVehicle]->bAffectedByGravity = true; + ++m_nNumVehicles; + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_NEW_VEHICLE; + Movie[m_nNumMovieCommands].m_vecPosition = m_vecCurrentPosition; + Movie[m_nNumMovieCommands].m_nModelIndex = m_nVehiclemodelId; + Movie[m_nNumMovieCommands++].m_nVehicleId = m_nVehicle; + m_nVehicle = -1; + m_bCommandActive = false; + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + CWorld::Remove(pVehicles[m_nVehicle]); + delete pVehicles[m_nVehicle]; + pVehicles[m_nVehicle] = nil; + m_nVehicle = -1; + m_bCommandActive = false; + } + } + else { + m_nVehiclemodelId = mi; + if (pVehicles[m_nVehicle]) { + CWorld::Remove(pVehicles[m_nVehicle]); + delete pVehicles[m_nVehicle]; + } + pVehicles[m_nVehicle] = nil; + m_nVehicle = -1; + } + } + break; + case MOVIE_MOVE_VEHICLE: + SelectVehicle(); + if (m_bCommandActive) + break; + pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition); + if (CPad::GetPad(1)->GetTriangleJustDown()) { + m_bCommandActive = false; +#ifndef FIX_BUGS // again, why? works wrong + pVehicles[m_nVehicle] = nil; +#endif + m_nVehicle = -1; + } + break; + case MOVIE_SELECT_VEHICLE: + SelectVehicle(); + break; + case MOVIE_DELETE_VEHICLE: + SelectVehicle(); + if (m_bVehicleSelected) { + CWorld::Remove(pVehicles[m_nVehicle]); + delete pVehicles[m_nVehicle]; + m_nCurrentVehicle = 0; + --m_nNumVehicles; + pVehicles[m_nVehicle] = nil; + m_nVehicle = -1; + SelectVehicle(); + m_bCommandActive = false; + } + else if (CPad::GetPad(1)->GetCircleJustDown()) { + pVehicles[m_nVehicle] = nil; + m_nVehicle = -1; + m_bCommandActive = false; + } + break; + case MOVIE_GIVE_WEAPON: + if (m_bActorSelected) { + if (SelectWeapon()) { + m_bCommandActive = false; + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GIVE_WEAPON; + Movie[m_nNumMovieCommands].m_nActorId = m_nActor; + Movie[m_nNumMovieCommands++].m_nModelIndex = m_nWeaponType; + } + } + else { + SelectActor(); + m_bCommandActive = true; + } + break; + case MOVIE_GOTO: + case MOVIE_GOTO_WAIT: + if (!m_bActorSelected) { + m_bDrawGotoArrow = true; + SelectActor(); + if (m_nActor == -1) + m_bCommandActive = true; + } + else { + m_vecGotoPosition = m_vecCurrentPosition; + if (CPad::GetPad(1)->GetTriangleJustDown()) { + if (pActors[m_nActor]->bInVehicle) { + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pActors[m_nActor]->m_pMyVehicle, m_vecGotoPosition, false)) + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + else + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; + pActors[m_nActor]->m_pMyVehicle->SetStatus(STATUS_PHYSICS); + pActors[m_nActor]->m_pMyVehicle->bEngineOn = true; + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed); + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT); + } + else { + pActors[m_nActor]->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_vecGotoPosition); + TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT); + } + m_bDrawGotoArrow = false; + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GOTO; + Movie[m_nNumMovieCommands].m_nActorId = m_nActor; + Movie[m_nNumMovieCommands++].m_vecPosition = m_vecGotoPosition; + } + if (!m_bDrawGotoArrow) { + if (pActors[m_nActor]->bInVehicle && pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE || + !pActors[m_nActor]->bInVehicle && pActors[m_nActor]->m_objective == OBJECTIVE_NONE) { + if (pActors[m_nActor]) // if there is something that requires this check the least, it's this one + m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].Source; + m_bCommandActive = false; + TheCamera.Cams[TheCamera.ActiveCam].Mode = CCam::MODE_FIGHT_CAM_RUNABOUT; + m_vecCurrentPosition = pActors[m_nActor]->GetPosition(); + pActors[m_nActor]->SetObjective(OBJECTIVE_NONE); + if (pActors[m_nActor]->bInVehicle) + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + pActors[m_nActor] = nil; + m_nActor = -1; + m_bCommandActive = false; + } + } + break; + case MOVIE_GET_IN_CAR: + if (m_bActorSelected) + SelectVehicle(); + else { + SelectActor(); + if (m_nActor != -1) + m_bCommandActive = true; + } + if (m_bVehicleSelected) { + pActors[m_nActor]->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicles[m_nVehicle]); + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_IN_CAR; + Movie[m_nNumMovieCommands].m_nActorId = m_nActor; + Movie[m_nNumMovieCommands++].m_nVehicleId = m_nVehicle; + m_nVehicle = -1; + m_bCommandActive = false; + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + pVehicles[m_nVehicle] = nil; + m_nVehicle = -1; + pActors[m_nActor] = nil; + m_nActor = -1; + m_bCommandActive = false; + } + break; + case MOVIE_GET_OUT_CAR: + SelectActor(); + if (m_bActorSelected) { + if (pActors[m_nActor]->bInVehicle) { + pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR); + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_OUT_CAR; + Movie[m_nNumMovieCommands++].m_nActorId = m_nActor; + } + m_nActor = -1; + m_bCommandActive = false; + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + pVehicles[m_nVehicle] = nil; + m_nVehicle = -1; + pActors[m_nActor] = nil; + m_nActor = -1; + m_bCommandActive = false; + } + break; + case MOVIE_KILL: + if (!m_bActorSelected) { + SelectActor(); + m_bCommandActive = true; + } + else if (!m_bActor2Selected) { + SelectActor2(); + if (m_bActorSelected && m_bActor2Selected && m_nActor != -1 && m_nActor2 != -1 && m_nActor != m_nActor2) { + pActors[m_nActor]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pActors[m_nActor2]); + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_KILL; + Movie[m_nNumMovieCommands].m_nActorId = m_nActor; + Movie[m_nNumMovieCommands++].m_nActor2Id = m_nActor2; + m_bCommandActive = false; + } + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + pActors[m_nActor] = nil; + m_nActor = -1; + pActors[m_nActor2] = nil; + m_nActor2 = -1; + m_bCommandActive = false; + } + break; + case MOVIE_FLEE: + if (!m_bActorSelected) { + SelectActor(); + m_bCommandActive = true; + } + else if (!m_bActor2Selected) { + SelectActor2(); + if (m_bActorSelected && m_bActor2Selected && m_nActor != -1 && m_nActor2 != -1 && m_nActor != m_nActor2) { + pActors[m_nActor]->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pActors[m_nActor2]); + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_FLEE; + Movie[m_nNumMovieCommands].m_nActorId = m_nActor; + Movie[m_nNumMovieCommands++].m_nActor2Id = m_nActor2; + m_bCommandActive = false; + } + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + pActors[m_nActor] = nil; + m_nActor = -1; + pActors[m_nActor2] = nil; + m_nActor2 = -1; + m_bCommandActive = false; + } + break; + case MOVIE_WAIT: + SelectActor(); + if (m_bActorSelected) { + pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT); + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT; + Movie[m_nNumMovieCommands++].m_nActorId = m_nActor; + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + pActors[m_nActor] = nil; + m_nActor = -1; + m_bCommandActive = false; + } + break; + case MOVIE_POSITION_CAMERA: + if (CPad::GetPad(1)->GetTriangleJustDown()) { + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_POSITION_CAMERA; + Movie[m_nNumMovieCommands].m_vecPosition = TheCamera.Cams[TheCamera.ActiveCam].Source; + Movie[m_nNumMovieCommands++].m_vecCamera = m_vecCamHeading; + m_bCommandActive = false; + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + m_bCommandActive = false; + } + break; + case MOVIE_SET_CAMERA_TARGET: + if (!m_bActorSelected) { + SelectActor(); + m_bCommandActive = true; + } + else { + TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity = pActors[m_nActor]; + if (CPad::GetPad(1)->GetTriangleJustDown()) { + Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_SET_CAMERA_TARGET; + Movie[m_nNumMovieCommands++].m_nActorId = m_nActor; + m_bCommandActive = false; + } + } + break; + case MOVIE_SELECT_CAMERA_MODE: + m_bCommandActive = false; + break; + case MOVIE_SAVE_MOVIE: + SaveMovie(); + break; + case MOVIE_LOAD_MOVIE: + LoadMovie(); + break; + case MOVIE_PLAY_MOVIE: + InitPlayback(); + LoadMovie(); + m_bRecording = false; + break; + case MOVIE_END: + m_bRecording = false; + break; + default: + assert(0); + } +} + +void CSceneEdit::PlayBack(void) +{ + m_nCurrentCommand = Movie[m_nCurrentMovieCommand].m_nCommandId; + if (m_nCurrentMovieCommand >= m_nNumMovieCommands) { + if (CPad::GetPad(1)->GetTriangleJustDown()) { + m_nCurrentCommand = MOVIE_DO_NOTHING; + m_bRecording = true; + ReInitialise(); + } + return; + } + switch (m_nCurrentCommand) { + case MOVIE_DO_NOTHING: + case MOVIE_MOVE_ACTOR: + case MOVIE_SELECT_ACTOR: + case MOVIE_DELETE_ACTOR: + case MOVIE_MOVE_VEHICLE: + case MOVIE_SELECT_VEHICLE: + case MOVIE_DELETE_VEHICLE: + break; + case MOVIE_NEW_ACTOR: + { + m_nPedmodelId = Movie[m_nCurrentMovieCommand].m_nModelIndex; + m_vecCurrentPosition = Movie[m_nCurrentMovieCommand].m_vecPosition; + if (!CStreaming::HasModelLoaded(m_nPedmodelId)) { + CStreaming::RequestModel(m_nPedmodelId, 0); +#ifdef FIX_BUGS + CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :( +#endif + break; + } + CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId); + pPed->CharCreatedBy = MISSION_CHAR; + CWorld::Add(pPed); + pPed->SetPosition(m_vecCurrentPosition); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { + if (pActors[i] == nil) { + m_nActor = i; + pActors[i] = pPed; + break; + } + } + m_nNumActors++; + m_nCurrentMovieCommand++; + break; + } + case MOVIE_NEW_VEHICLE: + { + m_nVehiclemodelId = Movie[m_nCurrentMovieCommand].m_nModelIndex; + m_vecCurrentPosition = Movie[m_nCurrentMovieCommand].m_vecPosition; + if (!CStreaming::HasModelLoaded(m_nVehiclemodelId)) { + CStreaming::RequestModel(m_nVehiclemodelId, 0); +#ifdef FIX_BUGS + CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :( +#endif + break; + } + CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE); + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->SetPosition(m_vecCurrentPosition); + pVehicle->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(pVehicle); + for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) { + if (pVehicles[i] == nil) { + m_nVehicle = i; + pVehicles[i] = pVehicle; + break; + } + } + m_nNumVehicles++; + m_nCurrentMovieCommand++; + break; + } + case MOVIE_GIVE_WEAPON: + m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; + m_nWeaponType = Movie[m_nCurrentMovieCommand].m_nModelIndex; + pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); + pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); + pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType); + m_nCurrentMovieCommand++; + break; + case MOVIE_GOTO: + case MOVIE_GOTO_WAIT: + m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; + m_vecGotoPosition = Movie[m_nCurrentMovieCommand].m_vecPosition; + if (pActors[m_nActor]->bInVehicle) { + if (pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT) { + if ((pActors[m_nActor]->m_pMyVehicle->GetPosition() - m_vecGotoPosition).Magnitude() < 5.0f) { + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pActors[m_nActor]->m_pMyVehicle, m_vecGotoPosition, false)) + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + else + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; + pActors[m_nActor]->m_pMyVehicle->SetStatus(STATUS_PHYSICS); + pActors[m_nActor]->m_pMyVehicle->bEngineOn = true; + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = Max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed); + pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + if (m_nCurrentCommand != MOVIE_GOTO_WAIT) + ++m_nCurrentMovieCommand; + } + else + ++m_nCurrentMovieCommand; + } + } + else { + if (pActors[m_nActor]->m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT) { + pActors[m_nActor]->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_vecGotoPosition); + ++m_nCurrentMovieCommand; + } + } + break; + case MOVIE_GET_IN_CAR: + m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; + if (!pActors[m_nActor]->bInVehicle){ + m_nVehicle = Movie[m_nCurrentMovieCommand].m_nVehicleId; + pActors[m_nActor]->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicles[m_nVehicle]); + } + else + ++m_nCurrentMovieCommand; + break; + case MOVIE_GET_OUT_CAR: + m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; + if (pActors[m_nActor]->bInVehicle) + pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR); + else + ++m_nCurrentMovieCommand; + break; + case MOVIE_KILL: + m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; + m_nActor2 = Movie[m_nCurrentMovieCommand].m_nActor2Id; + pActors[m_nActor]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pActors[m_nActor2]); + if (pActors[m_nActor2]->GetPedState() == PED_DEAD) + ++m_nCurrentMovieCommand; + break; + case MOVIE_FLEE: + m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; + m_nActor2 = Movie[m_nCurrentMovieCommand].m_nActor2Id; + pActors[m_nActor]->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pActors[m_nActor2]); + ++m_nCurrentMovieCommand; + break; + case MOVIE_WAIT: + m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; + pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT); + ++m_nCurrentMovieCommand; + break; + case MOVIE_POSITION_CAMERA: + TheCamera.Cams[TheCamera.ActiveCam].Source = Movie[m_nCurrentMovieCommand].m_vecPosition; + m_vecCamHeading = Movie[m_nCurrentMovieCommand].m_vecCamera; + TheCamera.Cams[TheCamera.ActiveCam].Front = m_vecCamHeading; + ++m_nCurrentMovieCommand; + break; + case MOVIE_SET_CAMERA_TARGET: + m_bCameraFollowActor = true; + TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity = pActors[Movie[m_nNumMovieCommands].m_nActorId]; + TheCamera.pTargetEntity = pActors[Movie[m_nNumMovieCommands].m_nActorId]; + TheCamera.m_bLookingAtPlayer = false; + ++m_nCurrentMovieCommand; + break; + case MOVIE_SELECT_CAMERA_MODE: + m_bCommandActive = false; // this is wrong + break; + } +} + +void CSceneEdit::ClearForNewCommand(void) +{ + m_nActor = -1; + m_nActor2 = -1; + m_nVehicle = -1; + m_bActorSelected = false; + m_bActor2Selected = false; + m_bVehicleSelected = false; + m_bDrawGotoArrow = false; +} +void CSceneEdit::SelectActor(void) +{ + m_bActorSelected = false; + if (m_nActor != -1) { + if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { + CPed* pPed; + do { + if (--m_nActor < 0) + m_nActor = NUM_ACTORS_IN_MOVIE - 1; + pPed = pActors[m_nActor]; + } while (pPed == nil); + TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading; + } + else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) { + CPed* pPed; + do { + if (++m_nActor == NUM_ACTORS_IN_MOVIE) + m_nActor = 0; + pPed = pActors[m_nActor]; + } while (pPed == nil); + TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading; + } + m_vecCurrentPosition = pActors[m_nActor]->GetPosition(); + if (CPad::GetPad(1)->GetTriangleJustDown()) { + m_bActorSelected = true; + m_bCommandActive = false; + } + else if (CPad::GetPad(1)->GetCircleJustDown()) { + m_nActor = -1; + } + } + else if (m_nNumActors != 0) { + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { + if (pActors[i] != nil) { + m_nActor = i; + break; + } + } + TheCamera.Cams[TheCamera.ActiveCam].Source = pActors[m_nActor]->GetPosition() - m_vecCamHeading; + if (m_nNumActors == 1) { + m_bActorSelected = true; + m_bCommandActive = false; + } + } + else { + m_bCommandActive = false; + } +} + +void CSceneEdit::SelectActor2(void) +{ + m_bActor2Selected = false; + if (m_nNumActors <= 1) { + m_bCommandActive = false; + return; + } + if (m_nActor2 != -1) { + if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { + CPed* pPed; + do { + if (--m_nActor2 < 0) + m_nActor2 = NUM_ACTORS_IN_MOVIE - 1; + pPed = pActors[m_nActor2]; + } while (pPed == nil || pPed == pActors[m_nActor]); + TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading; + } + else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) { + CPed* pPed; + do { + if (++m_nActor2 == NUM_ACTORS_IN_MOVIE) + m_nActor2 = 0; + pPed = pActors[m_nActor2]; + } while (pPed == nil || pPed == pActors[m_nActor]); + TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading; + } + m_vecCurrentPosition = pActors[m_nActor2]->GetPosition(); + if (CPad::GetPad(1)->GetTriangleJustDown()) { + m_bActor2Selected = true; + m_bCommandActive = false; + } + else if (CPad::GetPad(1)->GetCircleJustDown()) { + m_nActor2 = -1; + } + } + else { + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { + if (pActors[i] != nil && pActors[m_nActor] != pActors[i] ) { + m_nActor2 = i; + break; + } + } + TheCamera.Cams[TheCamera.ActiveCam].Source = pActors[m_nActor2]->GetPosition() - m_vecCamHeading; + } +} + +void CSceneEdit::SelectVehicle(void) +{ + m_bVehicleSelected = false; + if (m_nVehicle != -1) { + if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { + CVehicle* pVehicle; + do { + if (--m_nVehicle < 0) + m_nVehicle = NUM_VEHICLES_IN_MOVIE - 1; + pVehicle = pVehicles[m_nVehicle]; + } while (pVehicle == nil); + } + else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) { + CVehicle* pVehicle; + do { + if (++m_nVehicle == NUM_VEHICLES_IN_MOVIE) + m_nVehicle = 0; + pVehicle = pVehicles[m_nVehicle]; + } while (pVehicle == nil); + } + m_vecCurrentPosition = pVehicles[m_nVehicle]->GetPosition(); + TheCamera.Cams[TheCamera.ActiveCam].Source = pVehicles[m_nVehicle]->GetPosition() - m_vecCamHeading; + if (CPad::GetPad(1)->GetTriangleJustDown()) { + m_bVehicleSelected = true; + m_bCommandActive = false; + } + else if (CPad::GetPad(1)->GetCircleJustDown()) { + m_nVehicle = -1; + } + } + else if (m_nNumVehicles != 0) { + for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { + if (pVehicles[i] != nil) { + m_nVehicle = i; + break; + } + } + } +} + +bool CSceneEdit::SelectWeapon(void) +{ + if (m_nWeaponType == WEAPONTYPE_UNARMED) { + m_nWeaponType = WEAPONTYPE_COLT45; + return false; + } + if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { + if (++m_nWeaponType >= WEAPONTYPE_DETONATOR) + m_nWeaponType = WEAPONTYPE_BASEBALLBAT; + pActors[m_nActor]->ClearWeapons(); + pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); + pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); + pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType); + } + else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){ + if (--m_nWeaponType <= WEAPONTYPE_UNARMED) + m_nWeaponType = WEAPONTYPE_GRENADE; + pActors[m_nActor]->ClearWeapons(); + pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); + pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); + pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType); + } + if (CPad::GetPad(1)->GetTriangleJustDown()) { + m_bCommandActive = false; + return true; + } + if (CPad::GetPad(1)->GetCircleJustDown()) { + pActors[m_nActor]->ClearWeapons(); + m_nWeaponType = WEAPONTYPE_UNARMED; + m_bCommandActive = false; + return false; + } + return false; +} +#endif diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h new file mode 100644 index 0000000..7c8fb98 --- /dev/null +++ b/src/control/SceneEdit.h @@ -0,0 +1,96 @@ +#pragma once +#ifdef GTA_SCENE_EDIT +class CPed; +class CVehicle; + +struct CMovieCommand +{ + int32 m_nCommandId; + CVector m_vecPosition; + CVector m_vecCamera; + int16 m_nActorId; + int16 m_nActor2Id; + int16 m_nVehicleId; + int16 m_nModelIndex; +}; + +class CSceneEdit +{ +public: + enum { + MOVIE_DO_NOTHING = 0, + MOVIE_NEW_ACTOR, + MOVIE_MOVE_ACTOR, + MOVIE_SELECT_ACTOR, + MOVIE_DELETE_ACTOR, + MOVIE_NEW_VEHICLE, + MOVIE_MOVE_VEHICLE, + MOVIE_SELECT_VEHICLE, + MOVIE_DELETE_VEHICLE, + MOVIE_GIVE_WEAPON, + MOVIE_GOTO, + MOVIE_GOTO_WAIT, + MOVIE_GET_IN_CAR, + MOVIE_GET_OUT_CAR, + MOVIE_KILL, + MOVIE_FLEE, + MOVIE_WAIT, + MOVIE_POSITION_CAMERA, + MOVIE_SET_CAMERA_TARGET, + MOVIE_SELECT_CAMERA_MODE, + MOVIE_SAVE_MOVIE, + MOVIE_LOAD_MOVIE, + MOVIE_PLAY_MOVIE, + MOVIE_END, + MOVIE_TOTAL_COMMANDS + }; + enum { + NUM_ACTORS_IN_MOVIE = 5, + NUM_VEHICLES_IN_MOVIE = 5, + NUM_COMMANDS_IN_MOVIE = 20 + }; + static int32 m_bCameraFollowActor; + static CVector m_vecCurrentPosition; + static CVector m_vecCamHeading; + static CVector m_vecGotoPosition; + static int32 m_nVehicle; + static int32 m_nVehicle2; + static int32 m_nActor; + static int32 m_nActor2; + static int32 m_nVehiclemodelId; + static int32 m_nPedmodelId; + static int16 m_nCurrentMovieCommand; + static int16 m_nCurrentCommand; + static int16 m_nCurrentVehicle; + static int16 m_nCurrentActor; + static bool m_bEditOn; + static bool m_bRecording; + static bool m_bCommandActive; + static bool m_bActorSelected; + static bool m_bActor2Selected; + static bool m_bVehicleSelected; + static int16 m_nNumActors; + static int16 m_nNumVehicles; + static int16 m_nNumMovieCommands; + static int16 m_nWeaponType; + static CPed* pActors[NUM_ACTORS_IN_MOVIE]; + static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE]; + static bool m_bDrawGotoArrow; + static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE]; + + static void LoadMovie(void); + static void SaveMovie(void); + static void Initialise(void); + static void InitPlayback(void); + static void ReInitialise(void); + static void Update(void); + static void Draw(void); + static void ProcessCommand(void); + static void PlayBack(void); + static void ClearForNewCommand(void); + static void SelectActor(void); + static void SelectActor2(void); + static void SelectVehicle(void); + static bool SelectWeapon(void); +}; +#endif diff --git a/src/control/Script.cpp b/src/control/Script.cpp new file mode 100644 index 0000000..f1c8b34 --- /dev/null +++ b/src/control/Script.cpp @@ -0,0 +1,3014 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "AnimBlendAssociation.h" +#include "AudioManager.h" +#include "Boat.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "CivilianPed.h" +#include "Clock.h" +#include "CopPed.h" +#include "Debug.h" +#include "DMAudio.h" +#include "EmergencyPed.h" +#include "FileMgr.h" +#include "Frontend.h" +#include "General.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif +#include "HandlingMgr.h" +#include "Heli.h" +#include "Hud.h" +#include "Lines.h" +#include "Messages.h" +#include "Pad.h" +#include "Pickups.h" +#include "Pools.h" +#include "Population.h" +#include "Remote.h" +#include "Replay.h" +#include "Stats.h" +#include "Streaming.h" +#include "User.h" +#include "Wanted.h" +#include "Weather.h" +#include "Zones.h" + +uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; +CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; +int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS]; +int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS]; +intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; +intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; +CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; +script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; +tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES]; +tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; +int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; +tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; +CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS]; +CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES]; +bool CTheScripts::DbgFlag; +uint32 CTheScripts::OnAMissionFlag; +int32 CTheScripts::StoreVehicleIndex; +bool CTheScripts::StoreVehicleWasRandom; +CRunningScript *CTheScripts::pIdleScripts; +CRunningScript *CTheScripts::pActiveScripts; +int32 CTheScripts::NextFreeCollectiveIndex; +int32 CTheScripts::LastRandomPedId; +uint16 CTheScripts::NumberOfUsedObjects; +bool CTheScripts::bAlreadyRunningAMissionScript; +bool CTheScripts::bUsingAMultiScriptFile; +uint16 CTheScripts::NumberOfMissionScripts; +uint32 CTheScripts::LargestMissionScriptSize; +uint32 CTheScripts::MainScriptSize; +uint8 CTheScripts::FailCurrentMission; +uint8 CTheScripts::CountdownToMakePlayerUnsafe; +uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime; +uint16 CTheScripts::NumScriptDebugLines; +uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; +uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; +uint8 CTheScripts::UseTextCommands; +CMissionCleanup CTheScripts::MissionCleanUp; +CUpsideDownCarCheck CTheScripts::UpsideDownCars; +CStuckCarCheck CTheScripts::StuckCars; +uint16 CTheScripts::CommandsExecuted; +uint16 CTheScripts::ScriptsUpdated; +int32 ScriptParams[32]; + +#ifdef MISSION_REPLAY + +static const char* nonMissionScripts[] = { + "copcar", + "ambulan", + "taxi", + "firetru", + "rampage", + "t4x4_1", + "t4x4_2", + "t4x4_3", + "rc1", + "rc2", + "rc3", + "rc4", + "hj", + "usj", + "mayhem" +}; + +int AllowMissionReplay; +uint32 NextMissionDelay; +uint32 MissionStartTime; +uint32 WaitForMissionActivate; +uint32 WaitForSave; +float oldTargetX; +float oldTargetY; +int missionRetryScriptIndex; +bool doingMissionRetry; + +#endif + +const uint32 CRunningScript::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 136; +#else + sizeof(CRunningScript); +#endif + +CMissionCleanup::CMissionCleanup() +{ + Init(); +} + +void CMissionCleanup::Init() +{ + m_nCount = 0; + for (int i = 0; i < MAX_CLEANUP; i++){ + m_sEntities[i].type = CLEANUP_UNUSED; + m_sEntities[i].id = 0; + } +} + +cleanup_entity_struct* CMissionCleanup::FindFree() +{ + for (int i = 0; i < MAX_CLEANUP; i++){ + if (m_sEntities[i].type == CLEANUP_UNUSED) + return &m_sEntities[i]; + } + script_assert(0); + return nil; +} + +void CMissionCleanup::AddEntityToList(int32 id, uint8 type) +{ + cleanup_entity_struct* pNew = FindFree(); + if (!pNew) + return; + pNew->id = id; + pNew->type = type; + m_nCount++; +} + +void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) +{ + for (int i = 0; i < MAX_CLEANUP; i++){ + if (m_sEntities[i].type == type && m_sEntities[i].id == id){ + m_sEntities[i].id = 0; + m_sEntities[i].type = CLEANUP_UNUSED; + m_nCount--; + } + } +} + +void CMissionCleanup::Process() +{ + CPopulation::m_AllRandomPedsThisType = -1; + CPopulation::PedDensityMultiplier = 1.0f; + CCarCtrl::CarDensityMultiplier = 1.0f; + FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f; + TheCamera.Restore(); + TheCamera.SetWideScreenOff(); + DMAudio.ClearMissionAudio(); + CWeather::ReleaseWeather(); + for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++) + CStreaming::SetMissionDoesntRequireSpecialChar(i); + for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++) + CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i); + CStreaming::ms_disableStreaming = false; + CHud::m_ItemToFlash = -1; + CHud::SetHelpMessage(nil, false); + CUserDisplay::OnscnTimer.m_bDisabled = false; + CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; + CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; + CWorld::Players[0].MakePlayerSafe(false); + CTheScripts::StoreVehicleIndex = -1; + CTheScripts::StoreVehicleWasRandom = true; + CTheScripts::UpsideDownCars.Init(); + CTheScripts::StuckCars.Init(); + for (int i = 0; i < MAX_CLEANUP; i++){ + if (m_sEntities[i].type == CLEANUP_UNUSED) + continue; + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (v) + CTheScripts::CleanUpThisVehicle(v); + break; + } + case CLEANUP_CHAR: + { + CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (p) + CTheScripts::CleanUpThisPed(p); + break; + } + case CLEANUP_OBJECT: + { + CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (o) + CTheScripts::CleanUpThisObject(o); + break; + } + default: + break; + } + m_sEntities[i].id = 0; + m_sEntities[i].type = CLEANUP_UNUSED; + m_nCount--; + } +} + +/* NB: CUpsideDownCarCheck is not used by actual script at all + * It has a weird usage: AreAnyCarsUpsideDown would fail any mission + * just like death or arrest. */ + +void CUpsideDownCarCheck::Init() +{ + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + m_sCars[i].m_nVehicleIndex = -1; + m_sCars[i].m_nUpsideDownTimer = 0; + } +} + +bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id) +{ + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id); + return IsCarUpsideDown(pVehicle); +} + +bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle) +{ + assert(pVehicle); + return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD && + pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD && + pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD; +} + +void CUpsideDownCarCheck::UpdateTimers() +{ + uint32 timeStep = CTimer::GetTimeStepInMilliseconds(); + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); + if (v){ + if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex)) + m_sCars[i].m_nUpsideDownTimer += timeStep; + else + m_sCars[i].m_nUpsideDownTimer = 0; + }else{ + m_sCars[i].m_nVehicleIndex = -1; + m_sCars[i].m_nUpsideDownTimer = 0; + } + } +} + +bool CUpsideDownCarCheck::AreAnyCarsUpsideDown() +{ + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD) + return true; + } + return false; +} + +void CUpsideDownCarCheck::AddCarToCheck(int32 id) +{ + uint16 index = 0; + while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) + index++; +#ifdef FIX_BUGS + if (index >= MAX_UPSIDEDOWN_CAR_CHECKS) + return; +#endif + m_sCars[index].m_nVehicleIndex = id; + m_sCars[index].m_nUpsideDownTimer = 0; +} + +void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id) +{ + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id){ + m_sCars[i].m_nVehicleIndex = -1; + m_sCars[i].m_nUpsideDownTimer = 0; + } + } +} + +bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id) +{ + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id) + return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD; + } + return false; +} + +void stuck_car_data::Reset() +{ + m_nVehicleIndex = -1; + m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f); + m_nLastCheck = -1; + m_fRadius = 0.0f; + m_nStuckTime = 0; + m_bStuck = false; +} + +void CStuckCarCheck::Init() +{ + for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) { + m_sCars[i].Reset(); + } +} + +void CStuckCarCheck::Process() +{ + uint32 timer = CTimer::GetTimeInMilliseconds(); + for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex < 0) + continue; + if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck) + continue; + CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); + if (!pv){ + m_sCars[i].Reset(); + continue; + } + float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude(); + m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius; + m_sCars[i].m_vecPos = pv->GetPosition(); + m_sCars[i].m_nLastCheck = timer; + } +} + +void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time) +{ + CVehicle* pv = CPools::GetVehiclePool()->GetAt(id); + if (!pv) + return; + int index = 0; + while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) + index++; +#ifdef FIX_BUGS + if (index >= MAX_STUCK_CAR_CHECKS) + return; +#endif + m_sCars[index].m_nVehicleIndex = id; + m_sCars[index].m_vecPos = pv->GetPosition(); + m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds(); + m_sCars[index].m_fRadius = radius; + m_sCars[index].m_nStuckTime = time; + m_sCars[index].m_bStuck = false; +} + +void CStuckCarCheck::RemoveCarFromCheck(int32 id) +{ + for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id){ + m_sCars[i].Reset(); + } + } +} + +bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) +{ + for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id) + return m_sCars[i].m_bStuck; + } + return false; +} + +void CRunningScript::CollectParameters(uint32* pIp, int16 total) +{ + for (int16 i = 0; i < total; i++){ + float tmp; + uint16 varIndex; + switch (CTheScripts::Read1ByteFromScript(pIp)) + { + case ARGUMENT_INT32: + ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp); + break; + case ARGUMENT_GLOBALVAR: + varIndex = CTheScripts::Read2BytesFromScript(pIp); + script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace()); + ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]); + break; + case ARGUMENT_LOCALVAR: + varIndex = CTheScripts::Read2BytesFromScript(pIp); + script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables)); + ScriptParams[i] = m_anLocalVariables[varIndex]; + break; + case ARGUMENT_INT8: + ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp); + break; + case ARGUMENT_INT16: + ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp); + break; + case ARGUMENT_FLOAT: + tmp = CTheScripts::ReadFloatFromScript(pIp); + ScriptParams[i] = *(int32*)&tmp; + break; + default: + script_assert(0); + break; + } + } +} + +int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) +{ + uint32* pIp = &ip; + float tmp; + switch (CTheScripts::Read1ByteFromScript(pIp)) + { + case ARGUMENT_INT32: + return CTheScripts::Read4BytesFromScript(pIp); + case ARGUMENT_GLOBALVAR: + return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]); + case ARGUMENT_LOCALVAR: + return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; + case ARGUMENT_INT8: + return CTheScripts::Read1ByteFromScript(pIp); + case ARGUMENT_INT16: + return CTheScripts::Read2BytesFromScript(pIp); + case ARGUMENT_FLOAT: + tmp = CTheScripts::ReadFloatFromScript(pIp); + return *(int32*)&tmp; + default: + script_assert(0); + } + return -1; +} + +void CRunningScript::StoreParameters(uint32* pIp, int16 number) +{ + for (int16 i = 0; i < number; i++){ + switch (CTheScripts::Read1ByteFromScript(pIp)) { + case ARGUMENT_GLOBALVAR: + *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; + break; + case ARGUMENT_LOCALVAR: + m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; + break; + default: + script_assert(0); + } + } +} + +int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type) +{ + switch (CTheScripts::Read1ByteFromScript(pIp)) + { + case ARGUMENT_GLOBALVAR: + script_assert(type == VAR_GLOBAL); + return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]; + case ARGUMENT_LOCALVAR: + script_assert(type == VAR_LOCAL); + return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; + default: + script_assert(0); + } + return nil; +} + +void CRunningScript::Init() +{ + strcpy(m_abScriptName, "noname"); + next = prev = nil; + SetIP(0); + for (int i = 0; i < MAX_STACK_DEPTH; i++) + m_anStack[i] = 0; + m_nStackPointer = 0; + m_nWakeTime = 0; + m_bCondResult = false; + m_bIsMissionScript = false; + m_bSkipWakeTime = false; + for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) + m_anLocalVariables[i] = 0; + m_nAndOrState = 0; + m_bNotFlag = false; + m_bDeatharrestEnabled = true; + m_bDeatharrestExecuted = false; + m_bMissionFlag = false; +} + +#ifdef USE_DEBUG_SCRIPT_LOADER +int CTheScripts::ScriptToLoad = 0; + +int CTheScripts::OpenScript() +{ + CFileMgr::ChangeDir("\\"); + switch (ScriptToLoad) { + case 0: return CFileMgr::OpenFile("data\\main.scm", "rb"); + case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb"); + case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb"); + } + return CFileMgr::OpenFile("data\\main.scm", "rb"); +} +#endif + +void CTheScripts::Init() +{ + for (int i = 0; i < SIZE_SCRIPT_SPACE; i++) + ScriptSpace[i] = 0; + pActiveScripts = pIdleScripts = nil; + for (int i = 0; i < MAX_NUM_SCRIPTS; i++){ + ScriptsArray[i].Init(); + ScriptsArray[i].AddScriptToList(&pIdleScripts); + } + MissionCleanUp.Init(); + UpsideDownCars.Init(); + StuckCars.Init(); +#ifdef USE_DEBUG_SCRIPT_LOADER + // glfwGetKey doesn't work because of CGame::Initialise is blocking + CPad::UpdatePads(); + if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0; + if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1; + if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2; + + int mainf = OpenScript(); +#else + CFileMgr::SetDir("data"); + int mainf = CFileMgr::OpenFile("main.scm", "rb"); +#endif + CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT); + CFileMgr::CloseFile(mainf); + CFileMgr::SetDir(""); + StoreVehicleIndex = -1; + StoreVehicleWasRandom = true; + OnAMissionFlag = 0; + for (int i = 0; i < MAX_NUM_CONTACTS; i++){ + BaseBriefIdForContact[i] = 0; + OnAMissionForContactFlag[i] = 0; + } + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ + CollectiveArray[i].colIndex = -1; + CollectiveArray[i].pedIndex = 0; + } + NextFreeCollectiveIndex = 0; + LastRandomPedId = -1; + for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ + memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name)); + UsedObjectArray[i].index = 0; + } + NumberOfUsedObjects = 0; + ReadObjectNamesFromScript(); + UpdateObjectIndices(); + bAlreadyRunningAMissionScript = false; + bUsingAMultiScriptFile = true; + for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) + MultiScriptArray[i] = 0; + NumberOfMissionScripts = 0; + LargestMissionScriptSize = 0; + MainScriptSize = 0; + ReadMultiScriptFileOffsetsFromScript(); + FailCurrentMission = 0; + CountdownToMakePlayerUnsafe = 0; + DbgFlag = false; + DelayMakingPlayerUnsafeThisTime = 1; + NumScriptDebugLines = 0; + for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ + ScriptSphereArray[i].m_bInUse = false; + ScriptSphereArray[i].m_Index = 1; + ScriptSphereArray[i].m_Id = 0; + ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f); + ScriptSphereArray[i].m_fRadius = 0.0f; + } + for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){ + IntroTextLines[i].Reset(); + } + NumberOfIntroTextLinesThisFrame = 0; + UseTextCommands = 0; + for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ + IntroRectangles[i].m_bIsUsed = false; + IntroRectangles[i].m_bBeforeFade = false; + IntroRectangles[i].m_nTextureId = -1; + IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f); + IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); + } + NumberOfIntroRectanglesThisFrame = 0; + for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ + BuildingSwapArray[i].m_pBuilding = nil; + BuildingSwapArray[i].m_nNewModel = -1; + BuildingSwapArray[i].m_nOldModel = -1; + } + for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) + InvisibilitySettingArray[i] = nil; + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + LogAfterScriptInitializing(); +#endif +} + +void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) +{ + if (prev) + prev->next = next; + else + *ppScript = next; + if (next) + next->prev = prev; +} + +void CRunningScript::AddScriptToList(CRunningScript** ppScript) +{ + next = *ppScript; + prev = nil; + if (*ppScript) + (*ppScript)->prev = this; + *ppScript = this; +} + +CRunningScript* CTheScripts::StartNewScript(uint32 ip) +{ + CRunningScript* pNew = pIdleScripts; + script_assert(pNew); + pNew->RemoveScriptFromList(&pIdleScripts); + pNew->Init(); + pNew->SetIP(ip); + pNew->AddScriptToList(&pActiveScripts); + return pNew; +} + +void CTheScripts::Process() +{ + if (CReplay::IsPlayingBack()) + return; + CommandsExecuted = 0; + ScriptsUpdated = 0; + float timeStep = CTimer::GetTimeStepInMilliseconds(); + UpsideDownCars.UpdateTimers(); + StuckCars.Process(); + DrawScriptSpheres(); + if (FailCurrentMission) + --FailCurrentMission; + if (CountdownToMakePlayerUnsafe){ + if (--CountdownToMakePlayerUnsafe == 0) + CWorld::Players[0].MakePlayerSafe(false); + } + if (UseTextCommands){ + for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) + IntroTextLines[i].Reset(); + NumberOfIntroTextLinesThisFrame = 0; + for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ + IntroRectangles[i].m_bIsUsed = false; + IntroRectangles[i].m_bBeforeFade = false; + } + NumberOfIntroRectanglesThisFrame = 0; + if (UseTextCommands == 1) + UseTextCommands = 0; + } + +#ifdef MISSION_REPLAY + static uint32 TimeToWaitTill; + switch (AllowMissionReplay) { + case MISSION_RETRY_STAGE_START_PROCESSING: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY; + TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500); + break; + case MISSION_RETRY_STAGE_WAIT_FOR_DELAY: + if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU; + break; + case MISSION_RETRY_STAGE_WAIT_FOR_MENU: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER; + RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER); + break; + case MISSION_RETRY_STAGE_START_RESTARTING: + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART; + TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; + break; + case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART: + if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; + return; + } + break; + } + if (WaitForMissionActivate) { + if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds()) + return; + WaitForMissionActivate = 0; + WaitForSave = CTimer::GetTimeInMilliseconds() + 3000; + } + if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds()) + WaitForSave = 0; +#endif + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + LogBeforeScriptProcessing(); +#endif + + CRunningScript* script = pActiveScripts; + while (script != nil){ + CRunningScript* next = script->GetNext(); + ++ScriptsUpdated; + script->UpdateTimers(timeStep); + script->Process(); + script = next; + } + DbgFlag = false; + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + LogAfterScriptProcessing(); +#endif +} + +CRunningScript* CTheScripts::StartTestScript() +{ + return StartNewScript(0); +} + +bool CTheScripts::IsPlayerOnAMission() +{ + return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1; +} + +void CRunningScript::Process() +{ +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + LogOnStartProcessing(); +#endif + if (m_bIsMissionScript) + DoDeatharrestCheck(); + if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1) + SetIP(m_anStack[--m_nStackPointer]); + if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){ + while (!ProcessOneCommand()) + ; + return; + } + if (!m_bSkipWakeTime) + return; + if (!CPad::GetPad(0)->GetCrossJustDown()) + return; + m_nWakeTime = 0; + for (int i = 0; i < NUMBIGMESSAGES; i++){ + if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil) + CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0; + } + if (CMessages::BriefMessages[0].m_pText != nil) + CMessages::BriefMessages[0].m_nStartTime = 0; +} + +int8 CRunningScript::ProcessOneCommand() +{ + int8 retval = -1; + ++CTheScripts::CommandsExecuted; + int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp); + m_bNotFlag = (command & 0x8000); + command &= 0x7FFF; +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + LogBeforeProcessingCommand(command); +#endif + if (command < 100) + retval = ProcessCommands0To99(command); + else if (command < 200) + retval = ProcessCommands100To199(command); + else if (command < 300) + retval = ProcessCommands200To299(command); + else if (command < 400) + retval = ProcessCommands300To399(command); + else if (command < 500) + retval = ProcessCommands400To499(command); + else if (command < 600) + retval = ProcessCommands500To599(command); + else if (command < 700) + retval = ProcessCommands600To699(command); + else if (command < 800) + retval = ProcessCommands700To799(command); + else if (command < 900) + retval = ProcessCommands800To899(command); + else if (command < 1000) + retval = ProcessCommands900To999(command); +#if GTA_VERSION <= GTA3_PS2_160 + else if (command < 1200) + retval = ProcessCommands1000To1099(command); +#else + else if (command < 1100) + retval = ProcessCommands1000To1099(command); + else if (command < 1200) + retval = ProcessCommands1100To1199(command); +#endif +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + LogAfterProcessingCommand(command); +#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT + if (m_bMissionFlag) { + char tmp[128]; + sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); + CDebug::DebugAddText(tmp); + } +#endif + return retval; +} + +int8 CRunningScript::ProcessCommands0To99(int32 command) +{ + float *fScriptVar1; + int *nScriptVar1; + switch (command) { + case COMMAND_NOP: + return 0; + case COMMAND_WAIT: + CollectParameters(&m_nIp, 1); + m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0]; + m_bSkipWakeTime = false; + return 1; + case COMMAND_GOTO: + CollectParameters(&m_nIp, 1); + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + /* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */ + /* simply because it never makes sense to jump to start of the script */ + /* but jumping to start of a custom mission is an issue for simple mission-like scripts */ + /* However, it's not an issue for actual mission scripts, because they follow a structure */ + /* and never start with a loop. */ + return 0; + case COMMAND_SHAKE_CAM: + CollectParameters(&m_nIp, 1); + CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f); + return 0; + case COMMAND_SET_VAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } + case COMMAND_SET_VAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr = *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SET_LVAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } + case COMMAND_SET_LVAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr = *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_INT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr += ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_FLOAT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr += *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_INT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr += ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_FLOAT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr += *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_INT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr -= ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_FLOAT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr -= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_INT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr -= ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_FLOAT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr -= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_MULT_INT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr *= ScriptParams[0]; + return 0; + } + case COMMAND_MULT_FLOAT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr *= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_MULT_INT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr *= ScriptParams[0]; + return 0; + } + case COMMAND_MULT_FLOAT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr *= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_DIV_INT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr /= ScriptParams[0]; + return 0; + } + case COMMAND_DIV_FLOAT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr /= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_DIV_INT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr /= ScriptParams[0]; + return 0; + } + case COMMAND_DIV_FLOAT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr /= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr == ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr == ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 == *ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 == *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 == *ptr2); + return 0; + } + /* Following commands are not implemented, and go to default case + case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: + case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: + case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: + case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: + case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: + */ + case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); + return 0; + } + /* Following commands are not implemented, and go to default case + case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: + case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: + case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: + case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: + case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: + */ + case COMMAND_GOTO_IF_TRUE: + CollectParameters(&m_nIp, 1); + if (m_bCondResult) + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + /* Check COMMAND_GOTO note. */ + return 0; + case COMMAND_GOTO_IF_FALSE: + CollectParameters(&m_nIp, 1); + if (!m_bCondResult) + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + /* Check COMMAND_GOTO note. */ + return 0; + case COMMAND_TERMINATE_THIS_SCRIPT: + if (m_bMissionFlag) + CTheScripts::bAlreadyRunningAMissionScript = false; + RemoveScriptFromList(&CTheScripts::pActiveScripts); + AddScriptToList(&CTheScripts::pIdleScripts); +#ifdef MISSION_REPLAY + if (m_bMissionFlag) { + CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; +#if 0 // makeing autosave is pointless and is a bit buggy + if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted) + SaveGameForPause(SAVE_TYPE_QUICKSAVE); +#endif + oldTargetX = oldTargetY = 0.0f; + if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE) + AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING; + // I am fairly sure they forgot to set return value here + } +#endif + return 1; + case COMMAND_START_NEW_SCRIPT: + { + CollectParameters(&m_nIp, 1); + script_assert(ScriptParams[0] >= 0); + CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); + int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); + float tmp; + for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { + switch (type) { + case ARGUMENT_INT32: + pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp); + break; + case ARGUMENT_GLOBALVAR: + pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)]; + break; + case ARGUMENT_LOCALVAR: + pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)]; + break; + case ARGUMENT_INT8: + pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp); + break; + case ARGUMENT_INT16: + pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp); + break; + case ARGUMENT_FLOAT: + tmp = CTheScripts::ReadFloatFromScript(&m_nIp); + pNew->m_anLocalVariables[i] = *(int32*)&tmp; + break; + default: + break; + } + } + return 0; + } + case COMMAND_GOSUB: + CollectParameters(&m_nIp, 1); + script_assert(m_nStackPointer < MAX_STACK_DEPTH); + m_anStack[m_nStackPointer++] = m_nIp; + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + return 0; + case COMMAND_RETURN: + script_assert(m_nStackPointer > 0); /* No more SSU */ + SetIP(m_anStack[--m_nStackPointer]); + return 0; + case COMMAND_LINE: + CollectParameters(&m_nIp, 6); + /* Something must have been here */ + return 0; + case COMMAND_CREATE_PLAYER: + { + CollectParameters(&m_nIp, 4); + int32 index = ScriptParams[0]; + script_assert(index < 1); /* Constant? Also no more double player glitch */ + printf("&&&&&&&&&&&&&Creating player: %d\n", index); + if (!CStreaming::HasModelLoaded(MI_PLAYER)) { + CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + } + CPlayerPed::SetupPlayerPed(index); + CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR; + CPlayerPed::DeactivatePlayerPed(index); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); + CWorld::Players[index].m_pPed->SetPosition(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed); + CPlayerPed::ReactivatePlayerPed(index); + ScriptParams[0] = index; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_PLAYER_COORDINATES: + { + CVector pos; + CollectParameters(&m_nIp, 1); + if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle) + pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition(); + else + pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition(); + *(CVector*)&ScriptParams[0] = pos; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_SET_PLAYER_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[1]; + int index = ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CPlayerPed* ped = CWorld::Players[index].m_pPed; + if (!ped->bInVehicle) { + pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); + ped->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + return 0; + } + pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + if (ped->m_pMyVehicle->IsBoat()) + ped->m_pMyVehicle->Teleport(pos); + else + ped->m_pMyVehicle->Teleport(pos); + /* I'll keep this condition here but obviously it is absolutely pointless */ + /* It's clearly present in disassembly so it had to be in original code */ + CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); + return 0; + } + case COMMAND_IS_PLAYER_IN_AREA_2D: + { + CollectParameters(&m_nIp, 6); + CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float x2 = *(float*)&ScriptParams[3]; + float y2 = *(float*)&ScriptParams[4]; + if (!ped->bInVehicle) + UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); + else + UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); + if (ScriptParams[5]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_PLAYER_IN_AREA_3D: + { + CollectParameters(&m_nIp, 8); + CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float z1 = *(float*)&ScriptParams[3]; + float x2 = *(float*)&ScriptParams[4]; + float y2 = *(float*)&ScriptParams[5]; + float z2 = *(float*)&ScriptParams[6]; + if (ped->bInVehicle) + UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); + else + UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); + if (ScriptParams[7]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); + return 0; + } + case COMMAND_ADD_INT_VAR_TO_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_INT_LVAR_TO_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_ADD_INT_VAR_TO_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_INT_LVAR_TO_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SUB_INT_VAR_FROM_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + default: + script_assert(0); + break; + } + return -1; +} + +int8 CRunningScript::ProcessCommands100To199(int32 command) +{ + float *fScriptVar1; + int *nScriptVar1; + switch (command) { + case COMMAND_SUB_INT_LVAR_FROM_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SUB_INT_VAR_FROM_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_MULT_INT_VAR_BY_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_MULT_INT_VAR_BY_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_MULT_INT_LVAR_BY_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_MULT_INT_LVAR_BY_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_DIV_INT_VAR_BY_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_DIV_INT_VAR_BY_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_DIV_INT_LVAR_BY_INT_VAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_DIV_INT_LVAR_BY_INT_LVAR: + nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; +#ifdef FIX_BUGS + case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR: +#else + case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR: +#endif + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; +#ifdef FIX_BUGS + case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR: +#else + case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR: +#endif + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; +#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum + case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR: +#else + case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR: +#endif + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; +#ifdef FIX_BUGS + case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR: +#else + case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR: +#endif + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR: + fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SET_VAR_INT_TO_VAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_SET_VAR_INT_TO_LVAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_SET_LVAR_INT_TO_VAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_SET_LVAR_INT_TO_LVAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + } + case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + } + case COMMAND_ABS_VAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = ABS(*ptr); + return 0; + } + case COMMAND_ABS_LVAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = ABS(*ptr); + return 0; + } + case COMMAND_ABS_VAR_FLOAT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + *ptr = ABS(*ptr); + return 0; + } + case COMMAND_ABS_LVAR_FLOAT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + *ptr = ABS(*ptr); + return 0; + } + case COMMAND_GENERATE_RANDOM_FLOAT: + { + float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CGeneral::GetRandomNumber(); + CGeneral::GetRandomNumber(); + CGeneral::GetRandomNumber(); /* To make it EXTRA random! */ +#ifdef FIX_BUGS + *ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f); +#else + *ptr = CGeneral::GetRandomNumber() / 65536.0f; + /* Between 0 and 0.5 on PC (oh well...), never used in original script. */ +#endif + + return 0; + } + case COMMAND_GENERATE_RANDOM_INT: + *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber(); + return 0; + case COMMAND_CREATE_CHAR: + { + CollectParameters(&m_nIp, 5); + switch (ScriptParams[1]) { + case MI_COP: + if (ScriptParams[0] == PEDTYPE_COP) + ScriptParams[1] = COP_STREET; + break; + case MI_SWAT: + if (ScriptParams[0] == PEDTYPE_COP) + ScriptParams[1] = COP_SWAT; + break; + case MI_FBI: + if (ScriptParams[0] == PEDTYPE_COP) + ScriptParams[1] = COP_FBI; + break; + case MI_ARMY: + if (ScriptParams[0] == PEDTYPE_COP) + ScriptParams[1] = COP_ARMY; + break; + case MI_MEDIC: + if (ScriptParams[0] == PEDTYPE_EMERGENCY) + ScriptParams[1] = PEDTYPE_EMERGENCY; + break; + case MI_FIREMAN: + if (ScriptParams[0] == PEDTYPE_FIREMAN) + ScriptParams[1] = PEDTYPE_FIREMAN; + break; + default: + break; + } + CPed* ped; + if (ScriptParams[0] == PEDTYPE_COP) + ped = new CCopPed((eCopType)ScriptParams[1]); + else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN) + ped = new CEmergencyPed(ScriptParams[1]); + else + ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]); + ped->CharCreatedBy = MISSION_CHAR; + ped->bRespondsToThreats = false; + ped->bAllowMedicsToReviveMe = false; + CVector pos = *(CVector*)&ScriptParams[2]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += 1.0f; + ped->SetPosition(pos); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + CWorld::Add(ped); + ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); + CPopulation::ms_nTotalMissionPeds++; + ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_DELETE_CHAR: + { + CollectParameters(&m_nIp, 1); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (ped) { + if (ped->InVehicle()) { + if (ped->m_pMyVehicle->pDriver == ped) { + ped->m_pMyVehicle->RemoveDriver(); + ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED); + if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle()) + ped->m_pMyVehicle->ChangeLawEnforcerState(0); + } + else { + ped->m_pMyVehicle->RemovePassenger(ped); + } + } + CWorld::RemoveReferencesToDeletedObject(ped); + delete ped; + --CPopulation::ms_nTotalMissionPeds; + } + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_CHAR_WANDER_DIR: + { + CollectParameters(&m_nIp, 2); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + ped->ClearAll(); + int8 path = ScriptParams[1]; + if (ScriptParams[1] < 0 || ScriptParams[1] > 7) + // Max number GetRandomNumberInRange returns is max-1 +#ifdef FIX_BUGS + path = CGeneral::GetRandomNumberInRange(0, 8); +#else + path = CGeneral::GetRandomNumberInRange(0, 7); +#endif + ped->SetWanderPath(path); + return 0; + } + /* Not implemented. + case COMMAND_CHAR_WANDER_RANGE: + */ + case COMMAND_CHAR_FOLLOW_PATH: + { + CollectParameters(&m_nIp, 4); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + ped->ClearAll(); + ped->SetFollowPath(pos); + return 0; + } + case COMMAND_CHAR_SET_IDLE: + { + CollectParameters(&m_nIp, 1); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + ped->bScriptObjectiveCompleted = false; + ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT); + return 0; + } + case COMMAND_GET_CHAR_COORDINATES: + { + CollectParameters(&m_nIp, 1); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + CVehicle* vehicle; + CVector pos; + /* Seems a bit clumsy but I'll leave original flow */ + if (ped->bInVehicle) + vehicle = ped->m_pMyVehicle; + else + vehicle = nil; + if (vehicle) + pos = vehicle->GetPosition(); + else + pos = ped->GetPosition(); + *(CVector*)&ScriptParams[0] = pos; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_SET_CHAR_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + CVehicle* vehicle; + if (ped->bInVehicle) + vehicle = ped->m_pMyVehicle; + else + vehicle = nil; + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + /* The following block was once again written + * by someone not familiar with virtual functions. + * It doesn't require any ifs at all. + * To keep as close to original as possible, I'll keep it. + * Maybe there was more commented out/debug + * stuff, but I doubt it. + */ + if (!vehicle) { + pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); + ped->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + } + else if (vehicle->IsBoat()) { + pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + vehicle->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); + } + else { + pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + vehicle->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); + } + /* Short version of this command. + * + * CollectParameters(&m_nIp, 4); + * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + * script_assert(ped); + * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped; + * CVector pos = *(CVector*)&ScriptParams[1]; + * if (pos.z <= MAP_Z_LOW_LIMIT) + * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel(); + * entityToMove->Teleport(pos); + * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove); + * + */ + return 0; + } + case COMMAND_IS_CHAR_STILL_ALIVE: + { + CollectParameters(&m_nIp, 1); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE); + return 0; + } + case COMMAND_IS_CHAR_IN_AREA_2D: + { + CollectParameters(&m_nIp, 6); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + CVehicle* vehicle; + if (ped->bInVehicle) + vehicle = ped->m_pMyVehicle; + else + vehicle = nil; + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float x2 = *(float*)&ScriptParams[3]; + float y2 = *(float*)&ScriptParams[4]; + if (vehicle) + UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); + else + UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); + if (ScriptParams[5]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_CHAR_IN_AREA_3D: + { + CollectParameters(&m_nIp, 8); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + CVehicle* vehicle; + if (ped->bInVehicle) + vehicle = ped->m_pMyVehicle; + else + vehicle = nil; + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float z1 = *(float*)&ScriptParams[3]; + float x2 = *(float*)&ScriptParams[4]; + float y2 = *(float*)&ScriptParams[5]; + float z2 = *(float*)&ScriptParams[6]; + if (vehicle) + UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); + else + UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); + if (ScriptParams[7]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); + return 0; + } + case COMMAND_CREATE_CAR: + { + CollectParameters(&m_nIp, 4); + int32 handle; + if (CModelInfo::IsBoatModel(ScriptParams[0])) { + CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel(); + boat->SetPosition(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, boat); + boat->SetStatus(STATUS_ABANDONED); + boat->bIsLocked = true; + boat->AutoPilot.m_nCarMission = MISSION_NONE; + boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; + CWorld::Add(boat); + handle = CPools::GetVehiclePool()->GetIndex(boat); + } + else { + CVehicle* car; + if (!CModelInfo::IsBikeModel(ScriptParams[0])) + car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + car->SetPosition(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + car->SetStatus(STATUS_ABANDONED); + car->bIsLocked = true; + CCarCtrl::JoinCarWithRoadSystem(car); + car->AutoPilot.m_nCarMission = MISSION_NONE; + car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; + car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; + car->bEngineOn = false; + car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); + car->bHasBeenOwnedByPlayer = true; + CWorld::Add(car); + handle = CPools::GetVehiclePool()->GetIndex(car); + } + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR); + return 0; + } + case COMMAND_DELETE_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (car) { + CWorld::Remove(car); + CWorld::RemoveReferencesToDeletedObject(car); + delete car; + } + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); + return 0; + } + case COMMAND_CAR_GOTO_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false)) + car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + else + car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; + car->SetStatus(STATUS_PHYSICS); + car->bEngineOn = true; + car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed); + car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_CAR_WANDER_RANDOMLY: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); + CCarCtrl::JoinCarWithRoadSystem(car); + car->AutoPilot.m_nCarMission = MISSION_CRUISE; + car->bEngineOn = true; + car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed); + car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_CAR_SET_IDLE: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); + car->AutoPilot.m_nCarMission = MISSION_NONE; + return 0; + } + case COMMAND_GET_CAR_COORDINATES: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); + *(CVector*)&ScriptParams[0] = car->GetPosition(); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_SET_CAR_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + car->SetIsStatic(false); + /* Again weird usage of virtual functions. */ + if (car->IsBoat()) { + car->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + } + else { + car->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + /* May the following be inlined CCarCtrl function? */ + switch (car->AutoPilot.m_nCarMission) { + case MISSION_CRUISE: + CCarCtrl::JoinCarWithRoadSystem(car); + break; + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_RAMPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_HANDBRAKESTOP: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false); + break; + case MISSION_GOTOCOORDS: + case MISSION_GOTOCOORDS_STRAIGHT: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false); + break; + case MISSION_GOTOCOORDS_ACCURATE: + case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false); + break; + case MISSION_RAMCAR_FARAWAY: + case MISSION_RAMCAR_CLOSE: + case MISSION_BLOCKCAR_FARAWAY: + case MISSION_BLOCKCAR_CLOSE: + case MISSION_BLOCKCAR_HANDBRAKESTOP: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false); + break; + default: + break; + } + } + return 0; + } + case COMMAND_IS_CAR_STILL_ALIVE: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); + return 0; + } + case COMMAND_SET_CAR_CRUISE_SPEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); +#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS + car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; + if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo + car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10; + car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); +#else + car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); +#endif + return 0; + } + case COMMAND_SET_CAR_DRIVING_STYLE: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); + car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1]; + return 0; + } + case COMMAND_SET_CAR_MISSION: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(car); + car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1]; + car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + car->bEngineOn = true; + return 0; + } + case COMMAND_IS_CAR_IN_AREA_2D: + { + CollectParameters(&m_nIp, 6); + CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(vehicle); + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float x2 = *(float*)&ScriptParams[3]; + float y2 = *(float*)&ScriptParams[4]; + UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2)); + if (ScriptParams[5]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_CAR_IN_AREA_3D: + { + CollectParameters(&m_nIp, 8); + CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(vehicle); + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float z1 = *(float*)&ScriptParams[3]; + float x2 = *(float*)&ScriptParams[4]; + float y2 = *(float*)&ScriptParams[5]; + float z2 = *(float*)&ScriptParams[6]; + UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); + if (ScriptParams[7]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); + return 0; + } + case COMMAND_SPECIAL_0: + case COMMAND_SPECIAL_1: + case COMMAND_SPECIAL_2: + case COMMAND_SPECIAL_3: + case COMMAND_SPECIAL_4: + case COMMAND_SPECIAL_5: + case COMMAND_SPECIAL_6: + case COMMAND_SPECIAL_7: + script_assert(0); + return 0; + case COMMAND_PRINT_BIG: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); +#ifdef MISSION_REPLAY + if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay()) + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; +#endif + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 2); + CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); + return 0; + } + case COMMAND_PRINT: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 2); + CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_NOW: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 2); + CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_SOON: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 2); + CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_CLEAR_PRINTS: + CMessages::ClearMessages(); + return 0; + case COMMAND_GET_TIME_OF_DAY: + ScriptParams[0] = CClock::GetHours(); + ScriptParams[1] = CClock::GetMinutes(); + StoreParameters(&m_nIp, 2); + return 0; + case COMMAND_SET_TIME_OF_DAY: + CollectParameters(&m_nIp, 2); + CClock::SetGameClock(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_GET_MINUTES_TO_TIME_OF_DAY: + CollectParameters(&m_nIp, 2); + ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_IS_POINT_ON_SCREEN: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= -100) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3])); + return 0; + } + case COMMAND_DEBUG_ON: + CTheScripts::DbgFlag = true; + return 0; + case COMMAND_DEBUG_OFF: + CTheScripts::DbgFlag = false; + return 0; + case COMMAND_RETURN_TRUE: + UpdateCompareFlag(true); + return 0; + case COMMAND_RETURN_FALSE: + UpdateCompareFlag(false); + return 0; + /* Special command only used by compiler. + case COMMAND_VAR_INT: + */ + default: + script_assert(0); + break; + } + return -1; +} + +int8 CRunningScript::ProcessCommands200To299(int32 command) +{ + switch (command) { + /* Special commands. + case COMMAND_VAR_FLOAT: + case COMMAND_LVAR_INT: + case COMMAND_LVAR_FLOAT: + case COMMAND_LBRACKET: + case COMMAND_RBRACKET: + case COMMAND_REPEAT: + case COMMAND_ENDREPEAT: + case COMMAND_IF: + case COMMAND_IFNOT: + case COMMAND_ELSE: + case COMMAND_ENDIF: + case COMMAND_WHILE: + case COMMAND_WHILENOT: + case COMMAND_ENDWHILE: + */ + case COMMAND_ANDOR: + CollectParameters(&m_nIp, 1); + m_nAndOrState = ScriptParams[0]; + if (m_nAndOrState == ANDOR_NONE){ + m_bCondResult = false; // pointless + }else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){ + m_bCondResult = true; + m_nAndOrState++; + }else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){ + m_bCondResult = false; + m_nAndOrState++; + }else{ + script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state"); + } + return 0; + case COMMAND_LAUNCH_MISSION: + { + CollectParameters(&m_nIp, 1); + CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); + pNew->m_bIsMissionScript = true; + return 0; + } + case COMMAND_MISSION_HAS_FINISHED: + { + if (!m_bIsMissionScript) + return 0; + if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */ + CPickups::RemoveAllFloatingPickups(); + CTheScripts::MissionCleanUp.Process(); + return 0; + } + case COMMAND_STORE_CAR_CHAR_IS_IN: + { + CollectParameters(&m_nIp, 1); + CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(ped); + CVehicle* pCurrent = nil; + if (ped->bInVehicle) { + pCurrent = ped->m_pMyVehicle; + } + script_assert(pCurrent); // GetIndex(0) doesn't look good + int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); + if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){ + CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); + if (pOld){ + CCarCtrl::RemoveFromInterestingVehicleList(pOld); + if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ + pOld->VehicleCreatedBy = RANDOM_VEHICLE; + pOld->bIsLocked = false; + CCarCtrl::NumRandomCars++; + CCarCtrl::NumMissionCars--; + CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); + } + } + + CTheScripts::StoreVehicleIndex = handle; + switch (pCurrent->VehicleCreatedBy){ + case RANDOM_VEHICLE: + pCurrent->VehicleCreatedBy = MISSION_VEHICLE; + CCarCtrl::NumMissionCars++; + CCarCtrl::NumRandomCars--; + CTheScripts::StoreVehicleWasRandom = true; + CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); + break; + case PARKED_VEHICLE: + pCurrent->VehicleCreatedBy = MISSION_VEHICLE; + CCarCtrl::NumMissionCars++; + CCarCtrl::NumParkedCars--; + CTheScripts::StoreVehicleWasRandom = true; + CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); + break; + case MISSION_VEHICLE: + case PERMANENT_VEHICLE: + CTheScripts::StoreVehicleWasRandom = false; + break; + default: + break; + } + } + ScriptParams[0] = CTheScripts::StoreVehicleIndex; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_STORE_CAR_PLAYER_IS_IN: + { + CollectParameters(&m_nIp, 1); + CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(ped); + if (!ped->bInVehicle) + return 0; // No value written to output variable + CVehicle* pCurrent = ped->m_pMyVehicle; + script_assert(pCurrent); // Here pCurrent shouldn't be NULL anyway + int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); + if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) { + CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); + if (pOld){ + CCarCtrl::RemoveFromInterestingVehicleList(pOld); + if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ + pOld->VehicleCreatedBy = RANDOM_VEHICLE; + pOld->bIsLocked = false; + CCarCtrl::NumRandomCars++; + CCarCtrl::NumMissionCars--; + CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); + } + } + + CTheScripts::StoreVehicleIndex = handle; + switch (pCurrent->VehicleCreatedBy) { + case RANDOM_VEHICLE: + pCurrent->VehicleCreatedBy = MISSION_VEHICLE; + CCarCtrl::NumMissionCars++; + CCarCtrl::NumRandomCars--; + CTheScripts::StoreVehicleWasRandom = true; + CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); + break; + case PARKED_VEHICLE: + pCurrent->VehicleCreatedBy = MISSION_VEHICLE; + CCarCtrl::NumMissionCars++; + CCarCtrl::NumParkedCars--; + CTheScripts::StoreVehicleWasRandom = true; + CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); + break; + case MISSION_VEHICLE: + case PERMANENT_VEHICLE: + CTheScripts::StoreVehicleWasRandom = false; + break; + default: + break; + } + } + ScriptParams[0] = CTheScripts::StoreVehicleIndex; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_CHAR_IN_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; + UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle); + return 0; + } + case COMMAND_IS_PLAYER_IN_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle); + return 0; + } + case COMMAND_IS_CHAR_IN_MODEL: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; + UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]); + return 0; + } + case COMMAND_IS_PLAYER_IN_MODEL: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_CAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pPed->bInVehicle); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANY_CAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + UpdateCompareFlag(pPed->bInVehicle); + return 0; + } + case COMMAND_IS_BUTTON_PRESSED: + { + CollectParameters(&m_nIp, 2); + bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0; + if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) { + if (CPad::GetPad(0)->GetLeftMouseJustDown() || + CPad::GetPad(0)->GetEnterJustDown() || + CPad::GetPad(0)->GetCharJustDown(' ')) + value = true; + } + UpdateCompareFlag(value); + return 0; + } + case COMMAND_GET_PAD_STATE: + { + CollectParameters(&m_nIp, 1); + ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: + case COMMAND_LOCATE_PLAYER_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D: + LocatePlayerCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D: + LocatePlayerCharCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_CHAR_ANY_MEANS_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D: + LocateCharCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D: + LocateCharCharCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_3D: + case COMMAND_LOCATE_PLAYER_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: + LocatePlayerCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D: + LocatePlayerCharCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_CHAR_ANY_MEANS_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: + case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: + LocateCharCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: + LocateCharCharCommand(command, &m_nIp); + return 0; + case COMMAND_CREATE_OBJECT: + { + CollectParameters(&m_nIp, 4); + int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index; + CObject* pObj = new CObject(mi, false); + pObj->ObjectCreatedBy = MISSION_OBJECT; + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel(); + pObj->SetPosition(pos); + pObj->SetOrientation(0.0f, 0.0f, 0.0f); + pObj->GetMatrix().UpdateRW(); + pObj->UpdateRwFrame(); + CTheScripts::ClearSpaceForMissionEntity(pos, pObj); + CWorld::Add(pObj); + ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT); + return 0; + } + case COMMAND_DELETE_OBJECT: + { + CollectParameters(&m_nIp, 1); + CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + if (pObj){ + CWorld::Remove(pObj); + CWorld::RemoveReferencesToDeletedObject(pObj); + delete pObj; + } + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); + return 0; + } + case COMMAND_ADD_SCORE: + CollectParameters(&m_nIp, 2); + CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1]; + return 0; + case COMMAND_IS_SCORE_GREATER: + CollectParameters(&m_nIp, 2); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]); + return 0; + case COMMAND_STORE_SCORE: + CollectParameters(&m_nIp, 1); + ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney; + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT); + return 0; + } + case COMMAND_ALTER_WANTED_LEVEL: + CollectParameters(&m_nIp, 2); + CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]); + return 0; + case COMMAND_ALTER_WANTED_LEVEL_NO_DROP: + CollectParameters(&m_nIp, 2); + CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]); + return 0; + case COMMAND_IS_WANTED_LEVEL_GREATER: + CollectParameters(&m_nIp, 2); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]); + return 0; + case COMMAND_CLEAR_WANTED_LEVEL: + CollectParameters(&m_nIp, 1); + CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0); + return 0; + case COMMAND_SET_DEATHARREST_STATE: + CollectParameters(&m_nIp, 1); + m_bDeatharrestEnabled = (ScriptParams[0] == 1); + return 0; + case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED: + UpdateCompareFlag(m_bDeatharrestExecuted); + return 0; + case COMMAND_ADD_AMMO_TO_PLAYER: + { + CollectParameters(&m_nIp, 3); + CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_ADD_AMMO_TO_CHAR: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); + return 0; + } + /* Not implemented + case COMMAND_ADD_AMMO_TO_CAR: + case COMMAND_IS_PLAYER_STILL_ALIVE: + */ + case COMMAND_IS_PLAYER_DEAD: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED); + return 0; + case COMMAND_IS_CHAR_DEAD: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD); + return 0; + } + case COMMAND_IS_CAR_DEAD: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater); + return 0; + } + case COMMAND_SET_CHAR_THREAT_SEARCH: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_fearFlags |= ScriptParams[1]; + return 0; + } + /* Not implemented. + case COMMAND_SET_CHAR_THREAT_REACTION: + */ + case COMMAND_SET_CHAR_OBJ_NO_OBJ: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->ClearObjective(); + return 0; + } + /* Not implemented. + case COMMAND_ORDER_DRIVER_OUT_OF_CAR: + case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: + case COMMAND_ADD_PATROL_POINT: + case COMMAND_IS_PLAYER_IN_GANGZONE: + */ + case COMMAND_IS_PLAYER_IN_ZONE: + { + CollectParameters(&m_nIp, 1); + CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label); + if (zoneToCheck != -1) + m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */ + CVector pos = pPlayer->GetPos(); + CZone* pZone = CTheZones::GetZone(zoneToCheck); + UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone)); + return 0; + } + case COMMAND_IS_PLAYER_PRESSING_HORN: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING && + CPad::GetPad(ScriptParams[0])->GetHorn()); + /* Is it correct that same parameter is used both as index of Players */ + /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */ + return 0; + case COMMAND_HAS_CHAR_SPOTTED_PLAYER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed)); + return 0; + } + /* Not implemented. + case COMMAND_ORDER_CHAR_TO_BACKDOOR: + case COMMAND_ADD_CHAR_TO_GANG: + */ + case COMMAND_IS_CHAR_OBJECTIVE_PASSED: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bScriptObjectiveCompleted); + return 0; + } + /* Not implemented. + case COMMAND_SET_CHAR_DRIVE_AGGRESSION: + case COMMAND_SET_CHAR_MAX_DRIVESPEED: + */ + case COMMAND_CREATE_CHAR_INSIDE_CAR: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + switch (ScriptParams[2]) { + case MI_COP: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_STREET; + break; + case MI_SWAT: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_SWAT; + break; + case MI_FBI: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_FBI; + break; + case MI_ARMY: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_ARMY; + break; + case MI_MEDIC: + if (ScriptParams[1] == PEDTYPE_EMERGENCY) + ScriptParams[2] = PEDTYPE_EMERGENCY; + break; + case MI_FIREMAN: + if (ScriptParams[1] == PEDTYPE_FIREMAN) + ScriptParams[2] = PEDTYPE_FIREMAN; + break; + default: + break; + } + CPed* pPed; + if (ScriptParams[1] == PEDTYPE_COP) + pPed = new CCopPed((eCopType)ScriptParams[2]); + else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN) + pPed = new CEmergencyPed(ScriptParams[2]); + else + pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + pPed->SetPedState(PED_DRIVING); + CPopulation::ms_nTotalMissionPeds++; + script_assert(!pVehicle->pDriver); + pVehicle->pDriver = pPed; + pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pPed->bInVehicle = true; + pVehicle->SetStatus(STATUS_PHYSICS); + if (!pVehicle->IsBoat()) + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->bEngineOn = true; + pPed->bUsesCollision = false; +#ifdef FIX_BUGS + AnimationId anim = pVehicle->GetDriverAnim(); +#else + AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT; +#endif + pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); + pPed->StopNonPartialAnims(); + pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); + CWorld::Add(pPed); + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[1]; + CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + if (pPlayer->m_pPed->bInVehicle){ + script_assert(pPlayer->m_pPed->m_pMyVehicle); + if (pPlayer->m_pPed->m_pMyVehicle->bIsBus) + pPlayer->m_pPed->bRenderPedInCar = true; + if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){ + pPlayer->m_pPed->m_pMyVehicle->RemoveDriver(); + pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); + pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false; + pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + }else{ + pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed); + } + } + pPlayer->m_pPed->bInVehicle = false; + pPlayer->m_pPed->m_pMyVehicle = nil; + pPlayer->m_pPed->SetPedState(PED_IDLE); + pPlayer->m_pPed->bUsesCollision = true; + pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId); + pPlayer->m_pPed->RemoveInCarAnims(); + if (pPlayer->m_pPed->m_pVehicleAnim) + pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; + pPlayer->m_pPed->m_pVehicleAnim = nil; + pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); + CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f); + pPlayer->m_pPed->RestartNonPartialAnims(); + AudioManager.PlayerJustLeftCar(); + pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); + pPlayer->m_pPed->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed); + return 0; + } + /* Not implemented. + case COMMAND_MAKE_CHAR_DO_NOTHING: + */ + default: + script_assert(0); + break; + } + return -1; +} + +#ifdef MISSION_REPLAY + +bool CRunningScript::CanAllowMissionReplay() +{ + if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) + return false; + if (CStats::LastMissionPassedName[0] == '\0') + return false; + for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) { + if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0) + return false; + } + return true; +} + +uint32 AddExtraDeathDelay() +{ + if (missionRetryScriptIndex == 63) + return 7000; + if (missionRetryScriptIndex == 64) + return 4000; + return 1000; +} + +void RetryMission(int type, int unk) +{ + if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) { + doingMissionRetry = true; + FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; + FrontEndMenuManager.RequestFrontEndStartUp(); + } + else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) { + doingMissionRetry = false; + AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING; + CTheScripts::MissionCleanUp.Process(); + } +} + +#endif diff --git a/src/control/Script.h b/src/control/Script.h new file mode 100644 index 0000000..d14abe9 --- /dev/null +++ b/src/control/Script.h @@ -0,0 +1,630 @@ +#pragma once +#include "Font.h" +#include "PedType.h" +#include "Text.h" +#include "Sprite2d.h" + +class CEntity; +class CBuilding; +class CVehicle; +class CPed; +class CObject; +class CPlayerInfo; + +class CRunningScript; + +extern int32 ScriptParams[32]; + +void FlushLog(); +#define script_assert(_Expression) FlushLog(); assert(_Expression); + +#define PICKUP_PLACEMENT_OFFSET (0.5f) +#define PED_FIND_Z_OFFSET (5.0f) + +#define UPSIDEDOWN_UP_THRESHOLD (-0.97f) +#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f) +#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f) +#define UPSIDEDOWN_TIMER_THRESHOLD (1000) + +#define SPHERE_MARKER_R (0) +#define SPHERE_MARKER_G (128) +#define SPHERE_MARKER_B (255) +#define SPHERE_MARKER_A (128) +#define SPHERE_MARKER_PULSE_PERIOD (2048) +#define SPHERE_MARKER_PULSE_FRACTION (0.1f) + +#ifdef USE_PRECISE_MEASUREMENT_CONVERTION +#define MILES_IN_METER (0.000621371192f) +#define METERS_IN_FOOT (0.3048f) +#define FEET_IN_METER (3.28084f) +#else +#define MILES_IN_METER (1 / 1670.f) +#define METERS_IN_FOOT (0.3f) +#define FEET_IN_METER (3.33f) +#endif + +#define KEY_LENGTH_IN_SCRIPT (8) + +#if GTA_VERSION <= GTA3_PS2_160 +#define GTA_SCRIPT_COLLECTIVE +#endif + +struct intro_script_rectangle +{ + bool m_bIsUsed; + bool m_bBeforeFade; + int16 m_nTextureId; + CRect m_sRect; + CRGBA m_sColor; + + intro_script_rectangle() { } + ~intro_script_rectangle() { } +}; + +VALIDATE_SIZE(intro_script_rectangle, 0x18); + +enum { + SCRIPT_TEXT_MAX_LENGTH = 500 +}; + +struct intro_text_line +{ + float m_fScaleX; + float m_fScaleY; + CRGBA m_sColor; + bool m_bJustify; + bool m_bCentered; + bool m_bBackground; + bool m_bBackgroundOnly; + float m_fWrapX; + float m_fCenterSize; + CRGBA m_sBackgroundColor; + bool m_bTextProportional; + bool m_bTextBeforeFade; + bool m_bRightJustify; + int32 m_nFont; + float m_fAtX; + float m_fAtY; + wchar m_Text[SCRIPT_TEXT_MAX_LENGTH]; + + intro_text_line() { } + ~intro_text_line() { } + + void Reset() + { + m_fScaleX = 0.48f; + m_fScaleY = 1.12f; + m_sColor = CRGBA(225, 225, 225, 255); + m_bJustify = false; + m_bRightJustify = false; + m_bCentered = false; + m_bBackground = false; + m_bBackgroundOnly = false; + m_fWrapX = 182.0f; + m_fCenterSize = DEFAULT_SCREEN_WIDTH; + m_sBackgroundColor = CRGBA(128, 128, 128, 128); + m_bTextProportional = true; + m_bTextBeforeFade = false; + m_nFont = FONT_HEADING; + m_fAtX = 0.0f; + m_fAtY = 0.0f; + memset(&m_Text, 0, sizeof(m_Text)); + } +}; + +VALIDATE_SIZE(intro_text_line, 0x414); + +struct script_sphere_struct +{ + bool m_bInUse; + uint16 m_Index; + uint32 m_Id; + CVector m_vecCenter; + float m_fRadius; + + script_sphere_struct() { } +}; + +struct CStoredLine +{ + CVector vecInf; + CVector vecSup; + uint32 color1; + uint32 color2; +}; + +enum { + CLEANUP_UNUSED = 0, + CLEANUP_CAR, + CLEANUP_CHAR, + CLEANUP_OBJECT +}; + +struct cleanup_entity_struct +{ + uint8 type; + int32 id; +}; + +enum { + MAX_CLEANUP = 50, + MAX_UPSIDEDOWN_CAR_CHECKS = 6, + MAX_STUCK_CAR_CHECKS = 6 +}; + +class CMissionCleanup +{ +public: + cleanup_entity_struct m_sEntities[MAX_CLEANUP]; + uint8 m_nCount; + + CMissionCleanup(); + + void Init(); + cleanup_entity_struct* FindFree(); + void AddEntityToList(int32, uint8); + void RemoveEntityFromList(int32, uint8); + void Process(); +}; + +struct upsidedown_car_data +{ + int32 m_nVehicleIndex; + uint32 m_nUpsideDownTimer; +}; + +class CUpsideDownCarCheck +{ + upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS]; + +public: + void Init(); + bool IsCarUpsideDown(int32); + bool IsCarUpsideDown(CVehicle*); + void UpdateTimers(); + bool AreAnyCarsUpsideDown(); + void AddCarToCheck(int32); + void RemoveCarFromCheck(int32); + bool HasCarBeenUpsideDownForAWhile(int32); +}; + +struct stuck_car_data +{ + int32 m_nVehicleIndex; + CVector m_vecPos; + int32 m_nLastCheck; + float m_fRadius; + uint32 m_nStuckTime; + bool m_bStuck; + + stuck_car_data() { } + void Reset(); +}; + +class CStuckCarCheck +{ + stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS]; + +public: + void Init(); + void Process(); + void AddCarToCheck(int32, float, uint32); + void RemoveCarFromCheck(int32); + bool HasCarBeenStuckForAWhile(int32); +}; + +enum { + ARGUMENT_END = 0, + ARGUMENT_INT32, + ARGUMENT_GLOBALVAR, + ARGUMENT_LOCALVAR, + ARGUMENT_INT8, + ARGUMENT_INT16, + ARGUMENT_FLOAT +}; + +struct tCollectiveData +{ + int32 colIndex; + int32 pedIndex; +}; + +enum { + USED_OBJECT_NAME_LENGTH = 24 +}; + +struct tUsedObject +{ + char name[USED_OBJECT_NAME_LENGTH]; + int32 index; +}; + +struct tBuildingSwap +{ + CBuilding* m_pBuilding; + int32 m_nNewModel; + int32 m_nOldModel; +}; + + +enum { +#if GTA_VERSION > GTA3_PS2_160 + MAX_STACK_DEPTH = 6, +#else + MAX_STACK_DEPTH = 4, +#endif + NUM_LOCAL_VARS = 16, + NUM_TIMERS = 2 +}; + +class CRunningScript +{ + enum { + ANDOR_NONE = 0, + ANDS_1 = 1, + ANDS_2, + ANDS_3, + ANDS_4, + ANDS_5, + ANDS_6, + ANDS_7, + ANDS_8, + ORS_1 = 21, + ORS_2, + ORS_3, + ORS_4, + ORS_5, + ORS_6, + ORS_7, + ORS_8 + }; + +public: + CRunningScript* next; + CRunningScript* prev; + char m_abScriptName[8]; + uint32 m_nIp; + uint32 m_anStack[MAX_STACK_DEPTH]; + uint16 m_nStackPointer; + int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; + bool m_bCondResult; + bool m_bIsMissionScript; + bool m_bSkipWakeTime; + uint32 m_nWakeTime; + uint16 m_nAndOrState; + bool m_bNotFlag; + bool m_bDeatharrestEnabled; + bool m_bDeatharrestExecuted; + bool m_bMissionFlag; + +public: + void SetIP(uint32 ip) { m_nIp = ip; } + CRunningScript* GetNext() const { return next; } + + void Save(uint8*& buf); + void Load(uint8*& buf); + + void UpdateTimers(float timeStep) { + m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; + m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; + } + + void Init(); + void Process(); + + void RemoveScriptFromList(CRunningScript**); + void AddScriptToList(CRunningScript**); + + static const uint32 nSaveStructSize; + + void CollectParameters(uint32*, int16); + int32 CollectNextParameterWithoutIncreasingPC(uint32); + int32* GetPointerToScriptVariable(uint32*, int16); + void StoreParameters(uint32*, int16); + + int8 ProcessOneCommand(); + void DoDeatharrestCheck(); + void UpdateCompareFlag(bool); + int16 GetPadState(uint16, uint16); + + int8 ProcessCommands0To99(int32); + int8 ProcessCommands100To199(int32); + int8 ProcessCommands200To299(int32); + int8 ProcessCommands300To399(int32); + int8 ProcessCommands400To499(int32); + int8 ProcessCommands500To599(int32); + int8 ProcessCommands600To699(int32); + int8 ProcessCommands700To799(int32); + int8 ProcessCommands800To899(int32); + int8 ProcessCommands900To999(int32); + int8 ProcessCommands1000To1099(int32); +#if GTA_VERSION > GTA3_PS2_160 + int8 ProcessCommands1100To1199(int32); +#endif + void LocatePlayerCommand(int32, uint32*); + void LocatePlayerCharCommand(int32, uint32*); + void LocatePlayerCarCommand(int32, uint32*); + void LocateCharCommand(int32, uint32*); + void LocateCharCharCommand(int32, uint32*); + void LocateCharCarCommand(int32, uint32*); +#if GTA_VERSION > GTA3_PS2_160 + void LocateCharObjectCommand(int32, uint32*); +#endif + void LocateCarCommand(int32, uint32*); +#if GTA_VERSION > GTA3_PS2_160 + void LocateSniperBulletCommand(int32, uint32*); +#endif + void PlayerInAreaCheckCommand(int32, uint32*); + void PlayerInAngledAreaCheckCommand(int32, uint32*); + void CharInAreaCheckCommand(int32, uint32*); + void CarInAreaCheckCommand(int32, uint32*); + +#ifdef GTA_SCRIPT_COLLECTIVE + void LocateCollectiveCommand(int32, uint32*); + void LocateCollectiveCharCommand(int32, uint32*); + void LocateCollectiveCarCommand(int32, uint32*); + void LocateCollectivePlayerCommand(int32, uint32*); + void CollectiveInAreaCheckCommand(int32, uint32*); +#endif + +#ifdef MISSION_REPLAY + bool CanAllowMissionReplay(); +#endif + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + int CollectParameterForDebug(char* buf, bool& var); + void GetStoredParameterForDebug(char* buf); + void LogOnStartProcessing(); + void LogBeforeProcessingCommand(int32 command); + void LogAfterProcessingCommand(int32 command); + + static char commandInfo[]; + static uint32 storedIp; + +#endif + + float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } + + bool ThisIsAValidRandomPed(uint32 pedtype) { + switch (pedtype) { + case PEDTYPE_CIVMALE: + case PEDTYPE_CIVFEMALE: + case PEDTYPE_GANG1: + case PEDTYPE_GANG2: + case PEDTYPE_GANG3: + case PEDTYPE_GANG4: + case PEDTYPE_GANG5: + case PEDTYPE_GANG6: + case PEDTYPE_GANG7: + case PEDTYPE_GANG8: + case PEDTYPE_GANG9: + case PEDTYPE_CRIMINAL: + case PEDTYPE_PROSTITUTE: + return true; + default: + return false; + } + } +}; + + +enum { + VAR_LOCAL = 1, + VAR_GLOBAL = 2, +}; + +enum { + SIZE_MAIN_SCRIPT = 128 * 1024, + SIZE_MISSION_SCRIPT = 32 * 1024, + SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT +}; + +enum { + MAX_NUM_SCRIPTS = 128, + MAX_NUM_CONTACTS = 16, + MAX_NUM_INTRO_TEXT_LINES = 2, + MAX_NUM_INTRO_RECTANGLES = 16, + MAX_NUM_SCRIPT_SRPITES = 16, + MAX_NUM_SCRIPT_SPHERES = 16, + MAX_NUM_COLLECTIVES = 32, + MAX_NUM_USED_OBJECTS = 200, + MAX_NUM_MISSION_SCRIPTS = 120, + MAX_NUM_BUILDING_SWAPS = 25, + MAX_NUM_INVISIBILITY_SETTINGS = 20, + MAX_NUM_STORED_LINES = 1024 +}; + +class CTheScripts +{ +public: + static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; + static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; + static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS]; + static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS]; + static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; + static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; + static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; + static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; + static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES]; + static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS]; + static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; + static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; + static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS]; + static CStoredLine aStoredLines[MAX_NUM_STORED_LINES]; + static bool DbgFlag; + static uint32 OnAMissionFlag; + static CMissionCleanup MissionCleanUp; + static CStuckCarCheck StuckCars; + static CUpsideDownCarCheck UpsideDownCars; + static int32 StoreVehicleIndex; + static bool StoreVehicleWasRandom; + static CRunningScript *pIdleScripts; + static CRunningScript *pActiveScripts; + static int32 NextFreeCollectiveIndex; + static int32 LastRandomPedId; + static uint16 NumberOfUsedObjects; + static bool bAlreadyRunningAMissionScript; + static bool bUsingAMultiScriptFile; + static uint16 NumberOfMissionScripts; + static uint32 LargestMissionScriptSize; + static uint32 MainScriptSize; + static uint8 FailCurrentMission; + static uint8 CountdownToMakePlayerUnsafe; + static uint8 DelayMakingPlayerUnsafeThisTime; + static uint16 NumScriptDebugLines; + static uint16 NumberOfIntroRectanglesThisFrame; + static uint16 NumberOfIntroTextLinesThisFrame; + static uint8 UseTextCommands; + static uint16 CommandsExecuted; + static uint16 ScriptsUpdated; + + static void Init(); + static void Process(); + + static CRunningScript* StartTestScript(); + static bool IsPlayerOnAMission(); + static void ClearSpaceForMissionEntity(const CVector&, CEntity*); + + static void UndoBuildingSwaps(); + static void UndoEntityInvisibilitySettings(); + + static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2); + static void RenderTheScriptDebugLines(); + + static void SaveAllScripts(uint8*, uint32*); + static void LoadAllScripts(uint8*, uint32); + + static bool IsDebugOn() { return DbgFlag; }; + static void InvertDebugFlag() { DbgFlag = !DbgFlag; } + + static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; } + + static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; } + static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; } + + static int32 Read4BytesFromScript(uint32* pIp) { + int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp]; + *pIp += 4; + return retval; + } + static int16 Read2BytesFromScript(uint32* pIp) { + int16 retval = ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp]; + *pIp += 2; + return retval; + } + static int8 Read1ByteFromScript(uint32* pIp) { + int8 retval = ScriptSpace[*pIp]; + *pIp += 1; + return retval; + } + static float ReadFloatFromScript(uint32* pIp) { + return Read2BytesFromScript(pIp) / 16.0f; + } + static void ReadTextLabelFromScript(uint32* pIp, char* buf) { + strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT); + } + static wchar* GetTextByKeyFromScript(uint32* pIp) { + wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]); + *pIp += KEY_LENGTH_IN_SCRIPT; + return text; + } + static int32 GetSizeOfVariableSpace() + { + uint32 tmp = 3; + return Read4BytesFromScript(&tmp); + } + + static CRunningScript* StartNewScript(uint32); + + static void CleanUpThisVehicle(CVehicle*); + static void CleanUpThisPed(CPed*); + static void CleanUpThisObject(CObject*); + + static bool IsPedStopped(CPed*); + static bool IsPlayerStopped(CPlayerInfo*); + static bool IsVehicleStopped(CVehicle*); + + static void PrintListSizes(); + static void ReadObjectNamesFromScript(); + static void UpdateObjectIndices(); + static void ReadMultiScriptFileOffsetsFromScript(); + static void DrawScriptSpheres(); + static void HighlightImportantArea(uint32, float, float, float, float, float); + static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float); + static void DrawDebugSquare(float, float, float, float); + static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float); + static void DrawDebugCube(float, float, float, float, float, float); + static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float); + + static void AddToInvisibilitySwapArray(CEntity*, bool); + static void AddToBuildingSwapArray(CBuilding*, int32, int32); + + static int32 GetActualScriptSphereIndex(int32 index); + static int32 AddScriptSphere(int32 id, CVector pos, float radius); + static int32 GetNewUniqueScriptSphereIndex(int32 index); + static void RemoveScriptSphere(int32 index); + +#ifdef GTA_SCRIPT_COLLECTIVE + static void AdvanceCollectiveIndex() + { + if (NextFreeCollectiveIndex == INT32_MAX) + NextFreeCollectiveIndex = 0; + else + NextFreeCollectiveIndex++; + } + + static int AddPedsInVehicleToCollective(int); + static int AddPedsInAreaToCollective(float, float, float, float); + static int FindFreeSlotInCollectiveArray(); + static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16); + static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float); + static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector); + static void SetObjectiveForAllPedsInCollective(int, eObjective, void*); + static void SetObjectiveForAllPedsInCollective(int, eObjective); +#endif + +#ifdef MISSION_SWITCHER +public: + static void SwitchToMission(int32 mission); +#endif + +#ifdef USE_DEBUG_SCRIPT_LOADER + static int ScriptToLoad; + static int OpenScript(); +#endif + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + static void LogAfterScriptInitializing(); + static void LogBeforeScriptProcessing(); + static void LogAfterScriptProcessing(); +#endif +}; + +#ifdef MISSION_REPLAY +extern int AllowMissionReplay; +extern uint32 WaitForMissionActivate; +extern uint32 WaitForSave; +extern uint32 MissionStartTime; +extern int missionRetryScriptIndex; +extern bool doingMissionRetry; + +uint32 AddExtraDeathDelay(); +void RetryMission(int, int unk = 0); + +enum { + MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER = 0, + MISSION_RETRY_TYPE_1, + MISSION_RETRY_TYPE_BEGIN_RESTARTING +}; + +enum { + MISSION_RETRY_STAGE_NORMAL = 0, + MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE, + MISSION_RETRY_STAGE_START_PROCESSING, + MISSION_RETRY_STAGE_WAIT_FOR_DELAY, + MISSION_RETRY_STAGE_WAIT_FOR_MENU, + MISSION_RETRY_STAGE_WAIT_FOR_USER, + MISSION_RETRY_STAGE_START_RESTARTING, + MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART, +}; +#endif diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp new file mode 100644 index 0000000..d3ab2af --- /dev/null +++ b/src/control/Script2.cpp @@ -0,0 +1,1555 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "Camera.h" +#include "CarCtrl.h" +#include "CarGen.h" +#include "CivilianPed.h" +#include "CopPed.h" +#include "Cranes.h" +#include "DMAudio.h" +#include "EmergencyPed.h" +#include "Garages.h" +#include "General.h" +#include "Messages.h" +#include "Pad.h" +#include "PedRoutes.h" +#include "Pools.h" +#include "Population.h" +#include "Radar.h" +#include "Restart.h" +#include "Shadows.h" +#include "User.h" +#include "Wanted.h" +#include "WaterLevel.h" +#include "Weather.h" +#include "World.h" +#include "Zones.h" + +int8 CRunningScript::ProcessCommands300To399(int32 command) +{ + switch (command) { + /* Not implemented. + case COMMAND_SET_CHAR_INVINCIBLE: + case COMMAND_SET_PLAYER_INVINCIBLE: + case COMMAND_SET_CHAR_GRAPHIC_TYPE: + case COMMAND_SET_PLAYER_GRAPHIC_TYPE: + */ + case COMMAND_HAS_PLAYER_BEEN_ARRESTED: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED); + return 0; + /* Not implemented. + case COMMAND_STOP_CHAR_DRIVING: + case COMMAND_KILL_CHAR: + case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR: + case COMMAND_SET_CHAR_OCCUPATION: + */ + case COMMAND_CHANGE_CAR_LOCK: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1]; + return 0; + } + case COMMAND_SHAKE_CAM_WITH_POINT: + CollectParameters(&m_nIp, 4); + TheCamera.CamShake(ScriptParams[0] / 1000.0f, + *(float*)&ScriptParams[1], + *(float*)&ScriptParams[2], + *(float*)&ScriptParams[3]); + return 0; + case COMMAND_IS_CAR_MODEL: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]); + return 0; + } + /* Not implemented. + case COMMAND_IS_CAR_REMAP: + case COMMAND_HAS_CAR_JUST_SUNK: + case COMMAND_SET_CAR_NO_COLLIDE: + */ + case COMMAND_IS_CAR_DEAD_IN_AREA_2D: + { + CollectParameters(&m_nIp, 6); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float x2 = *(float*)&ScriptParams[3]; + float y2 = *(float*)&ScriptParams[4]; + UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED && + pVehicle->IsWithinArea(x1, y1, x2, y2)); + if (ScriptParams[5]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_CAR_DEAD_IN_AREA_3D: + { + CollectParameters(&m_nIp, 8); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float z1 = *(float*)&ScriptParams[3]; + float x2 = *(float*)&ScriptParams[4]; + float y2 = *(float*)&ScriptParams[5]; + float z2 = *(float*)&ScriptParams[6]; + UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED && + pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); + if (ScriptParams[7]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); + return 0; + } + /* Not implemented. + case COMMAND_IS_TRAILER_ATTACHED: + case COMMAND_IS_CAR_ON_TRAILER: + case COMMAND_HAS_CAR_GOT_WEAPON: + case COMMAND_PARK: + case COMMAND_HAS_PARK_FINISHED: + case COMMAND_KILL_ALL_PASSENGERS: + case COMMAND_SET_CAR_BULLETPROOF: + case COMMAND_SET_CAR_FLAMEPROOF: + case COMMAND_SET_CAR_ROCKETPROOF: + case COMMAND_IS_CARBOMB_ACTIVE: + case COMMAND_GIVE_CAR_ALARM: + case COMMAND_PUT_CAR_ON_TRAILER: + */ + case COMMAND_IS_CAR_CRUSHED: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0])); + return 0; + /* Not implemented. + case COMMAND_CREATE_GANG_CAR: + */ + case COMMAND_CREATE_CAR_GENERATOR: + CollectParameters(&m_nIp, 12); + ScriptParams[0] = CTheCarGenerators::CreateCarGenerator( + *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], + ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], + ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_SWITCH_CAR_GENERATOR: + { + CollectParameters(&m_nIp, 2); + CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]]; + if (ScriptParams[1] == 0){ + pCarGen->SwitchOff(); + }else if (ScriptParams[1] <= 100){ + pCarGen->SwitchOn(); + pCarGen->SetUsesRemaining(ScriptParams[1]); + }else{ + pCarGen->SwitchOn(); + } + return 0; + } + case COMMAND_ADD_PAGER_MESSAGE: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 3); + CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_DISPLAY_ONSCREEN_TIMER: + { + script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); + m_nIp++; + CUserDisplay::OnscnTimer.AddClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp), nil); + return 0; + } + case COMMAND_CLEAR_ONSCREEN_TIMER: + { + script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); + m_nIp++; + CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp)); + return 0; + } + case COMMAND_DISPLAY_ONSCREEN_COUNTER: + { + script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); + m_nIp++; + uint16 counter = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 1); + CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil); + return 0; + } + case COMMAND_CLEAR_ONSCREEN_COUNTER: + { + script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); + m_nIp++; + CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp)); + return 0; + } + case COMMAND_SET_ZONE_CAR_INFO: + { + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 16); + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], + ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, + ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12], + ScriptParams[13], ScriptParams[14], ScriptParams[15]); + return 0; + } + /* Not implemented. + case COMMAND_IS_CHAR_IN_GANG_ZONE: + */ + case COMMAND_IS_CHAR_IN_ZONE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + if (zone != -1) + m_nIp += KEY_LENGTH_IN_SCRIPT; + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone))); + return 0; + } + case COMMAND_SET_CAR_DENSITY: + { + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_SET_PED_DENSITY: + { + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 2); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_POINT_CAMERA_AT_PLAYER: + { + CollectParameters(&m_nIp, 3); + // ScriptParams[0] is unused. + TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); + return 0; + } + case COMMAND_POINT_CAMERA_AT_CAR: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); + return 0; + } + case COMMAND_POINT_CAMERA_AT_CHAR: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); + return 0; + } + case COMMAND_RESTORE_CAMERA: + TheCamera.Restore(); + return 0; + case COMMAND_SHAKE_PAD: + CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]); + return 0; + case COMMAND_SET_ZONE_PED_INFO: + { + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 10); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], + ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, ScriptParams[9]); + return 0; + } + case COMMAND_SET_TIME_SCALE: + CollectParameters(&m_nIp, 1); + CTimer::SetTimeScale(*(float*)&ScriptParams[0]); + return 0; + case COMMAND_IS_CAR_IN_AIR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle && pVehicle->IsCar()); + CAutomobile* pCar = (CAutomobile*)pVehicle; + UpdateCompareFlag(pCar->GetAllWheelsOffGround()); + return 0; + } + case COMMAND_SET_FIXED_CAMERA_POSITION: + { + CollectParameters(&m_nIp, 6); + TheCamera.SetCamPositionForFixedMode( + CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]), + CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5])); + return 0; + } + case COMMAND_POINT_CAMERA_AT_POINT: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT); + return 0; + } + case COMMAND_ADD_BLIP_FOR_CAR_OLD: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_BLIP_FOR_CHAR_OLD: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_BLIP_FOR_OBJECT_OLD: + { + CollectParameters(&m_nIp, 3); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_REMOVE_BLIP: + CollectParameters(&m_nIp, 1); + CRadar::ClearBlip(ScriptParams[0]); + return 0; + case COMMAND_CHANGE_BLIP_COLOUR: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_DIM_BLIP: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_ADD_BLIP_FOR_COORD_OLD: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + // Useless call + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CHANGE_BLIP_SCALE: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_SET_FADING_COLOUR: + CollectParameters(&m_nIp, 3); + TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]); + return 0; + case COMMAND_DO_FADE: + CollectParameters(&m_nIp, 2); + TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]); + return 0; + case COMMAND_GET_FADING_STATUS: + UpdateCompareFlag(TheCamera.GetFading()); + return 0; + case COMMAND_ADD_HOSPITAL_RESTART: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + float angle = *(float*)&ScriptParams[3]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRestart::AddHospitalRestartPoint(pos, angle); + return 0; + } + case COMMAND_ADD_POLICE_RESTART: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + float angle = *(float*)&ScriptParams[3]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRestart::AddPoliceRestartPoint(pos, angle); + return 0; + } + case COMMAND_OVERRIDE_NEXT_RESTART: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + float angle = *(float*)&ScriptParams[3]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRestart::OverrideNextRestart(pos, angle); + return 0; + } + case COMMAND_DRAW_SHADOW: + { + CollectParameters(&m_nIp, 10); + CVector pos = *(CVector*)&ScriptParams[1]; + float angle = *(float*)&ScriptParams[4]; + float length = *(float*)&ScriptParams[5]; + float x, y; + if (angle != 0.0f){ + y = Cos(angle) * length; + x = Sin(angle) * length; + }else{ + y = length; + x = 0.0f; + } + float frontX = -x; + float frontY = y; + float sideX = y; + float sideY = x; + /* Not very nicely named intermediate variables. */ + CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY, + ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]); + return 0; + } + case COMMAND_GET_PLAYER_HEADING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_PLAYER_HEADING: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + if (pPed->bInVehicle){ + // Is script_assertion required? + return 0; + } + pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); + pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + return 0; + } + case COMMAND_GET_CHAR_HEADING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CHAR_HEADING: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (pPed->bInVehicle) { + // Is script_assertion required? + return 0; + } + pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); + pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + return 0; + } + case COMMAND_GET_CAR_HEADING: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + float angle = pVehicle->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CAR_HEADING: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + return 0; + } + case COMMAND_GET_OBJECT_HEADING: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + float angle = pObject->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_OBJECT_HEADING: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CWorld::Remove(pObject); + pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + pObject->GetMatrix().UpdateRW(); + pObject->UpdateRwFrame(); + CWorld::Add(pObject); + return 0; + } + case COMMAND_IS_PLAYER_TOUCHING_OBJECT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + script_assert(pObject); + CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed; + UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); + return 0; + } + case COMMAND_IS_CHAR_TOUCHING_OBJECT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + script_assert(pObject); + CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed; + UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); + return 0; + } + case COMMAND_SET_PLAYER_AMMO: + { + CollectParameters(&m_nIp, 3); + CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_SET_CHAR_AMMO: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); + return 0; + } + /* Not implemented. + case COMMAND_SET_CAR_AMMO: + case COMMAND_LOAD_CAMERA_SPLINE: + case COMMAND_MOVE_CAMERA_ALONG_SPLINE: + case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: + */ + case COMMAND_DECLARE_MISSION_FLAG: + CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp); + return 0; + case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: + CollectParameters(&m_nIp, 1); + CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp); + return 0; + case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: + CollectParameters(&m_nIp, 2); + CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1]; + return 0; + case COMMAND_IS_PLAYER_HEALTH_GREATER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]); + return 0; + } + case COMMAND_IS_CHAR_HEALTH_GREATER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]); + return 0; + } + case COMMAND_IS_CAR_HEALTH_GREATER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]); + return 0; + } + case COMMAND_ADD_BLIP_FOR_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_BLIP_FOR_CHAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_BLIP_FOR_OBJECT: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_BLIP_FOR_CONTACT_POINT: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + // Useless call + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_BLIP_FOR_COORD: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + // Useless call + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CHANGE_BLIP_DISPLAY: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]); + return 0; + case COMMAND_ADD_ONE_OFF_SOUND: + { + CollectParameters(&m_nIp, 4); + switch (ScriptParams[3]) { + case SCRIPT_SOUND_EVIDENCE_PICKUP: + DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0); + return 0; + case SCRIPT_SOUND_UNLOAD_GOLD: + DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0); + return 0; + case SCRIPT_SOUND_PART_MISSION_COMPLETE: + DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0); + return 0; + case SCRIPT_SOUND_RACE_START_3: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0); + return 0; + case SCRIPT_SOUND_RACE_START_2: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0); + return 0; + case SCRIPT_SOUND_RACE_START_1: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0); + return 0; + case SCRIPT_SOUND_RACE_START_GO: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0); + return 0; + default: + break; + } +#ifdef FIX_BUGS + /* BUG: if audio is not initialized, this object will not be freed. */ + if (!DMAudio.IsAudioInitialised()) + return 0; +#endif + cAudioScriptObject* obj = new cAudioScriptObject(); + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(obj); + return 0; + } + case COMMAND_ADD_CONTINUOUS_SOUND: + { + CollectParameters(&m_nIp, 4); + cAudioScriptObject* obj = new cAudioScriptObject(); + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); + ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_REMOVE_SOUND: + { + CollectParameters(&m_nIp, 1); + cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]); + if (!obj){ + debug("REMOVE_SOUND - Sound doesn't exist\n"); + return 0; + } + DMAudio.DestroyLoopingScriptObject(obj->AudioEntity); + delete obj; + return 0; + } + case COMMAND_IS_CAR_STUCK_ON_ROOF: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0])); + return 0; + } + default: + script_assert(0); + } + return -1; +} + +int8 CRunningScript::ProcessCommands400To499(int32 command) +{ + switch (command) { + case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]); + return 0; + } + case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]); + return 0; + } + case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE); + return 0; + } + case COMMAND_SET_CHAR_OBJ_GUARD_SPOT: + { + CollectParameters(&m_nIp, 4); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos); + return 0; + } + case COMMAND_SET_CHAR_OBJ_GUARD_AREA: + { + CollectParameters(&m_nIp, 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + float infX = *(float*)&ScriptParams[1]; + float infY = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + if (infX > supX){ + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius); + return 0; + } + case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR); + return 0; + } + case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: + PlayerInAreaCheckCommand(command, &m_nIp); + return 0; + case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D: + case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: + CharInAreaCheckCommand(command, &m_nIp); + return 0; + case COMMAND_IS_CAR_STOPPED_IN_AREA_2D: + case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: + CarInAreaCheckCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_CAR_2D: + case COMMAND_LOCATE_STOPPED_CAR_2D: + case COMMAND_LOCATE_CAR_3D: + case COMMAND_LOCATE_STOPPED_CAR_3D: + LocateCarCommand(command, &m_nIp); + return 0; + case COMMAND_GIVE_WEAPON_TO_PLAYER: + { + CollectParameters(&m_nIp, 3); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_GIVE_WEAPON_TO_CHAR: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2])); + if (pPed->bInVehicle) + pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); + return 0; + } + /* Not implemented */ + //case COMMAND_GIVE_WEAPON_TO_CAR: + case COMMAND_SET_PLAYER_CONTROL: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; + if (ScriptParams[1]){ + if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){ + CTheScripts::CountdownToMakePlayerUnsafe = 50; + if (CTheScripts::DelayMakingPlayerUnsafeThisTime) + CTheScripts::DelayMakingPlayerUnsafeThisTime--; + }else{ + pPlayer->MakePlayerSafe(false); + } + }else{ + pPlayer->MakePlayerSafe(true); + if (strcmp(m_abScriptName, "camera") == 0){ + pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f); + CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); + } + } + return 0; + } + case COMMAND_FORCE_WEATHER: + CollectParameters(&m_nIp, 1); + CWeather::ForceWeather(ScriptParams[0]); + return 0; + case COMMAND_FORCE_WEATHER_NOW: + CollectParameters(&m_nIp, 1); + CWeather::ForceWeatherNow(ScriptParams[0]); + return 0; + case COMMAND_RELEASE_WEATHER: + CWeather::ReleaseWeather(); + return 0; + case COMMAND_SET_CURRENT_PLAYER_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){ + if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) + pPed->m_nSelectedWepSlot = i; + } + return 0; + } + case COMMAND_SET_CURRENT_CHAR_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) + pPed->SetCurrentWeapon(i); + } + return 0; + } + /* Not implemented */ + //case COMMAND_SET_CURRENT_CAR_WEAPON: + case COMMAND_GET_OBJECT_COORDINATES: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + *(CVector*)&ScriptParams[0] = pObject->GetPosition(); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_SET_OBJECT_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pObject->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, pObject); + return 0; + } + case COMMAND_GET_GAME_TIMER: + ScriptParams[0] = CTimer::GetTimeInMilliseconds(); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_TURN_CHAR_TO_FACE_COORD: + { + CollectParameters(&m_nIp, 4); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle; + CVector pos; + if (pPed->bInVehicle) + pVehicle = pPed->m_pMyVehicle; + else + pVehicle = nil; + if (pVehicle) + pos = pVehicle->GetPosition(); + else + pos = pPed->GetPosition(); + float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]); + heading += HALFPI; + if (heading > TWOPI) + heading -= TWOPI; + if (!pVehicle){ + pPed->m_fRotationCur = heading; + pPed->m_fRotationDest = heading; + pPed->SetHeading(heading); + } + return 0; + } + case COMMAND_TURN_PLAYER_TO_FACE_COORD: + { + CollectParameters(&m_nIp, 4); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CVehicle* pVehicle; + CVector pos; + if (pPed->bInVehicle) + pVehicle = pPed->m_pMyVehicle; + else + pVehicle = nil; + if (pVehicle) + pos = pVehicle->GetPosition(); + else + pos = pPed->GetPosition(); + float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]); + heading += HALFPI; + if (heading > TWOPI) + heading -= TWOPI; + if (!pVehicle) { + pPed->m_fRotationCur = heading; + pPed->m_fRotationDest = heading; + pPed->SetHeading(heading); + } + return 0; + } + case COMMAND_STORE_WANTED_LEVEL: + { + CollectParameters(&m_nIp, 1); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + ScriptParams[0] = pPed->m_pWanted->GetWantedLevel(); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_CAR_STOPPED: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle)); + return 0; + } + case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CTheScripts::CleanUpThisPed(pPed); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + CTheScripts::CleanUpThisVehicle(pVehicle); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); + return 0; + } + case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + CTheScripts::CleanUpThisObject(pObject); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); + return 0; + } + case COMMAND_DONT_REMOVE_CHAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_DONT_REMOVE_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); + return 0; + } + case COMMAND_DONT_REMOVE_OBJECT: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); + return 0; + } + case COMMAND_CREATE_CHAR_AS_PASSENGER: + { + CollectParameters(&m_nIp, 4); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + switch (ScriptParams[2]) { + case MI_COP: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_STREET; + break; + case MI_SWAT: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_SWAT; + break; + case MI_FBI: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_FBI; + break; + case MI_ARMY: + if (ScriptParams[1] == PEDTYPE_COP) + ScriptParams[2] = COP_ARMY; + break; + case MI_MEDIC: + if (ScriptParams[1] == PEDTYPE_EMERGENCY) + ScriptParams[2] = PEDTYPE_EMERGENCY; + break; + case MI_FIREMAN: + if (ScriptParams[1] == PEDTYPE_FIREMAN) + ScriptParams[2] = PEDTYPE_FIREMAN; + break; + default: + break; + } + CPed* pPed; + if (ScriptParams[1] == PEDTYPE_COP) + pPed = new CCopPed((eCopType)ScriptParams[2]); + else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN) + pPed = new CEmergencyPed(ScriptParams[2]); + else + pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + pPed->SetPedState(PED_DRIVING); + CPopulation::ms_nTotalMissionPeds++; + if (ScriptParams[3] >= 0) + pVehicle->AddPassenger(pPed, ScriptParams[3]); + else + pVehicle->AddPassenger(pPed); + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pPed->bInVehicle = true; + pPed->SetPedState(PED_DRIVING); + pVehicle->SetStatus(STATUS_PHYSICS); + pPed->bUsesCollision = false; +#ifdef FIX_BUGS + AnimationId anim = pVehicle->GetDriverAnim(); +#else + AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT; +#endif + pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); + pPed->StopNonPartialAnims(); + pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); + CWorld::Add(pPed); + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_LEAVE_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + return 0; + } + case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle); + return 0; + } + case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); + return 0; + } + /* Not implemented. + case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR: + case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: + case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT: + */ + case COMMAND_SET_CHAR_OBJ_DESTROY_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle); + return 0; + } + case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT: + { + CollectParameters(&m_nIp, 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + float infX = *(float*)&ScriptParams[1]; + float infY = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius); + return 0; + } + /* Not implemented. + case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR: + case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK: + */ + case COMMAND_SET_CHAR_AS_LEADER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget); + return 0; + } + case COMMAND_SET_PLAYER_AS_LEADER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; + pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget); + return 0; + } + case COMMAND_LEAVE_GROUP: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->ClearLeader(); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_ADD_ROUTE_POINT: + { + CollectParameters(&m_nIp, 4); + CRouteNode::AddRoutePoint(ScriptParams[0], *(CVector*)&ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_WITH_NUMBER_BIG: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 3); + CMessages::AddBigMessageWithNumber(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_NUMBER: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 3); + CMessages::AddMessageWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_NUMBER_NOW: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 3); + CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1); + return 0; + } + /* Not implemented. + case COMMAND_PRINT_WITH_NUMBER_SOON: + */ + case COMMAND_SWITCH_ROADS_ON: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX){ + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY){ + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ){ + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false); + return 0; + } + case COMMAND_SWITCH_ROADS_OFF: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true); + return 0; + } + case COMMAND_GET_NUMBER_OF_PASSENGERS: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + ScriptParams[0] = pVehicle->m_nNumPassengers; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + ScriptParams[0] = pVehicle->m_nNumMaxPassengers; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CAR_DENSITY_MULTIPLIER: + { + CollectParameters(&m_nIp, 1); + CCarCtrl::CarDensityMultiplier = *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SET_CAR_HEAVY: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bIsHeavy = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_CLEAR_CHAR_THREAT_SEARCH: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_fearFlags = 0; + return 0; + } + case COMMAND_ACTIVATE_CRANE: + { + CollectParameters(&m_nIp, 10); + float infX = *(float*)&ScriptParams[2]; + float infY = *(float*)&ScriptParams[3]; + float supX = *(float*)&ScriptParams[4]; + float supY = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[4]; + supX = *(float*)&ScriptParams[2]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[5]; + supY = *(float*)&ScriptParams[3]; + } + CCranes::ActivateCrane(infX, supX, infY, supY, + *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8], + DEGTORAD(*(float*)&ScriptParams[9]), false, false, + *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); + return 0; + } + case COMMAND_DEACTIVATE_CRANE: + { + CollectParameters(&m_nIp, 2); + CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); + return 0; + } + case COMMAND_SET_MAX_WANTED_LEVEL: + { + CollectParameters(&m_nIp, 1); + CWanted::SetMaximumWantedLevel(ScriptParams[0]); + return 0; + } + /* Debug commands? + case COMMAND_SAVE_VAR_INT: + case COMMAND_SAVE_VAR_FLOAT: + */ + case COMMAND_IS_CAR_IN_AIR_PROPER: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); +#ifdef FIX_BUGS + // don't wanna get stuck in unique stunt jump cam forever + bool usj_with_dodo = strcmp(m_abScriptName, "usj") == 0 && pVehicle->GetModelIndex() == MI_DODO; + UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0 && !usj_with_dodo); +#else + UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0); +#endif + return 0; + } + default: + script_assert(0); + } + return -1; +} diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp new file mode 100644 index 0000000..ac88347 --- /dev/null +++ b/src/control/Script3.cpp @@ -0,0 +1,2362 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "Boat.h" +#include "CarCtrl.h" +#include "Clock.h" +#include "Coronas.h" +#include "Cranes.h" +#include "CutsceneMgr.h" +#include "Darkel.h" +#include "Explosion.h" +#include "Fire.h" +#include "General.h" +#include "Garages.h" +#include "Heli.h" +#include "Messages.h" +#include "Pad.h" +#include "ParticleObject.h" +#include "Phones.h" +#include "Pickups.h" +#include "PointLights.h" +#include "Population.h" +#include "Pools.h" +#include "ProjectileInfo.h" +#include "Radar.h" +#include "Restart.h" +#include "Stats.h" +#include "Streaming.h" +#include "User.h" +#include "WaterLevel.h" +#include "Weather.h" +#include "Zones.h" +#include "Wanted.h" + +int8 CRunningScript::ProcessCommands500To599(int32 command) +{ + switch (command) { + case COMMAND_IS_CAR_UPSIDEDOWN: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f); + return 0; + } + case COMMAND_GET_PLAYER_CHAR: + { + CollectParameters(&m_nIp, 1); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CANCEL_OVERRIDE_RESTART: + CRestart::CancelOverrideRestart(); + return 0; + case COMMAND_SET_POLICE_IGNORE_PLAYER: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + if (ScriptParams[1]) { + pPed->m_pWanted->m_bIgnoredByCops = true; + CWorld::StopAllLawEnforcersInTheirTracks(); + } + else { + pPed->m_pWanted->m_bIgnoredByCops = false; + } + return 0; + } + case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 4); + CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1, + ScriptParams[1], ScriptParams[2], ScriptParams[3]); + return 0; + } + case COMMAND_START_KILL_FRENZY: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 8); + CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2], + ScriptParams[3], text, ScriptParams[4], ScriptParams[5], + ScriptParams[6], ScriptParams[7] != 0, false); + return 0; + } + case COMMAND_READ_KILL_FRENZY_STATUS: + { + ScriptParams[0] = CDarkel::ReadStatus(); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SQRT: + { + CollectParameters(&m_nIp, 1); + *(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D: + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D: + LocatePlayerCarCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D: + case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D: + LocateCharCarCommand(command, &m_nIp); + return 0; + case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE: + CollectParameters(&m_nIp, 2); + *(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_GENERATE_RANDOM_INT_IN_RANGE: + CollectParameters(&m_nIp, 2); + ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_LOCK_CAR_DOORS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1]; + return 0; + } + case COMMAND_EXPLODE_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->BlowUpCar(nil); + return 0; + } + case COMMAND_ADD_EXPLOSION: + CollectParameters(&m_nIp, 4); + CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); + return 0; + + case COMMAND_IS_CAR_UPRIGHT: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f); + return 0; + } + case COMMAND_TURN_CHAR_TO_FACE_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil; + CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition(); + CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition(); + float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI; + if (angle > TWOPI) + angle -= TWOPI; + if (!pVehicle) { + pSourcePed->m_fRotationCur = angle; + pSourcePed->m_fRotationDest = angle; + pSourcePed->SetHeading(angle); + } + return 0; + } + case COMMAND_TURN_CHAR_TO_FACE_PLAYER: + { + CollectParameters(&m_nIp, 2); + CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed; + CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil; + CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition(); + CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition(); + float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI; + if (angle > TWOPI) + angle -= TWOPI; + if (!pVehicle) { + pSourcePed->m_fRotationCur = angle; + pSourcePed->m_fRotationDest = angle; + pSourcePed->SetHeading(angle); + } + return 0; + } + case COMMAND_TURN_PLAYER_TO_FACE_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed; + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil; + CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition(); + CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition(); + float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI; + if (angle > TWOPI) + angle -= TWOPI; + if (!pVehicle) { + pSourcePed->m_fRotationCur = angle; + pSourcePed->m_fRotationDest = angle; + pSourcePed->SetHeading(angle); + } + return 0; + } + case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector target; + target.x = *(float*)&ScriptParams[1]; + target.y = *(float*)&ScriptParams[2]; + target.z = CWorld::FindGroundZForCoord(target.x, target.y); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target); + return 0; + } + /* Not implemented*/ + //case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR: + case COMMAND_CREATE_PICKUP: + { + CollectParameters(&m_nIp, 5); + int16 model = ScriptParams[0]; + if (model < 0) + model = CTheScripts::UsedObjectArray[-model].index; + CVector pos = *(CVector*)&ScriptParams[2]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_HAS_PICKUP_BEEN_COLLECTED: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0); + return 0; + case COMMAND_REMOVE_PICKUP: + CollectParameters(&m_nIp, 1); + CPickups::RemovePickUp(ScriptParams[0]); + return 0; + case COMMAND_SET_TAXI_LIGHTS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + ((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0); + return 0; + } + case COMMAND_PRINT_BIG_Q: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 2); + CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1); + return 0; + } + case COMMAND_PRINT_WITH_NUMBER_BIG_Q: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 3); + CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1, + ScriptParams[0], -1, -1, -1, -1, -1); + return 0; + } + case COMMAND_SET_GARAGE: + { + CollectParameters(&m_nIp, 7); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], 0); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_GARAGE_WITH_CAR_MODEL: + { + CollectParameters(&m_nIp, 8); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], ScriptParams[7]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pTarget; + if (ScriptParams[1] >= 0) { + pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + } + else { + pTarget = nil; + } + CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget); + return 0; + } + case COMMAND_IS_CAR_IN_MISSION_GARAGE: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0])); + return 0; + case COMMAND_SET_FREE_BOMBS: + CollectParameters(&m_nIp, 1); + CGarages::SetFreeBombs(ScriptParams[0] != 0); + return 0; +#if GTA_VERSION <= GTA3_PS2_160 + case COMMAND_SET_POWERPOINT: + { + CollectParameters(&m_nIp, 7); + float f1 = *(float*)&ScriptParams[0]; + float f2 = *(float*)&ScriptParams[1]; + float f3 = *(float*)&ScriptParams[2]; + float f4 = *(float*)&ScriptParams[3]; + float f5 = *(float*)&ScriptParams[4]; + float f6 = *(float*)&ScriptParams[5]; + float temp; + + if (f1 > f4) { + temp = f1; + f1 = f4; + f4 = temp; + } + + if (f2 > f5) { + temp = f2; + f2 = f5; + f5 = temp; + } + + if (f3 > f6) { + temp = f3; + f3 = f6; + f6 = temp; + } + + CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]); + + return 0; + } +#endif // GTA_VERSION <= GTA3_PS2_160 + case COMMAND_SET_ALL_TAXI_LIGHTS: + CollectParameters(&m_nIp, 1); + CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0); + return 0; + case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB: + { + CollectParameters(&m_nIp, 1); + CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pCar); + script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR); + UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum + return 0; + } + case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR: + CollectParameters(&m_nIp, 2); + CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0); + return 0; + case COMMAND_SET_PLAYER_HEALTH: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + pPed->m_fHealth = ScriptParams[1]; + return 0; + } + case COMMAND_SET_CHAR_HEALTH: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (ScriptParams[1]) { + pPed->m_fHealth = ScriptParams[1]; + } + else if (pPed->bInVehicle) { + pPed->SetDead(); + if (!pPed->IsPlayer()) + pPed->FlagToDestroyWhenNextProcessed(); + } + else { + pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + } + return 0; + } + case COMMAND_SET_CAR_HEALTH: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->m_fHealth = ScriptParams[1]; + return 0; + } + case COMMAND_GET_PLAYER_HEALTH: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + ScriptParams[0] = pPed->m_fHealth; // correct cast float to int + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_CHAR_HEALTH: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + ScriptParams[0] = pPed->m_fHealth; // correct cast float to int + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_CAR_HEALTH: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_CAR_ARMED_WITH_BOMB: + { + CollectParameters(&m_nIp, 2); + CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pCar); + script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR); + UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum + return 0; + } + case COMMAND_CHANGE_CAR_COLOUR: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256) + debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256); + pVehicle->m_currentColour1 = ScriptParams[1]; + pVehicle->m_currentColour2 = ScriptParams[2]; + return 0; + } + case COMMAND_SWITCH_PED_ROADS_ON: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false); + return 0; + } + case COMMAND_SWITCH_PED_ROADS_OFF: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true); + return 0; + } + case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS: + { + CollectParameters(&m_nIp, 2); + CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pSourcePed); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTargetPed); + pSourcePed->SetLookFlag(pTargetPed, true); + pSourcePed->SetLookTimer(60000); + return 0; + } + case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS: + { + CollectParameters(&m_nIp, 2); + CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pSourcePed); + CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed; + script_assert(pTargetPed); + pSourcePed->SetLookFlag(pTargetPed, true); + pSourcePed->SetLookTimer(60000); + return 0; + } + case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS: + { + CollectParameters(&m_nIp, 2); + CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pSourcePed); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTargetPed); + pSourcePed->SetLookFlag(pTargetPed, true); + pSourcePed->SetLookTimer(60000); + return 0; + } + case COMMAND_STOP_CHAR_LOOKING: + { + CollectParameters(&m_nIp, 1); + CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pSourcePed); + pSourcePed->ClearLookFlag(); + pSourcePed->bKeepTryingToLook = false; + if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY) + pSourcePed->RestorePreviousState(); + return 0; + } + case COMMAND_STOP_PLAYER_LOOKING: + { + CollectParameters(&m_nIp, 1); + CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pSourcePed); + pSourcePed->ClearLookFlag(); + pSourcePed->bKeepTryingToLook = false; + if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY) + pSourcePed->RestorePreviousState(); + return 0; + } + case COMMAND_SWITCH_HELICOPTER: + CollectParameters(&m_nIp, 1); + CHeli::ActivateHeli(ScriptParams[0] != 0); + return 0; + + //case COMMAND_SET_GANG_ATTITUDE: + //case COMMAND_SET_GANG_GANG_ATTITUDE: + //case COMMAND_SET_GANG_PLAYER_ATTITUDE: + //case COMMAND_SET_GANG_PED_MODELS: + case COMMAND_SET_GANG_CAR_MODEL: + CollectParameters(&m_nIp, 2); + CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_SET_GANG_WEAPONS: + CollectParameters(&m_nIp, 3); + CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]); + return 0; + case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA: + { + CollectParameters(&m_nIp, 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + float infX = *(float*)&ScriptParams[1]; + float infY = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius); + return 0; + } + case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector pos; + pos.x = *(float*)&ScriptParams[1]; + pos.y = *(float*)&ScriptParams[2]; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos); + return 0; + } + case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + bool isTouching = false; + if (pPed->bInVehicle) + isTouching = false; + else if (pPed->GetHasCollidedWith(pObject)) + isTouching = true; + UpdateCompareFlag(isTouching); + return 0; + } + case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + bool isTouching = false; + if (pPed->InVehicle()) + isTouching = false; + else if (pPed->GetHasCollidedWith(pObject)) + isTouching = true; + UpdateCompareFlag(isTouching); + return 0; + } + case COMMAND_LOAD_SPECIAL_CHARACTER: + { + CollectParameters(&m_nIp, 1); + char name[16]; + strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + name[i] = tolower(name[i]); + CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + m_nIp += KEY_LENGTH_IN_SCRIPT; + return 0; + } + case COMMAND_HAS_SPECIAL_CHARACTER_LOADED: + { + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1)); + return 0; + } + case COMMAND_FLASH_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bHasBlip = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_FLASH_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bHasBlip = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_FLASH_OBJECT: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->bHasBlip = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_IS_PLAYER_IN_REMOTE_MODE: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode()); + return 0; + case COMMAND_ARM_CAR_WITH_BOMB: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + ((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1]; + ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed(); + return 0; + } + case COMMAND_SET_CHAR_PERSONALITY: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->SetPedStats((ePedStats)ScriptParams[1]); + return 0; + } + case COMMAND_SET_CUTSCENE_OFFSET: + CollectParameters(&m_nIp, 3); + CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]); + return 0; + case COMMAND_SET_ANIM_GROUP_FOR_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; + return 0; + } + case COMMAND_SET_ANIM_GROUP_FOR_PLAYER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; + return 0; + } + case COMMAND_REQUEST_MODEL: + { + CollectParameters(&m_nIp, 1); + int model = ScriptParams[0]; + if (model < 0) + model = CTheScripts::UsedObjectArray[-model].index; + CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED); + return 0; + } + case COMMAND_HAS_MODEL_LOADED: + { + CollectParameters(&m_nIp, 1); + int model = ScriptParams[0]; + if (model < 0) + model = CTheScripts::UsedObjectArray[-model].index; + UpdateCompareFlag(CStreaming::HasModelLoaded(model)); + return 0; + } + case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED: + { + CollectParameters(&m_nIp, 1); + int model = ScriptParams[0]; + if (model < 0) + model = CTheScripts::UsedObjectArray[-model].index; + CStreaming::SetMissionDoesntRequireModel(model); + return 0; + } + case COMMAND_GRAB_PHONE: + { + CollectParameters(&m_nIp, 2); + ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_REPEATED_PHONE_MESSAGE: + { + CollectParameters(&m_nIp, 1); + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil); + return 0; + } + case COMMAND_SET_PHONE_MESSAGE: + { + CollectParameters(&m_nIp, 1); + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil); + return 0; + } + case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE: + { + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0])); + return 0; + } + case COMMAND_TURN_PHONE_OFF: + { + CollectParameters(&m_nIp, 1); + gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil); + return 0; + } + case COMMAND_DRAW_CORONA: + { + CollectParameters(&m_nIp, 9); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], + 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); + return 0; + } + case COMMAND_DRAW_LIGHT: + { + CollectParameters(&m_nIp, 6); + CVector pos = *(CVector*)&ScriptParams[0]; + CVector unused(0.0f, 0.0f, 0.0f); + CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f, + ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true); + return 0; + } + case COMMAND_STORE_WEATHER: + CWeather::StoreWeatherState(); + return 0; + case COMMAND_RESTORE_WEATHER: + CWeather::RestoreWeatherState(); + return 0; + case COMMAND_STORE_CLOCK: + CClock::StoreClock(); + return 0; + case COMMAND_RESTORE_CLOCK: + CClock::RestoreClock(); + return 0; + case COMMAND_RESTART_CRITICAL_MISSION: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]); + if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) + printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n"); + CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission(); + return 0; + } + case COMMAND_IS_PLAYER_PLAYING: + { + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING); + return 0; + } +#ifdef GTA_SCRIPT_COLLECTIVE + case COMMAND_SET_COLL_OBJ_NO_OBJ: + CollectParameters(&m_nIp, 1); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_NONE); + return 0; +#endif + default: + script_assert(0); + } + return -1; +} + +int8 CRunningScript::ProcessCommands600To699(int32 command) +{ + switch (command){ +#ifdef GTA_SCRIPT_COLLECTIVE + case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT: + CollectParameters(&m_nIp, 1); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_ON_FOOT); + return 0; + case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE: + CollectParameters(&m_nIp, 1); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + return 0; + case COMMAND_SET_COLL_OBJ_GUARD_SPOT: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos); + return 0; + } + case COMMAND_SET_COLL_OBJ_GUARD_AREA: + { + CollectParameters(&m_nIp, 5); + float infX = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[3]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + float infY = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[4]; + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos, radius); + return 0; + } + case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR: + CollectParameters(&m_nIp, 1); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_IN_CAR); + return 0; + case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed; + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed; + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed; + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed; + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed; + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed); + return 0; + } + case COMMAND_SET_COLL_OBJ_LEAVE_CAR: + CollectParameters(&m_nIp, 1); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_LEAVE_CAR); + return 0; + case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle); + return 0; + } + case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); + return 0; + } + /* + case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR: + case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: + case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT: + */ + case COMMAND_SET_COLL_OBJ_DESTROY_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_DESTROY_CAR, pVehicle); + return 0; + } + case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT: + { + CollectParameters(&m_nIp, 5); + float infX = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[3]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + float infY = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[4]; + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius); + return 0; + } + /* + case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR: + case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + case COMMAND_SET_COLL_OBJ_GUARD_ATTACK: + */ + case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE: + CollectParameters(&m_nIp, 3); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]); + return 0; + case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT: + { + CollectParameters(&m_nIp, 3); + CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2])); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos); + return 0; + } + //case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR: + case COMMAND_SET_COLL_OBJ_RUN_TO_AREA: + { + CollectParameters(&m_nIp, 5); + float infX = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[3]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + float infY = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[4]; + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos, radius); + return 0; + } + case COMMAND_SET_COLL_OBJ_RUN_TO_COORD: + { + CollectParameters(&m_nIp, 3); + CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2])); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos); + return 0; + } + case COMMAND_ADD_PEDS_IN_AREA_TO_COLL: + { + CollectParameters(&m_nIp, 3); + float X = *(float*)&ScriptParams[0]; + float Y = *(float*)&ScriptParams[1]; + float Z = CWorld::FindGroundZForCoord(X, Y); + float radius = *(float*)&ScriptParams[2]; + ScriptParams[0] = CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL: + CollectParameters(&m_nIp, 1); + ScriptParams[0] = CTheScripts::AddPedsInVehicleToCollective(ScriptParams[0]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_CLEAR_COLL: + CollectParameters(&m_nIp, 1); + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + if (CTheScripts::CollectiveArray[i].colIndex == ScriptParams[0]) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + } + } + return 0; + case COMMAND_IS_COLL_IN_CARS: + { + CollectParameters(&m_nIp, 1); + bool result = true; + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex); + if (!pPed) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + } + else { + result = false; + break; + } + } + UpdateCompareFlag(result); + return 0; + } + case COMMAND_LOCATE_COLL_ANY_MEANS_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_2D: + case COMMAND_LOCATE_COLL_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D: + LocateCollectiveCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D: + case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D: + LocateCollectiveCharCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D: + case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D: + LocateCollectiveCarCommand(command, &m_nIp); + return 0; + case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D: + case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D: + LocateCollectivePlayerCommand(command, &m_nIp); + return 0; + case COMMAND_IS_COLL_IN_AREA_2D: + case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D: + CollectiveInAreaCheckCommand(command, &m_nIp); + return 0; + case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL: + { + CollectParameters(&m_nIp, 1); + int total = 0; + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex); + if (!pPed) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + } + else { + total++; + } + } + ScriptParams[0] = total; + StoreParameters(&m_nIp, 1); + return 0; + } +#endif + case COMMAND_SET_CHAR_HEED_THREATS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bRespondsToThreats = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_PLAYER_HEED_THREATS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + pPed->bRespondsToThreats = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_GET_CONTROLLER_MODE: +#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH) + ScriptParams[0] = 0; +#else + ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; +#endif + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_SET_CAN_RESPRAY_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + ((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0); + return 0; + } + case COMMAND_IS_TAXI: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + int mi = pVehicle->GetModelIndex(); + UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE); + return 0; + } + case COMMAND_UNLOAD_SPECIAL_CHARACTER: + CollectParameters(&m_nIp, 1); + CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1); + return 0; + case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER: + CDarkel::ResetModelsKilledByPlayer(); + return 0; + case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER: + CollectParameters(&m_nIp, 1); + ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_ACTIVATE_GARAGE: + CollectParameters(&m_nIp, 1); + CGarages::ActivateGarage(ScriptParams[0]); + return 0; + case COMMAND_SWITCH_TAXI_TIMER: + { + CollectParameters(&m_nIp, 1); + if (ScriptParams[0] != 0){ + CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); + CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true; + }else{ + CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false; + } + return 0; + } + case COMMAND_CREATE_OBJECT_NO_OFFSET: + { + CollectParameters(&m_nIp, 4); + int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index; + CObject* pObj = new CObject(mi, false); + pObj->ObjectCreatedBy = MISSION_OBJECT; + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pObj->SetPosition(pos); + pObj->SetOrientation(0.0f, 0.0f, 0.0f); + pObj->GetMatrix().UpdateRW(); + pObj->UpdateRwFrame(); + CTheScripts::ClearSpaceForMissionEntity(pos, pObj); + CWorld::Add(pObj); + ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT); + return 0; + } + case COMMAND_IS_BOAT: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); + return 0; + } + case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS: + { + CollectParameters(&m_nIp, 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + float infX = *(float*)&ScriptParams[1]; + float infY = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius); + return 0; + } +#ifdef GTA_SCRIPT_COLLECTIVE + case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS: + { + CollectParameters(&m_nIp, 5); + float infX = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[3]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[1]; + } + float infY = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[4]; + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[2]; + } + CVector pos; + pos.x = (infX + supX) / 2; + pos.y = (infY + supY) / 2; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = Max(pos.x - infX, pos.y - infY); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius); + return 0; + } +#endif + case COMMAND_IS_PLAYER_STOPPED: + { + CollectParameters(&m_nIp, 1); + CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; + UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer)); + return 0; + } + case COMMAND_IS_CHAR_STOPPED: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(CTheScripts::IsPedStopped(pPed)); + return 0; + } + case COMMAND_MESSAGE_WAIT: + CollectParameters(&m_nIp, 2); + m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0]; + if (ScriptParams[1] != 0) + m_bSkipWakeTime = true; + return 1; + case COMMAND_ADD_PARTICLE_EFFECT: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0); + return 0; + } + case COMMAND_SWITCH_WIDESCREEN: + CollectParameters(&m_nIp, 1); + if (ScriptParams[0] != 0) + TheCamera.SetWideScreenOn(); + else + TheCamera.SetWideScreenOff(); + return 0; + case COMMAND_ADD_SPRITE_BLIP_FOR_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[1]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[1]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[1]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[3]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_SPRITE_BLIP_FOR_COORD: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[3]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_CHAR_PROOFS: + { + CollectParameters(&m_nIp, 6); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bBulletProof = (ScriptParams[1] != 0); + pPed->bFireProof = (ScriptParams[2] != 0); + pPed->bExplosionProof = (ScriptParams[3] != 0); + pPed->bCollisionProof = (ScriptParams[4] != 0); + pPed->bMeleeProof = (ScriptParams[5] != 0); + return 0; + } + case COMMAND_SET_CAR_PROOFS: + { + CollectParameters(&m_nIp, 6); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bBulletProof = (ScriptParams[1] != 0); + pVehicle->bFireProof = (ScriptParams[2] != 0); + pVehicle->bExplosionProof = (ScriptParams[3] != 0); + pVehicle->bCollisionProof = (ScriptParams[4] != 0); + pVehicle->bMeleeProof = (ScriptParams[5] != 0); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: + PlayerInAngledAreaCheckCommand(command, &m_nIp); + return 0; + case COMMAND_DEACTIVATE_GARAGE: + CollectParameters(&m_nIp, 1); + CGarages::DeActivateGarage(ScriptParams[0]); + return 0; + case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE: + CollectParameters(&m_nIp, 1); + ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE: + CollectParameters(&m_nIp, 2); + UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1)); + return 0; + default: + script_assert(0); + } + return -1; +} + +int8 CRunningScript::ProcessCommands700To799(int32 command) +{ + switch (command){ + case COMMAND_SET_SWAT_REQUIRED: + CollectParameters(&m_nIp, 1); + FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0); + return 0; + case COMMAND_SET_FBI_REQUIRED: + CollectParameters(&m_nIp, 1); + FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0); + return 0; + case COMMAND_SET_ARMY_REQUIRED: + CollectParameters(&m_nIp, 1); + FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0); + return 0; + case COMMAND_IS_CAR_IN_WATER: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pVehicle && pVehicle->bIsInWater); + return 0; + } + case COMMAND_GET_CLOSEST_CHAR_NODE: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)]; + *(CVector*)&ScriptParams[0] = pNode->GetPosition(); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_GET_CLOSEST_CAR_NODE: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)]; + *(CVector*)&ScriptParams[0] = pNode->GetPosition(); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_CAR_GOTO_COORDINATES_ACCURATE: + { + CollectParameters(&m_nIp, 4); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false)) + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; + else + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE; + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->bEngineOn = true; + pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_START_PACMAN_RACE: + CollectParameters(&m_nIp, 1); + CPacManPickups::StartPacManRace(ScriptParams[0]); + return 0; + case COMMAND_START_PACMAN_RECORD: + CPacManPickups::StartPacManRecord(); + return 0; + case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN: + ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace(); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_CLEAR_PACMAN: + CPacManPickups::CleanUpPacManStuff(); + return 0; + case COMMAND_START_PACMAN_SCRAMBLE: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]); + return 0; + } + case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED: + ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer(); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED: + CPacManPickups::ResetPowerPillsCarriedByPlayer(); + return 0; + case COMMAND_IS_CAR_ON_SCREEN: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius())); + return 0; + } + case COMMAND_IS_CHAR_ON_SCREEN: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius())); + return 0; + } + case COMMAND_IS_OBJECT_ON_SCREEN: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius())); + return 0; + } + case COMMAND_GOSUB_FILE: + { + CollectParameters(&m_nIp, 2); + script_assert(m_nStackPointer < MAX_STACK_DEPTH); + m_anStack[m_nStackPointer++] = m_nIp; + SetIP(ScriptParams[0]); + // ScriptParams[1] == filename + return 0; + } + case COMMAND_GET_GROUND_Z_FOR_3D_COORD: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + bool success; + *(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_START_SCRIPT_FIRE: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0])); + return 0; + case COMMAND_REMOVE_SCRIPT_FIRE: + CollectParameters(&m_nIp, 1); + gFireManager.RemoveScriptFire(ScriptParams[0]); + return 0; + case COMMAND_SET_COMEDY_CONTROLS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bComedyControls = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_BOAT_GOTO_COORDS: + { + CollectParameters(&m_nIp, 4); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); + CBoat* pBoat = (CBoat*)pVehicle; + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false); + pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS; + pBoat->AutoPilot.m_vecDestinationCoors = pos; + pBoat->SetStatus(STATUS_PHYSICS); + pBoat->bEngineOn = true; + pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed); + pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_BOAT_STOP: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); + CBoat* pBoat = (CBoat*)pVehicle; + pBoat->AutoPilot.m_nCarMission = MISSION_NONE; + pBoat->SetStatus(STATUS_PHYSICS); + pBoat->bEngineOn = false; + pBoat->AutoPilot.m_nCruiseSpeed = 0; + return 0; + } + case COMMAND_IS_PLAYER_SHOOTING_IN_AREA: + { + CollectParameters(&m_nIp, 6); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float x2 = *(float*)&ScriptParams[3]; + float y2 = *(float*)&ScriptParams[4]; + UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2)); + if (ScriptParams[5]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_CHAR_SHOOTING_IN_AREA: + { + CollectParameters(&m_nIp, 6); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + float x1 = *(float*)&ScriptParams[1]; + float y1 = *(float*)&ScriptParams[2]; + float x2 = *(float*)&ScriptParams[3]; + float y2 = *(float*)&ScriptParams[4]; + UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2)); + if (ScriptParams[5]) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_CURRENT_PLAYER_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); + return 0; + } + case COMMAND_IS_CURRENT_CHAR_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); + return 0; + } + case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN: + CPacManPickups::ResetPowerPillsEatenInRace(); + return 0; + case COMMAND_ADD_POWER_PILL: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CPacManPickups::GenerateOnePMPickUp(pos); + return 0; + } + case COMMAND_SET_BOAT_CRUISE_SPEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); + CBoat* pBoat = (CBoat*)pVehicle; + pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; + return 0; + } + case COMMAND_GET_RANDOM_CHAR_IN_AREA: + { + CollectParameters(&m_nIp, 4); + int ped_handle = -1; + CVector pos = FindPlayerCoors(); + float x1 = *(float*)&ScriptParams[0]; + float y1 = *(float*)&ScriptParams[1]; + float x2 = *(float*)&ScriptParams[2]; + float y2 = *(float*)&ScriptParams[3]; + int i = CPools::GetPedPool()->GetSize(); + while (--i && ped_handle == -1){ + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) + continue; + if (pPed->CharCreatedBy != RANDOM_CHAR) + continue; + if (!pPed->IsPedInControl()) + continue; + if (pPed->bRemoveFromWorld) + continue; + if (pPed->bFadeOut) + continue; + if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) + continue; + if (!ThisIsAValidRandomPed(pPed->m_nPedType)) + continue; + if (pPed->bIsLeader || pPed->m_leader) + continue; + if (!pPed->IsWithinArea(x1, y1, x2, y2)) + continue; + if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + continue; + if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + continue; + ped_handle = CPools::GetPedPool()->GetIndex(pPed); + CTheScripts::LastRandomPedId = ped_handle; + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + ++CPopulation::ms_nTotalMissionPeds; + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR); + } + ScriptParams[0] = ped_handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_RANDOM_CHAR_IN_ZONE: + { + char zone[KEY_LENGTH_IN_SCRIPT]; + strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); + if (nZone != -1) + m_nIp += KEY_LENGTH_IN_SCRIPT; + CZone* pZone = CTheZones::GetZone(nZone); + int ped_handle = -1; + CVector pos = FindPlayerCoors(); + int i = CPools::GetPedPool()->GetSize(); + while (--i && ped_handle == -1) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) + continue; + if (pPed->CharCreatedBy != RANDOM_CHAR) + continue; + if (!pPed->IsPedInControl()) + continue; + if (pPed->bRemoveFromWorld) + continue; + if (pPed->bFadeOut) + continue; + if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) + continue; + if (!ThisIsAValidRandomPed(pPed->m_nPedType)) + continue; + if (pPed->bIsLeader || pPed->m_leader) + continue; + if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone)) + continue; + if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + continue; + if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + continue; + ped_handle = CPools::GetPedPool()->GetIndex(pPed); + CTheScripts::LastRandomPedId = ped_handle; + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + ++CPopulation::ms_nTotalMissionPeds; + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR); + } + ScriptParams[0] = ped_handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_PLAYER_IN_TAXI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi()); + return 0; + } + case COMMAND_IS_PLAYER_SHOOTING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bIsShooting); + return 0; + } + case COMMAND_IS_CHAR_SHOOTING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bIsShooting); + return 0; + } + case COMMAND_CREATE_MONEY_PICKUP: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CHAR_ACCURACY: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_wepAccuracy = ScriptParams[1]; + return 0; + } + case COMMAND_GET_CAR_SPEED: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + *(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_LOAD_CUTSCENE: + { + char name[KEY_LENGTH_IN_SCRIPT]; + strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CCutsceneMgr::LoadCutsceneData(name); + return 0; + } + case COMMAND_CREATE_CUTSCENE_OBJECT: + { + CollectParameters(&m_nIp, 1); + CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]); + ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CUTSCENE_ANIM: + { + CollectParameters(&m_nIp, 1); + char name[KEY_LENGTH_IN_SCRIPT]; + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CCutsceneMgr::SetCutsceneAnim(name, pObject); + return 0; + } + case COMMAND_START_CUTSCENE: + CCutsceneMgr::ms_cutsceneLoadStatus = 1; + return 0; + case COMMAND_GET_CUTSCENE_TIME: + ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds(); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_HAS_CUTSCENE_FINISHED: + UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished()); + return 0; + case COMMAND_CLEAR_CUTSCENE: + CCutsceneMgr::DeleteCutsceneData(); + return 0; + case COMMAND_RESTORE_CAMERA_JUMPCUT: + TheCamera.RestoreWithJumpCut(); + return 0; + case COMMAND_CREATE_COLLECTABLE1: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0); + return 0; + } + case COMMAND_SET_COLLECTABLE1_TOTAL: + CollectParameters(&m_nIp, 1); + CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0]; + return 0; + case COMMAND_IS_PROJECTILE_IN_AREA: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false)); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + return 0; + } + case COMMAND_DESTROY_PROJECTILES_IN_AREA: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true)); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + return 0; + } + case COMMAND_DROP_MINE: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0); + return 0; + } + case COMMAND_DROP_NAUTICAL_MINE: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0); + return 0; + } + case COMMAND_IS_CHAR_MODEL: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex()); + return 0; + } + case COMMAND_LOAD_SPECIAL_MODEL: + { + CollectParameters(&m_nIp, 1); + char name[KEY_LENGTH_IN_SCRIPT]; + strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + name[i] = tolower(name[i]); + CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + m_nIp += KEY_LENGTH_IN_SCRIPT; + return 0; + } + case COMMAND_CREATE_CUTSCENE_HEAD: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]); + ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CUTSCENE_HEAD_ANIM: + { + CollectParameters(&m_nIp, 1); + CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pCutHead); + char name[KEY_LENGTH_IN_SCRIPT]; + strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CTimer::Stop(); + CCutsceneMgr::SetHeadAnim(name, pCutHead); + CTimer::Update(); + return 0; + } + case COMMAND_SIN: + CollectParameters(&m_nIp, 1); + *(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0])); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_COS: + CollectParameters(&m_nIp, 1); + *(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0])); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_GET_CAR_FORWARD_X: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D(); + *(float*)&ScriptParams[0] = forwardX; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_CAR_FORWARD_Y: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D(); + *(float*)&ScriptParams[0] = forwardY; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CHANGE_GARAGE_TYPE: + CollectParameters(&m_nIp, 2); + CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0); + return 0; + case COMMAND_ACTIVATE_CRUSHER_CRANE: + { + CollectParameters(&m_nIp, 10); + float infX = *(float*)&ScriptParams[2]; + float infY = *(float*)&ScriptParams[3]; + float supX = *(float*)&ScriptParams[4]; + float supY = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[4]; + supX = *(float*)&ScriptParams[2]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[5]; + supY = *(float*)&ScriptParams[3]; + } + CCranes::ActivateCrane(infX, supX, infY, supY, + *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8], + DEGTORAD(*(float*)&ScriptParams[9]), true, false, + *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_WITH_2_NUMBERS: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 4); + CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_2_NUMBERS_NOW: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 4); + CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_2_NUMBERS_SOON: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 4); + CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_3_NUMBERS: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 5); + CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_3_NUMBERS_NOW: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 5); + CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_3_NUMBERS_SOON: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 5); + CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_4_NUMBERS: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 6); + CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_4_NUMBERS_NOW: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 6); + CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_4_NUMBERS_SOON: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 6); + CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_5_NUMBERS: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 7); + CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); + return 0; + } + case COMMAND_PRINT_WITH_5_NUMBERS_NOW: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 7); + CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); + return 0; + } + case COMMAND_PRINT_WITH_5_NUMBERS_SOON: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 7); + CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); + return 0; + } + case COMMAND_PRINT_WITH_6_NUMBERS: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 8); + CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); + return 0; + } + case COMMAND_PRINT_WITH_6_NUMBERS_NOW: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 8); + CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); + return 0; + } + case COMMAND_PRINT_WITH_6_NUMBERS_SOON: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 8); + CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, pTargetPed); + pPed->SetFormation((eFormation)ScriptParams[2]); + return 0; + } + case COMMAND_PLAYER_MADE_PROGRESS: + CollectParameters(&m_nIp, 1); + CStats::ProgressMade += ScriptParams[0]; + return 0; + case COMMAND_SET_PROGRESS_TOTAL: + CollectParameters(&m_nIp, 1); + CStats::TotalProgressInGame = ScriptParams[0]; + return 0; + case COMMAND_REGISTER_JUMP_DISTANCE: + CollectParameters(&m_nIp, 1); + CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]); + return 0; + case COMMAND_REGISTER_JUMP_HEIGHT: + CollectParameters(&m_nIp, 1); + CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]); + return 0; + case COMMAND_REGISTER_JUMP_FLIPS: + CollectParameters(&m_nIp, 1); + CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]); + return 0; + case COMMAND_REGISTER_JUMP_SPINS: + CollectParameters(&m_nIp, 1); + CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]); + return 0; + case COMMAND_REGISTER_JUMP_STUNT: + CollectParameters(&m_nIp, 1); + CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]); + return 0; + case COMMAND_REGISTER_UNIQUE_JUMP_FOUND: + ++CStats::NumberOfUniqueJumpsFound; + return 0; + case COMMAND_SET_UNIQUE_JUMPS_TOTAL: + CollectParameters(&m_nIp, 1); + CStats::TotalNumberOfUniqueJumps = ScriptParams[0]; + return 0; + case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI: + ++CStats::PassengersDroppedOffWithTaxi; + return 0; + case COMMAND_REGISTER_MONEY_MADE_TAXI: + CollectParameters(&m_nIp, 1); + CStats::MoneyMadeWithTaxi += ScriptParams[0]; + return 0; + case COMMAND_REGISTER_MISSION_GIVEN: + ++CStats::MissionsGiven; + return 0; + case COMMAND_REGISTER_MISSION_PASSED: + { + char name[KEY_LENGTH_IN_SCRIPT]; + strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT); + ++CStats::MissionsPassed; + CStats::CheckPointReachedSuccessfully(); + return 0; + } + case COMMAND_SET_CHAR_RUNNING: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bIsRunning = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_REMOVE_ALL_SCRIPT_FIRES: + gFireManager.RemoveAllScriptFires(); + return 0; + case COMMAND_IS_FIRST_CAR_COLOUR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]); + return 0; + } + case COMMAND_IS_SECOND_CAR_COLOUR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]); + return 0; + } + case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (!pPed) + printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n"); + UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]); + return 0; + } + case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (!pVehicle) + printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n"); + UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]); + return 0; + } + case COMMAND_IS_CHAR_IN_CHARS_GROUP: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pPed); + script_assert(pLeader); + UpdateCompareFlag(pPed->m_leader == pLeader); + return 0; + } + default: + script_assert(0); + } + return -1; +} diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp new file mode 100644 index 0000000..4e798be --- /dev/null +++ b/src/control/Script4.cpp @@ -0,0 +1,2178 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "AnimBlendAssociation.h" +#include "BulletInfo.h" +#include "CarAI.h" +#include "CarCtrl.h" +#include "CivilianPed.h" +#include "Cranes.h" +#include "DMAudio.h" +#include "Darkel.h" +#include "Explosion.h" +#include "Fire.h" +#include "Frontend.h" +#include "Garages.h" +#include "General.h" +#include "Heli.h" +#include "Hud.h" +#include "Messages.h" +#include "ParticleObject.h" +#include "PedRoutes.h" +#include "Phones.h" +#include "Pickups.h" +#include "Plane.h" +#include "Pools.h" +#include "Population.h" +#include "Radar.h" +#include "Record.h" +#include "RpAnimBlend.h" +#include "Rubbish.h" +#include "SpecialFX.h" +#include "Stats.h" +#include "Streaming.h" +#include "TxdStore.h" +#include "User.h" +#include "WaterLevel.h" +#include "World.h" +#include "Zones.h" +#include "Wanted.h" + +int8 CRunningScript::ProcessCommands800To899(int32 command) +{ + CMatrix tmp_matrix; + switch (command) { + case COMMAND_IS_CHAR_IN_PLAYERS_GROUP: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed; + script_assert(pPed); + script_assert(pLeader); + UpdateCompareFlag(pPed->m_leader == pLeader); + return 0; + } + case COMMAND_EXPLODE_CHAR_HEAD: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (pPed->m_nPedState == PED_DRIVING) { + pPed->SetDead(); + if (!pPed->IsPlayer()) + pPed->FlagToDestroyWhenNextProcessed(); + } + else if (CGame::nastyGame && pPed->IsPedInControl()) { + pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); + } + else { + pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + } + return 0; + } + case COMMAND_EXPLODE_PLAYER_HEAD: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + if (CGame::nastyGame) { + pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); + } + else { + pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + } + return 0; + } + case COMMAND_ANCHOR_BOAT: + { + CollectParameters(&m_nIp, 2); + CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT); + pBoat->m_bIsAnchored = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_ZONE_GROUP: + { + char zone[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 2); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + if (zone_id < 0) { + printf("Couldn't find zone - %s\n", zone); + return 0; + } + CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_START_CAR_FIRE: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + ScriptParams[0] = gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_START_CHAR_FIRE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + ScriptParams[0] = gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA: + { + CollectParameters(&m_nIp, 5); + int handle = -1; + uint32 i = CPools::GetVehiclePool()->GetSize(); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[3]; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0) + continue; + if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) + continue; + if (!pVehicle->IsWithinArea(infX, infY, supX, supY)) + continue; + handle = CPools::GetVehiclePool()->GetIndex(pVehicle); + pVehicle->VehicleCreatedBy = MISSION_VEHICLE; + ++CCarCtrl::NumMissionCars; + --CCarCtrl::NumRandomCars; + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR); + } + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE: + { + char zone[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + if (zone_id != -1) + m_nIp += KEY_LENGTH_IN_SCRIPT; + CZone* pZone = CTheZones::GetZone(zone_id); + CollectParameters(&m_nIp, 1); + int handle = -1; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (ScriptParams[0] != pVehicle->GetModelIndex() && ScriptParams[0] >= 0) + continue; + if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) + continue; + if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone)) + continue; + handle = CPools::GetVehiclePool()->GetIndex(pVehicle); + pVehicle->VehicleCreatedBy = MISSION_VEHICLE; + ++CCarCtrl::NumMissionCars; + --CCarCtrl::NumRandomCars; + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR); + } + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_HAS_RESPRAY_HAPPENED: + { + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CGarages::HasResprayHappened(ScriptParams[0])); + return 0; + } + case COMMAND_SET_CAMERA_ZOOM: + { + CollectParameters(&m_nIp, 1); + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED) + TheCamera.SetZoomValueFollowPedScript(ScriptParams[0]); + else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING) + TheCamera.SetZoomValueCamStringScript(ScriptParams[0]); + return 0; + } + case COMMAND_CREATE_PICKUP_WITH_AMMO: + { + CollectParameters(&m_nIp, 6); + int16 model = ScriptParams[0]; + if (model < 0) + model = CTheScripts::UsedObjectArray[-model].index; + CVector pos = *(CVector*)&ScriptParams[3]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CAR_RAM_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CCarAI::TellCarToRamOtherCar(pVehicle, pTarget); + return 0; + } + case COMMAND_SET_CAR_BLOCK_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget); + return 0; + } + case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_CATCH_TRAIN); + return 0; + } +#ifdef GTA_SCRIPT_COLLECTIVE + case COMMAND_SET_COLL_OBJ_CATCH_TRAIN: + CollectParameters(&m_nIp, 1); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_CATCH_TRAIN); + return 0; +#endif + case COMMAND_SET_PLAYER_NEVER_GETS_TIRED: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; + pPlayer->m_bInfiniteSprint = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_PLAYER_FAST_RELOAD: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; + pPlayer->m_bFastReload = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_CHAR_BLEEDING: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bPedIsBleeding = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_CAR_FUNNY_SUSPENSION: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + // no action + return 0; + } + case COMMAND_SET_CAR_BIG_WHEELS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + CAutomobile* pCar = (CAutomobile*)pVehicle; + pCar->bBigWheels = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_FREE_RESPRAYS: + CollectParameters(&m_nIp, 1); + CGarages::SetFreeResprays(ScriptParams[0] != 0); + return 0; + case COMMAND_SET_PLAYER_VISIBLE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + pPed->bIsVisible = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_CHAR_VISIBLE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bIsVisible = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_SET_CAR_VISIBLE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bIsVisible = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_IS_AREA_OCCUPIED: + { + CollectParameters(&m_nIp, 11); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + int16 total; + CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, + !!ScriptParams[6], !!ScriptParams[7], !!ScriptParams[8], !!ScriptParams[9], !!ScriptParams[10]); + UpdateCompareFlag(total > 0); + return 0; + } + case COMMAND_START_DRUG_RUN: + CPlane::CreateIncomingCesna(); + return 0; + case COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED: + UpdateCompareFlag(CPlane::HasCesnaLanded()); + return 0; + case COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN: + UpdateCompareFlag(CPlane::HasCesnaBeenDestroyed()); + return 0; + case COMMAND_SAVE_PLAYER_FROM_FIRES: + CollectParameters(&m_nIp, 1); + gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f); + return 0; + case COMMAND_DISPLAY_TEXT: + { + CollectParameters(&m_nIp, 2); + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0]; + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1]; + uint16 len = CMessages::GetWideStringLength(text); + for (uint16 i = 0; i < len; i++) + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i]; + for (uint16 i = len; i < SCRIPT_TEXT_MAX_LENGTH; i++) + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = 0; + ++CTheScripts::NumberOfIntroTextLinesThisFrame; + return 0; + } + case COMMAND_SET_TEXT_SCALE: + { + CollectParameters(&m_nIp, 2); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = *(float*)&ScriptParams[0]; + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = *(float*)&ScriptParams[1]; + return 0; + } + case COMMAND_SET_TEXT_COLOUR: + { + CollectParameters(&m_nIp, 4); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor = + CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]); + return 0; + } + case COMMAND_SET_TEXT_JUSTIFY: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (ScriptParams[0] != 0); + return 0; + } + case COMMAND_SET_TEXT_CENTRE: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (ScriptParams[0] != 0); + return 0; + } + case COMMAND_SET_TEXT_WRAPX: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SET_TEXT_CENTRE_SIZE: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SET_TEXT_BACKGROUND: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0); + return 0; + } + case COMMAND_SET_TEXT_BACKGROUND_COLOUR: + { + CollectParameters(&m_nIp, 4); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor = + CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]); + return 0; + } + case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0); + return 0; + } + case COMMAND_SET_TEXT_PROPORTIONAL: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0); + return 0; + } + case COMMAND_SET_TEXT_FONT: + { + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = ScriptParams[0]; + return 0; + } + case COMMAND_INDUSTRIAL_PASSED: + CStats::IndustrialPassed = true; + DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN); + return 0; + case COMMAND_COMMERCIAL_PASSED: + CStats::CommercialPassed = true; + DMAudio.PlayRadioAnnouncement(STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN); + return 0; + case COMMAND_SUBURBAN_PASSED: + CStats::SuburbanPassed = true; + return 0; + case COMMAND_ROTATE_OBJECT: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + float heading = LimitAngleOnCircle( + RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y))); + float headingTarget = *(float*)&ScriptParams[1]; +#ifdef FIX_BUGS + float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix(); +#else + float rotateBy = *(float*)&ScriptParams[2]; +#endif + if (headingTarget == heading) { // using direct comparasion here is fine + UpdateCompareFlag(true); + return 0; + } + float angleClockwise = LimitAngleOnCircle(headingTarget - heading); + float angleCounterclockwise = LimitAngleOnCircle(heading - headingTarget); + float newHeading; + if (angleClockwise < angleCounterclockwise) + newHeading = rotateBy < angleClockwise ? heading + rotateBy : headingTarget; + else + newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget; + bool obstacleInPath = false; + if (ScriptParams[3]) { + CVector pos = pObject->GetPosition(); + tmp_matrix.SetRotateZ(DEGTORAD(newHeading)); + tmp_matrix.GetPosition() += pos; + CColModel* pColModel = pObject->GetColModel(); + CVector cp1 = tmp_matrix * pColModel->boundingBox.min; + CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z); + CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z); + CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z); + int16 collisions; + CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos, + Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))), + Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))), + Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))), + Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))), + &collisions, 2, nil, false, true, true, false, false); + if (collisions > 0) + obstacleInPath = true; + } + if (obstacleInPath) { + UpdateCompareFlag(true); + return 0; + } + pObject->SetHeading(DEGTORAD(newHeading)); + pObject->GetMatrix().UpdateRW(); + pObject->UpdateRwFrame(); + UpdateCompareFlag(newHeading == headingTarget); // using direct comparasion here is fine + return 0; + } + case COMMAND_SLIDE_OBJECT: + { + CollectParameters(&m_nIp, 8); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CVector pos = pObject->GetPosition(); + CVector posTarget = *(CVector*)&ScriptParams[1]; +#ifdef FIX_BUGS + CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix(); +#else + CVector slideBy = *(CVector*)&ScriptParams[4]; +#endif + if (posTarget == pos) { // using direct comparasion here is fine + UpdateCompareFlag(true); + return 0; + } + CVector posDiff = pos - posTarget; + CVector newPosition; + if (posDiff.x < 0) + newPosition.x = -posDiff.x < slideBy.x ? posTarget.x : pos.x + slideBy.x; + else + newPosition.x = posDiff.x < slideBy.x ? posTarget.x : pos.x - slideBy.x; + if (posDiff.y < 0) + newPosition.y = -posDiff.y < slideBy.y ? posTarget.y : pos.y + slideBy.y; + else + newPosition.y = posDiff.y < slideBy.y ? posTarget.y : pos.y - slideBy.y; + if (posDiff.z < 0) + newPosition.z = -posDiff.z < slideBy.z ? posTarget.z : pos.z + slideBy.z; + else + newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z; + bool obstacleInPath = false; + if (ScriptParams[7]) { + tmp_matrix = pObject->GetMatrix(); + tmp_matrix.GetPosition() = newPosition; + CColModel* pColModel = pObject->GetColModel(); + CVector cp1 = tmp_matrix * pColModel->boundingBox.min; + CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z); + CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z); + CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z); + int16 collisions; + CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition, + Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))), + Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))), + Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))), + Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))), + &collisions, 2, nil, false, true, true, false, false); + if (collisions > 0) + obstacleInPath = true; + } + if (obstacleInPath) { + UpdateCompareFlag(true); + return 0; + } + pObject->Teleport(newPosition); + UpdateCompareFlag(newPosition == posTarget); // using direct comparasion here is fine + return 0; + } + case COMMAND_REMOVE_CHAR_ELEGANTLY: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (pPed && pPed->CharCreatedBy == MISSION_CHAR){ + CWorld::RemoveReferencesToDeletedObject(pPed); + if (pPed->bInVehicle){ + if (pPed->m_pMyVehicle){ + if (pPed == pPed->m_pMyVehicle->pDriver){ + pPed->m_pMyVehicle->RemoveDriver(); + pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); + if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) + pPed->m_pMyVehicle->ChangeLawEnforcerState(0); + }else{ + pPed->m_pMyVehicle->RemovePassenger(pPed); + } + } + delete pPed; + --CPopulation::ms_nTotalMissionPeds; + }else{ + pPed->CharCreatedBy = RANDOM_CHAR; + pPed->bRespondsToThreats = true; + pPed->bScriptObjectiveCompleted = false; + pPed->ClearLeader(); + --CPopulation::ms_nTotalMissionPeds; + pPed->bFadeOut = true; + } + } + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_IS_NASTY_GAME: + UpdateCompareFlag(CGame::nastyGame); + return 0; + case COMMAND_UNDRESS_CHAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + char name[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, name); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + name[i] = tolower(name[i]); + int mi = pPed->GetModelIndex(); + pPed->DeleteRwObject(); + if (pPed->IsPlayer()) + mi = 0; + CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CWorld::Remove(pPed); + return 0; + } + case COMMAND_DRESS_CHAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + int mi = pPed->GetModelIndex(); + pPed->m_modelIndex = -1; + pPed->SetModelIndex(mi); + CWorld::Add(pPed); + return 0; + } + case COMMAND_START_CHASE_SCENE: + CollectParameters(&m_nIp, 1); + CTimer::Suspend(); + CStreaming::DeleteAllRwObjects(); + CRecordDataForChase::StartChaseScene(*(float*)&ScriptParams[0]); + CTimer::Resume(); + return 0; + case COMMAND_STOP_CHASE_SCENE: + CRecordDataForChase::CleanUpChaseScene(); + return 0; + case COMMAND_IS_EXPLOSION_IN_AREA: + { + CollectParameters(&m_nIp, 7); + float infX = *(float*)&ScriptParams[1]; + float infY = *(float*)&ScriptParams[2]; + float infZ = *(float*)&ScriptParams[3]; + float supX = *(float*)&ScriptParams[4]; + float supY = *(float*)&ScriptParams[5]; + float supZ = *(float*)&ScriptParams[6]; + if (infX > supX) { + infX = *(float*)&ScriptParams[4]; + supX = *(float*)&ScriptParams[1]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[5]; + supY = *(float*)&ScriptParams[2]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0], + infX, supX, infY, supY, infZ, supZ)); + return 0; + } + case COMMAND_IS_EXPLOSION_IN_ZONE: + { + CollectParameters(&m_nIp, 1); + char zone[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + if (zone_id != -1) + m_nIp += KEY_LENGTH_IN_SCRIPT; + CZone* pZone = CTheZones::GetZone(zone_id); + UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0], + pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz)); + return 0; + } + case COMMAND_START_DRUG_DROP_OFF: + CPlane::CreateDropOffCesna(); + return 0; + case COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN: + UpdateCompareFlag(CPlane::HasDropOffCesnaBeenShotDown()); + return 0; + case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES: + { + CVector pos = CPlane::FindDropOffCesnaCoordinates(); + *(CVector*)&ScriptParams[0] = pos; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_CREATE_FLOATING_PACKAGE: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR: + { + CollectParameters(&m_nIp, 5); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + CVector offset = *(CVector*)&ScriptParams[2]; + CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset); + return 0; + } + case COMMAND_MAKE_OBJECT_TARGETTABLE: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + script_assert(pPlayerPed); + pPlayerPed->MakeObjectTargettable(ScriptParams[0]); + return 0; + } + case COMMAND_ADD_ARMOUR_TO_PLAYER: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPlayerPed); + pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f); + return 0; + } + case COMMAND_ADD_ARMOUR_TO_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_fArmour = Clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f); + return 0; + } + case COMMAND_OPEN_GARAGE: + { + CollectParameters(&m_nIp, 1); + CGarages::OpenGarage(ScriptParams[0]); + return 0; + } + case COMMAND_CLOSE_GARAGE: + { + CollectParameters(&m_nIp, 1); + CGarages::CloseGarage(ScriptParams[0]); + return 0; + } + case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD: + { + CollectParameters(&m_nIp, 4); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + if (pPed->bInVehicle){ + if (pPed->m_pMyVehicle->bIsBus) + pPed->bRenderPedInCar = true; + if (pPed->m_pMyVehicle->pDriver == pPed){ + pPed->m_pMyVehicle->RemoveDriver(); + pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); + pPed->m_pMyVehicle->bEngineOn = false; + pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + }else{ + pPed->m_pMyVehicle->RemovePassenger(pPed); + } + pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f); + pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f); + } + pPed->bInVehicle = false; + pPed->m_pMyVehicle = nil; + pPed->SetPedState(PED_IDLE); + pPed->m_nLastPedState = PED_NONE; + pPed->bUsesCollision = true; + pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); + pPed->RemoveInCarAnims(); + if (pPed->m_pVehicleAnim) + pPed->m_pVehicleAnim->blendDelta = -1000.0f; + pPed->m_pVehicleAnim = nil; + pPed->RestartNonPartialAnims(); + pPed->SetMoveState(PEDMOVE_NONE); + CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 100.0f); + pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel(); + pPed->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, pPed); + return 0; + } + case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE: + { + CollectParameters(&m_nIp, 6); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float range = *(float*)&ScriptParams[3]; + int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4]; + int16 total; + CEntity* apEntities[16]; + CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true); + if (total == 0) + CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities); + if (total == 0) + CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities); + CEntity* pClosestEntity = nil; + float min_dist = 2.0f * range; + for (int i = 0; i < total; i++) { + float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); + if (dist < min_dist) { + min_dist = dist; + pClosestEntity = apEntities[i]; + } + } + if (pClosestEntity) { + pClosestEntity->bIsVisible = (ScriptParams[5] != 0); + CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, ScriptParams[5] != 0); + } + return 0; + } + case COMMAND_HAS_CHAR_SPOTTED_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget)); + return 0; + } + case COMMAND_SET_CHAR_OBJ_HAIL_TAXI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_HAIL_TAXI); + return 0; + } + case COMMAND_HAS_OBJECT_BEEN_DAMAGED: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible); + return 0; + } + case COMMAND_START_KILL_FRENZY_HEADSHOT: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 8); + CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2], + ScriptParams[3], text, ScriptParams[4], ScriptParams[5], + ScriptParams[6], ScriptParams[7] != 0, true); + return 0; + } + case COMMAND_ACTIVATE_MILITARY_CRANE: + { + CollectParameters(&m_nIp, 10); + float infX = *(float*)&ScriptParams[2]; + float infY = *(float*)&ScriptParams[3]; + float supX = *(float*)&ScriptParams[4]; + float supY = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[4]; + supX = *(float*)&ScriptParams[2]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[5]; + supY = *(float*)&ScriptParams[3]; + } + CCranes::ActivateCrane(infX, supX, infY, supY, + *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8], + DEGTORAD(*(float*)&ScriptParams[9]), false, true, + *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); + return 0; + } + case COMMAND_WARP_PLAYER_INTO_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); + pPed->WarpPedIntoCar(pVehicle); + return 0; + } + case COMMAND_WARP_CHAR_INTO_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); + pPed->WarpPedIntoCar(pVehicle); + return 0; + } + //case COMMAND_SWITCH_CAR_RADIO: + //case COMMAND_SET_AUDIO_STREAM: + case COMMAND_PRINT_WITH_2_NUMBERS_BIG: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 4); + CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_3_NUMBERS_BIG: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 5); + CMessages::AddBigMessageWithNumber(text, ScriptParams[3], ScriptParams[4] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_4_NUMBERS_BIG: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 6); + CMessages::AddBigMessageWithNumber(text, ScriptParams[4], ScriptParams[5] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); + return 0; + } + case COMMAND_PRINT_WITH_5_NUMBERS_BIG: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 7); + CMessages::AddBigMessageWithNumber(text, ScriptParams[5], ScriptParams[6] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); + return 0; + } + case COMMAND_PRINT_WITH_6_NUMBERS_BIG: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 8); + CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); + return 0; + } + case COMMAND_SET_CHAR_WAIT_STATE: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->SetWaitState((eWaitState)ScriptParams[1], ScriptParams[2] >= 0 ? &ScriptParams[2] : nil); + return 0; + } + case COMMAND_SET_CAMERA_BEHIND_PLAYER: + TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); + return 0; + case COMMAND_SET_MOTION_BLUR: + CollectParameters(&m_nIp, 1); + TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]); + return 0; + case COMMAND_PRINT_STRING_IN_STRING: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 2); + CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string); + return 0; + } + case COMMAND_CREATE_RANDOM_CHAR: + { + CollectParameters(&m_nIp, 3); + CZoneInfo zoneinfo; + CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo); + int mi; + ePedType pedtype = PEDTYPE_COP; + int attempt = 0; + while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) { + mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup); + if (CModelInfo::GetModelInfo(mi)->GetRwObject()) + pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType; + attempt++; + } + if (!CModelInfo::GetModelInfo(mi)->GetRwObject()) { + mi = MI_MALE01; + pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType; + } + CPed* ped = new CCivilianPed(pedtype, mi); + ped->CharCreatedBy = MISSION_CHAR; + ped->bRespondsToThreats = false; + ped->bAllowMedicsToReviveMe = false; + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += 1.0f; + ped->SetPosition(pos); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + CWorld::Add(ped); + ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); + CPopulation::ms_nTotalMissionPeds++; + ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR); + return 0; + } + case COMMAND_SET_2_REPEATED_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, nil, nil, nil, nil); + return 0; + } + case COMMAND_SET_2_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, nil, nil, nil, nil); + return 0; + } + case COMMAND_SET_3_REPEATED_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, nil, nil, nil); + return 0; + } + case COMMAND_SET_3_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, nil, nil, nil); + return 0; + } + case COMMAND_SET_4_REPEATED_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, nil, nil); + return 0; + } + case COMMAND_SET_4_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil); + return 0; + } + case COMMAND_IS_SNIPER_BULLET_IN_AREA: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ)); + return 0; + } + case COMMAND_GIVE_PLAYER_DETONATOR: + CGarages::GivePlayerDetonator(); + return 0; +#ifdef GTA_SCRIPT_COLLECTIVE + case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR: + CollectParameters(&m_nIp, 1); + CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_STEAL_ANY_CAR); + return 0; +#endif + case COMMAND_SET_OBJECT_VELOCITY: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->SetMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED); + return 0; + } + case COMMAND_SET_OBJECT_COLLISION: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->bUsesCollision = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_IS_ICECREAM_JINGLE_ON: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + // Adding this check to correspond to command name. + // All original game scripts always assume that the vehicle is actually Mr. Whoopee, + // but maybe there are mods that use it as "is alarm activated"? + script_assert(pVehicle->GetModelIndex() == MI_MRWHOOP); + UpdateCompareFlag(pVehicle->m_bSirenOrAlarm); + return 0; + } + default: + script_assert(0); + } + return -1; +} + +int8 CRunningScript::ProcessCommands900To999(int32 command) +{ + char str[52]; + char onscreen_str[KEY_LENGTH_IN_SCRIPT]; + switch (command) { + case COMMAND_PRINT_STRING_IN_STRING_NOW: + { + wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CollectParameters(&m_nIp, 2); + CMessages::AddMessageJumpQWithString(source, ScriptParams[0], ScriptParams[1], pstr); + return 0; + } + //case COMMAND_PRINT_STRING_IN_STRING_SOON: + case COMMAND_SET_5_REPEATED_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, nil); + return 0; + } + case COMMAND_SET_5_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, nil); + return 0; + } + case COMMAND_SET_6_REPEATED_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, text6); + return 0; + } + case COMMAND_SET_6_PHONE_MESSAGES: + { + CollectParameters(&m_nIp, 1); + wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp); + gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6); + return 0; + } + case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[3]; + float supX = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[3]; + float infY = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[4]; + float supY = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[4]; + float infZ = *(float*)&ScriptParams[2] - *(float*)&ScriptParams[5]; + float supZ = *(float*)&ScriptParams[2] + *(float*)&ScriptParams[5]; + if (infX > supX) { + float tmp = infX; + infX = supX; + supX = tmp; + } + if (infY > supY) { + float tmp = infY; + infY = supY; + supY = tmp; + } + if (infZ > supZ) { + float tmp = infZ; + infZ = supZ; + supZ = tmp; + } + int16 total; + CWorld::FindMissionEntitiesIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, true, true, true); + UpdateCompareFlag(total > 0); + return 0; + } + case COMMAND_LOAD_ALL_MODELS_NOW: + CTimer::Stop(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Update(); + return 0; + case COMMAND_ADD_TO_OBJECT_VELOCITY: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->SetMoveSpeed(pObject->GetMoveSpeed() + METERS_PER_SECOND_TO_GAME_SPEED * *(CVector*)&ScriptParams[1]); + return 0; + } + case COMMAND_DRAW_SPRITE: + { + CollectParameters(&m_nIp, 9); + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true; + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = ScriptParams[0] - 1; + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect( + *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3], *(float*)&ScriptParams[2] + *(float*)&ScriptParams[4]); + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]); + CTheScripts::NumberOfIntroRectanglesThisFrame++; + return 0; + } + case COMMAND_DRAW_RECT: + { + CollectParameters(&m_nIp, 8); + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true; + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1; + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect( + *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3]); + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7]); + CTheScripts::NumberOfIntroRectanglesThisFrame++; + return 0; + } + case COMMAND_LOAD_SPRITE: + { + CollectParameters(&m_nIp, 1); + strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + str[i] = tolower(str[i]); + m_nIp += KEY_LENGTH_IN_SCRIPT; + int slot = CTxdStore::FindTxdSlot("script"); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(slot); + CTheScripts::ScriptSprites[ScriptParams[0] - 1].SetTexture(str); + CTxdStore::PopCurrentTxd(); + return 0; + } + case COMMAND_LOAD_TEXTURE_DICTIONARY: + { + strcpy(str, "models\\"); + strncpy(str + sizeof("models\\"), (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + strcat(str, ".txd"); + m_nIp += KEY_LENGTH_IN_SCRIPT; + int slot = CTxdStore::FindTxdSlot("script"); + if (slot == -1) + slot = CTxdStore::AddTxdSlot("script"); + CTxdStore::LoadTxd(slot, str); + CTxdStore::AddRef(slot); + return 0; + } + case COMMAND_REMOVE_TEXTURE_DICTIONARY: + { + for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) + CTheScripts::ScriptSprites[i].Delete(); + CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script")); + return 0; + } + case COMMAND_SET_OBJECT_DYNAMIC: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + if (ScriptParams[1]) { + if (pObject->bIsStatic) { + pObject->SetIsStatic(false); + pObject->AddToMovingList(); + } + } + else { + if (!pObject->bIsStatic) { + pObject->SetIsStatic(true); + pObject->RemoveFromMovingList(); + } + } + return 0; + } + case COMMAND_SET_CHAR_ANIM_SPEED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump()); + if (pAssoc) + pAssoc->speed = *(float*)&ScriptParams[1]; + return 0; + } + case COMMAND_PLAY_MISSION_PASSED_TUNE: + { + CollectParameters(&m_nIp, 1); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE); + return 0; + } + case COMMAND_CLEAR_AREA: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CWorld::ClearExcitingStuffFromArea(pos, *(float*)&ScriptParams[3], ScriptParams[4]); + return 0; + } + case COMMAND_FREEZE_ONSCREEN_TIMER: + CollectParameters(&m_nIp, 1); + CUserDisplay::OnscnTimer.m_bDisabled = ScriptParams[0] != 0; + return 0; + case COMMAND_SWITCH_CAR_SIREN: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0; + return 0; + } + case COMMAND_SWITCH_PED_ROADS_ON_ANGLED: + { + CollectParameters(&m_nIp, 7); + ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], + *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 1); + return 0; + } + case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED: + CollectParameters(&m_nIp, 7); + ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], + *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 0); + return 0; + case COMMAND_SWITCH_ROADS_ON_ANGLED: + CollectParameters(&m_nIp, 7); + ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], + *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 1); + return 0; + case COMMAND_SWITCH_ROADS_OFF_ANGLED: + CollectParameters(&m_nIp, 7); + ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], + *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0); + return 0; + case COMMAND_SET_CAR_WATERTIGHT: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + CAutomobile* pCar = (CAutomobile*)pVehicle; + pCar->bWaterTight = ScriptParams[1] != 0; + return 0; + } + case COMMAND_ADD_MOVING_PARTICLE_EFFECT: + { + CollectParameters(&m_nIp, 12); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float size = Max(0.0f, *(float*)&ScriptParams[7]); + eParticleObjectType type = (eParticleObjectType)ScriptParams[0]; + RwRGBA color; + if (type == POBJECT_SMOKE_TRAIL){ + color.alpha = -1; + color.red = ScriptParams[8]; + color.green = ScriptParams[9]; + color.blue = ScriptParams[10]; + }else{ + color.alpha = color.red = color.blue = color.green = 0; + } + CVector target = *(CVector*)&ScriptParams[4]; + CParticleObject::AddObject(type, pos, target, size, ScriptParams[11], color, 1); + return 0; + } + case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bDontDragMeOutCar = ScriptParams[1] != 0; + return 0; + } + case COMMAND_TURN_CAR_TO_FACE_COORD: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + const CVector& pos = pVehicle->GetPosition(); + float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]) + HALFPI; + if (heading > TWOPI) + heading -= TWOPI; + pVehicle->SetHeading(heading); + return 0; + } + case COMMAND_IS_CRANE_LIFTING_CAR: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[2]); + UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle)); + return 0; + } + case COMMAND_DRAW_SPHERE: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3], + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, + SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); + return 0; + } + case COMMAND_SET_CAR_STATUS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->SetStatus(ScriptParams[1]); + return 0; + } + case COMMAND_IS_CHAR_MALE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE); + return 0; + } + case COMMAND_SCRIPT_NAME: + { + strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + str[i] = tolower(str[i]); + m_nIp += KEY_LENGTH_IN_SCRIPT; + strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT); + return 0; + } + case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL: + { + CollectParameters(&m_nIp, 3); + CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_FIND_DRUG_PLANE_COORDINATES: + *(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates(); + StoreParameters(&m_nIp, 3); + return 0; + case COMMAND_SAVE_INT_TO_DEBUG_FILE: + // TODO: implement something here + CollectParameters(&m_nIp, 1); + return 0; + case COMMAND_SAVE_FLOAT_TO_DEBUG_FILE: + CollectParameters(&m_nIp, 1); + return 0; + case COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE: + return 0; + case COMMAND_POLICE_RADIO_MESSAGE: + CollectParameters(&m_nIp, 3); + DMAudio.PlaySuspectLastSeen(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]); + return 0; + case COMMAND_SET_CAR_STRONG: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bTakeLessDamage = ScriptParams[1] != 0; + return 0; + } + case COMMAND_REMOVE_ROUTE: + CollectParameters(&m_nIp, 1); + CRouteNode::RemoveRoute(ScriptParams[0]); + return 0; + case COMMAND_SWITCH_RUBBISH: + CollectParameters(&m_nIp, 1); + CRubbish::SetVisibility(ScriptParams[0] != 0);; + return 0; + case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA: + { + CollectParameters(&m_nIp, 6); + float x1 = *(float*)&ScriptParams[0]; + float y1 = *(float*)&ScriptParams[1]; + float z1 = *(float*)&ScriptParams[2]; + float x2 = *(float*)&ScriptParams[3]; + float y2 = *(float*)&ScriptParams[4]; + float z2 = *(float*)&ScriptParams[5]; + CParticleObject* tmp = CParticleObject::pCloseListHead; + while (tmp) { + CParticleObject* next = tmp->m_pNext; + if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2)) + tmp->RemoveObject(); + tmp = next; + } + tmp = CParticleObject::pFarListHead; + while (tmp) { + CParticleObject* next = tmp->m_pNext; + if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2)) + tmp->RemoveObject(); + tmp = next; + } + return 0; + } + case COMMAND_SWITCH_STREAMING: + CollectParameters(&m_nIp, 1); + CStreaming::ms_disableStreaming = ScriptParams[0] == 0; + return 0; + case COMMAND_IS_GARAGE_OPEN: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CGarages::IsGarageOpen(ScriptParams[0])); + return 0; + case COMMAND_IS_GARAGE_CLOSED: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0])); + return 0; + case COMMAND_START_CATALINA_HELI: + CHeli::StartCatalinaFlyBy(); + return 0; + case COMMAND_CATALINA_HELI_TAKE_OFF: + CHeli::CatalinaTakeOff(); + return 0; + case COMMAND_REMOVE_CATALINA_HELI: + CHeli::RemoveCatalinaHeli(); + return 0; + case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN: + UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown()); + return 0; + case COMMAND_SWAP_NEAREST_BUILDING_MODEL: + { + CollectParameters(&m_nIp, 6); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = *(float*)&ScriptParams[3]; + int mi1 = ScriptParams[4] >= 0 ? ScriptParams[4] : CTheScripts::UsedObjectArray[-ScriptParams[4]].index; + int mi2 = ScriptParams[5] >= 0 ? ScriptParams[5] : CTheScripts::UsedObjectArray[-ScriptParams[5]].index; + int16 total; + CEntity* apEntities[16]; + CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false); + if (total == 0) + CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities); + if (total == 0) + CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities); + CEntity* pClosestEntity = nil; + float min_dist = 2.0f * radius; + for (int i = 0; i < total; i++) { + float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); + if (dist < min_dist) { + min_dist = dist; + pClosestEntity = apEntities[i]; + } + } + if (!pClosestEntity) { + printf("Failed to find building\n"); + return 0; + } + CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity); + pReplacedBuilding->ReplaceWithNewModel(mi2); + CTheScripts::AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2); + return 0; + } + case COMMAND_SWITCH_WORLD_PROCESSING: + CollectParameters(&m_nIp, 1); + CWorld::bProcessCutsceneOnly = ScriptParams[0] == 0; + return 0; + case COMMAND_REMOVE_ALL_PLAYER_WEAPONS: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + pPed->ClearWeapons(); + return 0; + } + case COMMAND_GRAB_CATALINA_HELI: + { + CHeli* pHeli = CHeli::FindPointerToCatalinasHeli(); + ScriptParams[0] = pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CLEAR_AREA_OF_CARS: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ); + return 0; + } + case COMMAND_SET_ROTATING_GARAGE_DOOR: + CollectParameters(&m_nIp, 1); + CGarages::SetGarageDoorToRotate(ScriptParams[0]); + return 0; + case COMMAND_ADD_SPHERE: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = *(float*)&ScriptParams[3]; + CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_REMOVE_SPHERE: + CollectParameters(&m_nIp, 1); + CTheScripts::RemoveScriptSphere(ScriptParams[0]); + return 0; + case COMMAND_CATALINA_HELI_FLY_AWAY: + CHeli::MakeCatalinaHeliFlyAway(); + return 0; + case COMMAND_SET_EVERYONE_IGNORE_PLAYER: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + if (ScriptParams[1]) { + pPed->m_pWanted->m_bIgnoredByEveryone = true; + CWorld::StopAllLawEnforcersInTheirTracks(); + } + else { + pPed->m_pWanted->m_bIgnoredByEveryone = false; + } + return 0; + } + case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; + ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; + ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_PHONE_DISPLAYING_MESSAGE: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0])); + return 0; + case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING: + { + script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); + uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? + strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CUserDisplay::OnscnTimer.AddClock(var, onscreen_str); + return 0; + } + case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING: + { + script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); + uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 1); + wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? + strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str); + return 0; + } + case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK: + { + CollectParameters(&m_nIp, 4); + if (CCarCtrl::NumRandomCars >= 30) + return 0; + int attempts; + int model = -1; + int index = CGeneral::GetRandomNumberInRange(0, 50); + for (attempts = 0; attempts < 50; attempts++) { + if (model != -1) + break; + model = CStreaming::ms_vehiclesLoaded[index]; + if (model == -1) + continue; + // desperatly want to believe this was inlined :| + CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model); + script_assert(pInfo->GetModelType() == MITYPE_VEHICLE); + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo; + if (pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR) { + switch (model) { + case MI_LANDSTAL: + case MI_LINERUN: + case MI_FIRETRUCK: + case MI_TRASH: + case MI_STRETCH: + case MI_MULE: + case MI_AMBULAN: + case MI_FBICAR: + case MI_MRWHOOP: + case MI_BFINJECT: + case MI_CORPSE: + case MI_POLICE: + case MI_ENFORCER: + case MI_SECURICA: + case MI_PREDATOR: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_TRAIN: + case MI_CHOPPER: + case MI_DODO: + case MI_COACH: + case MI_RCBANDIT: + case MI_BELLYUP: + case MI_MRWONGS: + case MI_MAFIA: + case MI_YARDIE: + case MI_YAKUZA: + case MI_DIABLOS: + case MI_COLUMB: + case MI_HOODS: + case MI_AIRTRAIN: + case MI_DEADDODO: + case MI_SPEEDER: + case MI_REEFER: + case MI_PANLANT: + case MI_FLATBED: + case MI_YANKEE: + case MI_ESCAPE: + case MI_BORGNINE: + case MI_TOYZ: + case MI_GHOST: + case MI_MIAMI_RCBARON: + case MI_MIAMI_RCRAIDER: + model = -1; + break; + case MI_IDAHO: + case MI_STINGER: + case MI_PEREN: + case MI_SENTINEL: + case MI_PATRIOT: + case MI_MANANA: + case MI_INFERNUS: + case MI_BLISTA: + case MI_PONY: + case MI_CHEETAH: + case MI_MOONBEAM: + case MI_ESPERANT: + case MI_TAXI: + case MI_KURUMA: + case MI_BOBCAT: + case MI_BANSHEE: + case MI_CABBIE: + case MI_STALLION: + case MI_RUMPO: + case 151: + case 152: + case 153: + break; + default: + printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]); + model = -1; + break; + } + } + else + model = -1; + if (++index >= 50) + index = 0; + } + if (model == -1) + return 0; + CVehicle* car; + if (!CModelInfo::IsBikeModel(model)) + car = new CAutomobile(model, RANDOM_VEHICLE); + CVector pos = *(CVector*)&ScriptParams[0]; + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + car->SetPosition(pos); + car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3])); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + car->SetStatus(STATUS_ABANDONED); + car->bIsLocked = false; + car->bIsCarParkVehicle = true; + CCarCtrl::JoinCarWithRoadSystem(car); + car->AutoPilot.m_nCarMission = MISSION_NONE; + car->AutoPilot.m_nTempAction = TEMPACT_NONE; + car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; + car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; + car->bEngineOn = false; + car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); + CWorld::Add(car); + return 0; + } + case COMMAND_IS_COLLISION_IN_MEMORY: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]); + return 0; + case COMMAND_SET_WANTED_MULTIPLIER: + CollectParameters(&m_nIp, 1); + FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0]; + return 0; + case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER: + TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); + return 0; + case COMMAND_IS_CAR_VISIBLY_DAMAGED: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->bIsDamaged); + return 0; + } + case COMMAND_DOES_OBJECT_EXIST: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0])); + return 0; + case COMMAND_LOAD_SCENE: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + CTimer::Stop(); + CStreaming::LoadScene(pos); + CTimer::Update(); + return 0; + } + case COMMAND_ADD_STUCK_CAR_CHECK: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CTheScripts::StuckCars.AddCarToCheck(ScriptParams[0], *(float*)&ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_REMOVE_STUCK_CAR_CHECK: + { + CollectParameters(&m_nIp, 1); + CTheScripts::StuckCars.RemoveCarFromCheck(ScriptParams[0]); + return 0; + } + case COMMAND_IS_CAR_STUCK: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0])); + return 0; + case COMMAND_LOAD_MISSION_AUDIO: + strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + str[i] = tolower(str[i]); + m_nIp += KEY_LENGTH_IN_SCRIPT; + DMAudio.PreloadMissionAudio(str); + return 0; + case COMMAND_HAS_MISSION_AUDIO_LOADED: + UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1); + return 0; + case COMMAND_PLAY_MISSION_AUDIO: + DMAudio.PlayLoadedMissionAudio(); + return 0; + case COMMAND_HAS_MISSION_AUDIO_FINISHED: + UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished()); + return 0; + case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); + *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition(); + *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node); + StoreParameters(&m_nIp, 4); + return 0; + } + case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED: + { + CollectParameters(&m_nIp, 2); + UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(ScriptParams[0], ScriptParams[1] - 1)); + return 0; + } + case COMMAND_CLEAR_THIS_PRINT: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CMessages::ClearThisPrint(text); + return 0; + } + case COMMAND_CLEAR_THIS_BIG_PRINT: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CMessages::ClearThisBigPrint(text); + return 0; + } + case COMMAND_SET_MISSION_AUDIO_POSITION: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z); + return 0; + } + case COMMAND_ACTIVATE_SAVE_MENU: + FrontEndMenuManager.m_bSaveMenuActive = true; + return 0; + case COMMAND_HAS_SAVE_GAME_FINISHED: + UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive); + return 0; + case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE: + CollectParameters(&m_nIp, 1); + CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]); + return 0; + case COMMAND_ADD_BLIP_FOR_PICKUP_OLD: + { + CollectParameters(&m_nIp, 3); + CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject; + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), ScriptParams[1], (eBlipDisplay)ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_BLIP_FOR_PICKUP: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject; + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject; + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(handle, ScriptParams[1]); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_PED_DENSITY_MULTIPLIER: + CollectParameters(&m_nIp, 1); + CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0]; + return 0; + case COMMAND_FORCE_RANDOM_PED_TYPE: + CollectParameters(&m_nIp, 1); + CPopulation::m_AllRandomPedsThisType = ScriptParams[0]; + return 0; + case COMMAND_SET_TEXT_DRAW_BEFORE_FADE: + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0; + return 0; + case COMMAND_GET_COLLECTABLE1S_COLLECTED: + ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages; + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_REGISTER_EL_BURRO_TIME: + CollectParameters(&m_nIp, 1); + CStats::RegisterElBurroTime(ScriptParams[0]); + return 0; + case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE: + CollectParameters(&m_nIp, 1); + CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0; + return 0; + case COMMAND_SET_TEXT_RIGHT_JUSTIFY: + CollectParameters(&m_nIp, 1); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = ScriptParams[0] != 0; + return 0; + case COMMAND_PRINT_HELP: + { + if (CCamera::m_bUseMouse3rdPerson && ( + strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 || + strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 || + strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A") == 0 || + strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A") == 0)) { + m_nIp += KEY_LENGTH_IN_SCRIPT; + return 0; + } + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CHud::SetHelpMessage(text, false); + return 0; + } + case COMMAND_CLEAR_HELP: + CHud::SetHelpMessage(nil, false); + return 0; + case COMMAND_FLASH_HUD_OBJECT: + CollectParameters(&m_nIp, 1); + CHud::m_ItemToFlash = ScriptParams[0]; + return 0; + default: + script_assert(0); + } + return -1; +} + +int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index) +{ + if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1) + ScriptSphereArray[index].m_Index = 1; + else + ScriptSphereArray[index].m_Index++; + return (uint16)index | ScriptSphereArray[index].m_Index << 16; +} + +int32 CTheScripts::GetActualScriptSphereIndex(int32 index) +{ + if (index == -1) + return -1; + uint16 check = (uint32)index >> 16; + uint16 array_idx = index & (0xFFFF); + script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray)); + if (check != ScriptSphereArray[array_idx].m_Index) + return -1; + return array_idx; +} + +void CTheScripts::DrawScriptSpheres() +{ + for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { + if (ScriptSphereArray[i].m_bInUse) + C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); + } +} + +int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius) +{ + int16 i = 0; + for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { + if (!ScriptSphereArray[i].m_bInUse) + break; + } +#ifdef FIX_BUGS + if (i == MAX_NUM_SCRIPT_SPHERES) + return -1; +#endif + ScriptSphereArray[i].m_bInUse = true; + ScriptSphereArray[i].m_Id = id; + ScriptSphereArray[i].m_vecCenter = pos; + ScriptSphereArray[i].m_fRadius = radius; + return GetNewUniqueScriptSphereIndex(i); +} + +void CTheScripts::RemoveScriptSphere(int32 index) +{ + index = GetActualScriptSphereIndex(index); + if (index == -1) + return; + ScriptSphereArray[index].m_bInUse = false; + ScriptSphereArray[index].m_Id = 0; +} + +void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model) +{ + int i = 0; + bool found = false; + while (i < MAX_NUM_BUILDING_SWAPS && !found) { + if (BuildingSwapArray[i].m_pBuilding == pBuilding) + found = true; + else + i++; + } + if (found) { + if (BuildingSwapArray[i].m_nOldModel == new_model) { + BuildingSwapArray[i].m_pBuilding = nil; + BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; + } + else { + BuildingSwapArray[i].m_nNewModel = new_model; + } + } + else { + i = 0; + while (i < MAX_NUM_BUILDING_SWAPS && !found) { + if (BuildingSwapArray[i].m_pBuilding == nil) + found = true; + else + i++; + } + if (found) { + BuildingSwapArray[i].m_pBuilding = pBuilding; + BuildingSwapArray[i].m_nNewModel = new_model; + BuildingSwapArray[i].m_nOldModel = old_model; + } + } +} + +void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove) +{ + int i = 0; + bool found = false; + while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { + if (InvisibilitySettingArray[i] == pEntity) + found = true; + else + i++; + } + if (found) { + if (remove) + InvisibilitySettingArray[i] = nil; + } + else if (!remove) { + i = 0; + while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { + if (InvisibilitySettingArray[i] == nil) + found = true; + else + i++; + } + if (found) + InvisibilitySettingArray[i] = pEntity; + } +} + +void CTheScripts::UndoBuildingSwaps() +{ + for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { + if (BuildingSwapArray[i].m_pBuilding) { + BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel); + BuildingSwapArray[i].m_pBuilding = nil; + BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; + } + } +} + +void CTheScripts::UndoEntityInvisibilitySettings() +{ + for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { + if (InvisibilitySettingArray[i]) { + InvisibilitySettingArray[i]->bIsVisible = true; + InvisibilitySettingArray[i] = nil; + } + } +} diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp new file mode 100644 index 0000000..ce5fa4b --- /dev/null +++ b/src/control/Script5.cpp @@ -0,0 +1,2606 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "CarCtrl.h" +#include "BulletInfo.h" +#include "General.h" +#include "Lines.h" +#include "Messages.h" +#include "Pad.h" +#include "Pools.h" +#include "Population.h" +#include "RpAnimBlend.h" +#include "SaveBuf.h" +#include "Shadows.h" +#include "SpecialFX.h" +#include "World.h" +#include "main.h" + +void CRunningScript::UpdateCompareFlag(bool flag) +{ + if (m_bNotFlag) + flag = !flag; + if (m_nAndOrState == ANDOR_NONE) { + m_bCondResult = flag; + return; + } + if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) { + m_bCondResult &= flag; + if (m_nAndOrState == ANDS_1) { + m_nAndOrState = ANDOR_NONE; + return; + } + } + else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) { + m_bCondResult |= flag; + if (m_nAndOrState == ORS_1) { + m_nAndOrState = ANDOR_NONE; + return; + } + } + else { + return; + } + m_nAndOrState--; +} + +void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_3D: + case COMMAND_LOCATE_PLAYER_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + switch (command) { + case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: + if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) { + result = false; + decided = true; + } + break; + default: + break; + } + X = *(float*)&ScriptParams[1]; + Y = *(float*)&ScriptParams[2]; + if (b3D) { + Z = *(float*)&ScriptParams[3]; + dX = *(float*)&ScriptParams[4]; + dY = *(float*)&ScriptParams[5]; + dZ = *(float*)&ScriptParams[6]; + debug = ScriptParams[7]; + } else { + dX = *(float*)&ScriptParams[3]; + dY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (!decided) { + CVector pos = pPlayerInfo->GetPos(); + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: + case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: + result = true; + break; + case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: + result = !pPlayerInfo->m_pPed->bInVehicle; + break; + case COMMAND_LOCATE_PLAYER_IN_CAR_2D: + case COMMAND_LOCATE_PLAYER_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: + result = pPlayerInfo->m_pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CVector pos = pPlayerInfo->GetPos(); + if (pTarget->bInVehicle) { + X = pTarget->m_pMyVehicle->GetPosition().x; + Y = pTarget->m_pMyVehicle->GetPosition().y; + Z = pTarget->m_pMyVehicle->GetPosition().z; + } else { + X = pTarget->GetPosition().x; + Y = pTarget->GetPosition().y; + Z = pTarget->GetPosition().z; + } + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D: + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D: + result = true; + break; + case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D: + result = !pPlayerInfo->m_pPed->bInVehicle; + break; + case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D: + result = pPlayerInfo->m_pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + UpdateCompareFlag(result); + if (debug) +#ifdef FIX_BUGS + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); +#else + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT); +#endif + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CVector pos = pPlayerInfo->GetPos(); + X = pTarget->GetPosition().x; + Y = pTarget->GetPosition().y; + Z = pTarget->GetPosition().z; + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D: + case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D: + result = true; + break; + case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D: + case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D: + result = !pPlayerInfo->m_pPed->bInVehicle; + break; + case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D: + case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D: + result = pPlayerInfo->m_pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocateCharCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: + case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + switch (command) { + case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: + if (!CTheScripts::IsPedStopped(pPed)) { + result = false; + decided = true; + } + break; + default: + break; + } + X = *(float*)&ScriptParams[1]; + Y = *(float*)&ScriptParams[2]; + if (b3D) { + Z = *(float*)&ScriptParams[3]; + dX = *(float*)&ScriptParams[4]; + dY = *(float*)&ScriptParams[5]; + dZ = *(float*)&ScriptParams[6]; + debug = ScriptParams[7]; + } + else { + dX = *(float*)&ScriptParams[3]; + dY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (!decided) { + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_2D: + case COMMAND_LOCATE_CHAR_ANY_MEANS_3D: + case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: + result = true; + break; + case COMMAND_LOCATE_CHAR_ON_FOOT_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_3D: + case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_CHAR_IN_CAR_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_3D: + case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + if (pTarget->bInVehicle) { + X = pTarget->m_pMyVehicle->GetPosition().x; + Y = pTarget->m_pMyVehicle->GetPosition().y; + Z = pTarget->m_pMyVehicle->GetPosition().z; + } + else { + X = pTarget->GetPosition().x; + Y = pTarget->GetPosition().y; + Z = pTarget->GetPosition().z; + } + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D: + case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D: + result = true; + break; + case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + UpdateCompareFlag(result); + if (debug) +#ifdef FIX_BUGS + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); +#else + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT); +#endif + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + X = pTarget->GetPosition().x; + Y = pTarget->GetPosition().y; + Z = pTarget->GetPosition().z; + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D: + case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D: + result = true; + break; + case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +#if GTA_VERSION > GTA3_PS2_160 +void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + X = pTarget->GetPosition().x; + Y = pTarget->GetPosition().y; + Z = pTarget->GetPosition().z; + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D: + case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D: + result = true; + break; + case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} +#endif + +void CRunningScript::LocateCarCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_CAR_3D: + case COMMAND_LOCATE_STOPPED_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CVector pos = pVehicle->GetPosition(); + switch (command) { + case COMMAND_LOCATE_STOPPED_CAR_2D: + case COMMAND_LOCATE_STOPPED_CAR_3D: + if (!CTheScripts::IsVehicleStopped(pVehicle)) { + result = false; + decided = true; + } + break; + default: + break; + } + X = *(float*)&ScriptParams[1]; + Y = *(float*)&ScriptParams[2]; + if (b3D) { + Z = *(float*)&ScriptParams[3]; + dX = *(float*)&ScriptParams[4]; + dY = *(float*)&ScriptParams[5]; + dZ = *(float*)&ScriptParams[6]; + debug = ScriptParams[7]; + } + else { + dX = *(float*)&ScriptParams[3]; + dY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (!decided) { + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + result = in_area; + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +#if GTA_VERSION > GTA3_PS2_160 +void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_SNIPER_BULLET_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 7 : 5); + X = *(float*)&ScriptParams[0]; + Y = *(float*)&ScriptParams[1]; + if (b3D) { + Z = *(float*)&ScriptParams[2]; + dX = *(float*)&ScriptParams[3]; + dY = *(float*)&ScriptParams[4]; + dZ = *(float*)&ScriptParams[5]; + debug = ScriptParams[6]; + } + else { + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + debug = ScriptParams[4]; + } + result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f); + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} +#endif + +void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float infX, infY, infZ, supX, supY, supZ; + switch (command) { + case COMMAND_IS_PLAYER_IN_AREA_3D: + case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + switch (command) { + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D: + if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) { + result = false; + decided = true; + } + break; + default: + break; + } + infX = *(float*)&ScriptParams[1]; + infY = *(float*)&ScriptParams[2]; + if (b3D) { + infZ = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[6]; + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + debug = ScriptParams[7]; + } + else { + supX = *(float*)&ScriptParams[3]; + supY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (infX > supX) { + float tmp = infX; + infX = supX; + supX = tmp; + } + if (infY > supY) { + float tmp = infY; + infY = supY; + supY = tmp; + } + if (!decided) { + CVector pos = pPlayerInfo->GetPos(); + result = false; + bool in_area; + if (b3D) { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y && + infZ <= pos.z && + supZ >= pos.z; + } + else { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_IS_PLAYER_IN_AREA_2D: + case COMMAND_IS_PLAYER_IN_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: + result = true; + break; + case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: + result = !pPlayerInfo->m_pPed->bInVehicle; + break; + case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: + result = pPlayerInfo->m_pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + else + CTheScripts::DrawDebugSquare(infX, infY, supX, supY); + } +} + +void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float infX, infY, infZ, supX, supY, supZ, side2length; + switch (command) { + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 9 : 7); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + switch (command) { + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D: + if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) { + result = false; + decided = true; + } + break; + default: + break; + } + infX = *(float*)&ScriptParams[1]; + infY = *(float*)&ScriptParams[2]; + if (b3D) { + infZ = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[6]; + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + side2length = *(float*)&ScriptParams[7]; + debug = ScriptParams[8]; + } + else { + supX = *(float*)&ScriptParams[3]; + supY = *(float*)&ScriptParams[4]; + side2length = *(float*)&ScriptParams[5]; + debug = ScriptParams[6]; + } + float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI; + while (initAngle < 0.0f) + initAngle += TWOPI; + while (initAngle > TWOPI) + initAngle -= TWOPI; + // it looks like the idea is to use a rectangle using the diagonal of the rectangle as + // the side of new rectangle, with "length" being the length of second side + float rotatedSupX = supX + side2length * Sin(initAngle); + float rotatedSupY = supY - side2length * Cos(initAngle); + float rotatedInfX = infX + side2length * Sin(initAngle); + float rotatedInfY = infY - side2length * Cos(initAngle); + float side1X = supX - infX; + float side1Y = supY - infY; + float side1Length = CVector2D(side1X, side1Y).Magnitude(); + float side2X = rotatedInfX - infX; + float side2Y = rotatedInfY - infY; + float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length? + if (!decided) { + CVector pos = pPlayerInfo->GetPos(); + result = false; + float X = pos.x - infX; + float Y = pos.y - infY; + float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length; + bool in_area = false; + if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) { + float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length; + if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) { + in_area = !b3D || pos.z >= infZ && pos.z <= supZ; + } + } + + if (in_area) { + switch (command) { + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: + result = true; + break; + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: + result = !pPlayerInfo->m_pPed->bInVehicle; + break; + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D: + case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: + result = pPlayerInfo->m_pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY, + rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ, + rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY); + else + CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY, + rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY); + } +} + +void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float infX, infY, infZ, supX, supY, supZ; + switch (command) { + case COMMAND_IS_CHAR_IN_AREA_3D: + case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + switch (command) { + case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D: + if (!CTheScripts::IsPedStopped(pPed)) { + result = false; + decided = true; + } + break; + default: + break; + } + infX = *(float*)&ScriptParams[1]; + infY = *(float*)&ScriptParams[2]; + if (b3D) { + infZ = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[6]; + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + debug = ScriptParams[7]; + } + else { + supX = *(float*)&ScriptParams[3]; + supY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (infX > supX) { + float tmp = infX; + infX = supX; + supX = tmp; + } + if (infY > supY) { + float tmp = infY; + infY = supY; + supY = tmp; + } + if (!decided) { + result = false; + bool in_area; + if (b3D) { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y && + infZ <= pos.z && + supZ >= pos.z; + } + else { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_IS_CHAR_IN_AREA_2D: + case COMMAND_IS_CHAR_IN_AREA_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: + result = true; + break; + case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: + result = !pPed->bInVehicle; + break; + case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D: + case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D: + case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + else + CTheScripts::DrawDebugSquare(infX, infY, supX, supY); + } +} + +void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float infX, infY, infZ, supX, supY, supZ; + switch (command) { + case COMMAND_IS_CAR_IN_AREA_3D: + case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CVector pos = pVehicle->GetPosition(); + switch (command) { + case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: + case COMMAND_IS_CAR_STOPPED_IN_AREA_2D: + if (!CTheScripts::IsVehicleStopped(pVehicle)) { + result = false; + decided = true; + } + break; + default: + break; + } + infX = *(float*)&ScriptParams[1]; + infY = *(float*)&ScriptParams[2]; + if (b3D) { + infZ = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[6]; + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + debug = ScriptParams[7]; + } + else { + supX = *(float*)&ScriptParams[3]; + supY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (infX > supX) { + float tmp = infX; + infX = supX; + supX = tmp; + } + if (infY > supY) { + float tmp = infY; + infY = supY; + supY = tmp; + } + if (!decided) { + result = false; + bool in_area; + if (b3D) { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y && + infZ <= pos.z && + supZ >= pos.z; + } + else { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_IS_CAR_IN_AREA_2D: + case COMMAND_IS_CAR_IN_AREA_3D: + case COMMAND_IS_CAR_STOPPED_IN_AREA_2D: + case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: + result = true; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + else + CTheScripts::DrawDebugSquare(infX, infY, supX, supY); + } +} + +void CRunningScript::DoDeatharrestCheck() +{ + if (!m_bDeatharrestEnabled) + return; + if (!CTheScripts::IsPlayerOnAMission()) + return; + CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; + if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown()) + return; +#ifdef MISSION_REPLAY + if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) + return; + if (CanAllowMissionReplay()) + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; +#endif + script_assert(m_nStackPointer > 0); + while (m_nStackPointer > 1) + --m_nStackPointer; + m_nIp = m_anStack[--m_nStackPointer]; + int16 messageId; + if (pPlayer->IsRestartingAfterDeath()) + messageId = 0; + else if (pPlayer->IsRestartingAfterArrest()) + messageId = 5; + else + messageId = 10; + messageId += CGeneral::GetRandomNumberInRange(0, 5); + bool found = false; + for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) { + int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact]; + if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) { + messageId += CTheScripts::BaseBriefIdForContact[contact]; + found = true; + } + } + if (!found) + messageId = 8001; + char tmp[16]; + sprintf(tmp, "%d", messageId); + CMessages::ClearSmallMessagesOnly(); + wchar* text = TheText.Get(tmp); + // ...and do nothing about it + *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0; + m_bDeatharrestExecuted = true; + m_nWakeTime = 0; +} + +int16 CRunningScript::GetPadState(uint16 pad, uint16 button) +{ + CPad* pPad = CPad::GetPad(pad); + switch (button) { + case 0: return pPad->NewState.LeftStickX; + case 1: return pPad->NewState.LeftStickY; + case 2: return pPad->NewState.RightStickX; + case 3: return pPad->NewState.RightStickY; + case 4: return pPad->NewState.LeftShoulder1; + case 5: return pPad->NewState.LeftShoulder2; + case 6: return pPad->NewState.RightShoulder1; + case 7: return pPad->NewState.RightShoulder2; + case 8: return pPad->NewState.DPadUp; + case 9: return pPad->NewState.DPadDown; + case 10: return pPad->NewState.DPadLeft; + case 11: return pPad->NewState.DPadRight; + case 12: return pPad->NewState.Start; + case 13: return pPad->NewState.Select; + case 14: return pPad->NewState.Square; + case 15: return pPad->NewState.Triangle; + case 16: return pPad->NewState.Cross; + case 17: return pPad->NewState.Circle; + case 18: return pPad->NewState.LeftShock; + case 19: return pPad->NewState.RightShock; + default: break; + } + return 0; +} + +#ifdef GTA_SCRIPT_COLLECTIVE +void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_2D: + case COMMAND_LOCATE_COLL_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D: + b3D = false; + break; + default: + b3D = true; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + X = *(float*)&ScriptParams[1]; + Y = *(float*)&ScriptParams[2]; + if (b3D) { + Z = *(float*)&ScriptParams[3]; + dX = *(float*)&ScriptParams[4]; + dY = *(float*)&ScriptParams[5]; + dZ = *(float*)&ScriptParams[6]; + debug = ScriptParams[7]; + } + else { + dX = *(float*)&ScriptParams[3]; + dY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + result = true; + for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) { + if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex) + continue; + CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex); + if (!pPed) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + continue; + } + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + switch (command) { + case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D: + if (!CTheScripts::IsPedStopped(pPed)) { + result = false; + decided = true; + } + break; + default: + break; + } + if (!decided) { + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + result = false; + if (in_area) { + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_2D: + case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D: + result = true; + break; + case COMMAND_LOCATE_COLL_ON_FOOT_2D: + case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_COLL_IN_CAR_2D: + case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D: + case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D: + b3D = false; + break; + default: + b3D = true; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + if (pTarget->bInVehicle) { + X = pTarget->m_pMyVehicle->GetPosition().x; + Y = pTarget->m_pMyVehicle->GetPosition().y; + Z = pTarget->m_pMyVehicle->GetPosition().z; + } + else { + X = pTarget->GetPosition().x; + Y = pTarget->GetPosition().y; + Z = pTarget->GetPosition().z; + } + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = true; + for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) { + if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex) + continue; + CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex); + if (!pPed) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + continue; + } + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + result = false; + if (in_area) { + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D: + result = true; + break; + case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D: + case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D: + b3D = false; + break; + default: + b3D = true; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + X = pTarget->GetPosition().x; + Y = pTarget->GetPosition().y; + Z = pTarget->GetPosition().z; + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = true; + for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) { + if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex) + continue; + CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex); + if (!pPed) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + continue; + } + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + result = false; + if (in_area) { + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D: + result = true; + break; + case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D: + case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D: + case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D: + b3D = false; + break; + default: + b3D = true; + break; + } + CollectParameters(pIp, b3D ? 6 : 5); + CVector pos = CWorld::Players[ScriptParams[1]].GetPos(); + X = pos.x; + Y = pos.y; + Z = pos.z; + dX = *(float*)&ScriptParams[2]; + dY = *(float*)&ScriptParams[3]; + if (b3D) { + dZ = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + else { + debug = ScriptParams[4]; + } + result = true; + for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) { + if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex) + continue; + CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex); + if (!pPed) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + continue; + } + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + result = false; + if (in_area) { + switch (command) { + case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D: + result = true; + break; + case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D: + result = !pPed->bInVehicle; + break; + case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + +void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug, decided = false; + float infX, infY, infZ, supX, supY, supZ; + switch (command) { + case COMMAND_IS_COLL_IN_AREA_2D: + case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D: + b3D = false; + break; + default: + b3D = true; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + infX = *(float*)&ScriptParams[1]; + infY = *(float*)&ScriptParams[2]; + if (b3D) { + infZ = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[6]; + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + debug = ScriptParams[7]; + } + else { + supX = *(float*)&ScriptParams[3]; + supY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (infX > supX) { + float tmp = infX; + infX = supX; + supX = tmp; + } + if (infY > supY) { + float tmp = infY; + infY = supY; + supY = tmp; + } + result = true; + for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) { + if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex) + continue; + CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex); + if (!pPed) { + CTheScripts::CollectiveArray[i].colIndex = -1; + CTheScripts::CollectiveArray[i].pedIndex = 0; + continue; + } + CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + switch (command) { + case COMMAND_IS_COLL_STOPPED_IN_AREA_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D: + if (!CTheScripts::IsPedStopped(pPed)) { + result = false; + decided = true; + } + break; + default: + break; + } + if (!decided) { + bool in_area; + if (b3D) { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y && + infZ <= pos.z && + supZ >= pos.z; + } + else { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y; + } + result = false; + if (in_area) { + switch (command) { + case COMMAND_IS_COLL_IN_AREA_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_2D: + result = true; + break; + case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D: + result = !pPed->bInVehicle; + break; + case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D: + case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D: + result = pPed->bInVehicle; + break; + default: + script_assert(false); + break; + } + } + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + else + CTheScripts::DrawDebugSquare(infX, infY, supX, supY); + } +} +#endif + +void CTheScripts::PrintListSizes() +{ + int active = 0; + int idle = 0; + + for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) + active++; + for (CRunningScript* pScript = pIdleScripts; pScript; pScript = pScript->GetNext()) + idle++; + + debug("active: %d, idle: %d", active, idle); +} + +uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255 + +void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY) +{ + CColPoint tmpCP; + CEntity* tmpEP; + CVector p1, p2, p3, p4; + p1 = CVector(infX, infY, -1000.0f); + CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p1.z = 2.0f + tmpCP.point.z; + p2 = CVector(supX, supY, -1000.0f); + CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p2.z = 2.0f + tmpCP.point.z; + p3 = CVector(infX, supY, -1000.0f); + CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p3.z = 2.0f + tmpCP.point.z; + p4 = CVector(supX, infY, -1000.0f); + CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p4.z = 2.0f + tmpCP.point.z; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour); +} + +void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY) +{ + CColPoint tmpCP; + CEntity* tmpEP; + CVector p1, p2, p3, p4; + p1 = CVector(infX, infY, -1000.0f); + CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p1.z = 2.0f + tmpCP.point.z; + p2 = CVector(supX, supY, -1000.0f); + CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p2.z = 2.0f + tmpCP.point.z; + p3 = CVector(rotSupX, rotSupY, -1000.0f); + CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p3.z = 2.0f + tmpCP.point.z; + p4 = CVector(rotInfX, rotInfY, -1000.0f); + CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); + p4.z = 2.0f + tmpCP.point.z; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour); +} + +void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ) +{ + CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour); +} + +void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY) +{ + CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour); + CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour); +} + +void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2) +{ + if (NumScriptDebugLines >= MAX_NUM_STORED_LINES) + return; + aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1); + aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2); + aStoredLines[NumScriptDebugLines].color1 = col; + aStoredLines[NumScriptDebugLines++].color2 = col2; +} + +void CTheScripts::RenderTheScriptDebugLines() +{ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1); + for (int i = 0; i < NumScriptDebugLines; i++) { + CLines::RenderLineWithClipping( + aStoredLines[i].vecInf.x, + aStoredLines[i].vecInf.y, + aStoredLines[i].vecInf.z, + aStoredLines[i].vecSup.x, + aStoredLines[i].vecSup.y, + aStoredLines[i].vecSup.z, + aStoredLines[i].color1, + aStoredLines[i].color2); + } + NumScriptDebugLines = 0; + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0); +} + +#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\ + sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) + +void CTheScripts::SaveAllScripts(uint8* buf, uint32* size) +{ +INITSAVEBUF + uint32 varSpace = GetSizeOfVariableSpace(); + uint32 runningScripts = 0; + for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) + runningScripts++; + *size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32); + WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE); + WriteSaveBuf(buf, varSpace); + for (uint32 i = 0; i < varSpace; i++) + WriteSaveBuf(buf, ScriptSpace[i]); +#ifdef CHECK_STRUCT_SIZES + static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts"); +#endif + uint32 script_data_size = SCRIPT_DATA_SIZE; + WriteSaveBuf(buf, script_data_size); + WriteSaveBuf(buf, OnAMissionFlag); + for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { + WriteSaveBuf(buf, OnAMissionForContactFlag[i]); + WriteSaveBuf(buf, BaseBriefIdForContact[i]); + } + for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) + WriteSaveBuf(buf, CollectiveArray[i]); + WriteSaveBuf(buf, NextFreeCollectiveIndex); + for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { + CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding; + uint32 type, handle; + if (!pBuilding) { + type = 0; + handle = 0; + } else if (pBuilding->GetIsATreadable()) { + type = 1; + handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding) + 1; + } else { + type = 2; + handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding) + 1; + } + WriteSaveBuf(buf, type); + WriteSaveBuf(buf, handle); + WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel); + WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel); + } + for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { + CEntity* pEntity = InvisibilitySettingArray[i]; + uint32 type, handle; + if (!pEntity) { + type = 0; + handle = 0; + } else { + switch (pEntity->GetType()) { + case ENTITY_TYPE_BUILDING: + if (((CBuilding*)pEntity)->GetIsATreadable()) { + type = 1; + handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pEntity) + 1; + } else { + type = 2; + handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)pEntity) + 1; + } + break; + case ENTITY_TYPE_OBJECT: + type = 3; + handle = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pEntity) + 1; + break; + case ENTITY_TYPE_DUMMY: + type = 4; + handle = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pEntity) + 1; + default: break; + } + } + WriteSaveBuf(buf, type); + WriteSaveBuf(buf, handle); + } + WriteSaveBuf(buf, bUsingAMultiScriptFile); + WriteSaveBuf(buf, (uint8)0); + WriteSaveBuf(buf, (uint16)0); + WriteSaveBuf(buf, MainScriptSize); + WriteSaveBuf(buf, LargestMissionScriptSize); + WriteSaveBuf(buf, NumberOfMissionScripts); + WriteSaveBuf(buf, (uint16)0); + WriteSaveBuf(buf, runningScripts); + for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) + pScript->Save(buf); +VALIDATESAVEBUF(*size) +} + +void CTheScripts::LoadAllScripts(uint8* buf, uint32 size) +{ + Init(); +INITSAVEBUF + CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE); + uint32 varSpace, type, handle; + uint32 tmp; + + ReadSaveBuf(&varSpace, buf); + for (uint32 i = 0; i < varSpace; i++) + ReadSaveBuf(&ScriptSpace[i], buf); + ReadSaveBuf(&tmp, buf); + script_assert(tmp == SCRIPT_DATA_SIZE); + ReadSaveBuf(&OnAMissionFlag, buf); + for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { + ReadSaveBuf(&OnAMissionForContactFlag[i], buf); + ReadSaveBuf(&BaseBriefIdForContact[i], buf); + } + for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) + ReadSaveBuf(&CollectiveArray[i], buf); + ReadSaveBuf(&NextFreeCollectiveIndex, buf); + for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { + ReadSaveBuf(&type, buf); + ReadSaveBuf(&handle, buf); + switch (type) { + case 0: + BuildingSwapArray[i].m_pBuilding = nil; + break; + case 1: + BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1); + break; + case 2: + BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1); + break; + default: + script_assert(false); + } + ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf); + ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf); + if (BuildingSwapArray[i].m_pBuilding) + BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel); + } + for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { + ReadSaveBuf(&type, buf); + ReadSaveBuf(&handle, buf); + switch (type) { + case 0: + InvisibilitySettingArray[i] = nil; + break; + case 1: + InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1); + break; + case 2: + InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1); + break; + case 3: + InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1); + break; + case 4: + InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1); + break; + default: + script_assert(false); + } + if (InvisibilitySettingArray[i]) + InvisibilitySettingArray[i]->bIsVisible = false; + } + bool tmpBool; + ReadSaveBuf(&tmpBool, buf); + script_assert(tmpBool == bUsingAMultiScriptFile); + SkipSaveBuf(buf, 3); + ReadSaveBuf(&tmp, buf); + script_assert(tmp == MainScriptSize); + ReadSaveBuf(&tmp, buf); + script_assert(tmp == LargestMissionScriptSize); + uint16 tmp16; + ReadSaveBuf(&tmp16, buf); + script_assert(tmp16 == NumberOfMissionScripts); + SkipSaveBuf(buf, 2); + uint32 runningScripts; + ReadSaveBuf(&runningScripts, buf); + for (uint32 i = 0; i < runningScripts; i++) + StartNewScript(0)->Load(buf); +VALIDATESAVEBUF(size) +} + +#undef SCRIPT_DATA_SIZE + +void CRunningScript::Save(uint8*& buf) +{ +#ifdef COMPATIBLE_SAVES + ZeroSaveBuf(buf, 8); + for (int i = 0; i < 8; i++) + WriteSaveBuf(buf, m_abScriptName[i]); + WriteSaveBuf(buf, m_nIp); +#ifdef CHECK_STRUCT_SIZES + static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); +#endif + for (int i = 0; i < MAX_STACK_DEPTH; i++) + WriteSaveBuf(buf, m_anStack[i]); + WriteSaveBuf(buf, m_nStackPointer); + ZeroSaveBuf(buf, 2); +#ifdef CHECK_STRUCT_SIZES + static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); +#endif + for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) + WriteSaveBuf(buf, m_anLocalVariables[i]); + WriteSaveBuf(buf, m_bCondResult); + WriteSaveBuf(buf, m_bIsMissionScript); + WriteSaveBuf(buf, m_bSkipWakeTime); + ZeroSaveBuf(buf, 1); + WriteSaveBuf(buf, m_nWakeTime); + WriteSaveBuf(buf, m_nAndOrState); + WriteSaveBuf(buf, m_bNotFlag); + WriteSaveBuf(buf, m_bDeatharrestEnabled); + WriteSaveBuf(buf, m_bDeatharrestExecuted); + WriteSaveBuf(buf, m_bMissionFlag); + ZeroSaveBuf(buf, 2); +#else + WriteSaveBuf(buf, *this); +#endif +} + +void CRunningScript::Load(uint8*& buf) +{ +#ifdef COMPATIBLE_SAVES + SkipSaveBuf(buf, 8); + for (int i = 0; i < 8; i++) + ReadSaveBuf(&m_abScriptName[i], buf); + ReadSaveBuf(&m_nIp, buf); +#ifdef CHECK_STRUCT_SIZES + static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); +#endif + for (int i = 0; i < MAX_STACK_DEPTH; i++) + ReadSaveBuf(&m_anStack[i], buf); + ReadSaveBuf(&m_nStackPointer, buf); + SkipSaveBuf(buf, 2); +#ifdef CHECK_STRUCT_SIZES + static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); +#endif + for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) + ReadSaveBuf(&m_anLocalVariables[i], buf); + ReadSaveBuf(&m_bCondResult, buf); + ReadSaveBuf(&m_bIsMissionScript, buf); + ReadSaveBuf(&m_bSkipWakeTime, buf); + SkipSaveBuf(buf, 1); + ReadSaveBuf(&m_nWakeTime, buf); + ReadSaveBuf(&m_nAndOrState, buf); + ReadSaveBuf(&m_bNotFlag, buf); + ReadSaveBuf(&m_bDeatharrestEnabled, buf); + ReadSaveBuf(&m_bDeatharrestExecuted, buf); + ReadSaveBuf(&m_bMissionFlag, buf); + SkipSaveBuf(buf, 2); +#else + CRunningScript* n = next; + CRunningScript* p = prev; + ReadSaveBuf(this, buf); + next = n; + prev = p; +#endif +} + +void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity) +{ + static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; + int16 entities = 0; + CEntity* aEntities[16]; + CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false); + if (entities <= 0) + return; + for (uint16 i = 0; i < entities; i++) { + if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle) + aEntities[i] = nil; + } + for (uint16 i = 0; i < entities; i++) { + if (aEntities[i] == pEntity || !aEntities[i]) + continue; + CEntity* pFound = aEntities[i]; + int cols; + if (pEntity->GetColModel()->numLines <= 0) + cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(), + pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil); + else { + float lines[4]; + lines[0] = lines[1] = lines[2] = lines[3] = 1.0f; + CColPoint tmp[4]; + cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(), + pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines); + } + if (cols <= 0) + continue; + switch (pFound->GetType()) { + case ENTITY_TYPE_VEHICLE: + { + printf("Will try to delete a vehicle where a mission entity should be\n"); + CVehicle* pVehicle = (CVehicle*)pFound; + if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted()) + break; + if (pVehicle->pDriver) { + CPopulation::RemovePed(pVehicle->pDriver); + pVehicle->pDriver = nil; + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + CPopulation::RemovePed(pVehicle->pPassengers[i]); + pVehicle->pPassengers[i] = 0; + pVehicle->m_nNumPassengers--; + } + } + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + break; + } + case ENTITY_TYPE_PED: + { + CPed* pPed = (CPed*)pFound; + if (pPed->IsPlayer() || !pPed->CanBeDeleted()) + break; + CPopulation::RemovePed(pPed); + printf("Deleted a ped where a mission entity should be\n"); + break; + } + default: break; + } + } +} + +void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z) +{ + float infX, infY, supX, supY; + if (x1 < x2) { + infX = x1; + supX = x2; + } else { + infX = x2; + supX = x1; + } + if (y1 < y2) { + infY = y1; + supY = y2; + } + else { + infY = y2; + supY = y1; + } + CVector center; + center.x = (infX + supX) / 2; + center.y = (infY + supY) / 2; + center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z; + CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0); +} + +void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z) +{ + float infX, infY, supX, supY, X, Y; + X = (x1 + x2) / 2; + Y = (y1 + y2) / 2; + supX = infX = X; + supY = infY = Y; + X = (x2 + x3) / 2; + Y = (y2 + y3) / 2; + infX = Min(infX, X); + supX = Max(supX, X); + infY = Min(infY, Y); + supY = Max(supY, Y); + X = (x3 + x4) / 2; + Y = (y3 + y4) / 2; + infX = Min(infX, X); + supX = Max(supX, X); + infY = Min(infY, Y); + supY = Max(supY, Y); + X = (x4 + x1) / 2; + Y = (y4 + y1) / 2; + infX = Min(infX, X); + supX = Max(supX, X); + infY = Min(infY, Y); + supY = Max(supY, Y); + CVector center; + center.x = (infX + supX) / 2; + center.y = (infY + supY) / 2; + center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z; + CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0); +} + +#ifdef GTA_SCRIPT_COLLECTIVE +int CTheScripts::AddPedsInVehicleToCollective(int index) +{ + int colIndex = NextFreeCollectiveIndex; + AdvanceCollectiveIndex(); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(index); + script_assert(pVehicle); + CPed* pDriver = pVehicle->pDriver; + if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) { + int index = FindFreeSlotInCollectiveArray(); + if (index > -1) { + CollectiveArray[index].colIndex = colIndex; + CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver); + } + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + CPed* pPassenger = pVehicle->pPassengers[i]; + if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) { + int index = FindFreeSlotInCollectiveArray(); + if (index > -1) { + CollectiveArray[index].colIndex = colIndex; + CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger); + } + } + } + return colIndex; +} + +int CTheScripts::AddPedsInAreaToCollective(float x, float y, float z, float radius) +{ + int16 numFound; + CEntity* pEntities[64]; + int colIndex = NextFreeCollectiveIndex; + AdvanceCollectiveIndex(); + CWorld::FindObjectsInRange(CVector(x, y, z), radius, true, &numFound, 64, pEntities, false, true, true, false, false); + for (int16 i = 0; i < numFound; i++) { + if (pEntities[i]->GetType() == ENTITY_TYPE_PED) { + CPed* pPed = (CPed*)pEntities[i]; + if (pPed && !pPed->IsPlayer() && pPed->CharCreatedBy != MISSION_CHAR && pPed->m_nPedType != PEDTYPE_COP) { + int index = FindFreeSlotInCollectiveArray(); + if (index > -1) { + CollectiveArray[index].colIndex = colIndex; + CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPed); + } + } + } + else if (pEntities[i]->GetType() == ENTITY_TYPE_VEHICLE) { + CVehicle* pVehicle = (CVehicle*)pEntities[i]; + CPed* pDriver = pVehicle->pDriver; + if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) { + int index = FindFreeSlotInCollectiveArray(); + if (index > -1) { + CollectiveArray[index].colIndex = colIndex; + CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver); + } + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + CPed* pPassenger = pVehicle->pPassengers[i]; + if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) { + int index = FindFreeSlotInCollectiveArray(); + if (index > -1) { + CollectiveArray[index].colIndex = colIndex; + CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger); + } + } + } + } + } + return colIndex; +} + +int CTheScripts::FindFreeSlotInCollectiveArray() +{ + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + if (CollectiveArray[i].colIndex == -1) + return i; + } + return -1; +} + +void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, int16 p1, int16 p2) +{ + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + if (CollectiveArray[i].colIndex == colIndex) { + CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex); + if (pPed == nil) { + CollectiveArray[i].colIndex = -1; + CollectiveArray[i].pedIndex = 0; + } + else { + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(objective, p1, p2); + } + } + } +} + +void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1, float p2) +{ + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + if (CollectiveArray[i].colIndex == colIndex) { + CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex); + if (pPed == nil) { + CollectiveArray[i].colIndex = -1; + CollectiveArray[i].pedIndex = 0; + } + else { + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(objective, p1, p2); + } + } + } +} + +void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1) +{ + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + if (CollectiveArray[i].colIndex == colIndex) { + CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex); + if (pPed == nil) { + CollectiveArray[i].colIndex = -1; + CollectiveArray[i].pedIndex = 0; + } + else { + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(objective, p1); + } + } + } +} + +void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, void* p1) +{ + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + if (CollectiveArray[i].colIndex == colIndex) { + CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex); + if (pPed == nil) { + CollectiveArray[i].colIndex = -1; + CollectiveArray[i].pedIndex = 0; + } + else { + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(objective, p1); + } + } + } +} + +void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective) +{ + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) { + if (CollectiveArray[i].colIndex == colIndex) { + CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex); + if (pPed == nil) { + CollectiveArray[i].colIndex = -1; + CollectiveArray[i].pedIndex = 0; + } + else { + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(objective); + } + } + } +} +#endif //GTA_SCRIPT_COLLECTIVE + +bool CTheScripts::IsPedStopped(CPed* pPed) +{ + if (pPed->bInVehicle) + return IsVehicleStopped(pPed->m_pMyVehicle); + return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL; +} + +bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer) +{ + CPed* pPed = pPlayer->m_pPed; + if (pPed->bInVehicle) + return IsVehicleStopped(pPed->m_pMyVehicle); + if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE)) + return false; + return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL; +} + +bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle) +{ + return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled; +} + +void CTheScripts::CleanUpThisPed(CPed* pPed) +{ + if (!pPed) + return; + if (pPed->CharCreatedBy != MISSION_CHAR) + return; + pPed->CharCreatedBy = RANDOM_CHAR; + if (pPed->m_nPedType == PEDTYPE_PROSTITUTE) + pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000; + if (pPed->bInVehicle) { + if (pPed->m_pMyVehicle->pDriver == pPed) { + if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) { + CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle); + pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + } + } + else { + if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) { + pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle); + pPed->bWanderPathAfterExitingCar = true; + } + } + } + bool flees = false; + PedState state; + eMoveState ms; + if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) { + ms = pPed->m_nMoveState; + state = pPed->m_nPedState; + flees = true; + } + pPed->ClearObjective(); + pPed->bRespondsToThreats = true; + pPed->bScriptObjectiveCompleted = false; + pPed->ClearLeader(); + if (pPed->IsPedInControl()) + pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7); + if (flees) { + pPed->SetPedState(state); + pPed->SetMoveState(ms); + } + --CPopulation::ms_nTotalMissionPeds; +} + +void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle) +{ + if (!pVehicle) + return; + if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) + return; + pVehicle->bIsLocked = false; + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + pVehicle->VehicleCreatedBy = RANDOM_VEHICLE; + ++CCarCtrl::NumRandomCars; + --CCarCtrl::NumMissionCars; +} + +void CTheScripts::CleanUpThisObject(CObject* pObject) +{ + if (!pObject) + return; + if (pObject->ObjectCreatedBy != MISSION_OBJECT) + return; + pObject->ObjectCreatedBy = TEMP_OBJECT; + pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + pObject->m_nRefModelIndex = -1; + pObject->bUseVehicleColours = false; + ++CObject::nNoTempObjects; +} + +void CTheScripts::ReadObjectNamesFromScript() +{ + int32 varSpace = GetSizeOfVariableSpace(); + uint32 ip = varSpace + 8; + NumberOfUsedObjects = Read2BytesFromScript(&ip); + ip += 2; + for (uint16 i = 0; i < NumberOfUsedObjects; i++) { + for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++) + UsedObjectArray[i].name[j] = ScriptSpace[ip++]; + UsedObjectArray[i].index = 0; + } +} + +void CTheScripts::UpdateObjectIndices() +{ + char name[USED_OBJECT_NAME_LENGTH]; + char error[112]; + for (int i = 1; i < NumberOfUsedObjects; i++) { + bool found = false; + for (int j = 0; j < MODELINFOSIZE && !found; j++) { + CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j); + if (!pModel) + continue; + strcpy(name, pModel->GetModelName()); +#ifdef FIX_BUGS + for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++) +#else + for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++) +#endif + name[k] = toupper(name[k]); + if (strcmp(name, UsedObjectArray[i].name) == 0) { + found = true; + UsedObjectArray[i].index = j; + } + } + if (!found) { + sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name); + debug("%s\n", error); + } + } +} + +void CTheScripts::ReadMultiScriptFileOffsetsFromScript() +{ + int32 varSpace = GetSizeOfVariableSpace(); + uint32 ip = varSpace + 3; + int32 objectSize = Read4BytesFromScript(&ip); + ip = objectSize + 8; + MainScriptSize = Read4BytesFromScript(&ip); + LargestMissionScriptSize = Read4BytesFromScript(&ip); + NumberOfMissionScripts = Read2BytesFromScript(&ip); + ip += 2; + for (int i = 0; i < NumberOfMissionScripts; i++) { + MultiScriptArray[i] = Read4BytesFromScript(&ip); + } +} diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp new file mode 100644 index 0000000..c576e3c --- /dev/null +++ b/src/control/Script6.cpp @@ -0,0 +1,1356 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "Bike.h" +#include "CarCtrl.h" +#include "Cranes.h" +#include "Credits.h" +#include "CutsceneMgr.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "Fire.h" +#include "Frontend.h" +#include "Garages.h" +#include "General.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif +#include "Messages.h" +#include "Pad.h" +#include "Particle.h" +#include "Phones.h" +#include "Population.h" +#include "Pools.h" +#include "Record.h" +#include "Remote.h" +#include "Restart.h" +#include "SpecialFX.h" +#include "Stats.h" +#include "Streaming.h" +#include "Weather.h" +#include "Zones.h" +#include "main.h" + +// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC +// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines + +int8 CRunningScript::ProcessCommands1000To1099(int32 command) +{ +#if GTA_VERSION <= GTA3_PS2_160 + char tmp[48]; +#endif + switch (command) { + //case COMMAND_FLASH_RADAR_BLIP: + case COMMAND_IS_CHAR_IN_CONTROL: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pPed->IsPedInControl()); + return 0; + } + case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA: + CollectParameters(&m_nIp, 1); + CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0); + return 0; + case COMMAND_CLEAR_SMALL_PRINTS: + CMessages::ClearSmallMessagesOnly(); + return 0; + case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS: + UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()); + return 0; + case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + CAutomobile* pCar = (CAutomobile*)pVehicle; + pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0); + return 0; + } + case COMMAND_CAN_PLAYER_START_MISSION: + { + CollectParameters(&m_nIp, 1); + CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPlayerPed); + UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING); + return 0; + } + case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE: + { + CollectParameters(&m_nIp, 1); +#ifdef MISSION_REPLAY + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; + SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY); +#endif + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); + pPlayerInfo->MakePlayerSafe(true); + CCutsceneMgr::StartCutsceneProcessing(); + return 0; + } + case COMMAND_USE_TEXT_COMMANDS: + CollectParameters(&m_nIp, 1); + CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1; + return 0; + case COMMAND_SET_THREAT_FOR_PED_TYPE: + CollectParameters(&m_nIp, 2); + CPedType::AddThreat(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_CLEAR_THREAT_FOR_PED_TYPE: + CollectParameters(&m_nIp, 2); + CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_GET_CAR_COLOURS: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + ScriptParams[0] = pVehicle->m_currentColour1; + ScriptParams[1] = pVehicle->m_currentColour2; + StoreParameters(&m_nIp, 2); + return 0; + } + case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED: + CollectParameters(&m_nIp, 1); + CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0); + if (!ScriptParams[0]) + CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f); + return 0; + case COMMAND_SET_CAR_CAN_BE_DAMAGED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + pVehicle->bCanBeDamaged = ScriptParams[1] != 0; + if (!ScriptParams[1]) + pVehicle->ExtinguishCarFire(); + return 0; + } + //case COMMAND_MAKE_PLAYER_UNSAFE: + case COMMAND_LOAD_COLLISION: + { + CollectParameters(&m_nIp, 1); + CTimer::Stop(); + CGame::currLevel = (eLevelName)ScriptParams[0]; + ISLAND_LOADING_IS(LOW) + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } + CCollision::SortOutCollisionAfterLoad(); + ISLAND_LOADING_ISNT(HIGH) + { + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } + CTimer::Update(); + return 0; + } + case COMMAND_GET_BODY_CAST_HEALTH: + ScriptParams[0] = CObject::nBodyCastHealth; + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_SET_CHARS_CHATTING: + { + CollectParameters(&m_nIp, 3); + CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pPed1 && pPed2); + pPed1->SetChat(pPed2, ScriptParams[2]); + pPed2->SetChat(pPed1, ScriptParams[2]); + return 0; + } + //case COMMAND_MAKE_PLAYER_SAFE: + case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + if (ScriptParams[1]) + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + else + pVehicle->m_nZoneLevel = LEVEL_GENERIC; + return 0; + } + case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (ScriptParams[1]) + pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); + else + pPed->m_nZoneLevel = LEVEL_GENERIC; + return 0; + } + case COMMAND_REGISTER_4X4_ONE_TIME: + CollectParameters(&m_nIp, 1); + CStats::Register4x4OneTime(ScriptParams[0]); + return 0; + case COMMAND_REGISTER_4X4_TWO_TIME: + CollectParameters(&m_nIp, 1); + CStats::Register4x4TwoTime(ScriptParams[0]); + return 0; + case COMMAND_REGISTER_4X4_THREE_TIME: + CollectParameters(&m_nIp, 1); + CStats::Register4x4ThreeTime(ScriptParams[0]); + return 0; + case COMMAND_REGISTER_4X4_MAYHEM_TIME: + CollectParameters(&m_nIp, 1); + CStats::Register4x4MayhemTime(ScriptParams[0]); + return 0; + case COMMAND_REGISTER_LIFE_SAVED: + CStats::AnotherLifeSavedWithAmbulance(); + return 0; + case COMMAND_REGISTER_CRIMINAL_CAUGHT: + CStats::AnotherCriminalCaught(); + return 0; + case COMMAND_REGISTER_AMBULANCE_LEVEL: + CollectParameters(&m_nIp, 1); + CStats::RegisterLevelAmbulanceMission(ScriptParams[0]); + return 0; + case COMMAND_REGISTER_FIRE_EXTINGUISHED: + CStats::AnotherFireExtinguished(); + return 0; + case COMMAND_TURN_PHONE_ON: + CollectParameters(&m_nIp, 1); + gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9; + return 0; + case COMMAND_REGISTER_LONGEST_DODO_FLIGHT: + CollectParameters(&m_nIp, 1); + CStats::RegisterLongestFlightInDodo(ScriptParams[0]); + return 0; + case COMMAND_REGISTER_DEFUSE_BOMB_TIME: + CollectParameters(&m_nIp, 1); + CStats::RegisterTimeTakenDefuseMission(ScriptParams[0]); + return 0; + case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES: + CollectParameters(&m_nIp, 1); + CStats::SetTotalNumberKillFrenzies(ScriptParams[0]); + return 0; + case COMMAND_BLOW_UP_RC_BUGGY: + CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(); + return 0; + case COMMAND_REMOVE_CAR_FROM_CHASE: + CollectParameters(&m_nIp, 1); + CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]); + return 0; + case COMMAND_IS_FRENCH_GAME: + UpdateCompareFlag(CGame::frenchGame); + return 0; + case COMMAND_IS_GERMAN_GAME: + UpdateCompareFlag(CGame::germanGame); + return 0; + case COMMAND_CLEAR_MISSION_AUDIO: + DMAudio.ClearMissionAudio(); + return 0; + case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST: + CollectParameters(&m_nIp, 1); + CRestart::bFadeInAfterNextArrest = !!ScriptParams[0]; + return 0; + case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH: + CollectParameters(&m_nIp, 1); + CRestart::bFadeInAfterNextDeath = !!ScriptParams[0]; + return 0; + case COMMAND_SET_GANG_PED_MODEL_PREFERENCE: + CollectParameters(&m_nIp, 2); + CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_SET_CHAR_USE_PEDNODE_SEEK: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (ScriptParams[1]) + pPed->m_pNextPathNode = nil; + pPed->bUsePedNodeSeek = !!ScriptParams[1]; + return 0; + } + case COMMAND_SWITCH_VEHICLE_WEAPONS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bGunSwitchedOff = !ScriptParams[1]; + return 0; + } + case COMMAND_SET_GET_OUT_OF_JAIL_FREE: + CollectParameters(&m_nIp, 2); + CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1]; + return 0; + case COMMAND_SET_FREE_HEALTH_CARE: + CollectParameters(&m_nIp, 2); + CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1]; + return 0; + case COMMAND_IS_CAR_DOOR_CLOSED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1])); + return 0; + } + case COMMAND_LOAD_AND_LAUNCH_MISSION: + return 0; + case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL: + { + CollectParameters(&m_nIp, 1); +#ifdef MISSION_REPLAY + missionRetryScriptIndex = ScriptParams[0]; + if (missionRetryScriptIndex == 19) + CStats::LastMissionPassedName[0] = '\0'; +#endif + CTimer::Suspend(); + int offset = CTheScripts::MultiScriptArray[ScriptParams[0]]; +#ifdef USE_DEBUG_SCRIPT_LOADER + int handle = CTheScripts::OpenScript(); +#else + CFileMgr::ChangeDir("\\"); + int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); +#endif + CFileMgr::Seek(handle, offset, 0); + CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT); + CFileMgr::CloseFile(handle); + CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT); + CTimer::Resume(); + pMissionScript->m_bIsMissionScript = true; + pMissionScript->m_bMissionFlag = true; + CTheScripts::bAlreadyRunningAMissionScript = true; + return 0; + } + case COMMAND_SET_OBJECT_DRAW_LAST: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->bDrawLast = !!ScriptParams[1]; + return 0; + } + case COMMAND_GET_AMMO_IN_PLAYER_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]]; + if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1]) + ScriptParams[0] = pWeaponSlot->m_nAmmoTotal; + else + ScriptParams[0] = 0; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_AMMO_IN_CHAR_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]]; + if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1]) + ScriptParams[0] = pWeaponSlot->m_nAmmoTotal; + else + ScriptParams[0] = 0; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_REGISTER_KILL_FRENZY_PASSED: + CStats::AnotherKillFrenzyPassed(); + return 0; + case COMMAND_SET_CHAR_SAY: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + switch (ScriptParams[1]) { + case SCRIPT_SOUND_CHUNKY_RUN_SHOUT: + pPed->Say(SOUND_PED_FLEE_RUN); + break; + case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT: + pPed->Say(SOUND_PED_FLEE_RUN); + break; + case SCRIPT_SOUND_SWAT_PED_SHOUT: + pPed->Say(SOUND_PED_PURSUIT_SWAT); + break; + case SCRIPT_SOUND_AMMUNATION_CHAT_1: + pPed->Say(SOUND_AMMUNATION_WELCOME_1); + break; + case SCRIPT_SOUND_AMMUNATION_CHAT_2: + pPed->Say(SOUND_AMMUNATION_WELCOME_2); + break; + case SCRIPT_SOUND_AMMUNATION_CHAT_3: + pPed->Say(SOUND_AMMUNATION_WELCOME_3); + break; + default: + break; + } + return 0; + } + case COMMAND_SET_NEAR_CLIP: + CollectParameters(&m_nIp, 1); + TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]); + return 0; + case COMMAND_SET_RADIO_CHANNEL: + CollectParameters(&m_nIp, 2); + DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_OVERRIDE_HOSPITAL_LEVEL: + CollectParameters(&m_nIp, 1); + CRestart::OverrideHospitalLevel = ScriptParams[0]; + return 0; + case COMMAND_OVERRIDE_POLICE_STATION_LEVEL: + CollectParameters(&m_nIp, 1); + CRestart::OverridePoliceStationLevel = ScriptParams[0]; + return 0; + case COMMAND_FORCE_RAIN: + CollectParameters(&m_nIp, 1); + CWeather::bScriptsForceRain = !!ScriptParams[0]; + return 0; + case COMMAND_DOES_GARAGE_CONTAIN_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle)); + return 0; + } + case COMMAND_SET_CAR_TRACTION: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + float fTraction = *(float*)&ScriptParams[1]; + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE); + if (pVehicle->m_vehType == VEHICLE_TYPE_CAR) + ((CAutomobile*)pVehicle)->m_fTraction = fTraction; + else + // this is certainly not a boat, trane, heli or plane field + ((CBike*)pVehicle)->m_fTraction = fTraction; + return 0; + } + case COMMAND_ARE_MEASUREMENTS_IN_METRES: +#ifdef USE_MEASUREMENTS_IN_METERS + UpdateCompareFlag(true); +#else + UpdateCompareFlag(false); +#endif + return 0; + case COMMAND_CONVERT_METRES_TO_FEET: + { + CollectParameters(&m_nIp, 1); + float fMeterValue = *(float*)&ScriptParams[0]; + float fFeetValue = fMeterValue / METERS_IN_FOOT; + *(float*)&ScriptParams[0] = fFeetValue; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_MARK_ROADS_BETWEEN_LEVELS: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ); + return 0; + } + case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ); + return 0; + } + case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1]; + return 0; + } + case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pPed); + // not implemented + return 0; + } + case COMMAND_IS_THREAT_FOR_PED_TYPE: + CollectParameters(&m_nIp, 2); + UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1])); + return 0; + case COMMAND_CLEAR_AREA_OF_CHARS: + { + CollectParameters(&m_nIp, 6); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float infZ = *(float*)&ScriptParams[2]; + float supX = *(float*)&ScriptParams[3]; + float supY = *(float*)&ScriptParams[4]; + float supZ = *(float*)&ScriptParams[5]; + if (infX > supX) { + infX = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[0]; + } + if (infY > supY) { + infY = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[1]; + } + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[2]; + } + CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ); + return 0; + } + case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS: + CollectParameters(&m_nIp, 1); + CStats::SetTotalNumberMissions(ScriptParams[0]); + return 0; + case COMMAND_CONVERT_METRES_TO_FEET_INT: + CollectParameters(&m_nIp, 1); + ScriptParams[0] *= FEET_IN_METER; + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_REGISTER_FASTEST_TIME: + CollectParameters(&m_nIp, 2); + CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_REGISTER_HIGHEST_SCORE: + CollectParameters(&m_nIp, 2); + CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]); + return 0; + //case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER: + case COMMAND_IS_CAR_PASSENGER_SEAT_FREE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil); + return 0; + } + case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers)); + CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]]; + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bChrisCriminal = !!ScriptParams[1]; + return 0; + } + case COMMAND_START_CREDITS: + CCredits::Start(); + return 0; + case COMMAND_STOP_CREDITS: + CCredits::Stop(); + return 0; + case COMMAND_ARE_CREDITS_FINISHED: + UpdateCompareFlag(CCredits::AreCreditsDone()); + return 0; + case COMMAND_CREATE_SINGLE_PARTICLE: + CollectParameters(&m_nIp, 8); + CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1], + *(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0); + return 0; + case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (ScriptParams[1]) + pPed->m_nZoneLevel = LEVEL_IGNORE; + else + pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); + return 0; + } + case COMMAND_GET_CHASE_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]); + ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CAR); + return 0; + } + case COMMAND_START_BOAT_FOAM_ANIMATION: + CSpecialParticleStuff::StartBoatFoamAnimation(); + return 0; + case COMMAND_UPDATE_BOAT_FOAM_ANIMATION: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix()); + return 0; + } + case COMMAND_SET_MUSIC_DOES_FADE: + CollectParameters(&m_nIp, 1); + TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0); + return 0; + case COMMAND_SET_INTRO_IS_PLAYING: + CollectParameters(&m_nIp, 1); + if (ScriptParams[0]) { + CGame::playingIntro = true; + CStreaming::RemoveCurrentZonesModels(); + } else { + CGame::playingIntro = false; + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + int mi; + CModelInfo::GetModelInfo("bridgefukb", &mi); + CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + } + return 0; + case COMMAND_SET_PLAYER_HOOKER: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + if (ScriptParams[1] < 0) { + pPlayerInfo->m_pHooker = nil; + pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0; + pPlayerInfo->m_nNextSexMoneyUpdateTime = 0; + } else { + CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pHooker); + pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker; + pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; + pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; + } + return 0; + } + case COMMAND_PLAY_END_OF_GAME_TUNE: + DMAudio.PlayPreloadedCutSceneMusic(); + return 0; + case COMMAND_STOP_END_OF_GAME_TUNE: + DMAudio.StopCutSceneMusic(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + return 0; + case COMMAND_GET_CAR_MODEL: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + ScriptParams[0] = pVehicle->GetModelIndex(); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_PLAYER_SITTING_IN_CAR: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); + return 0; + } + case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR: + { + CollectParameters(&m_nIp, 1); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); + return 0; + } + case COMMAND_SET_SCRIPT_FIRE_AUDIO: + CollectParameters(&m_nIp, 2); + gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]); + return 0; + case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED: + UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); + return 0; + case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bNoCriticalHits = (ScriptParams[0] == 0); + return 0; + } + case COMMAND_IS_PLAYER_LIFTING_A_PHONE: + { + CollectParameters(&m_nIp, 1); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL); + return 0; + } + case COMMAND_IS_CHAR_SITTING_IN_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); + return 0; + } + case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); + return 0; + } + case COMMAND_IS_PLAYER_ON_FOOT: + { + CollectParameters(&m_nIp, 1); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && + pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER); + return 0; + } + case COMMAND_IS_CHAR_ON_FOOT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && + pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER); + return 0; + } +#if GTA_VERSION > GTA3_PS2_160 + default: + script_assert(0); + } + return -1; +} + +int8 CRunningScript::ProcessCommands1100To1199(int32 command) +{ + char tmp[48]; + switch (command) { +#endif + case COMMAND_LOAD_COLLISION_WITH_SCREEN: + CollectParameters(&m_nIp, 1); + CTimer::Stop(); + CGame::currLevel = (eLevelName)ScriptParams[0]; + if (CGame::currLevel != CCollision::ms_collisionInMemory) { + ISLAND_LOADING_IS(LOW) + { + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + } + CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); + + ISLAND_LOADING_IS(LOW) + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } + CCollision::SortOutCollisionAfterLoad(); + + ISLAND_LOADING_ISNT(HIGH) + CStreaming::RequestIslands(CGame::currLevel); + + ISLAND_LOADING_IS(LOW) + CStreaming::RequestBigBuildings(CGame::currLevel); + + ISLAND_LOADING_ISNT(HIGH) + CStreaming::LoadAllRequestedModels(true); + + ISLAND_LOADING_IS(LOW) + DMAudio.SetEffectsFadeVol(127); + } + CTimer::Update(); + return 0; + case COMMAND_LOAD_SPLASH_SCREEN: + CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + tmp[i] = tolower(tmp[i]); + m_nIp += 8; + LoadSplash(tmp); + return 0; + case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + if (ScriptParams[1]) + pVehicle->m_nZoneLevel = LEVEL_IGNORE; + else + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + return 0; + } + case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + CAutomobile* pCar = (CAutomobile*)pVehicle; + pCar->bMoreResistantToDamage = ScriptParams[1]; + return 0; + } + case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false); + return 0; + } + case COMMAND_LOAD_END_OF_GAME_TUNE: + DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); + printf("Start preload end of game audio\n"); + DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED); + printf("End preload end of game audio\n"); + return 0; + case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA); + return 0; +#if GTA_VERSION > GTA3_PS2_160 + // These are "beta" VC commands (with bugs) + case COMMAND_SET_OBJECT_ROTATION: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CWorld::Remove(pObject); + pObject->SetOrientation( + DEGTORAD(*(float*)&ScriptParams[1]), + DEGTORAD(*(float*)&ScriptParams[2]), + DEGTORAD(*(float*)&ScriptParams[3])); + pObject->GetMatrix().UpdateRW(); + pObject->UpdateRwFrame(); + CWorld::Add(pObject); + return 0; + } + case COMMAND_GET_DEBUG_CAMERA_COORDINATES: + *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source; + StoreParameters(&m_nIp, 3); + return 0; + case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: + *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front; + StoreParameters(&m_nIp, 3); + return 0; + case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR: + { + CollectParameters(&m_nIp, 1); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CEntity* pTarget = pPed->m_pPointGunAt; + UpdateCompareFlag(pTarget && pTarget->IsPed()); + return 0; + } + case COMMAND_IS_PLAYER_TARGETTING_CHAR: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTestedPed); + CEntity* pTarget = pPed->m_pPointGunAt; + UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed); + return 0; + } + case COMMAND_IS_PLAYER_TARGETTING_OBJECT: + { + CollectParameters(&m_nIp, 2); + CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + script_assert(pTestedObject); + CEntity* pTarget = pPed->m_pPointGunAt; + UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject); + return 0; + } + case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME: + { + CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + tmp[i] = tolower(tmp[i]); + m_nIp += 8; + CRunningScript* pScript = CTheScripts::pActiveScripts; + while (pScript) { + CRunningScript* pNext = pScript->next; + if (strcmp(pScript->m_abScriptName, tmp) == 0) { + pScript->RemoveScriptFromList(&CTheScripts::pActiveScripts); + pScript->AddScriptToList(&CTheScripts::pIdleScripts); + } + pScript = pNext; + } + return 0; + } + case COMMAND_DISPLAY_TEXT_WITH_NUMBER: + { + CollectParameters(&m_nIp, 2); + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0]; + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1]; + CollectParameters(&m_nIp, 1); + CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1, + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text); + return 0; + } + case COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS: + { + CollectParameters(&m_nIp, 2); + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0]; + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1]; + CollectParameters(&m_nIp, 2); + CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1, + CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text); + return 0; + } + case COMMAND_FAIL_CURRENT_MISSION: + CTheScripts::FailCurrentMission = 2; + return 0; + case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float range = *(float*)&ScriptParams[3]; + int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4]; + int16 total; + CEntity* apEntities[16]; + CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true); + CEntity* pClosestEntity = nil; + float min_dist = 2.0f * range; + for (int i = 0; i < total; i++) { + float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); + if (dist < min_dist) { + min_dist = dist; + pClosestEntity = apEntities[i]; + } + } + if (pClosestEntity && pClosestEntity->IsDummy()) { + CPopulation::ConvertToRealObject((CDummyObject*)pClosestEntity); + CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true); + pClosestEntity = nil; + float min_dist = 2.0f * range; + for (int i = 0; i < total; i++) { + float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); + if (dist < min_dist) { + min_dist = dist; + pClosestEntity = apEntities[i]; + } + } + if (pClosestEntity->IsDummy()) + pClosestEntity = nil; + } + if (pClosestEntity) { + script_assert(pClosestEntity->IsObject()); + CObject* pObject = (CObject*)pClosestEntity; + pObject->ObjectCreatedBy = MISSION_OBJECT; + ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject); + } else { + ScriptParams[0] = -1; + } + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: + { + CollectParameters(&m_nIp, 5); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + script_assert(pTarget); + CVector offset = *(CVector*)&ScriptParams[2]; + CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset); + return 0; + } + case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + if (pVehicle->pDriver) { + pVehicle->pDriver->bScriptObjectiveCompleted = false; + pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + } + for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) + { + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false; + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + } + } + return 0; + } + case COMMAND_SET_INTERPOLATION_PARAMETERS: + CollectParameters(&m_nIp, 2); + TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float destX = *(float*)&ScriptParams[3]; + float destY = *(float*)&ScriptParams[4]; + int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); + CPathNode* pNode = &ThePaths.m_pathNodes[nid]; + *(CVector*)&ScriptParams[0] = pNode->GetPosition(); + *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true); + StoreParameters(&m_nIp, 4); + return 0; + } + case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float destX = *(float*)&ScriptParams[3]; + float destY = *(float*)&ScriptParams[4]; + int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); + CPathNode* pNode = &ThePaths.m_pathNodes[nid]; + *(CVector*)&ScriptParams[0] = pNode->GetPosition(); + *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false); + StoreParameters(&m_nIp, 4); + return 0; + } + case COMMAND_GET_DEBUG_CAMERA_POINT_AT: + *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front; + StoreParameters(&m_nIp, 3); + return 0; + case COMMAND_ATTACH_CHAR_TO_CAR: + // empty implementation + return 0; + case COMMAND_DETACH_CHAR_FROM_CAR: + // empty implementation + return 0; + case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1]; + return 0; + } + case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_lastWepDam = -1; + return 0; + } + case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + pVehicle->m_nLastWeaponDamage = -1; + return 0; + } + case COMMAND_GET_RANDOM_COP_IN_AREA: + { + CollectParameters(&m_nIp, 4); + int ped_handle = -1; + CVector pos = FindPlayerCoors(); + float x1 = *(float*)&ScriptParams[0]; + float y1 = *(float*)&ScriptParams[1]; + float x2 = *(float*)&ScriptParams[2]; + float y2 = *(float*)&ScriptParams[3]; + int i = CPools::GetPedPool()->GetSize(); + while (--i && ped_handle == -1) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) + continue; + if (pPed->m_nPedType != PEDTYPE_COP) + continue; + if (pPed->CharCreatedBy != RANDOM_CHAR) + continue; + if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING) + continue; + if (pPed->bRemoveFromWorld) + continue; + if (pPed->bFadeOut) + continue; + if (pPed->bIsLeader || pPed->m_leader) + continue; + if (!pPed->IsWithinArea(x1, y1, x2, y2)) + continue; + if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + continue; + if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + continue; + ped_handle = CPools::GetPedPool()->GetIndex(pPed); + CTheScripts::LastRandomPedId = ped_handle; + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + ++CPopulation::ms_nTotalMissionPeds; + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR); + } + ScriptParams[0] = ped_handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_RANDOM_COP_IN_ZONE: + { + char zone[KEY_LENGTH_IN_SCRIPT]; + strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); + if (nZone != -1) + m_nIp += KEY_LENGTH_IN_SCRIPT; + CZone* pZone = CTheZones::GetZone(nZone); + int ped_handle = -1; + CVector pos = FindPlayerCoors(); + int i = CPools::GetPedPool()->GetSize(); + while (--i && ped_handle == -1) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) + continue; + if (pPed->m_nPedType != PEDTYPE_COP) + continue; + if (pPed->CharCreatedBy != RANDOM_CHAR) + continue; + if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING) + continue; + if (pPed->bRemoveFromWorld) + continue; + if (pPed->bFadeOut) + continue; + if (pPed->bIsLeader || pPed->m_leader) + continue; + if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone)) + continue; + if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + continue; + if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + continue; + ped_handle = CPools::GetPedPool()->GetIndex(pPed); + CTheScripts::LastRandomPedId = ped_handle; + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + ++CPopulation::ms_nTotalMissionPeds; + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR); + } + ScriptParams[0] = ped_handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CHAR_OBJ_FLEE_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle); + return 0; + } + case COMMAND_GET_DRIVER_OF_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CPed* pDriver = pVehicle->pDriver; + if (pDriver) + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver); + else + ScriptParams[0] = -1; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_NUMBER_OF_FOLLOWERS: + { + CollectParameters(&m_nIp, 1); + CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pLeader); + int total = 0; + int i = CPools::GetPedPool()->GetSize(); + while (--i) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (pPed->m_leader == pLeader) + total++; + } + ScriptParams[0] = total; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER: + { + CollectParameters(&m_nIp, 6); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]); + return 0; + } + case COMMAND_GET_CURRENT_PLAYER_WEAPON: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_CURRENT_CHAR_WEAPON: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D: + case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D: + case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D: + case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: + LocateCharObjectCommand(command, &m_nIp); + return 0; + case COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT: // this will be changed in final VC version to a more general SET_TEMP_ACTION + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNLEFT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; + return 0; + } + case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; + return 0; + } + case COMMAND_SET_CAR_HANDBRAKE_STOP: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; + return 0; + } + case COMMAND_IS_CHAR_ON_ANY_BIKE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + return 0; + } + case COMMAND_LOCATE_SNIPER_BULLET_2D: + case COMMAND_LOCATE_SNIPER_BULLET_3D: + LocateSniperBulletCommand(command, &m_nIp); + return 0; + case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL: + CollectParameters(&m_nIp, 1); + ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1; + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_IS_PLAYER_ON_ANY_BIKE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + return 0; + } + case COMMAND_IS_CHAR_LYING_DOWN: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bFallenDown); + return 0; + } + case COMMAND_CAN_CHAR_SEE_DEAD_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + int pedtype = ScriptParams[1]; + bool can = false; + for (int i = 0; i < pPed->m_numNearPeds; i++) { + CPed* pTestPed = pPed->m_nearPeds[i]; + if (pTestPed->m_fHealth <= 0.0f && pTestPed->m_nPedType == pedtype && pPed->OurPedCanSeeThisOne(pTestPed)) + can = true; + } + UpdateCompareFlag(can); + return 0; + } + case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER: + CollectParameters(&m_nIp, 1); +#ifdef FIX_BUGS + CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0]; +#else + CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0]; +#endif + return 0; +#if GTA_VERSION < GTA3_PC_11 + case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER: + CollectParameters(&m_nIp, 1); +#ifdef FIX_BUGS + CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0]; +#else + CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0]; +#endif + return 0; +#endif +#endif + default: + script_assert(0); + } + return -1; +} diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h new file mode 100644 index 0000000..a33275f --- /dev/null +++ b/src/control/ScriptCommands.h @@ -0,0 +1,1194 @@ +#pragma once + +enum { + COMMAND_NOP = 0, + COMMAND_WAIT, + COMMAND_GOTO, + COMMAND_SHAKE_CAM, + COMMAND_SET_VAR_INT, + COMMAND_SET_VAR_FLOAT, + COMMAND_SET_LVAR_INT, + COMMAND_SET_LVAR_FLOAT, + COMMAND_ADD_VAL_TO_INT_VAR, + COMMAND_ADD_VAL_TO_FLOAT_VAR, + COMMAND_ADD_VAL_TO_INT_LVAR, + COMMAND_ADD_VAL_TO_FLOAT_LVAR, + COMMAND_SUB_VAL_FROM_INT_VAR, + COMMAND_SUB_VAL_FROM_FLOAT_VAR, + COMMAND_SUB_VAL_FROM_INT_LVAR, + COMMAND_SUB_VAL_FROM_FLOAT_LVAR, + COMMAND_MULT_INT_VAR_BY_VAL, + COMMAND_MULT_FLOAT_VAR_BY_VAL, + COMMAND_MULT_INT_LVAR_BY_VAL, + COMMAND_MULT_FLOAT_LVAR_BY_VAL, + COMMAND_DIV_INT_VAR_BY_VAL, + COMMAND_DIV_FLOAT_VAR_BY_VAL, + COMMAND_DIV_INT_LVAR_BY_VAL, + COMMAND_DIV_FLOAT_LVAR_BY_VAL, + COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER, + COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER, + COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR, + COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR, + COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR, + COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER, + COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER, + COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR, + COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR, + COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER, + COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER, + COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR, + COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR, + COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR, + COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR, + COMMAND_GOTO_IF_TRUE, + COMMAND_GOTO_IF_FALSE, + COMMAND_TERMINATE_THIS_SCRIPT, + COMMAND_START_NEW_SCRIPT, + COMMAND_GOSUB, + COMMAND_RETURN, + COMMAND_LINE, + COMMAND_CREATE_PLAYER, + COMMAND_GET_PLAYER_COORDINATES, + COMMAND_SET_PLAYER_COORDINATES, + COMMAND_IS_PLAYER_IN_AREA_2D, + COMMAND_IS_PLAYER_IN_AREA_3D, + COMMAND_ADD_INT_VAR_TO_INT_VAR, + COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR, + COMMAND_ADD_INT_LVAR_TO_INT_LVAR, + COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR, + COMMAND_ADD_INT_VAR_TO_INT_LVAR, + COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR, + COMMAND_ADD_INT_LVAR_TO_INT_VAR, + COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR, + COMMAND_SUB_INT_VAR_FROM_INT_VAR, + COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR, + COMMAND_SUB_INT_LVAR_FROM_INT_LVAR, + COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR, + COMMAND_SUB_INT_VAR_FROM_INT_LVAR, + COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR, + COMMAND_SUB_INT_LVAR_FROM_INT_VAR, + COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR, + COMMAND_MULT_INT_VAR_BY_INT_VAR, + COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR, + COMMAND_MULT_INT_LVAR_BY_INT_LVAR, + COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR, + COMMAND_MULT_INT_VAR_BY_INT_LVAR, + COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR, + COMMAND_MULT_INT_LVAR_BY_INT_VAR, + COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR, + COMMAND_DIV_INT_VAR_BY_INT_VAR, + COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR, + COMMAND_DIV_INT_LVAR_BY_INT_LVAR, + COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR, + COMMAND_DIV_INT_VAR_BY_INT_LVAR, + COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, + COMMAND_DIV_INT_LVAR_BY_INT_VAR, + COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, + COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, + COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, + COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, + COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, + COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, + COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, + COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, + COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, + COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, + COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR, + COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR, + COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR, + COMMAND_SET_VAR_INT_TO_VAR_INT, + COMMAND_SET_LVAR_INT_TO_LVAR_INT, + COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT, + COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT, + COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT, + COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT, + COMMAND_SET_VAR_INT_TO_LVAR_INT, + COMMAND_SET_LVAR_INT_TO_VAR_INT, + COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, + COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, + COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, + COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, + COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, + COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, + COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, + COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, + COMMAND_ABS_VAR_INT, + COMMAND_ABS_LVAR_INT, + COMMAND_ABS_VAR_FLOAT, + COMMAND_ABS_LVAR_FLOAT, + COMMAND_GENERATE_RANDOM_FLOAT, + COMMAND_GENERATE_RANDOM_INT, + COMMAND_CREATE_CHAR, + COMMAND_DELETE_CHAR, + COMMAND_CHAR_WANDER_DIR, + COMMAND_CHAR_WANDER_RANGE, + COMMAND_CHAR_FOLLOW_PATH, + COMMAND_CHAR_SET_IDLE, + COMMAND_GET_CHAR_COORDINATES, + COMMAND_SET_CHAR_COORDINATES, + COMMAND_IS_CHAR_STILL_ALIVE, + COMMAND_IS_CHAR_IN_AREA_2D, + COMMAND_IS_CHAR_IN_AREA_3D, + COMMAND_CREATE_CAR, + COMMAND_DELETE_CAR, + COMMAND_CAR_GOTO_COORDINATES, + COMMAND_CAR_WANDER_RANDOMLY, + COMMAND_CAR_SET_IDLE, + COMMAND_GET_CAR_COORDINATES, + COMMAND_SET_CAR_COORDINATES, + COMMAND_IS_CAR_STILL_ALIVE, + COMMAND_SET_CAR_CRUISE_SPEED, + COMMAND_SET_CAR_DRIVING_STYLE, + COMMAND_SET_CAR_MISSION, + COMMAND_IS_CAR_IN_AREA_2D, + COMMAND_IS_CAR_IN_AREA_3D, + COMMAND_SPECIAL_0, + COMMAND_SPECIAL_1, + COMMAND_SPECIAL_2, + COMMAND_SPECIAL_3, + COMMAND_SPECIAL_4, + COMMAND_SPECIAL_5, + COMMAND_SPECIAL_6, + COMMAND_SPECIAL_7, + COMMAND_PRINT_BIG, + COMMAND_PRINT, + COMMAND_PRINT_NOW, + COMMAND_PRINT_SOON, + COMMAND_CLEAR_PRINTS, + COMMAND_GET_TIME_OF_DAY, + COMMAND_SET_TIME_OF_DAY, + COMMAND_GET_MINUTES_TO_TIME_OF_DAY, + COMMAND_IS_POINT_ON_SCREEN, + COMMAND_DEBUG_ON, + COMMAND_DEBUG_OFF, + COMMAND_RETURN_TRUE, + COMMAND_RETURN_FALSE, + COMMAND_VAR_INT, + COMMAND_VAR_FLOAT, + COMMAND_LVAR_INT, + COMMAND_LVAR_FLOAT, + COMMAND_LBRACKET, + COMMAND_RBRACKET, + COMMAND_REPEAT, + COMMAND_ENDREPEAT, + COMMAND_IF, + COMMAND_IFNOT, + COMMAND_ELSE, + COMMAND_ENDIF, + COMMAND_WHILE, + COMMAND_WHILENOT, + COMMAND_ENDWHILE, + COMMAND_ANDOR, + COMMAND_LAUNCH_MISSION, + COMMAND_MISSION_HAS_FINISHED, + COMMAND_STORE_CAR_CHAR_IS_IN, + COMMAND_STORE_CAR_PLAYER_IS_IN, + COMMAND_IS_CHAR_IN_CAR, + COMMAND_IS_PLAYER_IN_CAR, + COMMAND_IS_CHAR_IN_MODEL, + COMMAND_IS_PLAYER_IN_MODEL, + COMMAND_IS_CHAR_IN_ANY_CAR, + COMMAND_IS_PLAYER_IN_ANY_CAR, + COMMAND_IS_BUTTON_PRESSED, + COMMAND_GET_PAD_STATE, + COMMAND_LOCATE_PLAYER_ANY_MEANS_2D, + COMMAND_LOCATE_PLAYER_ON_FOOT_2D, + COMMAND_LOCATE_PLAYER_IN_CAR_2D, + COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D, + COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D, + COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D, + COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_2D, + COMMAND_LOCATE_CHAR_IN_CAR_2D, + COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D, + COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D, + COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D, + COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_3D, + COMMAND_LOCATE_PLAYER_ON_FOOT_3D, + COMMAND_LOCATE_PLAYER_IN_CAR_3D, + COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D, + COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D, + COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D, + COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D, + COMMAND_LOCATE_CHAR_ANY_MEANS_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_3D, + COMMAND_LOCATE_CHAR_IN_CAR_3D, + COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D, + COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D, + COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D, + COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D, + COMMAND_CREATE_OBJECT, + COMMAND_DELETE_OBJECT, + COMMAND_ADD_SCORE, + COMMAND_IS_SCORE_GREATER, + COMMAND_STORE_SCORE, + COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, + COMMAND_ALTER_WANTED_LEVEL, + COMMAND_ALTER_WANTED_LEVEL_NO_DROP, + COMMAND_IS_WANTED_LEVEL_GREATER, + COMMAND_CLEAR_WANTED_LEVEL, + COMMAND_SET_DEATHARREST_STATE, + COMMAND_HAS_DEATHARREST_BEEN_EXECUTED, + COMMAND_ADD_AMMO_TO_PLAYER, + COMMAND_ADD_AMMO_TO_CHAR, + COMMAND_ADD_AMMO_TO_CAR, + COMMAND_IS_PLAYER_STILL_ALIVE, + COMMAND_IS_PLAYER_DEAD, + COMMAND_IS_CHAR_DEAD, + COMMAND_IS_CAR_DEAD, + COMMAND_SET_CHAR_THREAT_SEARCH, + COMMAND_SET_CHAR_THREAT_REACTION, + COMMAND_SET_CHAR_OBJ_NO_OBJ, + COMMAND_ORDER_DRIVER_OUT_OF_CAR, + COMMAND_ORDER_CHAR_TO_DRIVE_CAR, + COMMAND_ADD_PATROL_POINT, + COMMAND_IS_PLAYER_IN_GANGZONE, + COMMAND_IS_PLAYER_IN_ZONE, + COMMAND_IS_PLAYER_PRESSING_HORN, + COMMAND_HAS_CHAR_SPOTTED_PLAYER, + COMMAND_ORDER_CHAR_TO_BACKDOOR, + COMMAND_ADD_CHAR_TO_GANG, + COMMAND_IS_CHAR_OBJECTIVE_PASSED, + COMMAND_SET_CHAR_DRIVE_AGGRESSION, + COMMAND_SET_CHAR_MAX_DRIVESPEED, + COMMAND_CREATE_CHAR_INSIDE_CAR, + COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD, + COMMAND_MAKE_CHAR_DO_NOTHING, + COMMAND_SET_CHAR_INVINCIBLE, + COMMAND_SET_PLAYER_INVINCIBLE, + COMMAND_SET_CHAR_GRAPHIC_TYPE, + COMMAND_SET_PLAYER_GRAPHIC_TYPE, + COMMAND_HAS_PLAYER_BEEN_ARRESTED, + COMMAND_STOP_CHAR_DRIVING, + COMMAND_KILL_CHAR, + COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR, + COMMAND_SET_CHAR_OCCUPATION, + COMMAND_CHANGE_CAR_LOCK, + COMMAND_SHAKE_CAM_WITH_POINT, + COMMAND_IS_CAR_MODEL, + COMMAND_IS_CAR_REMAP, + COMMAND_HAS_CAR_JUST_SUNK, + COMMAND_SET_CAR_NO_COLLIDE, + COMMAND_IS_CAR_DEAD_IN_AREA_2D, + COMMAND_IS_CAR_DEAD_IN_AREA_3D, + COMMAND_IS_TRAILER_ATTACHED, + COMMAND_IS_CAR_ON_TRAILER, + COMMAND_HAS_CAR_GOT_WEAPON, + COMMAND_PARK, + COMMAND_HAS_PARK_FINISHED, + COMMAND_KILL_ALL_PASSENGERS, + COMMAND_SET_CAR_BULLETPROOF, + COMMAND_SET_CAR_FLAMEPROOF, + COMMAND_SET_CAR_ROCKETPROOF, + COMMAND_IS_CARBOMB_ACTIVE, + COMMAND_GIVE_CAR_ALARM, + COMMAND_PUT_CAR_ON_TRAILER, + COMMAND_IS_CAR_CRUSHED, + COMMAND_CREATE_GANG_CAR, + COMMAND_CREATE_CAR_GENERATOR, + COMMAND_SWITCH_CAR_GENERATOR, + COMMAND_ADD_PAGER_MESSAGE, + COMMAND_DISPLAY_ONSCREEN_TIMER, + COMMAND_CLEAR_ONSCREEN_TIMER, + COMMAND_DISPLAY_ONSCREEN_COUNTER, + COMMAND_CLEAR_ONSCREEN_COUNTER, + COMMAND_SET_ZONE_CAR_INFO, + COMMAND_IS_CHAR_IN_GANG_ZONE, + COMMAND_IS_CHAR_IN_ZONE, + COMMAND_SET_CAR_DENSITY, + COMMAND_SET_PED_DENSITY, + COMMAND_POINT_CAMERA_AT_PLAYER, + COMMAND_POINT_CAMERA_AT_CAR, + COMMAND_POINT_CAMERA_AT_CHAR, + COMMAND_RESTORE_CAMERA, + COMMAND_SHAKE_PAD, + COMMAND_SET_ZONE_PED_INFO, + COMMAND_SET_TIME_SCALE, + COMMAND_IS_CAR_IN_AIR, + COMMAND_SET_FIXED_CAMERA_POSITION, + COMMAND_POINT_CAMERA_AT_POINT, + COMMAND_ADD_BLIP_FOR_CAR_OLD, + COMMAND_ADD_BLIP_FOR_CHAR_OLD, + COMMAND_ADD_BLIP_FOR_OBJECT_OLD, + COMMAND_REMOVE_BLIP, + COMMAND_CHANGE_BLIP_COLOUR, + COMMAND_DIM_BLIP, + COMMAND_ADD_BLIP_FOR_COORD_OLD, + COMMAND_CHANGE_BLIP_SCALE, + COMMAND_SET_FADING_COLOUR, + COMMAND_DO_FADE, + COMMAND_GET_FADING_STATUS, + COMMAND_ADD_HOSPITAL_RESTART, + COMMAND_ADD_POLICE_RESTART, + COMMAND_OVERRIDE_NEXT_RESTART, + COMMAND_DRAW_SHADOW, + COMMAND_GET_PLAYER_HEADING, + COMMAND_SET_PLAYER_HEADING, + COMMAND_GET_CHAR_HEADING, + COMMAND_SET_CHAR_HEADING, + COMMAND_GET_CAR_HEADING, + COMMAND_SET_CAR_HEADING, + COMMAND_GET_OBJECT_HEADING, + COMMAND_SET_OBJECT_HEADING, + COMMAND_IS_PLAYER_TOUCHING_OBJECT, + COMMAND_IS_CHAR_TOUCHING_OBJECT, + COMMAND_SET_PLAYER_AMMO, + COMMAND_SET_CHAR_AMMO, + COMMAND_SET_CAR_AMMO, + COMMAND_LOAD_CAMERA_SPLINE, + COMMAND_MOVE_CAMERA_ALONG_SPLINE, + COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE, + COMMAND_DECLARE_MISSION_FLAG, + COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT, + COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT, + COMMAND_IS_PLAYER_HEALTH_GREATER, + COMMAND_IS_CHAR_HEALTH_GREATER, + COMMAND_IS_CAR_HEALTH_GREATER, + COMMAND_ADD_BLIP_FOR_CAR, + COMMAND_ADD_BLIP_FOR_CHAR, + COMMAND_ADD_BLIP_FOR_OBJECT, + COMMAND_ADD_BLIP_FOR_CONTACT_POINT, + COMMAND_ADD_BLIP_FOR_COORD, + COMMAND_CHANGE_BLIP_DISPLAY, + COMMAND_ADD_ONE_OFF_SOUND, + COMMAND_ADD_CONTINUOUS_SOUND, + COMMAND_REMOVE_SOUND, + COMMAND_IS_CAR_STUCK_ON_ROOF, + COMMAND_ADD_UPSIDEDOWN_CAR_CHECK, + COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK, + COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT, + COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE, + COMMAND_SET_CHAR_OBJ_GUARD_SPOT, + COMMAND_SET_CHAR_OBJ_GUARD_AREA, + COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR, + COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D, + COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D, + COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_2D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D, + COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D, + COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_3D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D, + COMMAND_IS_CAR_STOPPED_IN_AREA_2D, + COMMAND_IS_CAR_STOPPED_IN_AREA_3D, + COMMAND_LOCATE_CAR_2D, + COMMAND_LOCATE_STOPPED_CAR_2D, + COMMAND_LOCATE_CAR_3D, + COMMAND_LOCATE_STOPPED_CAR_3D, + COMMAND_GIVE_WEAPON_TO_PLAYER, + COMMAND_GIVE_WEAPON_TO_CHAR, + COMMAND_GIVE_WEAPON_TO_CAR, + COMMAND_SET_PLAYER_CONTROL, + COMMAND_FORCE_WEATHER, + COMMAND_FORCE_WEATHER_NOW, + COMMAND_RELEASE_WEATHER, + COMMAND_SET_CURRENT_PLAYER_WEAPON, + COMMAND_SET_CURRENT_CHAR_WEAPON, + COMMAND_SET_CURRENT_CAR_WEAPON, + COMMAND_GET_OBJECT_COORDINATES, + COMMAND_SET_OBJECT_COORDINATES, + COMMAND_GET_GAME_TIMER, + COMMAND_TURN_CHAR_TO_FACE_COORD, + COMMAND_TURN_PLAYER_TO_FACE_COORD, + COMMAND_STORE_WANTED_LEVEL, + COMMAND_IS_CAR_STOPPED, + COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED, + COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED, + COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED, + COMMAND_DONT_REMOVE_CHAR, + COMMAND_DONT_REMOVE_CAR, + COMMAND_DONT_REMOVE_OBJECT, + COMMAND_CREATE_CHAR_AS_PASSENGER, + COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT, + COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT, + COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS, + COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS, + COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, + COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, + COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, + COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, + COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT, + COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT, + COMMAND_SET_CHAR_OBJ_LEAVE_CAR, + COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER, + COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER, + COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR, + COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, + COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT, + COMMAND_SET_CHAR_OBJ_DESTROY_CAR, + COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT, + COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR, + COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, + COMMAND_SET_CHAR_OBJ_GUARD_ATTACK, + COMMAND_SET_CHAR_AS_LEADER, + COMMAND_SET_PLAYER_AS_LEADER, + COMMAND_LEAVE_GROUP, + COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE, + COMMAND_ADD_ROUTE_POINT, + COMMAND_PRINT_WITH_NUMBER_BIG, + COMMAND_PRINT_WITH_NUMBER, + COMMAND_PRINT_WITH_NUMBER_NOW, + COMMAND_PRINT_WITH_NUMBER_SOON, + COMMAND_SWITCH_ROADS_ON, + COMMAND_SWITCH_ROADS_OFF, + COMMAND_GET_NUMBER_OF_PASSENGERS, + COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS, + COMMAND_SET_CAR_DENSITY_MULTIPLIER, + COMMAND_SET_CAR_HEAVY, + COMMAND_CLEAR_CHAR_THREAT_SEARCH, + COMMAND_ACTIVATE_CRANE, + COMMAND_DEACTIVATE_CRANE, + COMMAND_SET_MAX_WANTED_LEVEL, + COMMAND_SAVE_VAR_INT, + COMMAND_SAVE_VAR_FLOAT, + COMMAND_IS_CAR_IN_AIR_PROPER, + COMMAND_IS_CAR_UPSIDEDOWN, + COMMAND_GET_PLAYER_CHAR, + COMMAND_CANCEL_OVERRIDE_RESTART, + COMMAND_SET_POLICE_IGNORE_PLAYER, + COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER, + COMMAND_START_KILL_FRENZY, + COMMAND_READ_KILL_FRENZY_STATUS, + COMMAND_SQRT, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D, + COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D, + COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D, + COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D, + COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D, + COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE, + COMMAND_GENERATE_RANDOM_INT_IN_RANGE, + COMMAND_LOCK_CAR_DOORS, + COMMAND_EXPLODE_CAR, + COMMAND_ADD_EXPLOSION, + COMMAND_IS_CAR_UPRIGHT, + COMMAND_TURN_CHAR_TO_FACE_CHAR, + COMMAND_TURN_CHAR_TO_FACE_PLAYER, + COMMAND_TURN_PLAYER_TO_FACE_CHAR, + COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT, + COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR, + COMMAND_CREATE_PICKUP, + COMMAND_HAS_PICKUP_BEEN_COLLECTED, + COMMAND_REMOVE_PICKUP, + COMMAND_SET_TAXI_LIGHTS, + COMMAND_PRINT_BIG_Q, + COMMAND_PRINT_WITH_NUMBER_BIG_Q, + COMMAND_SET_GARAGE, + COMMAND_SET_GARAGE_WITH_CAR_MODEL, + COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE, + COMMAND_IS_CAR_IN_MISSION_GARAGE, + COMMAND_SET_FREE_BOMBS, + COMMAND_SET_POWERPOINT, + COMMAND_SET_ALL_TAXI_LIGHTS, + COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB, + COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR, + COMMAND_SET_PLAYER_HEALTH, + COMMAND_SET_CHAR_HEALTH, + COMMAND_SET_CAR_HEALTH, + COMMAND_GET_PLAYER_HEALTH, + COMMAND_GET_CHAR_HEALTH, + COMMAND_GET_CAR_HEALTH, + COMMAND_IS_CAR_ARMED_WITH_BOMB, + COMMAND_CHANGE_CAR_COLOUR, + COMMAND_SWITCH_PED_ROADS_ON, + COMMAND_SWITCH_PED_ROADS_OFF, + COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS, + COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS, + COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS, + COMMAND_STOP_CHAR_LOOKING, + COMMAND_STOP_PLAYER_LOOKING, + COMMAND_SWITCH_HELICOPTER, + COMMAND_SET_GANG_ATTITUDE, + COMMAND_SET_GANG_GANG_ATTITUDE, + COMMAND_SET_GANG_PLAYER_ATTITUDE, + COMMAND_SET_GANG_PED_MODELS, + COMMAND_SET_GANG_CAR_MODEL, + COMMAND_SET_GANG_WEAPONS, + COMMAND_SET_CHAR_OBJ_RUN_TO_AREA, + COMMAND_SET_CHAR_OBJ_RUN_TO_COORD, + COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT, + COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT, + COMMAND_LOAD_SPECIAL_CHARACTER, + COMMAND_HAS_SPECIAL_CHARACTER_LOADED, + COMMAND_FLASH_CAR, + COMMAND_FLASH_CHAR, + COMMAND_FLASH_OBJECT, + COMMAND_IS_PLAYER_IN_REMOTE_MODE, + COMMAND_ARM_CAR_WITH_BOMB, + COMMAND_SET_CHAR_PERSONALITY, + COMMAND_SET_CUTSCENE_OFFSET, + COMMAND_SET_ANIM_GROUP_FOR_CHAR, + COMMAND_SET_ANIM_GROUP_FOR_PLAYER, + COMMAND_REQUEST_MODEL, + COMMAND_HAS_MODEL_LOADED, + COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED, + COMMAND_GRAB_PHONE, + COMMAND_SET_REPEATED_PHONE_MESSAGE, + COMMAND_SET_PHONE_MESSAGE, + COMMAND_HAS_PHONE_DISPLAYED_MESSAGE, + COMMAND_TURN_PHONE_OFF, + COMMAND_DRAW_CORONA, + COMMAND_DRAW_LIGHT, + COMMAND_STORE_WEATHER, + COMMAND_RESTORE_WEATHER, + COMMAND_STORE_CLOCK, + COMMAND_RESTORE_CLOCK, + COMMAND_RESTART_CRITICAL_MISSION, + COMMAND_IS_PLAYER_PLAYING, + COMMAND_SET_COLL_OBJ_NO_OBJ, + COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT, + COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE, + COMMAND_SET_COLL_OBJ_GUARD_SPOT, + COMMAND_SET_COLL_OBJ_GUARD_AREA, + COMMAND_SET_COLL_OBJ_WAIT_IN_CAR, + COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT, + COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT, + COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS, + COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS, + COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, + COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, + COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, + COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, + COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT, + COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT, + COMMAND_SET_COLL_OBJ_LEAVE_CAR, + COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER, + COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER, + COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR, + COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, + COMMAND_SET_COLL_OBJ_DESTROY_OBJECT, + COMMAND_SET_COLL_OBJ_DESTROY_CAR, + COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT, + COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR, + COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, + COMMAND_SET_COLL_OBJ_GUARD_ATTACK, + COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE, + COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT, + COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR, + COMMAND_SET_COLL_OBJ_RUN_TO_AREA, + COMMAND_SET_COLL_OBJ_RUN_TO_COORD, + COMMAND_ADD_PEDS_IN_AREA_TO_COLL, + COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL, + COMMAND_CLEAR_COLL, + COMMAND_IS_COLL_IN_CARS, + COMMAND_LOCATE_COLL_ANY_MEANS_2D, + COMMAND_LOCATE_COLL_ON_FOOT_2D, + COMMAND_LOCATE_COLL_IN_CAR_2D, + COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D, + COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D, + COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D, + COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D, + COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D, + COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D, + COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D, + COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D, + COMMAND_LOCATE_COLL_IN_CAR_CAR_2D, + COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D, + COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D, + COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D, + COMMAND_IS_COLL_IN_AREA_2D, + COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D, + COMMAND_IS_COLL_IN_AREA_IN_CAR_2D, + COMMAND_IS_COLL_STOPPED_IN_AREA_2D, + COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D, + COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D, + COMMAND_GET_NUMBER_OF_PEDS_IN_COLL, + COMMAND_SET_CHAR_HEED_THREATS, + COMMAND_SET_PLAYER_HEED_THREATS, + COMMAND_GET_CONTROLLER_MODE, + COMMAND_SET_CAN_RESPRAY_CAR, + COMMAND_IS_TAXI, + COMMAND_UNLOAD_SPECIAL_CHARACTER, + COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER, + COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER, + COMMAND_ACTIVATE_GARAGE, + COMMAND_SWITCH_TAXI_TIMER, + COMMAND_CREATE_OBJECT_NO_OFFSET, + COMMAND_IS_BOAT, + COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS, + COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS, + COMMAND_IS_PLAYER_STOPPED, + COMMAND_IS_CHAR_STOPPED, + COMMAND_MESSAGE_WAIT, + COMMAND_ADD_PARTICLE_EFFECT, + COMMAND_SWITCH_WIDESCREEN, + COMMAND_ADD_SPRITE_BLIP_FOR_CAR, + COMMAND_ADD_SPRITE_BLIP_FOR_CHAR, + COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT, + COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT, + COMMAND_ADD_SPRITE_BLIP_FOR_COORD, + COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER, + COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER, + COMMAND_SET_CHAR_PROOFS, + COMMAND_SET_CAR_PROOFS, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D, + COMMAND_DEACTIVATE_GARAGE, + COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE, + COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE, + COMMAND_SET_SWAT_REQUIRED, + COMMAND_SET_FBI_REQUIRED, + COMMAND_SET_ARMY_REQUIRED, + COMMAND_IS_CAR_IN_WATER, + COMMAND_GET_CLOSEST_CHAR_NODE, + COMMAND_GET_CLOSEST_CAR_NODE, + COMMAND_CAR_GOTO_COORDINATES_ACCURATE, + COMMAND_START_PACMAN_RACE, + COMMAND_START_PACMAN_RECORD, + COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN, + COMMAND_CLEAR_PACMAN, + COMMAND_START_PACMAN_SCRAMBLE, + COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED, + COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED, + COMMAND_IS_CAR_ON_SCREEN, + COMMAND_IS_CHAR_ON_SCREEN, + COMMAND_IS_OBJECT_ON_SCREEN, + COMMAND_GOSUB_FILE, + COMMAND_GET_GROUND_Z_FOR_3D_COORD, + COMMAND_START_SCRIPT_FIRE, + COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED, + COMMAND_REMOVE_SCRIPT_FIRE, + COMMAND_SET_COMEDY_CONTROLS, + COMMAND_BOAT_GOTO_COORDS, + COMMAND_BOAT_STOP, + COMMAND_IS_PLAYER_SHOOTING_IN_AREA, + COMMAND_IS_CHAR_SHOOTING_IN_AREA, + COMMAND_IS_CURRENT_PLAYER_WEAPON, + COMMAND_IS_CURRENT_CHAR_WEAPON, + COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN, + COMMAND_ADD_POWER_PILL, + COMMAND_SET_BOAT_CRUISE_SPEED, + COMMAND_GET_RANDOM_CHAR_IN_AREA, + COMMAND_GET_RANDOM_CHAR_IN_ZONE, + COMMAND_IS_PLAYER_IN_TAXI, + COMMAND_IS_PLAYER_SHOOTING, + COMMAND_IS_CHAR_SHOOTING, + COMMAND_CREATE_MONEY_PICKUP, + COMMAND_SET_CHAR_ACCURACY, + COMMAND_GET_CAR_SPEED, + COMMAND_LOAD_CUTSCENE, + COMMAND_CREATE_CUTSCENE_OBJECT, + COMMAND_SET_CUTSCENE_ANIM, + COMMAND_START_CUTSCENE, + COMMAND_GET_CUTSCENE_TIME, + COMMAND_HAS_CUTSCENE_FINISHED, + COMMAND_CLEAR_CUTSCENE, + COMMAND_RESTORE_CAMERA_JUMPCUT, + COMMAND_CREATE_COLLECTABLE1, + COMMAND_SET_COLLECTABLE1_TOTAL, + COMMAND_IS_PROJECTILE_IN_AREA, + COMMAND_DESTROY_PROJECTILES_IN_AREA, + COMMAND_DROP_MINE, + COMMAND_DROP_NAUTICAL_MINE, + COMMAND_IS_CHAR_MODEL, + COMMAND_LOAD_SPECIAL_MODEL, + COMMAND_CREATE_CUTSCENE_HEAD, + COMMAND_SET_CUTSCENE_HEAD_ANIM, + COMMAND_SIN, + COMMAND_COS, + COMMAND_GET_CAR_FORWARD_X, + COMMAND_GET_CAR_FORWARD_Y, + COMMAND_CHANGE_GARAGE_TYPE, + COMMAND_ACTIVATE_CRUSHER_CRANE, + COMMAND_PRINT_WITH_2_NUMBERS, + COMMAND_PRINT_WITH_2_NUMBERS_NOW, + COMMAND_PRINT_WITH_2_NUMBERS_SOON, + COMMAND_PRINT_WITH_3_NUMBERS, + COMMAND_PRINT_WITH_3_NUMBERS_NOW, + COMMAND_PRINT_WITH_3_NUMBERS_SOON, + COMMAND_PRINT_WITH_4_NUMBERS, + COMMAND_PRINT_WITH_4_NUMBERS_NOW, + COMMAND_PRINT_WITH_4_NUMBERS_SOON, + COMMAND_PRINT_WITH_5_NUMBERS, + COMMAND_PRINT_WITH_5_NUMBERS_NOW, + COMMAND_PRINT_WITH_5_NUMBERS_SOON, + COMMAND_PRINT_WITH_6_NUMBERS, + COMMAND_PRINT_WITH_6_NUMBERS_NOW, + COMMAND_PRINT_WITH_6_NUMBERS_SOON, + COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION, + COMMAND_PLAYER_MADE_PROGRESS, + COMMAND_SET_PROGRESS_TOTAL, + COMMAND_REGISTER_JUMP_DISTANCE, + COMMAND_REGISTER_JUMP_HEIGHT, + COMMAND_REGISTER_JUMP_FLIPS, + COMMAND_REGISTER_JUMP_SPINS, + COMMAND_REGISTER_JUMP_STUNT, + COMMAND_REGISTER_UNIQUE_JUMP_FOUND, + COMMAND_SET_UNIQUE_JUMPS_TOTAL, + COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI, + COMMAND_REGISTER_MONEY_MADE_TAXI, + COMMAND_REGISTER_MISSION_GIVEN, + COMMAND_REGISTER_MISSION_PASSED, + COMMAND_SET_CHAR_RUNNING, + COMMAND_REMOVE_ALL_SCRIPT_FIRES, + COMMAND_IS_FIRST_CAR_COLOUR, + COMMAND_IS_SECOND_CAR_COLOUR, + COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON, + COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON, + COMMAND_IS_CHAR_IN_CHARS_GROUP, + COMMAND_IS_CHAR_IN_PLAYERS_GROUP, + COMMAND_EXPLODE_CHAR_HEAD, + COMMAND_EXPLODE_PLAYER_HEAD, + COMMAND_ANCHOR_BOAT, + COMMAND_SET_ZONE_GROUP, + COMMAND_START_CAR_FIRE, + COMMAND_START_CHAR_FIRE, + COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA, + COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE, + COMMAND_HAS_RESPRAY_HAPPENED, + COMMAND_SET_CAMERA_ZOOM, + COMMAND_CREATE_PICKUP_WITH_AMMO, + COMMAND_SET_CAR_RAM_CAR, + COMMAND_SET_CAR_BLOCK_CAR, + COMMAND_SET_CHAR_OBJ_CATCH_TRAIN, + COMMAND_SET_COLL_OBJ_CATCH_TRAIN, + COMMAND_SET_PLAYER_NEVER_GETS_TIRED, + COMMAND_SET_PLAYER_FAST_RELOAD, + COMMAND_SET_CHAR_BLEEDING, + COMMAND_SET_CAR_FUNNY_SUSPENSION, + COMMAND_SET_CAR_BIG_WHEELS, + COMMAND_SET_FREE_RESPRAYS, + COMMAND_SET_PLAYER_VISIBLE, + COMMAND_SET_CHAR_VISIBLE, + COMMAND_SET_CAR_VISIBLE, + COMMAND_IS_AREA_OCCUPIED, + COMMAND_START_DRUG_RUN, + COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED, + COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN, + COMMAND_SAVE_PLAYER_FROM_FIRES, + COMMAND_DISPLAY_TEXT, + COMMAND_SET_TEXT_SCALE, + COMMAND_SET_TEXT_COLOUR, + COMMAND_SET_TEXT_JUSTIFY, + COMMAND_SET_TEXT_CENTRE, + COMMAND_SET_TEXT_WRAPX, + COMMAND_SET_TEXT_CENTRE_SIZE, + COMMAND_SET_TEXT_BACKGROUND, + COMMAND_SET_TEXT_BACKGROUND_COLOUR, + COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT, + COMMAND_SET_TEXT_PROPORTIONAL, + COMMAND_SET_TEXT_FONT, + COMMAND_INDUSTRIAL_PASSED, + COMMAND_COMMERCIAL_PASSED, + COMMAND_SUBURBAN_PASSED, + COMMAND_ROTATE_OBJECT, + COMMAND_SLIDE_OBJECT, + COMMAND_REMOVE_CHAR_ELEGANTLY, + COMMAND_SET_CHAR_STAY_IN_SAME_PLACE, + COMMAND_IS_NASTY_GAME, + COMMAND_UNDRESS_CHAR, + COMMAND_DRESS_CHAR, + COMMAND_START_CHASE_SCENE, + COMMAND_STOP_CHASE_SCENE, + COMMAND_IS_EXPLOSION_IN_AREA, + COMMAND_IS_EXPLOSION_IN_ZONE, + COMMAND_START_DRUG_DROP_OFF, + COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN, + COMMAND_FIND_DROP_OFF_PLANE_COORDINATES, + COMMAND_CREATE_FLOATING_PACKAGE, + COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR, + COMMAND_MAKE_OBJECT_TARGETTABLE, + COMMAND_ADD_ARMOUR_TO_PLAYER, + COMMAND_ADD_ARMOUR_TO_CHAR, + COMMAND_OPEN_GARAGE, + COMMAND_CLOSE_GARAGE, + COMMAND_WARP_CHAR_FROM_CAR_TO_COORD, + COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE, + COMMAND_HAS_CHAR_SPOTTED_CHAR, + COMMAND_SET_CHAR_OBJ_HAIL_TAXI, + COMMAND_HAS_OBJECT_BEEN_DAMAGED, + COMMAND_START_KILL_FRENZY_HEADSHOT, + COMMAND_ACTIVATE_MILITARY_CRANE, + COMMAND_WARP_PLAYER_INTO_CAR, + COMMAND_WARP_CHAR_INTO_CAR, + COMMAND_SWITCH_CAR_RADIO, + COMMAND_SET_AUDIO_STREAM, + COMMAND_PRINT_WITH_2_NUMBERS_BIG, + COMMAND_PRINT_WITH_3_NUMBERS_BIG, + COMMAND_PRINT_WITH_4_NUMBERS_BIG, + COMMAND_PRINT_WITH_5_NUMBERS_BIG, + COMMAND_PRINT_WITH_6_NUMBERS_BIG, + COMMAND_SET_CHAR_WAIT_STATE, + COMMAND_SET_CAMERA_BEHIND_PLAYER, + COMMAND_SET_MOTION_BLUR, + COMMAND_PRINT_STRING_IN_STRING, + COMMAND_CREATE_RANDOM_CHAR, + COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR, + COMMAND_SET_2_REPEATED_PHONE_MESSAGES, + COMMAND_SET_2_PHONE_MESSAGES, + COMMAND_SET_3_REPEATED_PHONE_MESSAGES, + COMMAND_SET_3_PHONE_MESSAGES, + COMMAND_SET_4_REPEATED_PHONE_MESSAGES, + COMMAND_SET_4_PHONE_MESSAGES, + COMMAND_IS_SNIPER_BULLET_IN_AREA, + COMMAND_GIVE_PLAYER_DETONATOR, + COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR, + COMMAND_SET_OBJECT_VELOCITY, + COMMAND_SET_OBJECT_COLLISION, + COMMAND_IS_ICECREAM_JINGLE_ON, + COMMAND_PRINT_STRING_IN_STRING_NOW, + COMMAND_PRINT_STRING_IN_STRING_SOON, + COMMAND_SET_5_REPEATED_PHONE_MESSAGES, + COMMAND_SET_5_PHONE_MESSAGES, + COMMAND_SET_6_REPEATED_PHONE_MESSAGES, + COMMAND_SET_6_PHONE_MESSAGES, + COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY, + COMMAND_LOAD_ALL_MODELS_NOW, + COMMAND_ADD_TO_OBJECT_VELOCITY, + COMMAND_DRAW_SPRITE, + COMMAND_DRAW_RECT, + COMMAND_LOAD_SPRITE, + COMMAND_LOAD_TEXTURE_DICTIONARY, + COMMAND_REMOVE_TEXTURE_DICTIONARY, + COMMAND_SET_OBJECT_DYNAMIC, + COMMAND_SET_CHAR_ANIM_SPEED, + COMMAND_PLAY_MISSION_PASSED_TUNE, + COMMAND_CLEAR_AREA, + COMMAND_FREEZE_ONSCREEN_TIMER, + COMMAND_SWITCH_CAR_SIREN, + COMMAND_SWITCH_PED_ROADS_ON_ANGLED, + COMMAND_SWITCH_PED_ROADS_OFF_ANGLED, + COMMAND_SWITCH_ROADS_ON_ANGLED, + COMMAND_SWITCH_ROADS_OFF_ANGLED, + COMMAND_SET_CAR_WATERTIGHT, + COMMAND_ADD_MOVING_PARTICLE_EFFECT, + COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT, + COMMAND_TURN_CAR_TO_FACE_COORD, + COMMAND_IS_CRANE_LIFTING_CAR, + COMMAND_DRAW_SPHERE, + COMMAND_SET_CAR_STATUS, + COMMAND_IS_CHAR_MALE, + COMMAND_SCRIPT_NAME, + COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL, + COMMAND_FIND_DRUG_PLANE_COORDINATES, + COMMAND_SAVE_INT_TO_DEBUG_FILE, + COMMAND_SAVE_FLOAT_TO_DEBUG_FILE, + COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE, + COMMAND_POLICE_RADIO_MESSAGE, + COMMAND_SET_CAR_STRONG, + COMMAND_REMOVE_ROUTE, + COMMAND_SWITCH_RUBBISH, + COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA, + COMMAND_SWITCH_STREAMING, + COMMAND_IS_GARAGE_OPEN, + COMMAND_IS_GARAGE_CLOSED, + COMMAND_START_CATALINA_HELI, + COMMAND_CATALINA_HELI_TAKE_OFF, + COMMAND_REMOVE_CATALINA_HELI, + COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN, + COMMAND_SWAP_NEAREST_BUILDING_MODEL, + COMMAND_SWITCH_WORLD_PROCESSING, + COMMAND_REMOVE_ALL_PLAYER_WEAPONS, + COMMAND_GRAB_CATALINA_HELI, + COMMAND_CLEAR_AREA_OF_CARS, + COMMAND_SET_ROTATING_GARAGE_DOOR, + COMMAND_ADD_SPHERE, + COMMAND_REMOVE_SPHERE, + COMMAND_CATALINA_HELI_FLY_AWAY, + COMMAND_SET_EVERYONE_IGNORE_PLAYER, + COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE, + COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE, + COMMAND_IS_PHONE_DISPLAYING_MESSAGE, + COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING, + COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING, + COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK, + COMMAND_IS_COLLISION_IN_MEMORY, + COMMAND_SET_WANTED_MULTIPLIER, + COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER, + COMMAND_IS_CAR_VISIBLY_DAMAGED, + COMMAND_DOES_OBJECT_EXIST, + COMMAND_LOAD_SCENE, + COMMAND_ADD_STUCK_CAR_CHECK, + COMMAND_REMOVE_STUCK_CAR_CHECK, + COMMAND_IS_CAR_STUCK, + COMMAND_LOAD_MISSION_AUDIO, + COMMAND_HAS_MISSION_AUDIO_LOADED, + COMMAND_PLAY_MISSION_AUDIO, + COMMAND_HAS_MISSION_AUDIO_FINISHED, + COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING, + COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED, + COMMAND_CLEAR_THIS_PRINT, + COMMAND_CLEAR_THIS_BIG_PRINT, + COMMAND_SET_MISSION_AUDIO_POSITION, + COMMAND_ACTIVATE_SAVE_MENU, + COMMAND_HAS_SAVE_GAME_FINISHED, + COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE, + COMMAND_ADD_BLIP_FOR_PICKUP_OLD, + COMMAND_ADD_BLIP_FOR_PICKUP, + COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP, + COMMAND_SET_PED_DENSITY_MULTIPLIER, + COMMAND_FORCE_RANDOM_PED_TYPE, + COMMAND_SET_TEXT_DRAW_BEFORE_FADE, + COMMAND_GET_COLLECTABLE1S_COLLECTED, + COMMAND_REGISTER_EL_BURRO_TIME, + COMMAND_SET_SPRITES_DRAW_BEFORE_FADE, + COMMAND_SET_TEXT_RIGHT_JUSTIFY, + COMMAND_PRINT_HELP, + COMMAND_CLEAR_HELP, + COMMAND_FLASH_HUD_OBJECT, + COMMAND_FLASH_RADAR_BLIP, + COMMAND_IS_CHAR_IN_CONTROL, + COMMAND_SET_GENERATE_CARS_AROUND_CAMERA, + COMMAND_CLEAR_SMALL_PRINTS, + COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS, + COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED, + COMMAND_CAN_PLAYER_START_MISSION, + COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE, + COMMAND_USE_TEXT_COMMANDS, + COMMAND_SET_THREAT_FOR_PED_TYPE, + COMMAND_CLEAR_THREAT_FOR_PED_TYPE, + COMMAND_GET_CAR_COLOURS, + COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED, + COMMAND_SET_CAR_CAN_BE_DAMAGED, + COMMAND_MAKE_PLAYER_UNSAFE, + COMMAND_LOAD_COLLISION, + COMMAND_GET_BODY_CAST_HEALTH, + COMMAND_SET_CHARS_CHATTING, + COMMAND_MAKE_PLAYER_SAFE, + COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL, + COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL, + COMMAND_REGISTER_4X4_ONE_TIME, + COMMAND_REGISTER_4X4_TWO_TIME, + COMMAND_REGISTER_4X4_THREE_TIME, + COMMAND_REGISTER_4X4_MAYHEM_TIME, + COMMAND_REGISTER_LIFE_SAVED, + COMMAND_REGISTER_CRIMINAL_CAUGHT, + COMMAND_REGISTER_AMBULANCE_LEVEL, + COMMAND_REGISTER_FIRE_EXTINGUISHED, + COMMAND_TURN_PHONE_ON, + COMMAND_REGISTER_LONGEST_DODO_FLIGHT, + COMMAND_REGISTER_DEFUSE_BOMB_TIME, + COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES, + COMMAND_BLOW_UP_RC_BUGGY, + COMMAND_REMOVE_CAR_FROM_CHASE, + COMMAND_IS_FRENCH_GAME, + COMMAND_IS_GERMAN_GAME, + COMMAND_CLEAR_MISSION_AUDIO, + COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST, + COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH, + COMMAND_SET_GANG_PED_MODEL_PREFERENCE, + COMMAND_SET_CHAR_USE_PEDNODE_SEEK, + COMMAND_SWITCH_VEHICLE_WEAPONS, + COMMAND_SET_GET_OUT_OF_JAIL_FREE, + COMMAND_SET_FREE_HEALTH_CARE, + COMMAND_IS_CAR_DOOR_CLOSED, + COMMAND_LOAD_AND_LAUNCH_MISSION, + COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL, + COMMAND_SET_OBJECT_DRAW_LAST, + COMMAND_GET_AMMO_IN_PLAYER_WEAPON, + COMMAND_GET_AMMO_IN_CHAR_WEAPON, + COMMAND_REGISTER_KILL_FRENZY_PASSED, + COMMAND_SET_CHAR_SAY, + COMMAND_SET_NEAR_CLIP, + COMMAND_SET_RADIO_CHANNEL, + COMMAND_OVERRIDE_HOSPITAL_LEVEL, + COMMAND_OVERRIDE_POLICE_STATION_LEVEL, + COMMAND_FORCE_RAIN, + COMMAND_DOES_GARAGE_CONTAIN_CAR, + COMMAND_SET_CAR_TRACTION, + COMMAND_ARE_MEASUREMENTS_IN_METRES, + COMMAND_CONVERT_METRES_TO_FEET, + COMMAND_MARK_ROADS_BETWEEN_LEVELS, + COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS, + COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS, + COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS, + COMMAND_IS_THREAT_FOR_PED_TYPE, + COMMAND_CLEAR_AREA_OF_CHARS, + COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS, + COMMAND_CONVERT_METRES_TO_FEET_INT, + COMMAND_REGISTER_FASTEST_TIME, + COMMAND_REGISTER_HIGHEST_SCORE, + COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER, + COMMAND_IS_CAR_PASSENGER_SEAT_FREE, + COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT, + COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL, + COMMAND_START_CREDITS, + COMMAND_STOP_CREDITS, + COMMAND_ARE_CREDITS_FINISHED, + COMMAND_CREATE_SINGLE_PARTICLE, + COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS, + COMMAND_GET_CHASE_CAR, + COMMAND_START_BOAT_FOAM_ANIMATION, + COMMAND_UPDATE_BOAT_FOAM_ANIMATION, + COMMAND_SET_MUSIC_DOES_FADE, + COMMAND_SET_INTRO_IS_PLAYING, + COMMAND_SET_PLAYER_HOOKER, + COMMAND_PLAY_END_OF_GAME_TUNE, + COMMAND_STOP_END_OF_GAME_TUNE, + COMMAND_GET_CAR_MODEL, + COMMAND_IS_PLAYER_SITTING_IN_CAR, + COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR, + COMMAND_SET_SCRIPT_FIRE_AUDIO, + COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED, + COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS, + COMMAND_IS_PLAYER_LIFTING_A_PHONE, + COMMAND_IS_CHAR_SITTING_IN_CAR, + COMMAND_IS_CHAR_SITTING_IN_ANY_CAR, + COMMAND_IS_PLAYER_ON_FOOT, + COMMAND_IS_CHAR_ON_FOOT, + COMMAND_LOAD_COLLISION_WITH_SCREEN, + COMMAND_LOAD_SPLASH_SCREEN, + COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS, + COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER, + COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, + COMMAND_LOAD_END_OF_GAME_TUNE, + COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, +#if GTA_VERSION > GTA3_PS2_160 + COMMAND_SET_OBJECT_ROTATION, + COMMAND_GET_DEBUG_CAMERA_COORDINATES, + COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, + COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR, + COMMAND_IS_PLAYER_TARGETTING_CHAR, + COMMAND_IS_PLAYER_TARGETTING_OBJECT, + COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, + COMMAND_DISPLAY_TEXT_WITH_NUMBER, + COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS, + COMMAND_FAIL_CURRENT_MISSION, + COMMAND_GET_CLOSEST_OBJECT_OF_TYPE, + COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT, + COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR, + COMMAND_SET_INTERPOLATION_PARAMETERS, + COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT, + COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT, + COMMAND_GET_DEBUG_CAMERA_POINT_AT, + COMMAND_ATTACH_CHAR_TO_CAR, + COMMAND_DETACH_CHAR_FROM_CAR, + COMMAND_SET_CAR_CHANGE_LANE, + COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE, + COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE, + COMMAND_GET_RANDOM_COP_IN_AREA, + COMMAND_GET_RANDOM_COP_IN_ZONE, + COMMAND_SET_CHAR_OBJ_FLEE_CAR, + COMMAND_GET_DRIVER_OF_CAR, + COMMAND_GET_NUMBER_OF_FOLLOWERS, + COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER, + COMMAND_GET_CURRENT_PLAYER_WEAPON, + COMMAND_GET_CURRENT_CHAR_WEAPON, + COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D, + COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D, + COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D, + COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT, + COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT, + COMMAND_SET_CAR_HANDBRAKE_STOP, + COMMAND_IS_CHAR_ON_ANY_BIKE, + COMMAND_LOCATE_SNIPER_BULLET_2D, + COMMAND_LOCATE_SNIPER_BULLET_3D, + COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL, + COMMAND_IS_PLAYER_ON_ANY_BIKE, + COMMAND_IS_CHAR_LYING_DOWN, + COMMAND_CAN_CHAR_SEE_DEAD_CHAR, + COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, +#if GTA_VERSION < GTA3_PC_11 + COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, +#endif +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + LAST_SCRIPT_COMMAND +#endif +#endif +}; + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + +enum eScriptArgument +{ + ARGTYPE_NONE = 0, + ARGTYPE_INT, + ARGTYPE_FLOAT, + ARGTYPE_STRING, + ARGTYPE_LABEL, + ARGTYPE_BOOL, + ARGTYPE_PED_HANDLE, + ARGTYPE_VEHICLE_HANDLE, + ARGTYPE_OBJECT_HANDLE, + ARGTYPE_ANDOR +}; + +struct tScriptCommandData +{ + int id; + const char name[64]; + eScriptArgument input[18]; + eScriptArgument output[18]; + bool cond; + int position; + const char name_override[8]; +}; +#endif \ No newline at end of file diff --git a/src/control/ScriptDebug.cpp b/src/control/ScriptDebug.cpp new file mode 100644 index 0000000..6350821 --- /dev/null +++ b/src/control/ScriptDebug.cpp @@ -0,0 +1,1441 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "Debug.h" +#include "FileMgr.h" +#include "Messages.h" +#include "Timer.h" +#include "Stats.h" +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#include +#endif + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + +char CRunningScript::commandInfo[1024]; +uint32 CRunningScript::storedIp; + +#define REGISTER_COMMAND(command, in, out, cond, ovrd, visual) { command, #command, in, out, cond, ovrd, visual } +#define INPUT_ARGUMENTS(...) { __VA_ARGS__ ARGTYPE_NONE } +#define OUTPUT_ARGUMENTS(...) { __VA_ARGS__ ARGTYPE_NONE } +const tScriptCommandData commands[] = { + REGISTER_COMMAND(COMMAND_NOP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WAIT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GOTO, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SHAKE_CAM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_ADD_VAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_VAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_MULT_INT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_FLOAT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_INT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_FLOAT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_DIV_INT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_VAL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " =="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, 0, " !="), + REGISTER_COMMAND(COMMAND_GOTO_IF_TRUE, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GOTO_IF_FALSE, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_TERMINATE_THIS_SCRIPT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_NEW_SCRIPT, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GOSUB, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RETURN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LINE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_INT_VAR_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_INT_LVAR_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_INT_VAR_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_INT_LVAR_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +="), + REGISTER_COMMAND(COMMAND_SUB_INT_VAR_FROM_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_INT_LVAR_FROM_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_INT_VAR_FROM_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_INT_LVAR_FROM_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -="), + REGISTER_COMMAND(COMMAND_MULT_INT_VAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_INT_LVAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_INT_VAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " *="), + REGISTER_COMMAND(COMMAND_DIV_INT_VAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_INT_VAR_BY_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), + REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), + REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), + REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), + REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), + REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), + REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), + REGISTER_COMMAND(COMMAND_SET_VAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_VAR_INT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), + REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DELETE_CHAR, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHAR_WANDER_DIR, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHAR_WANDER_RANGE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHAR_FOLLOW_PATH, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHAR_SET_IDLE, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CHAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STILL_ALIVE, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_PED_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DELETE_CAR, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CAR_GOTO_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CAR_WANDER_RANDOMLY, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CAR_SET_IDLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_STILL_ALIVE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_DRIVING_STYLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_MISSION, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_0, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_1, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_2, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_3, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_4, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_5, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_6, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SPECIAL_7, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_PRINTS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_TIME_OF_DAY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TIME_OF_DAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_MINUTES_TO_TIME_OF_DAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_POINT_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DEBUG_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DEBUG_OFF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RETURN_TRUE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RETURN_FALSE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_VAR_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_VAR_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LVAR_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LVAR_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LBRACKET, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RBRACKET, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REPEAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ENDREPEAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IFNOT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ELSE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ENDIF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WHILENOT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ENDWHILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ANDOR, INPUT_ARGUMENTS(ARGTYPE_ANDOR,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LAUNCH_MISSION, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MISSION_HAS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_CAR_CHAR_IS_IN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_CAR_PLAYER_IS_IN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_BUTTON_PRESSED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PAD_STATE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), true, -1, ""), + REGISTER_COMMAND(COMMAND_DELETE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_SCORE_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL_NO_DROP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_WANTED_LEVEL_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_DEATHARREST_STATE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_DEATHARREST_BEEN_EXECUTED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_AMMO_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_AMMO_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_AMMO_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STILL_ALIVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_DEAD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_DEAD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_DEAD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_THREAT_SEARCH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_THREAT_REACTION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_NO_OBJ, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ORDER_DRIVER_OUT_OF_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ORDER_CHAR_TO_DRIVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PATROL_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_GANGZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_PRESSING_HORN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_SPOTTED_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ORDER_CHAR_TO_BACKDOOR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_CHAR_TO_GANG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_OBJECTIVE_PASSED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_DRIVE_AGGRESSION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_MAX_DRIVESPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CHAR_INSIDE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_CHAR_DO_NOTHING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_INVINCIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_INVINCIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_GRAPHIC_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_GRAPHIC_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_PLAYER_BEEN_ARRESTED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_STOP_CHAR_DRIVING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_KILL_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OCCUPATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_CAR_LOCK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SHAKE_CAM_WITH_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_REMAP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CAR_JUST_SUNK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_NO_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_DEAD_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_DEAD_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_TRAILER_ATTACHED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_ON_TRAILER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CAR_GOT_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_PARK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_PARK_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_KILL_ALL_PASSENGERS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_BULLETPROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_FLAMEPROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_ROCKETPROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CARBOMB_ACTIVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GIVE_CAR_ALARM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PUT_CAR_ON_TRAILER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_CRUSHED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_GANG_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CAR_GENERATOR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_CAR_GENERATOR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PAGER_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ZONE_CAR_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_GANG_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_DENSITY, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PED_DENSITY, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RESTORE_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SHAKE_PAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ZONE_PED_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TIME_SCALE, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AIR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FIXED_CAMERA_POSITION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CAR_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CHAR_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_OBJECT_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_BLIP, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_BLIP_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DIM_BLIP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_COORD_OLD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_BLIP_SCALE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FADING_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DO_FADE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_FADING_STATUS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_HOSPITAL_RESTART, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_POLICE_RESTART, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_OVERRIDE_NEXT_RESTART, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DRAW_SHADOW, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PLAYER_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CHAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OBJECT_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_HEADING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_TOUCHING_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_TOUCHING_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_CAMERA_SPLINE, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MOVE_CAMERA_ALONG_SPLINE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DECLARE_MISSION_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_HEALTH_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_HEALTH_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_HEALTH_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_BLIP_DISPLAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_ONE_OFF_SOUND, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_CONTINUOUS_SOUND, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_SOUND, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_STUCK_ON_ROOF, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_UPSIDEDOWN_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GUARD_SPOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GUARD_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_STOPPED_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GIVE_WEAPON_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GIVE_WEAPON_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GIVE_WEAPON_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_CONTROL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FORCE_WEATHER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FORCE_WEATHER_NOW, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RELEASE_WEATHER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CURRENT_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CURRENT_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CURRENT_CAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OBJECT_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_GAME_TIMER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_CHAR_TO_FACE_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_PLAYER_TO_FACE_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_STOPPED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DONT_REMOVE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DONT_REMOVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DONT_REMOVE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CHAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_LEAVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_DESTROY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GUARD_ATTACK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_AS_LEADER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_AS_LEADER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LEAVE_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_ROUTE_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_ROADS_ON, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_ROADS_OFF, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_PASSENGERS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_DENSITY_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_HEAVY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CHAR_THREAT_SEARCH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ACTIVATE_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DEACTIVATE_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_MAX_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SAVE_VAR_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SAVE_VAR_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_AIR_PROPER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_UPSIDEDOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PLAYER_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CANCEL_OVERRIDE_RESTART, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_POLICE_IGNORE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_KILL_FRENZY, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_READ_KILL_FRENZY_STATUS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SQRT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_INT_IN_RANGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOCK_CAR_DOORS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_EXPLODE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_EXPLOSION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_UPRIGHT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_CHAR_TO_FACE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_CHAR_TO_FACE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_PLAYER_TO_FACE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_PICKUP_BEEN_COLLECTED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TAXI_LIGHTS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_BIG_Q, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_BIG_Q, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GARAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GARAGE_WITH_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_MISSION_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FREE_BOMBS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_POWERPOINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ALL_TAXI_LIGHTS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PLAYER_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CHAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_ARMED_WITH_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_ON, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_OFF, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STOP_CHAR_LOOKING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STOP_PLAYER_LOOKING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_HELICOPTER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_ATTITUDE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_GANG_ATTITUDE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_PLAYER_ATTITUDE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_PED_MODELS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_RUN_TO_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_RUN_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_SPECIAL_CHARACTER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_SPECIAL_CHARACTER_LOADED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_FLASH_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FLASH_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FLASH_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_REMOTE_MODE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ARM_CAR_WITH_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_PERSONALITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CUTSCENE_OFFSET, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ANIM_GROUP_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ANIM_GROUP_FOR_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REQUEST_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_MODEL_LOADED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GRAB_PHONE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_REPEATED_PHONE_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PHONE_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_PHONE_DISPLAYED_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_PHONE_OFF, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DRAW_CORONA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DRAW_LIGHT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_WEATHER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RESTORE_WEATHER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_CLOCK, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RESTORE_CLOCK, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RESTART_CRITICAL_MISSION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_PLAYING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_NO_OBJ, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GUARD_SPOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GUARD_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_WAIT_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_LEAVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_DESTROY_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_DESTROY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GUARD_ATTACK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_RUN_TO_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_RUN_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PEDS_IN_AREA_TO_COLL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_COLL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLL_IN_CARS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLL_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLL_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLL_STOPPED_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_PEDS_IN_COLL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_HEED_THREATS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_HEED_THREATS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CONTROLLER_MODE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAN_RESPRAY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_UNLOAD_SPECIAL_CHARACTER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ACTIVATE_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_TAXI_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_OBJECT_NO_OFFSET, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STOPPED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_MESSAGE_WAIT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PARTICLE_EFFECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_WIDESCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_PROOFS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_PROOFS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DEACTIVATE_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_SWAT_REQUIRED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FBI_REQUIRED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ARMY_REQUIRED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_CHAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CAR_GOTO_COORDINATES_ACCURATE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_PACMAN_RACE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_PACMAN_RECORD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_PACMAN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_PACMAN_SCRAMBLE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_OBJECT_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GOSUB_FILE, INPUT_ARGUMENTS(ARGTYPE_LABEL, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_GROUND_Z_FOR_3D_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_SCRIPT_FIRE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_SCRIPT_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COMEDY_CONTROLS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_BOAT_GOTO_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_BOAT_STOP, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_SHOOTING_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_SHOOTING_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CURRENT_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CURRENT_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_POWER_PILL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_BOAT_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_SHOOTING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_SHOOTING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_MONEY_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_ACCURACY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_CUTSCENE, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CUTSCENE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CUTSCENE_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CUTSCENE_TIME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CUTSCENE_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RESTORE_CAMERA_JUMPCUT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_COLLECTABLE1, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLLECTABLE1_TOTAL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PROJECTILE_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DESTROY_PROJECTILES_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DROP_MINE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DROP_NAUTICAL_MINE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_SPECIAL_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CUTSCENE_HEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CUTSCENE_HEAD_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SIN, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_COS, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_FORWARD_X, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_FORWARD_Y, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_GARAGE_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ACTIVATE_CRUSHER_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLAYER_MADE_PROGRESS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PROGRESS_TOTAL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_JUMP_DISTANCE, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_JUMP_HEIGHT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_JUMP_FLIPS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_JUMP_SPINS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_JUMP_STUNT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_UNIQUE_JUMP_FOUND, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_UNIQUE_JUMPS_TOTAL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_MONEY_MADE_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_MISSION_GIVEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_MISSION_PASSED, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_RUNNING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_ALL_SCRIPT_FIRES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_FIRST_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_SECOND_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_CHARS_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_PLAYERS_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_EXPLODE_CHAR_HEAD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_EXPLODE_PLAYER_HEAD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ANCHOR_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ZONE_GROUP, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_CAR_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_CHAR_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_RESPRAY_HAPPENED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAMERA_ZOOM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_PICKUP_WITH_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_RAM_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_BLOCK_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_CATCH_TRAIN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_CATCH_TRAIN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_NEVER_GETS_TIRED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_FAST_RELOAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_BLEEDING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_FUNNY_SUSPENSION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_BIG_WHEELS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FREE_RESPRAYS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_AREA_OCCUPIED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_START_DRUG_RUN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SAVE_PLAYER_FROM_FIRES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_TEXT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_SCALE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_JUSTIFY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_CENTRE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_WRAPX, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_CENTRE_SIZE, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_BACKGROUND, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_BACKGROUND_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_PROPORTIONAL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_FONT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_INDUSTRIAL_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_COMMERCIAL_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SUBURBAN_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ROTATE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SLIDE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_CHAR_ELEGANTLY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_STAY_IN_SAME_PLACE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_NASTY_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_UNDRESS_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DRESS_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_CHASE_SCENE, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STOP_CHASE_SCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_EXPLOSION_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_EXPLOSION_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_START_DRUG_DROP_OFF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FIND_DROP_OFF_PLANE_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_FLOATING_PACKAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_OBJECT_TARGETTABLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_ARMOUR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_ARMOUR_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_OPEN_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLOSE_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WARP_CHAR_FROM_CAR_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_SPOTTED_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_HAIL_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_OBJECT_BEEN_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_START_KILL_FRENZY_HEADSHOT, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ACTIVATE_MILITARY_CRANE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WARP_PLAYER_INTO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WARP_CHAR_INTO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_CAR_RADIO, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_AUDIO_STREAM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_2_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_3_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_4_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_5_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_BIG, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_WAIT_STATE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAMERA_BEHIND_PLAYER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_MOTION_BLUR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_STRING_IN_STRING, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CHAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_2_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_2_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_3_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_3_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_4_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_4_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_SNIPER_BULLET_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GIVE_PLAYER_DETONATOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_ICECREAM_JINGLE_ON, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_STRING_IN_STRING_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_STRING_IN_STRING_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_5_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_5_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_6_REPEATED_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_6_PHONE_MESSAGES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_ALL_MODELS_NOW, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DRAW_SPRITE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DRAW_RECT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_SPRITE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_TEXTURE_DICTIONARY, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_TEXTURE_DICTIONARY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_DYNAMIC, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_ANIM_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLAY_MISSION_PASSED_TUNE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FREEZE_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_CAR_SIREN, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_ON_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_PED_ROADS_OFF_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_ROADS_ON_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_ROADS_OFF_ANGLED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_WATERTIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MOVING_PARTICLE_EFFECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_CAR_TO_FACE_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CRANE_LIFTING_CAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DRAW_SPHERE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_STATUS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_MALE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SCRIPT_NAME, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FIND_DRUG_PLANE_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SAVE_INT_TO_DEBUG_FILE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SAVE_FLOAT_TO_DEBUG_FILE, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_POLICE_RADIO_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_STRONG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_ROUTE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_RUBBISH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_STREAMING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_GARAGE_OPEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_GARAGE_CLOSED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_START_CATALINA_HELI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CATALINA_HELI_TAKE_OFF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_CATALINA_HELI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SWAP_NEAREST_BUILDING_MODEL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_WORLD_PROCESSING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_ALL_PLAYER_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GRAB_CATALINA_HELI, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_AREA_OF_CARS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ROTATING_GARAGE_DOOR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SPHERE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_SPHERE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CATALINA_HELI_FLY_AWAY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_EVERYONE_IGNORE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PHONE_DISPLAYING_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_COLLISION_IN_MEMORY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_WANTED_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_VISIBLY_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DOES_OBJECT_EXIST, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_SCENE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_STUCK_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_STUCK_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_STUCK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_LOADED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_PLAY_MISSION_AUDIO, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_THIS_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_THIS_BIG_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_MISSION_AUDIO_POSITION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ACTIVATE_SAVE_MENU, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_SAVE_GAME_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_PICKUP_OLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLIP_FOR_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PED_DENSITY_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FORCE_RANDOM_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_DRAW_BEFORE_FADE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_COLLECTABLE1S_COLLECTED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_EL_BURRO_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_SPRITES_DRAW_BEFORE_FADE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TEXT_RIGHT_JUSTIFY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_HELP, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_HELP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FLASH_HUD_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FLASH_RADAR_BLIP, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_CONTROL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GENERATE_CARS_AROUND_CAMERA, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_SMALL_PRINTS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CAN_PLAYER_START_MISSION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_USE_TEXT_COMMANDS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_CAN_BE_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_PLAYER_UNSAFE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_BODY_CAST_HEALTH, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHARS_CHATTING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_PLAYER_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_4X4_ONE_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_4X4_TWO_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_4X4_THREE_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_4X4_MAYHEM_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_LIFE_SAVED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_CRIMINAL_CAUGHT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_AMBULANCE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_FIRE_EXTINGUISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_TURN_PHONE_ON, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_LONGEST_DODO_FLIGHT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_DEFUSE_BOMB_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_BLOW_UP_RC_BUGGY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_CAR_FROM_CHASE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_FRENCH_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_GERMAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_MISSION_AUDIO, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_PED_MODEL_PREFERENCE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_USE_PEDNODE_SEEK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_VEHICLE_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GET_OUT_OF_JAIL_FREE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FREE_HEALTH_CARE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_DOOR_CLOSED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_AND_LAUNCH_MISSION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_DRAW_LAST, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_AMMO_IN_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_AMMO_IN_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_KILL_FRENZY_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_SAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_NEAR_CLIP, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_RADIO_CHANNEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_OVERRIDE_HOSPITAL_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_OVERRIDE_POLICE_STATION_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FORCE_RAIN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DOES_GARAGE_CONTAIN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_TRACTION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ARE_MEASUREMENTS_IN_METRES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CONVERT_METRES_TO_FEET, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_ROADS_BETWEEN_LEVELS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_AREA_OF_CHARS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CONVERT_METRES_TO_FEET_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_FASTEST_TIME, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_HIGHEST_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_PASSENGER_SEAT_FREE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STOP_CREDITS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ARE_CREDITS_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_SINGLE_PARTICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CHASE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_BOAT_FOAM_ANIMATION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_UPDATE_BOAT_FOAM_ANIMATION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_MUSIC_DOES_FADE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_INTRO_IS_PLAYING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_HOOKER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLAY_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_STOP_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_SITTING_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_SCRIPT_FIRE_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_LIFTING_A_PHONE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_SITTING_IN_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_SITTING_IN_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_COLLISION_WITH_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_SPLASH_SCREEN, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), +#if GTA_VERSION > GTA3_PS2_160 + REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_TARGETTING_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_TARGETTING_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_TEXT_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FAIL_CURRENT_MISSION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_OBJECT_OF_TYPE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_INTERPOLATION_PARAMETERS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_POINT_AT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ATTACH_CHAR_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DETACH_CHAR_FROM_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_CHANGE_LANE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_COP_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_COP_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FLEE_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_DRIVER_OF_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_FOLLOWERS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CURRENT_PLAYER_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CURRENT_CHAR_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_STOP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_ON_ANY_BIKE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_2D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_3D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_ON_ANY_BIKE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), +#if GTA_VERSION < GTA3_PC_11 + REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), +#endif +#endif +}; +#undef REGISTER_COMMAND +#undef INPUT_ARGUMENTS +#undef OUTPUT_ARGUMENTS + +static_assert(ARRAY_SIZE(commands) == LAST_SCRIPT_COMMAND, "commands array not filled"); + +#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2 +static FILE* dbg_log; +#endif + +static void PrintToLog(const char* format, ...) +{ + va_list va; + va_start(va, format); + char tmp[1024]; +#ifdef _WIN32 + vsprintf_s(tmp, 1024, format, va); +#else + vsprintf(tmp, format, va); +#endif + va_end(va); + +#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2 + if (dbg_log) + fwrite(tmp, 1, strlen(tmp), dbg_log); +#endif +} + +int CRunningScript::CollectParameterForDebug(char* buf, bool& var) +{ + float tmp; + uint16 varIndex; + char tmpstr[24]; + var = false; + switch (CTheScripts::Read1ByteFromScript(&m_nIp)) + { + case ARGUMENT_INT32: + return CTheScripts::Read4BytesFromScript(&m_nIp); + case ARGUMENT_GLOBALVAR: + varIndex = CTheScripts::Read2BytesFromScript(&m_nIp); + script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace()); + var = true; + sprintf(tmpstr, " $%d", varIndex / 4); + strcat(buf, tmpstr); + return *((int32*)&CTheScripts::ScriptSpace[varIndex]); + case ARGUMENT_LOCALVAR: + varIndex = CTheScripts::Read2BytesFromScript(&m_nIp); + script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables)); + var = true; + sprintf(tmpstr, " %d@", varIndex); + strcat(buf, tmpstr); + return m_anLocalVariables[varIndex]; + case ARGUMENT_INT8: + return CTheScripts::Read1ByteFromScript(&m_nIp); + case ARGUMENT_INT16: + return CTheScripts::Read2BytesFromScript(&m_nIp); + case ARGUMENT_FLOAT: + tmp = CTheScripts::ReadFloatFromScript(&m_nIp); + return *(int32*)&tmp; + default: + PrintToLog("%s - script assertion failed in CollectParameterForDebug", buf); + script_assert(0); + break; + } + return 0; +} + +void CRunningScript::GetStoredParameterForDebug(char* buf) +{ + uint16 varIndex; + char tmpstr[24]; + switch (CTheScripts::Read1ByteFromScript(&m_nIp)) { + case ARGUMENT_GLOBALVAR: + varIndex = CTheScripts::Read2BytesFromScript(&m_nIp); + sprintf(tmpstr, " $%d", varIndex / 4); + strcat(buf, tmpstr); + break; + case ARGUMENT_LOCALVAR: + varIndex = CTheScripts::Read2BytesFromScript(&m_nIp); + sprintf(tmpstr, " %d@", varIndex); + strcat(buf, tmpstr); + break; + default: + PrintToLog("%s - script_assertion failed in GetStoredParameterForDebug", buf); + script_assert(0); + } +} + +void CTheScripts::LogAfterScriptInitializing() +{ +#if SCRIPT_LOG_FILE_LEVEL == 2 + CFileMgr::SetDirMyDocuments(); + if (dbg_log) + fclose(dbg_log); + dbg_log = fopen("SCRDBG.LOG", "w"); + static const char* init_msg = "Starting debug script log\n\n"; + PrintToLog(init_msg); + CFileMgr::SetDir(""); +#endif +} + +void CTheScripts::LogBeforeScriptProcessing() +{ + +#if SCRIPT_LOG_FILE_LEVEL == 1 + CFileMgr::SetDirMyDocuments(); + dbg_log = fopen("SCRDBG.LOG", "w"); + static const char* init_msg = "Starting debug script log\n\n"; + PrintToLog(init_msg); + CFileMgr::SetDir(""); +#endif + PrintToLog("------------------------\n"); + PrintToLog("CTheScripts::Process started, CTimer::GetTimeInMilliseconds == %u\n", CTimer::GetTimeInMilliseconds()); +} + +void CTheScripts::LogAfterScriptProcessing() +{ + PrintToLog("Script processing done, ScriptsUpdated: %d, CommandsExecuted: %d\n", ScriptsUpdated, CommandsExecuted); +#if SCRIPT_LOG_FILE_LEVEL == 1 + fclose(dbg_log); + dbg_log = nil; +#endif +} + +void CRunningScript::LogOnStartProcessing() +{ + PrintToLog("\n\nProcessing script %s (id %d)\n\n", m_abScriptName, this - CTheScripts::ScriptsArray); +} + +void CRunningScript::LogBeforeProcessingCommand(int32 command) +{ + storedIp = m_nIp; + if (command < ARRAY_SIZE(commands)) { + script_assert(commands[command].id == command); + m_nIp -= 2; + sprintf(commandInfo, m_nIp >= SIZE_MAIN_SCRIPT ? "M<%5d> " : "<%6d> ", m_nIp >= SIZE_MAIN_SCRIPT ? m_nIp - SIZE_MAIN_SCRIPT : m_nIp); + m_nIp += 2; + if (m_bNotFlag) + strcat(commandInfo, "NOT "); + if (commands[command].position == -1) + strcat(commandInfo, commands[command].name + sizeof("COMMAND_") - 1); + for (int i = 0; commands[command].input[i] != ARGTYPE_NONE; i++) { + char tmp[16]; + bool var = false; + int value; + switch (commands[command].input[i]) { + case ARGTYPE_INT: + case ARGTYPE_PED_HANDLE: + case ARGTYPE_VEHICLE_HANDLE: + case ARGTYPE_OBJECT_HANDLE: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%d)" : " %d", value); break; + case ARGTYPE_FLOAT: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%.3f)" : " %.3f", *(float*)&value); break; + case ARGTYPE_STRING: sprintf(tmp, " '%s'", (const char*)&CTheScripts::ScriptSpace[m_nIp]); m_nIp += KEY_LENGTH_IN_SCRIPT; break; + case ARGTYPE_LABEL: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%s(%d))" : " %s(%d)", value >= 0 ? "G" : "L", abs(value)); break; + case ARGTYPE_BOOL: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, var ? " (%s)" : " %s", value ? "TRUE" : "FALSE"); break; + case ARGTYPE_ANDOR: value = CollectParameterForDebug(commandInfo, var); sprintf(tmp, " %d %ss", (value + 1) % 10, value / 10 == 0 ? "AND" : "OR"); break; + default: script_assert(0); + } + strcat(commandInfo, tmp); + if (commands[command].position == i) + strcat(commandInfo, commands[command].name_override); + } + uint32 t = m_nIp; + m_nIp = storedIp; + storedIp = t; + } +} + +void CRunningScript::LogAfterProcessingCommand(int32 command) +{ + if (command < ARRAY_SIZE(commands)) { + if (commands[command].cond || commands[command].output[0] != ARGTYPE_NONE) { + strcat(commandInfo, " ->"); + if (commands[command].cond) + strcat(commandInfo, m_bCondResult ? " TRUE" : " FALSE"); + uint32 t = m_nIp; + m_nIp = storedIp; + storedIp = t; + for (int i = 0; commands[command].output[i] != ARGTYPE_NONE; i++) { + char tmp[16]; + switch (commands[command].output[i]) { + case ARGTYPE_INT: + case ARGTYPE_PED_HANDLE: + case ARGTYPE_VEHICLE_HANDLE: + case ARGTYPE_OBJECT_HANDLE: GetStoredParameterForDebug(commandInfo); sprintf(tmp, " (%d)", ScriptParams[i]); strcat(commandInfo, tmp); break; + case ARGTYPE_FLOAT: GetStoredParameterForDebug(commandInfo); sprintf(tmp, " (%8.3f)", *(float*)&ScriptParams[i]); strcat(commandInfo, tmp); break; + default: script_assert(0 && "Script only returns INTs and FLOATs"); + } + } + m_nIp = storedIp; + } + PrintToLog("%s\n", commandInfo); + if (m_bMissionFlag) { + for (int i = 0; commandInfo[i]; i++) { + if (commandInfo[i] == '_') + commandInfo[i] = ' '; + } + CDebug::DebugAddText(commandInfo); + } + } +} + +#endif + +void FlushLog() +{ +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2 + if (dbg_log) + fflush(dbg_log); +#endif +#endif +} + + +#ifdef MISSION_SWITCHER +void +CTheScripts::SwitchToMission(int32 mission) +{ + for (CRunningScript* pScript = CTheScripts::pActiveScripts; pScript != nil; pScript = pScript->GetNext()) { + if (!pScript->m_bIsMissionScript || !pScript->m_bDeatharrestEnabled) { + continue; + } + while (pScript->m_nStackPointer > 0) + --pScript->m_nStackPointer; + + pScript->m_nIp = pScript->m_anStack[pScript->m_nStackPointer]; + *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0; + pScript->m_nWakeTime = 0; + pScript->m_bDeatharrestExecuted = true; + + while (!pScript->ProcessOneCommand()); + + CMessages::ClearMessages(); + } + +#ifdef MISSION_REPLAY + missionRetryScriptIndex = mission; + if (missionRetryScriptIndex == 19) + CStats::LastMissionPassedName[0] = '\0'; +#endif + CTimer::Suspend(); + int offset = CTheScripts::MultiScriptArray[mission]; +#ifdef USE_DEBUG_SCRIPT_LOADER + int handle = OpenScript(); +#else + CFileMgr::ChangeDir("\\"); + int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); +#endif + CFileMgr::Seek(handle, offset, 0); + CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT); + CFileMgr::CloseFile(handle); + CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT); + CTimer::Resume(); + pMissionScript->m_bIsMissionScript = true; + pMissionScript->m_bMissionFlag = true; + CTheScripts::bAlreadyRunningAMissionScript = true; +} +#endif diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp new file mode 100644 index 0000000..278366a --- /dev/null +++ b/src/control/TrafficLights.cpp @@ -0,0 +1,330 @@ +#include "common.h" + +#include "Camera.h" +#include "Clock.h" +#include "Coronas.h" +#include "General.h" +#include "PathFind.h" +#include "PointLights.h" +#include "Shadows.h" +#include "SpecialFX.h" +#include "Timecycle.h" +#include "Timer.h" +#include "TrafficLights.h" +#include "Vehicle.h" +#include "Weather.h" +#include "World.h" + +// TODO: figure out the meaning of this +enum { SOME_FLAG = 0x80 }; + +void +CTrafficLights::DisplayActualLight(CEntity *ent) +{ + if(ent->GetUp().z < 0.96f || ent->bRenderDamaged) + return; + + int phase; + if(FindTrafficLightType(ent) == 1) + phase = LightForCars1(); + else + phase = LightForCars2(); + + int i; + CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + float x = mi->Get2dEffect(0)->pos.x; + float yMin = mi->Get2dEffect(0)->pos.y; + float yMax = mi->Get2dEffect(0)->pos.y; + float zMin = mi->Get2dEffect(0)->pos.z; + float zMax = mi->Get2dEffect(0)->pos.z; + for(i = 1; i < 6; i++){ + assert(mi->Get2dEffect(i)); + yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); + yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); + zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); + zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); + } + + CVector pos1, pos2; + uint8 r, g; + int id; + switch(phase){ + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMin); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMin); + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f); + pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f); + id = 1; + break; + case CAR_LIGHTS_RED: + default: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMax); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMax); + id = 2; + break; + } + + if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true); + + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r*CTimeCycle::GetLightOnGroundBrightness()/8.0f, + g*CTimeCycle::GetLightOnGroundBrightness()/8.0f, + 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r*CTimeCycle::GetSpriteBrightness()*0.7f, + g*CTimeCycle::GetSpriteBrightness()*0.7f, + 0*CTimeCycle::GetSpriteBrightness()*0.7f, + 255, + pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)ent + id + 3, + r*CTimeCycle::GetSpriteBrightness()*0.7f, + g*CTimeCycle::GetSpriteBrightness()*0.7f, + 0*CTimeCycle::GetSpriteBrightness()*0.7f, + 255, + pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + + static const float top = -0.127f; + static const float bot = -0.539f; + static const float mid = bot + (top-bot)/3.0f; + static const float left = 1.256f; + static const float right = 0.706f; + phase = CTrafficLights::LightForPeds(); + if(phase == PED_LIGHTS_DONT_WALK){ + CVector p0(2.7f, right, top); + CVector p1(2.7f, left, top); + CVector p2(2.7f, right, mid); + CVector p3(2.7f, left, mid); + CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, + 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, + SHINYTEXT_WALK, 255, 0, 0, 60.0f); + }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){ + CVector p0(2.7f, right, mid); + CVector p1(2.7f, left, mid); + CVector p2(2.7f, right, bot); + CVector p3(2.7f, left, bot); + CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, + 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, + SHINYTEXT_WALK, 255, 255, 255, 60.0f); + } +} + +void +CTrafficLights::ScanForLightsOnMap(void) +{ + int x, y; + int i, j, k, l; + CPtrNode *node; + + for(x = 0; x < NUMSECTORS_X; x++) + for(y = 0; y < NUMSECTORS_Y; y++){ + CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES]; + for(node = list.first; node; node = node->next){ + CEntity *light = (CEntity*)node->item; + if(light->GetModelIndex() != MI_TRAFFICLIGHTS) + continue; + + // Check cars + for(i = 0; i < ThePaths.m_numCarPathLinks; i++){ + CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition(); + float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light + float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light + // it has to be on the correct side of the node and also not very far away + if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){ + float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() - + light->GetPosition().z; + if(dz < 15.0f){ + ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light); + // Find two neighbour nodes of this one + int n1 = -1; + int n2 = -1; + for(j = 0; j < ThePaths.m_numPathNodes; j++) + for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++) + if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){ + if(n1 == -1) + n1 = j; + else + n2 = j; + } + // What's going on here? + if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks) + n1 = n2; + if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1) + ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG; + } + } + } + + // Check peds + for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){ + float dist1, dist2; + dist1 = Abs(ThePaths.m_pathNodes[i].GetX() - light->GetPosition().x) + + Abs(ThePaths.m_pathNodes[i].GetY() - light->GetPosition().y); + if(dist1 < 50.0f){ + for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){ + j = ThePaths.m_pathNodes[i].firstLink + l; + if(ThePaths.ConnectionCrossesRoad(j)){ + k = ThePaths.ConnectedNode(j); + dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) + + Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y); + if(dist1 < 15.0f || dist2 < 15.0f) + ThePaths.ConnectionSetTrafficLight(j); + } + } + } + } + } + } +} + +bool +CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) +{ + int node, type; + + node = vehicle->AutoPilot.m_nNextPathNodeInfo; + type = ThePaths.m_carPathLinks[node].trafficLightType; + if(type){ + if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) && + (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode)) + if(alwaysStop || + (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), + ThePaths.m_carPathLinks[node].GetDirection()); + if(vehicle->AutoPilot.m_nNextDirection == -1){ + if(dist > 0.0f && dist < 8.0f) + return true; + }else{ + if(dist < 0.0f && dist > -8.0f) + return true; + } + } + } + + node = vehicle->AutoPilot.m_nCurrentPathNodeInfo; + type = ThePaths.m_carPathLinks[node].trafficLightType; + if(type){ + if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) && + (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode)) + if(alwaysStop || + (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), + ThePaths.m_carPathLinks[node].GetDirection()); + if(vehicle->AutoPilot.m_nCurrentDirection == -1){ + if(dist > 0.0f && dist < 8.0f) + return true; + }else{ + if(dist < 0.0f && dist > -8.0f) + return true; + } + } + } + + if(vehicle->GetStatus() == STATUS_PHYSICS){ + node = vehicle->AutoPilot.m_nPreviousPathNodeInfo; + type = ThePaths.m_carPathLinks[node].trafficLightType; + if(type){ + if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) && + (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode)) + if(alwaysStop || + (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), + ThePaths.m_carPathLinks[node].GetDirection()); + if(vehicle->AutoPilot.m_nPreviousDirection == -1){ + if(dist > 0.0f && dist < 6.0f) + return true; + }else{ + if(dist < 0.0f && dist > -6.0f) + return true; + } + } + } + } + + return false; +} + +bool +CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) +{ + return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && + !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +} + +int +CTrafficLights::FindTrafficLightType(CEntity *light) +{ + float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y)); + if((orientation > 60.0f && orientation < 60.0f + 90.0f) || + (orientation > 240.0f && orientation < 240.0f + 90.0f)) + return 1; + return 2; +} + +uint8 +CTrafficLights::LightForPeds(void) +{ + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; + + if(period < 12000) + return PED_LIGHTS_DONT_WALK; + else if(period < 16384 - 1000) + return PED_LIGHTS_WALK; + else + return PED_LIGHTS_WALK_BLINK; +} + +uint8 +CTrafficLights::LightForCars1(void) +{ + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; + + if(period < 5000) + return CAR_LIGHTS_GREEN; + else if(period < 5000 + 1000) + return CAR_LIGHTS_YELLOW; + else + return CAR_LIGHTS_RED; +} + +uint8 +CTrafficLights::LightForCars2(void) +{ + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; + + if(period < 6000) + return CAR_LIGHTS_RED; + else if(period < 12000 - 1000) + return CAR_LIGHTS_GREEN; + else if(period < 12000) + return CAR_LIGHTS_YELLOW; + else + return CAR_LIGHTS_RED; +} diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h new file mode 100644 index 0000000..f3df6cd --- /dev/null +++ b/src/control/TrafficLights.h @@ -0,0 +1,27 @@ +#pragma once + +class CEntity; +class CVehicle; + +enum { + PED_LIGHTS_WALK, + PED_LIGHTS_WALK_BLINK, + PED_LIGHTS_DONT_WALK, + + CAR_LIGHTS_GREEN = 0, + CAR_LIGHTS_YELLOW, + CAR_LIGHTS_RED +}; + +class CTrafficLights +{ +public: + static void DisplayActualLight(CEntity *ent); + static void ScanForLightsOnMap(void); + static int FindTrafficLightType(CEntity *light); + static uint8 LightForPeds(void); + static uint8 LightForCars1(void); + static uint8 LightForCars2(void); + static bool ShouldCarStopForLight(CVehicle*, bool); + static bool ShouldCarStopForBridge(CVehicle*); +}; diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp new file mode 100644 index 0000000..c861132 --- /dev/null +++ b/src/core/Accident.cpp @@ -0,0 +1,128 @@ +#include "common.h" + +#include "Accident.h" + +#include "Ped.h" +#include "Pools.h" +#include "World.h" + +CAccidentManager gAccidentManager; + +CAccident* +CAccidentManager::GetNextFreeAccident() +{ + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim == nil) + return &m_aAccidents[i]; + } + + return nil; +} + +void +CAccidentManager::ReportAccident(CPed *ped) +{ + if (!ped->IsPlayer() && ped->CharCreatedBy != MISSION_CHAR && !ped->bRenderScorched && !ped->bBodyPartJustCameOff && ped->bAllowMedicsToReviveMe && !ped->bIsInWater) { + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_pVictim == ped) + return; + } + + if (ped->m_pCurrentPhysSurface == nil) { + CVector point = ped->GetPosition(); + point.z -= 2.0f; + + CColPoint colPoint; + CEntity *pEntity; + + if (!CWorld::ProcessVerticalLine(point, -100.0f, colPoint, pEntity, true, false, false, false, false, false, nil)) { + CAccident *accident = GetNextFreeAccident(); + if (accident != nil) { + accident->m_pVictim = ped; + ped->RegisterReference((CEntity**)&accident->m_pVictim); + accident->m_nMedicsPerformingCPR = 0; + accident->m_nMedicsAttending = 0; + ped->m_lastAccident = accident; + WorkToDoForMedics(); + } + } + } + } +} + +void +CAccidentManager::Update() +{ +#ifdef SQUEEZE_PERFORMANCE + // Handled after injury registered. + return; +#endif + int32 e; + if (CEventList::GetEvent(EVENT_INJURED_PED, &e)) { + CPed *ped = CPools::GetPed(gaEvent[e].entityRef); + if (ped) { + ReportAccident(ped); + CEventList::ClearEvent(e); + } + } +} + +CAccident* +CAccidentManager::FindNearestAccident(CVector vecPos, float *pDistance) +{ + for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){ + int accidentId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_ACCIDENTS; j++){ + CPed* pVictim = m_aAccidents[j].m_pVictim; + if (!pVictim) + continue; + if (pVictim->CharCreatedBy == MISSION_CHAR) + continue; + if (pVictim->m_fHealth != 0.0f) + continue; + if (m_aAccidents[j].m_nMedicsPerformingCPR != i) + continue; + float distance = (pVictim->GetPosition() - vecPos).Magnitude2D(); + if (distance / 2 > pVictim->GetPosition().z - vecPos.z && distance < minDistance){ + minDistance = distance; + accidentId = j; + } + } + *pDistance = minDistance; + if (accidentId != -1) + return &m_aAccidents[accidentId]; + } + return nil; +} + +uint16 +CAccidentManager::CountActiveAccidents() +{ + uint16 accidents = 0; + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim) + accidents++; + } + return accidents; +} + +bool +CAccidentManager::WorkToDoForMedics() +{ + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_nMedicsAttending < MAX_MEDICS_TO_ATTEND_ACCIDENT) + return true; + } + return false; +} + +bool +CAccidentManager::UnattendedAccidents() +{ + for (int i = 0; i < NUM_ACCIDENTS; i++) { + if (m_aAccidents[i].m_pVictim != nil && m_aAccidents[i].m_nMedicsAttending == 0) + return true; + } + return false; +} diff --git a/src/core/Accident.h b/src/core/Accident.h new file mode 100644 index 0000000..568e114 --- /dev/null +++ b/src/core/Accident.h @@ -0,0 +1,31 @@ +#pragma once +#include "config.h" + +class CPed; + +class CAccident +{ +public: + CPed *m_pVictim; + uint32 m_nMedicsAttending; + uint32 m_nMedicsPerformingCPR; + CAccident() : m_pVictim(nil), m_nMedicsAttending(0), m_nMedicsPerformingCPR(0) {} +}; + +class CAccidentManager +{ + CAccident m_aAccidents[NUM_ACCIDENTS]; + enum { + MAX_MEDICS_TO_ATTEND_ACCIDENT = 2 + }; +public: + CAccident *GetNextFreeAccident(); + void ReportAccident(CPed *ped); + void Update(); + CAccident *FindNearestAccident(CVector vecPos, float *pDistance); + uint16 CountActiveAccidents(); + bool UnattendedAccidents(); + bool WorkToDoForMedics(); +}; + +extern CAccidentManager gAccidentManager; \ No newline at end of file diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp new file mode 100644 index 0000000..946693a --- /dev/null +++ b/src/core/AnimViewer.cpp @@ -0,0 +1,422 @@ +#include "common.h" + +#include "Font.h" +#include "Pad.h" +#include "Text.h" +#include "main.h" +#include "Timer.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "TxdStore.h" +#include "General.h" +#include "Camera.h" +#include "Vehicle.h" +#include "PlayerSkin.h" +#include "PlayerInfo.h" +#include "World.h" +#include "Renderer.h" +#include "AnimManager.h" +#include "AnimViewer.h" +#include "PlayerPed.h" +#include "Pools.h" +#include "References.h" +#include "PathFind.h" +#include "HandlingMgr.h" +#include "TempColModels.h" +#include "Particle.h" +#include "CdStream.h" +#include "Messages.h" +#include "CarCtrl.h" +#include "FileLoader.h" +#include "ModelIndices.h" +#include "Clock.h" +#include "Timecycle.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "Shadows.h" +#include "Radar.h" +#include "Hud.h" +#include "debugmenu.h" + +int CAnimViewer::animTxdSlot = 0; +CEntity *CAnimViewer::pTarget = nil; + +void +CAnimViewer::Render(void) { + if (pTarget) { +// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile + if (pTarget) { +#ifdef FIX_BUGS +#ifdef PED_SKIN + if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump())) + ((CPed*)pTarget)->UpdateRpHAnim(); +#endif +#endif + pTarget->Render(); + CRenderer::RenderOneNonRoad(pTarget); + } + } +} + +void +CAnimViewer::Initialise(void) { + // we need messages, messages needs hud, hud needs this + CHud::m_Wants_To_Draw_Hud = false; + + animTxdSlot = CTxdStore::AddTxdSlot("generic"); + CTxdStore::Create(animTxdSlot); + int hudSlot = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD"); + int particleSlot = CTxdStore::AddTxdSlot("particle"); + CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD"); + CTxdStore::SetCurrentTxd(animTxdSlot); + CPools::Initialise(); + CReferences::Init(); + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); + TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f; + + ThePaths.Init(); + ThePaths.AllocatePathFindInfoMem(4500); + CCollision::Init(); + CWorld::Initialise(); + mod_HandlingManager.Initialise(); + CTempColModels::Initialise(); + CAnimManager::Initialise(); + CModelInfo::Initialise(); + CParticle::Initialise(); + CCarCtrl::Init(); + CPedStats::Initialise(); + CMessages::Init(); + CdStreamAddImage("MODELS\\GTA3.IMG"); + CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT"); + CStreaming::Init(); + CStreaming::LoadInitialPeds(); + CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + CRenderer::Init(); + CRadar::Initialise(); + CRadar::LoadTextures(); + CVehicleModelInfo::LoadVehicleColours(); +#ifdef FIX_BUGS + CVehicleModelInfo::LoadEnvironmentMaps(); +#endif + CAnimManager::LoadAnimFiles(); + CWorld::PlayerInFocus = 0; + CWeapon::InitialiseWeapons(); + CShadows::Init(); + CPed::Initialise(); + CTimer::Initialise(); + CClock::Initialise(60000); + CTimeCycle::Initialise(); + CCarCtrl::Init(); + CPlayerPed *player = new CPlayerPed(); + player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile? + CWorld::Players[0].m_pPed = player; + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + + int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r"); + char animGroup[32], modelName[32]; + if (fd) { + for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) { + if (!CFileMgr::ReadLine(fd, gString, 255)) + break; + + sscanf(gString, "%s %s", modelName, animGroup); + int groupId; + for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) { + if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId))) + break; + } + + if (groupId != NUM_ANIM_ASSOC_GROUPS) + ((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId; + + CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE); + } + CFileMgr::CloseFile(fd); + } else { + // From xbox + CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE); + } +} + +int +LastPedModelId(int modelId) +{ + CBaseModelInfo *model; + for(;;){ + assert(modelId < MODELINFOSIZE); + model = CModelInfo::GetModelInfo(modelId); + if (model && model->GetModelType() == MITYPE_PED) + break; + modelId--; + } + return modelId; +} + +int +FirstCarModelId(int modelId) +{ + CBaseModelInfo *model; + for(;;){ + assert(modelId < MODELINFOSIZE); + model = CModelInfo::GetModelInfo(modelId); + if (model && model->GetModelType() == MITYPE_VEHICLE) + break; + modelId++; + } + return modelId; +} + + +int +NextModelId(int modelId, int wantedChange) +{ + // Max. 2 trials wasn't here, it's me that added it. + + int tryCount = 2; + int ogModelId = modelId; + + while(tryCount != 0) { + modelId += wantedChange; + if (modelId < 0 || modelId >= MODELINFOSIZE) { + tryCount--; + wantedChange = -wantedChange; + } else if (modelId != 5 && modelId != 6 && modelId != 405) { + CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId); + if (model) + { + //int type = model->m_type; + return modelId; + } + } + } + return ogModelId; +} + +void +PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim) +{ + CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim); + + if (currentAssoc && currentAssoc->IsPartial()) + delete currentAssoc; + + RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f); + + CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f); + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetCurrentTime(0.0f); + animAssoc->SetRun(); +} + +void +CAnimViewer::Update(void) +{ + static int modelId = 0; + static int animId = 0; + static bool reloadIFP = false; + + AssocGroupId animGroup = ASSOCGRP_STD; + int nextModelId = modelId; + CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId); + + if (modelInfo->GetModelType() == MITYPE_PED) { + int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; + + if (animId > ANIM_STD_IDLE) + animGroup = ASSOCGRP_STD; + + if (reloadIFP) { + if (pTarget) { + CWorld::Remove(pTarget); + if (pTarget) + delete pTarget; + } + pTarget = nil; + + // These calls were inside of LoadIFP function. + CAnimManager::Shutdown(); + CAnimManager::Initialise(); + CAnimManager::LoadAnimFiles(); + + reloadIFP = false; + } + } else { + animGroup = ASSOCGRP_STD; + } + CPad::UpdatePads(); + CPad* pad = CPad::GetPad(0); +#ifdef DEBUGMENU + DebugMenuProcess(); +#endif + + CStreaming::UpdateForAnimViewer(); + CStreaming::RequestModel(modelId, 0); + if (CStreaming::HasModelLoaded(modelId)) { + + if (!pTarget) { + + if (modelInfo->GetModelType() == MITYPE_VEHICLE) { + + CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; + if (veh->m_vehicleType == VEHICLE_TYPE_CAR) { + pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); + } else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) { + pTarget = new CBoat(modelId, RANDOM_VEHICLE); + } else { + pTarget = new CObject(modelId, true); + if (!modelInfo->GetColModel()) { + modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); + } + } + pTarget->SetStatus(STATUS_ABANDONED); + } else if (modelInfo->GetModelType() == MITYPE_PED) { + pTarget = new CPed(PEDTYPE_CIVMALE); + pTarget->SetModelIndex(modelId); + } else { + pTarget = new CObject(modelId, true); + if (!modelInfo->GetColModel()) + { + modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); + } + pTarget->SetStatus(STATUS_ABANDONED); + } + pTarget->SetPosition(0.0f, 0.0f, 0.0f); + CWorld::Add(pTarget); + TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT); + } + if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) { + ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } +#ifdef FIX_BUGS + // so we don't end up in the water + pTarget->GetMatrix().GetPosition().z = 10.0f; +#else + pTarget->GetMatrix().GetPosition().z = 0.0f; + +#endif + + if (modelInfo->GetModelType() == MITYPE_PED) { + ((CPed*)pTarget)->bKindaStayInSamePlace = true; + + // Triangle in mobile + if (pad->GetSquareJustDown()) { + reloadIFP = true; + AsciiToUnicode("IFP reloaded", gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetCrossJustDown()) { + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + AsciiToUnicode("Animation restarted", gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetCircleJustDown()) { + PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE); + AsciiToUnicode("Idle animation playing", gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetDPadUpJustDown()) { + animId--; + if (animId < 0) { + animId = ANIM_STD_NUM - 1; + } + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + + sprintf(gString, "Current anim: %d", animId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetDPadDownJustDown()) { + animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1); + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + + sprintf(gString, "Current anim: %d", animId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetStartJustDown()) { + + } else if (pad->GetLeftShoulder1JustDown()) { + nextModelId = FirstCarModelId(modelId); + AsciiToUnicode("Switched to vehicles", gUString); + CMessages::AddMessage(gUString, 1000, 0); + // Originally it was GetPad(1)->LeftShoulder2 + } else if (pad->NewState.Triangle) { +#ifdef PED_SKIN + if(IsClumpSkinned(pTarget->GetClump())) + ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); + else +#endif + CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(), + RpClumpGetFrame(pTarget->GetClump())); + AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); + CMessages::AddMessage(gUString, 100, 0); + } + } else if (modelInfo->GetModelType() == MITYPE_VEHICLE) { + + if (pad->GetLeftShoulder1JustDown()) { + nextModelId = LastPedModelId(modelId); + AsciiToUnicode("Switched to peds", gUString); + CMessages::AddMessage(gUString, 1000, 0); + // Start in mobile + } else if (pad->GetSquareJustDown()) { + CVehicleModelInfo::LoadVehicleColours(); + AsciiToUnicode("Carcols.dat reloaded", gUString); + CMessages::AddMessage(gUString, 1000, 0); + } + } + } + + if (pad->GetDPadLeftJustDown()) { + nextModelId = NextModelId(modelId, -1); + + sprintf(gString, "Current model ID: %d", nextModelId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetDPadRightJustDown()) { + nextModelId = NextModelId(modelId, 1); + + sprintf(gString, "Current model ID: %d", nextModelId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + } + // There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port. + + if (nextModelId != modelId) { + modelId = nextModelId; + if (pTarget) { + CWorld::Remove(pTarget); + if (pTarget) + delete pTarget; + } + pTarget = nil; + return; + } + + CTimeCycle::Update(); + CWorld::Process(); + if (pTarget) + TheCamera.Process(); +} + +void +CAnimViewer::Shutdown(void) +{ + if (CWorld::Players[0].m_pPed) + delete CWorld::Players[0].m_pPed; + + CWorld::ShutDown(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CTimer::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::RemoveTxdSlot(animTxdSlot); +} diff --git a/src/core/AnimViewer.h b/src/core/AnimViewer.h new file mode 100644 index 0000000..13dbb8f --- /dev/null +++ b/src/core/AnimViewer.h @@ -0,0 +1,12 @@ +#pragma once + +class CAnimViewer { +public: + static int animTxdSlot; + static CEntity *pTarget; + + static void Initialise(); + static void Render(); + static void Shutdown(); + static void Update(); +}; \ No newline at end of file diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp new file mode 100644 index 0000000..d4be858 --- /dev/null +++ b/src/core/Cam.cpp @@ -0,0 +1,5410 @@ +#include "common.h" + +#include "main.h" +#include "Draw.h" +#include "World.h" +#include "Vehicle.h" +#include "Automobile.h" +#include "Boat.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "CopPed.h" +#include "RpAnimBlend.h" +#include "ControllerConfig.h" +#include "Pad.h" +#include "Frontend.h" +#include "General.h" +#include "Renderer.h" +#include "Shadows.h" +#include "Hud.h" +#include "ZoneCull.h" +#include "SurfaceTable.h" +#include "WaterLevel.h" +#include "MBlur.h" +#include "SceneEdit.h" +#include "Debug.h" +#include "Camera.h" +#include "DMAudio.h" + +bool PrintDebugCode = false; +int16 DebugCamMode; + +#ifdef FREE_CAM +bool CCamera::bFreeCam = false; +int nPreviousMode = -1; +#endif + +void +CCam::Init(void) +{ + Mode = MODE_FOLLOWPED; + Front = CVector(0.0f, 0.0f, -1.0f); + Up = CVector(0.0f, 0.0f, 1.0f); + Rotating = false; + m_iDoCollisionChecksOnFrameNum = 1; + m_iDoCollisionCheckEveryNumOfFrames = 9; + m_iFrameNumWereAt = 0; + m_bCollisionChecksOn = false; + m_fRealGroundDist = 0.0f; + BetaSpeed = 0.0f; + AlphaSpeed = 0.0f; + DistanceSpeed = 0.0f; + f_max_role_angle = DEGTORAD(5.0f); + Distance = 30.0f; + DistanceSpeed = 0.0f; + m_pLastCarEntered = nil; + m_pLastPedLookedAt = nil; + ResetStatics = true; + Beta = 0.0f; + m_bFixingBeta = false; + CA_MIN_DISTANCE = 0.0f; + CA_MAX_DISTANCE = 0.0f; + LookingBehind = false; + LookingLeft = false; + LookingRight = false; + m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f); + m_fSyphonModeTargetZOffSet = 0.5f; + m_fRadiusForDead = 1.5f; + DirectionWasLooking = LOOKING_FORWARD; + LookBehindCamWasInFront = false; + f_Roll = 0.0f; + f_rollSpeed = 0.0f; + m_fCloseInPedHeightOffset = 0.0f; + m_fCloseInPedHeightOffsetSpeed = 0.0f; + m_fCloseInCarHeightOffset = 0.0f; + m_fCloseInCarHeightOffsetSpeed = 0.0f; + m_fPedBetweenCameraHeightOffset = 0.0f; + m_fTargetBeta = 0.0f; + m_fBufferedTargetBeta = 0.0f; + m_fBufferedTargetOrientation = 0.0f; + m_fBufferedTargetOrientationSpeed = 0.0f; + m_fDimensionOfHighestNearCar = 0.0f; + m_fRoadOffSet = 0.0f; +} + +void +CCam::Process(void) +{ + CVector CameraTarget; + float TargetSpeedVar = 0.0f; + float TargetOrientation = 0.0f; + + if(CamTargetEntity == nil) + CamTargetEntity = TheCamera.pTargetEntity; + + m_iFrameNumWereAt++; + if(m_iFrameNumWereAt > m_iDoCollisionCheckEveryNumOfFrames) + m_iFrameNumWereAt = 1; + m_bCollisionChecksOn = m_iFrameNumWereAt == m_iDoCollisionChecksOnFrameNum; + + if(m_bCamLookingAtVector){ + CameraTarget = m_cvecCamFixedModeVector; + }else if(CamTargetEntity->IsVehicle()){ + CameraTarget = CamTargetEntity->GetPosition(); + + if(CamTargetEntity->GetForward().x == 0.0f && CamTargetEntity->GetForward().y == 0.0f) + TargetOrientation = 0.0f; + else + TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y); + + CVector Fwd(0.0f, 0.0f, 0.0f); + Fwd.x = CamTargetEntity->GetForward().x; + Fwd.y = CamTargetEntity->GetForward().y; + Fwd.Normalise(); + float FwdLength = Fwd.Magnitude2D(); + if(FwdLength != 0.0f){ + Fwd.x /= FwdLength; + Fwd.y /= FwdLength; + } + + float FwdSpeedX = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().x * Fwd.x; + float FwdSpeedY = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().y * Fwd.y; + if(FwdSpeedX + FwdSpeedY > 0.0f) + TargetSpeedVar = Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/0.9f, 1.0f); + else + TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f); + SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar; + }else{ + CameraTarget = CamTargetEntity->GetPosition(); + + if(CamTargetEntity->GetForward().x == 0.0f && CamTargetEntity->GetForward().y == 0.0f) + TargetOrientation = 0.0f; + else + TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y); + TargetSpeedVar = 0.0f; + SpeedVar = 0.0f; + } + + switch(Mode){ + case MODE_TOPDOWN: + case MODE_GTACLASSIC: + Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_BEHINDCAR: + Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FOLLOWPED: +#ifdef PC_PLAYER_CONTROLS + if(CCamera::m_bUseMouse3rdPerson) + Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif +#ifdef FREE_CAM + if(CCamera::bFreeCam) + Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif + Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +// case MODE_AIMING: + case MODE_DEBUG: + Process_Debug(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SNIPER: + Process_Sniper(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_ROCKETLAUNCHER: + Process_Rocket(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_MODELVIEW: + Process_ModelView(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_BILL: + Process_Bill(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SYPHON: + Process_Syphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CIRCLE: + Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +// case MODE_CHEESYZOOM: + case MODE_WHEELCAM: + Process_WheelCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FIXED: + Process_Fixed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_1STPERSON: + Process_1stPerson(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FLYBY: + Process_FlyBy(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CAM_ON_A_STRING: +#ifdef FREE_CAM + if(CCamera::bFreeCam && !CVehicle::bCheat5) + Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif + Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_REACTION: + Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FOLLOW_PED_WITH_BIND: + Process_FollowPed_WithBinding(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CHRIS: + Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_BEHINDBOAT: +#ifdef FREE_CAM + if (CCamera::bFreeCam) + Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif + Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_PLAYER_FALLEN_WATER: + Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CAM_ON_TRAIN_ROOF: + Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CAM_RUNNING_SIDE_TRAIN: + Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_BLOOD_ON_THE_TRACKS: + Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_IM_THE_PASSENGER_WOOWOO: + Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SYPHON_CRIM_IN_FRONT: + Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_PED_DEAD_BABY: + ProcessPedsDeadBaby(); + break; +// case MODE_PILLOWS_PAPS: +// case MODE_LOOK_AT_CARS: + case MODE_ARRESTCAM_ONE: + ProcessArrestCamOne(); + break; + case MODE_ARRESTCAM_TWO: + ProcessArrestCamTwo(); + break; + case MODE_M16_1STPERSON: + case MODE_HELICANNON_1STPERSON: // miami + Process_M16_1stPerson(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SPECIAL_FIXED_FOR_SYPHON: + Process_SpecialFixedForSyphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FIGHT_CAM: + Process_Fight_Cam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_TOP_DOWN_PED: + Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_SNIPER_RUNABOUT: + case MODE_ROCKETLAUNCHER_RUNABOUT: + case MODE_1STPERSON_RUNABOUT: + case MODE_M16_1STPERSON_RUNABOUT: + case MODE_FIGHT_CAM_RUNABOUT: + Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +#ifdef GTA_SCENE_EDIT + case MODE_EDITOR: + Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; +#endif + default: + Source = CVector(0.0f, 0.0f, 0.0f); + Front = CVector(0.0f, 1.0f, 0.0f); + Up = CVector(0.0f, 0.0f, 1.0f); + } + +#ifdef FREE_CAM + nPreviousMode = Mode; +#endif + CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter; + float DistOnGround = TargetToCam.Magnitude2D(); + m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y); + m_fTrueAlpha = CGeneral::GetATanOfXY(DistOnGround, TargetToCam.z); + if(TheCamera.m_uiTransitionState == 0) + KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV); + + // Look Behind, Left, Right + LookingBehind = false; + LookingLeft = false; + LookingRight = false; + SourceBeforeLookBehind = Source; + if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT) && + CamTargetEntity->IsVehicle()){ + if(CPad::GetPad(0)->GetLookBehindForCar()){ + LookBehind(); + if(DirectionWasLooking != LOOKING_BEHIND) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_BEHIND; + }else if(CPad::GetPad(0)->GetLookLeft()){ + LookLeft(); + if(DirectionWasLooking != LOOKING_LEFT) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_LEFT; + }else if(CPad::GetPad(0)->GetLookRight()){ + LookRight(); + if(DirectionWasLooking != LOOKING_RIGHT) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_RIGHT; + }else{ + if(DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_FORWARD; + } + } + if(Mode == MODE_FOLLOWPED && CamTargetEntity->IsPed()){ + if(CPad::GetPad(0)->GetLookBehindForPed()){ + LookBehind(); + if(DirectionWasLooking != LOOKING_BEHIND) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_BEHIND; + }else + DirectionWasLooking = LOOKING_FORWARD; + } + } + + if(Mode == MODE_SNIPER || Mode == MODE_ROCKETLAUNCHER || Mode == MODE_M16_1STPERSON || + Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || GetWeaponFirstPersonOn()) + ClipIfPedInFrontOfPlayer(); +} + +// MaxSpeed is a limit of how fast the value is allowed to change. 1.0 = to Target in up to 1ms +// Acceleration is how fast the speed will change to MaxSpeed. 1.0 = to MaxSpeed in 1ms +void +WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSpeed, float Acceleration, bool IsAngle) +{ + float Delta = Target - *CurrentValue; + + if(IsAngle){ + while(Delta >= PI) Delta -= 2*PI; + while(Delta < -PI) Delta += 2*PI; + } + + float TargetSpeed = Delta * MaxSpeed; + // Add or subtract absolute depending on sign, genius! +// if(TargetSpeed - *CurrentSpeed > 0.0f) +// *CurrentSpeed += Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); +// else +// *CurrentSpeed -= Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); + // this is simpler: + *CurrentSpeed += Acceleration * (TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep(); + + // Clamp speed if we overshot + if(TargetSpeed < 0.0f && *CurrentSpeed < TargetSpeed) + *CurrentSpeed = TargetSpeed; + else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed) + *CurrentSpeed = TargetSpeed; + + *CurrentValue += *CurrentSpeed * Min(10.0f, CTimer::GetTimeStep()); +} + +void +MakeAngleLessThan180(float &Angle) +{ + while(Angle >= PI) Angle -= 2*PI; + while(Angle < -PI) Angle += 2*PI; +} + +void +CCam::ProcessSpecialHeightRoutines(void) +{ + int i = 0; + bool StandingOnBoat = false; + static bool PreviouslyFailedRoadHeightCheck = false; + CVector CamToTarget, CamToPed; + float DistOnGround, BetaAngle; + CPed *Player; + int ClosestPed = 0; + bool FoundPed = false; + float ClosestPedDist, PedZDist; + CColPoint colPoint; + + CamToTarget = TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition(); + DistOnGround = CamToTarget.Magnitude2D(); + BetaAngle = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); + m_bTheHeightFixerVehicleIsATrain = false; + ClosestPedDist = 0.0f; + // CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); + Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + + if(DistOnGround > 10.0f) + DistOnGround = 10.0f; + + if(CamTargetEntity && CamTargetEntity->IsPed()){ + if(FindPlayerPed()->m_pCurSurface && FindPlayerPed()->m_pCurSurface->IsVehicle() && + ((CVehicle*)FindPlayerPed()->m_pCurSurface)->IsBoat()) + StandingOnBoat = true; + + // Move up the camera if there is a ped close to it + if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM){ + // Find ped closest to camera + while(i < Player->m_numNearPeds){ + if(Player->m_nearPeds[i] && Player->m_nearPeds[i]->GetPedState() != PED_DEAD){ + CamToPed = Player->m_nearPeds[i]->GetPosition() - TheCamera.GetGameCamPosition(); + if(FoundPed){ + if(CamToPed.Magnitude2D() < ClosestPedDist){ + ClosestPed = i; + ClosestPedDist = CamToPed.Magnitude2D(); + } + }else{ + FoundPed = true; + ClosestPed = i; + ClosestPedDist = CamToPed.Magnitude2D(); + } + } + i++; + } + + if(FoundPed){ + float Offset = 0.0f; + CPed *Ped = Player->m_nearPeds[ClosestPed]; + CamToPed = Ped->GetPosition() - TheCamera.GetGameCamPosition(); + PedZDist = 0.0f; + float dist = CamToPed.Magnitude2D(); // should be same as ClosestPedDist + if(dist < 2.1f){ + // Ped is close to camera, move up + + // Z Distance between player and close ped + PedZDist = 0.0f; + if(Ped->bIsStanding) + PedZDist = Ped->GetPosition().z - Player->GetPosition().z; + // Ignore if too distant + if(PedZDist > 1.2f || PedZDist < -1.2f) + PedZDist = 0.0f; + + float DistScale = (2.1f - dist)/2.1f; + if(Mode == MODE_FOLLOWPED){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) + Offset = 0.45f*DistScale + PedZDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) + Offset = 0.35f*DistScale + PedZDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) + Offset = 0.25f*DistScale + PedZDist; + if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI) + Offset += 0.3f; + m_fPedBetweenCameraHeightOffset = Offset + 1.3f; + PedZDist = 0.0f; + }else if(Mode == MODE_FIGHT_CAM) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; + }else + m_fPedBetweenCameraHeightOffset = 0.0f; + }else{ + PedZDist = 0.0f; + m_fPedBetweenCameraHeightOffset = 0.0f; + } + }else + PedZDist = 0.0f; + + + // Move camera up for vehicles in the way + if(m_bCollisionChecksOn && (Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM)){ + bool FoundCar = false; + CEntity *vehicle = nil; + float TestDist = DistOnGround + 1.25f; + float HighestCar = 0.0f; + CVector TestBase = CamTargetEntity->GetPosition(); + CVector TestPoint; + TestBase.z -= 0.15f; + + TestPoint = TestBase - TestDist * CVector(Cos(BetaAngle), Sin(BetaAngle), 0.0f); + if(CWorld::ProcessLineOfSight(CamTargetEntity->GetPosition(), TestPoint, colPoint, vehicle, false, true, false, false, false, false) && + vehicle->IsVehicle()){ + float height = vehicle->GetColModel()->boundingBox.GetSize().z; + FoundCar = true; + HighestCar = height; + if(((CVehicle*)vehicle)->IsTrain()) + m_bTheHeightFixerVehicleIsATrain = true; + } + + TestPoint = TestBase - TestDist * CVector(Cos(BetaAngle+DEGTORAD(28.0f)), Sin(BetaAngle+DEGTORAD(28.0f)), 0.0f); + if(CWorld::ProcessLineOfSight(CamTargetEntity->GetPosition(), TestPoint, colPoint, vehicle, false, true, false, false, false, false) && + vehicle->IsVehicle()){ + float height = vehicle->GetColModel()->boundingBox.GetSize().z; + if(FoundCar){ + HighestCar = Max(HighestCar, height); + }else{ + FoundCar = true; + HighestCar = height; + } + if(((CVehicle*)vehicle)->IsTrain()) + m_bTheHeightFixerVehicleIsATrain = true; + } + + TestPoint = TestBase - TestDist * CVector(Cos(BetaAngle-DEGTORAD(28.0f)), Sin(BetaAngle-DEGTORAD(28.0f)), 0.0f); + if(CWorld::ProcessLineOfSight(CamTargetEntity->GetPosition(), TestPoint, colPoint, vehicle, false, true, false, false, false, false) && + vehicle->IsVehicle()){ + float height = vehicle->GetColModel()->boundingBox.GetSize().z; + if(FoundCar){ + HighestCar = Max(HighestCar, height); + }else{ + FoundCar = true; + HighestCar = height; + } + if(((CVehicle*)vehicle)->IsTrain()) + m_bTheHeightFixerVehicleIsATrain = true; + } + + if(FoundCar){ + m_fDimensionOfHighestNearCar = HighestCar + 0.1f; + if(Mode == MODE_FIGHT_CAM) + m_fDimensionOfHighestNearCar += 0.75f; + }else + m_fDimensionOfHighestNearCar = 0.0f; + } + + // Move up for road + if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || + Mode == MODE_SYPHON || Mode == MODE_SYPHON_CRIM_IN_FRONT || Mode == MODE_SPECIAL_FIXED_FOR_SYPHON){ + bool Inside = false; + bool OnRoad = false; + + switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) + case SURFACE_GRASS: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_RUBBER: + case SURFACE_STEEP_CLIFF: + OnRoad = true; + + if(CCullZones::PlayerNoRain()) + Inside = true; + + if((m_bCollisionChecksOn || PreviouslyFailedRoadHeightCheck || OnRoad) && + m_fCloseInPedHeightOffset < 0.0001f && !Inside){ + CVector TestPoint; + CEntity *road; + float GroundZ = 0.0f; + bool FoundGround = false; + float RoofZ = 0.0f; + bool FoundRoof = false; + static float MinHeightAboveRoad = 0.9f; + + TestPoint = CamTargetEntity->GetPosition() - DistOnGround * CVector(Cos(BetaAngle), Sin(BetaAngle), 0.0f); + m_fRoadOffSet = 0.0f; + + if(CWorld::ProcessVerticalLine(TestPoint, -1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ + FoundGround = true; + GroundZ = colPoint.point.z; + } + // Move up if too close to ground + if(FoundGround){ + if(TestPoint.z - GroundZ < MinHeightAboveRoad){ + m_fRoadOffSet = GroundZ + MinHeightAboveRoad - TestPoint.z; + PreviouslyFailedRoadHeightCheck = true; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + m_fRoadOffSet = 0.0f; + } + }else{ + if(CWorld::ProcessVerticalLine(TestPoint, 1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ + FoundRoof = true; + RoofZ = colPoint.point.z; + } + if(FoundRoof){ + if(TestPoint.z - RoofZ < MinHeightAboveRoad){ + m_fRoadOffSet = RoofZ + MinHeightAboveRoad - TestPoint.z; + PreviouslyFailedRoadHeightCheck = true; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + m_fRoadOffSet = 0.0f; + } + } + } + } + } + + if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){ + if(colPoint.surfaceB != SURFACE_TARMAC && + colPoint.surfaceB != SURFACE_GRASS && + colPoint.surfaceB != SURFACE_GRAVEL && + colPoint.surfaceB != SURFACE_MUD_DRY && + colPoint.surfaceB != SURFACE_STEEP_CLIFF){ + if(m_fRoadOffSet > 1.4f) + m_fRoadOffSet = 1.4f; + }else{ + if(Mode == MODE_FOLLOWPED){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) + m_fRoadOffSet += 0.2f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) + m_fRoadOffSet += 0.5f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) + m_fRoadOffSet += 0.95f; + } + } + } + } + + if(StandingOnBoat){ + m_fRoadOffSet = 0.0f; + m_fDimensionOfHighestNearCar = 1.0f; + m_fPedBetweenCameraHeightOffset = 0.0f; + } +} + +void +CCam::GetVectorsReadyForRW(void) +{ + CVector right; + Up = CVector(0.0f, 0.0f, 1.0f); + Front.Normalise(); + if(Front.x == 0.0f && Front.y == 0.0f){ + Front.x = 0.0001f; + Front.y = 0.0001f; + } + right = CrossProduct(Front, Up); + right.Normalise(); + Up = CrossProduct(right, Front); +} + +void +CCam::LookBehind(void) +{ + float Dist, DeltaBeta, TargetOrientation, Angle; + CVector TargetCoors, TargetFwd, TestCoors; + CColPoint colPoint; + CEntity *entity; + + TargetCoors = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + LookingBehind = true; + Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 15.5f; + TargetFwd = CamTargetEntity->GetForward(); + TargetFwd.Normalise(); + TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); + DeltaBeta = TargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(DirectionWasLooking != LOOKING_BEHIND) + LookBehindCamWasInFront = DeltaBeta <= -HALFPI || DeltaBeta >= HALFPI; + if(LookBehindCamWasInFront) + TargetOrientation += PI; + Source.x = Dist*Cos(TargetOrientation) + TargetCoors.x; + Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y; + Source.z -= 1.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + Source = colPoint.point; + } + Source.z += 1.0f; + Front = CamTargetEntity->GetPosition() - Source; + GetVectorsReadyForRW(); + } + if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ + LookingBehind = true; + RwCameraSetNearClipPlane(Scene.camera, 0.25f); + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z -= 0.5f; + Source += 0.25f*Front; + Front = -Front; +#ifdef FIX_BUGS + // not sure if this is a bug... + GetVectorsReadyForRW(); +#endif + } + if(CamTargetEntity->IsPed()){ + Angle = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y) + PI; + Source.x = 4.5f*Cos(Angle) + TargetCoors.x; + Source.y = 4.5f*Sin(Angle) + TargetCoors.y; + Source.z = 1.15f + TargetCoors.z; + TestCoors = TargetCoors; + TestCoors.z = Source.z; + if(CWorld::ProcessLineOfSight(TestCoors, Source, colPoint, entity, true, true, false, true, false, true, true)){ + Source.x = colPoint.point.x; + Source.y = colPoint.point.y; + if((TargetCoors - Source).Magnitude2D() < 1.15f) + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + Front = TargetCoors - Source; + GetVectorsReadyForRW(); + } +} + +void +CCam::LookLeft(void) +{ + float Dist, TargetOrientation; + CVector TargetCoors, TargetFwd; + CColPoint colPoint; + CEntity *entity; + + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + LookingLeft = true; + TargetCoors = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + TargetFwd = CamTargetEntity->GetForward(); + TargetFwd.Normalise(); + TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); + Source.x = Dist*Cos(TargetOrientation - HALFPI) + TargetCoors.x; + Source.y = Dist*Sin(TargetOrientation - HALFPI) + TargetCoors.y; + Source.z -= 1.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source = colPoint.point; + } + Source.z += 1.0f; + Front = CamTargetEntity->GetPosition() - Source; + Front.z += 1.1f; + if(Mode == MODE_BEHINDBOAT) + Front.z += 1.2f; + GetVectorsReadyForRW(); + } + if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ + LookingLeft = true; + RwCameraSetNearClipPlane(Scene.camera, 0.25f); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z -= 0.5f; + + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Front = -CrossProduct(Front, Up); + Front.Normalise(); +#ifdef FIX_BUGS + // not sure if this is a bug... + GetVectorsReadyForRW(); +#endif + } +} + +void +CCam::LookRight(void) +{ + float Dist, TargetOrientation; + CVector TargetCoors, TargetFwd; + CColPoint colPoint; + CEntity *entity; + + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + LookingRight = true; + TargetCoors = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + TargetFwd = CamTargetEntity->GetForward(); + TargetFwd.Normalise(); + TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); + Source.x = Dist*Cos(TargetOrientation + HALFPI) + TargetCoors.x; + Source.y = Dist*Sin(TargetOrientation + HALFPI) + TargetCoors.y; + Source.z -= 1.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source = colPoint.point; + } + Source.z += 1.0f; + Front = CamTargetEntity->GetPosition() - Source; + Front.z += 1.1f; + if(Mode == MODE_BEHINDBOAT) + Front.z += 1.2f; + GetVectorsReadyForRW(); + } + if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ + LookingRight = true; + RwCameraSetNearClipPlane(Scene.camera, 0.25f); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z -= 0.5f; + + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Front = CrossProduct(Front, Up); + Front.Normalise(); +#ifdef FIX_BUGS + // not sure if this is a bug... + GetVectorsReadyForRW(); +#endif + } +} + +void +CCam::ClipIfPedInFrontOfPlayer(void) +{ + float FwdAngle, PedAngle, DeltaAngle, fDist, Near; + CVector vDist; + CPed *Player; + bool found = false; + int ped = 0; + + // unused: TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition(); + + FwdAngle = CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); + Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + while(ped < Player->m_numNearPeds && !found) + if(Player->m_nearPeds[ped] && Player->m_nearPeds[ped]->GetPedState() != PED_DEAD) + found = true; + else + ped++; + if(found){ + vDist = Player->m_nearPeds[ped]->GetPosition() - TheCamera.GetGameCamPosition(); + PedAngle = CGeneral::GetATanOfXY(vDist.x, vDist.y); + DeltaAngle = FwdAngle - PedAngle; + while(DeltaAngle >= PI) DeltaAngle -= 2*PI; + while(DeltaAngle < -PI) DeltaAngle += 2*PI; + if(Abs(DeltaAngle) < HALFPI){ + fDist = vDist.Magnitude2D(); + if(fDist < 1.25f){ + Near = DEFAULT_NEAR - (1.25f - fDist); + if(Near < 0.05f) + Near = 0.05f; + RwCameraSetNearClipPlane(Scene.camera, Near); + } + } + } +} + +void +CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov) +{ + static CVector PreviousSource = source; + static CVector PreviousTarget = target; + static CVector PreviousUp = up; + static float PreviousBeta = beta; + static float PreviousAlpha = alpha; + static float PreviousFov = fov; + + if(TheCamera.m_bJust_Switched){ + PreviousSource = source; + PreviousTarget = target; + PreviousUp = up; + } + + m_cvecSourceSpeedOverOneFrame = source - PreviousSource; + m_cvecTargetSpeedOverOneFrame = target - PreviousTarget; + m_cvecUpOverOneFrame = up - PreviousUp; + m_fFovSpeedOverOneFrame = fov - PreviousFov; + m_fBetaSpeedOverOneFrame = beta - PreviousBeta; + MakeAngleLessThan180(m_fBetaSpeedOverOneFrame); + m_fAlphaSpeedOverOneFrame = alpha - PreviousAlpha; + MakeAngleLessThan180(m_fAlphaSpeedOverOneFrame); + + PreviousSource = source; + PreviousTarget = target; + PreviousUp = up; + PreviousBeta = beta; + PreviousAlpha = alpha; + PreviousFov = fov; +} + +bool +CCam::Using3rdPersonMouseCam(void) +{ + return CCamera::m_bUseMouse3rdPerson && + (Mode == MODE_FOLLOWPED || + TheCamera.m_bPlayerIsInGarage && + FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING && + Mode != MODE_TOPDOWN && CamTargetEntity == FindPlayerPed()); +} + +bool +CCam::GetWeaponFirstPersonOn(void) +{ + return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset; +} + +bool +CCam::IsTargetInWater(const CVector &CamCoors) +{ + if(CamTargetEntity == nil) + return false; + if(CamTargetEntity->IsPed()){ + if(!((CPed*)CamTargetEntity)->bIsInWater) + return false; + if(!((CPed*)CamTargetEntity)->bIsStanding) + return true; + return false; + } + return ((CPhysical*)CamTargetEntity)->bIsInWater; +} + +void +CCam::PrintMode(void) +{ + // Doesn't do anything + char buf[256]; + + if(PrintDebugCode){ + sprintf(buf, " "); + sprintf(buf, " "); + sprintf(buf, " "); + + static Const char *modes[] = { "None", + "Top Down", "GTA Classic", "Behind Car", "Follow Ped", + "Aiming", "Debug", "Sniper", "Rocket", "Model Viewer", "Bill", + "Syphon", "Circle", "Cheesy Zoom", "Wheel", "Fixed", + "1st Person", "Fly by", "on a String", "Reaction", + "Follow Ped with Bind", "Chris", "Behind Boat", + "Player fallen in Water", "Train Roof", "Train Side", + "Blood on the tracks", "Passenger", "Syphon Crim in Front", + "Dead Baby", "Pillow Paps", "Look at Cars", "Arrest One", + "Arrest Two", "M16", "Special fixed for Syphon", "Fight", + "Top Down Ped", + "Sniper run about", "Rocket run about", + "1st Person run about", "M16 run about", "Fight run about", + "Editor" + }; + sprintf(buf, "Cam: %s", modes[TheCamera.Cams[TheCamera.ActiveCam].Mode]); + CDebug::PrintAt(buf, 2, 5); + } + + if(DebugCamMode != MODE_NONE){ + switch(Mode){ + case MODE_FOLLOWPED: + sprintf(buf, "Debug:- Cam Choice1. No Locking, used as game default"); + break; + case MODE_REACTION: + sprintf(buf, "Debug:- Cam Choice2. Reaction Cam On A String "); + sprintf(buf, " Uses Locking Button LeftShoulder 1. "); // lie + break; + case MODE_FOLLOW_PED_WITH_BIND: + sprintf(buf, "Debug:- Cam Choice3. Game ReactionCam with Locking "); + sprintf(buf, " Uses Locking Button LeftShoulder 1. "); + break; + case MODE_CHRIS: + sprintf(buf, "Debug:- Cam Choice4. Chris's idea. "); + sprintf(buf, " Uses Locking Button LeftShoulder 1. "); + sprintf(buf, " Also control the camera using the right analogue stick."); + break; + } + } +} + +// This code is really bad. wtf R*? +CVector +CCam::DoAverageOnVector(const CVector &vec) +{ + int i; + CVector Average(0.0f, 0.0f, 0.0f); + + if(ResetStatics){ + m_iRunningVectorArrayPos = 0; + m_iRunningVectorCounter = 1; + } + + // TODO: make this work with NUMBER_OF_VECTORS_FOR_AVERAGE != 2 + if(m_iRunningVectorCounter == 3){ + m_arrPreviousVectors[0] = m_arrPreviousVectors[1]; + m_arrPreviousVectors[1] = vec; + }else + m_arrPreviousVectors[m_iRunningVectorArrayPos] = vec; + + for(i = 0; i <= m_iRunningVectorArrayPos; i++) + Average += m_arrPreviousVectors[i]; + Average /= i; + + m_iRunningVectorArrayPos++; + m_iRunningVectorCounter++; + if(m_iRunningVectorArrayPos >= NUMBER_OF_VECTORS_FOR_AVERAGE) + m_iRunningVectorArrayPos = NUMBER_OF_VECTORS_FOR_AVERAGE-1; + if(m_iRunningVectorCounter > NUMBER_OF_VECTORS_FOR_AVERAGE+1) + m_iRunningVectorCounter = NUMBER_OF_VECTORS_FOR_AVERAGE+1; + + return Average; +} + +// Rotate Beta in direction opposite of BetaOffset in 5 deg. steps. +// Return the first angle for which Beta + BetaOffset + Angle has a clear view. +// i.e. BetaOffset is a safe zone so that Beta + Angle is really clear. +// If BetaOffset == 0, try both directions. +float +CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) +{ + CColPoint point; + CEntity *ent = nil; + CVector ToSource; + float a; + + // This would be so much nicer if we just got the step variable before the loop...R* + + for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){ + if(BetaOffset <= 0.0f){ + ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist; + if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, + point, ent, checkBuildings, checkVehicles, checkPeds, + checkObjects, checkDummies, true, true)) + return a; + } + if(BetaOffset >= 0.0f){ + ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist; + if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, + point, ent, checkBuildings, checkVehicles, checkPeds, + checkObjects, checkDummies, true, true)) + return -a; + } + } + return 0.0f; +} + +float DefaultAcceleration = 0.045f; +float DefaultMaxStep = 0.15f; + +void +CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + const float GroundDist = 1.85f; + + CVector TargetCoors, Dist, IdealSource; + float Length = 0.0f; + float LateralLeft = 0.0f; + float LateralRight = 0.0f; + float Center = 0.0f; + static bool PreviouslyObscured; + static bool PickedASide; + static float FixedTargetOrientation = 0.0f; + float AngleToGoTo = 0.0f; + float BetaOffsetAvoidBuildings = 0.45f; // ~25 deg + float BetaOffsetGoingBehind = 0.45f; + bool GoingBehind = false; + bool Obscured = false; + bool BuildingCheckObscured = false; + bool StandingInTrain = false; + static int TimeIndicatedWantedToGoDown = 0; + static bool StartedCountingForGoDown = false; + float DeltaBeta; + + m_bFixingBeta = false; + bBelowMinDist = false; + bBehindPlayerDesired = false; + + // CenterDist should be > LateralDist because we don't have an angle for safety in this case + float CenterDist, LateralDist; + float AngleToGoToSpeed; + if(m_fCloseInPedHeightOffset > 0.00001f){ + LateralDist = 0.55f; + CenterDist = 1.25f; + BetaOffsetAvoidBuildings = 0.9f; // ~50 deg + BetaOffsetGoingBehind = 0.9f; + AngleToGoToSpeed = 0.88254666f; + }else{ + LateralDist = 0.8f; + CenterDist = 1.35f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 || TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN){ + LateralDist = 1.25f; + CenterDist = 1.6f; + } + AngleToGoToSpeed = 0.43254671f; + } + + FOV = DefaultFOV; + + if(ResetStatics){ + Rotating = false; + m_bCollisionChecksOn = true; + FixedTargetOrientation = 0.0f; + PreviouslyObscured = false; + PickedASide = false; + StartedCountingForGoDown = false; + AngleToGoTo = 0.0f; + // unused LastAngleWithNoPickedASide + } + + + TargetCoors = CameraTarget; + IdealSource = Source; + TargetCoors.z += m_fSyphonModeTargetZOffSet; + + TargetCoors = DoAverageOnVector(TargetCoors); + TargetCoors.z += m_fRoadOffSet; + + Dist.x = IdealSource.x - TargetCoors.x; + Dist.y = IdealSource.y - TargetCoors.y; + Length = Dist.Magnitude2D(); + + // Cam on a string. With a fixed distance. Zoom in/out is done later. + if(Length != 0.0f) + IdealSource = TargetCoors + CVector(Dist.x, Dist.y, 0.0f)/Length * GroundDist; + else + IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f); + + if(TheCamera.m_bUseTransitionBeta && ResetStatics){ + CVector VecDistance; + IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta); + IdealSource.y = TargetCoors.y + GroundDist*Sin(m_fTransitionBeta); + Beta = CGeneral::GetATanOfXY(IdealSource.x - TargetCoors.x, IdealSource.y - TargetCoors.y); + }else + Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); + + if(TheCamera.m_bCamDirectlyBehind){ + m_bCollisionChecksOn = true; + Beta = TargetOrientation + PI; + } + + if(FindPlayerVehicle()) + if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN) + StandingInTrain = true; + + if(TheCamera.m_bCamDirectlyInFront){ + m_bCollisionChecksOn = true; + Beta = TargetOrientation; + } + + while(Beta >= PI) Beta -= 2.0f * PI; + while(Beta < -PI) Beta += 2.0f * PI; + + // BUG? is this ever used? + // The values seem to be roughly m_fPedZoomValueSmooth + 1.85 + if(ResetStatics){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRealGroundDist = 3.34973f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRealGroundDist = 4.704914f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) m_fRealGroundDist = 2.090556f; + } + // And what is this? It's only used for collision and rotation it seems + float RealGroundDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) RealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) RealGroundDist = 3.34973f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) RealGroundDist = 4.704914f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) RealGroundDist = 2.090556f; + if(m_fCloseInPedHeightOffset > 0.00001f) + RealGroundDist = 1.7016f; + + + bool Shooting = false; + CPed *ped = (CPed*)CamTargetEntity; + if(ped->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + if(CPad::GetPad(0)->GetWeapon()) + Shooting = true; + if(ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR || + ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) + Shooting = false; + + + if(m_fCloseInPedHeightOffset > 0.00001f) + TargetCoors.z -= m_fRoadOffSet; + + // Figure out if and where we want to rotate + + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + + // Center cam behind player + + GoingBehind = true; + m_bCollisionChecksOn = true; + float OriginalBeta = Beta; + // Set Beta behind player + Beta = TargetOrientation + PI; + TargetCoors.z -= 0.1f; + + AngleToGoTo = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); + if(AngleToGoTo != 0.0f){ + if(AngleToGoTo < 0.0f) + AngleToGoTo -= AngleToGoToSpeed; + else + AngleToGoTo += AngleToGoToSpeed; + }else{ + float LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetGoingBehind, true, false, false, true, false); + float LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetGoingBehind, true, false, false, true, false); + if(LateralLeft == 0.0f && LateralRight != 0.0f) + AngleToGoTo += LateralRight; + else if(LateralLeft != 0.0f && LateralRight == 0.0f) + AngleToGoTo += LateralLeft; + } + + TargetCoors.z += 0.1f; + Beta = OriginalBeta; + + if(PickedASide){ + if(AngleToGoTo == 0.0f) + FixedTargetOrientation = TargetOrientation + PI; + Rotating = true; + }else{ + FixedTargetOrientation = TargetOrientation + PI + AngleToGoTo; + Rotating = true; + PickedASide = true; + } + }else{ + + // Rotate cam to avoid clipping into buildings + + TargetCoors.z -= 0.1f; + + Center = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); + if(m_bCollisionChecksOn || PreviouslyObscured || Center != 0.0f || m_fCloseInPedHeightOffset > 0.00001f){ + if(Center != 0.0f){ + AngleToGoTo = Center; + }else{ + LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetAvoidBuildings, true, false, false, true, false); + LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetAvoidBuildings, true, false, false, true, false); + if(LateralLeft == 0.0f && LateralRight != 0.0f){ + AngleToGoTo += LateralRight; + if(m_fCloseInPedHeightOffset > 0.0f) + RwCameraSetNearClipPlane(Scene.camera, 0.7f); + }else if(LateralLeft != 0.0f && LateralRight == 0.0f){ + AngleToGoTo += LateralLeft; + if(m_fCloseInPedHeightOffset > 0.0f) + RwCameraSetNearClipPlane(Scene.camera, 0.7f); + } + } + if(LateralLeft != 0.0f || LateralRight != 0.0f || Center != 0.0f) + BuildingCheckObscured = true; + } + + TargetCoors.z += 0.1f; + } + + if(m_fCloseInPedHeightOffset > 0.00001f) + TargetCoors.z += m_fRoadOffSet; + + + // Have to fix to avoid collision + + if(AngleToGoTo != 0.0f){ + Obscured = true; + Rotating = true; + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + if(!PickedASide) + FixedTargetOrientation = Beta + AngleToGoTo; // can this even happen? + }else + FixedTargetOrientation = Beta + AngleToGoTo; + + // This calculation is only really used to figure out how fast to rotate out of collision + + m_fAmountFractionObscured = 1.0f; + CVector PlayerPos = FindPlayerPed()->GetPosition(); + float RotationDist = (AngleToGoTo == Center ? CenterDist : LateralDist) * RealGroundDist; + // What's going on here? - AngleToGoTo? + CVector RotatedSource = PlayerPos + CVector(Cos(Beta - AngleToGoTo), Sin(Beta - AngleToGoTo), 0.0f) * RotationDist; + + CColPoint colpoint; + CEntity *entity; + if(CWorld::ProcessLineOfSight(PlayerPos, RotatedSource, colpoint, entity, true, false, false, true, false, false, false)){ + if((PlayerPos - RotatedSource).Magnitude() != 0.0f) + m_fAmountFractionObscured = (PlayerPos - colpoint.point).Magnitude() / (PlayerPos - RotatedSource).Magnitude(); + else + m_fAmountFractionObscured = 1.0f; + } + } + if(m_fAmountFractionObscured < 0.0f) m_fAmountFractionObscured = 0.0f; + if(m_fAmountFractionObscured > 1.0f) m_fAmountFractionObscured = 1.0f; + + + + // Figure out speed values for Beta rotation + + float Acceleration, MaxSpeed; + static float AccelerationMult = 0.35f; + static float MaxSpeedMult = 0.85f; + static float AccelerationMultClose = 0.7f; + static float MaxSpeedMultClose = 1.6f; + float BaseAcceleration = 0.025f; + float BaseMaxSpeed = 0.09f; + if(m_fCloseInPedHeightOffset > 0.00001f){ + if(AngleToGoTo == 0.0f){ + BaseAcceleration = 0.022f; + BaseMaxSpeed = 0.04f; + }else{ + BaseAcceleration = DefaultAcceleration; + BaseMaxSpeed = DefaultMaxStep; + } + } + if(AngleToGoTo == 0.0f){ + Acceleration = BaseAcceleration; + MaxSpeed = BaseMaxSpeed; + }else if(CPad::GetPad(0)->ForceCameraBehindPlayer() && !Shooting){ + Acceleration = 0.051f; + MaxSpeed = 0.18f; + }else if(m_fCloseInPedHeightOffset > 0.00001f){ + Acceleration = BaseAcceleration + AccelerationMultClose*sq(m_fAmountFractionObscured - 1.05f); + MaxSpeed = BaseMaxSpeed + MaxSpeedMultClose*sq(m_fAmountFractionObscured - 1.05f); + }else{ + Acceleration = DefaultAcceleration + AccelerationMult*sq(m_fAmountFractionObscured - 1.05f); + MaxSpeed = DefaultMaxStep + MaxSpeedMult*sq(m_fAmountFractionObscured - 1.05f); + } + static float AccelerationLimit = 0.3f; + static float MaxSpeedLimit = 0.65f; + if(Acceleration > AccelerationLimit) Acceleration = AccelerationLimit; + if(MaxSpeed > MaxSpeedLimit) MaxSpeed = MaxSpeedLimit; + + + int MoveState = ((CPed*)CamTargetEntity)->m_nMoveState; + if(MoveState != PEDMOVE_NONE && MoveState != PEDMOVE_STILL && + !CPad::GetPad(0)->ForceCameraBehindPlayer() && !Obscured && !Shooting){ + Rotating = false; + BetaSpeed = 0.0f; + } + + // Now do the Beta rotation + + float RotDistance = (IdealSource - TargetCoors).Magnitude2D(); + m_fDistanceBeforeChanges = RotDistance; + + if(Rotating){ + m_bFixingBeta = true; + + while(FixedTargetOrientation >= PI) FixedTargetOrientation -= 2*PI; + while(FixedTargetOrientation < -PI) FixedTargetOrientation += 2*PI; + + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + +/* + // This is inlined WellBufferMe + DeltaBeta = FixedTargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + + float ReqSpeed = DeltaBeta * MaxSpeed; + // Add or subtract absolute depending on sign, genius! + if(ReqSpeed - BetaSpeed > 0.0f) + BetaSpeed += SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep(); + else + BetaSpeed -= SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep(); + // this would be simpler: + // BetaSpeed += SpeedStep * (ReqSpeed - BetaSpeed) * CTimer::ms_fTimeStep; + + if(ReqSpeed < 0.0f && BetaSpeed < ReqSpeed) + BetaSpeed = ReqSpeed; + else if(ReqSpeed > 0.0f && BetaSpeed > ReqSpeed) + BetaSpeed = ReqSpeed; + + Beta += BetaSpeed * Min(10.0f, CTimer::GetTimeStep()); +*/ + WellBufferMe(FixedTargetOrientation, &Beta, &BetaSpeed, MaxSpeed, Acceleration, true); + + if(ResetStatics){ + Beta = FixedTargetOrientation; + BetaSpeed = 0.0f; + } + + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + + // Check if we can stop rotating + DeltaBeta = FixedTargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < DEGTORAD(1.0f) && !bBehindPlayerDesired){ + // Stop rotation + PickedASide = false; + Rotating = false; + BetaSpeed = 0.0f; + } + } + + + if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || + StandingInTrain || Rotating){ + if(TheCamera.m_bCamDirectlyBehind){ + Beta = TargetOrientation + PI; + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + } + if(TheCamera.m_bCamDirectlyInFront){ + Beta = TargetOrientation; + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + } + if(StandingInTrain){ + Beta = TargetOrientation + PI; + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + m_fDimensionOfHighestNearCar = 0.0f; + m_fCamBufferedHeight = 0.0f; + m_fCamBufferedHeightSpeed = 0.0f; + } + // Beta and Source already set in the rotation code + }else{ + Source = IdealSource; + BetaSpeed = 0.0f; + } + + // Subtract m_fRoadOffSet from both? + TargetCoors.z -= m_fRoadOffSet; + Source.z = IdealSource.z - m_fRoadOffSet; + + // Apply zoom now + // m_fPedZoomValueSmooth makes the cam go down the further out it is + // 0.25 -> 0.20 for nearest dist + // 1.50 -> -0.05 for mid dist + // 2.90 -> -0.33 for far dist + Source.z += (2.5f - TheCamera.m_fPedZoomValueSmooth)*0.2f - 0.25f; + // Zoom out camera + Front = TargetCoors - Source; + Front.Normalise(); + Source -= Front * TheCamera.m_fPedZoomValueSmooth; + // and then we move up again + // -0.375 + // 0.25 + // 0.95 + Source.z += (TheCamera.m_fPedZoomValueSmooth - 1.0f)*0.5f + m_fCloseInPedHeightOffset; + + + // Process height offset to avoid peds and cars + + float TargetZOffSet = m_fRoadOffSet + m_fDimensionOfHighestNearCar; + TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset); + float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z; + + if(TargetHeight > m_fCamBufferedHeight){ + // Have to go up + if(TargetZOffSet == m_fPedBetweenCameraHeightOffset && TargetZOffSet > m_fCamBufferedHeight) + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.04f, false); + else if(TargetZOffSet == m_fRoadOffSet && TargetZOffSet > m_fCamBufferedHeight){ + // TODO: figure this out + bool foo = false; + switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) + case SURFACE_GRASS: + case SURFACE_GRAVEL: + case SURFACE_PAVEMENT: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_RUBBER: + case SURFACE_STEEP_CLIFF: + foo = true; + if(foo) + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false); + else + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); + }else + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); + StartedCountingForGoDown = false; + }else{ + // Have to go down + if(StartedCountingForGoDown){ + if(CTimer::GetTimeInMilliseconds() != TimeIndicatedWantedToGoDown){ + if(TargetHeight > 0.0f) + WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.01f, false); + else + WellBufferMe(0.0f, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.01f, false); + } + }else{ + StartedCountingForGoDown = true; + TimeIndicatedWantedToGoDown = CTimer::GetTimeInMilliseconds(); + } + } + + Source.z += m_fCamBufferedHeight; + + + // Clip Source if necessary + + bool ClipSource = m_fCloseInPedHeightOffset > 0.00001f && m_fCamBufferedHeight > 0.001f; + if(GoingBehind || ResetStatics || ClipSource){ + CColPoint colpoint; + CEntity *entity; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colpoint, entity, true, false, false, true, false, true, true)){ + Source = colpoint.point; + if((TargetCoors - Source).Magnitude2D() < 1.0f) + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + } + + TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + Front = TargetCoors - Source; + m_fRealGroundDist = Front.Magnitude2D(); + m_fMinDistAwayFromCamWhenInterPolating = m_fRealGroundDist; + Front.Normalise(); + GetVectorsReadyForRW(); + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + PreviouslyObscured = BuildingCheckObscured; + + ResetStatics = false; +} + +float fBaseDist = 1.7f; +float fAngleDist = 2.0f; +float fFalloff = 3.0f; +float fStickSens = 0.01f; +float fTweakFOV = 1.05f; +float fTranslateCamUp = 0.8f; +int16 nFadeControlThreshhold = 45; +float fDefaultAlphaOrient = -0.22f; + +void +CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsPed()) + return; + + CVector TargetCoors; + float CamDist; + CColPoint colPoint; + CEntity *entity; + + if(ResetStatics){ + Rotating = false; + m_bCollisionChecksOn = true; + CPad::GetPad(0)->ClearMouseHistory(); + ResetStatics = false; + } + + bool OnTrain = FindPlayerVehicle() && FindPlayerVehicle()->IsTrain(); + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ + UseMouse = true; + LookLeftRight = -2.5f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + float AlphaOffset, BetaOffset; + if(UseMouse){ + BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; + AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + }else{ + BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep(); + AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep(); + } + + if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue || + CDraw::FadeValue > 200){ + if(Alpha < fDefaultAlphaOrient-0.05f) + AlphaOffset = 0.05f; + else if(Alpha < fDefaultAlphaOrient) + AlphaOffset = fDefaultAlphaOrient - Alpha; + else if(Alpha > fDefaultAlphaOrient+0.05f) + AlphaOffset = -0.05f; + else if(Alpha > fDefaultAlphaOrient) + AlphaOffset = fDefaultAlphaOrient - Alpha; + else + AlphaOffset = 0.0f; + } + + Alpha += AlphaOffset; + Beta += BetaOffset; + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors = CameraTarget; + TargetCoors.z += fTranslateCamUp; + TargetCoors = DoAverageOnVector(TargetCoors); + + // SA code +#ifdef FREE_CAM + if((CCamera::bFreeCam && Alpha > 0.0f) || (!CCamera::bFreeCam && Alpha > fBaseDist)) +#else + if(Alpha > fBaseDist) // comparing an angle against a distance? +#endif + CamDist = fBaseDist + Cos(Min(Alpha*fFalloff, HALFPI))*fAngleDist; + else + CamDist = fBaseDist + Cos(Alpha)*fAngleDist; + + if(TheCamera.m_bUseTransitionBeta) + Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); + + if(TheCamera.m_bCamDirectlyBehind) + Beta = TheCamera.m_PedOrientForBehindOrInFront; + if(TheCamera.m_bCamDirectlyInFront) + Beta = TheCamera.m_PedOrientForBehindOrInFront + PI; + if(OnTrain) + Beta = TargetOrientation; + + Front.x = Cos(Alpha) * Cos(Beta); + Front.y = Cos(Alpha) * Sin(Beta); + Front.z = Sin(Alpha); + Source = TargetCoors - Front*CamDist; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + // Clip Source and fix near clip + CWorld::pIgnoreEntity = CamTargetEntity; + entity = nil; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = CamDist - PedColDist; + if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR)); + } + }else{ + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); + } + } + CWorld::pIgnoreEntity = nil; + + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + int i = 0; + while(entity){ + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; + + // Try to decrease near clip + dist = Max(Min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + + Near = RwCameraGetNearClipPlane(Scene.camera); +#ifndef FIX_BUGS + // this is totally wrong... + radius = Tan(FOV / 2.0f) * Near; +#else + radius = ViewPlaneWidth*Near; +#endif + // Keep testing + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + + i++; + if(i > 5) + entity = nil; + } + + if(CamTargetEntity->m_rwObject){ + // what's going on here? + if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_PUMP) || + RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_THROW) || + RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_THROW_UNDER) || + RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_START_THROW)){ + CPed *player = FindPlayerPed(); + float PlayerDist = (Source - player->GetPosition()).Magnitude(); + if(PlayerDist < 2.75f) + Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f; + RwCameraSetNearClipPlane(Scene.camera, Max(Near, 0.1f)); + } + } + + TheCamera.m_bCamDirectlyInFront = false; + TheCamera.m_bCamDirectlyBehind = false; + + GetVectorsReadyForRW(); + + if(((CPed*)CamTargetEntity)->CanStrafeOrMouseControl() && CDraw::FadeValue < 250 && + (TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100)){ + float Heading = Front.Heading(); + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; + TheCamera.pTargetEntity->SetHeading(Heading); + TheCamera.pTargetEntity->GetMatrix().UpdateRW(); + } +} + +float fBillsBetaOffset; // made up name, actually in CCam + +void +CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsVehicle()) + return; + + CVector TargetCoors = CameraTarget; + TargetCoors.z -= 0.2f; + CA_MAX_DISTANCE = 9.95f; + CA_MIN_DISTANCE = 8.5f; + + CVector Dist = Source - TargetCoors; + float Length = Dist.Magnitude2D(); + m_fDistanceBeforeChanges = Length; + if(Length < 0.002f) + Length = 0.002f; + Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); +#if 1 + // This is completely made up but Bill's cam manipulates an angle before calling this + // and otherwise calculating Beta doesn't make much sense. + Beta += fBillsBetaOffset; + fBillsBetaOffset = 0.0f; + Dist.x = -Length*Cos(Beta); + Dist.y = -Length*Sin(Beta); + Source = TargetCoors + Dist; +#endif + if(Length > CA_MAX_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE; + }else if(Length < CA_MIN_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MIN_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MIN_DISTANCE; + } + TargetCoors.z += 0.8f; + + WorkOutCamHeightWeeCar(TargetCoors, TargetOrientation); + RotCamIfInFrontCar(TargetCoors, TargetOrientation); + FixCamIfObscured(TargetCoors, 1.2f, TargetOrientation); + + Front = TargetCoors - Source; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + ResetStatics = false; + GetVectorsReadyForRW(); +} + +void +CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation) +{ + CColPoint colpoint; + CEntity *ent; + float TargetZOffSet = 0.0f; + static bool PreviouslyFailedRoadHeightCheck = false; + static float RoadHeightFix = 0.0f; + static float RoadHeightFixSpeed = 0.0f; + + if(ResetStatics){ + RoadHeightFix = 0.0f; + RoadHeightFixSpeed = 0.0f; + Alpha = DEGTORAD(25.0f); + AlphaSpeed = 0.0f; + } + float AlphaTarget = DEGTORAD(25.0f); + if(CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) + AlphaTarget = DEGTORAD(14.0f); + WellBufferMe(AlphaTarget, &Alpha, &AlphaSpeed, 0.1f, 0.05f, true); + Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha); + + if(FindPlayerVehicle()){ + m_fRoadOffSet = 0.0f; + bool FoundRoad = false; + bool FoundRoof = false; + float RoadZ = 0.0f; + float RoofZ = 0.0f; + + if(CWorld::ProcessVerticalLine(Source, -1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && + ent->IsBuilding()){ + FoundRoad = true; + RoadZ = colpoint.point.z; + } + + if(FoundRoad){ + if(Source.z - RoadZ < 0.9f){ + PreviouslyFailedRoadHeightCheck = true; + TargetZOffSet = RoadZ + 0.9f - Source.z; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + TargetZOffSet = 0.0f; + } + }else{ + if(CWorld::ProcessVerticalLine(Source, 1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && + ent->IsBuilding()){ + FoundRoof = true; + RoofZ = colpoint.point.z; + } + if(FoundRoof){ + if(Source.z - RoofZ < 0.9f){ + PreviouslyFailedRoadHeightCheck = true; + TargetZOffSet = RoofZ + 0.9f - Source.z; + }else{ + if(m_bCollisionChecksOn) + PreviouslyFailedRoadHeightCheck = false; + else + TargetZOffSet = 0.0f; + } + } + } + } + + if(TargetZOffSet > RoadHeightFix) + RoadHeightFix = TargetZOffSet; + else + WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false); + + if(colpoint.surfaceB != SURFACE_TARMAC && + colpoint.surfaceB != SURFACE_GRASS && + colpoint.surfaceB != SURFACE_GRAVEL && + colpoint.surfaceB != SURFACE_MUD_DRY && + colpoint.surfaceB != SURFACE_PAVEMENT && + colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && + colpoint.surfaceB != SURFACE_STEEP_CLIFF && + RoadHeightFix > 1.4f) + RoadHeightFix = 1.4f; + + Source.z += RoadHeightFix; +} + +void +CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight) +{ + float AlphaOffset = 0.0f; + bool CamClear = true; + + static float LastTargetAlphaWithCollisionOn = 0.0f; + static float LastTopAlphaSpeed = 0.0f; + static float LastAlphaSpeedStep = 0.0f; + static bool PreviousNearCheckNearClipSmall = false; + + if(ResetStatics){ + LastTargetAlphaWithCollisionOn = 0.0f; + LastTopAlphaSpeed = 0.0f; + LastAlphaSpeedStep = 0.0f; + PreviousNearCheckNearClipSmall = false; + } + + float TopAlphaSpeed = 0.15f; + float AlphaSpeedStep = 0.015f; + + float zoomvalue = TheCamera.CarZoomValueSmooth; + if(zoomvalue < 0.1f) + zoomvalue = 0.1f; + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1) + AlphaOffset = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2) + AlphaOffset = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3) + AlphaOffset = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far + + + float Length = (Source - TargetCoors).Magnitude2D(); + if(m_bCollisionChecksOn){ // there's another variable (on PC) but it's uninitialised + float CarAlpha = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().Magnitude2D(), CamTargetEntity->GetForward().z); + // this shouldn't be necessary.... + while(CarAlpha >= PI) CarAlpha -= 2*PI; + while(CarAlpha < -PI) CarAlpha += 2*PI; + + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + float DeltaBeta = Beta - TargetOrientation; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + + float BehindCarNess = Cos(DeltaBeta); // 1 if behind car, 0 if side, -1 if in front + CarAlpha = -CarAlpha * BehindCarNess; + if(CarAlpha < -0.01f) + CarAlpha = -0.01f; + + float DeltaAlpha = CarAlpha - Alpha; + while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; + while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; + // What's this?? wouldn't it make more sense to clamp? + float AngleLimit = DEGTORAD(1.8f); + if(DeltaAlpha > AngleLimit) + DeltaAlpha -= AngleLimit; + else if(DeltaAlpha < -AngleLimit) + DeltaAlpha += AngleLimit; + else + DeltaAlpha = 0.0f; + + // Now the collision + + float TargetAlpha = 0.0f; + bool FoundRoofCenter = false; + bool FoundRoofSide1 = false; + bool FoundRoofSide2 = false; + bool FoundCamRoof = false; + bool FoundCamGround = false; + float CamRoof = 0.0f; + float CarBottom = TargetCoors.z - TargetHeight/2.0f; + + // Check car center + float CarRoof = CWorld::FindRoofZFor3DCoord(TargetCoors.x, TargetCoors.y, CarBottom, &FoundRoofCenter); + + // Check sides of the car + CVector Forward = CamTargetEntity->GetForward(); + Forward.Normalise(); // shouldn't be necessary + float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f; + float SideX = 2.5f * Cos(CarSideAngle); + float SideY = 2.5f * Sin(CarSideAngle); + CWorld::FindRoofZFor3DCoord(TargetCoors.x + SideX, TargetCoors.y + SideY, CarBottom, &FoundRoofSide1); + CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2); + + // Now find out at what height we'd like to place the camera + float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + AlphaOffset) + m_fCloseInCarHeightOffset, &FoundCamGround); + float CamTargetZ = 0.0f; + if(FoundCamGround){ + // This is the normal case + CamRoof = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamGround + TargetHeight, &FoundCamRoof); + CamTargetZ = CamGround + TargetHeight*1.5f + 0.1f; + }else{ + FoundCamRoof = false; + CamTargetZ = TargetCoors.z; + } + + if(FoundRoofCenter && !FoundCamRoof && (FoundRoofSide1 || FoundRoofSide2)){ + // Car is under something but camera isn't + // This seems weird... + TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, CarRoof - CamTargetZ - 1.5f); + CamClear = false; + } + if(FoundCamRoof){ + // Camera is under something + float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof; + // Same weirdness again? + TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f); + CamClear = false; + } + while(TargetAlpha >= PI) TargetAlpha -= 2*PI; + while(TargetAlpha < -PI) TargetAlpha += 2*PI; + if(TargetAlpha < DEGTORAD(-7.0f)) + TargetAlpha = DEGTORAD(-7.0f); + + // huh? + if(TargetAlpha > AlphaOffset) + CamClear = true; + // Camera is constrained by collision in some way + PreviousNearCheckNearClipSmall = false; + if(!CamClear){ + PreviousNearCheckNearClipSmall = true; + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + DeltaAlpha = TargetAlpha - (Alpha + AlphaOffset); + while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; + while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; + + TopAlphaSpeed = 0.3f; + AlphaSpeedStep = 0.03f; + } + + // Now do things if CamClear...but what is that anyway? + float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + AlphaOffset) + m_fCloseInCarHeightOffset; + bool FoundGround, FoundRoof; + float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround); + if(FoundGround && CamClear){ + if(CamZ - CamGround2 < 1.5f){ + PreviousNearCheckNearClipSmall = true; + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + float dz = CamGround2 + 1.5f - TargetCoors.z; + float a; + if(Length == 0.0f || dz == 0.0f) + a = Alpha; + else + a = CGeneral::GetATanOfXY(Length, dz); + while(a > PI) a -= 2*PI; + while(a < -PI) a += 2*PI; + DeltaAlpha = a - Alpha; + } + }else if(CamClear){ + float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof); + if(FoundRoof && CamZ - CamRoof2 < 1.5f){ + PreviousNearCheckNearClipSmall = true; + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + if(CamRoof2 > TargetCoors.z + 3.5f) + CamRoof2 = TargetCoors.z + 3.5f; + + float dz = CamRoof2 + 1.5f - TargetCoors.z; + float a; + if(Length == 0.0f || dz == 0.0f) + a = Alpha; + else + a = CGeneral::GetATanOfXY(Length, dz); + while(a > PI) a -= 2*PI; + while(a < -PI) a += 2*PI; + DeltaAlpha = a - Alpha; + } + } + + LastTargetAlphaWithCollisionOn = DeltaAlpha + Alpha; + LastTopAlphaSpeed = TopAlphaSpeed; + LastAlphaSpeedStep = AlphaSpeedStep; + }else{ + if(PreviousNearCheckNearClipSmall) + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + } + + WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true); + + Source.z = TargetCoors.z + Sin(Alpha + AlphaOffset)*Length + m_fCloseInCarHeightOffset; +} + +// Rotate cam behind the car when the car is moving forward +bool +CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) +{ + bool MovingForward = false; + CPhysical *phys = (CPhysical*)CamTargetEntity; + + float ForwardSpeed = DotProduct(phys->GetForward(), phys->GetSpeed(CVector(0.0f, 0.0f, 0.0f))); + if(ForwardSpeed > 0.02f) + MovingForward = true; + + float Dist = (Source - TargetCoors).Magnitude2D(); + + float DeltaBeta = TargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + + if(Abs(DeltaBeta) > DEGTORAD(20.0f) && MovingForward && TheCamera.m_uiTransitionState == 0) + m_bFixingBeta = true; + + CPad *pad = CPad::GetPad(0); + if(!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight())) + if(DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bCamDirectlyBehind = true; + + if(!m_bFixingBeta && !TheCamera.m_bUseTransitionBeta && !TheCamera.m_bCamDirectlyBehind && !TheCamera.m_bCamDirectlyInFront) + return false; + + bool SetBeta = false; + if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || TheCamera.m_bUseTransitionBeta) + if(&TheCamera.Cams[TheCamera.ActiveCam] == this) + SetBeta = true; + + if(m_bFixingBeta || SetBeta){ + WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, 0.15f, 0.007f, true); + + if(TheCamera.m_bCamDirectlyBehind && &TheCamera.Cams[TheCamera.ActiveCam] == this) + Beta = TargetOrientation; + if(TheCamera.m_bCamDirectlyInFront && &TheCamera.Cams[TheCamera.ActiveCam] == this) + Beta = TargetOrientation + PI; + if(TheCamera.m_bUseTransitionBeta && &TheCamera.Cams[TheCamera.ActiveCam] == this) + Beta = m_fTransitionBeta; + + Source.x = TargetCoors.x - Cos(Beta)*Dist; + Source.y = TargetCoors.y - Sin(Beta)*Dist; + + // Check if we're done + DeltaBeta = TargetOrientation - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < DEGTORAD(2.0f)) + m_bFixingBeta = false; + } + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + return true; +} + +// Move the cam to avoid clipping through buildings +bool +CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation) +{ + CVector Target = TargetCoors; + bool UseEntityPos = false; + CVector EntityPos; + static CColPoint colPoint; + static bool LastObscured = false; + + if(Mode == MODE_BEHINDCAR) + Target.z += TargetHeight/2.0f; + if(Mode == MODE_CAM_ON_A_STRING){ + UseEntityPos = true; + Target.z += TargetHeight/2.0f; + EntityPos = CamTargetEntity->GetPosition(); + } + + CVector TempSource = Source; + + bool Obscured1 = false; + bool Obscured2 = false; + bool Fix1 = false; + float Dist1 = 0.0f; + float Dist2 = 0.0f; + CEntity *ent; + if(m_bCollisionChecksOn || LastObscured){ + Obscured1 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); + if(Obscured1){ + Dist1 = (Target - colPoint.point).Magnitude2D(); + Fix1 = true; + if(UseEntityPos) + Obscured1 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); + }else if(m_bFixingBeta){ + float d = (TempSource - Target).Magnitude(); + TempSource.x = Target.x - d*Cos(TargetOrientation); + TempSource.y = Target.y - d*Sin(TargetOrientation); + + // same check again + Obscured2 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); + if(Obscured2){ + Dist2 = (Target - colPoint.point).Magnitude2D(); + if(UseEntityPos) + Obscured2 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); + } + } + LastObscured = Obscured1 || Obscured2; + } + + // nothing to do + if(!LastObscured) + return false; + + if(Fix1){ + Source.x = Target.x - Cos(Beta)*Dist1; + Source.y = Target.y - Sin(Beta)*Dist1; + if(Mode == MODE_BEHINDCAR) + Source = colPoint.point; + }else{ + WellBufferMe(Dist2, &m_fDistanceBeforeChanges, &DistanceSpeed, 0.2f, 0.025f, false); + Source.x = Target.x - Cos(Beta)*m_fDistanceBeforeChanges; + Source.y = Target.y - Sin(Beta)*m_fDistanceBeforeChanges; + } + + if(ResetStatics){ + m_fDistanceBeforeChanges = (Source - Target).Magnitude2D(); + DistanceSpeed = 0.0f; + Source.x = colPoint.point.x; + Source.y = colPoint.point.y; + } + return true; +} + +void +CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsVehicle()) + return; + + FOV = DefaultFOV; + + if(ResetStatics){ + AlphaSpeed = 0.0f; + if(TheCamera.m_bIdleOn) + TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); + } + + CBaseModelInfo *mi = CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); + CVector Dimensions = mi->GetColModel()->boundingBox.max - mi->GetColModel()->boundingBox.min; + CVector TargetCoors = CameraTarget; + float BaseDist = Dimensions.Magnitude2D(); + + TargetCoors.z += Dimensions.z - 0.1f; // final + Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); + while(Alpha >= PI) Alpha -= 2*PI; + while(Alpha < -PI) Alpha += 2*PI; + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + m_fDistanceBeforeChanges = (Source - TargetCoors).Magnitude2D(); + + Cam_On_A_String_Unobscured(TargetCoors, BaseDist); + WorkOutCamHeight(TargetCoors, TargetOrientation, Dimensions.z); + RotCamIfInFrontCar(TargetCoors, TargetOrientation); + FixCamIfObscured(TargetCoors, Dimensions.z, TargetOrientation); + FixCamWhenObscuredByVehicle(TargetCoors); + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + Front.Normalise(); + GetVectorsReadyForRW(); + ResetStatics = false; +} + +// Basic Cam on a string algorithm +void +CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) +{ + CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth; + CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f); + + CVector Dist = Source - TargetCoors; + + if(ResetStatics) + Source = TargetCoors + Dist*(CA_MAX_DISTANCE + 1.0f); + + Dist = Source - TargetCoors; + + float Length = Dist.Magnitude2D(); + if(Length < 0.001f){ + // This probably shouldn't happen. reset view + CVector Forward = CamTargetEntity->GetForward(); + Forward.z = 0.0f; + Forward.Normalise(); + Source = TargetCoors - Forward*CA_MAX_DISTANCE; + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + } + + if(Length > CA_MAX_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE; + }else if(Length < CA_MIN_DISTANCE){ + Source.x = TargetCoors.x + Dist.x/Length * CA_MIN_DISTANCE; + Source.y = TargetCoors.y + Dist.y/Length * CA_MIN_DISTANCE; + } +} + +void +CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors) +{ + // BUG? is this never reset + static float HeightFixerCarsObscuring = 0.0f; + static float HeightFixerCarsObscuringSpeed = 0.0f; + CColPoint colPoint; + CEntity *entity = nil; + + float HeightTarget = 0.0f; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, false, true, false, false, false, false, false)){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(entity->GetModelIndex()); + HeightTarget = mi->GetColModel()->boundingBox.max.z + 1.0f + TargetCoors.z - Source.z; + if(HeightTarget < 0.0f) + HeightTarget = 0.0f; + } + WellBufferMe(HeightTarget, &HeightFixerCarsObscuring, &HeightFixerCarsObscuringSpeed, 0.2f, 0.025f, false); + Source.z += HeightFixerCarsObscuring; +} + +void +CCam::Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsVehicle()) + return; + + float Dist; + float HeightTarget = 0.0f; + static float AdjustHeightTargetMoveBuffer = 0.0f; + static float AdjustHeightTargetMoveSpeed = 0.0f; + static float NearClipDistance = 1.5f; + const float FarClipDistance = 200.0f; + CVector TargetFront, Target; + CVector TestSource, TestTarget; + CColPoint colPoint; + CEntity *entity; + + TargetFront = CameraTarget; + TargetFront.x += 18.0f*CamTargetEntity->GetForward().x*SpeedVar; + TargetFront.y += 18.0f*CamTargetEntity->GetForward().y*SpeedVar; + + if(ResetStatics){ + AdjustHeightTargetMoveBuffer = 0.0f; + AdjustHeightTargetMoveSpeed = 0.0f; + } + + float f = Pow(0.8f, 4.0f); + Target = f*CameraTarget + (1.0f-f)*TargetFront; + if(Mode == MODE_GTACLASSIC) + SpeedVar = TargetSpeedVar; + Source = Target + CVector(0.0f, 0.0f, (40.0f*SpeedVar + 30.0f)*0.8f); + // What is this? looks horrible + if(Mode == MODE_GTACLASSIC) + Source.x += (uint8)(100.0f*CameraTarget.x)/500.0f; + + TestSource = Source; + TestTarget = TestSource; + TestTarget.z = Target.z; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)){ + if(Source.z < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - Source.z; + }else{ + TestSource = Source; + TestTarget = TestSource; + TestTarget.z += 10.0f; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)) + if(Source.z < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - Source.z; + } + WellBufferMe(HeightTarget, &AdjustHeightTargetMoveBuffer, &AdjustHeightTargetMoveSpeed, 0.2f, 0.02f, false); + Source.z += AdjustHeightTargetMoveBuffer; + + if(RwCameraGetFarClipPlane(Scene.camera) > FarClipDistance) + RwCameraSetFarClipPlane(Scene.camera, FarClipDistance); + RwCameraSetNearClipPlane(Scene.camera, NearClipDistance); + + Front = CVector(-0.01f, -0.01f, -1.0f); // look down + Front.Normalise(); + Dist = (Source - CameraTarget).Magnitude(); + m_cvecTargetCoorsForFudgeInter = Dist*Front + Source; + Up = CVector(0.0f, 1.0f, 0.0f); + + ResetStatics = false; +} + +void +CCam::AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit) +{ + float Target = 0.0f; + float MaxSpeed = 0.13f; + float Acceleration = 0.015f; + float SpeedMult; + float dy; + CVector TestPoint2; + CVector TestPoint1; + CColPoint colPoint; + CEntity *entity; + + TestPoint2 = TargetCoors + Offset; + TestPoint1 = TargetCoors; + TestPoint1.z = TestPoint2.z; + if(CWorld::ProcessLineOfSight(TestPoint1, TestPoint2, colPoint, entity, true, false, false, false, false, false, false)){ + // What is this even? + dy = TestPoint1.y - colPoint.point.y; + if(dy > yDistLimit) + dy = yDistLimit; + SpeedMult = yDistLimit - Abs(dy/yDistLimit); + + Target = 2.5f; + MaxSpeed += SpeedMult*0.3f; + Acceleration += SpeedMult*0.03f; + } + WellBufferMe(Target, Adjuster, AdjusterSpeed, MaxSpeed, Acceleration, false); +} + +void +CCam::Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + float Dist; + float HeightTarget; + static int NumPedPosCountsSoFar = 0; + static float PedAverageSpeed = 0.0f; + static float AdjustHeightTargetMoveBuffer = 0.0f; + static float AdjustHeightTargetMoveSpeed = 0.0f; + static float PedSpeedSoFar = 0.0f; + static float FarClipDistance = 200.0f; + static float NearClipDistance = 1.5f; + static float TargetAdjusterForSouth = 0.0f; + static float TargetAdjusterSpeedForSouth = 0.0f; + static float TargetAdjusterForNorth = 0.0f; + static float TargetAdjusterSpeedForNorth = 0.0f; + static float TargetAdjusterForEast = 0.0f; + static float TargetAdjusterSpeedForEast = 0.0f; + static float TargetAdjusterForWest = 0.0f; + static float TargetAdjusterSpeedForWest = 0.0f; + static CVector PreviousPlayerMoveSpeedVec; + CVector TargetCoors, PlayerMoveSpeed; + CVector TestSource, TestTarget; + CColPoint colPoint; + CEntity *entity; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + PlayerMoveSpeed = ((CPed*)CamTargetEntity)->GetMoveSpeed(); + + if(ResetStatics){ + PreviousPlayerMoveSpeedVec = PlayerMoveSpeed; + AdjustHeightTargetMoveBuffer = 0.0f; + AdjustHeightTargetMoveSpeed = 0.0f; + NumPedPosCountsSoFar = 0; + PedSpeedSoFar = 0.0f; + PedAverageSpeed = 0.0f; + TargetAdjusterForWest = 0.0f; + TargetAdjusterSpeedForWest = 0.0f; + TargetAdjusterForEast = 0.0f; + TargetAdjusterSpeedForEast = 0.0f; + TargetAdjusterForNorth = 0.0f; + TargetAdjusterSpeedForNorth = 0.0f; + TargetAdjusterForSouth = 0.0f; + TargetAdjusterSpeedForSouth = 0.0f; + } + + if(RwCameraGetFarClipPlane(Scene.camera) > FarClipDistance) + RwCameraSetFarClipPlane(Scene.camera, FarClipDistance); + RwCameraSetNearClipPlane(Scene.camera, NearClipDistance); + + // Average ped speed + NumPedPosCountsSoFar++; + PedSpeedSoFar += PlayerMoveSpeed.Magnitude(); + if(NumPedPosCountsSoFar == 5){ + PedAverageSpeed = 0.4f*PedAverageSpeed + 0.6*(PedSpeedSoFar/5.0f); + NumPedPosCountsSoFar = 0; + PedSpeedSoFar = 0.0f; + } + PreviousPlayerMoveSpeedVec = PlayerMoveSpeed; + + // Zoom out depending on speed + if(PedAverageSpeed > 0.01f && PedAverageSpeed <= 0.04f) + HeightTarget = 2.5f; + else if(PedAverageSpeed > 0.04f && PedAverageSpeed <= 0.145f) + HeightTarget = 4.5f; + else if(PedAverageSpeed > 0.145f) + HeightTarget = 7.0f; + else + HeightTarget = 0.0f; + + // Zoom out if locked on target is far away + if(FindPlayerPed()->m_pPointGunAt){ + Dist = (FindPlayerPed()->m_pPointGunAt->GetPosition() - CameraTarget).Magnitude2D(); + if(Dist > 6.0f) + HeightTarget = Max(HeightTarget, Dist/22.0f*37.0f); + } + + Source = TargetCoors + CVector(0.0f, -1.0f, 9.0f); + + // Collision checks + entity = nil; + TestSource = TargetCoors + CVector(0.0f, -1.0f, 9.0f); + TestTarget = TestSource; + TestTarget.z = TargetCoors.z; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)){ + if(TargetCoors.z+9.0f+HeightTarget < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - (TargetCoors.z+9.0f); + }else{ + TestSource = TargetCoors + CVector(0.0f, -1.0f, 9.0f); + TestTarget = TestSource; + TestSource.z += HeightTarget; + TestTarget.z = TestSource.z + 10.0f; + if(CWorld::ProcessLineOfSight(TestTarget, TestSource, colPoint, entity, true, false, false, false, false, false, false)){ + if(TargetCoors.z+9.0f+HeightTarget < colPoint.point.z+3.0f) + HeightTarget = colPoint.point.z+3.0f - (TargetCoors.z+9.0f); + } + } + + WellBufferMe(HeightTarget, &AdjustHeightTargetMoveBuffer, &AdjustHeightTargetMoveSpeed, 0.3f, 0.03f, false); + Source.z += AdjustHeightTargetMoveBuffer; + + // Wall checks + AvoidWallsTopDownPed(TargetCoors, CVector(0.0f, -3.0f, 3.0f), &TargetAdjusterForSouth, &TargetAdjusterSpeedForSouth, 1.0f); + Source.y += TargetAdjusterForSouth; + AvoidWallsTopDownPed(TargetCoors, CVector(0.0f, 3.0f, 3.0f), &TargetAdjusterForNorth, &TargetAdjusterSpeedForNorth, 1.0f); + Source.y -= TargetAdjusterForNorth; + // BUG: east and west flipped + AvoidWallsTopDownPed(TargetCoors, CVector(3.0f, 0.0f, 3.0f), &TargetAdjusterForWest, &TargetAdjusterSpeedForWest, 1.0f); + Source.x -= TargetAdjusterForWest; + AvoidWallsTopDownPed(TargetCoors, CVector(-3.0f, 0.0f, 3.0f), &TargetAdjusterForEast, &TargetAdjusterSpeedForEast, 1.0f); + Source.x += TargetAdjusterForEast; + + TargetCoors.y = Source.y + 1.0f; + TargetCoors.y += TargetAdjusterForSouth; + TargetCoors.x += TargetAdjusterForEast; + TargetCoors.x -= TargetAdjusterForWest; + + Front = TargetCoors - Source; + Front.Normalise(); +#ifdef FIX_BUGS + if(Front.x == 0.0f && Front.y == 0.0f) + Front.y = 0.0001f; +#else + // someone used = instead of == in the above check by accident + Front.x = 0.0f; +#endif + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Up = CrossProduct(Front, CVector(-1.0f, 0.0f, 0.0f)); + Up.Normalise(); + + ResetStatics = false; +} + +// Identical to M16 +void +CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + CVector TargetCoors; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + + if(ResetStatics){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + ResetStatics = false; + } + + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight(); + LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; +} + +// Identical to Rocket +void +CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + CVector TargetCoors; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + + if(ResetStatics){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + ResetStatics = false; + } + +#if GTA_VERSION < GTA3_PC_11 + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); +#endif + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight(); + LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + +#if GTA_VERSION >= GTA3_PC_11 + HeadPos.x = 0.0f; + HeadPos.y = 0.0f; + HeadPos.z = 0.0f; + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation); +#endif + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; +} + +void +CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float DontLookThroughWorldFixer = 0.0f; + CVector TargetCoors; + + FOV = DefaultFOV; + TargetCoors = CameraTarget; + if(CamTargetEntity->m_rwObject == nil) + return; + + if(ResetStatics){ + Beta = TargetOrientation; + Alpha = 0.0f; + m_fInitialPlayerOrientation = TargetOrientation; + if(CamTargetEntity->IsPed()){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + } + DontLookThroughWorldFixer = 0.0f; + } + + if(CamTargetEntity->IsPed()){ + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + + TargetCoors = CameraTarget; + + if(ResetStatics){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + ResetStatics = false; + } + + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + + float LookLeftRight, LookUpDown; + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; + }else{ + assert(CamTargetEntity->IsVehicle()); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); + CVector CamPos = mi->GetFrontSeatPosn(); + CamPos.x = 0.0f; + CamPos.y += 0.08f; + CamPos.z += 0.62f; + FOV = 60.0f; + Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos); + Source += CamTargetEntity->GetPosition(); + if(((CVehicle*)CamTargetEntity)->IsBoat()) + Source.z += 0.5f; + + if(((CVehicle*)CamTargetEntity)->IsUpsideDown()){ + if(DontLookThroughWorldFixer < 0.5f) + DontLookThroughWorldFixer += 0.03f; + else + DontLookThroughWorldFixer = 0.5f; + }else{ + if(DontLookThroughWorldFixer < 0.0f) +#ifdef FIX_BUGS + DontLookThroughWorldFixer += 0.03f; +#else + DontLookThroughWorldFixer -= 0.03f; +#endif + else + DontLookThroughWorldFixer = 0.0f; + } + Source.z += DontLookThroughWorldFixer; + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); + } + + ResetStatics = false; +} + +static CVector vecHeadCamOffset(0.06f, 0.05f, 0.0f); + +void +CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, float) +{ + // static int DontLookThroughWorldFixer = 0; // unused + static CVector InitialHeadPos; + + if(Mode != MODE_SNIPER_RUNABOUT) + FOV = DefaultFOV; + TheCamera.m_1rstPersonRunCloseToAWall = false; + if(CamTargetEntity->m_rwObject == nil) + return; + + if(CamTargetEntity->IsPed()){ + // static bool FailedTestTwelveFramesAgo = false; // unused + CVector HeadPos = vecHeadCamOffset; + CVector TargetCoors; + + ((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD); + // This is done on PC, but checking for the clump frame is not necessary apparently +/* + RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame; + while(frm){ + RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm)); + frm = RwFrameGetParent(frm); + if(frm == RpClumpGetFrame(CamTargetEntity->GetClump())) + frm = nil; + } +*/ + + if(ResetStatics){ + Beta = TargetOrientation; + Alpha = 0.0f; + m_fInitialPlayerOrientation = TargetOrientation; + if(CamTargetEntity->IsPed()){ // useless check + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + // FailedTestTwelveFramesAgo = false; + m_bCollisionChecksOn = true; + } + // DontLookThroughWorldFixer = false; + m_vecBufferedPlayerBodyOffset = HeadPos; + InitialHeadPos = HeadPos; + } + + m_vecBufferedPlayerBodyOffset.y = HeadPos.y; + + if(TheCamera.m_bHeadBob){ + m_vecBufferedPlayerBodyOffset.x = + TheCamera.m_fGaitSwayBuffer * m_vecBufferedPlayerBodyOffset.x + + (1.0f-TheCamera.m_fGaitSwayBuffer) * HeadPos.x; + m_vecBufferedPlayerBodyOffset.z = + TheCamera.m_fGaitSwayBuffer * m_vecBufferedPlayerBodyOffset.z + + (1.0f-TheCamera.m_fGaitSwayBuffer) * HeadPos.z; + HeadPos = (CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset); + }else{ + float HeadDelta = (HeadPos - InitialHeadPos).Magnitude2D(); + CVector Fwd = CamTargetEntity->GetForward(); + Fwd.z = 0.0f; + Fwd.Normalise(); + HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition(); + HeadPos.z += 0.59f; + } + Source = HeadPos; + + // unused: + // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID); + // Source - MidPos; + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + TheCamera.m_AlphaForPlayerAnim1rstPerson = Alpha; + + GetVectorsReadyForRW(); + + float Heading = Front.Heading(); + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; + TheCamera.pTargetEntity->SetHeading(Heading); + TheCamera.pTargetEntity->GetMatrix().UpdateRW(); + + if(Mode == MODE_SNIPER_RUNABOUT){ + // no mouse wheel FOV buffering here like in normal sniper mode + if(CPad::GetPad(0)->SniperZoomIn() || CPad::GetPad(0)->SniperZoomOut()){ + if(CPad::GetPad(0)->SniperZoomOut()) + FOV *= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + else + FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + } + + TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER); + + if(FOV > DefaultFOV) + FOV = DefaultFOV; + if(FOV < 15.0f) + FOV = 15.0f; + } + } + + ResetStatics = false; + RwCameraSetNearClipPlane(Scene.camera, 0.05f); +} + +void +CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + static bool FailedTestTwelveFramesAgo = false; + RwV3d HeadPos; + CVector TargetCoors; + TargetCoors = CameraTarget; + + static float TargetFOV = 0.0f; + + if(ResetStatics){ + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + Alpha = 0.0f; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + FailedTestTwelveFramesAgo = false; + // static DPadVertical unused + // static DPadHorizontal unused + m_bCollisionChecksOn = true; + FOVSpeed = 0.0f; + TargetFOV = FOV; + ResetStatics = false; + } + + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if(MouseX != 0.0f || MouseY != 0.0f){ + UseMouse = true; + LookLeftRight = -3.0f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->SniperModeLookLeftRight(); + LookUpDown = CPad::GetPad(0)->SniperModeLookUpDown(); + } + if(UseMouse){ + Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; + Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else{ + float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; + float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; + Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + + UseMouse = false; + int ZoomInButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN); + int ZoomOutButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT); + if(ZoomInButton == rsMOUSEWHEELUPBUTTON || ZoomInButton == rsMOUSEWHEELDOWNBUTTON || ZoomOutButton == rsMOUSEWHEELUPBUTTON || ZoomOutButton == rsMOUSEWHEELDOWNBUTTON){ + if(CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetMouseWheelDown()){ + if(CPad::GetPad(0)->SniperZoomIn()){ + TargetFOV = FOV - 10.0f; + UseMouse = true; + } + if(CPad::GetPad(0)->SniperZoomOut()){ + TargetFOV = FOV + 10.0f; + UseMouse = true; + } + } + } + if((CPad::GetPad(0)->SniperZoomIn() || CPad::GetPad(0)->SniperZoomOut()) && !UseMouse){ + if(CPad::GetPad(0)->SniperZoomOut()){ + FOV *= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + TargetFOV = FOV; + FOVSpeed = 0.0f; + }else{ + FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f; + TargetFOV = FOV; + FOVSpeed = 0.0f; + } + }else{ + if(Abs(TargetFOV - FOV) > 0.5f) + WellBufferMe(TargetFOV, &FOV, &FOVSpeed, 0.5f, 0.25f, false); + else + FOVSpeed = 0.0f; + } + + TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER); + + if(FOV > DefaultFOV) + FOV = DefaultFOV; + if(FOV < 15.0f) + FOV = 15.0f; + + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } + } + } + + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; + + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; +} + +void +CCam::Process_Syphon(const CVector &CameraTarget, float, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsPed()) + return; + + static bool CameraObscured = false; + // unused FailedClippingTestPrevously + static float BetaOffset = DEGTORAD(18.0f); + // unused AngleToGoTo + // unused AngleToGoToSpeed + // unused DistBetweenPedAndPlayerPreviouslyOn + static float HeightDown = -0.5f; + static float PreviousDistForInter; + CVector TargetCoors; + CVector2D vDist; + float fDist, fAimingDist; + float TargetAlpha; + CColPoint colPoint; + CEntity *entity; + + TargetCoors = CameraTarget; + + if(TheCamera.Cams[TheCamera.ActiveCam].Mode != MODE_SYPHON) + return; + + vDist = Source - TargetCoors; + fDist = vDist.Magnitude(); + if(fDist == 0.0f) + Source = TargetCoors + CVector(1.0f, 1.0f, 0.0f); + else + Source = TargetCoors + CVector(vDist.x/fDist * 1.7f, vDist.y/fDist * 1.7f, 0.0f); + if(fDist > 1.7f) + fDist = 1.7f; + + Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + float NewBeta = CGeneral::GetATanOfXY(TheCamera.m_cvecAimingTargetCoors.x - TargetCoors.x, TheCamera.m_cvecAimingTargetCoors.y - TargetCoors.y) + PI; + if(ResetStatics){ + CameraObscured = false; + float TestBeta1 = NewBeta - BetaOffset - Beta; + float TestBeta2 = NewBeta + BetaOffset - Beta; + MakeAngleLessThan180(TestBeta1); + MakeAngleLessThan180(TestBeta2); + if(Abs(TestBeta1) < Abs(TestBeta2)) + BetaOffset = -BetaOffset; + // some unuseds + ResetStatics = false; + } + Beta = NewBeta + BetaOffset; + Source = TargetCoors; + Source.x += 1.7f*Cos(Beta); + Source.y += 1.7f*Sin(Beta); + TargetCoors.z += m_fSyphonModeTargetZOffSet; + fAimingDist = (TheCamera.m_cvecAimingTargetCoors - TargetCoors).Magnitude2D(); + if(fAimingDist < 6.5f) + fAimingDist = 6.5f; + TargetAlpha = CGeneral::GetATanOfXY(fAimingDist, TheCamera.m_cvecAimingTargetCoors.z - TargetCoors.z); + while(TargetAlpha >= PI) TargetAlpha -= 2*PI; + while(TargetAlpha < -PI) TargetAlpha += 2*PI; + + // inlined + WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f, 0.015f, true); + + Source.z += fDist*Sin(Alpha) + fDist*0.2f; + if(Source.z < TargetCoors.z + HeightDown) + Source.z = TargetCoors.z + HeightDown; + + CameraObscured = CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true); + // PreviousDistForInter unused + if(CameraObscured){ + PreviousDistForInter = (TargetCoors - colPoint.point).Magnitude2D(); + Source = colPoint.point; + }else + PreviousDistForInter = 1.7f; + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + m_fMinDistAwayFromCamWhenInterPolating = Front.Magnitude2D(); + if(m_fMinDistAwayFromCamWhenInterPolating < 1.1f) + RwCameraSetNearClipPlane(Scene.camera, Max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f)); + Front.Normalise(); + GetVectorsReadyForRW(); +} + +void +CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float) +{ + FOV = DefaultFOV; + + if(!CamTargetEntity->IsPed()) + return; + + CVector TargetCoors = CameraTarget; + CVector vDist; + float fDist, TargetDist; + float zOffset; + float AimingAngle; + CColPoint colPoint; + CEntity *entity; + + TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f; + vDist = Source - TargetCoors; + fDist = vDist.Magnitude2D(); + zOffset = TargetDist - 2.65f; + if(zOffset < 0.0f) + zOffset = 0.0f; + if(zOffset == 0.0f) + Source = TargetCoors + CVector(1.0f, 1.0f, zOffset); + else + Source = TargetCoors + CVector(vDist.x/fDist*TargetDist, vDist.y/fDist*TargetDist, zOffset); + + AimingAngle = CGeneral::GetATanOfXY(TheCamera.m_cvecAimingTargetCoors.x - TargetCoors.x, TheCamera.m_cvecAimingTargetCoors.y - TargetCoors.y); + while(AimingAngle >= PI) AimingAngle -= 2*PI; + while(AimingAngle < -PI) AimingAngle += 2*PI; + + if(ResetStatics){ + if(AimingAngle > 0.0f) + m_fPlayerInFrontSyphonAngleOffSet = -m_fPlayerInFrontSyphonAngleOffSet; + ResetStatics = false; + } + + if(TheCamera.PlayerWeaponMode.Mode == MODE_SYPHON) + Beta = AimingAngle + m_fPlayerInFrontSyphonAngleOffSet; + + Source.x = TargetCoors.x; + Source.y = TargetCoors.y; + Source.x += Cos(Beta) * TargetDist; + Source.y += Sin(Beta) * TargetDist; + + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ + Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); + fDist = (TargetCoors - colPoint.point).Magnitude2D(); + Source.x = TargetCoors.x; + Source.y = TargetCoors.y; + Source.x += Cos(Beta) * fDist; + Source.y += Sin(Beta) * fDist; + } + + TargetCoors = CameraTarget; + TargetCoors.z += m_fSyphonModeTargetZOffSet; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + GetVectorsReadyForRW(); +} + +void +CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsVehicle()){ + ResetStatics = false; + return; + } + + CVector TargetCoors = CameraTarget; + float DeltaBeta = 0.0f; + static CColPoint colPoint; + CEntity *entity; + static float TargetWhenChecksWereOn = 0.0f; + static float CenterObscuredWhenChecksWereOn = 0.0f; + static float WaterZAddition = 2.75f; + float WaterLevel = 0.0f; + float s, c; + + Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); + FOV = DefaultFOV; + + if(ResetStatics){ + CenterObscuredWhenChecksWereOn = 0.0f; + TargetWhenChecksWereOn = 0.0f; + Beta = TargetOrientation + PI; + } + + CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel); + WaterLevel += WaterZAddition; + static float FixerForGoingBelowGround = 0.4f; + if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel) + WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround; + + bool Obscured; + if(m_bCollisionChecksOn || ResetStatics){ + CVector TestPoint; + // Weird calculations here, also casting bool to float... + c = Cos(TargetOrientation); + s = Sin(TargetOrientation); + TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); + + c = Cos(TargetOrientation + 0.8f); + s = Sin(TargetOrientation + DEGTORAD(40.0f)); + TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); + + c = Cos(TargetOrientation - 0.8); + s = Sin(TargetOrientation - DEGTORAD(40.0f)); + TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); + + if(Test2 == 0.0f){ + DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f); + if(ResetStatics) + Beta = TargetOrientation - DEGTORAD(40.0f); + }else if(Test3 == 0.0f){ + DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f); + if(ResetStatics) + Beta = TargetOrientation + DEGTORAD(40.0f); + }else if(Test1 == 0.0f){ + DeltaBeta = 0.0f; + }else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){ + if(ResetStatics) + Beta = TargetOrientation; + DeltaBeta = TargetOrientation - Beta; + } + + c = Cos(Beta); + s = Sin(Beta); + TestPoint.x = TheCamera.CarZoomValueSmooth * -c + + (TheCamera.CarZoomValueSmooth + 7.0f) * -c + + TargetCoors.x; + TestPoint.y = TheCamera.CarZoomValueSmooth * -s + + (TheCamera.CarZoomValueSmooth + 7.0f) * -s + + TargetCoors.y; + TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; + Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); + CenterObscuredWhenChecksWereOn = Obscured; + + // now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below + TargetWhenChecksWereOn = DeltaBeta + Beta; + }else{ + // DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe + Obscured = CenterObscuredWhenChecksWereOn != 0.0f; + } + + if(Obscured){ + CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); + Source = colPoint.point; + }else{ + // inlined + WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true); + + s = Sin(Beta); + c = Cos(Beta); + Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + + (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + + TargetCoors; + Source.z = WaterLevel + TheCamera.CarZoomValueSmooth; + } + + if(TheCamera.CarZoomValueSmooth < 0.05f){ + static float AmountUp = 2.2f; + TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth); + } + TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f; + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + GetVectorsReadyForRW(); + ResetStatics = false; +} + +void +CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + if(!CamTargetEntity->IsPed()) + return; + + FOV = DefaultFOV; + float BetaLeft, BetaRight, DeltaBetaLeft, DeltaBetaRight; + float BetaFix; + float Dist; + float BetaMaxSpeed = 0.015f; + float BetaAcceleration = 0.007f; + static bool PreviouslyFailedBuildingChecks = false; + float TargetCamHeight; + CVector TargetCoors; + + m_fMinDistAwayFromCamWhenInterPolating = 4.0f; + Front = Source - CameraTarget; + Beta = CGeneral::GetATanOfXY(Front.x, Front.y); + while(TargetOrientation >= PI) TargetOrientation -= 2*PI; + while(TargetOrientation < -PI) TargetOrientation += 2*PI; + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + // Figure out Beta + BetaLeft = TargetOrientation - HALFPI; + BetaRight = TargetOrientation + HALFPI; + DeltaBetaLeft = Beta - BetaLeft; + DeltaBetaRight = Beta - BetaRight; + while(DeltaBetaLeft >= PI) DeltaBetaLeft -= 2*PI; + while(DeltaBetaLeft < -PI) DeltaBetaLeft += 2*PI; + while(DeltaBetaRight >= PI) DeltaBetaRight -= 2*PI; + while(DeltaBetaRight < -PI) DeltaBetaRight += 2*PI; + + if(ResetStatics){ + if(Abs(DeltaBetaLeft) < Abs(DeltaBetaRight)) + m_fTargetBeta = DeltaBetaLeft; + else + m_fTargetBeta = DeltaBetaRight; + m_fBufferedTargetOrientation = TargetOrientation; + m_fBufferedTargetOrientationSpeed = 0.0f; + m_bCollisionChecksOn = true; + BetaSpeed = 0.0f; + }else if(CPad::GetPad(0)->WeaponJustDown()){ + if(Abs(DeltaBetaLeft) < Abs(DeltaBetaRight)) + m_fTargetBeta = DeltaBetaLeft; + else + m_fTargetBeta = DeltaBetaRight; + } + + // Check collisions + BetaFix = 0.0f; + Dist = Front.Magnitude2D(); + if(m_bCollisionChecksOn || PreviouslyFailedBuildingChecks){ + BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.25f, 0.0f, true, false, false, true, false); + if(BetaFix == 0.0f){ + BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, DEGTORAD(24.0f), true, false, false, true, false); + if(BetaFix == 0.0f) + BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, -DEGTORAD(24.0f), true, false, false, true, false); + } + } + if(BetaFix != 0.0f){ + BetaMaxSpeed = 0.1f; + PreviouslyFailedBuildingChecks = true; + BetaAcceleration = 0.025f; + m_fTargetBeta = Beta + BetaFix; + } + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, BetaMaxSpeed, BetaAcceleration, true); + + Source = CameraTarget + 4.0f*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z -= 0.5f; + + WellBufferMe(TargetOrientation, &m_fBufferedTargetOrientation, &m_fBufferedTargetOrientationSpeed, 0.07f, 0.004f, true); + TargetCoors = CameraTarget + 0.5f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f); + + TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f; + if(TargetCamHeight > m_fCamBufferedHeight) + WellBufferMe(TargetCamHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.15f, 0.04f, false); + else + WellBufferMe(0.0f, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.08f, 0.0175f, false); + Source.z += m_fCamBufferedHeight; + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + Front.Normalise(); + GetVectorsReadyForRW(); + + ResetStatics = false; +} + +/* +// Spline format is this, but game doesn't seem to use any kind of struct: +struct Spline +{ + float numFrames; + struct { + float time; + float f[3]; // CVector for Vector spline + } frames[1]; // numFrames +}; +*/ + +// These two functions are pretty ugly + +#define MS(t) (uint32)((t)*1000.0f) + +void +FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &marker) +{ + // marker is at time + uint32 numFrames = spline[0]; + uint32 timeDelta = MS(spline[marker] - spline[marker-4]); + uint32 endTime = MS(spline[4*(numFrames-1) + 1]); + if(time < endTime){ + bool canAdvance = true; + if((marker-1)/4 > numFrames){ + canAdvance = false; + marker = 4*(numFrames-1) + 1; + } + // skipping over small time deltas apparently? + while(timeDelta <= 75 && canAdvance){ + marker += 4; + if((marker-1)/4 > numFrames){ + canAdvance = false; + marker = 4*(numFrames-1) + 1; + } + timeDelta = (spline[marker] - spline[marker-4]) * 1000.0f; + } + } + float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]); + a = Clamp(a, 0.0f, 1.0f); + float b = 1.0f - a; + *out = b*b*b * spline[marker-3] + + 3.0f*a*b*b * spline[marker-1] + + 3.0f*a*a*b * spline[marker+2] + + a*a*a * spline[marker+1]; +} + +void +FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &marker) +{ + // marker is at time + uint32 numFrames = spline[0]; + uint32 timeDelta = MS(spline[marker] - spline[marker-10]); + uint32 endTime = MS(spline[10*(numFrames-1) + 1]); + if(time < endTime){ + bool canAdvance = true; + if((marker-1)/10 > numFrames){ + canAdvance = false; + marker = 10*(numFrames-1) + 1; + } + // skipping over small time deltas apparently? + while(timeDelta <= 75 && canAdvance){ + marker += 10; + if((marker-1)/10 > numFrames){ + canAdvance = false; + marker = 10*(numFrames-1) + 1; + } + timeDelta = (spline[marker] - spline[marker-10]) * 1000.0f; + } + } + + if((marker-1)/10 > numFrames){ + printf("Arraymarker %i \n", marker); + printf("Path zero %i \n", numFrames); + } + + float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]); + a = Clamp(a, 0.0f, 1.0f); + float b = 1.0f - a; + out->x = + b*b*b * spline[marker-9] + + 3.0f*a*b*b * spline[marker-3] + + 3.0f*a*a*b * spline[marker+4] + + a*a*a * spline[marker+1]; + out->y = + b*b*b * spline[marker-8] + + 3.0f*a*b*b * spline[marker-2] + + 3.0f*a*a*b * spline[marker+5] + + a*a*a * spline[marker+2]; + out->z = + b*b*b * spline[marker-7] + + 3.0f*a*b*b * spline[marker-1] + + 3.0f*a*a*b * spline[marker+6] + + a*a*a * spline[marker+3]; + *out += TheCamera.m_vecCutSceneOffset; +} + +void +CCam::Process_FlyBy(const CVector&, float, float, float) +{ + float UpAngle = 0.0f; + static float FirstFOVValue = 0.0f; + static float PsuedoFOV; + static uint32 ArrayMarkerFOV; + static uint32 ArrayMarkerUp; + static uint32 ArrayMarkerSource; + static uint32 ArrayMarkerFront; + + if(TheCamera.m_bcutsceneFinished) + return; + + Up = CVector(0.0f, 0.0f, 1.0f); + if(TheCamera.m_bStartingSpline) + m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds(); + else{ + m_fTimeElapsedFloat = 0.0f; + m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]); + TheCamera.m_bStartingSpline = true; + FirstFOVValue = TheCamera.m_arrPathArray[0].m_arr_PathData[2]; + PsuedoFOV = TheCamera.m_arrPathArray[0].m_arr_PathData[2]; + ArrayMarkerFOV = 5; + ArrayMarkerUp = 5; + ArrayMarkerSource = 11; + ArrayMarkerFront = 11; + } + + float fTime = m_fTimeElapsedFloat; + uint32 uiFinishTime = m_uiFinishTime; + uint32 uiTime = fTime; + if(uiTime < uiFinishTime){ + TheCamera.m_fPositionAlongSpline = (float) uiTime / uiFinishTime; + + while(uiTime >= (TheCamera.m_arrPathArray[2].m_arr_PathData[ArrayMarkerSource] - TheCamera.m_arrPathArray[2].m_arr_PathData[1])*1000.0f) + ArrayMarkerSource += 10; + FindSplinePathPositionVector(&Source, TheCamera.m_arrPathArray[2].m_arr_PathData, uiTime, ArrayMarkerSource); + + while(uiTime >= (TheCamera.m_arrPathArray[3].m_arr_PathData[ArrayMarkerFront] - TheCamera.m_arrPathArray[3].m_arr_PathData[1])*1000.0f) + ArrayMarkerFront += 10; + FindSplinePathPositionVector(&Front, TheCamera.m_arrPathArray[3].m_arr_PathData, uiTime, ArrayMarkerFront); + + while(uiTime >= (TheCamera.m_arrPathArray[1].m_arr_PathData[ArrayMarkerUp] - TheCamera.m_arrPathArray[1].m_arr_PathData[1])*1000.0f) + ArrayMarkerUp += 4; + FindSplinePathPositionFloat(&UpAngle, TheCamera.m_arrPathArray[1].m_arr_PathData, uiTime, ArrayMarkerUp); + UpAngle = DEGTORAD(UpAngle) + HALFPI; + Up.x = Cos(UpAngle); + Up.z = Sin(UpAngle); + + while(uiTime >= (TheCamera.m_arrPathArray[0].m_arr_PathData[ArrayMarkerFOV] - TheCamera.m_arrPathArray[0].m_arr_PathData[1])*1000.0f) + ArrayMarkerFOV += 4; + FindSplinePathPositionFloat(&PsuedoFOV, TheCamera.m_arrPathArray[0].m_arr_PathData, uiTime, ArrayMarkerFOV); + + m_cvecTargetCoorsForFudgeInter = Front; + Front = Front - Source; + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Up = CrossProduct(Front, Left); + Up.Normalise(); + }else if(uiTime >= uiFinishTime){ + // end + ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1; + ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1; + ArrayMarkerUp = (TheCamera.m_arrPathArray[1].m_arr_PathData[0] - 1)*4 + 1; + ArrayMarkerFOV = (TheCamera.m_arrPathArray[0].m_arr_PathData[0] - 1)*4 + 1; + + FindSplinePathPositionVector(&Source, TheCamera.m_arrPathArray[2].m_arr_PathData, uiTime, ArrayMarkerSource); + FindSplinePathPositionVector(&Front, TheCamera.m_arrPathArray[3].m_arr_PathData, uiTime, ArrayMarkerFront); + FindSplinePathPositionFloat(&UpAngle, TheCamera.m_arrPathArray[1].m_arr_PathData, uiTime, ArrayMarkerUp); + UpAngle = DEGTORAD(UpAngle) + HALFPI; + Up.x = Cos(UpAngle); + Up.z = Sin(UpAngle); + FindSplinePathPositionFloat(&PsuedoFOV, TheCamera.m_arrPathArray[0].m_arr_PathData, uiTime, ArrayMarkerFOV); + + TheCamera.m_fPositionAlongSpline = 1.0f; + ArrayMarkerFOV = 0; + ArrayMarkerUp = 0; + ArrayMarkerSource = 0; + ArrayMarkerFront = 0; + + m_cvecTargetCoorsForFudgeInter = Front; + Front = Front - Source; + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Up = CrossProduct(Front, Left); + Up.Normalise(); + } + FOV = PsuedoFOV; +} + +void +CCam::Process_WheelCam(const CVector&, float, float, float) +{ + FOV = DefaultFOV; + + if(CamTargetEntity->IsPed()){ + // what? ped with wheels or what? + Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f)); + Source += CamTargetEntity->GetPosition(); + Front = CVector(1.0f, 0.0f, 0.0f); + }else{ + Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + Source += CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetForward(); + } + + CVector NewUp(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + + float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI); + Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right; +} + +void +CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) +{ + Source = m_cvecCamFixedModeSource; + Front = CameraTarget - Source; + m_cvecTargetCoorsForFudgeInter = CameraTarget; + GetVectorsReadyForRW(); + + Up = CVector(0.0f, 0.0f, 1.0f) + m_cvecCamFixedModeUpOffSet; + Up.Normalise(); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + + FOV = DefaultFOV; + if(TheCamera.m_bUseSpecialFovTrain) + FOV = TheCamera.m_fFovForTrain; + +#ifdef PC_PLAYER_CONTROLS + if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ + CPed *player = FindPlayerPed(); + if(player && player->CanStrafeOrMouseControl()){ + float Heading = Front.Heading(); + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; + TheCamera.pTargetEntity->SetHeading(Heading); + TheCamera.pTargetEntity->GetMatrix().UpdateRW(); + } + } +#endif +} + +void +CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + CColPoint colPoint; + CEntity *entity = nil; + + FOV = DefaultFOV; + Source = CameraTarget; + Source.x += -4.5f*Cos(TargetOrientation); + Source.y += -4.5f*Sin(TargetOrientation); + Source.z = m_vecLastAboveWaterCamPosition.z + 4.0f; + + m_cvecTargetCoorsForFudgeInter = CameraTarget; + Front = CameraTarget - Source; + Front.Normalise(); + if(CWorld::ProcessLineOfSight(CameraTarget, Source, colPoint, entity, true, false, false, true, false, true, true)) + Source = colPoint.point; + GetVectorsReadyForRW(); + Front = CameraTarget - Source; + Front.Normalise(); +} + +// unused +void +CCam::Process_Circle(const CVector &CameraTarget, float, float, float) +{ + FOV = DefaultFOV; + + Front.x = Cos(0.7f) * Cos((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); + Front.y = Cos(0.7f) * Sin((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); + Front.z = -Sin(0.7f); + Source = CameraTarget - 4.0f*Front; + Source.z += 1.0f; + GetVectorsReadyForRW(); +} + +void +CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float) +{ + Source = m_cvecCamFixedModeSource; + m_cvecTargetCoorsForFudgeInter = CameraTarget; + m_cvecTargetCoorsForFudgeInter.z += m_fSyphonModeTargetZOffSet; + Front = CameraTarget - Source; + Front.z += m_fSyphonModeTargetZOffSet; + + GetVectorsReadyForRW(); + + Up += m_cvecCamFixedModeUpOffSet; + Up.Normalise(); + CVector Left = CrossProduct(Up, Front); + Left.Normalise(); + Front = CrossProduct(Left, Up); + Front.Normalise(); + FOV = DefaultFOV; +} + +#ifdef IMPROVED_CAMERA + +#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) +#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k) +#define CTRLJUSTDOWN(key) \ + ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ + (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) + + +void +CCam::Process_Debug(const CVector&, float, float, float) +{ + static float Speed = 0.0f; + static float PanSpeedX = 0.0f; + static float PanSpeedY = 0.0f; + CVector TargetCoors; + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + FOV = DefaultFOV; + Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; + if(CPad::GetPad(0)->GetLeftMouse()){ + Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); + Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + } + + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; + TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; + + if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); + else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + + if(CPad::GetPad(1)->GetSquare() || KEYDOWN('W')) + Speed += 0.1f; + else if(CPad::GetPad(1)->GetCross() || KEYDOWN('S')) + Speed -= 0.1f; + else + Speed = 0.0f; + if(Speed > 70.0f) Speed = 70.0f; + if(Speed < -70.0f) Speed = -70.0f; + + + if(KEYDOWN(rsRIGHT) || KEYDOWN('D')) + PanSpeedX += 0.1f; + else if(KEYDOWN(rsLEFT) || KEYDOWN('A')) + PanSpeedX -= 0.1f; + else + PanSpeedX = 0.0f; + if(PanSpeedX > 70.0f) PanSpeedX = 70.0f; + if(PanSpeedX < -70.0f) PanSpeedX = -70.0f; + + + if(KEYDOWN(rsUP)) + PanSpeedY += 0.1f; + else if(KEYDOWN(rsDOWN)) + PanSpeedY -= 0.1f; + else + PanSpeedY = 0.0f; + if(PanSpeedY > 70.0f) PanSpeedY = 70.0f; + if(PanSpeedY < -70.0f) PanSpeedY = -70.0f; + + + Front = TargetCoors - Source; + Front.Normalise(); + Source = Source + Front*Speed; + + Up = CVector{ 0.0f, 0.0f, 1.0f }; + CVector Right = CrossProduct(Front, Up); + Up = CrossProduct(Right, Front); + Source = Source + Up*PanSpeedY + Right*PanSpeedX; + + if(Source.z < -450.0f) + Source.z = -450.0f; + + if(CPad::GetPad(1)->GetRightShoulder2JustDown() || KEYJUSTDOWN(rsENTER)){ + if(FindPlayerVehicle()) + FindPlayerVehicle()->Teleport(Source); + else + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source); + } + + // stay inside sectors + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) + Source.x -= 1.0f; + while(CWorld::GetSectorX(Source.x) < 5.0f) + Source.x += 1.0f; + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) + Source.y -= 1.0f; + while(CWorld::GetSectorY(Source.y) < 5.0f) + Source.y += 1.0f; + GetVectorsReadyForRW(); + +#ifdef FIX_BUGS + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA); +#else + CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA; +#endif + + if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, + 12.0f, 0.0f, 0.0f, -12.0f, + 128, 128, 128, 128, 1000.0f, false, 1.0f); + + if(CHud::m_Wants_To_Draw_Hud){ + char str[256]; + sprintf(str, "CamX: %f CamY: %f CamZ: %f", Source.x, Source.y, Source.z); + sprintf(str, "Frontx: %f, Fronty: %f, Frontz: %f ", Front.x, Front.y, Front.z); + sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); + } +} +#else +void +CCam::Process_Debug(const CVector&, float, float, float) +{ + static float Speed = 0.0f; + CVector TargetCoors; + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + FOV = DefaultFOV; + Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; + + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; + TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; + + if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); + else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + + if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse()) + Speed += 0.1f; + else if(CPad::GetPad(1)->GetCross() || CPad::GetPad(1)->GetRightMouse()) + Speed -= 0.1f; + else + Speed = 0.0f; + if(Speed > 70.0f) Speed = 70.0f; + if(Speed < -70.0f) Speed = -70.0f; + + Front = TargetCoors - Source; + Front.Normalise(); + Source = Source + Front*Speed; + + if(Source.z < -450.0f) + Source.z = -450.0f; + + if(CPad::GetPad(1)->GetRightShoulder2JustDown()){ + if(FindPlayerVehicle()) + FindPlayerVehicle()->Teleport(Source); + else + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source); + } + + // stay inside sectors + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) + Source.x -= 1.0f; + while(CWorld::GetSectorX(Source.x) < 5.0f) + Source.x += 1.0f; + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) + Source.y -= 1.0f; + while(CWorld::GetSectorY(Source.y) < 5.0f) + Source.y += 1.0f; + GetVectorsReadyForRW(); + + if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, + 12.0f, 0.0f, 0.0f, -12.0f, + 128, 128, 128, 128, 1000.0f, false, 1.0f); + + if(CHud::m_Wants_To_Draw_Hud){ + char str[256]; + sprintf(str, "CamX: %f CamY: %f CamZ: %f", Source.x, Source.y, Source.z); + sprintf(str, "Frontx: %f, Fronty: %f, Frontz: %f ", Front.x, Front.y, Front.z); + sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); + } +} +#endif + +#ifdef GTA_SCENE_EDIT +void +CCam::Process_Editor(const CVector&, float, float, float) +{ + static float Speed = 0.0f; + CVector TargetCoors; + + if(ResetStatics){ + Source = CVector(796.0f, -937.0, 40.0f); + CamTargetEntity = nil; + } + ResetStatics = false; + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + FOV = DefaultFOV; + Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; + + if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){ + TargetCoors = CamTargetEntity->GetPosition(); + }else if(CSceneEdit::m_bRecording){ + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; + TargetCoors.z = Source.z + Sin(Alpha) * 7.0f; + }else + TargetCoors = CSceneEdit::m_vecCamHeading + Source; + CSceneEdit::m_vecCurrentPosition = TargetCoors; + CSceneEdit::m_vecCamHeading = TargetCoors - Source; + + if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); + else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + + if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse()) + Speed += 0.1f; + else if(CPad::GetPad(1)->GetCross() || CPad::GetPad(1)->GetRightMouse()) + Speed -= 0.1f; + else + Speed = 0.0f; + if(Speed > 70.0f) Speed = 70.0f; + if(Speed < -70.0f) Speed = -70.0f; + + Front = TargetCoors - Source; + Front.Normalise(); + Source = Source + Front*Speed; + + if(Source.z < -450.0f) + Source.z = -450.0f; + + if(CPad::GetPad(1)->GetRightShoulder2JustDown()){ + if(FindPlayerVehicle()) + FindPlayerVehicle()->Teleport(Source); + else + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source); + + } + + // stay inside sectors + while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f) + Source.x -= 1.0f; + while(CWorld::GetSectorX(Source.x) < 5.0f) + Source.x += 1.0f; + while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f) + Source.y -= 1.0f; + while(CWorld::GetSectorY(Source.y) < 5.0f) + Source.y += 1.0f; + GetVectorsReadyForRW(); + + if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, + 12.0f, 0.0f, 0.0f, -12.0f, + 128, 128, 128, 128, 1000.0f, false, 1.0f); + + if(CHud::m_Wants_To_Draw_Hud){ + char str[256]; + sprintf(str, "CamX: %f CamY: %f CamZ: %f", Source.x, Source.y, Source.z); + sprintf(str, "Frontx: %f, Fronty: %f, Frontz: %f ", Front.x, Front.y, Front.z); + sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); + } +} +#endif + +void +CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) +{ + CVector TargetCoors = CameraTarget; + float Angle = Atan2(Front.x, Front.y); + FOV = DefaultFOV; + + Angle += CPad::GetPad(0)->GetLeftStickX()/1280.0f; + if(Distance < 10.0f) + Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f; + else + Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f; +#ifdef IMPROVED_CAMERA + if(CPad::GetPad(0)->GetLeftMouse()){ + Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); + Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + } +#endif + if(Distance < 1.5f) + Distance = 1.5f; + + Front.x = Cos(0.3f) * Sin(Angle); + Front.y = Cos(0.3f) * Cos(Angle); + Front.z = -Sin(0.3f); + Source = CameraTarget - Distance*Front; + + GetVectorsReadyForRW(); +} + +void +CCam::ProcessPedsDeadBaby(void) +{ + float Distance = 0.0f; + static bool SafeToRotate = false; + CVector TargetDist, TestPoint; + + FOV = DefaultFOV; + TargetDist = Source - CamTargetEntity->GetPosition(); + Distance = TargetDist.Magnitude(); + Beta = CGeneral::GetATanOfXY(TargetDist.x, TargetDist.y); + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; + + if(ResetStatics){ + TestPoint = CamTargetEntity->GetPosition() + + CVector(4.0f * Cos(Alpha) * Cos(Beta), + 4.0f * Cos(Alpha) * Sin(Beta), + 4.0f * Sin(Alpha)); + bool Safe1 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); + + TestPoint = CamTargetEntity->GetPosition() + + CVector(4.0f * Cos(Alpha) * Cos(Beta + DEGTORAD(120.0f)), + 4.0f * Cos(Alpha) * Sin(Beta + DEGTORAD(120.0f)), + 4.0f * Sin(Alpha)); + bool Safe2 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); + + TestPoint = CamTargetEntity->GetPosition() + + CVector(4.0f * Cos(Alpha) * Cos(Beta - DEGTORAD(120.0f)), + 4.0f * Cos(Alpha) * Sin(Beta - DEGTORAD(120.0f)), + 4.0f * Sin(Alpha)); + bool Safe3 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); + + SafeToRotate = Safe1 && Safe2 && Safe3; + + ResetStatics = false; + } + + if(SafeToRotate) + WellBufferMe(Beta + DEGTORAD(175.0f), &Beta, &BetaSpeed, 0.015f, 0.007f, true); + + WellBufferMe(DEGTORAD(89.5f), &Alpha, &AlphaSpeed, 0.015f, 0.07f, true); + WellBufferMe(35.0f, &Distance, &DistanceSpeed, 0.006f, 0.007f, false); + + Source = CamTargetEntity->GetPosition() + + CVector(Distance * Cos(Alpha) * Cos(Beta), + Distance * Cos(Alpha) * Sin(Beta), + Distance * Sin(Alpha)); + m_cvecTargetCoorsForFudgeInter = CamTargetEntity->GetPosition(); + Front = CamTargetEntity->GetPosition() - Source; + Front.Normalise(); + GetVectorsReadyForRW(); +} + +bool +CCam::ProcessArrestCamOne(void) +{ + FOV = 45.0f; + if(!ResetStatics) + return true; + +#ifdef FIX_BUGS + if(!CamTargetEntity->IsPed() || ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop == nil) + return true; +#endif + + bool found; + float Ground; + CVector PlayerCoors = TheCamera.pTargetEntity->GetPosition(); + CVector CopCoors = ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop->GetPosition(); + Beta = CGeneral::GetATanOfXY(PlayerCoors.x - CopCoors.x, PlayerCoors.y - CopCoors.y); + + Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z += 6.0f; + Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found){ + Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found) + return false; + } + Source.z = Ground + 0.25f; + if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)){ + Beta += DEGTORAD(115.0f); + Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z += 6.0f; + Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found){ + Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); + if(!found) + return false; + } + Source.z = Ground + 0.25f; + + CopCoors.z += 0.35f; + Front = CopCoors - Source; + if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)) + return false; + } + CopCoors.z += 0.35f; + m_cvecTargetCoorsForFudgeInter = CopCoors; + Front = CopCoors - Source; + ResetStatics = false; + GetVectorsReadyForRW(); + return true; +} + +bool +CCam::ProcessArrestCamTwo(void) +{ + CPed *player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(!ResetStatics) + return true; + ResetStatics = false; + + CVector TargetCoors, ToCamera; + float BetaOffset; + float SourceX, SourceY; + if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ + SourceX = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.x; + SourceY = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.y; + }else{ + SourceX = TheCamera.Cams[TheCamera.ActiveCam].Source.x; + SourceY = TheCamera.Cams[TheCamera.ActiveCam].Source.y; + } + + for(int i = 0; i <= 1; i++){ + int Dir = i == 0 ? 1 : -1; + + FOV = 60.0f; + TargetCoors = player->GetPosition(); + Beta = CGeneral::GetATanOfXY(TargetCoors.x-SourceX, TargetCoors.y-SourceY); + BetaOffset = DEGTORAD(Dir*80); + Source = TargetCoors + 11.5f*CVector(Cos(Beta+BetaOffset), Sin(Beta+BetaOffset), 0.0f); + + ToCamera = Source - TargetCoors; + ToCamera.Normalise(); + TargetCoors.x += 0.4f*ToCamera.x; + TargetCoors.y += 0.4f*ToCamera.y; + if(CWorld::GetIsLineOfSightClear(Source, TargetCoors, true, true, false, true, false, true, true)){ + Source.z += 5.5f; + TargetCoors += CVector(-0.8f*ToCamera.x, -0.8f*ToCamera.y, 2.2f); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + Front = TargetCoors - Source; + ResetStatics = false; + GetVectorsReadyForRW(); + return true; + } + } + return false; +} + + +/* + * Unused PS2 cams + */ + +void +CCam::Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation = 0.0f; + static float DeadZoneReachedOnePrevious; + + FOV = DefaultFOV; // missing in game + + bool FixOrientation = true; + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + } + + CVector TargetCoors = CameraTarget; + + float StickX = CPad::GetPad(0)->GetRightStickX(); + float StickY = CPad::GetPad(0)->GetRightStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f) // BUG: game checks StickX twice + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); // result unused? + else + FixOrientation = false; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + if(CPad::GetPad(0)->GetLeftShoulder1()){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + } + + if(FixOrientation){ + Rotating = true; + FixedTargetOrientation = StickX/128.0f + Beta - PI; + } + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +void +CCam::Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation; + static float DeadZoneReachedOnePrevious; + static uint32 TimeOfLastChange; + uint32 Time; + bool DontBind = false; // BUG: left uninitialized + + FOV = DefaultFOV; // missing in game + + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + DontBind = false; + } + + CVector TargetCoors = CameraTarget; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + + float StickX = CPad::GetPad(0)->GetLeftStickX(); + float StickY = CPad::GetPad(0)->GetLeftStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f){ + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); + while(StickAngle >= PI) StickAngle -= 2*PI; + while(StickAngle < -PI) StickAngle += 2*PI; + }else + StickAngle = 1000.0f; + + if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ + DontBind = true; + Time = CTimer::GetTimeInMilliseconds(); + } + + if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ + if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + } + + // These two together don't make much sense. + // Only prevents rotation for one frame + AngleToBinned = StickAngle; + if(DontBind) + TimeOfLastChange = Time; + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +void +CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation; + static float DeadZoneReachedOnePrevious; + static uint32 TimeOfLastChange; + uint32 Time; + bool DontBind = false; + + FOV = DefaultFOV; // missing in game + + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + } + + CVector TargetCoors = CameraTarget; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + + float StickX = CPad::GetPad(0)->GetLeftStickX(); + float StickY = CPad::GetPad(0)->GetLeftStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f){ + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); + while(StickAngle >= PI) StickAngle -= 2*PI; + while(StickAngle < -PI) StickAngle += 2*PI; + }else + StickAngle = 1000.0f; + + if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ + DontBind = true; + Time = CTimer::GetTimeInMilliseconds(); + } + + if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ + if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + } + + if(CPad::GetPad(0)->GetLeftShoulder1JustDown()){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + + // These two together don't make much sense. + // Only prevents rotation for one frame + AngleToBinned = StickAngle; + if(DontBind) + TimeOfLastChange = Time; + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +void +CCam::Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar) +{ +#ifdef FIX_BUGS + fBillsBetaOffset += CPad::GetPad(0)->GetRightStickX()/1000.0f; +#else + // just wtf is this? this code must be ancient + if(CPad::GetPad(0)->GetStart()) + fBillsBetaOffset += CPad::GetPad(0)->GetLeftStickX()/1000.0f; +#endif + while(fBillsBetaOffset > TWOPI) fBillsBetaOffset -= TWOPI; + while(fBillsBetaOffset < 0.0f) fBillsBetaOffset += TWOPI; + TargetOrientation += fBillsBetaOffset; + while(TargetOrientation > TWOPI) TargetOrientation -= TWOPI; + while(TargetOrientation < 0.0f) TargetOrientation += TWOPI; + Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); +} + +void +CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = 50.0f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 2.5f; + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Source += 1.35f*Front; + float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f); + Front.x = Cos(heading); + Front.y = Sin(heading); + Up = CamTargetEntity->GetUp(); + + GetVectorsReadyForRW(); +} + +void +CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = 50.0f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 5.45f; + + static CVector Test = -CamTargetEntity->GetForward(); +#ifdef FIX_BUGS + if(ResetStatics){ + Test = -CamTargetEntity->GetForward(); + ResetStatics = false; + } +#endif + + Source.x += 19.45*Test.x; + Source.y += 19.45*Test.y; + Front = Test; + Front.Normalise(); + Up = CamTargetEntity->GetUp(); + + GetVectorsReadyForRW(); +} + +void +CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = 60.0f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 4.0f; + CVector fwd = CamTargetEntity->GetForward(); + float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f); + Source.x -= Cos(heading)*10.0f; + Source.y -= Sin(heading)*10.0f; + heading -= DEGTORAD(5.0f); + Front = fwd; + Front.x += Cos(heading); + Front.y += Sin(heading); + Front.z -= 0.056f; + Front.Normalise(); + Up = CamTargetEntity->GetUp(); + + GetVectorsReadyForRW(); +} + +void +CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float RoofMultiplier = 1.5f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 4.8f; + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Source += Front*RoofMultiplier; + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + + GetVectorsReadyForRW(); +} + + +#ifdef FREE_CAM +void +CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + const float MinDist = 2.0f; + const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth; + const float BaseOffset = 0.75f; // base height of camera above target + + CVector TargetCoors = CameraTarget; + + TargetCoors.z += m_fSyphonModeTargetZOffSet; + TargetCoors = DoAverageOnVector(TargetCoors); + TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0 +// TargetCoors.z += m_fRoadOffSet; + + CVector Dist = Source - TargetCoors; + CVector ToCam; + + bool Shooting = false; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + if(CPad::GetPad(0)->GetWeapon()) + Shooting = true; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR || + ((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) + Shooting = false; + + + if(ResetStatics){ + // Coming out of top down here probably + // so keep Beta, reset alpha and calculate vectors + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + Alpha = 0.0f; + + Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors + Dist; + + ResetStatics = false; + } + + // Drag the camera along at the look-down offset + float CamDist = Dist.Magnitude(); + if(CamDist == 0.0f) + Dist = CVector(1.0f, 1.0f, 0.0f); + else if(CamDist < MinDist) + Dist *= MinDist/CamDist; + else if(CamDist > MaxDist) + Dist *= MaxDist/CamDist; + CamDist = Dist.Magnitude(); + + // Beta = 0 is looking east, HALFPI is north, &c. + // Alpha positive is looking up + float GroundDist = Dist.Magnitude2D(); + Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y); + Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z); + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + while(Alpha >= PI) Alpha -= 2.0f*PI; + while(Alpha < -PI) Alpha += 2.0f*PI; + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; +/* + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ + UseMouse = true; + LookLeftRight = -2.5f*MouseX; + LookUpDown = 4.0f*MouseY; + }else +*/ + { + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + float AlphaOffset, BetaOffset; + if(UseMouse){ + BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; + AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + }else{ + BetaOffset = LookLeftRight * fStickSens * (1.0f/20.0f) * FOV/80.0f * CTimer::GetTimeStep(); + AlphaOffset = LookUpDown * fStickSens * (0.6f/20.0f) * FOV/80.0f * CTimer::GetTimeStep(); + } + + // Stop centering once stick has been touched + if(BetaOffset) + Rotating = false; + + Beta += BetaOffset; + Alpha += AlphaOffset; + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + + float BetaDiff = TargetOrientation+PI - Beta; + while(BetaDiff >= PI) BetaDiff -= 2.0f*PI; + while(BetaDiff < -PI) BetaDiff += 2.0f*PI; + float TargetAlpha = Alpha; + // 12deg to account for our little height offset. we're not working on the true alpha here + const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f); + const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f); + if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){ + // Limit alpha when player is walking towards camera + if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp; + if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown; + } + + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true); + + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + m_fTargetBeta = TargetOrientation; + Rotating = true; + } + + if(Rotating){ + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + float DeltaBeta = m_fTargetBeta - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + + if(TheCamera.m_bUseTransitionBeta) + Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); + + Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors - Front*CamDist; + TargetCoors.z -= BaseOffset; // now get back to the real target coors again + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + + Front = TargetCoors - Source; + Front.Normalise(); + + + + /* + * Handle collisions - taken from FollowPedWithMouse + */ + + CEntity *entity; + CColPoint colPoint; + // Clip Source and fix near clip + CWorld::pIgnoreEntity = CamTargetEntity; + entity = nil; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = CamDist - PedColDist; + if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR)); + } + }else{ + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); + } + } + CWorld::pIgnoreEntity = nil; + + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + int i = 0; + while(entity){ + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; + + // Try to decrease near clip + dist = Max(Min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + + // Keep testing + Near = RwCameraGetNearClipPlane(Scene.camera); + radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + + i++; + if(i > 5) + entity = nil; + } + + GetVectorsReadyForRW(); +} + +// LCS cam hehe +void +CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float, float) +{ + // Missing things on III CCam + static CVector m_aTargetHistoryPosOne; + static CVector m_aTargetHistoryPosTwo; + static CVector m_aTargetHistoryPosThree; + static int m_nCurrentHistoryPoints = 0; + static float lastBeta = -9999.0f; + static float lastAlpha = -9999.0f; + static float stepsLeftToChangeBetaByMouse; + static float dontCollideWithCars; + static bool alphaCorrected; + static float heightIncreaseMult; + + if (!CamTargetEntity->IsVehicle()) + return; + + CVehicle* car = (CVehicle*)CamTargetEntity; + CVector TargetCoors = CameraTarget; + uint8 camSetArrPos = 0; + + // We may need those later + bool isPlane = car->GetModelIndex() == MI_DODO; + bool isHeli = false; + bool isBike = false; + bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike; + + CPad* pad = CPad::GetPad(0); + + // Next direction is non-existent in III + uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) && + DirectionWasLooking == LOOKING_FORWARD; + + if (car->GetModelIndex() == MI_FIRETRUCK) { + camSetArrPos = 7; + } else if (car->GetModelIndex() == MI_RCBANDIT) { + camSetArrPos = 5; + } else if (car->IsBoat()) { + camSetArrPos = 4; + } else if (isBike) { + camSetArrPos = 1; + } else if (isPlane) { + camSetArrPos = 3; + } else if (isHeli) { + camSetArrPos = 2; + } + + // LCS one but index 1(firetruck) moved to last + float CARCAM_SET[][15] = { + {1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // cars + {1.1f, 1.0f, 0.1f, 10.0f, 11.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.75f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // bike + {1.1f, 1.0f, 0.2f, 10.0f, 15.0f, 0.05f, 0.05f, 0.0f, 0.9f, 0.05f, 0.01f, 0.05f, 1.0f, DEGTORAD(10.0f), DEGTORAD(70.0f)}, // heli (SA values) + {1.1f, 1.0f, 0.2f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(89.0f), DEGTORAD(89.0f)}, // plane (SA values) + {0.9f, 1.0f, 0.1f, 10.0f, 15.0f, 0.5f, 1.0f, 0.0f, 0.9f, 0.05f, 0.005f, 0.05f, 1.0f, -0.2f, DEGTORAD(70.0f)}, // boat + {1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // rc cars + {1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(20.0f), DEGTORAD(70.0f)}, // rc heli/planes + {1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, -0.18f, DEGTORAD(40.0f)}, // firetruck... + }; + + // RC Heli/planes use same alpha values with heli/planes (LCS firetruck will fallback to 0) + uint8 alphaArrPos = (camSetArrPos > 4 ? (isPlane ? 3 : (isHeli ? 2 : 0)) : camSetArrPos); + float zoomModeAlphaOffset = 0.0f; + static float ZmOneAlphaOffsetLCS[] = { 0.12f, 0.08f, 0.15f, 0.08f, 0.08f }; + static float ZmTwoAlphaOffsetLCS[] = { 0.1f, 0.08f, 0.3f, 0.08f, 0.08f }; + static float ZmThreeAlphaOffsetLCS[] = { 0.065f, 0.05f, 0.15f, 0.06f, 0.08f }; + + if (isHeli && car->GetStatus() == STATUS_PLAYER_REMOTE) + zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos]; + else { + switch ((int)TheCamera.CarZoomIndicator) { + // near + case CAM_ZOOM_1: + zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos]; + break; + // mid + case CAM_ZOOM_2: + zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos]; + break; + // far + case CAM_ZOOM_3: + zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos]; + break; + default: + break; + } + } + + CColModel* carCol = (CColModel*)car->GetColModel(); + float colMaxZ = carCol->boundingBox.max.z; // As opposed to LCS and SA, VC does this: carCol->boundingBox.max.z - carCol->boundingBox.min.z; + float approxCarLength = 2.0f * Abs(carCol->boundingBox.min.y); // SA taxi min.y = -2.95, max.z = 0.883502f + + float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength; + + float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3]; + + if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) { + float radiusToStayOutside = colMaxZ * CARCAM_SET[camSetArrPos][0] - CARCAM_SET[camSetArrPos][2]; + if (radiusToStayOutside > 0.0f) { + TargetCoors.z += radiusToStayOutside; + newDistance += radiusToStayOutside; + zoomModeAlphaOffset += 0.3f / newDistance * radiusToStayOutside; + } + } else { + // 0.6f = fTestShiftHeliCamTarget + TargetCoors += 0.6f * car->GetUp() * colMaxZ; + } + + float minDistForVehType = CARCAM_SET[camSetArrPos][4]; + + if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) { + minDistForVehType = minDistForVehType * 0.65f; + } + + float nextDistance = Max(newDistance, minDistForVehType); + + CA_MAX_DISTANCE = newDistance; + CA_MIN_DISTANCE = 3.5f; + + if (ResetStatics) { + FOV = DefaultFOV; + + // GTA 3 has this in veh. camera + if (TheCamera.m_bIdleOn) + TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); + } else { + if (isCar || isBike) { + // 0.4f: CAR_FOV_START_SPEED + if (DotProduct(car->GetForward(), car->m_vecMoveSpeed) > 0.4f) + FOV += (DotProduct(car->GetForward(), car->m_vecMoveSpeed) - 0.4f) * CTimer::GetTimeStep(); + } + + if (FOV > DefaultFOV) + // 0.98f: CAR_FOV_FADE_MULT + FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV; + + FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f); + } + + // WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta) + if (pad->GetLookBehindForCar()) + if (DirectionWasLooking == LOOKING_FORWARD || !LookingBehind) + TheCamera.m_bCamDirectlyInFront = true; + + // Taken from RotCamIfInFrontCar, because we don't call it anymore + if (!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight())) + if (DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bCamDirectlyBehind = true; + + // Called when we just entered the car, just started to look behind or returned back from looking left, right or behind + if (ResetStatics || TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront) { + ResetStatics = false; + Rotating = false; + m_bCollisionChecksOn = true; + // TheCamera.m_bResetOldMatrix = 1; + + // Garage exit cam is not working well in III... + // if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) + // { + Alpha = 0.0f; + Beta = car->GetForward().Heading() - HALFPI; + if (TheCamera.m_bCamDirectlyInFront) { + Beta += PI; + } + // } + + BetaSpeed = 0.0; + AlphaSpeed = 0.0; + Distance = 1000.0; + + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); + + m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front; + + m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front; + + m_nCurrentHistoryPoints = 0; + if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) + Alpha = -zoomModeAlphaOffset; + } + + Front = TargetCoors - m_aTargetHistoryPosOne; + Front.Normalise(); + + // Code that makes cam rotate around the car + float camRightHeading = Front.Heading() - HALFPI; + if (camRightHeading < -PI) + camRightHeading = camRightHeading + TWOPI; + + float velocityRightHeading; + if (car->m_vecMoveSpeed.Magnitude2D() <= 0.02f) + velocityRightHeading = camRightHeading; + else + velocityRightHeading = car->m_vecMoveSpeed.Heading() - HALFPI; + + if (velocityRightHeading < camRightHeading - PI) + velocityRightHeading = velocityRightHeading + TWOPI; + else if (velocityRightHeading > camRightHeading + PI) + velocityRightHeading = velocityRightHeading - TWOPI; + + float betaChangeMult1 = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][10]; + float betaChangeLimit = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][11]; + + float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude(); + + float betaChange = Min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading); + if (betaChange <= betaChangeLimit) { + if (betaChange < -betaChangeLimit) + betaChange = -betaChangeLimit; + } else { + betaChange = betaChangeLimit; + } + float targetBeta = camRightHeading + betaChange; + + if (targetBeta < Beta - HALFPI) + targetBeta += TWOPI; + else if (targetBeta > Beta + PI) + targetBeta -= TWOPI; + + float carPosChange = (TargetCoors - m_aTargetHistoryPosTwo).Magnitude(); + if (carPosChange < newDistance && newDistance > minDistForThisCar) { + newDistance = Max(minDistForThisCar, carPosChange); + } + float maxAlphaAllowed = CARCAM_SET[camSetArrPos][13]; + + // Originally this is to prevent camera enter into car while we're stopping, but what about moving??? + // This is also original LCS and SA bug, or some attempt to fix lag. We'll never know + + // if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f)) + if (car->GetModelIndex() != MI_FIRETRUCK) { + // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3) + // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) { + + CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + left.Normalise(); + CVector up = CrossProduct(left, car->GetForward()); + up.Normalise(); + float lookingUp = DotProduct(up, Front); + if (lookingUp > 0.0f) { + float v88 = Asin(Abs(Sin(Beta - (car->GetForward().Heading() - HALFPI)))); + float v200; + if (v88 <= Atan2(carCol->boundingBox.max.x, -carCol->boundingBox.min.y)) { + v200 = (1.5f - carCol->boundingBox.min.y) / Cos(v88); + } else { + float a6g = 1.2f + carCol->boundingBox.max.x; + v200 = a6g / Cos(Max(0.0f, HALFPI - v88)); + } + maxAlphaAllowed = Cos(Beta - (car->GetForward().Heading() - HALFPI)) * Atan2(car->GetForward().z, car->GetForward().Magnitude2D()) + + Atan2(TargetCoors.z - car->GetPosition().z + car->GetHeightAboveRoad(), v200 * 1.2f); + + if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 && Abs(DotProduct(car->m_vecTurnSpeed, car->GetForward())) < 0.05f) { + maxAlphaAllowed += Cos(Beta - (car->GetForward().Heading() - HALFPI) + HALFPI) * Atan2(car->GetRight().z, car->GetRight().Magnitude2D()); + } + } + } + + float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset; + if (targetAlpha <= maxAlphaAllowed) { + if (targetAlpha < -CARCAM_SET[camSetArrPos][14]) + targetAlpha = -CARCAM_SET[camSetArrPos][14]; + } else { + targetAlpha = maxAlphaAllowed; + } + float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6]; + float targetAlphaBlendAmount = (1.0f - Pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha); + if (targetAlphaBlendAmount <= maxAlphaBlendAmount) { + if (targetAlphaBlendAmount < -maxAlphaBlendAmount) + targetAlphaBlendAmount = -maxAlphaBlendAmount; + } else { + targetAlphaBlendAmount = maxAlphaBlendAmount; + } + + // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA + float stickX = -(pad->GetCarGunLeftRight()); + float stickY = -pad->GetCarGunUpDown(); + + // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used. + // if (CCamera::m_bUseMouse3rdPerson) + // stickY = 0.0f; +#ifdef INVERT_LOOK_FOR_PAD + if (CPad::bInvertLook4Pad) + stickY = -stickY; +#endif + + float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f; + float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f; + + bool correctAlpha = true; + // if (SA checks if we aren't in work car, why?) { + if (!isCar || car->GetModelIndex() != MI_YARDIE) { + correctAlpha = false; + } + else { + xMovement = 0.0f; + yMovement = 0.0f; + } + // } else + // yMovement = 0.0; + + if (!nextDirectionIsForward) { + yMovement = 0.0f; + xMovement = 0.0f; + } + + if (camSetArrPos == 0 || camSetArrPos == 7) { + // This is not working on cars as SA + // Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug: + if (Abs(pad->GetSteeringUpDown()) > 120.0f) { + if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_CAR) { + yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5; + } + } + } + + if (yMovement > 0.0) + yMovement = yMovement * 0.5; + + bool mouseChangesBeta = false; + + // FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug. + if (/*bFreeMouseCam &&*/ CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) { + float mouseY = pad->GetMouseY() * 2.0f; + float mouseX = pad->GetMouseX() * -2.0f; + + // If you want an ability to toggle free cam while steering with mouse, you can add an OR after DisableMouseSteering. + // There was a pad->NewState.m_bVehicleMouseLook in SA, which doesn't exists in III. + + if ((mouseX != 0.0 || mouseY != 0.0) && (CVehicle::m_bDisableMouseSteering)) { + yMovement = mouseY * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl; // Same as SA, horizontal sensitivity. + BetaSpeed = 0.0; + AlphaSpeed = 0.0; + xMovement = mouseX * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl; + targetAlpha = Alpha; + stepsLeftToChangeBetaByMouse = 1.0f * 50.0f; + mouseChangesBeta = true; + } else if (stepsLeftToChangeBetaByMouse > 0.0f) { + // Finish rotation by decreasing speed when we stopped moving mouse + BetaSpeed = 0.0; + AlphaSpeed = 0.0; + yMovement = 0.0; + xMovement = 0.0; + targetAlpha = Alpha; + stepsLeftToChangeBetaByMouse = Max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep()); + mouseChangesBeta = true; + } + } + + if (correctAlpha) { + if (nPreviousMode != MODE_CAM_ON_A_STRING) + alphaCorrected = false; + + if (!alphaCorrected && Abs(zoomModeAlphaOffset + Alpha) > 0.05f) { + yMovement = (-zoomModeAlphaOffset - Alpha) * 0.05f; + } else + alphaCorrected = true; + } + float alphaSpeedFromStickY = yMovement * CARCAM_SET[camSetArrPos][12]; + float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12]; + + float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9]; + float angleChangeStep = Pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep()); + float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f); + + if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount) + targetBetaWithStickBlendAmount = -newAngleSpeedMaxBlendAmount; + else if (targetBetaWithStickBlendAmount > newAngleSpeedMaxBlendAmount) + targetBetaWithStickBlendAmount = newAngleSpeedMaxBlendAmount; + + float angleChangeStepLeft = 1.0f - angleChangeStep; + BetaSpeed = targetBetaWithStickBlendAmount * angleChangeStepLeft + angleChangeStep * BetaSpeed; + if (Abs(BetaSpeed) < 0.0001f) + BetaSpeed = 0.0f; + + float betaChangePerFrame; + if (mouseChangesBeta) + betaChangePerFrame = betaSpeedFromStickX; + else + betaChangePerFrame = CTimer::GetTimeStep() * BetaSpeed; + Beta = betaChangePerFrame + Beta; + + if (TheCamera.m_bJustCameOutOfGarage) { + float invHeading = Atan2(Front.y, Front.x); + if (invHeading < 0.0f) + invHeading += TWOPI; + + Beta = invHeading + PI; + } + + Beta = CGeneral::LimitRadianAngle(Beta); + if (Beta < 0.0f) + Beta += TWOPI; + + if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) { + if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1) + // || isBike && GetMysteriousWheelRelatedThingBike(car) > 1) + alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f; + } + + AlphaSpeed = angleChangeStepLeft * alphaSpeedFromStickY + angleChangeStep * AlphaSpeed; + float maxAlphaSpeed = newAngleSpeedMaxBlendAmount; + if (alphaSpeedFromStickY > 0.0f) + maxAlphaSpeed = maxAlphaSpeed * 0.5; + + if (AlphaSpeed <= maxAlphaSpeed) { + float minAlphaSpeed = -maxAlphaSpeed; + if (AlphaSpeed < minAlphaSpeed) + AlphaSpeed = minAlphaSpeed; + } else { + AlphaSpeed = maxAlphaSpeed; + } + + if (Abs(AlphaSpeed) < 0.0001f) + AlphaSpeed = 0.0f; + + float alphaWithSpeedAccounted; + if (mouseChangesBeta) { + alphaWithSpeedAccounted = alphaSpeedFromStickY + targetAlpha; + Alpha += alphaSpeedFromStickY; + } else { + alphaWithSpeedAccounted = CTimer::GetTimeStep() * AlphaSpeed + targetAlpha; + Alpha += targetAlphaBlendAmount; + } + + if (Alpha <= maxAlphaAllowed) { + float minAlphaAllowed = -CARCAM_SET[camSetArrPos][14]; + if (minAlphaAllowed > Alpha) { + Alpha = minAlphaAllowed; + AlphaSpeed = 0.0f; + } + } else { + Alpha = maxAlphaAllowed; + AlphaSpeed = 0.0f; + } + + // Prevent unsignificant angle changes + if (Abs(lastAlpha - Alpha) < 0.0001f) + Alpha = lastAlpha; + + lastAlpha = Alpha; + + if (Abs(lastBeta - Beta) < 0.0001f) + Beta = lastBeta; + + lastBeta = Beta; + + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); + GetVectorsReadyForRW(); + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + + Source = TargetCoors - newDistance * Front; + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + m_aTargetHistoryPosThree = m_aTargetHistoryPosOne; + float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset; + float nextFrontX = -(Cos(Beta) * Cos(nextAlpha)); + float nextFrontY = -(Sin(Beta) * Cos(nextAlpha)); + float nextFrontZ = Sin(nextAlpha); + + m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance; + m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance; + m_aTargetHistoryPosOne.z = TargetCoors.z - nextFrontZ * nextDistance; + + m_aTargetHistoryPosTwo.x = TargetCoors.x - nextFrontX * newDistance; + m_aTargetHistoryPosTwo.y = TargetCoors.y - nextFrontY * newDistance; + m_aTargetHistoryPosTwo.z = TargetCoors.z - nextFrontZ * newDistance; + + // SA calls SetColVarsVehicle in here + if (nextDirectionIsForward) { + + // LCS uses exactly the same collision code as FollowPedWithMouse, so we will do so. + + // This is only in LCS! + float timestepFactor = Pow(0.99f, CTimer::GetTimeStep()); + dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude()); + + // Our addition +#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && (IsStreetLight(ent->GetModelIndex()))) + + // Clip Source and fix near clip + CColPoint colPoint; + CEntity* entity; + CWorld::pIgnoreEntity = CamTargetEntity; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) && !IS_TRAFFIC_LIGHT(entity)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = newDistance - PedColDist; + if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) || IS_TRAFFIC_LIGHT(entity)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR)); + } + }else{ + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); + } + } + + CWorld::pIgnoreEntity = nil; + + // If we're seeing blue hell due to camera intersects some surface, fix it. + // SA and LCS have this unrolled. + + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true); + int i = 0; + while(entity){ + + if (IS_TRAFFIC_LIGHT(entity)) + break; + + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; + + // Try to decrease near clip + dist = Max(Min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + + // Keep testing + Near = RwCameraGetNearClipPlane(Scene.camera); + radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true); + + i++; + if(i > 5) + entity = nil; + } +#undef IS_TRAFFIC_LIGHT + } + TheCamera.m_bCamDirectlyBehind = false; + TheCamera.m_bCamDirectlyInFront = false; + + // ------- LCS specific part starts + + if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron + Source.z = 1.0f; + + // Obviously some specific place in LC + if (Source.x > 11.0f && Source.x < 91.0f) { + if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f) + Source.z = 24.4f; + } + + // CCam::FixSourceAboveWaterLevel + if (CameraTarget.z >= -2.0f) { + float level = -6000.0; + // +0.5f is needed for III + if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) { + if (Source.z < level + 0.5f) + Source.z = level + 0.5f; + } + } + Front = TargetCoors - Source; + + // -------- LCS specific part ends + + GetVectorsReadyForRW(); + // SA + // gTargetCoordsForLookingBehind = TargetCoors; + + // SA code from CAutomobile::TankControl/FireTruckControl. + if (car->GetModelIndex() == MI_RHINO || car->GetModelIndex() == MI_FIRETRUCK) { + + float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR; + CVector hi = Multiply3x3(Front, car->GetMatrix()); + + // III/VC's firetruck turret angle is reversed + float angleToFace = (car->GetModelIndex() == MI_FIRETRUCK ? -hi.Heading() : hi.Heading()); + + if (angleToFace <= carGunLR + PI) { + if (angleToFace < carGunLR - PI) + angleToFace = angleToFace + TWOPI; + } else { + angleToFace = angleToFace - TWOPI; + } + + float neededTurn = angleToFace - carGunLR; + float turnPerFrame = CTimer::GetTimeStep() * (car->GetModelIndex() == MI_FIRETRUCK ? 0.05f : 0.015f); + if (neededTurn <= turnPerFrame) { + if (neededTurn < -turnPerFrame) + angleToFace = carGunLR - turnPerFrame; + } else { + angleToFace = turnPerFrame + carGunLR; + } + + if (car->GetModelIndex() == MI_RHINO && carGunLR != angleToFace) { + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR)); + } + carGunLR = angleToFace; + + if (carGunLR < -PI) { + carGunLR += TWOPI; + } else if (carGunLR > PI) { + carGunLR -= TWOPI; + } + + // Because firetruk turret also has Y movement + if (car->GetModelIndex() == MI_FIRETRUCK) { + float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD; + + float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); + float neededAlphaTurn = alphaToFace - carGunUD; + float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f; + + if (neededAlphaTurn > alphaTurnPerFrame) { + neededTurn = alphaTurnPerFrame; + carGunUD = neededTurn + carGunUD; + } else { + if (neededAlphaTurn >= -alphaTurnPerFrame) { + carGunUD = alphaToFace; + } else { + carGunUD = carGunUD - alphaTurnPerFrame; + } + } + + float turretMinY = -DEGTORAD(20.0f); + float turretMaxY = DEGTORAD(20.0f); + if (turretMinY <= carGunUD) { + if (carGunUD > turretMaxY) + carGunUD = turretMaxY; + } else { + carGunUD = turretMinY; + } + } + } +} +#endif diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp new file mode 100644 index 0000000..f3b4165 --- /dev/null +++ b/src/core/Camera.cpp @@ -0,0 +1,3726 @@ +#include "common.h" + +#include "main.h" +#include "Draw.h" +#include "World.h" +#include "Vehicle.h" +#include "Train.h" +#include "Automobile.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "Pad.h" +#include "ControllerConfig.h" +#include "General.h" +#include "ZoneCull.h" +#include "SurfaceTable.h" +#include "WaterLevel.h" +#include "World.h" +#include "Garages.h" +#include "Replay.h" +#include "CutsceneMgr.h" +#include "Renderer.h" +#include "MBlur.h" +#include "Text.h" +#include "Hud.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "Frontend.h" +#include "SceneEdit.h" +#include "Pools.h" +#include "Debug.h" +#include "GenericGameStorage.h" +#include "MemoryCard.h" +#include "Camera.h" + +enum +{ + // car + OBBE_WHEEL, + OBBE_1, + OBBE_2, + OBBE_3, + OBBE_1STPERSON, // unused + OBBE_5, + OBBE_ONSTRING, + OBBE_COPCAR, + OBBE_COPCAR_WHEEL, + // ped + OBBE_9, + OBBE_10, + OBBE_11, + OBBE_12, + OBBE_13, + + OBBE_INVALID +}; + +// abbreviate a few things +#define PLAYER (CWorld::Players[CWorld::PlayerInFocus].m_pPed) +// NB: removed explicit TheCamera from all functions + +CCamera TheCamera; +#ifdef PC_PLAYER_CONTROLS +bool CCamera::m_bUseMouse3rdPerson = true; +#else +bool CCamera::m_bUseMouse3rdPerson = false; +#endif +bool bDidWeProcessAnyCinemaCam; + +#ifdef IMPROVED_CAMERA +#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) +#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k) +#define CTRLJUSTDOWN(key) \ + ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ + (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#endif + +CCamera::CCamera(void) +{ +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) + m_fMouseAccelHorzntl = 0.0025f; + m_fMouseAccelVertical = 0.003f; +#endif + Init(); +} + +CCamera::CCamera(float) +{ +} + +void +CCamera::Init(void) +{ +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) + float fMouseAccelHorzntl = m_fMouseAccelHorzntl; + float fMouseAccelVertical = m_fMouseAccelVertical; +#endif + +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) +#endif + { + #ifdef FIX_BUGS + static const CCamera DummyCamera = CCamera(0.f); + *this = DummyCamera; + #else + memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? + #endif + + #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) + m_fMouseAccelHorzntl = fMouseAccelHorzntl; + m_fMouseAccelVertical = fMouseAccelVertical; + #endif + m_pRwCamera = nil; + + } + + m_1rstPersonRunCloseToAWall = false; + m_fPositionAlongSpline = 0.0f; + m_bCameraJustRestored = false; + Cams[0].Init(); + Cams[1].Init(); + Cams[2].Init(); + Cams[0].Mode = CCam::MODE_FOLLOWPED; + Cams[1].Mode = CCam::MODE_FOLLOWPED; + unknown = 0; + m_bUnknown = false; + ClearPlayerWeaponMode(); + m_bInATunnelAndABigVehicle = false; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + Cams[0].CamTargetEntity = nil; + Cams[1].CamTargetEntity = nil; + Cams[2].CamTargetEntity = nil; + Cams[0].m_fCamBufferedHeight = 0.0f; + Cams[0].m_fCamBufferedHeightSpeed = 0.0f; + Cams[1].m_fCamBufferedHeight = 0.0f; + Cams[1].m_fCamBufferedHeightSpeed = 0.0f; + Cams[0].m_bCamLookingAtVector = false; + Cams[1].m_bCamLookingAtVector = false; + Cams[2].m_bCamLookingAtVector = false; + Cams[0].m_fPlayerVelocity = 0.0f; + Cams[1].m_fPlayerVelocity = 0.0f; + Cams[2].m_fPlayerVelocity = 0.0f; + m_bHeadBob = false; + m_fFractionInterToStopMoving = 0.25f; + m_fFractionInterToStopCatchUp = 0.75f; + m_fGaitSwayBuffer = 0.85f; + m_bScriptParametersSetForInterPol = false; + m_uiCamShakeStart = 0; + m_fCamShakeForce = 0.0f; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + m_bIgnoreFadingStuffForMusic = false; + m_bWaitForInterpolToFinish = false; + pToGarageWeAreIn = nil; + pToGarageWeAreInForHackAvoidFirstPerson = nil; + m_bPlayerIsInGarage = false; + m_bJustCameOutOfGarage = false; + m_fNearClipScript = DEFAULT_NEAR; + m_bUseNearClipScript = false; + m_vecDoingSpecialInterPolation = false; + m_bAboveGroundTrainNodesLoaded = false; + m_bBelowGroundTrainNodesLoaded = false; + m_WideScreenOn = false; + m_fFOV_Wide_Screen = 0.0f; + m_bRestoreByJumpCut = false; + CarZoomIndicator = CAM_ZOOM_2; + PedZoomIndicator = CAM_ZOOM_2; + CarZoomValueSmooth = 0.0f; + m_fPedZoomValueSmooth = 0.0f; + pTargetEntity = nil; + if(FindPlayerVehicle()) + pTargetEntity = FindPlayerVehicle(); + else + pTargetEntity = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + m_bInitialNodeFound = false; + m_ScreenReductionPercentage = 0.0f; + m_ScreenReductionSpeed = 0.0f; + m_WideScreenOn = false; + m_bWantsToSwitchWidescreenOff = false; + WorldViewerBeingUsed = false; + PlayerExhaustion = 1.0f; + DebugCamMode = CCam::MODE_NONE; + m_PedOrientForBehindOrInFront = 0.0f; +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) +#else + if(!FrontEndMenuManager.m_bWantToRestart) +#endif + { + m_bFading = false; + CDraw::FadeValue = 0; + m_fFLOATingFade = 0.0f; + m_bMusicFading = false; + m_fTimeToFadeMusic = 0.0f; + m_fFLOATingFadeMusic = 0.0f; + } + m_bMoveCamToAvoidGeom = false; +#ifdef PS2_MENU + if ( TheMemoryCard.m_bWantToLoad || FrontEndMenuManager.m_bWantToRestart ) +#else + if(FrontEndMenuManager.m_bWantToRestart) +#endif + m_bMoveCamToAvoidGeom = true; + m_bStartingSpline = false; + m_iTypeOfSwitch = INTERPOLATION; + m_bUseScriptZoomValuePed = false; + m_bUseScriptZoomValueCar = false; + m_fPedZoomValueScript = 0.0f; + m_fCarZoomValueScript = 0.0f; + m_bUseSpecialFovTrain = false; + m_fFovForTrain = 70.0f; // or DefaultFOV from Cam.cpp + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + m_bJust_Switched = false; + m_bUseTransitionBeta = false; + GetMatrix().SetScale(1.0f); + m_bTargetJustBeenOnTrain = false; + m_bInitialNoNodeStaticsSet = false; + m_uiLongestTimeInMill = 5000; + m_uiTimeLastChange = 0; + m_uiTimeWeEnteredIdle = 0; + m_bIdleOn = false; + LODDistMultiplier = 1.0f; + m_bCamDirectlyBehind = false; + m_bCamDirectlyInFront = false; + m_motionBlur = 0; + m_bGarageFixedCamPositionSet = false; + SetMotionBlur(255, 255, 255, 0, 0); + m_bCullZoneChecksOn = false; + m_bFailedCullZoneTestPreviously = false; + m_iCheckCullZoneThisNumFrames = 6; + m_iZoneCullFrameNumWereAt = 0; + m_CameraAverageSpeed = 0.0f; + m_CameraSpeedSoFar = 0.0f; + m_PreviousCameraPosition = CVector(0.0f, 0.0f, 0.0f); + m_iWorkOutSpeedThisNumFrames = 4; + m_iNumFramesSoFar = 0; + m_bJustInitalised = true; + m_uiTransitionState = 0; + m_uiTimeTransitionStart = 0; + m_bLookingAtPlayer = true; +#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS) + m_fMouseAccelHorzntl = 0.0025f; + m_fMouseAccelVertical = 0.003f; +#endif + m_f3rdPersonCHairMultX = 0.53f; + m_f3rdPersonCHairMultY = 0.4f; +} + +void +CCamera::Process(void) +{ + // static bool InterpolatorNotInitialised = true; // unused + static CVector PreviousFudgedTargetCoors; // only PS2 + static float PlayerMinDist = 1.6f; // not on PS2 + static bool WasPreviouslyInterSyhonFollowPed = false; // only used on PS2 + float FOV = 0.0f; + float oldBeta, newBeta; + float deltaBeta = 0.0f; + bool lookLRBVehicle = false; + CVector CamFront, CamUp, CamRight, CamSource, Target; + + m_bJust_Switched = false; + m_RealPreviousCameraPosition = GetPosition(); + + // Update target entity + if(m_bLookingAtPlayer || m_bTargetJustBeenOnTrain || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) + UpdateTargetEntity(); + if(pTargetEntity == nil) + pTargetEntity = FindPlayerPed(); + if(Cams[ActiveCam].CamTargetEntity == nil) + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + if(Cams[(ActiveCam+1)%2].CamTargetEntity == nil) + Cams[(ActiveCam+1)%2].CamTargetEntity = pTargetEntity; + + CamControl(); + if(m_bFading) + ProcessFade(); + if(m_bMusicFading) + ProcessMusicFade(); + if(m_WideScreenOn) + ProcessWideScreenOn(); + +#ifdef IMPROVED_CAMERA + if(CPad::GetPad(1)->GetCircleJustDown() || CTRLJUSTDOWN('B')){ +#else + if(CPad::GetPad(1)->GetCircleJustDown()){ +#endif + WorldViewerBeingUsed = !WorldViewerBeingUsed; + if(WorldViewerBeingUsed) + InitialiseCameraForDebugMode(); + else + CPad::m_bMapPadOneToPadTwo = false; + } + + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); + + if(Cams[ActiveCam].Front.x == 0.0f && Cams[ActiveCam].Front.y == 0.0f) + oldBeta = 0.0f; + else + oldBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + + Cams[ActiveCam].Process(); + Cams[ActiveCam].ProcessSpecialHeightRoutines(); + + if(Cams[ActiveCam].Front.x == 0.0f && Cams[ActiveCam].Front.y == 0.0f) + newBeta = 0.0f; + else + newBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + + + // Stop transition when it's done + if(m_uiTransitionState != 0){ +#ifdef PS2_CAM_TRANSITION + if(!m_bWaitForInterpolToFinish){ + Cams[(ActiveCam+1)%2].Process(); + Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines(); + } +#else + // done in CamControl on PS2 it seems + if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + m_bWaitForInterpolToFinish = false; + } +#endif + } + + if(m_bUseNearClipScript) + RwCameraSetNearClipPlane(Scene.camera, m_fNearClipScript); + + deltaBeta = newBeta - oldBeta; + while(deltaBeta >= PI) deltaBeta -= 2*PI; + while(deltaBeta < -PI) deltaBeta += 2*PI; + if(Abs(deltaBeta) > 0.3f) + m_bJust_Switched = true; + + // Debug stuff + if(!gbModelViewer) + Cams[ActiveCam].PrintMode(); + if(WorldViewerBeingUsed) + Cams[2].Process(); + + if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && pTargetEntity->IsVehicle()) + lookLRBVehicle = true; + + if(m_uiTransitionState != 0 && !lookLRBVehicle){ + // Process transition +#ifdef PS2_CAM_TRANSITION + bool lookingAtPlayerNow = false; + bool wasLookingAtPlayer = false; + bool transitionPedMode = false; + bool setWait = false; + if(Cams[ActiveCam].CamTargetEntity == Cams[(ActiveCam+1)%2].CamTargetEntity){ + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || + Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || + Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) + lookingAtPlayerNow = true; + if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON || + Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || + Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || + Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) // checked twice for some reason + wasLookingAtPlayer = true; + + if(!m_vecDoingSpecialInterPolation && + (Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) && + (Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FIGHT_CAM)) + transitionPedMode = true; + } + + if(lookingAtPlayerNow && wasLookingAtPlayer){ + CVector playerDist; + playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x; + playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y; + playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z; + if(playerDist.Magnitude() > 17.5f && + (Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT)) + setWait = true; + } + if(setWait) + m_bWaitForInterpolToFinish = true; + + + uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; + if(currentTime >= m_uiTransitionDuration) + currentTime = m_uiTransitionDuration; + float inter = (float) currentTime / m_uiTransitionDuration; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it + + if(m_vecDoingSpecialInterPolation){ + Cams[(ActiveCam+1)%2].Source = m_vecOldSourceForInter; + Cams[(ActiveCam+1)%2].Front = m_vecOldFrontForInter; + Cams[(ActiveCam+1)%2].Up = m_vecOldUpForInter; + Cams[(ActiveCam+1)%2].FOV = m_vecOldFOVForInter; + if(WasPreviouslyInterSyhonFollowPed) + Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter.z = PreviousFudgedTargetCoors.z; + } + + CamSource = inter*Cams[ActiveCam].Source + (1.0f-inter)*Cams[(ActiveCam+1)%2].Source; + FOV = inter*Cams[ActiveCam].FOV + (1.0f-inter)*Cams[(ActiveCam+1)%2].FOV; + + CVector tmpFront = Cams[(ActiveCam+1)%2].Front; + float Alpha_other = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z); + if(Alpha_other > PI) Alpha_other -= TWOPI; + float Beta_other = 0.0f; + if(tmpFront.x != 0.0f || tmpFront.y != 0.0f) + Beta_other = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x); + tmpFront = Cams[ActiveCam].Front; + float Alpha_active = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z); + if(Alpha_active > PI) Alpha_active -= TWOPI; + float Beta_active = 0.0f; + if(tmpFront.x != 0.0f || tmpFront.y != 0.0f) + Beta_active = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x); + + float DeltaBeta = Beta_active - Beta_other; + float Alpha = inter*Alpha_active + (1.0f-inter)*Alpha_other; + + if(m_uiTransitionJUSTStarted){ + while(DeltaBeta > PI) DeltaBeta -= TWOPI; + while(DeltaBeta <= -PI) DeltaBeta += TWOPI; + m_uiTransitionJUSTStarted = false; + }else{ + if(DeltaBeta < m_fOldBetaDiff) + while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta += TWOPI; + else + while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta -= TWOPI; + } + m_fOldBetaDiff = DeltaBeta; + float Beta = inter*DeltaBeta + Beta_other; + + CVector FudgedTargetCoors; + if(lookingAtPlayerNow && wasLookingAtPlayer){ + // BUG? how is this interpolation ever used when values are overwritten below? + float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D(); + float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating); + if(PlayerDist < MinDist){ + CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(Beta - HALFPI); + CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(Beta - HALFPI); + }else{ + CamSource.x = pTargetEntity->GetPosition().x - PlayerDist*Cos(Beta - HALFPI); + CamSource.y = pTargetEntity->GetPosition().y - PlayerDist*Sin(Beta - HALFPI); + } + + CColPoint colpoint; + CEntity *entity = nil; + if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colpoint, entity, true, false, false, true, false, true, true)){ + CamSource = colpoint.point; + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + + CamFront = pTargetEntity->GetPosition() - CamSource; + FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter; + PreviousFudgedTargetCoors = FudgedTargetCoors; + CamFront.Normalise(); + CamUp = CVector(0.0f, 0.0f, 1.0f); + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + + WasPreviouslyInterSyhonFollowPed = true; + }else + WasPreviouslyInterSyhonFollowPed = false; + + if(transitionPedMode){ + FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter; + PreviousFudgedTargetCoors = FudgedTargetCoors; + CVector CamToTarget = pTargetEntity->GetPosition() - CamSource; + float tmpBeta = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); + float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D(); + float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating); + if(PlayerDist < MinDist){ + CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(tmpBeta - HALFPI); + CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(tmpBeta - HALFPI); + } + CamFront = FudgedTargetCoors - CamSource; + CamFront.Normalise(); + CamUp = CVector(0.0f, 0.0f, 1.0f); + CamUp.Normalise(); + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); + }else{ + CamFront.x = Cos(Alpha) * Sin(Beta); + CamFront.y = Cos(Alpha) * -Cos(Beta); + CamFront.z = Sin(Alpha); + CamFront.Normalise(); + CamUp = inter*Cams[ActiveCam].Up + (1.0f-inter)*Cams[(ActiveCam+1)%2].Up; + CamUp.Normalise(); + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); + } +#else + uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; + if(currentTime >= m_uiTransitionDuration) + currentTime = m_uiTransitionDuration; + float fractionInter = (float) currentTime / m_uiTransitionDuration; + + if(fractionInter <= m_fFractionInterToStopMoving){ + float inter; + if(m_fFractionInterToStopMoving == 0.0f) + inter = 0.0f; + else + inter = (m_fFractionInterToStopMoving - fractionInter)/m_fFractionInterToStopMoving; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it + + m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter; + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; + m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; + m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; + + CamSource = m_vecSourceWhenInterPol; + + if(m_bItsOkToLookJustAtThePlayer){ + m_vecTargetWhenInterPol.x = FindPlayerPed()->GetPosition().x; + m_vecTargetWhenInterPol.y = FindPlayerPed()->GetPosition().y; + m_fBetaWhenInterPol = m_fStartingBetaForInterPol + inter*m_fBetaSpeedAtStartInter; + + float dist = (CamSource - m_vecTargetWhenInterPol).Magnitude2D(); + if(dist < PlayerMinDist){ + if(dist > 0.0f){ + CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(m_fBetaWhenInterPol); + CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(m_fBetaWhenInterPol); + }else{ + // can only be 0.0 now... + float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(beta); + CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(beta); + } + }else{ + CamSource.x = m_vecTargetWhenInterPol.x + dist*Cos(m_fBetaWhenInterPol); + CamSource.y = m_vecTargetWhenInterPol.y + dist*Sin(m_fBetaWhenInterPol); + } + } + + CamFront = m_vecTargetWhenInterPol - CamSource; + StoreValuesDuringInterPol(CamSource, m_vecTargetWhenInterPol, m_vecUpWhenInterPol, m_fFOVWhenInterPol); + Target = m_vecTargetWhenInterPol; + CamFront.Normalise(); + if(m_bLookingAtPlayer) + CamUp = CVector(0.0f, 0.0f, 1.0f); + else + CamUp = m_vecUpWhenInterPol; + CamUp.Normalise(); + + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CamFront.Normalise(); + CamRight = CVector(-1.0f, 0.0f, 0.0f); + CamUp = CrossProduct(CamFront, CamRight); + CamUp.Normalise(); + }else{ + CamFront.Normalise(); + CamUp.Normalise(); + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); + } + FOV = m_fFOVWhenInterPol; + }else if(fractionInter > m_fFractionInterToStopMoving && fractionInter <= 1.0f){ + float inter; + if(m_fFractionInterToStopCatchUp == 0.0f) + inter = 0.0f; + else + inter = (fractionInter - m_fFractionInterToStopMoving)/m_fFractionInterToStopCatchUp; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it + + CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol); + FOV = m_fFOVWhenInterPol + inter*(Cams[ActiveCam].FOV - m_fFOVWhenInterPol); + Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); + CamUp = m_vecUpWhenInterPol + inter*(Cams[ActiveCam].Up - m_vecUpWhenInterPol); + deltaBeta = Cams[ActiveCam].m_fTrueBeta - m_fBetaWhenInterPol; + MakeAngleLessThan180(deltaBeta); + float interpBeta = m_fBetaWhenInterPol + inter*deltaBeta; + + if(m_bItsOkToLookJustAtThePlayer){ + Target.x = FindPlayerPed()->GetPosition().x; + Target.y = FindPlayerPed()->GetPosition().y; + + float dist = (CamSource - Target).Magnitude2D(); + if(dist < PlayerMinDist){ + if(dist > 0.0f){ + CamSource.x = Target.x + PlayerMinDist*Cos(interpBeta); + CamSource.y = Target.y + PlayerMinDist*Sin(interpBeta); + }else{ + // can only be 0.0 now... + float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); + } + }else{ + CamSource.x = Target.x + dist*Cos(interpBeta); + CamSource.y = Target.y + dist*Sin(interpBeta); + } + } + + CamFront = Target - CamSource; + StoreValuesDuringInterPol(CamSource, Target, CamUp, FOV); + CamFront.Normalise(); + if(m_bLookingAtPlayer) + CamUp = CVector(0.0f, 0.0f, 1.0f); + + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CamFront.Normalise(); + CamRight = CVector(-1.0f, 0.0f, 0.0f); + CamUp = CrossProduct(CamFront, CamRight); + CamUp.Normalise(); + }else{ + CamFront.Normalise(); + CamUp.Normalise(); + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); + } +#ifndef FIX_BUGS + // BUG: FOV was already interpolated but m_fFOVWhenInterPol was not + FOV = m_fFOVWhenInterPol; +#endif + } + + CVector Dist = CamSource - Target; + float DistOnGround = Dist.Magnitude2D(); + float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z); + float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV); +#endif + }else{ + // No transition, take Cam values directly + if(WorldViewerBeingUsed){ + CamSource = Cams[2].Source; + CamFront = Cams[2].Front; + CamUp = Cams[2].Up; + FOV = Cams[2].FOV; + }else{ + CamSource = Cams[ActiveCam].Source; + CamFront = Cams[ActiveCam].Front; + CamUp = Cams[ActiveCam].Up; + FOV = Cams[ActiveCam].FOV; + } + WasPreviouslyInterSyhonFollowPed = false; // only used on PS2 + } + + if(m_uiTransitionState != 0) + if(!m_bLookingAtVector && m_bLookingAtPlayer && !CCullZones::CamStairsForPlayer() && !m_bPlayerIsInGarage){ + CEntity *entity = nil; + CColPoint colPoint; + if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colPoint, entity, true, false, false, true, false, true, true)){ + CamSource = colPoint.point; + RwCameraSetNearClipPlane(Scene.camera, 0.05f); + } + } + + GetMatrix().GetRight() = CrossProduct(CamUp, CamFront); // actually Left + GetMatrix().GetForward() = CamFront; + GetMatrix().GetUp() = CamUp; + GetMatrix().GetPosition() = CamSource; + + // Process Shake + float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f; + shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f); + int shakeRand = CGeneral::GetRandomNumber(); + float shakeOffset = shakeStrength*0.1f; + GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7); + GetMatrix().GetPosition().y += shakeOffset * (((shakeRand & 0xF0) >> 4) - 7); + GetMatrix().GetPosition().z += shakeOffset * (((shakeRand & 0xF00) >> 8) - 7); + + if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER) + SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150)); + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f) + SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE); + + CalculateDerivedValues(); + CDraw::SetFOV(FOV); + + // Set RW camera + if(WorldViewerBeingUsed){ + RwFrame *frame = RwCameraGetFrame(m_pRwCamera); + CVector Source = Cams[2].Source; + CVector Front = Cams[2].Front; + CVector Up = Cams[2].Up; + + GetMatrix().GetRight() = CrossProduct(Up, Front); + GetMatrix().GetForward() = Front; + GetMatrix().GetUp() = Up; + GetMatrix().GetPosition() = Source; + + CDraw::SetFOV(Cams[2].FOV); + m_vecGameCamPos = Cams[ActiveCam].Source; + + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); + RwMatrixUpdate(RwFrameGetMatrix(frame)); + RwFrameUpdateObjects(frame); + }else{ + RwFrame *frame = RwCameraGetFrame(m_pRwCamera); + m_vecGameCamPos = GetPosition(); + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); + RwMatrixUpdate(RwFrameGetMatrix(frame)); + RwFrameUpdateObjects(frame); + } + + CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); + CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); + + UpdateSoundDistances(); + + if((CTimer::GetFrameCounter()&0xF) == 3) + DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y); + + // LOD dist + if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){ + LODDistMultiplier = 70.0f/CDraw::GetFOV(); +#ifndef FIX_BUGS + // makes no sense and gone in VC + LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f); +#endif + }else + LODDistMultiplier = 1.0f; +#if GTA_VERSION > GTA3_PS2_160 + GenerationDistMultiplier = LODDistMultiplier; + LODDistMultiplier *= CRenderer::ms_lodDistScale; +#endif + + // Keep track of speed + if(m_bJustInitalised || m_bJust_Switched){ + m_PreviousCameraPosition = GetPosition(); + m_bJustInitalised = false; + } + m_CameraSpeedSoFar += (GetPosition() - m_PreviousCameraPosition).Magnitude(); + m_iNumFramesSoFar++; + if(m_iNumFramesSoFar == m_iWorkOutSpeedThisNumFrames){ + m_CameraAverageSpeed = m_CameraSpeedSoFar / m_iWorkOutSpeedThisNumFrames; + m_CameraSpeedSoFar = 0.0f; + m_iNumFramesSoFar = 0; + } + m_PreviousCameraPosition = GetPosition(); + + // PS2 normalizes a CVector2D GetForward() here. is it used anywhere? + + if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){ + Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind; + Orientation += PI; + } + + if(m_uiTransitionState != 0){ + int OtherCam = (ActiveCam+1)%2; + if(Cams[OtherCam].CamTargetEntity && + pTargetEntity && pTargetEntity->IsPed() && + !Cams[OtherCam].CamTargetEntity->IsVehicle() && + Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED && Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD){ + Cams[OtherCam].Source = Cams[ActiveCam%2].SourceBeforeLookBehind; + Orientation += PI; + } + } + + m_bCameraJustRestored = false; +} + +void +CCamera::CamControl(void) +{ + static bool PlaceForFixedWhenSniperFound = false; + static int16 ReqMode; + bool disableGarageCam = false; + bool switchByJumpCut = false; + bool stairs = false; + bool boatTarget = false; + CVector targetPos; + CVector garageCenter, garageDoorPos1, garageDoorPos2; + CVector garageCenterToDoor, garageCamPos; + int whichDoor; + + m_bObbeCinematicPedCamOn = false; + m_bObbeCinematicCarCamOn = false; + m_bUseTransitionBeta = false; + m_bUseSpecialFovTrain = false; + m_bJustCameOutOfGarage = false; + m_bTargetJustCameOffTrain = false; + m_bInATunnelAndABigVehicle = false; + + if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil) + pTargetEntity = PLAYER; + +#ifdef PS2_CAM_TRANSITION + // Stop transition when it's done + if(m_uiTransitionState != 0) + if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + m_bWaitForInterpolToFinish = false; + } +#endif + + m_iZoneCullFrameNumWereAt++; + if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames) + m_iZoneCullFrameNumWereAt = 1; + m_bCullZoneChecksOn = m_iZoneCullFrameNumWereAt == m_iCheckCullZoneThisNumFrames; + if(m_bCullZoneChecksOn) + m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer(); + + if(m_bLookingAtPlayer){ + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA); + FindPlayerPed()->bIsVisible = true; + } + + if(!CTimer::GetIsPaused()){ + float CloseInCarHeightTarget = 0.0f; + float CloseInPedHeightTarget = 0.0f; + + if(m_bTargetJustBeenOnTrain){ + // Getting off train + if(!pTargetEntity->IsVehicle() || !((CVehicle*)pTargetEntity)->IsTrain()){ + Restore(); + m_bTargetJustCameOffTrain = true; + m_bTargetJustBeenOnTrain = false; + SetWideScreenOff(); + } + } + + // Vehicle target + if(pTargetEntity->IsVehicle()){ + if(((CVehicle*)pTargetEntity)->IsTrain()){ + if(!m_bTargetJustBeenOnTrain){ + m_bInitialNodeFound = false; + m_bInitialNoNodeStaticsSet = false; + } + Process_Train_Camera_Control(); + }else{ + if(((CVehicle*)pTargetEntity)->IsBoat()) + boatTarget = true; + + // Change user selected mode + if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn) + CarZoomIndicator--; + if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn) + CarZoomIndicator++; + if(!m_bFailedCullZoneTestPreviously){ + if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC; + else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS; + } + + if(m_bFailedCullZoneTestPreviously) + if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN) + ReqMode = CCam::MODE_CAM_ON_A_STRING; + + switch(((CVehicle*)pTargetEntity)->m_vehType){ + case VEHICLE_TYPE_CAR: + case VEHICLE_TYPE_BIKE: + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition())){ + if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer || + WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ + if(pToGarageWeAreIn){ + float ground; + bool foundGround; + + // This is all very strange.... + // targetPos = pTargetEntity->GetPosition(); // unused + if(pToGarageWeAreIn->m_pDoor1){ + whichDoor = 1; + garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; + garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; + garageDoorPos1.z = 0.0f; + // targetPos.z = 0.0f; // unused + // (targetPos - doorPos1).Magnitude(); // unused + }else if(pToGarageWeAreIn->m_pDoor2){ + whichDoor = 2; +#ifdef FIX_BUGS + garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; + garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; + garageDoorPos2.z = 0.0f; +#endif + }else{ + whichDoor = 1; + garageDoorPos1.x = pTargetEntity->GetPosition().x; + garageDoorPos1.y = pTargetEntity->GetPosition().y; +#ifdef FIX_BUGS + garageDoorPos1.z = 0.0f; +#else + garageDoorPos2.z = 0.0f; +#endif + } + garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; + garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.z = 0.0f; + if(whichDoor == 1) + garageCenterToDoor = garageDoorPos1 - garageCenter; + else + garageCenterToDoor = garageDoorPos2 - garageCenter; + targetPos = pTargetEntity->GetPosition(); + ground = CWorld::FindGroundZFor3DCoord(targetPos.x, targetPos.y, targetPos.z, &foundGround); + if(!foundGround) + ground = targetPos.z - 0.2f; + garageCenterToDoor.z = 0.0f; + garageCenterToDoor.Normalise(); + if(whichDoor == 1) + garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; + else + garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; + garageCamPos.z = ground + 3.1f; + SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); + m_bGarageFixedCamPositionSet = true; + } + } + + if(CGarages::CameraShouldBeOutside() && m_bGarageFixedCamPositionSet && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE)){ + if(pToGarageWeAreIn){ + ReqMode = CCam::MODE_FIXED; + m_bPlayerIsInGarage = true; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + ReqMode = CCam::MODE_CAM_ON_A_STRING; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + m_bGarageFixedCamPositionSet = false; + ReqMode = CCam::MODE_CAM_ON_A_STRING; + } + break; + case VEHICLE_TYPE_BOAT: + ReqMode = CCam::MODE_BEHINDBOAT; + break; + default: break; + } + + // Car zoom value + if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){ + CarZoomValue = 0.0f; + ReqMode = CCam::MODE_1STPERSON; + } +#ifdef FREE_CAM + else if (bFreeCam) { + if (CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; + else if (CarZoomIndicator == CAM_ZOOM_2) + CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; + else if (CarZoomIndicator == CAM_ZOOM_3) + CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; + } +#endif + else if(CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1; + else if(CarZoomIndicator == CAM_ZOOM_2) + CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2; + else if(CarZoomIndicator == CAM_ZOOM_3) + CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3; + + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){ + CarZoomValue = 1.0f; + ReqMode = CCam::MODE_TOPDOWN; + } + + // Check if we have to go into first person + if(((CVehicle*)pTargetEntity)->IsCar() && !m_bPlayerIsInGarage){ + if(CCullZones::Cam1stPersonForPlayer() && + pTargetEntity->GetColModel()->boundingBox.GetSize().z >= 3.026f && + pToGarageWeAreInForHackAvoidFirstPerson == nil){ + ReqMode = CCam::MODE_1STPERSON; + m_bInATunnelAndABigVehicle = true; + } + } + if(ReqMode == CCam::MODE_TOPDOWN && + (CCullZones::Cam1stPersonForPlayer() || CCullZones::CamNoRain() || CCullZones::PlayerNoRain())) + ReqMode = CCam::MODE_1STPERSON; + + // Smooth zoom value - ugly code + if(m_bUseScriptZoomValueCar){ + if(CarZoomValueSmooth < m_fCarZoomValueScript){ + CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = Min(CarZoomValueSmooth, m_fCarZoomValueScript); + }else{ + CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = Max(CarZoomValueSmooth, m_fCarZoomValueScript); + } + }else if(m_bFailedCullZoneTestPreviously){ + CloseInCarHeightTarget = 0.65f; + if(CarZoomValueSmooth < -0.65f){ + CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = Min(CarZoomValueSmooth, -0.65f); + }else{ + CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = Max(CarZoomValueSmooth, -0.65f); + } + }else{ + if(CarZoomValueSmooth < CarZoomValue){ + CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = Min(CarZoomValueSmooth, CarZoomValue); + }else{ + CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + CarZoomValueSmooth = Max(CarZoomValueSmooth, CarZoomValue); + } + } + + WellBufferMe(CloseInCarHeightTarget, &Cams[ActiveCam].m_fCloseInCarHeightOffset, &Cams[ActiveCam].m_fCloseInCarHeightOffsetSpeed, 0.1f, 0.25f, false); + + // Fallen into water + if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && !boatTarget && + !Cams[ActiveCam].CamTargetEntity->IsPed()) + ReqMode = CCam::MODE_PLAYER_FALLEN_WATER; + } + } + + // Ped target + else if(pTargetEntity->IsPed()){ + // Change user selected mode + if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + PedZoomIndicator = CAM_ZOOM_1; + else + PedZoomIndicator = CAM_ZOOM_TOPDOWN; + }else + PedZoomIndicator--; + } + if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + PedZoomIndicator = CAM_ZOOM_1; + else + PedZoomIndicator = CAM_ZOOM_TOPDOWN; + }else + PedZoomIndicator++; + } + // disabled obbe's cam here + if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN; + else if(PedZoomIndicator > CAM_ZOOM_TOPDOWN) PedZoomIndicator = CAM_ZOOM_1; + + ReqMode = CCam::MODE_FOLLOWPED; + + // Check 1st person mode + if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam() +#ifdef FREE_CAM + && !CCamera::bFreeCam +#endif + ){ + // See if we want to enter first person mode + if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){ + m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds(); + m_bFirstPersonBeingUsed = true; + }else if(m_bFirstPersonBeingUsed){ + // Or if we want to go back to 3rd person + if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() || + CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() || + CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() || + CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f) + m_bFirstPersonBeingUsed = false; + } + }else + m_bFirstPersonBeingUsed = false; + + if(!FindPlayerPed()->IsPedInControl() || FindPlayerPed()->m_fMoveSpeed > 0.0f) + m_bFirstPersonBeingUsed = false; + if(m_bFirstPersonBeingUsed){ + ReqMode = CCam::MODE_1STPERSON; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA); + } + + // Zoom value + if(PedZoomIndicator == CAM_ZOOM_1) + m_fPedZoomValue = 0.25f; + else if(PedZoomIndicator == CAM_ZOOM_2) + m_fPedZoomValue = 1.5f; + else if(PedZoomIndicator == CAM_ZOOM_3) + m_fPedZoomValue = 2.9f; + + // Smooth zoom value - ugly code + if(m_bUseScriptZoomValuePed){ + if(m_fPedZoomValueSmooth < m_fPedZoomValueScript){ + m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + }else{ + m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + } + }else if(m_bFailedCullZoneTestPreviously){ + static float PedZoomedInVal = 0.5f; + CloseInPedHeightTarget = 0.7f; + if(m_fPedZoomValueSmooth < PedZoomedInVal){ + m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, PedZoomedInVal); + }else{ + m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, PedZoomedInVal); + } + }else{ + if(m_fPedZoomValueSmooth < m_fPedZoomValue){ + m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValue); + }else{ + m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue); + } + } + + WellBufferMe(CloseInPedHeightTarget, &Cams[ActiveCam].m_fCloseInPedHeightOffset, &Cams[ActiveCam].m_fCloseInPedHeightOffsetSpeed, 0.1f, 0.025f, false); + + // Check if entering fight cam + if(!m_bFirstPersonBeingUsed){ + if(FindPlayerPed()->GetPedState() == PED_FIGHT && !m_bUseMouse3rdPerson) + ReqMode = CCam::MODE_FIGHT_CAM; + if(((CPed*)pTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && + FindPlayerPed()->GetPedState() == PED_ATTACK && !m_bUseMouse3rdPerson) + ReqMode = CCam::MODE_FIGHT_CAM; + } + + // Garage cam + if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + stairs = true; + // Some hack for Mr Whoopee in a bomb shop + if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ + if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && + pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) + disableGarageCam = true; + } + if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ + if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ + if(pToGarageWeAreIn || stairs){ + float ground; + bool foundGround; + + if(pToGarageWeAreIn){ + // targetPos = pTargetEntity->GetPosition(); // unused + if(pToGarageWeAreIn->m_pDoor1){ + whichDoor = 1; + garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; + garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; + garageDoorPos1.z = 0.0f; + // targetPos.z = 0.0f; // unused + // (targetPos - doorPos1).Magnitude(); // unused + }else if(pToGarageWeAreIn->m_pDoor2){ + whichDoor = 2; +#ifdef FIX_BUGS + garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; + garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; + garageDoorPos2.z = 0.0f; +#endif + }else{ + whichDoor = 1; + garageDoorPos1.x = pTargetEntity->GetPosition().x; + garageDoorPos1.y = pTargetEntity->GetPosition().y; +#ifdef FIX_BUGS + garageDoorPos1.z = 0.0f; +#else + garageDoorPos2.z = 0.0f; +#endif + } + }else{ + whichDoor = 1; + garageDoorPos1 = Cams[ActiveCam].Source; + } + + if(pToGarageWeAreIn){ + garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; + garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.z = 0.0f; + }else{ + garageDoorPos1.z = 0.0f; + if(stairs){ + CAttributeZone *az = CCullZones::FindZoneWithStairsAttributeForPlayer(); + garageCenter.x = (az->minx + az->maxx)/2.0f; + garageCenter.y = (az->miny + az->maxy)/2.0f; + garageCenter.z = 0.0f; + }else + garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f); + } + if(whichDoor == 1) + garageCenterToDoor = garageDoorPos1 - garageCenter; + else + garageCenterToDoor = garageDoorPos2 - garageCenter; + targetPos = pTargetEntity->GetPosition(); + ground = CWorld::FindGroundZFor3DCoord(targetPos.x, targetPos.y, targetPos.z, &foundGround); + if(!foundGround) + ground = targetPos.z - 0.2f; + garageCenterToDoor.z = 0.0f; + garageCenterToDoor.Normalise(); + if(whichDoor == 1){ + if(pToGarageWeAreIn == nil && stairs) + garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; + else + garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; + }else{ + garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; + } + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){ + garageCamPos = garageCenter; + garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f; + if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What? + garageCamPos.z = pToGarageWeAreIn->m_fX2; + }else + garageCamPos.z = ground + 3.1f; + SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); + m_bGarageFixedCamPositionSet = true; + } + } + + if((CGarages::CameraShouldBeOutside() || stairs) && m_bLookingAtPlayer && m_bGarageFixedCamPositionSet){ + if(pToGarageWeAreIn || stairs){ + ReqMode = CCam::MODE_FIXED; + m_bPlayerIsInGarage = true; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + ReqMode = CCam::MODE_FOLLOWPED; + } + }else{ + if(m_bPlayerIsInGarage){ + m_bJustCameOutOfGarage = true; + m_bPlayerIsInGarage = false; + } + m_bGarageFixedCamPositionSet = false; + } + + // Fallen into water + if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && + Cams[ActiveCam].CamTargetEntity->IsPed()) + ReqMode = CCam::MODE_PLAYER_FALLEN_WATER; + + // Set top down + if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && + !CCullZones::Cam1stPersonForPlayer() && + !CCullZones::CamNoRain() && + !CCullZones::PlayerNoRain() && + !m_bFirstPersonBeingUsed && + !m_bPlayerIsInGarage) + ReqMode = CCam::MODE_TOP_DOWN_PED; + + // Weapon mode + if(!CPad::GetPad(0)->GetTarget() && PlayerWeaponMode.Mode != CCam::MODE_HELICANNON_1STPERSON) + ClearPlayerWeaponMode(); + if(m_PlayerMode.Mode != CCam::MODE_NONE) + ReqMode = m_PlayerMode.Mode; + if(PlayerWeaponMode.Mode != CCam::MODE_NONE && !stairs){ + if(PlayerWeaponMode.Mode == CCam::MODE_SNIPER || + PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER || + PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || + PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].GetWeaponFirstPersonOn()){ + // First person weapon mode + if(PLAYER->GetPedState() == PED_SEEK_CAR){ + if(ReqMode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].GetWeaponFirstPersonOn()) + ReqMode = PlayerWeaponMode.Mode; + else + ReqMode = CCam::MODE_FOLLOWPED; + }else + ReqMode = PlayerWeaponMode.Mode; + }else if(ReqMode != CCam::MODE_TOP_DOWN_PED){ + // Syphon mode + float playerTargetDist; + float deadPedDist = 4.0f; + static float alivePedDist = 2.0f; // original name lost + float pedDist; // actually only used on dead target + bool targetDead = false; + float camAngle, targetAngle; + CVector playerToTarget = m_cvecAimingTargetCoors - pTargetEntity->GetPosition(); + CVector playerToCam = Cams[ActiveCam].Source - pTargetEntity->GetPosition(); + + if(PedZoomIndicator == CAM_ZOOM_1) + deadPedDist = 2.25f; + if(FindPlayerPed()->m_pPointGunAt){ + // BUG: this need not be a ped! + if(((CPed*)FindPlayerPed()->m_pPointGunAt)->DyingOrDead()){ + targetDead = true; + pedDist = deadPedDist; + }else + pedDist = alivePedDist; + playerTargetDist = playerToTarget.Magnitude2D(); + camAngle = CGeneral::GetATanOfXY(playerToCam.x, playerToCam.y); + targetAngle = CGeneral::GetATanOfXY(playerToTarget.x, playerToTarget.y); + ReqMode = PlayerWeaponMode.Mode; + + // Check whether to start aiming in crim-in-front mode + if(Cams[ActiveCam].Mode != CCam::MODE_SYPHON){ + float angleDiff = camAngle - targetAngle; + while(angleDiff >= PI) angleDiff -= 2*PI; + while(angleDiff < -PI) angleDiff += 2*PI; + if(Abs(angleDiff) < HALFPI && playerTargetDist < 3.5f && playerToTarget.z > -1.0f) + ReqMode = CCam::MODE_SYPHON_CRIM_IN_FRONT; + } + + // Check whether to go to special fixed mode + float fixedModeDist = 0.0f; + if((ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || ReqMode == CCam::MODE_SYPHON) && + (m_uiTransitionState == 0 || Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) && + playerTargetDist < pedDist && targetDead){ + if(ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + fixedModeDist = 5.0f; + else + fixedModeDist = 3.0f; + ReqMode = CCam::MODE_SPECIAL_FIXED_FOR_SYPHON; + } + if(ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){ + if(!PlaceForFixedWhenSniperFound){ + // Find position + CEntity *entity; + CColPoint colPoint; + CVector fixedPos = pTargetEntity->GetPosition(); + fixedPos.x += fixedModeDist*Cos(camAngle); + fixedPos.y += fixedModeDist*Sin(camAngle); + fixedPos.z += 1.15f; + if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), fixedPos, colPoint, entity, true, false, false, true, false, true, true)) + SetCamPositionForFixedMode(colPoint.point, CVector(0.0f, 0.0f, 0.0f)); + else + SetCamPositionForFixedMode(fixedPos, CVector(0.0f, 0.0f, 0.0f)); + PlaceForFixedWhenSniperFound = true; + } + }else + PlaceForFixedWhenSniperFound = false; + } + } + } + } + } + + m_bIdleOn = false; + + if(DebugCamMode) + ReqMode = DebugCamMode; + + + // Process arrested player + static int ThePickedArrestMode; + static int LastPedState; + bool startArrestCam = false; + + if(LastPedState != PED_ARRESTED && PLAYER->GetPedState() == PED_ARRESTED){ + if(CarZoomIndicator != CAM_ZOOM_1STPRS && pTargetEntity->IsVehicle()) + startArrestCam = true; + }else + startArrestCam = false; + LastPedState = PLAYER->GetPedState(); + if(startArrestCam){ + if(m_uiTransitionState) + ReqMode = Cams[ActiveCam].Mode; + else{ + bool valid; + if(pTargetEntity->IsPed()){ + // How can this happen if arrest cam is only done in cars? + Cams[(ActiveCam+1)%2].ResetStatics = true; + valid = Cams[(ActiveCam+1)%2].ProcessArrestCamOne(); + ReqMode = CCam::MODE_ARRESTCAM_ONE; + }else{ + Cams[(ActiveCam+1)%2].ResetStatics = true; + valid = Cams[(ActiveCam+1)%2].ProcessArrestCamTwo(); + ReqMode = CCam::MODE_ARRESTCAM_TWO; + } + if(!valid) + ReqMode = Cams[ActiveCam].Mode; + } + } + ThePickedArrestMode = ReqMode; + if(PLAYER->GetPedState() == PED_ARRESTED) + ReqMode = ThePickedArrestMode; // this is rather useless... + + // Process dead player + if(PLAYER->GetPedState() == PED_DEAD){ + if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) + ReqMode = CCam::MODE_PED_DEAD_BABY; + else{ + bool foundRoof; + CVector pos = FindPlayerPed()->GetPosition(); + CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &foundRoof); + if(!foundRoof) + ReqMode = CCam::MODE_PED_DEAD_BABY; + } + } + + // Restore with a jump cut + if(m_bRestoreByJumpCut){ + // PS2 just sets m_bCamDirectlyBehind here + if(ReqMode != CCam::MODE_FOLLOWPED && + ReqMode != CCam::MODE_M16_1STPERSON && + ReqMode != CCam::MODE_SNIPER && + ReqMode != CCam::MODE_ROCKETLAUNCHER || + !m_bUseMouse3rdPerson) + SetCameraDirectlyBehindForFollowPed_CamOnAString(); + + ReqMode = m_iModeToGoTo; + Cams[ActiveCam].Mode = ReqMode; + m_bJust_Switched = true; + Cams[ActiveCam].ResetStatics = true; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + // PS2 sets this to m_bLookingAtVector + Cams[ActiveCam].m_bCamLookingAtVector = false; + Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; + m_bRestoreByJumpCut = false; + Cams[ActiveCam].ResetStatics = true; + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + CarZoomValueSmooth = CarZoomValue; + m_fPedZoomValueSmooth = m_fPedZoomValue; + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + } + + if(gbModelViewer) + ReqMode = CCam::MODE_MODELVIEW; + + // Turn on Obbe's cam + bool canUseObbeCam = true; + if(pTargetEntity){ + if(pTargetEntity->IsVehicle()){ + if(CarZoomIndicator == CAM_ZOOM_CINEMATIC) + m_bObbeCinematicCarCamOn = true; + }else{ + if(PedZoomIndicator == CAM_ZOOM_CINEMATIC) + m_bObbeCinematicPedCamOn = true; + } + } + if(m_bTargetJustBeenOnTrain || + ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON || + ReqMode == CCam::MODE_PED_DEAD_BABY || ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO || + ReqMode == CCam::MODE_FIGHT_CAM || ReqMode == CCam::MODE_PLAYER_FALLEN_WATER || + ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || ReqMode == CCam::MODE_M16_1STPERSON || + ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || + ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || + WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT || + m_bJustCameOutOfGarage || m_bPlayerIsInGarage) + canUseObbeCam = false; + + if(m_bObbeCinematicPedCamOn && canUseObbeCam) + ProcessObbeCinemaCameraPed(); + else if(m_bObbeCinematicCarCamOn && canUseObbeCam) + ProcessObbeCinemaCameraCar(); + else{ + if(m_bPlayerIsInGarage && m_bObbeCinematicCarCamOn) + switchByJumpCut = true; + canUseObbeCam = false; + DontProcessObbeCinemaCamera(); + } + + // Start the transition or do a jump cut + if(m_bLookingAtPlayer){ + // Going into top down modes normally needs a jump cut (but see below) + if(ReqMode == CCam::MODE_TOPDOWN || ReqMode == CCam::MODE_1STPERSON || ReqMode == CCam::MODE_TOP_DOWN_PED){ + switchByJumpCut = true; + } + // Going from top down to vehicle + else if(ReqMode == CCam::MODE_CAM_ON_A_STRING || ReqMode == CCam::MODE_BEHINDBOAT){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) + switchByJumpCut = true; + }else if(ReqMode == CCam::MODE_FIXED){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN) + switchByJumpCut = true; + } + + // Top down modes can interpolate between each other + if(ReqMode == CCam::MODE_TOPDOWN){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = false; + }else if(ReqMode == CCam::MODE_TOP_DOWN_PED){ + if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = false; + } + + if(ReqMode == CCam::MODE_1STPERSON || ReqMode == CCam::MODE_M16_1STPERSON || + ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || + ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || + ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || + ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO){ + // Going into any 1st person mode is a jump cut + if(pTargetEntity->IsPed()) + switchByJumpCut = true; + }else if(ReqMode == CCam::MODE_FIXED && m_bPlayerIsInGarage){ + // Going from 1st peron mode into garage + if(Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || + stairs || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT){ + if(pTargetEntity && pTargetEntity->IsVehicle()) + switchByJumpCut = true; + } + }else if(ReqMode == CCam::MODE_FOLLOWPED){ + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_ARRESTCAM_ONE || + Cams[ActiveCam].Mode == CCam::MODE_ARRESTCAM_TWO || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY || + Cams[ActiveCam].Mode == CCam::MODE_PILLOWS_PAPS || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + if(!m_bJustCameOutOfGarage){ + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON){ + float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; + ((CPed*)pTargetEntity)->m_fRotationCur = angle; + ((CPed*)pTargetEntity)->m_fRotationDest = angle; + } + m_bUseTransitionBeta = true; + switchByJumpCut = true; + if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition(); + front.z = 0.0f; // missing on PS2 + front.Normalise(); +#ifdef FIX_BUGS + // this is almost as bad as the bugged code + if(front.x == 0.001f && front.y == 0.001f) + front.y = 1.0f; +#else + // someone used = instead of == in the above check by accident + front.x = 0.001f; + front.y = 1.0f; +#endif + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(front.x, front.y); + }else + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; + } + } + }else if(ReqMode == CCam::MODE_FIGHT_CAM){ + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON) + switchByJumpCut = true; + } + + if(ReqMode != Cams[ActiveCam].Mode && Cams[ActiveCam].CamTargetEntity == nil) + switchByJumpCut = true; + if(m_bPlayerIsInGarage && pToGarageWeAreIn){ + if(pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP1 || + pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP2 || + pToGarageWeAreIn->m_eGarageType == GARAGE_BOMBSHOP3){ + if(pTargetEntity->IsVehicle() && pTargetEntity->GetModelIndex() == MI_MRWHOOP && + ReqMode != Cams[ActiveCam].Mode) + switchByJumpCut = true; + } + } +#ifdef GTA_SCENE_EDIT + if(CSceneEdit::m_bEditOn) + ReqMode = CCam::MODE_EDITOR; +#endif + + if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ + if(switchByJumpCut){ + // PS2 just sets m_bCamDirectlyBehind here + if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){ + if(ReqMode != CCam::MODE_FOLLOWPED && + ReqMode != CCam::MODE_M16_1STPERSON && + ReqMode != CCam::MODE_SNIPER && + ReqMode != CCam::MODE_ROCKETLAUNCHER || + !m_bUseMouse3rdPerson) + SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + Cams[ActiveCam].Mode = ReqMode; + m_bJust_Switched = true; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; + CarZoomValueSmooth = CarZoomValue; + m_fPedZoomValueSmooth = m_fPedZoomValue; + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + m_bStartInterScript = false; + Cams[ActiveCam].ResetStatics = true; + + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + }else if(!m_bWaitForInterpolToFinish){ + StartTransition(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + } + }else if(m_uiTransitionState != 0 && ReqMode != Cams[ActiveCam].Mode){ + bool startTransition = true; + + if(ReqMode == CCam::MODE_FIGHT_CAM || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) + startTransition = false; + if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) + startTransition = false; + +#ifndef PS2_CAM_TRANSITION + // done in Process on PS2 + if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){ + CVector playerDist; + playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x; + playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y; + playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z; + // if player is too far away, keep interpolating and don't transition + if(pTargetEntity && pTargetEntity->IsPed()){ + if(playerDist.Magnitude() > 17.5f && + (ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT)) + m_bWaitForInterpolToFinish = true; + } + } +#endif + if(m_bWaitForInterpolToFinish) + startTransition = false; + + if(startTransition){ + StartTransitionWhenNotFinishedInter(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + } + }else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){ +#ifdef PS2_CAM_TRANSITION + StartTransitionWhenNotFinishedInter(ReqMode); +#else + if(m_uiTransitionState != 0) + StartTransitionWhenNotFinishedInter(ReqMode); + else + StartTransition(ReqMode); +#endif + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + } + }else{ + // not following player + if(m_uiTransitionState == 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){ + ReqMode = m_iModeToGoTo; + StartTransition(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + }else if(m_uiTransitionState != 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){ + ReqMode = m_iModeToGoTo; + StartTransitionWhenNotFinishedInter(ReqMode); + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){ + m_uiTransitionState = 0; + m_vecDoingSpecialInterPolation = false; + Cams[ActiveCam].Mode = m_iModeToGoTo; + m_bJust_Switched = true; + Cams[ActiveCam].ResetStatics = true; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; + m_bJust_Switched = true; + pTargetEntity->RegisterReference(&pTargetEntity); + Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); + CarZoomValueSmooth = CarZoomValue; + m_fPedZoomValueSmooth = m_fPedZoomValue; + } + } + + m_bStartInterScript = false; + + if(Cams[ActiveCam].CamTargetEntity == nil) + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + + // Ped visibility + if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() || + Cams[ActiveCam].Mode == CCam::MODE_FLYBY) + FindPlayerPed()->bIsVisible = false; + else + FindPlayerPed()->bIsVisible = true; + + if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) + Restore(); +} + +// What a mess! +void +CCamera::UpdateTargetEntity(void) +{ + bool enteringCar = false; // not on PS2 but only used as && !enteringCar so we can keep it + bool obbeCam = false; + + if(WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ + obbeCam = true; + if(m_iModeObbeCamIsInForCar == OBBE_COPCAR_WHEEL || m_iModeObbeCamIsInForCar == OBBE_COPCAR){ + if(FindPlayerPed()->GetPedState() != PED_ARRESTED) + obbeCam = false; + if(FindPlayerVehicle() == nil) + pTargetEntity = FindPlayerPed(); + } + } + + if((m_bLookingAtPlayer || obbeCam) && m_uiTransitionState == 0 || + pTargetEntity == nil || + m_bTargetJustBeenOnTrain){ + if(FindPlayerVehicle()) + pTargetEntity = FindPlayerVehicle(); + else{ + pTargetEntity = FindPlayerPed(); +#ifndef GTA_PS2_STUFF + // this keeps the camera on the player while entering cars + if(PLAYER->GetPedState() == PED_ENTER_CAR || + PLAYER->GetPedState() == PED_CARJACK || + PLAYER->GetPedState() == PED_OPEN_DOOR) + enteringCar = true; + + if(!enteringCar) + if(Cams[ActiveCam].CamTargetEntity != pTargetEntity) + Cams[ActiveCam].CamTargetEntity = pTargetEntity; +#endif + } + + bool cantOpen = true; + if(PLAYER && + PLAYER->m_pMyVehicle && + PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER)) + cantOpen = false; + + if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){ + if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){ + pTargetEntity = PLAYER->m_pMyVehicle; + if(PLAYER->m_pMyVehicle == nil) + pTargetEntity = PLAYER; + } + } + + if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){ + if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS) +#ifdef GTA_PS2_STUFF +// dunno if this has any amazing effects + { +#endif + pTargetEntity = PLAYER->m_pMyVehicle; + if(PLAYER->m_pMyVehicle == nil) + pTargetEntity = PLAYER; +#ifdef GTA_PS2_STUFF + } +#endif + } + + if(PLAYER->GetPedState() == PED_EXIT_CAR) + pTargetEntity = FindPlayerPed(); + if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR) + pTargetEntity = FindPlayerPed(); + if(pTargetEntity->IsVehicle() && CarZoomIndicator == CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED) + pTargetEntity = FindPlayerPed(); + } +} + +const float SOUND_DIST = 20.0f; + +void +CCamera::UpdateSoundDistances(void) +{ + CVector center, end; + CEntity *entity; + CColPoint colPoint; + float f; + int n; + + if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && + pTargetEntity->IsPed()) + center = GetPosition() + 0.5f*GetForward(); + else + center = GetPosition() + 5.0f*GetForward(); + + // check up + n = CTimer::GetFrameCounter() % 12; + if(n == 0){ + SoundDistUpAsReadOld = SoundDistUpAsRead; + if(CWorld::ProcessVerticalLine(center, center.z+SOUND_DIST, colPoint, entity, true, false, false, false, true, false, nil)) + SoundDistUpAsRead = colPoint.point.z - center.z; + else + SoundDistUpAsRead = SOUND_DIST; + } + f = (n + 1) / 6.0f; + SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead; + + // check left + n = (CTimer::GetFrameCounter()+2) % 12; + if(n == 0){ + SoundDistLeftAsReadOld = SoundDistLeftAsRead; + end = center + SOUND_DIST*GetRight(); + if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) + SoundDistLeftAsRead = (colPoint.point - center).Magnitude(); + else + SoundDistLeftAsRead = SOUND_DIST; + } + f = (n + 1) / 6.0f; + SoundDistLeft = (1.0f-f)*SoundDistLeftAsReadOld + f*SoundDistLeftAsRead; + + // check right + // end = center - SOUND_DIST*GetRight(); // useless + n = (CTimer::GetFrameCounter()+4) % 12; + if(n == 0){ + SoundDistRightAsReadOld = SoundDistRightAsRead; + end = center - SOUND_DIST*GetRight(); + if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) + SoundDistRightAsRead = (colPoint.point - center).Magnitude(); + else + SoundDistRightAsRead = SOUND_DIST; + } + f = (n + 1) / 6.0f; + SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead; +} + +void +CCamera::InitialiseCameraForDebugMode(void) +{ + if(FindPlayerVehicle()) + Cams[2].Source = FindPlayerVehicle()->GetPosition(); + else if(FindPlayerPed()) + Cams[2].Source = FindPlayerPed()->GetPosition(); + Cams[2].Alpha = 0.0f; + Cams[2].Beta = 0.0f; + Cams[2].Mode = CCam::MODE_DEBUG; +} + +void +CCamera::CamShake(float strength, float x, float y, float z) +{ + CVector Dist = Cams[ActiveCam].Source - CVector(x, y, z); + // a bit complicated... + float dist2d = Sqrt(SQR(Dist.x) + SQR(Dist.y)); + float dist3d = Sqrt(SQR(dist2d) + SQR(Dist.z)); + if(dist3d > 100.0f) dist3d = 100.0f; + if(dist3d < 0.0f) dist3d = 0.0f; + float mult = 1.0f - dist3d/100.0f; + + float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f); + strength = mult*strength; + if(Clamp(curForce, 0.0f, 2.0f) < strength){ + m_fCamShakeForce = strength; + m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); + } +} + +// This seems to be CCamera::CamShake(float) on PS2 +void +CamShakeNoPos(CCamera *cam, float strength) +{ + float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f; + if(Clamp(curForce, 0.0f, 2.0f) < strength){ + cam->m_fCamShakeForce = strength; + cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); + } +} + + + +void +CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller) +{ + bool doSwitch = true; + if(controller == CAMCONTROL_OBBE && WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT) + doSwitch = false; + if(doSwitch){ + WhoIsInControlOfTheCamera = controller; + if(target){ + if(mode == CCam::MODE_NONE){ + // Why are we checking the old entity? + if(pTargetEntity->IsPed()) + mode = CCam::MODE_FOLLOWPED; + else if(pTargetEntity->IsVehicle()) + mode = CCam::MODE_CAM_ON_A_STRING; + } + }else if(FindPlayerVehicle()) + target = FindPlayerVehicle(); + else + target = PLAYER; + + m_bLookingAtVector = false; + pTargetEntity = target; + m_iModeToGoTo = mode; + m_iTypeOfSwitch = typeOfSwitch; + m_bLookingAtPlayer = false; + m_bStartInterScript = true; + // FindPlayerPed(); // unused + } +} + +void +CCamera::TakeControlNoEntity(const CVector &position, int16 typeOfSwitch, int32 controller) +{ + bool doSwitch = true; + if(controller == CAMCONTROL_OBBE && WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT) + doSwitch = false; + if(doSwitch){ + WhoIsInControlOfTheCamera = controller; + m_bLookingAtVector = true; + m_bLookingAtPlayer = false; + m_iModeToGoTo = CCam::MODE_FIXED; + m_vecFixedModeVector = position; + m_iTypeOfSwitch = typeOfSwitch; + m_bStartInterScript = true; + } +} + +void +CCamera::TakeControlWithSpline(int16 typeOfSwitch) +{ + m_iModeToGoTo = CCam::MODE_FLYBY; + m_bLookingAtPlayer = false; + m_bLookingAtVector = false; + m_bcutsceneFinished = false; + m_iTypeOfSwitch = typeOfSwitch; + m_bStartInterScript = true; + + //FindPlayerPed(); // unused +}; + +void +CCamera::Restore(void) +{ + m_bLookingAtPlayer = true; + m_bLookingAtVector = false; + m_iTypeOfSwitch = INTERPOLATION; + m_bUseNearClipScript = false; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + m_fPositionAlongSpline = 0.0; + m_bStartingSpline = false; + m_bScriptParametersSetForInterPol = false; + WhoIsInControlOfTheCamera = CAMCONTROL_GAME; + + if(FindPlayerVehicle()){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = FindPlayerVehicle(); + }else{ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + if(PLAYER->GetPedState() == PED_ENTER_CAR || + PLAYER->GetPedState() == PED_CARJACK || + PLAYER->GetPedState() == PED_OPEN_DOOR){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = PLAYER->m_pSeekTarget; + } + if(PLAYER->GetPedState() == PED_EXIT_CAR){ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + m_bUseScriptZoomValuePed = false; + m_bUseScriptZoomValueCar = false; + m_bStartInterScript = true; + m_bCameraJustRestored = true; +} + +void +CCamera::RestoreWithJumpCut(void) +{ + m_bRestoreByJumpCut = true; + m_bLookingAtPlayer = true; + m_bLookingAtVector = false; + m_iTypeOfSwitch = JUMP_CUT; + m_bUseNearClipScript = false; + m_iModeObbeCamIsInForCar = OBBE_INVALID; + m_fPositionAlongSpline = 0.0; + m_bStartingSpline = false; + m_bScriptParametersSetForInterPol = false; + WhoIsInControlOfTheCamera = CAMCONTROL_GAME; + m_bCameraJustRestored = true; + + if(FindPlayerVehicle()){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = FindPlayerVehicle(); + }else{ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + if(PLAYER->GetPedState() == PED_ENTER_CAR || + PLAYER->GetPedState() == PED_CARJACK || + PLAYER->GetPedState() == PED_OPEN_DOOR){ + m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; + pTargetEntity = PLAYER->m_pSeekTarget; + } + if(PLAYER->GetPedState() == PED_EXIT_CAR){ + m_iModeToGoTo = CCam::MODE_FOLLOWPED; + pTargetEntity = PLAYER; + } + + m_bUseScriptZoomValuePed = false; + m_bUseScriptZoomValueCar = false; +} + +void +CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet) +{ + m_vecFixedModeSource = Source; + m_vecFixedModeUpOffSet = UpOffSet; +} + + + +/* + * On PS2 the transition happens between Cams[0] and Cams[1]. + * On PC the whole system has been changed. + */ +void +CCamera::StartTransition(int16 newMode) +{ + bool switchSyphonMode = false; + bool switchPedToCar = false; + bool switchFromFight = false; + bool switchFromFixed = false; + bool switch1stPersonToVehicle = false; + float betaOffset, targetBeta, camBeta, deltaBeta; + int door; + bool vehicleVertical; + +#ifndef PS2_CAM_TRANSITION + m_bItsOkToLookJustAtThePlayer = false; + m_fFractionInterToStopMoving = 0.25f; + m_fFractionInterToStopCatchUp = 0.75f; + + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || + Cams[ActiveCam].Mode == CCam::MODE_SYPHON || + Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){ + if(newMode == CCam::MODE_SYPHON_CRIM_IN_FRONT || + newMode == CCam::MODE_FOLLOWPED || + newMode == CCam::MODE_SYPHON || + newMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) + m_bItsOkToLookJustAtThePlayer = true; + if(newMode == CCam::MODE_CAM_ON_A_STRING) + switchPedToCar = true; + } +#endif + + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON) + switchSyphonMode = true; + if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED) + switchFromFight = true; +#ifndef PS2_CAM_TRANSITION + if(Cams[ActiveCam].Mode == CCam::MODE_FIXED) + switchFromFixed = true; +#endif + + m_bUseTransitionBeta = false; + + if((Cams[ActiveCam].Mode == CCam::MODE_SNIPER || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) && + pTargetEntity->IsPed()){ + float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; + ((CPed*)pTargetEntity)->m_fRotationCur = angle; + ((CPed*)pTargetEntity)->m_fRotationDest = angle; + } + +#ifdef PS2_CAM_TRANSITION + ActiveCam = (ActiveCam+1)%2; + Cams[ActiveCam].Init(); + Cams[ActiveCam].Mode = newMode; +#endif + + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + + if(newMode == CCam::MODE_SNIPER || + newMode == CCam::MODE_ROCKETLAUNCHER || + newMode == CCam::MODE_M16_1STPERSON || + newMode == CCam::MODE_SNIPER_RUNABOUT || + newMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + newMode == CCam::MODE_1STPERSON_RUNABOUT || + newMode == CCam::MODE_M16_1STPERSON_RUNABOUT || + newMode == CCam::MODE_FIGHT_CAM_RUNABOUT || + newMode == CCam::MODE_HELICANNON_1STPERSON) + Cams[ActiveCam].Alpha = 0.0f; + + // PS2 also copies values to ActiveCam here + switch(Cams[ActiveCam].Mode) + case CCam::MODE_SNIPER_RUNABOUT: + case CCam::MODE_ROCKETLAUNCHER_RUNABOUT: + case CCam::MODE_1STPERSON_RUNABOUT: + case CCam::MODE_M16_1STPERSON_RUNABOUT: + case CCam::MODE_FIGHT_CAM_RUNABOUT: + if(newMode == CCam::MODE_CAM_ON_A_STRING || newMode == CCam::MODE_BEHINDBOAT) + switch1stPersonToVehicle = true; + + switch(newMode){ + case CCam::MODE_BEHINDCAR: +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; + Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; +#endif + Cams[ActiveCam].BetaSpeed = 0.0f; + break; + + case CCam::MODE_BEHINDBOAT: +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; + Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; +#endif + Cams[ActiveCam].BetaSpeed = 0.0f; + break; + + case CCam::MODE_FOLLOWPED: + // Getting out of vehicle normally + betaOffset = DEGTORAD(55.0f); +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; +#endif + if(m_bJustCameOutOfGarage){ + m_bUseTransitionBeta = true; +/* + // weird logic... + if(CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; + else if(Cams[ActiveCam].Front.x != 0.0f && Cams[ActiveCam].Front.y != 0.0f) // && is wrong here + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; + else + Cams[ActiveCam].m_fTransitionBeta = 0.0f; +*/ + // this is better: + if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f) +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI; +#else + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; +#endif + else + Cams[ActiveCam].m_fTransitionBeta = 0.0f; + } + if(m_bTargetJustCameOffTrain) + m_bCamDirectlyInFront = true; +#ifdef PS2_CAM_TRANSITION + if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING) +#else + if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING) +#endif + break; + m_bUseTransitionBeta = true; + vehicleVertical = false; + if(((CPed*)pTargetEntity)->m_carInObjective && + ((CPed*)pTargetEntity)->m_carInObjective->GetForward().x == 0.0f && + ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y == 0.0f) + vehicleVertical = true; + if(vehicleVertical){ + Cams[ActiveCam].m_fTransitionBeta = 0.0f; + break; + } +#ifdef PS2_CAM_TRANSITION + camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y); +#else + camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); +#endif + if(((CPed*)pTargetEntity)->m_carInObjective) + targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y); + else + targetBeta = camBeta; + deltaBeta = targetBeta - camBeta; + while(deltaBeta >= PI) deltaBeta -= 2*PI; + while(deltaBeta < -PI) deltaBeta += 2*PI; + deltaBeta = Abs(deltaBeta); + + door = FindPlayerPed()->m_vehDoor; + if(deltaBeta > HALFPI){ + if(((CPed*)pTargetEntity)->m_carInObjective){ + if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = -DEGTORAD(95.0f); + }else{ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(95.0f); + } + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset; + }else{ + if(((CPed*)pTargetEntity)->m_carInObjective){ + if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(55.0f); + else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = DEGTORAD(95.0f); + }else{ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = -DEGTORAD(55.0f); + else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = DEGTORAD(95.0f); + } + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI; + } + break; + + case CCam::MODE_SNIPER: + case CCam::MODE_ROCKETLAUNCHER: + case CCam::MODE_M16_1STPERSON: + case CCam::MODE_SNIPER_RUNABOUT: + case CCam::MODE_ROCKETLAUNCHER_RUNABOUT: + case CCam::MODE_1STPERSON_RUNABOUT: + case CCam::MODE_M16_1STPERSON_RUNABOUT: + case CCam::MODE_FIGHT_CAM_RUNABOUT: + case CCam::MODE_HELICANNON_1STPERSON: + if(FindPlayerVehicle()) + Cams[ActiveCam].Beta = Atan2(FindPlayerVehicle()->GetForward().x, FindPlayerVehicle()->GetForward().y); + else + Cams[ActiveCam].Beta = Atan2(PLAYER->GetForward().x, PLAYER->GetForward().y); + break; + + case CCam::MODE_SYPHON: +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; + Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; +#endif + Cams[ActiveCam].Alpha = 0.0f; + Cams[ActiveCam].AlphaSpeed = 0.0f; + break; + + case CCam::MODE_CAM_ON_A_STRING: + // Get into vehicle + betaOffset = DEGTORAD(57.0f); +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; +#endif + if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage) + break; + m_bUseTransitionBeta = true; + targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y); +#ifdef PS2_CAM_TRANSITION + camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y); +#else + camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); +#endif + deltaBeta = targetBeta - camBeta; + while(deltaBeta >= PI) deltaBeta -= 2*PI; + while(deltaBeta < -PI) deltaBeta += 2*PI; + deltaBeta = Abs(deltaBeta); +#ifndef PS2_CAM_TRANSITION + switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED; + if(switchFromFixed){ + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); + break; + } +#endif + + door = FindPlayerPed()->m_vehDoor; + if(deltaBeta > HALFPI){ + if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice + betaOffset = -DEGTORAD(57.0f); + }else{ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(57.0f); + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI; + }else{ + if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ + if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = -DEGTORAD(57.0f); + else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = DEGTORAD(57.0f); + }else{ + if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) + betaOffset = -DEGTORAD(57.0f); + else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) + betaOffset = DEGTORAD(57.0f); + } + Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset; + } + break; + + case CCam::MODE_PED_DEAD_BABY: +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; +#endif + Cams[ActiveCam].Alpha = DEGTORAD(15.0f); + break; + +#ifdef PS2_CAM_TRANSITION + case CCam::MODE_PLAYER_FALLEN_WATER: + Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; + break; +#endif + + case CCam::MODE_FIGHT_CAM: +#ifdef PS2_CAM_TRANSITION + Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; +#endif + Cams[ActiveCam].Beta = 0.0f; + Cams[ActiveCam].BetaSpeed = 0.0f; + Cams[ActiveCam].Alpha = 0.0f; + Cams[ActiveCam].AlphaSpeed = 0.0f; + break; + } + +#ifndef PS2_CAM_TRANSITION + Cams[ActiveCam].Init(); + Cams[ActiveCam].Mode = newMode; + + m_uiTransitionDuration = 1350; + if(switchSyphonMode) + m_uiTransitionDuration = 1800; + else if(switchFromFight) + m_uiTransitionDuration = 750; + else if(switchPedToCar){ + m_fFractionInterToStopMoving = 0.2f; + m_fFractionInterToStopCatchUp = 0.8f; + m_uiTransitionDuration = 950; + }else if(switchFromFixed){ + m_fFractionInterToStopMoving = 0.05f; + m_fFractionInterToStopCatchUp = 0.95f; + }else if(switch1stPersonToVehicle){ + m_fFractionInterToStopMoving = 0.0f; + m_fFractionInterToStopCatchUp = 1.0f; + m_uiTransitionDuration = 1; + }else + m_uiTransitionDuration = 1350; // already set above +#else + if(switchSyphonMode) + m_uiTransitionDuration = 1800; + else if(switchFromFight) + m_uiTransitionDuration = 750; + else + m_uiTransitionDuration = 1350; +#endif + m_uiTransitionState = 1; + m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds(); + m_uiTransitionJUSTStarted = 1; +#ifndef PS2_CAM_TRANSITION + if(m_vecDoingSpecialInterPolation){ + m_cvecStartingSourceForInterPol = SourceDuringInter; + m_cvecStartingTargetForInterPol = TargetDuringInter; + m_cvecStartingUpForInterPol = UpDuringInter; + m_fStartingAlphaForInterPol = m_fAlphaDuringInterPol; + m_fStartingBetaForInterPol = m_fBetaDuringInterPol; + }else{ + m_cvecStartingSourceForInterPol = Cams[ActiveCam].Source; + m_cvecStartingTargetForInterPol = Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter; + m_cvecStartingUpForInterPol = Cams[ActiveCam].Up; + m_fStartingAlphaForInterPol = Cams[ActiveCam].m_fTrueAlpha; + m_fStartingBetaForInterPol = Cams[ActiveCam].m_fTrueBeta; + } + Cams[ActiveCam].m_bCamLookingAtVector = m_bLookingAtVector; + Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; + Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; + Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; + Cams[ActiveCam].Mode = newMode; // already done above + Cams[ActiveCam].CamTargetEntity = pTargetEntity; + m_uiTransitionState = 1; // these three already done above + m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds(); + m_uiTransitionJUSTStarted = 1; + m_fStartingFOVForInterPol = Cams[ActiveCam].FOV; + m_cvecSourceSpeedAtStartInter = Cams[ActiveCam].m_cvecSourceSpeedOverOneFrame; + m_cvecTargetSpeedAtStartInter = Cams[ActiveCam].m_cvecTargetSpeedOverOneFrame; + m_cvecUpSpeedAtStartInter = Cams[ActiveCam].m_cvecUpOverOneFrame; + m_fAlphaSpeedAtStartInter = Cams[ActiveCam].m_fAlphaSpeedOverOneFrame; + m_fBetaSpeedAtStartInter = Cams[ActiveCam].m_fBetaSpeedOverOneFrame; + m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame; + Cams[ActiveCam].ResetStatics = true; + if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){ + m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving; + m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp; + m_uiTransitionDuration = m_fScriptTimeForInterPolation; + } +#endif +} + +void +CCamera::StartTransitionWhenNotFinishedInter(int16 mode) +{ +#ifdef PS2_CAM_TRANSITION + m_vecOldSourceForInter = GetPosition(); + m_vecOldFrontForInter = GetForward(); + m_vecOldUpForInter = GetUp(); + m_vecOldFOVForInter = CDraw::GetFOV(); +#endif + m_vecDoingSpecialInterPolation = true; + StartTransition(mode); +} + +#ifndef PS2_CAM_TRANSITION +void +CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV) +{ + SourceDuringInter = source; + TargetDuringInter = target; + UpDuringInter = up; + FOVDuringInter = FOV; + CVector Dist = source - TargetDuringInter; + float DistOnGround = Dist.Magnitude2D(); + m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y); + m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z); +} +#endif + + +void +CCamera::SetWideScreenOn(void) +{ + m_WideScreenOn = true; +} + +void +CCamera::SetWideScreenOff(void) +{ + m_bWantsToSwitchWidescreenOff = m_WideScreenOn; +} + +void +CCamera::ProcessWideScreenOn(void) +{ + if(m_bWantsToSwitchWidescreenOff){ + m_bWantsToSwitchWidescreenOff = false; + m_WideScreenOn = false; + m_ScreenReductionPercentage = 0.0f; + m_fFOV_Wide_Screen = 0.0f; + m_fWideScreenReductionAmount = 0.0f; + }else{ + m_fFOV_Wide_Screen = 0.3f*Cams[ActiveCam].FOV; + m_fWideScreenReductionAmount = 1.0f; + m_ScreenReductionPercentage = 30.0f; + } +} + +void +CCamera::DrawBordersForWideScreen(void) +{ + if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE) + SetMotionBlurAlpha(80); + + CSprite2d::DrawRect( +#ifdef FIX_BUGS + CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f), +#else + CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f, +#endif + SCREEN_WIDTH, 0.0f), + CRGBA(0, 0, 0, 255)); + + CSprite2d::DrawRect( + CRect(0.0f, SCREEN_HEIGHT, +#ifdef FIX_BUGS + SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)), +#else + SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), +#endif + CRGBA(0, 0, 0, 255)); +} + + + +bool +CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) +{ + CVehicle *veh; + uint32 t = time; // no annoying compiler warnings + CVector fwd; + + if(obbeMode < 0) + return true; + switch(obbeMode){ + case OBBE_WHEEL: + veh = FindPlayerVehicle(); + if(veh){ + if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + return true; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) + return true; + } + if(CTimer::GetTimeInMilliseconds() > t+5000) + return true; + SetNearClipScript(0.6f); + return false; + case OBBE_1: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + return false; + case OBBE_2: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + if(fwd.Magnitude() < 2.0f) + // very close, fix near clip + SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f)); + // too far and driving away from cam + if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + return false; + case OBBE_3: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_1STPERSON: + return CTimer::GetTimeInMilliseconds() > t+3000; + case OBBE_5: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_ONSTRING: + return CTimer::GetTimeInMilliseconds() > t+3000; + case OBBE_COPCAR: + return CTimer::GetTimeInMilliseconds() > t+2000 && !FindPlayerVehicle()->GetIsOnScreen(); + case OBBE_COPCAR_WHEEL: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return true; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) + return true; + if(CTimer::GetTimeInMilliseconds() > t+1000) + return true; + SetNearClipScript(0.6f); + return false; + + // Ped modes + case OBBE_9: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_10: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_11: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_12: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_13: + return CTimer::GetTimeInMilliseconds() > t+5000; + default: + return false; + } +} + +bool +CCamera::TryToStartNewCamMode(int obbeMode) +{ + CVehicle *veh; + CVector target, camPos, playerSpeed, fwd; + float ground; + bool foundGround; + int i; + + if(obbeMode < 0) + return true; + switch(obbeMode){ + case OBBE_WHEEL: + veh = FindPlayerVehicle(); + if(veh == nil || veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + return false; + target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + target += FindPlayerVehicle()->GetPosition(); + if(!CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false)) + return false; + TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_1: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 20.0f*playerSpeed; + camPos += 3.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 1.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 1.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_2: + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 16.0f*playerSpeed; + camPos += 2.5f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_3: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 30.0f*playerSpeed; + camPos += 8.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_1STPERSON: + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_5: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 30.0f*playerSpeed; + camPos += 6.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 3.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 3.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_ONSTRING: + TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_COPCAR: +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return false; +#endif + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) + return false; + if(FindPlayerVehicle() == nil) + return false; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + veh = CPools::GetVehiclePool()->GetSlot(i); + if(veh && veh->IsCar() && veh != FindPlayerVehicle() && veh->bIsLawEnforcer){ + float dx = veh->GetPosition().x - FindPlayerCoors().x; + float dy = veh->GetPosition().y - FindPlayerCoors().y; + float dist = (veh->GetPosition() - FindPlayerCoors()).Magnitude(); + if(dist < 30.0f){ + if(dx*FindPlayerVehicle()->GetForward().x + dy*FindPlayerVehicle()->GetForward().y < 0.0f && + veh->GetForward().x*FindPlayerVehicle()->GetForward().x + veh->GetForward().y*FindPlayerVehicle()->GetForward().y > 0.8f){ + TakeControl(veh, CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); + return true; + } + } + } + } + return false; + case OBBE_COPCAR_WHEEL: +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return false; +#endif + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) + return false; + if(FindPlayerVehicle() == nil) + return false; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + return false; + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + veh = CPools::GetVehiclePool()->GetSlot(i); + if(veh && veh->IsCar() && veh != FindPlayerVehicle() && veh->bIsLawEnforcer){ + float dx = veh->GetPosition().x - FindPlayerCoors().x; + float dy = veh->GetPosition().y - FindPlayerCoors().y; + float dist = (veh->GetPosition() - FindPlayerCoors()).Magnitude(); + if(dist < 30.0f){ + if(dx*FindPlayerVehicle()->GetForward().x + dy*FindPlayerVehicle()->GetForward().y < 0.0f && + veh->GetForward().x*FindPlayerVehicle()->GetForward().x + veh->GetForward().y*FindPlayerVehicle()->GetForward().y > 0.8f){ + target = Multiply3x3(veh->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + target += veh->GetPosition(); + if(!CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false)) + return false; + TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE); + return true; + } + } + } + } + return false; + + case OBBE_9: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 15.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 0.0f); + + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else{ + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z-5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_10: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 5.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 0.5f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_11: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 20.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 20.0f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_12: + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 5.0f*playerSpeed; + camPos += CVector(2.0f, 1.0f, 10.5f); + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_13: +#ifdef FIX_BUGS + TakeControl(FindPlayerEntity(), CCam::MODE_TOP_DOWN_PED, JUMP_CUT, CAMCONTROL_OBBE); +#else + TakeControl(FindPlayerEntity(), CCam::MODE_TOPDOWN, JUMP_CUT, CAMCONTROL_OBBE); +#endif + return true; + default: + return false; + } +} + +int32 SequenceOfCams[16] = { + OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL, + OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3, + OBBE_5, OBBE_3, + OBBE_ONSTRING // actually unused... +}; + +void +CCamera::ProcessObbeCinemaCameraCar(void) +{ + static int OldMode = -1; + static int32 TimeForNext = 0; + int i = 0; + + if(!bDidWeProcessAnyCinemaCam){ + OldMode = -1; + CHud::SetHelpMessage(TheText.Get("CINCAM"), true); + } + + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){ + // This is very strange code... + for(OldMode = (OldMode+1) % 14; + !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14; + OldMode = (OldMode+1) % 14) + i++; + TimeForNext = CTimer::GetTimeInMilliseconds(); + if(i >= 14){ + OldMode = 14; + TryToStartNewCamMode(SequenceOfCams[14]); + } + } + + m_iModeObbeCamIsInForCar = OldMode; + bDidWeProcessAnyCinemaCam = true; +} + +int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 }; + +void +CCamera::ProcessObbeCinemaCameraPed(void) +{ + // static bool bObbePedProcessed = false; // unused + static int PedOldMode = -1; + static int32 PedTimeForNext = 0; + + if(!bDidWeProcessAnyCinemaCam) + PedOldMode = -1; + + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfPedCams[PedOldMode], PedTimeForNext)){ + for(PedOldMode = (PedOldMode+1) % 5; + !TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]); + PedOldMode = (PedOldMode+1) % 5); + PedTimeForNext = CTimer::GetTimeInMilliseconds(); + } + bDidWeProcessAnyCinemaCam = true; +} + +void +CCamera::DontProcessObbeCinemaCamera(void) +{ + bDidWeProcessAnyCinemaCam = false; +} + +void +CCamera::LoadTrainCamNodes(char const *name) +{ + CFileMgr::SetDir("data"); + + char token[16] = { 0 }; + char filename[16] = { 0 }; + uint8 *buf; + ssize_t bufpos = 0; + int field = 0; + int tokpos = 0; + char c; + int i; + ssize_t len; + + strcpy(filename, name); + len = (int)strlen(filename); + filename[len] = '.'; + filename[len+1] = 'd'; + filename[len+2] = 'a'; + filename[len+3] = 't'; + + m_uiNumberOfTrainCamNodes = 0; + + buf = new uint8[20000]; + len = CFileMgr::LoadFile(filename, buf, 20000, "r"); + + for(i = 0; i < MAX_NUM_OF_NODES; i++){ + m_arrTrainCamNode[i].m_cvecPointToLookAt = CVector(0.0f, 0.0f, 0.0f); + m_arrTrainCamNode[i].m_cvecMinPointInRange = CVector(0.0f, 0.0f, 0.0f); + m_arrTrainCamNode[i].m_cvecMaxPointInRange = CVector(0.0f, 0.0f, 0.0f); + m_arrTrainCamNode[i].m_fDesiredFOV = 0.0f; + m_arrTrainCamNode[i].m_fNearClip = 0.0f; + } + + while(bufpos <= len){ + c = buf[bufpos]; + switch(c){ + case '-': + case '.': + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': +// case '10': case '11': case '12': case '13': // ahem... + token[tokpos++] = c; + bufpos++; + break; + + case ',': + case ';': // game has the code for this duplicated but we handle both under the same case + switch((field+14)%14){ + case 0: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.x = atof(token); + break; + case 1: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.y = atof(token); + break; + case 2: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecCamPosition.z = atof(token); + break; + case 3: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.x = atof(token); + break; + case 4: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.y = atof(token); + break; + case 5: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecPointToLookAt.z = atof(token); + break; + case 6: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.x = atof(token); + break; + case 7: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.y = atof(token); + break; + case 8: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMinPointInRange.z = atof(token); + break; + case 9: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.x = atof(token); + break; + case 10: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.y = atof(token); + break; + case 11: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_cvecMaxPointInRange.z = atof(token); + break; + case 12: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_fDesiredFOV = atof(token); + break; + case 13: + m_arrTrainCamNode[m_uiNumberOfTrainCamNodes].m_fNearClip = atof(token); + m_uiNumberOfTrainCamNodes++; + break; + } + field++; + bufpos++; + memset(token, 0, sizeof(token)); + tokpos = 0; + break; + + default: + bufpos++; + break; + } + } + + delete[] buf; + CFileMgr::SetDir(""); +} + +void +CCamera::Process_Train_Camera_Control(void) +{ + bool found = false; + CTrain *target = (CTrain*)pTargetEntity; + m_bUseSpecialFovTrain = true; + static bool OKtoGoBackToNodeCam = true; // only ever set to true + uint32 i; + + if(target->m_nTrackId == TRACK_ELTRAIN && !m_bAboveGroundTrainNodesLoaded){ + m_bAboveGroundTrainNodesLoaded = true; + m_bBelowGroundTrainNodesLoaded = false; + LoadTrainCamNodes("Train"); + m_uiTimeLastChange = CTimer::GetTimeInMilliseconds(); + OKtoGoBackToNodeCam = true; + m_iCurrentTrainCamNode = 0; + } + if(target->m_nTrackId == TRACK_SUBWAY && !m_bBelowGroundTrainNodesLoaded){ + m_bBelowGroundTrainNodesLoaded = true; + m_bAboveGroundTrainNodesLoaded = false; + LoadTrainCamNodes("Train2"); + m_uiTimeLastChange = CTimer::GetTimeInMilliseconds(); + OKtoGoBackToNodeCam = true; + m_iCurrentTrainCamNode = 0; + } + + m_bTargetJustBeenOnTrain = true; + uint32 node = m_iCurrentTrainCamNode; + for(i = 0; i < m_uiNumberOfTrainCamNodes && !found; i++){ + if(target->IsWithinArea(m_arrTrainCamNode[node].m_cvecMinPointInRange.x, + m_arrTrainCamNode[node].m_cvecMinPointInRange.y, + m_arrTrainCamNode[node].m_cvecMinPointInRange.z, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.x, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.y, + m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){ + m_iCurrentTrainCamNode = node; + found = true; + } + node++; + if(node >= m_uiNumberOfTrainCamNodes) + node = 0; + } +#ifdef FIX_BUGS + // Not really a bug but be nice and respect the debug mode + if(DebugCamMode){ + TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT); + return; + } +#endif + + if(found){ + SetWideScreenOn(); + if(DotProduct(((CTrain*)pTargetEntity)->GetMoveSpeed(), pTargetEntity->GetForward()) < 0.001f){ + TakeControl(FindPlayerPed(), CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT); + if(target->Doors[0].IsFullyOpen()) + SetWideScreenOff(); + }else{ + SetCamPositionForFixedMode(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecCamPosition, CVector(0.0f, 0.0f, 0.0f)); + if(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.x == 999.0f && + m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.y == 999.0f && + m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt.z == 999.0f) + TakeControl(target, CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT); + else + TakeControlNoEntity(m_arrTrainCamNode[m_iCurrentTrainCamNode].m_cvecPointToLookAt, JUMP_CUT, CAMCONTROL_SCRIPT); + RwCameraSetNearClipPlane(Scene.camera, m_arrTrainCamNode[m_iCurrentTrainCamNode].m_fNearClip); + } + }else{ + if(DotProduct(((CTrain*)pTargetEntity)->GetMoveSpeed(), pTargetEntity->GetForward()) < 0.001f){ + TakeControl(FindPlayerPed(), CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT); + if(target->Doors[0].IsFullyOpen()) + SetWideScreenOff(); + } + } +} + + +void +CCamera::LoadPathSplines(int file) +{ + bool reading = true; + char c, token[32] = { 0 }; + int i, j, n; + + n = 0; + + for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) + for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) + m_arrPathArray[i].m_arr_PathData[j] = 0.0f; + + m_bStartingSpline = false; + + i = 0; + j = 0; + while(reading){ + CFileMgr::Read(file, &c, 1); + switch(c){ + case '\0': + reading = false; + break; + + case '+': case '-': case '.': + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': + case 'e': case 'E': + token[n++] = c; + break; + + case ',': +#ifdef FIX_BUGS + if(i < MAX_NUM_OF_SPLINETYPES && j < CCamPathSplines::MAXPATHLENGTH) +#endif + m_arrPathArray[i].m_arr_PathData[j] = atof(token); + j++; + memset(token, 0, 32); + n = 0; + break; + + case ';': +#ifdef FIX_BUGS + if(i < MAX_NUM_OF_SPLINETYPES && j < CCamPathSplines::MAXPATHLENGTH) +#endif + m_arrPathArray[i].m_arr_PathData[j] = atof(token); + i++; + j = 0; + memset(token, 0, 32); + n = 0; + } + } +} + +void +CCamera::FinishCutscene(void) +{ + SetPercentAlongCutScene(100.0f); + m_fPositionAlongSpline = 1.0f; + m_bcutsceneFinished = true; +} + +uint32 +CCamera::GetCutSceneFinishTime(void) +{ + int cam = ActiveCam; + if (Cams[cam].Mode == CCam::MODE_FLYBY) + return Cams[cam].m_uiFinishTime; + cam = (cam + 1) % 2; + if (Cams[cam].Mode == CCam::MODE_FLYBY) + return Cams[cam].m_uiFinishTime; + + return 0; +} + +void +CCamera::SetCamCutSceneOffSet(const CVector &pos) +{ + m_vecCutSceneOffset = pos; +}; + +void +CCamera::SetPercentAlongCutScene(float percent) +{ + if(Cams[ActiveCam].Mode == CCam::MODE_FLYBY) + Cams[ActiveCam].m_fTimeElapsedFloat = percent/100.0f * Cams[ActiveCam].m_uiFinishTime; + else if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FLYBY) + Cams[(ActiveCam+1)%2].m_fTimeElapsedFloat = percent/100.0f * Cams[(ActiveCam+1)%2].m_uiFinishTime; +} + +void +CCamera::SetParametersForScriptInterpolation(float stopMoving, float catchUp, int32 time) +{ + m_fScriptPercentageInterToStopMoving = stopMoving * 0.01f; + m_fScriptPercentageInterToCatchUp = catchUp * 0.01f; + m_fScriptTimeForInterPolation = time; + m_bScriptParametersSetForInterPol = true; +} + +void +CCamera::SetZoomValueFollowPedScript(int16 dist) +{ + switch (dist) { + case 0: m_fPedZoomValueScript = 0.25f; break; + case 1: m_fPedZoomValueScript = 1.5f; break; + case 2: m_fPedZoomValueScript = 2.9f; break; + default: break; + } + + m_bUseScriptZoomValuePed = true; +} + +void +CCamera::SetZoomValueCamStringScript(int16 dist) +{ +#ifdef FREE_CAM + if (bFreeCam) { + switch (dist) { + case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break; + case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break; + case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break; + default: break; + } + } else +#endif + { + switch (dist) { + case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break; + case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break; + case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break; + default: break; + } + } + + m_bUseScriptZoomValueCar = true; +} + +void +CCamera::SetNearClipScript(float clip) +{ + m_fNearClipScript = clip; + m_bUseNearClipScript = true; +} + + + +void +CCamera::ProcessFade(void) +{ + float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f; + // Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway? + if(m_bFading){ + if(m_iFadingDirection == FADE_IN){ + if(m_fTimeToFadeOut != 0.0f){ + m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut; + if(m_fFLOATingFade <= 0.0f){ + m_bFading = false; + CDraw::FadeValue = 0; + m_fFLOATingFade = 0.0f; + } + }else{ + m_bFading = false; + CDraw::FadeValue = 0; + m_fFLOATingFade = 0.0f; + } + }else if(m_iFadingDirection == FADE_OUT){ + if(m_fTimeToFadeOut != 0.0f){ + m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut; + if(m_fFLOATingFade >= 255.0f){ + m_bFading = false; + CDraw::FadeValue = 255; + m_fFLOATingFade = 255.0f; + } + }else{ + m_bFading = false; + CDraw::FadeValue = 255; + m_fFLOATingFade = 255.0f; + } + } + CDraw::FadeValue = m_fFLOATingFade; + } +} + +void +CCamera::ProcessMusicFade(void) +{ + float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStartedMusic)/1000.0f; + if(m_bMusicFading){ + if(m_iMusicFadingDirection == FADE_IN){ + if(m_fTimeToFadeMusic == 0.0f) + m_fTimeToFadeMusic = 1.0f; + + m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic > 255.0f){ + m_bMusicFading = false; + m_fFLOATingFadeMusic = 0.0f; + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + }else{ + DMAudio.SetEffectsFadeVol(m_fFLOATingFadeMusic/255.0f * 127); + DMAudio.SetMusicFadeVol(m_fFLOATingFadeMusic/255.0f * 127); + } + }else if(m_iMusicFadingDirection == FADE_OUT){ + if(m_fTimeToFadeMusic == 0.0f) + m_fTimeToFadeMusic = 1.0f; + +#ifdef PS2_MENU + if(m_bMoveCamToAvoidGeom || TheMemoryCard.StillToFadeOut){ +#else + if(m_bMoveCamToAvoidGeom || StillToFadeOut){ +#endif + m_fFLOATingFadeMusic = 256.0f; + m_bMoveCamToAvoidGeom = false; + }else + m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; + + if(m_fFLOATingFadeMusic > 255.0f){ + m_bMusicFading = false; + m_fFLOATingFadeMusic = 255.0f; + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + }else{ + DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); + DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); + } + } + } +} + +void +CCamera::Fade(float timeout, int16 direction) +{ + m_bFading = true; + m_iFadingDirection = direction; + m_fTimeToFadeOut = timeout; + m_uiFadeTimeStarted = CTimer::GetTimeInMilliseconds(); + if(!m_bIgnoreFadingStuffForMusic){ + m_bMusicFading = true; + m_iMusicFadingDirection = direction; + m_fTimeToFadeMusic = timeout; + m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds(); +// Not on PS2 + if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){ + unknown++; + if(unknown >= 2){ + m_bUnknown = true; + unknown = 0; + }else + m_bMoveCamToAvoidGeom = true; + } + } +} + +void +CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b) +{ + m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0; + CDraw::FadeRed = r; + CDraw::FadeGreen = g; + CDraw::FadeBlue = b; +} + +bool +CCamera::GetFading(void) +{ + return m_bFading; +} + +int +CCamera::GetFadingDirection(void) +{ + if(m_bFading) + return m_iFadingDirection == FADE_IN ? FADE_IN : FADE_OUT; + else + return FADE_NONE; +} + +int +CCamera::GetScreenFadeStatus(void) +{ + if(m_fFLOATingFade == 0.0f) + return FADE_0; + if(m_fFLOATingFade == 255.0f) + return FADE_2; + return FADE_1; +} + + + +void +CCamera::RenderMotionBlur(void) +{ + if(m_BlurType == 0) + return; + + CMBlur::MotionBlurRender(m_pRwCamera, + m_BlurRed, m_BlurGreen, m_BlurBlue, + m_motionBlur, m_BlurType, m_imotionBlurAddAlpha); +} + +void +CCamera::SetMotionBlur(int r, int g, int b, int a, int type) +{ + m_BlurRed = r; + m_BlurGreen = g; + m_BlurBlue = b; + m_motionBlur = a; + m_BlurType = type; +} + +void +CCamera::SetMotionBlurAlpha(int a) +{ + m_imotionBlurAddAlpha = a; +} + + + +int +CCamera::GetLookDirection(void) +{ + if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING || + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED) + return Cams[ActiveCam].DirectionWasLooking; + return LOOKING_FORWARD; +} + +bool +CCamera::GetLookingForwardFirstPerson(void) +{ + return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && + Cams[ActiveCam].DirectionWasLooking == LOOKING_FORWARD; +} + +bool +CCamera::GetLookingLRBFirstPerson(void) +{ + return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD; +} + +void +CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString(void) +{ + m_bCamDirectlyBehind = true; + CPlayerPed *player = FindPlayerPed(); + if (player) + m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y); +} + +void +CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void) +{ + m_bCamDirectlyInFront = true; + CPlayerPed *player = FindPlayerPed(); + if (player) + m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y); +} + +void +CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) +{ + PlayerWeaponMode.Mode = mode; + PlayerWeaponMode.MaxZoom = maxZoom; + PlayerWeaponMode.MinZoom = minZoom; + PlayerWeaponMode.Duration = 0.0f; +} + +void +CCamera::ClearPlayerWeaponMode(void) +{ + PlayerWeaponMode.Mode = 0; + PlayerWeaponMode.MaxZoom = 1; + PlayerWeaponMode.MinZoom = -1; + PlayerWeaponMode.Duration = 0.0f; +} + +void +CCamera::UpdateAimingCoors(CVector const &coors) +{ + m_cvecAimingTargetCoors = coors; +} + +bool +CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target) +{ + if(CPad::GetPad(0)->GetLookBehindForPed()){ + source = pos; + target = dist*Cams[ActiveCam].CamTargetEntity->GetForward() + source; + return false; + }else{ + float angleX = DEGTORAD((m_f3rdPersonCHairMultX-0.5f) * 1.8f * 0.5f * Cams[ActiveCam].FOV * CDraw::GetAspectRatio()); + float angleY = DEGTORAD((0.5f-m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV); + source = Cams[ActiveCam].Source; + target = Cams[ActiveCam].Front; + target += Cams[ActiveCam].Up * Tan(angleY); + target += CrossProduct(Cams[ActiveCam].Front, Cams[ActiveCam].Up) * Tan(angleX); + target.Normalise(); + source += DotProduct(pos - source, target)*target; + target = dist*target + source; + return true; + } +} + +float +CCamera::Find3rdPersonQuickAimPitch(void) +{ + float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); + + float rot = Asin(clampedFrontZ); + + return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot); +} + + + +void +CCamera::SetRwCamera(RwCamera *cam) +{ + m_pRwCamera = cam; + m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false); + CMBlur::MotionBlurOpen(m_pRwCamera); +} + +void +CCamera::CalculateDerivedValues(void) +{ + m_cameraMatrix = Invert(GetMatrix()); + + float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f); + float c = Cos(hfov); + float s = Sin(hfov); + + // right plane + m_vecFrustumNormals[0] = CVector(c, -s, 0.0f); + // left plane + m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f); + + c /= CDraw::FindAspectRatio(); + s /= CDraw::FindAspectRatio(); + // bottom plane + m_vecFrustumNormals[2] = CVector(0.0f, -s, -c); + // top plane + m_vecFrustumNormals[3] = CVector(0.0f, -s, c); + + if(GetForward().x == 0.0f && GetForward().y == 0.0f) + GetForward().x = 0.0001f; + else + Orientation = Atan2(GetForward().x, GetForward().y); + + CamFrontXNorm = GetForward().x; + CamFrontYNorm = GetForward().y; + float l = Sqrt(SQR(CamFrontXNorm) + SQR(CamFrontYNorm)); + if(l == 0.0f) + CamFrontXNorm = 1.0f; + else{ + CamFrontXNorm /= l; + CamFrontYNorm /= l; + } +} + +bool +CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) +{ +#ifdef GTA_PS2 + CVuVector c; + TransformPoint(c, *mat, center); +#else + CVector c = center; + #ifdef FIX_BUGS + c = *mat * center; + #else + RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat); + #endif +#endif + if(c.y < CDraw::GetNearClipZ()) return false; + if(c.y > CDraw::GetFarClipZ()) return false; + if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false; + if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > 0.0f) return false; + if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > 0.0f) return false; + if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > 0.0f) return false; + return true; +} + +bool +CCamera::IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat) +{ +#ifdef GTA_PS2 + CVuVector c; + TransformPoint(c, *mat, center); +#else + CVector c = center; + #ifdef FIX_BUGS + c = *mat * center; + #else + RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat); + #endif +#endif + if(c.y + radius < CDraw::GetNearClipZ()) return false; + if(c.y - radius > CDraw::GetFarClipZ()) return false; + if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false; + if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > radius) return false; + if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > radius) return false; + if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > radius) return false; + return true; +} + +bool +CCamera::IsSphereVisible(const CVector ¢er, float radius) +{ +#if GTA_VERSION < GTA3_PC_10 // not sure this condition is the right one + // Maybe this was a copy of the other function with m_cameraMatrix + return IsSphereVisible(center, radius, &m_cameraMatrix); +#else + // ...and on PC they decided to call the other one with a default matrix. + CMatrix mat(GetCameraMatrix()); // this matrix construction is stupid and gone in VC + return IsSphereVisible(center, radius, &mat); +#endif +} + +bool +CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) +{ + int i; + int frustumTests[6] = { 0 }; +#ifdef GTA_PS2 + TransformPoints(box, 8, *mat, box); +#else + #ifdef FIX_BUGS + for (i = 0; i < 8; i++) + box[i] = *mat * box[i]; + #else + RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat); + #endif +#endif + + for(i = 0; i < 8; i++){ + if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++; + if(box[i].y > CDraw::GetFarClipZ()) frustumTests[1]++; + if(box[i].x*m_vecFrustumNormals[0].x + box[i].y*m_vecFrustumNormals[0].y > 0.0f) frustumTests[2]++; + if(box[i].x*m_vecFrustumNormals[1].x + box[i].y*m_vecFrustumNormals[1].y > 0.0f) frustumTests[3]++; +// Why not test z? +// if(box[i].y*m_vecFrustumNormals[2].y + box[i].z*m_vecFrustumNormals[2].z > 0.0f) frustumTests[4]++; +// if(box[i].y*m_vecFrustumNormals[3].y + box[i].z*m_vecFrustumNormals[3].z > 0.0f) frustumTests[5]++; + } + for(i = 0; i < 6; i++) + if(frustumTests[i] == 8) + return false; // Box is completely outside of one plane + return true; +} + + + +CCamPathSplines::CCamPathSplines(void) +{ + int i; + for(i = 0; i < MAXPATHLENGTH; i++) + m_arr_PathData[i] = 0.0f; +} diff --git a/src/core/Camera.h b/src/core/Camera.h new file mode 100644 index 0000000..07a05cb --- /dev/null +++ b/src/core/Camera.h @@ -0,0 +1,653 @@ +#pragma once +#include "Placeable.h" + +class CEntity; +class CPed; +class CAutomobile; +class CGarage; + +extern int16 DebugCamMode; + +enum +{ + NUMBER_OF_VECTORS_FOR_AVERAGE = 2, + MAX_NUM_OF_SPLINETYPES = 4, + MAX_NUM_OF_NODES = 800 // for trains +}; + +#define DEFAULT_NEAR (0.9f) +enum +{ + CAM_ZOOM_1STPRS, + CAM_ZOOM_1, + CAM_ZOOM_2, + CAM_ZOOM_3, + CAM_ZOOM_TOPDOWN, + CAM_ZOOM_CINEMATIC, +}; + +#ifdef FREE_CAM // LCS values +#define FREE_CAR_ZOOM_VALUE_1 (-1.0f) +#define FREE_CAR_ZOOM_VALUE_2 (2.0f) +#define FREE_CAR_ZOOM_VALUE_3 (6.0f) + +#define FREE_BOAT_ZOOM_VALUE_1 (-2.41f) +#define FREE_BOAT_ZOOM_VALUE_2 (6.49f) +#define FREE_BOAT_ZOOM_VALUE_3 (15.0f) +#endif + +#define DEFAULT_CAR_ZOOM_VALUE_1 (0.05f) +#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f) +#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f) + +const float DefaultFOV = 70.0f; // beta: 80.0f + +class CCam +{ +public: + enum + { + MODE_NONE = 0, + MODE_TOPDOWN, + MODE_GTACLASSIC, + MODE_BEHINDCAR, + MODE_FOLLOWPED, + MODE_AIMING, + MODE_DEBUG, + MODE_SNIPER, + MODE_ROCKETLAUNCHER, + MODE_MODELVIEW, + MODE_BILL, + MODE_SYPHON, + MODE_CIRCLE, + MODE_CHEESYZOOM, + MODE_WHEELCAM, + MODE_FIXED, + MODE_1STPERSON, + MODE_FLYBY, + MODE_CAM_ON_A_STRING, + MODE_REACTION, + MODE_FOLLOW_PED_WITH_BIND, + MODE_CHRIS, + MODE_BEHINDBOAT, + MODE_PLAYER_FALLEN_WATER, + MODE_CAM_ON_TRAIN_ROOF, + MODE_CAM_RUNNING_SIDE_TRAIN, + MODE_BLOOD_ON_THE_TRACKS, + MODE_IM_THE_PASSENGER_WOOWOO, + MODE_SYPHON_CRIM_IN_FRONT, + MODE_PED_DEAD_BABY, + MODE_PILLOWS_PAPS, + MODE_LOOK_AT_CARS, + MODE_ARRESTCAM_ONE, + MODE_ARRESTCAM_TWO, + MODE_M16_1STPERSON, + MODE_SPECIAL_FIXED_FOR_SYPHON, + MODE_FIGHT_CAM, + MODE_TOP_DOWN_PED, + MODE_SNIPER_RUNABOUT, + MODE_ROCKETLAUNCHER_RUNABOUT, + MODE_1STPERSON_RUNABOUT, + MODE_M16_1STPERSON_RUNABOUT, + MODE_FIGHT_CAM_RUNABOUT, + MODE_EDITOR, + MODE_HELICANNON_1STPERSON, // vice city leftover + }; + + bool bBelowMinDist; //used for follow ped mode + bool bBehindPlayerDesired; //used for follow ped mode + bool m_bCamLookingAtVector; + bool m_bCollisionChecksOn; + bool m_bFixingBeta; //used for camera on a string + bool m_bTheHeightFixerVehicleIsATrain; + bool LookBehindCamWasInFront; + bool LookingBehind; + bool LookingLeft; + bool LookingRight; + bool ResetStatics; //for interpolation type stuff to work + bool Rotating; + + int16 Mode; // CameraMode + uint32 m_uiFinishTime; + + int m_iDoCollisionChecksOnFrameNum; + int m_iDoCollisionCheckEveryNumOfFrames; + int m_iFrameNumWereAt; + int m_iRunningVectorArrayPos; + int m_iRunningVectorCounter; + int DirectionWasLooking; + + float f_max_role_angle; //=DEGTORAD(5.0f); + float f_Roll; //used for adding a slight roll to the camera in the + float f_rollSpeed; + float m_fSyphonModeTargetZOffSet; + float m_fRoadOffSet; + float m_fAmountFractionObscured; + float m_fAlphaSpeedOverOneFrame; + float m_fBetaSpeedOverOneFrame; + float m_fBufferedTargetBeta; + float m_fBufferedTargetOrientation; + float m_fBufferedTargetOrientationSpeed; + float m_fCamBufferedHeight; + float m_fCamBufferedHeightSpeed; + float m_fCloseInPedHeightOffset; + float m_fCloseInPedHeightOffsetSpeed; + float m_fCloseInCarHeightOffset; + float m_fCloseInCarHeightOffsetSpeed; + float m_fDimensionOfHighestNearCar; + float m_fDistanceBeforeChanges; + float m_fFovSpeedOverOneFrame; + float m_fMinDistAwayFromCamWhenInterPolating; + float m_fPedBetweenCameraHeightOffset; + float m_fPlayerInFrontSyphonAngleOffSet; + float m_fRadiusForDead; + float m_fRealGroundDist; //used for follow ped mode + float m_fTargetBeta; + float m_fTimeElapsedFloat; + + float m_fTransitionBeta; + float m_fTrueBeta; + float m_fTrueAlpha; + float m_fInitialPlayerOrientation; //used for first person + + float Alpha; + float AlphaSpeed; + float FOV; + float FOVSpeed; + float Beta; + float BetaSpeed; + float Distance; + float DistanceSpeed; + float CA_MIN_DISTANCE; + float CA_MAX_DISTANCE; + float SpeedVar; + + CVector m_cvecSourceSpeedOverOneFrame; + CVector m_cvecTargetSpeedOverOneFrame; + CVector m_cvecUpOverOneFrame; + + CVector m_cvecTargetCoorsForFudgeInter; + CVector m_cvecCamFixedModeVector; + CVector m_cvecCamFixedModeSource; + CVector m_cvecCamFixedModeUpOffSet; + CVector m_vecLastAboveWaterCamPosition; //helper for when the player has gone under the water + CVector m_vecBufferedPlayerBodyOffset; + + // The three vectors that determine this camera for this frame + CVector Front; // Direction of looking in + CVector Source; // Coors in world space + CVector SourceBeforeLookBehind; + CVector Up; // Just that + CVector m_arrPreviousVectors[NUMBER_OF_VECTORS_FOR_AVERAGE]; // used to average stuff + CEntity *CamTargetEntity; + + float m_fCameraDistance; + float m_fIdealAlpha; + float m_fPlayerVelocity; + CAutomobile *m_pLastCarEntered; // So interpolation works + CPed *m_pLastPedLookedAt;// So interpolation works + bool m_bFirstPersonRunAboutActive; + + CCam(void) { Init(); } + void Init(void); + void Process(void); + void ProcessSpecialHeightRoutines(void); + void GetVectorsReadyForRW(void); + CVector DoAverageOnVector(const CVector &vec); + float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); + void WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation); + void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight); + bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation); + bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation); + void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); + void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); + void LookBehind(void); + void LookLeft(void); + void LookRight(void); + void ClipIfPedInFrontOfPlayer(void); + void KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov); + bool Using3rdPersonMouseCam(void); + bool GetWeaponFirstPersonOn(void); + bool IsTargetInWater(const CVector &CamCoors); + void AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit); + void PrintMode(void); + + void Process_Debug(const CVector&, float, float, float); +#ifdef GTA_SCENE_EDIT + void Process_Editor(const CVector&, float, float, float); +#endif + void Process_ModelView(const CVector &CameraTarget, float, float, float); + void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar); + void Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Rocket(const CVector &CameraTarget, float, float, float); + void Process_M16_1stPerson(const CVector &CameraTarget, float, float, float); + void Process_1stPerson(const CVector &CameraTarget, float, float, float); + void Process_1rstPersonPedOnPC(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Sniper(const CVector &CameraTarget, float, float, float); + void Process_Syphon(const CVector &CameraTarget, float, float, float); + void Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float); + void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FlyBy(const CVector&, float, float, float); + void Process_WheelCam(const CVector&, float, float, float); + void Process_Fixed(const CVector &CameraTarget, float, float, float); + void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Circle(const CVector &CameraTarget, float, float, float); + void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float); + void ProcessPedsDeadBaby(void); + bool ProcessArrestCamOne(void); + bool ProcessArrestCamTwo(void); + + /* Some of the unused PS2 cams */ + void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float); + void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float); + // TODO: + // CCam::Process_CushyPillows_Arse + // CCam::Process_Look_At_Cars + // CCam::Process_CheesyZoom + // CCam::Process_Aiming + void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar); + void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float); + + // custom stuff + void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float); +}; + +VALIDATE_SIZE(CCam, 0x1A4); + +class CCamPathSplines +{ +public: + enum {MAXPATHLENGTH=800}; + float m_arr_PathData[MAXPATHLENGTH]; + CCamPathSplines(void); +}; + +struct CTrainCamNode +{ + CVector m_cvecCamPosition; + CVector m_cvecPointToLookAt; + CVector m_cvecMinPointInRange; + CVector m_cvecMaxPointInRange; + float m_fDesiredFOV; + float m_fNearClip; +}; + +struct CQueuedMode +{ + int16 Mode; + float Duration; + int16 MinZoom; + int16 MaxZoom; +}; + +enum +{ + LOOKING_BEHIND, + LOOKING_LEFT, + LOOKING_RIGHT, + LOOKING_FORWARD, +}; + +enum +{ + // TODO: find better names + FADE_0, // faded in + FADE_1, // mid fade + FADE_2, // faded out + + // Direction + FADE_OUT = 0, + FADE_IN, + FADE_NONE +}; + +enum +{ + MOTION_BLUR_NONE = 0, + MOTION_BLUR_SNIPER, + MOTION_BLUR_LIGHT_SCENE, + MOTION_BLUR_SECURITY_CAM, + MOTION_BLUR_CUT_SCENE, + MOTION_BLUR_INTRO, + MOTION_BLUR_INTRO2, + MOTION_BLUR_SNIPER_ZOOM, + MOTION_BLUR_INTRO3, + MOTION_BLUR_INTRO4, +}; + +enum +{ + NONE = 0, + INTERPOLATION, + JUMP_CUT +}; + +enum +{ + CAMCONTROL_GAME, + CAMCONTROL_SCRIPT, + CAMCONTROL_OBBE +}; + +class CCamera : public CPlaceable +{ +public: + bool m_bAboveGroundTrainNodesLoaded; + bool m_bBelowGroundTrainNodesLoaded; + bool m_bCamDirectlyBehind; + bool m_bCamDirectlyInFront; + bool m_bCameraJustRestored; + bool m_bcutsceneFinished; + bool m_bCullZoneChecksOn; + bool m_bFirstPersonBeingUsed; + bool m_bUnknown; + bool m_bIdleOn; + bool m_bInATunnelAndABigVehicle; + bool m_bInitialNodeFound; + bool m_bInitialNoNodeStaticsSet; + bool m_bIgnoreFadingStuffForMusic; + bool m_bPlayerIsInGarage; + bool m_bJustCameOutOfGarage; + bool m_bJustInitalised; + bool m_bJust_Switched; + bool m_bLookingAtPlayer; + bool m_bLookingAtVector; + bool m_bMoveCamToAvoidGeom; + bool m_bObbeCinematicPedCamOn; + bool m_bObbeCinematicCarCamOn; + bool m_bRestoreByJumpCut; + bool m_bUseNearClipScript; + bool m_bStartInterScript; + bool m_bStartingSpline; + bool m_bTargetJustBeenOnTrain; + bool m_bTargetJustCameOffTrain; + bool m_bUseSpecialFovTrain; + bool m_bUseTransitionBeta; + bool m_bUseScriptZoomValuePed; + bool m_bUseScriptZoomValueCar; + bool m_bWaitForInterpolToFinish; + bool m_bItsOkToLookJustAtThePlayer; + bool m_bWantsToSwitchWidescreenOff; + bool m_WideScreenOn; + bool m_1rstPersonRunCloseToAWall; + bool m_bHeadBob; + bool m_bFailedCullZoneTestPreviously; + + bool m_FadeTargetIsSplashScreen; + + bool WorldViewerBeingUsed; + uint8 ActiveCam; + uint32 m_uiCamShakeStart; + uint32 m_uiFirstPersonCamLastInputTime; + + uint32 m_uiLongestTimeInMill; + uint32 m_uiNumberOfTrainCamNodes; + uint8 m_uiTransitionJUSTStarted; + uint8 m_uiTransitionState; // 0:one mode 1:transition + + uint32 m_uiTimeLastChange; + uint32 m_uiTimeWeEnteredIdle; + uint32 m_uiTimeTransitionStart; + uint32 m_uiTransitionDuration; + int m_BlurBlue; + int m_BlurGreen; + int m_BlurRed; + int m_BlurType; + + uint32 unknown; // some counter having to do with music + int m_iWorkOutSpeedThisNumFrames; + int m_iNumFramesSoFar; + + + int m_iCurrentTrainCamNode; + int m_motionBlur; + int m_imotionBlurAddAlpha; + int m_iCheckCullZoneThisNumFrames; + int m_iZoneCullFrameNumWereAt; + int WhoIsInControlOfTheCamera; + + float CamFrontXNorm; + float CamFrontYNorm; +#ifdef FIX_BUGS + int32 CarZoomIndicator; +#else + float CarZoomIndicator; +#endif + float CarZoomValue; + float CarZoomValueSmooth; + + float DistanceToWater; +#ifndef PS2_CAM_TRANSITION + float FOVDuringInter; +#endif + float LODDistMultiplier; + float GenerationDistMultiplier; +#ifndef PS2_CAM_TRANSITION + float m_fAlphaSpeedAtStartInter; + float m_fAlphaWhenInterPol; + float m_fAlphaDuringInterPol; + float m_fBetaDuringInterPol; + float m_fBetaSpeedAtStartInter; + float m_fBetaWhenInterPol; + float m_fFOVWhenInterPol; + float m_fFOVSpeedAtStartInter; + float m_fStartingBetaForInterPol; + float m_fStartingAlphaForInterPol; +#endif + float m_PedOrientForBehindOrInFront; + float m_CameraAverageSpeed; + float m_CameraSpeedSoFar; + float m_fCamShakeForce; + float m_fCarZoomValueScript; + float m_fFovForTrain; + float m_fFOV_Wide_Screen; + float m_fNearClipScript; + float m_fOldBetaDiff; + float m_fPedZoomValue; + + float m_fPedZoomValueScript; + float m_fPedZoomValueSmooth; + float m_fPositionAlongSpline; + float m_ScreenReductionPercentage; + float m_ScreenReductionSpeed; + float m_AlphaForPlayerAnim1rstPerson; + float Orientation; +#ifdef FIX_BUGS + int32 PedZoomIndicator; +#else + float PedZoomIndicator; +#endif + float PlayerExhaustion; + float SoundDistUp, SoundDistLeft, SoundDistRight; + float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead; + float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld; + float m_fWideScreenReductionAmount; + float m_fStartingFOVForInterPol; + + // not static yet + float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls + float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls + float m_f3rdPersonCHairMultX; + float m_f3rdPersonCHairMultY; + + + CCam Cams[3]; + CGarage *pToGarageWeAreIn; + CGarage *pToGarageWeAreInForHackAvoidFirstPerson; + CQueuedMode m_PlayerMode; + CQueuedMode PlayerWeaponMode; + CVector m_PreviousCameraPosition; + CVector m_RealPreviousCameraPosition; + CVector m_cvecAimingTargetCoors; + CVector m_vecFixedModeVector; + CVector m_vecFixedModeSource; + CVector m_vecFixedModeUpOffSet; + CVector m_vecCutSceneOffset; +#ifndef PS2_CAM_TRANSITION + CVector m_cvecStartingSourceForInterPol; + CVector m_cvecStartingTargetForInterPol; + CVector m_cvecStartingUpForInterPol; + CVector m_cvecSourceSpeedAtStartInter; + CVector m_cvecTargetSpeedAtStartInter; + CVector m_cvecUpSpeedAtStartInter; + CVector m_vecSourceWhenInterPol; + CVector m_vecTargetWhenInterPol; + CVector m_vecUpWhenInterPol; +#endif + CVector m_vecGameCamPos; +#ifndef PS2_CAM_TRANSITION + CVector SourceDuringInter; + CVector TargetDuringInter; + CVector UpDuringInter; +#endif + RwCamera *m_pRwCamera; + CEntity *pTargetEntity; + CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES]; + CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES]; + CMatrix m_cameraMatrix; + bool m_bGarageFixedCamPositionSet; + bool m_vecDoingSpecialInterPolation; + bool m_bScriptParametersSetForInterPol; + bool m_bFading; + bool m_bMusicFading; + CMatrix m_viewMatrix; + CVector m_vecFrustumNormals[4]; + CVector m_vecOldSourceForInter; + CVector m_vecOldFrontForInter; + CVector m_vecOldUpForInter; + float m_vecOldFOVForInter; + float m_fFLOATingFade; + float m_fFLOATingFadeMusic; + float m_fTimeToFadeOut; + float m_fTimeToFadeMusic; + float m_fFractionInterToStopMoving; + float m_fFractionInterToStopCatchUp; + float m_fGaitSwayBuffer; + float m_fScriptPercentageInterToStopMoving; + float m_fScriptPercentageInterToCatchUp; + + uint32 m_fScriptTimeForInterPolation; + + + int16 m_iFadingDirection; + int m_iModeObbeCamIsInForCar; + int16 m_iModeToGoTo; + int16 m_iMusicFadingDirection; + int16 m_iTypeOfSwitch; + + uint32 m_uiFadeTimeStarted; + uint32 m_uiFadeTimeStartedMusic; + + static bool m_bUseMouse3rdPerson; +#ifdef FREE_CAM + static bool bFreeCam; +#endif + + // High level and misc + CCamera(void); + CCamera(float); + void Init(void); + void Process(void); + void CamControl(void); + void UpdateTargetEntity(void); + void UpdateSoundDistances(void); + void InitialiseCameraForDebugMode(void); + void CamShake(float strength, float x, float y, float z); + bool Get_Just_Switched_Status() { return m_bJust_Switched; } + + // Who's in control + void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller); + void TakeControlNoEntity(const CVector &position, int16 typeOfSwitch, int32 controller); + void TakeControlWithSpline(int16 typeOfSwitch); + void Restore(void); + void RestoreWithJumpCut(void); + void SetCamPositionForFixedMode(const CVector &Source, const CVector &UppOffSet); + + // Transition + void StartTransition(int16 mode); + void StartTransitionWhenNotFinishedInter(int16 mode); + void StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV); + + // Widescreen borders + void SetWideScreenOn(void); + void SetWideScreenOff(void); + void ProcessWideScreenOn(void); + void DrawBordersForWideScreen(void); + + // Obbe's cam + bool IsItTimeForNewcam(int32 obbeMode, int32 time); + bool TryToStartNewCamMode(int32 obbeMode); + void DontProcessObbeCinemaCamera(void); + void ProcessObbeCinemaCameraCar(void); + void ProcessObbeCinemaCameraPed(void); + + // Train + void LoadTrainCamNodes(char const *name); + void Process_Train_Camera_Control(void); + + // Script + void LoadPathSplines(int file); + void FinishCutscene(void); + float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; } + uint32 GetCutSceneFinishTime(void); + void SetCamCutSceneOffSet(const CVector &pos); + void SetPercentAlongCutScene(float percent); + void SetParametersForScriptInterpolation(float stopMoving, float catchUp, int32 time); + void SetZoomValueFollowPedScript(int16 dist); + void SetZoomValueCamStringScript(int16 dist); + void SetNearClipScript(float); + + // Fading + void ProcessFade(void); + void ProcessMusicFade(void); + void Fade(float timeout, int16 direction); + void SetFadeColour(uint8 r, uint8 g, uint8 b); + bool GetFading(void); + int GetFadingDirection(void); + int GetScreenFadeStatus(void); + + // Motion blur + void RenderMotionBlur(void); + void SetMotionBlur(int r, int g, int b, int a, int type); + void SetMotionBlurAlpha(int a); + + // Player looking and aiming + int GetLookDirection(void); + bool GetLookingForwardFirstPerson(void); + bool GetLookingLRBFirstPerson(void); + void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void); + void SetCameraDirectlyBehindForFollowPed_CamOnAString(void); + void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom); + void ClearPlayerWeaponMode(void); + void UpdateAimingCoors(CVector const &coors); + bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); + float Find3rdPersonQuickAimPitch(void); + + // Physical camera + void SetRwCamera(RwCamera *cam); + const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; } + CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } + void CalculateDerivedValues(void); + bool IsPointVisible(const CVector ¢er, const CMatrix *mat); + bool IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat); + bool IsSphereVisible(const CVector ¢er, float radius); + bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat); +}; + +VALIDATE_SIZE(CCamera, 0xE9D8); + +extern CCamera TheCamera; + +void CamShakeNoPos(CCamera*, float); +void MakeAngleLessThan180(float &Angle); +void WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSpeed, float Acceleration, bool IsAngle); diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp new file mode 100644 index 0000000..977f16c --- /dev/null +++ b/src/core/CdStream.cpp @@ -0,0 +1,538 @@ +#ifdef _WIN32 +#define WITHWINDOWS +#include "common.h" + +#include "CdStream.h" +#include "rwcore.h" +#include "RwHelper.h" +#include "MemoryMgr.h" + +struct CdReadInfo +{ + uint32 nSectorOffset; + uint32 nSectorsToRead; + void *pBuffer; + char field_C; + bool bLocked; + bool bReading; + int32 nStatus; + HANDLE pDoneSemaphore; // used for CdStreamSync + HANDLE hFile; + OVERLAPPED Overlapped; +}; + +VALIDATE_SIZE(CdReadInfo, 0x30); + +char gCdImageNames[MAX_CDIMAGES+1][64]; +int32 gNumImages; +int32 gNumChannels; + +HANDLE gImgFiles[MAX_CDIMAGES]; + +HANDLE _gCdStreamThread; +HANDLE gCdStreamSema; // released when we have new thing to read(so channel is set) +DWORD _gCdStreamThreadId; + +CdReadInfo *gpReadInfo; +Queue gChannelRequestQ; + +int32 lastPosnRead; + +BOOL _gbCdStreamOverlapped; +BOOL _gbCdStreamAsync; +DWORD _gdwCdStreamFlags; + +DWORD WINAPI CdStreamThread(LPVOID lpThreadParameter); + +void +CdStreamInitThread(void) +{ + SetLastError(0); + + if ( gNumChannels > 0 ) + { + for ( int32 i = 0; i < gNumChannels; i++ ) + { + gpReadInfo[i].pDoneSemaphore = CreateSemaphore(nil, 0, 2, nil); + + if ( gpReadInfo[i].pDoneSemaphore == nil ) + { + printf("%s: failed to create sync semaphore\n", "cdvd_stream"); + ASSERT(0); + return; + } + } + } + + gChannelRequestQ.items = (int32 *)LocalAlloc(LMEM_ZEROINIT, sizeof(int32) * (gNumChannels + 1)); + gChannelRequestQ.head = 0; + gChannelRequestQ.tail = 0; + gChannelRequestQ.size = gNumChannels + 1; + ASSERT(gChannelRequestQ.items != nil ); + +#ifdef FIX_BUGS + gCdStreamSema = CreateSemaphore(nil, 0, 5, nil); +#else + gCdStreamSema = CreateSemaphore(nil, 0, 5, "CdStream"); +#endif + + if ( gCdStreamSema == nil ) + { + printf("%s: failed to create stream semaphore\n", "cdvd_stream"); + ASSERT(0); + return; + } + + _gCdStreamThread = CreateThread(nil, 64*1024/*64KB*/, CdStreamThread, nil, CREATE_SUSPENDED, &_gCdStreamThreadId); + + if ( _gCdStreamThread == nil ) + { + printf("%s: failed to create streaming thread\n", "cdvd_stream"); + ASSERT(0); + return; + } + + SetThreadPriority(_gCdStreamThread, GetThreadPriority(GetCurrentThread()) - 1); + + ResumeThread(_gCdStreamThread); +} + +void +CdStreamInit(int32 numChannels) +{ + DWORD SectorsPerCluster; + DWORD BytesPerSector; + DWORD NumberOfFreeClusters; + DWORD TotalNumberOfClusters; + + GetDiskFreeSpace(nil, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters); + + _gdwCdStreamFlags = 0; + +#ifndef FIX_BUGS // this just slows down streaming + if ( BytesPerSector <= CDSTREAM_SECTOR_SIZE ) + { + _gdwCdStreamFlags |= FILE_FLAG_NO_BUFFERING; + debug("Using no buffered loading for streaming\n"); + } +#endif + + _gbCdStreamOverlapped = TRUE; + + _gdwCdStreamFlags |= FILE_FLAG_OVERLAPPED; + + _gbCdStreamAsync = FALSE; + + void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, BytesPerSector); + ASSERT( pBuffer != nil ); + + SetLastError(0); + + gNumImages = 0; + + gNumChannels = numChannels; + + gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels); + ASSERT( gpReadInfo != nil ); + + debug("%s: read info %p\n", "cdvd_stream", gpReadInfo); + + CdStreamAddImage("MODELS\\GTA3.IMG"); + + int32 nStatus = CdStreamRead(0, pBuffer, 0, 1); + + CdStreamRemoveImages(); + + if ( nStatus == STREAM_SUCCESS ) + { + _gbCdStreamAsync = TRUE; + + debug("Using async loading for streaming\n"); + } + else + { + _gdwCdStreamFlags &= ~FILE_FLAG_OVERLAPPED; + + _gbCdStreamOverlapped = FALSE; + + _gbCdStreamAsync = TRUE; + + debug("Using sync loading for streaming\n"); + } + + CdStreamInitThread(); + + ASSERT( pBuffer != nil ); + RwFreeAlign(pBuffer); +} + +uint32 +GetGTA3ImgSize(void) +{ + ASSERT( gImgFiles[0] != nil ); + return (uint32)GetFileSize(gImgFiles[0], nil); +} + +void +CdStreamShutdown(void) +{ + if ( _gbCdStreamAsync ) + { + LocalFree(gChannelRequestQ.items); + CloseHandle(gCdStreamSema); + CloseHandle(_gCdStreamThread); + + for ( int32 i = 0; i < gNumChannels; i++ ) + CloseHandle(gpReadInfo[i].pDoneSemaphore); + } + + LocalFree(gpReadInfo); +} + + + +int32 +CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size) +{ + ASSERT( channel < gNumChannels ); + ASSERT( buffer != nil ); + + lastPosnRead = size + offset; + + ASSERT( _GET_INDEX(offset) < MAX_CDIMAGES ); + HANDLE hImage = gImgFiles[_GET_INDEX(offset)]; + ASSERT( hImage != nil ); + + + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + + pChannel->hFile = hImage; + + SetLastError(0); + + if ( _gbCdStreamAsync ) + { + if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) + return STREAM_NONE; + + pChannel->nStatus = STREAM_NONE; + pChannel->nSectorOffset = _GET_OFFSET(offset); + pChannel->nSectorsToRead = size; + pChannel->pBuffer = buffer; + pChannel->bLocked = 0; + + AddToQueue(&gChannelRequestQ, channel); + + if ( !ReleaseSemaphore(gCdStreamSema, 1, nil) ) + printf("Signal Sema Error\n"); + + return STREAM_SUCCESS; + } + + if ( _gbCdStreamOverlapped ) + { + ASSERT( channel < gNumChannels ); + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + + pChannel->Overlapped.Offset = _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE; + + if ( !ReadFile(hImage, buffer, size * CDSTREAM_SECTOR_SIZE, NULL, &pChannel->Overlapped) + && GetLastError() != ERROR_IO_PENDING ) + return STREAM_NONE; + else + return STREAM_SUCCESS; + } + +#ifdef BIG_IMG + LARGE_INTEGER liDistanceToMove; + liDistanceToMove.QuadPart = _GET_OFFSET(offset); + liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE; + SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN); +#else + SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN); +#endif + + DWORD NumberOfBytesRead; + + if ( !ReadFile(hImage, buffer, size * CDSTREAM_SECTOR_SIZE, &NumberOfBytesRead, nil) ) + return STREAM_NONE; + else + return STREAM_SUCCESS; +} + +int32 +CdStreamGetStatus(int32 channel) +{ + ASSERT( channel < gNumChannels ); + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + + if ( _gbCdStreamAsync ) + { + if ( pChannel->bReading ) + return STREAM_READING; + + if ( pChannel->nSectorsToRead != 0 ) + return STREAM_WAITING; + + if ( pChannel->nStatus != STREAM_NONE ) + { + int32 status = pChannel->nStatus; + + pChannel->nStatus = STREAM_NONE; + + return status; + } + + return STREAM_NONE; + } + + if ( _gbCdStreamOverlapped ) + { + ASSERT( pChannel->hFile != nil ); + if ( WaitForSingleObjectEx(pChannel->hFile, 0, TRUE) == WAIT_OBJECT_0 ) + return STREAM_NONE; + else + return STREAM_READING; + } + + return STREAM_NONE; +} + +int32 +CdStreamGetLastPosn(void) +{ + return lastPosnRead; +} + +// wait for channel to finish reading +int32 +CdStreamSync(int32 channel) +{ + ASSERT( channel < gNumChannels ); + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + + if ( _gbCdStreamAsync ) + { + if ( pChannel->nSectorsToRead != 0 ) + { + pChannel->bLocked = true; + + ASSERT( pChannel->pDoneSemaphore != nil ); + + // Deadlock fix 1 +#ifdef FIX_BUGS + // This is while loop on Posix streamer, for spurious wakeups + if (pChannel->bLocked && pChannel->nSectorsToRead != 0){ + WaitForSingleObject(pChannel->pDoneSemaphore, INFINITE); + } + pChannel->bLocked = false; +#else + WaitForSingleObject(pChannel->pDoneSemaphore, INFINITE); +#endif + } + + pChannel->bReading = false; + + return pChannel->nStatus; + } + + DWORD NumberOfBytesTransferred; + + if ( _gbCdStreamOverlapped && pChannel->hFile ) + { + ASSERT(pChannel->hFile != nil ); + // Beware: This is blocking call (because of last parameter) + if ( GetOverlappedResult(pChannel->hFile, &pChannel->Overlapped, &NumberOfBytesTransferred, TRUE) ) + return STREAM_NONE; + else + return STREAM_ERROR; + } + + return STREAM_NONE; +} + +void +AddToQueue(Queue *queue, int32 item) +{ + ASSERT( queue != nil ); + ASSERT( queue->items != nil ); + queue->items[queue->tail] = item; + + queue->tail = (queue->tail + 1) % queue->size; + + if ( queue->head == queue->tail ) + debug("Queue is full\n"); +} + +int32 +GetFirstInQueue(Queue *queue) +{ + ASSERT( queue != nil ); + if ( queue->head == queue->tail ) + return -1; + + ASSERT( queue->items != nil ); + return queue->items[queue->head]; +} + +void +RemoveFirstInQueue(Queue *queue) +{ + ASSERT( queue != nil ); + if ( queue->head == queue->tail ) + { + debug("Queue is empty\n"); + return; + } + + queue->head = (queue->head + 1) % queue->size; +} + +DWORD +WINAPI CdStreamThread(LPVOID lpThreadParameter) +{ + debug("Created cdstream thread\n"); + + while ( true ) + { + WaitForSingleObject(gCdStreamSema, INFINITE); + + int32 channel = GetFirstInQueue(&gChannelRequestQ); + ASSERT( channel < gNumChannels ); + + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + + pChannel->bReading = true; + + if ( pChannel->nStatus == STREAM_NONE ) + { + if ( _gbCdStreamOverlapped ) + { + pChannel->Overlapped.Offset = pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE; + + ASSERT(pChannel->hFile != nil ); + ASSERT(pChannel->pBuffer != nil ); + + DWORD NumberOfBytesTransferred; + + if ( ReadFile(pChannel->hFile, + pChannel->pBuffer, + pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE, + NULL, + &pChannel->Overlapped) ) + { + pChannel->nStatus = STREAM_NONE; + } + // Beware: This is blocking call (because of last parameter) + else if ( GetLastError() == ERROR_IO_PENDING + && GetOverlappedResult(pChannel->hFile, &pChannel->Overlapped, &NumberOfBytesTransferred, TRUE) ) + { + pChannel->nStatus = STREAM_NONE; + } + else + { + pChannel->nStatus = STREAM_ERROR; + } + } + else + { + ASSERT(pChannel->hFile != nil ); + ASSERT(pChannel->pBuffer != nil ); + + SetFilePointer(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN); + + DWORD NumberOfBytesRead; + if ( ReadFile(pChannel->hFile, + pChannel->pBuffer, + pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE, + &NumberOfBytesRead, + NULL) ) + { + pChannel->nStatus = STREAM_NONE; + } + } + } + + RemoveFirstInQueue(&gChannelRequestQ); + + pChannel->nSectorsToRead = 0; + + if ( pChannel->bLocked ) + { + ASSERT( pChannel->pDoneSemaphore != nil ); + // Deadlock fix 2 +#ifdef FIX_BUGS + pChannel->bLocked = 0; +#endif + ReleaseSemaphore(pChannel->pDoneSemaphore, 1, NULL); + } + + pChannel->bReading = false; + } +} + +bool +CdStreamAddImage(char const *path) +{ + ASSERT(path != nil); + ASSERT(gNumImages < MAX_CDIMAGES); + + SetLastError(0); + + gImgFiles[gNumImages] = CreateFile(path, + GENERIC_READ, + FILE_SHARE_READ, + nil, + OPEN_EXISTING, + _gdwCdStreamFlags | FILE_FLAG_RANDOM_ACCESS | FILE_ATTRIBUTE_READONLY, + nil); + + ASSERT( gImgFiles[gNumImages] != nil ); + if ( gImgFiles[gNumImages] == NULL ) + return false; + + strcpy(gCdImageNames[gNumImages], path); + + gNumImages++; + + return true; +} + +char * +CdStreamGetImageName(int32 cd) +{ + ASSERT(cd < MAX_CDIMAGES); + if ( gImgFiles[cd] != nil ) + return gCdImageNames[cd]; + + return nil; +} + +void +CdStreamRemoveImages(void) +{ + for ( int32 i = 0; i < gNumChannels; i++ ) + CdStreamSync(i); + + for ( int32 i = 0; i < gNumImages; i++ ) + { + SetLastError(0); + + CloseHandle(gImgFiles[i]); + gImgFiles[i] = nil; + } + + gNumImages = 0; +} + +int32 +CdStreamGetNumImages(void) +{ + return gNumImages; +} +#endif diff --git a/src/core/CdStream.h b/src/core/CdStream.h new file mode 100644 index 0000000..516cef4 --- /dev/null +++ b/src/core/CdStream.h @@ -0,0 +1,48 @@ +#pragma once + +#define CDSTREAM_SECTOR_SIZE 2048 + +#define _GET_INDEX(a) (a >> 24) +#define _GET_OFFSET(a) (a & 0xFFFFFF) + +enum +{ + STREAM_NONE = uint8( 0), + STREAM_SUCCESS = uint8( 1), + STREAM_READING = uint8(-1), // 0xFF, + STREAM_ERROR = uint8(-2), // 0xFE, + STREAM_ERROR_NOCD = uint8(-3), // 0xFD, + STREAM_ERROR_WRONGCD = uint8(-4), // 0xFC, + STREAM_ERROR_OPENCD = uint8(-5), // 0xFB, + STREAM_WAITING = uint8(-6) // 0xFA, +}; + +struct Queue +{ + int32 *items; + int32 head; + int32 tail; + int32 size; +}; + +VALIDATE_SIZE(Queue, 0x10); + +void CdStreamInitThread(void); +void CdStreamInit(int32 numChannels); +uint32 GetGTA3ImgSize(void); +void CdStreamShutdown(void); +int32 CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size); +int32 CdStreamGetStatus(int32 channel); +int32 CdStreamGetLastPosn(void); +int32 CdStreamSync(int32 channel); +void AddToQueue(Queue *queue, int32 item); +int32 GetFirstInQueue(Queue *queue); +void RemoveFirstInQueue(Queue *queue); +bool CdStreamAddImage(char const *path); +char *CdStreamGetImageName(int32 cd); +void CdStreamRemoveImages(void); +int32 CdStreamGetNumImages(void); + +#ifdef FLUSHABLE_STREAMING +extern bool flushStream[MAX_CDCHANNELS]; +#endif diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp new file mode 100644 index 0000000..bc9129e --- /dev/null +++ b/src/core/CdStreamPosix.cpp @@ -0,0 +1,604 @@ +#ifndef _WIN32 +#include "common.h" +#include "crossplatform.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#ifdef __linux__ +#include +#endif + +#include "CdStream.h" +#include "rwcore.h" +#include "MemoryMgr.h" + +#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) +#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) + +#ifdef FLUSHABLE_STREAMING +bool flushStream[MAX_CDCHANNELS]; +#endif + +#ifdef USE_UNNAMED_SEM + +#define RE3_SEM_OPEN(name, ...) re3_sem_open() +sem_t* +re3_sem_open(void) +{ + sem_t* sem = (sem_t*)malloc(sizeof(sem_t)); + if (sem_init(sem, 0, 1) == -1) { + sem = SEM_FAILED; + } + + return sem; +} + +#define RE3_SEM_CLOSE(sem, format, ...) re3_sem_close(sem) +void +re3_sem_close(sem_t* sem) +{ + sem_destroy(sem); + free(sem); +} + +#else + +#define RE3_SEM_OPEN re3_sem_open +sem_t* +re3_sem_open(const char* format, ...) +{ + char semName[21]; + va_list va; + va_start(va, format); + vsprintf(semName, format, va); + + return sem_open(semName, O_CREAT, 0644, 1); +} + +#define RE3_SEM_CLOSE re3_sem_close +void +re3_sem_close(sem_t* sem, const char* format, ...) +{ + sem_close(sem); + + char semName[21]; + va_list va; + va_start(va, format); + vsprintf(semName, format, va); + + sem_unlink(semName); +} + +#endif + +struct CdReadInfo +{ + uint32 nSectorOffset; + uint32 nSectorsToRead; + void *pBuffer; + bool bLocked; + bool bReading; + int32 nStatus; +#ifdef ONE_THREAD_PER_CHANNEL + int8 nThreadStatus; // 0: created 1:priority set up 2:abort now + pthread_t pChannelThread; + sem_t *pStartSemaphore; +#endif + sem_t *pDoneSemaphore; // used for CdStreamSync + int32 hFile; +}; + +char gCdImageNames[MAX_CDIMAGES+1][64]; +int32 gNumImages; +int32 gNumChannels; + +int32 gImgFiles[MAX_CDIMAGES]; // -1: error 0:unused otherwise: fd +char *gImgNames[MAX_CDIMAGES]; + +#ifndef ONE_THREAD_PER_CHANNEL +pthread_t _gCdStreamThread; +sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set) +int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now +Queue gChannelRequestQ; +bool _gbCdStreamOverlapped; +#endif + +CdReadInfo *gpReadInfo; + +int32 lastPosnRead; + +int _gdwCdStreamFlags; + +void *CdStreamThread(void* channelId); + +void +CdStreamInitThread(void) +{ + int status; +#ifndef ONE_THREAD_PER_CHANNEL + gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32)); + gChannelRequestQ.head = 0; + gChannelRequestQ.tail = 0; + gChannelRequestQ.size = gNumChannels + 1; + ASSERT(gChannelRequestQ.items != nil ); + gCdStreamSema = RE3_SEM_OPEN("/semaphore_cd_stream"); + + + if (gCdStreamSema == SEM_FAILED) { + CDTRACE("failed to create stream semaphore"); + ASSERT(0); + return; + } +#endif + + if ( gNumChannels > 0 ) + { + for ( int32 i = 0; i < gNumChannels; i++ ) + { + gpReadInfo[i].pDoneSemaphore = RE3_SEM_OPEN("/semaphore_done%d", i); + + if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED) + { + CDTRACE("failed to create sync semaphore"); + ASSERT(0); + return; + } + +#ifdef ONE_THREAD_PER_CHANNEL + gpReadInfo[i].pStartSemaphore = RE3_SEM_OPEN("/semaphore_start%d", i); + + if (gpReadInfo[i].pStartSemaphore == SEM_FAILED) + { + CDTRACE("failed to create start semaphore"); + ASSERT(0); + return; + } + gpReadInfo[i].nThreadStatus = 0; + int *channelI = (int*)malloc(sizeof(int)); + *channelI = i; + status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI); + + if (status == -1) + { + CDTRACE("failed to create sync thread"); + ASSERT(0); + return; + } +#endif + } + } + +#ifndef ONE_THREAD_PER_CHANNEL + debug("Using one streaming thread for all channels\n"); + gCdStreamThreadStatus = 0; + status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil); + + if (status == -1) + { + CDTRACE("failed to create sync thread"); + ASSERT(0); + return; + } +#else + debug("Using separate streaming threads for each channel\n"); +#endif +} + +void +CdStreamInit(int32 numChannels) +{ + struct statvfs fsInfo; + + if((statvfs("models/gta3.img", &fsInfo)) < 0) + { + CDTRACE("can't get filesystem info"); + ASSERT(0); + return; + } +#ifdef __linux__ + _gdwCdStreamFlags = O_RDONLY | O_NOATIME; +#else + _gdwCdStreamFlags = O_RDONLY; +#endif + // People say it's slower +/* + if ( fsInfo.f_bsize <= CDSTREAM_SECTOR_SIZE ) + { + _gdwCdStreamFlags |= O_DIRECT; + debug("Using no buffered loading for streaming\n"); + } +*/ + void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize); + ASSERT( pBuffer != nil ); + + gNumImages = 0; + + gNumChannels = numChannels; + ASSERT( gNumChannels != 0 ); + + gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo)); + ASSERT( gpReadInfo != nil ); + + CDDEBUG("read info %p", gpReadInfo); + + CdStreamInitThread(); + + ASSERT( pBuffer != nil ); + RwFreeAlign(pBuffer); +} + +uint32 +GetGTA3ImgSize(void) +{ + ASSERT( gImgFiles[0] > 0 ); + struct stat statbuf; + + char path[PATH_MAX]; + realpath(gImgNames[0], path); + if (stat(path, &statbuf) == -1) { + // Try case-insensitivity + char* real = casepath(gImgNames[0], false); + if (real) + { + realpath(real, path); + free(real); + if (stat(path, &statbuf) != -1) + goto ok; + } + + CDTRACE("can't get size of gta3.img"); + ASSERT(0); + return 0; + } + ok: + return (uint32)statbuf.st_size; +} + +void +CdStreamShutdown(void) +{ + // Destroying semaphores and free(gpReadInfo) will be done at threads +#ifndef ONE_THREAD_PER_CHANNEL + gCdStreamThreadStatus = 2; + sem_post(gCdStreamSema); + pthread_join(_gCdStreamThread, nil); +#else + for ( int32 i = 0; i < gNumChannels; i++ ) { + gpReadInfo[i].nThreadStatus = 2; + sem_post(gpReadInfo[i].pStartSemaphore); + pthread_join(gpReadInfo[i].pChannelThread, nil); + } +#endif +} + + +int32 +CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size) +{ + ASSERT( channel < gNumChannels ); + ASSERT( buffer != nil ); + + lastPosnRead = size + offset; + + ASSERT( _GET_INDEX(offset) < MAX_CDIMAGES ); + int32 hImage = gImgFiles[_GET_INDEX(offset)]; + ASSERT( hImage > 0 ); + + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + + if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) { + if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size) + return STREAM_SUCCESS; +#ifdef FLUSHABLE_STREAMING + flushStream[channel] = 1; + CdStreamSync(channel); +#else + return STREAM_NONE; +#endif + } + + pChannel->hFile = hImage - 1; + pChannel->nStatus = STREAM_NONE; + pChannel->nSectorOffset = _GET_OFFSET(offset); + pChannel->nSectorsToRead = size; + pChannel->pBuffer = buffer; + pChannel->bLocked = 0; + +#ifndef ONE_THREAD_PER_CHANNEL + AddToQueue(&gChannelRequestQ, channel); + if ( sem_post(gCdStreamSema) != 0 ) + printf("Signal Sema Error\n"); +#else + if ( sem_post(pChannel->pStartSemaphore) != 0 ) + printf("Signal Sema Error\n"); +#endif + + return STREAM_SUCCESS; +} + +int32 +CdStreamGetStatus(int32 channel) +{ + ASSERT( channel < gNumChannels ); + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + +#ifdef ONE_THREAD_PER_CHANNEL + if (pChannel->nThreadStatus == 2) + return STREAM_NONE; +#else + if (gCdStreamThreadStatus == 2) + return STREAM_NONE; +#endif + + if ( pChannel->bReading ) + return STREAM_READING; + + if ( pChannel->nSectorsToRead != 0 ) + return STREAM_WAITING; + + if ( pChannel->nStatus != STREAM_NONE ) + { + int32 status = pChannel->nStatus; + pChannel->nStatus = STREAM_NONE; + + return status; + } + + return STREAM_NONE; +} + +int32 +CdStreamGetLastPosn(void) +{ + return lastPosnRead; +} + +// wait for channel to finish reading +int32 +CdStreamSync(int32 channel) +{ + ASSERT( channel < gNumChannels ); + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + +#ifdef FLUSHABLE_STREAMING + if (flushStream[channel]) { + pChannel->nSectorsToRead = 0; +#ifdef ONE_THREAD_PER_CHANNEL + pthread_kill(pChannel->pChannelThread, SIGUSR1); + if (pChannel->bReading) { + pChannel->bLocked = true; +#else + if (pChannel->bReading) { + pChannel->bLocked = true; + pthread_kill(_gCdStreamThread, SIGUSR1); +#endif + while (pChannel->bLocked) + sem_wait(pChannel->pDoneSemaphore); + } + pChannel->bReading = false; + flushStream[channel] = false; + return STREAM_NONE; + } +#endif + + if ( pChannel->nSectorsToRead != 0 ) + { + pChannel->bLocked = true; + while (pChannel->bLocked && pChannel->nSectorsToRead != 0){ + sem_wait(pChannel->pDoneSemaphore); + } + pChannel->bLocked = false; + } + + pChannel->bReading = false; + + return pChannel->nStatus; +} + +void +AddToQueue(Queue *queue, int32 item) +{ + ASSERT( queue != nil ); + ASSERT( queue->items != nil ); + queue->items[queue->tail] = item; + + queue->tail = (queue->tail + 1) % queue->size; + + if ( queue->head == queue->tail ) + debug("Queue is full\n"); +} + +int32 +GetFirstInQueue(Queue *queue) +{ + ASSERT( queue != nil ); + if ( queue->head == queue->tail ) + return -1; + + ASSERT( queue->items != nil ); + return queue->items[queue->head]; +} + +void +RemoveFirstInQueue(Queue *queue) +{ + ASSERT( queue != nil ); + if ( queue->head == queue->tail ) + { + debug("Queue is empty\n"); + return; + } + + queue->head = (queue->head + 1) % queue->size; +} + +void *CdStreamThread(void *param) +{ + debug("Created cdstream thread\n"); + +#ifndef ONE_THREAD_PER_CHANNEL + while (gCdStreamThreadStatus != 2) { + sem_wait(gCdStreamSema); + + int32 channel = GetFirstInQueue(&gChannelRequestQ); + + // spurious wakeup + if (channel == -1) + continue; +#else + int channel = *((int*)param); + while (gpReadInfo[channel].nThreadStatus != 2){ + sem_wait(gpReadInfo[channel].pStartSemaphore); +#endif + + CdReadInfo *pChannel = &gpReadInfo[channel]; + ASSERT( pChannel != nil ); + + // spurious wakeup or we sent interrupt signal for flushing + if(pChannel->nSectorsToRead == 0) + continue; + + pChannel->bReading = true; + + // Not standard POSIX :shrug: +#ifdef __linux__ +#ifdef ONE_THREAD_PER_CHANNEL + if (gpReadInfo[channel].nThreadStatus == 0){ + gpReadInfo[channel].nThreadStatus = 1; +#else + if (gCdStreamThreadStatus == 0){ + gCdStreamThreadStatus = 1; +#endif + pid_t tid = syscall(SYS_gettid); + int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1); + } +#endif + if ( pChannel->nStatus == STREAM_NONE ) + { + ASSERT(pChannel->hFile >= 0); + ASSERT(pChannel->pBuffer != nil ); + + lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET); + if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) { + // pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel + // STREAM_WAITING is a little hack to make CStreaming not process this data + pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR; + } else { + pChannel->nStatus = STREAM_NONE; + } + } + +#ifndef ONE_THREAD_PER_CHANNEL + RemoveFirstInQueue(&gChannelRequestQ); +#endif + + pChannel->nSectorsToRead = 0; + if ( pChannel->bLocked ) + { + pChannel->bLocked = 0; + sem_post(pChannel->pDoneSemaphore); + } + pChannel->bReading = false; + } + char semName[20]; +#ifndef ONE_THREAD_PER_CHANNEL + for ( int32 i = 0; i < gNumChannels; i++ ) + { + RE3_SEM_CLOSE(gpReadInfo[i].pDoneSemaphore, "/semaphore_done%d", i); + } + RE3_SEM_CLOSE(gCdStreamSema, "/semaphore_cd_stream"); + free(gChannelRequestQ.items); +#else + RE3_SEM_CLOSE(gpReadInfo[channel].pStartSemaphore, "/semaphore_start%d", channel); + + RE3_SEM_CLOSE(gpReadInfo[channel].pDoneSemaphore, "/semaphore_done%d", channel); +#endif + if (gpReadInfo) + free(gpReadInfo); + gpReadInfo = nil; + pthread_exit(nil); +} + +bool +CdStreamAddImage(char const *path) +{ + ASSERT(path != nil); + ASSERT(gNumImages < MAX_CDIMAGES); + + gImgFiles[gNumImages] = open(path, _gdwCdStreamFlags); + + // Fix case sensitivity and backslashes. + if (gImgFiles[gNumImages] == -1) { + char* real = casepath(path, false); + if (real) + { + gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags); + free(real); + } + } + + if ( gImgFiles[gNumImages] == -1 ) { + assert(false); + return false; + } + + gImgNames[gNumImages] = strdup(path); + gImgFiles[gNumImages]++; // because -1: error 0: not used + + strcpy(gCdImageNames[gNumImages], path); + + gNumImages++; + + return true; +} + +char * +CdStreamGetImageName(int32 cd) +{ + ASSERT(cd < MAX_CDIMAGES); + if ( gImgFiles[cd] > 0) + return gCdImageNames[cd]; + + return nil; +} + +void +CdStreamRemoveImages(void) +{ + for ( int32 i = 0; i < gNumChannels; i++ ) { +#ifdef FLUSHABLE_STREAMING + flushStream[i] = 1; +#endif + CdStreamSync(i); + } + + for ( int32 i = 0; i < gNumImages; i++ ) + { + close(gImgFiles[i] - 1); + free(gImgNames[i]); + gImgFiles[i] = 0; + } + + gNumImages = 0; +} + +int32 +CdStreamGetNumImages(void) +{ + return gNumImages; +} +#endif diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp new file mode 100644 index 0000000..e4b908e --- /dev/null +++ b/src/core/Clock.cpp @@ -0,0 +1,117 @@ +#include "common.h" + +#include "Timer.h" +#include "Pad.h" +#include "Clock.h" +#include "Stats.h" + +_TODO("gbFastTime"); +bool gbFastTime; + +uint8 CClock::ms_nGameClockHours; +uint8 CClock::ms_nGameClockMinutes; +uint16 CClock::ms_nGameClockSeconds; +uint8 CClock::ms_Stored_nGameClockHours; +uint8 CClock::ms_Stored_nGameClockMinutes; +uint16 CClock::ms_Stored_nGameClockSeconds; +uint32 CClock::ms_nMillisecondsPerGameMinute; +uint32 CClock::ms_nLastClockTick; +bool CClock::ms_bClockHasBeenStored; + +void +CClock::Initialise(uint32 scale) +{ + debug("Initialising CClock...\n"); + ms_nGameClockHours = 12; + ms_nGameClockMinutes = 0; + ms_nGameClockSeconds = 0; + ms_nMillisecondsPerGameMinute = scale; + ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); + ms_bClockHasBeenStored = false; + debug("CClock ready\n"); +} + +void +CClock::Update(void) +{ + if(CPad::GetPad(1)->GetRightShoulder1()) + { + ms_nGameClockMinutes += 8; + ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); + + if(ms_nGameClockMinutes >= 60) + { + ms_nGameClockHours++; + ms_nGameClockMinutes = 0; + if(ms_nGameClockHours >= 24) + ms_nGameClockHours = 0; + } + + } + else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime) + { + ms_nGameClockMinutes++; + ms_nLastClockTick += ms_nMillisecondsPerGameMinute; + + if ( gbFastTime ) + ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); + + if(ms_nGameClockMinutes >= 60) + { + ms_nGameClockHours++; + ms_nGameClockMinutes = 0; + if(ms_nGameClockHours >= 24) + { + CStats::DaysPassed++; + ms_nGameClockHours = 0; + } + } + } + ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute; +} + +void +CClock::SetGameClock(uint8 h, uint8 m) +{ + ms_nGameClockHours = h; + ms_nGameClockMinutes = m; + ms_nGameClockSeconds = 0; + ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); +} + +int32 +CClock::GetGameClockMinutesUntil(uint8 h, uint8 m) +{ + int32 now, then; + now = ms_nGameClockHours*60 + ms_nGameClockMinutes; + then = h*60 + m; + if(then < now) + then += 24*60; + return then-now; +} + +bool +CClock::GetIsTimeInRange(uint8 h1, uint8 h2) +{ + if(h1 > h2) + return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2; + else + return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2; +} + +void +CClock::StoreClock(void) +{ + ms_Stored_nGameClockHours = ms_nGameClockHours; + ms_Stored_nGameClockMinutes = ms_nGameClockMinutes; + ms_Stored_nGameClockSeconds = ms_nGameClockSeconds; + ms_bClockHasBeenStored = true; +} + +void +CClock::RestoreClock(void) +{ + ms_nGameClockHours = ms_Stored_nGameClockHours; + ms_nGameClockMinutes = ms_Stored_nGameClockMinutes; + ms_nGameClockSeconds = ms_Stored_nGameClockSeconds; +} diff --git a/src/core/Clock.h b/src/core/Clock.h new file mode 100644 index 0000000..a611cd5 --- /dev/null +++ b/src/core/Clock.h @@ -0,0 +1,31 @@ +#pragma once + +class CClock +{ +public: + static uint8 ms_nGameClockHours; + static uint8 ms_nGameClockMinutes; + static uint16 ms_nGameClockSeconds; + static uint8 ms_Stored_nGameClockHours; + static uint8 ms_Stored_nGameClockMinutes; + static uint16 ms_Stored_nGameClockSeconds; + static uint32 ms_nMillisecondsPerGameMinute; + static uint32 ms_nLastClockTick; + static bool ms_bClockHasBeenStored; + + static void Initialise(uint32 scale); + static void Update(void); + static void SetGameClock(uint8 h, uint8 m); + static int32 GetGameClockMinutesUntil(uint8 h, uint8 m); + static bool GetIsTimeInRange(uint8 h1, uint8 h2); + static void StoreClock(void); + static void RestoreClock(void); + + static uint8 GetHours(void) { return ms_nGameClockHours; } + static uint8 GetMinutes(void) { return ms_nGameClockMinutes; } + static int16 GetSeconds(void) { return ms_nGameClockSeconds; } + + + static uint8 &GetHoursRef(void) { return ms_nGameClockHours; } + static uint8 &GetMinutesRef(void) { return ms_nGameClockMinutes; } +}; diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp new file mode 100644 index 0000000..8775792 --- /dev/null +++ b/src/core/ControllerConfig.cpp @@ -0,0 +1,2884 @@ +#define WITHDINPUT +#include "common.h" +#include "platform.h" +#include "crossplatform.h" +#include "ControllerConfig.h" +#include "Pad.h" +#include "FileMgr.h" +#include "Text.h" +#include "Font.h" +#include "Messages.h" +#include "Frontend.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "Vehicle.h" +#include "World.h" +#include "ModelIndices.h" +#include "Camera.h" +#include "GenericGameStorage.h" + +CControllerConfigManager ControlsManager; + +CControllerConfigManager::CControllerConfigManager() +{ + m_bFirstCapture = false; + m_bMouseAssociated = false; + + MakeControllerActionsBlank(); + InitDefaultControlConfiguration(); + InitialiseControllerActionNameArray(); +} + +void CControllerConfigManager::MakeControllerActionsBlank() +{ +#ifdef LOAD_INI_SETTINGS + ms_padButtonsInited = 0; +#endif + for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) + { + for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) + { + ClearSettingsAssociatedWithAction((e_ControllerAction)j, (eControllerType)i); + } + } +} + +#ifdef RW_GL3 +int MapIdToButtonId(int mapId) { + switch (mapId) { + case GLFW_GAMEPAD_BUTTON_A: // Cross + return 2; + case GLFW_GAMEPAD_BUTTON_B: // Circle + return 1; + case GLFW_GAMEPAD_BUTTON_X: // Square + return 3; + case GLFW_GAMEPAD_BUTTON_Y: // Triangle + return 4; + case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: + return 7; + case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: + return 8; + case GLFW_GAMEPAD_BUTTON_BACK: + return 9; + case GLFW_GAMEPAD_BUTTON_START: + return 12; + case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: + return 10; + case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: + return 11; + case GLFW_GAMEPAD_BUTTON_DPAD_UP: + return 13; + case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: + return 14; + case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: + return 15; + case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: + return 16; + // GLFW sends those as axes, so I added them here manually. + case 15: // Left trigger + return 5; + case 16: // Right trigger + return 6; + default: + return 0; + } +} +#endif + +int32 CControllerConfigManager::GetJoyButtonJustDown() +{ +#ifdef __DINPUT_INCLUDED__ +#ifdef FIX_BUGS + for (int32 i = 0; i < MAX_BUTTONS; i++) +#else + for (int32 i = 0; i < JOY_BUTTONS; i++) +#endif + { + if (m_NewState.rgbButtons[i] & 0x80 && !(m_OldState.rgbButtons[i] & 0x80)) + return i + 1; + } +#elif defined RW_GL3 + if (m_NewState.isGamepad) { + for (int32 i = 0; i < MAX_BUTTONS; i++) { + if (m_NewState.mappedButtons[i] && !(m_OldState.mappedButtons[i])) + return MapIdToButtonId(i); + } + } else { + for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) { + if (m_NewState.buttons[i] && !(m_OldState.buttons[i])) + return i + 1; + } + } +#endif + return 0; +} + +void CControllerConfigManager::SaveSettings(int32 file) +{ + if (file) + { + for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) + { + for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) + { + CFileMgr::Write(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); + } + } + } +} + +void CControllerConfigManager::LoadSettings(int32 file) +{ + bool bValid = true; + +#ifdef BIND_VEHICLE_FIREWEAPON + bool skipVehicleFireWeapon = false; +#endif + + if (file) + { + char buff[29]; + CFileMgr::Read(file, buff, sizeof(buff)); + + if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1)) + bValid = false; + else { + CFileMgr::Seek(file, 0, 0); + +#ifdef BIND_VEHICLE_FIREWEAPON + // HACK! + // All of this is hacky as fuck. + // We are checking the file size to read the .set file correctly. + // But because .set file is opened in text mode we have to read + // the WHOLE file to get the size we should be working with. + // Joy, ain't it? + char tempBuf[0x1000]; + size_t fileSize = 0, blockSize; + do + { + blockSize = CFileMgr::Read(file, tempBuf, sizeof(tempBuf)); + fileSize += blockSize; + } while (blockSize == sizeof(tempBuf)); + + CFileMgr::Seek(file, 0, 0); + + if (fileSize == 0x671) + skipVehicleFireWeapon = true; +#endif + } + } + + if (bValid) + { + ControlsManager.MakeControllerActionsBlank(); + +#ifdef BIND_VEHICLE_FIREWEAPON + // Set the default settings of VEHICLE_FIREWEAPON + if (skipVehicleFireWeapon) { + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); + if (m_bMouseAssociated) + SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1); + } +#endif + + for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++) + { + for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++) + { +#ifdef BIND_VEHICLE_FIREWEAPON + // Skip file read + if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON) + continue; +#endif + CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); + } + } + } +} + +void CControllerConfigManager::InitDefaultControlConfiguration() +{ + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKLEFT, rsPADEND, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKLEFT, 'Q', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKRIGHT, rsPADDOWN, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_LOOKRIGHT, 'E', OPTIONAL_EXTRA); + + if ( _dwOperatingSystemVersion == OS_WIN98 ) + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + else + { + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsLSHIFT, OPTIONAL_EXTRA); + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsRSHIFT, KEYBOARD); + } + + SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, rsRCTRL, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, ' ', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_ENTER_EXIT, rsENTER, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_ENTER_EXIT, 'F', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_ACCELERATE, rsUP, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_ACCELERATE, 'W', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_CHANGE_RADIO_STATION, rsINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_CHANGE_RADIO_STATION, 'R', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (VEHICLE_BRAKE, rsDOWN, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_BRAKE, 'S', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (TOGGLE_SUBMISSIONS, rsPLUS, KEYBOARD); + SetControllerKeyAssociatedWithAction (TOGGLE_SUBMISSIONS, rsCAPSLK, OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_LEFT, rsLEFT, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_LEFT, 'A', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_RIGHT, rsRIGHT, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_RIGHT, 'D', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_FORWARD, rsUP, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_FORWARD, 'W', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (GO_BACK, rsDOWN, KEYBOARD); + SetControllerKeyAssociatedWithAction (GO_BACK, 'S', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); +#endif + SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + + SetControllerKeyAssociatedWithAction (PED_LOCK_TARGET, rsDEL, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_JUMPING, rsRCTRL, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_JUMPING, ' ', OPTIONAL_EXTRA); + + if ( _dwOperatingSystemVersion == OS_WIN98 ) + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + else + { + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsLSHIFT, OPTIONAL_EXTRA); +#ifndef FIX_BUGS + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD +#else + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD); +#endif + } + + SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_LEFT, '[', KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_RIGHT, ']', OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? + + SetControllerKeyAssociatedWithAction (PED_CENTER_CAMERA_BEHIND_PLAYER, '#', KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_IN, rsPGUP, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_IN, 'Z', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_OUT, rsPGDN, KEYBOARD); + SetControllerKeyAssociatedWithAction (PED_SNIPER_ZOOM_OUT, 'X', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_LEFT, rsPADLEFT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_RIGHT, rsPADRIGHT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_UP, rsPADUP, KEYBOARD); + + SetControllerKeyAssociatedWithAction (PED_1RST_PERSON_LOOK_DOWN, rsPAD5, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETLEFT, rsPADLEFT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETRIGHT, rsPAD5, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETUP, rsPADPGUP, KEYBOARD); + + SetControllerKeyAssociatedWithAction (VEHICLE_TURRETDOWN, rsPADRIGHT, KEYBOARD); + + SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, rsHOME, KEYBOARD); + SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'C', OPTIONAL_EXTRA); + + for (int32 i = 0; i < MAX_SIMS; i++) + { + m_aSimCheckers[i][KEYBOARD] = false; + m_aSimCheckers[i][OPTIONAL_EXTRA] = false; + m_aSimCheckers[i][MOUSE] = false; + m_aSimCheckers[i][JOYSTICK] = false; + } +} + +void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &availableButtons) +{ + if (availableButtons.LMB) + { + m_bMouseAssociated = true; + SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1); +#ifdef BIND_VEHICLE_FIREWEAPON + SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1); +#endif + } + + if (availableButtons.RMB) + { + SetMouseButtonAssociatedWithAction(PED_LOCK_TARGET, 3); + + SetMouseButtonAssociatedWithAction(VEHICLE_HANDBRAKE, 3); + } + + if (availableButtons.MMB) + { + SetMouseButtonAssociatedWithAction(VEHICLE_LOOKBEHIND, 2); + + SetMouseButtonAssociatedWithAction(PED_LOOKBEHIND, 2); + } + + if (availableButtons.WHEELUP || availableButtons.WHEELDN) + { + SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 4); + + SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5); + + SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4); + } +} + +#ifdef LOAD_INI_SETTINGS +uint32 CControllerConfigManager::ms_padButtonsInited = 0; +#endif + +void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) +{ +#ifdef XINPUT + // No manual bindings for you, honey. + return; +#endif + + m_bFirstCapture = true; + + uint32 btn = buttons; + if (buttons > 16) + btn = 16; + +#ifdef LOAD_INI_SETTINGS + uint32 buttonMin = ms_padButtonsInited; + if (buttonMin >= btn) + return; + + ms_padButtonsInited = btn; + + #define IF_BTN_IN_RANGE(n) \ + case n: \ + if (n <= buttonMin) \ + return; +#else + #define IF_BTN_IN_RANGE(n) \ + case n: +#endif + + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif + { + //GIC USB Joystick, PS2 Gamepad ? + + switch (btn) + { + IF_BTN_IN_RANGE(16) + SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK); + IF_BTN_IN_RANGE(15) + SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK); + IF_BTN_IN_RANGE(14) + SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK); + IF_BTN_IN_RANGE(13) + SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK); + IF_BTN_IN_RANGE(12) + IF_BTN_IN_RANGE(11) + SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK); + SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); + IF_BTN_IN_RANGE(10) + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + IF_BTN_IN_RANGE(9) + SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); + IF_BTN_IN_RANGE(8) + SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); + IF_BTN_IN_RANGE(7) + SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); + IF_BTN_IN_RANGE(6) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK); + IF_BTN_IN_RANGE(5) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK); + /*******************************************************************************************/ + IF_BTN_IN_RANGE(4) + SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK); + IF_BTN_IN_RANGE(3) + SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK); + IF_BTN_IN_RANGE(2) + SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK); +#endif + IF_BTN_IN_RANGE(1) + SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK); + /*******************************************************************************************/ + } + } + else + { + switch (btn) + { + IF_BTN_IN_RANGE(16) + SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK); + IF_BTN_IN_RANGE(15) + SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK); + IF_BTN_IN_RANGE(14) + SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK); + IF_BTN_IN_RANGE(13) + SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK); + IF_BTN_IN_RANGE(12) + IF_BTN_IN_RANGE(11) + SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK); + SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); + IF_BTN_IN_RANGE(10) + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + IF_BTN_IN_RANGE(9) + SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); + IF_BTN_IN_RANGE(8) + SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); + IF_BTN_IN_RANGE(7) + SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); + IF_BTN_IN_RANGE(6) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK); + IF_BTN_IN_RANGE(5) + SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK); + SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK); + /*******************************************************************************************/ + IF_BTN_IN_RANGE(4) + SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK); + IF_BTN_IN_RANGE(3) + SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK); + IF_BTN_IN_RANGE(2) + SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK); + IF_BTN_IN_RANGE(1) + SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK); +#endif + /*******************************************************************************************/ + } + } +} + +void CControllerConfigManager::InitialiseControllerActionNameArray() +{ + wchar buf[ACTIONNAME_LENGTH + 2]; + +#define SETACTIONNAME(name) AsciiToUnicode(#name, buf); CMessages::WideStringCopy(m_aActionNames[name], buf, ACTIONNAME_LENGTH); + + SETACTIONNAME(PED_LOOKBEHIND); + SETACTIONNAME(PED_CYCLE_WEAPON_LEFT); + SETACTIONNAME(PED_CYCLE_WEAPON_RIGHT); + SETACTIONNAME(PED_LOCK_TARGET); + SETACTIONNAME(PED_JUMPING); + SETACTIONNAME(PED_SPRINT); + SETACTIONNAME(PED_CYCLE_TARGET_LEFT); + SETACTIONNAME(PED_CYCLE_TARGET_RIGHT); + SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER); + SETACTIONNAME(VEHICLE_LOOKBEHIND); + SETACTIONNAME(VEHICLE_LOOKLEFT); + SETACTIONNAME(VEHICLE_LOOKRIGHT); + SETACTIONNAME(VEHICLE_HORN); + SETACTIONNAME(VEHICLE_HANDBRAKE); + SETACTIONNAME(VEHICLE_ACCELERATE); + SETACTIONNAME(VEHICLE_BRAKE); + SETACTIONNAME(VEHICLE_CHANGE_RADIO_STATION); + SETACTIONNAME(TOGGLE_SUBMISSIONS); + SETACTIONNAME(PED_SNIPER_ZOOM_IN); + SETACTIONNAME(PED_SNIPER_ZOOM_OUT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_LEFT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_RIGHT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_UP); + SETACTIONNAME(PED_1RST_PERSON_LOOK_DOWN); + SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE); + SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); + SETACTIONNAME(PED_FIREWEAPON); +#ifdef BIND_VEHICLE_FIREWEAPON + SETACTIONNAME(VEHICLE_FIREWEAPON); +#endif + SETACTIONNAME(VEHICLE_ENTER_EXIT); + SETACTIONNAME(GO_LEFT); + SETACTIONNAME(GO_RIGHT); + SETACTIONNAME(GO_FORWARD); + SETACTIONNAME(GO_BACK); + SETACTIONNAME(NETWORK_TALK); + SETACTIONNAME(TOGGLE_DPAD); + SETACTIONNAME(SWITCH_DEBUG_CAM_ON); + SETACTIONNAME(TAKE_SCREEN_SHOT); + +#undef SETACTIONNAME +} + +void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, int32 padnumber) +{ + if (button != 0) + { + CPad *pad = CPad::GetPad(padnumber); + if (pad != NULL) + { + switch (button) + { + case 16: + pad->PCTempJoyState.DPadLeft = 255; + break; + case 15: + pad->PCTempJoyState.DPadDown = 255; + break; + case 14: + pad->PCTempJoyState.DPadRight = 255; + break; + case 13: + pad->PCTempJoyState.DPadUp = 255; + break; +#ifdef REGISTER_START_BUTTON + case 12: + pad->PCTempJoyState.Start = 255; + break; +#endif + case 11: + pad->PCTempJoyState.RightShock = 255; + break; + case 10: + pad->PCTempJoyState.LeftShock = 255; + break; + case 9: + pad->PCTempJoyState.Select = 255; + break; + case 8: + pad->PCTempJoyState.RightShoulder1 = 255; + break; + case 7: + pad->PCTempJoyState.LeftShoulder1 = 255; + break; + case 6: + pad->PCTempJoyState.RightShoulder2 = 255; + break; + case 5: + pad->PCTempJoyState.LeftShoulder2 = 255; + break; + } + + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif + { + //GIC USB Joystick, PS2 Gamepad ? + + switch (button) + { + case 4: + pad->PCTempJoyState.Square = 255; + break; + case 3: + pad->PCTempJoyState.Cross = 255; + break; + case 2: + pad->PCTempJoyState.Circle = 255; + break; + case 1: + pad->PCTempJoyState.Triangle = 255; + break; + } + } + else + { + switch (button) + { + case 4: + pad->PCTempJoyState.Triangle = 255; + break; + case 3: + pad->PCTempJoyState.Square = 255; + break; + case 2: + pad->PCTempJoyState.Cross = 255; + break; + case 1: + pad->PCTempJoyState.Circle = 255; + break; + } + } + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, eControllerType type) +{ + bool process = true; + + if ((type == KEYBOARD || type == OPTIONAL_EXTRA) && button == rsNULL) + process = false; + if (type == JOYSTICK && button == 0) + process = false; + if (type == MOUSE && button == 0) + process = false; + + if (process) + { + CPad *pad = CPad::GetPad(PAD1); + + bool firstPerson = false; + bool playerDriving = false; + + if (FindPlayerVehicle() != NULL) + { + CPlayerPed *plr = FindPlayerPed(); + if (plr != NULL) + { + if (plr->m_nPedState == PED_DRIVING) + playerDriving = true; + } + } + + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if ( mode == CCam::MODE_1STPERSON + || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_M16_1STPERSON) + { + firstPerson = true; + } + + CControllerState *state; + + switch (type) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + state = &CPad::GetPad(PAD1)->PCTempKeyState; + break; + case JOYSTICK: + state = &CPad::GetPad(PAD1)->PCTempJoyState; + break; + case MOUSE: + state = &CPad::GetPad(PAD1)->PCTempMouseState; + break; + default: break; + } + + if (pad != NULL) + { + if (playerDriving) + { + AffectControllerStateOn_ButtonDown_Driving(button, type, *state); + AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(button, type, *state); + } + else + { + AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(button, type, *state); + if (firstPerson) + AffectControllerStateOn_ButtonDown_FirstPersonOnly(button, type, *state); + else + { + AffectControllerStateOn_ButtonDown_ThirdPersonOnly(button, type, *state); + AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(button, type, *state); + } + } + + AffectControllerStateOn_ButtonDown_AllStates(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 255; +#endif + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state) +{ +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type)) + state.Circle = 255; +#endif + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) + { + state.LeftShoulder2 = 255; + state.RightShoulder2 = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type)) + state.LeftShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, type)) + state.RightShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_HORN, type)) + state.LeftShock = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, type)) + state.RightShoulder1 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, type)) + state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, type)) + state.LeftShoulder1 = 255; + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, type)) + state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, type)) + state.RightShock = 255; + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETLEFT, type)) + { + if (state.RightStickX == 128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + { + state.RightStickX = -128; + } + } + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETRIGHT, type)) + { + if (state.RightStickX == -128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + state.RightStickX = 128; + } + + bool isDodo = false; + if (FindPlayerVehicle() && (FindPlayerVehicle()->IsVehicle() && ( + FindPlayerVehicle()->GetModelIndex() == MI_DODO +#ifdef FIX_BUGS + || CVehicle::bAllDodosCheat +#ifdef ALLCARSHELI_CHEAT + || bAllCarCheat +#endif +#endif + ))) + { + isDodo = true; + } + + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETUP, type)) + { + if (isDodo == true) + { + if (state.LeftStickY == -128 || m_aSimCheckers[SIM_Y1][type]) // BUG: should be SIM_Y2. SIM_Y1 it's DPAD + { + state.LeftStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.LeftStickY = 128; + } + + else if (state.RightStickY == -128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + { + state.RightStickY = 128; + } + } + + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETDOWN, type)) + { + if (isDodo == true) + { + if (state.LeftStickY == 128 || m_aSimCheckers[SIM_Y1][type]) // BUG: should be SIM_Y2. SIM_Y1 it's DPAD + { + state.LeftStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.LeftStickY = -128; + } + + else if (state.RightStickY == 128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.RightStickY = -128; + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, type)) + state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type)) + state.Cross = 255; +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, type)) + state.RightShock = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_JUMPING, type)) + state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type)) + state.LeftShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type)) + state.RightShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type)) + state.Cross = 255; + + if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + { + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type)) + state.LeftShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_RIGHT, type)) + state.RightShoulder2 = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, type)) + state.LeftShoulder1 = 255; + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + CPad *pad = CPad::GetPad(PAD1); + +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) + state.Circle = 255; +#endif + if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type)) + state.RightShoulder1 = 255; + + if (button == GetControllerKeyAssociatedWithAction(GO_FORWARD, type)) + { + if (state.DPadDown || m_aSimCheckers[SIM_Y1][type]) + { + m_aSimCheckers[SIM_Y1][type] = true; + state.DPadDown = 0; + state.DPadUp = 0; + } + else + state.DPadUp = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(GO_BACK, type)) + { + if (state.DPadUp || m_aSimCheckers[SIM_Y1][type]) + { + m_aSimCheckers[SIM_Y1][type] = true; + state.DPadDown = 0; + state.DPadUp = 0; + } + else + state.DPadDown = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type)) + { + if (state.RightStickX == 128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + { + state.RightStickX = -128; + } + } + + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_RIGHT, type)) + { + if (state.RightStickX == -128 || m_aSimCheckers[SIM_X2][type]) + { + state.RightStickX = 0; + m_aSimCheckers[SIM_X2][type] = true; + } + else + state.RightStickX = 128; + } + + if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + { + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type)) + { + if (state.RightStickY == -128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.RightStickY = 128; + } + + if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_DOWN, type)) + { + if (state.RightStickY == 128 || m_aSimCheckers[SIM_Y2][type]) + { + state.RightStickY = 0; + m_aSimCheckers[SIM_Y2][type] = true; + } + else + state.RightStickY = -128; + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type)) + state.Select = 255; + +#ifndef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) + state.Circle = 255; +#endif + + if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type)) + { + if (state.DPadRight || m_aSimCheckers[SIM_X1][type]) + { + m_aSimCheckers[SIM_X1][type] = true; + state.DPadLeft = 0; + state.DPadRight = 0; + } + else + state.DPadLeft = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(GO_RIGHT, type)) + { + if (state.DPadLeft || m_aSimCheckers[SIM_X1][type]) + { + m_aSimCheckers[SIM_X1][type] = true; + state.DPadLeft = 0; + state.DPadRight = 0; + } + else + state.DPadRight = 255; + } + + if (button == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type)) + state.NetworkTalk = 255; +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, type)) + state.Triangle = 255; +} + +void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int32 button, int32 padnumber) +{ + if (button!=0) + { + CPad *pad = CPad::GetPad(padnumber); + + if (pad != NULL) + { + switch (button) + { + case 16: + pad->PCTempJoyState.DPadLeft = 0; + break; + case 15: + pad->PCTempJoyState.DPadDown = 0; + break; + case 14: + pad->PCTempJoyState.DPadRight = 0; + break; + case 13: + pad->PCTempJoyState.DPadUp = 0; + break; +#ifdef REGISTER_START_BUTTON + case 12: + pad->PCTempJoyState.Start = 0; + break; +#endif + case 11: + pad->PCTempJoyState.RightShock = 0; + break; + case 10: + pad->PCTempJoyState.LeftShock = 0; + break; + case 9: + pad->PCTempJoyState.Select = 0; + break; + case 8: + pad->PCTempJoyState.RightShoulder1 = 0; + break; + case 7: + pad->PCTempJoyState.LeftShoulder1 = 0; + break; + case 6: + pad->PCTempJoyState.RightShoulder2 = 0; + break; + case 5: + pad->PCTempJoyState.LeftShoulder2 = 0; + break; + } + + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif + { + //GIC USB Joystick, PS2 Gamepad ? + + switch (button) + { + case 4: + pad->PCTempJoyState.Square = 0; + break; + case 3: + pad->PCTempJoyState.Cross = 0; + break; + case 2: + pad->PCTempJoyState.Circle = 0; + break; + case 1: + pad->PCTempJoyState.Triangle = 0; + break; + } + } + else + { + switch (button) + { + case 4: + pad->PCTempJoyState.Triangle = 0; + break; + case 3: + pad->PCTempJoyState.Square = 0; + break; + case 2: + pad->PCTempJoyState.Cross = 0; + break; + case 1: + pad->PCTempJoyState.Circle = 0; + break; + } + } + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eControllerType type) +{ + bool process = true; + + if ((type == KEYBOARD || type == OPTIONAL_EXTRA) && button == rsNULL) + process = false; + if (type == JOYSTICK && button == 0) + process = false; + if (type == MOUSE && button == 0) + process = false; + + CControllerState *state; + + switch (type) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + state = &CPad::GetPad(PAD1)->PCTempKeyState; + break; + case MOUSE: + state = &CPad::GetPad(PAD1)->PCTempMouseState; + break; + case JOYSTICK: + state = &CPad::GetPad(PAD1)->PCTempJoyState; + break; + default: break; + } + + if (process) + { + CPad *pad = CPad::GetPad(PAD1); + + if (pad != NULL) + { + if (FrontEndMenuManager.GetIsMenuActive()) + AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state); + +#ifdef REGISTER_START_BUTTON + if (button == 12) + state->Start = 0; +#endif + } + } +} + +void CControllerConfigManager::AffectControllerStateOn_ButtonUp_All_Player_States(int32 button, eControllerType type, CControllerState &state) +{ + if (button == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type)) + state.NetworkTalk = 0; +} + +void CControllerConfigManager::AffectPadFromKeyBoard() +{ + RsKeyCodes kc; + _InputTranslateShiftKeyUpDown(&kc); + + bool processdown = false; + if (!CPad::m_bMapPadOneToPadTwo && !FrontEndMenuManager.GetIsMenuActive()) + processdown = true; + + for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) + { + int32 key = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, KEYBOARD); + if (GetIsKeyboardKeyDown((RsKeyCodes)key) && processdown) + AffectControllerStateOn_ButtonDown(key, KEYBOARD); + + int32 extrakey = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, OPTIONAL_EXTRA); + if (GetIsKeyboardKeyDown((RsKeyCodes)extrakey) && processdown) + AffectControllerStateOn_ButtonDown(extrakey, OPTIONAL_EXTRA); + + if (!GetIsKeyboardKeyDown((RsKeyCodes)key)) + AffectControllerStateOn_ButtonUp(key, KEYBOARD); + else if ( !GetIsKeyboardKeyDown((RsKeyCodes)extrakey)) + AffectControllerStateOn_ButtonUp(key, OPTIONAL_EXTRA); + } +} + +void CControllerConfigManager::AffectPadFromMouse() +{ + bool processdown = false; + if (!CPad::m_bMapPadOneToPadTwo && !FrontEndMenuManager.GetIsMenuActive()) + processdown = true; + + for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) + { + int32 button = GetControllerKeyAssociatedWithAction((e_ControllerAction)i, MOUSE); + if (GetIsMouseButtonDown((RsKeyCodes)button) && processdown) + AffectControllerStateOn_ButtonDown(button, MOUSE); + if (GetIsMouseButtonUp((RsKeyCodes)button)) + AffectControllerStateOn_ButtonUp(button, MOUSE); + } +} + +void CControllerConfigManager::ClearSimButtonPressCheckers() +{ + for (int32 i = 0; i < MAX_SIMS; i++) + { + m_aSimCheckers[i][KEYBOARD] = false; + m_aSimCheckers[i][OPTIONAL_EXTRA] = false; + m_aSimCheckers[i][MOUSE] = false; + m_aSimCheckers[i][JOYSTICK] = false; + } +} + +bool CControllerConfigManager::GetIsKeyboardKeyDown(RsKeyCodes keycode) +{ + if (keycode < 255) + { + if (CPad::GetPad(PAD1)->GetChar(keycode)) + return true; + } + + for (int32 i = 0; i < 12; i++) + { + if (i + rsF1 == keycode) + { + if (CPad::GetPad(PAD1)->GetF(i)) + return true; + } + } + + switch (keycode) + { + case rsESC: + if (CPad::GetPad(PAD1)->GetEscape()) + return true; + break; + case rsINS: + if (CPad::GetPad(PAD1)->GetInsert()) + return true; + break; + case rsDEL: + if (CPad::GetPad(PAD1)->GetDelete()) + return true; + break; + case rsHOME: + if (CPad::GetPad(PAD1)->GetHome()) + return true; + break; + case rsEND: + if (CPad::GetPad(PAD1)->GetEnd()) + return true; + break; + case rsPGUP: + if (CPad::GetPad(PAD1)->GetPageUp()) + return true; + break; + case rsPGDN: + if (CPad::GetPad(PAD1)->GetPageDown()) + return true; + break; + case rsUP: + if (CPad::GetPad(PAD1)->GetUp()) + return true; + break; + case rsDOWN: + if (CPad::GetPad(PAD1)->GetDown()) + return true; + break; + case rsLEFT: + if (CPad::GetPad(PAD1)->GetLeft()) + return true; + break; + case rsRIGHT: + if (CPad::GetPad(PAD1)->GetRight()) + return true; + break; + case rsSCROLL: + if (CPad::GetPad(PAD1)->GetScrollLock()) + return true; + break; + case rsPAUSE: + if (CPad::GetPad(PAD1)->GetPause()) + return true; + break; + case rsNUMLOCK: + if (CPad::GetPad(PAD1)->GetNumLock()) + return true; + break; + case rsDIVIDE: + if (CPad::GetPad(PAD1)->GetDivide()) + return true; + break; + case rsTIMES: + if (CPad::GetPad(PAD1)->GetTimes()) + return true; + break; + case rsMINUS: + if (CPad::GetPad(PAD1)->GetMinus()) + return true; + break; + case rsPLUS: + if (CPad::GetPad(PAD1)->GetPlus()) + return true; + break; + case rsPADENTER: + if (CPad::GetPad(PAD1)->GetPadEnter()) + return true; + break; + case rsPADDEL: + if (CPad::GetPad(PAD1)->GetPadDel()) + return true; + break; + case rsPADEND: + if (CPad::GetPad(PAD1)->GetPad1()) + return true; + break; + case rsPADDOWN: + if (CPad::GetPad(PAD1)->GetPad2()) + return true; + break; + case rsPADPGDN: + if (CPad::GetPad(PAD1)->GetPad3()) + return true; + break; + case rsPADLEFT: + if (CPad::GetPad(PAD1)->GetPad4()) + return true; + break; + case rsPAD5: + if (CPad::GetPad(PAD1)->GetPad5()) + return true; + break; + case rsPADRIGHT: + if (CPad::GetPad(PAD1)->GetPad6()) + return true; + break; + case rsPADHOME: + if (CPad::GetPad(PAD1)->GetPad7()) + return true; + break; + case rsPADUP: + if (CPad::GetPad(PAD1)->GetPad8()) + return true; + break; + case rsPADPGUP: + if (CPad::GetPad(PAD1)->GetPad9()) + return true; + break; + case rsPADINS: + if (CPad::GetPad(PAD1)->GetPad0()) + return true; + break; + case rsBACKSP: + if (CPad::GetPad(PAD1)->GetBackspace()) + return true; + break; + case rsTAB: + if (CPad::GetPad(PAD1)->GetTab()) + return true; + break; + case rsCAPSLK: + if (CPad::GetPad(PAD1)->GetCapsLock()) + return true; + break; + case rsENTER: + if (CPad::GetPad(PAD1)->GetEnter()) + return true; + break; + case rsLSHIFT: + if (CPad::GetPad(PAD1)->GetLeftShift()) + return true; + break; + case rsSHIFT: + if (CPad::GetPad(PAD1)->GetShift()) + return true; + break; + case rsRSHIFT: + if (CPad::GetPad(PAD1)->GetRightShift()) + return true; + break; + case rsLCTRL: + if (CPad::GetPad(PAD1)->GetLeftCtrl()) + return true; + break; + case rsRCTRL: + if (CPad::GetPad(PAD1)->GetRightCtrl()) + return true; + break; + case rsLALT: + if (CPad::GetPad(PAD1)->GetLeftAlt()) + return true; + break; + case rsRALT: + if (CPad::GetPad(PAD1)->GetRightAlt()) + return true; + break; + case rsLWIN: + if (CPad::GetPad(PAD1)->GetLeftWin()) + return true; + break; + case rsRWIN: + if (CPad::GetPad(PAD1)->GetRightWin()) + return true; + break; + case rsAPPS: + if (CPad::GetPad(PAD1)->GetApps()) + return true; + break; + default: break; + } + + return false; +} + +bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode) +{ + if (keycode < 255) + { + if (CPad::GetPad(PAD1)->GetCharJustDown(keycode)) + return true; + } + + for (int32 i = 0; i < 12; i++) + { + if (i + rsF1 == keycode) + { + if (CPad::GetPad(PAD1)->GetFJustDown(i)) + return true; + } + } + + switch (keycode) + { + case rsESC: + if (CPad::GetPad(PAD1)->GetEscapeJustDown()) + return true; + break; + case rsINS: + if (CPad::GetPad(PAD1)->GetInsertJustDown()) + return true; + break; + case rsDEL: + if (CPad::GetPad(PAD1)->GetDeleteJustDown()) + return true; + break; + case rsHOME: + if (CPad::GetPad(PAD1)->GetHomeJustDown()) + return true; + break; + case rsEND: + if (CPad::GetPad(PAD1)->GetEndJustDown()) + return true; + break; + case rsPGUP: + if (CPad::GetPad(PAD1)->GetPageUpJustDown()) + return true; + break; + case rsPGDN: + if (CPad::GetPad(PAD1)->GetPageDownJustDown()) + return true; + break; + case rsUP: + if (CPad::GetPad(PAD1)->GetUpJustDown()) + return true; + break; + case rsDOWN: + if (CPad::GetPad(PAD1)->GetDownJustDown()) + return true; + break; + case rsLEFT: + if (CPad::GetPad(PAD1)->GetLeftJustDown()) + return true; + break; + case rsRIGHT: + if (CPad::GetPad(PAD1)->GetRightJustDown()) + return true; + break; + case rsSCROLL: + if (CPad::GetPad(PAD1)->GetScrollLockJustDown()) + return true; + break; + case rsPAUSE: + if (CPad::GetPad(PAD1)->GetPauseJustDown()) + return true; + break; + case rsNUMLOCK: + if (CPad::GetPad(PAD1)->GetNumLockJustDown()) + return true; + break; + case rsDIVIDE: + if (CPad::GetPad(PAD1)->GetDivideJustDown()) + return true; + break; + case rsTIMES: + if (CPad::GetPad(PAD1)->GetTimesJustDown()) + return true; + break; + case rsMINUS: + if (CPad::GetPad(PAD1)->GetMinusJustDown()) + return true; + break; + case rsPLUS: + if (CPad::GetPad(PAD1)->GetPlusJustDown()) + return true; + break; + case rsPADENTER: + if (CPad::GetPad(PAD1)->GetPadEnterJustDown()) + return true; + break; + case rsPADDEL: + if (CPad::GetPad(PAD1)->GetPadDelJustDown()) + return true; + break; + case rsPADEND: + if (CPad::GetPad(PAD1)->GetPad1JustDown()) + return true; + break; + case rsPADDOWN: + if (CPad::GetPad(PAD1)->GetPad2JustDown()) + return true; + break; + case rsPADPGDN: + if (CPad::GetPad(PAD1)->GetPad3JustDown()) + return true; + break; + case rsPADLEFT: + if (CPad::GetPad(PAD1)->GetPad4JustDown()) + return true; + break; + case rsPAD5: + if (CPad::GetPad(PAD1)->GetPad5JustDown()) + return true; + break; + case rsPADRIGHT: + if (CPad::GetPad(PAD1)->GetPad6JustDown()) + return true; + break; + case rsPADHOME: + if (CPad::GetPad(PAD1)->GetPad7JustDown()) + return true; + break; + case rsPADUP: + if (CPad::GetPad(PAD1)->GetPad8JustDown()) + return true; + break; + case rsPADPGUP: + if (CPad::GetPad(PAD1)->GetPad9JustDown()) + return true; + break; + case rsPADINS: + if (CPad::GetPad(PAD1)->GetPad0JustDown()) + return true; + break; + case rsBACKSP: + if (CPad::GetPad(PAD1)->GetBackspaceJustDown()) + return true; + break; + case rsTAB: + if (CPad::GetPad(PAD1)->GetTabJustDown()) + return true; + break; + case rsCAPSLK: + if (CPad::GetPad(PAD1)->GetCapsLockJustDown()) + return true; + break; + case rsENTER: + if (CPad::GetPad(PAD1)->GetReturnJustDown()) + return true; + break; + case rsLSHIFT: + if (CPad::GetPad(PAD1)->GetLeftShiftJustDown()) + return true; + break; + case rsSHIFT: + if (CPad::GetPad(PAD1)->GetShiftJustDown()) + return true; + break; + case rsRSHIFT: + if (CPad::GetPad(PAD1)->GetRightShiftJustDown()) + return true; + break; + case rsLCTRL: + if (CPad::GetPad(PAD1)->GetLeftCtrlJustDown()) + return true; + break; + case rsRCTRL: + if (CPad::GetPad(PAD1)->GetRightCtrlJustDown()) + return true; + break; + case rsLALT: + if (CPad::GetPad(PAD1)->GetLeftAltJustDown()) + return true; + break; + case rsRALT: + if (CPad::GetPad(PAD1)->GetRightAltJustDown()) + return true; + break; + case rsLWIN: + if (CPad::GetPad(PAD1)->GetLeftWinJustDown()) + return true; + break; + case rsRWIN: + if (CPad::GetPad(PAD1)->GetRightWinJustDown()) + return true; + break; + case rsAPPS: + if (CPad::GetPad(PAD1)->GetAppsJustDown()) + return true; + break; + default: break; + } + + return false; +} + +bool CControllerConfigManager::GetIsMouseButtonDown(RsKeyCodes keycode) +{ + switch (keycode) + { + case rsMOUSELEFTBUTTON: + if (CPad::GetPad(PAD1)->GetLeftMouse()) + return true; + break; + case rsMOUSMIDDLEBUTTON: + if (CPad::GetPad(PAD1)->GetMiddleMouse()) + return true; + break; + case rsMOUSERIGHTBUTTON: + if (CPad::GetPad(PAD1)->GetRightMouse()) + return true; + break; + case rsMOUSEWHEELUPBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelUp()) + return true; + break; + case rsMOUSEWHEELDOWNBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelDown()) + return true; + break; + case rsMOUSEX1BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX1()) + return true; + break; + case rsMOUSEX2BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX2()) + return true; + break; + default: break; + } + + return false; +} + +bool CControllerConfigManager::GetIsMouseButtonUp(RsKeyCodes keycode) +{ + switch (keycode) + { + case rsMOUSELEFTBUTTON: + if (CPad::GetPad(PAD1)->GetLeftMouseUp()) + return true; + break; + case rsMOUSMIDDLEBUTTON: + if (CPad::GetPad(PAD1)->GetMiddleMouseUp()) + return true; + break; + case rsMOUSERIGHTBUTTON: + if (CPad::GetPad(PAD1)->GetRightMouseUp()) + return true; + break; + case rsMOUSEWHEELUPBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelUpUp()) + return true; + break; + case rsMOUSEWHEELDOWNBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelDownUp()) + return true; + break; + case rsMOUSEX1BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX1Up()) + return true; + break; + case rsMOUSEX2BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX2Up()) + return true; + break; + default: break; + } + + return false; +} + +#define CLEAR_ACTION_IF_NEEDED(action) \ +if (key == GetControllerKeyAssociatedWithAction(action, type))\ + ClearSettingsAssociatedWithAction(action, type); + +void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); +#ifndef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(GO_LEFT); + CLEAR_ACTION_IF_NEEDED(GO_RIGHT); + CLEAR_ACTION_IF_NEEDED(NETWORK_TALK); + CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON); + CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD); + CLEAR_ACTION_IF_NEEDED(TAKE_SCREEN_SHOT); + CLEAR_ACTION_IF_NEEDED(SHOW_MOUSE_POINTER_TOGGLE); + } +} + +void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_JUMPING); + CLEAR_ACTION_IF_NEEDED(PED_SPRINT); + + if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + { + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_CENTER_CAMERA_BEHIND_PLAYER); + } + } +} + +void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { +#ifdef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(PED_LOCK_TARGET); + CLEAR_ACTION_IF_NEEDED(GO_FORWARD); + CLEAR_ACTION_IF_NEEDED(GO_BACK); + + if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + { + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_LEFT); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_RIGHT); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_DOWN); + CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_UP); + } + } +} + +void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { +#ifdef BIND_VEHICLE_FIREWEAPON + CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON); +#endif + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate + CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION); + CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP); + CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETDOWN); + } +} + +void CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + CLEAR_ACTION_IF_NEEDED(VEHICLE_ENTER_EXIT); + } +} + +void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_IN); + CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_OUT); + } +} + +#undef CLEAR_ACTION_IF_NEEDED + +#ifdef RADIO_SCROLL_TO_PREV_STATION +#define CHECK_ACTION(action) \ +if (key == GetControllerKeyAssociatedWithAction(action, type))\ + return true; + +bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key) +{ + const eControllerType type = MOUSE; + if (!GetIsKeyBlank(key, type)) + { +#ifdef BIND_VEHICLE_FIREWEAPON + CHECK_ACTION(VEHICLE_FIREWEAPON); +#endif + CHECK_ACTION(VEHICLE_LOOKBEHIND); + CHECK_ACTION(VEHICLE_LOOKLEFT); + CHECK_ACTION(VEHICLE_LOOKRIGHT); + CHECK_ACTION(VEHICLE_LOOKBEHIND); // note: duplicate + CHECK_ACTION(VEHICLE_HORN); + CHECK_ACTION(VEHICLE_HANDBRAKE); + CHECK_ACTION(VEHICLE_ACCELERATE); + CHECK_ACTION(VEHICLE_BRAKE); + CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION); + CHECK_ACTION(TOGGLE_SUBMISSIONS); + CHECK_ACTION(VEHICLE_TURRETLEFT); + CHECK_ACTION(VEHICLE_TURRETRIGHT); + CHECK_ACTION(VEHICLE_TURRETUP); + CHECK_ACTION(VEHICLE_TURRETDOWN); + CHECK_ACTION(VEHICLE_ENTER_EXIT); + CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); +#ifndef BIND_VEHICLE_FIREWEAPON + CHECK_ACTION(PED_FIREWEAPON); +#endif + CHECK_ACTION(GO_LEFT); + CHECK_ACTION(GO_RIGHT); + CHECK_ACTION(NETWORK_TALK); + CHECK_ACTION(SWITCH_DEBUG_CAM_ON); + CHECK_ACTION(TOGGLE_DPAD); + CHECK_ACTION(TAKE_SCREEN_SHOT); + CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE); + } + return false; +} + +#undef CHECK_ACTION +#endif + +void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type) +{ + if (!GetIsKeyBlank(key, type)) + { + switch (GetActionType(action)) + { + case ACTIONTYPE_1RSTPERSON: + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + break; + case ACTIONTYPE_3RDPERSON: + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingCommonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + break; + case ACTIONTYPE_VEHICLE: + DeleteMatchingVehicleControls (action, key, type); + DeleteMatchingCommonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + break; + case ACTIONTYPE_VEHICLE_3RDPERSON: + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + break; + case ACTIONTYPE_1RST3RDPERSON: + DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingCommonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + break; + case ACTIONTYPE_COMMON: + DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); + DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); + break; + default: break; + } + } +} + +bool CControllerConfigManager::GetIsKeyBlank(int32 key, eControllerType type) +{ + switch (type) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + if (key != rsNULL) + return false; + break; + + case JOYSTICK: + if (key != 0) + return false; + break; + + case MOUSE: + if (key != 0) + return false; + break; + default: break; + } + + return true; +} + +e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerAction action) +{ + switch (action) + { + case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: +#ifndef BIND_VEHICLE_FIREWEAPON + case PED_FIREWEAPON: +#endif + case GO_LEFT: + case GO_RIGHT: + case NETWORK_TALK: + case SWITCH_DEBUG_CAM_ON: + case TOGGLE_DPAD: + case TAKE_SCREEN_SHOT: + case SHOW_MOUSE_POINTER_TOGGLE: + return ACTIONTYPE_COMMON; + break; + + case PED_LOOKBEHIND: + case PED_CYCLE_WEAPON_LEFT: + case PED_CYCLE_WEAPON_RIGHT: + case PED_JUMPING: + case PED_SPRINT: + case PED_CYCLE_TARGET_LEFT: + case PED_CYCLE_TARGET_RIGHT: + case PED_CENTER_CAMERA_BEHIND_PLAYER: + return ACTIONTYPE_3RDPERSON; + break; + +#ifdef BIND_VEHICLE_FIREWEAPON + case VEHICLE_FIREWEAPON: +#endif + case VEHICLE_LOOKBEHIND: + case VEHICLE_LOOKLEFT: + case VEHICLE_LOOKRIGHT: + case VEHICLE_HORN: + case VEHICLE_HANDBRAKE: + case VEHICLE_ACCELERATE: + case VEHICLE_BRAKE: + case VEHICLE_CHANGE_RADIO_STATION: + case TOGGLE_SUBMISSIONS: + case VEHICLE_TURRETLEFT: + case VEHICLE_TURRETRIGHT: + case VEHICLE_TURRETUP: + case VEHICLE_TURRETDOWN: + return ACTIONTYPE_VEHICLE; + break; + + case VEHICLE_ENTER_EXIT: + return ACTIONTYPE_VEHICLE_3RDPERSON; + break; + +#ifdef BIND_VEHICLE_FIREWEAPON + case PED_FIREWEAPON: +#endif + case PED_LOCK_TARGET: + case GO_FORWARD: + case GO_BACK: + case PED_1RST_PERSON_LOOK_LEFT: + case PED_1RST_PERSON_LOOK_RIGHT: + case PED_1RST_PERSON_LOOK_DOWN: + case PED_1RST_PERSON_LOOK_UP: + return ACTIONTYPE_1RST3RDPERSON; + break; + + case PED_SNIPER_ZOOM_IN: + case PED_SNIPER_ZOOM_OUT: + return ACTIONTYPE_1RSTPERSON; + break; + default: break; + } + + return ACTIONTYPE_NONE; +} + +void CControllerConfigManager::ClearSettingsAssociatedWithAction(e_ControllerAction action, eControllerType type) +{ + switch (type) + { + case KEYBOARD: + m_aSettings[action][type].m_Key = rsNULL; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case OPTIONAL_EXTRA: + m_aSettings[action][type].m_Key = rsNULL; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case MOUSE: + m_aSettings[action][type].m_Key = 0; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case JOYSTICK: + m_aSettings[action][type].m_Key = 0; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + default: break; + } + + ResetSettingOrder(action); +} + +wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_ControllerAction action, eContSetOrder setorder) +{ + for (int i = 0; i < MAX_CONTROLLERTYPES; i++) + { + if (m_aSettings[action][i].m_ContSetOrder == setorder) + { + switch (i) + { + case KEYBOARD: + case OPTIONAL_EXTRA: + return GetControllerSettingTextKeyBoard(action, (eControllerType)i); + case MOUSE: + return GetControllerSettingTextMouse (action); + case JOYSTICK: + return GetControllerSettingTextJoystick(action); + default: break; + } + } + } + + return NULL; +} + +wchar *CControllerConfigManager::GetControllerSettingTextKeyBoard(e_ControllerAction action, eControllerType type) +{ + static wchar ActionText[50]; + static wchar NewStringWithNumber[30]; + + for (int32 i = 0; i < ARRAY_SIZE(ActionText); i++) + ActionText[i] = '\0'; + + if (GetControllerKeyAssociatedWithAction(action, type) != rsNULL) + { + if ( GetControllerKeyAssociatedWithAction(action, type) >= 0 + && GetControllerKeyAssociatedWithAction(action, type) <= 255) + { + char c = GetControllerKeyAssociatedWithAction(action, type); + if (c == ' ') + return TheText.Get("FEC_SPC"); // "SPC" + else + { + ActionText[0] = CFont::character_code(c); + if (ActionText[0] == '\0') + ActionText[0] = CFont::character_code('#'); + ActionText[1] = '\0'; + return ActionText; + } + } + else + { + switch (GetControllerKeyAssociatedWithAction(action, type)) + { + case rsF1: + case rsF2: + case rsF3: + case rsF4: + case rsF5: + case rsF6: + case rsF7: + case rsF8: + case rsF9: + case rsF10: + case rsF11: + case rsF12: + { + CMessages::InsertNumberInString(TheText.Get("FEC_FNC"), // "F~1~" + GetControllerKeyAssociatedWithAction(action, type) - rsESC, + -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsINS: + { + return TheText.Get("FEC_IRT"); // "INS" + break; + } + + case rsDEL: + { + return TheText.Get("FEC_DLL"); // "DEL" + break; + } + + case rsHOME: + { + return TheText.Get("FEC_HME"); // "HOME" + break; + } + + case rsEND: + { + return TheText.Get("FEC_END"); // "END" + break; + } + + case rsPGUP: + { + return TheText.Get("FEC_PGU"); // "PGUP" + break; + } + + case rsPGDN: + { + return TheText.Get("FEC_PGD"); // "PGDN" + break; + } + + case rsUP: + { + return TheText.Get("FEC_UPA"); // "UP" + break; + } + + case rsDOWN: + { + return TheText.Get("FEC_DWA"); // "DOWN" + break; + } + + case rsLEFT: + { + return TheText.Get("FEC_LFA"); // "LEFT" + break; + } + + case rsRIGHT: + { + return TheText.Get("FEC_RFA"); // "RIGHT" + break; + } + + case rsDIVIDE: + { + return TheText.Get("FEC_FWS"); // "NUM /" + break; + } + + case rsTIMES: + { + return TheText.Get("FEC_STR"); // "NUM STAR" + break; + } + + case rsPLUS: + { + return TheText.Get("FEC_PLS"); // "NUM +" + break; + } + + case rsMINUS: + { + return TheText.Get("FEC_MIN"); // "NUM -" + break; + } + + case rsPADDEL: + { + return TheText.Get("FEC_DOT"); // "NUM ." + break; + } + + case rsPADEND: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 1, -1, -1, -1, -1, -1, NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADDOWN: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 2, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADPGDN: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 3, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADLEFT: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 4, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPAD5: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 5, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsNUMLOCK: + { + return TheText.Get("FEC_NLK"); // "NUMLOCK" + break; + } + + case rsPADRIGHT: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 6, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADHOME: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 7, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADUP: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 8, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADPGUP: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 9, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADINS: + { + CMessages::InsertNumberInString(TheText.Get("FEC_NMN"), // "NUM~1~" + 0, -1, -1, -1, -1, -1, + NewStringWithNumber); + return NewStringWithNumber; + break; + } + + case rsPADENTER: + { + return TheText.Get("FEC_ETR"); // "ENT" + break; + } + + case rsSCROLL: + { + return TheText.Get("FEC_SLK"); // "SCROLL LOCK" + break; + } + + case rsPAUSE: + { + return TheText.Get("FEC_PSB"); // "BREAK" + break; + } + + case rsBACKSP: + { + return TheText.Get("FEC_BSP"); // "BSPACE" + break; + } + + case rsTAB: + { + return TheText.Get("FEC_TAB"); // "TAB" + break; + } + + case rsCAPSLK: + { + return TheText.Get("FEC_CLK"); // "CAPSLOCK" + break; + } + + case rsENTER: + { + return TheText.Get("FEC_RTN"); // "RET" + break; + } + + case rsLSHIFT: + { + return TheText.Get("FEC_LSF"); // "LSHIFT" + break; + } + + case rsRSHIFT: + { + return TheText.Get("FEC_RSF"); // "RSHIFT" + break; + } + + case rsLCTRL: + { + return TheText.Get("FEC_LCT"); // "LCTRL" + break; + } + + case rsRCTRL: + { + return TheText.Get("FEC_RCT"); // "RCTRL" + break; + } + + case rsLALT: + { + return TheText.Get("FEC_LAL"); // "LALT" + break; + } + + case rsRALT: + { + return TheText.Get("FEC_RAL"); // "RALT" + break; + } + + case rsLWIN: + { + return TheText.Get("FEC_LWD"); // "LWIN" + break; + } + + case rsRWIN: + { + return TheText.Get("FEC_RWD"); // "RWIN" + break; + } + + case rsAPPS: + { + return TheText.Get("FEC_WRC"); // "WINCLICK" + break; + } + + case rsSHIFT: + { + return TheText.Get("FEC_SFT"); // "SHIFT" + break; + } + default: break; + } + } + } + + return NULL; +} + +wchar *CControllerConfigManager::GetControllerSettingTextMouse(e_ControllerAction action) +{ + switch (m_aSettings[action][MOUSE].m_Key) + { + case 1: + return TheText.Get("FEC_MSL"); // LMB + break; + case 2: + return TheText.Get("FEC_MSM"); // MMB + break; + case 3: + return TheText.Get("FEC_MSR"); // RMB + break; + case 4: + return TheText.Get("FEC_MWF"); // WHEEL UP + break; + case 5: + return TheText.Get("FEC_MWB"); // WHEEL DN + break; + case 6: + return TheText.Get("FEC_MXO"); // MXB1 + break; + case 7: + return TheText.Get("FEC_MXT"); // MXB2 + break; + default: break; + } + + return NULL; +} + +wchar *CControllerConfigManager::GetControllerSettingTextJoystick(e_ControllerAction action) +{ + if (m_aSettings[action][JOYSTICK].m_Key == 0) + return NULL; + + static wchar NewStringWithNumber[30]; + + CMessages::InsertNumberInString(TheText.Get("FEC_JBO"), // JOY ~1~ + m_aSettings[action][JOYSTICK].m_Key, -1, -1, -1, -1, -1, + NewStringWithNumber); + + return NewStringWithNumber; +} + +int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction action) +{ + int32 num = 0; + + if (m_aSettings[action][KEYBOARD].m_Key != rsNULL) num++; + if (m_aSettings[action][OPTIONAL_EXTRA].m_Key != rsNULL) num++; + if (m_aSettings[action][MOUSE].m_Key != 0) num++; + if (m_aSettings[action][JOYSTICK].m_Key != 0) num++; + + return num; +} + +#ifdef BIND_VEHICLE_FIREWEAPON +#define VFB(b) b, +#else +#define VFB(b) +#endif + +#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \ + {{ \ + O, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + L1, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L3, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + R1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + O, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L1, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + R1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + X, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + T, /* PED_SNIPER_ZOOM_IN */ \ + Q, /* PED_SNIPER_ZOOM_OUT */ \ + L1, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + O, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + L3, /* VEHICLE_CHANGE_RADIO_STATION */ \ + R1, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + T, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + R1, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(R1) /* VEHICLE_FIREWEAPON */ \ + nil, /* VEHICLE_ACCELERATE */ \ + nil, /* VEHICLE_BRAKE */ \ + O, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L3, /* VEHICLE_HORN */ \ + Q, /* TOGGLE_SUBMISSIONS */ \ + L1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + L1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }} + + +const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK"); + +#ifdef BUTTON_ICONS +const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK"); +#endif + + +#if 0 // set 1 for ps2 fonts +#define PS2_TRIANGLE "\"" +#define PS2_CIRCLE "|" +#define PS2_CROSS "/" +#define PS2_SQUARE "^" +#else +#define PS2_TRIANGLE "TRIANGLE" +#define PS2_CIRCLE "CIRCLE" +#define PS2_CROSS "CROSS" +#define PS2_SQUARE "SQUARE" +#endif + +const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT"); + +#ifdef BUTTON_ICONS +const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT"); +#endif + +#undef PS2_TRIANGLE +#undef PS2_CIRCLE +#undef PS2_CROSS +#undef PS2_SQUARE + +const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK"); + +#ifdef BUTTON_ICONS +const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK"); +#endif + +#undef CONTROLLER_BUTTONS +#undef VFB + +void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight) +{ +#ifdef DETECT_PAD_INPUT_SWITCH + if (CPad::GetPad(0)->IsAffectedByController) { + wchar wstr[16]; + + const char* (*Buttons)[MAX_CONTROLLERACTIONS]; + +#ifdef BUTTON_ICONS + #ifdef GAMEPAD_MENU + switch (FrontEndMenuManager.m_PrefsControllerType) + { + case CMenuManager::CONTROLLER_DUALSHOCK2: + case CMenuManager::CONTROLLER_DUALSHOCK3: + case CMenuManager::CONTROLLER_DUALSHOCK4: + Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; + break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons; + break; + default: + #endif + Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; + #ifdef GAMEPAD_MENU + break; + } + #endif +#else + switch (FrontEndMenuManager.m_PrefsControllerType) + { + case CMenuManager::CONTROLLER_DUALSHOCK2: + case CMenuManager::CONTROLLER_DUALSHOCK3: + case CMenuManager::CONTROLLER_DUALSHOCK4: + Buttons = PlayStationButtons_noIcons; + break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = NintendoSwitchButtons_noIcons; + break; + default: + Buttons = XboxButtons_noIcons; + break; + } +#endif + + assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these + AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr); + + CMessages::WideStringCopy(text, wstr, leight); + return; + } +#endif + + int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action); + + int32 sets = 0; + + for (int32 i = SETORDER_1; i < MAX_SETORDERS; i++) + { + wchar *textorder = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)action, (eContSetOrder)i); + if (textorder != NULL) + { + uint16 len = CMessages::GetWideStringLength(text); + CMessages::WideStringCopy(&text[len], textorder, leight - len); + + if (++sets < nums) + { + if (sets == nums - 1) + { + // if last - text += ' or '; + uint16 pos1 = CMessages::GetWideStringLength(text); + text[pos1] = ' '; + + CMessages::WideStringCopy(&text[pos1 + 1], + TheText.Get("FEC_ORR"), // "or" + leight - (pos1 + 1)); + + uint16 pos2 = CMessages::GetWideStringLength(text); + text[pos2 + 0] = ' '; + text[pos2 + 1] = '\0'; + } + else + { + // text += ', '; + uint16 pos1 = CMessages::GetWideStringLength(text); + text[pos1 + 0] = ','; + text[pos1 + 1] = ' '; + text[pos1 + 2] = '\0'; + + uint16 pos2 = CMessages::GetWideStringLength(text); + } + } + } + } +} + +int32 CControllerConfigManager::GetControllerKeyAssociatedWithAction(e_ControllerAction action, eControllerType type) +{ + return m_aSettings[action][type].m_Key; +} + +void CControllerConfigManager::UpdateJoyButtonState(int32 padnumber) +{ + for (int32 i = 0; i < MAX_BUTTONS; i++) + m_aButtonStates[i] = false; + +#ifdef __DINPUT_INCLUDED__ + for (int32 i = 0; i < MAX_BUTTONS; i++) + { + if (m_NewState.rgbButtons[i] & 0x80) + m_aButtonStates[i] = true; + else + m_aButtonStates[i] = false; + } +#elif defined RW_GL3 + if (m_NewState.isGamepad) { + for (int32 i = 0; i < MAX_BUTTONS; i++) { + if (i == GLFW_GAMEPAD_BUTTON_GUIDE) + continue; + + m_aButtonStates[MapIdToButtonId(i)-1] = m_NewState.mappedButtons[i]; + } + } else { + for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) { + m_aButtonStates[i] = m_NewState.buttons[i]; + } + } +#endif +} + +bool CControllerConfigManager::GetIsActionAButtonCombo(e_ControllerAction action) +{ + switch (action) + { + case VEHICLE_LOOKBEHIND: + case PED_CYCLE_TARGET_LEFT: + case PED_CYCLE_TARGET_RIGHT: + return true; + break; + default: break; + } + + return false; +} + +wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action) +{ + switch (action) + { + case PED_CYCLE_TARGET_LEFT: + return TheText.Get("FEC_PTL"); // Use LockTarget with Weapon Switch Left. + break; + + case PED_CYCLE_TARGET_RIGHT: + return TheText.Get("FEC_PTR"); // Use LockTarget with Weapon Switch Right. + break; + + case VEHICLE_LOOKBEHIND: + return TheText.Get("FEC_LBC"); // Use Look Left With Look Right. + break; + default: break; + } + + return NULL; +} + +void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type) +{ + ResetSettingOrder(action); + int numOfSettings = GetNumOfSettingsForAction(action); + + m_aSettings[action][type].m_Key = key; + m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1; +} + +int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action) +{ + return m_aSettings[action][MOUSE].m_Key; +} + +void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button) +{ + int numOfSettings = GetNumOfSettingsForAction(action); + + m_aSettings[action][MOUSE].m_Key = button; + m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1; +} + +void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action) +{ + int32 conttype = KEYBOARD; + + for (int32 i = SETORDER_1; i < MAX_SETORDERS; i++) + { + bool isexist = false; + for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++) + { + if (m_aSettings[action][j].m_ContSetOrder == i) + isexist = true; + } + + bool init = false; + + if (!isexist) + { + for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++) + { + int32 setorder = m_aSettings[action][k].m_ContSetOrder; + if (setorder > i && setorder != 0) + { + if (init) + { + if (setorder < m_aSettings[action][conttype].m_ContSetOrder) + conttype = k; + } + else + { + init = true; + conttype = k; + } + } + } + + if (init) + m_aSettings[action][conttype].m_ContSetOrder = i; + } + } +} diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h new file mode 100644 index 0000000..295f03b --- /dev/null +++ b/src/core/ControllerConfig.h @@ -0,0 +1,226 @@ +#pragma once + +#if defined RW_D3D9 || defined RWLIBS +#define DIRECTINPUT_VERSION 0x0800 +#include +#endif + +// based on x-gtasa + +enum eControllerType +{ + KEYBOARD = 0, + OPTIONAL_EXTRA, + MOUSE, + JOYSTICK, + MAX_CONTROLLERTYPES, +}; + +enum e_ControllerAction +{ + PED_FIREWEAPON = 0, + PED_CYCLE_WEAPON_RIGHT, + PED_CYCLE_WEAPON_LEFT, + GO_FORWARD, + GO_BACK, + GO_LEFT, + GO_RIGHT, + PED_SNIPER_ZOOM_IN, + PED_SNIPER_ZOOM_OUT, + VEHICLE_ENTER_EXIT, + CAMERA_CHANGE_VIEW_ALL_SITUATIONS, + PED_JUMPING, + PED_SPRINT, + PED_LOOKBEHIND, +#ifdef BIND_VEHICLE_FIREWEAPON + VEHICLE_FIREWEAPON, +#endif + VEHICLE_ACCELERATE, + VEHICLE_BRAKE, + VEHICLE_CHANGE_RADIO_STATION, + VEHICLE_HORN, + TOGGLE_SUBMISSIONS, + VEHICLE_HANDBRAKE, + PED_1RST_PERSON_LOOK_LEFT, + PED_1RST_PERSON_LOOK_RIGHT, + VEHICLE_LOOKLEFT, + VEHICLE_LOOKRIGHT, + VEHICLE_LOOKBEHIND, + VEHICLE_TURRETLEFT, + VEHICLE_TURRETRIGHT, + VEHICLE_TURRETUP, + VEHICLE_TURRETDOWN, + PED_CYCLE_TARGET_LEFT, + PED_CYCLE_TARGET_RIGHT, + PED_CENTER_CAMERA_BEHIND_PLAYER, + PED_LOCK_TARGET, + NETWORK_TALK, + PED_1RST_PERSON_LOOK_UP, + PED_1RST_PERSON_LOOK_DOWN, + _CONTROLLERACTION_36, // Unused + TOGGLE_DPAD, + SWITCH_DEBUG_CAM_ON, + TAKE_SCREEN_SHOT, + SHOW_MOUSE_POINTER_TOGGLE, + MAX_CONTROLLERACTIONS, +}; + +enum e_ControllerActionType +{ + ACTIONTYPE_1RSTPERSON = 0, + ACTIONTYPE_3RDPERSON, + ACTIONTYPE_VEHICLE, + ACTIONTYPE_VEHICLE_3RDPERSON, + ACTIONTYPE_COMMON, + ACTIONTYPE_1RST3RDPERSON, + ACTIONTYPE_NONE, +}; + +enum eContSetOrder +{ + SETORDER_NONE = 0, + SETORDER_1, + SETORDER_2, + SETORDER_3, + SETORDER_4, + MAX_SETORDERS, +}; + +enum eSimCheckers +{ + SIM_X1 = 0, SIM_Y1, // DPad + SIM_X2, SIM_Y2, // LeftStick + + MAX_SIMS +}; + +class CMouseControllerState; +class CControllerState; + + +#define JOY_BUTTONS 16 +#define MAX_BUTTONS (JOY_BUTTONS+1) + +#define ACTIONNAME_LENGTH 40 + +#ifdef RW_GL3 +struct GlfwJoyState { + int8 id; + bool isGamepad; + uint8 numButtons; + uint8* buttons; + bool mappedButtons[17]; +}; +#endif + +class CControllerConfigManager +{ +public: + struct tControllerConfigBind + { + int32 m_Key; + int32 m_ContSetOrder; + + tControllerConfigBind() + { + m_Key = 0; + m_ContSetOrder = 0; + } + }; + + bool m_bFirstCapture; +#if defined RW_GL3 + GlfwJoyState m_OldState; + GlfwJoyState m_NewState; +#else + DIJOYSTATE2 m_OldState; + DIJOYSTATE2 m_NewState; +#endif + wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH]; + bool m_aButtonStates[MAX_BUTTONS]; + tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES]; + bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES]; + bool m_bMouseAssociated; + +#ifdef LOAD_INI_SETTINGS + static uint32 ms_padButtonsInited; +#endif + + CControllerConfigManager(); + + void MakeControllerActionsBlank(); + + int32 GetJoyButtonJustDown(); + + void SaveSettings(int32 file); + void LoadSettings(int32 file); + + void InitDefaultControlConfiguration(); + void InitDefaultControlConfigMouse(CMouseControllerState const &availableButtons); + void InitDefaultControlConfigJoyPad(uint32 buttons); + void InitialiseControllerActionNameArray(); + + void UpdateJoyInConfigMenus_ButtonDown (int32 button, int32 padnumber); + void AffectControllerStateOn_ButtonDown (int32 button, eControllerType type); + void AffectControllerStateOn_ButtonDown_Driving (int32 button, eControllerType type, CControllerState &state); + void AffectControllerStateOn_ButtonDown_FirstPersonOnly (int32 button, eControllerType type, CControllerState &state); + void AffectControllerStateOn_ButtonDown_ThirdPersonOnly (int32 button, eControllerType type, CControllerState &state); + void AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly (int32 button, eControllerType type, CControllerState &state); + void AffectControllerStateOn_ButtonDown_AllStates (int32 button, eControllerType type, CControllerState &state); + void AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state); + + void UpdateJoyInConfigMenus_ButtonUp(int32 button, int32 padnumber); + void AffectControllerStateOn_ButtonUp(int32 button, eControllerType type); + void AffectControllerStateOn_ButtonUp_All_Player_States(int32 button, eControllerType type, CControllerState &state); + + void AffectPadFromKeyBoard(); + void AffectPadFromMouse(); + + void ClearSimButtonPressCheckers(); + + bool GetIsKeyboardKeyDown (RsKeyCodes keycode); + bool GetIsKeyboardKeyJustDown(RsKeyCodes keycode); + bool GetIsMouseButtonDown (RsKeyCodes keycode); + bool GetIsMouseButtonUp (RsKeyCodes keycode); + + + void DeleteMatchingCommonControls (e_ControllerAction action, int32 key, eControllerType type); + void DeleteMatching3rdPersonControls (e_ControllerAction action, int32 key, eControllerType type); + void DeleteMatching1rst3rdPersonControls (e_ControllerAction action, int32 key, eControllerType type); + void DeleteMatchingVehicleControls (e_ControllerAction action, int32 key, eControllerType type); + void DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type); + void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type); + void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type); + +#ifdef RADIO_SCROLL_TO_PREV_STATION + bool IsAnyVehicleActionAssignedToMouseKey(int32 key); +#endif + + bool GetIsKeyBlank(int32 key, eControllerType type); + e_ControllerActionType GetActionType(e_ControllerAction action); + + void ClearSettingsAssociatedWithAction (e_ControllerAction action, eControllerType type); + wchar *GetControllerSettingTextWithOrderNumber(e_ControllerAction action, eContSetOrder setorder); + wchar *GetControllerSettingTextKeyBoard (e_ControllerAction action, eControllerType type); + wchar *GetControllerSettingTextMouse (e_ControllerAction action); + wchar *GetControllerSettingTextJoystick (e_ControllerAction action); + + int32 GetNumOfSettingsForAction(e_ControllerAction action); + void GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight); + int32 GetControllerKeyAssociatedWithAction(e_ControllerAction action, eControllerType type); + + void UpdateJoyButtonState(int32 padnumber); + + bool GetIsActionAButtonCombo (e_ControllerAction action); + wchar *GetButtonComboText (e_ControllerAction action); + void SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type); + int32 GetMouseButtonAssociatedWithAction (e_ControllerAction action); + void SetMouseButtonAssociatedWithAction (e_ControllerAction action, int32 button); + void ResetSettingOrder (e_ControllerAction action); +}; + +#ifndef RW_GL3 +VALIDATE_SIZE(CControllerConfigManager, 0x143C); +#endif + +extern CControllerConfigManager ControlsManager; \ No newline at end of file diff --git a/src/core/Crime.h b/src/core/Crime.h new file mode 100644 index 0000000..0582904 --- /dev/null +++ b/src/core/Crime.h @@ -0,0 +1,36 @@ +#pragma once + +enum eCrimeType { + CRIME_NONE, + CRIME_POSSESSION_GUN, + CRIME_HIT_PED, + CRIME_HIT_COP, + CRIME_SHOOT_PED, + CRIME_SHOOT_COP, + CRIME_STEAL_CAR, + CRIME_RUN_REDLIGHT, + CRIME_RECKLESS_DRIVING, + CRIME_SPEEDING, + CRIME_RUNOVER_PED, + CRIME_RUNOVER_COP, + CRIME_SHOOT_HELI, + CRIME_PED_BURNED, + CRIME_COP_BURNED, + CRIME_VEHICLE_BURNED, + CRIME_DESTROYED_CESSNA, + NUM_CRIME_TYPES +}; + +class CCrimeBeingQd +{ +public: + eCrimeType m_nType; + int32 m_nId; + uint32 m_nTime; + CVector m_vecPosn; + bool m_bReported; + bool m_bPoliceDoesntCare; + + CCrimeBeingQd() { }; + ~CCrimeBeingQd() { }; +}; diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp new file mode 100644 index 0000000..e794dca --- /dev/null +++ b/src/core/Debug.cpp @@ -0,0 +1,170 @@ +#include "common.h" +#include "RwHelper.h" +#include "Debug.h" +#include "Lines.h" +#include "Font.h" +#include "main.h" +#include "Text.h" + +bool gbDebugStuffInRelease = false; + +#define DEBUG_X_POS (300) +#define DEBUG_Y_POS (41) +#define DEBUG_LINE_HEIGHT (22) + +int16 CDebug::ms_nCurrentTextLine; +char CDebug::ms_aTextBuffer[MAX_LINES][MAX_STR_LEN]; + +void +CDebug::DebugInitTextBuffer() +{ + ms_nCurrentTextLine = 0; +} + +void +CDebug::DebugAddText(const char *str) +{ + int32 i = 0; + if (*str != '\0') { + while (i < MAX_STR_LEN - 1) { + ms_aTextBuffer[ms_nCurrentTextLine][i++] = *(str++); + if (*str == '\0') + break; + } + } + + ms_aTextBuffer[ms_nCurrentTextLine++][i] = '\0'; + if (ms_nCurrentTextLine >= MAX_LINES) + ms_nCurrentTextLine = 0; +} + +void +CDebug::DebugDisplayTextBuffer() +{ +#ifndef MASTER + if (gbDebugStuffInRelease) + { + int32 i = 0; + int32 y = DEBUG_Y_POS; +#ifdef FIX_BUGS + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(1.0f, 1.0f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); +#else + // this is not even readable + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(1.0f, 1.0f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetPropOff(); +#endif + do { + char *line; + while (true) { + line = ms_aTextBuffer[(ms_nCurrentTextLine + i++) % MAX_LINES]; + if (*line != '\0') + break; + y += DEBUG_LINE_HEIGHT; + if (i == MAX_LINES) { + CFont::DrawFonts(); + return; + } + } + AsciiToUnicode(line, gUString); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(DEBUG_X_POS, y-1, gUString); + CFont::SetColor(CRGBA(255, 128, 128, 255)); + CFont::PrintString(DEBUG_X_POS+1, y, gUString); + y += DEBUG_LINE_HEIGHT; + } while (i != MAX_LINES); + CFont::DrawFonts(); + } +#endif +} + + +// custom + +CDebug::ScreenStr CDebug::ms_aScreenStrs[MAX_SCREEN_STRS]; +int CDebug::ms_nScreenStrs; + +void +CDebug::DisplayScreenStrings() +{ + int i; + + + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(1.0f, 1.0f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOff(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetWrapx(9999.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + + for(i = 0; i < ms_nScreenStrs; i++){ +/* + AsciiToUnicode(ms_aScreenStrs[i].str, gUString); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(ms_aScreenStrs[i].x, ms_aScreenStrs[i].y, gUString); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::PrintString(ms_aScreenStrs[i].x+1, ms_aScreenStrs[i].y+1, gUString); +*/ + ObrsPrintfString(ms_aScreenStrs[i].str, ms_aScreenStrs[i].x, ms_aScreenStrs[i].y); + } + CFont::DrawFonts(); + + ms_nScreenStrs = 0; +} + +void +CDebug::PrintAt(const char *str, int x, int y) +{ + if(ms_nScreenStrs >= MAX_SCREEN_STRS) + return; + strncpy(ms_aScreenStrs[ms_nScreenStrs].str, str, 256); + ms_aScreenStrs[ms_nScreenStrs].x = x;//*12; + ms_aScreenStrs[ms_nScreenStrs].y = y;//*22; + ms_nScreenStrs++; +} + +CDebug::Line CDebug::ms_aLines[MAX_DEBUG_LINES]; +int CDebug::ms_nLines; + +void +CDebug::AddLine(CVector p1, CVector p2, uint32 c1, uint32 c2) +{ + if(ms_nLines >= MAX_DEBUG_LINES) + return; + ms_aLines[ms_nLines].p1 = p1; + ms_aLines[ms_nLines].p2 = p2; + ms_aLines[ms_nLines].c1 = c1; + ms_aLines[ms_nLines].c2 = c2; + ms_nLines++; +} + +void +CDebug::DrawLines(void) +{ + int i; + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + for(i = 0; i < ms_nLines; i++){ + Line *l = &ms_aLines[i]; + CLines::RenderLineWithClipping(l->p1.x, l->p1.y, l->p1.z, l->p2.x, l->p2.y, l->p2.z, l->c1, l->c2); + } + ms_nLines = 0; +} diff --git a/src/core/Debug.h b/src/core/Debug.h new file mode 100644 index 0000000..4a25bf4 --- /dev/null +++ b/src/core/Debug.h @@ -0,0 +1,45 @@ +#pragma once + +class CDebug +{ + enum + { + MAX_LINES = 15, + MAX_STR_LEN = 80, + + MAX_SCREEN_STRS = 100, + MAX_DEBUG_LINES = 100, + }; + + static int16 ms_nCurrentTextLine; + static char ms_aTextBuffer[MAX_LINES][MAX_STR_LEN]; + + // custom + struct ScreenStr { + int x, y; + char str[256]; + }; + static ScreenStr ms_aScreenStrs[MAX_SCREEN_STRS]; + static int ms_nScreenStrs; + + struct Line { + CVector p1, p2; + uint32 c1, c2; + }; + static Line ms_aLines[MAX_DEBUG_LINES]; + static int ms_nLines; + +public: + static void DebugInitTextBuffer(); + static void DebugDisplayTextBuffer(); + static void DebugAddText(const char *str); + + // custom + static void PrintAt(const char *str, int x, int y); + static void DisplayScreenStrings(); + + static void AddLine(CVector p1, CVector p2, uint32 c1, uint32 c2); + static void DrawLines(void); +}; + +extern bool gbDebugStuffInRelease; diff --git a/src/core/Directory.cpp b/src/core/Directory.cpp new file mode 100644 index 0000000..0534406 --- /dev/null +++ b/src/core/Directory.cpp @@ -0,0 +1,74 @@ +#include "common.h" + +#include "General.h" +#include "FileMgr.h" +#include "Directory.h" + +CDirectory::CDirectory(int32 maxEntries) + : numEntries(0), maxEntries(maxEntries) +{ + entries = new DirectoryInfo[maxEntries]; +} + +CDirectory::~CDirectory(void) +{ + delete[] entries; +} + +void +CDirectory::ReadDirFile(const char *filename) +{ + int fd; + DirectoryInfo dirinfo; + + fd = CFileMgr::OpenFile(filename, "rb"); + while(CFileMgr::Read(fd, (char*)&dirinfo, sizeof(dirinfo))) + AddItem(dirinfo); + CFileMgr::CloseFile(fd); +} + +bool +CDirectory::WriteDirFile(const char *filename) +{ + int fd; + size_t n; + fd = CFileMgr::OpenFileForWriting(filename); + n = CFileMgr::Write(fd, (char*)entries, numEntries*sizeof(DirectoryInfo)); + CFileMgr::CloseFile(fd); + return n == numEntries*sizeof(DirectoryInfo); +} + +void +CDirectory::AddItem(const DirectoryInfo &dirinfo) +{ + assert(numEntries < maxEntries); +#ifdef FIX_BUGS + // don't add if already exists + uint32 offset, size; + if(FindItem(dirinfo.name, offset, size)) + return; +#endif + entries[numEntries++] = dirinfo; +} + +void +CDirectory::AddItem(const DirectoryInfo &dirinfo, int32 imgId) +{ + DirectoryInfo di = dirinfo; + di.offset |= imgId<<24; + AddItem(di); +} + +bool +CDirectory::FindItem(const char *name, uint32 &offset, uint32 &size) +{ + int i; + + for(i = 0; i < numEntries; i++) + if(!CGeneral::faststricmp(entries[i].name, name)){ + offset = entries[i].offset; + size = entries[i].size; + return true; + } + return false; +} diff --git a/src/core/Directory.h b/src/core/Directory.h new file mode 100644 index 0000000..0fef080 --- /dev/null +++ b/src/core/Directory.h @@ -0,0 +1,23 @@ +#pragma once + +class CDirectory +{ +public: + struct DirectoryInfo { + uint32 offset; + uint32 size; + char name[24]; + }; + DirectoryInfo *entries; + int32 maxEntries; + int32 numEntries; + + CDirectory(int32 maxEntries); + ~CDirectory(void); + + void ReadDirFile(const char *filename); + bool WriteDirFile(const char *filename); + void AddItem(const DirectoryInfo &dirinfo); + void AddItem(const DirectoryInfo &dirinfo, int32 imgId); + bool FindItem(const char *name, uint32 &offset, uint32 &size); +}; diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp new file mode 100644 index 0000000..93f72d4 --- /dev/null +++ b/src/core/EventList.cpp @@ -0,0 +1,237 @@ +#include "common.h" + +#include "Pools.h" +#include "ModelIndices.h" +#include "World.h" +#include "Wanted.h" +#include "EventList.h" +#include "Messages.h" +#include "Text.h" +#include "main.h" +#include "Accident.h" + +int32 CEventList::ms_nFirstFreeSlotIndex; +CEvent gaEvent[NUMEVENTS]; + +enum +{ + EVENT_STATE_0, + EVENT_STATE_CANDELETE, + EVENT_STATE_CLEAR, +}; + +void +CEventList::Initialise(void) +{ + int i; + + debug("Initialising CEventList..."); + for(i = 0; i < NUMEVENTS; i++){ + gaEvent[i].type = EVENT_NULL; + gaEvent[i].entityType = EVENT_ENTITY_NONE; + gaEvent[i].entityRef = 0; + gaEvent[i].posn.x = 0.0f; + gaEvent[i].posn.y = 0.0f; + gaEvent[i].posn.z = 0.0f; + gaEvent[i].timeout = 0; + gaEvent[i].state = EVENT_STATE_0; + } + ms_nFirstFreeSlotIndex = 0; +} + +void +CEventList::Update(void) +{ + int i; + + ms_nFirstFreeSlotIndex = 0; + for(i = 0; i < NUMEVENTS; i++){ + if(gaEvent[i].type == EVENT_NULL) + continue; + if(CTimer::GetTimeInMilliseconds() > gaEvent[i].timeout || gaEvent[i].state == EVENT_STATE_CANDELETE){ + gaEvent[i].type = EVENT_NULL; + gaEvent[i].state = EVENT_STATE_0; + } + if(gaEvent[i].state == EVENT_STATE_CLEAR) + gaEvent[i].state = EVENT_STATE_CANDELETE; + } +} + +void +CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout) +{ + int i; + int ref; + bool copsDontCare; + +#ifdef SQUEEZE_PERFORMANCE + if (type == EVENT_INJURED_PED) { + gAccidentManager.ReportAccident((CPed*)ent); + return; + } +#endif + + copsDontCare = false; + switch(entityType){ + case EVENT_ENTITY_PED: + ref = CPools::GetPedRef((CPed*)ent); + if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02) + copsDontCare = true; + break; + case EVENT_ENTITY_VEHICLE: + ref = CPools::GetVehicleRef((CVehicle*)ent); + break; + case EVENT_ENTITY_OBJECT: + ref = CPools::GetObjectRef((CObject*)ent); + break; + default: + Error("Undefined entity type, RegisterEvent, EventList.cpp"); + ref = 0; + break; + } + + // only update time if event exists already + for(i = 0; i < NUMEVENTS; i++) + if(gaEvent[i].type == type && + gaEvent[i].entityType == entityType && + gaEvent[i].entityRef == ref){ + gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout; + return; + } + + for(i = ms_nFirstFreeSlotIndex; i < NUMEVENTS; i++) + if(gaEvent[i].type == EVENT_NULL){ + ms_nFirstFreeSlotIndex = i; + break; + } + if(i < NUMEVENTS){ + gaEvent[i].type = type; + gaEvent[i].entityType = entityType; + gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout; + gaEvent[i].entityRef = ref; + gaEvent[i].posn = ent->GetPosition(); + gaEvent[i].criminal = criminal; + if(gaEvent[i].criminal) + gaEvent[i].criminal->RegisterReference((CEntity**)&gaEvent[i].criminal); + if(type == EVENT_GUNSHOT) + gaEvent[i].state = EVENT_STATE_CLEAR; + else + gaEvent[i].state = EVENT_STATE_0; + } + + if(criminal == FindPlayerPed()) + ReportCrimeForEvent(type, (intptr)ent, copsDontCare); +} + +void +CEventList::RegisterEvent(eEventType type, CVector posn, int32 timeout) +{ + int i; + + // only update time if event exists already + for(i = 0; i < NUMEVENTS; i++) + if(gaEvent[i].type == type && + gaEvent[i].posn.x == posn.x && + gaEvent[i].posn.y == posn.y && + gaEvent[i].posn.z == posn.z && + gaEvent[i].entityType == EVENT_ENTITY_NONE){ + gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout; + return; + } + + for(i = ms_nFirstFreeSlotIndex; i < NUMEVENTS; i++) + if(gaEvent[i].type == EVENT_NULL){ + ms_nFirstFreeSlotIndex = i; + break; + } + if(i < NUMEVENTS){ + gaEvent[i].type = type; + gaEvent[i].entityType = EVENT_ENTITY_NONE; + gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout; + gaEvent[i].posn = posn; + gaEvent[i].entityRef = 0; + if(type == EVENT_GUNSHOT) + gaEvent[i].state = EVENT_STATE_CLEAR; + else + gaEvent[i].state = EVENT_STATE_0; + } +} + +bool +CEventList::GetEvent(eEventType type, int32 *event) +{ + int i; + for(i = 0; i < NUMEVENTS; i++) + if(gaEvent[i].type == type){ + *event = i; + return true; + } + return false; +} + +void +CEventList::ClearEvent(int32 event) +{ + if(gaEvent[event].state != EVENT_STATE_CANDELETE) + gaEvent[event].state = EVENT_STATE_CLEAR; +} + +bool +CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event) +{ + int i; + float dist; + bool found = false; + float mindist = 60.0f; + + for(i = 0; i < NUMEVENTS; i++){ + if(gaEvent[i].type != type) + continue; + dist = (posn - gaEvent[i].posn).Magnitude(); + if(dist < mindist){ + mindist = dist; + found = true; + *event = i; + } + } + return found; +} + +void +CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCare) +{ + eCrimeType crime; + switch(type){ + case EVENT_ASSAULT: crime = CRIME_HIT_PED; break; + case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break; + case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break; + case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break; + case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break; + case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break; + case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; + case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; + case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; + case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; + case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; + case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; + default: crime = CRIME_NONE; break; + } + + if(crime == CRIME_NONE) + return; + + CVector playerPedCoors = FindPlayerPed()->GetPosition(); + CVector playerCoors = FindPlayerCoors(); + + if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0){ + FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, crimeId, copsDontCare); + FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); + }else + FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, crimeId, copsDontCare); + + if(type == EVENT_ASSAULT_POLICE) + FindPlayerPed()->SetWantedLevelNoDrop(1); + if(type == EVENT_SHOOT_COP) + FindPlayerPed()->SetWantedLevelNoDrop(2); + +} diff --git a/src/core/EventList.h b/src/core/EventList.h new file mode 100644 index 0000000..4ced3a8 --- /dev/null +++ b/src/core/EventList.h @@ -0,0 +1,65 @@ +#pragma once + +class CEntity; +class CPed; + +enum eEventType +{ + EVENT_NULL, + EVENT_ASSAULT, + EVENT_RUN_REDLIGHT, + EVENT_ASSAULT_POLICE, + EVENT_GUNSHOT, + EVENT_INJURED_PED, + EVENT_DEAD_PED, + EVENT_FIRE, + EVENT_STEAL_CAR, + EVENT_HIT_AND_RUN, + EVENT_HIT_AND_RUN_COP, + EVENT_SHOOT_PED, + EVENT_SHOOT_COP, + EVENT_EXPLOSION, + EVENT_PED_SET_ON_FIRE, + EVENT_COP_SET_ON_FIRE, + EVENT_CAR_SET_ON_FIRE, + EVENT_ASSAULT_NASTYWEAPON, // not sure + EVENT_ICECREAM, + EVENT_ATM, + EVENT_SHOPSTALL, // used on graffitis + EVENT_LAST_EVENT +}; + +enum eEventEntity +{ + EVENT_ENTITY_NONE, + EVENT_ENTITY_PED, + EVENT_ENTITY_VEHICLE, + EVENT_ENTITY_OBJECT +}; + +struct CEvent +{ + eEventType type; + eEventEntity entityType; + int32 entityRef; + CPed *criminal; + CVector posn; + uint32 timeout; + int32 state; +}; + +class CEventList +{ + static int32 ms_nFirstFreeSlotIndex; +public: + static void Initialise(void); + static void Update(void); + static void RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout); + static void RegisterEvent(eEventType type, CVector posn, int32 timeout); + static bool GetEvent(eEventType type, int32 *event); + static void ClearEvent(int32 event); + static bool FindClosestEvent(eEventType type, CVector posn, int32 *event); + static void ReportCrimeForEvent(eEventType type, intptr, bool); +}; + +extern CEvent gaEvent[NUMEVENTS]; \ No newline at end of file diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp new file mode 100644 index 0000000..afa2a66 --- /dev/null +++ b/src/core/FileLoader.cpp @@ -0,0 +1,1852 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "Quaternion.h" +#include "ModelInfo.h" +#include "ModelIndices.h" +#include "TempColModels.h" +#include "VisibilityPlugins.h" +#include "FileMgr.h" +#include "HandlingMgr.h" +#include "CarCtrl.h" +#include "PedType.h" +#include "AnimManager.h" +#include "Game.h" +#include "RwHelper.h" +#include "NodeName.h" +#include "TxdStore.h" +#include "PathFind.h" +#include "ObjectData.h" +#include "DummyObject.h" +#include "World.h" +#include "Zones.h" +#include "ZoneCull.h" +#include "CdStream.h" +#include "FileLoader.h" +#include "MemoryHeap.h" + +char CFileLoader::ms_line[256]; + +const char* +GetFilename(const char *filename) +{ + char *s = strrchr((char*)filename, '\\'); + return s ? s+1 : filename; +} + +void +LoadingScreenLoadingFile(const char *filename) +{ + sprintf(gString, "Loading %s", GetFilename(filename)); + LoadingScreen("Loading the Game", gString, nil); +} + +void +CFileLoader::LoadLevel(const char *filename) +{ + int fd; + RwTexDictionary *savedTxd; + eLevelName savedLevel; + bool objectsLoaded; + char *line; + char txdname[64]; + + savedTxd = RwTexDictionaryGetCurrent(); + objectsLoaded = false; + savedLevel = CGame::currLevel; + if(savedTxd == nil){ + savedTxd = RwTexDictionaryCreate(); + RwTexDictionarySetCurrent(savedTxd); + } +#if GTA_VERSION <= GTA3_PS2_160 + CFileMgr::ChangeDir("\\DATA\\"); + fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); +#else + fd = CFileMgr::OpenFile(filename, "r"); +#endif + assert(fd > 0); + + for(line = LoadLine(fd); line; line = LoadLine(fd)){ + if(*line == '#') + continue; + +#ifdef FIX_BUGS + if(strncmp(line, "EXIT", 4) == 0) +#else + if(strncmp(line, "EXIT", 9) == 0) +#endif + break; + + if(strncmp(line, "IMAGEPATH", 9) == 0){ + RwImageSetPath(line + 10); + }else if(strncmp(line, "TEXDICTION", 10) == 0){ + PUSH_MEMID(MEMID_TEXTURES); + strcpy(txdname, line+11); + LoadingScreenLoadingFile(txdname); + RwTexDictionary *txd = LoadTexDictionary(txdname); + AddTexDictionaries(savedTxd, txd); + RwTexDictionaryDestroy(txd); + POP_MEMID(); + }else if(strncmp(line, "COLFILE", 7) == 0){ + int level; + sscanf(line+8, "%d", &level); + CGame::currLevel = (eLevelName)level; + LoadingScreenLoadingFile(line+10); + LoadCollisionFile(line+10); + CGame::currLevel = savedLevel; + }else if(strncmp(line, "MODELFILE", 9) == 0){ + LoadingScreenLoadingFile(line + 10); + LoadModelFile(line + 10); + }else if(strncmp(line, "HIERFILE", 8) == 0){ + LoadingScreenLoadingFile(line + 9); + LoadClumpFile(line + 9); + }else if(strncmp(line, "IDE", 3) == 0){ + LoadingScreenLoadingFile(line + 4); + LoadObjectTypes(line + 4); + }else if(strncmp(line, "IPL", 3) == 0){ + if(!objectsLoaded){ + PUSH_MEMID(MEMID_DEF_MODELS); + CModelInfo::ConstructMloClumps(); + POP_MEMID(); + CObjectData::Initialise("DATA\\OBJECT.DAT"); + objectsLoaded = true; + } + PUSH_MEMID(MEMID_WORLD); + LoadingScreenLoadingFile(line + 4); + LoadScene(line + 4); + POP_MEMID(); + }else if(strncmp(line, "MAPZONE", 7) == 0){ + LoadingScreenLoadingFile(line + 8); + LoadMapZones(line + 8); + }else if(strncmp(line, "SPLASH", 6) == 0){ +#ifndef DISABLE_LOADING_SCREEN + LoadSplash(GetRandomSplashScreen()); +#endif +#ifndef GTA_PS2 + }else if(strncmp(line, "CDIMAGE", 7) == 0){ + CdStreamAddImage(line + 8); +#endif + } + } + + CFileMgr::CloseFile(fd); + RwTexDictionarySetCurrent(savedTxd); +} + +void +CFileLoader::LoadCollisionFromDatFile(int currlevel) +{ + int fd; + char *line; + + fd = CFileMgr::OpenFile(CGame::aDatFile, "r"); + assert(fd > 0); + + for(line = LoadLine(fd); line; line = LoadLine(fd)){ + if(*line == '#') + continue; + + if(strncmp(line, "COLFILE", 7) == 0){ + int level; + sscanf(line+8, "%d", &level); + if(currlevel == level) + LoadCollisionFile(line+10); + } + } + + CFileMgr::CloseFile(fd); +} + +char* +CFileLoader::LoadLine(int fd) +{ + int i; + char *line; + + if(CFileMgr::ReadLine(fd, ms_line, 256) == false) + return nil; + for(i = 0; ms_line[i] != '\0'; i++) + if(ms_line[i] < ' ' || ms_line[i] == ',') + ms_line[i] = ' '; + for(line = ms_line; *line <= ' ' && *line != '\0'; line++); + return line; +} + +RwTexDictionary* +CFileLoader::LoadTexDictionary(const char *filename) +{ + RwTexDictionary *txd; + RwStream *stream; + + txd = nil; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + debug("Loading texture dictionary file %s\n", filename); + if(stream){ + if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)) + txd = RwTexDictionaryGtaStreamRead(stream); + RwStreamClose(stream, nil); + } + if(txd == nil) + txd = RwTexDictionaryCreate(); + return txd; +} + +struct ColHeader +{ + uint32 ident; + uint32 size; +}; + +void +CFileLoader::LoadCollisionFile(const char *filename) +{ + int fd; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader header; + + PUSH_MEMID(MEMID_COLLISION); + + debug("Loading collision file %s\n", filename); + fd = CFileMgr::OpenFile(filename, "rb"); + + while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){ + assert(header.ident == 'LLOC'); + CFileMgr::Read(fd, (char*)work_buff, header.size); + memcpy(modelname, work_buff, 24); + + mi = CModelInfo::GetModelInfo(modelname, nil); + if(mi){ + if(mi->GetColModel()){ + LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname); + }else{ + CColModel *model = new CColModel; + LoadCollisionModel(work_buff+24, *model, modelname); + mi->SetColModel(model, true); + } + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + + CFileMgr::CloseFile(fd); + + POP_MEMID(); +} + +void +CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) +{ + int i; + + model.boundingSphere.radius = *(float*)(buf); + model.boundingSphere.center.x = *(float*)(buf+4); + model.boundingSphere.center.y = *(float*)(buf+8); + model.boundingSphere.center.z = *(float*)(buf+12); + model.boundingBox.min.x = *(float*)(buf+16); + model.boundingBox.min.y = *(float*)(buf+20); + model.boundingBox.min.z = *(float*)(buf+24); + model.boundingBox.max.x = *(float*)(buf+28); + model.boundingBox.max.y = *(float*)(buf+32); + model.boundingBox.max.z = *(float*)(buf+36); + model.numSpheres = *(int16*)(buf+40); + buf += 44; + if(model.numSpheres > 0){ + model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere)); + REGISTER_MEMPTR(&model.spheres); + for(i = 0; i < model.numSpheres; i++){ + model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]); + buf += 20; + } + }else + model.spheres = nil; + + model.numLines = *(int16*)buf; + buf += 4; + if(model.numLines > 0){ + model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); + REGISTER_MEMPTR(&model.lines); + for(i = 0; i < model.numLines; i++){ + model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); + buf += 24; + } + }else + model.lines = nil; + + model.numBoxes = *(int16*)buf; + buf += 4; + if(model.numBoxes > 0){ + model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox)); + REGISTER_MEMPTR(&model.boxes); + for(i = 0; i < model.numBoxes; i++){ + model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]); + buf += 28; + } + }else + model.boxes = nil; + + int32 numVertices = *(int16*)buf; + buf += 4; + if(numVertices > 0){ + model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector)); + REGISTER_MEMPTR(&model.vertices); + for(i = 0; i < numVertices; i++){ + model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8)); + if(Abs(*(float*)buf) >= 256.0f || + Abs(*(float*)(buf+4)) >= 256.0f || + Abs(*(float*)(buf+8)) >= 256.0f) + printf("%s:Collision volume too big\n", modelname); + buf += 12; + } + }else + model.vertices = nil; + + model.numTriangles = *(int16*)buf; + buf += 4; + if(model.numTriangles > 0){ + model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle)); + REGISTER_MEMPTR(&model.triangles); + for(i = 0; i < model.numTriangles; i++){ + model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]); + buf += 16; + } + }else + model.triangles = nil; +} + +static void +GetNameAndLOD(char *nodename, char *name, int *n) +{ + char *underscore = nil; + for(char *s = nodename; *s != '\0'; s++){ + if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L')) + underscore = s; + } + if(underscore){ + strncpy(name, nodename, underscore - nodename); + name[underscore - nodename] = '\0'; + *n = atoi(underscore + 2); + }else{ + strncpy(name, nodename, 24); + *n = 0; + } +} + +RpAtomic* +CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) +{ + CSimpleModelInfo *mi; + char *nodename, name[24]; + int n; + RpClump *clump = (RpClump*)data; + + nodename = GetFrameNodeName(RpAtomicGetFrame(atomic)); + GetNameAndLOD(nodename, name, &n); + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil); + if(mi){ + assert(mi->IsSimple()); + mi->SetAtomic(n, atomic); + RpClumpRemoveAtomic(clump, atomic); + RpAtomicSetFrame(atomic, RwFrameCreate()); + CVisibilityPlugins::SetAtomicModelInfo(atomic, mi); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + }else{ + debug("Can't find Atomic %s\n", name); + } + + return atomic; +} + +#ifdef LIBRW +void +InitClump(RpClump *clump) +{ + RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil); +} +#else +#define InitClump(clump) +#endif + +void +CFileLoader::LoadModelFile(const char *filename) +{ + RwStream *stream; + RpClump *clump; + + debug("Loading model file %s\n", filename); + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + clump = RpClumpStreamRead(stream); + if(clump){ + InitClump(clump); + RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump); + RpClumpDestroy(clump); + } + } + RwStreamClose(stream, nil); +} + +void +CFileLoader::LoadClumpFile(const char *filename) +{ + RwStream *stream; + RpClump *clump; + char *nodename, name[24]; + int n; + CClumpModelInfo *mi; + + debug("Loading model file %s\n", filename); + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + while(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + clump = RpClumpStreamRead(stream); + if(clump){ + nodename = GetFrameNodeName(RpClumpGetFrame(clump)); + GetNameAndLOD(nodename, name, &n); + mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil); + if(mi){ + InitClump(clump); + assert(mi->IsClump()); + mi->SetClump(clump); + }else + RpClumpDestroy(clump); + } + } + RwStreamClose(stream, nil); +} + +bool +CFileLoader::LoadClumpFile(RwStream *stream, uint32 id) +{ + RpClump *clump; + CClumpModelInfo *mi; + + if(!RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) + return false; + clump = RpClumpStreamRead(stream); + if(clump == nil) + return false; + mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); + mi->SetClump(clump); + if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) { + // Read LOD ped + clump = RpClumpStreamRead(stream); + InitClump(clump); + if(clump){ + ((CPedModelInfo*)mi)->SetLowDetailClump(clump); + RpClumpDestroy(clump); + } + } + return true; +} + +bool +CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id) +{ + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName()); + return RpClumpGtaStreamRead1(stream); + }else{ + printf("FAILED\n"); + return false; + } +} + +bool +CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id) +{ + RpClump *clump; + CClumpModelInfo *mi; + + printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName()); + clump = RpClumpGtaStreamRead2(stream); + + if(clump){ + InitClump(clump); + mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); + mi->SetClump(clump); + return true; + }else{ + printf("FAILED\n"); + return false; + } +} + +CSimpleModelInfo *gpRelatedModelInfo; + +bool +CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id) +{ + RpClump *clump; + + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + clump = RpClumpStreamRead(stream); + if(clump == nil) + return false; + InitClump(clump); + gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump); + RpClumpDestroy(clump); + } + return true; +} + +#ifdef HARDCODED_MODEL_FLAGS +char *DoubleSidedNames[] = { + "chnabankdoor", + "Security_Hut", + "Hospital_Sub", + "phonebooth1", + "trafficlight1", + "sub_roadbarrier", + "redlightbuild09", + "doublestreetlght1", + "doc_shedbig31", + "com_land_128", + "garage7", + "proj_garage01", + "buildingground2", + "buildingground3", + "ch_roof_kb", + "overpassind", + "casino", + "ind_land100", + "fuckedup_skewlbus", + "Police_Station_ind", + "flagsitaly", + "sidebarrier_gaz1", + "bar_barrier12", + "bar_barrier10b", + "sidebarrier_gaz2", + "doc_shedbig3", + "doc_shedbig4", + "verticalift_bridge", + "verticalift_bridg2", + "usdcrdlrbuild01", + "apairporthanger", + "apairporthangerA", + "porthangerclosed", + "redlightbuild13", + "doc_rave", + "const_woodfence", + "const_woodfence2", + "const_woodfence3", + "subfraightback01", + "subfraightback02", + "subfraightback03", + "subfraightback04", + "subind_build03", + "chinabanner1", + "chinabanner2", + "chinabanner3", + "chinabanner4", + "Pumpfirescape", + "Pumphouse", + "amcounder", + "barrel1", + "barrel2", + "barrel3", + "barrel4", + "com_1way50", + "com_1way20", + "overpasscom01", + "overpasscom02", + "overpasscom03", + "overpasscom04", + "overpass_comse", + "newdockbuilding", + "newdockbuilding2", + "policeballhall", + "fuzballdoor", + "ind_land106", + "PoliceBallSigns", + "amcoudet", + "rustship_structure", + "impexpgrgesub", + "ind_land128", + "fshfctry_dstryd", + "railtrax_bentl", + "railtrax_lo4b", + "railtrax_straight", + "railtrax_bentrb", + "railtrax_skew", + "newtrackaaa", + "railtrax_skew5", + // these they forgot: + "railtrax_skewp", + "railtrax_ske2b", + "railtrax_strtshort", + "railtrax_2b", + "railtrax_straightss", + "railtrax_bentr", + "ind_land125", + "salvstrans", + "bridge_liftsec", + "subsign1", + "carparkfence", + "newairportwall4", + "apair_terminal", + "Helipad", + "bar_barrier10", + "damissionfence", + "sub_floodlite", + "suburbbridge1", + "damfencing", + "demfence08", + "damfence07", + "damfence06", + "damfence05", + "damfence04", + "damfence03", + "damfence02", + "damfence01", + "Dam_pod2", + "Dam_pod1", + "columansion_wall", + "wrckdhse020", + "wrckdhse01", + "arc_bridge", + "gRD_overpass19kbc", + "gRD_overpass19bkb", + "gRD_overpass19kb", + "gRD_overpass18kb", + "road_under", + "com_roadkb23", + "com_roadkb22", + "nbbridgerda", + "nbbridgerdb", + "policetenkb1", + "block3_scraper2", + "Clnm_cthdrlfcde", + "broadwaybuild", + "combillboard03", + "com_park3b", + "com_docksaa", + "newdockbuilding2", + "com_roadkb22", + "sidebarrier_gaz2", + "tunnelsupport1", + "skyscrpunbuilt2", + "cons_buid02", + "rail_platformw", + "railtrax_bent1", + "nrailstepswest", + "building_fucked", + "franksclb02", + "salvsdetail", + "crgoshp01", + "shp_wlkway", + "bar_barriergate1", + "plnt_pylon01", + "fishfctory", + "doc_crane_cab", + "nrailsteps", + "iten_club01", + "mak_Watertank", + "basketballcourt" + "carlift01", + "carlift02", + "iten_chinatown4", + "iten_details7", + "ind_customroad002" + "ind_brgrd1way", + "ind_customroad060", + "ind_customroad002", + "ind_land108", + "ind_customroad004", + "ind_customroad003", + "nbbridgcabls01", + "sbwy_tunl_bit", + "sbwy_tunl_bend", + "sbwy_tunl_cstm11", + "sbwy_tunl_cstm10", + "sbwy_tunl_cstm9", + "sbwy_tunl_cstm8", + "sbwy_tunl_cstm7", + "sbwy_tunl_cstm6", + "sbwy_tunl_cstm5", + "sbwy_tunl_cstm4", + "sbwy_tunl_cstm3", + "sbwy_tunl_cstm2", + "sbwy_tunl_cstm1", + "tenmnt6ad", + "" + +}; +char *TreeNames[] = { + "coast_treepatch", + "comparknewtrees", + "comtreepatchprk", + "condotree01", + "condotree1", + "indatree03", + "indtreepatch5", + "indtreepatch06f", + "new_carprktrees", + "new_carprktrees4", + "newcoasttrees1", + "newcoasttrees2", + "newcoasttrees3", + "newtreepatch_sub", + "newtrees1_sub", + "newunitrepatch", + "pinetree_narrow", + "pinetree_wide", + "treencom2", + "treepatch", + "treepatch01_sub", + "treepatch02_sub", + "treepatch2", + "treepatch2b", + "treepatch03", + "treepatch03_sub", + "treepatch04_sub", + "treepatch05_sub", + "treepatch06_sub", + "treepatch07_sub", + "treepatch08_sub", + "treepatch09_sub", + "treepatch10_sub", + "treepatch11_sub", + "treepatch12_sub", + "treepatch13_sub", + "treepatch14_sub", + "treepatch15_sub", + "treepatch16_sub", + "treepatch17_sub", + "treepatch18_sub", + "treepatch19_sub", + "treepatch20_sub", + "treepatch21_sub", + "treepatch22_sub", + "treepatch23_sub", + "treepatch24_sub", + "treepatch25_sub", + "treepatch26_sub", + "treepatch27_sub", + "treepatch28_sub", + "treepatch29_sub", + "treepatch30_sub", + "treepatch31_sub", + "treepatch32_sub", + "treepatch33_sub", + "treepatch34_sub", + "treepatch35_sub", + "treepatch69", + "treepatch152_sub", + "treepatch153_sub", + "treepatch171_sub", + "treepatch172_sub", + "treepatch173_sub", + "treepatch212_sub", + "treepatch213_sub", + "treepatch214_sub", + "treepatcha", + "treepatchb", + "treepatchcomtop1", + "treepatchd", + "treepatche", + "treepatchh", + "treepatchindaa2", + "treepatchindnew", + "treepatchindnew2", + "treepatchk", + "treepatchkb4", + "treepatchkb5", + "treepatchkb6", + "treepatchkb7", + "treepatchkb9", + "treepatchl", + "treepatchm", + "treepatchnew_sub", + "treepatchttwrs", + "treesuni1", + "trepatchindaa1", + "veg_bush2", + "veg_bush14", + "veg_tree1", + "veg_tree3", + "veg_treea1", + "veg_treea3", + "veg_treeb1", + "veg_treenew01", + "veg_treenew03", + "veg_treenew05", + "veg_treenew06", + "veg_treenew08", + "veg_treenew09", + "veg_treenew10", + "veg_treenew16", + "veg_treenew17", + "vegclubtree01", + "vegclubtree02", + "vegclubtree03", + "vegpathtree", + "" +}; +char *OptimizedNames[] = { + "coast_treepatch", + "comparknewtrees", + "comtreepatchprk", + "indtreepatch5", + "indtreepatch06f", + "new_carprktrees", + "new_carprktrees4", + "newcoasttrees1", + "newcoasttrees2", + "newcoasttrees3", + "newtreepatch_sub", + "newtrees1_sub", + "newunitrepatch", + "treepatch", + "treepatch01_sub", + "treepatch02_sub", + "treepatch2", + "treepatch2b", + "treepatch03", + "treepatch03_sub", + "treepatch04_sub", + "treepatch05_sub", + "treepatch06_sub", + "treepatch07_sub", + "treepatch08_sub", + "treepatch09_sub", + "treepatch10_sub", + "treepatch11_sub", + "treepatch12_sub", + "treepatch13_sub", + "treepatch14_sub", + "treepatch15_sub", + "treepatch16_sub", + "treepatch17_sub", + "treepatch18_sub", + "treepatch19_sub", + "treepatch20_sub", + "treepatch21_sub", + "treepatch22_sub", + "treepatch23_sub", + "treepatch24_sub", + "treepatch25_sub", + "treepatch26_sub", + "treepatch27_sub", + "treepatch28_sub", + "treepatch29_sub", + "treepatch30_sub", + "treepatch31_sub", + "treepatch32_sub", + "treepatch33_sub", + "treepatch34_sub", + "treepatch35_sub", + "treepatch69", + "treepatch152_sub", + "treepatch153_sub", + "treepatch171_sub", + "treepatch172_sub", + "treepatch173_sub", + "treepatch212_sub", + "treepatch213_sub", + "treepatch214_sub", + "treepatcha", + "treepatchb", + "treepatchcomtop1", + "treepatchd", + "treepatche", + "treepatchh", + "treepatchindaa2", + "treepatchindnew", + "treepatchindnew2", + "treepatchk", + "treepatchkb4", + "treepatchkb5", + "treepatchkb6", + "treepatchkb7", + "treepatchkb9", + "treepatchl", + "treepatchm", + "treepatchnew_sub", + "treepatchttwrs", + "treesuni1", + "trepatchindaa1", + "combtm_treeshad01", + "combtm_treeshad02", + "combtm_treeshad03", + "combtm_treeshad04", + "combtm_treeshad05", + "combtm_treeshad06", + "comtop_tshad", + "comtop_tshad2", + "comtop_tshad3", + "comtop_tshad4", + "comtop_tshad5", + "comtop_tshad6", + "se_treeshad01", + "se_treeshad02", + "se_treeshad03", + "se_treeshad04", + "se_treeshad05", + "se_treeshad06", + "treeshads01", + "treeshads02", + "treeshads03", + "treeshads04", + "treeshads05", + "" +}; +// not from mobile +static bool +MatchModelName(char *name, char **list) +{ + int i; + char *s; + for(i = 0; *list[i] != '\0'; i++) + if(strncmp(name, "LOD", 3) == 0){ + if(!CGeneral::faststricmp(name+3, list[i]+3)) + return true; + }else{ + if(!CGeneral::faststricmp(name, list[i])) + return true; + } + return false; +} +#endif + +RpAtomic* +CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data) +{ + char *nodename, name[24]; + int n; + RpClump *clump = (RpClump*)data; + + nodename = GetFrameNodeName(RpAtomicGetFrame(atomic)); + GetNameAndLOD(nodename, name, &n); + gpRelatedModelInfo->SetAtomic(n, atomic); + RpClumpRemoveAtomic(clump, atomic); + RpAtomicSetFrame(atomic, RwFrameCreate()); + CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + return atomic; +} + +RpClump* +CFileLoader::LoadAtomicFile2Return(const char *filename) +{ + RwStream *stream; + RpClump *clump; + + clump = nil; + debug("Loading model file %s\n", filename); + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) + clump = RpClumpStreamRead(stream); + if(clump) + InitClump(clump); + RwStreamClose(stream, nil); + return clump; +} + +static RwTexture* +MoveTexturesCB(RwTexture *texture, void *pData) +{ + RwTexDictionaryAddTexture((RwTexDictionary*)pData, texture); + return texture; +} + +void +CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src) +{ + RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst); +} + +#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c)) +#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d)) + +void +CFileLoader::LoadObjectTypes(const char *filename) +{ + enum { + NONE, + OBJS, + MLO, + TOBJ, + HIER, + CARS, + PEDS, + PATH, + TWODFX + }; + char *line; + int fd; + int section; + int pathIndex; + char pathTypeStr[20]; + int id, pathType; + int mlo; + + section = NONE; + pathIndex = -1; + mlo = 0; + debug("Loading object types from %s...\n", filename); + + fd = CFileMgr::OpenFile(filename, "rb"); + for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ + if(*line == '\0' || *line == '#') + continue; + + if(section == NONE){ + if(isLine4(line, 'o','b','j','s')) section = OBJS; + else if(isLine4(line, 't','o','b','j')) section = TOBJ; + else if(isLine4(line, 'h','i','e','r')) section = HIER; + else if(isLine4(line, 'c','a','r','s')) section = CARS; + else if(isLine4(line, 'p','e','d','s')) section = PEDS; + else if(isLine4(line, 'p','a','t','h')) section = PATH; + else if(isLine4(line, '2','d','f','x')) section = TWODFX; + }else if(isLine3(line, 'e','n','d')){ + section = section == MLO ? OBJS : NONE; + }else switch(section){ + case OBJS: + if(isLine3(line, 's','t','a')) + mlo = LoadMLO(line); + else + LoadObject(line); + break; + case MLO: + LoadMLOInstance(mlo, line); + break; + case TOBJ: + LoadTimeObject(line); + break; + case HIER: + LoadClumpObject(line); + break; + case CARS: + LoadVehicleObject(line); + break; + case PEDS: + LoadPedObject(line); + break; + case PATH: + if(pathIndex == -1){ + id = LoadPathHeader(line, pathTypeStr); + if(strcmp(pathTypeStr, "ped") == 0) + pathType = 1; + else if(strcmp(pathTypeStr, "car") == 0) + pathType = 0; + pathIndex = 0; + }else{ + if(pathType == 1) + LoadPedPathNode(line, id, pathIndex); + else if(pathType == 0) + LoadCarPathNode(line, id, pathIndex); + pathIndex++; + if(pathIndex == 12) + pathIndex = -1; + } + break; + case TWODFX: + Load2dEffect(line); + break; + } + } + CFileMgr::CloseFile(fd); + + for(id = 0; id < MODELINFOSIZE; id++){ + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + if(mi && mi->IsSimple()) + mi->SetupBigBuilding(); + } +} + +void +SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags) +{ + mi->m_normalCull = !!(flags & 1); + mi->m_noFade = !!(flags & 2); + mi->m_drawLast = !!(flags & (4|8)); + mi->m_additive = !!(flags & 8); + mi->m_isSubway = !!(flags & 0x10); + mi->m_ignoreLight = !!(flags & 0x20); + mi->m_noZwrite = !!(flags & 0x40); +#ifdef EXTRA_MODEL_FLAGS + // same flag values as SA + mi->m_bIsTree = !!(flags & 0x2000); + mi->m_bIsDoubleSided = !!(flags & 0x200000); + // new value otherwise unused + mi->m_bCanBeIgnored = !!(flags & 0x10000); + +#ifdef HARDCODED_MODEL_FLAGS + // mobile sets these flags in CFileLoader::SetRelatedModelInfoCB, but that's stupid + if(MatchModelName(mi->GetModelName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true; + if(MatchModelName(mi->GetModelName(), TreeNames)) mi->m_bIsTree = true; + if(MatchModelName(mi->GetModelName(), OptimizedNames)) mi->m_bCanBeIgnored = true; +#endif + +#endif +} + +void +CFileLoader::LoadObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24]; + float dist[3]; + uint32 flags; + int damaged; + CSimpleModelInfo *mi; + + if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) + return; + + switch(numObjs){ + case 1: + sscanf(line, "%d %s %s %d %f %d", + &id, model, txd, &numObjs, &dist[0], &flags); + damaged = 0; + break; + case 2: + sscanf(line, "%d %s %s %d %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &flags); + damaged = dist[0] < dist[1] ? // Are distances increasing? + 0 : // Yes, no damage model + 1; // No, 1 is damaged + break; + case 3: + sscanf(line, "%d %s %s %d %f %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags); + damaged = dist[0] < dist[1] ? // Are distances increasing? + (dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model + 1; // No, 1 and 2 are damaged + break; + } + + mi = CModelInfo::AddSimpleModel(id); + mi->SetModelName(model); + mi->SetNumAtomics(numObjs); + mi->SetLodDistances(dist); + SetModelInfoFlags(mi, flags); + mi->m_firstDamaged = damaged; + mi->SetTexDictionary(txd); + MatchModelString(model, id); +} + +int +CFileLoader::LoadMLO(const char *line) +{ + char smth[8]; + char name[24]; + int modelIndex; + float drawDist; + + sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &drawDist); + CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex); + minfo->SetModelName(name); + minfo->drawDist = drawDist; + int instId = CModelInfo::GetMloInstanceStore().allocPtr; + minfo->firstInstance = instId; + minfo->lastInstance = instId; + minfo->SetTexDictionary("generic"); + return modelIndex; +} + +void +CFileLoader::LoadMLOInstance(int id, const char *line) +{ + char name[24]; + RwV3d pos, scale, rot; + float angle; + int modelIndex; + + CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id); + sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", + &modelIndex, + name, + &pos.x, &pos.y, &pos.z, + &scale.x, &scale.y, &scale.z, + &rot.x, &rot.y, &rot.z, + &angle); + float rad = Acos(angle) * 2.0f; + CInstance *inst = CModelInfo::GetMloInstanceStore().Alloc(); + minfo->lastInstance++; + + RwMatrix *matrix = RwMatrixCreate(); + RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE); + RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT); + RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT); + + inst->GetMatrix() = CMatrix(matrix); + inst->GetMatrix().UpdateRW(); + + inst->m_modelIndex = modelIndex; + RwMatrixDestroy(matrix); +} + +void +CFileLoader::LoadTimeObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24]; + float dist[3]; + uint32 flags; + int timeOn, timeOff; + int damaged; + CTimeModelInfo *mi, *other; + + if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) + return; + + switch(numObjs){ + case 1: + sscanf(line, "%d %s %s %d %f %d %d %d", + &id, model, txd, &numObjs, &dist[0], &flags, &timeOn, &timeOff); + damaged = 0; + break; + case 2: + sscanf(line, "%d %s %s %d %f %f %d %d %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &flags, &timeOn, &timeOff); + damaged = dist[0] < dist[1] ? // Are distances increasing? + 0 : // Yes, no damage model + 1; // No, 1 is damaged + break; + case 3: + sscanf(line, "%d %s %s %d %f %f %f %d %d %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags, &timeOn, &timeOff); + damaged = dist[0] < dist[1] ? // Are distances increasing? + (dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model + 1; // No, 1 and 2 are damaged + break; + } + + mi = CModelInfo::AddTimeModel(id); + mi->SetModelName(model); + mi->SetNumAtomics(numObjs); + mi->SetLodDistances(dist); + SetModelInfoFlags(mi, flags); + mi->m_firstDamaged = damaged; + mi->SetTimes(timeOn, timeOff); + mi->SetTexDictionary(txd); + other = mi->FindOtherTimeModel(); + if(other) + other->SetOtherTimeModel(id); + MatchModelString(model, id); +} + +void +CFileLoader::LoadClumpObject(const char *line) +{ + int id; + char model[24], txd[24]; + CClumpModelInfo *mi; + + if(sscanf(line, "%d %s %s", &id, model, txd) == 3){ + mi = CModelInfo::AddClumpModel(id); + mi->SetModelName(model); + mi->SetTexDictionary(txd); + mi->SetColModel(&CTempColModels::ms_colModelBBox); + } +} + +void +CFileLoader::LoadVehicleObject(const char *line) +{ + int id; + char model[24], txd[24]; + char type[8], handlingId[16], gamename[32], vehclass[12]; + uint32 frequency, comprules; + int32 level, misc; + float wheelScale; + CVehicleModelInfo *mi; + char *p; + + sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f", + &id, model, txd, + type, handlingId, gamename, vehclass, + &frequency, &level, &comprules, &misc, &wheelScale); + + mi = CModelInfo::AddVehicleModel(id); + mi->SetModelName(model); + mi->SetTexDictionary(txd); + for(p = gamename; *p; p++) + if(*p == '_') *p = ' '; + strcpy(mi->m_gameName, gamename); + mi->m_level = level; + mi->m_compRules = comprules; + + if(strcmp(type, "car") == 0){ + mi->m_wheelId = misc; + mi->m_wheelScale = wheelScale; + mi->m_vehicleType = VEHICLE_TYPE_CAR; + }else if(strcmp(type, "boat") == 0){ + mi->m_vehicleType = VEHICLE_TYPE_BOAT; + }else if(strcmp(type, "train") == 0){ + mi->m_vehicleType = VEHICLE_TYPE_TRAIN; + }else if(strcmp(type, "heli") == 0){ + mi->m_vehicleType = VEHICLE_TYPE_HELI; + }else if(strcmp(type, "plane") == 0){ + mi->m_planeLodId = misc; + mi->m_wheelScale = 1.0f; + mi->m_vehicleType = VEHICLE_TYPE_PLANE; + }else if(strcmp(type, "bike") == 0){ + mi->m_bikeSteerAngle = misc; + mi->m_wheelScale = wheelScale; + mi->m_vehicleType = VEHICLE_TYPE_BIKE; + }else + assert(0); + + mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId); + + // Well this is kinda dumb.... + if(strcmp(vehclass, "poorfamily") == 0){ + mi->m_vehicleClass = CCarCtrl::POOR; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, CCarCtrl::POOR); + }else if(strcmp(vehclass, "richfamily") == 0){ + mi->m_vehicleClass = CCarCtrl::RICH; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, CCarCtrl::RICH); + }else if(strcmp(vehclass, "executive") == 0){ + mi->m_vehicleClass = CCarCtrl::EXEC; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC); + }else if(strcmp(vehclass, "worker") == 0){ + mi->m_vehicleClass = CCarCtrl::WORKER; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER); + }else if(strcmp(vehclass, "special") == 0){ + mi->m_vehicleClass = CCarCtrl::SPECIAL; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL); + }else if(strcmp(vehclass, "big") == 0){ + mi->m_vehicleClass = CCarCtrl::BIG; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, CCarCtrl::BIG); + }else if(strcmp(vehclass, "taxi") == 0){ + mi->m_vehicleClass = CCarCtrl::TAXI; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI); + } +} + +void +CFileLoader::LoadPedObject(const char *line) +{ + int id; + char model[24], txd[24]; + char pedType[24], pedStats[24], animGroup[24]; + int carsCanDrive; + CPedModelInfo *mi; + int animGroupId; + + if(sscanf(line, "%d %s %s %s %s %s %x", + &id, model, txd, + pedType, pedStats, animGroup, &carsCanDrive) != 7) + return; + + mi = CModelInfo::AddPedModel(id); + mi->SetModelName(model); + mi->SetTexDictionary(txd); + mi->SetColModel(&CTempColModels::ms_colModelPed1); + mi->m_pedType = CPedType::FindPedType(pedType); + mi->m_pedStatType = CPedStats::GetPedStatType(pedStats); + for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++) + if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0) + break; + mi->m_animGroup = animGroupId; + mi->m_carsCanDrive = carsCanDrive; + + // ??? + CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1); +} + +int +CFileLoader::LoadPathHeader(const char *line, char *type) +{ + int id; + char modelname[32]; + + sscanf(line, "%s %d %s", type, &id, modelname); + return id; +} + +void +CFileLoader::LoadPedPathNode(const char *line, int id, int node) +{ + int type, next, cross; + float x, y, z, width; + + sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width); + ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross); +} + +void +CFileLoader::LoadCarPathNode(const char *line, int id, int node) +{ + int type, next, cross, numLeft, numRight; + float x, y, z, width; + + sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight); + ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight); +} + + +void +CFileLoader::Load2dEffect(const char *line) +{ + int id, r, g, b, a, type; + float x, y, z; + char corona[32], shadow[32]; + int shadowIntens, lightType, roadReflection, flare, flags, probability; + CBaseModelInfo *mi; + C2dEffect *effect; + char *p; + + sscanf(line, "%d %f %f %f %d %d %d %d %d", &id, &x, &y, &z, &r, &g, &b, &a, &type); + + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + + mi = CModelInfo::GetModelInfo(id); + effect = CModelInfo::Get2dEffectStore().Alloc(); + mi->Add2dEffect(effect); + effect->pos = CVector(x, y, z); + effect->col = CRGBA(r, g, b, a); + effect->type = type; + + switch(effect->type){ + case EFFECT_LIGHT: + while(*line++ != '"'); + p = corona; + while(*line != '"') *p++ = *line++; + *p = '\0'; + line++; + + while(*line++ != '"'); + p = shadow; + while(*line != '"') *p++ = *line++; + *p = '\0'; + line++; + + sscanf(line, "%f %f %f %f %d %d %d %d %d", + &effect->light.dist, + &effect->light.range, + &effect->light.size, + &effect->light.shadowSize, + &shadowIntens, &lightType, &roadReflection, &flare, &flags); + effect->light.corona = RwTextureRead(corona, nil); + effect->light.shadow = RwTextureRead(shadow, nil); + effect->light.shadowIntensity = shadowIntens; + effect->light.lightType = lightType; + effect->light.roadReflection = roadReflection; + effect->light.flareType = flare; + + if(flags & LIGHTFLAG_FOG_ALWAYS) + flags &= ~LIGHTFLAG_FOG_NORMAL; + effect->light.flags = flags; + break; + + case EFFECT_PARTICLE: + sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f", + &id, &x, &y, &z, &r, &g, &b, &a, &type, + &effect->particle.particleType, + &effect->particle.dir.x, + &effect->particle.dir.y, + &effect->particle.dir.z, + &effect->particle.scale); + break; + + case EFFECT_ATTRACTOR: + sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %d", + &id, &x, &y, &z, &r, &g, &b, &a, &type, + &flags, + &effect->attractor.dir.x, + &effect->attractor.dir.y, + &effect->attractor.dir.z, + &probability); + effect->attractor.type = flags; +#ifdef FIX_BUGS + effect->attractor.probability = Clamp(probability, 0, 255); +#else + effect->attractor.probability = probability; +#endif + break; + } + + CTxdStore::PopCurrentTxd(); +} + +void +CFileLoader::LoadScene(const char *filename) +{ + enum { + NONE, + INST, + ZONE, + CULL, + PICK, + PATH, + }; + char *line; + int fd; + int section; + int pathIndex; + char pathTypeStr[20]; + + section = NONE; + pathIndex = -1; + debug("Creating objects from %s...\n", filename); + + fd = CFileMgr::OpenFile(filename, "rb"); + for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ + if(*line == '\0' || *line == '#') + continue; + + if(section == NONE){ + if(isLine4(line, 'i','n','s','t')) section = INST; + else if(isLine4(line, 'z','o','n','e')) section = ZONE; + else if(isLine4(line, 'c','u','l','l')) section = CULL; + else if(isLine4(line, 'p','i','c','k')) section = PICK; + else if(isLine4(line, 'p','a','t','h')) section = PATH; + }else if(isLine3(line, 'e','n','d')){ + section = NONE; + }else switch(section){ + case INST: + LoadObjectInstance(line); + break; + case ZONE: + LoadZone(line); + break; + case CULL: + LoadCullZone(line); + break; + case PICK: + // unused + LoadPickup(line); + break; + case PATH: + // unfinished in the game + if(pathIndex == -1){ + LoadPathHeader(line, pathTypeStr); + strcmp(pathTypeStr, "ped"); + // type not set + pathIndex = 0; + }else{ + // nodes not loaded + pathIndex++; + if(pathIndex == 12) + pathIndex = -1; + } + break; + } + } + CFileMgr::CloseFile(fd); + + debug("Finished loading IPL\n"); +} + +void +CFileLoader::LoadObjectInstance(const char *line) +{ + int id; + char name[24]; + RwV3d trans, scale, axis; + float angle; + CSimpleModelInfo *mi; + RwMatrix *xform; + CEntity *entity; + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", + &id, name, + &trans.x, &trans.y, &trans.z, + &scale.x, &scale.y, &scale.z, + &axis.x, &axis.y, &axis.z, &angle) != 12) + return; + + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + if(mi == nil) + return; + assert(mi->IsSimple()); + + angle = -RADTODEG(2.0f * acosf(angle)); + xform = RwMatrixCreate(); + RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); + RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT); + + if(mi->GetObjectID() == -1){ + if(ThePaths.IsPathObject(id)){ + entity = new CTreadable; + ThePaths.RegisterMapObject((CTreadable*)entity); + }else + entity = new CBuilding; + entity->SetModelIndexNoCreate(id); + entity->GetMatrix() = CMatrix(xform); + entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + if(mi->IsSimple()){ + if(mi->m_isBigBuilding) + entity->SetupBigBuilding(); + if(mi->m_isSubway) + entity->bIsSubway = true; + } + if(mi->GetLargestLodDistance() < 2.0f) + entity->bIsVisible = false; + CWorld::Add(entity); + }else{ + entity = new CDummyObject; + entity->SetModelIndexNoCreate(id); + entity->GetMatrix() = CMatrix(xform); + CWorld::Add(entity); + if(IsGlass(entity->GetModelIndex())) + entity->bIsVisible = false; + entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + } + + RwMatrixDestroy(xform); +} + +void +CFileLoader::LoadZone(const char *line) +{ + char name[24]; + int type, level; + float minx, miny, minz; + float maxx, maxy, maxz; + + if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9) + CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); +} + +void +CFileLoader::LoadCullZone(const char *line) +{ + CVector pos; + float minx, miny, minz; + float maxx, maxy, maxz; + int flags; + int wantedLevelDrop = 0; + + sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d", + &pos.x, &pos.y, &pos.z, + &minx, &miny, &minz, + &maxx, &maxy, &maxz, + &flags, &wantedLevelDrop); + CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxz, flags, wantedLevelDrop); +} + +// unused +void +CFileLoader::LoadPickup(const char *line) +{ + int id; + float x, y, z; + + sscanf(line, "%d %f %f %f", &id, &x, &y, &z); +} + +void +CFileLoader::LoadMapZones(const char *filename) +{ + enum { + NONE, + INST, + ZONE, + CULL, + PICK, + PATH, + }; + char *line; + int fd; + int section; + + section = NONE; + debug("Creating zones from %s...\n", filename); + + fd = CFileMgr::OpenFile(filename, "rb"); + for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ + if(*line == '\0' || *line == '#') + continue; + + if(section == NONE){ + if(isLine4(line, 'z','o','n','e')) section = ZONE; + }else if(isLine3(line, 'e','n','d')){ + section = NONE; + }else switch(section){ + case ZONE: { + char name[24]; + int type, level; + float minx, miny, minz; + float maxx, maxy, maxz; + if(sscanf(line, "%s %d %f %f %f %f %f %f %d", + name, &type, + &minx, &miny, &minz, + &maxx, &maxy, &maxz, + &level) == 9) + CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); + } + break; + } + } + CFileMgr::CloseFile(fd); + + debug("Finished loading IPL\n"); +} + +void +CFileLoader::ReloadPaths(const char *filename) +{ + enum { + NONE, + PATH, + }; + char *line; + int section = NONE; + int id, pathType, pathIndex = -1; + char pathTypeStr[20]; + debug("Reloading paths from %s...\n", filename); + + int fd = CFileMgr::OpenFile(filename, "r"); + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '\0' || *line == '#') + continue; + + if (section == NONE) { + if (isLine4(line, 'p','a','t','h')) { + section = PATH; + ThePaths.AllocatePathFindInfoMem(4500); + } + } else if (isLine3(line, 'e','n','d')) { + section = NONE; + } else { + switch (section) { + case PATH: + if (pathIndex == -1) { + id = LoadPathHeader(line, pathTypeStr); + if (strcmp(pathTypeStr, "ped") == 0) + pathType = 1; + else if (strcmp(pathTypeStr, "car") == 0) + pathType = 0; + pathIndex = 0; + } else { + if (pathType == 1) + LoadPedPathNode(line, id, pathIndex); + else if (pathType == 0) + LoadCarPathNode(line, id, pathIndex); + pathIndex++; + if (pathIndex == 12) + pathIndex = -1; + } + break; + default: + break; + } + } + } + CFileMgr::CloseFile(fd); +} + +void +CFileLoader::ReloadObjectTypes(const char *filename) +{ + enum { + NONE, + OBJS, + TOBJ, + TWODFX + }; + char *line; + int section = NONE; + CModelInfo::ReInit2dEffects(); + debug("Reloading object types from %s...\n", filename); + + CFileMgr::ChangeDir("\\DATA\\MAPS\\"); + int fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '\0' || *line == '#') + continue; + + if (section == NONE) { + if (isLine4(line, 'o','b','j','s')) section = OBJS; + else if (isLine4(line, 't','o','b','j')) section = TOBJ; + else if (isLine4(line, '2','d','f','x')) section = TWODFX; + } else if (isLine3(line, 'e','n','d')) { + section = NONE; + } else { + switch (section) { + case OBJS: + case TOBJ: + ReloadObject(line); + break; + case TWODFX: + Load2dEffect(line); + break; + default: + break; + } + } + } + CFileMgr::CloseFile(fd); +} + +void +CFileLoader::ReloadObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24]; + float dist[3]; + uint32 flags; + CSimpleModelInfo *mi; + + if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) + return; + + switch(numObjs){ + case 1: + sscanf(line, "%d %s %s %d %f %d", + &id, model, txd, &numObjs, &dist[0], &flags); + break; + case 2: + sscanf(line, "%d %s %s %d %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &flags); + break; + case 3: + sscanf(line, "%d %s %s %d %f %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags); + break; + } + + mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id); + if ( +#ifdef FIX_BUGS + mi && +#endif + mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) { + mi->SetLodDistances(dist); + SetModelInfoFlags(mi, flags); + } else { + printf("Can't reload %s\n", model); + } +} + +// unused mobile function - crashes +void +CFileLoader::ReLoadScene(const char *filename) +{ + char *line; + CFileMgr::ChangeDir("\\DATA\\"); + int fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); + + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '#') + continue; + +#ifdef FIX_BUGS + if (strncmp(line, "EXIT", 4) == 0) +#else + if (strncmp(line, "EXIT", 9) == 0) +#endif + break; + + if (strncmp(line, "IDE", 3) == 0) { + LoadObjectTypes(line + 4); + } + } + CFileMgr::CloseFile(fd); +} diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h new file mode 100644 index 0000000..87b8fe6 --- /dev/null +++ b/src/core/FileLoader.h @@ -0,0 +1,49 @@ +#pragma once + +class CFileLoader +{ + static char ms_line[256]; +public: + static void LoadLevel(const char *filename); + static void LoadCollisionFromDatFile(int currlevel); + static char *LoadLine(int fd); + static RwTexDictionary *LoadTexDictionary(const char *filename); + static void LoadCollisionFile(const char *filename); + static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name); + static void LoadModelFile(const char *filename); + static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data); + static void LoadClumpFile(const char *filename); + static bool LoadClumpFile(RwStream *stream, uint32 id); + static bool StartLoadClumpFile(RwStream *stream, uint32 id); + static bool FinishLoadClumpFile(RwStream *stream, uint32 id); + static bool LoadAtomicFile(RwStream *stream, uint32 id); + static RpAtomic *SetRelatedModelInfoCB(RpAtomic *atomic, void *data); + static RpClump *LoadAtomicFile2Return(const char *filename); + static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src); + + static void LoadObjectTypes(const char *filename); + static void LoadObject(const char *line); + static int LoadMLO(const char *line); + static void LoadMLOInstance(int id, const char *line); + static void LoadTimeObject(const char *line); + static void LoadClumpObject(const char *line); + static void LoadVehicleObject(const char *line); + static void LoadPedObject(const char *line); + static int LoadPathHeader(const char *line, char *type); + static void LoadPedPathNode(const char *line, int id, int node); + static void LoadCarPathNode(const char *line, int id, int node); + static void Load2dEffect(const char *line); + + static void LoadScene(const char *filename); + static void LoadObjectInstance(const char *line); + static void LoadZone(const char *line); + static void LoadCullZone(const char *line); + static void LoadPickup(const char *line); + + static void LoadMapZones(const char *filename); + + static void ReloadPaths(const char *filename); + static void ReloadObjectTypes(const char *filename); + static void ReloadObject(const char *line); + static void ReLoadScene(const char *filename); // unused mobile function +}; diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp new file mode 100644 index 0000000..32aa404 --- /dev/null +++ b/src/core/FileMgr.cpp @@ -0,0 +1,313 @@ +#define _CRT_SECURE_NO_WARNINGS +#include +#ifdef _WIN32 +#include +#endif +#include "common.h" +#include "crossplatform.h" + +#include "FileMgr.h" + +const char *_psGetUserFilesFolder(); + +/* + * Windows FILE is BROKEN for GTA. + * + * We need to support mapping between LF and CRLF for text files + * but we do NOT want to end the file at the first sight of a SUB character. + * So here is a simple implementation of a FILE interface that works like GTA expects. + */ + +struct myFILE +{ + bool isText; + FILE *file; +}; + +#define NUMFILES 20 +static myFILE myfiles[NUMFILES]; + + +#if !defined(_WIN32) +#include +#include +#include +#define _getcwd getcwd + +// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen) +void mychdir(char const *path) +{ + char* r = casepath(path, false); + if (r) { + chdir(r); + free(r); + } else { + errno = ENOENT; + } +} +#else +#define mychdir chdir +#endif + +/* Force file to open as binary but remember if it was text mode */ +static int +myfopen(const char *filename, const char *mode) +{ + int fd; + char realmode[10], *p; + + for(fd = 1; fd < NUMFILES; fd++) + if(myfiles[fd].file == nil) + goto found; + return 0; // no free fd +found: + myfiles[fd].isText = strchr(mode, 'b') == nil; + p = realmode; + while(*mode) + if(*mode != 't' && *mode != 'b') + *p++ = *mode++; + else + mode++; + *p++ = 'b'; + *p = '\0'; + + myfiles[fd].file = fcaseopen(filename, realmode); + if(myfiles[fd].file == nil) + return 0; + return fd; +} + +static int +myfclose(int fd) +{ + int ret; + assert(fd < NUMFILES); + if(myfiles[fd].file){ + ret = fclose(myfiles[fd].file); + myfiles[fd].file = nil; + return ret; + } + return EOF; +} + +static int +myfgetc(int fd) +{ + int c; + c = fgetc(myfiles[fd].file); + if(myfiles[fd].isText && c == 015){ + /* translate CRLF to LF */ + c = fgetc(myfiles[fd].file); + if(c == 012) + return c; + ungetc(c, myfiles[fd].file); + return 015; + } + return c; +} + +static int +myfputc(int c, int fd) +{ + /* translate LF to CRLF */ + if(myfiles[fd].isText && c == 012) + fputc(015, myfiles[fd].file); + return fputc(c, myfiles[fd].file); +} + +static char* +myfgets(char *buf, int len, int fd) +{ + int c; + char *p; + + p = buf; + len--; // NUL byte + while(len--){ + c = myfgetc(fd); + if(c == EOF){ + if(p == buf) + return nil; + break; + } + *p++ = c; + if(c == '\n') + break; + } + *p = '\0'; + return buf; +} + +static size_t +myfread(void *buf, size_t elt, size_t n, int fd) +{ + if(myfiles[fd].isText){ + unsigned char *p; + size_t i; + int c; + + n *= elt; + p = (unsigned char*)buf; + for(i = 0; i < n; i++){ + c = myfgetc(fd); + if(c == EOF) + break; + *p++ = (unsigned char)c; + } + return i / elt; + } + return fread(buf, elt, n, myfiles[fd].file); +} + +static size_t +myfwrite(void *buf, size_t elt, size_t n, int fd) +{ + if(myfiles[fd].isText){ + unsigned char *p; + size_t i; + int c; + + n *= elt; + p = (unsigned char*)buf; + for(i = 0; i < n; i++){ + c = *p++; + myfputc(c, fd); + if(feof(myfiles[fd].file)) // is this right? + break; + } + return i / elt; + } + return fwrite(buf, elt, n, myfiles[fd].file); +} + +static int +myfseek(int fd, long offset, int whence) +{ + return fseek(myfiles[fd].file, offset, whence); +} + +static int +myfeof(int fd) +{ + return feof(myfiles[fd].file); +// return ferror(myfiles[fd].file); +} + + +char CFileMgr::ms_rootDirName[128] = {'\0'}; +char CFileMgr::ms_dirName[128]; + +void +CFileMgr::Initialise(void) +{ + _getcwd(ms_rootDirName, 128); + strcat(ms_rootDirName, "\\"); +} + +void +CFileMgr::ChangeDir(const char *dir) +{ + if(*dir == '\\'){ + strcpy(ms_dirName, ms_rootDirName); + dir++; + } + if(*dir != '\0'){ + strcat(ms_dirName, dir); + // BUG in the game it seems, it's off by one + if(dir[strlen(dir)-1] != '\\') + strcat(ms_dirName, "\\"); + } + mychdir(ms_dirName); +} + +void +CFileMgr::SetDir(const char *dir) +{ + strcpy(ms_dirName, ms_rootDirName); + if(*dir != '\0'){ + strcat(ms_dirName, dir); + // BUG in the game it seems, it's off by one + if(dir[strlen(dir)-1] != '\\') + strcat(ms_dirName, "\\"); + } + mychdir(ms_dirName); +} + +void +CFileMgr::SetDirMyDocuments(void) +{ + SetDir(""); // better start at the root if user directory is relative + mychdir(_psGetUserFilesFolder()); +} + +ssize_t +CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode) +{ + int fd; + ssize_t n, len; + + fd = myfopen(file, mode); + if(fd == 0) + return -1; + len = 0; + do{ + n = myfread(buf + len, 1, 0x4000, fd); +#ifndef FIX_BUGS + if (n < 0) + return -1; +#endif + len += n; + assert(len < maxlen); + }while(n == 0x4000); + buf[len] = 0; + myfclose(fd); + return len; +} + +int +CFileMgr::OpenFile(const char *file, const char *mode) +{ + return myfopen(file, mode); +} + +int +CFileMgr::OpenFileForWriting(const char *file) +{ + return OpenFile(file, "wb"); +} + +size_t +CFileMgr::Read(int fd, const char *buf, ssize_t len) +{ + return myfread((void*)buf, 1, len, fd); +} + +size_t +CFileMgr::Write(int fd, const char *buf, ssize_t len) +{ + return myfwrite((void*)buf, 1, len, fd); +} + +bool +CFileMgr::Seek(int fd, int offset, int whence) +{ + return !!myfseek(fd, offset, whence); +} + +bool +CFileMgr::ReadLine(int fd, char *buf, int len) +{ + return myfgets(buf, len, fd) != nil; +} + +int +CFileMgr::CloseFile(int fd) +{ + return myfclose(fd); +} + +int +CFileMgr::GetErrorReadWrite(int fd) +{ + return myfeof(fd); +} diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h new file mode 100644 index 0000000..f70451b --- /dev/null +++ b/src/core/FileMgr.h @@ -0,0 +1,23 @@ +#pragma once + +class CFileMgr +{ + static char ms_rootDirName[128]; + static char ms_dirName[128]; +public: + static void Initialise(void); + static void ChangeDir(const char *dir); + static void SetDir(const char *dir); + static void SetDirMyDocuments(void); + static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode); + static int OpenFile(const char *file, const char *mode); + static int OpenFile(const char *file) { return OpenFile(file, "rb"); } + static int OpenFileForWriting(const char *file); + static size_t Read(int fd, const char *buf, ssize_t len); + static size_t Write(int fd, const char *buf, ssize_t len); + static bool Seek(int fd, int offset, int whence); + static bool ReadLine(int fd, char *buf, int len); + static int CloseFile(int fd); + static int GetErrorReadWrite(int fd); + static char *GetRootDirName() { return ms_rootDirName; } +}; diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp new file mode 100644 index 0000000..8b18462 --- /dev/null +++ b/src/core/Fire.cpp @@ -0,0 +1,440 @@ +#include "common.h" + +#include "Vector.h" +#include "PlayerPed.h" +#include "Entity.h" +#include "PointLights.h" +#include "Particle.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Shadows.h" +#include "Automobile.h" +#include "World.h" +#include "General.h" +#include "EventList.h" +#include "DamageManager.h" +#include "Ped.h" +#include "Fire.h" + +CFireManager gFireManager; + +CFire::CFire() +{ + m_bIsOngoing = false; + m_bIsScriptFire = false; + m_bPropagationFlag = true; + m_bAudioSet = true; + m_vecPos = CVector(0.0f, 0.0f, 0.0f); + m_pEntity = nil; + m_pSource = nil; + m_nFiremenPuttingOut = 0; + m_nExtinguishTime = 0; + m_nStartTime = 0; + field_20 = 1; + m_nNextTimeToAddFlames = 0; + m_fStrength = 0.8f; +} + +CFire::~CFire() {} + +void +CFire::ProcessFire(void) +{ + float fDamagePlayer; + float fDamagePeds; + float fDamageVehicle; + int16 nRandNumber; + float fGreen; + float fRed; + CVector lightpos; + CVector firePos; + CPed *ped = (CPed *)m_pEntity; + CVehicle *veh = (CVehicle*)m_pEntity; + + if (m_pEntity) { + m_vecPos = m_pEntity->GetPosition(); + + if (((CPed *)m_pEntity)->IsPed()) { + if (ped->m_pFire != this) { + Extinguish(); + return; + } + if (ped->m_nMoveState != PEDMOVE_RUN) + m_vecPos.z -= 1.0f; + if (ped->bInVehicle && ped->m_pMyVehicle) { + if (ped->m_pMyVehicle->IsCar()) + ped->m_pMyVehicle->m_fHealth = 75.0f; + } else if (m_pEntity == (CPed *)FindPlayerPed()) { + fDamagePlayer = 1.2f * CTimer::GetTimeStep(); + + ((CPlayerPed *)m_pEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePlayer, PEDPIECE_TORSO, 0); + } else { + fDamagePeds = 1.2f * CTimer::GetTimeStep(); + + if (((CPlayerPed *)m_pEntity)->InflictDamage( + (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER, + fDamagePeds, PEDPIECE_TORSO, 0)) { + m_pEntity->bRenderScorched = true; + } + } + } else if (m_pEntity->IsVehicle()) { + if (veh->m_pCarFire != this) { + Extinguish(); + return; + } + if (!m_bIsScriptFire) { + fDamageVehicle = 1.2f * CTimer::GetTimeStep(); + veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle); + } + } + } + if (!FindPlayerVehicle() && +#ifdef FIX_BUGS + FindPlayerPed() && +#endif + !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) + && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) { + FindPlayerPed()->DoStuffToGoOnFire(); + gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); + } + if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) { + m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80; + firePos = m_vecPos; + + if (veh && veh->IsVehicle() && veh->IsCar()) { + CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex())); + CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS]; + ModelInfo = m_pEntity->GetMatrix() * ModelInfo; + + firePos.x = ModelInfo.x; + firePos.y = ModelInfo.y; + firePos.z = ModelInfo.z + 0.15f; + } + + CParticle::AddParticle(PARTICLE_CARFLAME, firePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength), + 0, m_fStrength, 0, 0, 0, 0); + + CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */ + + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos, + CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + } + if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) { + if (CTimer::GetTimeInMilliseconds() > m_nStartTime) + m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + + nRandNumber = CGeneral::GetRandomNumber() & 127; + lightpos.x = m_vecPos.x; + lightpos.y = m_vecPos.y; + lightpos.z = m_vecPos.z + 5.0f; + + if (!m_pEntity) { + CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, + nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f); + } + fGreen = nRandNumber / 128.f; + fRed = nRandNumber / 128.f; + + CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0); + } else { + Extinguish(); + } +} + +void +CFire::ReportThisFire(void) +{ + gFireManager.m_nTotalFires++; + CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000); +} + +void +CFire::Extinguish(void) +{ + if (m_bIsOngoing) { + if (!m_bIsScriptFire) + gFireManager.m_nTotalFires--; + + m_nExtinguishTime = 0; + m_bIsOngoing = false; + + if (m_pEntity) { + if (m_pEntity->IsPed()) { + ((CPed *)m_pEntity)->RestorePreviousState(); + ((CPed *)m_pEntity)->m_pFire = nil; + } else if (m_pEntity->IsVehicle()) { + ((CVehicle *)m_pEntity)->m_pCarFire = nil; + } + m_pEntity = nil; + } + } +} + +void +CFireManager::StartFire(CVector pos, float size, bool propagation) +{ + CFire *fire = GetNextFreeFire(); + + if (fire) { + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000; + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = nil; + fire->m_pSource = nil; + fire->m_nNextTimeToAddFlames = 0; + fire->ReportThisFire(); + fire->m_fStrength = size; + } +} + +CFire * +CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation) +{ + CPed *ped = (CPed *)entityOnFire; + CVehicle *veh = (CVehicle *)entityOnFire; + + if (entityOnFire->IsPed()) { + if (ped->m_pFire) + return nil; + if (!ped->IsPedInControl()) + return nil; + } else if (entityOnFire->IsVehicle()) { + if (veh->m_pCarFire) + return nil; + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) + return nil; + } + CFire *fire = GetNextFreeFire(); + + if (fire) { + if (entityOnFire->IsPed()) { + ped->m_pFire = fire; + if (ped != FindPlayerPed()) { + if (fleeFrom) { + ped->SetFlee(fleeFrom, 10000); + } else { + CVector2D pos = entityOnFire->GetPosition(); + ped->SetFlee(pos, 10000); + ped->m_fleeFrom = nil; + } + ped->bDrawLast = false; + ped->SetMoveState(PEDMOVE_SPRINT); + ped->SetMoveAnim(); + ped->SetPedState(PED_ON_FIRE); + } + if (fleeFrom) { + if (ped->m_nPedType == PEDTYPE_COP) { + CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } else { + CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } else { + if (entityOnFire->IsVehicle()) { + veh->m_pCarFire = fire; + if (fleeFrom) { + CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, + entityOnFire, (CPed *)fleeFrom, 10000); + } + } + } + + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = false; + fire->m_vecPos = entityOnFire->GetPosition(); + + if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333; + } else if (entityOnFire->IsVehicle()) { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000); + } else { + fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000); + } + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = entityOnFire; + + entityOnFire->RegisterReference(&fire->m_pEntity); + fire->m_pSource = fleeFrom; + + if (fleeFrom) + fleeFrom->RegisterReference(&fire->m_pSource); + fire->ReportThisFire(); + fire->m_nNextTimeToAddFlames = 0; + fire->m_fStrength = strength; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + } + return fire; +} + +void +CFireManager::Update(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) + m_aFires[i].ProcessFire(); + } +} + +CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance) +{ + for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { + int fireId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_FIRES; j++) { + if (!m_aFires[j].m_bIsOngoing) + continue; + if (m_aFires[j].m_bIsScriptFire) + continue; + if (m_aFires[j].m_nFiremenPuttingOut != i) + continue; + float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); + if (distance < minDistance) { + minDistance = distance; + fireId = j; + } + } + *pDistance = minDistance; + if (fireId != -1) + return &m_aFires[fireId]; + } + return nil; +} + +CFire * +CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange) +{ + int furthestFire = -1; + float lastFireDist = 0.0f; + float fireDist; + + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) { + fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D(); + if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) { + lastFireDist = fireDist; + furthestFire = i; + } + } + } + if (furthestFire == -1) + return nil; + else + return &m_aFires[furthestFire]; +} + +CFire * +CFireManager::GetNextFreeFire(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) + return &m_aFires[i]; + } + return nil; +} + +uint32 +CFireManager::GetTotalActiveFires(void) const +{ + return m_nTotalFires; +} + +void +CFireManager::ExtinguishPoint(CVector point, float range) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) { + if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) + m_aFires[i].Extinguish(); + } + } +} + +int32 +CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation) +{ + CFire *fire; + CPed *ped = (CPed *)target; + CVehicle *veh = (CVehicle *)target; + + if (target) { + if (target->IsPed()) { + if (ped->m_pFire) + ped->m_pFire->Extinguish(); + } else if (target->IsVehicle()) { + if (veh->m_pCarFire) + veh->m_pCarFire->Extinguish(); + if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) { + ((CAutomobile *)veh)->Damage.SetEngineStatus(215); + } + } + } + + fire = GetNextFreeFire(); + fire->m_bIsOngoing = true; + fire->m_bIsScriptFire = true; + fire->m_bPropagationFlag = propagation; + fire->m_bAudioSet = true; + fire->m_vecPos = pos; + fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; + fire->m_pEntity = target; + + if (target) + target->RegisterReference(&fire->m_pEntity); + fire->m_pSource = nil; + fire->m_nNextTimeToAddFlames = 0; + fire->m_fStrength = strength; + if (target) { + if (target->IsPed()) { + ped->m_pFire = fire; + if (target != FindPlayerPed()) { + CVector2D pos = target->GetPosition(); + ped->SetFlee(pos, 10000); + ped->SetMoveAnim(); + ped->SetPedState(PED_ON_FIRE); + } + } else if (target->IsVehicle()) { + veh->m_pCarFire = fire; + } + } + return fire - m_aFires; +} + +bool +CFireManager::IsScriptFireExtinguish(int16 index) +{ + return !m_aFires[index].m_bIsOngoing; +} + +void +CFireManager::RemoveAllScriptFires(void) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsScriptFire) { + m_aFires[i].Extinguish(); + m_aFires[i].m_bIsScriptFire = false; + } + } +} + +void +CFireManager::RemoveScriptFire(int16 index) +{ + m_aFires[index].Extinguish(); + m_aFires[index].m_bIsScriptFire = false; +} + +void +CFireManager::SetScriptFireAudio(int16 index, bool state) +{ + m_aFires[index].m_bAudioSet = state; +} diff --git a/src/core/Fire.h b/src/core/Fire.h new file mode 100644 index 0000000..85e53f6 --- /dev/null +++ b/src/core/Fire.h @@ -0,0 +1,51 @@ +#pragma once + +class CEntity; + +class CFire +{ +public: + bool m_bIsOngoing; + bool m_bIsScriptFire; + bool m_bPropagationFlag; + bool m_bAudioSet; + CVector m_vecPos; + CEntity *m_pEntity; + CEntity *m_pSource; + uint32 m_nExtinguishTime; + uint32 m_nStartTime; + int32 field_20; + uint32 m_nNextTimeToAddFlames; + uint32 m_nFiremenPuttingOut; + float m_fStrength; + + CFire(); + ~CFire(); + void ProcessFire(void); + void ReportThisFire(void); + void Extinguish(void); +}; + +class CFireManager +{ + enum { + MAX_FIREMEN_ATTENDING = 2, + }; +public: + uint32 m_nTotalFires; + CFire m_aFires[NUM_FIRES]; + void StartFire(CVector pos, float size, bool propagation); + CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation); + void Update(void); + CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange); + CFire *FindNearestFire(CVector vecPos, float *pDistance); + CFire *GetNextFreeFire(void); + uint32 GetTotalActiveFires() const; + void ExtinguishPoint(CVector point, float range); + int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation); + bool IsScriptFireExtinguish(int16 index); + void RemoveAllScriptFires(void); + void RemoveScriptFire(int16 index); + void SetScriptFireAudio(int16 index, bool state); +}; +extern CFireManager gFireManager; diff --git a/src/core/FrontEndControls.cpp b/src/core/FrontEndControls.cpp new file mode 100644 index 0000000..18f6b3b --- /dev/null +++ b/src/core/FrontEndControls.cpp @@ -0,0 +1,1887 @@ +#include "common.h" +#include "main.h" +#include "Timer.h" +#include "Sprite2d.h" +#include "Text.h" +#include "Font.h" +#include "FrontEndControls.h" + +#define X SCREEN_SCALE_X +#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL))) + +void +CPlaceableShText::Draw(float x, float y) +{ + if(m_text == nil) + return; + + if(m_bRightJustify) + CFont::SetRightJustifyOn(); + if(m_bDropShadow){ + CFont::SetDropShadowPosition(m_shadowOffset.x); + CFont::SetDropColor(m_shadowColor); + } + CFont::SetColor(m_color); + CFont::PrintString(x+m_position.x, y+m_position.y, m_text); + if(m_bDropShadow) + CFont::SetDropShadowPosition(0); + if(m_bRightJustify) + CFont::SetRightJustifyOff(); +} + +void +CPlaceableShText::Draw(const CRGBA &color, float x, float y) +{ + if(m_text == nil) + return; + + if(m_bRightJustify) + CFont::SetRightJustifyOn(); + if(m_bDropShadow){ + CFont::SetDropShadowPosition(m_shadowOffset.x); + CFont::SetDropColor(m_shadowColor); + } + CFont::SetColor(color); + CFont::PrintString(x+m_position.x, y+m_position.y, m_text); + if(m_bDropShadow) + CFont::SetDropShadowPosition(0); + if(m_bRightJustify) + CFont::SetRightJustifyOff(); +} + +void +CPlaceableShTextTwoLines::Draw(float x, float y) +{ + if(m_line1.m_text == nil && m_line2.m_text == nil) + return; + + if(m_bRightJustify) + CFont::SetRightJustifyOn(); + if(m_bDropShadow){ + CFont::SetDropShadowPosition(m_shadowOffset.x); + CFont::SetDropColor(m_shadowColor); + } + + if(m_line1.m_text){ + CFont::SetColor(m_line1.m_color); + CFont::PrintString(x+m_line1.m_position.x, y+m_line1.m_position.y, m_line1.m_text); + } + if(m_line2.m_text){ + CFont::SetColor(m_line2.m_color); + CFont::PrintString(x+m_line2.m_position.x, y+m_line2.m_position.y, m_line2.m_text); + } + + if(m_bDropShadow) + CFont::SetDropShadowPosition(0); + if(m_bRightJustify) + CFont::SetRightJustifyOff(); +} + +void +CPlaceableShTextTwoLines::Draw(const CRGBA &color, float x, float y) +{ + if(m_line1.m_text == nil && m_line2.m_text == nil) + return; + + if(m_bRightJustify) + CFont::SetRightJustifyOn(); + if(m_bDropShadow){ + CFont::SetDropShadowPosition(m_shadowOffset.x); + CFont::SetDropColor(m_shadowColor); + } + + if(m_line1.m_text){ + CFont::SetColor(color); + CFont::PrintString(x+m_line1.m_position.x, y+m_line1.m_position.y, m_line1.m_text); + } + if(m_line2.m_text){ + CFont::SetColor(color); + CFont::PrintString(x+m_line2.m_position.x, y+m_line2.m_position.y, m_line2.m_text); + } + + if(m_bDropShadow) + CFont::SetDropShadowPosition(0); + if(m_bRightJustify) + CFont::SetRightJustifyOff(); +} + +void +CPlaceableShOption::Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight) +{ + if(bHighlight) + CPlaceableShText::Draw(highlightColor, x, y); + else if(m_bSelected) + CPlaceableShText::Draw(m_selectedColor, x, y); + else + CPlaceableShText::Draw(x, y); +} + +void +CPlaceableShOptionTwoLines::Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight) +{ + if(bHighlight) + CPlaceableShTextTwoLines::Draw(highlightColor, x, y); + else if(m_bSelected) + CPlaceableShTextTwoLines::Draw(m_selectedColor, x, y); + else + CPlaceableShTextTwoLines::Draw(x, y); +} + +void +CPlaceableSprite::Draw(float x, float y) +{ + Draw(m_color, x, y); +} + +void +CPlaceableSprite::Draw(const CRGBA &color, float x, float y) +{ + if(m_pSprite) + m_pSprite->Draw(CRect(m_position.x+x, m_position.y+y, + m_position.x+x + m_size.x, m_position.y+y + m_size.y), + color); +} + +void +CPlaceableShSprite::Draw(float x, float y) +{ + if(m_bDropShadow) + m_shadow.Draw(m_shadow.m_color, m_sprite.m_position.x+x, m_sprite.m_position.y+y); + m_sprite.Draw(x, y); +} + + +/* + * CMenuPictureAndText + */ + +void +CMenuPictureAndText::SetNewOldShadowWrapX(bool bWrapX, float newWrapX, float oldWrapX) +{ + m_bWrap = bWrapX; + m_wrapX = newWrapX; + m_oldWrapx = oldWrapX; +} + +void +CMenuPictureAndText::SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale) +{ + m_bSetTextScale = bTextScale; + m_textScale = newScale; + m_oldTextScale = oldScale; +} + +void +CMenuPictureAndText::SetTextsColor(CRGBA const &color) +{ + int i; + for(i = 0; i < m_numTexts; i++) + m_texts[i].m_color = color; +} + +void +CMenuPictureAndText::AddText(wchar *text, float positionX, float positionY, CRGBA const &color, bool bRightJustify) +{ + int i; + if(m_numTexts >= 20) + return; + i = m_numTexts++; + m_texts[i].m_text = text; + m_texts[i].m_position.x = positionX; + m_texts[i].m_position.y = positionY; + m_texts[i].m_color = color; + m_texts[i].m_bRightJustify = bRightJustify; +} + +void +CMenuPictureAndText::AddPicture(CSprite2d *sprite, CSprite2d *shadow, float positionX, float positionY, float width, float height, CRGBA const &color) +{ + int i; + if(m_numSprites >= 5) + return; + i = m_numSprites++; + m_sprites[i].m_sprite.m_pSprite = sprite; + m_sprites[i].m_shadow.m_pSprite = shadow; + m_sprites[i].m_sprite.m_position.x = positionX; + m_sprites[i].m_sprite.m_position.y = positionY; + m_sprites[i].m_sprite.m_size.x = width; + m_sprites[i].m_sprite.m_size.y = height; + m_sprites[i].m_shadow.m_size.x = width; + m_sprites[i].m_shadow.m_size.y = height; + m_sprites[i].m_sprite.m_color = color; +} + +void +CMenuPictureAndText::AddPicture(CSprite2d *sprite, float positionX, float positionY, float width, float height, CRGBA const &color) +{ + int i; + if(m_numSprites >= 5) + return; + i = m_numSprites++; + m_sprites[i].m_sprite.m_pSprite = sprite; + m_sprites[i].m_shadow.m_pSprite = nil; + m_sprites[i].m_sprite.m_position.x = positionX; + m_sprites[i].m_sprite.m_position.y = positionY; + m_sprites[i].m_sprite.m_size.x = width; + m_sprites[i].m_sprite.m_size.y = height; + m_sprites[i].m_shadow.m_size.x = width; + m_sprites[i].m_shadow.m_size.y = height; + m_sprites[i].m_sprite.m_color = color; +} + +void +CMenuPictureAndText::Draw(CRGBA const &,CRGBA const &, float x, float y) +{ + int i; + + for(i = 0; i < m_numSprites; i++) + m_sprites[i].Draw(m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + for(i = 0; i < m_numTexts; i++) + if(m_bWrap) + m_texts[i].DrawShWrap(m_position.x+x, m_position.y+y, m_wrapX, m_oldWrapx); + else + m_texts[i].Draw(m_position.x+x, m_position.y+y); + if(m_bSetTextScale) + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); +} + +void +CMenuPictureAndText::SetAlpha(uint8 alpha) +{ + int i; + + for(i = 0; i < m_numSprites; i++) + m_sprites[i].SetAlpha(alpha); + for(i = 0; i < m_numTexts; i++) + m_texts[i].SetAlpha(alpha); +} + +void +CMenuPictureAndText::SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) +{ + int i; + + for(i = 0; i < 5; i++) + m_sprites[i].SetShadows(bDropShadows, shadowColor, shadowOffset); + for(i = 0; i < 20; i++) + m_texts[i].SetShadows(bDropShadows, shadowColor, shadowOffset); +} + +/* + * CMenuMultiChoice + */ + +void +CMenuMultiChoice::AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify) +{ + m_title.m_text = text; + m_title.SetPosition(positionX, positionY, bRightJustify); +} + +CPlaceableShOption* +CMenuMultiChoice::AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify) +{ + if(m_numOptions == NUM_MULTICHOICE_OPTIONS) + return nil; + m_options[m_numOptions].m_text = text; + m_options[m_numOptions].SetPosition(positionX, positionY); + m_options[m_numOptions].m_bSelected = bSelected; + m_options[m_numOptions].m_bRightJustify = bRightJustify; + return &m_options[m_numOptions++]; +} + +void +CMenuMultiChoice::SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected) +{ + int i; + m_title.SetColor(title); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].SetColors(normal, selected); +} + +void +CMenuMultiChoice::SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale) +{ + m_bSetTextScale = bTextScale; + m_textScale = newScale; + m_oldTextScale = oldScale; + m_bSetTitleTextScale = bTitleTextScale; +} + +void +CMenuMultiChoice::Draw(CRGBA const &optionHighlight ,CRGBA const &titleHighlight, float x, float y) +{ + int i; + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + if(m_cursor == -1) + m_title.Draw(m_position.x+x, m_position.y+y); + else + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + if(m_cursor == -1) + for(i = 0; i < m_numOptions; i++) + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + else + for(i = 0; i < m_numOptions; i++){ + if(i == m_cursor) + m_options[i].Draw(optionHighlight, m_position.x+x, m_position.y+y); + else + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + } + + if(m_bSetTextScale){ + CFont::DrawFonts(); + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); + } +} + +void +CMenuMultiChoice::DrawNormal(float x, float y) +{ + int i; + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + m_title.Draw(m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + for(i = 0; i < m_numOptions; i++) + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + + if(m_bSetTextScale){ + CFont::DrawFonts(); + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); + } +} + +void +CMenuMultiChoice::DrawHighlighted(CRGBA const &titleHighlight, float x, float y) +{ + int i; + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + if(m_cursor == -1) + m_title.Draw(m_position.x+x, m_position.y+y); + else + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + for(i = 0; i < m_numOptions; i++) + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + + if(m_bSetTextScale){ + CFont::DrawFonts(); + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); + } +} + +void +CMenuMultiChoice::SetAlpha(uint8 alpha) +{ + int i; + m_title.SetAlpha(alpha); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].SetAlpha(alpha); +} + +void +CMenuMultiChoice::SetShadows(bool bDropShadows, CRGBA const &shadowColor, CVector2D const &shadowOffset) +{ + int i; + m_title.SetShadows(bDropShadows, shadowColor, shadowOffset); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].SetShadows(bDropShadows, shadowColor, shadowOffset); +} + + +bool +CMenuMultiChoice::GoNext(void) +{ + if(m_cursor == m_numOptions-1){ + m_cursor = -1; + return false; + }else{ + m_cursor++; + return true; + } +} + +bool +CMenuMultiChoice::GoPrev(void) +{ + if(m_cursor == 0){ + m_cursor = -1; + return false; + }else{ + m_cursor--; + return true; + } +} + +void +CMenuMultiChoice::SelectCurrentOptionUnderCursor(void) +{ + int i; + if(m_cursor == -1) + return; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].m_bSelected = false; + m_options[m_cursor].m_bSelected = true; +} + +int +CMenuMultiChoice::GetMenuSelection(void) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + if(m_options[i].m_bSelected) + return i; + return -1; +} + +void +CMenuMultiChoice::SetMenuSelection(int selection) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].m_bSelected = false; + m_options[selection%NUM_MULTICHOICE_OPTIONS].m_bSelected = true; +} + +/* + * CMenuMultiChoiceTriggered + */ + +void +CMenuMultiChoiceTriggered::Initialise(void) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_triggers[i] = nil; + m_defaultCancel = nil; +} + +CPlaceableShOption* +CMenuMultiChoiceTriggered::AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify) +{ + CPlaceableShOption *option; + option = CMenuMultiChoice::AddOption(text, positionX, positionY, bSelected, bRightJustify); + if(option) + m_triggers[m_numOptions-1] = trigger; + return option; +} + +void +CMenuMultiChoiceTriggered::SelectCurrentOptionUnderCursor(void) +{ + CMenuMultiChoice::SelectCurrentOptionUnderCursor(); + if(m_cursor != -1 && m_triggers[m_cursor] != nil ) + m_triggers[m_cursor](this); +} + +void +CMenuMultiChoiceTriggered::SelectDefaultCancelAction(void) +{ + if(m_defaultCancel) + m_defaultCancel(this); +} + +/* + * CMenuMultiChoiceTriggeredAlways + */ + +void +CMenuMultiChoiceTriggeredAlways::Draw(CRGBA const &optionHighlight, CRGBA const &titleHighlight, float x, float y) +{ + if(m_alwaysTrigger) + m_alwaysTrigger(this); + CMenuMultiChoiceTriggered::Draw(optionHighlight, titleHighlight, x, y); +} + +void +CMenuMultiChoiceTriggeredAlways::DrawNormal(float x, float y) +{ + if(m_alwaysNormalTrigger) + m_alwaysNormalTrigger(this); + CMenuMultiChoiceTriggered::DrawNormal(x, y); +} + +void +CMenuMultiChoiceTriggeredAlways::DrawHighlighted(CRGBA const &titleHighlight, float x, float y) +{ + if(m_alwaysHighlightTrigger) + m_alwaysHighlightTrigger(this); + CMenuMultiChoiceTriggered::DrawHighlighted(titleHighlight, x, y); +} + +/* + * CMenuMultiChoicePictured + */ + +void +CMenuMultiChoicePictured::Initialise(void) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_bHasSprite[i] = false; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_sprites[i].m_pSprite = nil; +} + +CPlaceableShOption* +CMenuMultiChoicePictured::AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, bool bSelected) +{ + CPlaceableShOption *option; + option = CMenuMultiChoice::AddOption(nil, 0.0f, 0.0f, bSelected, false); + if(option){ + m_sprites[m_numOptions-1].m_pSprite = sprite; + m_sprites[m_numOptions-1].SetPosition(positionX, positionY); + m_sprites[m_numOptions-1].m_size = size; + m_bHasSprite[m_numOptions-1] = true; + } + return option; +} + +void +CMenuMultiChoicePictured::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) +{ + int i; + + // The title and all the text + CMenuMultiChoice::Draw(optionHighlight, titleHighlight, x, y); + + CRGBA selectedColor = m_options[0].GetSelectedColor(); + CRGBA color = m_options[0].GetColor(); + + // The sprites + if(m_cursor == -1){ + for(i = 0; i < m_numOptions; i++) + if(m_bHasSprite[i]){ + if(m_options[i].m_bSelected) + m_sprites[i].Draw(selectedColor, m_position.x+x, m_position.y+y); + else + m_sprites[i].Draw(color, m_position.x+x, m_position.y+y); + } + }else{ + for(i = 0; i < m_numOptions; i++) + if(i == m_cursor){ + if(m_bHasSprite[i]) + { + uint8 color = Max(Max(optionHighlight.r, optionHighlight.g), optionHighlight.b); + m_sprites[i].Draw(CRGBA(color, color, color, optionHighlight.a), m_position.x+x, m_position.y+y); + } + }else{ + if(m_bHasSprite[i]){ + if(m_options[i].m_bSelected) + m_sprites[i].Draw(selectedColor, m_position.x+x, m_position.y+y); + else + m_sprites[i].Draw(color, m_position.x+x, m_position.y+y); + } + } + } +} + +void +CMenuMultiChoicePictured::DrawNormal(float x, float y) +{ + int i; + + // The title and all the text + CMenuMultiChoice::DrawNormal(x, y); + + CRGBA selectedColor = m_options[0].GetSelectedColor(); + CRGBA color = m_options[0].GetColor(); + + // The sprites + for(i = 0; i < m_numOptions; i++) + if(m_bHasSprite[i]){ + if(m_options[i].m_bSelected) + m_sprites[i].Draw(selectedColor, m_position.x+x, m_position.y+y); + else + m_sprites[i].Draw(color, m_position.x+x, m_position.y+y); + } +} + +void +CMenuMultiChoicePictured::DrawHighlighted(const CRGBA &titleHighlight, float x, float y) +{ + int i; + + // The title and all the text + CMenuMultiChoice::DrawHighlighted(titleHighlight, x, y); + + CRGBA selectedColor = m_options[0].GetSelectedColor(); + CRGBA color = m_options[0].GetColor(); + + // The sprites + for(i = 0; i < m_numOptions; i++) + if(m_bHasSprite[i]){ + if(m_options[i].m_bSelected) + m_sprites[i].Draw(selectedColor, m_position.x+x, m_position.y+y); + else + m_sprites[i].Draw(color, m_position.x+x, m_position.y+y); + } +} + +void +CMenuMultiChoicePictured::SetAlpha(uint8 alpha) +{ + int i; + CMenuMultiChoice::SetAlpha(alpha); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_sprites[i].SetAlpha(alpha); + +} + + +/* + * CMenuMultiChoicePicturedTriggered + */ + +void +CMenuMultiChoicePicturedTriggered::Initialise(void) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_triggers[i] = nil; + m_defaultCancel = nil; // missing on PS2 +} + +CPlaceableShOption* +CMenuMultiChoicePicturedTriggered::AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected) +{ + CPlaceableShOption *option; + option = CMenuMultiChoicePictured::AddOption(sprite, positionX, positionY, size, bSelected); + if(option) + m_triggers[m_numOptions-1] = trigger; + return option; +} + +void +CMenuMultiChoicePicturedTriggered::SelectCurrentOptionUnderCursor(void) +{ + CMenuMultiChoice::SelectCurrentOptionUnderCursor(); + if(m_cursor != -1) + m_triggers[m_cursor](this); +} + +void +CMenuMultiChoicePicturedTriggered::SelectDefaultCancelAction(void) +{ + if(m_defaultCancel) + m_defaultCancel(this); +} + +/* + * CMenuMultiChoicePicturedTriggeredAnyMove + */ + +void +CMenuMultiChoicePicturedTriggeredAnyMove::Initialise(void) +{ + int i; + CMenuMultiChoicePicturedTriggered::Initialise(); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++){ + m_moveTab[i].right = -1; + m_moveTab[i].left = -1; + m_moveTab[i].down = -1; + m_moveTab[i].up = -1; + } +} + +CPlaceableShOption* +CMenuMultiChoicePicturedTriggeredAnyMove::AddOption(CSprite2d *sprite, FEC_MOVETAB *moveTab, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected) +{ + CPlaceableShOption *option; + option = CMenuMultiChoicePicturedTriggered::AddOption(sprite, positionX, positionY, size, trigger, bSelected); + if(option && moveTab) + m_moveTab[m_numOptions-1] = *moveTab; + return option; +} + +bool +CMenuMultiChoicePicturedTriggeredAnyMove::GoDown(void) +{ + int move = m_moveTab[m_cursor].down; + if(move == -1) + return GoNext(); + m_cursor = move; + return true; +} + +bool +CMenuMultiChoicePicturedTriggeredAnyMove::GoUp(void) +{ + int move = m_moveTab[m_cursor].up; + if(move == -1) + return GoPrev(); + m_cursor = move; + return true; +} + +bool +CMenuMultiChoicePicturedTriggeredAnyMove::GoLeft(void) +{ + int move = m_moveTab[m_cursor].left; + if(move == -1) + return GoPrev(); + m_cursor = move; + return true; +} + +bool +CMenuMultiChoicePicturedTriggeredAnyMove::GoRight(void) +{ + int move = m_moveTab[m_cursor].right; + if(move == -1) + return GoNext(); + m_cursor = move; + return true; +} + + +/* + * CMenuMultiChoiceTwoLines + */ + +void +CMenuMultiChoiceTwoLines::AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify) +{ + m_title.m_text = text; + m_title.SetPosition(positionX, positionY, bRightJustify); +} + +CPlaceableShOptionTwoLines* +CMenuMultiChoiceTwoLines::AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify) +{ + return AddOption(text, positionX, positionY, nil, 0.0f, 0.0f, bSelected, bRightJustify); +} + +CPlaceableShOptionTwoLines* +CMenuMultiChoiceTwoLines::AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, bool bSelected, bool bRightJustify) +{ + if(m_numOptions == NUM_MULTICHOICE_OPTIONS) + return nil; + m_options[m_numOptions].m_line1.m_text = text1; + m_options[m_numOptions].m_line2.m_text = text2; + m_options[m_numOptions].m_line1.SetPosition(positionX1, positionY1); + m_options[m_numOptions].m_line2.SetPosition(positionX2, positionY2); + m_options[m_numOptions].m_bSelected = bSelected; + m_options[m_numOptions].m_bRightJustify = bRightJustify; + return &m_options[m_numOptions++]; +} + + +void +CMenuMultiChoiceTwoLines::SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected) +{ + int i; + m_title.SetColor(title); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].SetColors(normal, selected); +} + +void +CMenuMultiChoiceTwoLines::SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale) +{ + m_bSetTextScale = bTextScale; + m_textScale = newScale; + m_oldTextScale = oldScale; + m_bSetTitleTextScale = bTitleTextScale; +} + +void +CMenuMultiChoiceTwoLines::Draw(CRGBA const &optionHighlight ,CRGBA const &titleHighlight, float x, float y) +{ + int i; + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + if(m_cursor == -1) + m_title.Draw(m_position.x+x, m_position.y+y); + else + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + if(m_cursor == -1) + for(i = 0; i < m_numOptions; i++) + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + else + for(i = 0; i < m_numOptions; i++){ + if(i == m_cursor) + m_options[i].Draw(optionHighlight, m_position.x+x, m_position.y+y); + else + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + } + + if(m_bSetTextScale){ + CFont::DrawFonts(); + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); + } +} + +void +CMenuMultiChoiceTwoLines::DrawNormal(float x, float y) +{ + int i; + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + m_title.Draw(m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + for(i = 0; i < m_numOptions; i++) + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + + if(m_bSetTextScale){ + CFont::DrawFonts(); + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); + } +} + +void +CMenuMultiChoiceTwoLines::DrawHighlighted(CRGBA const &titleHighlight, float x, float y) +{ + int i; + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + if(m_cursor == -1) + m_title.Draw(m_position.x+x, m_position.y+y); + else + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + for(i = 0; i < m_numOptions; i++) + m_options[i].Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + + if(m_bSetTextScale){ + CFont::DrawFonts(); + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); + } +} + +void +CMenuMultiChoiceTwoLines::SetAlpha(uint8 alpha) +{ + int i; + m_title.SetAlpha(alpha); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].SetAlpha(alpha); +} + +void +CMenuMultiChoiceTwoLines::SetShadows(bool bDropShadows, CRGBA const &shadowColor, CVector2D const &shadowOffset) +{ + int i; + m_title.SetShadows(bDropShadows, shadowColor, shadowOffset); + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].SetShadows(bDropShadows, shadowColor, shadowOffset); +} + + +bool +CMenuMultiChoiceTwoLines::GoNext(void) +{ + if(m_cursor == m_numOptions-1){ + m_cursor = -1; + return false; + }else{ + m_cursor++; + return true; + } +} + +bool +CMenuMultiChoiceTwoLines::GoPrev(void) +{ + if(m_cursor == 0){ + m_cursor = -1; + return false; + }else{ + m_cursor--; + return true; + } +} + +void +CMenuMultiChoiceTwoLines::SelectCurrentOptionUnderCursor(void) +{ + int i; + if(m_cursor == -1) + return; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].m_bSelected = false; + m_options[m_cursor].m_bSelected = true; +} + +int +CMenuMultiChoiceTwoLines::GetMenuSelection(void) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + if(m_options[i].m_bSelected) + return i; + return -1; +} + +void +CMenuMultiChoiceTwoLines::SetMenuSelection(int selection) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_options[i].m_bSelected = false; + m_options[selection%NUM_MULTICHOICE_OPTIONS].m_bSelected = true; +} + +/* + * CMenuMultiChoiceTwoLinesTriggered + */ + +void +CMenuMultiChoiceTwoLinesTriggered::Initialise(void) +{ + int i; + for(i = 0; i < NUM_MULTICHOICE_OPTIONS; i++) + m_triggers[i] = nil; + m_defaultCancel = nil; +} + +CPlaceableShOptionTwoLines* +CMenuMultiChoiceTwoLinesTriggered::AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify) +{ + CPlaceableShOptionTwoLines *option; + option = CMenuMultiChoiceTwoLines::AddOption(text, positionX, positionY, bSelected, bRightJustify); + if(option) + m_triggers[m_numOptions-1] = trigger; + return option; +} + +CPlaceableShOptionTwoLines* +CMenuMultiChoiceTwoLinesTriggered::AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, Trigger trigger, bool bSelected, bool bRightJustify) +{ + CPlaceableShOptionTwoLines *option; + option = CMenuMultiChoiceTwoLines::AddOption(text1, positionX1, positionY1, text2, positionX2, positionY2, bSelected, bRightJustify); + if(option) + m_triggers[m_numOptions-1] = trigger; + return option; +} + +void +CMenuMultiChoiceTwoLinesTriggered::SelectCurrentOptionUnderCursor(void) +{ + CMenuMultiChoiceTwoLines::SelectCurrentOptionUnderCursor(); + if(m_cursor != -1) + m_triggers[m_cursor](this); +} + +void +CMenuMultiChoiceTwoLinesTriggered::SelectDefaultCancelAction(void) +{ + if(m_defaultCancel) + m_defaultCancel(this); +} + + +/* + * CMenuOnOff + */ + +void +CMenuOnOff::SetColors(const CRGBA &title, const CRGBA &options) +{ + m_title.SetColors(title, title); + m_options[0].SetColor(options); + m_options[1].SetColor(options); +} + +void +CMenuOnOff::SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale) +{ + m_bSetTextScale = bTextScale; + m_textScale = newScale; + m_oldTextScale = oldScale; + m_bSetTitleTextScale = bTitleTextScale; +} + +void +CMenuOnOff::SetOptionPosition(float x, float y, bool bRightJustify) +{ + m_options[0].SetPosition(x, y, bRightJustify); + m_options[1].SetPosition(x, y, bRightJustify); +} + +void +CMenuOnOff::AddTitle(wchar *text, bool bSelected, float positionX, float positionY, bool bRightJustify) +{ + m_title.m_text = text; + m_title.m_bSelected = bSelected; + m_title.SetPosition(positionX, positionY, bRightJustify); +} + +void +CMenuOnOff::Draw(CRGBA const &optionHighlight, CRGBA const &titleHighlight, float x, float y) +{ + if(m_type == 1){ + m_options[0].m_text = TheText.Get("FEM_NO"); + m_options[1].m_text = TheText.Get("FEM_YES"); + }else if(m_type == 0){ + m_options[0].m_text = TheText.Get("FEM_OFF"); + m_options[1].m_text = TheText.Get("FEM_ON"); + } + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + if(m_bActive) + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + else + m_title.Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + if(m_bActive){ + if(m_title.m_bSelected) + m_options[1].Draw(optionHighlight, m_position.x+x, m_position.y+y); + else + m_options[0].Draw(optionHighlight, m_position.x+x, m_position.y+y); + }else{ + if(m_title.m_bSelected) + m_options[1].Draw(m_position.x+x, m_position.y+y); + else + m_options[0].Draw(m_position.x+x, m_position.y+y); + } + + if(m_bSetTextScale) + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); +} + +void +CMenuOnOff::DrawNormal(float x, float y) +{ + if(m_type == 1){ + m_options[0].m_text = TheText.Get("FEM_NO"); + m_options[1].m_text = TheText.Get("FEM_YES"); + }else if(m_type == 0){ + m_options[0].m_text = TheText.Get("FEM_OFF"); + m_options[1].m_text = TheText.Get("FEM_ON"); + } + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + m_title.Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + if(m_title.m_bSelected) + m_options[1].Draw(m_position.x+x, m_position.y+y); + else + m_options[0].Draw(m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); +} + +void +CMenuOnOff::DrawHighlighted(CRGBA const &titleHighlight, float x, float y) +{ + if(m_type == 1){ + m_options[0].m_text = TheText.Get("FEM_NO"); + m_options[1].m_text = TheText.Get("FEM_YES"); + }else if(m_type == 0){ + m_options[0].m_text = TheText.Get("FEM_OFF"); + m_options[1].m_text = TheText.Get("FEM_ON"); + } + + if(m_bSetTextScale && m_bSetTitleTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + if(m_bActive) + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + else + m_title.Draw(CRGBA(0,0,0,0), m_position.x+x, m_position.y+y, false); + + if(m_bSetTextScale) + CFont::SetScale(m_textScale.x, m_textScale.y); + + if(m_title.m_bSelected) + m_options[1].Draw(m_position.x+x, m_position.y+y); + else + m_options[0].Draw(m_position.x+x, m_position.y+y); + + if(m_bSetTextScale) + CFont::SetScale(m_oldTextScale.x, m_oldTextScale.y); +} + +void +CMenuOnOff::SetAlpha(uint8 alpha) +{ + m_title.SetAlpha(alpha); + m_options[0].SetAlpha(alpha); + m_options[1].SetAlpha(alpha); +} + +void +CMenuOnOff::SetShadows(bool bDropShadows, CRGBA const &shadowColor, CVector2D const &shadowOffset) +{ + m_title.SetShadows(bDropShadows, shadowColor, shadowOffset); + m_options[0].SetShadows(bDropShadows, shadowColor, shadowOffset); + m_options[1].SetShadows(bDropShadows, shadowColor, shadowOffset); +} + +/* + * CMenuOnOffTriggered + */ + +void +CMenuOnOffTriggered::SetOptionPosition(float x, float y, Trigger trigger, bool bRightJustify) +{ + CMenuOnOff::SetOptionPosition(x, y, bRightJustify); + if(trigger) + m_trigger = trigger; +} + +void +CMenuOnOffTriggered::SelectCurrentOptionUnderCursor(void) +{ + CMenuOnOff::SelectCurrentOptionUnderCursor(); + if(m_trigger) + m_trigger(this); +} + + + +/* + * CMenuSlider + */ + +char CMenuSlider::Buf8[8]; +wchar CMenuSlider::Buf16[8]; + +void +CMenuSlider::SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right) +{ + m_title.SetColor(title); + m_percentageText.SetColor(percentage); + m_colors[0] = left; + m_colors[1] = right; +} + + +void +CMenuSlider::AddTickBox(float positionX, float positionY, float width, float heightLeft, float heightRight) +{ + m_box.SetPosition(positionX, positionY); + m_size[0].x = width; + m_size[0].y = heightLeft; + m_size[1].x = width; + m_size[1].y = heightRight; +} + +void +CMenuSlider::AddTitle(wchar *text, float positionX, float positionY) +{ + m_title.m_text = text; + m_title.SetPosition(positionX, positionY); +} + +static CRGBA SELECTED_TEXT_COLOR_0(255, 182, 48, 255); + +void +CMenuSlider::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) +{ + if(m_bActive){ + CRGBA selectionCol = m_colors[0]; + if(optionHighlight.red == SELECTED_TEXT_COLOR_0.red && + optionHighlight.green == SELECTED_TEXT_COLOR_0.green && + optionHighlight.blue == SELECTED_TEXT_COLOR_0.blue && + optionHighlight.alpha == SELECTED_TEXT_COLOR_0.alpha) + selectionCol = m_colors[1]; + + if(m_style == 1){ + // solid bar + CRGBA shadowCol = m_box.GetShadowColor(); + float f = m_value/1000.0f; + CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y); + if(m_box.m_bDropShadow) + CSprite2d::DrawRect( + CRect(boxPos.x + X(m_box.m_shadowOffset.x), + boxPos.y + Y(m_box.m_shadowOffset.y), + boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x, + boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y), + shadowCol); + CSprite2d::DrawRect( + CRect(boxPos.x, boxPos.y, + boxPos.x + m_size[0].x, boxPos.y + m_size[0].y), + m_colors[1]); + CSprite2d::DrawRect( + CRect(boxPos.x, boxPos.y, + boxPos.x + m_size[0].x*f, boxPos.y + m_size[0].y), + selectionCol); + }else if(m_style == 0){ + // ticks... + CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y); + DrawTicks(boxPos, m_size[0], m_size[1].y, + m_value/1000.0f, m_colors[0], selectionCol, m_colors[1], + m_box.m_bDropShadow, m_box.m_shadowOffset, m_box.GetShadowColor()); + } + + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + + if(m_bDrawPercentage){ + sprintf(Buf8, "%d%%", m_value/10); + AsciiToUnicode(Buf8, Buf16); + m_percentageText.m_text = Buf16; + m_percentageText.Draw(optionHighlight, m_position.x+x, m_position.y+y); + } + }else + CMenuSlider::DrawNormal(x, y); +} + +void +CMenuSlider::DrawNormal(float x, float y) +{ + if(m_style == 1){ + // solid bar + CRGBA shadowCol = m_box.GetShadowColor(); + float f = m_value/1000.0f; + CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y); + if(m_box.m_bDropShadow) + CSprite2d::DrawRect( + CRect(boxPos.x + X(m_box.m_shadowOffset.x), + boxPos.y + Y(m_box.m_shadowOffset.y), + boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x, + boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y), + shadowCol); + CSprite2d::DrawRect( + CRect(boxPos.x, boxPos.y, + boxPos.x + m_size[0].x, boxPos.y + m_size[0].y), + m_colors[1]); + CSprite2d::DrawRect( + CRect(boxPos.x, boxPos.y, + boxPos.x + m_size[0].x*f, boxPos.y + m_size[0].y), + m_colors[0]); + }else if(m_style == 0){ + // ticks... + CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y); + DrawTicks(boxPos, m_size[0], m_size[1].y, + m_value/1000.0f, m_colors[0], m_colors[1], + m_box.m_bDropShadow, m_box.m_shadowOffset, m_box.GetShadowColor()); + } + + m_title.Draw(m_position.x+x, m_position.y+y); + + if(m_bDrawPercentage){ + sprintf(Buf8, "%d%%", m_value/10); + AsciiToUnicode(Buf8, Buf16); + m_percentageText.m_text = Buf16; + m_percentageText.Draw(m_percentageText.GetColor(), m_position.x+x, m_position.y+y); + } +} + +void +CMenuSlider::DrawHighlighted(const CRGBA &titleHighlight, float x, float y) +{ + if(m_bActive) + m_title.Draw(titleHighlight, m_position.x+x, m_position.y+y); + else + m_title.Draw(m_position.x+x, m_position.y+y); + + if(m_style == 1){ + // solid bar + CRGBA shadowCol = m_box.GetShadowColor(); + float f = m_value/1000.0f; + CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y); + if(m_box.m_bDropShadow) + CSprite2d::DrawRect( + CRect(boxPos.x + X(m_box.m_shadowOffset.x), + boxPos.y + Y(m_box.m_shadowOffset.y), + boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x, + boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y), + shadowCol); + CSprite2d::DrawRect( + CRect(boxPos.x, boxPos.y, + boxPos.x + m_size[0].x, boxPos.y + m_size[0].y), + m_colors[1]); + CSprite2d::DrawRect( + CRect(boxPos.x, boxPos.y, + boxPos.x + m_size[0].x*f, boxPos.y + m_size[0].y), + m_colors[0]); + }else if(m_style == 0){ + // ticks... + CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y); + DrawTicks(boxPos, m_size[0], m_size[1].y, + m_value/1000.0f, m_colors[0], m_colors[1], + m_box.m_bDropShadow, m_box.m_shadowOffset, m_box.GetShadowColor()); + } + + if(m_bDrawPercentage){ + sprintf(Buf8, "%d%%", m_value/10); + AsciiToUnicode(Buf8, Buf16); + m_percentageText.m_text = Buf16; + m_percentageText.Draw(m_percentageText.GetColor(), m_position.x+x, m_position.y+y); + } +} + +void +CMenuSlider::DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor) +{ + int i; + int numTicks = size.x / X(8.0f); + float dy = heightRight - size.y; + float stepy = dy / numTicks; + int left = level*numTicks; + int drewSelection = 0; + for(i = 0; i < numTicks; i++){ + CRect rect(position.x + X(8.0f)*i, position.y + dy - stepy*i, + position.x + X(8.0f)*i + X(4.0f), position.y + dy + size.y); + if(bShadow){ + CRect shadowRect = rect; + shadowRect.left += X(shadowOffset.x); + shadowRect.right += X(shadowOffset.x); + shadowRect.top += Y(shadowOffset.y); + shadowRect.bottom += Y(shadowOffset.y); + CSprite2d::DrawRect(shadowRect, shadowColor); + } + if(i < left) + CSprite2d::DrawRect(rect, leftCol); + else if(!drewSelection){ + CSprite2d::DrawRect(rect, selCol); + drewSelection = 1; + }else + CSprite2d::DrawRect(rect, rightCol); + } +} + +void +CMenuSlider::DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor) +{ + int i; + int numTicks = size.x / X(8.0f); + float dy = heightRight - size.y; + float stepy = dy / numTicks; + int left = level*numTicks; + for(i = 0; i < numTicks; i++){ + CRect rect(position.x + X(8.0f)*i, position.y + dy - stepy*i, + position.x + X(8.0f)*i + X(4.0f), position.y + dy + size.y); + if(bShadow){ + CRect shadowRect = rect; + shadowRect.left += X(shadowOffset.x); + shadowRect.right += X(shadowOffset.x); + shadowRect.top += Y(shadowOffset.y); + shadowRect.bottom += Y(shadowOffset.y); + CSprite2d::DrawRect(shadowRect, shadowColor); + } + if(i < left) + CSprite2d::DrawRect(rect, leftCol); + else + CSprite2d::DrawRect(rect, rightCol); + } +} + +void +CMenuSlider::SetAlpha(uint8 alpha) +{ + m_title.SetAlpha(alpha); + m_box.SetAlpha(alpha); + m_someAlpha = alpha; + m_percentageText.SetAlpha(alpha); + m_colors[0].alpha = alpha; + m_colors[1].alpha = alpha; +} + +void +CMenuSlider::SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) +{ + m_title.SetShadows(bDropShadows, shadowColor, shadowOffset); + m_box.SetShadows(bDropShadows, shadowColor, shadowOffset); + m_percentageText.SetShadows(bDropShadows, shadowColor, shadowOffset); +} + +/* + * CMenuSliderTriggered + */ + +void +CMenuSliderTriggered::AddTickBox(float positionX, float positionY, float width, float heightLeft, float heightRight, Trigger trigger, Trigger alwaysTrigger) +{ + CMenuSlider::AddTickBox(positionX, positionY, width, heightLeft, heightRight); + m_trigger = trigger; + m_alwaysTrigger = alwaysTrigger; +} + +void +CMenuSliderTriggered::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) +{ + CMenuSlider::Draw(optionHighlight, titleHighlight, x, y); + if(m_alwaysTrigger) + m_alwaysTrigger(this); +} + +bool +CMenuSliderTriggered::GoLeft(void) +{ + CMenuSlider::GoLeft(); + if(m_trigger) + m_trigger(this); + return true; +} + +bool +CMenuSliderTriggered::GoRight(void) +{ + CMenuSlider::GoRight(); + if(m_trigger) + m_trigger(this); + return true; +} + +bool +CMenuSliderTriggered::GoLeftStill(void) +{ + CMenuSlider::GoLeftStill(); + if(m_trigger) + m_trigger(this); + return true; +} + +bool +CMenuSliderTriggered::GoRightStill(void) +{ + CMenuSlider::GoRightStill(); + if(m_trigger) + m_trigger(this); + return true; +} + +/* + * CMenuLineLister + */ + +CMenuLineLister::CMenuLineLister(void) + : m_numLines(0), m_width(0.0f), m_height(0.0f), + m_scrollPosition(0.0f), m_scrollSpeed(1.0f), m_lineSpacing(15.0f), field_10E8(0) +{ + int i; + for(i = 0; i < NUM_LINELISTER_LINES_TOTAL; i++){ + m_lineAlphas[i] = 0; + m_lineFade[i] = 0; + } +} + + +void +CMenuLineLister::SetLinesColor(const CRGBA &color) +{ + int i; + for(i = 0; i < NUM_LINELISTER_LINES_TOTAL; i++){ + m_linesLeft[i].SetColor(color); + m_linesRight[i].SetColor(color); + } +} + +void +CMenuLineLister::ResetNumberOfTextLines(void) +{ + int i; + m_numLines = 0; + for(i = 0; i < NUM_LINELISTER_LINES_TOTAL; i++){ + m_lineAlphas[i] = 0; + m_lineFade[i] = 0; + } + for(i = 0; i < NUM_LINELISTER_LINES_TOTAL; i++){ + // note this doesn't clear lines 0-14, probably an oversight + GetLeftLine(i)->m_text = nil; + GetRightLine(i)->m_text = nil; + } +} + +bool +CMenuLineLister::AddTextLine(wchar *left, wchar *right) +{ + CPlaceableShText *leftLine, *rightLine; + if(m_numLines == NUM_LINELISTER_LINES) + return false; + leftLine = GetLeftLine(m_numLines); + leftLine->m_text = left; + leftLine->SetPosition(0.0f, m_lineSpacing*(m_numLines+15)); + rightLine = GetRightLine(m_numLines); + rightLine->m_text = right; + rightLine->SetPosition(leftLine->m_position.x, leftLine->m_position.y); + m_numLines++; + return true; +} + +void +CMenuLineLister::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) +{ + int i, n; + + m_scrollPosition += m_scrollSpeed; + n = m_numLines + 15; + if(m_scrollSpeed > 0.0f){ + if(m_scrollPosition > n*m_lineSpacing) + m_scrollPosition = 0.0f; + }else{ + if(m_scrollPosition < 0.0f) + m_scrollPosition = n*m_lineSpacing; + } + // this is a weird condition.... + for(i = 0; + m_scrollPosition < i*m_lineSpacing || m_scrollPosition >= (i+1)*m_lineSpacing; + i++); + + float screenPos = 0.0f; + for(; i < n; i++){ + CVector2D linePos = m_linesLeft[i].m_position; + + if(linePos.y+m_position.y - (m_scrollPosition+m_position.y) < Y(64.0f)) + m_lineFade[i] = -4.0f*Abs(m_scrollSpeed); + else + m_lineFade[i] = 4.0f*Abs(m_scrollSpeed); + int newAlpha = m_lineAlphas[i] + m_lineFade[i]; + if(newAlpha < 0) newAlpha = 0; + if(newAlpha > 255) newAlpha = 255; + m_lineAlphas[i] = newAlpha; + + uint8 alpha = m_linesLeft[i].m_shadowColor.alpha; + + // apply alpha + m_linesLeft[i].SetAlpha((alpha*m_lineAlphas[i])>>8); + m_linesRight[i].SetAlpha((alpha*m_lineAlphas[i])>>8); + + m_linesLeft[i].Draw(m_position.x+x, m_position.y+y - m_scrollPosition); + CFont::SetRightJustifyOn(); + m_linesRight[i].Draw(m_position.x+x + m_width, m_position.y+y - m_scrollPosition); + CFont::SetRightJustifyOff(); + + // restore alpha + m_linesLeft[i].SetAlpha(alpha); + m_linesRight[i].SetAlpha(alpha); + + screenPos += m_lineSpacing; + if(screenPos >= m_height) + break; + } + + m_scrollSpeed = 1.0f; +} + +void +CMenuLineLister::SetAlpha(uint8 alpha) +{ + int i; + for(i = 0; i < NUM_LINELISTER_LINES_TOTAL; i++){ + m_linesLeft[i].SetAlpha(alpha); + m_linesRight[i].SetAlpha(alpha); + } +} + +void +CMenuLineLister::SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) +{ + int i; + for(i = 0; i < NUM_LINELISTER_LINES_TOTAL; i++){ + m_linesLeft[i].SetShadows(bDropShadows, shadowColor, shadowOffset); + m_linesRight[i].SetShadows(bDropShadows, shadowColor, shadowOffset); + } +} + + +/* + * CMenuPage + */ + +void +CMenuPage::Initialise(void) +{ + int i; + m_numControls = 0; + m_pCurrentControl = nil; + m_cursor = 0; + for(i = 0; i < NUM_PAGE_WIDGETS; i++) + m_controls[i] = nil; +} + +bool +CMenuPage::AddMenu(CMenuBase *widget) +{ + if(m_numControls >= NUM_PAGE_WIDGETS) + return false; + m_controls[m_numControls] = widget; + if(m_numControls == 0){ + m_pCurrentControl = widget; + m_cursor = 0; + } + m_numControls++; + return true; +} + +bool +CMenuPage::IsActiveMenuTwoState(void) +{ + return m_pCurrentControl && m_pCurrentControl->m_bTwoState; +} + +void +CMenuPage::ActiveMenuTwoState_SelectNextPosition(void) +{ + int sel; + if(m_pCurrentControl == nil || !m_pCurrentControl->m_bTwoState) + return; + m_pCurrentControl->GoFirst(); + sel = m_pCurrentControl->GetMenuSelection(); + if(sel == 1) + m_pCurrentControl->SelectCurrentOptionUnderCursor(); + else if(sel == 0){ + if ( m_pCurrentControl ) + { + if ( !m_pCurrentControl->GoNext() ) + m_pCurrentControl->GoFirst(); + } + + m_pCurrentControl->SelectCurrentOptionUnderCursor(); + } +} + +void +CMenuPage::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) +{ + int i; + for(i = 0; i < m_numControls; i++) + if(m_controls[i]){ + if(i == m_cursor) + m_controls[i]->Draw(optionHighlight, titleHighlight, x, y); + else + m_controls[i]->DrawNormal(x, y); + } +} + +void +CMenuPage::DrawHighlighted(const CRGBA &titleHighlight, float x, float y) +{ + int i; + for(i = 0; i< m_numControls; i++) + if(m_controls[i]){ + if(i == m_cursor) + m_controls[i]->DrawHighlighted(titleHighlight, x, y); + else + m_controls[i]->DrawNormal(x, y); + } +} + +void +CMenuPage::DrawNormal(float x, float y) +{ + int i; + for(i = 0; i< m_numControls; i++) + if(m_controls[i]) + m_controls[i]->DrawNormal(x, y); +} + +void +CMenuPage::ActivatePage(void) +{ + m_cursor = 0; + if(m_numControls == 0) + return; + for(;;){ + m_pCurrentControl = m_controls[m_cursor]; + if(m_pCurrentControl->GoFirst()) + return; + if(m_cursor == m_numControls-1) + m_cursor = 0; + else + m_cursor++; + } +} + +void +CMenuPage::SetAlpha(uint8 alpha) +{ + int i; + for(i = 0; i< m_numControls; i++) + if(m_controls[i]) + m_controls[i]->SetAlpha(alpha); +} + +void +CMenuPage::SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) +{ + int i; + for(i = 0; i< m_numControls; i++) + if(m_controls[i]) + m_controls[i]->SetShadows(bDropShadows, shadowColor, shadowOffset); +} + +void +CMenuPage::GoUpMenuOnPage(void) +{ + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + do{ + if(m_cursor == 0) + m_cursor = m_numControls-1; + else + m_cursor--; + m_pCurrentControl = m_controls[m_cursor]; + }while(!m_pCurrentControl->GoLast()); +} + +void +CMenuPage::GoDownMenuOnPage(void) +{ + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + do{ + if(m_cursor == m_numControls-1) + m_cursor = 0; + else + m_cursor++; + m_pCurrentControl = m_controls[m_cursor]; + }while(!m_pCurrentControl->GoFirst()); +} + +void +CMenuPage::GoLeftMenuOnPage(void) +{ + // same as up + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + do{ + if(m_cursor == 0) + m_cursor = m_numControls-1; + else + m_cursor--; + m_pCurrentControl = m_controls[m_cursor]; + }while(!m_pCurrentControl->GoLast()); +} + +void +CMenuPage::GoRightMenuOnPage(void) +{ + // same as right + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + do{ + if(m_cursor == m_numControls-1) + m_cursor = 0; + else + m_cursor++; + m_pCurrentControl = m_controls[m_cursor]; + }while(!m_pCurrentControl->GoFirst()); +} + +/* + * CMenuPageAnyMove + */ + +void +CMenuPageAnyMove::Initialise(void) +{ + int i; + CMenuPage::Initialise(); + for(i = 0; i < NUM_PAGE_WIDGETS; i++){ + m_moveTab[i].left = -1; + m_moveTab[i].right = -1; + m_moveTab[i].up = -1; + m_moveTab[i].down = -1; + } +} + +bool +CMenuPageAnyMove::AddMenu(CMenuBase *widget, FEC_MOVETAB *moveTab) +{ + if(AddMenu(widget)){ + m_moveTab[m_numControls-1] = *moveTab; + return true; + } + return false; +} + +void +CMenuPageAnyMove::GoUpMenuOnPage(void) +{ + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + int move = m_moveTab[m_cursor].up; + if(move == -1) + CMenuPage::GoUpMenuOnPage(); + else{ // BUG: no else in original code + m_cursor = move; + m_pCurrentControl = m_controls[m_cursor]; + m_pCurrentControl->GoLast(); + } +} + +void +CMenuPageAnyMove::GoDownMenuOnPage(void) +{ + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + int move = m_moveTab[m_cursor].down; + if(move == -1) + CMenuPage::GoDownMenuOnPage(); + else{ // BUG: no else in original code + m_cursor = move; + m_pCurrentControl = m_controls[m_cursor]; + m_pCurrentControl->GoLast(); + } +} + +void +CMenuPageAnyMove::GoLeftMenuOnPage(void) +{ + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + int move = m_moveTab[m_cursor].left; + if(move == -1) + CMenuPage::GoLeftMenuOnPage(); + else{ // BUG: no else in original code + m_cursor = move; + m_pCurrentControl = m_controls[m_cursor]; + m_pCurrentControl->GoLast(); + } +} + +void +CMenuPageAnyMove::GoRightMenuOnPage(void) +{ + if(m_pCurrentControl == nil) + return; + m_pCurrentControl->DeactivateMenu(); + int move = m_moveTab[m_cursor].right; + if(move == -1) + CMenuPage::GoRightMenuOnPage(); + else{ // BUG: no else in original code + m_cursor = move; + m_pCurrentControl = m_controls[m_cursor]; + m_pCurrentControl->GoLast(); + } +} diff --git a/src/core/FrontEndControls.h b/src/core/FrontEndControls.h new file mode 100644 index 0000000..68dab90 --- /dev/null +++ b/src/core/FrontEndControls.h @@ -0,0 +1,750 @@ +#pragma once + +enum { + NUM_MULTICHOICE_OPTIONS = 16, + // 50 actual lines and 15 for spacing + NUM_LINELISTER_LINES = 50, + NUM_LINELISTER_LINES_TOTAL = NUM_LINELISTER_LINES + 15, + NUM_PAGE_WIDGETS = 10, +}; + +class CTriggerCaller +{ + bool bHasTrigger; + void *pTrigger; + void (*pFunc)(void *); + int field_C; +public: + + CTriggerCaller() : bHasTrigger(false), pFunc(nil) + {} + + void SetTrigger(void *func, void *trigger) + { + if ( !bHasTrigger ) + { + pFunc = (void (*)(void *))func; + pTrigger = trigger; + bHasTrigger = true; + } + } + + void CallTrigger(void) + { + if ( bHasTrigger && pFunc != nil ) + pFunc(pTrigger); + + bHasTrigger = false; + pFunc = nil; + } + + bool CanCall() + { + return bHasTrigger; + } +}; + +class CPlaceableText +{ +public: + CVector2D m_position; + CRGBA m_color; + wchar *m_text; + + CPlaceableText(void) + : m_position(0.0f, 0.0f), m_color(255, 255, 255, 255), m_text(nil) {} + void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; } + void SetColor(const CRGBA &color) { m_color = color; } + CRGBA GetColor(void) { return m_color; } + void SetAlpha(uint8 alpha) { m_color.alpha = alpha; } +}; + +// No trace of this in the game but it makes the other classes simpler +class CPlaceableTextTwoLines +{ +public: + CPlaceableText m_line1; + CPlaceableText m_line2; + + void SetColor(const CRGBA &color) { m_line1.SetColor(color); m_line2.SetColor(color); } + void SetAlpha(uint8 alpha) { m_line1.SetAlpha(alpha); m_line2.SetAlpha(alpha); } +}; + +// No trace of this in the game but it makes the other classes simpler +class CShadowInfo +{ +public: + bool m_bRightJustify; + bool m_bDropShadow; + CRGBA m_shadowColor; + CVector2D m_shadowOffset; + + CShadowInfo(void) + : m_bRightJustify(false), m_bDropShadow(false), + m_shadowColor(255, 255, 255, 255), + m_shadowOffset(-1.0f, -1.0f) {} + CRGBA GetShadowColor(void) { return m_shadowColor; } + void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){ + m_bDropShadow = bDropShadows; + m_shadowColor = shadowColor; + m_shadowOffset = shadowOffset; + } +}; + +// No trace of this in the game but it makes the other classes simpler +class CSelectable +{ +public: + bool m_bSelected; + CRGBA m_selectedColor; + + CSelectable(void) : m_bSelected(false) {} + CRGBA GetSelectedColor(void) { return m_selectedColor; } +}; + +class CPlaceableShText : public CPlaceableText, public CShadowInfo +{ +public: + using CPlaceableText::SetPosition; + void SetPosition(float x, float y, bool bRightJustify) { SetPosition(x, y); m_bRightJustify = bRightJustify; } + void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableText::SetAlpha(alpha); } + + void Draw(float x, float y); + void Draw(const CRGBA &color, float x, float y); + // unused arguments it seems + void DrawShWrap(float x, float y, float wrapX, float wrapY) { Draw(x, y); } +}; + +class CPlaceableShTextTwoLines : public CPlaceableTextTwoLines, public CShadowInfo +{ +public: + void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableTextTwoLines::SetAlpha(alpha); } + + void Draw(float x, float y); + void Draw(const CRGBA &color, float x, float y); +}; + +class CPlaceableShOption : public CPlaceableShText, public CSelectable +{ +public: + void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShText::SetColor(normal); m_selectedColor = selection; } + void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShText::SetAlpha(alpha); } + + using CPlaceableShText::Draw; + void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight); +}; + +class CPlaceableShOptionTwoLines : public CPlaceableShTextTwoLines, public CSelectable +{ +public: + void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShTextTwoLines::SetColor(normal); m_selectedColor = selection; } + void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShTextTwoLines::SetAlpha(alpha); } + + using CPlaceableShTextTwoLines::Draw; + void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight); +}; + +class CPlaceableSprite +{ +public: + CSprite2d *m_pSprite; + CVector2D m_position; + CVector2D m_size; + CRGBA m_color; + + CPlaceableSprite(void) + : m_pSprite(nil), m_position(0.0f, 0.0f), + m_size(0.0f, 0.0f), m_color(255, 255, 255, 255) {} + + void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; } + void SetAlpha(uint8 alpha) { m_color.alpha = alpha; } + + void Draw(float x, float y); + void Draw(const CRGBA &color, float x, float y); +}; + +class CPlaceableShSprite +{ +public: + CPlaceableSprite m_sprite; + CPlaceableSprite m_shadow; + bool m_bDropShadow; + + CPlaceableShSprite(void) : m_bDropShadow(false) {} + + void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){ + m_bDropShadow = bDropShadows; + m_shadow.m_color = shadowColor; + m_shadow.m_position = shadowOffset; + } + void SetAlpha(uint8 alpha) { m_sprite.SetAlpha(alpha); m_shadow.SetAlpha(alpha); } + + void Draw(float x, float y); +}; + + +class CMenuBase +{ +public: + CVector2D m_position; + bool m_bTwoState; + + CMenuBase(void) + : m_position(0.0f, 0.0f), m_bTwoState(false) {} + void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; } + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) = 0; + virtual void DrawNormal(float x, float y) = 0; + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) = 0; + virtual void SetAlpha(uint8 alpha) = 0; + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) = 0; + virtual bool GoNext(void) = 0; + virtual bool GoPrev(void) = 0; + virtual bool GoDown(void) = 0; + virtual bool GoUp(void) = 0; + virtual bool GoDownStill(void) = 0; + virtual bool GoUpStill(void) = 0; + virtual bool GoLeft(void) = 0; + virtual bool GoRight(void) = 0; + virtual bool GoLeftStill(void) = 0; + virtual bool GoRightStill(void) = 0; + virtual bool GoFirst(void) = 0; + virtual bool GoLast(void) = 0; + virtual void SelectCurrentOptionUnderCursor(void) = 0; + virtual void SelectDefaultCancelAction(void) = 0; + virtual void ActivateMenu(bool first) = 0; + virtual void DeactivateMenu(void) = 0; + virtual int GetMenuSelection(void) = 0; + virtual void SetMenuSelection(int selection) = 0; +}; + +class CMenuDummy : public CMenuBase +{ +public: + bool m_bActive; + + virtual void Draw(const CRGBA &, const CRGBA &, float x, float y) {} + virtual void DrawNormal(float x, float y) {} + virtual void DrawHighlighted(const CRGBA &, float x, float y) {} + virtual void SetAlpha(uint8 alpha) {} + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) {} + virtual bool GoNext(void) { DeactivateMenu(); return false; } + virtual bool GoPrev(void) { DeactivateMenu(); return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { return true; } + virtual bool GoRight(void) { return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { ActivateMenu(true); return true; } + virtual bool GoLast(void) { ActivateMenu(true); return true; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_bActive = true; } + virtual void DeactivateMenu(void) { m_bActive = false; } + virtual int GetMenuSelection(void) { return -1; } + virtual void SetMenuSelection(int) {} +}; + +class CMenuPictureAndText : public CMenuBase +{ +public: + int m_numSprites; + CPlaceableShSprite m_sprites[5]; + int m_numTexts; + CPlaceableShText m_texts[20]; + + CVector2D m_oldTextScale; + CVector2D m_textScale; + bool m_bSetTextScale; + + float m_wrapX; + float m_oldWrapx; + bool m_bWrap; + // missing some? + + + CMenuPictureAndText(void) + : m_numSprites(0), m_numTexts(0), + m_bSetTextScale(false), m_bWrap(false) {} + + void SetNewOldShadowWrapX(bool bWrapX, float newWrapX, float oldWrapX); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale); + void SetTextsColor(const CRGBA &color); + void AddText(wchar *text, float positionX, float positionY, const CRGBA &color, bool bRightJustify); + void AddPicture(CSprite2d *sprite, CSprite2d *shadow, float positionX, float positionY, float width, float height, const CRGBA &color); + void AddPicture(CSprite2d *sprite, float positionX, float positionY, float width, float height, const CRGBA &color); + + virtual void Draw(const CRGBA &, const CRGBA &, float x, float y); + virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void DrawHighlighted(const CRGBA &, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { return false; } + virtual bool GoPrev(void) { return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { return true; } + virtual bool GoRight(void) { return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { return false; } + virtual bool GoLast(void) { return false; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) {} + virtual void DeactivateMenu(void) {} + virtual int GetMenuSelection(void) { return -1; } + virtual void SetMenuSelection(int) {} +}; + +class CMenuMultiChoice : public CMenuBase +{ +public: + int m_numOptions; + CPlaceableShText m_title; + CPlaceableShOption m_options[NUM_MULTICHOICE_OPTIONS]; + int m_cursor; + CVector2D m_oldTextScale; + CVector2D m_textScale; + bool m_bSetTextScale; + bool m_bSetTitleTextScale; + + CMenuMultiChoice(void) + : m_numOptions(0), m_cursor(-1), + m_bSetTextScale(false), m_bSetTitleTextScale(false) {} + + void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify); + CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify); + void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void); + virtual bool GoPrev(void); + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { return GoPrev(); } + virtual bool GoRight(void) { return GoNext(); } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { m_cursor = 0; return true; } + virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; } + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; } + virtual void DeactivateMenu(void) { m_cursor = -1; } + virtual int GetMenuSelection(void); + virtual void SetMenuSelection(int selection); +}; + +class CMenuMultiChoiceTriggered : public CMenuMultiChoice +{ +public: + typedef void (*Trigger)(CMenuMultiChoiceTriggered *); + + Trigger m_triggers[NUM_MULTICHOICE_OPTIONS]; + Trigger m_defaultCancel; + + CMenuMultiChoiceTriggered(void) { Initialise(); } + + void Initialise(void); + CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify); + + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void); +}; + +class CMenuMultiChoiceTriggeredAlways : public CMenuMultiChoiceTriggered +{ +public: + Trigger m_alwaysNormalTrigger; + Trigger m_alwaysHighlightTrigger; + Trigger m_alwaysTrigger; + + CMenuMultiChoiceTriggeredAlways(void) + : m_alwaysNormalTrigger(nil), m_alwaysHighlightTrigger(nil), m_alwaysTrigger(nil) {} + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); +}; + +class CMenuMultiChoicePictured : public CMenuMultiChoice +{ +public: + CPlaceableSprite m_sprites[NUM_MULTICHOICE_OPTIONS]; + bool m_bHasSprite[NUM_MULTICHOICE_OPTIONS]; + + CMenuMultiChoicePictured(void) { Initialise(); } + void Initialise(void); + using CMenuMultiChoice::AddOption; + CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, bool bSelected); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + // unnecessary - same as base class +// virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); +}; + +class CMenuMultiChoicePicturedTriggered : public CMenuMultiChoicePictured +{ +public: + typedef void (*Trigger)(CMenuMultiChoicePicturedTriggered *); + + Trigger m_triggers[NUM_MULTICHOICE_OPTIONS]; + Trigger m_defaultCancel; + + CMenuMultiChoicePicturedTriggered(void) { Initialise(); } + + void Initialise(void); + using CMenuMultiChoicePictured::AddOption; + CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected); + + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void); +}; + +struct FEC_MOVETAB +{ + int8 right; + int8 left; + int8 down; + int8 up; +}; + +class CMenuMultiChoicePicturedTriggeredAnyMove : public CMenuMultiChoicePicturedTriggered +{ +public: + FEC_MOVETAB m_moveTab[NUM_MULTICHOICE_OPTIONS]; + + CMenuMultiChoicePicturedTriggeredAnyMove(void) { Initialise(); } + + void Initialise(void); + using CMenuMultiChoicePicturedTriggered::AddOption; + CPlaceableShOption *AddOption(CSprite2d *sprite, FEC_MOVETAB *moveTab, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected); + + virtual bool GoDown(void); + virtual bool GoUp(void); + virtual bool GoLeft(void); + virtual bool GoRight(void); +}; + +// copy of CMenuMultiChoice pretty much except for m_options type +class CMenuMultiChoiceTwoLines : public CMenuBase +{ +public: + int m_numOptions; + CPlaceableShText m_title; + CPlaceableShOptionTwoLines m_options[NUM_MULTICHOICE_OPTIONS]; + int m_cursor; + CVector2D m_oldTextScale; + CVector2D m_textScale; + bool m_bSetTextScale; + bool m_bSetTitleTextScale; + + CMenuMultiChoiceTwoLines(void) + : m_numOptions(0), m_cursor(-1), + m_bSetTextScale(false), m_bSetTitleTextScale(false) {} + + void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify); + CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify); + CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, bool bSelected, bool bRightJustify); + void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void); + virtual bool GoPrev(void); + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return true; } + virtual bool GoUpStill(void) { return true; } + virtual bool GoLeft(void) { return GoPrev(); } + virtual bool GoRight(void) { return GoNext(); } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { m_cursor = 0; return true; } + virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; } + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; } + virtual void DeactivateMenu(void) { m_cursor = -1; } + virtual int GetMenuSelection(void); + virtual void SetMenuSelection(int selection); +}; + +// copy of CMenuMultiChoiceTriggered except for m_options +class CMenuMultiChoiceTwoLinesTriggered : public CMenuMultiChoiceTwoLines +{ +public: + typedef void (*Trigger)(CMenuMultiChoiceTwoLinesTriggered *); + + Trigger m_triggers[NUM_MULTICHOICE_OPTIONS]; + Trigger m_defaultCancel; + + CMenuMultiChoiceTwoLinesTriggered(void) { Initialise(); } + + void Initialise(void); + CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify); + CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, Trigger trigger, bool bSelected, bool bRightJustify); + + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void); +}; + + +class CMenuOnOff : public CMenuBase +{ +public: + CPlaceableShOption m_title; + CPlaceableShText m_options[2]; + bool m_bActive; + bool m_bSetTextScale; + bool m_bSetTitleTextScale; + CVector2D m_textScale; + CVector2D m_oldTextScale; + int m_type; // 0: on/off 1: yes/no + + void SetColors(const CRGBA &title, const CRGBA &options); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale); + void SetOptionPosition(float x, float y, bool bRightJustify); + void AddTitle(wchar *text, bool bSelected, float positionX, float positionY, bool bRightJustify); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { DeactivateMenu(); return false; } + virtual bool GoPrev(void) { DeactivateMenu(); return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { SelectCurrentOptionUnderCursor(); return true; } + virtual bool GoRight(void) { SelectCurrentOptionUnderCursor(); return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { ActivateMenu(true); return true; } + virtual bool GoLast(void) { ActivateMenu(true); return true; } + virtual void SelectCurrentOptionUnderCursor(void) { m_title.m_bSelected ^= 1; } + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_bActive = true; } + virtual void DeactivateMenu(void) { m_bActive = false; } + virtual int GetMenuSelection(void) { return m_title.m_bSelected; } + virtual void SetMenuSelection(int selection) { m_title.m_bSelected = selection; } +}; + +class CMenuOnOffTriggered : public CMenuOnOff +{ +public: + typedef void (*Trigger)(CMenuOnOffTriggered *); + + Trigger m_trigger; + + void SetOptionPosition(float x, float y, Trigger trigger, bool bRightJustify); + + virtual void SelectCurrentOptionUnderCursor(void); +}; + +class CMenuSlider : public CMenuBase +{ +public: + CPlaceableShText m_title; + CPlaceableShText m_box; // not really a text + CRGBA m_colors[2]; // left and right + CVector2D m_size[2]; // left and right + int m_value; + CPlaceableShText m_percentageText; + bool m_bDrawPercentage; +// char field_8D; +// char field_8E; +// char field_8F; + uint8 m_someAlpha; +// char field_91; +// char field_92; +// char field_93; + bool m_bActive; + int m_style; + + static char Buf8[8]; + static wchar Buf16[8]; + + CMenuSlider(void) + : m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0) + { + AddTickBox(0.0f, 0.0f, 100.0f, 10.0f, 10.0f); //todo + } + + void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right); + void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor); + void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor); + void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight); + void AddTitle(wchar *text, float positionX, float positionY); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { DeactivateMenu(); return false; } + virtual bool GoPrev(void) { DeactivateMenu(); return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { if(m_value < 0) m_value = 0; return true; } + virtual bool GoRight(void) { if(m_value > 1000) m_value = 1000; return true; } + virtual bool GoLeftStill(void) { m_value -= 8; if(m_value < 0) m_value = 0; return true; } + virtual bool GoRightStill(void) { m_value += 8; if(m_value > 1000) m_value = 1000; return true; } + virtual bool GoFirst(void) { ActivateMenu(true); return true; } + virtual bool GoLast(void) { ActivateMenu(true); return true; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_bActive = true; } + virtual void DeactivateMenu(void) { m_bActive = false; } + virtual int GetMenuSelection(void) { return m_value/10; } + virtual void SetMenuSelection(int selection) { m_value = selection*10; } +}; + +class CMenuSliderTriggered : public CMenuSlider +{ +public: + typedef void (*Trigger)(CMenuSliderTriggered *); + + Trigger m_trigger; + Trigger m_alwaysTrigger; + + CMenuSliderTriggered(void) + : m_trigger(nil), m_alwaysTrigger(nil) {} + + void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight, Trigger trigger, Trigger alwaysTrigger); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual bool GoLeft(void); + virtual bool GoRight(void); + virtual bool GoLeftStill(void); + virtual bool GoRightStill(void); +}; + + +class CMenuLineLister : public CMenuBase +{ +public: + float m_width; + float m_height; + int m_numLines; + CPlaceableShText m_linesLeft[NUM_LINELISTER_LINES_TOTAL]; + CPlaceableShText m_linesRight[NUM_LINELISTER_LINES_TOTAL]; + uint8 m_lineAlphas[NUM_LINELISTER_LINES_TOTAL]; + int8 m_lineFade[NUM_LINELISTER_LINES_TOTAL]; + float m_scrollPosition; + float m_scrollSpeed; + int field_10E8; + float m_lineSpacing; + + CMenuLineLister(void); + + void SetLinesColor(const CRGBA &color); + void ResetNumberOfTextLines(void); + bool AddTextLine(wchar *left, wchar *right); + + CPlaceableShText *GetLeftLine(int i) { return &m_linesLeft[(i%NUM_LINELISTER_LINES) + 15]; }; + CPlaceableShText *GetRightLine(int i) { return &m_linesRight[(i%NUM_LINELISTER_LINES) + 15]; }; + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { return false; } + virtual bool GoPrev(void) { return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { m_scrollSpeed = 0.0f; return true; } + virtual bool GoUpStill(void) { m_scrollSpeed *= 6.0f; return true; } + virtual bool GoLeft(void) { return true; } + virtual bool GoRight(void) { return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { return true; } + virtual bool GoLast(void) { return true; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) {} + virtual void DeactivateMenu(void) {} + virtual int GetMenuSelection(void) { return -1; } + virtual void SetMenuSelection(int selection) {} +}; + +class CMenuPage +{ +public: + CMenuBase *m_controls[NUM_PAGE_WIDGETS]; + int m_numControls; + CMenuBase *m_pCurrentControl; + int m_cursor; + + CMenuPage(void) { Initialise(); } + void Initialise(void); + bool AddMenu(CMenuBase *widget); + + bool IsActiveMenuTwoState(void); + void ActiveMenuTwoState_SelectNextPosition(void); + void Draw(const CRGBA &,const CRGBA &, float, float); + void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + void DrawNormal(float x, float y); + void ActivatePage(void); + void SetAlpha(uint8 alpha); + void SetShadows(bool, const CRGBA &, const CVector2D &); + void GoPrev(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoPrev()) m_pCurrentControl->GoLast(); } } + void GoNext(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoNext()) m_pCurrentControl->GoFirst(); } } + void GoLeft(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoLeft()) m_pCurrentControl->GoLast(); } } + void GoRight(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoRight()) m_pCurrentControl->GoFirst(); } } + void GoUp(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoUp()) m_pCurrentControl->GoLast(); } } + void GoDown(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoDown()) m_pCurrentControl->GoFirst(); } } + void GoLeftStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoLeftStill(); } + void GoRightStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoRightStill(); } + void GoUpStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoUpStill(); } + void GoDownStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoDownStill(); } + void SelectDefaultCancelAction(void) { if(m_pCurrentControl) m_pCurrentControl->SelectDefaultCancelAction(); } + void SelectCurrentOptionUnderCursor(void) { if(m_pCurrentControl) m_pCurrentControl->SelectCurrentOptionUnderCursor(); } + + virtual void GoUpMenuOnPage(void); + virtual void GoDownMenuOnPage(void); + virtual void GoLeftMenuOnPage(void); + virtual void GoRightMenuOnPage(void); +}; + +class CMenuPageAnyMove : public CMenuPage +{ +public: + FEC_MOVETAB m_moveTab[NUM_PAGE_WIDGETS]; + + CMenuPageAnyMove(void) { Initialise(); } + void Initialise(void); + using CMenuPage::AddMenu; + bool AddMenu(CMenuBase *widget, FEC_MOVETAB *moveTab); + + virtual void GoUpMenuOnPage(void); + virtual void GoDownMenuOnPage(void); + virtual void GoLeftMenuOnPage(void); + virtual void GoRightMenuOnPage(void); +}; \ No newline at end of file diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp new file mode 100644 index 0000000..666774f --- /dev/null +++ b/src/core/Frontend.cpp @@ -0,0 +1,6802 @@ +#define FORCE_PC_SCALING +#define WITHWINDOWS +#define WITHDINPUT +#include "common.h" +#ifndef PS2_MENU +#include "crossplatform.h" +#include "platform.h" +#include "Frontend.h" +#include "Font.h" +#include "Pad.h" +#include "Text.h" +#include "main.h" +#include "RwHelper.h" +#include "Timer.h" +#include "Game.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "TxdStore.h" +#include "General.h" +#include "GenericGameStorage.h" +#include "Script.h" +#include "Camera.h" +#include "ControllerConfig.h" +#include "Vehicle.h" +#include "MBlur.h" +#include "PlayerSkin.h" +#include "PlayerInfo.h" +#include "World.h" +#include "Renderer.h" +#include "CdStream.h" +#include "Radar.h" +#include "Stats.h" +#include "Messages.h" +#include "FileLoader.h" +#include "frontendoption.h" + +// Game has colors inlined in code. +// For easier modification we collect them here: +const CRGBA LABEL_COLOR(235, 170, 50, 255); +const CRGBA SELECTION_HIGHLIGHTBG_COLOR(100, 200, 50, 50); +const CRGBA MENUOPTION_COLOR = LABEL_COLOR; +const CRGBA SELECTEDMENUOPTION_COLOR(255, 217, 106, 255); +const CRGBA HEADER_COLOR(0, 0, 0, 255); +const CRGBA DARKMENUOPTION_COLOR(155, 117, 6, 255); +const CRGBA SLIDERON_COLOR = SELECTEDMENUOPTION_COLOR; +const CRGBA SLIDEROFF_COLOR(185, 120, 0, 255); +const CRGBA LIST_BACKGROUND_COLOR(200, 200, 50, 50); +const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255); +const CRGBA INACTIVE_RADIO_COLOR(225, 0, 0, 170); +const CRGBA SCROLLBAR_COLOR = LABEL_COLOR; +const CRGBA CONTSETUP_HIGHLIGHTBG_COLOR(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 210); +const CRGBA CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 150); + +// This is PS2 menu leftover, and variable name is original. They forgot it here and used in PrintBriefs once (but didn't use the output) +#if defined(FIX_BUGS) && !defined(PS2_LIKE_MENU) +const CRGBA TEXT_COLOR = LABEL_COLOR; +#else +const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // PS2 option color +#endif + +#define TIDY_UP_PBP // ProcessButtonPresses +#define MAX_VISIBLE_LIST_ROW 30 +#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result +#define SCROLLABLE_PAGES +#define RED_DELETE_BACKGROUND + +#ifdef SCROLLABLE_STATS_PAGE +#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) +#else +#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) +#endif + +#define hasNativeList(screen) (screen == MENUPAGE_MULTIPLAYER_FIND_GAME || screen == MENUPAGE_SKIN_SELECT \ + || screen == MENUPAGE_KEYBOARD_CONTROLS) + +#ifdef SCROLLABLE_PAGES +#define MAX_VISIBLE_OPTION 12 +#define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION) +#define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) + +int GetOptionCount(int screen) +{ + int i = 0; + for (; i < NUM_MENUROWS && aScreens[screen].m_aEntries[i].m_Action != MENUACTION_NOTHING; i++); + return i; +} + +#define SETUP_SCROLLING(screen) \ + if (!hasNativeList(screen)) { \ + m_nTotalListRow = GetOptionCount(screen); \ + if (m_nTotalListRow > MAX_VISIBLE_OPTION) { \ + m_nSelectedListRow = 0; \ + m_nFirstVisibleRowOnList = 0; \ + m_nScrollbarTopMargin = 0; \ + } \ + } +#else +#define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW +#define SETUP_SCROLLING(screen) +#endif + +#ifdef TRIANGLE_BACK_BUTTON +#define GetBackJustUp GetTriangleJustUp +#define GetBackJustDown GetTriangleJustDown +#elif defined(CIRCLE_BACK_BUTTON) +#define GetBackJustUp GetCircleJustUp +#define GetBackJustDown GetCircleJustDown +#else +#define GetBackJustUp GetSquareJustUp +#define GetBackJustDown GetSquareJustDown +#endif + +#ifdef MENU_MAP +bool CMenuManager::bMenuMapActive = false; +float CMenuManager::fMapSize; +float CMenuManager::fMapCenterY; +float CMenuManager::fMapCenterX; +#endif + +#ifdef PS2_LIKE_MENU +BottomBarOption bbNames[8]; +int bbTabCount = 0; +bool bottomBarActive = false; +int pendingScreen = -1; +int pendingOption = -1; +int curBottomBarOption = -1; +int hoveredBottomBarOption = -1; +#endif + +#ifdef CUTSCENE_BORDERS_SWITCH +bool CMenuManager::m_PrefsCutsceneBorders = true; +#endif + +#ifdef MULTISAMPLING +int8 CMenuManager::m_nPrefsMSAALevel = 0; +int8 CMenuManager::m_nDisplayMSAALevel = 0; +#endif + +#ifdef NO_ISLAND_LOADING +int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; +#endif + +#ifdef GAMEPAD_MENU +#ifdef __SWITCH__ +int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH; +#else +int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE; +#endif +#endif + +int32 CMenuManager::OS_Language = LANG_ENGLISH; +int8 CMenuManager::m_PrefsUseVibration; +int8 CMenuManager::m_DisplayControllerOnFoot; +int8 CMenuManager::m_PrefsVsync = 1; +int8 CMenuManager::m_PrefsVsyncDisp = 1; +int8 CMenuManager::m_PrefsFrameLimiter = 1; +int8 CMenuManager::m_PrefsShowSubtitles = 1; +int8 CMenuManager::m_PrefsSpeakers; +int32 CMenuManager::m_ControlMethod; +int8 CMenuManager::m_PrefsDMA = 1; +int32 CMenuManager::m_PrefsLanguage; +uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings + +bool CMenuManager::m_PrefsAllowNastyGame = true; +bool CMenuManager::m_bStartUpFrontEndRequested; +bool CMenuManager::m_bShutDownFrontEndRequested; + +#ifdef ASPECT_RATIO_SCALE +int8 CMenuManager::m_PrefsUseWideScreen = AR_AUTO; +#else +int8 CMenuManager::m_PrefsUseWideScreen; +#endif + +int8 CMenuManager::m_PrefsRadioStation; +int32 CMenuManager::m_PrefsBrightness = 256; +float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale; +int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; +int32 CMenuManager::m_PrefsMusicVolume = 102; +int32 CMenuManager::m_PrefsSfxVolume = 102; + +char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME; + +int32 CMenuManager::m_KeyPressedCode = -1; + +float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; +float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; + +bool holdingScrollBar; // *(bool*)0x628D59; // not original name +int32 CMenuManager::m_SelectedMap; +int32 CMenuManager::m_SelectedGameType; + +// Used in a hidden menu +uint8 CMenuManager::m_PrefsPlayerRed = 255; +uint8 CMenuManager::m_PrefsPlayerGreen = 128; +uint8 CMenuManager::m_PrefsPlayerBlue; // why?? + +CMenuManager FrontEndMenuManager; + +uint32 TimeToStopPadShaking; +char *pEditString; +int32 *pControlEdit; +bool DisplayComboButtonErrMsg; +int32 MouseButtonJustClicked; +int32 JoyButtonJustClicked; +//int32 *pControlTemp = 0; + +#ifndef MASTER +bool CMenuManager::m_PrefsMarketing = false; +bool CMenuManager::m_PrefsDisableTutorials = false; +#endif // !MASTER + +const char* FrontendFilenames[][2] = { + {"fe2_mainpanel_ul", "" }, + {"fe2_mainpanel_ur", "" }, + {"fe2_mainpanel_dl", "" }, + {"fe2_mainpanel_dr", "" }, + {"fe2_mainpanel_dr2", "" }, + {"fe2_tabactive", "" }, + {"fe_iconbrief", "" }, + {"fe_iconstats", "" }, + {"fe_iconcontrols", "" }, + {"fe_iconsave", "" }, + {"fe_iconaudio", "" }, + {"fe_icondisplay", "" }, + {"fe_iconlanguage", "" }, + {"fe_controller", "" }, + {"fe_controllersh", "" }, + {"fe_arrows1", "" }, + {"fe_arrows2", "" }, + {"fe_arrows3", "" }, + {"fe_arrows4", "" }, + {"fe_radio1", "" }, + {"fe_radio2", "" }, + {"fe_radio3", "" }, + {"fe_radio4", "" }, + {"fe_radio5", "" }, + {"fe_radio6", "" }, + {"fe_radio7", "" }, + {"fe_radio8", "" }, + {"fe_radio9", "" }, +}; + +#ifdef MENU_MAP +const char* MapFilenames[][2] = { + {"mapMid01", "mapMid01A"}, + {"mapMid02", "mapMid02A"}, + {"mapMid03", "mapMid03A"}, + {"mapBot01", "mapBot01A"}, + {"mapBot02", "mapBot02A"}, + {"mapBot03", "mapBot03A"}, + {"mapTop01", "mapTop01A"}, + {"mapTop02", "mapTop02A"}, + {"mapTop03", "mapTop03A"}, +}; +CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES]; +#endif + +// 0x5F3344 +const char* MenuFilenames[][2] = { + {"connection24", ""}, + {"findgame24", ""}, + {"hostgame24", ""}, + {"mainmenu24", ""}, + {"Playersetup24", ""}, + {"singleplayer24", ""}, + {"multiplayer24", ""}, + {"dmalogo128", "dmalogo128m"}, + {"gtaLogo128", "gtaLogo128"}, + {"rockstarLogo128", "rockstarlogo128m"}, + {"gamespy256", "gamespy256a"}, + {"mouse", "mousetimera"}, + {"mousetimer", "mousetimera"}, + {"mp3logo", "mp3logoA"}, + {"downOFF", "buttonA"}, + {"downON", "buttonA"}, + {"upOff", "buttonA"}, + {"upON", "buttonA"}, + {"gta3logo256", "gta3logo256m"}, + { nil, nil } +}; + +#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x)) + +#ifdef ASPECT_RATIO_SCALE +// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. +#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x) +#define MENU_X(x) SCREEN_SCALE_X(x) +#define MENU_Y(y) SCREEN_SCALE_Y(y) +#else +#define MENU_X_LEFT_ALIGNED(x) StretchX(x) +#define MENU_X(x) StretchX(x) +#define MENU_Y(y) StretchY(y) +#endif + +#ifdef PS2_LIKE_MENU +#define PAGE_NAME_X MENU_X_RIGHT_ALIGNED +#else +#define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT +#endif + +// Seperate func. in VC +#define ChangeScreen(screen, option, updateDelay, clearAlpha) \ + do { \ + m_nPrevScreen = m_nCurrScreen; \ + int newOpt = option; \ + SETUP_SCROLLING(screen) \ + m_nCurrScreen = screen; \ + m_nCurrOption = newOpt; \ + if(updateDelay) \ + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ + if(clearAlpha) \ + m_nMenuFadeAlpha = 0; \ + } while(0) + +#define SET_FONT_FOR_MENU_HEADER \ + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ + CFont::SetRightJustifyOn(); \ + CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + +#define RESET_FONT_FOR_NEW_PAGE \ + CFont::SetBackgroundOff(); \ + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \ + CFont::SetPropOn(); \ + CFont::SetCentreOff(); \ + CFont::SetJustifyOn(); \ + CFont::SetRightJustifyOff(); \ + CFont::SetBackGroundOnlyTextOn(); \ + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \ + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); + +#define SET_FONT_FOR_HELPER_TEXT \ + CFont::SetCentreOn(); \ + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + +#define SET_FONT_FOR_LIST_ITEM \ + CFont::SetRightJustifyOff(); \ + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + +// value must be between 0.0-1.0 +#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ + do { \ + lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ + if (i != m_nCurrOption || !itemsAreSelectable) \ + break; \ + \ + if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ + m_nHoverOption = decreaseAction; \ + \ + if (!CheckHover(MENU_X(10.0f) + lastActiveBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ + break; \ + \ + m_nHoverOption = increaseAction; \ + if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \ + m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ + } while(0) + +#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ + do { \ + sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : \ + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, INACTIVE_RADIO_COLOR.a)); \ + if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ + m_nHoverOption = hoverOpt; \ + } while (0) + +// --- Functions not in the game/inlined starts + +void +CMenuManager::ScrollUpListByOne() +{ + if (m_nSelectedListRow == m_nFirstVisibleRowOnList) { + if (m_nFirstVisibleRowOnList > 0) { + m_nSelectedListRow--; + m_nFirstVisibleRowOnList--; + m_nScrollbarTopMargin -= SCROLLBAR_MAX_HEIGHT / m_nTotalListRow; + } + } else { + m_nSelectedListRow--; + } +} + +void +CMenuManager::ScrollDownListByOne() +{ + if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) { + if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { + m_nSelectedListRow++; + m_nFirstVisibleRowOnList++; + m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow; + } + } else { + if (m_nSelectedListRow < m_nTotalListRow - 1) { + m_nSelectedListRow++; + } + } +} + +void +CMenuManager::PageUpList(bool playSoundOnSuccess) +{ + if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { + if (m_nFirstVisibleRowOnList > 0) { + if(playSoundOnSuccess) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN); + m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1); + } else { + m_nFirstVisibleRowOnList = 0; + m_nSelectedListRow = 0; + } + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } +} + +void +CMenuManager::PageDownList(bool playSoundOnSuccess) +{ + if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { + if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { + if(playSoundOnSuccess) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN); + m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); + } else { + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; + m_nSelectedListRow = m_nTotalListRow - 1; + } + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } +} + +#ifdef CUSTOM_FRONTEND_OPTIONS +bool ScreenHasOption(int screen, const char* gxtKey) +{ + for (int i = 0; i < NUM_MENUROWS; i++) { + if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0) + return true; + } + return false; +} +#endif + +void +CMenuManager::ThingsToDoBeforeGoingBack() +{ + if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); +#ifdef CUSTOM_FRONTEND_OPTIONS + } else if (ScreenHasOption(m_nCurrScreen, "FEA_RSS")) { +#else + } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { +#endif + if (m_nPrefsAudio3DProviderIndex != -1) + m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); +#ifdef TIDY_UP_PBP + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); +#endif + +#ifdef CUSTOM_FRONTEND_OPTIONS + } else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) { +#else + } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { +#endif + m_nDisplayVideoMode = m_nPrefsVideoMode; + } + + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + CPlayerSkin::EndFrontendSkinEdit(); + } + + if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) { + m_nTotalListRow = 0; + } + +#ifdef SCROLLABLE_PAGES + if (SCREEN_HAS_AUTO_SCROLLBAR) { + m_nSelectedListRow = 0; + m_nFirstVisibleRowOnList = 0; + m_nScrollbarTopMargin = 0; + } +#endif + +#ifdef CUSTOM_FRONTEND_OPTIONS + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + + if (option.m_Action == MENUACTION_CFO_DYNAMIC) + if(option.m_CFODynamic->buttonPressFunc) + option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); + + if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue) + option.m_CFOSelect->displayedValue = *(int8*)option.m_CFO->value = option.m_CFOSelect->lastSavedValue; + + if (aScreens[m_nCurrScreen].returnPrevPageFunc) { + aScreens[m_nCurrScreen].returnPrevPageFunc(); + } +#endif +} + +int8 +CMenuManager::GetPreviousPageOption() +{ +#ifndef CUSTOM_FRONTEND_OPTIONS + return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; +#else + int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; + + if (prevPage == -1) // Game also does same + return 0; + + prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage; + + for (int i = 0; i < NUM_MENUROWS; i++) { + if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check + if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) { + return i; + } + } + } + + // This shouldn't happen + return 0; +#endif +} + +void +CMenuManager::ProcessList(bool &goBack, bool &optionSelected) +{ + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + m_nTotalListRow = m_nSkinsTotal; + } + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + // GetNumOptionsCntrlConfigScreens would have been a better choice + m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; + if (m_nSelectedListRow > m_nTotalListRow) + m_nSelectedListRow = m_nTotalListRow - 1; + } + +#ifndef TIDY_UP_PBP + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + m_bShowMouse = 0; + optionSelected = true; + } +#endif + if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) { + if (m_nCurrExLayer == HOVEROPTION_LIST) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + m_bKeyChangeNotProcessed = true; + pControlEdit = &m_KeyPressedCode; + } + } else { + field_535 = false; + } + + static uint32 lastTimeClickedScrollButton = 0; + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { + m_bPressedPgUpOnList = false; + m_bPressedPgDnOnList = false; + m_bPressedUpOnList = false; + m_bPressedDownOnList = false; + m_bPressedScrollButton = false; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + } + + if (CPad::GetPad(0)->GetTabJustDown()) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + m_bShowMouse = false; + switch (m_nCurrExLayer) { + case HOVEROPTION_BACK: + default: + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case HOVEROPTION_LIST: + m_nCurrExLayer = HOVEROPTION_USESKIN; + break; + case HOVEROPTION_USESKIN: + m_nCurrExLayer = HOVEROPTION_BACK; + } + if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + } + + bool pressed = false; + if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { + m_bShowMouse = true; + pressed = true; + } + + // Up + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedUpOnList) { + m_bPressedUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + ScrollUpListByOne(); + } + } else { + m_bPressedUpOnList = false; + } + + pressed = false; + if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + m_bShowMouse = true; + pressed = true; + } + + // Down + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedDownOnList) { + m_bPressedDownOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + ScrollDownListByOne(); + } + } else { + m_bPressedDownOnList = false; + } + + if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + if (!CPad::GetPad(0)->GetPageUp()) { + m_bPressedPgUpOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgUpOnList) { + m_bPressedPgUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + PageUpList(false); + } + } + if (!CPad::GetPad(0)->GetPageDown()) { + m_bPressedPgDnOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgDnOnList) { + m_bPressedPgDnOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + PageDownList(false); + } + } + if (CPad::GetPad(0)->GetHome()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { + m_nFirstVisibleRowOnList = 0; + } + m_nSelectedListRow = 0; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + if (CPad::GetPad(0)->GetEnd()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; + } + m_nSelectedListRow = m_nTotalListRow - 1; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + } + +#ifndef TIDY_UP_PBP + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { + m_bShowMouse = false; + goBack = true; + } +#endif + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_BACK: + goBack = true; + break; + case HOVEROPTION_PAGEUP: + PageUpList(true); + break; + case HOVEROPTION_PAGEDOWN: + PageDownList(true); + break; + case HOVEROPTION_USESKIN: + if (m_nSkinsTotal > 0) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_pSelectedSkin = m_pSkinListHead.nextSkin; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + SaveSettings(); + } + } + } + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; + break; + case HOVEROPTION_LIST: + m_nHoverOption = HOVEROPTION_SKIN; + } + } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) + && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + + if (!CPad::GetPad(0)->GetLeftMouse()) { + holdingScrollBar = false; + } else { + if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { + holdingScrollBar = true; + // TODO: This part is a bit hard to reverse. Not much code tho + assert(0 && "Holding scrollbar isn't done yet"); + } else { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + case HOVEROPTION_CLICKED_SCROLL_UP: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollUpListByOne(); + } + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + case HOVEROPTION_CLICKED_SCROLL_DOWN: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollDownListByOne(); + } + break; + default: + m_bPressedScrollButton = false; + } + } + } +} +// ------ Functions not in the game/inlined ends + +void +CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2) +{ + if (!text) + return; + +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese() && stat2) + if (itsFloat) + sprintf(gString2, " %.2f/%.2f", *(float*)stat, *(float*)stat2); + else + sprintf(gString2, " %d/%d", *(int*)stat, *(int*)stat2); + else +#endif + if (stat2) { + if (itsFloat) + sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); + else + sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2); + } else if (stat) { + if (itsFloat) + sprintf(gString2, " %.2f", *(float*)stat); + else + sprintf(gString2, " %d", *(int*)stat); + } else + gString2[0] = '\0'; + + UnicodeStrcpy(gUString, TheText.Get(text)); + AsciiToUnicode(gString2, gUString2); +} + +void +CMenuManager::CentreMousePointer() +{ + if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) { +#if defined RW_D3D9 || defined RWLIBS + tagPOINT Point; + Point.x = SCREEN_WIDTH / 2; + Point.y = SCREEN_HEIGHT / 2; + ClientToScreen(PSGLOBAL(window), &Point); + SetCursorPos(Point.x, Point.y); +#elif defined RW_GL3 + glfwSetCursorPos(PSGLOBAL(window), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); +#endif + + PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2; + PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2; + } +} + +void +CMenuManager::CheckCodesForControls(int typeOfControl) +{ + DisplayComboButtonErrMsg = false; + bool invalidKey = false; + bool escPressed = false; + eControllerType typeToSave; + // GetStartOptionsCntrlConfigScreens(); + e_ControllerAction action = (e_ControllerAction) m_CurrCntrlAction; + + if (typeOfControl == KEYBOARD) { + if (*pControlEdit == rsESC) { + escPressed = true; + } else if (*pControlEdit != rsF1 && *pControlEdit != rsF2 && *pControlEdit != rsF3 && *pControlEdit != rsF9 && + *pControlEdit != rsLWIN && *pControlEdit != rsRWIN && *pControlEdit != rsRALT) { + typeToSave = KEYBOARD; + if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL && + *pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) { + typeToSave = OPTIONAL_EXTRA; + } + } else { + invalidKey = true; + } + } else if (typeOfControl == MOUSE) { + typeToSave = MOUSE; + } else if (typeOfControl == JOYSTICK) { + typeToSave = JOYSTICK; + if (ControlsManager.GetIsActionAButtonCombo(action)) + DisplayComboButtonErrMsg = true; + } + +#ifdef FIX_BUGS + if(!escPressed && !invalidKey) +#endif + ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave); + if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) { + if (typeOfControl == KEYBOARD) { + ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD); + ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA); + } else { + if (typeOfControl == MOUSE) { + ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE); + } else if (typeOfControl == JOYSTICK) { + ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK); + } + } + if (typeOfControl == KEYBOARD) { + ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave); + + } else if (typeOfControl == MOUSE) { + ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave); + } else { + if (typeOfControl == JOYSTICK) { + ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave); + } + } + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; +#ifdef LOAD_INI_SETTINGS + SaveINIControllerSettings(); +#else + SaveSettings(); +#endif + } + + if (escPressed) { + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; +#ifdef LOAD_INI_SETTINGS + SaveINIControllerSettings(); +#else + SaveSettings(); +#endif + } +} + +bool +CMenuManager::CheckHover(int x1, int x2, int y1, int y2) +{ + return m_nMousePosX > x1 && m_nMousePosX < x2 && + m_nMousePosY > y1 && m_nMousePosY < y2; +} + +void +CMenuManager::CheckSliderMovement(int value) +{ + switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { + case MENUACTION_BRIGHTNESS: + m_PrefsBrightness += value * (512/MENUSLIDER_LOGICAL_BARS); + m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 511); + break; + case MENUACTION_DRAWDIST: + if(value > 0) + m_PrefsLOD += ((1.8f - 0.8f) / MENUSLIDER_LOGICAL_BARS); + else + m_PrefsLOD -= ((1.8f - 0.8f) / MENUSLIDER_LOGICAL_BARS); + m_PrefsLOD = Clamp(m_PrefsLOD, 0.8f, 1.8f); + CRenderer::ms_lodDistScale = m_PrefsLOD; + break; + case MENUACTION_MUSICVOLUME: + m_PrefsMusicVolume += value * (128/MENUSLIDER_LOGICAL_BARS); + m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 127); + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + break; + case MENUACTION_SFXVOLUME: + m_PrefsSfxVolume += value * (128/MENUSLIDER_LOGICAL_BARS); + m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 127); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + break; + case MENUACTION_MOUSESENS: + TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // probably because diving it to 15 instead of 16(MENUSLIDER_LOGICAL_BARS) had more accurate steps + TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); +#ifdef FIX_BUGS + TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; +#else + TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; +#endif + break; +#ifdef CUSTOM_FRONTEND_OPTIONS + case MENUACTION_CFO_SLIDER: + { + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + float oldValue = *(float*)option.m_CFOSlider->value; + *(float*)option.m_CFOSlider->value += value * ((option.m_CFOSlider->max - option.m_CFOSlider->min) / MENUSLIDER_LOGICAL_BARS); + *(float*)option.m_CFOSlider->value = Clamp(*(float*)option.m_CFOSlider->value, option.m_CFOSlider->min, option.m_CFOSlider->max); + + if (*(float*)option.m_CFOSlider->value != oldValue && option.m_CFOSlider->changeFunc) + option.m_CFOSlider->changeFunc(oldValue, *(float*)option.m_CFOSlider->value); + + break; + } +#endif + default: + return; + } + SaveSettings(); +} + +void +CMenuManager::DisplayHelperText() +{ + // there was a unused static bool + static uint32 LastFlash = 0; + int32 alpha; + + if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) { + + // FIX: High fps bug +#ifndef FIX_BUGS + if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) { + LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); + m_nHelperTextAlpha -= 2; + } +#else + m_nHelperTextAlpha -= 2 * CTimer::GetLogicalFramesPassed(); +#endif + if (m_nHelperTextAlpha < 1) + ResetHelperText(); + + alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; + } + + SET_FONT_FOR_HELPER_TEXT + // TODO: name this cases? + switch (m_nHelperTextMsgId) { + case 0: + { + int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) { + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_MIG")); + } + break; + } + case 1: + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP")); + break; + case 2: + CFont::SetColor(CRGBA(255, 255, 255, alpha)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD")); + break; + case 3: + CFont::SetColor(CRGBA(255, 255, 255, alpha)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO")); + break; + case 4: + CFont::SetColor(CRGBA(255, 255, 255, alpha)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC")); + break; + default: + break; + } + CFont::SetRightJustifyOff(); +} + +int +CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress) +{ + CRGBA color; + float maxBarHeight; + + int lastActiveBarX = 0; + float curBarX = 0.0f; + float spacing = SCREEN_SCALE_X(10.0f); + for (int i = 0; i < MENUSLIDER_BARS; i++) { + curBarX = i * rectSize/MENUSLIDER_BARS + x; + + if (i / (float)MENUSLIDER_BARS + 1 / (MENUSLIDER_BARS * 2.f) < progress) { + color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255)); + lastActiveBarX = curBarX; + } else + color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255)); + + maxBarHeight = Max(mostLeftBarSize, mostRightBarSize); + + float curBarFreeSpace = ((MENUSLIDER_BARS - i) * mostLeftBarSize + i * mostRightBarSize) / (float)MENUSLIDER_BARS; + float left = curBarX; + float top = y + maxBarHeight - curBarFreeSpace; + float right = spacing + curBarX; + float bottom = y + maxBarHeight; + float shadowOffset = SCREEN_SCALE_X(2.0f); + CSprite2d::DrawRect(CRect(left + shadowOffset, top + shadowOffset, right + shadowOffset, bottom + shadowOffset), CRGBA(0, 0, 0, FadeIn(200))); // Shadow + CSprite2d::DrawRect(CRect(left, top, right, bottom), color); + } + return lastActiveBarX; +} + +void +CMenuManager::DoSettingsBeforeStartingAGame() +{ +#ifdef PC_PLAYER_CONTROLS + CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif + if (m_PrefsVsyncDisp != m_PrefsVsync) + m_PrefsVsync = m_PrefsVsyncDisp; + + DMAudio.Service(); + m_bWantToRestart = true; + + ShutdownJustMenu(); + UnloadTextures(); + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); +} + +void +CMenuManager::Draw() +{ + CFont::SetBackgroundOff(); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetBackGroundOnlyTextOn(); +#if GTA_VERSION >= GTA3_PC_11 && defined(DRAW_MENU_VERSION_TEXT) + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::SetRightJustifyWrap(0.0f); + strcpy(gString, "V1.1"); + AsciiToUnicode(gString, gUString); + CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); +#endif + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); + + switch (m_nCurrScreen) { + case MENUPAGE_STATS: + PrintStats(); + break; + case MENUPAGE_BRIEFS: + PrintBriefs(); + break; +#ifdef MENU_MAP + case MENUPAGE_MAP: + PrintMap(); + break; +#endif + } + + // Header height isn't accounted, we will add that later. + float nextYToUse = 40.0f; + + // Page name +#ifdef PS2_SAVE_DIALOG + if(!m_bRenderGameInMenu) +#endif + if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { + + SET_FONT_FOR_MENU_HEADER + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + + // Weird place to put that. + nextYToUse += 24.0f + 10.0f; + } + + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y)); + CFont::SetRightJustifyOff(); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + + // Label + wchar *str; + if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { + switch (m_nCurrScreen) { + case MENUPAGE_LOAD_SLOT_CONFIRM: + if (m_bGameNotLoaded) + str = TheText.Get("FES_LCG"); + else + str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); + break; + case MENUPAGE_SAVE_OVERWRITE_CONFIRM: + if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) + str = TheText.Get("FESZ_QZ"); + else + str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); + break; + case MENUPAGE_EXIT: + if (m_bGameNotLoaded) + str = TheText.Get("FEQ_SRW"); + else + str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); + break; + default: + str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); + break; + } + +#ifdef FIX_BUGS + // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(MENUACTION_POS_Y), str); +#else + CFont::PrintString(MENU_X_MARGIN, MENUACTION_POS_Y, str); +#endif + } + + // Not a bug, we just want HFoV+ on menu +#ifdef ASPECT_RATIO_SCALE + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); +#else + CFont::SetCentreSize(SCREEN_WIDTH); +#endif + +#ifdef PS2_LIKE_MENU + bool itemsAreSelectable = !bottomBarActive; +#else + bool itemsAreSelectable = true; +#endif + int lineHeight; + int headerHeight; + int columnWidth; + switch (m_nCurrScreen) { + case MENUPAGE_STATS: + case MENUPAGE_BRIEFS: + columnWidth = 320; + headerHeight = 240; + lineHeight = 24; + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); + CFont::SetCentreOn(); + break; +#ifdef FIX_BUGS + case MENUPAGE_CONTROLLER_SETTINGS: + columnWidth = 50; + headerHeight = -50; + lineHeight = 20; + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE)); + CFont::SetRightJustifyOff(); + break; +#endif + case MENUPAGE_SOUND_SETTINGS: + case MENUPAGE_DISPLAY_SETTINGS: + case MENUPAGE_MULTIPLAYER_CREATE: + case MENUPAGE_SKIN_SELECT_OLD: + case MENUPAGE_CONTROLLER_PC_OLD1: + case MENUPAGE_CONTROLLER_PC_OLD2: + case MENUPAGE_CONTROLLER_PC_OLD3: + case MENUPAGE_CONTROLLER_PC_OLD4: + case MENUPAGE_CONTROLLER_DEBUG: + case MENUPAGE_MOUSE_CONTROLS: + columnWidth = 50; + headerHeight = 0; + lineHeight = 20; + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE)); + CFont::SetRightJustifyOff(); + break; + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + columnWidth = 120; + headerHeight = 38; + lineHeight = 20; + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE)); + CFont::SetRightJustifyOff(); + break; + case MENUPAGE_NEW_GAME_RELOAD: + case MENUPAGE_LOAD_SLOT_CONFIRM: + case MENUPAGE_DELETE_SLOT_CONFIRM: + case MENUPAGE_SAVE_OVERWRITE_CONFIRM: + case MENUPAGE_EXIT: + columnWidth = 320; + headerHeight = 60; + lineHeight = 24; + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); + CFont::SetCentreOn(); + break; + case MENUPAGE_START_MENU: + columnWidth = 320; + headerHeight = 140; + lineHeight = 24; + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); + CFont::SetCentreOn(); + break; + case MENUPAGE_PAUSE_MENU: + columnWidth = 320; + headerHeight = 117; + lineHeight = 24; + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); + CFont::SetCentreOn(); + break; +#ifdef PS2_SAVE_DIALOG + case MENUPAGE_SAVE: + columnWidth = 180; + headerHeight = 60; + lineHeight = 24; + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); + break; +#endif + default: +#ifdef CUSTOM_FRONTEND_OPTIONS + CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; + if (custom) { + columnWidth = custom->columnWidth; + headerHeight = custom->headerHeight; + lineHeight = custom->lineHeight; + CFont::SetFontStyle(FONT_LOCALE(custom->font)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = custom->fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = custom->fontScaleY)); + if (custom->alignment == FESCREEN_LEFT_ALIGN) { + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + } else if (custom->alignment == FESCREEN_RIGHT_ALIGN) { + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + } else { + CFont::SetRightJustifyOff(); + CFont::SetCentreOn(); + } + } + if (!custom) +#endif + { + columnWidth = 320; + headerHeight = 40; + lineHeight = 24; + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); + CFont::SetCentreOn(); + } + break; + } + +#ifdef PS2_LIKE_MENU + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); +#endif + + switch (m_nCurrScreen) { + case MENUPAGE_CONTROLLER_PC_OLD1: + case MENUPAGE_CONTROLLER_PC_OLD2: + case MENUPAGE_CONTROLLER_PC_OLD3: + case MENUPAGE_CONTROLLER_PC_OLD4: + case MENUPAGE_CONTROLLER_DEBUG: + if (m_bWaitingForNewKeyBind) + itemsAreSelectable = false; + + DrawControllerScreenExtraText(nextYToUse - 8.0f, MENU_X_LEFT_ALIGNED(350), lineHeight); + break; + default: + break; + } + + float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider + float smallestSliderBar = lineHeight * 0.1f; + bool foundTheHoveringItem = false; + wchar unicodeTemp[64]; +#ifdef ASPECT_RATIO_SCALE + char asciiTemp[32]; +#endif + +#ifdef MENU_MAP + if (m_nCurrScreen == MENUPAGE_MAP) { + // Back button + wchar *backTx = TheText.Get("FEDS_TB"); + CFont::SetDropShadowPosition(1); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx); + CFont::SetDropShadowPosition(0); + if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_nCurrOption = m_nOptionMouseHovering = 0; + } else { + m_nHoverOption = HOVEROPTION_RANDOM_ITEM; + m_nCurrOption = m_nOptionMouseHovering = 1; + } + return; + } +#endif + +#ifdef CUSTOM_FRONTEND_OPTIONS + // Thanks R*, for checking mouse hovering in Draw(). + static int lastSelectedOpt = m_nCurrOption; +#endif + +#ifdef SCROLLABLE_PAGES + int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; + for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) { +#else + for (int i = 0; i < NUM_MENUROWS; ++i) { +#endif + +#ifdef CUSTOM_FRONTEND_OPTIONS + bool isOptionDisabled = false; +#endif + // Hide back button +#ifdef PS2_LIKE_MENU + if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0) + break; +#endif + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { + wchar *rightText = nil; + wchar *leftText; + + if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { + CFont::SetRightJustifyOff(); + leftText = GetNameOfSavedGame(i - 1); + + if (Slots[i] != SLOT_EMPTY) + rightText = GetSavedGameDateAndTime(i - 1); + + if (leftText[0] == '\0') { + sprintf(gString, "FEM_SL%d", i); + leftText = TheText.Get(gString); + } + } else { + leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); + } + + switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { + case MENUACTION_CHANGEMENU: { + switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { + case MENUPAGE_MULTIPLAYER_MAP: + switch (m_SelectedMap) { + case 0: + rightText = TheText.Get("FEM_MA0"); + break; + case 1: + rightText = TheText.Get("FEM_MA1"); + break; + case 2: + rightText = TheText.Get("FEM_MA2"); + break; + case 3: + rightText = TheText.Get("FEM_MA3"); + break; + case 4: + rightText = TheText.Get("FEM_MA4"); + break; + case 5: + rightText = TheText.Get("FEM_MA5"); + break; + case 6: + rightText = TheText.Get("FEM_MA6"); + break; + case 7: + rightText = TheText.Get("FEM_MA7"); + break; + default: + break; + } + break; + case MENUPAGE_MULTIPLAYER_MODE: + switch (m_SelectedGameType) { + case 0: + rightText = TheText.Get("FEN_TY0"); + break; + case 1: + rightText = TheText.Get("FEN_TY1"); + break; + case 2: + rightText = TheText.Get("FEN_TY2"); + break; + case 3: + rightText = TheText.Get("FEN_TY3"); + break; + case 4: + rightText = TheText.Get("FEN_TY4"); + break; + case 5: + rightText = TheText.Get("FEN_TY5"); + break; + case 6: + rightText = TheText.Get("FEN_TY6"); + break; + case 7: + rightText = TheText.Get("FEN_TY7"); + break; + default: + break; + } + break; + default: + break; + } + break; + } + case MENUACTION_CTRLVIBRATION: + if (m_PrefsUseVibration) + rightText = TheText.Get("FEM_ON"); + else + rightText = TheText.Get("FEM_OFF"); + break; + case MENUACTION_CTRLCONFIG: + switch (CPad::GetPad(0)->Mode) { + case 0: + rightText = TheText.Get("FEC_CF1"); + break; + case 1: + rightText = TheText.Get("FEC_CF2"); + break; + case 2: + rightText = TheText.Get("FEC_CF3"); + break; + case 3: + rightText = TheText.Get("FEC_CF4"); + break; + } + break; + case MENUACTION_CTRLDISPLAY: + if (m_DisplayControllerOnFoot) + rightText = TheText.Get("FEC_ONF"); + else + rightText = TheText.Get("FEC_INC"); + break; + case MENUACTION_FRAMESYNC: + rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_FRAMELIMIT: + rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_TRAILS: + rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SUBTITLES: + rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_WIDESCREEN: +#ifndef ASPECT_RATIO_SCALE + rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF"); +#else + switch (m_PrefsUseWideScreen) { + case AR_AUTO: + rightText = TheText.Get("FEM_AUT"); + break; + case AR_4_3: + sprintf(asciiTemp, "4:3"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_5_4: + sprintf(asciiTemp, "5:4"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_16_10: + sprintf(asciiTemp, "16:10"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_16_9: + sprintf(asciiTemp, "16:9"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_21_9: + sprintf(asciiTemp, "21:9"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + } +#endif + break; + case MENUACTION_RADIO: + if (m_PrefsRadioStation > USERTRACK) + break; + + sprintf(gString, "FEA_FM%d", m_PrefsRadioStation); + rightText = TheText.Get(gString); + break; + case MENUACTION_SETDBGFLAG: + rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: + rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_PEDROADGROUPS: + rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_CARROADGROUPS: + rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_COLLISIONPOLYS: + rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SHOWCULL: + rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SHOWHEADBOB: + rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_INVVERT: + rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON"); + break; + case MENUACTION_SCREENRES: + AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp); + rightText = unicodeTemp; + break; + case MENUACTION_AUDIOHW: + if (m_nPrefsAudio3DProviderIndex == -1) + rightText = TheText.Get("FEA_NAH"); + else { + char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); + + if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) { + strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); + } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) { + strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); + } + AsciiToUnicode(provider, unicodeTemp); + rightText = unicodeTemp; + } + break; + case MENUACTION_SPEAKERCONF: { + if (m_nPrefsAudio3DProviderIndex == -1) + rightText = TheText.Get("FEA_NAH"); + else { + switch (m_PrefsSpeakers) { + case 0: + rightText = TheText.Get("FEA_2SP"); + break; + case 1: + rightText = TheText.Get("FEA_EAR"); + break; + case 2: + rightText = TheText.Get("FEA_4SP"); + break; + } + } + break; + } + case MENUACTION_CTRLMETHOD: { + switch (m_ControlMethod) { + case 0: + leftText = TheText.Get("FET_SCN"); + break; + case 1: + leftText = TheText.Get("FET_CCN"); + break; + } + break; + } + case MENUACTION_DYNAMICACOUSTIC: + rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_MOUSESTEER: + rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); + break; +#ifdef CUSTOM_FRONTEND_OPTIONS + case MENUACTION_CFO_DYNAMIC: + case MENUACTION_CFO_SELECT: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + + isOptionDisabled = option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded; + if (option.m_CFOSelect->onlyApplyOnEnter){ + if (m_nCurrOption != i) { + if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue) + SetHelperText(3); // Restored original value + + // If that was previously selected option, restore it to default value. + // if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) + option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *(int8*)option.m_CFO->value; + + } else { + if (option.m_CFOSelect->displayedValue != *(int8*)option.m_CFO->value) + SetHelperText(1); // Enter to apply + else if (m_nHelperTextMsgId == 1) + ResetHelperText(); // Applied + } + } + + // To whom manipulate option.m_CFO->value of select options externally (like RestoreDef functions) + if (*(int8*)option.m_CFO->value != option.m_CFOSelect->lastSavedValue) + option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *(int8*)option.m_CFO->value; + + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = 0; + + rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]); + + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { + if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) { + if(option.m_CFODynamic->buttonPressFunc) + option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); + } + + if (option.m_CFODynamic->drawFunc) { + rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i); + } + } + break; +#endif + } + + float nextItemY = headerHeight + nextYToUse; + float bitAboveNextItemY = nextItemY - 2.0f; + int nextYToCheck = bitAboveNextItemY; + + if (!foundTheHoveringItem) { +#ifdef SCROLLABLE_PAGES + for (int rowToCheck = firstOption + (aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Action == MENUACTION_LABEL); rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) { +#else + for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) { +#endif + if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING) + break; + + // Hide back button +#ifdef PS2_LIKE_MENU + if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') && + strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0) + break; +#endif + + int extraOffset = 0; + if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO) + extraOffset = MENURADIO_ICON_SCALE; + + // There were many unused codes in here to calculate how much space will texts gonna take. + + // FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds. +#ifdef FIX_BUGS + if (m_nMousePosY > MENU_Y(nextYToCheck) && +#else + if (m_nMousePosY > MENU_Y(nextYToCheck - 2) && +#endif + m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) { + + static int oldOption = -99; + static int oldScreen = m_nCurrScreen; + + m_nOptionMouseHovering = rowToCheck; + if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { + m_nCurrOption = rowToCheck; + m_bShowMouse = true; + } + if (oldOption != m_nCurrOption) { + if (oldScreen == m_nCurrScreen && m_bShowMouse) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + oldOption = m_nCurrOption; + oldScreen = m_nCurrScreen; + } + if (oldScreen == m_nPrevScreen) + oldScreen = m_nCurrScreen; + + m_nHoverOption = HOVEROPTION_RANDOM_ITEM; + foundTheHoveringItem = true; + break; + } + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + nextYToCheck += extraOffset + lineHeight; + } + } + + // Green bar behind selected option +#ifdef PS2_SAVE_DIALOG + if (!m_bRenderGameInMenu) +#endif + if (i == m_nCurrOption && itemsAreSelectable) { +#ifdef PS2_LIKE_MENU + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY), + MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)), + CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); +#else + // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background + CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), + SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), + CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); +#endif + } + + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + + // Button and it's shadow + for(int textLayer = 0; textLayer < 2; textLayer++) { + if (!CFont::Details.centre) + CFont::SetRightJustifyOff(); + + float itemY = MENU_Y(textLayer + nextItemY); + float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth); + CFont::PrintString(itemX, itemY, leftText); + if (rightText) { + if (!CFont::Details.centre) + CFont::SetRightJustifyOn(); + + if(textLayer == 1) + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded +#ifdef CUSTOM_FRONTEND_OPTIONS + || isOptionDisabled +#endif + ) + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); + + CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText); + } + if (i == m_nCurrOption && itemsAreSelectable){ + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); + } else { + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + } + } + + if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) { + if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1) + ResetHelperText(); + } + if (m_nDisplayVideoMode == m_nPrefsVideoMode) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) + ResetHelperText(); + } + if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) + SetHelperText(1); + } + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) + SetHelperText(1); + } + if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 + // To make assigning built-in actions to new custom options possible. +#ifdef CUSTOM_FRONTEND_OPTIONS + && ScreenHasOption(m_nCurrScreen, "FEA_3DH") +#else + && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS +#endif + && m_nPrefsAudio3DProviderIndex != -1) { + + m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); + SetHelperText(3); + } + } + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 + // To make assigning built-in actions to new custom options possible. +#ifdef CUSTOM_FRONTEND_OPTIONS + && ScreenHasOption(m_nCurrScreen, "FED_RES") +#else + && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS +#endif + ){ + m_nDisplayVideoMode = m_nPrefsVideoMode; + SetHelperText(3); + } + } + + // Sliders + int lastActiveBarX; + switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { + case MENUACTION_BRIGHTNESS: + ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); + break; + case MENUACTION_DRAWDIST: + ProcessSlider((m_PrefsLOD - 0.8f) * 1.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); + break; + case MENUACTION_MUSICVOLUME: + ProcessSlider(m_PrefsMusicVolume / 128.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); + break; + case MENUACTION_SFXVOLUME: + ProcessSlider(m_PrefsSfxVolume / 128.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); + break; + case MENUACTION_MOUSESENS: + ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH); + break; +#ifdef CUSTOM_FRONTEND_OPTIONS + case MENUACTION_CFO_SLIDER: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; + ProcessSlider((*(float*)option.m_CFOSlider->value - option.m_CFOSlider->min) / (option.m_CFOSlider->max - option.m_CFOSlider->min), HOVEROPTION_INCREASE_CFO_SLIDER, HOVEROPTION_DECREASE_CFO_SLIDER, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); + break; +#endif + } + + // Needed after the bug fix in Font.cpp +#ifdef FIX_BUGS + if (!CFont::Details.centre) + CFont::SetRightJustifyOff(); +#endif + + // 60.0 is silly + nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText); + + // Radio icons + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7); + ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8); + + if (DMAudio.IsMP3RadioChannelAvailable()) + ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9); + + nextYToUse += 70.0f; + } + } + } + +#ifdef CUSTOM_FRONTEND_OPTIONS + lastSelectedOpt = m_nCurrOption; +#endif + +#ifdef SCROLLABLE_PAGES + #define SCROLLBAR_BOTTOM_Y 125.0f // only for background, scrollbar's itself is calculated + #define SCROLLBAR_RIGHT_X 36.0f + #define SCROLLBAR_WIDTH 9.5f + #define SCROLLBAR_TOP_Y 64 + + if (SCREEN_HAS_AUTO_SCROLLBAR) { + // Scrollbar background + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y), + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(100, 100, 66, FadeIn(205))); + + float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION); + float scrollbarBottom, scrollbarTop; + + scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 8 + m_nScrollbarTopMargin + scrollbarHeight); + scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + m_nScrollbarTopMargin); + // Scrollbar shadow + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), + CRGBA(50, 50, 50, FadeIn(255))); + + // Scrollbar + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom), + CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); + + } +#endif + + switch (m_nCurrScreen) { + case MENUPAGE_CONTROLLER_SETTINGS: + case MENUPAGE_SOUND_SETTINGS: + case MENUPAGE_DISPLAY_SETTINGS: + case MENUPAGE_SKIN_SELECT: + case MENUPAGE_CONTROLLER_PC: + case MENUPAGE_MOUSE_CONTROLS: + DisplayHelperText(); + break; +#ifdef CUSTOM_FRONTEND_OPTIONS + default: + if (aScreens[m_nCurrScreen].layout) { + if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) { + DisplayHelperText(); + } + } + break; +#endif + } + + if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) + PrintController(); + else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255))); + } + +} + +int +CMenuManager::GetNumOptionsCntrlConfigScreens(void) +{ + int number = 0; + switch (m_nCurrScreen) { + case MENUPAGE_CONTROLLER_PC_OLD3: + number = 2; + break; + case MENUPAGE_CONTROLLER_DEBUG: + number = 4; + break; + case MENUPAGE_KEYBOARD_CONTROLS: + switch (m_ControlMethod) { + case CONTROL_STANDARD: + number = 25; + break; + case CONTROL_CLASSIC: + number = 30; + break; + } + break; + } + return number; +} + +void +CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column) +{ + int controllerAction = PED_FIREWEAPON; + // GetStartOptionsCntrlConfigScreens(); + int numOptions = GetNumOptionsCntrlConfigScreens(); + int nextY = MENU_Y(yStart); + int bindingMargin = MENU_X(3.0f); + float rowHeight; + switch (m_ControlMethod) { + case CONTROL_STANDARD: + rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; + break; + case CONTROL_CLASSIC: + rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; + break; + default: + break; + } + + // MENU_Y(rowHeight * 0.0f + yStart); + for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { + int nextX = xStart; + int bindingsForThisOpt = 0; + int contSetOrder = SETORDER_1; + CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); + + if (column == CONTSETUP_PED_COLUMN) { + switch (optionIdx) { + case 0: + controllerAction = PED_FIREWEAPON; + break; + case 1: + controllerAction = PED_CYCLE_WEAPON_RIGHT; + break; + case 2: + controllerAction = PED_CYCLE_WEAPON_LEFT; + break; + case 3: + controllerAction = GO_FORWARD; + break; + case 4: + controllerAction = GO_BACK; + break; + case 5: + controllerAction = GO_LEFT; + break; + case 6: + controllerAction = GO_RIGHT; + break; + case 7: + controllerAction = PED_SNIPER_ZOOM_IN; + break; + case 8: + controllerAction = PED_SNIPER_ZOOM_OUT; + break; + case 9: + controllerAction = VEHICLE_ENTER_EXIT; + break; + case 10: + case 11: + case 12: + case 16: + case 18: + case 19: + case 20: + case 21: + controllerAction = -1; + break; + case 13: + controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS; + break; + case 14: + controllerAction = PED_JUMPING; + break; + case 15: + controllerAction = PED_SPRINT; + break; + case 17: + controllerAction = PED_LOCK_TARGET; + break; + case 22: + controllerAction = PED_LOOKBEHIND; + break; + case 23: + if (m_ControlMethod == CONTROL_STANDARD) + controllerAction = -1; + else + controllerAction = PED_1RST_PERSON_LOOK_LEFT; + break; + case 24: + if (m_ControlMethod == CONTROL_STANDARD) + controllerAction = -1; + else + controllerAction = PED_1RST_PERSON_LOOK_RIGHT; + break; + case 25: + controllerAction = PED_1RST_PERSON_LOOK_UP; + break; + case 26: + controllerAction = PED_1RST_PERSON_LOOK_DOWN; + break; + case 27: + controllerAction = PED_CYCLE_TARGET_LEFT; + break; + case 28: + controllerAction = PED_CYCLE_TARGET_RIGHT; + break; + case 29: + controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER; + break; + default: + break; + } + } else if (column == CONTSETUP_VEHICLE_COLUMN) { + switch (optionIdx) { + case 0: +#ifdef BIND_VEHICLE_FIREWEAPON + controllerAction = VEHICLE_FIREWEAPON; +#else + controllerAction = PED_FIREWEAPON; +#endif + break; + case 1: + case 2: + case 7: + case 8: + case 14: + case 15: + case 17: + case 25: + case 26: + case 27: + case 28: + case 29: + controllerAction = -1; + break; + case 3: + controllerAction = VEHICLE_ACCELERATE; + break; + case 4: + controllerAction = VEHICLE_BRAKE; + break; + case 5: + controllerAction = GO_LEFT; + break; + case 6: + controllerAction = GO_RIGHT; + break; + case 9: + controllerAction = VEHICLE_ENTER_EXIT; + break; + case 10: + controllerAction = VEHICLE_CHANGE_RADIO_STATION; + break; + case 11: + controllerAction = VEHICLE_HORN; + break; + case 12: + controllerAction = TOGGLE_SUBMISSIONS; + break; + case 13: + controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS; + break; + case 16: + controllerAction = VEHICLE_HANDBRAKE; + break; + case 18: + controllerAction = VEHICLE_TURRETLEFT; + break; + case 19: + controllerAction = VEHICLE_TURRETRIGHT; + break; + case 20: + controllerAction = VEHICLE_TURRETUP; + break; + case 21: + controllerAction = VEHICLE_TURRETDOWN; + break; + case 22: + controllerAction = -2; + break; + case 23: + controllerAction = VEHICLE_LOOKLEFT; + break; + case 24: + controllerAction = VEHICLE_LOOKRIGHT; + break; + default: + break; + } + } + int bindingWhite = 155; + + // Highlight selected column(and make its text black) + if (m_nSelectedListRow == optionIdx) { + int bgY = m_nSelectedListRow * rowHeight + yStart + 1.0f; + if (m_nCurrExLayer == HOVEROPTION_LIST) { + + if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) { +#ifdef FIX_BUGS + if (controllerAction == -1) { + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); + } else { + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); + } +#else + if (controllerAction == -1) { + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); + } else { + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); + } +#endif + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + bindingWhite = 0; + + } else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { +#ifdef FIX_BUGS + if (controllerAction == -1) { + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); + } else { + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); + } +#else + if (controllerAction == -1) { + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); + } else { + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); + } +#endif + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + bindingWhite = 0; + } + } + } + + // Print bindings, including seperator (-) between them + CFont::SetScale(MENU_X(0.25f), MENU_Y(SMALLESTTEXT_Y_SCALE)); +#ifdef FIX_BUGS + for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) { +#else + for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { +#endif + wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder); + if (settingText) { + ++bindingsForThisOpt; + if (bindingsForThisOpt > 1) { + wchar *seperator = TheText.Get("FEC_IBT"); + CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::PrintString(nextX, nextY, seperator); + CFont::SetColor(CRGBA(bindingWhite, bindingWhite, bindingWhite, FadeIn(255))); + nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; + } + CFont::PrintString(nextX, nextY, settingText); +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + nextX += CFont::GetStringWidth_Jap(settingText) + bindingMargin; + else +#endif + nextX += CFont::GetStringWidth(settingText, true) + bindingMargin; + } + } + if (controllerAction == -1) { + CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used + } else if (controllerAction == -2) { + CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r + } else if (bindingsForThisOpt == 0) { + if (m_nSelectedListRow != optionIdx) { + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound + } else if (m_bWaitingForNewKeyBind) { + if (column != m_nSelectedContSetupColumn) { + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound + } + } else { + if (column != m_nSelectedContSetupColumn) { + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + } + CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound + } + } + + if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN || + column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { + + if (optionIdx == m_nSelectedListRow && controllerAction != -1 && controllerAction != -2) { + m_CurrCntrlAction = controllerAction; + if (m_bWaitingForNewKeyBind) { + static bool showWaitingText = false; + if (bindingsForThisOpt > 0) { + wchar *seperator = TheText.Get("FEC_IBT"); + CFont::PrintString(nextX, nextY, seperator); + nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; + } + static uint32 lastWaitingTextFlash = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) { + showWaitingText = !showWaitingText; + lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode(); + } + if (showWaitingText) { + CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); + CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???" + } + SET_FONT_FOR_HELPER_TEXT + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + if (m_bKeyChangeNotProcessed) { + CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE + } else { + CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL + } + + SET_FONT_FOR_LIST_ITEM + if (!m_bKeyIsOK) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + + m_bKeyIsOK = true; + } else { + SET_FONT_FOR_HELPER_TEXT + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE + SET_FONT_FOR_LIST_ITEM + m_bKeyIsOK = false; + m_bKeyChangeNotProcessed = false; + } + } else if (optionIdx == m_nSelectedListRow) { + SET_FONT_FOR_HELPER_TEXT + CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); + CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION + SET_FONT_FOR_LIST_ITEM + } + } + } +} + +void +CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight) +{ + int extraTextStart = GetStartOptionsCntrlConfigScreens(); + int numOpts = GetNumOptionsCntrlConfigScreens(); + int spacing = MENU_X(10.0f); + for (int i = extraTextStart; i < extraTextStart + numOpts; i++) { + int numTextsPrinted = 0; + int nextX = xStart; + for (int j = 1; j < 5; j++) { + wchar *text = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)i, (eContSetOrder)j); + if (text) + ++numTextsPrinted; + + if (text) { + // Seperator + if (numTextsPrinted > 1) { + CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); + nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; + } + CFont::PrintString(nextX, MENU_Y(yStart), text); + } + if (text) + nextX = CFont::GetStringWidth(text, true) + spacing + nextX; + } + if (m_nCurrOption == i - extraTextStart && m_bWaitingForNewKeyBind) { + static bool waitingTextVisible = false; + + // Seperator + if (numTextsPrinted > 0) { + CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); + nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; + } + static uint32 lastStateChange = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) { + waitingTextVisible = !waitingTextVisible; + lastStateChange = CTimer::GetTimeInMillisecondsPauseMode(); + } + if (waitingTextVisible) { + CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255))); + CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE")); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + } + } + yStart += lineHeight; + } + wchar *error = nil; + if (DisplayComboButtonErrMsg) + error = ControlsManager.GetButtonComboText((e_ControllerAction)(m_nCurrOption + extraTextStart)); + + if (error) { + CFont::SetColor(CRGBA(233, 22, 159, 255)); + CFont::PrintString(xStart, MENU_Y(yStart + 10), error); + } +} + +void +CMenuManager::DrawControllerSetupScreen() +{ + float rowHeight; + switch (m_ControlMethod) { + case CONTROL_STANDARD: + rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; + break; + case CONTROL_CLASSIC: + rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; + break; + default: + break; + } + RESET_FONT_FOR_NEW_PAGE + + SET_FONT_FOR_MENU_HEADER + + switch (m_ControlMethod) { + case CONTROL_STANDARD: + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + break; + case CONTROL_CLASSIC: + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + TheText.Get("FET_CTI")); + break; + default: + break; + } + wchar *actionTexts[31]; + actionTexts[0] = TheText.Get("FEC_FIR"); + actionTexts[1] = TheText.Get("FEC_NWE"); + actionTexts[2] = TheText.Get("FEC_PWE"); + actionTexts[3] = TheText.Get("FEC_FOR"); + actionTexts[4] = TheText.Get("FEC_BAC"); + actionTexts[5] = TheText.Get("FEC_LEF"); + actionTexts[6] = TheText.Get("FEC_RIG"); + actionTexts[7] = TheText.Get("FEC_ZIN"); + actionTexts[8] = TheText.Get("FEC_ZOT"); + actionTexts[9] = TheText.Get("FEC_EEX"); + actionTexts[10] = TheText.Get("FEC_RAD"); + actionTexts[11] = TheText.Get("FEC_HRN"); + actionTexts[12] = TheText.Get("FEC_SUB"); + actionTexts[13] = TheText.Get("FEC_CMR"); + actionTexts[14] = TheText.Get("FEC_JMP"); + actionTexts[15] = TheText.Get("FEC_SPN"); + actionTexts[16] = TheText.Get("FEC_HND"); + actionTexts[17] = TheText.Get("FEC_TAR"); + if (m_ControlMethod == CONTROL_CLASSIC) { + actionTexts[18] = TheText.Get("FEC_TFL"); + actionTexts[19] = TheText.Get("FEC_TFR"); + actionTexts[20] = TheText.Get("FEC_TFU"); + actionTexts[21] = TheText.Get("FEC_TFD"); + actionTexts[22] = TheText.Get("FEC_LBA"); + actionTexts[23] = TheText.Get("FEC_LOL"); + actionTexts[24] = TheText.Get("FEC_LOR"); + actionTexts[25] = TheText.Get("FEC_LUD"); + actionTexts[26] = TheText.Get("FEC_LDU"); + actionTexts[27] = TheText.Get("FEC_NTR"); + actionTexts[28] = TheText.Get("FEC_PTT"); + actionTexts[29] = TheText.Get("FEC_CEN"); + actionTexts[30] = nil; + } else { + actionTexts[18] = TheText.Get("FEC_TFL"); + actionTexts[19] = TheText.Get("FEC_TFR"); + actionTexts[20] = TheText.Get("FEC_TFU"); + actionTexts[21] = TheText.Get("FEC_TFD"); + actionTexts[22] = TheText.Get("FEC_LBA"); + actionTexts[23] = TheText.Get("FEC_LOL"); + actionTexts[24] = TheText.Get("FEC_LOR"); + actionTexts[25] = nil; + } + + // Gray panel background + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)), + CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); + + if (m_nCurrExLayer == HOVEROPTION_LIST) + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); + else + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + + // List header + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); + CFont::SetRightJustifyOff(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR")); + SET_FONT_FOR_LIST_ITEM + + int yStart; + if (m_ControlMethod == CONTROL_CLASSIC) + yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 1; + else + yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 5; + + float optionYBottom = yStart + rowHeight; + for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) { + wchar *actionText = actionTexts[i]; + if (!actionText) + break; + + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && + m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { + + if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) { + if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + m_nOptionMouseHovering = i; + if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_nSelectedListRow = i; + + // why different number for 3rd column hovering X?? this function is a mess +#ifdef FIX_BUGS + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { +#else + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { +#endif + if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; +#ifdef FIX_BUGS + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) { +#else + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { +#endif + if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; + } + } + // what?? + if (m_nHoverOption == HOVEROPTION_SKIN) { + if (i == m_nSelectedListRow) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + } + } else + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + } + if (m_nSelectedListRow != i) + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + else if (m_nCurrExLayer == HOVEROPTION_LIST) + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); + + CFont::SetRightJustifyOff(); + if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21)) + CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE)); + else + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + + CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText); + } + DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN); + DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + + if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM) + && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) { + m_nHoverOption = HOVEROPTION_BACK; + + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) + && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) { + m_nHoverOption = HOVEROPTION_LIST; + + } else { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + + // Back button and it's shadow + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + CFont::SetRightJustifyOn(); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + for (int i = 0; i < 2; i++) { + CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i), + SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB")); + + if (m_nHoverOption == HOVEROPTION_BACK) + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); + else + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + } +} + +void +CMenuManager::DrawFrontEnd() +{ + CFont::SetAlphaFade(255.0f); + +#ifdef PS2_LIKE_MENU + #define setBbItem(a, b, c) strcpy(a.name, b); a.screenId = c; + if (m_nCurrScreen == MENUPAGE_NONE) { + if (m_bGameNotLoaded) { + if (bbTabCount != 6) { + setBbItem(bbNames[0], "FEB_SAV",MENUPAGE_NEW_GAME) + setBbItem(bbNames[1], "FEB_CON",MENUPAGE_CONTROLLER_PC) + setBbItem(bbNames[2], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) + setBbItem(bbNames[3], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) + setBbItem(bbNames[4], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) + setBbItem(bbNames[5], "FESZ_QU",MENUPAGE_EXIT) + bbTabCount = 6; + } + } else { + if (bbTabCount != 8) { + setBbItem(bbNames[0], "FEB_STA",MENUPAGE_STATS) + setBbItem(bbNames[1], "FEB_SAV",MENUPAGE_NEW_GAME) + setBbItem(bbNames[2], "FEB_BRI",MENUPAGE_BRIEFS) + setBbItem(bbNames[3], "FEB_CON",MENUPAGE_CONTROLLER_PC) + setBbItem(bbNames[4], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) + setBbItem(bbNames[5], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) + setBbItem(bbNames[6], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) + setBbItem(bbNames[7], "FESZ_QU",MENUPAGE_EXIT) + bbTabCount = 8; + } + } + m_nCurrScreen = bbNames[0].screenId; + bottomBarActive = true; + curBottomBarOption = 0; + } + #undef setBbItem +#else + if (m_nCurrScreen == MENUPAGE_NONE) { + if (m_bGameNotLoaded) { + m_nCurrScreen = MENUPAGE_START_MENU; + } else { + m_nCurrScreen = MENUPAGE_PAUSE_MENU; + } + } +#endif + + if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) + m_nCurrOption = 1; + +#ifdef PS2_SAVE_DIALOG + if(m_bRenderGameInMenu) + DrawFrontEndSaveZone(); + else +#endif + DrawFrontEndNormal(); + + PrintErrorMessage(); +} + +#ifdef PS2_SAVE_DIALOG +void +CMenuManager::DrawFrontEndSaveZone() +{ + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + + // Not original dimensions, have been changed to fit PC screen & PC menu layout. + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175)); + + m_nMenuFadeAlpha = 255; + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + Draw(); + + CFont::DrawFonts(); + + // Draw mouse + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + if (m_bShowMouse) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + + mouse.Translate(m_nMousePosX, m_nMousePosY); + shad.Translate(m_nMousePosX, m_nMousePosY); + if(field_518 == 4){ + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + }else{ + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + } + } +} +#endif + +#ifdef PS2_LIKE_MENU +void +CMenuManager::DrawFrontEndNormal() +{ + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + + if (!m_bGameNotLoaded) { + CSprite2d *bg = LoadSplash(nil); + bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255)); + } else { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); + } + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + eFrontendSprites currentSprite; + switch (m_nCurrScreen) { + case MENUPAGE_STATS: + case MENUPAGE_START_MENU: + case MENUPAGE_PAUSE_MENU: + case MENUPAGE_EXIT: + currentSprite = FE_ICONSTATS; + break; + case MENUPAGE_LANGUAGE_SETTINGS: + currentSprite = FE_ICONLANGUAGE; + break; + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_NEW_GAME_RELOAD: + case MENUPAGE_LOAD_SLOT_CONFIRM: + case MENUPAGE_DELETE_SLOT_CONFIRM: + currentSprite = FE_ICONSAVE; + break; + case MENUPAGE_DISPLAY_SETTINGS: + currentSprite = FE_ICONDISPLAY; + break; + case MENUPAGE_SOUND_SETTINGS: + currentSprite = FE_ICONAUDIO; + break; + case MENUPAGE_CONTROLLER_PC: + case MENUPAGE_OPTIONS: + case MENUPAGE_CONTROLLER_SETTINGS: + case MENUPAGE_KEYBOARD_CONTROLS: + case MENUPAGE_MOUSE_CONTROLS: + currentSprite = FE_ICONCONTROLS; + break; + default: + /*case MENUPAGE_NEW_GAME: */ + /*case MENUPAGE_BRIEFS: */ + currentSprite = FE_ICONBRIEF; + break; + } + + static float fadeAlpha = 0.0f; + + if (m_nMenuFadeAlpha < 255) { + m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed(); + } else { + // TODO: what is this? waiting mouse? + if(field_518 == 4){ + if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || + m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) + + field_518 = 2; + else + field_518 = 1; + } + } + + m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + switch (m_nCurrScreen) { + case MENUPAGE_SKIN_SELECT: + DrawPlayerSetupScreen(); + break; + case MENUPAGE_KEYBOARD_CONTROLS: + DrawControllerSetupScreen(); + break; + default: + Draw(); + break; + } + + // Positions/style from PS2 menu, credits to Fire_Head + /* Draw controller buttons */ + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f)); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // 600.0f + CFont::SetColor(CRGBA(16, 16, 16, 255)); + switch (m_nCurrScreen) { + + // Page names overlaps buttons on those. + case MENUPAGE_MOUSE_CONTROLS: + case MENUPAGE_KEYBOARD_CONTROLS: + break; + + default: + { + CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA")); + if (!m_bGameNotLoaded) + CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST")); + + if (bottomBarActive) + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU + else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) { + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ; + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // = + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // < + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // > + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION + } + + break; + } + } + + #define optionWidth MENU_X(66.0f) + #define rawOptionHeight 22.0f + #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) + #define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight) + #define leftPadding MENU_X_LEFT_ALIGNED(90.0f) + wchar *str; + hoveredBottomBarOption = -1; + if (curBottomBarOption != -1) { + + // This active tab sprite is needlessly big + m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop, + leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)), + CRGBA(CRGBA(255, 255, 255, 255))); + + for (int i = 0; i < bbTabCount; i++) { + float xStart = leftPadding + optionWidth * i; + if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom)) + hoveredBottomBarOption = i; + + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f)); + CFont::SetRightJustifyOff(); + if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption) + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 255)); + else { + if(bottomBarActive || curBottomBarOption == i) + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 255)); + else + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 110)); + } + + str = TheText.Get(bbNames[i].name); + + CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str); + + } + } + #undef optionBottom + #undef optionTop + #undef leftPadding + #undef optionWidth + #undef rawOptionHeight + + CFont::DrawFonts(); + + // Draw mouse + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + if (m_bShowMouse) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + + mouse.Translate(m_nMousePosX, m_nMousePosY); + shad.Translate(m_nMousePosX, m_nMousePosY); + if(field_518 == 4){ + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + }else{ + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + } + } +} +#else +void +CMenuManager::DrawFrontEndNormal() +{ + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + + LoadSplash(nil); + + eMenuSprites previousSprite; + if (m_nMenuFadeAlpha < 255) { + switch (m_nPrevScreen) { + case MENUPAGE_STATS: + case MENUPAGE_START_MENU: + case MENUPAGE_PAUSE_MENU: + previousSprite = MENUSPRITE_MAINMENU; + break; + case MENUPAGE_NEW_GAME: + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_NEW_GAME_RELOAD: + case MENUPAGE_LOAD_SLOT_CONFIRM: + case MENUPAGE_DELETE_SLOT_CONFIRM: + case MENUPAGE_EXIT: + previousSprite = MENUSPRITE_SINGLEPLAYER; + break; + case MENUPAGE_MULTIPLAYER_MAIN: + previousSprite = MENUSPRITE_MULTIPLAYER; + break; + case MENUPAGE_MULTIPLAYER_MAP: + case MENUPAGE_MULTIPLAYER_FIND_GAME: + case MENUPAGE_SKIN_SELECT: + case MENUPAGE_KEYBOARD_CONTROLS: + case MENUPAGE_MOUSE_CONTROLS: + previousSprite = MENUSPRITE_FINDGAME; + break; + case MENUPAGE_MULTIPLAYER_CONNECTION: + case MENUPAGE_MULTIPLAYER_MODE: + previousSprite = MENUSPRITE_CONNECTION; + break; + case MENUPAGE_MULTIPLAYER_CREATE: + previousSprite = MENUSPRITE_HOSTGAME; + break; + case MENUPAGE_SKIN_SELECT_OLD: + case MENUPAGE_OPTIONS: + previousSprite = MENUSPRITE_PLAYERSET; + break; + default: +#ifdef CUSTOM_FRONTEND_OPTIONS + CCustomScreenLayout *custom = aScreens[m_nPrevScreen].layout; + if (custom) { + previousSprite = custom->sprite; + break; + } + if (!custom) +#endif + previousSprite = MENUSPRITE_MAINMENU; + break; + } + + if (m_nPrevScreen == m_nCurrScreen) + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha)); + else + m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); + } + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + + eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized + switch (m_nCurrScreen) { + case MENUPAGE_STATS: + case MENUPAGE_START_MENU: + case MENUPAGE_PAUSE_MENU: + currentSprite = MENUSPRITE_MAINMENU; + break; + case MENUPAGE_NEW_GAME: + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_NEW_GAME_RELOAD: + case MENUPAGE_LOAD_SLOT_CONFIRM: + case MENUPAGE_DELETE_SLOT_CONFIRM: + case MENUPAGE_EXIT: + currentSprite = MENUSPRITE_SINGLEPLAYER; + break; + case MENUPAGE_MULTIPLAYER_MAIN: + currentSprite = MENUSPRITE_MULTIPLAYER; + break; + case MENUPAGE_MULTIPLAYER_MAP: + case MENUPAGE_MULTIPLAYER_FIND_GAME: + case MENUPAGE_SKIN_SELECT: + case MENUPAGE_KEYBOARD_CONTROLS: + case MENUPAGE_MOUSE_CONTROLS: + currentSprite = MENUSPRITE_FINDGAME; + break; + case MENUPAGE_MULTIPLAYER_CONNECTION: + case MENUPAGE_MULTIPLAYER_MODE: + currentSprite = MENUSPRITE_CONNECTION; + break; + case MENUPAGE_MULTIPLAYER_CREATE: + currentSprite = MENUSPRITE_HOSTGAME; + break; + case MENUPAGE_SKIN_SELECT_OLD: + case MENUPAGE_OPTIONS: + currentSprite = MENUSPRITE_PLAYERSET; + break; +#ifdef CUSTOM_FRONTEND_OPTIONS + default: + CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; + if (custom) { + previousSprite = custom->sprite; + } + break; +#endif + } + + if (m_nMenuFadeAlpha < 255) { + + // Famous transparent menu bug +#ifdef FIX_BUGS + m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed(); +#else + static uint32 LastFade = 0; + + if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ + m_nMenuFadeAlpha += 20; + LastFade = CTimer::GetTimeInMillisecondsPauseMode(); + } +#endif + + if (m_nMenuFadeAlpha > 255){ + m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + } else { + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); + } + } else { + m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + // TODO: what is this? waiting mouse? + if(field_518 == 4){ + if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || + m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) + + field_518 = 2; + else + field_518 = 1; + } + } + +#ifdef RED_DELETE_BACKGROUND + if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) { + CSprite2d::Draw2DPolygon(0.0f, 0.0f, + SCREEN_WIDTH, 0.0f, + 0.0f, SCREEN_HEIGHT, + SCREEN_WIDTH, SCREEN_HEIGHT, + CRGBA(150, 0, 0, 80)); + } +#endif + + // GTA LOGO + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { + if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) + m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); + else + m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); + } + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + switch (m_nCurrScreen) { + case MENUPAGE_SKIN_SELECT: + DrawPlayerSetupScreen(); + break; + case MENUPAGE_KEYBOARD_CONTROLS: + DrawControllerSetupScreen(); + break; + default: + Draw(); + break; + } + + CFont::DrawFonts(); + + // Draw mouse + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + if (m_bShowMouse) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + + mouse.Translate(m_nMousePosX, m_nMousePosY); + shad.Translate(m_nMousePosX, m_nMousePosY); + if(field_518 == 4){ + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); + }else{ + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + } + } +} +#endif + +void +CMenuManager::DrawPlayerSetupScreen() +{ + RESET_FONT_FOR_NEW_PAGE + + SET_FONT_FOR_MENU_HEADER + + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); + + // lstrcpy's changed with strcpy + + if (!m_bSkinsEnumerated) { + OutputDebugString("Enumerating skin filenames from skins..."); + m_pSkinListHead.nextSkin = nil; + m_pSelectedSkin = &m_pSkinListHead; + m_pSelectedSkin->nextSkin = new tSkinInfo; + m_pSelectedSkin = m_pSelectedSkin->nextSkin; + m_pSelectedSkin->skinId = 0; + strcpy(m_pSelectedSkin->skinNameOriginal, DEFAULT_SKIN_NAME); + strcpy(m_pSelectedSkin->skinNameDisplayed, UnicodeToAscii(TheText.Get("FET_DSN"))); + int nextSkinId = 1; + m_pSelectedSkin->nextSkin = nil; + + WIN32_FIND_DATA FindFileData; + SYSTEMTIME SystemTime; + HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); + for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { + if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) { + m_pSelectedSkin->nextSkin = new tSkinInfo; + m_pSelectedSkin = m_pSelectedSkin->nextSkin; + m_pSelectedSkin->skinId = nextSkinId; + strcpy(m_pSelectedSkin->skinNameOriginal, FindFileData.cFileName); + strcpy(m_pSelectedSkin->skinNameDisplayed, FindFileData.cFileName); + FileTimeToSystemTime(&FindFileData.ftLastWriteTime, &SystemTime); + GetDateFormat(LOCALE_USER_DEFAULT, DATE_SHORTDATE, &SystemTime, 0, m_pSelectedSkin->date, 255); + ++nextSkinId; + m_pSelectedSkin->nextSkin = nil; + } + } + FindClose(handle); + m_nSkinsTotal = nextSkinId; + char nameTemp[256]; + for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin) { + // Drop extension + int oldLength = (int)strlen(m_pSelectedSkin->skinNameDisplayed); + m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0'; + m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0'; + + // Fill to 40 bytes-39 chars, idk why. This is done in sepearate function in game. + strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden + strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39); + if (oldLength - 4 > 39) + m_pSelectedSkin->skinNameDisplayed[39] = '\0'; + + // Make string lowercase, except first letter + strlwr(m_pSelectedSkin->skinNameDisplayed); + strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 1); + strupr(nameTemp); + strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 1); + + // Change some chars +#ifdef FIX_BUGS + for (int k = 0; m_pSelectedSkin->skinNameDisplayed[k] != '\0'; ++k) { +#else + for (int k = 0; m_pSelectedSkin->skinNameOriginal[k] != '\0'; ++k) { +#endif + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "_", 1)) + strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1); + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "@", 1)) + strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1); + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "{", 1)) + strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1); + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1)) + strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1); + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1)) + strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1); + } + + // Make letters after whitespace uppercase + for (int l = 0; m_pSelectedSkin->skinNameDisplayed[l] != '\0'; ++l) { + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[l], " ", 1)) { + if (m_pSelectedSkin->skinNameDisplayed[l + 1]) { + strncpy(nameTemp, &m_pSelectedSkin->skinNameDisplayed[l + 1], 1); + strupr(nameTemp); + strncpy(&m_pSelectedSkin->skinNameDisplayed[l + 1], nameTemp, 1); + } + } + } + } + OutputDebugString("Finished enumerating skin files."); + m_bSkinsEnumerated = true; + } + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), + CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); + + // Header (Skin - Date) + if (m_nCurrExLayer == HOVEROPTION_LIST) { + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); + } else { + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + } + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT")); + switch (m_PrefsLanguage) { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT)); + break; + default: + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); + break; + } + CFont::SetRightJustifyOff(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN")); + + // Skin list + SET_FONT_FOR_LIST_ITEM + if (m_nSkinsTotal > 0) { + for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList; + m_pSelectedSkin = m_pSelectedSkin->nextSkin); + + int rowTextY = PLAYERSETUP_LIST_BODY_TOP - 1; + int orderInVisibles = 0; + int rowEndY = PLAYERSETUP_LIST_BODY_TOP + PLAYERSETUP_ROW_HEIGHT + 1; + int rowStartY = PLAYERSETUP_LIST_BODY_TOP; + for (int rowIdx = m_nFirstVisibleRowOnList; + rowIdx < m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW && m_pSelectedSkin; ) { + + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) { + if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) { + m_nOptionMouseHovering = rowIdx; + if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { + m_nCurrExLayer = HOVEROPTION_LIST; + } + if (m_nHoverOption == HOVEROPTION_SKIN) { + if (rowIdx == m_nSelectedListRow) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + if (m_nSkinsTotal > 0) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + SaveSettings(); + } + } else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + m_nCurrExLayer = HOVEROPTION_LIST; + m_nSelectedListRow = rowIdx; + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + } + } + } + + // Preview skin/change color of row when we focused on another row. + if (orderInVisibles == m_nSelectedListRow - m_nFirstVisibleRowOnList) { + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + static int lastSelectedSkin = -1; + if (m_nSelectedListRow != lastSelectedSkin) { + strcpy(m_aSkinName, m_pSelectedSkin->skinNameOriginal); + CWorld::Players[0].SetPlayerSkin(m_aSkinName); + } + lastSelectedSkin = m_nSelectedListRow; + } else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) { + CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255))); + } else { + CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); + } + wchar unicodeTemp[80]; + AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp); + CFont::SetRightJustifyOff(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(rowTextY), unicodeTemp); + + // If not "Default skin" option + if (rowIdx != 0) { + char dateTemp[32]; + sprintf(dateTemp, "%s", m_pSelectedSkin->date); + AsciiToUnicode(dateTemp, unicodeTemp); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(rowTextY), unicodeTemp); + } + ++orderInVisibles; + rowEndY += PLAYERSETUP_ROW_HEIGHT; + rowStartY += PLAYERSETUP_ROW_HEIGHT; + rowTextY += PLAYERSETUP_ROW_HEIGHT; + ++rowIdx; + m_pSelectedSkin = m_pSelectedSkin->nextSkin; + } + // Scrollbar background + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205))); + + float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW); + float scrollbarBottom, scrollbarTop; + if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) { + scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f); + scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP); + + // Scrollbar shadow + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); + } else { +#ifdef FIX_BUGS + scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight); + scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin); +#else + scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal); + scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin); +#endif + // Scrollbar shadow + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), + CRGBA(50, 50, 50, FadeIn(255))); + + } + // Scrollbar + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom), + CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); + + // FIX: Scroll button dimensions are buggy, because: + // 1 - stretches the original image + // 2 - leaves gap between button and scrollbar + if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) { +#ifdef FIX_BUGS + m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), + CRGBA(255, 255, 255, FadeIn(255))); +#else + m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), + CRGBA(255, 255, 255, FadeIn(255))); +#endif + } else { +#ifdef FIX_BUGS + m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), + CRGBA(255, 255, 255, FadeIn(255))); +#else + m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), + CRGBA(255, 255, 255, FadeIn(255))); +#endif + } + + if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) { +#ifdef FIX_BUGS + m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), + CRGBA(255, 255, 255, FadeIn(255))); +#else + m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), + MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), + CRGBA(255, 255, 255, FadeIn(255))); +#endif + } else { +#ifdef FIX_BUGS + m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), + CRGBA(255, 255, 255, FadeIn(255))); +#else + m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), + MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), + CRGBA(255, 255, 255, FadeIn(255))); +#endif + + } + CPlayerSkin::RenderFrontendSkinEdit(); + + // Big apply button + if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + switch (m_PrefsLanguage) { + case LANGUAGE_FRENCH: + CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f)); + break; + case LANGUAGE_GERMAN: + CFont::SetScale(MENU_X(0.85f), MENU_Y(1.9f)); + break; + case LANGUAGE_ITALIAN: + case LANGUAGE_SPANISH: + CFont::SetScale(MENU_X(1.4f), MENU_Y(1.9f)); + break; + default: + CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f)); + break; + } + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(120))); + CFont::SetRightJustifyOff(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL")); + } + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + + CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); + + if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) + && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) + && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) + || m_nCurrExLayer == HOVEROPTION_BACK) { + if (m_nHoverOption != HOVEROPTION_BACK) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + m_nHoverOption = HOVEROPTION_BACK; + + } else if ((strcmp(m_aSkinName, m_PrefsSkinFile) != 0 + && m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + && m_nMousePosX < MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + CFont::GetStringWidth(TheText.Get("FES_SET"), true) + && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) + && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) + || m_nCurrExLayer == HOVEROPTION_USESKIN) { + if (m_nHoverOption != HOVEROPTION_USESKIN) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + m_nHoverOption = HOVEROPTION_USESKIN; + + } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) + && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_TOP) + && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3)) { + if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN) + m_nHoverOption = HOVEROPTION_OVER_SCROLL_UP; + + } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) + && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1) + && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) { + if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN) + m_nHoverOption = HOVEROPTION_OVER_SCROLL_DOWN; + + } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) + && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3) +#ifdef FIX_BUGS + && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin)) { +#else + && m_nMousePosY < MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin)) { +#endif + m_nHoverOption = HOVEROPTION_PAGEUP; + + } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) +#ifdef FIX_BUGS + && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight) +#else + && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) +#endif + && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1)) { + m_nHoverOption = HOVEROPTION_PAGEDOWN; + + } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH) +#ifdef FIX_BUGS + && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin) + && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight)) { +#else + && m_nMousePosY > MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin) + && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow)) { +#endif + m_nHoverOption = HOVEROPTION_HOLDING_SCROLLBAR; + + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT) + && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + 1) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) { + m_nHoverOption = HOVEROPTION_LIST; + + } else { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + } + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); + CFont::SetRightJustifyOn(); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + + // Back button + for (int i = 0; i < 2; i++) { + CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB")); + if (m_nHoverOption == HOVEROPTION_BACK) { + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); + } else { + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + } + } + CFont::SetRightJustifyOff(); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + + // Use skin button + for (int i = 0; i < 2; i++) { + CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET")); + if (!strcmp(m_aSkinName, m_PrefsSkinFile)) { + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); + } else if (m_nHoverOption == HOVEROPTION_USESKIN) { + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); + } else { + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + } + } + +} + +int +CMenuManager::FadeIn(int alpha) +{ + if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS || + m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS || + m_nCurrScreen == MENUPAGE_DELETING) + return alpha; + + return Min(m_nMenuFadeAlpha, alpha); +} + +void +CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor) +{ + int newIdx = 0; + wchar copy[256], *c; + UnicodeStrcpy(copy, str); + + for (c = copy; *c != '\0'; c++) { + if (*c == '~') { + c++; + switch (*c) { + case 'b': newColor = CRGBA(40, 40, 255, 255); break; + case 'g': newColor = CRGBA(40, 235, 40, 255); break; + // There is no case for "h", is that a mistake? + case 'l': newColor = CRGBA(0, 0, 0, 255); break; + case 'p': newColor = CRGBA(255, 0, 255, 255); break; + case 'r': newColor = CRGBA(255, 0, 0, 255); break; + case 'w': newColor = CRGBA(255, 255, 255, 255); break; + case 'y': newColor = CRGBA(255, 255, 0, 255); break; + } + while (*c != '~') c++; + } else { + str[newIdx++] = *c; + } + } + str[newIdx] = '\0'; +} + +int +CMenuManager::GetStartOptionsCntrlConfigScreens() +{ + int number = 0; + switch (m_nCurrScreen) { + case MENUPAGE_CONTROLLER_PC_OLD3: + number = 34; + break; + case MENUPAGE_CONTROLLER_DEBUG: + number = 35; + break; + case MENUPAGE_KEYBOARD_CONTROLS: + number = 0; + break; + default: + break; + } + return number; +} + +void +CMenuManager::InitialiseChangedLanguageSettings() +{ + if (m_bFrontEnd_ReloadObrTxtGxt) { + m_bFrontEnd_ReloadObrTxtGxt = false; +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif + CTimer::Stop(); + TheText.Unload(); + TheText.Load(); +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif + CTimer::Update(); + CGame::frenchGame = false; + CGame::germanGame = false; +#ifdef MORE_LANGUAGES + CGame::russianGame = false; + CGame::japaneseGame = false; + switch (m_PrefsLanguage) { + case LANGUAGE_POLISH: + CFont::ReloadFonts(FONT_LANGSET_POLISH); + break; + case LANGUAGE_RUSSIAN: + CFont::ReloadFonts(FONT_LANGSET_RUSSIAN); + break; + case LANGUAGE_JAPANESE: + CFont::ReloadFonts(FONT_LANGSET_JAPANESE); + break; + default: + CFont::ReloadFonts(FONT_LANGSET_EFIGS); + break; + } +#endif + + switch (m_PrefsLanguage) { + case LANGUAGE_FRENCH: + CGame::frenchGame = true; + break; + case LANGUAGE_GERMAN: + CGame::germanGame = true; + break; +#ifdef MORE_LANGUAGES + case LANGUAGE_RUSSIAN: + CGame::russianGame = true; + break; + case LANGUAGE_JAPANESE: + CGame::japaneseGame = true; + break; +#endif + default: + break; + } + } +} + +void +CMenuManager::LoadAllTextures() +{ + if (m_bSpritesLoaded) + return; + + CentreMousePointer(); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + m_nCurrOption = 0; + +#ifdef FIX_BUGS + static bool firstTime = true; + if (firstTime) { + DMAudio.SetRadioInCar(m_PrefsRadioStation); + firstTime = false; + } else +#endif + m_PrefsRadioStation = DMAudio.GetRadioInCar(); + + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1); + } else if (m_PrefsRadioStation > CHATTERBOX) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % (CHATTERBOX + 1); + + CFileMgr::SetDir(""); + //CFileMgr::SetDir(""); + CTimer::Stop(); + CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile + CStreaming::ImGonnaUseStreamingMemory(); + CGame::TidyUpMemory(false, true); + CTxdStore::PushCurrentTxd(); + int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend"); + + if(frontendTxdSlot == -1) + frontendTxdSlot = CTxdStore::AddTxdSlot("frontend"); + + printf("LOAD frontend\n"); + CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); + CTxdStore::AddRef(frontendTxdSlot); + CTxdStore::SetCurrentTxd(frontendTxdSlot); +#if GTA_VERSION < GTA3_PC_11 + CStreaming::IHaveUsedStreamingMemory(); + CTimer::Update(); +#endif + + for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } + +#ifdef GAMEPAD_MENU + LoadController(m_PrefsControllerType); +#endif + + int menuTxdSlot = CTxdStore::FindTxdSlot("menu"); + + if (menuTxdSlot == -1) + menuTxdSlot = CTxdStore::AddTxdSlot("menu"); + + printf("LOAD sprite\n"); + CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD"); + CTxdStore::AddRef(menuTxdSlot); + CTxdStore::SetCurrentTxd(menuTxdSlot); + + for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) { + m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); + m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } +#ifdef MENU_MAP + static bool menuOptionAdded = false; + for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) { + RwTexture *firstTile; + if (!menuOptionAdded && (firstTile = RwTextureRead(MapFilenames[i][0], MapFilenames[i][1]))) { + RwTextureDestroy(firstTile); + FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2, false); + FrontendOptionAddBuiltinAction("FEG_MAP", MENUACTION_CHANGEMENU, MENUPAGE_MAP, SAVESLOT_NONE); + menuOptionAdded = true; + } + m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]); + m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } + fMapSize = SCREEN_HEIGHT * 2.0f; + fMapCenterX = 0.0f; + fMapCenterY = 0.0f; +#endif +#if GTA_VERSION >= GTA3_PC_11 + CStreaming::IHaveUsedStreamingMemory(); + CTimer::Update(); +#endif + m_bSpritesLoaded = true; + CTxdStore::PopCurrentTxd(); +} + +#ifdef GAMEPAD_MENU +const char* controllerTypesPaths[] = { + nil, + "MODELS/FRONTEND_DS3.TXD", + "MODELS/FRONTEND_DS4.TXD", + "MODELS/FRONTEND_X360.TXD", + "MODELS/FRONTEND_XONE.TXD", + "MODELS/FRONTEND_NSW.TXD", +}; + +void +CMenuManager::LoadController(int8 type) +{ + switch (type) + { + case CONTROLLER_DUALSHOCK2: + case CONTROLLER_DUALSHOCK3: + case CONTROLLER_DUALSHOCK4: + CFont::LoadButtons("MODELS/PS3BTNS.TXD"); + break; + case CONTROLLER_NINTENDO_SWITCH: + CFont::LoadButtons("MODELS/NSWBTNS.TXD"); + break; + default: + CFont::LoadButtons("MODELS/X360BTNS.TXD"); + break; + } + + // Unload current textures + for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) + m_aFrontEndSprites[i].Delete(); + + // Unload txd + int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); + if (frontend_controller != -1) + CTxdStore::RemoveTxd(frontend_controller); + + // Find the new txd to load + bool bTxdMissing = true; + if (controllerTypesPaths[type]) + if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) { + CFileMgr::CloseFile(file); + bTxdMissing = false; + } + + int txdSlot = -1; + + if (bTxdMissing) + // Not found, fall back to original textures + txdSlot = CTxdStore::FindTxdSlot("frontend"); + else { + // Found, load txd + txdSlot = frontend_controller; + if (txdSlot == -1) + txdSlot = CTxdStore::AddTxdSlot("frontend_controller"); + CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]); + CTxdStore::AddRef(txdSlot); + } + + assert(txdSlot != -1); + // Load new textures + CTxdStore::SetCurrentTxd(txdSlot); + for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) { + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } +} +#endif // GAMEPAD_MENU + +void +CMenuManager::LoadSettings() +{ + CFileMgr::SetDirMyDocuments(); + int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); + + int32 prevLang = m_PrefsLanguage; +#if GTA_VERSION >= GTA3_PC_11 + CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); +#else + CMBlur::BlurOn = true; +#endif + MousePointerStateHelper.bInvertVertically = true; + + // 50 is silly + char Ver[50]; + + if (fileHandle) { + CFileMgr::Read(fileHandle, Ver, 29); + + if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) { + CFileMgr::Seek(fileHandle, 0, 0); + ControlsManager.LoadSettings(fileHandle); +#ifdef IMPROVED_VIDEOMODE + CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); + CFileMgr::Read(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight)); + CFileMgr::Read(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth)); + CFileMgr::Read(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed)); + CFileMgr::Read(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem)); + if(m_nPrefsWindowed != 0 && m_nPrefsWindowed != 1){ + // garbage data from vanilla settings file + // let skeleton find something + m_nPrefsWidth = 0; + m_nPrefsHeight = 0; + m_nPrefsDepth = 0; + m_nPrefsWindowed = 0; + m_nPrefsSubsystem = 0; + } + m_nSelectedScreenMode = m_nPrefsWindowed; +#else + CFileMgr::Read(fileHandle, gString, 20); +#endif + CFileMgr::Read(fileHandle, gString, 20); + CFileMgr::Read(fileHandle, gString, 4); + CFileMgr::Read(fileHandle, gString, 4); + CFileMgr::Read(fileHandle, gString, 1); + CFileMgr::Read(fileHandle, gString, 1); + CFileMgr::Read(fileHandle, gString, 1); + CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); + CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); + CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); + CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); + CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1); + CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4); + CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1); + CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1); + CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); + CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); + CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); + } + } + + CFileMgr::CloseFile(fileHandle); + CFileMgr::SetDir(""); + +#ifdef LOAD_INI_SETTINGS + if (LoadINISettings()) { + LoadINIControllerSettings(); + } +#endif + + m_PrefsVsync = m_PrefsVsyncDisp; + CRenderer::ms_lodDistScale = m_PrefsLOD; + + if (m_nPrefsAudio3DProviderIndex == -1) + m_nPrefsAudio3DProviderIndex = -2; + + if (m_PrefsLanguage == prevLang) + m_bLanguageLoaded = false; + else { + m_bLanguageLoaded = true; + // Already called in InitialiseChangedLanguageSettings + /* + TheText.Unload(); + TheText.Load(); + */ + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + + OutputDebugString("The previously saved language is now in use"); + } + + WIN32_FIND_DATA FindFileData; + char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260). + bool SkinFound = false; + HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); + for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { + strcpy(skinfile, m_PrefsSkinFile); + strcat(skinfile, ".bmp"); + if (strcmp(FindFileData.cFileName, skinfile) == 0) + SkinFound = true; + } + FindClose(handle); + + if (!SkinFound) { + OutputDebugString("Default skin set as no other skins are available OR saved skin not found!"); + strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME); + strcpy(m_aSkinName, DEFAULT_SKIN_NAME); + } +} + +void +CMenuManager::SaveSettings() +{ +#ifndef LOAD_INI_SETTINGS + static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; + + CFileMgr::SetDirMyDocuments(); + + int fileHandle = CFileMgr::OpenFile("gta3.set", "w+"); + if (fileHandle) { + ControlsManager.SaveSettings(fileHandle); +#ifdef IMPROVED_VIDEOMODE + CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); + CFileMgr::Write(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight)); + CFileMgr::Write(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth)); + CFileMgr::Write(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed)); + CFileMgr::Write(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem)); +#else + CFileMgr::Write(fileHandle, RubbishString, 20); +#endif + CFileMgr::Write(fileHandle, RubbishString, 20); + CFileMgr::Write(fileHandle, RubbishString, 4); + CFileMgr::Write(fileHandle, RubbishString, 4); + CFileMgr::Write(fileHandle, RubbishString, 1); + CFileMgr::Write(fileHandle, RubbishString, 1); + CFileMgr::Write(fileHandle, RubbishString, 1); + CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); + CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); + CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); + CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); + CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1); + CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); + CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1); + CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1); + CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); + CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); + CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); + } + + CFileMgr::CloseFile(fileHandle); + CFileMgr::SetDir(""); + +#else + SaveINISettings(); +#endif +} + +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + +void +CMenuManager::MessageScreen(const char *text) +{ + CSprite2d *splash = LoadSplash(nil); + if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) + return; + + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + + CFont::SetBackgroundOff(); + CFont::SetPropOn(); + CFont::SetJustifyOn(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // unused + CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // unused + CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); + CFont::SetCentreOn(); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 255)); + CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE)); + CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text)); + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); +} + +void +CMenuManager::PickNewPlayerColour() +{ + m_PrefsPlayerRed = 0; + m_PrefsPlayerGreen = 0; + m_PrefsPlayerBlue = 0; + while (true) { + int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue; + if (sum >= 100 && sum <= 650) + break; + m_PrefsPlayerRed = CGeneral::GetRandomNumber(); + m_PrefsPlayerGreen = CGeneral::GetRandomNumber(); + m_PrefsPlayerBlue = CGeneral::GetRandomNumber(); + } +} + +void +CMenuManager::PrintBriefs() +{ + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetRightJustifyOff(); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why + + float nextY = BRIEFS_TOP_MARGIN; + CRGBA newColor; + for (int i = 4; i >= 0; i--) { + tPreviousBrief &brief = CMessages::PreviousBriefs[i]; + if (brief.m_pText) { + CMessages::InsertNumberInString(brief.m_pText, + brief.m_nNumber[0], brief.m_nNumber[1], + brief.m_nNumber[2], brief.m_nNumber[3], + brief.m_nNumber[4], brief.m_nNumber[5], gUString); + CMessages::InsertStringInString(gUString, brief.m_pString); + CMessages::InsertPlayerControlKeysInString(gUString); + newColor = TEXT_COLOR; + FilterOutColorMarkersFromString(gUString, newColor); + if (newColor != TEXT_COLOR) { + newColor.r /= 2; + newColor.g /= 2; + newColor.b /= 2; + } + +#ifdef PS2_LIKE_MENU + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropShadowPosition(1); +#endif + +#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) + newColor.a = FadeIn(255); + CFont::SetColor(newColor); +#endif + CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString); + nextY += MENU_Y(BRIEFS_LINE_HEIGHT); + } + } + +#ifdef PS2_LIKE_MENU + CFont::SetDropShadowPosition(0); +#endif +} + +// Not sure about name. Not to be confused with CPad::PrintErrorMessage +void +CMenuManager::PrintErrorMessage() +{ + if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) + return; + + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetBackgroundOff(); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(MENU_X_MARGIN)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); +#else + CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); +#endif + CFont::DrawFonts(); +} + +void +CMenuManager::PrintStats() +{ + int rowNum = ConstructStatLine(99999); +#if GTA_VERSION >= GTA3_PC_11 + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); +#endif + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why + float nextYChange, y, alphaMult; + + // Scroll stats with mouse +#ifdef SCROLLABLE_STATS_PAGE + static float scrollY = 0; + static uint32 lastChange = m_nScreenChangeDelayTimer; + if (CPad::GetPad(0)->GetLeftMouse()) { + scrollY += (m_nMouseOldPosY - m_nMousePosY); + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + } else { + scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange); + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + } +#else + // MENU_Y(30.0f) per second + float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f; +#endif + + for (int row = 0; row < rowNum; ++row) { + // Put just got hidden text at the top back to the bottom, in circular fashion + for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) { + nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1); + } + + // If it's still on screen + if (y > 0.0f && SCREEN_HEIGHT > y) { + ConstructStatLine(row); + + // But about to dim from top + if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) { + if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) + alphaMult = 0.0f; + else + alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); + + // About to dim from bottom + } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) { + if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) + alphaMult = 0.0f; + else + alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); + } else + alphaMult = 1.0f; + + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255.0f * alphaMult))); + CFont::SetRightJustifyOff(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2); + } + } + // Game doesn't do that, but it's better + float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X); + + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + CFont::SetRightJustifyOff(); + CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + nextX += MENU_X(10.0f) + CFont::GetStringWidth_Jap(TheText.Get("CRIMRA")); + else +#endif + nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true); + UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); + CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + nextX += MENU_X(6.0f) + CFont::GetStringWidth_Jap(gUString); + else +#endif + nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true); + sprintf(gString, "%d", CStats::FindCriminalRatingNumber()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); + + // ::Draw already does that. + /* + SET_FONT_FOR_MENU_HEADER + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + */ + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); +} + +void +CMenuManager::Process(void) +{ + m_bMenuStateChanged = false; + + if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0) + return; + + m_bWantToRestart = false; + InitialiseChangedLanguageSettings(); + + // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it. + if (CPad::GetPad(0)->GetEscapeJustDown()) + RequestFrontEndStartUp(); + + SwitchMenuOnAndOff(); + + // Be able to re-open menu correctly. + if (m_bMenuActive) { + + // Load frontend textures. + LoadAllTextures(); + + // Set save/delete game pages. + if (m_nCurrScreen == MENUPAGE_DELETING) { + bool SlotPopulated = false; + + if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { + PcSaveHelper.PopulateSlotInfo(); + SlotPopulated = true; + } + + if (SlotPopulated) + ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false); + else + SaveLoadFileError_SetUpErrorScreen(); + } + if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { + int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); + PcSaveHelper.PopulateSlotInfo(); + if (SaveSlot) + ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false); + else + SaveLoadFileError_SetUpErrorScreen(); + } + if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { +#ifdef MISSION_REPLAY + if (doingMissionRetry) { + RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING); + m_nCurrSaveSlot = SLOT_COUNT; + doingMissionRetry = false; + } +#endif + if (CheckSlotDataValid(m_nCurrSaveSlot)) { +#ifdef USE_DEBUG_SCRIPT_LOADER + CTheScripts::ScriptToLoad = 0; +#endif +#ifdef PC_PLAYER_CONTROLS + TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif + if (m_PrefsVsyncDisp != m_PrefsVsync) + m_PrefsVsync = m_PrefsVsyncDisp; + DMAudio.Service(); + m_bWantToRestart = true; + RequestFrontEndShutDown(); + m_bWantToLoad = true; + b_FoundRecentSavedGameWantToLoad = true; + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + } else + SaveLoadFileError_SetUpErrorScreen(); + } + + ProcessButtonPresses(); + + // Set binding keys. + if (pEditString && CPad::EditString(pEditString, 0) == nil) { + if (*pEditString == 0) + strcpy(pEditString, "NoName"); + pEditString = nil; + SaveSettings(); + } + + if (m_bWaitingForNewKeyBind) { + if (m_bStartWaitingForKeyBind) + m_bStartWaitingForKeyBind = false; + else { + pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); + JoyButtonJustClicked = false; + MouseButtonJustClicked = false; + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) + MouseButtonJustClicked = rsMOUSELEFTBUTTON; + else if (CPad::GetPad(0)->GetRightMouseJustUp()) + MouseButtonJustClicked = rsMOUSERIGHTBUTTON; + else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) + MouseButtonJustClicked = rsMOUSMIDDLEBUTTON; + else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) + MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON; + else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) + MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON; + else if (CPad::GetPad(0)->GetMouseX1JustUp()) + MouseButtonJustClicked = rsMOUSEX1BUTTON; + else if (CPad::GetPad(0)->GetMouseX2JustUp()) + MouseButtonJustClicked = rsMOUSEX2BUTTON; + + JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); + + int32 TypeOfControl = KEYBOARD; + if (JoyButtonJustClicked) + TypeOfControl = JOYSTICK; + if (MouseButtonJustClicked) + TypeOfControl = MOUSE; + if (*pControlEdit != rsNULL) + TypeOfControl = KEYBOARD; + + if (!m_bKeyIsOK) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + } else if (!m_bKeyChangeNotProcessed) { + if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) + CheckCodesForControls(TypeOfControl); + + field_535 = true; + } else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + for (int i = 0; i < 4; i++) + ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); + m_bKeyIsOK = false; + m_bKeyChangeNotProcessed = false; + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + } + } + } + + if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) { + m_nCurrScreen = m_nPrevScreen; + m_nCurrOption = 0; + } + + // Reset pad shaking. + if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { + CPad::StopPadsShaking(); + TimeToStopPadShaking = 0; + } + + } else { + UnloadTextures(); + m_bRenderGameInMenu = false; + // byte_5F33E4 = 1; // unused + ChangeScreen(MENUPAGE_NONE, 0, false, false); + pEditString = nil; + m_bWaitingForNewKeyBind = false; + } + + if (!m_bWantToRestart) { + if (m_bGameNotLoaded) + DMAudio.Service(); + } +} + +void +CMenuManager::ProcessButtonPresses(void) +{ + if (pEditString || pControlEdit) + return; + + bool goBack = false; + bool optionSelected = false; + bool goUp = false; + bool goDown = false; +#ifdef TIDY_UP_PBP + bool assumeIncrease = false; +#endif + +#ifdef USE_DEBUG_SCRIPT_LOADER + if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { + if (CPad::GetPad(0)->GetChar('R')) { + CTheScripts::ScriptToLoad = 1; + DoSettingsBeforeStartingAGame(); + return; + } + if (CPad::GetPad(0)->GetChar('D')) { + CTheScripts::ScriptToLoad = 2; + DoSettingsBeforeStartingAGame(); + return; + } + } +#endif + + if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { + m_bShowMouse = true; + } + + m_nMouseOldPosX = m_nMousePosX; + m_nMouseOldPosY = m_nMousePosY; + m_nMousePosX = m_nMouseTempPosX; + m_nMousePosY = m_nMouseTempPosY; + + if (m_nMousePosX < 0) m_nMousePosX = 0; + if (m_nMousePosX > SCREEN_WIDTH) m_nMousePosX = SCREEN_WIDTH; + if (m_nMousePosY < 0) m_nMousePosY = 0; + if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; + + if (hasNativeList(m_nCurrScreen)) { + // Not split to seperate function in III as in VC, but we need it for scrollable pages :) + ProcessList(goBack, optionSelected); + + } else if (isPlainTextScreen(m_nCurrScreen)) { +#ifndef TIDY_UP_PBP + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { + optionSelected = true; + } + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { + if (m_nCurrScreen != MENUPAGE_START_MENU) { + goBack = true; + } + } +#endif + } else { + if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + goDown = true; + } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + goUp = true; + } + +#ifndef TIDY_UP_PBP + if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) { + if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) { + m_bShowMouse = false; + optionSelected = true; + } + } else { + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + m_bShowMouse = false; + optionSelected = true; + } + } +#endif + + if (CPad::GetPad(0)->GetLeftMouseJustUp()) { +#ifndef TIDY_UP_PBP + if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) && +#else + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME && +#endif + (m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) { + m_nCurrOption = m_nOptionMouseHovering; + optionSelected = true; + } + } else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { +#ifdef TIDY_UP_PBP + if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + } else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { + m_nCurrOption = m_nOptionMouseHovering; + optionSelected = true; + } +#else + switch (m_nHoverOption) { + case HOVEROPTION_RADIO_0: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = HEAD_RADIO; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_1: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = DOUBLE_CLEF; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_2: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = JAH_RADIO; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_3: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = RISE_FM; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_4: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = LIPS_106; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_5: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = GAME_FM; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_6: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = MSX_FM; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_7: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = FLASHBACK; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_8: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = CHATTERBOX; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RADIO_9: + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_PrefsRadioStation = USERTRACK; + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; + case HOVEROPTION_RANDOM_ITEM: + if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) { + m_nCurrOption = m_nOptionMouseHovering; + optionSelected = true; + } + break; + } +#endif + } + + if (CPad::GetPad(0)->GetLeftMouse()) { +#ifndef TIDY_UP_PBP + switch (m_nHoverOption) { + case HOVEROPTION_INCREASE_BRIGHTNESS: + m_PrefsBrightness = m_PrefsBrightness + (512 / MENUSLIDER_LOGICAL_BARS); + if (m_PrefsBrightness < 0) { + m_PrefsBrightness = 0; + } + if (510 < m_PrefsBrightness) { + m_PrefsBrightness = 511; + } + SaveSettings(); + break; + case HOVEROPTION_DECREASE_BRIGHTNESS: + m_PrefsBrightness = m_PrefsBrightness - (512 / MENUSLIDER_LOGICAL_BARS); + if (m_PrefsBrightness < 0) { + m_PrefsBrightness = 0; + } + if (510 < m_PrefsBrightness) { + m_PrefsBrightness = 511; + } + SaveSettings(); + break; + case HOVEROPTION_INCREASE_DRAWDIST: + m_PrefsLOD = m_PrefsLOD + (1.0f / MENUSLIDER_LOGICAL_BARS); + m_PrefsLOD = min(1.8f, m_PrefsLOD); + CRenderer::ms_lodDistScale = m_PrefsLOD; + SaveSettings(); + break; + case HOVEROPTION_DECREASE_DRAWDIST: + m_PrefsLOD = m_PrefsLOD - (1.0f / MENUSLIDER_LOGICAL_BARS); + m_PrefsLOD = max(0.8f, m_PrefsLOD); + CRenderer::ms_lodDistScale = m_PrefsLOD; + SaveSettings(); + break; + case HOVEROPTION_INCREASE_MUSICVOLUME: + m_PrefsMusicVolume = m_PrefsMusicVolume + (128 / MENUSLIDER_LOGICAL_BARS); + m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 127); + DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); + SaveSettings(); + break; + case HOVEROPTION_DECREASE_MUSICVOLUME: + m_PrefsMusicVolume = m_PrefsMusicVolume - (128 / MENUSLIDER_LOGICAL_BARS); + if (m_PrefsMusicVolume < 0) { + m_PrefsMusicVolume = 0; + } + if (126 < m_PrefsMusicVolume) { + m_PrefsMusicVolume = 127; + } + DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); + SaveSettings(); + break; + case HOVEROPTION_INCREASE_SFXVOLUME: + m_PrefsSFXVolume = m_PrefsSFXVolume + (128 / MENUSLIDER_LOGICAL_BARS); + if (m_PrefsSFXVolume < 0) { + m_PrefsSFXVolume = 0; + } + if (126 < m_PrefsSFXVolume) { + m_PrefsSFXVolume = 127; + } + DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); + SaveSettings(); + break; + case HOVEROPTION_DECREASE_SFXVOLUME: + m_PrefsSFXVolume = m_PrefsSFXVolume - (128 / MENUSLIDER_LOGICAL_BARS); + if (m_PrefsSFXVolume < 0) { + m_PrefsSFXVolume = 0; + } + if (126 < m_PrefsSFXVolume) { + m_PrefsSFXVolume = 127; + } + DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); + SaveSettings(); + break; + case HOVEROPTION_INCREASE_MOUSESENS: + TheCamera.m_fMouseAccelHorzntl += 1.0f/200.0f/15.0f; // probably because diving it to 15 instead of 16(MENUSLIDER_LOGICAL_BARS) had more accurate steps + TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); +#ifdef FIX_BUGS + TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; +#else + TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; +#endif + SaveSettings(); + break; + case HOVEROPTION_DECREASE_MOUSESENS: + TheCamera.m_fMouseAccelHorzntl -= 1.0f/200.0f/15.0f; // probably because diving it to 15 instead of 16(MENUSLIDER_LOGICAL_BARS) had more accurate steps + TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); +#ifdef FIX_BUGS + TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; +#else + TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; +#endif + SaveSettings(); + break; + } +#else + switch (m_nHoverOption) { + case HOVEROPTION_INCREASE_BRIGHTNESS: + case HOVEROPTION_INCREASE_DRAWDIST: + case HOVEROPTION_INCREASE_MUSICVOLUME: + case HOVEROPTION_INCREASE_SFXVOLUME: + case HOVEROPTION_INCREASE_MOUSESENS: +#ifdef CUSTOM_FRONTEND_OPTIONS + case HOVEROPTION_INCREASE_CFO_SLIDER: +#endif + CheckSliderMovement(1); + break; + case HOVEROPTION_DECREASE_BRIGHTNESS: + case HOVEROPTION_DECREASE_DRAWDIST: + case HOVEROPTION_DECREASE_MUSICVOLUME: + case HOVEROPTION_DECREASE_SFXVOLUME: + case HOVEROPTION_DECREASE_MOUSESENS: +#ifdef CUSTOM_FRONTEND_OPTIONS + case HOVEROPTION_DECREASE_CFO_SLIDER: +#endif + CheckSliderMovement(-1); + break; + } +#endif + } + +#ifdef SCROLLABLE_PAGES + if (m_nTotalListRow > MAX_VISIBLE_OPTION) { + bool temp = false; + + m_nSelectedListRow = m_nCurrOption; + + // ignore detected back/select states, it's our screen's job + ProcessList(temp, temp); + + // and ignore our screen's goUp/Down, now it's ProcessList's job + goUp = false; + goDown = false; + m_nCurrOption = m_nSelectedListRow; + } + + // Prevent sound on scroll. Mouse wheel is now belongs to us! + if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()))) +#endif + + if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp() + || CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp() + || CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp() + || CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST +#ifdef CUSTOM_FRONTEND_OPTIONS + || option == MENUACTION_CFO_SLIDER +#endif + ) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + else if (option == MENUACTION_SFXVOLUME) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); + else if (option == MENUACTION_MOUSESENS) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + + } + +#ifndef TIDY_UP_PBP + if (CPad::GetPad(0)->GetBackJustDown()) { + if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { + m_bShowMouse = false; + goBack = true; + } + } + + if (CPad::GetPad(0)->GetEscapeJustDown()) { + if (m_nCurrScreen != MENUPAGE_START_MENU) { + m_bShowMouse = false; + goBack = true; + } + } + + if (((goDown) || (goUp)) || (optionSelected)) { + goBack = false; + } +#endif + } + + // Centralized enter/back (except some conditions) +#ifdef TIDY_UP_PBP + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || + (isPlainTextScreen(m_nCurrScreen) && CPad::GetPad(0)->GetLeftMouseJustDown())) { + + if (!isPlainTextScreen(m_nCurrScreen)) + m_bShowMouse = false; + + optionSelected = true; + } + } else { + if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) { + m_bShowMouse = false; + optionSelected = true; + } + } + + if (!goDown && !goUp && !optionSelected) { + if (m_nCurrScreen != MENUPAGE_START_MENU) { + if (isPlainTextScreen(m_nCurrScreen)) { + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { + goBack = true; + } + } else { + if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) { + m_bShowMouse = false; + goBack = true; + } + } + } + } +#endif + +#ifdef PS2_LIKE_MENU + if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + bottomBarActive = false; + curBottomBarOption = hoveredBottomBarOption; + ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false); + if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + return; + } else if (bottomBarActive) { + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + bottomBarActive = false; + + if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + + return; + } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() + || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount; + ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); + return; + } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() + || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount; + ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); + return; + } + optionSelected = false; + goDown = false; + goUp = false; + } +#endif + + int prevOption = m_nCurrOption; + if (goDown && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) { + m_nCurrOption++; + if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) { + m_nCurrOption = 0; + } + } + if (goUp && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) { + if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) { + while (m_nCurrOption != NUM_MENUROWS - 1 + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) { + m_nCurrOption++; + } + } else { + m_nCurrOption--; + } + } + + // Hide back button +#ifdef PS2_LIKE_MENU + if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) + m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL); +#endif + + if (optionSelected) { + int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 && + strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) { + + if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { + if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + } else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + } else { + // This is duplicate, back button already processed below +#ifndef TIDY_UP_PBP + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); + if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); + } +#endif + } + } else if (option == MENUACTION_CHECKSAVE) { + if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + } else { + if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + } + } + } else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST + && option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME + && option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24 + && option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES +#ifdef CUSTOM_FRONTEND_OPTIONS + && option != MENUACTION_CFO_SLIDER +#endif + ) + { + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + } + + if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) { + switch (m_nCurrExLayer) { + default: + goBack = true; + break; + case HOVEROPTION_LIST: + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + } + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + m_nCurrExLayer = HOVEROPTION_BACK; + SaveSettings(); + } + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + break; + case HOVEROPTION_USESKIN: + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + m_nCurrExLayer = HOVEROPTION_BACK; + SaveSettings(); + break; + } + } else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) { + DoSettingsBeforeStartingAGame(); +/* } else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + // .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if. +*/ + } else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + if (m_nSkinsTotal > 0) { + m_pSelectedSkin = m_pSkinListHead.nextSkin; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + SaveSettings(); + } else { +#ifndef TIDY_UP_PBP + ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], + GetPreviousPageOption(), true, true); +#else + goBack = true; +#endif + } + } else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) { + option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + switch (option) { + case MENUACTION_RADIO: +#ifdef TIDY_UP_PBP + assumeIncrease = true; +#else + ++m_PrefsRadioStation; + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = HEAD_RADIO; + } else if (m_PrefsRadioStation > CHATTERBOX) { + m_PrefsRadioStation = USERTRACK; + } + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); +#endif + break; + case MENUACTION_LANG_ENG: + m_PrefsLanguage = LANGUAGE_AMERICAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_FRE: + m_PrefsLanguage = LANGUAGE_FRENCH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_GER: + m_PrefsLanguage = LANGUAGE_GERMAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_ITA: + m_PrefsLanguage = LANGUAGE_ITALIAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_SPA: + m_PrefsLanguage = LANGUAGE_SPANISH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_POPULATESLOTS_CHANGEMENU: + PcSaveHelper.PopulateSlotInfo(); + + // fall through + case MENUACTION_CHANGEMENU: + { + bool changeMenu = true; + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; + + // This should be unused. + if (saveSlot >= 2 && saveSlot <= 9) { + m_nCurrSaveSlot = saveSlot - 2; + switch (m_nCurrScreen) { + case MENUPAGE_CHOOSE_LOAD_SLOT: + if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY) + changeMenu = false; + + break; + case MENUPAGE_CHOOSE_DELETE_SLOT: + if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) + changeMenu = false; + + break; + } + } + if (changeMenu) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) { +#ifndef TIDY_UP_PBP + ResetHelperText(); + ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], + GetPreviousPageOption(), true, true); +#else + goBack = true; + break; +#endif + } else { + ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + } + } + break; + } + case MENUACTION_CHECKSAVE: + { + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; + + if (saveSlot >= 2 && saveSlot <= 9) { + m_nCurrSaveSlot = saveSlot - 2; + if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { + ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + } + } + break; + } + case MENUACTION_NEWGAME: + DoSettingsBeforeStartingAGame(); + break; + case MENUACTION_RELOADIDE: + CFileLoader::ReloadObjectTypes("GTA3.IDE"); + break; + case MENUACTION_RELOADIPL: + CGame::ReloadIPLs(); + break; + case MENUACTION_SHOWCULL: + gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff; + break; + case MENUACTION_MEMCARDSAVECONFIRM: + return; + case MENUACTION_RESUME_FROM_SAVEZONE: + RequestFrontEndShutDown(); + break; + case MENUACTION_MPMAP_LIBERTY: + case MENUACTION_MPMAP_REDLIGHT: + case MENUACTION_MPMAP_CHINATOWN: + case MENUACTION_MPMAP_TOWER: + case MENUACTION_MPMAP_SEWER: + case MENUACTION_MPMAP_INDUSTPARK: + case MENUACTION_MPMAP_DOCKS: + case MENUACTION_MPMAP_STAUNTON: + m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY; + SaveSettings(); + ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + break; + case MENUACTION_MPMAP_DEATHMATCH1: + case MENUACTION_MPMAP_DEATHMATCH2: + case MENUACTION_MPMAP_TEAMDEATH1: + case MENUACTION_MPMAP_TEAMDEATH2: + case MENUACTION_MPMAP_STASH: + case MENUACTION_MPMAP_CAPTURE: + case MENUACTION_MPMAP_RATRACE: + case MENUACTION_MPMAP_DOMINATION: + m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1; + SaveSettings(); + ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + break; + case MENUACTION_KEYBOARDCTRLS: + ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true); + m_nSelectedListRow = 0; + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case MENUACTION_GETKEY: + m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption; + m_bKeyIsOK = true; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + break; + case MENUACTION_CANCELGAME: + DMAudio.Service(); + RsEventHandler(rsQUITAPP, nil); + break; + case MENUACTION_RESUME: +#ifndef TIDY_UP_PBP + if (m_PrefsVsyncDisp != m_PrefsVsync) { + m_PrefsVsync = m_PrefsVsyncDisp; + } + RequestFrontEndShutDown(); +#else + goBack = true; +#endif + break; + case MENUACTION_DONTCANCEL: + ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], + GetPreviousPageOption(), true, true); + break; + case MENUACTION_SCREENRES: + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + m_nPrefsVideoMode = m_nDisplayVideoMode; + _psSelectScreenVM(m_nPrefsVideoMode); + SetHelperText(0); + SaveSettings(); + } + break; + case MENUACTION_AUDIOHW: + { + int selectedProvider = m_nPrefsAudio3DProviderIndex; + if (selectedProvider != -1) { + m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + if (selectedProvider == m_nPrefsAudio3DProviderIndex) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SetHelperText(0); + } else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + SetHelperText(4); + } + SaveSettings(); + } + break; + } + case MENUACTION_SPEAKERCONF: +#ifndef TIDY_UP_PBP + if (m_nPrefsAudio3DProviderIndex != -1) { + if (--m_PrefsSpeakers < 0) + m_PrefsSpeakers = 2; + DMAudio.SetSpeakerConfig(m_PrefsSpeakers); + SaveSettings(); + } +#else + assumeIncrease = true; +#endif + break; + case MENUACTION_PLAYERSETUP: + CPlayerSkin::BeginFrontendSkinEdit(); + ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true); + m_nCurrExLayer = HOVEROPTION_LIST; + m_bSkinsEnumerated = false; + break; + case MENUACTION_RESTOREDEF: + if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + m_PrefsSfxVolume = 102; + m_PrefsSpeakers = 0; + m_PrefsMusicVolume = 102; + m_PrefsStereoMono = 0; + m_PrefsRadioStation = HEAD_RADIO; + DMAudio.SetMusicMasterVolume(102); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + SaveSettings(); + } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { + m_PrefsFrameLimiter = true; + m_PrefsBrightness = 256; + m_PrefsVsyncDisp = true; + m_PrefsLOD = 1.2f; + m_PrefsVsync = true; + CRenderer::ms_lodDistScale = 1.2f; +#ifdef ASPECT_RATIO_SCALE + m_PrefsUseWideScreen = AR_AUTO; +#else + m_PrefsUseWideScreen = false; +#endif + m_PrefsShowSubtitles = true; + m_nDisplayVideoMode = m_nPrefsVideoMode; +#if GTA_VERSION >= GTA3_PC_11 + if (_dwOperatingSystemVersion == OS_WIN98) { + CMBlur::BlurOn = false; + CMBlur::MotionBlurClose(); + } else { + CMBlur::BlurOn = true; + CMBlur::MotionBlurOpen(Scene.camera); + } +#else + CMBlur::BlurOn = true; +#endif +#ifdef CUSTOM_FRONTEND_OPTIONS + extern void RestoreDefGraphics(int8); + extern void RestoreDefDisplay(int8); + + RestoreDefGraphics(FEOPTION_ACTION_SELECT); + RestoreDefDisplay(FEOPTION_ACTION_SELECT); +#endif + SaveSettings(); + } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) { + ControlsManager.MakeControllerActionsBlank(); + ControlsManager.InitDefaultControlConfiguration(); + ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); +#if !defined RW_GL3 + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { + DIDEVCAPS devCaps; + devCaps.dwSize = sizeof(DIDEVCAPS); + PSGLOBAL(joy1)->GetCapabilities(&devCaps); + ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); + } +#else + if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { + int count; + glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); + ControlsManager.InitDefaultControlConfigJoyPad(count); + } +#endif + m_ControlMethod = CONTROL_STANDARD; +#ifdef FIX_BUGS + MousePointerStateHelper.bInvertVertically = true; + TheCamera.m_fMouseAccelVertical = 0.003f; +#else + MousePointerStateHelper.bInvertVertically = false; +#endif + TheCamera.m_fMouseAccelHorzntl = 0.0025f; + CVehicle::m_bDisableMouseSteering = true; + TheCamera.m_bHeadBob = false; + SaveSettings(); +#ifdef LOAD_INI_SETTINGS + SaveINIControllerSettings(); +#endif + } + SetHelperText(2); + break; + case MENUACTION_CTRLMETHOD: +#ifndef TIDY_UP_PBP + if (m_ControlMethod == CONTROL_CLASSIC) { + CCamera::m_bUseMouse3rdPerson = true; + m_ControlMethod = CONTROL_STANDARD; + } else { + CCamera::m_bUseMouse3rdPerson = false; + m_ControlMethod = CONTROL_CLASSIC; + } + SaveSettings(); +#else + assumeIncrease = true; +#endif + break; + case MENUACTION_LOADRADIO: + ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); + break; +#ifdef MISSION_REPLAY + case MENUACTION_REJECT_RETRY: + doingMissionRetry = false; + AllowMissionReplay = 0; + RequestFrontEndShutDown(); + break; + case MENUACTION_UNK114: + doingMissionRetry = false; + RequestFrontEndShutDown(); + RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING); + return; +#endif +#ifdef CUSTOM_FRONTEND_OPTIONS + case MENUACTION_CFO_SELECT: + case MENUACTION_CFO_DYNAMIC: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) + break; + + if (!option.m_CFOSelect->onlyApplyOnEnter) { + option.m_CFOSelect->displayedValue++; + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = 0; + } + int8 oldValue = *(int8*)option.m_CFO->value; + + *(int8*)option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; + + // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO + // if (option.m_CFOSelect->save) + SaveSettings(); + + if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) + option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); + + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { + if (option.m_CFODynamic->buttonPressFunc) + option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT); + } + + break; +#endif + } + } + ProcessOnOffMenuOptions(); + } + + if (goBack) { + ResetHelperText(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); +#ifdef PS2_LIKE_MENU + if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) { +#else + if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { +#endif + if (!m_bGameNotLoaded && !m_bMenuStateChanged) { + if (m_PrefsVsyncDisp != m_PrefsVsync) { + m_PrefsVsync = m_PrefsVsyncDisp; + } + RequestFrontEndShutDown(); + } + + // We're already resuming, we don't need further processing. +#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) + return; +#endif + } +#ifdef PS2_SAVE_DIALOG + else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) { +#else + else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) { +#endif + RequestFrontEndShutDown(); + } + // It's now in ThingsToDoBeforeGoingBack() +#ifndef TIDY_UP_PBP + else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); + } +#endif + + int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; + int oldOption = GetPreviousPageOption(); + + if (oldScreen != -1) { + ThingsToDoBeforeGoingBack(); + +#ifdef PS2_LIKE_MENU + if (!bottomBarActive && + (oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) { + bottomBarActive = true; + } else +#endif + { + ChangeScreen(oldScreen, oldOption, true, true); + } + + // We will go back for sure at this point, why process other things?! +#ifdef FIX_BUGS + return; +#endif + } + } + +#ifdef PS2_LIKE_MENU + if (bottomBarActive) + return; +#endif + + int changeValueBy = 0; + bool decrease = false; +#ifdef TIDY_UP_PBP + bool increase = assumeIncrease; +#else + bool increase = false; +#endif + if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { + static uint32 lastSliderDecrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { + CheckSliderMovement(-1); + lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { + static uint32 lastSliderIncrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { + CheckSliderMovement(1); + lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } + + if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { + m_bShowMouse = false; + increase = true; + } else if ( +#ifdef SCROLLABLE_PAGES + !SCREEN_HAS_AUTO_SCROLLBAR && +#endif + CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + increase = true; + CheckSliderMovement(1); + m_bShowMouse = true; + } + + if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { + m_bShowMouse = false; + decrease = true; + } else if ( +#ifdef SCROLLABLE_PAGES + !SCREEN_HAS_AUTO_SCROLLBAR && +#endif + CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + decrease = true; + CheckSliderMovement(-1); + m_bShowMouse = true; + } + + if (increase) + changeValueBy++; + else if (decrease) + changeValueBy--; + + if (changeValueBy != 0) { + switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { +#ifdef FIX_BUGS + case MENUACTION_CTRLCONFIG: + CPad::GetPad(0)->Mode += changeValueBy; + if (CPad::GetPad(0)->Mode > 3) + CPad::GetPad(0)->Mode = 0; + else if (CPad::GetPad(0)->Mode < 0) + CPad::GetPad(0)->Mode = 3; + SaveSettings(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; +#endif + case MENUACTION_RADIO: + m_PrefsRadioStation += changeValueBy; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation < HEAD_RADIO) + m_PrefsRadioStation = USERTRACK; + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = HEAD_RADIO; + } else { + if (m_PrefsRadioStation < HEAD_RADIO) + m_PrefsRadioStation = CHATTERBOX; + if (m_PrefsRadioStation > CHATTERBOX) + m_PrefsRadioStation = HEAD_RADIO; + } + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + break; +#ifdef ASPECT_RATIO_SCALE + case MENUACTION_WIDESCREEN: + if (changeValueBy > 0) { + m_PrefsUseWideScreen++; + if (m_PrefsUseWideScreen > AR_MAX-1) + m_PrefsUseWideScreen = 0; + } else { + m_PrefsUseWideScreen--; + if (m_PrefsUseWideScreen < 0) + m_PrefsUseWideScreen = AR_MAX-1; + } + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; +#endif + case MENUACTION_SCREENRES: + if (m_bGameNotLoaded) { + RwChar** videoMods = _psGetVideoModeList(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + if (changeValueBy > 0) { + do { + ++m_nDisplayVideoMode; + + if (m_nDisplayVideoMode >= _psGetNumVideModes()) + m_nDisplayVideoMode = 0; + } while (!videoMods[m_nDisplayVideoMode]); + } else { + do { + --m_nDisplayVideoMode; + + if (m_nDisplayVideoMode < 0) + m_nDisplayVideoMode = _psGetNumVideModes() - 1; + } while (!videoMods[m_nDisplayVideoMode]); + } + } + break; + case MENUACTION_AUDIOHW: + if (m_nPrefsAudio3DProviderIndex != -1) { + m_nPrefsAudio3DProviderIndex += changeValueBy; + m_nPrefsAudio3DProviderIndex = Clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); + } + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + break; + case MENUACTION_SPEAKERCONF: + if (m_nPrefsAudio3DProviderIndex != -1) { + m_PrefsSpeakers -= changeValueBy; + m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2); + DMAudio.SetSpeakerConfig(m_PrefsSpeakers); + SaveSettings(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + } + break; + case MENUACTION_CTRLMETHOD: + m_ControlMethod = !m_ControlMethod; + CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; +#ifdef CUSTOM_FRONTEND_OPTIONS + case MENUACTION_CFO_SELECT: + case MENUACTION_CFO_DYNAMIC: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) + break; + + if (changeValueBy > 0) { + option.m_CFOSelect->displayedValue++; + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts) + option.m_CFOSelect->displayedValue = 0; + } else { + option.m_CFOSelect->displayedValue--; + if (option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1; + } + if (!option.m_CFOSelect->onlyApplyOnEnter) { + int8 oldValue = *(int8*)option.m_CFO->value; + + *(int8*)option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; + + // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO + // if (option.m_CFOSelect->save) + SaveSettings(); + + if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) + option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); + } + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) { + option.m_CFODynamic->buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); + } + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + + break; +#endif + } + ProcessOnOffMenuOptions(); + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + if (changeValueBy < 1) { + m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; + } else { + m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; + } + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + } +} + +void +CMenuManager::ProcessOnOffMenuOptions() +{ + switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { + case MENUACTION_CTRLVIBRATION: + m_PrefsUseVibration = !m_PrefsUseVibration; + + if (m_PrefsUseVibration) { + CPad::GetPad(0)->StartShake(350, 150); + TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; + } + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); +#ifdef FIX_BUGS + SaveSettings(); +#endif // !FIX_BUGS + break; +#ifndef FIX_BUGS + case MENUACTION_CTRLCONFIG: + CPad::GetPad(0)->Mode++; + if (CPad::GetPad(0)->Mode > 3) + CPad::GetPad(0)->Mode = 0; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; +#endif // !FIX_BUGS + case MENUACTION_CTRLDISPLAY: + m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + case MENUACTION_FRAMESYNC: + m_PrefsVsyncDisp = !m_PrefsVsyncDisp; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; + case MENUACTION_FRAMELIMIT: + m_PrefsFrameLimiter = !m_PrefsFrameLimiter; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; + case MENUACTION_TRAILS: + CMBlur::BlurOn = !CMBlur::BlurOn; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + if (CMBlur::BlurOn) + CMBlur::MotionBlurOpen(Scene.camera); + else + CMBlur::MotionBlurClose(); + break; + case MENUACTION_SUBTITLES: + m_PrefsShowSubtitles = !m_PrefsShowSubtitles; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; +#ifndef ASPECT_RATIO_SCALE + case MENUACTION_WIDESCREEN: + m_PrefsUseWideScreen = !m_PrefsUseWideScreen; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; +#endif + case MENUACTION_SETDBGFLAG: + CTheScripts::InvertDebugFlag(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: + gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + case MENUACTION_PEDROADGROUPS: + gbShowPedRoadGroups = !gbShowPedRoadGroups; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + case MENUACTION_CARROADGROUPS: + gbShowCarRoadGroups = !gbShowCarRoadGroups; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + case MENUACTION_COLLISIONPOLYS: + gbShowCollisionPolys = !gbShowCollisionPolys; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + case MENUACTION_MP_PLAYERCOLOR: + PickNewPlayerColour(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; + case MENUACTION_SHOWHEADBOB: + TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; + case MENUACTION_INVVERT: + MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; + case MENUACTION_DYNAMICACOUSTIC: + m_PrefsDMA = !m_PrefsDMA; + DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; + case MENUACTION_MOUSESTEER: + CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + SaveSettings(); + break; + } +} + +void +CMenuManager::RequestFrontEndShutDown() +{ + m_bShutDownFrontEndRequested = true; + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + +void +CMenuManager::RequestFrontEndStartUp() +{ + m_bStartUpFrontEndRequested = true; +} + +void +CMenuManager::ResetHelperText() +{ + m_nHelperTextMsgId = 0; + m_nHelperTextAlpha = 300; +} + +void +CMenuManager::SaveLoadFileError_SetUpErrorScreen() +{ + switch (PcSaveHelper.nErrorCode) { + case SAVESTATUS_ERR_SAVE_CREATE: + case SAVESTATUS_ERR_SAVE_WRITE: + case SAVESTATUS_ERR_SAVE_CLOSE: + ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false); + break; + case SAVESTATUS_ERR_LOAD_OPEN: + case SAVESTATUS_ERR_LOAD_READ: + case SAVESTATUS_ERR_LOAD_CLOSE: + ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false); + break; + case SAVESTATUS_ERR_DATA_INVALID: + ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false); + break; + case SAVESTATUS_DELETEFAILED8: + case SAVESTATUS_DELETEFAILED9: + case SAVESTATUS_DELETEFAILED10: + ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false); + break; + default: break; + } +} + +void +CMenuManager::SetHelperText(int text) +{ + m_nHelperTextMsgId = text; + m_nHelperTextAlpha = 300; +} + +void +CMenuManager::ShutdownJustMenu() +{ + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. +#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED); +#endif + m_bMenuActive = false; + CTimer::EndUserPause(); +} + +float +CMenuManager::StretchX(float x) +{ + if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) + return x; + else + // We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable. + // Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed. + return SCREEN_STRETCH_X(x); +} + +float CMenuManager::StretchY(float y) +{ + if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT) + return y; + else + return SCREEN_STRETCH_Y(y); +} + +void +CMenuManager::SwitchMenuOnAndOff() +{ + bool menuWasActive = GetIsMenuActive(); + + // Reminder: You need REGISTER_START_BUTTON defined to make it work. + if (CPad::GetPad(0)->GetStartJustDown() +#ifdef FIX_BUGS + && !m_bGameNotLoaded +#endif + || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + + m_bMenuActive = !m_bMenuActive; +#ifdef FIX_BUGS + CPad::StopPadsShaking(); +#endif + + if (m_bShutDownFrontEndRequested) + m_bMenuActive = false; + if (m_bStartUpFrontEndRequested) + m_bMenuActive = true; + + if (m_bMenuActive) { + CTimer::StartUserPause(); + } else { +#ifdef PS2_LIKE_MENU + bottomBarActive = false; +#endif +#ifdef FIX_BUGS + ThingsToDoBeforeGoingBack(); +#endif + ShutdownJustMenu(); + SaveSettings(); +#ifdef LOAD_INI_SETTINGS + SaveINIControllerSettings(); +#endif + m_bStartUpFrontEndRequested = false; + pControlEdit = nil; + m_bShutDownFrontEndRequested = false; + DisplayComboButtonErrMsg = false; + +#ifdef REGISTER_START_BUTTON + int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, + start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; +#endif + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); +#ifdef REGISTER_START_BUTTON + CPad::GetPad(0)->PCTempJoyState.Start = start1; + CPad::GetPad(0)->PCTempKeyState.Start = start2; + CPad::GetPad(0)->OldState.Start = start3; + CPad::GetPad(0)->NewState.Start = start4; +#endif + m_nCurrScreen = MENUPAGE_NONE; + } + } + + // Just entered the save/safe zone + if (m_bSaveMenuActive && !m_bQuitGameNoCD) { + m_bSaveMenuActive = false; + m_bMenuActive = true; + CTimer::StartUserPause(); +#ifdef PS2_SAVE_DIALOG + m_nCurrScreen = MENUPAGE_SAVE; + m_bRenderGameInMenu = true; +#else + m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; +#endif + PcSaveHelper.PopulateSlotInfo(); + m_nCurrOption = 0; + } +/* // PS2 leftover + if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying) + { + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); + gMusicPlaying = 0; + } +*/ + if (m_bMenuActive != menuWasActive) { + m_bMenuStateChanged = true; + + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. +#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); +#endif + } + + m_bStartUpFrontEndRequested = false; + m_bShutDownFrontEndRequested = false; +} + +void +CMenuManager::UnloadTextures() +{ + if (!m_bSpritesLoaded) + return; + + printf("REMOVE frontend\n"); + for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) + m_aFrontEndSprites[i].Delete(); + + int frontend = CTxdStore::FindTxdSlot("frontend"); + CTxdStore::RemoveTxd(frontend); + +#ifdef GAMEPAD_MENU + int frontend_controllerTxdSlot = CTxdStore::FindTxdSlot("frontend_controller"); + if (frontend_controllerTxdSlot != -1) + CTxdStore::RemoveTxd(frontend_controllerTxdSlot); +#endif + + printf("REMOVE menu textures\n"); + for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) + m_aMenuSprites[i].Delete(); +#ifdef MENU_MAP + for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i) + m_aMapSprites[i].Delete(); +#endif + int menu = CTxdStore::FindTxdSlot("menu"); + CTxdStore::RemoveTxd(menu); + + m_bSpritesLoaded = false; +} + +void +CMenuManager::WaitForUserCD() +{ + CSprite2d *splash; + char *splashscreen = nil; + +#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11) + if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) + splashscreen = "mainsc2"; + else + splashscreen = "mainsc1"; +#endif + + splash = LoadSplash(splashscreen); + + if (RsGlobal.quit) + return; + + HandleExit(); + CPad::UpdatePads(); + MessageScreen("NO_PCCD"); + + if (CPad::GetPad(0)->GetEscapeJustDown()) { + m_bQuitGameNoCD = true; + RsEventHandler(rsQUITAPP, nil); + } +} + +#ifdef GAMEPAD_MENU +void +CMenuManager::PrintController(void) +{ + const float scale = 0.9f; + const float CONTROLLER_SIZE_X = 235.2f; + const float CONTROLLER_SIZE_Y = 175.2f; + const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f; + const float CONTROLLER_POS_Y = 160.0f; + + float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2; + float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2; + +#define X(f) ((f)*scale + centerX) +#define Y(f) ((f)*scale + centerY) + + m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X((CONTROLLER_SIZE_X + 4.8f) * scale), MENU_Y((CONTROLLER_SIZE_Y + 4.8f) * scale), CRGBA(0, 0, 0, 255)); + m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + if (m_DisplayControllerOnFoot) { + if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + else + m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + else + m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + } + + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * scale), MENU_Y(SMALLESTTEXT_Y_SCALE * scale)); // X + + // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropShadowPosition(1); + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetWrapx(SCREEN_WIDTH); + + float TEXT_L2_X = 50.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 25.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y; + float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 65.0f + CONTROLLER_POS_Y - centerY; + float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; + float TEXT_SELECT_X = 103.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY; + float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R2_X = 184.0F + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R1_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 25.0f + CONTROLLER_POS_Y - centerY; + + float TEXT_SQUARE_X = 144.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 18.0f + CONTROLLER_POS_Y - centerY; + float TEXT_TRIANGLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 52.0f + CONTROLLER_POS_Y - centerY; + float TEXT_CIRCLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 65.0f + CONTROLLER_POS_Y - centerY; + float TEXT_CROSS_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 78.0f + CONTROLLER_POS_Y - centerY; + float TEXT_RSTICK_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 94.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R3_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 109.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L3_X = 84.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L2R2_X = 74.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -6.0f + CONTROLLER_POS_Y - centerY; + + switch (m_PrefsControllerType) + { + case CONTROLLER_DUALSHOCK4: + TEXT_L1_Y += 7.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 7.0f; + TEXT_TRIANGLE_Y -= 1.0f; + TEXT_CIRCLE_Y -= 1.0f; + TEXT_CROSS_Y -= 1.0f; + TEXT_RSTICK_Y -= 4.0f; + TEXT_R3_Y -= 4.0f; + TEXT_DPAD_Y -= 1.0f; + TEXT_LSTICK_Y -= 6.0f; + TEXT_L3_X -= 2.0f; + break; + case CONTROLLER_XBOXONE: + TEXT_L2_X -= 2.0f; + TEXT_R2_X += 2.0f; + TEXT_L1_Y += 15.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 15.0f; + TEXT_TRIANGLE_Y += 4.0f; + TEXT_CIRCLE_Y += 4.0f; + TEXT_CROSS_Y += 4.0f; + TEXT_RSTICK_Y += 1.0f; + TEXT_R3_Y += 1.0f; + TEXT_DPAD_Y += 29.0f; + TEXT_LSTICK_Y -= 22.0f; + TEXT_L3_X -= 36.0f; + TEXT_L2R2_Y += 5.0f; + TEXT_SELECT_X += 4.0f; + break; + case CONTROLLER_XBOX360: + TEXT_L2_X += 8.0f; + TEXT_R2_X -= 8.0f; + TEXT_L1_Y += 15.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 15.0f; + TEXT_TRIANGLE_Y += 4.0f; + TEXT_CIRCLE_Y += 4.0f; + TEXT_CROSS_Y += 4.0f; + TEXT_RSTICK_Y += 4.0f; + TEXT_R3_Y += 4.0f; + TEXT_DPAD_Y += 30.0f; + TEXT_LSTICK_Y -= 21.0f; + TEXT_L3_X -= 36.0f; + TEXT_L2R2_Y += 5.0f; + TEXT_SELECT_X += 3.0f; + break; + case CONTROLLER_NINTENDO_SWITCH: + TEXT_L1_Y += 5.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 5.0f; + TEXT_TRIANGLE_Y += 3.0f; + TEXT_CIRCLE_Y += 3.0f; + TEXT_CROSS_Y += 3.0f; + TEXT_LSTICK_Y -= 23.0f; + TEXT_DPAD_Y += 25.0; + TEXT_RSTICK_Y += 1.0f; + TEXT_R3_Y += 1.0f; + break; + }; + + if (m_DisplayControllerOnFoot) { + switch (CPad::GetPad(0)->Mode) { + case 0: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 1: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 2: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 3: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + default: + return; + } + } else { + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2R2_X)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB")); + switch (CPad::GetPad(0)->Mode) { + case 0: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + break; + case 1: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + break; + case 2: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + break; + case 3: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA")); + break; + default: + return; + } + } + + CFont::SetDropShadowPosition(0); // X + +#undef X +#undef Y +} +#else +void +CMenuManager::PrintController(void) +{ + // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?) + // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X) + + m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255)); + m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); + if (m_DisplayControllerOnFoot) { + if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); + else + m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); + else + m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); + } + + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X + + // CFont::SetScale(0.4f, 0.4f); + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X + + // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X + CFont::SetDropShadowPosition(1); // X + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X + + if (m_DisplayControllerOnFoot) { + switch (CPad::GetPad(0)->Mode) { + case 0: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + break; + case 1: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + break; + case 2: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + break; + case 3: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + break; + default: + return; + } + } else { + switch (CPad::GetPad(0)->Mode) { + case 0: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); + // FIX: Coordinates of this line is undefined in PC... + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); + break; + case 1: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); + // FIX: Coordinates of this line is undefined in PC... + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); + break; + case 2: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); + // FIX: Coordinates of this line is undefined in PC... + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); + break; + case 3: + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); + CFont::SetRightJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); + CFont::SetJustifyOn(); // X + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC")); + // FIX: Coordinates of this line is undefined in PC... + CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA")); + break; + default: + return; + } + } + + CFont::SetDropShadowPosition(0); // X +} +#endif + +#ifdef MENU_MAP + +#define ZOOM(x, y, in) \ + do { \ + if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \ + break; \ + float z2 = in? 1.1f : 1.f/1.1f; \ + fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \ + fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \ + \ + if (fMapSize < SCREEN_HEIGHT / 2 && !in) \ + break; \ + \ + fMapSize *= z2; \ + } while(0) \ + +void +CMenuManager::PrintMap(void) +{ + CFont::SetJustifyOn(); + bMenuMapActive = true; + CRadar::InitFrontEndMap(); + + if (m_nMenuFadeAlpha < 255 && fMapCenterX == 0.f && fMapCenterY == 0.f) { + // Just entered. We need to do these transformations in here, because Radar knows whether map is active or not + CVector2D radarSpacePlayer; + CVector2D screenSpacePlayer; + CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors())); + CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer); + fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2; + fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2; + } + + // Because fMapSize is half of the map length, and map consists of 3x3 tiles. + float halfTile = fMapSize / 3.0f; + + // Darken background a bit + CSprite2d::DrawRect(CRect(0, 0, + SCREEN_WIDTH, SCREEN_HEIGHT), + CRGBA(0, 0, 0, FadeIn(128))); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + + if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { + m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize, + fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { + m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize, + fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { + m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, + fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile, + fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile, + fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { + m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, + fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) { + m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, + fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { + m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, + fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { + m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, + fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + CRadar::DrawBlips(); + static CVector2D mapCrosshair; + + if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) { + mapCrosshair.x = SCREEN_WIDTH / 2; + mapCrosshair.y = SCREEN_HEIGHT / 2; + } else if (m_bShowMouse) { + mapCrosshair.x = m_nMousePosX; + mapCrosshair.y = m_nMousePosY; + } + + CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f, + mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT), + CRGBA(0, 0, 0, 150)); + CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f), + SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)), + CRGBA(0, 0, 0, 150)); + + // Adding marker + if (m_nMenuFadeAlpha >= 255) { + if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + if (mapCrosshair.y > fMapCenterY - fMapSize && mapCrosshair.y < fMapCenterY + fMapSize && + mapCrosshair.x > fMapCenterX - fMapSize && mapCrosshair.x < fMapCenterX + fMapSize) { + + float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; + float x = ((mapCrosshair.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; + float y = 2000.0f - ((mapCrosshair.y - diffY) / (fMapSize * 2)) * 4000.0f; + CRadar::ToggleTargetMarker(x, y); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + } + } + } + + if (CPad::GetPad(0)->GetLeftMouse()) { + fMapCenterX += m_nMousePosX - m_nMouseOldPosX; + fMapCenterY += m_nMousePosY - m_nMouseOldPosY; + } else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) { + fMapCenterX += 15.0f; + } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) { + fMapCenterX -= 15.0f; + } else if (CPad::GetPad(0)->GetLeftStickX()) { + fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f; + } + + if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) { + fMapCenterY += 15.0f; + } else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) { + fMapCenterY -= 15.0f; + } else if (CPad::GetPad(0)->GetLeftStickY()) { + fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f; + } + + if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { + if (CPad::GetPad(0)->GetMouseWheelDown()) + ZOOM(mapCrosshair.x, mapCrosshair.y, false); + else + ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); + } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { + if (CPad::GetPad(0)->GetMouseWheelUp()) + ZOOM(mapCrosshair.x, mapCrosshair.y, true); + else + ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); + } + + if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2) + fMapCenterX = fMapSize + SCREEN_WIDTH / 2; + + if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2) + fMapCenterX = SCREEN_WIDTH / 2 - fMapSize; + + if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f)) + fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize; + + fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border + + bMenuMapActive = false; + + CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f), + SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)), + CRGBA(235, 170, 50, 255)); + + CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); + + float nextX = MENU_X(30.0f), nextY = 95.0f; + wchar *text; +#ifdef MORE_LANGUAGES +#define TEXT_PIECE(key,extraSpace) \ + text = TheText.Get(key);\ + CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text);\ + if (CFont::IsJapanese())\ + nextX += CFont::GetStringWidth_Jap(text) + MENU_X(extraSpace);\ + else\ + nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); +#else +#define TEXT_PIECE(key,extraSpace) \ + text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); +#endif + + TEXT_PIECE("FEC_MWF", 3.0f); + TEXT_PIECE("FEC_PGU", 1.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + TEXT_PIECE("FEC_ZIN", 20.0f); + TEXT_PIECE("FEC_MWB", 3.0f); + TEXT_PIECE("FEC_PGD", 1.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f; + TEXT_PIECE("FEC_UPA", 2.0f); + TEXT_PIECE("FEC_DWA", 2.0f); + TEXT_PIECE("FEC_LFA", 2.0f); + TEXT_PIECE("FEC_RFA", 2.0f); + TEXT_PIECE("FEC_MSL", 1.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f; + TEXT_PIECE("FEC_MSR", 2.0f); + TEXT_PIECE("FEC_IBT", 1.0f); + CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEM_TWP")); +#undef TEXT_PIECE +} + +#undef ZOOM +#endif + +// rowIdx 99999 returns total numbers of rows. otherwise it returns 0. +int +CMenuManager::ConstructStatLine(int rowIdx) +{ +#define int_STAT_IS_FLOAT false +#define float_STAT_IS_FLOAT true +#define STAT_LINE_1(varType, left, right1) \ + do { \ + if(counter == rowIdx){ \ + varType a = right1; \ + BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, nil); \ + return 0; \ + } counter++; \ + } while(0) + +#define STAT_LINE_2(varType, left, right1, right2) \ + do { \ + if(counter == rowIdx){ \ + varType a = right1; \ + varType b = right2; \ + BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, &b); \ + return 0; \ + } counter++; \ + } while(0) + +#define TEXT_ON_LEFT_GXT(name) \ + do { \ + if(counter == rowIdx){ \ + BuildStatLine(name, nil, false, nil); \ + return 0; \ + } counter++; \ + } while(0) + +#define TEXT_ON_RIGHT(text) \ + do { \ + if(counter == rowIdx){ \ + gUString[0] = '\0'; \ + UnicodeStrcpy(gUString2, text); \ + return 0; \ + } counter++; \ + } while(0) + + // Like TEXT_ON_LEFT_GXT, but counter wasn't initialized yet I think + if (rowIdx == 0) { + BuildStatLine("PL_STAT", nil, false, nil); + return 0; + } + + int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : + CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); + percentCompleted = Min(percentCompleted, 100); + + switch (rowIdx) { + // 0 is the heading text above + case 1: { + BuildStatLine("PER_COM", &percentCompleted, false, nil); + return 0; + } + case 2: { + BuildStatLine("NMISON", &CStats::MissionsGiven, false, nil); + return 0; + } + case 3: { + BuildStatLine("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions); + return 0; + } + } + int counter = 4; + + if (CGame::nastyGame) + STAT_LINE_2(int, "FEST_RP", CStats::NumberKillFrenziesPassed, CStats::TotalNumberKillFrenzies); + + CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; + + // Hidden packages shouldn't be shown with percent +#ifdef FIX_BUGS + STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, player.m_nTotalPackages); +#else + float packagesPercent = 0.0f; + if (player.m_nTotalPackages != 0) + packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; + + STAT_LINE_2(int, "PERPIC", packagesPercent, 100); +#endif + STAT_LINE_2(int, "NOUNIF", CStats::NumberOfUniqueJumpsFound, CStats::TotalNumberOfUniqueJumps); + STAT_LINE_1(int, "DAYSPS", CStats::DaysPassed); + if (CGame::nastyGame) { + STAT_LINE_1(int, "PE_WAST", CStats::PeopleKilledByPlayer); + STAT_LINE_1(int, "PE_WSOT", CStats::PeopleKilledByOthers); + } + STAT_LINE_1(int, "CAR_EXP", CStats::CarsExploded); + STAT_LINE_1(int, "TM_BUST", CStats::TimesArrested); + STAT_LINE_1(int, "TM_DED", CStats::TimesDied); + STAT_LINE_1(int, "GNG_WST", CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]); + STAT_LINE_1(int, "DED_CRI", CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]); + STAT_LINE_1(int, "HEL_DST", CStats::HelisDestroyed); + STAT_LINE_1(int, "KGS_EXP", CStats::KgsOfExplosivesUsed); + STAT_LINE_1(int, "ACCURA", (CStats::InstantHitsFiredByPlayer == 0 ? 0 : + CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)); + + if (CStats::ElBurroTime > 0) { + STAT_LINE_1(int, "ELBURRO", CStats::ElBurroTime); + } + if (CStats::Record4x4One > 0) { + STAT_LINE_1(int, "FEST_R1", CStats::Record4x4One); + } + if (CStats::Record4x4Two > 0) { + STAT_LINE_1(int, "FEST_R2", CStats::Record4x4Two); + } + if (CStats::Record4x4Three > 0) { + STAT_LINE_1(int, "FEST_R3", CStats::Record4x4Three); + } + if (CStats::Record4x4Mayhem > 0) { + STAT_LINE_1(int, "FEST_RM", CStats::Record4x4Mayhem); + } + if (CStats::LongestFlightInDodo > 0) { + STAT_LINE_1(int, "FEST_LF", CStats::LongestFlightInDodo); + } + if (CStats::TimeTakenDefuseMission > 0) { + STAT_LINE_1(int, "FEST_BD", CStats::TimeTakenDefuseMission); + } + STAT_LINE_1(int, "CAR_CRU", CStats::CarsCrushed); + + if (CStats::HighestScores[0] > 0) { + TEXT_ON_LEFT_GXT("FEST_BB"); + STAT_LINE_1(int, "FEST_H0", CStats::HighestScores[0]); + } + if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) { + TEXT_ON_LEFT_GXT("FEST_GC"); + } + if (CStats::HighestScores[1] > 0) { + STAT_LINE_1(int, "FEST_H1", CStats::HighestScores[1]); + } + if (CStats::HighestScores[2] > 0) { + STAT_LINE_1(int, "FEST_H2", CStats::HighestScores[2]); + } + if (CStats::HighestScores[3] > 0) { + STAT_LINE_1(int, "FEST_H3", CStats::HighestScores[3]); + } + if (CStats::HighestScores[4] > 0) { + STAT_LINE_1(int, "FEST_H4", CStats::HighestScores[4]); + } + + switch (m_PrefsLanguage) { + case LANGUAGE_AMERICAN: +#ifndef USE_MEASUREMENTS_IN_METERS + STAT_LINE_1(float, "FEST_DF", CStats::DistanceTravelledOnFoot * MILES_IN_METER); + STAT_LINE_1(float, "FEST_DC", CStats::DistanceTravelledInVehicle * MILES_IN_METER); + STAT_LINE_1(int, "MMRAIN", CStats::mmRain); + STAT_LINE_1(float, "MXCARD", CStats::MaximumJumpDistance * FEET_IN_METER); + STAT_LINE_1(float, "MXCARJ", CStats::MaximumJumpHeight * FEET_IN_METER); + break; +#endif + case LANGUAGE_FRENCH: + case LANGUAGE_GERMAN: + case LANGUAGE_ITALIAN: + case LANGUAGE_SPANISH: +#ifdef MORE_LANGUAGES + case LANGUAGE_POLISH: + case LANGUAGE_RUSSIAN: + case LANGUAGE_JAPANESE: +#endif + STAT_LINE_1(float, "FESTDFM", CStats::DistanceTravelledOnFoot); + STAT_LINE_1(float, "FESTDCM", CStats::DistanceTravelledInVehicle); + STAT_LINE_1(int, "MMRAIN", CStats::mmRain); + STAT_LINE_1(float, "MXCARDM", CStats::MaximumJumpDistance); + STAT_LINE_1(float, "MXCARJM", CStats::MaximumJumpHeight); + break; + default: + break; + } + + STAT_LINE_1(int, "MXFLIP", CStats::MaximumJumpFlips); + STAT_LINE_1(int, "MXJUMP", CStats::MaximumJumpSpins); + TEXT_ON_LEFT_GXT("BSTSTU"); + + switch (CStats::BestStuntJump) { + case 1: + TEXT_ON_RIGHT(TheText.Get("INSTUN")); + break; + case 2: + TEXT_ON_RIGHT(TheText.Get("PRINST")); + break; + case 3: + TEXT_ON_RIGHT(TheText.Get("DBINST")); + break; + case 4: + TEXT_ON_RIGHT(TheText.Get("DBPINS")); + break; + case 5: + TEXT_ON_RIGHT(TheText.Get("TRINST")); + break; + case 6: + TEXT_ON_RIGHT(TheText.Get("PRTRST")); + break; + case 7: + TEXT_ON_RIGHT(TheText.Get("QUINST")); + break; + case 8: + TEXT_ON_RIGHT(TheText.Get("PQUINS")); + break; + default: + TEXT_ON_RIGHT(TheText.Get("NOSTUC")); + break; + } + + STAT_LINE_1(int, "PASDRO", CStats::PassengersDroppedOffWithTaxi); + STAT_LINE_1(int, "MONTAX", CStats::MoneyMadeWithTaxi); + STAT_LINE_1(int, "FEST_LS", CStats::LivesSavedWithAmbulance); + STAT_LINE_1(int, "FEST_HA", CStats::HighestLevelAmbulanceMission); + STAT_LINE_1(int, "FEST_CC", CStats::CriminalsCaught); + STAT_LINE_1(int, "FEST_FE", CStats::FiresExtinguished); + STAT_LINE_1(int, "DAYPLC", CTimer::GetTimeInMilliseconds() + 100); + return counter; + +#undef STAT_LINE_1 +#undef STAT_LINE_2 +#undef TEXT_ON_LEFT_GXT +#undef TEXT_ON_RIGHT +#undef int_STAT_IS_FLOAT +#undef float_STAT_IS_FLOAT +} + +#undef GetBackJustUp +#undef GetBackJustDown +#undef ChangeScreen + +#endif diff --git a/src/core/Frontend.h b/src/core/Frontend.h new file mode 100644 index 0000000..6e6c40f --- /dev/null +++ b/src/core/Frontend.h @@ -0,0 +1,839 @@ +#pragma once +#ifdef PS2_MENU +#include "Frontend_PS2.h" +#else + +#include "Sprite2d.h" + +#ifdef PS2_LIKE_MENU +#define MENUHEADER_POS_X 50.0f +#define MENUHEADER_POS_Y 75.0f +#define MENUHEADER_HEIGHT 1.3f +#else +#define MENUHEADER_POS_X 35.0f +#define MENUHEADER_POS_Y 93.0f +#define MENUHEADER_HEIGHT 1.6f +#endif +#define MENUHEADER_WIDTH 0.84f + +#define MENU_X_MARGIN 40.0f +#define MENUACTION_POS_Y 60.0f +#define MENUACTION_SCALE_MULT 0.9f + +#define MENURADIO_ICON_SCALE 60.0f + +#define MENUSLIDER_X 256.0f +#define MENUSLIDER_UNK 256.0f + +#define MENUSLIDER_BARS 16 +#define MENUSLIDER_LOGICAL_BARS MENUSLIDER_BARS + +#define BIGTEXT_X_SCALE 0.75f // For FONT_HEADING +#define BIGTEXT_Y_SCALE 0.9f +#define MEDIUMTEXT_X_SCALE 0.55f // For FONT_HEADING +#define MEDIUMTEXT_Y_SCALE 0.8f +#define SMALLTEXT_X_SCALE 0.45f // used for FONT_HEADING and FONT_BANK, but looks off for HEADING +#define SMALLTEXT_Y_SCALE 0.7f +#define SMALLESTTEXT_X_SCALE 0.4f // used for both FONT_HEADING and FONT_BANK +#define SMALLESTTEXT_Y_SCALE 0.6f + +#define HELPER_TEXT_LEFT_MARGIN 320.0f +#define HELPER_TEXT_BOTTOM_MARGIN 120.0f + +#define PLAYERSETUP_LIST_TOP 28.0f +#define PLAYERSETUP_LIST_BOTTOM 125.0f +#define PLAYERSETUP_LIST_LEFT 200.0f +#define PLAYERSETUP_LIST_RIGHT 36.0f +#ifdef FIX_BUGS // See the scrollbar button drawing code +#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f +#else +#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f +#endif +#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f +#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64 +#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f +#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f +#define PLAYERSETUP_LIST_BODY_TOP 47 +#define PLAYERSETUP_ROW_HEIGHT 9 + +#define STATS_SLIDE_Y_PER_SECOND 30.0f +#define STATS_ROW_HEIGHT 20.0f +#define STATS_ROW_X_MARGIN 50.0f +#define STATS_BOTTOM_MARGIN 135.0f +#define STATS_TOP_MARGIN 40.0f +#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN) +#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f +#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f +#define STATS_RATING_X 24.0f +#define STATS_RATING_Y 20.0f + +#define BRIEFS_TOP_MARGIN 40.0f +#define BRIEFS_LINE_X 50.0f +#define BRIEFS_LINE_HEIGHT 60.0f + +#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f +#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f +#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10 +#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f +#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f +#define CONTSETUP_LIST_TOP 28.0f +#define CONTSETUP_LIST_RIGHT 18.0f +#define CONTSETUP_LIST_BOTTOM 120.0f +#define CONTSETUP_LIST_LEFT 18.0f +#define CONTSETUP_COLUMN_1_X 40.0f +#define CONTSETUP_COLUMN_2_X 210.0f +#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f) +#define CONTSETUP_BACK_RIGHT 35.0f +#define CONTSETUP_BACK_BOTTOM 122.0f +#define CONTSETUP_BACK_HEIGHT 25.0f + +enum eFrontendSprites +{ + FE2_MAINPANEL_UL, + FE2_MAINPANEL_UR, + FE2_MAINPANEL_DL, + FE2_MAINPANEL_DR, + FE2_MAINPANEL_DR2, + FE2_TABACTIVE, + FE_ICONBRIEF, + FE_ICONSTATS, + FE_ICONCONTROLS, + FE_ICONSAVE, + FE_ICONAUDIO, + FE_ICONDISPLAY, + FE_ICONLANGUAGE, + FE_CONTROLLER, + FE_CONTROLLERSH, + FE_ARROWS1, + FE_ARROWS2, + FE_ARROWS3, + FE_ARROWS4, + FE_RADIO1, + FE_RADIO2, + FE_RADIO3, + FE_RADIO4, + FE_RADIO5, + FE_RADIO6, + FE_RADIO7, + FE_RADIO8, + FE_RADIO9, + + NUM_FE_SPRITES +}; + +enum eMenuSprites +{ + MENUSPRITE_CONNECTION, + MENUSPRITE_FINDGAME, + MENUSPRITE_HOSTGAME, + MENUSPRITE_MAINMENU, + MENUSPRITE_PLAYERSET, + MENUSPRITE_SINGLEPLAYER, + MENUSPRITE_MULTIPLAYER, + MENUSPRITE_DMALOGO, + MENUSPRITE_GTALOGO, + MENUSPRITE_RSTARLOGO, + MENUSPRITE_GAMESPY, + MENUSPRITE_MOUSE, + MENUSPRITE_MOUSET, + MENUSPRITE_MP3LOGO, + MENUSPRITE_DOWNOFF, + MENUSPRITE_DOWNON, + MENUSPRITE_UPOFF, + MENUSPRITE_UPON, + MENUSPRITE_GTA3LOGO, + MENUSPRITE_UNUSED, + NUM_MENU_SPRITES +}; + +enum eSaveSlot +{ + SAVESLOT_NONE, + SAVESLOT_0, + SAVESLOT_1, + SAVESLOT_2, + SAVESLOT_3, + SAVESLOT_4, + SAVESLOT_5, + SAVESLOT_6, + SAVESLOT_7, + SAVESLOT_8, + SAVESLOT_LABEL = 36, +}; + +#ifdef MENU_MAP +enum MapSprites +{ + MAPMID1, + MAPMID2, + MAPMID3, + MAPBOT1, + MAPBOT2, + MAPBOT3, + MAPTOP1, + MAPTOP2, + MAPTOP3, + NUM_MAP_SPRITES +}; +#endif + +enum eMenuScreen +{ + MENUPAGE_DISABLED = -1, + MENUPAGE_NONE = 0, + MENUPAGE_STATS = 1, + MENUPAGE_NEW_GAME = 2, + MENUPAGE_BRIEFS = 3, + MENUPAGE_CONTROLLER_SETTINGS = 4, + MENUPAGE_SOUND_SETTINGS = 5, + MENUPAGE_DISPLAY_SETTINGS = 6, + MENUPAGE_LANGUAGE_SETTINGS = 7, + MENUPAGE_CHOOSE_LOAD_SLOT = 8, + MENUPAGE_CHOOSE_DELETE_SLOT = 9, + MENUPAGE_NEW_GAME_RELOAD = 10, + MENUPAGE_LOAD_SLOT_CONFIRM = 11, + MENUPAGE_DELETE_SLOT_CONFIRM = 12, + MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile + MENUPAGE_LOADING_IN_PROGRESS = 14, + MENUPAGE_DELETING_IN_PROGRESS = 15, + MENUPAGE_PS2_LOAD_FAILED = 16, + MENUPAGE_DELETE_FAILED = 17, + MENUPAGE_DEBUG_MENU = 18, + MENUPAGE_MEMORY_CARD_DEBUG = 19, + MENUPAGE_MEMORY_CARD_TEST = 20, + MENUPAGE_MULTIPLAYER_MAIN = 21, + MENUPAGE_PS2_SAVE_FAILED = 22, + MENUPAGE_PS2_SAVE_FAILED_2 = 23, + MENUPAGE_SAVE = 24, + MENUPAGE_NO_MEMORY_CARD_2 = 25, + MENUPAGE_CHOOSE_SAVE_SLOT = 26, + MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27, + MENUPAGE_MULTIPLAYER_MAP = 28, + MENUPAGE_MULTIPLAYER_CONNECTION = 29, + MENUPAGE_MULTIPLAYER_FIND_GAME = 30, + MENUPAGE_MULTIPLAYER_MODE = 31, + MENUPAGE_MULTIPLAYER_CREATE = 32, + MENUPAGE_MULTIPLAYER_START = 33, + MENUPAGE_SKIN_SELECT_OLD = 34, + MENUPAGE_CONTROLLER_PC = 35, + MENUPAGE_CONTROLLER_PC_OLD1 = 36, + MENUPAGE_CONTROLLER_PC_OLD2 = 37, + MENUPAGE_CONTROLLER_PC_OLD3 = 38, + MENUPAGE_CONTROLLER_PC_OLD4 = 39, + MENUPAGE_CONTROLLER_DEBUG = 40, + MENUPAGE_OPTIONS = 41, + MENUPAGE_EXIT = 42, + MENUPAGE_SAVING_IN_PROGRESS = 43, + MENUPAGE_SAVE_SUCCESSFUL = 44, + MENUPAGE_DELETING = 45, + MENUPAGE_DELETE_SUCCESS = 46, + MENUPAGE_SAVE_FAILED = 47, + MENUPAGE_LOAD_FAILED = 48, + MENUPAGE_LOAD_FAILED_2 = 49, + MENUPAGE_FILTER_GAME = 50, + MENUPAGE_START_MENU = 51, + MENUPAGE_PAUSE_MENU = 52, + MENUPAGE_CHOOSE_MODE = 53, + MENUPAGE_SKIN_SELECT = 54, + MENUPAGE_KEYBOARD_CONTROLS = 55, + MENUPAGE_MOUSE_CONTROLS = 56, + MENUPAGE_MISSION_RETRY = 57, +#ifdef CUSTOM_FRONTEND_OPTIONS + +#ifdef MENU_MAP + MENUPAGE_MAP = 58, +#endif +#ifdef GRAPHICS_MENU_OPTIONS + MENUPAGE_GRAPHICS_SETTINGS, +#endif +#ifdef DETECT_JOYSTICK_MENU + MENUPAGE_DETECT_JOYSTICK, +#endif + +#endif + MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work + MENUPAGES + +}; + +enum eMenuAction +{ +#ifdef CUSTOM_FRONTEND_OPTIONS + MENUACTION_CFO_SLIDER = -3, + MENUACTION_CFO_SELECT = -2, + MENUACTION_CFO_DYNAMIC = -1, +#endif + MENUACTION_NOTHING, + MENUACTION_LABEL, + MENUACTION_CHANGEMENU, + MENUACTION_CTRLVIBRATION, + MENUACTION_CTRLCONFIG, + MENUACTION_CTRLDISPLAY, + MENUACTION_FRAMESYNC, + MENUACTION_FRAMELIMIT, + MENUACTION_TRAILS, + MENUACTION_SUBTITLES, + MENUACTION_WIDESCREEN, + MENUACTION_BRIGHTNESS, + MENUACTION_DRAWDIST, + MENUACTION_MUSICVOLUME, + MENUACTION_SFXVOLUME, + MENUACTION_UNK15, + MENUACTION_RADIO, + MENUACTION_LANG_ENG, + MENUACTION_LANG_FRE, + MENUACTION_LANG_GER, + MENUACTION_LANG_ITA, + MENUACTION_LANG_SPA, + MENUACTION_POPULATESLOTS_CHANGEMENU, + MENUACTION_CHECKSAVE, + MENUACTION_UNK24, + MENUACTION_NEWGAME, + MENUACTION_RELOADIDE, + MENUACTION_RELOADIPL, + MENUACTION_SETDBGFLAG, + MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, + MENUACTION_PEDROADGROUPS, + MENUACTION_CARROADGROUPS, + MENUACTION_COLLISIONPOLYS, + MENUACTION_REGMEMCARD1, + MENUACTION_TESTFORMATMEMCARD1, + MENUACTION_TESTUNFORMATMEMCARD1, + MENUACTION_CREATEROOTDIR, + MENUACTION_CREATELOADICONS, + MENUACTION_FILLWITHGUFF, + MENUACTION_SAVEONLYTHEGAME, + MENUACTION_SAVEGAME, + MENUACTION_SAVEGAMEUNDERGTA, + MENUACTION_CREATECOPYPROTECTED, + MENUACTION_TESTSAVE, + MENUACTION_TESTLOAD, + MENUACTION_TESTDELETE, + MENUACTION_PARSEHEAP, + MENUACTION_SHOWCULL, + MENUACTION_MEMCARDSAVECONFIRM, + MENUACTION_RESUME_FROM_SAVEZONE, + MENUACTION_UNK50, + MENUACTION_DEBUGSTREAM, + MENUACTION_MPMAP_LIBERTY, + MENUACTION_MPMAP_REDLIGHT, + MENUACTION_MPMAP_CHINATOWN, + MENUACTION_MPMAP_TOWER, + MENUACTION_MPMAP_SEWER, + MENUACTION_MPMAP_INDUSTPARK, + MENUACTION_MPMAP_DOCKS, + MENUACTION_MPMAP_STAUNTON, + MENUACTION_MPMAP_DEATHMATCH1, + MENUACTION_MPMAP_DEATHMATCH2, + MENUACTION_MPMAP_TEAMDEATH1, + MENUACTION_MPMAP_TEAMDEATH2, + MENUACTION_MPMAP_STASH, + MENUACTION_MPMAP_CAPTURE, + MENUACTION_MPMAP_RATRACE, + MENUACTION_MPMAP_DOMINATION, + MENUACTION_STARTMP, + MENUACTION_UNK69, + MENUACTION_UNK70, + MENUACTION_FINDMP, + MENUACTION_KEYBOARDCTRLS, + MENUACTION_UNK73, + MENUACTION_INITMP, + MENUACTION_MP_PLAYERCOLOR, + MENUACTION_MP_PLAYERNAME, + MENUACTION_MP_GAMENAME, + MENUACTION_GETKEY, + MENUACTION_SHOWHEADBOB, + MENUACTION_UNK80, + MENUACTION_INVVERT, + MENUACTION_CANCELGAME, + MENUACTION_MP_PLAYERNUMBER, + MENUACTION_MOUSESENS, + MENUACTION_CHECKMPGAMES, + MENUACTION_CHECKMPPING, + MENUACTION_MP_SERVER, + MENUACTION_MP_MAP, + MENUACTION_MP_GAMETYPE, + MENUACTION_MP_LAN, + MENUACTION_MP_INTERNET, + MENUACTION_RESUME, + MENUACTION_DONTCANCEL, + MENUACTION_SCREENRES, + MENUACTION_AUDIOHW, + MENUACTION_SPEAKERCONF, + MENUACTION_PLAYERSETUP, + MENUACTION_RESTOREDEF, + MENUACTION_CTRLMETHOD, + MENUACTION_DYNAMICACOUSTIC, + MENUACTION_LOADRADIO, + MENUACTION_MOUSESTEER, + MENUACTION_UNK103, + MENUACTION_UNK104, + MENUACTION_UNK105, + MENUACTION_UNK106, + MENUACTION_UNK107, + MENUACTION_UNK108, + MENUACTION_UNK109, + MENUACTION_UNK110, + MENUACTION_UNK111, + MENUACTION_UNK112, + MENUACTION_REJECT_RETRY, + MENUACTION_UNK114, +//#ifdef ANISOTROPIC_FILTERING +// MENUACTION_MIPMAPS, +// MENUACTION_TEXTURE_FILTERING, +//#endif +}; + +enum eCheckHover +{ + HOVEROPTION_0, + HOVEROPTION_1, + HOVEROPTION_RANDOM_ITEM, + HOVEROPTION_3, + HOVEROPTION_4, + HOVEROPTION_5, + HOVEROPTION_6, + HOVEROPTION_7, + HOVEROPTION_8, + HOVEROPTION_BACK, // also layer in controller setup and skin menu + HOVEROPTION_10, + HOVEROPTION_11, + HOVEROPTION_OVER_SCROLL_UP, + HOVEROPTION_OVER_SCROLL_DOWN, + HOVEROPTION_CLICKED_SCROLL_UP, + HOVEROPTION_CLICKED_SCROLL_DOWN, + HOVEROPTION_HOLDING_SCROLLBAR, + HOVEROPTION_PAGEUP, + HOVEROPTION_PAGEDOWN, + HOVEROPTION_LIST, // also layer in controller setup and skin menu + HOVEROPTION_SKIN, + HOVEROPTION_USESKIN, // also layer in controller setup and skin menu + HOVEROPTION_RADIO_0, + HOVEROPTION_RADIO_1, + HOVEROPTION_RADIO_2, + HOVEROPTION_RADIO_3, + HOVEROPTION_RADIO_4, + HOVEROPTION_RADIO_5, + HOVEROPTION_RADIO_6, + HOVEROPTION_RADIO_7, + HOVEROPTION_RADIO_8, + HOVEROPTION_RADIO_9, + HOVEROPTION_INCREASE_BRIGHTNESS, + HOVEROPTION_DECREASE_BRIGHTNESS, + HOVEROPTION_INCREASE_DRAWDIST, + HOVEROPTION_DECREASE_DRAWDIST, + HOVEROPTION_INCREASE_MUSICVOLUME, + HOVEROPTION_DECREASE_MUSICVOLUME, + HOVEROPTION_INCREASE_SFXVOLUME, + HOVEROPTION_DECREASE_SFXVOLUME, + HOVEROPTION_INCREASE_MOUSESENS, + HOVEROPTION_DECREASE_MOUSESENS, +#ifdef CUSTOM_FRONTEND_OPTIONS + HOVEROPTION_INCREASE_CFO_SLIDER, + HOVEROPTION_DECREASE_CFO_SLIDER, +#endif + HOVEROPTION_NOT_HOVERING, +}; + +enum +{ + NUM_MENUROWS = 18, +}; + +enum eControlMethod +{ + CONTROL_STANDARD = 0, + CONTROL_CLASSIC, +}; + +// Why?? +enum ControllerSetupColumn +{ + CONTSETUP_PED_COLUMN = 0, + CONTSETUP_VEHICLE_COLUMN = 14, +}; + +struct tSkinInfo +{ + int32 skinId; + char skinNameDisplayed[256]; + char skinNameOriginal[256]; + char date[256]; + tSkinInfo *nextSkin; +}; + +struct BottomBarOption +{ + char name[8]; + int32 screenId; +}; + +#ifndef CUSTOM_FRONTEND_OPTIONS +struct CMenuScreen +{ + char m_ScreenName[8]; + int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else, 0 on unused. + int32 m_PreviousPage[2]; // eMenuScreen + int32 m_ParentEntry[2]; // row + + struct CMenuEntry + { + int32 m_Action; // eMenuAction + char m_EntryName[8]; + int32 m_SaveSlot; // eSaveSlot + int32 m_TargetMenu; // eMenuScreen + } m_aEntries[NUM_MENUROWS]; +}; +extern CMenuScreen aScreens[MENUPAGES]; +#else +#include "frontendoption.h" +struct CCustomScreenLayout { + eMenuSprites sprite; + int columnWidth; + int headerHeight; + int lineHeight; + int8 font; + int8 alignment; + bool showLeftRightHelper; + float fontScaleX; + float fontScaleY; +}; + +struct CCFO +{ + void *value; + const char *saveCat; + const char *save; +}; + +struct CCFOSelect : CCFO +{ + char** rightTexts; + int8 numRightTexts; + bool onlyApplyOnEnter; + int8 displayedValue; // only if onlyApplyOnEnter enabled for now + int8 lastSavedValue; // only if onlyApplyOnEnter enabled + ChangeFunc changeFunc; + bool disableIfGameLoaded; + + CCFOSelect() {}; + CCFOSelect(int8* value, const char* saveCat, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){ + this->value = value; + if (value) + this->lastSavedValue = this->displayedValue = *value; + + this->saveCat = saveCat; + this->save = save; + this->rightTexts = (char**)rightTexts; + this->numRightTexts = numRightTexts; + this->onlyApplyOnEnter = onlyApplyOnEnter; + this->changeFunc = changeFunc; + this->disableIfGameLoaded = disableIfGameLoaded; + } +}; + +// Value is float in here +struct CCFOSlider : CCFO +{ + ChangeFuncFloat changeFunc; + float min; + float max; + + CCFOSlider() {}; + CCFOSlider(float* value, const char* saveCat, const char* save, float min, float max, ChangeFuncFloat changeFunc = nil){ + this->value = value; + this->saveCat = saveCat; + this->save = save; + this->changeFunc = changeFunc; + this->min = min; + this->max = max; + } +}; + +struct CCFODynamic : CCFO +{ + DrawFunc drawFunc; + ButtonPressFunc buttonPressFunc; + + CCFODynamic() {}; + CCFODynamic(int8* value, const char* saveCat, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){ + this->value = value; + this->saveCat = saveCat; + this->save = save; + this->drawFunc = drawFunc; + this->buttonPressFunc = buttonPressFunc; + } +}; + +struct CMenuScreenCustom +{ + char m_ScreenName[8]; + int32 m_PreviousPage[2]; // eMenuScreen + CCustomScreenLayout *layout; + ReturnPrevPageFunc returnPrevPageFunc; + + struct CMenuEntry + { + int32 m_Action; // eMenuAction - below zero is CFO + char m_EntryName[8]; + struct { + union { + CCFO *m_CFO; // for initializing + CCFOSelect *m_CFOSelect; + CCFODynamic *m_CFODynamic; + CCFOSlider *m_CFOSlider; + }; + int32 m_SaveSlot; // eSaveSlot + int32 m_TargetMenu; // eMenuScreen + }; + } m_aEntries[NUM_MENUROWS]; +}; +extern CMenuScreenCustom aScreens[MENUPAGES]; +#endif + +class CMenuManager +{ +public: + int32 m_nPrefsVideoMode; + int32 m_nDisplayVideoMode; + int8 m_nPrefsAudio3DProviderIndex; + bool m_bKeyChangeNotProcessed; + char m_aSkinName[256]; + int32 m_nHelperTextMsgId; + bool m_bLanguageLoaded; + bool m_bMenuActive; + bool m_bMenuStateChanged; + bool m_bWaitingForNewKeyBind; + bool m_bWantToRestart; + bool m_bFirstTime; + bool m_bGameNotLoaded; + int32 m_nMousePosX; + int32 m_nMousePosY; + int32 m_nMouseTempPosX; + int32 m_nMouseTempPosY; + bool m_bShowMouse; + tSkinInfo m_pSkinListHead; + tSkinInfo *m_pSelectedSkin; + int32 m_nFirstVisibleRowOnList; + float m_nScrollbarTopMargin; + int32 m_nTotalListRow; + int32 m_nSkinsTotal; + char _unk0[4]; + int32 m_nSelectedListRow; + bool m_bSkinsEnumerated; + bool m_bQuitGameNoCD; + bool m_bRenderGameInMenu; + bool m_bSaveMenuActive; + bool m_bWantToLoad; + char field_455; + bool m_bStartWaitingForKeyBind; + bool m_bSpritesLoaded; + CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES]; + CSprite2d m_aMenuSprites[NUM_MENU_SPRITES]; + int32 field_518; + int32 m_nMenuFadeAlpha; + bool m_bPressedPgUpOnList; + bool m_bPressedPgDnOnList; + bool m_bPressedUpOnList; + bool m_bPressedDownOnList; + bool m_bPressedScrollButton; + int32 m_CurrCntrlAction; + char _unk1[4]; + int32 m_nSelectedContSetupColumn; + bool m_bKeyIsOK; + bool field_535; + int8 m_nCurrExLayer; + int32 m_nHelperTextAlpha; + int32 m_nMouseOldPosX; + int32 m_nMouseOldPosY; + int32 m_nHoverOption; + int32 m_nCurrScreen; + int32 m_nCurrOption; + int32 m_nOptionMouseHovering; + int32 m_nPrevScreen; + uint32 field_558; + int32 m_nCurrSaveSlot; + int32 m_nScreenChangeDelayTimer; + +#ifdef IMPROVED_VIDEOMODE + int32 m_nPrefsWidth; + int32 m_nPrefsHeight; + int32 m_nPrefsDepth; + int32 m_nPrefsWindowed; + int32 m_nPrefsSubsystem; + int32 m_nSelectedScreenMode; +#endif +#ifdef MULTISAMPLING + static int8 m_nPrefsMSAALevel; + static int8 m_nDisplayMSAALevel; +#endif + + enum LANGUAGE + { + LANGUAGE_AMERICAN, + LANGUAGE_FRENCH, + LANGUAGE_GERMAN, + LANGUAGE_ITALIAN, + LANGUAGE_SPANISH, +#ifdef MORE_LANGUAGES + LANGUAGE_POLISH, + LANGUAGE_RUSSIAN, + LANGUAGE_JAPANESE, +#endif + }; +public: + bool GetIsMenuActive() {return !!m_bMenuActive;} + +public: + static int32 OS_Language; + static int8 m_PrefsUseVibration; + static int8 m_DisplayControllerOnFoot; + static int8 m_PrefsUseWideScreen; + static int8 m_PrefsRadioStation; + static int8 m_PrefsVsync; + static int8 m_PrefsVsyncDisp; + static int8 m_PrefsFrameLimiter; + static int8 m_PrefsShowSubtitles; + static int8 m_PrefsSpeakers; + static int32 m_ControlMethod; + static int8 m_PrefsDMA; + static int32 m_PrefsLanguage; + static int32 m_PrefsBrightness; + static float m_PrefsLOD; + static int8 m_bFrontEnd_ReloadObrTxtGxt; + static int32 m_PrefsMusicVolume; + static int32 m_PrefsSfxVolume; + static char m_PrefsSkinFile[256]; + static int32 m_KeyPressedCode; + + static bool m_bStartUpFrontEndRequested; + static bool m_bShutDownFrontEndRequested; + static bool m_PrefsAllowNastyGame; + + static uint8 m_PrefsStereoMono; + static int32 m_SelectedMap; + static int32 m_SelectedGameType; + static uint8 m_PrefsPlayerRed; + static uint8 m_PrefsPlayerGreen; + static uint8 m_PrefsPlayerBlue; + +#ifdef CUTSCENE_BORDERS_SWITCH + static bool m_PrefsCutsceneBorders; +#endif + +#ifndef MASTER + static bool m_PrefsMarketing; + static bool m_PrefsDisableTutorials; +#endif // !MASTER + +#ifdef MENU_MAP + static bool bMenuMapActive; + static float fMapSize; + static float fMapCenterY; + static float fMapCenterX; + static CSprite2d m_aMapSprites[NUM_MAP_SPRITES]; + void PrintMap(); +#endif + +#ifdef NO_ISLAND_LOADING + enum + { + ISLAND_LOADING_LOW = 0, + ISLAND_LOADING_MEDIUM, + ISLAND_LOADING_HIGH + }; + + static int8 m_PrefsIslandLoading; + + #define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) + #define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p) +#else + #define ISLAND_LOADING_IS(p) + #define ISLAND_LOADING_ISNT(p) +#endif + +#ifdef GAMEPAD_MENU + enum + { + CONTROLLER_DUALSHOCK2 = 0, + CONTROLLER_DUALSHOCK3, + CONTROLLER_DUALSHOCK4, + CONTROLLER_XBOX360, + CONTROLLER_XBOXONE, + CONTROLLER_NINTENDO_SWITCH, + }; + + static int8 m_PrefsControllerType; +#endif + +public: + static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2); + static void CentreMousePointer(); + void CheckCodesForControls(int); + bool CheckHover(int x1, int x2, int y1, int y2); + void CheckSliderMovement(int); + int CostructStatLine(int); + void DisplayHelperText(); + int DisplaySlider(float, float, float, float, float, float); + void DoSettingsBeforeStartingAGame(); + void Draw(); + void DrawControllerBound(int32, int32, int32, int8); + void DrawControllerScreenExtraText(int, int, int); + void DrawControllerSetupScreen(); + void DrawFrontEnd(); + void DrawFrontEndNormal(); +#ifdef PS2_SAVE_DIALOG + void DrawFrontEndSaveZone(); +#endif + void DrawPlayerSetupScreen(); + int FadeIn(int alpha); + void FilterOutColorMarkersFromString(wchar*, CRGBA &); + int GetStartOptionsCntrlConfigScreens(); + static void InitialiseChangedLanguageSettings(); + void LoadAllTextures(); + void LoadSettings(); + void MessageScreen(const char *); + void PickNewPlayerColour(); + void PrintBriefs(); + static void PrintErrorMessage(); + void PrintStats(); + void Process(); + void ProcessButtonPresses(); + void ProcessOnOffMenuOptions(); + static void RequestFrontEndShutDown(); + static void RequestFrontEndStartUp(); + void ResetHelperText(); + void SaveLoadFileError_SetUpErrorScreen(); + void SaveSettings(); + void SetHelperText(int text); + void ShutdownJustMenu(); + float StretchX(float); + float StretchY(float); + void SwitchMenuOnAndOff(); + void UnloadTextures(); + void WaitForUserCD(); + void PrintController(); + int GetNumOptionsCntrlConfigScreens(); + int ConstructStatLine(int); + + // Those are either inlined in game, not in function yet, or I can't believe that they're not inlined. + // Names were made up by me. + void ThingsToDoBeforeGoingBack(); + void ScrollUpListByOne(); + void ScrollDownListByOne(); + void PageUpList(bool); + void PageDownList(bool); + int8 GetPreviousPageOption(); + void ProcessList(bool &goBack, bool &optionSelected); +#ifdef GAMEPAD_MENU + void LoadController(int8 type); +#endif +}; + +#ifndef IMPROVED_VIDEOMODE +VALIDATE_SIZE(CMenuManager, 0x564); +#endif + +extern CMenuManager FrontEndMenuManager; + +#endif diff --git a/src/core/FrontendTriggers.h b/src/core/FrontendTriggers.h new file mode 100644 index 0000000..44bae54 --- /dev/null +++ b/src/core/FrontendTriggers.h @@ -0,0 +1,1393 @@ +CTriggerCaller MemCardAccessTriggerCaller; + +void InitialiseTextsInMenuControllerInCar(CMenuPictureAndText *widget, CMenuManager::CONTRCONFIG cont); +void InitialiseTextsInMenuControllerOnFoot(CMenuPictureAndText *widget, CMenuManager::CONTRCONFIG cont); +void TriggerSave_BackToMainMenu(CMenuMultiChoiceTriggered *widget); +void TriggerSave_BackToMainMenuTwoLines(CMenuMultiChoiceTwoLinesTriggered *widget); +void TriggerSave_LoadGameLoadGameSelect(CMenuMultiChoiceTwoLinesTriggered *widget); +void TriggerSave_DeleteGameDeleteGameSelect(CMenuMultiChoiceTwoLinesTriggered *widget); +void TriggerSaveZone_BackToMainMenuTwoLines(CMenuMultiChoiceTwoLinesTriggered *widget); +void TriggerSaveZone_BackToMainMenuTwoLines(CMenuMultiChoiceTwoLinesTriggered *widget); +void TriggerSaveZone_SaveSlots(CMenuMultiChoiceTwoLinesTriggered *widget); + +void +DisplayWarningControllerMsg() +{ + if ( CPad::bDisplayNoControllerMessage ) + { + CSprite2d::DrawRect(CRect(X(20.0f), Y(140.0f), X(620.0f), Y(328.0)), CRGBA(64, 16, 16, 224)); // CRect(20.0f, 160.0f, 620.0f, 374.857117f) + + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(0.84f), Y(1.26f)); // 1.440000 + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(40.0f)); // 600.0f + + CPlaceableShText text; + text.SetPosition(X(60.0f), Y(180.0f), false); // 205.714294 + text.SetColor(CRGBA(152, 152, 152, 255)); + text.m_text = TheText.Get("NOCONTE"); // Please re-insert the analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2) in controller port 1 to continue + text.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR*2.0f); + text.SetAlpha(255); + text.DrawShWrap(0.0f, 0.0f, X(600.0f+SHADOW_VECTOR.x), YF(600.0f)); //TODO check + + CFont::DrawFonts(); + } + else if ( CPad::bObsoleteControllerMessage ) + { + CSprite2d::DrawRect(CRect(X(20.0f), Y(140.0f), X(620.0f), Y(328.0)), CRGBA(64, 16, 16, 224)); // CRect(20.0f, 160.0f, 620.0f, 374.857117f) + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(0.84f), Y(1.26f)); // 1.440000 + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(40.0f)); // 600.0f + + CPlaceableShText text; + text.SetPosition(X(60.0f), Y(180.0f), false); // 205.714294 + text.SetColor(CRGBA(152, 152, 152, 255)); + text.m_text = TheText.Get("WRCONTE"); // Please re-insert the analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2) in controller port 1 to continue + text.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR*2.0f); + text.SetAlpha(255); + text.DrawShWrap(0.0f, 0.0f, X(600.0f+SHADOW_VECTOR.x), YF(600.0f)); //TODO check + + CFont::DrawFonts(); + } + +} + +void +TriggerMCSUM_Yes(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + bMemoryCardStartUpMenus_ExitNow = true; +} + +int32 nStatLinesIndex; +wchar aStatLines[50+1][50]; +wchar *PrintStatLine(char const *text, void *stat, unsigned char itsFloat, void *stat2) +{ + if (text && stat && nStatLinesIndex < 50) + { + char line [64]; + wchar uline[64]; + + memset(line, 0, sizeof(line)); + memset(uline, 0, sizeof(uline)); + + if (stat2) + { + if ( itsFloat ) + sprintf(line, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); + else + sprintf(line, " %d %s %d", *(int32*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int32*)stat2); + } + else + { + if (itsFloat) + sprintf(line, " %.2f", *(float*)stat); + else + sprintf(line, " %d", *(int32*)stat); + } + + wchar *pStatLine = aStatLines[nStatLinesIndex++]; + + AsciiToUnicode(line, uline); + UnicodeStrcpy(pStatLine, uline); + + return pStatLine; + } + + return nil; +} + +void +DisplayMemoryCardAccessMsg(wchar *msg, CRGBA const &color) +{ + CSprite2d::DrawRect(CRect(X(70.0f), Y(100.0f), X(570.0f), Y(270.0f)), color); + + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(MEMCARD_ACCESS_MSG_SIZE_X), Y(MEMCARD_ACCESS_MSG_SIZE_Y)); + CFont::SetPropOn(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(90.0f)); // 550.0f + CFont::SetCentreOn(); + CFont::SetCentreSize(SCRW-X(180.0f)); // 460.0f + + CPlaceableShText text; + + text.SetPosition(X(320.0f), Y(120.0f), false); // 137.142868 + text.SetColor(CRGBA(200, 200, 200, 255)); + text.m_text = msg; + + text.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + text.SetAlpha(255); + text.Draw(0.0f, 0.0f); + + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); +} + +void +FillMenuWithMemCardFileListing(CMenuMultiChoiceTwoLinesTriggered *widget, void (*cancelTrigger)(CMenuMultiChoiceTwoLinesTriggered *), void (*selectTrigger)(CMenuMultiChoiceTwoLinesTriggered *), wchar *text, int32 y, int32 height, int32 offset) +{ + if ( widget ) + { + int32 selected = 0; + if ( bMemoryCardSpecialZone ) + selected = widget->m_cursor != -1 ? widget->m_cursor : 0; + + widget->DeactivateMenu(); // TODO check + widget->m_numOptions = 0; + widget->AddTitle(nil, 0.0f, 0.0f, 0); + + TheMemoryCard.PopulateSlotInfo(CARD_ONE); + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS) + { + widget->AddOption(TheText.Get("FES_CAN"), 0.0f, YF(y), cancelTrigger, 0, 0); + + FrontEndMenuManager.field_3C = 0; + + y += offset; + + char buff[100]; + + for ( int32 i = 0; i < CMemoryCard::MAX_SLOTS; i++ ) + { + // SAVE FILE + sprintf(buff, "%s %d ", UnicodeToAscii(TheText.Get("FES_SLO")), i+1); + AsciiToUnicode(buff, MemoryCard_FileNames[i]); + + wchar *datetime = nil; + + switch ( TheMemoryCard.GetInfoOnSpecificSlot(i) ) + { + case CMemoryCard::SLOT_CORRUPTED: + { + UnicodeStrcat(MemoryCard_FileNames[i], TheText.Get("FES_ISC")); // IS CORRUPTED + datetime = TheMemoryCard.GetDateAndTimeOfSavedGame(i); + break; + } + case CMemoryCard::SLOT_PRESENT: + { + if ( TheMemoryCard.GetNameOfSavedGame(i) != nil ) + { + UnicodeStrcpy(MemoryCard_FileNames[i], TheMemoryCard.GetNameOfSavedGame(i)); + datetime = TheMemoryCard.GetDateAndTimeOfSavedGame(i); + } + else + { + UnicodeStrcpy(MemoryCard_FileNames[i], TheText.Get("FES_SAG")); // PRESENT + datetime = TheMemoryCard.GetDateAndTimeOfSavedGame(i); + } + break; + } + case CMemoryCard::SLOT_NOTPRESENT: + { + UnicodeStrcat(MemoryCard_FileNames[i], TheText.Get("FES_ISF")); + datetime = TheMemoryCard.GetDateAndTimeOfSavedGame(i); + break; + } + } + + widget->AddOption(MemoryCard_FileNames[i], 0.0f, YF(y), datetime, 0.0f, YF(float(y)+(0.44f*height)), selectTrigger, 0, 0); + y += height; + } + } + else + { + if ( !gErrorSampleTriggered ) + { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + gErrorSampleTriggered = true; + } + + // Cancel + widget->AddOption(TheText.Get("FES_CAN"), 0.0f, YF(y+(height*2)), cancelTrigger, 0, 0); + + FrontEndMenuManager.field_3C = 1; + + y += height; + + TheMemoryCard.PopulateErrorMessage(); + + // Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + if ( TheMemoryCard.GetErrorMessage()) + widget->AddTitle(TheMemoryCard.GetErrorMessage(), 0.0f, YF(y), 0); + else + widget->AddTitle(TheText.Get("FES_GME"), 0.0f, YF(y), 0); + } + + widget->SetMenuSelection(0); + widget->ActivateMenu(1); + + if ( bMemoryCardSpecialZone ) + { + widget->GoFirst(); + + for ( int32 i = 0; i < selected; i++ ) + widget->GoNext(); + } + } +} + +void +TriggerSaveZone_FormatFailedOK(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + pActiveMenuPage = &MenuPageSaveZone_SaveGame; +} + +void +TriggerSaveZone_BackToMainMenu(CMenuMultiChoiceTriggered *widget) +{ + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + pActiveMenuPage = &MenuPageSaveZone_SaveGame; +} + +void +TriggerSaveZone_QuitMenu(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + FrontEndMenuManager.m_bMenuActive = false; + FrontEndMenuManager.m_bInSaveZone = false; + CTimer::EndUserPause(); + } +} + +void +TriggerSaveZone_FormatCard(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + FillMenuWithMemCardFileListing(&MenuSaveZoneSSL_1, TriggerSaveZone_BackToMainMenuTwoLines, TriggerSaveZone_SaveSlots, nil, 0, 34, 22); + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS) + { + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheText.Get("FES_AFO"), X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(5.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + else if ( TheMemoryCard.GetError() != CMemoryCard::ERR_NOFORMAT) + { + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheMemoryCard.GetErrorMessage(), X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(15.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + else + { + if ( !MemCardAccessTriggerCaller.CanCall() ) + MemCardAccessTriggerCaller.SetTrigger(TriggerSaveZone_FormatCard, widget); + else + { + // Formatting Memory Card (PS2) in MEMORY CARD slot 1. Please do not remove the Memory Card (PS2), reset or switch off the console. + DisplayMemoryCardAccessMsg(TheText.Get("FEFD_WR"), CRGBA(200, 50, 50, 192)); + TheMemoryCard.FormatCard(CARD_ONE); + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS ) + pActiveMenuPage = &MenuPageSaveZone_SaveGame; + else + { + TheMemoryCard.PopulateErrorMessage(); + + wchar *error = TheText.Get("FESZ_FF"); // Format Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + + // missing switch + + if ( !error ) error = TheText.Get("FES_GME"); // Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(error, X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(20.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS ) + { + FillMenuWithMemCardFileListing(&MenuSaveZoneSSL_1, TriggerSaveZone_BackToMainMenuTwoLines, TriggerSaveZone_SaveSlots, nil, 0, 34, 22); + pActiveMenuPage = &MenuPageSaveZone_SaveSlots; + bMemoryCardSpecialZone = true; + bIgnoreTriangleButton = true; + pActiveMenuPage->ActivatePage(); + } + else + { + TheMemoryCard.PopulateErrorMessage(); + + // Format Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + wchar *error = TheText.Get("FESZ_FF"); + + switch ( TheMemoryCard.GetError() ) + { + case CMemoryCard::ERR_WRITEFULLDEVICE: + case CMemoryCard::ERR_DIRFULLDEVICE: + case CMemoryCard::ERR_SAVEFAILED: + { + error = TheMemoryCard.GetErrorMessage(); + break; + } + } + + // Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + if ( !error ) error = TheText.Get("FES_GME"); + + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(error, X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(20.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + } + } + } +} + +void +TriggerSaveZone_FormatCardSelect(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + FillMenuWithMemCardFileListing(&MenuSaveZoneSSL_1, TriggerSaveZone_BackToMainMenuTwoLines, TriggerSaveZone_SaveSlots, nil, 0, 34, 22); + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS ) + { + // This Memory Card (PS2) is already formatted. + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheText.Get("FES_AFO"), X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(5.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + else if ( TheMemoryCard.GetError() != CMemoryCard::ERR_NOFORMAT ) + { + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheMemoryCard.GetErrorMessage(), X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(15.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + else + { + // Are you sure you wish to format the Memory Card (PS2) in MEMORY CARD slot 1? + MenuSaveZoneQYN_1.m_numTexts = 0; + MenuSaveZoneQYN_1.AddText(TheText.Get("FESZ_QF"), X(-40.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneQYN_2.m_numOptions = 0; + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_NO"), X(80.0f), YF(20.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_YES"), X(80.0f), 0.0f, TriggerSaveZone_FormatCard, 0, 0); + + MenuPageSaveZone_QuestionYesNo.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_QuestionYesNo; + } + } +} + +void +TriggerSaveZone_DeleteSaveGame(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + + if ( !MemCardAccessTriggerCaller.CanCall() ) + MemCardAccessTriggerCaller.SetTrigger(TriggerSaveZone_DeleteSaveGame, widget); + else + { + // Overwriting data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + DisplayMemoryCardAccessMsg(TheText.Get("FESZ_OW"), CRGBA(200, 50, 50, 192)); + + TheMemoryCard.DeleteSlot(MemoryCardSlotSelected); + + if ( TheMemoryCard.GetError() != CMemoryCard::NO_ERR_SUCCESS ) + { + TheMemoryCard.PopulateErrorMessage(); + + wchar *error = TheText.Get("FES_DEE"); // Deleting Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + + // switch missing + + if ( !error ) error = TheText.Get("FES_GME"); // Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(error, X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(20.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + else + { + TheMemoryCard.SaveSlot(MemoryCardSlotSelected); + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS ) + { + // Game saved successfully! + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheText.Get("FESZ_L1"), X(-20.0f), YF(10.0f), TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(110.0f), 0.0f, TriggerSaveZone_QuitMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + else + { + TheMemoryCard.PopulateErrorMessage(); + + wchar *error = TheText.Get("FESZ_SR"); // Save Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + + switch ( TheMemoryCard.GetError() ) + { + case CMemoryCard::ERR_WRITEFULLDEVICE: + case CMemoryCard::ERR_DIRFULLDEVICE: + case CMemoryCard::ERR_SAVEFAILED: + { + error = TheMemoryCard.GetErrorMessage(); + break; + } + } + + if ( !error ) error = TheText.Get("FES_GME"); // Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(error, X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(120.0f), YF(30.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + } + } + } +} + +void +TriggerSaveZone_SaveGame(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + if ( !MemCardAccessTriggerCaller.CanCall() ) + MemCardAccessTriggerCaller.SetTrigger(TriggerSaveZone_SaveGame, widget); + else + { + DisplayMemoryCardAccessMsg(TheText.Get("FESZ_WR"), CRGBA(200, 50, 50, 192)); + + TheMemoryCard.SaveSlot(MemoryCardSlotSelected); + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS ) + { + // Game saved successfully! + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheText.Get("FESZ_L1"), X(-20.0f), YF(10.0f), TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(110.0f), 0.0f, TriggerSaveZone_QuitMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + else + { + TheMemoryCard.PopulateErrorMessage(); + + wchar *error = TheText.Get("FESZ_SR"); // Save Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + + switch ( TheMemoryCard.GetError() ) + { + case CMemoryCard::ERR_WRITEFULLDEVICE: + case CMemoryCard::ERR_DIRFULLDEVICE: + case CMemoryCard::ERR_SAVEFAILED: + { + error = TheMemoryCard.GetErrorMessage(); + break; + } + } + + if ( !error ) error = TheText.Get("FES_GME"); // Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(error, X(-80.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(120.0f), YF(30.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pActiveMenuPage = &MenuPageSaveZone_Message; + } + } + } +} + +void +TriggerSaveZone_SaveSlots(CMenuMultiChoiceTwoLinesTriggered *widget) +{ + if ( widget ) + { + if ( widget->GetMenuSelection() > 0 ) + { + MemoryCardSlotSelected = widget->GetMenuSelection() - 1; + + switch ( TheMemoryCard.GetInfoOnSpecificSlot(MemoryCardSlotSelected) ) + { + case CMemoryCard::SLOT_PRESENT: + case CMemoryCard::SLOT_CORRUPTED: + { + // Proceed with overwriting this saved game? + MenuSaveZoneQYN_1.m_numTexts = 0; + MenuSaveZoneQYN_1.AddText(TheText.Get("FESZ_QO"), X(-40.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneQYN_2.m_numOptions = 0; + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_NO"), X(80.0f), YF(20.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_YES"), X(80.0f), 0.0f, TriggerSaveZone_DeleteSaveGame, 0, 0); + + MenuPageSaveZone_QuestionYesNo.ActivatePage(); + bMemoryCardSpecialZone = false; + pActiveMenuPage = &MenuPageSaveZone_QuestionYesNo; + break; + } + + case CMemoryCard::SLOT_NOTPRESENT: + { + // PROCEED WITH SAVE ? + MenuSaveZoneQYN_1.m_numTexts = 0; + MenuSaveZoneQYN_1.AddText(TheText.Get("FESZ_QS"), X(-40.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneQYN_2.m_numOptions = 0; + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_NO"), X(80.0f), YF(20.0f), TriggerSaveZone_BackToMainMenu, 0, 0); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_YES"), X(80.0f), 0.0f, TriggerSaveZone_SaveGame, 0, 0); + + MenuPageSaveZone_QuestionYesNo.ActivatePage(); + bMemoryCardSpecialZone = false; + pActiveMenuPage = &MenuPageSaveZone_QuestionYesNo; + break; + } + } + } + } +} + +void +TriggerSaveZone_SaveGameSelect(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + FillMenuWithMemCardFileListing(&MenuSaveZoneSSL_1, TriggerSaveZone_BackToMainMenuTwoLines, TriggerSaveZone_SaveSlots, nil, 0, 34, 22); + + if ( TheMemoryCard.GetError() == CMemoryCard::ERR_NOFORMAT) + { + gErrorSampleTriggered = false; + pActiveMenuPage = &MenuPageSaveZone_FormatCard; + } + else + { + bMemoryCardSpecialZone = true; + bIgnoreTriangleButton = true; + pActiveMenuPage = &MenuPageSaveZone_SaveSlots; + } + + pActiveMenuPage->ActivatePage(); + } +} + +void +TriggerControls_Vibrations(CMenuOnOffTriggered *widget) +{ + if ( widget ) + { + CMenuManager::m_PrefsUseVibration = widget->GetMenuSelection(); + if ( CMenuManager::m_PrefsUseVibration ) + { + CPad::GetPad(0)->StartShake(300, 150); + TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; + } + } +} + +void +TriggerControls_ContrDisplay(CMenuMultiChoiceTriggeredAlways *widget) +{ + if ( widget ) + { + int32 conf = MenuControls_1.GetMenuSelection(); + int32 i = MenuControls_2.GetMenuSelection(); + if ( i == 1 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_7; + else + MenuPage_Controls.m_controls[0] = &MenuControls_4; + } + else if ( i == 0 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_6; + else + MenuPage_Controls.m_controls[0] = &MenuControls_3; + } + } +} + +void +TriggerControls_DrawHNContrConfig(CMenuMultiChoiceTriggeredAlways *widget) +{ + if ( widget ) + { + int32 conf = widget->GetMenuSelection(); + + InitialiseTextsInMenuControllerOnFoot(&MenuControls_3, (CMenuManager::CONTRCONFIG)conf); + InitialiseTextsInMenuControllerInCar (&MenuControls_4, (CMenuManager::CONTRCONFIG)conf); + + int32 i = MenuControls_2.GetMenuSelection(); + if ( i == 1 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_7; + else + MenuPage_Controls.m_controls[0] = &MenuControls_4; + } + else if ( i == 0 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_6; + else + MenuPage_Controls.m_controls[0] = &MenuControls_3; + } + } +} + +void +TriggerControls_DrawContrConfig(CMenuMultiChoiceTriggeredAlways *widget) +{ + if ( widget ) + { + int32 conf = widget->GetMenuSelection(); + if ( widget->m_cursor != -1 ) + conf = widget->m_cursor; + + InitialiseTextsInMenuControllerOnFoot(&MenuControls_3, (CMenuManager::CONTRCONFIG)conf); + InitialiseTextsInMenuControllerInCar(&MenuControls_4, (CMenuManager::CONTRCONFIG)conf); + + int32 i = MenuControls_2.GetMenuSelection(); + if ( i == 1 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_7; + else + MenuPage_Controls.m_controls[0] = &MenuControls_4; + } + else if ( i == 0 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_6; + else + MenuPage_Controls.m_controls[0] = &MenuControls_3; + } + } +} + +void +TriggerControls_ContrConfig(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + int32 conf = widget->GetMenuSelection(); + + InitialiseTextsInMenuControllerOnFoot(&MenuControls_3, (CMenuManager::CONTRCONFIG)conf); + InitialiseTextsInMenuControllerInCar(&MenuControls_4, (CMenuManager::CONTRCONFIG)conf); + + int32 i = MenuControls_2.GetMenuSelection(); + if ( i == 1 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_7; + else + MenuPage_Controls.m_controls[0] = &MenuControls_4; + } + else if ( i == 0 ) + { + if ( conf == CMenuManager::CONFIG_2 ) + MenuPage_Controls.m_controls[0] = &MenuControls_6; + else + MenuPage_Controls.m_controls[0] = &MenuControls_3; + } + } +} + +void +TriggerLanguage_Language(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + if ( CMenuManager::m_PrefsLanguage != widget->GetMenuSelection() ) + { + CMenuManager::m_PrefsLanguage = widget->GetMenuSelection(); + FrontEndMenuManager.m_bInitialised = false; + bFrontEnd_ReloadObrTxtGxt = true; + } + } +} + +void +TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget) +{ + if ( widget ) + { + if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() ) + { + CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection(); + DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE); + DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); + } + } +} + +void +TriggerAudio_StereoMono(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + if (widget->GetMenuSelection() == 1) + { + DMAudio.SetMonoMode(TRUE); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MONO, 0); + } + else + { + DMAudio.SetMonoMode(FALSE); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_STEREO, 0); + } + } +} + +void +TriggerAudio_MusicVolumeAlways(CMenuSliderTriggered *widget) +{ + ; +} + +void +TriggerAudio_SfxVolumeAlways(CMenuSliderTriggered *widget) +{ + if ( widget ) + { + static bool bTriggerTest = false; + + CMenuManager::m_PrefsSfxVolume = float(widget->GetMenuSelection()) / 100.0f * 127.0f + 0.5f; + + if ( CMenuManager::m_PrefsSfxVolume == 102 && !CPad::GetPad(0)->GetDPadLeft()&& !CPad::GetPad(0)->GetDPadRight() ) + { + if ( bTriggerTest ) + { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); + bTriggerTest = false; + } + } + else + bTriggerTest = true; + + FrontEndMenuManager.SetSoundLevelsForMusicMenu(); + } +} + +void +TriggerAudio_MusicVolume(CMenuSliderTriggered *widget) +{ + if ( widget ) + { + CMenuManager::m_PrefsMusicVolume = float(widget->GetMenuSelection()) / 100.0f * 127.0f + 0.5f; + FrontEndMenuManager.SetSoundLevelsForMusicMenu(); + } +} + +void +TriggerAudio_SfxVolume(CMenuSliderTriggered *widget) +{ + ; +} + +void +TriggerSave_NewGameNewGame(CMenuMultiChoiceTriggered *widget) +{ + FrontEndMenuManager.m_bWantToRestart = true; + FrontEndMenuManager.m_bMenuActive = false; + FrontEndMenuManager.m_bInSaveZone = false; + bIgnoreTriangleButton = false; + + CTimer::EndUserPause(); + + FrontEndMenuManager.AnaliseMenuContents(); + + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); +} + +void +TriggerSave_NewGameSelectYes(CMenuMultiChoiceTriggered *widget) +{ + // Are you sure you want to start a new game? All progress since the last save game will be lost. Proceed? + MenuSaveZoneQYN_1.m_numTexts = 0; + MenuSaveZoneQYN_1.AddText(TheText.Get("FESZ_QR"), X(-100.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneQYN_2.m_numOptions = 0; + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_NO"), X(80.0f), YF(30.0f), TriggerSave_BackToMainMenu, 0, 0); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_YES"), X(80.0f), YF(10.0f), TriggerSave_NewGameNewGame, 0, 0); + + MenuPageSaveZone_QuestionYesNo.ActivatePage(); + pMenuSave = &MenuPageSaveZone_QuestionYesNo; + bIgnoreTriangleButton = true; +} + +void +TriggerSave_DeleteGameDeleteGame(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + + if ( !MemCardAccessTriggerCaller.CanCall() ) + MemCardAccessTriggerCaller.SetTrigger(TriggerSave_DeleteGameDeleteGame, widget); + else + { + // Deleting data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + DisplayMemoryCardAccessMsg(TheText.Get("FEDL_WR"), CRGBA(200, 50, 50, 192)); + + TheMemoryCard.DeleteSlot(MemoryCardSlotSelected); + + if ( TheMemoryCard.GetError() != CMemoryCard::NO_ERR_SUCCESS) + { + // Deleting Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheText.Get("FES_DEE"), X(-80.0f), YF(20.0f), TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(15.0f), TriggerSave_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pMenuSave = &MenuPageSaveZone_Message; + + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = true; + } + else + { + FillMenuWithMemCardFileListing(&MenuSaveLG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_LoadGameLoadGameSelect, nil, 0, 34, 22); + FillMenuWithMemCardFileListing(&MenuSaveDG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_DeleteGameDeleteGameSelect, nil, 0, 34, 22); + + pMenuSave = &MenuPage_SaveBasic; + pMenuSave->ActivatePage(); + } + } + } +} + +void +TriggerSave_DeleteGameDeleteGameSelect(CMenuMultiChoiceTwoLinesTriggered *widget) +{ + if ( widget ) + { + if ( widget->GetMenuSelection() > 0 ) + { + MemoryCardSlotSelected = widget->GetMenuSelection() - 1; + + switch ( TheMemoryCard.GetInfoOnSpecificSlot(MemoryCardSlotSelected) ) + { + case CMemoryCard::SLOT_NOTPRESENT: + { + break; + } + case CMemoryCard::SLOT_CORRUPTED: + case CMemoryCard::SLOT_PRESENT: + { + // Proceed with deleting this saved game? + MenuSaveZoneQYN_1.m_numTexts = 0; + MenuSaveZoneQYN_1.AddText(TheText.Get("FESZ_QD"), X(-40.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneQYN_2.m_numOptions = 0; + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_NO"), X(80.0f), YF(20.0f), TriggerSave_BackToMainMenu, 0, 0); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_YES"), X(80.0f), 0.0f, TriggerSave_DeleteGameDeleteGame, 0, 0); + + MenuPageSaveZone_QuestionYesNo.ActivatePage(); + pMenuSave = &MenuPageSaveZone_QuestionYesNo; + bMemoryCardSpecialZone = false; + break; + } + } + } + } +} + +void +TriggerSave_DeleteGameSelect(CMenuMultiChoiceTriggered *widget) +{ + FillMenuWithMemCardFileListing(&MenuSaveDG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_DeleteGameDeleteGameSelect, nil, 0, 34, 22); + FillMenuWithMemCardFileListing(&MenuSaveLG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_LoadGameLoadGameSelect, nil, 0, 34, 22); + + pMenuSave = &MenuPage_SaveDeleteGame; + pMenuSave->ActivatePage(); + + gErrorSampleTriggered = false; + bMemoryCardSpecialZone = true; + bIgnoreTriangleButton = true; +} + +void +TriggerSave_LoadGameLoadGame(CMenuMultiChoiceTriggered *widget) +{ + if ( widget ) + { + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + + if ( !MemCardAccessTriggerCaller.CanCall() ) + MemCardAccessTriggerCaller.SetTrigger(TriggerSave_LoadGameLoadGame, widget); + else + { + // Loading data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + DisplayMemoryCardAccessMsg(TheText.Get("FELD_WR"), CRGBA(200, 50, 50, 192)); + TheMemoryCard.LoadSlotToBuffer(MemoryCardSlotSelected); + + if ( TheMemoryCard.GetError() == CMemoryCard::NO_ERR_SUCCESS) + { + FrontEndMenuManager.m_bWantToRestart = true; + FrontEndMenuManager.AnaliseMenuContents(); + FrontEndMenuManager.m_bMenuActive = false; + FrontEndMenuManager.m_bInSaveZone = false; + + CTimer::EndUserPause(); + + TheMemoryCard.m_bWantToLoad = true; + + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + } + else + { + // Load Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheText.Get("FES_LOE"), X(-80.0f), YF(20.0f), TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), YF(25.0f), TriggerSave_BackToMainMenu, 0, 0); + + pMenuSave = &MenuPageSaveZone_Message; + pMenuSave->ActivatePage(); + + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = true; + } + } + } +} + +void +TriggerSave_LoadGameLoadGameSelect(CMenuMultiChoiceTwoLinesTriggered *widget) +{ + if ( widget ) + { + if ( widget->GetMenuSelection() > 0 ) + { + MemoryCardSlotSelected = widget->GetMenuSelection() - 1; + + switch ( TheMemoryCard.GetInfoOnSpecificSlot(MemoryCardSlotSelected) ) + { + case CMemoryCard::SLOT_NOTPRESENT: + { + break; + } + case CMemoryCard::SLOT_CORRUPTED: + { + // Load Failed. + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.AddText(TheText.Get("FES_LOF"), X(50.0f), YF(20.0f), TEXT_COLOR, 0); + + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(100.0f), 0.0f, TriggerSave_BackToMainMenu, 0, 0); + + MenuPageSaveZone_Message.ActivatePage(); + pMenuSave = &MenuPageSaveZone_Message; + bMemoryCardSpecialZone = false; + break; + } + case CMemoryCard::SLOT_PRESENT: + { + // All unsaved progress in your current game will be lost. Proceed with loading? + MenuSaveZoneQYN_1.m_numTexts = 0; + MenuSaveZoneQYN_1.AddText(TheText.Get("FESZ_QL"), X(-40.0f), 0.0f, TEXT_COLOR, 0); + + MenuSaveZoneQYN_2.m_numOptions = 0; + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_NO"), X(80.0f), YF(20.0f), TriggerSave_BackToMainMenu, 0, 0); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_YES"), X(80.0f), 0.0f, TriggerSave_LoadGameLoadGame, 0, 0); + + MenuPageSaveZone_QuestionYesNo.ActivatePage(); + pMenuSave = &MenuPageSaveZone_QuestionYesNo; + bMemoryCardSpecialZone = false; + break; + } + } + } + } +} + +void +TriggerSave_LoadGameSelect(CMenuMultiChoiceTriggered *widget) +{ + FillMenuWithMemCardFileListing(&MenuSaveLG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_LoadGameLoadGameSelect, nil, 0, 34, 22); + FillMenuWithMemCardFileListing(&MenuSaveDG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_DeleteGameDeleteGameSelect, nil, 0, 34, 22); + + pMenuSave = &MenuPage_SaveLoadGame; + pMenuSave->ActivatePage(); + + gErrorSampleTriggered = false; + bMemoryCardSpecialZone = true; + bIgnoreTriangleButton = true; +} + +void +TriggerSave_BackToMainMenu(CMenuMultiChoiceTriggered *widget) +{ + pMenuSave = &MenuPage_SaveBasic; + pMenuSave->ActivatePage(); + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; +} + +void InitialiseTextsInMenuControllerInCar(CMenuPictureAndText *widget, CMenuManager::CONTRCONFIG cont) +{ + if ( widget ) + { + widget->m_numTexts = 0; + + switch ( cont ) + { + case CMenuManager::CONFIG_1: + { + widget->AddText(TheText.Get("FEC_LL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_RSC"), X(-4.0f), Y(29.0f), PAD_TEXT_COLOR, true); // 33.142860f + widget->AddText(TheText.Get("FEC_VES"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_VES"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_HO3"), X(84.0f), Y(162.0f), PAD_TEXT_COLOR, false); // 185.142868f + widget->AddText(TheText.Get("FEC_CAM"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_LB"), X(68.0f), Y(-6.0f), PAD_TEXT_COLOR, false); // -6.857143f + widget->AddText(TheText.Get("FEC_LR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_HAB"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_BRA"), X(155.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_EXV"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_CAW"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_ACC"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_TUC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_SM3"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + + break; + } + + case CMenuManager::CONFIG_2: + { + widget->AddText(TheText.Get("FEC_LL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_HOR"), X(-4.0f), Y(29.0f), PAD_TEXT_COLOR, true); // 33.142860f + widget->AddText(TheText.Get("FEC_CAM"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_VES"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_NA"), X(84.0f), Y(162.0f), PAD_TEXT_COLOR, false); // 185.142868f + widget->AddText(TheText.Get("FEC_RSC"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_LB"), X(68.0f), Y(-6.0f), PAD_TEXT_COLOR, false); // -6.857143f + widget->AddText(TheText.Get("FEC_LR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_HAB"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_BRA"), X(155.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_EXV"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_CAW"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_ACC"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_TUC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_SM3"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + + break; + } + + case CMenuManager::CONFIG_3: + { + widget->AddText(TheText.Get("FEC_LL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_EXV"), X(-4.0f), Y(29.0f), PAD_TEXT_COLOR, true); // 33.142860f + widget->AddText(TheText.Get("FEC_VES"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_VES"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_RS3"), X(84.0f), Y(162.0f), PAD_TEXT_COLOR, false); // 185.142868f + widget->AddText(TheText.Get("FEC_CAM"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_LB"), X(68.0f), Y(-6.0f), PAD_TEXT_COLOR, false); // -6.857143f + widget->AddText(TheText.Get("FEC_LR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_HOR"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_BRA"), X(155.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_HAB"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_CAW"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_ACC"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_TUC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_SM3"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + + break; + } + + case CMenuManager::CONFIG_4: + { + widget->AddText(TheText.Get("FEC_LL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_HAB"), X(-4.0f), Y(29.0f), PAD_TEXT_COLOR, true); // 33.142860f + widget->AddText(TheText.Get("FEC_TUC"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_VES"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_HO3"), X(84.0f), Y(162.0f), PAD_TEXT_COLOR, false); // 185.142868f + widget->AddText(TheText.Get("FEC_CAM"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_LB"), X(68.0f), Y(-6.0f), PAD_TEXT_COLOR, false); // -6.857143f + widget->AddText(TheText.Get("FEC_LR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_CAW"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_SMT"), X(155.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_EXV"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_RSC"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_NA"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_ACC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_BRA"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + + break; + } + } + } +} + +void InitialiseTextsInMenuControllerOnFoot(CMenuPictureAndText *widget, CMenuManager::CONTRCONFIG cont) +{ + if ( widget ) + { + widget->m_numTexts = 0; + + + switch ( cont ) + { + case CMenuManager::CONFIG_1: + { + widget->AddText(TheText.Get("FEC_CWL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_LOF"), X(-4.0f), Y(25.0f), PAD_TEXT_COLOR, true); // 28.571430f + widget->AddText(TheText.Get("FEC_MOV"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_MOV"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_CAM"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_CWR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_TAR"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_JUM"), X(144.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_ENV"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_ATT"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_RUN"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_FPC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_LB3"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + widget->AddText(TheText.Get("FEC_R3"), X(238.0f), Y(122.0f), PAD_TEXT_COLOR, false); // 139.428574f + + break; + } + + case CMenuManager::CONFIG_2: + { + widget->AddText(TheText.Get("FEC_CWL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_LOF"), X(-4.0f), Y(25.0f), PAD_TEXT_COLOR, true); // 28.571430f + widget->AddText(TheText.Get("FEC_CAM"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_MOV"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_NA"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_CWR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_TAR"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_JUM"), X(144.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_ENV"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_ATT"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_RUN"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_FPC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_LB3"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + widget->AddText(TheText.Get("FEC_R3"), X(238.0f), Y(122.0f), PAD_TEXT_COLOR, false); // 139.428574f + + break; + } + + case CMenuManager::CONFIG_3: + { + widget->AddText(TheText.Get("FEC_CWL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_ENV"), X(-4.0f), Y(25.0f), PAD_TEXT_COLOR, true); // 28.571430f + widget->AddText(TheText.Get("FEC_MOV"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_MOV"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_CAM"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_CWR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_TAR"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_JUM"), X(144.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_LOF"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_RUN"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_ATT"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_FPC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_LB3"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + widget->AddText(TheText.Get("FEC_R3"), X(238.0f), Y(122.0f), PAD_TEXT_COLOR, false); // 139.428574f + + break; + } + + case CMenuManager::CONFIG_4: + { + widget->AddText(TheText.Get("FEC_CWL"), X(50.0f), Y(-14.0f), PAD_TEXT_COLOR, true); // -16.0f + widget->AddText(TheText.Get("FEC_TAR"), X(-4.0f), Y(25.0f), PAD_TEXT_COLOR, true); // 28.571430f + widget->AddText(TheText.Get("FEC_NA"), X(-4.0f), Y(65.0f), PAD_TEXT_COLOR, true); // 74.285721f + widget->AddText(TheText.Get("FEC_MOV"), X(-4.0f), Y(97.0f), PAD_TEXT_COLOR, true); // 110.857147f + widget->AddText(TheText.Get("FEC_CAM"), X(103.0f), Y(141.0f), PAD_TEXT_COLOR, false); // 161.142868f + widget->AddText(TheText.Get("FEC_PAU"), X(130.0f), Y(128.0f), PAD_TEXT_COLOR, false); // 146.285721f + widget->AddText(TheText.Get("FEC_CWR"), X(184.0f), Y(-14.0f), PAD_TEXT_COLOR, false); // -16.0f + widget->AddText(TheText.Get("FEC_ATT"), X(238.0f), Y(25.0f), PAD_TEXT_COLOR, false); // 28.571430f + widget->AddText(TheText.Get("FEC_JUM"), X(144.0f), Y(18.0f), PAD_TEXT_COLOR, true); // 20.571430f + widget->AddText(TheText.Get("FEC_ENV"), X(238.0f), Y(52.0f), PAD_TEXT_COLOR, false); // 59.428574f + widget->AddText(TheText.Get("FEC_LOF"), X(238.0f), Y(65.0f), PAD_TEXT_COLOR, false); // 74.285721f + widget->AddText(TheText.Get("FEC_RUN"), X(238.0f), Y(78.0f), PAD_TEXT_COLOR, false); // 89.142860f + widget->AddText(TheText.Get("FEC_FPC"), X(238.0f), Y(94.0f), PAD_TEXT_COLOR, false); // 107.428574f + widget->AddText(TheText.Get("FEC_LB3"), X(238.0f), Y(109.0f), PAD_TEXT_COLOR, false); // 124.571434f + widget->AddText(TheText.Get("FEC_R3"), X(238.0f), Y(122.0f), PAD_TEXT_COLOR, false); // 139.428574f + + break; + } + } + } +} + +void +TriggerSaveZone_BackToMainMenuTwoLines(CMenuMultiChoiceTwoLinesTriggered *widget) +{ + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + pActiveMenuPage = &MenuPageSaveZone_SaveGame; +} + +void +TriggerSave_BackToMainMenuTwoLines(CMenuMultiChoiceTwoLinesTriggered *widget) +{ + pMenuSave = &MenuPage_SaveBasic; + pMenuSave->ActivatePage(); + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; +} + +void +SetRandomActiveTextlineColor(uint8 bText) +{ + if ( bMemoryCardSpecialZone ) + rgbaATC = SELECTED_TEXT_COLOR; + else + { + bool bSelected = false; + bool bHighlignted = false; + + switch ( FrontEndMenuManager.m_pageState ) + { + case PAGESTATE_NORMAL: + break; + case PAGESTATE_HIGHLIGHTED: + bHighlignted = true; + break; + case PAGESTATE_SELECTED: + bSelected = true; + break; + } + + if ( FrontEndMenuManager.m_bInSaveZone ) + bSelected = true; + + if ( bSelected || bText ) + { + static uint32 delayTime = 0; + static bool bAddVal = true; + + if ( delayTime < CTimer::GetTimeInMillisecondsPauseMode() ) + { + delayTime = CTimer::GetTimeInMillisecondsPauseMode() + 200; + + if ( bAddVal ) + rgbaATC = TEXT_COLOR; + else + rgbaATC = SELECTED_TEXT_COLOR; + + bAddVal = !bAddVal; + } + } + + if ( bHighlignted ) + { + static uint32 delayTime = 0; + static bool bAddVal = true; + + if ( delayTime < CTimer::GetTimeInMillisecondsPauseMode() ) + { + delayTime = CTimer::GetTimeInMillisecondsPauseMode() + 200; + + if ( bAddVal ) + rgbaATC = TITLE_TEXT_COLOR; + else + rgbaATC = MENU_SELECTED_COLOR; + + bAddVal = !bAddVal; + } + } + } +} + +#ifdef GTA_PC + +void +TriggerDisplay_Trails(CMenuOnOffTriggered *widget) +{ + if ( widget ) + { + CMenuManager::m_PrefsShowTrails = widget->GetMenuSelection(); + CMBlur::BlurOn = CMenuManager::m_PrefsShowTrails; + + if ( CMBlur::BlurOn ) + CMBlur::MotionBlurOpen(Scene.camera); + else + CMBlur::MotionBlurClose(); + } +} + +#endif \ No newline at end of file diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp new file mode 100644 index 0000000..1da15fb --- /dev/null +++ b/src/core/Frontend_PS2.cpp @@ -0,0 +1,3033 @@ +#include "common.h" +#ifdef PS2_MENU +#include "platform.h" +#include "main.h" +#include "Timer.h" +#include "Pad.h" +#include "Sprite2d.h" +#include "Text.h" +#include "Font.h" +#include "Hud.h" +#include "MBlur.h" +#include "DMAudio.h" +#include "Streaming.h" +#include "Camera.h" +#include "Credits.h" +#include "General.h" +#include "TxdStore.h" +#include "FileMgr.h" +#include "Messages.h" +#include "Frontend_PS2.h" +#include "Stats.h" +#include "Game.h" +#include "World.h" +#include "PlayerInfo.h" +#include "FrontEndControls.h" +#include "MemoryCard.h" + +#define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h) + +wchar MemoryCard_FileNames[8][100+1]; +CMenuManager FrontEndMenuManager; + +// TEMP: put into header +bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + + +#define SCRW SCREEN_WIDTH +#define SCRH SCREEN_HEIGHT +//#define X SCREEN_STRETCH_X +//#define Y SCREEN_STRETCH_Y +#define X SCREEN_SCALE_X +#define Y SCREEN_SCALE_Y + +#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL))) +//#define X(x) ((x)/640.0f*SCRW) +//#define Y(y) ((y)/448.0f*SCRH) + + +static float MENU_TEXT_SIZE_X = 0.644f; +static float MENU_TEXT_SIZE_Y = 0.84f; //0.96f; +float BUTTONTAB_TEXT_SIZE_X = 0.35f; +float BUTTONTAB_TEXT_SIZE_Y = 0.7f; //0.8f; +float PANEL_TEXT_SIZE_X = 0.8f; +float PANEL_TEXT_SIZE_Y = 1.2f; //0.96f/0.7f; //?? +float MEMCARD_ACCESS_MSG_SIZE_X = 0.84f; +float MEMCARD_ACCESS_MSG_SIZE_Y = 1.12f; //1.28f; + +CRGBA SELECTED_TEXT_COLOR(255, 182, 48, 255); +CRGBA BACKGROUND_SPLASH_COLOR(48, 48, 48, 255); + +CVector2D CONTR_DESCR_NEW_TEXTSCALE(0.4564f, 0.63f); // 0.72 +CVector2D CONFIGS_NEW_TEXTSCALE(0.49f, 0.7f); // 0.8 +CVector2D AUDIO_OUTPUT_POS(0.0f, 0.0f); +CVector2D AUDIO_RSTATION_POS(154.0f, 0.0f); +CVector2D DISPLAY_BRIGHTNESS_POS(0.0f, 0.0f); + +CRGBA TEXT_COLOR(150, 110, 30, 255); +CRGBA PAD_TEXT_COLOR(200, 200, 200, 255); +CRGBA CRIM_RATING_TEXT_COLOR(255, 182, 48, 255); +CRGBA SCROLL_TEXT_COLOR(150, 110, 30, 255); +CRGBA TITLE_TEXT_COLOR(170, 130, 50, 255); +CRGBA TEXT_SHADOW_COLOR(0, 0, 0, 255); +CVector2D SHADOW_VECTOR(1.0f, 1.0f); +CRGBA SLIDER_RIGHT_COLOR(20, 94, 136, 255); +CRGBA SLIDER_LEFT_COLOR(86, 196, 255, 255); +CRGBA MENU_SELECTED_COLOR(255, 212, 88, 255); +CRGBA rgbaATC(96, 96, 96, 255); // active text color. not constant + +float BUTTONTAB_TEXT_X_SCALES[NUM_PAGES] = { 1.0f }; +float PANEL_TEXT_X_SCALES[NUM_PAGES] = { 1.0f }; + +int32 MemoryCardSlotSelected; +uint32 TimeToStopPadShaking; +bool bFrontEnd_ReloadObrTxtGxt; + +bool bMemoryCardStartUpMenus_ExitNow; + +extern CMenuPage MenuPage_SaveBasic; +CMenuPage *pActiveMenuPage; +CMenuPage *pMenuSave = &MenuPage_SaveBasic; +bool bMemoryCardSpecialZone; +bool bIgnoreTriangleButton; +bool gErrorSampleTriggered; + +bool gMusicPlaying; + +CMenuPage MenuPage_Stats; + CMenuLineLister MenuStats_1; + CMenuPictureAndText MenuStats_2; // criminal rating +CMenuPage MenuPage_Briefs; + CMenuPictureAndText MenuBriefs_1; + CMenuDummy MenuBriefs_2; +CMenuPage MenuPage_SaveBasic; + CMenuMultiChoiceTriggered MenuSaveB_1; // "Load Game", "Delete Game", "New Game" +CMenuPage MenuPage_SaveNewGame; + CMenuPictureAndText MenuSaveNG_1; // "Load Game", "Delete Game", "New Game" + CMenuMultiChoiceTriggered MenuSaveNG_2; // "No", "Yes" +CMenuPage MenuPage_SaveLoadGame; + CMenuPictureAndText MenuSaveLG_1; // "Load Game", "Delete Game", "New Game" + CMenuMultiChoiceTwoLinesTriggered MenuSaveLG_2; // save games +CMenuPage MenuPage_SaveDeleteGame; + CMenuPictureAndText MenuSaveDG_1; // "Load Game", "Delete Game", "New Game" + CMenuMultiChoiceTwoLinesTriggered MenuSaveDG_2; // save games +CMenuPage MenuPage_Controls; + CMenuPictureAndText MenuControls_3; // controller images + CMenuPictureAndText MenuControls_6; + CMenuPictureAndText MenuControls_4; + CMenuPictureAndText MenuControls_7; + CMenuMultiChoiceTriggeredAlways MenuControls_1; // "Configuration:" "Setup1", "Setup2", "Setup3", "Setup4" + CMenuMultiChoiceTriggered MenuControls_2; // "Controller Display:" "On Foot", "In Car" + CMenuOnOffTriggered MenuControls_5; // "Vibration:" +CMenuPageAnyMove MenuPage_Audio; + CMenuSliderTriggered MenuAudio_1; // "Music Volume" + CMenuMultiChoiceTriggered MenuAudio_4; // "Output:" "Stereo", "Mono" + CMenuSliderTriggered MenuAudio_2; // "SFX Volume" + CMenuMultiChoicePicturedTriggeredAnyMove MenuAudio_3; // "Radio station select:" +CMenuPage MenuPage_Display; + CMenuSlider MenuDisplay_1; // "Brightness" +#ifdef GTA_PC + CMenuOnOffTriggered MenuDisplay_2; // "Trails:" +#else + CMenuOnOff MenuDisplay_2; // "Trails:" +#endif + CMenuOnOff MenuDisplay_3; // "Subtitles:" + CMenuOnOff MenuDisplay_4; // "Wide Screen:" +CMenuPage MenuPage_Language; + CMenuMultiChoiceTriggered MenuLanguage_1; // "English", "French", "German", "Italian", "Spanish" + +CMenuPage MenuPageSaveZone_SaveGame; + CMenuMultiChoiceTriggered MenuSaveZoneSG_1; // "Save game", "Cancel" +CMenuPage MenuPageSaveZone_SaveSlots; + CMenuMultiChoiceTwoLinesTriggered MenuSaveZoneSSL_1; // "Cancel" +CMenuPage MenuPageSaveZone_SavedSuccessfully; + CMenuPictureAndText MenuSaveZoneSS_1; // "Game saved successfully!" "Your saved filename is:" + CMenuMultiChoiceTriggered MenuSaveZoneSS_2; // "Quit" +CMenuPage MenuPageSaveZone_Message; + CMenuPictureAndText MenuSaveZoneMSG_1; // "Save Failed! Check memory card (PS2) in MEMORY CARD slot 1 and please try again." + CMenuMultiChoiceTriggered MenuSaveZoneMSG_2; // "OK" +CMenuPage MenuPageSaveZone_QuestionYesNo; + CMenuPictureAndText MenuSaveZoneQYN_1; // "Save Failed! Check memory card (PS2) in MEMORY CARD slot 1 and please try again." + CMenuMultiChoiceTriggered MenuSaveZoneQYN_2; // "Yes", "No" +CMenuPage MenuPageSaveZone_FormatCard; + CMenuMultiChoiceTriggered MenuSaveZoneFC_1; // "Memory card (PS2) in MEMORY CARD slot 1 is unformatted. Would you like to format memory card (PS2) in MEMORY CARD slot 1?" "No" "Yes" +CMenuPage MenuPageSaveZone_ErrorFormat; + CMenuMultiChoiceTriggered MenuSaveZoneEF_1; // "Format Failed! Check memory card (PS2) in MEMORY CARD slot 1 and please try again." "OK" + + +VALIDATE_SIZE(CPlaceableText, 0x10); +VALIDATE_SIZE(CPlaceableShText, 0x20); +VALIDATE_SIZE(CPlaceableShTextTwoLines, 0x30); +VALIDATE_SIZE(CPlaceableShOption, 0x28); +VALIDATE_SIZE(CPlaceableShOptionTwoLines, 0x38); +VALIDATE_SIZE(CPlaceableSprite, 0x18); +VALIDATE_SIZE(CPlaceableShSprite, 0x34); +VALIDATE_SIZE(CMenuMultiChoice, 0x2CC); +VALIDATE_SIZE(CMenuMultiChoiceTriggered, 0x310); +VALIDATE_SIZE(CMenuMultiChoiceTwoLines, 0x3CC); +VALIDATE_SIZE(CMenuOnOff, 0x90); + +#include "FrontendTriggers.h" + +static const char* FrontendFilenames[][2] = +{ + {"fe2_mainpanel_ul", "" }, + {"fe2_mainpanel_ur", "" }, + {"fe2_mainpanel_dl", "" }, + {"fe2_mainpanel_dr", "" }, + {"fe2_mainpanel_dr2", "" }, + {"fe2_tabactive", "" }, + {"fe_iconbrief", "" }, + {"fe_iconstats", "" }, + {"fe_iconcontrols", "" }, + {"fe_iconsave", "" }, + {"fe_iconaudio", "" }, + {"fe_icondisplay", "" }, + {"fe_iconlanguage", "" }, + {"fe_controller", "" }, + {"fe_controllersh", "" }, + {"fe_arrows1", "" }, + {"fe_arrows2", "" }, + {"fe_arrows3", "" }, + {"fe_arrows4", "" }, + {"fe_radio1", "" }, + {"fe_radio2", "" }, + {"fe_radio3", "" }, + {"fe_radio4", "" }, + {"fe_radio5", "" }, + {"fe_radio6", "" }, + {"fe_radio7", "" }, + {"fe_radio8", "" }, + {"fe_radio9", "" }, +}; + +int32 CMenuManager::m_PrefsSfxVolume = 102; +int32 CMenuManager::m_PrefsMusicVolume = 102; +int32 CMenuManager::m_PrefsBrightness = 256; +bool CMenuManager::m_PrefsShowTrails = true; +bool CMenuManager::m_PrefsShowSubtitles = true; +bool CMenuManager::m_PrefsAllowNastyGame = true; + +int32 CMenuManager::m_PrefsRadioStation = 0; +int32 CMenuManager::m_PrefsStereoMono = 0; +int8 CMenuManager::m_PrefsUseWideScreen = 0; +int32 CMenuManager::m_PrefsLanguage = 0; +CMenuManager::CONTRCONFIG CMenuManager::m_PrefsControllerConfig = CONFIG_1; +bool CMenuManager::m_PrefsUseVibration = false; + + +#ifdef GTA_PC +#include "PlayerSkin.h" +int32 CMenuManager::OS_Language = 0; +int8 CMenuManager::m_PrefsVsync = 1; +int8 CMenuManager::m_PrefsVsyncDisp = 1; +int8 CMenuManager::m_PrefsFrameLimiter = 1; +int8 CMenuManager::m_PrefsSpeakers; +int32 CMenuManager::m_ControlMethod = CONTROL_CLASSIC; +int8 CMenuManager::m_PrefsDMA = 1; +float CMenuManager::m_PrefsLOD = 1.0f; +char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME; + +#ifndef MASTER +bool CMenuManager::m_PrefsMarketing; +bool CMenuManager::m_PrefsDisableTutorials; +#endif // !MASTER + +#ifdef MENU_MAP +bool CMenuManager::bMenuMapActive; +float CMenuManager::fMapSize; +float CMenuManager::fMapCenterY; +float CMenuManager::fMapCenterX; +#endif + +#endif + + +CMenuManager::CMenuManager(void) +{ + int32 i; + + SetSoundLevelsForMusicMenu(); + + m_pageState = PAGESTATE_NORMAL; + m_currentPage = PAGE_FIRST; + m_newPage = PAGE_FIRST; + m_bMenuActive = false; + m_bSaveMenuActive = false; + m_bRenderGameInMenu = false; + m_bTexturesLoaded = false; + m_nPageLeftTimer = 0; + m_nPageRightTimer = 0; + m_nChangePageTimer = 0; + field_18 = 0; + m_fade = 255; + m_someAlpha = 255; + m_position.x = 0.0f; + m_position.y = 0.0f; + m_nSlidingDir = SLIDE_TO_BOTTOM; + m_nStartPauseTimer = 0; + m_nEndPauseTimer = 0; + m_bInitialised = false; + m_bWantToUpdateContent = false; + field_3C = 0; + m_bInSaveZone = false; + + for(i = 0; i < NUM_PAGES; i++){ + BUTTONTAB_TEXT_X_SCALES[i] = 1.0f; + PANEL_TEXT_X_SCALES[i] = 1.0f; + } + +#ifdef GTA_PC + TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; + CMBlur::BlurOn = m_PrefsShowTrails; +#endif +} + +void +CMenuManager::LoadAllTextures(void) +{ + int32 i; + + if(m_bTexturesLoaded) + return; + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + DMAudio.Service(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + CSprite2d *splash = LoadSplash(nil); + if(splash) + splash->Draw(CRect(0.0f, 0.0f, SCRW, SCRH), BACKGROUND_SPLASH_COLOR); + else // doesn't exist!! + CHud::Sprites[19].Draw(CRect(0.0f, 0.0f, SCRW, SCRH), BACKGROUND_SPLASH_COLOR); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERMIPNEAREST); + DoRWStuffEndOfFrame(); + + CFileMgr::SetDir(""); + CFileMgr::SetDir(""); + + CTimer::Stop(); + CStreaming::MakeSpaceFor(60*1024); + CStreaming::ImGonnaUseStreamingMemory(); + CGame::TidyUpMemory(false, true); + int32 slot = CTxdStore::FindTxdSlot("frontend"); + if(slot == -1) + slot = CTxdStore::AddTxdSlot("frontend"); + printf("LOAD frontend\n"); + CTxdStore::LoadTxd(slot, "MODELS/FRONTEND.TXD"); + CTxdStore::SetCurrentTxd(slot); + CStreaming::IHaveUsedStreamingMemory(); + CTimer::Update(); + + for(i = 0; i < NUM_SPRIRES; i++) + { + m_sprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_sprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } + + m_bTexturesLoaded = true; +} + +void +CMenuManager::UnloadTextures(void) +{ + int32 slot; + int32 i; + + if ( !m_bTexturesLoaded ) + return; + + slot = CTxdStore::FindTxdSlot("frontend"); +#ifdef FIX_BUGS + for(i = 0; i < NUM_SPRIRES; i++) + m_sprites[i].Delete(); +#endif + + printf("REMOVE frontend\n"); + CTxdStore::RemoveTxd(slot); + m_bTexturesLoaded = false; +} + +void +CMenuManager::InitialiseMenusOnce(void) +{ + if(m_bInitialised) + return; + m_bInitialised = true; + + InitialiseChangedLanguageSettings(); + + // Normal menu + MenuPage_Stats.Initialise(); + MenuPage_Briefs.Initialise(); + MenuPage_SaveBasic.Initialise(); + MenuPage_SaveNewGame.Initialise(); + MenuPage_SaveLoadGame.Initialise(); + MenuPage_SaveDeleteGame.Initialise(); + MenuPage_Controls.Initialise(); + MenuPage_Audio.Initialise(); + MenuPage_Display.Initialise(); + MenuPage_Language.Initialise(); + + // Save menu + MenuPageSaveZone_SaveGame.Initialise(); + MenuPageSaveZone_SaveSlots.Initialise(); + MenuPageSaveZone_SavedSuccessfully.Initialise(); + MenuPageSaveZone_Message.Initialise(); + MenuPageSaveZone_QuestionYesNo.Initialise(); + MenuPageSaveZone_FormatCard.Initialise(); + MenuPageSaveZone_ErrorFormat.Initialise(); + + /* Stats */ + + MenuStats_1.ResetNumberOfTextLines(); + MenuStats_1.SetPosition(X(75.0f), Y(70.0f)); + MenuStats_1.m_width = X(480.0f); + MenuStats_1.m_height = Y(274.0f); + MenuStats_1.field_10E8 = 0; // unknown + MenuStats_1.m_lineSpacing = Y(20.0f); + MenuStats_1.m_scrollSpeed = 1.0f; + MenuStats_1.SetLinesColor(SCROLL_TEXT_COLOR); + MenuStats_1.ResetNumberOfTextLines(); + MenuPage_Stats.AddMenu(&MenuStats_1); + MenuStats_2.SetPosition(X(75.0f), Y(50.0f)); + MenuStats_2.SetTextsColor(CRIM_RATING_TEXT_COLOR); + MenuPage_Stats.AddMenu(&MenuStats_2); + MenuPage_Stats.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_Stats.ActivatePage(); + + + CVector2D saveGameTextScale(X(0.49f), Y(0.7f)); + CVector2D defaultTextScale(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + + /* Basic Load/Delete/New Game */ + + MenuSaveB_1.m_numOptions = 0; + MenuSaveB_1.SetPosition(X(220.0f), Y(110.0f)); + MenuSaveB_1.AddOption(TheText.Get("FES_LGA"), 0.0f, Y(20.0f), TriggerSave_LoadGameSelect, false, true); + MenuSaveB_1.AddOption(TheText.Get("FES_DGA"), 0.0f, Y(40.0f), TriggerSave_DeleteGameSelect, false, true); + MenuSaveB_1.AddOption(TheText.Get("FES_NGA"), 0.0f, Y(60.0f), TriggerSave_NewGameSelectYes, false, true); + MenuSaveB_1.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuPage_SaveBasic.AddMenu(&MenuSaveB_1); + MenuPage_SaveBasic.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_SaveBasic.ActivatePage(); + + /* New Game - but unused */ + + MenuSaveNG_1.m_numTexts = 0; + MenuSaveNG_1.SetPosition(X(220.0f), Y(110.0f)); + MenuSaveNG_1.AddText(TheText.Get("FES_LGA"), 0.0f, Y(20.0f), TEXT_COLOR, true); + MenuSaveNG_1.AddText(TheText.Get("FES_DGA"), 0.0f, Y(40.0f), TEXT_COLOR, true); + MenuSaveNG_1.AddText(TheText.Get("FES_NGA"), 0.0f, Y(60.0f), SELECTED_TEXT_COLOR, true); + MenuPage_SaveNewGame.AddMenu(&MenuSaveNG_1); + MenuSaveNG_2.m_numOptions = 0; + MenuSaveNG_2.SetPosition(X(250.0f), Y(170.0f)); + MenuSaveNG_2.AddOption(TheText.Get("FEM_NO"), 0.0f, 0.0f, TriggerSave_BackToMainMenu, false, false); + MenuSaveNG_2.AddOption(TheText.Get("FEM_YES"), 0.0f, Y(20.0f), TriggerSave_NewGameSelectYes, false, false); + MenuSaveNG_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveNG_2.m_defaultCancel = TriggerSave_BackToMainMenu; + MenuPage_SaveNewGame.AddMenu(&MenuSaveNG_2); + MenuPage_SaveNewGame.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_SaveNewGame.ActivatePage(); + + /* Load Game */ + + MenuSaveLG_1.m_numTexts = 0; + MenuSaveLG_1.SetPosition(X(220.0f), Y(110.0f)); + MenuSaveLG_1.AddText(TheText.Get("FES_LGA"), 0.0f, Y(20.0f), SELECTED_TEXT_COLOR, true); + MenuSaveLG_1.AddText(TheText.Get("FES_DGA"), 0.0f, Y(40.0f), TEXT_COLOR, true); + MenuSaveLG_1.AddText(TheText.Get("FES_NGA"), 0.0f, Y(60.0f), TEXT_COLOR, true); + MenuPage_SaveLoadGame.AddMenu(&MenuSaveLG_1); + MenuSaveLG_2.m_numOptions = 0; + MenuSaveLG_2.SetPosition(X(250.0f), Y(60.0f)); + MenuSaveLG_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveLG_2.m_defaultCancel = TriggerSave_BackToMainMenuTwoLines; + MenuSaveLG_2.SetNewOldTextScale(true, saveGameTextScale, defaultTextScale, false); + MenuPage_SaveLoadGame.AddMenu(&MenuSaveLG_2); + MenuPage_SaveLoadGame.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_SaveLoadGame.ActivatePage(); + + /* Delete Game */ + + MenuSaveDG_1.m_numTexts = 0; + MenuSaveDG_1.SetPosition(X(220.0f), Y(110.0f)); + MenuSaveDG_1.AddText(TheText.Get("FES_LGA"), 0.0f, Y(20.0f), TEXT_COLOR, true); + MenuSaveDG_1.AddText(TheText.Get("FES_DGA"), 0.0f, Y(40.0f), SELECTED_TEXT_COLOR, true); + MenuSaveDG_1.AddText(TheText.Get("FES_NGA"), 0.0f, Y(60.0f), TEXT_COLOR, true); + MenuPage_SaveDeleteGame.AddMenu(&MenuSaveDG_1); + MenuSaveDG_2.m_numOptions = 0; + MenuSaveDG_2.SetPosition(X(250.0f), Y(60.0f)); + MenuSaveDG_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveDG_2.m_defaultCancel = TriggerSave_BackToMainMenuTwoLines; + MenuSaveDG_2.SetNewOldTextScale(true, saveGameTextScale, defaultTextScale, false); + MenuPage_SaveDeleteGame.AddMenu(&MenuSaveDG_2); + MenuPage_SaveDeleteGame.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_SaveDeleteGame.ActivatePage(); + + + CVector2D briefsTextScale(X(0.525f), Y(0.7f)); + CVector2D defaultTextScale1(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + + /* Briefs */ + + MenuBriefs_1.m_numTexts = 0; + MenuBriefs_1.SetPosition(X(60.0f), Y(60.0f)); + MenuBriefs_1.SetTextsColor(TEXT_COLOR); + MenuBriefs_1.SetNewOldTextScale(true, briefsTextScale, defaultTextScale1); + MenuBriefs_1.SetNewOldShadowWrapX(true, X(600.0f+SHADOW_VECTOR.x), X(600.0f)); + MenuPage_Briefs.AddMenu(&MenuBriefs_1); + MenuPage_Briefs.AddMenu(&MenuBriefs_2); + MenuPage_Briefs.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_Briefs.ActivatePage(); + + + CVector2D defaultTextScale2(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + CVector2D defaultTextScale3(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + CVector2D CONTR_DESCR_NEW_TEXTSCALE_scaled(X(CONTR_DESCR_NEW_TEXTSCALE.x), Y(CONTR_DESCR_NEW_TEXTSCALE.y)); + CVector2D CONFIGS_NEW_TEXTSCALE_scaled(X(CONFIGS_NEW_TEXTSCALE.x), Y(CONFIGS_NEW_TEXTSCALE.y)); + + /* Controls */ + + MenuControls_3.m_numTexts = 0; + MenuControls_3.m_numSprites = 0; + MenuControls_3.SetPosition(X(170.0f), Y(88.0f)); + MenuControls_3.AddPicture(&m_sprites[FE_CONTROLLER], + &m_sprites[FE_CONTROLLERSH], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_3.AddPicture(&m_sprites[FE_ARROWS1], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_3.SetNewOldTextScale(true, CONTR_DESCR_NEW_TEXTSCALE_scaled, defaultTextScale2); + InitialiseTextsInMenuControllerOnFoot(&MenuControls_3, CMenuManager::m_PrefsControllerConfig); + MenuControls_3.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuControls_3.SetNewOldShadowWrapX(true, X(600.0f+SHADOW_VECTOR.x), X(600.0f)); + MenuPage_Controls.AddMenu(&MenuControls_3); + + MenuControls_6.m_numTexts = 0; + MenuControls_6.m_numSprites = 0; + MenuControls_6.SetPosition(X(170.0f), Y(88.0f)); + MenuControls_6.AddPicture(&m_sprites[FE_CONTROLLER], + &m_sprites[FE_CONTROLLERSH], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_6.AddPicture(&m_sprites[FE_ARROWS3], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_6.SetNewOldTextScale(true, CONTR_DESCR_NEW_TEXTSCALE_scaled, defaultTextScale2); + InitialiseTextsInMenuControllerOnFoot(&MenuControls_6, CMenuManager::CONFIG_2); + MenuControls_6.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuControls_6.SetNewOldShadowWrapX(true, X(600.0f+SHADOW_VECTOR.x), X(600.0f)); + + MenuControls_4.m_numTexts = 0; + MenuControls_4.m_numSprites = 0; + MenuControls_4.SetPosition(X(170.0f), Y(88.0f)); + MenuControls_4.AddPicture(&m_sprites[FE_CONTROLLER], + &m_sprites[FE_CONTROLLERSH], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_4.AddPicture(&m_sprites[FE_ARROWS2], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_4.SetNewOldTextScale(true, CONTR_DESCR_NEW_TEXTSCALE_scaled, defaultTextScale2); + InitialiseTextsInMenuControllerInCar(&MenuControls_4, CMenuManager::m_PrefsControllerConfig); + MenuControls_4.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuControls_4.SetNewOldShadowWrapX(true, X(600.0f+SHADOW_VECTOR.x), X(600.0f)); + + MenuControls_7.m_numTexts = 0; + MenuControls_7.m_numSprites = 0; + MenuControls_7.SetPosition(X(170.0f), Y(88.0f)); + MenuControls_7.AddPicture(&m_sprites[FE_CONTROLLER], + &m_sprites[FE_CONTROLLERSH], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_7.AddPicture(&m_sprites[FE_ARROWS4], + 0.0f, 0.0f, X(235.2f), Y(175.2), CRGBA(255, 255, 255, 255)); + MenuControls_7.SetNewOldTextScale(true, CONTR_DESCR_NEW_TEXTSCALE_scaled, defaultTextScale2); + InitialiseTextsInMenuControllerInCar(&MenuControls_7, CMenuManager::CONFIG_2); + MenuControls_7.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuControls_7.SetNewOldShadowWrapX(true, X(600.0f+SHADOW_VECTOR.x), X(600.0f)); + + MenuControls_1.m_numOptions = 0; + MenuControls_1.SetPosition(X(284.0f), Y(290.0f)); + MenuControls_1.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, SELECTED_TEXT_COLOR); + MenuControls_1.SetNewOldTextScale(true, CONFIGS_NEW_TEXTSCALE_scaled, defaultTextScale3, false); + MenuControls_1.AddTitle(TheText.Get("FEC_CCF"), 0.0f, 0.0f, true); + MenuControls_1.AddOption(TheText.Get("FEC_CF1"), X(15.0f), Y(2.0f), TriggerControls_ContrConfig, false, false); + MenuControls_1.AddOption(TheText.Get("FEC_CF2"), X(85.0f), Y(2.0f), TriggerControls_ContrConfig, false, false); + MenuControls_1.AddOption(TheText.Get("FEC_CF3"), X(155.0f), Y(2.0f), TriggerControls_ContrConfig, false, false); + MenuControls_1.AddOption(TheText.Get("FEC_CF4"), X(225.0f), Y(2.0f), TriggerControls_ContrConfig, false, false); + MenuPage_Controls.AddMenu(&MenuControls_1); + MenuControls_1.m_alwaysTrigger = (CMenuMultiChoiceTriggered::Trigger)TriggerControls_DrawContrConfig; + MenuControls_1.m_alwaysHighlightTrigger = (CMenuMultiChoiceTriggered::Trigger)TriggerControls_DrawHNContrConfig; + MenuControls_1.m_alwaysNormalTrigger = (CMenuMultiChoiceTriggered::Trigger)TriggerControls_DrawHNContrConfig; + + MenuControls_2.m_numOptions = 0; + MenuControls_2.SetPosition(X(284.0f), Y(310.0f)); + MenuControls_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, SELECTED_TEXT_COLOR); + MenuControls_2.SetNewOldTextScale(true, CONFIGS_NEW_TEXTSCALE_scaled, defaultTextScale3, false); + MenuControls_2.AddTitle(TheText.Get("FEC_CDP"), 0.0f, 0.0f, true); + MenuControls_2.AddOption(TheText.Get("FEC_ONF"), X(15.0f), Y(2.0f), (CMenuMultiChoiceTriggered::Trigger)TriggerControls_ContrDisplay, false, false); + MenuControls_2.AddOption(TheText.Get("FEC_INC"), X(105.0f), Y(2.0f), (CMenuMultiChoiceTriggered::Trigger)TriggerControls_ContrDisplay, false, false); + MenuPage_Controls.AddMenu(&MenuControls_2); + MenuControls_2.m_bTwoState = true; + MenuControls_2.SetMenuSelection(0); + + MenuControls_5.SetPosition(X(284.0f), Y(330.0f)); + MenuControls_5.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR); + MenuControls_5.SetNewOldTextScale(true, CONFIGS_NEW_TEXTSCALE_scaled, defaultTextScale3, false); + MenuControls_5.AddTitle(TheText.Get("FEC_VIB"), false, 0.0f, 0.0f, true); + MenuControls_5.SetOptionPosition(X(15.0f), Y(2.0f), TriggerControls_Vibrations, false); + MenuPage_Controls.AddMenu(&MenuControls_5); + MenuPage_Controls.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_Controls.ActivatePage(); + + + /* Audio */ + + CVector2D audioOutputScale(X(0.49f), Y(0.63f)); + CVector2D defaultTextScale4(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + + FEC_MOVETAB movetab; + MenuAudio_1.SetPosition(X(70.0f), Y(80.0f)); + MenuAudio_1.SetColors(TEXT_COLOR, TEXT_COLOR, SLIDER_LEFT_COLOR, SLIDER_RIGHT_COLOR); + MenuAudio_1.AddTitle(TheText.Get("FEA_MUS"), 0.0f, 0.0f); + MenuAudio_1.AddTickBox(X(15.0f), Y(20.0f), X(150.0f), Y(5.0f), Y(45.0f), TriggerAudio_MusicVolume, TriggerAudio_MusicVolumeAlways); + movetab.right = 1; + movetab.left = 2; + movetab.down = 3; + movetab.up = 3; + MenuPage_Audio.AddMenu(&MenuAudio_1, &movetab); + + MenuAudio_4.m_numOptions = 0; + MenuAudio_4.SetPosition(X(280.0f), Y(80.0f)); + MenuAudio_4.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, SELECTED_TEXT_COLOR); + MenuAudio_4.SetNewOldTextScale(true, audioOutputScale, defaultTextScale4, false); + MenuAudio_4.AddTitle(TheText.Get("FEA_OUT"), X(AUDIO_OUTPUT_POS.x), Y(AUDIO_OUTPUT_POS.y), false); + MenuAudio_4.AddOption(TheText.Get("FEA_ST"), X(-15.0f), Y(30.0f), TriggerAudio_StereoMono, false, false); + MenuAudio_4.AddOption(TheText.Get("FEA_MNO"), X(55.0f), Y(30.0f), TriggerAudio_StereoMono, false, false); + movetab.right = 2; + movetab.left = 0; + movetab.down = 3; + movetab.up = 3; + MenuPage_Audio.AddMenu(&MenuAudio_4, &movetab); + MenuAudio_4.m_bTwoState = true; + + MenuAudio_2.SetPosition(X(410.0f), Y(80.0f)); + MenuAudio_2.SetColors(TEXT_COLOR, TEXT_COLOR, SLIDER_LEFT_COLOR, SLIDER_RIGHT_COLOR); + MenuAudio_2.AddTitle(TheText.Get("FEA_SFX"), 0.0f, 0.0f); + MenuAudio_2.AddTickBox(X(5.0f), Y(20.0f), X(150.0f), Y(5.0f), Y(45.0f), TriggerAudio_SfxVolume, TriggerAudio_SfxVolumeAlways); + movetab.right = 0; + movetab.left = 1; + movetab.down = 3; + movetab.up = 3; + MenuPage_Audio.AddMenu(&MenuAudio_2, &movetab); + + MenuAudio_3.m_numOptions = 0; + MenuAudio_3.SetPosition(X(50.0f), Y(170.0f)); + MenuAudio_3.SetColors(TITLE_TEXT_COLOR, CRGBA(64, 64, 64, 255), CRGBA(250, 250, 250, 255)); + MenuAudio_3.AddTitle(TheText.Get("FEA_RSS"), X(AUDIO_RSTATION_POS.x), Y(AUDIO_RSTATION_POS.y), false); + // first row + movetab.right = 1; + movetab.left = 4; + movetab.down = 5; + movetab.up = 5; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO1], &movetab, 0.0f, Y(18.0f), + CVector2D(X(96.0f), YF(72.0f)), TriggerAudio_RadioStation, false); + movetab.right = 2; + movetab.left = 0; + movetab.down = 6; + movetab.up = 6; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO2], &movetab, X(106.0f), Y(20.0f), + CVector2D(X(79.2f), YF(81.0f)), TriggerAudio_RadioStation, false); + movetab.right = 3; + movetab.left = 1; + movetab.down = 7; + movetab.up = 7; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO5], &movetab, X(210.0f), Y(20.0f), + CVector2D(X(86.4f), YF(72.0f)), TriggerAudio_RadioStation, false); + movetab.right = 4; + movetab.left = 2; + movetab.down = 8; + movetab.up = 8; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO7], &movetab, X(324.0f), Y(5.0f), + CVector2D(X(115.2f), YF(102.0f)), TriggerAudio_RadioStation, false); + movetab.right = 0; + movetab.left = 3; + movetab.down = 8; + movetab.up = 8; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO8], &movetab, X(446.0f), Y(5.0f), + CVector2D(X(102.96f), YF(101.4f)), TriggerAudio_RadioStation, false); + // second row + movetab.right = 6; + movetab.left = 8; + movetab.down = 0; + movetab.up = 0; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO3], &movetab, X(60.0f), Y(96.0f), + CVector2D(X(87.36f), YF(85.8f)), TriggerAudio_RadioStation, false); + movetab.right = 7; + movetab.left = 5; + movetab.down = 1; + movetab.up = 1; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO4], &movetab, X(130.0f), Y(72.0f), + CVector2D(X(129.6f), YF(129.0f)), TriggerAudio_RadioStation, false); + movetab.right = 8; + movetab.left = 6; + movetab.down = 2; + movetab.up = 2; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO6], &movetab, X(284.0f), Y(108.0f), + CVector2D(X(60.0f), YF(60.0f)), TriggerAudio_RadioStation, false); + movetab.right = 5; + movetab.left = 7; + movetab.down = 3; + movetab.up = 3; + MenuAudio_3.AddOption(&m_sprites[FE_RADIO9], &movetab, X(404.0f), Y(85.0f), + CVector2D(X(81.12f), YF(101.4f)), TriggerAudio_RadioStation, false); + movetab.right = 2; + movetab.left = 0; + movetab.down = 1; + movetab.up = 1; + MenuPage_Audio.AddMenu(&MenuAudio_3, &movetab); + MenuPage_Audio.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_Audio.ActivatePage(); + + + /* Display */ + + MenuDisplay_1.SetPosition(X(240.0f), Y(140.0f)); + MenuDisplay_1.SetColors(TEXT_COLOR, TEXT_COLOR, SLIDER_LEFT_COLOR, SLIDER_RIGHT_COLOR); + MenuDisplay_1.m_style = 0; // ticks + MenuDisplay_1.AddTitle(TheText.Get("FED_BRI"), X(DISPLAY_BRIGHTNESS_POS.x), Y(DISPLAY_BRIGHTNESS_POS.y)); + MenuDisplay_1.AddTickBox(X(-30.0f), Y(20.0f), X(200.0f), Y(40.0f), Y(40.0f)); + MenuPage_Display.AddMenu(&MenuDisplay_1); + MenuDisplay_2.SetPosition(X(290.0f), Y(240.0f)); + MenuDisplay_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR); + MenuDisplay_2.AddTitle(TheText.Get("FED_TRA"), false, 0.0f, 0.0f, true); +#ifdef GTA_PC + MenuDisplay_2.SetOptionPosition(X(40.0f), 0.0f, TriggerDisplay_Trails, false); +#else + MenuDisplay_2.SetOptionPosition(X(40.0f), 0.0f, false); +#endif + MenuDisplay_2.m_bTwoState = true; + MenuPage_Display.AddMenu(&MenuDisplay_2); + MenuDisplay_3.SetPosition(X(290.0f), Y(260.0f)); + MenuDisplay_3.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR); + MenuDisplay_3.AddTitle(TheText.Get("FED_SUB"), false, 0.0f, 0.0f, true); + MenuDisplay_3.SetOptionPosition(X(40.0f), 0.0f, false); + MenuDisplay_3.m_bTwoState = true; + MenuPage_Display.AddMenu(&MenuDisplay_3); + MenuDisplay_4.SetPosition(X(290.0f), Y(280.0f)); + MenuDisplay_4.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR); + MenuDisplay_4.AddTitle(TheText.Get("FED_WIS"), false, 0.0f, 0.0f, true); + MenuDisplay_4.SetOptionPosition(X(40.0f), 0.0f, false); + MenuDisplay_4.m_bTwoState = true; + MenuPage_Display.AddMenu(&MenuDisplay_4); + MenuPage_Display.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_Display.ActivatePage(); + + + /* Language */ + MenuLanguage_1.m_numOptions = 0; + MenuLanguage_1.SetPosition(X(288.0f), Y(160.0f)); + MenuLanguage_1.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, SELECTED_TEXT_COLOR); + MenuLanguage_1.AddOption(TheText.Get("FEL_ENG"), 0.0f, 0.0f, TriggerLanguage_Language, false, false); + MenuLanguage_1.AddOption(TheText.Get("FEL_FRE"), 0.0f, Y(20.0f), TriggerLanguage_Language, false, false); + MenuLanguage_1.AddOption(TheText.Get("FEL_GER"), 0.0f, Y(40.0f), TriggerLanguage_Language, false, false); + MenuLanguage_1.AddOption(TheText.Get("FEL_ITA"), 0.0f, Y(60.0f), TriggerLanguage_Language, false, false); + MenuLanguage_1.AddOption(TheText.Get("FEL_SPA"), 0.0f, Y(80.0f), TriggerLanguage_Language, false, false); + MenuPage_Language.AddMenu(&MenuLanguage_1); + MenuPage_Language.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPage_Language.ActivatePage(); + + + /* + * Save zone menu + */ + + CVector2D saveGameTextScale2(X(0.49f), Y(0.7f)); + CVector2D defaultTextScale5(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + + /* Save game */ + + MenuSaveZoneSG_1.m_numOptions = 0; + MenuSaveZoneSG_1.SetPosition(X(200.0f), Y(100.0f)); + MenuSaveZoneSG_1.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveZoneSG_1.AddOption(TheText.Get("FESZ_SA"), 0.0f, Y(20.0f), TriggerSaveZone_SaveGameSelect, false, false); + MenuSaveZoneSG_1.AddOption(TheText.Get("FESZ_CA"), 0.0f, Y(40.0f), TriggerSaveZone_QuitMenu, false, false); + MenuSaveZoneSG_1.m_defaultCancel = TriggerSaveZone_QuitMenu; + MenuPageSaveZone_SaveGame.AddMenu(&MenuSaveZoneSG_1); + MenuSaveZoneSG_1.SetMenuSelection(1); + MenuPageSaveZone_SaveGame.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPageSaveZone_SaveGame.ActivatePage(); + + /* Select slot */ + + MenuSaveZoneSSL_1.m_numOptions = 0; + MenuSaveZoneSSL_1.SetPosition(X(160.0f), Y(100.0f)); + MenuSaveZoneSSL_1.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveZoneSSL_1.AddOption(TheText.Get("FESZ_CA"), 0.0f, 0.0f, TriggerSaveZone_BackToMainMenuTwoLines, false, false); + MenuSaveZoneSSL_1.SetNewOldTextScale(true, saveGameTextScale2, defaultTextScale5, true); + MenuPageSaveZone_SaveSlots.AddMenu(&MenuSaveZoneSSL_1); + MenuSaveZoneSSL_1.SetMenuSelection(0); + MenuPageSaveZone_SaveSlots.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPageSaveZone_SaveSlots.ActivatePage(); + + /* Save successful */ + + MenuSaveZoneSS_1.m_numTexts = 0; + MenuSaveZoneSS_1.SetPosition(X(200.0f), Y(100.0f)); + MenuSaveZoneSS_1.AddText(TheText.Get("FESZ_L1"), X(-40.0f), 0.0f, TITLE_TEXT_COLOR, false); + MenuSaveZoneSS_1.AddText(TheText.Get("FESZ_L2"), X(-40.0f), Y(20.0f), TITLE_TEXT_COLOR, false); + // twice this line? + MenuSaveZoneSS_1.AddText(TheText.Get("FESZ_L2"), X(-40.0f), Y(40.0f), TEXT_COLOR, false); + MenuPageSaveZone_SavedSuccessfully.AddMenu(&MenuSaveZoneSS_1); + MenuSaveZoneSS_2.m_numOptions = 0; + MenuSaveZoneSS_2.SetPosition(X(200.0f), Y(170.0f)); + MenuSaveZoneSS_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveZoneSS_2.AddOption(TheText.Get("FESZ_QU"), X(60.0f), 0.0f, TriggerSaveZone_QuitMenu, false, false); + MenuPageSaveZone_SavedSuccessfully.AddMenu(&MenuSaveZoneSS_2); + MenuPageSaveZone_SavedSuccessfully.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPageSaveZone_SavedSuccessfully.ActivatePage(); + + + MenuSaveZoneMSG_1.m_numTexts = 0; + MenuSaveZoneMSG_1.SetPosition(X(170.0f), Y(130.0f)); + MenuSaveZoneMSG_1.AddText(TheText.Get("FESZ_SR"), X(-40.0f), 0.0f, TEXT_COLOR, false); + MenuSaveZoneMSG_1.SetTextsColor(TEXT_COLOR); + MenuSaveZoneMSG_1.SetNewOldShadowWrapX(true, X(600.0f+SHADOW_VECTOR.x-20.0f), X(580.0f)); + MenuPageSaveZone_Message.AddMenu(&MenuSaveZoneMSG_1); + MenuSaveZoneMSG_2.m_numOptions = 0; + MenuSaveZoneMSG_2.SetPosition(X(170.0f), Y(180.0f)); + MenuSaveZoneMSG_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveZoneMSG_2.AddOption(TheText.Get("FESZ_OK"), X(40.0f), 0.0f, TriggerSaveZone_QuitMenu, false, false); + MenuPageSaveZone_Message.AddMenu(&MenuSaveZoneMSG_2); + MenuPageSaveZone_Message.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPageSaveZone_Message.ActivatePage(); + + + MenuSaveZoneQYN_1.m_numTexts = 0; + MenuSaveZoneQYN_1.SetPosition(X(170.0f), Y(130.0f)); + MenuSaveZoneQYN_1.AddText(TheText.Get("FESZ_SR"), X(-40.0f), 0.0f, TEXT_COLOR, false); + MenuSaveZoneQYN_1.SetTextsColor(TEXT_COLOR); + MenuSaveZoneQYN_1.SetNewOldShadowWrapX(true, X(600.0f+SHADOW_VECTOR.x-20.0f), X(580.0f)); + MenuPageSaveZone_QuestionYesNo.AddMenu(&MenuSaveZoneQYN_1); + MenuSaveZoneQYN_2.m_numOptions = 0; + MenuSaveZoneQYN_2.SetPosition(X(170.0f), Y(180.0f)); + MenuSaveZoneQYN_2.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_YES"), X(80.0f), 0.0f, TriggerSaveZone_QuitMenu, false, false); + MenuSaveZoneQYN_2.AddOption(TheText.Get("FEM_NO"), X(80.0f), Y(20.0f), TriggerSaveZone_QuitMenu, false, false); + MenuPageSaveZone_QuestionYesNo.AddMenu(&MenuSaveZoneQYN_2); + MenuPageSaveZone_QuestionYesNo.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPageSaveZone_QuestionYesNo.ActivatePage(); + + /* Format card */ + + MenuSaveZoneFC_1.m_numOptions = 0; + MenuSaveZoneFC_1.SetPosition(X(200.0f), Y(100.0f)); + MenuSaveZoneFC_1.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveZoneFC_1.AddTitle(TheText.Get("FESZ_FM"), X(-100.0f), 0.0f, false); + MenuSaveZoneFC_1.AddOption(TheText.Get("FEM_NO"), X(40.0f), Y(95.0f), TriggerSaveZone_BackToMainMenu, false, false); + MenuSaveZoneFC_1.AddOption(TheText.Get("FEM_YES"), X(40.0f), Y(75.0f), TriggerSaveZone_FormatCardSelect, false, false); + MenuSaveZoneFC_1.m_defaultCancel = TriggerSaveZone_FormatCardSelect; + MenuPageSaveZone_FormatCard.AddMenu(&MenuSaveZoneFC_1); + MenuPageSaveZone_FormatCard.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPageSaveZone_FormatCard.ActivatePage(); + + /* Format error */ + + MenuSaveZoneEF_1.m_numOptions = 0; + MenuSaveZoneEF_1.SetPosition(X(200.0f), Y(100.0f)); + MenuSaveZoneEF_1.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + MenuSaveZoneEF_1.AddTitle(TheText.Get("FESZ_FF"), X(-40.0f), 0.0f, false); + MenuSaveZoneEF_1.AddOption(TheText.Get("FESZ_OK"), X(70.0f), Y(20.0f), TriggerSaveZone_FormatFailedOK, false, false); + MenuPageSaveZone_ErrorFormat.AddMenu(&MenuSaveZoneEF_1); + MenuPageSaveZone_ErrorFormat.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + MenuPageSaveZone_ErrorFormat.ActivatePage(); + + pActiveMenuPage = &MenuPage_Stats; + pActiveMenuPage->ActivatePage(); + + InitialiseMenuContents(); + + m_bWantToUpdateContent = false; +} + +void +CMenuManager::InitialiseChangedLanguageSettings(void) +{ + if ( bFrontEnd_ReloadObrTxtGxt ) + { + bFrontEnd_ReloadObrTxtGxt = false; + + CTimer::Stop(); + TheText.Unload(); + TheText.Load(); + CTimer::Update(); + + FrontEndMenuManager.AnaliseMenuContents(); + CGame::frenchGame = false; + CGame::germanGame = false; + if ( m_PrefsAllowNastyGame ) + CGame::nastyGame = true; + + for ( int32 i = 0; i < NUM_PAGES; i++ ) + { + BUTTONTAB_TEXT_X_SCALES[i] = 1.0f; + PANEL_TEXT_X_SCALES[i] = 1.0f; + } + + switch ( m_PrefsLanguage ) + { + case LANGUAGE_AMERICAN: + { + MENU_TEXT_SIZE_X = 0.644f; + MENU_TEXT_SIZE_Y = 0.84f;//0.96f; + + BUTTONTAB_TEXT_SIZE_X = 0.35f; + BUTTONTAB_TEXT_SIZE_Y = 0.7f;//0.8f; + + BUTTONTAB_TEXT_X_SCALES[6] = 0.94f; + + CONTR_DESCR_NEW_TEXTSCALE.x = 0.4564f; + CONTR_DESCR_NEW_TEXTSCALE.y = 0.63f;//0.72f; + + CONFIGS_NEW_TEXTSCALE.x = 0.49f; + CONFIGS_NEW_TEXTSCALE.y = 0.7f;//0.8f; + + AUDIO_OUTPUT_POS.x = 0.0f; + AUDIO_OUTPUT_POS.y = 0.0f; + + AUDIO_RSTATION_POS.x = 154.0f; + AUDIO_RSTATION_POS.y = 0.0f; + + DISPLAY_BRIGHTNESS_POS.x = 0.0f; + DISPLAY_BRIGHTNESS_POS.y = 0.0f; + + MEMCARD_ACCESS_MSG_SIZE_X = 0.84f; + MEMCARD_ACCESS_MSG_SIZE_Y = 1.12f;//1.28f; + + break; + } + + case LANGUAGE_FRENCH: + { + CGame::frenchGame = true; + if ( m_PrefsAllowNastyGame ) + CGame::nastyGame = false; + + MENU_TEXT_SIZE_X = 0.504f; + MENU_TEXT_SIZE_Y = 0.84f;//0.96f; + + BUTTONTAB_TEXT_SIZE_X = 0.32f; + BUTTONTAB_TEXT_SIZE_Y = 0.7f;//0.8f; + + BUTTONTAB_TEXT_X_SCALES[0] = 0.84f; + BUTTONTAB_TEXT_X_SCALES[3] = 0.84f; + PANEL_TEXT_X_SCALES[1] = 0.8f; + + CONTR_DESCR_NEW_TEXTSCALE.x = 0.385f; + CONTR_DESCR_NEW_TEXTSCALE.y = 0.63f;//0.72f; + + CONFIGS_NEW_TEXTSCALE.x = 0.455f; + CONFIGS_NEW_TEXTSCALE.y = 0.7f;//0.8f; + + AUDIO_OUTPUT_POS.x = -15.0f; + AUDIO_OUTPUT_POS.y = 0.0f; + + AUDIO_RSTATION_POS.x = 184.0f; + AUDIO_RSTATION_POS.y = 0.0f; + + DISPLAY_BRIGHTNESS_POS.x = 20.0f; + DISPLAY_BRIGHTNESS_POS.y = 0.0f; + + MEMCARD_ACCESS_MSG_SIZE_X = 0.84f; + MEMCARD_ACCESS_MSG_SIZE_Y = 1.12f;//1.28f; + + break; + } + + case LANGUAGE_GERMAN: + { + CGame::germanGame = true; + if ( m_PrefsAllowNastyGame ) + CGame::nastyGame = false; + + MENU_TEXT_SIZE_X = 0.546f; + MENU_TEXT_SIZE_Y = 0.84f;//0.96f; + + BUTTONTAB_TEXT_SIZE_X = 0.32f; + BUTTONTAB_TEXT_SIZE_Y = 0.7f;//0.8f; + + CONTR_DESCR_NEW_TEXTSCALE.x = 0.35f; + CONTR_DESCR_NEW_TEXTSCALE.y = 0.63f;//0.72f; + + CONFIGS_NEW_TEXTSCALE.x = 0.434f; + CONFIGS_NEW_TEXTSCALE.y = 0.7f;//0.8f; + + AUDIO_OUTPUT_POS.x = -15.0f; + AUDIO_OUTPUT_POS.y = 0.0f; + + AUDIO_RSTATION_POS.x = 154.0f; + AUDIO_RSTATION_POS.y = 0.0f; + + DISPLAY_BRIGHTNESS_POS.x = 20.0f; + DISPLAY_BRIGHTNESS_POS.y = 0.0f; + + MEMCARD_ACCESS_MSG_SIZE_X = 0.7f; + MEMCARD_ACCESS_MSG_SIZE_Y = 1.12f;//1.28f; + + break; + } + + case LANGUAGE_ITALIAN: + { + MENU_TEXT_SIZE_X = 0.574f; + MENU_TEXT_SIZE_Y = 0.84f;//0.96f; + + BUTTONTAB_TEXT_SIZE_X = 0.32f; + BUTTONTAB_TEXT_SIZE_Y = 0.7f;//0.8f; + + BUTTONTAB_TEXT_X_SCALES[0] = 0.86f; + PANEL_TEXT_X_SCALES[1] = 0.9f; + + CONTR_DESCR_NEW_TEXTSCALE.x = 0.385f; + CONTR_DESCR_NEW_TEXTSCALE.y = 0.63f;//0.72f; + + CONFIGS_NEW_TEXTSCALE.x = 0.42f; + CONFIGS_NEW_TEXTSCALE.y = 0.7f;//0.8f; + + AUDIO_OUTPUT_POS.x = 10.0f; + AUDIO_OUTPUT_POS.y = 0.0f; + + AUDIO_RSTATION_POS.x = 194.0f; + AUDIO_RSTATION_POS.y = 0.0f; + + DISPLAY_BRIGHTNESS_POS.x = 10.0f; + DISPLAY_BRIGHTNESS_POS.y = 0.0f; + + MEMCARD_ACCESS_MSG_SIZE_X = 0.84f; + MEMCARD_ACCESS_MSG_SIZE_Y = 1.12f;//1.28f; + + break; + } + + case LANGUAGE_SPANISH: + { + MENU_TEXT_SIZE_X = 0.546f; + MENU_TEXT_SIZE_Y = 0.84f;//0.96f; + + BUTTONTAB_TEXT_SIZE_X = 0.35f; + BUTTONTAB_TEXT_SIZE_Y = 0.7f;//0.8f; + + BUTTONTAB_TEXT_X_SCALES[0] = 0.78f; + PANEL_TEXT_X_SCALES[1] = 0.95f; + + CONTR_DESCR_NEW_TEXTSCALE.x = 0.364f; + CONTR_DESCR_NEW_TEXTSCALE.y = 0.63f;//0.72f; + + CONFIGS_NEW_TEXTSCALE.x = 0.455f; + CONFIGS_NEW_TEXTSCALE.y = 0.7f;//0.8f; + + AUDIO_OUTPUT_POS.x = 10.0f; + AUDIO_OUTPUT_POS.y = 0.0f; + + AUDIO_RSTATION_POS.x = 124.0f; + AUDIO_RSTATION_POS.y = 0.0f; + + DISPLAY_BRIGHTNESS_POS.x = 30.0f; + DISPLAY_BRIGHTNESS_POS.y = 0.0f; + + MEMCARD_ACCESS_MSG_SIZE_X = 0.84f; + MEMCARD_ACCESS_MSG_SIZE_Y = 1.12f;//1.28f; + + break; + } + } + } +} + +void +CMenuManager::InitialiseMenuContents(void) +{ + if ( m_bWantToUpdateContent == false ) + { + m_bWantToUpdateContent = true; + + m_pageState = PAGESTATE_NORMAL; + + switch ( CPad::GetPad(0)->GetMode() ) + { + case 3: m_PrefsControllerConfig = CONFIG_4; break; + case 2: m_PrefsControllerConfig = CONFIG_3; break; + case 1: m_PrefsControllerConfig = CONFIG_2; break; + case 0: m_PrefsControllerConfig = CONFIG_1; break; + } + + MenuControls_1.SetMenuSelection(m_PrefsControllerConfig); + MenuControls_5.SetMenuSelection(m_PrefsUseVibration); + + MenuAudio_1.SetMenuSelection(m_PrefsMusicVolume / 127.0f * 100.0f + 0.5f); + MenuAudio_2.SetMenuSelection(m_PrefsSfxVolume / 127.0f * 100.0f + 0.5f); + MenuAudio_3.SetMenuSelection(m_PrefsRadioStation); + MenuAudio_4.SetMenuSelection(m_PrefsStereoMono); + + MenuDisplay_1.SetMenuSelection(m_PrefsBrightness / 512.0f * 100.0f + 0.5f); +#ifdef PS2 + m_PrefsShowTrails = BlurOn; +#else + m_PrefsShowTrails = CMBlur::BlurOn; +#endif + MenuDisplay_2.SetMenuSelection(m_PrefsShowTrails); + MenuDisplay_3.SetMenuSelection(m_PrefsShowSubtitles); + MenuDisplay_4.SetMenuSelection(m_PrefsUseWideScreen); + + MenuLanguage_1.SetMenuSelection(m_PrefsLanguage); + + FillMenuWithMemCardFileListing(&MenuSaveLG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_LoadGameLoadGameSelect, nil, 0, 34, 22); + FillMenuWithMemCardFileListing(&MenuSaveDG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_DeleteGameDeleteGameSelect, nil, 0, 34, 22); + + MenuBriefs_1.m_numTexts = 0; + MenuBriefs_1.AddText(TheText.Get("FEB_PMB"), 0.0f, 0.0f, TITLE_TEXT_COLOR, 0); // Previous Mission Briefs: + + static wchar StringsToDisplay[NUMPREVIOUSBRIEFS][256]; + + CRGBA newColor; + int32 brierY = 36; + + for ( int32 i = NUMPREVIOUSBRIEFS-1; i >= 0; i-- ) + { + tPreviousBrief &brief = CMessages::PreviousBriefs[i]; + if (brief.m_pText) + { + CMessages::InsertNumberInString(brief.m_pText, + brief.m_nNumber[0], brief.m_nNumber[1], + brief.m_nNumber[2], brief.m_nNumber[3], + brief.m_nNumber[4], brief.m_nNumber[5], StringsToDisplay[i]); + CMessages::InsertStringInString(StringsToDisplay[i], brief.m_pString); + + newColor = TEXT_COLOR; + FilterOutColorMarkersFromString(StringsToDisplay[i], newColor); + + if (newColor != TEXT_COLOR) + { + newColor.r /= 2; + newColor.g /= 2; + newColor.b /= 2; + } + MenuBriefs_1.AddText(StringsToDisplay[i], 0.0f, YF((float)brierY), newColor, 0); + brierY += 54; + } + } + + MenuStats_1.m_scrollPosition = 0.0f; + MenuStats_1.ResetNumberOfTextLines(); + + nStatLinesIndex = 0; + + #define STAT_HEADER(str) do { MenuStats_1.AddTextLine(TheText.Get(str), nil); } while(0) + #define STAT_PARAM(str) do { MenuStats_1.AddTextLine(nil, TheText.Get(str)); } while(0) + #define STAT_LINE(str, left, isFloat, right) do { MenuStats_1.AddTextLine(TheText.Get(str), PrintStatLine(str, left, isFloat, right)); } while(0) + + int32 nTemp; + + STAT_HEADER("PL_STAT"); + + int32 percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); + percentCompleted = Min(percentCompleted, 100); + + STAT_LINE("PER_COM", &percentCompleted, 0, nil); + + STAT_LINE("NMISON", &CStats::MissionsGiven, 0, nil); + + STAT_LINE("FEST_MP", &CStats::MissionsPassed, 0, &CStats::TotalNumberMissions); + + if ( CGame::nastyGame ) + STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, 0, &CStats::TotalNumberKillFrenzies); + + CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; + float packagesPercent = 0.0f; + if (player.m_nTotalPackages != 0) + packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; + int32 nPackagesPercent = packagesPercent; + nTemp = 100; + + STAT_LINE("PERPIC", &nPackagesPercent, 0, &nTemp); + + STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, 0, &CStats::TotalNumberOfUniqueJumps); + + STAT_LINE("DAYSPS", &CStats::DaysPassed, 0, nil); + + if ( CGame::nastyGame ) + { + STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, 0, nil); + STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, 0, nil); + } + + STAT_LINE("CAR_EXP", &CStats::CarsExploded, 0, nil); + + STAT_LINE("TM_BUST", &CStats::TimesArrested, 0, nil); + + STAT_LINE("TM_DED", &CStats::TimesDied, 0, nil); + + nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2] + + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]; + STAT_LINE("GNG_WST", &nTemp, 0, nil); + + nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]; + STAT_LINE("DED_CRI", &nTemp, 0, nil); + + STAT_LINE("HEL_DST", &CStats::HelisDestroyed, 0, nil); + + STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, 0, nil); + + nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer); + STAT_LINE("ACCURA", &nTemp, 0, nil); + + if (CStats::ElBurroTime > 0) + STAT_LINE("ELBURRO", &CStats::ElBurroTime, 0, nil); + + if (CStats::Record4x4One > 0) + STAT_LINE("FEST_R1", &CStats::Record4x4One, 0, nil); + + if (CStats::Record4x4Two > 0) + STAT_LINE("FEST_R2", &CStats::Record4x4Two, 0, nil); + + if (CStats::Record4x4Three > 0) + STAT_LINE("FEST_R3", &CStats::Record4x4Three, 0, nil); + + if (CStats::Record4x4Mayhem > 0) + STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, 0, nil); + + if (CStats::LongestFlightInDodo > 0) + STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, 0, nil); + + if (CStats::TimeTakenDefuseMission > 0) + STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, 0, nil); + + STAT_LINE("CAR_CRU", &CStats::CarsCrushed, 0, nil); + + if (CStats::HighestScores[0] > 0) + { + STAT_HEADER("FEST_BB"); + STAT_LINE("FEST_H0", &CStats::HighestScores[0], 0, nil); + } + + int32 hs = 0; + for ( int32 i = 1; i < 5; i++ ) + hs += CStats::HighestScores[i]; + + if (hs > 0) + STAT_HEADER("FEST_GC"); + + if (CStats::HighestScores[1] > 0) + STAT_LINE("FEST_H1", &CStats::HighestScores[1], 0, nil); + + if (CStats::HighestScores[2] > 0) + STAT_LINE("FEST_H2", &CStats::HighestScores[2], 0, nil); + + if (CStats::HighestScores[3] > 0) + STAT_LINE("FEST_H3", &CStats::HighestScores[3], 0, nil); + + if (CStats::HighestScores[4] > 0) + STAT_LINE("FEST_H4", &CStats::HighestScores[4], 0, nil); + + STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, 0, nil); + STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, 0, nil); + STAT_LINE("MMRAIN", &CStats::mmRain, 0, nil); + nTemp = (int32)CStats::MaximumJumpDistance; + STAT_LINE("MXCARDM", &nTemp, 0, nil); + nTemp = (int32)CStats::MaximumJumpHeight; + STAT_LINE("MXCARJM", &nTemp, 0, nil); + + STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, 0, nil); + STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, 0, nil); + + STAT_HEADER("BSTSTU"); + + switch (CStats::BestStuntJump) + { + case 1: STAT_PARAM("INSTUN"); break; + case 2: STAT_PARAM("PRINST"); break; + case 3: STAT_PARAM("DBINST"); break; + case 4: STAT_PARAM("DBPINS"); break; + case 5: STAT_PARAM("TRINST"); break; + case 6: STAT_PARAM("PRTRST"); break; + case 7: STAT_PARAM("QUINST"); break; + case 8: STAT_PARAM("PQUINS"); break; + default: STAT_PARAM("NOSTUC"); break; + } + + STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, 0, nil); + STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, 0, nil); + STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, 0, nil); + STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, 0, nil); + STAT_LINE("FEST_CC", &CStats::CriminalsCaught, 0, nil); + STAT_LINE("FEST_FE", &CStats::FiresExtinguished, 0, nil); + int32 rnd = ((CGeneral::GetRandomNumber() & 255) + 100) * 2384; + STAT_LINE("DAYPLC", &rnd, 0, nil); + + #undef STAT_LINE + + MenuStats_2.m_numTexts = 0; + MenuStats_2.AddText(TheText.Get("CRIMRA"), 0.0f, 0.0f, CRIM_RATING_TEXT_COLOR, 0); + + char rating[16]; + wchar urating[16]; + sprintf(rating, " %d", CStats::FindCriminalRatingNumber()); + AsciiToUnicode(rating, urating); + + wchar *pStatLine = aStatLines[nStatLinesIndex++]; + UnicodeStrcpy(pStatLine, CStats::FindCriminalRatingString()); + UnicodeStrcat(pStatLine, urating); + + MenuStats_2.AddText(pStatLine, X(MenuStats_1.m_width), 0.0f, CRIM_RATING_TEXT_COLOR, 1); + + MenuSaveZoneSG_1.SetMenuSelection(1); + MenuSaveZoneFC_1.SetMenuSelection(1); + } +} + + +void +CMenuManager::AnaliseMenuContents(void) +{ + if ( m_bWantToUpdateContent ) + { + m_bWantToUpdateContent = false; + + m_PrefsControllerConfig = (CONTRCONFIG)MenuControls_1.GetMenuSelection(); + switch ( m_PrefsControllerConfig ) + { + case CONFIG_4: CPad::GetPad(0)->SetMode(3); break; + case CONFIG_3: CPad::GetPad(0)->SetMode(2); break; + case CONFIG_2: CPad::GetPad(0)->SetMode(1); break; + case CONFIG_1: CPad::GetPad(0)->SetMode(0); break; + } + + m_PrefsUseVibration = MenuControls_5.m_title.m_bSelected; + + m_PrefsMusicVolume = float(MenuAudio_1.GetMenuSelection())/100.0f*127.0f+0.5f; + m_PrefsSfxVolume = float(MenuAudio_2.GetMenuSelection())/100.0f*127.0f+0.5f; + m_PrefsRadioStation = MenuAudio_3.GetMenuSelection(); + m_PrefsStereoMono = MenuAudio_4.GetMenuSelection(); + m_PrefsBrightness = float(MenuDisplay_1.GetMenuSelection()) / 100.0f*512.0f + 0.5f; + m_PrefsShowTrails = MenuDisplay_2.GetMenuSelection(); + m_PrefsShowSubtitles = MenuDisplay_3.GetMenuSelection(); + m_PrefsUseWideScreen = MenuDisplay_4.GetMenuSelection(); +#ifdef PS2 + BlurOn = m_PrefsShowTrails; +#else + CMBlur::BlurOn = m_PrefsShowTrails; +#endif + + if ( m_PrefsLanguage != MenuLanguage_1.GetMenuSelection() ) + { + m_PrefsLanguage = MenuLanguage_1.GetMenuSelection(); + m_bInitialised = false; + bFrontEnd_ReloadObrTxtGxt = true; + } + } +} + +void +CMenuManager::InitialiseMenuContentsAfterLoadingGame(void) +{ + if ( MenuLanguage_1.GetMenuSelection() != m_PrefsLanguage ) + { + m_bInitialised = false; + bFrontEnd_ReloadObrTxtGxt = true; + } +} + +void +CMenuManager::DrawFrontEnd(void) +{ + CFont::SetAlphaFade(255.0f); + if(m_bInSaveZone) + DrawFrontEndSaveZone(); + else + DrawFrontEndNormal(); + + if ( MemCardAccessTriggerCaller.CanCall() ) + MemCardAccessTriggerCaller.CallTrigger(); + + DisplayWarningControllerMsg(); +} + +void +CMenuManager::DrawFrontEndNormal(void) +{ + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + + if ( bMemoryCardSpecialZone ) + { + static uint8 counter = 0; + + counter++; + + if ( (counter & 63 ) == 0 ) + { + FillMenuWithMemCardFileListing(&MenuSaveLG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_LoadGameLoadGameSelect, nil, 0, 34, 22); + FillMenuWithMemCardFileListing(&MenuSaveDG_2, TriggerSave_BackToMainMenuTwoLines, TriggerSave_DeleteGameDeleteGameSelect, nil, 0, 34, 22); + } + } + + m_fade = 255; + if ( m_nChangePageTimer != 0 && m_nChangePageTimer >= CTimer::GetTimeInMillisecondsPauseMode() ) + m_fade = uint32(float(m_nChangePageTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 250.0f * 255.0f); + + m_someAlpha = 255; + + m_position.x = 0.0f; + m_position.y = 0.0f; + + if ( m_nStartPauseTimer != 0 && m_nStartPauseTimer >= CTimer::GetTimeInMillisecondsPauseMode() ) + { + float slide = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f; + float alpha = 1.0f; + + if ((m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) <= 1600) + alpha = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 400.0f; + + m_someAlpha = 255 - Clamp(alpha, 0.0f, 1.0f) * 255.0f; + + switch ( m_nSlidingDir ) + { + case SLIDE_TO_RIGHT: m_position.x = slide * X(700.0f); break; + case SLIDE_TO_TOP: m_position.y = -(slide * Y(500.0f)); break; + case SLIDE_TO_LEFT: m_position.x = -(slide * X(700.0f)); break; + case SLIDE_TO_BOTTOM: m_position.y = slide * Y(500.0f); break; + default: m_position.y = slide * Y(500.0f); break; + } + } + + if ( m_nEndPauseTimer != 0 && m_nEndPauseTimer >= CTimer::GetTimeInMillisecondsPauseMode() ) + { + float slide = float(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f; + float alpha = float((int32)(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) + -266) / 533.0f; + + m_someAlpha = Clamp(alpha, 0.0f, 1.0f) * 255.0f; + + switch ( m_nSlidingDir ) + { + case SLIDE_TO_TOP: m_position.y = (1.0f - slide) * Y(500.0f); break; + case SLIDE_TO_RIGHT: m_position.x = (1.0f - slide) * X(700.0f); break; + case SLIDE_TO_LEFT: m_position.x = (1.0f - slide) * X(700.0f); break; + case SLIDE_TO_BOTTOM: m_position.y = -((1.0f - slide) * Y(500.0f)); break; + default: m_position.y = -((1.0f - slide) * Y(500.0f)); break; + } + } + + if ( m_someAlpha < 255 ) + m_fade = m_someAlpha; + + float posX, posY; + + /* Draw splash */ + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + CSprite2d *splash = LoadSplash(nil); + if(splash) + splash->Draw(CRect(0.0f, 0.0f, SCRW, SCRH), BACKGROUND_SPLASH_COLOR); + else + // doesn't exist!! + CHud::Sprites[19].Draw(CRect(0.0f, 0.0f, SCRW, SCRH), BACKGROUND_SPLASH_COLOR); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERMIPNEAREST); + + /* Draw main panel */ + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + CRGBA panelColor(255, 255, 255, m_someAlpha); + m_sprites[FE2_MAINPANEL_UL].Draw( + CRect(m_position.x, m_position.y, m_position.x+SCRW/2.0f, m_position.y+SCRH/2.0f), + panelColor); + m_sprites[FE2_MAINPANEL_UR].Draw( + CRect(m_position.x+SCRW/2.0f, m_position.y, m_position.x+SCRW, m_position.y+SCRH/2.0f), + panelColor); + m_sprites[FE2_MAINPANEL_DL].Draw( + CRect(m_position.x, m_position.y+SCRH/2.0f, m_position.x+SCRW/2.0f, m_position.y+SCRH), + panelColor); + m_sprites[FE2_MAINPANEL_DR].Draw( + CRect(m_position.x+SCRW/2.0f, m_position.y+SCRH/2.0f, m_position.x+SCRW, m_position.y+SCRH), + panelColor); + + /* Draw icon backdrop */ + CRGBA iconColor(255, 255, 255, m_fade*0.75f); + float iconX = 48.0f; + float iconY = 54.0f; + float iconWidth = 540.0f; + float iconHeight = 296.0f; + int32 sprite = FE_ICONBRIEF; + +#ifdef PS2_MENU_USEALLPAGEICONS + switch(m_currentPage) + { + case PAGE_STATS: + sprite = FE_ICONSTATS; + break; + case PAGE_LOAD: + sprite = FE_ICONSAVE; + break; + case PAGE_CONTROLS: + sprite = FE_ICONCONTROLS; + break; + case PAGE_BRIEFS: + sprite = FE_ICONBRIEF; + break; + case PAGE_AUDIO: + sprite = FE_ICONAUDIO; + break; + case PAGE_DISPLAY: + sprite = FE_ICONDISPLAY; + break; + case PAGE_LANGUAGE: + sprite = FE_ICONLANGUAGE; + break; + } +#else + switch(m_currentPage) + { + case PAGE_STATS: + case PAGE_LOAD: + case PAGE_CONTROLS: + sprite = FE_ICONSTATS; // PS2 has the same texture for stats and brief + //sprite = FE_ICONBRIEF; + break; + case PAGE_BRIEFS: + sprite = FE_ICONBRIEF; + break; + case PAGE_AUDIO: + sprite = FE_ICONAUDIO; + break; + case PAGE_DISPLAY: + sprite = FE_ICONDISPLAY; + break; + case PAGE_LANGUAGE: + sprite = FE_ICONLANGUAGE; + break; + } +#endif + m_sprites[sprite].Draw( + CRect_SZ(m_position.x+X(iconX), m_position.y+Y(iconY), X(iconWidth), Y(iconHeight)), + iconColor); + + /* Overwrite tab buttons if entered page */ + bool bOverwriteTab = false; + + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + case PAGESTATE_HIGHLIGHTED: + break; + + case PAGESTATE_SELECTED: + bOverwriteTab = true; + break; + } + + if( bOverwriteTab ) + { + CRGBA shadow(41, 101, 102, m_someAlpha); + CRGBA green(40, 48, 57, m_someAlpha); + CSprite2d::DrawRect( + CRect_SZ(m_position.x+X(82.0f), m_position.y+Y(408.0f), X(476.0f), Y(18.0f)), + shadow); + CSprite2d::DrawRect( + CRect_SZ(m_position.x+X(82.0f), m_position.y+Y(408.0f), X(476.0f), Y(5.0f)), + green); + } +// stats, load, briefs, controls, audio, display, language + + /* Shadow of panel on top of tab buttons */ + CRGBA panelShadow(96, 96, 96, m_someAlpha*0.375f); + CSprite2d::DrawRect(CRect_SZ(m_position.x+X(87.0f), m_position.y+Y(408.0f), X(464.0f), Y(3.0f)), panelShadow); + /* Draw second shadow - seems unused */ + if ( m_nChangePageTimer != 0 && CTimer::GetTimeInMillisecondsPauseMode() < m_nChangePageTimer ) + { + posX = 0.0f; + switch(field_18) + { + case PAGE_STATS: posX = 88.0f; break; + case PAGE_LOAD: posX = 286.0f; break; // actually controls + case PAGE_BRIEFS: posX = 154.0f; break; // actually load + case PAGE_CONTROLS: posX = 220.0f; break; // actually briefs + case PAGE_AUDIO: posX = 352.0f; break; + case PAGE_DISPLAY: posX = 418.0f; break; + case PAGE_LANGUAGE: posX = 484.0f; break; + } + CSprite2d::DrawRect(CRect_SZ(m_position.x+X(posX), m_position.y+Y(411.0f), X(65.0f), Y(3.0f)), panelShadow); + } + + /* Active tab */ + posX = 0.0f; + switch(m_currentPage) + { + case PAGE_STATS: posX = 88.0f; break; + case PAGE_LOAD: posX = 154.0f; break; + case PAGE_BRIEFS: posX = 220.0f; break; + case PAGE_CONTROLS: posX = 286.0f; break; + case PAGE_AUDIO: posX = 352.0f; break; + case PAGE_DISPLAY: posX = 418.0f; break; + case PAGE_LANGUAGE: posX = 484.0f; break; + } + // PAL has 465 for 407 here - and actually 406 seems right + m_sprites[FE2_TABACTIVE].Draw(CRect_SZ(m_position.x+X(posX), m_position.y+YF(465.0f), X(128.0f), Y(32.0f)), CRGBA(255, 255, 255, m_someAlpha)); + + /* Draw page title */ + posX = m_position.x + X(592.0f); + posY = m_position.y + Y(376.0f); + CRGBA fontCol1(255, 193, 71, m_someAlpha); + CRGBA fontCol2(0, 0, 0, m_someAlpha); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetBackgroundOff(); + CFont::SetScale(X(PANEL_TEXT_SIZE_X), Y(PANEL_TEXT_SIZE_Y)); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetRightJustifyOn(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(40.0f)); // 600.0f + const char *key = nil; + switch(m_currentPage) + { + case PAGE_STATS: key = "FEP_STA"; break; + case PAGE_LOAD: key = "FEP_SAV"; break; + case PAGE_BRIEFS: key = "FEP_BRI"; break; + case PAGE_CONTROLS: key = "FEP_CON"; break; + case PAGE_AUDIO: key = "FEP_AUD"; break; + case PAGE_DISPLAY: key = "FEP_DIS"; break; + case PAGE_LANGUAGE: key = "FEP_LAN"; break; + } + CFont::SetScale(X(PANEL_TEXT_SIZE_X*PANEL_TEXT_X_SCALES[m_currentPage]), Y(PANEL_TEXT_SIZE_Y)); + CFont::SetColor(fontCol1); + CFont::PrintString(posX, posY, TheText.Get(key)); + CFont::SetColor(fontCol2); + CFont::PrintString(posX-X(1.0f), posY-Y(1.0f), TheText.Get(key)); + CFont::DrawFonts(); + + /* Draw controller buttons */ + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(0.35f), Y(0.64f)); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(40.0f)); // 600.0f + CFont::SetColor(CRGBA(16, 16, 16, m_someAlpha)); + switch(m_currentPage) + { + case PAGE_STATS: + CFont::PrintString(m_position.x+X(52.0f), m_position.y+Y(360.0f), TheText.Get("FEDS_ST")); + CFont::PrintString(m_position.x+X(52.0f), m_position.y+Y(372.0f), TheText.Get("FEDS_AM")); + CFont::PrintString(m_position.x+X(242.0f), m_position.y+Y(360.0f), TheText.Get("FEDSSC1")); + CFont::PrintString(m_position.x+X(242.0f), m_position.y+Y(372.0f), TheText.Get("FEDSSC2")); + break; + + case PAGE_BRIEFS: + CFont::PrintString(m_position.x+X(52.0f), m_position.y+Y(360.0f), TheText.Get("FEDS_ST")); + CFont::PrintString(m_position.x+X(52.0f), m_position.y+Y(372.0f), TheText.Get("FEDS_AM")); + break; + + case PAGE_LOAD: + case PAGE_CONTROLS: + case PAGE_AUDIO: + case PAGE_DISPLAY: + case PAGE_LANGUAGE: + { + CFont::PrintString(m_position.x+X(52.0f), m_position.y+Y(360.0f), TheText.Get("FEDS_SE")); + CFont::PrintString(m_position.x+X(52.0f), m_position.y+Y(372.0f), TheText.Get("FEDS_BA")); + CFont::PrintString(m_position.x+X(52.0f), m_position.y+Y(384.0f), TheText.Get("FEDS_ST")); + + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + CFont::PrintString(m_position.x+X(242.0f), m_position.y+Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU + break; + + case PAGESTATE_HIGHLIGHTED: + case PAGESTATE_SELECTED: + { + CFont::PrintString(m_position.x+X(242.0f), m_position.y+Y(360.0f+3.5f), TheText.Get("FEA_UP")); // ; + CFont::PrintString(m_position.x+X(242.0f), m_position.y+Y(384.0f-3.5f), TheText.Get("FEA_DO")); // = + CFont::PrintString(m_position.x+X(242.0f-10.0f), m_position.y+Y(372.0f), TheText.Get("FEA_LE")); // < + CFont::PrintString(m_position.x+X(242.0f+11.0f), m_position.y+Y(372.0f), TheText.Get("FEA_RI")); // > + CFont::PrintString(m_position.x+X(242.0f+20.0f), m_position.y+Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION + + break; + } + } + + break; + } + } + + CFont::DrawFonts(); + + /* Draw tab button texts */ + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::SetPropOn(); + CFont::SetCentreOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(40.0f)); // 600.0f + + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + { + CFont::SetColor(CRGBA(16, 16, 16, m_someAlpha)); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_STATS]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(92.0f), m_position.y+Y(408.0f), TheText.Get("FEB_STA")); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_LOAD]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(158.0f), m_position.y+Y(408.0f), TheText.Get("FEB_SAV")); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_BRIEFS]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(224.0f), m_position.y+Y(408.0f), TheText.Get("FEB_BRI")); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_CONTROLS]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(290.0f), m_position.y+Y(408.0f), TheText.Get("FEB_CON")); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_AUDIO]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(356.0f), m_position.y+Y(408.0f), TheText.Get("FEB_AUD")); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_DISPLAY]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(422.0f), m_position.y+Y(408.0f), TheText.Get("FEB_DIS")); + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_LANGUAGE]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(488.0f), m_position.y+Y(408.0f), TheText.Get("FEB_LAN")); + + break; + } + + case PAGESTATE_HIGHLIGHTED: + case PAGESTATE_SELECTED: + { + CFont::SetColor(CRGBA(16, 16, 16, m_someAlpha)); + switch(m_currentPage) + { + // PAL has 466 for 408...probably rounded? + case PAGE_STATS: + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_STATS]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(92.0f), m_position.y+Y(408.0f), TheText.Get("FEB_STA")); + break; + case PAGE_LOAD: + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_LOAD]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(158.0f), m_position.y+Y(408.0f), TheText.Get("FEB_SAV")); + break; + case PAGE_BRIEFS: + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_BRIEFS]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(224.0f), m_position.y+Y(408.0f), TheText.Get("FEB_BRI")); + break; + case PAGE_CONTROLS: + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_CONTROLS]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(290.0f), m_position.y+Y(408.0f), TheText.Get("FEB_CON")); + break; + case PAGE_AUDIO: + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_AUDIO]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(356.0f), m_position.y+Y(408.0f), TheText.Get("FEB_AUD")); + break; + case PAGE_DISPLAY: + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_DISPLAY]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(422.0f), m_position.y+Y(408.0f), TheText.Get("FEB_DIS")); + break; + case PAGE_LANGUAGE: + CFont::SetScale(X(BUTTONTAB_TEXT_SIZE_X*BUTTONTAB_TEXT_X_SCALES[PAGE_LANGUAGE]), Y(BUTTONTAB_TEXT_SIZE_Y)); + CFont::PrintString(m_position.x+X(488.0f), m_position.y+Y(408.0f), TheText.Get("FEB_LAN")); + break; + } + + break; + } + } + + CFont::DrawFonts(); + + pActiveMenuPage = nil; + switch(m_currentPage) + { + case PAGE_STATS: pActiveMenuPage = &MenuPage_Stats; break; + case PAGE_LOAD: pActiveMenuPage = pMenuSave; break; + case PAGE_BRIEFS: pActiveMenuPage = &MenuPage_Briefs; break; + case PAGE_CONTROLS: pActiveMenuPage = &MenuPage_Controls; break; + case PAGE_AUDIO: pActiveMenuPage = &MenuPage_Audio; break; + case PAGE_DISPLAY: pActiveMenuPage = &MenuPage_Display; break; + case PAGE_LANGUAGE: pActiveMenuPage = &MenuPage_Language; break; + } + + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(40.0f)); // 600.0f + CFont::SetRightJustifyWrap(X(38.0f)); + + if(m_currentPage == PAGE_LANGUAGE) + { + CFont::SetCentreOn(); + CFont::SetCentreSize(SCRW-X(40.0f)); // 600.0f + } + + if ( m_nEndPauseTimer != 0 ) + { + switch ( m_currentPage ) + { + case PAGE_LOAD: + case PAGE_BRIEFS: + case PAGE_CONTROLS: + break; + + default: + CFont::SetWrapx(X(1200.0f)); + break; + } + } + + if(pActiveMenuPage) + { + pActiveMenuPage->SetAlpha(m_fade); + + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + pActiveMenuPage->DrawNormal(m_position.x, m_position.y); + break; + + case PAGESTATE_HIGHLIGHTED: + pActiveMenuPage->DrawHighlighted(CRGBA(rgbaATC.r, rgbaATC.g, rgbaATC.b, m_fade), m_position.x, m_position.y); + break; + + case PAGESTATE_SELECTED: + pActiveMenuPage->Draw(CRGBA(rgbaATC.r, rgbaATC.g, rgbaATC.b, m_fade), CRGBA(MENU_SELECTED_COLOR.r, MENU_SELECTED_COLOR.g, MENU_SELECTED_COLOR.b, m_fade), m_position.x, m_position.y); + break; + } + } + + CFont::DrawFonts(); + CFont::DrawFonts(); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP); +} + +void +CMenuManager::DrawFrontEndSaveZone(void) +{ + if ( bMemoryCardSpecialZone ) + { + static uint8 counter = 0; + counter++; + if ( counter & 63 ) + { + FillMenuWithMemCardFileListing(&MenuSaveZoneSSL_1, TriggerSaveZone_BackToMainMenuTwoLines, TriggerSaveZone_SaveSlots, nil, 0, 34, 22); + + if ( TheMemoryCard.GetError() == CMemoryCard::ERR_NOFORMAT ) + { + pActiveMenuPage = &MenuPageSaveZone_FormatCard; + pActiveMenuPage->ActivatePage(); + bMemoryCardSpecialZone = false; + } + } + } + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + + m_fade = 255; + + CSprite2d::DrawRect(CRect(X(50.0f), Y(50.0f), X(590.0f), Y(398.0f)), CRGBA(0, 0, 0, 175)); //CRect(50.0f, 57.142f, 590.0f, 454.857147f) + + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetRightJustifyWrap(X(70.0f)); + CFont::SetWrapx(SCRW-X(70.0f)); // 570.0f + + if ( pActiveMenuPage ) + { + pActiveMenuPage->SetAlpha(m_fade); + pActiveMenuPage->Draw(CRGBA(rgbaATC.r, rgbaATC.g, rgbaATC.b, m_fade), TITLE_TEXT_COLOR, 0.0f, 0.0f); + } + + + CFont::DrawFonts(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(0.44f), Y(0.68f)); // 0.44f, 0.777143f + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(40.0f)); //600.0f + CFont::SetColor(TEXT_COLOR); + + wchar *text; + if ( pActiveMenuPage == &MenuPageSaveZone_FormatCard + || pActiveMenuPage == &MenuPageSaveZone_SaveSlots + || pActiveMenuPage == &MenuPageSaveZone_SaveGame ) + { + text = TheText.Get("FEDS_SB"); // / button - SELECT " button - BACK + } + else + { + text = TheText.Get("FEDS_SE"); // / button - SELECT + } + + CFont::PrintString(X(180.0f), Y(376.0f), text); // 180.0f, 429.714294f + CFont::DrawFonts(); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); +} + +void +CMenuManager::DrawMemoryCardStartUpMenus() +{ + CFont::SetAlphaFade(255.0f); + bMemoryCardStartUpMenus_ExitNow = false; + + CMenuPage page; // + 0x40 data + CMenuMultiChoiceTriggered MCMenu; + MCMenu.SetPosition(X(320.0f), Y(150.0f)); //171.428574f + + switch ( TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE) ) + { + case CMemoryCard::MCSTATE_NEED_200KB: // 200KB + { + // There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 200KB is needed to save this application data. Do you wish to start? (YES or NO) + MCMenu.AddTitle(TheText.Get("MCGNSP"), 0.0f, 0.0f, 0); + break; + } + + case CMemoryCard::MCSTATE_NEED_500KB: // 500KB + { + // There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 500KB is needed to save this application data. Do you wish to start? (YES or NO) + MCMenu.AddTitle(TheText.Get("MCDNSP"), 0.0f, 0.0f, 0); + break; + } + + case CMemoryCard::MCSTATE_OK: + case CMemoryCard::MCSTATE_NOCARD: + { + return; + break; + } + } + + MCMenu.AddOption(TheText.Get("FEM_NO"), X(30.0f), Y(110.0f), nil, 0, 0);// 125.714294f + MCMenu.AddOption(TheText.Get("FEM_YES"), X(-30.0f), Y(110.0f), TriggerMCSUM_Yes, 0, 0);// 125.714294f + MCMenu.SetColors(TITLE_TEXT_COLOR, TEXT_COLOR, TEXT_COLOR); + page.AddMenu(&MCMenu); + + MCMenu.GoFirst(); + + page.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + + CTimer::Initialise(); + CTimer::StartUserPause(); + + while ( !bMemoryCardStartUpMenus_ExitNow ) + { +#ifdef GTA_PC + HandleExit(); + + if(RsGlobal.quit) + return; +#endif + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadLeftJustDown() ) + page.GoLeft(); + if ( CPad::GetPad(0)->GetDPadRightJustDown() ) + page.GoRight(); + if ( CPad::GetPad(0)->GetDPadUpJustDown() ) + page.GoDown(); + if ( CPad::GetPad(0)->GetDPadDownJustDown() ) + page.GoUp(); + if ( CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetRightMouseJustDown() ) + page.SelectCurrentOptionUnderCursor(); + + if ( CPad::GetPad(0)->GetCircleJustDown() || CPad::GetPad(0)->GetEscapeJustDown() ) + ; +#else + if ( CPad::GetPad(0)->GetDPadLeftJustDown() ) + page.GoLeft(); + if ( CPad::GetPad(0)->GetDPadRightJustDown() ) + page.GoRight(); + if ( CPad::GetPad(0)->GetDPadUpJustDown() ) + page.GoDown(); + if ( CPad::GetPad(0)->GetDPadDownJustDown() ) + page.GoUp(); + if ( CPad::GetPad(0)->GetCrossJustDown() ) + page.SelectCurrentOptionUnderCursor(); + if ( CPad::GetPad(0)->GetCircleJustDown() ) + ; +#endif + + static int32 MemCardStatusWaiter = 0; + + MemCardStatusWaiter++; + + if ( MemCardStatusWaiter > 120 ) + { + MemCardStatusWaiter = 0; + + switch ( TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE) ) + { + case CMemoryCard::MCSTATE_NEED_200KB: + { + // There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 200KB is needed to save this application data. Do you wish to start? (YES or NO) + MCMenu.AddTitle(TheText.Get("MCGNSP"), 0.0f, 0.0f, 0); + break; + } + + case CMemoryCard::MCSTATE_NEED_500KB: + { + // There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 500KB is needed to save this application data. Do you wish to start? (YES or NO) + MCMenu.AddTitle(TheText.Get("MCDNSP"), 0.0f, 0.0f, 0); + break; + } + + case CMemoryCard::MCSTATE_NOCARD: + { + // There is no Memory Card (PS2) in MEMORY CARD slot 1. Do you wish to start? (YES or NO) + MCMenu.AddTitle(TheText.Get("MCSTNS"), 0.0f, 0.0f, 0); + break; + } + + case CMemoryCard::MCSTATE_OK: + { + bMemoryCardStartUpMenus_ExitNow = true; + break; + } + } + } + + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + CFont::InitPerFrame(); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + CSprite2d *splash = LoadSplash("splash1"); + splash->Draw(CRect(0.0f, 0.0f, SCRW, SCRH), BACKGROUND_SPLASH_COLOR); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + + SetRandomActiveTextlineColor(1); + + CRGBA col(rgbaATC.r, rgbaATC.g, rgbaATC.b, 255); + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(X(MENU_TEXT_SIZE_X), Y(MENU_TEXT_SIZE_Y)); + CFont::SetPropOn(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(60.0f)); // 580.0f + CFont::SetCentreOn(); + CFont::SetCentreSize(SCRW-X(120.0f)); // 520.0f + + MCMenu.Draw(col, TITLE_TEXT_COLOR, 0.0f, 0.0f); + CFont::DrawFonts(); + + CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(X(0.4f), Y(0.64f)); // 0.731429 + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(SCRW-X(60.0f)); // 580.0f + CFont::SetColor(TEXT_COLOR); + + + CPlaceableShText text; + text.SetPosition(X(240.0f), Y(378.0f), false); // 432.000000 + text.SetColor(TEXT_COLOR); + text.m_text = TheText.Get("FEDS_SE"); // / button - SELECT + text.SetShadows(true, TEXT_SHADOW_COLOR, SHADOW_VECTOR); + text.Draw(0.0f, 0.0f); + + CFont::DrawFonts(); + DisplayWarningControllerMsg(); + DoRWStuffEndOfFrame(); + CPad::UpdatePads(); + CTimer::Update(); + } + + CTimer::EndUserPause(); + CTimer::Stop(); + + for ( int32 i = 0; i < 100; i++ ) + { +#ifdef GTA_PC + HandleExit(); +#endif + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + CSprite2d *splash = LoadSplash("splash1"); + splash->Draw(CRect(0.0f, 0.0f, SCRW, SCRH), BACKGROUND_SPLASH_COLOR); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + + DoRWStuffEndOfFrame(); + } +} + +void +CMenuManager::Process(void) +{ + if ( m_bSaveMenuActive || m_bInSaveZone || TheCamera.GetScreenFadeStatus() == FADE_0 ) + { + InitialiseMenusOnce(); + m_bWantToRestart = false; + WorkOutMenuState(false); + + if ( m_bMenuActive ) + { + if ( !m_bInSaveZone ) + LoadAllTextures(); + InitialiseMenuContents(); + SetRandomActiveTextlineColor(0); + ProcessControllerInput(); + } + else + { + AnaliseMenuContents(); + pMenuSave = &MenuPage_SaveBasic; + m_pageState = PAGESTATE_NORMAL; + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + UnloadTextures(); + m_bInSaveZone = false; + m_bRenderGameInMenu = false; + gErrorSampleTriggered = true; + } + } +} + +void +CMenuManager::WorkOutMenuState(uint8 bExit) +{ +#ifdef GTA_PC + bool bIsStartPressed = CPad::GetPad(0)->GetStartJustDown() || (m_pageState == PAGESTATE_NORMAL && CPad::GetPad(0)->GetEscapeJustDown()); +#else + bool bIsStartPressed = CPad::GetPad(0)->GetStartJustDown(); +#endif + bool bIsCreditsOrDraw = CCredits::AreCreditsDone() || m_bMenuActive; + bool bIsDemoOrDraw = m_bMenuActive || CGame::bDemoMode; + + if ( (bIsStartPressed && bIsCreditsOrDraw) || bExit || (!bIsDemoOrDraw && CPad::IsNoOrObsolete()) ) + { + if ( m_nStartPauseTimer == 0 && m_nEndPauseTimer == 0 ) + { + m_bMenuActive = !m_bMenuActive; + + if ( !m_bMenuActive ) + { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + gMusicPlaying = false; + bMemoryCardSpecialZone = false; + bIgnoreTriangleButton = false; + + m_bMenuActive = true; + + m_nEndPauseTimer = CTimer::GetTimeInMillisecondsPauseMode() + 800; + + if ( m_currentPage == PAGE_CONTROLS || m_currentPage == PAGE_BRIEFS || m_currentPage == PAGE_LOAD ) + { + m_nSlidingDir = CGeneral::GetRandomNumber() & (SLIDE_MAX-1); + + switch ( m_nSlidingDir ) //m_nSlidingDir &= ~1; + { + case SLIDE_TO_LEFT: m_nSlidingDir = SLIDE_TO_TOP; break; + case SLIDE_TO_RIGHT: m_nSlidingDir = SLIDE_TO_BOTTOM; break; + } + + m_position.y = Y(500.0f); // 571.428589f; + } + } + else + { + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + + if ( DMAudio.GetRadioInCar() < 9 ) + m_PrefsRadioStation = DMAudio.GetRadioInCar(); + else + m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; + + CTimer::StartUserPause(); + CPad::StopPadsShaking(); + m_nStartPauseTimer = CTimer::GetTimeInMillisecondsPauseMode() + 800; + m_nSlidingDir = CGeneral::GetRandomNumber() & (SLIDE_MAX-1); + + switch ( m_nSlidingDir ) + { + case SLIDE_TO_RIGHT: m_position.y = Y(612.5f); break; + case SLIDE_TO_LEFT: m_position.y = Y(612.5f); break; + case SLIDE_TO_BOTTOM: m_position.y = Y(500.0f); break; + case SLIDE_TO_TOP: m_position.y = Y(500.0f); break; + default: m_position.y = Y(500.0f); break; + } + + if ( m_currentPage == PAGE_CONTROLS || m_currentPage == PAGE_BRIEFS ) + { + m_nSlidingDir = CGeneral::GetRandomNumber() & (SLIDE_MAX-1); + + switch ( m_nSlidingDir ) //m_nSlidingDir &= ~1; + { + case SLIDE_TO_LEFT: m_nSlidingDir = SLIDE_TO_TOP; break; + case SLIDE_TO_RIGHT: m_nSlidingDir = SLIDE_TO_BOTTOM; break; + } + + m_position.y = Y(500.0f); //571.428589f + } + } + } + } + + if ( m_bSaveMenuActive && !m_bInSaveZone && !TheMemoryCard._bunk2) + { + m_bSaveMenuActive = false; + m_bInSaveZone = true; + m_bRenderGameInMenu = true; + m_bMenuActive = true; + CTimer::StartUserPause(); + pActiveMenuPage = &MenuPageSaveZone_SaveGame; + } + + if ( m_pageState == PAGESTATE_NORMAL && gMusicPlaying ) + { + DMAudio.StopFrontEndTrack(); + gMusicPlaying = false; + } + + if ( m_nChangePageTimer != 0 && CTimer::GetTimeInMillisecondsPauseMode() >= m_nChangePageTimer ) + { + m_nChangePageTimer = 0; + pMenuSave = &MenuPage_SaveBasic; + m_currentPage = m_newPage; + } + + if ( m_nPageLeftTimer != 0 && CTimer::GetTimeInMillisecondsPauseMode() >= m_nPageLeftTimer ) + m_nPageLeftTimer = 0; + + if ( m_nPageRightTimer != 0 && CTimer::GetTimeInMillisecondsPauseMode() >= m_nPageRightTimer ) + m_nPageRightTimer = 0; + + if ( m_nStartPauseTimer != 0 && CTimer::GetTimeInMillisecondsPauseMode() >= m_nStartPauseTimer ) + m_nStartPauseTimer = 0; + + if ( m_nEndPauseTimer != 0 && CTimer::GetTimeInMillisecondsPauseMode() >= m_nEndPauseTimer ) + { + m_nEndPauseTimer = 0; + m_bMenuActive = false; + m_bMenuActive = false; + m_bInSaveZone = false; + CTimer::EndUserPause(); + } +} + +void +CMenuManager::ProcessControllerInput(void) +{ + if ( TimeToStopPadShaking != 0 && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode() ) + { + CPad::StopPadsShaking(); + TimeToStopPadShaking = 0; + } + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetLeft() ) +#else + if ( CPad::GetPad(0)->GetDPadLeft() ) +#endif + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + case PAGESTATE_HIGHLIGHTED: + break; + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoLeftStill(); + break; + } + } + } + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadRight() || CPad::GetPad(0)->GetRight() ) +#else + if ( CPad::GetPad(0)->GetDPadRight() ) +#endif + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + case PAGESTATE_HIGHLIGHTED: + break; + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoRightStill(); + break; + } + } + } + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadLeftJustDown() || CPad::GetPad(0)->GetLeftJustDown() ) +#else + if ( CPad::GetPad(0)->GetDPadLeftJustDown() ) +#endif + ProcessDPadLeftJustDown(); + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadRightJustDown() || CPad::GetPad(0)->GetRightJustDown() ) +#else + if ( CPad::GetPad(0)->GetDPadRightJustDown() ) +#endif + ProcessDPadRightJustDown(); + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadUp() || CPad::GetPad(0)->GetUp() ) +#else + if ( CPad::GetPad(0)->GetDPadUp() ) +#endif + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + { + if ( m_currentPage == PAGE_STATS ) + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoUpStill(); + } + break; + } + + case PAGESTATE_HIGHLIGHTED: + break; + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoUpStill(); + break; + } + } + } + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadDown() || CPad::GetPad(0)->GetDown() ) +#else + if ( CPad::GetPad(0)->GetDPadDown() ) +#endif + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + { + if ( m_currentPage == PAGE_STATS ) + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoDownStill(); + } + + break; + } + case PAGESTATE_HIGHLIGHTED: + break; + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoDownStill(); + break; + } + } + } + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadUpJustDown() || CPad::GetPad(0)->GetUpJustDown() ) +#else + if ( CPad::GetPad(0)->GetDPadUpJustDown() ) +#endif + ProcessDPadUpJustDown(); + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetDPadDownJustDown() || CPad::GetPad(0)->GetDownJustDown() ) +#else + if ( CPad::GetPad(0)->GetDPadDownJustDown() ) +#endif + ProcessDPadDownJustDown(); + + if ( CPad::GetPad(0)->GetLeftShoulder1JustDown() ) + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + ProcessDPadLeftJustDown(); + break; + + case PAGESTATE_HIGHLIGHTED: + case PAGESTATE_SELECTED: + break; + } + } + + if ( CPad::GetPad(0)->GetRightShoulder1JustDown() ) + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + ProcessDPadRightJustDown(); + break; + + case PAGESTATE_HIGHLIGHTED: + case PAGESTATE_SELECTED: + break; + } + } + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetRightMouseJustDown() ) +#else + if ( CPad::GetPad(0)->GetCrossJustDown() ) +#endif + ProcessDPadCrossJustDown(); + +#ifdef GTA_PC + if ( CPad::GetPad(0)->GetTriangleJustDown() || CPad::GetPad(0)->GetBackspaceJustDown() || (m_pageState != PAGESTATE_NORMAL && CPad::GetPad(0)->GetEscapeJustDown()) ) +#else + if ( CPad::GetPad(0)->GetTriangleJustDown() ) +#endif + ProcessDPadTriangleJustDown(); +} + + +void +CMenuManager::ProcessDPadLeftJustDown(void) +{ + if ( m_bInSaveZone ) + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoLeft(); + + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveZoneSSL_1 ) + { + if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + } + else + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + { + if ( !bMemoryCardSpecialZone && !m_bInSaveZone ) + { + if ( m_nChangePageTimer == 0 ) + { + if ( --m_newPage < PAGE_FIRST ) m_newPage = PAGE_LAST; + + m_nPageLeftTimer = CTimer::GetTimeInMillisecondsPauseMode() + 300; + m_nPageRightTimer = 0; + m_nChangePageTimer = CTimer::GetTimeInMillisecondsPauseMode() + 250; + field_18 = m_newPage; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + } + } + + break; + } + + case PAGESTATE_HIGHLIGHTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoLeftMenuOnPage(); + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + break; + } + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoLeft(); + + if ( m_currentPage == PAGE_AUDIO) + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_1 ) + ; + else if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else if ( m_currentPage == PAGE_DISPLAY) + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuDisplay_1 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveDG_2 ) + { + if ( MenuSaveDG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) + { + if ( MenuSaveLG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + } + + break; + } + } + } +} + +void +CMenuManager::ProcessDPadRightJustDown(void) +{ + if ( m_bInSaveZone ) + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoRight(); + + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveZoneSSL_1 ) + { + if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + } + else + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + { + if ( !bMemoryCardSpecialZone && !m_bInSaveZone ) + { + if ( m_nChangePageTimer == 0 ) + { + if ( ++m_newPage > PAGE_LAST ) m_newPage = PAGE_FIRST; + + m_nPageLeftTimer = 0; + m_nPageRightTimer = CTimer::GetTimeInMillisecondsPauseMode() + 300; + m_nChangePageTimer = CTimer::GetTimeInMillisecondsPauseMode() + 250; + field_18 = m_newPage; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + } + } + + break; + } + + case PAGESTATE_HIGHLIGHTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoRightMenuOnPage(); + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + break; + } + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoRight(); + + if ( m_currentPage == PAGE_AUDIO) + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_1 ) + ; + else if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else if ( m_currentPage == PAGE_DISPLAY) + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuDisplay_1 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveDG_2 ) + { + if ( MenuSaveDG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) + { + if ( MenuSaveLG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + } + + break; + } + } + } +} + +void +CMenuManager::ProcessDPadUpJustDown(void) +{ + if ( m_bInSaveZone ) + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoUp(); + + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveZoneSSL_1 ) + { + if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + } + else + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + break; + + case PAGESTATE_HIGHLIGHTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoUpMenuOnPage(); + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + break; + } + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoUp(); + + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveDG_2 ) + { + if ( MenuSaveDG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) + { + if ( MenuSaveLG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + + break; + } + } + } +} + +void +CMenuManager::ProcessDPadDownJustDown(void) +{ + if ( m_bInSaveZone ) + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoDown(); + + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveZoneSSL_1 ) + { + if ( MenuSaveZoneSSL_1.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + } + else + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + break; + + case PAGESTATE_HIGHLIGHTED: + { + if ( pActiveMenuPage ) + pActiveMenuPage->GoDownMenuOnPage(); + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + + break; + } + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->GoDown(); + + if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveDG_2 ) + { + if ( MenuSaveDG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) + { + if ( MenuSaveLG_2.m_numOptions < 2 ) + ; + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + } + break; + } + } + } +} + +void +CMenuManager::ProcessDPadTriangleJustDown(void) +{ + if ( pActiveMenuPage ) + { + pActiveMenuPage->SelectDefaultCancelAction(); + + if ( m_bMenuActive || m_bInSaveZone ) + { + if ( bIgnoreTriangleButton ) + { + if ( m_bInSaveZone ) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); + else if ( pActiveMenuPage->m_pCurrentControl == &MenuSaveDG_2 || pActiveMenuPage->m_pCurrentControl == &MenuSaveLG_2 ) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); + } + else if ( !bIgnoreTriangleButton ) + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + WorkOutMenuState(true); + break; + + case PAGESTATE_HIGHLIGHTED: + m_pageState = PAGESTATE_NORMAL; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + break; + + case PAGESTATE_SELECTED: + { + m_pageState = PAGESTATE_HIGHLIGHTED; + if ( pActiveMenuPage ) + { + if ( pActiveMenuPage->m_numControls == 1 ) + { + m_pageState = PAGESTATE_NORMAL; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); + } + break; + } + } + } + } + } + else + { + if ( !bIgnoreTriangleButton ) + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + WorkOutMenuState(false); + break; + + case PAGESTATE_HIGHLIGHTED: + m_pageState = PAGESTATE_NORMAL; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + break; + + case PAGESTATE_SELECTED: + { + m_pageState = PAGESTATE_HIGHLIGHTED; + if ( pActiveMenuPage ) + { + if ( pActiveMenuPage->m_numControls == 1 ) + { + m_pageState = PAGESTATE_NORMAL; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); + } + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); + } + break; + } + } + } + } +} + +void +CMenuManager::ProcessDPadCrossJustDown(void) +{ + if ( m_bInSaveZone ) + { + if ( pActiveMenuPage ) + pActiveMenuPage->SelectCurrentOptionUnderCursor(); + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + } + else + { + if ( m_currentPage != PAGE_STATS && m_currentPage != PAGE_BRIEFS) + { + switch ( m_pageState ) + { + case PAGESTATE_NORMAL: + { + m_pageState = PAGESTATE_HIGHLIGHTED; + if ( pActiveMenuPage ) + { + if ( pActiveMenuPage->m_numControls == 1 ) + m_pageState = PAGESTATE_SELECTED; + } + + switch ( m_currentPage ) + { + case PAGE_AUDIO: + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_1 + || pActiveMenuPage->m_pCurrentControl == &MenuAudio_2 + || pActiveMenuPage->m_pCurrentControl == &MenuAudio_3 + || pActiveMenuPage->m_pCurrentControl == &MenuAudio_4 ) + { + if ( !gMusicPlaying ) + { + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + gMusicPlaying = true; + } + } + else + { + DMAudio.StopFrontEndTrack(); + gMusicPlaying = false; + } + break; + } + } + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + } + + case PAGESTATE_HIGHLIGHTED: + { + m_pageState = PAGESTATE_SELECTED; + DoHackingMenusAtPageBrowse(); + if ( pActiveMenuPage ) + { + if ( pActiveMenuPage->IsActiveMenuTwoState()) + { + m_pageState = PAGESTATE_HIGHLIGHTED; + pActiveMenuPage->ActiveMenuTwoState_SelectNextPosition(); + } + } + + switch ( m_currentPage ) + { + case PAGE_AUDIO: + { + if ( pActiveMenuPage->m_pCurrentControl != &MenuAudio_4 ) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + + break; + } + + default: + { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + DMAudio.StopFrontEndTrack(); + gMusicPlaying = false; + break; + } + } + break; + } + + case PAGESTATE_SELECTED: + { + if ( pActiveMenuPage ) + { + pActiveMenuPage->SelectCurrentOptionUnderCursor(); + + switch ( m_currentPage ) + { + case PAGE_AUDIO: + { + if ( pActiveMenuPage->m_pCurrentControl != &MenuAudio_3 ) + m_pageState = PAGESTATE_HIGHLIGHTED; + break; + } + + case PAGE_LOAD: + case PAGE_LANGUAGE: + break; + + default: + m_pageState = PAGESTATE_HIGHLIGHTED; + break; + } + } + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + break; + } + } + } + } +} + +void +CMenuManager::DoHackingMenusAtPageBrowse(void) +{ + if ( pActiveMenuPage ) + { + switch ( m_currentPage ) + { + case PAGE_CONTROLS: + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuControls_1 ) + { + int32 sel = MenuControls_1.GetMenuSelection(); + MenuControls_1.GoFirst(); + + for ( int32 i = 0; i < sel; i++ ) + MenuControls_1.GoNext(); + } + break; + } + + case PAGE_AUDIO: + { + if ( pActiveMenuPage->m_pCurrentControl == &MenuAudio_3 ) + { + int32 sel = MenuAudio_3.GetMenuSelection(); + MenuAudio_3.GoFirst(); + + for ( int32 i = 0; i < sel; i++ ) + MenuAudio_3.GoNext(); + } + break; + } + } + } +} + +void +CMenuManager::SetSoundLevelsForMusicMenu(void) +{ + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); +} + +void +CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color) +{ + wchar buf[300]; + UnicodeStrcpy(buf, string); + + wchar *src = buf; + wchar *dst = string; + while ( *src != '\0' ) + { + if ( *src == '~' ) + { + src++; + + if ( *src == 'l' ) color = CRGBA(0, 0, 0, 255); + else if ( *src == 'p' ) color = CRGBA(255, 0, 255, 255); + else if ( *src == 'y' ) color = CRGBA(255, 255, 0, 255); + else if ( *src == 'w' ) color = CRGBA(255, 255, 255, 255); + else if ( *src == 'b' ) color = CRGBA(40, 40, 255, 255); + else if ( *src == 'g' ) color = CRGBA(40, 235, 40, 255); + else if ( *src == 'r' ) color = CRGBA(255, 0, 0, 255); + + while ( *src++ != '~' ) + ; + } + else + *dst++ = *src++; + } + + *dst = '\0'; +} + +#endif diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h new file mode 100644 index 0000000..4bab7df --- /dev/null +++ b/src/core/Frontend_PS2.h @@ -0,0 +1,245 @@ +#pragma once +#include "Sprite2d.h" + +enum +{ + PAGE_STATS, + PAGE_LOAD, + PAGE_BRIEFS, + PAGE_CONTROLS, + PAGE_AUDIO, + PAGE_DISPLAY, + PAGE_LANGUAGE, + + NUM_PAGES, + PAGE_FIRST = PAGE_STATS, + PAGE_LAST = PAGE_LANGUAGE, +}; + +enum +{ + PAGESTATE_NORMAL = 0, + PAGESTATE_HIGHLIGHTED, + PAGESTATE_SELECTED +}; + + +enum eFrontendSprites +{ + FE2_MAINPANEL_UL, + FE2_MAINPANEL_UR, + FE2_MAINPANEL_DL, + FE2_MAINPANEL_DR, + FE2_MAINPANEL_DR2, + FE2_TABACTIVE, + FE_ICONBRIEF, + FE_ICONSTATS, + FE_ICONCONTROLS, + FE_ICONSAVE, + FE_ICONAUDIO, + FE_ICONDISPLAY, + FE_ICONLANGUAGE, + FE_CONTROLLER, + FE_CONTROLLERSH, + FE_ARROWS1, + FE_ARROWS2, + FE_ARROWS3, + FE_ARROWS4, + FE_RADIO1, + FE_RADIO2, + FE_RADIO3, + FE_RADIO4, + FE_RADIO5, + FE_RADIO6, + FE_RADIO7, + FE_RADIO8, + FE_RADIO9, + + NUM_FE_SPRITES +}; + + +class CSprite2d; +class CVector2D; + +#ifdef GTA_PC +enum eControlMethod +{ + CONTROL_STANDARD = 0, + CONTROL_CLASSIC, +}; +#endif + +class CMenuManager +{ +public: + enum LANGUAGE + { + LANGUAGE_AMERICAN, + LANGUAGE_FRENCH, + LANGUAGE_GERMAN, + LANGUAGE_ITALIAN, + LANGUAGE_SPANISH, +#ifdef MORE_LANGUAGES + LANGUAGE_POLISH, + LANGUAGE_RUSSIAN, + LANGUAGE_JAPANESE, +#endif + }; + + enum CONTRCONFIG + { + CONFIG_1 = 0, + CONFIG_2, + CONFIG_3, + CONFIG_4, + }; + + enum + { + NUM_SPRIRES = 28, + }; + + enum + { + PAGESTATE_NORMAL = 0, + PAGESTATE_HIGHLIGHTED = 1, + PAGESTATE_SELELECTED = 2, + }; + + enum + { + SLIDE_TO_BOTTOM = 0, + SLIDE_TO_RIGHT, + SLIDE_TO_TOP, + SLIDE_TO_LEFT, + SLIDE_MAX + }; + + int32 m_currentPage; + int32 m_newPage; + int32 m_pageState; + uint32 m_nPageLeftTimer; + uint32 m_nPageRightTimer; + uint32 m_nChangePageTimer; + int field_18; + uint8 m_fade; + uint8 m_someAlpha; + //char field_1E; // unused ? + //char field_1F; // unused ? + uint32 m_nStartPauseTimer; + uint32 m_nEndPauseTimer; + CVector2D m_position; + uint8 m_nSlidingDir; + //char field_31; // unused ? + //char field_32; // unused ? + //char field_33; // unused ? + bool m_bInitialised; + bool m_bWantToUpdateContent; + bool m_bMenuActive; + bool m_bWantToRestart; + //char field_38; //unused ? + bool m_bRenderGameInMenu; + bool m_bSaveMenuActive; + bool m_bInSaveZone; + char field_3C; + bool m_bTexturesLoaded; + //char field_3E; //unused ? + //char field_3F; //unused ? + CSprite2d m_sprites[NUM_SPRIRES]; + + static int32 m_PrefsSfxVolume; + static int32 m_PrefsMusicVolume; + static int32 m_PrefsBrightness; + static bool m_PrefsShowTrails; + static bool m_PrefsShowSubtitles; + static bool m_PrefsAllowNastyGame; + static int32 m_PrefsRadioStation; + static int32 m_PrefsStereoMono; + static int8 m_PrefsUseWideScreen; + static int32 m_PrefsLanguage; + static CONTRCONFIG m_PrefsControllerConfig; + static bool m_PrefsUseVibration; + +#define ISLAND_LOADING_IS(p) +#define ISLAND_LOADING_ISNT(p) +#ifdef GTA_PC + bool m_bQuitGameNoCD; + + int32 m_nMouseTempPosX; + int32 m_nMouseTempPosY; + int32 m_nPrefsVideoMode; + int32 m_nDisplayVideoMode; + int8 m_nPrefsAudio3DProviderIndex; + + static int32 OS_Language; + static int8 m_PrefsVsync; + static int8 m_PrefsVsyncDisp; + static int8 m_PrefsFrameLimiter; + static int8 m_PrefsSpeakers; + static int32 m_ControlMethod; + static int8 m_PrefsDMA; + static float m_PrefsLOD; + static char m_PrefsSkinFile[256]; + +#ifndef MASTER + static bool m_PrefsMarketing; + static bool m_PrefsDisableTutorials; +#endif // !MASTER + +#ifdef MENU_MAP + static bool bMenuMapActive; + static float fMapSize; + static float fMapCenterY; + static float fMapCenterX; +#endif + +#ifdef IMPROVED_VIDEOMODE + int32 m_nPrefsWidth = 640; + int32 m_nPrefsHeight = 480; + int32 m_nPrefsDepth = 32; + int32 m_nPrefsWindowed = 1; + int32 m_nPrefsSubsystem; + int32 m_nSelectedScreenMode; +#endif + + void WaitForUserCD() { } +#endif + + bool GetIsMenuActive() {return !!m_bMenuActive;} + + CMenuManager(void); +#ifdef FIX_BUGS + ~CMenuManager(void) + { + UnloadTextures(); + } +#endif + + void LoadAllTextures(void); + void UnloadTextures(void); + + void InitialiseMenusOnce(void); + void InitialiseChangedLanguageSettings(void); + void InitialiseMenuContents(void); + void AnaliseMenuContents(void); + void InitialiseMenuContentsAfterLoadingGame(void); + void DrawFrontEnd(void); + void DrawFrontEndNormal(void); + void DrawFrontEndSaveZone(void); + void DrawMemoryCardStartUpMenus(void); + void Process(void); + void WorkOutMenuState(uint8 bExit); + void ProcessControllerInput(void); + void ProcessDPadLeftJustDown(void); + void ProcessDPadRightJustDown(void); + void ProcessDPadUpJustDown(void); + void ProcessDPadDownJustDown(void); + void ProcessDPadTriangleJustDown(void); + void ProcessDPadCrossJustDown(void); + void DoHackingMenusAtPageBrowse(void); + void SetSoundLevelsForMusicMenu(void); + void FilterOutColorMarkersFromString(wchar *string, CRGBA &color); +}; + +extern CMenuManager FrontEndMenuManager; \ No newline at end of file diff --git a/src/core/Game.cpp b/src/core/Game.cpp new file mode 100644 index 0000000..b3dd1ed --- /dev/null +++ b/src/core/Game.cpp @@ -0,0 +1,1464 @@ +#include "common.h" +#include "platform.h" + +#include "Game.h" +#include "main.h" +#include "RwHelper.h" +#include "Accident.h" +#include "Antennas.h" +#include "Bridge.h" +#include "CarCtrl.h" +#include "CarGen.h" +#include "CdStream.h" +#include "Clock.h" +#include "Clouds.h" +#include "Collision.h" +#include "Console.h" +#include "Coronas.h" +#include "Cranes.h" +#include "Credits.h" +#include "CutsceneMgr.h" +#include "DMAudio.h" +#include "Darkel.h" +#include "Debug.h" +#include "EventList.h" +#include "FileLoader.h" +#include "FileMgr.h" +#include "Fire.h" +#include "Fluff.h" +#include "Font.h" +#include "Frontend.h" +#include "frontendoption.h" +#include "GameLogic.h" +#include "Garages.h" +#include "GenericGameStorage.h" +#include "Glass.h" +#include "HandlingMgr.h" +#include "Heli.h" +#include "Hud.h" +#include "IniFile.h" +#include "Lights.h" +#include "MBlur.h" +#include "Messages.h" +#include "MemoryCard.h" +#include "Pad.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "PedRoutes.h" +#include "Phones.h" +#include "Pickups.h" +#include "Plane.h" +#include "PlayerSkin.h" +#include "Population.h" +#include "Radar.h" +#include "Record.h" +#include "References.h" +#include "Renderer.h" +#include "Replay.h" +#include "Restart.h" +#include "RoadBlocks.h" +#include "Rubbish.h" +#include "SceneEdit.h" +#include "Script.h" +#include "Shadows.h" +#include "Skidmarks.h" +#include "SpecialFX.h" +#include "Stats.h" +#include "Streaming.h" +#include "SurfaceTable.h" +#include "TempColModels.h" +#include "Timecycle.h" +#include "TrafficLights.h" +#include "Train.h" +#include "TxdStore.h" +#include "User.h" +#include "VisibilityPlugins.h" +#include "WaterCannon.h" +#include "WaterLevel.h" +#include "Weapon.h" +#include "WeaponEffects.h" +#include "Weather.h" +#include "World.h" +#include "ZoneCull.h" +#include "Zones.h" +#include "debugmenu.h" +#include "postfx.h" +#include "custompipes.h" +#include "screendroplets.h" +#include "crossplatform.h" +#include "MemoryHeap.h" +#ifdef USE_TEXTURE_POOL +#include "TexturePools.h" +#endif + +eLevelName CGame::currLevel; +bool CGame::bDemoMode = true; +bool CGame::nastyGame = true; +bool CGame::frenchGame; +bool CGame::germanGame; +bool CGame::noProstitutes; +bool CGame::playingIntro; +char CGame::aDatFile[32]; +#ifdef MORE_LANGUAGES +bool CGame::russianGame = false; +bool CGame::japaneseGame = false; +#endif + +int gameTxdSlot; + + +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); +#ifdef PS2_MENU +void MessageScreen(char *msg) +{ + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + CSprite2d *splash = LoadSplash(NULL); + splash->Draw(rect, color, color, color, color); +#ifdef FIX_BUGS + splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); +#else + splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192)); +#endif + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190)); +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); +#else + CFont::SetScale(1.0f, 1.0f); +#endif + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::SetDropColor(CRGBA(32, 32, 32, 255)); + CFont::SetDropShadowPosition(3); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetPropOn(); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg)); +#else + CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg)); +#endif + CFont::DrawFonts(); + + DoRWStuffEndOfFrame(); +} +#endif + +bool +CGame::InitialiseOnceBeforeRW(void) +{ + CFileMgr::Initialise(); + CdStreamInit(MAX_CDCHANNELS); + ValidateVersion(); +#ifdef EXTENDED_COLOURFILTER + CPostFX::InitOnce(); +#endif +#ifdef CUSTOM_FRONTEND_OPTIONS + // Not needed here but may be needed in future + // if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) + CustomFrontendOptionsPopulate(); +#endif + return true; +} + +#ifndef LIBRW +#ifdef PS2_MATFX +void ReplaceMatFxCallback(); +#endif // PS2_MATFX +#ifdef PS2_ALPHA_TEST +void ReplaceAtomicPipeCallback(); +#endif // PS2_ALPHA_TEST +#endif // !LIBRW + +bool +CGame::InitialiseRenderWare(void) +{ +#ifdef USE_TEXTURE_POOL + _TexturePoolsInitialise(); +#endif + +#if GTA_VERSION > GTA3_PS2_160 + CTxdStore::Initialise(); // in GameInit on ps2 + CVisibilityPlugins::Initialise(); // in plugin attach on ps2 +#endif + + //InitialiseScene(Scene); // PS2 only, only clears Scene.camera + +#ifdef GTA_PS2 + RpSkySelectTrueTSClipper(TRUE); + RpSkySelectTrueTLClipper(TRUE); + + // PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights + // directly without going through RpWorld and all that + SetupPS2ManagerDefaultLightingCallback(); + PreAllocateRwObjects(); +#endif + + /* Create camera */ + Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE); + ASSERT(Scene.camera != nil); + if (!Scene.camera) + { + return (false); + } + + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares + RwCameraSetNearClipPlane(Scene.camera, 0.9f); + + CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + /* Create a world */ + RwBBox bbox; + + bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f; + bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f; + + Scene.world = RpWorldCreate(&bbox); + ASSERT(Scene.world != nil); + if (!Scene.world) + { + CameraDestroy(Scene.camera); + Scene.camera = nil; + return (false); + } + + /* Add the camera to the world */ + RpWorldAddCamera(Scene.world, Scene.camera); + LightsCreate(Scene.world); + +#if GTA_VERSION > GTA3_PS2_160 + CreateDebugFont(); // in GameInit on PS2 +#else + RwImageSetPath("textures"); +#endif + +#ifdef LIBRW +#ifdef PS2_MATFX + rw::MatFX::envMapApplyLight = true; + rw::MatFX::envMapUseMatColor = true; + rw::MatFX::envMapFlipU = true; +#else + rw::MatFX::envMapApplyLight = false; + rw::MatFX::envMapUseMatColor = false; + rw::MatFX::envMapFlipU = false; +#endif + rw::RGBA envcol = { 128, 128, 128, 255 }; + rw::MatFX::envMapColor = envcol; +#else +#ifdef PS2_MATFX + ReplaceMatFxCallback(); +#endif // PS2_MATFX +#ifdef PS2_ALPHA_TEST + ReplaceAtomicPipeCallback(); +#endif // PS2_ALPHA_TEST +#endif // LIBRW + + +#if GTA_VERSION > GTA3_PS2_160 + // in GameInit on PS2 + PUSH_MEMID(MEMID_TEXTURES); + CFont::Initialise(); + CHud::Initialise(); + POP_MEMID(); + // TODO: define + CPlayerSkin::Initialise(); +#endif + +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeInit(); // need Scene.world for this +#endif +#ifdef SCREEN_DROPLETS + ScreenDroplets::InitDraw(); +#endif + + return (true); +} + +// missing altogether on PS2 +void CGame::ShutdownRenderWare(void) +{ +#ifdef SCREEN_DROPLETS + ScreenDroplets::Shutdown(); +#endif +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeShutdown(); +#endif + + CMBlur::MotionBlurClose(); + DestroySplashScreen(); + CHud::Shutdown(); + CFont::Shutdown(); + + for ( int32 i = 0; i < NUMPLAYERS; i++ ) + CWorld::Players[i].DeletePlayerSkin(); + + // TODO: define + CPlayerSkin::Shutdown(); + + DestroyDebugFont(); + + /* Destroy world */ + LightsDestroy(Scene.world); + RpWorldRemoveCamera(Scene.world, Scene.camera); + RpWorldDestroy(Scene.world); + + /* destroy camera */ + CameraDestroy(Scene.camera); + + Scene.world = nil; + Scene.camera = nil; + + CVisibilityPlugins::Shutdown(); + +#ifdef USE_TEXTURE_POOL + _TexturePoolsShutdown(); +#endif +} + +// missing altogether on PS2 +bool CGame::InitialiseOnceAfterRW(void) +{ +#if GTA_VERSION > GTA3_PS2_160 + TheText.Load(); + DMAudio.Initialise(); // before TheGame() on PS2 + CTimer::Initialise(); + CTempColModels::Initialise(); + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CPedStats::Initialise(); + CTimeCycle::Initialise(); + +#ifndef GTA_PS2 + if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; + + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) { + CMenuManager::m_PrefsSpeakers = 0; + int32 i; + for (i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++) { + wchar buff[64]; + +#ifdef AUDIO_OAL + extern int defaultProvider; + if (defaultProvider >= 0 && defaultProvider < DMAudio.GetNum3DProvidersAvailable()) + break; +#endif + char *name = DMAudio.Get3DProviderName(i); + AsciiToUnicode(name, buff); + char *providername = UnicodeToAscii(buff); + strupr(providername); +#if defined(AUDIO_MSS) + if (strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") == 0) + break; +#elif defined(AUDIO_OAL) + if (strcmp(providername, "OPENAL SOFT") == 0) + break; +#endif + } + + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i; + } + + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); + DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); + DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); + DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); +#endif + CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); +#endif + return true; +} + +// missing altogether on PS2 +void +CGame::FinalShutdown(void) +{ + CTxdStore::Shutdown(); + CPedStats::Shutdown(); + CdStreamShutdown(); +} + +#if GTA_VERSION <= GTA3_PS2_160 +bool CGame::Initialise(void) +#else +bool CGame::Initialise(const char* datFile) +#endif +{ +#ifdef GTA_PS2 + // TODO: upload VU0 collision code here +#endif + +#if GTA_VERSION > GTA3_PS2_160 + ResetLoadingScreenBar(); + strcpy(aDatFile, datFile); + CPools::Initialise(); // done in CWorld on PS2 +#endif + +#ifndef GTA_PS2 +#ifdef PED_CAR_DENSITY_SLIDERS + // Load density values from gta3.ini only if our re3.ini have them 1.f + if (CIniFile::PedNumberMultiplier == 1.f && CIniFile::CarNumberMultiplier == 1.f) +#endif + CIniFile::LoadIniFile(); +#endif + + currLevel = LEVEL_INDUSTRIAL; + + PUSH_MEMID(MEMID_TEXTURES); + LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); + gameTxdSlot = CTxdStore::AddTxdSlot("generic"); + CTxdStore::Create(gameTxdSlot); + CTxdStore::AddRef(gameTxdSlot); + +#ifdef EXTENDED_PIPELINES + // for generic fallback + CustomPipes::SetTxdFindCallback(); +#endif + + LoadingScreen("Loading the Game", "Loading particles", nil); + int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); + CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); + CTxdStore::AddRef(particleTxdSlot); + CTxdStore::SetCurrentTxd(gameTxdSlot); + LoadingScreen("Loading the Game", "Setup game variables", nil); + POP_MEMID(); + +#ifdef GTA_PS2 + CDma::SyncChannel(0, true); +#endif + + CGameLogic::InitAtStartOfGame(); + CReferences::Init(); + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); + CDebug::DebugInitTextBuffer(); + ThePaths.Init(); + ThePaths.AllocatePathFindInfoMem(4500); + CWeather::Init(); + CCullZones::Init(); + CCollision::Init(); +#ifdef PS2_MENU // TODO: is this the right define? + TheText.Load(); +#endif + CTheZones::Init(); + CUserDisplay::Init(); + CMessages::Init(); +#if GTA_VERSION > GTA3_PS2_160 + CMessages::ClearAllMessagesDisplayedByGame(); +#endif + CRecordDataForGame::Init(); + CRestart::Initialise(); + + PUSH_MEMID(MEMID_WORLD); + CWorld::Initialise(); + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CTempColModels::Initialise(); +#endif + + PUSH_MEMID(MEMID_TEXTURES); + CParticle::Initialise(); + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 + gStartX = -180.0f; + gStartY = 180.0f; + gStartZ = 14.0f; +#endif + + PUSH_MEMID(MEMID_ANIMATION); + CAnimManager::Initialise(); + CCutsceneMgr::Initialise(); + POP_MEMID(); + + PUSH_MEMID(MEMID_CARS); + CCarCtrl::Init(); + POP_MEMID(); + + PUSH_MEMID(MEMID_DEF_MODELS); +#if GTA_VERSION > GTA3_PS2_160 + InitModelIndices(); +#endif + CModelInfo::Initialise(); + +#if GTA_VERSION > GTA3_PS2_160 + // probably moved before LoadLevel for multiplayer maps? + CPickups::Init(); + CTheCarGenerators::Init(); + + CdStreamAddImage("MODELS\\GTA3.IMG"); + + CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); + CFileLoader::LoadLevel(datFile); +#else + CPedStats::Initialise(); // InitialiseOnceAfterRW + + CFileLoader::LoadLevel("GTA3.DAT"); +#endif + + CWorld::AddParticles(); + CVehicleModelInfo::LoadVehicleColours(); + CVehicleModelInfo::LoadEnvironmentMaps(); + CTheZones::PostZoneCreation(); + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 + TestModelIndices(); +#endif + LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); + ThePaths.PreparePathData(); +#if GTA_VERSION > GTA3_PS2_160 + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + CWorld::Players[0].LoadPlayerSkin(); + TestModelIndices(); +#endif + + LoadingScreen("Loading the Game", "Setup water", nil); + CWaterLevel::Initialise("DATA\\WATER.DAT"); +#if GTA_VERSION <= GTA3_PS2_160 + CTimeCycle::Initialise(); // InitialiseOnceAfterRW +#else + TheConsole.Init(); +#endif + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + + LoadingScreen("Loading the Game", "Setup streaming", nil); + CStreaming::Init(); + CStreaming::LoadInitialVehicles(); + CStreaming::LoadInitialPeds(); + CStreaming::RequestBigBuildings(LEVEL_GENERIC); + CStreaming::LoadAllRequestedModels(false); +#if GTA_VERSION > GTA3_PS2_160 + printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d +#endif + + LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); + PUSH_MEMID(MEMID_ANIMATION); + CAnimManager::LoadAnimFiles(); + POP_MEMID(); + + CPed::Initialise(); + CRouteNode::Initialise(); + CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif + LoadingScreen("Loading the Game", "Find big buildings", nil); + CRenderer::Init(); + + LoadingScreen("Loading the Game", "Setup game variables", nil); + CRadar::Initialise(); + CRadar::LoadTextures(); + CWeapon::InitialiseWeapons(); + + LoadingScreen("Loading the Game", "Setup traffic lights", nil); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + + LoadingScreen("Loading the Game", "Setup game variables", nil); + CPopulation::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); +// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this +#endif + CWorld::PlayerInFocus = 0; + CCoronas::Init(); + CShadows::Init(); + CWeaponEffects::Init(); + CSkidmarks::Init(); + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); +#ifdef GTA_SCENE_EDIT + CSceneEdit::Initialise(); +#endif + + LoadingScreen("Loading the Game", "Load scripts", nil); + PUSH_MEMID(MEMID_SCRIPT); + CTheScripts::Init(); + CGangs::Initialise(); + POP_MEMID(); + + LoadingScreen("Loading the Game", "Setup game variables", nil); +#if GTA_VERSION <= GTA3_PS2_160 + CTimer::Initialise(); +#endif + CClock::Initialise(1000); +#if GTA_VERSION <= GTA3_PS2_160 + CTheCarGenerators::Init(); +#endif + CHeli::InitHelis(); + CCranes::InitCranes(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CPickups::Init(); +#endif + CPacManPickups::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CGarages::Init(); +#endif + CRubbish::Init(); + CClouds::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CRemote::Init(); +#endif + CSpecialFX::Init(); + CWaterCannons::Init(); + CBridge::Init(); +#if GTA_VERSION > GTA3_PS2_160 + CGarages::Init(); +#endif + + LoadingScreen("Loading the Game", "Position dynamic objects", nil); + CWorld::RepositionCertainDynamicObjects(); +#if GTA_VERSION <= GTA3_PS2_160 + CCullZones::ResolveVisibilities(); +#endif + + LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#if GTA_VERSION > GTA3_PS2_160 + CCullZones::ResolveVisibilities(); +#endif + CTrain::InitTrains(); + CPlane::InitPlanes(); + CCredits::Init(); + CRecordDataForChase::Init(); + CReplay::Init(); + + LoadingScreen("Loading the Game", "Start script", nil); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) +#endif + { + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + } + + LoadingScreen("Loading the Game", "Load scene", nil); + CModelInfo::RemoveColModelsFromOtherLevels(currLevel); + CCollision::ms_collisionInMemory = currLevel; + for (int i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); + return true; +} + +bool CGame::ShutDown(void) +{ + CReplay::FinishPlayback(); + CPlane::Shutdown(); + CTrain::Shutdown(); + CSpecialFX::Shutdown(); +#if GTA_VERSION > GTA3_PS2_160 + CGarages::Shutdown(); +#endif + CMovingThings::Shutdown(); + gPhoneInfo.Shutdown(); + CWeapon::ShutdownWeapons(); + CPedType::Shutdown(); + CMBlur::MotionBlurClose(); + + for (int32 i = 0; i < NUMPLAYERS; i++) + { + if ( CWorld::Players[i].m_pPed ) + { + CWorld::Remove(CWorld::Players[i].m_pPed); + delete CWorld::Players[i].m_pPed; + CWorld::Players[i].m_pPed = nil; + } + + CWorld::Players[i].Clear(); + } + + CRenderer::Shutdown(); + CWorld::ShutDown(); + DMAudio.DestroyAllGameCreatedEntities(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CCutsceneMgr::Shutdown(); + CVehicleModelInfo::DeleteVehicleColourTextures(); + CVehicleModelInfo::ShutdownEnvironmentMaps(); + CRadar::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::GameShutdown(); + CCollision::Shutdown(); + CWaterLevel::Shutdown(); + CRubbish::Shutdown(); + CClouds::Shutdown(); + CShadows::Shutdown(); + CCoronas::Shutdown(); + CSkidmarks::Shutdown(); + CWeaponEffects::Shutdown(); + CParticle::Shutdown(); +#if GTA_VERSION > GTA3_PS2_160 + CPools::ShutDown(); +#endif + CTxdStore::RemoveTxdSlot(gameTxdSlot); + CdStreamRemoveImages(); + return true; +} + +void CGame::ReInitGameObjectVariables(void) +{ + CGameLogic::InitAtStartOfGame(); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) +#endif + { + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); + } + CDebug::DebugInitTextBuffer(); + CWeather::Init(); + CUserDisplay::Init(); + CMessages::Init(); + CRestart::Initialise(); + CWorld::bDoingCarCollisions = false; + CHud::ReInitialise(); + CRadar::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + gStartX = -180.0f; + gStartY = 180.0f; + gStartZ = 14.0f; +#endif + CCarCtrl::ReInit(); + CTimeCycle::Initialise(); + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + CStreaming::RequestBigBuildings(LEVEL_GENERIC); + CStreaming::LoadAllRequestedModels(false); + CPed::Initialise(); + CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif + CWeapon::InitialiseWeapons(); + CPopulation::Initialise(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CWorld::PlayerInFocus = 0; +#if GTA_VERSION <= GTA3_PS2_160 + CWeaponEffects::Init(); + CSkidmarks::Init(); +#endif + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); + + PUSH_MEMID(MEMID_SCRIPT); + CTheScripts::Init(); + CGangs::Initialise(); + POP_MEMID(); + + CTimer::Initialise(); + CClock::Initialise(1000); + CTheCarGenerators::Init(); + CHeli::InitHelis(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); + CPickups::Init(); + CPacManPickups::Init(); + CGarages::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CClouds::Init(); + CRemote::Init(); +#endif + CSpecialFX::Init(); + CWaterCannons::Init(); + CParticle::ReloadConfig(); + CCullZones::ResolveVisibilities(); + +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) +#else + if ( !FrontEndMenuManager.m_bWantToLoad ) +#endif + { + CCranes::InitCranes(); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + + for (int32 i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); +} + +void CGame::ReloadIPLs(void) +{ + CTimer::Stop(); + CWorld::RemoveStaticObjects(); + ThePaths.Init(); + CCullZones::Init(); + CFileLoader::ReloadPaths("GTA3.IDE"); + CFileLoader::LoadScene("INDUST.IPL"); + CFileLoader::LoadScene("COMMER.IPL"); + CFileLoader::LoadScene("SUBURBAN.IPL"); + CFileLoader::LoadScene("CULL.IPL"); + ThePaths.PreparePathData(); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + CCranes::InitCranes(); + CGarages::Init(); + CWorld::RepositionCertainDynamicObjects(); + CCullZones::ResolveVisibilities(); + CRenderer::SortBIGBuildings(); + CTimer::Update(); +} + +void CGame::ShutDownForRestart(void) +{ + CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); + DMAudio.DestroyAllGameCreatedEntities(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CGarages::SetAllDoorsBackToOriginalHeight(); + CTheScripts::UndoBuildingSwaps(); + CTheScripts::UndoEntityInvisibilitySettings(); + CWorld::ClearForRestart(); + CTimer::Shutdown(); + CStreaming::FlushRequestList(); + CStreaming::DeleteAllRwObjects(); + CStreaming::RemoveAllUnusedModels(); + CStreaming::ms_disableStreaming = false; + CRadar::RemoveRadarSections(); + FrontEndMenuManager.UnloadTextures(); + CParticleObject::RemoveAllParticleObjects(); +#if GTA_VERSION >= GTA3_PS2_160 + CPedType::Shutdown(); + CSpecialFX::Shutdown(); +#endif + TidyUpMemory(true, false); +} + +void CGame::InitialiseWhenRestarting(void) +{ + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + CTimer::Initialise(); + CSprite2d::SetRecipNearClip(); + +#ifdef PS2_MENU + if ( TheMemoryCard.b_FoundRecentSavedGameWantToLoad == true || TheMemoryCard.m_bWantToLoad == false ) + { + if ( TheMemoryCard.m_bWantToLoad == true ) + MessageScreen("MCLOAD"); // Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + else + MessageScreen("RESTART"); // Starting new game + } +#endif + +#ifdef PS2_MENU + TheMemoryCard.b_FoundRecentSavedGameWantToLoad = false; +#else + b_FoundRecentSavedGameWantToLoad = false; +#endif + + TheCamera.Init(); + +#ifdef PS2_MENU + if ( TheMemoryCard.m_bWantToLoad == true ) + { + TheMemoryCard.RestoreForStartLoad(); + CStreaming::LoadScene(TheCamera.GetPosition()); + } +#else + if ( FrontEndMenuManager.m_bWantToLoad == true ) + { + RestoreForStartLoad(); + CStreaming::LoadScene(TheCamera.GetPosition()); + } +#endif + + ReInitGameObjectVariables(); + +#ifdef PS2_MENU + if ( TheMemoryCard.m_bWantToLoad == true ) + { + if ( TheMemoryCard.LoadSavedGame() == CMemoryCard::RES_SUCCESS ) + { + for ( int32 i = 0; i < 35; i++ ) + { + MessageScreen("FESZ_LS"); // Load Successful. + } + + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + else + { + for ( int32 i = 0; i < 50; i++ ) + { + DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + CSprite2d *splash = LoadSplash(NULL); + splash->Draw(rect, color, color, color, color); +#ifdef FIX_BUGS + splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); +#else + splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192)); +#endif + + CFont::SetBackgroundOff(); +#ifdef ASPECT_RATIO_SCALE + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x) +#else + CFont::SetWrapx(SCREEN_SCALE_X(480.0f)); +#endif + CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropColor(CRGBA(32, 32, 32, 255)); + CFont::SetDropShadowPosition(3); + CFont::SetPropOn(); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed! + CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1. + CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game. +#else + CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed! + CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1. + CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game. +#endif + CFont::DrawFonts(); + + DoRWStuffEndOfFrame(); + } + + ShutDownForRestart(); + CTimer::Stop(); + CTimer::Initialise(); + TheMemoryCard.m_bWantToLoad = false; + ReInitGameObjectVariables(); + currLevel = LEVEL_INDUSTRIAL; + CCollision::SortOutCollisionAfterLoad(); + + FrontEndMenuManager.SetSoundLevelsForMusicMenu(); + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); + } + } +#else + if ( FrontEndMenuManager.m_bWantToLoad == true ) + { + if ( GenericLoad() == true ) + { + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + else + { + for ( int32 i = 0; i < 50; i++ ) + { + HandleExit(); + FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + } + + ShutDownForRestart(); + CTimer::Stop(); + CTimer::Initialise(); + FrontEndMenuManager.m_bWantToLoad = false; + ReInitGameObjectVariables(); + currLevel = LEVEL_INDUSTRIAL; + CCollision::SortOutCollisionAfterLoad(); + } + } +#endif + + CTimer::Update(); + + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + +void CGame::Process(void) +{ + CPad::UpdatePads(); +#ifdef USE_CUSTOM_ALLOCATOR + ProcessTidyUpMemory(); +#endif + TheCamera.SetMotionBlurAlpha(0); + if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); +#ifdef DEBUGMENU + DebugMenuProcess(); +#endif + CCutsceneMgr::Update(); + + PUSH_MEMID(MEMID_FRONTEND); + if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) + FrontEndMenuManager.Process(); + POP_MEMID(); + + CStreaming::Update(); + if (!CTimer::GetIsPaused()) + { + CTheZones::Update(); + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + CRecordDataForGame::SaveOrRetrieveDataForThisFrame(); + CRecordDataForChase::SaveOrRetrieveDataForThisFrame(); + CPad::DoCheats(); + CClock::Update(); + CWeather::Update(); + + PUSH_MEMID(MEMID_SCRIPT); + CTheScripts::Process(); + POP_MEMID(); + + CCollision::Update(); + CTrain::UpdateTrains(); + CPlane::UpdatePlanes(); + CHeli::UpdateHelis(); + CDarkel::Update(); + CSkidmarks::Update(); + CAntennas::Update(); + CGlass::Update(); +#ifdef GTA_SCENE_EDIT + CSceneEdit::Update(); +#endif + CEventList::Update(); + CParticle::Update(); + gFireManager.Update(); + CPopulation::Update(); + CWeapon::UpdateWeapons(); + if (!CCutsceneMgr::IsRunning()) + CTheCarGenerators::Process(); + if (!CReplay::IsPlayingBack()) + CCranes::UpdateCranes(); + CClouds::Update(); + CMovingThings::Update(); + CWaterCannons::Update(); + CUserDisplay::Process(); + CReplay::Update(); + + PUSH_MEMID(MEMID_WORLD); + CWorld::Process(); + POP_MEMID(); + + gAccidentManager.Update(); + CPacManPickups::Update(); + CPickups::Update(); + CGarages::Update(); + CRubbish::Update(); + CSpecialFX::Update(); + CTimeCycle::Update(); + if (CReplay::ShouldStandardCameraBeProcessed()) + TheCamera.Process(); + CCullZones::Update(); + if (!CReplay::IsPlayingBack()) + CGameLogic::Update(); + CBridge::Update(); + CCoronas::DoSunAndMoon(); + CCoronas::Update(); + CShadows::UpdateStaticShadows(); + CShadows::UpdatePermanentShadows(); + gPhoneInfo.Update(); + if (!CReplay::IsPlayingBack()) + { + PUSH_MEMID(MEMID_CARS); + CCarCtrl::GenerateRandomCars(); + CRoadBlocks::GenerateRoadBlocks(); + CCarCtrl::RemoveDistantCars(); + POP_MEMID(); + } + } +#ifdef GTA_PS2 + CMemCheck::DoTest(); +#endif +} + +#ifdef USE_CUSTOM_ALLOCATOR + +int32 gNumMemMoved; + +bool +MoveMem(void **ptr) +{ + if(*ptr){ + gNumMemMoved++; + void *newPtr = gMainHeap.MoveMemory(*ptr); + if(*ptr != newPtr){ + *ptr = newPtr; + return true; + } + } + return false; +} + +// Some convenience structs +struct SkyDataPrefix +{ + uint32 pktSize1; + uint32 data; // pointer to data as read from TXD + uint32 pktSize2; + uint32 unused; +}; + +struct DMAGIFUpload +{ + uint32 tag1_qwc, tag1_addr; // dmaref + uint32 nop1, vif_direct1; + + uint32 giftag[4]; + uint32 gs_bitbltbuf[4]; + + uint32 tag2_qwc, tag2_addr; // dmaref + uint32 nop2, vif_direct2; +}; + +// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot +RwTexture * +MoveTextureMemoryCB(RwTexture *texture, void *pData) +{ +#ifdef GTA_PS2 + bool *pRet = (bool*)pData; + RwRaster *raster = RwTextureGetRaster(texture); + _SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster); + if(raster->originalPixels == nil || // the raw data + raster->cpPixels == raster->originalPixels || // old format, can't handle it + rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0) + return texture; + + // this is the allocated pointer we will move + SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels; + DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1); + + // We have 4qw for each upload, + // i.e. for each buffer width of mip levels, + // and the palette if there is one. + // NB: this code does NOT support mipmaps! + // so we assume two uploads (pixels and palette) + // + // each upload looks like this: + // (DMAcnt; NOP; VIF DIRECT(2)) + // giftag (1, A+D) + // GS_BITBLTBUF + // (DMAref->pixel data; NOP; VIF DIRECT(5)) + // the DMArefs are what we have to adjust + uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff; + dataDiff = prefix->data - (uintptr)raster->originalPixels; + upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels; + if(raster->palette) + upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels; + pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels; + if(raster->palette) + paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels; + uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels); + if(newptr != raster->originalPixels){ + // adjust everything + prefix->data = (uintptr)newptr + dataDiff; + uploads[0].tag2_addr = (uintptr)newptr + upload1Diff; + if(raster->palette) + uploads[1].tag2_addr = (uintptr)newptr + upload2Diff; + raster->originalPixels = newptr; + raster->cpPixels = newptr + pixelDiff; + if(raster->palette) + raster->palette = newptr + paletteDiff; + + if(pRet){ + *pRet = true; + return nil; + } + } +#else + // nothing to do here really, everything should be in videomemory +#endif + return texture; +} + +bool +MoveAtomicMemory(RpAtomic *atomic, bool onlyOne) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + +#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 + if(MoveMem((void**)&geo->triangles) && onlyOne) + return true; + if(MoveMem((void**)&geo->matList.materials) && onlyOne) + return true; + if(MoveMem((void**)&geo->preLitLum) && onlyOne) + return true; + if(MoveMem((void**)&geo->texCoords[0]) && onlyOne) + return true; + if(MoveMem((void**)&geo->texCoords[1]) && onlyOne) + return true; + + // verts and normals of morph target are allocated together + int vertDiff; + if(geo->morphTarget->normals) + vertDiff = geo->morphTarget->normals - geo->morphTarget->verts; + if(MoveMem((void**)&geo->morphTarget->verts)){ + if(geo->morphTarget->normals) + geo->morphTarget->normals = geo->morphTarget->verts + vertDiff; + if(onlyOne) + return true; + } + + RpMeshHeader *oldmesh = geo->mesh; + if(MoveMem((void**)&geo->mesh)){ + // index pointers are allocated together with meshes, + // have to relocate those too + RpMesh *mesh = (RpMesh*)(geo->mesh+1); + uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh; + for(int i = 0; i < geo->mesh->numMeshes; i++) + mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc); + if(onlyOne) + return true; + } +#else + // we could do something in librw here +#endif + return false; +} + +bool +MoveColModelMemory(CColModel &colModel, bool onlyOne) +{ +#if GTA_VERSION >= GTA3_PS2_160 + // hm...should probably only do this if ownsCollisionVolumes + // but it doesn't exist on PS2... + if(!colModel.ownsCollisionVolumes) + return false; +#endif + + if(MoveMem((void**)&colModel.spheres) && onlyOne) + return true; + if(MoveMem((void**)&colModel.lines) && onlyOne) + return true; + if(MoveMem((void**)&colModel.boxes) && onlyOne) + return true; + if(MoveMem((void**)&colModel.vertices) && onlyOne) + return true; + if(MoveMem((void**)&colModel.triangles) && onlyOne) + return true; + if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne) + return true; + return false; +} + +RpAtomic* +MoveAtomicMemoryCB(RpAtomic *atomic, void *pData) +{ + bool *pRet = (bool*)pData; + if(pRet == nil) + MoveAtomicMemory(atomic, false); + else if(MoveAtomicMemory(atomic, true)){ + *pRet = true; + return nil; + } + return atomic; +} + +bool +TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone) +{ + if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel()) + if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone)) + return true; + + RwObject *rwobj = modelInfo->GetRwObject(); + if(RwObjectGetType(rwobj) == rpATOMIC) + if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone)) + return true; + if(RwObjectGetType(rwobj) == rpCLUMP){ + bool ret = false; + if(onlyone) + RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret); + else + RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil); + if(ret) + return true; + } + + if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel) + if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone)) + return true; + + return false; +} +#endif + +void CGame::DrasticTidyUpMemory(bool flushDraw) +{ +#ifdef USE_CUSTOM_ALLOCATOR + bool removedCol = false; + + TidyUpMemory(true, flushDraw); + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); + TidyUpMemory(true, flushDraw); + } + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC); + TidyUpMemory(true, flushDraw); + removedCol = true; + } + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); + CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); + CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); + TidyUpMemory(true, flushDraw); + } + + if(removedCol){ + // different on PS2 + CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory); + } + + if(!playingIntro) + CStreaming::RequestBigBuildings(currLevel); + + CStreaming::LoadAllRequestedModels(true); +#endif +} + +void CGame::TidyUpMemory(bool moveTextures, bool flushDraw) +{ +#ifdef USE_CUSTOM_ALLOCATOR + printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock()); + + if(moveTextures){ + if(flushDraw){ +#ifdef GTA_PS2 + for(int i = 0; i < sweMaxFlips+1; i++){ +#else + for(int i = 0; i < 5; i++){ // probably more than needed +#endif + RwCameraBeginUpdate(Scene.camera); + RwCameraEndUpdate(Scene.camera); + RwCameraShowRaster(Scene.camera, nil, 0); + } + } + int fontSlot = CTxdStore::FindTxdSlot("fonts"); + + for(int i = 0; i < TXDSTORESIZE; i++){ + if(i == fontSlot || + CTxdStore::GetSlot(i) == nil) + continue; + RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict; + if(txd) + RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil); + } + } + + // animations + for(int i = 0; i < NUMANIMATIONS; i++){ + CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i); + if(anim == nil) + continue; // cannot happen + anim->MoveMemory(); + } + + // model info + for(int i = 0; i < MODELINFOSIZE; i++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); + if(mi == nil) + continue; + TidyUpModelInfo(mi, false); + } + + printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock()); +#endif +} + +void CGame::ProcessTidyUpMemory(void) +{ +#ifdef USE_CUSTOM_ALLOCATOR + static int32 modelIndex = 0; + static int32 animIndex = 0; + static int32 txdIndex = 0; + bool txdReturn = false; + RwTexDictionary *txd = nil; + gNumMemMoved = 0; + + // model infos + for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){ + CBaseModelInfo *mi; + do{ + mi = CModelInfo::GetModelInfo(modelIndex); + modelIndex++; + if(modelIndex >= MODELINFOSIZE) + modelIndex = 0; + }while(mi == nil); + + if(TidyUpModelInfo(mi, true)) + return; + } + + // tex dicts + for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){ + if(gNumMemMoved > 80) + break; + + do{ +#ifdef FIX_BUGS + txd = nil; +#endif + if(CTxdStore::GetSlot(txdIndex)) + txd = CTxdStore::GetSlot(txdIndex)->texDict; + txdIndex++; + if(txdIndex >= TXDSTORESIZE) + txdIndex = 0; + }while(txd == nil); + + RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn); + if(txdReturn) + return; + } + + // animations + CAnimBlendHierarchy *anim; + do{ + anim = CAnimManager::GetAnimation(animIndex); + animIndex++; + if(animIndex >= NUMANIMATIONS) + animIndex = 0; + }while(anim == nil); // always != nil + anim->MoveMemory(true); +#endif +} diff --git a/src/core/Game.h b/src/core/Game.h new file mode 100644 index 0000000..002033a --- /dev/null +++ b/src/core/Game.h @@ -0,0 +1,49 @@ +#pragma once + +enum eLevelName { + LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel + LEVEL_GENERIC = 0, + LEVEL_INDUSTRIAL, + LEVEL_COMMERCIAL, + LEVEL_SUBURBAN, + NUM_LEVELS +}; + +class CGame +{ +public: + static eLevelName currLevel; + static bool bDemoMode; + static bool nastyGame; + static bool frenchGame; + static bool germanGame; +#ifdef MORE_LANGUAGES + static bool russianGame; + static bool japaneseGame; +#endif + static bool noProstitutes; + static bool playingIntro; + static char aDatFile[32]; + + static bool InitialiseOnceBeforeRW(void); + static bool InitialiseRenderWare(void); + static void ShutdownRenderWare(void); + static bool InitialiseOnceAfterRW(void); + static void FinalShutdown(void); +#if GTA_VERSION <= GTA3_PS2_160 + static bool Initialise(void); +#else + static bool Initialise(const char *datFile); +#endif + static bool ShutDown(void); + static void ReInitGameObjectVariables(void); + static void ReloadIPLs(void); + static void ShutDownForRestart(void); + static void InitialiseWhenRestarting(void); + static void Process(void); + + // NB: these do something on PS2 + static void TidyUpMemory(bool, bool); + static void DrasticTidyUpMemory(bool); + static void ProcessTidyUpMemory(void); +}; diff --git a/src/core/General.h b/src/core/General.h new file mode 100644 index 0000000..d4b941d --- /dev/null +++ b/src/core/General.h @@ -0,0 +1,157 @@ +#pragma once + +#include + +class CGeneral +{ +public: + static float GetATanOfXY(float x, float y){ + if(x == 0.0f && y == 0.0f) + return 0.0f; + float xabs = Abs(x); + float yabs = Abs(y); + + if(xabs < yabs){ + if(y > 0.0f){ + if(x > 0.0f) + return 0.5f*PI - Atan2(x / y, 1.0f); + else + return 0.5f*PI + Atan2(-x / y, 1.0f); + }else{ + if(x > 0.0f) + return 1.5f*PI + Atan2(x / -y, 1.0f); + else + return 1.5f*PI - Atan2(-x / -y, 1.0f); + } + }else{ + if(y > 0.0f){ + if(x > 0.0f) + return Atan2(y / x, 1.0f); + else + return PI - Atan2(y / -x, 1.0f); + }else{ + if(x > 0.0f) + return 2.0f*PI - Atan2(-y / x, 1.0f); + else + return PI + Atan2(-y / -x, 1.0f); + } + } + } + + static float LimitAngle(float angle) + { + float result = angle; + + while (result >= 180.0f) { + result -= 2 * 180.0f; + } + + while (result < -180.0f) { + result += 2 * 180.0f; + } + + return result; + } + + + static float LimitRadianAngle(float angle) + { + float result = Clamp(angle, -25.0f, 25.0f); + + while (result >= PI) { + result -= 2 * PI; + } + + while (result < -PI) { + result += 2 * PI; + } + + return result; + } + + // Returns an angle such that x2/y2 looks at x1/y1 with its forward vector if rotated by that angle + static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2) + { + float x = x2 - x1; + float y = y2 - y1; + + if (y == 0.0f) + y = 0.0001f; + + if (x > 0.0f) { + if (y > 0.0f) + return PI - Atan2(x / y, 1.0f); + else + return -Atan2(x / y, 1.0f); + } else { + if (y > 0.0f) + return -(PI + Atan2(x / y, 1.0f)); + else + return -Atan2(x / y, 1.0f); + } + } + + static float GetAngleBetweenPoints(float x1, float y1, float x2, float y2) + { + return RADTODEG(GetRadianAngleBetweenPoints(x1, y1, x2, y2)); + } + + // should return direction in 0-8 range. fits perfectly to peds' path directions. + static int GetNodeHeadingFromVector(float x, float y) + { + float angle = CGeneral::GetRadianAngleBetweenPoints(x, y, 0.0f, 0.0f); + if (angle < 0.0f) + angle += TWOPI; + + angle = DEGTORAD(22.5f) + TWOPI - angle; + + if (angle >= TWOPI) + angle -= TWOPI; + + return (int)Floor(angle / DEGTORAD(45.0f)); + } + + // Unlike usual string comparison functions, these don't care about greater or lesser + static bool faststrcmp(const char *str1, const char *str2) + { + for (; *str1; str1++, str2++) { + if (*str1 != *str2) + return true; + } + return *str2 != '\0'; + } + + static bool faststrncmp(const char *str1, const char *str2, uint32 count) + { + for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) { + if (*str1 != *str2) + return true; + } + return false; + } + + static bool faststricmp(const char *str1, const char *str2) + { + for (; *str1; str1++, str2++) { +#ifndef ASCII_STRCMP + if (toupper(*str1) != toupper(*str2)) +#else + if (__ascii_toupper(*str1) != __ascii_toupper(*str2)) +#endif + return true; + } + return *str2 != '\0'; + } + + // not too sure about all these... + static uint16 GetRandomNumber(void) + { return myrand() & MYRAND_MAX; } + static bool GetRandomTrueFalse(void) + { return GetRandomNumber() < MYRAND_MAX / 2; } + // Probably don't want to ever reach high + static float GetRandomNumberInRange(float low, float high) + { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } + + static int32 GetRandomNumberInRange(int32 low, int32 high) + { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } +}; diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp new file mode 100644 index 0000000..524632f --- /dev/null +++ b/src/core/IniFile.cpp @@ -0,0 +1,28 @@ +#include "common.h" + +#include "IniFile.h" + +#include "CarCtrl.h" +#include "FileMgr.h" +#include "main.h" +#include "Population.h" + +float CIniFile::PedNumberMultiplier = 1.0f; +float CIniFile::CarNumberMultiplier = 1.0f; + +void CIniFile::LoadIniFile() +{ + CFileMgr::SetDir(""); + int f = CFileMgr::OpenFile("gta3.ini", "r"); + if (f){ + CFileMgr::ReadLine(f, gString, 200); + sscanf(gString, "%f", &PedNumberMultiplier); + PedNumberMultiplier = Min(3.0f, Max(0.5f, PedNumberMultiplier)); + CFileMgr::ReadLine(f, gString, 200); + sscanf(gString, "%f", &CarNumberMultiplier); + CarNumberMultiplier = Min(3.0f, Max(0.5f, CarNumberMultiplier)); + CFileMgr::CloseFile(f); + } + CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * PedNumberMultiplier; + CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS * CarNumberMultiplier; +} \ No newline at end of file diff --git a/src/core/IniFile.h b/src/core/IniFile.h new file mode 100644 index 0000000..30dc8c2 --- /dev/null +++ b/src/core/IniFile.h @@ -0,0 +1,13 @@ +#pragma once + +#define DEFAULT_MAX_NUMBER_OF_PEDS 25.0f +#define DEFAULT_MAX_NUMBER_OF_CARS 12.0f + +class CIniFile +{ +public: + static void LoadIniFile(); + + static float PedNumberMultiplier; + static float CarNumberMultiplier; +}; diff --git a/src/core/Lists.cpp b/src/core/Lists.cpp new file mode 100644 index 0000000..448a0ff --- /dev/null +++ b/src/core/Lists.cpp @@ -0,0 +1,26 @@ +#include "common.h" +#include "Pools.h" +#include "Lists.h" + +void* +CPtrNode::operator new(size_t){ + CPtrNode *node = CPools::GetPtrNodePool()->New(); + assert(node); + return node; +} + +void +CPtrNode::operator delete(void *p, size_t){ + CPools::GetPtrNodePool()->Delete((CPtrNode*)p); +} + +void* +CEntryInfoNode::operator new(size_t){ + CEntryInfoNode *node = CPools::GetEntryInfoNodePool()->New(); + assert(node); + return node; +} +void +CEntryInfoNode::operator delete(void *p, size_t){ + CPools::GetEntryInfoNodePool()->Delete((CEntryInfoNode*)p); +} diff --git a/src/core/Lists.h b/src/core/Lists.h new file mode 100644 index 0000000..7572e88 --- /dev/null +++ b/src/core/Lists.h @@ -0,0 +1,130 @@ +#pragma once + +class CPtrNode +{ +public: + void *item; + CPtrNode *prev; + CPtrNode *next; + + void *operator new(size_t); + void operator delete(void *p, size_t); +}; + +class CPtrList +{ +public: + CPtrNode *first; + + CPtrList(void) { first = nil; } + ~CPtrList(void) { Flush(); } + CPtrNode *FindItem(void *item){ + CPtrNode *node; + for(node = first; node; node = node->next) + if(node->item == item) + return node; + return nil; + } + CPtrNode *InsertNode(CPtrNode *node){ + node->prev = nil; + node->next = first; + if(first) + first->prev = node; + first = node; + return node; + } + CPtrNode *InsertItem(void *item){ + CPtrNode *node = new CPtrNode; + node->item = item; + InsertNode(node); + return node; + } + void RemoveNode(CPtrNode *node){ + if(node == first) + first = node->next; + if(node->prev) + node->prev->next = node->next; + if(node->next) + node->next->prev = node->prev; + } + void DeleteNode(CPtrNode *node){ + RemoveNode(node); + delete node; + } + void RemoveItem(void *item){ + CPtrNode *node, *next; + for(node = first; node; node = next){ + next = node->next; + if(node->item == item) + DeleteNode(node); + } + } + void Flush(void){ + CPtrNode *node, *next; + for(node = first; node; node = next){ + next = node->next; + DeleteNode(node); + } + } +}; + +class CSector; + +// This records in which sector list a Physical is +class CEntryInfoNode +{ +public: + CPtrList *list; // list in sector + CPtrNode *listnode; // node in list + CSector *sector; + + CEntryInfoNode *prev; + CEntryInfoNode *next; + + void *operator new(size_t); + void operator delete(void *p, size_t); +}; + +class CEntryInfoList +{ +public: + CEntryInfoNode *first; + + CEntryInfoList(void) { first = nil; } + ~CEntryInfoList(void) { Flush(); } + CEntryInfoNode *InsertNode(CEntryInfoNode *node){ + node->prev = nil; + node->next = first; + if(first) + first->prev = node; + first = node; + return node; + } + CEntryInfoNode *InsertItem(CPtrList *list, CPtrNode *listnode, CSector *sect){ + CEntryInfoNode *node = new CEntryInfoNode; + node->list = list; + node->listnode = listnode; + node->sector = sect; + InsertNode(node); + return node; + } + void RemoveNode(CEntryInfoNode *node){ + if(node == first) + first = node->next; + if(node->prev) + node->prev->next = node->next; + if(node->next) + node->next->prev = node->prev; + } + void DeleteNode(CEntryInfoNode *node){ + RemoveNode(node); + delete node; + } + void Flush(void){ + CEntryInfoNode *node, *next; + for(node = first; node; node = next){ + next = node->next; + DeleteNode(node); + } + } +}; diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp new file mode 100644 index 0000000..247de98 --- /dev/null +++ b/src/core/MenuScreens.cpp @@ -0,0 +1,453 @@ +#include "common.h" +#include "Frontend.h" +#ifdef PC_MENU + +// Please don't touch this file, except for bug fixing or ports. +// Check MenuScreensCustom.cpp + +#ifndef CUSTOM_FRONTEND_OPTIONS +CMenuScreen aScreens[MENUPAGES] = { + // MENUPAGE_NONE = 0 + { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, + + // MENUPAGE_STATS = 1 + { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_NEW_GAME = 2 + { "FET_SGA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1, + MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, + MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, + MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_BRIEFS = 3 + { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_CONTROLLER_SETTINGS = 4 + { "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, + MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, + MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, + MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_SOUND_SETTINGS = 5 + { "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1, + MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, +#ifdef EXTERNAL_3D_SOUND + MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, +#endif +#ifdef AUDIO_REFLECTIONS + MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, +#endif + MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_DISPLAY_SETTINGS = 6 + { "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2, + MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_LANGUAGE_SETTINGS = 7 + { "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3, + MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_CHOOSE_LOAD_SLOT = 8 + { "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1, + MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_CHECKSAVE, "FEM_SL0", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM, + }, + + // MENUPAGE_CHOOSE_DELETE_SLOT = 9 + { "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2, + MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_CHANGEMENU, "FEM_SL0", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM, + }, + + // MENUPAGE_NEW_GAME_RELOAD = 10 + { "FET_NG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0, + MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, + }, + + // MENUPAGE_LOAD_SLOT_CONFIRM = 11 + { "FET_LG", 1, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0, + MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, + MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, + }, + + // MENUPAGE_DELETE_SLOT_CONFIRM = 12 + { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, + MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, + MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING, + }, + + // MENUPAGE_NO_MEMORY_CARD = 13 + { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // hud adjustment page in mobile + }, + + // MENUPAGE_LOADING_IN_PROGRESS = 14 + { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM, + }, + + // MENUPAGE_DELETING_IN_PROGRESS = 15 + { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_PS2_LOAD_FAILED = 16 + { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_DELETE_FAILED = 17 + { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, + }, + + // MENUPAGE_DEBUG_MENU = 18 + { "FED_DBG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 4, 0, + MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_RELOADIPL, "FED_RIP", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_PEDROADGROUPS, "FED_SPR", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CARROADGROUPS, "FED_SCR", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SHOWCULL, "FED_SCZ", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_MEMORY_CARD_DEBUG = 19 + { "FEM_MCM", 1, MENUPAGE_NONE, MENUPAGE_NONE, 7, 0, + MENUACTION_REGMEMCARD1, "FEM_RMC", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CREATEROOTDIR, "FEM_CRD", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CREATELOADICONS, "FEM_CLI", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_FILLWITHGUFF, "FEM_FFF", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SAVEGAME, "FEM_STG", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_MEMORY_CARD_TEST = 20 + { "FEM_MC2", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_MULTIPLAYER_MAIN = 21 + { "FET_MP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_PS2_SAVE_FAILED = 22 + { "MCDNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_PS2_SAVE_FAILED_2 = 23 + { "MCGNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // Unused in PC but anyway + // MENUPAGE_SAVE = 24 +#ifdef PS2_SAVE_DIALOG + { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + }, +#else + { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + }, +#endif + + // MENUPAGE_NO_MEMORY_CARD_2 = 25 + { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_CHOOSE_SAVE_SLOT = 26 + { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + }, + + // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27 + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS, + MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, + }, + + // MENUPAGE_MULTIPLAYER_MAP = 28 + { "FET_MAP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_MULTIPLAYER_CONNECTION = 29 + { "FET_CON", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_MULTIPLAYER_FIND_GAME = 30 + { "FET_FG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_MULTIPLAYER_MODE = 31 + { "FET_GT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_MULTIPLAYER_CREATE = 32 + { "FET_HG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_MULTIPLAYER_START = 33 + { "FEN_STA", 2, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_SKIN_SELECT_OLD = 34 + { "FET_PS", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_CONTROLLER_PC = 35 + { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, +#ifdef PC_PLAYER_CONTROLS + MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, +#endif + MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, + MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_CONTROLLER_PC_OLD1 = 36 + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0, + MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_LKT", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_PJP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_PSP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_TLF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_TRG", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_GETKEY, "FEC_CCM", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_CONTROLLER_PC_OLD2 = 37 + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, + + }, + + // MENUPAGE_CONTROLLER_PC_OLD3 = 38 + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, + MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, + MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, + MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, + MENUACTION_SHOWHEADBOB, "FEC_GSL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_CONTROLLER_PC_OLD4 = 39 + { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3, + + }, + + // MENUPAGE_CONTROLLER_DEBUG = 40 + { "FEC_DBG", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3, + MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_OPTIONS = 41 + { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4, + MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, + MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, + MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_EXIT = 42 + { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5, + MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_SAVING_IN_PROGRESS = 43 + { "", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_SAVE_SUCCESSFUL = 44 + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE, + MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, + }, + + // MENUPAGE_DELETING = 45 + { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, + MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_DELETE_SUCCESS = 46 + { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, + MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, + }, + + // MENUPAGE_SAVE_FAILED = 47 + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, + }, + + // MENUPAGE_LOAD_FAILED = 48 + { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_LOAD_FAILED_2 = 49 + { "FET_LG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, + MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, + }, + + // MENUPAGE_FILTER_GAME = 50 + { "FIL_FLT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + + }, + + // MENUPAGE_START_MENU = 51 + { "FEM_MM", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, + MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT, + }, + + // MENUPAGE_PAUSE_MENU = 52 + { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, + MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, + MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, + MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT, + }, + + // MENUPAGE_CHOOSE_MODE = 53 + { "FEN_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1, + MENUACTION_CHANGEMENU, "FET_SP", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_INITMP, "FET_MP", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + + // MENUPAGE_SKIN_SELECT = 54 + { "FET_PSU", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, + }, + + // MENUPAGE_KEYBOARD_CONTROLS = 55 + { "FET_STI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, + }, + + // MENUPAGE_MOUSE_CONTROLS = 56 + { "FET_MTI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, + MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, + MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, + MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, + // MENUPAGE_MISSION_RETRY = 57 +#ifdef MISSION_REPLAY + + { "M_FAIL", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, + MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE + }, +#else + { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, + // mission failed, wanna restart page in mobile + }, +#endif + + // MENUPAGE_UNK + { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, + + }, + +}; + +#endif +#endif diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp new file mode 100644 index 0000000..d33650f --- /dev/null +++ b/src/core/MenuScreensCustom.cpp @@ -0,0 +1,936 @@ +#include "common.h" +#if defined DETECT_JOYSTICK_MENU && defined XINPUT +#include +#include +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) +#pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif +#endif +#include "platform.h" +#include "crossplatform.h" +#include "Renderer.h" +#include "Frontend.h" +#include "Font.h" +#include "Camera.h" +#include "main.h" +#include "MBlur.h" +#include "postfx.h" +#include "custompipes.h" +#include "RwHelper.h" +#include "Text.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Collision.h" +#include "ModelInfo.h" +#include "Pad.h" +#include "ControllerConfig.h" +#include "IniFile.h" +#include "CarCtrl.h" +#include "Population.h" + +// Menu screens array is at the bottom of the file. + +#ifdef PC_MENU + +#ifdef CUSTOM_FRONTEND_OPTIONS + +#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD) + #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, +#else + #define VIDEOMODE_SELECTOR +#endif + +#ifdef MULTISAMPLING + #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, +#else + #define MULTISAMPLING_SELECTOR +#endif + +#ifdef CUTSCENE_BORDERS_SWITCH + #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) }, +#else + #define CUTSCENE_BORDERS_TOGGLE +#endif + +#ifdef FREE_CAM + #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) }, +#else + #define FREE_CAM_TOGGLE +#endif + +#ifdef PS2_ALPHA_TEST + #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) }, +#else + #define DUALPASS_SELECTOR +#endif + +#ifdef PED_CAR_DENSITY_SLIDERS + // 0.2f - 3.4f makes it possible to have 1.0f somewhere inbetween + #define DENSITY_SLIDERS \ + MENUACTION_CFO_SLIDER, "FEM_PED", { new CCFOSlider(&CIniFile::PedNumberMultiplier, "Display", "PedDensity", 0.2f, 3.4f, PedDensityChange) }, \ + MENUACTION_CFO_SLIDER, "FEM_CAR", { new CCFOSlider(&CIniFile::CarNumberMultiplier, "Display", "CarDensity", 0.2f, 3.4f, CarDensityChange) }, +#else + #define DENSITY_SLIDERS +#endif + +#ifdef NO_ISLAND_LOADING + #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, +#else + #define ISLAND_LOADING_SELECTOR +#endif + +#ifdef EXTENDED_COLOURFILTER + #define POSTFX_SELECTORS \ + MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, \ + MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) }, +#else + #define POSTFX_SELECTORS +#endif + +#ifdef INVERT_LOOK_FOR_PAD + #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, +#else + #define INVERT_PAD_SELECTOR +#endif + +#ifdef GAMEPAD_MENU + #define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&CMenuManager::m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, +#else + #define SELECT_CONTROLLER_TYPE +#endif + +const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" }; +const char *off_on[] = { "FEM_OFF", "FEM_ON" }; + +void RestoreDefGraphics(int8 action) { + if (action != FEOPTION_ACTION_SELECT) + return; + + #ifdef PS2_ALPHA_TEST + gPS2alphaTest = false; + #endif + #ifdef MULTISAMPLING + FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; + #endif + #ifdef NO_ISLAND_LOADING + if (!FrontEndMenuManager.m_bGameNotLoaded) { + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } else + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + #endif + #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those + CMenuManager::m_PrefsFrameLimiter = true; + CMenuManager::m_PrefsVsyncDisp = true; + CMenuManager::m_PrefsVsync = true; + CMenuManager::m_PrefsUseWideScreen = false; + FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; + #if GTA_VERSION >= GTA3_PC_11 + if (_dwOperatingSystemVersion == OS_WIN98) { + CMBlur::BlurOn = false; + CMBlur::MotionBlurClose(); + } else { + CMBlur::BlurOn = true; + CMBlur::MotionBlurOpen(Scene.camera); + } + #else + CMBlur::BlurOn = true; + #endif + FrontEndMenuManager.SaveSettings(); + #endif +} + +void RestoreDefDisplay(int8 action) { + if (action != FEOPTION_ACTION_SELECT) + return; + + #ifdef CUTSCENE_BORDERS_SWITCH + CMenuManager::m_PrefsCutsceneBorders = true; + #endif + #ifdef FREE_CAM + TheCamera.bFreeCam = false; + #endif + #ifdef PED_CAR_DENSITY_SLIDERS + CIniFile::LoadIniFile(); + #endif + #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those + CMenuManager::m_PrefsBrightness = 256; + CMenuManager::m_PrefsLOD = 1.2f; + CRenderer::ms_lodDistScale = 1.2f; + CMenuManager::m_PrefsShowSubtitles = true; + FrontEndMenuManager.SaveSettings(); + #endif +} + +#ifdef NO_ISLAND_LOADING +const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" }; +void IslandLoadingAfterChange(int8 before, int8 after) { + if (!FrontEndMenuManager.m_bGameNotLoaded) { + if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) { + FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug: + + if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) + CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); + if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) { + if (CGame::currLevel != LEVEL_INDUSTRIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); + if (CGame::currLevel != LEVEL_COMMERCIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); + if (CGame::currLevel != LEVEL_SUBURBAN) + CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); + CCollision::bAlreadyLoaded = true; + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestBigBuildings(CGame::currLevel); + + } else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) { + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestIslands(CGame::currLevel); + } else + FrontEndMenuManager.m_PrefsIslandLoading = after; + + } else { // low + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + } + + CStreaming::LoadAllRequestedModels(true); + } + + FrontEndMenuManager.SetHelperText(0); +} +#endif + +#ifdef PED_CAR_DENSITY_SLIDERS +void PedDensityChange(float before, float after) { + CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * after; +} + +void CarDensityChange(float before, float after) { + CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS * after; +} +#endif + +#ifndef MULTISAMPLING +void GraphicsGoBack() { +} +#else +void GraphicsGoBack() { + FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; +} + +void MultiSamplingButtonPress(int8 action) { + if (action == FEOPTION_ACTION_SELECT) { + if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { + FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; + _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); + FrontEndMenuManager.SetHelperText(0); + FrontEndMenuManager.SaveSettings(); + } + } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) { + if (FrontEndMenuManager.m_bGameNotLoaded) { + FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1); + + int i = 0; + int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels(); + while (maxAA != 1) { + i++; + maxAA >>= 1; + } + + if (FrontEndMenuManager.m_nDisplayMSAALevel < 0) + FrontEndMenuManager.m_nDisplayMSAALevel = i; + else if (FrontEndMenuManager.m_nDisplayMSAALevel > i) + FrontEndMenuManager.m_nDisplayMSAALevel = 0; + } + } else if (action == FEOPTION_ACTION_FOCUSLOSS) { + if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { + FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; + FrontEndMenuManager.SetHelperText(3); + } + } +} + +wchar* MultiSamplingDraw(bool *disabled, bool userHovering) { + static wchar unicodeTemp[64]; + if (userHovering) { + if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) { + if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply + FrontEndMenuManager.ResetHelperText(); + } else { + FrontEndMenuManager.SetHelperText(1); + } + } else { + if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { + FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; + } + } + + if (!FrontEndMenuManager.m_bGameNotLoaded) + *disabled = true; + + switch (FrontEndMenuManager.m_nDisplayMSAALevel) { + case 0: + return TheText.Get("FEM_OFF"); + default: + sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel)); + AsciiToUnicode(gString, unicodeTemp); + return unicodeTemp; + } +} +#endif + +#ifdef IMPROVED_VIDEOMODE +const char* screenModes[] = { "FED_FLS", "FED_WND" }; +void ScreenModeAfterChange(int8 before, int8 after) +{ + _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution + FrontEndMenuManager.SetHelperText(0); +} + +#endif + +#ifdef DETECT_JOYSTICK_MENU +wchar selectedJoystickUnicode[128]; +int cachedButtonNum = -1; + +wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { + +#if defined RW_GL3 && !defined LIBRW_SDL2 + int numButtons; + int found = -1; + const char *joyname; + if (userHovering) { + for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { + if ((joyname = glfwGetJoystickName(i))) { + const uint8* buttons = glfwGetJoystickButtons(i, &numButtons); + for (int j = 0; j < numButtons; j++) { + if (buttons[j]) { + found = i; + break; + } + } + if (found != -1) + break; + } + } + + if (found != -1 && PSGLOBAL(joy1id) != found) { + if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found) + PSGLOBAL(joy2id) = PSGLOBAL(joy1id); + else + PSGLOBAL(joy2id) = -1; + + strcpy(gSelectedJoystickName, joyname); + PSGLOBAL(joy1id) = found; + cachedButtonNum = numButtons; + } + } + if (PSGLOBAL(joy1id) == -1) +#elif defined XINPUT + int found = -1; + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + if (userHovering) { + for (int i = 0; i <= 3; i++) { + if (XInputGetState(i, &xstate) == ERROR_SUCCESS) { + if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) { + found = i; + break; + } + for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) { + if (xstate.Gamepad.wButtons & j) { + found = i; + break; + } + } + if (found != -1) + break; + } + } + if (found != -1 && CPad::XInputJoy1 != found) { + // We should never leave pads -1, so we can process them when they're connected and kinda support hotplug. + CPad::XInputJoy2 = (CPad::XInputJoy1 == -1 ? (found + 1) % 4 : CPad::XInputJoy1); + CPad::XInputJoy1 = found; + cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig + } + } + sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below + if (CPad::XInputJoy1 == -1) +#endif + AsciiToUnicode("Not found", selectedJoystickUnicode); + else + AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); + + return selectedJoystickUnicode; +} + +void DetectJoystickGoBack() { + if (cachedButtonNum != -1) { +#ifdef LOAD_INI_SETTINGS + ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum); + SaveINIControllerSettings(); +#else + // Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.?? +#endif + cachedButtonNum = -1; + } +} +#endif + +#ifdef GAMEPAD_MENU +const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" }; +void ControllerTypeAfterChange(int8 before, int8 after) +{ + FrontEndMenuManager.LoadController(after); +} +#endif + +CMenuScreenCustom aScreens[MENUPAGES] = { + // MENUPAGE_NONE = 0 + { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, }, + + // MENUPAGE_STATS = 1 + { "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_NEW_GAME = 2 + { "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FES_SNG", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD }, + MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, + MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_BRIEFS = 3 + { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_SETTINGS = 4 +#if defined(GAMEPAD_MENU) && !defined(GTA_HANDHELD) + { "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, +#else + { "FET_AGS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, +#endif + MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, + MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, + INVERT_PAD_SELECTOR + MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, + SELECT_CONTROLLER_TYPE + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SOUND_SETTINGS = 5 + { "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, +#ifdef EXTERNAL_3D_SOUND + MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, +#endif +#ifdef AUDIO_REFLECTIONS + MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, +#endif + MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + +#ifndef GRAPHICS_MENU_OPTIONS + // MENUPAGE_DISPLAY_SETTINGS = 6 + { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + DENSITY_SLIDERS + MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#ifndef EXTENDED_COLOURFILTER + MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#endif + MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + VIDEOMODE_SELECTOR + MULTISAMPLING_SELECTOR + ISLAND_LOADING_SELECTOR + DUALPASS_SELECTOR + CUTSCENE_BORDERS_TOGGLE + FREE_CAM_TOGGLE + POSTFX_SELECTORS + // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined + MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#else + // MENUPAGE_DISPLAY_SETTINGS = 6 + { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + DENSITY_SLIDERS + CUTSCENE_BORDERS_TOGGLE + FREE_CAM_TOGGLE + MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + + // MENUPAGE_LANGUAGE_SETTINGS = 7 + { "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_LANG_ENG, "FEL_ENG", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_FRE, "FEL_FRE", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + // CustomFrontendOptionsPopulate will add languages here, if files are found + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CHOOSE_LOAD_SLOT = 8 + { "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_CHECKSAVE, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM }, + }, + + // MENUPAGE_CHOOSE_DELETE_SLOT = 9 + { "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_CHANGEMENU, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM }, + }, + + // MENUPAGE_NEW_GAME_RELOAD = 10 + { "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_LABEL, "FESZ_QR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_NEWGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD }, + }, + + // MENUPAGE_LOAD_SLOT_CONFIRM = 11 + { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QL", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, + }, + + // MENUPAGE_DELETE_SLOT_CONFIRM = 12 + { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_DELETING }, + }, + + // MENUPAGE_NO_MEMORY_CARD = 13 + { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + // hud adjustment page in mobile + }, + + // MENUPAGE_LOADING_IN_PROGRESS = 14 + { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FED_LDW", { nil, SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM }, + }, + + // MENUPAGE_DELETING_IN_PROGRESS = 15 + { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FEDL_WR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_PS2_LOAD_FAILED = 16 + { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FES_LOE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_DELETE_FAILED = 17 + { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FES_DEE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + }, + + // MENUPAGE_DEBUG_MENU = 18 + { "FED_DBG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_RELOADIDE, "FED_RID", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_RELOADIPL, "FED_RIP", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SETDBGFLAG, "FED_DFL", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_PEDROADGROUPS, "FED_SPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CARROADGROUPS, "FED_SCR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_COLLISIONPOLYS, "FED_SCP", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_PARSEHEAP, "FED_PAH", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SHOWCULL, "FED_SCZ", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_DEBUGSTREAM, "FED_DSR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_MEMORY_CARD_DEBUG = 19 + { "FEM_MCM", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_REGMEMCARD1, "FEM_RMC", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CREATEROOTDIR, "FEM_CRD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CREATELOADICONS, "FEM_CLI", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_FILLWITHGUFF, "FEM_FFF", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SAVEGAME, "FEM_STG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_MEMORY_CARD_TEST = 20 + { "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_MAIN = 21 + { "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_PS2_SAVE_FAILED = 22 + { "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_PS2_SAVE_FAILED_2 = 23 + { "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // Unused in PC but anyway + // MENUPAGE_SAVE = 24 +#ifdef PS2_SAVE_DIALOG + { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_SA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#else + { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FES_SCG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + + // MENUPAGE_NO_MEMORY_CARD_2 = 25 + { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CHOOSE_SAVE_SLOT = 26 + { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL8", { nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + }, + + // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + }, + + // MENUPAGE_MULTIPLAYER_MAP = 28 + { "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_CONNECTION = 29 + { "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_FIND_GAME = 30 + { "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_MODE = 31 + { "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_CREATE = 32 + { "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_START = 33 + { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_SKIN_SELECT_OLD = 34 + { "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_CONTROLLER_PC = 35 + { "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, +#ifdef PC_PLAYER_CONTROLS + MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, +#endif + MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS }, +#ifdef GAMEPAD_MENU + MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, +#endif +#ifdef DETECT_JOYSTICK_MENU + MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK }, +#endif + MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_PC_OLD1 = 36 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_PLB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_CWL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_CWR", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_LKT", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_PJP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_PSP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_TLF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_TRG", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_CCM", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_PC_OLD2 = 37 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + + }, + + // MENUPAGE_CONTROLLER_PC_OLD3 = 38 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_LUP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_GETKEY, "FEC_LDN", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_SHOWHEADBOB, "FEC_GSL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_PC_OLD4 = 39 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + + }, + + // MENUPAGE_CONTROLLER_DEBUG = 40 + { "FEC_DBG", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_TGD", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_GETKEY, "FEC_TDO", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_GETKEY, "FEC_TSS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_OPTIONS = 41 + { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, +#ifdef GTA_HANDHELD + MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, +#else + MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, +#endif + MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#ifdef GRAPHICS_MENU_OPTIONS + MENUACTION_CHANGEMENU, "FET_GFX", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, +#endif + MENUACTION_CHANGEMENU, "FET_LAN", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_PLAYERSETUP, "FET_PSU", { nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_EXIT = 42 + { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_LABEL, "FEQ_SRE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_DONTCANCEL, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CANCELGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SAVING_IN_PROGRESS = 43 + { "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FES_WAR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SAVE_SUCCESSFUL = 44 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FES_SSC", { nil, SAVESLOT_LABEL, MENUPAGE_NONE }, + MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + }, + + // MENUPAGE_DELETING = 45 + { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, + MENUACTION_LABEL, "FED_DLW", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_DELETE_SUCCESS = 46 + { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, + MENUACTION_LABEL, "DEL_FNM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + }, + + // MENUPAGE_SAVE_FAILED = 47 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + }, + + // MENUPAGE_LOAD_FAILED = 48 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_LOAD_FAILED_2 = 49 + { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_LUN", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, + }, + + // MENUPAGE_FILTER_GAME = 50 + { "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_START_MENU = 51 + { "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS }, + MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT }, + }, + + // MENUPAGE_PAUSE_MENU = 52 + { "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + // CMenuManager::LoadAllTextures will add map here, if MENU_MAP enabled and map textures are found + MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS }, + MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS }, + MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS }, + MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT }, + }, + + // MENUPAGE_CHOOSE_MODE = 53 + { "FEN_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FET_SP", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_INITMP, "FET_MP", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SKIN_SELECT = 54 + { "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN }, + }, + + // MENUPAGE_KEYBOARD_CONTROLS = 55 + { "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + }, + + // MENUPAGE_MOUSE_CONTROLS = 56 + { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, +#ifndef GAMEPAD_MENU + INVERT_PAD_SELECTOR +#endif + MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + // MENUPAGE_MISSION_RETRY = 57 +#ifdef MISSION_REPLAY + + { "M_FAIL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, + MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#else + { "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + // mission failed, wanna restart page in mobile + }, +#endif + +#ifdef MENU_MAP + // MENUPAGE_MAP + { "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_UNK110, "", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, // to prevent cross/enter to go back + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + +#ifdef GRAPHICS_MENU_OPTIONS + // MENUPAGE_GRAPHICS_SETTINGS + { "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, + new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack, + +#ifndef GTA_HANDHELD + MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, +#endif + MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, + VIDEOMODE_SELECTOR + MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MULTISAMPLING_SELECTOR + ISLAND_LOADING_SELECTOR + DUALPASS_SELECTOR +#ifdef EXTENDED_COLOURFILTER + POSTFX_SELECTORS +#else + MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#endif + // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined + MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + +#ifdef DETECT_JOYSTICK_MENU + // MENUPAGE_DETECT_JOYSTICK + { "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, + new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack, + + MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + + // MENUPAGE_UNK + { "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + + }, + +}; + +#endif +#endif diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp new file mode 100644 index 0000000..60bb7a7 --- /dev/null +++ b/src/core/Pad.cpp @@ -0,0 +1,3025 @@ +#define WITHDINPUT +#include "common.h" +#include "crossplatform.h" +#include "platform.h" +#ifdef XINPUT +#include +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) +#pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif +#endif + +#include "Pad.h" +#include "ControllerConfig.h" +#include "Timer.h" +#include "Frontend.h" +#include "Camera.h" +#include "Game.h" +#include "CutsceneMgr.h" +#include "Font.h" +#include "Hud.h" +#include "Text.h" +#include "Timer.h" +#include "Record.h" +#include "World.h" +#include "Vehicle.h" +#include "Ped.h" +#include "Population.h" +#include "Record.h" +#include "Replay.h" +#include "Weather.h" +#include "Streaming.h" +#include "PathFind.h" +#include "Wanted.h" +#include "General.h" + +#ifdef GTA_PS2 +#include "eetypes.h" +#include "libpad.h" +#endif + +CPad Pads[MAX_PADS]; +#ifdef GTA_PS2 +u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64))); +u_long128 pad2_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64))); +#endif + +CMousePointerStateHelper MousePointerStateHelper; + +bool CPad::bDisplayNoControllerMessage; +bool CPad::bObsoleteControllerMessage; +bool CPad::bOldDisplayNoControllerMessage; +bool CPad::m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD +bool CPad::bInvertLook4Pad; +#endif +#ifdef GTA_PS2 +unsigned char act_direct[6]; +unsigned char act_align[6]; +#endif + +CKeyboardState CPad::OldKeyState; +CKeyboardState CPad::NewKeyState; +CKeyboardState CPad::TempKeyState; + +char CPad::KeyBoardCheatString[20]; + +CMouseControllerState CPad::OldMouseControllerState; +CMouseControllerState CPad::NewMouseControllerState; +CMouseControllerState CPad::PCTempMouseControllerState; + +#ifdef DETECT_PAD_INPUT_SWITCH +bool CPad::IsAffectedByController = false; +#endif + +_TODO("gbFastTime"); +extern bool gbFastTime; + +void WeaponCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200); +} + +void HealthCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT3"), true); + FindPlayerPed()->m_fHealth = 100.0f; + if (FindPlayerVehicle()) { + FindPlayerVehicle()->m_fHealth = 1000.0f; + if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) + ((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0); + } +} + +void TankCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CStreaming::RequestModel(MI_RHINO, 0); + CStreaming::LoadAllRequestedModels(false); + if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f); + + if (node < 0) return; + +#ifdef FIX_BUGS + CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE); +#else + CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE); +#endif + if (tank != nil) { + CVector pos = ThePaths.m_pathNodes[node].GetPosition(); + pos.z += 4.0f; + tank->SetPosition(pos); + tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); + + tank->SetStatus(STATUS_ABANDONED); + tank->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(tank); + } + } +} + +void BlowUpCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + + int i = CPools::GetVehiclePool()->GetSize(); + while (i-- > 0) { + if (CVehicle *veh = CPools::GetVehiclePool()->GetSlot(i)) + veh->BlowUpCar(nil); + } +} + +void ChangePlayerCheat() +{ + int modelId; + + if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CPlayerPed *ped = FindPlayerPed(); + AssocGroupId AnimGrp = ped->m_animGroup; + do + { + do + modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1); + while (!CModelInfo::GetModelInfo(modelId)); + } while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); + + uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags; + ped->DeleteRwObject(); + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + ped->m_modelIndex = -1; + ped->SetModelIndex(modelId); + ped->m_animGroup = AnimGrp; + if (modelId != MI_PLAYER) { + if (!(flags & STREAMFLAGS_DONT_REMOVE)) + CStreaming::SetModelIsDeletable(modelId); + } + } +} + +void MayhemCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) + CPedType::SetThreats(i, PED_FLAG_PLAYER1 | PED_FLAG_PLAYER2 | PED_FLAG_PLAYER3 | PED_FLAG_PLAYER4 | + PED_FLAG_CIVMALE | PED_FLAG_CIVFEMALE | PED_FLAG_COP | PED_FLAG_GANG1 | + PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 | + PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 | + PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL ); +} + +void EverybodyAttacksPlayerCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) + CPedType::AddThreat(i, PED_FLAG_PLAYER1); +} + +void WeaponsForAllCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons; +} + +void FastTimeCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if (CTimer::GetTimeScale() < 4.0f) + CTimer::SetTimeScale(CTimer::GetTimeScale() * 2.0f); +} + +void SlowTimeCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if (CTimer::GetTimeScale() > 0.25f) + CTimer::SetTimeScale(CTimer::GetTimeScale() * 0.5f); +} + +void MoneyCheat() +{ + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250000; + CHud::SetHelpMessage(TheText.Get("CHEAT6"), true); +} + +void ArmourCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT4"), true); + FindPlayerPed()->m_fArmour = 100.0f; +} + +void WantedLevelUpCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); + FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6)); +} + +void WantedLevelDownCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); + FindPlayerPed()->SetWantedLevel(0); +} + +void SunnyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_SUNNY); +} + +void CloudyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_CLOUDY); +} + +void RainyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_RAINY); +} + +void FoggyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_FOGGY); +} + +void FastWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + gbFastTime = !gbFastTime; +} + +void OnlyRenderWheelsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat; +} + + +void ChittyChittyBangBangCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat; +} + +void StrongGripCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bCheat3 = !CVehicle::bCheat3; +} + +void NastyLimbsCheat() +{ + CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat; +} +////////////////////////////////////////////////////////////////////////// + +#ifdef KANGAROO_CHEAT +void KangarooCheat() +{ + wchar *string; + CPed *playerPed = FindPlayerPed(); + int m_fMass; + + if (playerPed->m_ped_flagI80) { + string = TheText.Get("CHEATOF"); + m_fMass = 70.0f; + } else { + string = TheText.Get("CHEAT1"); + m_fMass = 15.0f; + } + CHud::SetHelpMessage(string, true); + playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80; + + playerPed->m_fMass = m_fMass; + playerPed->m_fAirResistance = 0.4f / m_fMass; +} +#endif + +#ifdef ALLCARSHELI_CHEAT +void AllCarsHeliCheat(void) +{ + wchar* string; + if (bAllCarCheat) { + string = TheText.Get("CHEATOF"); + bAllCarCheat = false; + } + else { + string = TheText.Get("CHEAT1"); + bAllCarCheat = true; + } + CHud::SetHelpMessage(string, true); +} +#endif + +#ifdef ALT_DODO_CHEAT +void AltDodoCheat(void) +{ + wchar* string; + if (CVehicle::bAltDodoCheat) { + string = TheText.Get("CHEATOF"); + CVehicle::bAltDodoCheat = false; + } + else { + string = TheText.Get("CHEAT1"); + CVehicle::bAltDodoCheat = true; + } + CHud::SetHelpMessage(string, true); +} +#endif + +bool +CControllerState::CheckForInput(void) +{ + return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY + || !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight + || !!Triangle || !!Cross || !!Circle || !!Square + || !!Start || !!Select + || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 + || !!LeftShock || !!RightShock; +} + +void +CControllerState::Clear(void) +{ + LeftStickX = LeftStickY = RightStickX = RightStickY = 0; + LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0; + DPadUp = DPadDown = DPadLeft = DPadRight = 0; + Start = Select = 0; + Square = Triangle = Cross = Circle = 0; + LeftShock = RightShock = 0; + NetworkTalk = 0; +} + +void CKeyboardState::Clear() +{ + for ( int32 i = 0; i < ARRAY_SIZE(F); i++ ) + F[i] = 0; + + for ( int32 i = 0; i < ARRAY_SIZE(VK_KEYS); i++ ) + VK_KEYS[i] = 0; + + ESC = INS = DEL = HOME = END = PGUP = PGDN = 0; + + UP = DOWN = LEFT = RIGHT = 0; + + NUMLOCK = 0; + + DIV = MUL = SUB = ADD = 0; + + DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0; + + NUM5 = NUM6 = NUM7 = NUM8 = 0; + + NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0; + + BACKSP = TAB = CAPSLOCK = EXTENTER = 0; + + LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0; + + LWIN = RWIN = APPS = 0; +} + +#ifdef GTA_PS2_STUFF +void CPad::Initialise(void) +{ +#ifdef GTA_PS2 + scePadInit(0); + + scePadPortOpen(0, 0, pad_dma_buf ); + scePadPortOpen(1, 0, pad2_dma_buf ); +#endif + for (int i = 0; i < MAX_PADS; i++) + { + CPad::GetPad(i)->Clear(true); + CPad::GetPad(i)->Mode = 0; + } + + bObsoleteControllerMessage = false; + bOldDisplayNoControllerMessage = false; + bDisplayNoControllerMessage = false; +} +#endif + +void CPad::Clear(bool bResetPlayerControls) +{ + NewState.Clear(); + OldState.Clear(); + + PCTempKeyState.Clear(); + PCTempJoyState.Clear(); + PCTempMouseState.Clear(); + + NewKeyState.Clear(); + OldKeyState.Clear(); + TempKeyState.Clear(); + + NewMouseControllerState.Clear(); + OldMouseControllerState.Clear(); + PCTempMouseControllerState.Clear(); + + Phase = 0; + ShakeFreq = 0; + ShakeDur = 0; + + if ( bResetPlayerControls ) + DisablePlayerControls = PLAYERCONTROL_ENABLED; + + bApplyBrakes = false; + + + for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ ) + bHornHistory[i] = false; + + iCurrHornHistory = 0; + + for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ ) + CheatString[i] = ' '; + + LastTimeTouched = CTimer::GetTimeInMilliseconds(); + AverageWeapon = 0; + AverageEntries = 0; +} + +void CPad::ClearMouseHistory() +{ + PCTempMouseControllerState.Clear(); + NewMouseControllerState.Clear(); + OldMouseControllerState.Clear(); +} + +CMouseControllerState::CMouseControllerState() +{ + LMB = 0; + RMB = 0; + MMB = 0; + WHEELUP = 0; + WHEELDN = 0; + MXB1 = 0; + MXB2 = 0; + + x = 0.0f; + y = 0.0f; +} + +void CMouseControllerState::Clear() +{ + LMB = 0; + RMB = 0; + MMB = 0; + WHEELUP = 0; + WHEELDN = 0; + MXB1 = 0; + MXB2 = 0; +} + +CMouseControllerState CMousePointerStateHelper::GetMouseSetUp() +{ + CMouseControllerState state; + +#if defined RW_D3D9 || defined RWLIBS + if ( PSGLOBAL(mouse) == nil ) + _InputInitialiseMouse(); + + if ( PSGLOBAL(mouse) != nil ) + { + DIDEVCAPS devCaps; + devCaps.dwSize = sizeof(DIDEVCAPS); + + PSGLOBAL(mouse)->GetCapabilities(&devCaps); + switch ( devCaps.dwButtons ) + { + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + state.MMB = true; + + case 2: + state.RMB = true; + + case 1: + state.LMB = true; + } + + if ( devCaps.dwAxes == 3 ) + { + state.WHEELDN = true; + state.WHEELUP = true; + } + } +#else + // It seems there is no way to get number of buttons on mouse, so assign all buttons if we have mouse. + double xpos = 1.0f, ypos; + glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos); + + if (xpos != 0.f) { + state.MMB = true; + state.RMB = true; + state.LMB = true; + state.WHEELDN = true; + state.WHEELUP = true; + } +#endif + + return state; +} + +void CPad::UpdateMouse() +{ +#if defined RW_D3D9 || defined RWLIBS + if ( IsForegroundApp() ) + { + if ( PSGLOBAL(mouse) == nil ) + _InputInitialiseMouse(); + + DIMOUSESTATE2 state; + + if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) ) + { + int32 signX = 1; + int32 signy = 1; + + if ( !FrontEndMenuManager.m_bMenuActive ) + { + if ( MousePointerStateHelper.bInvertVertically ) + signy = -1; + if ( MousePointerStateHelper.bInvertHorizontally ) + signX = -1; + } + + PCTempMouseControllerState.Clear(); + + PCTempMouseControllerState.x = (float)(signX * state.lX); + PCTempMouseControllerState.y = (float)(signy * state.lY); + PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128; + PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128; + PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128; + PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128; + PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128; + + if ( state.lZ > 0 ) + PCTempMouseControllerState.WHEELUP = 1; + else if ( state.lZ < 0 ) + PCTempMouseControllerState.WHEELDN = 1; + + OldMouseControllerState = NewMouseControllerState; + NewMouseControllerState = PCTempMouseControllerState; + } + } +#else + if ( IsForegroundApp() && PSGLOBAL(cursorIsInWindow) ) + { + double xpos = 1.0f, ypos; + glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos); + if (xpos == 0.f) + return; + + int32 signX = 1; + int32 signy = 1; + + if (!FrontEndMenuManager.m_bMenuActive) + { + if (MousePointerStateHelper.bInvertVertically) + signy = -1; + if (MousePointerStateHelper.bInvertHorizontally) + signX = -1; + } + + PCTempMouseControllerState.Clear(); + + PCTempMouseControllerState.x = (float)(signX * (xpos - PSGLOBAL(lastMousePos.x))); + PCTempMouseControllerState.y = (float)(signy * (ypos - PSGLOBAL(lastMousePos.y))); + PCTempMouseControllerState.LMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_LEFT); + PCTempMouseControllerState.RMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_RIGHT); + PCTempMouseControllerState.MMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_MIDDLE); + PCTempMouseControllerState.MXB1 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_4); + PCTempMouseControllerState.MXB2 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_5); + + if (PSGLOBAL(mouseWheel) > 0) + PCTempMouseControllerState.WHEELUP = 1; + else if (PSGLOBAL(mouseWheel) < 0) + PCTempMouseControllerState.WHEELDN = 1; + + PSGLOBAL(lastMousePos.x) = xpos; + PSGLOBAL(lastMousePos.y) = ypos; + PSGLOBAL(mouseWheel) = 0.0f; + + OldMouseControllerState = NewMouseControllerState; + NewMouseControllerState = PCTempMouseControllerState; + } +#endif +} + +CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2) +{ + static CControllerState ReconState; + + ReconState.Clear(); + +#define _RECONCILE_BUTTON(button) \ + { if ( State1.button || State2.button ) ReconState.button = 255; } + +#define _RECONCILE_AXIS_POSITIVE(axis) \ + { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); } + +#define _RECONCILE_AXIS_NEGATIVE(axis) \ + { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); } + +#define _RECONCILE_AXIS(axis) \ + { _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); } + +#define _FIX_AXIS_DIR(axis) \ + { if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; } + +#define _FIX_RECON_DIR(pos, neg, axis) \ + { if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } } + + _RECONCILE_BUTTON(LeftShoulder1); + _RECONCILE_BUTTON(LeftShoulder2); + _RECONCILE_BUTTON(RightShoulder1); + _RECONCILE_BUTTON(RightShoulder2); + _RECONCILE_BUTTON(Start); + _RECONCILE_BUTTON(Select); + _RECONCILE_BUTTON(Square); + _RECONCILE_BUTTON(Triangle); + _RECONCILE_BUTTON(Cross); + _RECONCILE_BUTTON(Circle); + _RECONCILE_BUTTON(LeftShock); + _RECONCILE_BUTTON(RightShock); + _RECONCILE_BUTTON(NetworkTalk); + _RECONCILE_AXIS(LeftStickX); + _RECONCILE_AXIS(LeftStickY); + _FIX_AXIS_DIR(LeftStickX); + _FIX_AXIS_DIR(LeftStickY); + _RECONCILE_AXIS(RightStickX); + _RECONCILE_AXIS(RightStickY); + _FIX_AXIS_DIR(RightStickX); + _FIX_AXIS_DIR(RightStickY); + _RECONCILE_BUTTON(DPadUp); + _RECONCILE_BUTTON(DPadDown); + _RECONCILE_BUTTON(DPadLeft); + _RECONCILE_BUTTON(DPadRight); + _FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY); + _FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX); + + return ReconState; + +#undef _RECONCILE_BUTTON +#undef _RECONCILE_AXIS_POSITIVE +#undef _RECONCILE_AXIS_NEGATIVE +#undef _RECONCILE_AXIS +#undef _FIX_AXIS_DIR +#undef _FIX_RECON_DIR +} + +void CPad::StartShake(int16 nDur, uint8 nFreq) +{ + if ( !CMenuManager::m_PrefsUseVibration ) + return; + + if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) + return; + + if ( nFreq == 0 ) + { + ShakeDur = 0; + ShakeFreq = 0; + return; + } + + if ( nDur > ShakeDur ) + { + ShakeDur = nDur; + ShakeFreq = nFreq; + } +} + +void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ) +{ + if ( !CMenuManager::m_PrefsUseVibration ) + return; + + if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) + return; + + float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); + + if ( fDist < 70.0f ) + { + if ( nFreq == 0 ) + { + ShakeDur = 0; + ShakeFreq = 0; + return; + } + + if ( nDur > ShakeDur ) + { + ShakeDur = nDur; + ShakeFreq = nFreq; + } + } +} + +void CPad::StartShake_Train(float fX, float fY) +{ + if ( !CMenuManager::m_PrefsUseVibration ) + return; + + if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) + return; + + if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() ) + return; + + float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D(); + + if ( fDist < 70.0f ) + { + int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f); + + if ( ShakeDur < 100 ) + { + ShakeDur = 100; + ShakeFreq = freq; + } + } +} + +#ifdef GTA_PS2_STUFF +void CPad::AddToCheatString(char c) +{ + for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- ) + CheatString[i + 1] = CheatString[i]; + + CheatString[0] = c; + +#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1) + // "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + if ( !_CHEATCMP("URDLURDL4144") ) + WeaponCheat(); + + // "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL1144") ) + MoneyCheat(); + + // "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL2144") ) + ArmourCheat(); + + // "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP + else if ( !_CHEATCMP("URDLURDL3144") ) + HealthCheat(); + + // "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT + else if ( !_CHEATCMP("RLRLRL4144") ) + WantedLevelUpCheat(); + + // "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN + else if ( !_CHEATCMP("DUDUDU4144") ) + WantedLevelDownCheat(); + + // "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE + else if ( !_CHEATCMP("T2344321") ) + SunnyWeatherCheat(); + + // "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE + else if ( !_CHEATCMP("S2344321") ) + CloudyWeatherCheat(); + + // "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE + else if ( !_CHEATCMP("C2344321") ) + RainyWeatherCheat(); + + // "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS + else if ( !_CHEATCMP("X2344321") ) + FoggyWeatherCheat(); + + // "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE + else if ( !_CHEATCMP("TCT123CCCCCC") ) + TankCheat(); + + // "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE + else if ( !_CHEATCMP("TCT1SSSSSCCC") ) + FastWeatherCheat(); + + // "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1 + else if ( !_CHEATCMP("12TCST423142") ) + BlowUpCarsCheat(); + + // "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT + else if ( !_CHEATCMP("RDLU21ULDR") ) + ChangePlayerCheat(); + + // "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1 + else if ( !_CHEATCMP("1243XULUD") ) + MayhemCheat(); + + // "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2 + else if ( !_CHEATCMP("2143XULUD") ) + EverybodyAttacksPlayerCheat(); + + // "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN + else if ( !_CHEATCMP("DU12XT34") ) + WeaponsForAllCheat(); + + // "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2 + else if ( !_CHEATCMP("21SDRUT") ) + FastTimeCheat(); + + // "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2 + else if ( !_CHEATCMP("43SDRUT") ) + SlowTimeCheat(); + + // "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE + else if ( !_CHEATCMP("T1T4S11") ) + OnlyRenderWheelsCheat(); + + // "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1 + else if ( !_CHEATCMP("31D23C4R") ) + ChittyChittyBangBangCheat(); + + // "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE + else if ( !_CHEATCMP("T33L1413") ) + StrongGripCheat(); + + // "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS + else if ( !_CHEATCMP("X1RT31DC1S") ) + NastyLimbsCheat(); + +#ifdef KANGAROO_CHEAT + // "X1DUC3RLS3" - R1 SQUARE LEFT RIGHT R1 CIRCLE UP DOWN L1 CROSS + else if (!_CHEATCMP("X1DUC3RLS3")) + KangarooCheat(); +#endif + +#ifndef MASTER + // "31UD13XUD" - DOWN UP CROSS R1 L1 DOWN UP L1 R1 + else if (!_CHEATCMP("31UD13XUD")) + CPed::SwitchDebugDisplay(); +#endif + +#ifdef ALLCARSHELI_CHEAT + // "UCCL3R1TT" - TRIANGLE TRIANGLE L1 RIGHT R1 LEFT CIRCLE CIRCLE UP + else if (!_CHEATCMP("UCCL3R1TT")) + AllCarsHeliCheat(); +#endif + +#ifdef ALT_DODO_CHEAT + // "DUU31XX13" - R1 L1 CROSS CROSS L1 R1 UP UP DOWN + else if (!_CHEATCMP("DUU31XX13")) + AltDodoCheat(); +#endif +#undef _CHEATCMP +} +#endif + +void CPad::AddToPCCheatString(char c) +{ + for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- ) + KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; + + KeyBoardCheatString[0] = c; + + #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1) + + // "GUNSGUNSGUNS" + if ( !_CHEATCMP("SNUGSNUGSNUG") ) + WeaponCheat(); + + // "IFIWEREARICHMAN" + if ( !_CHEATCMP("NAMHCIRAEREWIFI") ) + MoneyCheat(); + + // "GESUNDHEIT" + if ( !_CHEATCMP("TIEHDNUSEG") ) + HealthCheat(); + + // "MOREPOLICEPLEASE" + if ( !_CHEATCMP("ESAELPECILOPEROM") ) + WantedLevelUpCheat(); + + // "NOPOLICEPLEASE" + if ( !_CHEATCMP("ESAELPECILOPON") ) + WantedLevelDownCheat(); + + // "GIVEUSATANK" + if ( !_CHEATCMP("KNATASUEVIG") ) + TankCheat(); + + // "BANGBANGBANG" + if ( !_CHEATCMP("GNABGNABGNAB") ) + BlowUpCarsCheat(); + + // "ILIKEDRESSINGUP" + if ( !_CHEATCMP("PUGNISSERDEKILI") ) + ChangePlayerCheat(); + + // "ITSALLGOINGMAAAD" + if ( !_CHEATCMP("DAAAMGNIOGLLASTI") ) + MayhemCheat(); + + // "NOBODYLIKESME" + if ( !_CHEATCMP("EMSEKILYDOBON") ) + EverybodyAttacksPlayerCheat(); + + // "WEAPONSFORALL" + if ( !_CHEATCMP("LLAROFSNOPAEW") ) + WeaponsForAllCheat(); + + // "TIMEFLIESWHENYOU" + if ( !_CHEATCMP("UOYNEHWSEILFEMIT") ) + FastTimeCheat(); + + // "BOOOOORING" + if ( !_CHEATCMP("GNIROOOOOB") ) + SlowTimeCheat(); + +#if GTA_VERSION < GTA3_PC_11 + // "TURTOISE" + if ( !_CHEATCMP("ESIOTRUT") ) + ArmourCheat(); +#else + // "TORTOISE" + if ( !_CHEATCMP("ESIOTROT") ) + ArmourCheat(); +#endif + + // "SKINCANCERFORME" + if ( !_CHEATCMP("EMROFRECNACNIKS") ) + SunnyWeatherCheat(); + + // "ILIKESCOTLAND" + if ( !_CHEATCMP("DNALTOCSEKILI") ) + CloudyWeatherCheat(); + + // "ILOVESCOTLAND" + if ( !_CHEATCMP("DNALTOCSEVOLI") ) + RainyWeatherCheat(); + + // "PEASOUP" + if ( !_CHEATCMP("PUOSAEP") ) + FoggyWeatherCheat(); + + // "MADWEATHER" + if ( !_CHEATCMP("REHTAEWDAM") ) + FastWeatherCheat(); + + // "ANICESETOFWHEELS" + if ( !_CHEATCMP("SLEEHWFOTESECINA") ) + OnlyRenderWheelsCheat(); + + // "CHITTYCHITTYBB" + if ( !_CHEATCMP("BBYTTIHCYTTIHC") ) + ChittyChittyBangBangCheat(); + + // "CORNERSLIKEMAD" + if ( !_CHEATCMP("DAMEKILSRENROC") ) + StrongGripCheat(); + + // "NASTYLIMBSCHEAT" + if ( !_CHEATCMP("TAEHCSBMILYTSAN") ) + NastyLimbsCheat(); + +#ifdef KANGAROO_CHEAT + // "KANGAROO" + if (!_CHEATCMP("OORAGNAK")) + KangarooCheat(); +#endif + +#ifndef MASTER + // "PEDDEBUG" + if (!_CHEATCMP("GUBEDDEP")) + CPed::SwitchDebugDisplay(); +#endif + +#ifdef ALLCARSHELI_CHEAT + // "CARSAREHELI" + if (!_CHEATCMP("ILEHERASRAC")) + AllCarsHeliCheat(); +#endif + +#ifdef ALT_DODO_CHEAT + // "IWANTTOMASTERDODO" + if (!_CHEATCMP("ODODRETSAMOTTNAWI")) + AltDodoCheat(); +#endif + + #undef _CHEATCMP +} + +#ifdef XINPUT +int CPad::XInputJoy1 = 0; +int CPad::XInputJoy2 = 1; +void CPad::AffectFromXinput(uint32 pad) +{ + pad = pad == 0 ? XInputJoy1 : XInputJoy2; + if (pad == -1) // LoadINIControllerSettings can set it to -1 + return; + + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + if (XInputGetState(pad, &xstate) == ERROR_SUCCESS) + { + PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0; + PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0; + PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0; + PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0; + PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0; + PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0; + PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0; + PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0; + PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0; + PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0; + PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger; + PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0; + PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0; + PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger; + + PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0; +#ifdef REGISTER_START_BUTTON + PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0; +#endif + float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF; + float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF; + float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF; + float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF; + + if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) { + PCTempJoyState.LeftStickX = (int32)(lx * 128.0f); + PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f); + } + + if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) { + PCTempJoyState.RightStickX = (int32)(rx * 128.0f); + PCTempJoyState.RightStickY = (int32)(-ry * 128.0f); + } + + XINPUT_VIBRATION VibrationState; + + memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION)); + + uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff); + uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff); + + if (ShakeDur < CTimer::GetTimeStepInMilliseconds()) + ShakeDur = 0; + else + ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (ShakeDur == 0) ShakeFreq = 0; + + VibrationState.wLeftMotorSpeed = iLeftMotor; + VibrationState.wRightMotorSpeed = iRightMotor; + + XInputSetState(pad, &VibrationState); + } +} +#endif + +void CPad::UpdatePads(void) +{ + bool bUpdate = true; + + GetPad(0)->UpdateMouse(); +#ifdef XINPUT + GetPad(0)->AffectFromXinput(m_bMapPadOneToPadTwo ? 1 : 0); + GetPad(1)->AffectFromXinput(m_bMapPadOneToPadTwo ? 0 : 1); +#else + CapturePad(0); +#endif + + // Improve keyboard input latency part 1 +#ifdef FIX_BUGS + OldKeyState = NewKeyState; + NewKeyState = TempKeyState; +#endif + +#ifdef DETECT_PAD_INPUT_SWITCH + if (GetPad(0)->PCTempJoyState.CheckForInput()) + IsAffectedByController = true; + else { +#endif + ControlsManager.ClearSimButtonPressCheckers(); + ControlsManager.AffectPadFromKeyBoard(); + ControlsManager.AffectPadFromMouse(); + +#ifdef DETECT_PAD_INPUT_SWITCH + } + if (IsAffectedByController && (GetPad(0)->PCTempKeyState.CheckForInput() || GetPad(0)->PCTempMouseState.CheckForInput())) + IsAffectedByController = false; +#endif + + if ( CReplay::IsPlayingBackFromFile() ) + bUpdate = false; + + if ( bUpdate ) + GetPad(0)->Update(0); + +#ifndef MASTER + GetPad(1)->Update(1); +#else + GetPad(1)->NewState.Clear(); + GetPad(1)->OldState.Clear(); +#endif + + // Improve keyboard input latency part 2 +#ifndef FIX_BUGS + OldKeyState = NewKeyState; + NewKeyState = TempKeyState; +#endif +} + +void CPad::ProcessPCSpecificStuff(void) +{ + ; +} + +void CPad::Update(int16 pad) +{ + OldState = NewState; + +#ifdef GTA_PS2 + bObsoleteControllerMessage = false; + + //int iPressureBtn; + int id; + int ext_id=0; + int state; + int rterm_id = 0; + unsigned short paddata, tpad; + unsigned char rdata[32]; + + state = scePadGetState(pad, 0); + + switch(Phase) + { + case 0: + if (state != scePadStateStable && state != scePadStateFindCTP1) + break; + id = scePadInfoMode(pad, 0, InfoModeCurID, 0); + if (id==0) break; + + ext_id = scePadInfoMode(pad, 0, InfoModeCurExID, 0); + if (ext_id>0) id = ext_id; + + switch(id) + { + case 4: // Digital controller + Phase = 40; // Try for analog(dualshock) + break; + case 7: // Dualshock2 controller + Phase = 50; + break; + default: + Phase = 99; + break; + } + break; + + // Analog Controller (old dualshock) + case 40: // Analog Contoller check valid (otherwise fail phase) + if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0) + { + Phase = 99; + break; + } + Phase++; + + case 41: // Analog controller: Request Lock analog mode (asynchronous) + if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++; + break; + + case 42: // Analog controller: Check state of previous request + if (scePadGetReqState(pad, 0)==scePadReqStateFaild) + { + Phase--; + } + + if (scePadGetReqState(pad, 0)==scePadReqStateComplete) + { + // Lock mode complete + Phase=0; // Accept normal dualshock + } + break; + + // DualShock 2 Controller + case 50: // Analog Contoller check valid (otherwise fail phase) + if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0) + { + Phase = 99; + break; + } + Phase++; + + case 51: // Analog controller: Request Lock analog mode (asynchronous) + if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++; + break; + + case 52: // Analog controller: Check state of previous request + if (scePadGetReqState(pad, 0)==scePadReqStateFaild) + { + Phase--; + } + + if (scePadGetReqState(pad, 0)==scePadReqStateComplete) + { + // Lock mode complete + Phase=0; // Accept normal dualshock + } + break; + + case 70: // DualShock 2 check pressure sensitive possible + if (scePadInfoPressMode(pad, 0)==1) + { + Phase = 76; + break; + } + Phase = 99; + break; + + case 76: // DualShock2 enable pressure sensitive mode (asynchronous function) + if (scePadEnterPressMode(pad, 0)==1) Phase++; + break; + + case 77: // Dualshock2 check status of request pressure sensitive mode + if (scePadGetReqState(pad, 0)==scePadReqStateFaild) Phase--; + if (scePadGetReqState(pad, 0)==scePadReqStateComplete) + { + Phase=80; + } + break; + + // DualShock 2 Controller + case 80: // Set motors + if (scePadInfoAct(pad, 0, -1, 0)==0) + { + Phase = 99; + } + + act_align[0] = 0; // Offset 0 for motor0 + act_align[1] = 1; // Offset 1 for motor1 + + act_align[2] = 0xff; + act_align[3] = 0xff; + act_align[4] = 0xff; + act_align[5] = 0xff; + + // Asynchronous function + if (scePadSetActAlign(pad, 0, act_align)==0) break; + Phase++; + break; + + + case 81: + if ( scePadGetState(pad, 0) != scePadStateExecCmd ) + { + Phase = 99; + } + + break; + + default: + if ( state == scePadStateError ) break; + + if ( state == scePadStateStable || state == scePadStateFindCTP1 ) + { + if ( ShakeDur ) + { + ShakeDur = Max(ShakeDur - (int32)CTimer::GetTimeStepInMilliseconds(), 0); + + if ( ShakeDur == 0 ) + { + act_direct[0] = 0; + act_direct[1] = 0; + scePadSetActDirect(pad, 0, act_direct); + } + else + { + act_direct[0] = 0; + act_direct[1] = (unsigned char) ShakeFreq; + scePadSetActDirect(pad, 0, act_direct); + } + } + + if (scePadRead( pad, 0, rdata )==0) + { + NewState.Clear(); + break; + } + + if ((rdata[0] == 0)) + { + paddata = (unsigned short) ( 0xffff ^ ((rdata[2]<<8)|rdata[3]) ); + rterm_id = (rdata[1]); + + if ( (rterm_id>>4) == 7 ) // DUALSHOCK + { + if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad)) + { + tpad = paddata; + + NewState.DPadUp = ( tpad & SCE_PADLup ) ? 255 : 0; + NewState.DPadDown = ( tpad & SCE_PADLdown ) ? 255 : 0; + NewState.DPadLeft = ( tpad & SCE_PADLleft ) ? 255 : 0; + NewState.DPadRight = ( tpad & SCE_PADLright ) ? 255 : 0; + NewState.Triangle = ( tpad & SCE_PADRup ) ? 255 : 0; + NewState.Cross = ( tpad & SCE_PADRdown ) ? 255 : 0; + NewState.Square = ( tpad & SCE_PADRleft ) ? 255 : 0; + NewState.Circle = ( tpad & SCE_PADRright ) ? 255 : 0; + NewState.Start = ( tpad & SCE_PADstart ) ? 255 : 0; + NewState.Select = ( tpad & SCE_PADselect ) ? 255 : 0; + NewState.LeftShoulder1 = ( tpad & SCE_PADL1 ) ? 255 : 0; + NewState.LeftShoulder2 = ( tpad & SCE_PADL2 ) ? 255 : 0; + NewState.RightShoulder1 = ( tpad & SCE_PADR1 ) ? 255 : 0; + NewState.RightShoulder2 = ( tpad & SCE_PADR2 ) ? 255 : 0; + NewState.LeftShock = ( tpad & SCE_PADi ) ? 255 : 0; + NewState.RightShock = ( tpad & SCE_PADj ) ? 255 : 0; + NewState.RightStickX = (short)rdata[4]; + NewState.RightStickY = (short)rdata[5]; + NewState.LeftStickX = (short)rdata[6]; + NewState.LeftStickY = (short)rdata[7]; + + #define CLAMP_AXIS(x) (((x) < 43 && (x) >= -42) ? 0 : (((x) > 0) ? (Max((x)-42, 0)*127/85) : Min((x)+42, 0)*127/85)) + #define FIX_AXIS(x) CLAMP_AXIS((x)-128) + + NewState.RightStickX = FIX_AXIS(NewState.RightStickX); + NewState.RightStickY = FIX_AXIS(NewState.RightStickY); + NewState.LeftStickX = FIX_AXIS(NewState.LeftStickX); + NewState.LeftStickY = FIX_AXIS(NewState.LeftStickY); + + #undef FIX_AXIS + #undef CLAMP_AXIS + } + } + else if ( (rterm_id>>4) == 4 ) // Controller (digital) + { + if ( pad == 0 ) + bObsoleteControllerMessage = true; + NewState.Clear(); + } + + if ( NewState.IsAnyButtonPressed() ) + LastTimeTouched = CTimer::GetTimeInMilliseconds(); + + break; + } + + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) + iCurrHornHistory = 0; + + bHornHistory[iCurrHornHistory] = GetHorn(); + NewState.Clear(); + return; + } + break; + } + + if ( pad == 0 ) + { + bOldDisplayNoControllerMessage = bDisplayNoControllerMessage; + if ( state == scePadStateDiscon ) + { + bDisplayNoControllerMessage = true; + Phase = 0; + } + else + bDisplayNoControllerMessage = false; + } + + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) + iCurrHornHistory = 0; + + bHornHistory[iCurrHornHistory] = GetHorn(); + + if ( !bDisplayNoControllerMessage ) + CGame::bDemoMode = false; +#endif + +#if (defined GTA_PS2 || defined FIX_BUGS) + if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad)) +#endif + { + NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState); + NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState); + } + + PCTempJoyState.Clear(); + PCTempKeyState.Clear(); + PCTempMouseState.Clear(); + + ProcessPCSpecificStuff(); + + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) + iCurrHornHistory = 0; + + bHornHistory[iCurrHornHistory] = GetHorn(); + + + if ( !bDisplayNoControllerMessage ) + CGame::bDemoMode = false; +} + +void CPad::DoCheats(void) +{ +#ifdef DETECT_PAD_INPUT_SWITCH + if (IsAffectedByController) +#endif + GetPad(0)->DoCheats(0); +} + +void CPad::DoCheats(int16 unk) +{ +#ifdef GTA_PS2_STUFF + if ( GetTriangleJustDown() ) + AddToCheatString('T'); + + if ( GetCircleJustDown() ) + AddToCheatString('C'); + + if ( GetCrossJustDown() ) + AddToCheatString('X'); + + if ( GetSquareJustDown() ) + AddToCheatString('S'); + + if ( GetDPadUpJustDown() ) + AddToCheatString('U'); + + if ( GetDPadDownJustDown() ) + AddToCheatString('D'); + + if ( GetDPadLeftJustDown() ) + AddToCheatString('L'); + + if ( GetDPadRightJustDown() ) + AddToCheatString('R'); + + if ( GetLeftShoulder1JustDown() ) + AddToCheatString('1'); + + if ( GetLeftShoulder2JustDown() ) + AddToCheatString('2'); + + if ( GetRightShoulder1JustDown() ) + AddToCheatString('3'); + + if ( GetRightShoulder2JustDown() ) + AddToCheatString('4'); +#endif +} + +void CPad::StopPadsShaking(void) +{ + GetPad(0)->StopShaking(0); +} + +void CPad::StopShaking(int16 pad) +{ +#ifdef GTA_PS2_STUFF + ShakeFreq = 0; + ShakeDur = 0; + +#ifdef GTA_PS2 + if ( Phase == 99 ) + { + act_direct[0] = 0; + act_direct[1] = 0; + scePadSetActDirect(pad, 0, act_direct); + } +#endif + +#endif +} + +CPad *CPad::GetPad(int32 pad) +{ + return &Pads[pad]; +} +#ifdef DETECT_PAD_INPUT_SWITCH +#define CURMODE (IsAffectedByController ? Mode : 0) +#else +#define CURMODE (Mode) +#endif + + +int16 CPad::GetSteeringLeftRight(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 2: + { + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickX; + + break; + } + } + + return 0; +} + +int16 CPad::GetSteeringUpDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 2: + { + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickY; + + break; + } + } + + return 0; +} + +int16 CPad::GetCarGunUpDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 1: + case 2: + { + return NewState.RightStickY; + + break; + } + + case 3: + { + return (NewState.DPadUp - NewState.DPadDown) / 2; + + break; + } + } + + return 0; +} + +int16 CPad::GetCarGunLeftRight(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 1: + case 2: + { + return NewState.RightStickX; + + break; + } + + case 3: + { + return (NewState.DPadRight - NewState.DPadLeft) / 2; + + break; + } + } + + return 0; +} + +int16 CPad::GetPedWalkLeftRight(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 2: + { + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickX; + + break; + } + } + + return 0; +} + + +int16 CPad::GetPedWalkUpDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 2: + { + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickY; + + break; + } + } + + return 0; +} + +int16 CPad::GetAnalogueUpDown(void) +{ + switch (CURMODE) + { + case 0: + case 2: + { + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickY; + + break; + } + } + + return 0; +} + +bool CPad::GetLookLeft(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2); +} + +bool CPad::GetLookRight(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2); +} + + +bool CPad::GetLookBehindForCar(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); +} + +bool CPad::GetLookBehindForPed(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!NewState.RightShock; +} + +bool CPad::GetHorn(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + { + return !!NewState.LeftShock; + + break; + } + + case 1: + { + return !!NewState.LeftShoulder1; + + break; + } + + case 2: + { + return !!NewState.RightShoulder1; + + break; + } + + case 3: + { + return !!NewState.LeftShock; + + break; + } + } + + return false; +} + +bool CPad::HornJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + { + return !!(NewState.LeftShock && !OldState.LeftShock); + + break; + } + + case 1: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + + case 2: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + + case 3: + { + return !!(NewState.LeftShock && !OldState.LeftShock); + + break; + } + } + + return false; +} + + +bool CPad::GetCarGunFired(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 2: + { + return !!NewState.Circle; + + break; + } + + case 3: + { + return !!NewState.RightShoulder1; + + break; + } + } + + return false; +} + +bool CPad::CarGunJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 2: + { + return !!(NewState.Circle && !OldState.Circle); + + break; + } + + case 3: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + } + + return false; +} + +int16 CPad::GetHandBrake(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 1: + { + return NewState.RightShoulder1; + + break; + } + + case 2: + { + return NewState.Triangle; + + break; + } + + case 3: + { + return NewState.LeftShoulder1; + + break; + } + } + + return 0; +} + +int16 CPad::GetBrake(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 2: + { + return NewState.Square; + + break; + } + + case 1: + { + return NewState.Square; + + break; + } + + case 3: + { + int16 axis = 2 * NewState.RightStickY; + + if ( axis < 0 ) + return 0; + else + return axis; + + break; + } + } + + return 0; +} + +bool CPad::GetExitVehicle(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 3: + { + return !!NewState.Triangle; + + break; + } + + case 2: + { + return !!NewState.LeftShoulder1; + + break; + } + } + + return false; +} + +bool CPad::ExitVehicleJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 3: + { + return !!(NewState.Triangle && !OldState.Triangle); + + break; + } + + case 2: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + } + + return false; +} + +int32 CPad::GetWeapon(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + { + return NewState.Circle; + + break; + } + + case 2: + { + return NewState.Cross; + + break; + } + + case 3: + { + return NewState.RightShoulder1; + + break; + } + } + + return false; +} + +bool CPad::WeaponJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + { + return !!(NewState.Circle && !OldState.Circle); + + break; + } + + case 2: + { + return !!(NewState.Cross && !OldState.Cross); + + break; + } + + case 3: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + } + + return false; +} + +int16 CPad::GetAccelerate(void) +{ + if ( ArePlayerControlsDisabled() ) + return 0; + + switch (CURMODE) + { + case 0: + case 2: + { + return NewState.Cross; + + break; + } + + case 1: + { + return NewState.Cross; + + break; + } + + case 3: + { + int16 axis = -2 * NewState.RightStickY; + + if ( axis < 0 ) + return 0; + else + return axis; + + break; + } + } + + return 0; +} + +bool CPad::CycleCameraModeUpJustDown(void) +{ + switch (CURMODE) + { + case 0: + case 2: + case 3: + { + return !!(NewState.Select && !OldState.Select); + + break; + } + + case 1: + { + return !!(NewState.DPadUp && !OldState.DPadUp); + + break; + } + } + + return false; +} + +bool CPad::CycleCameraModeDownJustDown(void) +{ + switch (CURMODE) + { + case 0: + case 2: + case 3: + { + return false; + + break; + } + + case 1: + { + return !!(NewState.DPadDown && !OldState.DPadDown); + + break; + } + } + + return false; +} + +bool CPad::ChangeStationJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + + case 1: + { + return !!(NewState.Select && !OldState.Select); + + break; + } + + case 2: + { + return !!(NewState.LeftShock && !OldState.LeftShock); + + break; + } + + case 3: + { + return !!(NewState.Circle && !OldState.Circle); + + break; + } + } + + return false; +} + + +bool CPad::CycleWeaponLeftJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); +} + +bool CPad::CycleWeaponRightJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); +} + +bool CPad::GetTarget(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 2: + { + return !!NewState.RightShoulder1; + + break; + } + + case 3: + { + return !!NewState.LeftShoulder1; + + break; + } + } + + return false; +} + +bool CPad::TargetJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 2: + { + return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); + + break; + } + + case 3: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + } + + return false; +} + +bool CPad::JumpJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.Square && !OldState.Square); +} + +bool CPad::GetSprint(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 3: + { + return !!NewState.Cross; + + break; + } + + case 2: + { + return !!NewState.Circle; + + break; + } + } + + return false; +} + +bool CPad::ShiftTargetLeftJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); +} + +bool CPad::ShiftTargetRightJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); +} + +#ifdef FIX_BUGS +// FIX: fixes from VC for the bug of double switching the controller setup +bool CPad::GetAnaloguePadUp(void) +{ + static int16 oldfStickY = 0; + + int16 leftStickY = CPad::GetPad(0)->GetLeftStickY(); + + if ( leftStickY < -15 && oldfStickY >= -5 ) + { + oldfStickY = leftStickY; + return true; + } + else + { + oldfStickY = leftStickY; + return false; + } +} + +bool CPad::GetAnaloguePadDown(void) +{ + static int16 oldfStickY = 0; + + int16 leftStickY = CPad::GetPad(0)->GetLeftStickY(); + + if ( leftStickY > 15 && oldfStickY <= 5 ) + { + oldfStickY = leftStickY; + return true; + } + else + { + oldfStickY = leftStickY; + return false; + } +} + +bool CPad::GetAnaloguePadLeft(void) +{ + static int16 oldfStickX = 0; + + int16 leftStickX = CPad::GetPad(0)->GetLeftStickX(); + + if ( leftStickX < -15 && oldfStickX >= -5 ) + { + oldfStickX = leftStickX; + return true; + } + else + { + oldfStickX = leftStickX; + return false; + } +} + +bool CPad::GetAnaloguePadRight(void) +{ + static int16 oldfStickX = 0; + + int16 leftStickX = CPad::GetPad(0)->GetLeftStickX(); + + if ( leftStickX > 15 && oldfStickX <= 5 ) + { + oldfStickX = leftStickX; + return true; + } + else + { + oldfStickX = leftStickX; + return false; + } +} + +bool CPad::GetAnaloguePadLeftJustUp(void) +{ + static int16 oldfStickX = 0; + + int16 X = GetPad(0)->GetPedWalkLeftRight(); + + if ( X == 0 && oldfStickX < 0 ) + { + oldfStickX = 0; + + return true; + } + else + { + oldfStickX = X; + + return false; + } +} + +bool CPad::GetAnaloguePadRightJustUp(void) +{ + static int16 oldfStickX = 0; + + int16 X = GetPad(0)->GetPedWalkLeftRight(); + + if ( X == 0 && oldfStickX > 0 ) + { + oldfStickX = 0; + + return true; + } + else + { + oldfStickX = X; + + return false; + } +} + +#else +bool CPad::GetAnaloguePadUp(void) +{ + static int16 oldfStickY = 0; + + int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + + if ( Y < 0 && oldfStickY >= 0 ) + { + oldfStickY = Y; + return true; + } + else + { + oldfStickY = Y; + return false; + } +} + +bool CPad::GetAnaloguePadDown(void) +{ + static int16 oldfStickY = 0; + + int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + + if ( Y > 0 && oldfStickY <= 0 ) + { + oldfStickY = Y; + return true; + } + else + { + oldfStickY = Y; + return false; + } +} + +bool CPad::GetAnaloguePadLeft(void) +{ + static int16 oldfStickX = 0; + + int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + + if ( X < 0 && oldfStickX >= 0 ) + { + oldfStickX = X; + return true; + } + else + { + oldfStickX = X; + return false; + } +} + +bool CPad::GetAnaloguePadRight(void) +{ + static int16 oldfStickX = 0; + + int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + + if ( X > 0 && oldfStickX <= 0 ) + { + oldfStickX = X; + return true; + } + else + { + oldfStickX = X; + return false; + } +} + +bool CPad::GetAnaloguePadLeftJustUp(void) +{ + static int16 oldfStickX = 0; + + int16 X = GetPad(0)->GetPedWalkLeftRight(); + + if ( X == 0 && oldfStickX < 0 ) + { + oldfStickX = 0; + + return true; + } + else + { + oldfStickX = X; + + return false; + } +} + +bool CPad::GetAnaloguePadRightJustUp(void) +{ + static int16 oldfStickX = 0; + + int16 X = GetPad(0)->GetPedWalkLeftRight(); + + if ( X == 0 && oldfStickX > 0 ) + { + oldfStickX = 0; + + return true; + } + else + { + oldfStickX = X; + + return false; + } +} +#endif + +bool CPad::ForceCameraBehindPlayer(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + { + return !!NewState.LeftShoulder1; + + break; + } + + case 2: + { + return !!NewState.Triangle; + + break; + } + + case 3: + { + return !!NewState.Circle; + + break; + } + } + + return false; +} + +bool CPad::SniperZoomIn(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 3: + { + return !!NewState.Square; + + break; + } + + case 2: + { + return !!NewState.Triangle; + + break; + } + } + + return false; +} + +bool CPad::SniperZoomOut(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + case 3: + { + return !!NewState.Cross; + + break; + } + + case 2: + { + return !!NewState.Square; + + break; + } + } + + return false; +} + +#undef CURMODE + +int16 CPad::SniperModeLookLeftRight(void) +{ + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; +} + +int16 CPad::SniperModeLookUpDown(void) +{ + int16 axis = NewState.LeftStickY; + int16 dpad; +#ifdef FIX_BUGS + axis = -axis; +#endif +#ifndef INVERT_LOOK_FOR_PAD + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; +#else + if (CPad::bInvertLook4Pad) { + axis = -axis; + dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + } else { + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + } +#endif + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; +} + +int16 CPad::LookAroundLeftRight(void) +{ + float axis = GetPad(0)->NewState.RightStickX; + + if ( Abs(axis) > 85 && !GetLookBehindForPed() ) + return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) + * (127.0f / 32.0f) ); // 3.96875f + + else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 ) + return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) ) + * (127.0f / 64.0f) ); // 1.984375f + + return 0; +} + +int16 CPad::LookAroundUpDown(void) +{ + int16 axis = GetPad(0)->NewState.RightStickY; + +#ifdef FIX_BUGS + axis = -axis; +#endif +#ifdef INVERT_LOOK_FOR_PAD + if (CPad::bInvertLook4Pad) + axis = -axis; +#endif + + if ( Abs(axis) > 85 && !GetLookBehindForPed() ) + return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) + * (127.0f / 32.0f) ); // 3.96875f + + else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 ) + return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) ) + * (127.0f / 64.0f) ); // 1.984375f + + return 0; +} + + +void CPad::ResetAverageWeapon(void) +{ + AverageWeapon = GetWeapon(); + AverageEntries = 1; +} + +void CPad::PrintErrorMessage(void) +{ + if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive ) + { +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f)); +#else + CFont::SetScale(0.85f, 1.0f); +#endif + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); +#else + CFont::SetCentreSize(SCREEN_WIDTH - 20); +#endif + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(255, 255, 200, 200)); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString + ( + SCREEN_WIDTH / 2, + SCREEN_HEIGHT / 2, + TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue + ); + } + else if ( bObsoleteControllerMessage ) + { +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f)); +#else + CFont::SetScale(0.85f, 1.0f); +#endif + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); +#else + CFont::SetCentreSize(SCREEN_WIDTH - 20); +#endif + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(255, 255, 200, 200)); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString + ( + SCREEN_WIDTH / 2, + SCREEN_HEIGHT / 2, + TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). + ); + } + +} + +void LittleTest(void) +{ + static int32 Cunt = 0; + + Cunt++; // ??? +} + +void CPad::ResetCheats(void) +{ + CWeather::ReleaseWeather(); + + CPopulation::ms_bGivePedsWeapons = false; + + CPed::bNastyLimbsCheat = false; + CPed::bPedCheat2 = false; + CPed::bPedCheat3 = false; + + CVehicle::bWheelsOnlyCheat = false; + CVehicle::bAllDodosCheat = false; + CVehicle::bCheat3 = false; + CVehicle::bCheat4 = false; + CVehicle::bCheat5 = false; + + gbFastTime = false; + CTimer::SetTimeScale(1.0f); +} + +char *CPad::EditString(char *pStr, int32 nSize) +{ + int32 pos = (int32)strlen(pStr); + + // letters + for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ ) + { + if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 ) + { + pStr[pos++] = i + 'A'; + pStr[pos] = '\0'; + } + + if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 ) + { + pStr[pos++] = i + 'a'; + pStr[pos] = '\0'; + } + } + + // numbers + for ( int32 i = 0; i < ('9' - '0' + 1); i++ ) + { + if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 ) + { + pStr[pos++] = i + '0'; + pStr[pos] = '\0'; + } + } + + // space + if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 ) + { + pStr[pos++] = ' '; + pStr[pos] = '\0'; + } + + + // del + if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() ) + { + if ( pos > 0 ) + pStr[pos - 1] = '\0'; + } + + // extenter/up/down + if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) + return nil; + + return pStr; +} + +int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) +{ + *pRsKeys = rsNULL; + + for ( int32 i = 0; i < 255; i++ ) + { + if ( GetPad(0)->GetCharJustDown(i) ) + *pRsKeys = i; + } + + for ( int32 i = 0; i < 12; i++ ) + { + if ( GetPad(0)->GetFJustDown(i) ) + *pRsKeys = i + rsF1; + } + + if ( GetPad(0)->GetEscapeJustDown() ) + *pRsKeys = rsESC; + + if ( GetPad(0)->GetInsertJustDown() ) + *pRsKeys = rsINS; + + if ( GetPad(0)->GetDeleteJustDown() ) + *pRsKeys = rsDEL; + + if ( GetPad(0)->GetHomeJustDown() ) + *pRsKeys = rsHOME; + + if ( GetPad(0)->GetEndJustDown() ) + *pRsKeys = rsEND; + + if ( GetPad(0)->GetPageUpJustDown() ) + *pRsKeys = rsPGUP; + + if ( GetPad(0)->GetPageDownJustDown() ) + *pRsKeys = rsPGDN; + + if ( GetPad(0)->GetUpJustDown() ) + *pRsKeys = rsUP; + + if ( GetPad(0)->GetDownJustDown() ) + *pRsKeys = rsDOWN; + + if ( GetPad(0)->GetLeftJustDown() ) + *pRsKeys = rsLEFT; + + if ( GetPad(0)->GetRightJustDown() ) + *pRsKeys = rsRIGHT; + + if ( GetPad(0)->GetScrollLockJustDown() ) + *pRsKeys = rsSCROLL; + + if ( GetPad(0)->GetPauseJustDown() ) + *pRsKeys = rsPAUSE; + + if ( GetPad(0)->GetNumLockJustDown() ) + *pRsKeys = rsNUMLOCK; + + if ( GetPad(0)->GetDivideJustDown() ) + *pRsKeys = rsDIVIDE; + + if ( GetPad(0)->GetTimesJustDown() ) + *pRsKeys = rsTIMES; + + if ( GetPad(0)->GetMinusJustDown() ) + *pRsKeys = rsMINUS; + + if ( GetPad(0)->GetPlusJustDown() ) + *pRsKeys = rsPLUS; + + if ( GetPad(0)->GetPadEnterJustDown() ) + *pRsKeys = rsPADENTER; + + if ( GetPad(0)->GetPadDelJustDown() ) + *pRsKeys = rsPADDEL; + + if ( GetPad(0)->GetPad1JustDown() ) + *pRsKeys = rsPADEND; + + if ( GetPad(0)->GetPad2JustDown() ) + *pRsKeys = rsPADDOWN; + + if ( GetPad(0)->GetPad3JustDown() ) + *pRsKeys = rsPADPGDN; + + if ( GetPad(0)->GetPad4JustDown() ) + *pRsKeys = rsPADLEFT; + + if ( GetPad(0)->GetPad5JustDown() ) + *pRsKeys = rsPAD5; + + if ( GetPad(0)->GetPad6JustDown() ) + *pRsKeys = rsPADRIGHT; + + if ( GetPad(0)->GetPad7JustDown() ) + *pRsKeys = rsPADHOME; + + if ( GetPad(0)->GetPad8JustDown() ) + *pRsKeys = rsPADUP; + + if ( GetPad(0)->GetPad9JustDown() ) + *pRsKeys = rsPADPGUP; + + if ( GetPad(0)->GetPad0JustDown() ) + *pRsKeys = rsPADINS; + + if ( GetPad(0)->GetBackspaceJustDown() ) + *pRsKeys = rsBACKSP; + + if ( GetPad(0)->GetTabJustDown() ) + *pRsKeys = rsTAB; + + if ( GetPad(0)->GetCapsLockJustDown() ) + *pRsKeys = rsCAPSLK; + + if ( GetPad(0)->GetReturnJustDown() ) + *pRsKeys = rsENTER; + + if ( GetPad(0)->GetLeftShiftJustDown() ) + *pRsKeys = rsLSHIFT; + + if ( GetPad(0)->GetShiftJustDown() ) + *pRsKeys = rsSHIFT; + + if ( GetPad(0)->GetRightShiftJustDown() ) + *pRsKeys = rsRSHIFT; + + if ( GetPad(0)->GetLeftCtrlJustDown() ) + *pRsKeys = rsLCTRL; + + if ( GetPad(0)->GetRightCtrlJustDown() ) + *pRsKeys = rsRCTRL; + + if ( GetPad(0)->GetLeftAltJustDown() ) + *pRsKeys = rsLALT; + + if ( GetPad(0)->GetRightAltJustDown() ) + *pRsKeys = rsRALT; + + if ( GetPad(0)->GetLeftWinJustDown() ) + *pRsKeys = rsLWIN; + + if ( GetPad(0)->GetRightWinJustDown() ) + *pRsKeys = rsRWIN; + + if ( GetPad(0)->GetAppsJustDown() ) + *pRsKeys = rsAPPS; + + return pRsKeys; +} diff --git a/src/core/Pad.h b/src/core/Pad.h new file mode 100644 index 0000000..b37659c --- /dev/null +++ b/src/core/Pad.h @@ -0,0 +1,474 @@ +#pragma once + +enum { + PLAYERCONTROL_ENABLED = 0, + PLAYERCONTROL_CAMERA = 1, + PLAYERCONTROL_UNK2 = 2, + PLAYERCONTROL_GARAGE = 4, + PLAYERCONTROL_UNK8 = 8, + PLAYERCONTROL_UNK10 = 16, + PLAYERCONTROL_PLAYERINFO = 32, + PLAYERCONTROL_PHONE = 64, + PLAYERCONTROL_CUTSCENE = 128, +}; + +class CControllerState +{ +public: + int16 LeftStickX, LeftStickY; + int16 RightStickX, RightStickY; + int16 LeftShoulder1, LeftShoulder2; + int16 RightShoulder1, RightShoulder2; + int16 DPadUp, DPadDown, DPadLeft, DPadRight; + int16 Start, Select; + int16 Square, Triangle, Cross, Circle; + int16 LeftShock, RightShock; + int16 NetworkTalk; + float GetLeftStickX(void) { return LeftStickX/32767.0f; }; + float GetLeftStickY(void) { return LeftStickY/32767.0f; }; + float GetRightStickX(void) { return RightStickX/32767.0f; }; + float GetRightStickY(void) { return RightStickY/32767.0f; }; + + bool CheckForInput(); + void Clear(void); +}; +VALIDATE_SIZE(CControllerState, 0x2A); + +class CMouseControllerState +{ +public: + //uint32 btns; // bit 0-2 button 1-3 + + bool LMB; + bool RMB; + bool MMB; + bool WHEELUP; + bool WHEELDN; + bool MXB1; + bool MXB2; + char _pad0; + + float x, y; + + CMouseControllerState(); + void Clear(); +}; + +VALIDATE_SIZE(CMouseControllerState, 0x10); + +class CMousePointerStateHelper +{ +public: + bool bInvertHorizontally; + bool bInvertVertically; + + CMouseControllerState GetMouseSetUp(); +}; + +VALIDATE_SIZE(CMousePointerStateHelper, 0x2); + +extern CMousePointerStateHelper MousePointerStateHelper; + + +class CKeyboardState +{ +public: + int16 F[12]; + int16 VK_KEYS[256]; + int16 ESC; + int16 INS; + int16 DEL; + int16 HOME; + int16 END; + int16 PGUP; + int16 PGDN; + int16 UP; + int16 DOWN; + int16 LEFT; + int16 RIGHT; + int16 SCROLLLOCK; + int16 PAUSE; + int16 NUMLOCK; + int16 DIV; + int16 MUL; + int16 SUB; + int16 ADD; + int16 ENTER; + int16 DECIMAL; + int16 NUM1; + int16 NUM2; + int16 NUM3; + int16 NUM4; + int16 NUM5; + int16 NUM6; + int16 NUM7; + int16 NUM8; + int16 NUM9; + int16 NUM0; + int16 BACKSP; + int16 TAB; + int16 CAPSLOCK; + int16 EXTENTER; + int16 LSHIFT; + int16 RSHIFT; + int16 SHIFT; + int16 LCTRL; + int16 RCTRL; + int16 LALT; + int16 RALT; + int16 LWIN; + int16 RWIN; + int16 APPS; + + void Clear(); +}; + +VALIDATE_SIZE(CKeyboardState, 0x270); + +enum +{ + // taken from miss2 + PAD1 = 0, + PAD2, + + MAX_PADS +}; + +class CPad +{ +public: + enum + { + HORNHISTORY_SIZE = 5, + }; + CControllerState NewState; + CControllerState OldState; + CControllerState PCTempKeyState; + CControllerState PCTempJoyState; + CControllerState PCTempMouseState; + // straight out of my IDB + int16 Phase; + int16 Mode; + int16 ShakeDur; + uint8 ShakeFreq; + bool bHornHistory[HORNHISTORY_SIZE]; + uint8 iCurrHornHistory; + uint8 DisablePlayerControls; + int8 bApplyBrakes; + char CheatString[12]; + int32 LastTimeTouched; + int32 AverageWeapon; + int32 AverageEntries; + +#ifdef DETECT_PAD_INPUT_SWITCH + static bool IsAffectedByController; +#endif + CPad() { } + ~CPad() { } + + static bool bDisplayNoControllerMessage; + static bool bObsoleteControllerMessage; + static bool bOldDisplayNoControllerMessage; + static bool m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD + static bool bInvertLook4Pad; +#endif + + static CKeyboardState OldKeyState; + static CKeyboardState NewKeyState; + static CKeyboardState TempKeyState; + static char KeyBoardCheatString[20]; + static CMouseControllerState OldMouseControllerState; + static CMouseControllerState NewMouseControllerState; + static CMouseControllerState PCTempMouseControllerState; + + +#ifdef GTA_PS2_STUFF + static void Initialise(void); +#endif + void Clear(bool bResetPlayerControls); + void ClearMouseHistory(); + void UpdateMouse(); + CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); + void StartShake(int16 nDur, uint8 nFreq); + void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); + void StartShake_Train(float fX, float fY); +#ifdef GTA_PS2_STUFF + void AddToCheatString(char c); +#endif + void AddToPCCheatString(char c); + + static void UpdatePads(void); + void ProcessPCSpecificStuff(void); + void Update(int16 pad); + + static void DoCheats(void); + void DoCheats(int16 unk); + + static void StopPadsShaking(void); + void StopShaking(int16 pad); + + static CPad *GetPad(int32 pad); + + int16 GetSteeringLeftRight(void); + int16 GetSteeringUpDown(void); + int16 GetCarGunUpDown(void); + int16 GetCarGunLeftRight(void); + int16 GetPedWalkLeftRight(void); + int16 GetPedWalkUpDown(void); + int16 GetAnalogueUpDown(void); + bool GetLookLeft(void); + bool GetLookRight(void); + bool GetLookBehindForCar(void); + bool GetLookBehindForPed(void); + bool GetHorn(void); + bool HornJustDown(void); + bool GetCarGunFired(void); + bool CarGunJustDown(void); + int16 GetHandBrake(void); + int16 GetBrake(void); + bool GetExitVehicle(void); + bool ExitVehicleJustDown(void); + int32 GetWeapon(void); + bool WeaponJustDown(void); + int16 GetAccelerate(void); + bool CycleCameraModeUpJustDown(void); + bool CycleCameraModeDownJustDown(void); + bool ChangeStationJustDown(void); + bool CycleWeaponLeftJustDown(void); + bool CycleWeaponRightJustDown(void); + bool GetTarget(void); + bool TargetJustDown(void); + bool JumpJustDown(void); + bool GetSprint(void); + bool ShiftTargetLeftJustDown(void); + bool ShiftTargetRightJustDown(void); + bool GetAnaloguePadUp(void); + bool GetAnaloguePadDown(void); + bool GetAnaloguePadLeft(void); + bool GetAnaloguePadRight(void); + bool GetAnaloguePadLeftJustUp(void); + bool GetAnaloguePadRightJustUp(void); + bool ForceCameraBehindPlayer(void); + bool SniperZoomIn(void); + bool SniperZoomOut(void); + int16 SniperModeLookLeftRight(void); + int16 SniperModeLookUpDown(void); + int16 LookAroundLeftRight(void); + int16 LookAroundUpDown(void); + void ResetAverageWeapon(void); + static void PrintErrorMessage(void); + static void ResetCheats(void); + static char *EditString(char *pStr, int32 nSize); + static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); + +#ifdef XINPUT + static int XInputJoy1; + static int XInputJoy2; + void AffectFromXinput(uint32 pad); +#endif + + // mouse + bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } + bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); } + bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); } + bool GetMouseWheelUpJustDown() { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); } + bool GetMouseWheelDownJustDown() { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);} + bool GetMouseX1JustDown() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); } + bool GetMouseX2JustDown() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); } + + bool GetLeftMouseJustUp() { return !!(!NewMouseControllerState.LMB && OldMouseControllerState.LMB); } + bool GetRightMouseJustUp() { return !!(!NewMouseControllerState.RMB && OldMouseControllerState.RMB); } + bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); } + bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); } + bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); } + bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); } + bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); } + + bool GetLeftMouse() { return NewMouseControllerState.LMB; } + bool GetRightMouse() { return NewMouseControllerState.RMB; } + bool GetMiddleMouse() { return NewMouseControllerState.MMB; } + bool GetMouseWheelUp() { return NewMouseControllerState.WHEELUP; } + bool GetMouseWheelDown() { return NewMouseControllerState.WHEELDN; } + bool GetMouseX1() { return NewMouseControllerState.MXB1; } + bool GetMouseX2() { return NewMouseControllerState.MXB2; } + + bool GetLeftMouseUp() { return !OldMouseControllerState.LMB; } + bool GetRightMouseUp() { return !OldMouseControllerState.RMB; } + bool GetMiddleMouseUp() { return !OldMouseControllerState.MMB; } + bool GetMouseWheelUpUp() { return !OldMouseControllerState.WHEELUP; } + bool GetMouseWheelDownUp() { return !OldMouseControllerState.WHEELDN; } + bool GetMouseX1Up() { return !OldMouseControllerState.MXB1; } + bool GetMouseX2Up() { return !OldMouseControllerState.MXB2; } + + + float GetMouseX() { return NewMouseControllerState.x; } + float GetMouseY() { return NewMouseControllerState.y; } + + // keyboard + + bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } + bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } + bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } + bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } + bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } + bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } + bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } + bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } + bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } + bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } + bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } + bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } + bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } + bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } + bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } + bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } + bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } + bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } + bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } + bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } + bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } + bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } + bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } + bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } + bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } + bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } + bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } + bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } + bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } + bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } + bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } + bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } + bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } + bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } + bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } + bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } + bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } + bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } + bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } + bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } + bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } + bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } + bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } + bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } + bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); } + bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); } + + bool GetLeftJustUp() { return !!(!NewKeyState.LEFT && OldKeyState.LEFT); } + bool GetRightJustUp() { return !!(!NewKeyState.RIGHT && OldKeyState.RIGHT); } + bool GetEnterJustUp() { return GetPadEnterJustUp() || GetReturnJustUp(); } + bool GetReturnJustUp() { return !!(!NewKeyState.EXTENTER && OldKeyState.EXTENTER); } + bool GetPadEnterJustUp() { return !!(!NewKeyState.ENTER && OldKeyState.ENTER); } + + bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; } + bool GetF(int32 n) { return NewKeyState.F[n]; } + bool GetEscape() { return NewKeyState.ESC; } + bool GetInsert() { return NewKeyState.INS; } + bool GetDelete() { return NewKeyState.DEL; } + bool GetHome() { return NewKeyState.HOME; } + bool GetEnd() { return NewKeyState.END; } + bool GetPageUp() { return NewKeyState.PGUP; } + bool GetPageDown() { return NewKeyState.PGDN; } + bool GetUp() { return NewKeyState.UP; } + bool GetDown() { return NewKeyState.DOWN; } + bool GetLeft() { return NewKeyState.LEFT; } + bool GetRight() { return NewKeyState.RIGHT; } + bool GetScrollLock() { return NewKeyState.SCROLLLOCK; } + bool GetPause() { return NewKeyState.PAUSE; } + bool GetNumLock() { return NewKeyState.NUMLOCK; } + bool GetDivide() { return NewKeyState.DIV; } + bool GetTimes() { return NewKeyState.MUL; } + bool GetMinus() { return NewKeyState.SUB; } + bool GetPlus() { return NewKeyState.ADD; } + bool GetPadEnter() { return NewKeyState.ENTER; } // GetEnterJustDown + bool GetPadDel() { return NewKeyState.DECIMAL; } + bool GetPad1() { return NewKeyState.NUM1; } + bool GetPad2() { return NewKeyState.NUM2; } + bool GetPad3() { return NewKeyState.NUM3; } + bool GetPad4() { return NewKeyState.NUM4; } + bool GetPad5() { return NewKeyState.NUM5; } + bool GetPad6() { return NewKeyState.NUM6; } + bool GetPad7() { return NewKeyState.NUM7; } + bool GetPad8() { return NewKeyState.NUM8; } + bool GetPad9() { return NewKeyState.NUM9; } + bool GetPad0() { return NewKeyState.NUM0; } + bool GetBackspace() { return NewKeyState.BACKSP; } + bool GetTab() { return NewKeyState.TAB; } + bool GetCapsLock() { return NewKeyState.CAPSLOCK; } + bool GetEnter() { return NewKeyState.EXTENTER; } + bool GetLeftShift() { return NewKeyState.LSHIFT; } + bool GetShift() { return NewKeyState.SHIFT; } + bool GetRightShift() { return NewKeyState.RSHIFT; } + bool GetLeftCtrl() { return NewKeyState.LCTRL; } + bool GetRightCtrl() { return NewKeyState.RCTRL; } + bool GetLeftAlt() { return NewKeyState.LALT; } + bool GetRightAlt() { return NewKeyState.RALT; } + bool GetLeftWin() { return NewKeyState.LWIN; } + bool GetRightWin() { return NewKeyState.RWIN; } + bool GetApps() { return NewKeyState.APPS; } + // pad + + bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } + bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } + bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } + bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } + bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } + bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } + bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } + bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } + bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } + bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } + bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } + bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } + bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); } + bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); } + bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); } + bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); } + bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } + + bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); } + bool GetCircleJustUp() { return !!(!NewState.Circle && OldState.Circle); } + bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); } + bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); } + bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); } + bool GetDPadDownJustUp() { return !!(!NewState.DPadDown && OldState.DPadDown); } + bool GetDPadLeftJustUp() { return !!(!NewState.DPadLeft && OldState.DPadLeft); } + bool GetDPadRightJustUp() { return !!(!NewState.DPadRight && OldState.DPadRight); } + + bool GetTriangle() { return !!NewState.Triangle; } + bool GetCircle() { return !!NewState.Circle; } + bool GetCross() { return !!NewState.Cross; } + bool GetSquare() { return !!NewState.Square; } + bool GetDPadUp() { return !!NewState.DPadUp; } + bool GetDPadDown() { return !!NewState.DPadDown; } + bool GetDPadLeft() { return !!NewState.DPadLeft; } + bool GetDPadRight() { return !!NewState.DPadRight; } + bool GetLeftShoulder1(void) { return !!NewState.LeftShoulder1; } + bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; } + bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; } + bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; } + bool GetStart() { return !!NewState.Start; } + int16 GetLeftStickX(void) { return NewState.LeftStickX; } + int16 GetLeftStickY(void) { return NewState.LeftStickY; } + int16 GetRightStickX(void) { return NewState.RightStickX; } + int16 GetRightStickY(void) { return NewState.RightStickY; } + + bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } + void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; } + void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; } + bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; } + + int16 GetMode() { return Mode; } + void SetMode(int16 mode) { Mode = mode; } + + static bool IsNoOrObsolete() { return bDisplayNoControllerMessage || bObsoleteControllerMessage; } +}; + +VALIDATE_SIZE(CPad, 0xFC); +extern CPad Pads[MAX_PADS]; + +#ifdef ALLCARSHELI_CHEAT +extern bool bAllCarCheat; +#endif diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp new file mode 100644 index 0000000..162148f --- /dev/null +++ b/src/core/Placeable.cpp @@ -0,0 +1,66 @@ +#include "common.h" +#include "Placeable.h" + + +CPlaceable::CPlaceable(void) +{ + m_matrix.SetScale(1.0f); +} + +CPlaceable::~CPlaceable(void) +{ +} + +void +CPlaceable::SetHeading(float angle) +{ + CVector pos = GetMatrix().GetPosition(); + m_matrix.SetRotateZ(angle); + GetMatrix().Translate(pos); +} + +bool +CPlaceable::IsWithinArea(float x1, float y1, float x2, float y2) +{ + float tmp; + + if(x1 > x2){ + tmp = x1; + x1 = x2; + x2 = tmp; + } + if(y1 > y2){ + tmp = y1; + y1 = y2; + y2 = tmp; + } + + return x1 <= GetPosition().x && GetPosition().x <= x2 && + y1 <= GetPosition().y && GetPosition().y <= y2; +} + +bool +CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2) +{ + float tmp; + + if(x1 > x2){ + tmp = x1; + x1 = x2; + x2 = tmp; + } + if(y1 > y2){ + tmp = y1; + y1 = y2; + y2 = tmp; + } + if(z1 > z2){ + tmp = z1; + z1 = z2; + z2 = tmp; + } + + return x1 <= GetPosition().x && GetPosition().x <= x2 && + y1 <= GetPosition().y && GetPosition().y <= y2 && + z1 <= GetPosition().z && GetPosition().z <= z2; +} diff --git a/src/core/Placeable.h b/src/core/Placeable.h new file mode 100644 index 0000000..2f246bc --- /dev/null +++ b/src/core/Placeable.h @@ -0,0 +1,37 @@ +#pragma once + +class CPlaceable +{ +protected: + CMatrix m_matrix; + +public: + // disable allocation + static void *operator new(size_t) throw(); + + CPlaceable(void); + virtual ~CPlaceable(void); + const CVector &GetPosition(void) { return m_matrix.GetPosition(); } + void SetPosition(float x, float y, float z) { + m_matrix.GetPosition().x = x; + m_matrix.GetPosition().y = y; + m_matrix.GetPosition().z = z; + } + void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; } + CVector &GetRight(void) { return m_matrix.GetRight(); } + CVector &GetForward(void) { return m_matrix.GetForward(); } + CVector &GetUp(void) { return m_matrix.GetUp(); } + CMatrix &GetMatrix(void) { return m_matrix; } + void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; } + void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); } + void SetHeading(float angle); + void SetOrientation(float x, float y, float z){ + CVector pos = m_matrix.GetPosition(); + m_matrix.SetRotate(x, y, z); + m_matrix.Translate(pos); + } + bool IsWithinArea(float x1, float y1, float x2, float y2); + bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2); +}; + +VALIDATE_SIZE(CPlaceable, 0x4C); diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp new file mode 100644 index 0000000..91bd069 --- /dev/null +++ b/src/core/PlayerInfo.cpp @@ -0,0 +1,662 @@ +#include "common.h" + +#include "Automobile.h" +#include "Bridge.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "Cranes.h" +#include "Darkel.h" +#include "Explosion.h" +#include "Fire.h" +#include "Frontend.h" +#include "General.h" +#include "HandlingMgr.h" +#include "Messages.h" +#include "Pad.h" +#include "PathFind.h" +#include "PlayerInfo.h" +#include "PlayerPed.h" +#include "PlayerSkin.h" +#include "ProjectileInfo.h" +#include "Remote.h" +#include "Renderer.h" +#include "Replay.h" +#include "Script.h" +#include "SpecialFX.h" +#include "Stats.h" +#include "Streaming.h" +#include "Text.h" +#include "Wanted.h" +#include "WaterLevel.h" +#include "World.h" +#include "ZoneCull.h" +#include "main.h" + + +void +CPlayerInfo::Clear(void) +{ + m_pPed = nil; + m_pRemoteVehicle = nil; + if (m_pVehicleEx) { + m_pVehicleEx->bUsingSpecialColModel = false; + m_pVehicleEx = nil; + } + m_nVisibleMoney = 0; + m_nMoney = m_nVisibleMoney; + m_WBState = WBSTATE_PLAYING; + m_nWBTime = 0; + m_nTrafficMultiplier = 0; + m_fRoadDensity = 1.0f; + m_bInRemoteMode = false; + m_bUnusedTaxiThing = false; + m_nUnusedTaxiTimer = 0; + m_nCollectedPackages = 0; + m_nTotalPackages = 3; + m_nTimeLastHealthLoss = 0; + m_nTimeLastArmourLoss = 0; + m_nNextSexFrequencyUpdateTime = 0; + m_nNextSexMoneyUpdateTime = 0; + m_nSexFrequency = 0; + m_pHooker = nil; + m_nTimeTankShotGun = 0; + field_248 = 0; + m_nUpsideDownCounter = 0; + m_bInfiniteSprint = false; + m_bFastReload = false; + m_bGetOutOfJailFree = false; + m_bGetOutOfHospitalFree = false; + m_nPreviousTimeRewardedForExplosion = 0; + m_nExplosionsSinceLastReward = 0; +} + +void +CPlayerInfo::Process(void) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode. + bool startTaxiTimer = true; + if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { + CVehicle *veh = m_pPed->m_pMyVehicle; + if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE) + && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { + for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { + timePassed -= 1000; + ++m_nMoney; + } + startTaxiTimer = false; + } + } + if (startTaxiTimer) + m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); + + // The effect that makes money counter does while earning/losing money + if (m_nVisibleMoney != m_nMoney) { + int diff = m_nMoney - m_nVisibleMoney; + int diffAbs = Abs(diff); + int changeBy; + + if (diffAbs > 100000) + changeBy = 12345; + else if (diffAbs > 10000) + changeBy = 1234; + else if (diffAbs > 1000) + changeBy = 123; + else if (diffAbs > 50) + changeBy = 42; + else + changeBy = 1; + + if (diff < 0) + m_nVisibleMoney -= changeBy; + else + m_nVisibleMoney += changeBy; + } + + if (!(CTimer::GetFrameCounter() & 15)) { + CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition(); + m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); + } + + m_fRoadDensity = Clamp(m_fRoadDensity, 0.4f, 1.45f); + + // Because vehicle enter/exit use same key binding. + bool enterOrExitVeh; + if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle) + enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown(); + else + enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); + + if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { + if (m_pPed->bInVehicle) { + if (!m_pRemoteVehicle) { + CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; + if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) { + CVehicle *veh = m_pPed->m_pMyVehicle; + if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + + // This condition will always return true, else block was probably WIP Miami code. + if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { + m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh); + } + } + } else { + CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); + + if (found) + sth.z = 1.0f + groundZ; + m_pPed->SetPedState(PED_IDLE); + m_pPed->SetMoveState(PEDMOVE_STILL); + CPed::PedSetOutCarCB(0, m_pPed); + CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f); + CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND, 100.0f); + m_pPed->SetPosition(sth); + m_pPed->SetMoveState(PEDMOVE_STILL); + m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; + } + } else { + // The code in here was under CPed::SetExitBoat in VC, did the same for here. + m_pPed->SetExitBoat(veh); + m_pPed->bTryingToReachDryLand = true; + } + } + } + } else { + // Enter vehicle + if (CPad::GetPad(0)->ExitVehicleJustDown()) { + bool weAreOnBoat = false; + float lastCloseness = 0.0f; + CVehicle *carBelow = nil; + CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; + if (surfaceBelow && surfaceBelow->IsVehicle()) { + carBelow = (CVehicle*)surfaceBelow; + if (carBelow->IsBoat()) { + weAreOnBoat = true; + m_pPed->bOnBoat = true; +#ifdef VC_PED_PORTS + if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) +#else + if (carBelow->GetStatus() != STATUS_WRECKED) +#endif + m_pPed->SetSeekBoatPosition(carBelow); + } + } + // Find closest car + if (!weAreOnBoat) { + float minX = m_pPed->GetPosition().x - 10.0f; + float maxX = 10.0f + m_pPed->GetPosition().x; + float minY = m_pPed->GetPosition().y - 10.0f; + float maxY = 10.0f + m_pPed->GetPosition().y; + + int minXSector = CWorld::GetSectorIndexX(minX); + if (minXSector < 0) minXSector = 0; + int minYSector = CWorld::GetSectorIndexY(minY); + if (minYSector < 0) minYSector = 0; + int maxXSector = CWorld::GetSectorIndexX(maxX); + if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1; + int maxYSector = CWorld::GetSectorIndexY(maxY); + if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1; + + CWorld::AdvanceCurrentScanCode(); + + for (int curY = minYSector; curY <= maxYSector; curY++) { + for (int curX = minXSector; curX <= maxXSector; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed, + minX, minY, maxX, maxY, &lastCloseness, &carBelow); + FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed, + minX, minY, maxX, maxY, &lastCloseness, &carBelow); + } + } + } + // carBelow is now closest vehicle + if (carBelow && !weAreOnBoat) { + if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) { + m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); + } else if (carBelow->IsBoat()) { + if (!carBelow->pDriver) { + m_pPed->m_vehDoor = 0; + m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor); + } + } else { + m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); + } + } + } + } + } + if (m_bInRemoteMode) { + uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; + if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(1.0f, FADE_OUT); + } + if (timeWithoutRemoteCar > 2000) { + if (m_WBState == WBSTATE_PLAYING) { + TheCamera.RestoreWithJumpCut(); + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(1.0f, FADE_IN); + TheCamera.Process(); + CTimer::Stop(); + CCullZones::ForceCullZoneCoors(TheCamera.GetPosition()); + CRenderer::RequestObjectsInFrustum(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Update(); + } + m_bInRemoteMode = false; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; + if (FindPlayerVehicle()) { + FindPlayerVehicle()->SetStatus(STATUS_PLAYER); + } + } + } + if (!(CTimer::GetFrameCounter() & 31)) { + CVehicle *veh = FindPlayerVehicle(); + if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f + && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { + + if (veh->GetUp().z < -0.5f) { + m_nUpsideDownCounter += 2; + + } else { + m_nUpsideDownCounter++; + } + } else { + m_nUpsideDownCounter = 0; + } + + if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) { + veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth; + if (veh->IsCar()) { + CAutomobile* car = (CAutomobile*)veh; + car->Damage.SetEngineStatus(225); + car->m_pSetOnFireEntity = nil; + } + } + } + if (FindPlayerVehicle()) { + CVehicle *veh = FindPlayerVehicle(); + veh->m_nZoneLevel = LEVEL_IGNORE; + for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { + if (veh->pPassengers[i]) + veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC; + } + CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; + } else { + CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; + } +} + +bool +CPlayerInfo::IsPlayerInRemoteMode() +{ + return m_pRemoteVehicle || m_bInRemoteMode; +} + +void +CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) +{ + // Interesting + *size = sizeof(CPlayerInfo); + +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); +#undef CopyToBuf +} + +void +CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) +{ +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) +#undef CopyFromBuf +} + +void +CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) +{ + for (CPtrNode* node = carList.first; node; node = node->next) { + CVehicle *car = (CVehicle*)node->item; + if(car->m_scanCode != CWorld::GetCurrentScanCode()) { + if (!car->bUsesCollision || !car->IsVehicle()) + continue; + + car->m_scanCode = CWorld::GetCurrentScanCode(); + if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING + && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { + CVector carCentre = car->GetBoundCentre(); + + if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { + float dist = (ped->GetPosition() - carCentre).Magnitude2D(); + if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { + EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); + } + } + } + } + } +} + +// lastCloseness is passed to other calls of this function +void +CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) +{ + // This dist used for determining the angle to face + CVector2D dist(carToTest->GetPosition() - player->GetPosition()); + float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); + while (neededTurn >= PI) { + neededTurn -= 2 * PI; + } + + while (neededTurn < -PI) { + neededTurn += 2 * PI; + } + + // This dist used for evaluating cars' distances, weird... + // Accounts inverted needed turn (or needed turn in long way) and car dist. + float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); + if (closeness > *lastCloseness) { + *lastCloseness = closeness; + *closestCarOutput = (CVehicle*)carToTest; + } +} + +const CVector & +CPlayerInfo::GetPos() +{ +#ifdef FIX_BUGS + if (!m_pPed) + return TheCamera.GetPosition(); +#endif + if (m_pPed->InVehicle()) + return m_pPed->m_pMyVehicle->GetPosition(); + return m_pPed->GetPosition(); +} + +CVector +FindPlayerCoors(void) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return TheCamera.GetPosition(); +#endif + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) + return ped->m_pMyVehicle->GetPosition(); + else + return ped->GetPosition(); +} + +const CVector & +FindPlayerSpeed(void) +{ +#ifdef FIX_BUGS + static CVector vecTmpVector(0.0f, 0.0f, 0.0f); + if (CReplay::IsPlayingBack()) + return vecTmpVector; +#endif + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) + return ped->m_pMyVehicle->m_vecMoveSpeed; + else + return ped->m_vecMoveSpeed; +} + +CVehicle * +FindPlayerVehicle(void) +{ + CPlayerPed *ped = FindPlayerPed(); + if(ped && ped->InVehicle()) return ped->m_pMyVehicle; + return nil; +} + +CEntity * +FindPlayerEntity(void) +{ + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) + return ped->m_pMyVehicle; + else + return ped; +} + +CVehicle * +FindPlayerTrain(void) +{ + if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain()) + return FindPlayerVehicle(); + else + return nil; +} + +CPlayerPed * +FindPlayerPed(void) +{ + return CWorld::Players[CWorld::PlayerInFocus].m_pPed; +} + +const CVector & +FindPlayerCentreOfWorld(int32 player) +{ +#ifdef FIX_BUGS + if(CReplay::IsPlayingBack()) return TheCamera.GetPosition(); +#endif + if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); + if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); + return CWorld::Players[player].m_pPed->GetPosition(); +} + +const CVector & +FindPlayerCentreOfWorld_NoSniperShift(void) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) return TheCamera.GetPosition(); +#endif + if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); + return FindPlayerPed()->GetPosition(); +} + +float +FindPlayerHeading(void) +{ + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading(); + return FindPlayerPed()->GetForward().Heading(); +} + +bool +CPlayerInfo::IsRestartingAfterDeath() +{ + return m_WBState == WBSTATE_WASTED; +} + +bool +CPlayerInfo::IsRestartingAfterArrest() +{ + return m_WBState == WBSTATE_BUSTED; +} + +void +CPlayerInfo::KillPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_WASTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); + CStats::TimesDied++; +} + +void +CPlayerInfo::ArrestPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_BUSTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); + CStats::TimesArrested++; +} + +void +CPlayerInfo::PlayerFailedCriticalMission() +{ + if (m_WBState != WBSTATE_PLAYING) + return; + m_WBState = WBSTATE_FAILED_CRITICAL_MISSION; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); +} + +void +CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) +{ + if (!car || car == m_pPed->m_pMyVehicle) { + if (m_pPed->EnteringCar()) + m_pPed->QuitEnteringCar(); + } + if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + m_pPed->ClearObjective(); +} + +void +CPlayerInfo::MakePlayerSafe(bool toggle) +{ + if (toggle) { + CTheScripts::ResetCountdownToMakePlayerUnsafe(); + m_pPed->m_pWanted->m_bIgnoredByEveryone = true; + CWorld::StopAllLawEnforcersInTheirTracks(); + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO); + CPad::StopPadsShaking(); + m_pPed->bBulletProof = true; + m_pPed->bFireProof = true; + m_pPed->bCollisionProof = true; + m_pPed->bMeleeProof = true; + m_pPed->bOnlyDamagedByPlayer = true; + m_pPed->bExplosionProof = true; + m_pPed->m_bCanBeDamaged = false; + ((CPlayerPed*)m_pPed)->ClearAdrenaline(); + CancelPlayerEnteringCars(nil); + gFireManager.ExtinguishPoint(GetPos(), 4000.0f); + CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); + CProjectileInfo::RemoveAllProjectiles(); + CWorld::SetAllCarsCanBeDamaged(false); + CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); + CReplay::DisableReplays(); + + } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { + m_pPed->m_pWanted->m_bIgnoredByEveryone = false; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO); + m_pPed->bBulletProof = false; + m_pPed->bFireProof = false; + m_pPed->bCollisionProof = false; + m_pPed->bMeleeProof = false; + m_pPed->bOnlyDamagedByPlayer = false; + m_pPed->bExplosionProof = false; + m_pPed->m_bCanBeDamaged = true; + CWorld::SetAllCarsCanBeDamaged(true); + CReplay::EnableReplays(); + } +} + +void +CPlayerInfo::BlowUpRCBuggy(void) +{ + if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) + return; + + CRemote::TakeRemoteControlledCarFromPlayer(); + m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); +} + +// There is something unfinished in here... Sadly all IDBs we have have it unfinished. +void +CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) +{ + if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) + ++m_nExplosionsSinceLastReward; + else + m_nExplosionsSinceLastReward = 1; + + m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); + int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; + sprintf(gString, "$%d", award); +#ifdef MONEY_MESSAGES + // This line is a leftover from PS2, I don't know what it was meant to be. + // CVector sth(TheCamera.GetPosition() * 4.0f); + + CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); +#endif + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + + for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { + CGeneral::GetRandomNumber(); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + } +} + +#ifdef GTA_PC +void +CPlayerInfo::SetPlayerSkin(const char *skin) +{ + strncpy(m_aSkinName, skin, 32); + LoadPlayerSkin(); +} + +void +CPlayerInfo::LoadPlayerSkin() +{ + DeletePlayerSkin(); + + m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); + if (!m_pSkinTexture) + m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); +} + +void +CPlayerInfo::DeletePlayerSkin() +{ + if (m_pSkinTexture) { + RwTextureDestroy(m_pSkinTexture); + m_pSkinTexture = nil; + } +} +#endif \ No newline at end of file diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h new file mode 100644 index 0000000..956756e --- /dev/null +++ b/src/core/PlayerInfo.h @@ -0,0 +1,97 @@ +#pragma once + +#include "ColModel.h" + +enum eWastedBustedState +{ + WBSTATE_PLAYING, + WBSTATE_WASTED, + WBSTATE_BUSTED, + WBSTATE_FAILED_CRITICAL_MISSION, +}; + +class CEntity; +class CPed; +class CVehicle; +class CPlayerPed; +class CCivilianPed; + +class CPlayerInfo +{ +public: + CPlayerPed *m_pPed; + CVehicle *m_pRemoteVehicle; + CColModel m_ColModel; + CVehicle *m_pVehicleEx; // vehicle using the col model above + char m_aPlayerName[70]; + int32 m_nMoney; + int32 m_nVisibleMoney; + int32 m_nCollectedPackages; + int32 m_nTotalPackages; + uint32 m_nLastBumpPlayerCarTimer; + uint32 m_nUnusedTaxiTimer; + bool m_bUnusedTaxiThing; + uint32 m_nNextSexFrequencyUpdateTime; + uint32 m_nNextSexMoneyUpdateTime; + int32 m_nSexFrequency; + CCivilianPed *m_pHooker; + int8 m_WBState; // eWastedBustedState + uint32 m_nWBTime; + bool m_bInRemoteMode; + uint32 m_nTimeLostRemoteCar; + uint32 m_nTimeLastHealthLoss; + uint32 m_nTimeLastArmourLoss; + uint32 m_nTimeTankShotGun; + int32 m_nUpsideDownCounter; + int32 field_248; + int16 m_nTrafficMultiplier; + float m_fRoadDensity; + uint32 m_nPreviousTimeRewardedForExplosion; + int32 m_nExplosionsSinceLastReward; + int32 field_268; + int32 field_272; + bool m_bInfiniteSprint; + bool m_bFastReload; + bool m_bGetOutOfJailFree; + bool m_bGetOutOfHospitalFree; +#ifdef GTA_PC + char m_aSkinName[32]; + RwTexture *m_pSkinTexture; +#endif + + void MakePlayerSafe(bool); + void AwardMoneyForExplosion(CVehicle *vehicle); + const CVector &GetPos(); + void Process(void); + void KillPlayer(void); + void ArrestPlayer(void); + bool IsPlayerInRemoteMode(void); + void PlayerFailedCriticalMission(void); + void Clear(void); + void BlowUpRCBuggy(void); + void CancelPlayerEnteringCars(CVehicle*); + bool IsRestartingAfterDeath(void); + bool IsRestartingAfterArrest(void); + void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**); + void LoadPlayerInfo(uint8 *buf, uint32 size); + void SavePlayerInfo(uint8 *buf, uint32* size); + void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**); + +#ifdef GTA_PC + void LoadPlayerSkin(); + void SetPlayerSkin(const char *skin); + void DeletePlayerSkin(); +#endif +}; + +CPlayerPed *FindPlayerPed(void); +CVehicle *FindPlayerVehicle(void); +CVehicle *FindPlayerTrain(void); +CEntity *FindPlayerEntity(void); +CVector FindPlayerCoors(void); +const CVector &FindPlayerSpeed(void); +const CVector &FindPlayerCentreOfWorld(int32 player); +const CVector &FindPlayerCentreOfWorld_NoSniperShift(void); +float FindPlayerHeading(void); + +VALIDATE_SIZE(CPlayerInfo, 0x13C); diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp new file mode 100644 index 0000000..b024866 --- /dev/null +++ b/src/core/Pools.cpp @@ -0,0 +1,585 @@ +#include "common.h" + +#include "Pools.h" + +#include "Boat.h" +#include "CarCtrl.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif +#include "Population.h" +#include "ProjectileInfo.h" +#include "SaveBuf.h" +#include "Streaming.h" +#include "Wanted.h" +#include "World.h" +#include "MemoryHeap.h" + +CCPtrNodePool *CPools::ms_pPtrNodePool; +CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; +CPedPool *CPools::ms_pPedPool; +CVehiclePool *CPools::ms_pVehiclePool; +CBuildingPool *CPools::ms_pBuildingPool; +CTreadablePool *CPools::ms_pTreadablePool; +CObjectPool *CPools::ms_pObjectPool; +CDummyPool *CPools::ms_pDummyPool; +CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; + +#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR +#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg) +#else +#define CHECKMEM(msg) +#endif + +void +CPools::Initialise(void) +{ + PUSH_MEMID(MEMID_POOLS); + CHECKMEM("before pools"); + ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES); + CHECKMEM("after CPtrNodePool"); + ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS); + CHECKMEM("after CEntryInfoNodePool"); + ms_pPedPool = new CPedPool(NUMPEDS); + CHECKMEM("after CPedPool"); + ms_pVehiclePool = new CVehiclePool(NUMVEHICLES); + CHECKMEM("after CVehiclePool"); + ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS); + CHECKMEM("after CBuildingPool"); + ms_pTreadablePool = new CTreadablePool(NUMTREADABLES); + CHECKMEM("after CTreadablePool"); + ms_pObjectPool = new CObjectPool(NUMOBJECTS); + CHECKMEM("after CObjectPool"); + ms_pDummyPool = new CDummyPool(NUMDUMMIES); + CHECKMEM("after CDummyPool"); + ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS); + CHECKMEM("after pools"); + POP_MEMID(); +} + +void +CPools::ShutDown(void) +{ + debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces()); + debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces()); + debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces()); + debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces()); + debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces()); + debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces()); + debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); + debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); + debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); + printf("Shutdown pool started\n"); + + delete ms_pPtrNodePool; + delete ms_pEntryInfoNodePool; + delete ms_pPedPool; + delete ms_pVehiclePool; + delete ms_pBuildingPool; + delete ms_pTreadablePool; + delete ms_pObjectPool; + delete ms_pDummyPool; + delete ms_pAudioScriptObjectPool; + + printf("Shutdown pool done\n"); +} + +int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); } +CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); } +int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetIndex(vehicle); } +CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); } +int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); } +CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); } + +void +CPools::CheckPoolsEmpty() +{ + assert(ms_pPedPool->GetNoOfUsedSpaces() == 0); + assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0); + printf("pools have been cleared\n"); +} + + +void +CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) +{ + if (ms_pObjectPool->GetIsFree(slot)) return; + + CObject *object = ms_pObjectPool->GetSlot(slot); + if (object->ObjectCreatedBy == TEMP_OBJECT) { + CWorld::Remove(object); + delete object; + } else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) { + // relocate to another slot?? + CObject *newObject = new CObject(object->GetModelIndex(), false); + CWorld::Remove(object); +#if 0 // todo better + *newObject = *object; +#else + memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize()); +#endif + CWorld::Add(newObject); + object->m_rwObject = nil; + delete object; + newObject->m_pFirstReference = nil; + } +} + +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); + +void CPools::LoadVehiclePool(uint8* buf, uint32 size) +{ +INITSAVEBUF + int nNumCars, nNumBoats; + ReadSaveBuf(&nNumCars, buf); + ReadSaveBuf(&nNumBoats, buf); + for (int i = 0; i < nNumCars + nNumBoats; i++) { + uint32 type; + int16 model; + int32 slot; + + ReadSaveBuf(&type, buf); + ReadSaveBuf(&model, buf); + CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + ReadSaveBuf(&slot, buf); + CVehicle* pVehicle; +#ifdef COMPATIBLE_SAVES + if (type == VEHICLE_TYPE_BOAT) + pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE); + else if (type == VEHICLE_TYPE_CAR) + pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE); + else + assert(0); + --CCarCtrl::NumRandomCars; + pVehicle->Load(buf); + CWorld::Add(pVehicle); +#else + char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)]; + if (type == VEHICLE_TYPE_BOAT) { + memcpy(vbuf, buf, sizeof(CBoat)); + SkipSaveBuf(buf, sizeof(CBoat)); + CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE); + pVehicle = pBoat; + --CCarCtrl::NumRandomCars; + } + else if (type == VEHICLE_TYPE_CAR) { + memcpy(vbuf, buf, sizeof(CAutomobile)); + SkipSaveBuf(buf, sizeof(CAutomobile)); + CStreaming::RequestModel(model, 0); // is it needed? + CStreaming::LoadAllRequestedModels(false); + CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE); + pVehicle = pAutomobile; + CCarCtrl::NumRandomCars--; // why? + pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage; + pAutomobile->SetupDamageAfterLoad(); + } + else + assert(0); + CVehicle* pBufferVehicle = (CVehicle*)vbuf; + pVehicle->GetMatrix() = pBufferVehicle->GetMatrix(); + pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy; + pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1; + pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2; + pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState; + pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers; + pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0]; + pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1]; + pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2]; + pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3]; + pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle; + pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal; + pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal; + pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer; + pVehicle->bIsLocked = pBufferVehicle->bIsLocked; + pVehicle->bEngineOn = pBufferVehicle->bEngineOn; + pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn; + pVehicle->bLightsOn = pBufferVehicle->bLightsOn; + pVehicle->bFreebies = pBufferVehicle->bFreebies; + pVehicle->m_fHealth = pBufferVehicle->m_fHealth; + pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear; + pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime; + pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; +#ifdef FIX_BUGS //must be copypaste + pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer; +#else + pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; +#endif + pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock; + pVehicle->SetStatus(pBufferVehicle->GetStatus()); + pVehicle->SetType(pBufferVehicle->GetType()); + (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; + (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; + pVehicle->AutoPilot = pBufferVehicle->AutoPilot; + CWorld::Add(pVehicle); + delete[] vbuf; +#endif + } +VALIDATESAVEBUF(size) +} + +void CPools::SaveVehiclePool(uint8* buf, uint32* size) +{ +INITSAVEBUF + int nNumCars = 0; + int nNumBoats = 0; + int nPoolSize = GetVehiclePool()->GetSize(); + for (int i = 0; i < nPoolSize; i++) { + CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + bool bHasPassenger = false; + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { + if (pVehicle->pPassengers[j]) + bHasPassenger = true; + } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#ifdef FIX_BUGS + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else + if (!pVehicle->pDriver && !bHasPassenger) { +#endif + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumCars; + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumBoats; +#else + if (!pVehicle->pDriver && !bHasPassenger) { + if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) + ++nNumCars; + if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) + ++nNumBoats; +#endif + } + } + *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + + nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int); + WriteSaveBuf(buf, nNumCars); + WriteSaveBuf(buf, nNumBoats); + for (int i = 0; i < nPoolSize; i++) { + CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + bool bHasPassenger = false; + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { + if (pVehicle->pPassengers[j]) + bHasPassenger = true; + } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#endif +#if defined FIX_BUGS && defined MISSION_REPLAY + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else + if (!pVehicle->pDriver && !bHasPassenger) { +#endif +#ifdef COMPATIBLE_SAVES +#ifdef MISSION_REPLAY + if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf(buf, pVehicle->m_vehType); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); + WriteSaveBuf(buf, GetVehicleRef(pVehicle)); + pVehicle->Save(buf); + } +#else +#ifdef MISSION_REPLAY + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf(buf, pVehicle->m_vehType); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); + WriteSaveBuf(buf, GetVehicleRef(pVehicle)); + memcpy(buf, pVehicle, sizeof(CAutomobile)); + SkipSaveBuf(buf, sizeof(CAutomobile)); + } +#ifdef MISSION_REPLAY + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf(buf, pVehicle->m_vehType); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); + WriteSaveBuf(buf, GetVehicleRef(pVehicle)); + memcpy(buf, pVehicle, sizeof(CBoat)); + SkipSaveBuf(buf, sizeof(CBoat)); + } +#endif + } + } +VALIDATESAVEBUF(*size) +} + +void CPools::SaveObjectPool(uint8* buf, uint32* size) +{ +INITSAVEBUF + CProjectileInfo::RemoveAllProjectiles(); + CObject::DeleteAllTempObjects(); + int nObjects = 0; + int nPoolSize = GetObjectPool()->GetSize(); + for (int i = 0; i < nPoolSize; i++) { + CObject* pObject = GetObjectPool()->GetSlot(i); + if (!pObject) + continue; + if (pObject->ObjectCreatedBy == MISSION_OBJECT) + ++nObjects; + } + *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) + + sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) + + sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); + CopyToBuf(buf, nObjects); + for (int i = 0; i < nPoolSize; i++) { + CObject* pObject = GetObjectPool()->GetSlot(i); + if (!pObject) + continue; + if (pObject->ObjectCreatedBy == MISSION_OBJECT) { + bool bIsPickup = pObject->bIsPickup; + bool bPickupObjWithMessage = pObject->bPickupObjWithMessage; + bool bOutOfStock = pObject->bOutOfStock; + bool bGlassCracked = pObject->bGlassCracked; + bool bGlassBroken = pObject->bGlassBroken; + bool bHasBeenDamaged = pObject->bHasBeenDamaged; + bool bUseVehicleColours = pObject->bUseVehicleColours; + CCompressedMatrix tmp; + CopyToBuf(buf, pObject->m_modelIndex); + int32 ref = GetObjectRef(pObject); + CopyToBuf(buf, ref); + tmp.CompressFromFullMatrix(pObject->GetMatrix()); + CopyToBuf(buf, tmp); + CopyToBuf(buf, pObject->m_fUprootLimit); + tmp.CompressFromFullMatrix(pObject->m_objectMatrix); + CopyToBuf(buf, tmp); + CopyToBuf(buf, pObject->ObjectCreatedBy); + CopyToBuf(buf, bIsPickup); + CopyToBuf(buf, bPickupObjWithMessage); + CopyToBuf(buf, bOutOfStock); + CopyToBuf(buf, bGlassCracked); + CopyToBuf(buf, bGlassBroken); + CopyToBuf(buf, bHasBeenDamaged); + CopyToBuf(buf, bUseVehicleColours); + CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier); + CopyToBuf(buf, pObject->m_nCollisionDamageEffect); + CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases); + CopyToBuf(buf, pObject->m_nEndOfLifeTime); +#ifdef COMPATIBLE_SAVES + pObject->SaveEntityFlags(buf); +#else + CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]); + CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]); +#endif + } + } +VALIDATESAVEBUF(*size) +} + +void CPools::LoadObjectPool(uint8* buf, uint32 size) +{ +INITSAVEBUF + int nObjects; + CopyFromBuf(buf, nObjects); + for (int i = 0; i < nObjects; i++) { + int16 mi; + CopyFromBuf(buf, mi); + int ref; + CopyFromBuf(buf, ref); + char* obuf = new char[sizeof(CObject)]; + CObject* pBufferObject = (CObject*)obuf; + CCompressedMatrix tmp; + CopyFromBuf(buf, tmp); + tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix()); + CopyFromBuf(buf, pBufferObject->m_fUprootLimit); + CopyFromBuf(buf, tmp); + tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix); + CopyFromBuf(buf, pBufferObject->ObjectCreatedBy); + int8 bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bIsPickup = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bPickupObjWithMessage = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bOutOfStock = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bGlassCracked = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bGlassBroken = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bHasBeenDamaged = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bUseVehicleColours = bitFlag; + CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier); + CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect); + CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases); + CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime); +#ifndef COMPATIBLE_SAVES + CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]); + CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]); +#endif + if (GetObjectPool()->GetSlot(ref >> 8)) + CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8)); + CObject* pObject = new(ref) CObject(mi, false); + pObject->GetMatrix() = pBufferObject->GetMatrix(); +#ifdef COMPATIBLE_SAVES + pObject->LoadEntityFlags(buf); +#endif + pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit; + pObject->m_objectMatrix = pBufferObject->m_objectMatrix; + pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy; + pObject->bIsPickup = pBufferObject->bIsPickup; + pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage; + pObject->bOutOfStock = pBufferObject->bOutOfStock; + pObject->bGlassCracked = pBufferObject->bGlassCracked; + pObject->bGlassBroken = pBufferObject->bGlassBroken; + pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged; + pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours; + pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier; + pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect; + pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases; + pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime; +#ifndef COMPATIBLE_SAVES + (pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0]; + (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; +#endif + pObject->bHasCollided = false; + CWorld::Add(pObject); + delete[] obuf; + } +VALIDATESAVEBUF(size) +} + +void CPools::SavePedPool(uint8* buf, uint32* size) +{ +INITSAVEBUF + int nNumPeds = 0; + int nPoolSize = GetPedPool()->GetSize(); + for (int i = 0; i < nPoolSize; i++) { + CPed* pPed = GetPedPool()->GetSlot(i); + if (!pPed) + continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) +#else + if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) +#endif + nNumPeds++; + } + *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize + + sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME); + CopyToBuf(buf, nNumPeds); + for (int i = 0; i < nPoolSize; i++) { + CPed* pPed = GetPedPool()->GetSlot(i); + if (!pPed) + continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#else + if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#endif + CopyToBuf(buf, pPed->m_nPedType); + CopyToBuf(buf, pPed->m_modelIndex); + int32 ref = GetPedRef(pPed); + CopyToBuf(buf, ref); +#ifdef COMPATIBLE_SAVES + pPed->Save(buf); +#else + memcpy(buf, pPed, sizeof(CPlayerPed)); + SkipSaveBuf(buf, sizeof(CPlayerPed)); +#endif + CopyToBuf(buf, CWanted::MaximumWantedLevel); + CopyToBuf(buf, CWanted::nMaximumWantedLevel); + memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME); + SkipSaveBuf(buf, MAX_MODEL_NAME); + } + } +VALIDATESAVEBUF(*size); +#undef CopyToBuf +} + +void CPools::LoadPedPool(uint8* buf, uint32 size) +{ +INITSAVEBUF + int nPeds; + CopyFromBuf(buf, nPeds); + for (int i = 0; i < nPeds; i++) { + uint32 pedtype; + int16 model; + int ref; + + CopyFromBuf(buf, pedtype); + CopyFromBuf(buf, model); + CopyFromBuf(buf, ref); +#ifdef COMPATIBLE_SAVES + CPed* pPed; + + char name[MAX_MODEL_NAME]; + // Unfortunate hack: player model is stored after ped structure. + // It could be avoided by just using "player" because in practice it is always true. + memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME); + CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + + if (pedtype == PEDTYPE_PLAYER1) + pPed = new(ref) CPlayerPed(); + else + assert(0); + + pPed->Load(buf); + if (pedtype == PEDTYPE_PLAYER1) { + CopyFromBuf(buf, CWanted::MaximumWantedLevel); + CopyFromBuf(buf, CWanted::nMaximumWantedLevel); + SkipSaveBuf(buf, MAX_MODEL_NAME); + } + + if (pedtype == PEDTYPE_PLAYER1) { + pPed->m_wepAccuracy = 100; + CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; + } + CWorld::Add(pPed); +#else + char* pbuf = new char[sizeof(CPlayerPed)]; + CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf; + CPed* pPed; + char name[MAX_MODEL_NAME]; + // the code implies that there was idea to load non-player ped + if (pedtype == PEDTYPE_PLAYER1) { // always true + memcpy(pbuf, buf, sizeof(CPlayerPed)); + SkipSaveBuf(buf, sizeof(CPlayerPed)); + CopyFromBuf(buf, CWanted::MaximumWantedLevel); + CopyFromBuf(buf, CWanted::nMaximumWantedLevel); + CopyFromBuf(buf, name); + } + CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + if (pedtype == PEDTYPE_PLAYER1) { + CPlayerPed* pPlayerPed = new(ref) CPlayerPed(); + for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++) + pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i]; + pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina; + pPed = pPlayerPed; + } + pPed->SetPosition(pBufferPlayer->GetPosition()); + pPed->m_fHealth = pBufferPlayer->m_fHealth; + pPed->m_fArmour = pBufferPlayer->m_fArmour; + pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy; + pPed->m_currentWeapon = 0; + pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed; + for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) + pPed->m_weapons[i] = pBufferPlayer->m_weapons[i]; + + if (pedtype == PEDTYPE_PLAYER1) { + pPed->m_wepAccuracy = 100; + CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; + } + CWorld::Add(pPed); + delete[] pbuf; +#endif + } +VALIDATESAVEBUF(size) +} + +#undef CopyFromBuf +#undef CopyToBuf \ No newline at end of file diff --git a/src/core/Pools.h b/src/core/Pools.h new file mode 100644 index 0000000..b0ba659 --- /dev/null +++ b/src/core/Pools.h @@ -0,0 +1,61 @@ +#pragma once + +#include "templates.h" +#include "Lists.h" +#include "Treadable.h" +#include "Object.h" +#include "CutsceneHead.h" +#include "PlayerPed.h" +#include "Automobile.h" +#include "DummyPed.h" +#include "AudioScriptObject.h" + +typedef CPool CCPtrNodePool; +typedef CPool CEntryInfoNodePool; +typedef CPool CPedPool; +typedef CPool CVehiclePool; +typedef CPool CBuildingPool; +typedef CPool CTreadablePool; +typedef CPool CObjectPool; +typedef CPool CDummyPool; +typedef CPool CAudioScriptObjectPool; + +class CPools +{ + static CCPtrNodePool *ms_pPtrNodePool; + static CEntryInfoNodePool *ms_pEntryInfoNodePool; + static CPedPool *ms_pPedPool; + static CVehiclePool *ms_pVehiclePool; + static CBuildingPool *ms_pBuildingPool; + static CTreadablePool *ms_pTreadablePool; + static CObjectPool *ms_pObjectPool; + static CDummyPool *ms_pDummyPool; + static CAudioScriptObjectPool *ms_pAudioScriptObjectPool; +public: + static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; } + static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; } + static CPedPool *GetPedPool(void) { return ms_pPedPool; } + static CVehiclePool *GetVehiclePool(void) { return ms_pVehiclePool; } + static CBuildingPool *GetBuildingPool(void) { return ms_pBuildingPool; } + static CTreadablePool *GetTreadablePool(void) { return ms_pTreadablePool; } + static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; } + static CDummyPool *GetDummyPool(void) { return ms_pDummyPool; } + static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; } + + static void Initialise(void); + static void ShutDown(void); + static int32 GetPedRef(CPed *ped); + static CPed *GetPed(int32 handle); + static int32 GetVehicleRef(CVehicle *vehicle); + static CVehicle *GetVehicle(int32 handle); + static int32 GetObjectRef(CObject *object); + static CObject *GetObject(int32 handle); + static void CheckPoolsEmpty(); + static void MakeSureSlotInObjectPoolIsEmpty(int32 slot); + static void LoadObjectPool(uint8 *buf, uint32 size); + static void LoadPedPool(uint8 *buf, uint32 size); + static void LoadVehiclePool(uint8 *buf, uint32 size); + static void SaveObjectPool(uint8 *buf, uint32 *size); + static void SavePedPool(uint8 *buf, uint32 *size); + static void SaveVehiclePool(uint8 *buf, uint32 *size); +}; diff --git a/src/core/Profile.cpp b/src/core/Profile.cpp new file mode 100644 index 0000000..0aa18ab --- /dev/null +++ b/src/core/Profile.cpp @@ -0,0 +1,71 @@ +#include "common.h" +#include "Profile.h" + +#ifndef MASTER +float CProfile::ms_afStartTime[NUM_PROFILES]; +float CProfile::ms_afCumulativeTime[NUM_PROFILES]; +float CProfile::ms_afEndTime[NUM_PROFILES]; +float CProfile::ms_afMaxEndTime[NUM_PROFILES]; +float CProfile::ms_afMaxCumulativeTime[NUM_PROFILES]; +Const char *CProfile::ms_pProfileString[NUM_PROFILES]; +RwRGBA CProfile::ms_aBarColours[NUM_PROFILES]; + +void CProfile::Initialise() +{ + ms_afMaxEndTime[PROFILE_FRAME_RATE] = 0.0f; + ms_afMaxEndTime[PROFILE_PHYSICS] = 0.0f; + ms_afMaxEndTime[PROFILE_COLLISION] = 0.0f; + ms_afMaxEndTime[PROFILE_PED_AI] = 0.0f; + ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = 0.0f; + ms_afMaxEndTime[PROFILE_RENDERING_TIME] = 0.0f; + ms_afMaxEndTime[PROFILE_TOTAL] = 0.0f; + + ms_pProfileString[PROFILE_FRAME_RATE] = "Frame rate"; + ms_pProfileString[PROFILE_PHYSICS] = "Physics"; + ms_pProfileString[PROFILE_COLLISION] = "Collision"; + ms_pProfileString[PROFILE_PED_AI] = "Ped AI"; + ms_pProfileString[PROFILE_PROCESSING_TIME] = "Processing time"; + ms_pProfileString[PROFILE_RENDERING_TIME] = "Rendering time"; + ms_pProfileString[PROFILE_TOTAL] = "Total"; + + ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = 0.0f; + ms_afMaxCumulativeTime[PROFILE_PHYSICS] = 0.0f; + ms_afMaxCumulativeTime[PROFILE_COLLISION] = 0.0f; + ms_afMaxCumulativeTime[PROFILE_PED_AI] = 0.0f; + ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = 0.0f; + ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = 0.0f; + ms_afMaxCumulativeTime[PROFILE_TOTAL] = 0.0f; + + ms_aBarColours[PROFILE_PHYSICS] = { 0, 127, 255, 255 }; + ms_aBarColours[PROFILE_COLLISION] = { 0, 255, 255, 255 }; + ms_aBarColours[PROFILE_PED_AI] = { 255, 0, 0, 255 }; + ms_aBarColours[PROFILE_PROCESSING_TIME] = { 0, 255, 0, 255 }; + ms_aBarColours[PROFILE_RENDERING_TIME] = { 0, 0, 255, 255 }; + ms_aBarColours[PROFILE_TOTAL] = { 255, 255, 255, 255 }; +} + +void CProfile::SuspendProfile(eProfile profile) +{ + ms_afEndTime[profile] = -ms_afStartTime[profile]; + ms_afCumulativeTime[profile] -= ms_afStartTime[profile]; +} + +void CProfile::ShowResults() +{ + ms_afMaxEndTime[PROFILE_FRAME_RATE] = Max(ms_afMaxEndTime[PROFILE_FRAME_RATE], ms_afEndTime[PROFILE_FRAME_RATE]); + ms_afMaxEndTime[PROFILE_PHYSICS] = Max(ms_afMaxEndTime[PROFILE_PHYSICS], ms_afEndTime[PROFILE_PHYSICS]); + ms_afMaxEndTime[PROFILE_COLLISION] = Max(ms_afMaxEndTime[PROFILE_COLLISION], ms_afEndTime[PROFILE_COLLISION]); + ms_afMaxEndTime[PROFILE_PED_AI] = Max(ms_afMaxEndTime[PROFILE_PED_AI], ms_afEndTime[PROFILE_PED_AI]); + ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = Max(ms_afMaxEndTime[PROFILE_PROCESSING_TIME], ms_afEndTime[PROFILE_PROCESSING_TIME]); + ms_afMaxEndTime[PROFILE_RENDERING_TIME] = Max(ms_afMaxEndTime[PROFILE_RENDERING_TIME], ms_afEndTime[PROFILE_RENDERING_TIME]); + ms_afMaxEndTime[PROFILE_TOTAL] = Max(ms_afMaxEndTime[PROFILE_TOTAL], ms_afEndTime[PROFILE_TOTAL]); + + ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = Max(ms_afMaxCumulativeTime[PROFILE_FRAME_RATE], ms_afCumulativeTime[PROFILE_FRAME_RATE]); + ms_afMaxCumulativeTime[PROFILE_PHYSICS] = Max(ms_afMaxCumulativeTime[PROFILE_PHYSICS], ms_afCumulativeTime[PROFILE_PHYSICS]); + ms_afMaxCumulativeTime[PROFILE_COLLISION] = Max(ms_afMaxCumulativeTime[PROFILE_COLLISION], ms_afCumulativeTime[PROFILE_COLLISION]); + ms_afMaxCumulativeTime[PROFILE_PED_AI] = Max(ms_afMaxCumulativeTime[PROFILE_PED_AI], ms_afCumulativeTime[PROFILE_PED_AI]); + ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = Max(ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME], ms_afCumulativeTime[PROFILE_PROCESSING_TIME]); + ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = Max(ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME], ms_afCumulativeTime[PROFILE_RENDERING_TIME]); + ms_afMaxCumulativeTime[PROFILE_TOTAL] = Max(ms_afMaxCumulativeTime[PROFILE_TOTAL], ms_afCumulativeTime[PROFILE_TOTAL]); +} +#endif diff --git a/src/core/Profile.h b/src/core/Profile.h new file mode 100644 index 0000000..4fe693a --- /dev/null +++ b/src/core/Profile.h @@ -0,0 +1,28 @@ +#pragma once + +enum eProfile +{ + PROFILE_FRAME_RATE, + PROFILE_PHYSICS, + PROFILE_COLLISION, + PROFILE_PED_AI, + PROFILE_PROCESSING_TIME, + PROFILE_RENDERING_TIME, + PROFILE_TOTAL, + NUM_PROFILES, +}; + +class CProfile +{ + static float ms_afStartTime[NUM_PROFILES]; + static float ms_afCumulativeTime[NUM_PROFILES]; + static float ms_afEndTime[NUM_PROFILES]; + static float ms_afMaxEndTime[NUM_PROFILES]; + static float ms_afMaxCumulativeTime[NUM_PROFILES]; + static Const char *ms_pProfileString[NUM_PROFILES]; + static RwRGBA ms_aBarColours[NUM_PROFILES]; +public: + static void Initialise(); + static void SuspendProfile(eProfile profile); + static void ShowResults(); +}; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp new file mode 100644 index 0000000..b29c19e --- /dev/null +++ b/src/core/Radar.cpp @@ -0,0 +1,1568 @@ +#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__) +#define WITHD3D +#endif +#include "config.h" +#include "common.h" + +#include "RwHelper.h" +#include "Radar.h" +#include "Camera.h" +#include "Hud.h" +#include "World.h" +#include "Frontend.h" +#include "General.h" +#include "Vehicle.h" +#include "Pools.h" +#include "Script.h" +#include "TxdStore.h" +#include "World.h" +#include "SaveBuf.h" +#include "Streaming.h" +#include "SpecialFX.h" + +float CRadar::m_radarRange; +sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; +CVector2D vec2DRadarOrigin; +int32 gRadarTxdIds[64]; + +CSprite2d CRadar::AsukaSprite; +CSprite2d CRadar::BombSprite; +CSprite2d CRadar::CatSprite; +CSprite2d CRadar::CentreSprite; +CSprite2d CRadar::CopcarSprite; +CSprite2d CRadar::DonSprite; +CSprite2d CRadar::EightSprite; +CSprite2d CRadar::ElSprite; +CSprite2d CRadar::IceSprite; +CSprite2d CRadar::JoeySprite; +CSprite2d CRadar::KenjiSprite; +CSprite2d CRadar::LizSprite; +CSprite2d CRadar::LuigiSprite; +CSprite2d CRadar::NorthSprite; +CSprite2d CRadar::RaySprite; +CSprite2d CRadar::SalSprite; +CSprite2d CRadar::SaveSprite; +CSprite2d CRadar::SpraySprite; +CSprite2d CRadar::TonySprite; +CSprite2d CRadar::WeaponSprite; +#ifdef MENU_MAP +CSprite2d CRadar::WaypointSprite; +#endif + +CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { + nil, + &AsukaSprite, + &BombSprite, + &CatSprite, + &CentreSprite, + &CopcarSprite, + &DonSprite, + &EightSprite, + &ElSprite, + &IceSprite, + &JoeySprite, + &KenjiSprite, + &LizSprite, + &LuigiSprite, + &NorthSprite, + &RaySprite, + &SalSprite, + &SaveSprite, + &SpraySprite, + &TonySprite, + &WeaponSprite, +#ifdef MENU_MAP + &WaypointSprite +#endif +}; + +// Why this doesn't coincide with world coordinates i don't know +#define RADAR_MIN_X (-2000.0f) +#define RADAR_MIN_Y (-2000.0f) +#define RADAR_MAX_X (2000.0f) +#define RADAR_MAX_Y (2000.0f) +#define RADAR_SIZE_X (RADAR_MAX_X - RADAR_MIN_X) +#define RADAR_SIZE_Y (RADAR_MAX_Y - RADAR_MIN_Y) + +#define RADAR_NUM_TILES (8) +#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES) +static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); + +#define RADAR_MIN_RANGE (120.0f) +#define RADAR_MAX_RANGE (350.0f) +#define RADAR_MIN_SPEED (0.3f) +#define RADAR_MAX_SPEED (0.9f) + +#ifdef MENU_MAP +int CRadar::TargetMarkerId = -1; +CVector CRadar::TargetMarkerPos; +#endif + +// taken from VC +float CRadar::cachedCos; +float CRadar::cachedSin; + +void ClipRadarTileCoords(int32 &x, int32 &y) +{ + if (x < 0) + x = 0; + if (x > RADAR_NUM_TILES-1) + x = RADAR_NUM_TILES-1; + if (y < 0) + y = 0; + if (y > RADAR_NUM_TILES-1) + y = RADAR_NUM_TILES-1; +} + +void RequestMapSection(int32 x, int32 y) +{ + ClipRadarTileCoords(x, y); + CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); +} + +void RemoveMapSection(int32 x, int32 y) +{ + if (x >= 0 && x <= RADAR_NUM_TILES - 1 && y >= 0 && y <= RADAR_NUM_TILES - 1) + CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); +} + +// Transform from section indices to world coordinates +void GetTextureCorners(int32 x, int32 y, CVector2D *out) +{ + x = x - RADAR_NUM_TILES/2; + y = -(y - RADAR_NUM_TILES/2); + + // bottom left + out[0].x = RADAR_TILE_SIZE * (x); + out[0].y = RADAR_TILE_SIZE * (y - 1); + + // bottom right + out[1].x = RADAR_TILE_SIZE * (x + 1); + out[1].y = RADAR_TILE_SIZE * (y - 1); + + // top right + out[2].x = RADAR_TILE_SIZE * (x + 1); + out[2].y = RADAR_TILE_SIZE * (y); + + // top left + out[3].x = RADAR_TILE_SIZE * (x); + out[3].y = RADAR_TILE_SIZE * (y); +} + +uint8 CRadar::CalculateBlipAlpha(float dist) +{ +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) + return 255; +#endif + if (dist <= 1.0f) + return 255; + + if (dist <= 5.0f) + return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); + + return 128; +} + +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_bDim = bright != 1; +} + +void CRadar::ChangeBlipColour(int32 i, int32 color) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_nColor = color; +} + +void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_eBlipDisplay = display; +} + +void CRadar::ChangeBlipScale(int32 i, int32 scale) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_wScale = scale; +} + +void CRadar::ClearBlip(int32 i) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) { + SetRadarMarkerState(index, false); + ms_RadarTrace[index].m_bInUse = false; +#ifndef MENU_MAP + // Ssshhh + ms_RadarTrace[index].m_eBlipType = BLIP_NONE; + ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; +#endif + } +} + +void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + }; +} + +// Why not a proper clipping algorithm? +#ifdef THIS_IS_STUPID + +bool IsPointInsideRadar(const CVector2D &point) +{ + if (point.x < -1.0f || point.x > 1.0f) return false; + if (point.y < -1.0f || point.y > 1.0f) return false; + return true; +} + +// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 +int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) +{ + float d1, d2; + float t; + float x, y; + float shortest = 1.0f; + int edge = -1; + + // clip against left edge, x = -1.0 + d1 = -1.0f - p1.x; + d2 = -1.0f - p2.x; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = -1.0f; + out.y = y; + edge = 3; + shortest = t; + } + } + + // clip against right edge, x = 1.0 + d1 = p1.x - 1.0f; + d2 = p2.x - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = 1.0f; + out.y = y; + edge = 1; + shortest = t; + } + } + + // clip against top edge, y = -1.0 + d1 = -1.0f - p1.y; + d2 = -1.0f - p2.y; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = -1.0f; + out.x = x; + edge = 0; + shortest = t; + } + } + + // clip against bottom edge, y = 1.0 + d1 = p1.y - 1.0f; + d2 = p2.y - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = 1.0f; + out.x = x; + edge = 2; + shortest = t; + } + } + + return edge; +} + +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) +{ + CVector2D corners[4] = { + CVector2D( 1.0f, -1.0f ), // top right + CVector2D( 1.0f, 1.0f ), // bottom right + CVector2D( -1.0f, 1.0f ), // bottom left + CVector2D( -1.0f, -1.0f ), // top left + }; + CVector2D tmp; + int i, j, n; + int laste, e, e1, e2;; + bool inside[4]; + + for (i = 0; i < 4; i++) + inside[i] = IsPointInsideRadar(rect[i]); + + laste = -1; + n = 0; + for (i = 0; i < 4; i++) + if (inside[i]) { + // point is inside, just add + poly[n++] = rect[i]; + } + else { + // point is outside but line to this point might be clipped + e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); + if (e1 != -1) { + laste = e1; + n++; + } + // and line from this point might be clipped as well + e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); + if (e2 != -1) { + if (e1 == -1) { + // if other line wasn't clipped, i.e. it was complete outside, + // we may have to insert another vertex if last clipped line + // was on a different edge + + // find the last intersection if we haven't seen it yet + if (laste == -1) + for (j = 3; j >= i; j--) { + // game uses an if here for j == 0 + e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); + if (e != -1) { + laste = e; + break; + } + } + assert(laste != -1); + + // insert corners that were skipped + tmp = poly[n]; + for (e = laste; e != e2; e = (e + 1) % 4) + poly[n++] = corners[e]; + poly[n] = tmp; + } + n++; + } + } + + if (n == 0) { + // If no points, either the rectangle is completely outside or completely surrounds the radar + // no idea what's going on here... + float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); + if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); + if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + poly[0] = corners[0]; + poly[1] = corners[1]; + poly[2] = corners[2]; + poly[3] = corners[3]; + n = 4; + } + } + } + + return n; +} +#else + +int +ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane) +{ + int j; + int nout; + int x1, x2; + float d1, d2, t; + + nout = 0; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + + d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z; + d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z; + if(d1*d2 < 0.0f){ + t = d1/(d1 - d2); + out[nout++] = in[x1]*(1.0f-t) + in[x2]*t; + } + if(d2 >= 0.0f) + out[nout++] = in[x2]; + } + return nout; +} + +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) +{ + CVector planes[4] = { + CVector(-1.0f, 0.0f, 1.0f), + CVector( 1.0f, 0.0f, 1.0f), + CVector(0.0f, -1.0f, 1.0f), + CVector(0.0f, 1.0f, 1.0f) + }; + CVector2D tmp[8]; + int n; + if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0; + if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0; + if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0; + if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0; + return n; +} +#endif + +bool CRadar::DisplayThisBlip(int32 counter) +{ + switch (ms_RadarTrace[counter].m_eRadarSprite) { + case RADAR_SPRITE_BOMB: + case RADAR_SPRITE_SPRAY: + case RADAR_SPRITE_WEAPON: + return true; + default: + return false; + } +} + +void CRadar::Draw3dMarkers() +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (ms_RadarTrace[i].m_bInUse) { + switch (ms_RadarTrace[i].m_eBlipType) { + case BLIP_CAR: + { + CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += 1.2f * CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 2.5f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_CHAR: + { + CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (entity != nil) { + if (((CPed*)entity)->InVehicle()) + entity = ((CPed * )entity)->m_pMyVehicle; + } + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += 3.0f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_OBJECT: + { + CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + CVector pos = entity->GetPosition(); + pos.z += CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 1.0f + 1.0f; + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5); + } + break; + } + case BLIP_COORD: + break; + case BLIP_CONTACT_POINT: + if (!CTheScripts::IsPlayerOnAMission()) { + if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) + C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0); + } + break; + } + } + } +} + +void CRadar::DrawBlips() +{ + if ((!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + || CMenuManager::bMenuMapActive +#endif + ) { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + + CVector2D out; + CVector2D in = CVector2D(0.0f, 0.0f); + TransformRadarPointToScreenSpace(out, in); + +#ifdef MENU_MAP + if (!CMenuManager::bMenuMapActive) { +#endif + float angle; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) + angle = PI + FindPlayerHeading(); +#ifdef FIX_BUGS + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) + angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading()); +#endif + else + angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); + + DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255); + + CVector2D vec2d; + vec2d.x = vec2DRadarOrigin.x; + vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; + TransformRealWorldPointToRadarSpace(in, vec2d); + LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); +#ifdef MENU_MAP + } +#endif + + CEntity *blipEntity = nil; + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { +#ifdef MENU_MAP + // A little hack to reuse cleared blips in menu map. hehe + if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR || + ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT) +#endif + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + } + break; + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE + || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { +#ifdef TRIANGULAR_BLIPS + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) { + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + } + break; + default: + break; + } + } + for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON + && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else +#ifdef TRIANGULAR_BLIPS + { + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + } +#else + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); +#endif + } + } + break; + default: + break; + } + } +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + CVector2D in, out; + TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); + LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + DrawYouAreHereSprite(out.x, out.y); + } +#endif + } +} + +void CRadar::DrawMap() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { +#if 1 // from VC + CalculateCachedSinCos(); +#endif + if (FindPlayerVehicle()) { + float speed = FindPlayerSpeed().Magnitude(); + if (speed < RADAR_MIN_SPEED) + m_radarRange = RADAR_MIN_RANGE; + else if (speed < RADAR_MAX_SPEED) + m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + else + m_radarRange = RADAR_MAX_RANGE; + } + else + m_radarRange = RADAR_MIN_RANGE; + + vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); + DrawRadarMap(); + } +} + +void CRadar::DrawRadarMap() +{ + // Game calculates an unused CRect here + + DrawRadarMask(); + + // top left ist (0, 0) + int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE); + int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE); + StreamRadarSections(x, y); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); + + DrawRadarSection(x - 1, y - 1); + DrawRadarSection(x, y - 1); + DrawRadarSection(x + 1, y - 1); + DrawRadarSection(x - 1, y); + DrawRadarSection(x, y); + DrawRadarSection(x + 1, y); + DrawRadarSection(x - 1, y + 1); + DrawRadarSection(x, y + 1); + DrawRadarSection(x + 1, y + 1); +} + +void CRadar::DrawRadarMask() +{ + CVector2D corners[4] = { + CVector2D(1.0f, -1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(-1.0f, 1.0f), + CVector2D(-1.0, -1.0f) + }; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); +#else + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); +#endif + + CVector2D out[8]; + CVector2D in; + + // Draw the shape we want to mask out from the radar in four segments + for (int i = 0; i < 4; i++) { + // First point is always the corner itself + in.x = corners[i].x; + in.y = corners[i].y; + TransformRadarPointToScreenSpace(out[0], in); + + // Then generate a quarter of the circle + for (int j = 0; j < 7; j++) { + in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f)); + in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f)); + TransformRadarPointToScreenSpace(out[j + 1], in); + }; + + CSprite2d::SetMaskVertices(8, (float *)out); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); + } +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); +#endif +} + +void CRadar::DrawRadarSection(int32 x, int32 y) +{ + int i; + RwTexDictionary *txd; + CVector2D worldPoly[8]; + CVector2D radarCorners[4]; + CVector2D radarPoly[8]; + CVector2D texCoords[8]; + CVector2D screenPoly[8]; + int numVertices; + RwTexture *texture = nil; + + GetTextureCorners(x, y, worldPoly); + ClipRadarTileCoords(x, y); + + assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); + txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; + if (txd) + texture = GetFirstTexture(txd); + if (texture == nil) + return; + + for (i = 0; i < 4; i++) + TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); + + numVertices = ClipRadarPoly(radarPoly, radarCorners); + + // FIX: can return earlier here +// if(numVertices == 0) + if (numVertices < 3) + return; + + for (i = 0; i < numVertices; i++) { + TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); + TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); + TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + // check done above now +// if(numVertices > 2) + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); +} + +void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) +{ +#ifdef MENU_MAP + if(sprite == RADAR_SPRITE_WAYPOINT) alpha = 255; +#endif + RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); +} + +void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) +{ + CVector curPosn[4]; + const float sizeX = SCREEN_SCALE_X(8.0f); + const float correctedAngle = angle - PI / 4.f; + const float sizeY = SCREEN_SCALE_Y(8.0f); + + for (uint32 i = 0; i < 4; i++) { + const float cornerAngle = i * HALFPI + correctedAngle; + curPosn[i].x = x + (0.0f * Cos(cornerAngle) + 1.0f * Sin(cornerAngle)) * sizeX; + curPosn[i].y = y - (0.0f * Sin(cornerAngle) - 1.0f * Cos(cornerAngle)) * sizeY; + } + + sprite->Draw(curPosn[3].x, curPosn[3].y, curPosn[2].x, curPosn[2].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); +} + +int32 CRadar::GetActualBlipArrayIndex(int32 i) +{ + if (i == -1) + return -1; + else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex) + return -1; + else + return (uint16)i; +} + +int32 CRadar::GetNewUniqueBlipIndex(int32 i) +{ + if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1) + ms_RadarTrace[i].m_BlipIndex = 1; + else + ms_RadarTrace[i].m_BlipIndex++; + return i | (ms_RadarTrace[i].m_BlipIndex << 16); +} + +uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) +{ + uint32 c; + switch (color) { + case RADAR_TRACE_RED: + if (bright) + c = 0x712B49FF; + else + c = 0x7F0000FF; + break; + case RADAR_TRACE_GREEN: + if (bright) + c = 0x5FA06AFF; + else + c = 0x007F00FF; + break; + case RADAR_TRACE_LIGHT_BLUE: + if (bright) + c = 0x80A7F3FF; + else + c = 0x00007FFF; + break; + case RADAR_TRACE_GRAY: + if (bright) + c = 0xE1E1E1FF; + else + c = 0x7F7F7FFF; + break; + case RADAR_TRACE_YELLOW: + if (bright) + c = 0xFFFF00FF; + else + c = 0x7F7F00FF; + break; + case RADAR_TRACE_MAGENTA: + if (bright) + c = 0xFF00FFFF; + else + c = 0x7F007FFF; + break; + case RADAR_TRACE_CYAN: + if (bright) + c = 0x00FFFFFF; + else + c = 0x007F7FFF; + break; + default: + c = color; + break; + }; + return c; +} + +const char* gRadarTexNames[] = { + "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07", + "radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15", + "radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23", + "radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31", + "radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39", + "radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47", + "radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55", + "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", +}; + +void +CRadar::Initialise() +{ +#ifdef MENU_MAP + TargetMarkerId = -1; +#endif + + for (int i = 0; i < NUMRADARBLIPS; i++) { + ms_RadarTrace[i].m_BlipIndex = 1; + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + + m_radarRange = 350.0f; + for (int i = 0; i < 64; i++) + gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); +} + +float CRadar::LimitRadarPoint(CVector2D &point) +{ + float dist, invdist; + + dist = point.Magnitude(); +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) + return dist; +#endif + if (dist > 1.0f) { + invdist = 1.0f / dist; + point.x *= invdist; + point.y *= invdist; + } + return dist; +} + +void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) +{ + Initialise(); +INITSAVEBUF + CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUMRADARBLIPS; i++) + ReadSaveBuf(&ms_RadarTrace[i], buf); + +VALIDATESAVEBUF(size); +} + +void +CRadar::LoadTextures() +{ + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud")); + AsukaSprite.SetTexture("radar_asuka"); + BombSprite.SetTexture("radar_bomb"); + CatSprite.SetTexture("radar_cat"); + CentreSprite.SetTexture("radar_centre"); + CopcarSprite.SetTexture("radar_copcar"); + DonSprite.SetTexture("radar_don"); + EightSprite.SetTexture("radar_eight"); + ElSprite.SetTexture("radar_el"); + IceSprite.SetTexture("radar_ice"); + JoeySprite.SetTexture("radar_joey"); + KenjiSprite.SetTexture("radar_kenji"); + LizSprite.SetTexture("radar_liz"); + LuigiSprite.SetTexture("radar_luigi"); + NorthSprite.SetTexture("radar_north"); + RaySprite.SetTexture("radar_ray"); + SalSprite.SetTexture("radar_sal"); + SaveSprite.SetTexture("radar_save"); + SpraySprite.SetTexture("radar_spray"); + TonySprite.SetTexture("radar_tony"); + WeaponSprite.SetTexture("radar_weapon"); +#ifdef MENU_MAP + WaypointSprite.SetTexture("radar_waypoint"); + if(!WaypointSprite.m_pTexture) { + // create the texture if it's missing in TXD +#define WAYPOINT_R (255) +#define WAYPOINT_G (72) +#define WAYPOINT_B (77) + + RwRaster *raster = RwRasterCreate(16, 16, 0, rwRASTERTYPETEXTURE | rwRASTERFORMAT8888); + + RwUInt32 *pixels = (RwUInt32 *)RwRasterLock(raster, 0, rwRASTERLOCKWRITE); + for(int x = 0; x < 16; x++) + for(int y = 0; y < 16; y++) + { + int x2 = x < 8 ? x : 7 - (x & 7); + int y2 = y < 8 ? y : 7 - (y & 7); + if ((y2 >= 4 && x2 >= 4) // square in the center is transparent + || (x2 < 2 && y2 == 0) // two pixels on each side of first/last line are transparent + || (x2 < 1 && y2 == 1)) // one pixel on each side of second to first/last line is transparent + pixels[x + y * 16] = 0; + else if((x2 == 2 && y2 >= 2)|| (y2 == 2 && x2 >= 2) )// colored square inside +#ifdef RW_GL3 + pixels[x + y * 16] = WAYPOINT_R | (WAYPOINT_G << 8) | (WAYPOINT_B << 16) | (255 << 24); +#else + pixels[x + y * 16] = WAYPOINT_B | (WAYPOINT_G << 8) | (WAYPOINT_R << 16) | (255 << 24); +#endif + else + pixels[x + y * 16] = 0xFF000000; // black + } + RwRasterUnlock(raster); + WaypointSprite.m_pTexture = RwTextureCreate(raster); + RwTextureSetFilterMode(WaypointSprite.m_pTexture, rwFILTERLINEAR); +#undef WAYPOINT_R +#undef WAYPOINT_G +#undef WAYPOINT_B + } +#endif + CTxdStore::PopCurrentTxd(); +} + +void CRadar::RemoveRadarSections() +{ + for (int i = 0; i < 8; i++) + for (int j = 0; j < 8; j++) + RemoveMapSection(i, j); +} + +void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); +INITSAVEBUF + WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); + +#ifdef MENU_MAP + bool bWaypointDeleted = false; + if (TargetMarkerId != -1) { + ClearBlip(TargetMarkerId); + TargetMarkerId = -1; + bWaypointDeleted = true; + } +#endif + + for (int i = 0; i < NUMRADARBLIPS; i++) + WriteSaveBuf(buf, ms_RadarTrace[i]); + + +#ifdef MENU_MAP + if(bWaypointDeleted) + ToggleTargetMarker(TargetMarkerPos.x, TargetMarkerPos.y); +#endif + +VALIDATESAVEBUF(*size); +} + +void CRadar::SetBlipSprite(int32 i, int32 icon) +{ + int index = CRadar::GetActualBlipArrayIndex(i); + if (index != -1) { + ms_RadarTrace[index].m_eRadarSprite = icon; + } +} + +int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } +#ifdef FIX_BUGS + if (nextBlip == NUMRADARBLIPS) + return -1; +#endif + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_vec2DPos = pos; + ms_RadarTrace[nextBlip].m_vecPos = pos; + ms_RadarTrace[nextBlip].m_nEntityHandle = 0; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + return CRadar::GetNewUniqueBlipIndex(nextBlip); +} + +int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) +{ + int nextBlip; + for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } +#ifdef FIX_BUGS + if (nextBlip == NUMRADARBLIPS) + return -1; +#endif + ms_RadarTrace[nextBlip].m_eBlipType = type; + ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + ms_RadarTrace[nextBlip].m_nEntityHandle = handle; + ms_RadarTrace[nextBlip].m_wScale = 1; + ms_RadarTrace[nextBlip].m_eBlipDisplay = display; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; + return GetNewUniqueBlipIndex(nextBlip); +} + +void CRadar::SetRadarMarkerState(int32 counter, bool flag) +{ + CEntity *e; + switch (ms_RadarTrace[counter].m_eBlipType) { + case BLIP_CAR: + e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_CHAR: + e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_OBJECT: + e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + default: + return; + } + + if (e) + e->bHasBlip = flag; +} + +void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { + float f1 = radius * 1.4f; + float f2 = radius * 0.5f; + CVector p1, p2; + + p1 = pos + TheCamera.GetUp()*f1; + p2 = pos + TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetUp()*f1; + p2 = pos - TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos + TheCamera.GetRight()*f1; + p2 = pos + TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetRight()*f1; + p2 = pos - TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); +} + +void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) +{ + if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + && !CMenuManager::bMenuMapActive +#endif + ) + return; + + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); +} + +void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) +{ + if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) +#ifdef MENU_MAP + && !CMenuManager::bMenuMapActive +#endif + ) + return; + + switch (mode) + { + case BLIP_MODE_TRIANGULAR_UP: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_TRIANGULAR_DOWN: + // size++; // VC does size + 1 for triangles + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); + CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); + break; + case BLIP_MODE_SQUARE: + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); + break; + } +} + +void CRadar::Shutdown() +{ + AsukaSprite.Delete(); + BombSprite.Delete(); + CatSprite.Delete(); + CentreSprite.Delete(); + CopcarSprite.Delete(); + DonSprite.Delete(); + EightSprite.Delete(); + ElSprite.Delete(); + IceSprite.Delete(); + JoeySprite.Delete(); + KenjiSprite.Delete(); + LizSprite.Delete(); + LuigiSprite.Delete(); + NorthSprite.Delete(); + RaySprite.Delete(); + SalSprite.Delete(); + SaveSprite.Delete(); + SpraySprite.Delete(); + TonySprite.Delete(); + WeaponSprite.Delete(); +#ifdef MENU_MAP + WaypointSprite.Delete(); +#endif + RemoveRadarSections(); +} + +void CRadar::StreamRadarSections(const CVector &posn) +{ + StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f)); +} + +void CRadar::StreamRadarSections(int32 x, int32 y) +{ + for (int i = 0; i < RADAR_NUM_TILES; ++i) { + for (int j = 0; j < RADAR_NUM_TILES; ++j) { + if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) + RequestMapSection(i, j); + else + RemoveMapSection(i, j); + }; + }; +} + +void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) +{ + out.x = in.x - (x * RADAR_TILE_SIZE + RADAR_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + RADAR_MIN_Y)); + out.x /= RADAR_TILE_SIZE; + out.y /= RADAR_TILE_SIZE; +} + +void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; +#if 1 + s = -cachedSin; + c = cachedCos; +#else + // Original code + + s = -Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = -Sin(forward.Heading()); + c = Cos(forward.Heading()); + } +#endif + + out.x = s * in.y + c * in.x; + out.y = c * in.y - s * in.x; + + out = out * m_radarRange + vec2DRadarOrigin; +} + +// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) +void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) +{ +#ifdef MENU_MAP + if (CMenuManager::bMenuMapActive) { + // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0. + out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f; + out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f; + } else +#endif + { +#ifdef FIX_BUGS + out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); +#else + out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; +#endif + out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); + } +} + +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; +#if 1 + s = cachedSin; + c = cachedCos; +#else + // Original code + + float s, c; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + s = Sin(TheCamera.GetForward().Heading()); + c = Cos(TheCamera.GetForward().Heading()); + } + else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = Sin(forward.Heading()); + c = Cos(forward.Heading()); + } +#endif + + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); + + out.x = s * y + c * x; + out.y = c * y - s * x; +} + +void +CRadar::CalculateCachedSinCos() +{ + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED +#ifdef MENU_MAP + || CMenuManager::bMenuMapActive +#endif + ) { + cachedSin = 0.0f; + cachedCos = 1.0f; + } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + cachedSin = Sin(TheCamera.GetForward().Heading()); + cachedCos = Cos(TheCamera.GetForward().Heading()); + } else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + cachedSin = Sin(forward.Heading()); + cachedCos = Cos(forward.Heading()); + } +} + +#ifdef MENU_MAP +void +CRadar::InitFrontEndMap() +{ + CalculateCachedSinCos(); + vec2DRadarOrigin.x = 0.0f; + vec2DRadarOrigin.y = 0.0f; + m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace +} + +void +CRadar::DrawYouAreHereSprite(float x, float y) +{ + static uint32 lastChange = 0; + static bool show = true; + + if (show) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + show = !show; + } + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + show = !show; + } + } + + if (show) { + float left = x - SCREEN_SCALE_X(12.0f); + float top = y; + float right = SCREEN_SCALE_X(12.0) + x; + float bottom = y - SCREEN_SCALE_Y(24.0f); + CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); + } +} + +void +CRadar::ToggleTargetMarker(float x, float y) +{ + if (TargetMarkerId == -1) { + int nextBlip; + for (nextBlip = NUMRADARBLIPS-1; nextBlip >= 0; nextBlip--) { + if (!ms_RadarTrace[nextBlip].m_bInUse) + break; + } +#ifdef FIX_BUGS + if (nextBlip == 0) + return; +#endif + ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; + ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_GRAY; + ms_RadarTrace[nextBlip].m_bDim = 0; + ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_Radius = 1.0f; + CVector pos(x, y, CWorld::FindGroundZForCoord(x,y)); + TargetMarkerPos = pos; + ms_RadarTrace[nextBlip].m_vec2DPos = pos; + ms_RadarTrace[nextBlip].m_vecPos = pos; + ms_RadarTrace[nextBlip].m_nEntityHandle = 0; + ms_RadarTrace[nextBlip].m_wScale = 5; + ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY; + ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_WAYPOINT; + TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip); + } else { + ClearBlip(TargetMarkerId); + TargetMarkerId = -1; + } +} +#endif + diff --git a/src/core/Radar.h b/src/core/Radar.h new file mode 100644 index 0000000..ae87d0f --- /dev/null +++ b/src/core/Radar.h @@ -0,0 +1,201 @@ +#pragma once +#include "Sprite2d.h" +#include "Draw.h" + +enum eBlipType +{ + BLIP_NONE, + BLIP_CAR, + BLIP_CHAR, + BLIP_OBJECT, + BLIP_COORD, + BLIP_CONTACT_POINT +}; + +enum eBlipDisplay +{ + BLIP_DISPLAY_NEITHER = 0, + BLIP_DISPLAY_MARKER_ONLY = 1, + BLIP_DISPLAY_BLIP_ONLY = 2, + BLIP_DISPLAY_BOTH = 3, +}; + +enum eRadarSprite +{ +#ifdef MENU_MAP + RADAR_SPRITE_ENTITY_BLIP = -2, + RADAR_SPRITE_COORD_BLIP = -1, +#endif + RADAR_SPRITE_NONE = 0, + RADAR_SPRITE_ASUKA, + RADAR_SPRITE_BOMB, + RADAR_SPRITE_CAT, + RADAR_SPRITE_CENTRE, + RADAR_SPRITE_COPCAR, + RADAR_SPRITE_DON, + RADAR_SPRITE_EIGHT, + RADAR_SPRITE_EL, + RADAR_SPRITE_ICE, + RADAR_SPRITE_JOEY, + RADAR_SPRITE_KENJI, + RADAR_SPRITE_LIZ, + RADAR_SPRITE_LUIGI, + RADAR_SPRITE_NORTH, + RADAR_SPRITE_RAY, + RADAR_SPRITE_SAL, + RADAR_SPRITE_SAVE, + RADAR_SPRITE_SPRAY, + RADAR_SPRITE_TONY, + RADAR_SPRITE_WEAPON, +#ifdef MENU_MAP + RADAR_SPRITE_WAYPOINT, +#endif + RADAR_SPRITE_COUNT +}; + +enum +{ + RADAR_TRACE_RED, + RADAR_TRACE_GREEN, + RADAR_TRACE_LIGHT_BLUE, + RADAR_TRACE_GRAY, + RADAR_TRACE_YELLOW, + RADAR_TRACE_MAGENTA, + RADAR_TRACE_CYAN +}; + +enum +{ + BLIP_MODE_TRIANGULAR_UP = 0, + BLIP_MODE_TRIANGULAR_DOWN, + BLIP_MODE_SQUARE, +}; + +struct sRadarTrace +{ + uint32 m_nColor; + uint32 m_eBlipType; // eBlipType + int32 m_nEntityHandle; + CVector2D m_vec2DPos; + CVector m_vecPos; + uint16 m_BlipIndex; + bool m_bDim; + bool m_bInUse; + float m_Radius; + int16 m_wScale; + uint16 m_eBlipDisplay; // eBlipDisplay + uint16 m_eRadarSprite; // eRadarSprite +}; +VALIDATE_SIZE(sRadarTrace, 0x30); + +// Values for screen space +#define RADAR_LEFT (40.0f) +#ifdef PS2_HUD +#define RADAR_BOTTOM (44.0f) +#else +#define RADAR_BOTTOM (47.0f) +#endif + +#ifdef FIX_RADAR +/* + The values are from an early screenshot taken before R* broke radar + #define RADAR_WIDTH (82.0f) + #define RADAR_HEIGHT (82.0f) +*/ +#define RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (94.0f)) +#define RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (76.0f)) +#else +/* + broken since forever, someone tried to fix size for 640x512(PAL) + http://aap.rockstarvision.com/pics/gta3/ps2screens/gta3_interface.jpg + but failed: + http://aap.rockstarvision.com/pics/gta3/artwork/gta3_artwork_16.jpg + most likely the guy used something like this: + int y = 82 * (640.0/512.0)/(640.0/480.0); + int x = y * (640.0/512.0); +*/ +#define RADAR_WIDTH (94.0f) +#define RADAR_HEIGHT (76.0f) +#endif + +class CRadar +{ +public: + static float m_radarRange; + static sRadarTrace ms_RadarTrace[NUMRADARBLIPS]; + static CSprite2d AsukaSprite; + static CSprite2d BombSprite; + static CSprite2d CatSprite; + static CSprite2d CentreSprite; + static CSprite2d CopcarSprite; + static CSprite2d DonSprite; + static CSprite2d EightSprite; + static CSprite2d ElSprite; + static CSprite2d IceSprite; + static CSprite2d JoeySprite; + static CSprite2d KenjiSprite; + static CSprite2d LizSprite; + static CSprite2d LuigiSprite; + static CSprite2d NorthSprite; + static CSprite2d RaySprite; + static CSprite2d SalSprite; + static CSprite2d SaveSprite; + static CSprite2d SpraySprite; + static CSprite2d TonySprite; + static CSprite2d WeaponSprite; + static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT]; + static float cachedCos; + static float cachedSin; +#ifdef MENU_MAP + static CSprite2d WaypointSprite; + static int TargetMarkerId; + static CVector TargetMarkerPos; + + static void InitFrontEndMap(); + static void DrawYouAreHereSprite(float, float); + static void ToggleTargetMarker(float, float); +#endif + static uint8 CalculateBlipAlpha(float dist); + static void ChangeBlipBrightness(int32 i, int32 bright); + static void ChangeBlipColour(int32 i, int32); + static void ChangeBlipDisplay(int32 i, eBlipDisplay display); + static void ChangeBlipScale(int32 i, int32 scale); + static void ClearBlip(int32 i); + static void ClearBlipForEntity(eBlipType type, int32 id); + static int ClipRadarPoly(CVector2D *out, const CVector2D *in); + static bool DisplayThisBlip(int32 i); + static void Draw3dMarkers(); + static void DrawBlips(); + static void DrawMap(); + static void DrawRadarMap(); + static void DrawRadarMask(); + static void DrawRadarSection(int32 x, int32 y); + static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha); + static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha); + static int32 GetActualBlipArrayIndex(int32 i); + static int32 GetNewUniqueBlipIndex(int32 i); + static uint32 GetRadarTraceColour(uint32 color, bool bright); + static void Initialise(); + static float LimitRadarPoint(CVector2D &point); + static void LoadAllRadarBlips(uint8 *buf, uint32 size); + static void LoadTextures(); + static void RemoveRadarSections(); + static void SaveAllRadarBlips(uint8*, uint32*); + static void SetBlipSprite(int32 i, int32 icon); + static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); + static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay); + static void SetRadarMarkerState(int32 i, bool flag); + static void ShowRadarMarker(CVector pos, uint32 color, float radius); + static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha); + static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode); + static void Shutdown(); + static void StreamRadarSections(const CVector &posn); + static void StreamRadarSections(int32 x, int32 y); + static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y); + static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in); + static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); + static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); + + // no in CRadar in the game: + static void CalculateCachedSinCos(); +}; diff --git a/src/core/Range2D.cpp b/src/core/Range2D.cpp new file mode 100644 index 0000000..33eafd0 --- /dev/null +++ b/src/core/Range2D.cpp @@ -0,0 +1,28 @@ +#include "common.h" +#include "Range2D.h" +#include "General.h" + +CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {} + +bool +CRange2D::IsInRange(CVector2D vec) +{ + return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y; +} + +void +CRange2D::DebugShowRange(float, int) +{ +} + +CVector2D +CRange2D::GetRandomPointInRange() +{ + int distX = Abs(max.x - min.x); + int distY = Abs(max.y - min.y); + + float outX = CGeneral::GetRandomNumber() % distX + min.x; + float outY = CGeneral::GetRandomNumber() % distY + min.y; + + return CVector2D(outX, outY); +} diff --git a/src/core/Range2D.h b/src/core/Range2D.h new file mode 100644 index 0000000..f239e7d --- /dev/null +++ b/src/core/Range2D.h @@ -0,0 +1,11 @@ +#pragma once + +class CRange2D +{ + CVector2D min, max; +public: + CRange2D(CVector2D _min, CVector2D _max); + bool IsInRange(CVector2D vec); + void DebugShowRange(float, int); + CVector2D GetRandomPointInRange(); +}; \ No newline at end of file diff --git a/src/core/Range3D.cpp b/src/core/Range3D.cpp new file mode 100644 index 0000000..7fa28d6 --- /dev/null +++ b/src/core/Range3D.cpp @@ -0,0 +1,30 @@ +#include "common.h" +#include "Range3D.h" +#include "General.h" + +CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {} + +bool +CRange3D::IsInRange(CVector vec) +{ + return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z; +} + +void +CRange3D::DebugShowRange(float, int) +{ +} + +CVector +CRange3D::GetRandomPointInRange() +{ + int distX = Abs(max.x - min.x); + int distY = Abs(max.y - min.y); + int distZ = Abs(max.z - min.z); + + float outX = CGeneral::GetRandomNumber() % distX + min.x; + float outY = CGeneral::GetRandomNumber() % distY + min.y; + float outZ = CGeneral::GetRandomNumber() % distZ + min.z; + + return CVector(outX, outY, outZ); +} diff --git a/src/core/Range3D.h b/src/core/Range3D.h new file mode 100644 index 0000000..f42b523 --- /dev/null +++ b/src/core/Range3D.h @@ -0,0 +1,11 @@ +#pragma once + +class CRange3D +{ + CVector min, max; +public: + CRange3D(CVector _min, CVector _max); + bool IsInRange(CVector vec); + void DebugShowRange(float, int); + CVector GetRandomPointInRange(); +}; \ No newline at end of file diff --git a/src/core/References.cpp b/src/core/References.cpp new file mode 100644 index 0000000..b778209 --- /dev/null +++ b/src/core/References.cpp @@ -0,0 +1,126 @@ +#include "common.h" + +#include "World.h" +#include "Vehicle.h" +#include "PlayerPed.h" +#include "Pools.h" +#include "References.h" + +CReference CReferences::aRefs[NUMREFERENCES]; +CReference *CReferences::pEmptyList; + +void +CReferences::Init(void) +{ + int i; + pEmptyList = &aRefs[0]; + for(i = 0; i < NUMREFERENCES; i++){ + aRefs[i].pentity = nil; + aRefs[i].next = &aRefs[i+1]; + } + aRefs[NUMREFERENCES-1].next = nil; +} + +void +CEntity::RegisterReference(CEntity **pent) +{ + if(IsBuilding()) + return; + CReference *ref; + // check if already registered + for(ref = m_pFirstReference; ref; ref = ref->next) + if(ref->pentity == pent) + return; + // have to allocate new reference + ref = CReferences::pEmptyList; + if(ref){ + CReferences::pEmptyList = ref->next; + + ref->pentity = pent; + ref->next = m_pFirstReference; + m_pFirstReference = ref; + } +} + +// Clear all references to this entity +void +CEntity::ResolveReferences(void) +{ + CReference *ref; + // clear pointers to this entity + for(ref = m_pFirstReference; ref; ref = ref->next) + if(*ref->pentity == this) + *ref->pentity = nil; + // free list + if(m_pFirstReference){ + for(ref = m_pFirstReference; ref->next; ref = ref->next) + ; + ref->next = CReferences::pEmptyList; + CReferences::pEmptyList = m_pFirstReference; + m_pFirstReference = nil; + } +} + +// Free all references that no longer point to this entity +void +CEntity::PruneReferences(void) +{ + CReference *ref, *next, **lastnextp; + lastnextp = &m_pFirstReference; + for(ref = m_pFirstReference; ref; ref = next){ + next = ref->next; + if(*ref->pentity == this) + lastnextp = &ref->next; + else{ + *lastnextp = ref->next; + ref->next = CReferences::pEmptyList; + CReferences::pEmptyList = ref; + } + } +} + +void +CReferences::RemoveReferencesToPlayer(void) +{ + if(FindPlayerVehicle()) + FindPlayerVehicle()->ResolveReferences(); +#ifdef FIX_BUGS + if (FindPlayerPed()) { + CPlayerPed* pPlayerPed = FindPlayerPed(); + FindPlayerPed()->ResolveReferences(); + CWorld::Players[CWorld::PlayerInFocus].m_pPed = pPlayerPed; + pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pPed); + } +#else + if(FindPlayerPed()) + FindPlayerPed()->ResolveReferences(); +#endif +} + +void +CReferences::PruneAllReferencesInWorld(void) +{ + int i; + CEntity *e; + + i = CPools::GetPedPool()->GetSize(); + while(--i >= 0){ + e = CPools::GetPedPool()->GetSlot(i); + if(e) + e->PruneReferences(); + } + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + e = CPools::GetVehiclePool()->GetSlot(i); + if(e) + e->PruneReferences(); + } + + i = CPools::GetObjectPool()->GetSize(); + while(--i >= 0){ + e = CPools::GetObjectPool()->GetSlot(i); + if(e) + e->PruneReferences(); + } +} diff --git a/src/core/References.h b/src/core/References.h new file mode 100644 index 0000000..e7a64de --- /dev/null +++ b/src/core/References.h @@ -0,0 +1,20 @@ +#pragma once + +class CEntity; + +struct CReference +{ + CReference *next; + CEntity **pentity; +}; + +class CReferences +{ +public: + static CReference aRefs[NUMREFERENCES]; + static CReference *pEmptyList; + + static void Init(void); + static void RemoveReferencesToPlayer(void); + static void PruneAllReferencesInWorld(void); +}; diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp new file mode 100644 index 0000000..9afd8ac --- /dev/null +++ b/src/core/Stats.cpp @@ -0,0 +1,420 @@ +#include "common.h" + +#include "Stats.h" +#include "Text.h" +#include "World.h" + +int32 CStats::DaysPassed; +int32 CStats::HeadsPopped; +int32 CStats::CommercialPassed; +int32 CStats::IndustrialPassed; +int32 CStats::SuburbanPassed; +int32 CStats::NumberKillFrenziesPassed; +int32 CStats::PeopleKilledByOthers; +int32 CStats::HelisDestroyed; +int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES]; +int32 CStats::TimesDied; +int32 CStats::TimesArrested; +int32 CStats::KillsSinceLastCheckpoint; +float CStats::DistanceTravelledInVehicle; +float CStats::DistanceTravelledOnFoot; +int32 CStats::ProgressMade; +int32 CStats::TotalProgressInGame; +int32 CStats::CarsExploded; +int32 CStats::PeopleKilledByPlayer; +float CStats::MaximumJumpDistance; +float CStats::MaximumJumpHeight; +int32 CStats::MaximumJumpFlips; +int32 CStats::MaximumJumpSpins; +int32 CStats::BestStuntJump; +int32 CStats::NumberOfUniqueJumpsFound; +int32 CStats::TotalNumberOfUniqueJumps; +int32 CStats::PassengersDroppedOffWithTaxi; +int32 CStats::MoneyMadeWithTaxi; +int32 CStats::MissionsGiven; +int32 CStats::MissionsPassed; +char CStats::LastMissionPassedName[8]; +int32 CStats::TotalLegitimateKills; +int32 CStats::ElBurroTime; +int32 CStats::Record4x4One; +int32 CStats::Record4x4Two; +int32 CStats::Record4x4Three; +int32 CStats::Record4x4Mayhem; +int32 CStats::LivesSavedWithAmbulance; +int32 CStats::CriminalsCaught; +int32 CStats::HighestLevelAmbulanceMission; +int32 CStats::FiresExtinguished; +int32 CStats::LongestFlightInDodo; +int32 CStats::TimeTakenDefuseMission; +int32 CStats::TotalNumberKillFrenzies; +int32 CStats::TotalNumberMissions; +int32 CStats::RoundsFiredByPlayer; +int32 CStats::KgsOfExplosivesUsed; +int32 CStats::InstantHitsFiredByPlayer; +int32 CStats::InstantHitsHitByPlayer; +int32 CStats::BestTimeBombDefusal; +int32 CStats::mmRain; +int32 CStats::CarsCrushed; +int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; +int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; + +void CStats::Init() +{ + PeopleKilledByOthers = 0; + PeopleKilledByPlayer = 0; + RoundsFiredByPlayer = 0; + CarsExploded = 0; + HelisDestroyed = 0; + ProgressMade = 0; + KgsOfExplosivesUsed = 0; + InstantHitsFiredByPlayer = 0; + InstantHitsHitByPlayer = 0; + CarsCrushed = 0; + HeadsPopped = 0; + TimesArrested = 0; + TimesDied = 0; + DaysPassed = 0; + NumberOfUniqueJumpsFound = 0; + mmRain = 0; + MaximumJumpFlips = 0; + MaximumJumpSpins = 0; + MaximumJumpDistance = 0; + MaximumJumpHeight = 0; + BestStuntJump = 0; + TotalNumberOfUniqueJumps = 0; + Record4x4One = 0; + LongestFlightInDodo = 0; + Record4x4Two = 0; + PassengersDroppedOffWithTaxi = 0; + Record4x4Three = 0; + MoneyMadeWithTaxi = 0; + Record4x4Mayhem = 0; + LivesSavedWithAmbulance = 0; + ElBurroTime = 0; + CriminalsCaught = 0; + MissionsGiven = 0; + HighestLevelAmbulanceMission = 0; + MissionsPassed = 0; + FiresExtinguished = 0; + DistanceTravelledOnFoot = 0; + TimeTakenDefuseMission = 0; + NumberKillFrenziesPassed = 0; + DistanceTravelledInVehicle = 0; + TotalNumberKillFrenzies = 0; + TotalNumberMissions = 0; + KillsSinceLastCheckpoint = 0; + TotalLegitimateKills = 0; + for (int i = 0; i < TOTAL_FASTEST_TIMES; i++) + FastestTimes[i] = 0; + for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++) + HighestScores[i] = 0; + for (int i = 0; i < NUM_PEDTYPES; i++) + PedsKilledOfThisType[i] = 0; + IndustrialPassed = 0; + CommercialPassed = 0; + SuburbanPassed = 0; +} + +void CStats::RegisterFastestTime(int32 index, int32 time) +{ + assert(index >= 0 && index < TOTAL_FASTEST_TIMES); + if (FastestTimes[index] == 0) + FastestTimes[index] = time; + else + FastestTimes[index] = Min(FastestTimes[index], time); +} + +void CStats::RegisterHighestScore(int32 index, int32 score) +{ + assert(index >= 0 && index < TOTAL_HIGHEST_SCORES); + HighestScores[index] = Max(HighestScores[index], score); +} + +void CStats::RegisterElBurroTime(int32 time) +{ + ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time; +} + +void CStats::Register4x4OneTime(int32 time) +{ + Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time; +} + +void CStats::Register4x4TwoTime(int32 time) +{ + Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time; +} + +void CStats::Register4x4ThreeTime(int32 time) +{ + Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time; +} + +void CStats::Register4x4MayhemTime(int32 time) +{ + Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time; +} + +void CStats::AnotherLifeSavedWithAmbulance() +{ + ++LivesSavedWithAmbulance; +} + +void CStats::AnotherCriminalCaught() +{ + ++CriminalsCaught; +} + +void CStats::RegisterLevelAmbulanceMission(int32 level) +{ + HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level); +} + +void CStats::AnotherFireExtinguished() +{ + ++FiresExtinguished; +} + +void CStats::RegisterLongestFlightInDodo(int32 time) +{ + LongestFlightInDodo = Max(LongestFlightInDodo, time); +} + +void CStats::RegisterTimeTakenDefuseMission(int32 time) +{ + TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time; +} + +void CStats::AnotherKillFrenzyPassed() +{ + ++NumberKillFrenziesPassed; +} + +void CStats::SetTotalNumberKillFrenzies(int32 total) +{ + TotalNumberKillFrenzies = total; +} + +void CStats::SetTotalNumberMissions(int32 total) +{ + TotalNumberMissions = total; +} + +wchar *CStats::FindCriminalRatingString() +{ + int rating = FindCriminalRatingNumber(); + + if (rating < 10) return TheText.Get("RATNG1"); + if (rating < 25) return TheText.Get("RATNG2"); + if (rating < 70) return TheText.Get("RATNG3"); + if (rating < 150) return TheText.Get("RATNG4"); + if (rating < 250) return TheText.Get("RATNG5"); + if (rating < 450) return TheText.Get("RATNG6"); + if (rating < 700) return TheText.Get("RATNG7"); + if (rating < 1000) return TheText.Get("RATNG8"); + if (rating < 1400) return TheText.Get("RATNG9"); + if (rating < 1900) return TheText.Get("RATNG10"); + if (rating < 2500) return TheText.Get("RATNG11"); + if (rating < 3200) return TheText.Get("RATNG12"); + if (rating < 4000) return TheText.Get("RATNG13"); + if (rating < 5000) return TheText.Get("RATNG14"); + return TheText.Get("RATNG15"); +} + +int32 CStats::FindCriminalRatingNumber() +{ + int32 rating; + + rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance + + 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied + + CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000; + if (rating <= 0) rating = 0; + + if (InstantHitsFiredByPlayer > 100) + rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f; + if (TotalProgressInGame) + rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f; + if (!IndustrialPassed && rating >= 3521) + rating = 3521; + if (!CommercialPassed && rating >= 4552) + rating = 4552; + return rating; +} + +void CStats::SaveStats(uint8 *buf, uint32 *size) +{ + CheckPointReachedSuccessfully(); + uint8 *buf_start = buf; + *size = sizeof(PeopleKilledByPlayer) + + sizeof(PeopleKilledByOthers) + + sizeof(CarsExploded) + + sizeof(RoundsFiredByPlayer) + + sizeof(PedsKilledOfThisType) + + sizeof(HelisDestroyed) + + sizeof(ProgressMade) + + sizeof(TotalProgressInGame) + + sizeof(KgsOfExplosivesUsed) + + sizeof(InstantHitsFiredByPlayer) + + sizeof(InstantHitsHitByPlayer) + + sizeof(CarsCrushed) + + sizeof(HeadsPopped) + + sizeof(TimesArrested) + + sizeof(TimesDied) + + sizeof(DaysPassed) + + sizeof(mmRain) + + sizeof(MaximumJumpDistance) + + sizeof(MaximumJumpHeight) + + sizeof(MaximumJumpFlips) + + sizeof(MaximumJumpSpins) + + sizeof(BestStuntJump) + + sizeof(NumberOfUniqueJumpsFound) + + sizeof(TotalNumberOfUniqueJumps) + + sizeof(MissionsGiven) + + sizeof(MissionsPassed) + + sizeof(PassengersDroppedOffWithTaxi) + + sizeof(MoneyMadeWithTaxi) + + sizeof(IndustrialPassed) + + sizeof(CommercialPassed) + + sizeof(SuburbanPassed) + + sizeof(ElBurroTime) + + sizeof(DistanceTravelledOnFoot) + + sizeof(DistanceTravelledInVehicle) + + sizeof(Record4x4One) + + sizeof(Record4x4Two) + + sizeof(Record4x4Three) + + sizeof(Record4x4Mayhem) + + sizeof(LivesSavedWithAmbulance) + + sizeof(CriminalsCaught) + + sizeof(HighestLevelAmbulanceMission) + + sizeof(FiresExtinguished) + + sizeof(LongestFlightInDodo) + + sizeof(TimeTakenDefuseMission) + + sizeof(NumberKillFrenziesPassed) + + sizeof(TotalNumberKillFrenzies) + + sizeof(TotalNumberMissions) + + sizeof(FastestTimes) + + sizeof(HighestScores) + + sizeof(KillsSinceLastCheckpoint) + + sizeof(TotalLegitimateKills) + + sizeof(LastMissionPassedName); + +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); + CopyToBuf(buf, PeopleKilledByPlayer); + CopyToBuf(buf, PeopleKilledByOthers); + CopyToBuf(buf, CarsExploded); + CopyToBuf(buf, RoundsFiredByPlayer); + CopyToBuf(buf, PedsKilledOfThisType); + CopyToBuf(buf, HelisDestroyed); + CopyToBuf(buf, ProgressMade); + CopyToBuf(buf, TotalProgressInGame); + CopyToBuf(buf, KgsOfExplosivesUsed); + CopyToBuf(buf, InstantHitsFiredByPlayer); + CopyToBuf(buf, InstantHitsHitByPlayer); + CopyToBuf(buf, CarsCrushed); + CopyToBuf(buf, HeadsPopped); + CopyToBuf(buf, TimesArrested); + CopyToBuf(buf, TimesDied); + CopyToBuf(buf, DaysPassed); + CopyToBuf(buf, mmRain); + CopyToBuf(buf, MaximumJumpDistance); + CopyToBuf(buf, MaximumJumpHeight); + CopyToBuf(buf, MaximumJumpFlips); + CopyToBuf(buf, MaximumJumpSpins); + CopyToBuf(buf, BestStuntJump); + CopyToBuf(buf, NumberOfUniqueJumpsFound); + CopyToBuf(buf, TotalNumberOfUniqueJumps); + CopyToBuf(buf, MissionsGiven); + CopyToBuf(buf, MissionsPassed); + CopyToBuf(buf, PassengersDroppedOffWithTaxi); + CopyToBuf(buf, MoneyMadeWithTaxi); + CopyToBuf(buf, IndustrialPassed); + CopyToBuf(buf, CommercialPassed); + CopyToBuf(buf, SuburbanPassed); + CopyToBuf(buf, ElBurroTime); + CopyToBuf(buf, DistanceTravelledOnFoot); + CopyToBuf(buf, DistanceTravelledInVehicle); + CopyToBuf(buf, Record4x4One); + CopyToBuf(buf, Record4x4Two); + CopyToBuf(buf, Record4x4Three); + CopyToBuf(buf, Record4x4Mayhem); + CopyToBuf(buf, LivesSavedWithAmbulance); + CopyToBuf(buf, CriminalsCaught); + CopyToBuf(buf, HighestLevelAmbulanceMission); + CopyToBuf(buf, FiresExtinguished); + CopyToBuf(buf, LongestFlightInDodo); + CopyToBuf(buf, TimeTakenDefuseMission); + CopyToBuf(buf, NumberKillFrenziesPassed); + CopyToBuf(buf, TotalNumberKillFrenzies); + CopyToBuf(buf, TotalNumberMissions); + CopyToBuf(buf, FastestTimes); + CopyToBuf(buf, HighestScores); + CopyToBuf(buf, KillsSinceLastCheckpoint); + CopyToBuf(buf, TotalLegitimateKills); + CopyToBuf(buf, LastMissionPassedName); + + assert(buf - buf_start == *size); +#undef CopyToBuf +} + +void CStats::LoadStats(uint8 *buf, uint32 size) +{ + uint8* buf_start = buf; + +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); + + CopyFromBuf(buf, PeopleKilledByPlayer); + CopyFromBuf(buf, PeopleKilledByOthers); + CopyFromBuf(buf, CarsExploded); + CopyFromBuf(buf, RoundsFiredByPlayer); + CopyFromBuf(buf, PedsKilledOfThisType); + CopyFromBuf(buf, HelisDestroyed); + CopyFromBuf(buf, ProgressMade); + CopyFromBuf(buf, TotalProgressInGame); + CopyFromBuf(buf, KgsOfExplosivesUsed); + CopyFromBuf(buf, InstantHitsFiredByPlayer); + CopyFromBuf(buf, InstantHitsHitByPlayer); + CopyFromBuf(buf, CarsCrushed); + CopyFromBuf(buf, HeadsPopped); + CopyFromBuf(buf, TimesArrested); + CopyFromBuf(buf, TimesDied); + CopyFromBuf(buf, DaysPassed); + CopyFromBuf(buf, mmRain); + CopyFromBuf(buf, MaximumJumpDistance); + CopyFromBuf(buf, MaximumJumpHeight); + CopyFromBuf(buf, MaximumJumpFlips); + CopyFromBuf(buf, MaximumJumpSpins); + CopyFromBuf(buf, BestStuntJump); + CopyFromBuf(buf, NumberOfUniqueJumpsFound); + CopyFromBuf(buf, TotalNumberOfUniqueJumps); + CopyFromBuf(buf, MissionsGiven); + CopyFromBuf(buf, MissionsPassed); + CopyFromBuf(buf, PassengersDroppedOffWithTaxi); + CopyFromBuf(buf, MoneyMadeWithTaxi); + CopyFromBuf(buf, IndustrialPassed); + CopyFromBuf(buf, CommercialPassed); + CopyFromBuf(buf, SuburbanPassed); + CopyFromBuf(buf, ElBurroTime); + CopyFromBuf(buf, DistanceTravelledOnFoot); + CopyFromBuf(buf, DistanceTravelledInVehicle); + CopyFromBuf(buf, Record4x4One); + CopyFromBuf(buf, Record4x4Two); + CopyFromBuf(buf, Record4x4Three); + CopyFromBuf(buf, Record4x4Mayhem); + CopyFromBuf(buf, LivesSavedWithAmbulance); + CopyFromBuf(buf, CriminalsCaught); + CopyFromBuf(buf, HighestLevelAmbulanceMission); + CopyFromBuf(buf, FiresExtinguished); + CopyFromBuf(buf, LongestFlightInDodo); + CopyFromBuf(buf, TimeTakenDefuseMission); + CopyFromBuf(buf, NumberKillFrenziesPassed); + CopyFromBuf(buf, TotalNumberKillFrenzies); + CopyFromBuf(buf, TotalNumberMissions); + CopyFromBuf(buf, FastestTimes); + CopyFromBuf(buf, HighestScores); + CopyFromBuf(buf, KillsSinceLastCheckpoint); + CopyFromBuf(buf, TotalLegitimateKills); + CopyFromBuf(buf, LastMissionPassedName); + + assert(buf - buf_start == size); +#undef CopyFromBuf +} diff --git a/src/core/Stats.h b/src/core/Stats.h new file mode 100644 index 0000000..6abcfb6 --- /dev/null +++ b/src/core/Stats.h @@ -0,0 +1,90 @@ +#pragma once + +#include "PedType.h" + +class CStats +{ +public: + enum { + TOTAL_FASTEST_TIMES = 16, + TOTAL_HIGHEST_SCORES = 16 + }; + static int32 DaysPassed; + static int32 HeadsPopped; + static int32 CommercialPassed; + static int32 IndustrialPassed; + static int32 SuburbanPassed; + static int32 NumberKillFrenziesPassed; + static int32 PeopleKilledByOthers; + static int32 HelisDestroyed; + static int32 PedsKilledOfThisType[NUM_PEDTYPES]; + static int32 TimesDied; + static int32 TimesArrested; + static int32 KillsSinceLastCheckpoint; + static float DistanceTravelledInVehicle; + static float DistanceTravelledOnFoot; + static int32 CarsExploded; + static int32 PeopleKilledByPlayer; + static int32 ProgressMade; + static int32 TotalProgressInGame; + static float MaximumJumpDistance; + static float MaximumJumpHeight; + static int32 MaximumJumpFlips; + static int32 MaximumJumpSpins; + static int32 BestStuntJump; + static int32 NumberOfUniqueJumpsFound; + static int32 TotalNumberOfUniqueJumps; + static int32 PassengersDroppedOffWithTaxi; + static int32 MoneyMadeWithTaxi; + static int32 MissionsGiven; + static int32 MissionsPassed; + static char LastMissionPassedName[8]; + static int32 TotalLegitimateKills; + static int32 ElBurroTime; + static int32 Record4x4One; + static int32 Record4x4Two; + static int32 Record4x4Three; + static int32 Record4x4Mayhem; + static int32 LivesSavedWithAmbulance; + static int32 CriminalsCaught; + static int32 HighestLevelAmbulanceMission; + static int32 FiresExtinguished; + static int32 LongestFlightInDodo; + static int32 TimeTakenDefuseMission; + static int32 TotalNumberKillFrenzies; + static int32 TotalNumberMissions; + static int32 RoundsFiredByPlayer; + static int32 KgsOfExplosivesUsed; + static int32 InstantHitsFiredByPlayer; + static int32 InstantHitsHitByPlayer; + static int32 BestTimeBombDefusal; + static int32 mmRain; + static int32 CarsCrushed; + static int32 FastestTimes[TOTAL_FASTEST_TIMES]; + static int32 HighestScores[TOTAL_HIGHEST_SCORES]; + +public: + static void Init(void); + static void RegisterFastestTime(int32, int32); + static void RegisterHighestScore(int32, int32); + static void RegisterElBurroTime(int32); + static void Register4x4OneTime(int32); + static void Register4x4TwoTime(int32); + static void Register4x4ThreeTime(int32); + static void Register4x4MayhemTime(int32); + static void AnotherLifeSavedWithAmbulance(); + static void AnotherCriminalCaught(); + static void RegisterLevelAmbulanceMission(int32); + static void AnotherFireExtinguished(); + static wchar *FindCriminalRatingString(); + static void RegisterLongestFlightInDodo(int32); + static void RegisterTimeTakenDefuseMission(int32); + static void AnotherKillFrenzyPassed(); + static void SetTotalNumberKillFrenzies(int32); + static void SetTotalNumberMissions(int32); + static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; + static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; + static int32 FindCriminalRatingNumber(); + static void SaveStats(uint8 *buf, uint32 *size); + static void LoadStats(uint8 *buf, uint32 size); +}; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp new file mode 100644 index 0000000..9ac2209 --- /dev/null +++ b/src/core/Streaming.cpp @@ -0,0 +1,2831 @@ +#include "common.h" + +#include "General.h" +#include "Pad.h" +#include "Hud.h" +#include "Text.h" +#include "Clock.h" +#include "Renderer.h" +#include "ModelInfo.h" +#include "TxdStore.h" +#include "ModelIndices.h" +#include "Pools.h" +#include "Wanted.h" +#include "Directory.h" +#include "RwHelper.h" +#include "World.h" +#include "Entity.h" +#include "FileMgr.h" +#include "FileLoader.h" +#include "Zones.h" +#include "ZoneCull.h" +#include "Radar.h" +#include "Camera.h" +#include "Record.h" +#include "CarCtrl.h" +#include "Population.h" +#include "Gangs.h" +#include "CutsceneMgr.h" +#include "CdStream.h" +#include "Streaming.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif +#include "main.h" +#include "Frontend.h" +#include "Font.h" +#include "MemoryMgr.h" +#include "MemoryHeap.h" + +bool CStreaming::ms_disableStreaming; +bool CStreaming::ms_bLoadingBigModel; +int32 CStreaming::ms_numModelsRequested; +CStreamingInfo CStreaming::ms_aInfoForModel[NUMSTREAMINFO]; +CStreamingInfo CStreaming::ms_startLoadedList; +CStreamingInfo CStreaming::ms_endLoadedList; +CStreamingInfo CStreaming::ms_startRequestedList; +CStreamingInfo CStreaming::ms_endRequestedList; +int32 CStreaming::ms_oldSectorX; +int32 CStreaming::ms_oldSectorY; +int32 CStreaming::ms_streamingBufferSize; +#ifndef ONE_THREAD_PER_CHANNEL +int8 *CStreaming::ms_pStreamingBuffer[2]; +#else +int8 *CStreaming::ms_pStreamingBuffer[4]; +#endif +size_t CStreaming::ms_memoryUsed; +CStreamingChannel CStreaming::ms_channel[2]; +int32 CStreaming::ms_channelError; +int32 CStreaming::ms_numVehiclesLoaded; +int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; +int32 CStreaming::ms_lastVehicleDeleted; +CDirectory *CStreaming::ms_pExtraObjectsDir; +int32 CStreaming::ms_numPriorityRequests; +bool CStreaming::ms_hasLoadedLODs; +int32 CStreaming::ms_currentPedGrp; +int32 CStreaming::ms_currentPedLoading; +int32 CStreaming::ms_lastCullZone; +uint16 CStreaming::ms_loadedGangs; +uint16 CStreaming::ms_loadedGangCars; +int32 CStreaming::ms_imageOffsets[NUMCDIMAGES]; +int32 CStreaming::ms_lastImageRead; +int32 CStreaming::ms_imageSize; +size_t CStreaming::ms_memoryAvailable; + +int32 desiredNumVehiclesLoaded = 12; + +CEntity *pIslandLODindustEntity; +CEntity *pIslandLODcomIndEntity; +CEntity *pIslandLODcomSubEntity; +CEntity *pIslandLODsubIndEntity; +CEntity *pIslandLODsubComEntity; +int32 islandLODindust; +int32 islandLODcomInd; +int32 islandLODcomSub; +int32 islandLODsubInd; +int32 islandLODsubCom; + +bool +CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) +{ + if(m_size == 0) + return false; + posn = m_position; + size = m_size; + return true; +} + +void +CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size) +{ + m_position = posn; + m_size = size; +} + +void +CStreamingInfo::AddToList(CStreamingInfo *link) +{ + // Insert this after link + m_next = link->m_next; + m_prev = link; + link->m_next = this; + m_next->m_prev = this; +} + +void +CStreamingInfo::RemoveFromList(void) +{ + m_next->m_prev = m_prev; + m_prev->m_next = m_next; + m_next = nil; + m_prev = nil; +} + +void +CStreaming::Init2(void) +{ + int i; + + for(i = 0; i < NUMSTREAMINFO; i++){ + ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; + ms_aInfoForModel[i].m_next = nil; + ms_aInfoForModel[i].m_prev = nil; + ms_aInfoForModel[i].m_nextID = -1; + ms_aInfoForModel[i].m_size = 0; + ms_aInfoForModel[i].m_position = 0; + } + + ms_channelError = -1; + + // init lists + + ms_startLoadedList.m_next = &ms_endLoadedList; + ms_startLoadedList.m_prev = nil; + ms_endLoadedList.m_prev = &ms_startLoadedList; + ms_endLoadedList.m_next = nil; + + ms_startRequestedList.m_next = &ms_endRequestedList; + ms_startRequestedList.m_prev = nil; + ms_endRequestedList.m_prev = &ms_startRequestedList; + ms_endRequestedList.m_next = nil; + + // init misc + + ms_oldSectorX = 0; + ms_oldSectorY = 0; + ms_streamingBufferSize = 0; + ms_disableStreaming = false; + ms_memoryUsed = 0; + ms_bLoadingBigModel = false; + + // init channels + + ms_channel[0].state = CHANNELSTATE_IDLE; + ms_channel[1].state = CHANNELSTATE_IDLE; + for(i = 0; i < 4; i++){ + ms_channel[0].streamIds[i] = -1; + ms_channel[0].offsets[i] = -1; + ms_channel[1].streamIds[i] = -1; + ms_channel[1].offsets[i] = -1; + } + + // init stream info, mark things that are already loaded + + for(i = 0; i < MODELINFOSIZE; i++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); + if(mi && mi->GetRwObject()){ + ms_aInfoForModel[i].m_loadState = STREAMSTATE_LOADED; + ms_aInfoForModel[i].m_flags = STREAMFLAGS_DONT_REMOVE; + if(mi->IsSimple()) + ((CSimpleModelInfo*)mi)->m_alpha = 255; + } + } + + for(i = 0; i < TXDSTORESIZE; i++) + if(CTxdStore::GetSlot(i) && CTxdStore::GetSlot(i)->texDict) + ms_aInfoForModel[i + STREAM_OFFSET_TXD].m_loadState = STREAMSTATE_LOADED; + + + for(i = 0; i < MAXVEHICLESLOADED; i++) + ms_vehiclesLoaded[i] = -1; + ms_numVehiclesLoaded = 0; + + ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE); + ms_numPriorityRequests = 0; + ms_hasLoadedLODs = true; + ms_currentPedGrp = -1; + ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone + ms_loadedGangs = 0; + ms_currentPedLoading = 8; // unused, whatever it is + + LoadCdDirectory(); + + // allocate streaming buffers + if(ms_streamingBufferSize & 1) ms_streamingBufferSize++; +#ifndef ONE_THREAD_PER_CHANNEL + ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); + ms_streamingBufferSize /= 2; + ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; +#else + ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); + ms_streamingBufferSize /= 2; + ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; + ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; + ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; +#endif + debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); + + // PC only, figure out how much memory we got +#ifdef GTA_PC +#define MB (1024*1024) + + extern size_t _dwMemAvailPhys; + ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; + if(ms_memoryAvailable < 50*MB) + ms_memoryAvailable = 50*MB; + desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 50) / 3 + 12); + if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED) + desiredNumVehiclesLoaded = MAXVEHICLESLOADED; + debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d +#undef MB +#endif + + // find island LODs + + pIslandLODindustEntity = nil; + pIslandLODcomIndEntity = nil; + pIslandLODcomSubEntity = nil; + pIslandLODsubIndEntity = nil; + pIslandLODsubComEntity = nil; + islandLODindust = -1; + islandLODcomInd = -1; + islandLODcomSub = -1; + islandLODsubInd = -1; + islandLODsubCom = -1; + CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust); + CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd); + CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub); + CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd); + CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom); + + for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if(building == nil) + continue; + if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building; + if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building; + if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building; + if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building; + if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building; + } +} + +void +CStreaming::Init(void) +{ +#ifdef USE_TXD_CDIMAGE + int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); + if (txdHandle) + CFileMgr::CloseFile(txdHandle); + if (!CheckVideoCardCaps() && txdHandle) { + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init2(); + } else { + CStreaming::Init2(); + if (CreateTxdImageForVideoCard()) { + CStreaming::Shutdown(); + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init2(); + } + } +#else + CStreaming::Init2(); +#endif +} + +void +CStreaming::Shutdown(void) +{ + RwFreeAlign(ms_pStreamingBuffer[0]); + ms_streamingBufferSize = 0; + if(ms_pExtraObjectsDir){ + delete ms_pExtraObjectsDir; +#ifdef FIX_BUGS + ms_pExtraObjectsDir = nil; +#endif + } +} + +#ifndef MASTER +uint64 timeProcessingTXD; +uint64 timeProcessingDFF; +#endif + +void +CStreaming::Update(void) +{ + CEntity *train; + CStreamingInfo *si, *prev; + bool requestedSubway = false; + +#ifndef MASTER + timeProcessingTXD = 0; + timeProcessingDFF = 0; +#endif + + UpdateMemoryUsed(); + + if(ms_channelError != -1){ + RetryLoadFile(ms_channelError); + return; + } + + if(CTimer::GetIsPaused()) + return; + + train = FindPlayerTrain(); + if(train && train->GetPosition().z < 0.0f){ + RequestSubway(); + requestedSubway = true; + }else if(!ms_disableStreaming) + AddModelsToRequestList(TheCamera.GetPosition()); + + DeleteFarAwayRwObjects(TheCamera.GetPosition()); + + if(!ms_disableStreaming && + !CCutsceneMgr::IsRunning() && + !requestedSubway && + !CGame::playingIntro && + ms_numModelsRequested < 5 && + !CRenderer::m_loadingPriority +#ifdef FIX_BUGS + && !CReplay::IsPlayingBack() +#endif + ){ + StreamVehiclesAndPeds(); + StreamZoneModels(FindPlayerCoors()); + } + + LoadRequestedModels(); + +#ifndef MASTER + if (CPad::GetPad(1)->GetLeftShoulder1JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2()) + PrintStreamingBufferState(); + + // TODO: PrintRequestList + //if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2()) + // PrintRequestList(); +#endif + + for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ + prev = si->m_prev; + if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0) + RemoveModel(si - ms_aInfoForModel); + } +} + +void +CStreaming::LoadCdDirectory(void) +{ + char dirname[132]; + int i; + +#ifdef GTA_PC + ms_imageOffsets[0] = 0; + ms_imageOffsets[1] = -1; + ms_imageOffsets[2] = -1; + ms_imageOffsets[3] = -1; + ms_imageOffsets[4] = -1; + ms_imageOffsets[5] = -1; + ms_imageOffsets[6] = -1; + ms_imageOffsets[7] = -1; + ms_imageOffsets[8] = -1; + ms_imageOffsets[9] = -1; + ms_imageOffsets[10] = -1; + ms_imageOffsets[11] = -1; + ms_imageSize = GetGTA3ImgSize(); + // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array +#endif + + i = CdStreamGetNumImages(); + while(i-- >= 1){ + strcpy(dirname, CdStreamGetImageName(i)); + strncpy(strrchr(dirname, '.') + 1, "DIR", 3); + LoadCdDirectory(dirname, i); + } + + ms_lastImageRead = 0; + ms_imageSize /= CDSTREAM_SECTOR_SIZE; +} + +void +CStreaming::LoadCdDirectory(const char *dirname, int n) +{ + int fd, lastID, imgSelector; + int modelId, txdId; + uint32 posn, size; + CDirectory::DirectoryInfo direntry; + char *dot; + + lastID = -1; + fd = CFileMgr::OpenFile(dirname, "rb"); + assert(fd > 0); + + imgSelector = n<<24; + assert(sizeof(direntry) == 32); + while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ + dot = strchr(direntry.name, '.'); + assert(dot); + if(dot) *dot = '\0'; + if(direntry.size > (uint32)ms_streamingBufferSize) + ms_streamingBufferSize = direntry.size; + + if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){ + if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ + if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ + debug("%s appears more than once in %s\n", direntry.name, dirname); + lastID = -1; + }else{ + direntry.offset |= imgSelector; + ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); + if(lastID != -1) + ms_aInfoForModel[lastID].m_nextID = modelId; + lastID = modelId; + } + }else{ +#ifdef FIX_BUGS + // remember which cdimage this came from + ms_pExtraObjectsDir->AddItem(direntry, n); +#else + ms_pExtraObjectsDir->AddItem(direntry); +#endif + lastID = -1; + } + }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ + txdId = CTxdStore::FindTxdSlot(direntry.name); + if(txdId == -1) + txdId = CTxdStore::AddTxdSlot(direntry.name); + if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ + debug("%s appears more than once in %s\n", direntry.name, dirname); + lastID = -1; + }else{ + direntry.offset |= imgSelector; + ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); + if(lastID != -1) + ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; + lastID = txdId + STREAM_OFFSET_TXD; + } + }else + lastID = -1; + } + + CFileMgr::CloseFile(fd); +} + +#ifdef USE_CUSTOM_ALLOCATOR +RpAtomic* +RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data) +{ +#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 + // not quite sure what's going on here: + // gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry. + // Is that a R* change? rpDefaultGeometryInstance also depends on it + RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(geo->triangles) + REGISTER_MEMPTR(&geo->triangles); + if(geo->matList.materials) + REGISTER_MEMPTR(&geo->matList.materials); + if(geo->preLitLum) + REGISTER_MEMPTR(&geo->preLitLum); + if(geo->texCoords[0]) + REGISTER_MEMPTR(&geo->texCoords[0]); + if(geo->texCoords[1]) + REGISTER_MEMPTR(&geo->texCoords[1]); +#else + // normally RpGeometry is allocated in one block (excluding morph targets) + // so we don't really have allocated pointers in the struct. + // NB: in librw we actually do it in two allocations (geometry itself and data) + // so we could conceivably come up with something here +#endif + return atomic; +} +#endif + +bool +CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) +{ + RwMemory mem; + RwStream *stream; + int cdsize; + uint32 startTime, endTime, timeDiff; + CBaseModelInfo *mi; + bool success; + + startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + + cdsize = ms_aInfoForModel[streamId].GetCdSize(); + mem.start = (uint8*)buf; + mem.length = cdsize * CDSTREAM_SECTOR_SIZE; + stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); + + if(streamId < STREAM_OFFSET_TXD){ + // Model + mi = CModelInfo::GetModelInfo(streamId); + + // Txd has to be loaded +#ifdef FIX_BUGS + if(!HasTxdLoaded(mi->GetTxdSlot())){ +#else + // texDict will exist even if only first part has loaded + if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){ +#endif + debug("failed to load %s because TXD %s is not in memory\n", mi->GetModelName(), CTxdStore::GetTxdName(mi->GetTxdSlot())); + RemoveModel(streamId); +#ifndef FIX_BUGS + // if we're just waiting for it to load, don't remove this + RemoveTxd(mi->GetTxdSlot()); +#endif + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + + // Set Txd to use + CTxdStore::AddRef(mi->GetTxdSlot()); + + PUSH_MEMID(MEMID_STREAM_MODELS); + CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); + if(mi->IsSimple()){ + success = CFileLoader::LoadAtomicFile(stream, streamId); +#ifdef USE_CUSTOM_ALLOCATOR + RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil); +#endif + } else if (mi->GetModelType() == MITYPE_VEHICLE) { + // load vehicles in two parts + CModelInfo::GetModelInfo(streamId)->AddRef(); + success = CFileLoader::StartLoadClumpFile(stream, streamId); + if(success) + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; + }else{ + success = CFileLoader::LoadClumpFile(stream, streamId); +#ifdef USE_CUSTOM_ALLOCATOR + if(success) + RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil); +#endif + } + POP_MEMID(); + UpdateMemoryUsed(); + + // Txd no longer needed unless we only read part of the file + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED) + CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); + + if(!success){ + debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName()); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + }else{ + // Txd + assert(streamId < NUMSTREAMINFO); + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && + !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ + RemoveModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + + PUSH_MEMID(MEMID_STREAM_TEXUTRES); + if(ms_bLoadingBigModel || cdsize > 200){ + success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream); + if(success) + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; + }else + success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream); + POP_MEMID(); + UpdateMemoryUsed(); + + if(!success){ + debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + } + + RwStreamClose(stream, &mem); + + // We shouldn't even end up here unless load was successful + if(!success){ + ReRequestModel(streamId); + if(streamId < STREAM_OFFSET_TXD) + debug("Failed to load %s.dff\n", mi->GetModelName()); + else + debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); + return false; + } + + if(streamId < STREAM_OFFSET_TXD){ + // Model + // Vehicles and Peds not in loaded list + if (mi->GetModelType() != MITYPE_VEHICLE && mi->GetModelType() != MITYPE_PED) { + CSimpleModelInfo *smi = (CSimpleModelInfo*)mi; + + // Set fading for some objects + if(mi->IsSimple() && !smi->m_isBigBuilding){ + if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOFADE) + smi->m_alpha = 255; + else + smi->m_alpha = 0; + } + + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); + } + }else{ + // Txd + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); + } + + // Mark objects as loaded + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; +#ifndef USE_CUSTOM_ALLOCATOR + ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; +#endif + } + + endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + timeDiff = endTime - startTime; + if(timeDiff > 5){ + if(streamId < STREAM_OFFSET_TXD) + debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff); + else + debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); + } + + return true; +} + + +bool +CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) +{ + RwMemory mem; + RwStream *stream; + uint32 startTime, endTime, timeDiff; + CBaseModelInfo *mi; + bool success; + + startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ + if(streamId < STREAM_OFFSET_TXD) + CModelInfo::GetModelInfo(streamId)->RemoveRef(); + return false; + } + + mem.start = (uint8*)buf; + mem.length = ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; + stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); + + if(streamId < STREAM_OFFSET_TXD){ + // Model + mi = CModelInfo::GetModelInfo(streamId); + PUSH_MEMID(MEMID_STREAM_MODELS); + CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); + success = CFileLoader::FinishLoadClumpFile(stream, streamId); + if(success){ +#ifdef USE_CUSTOM_ALLOCATOR + RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil); +#endif + success = AddToLoadedVehiclesList(streamId); + } + POP_MEMID(); + mi->RemoveRef(); + CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); + }else{ + // Txd + CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD); + PUSH_MEMID(MEMID_STREAM_TEXUTRES); + success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream); + POP_MEMID(); + CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD); + } + + RwStreamClose(stream, &mem); + + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2 +#ifndef USE_CUSTOM_ALLOCATOR + ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; +#endif + + if(!success){ + RemoveModel(streamId); + ReRequestModel(streamId); + UpdateMemoryUsed(); // directly after pop on PS2 + return false; + } + + UpdateMemoryUsed(); // directly after pop on PS2 + + endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + timeDiff = endTime - startTime; + if(timeDiff > 5){ + if(streamId < STREAM_OFFSET_TXD) + debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff); + else + debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); + } + + return true; +} + +void +CStreaming::RequestModel(int32 id, int32 flags) +{ + CSimpleModelInfo *mi; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE){ + // updgrade to priority + if(flags & STREAMFLAGS_PRIORITY && !ms_aInfoForModel[id].IsPriority()){ + ms_numPriorityRequests++; + ms_aInfoForModel[id].m_flags |= STREAMFLAGS_PRIORITY; + } + }else if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_NOTLOADED){ + flags &= ~STREAMFLAGS_PRIORITY; + } + ms_aInfoForModel[id].m_flags |= flags; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ + // Already loaded, only check changed flags + + if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOFADE && id < STREAM_OFFSET_TXD){ + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + if(mi->IsSimple()) + mi->m_alpha = 255; + } + + // reinsert into list + if(ms_aInfoForModel[id].m_next){ + ms_aInfoForModel[id].RemoveFromList(); + if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + ms_aInfoForModel[id].AddToList(&ms_startLoadedList); + } + }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED || + ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again? + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){ + if(id < STREAM_OFFSET_TXD) + RequestTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot(), flags); + ms_aInfoForModel[id].AddToList(&ms_startRequestedList); + ms_numModelsRequested++; + if(flags & STREAMFLAGS_PRIORITY) + ms_numPriorityRequests++; + } + + ms_aInfoForModel[id].m_loadState = STREAMSTATE_INQUEUE; + ms_aInfoForModel[id].m_flags = flags; + } +} + +void +CStreaming::RequestSubway(void) +{ + RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE); + + switch(CGame::currLevel){ + case LEVEL_INDUSTRIAL: + RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE); + break; + case LEVEL_COMMERCIAL: + if(FindPlayerTrain()->GetPosition().y < -700.0f){ + RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE); + }else{ + RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE); + } + break; + case LEVEL_SUBURBAN: + RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE); + break; + default: break; + } +} + +#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY + +void +CStreaming::RequestBigBuildings(eLevelName level) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding +#ifdef NO_ISLAND_LOADING + && (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) && + (b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity) + ) || (b->m_level == level)) +#else + && b->m_level == level +#endif + ) + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); + } + RequestIslands(level); + ms_hasLoadedLODs = false; +} + +void +CStreaming::RequestIslands(eLevelName level) +{ + ISLAND_LOADING_ISNT(HIGH) + switch(level){ + case LEVEL_INDUSTRIAL: + RequestModel(islandLODcomInd, BIGBUILDINGFLAGS); + RequestModel(islandLODsubInd, BIGBUILDINGFLAGS); + break; + case LEVEL_COMMERCIAL: + RequestModel(islandLODindust, BIGBUILDINGFLAGS); + RequestModel(islandLODsubCom, BIGBUILDINGFLAGS); + break; + case LEVEL_SUBURBAN: + RequestModel(islandLODindust, BIGBUILDINGFLAGS); + RequestModel(islandLODcomSub, BIGBUILDINGFLAGS); + break; + default: break; + } +} + +void +CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags) +{ + CBaseModelInfo *mi; + int txdId; + char oldName[48]; + uint32 pos, size; + + mi = CModelInfo::GetModelInfo(modelId); + if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){ + // Already have the correct name, just request it + RequestModel(modelId, flags); + return; + } + + strcpy(oldName, mi->GetModelName()); + mi->SetModelName(modelName); + + // What exactly is going on here? + if(CModelInfo::GetModelInfo(oldName, nil)){ + txdId = CTxdStore::FindTxdSlot(oldName); + if(txdId != -1 && CTxdStore::GetSlot(txdId)->texDict){ + CTxdStore::AddRef(txdId); + RemoveModel(modelId); + CTxdStore::RemoveRefWithoutDelete(txdId); + }else + RemoveModel(modelId); + }else + RemoveModel(modelId); + + bool found = ms_pExtraObjectsDir->FindItem(modelName, pos, size); + assert(found); + mi->ClearTexDictionary(); + if(CTxdStore::FindTxdSlot(modelName) == -1) + mi->SetTexDictionary("generic"); + else + mi->SetTexDictionary(modelName); + ms_aInfoForModel[modelId].SetCdPosnAndSize(pos, size); + RequestModel(modelId, flags); +} + +void +CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags) +{ + RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags); +} + +bool +CStreaming::HasSpecialCharLoaded(int32 id) +{ + return HasModelLoaded(id + MI_SPECIAL01); +} + +void +CStreaming::SetMissionDoesntRequireSpecialChar(int32 id) +{ + return SetMissionDoesntRequireModel(id + MI_SPECIAL01); +} + +void +CStreaming::DecrementRef(int32 id) +{ + ms_numModelsRequested--; + if(ms_aInfoForModel[id].IsPriority()){ + ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_PRIORITY; + ms_numPriorityRequests--; + } +} + +void +CStreaming::RemoveModel(int32 id) +{ + int i; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED) + return; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ + if(id < STREAM_OFFSET_TXD) + CModelInfo::GetModelInfo(id)->DeleteRwObject(); + else + CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); +#ifdef USE_CUSTOM_ALLOCATOR + UpdateMemoryUsed(); +#else + ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; +#endif + } + + if(ms_aInfoForModel[id].m_next){ + // Remove from list, model is neither loaded nor requested + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE) + DecrementRef(id); + ms_aInfoForModel[id].RemoveFromList(); + }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_READING){ + for(i = 0; i < 4; i++){ + if(ms_channel[0].streamIds[i] == id) + ms_channel[0].streamIds[i] = -1; + if(ms_channel[1].streamIds[i] == id) + ms_channel[1].streamIds[i] = -1; + } + } + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ + if(id < STREAM_OFFSET_TXD) + RpClumpGtaCancelStream(); + else + CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); +#ifdef USE_CUSTOM_ALLOCATOR + UpdateMemoryUsed(); +#endif + } + + ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; +} + +void +CStreaming::RemoveUnusedBuildings(eLevelName level) +{ + if(level != LEVEL_INDUSTRIAL) + RemoveBuildings(LEVEL_INDUSTRIAL); + if(level != LEVEL_COMMERCIAL) + RemoveBuildings(LEVEL_COMMERCIAL); + if(level != LEVEL_SUBURBAN) + RemoveBuildings(LEVEL_SUBURBAN); +} + +void +CStreaming::RemoveBuildings(eLevelName level) +{ + int i, n; + CEntity *e; + CBaseModelInfo *mi; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if (mi->GetNumRefs() == 0) + RemoveModel(e->GetModelIndex()); + } + } + } + + n = CPools::GetTreadablePool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetTreadablePool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if (mi->GetNumRefs() == 0) + RemoveModel(e->GetModelIndex()); + } + } + } + + n = CPools::GetObjectPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetObjectPool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered && ((CObject*)e)->ObjectCreatedBy == GAME_OBJECT){ + e->DeleteRwObject(); + if (mi->GetNumRefs() == 0) + RemoveModel(e->GetModelIndex()); + } + } + } + + n = CPools::GetDummyPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetDummyPool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if (mi->GetNumRefs() == 0) + RemoveModel(e->GetModelIndex()); + } + } + } +} + +void +CStreaming::RemoveUnusedBigBuildings(eLevelName level) +{ + ISLAND_LOADING_IS(LOW) + { + if (level != LEVEL_INDUSTRIAL) + RemoveBigBuildings(LEVEL_INDUSTRIAL); + if (level != LEVEL_COMMERCIAL) + RemoveBigBuildings(LEVEL_COMMERCIAL); + if (level != LEVEL_SUBURBAN) + RemoveBigBuildings(LEVEL_SUBURBAN); + } + RemoveIslandsNotUsed(level); +} + +void +DeleteIsland(CEntity *island) +{ + if(island == nil) + return; + if(island->bImBeingRendered) + debug("Didn't delete island because it was being rendered\n"); + else{ + island->DeleteRwObject(); + CStreaming::RemoveModel(island->GetModelIndex()); + } +} + +void +CStreaming::RemoveIslandsNotUsed(eLevelName level) +{ +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { + DeleteIsland(pIslandLODindustEntity); + DeleteIsland(pIslandLODcomIndEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubIndEntity); + DeleteIsland(pIslandLODsubComEntity); + } else +#endif + switch(level){ + case LEVEL_INDUSTRIAL: + DeleteIsland(pIslandLODindustEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubComEntity); + break; + case LEVEL_COMMERCIAL: + DeleteIsland(pIslandLODcomIndEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubIndEntity); + break; + case LEVEL_SUBURBAN: + DeleteIsland(pIslandLODsubIndEntity); + DeleteIsland(pIslandLODsubComEntity); + DeleteIsland(pIslandLODcomIndEntity); + break; + default: + DeleteIsland(pIslandLODindustEntity); + DeleteIsland(pIslandLODcomIndEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubIndEntity); + DeleteIsland(pIslandLODsubComEntity); + break; + } +} + +void +CStreaming::RemoveBigBuildings(eLevelName level) +{ + int i, n; + CEntity *e; + CBaseModelInfo *mi; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->bIsBIGBuilding && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if (mi->GetNumRefs() == 0) + RemoveModel(e->GetModelIndex()); + } + } + } +} + +bool +CStreaming::RemoveLoadedVehicle(void) +{ + int i, id; + + for(i = 0; i < MAXVEHICLESLOADED; i++){ + ms_lastVehicleDeleted++; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; + if(id != -1 && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 && + ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED) + goto found; + } + return false; +found: + RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]); + ms_numVehiclesLoaded--; + ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1; + return true; +} + +bool +CStreaming::RemoveLeastUsedModel(void) +{ + CStreamingInfo *si; + int streamId; + + for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ + streamId = si - ms_aInfoForModel; + if(streamId < STREAM_OFFSET_TXD){ + if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) { + RemoveModel(streamId); + return true; + } + }else{ + if(CTxdStore::GetNumRefs(streamId - STREAM_OFFSET_TXD) == 0 && + !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ + RemoveModel(streamId); + return true; + } + } + } + return ms_numVehiclesLoaded > 7 && RemoveLoadedVehicle(); +} + +void +CStreaming::RemoveAllUnusedModels(void) +{ + int i; + + for(i = 0; i < MAXVEHICLESLOADED; i++) + RemoveLoadedVehicle(); + + for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){ + if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED && + ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE && + CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) { + RemoveModel(i); + ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; + } + } +} + +bool +CStreaming::RemoveReferencedTxds(size_t mem) +{ + CStreamingInfo *si; + int streamId; + + for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ + streamId = si - ms_aInfoForModel; + if(streamId >= STREAM_OFFSET_TXD && + CTxdStore::GetNumRefs(streamId-STREAM_OFFSET_TXD) == 0){ + RemoveModel(streamId); + if(ms_memoryUsed < mem) + return true; + } + } + return false; +} + +void +CStreaming::RemoveUnusedModelsInLoadedList(void) +{ + // empty +} + +bool +CStreaming::IsTxdUsedByRequestedModels(int32 txdId) +{ + CStreamingInfo *si; + int streamId; + int i; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){ + streamId = si - ms_aInfoForModel; + if(streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) + return true; + } + + for(i = 0; i < 4; i++){ + streamId = ms_channel[0].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) + return true; + streamId = ms_channel[1].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) + return true; + } + + return false; +} + +int32 +CStreaming::GetAvailableVehicleSlot(void) +{ + int i; + for(i = 0; i < MAXVEHICLESLOADED; i++) + if(ms_vehiclesLoaded[i] == -1) + return i; + return -1; +} + +bool +CStreaming::AddToLoadedVehiclesList(int32 modelId) +{ + int i; + int id; + + if(ms_numVehiclesLoaded < desiredNumVehiclesLoaded){ + // still room for vehicles + for(i = 0; i < MAXVEHICLESLOADED; i++){ + if(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1) + break; + ms_lastVehicleDeleted++; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + } + assert(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1); + ms_numVehiclesLoaded++; + }else{ + // find vehicle we can remove + for(i = 0; i < MAXVEHICLESLOADED; i++){ + id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; + if(id != -1 && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0) + goto found; + ms_lastVehicleDeleted++; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + } + id = -1; +found: + if(id == -1){ + // didn't find anything, try a free slot + id = GetAvailableVehicleSlot(); + if(id == -1) + return false; // still no luck + ms_lastVehicleDeleted = id; + // this is more than we wanted actually + ms_numVehiclesLoaded++; + }else + RemoveModel(id); + } + + ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + return true; +} + +bool +CStreaming::IsObjectInCdImage(int32 id) +{ + uint32 posn, size; + return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size); +} + +void +CStreaming::HaveAllBigBuildingsLoaded(eLevelName level) +{ + int i, n; + CEntity *e; + + if(ms_hasLoadedLODs) + return; + + if(level == LEVEL_INDUSTRIAL){ + if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED || + ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED) + return; + }else if(level == LEVEL_COMMERCIAL){ + if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || + ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED) + return; + }else if(level == LEVEL_SUBURBAN){ + if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || + ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED) + return; + } + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->bIsBIGBuilding && e->m_level == level && + ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) + return; + } + + RemoveUnusedBigBuildings(level); + ms_hasLoadedLODs = true; +} + +void +CStreaming::SetModelIsDeletable(int32 id) +{ + ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; + if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){ + if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) + RemoveModel(id); + else if(ms_aInfoForModel[id].m_next == nil) + ms_aInfoForModel[id].AddToList(&ms_startLoadedList); + } +} + +void +CStreaming::SetModelTxdIsDeletable(int32 id) +{ + SetModelIsDeletable(CModelInfo::GetModelInfo(id)->GetTxdSlot() + STREAM_OFFSET_TXD); +} + +void +CStreaming::SetMissionDoesntRequireModel(int32 id) +{ + ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_SCRIPTOWNED; + if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_DONT_REMOVE) == 0){ + if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) + RemoveModel(id); + else if(ms_aInfoForModel[id].m_next == nil) + ms_aInfoForModel[id].AddToList(&ms_startLoadedList); + } +} + +void +CStreaming::LoadInitialPeds(void) +{ + RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE); +} + +void +CStreaming::LoadInitialVehicles(void) +{ + int id; + + ms_numVehiclesLoaded = 0; + ms_lastVehicleDeleted = 0; + + if(CModelInfo::GetModelInfo("taxi", &id)) + RequestModel(id, STREAMFLAGS_DONT_REMOVE); + if(CModelInfo::GetModelInfo("police", &id)) + RequestModel(id, STREAMFLAGS_DONT_REMOVE); +} + +void +CStreaming::StreamVehiclesAndPeds(void) +{ + int i, model; + static int timeBeforeNextLoad = 0; + static int modelQualityClass = 0; + + if(CRecordDataForGame::IsRecording() || + CRecordDataForGame::IsPlayingBack() +#ifdef FIX_BUGS + || CReplay::IsPlayingBack() +#endif + ) + return; + + if(FindPlayerPed()->m_pWanted->AreSwatRequired()){ + RequestModel(MI_ENFORCER, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_SWAT, STREAMFLAGS_DONT_REMOVE); + }else{ + SetModelIsDeletable(MI_ENFORCER); + if(!HasModelLoaded(MI_ENFORCER)) + SetModelIsDeletable(MI_SWAT); + } + + if(FindPlayerPed()->m_pWanted->AreFbiRequired()){ + RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE); + }else{ + SetModelIsDeletable(MI_FBICAR); + if(!HasModelLoaded(MI_FBICAR)) + SetModelIsDeletable(MI_FBI); + } + + if(FindPlayerPed()->m_pWanted->AreArmyRequired()){ + RequestModel(MI_RHINO, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_BARRACKS, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_ARMY, STREAMFLAGS_DONT_REMOVE); + }else{ + SetModelIsDeletable(MI_RHINO); + SetModelIsDeletable(MI_BARRACKS); + if(!HasModelLoaded(MI_RHINO) && !HasModelLoaded(MI_BARRACKS)) + SetModelIsDeletable(MI_ARMY); + } + + if(FindPlayerPed()->m_pWanted->NumOfHelisRequired() > 0) + RequestModel(MI_CHOPPER, STREAMFLAGS_DONT_REMOVE); + else + SetModelIsDeletable(MI_CHOPPER); + + if(timeBeforeNextLoad >= 0) + timeBeforeNextLoad--; + else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){ + for(i = 1; i <= 10; i++){ + model = CCarCtrl::ChooseCarModel(modelQualityClass); + modelQualityClass++; + if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES) + modelQualityClass = 0; + + // check if we want to load this model + if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED && + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1))) + break; + } + + if(i <= 10){ + RequestModel(model, STREAMFLAGS_DEPENDENCY); + timeBeforeNextLoad = 500; + } + } +} + +void +CStreaming::StreamZoneModels(const CVector &pos) +{ + int i; + uint16 gangsToLoad, gangCarsToLoad, bit; + CZoneInfo info; + + CTheZones::GetZoneInfoForTimeOfDay(&pos, &info); + + if(info.pedGroup != ms_currentPedGrp){ + + // unload pevious group + if(ms_currentPedGrp != -1) + for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1){ + SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + } + } + + ms_currentPedGrp = info.pedGroup; + + for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) + RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE); + } + } + RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); + + gangsToLoad = 0; + gangCarsToLoad = 0; + if(info.gangDensity[0] != 0) gangsToLoad |= 1<<0; + if(info.gangDensity[1] != 0) gangsToLoad |= 1<<1; + if(info.gangDensity[2] != 0) gangsToLoad |= 1<<2; + if(info.gangDensity[3] != 0) gangsToLoad |= 1<<3; + if(info.gangDensity[4] != 0) gangsToLoad |= 1<<4; + if(info.gangDensity[5] != 0) gangsToLoad |= 1<<5; + if(info.gangDensity[6] != 0) gangsToLoad |= 1<<6; + if(info.gangDensity[7] != 0) gangsToLoad |= 1<<7; + if(info.gangDensity[8] != 0) gangsToLoad |= 1<<8; + if(info.gangThreshold[0] != info.copDensity) gangCarsToLoad |= 1<<0; + if(info.gangThreshold[1] != info.gangThreshold[0]) gangCarsToLoad |= 1<<1; + if(info.gangThreshold[2] != info.gangThreshold[1]) gangCarsToLoad |= 1<<2; + if(info.gangThreshold[3] != info.gangThreshold[2]) gangCarsToLoad |= 1<<3; + if(info.gangThreshold[4] != info.gangThreshold[3]) gangCarsToLoad |= 1<<4; + if(info.gangThreshold[5] != info.gangThreshold[4]) gangCarsToLoad |= 1<<5; + if(info.gangThreshold[6] != info.gangThreshold[5]) gangCarsToLoad |= 1<<6; + if(info.gangThreshold[7] != info.gangThreshold[6]) gangCarsToLoad |= 1<<7; + if(info.gangThreshold[8] != info.gangThreshold[7]) gangCarsToLoad |= 1<<8; + + if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars) + return; + + // This makes things simpler than the game does it + gangsToLoad |= gangCarsToLoad; + + for(i = 0; i < NUM_GANGS; i++){ + bit = 1<m_nVehicleMI, STREAMFLAGS_DONT_REMOVE); + }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ + SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + SetModelTxdIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + } + } + ms_loadedGangCars = gangCarsToLoad; +} + +void +CStreaming::RemoveCurrentZonesModels(void) +{ + int i; + + if(ms_currentPedGrp != -1) + for(i = 0; i < 8; i++){ + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) + break; + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) + SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + } + + for(i = 0; i < NUM_GANGS; i++){ + SetModelIsDeletable(MI_GANG01 + i*2); + SetModelIsDeletable(MI_GANG01 + i*2 + 1); + if(CGangs::GetGangInfo(i)->m_nVehicleMI != -1) + SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + } + + ms_currentPedGrp = -1; + ms_loadedGangs = 0; + ms_loadedGangCars = 0; +} + + +// Find starting offset of the cdimage we next want to read +// Not useful at all on PC... +int32 +CStreaming::GetCdImageOffset(int32 lastPosn) +{ + int offset, off; + int i, img; + int dist, mindist; + + img = -1; + mindist = INT32_MAX; + offset = ms_imageOffsets[ms_lastImageRead]; + if(lastPosn <= offset || lastPosn > offset + ms_imageSize){ + // last read position is not in last image + for(i = 0; i < NUMCDIMAGES; i++){ + off = ms_imageOffsets[i]; + if(off == -1) continue; + if((uint32)lastPosn > (uint32)off) + // after start of image, get distance from end + // negative if before end! + dist = lastPosn - (off + ms_imageSize); + else + // before image, get offset to start + // this will never be negative + dist = off - lastPosn; + if(dist < mindist){ + img = i; + mindist = dist; + } + } + assert(img >= 0); + offset = ms_imageOffsets[img]; + ms_lastImageRead = img; + } + return offset; +} + +inline bool +ModelNotLoaded(int32 modelId) +{ + CStreamingInfo *si = &CStreaming::ms_aInfoForModel[modelId]; + return si->m_loadState != STREAMSTATE_LOADED && si->m_loadState != STREAMSTATE_READING; +} + +inline bool TxdNotLoaded(int32 txdId) { return ModelNotLoaded(txdId + STREAM_OFFSET_TXD); } + +// Find stream id of next requested file in cdimage +int32 +CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority) +{ + CStreamingInfo *si, *next; + int streamId; + uint32 posn, size; + int streamIdFirst, streamIdNext; + uint32 posnFirst, posnNext; + + streamIdFirst = -1; + streamIdNext = -1; + posnFirst = UINT32_MAX; + posnNext = UINT32_MAX; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){ + next = si->m_next; + streamId = si - ms_aInfoForModel; + + // only priority requests if there are any + if(priority && ms_numPriorityRequests != 0 && !si->IsPriority()) + continue; + + // request Txd if necessary + if(streamId < STREAM_OFFSET_TXD){ + int txdId = CModelInfo::GetModelInfo(streamId)->GetTxdSlot(); + if(TxdNotLoaded(txdId)){ + ReRequestTxd(txdId); + continue; + } + } + + if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ + if(posn < posnFirst){ + // find first requested file in image + streamIdFirst = streamId; + posnFirst = posn; + } + if(posn < posnNext && posn >= (uint32)lastPosn){ + // find first requested file after last read position + streamIdNext = streamId; + posnNext = posn; + } + }else{ + // empty file + DecrementRef(streamId); + si->RemoveFromList(); + si->m_loadState = STREAMSTATE_LOADED; + } + } + + // wrap around + if(streamIdNext == -1) + streamIdNext = streamIdFirst; + + if(streamIdNext == -1 && ms_numPriorityRequests != 0){ + // try non-priority files + ms_numPriorityRequests = 0; + streamIdNext = GetNextFileOnCd(lastPosn, false); + } + + return streamIdNext; +} + +/* + * Streaming buffer size is half of the largest file. + * Files larger than the buffer size can only be loaded by channel 0, + * which then uses both buffers, while channel 1 is idle. + * ms_bLoadingBigModel is set to true to indicate this state. + */ + +// Make channel read from disc +void +CStreaming::RequestModelStream(int32 ch) +{ + int lastPosn, imgOffset, streamId; + int totalSize; + uint32 posn, size, unused; + int i; + int haveBigFile, havePed; + + lastPosn = CdStreamGetLastPosn(); + imgOffset = GetCdImageOffset(lastPosn); + streamId = GetNextFileOnCd(lastPosn - imgOffset, true); + + if(streamId == -1) + return; + + // remove Txds that aren't requested anymore + while(streamId >= STREAM_OFFSET_TXD){ + if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY || + IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)) + break; + RemoveModel(streamId); + // so try next file + ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size); + streamId = GetNextFileOnCd(posn + size, true); + } + + if(streamId == -1) + return; + + ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size); + if(size > (uint32)ms_streamingBufferSize){ + // Can only load big models on channel 0, and 1 has to be idle + if(ch == 1 || ms_channel[1].state != CHANNELSTATE_IDLE) + return; + ms_bLoadingBigModel = true; + } + + // Load up to 4 adjacent files + haveBigFile = 0; + havePed = 0; + totalSize = 0; + for(i = 0; i < 4; i++){ + // no more files we can read + if(streamId == -1 || ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_INQUEUE) + break; + + // also stop at non-priority files + ms_aInfoForModel[streamId].GetCdPosnAndSize(unused, size); + if(ms_numPriorityRequests != 0 && !ms_aInfoForModel[streamId].IsPriority()) + break; + + // Can't load certain combinations of files together + if(streamId < STREAM_OFFSET_TXD){ + if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED || + haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE || + TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot())) + break; + }else{ + if(haveBigFile && size > 200) + break; + } + + // Now add the file + ms_channel[ch].streamIds[i] = streamId; + ms_channel[ch].offsets[i] = totalSize; + totalSize += size; + + // To big for buffer, remove again + if(totalSize > ms_streamingBufferSize && i > 0){ + totalSize -= size; + break; + } + if(streamId < STREAM_OFFSET_TXD){ + if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED) + havePed = 1; + if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE) + haveBigFile = 1; + }else{ + if(size > 200) + haveBigFile = 1; + } + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING; + ms_aInfoForModel[streamId].RemoveFromList(); + DecrementRef(streamId); + + streamId = ms_aInfoForModel[streamId].m_nextID; + } + + // clear remaining slots + for(; i < 4; i++) + ms_channel[ch].streamIds[i] = -1; + // Now read the data + assert(!(ms_bLoadingBigModel && ch == 1)); // this would clobber the buffer + if(CdStreamRead(ch, ms_pStreamingBuffer[ch], imgOffset+posn, totalSize) == STREAM_NONE) + debug("FUCKFUCKFUCK\n"); + ms_channel[ch].state = CHANNELSTATE_READING; + ms_channel[ch].field24 = 0; + ms_channel[ch].size = totalSize; + ms_channel[ch].position = imgOffset+posn; + ms_channel[ch].numTries = 0; +} + +// Load data previously read from disc +bool +CStreaming::ProcessLoadingChannel(int32 ch) +{ + int status; + int i, id, cdsize; + + status = CdStreamGetStatus(ch); + if(status != STREAM_NONE){ + // busy + if(status != STREAM_READING && status != STREAM_WAITING){ + ms_channelError = ch; + ms_channel[ch].state = CHANNELSTATE_ERROR; + ms_channel[ch].status = status; + } + return false; + } + + if(ms_channel[ch].state == CHANNELSTATE_STARTED){ + ms_channel[ch].state = CHANNELSTATE_IDLE; + FinishLoadingLargeFile(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[0]*CDSTREAM_SECTOR_SIZE], + ms_channel[ch].streamIds[0]); + ms_channel[ch].streamIds[0] = -1; + }else{ + ms_channel[ch].state = CHANNELSTATE_IDLE; + for(i = 0; i < 4; i++){ + id = ms_channel[ch].streamIds[i]; + if(id == -1) + continue; + + cdsize = ms_aInfoForModel[id].GetCdSize(); + if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ms_numVehiclesLoaded >= desiredNumVehiclesLoaded && + !RemoveLoadedVehicle() && + ((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){ + // can't load vehicle + RemoveModel(id); + if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) + ReRequestModel(id); + else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0) + RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot()); + }else{ + MakeSpaceFor(cdsize * CDSTREAM_SECTOR_SIZE); + ConvertBufferToObject(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[i]*CDSTREAM_SECTOR_SIZE], + id); + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ + // queue for second part + ms_channel[ch].state = CHANNELSTATE_STARTED; + ms_channel[ch].offsets[0] = ms_channel[ch].offsets[i]; + ms_channel[ch].streamIds[0] = id; + if(i != 0) + ms_channel[ch].streamIds[i] = -1; + }else + ms_channel[ch].streamIds[i] = -1; + } + } + } + + if(ms_bLoadingBigModel && ms_channel[ch].state != CHANNELSTATE_STARTED){ + ms_bLoadingBigModel = false; + // reset channel 1 after loading a big model + for(i = 0; i < 4; i++) + ms_channel[1].streamIds[i] = -1; + ms_channel[1].state = CHANNELSTATE_IDLE; + } + + return true; +} + +void +CStreaming::RetryLoadFile(int32 ch) +{ + Const char *key; + + CPad::StopPadsShaking(); + + if(ms_channel[ch].numTries >= 3){ + switch(ms_channel[ch].status){ + case STREAM_ERROR_NOCD: key = "NOCD"; break; + case STREAM_ERROR_OPENCD: key = "OPENCD"; break; + case STREAM_ERROR_WRONGCD: key = "WRONGCD"; break; + default: key = "CDERROR"; break; + } + CHud::SetMessage(TheText.Get(key)); + CTimer::SetCodePause(true); + } + + switch(ms_channel[ch].state){ + case CHANNELSTATE_ERROR: + ms_channel[ch].numTries++; + if (CdStreamGetStatus(ch) == STREAM_READING || CdStreamGetStatus(ch) == STREAM_WAITING) break; + case CHANNELSTATE_IDLE: + CdStreamRead(ch, ms_pStreamingBuffer[ch], ms_channel[ch].position, ms_channel[ch].size); + ms_channel[ch].state = CHANNELSTATE_READING; + ms_channel[ch].field24 = -600; + break; + case CHANNELSTATE_READING: + if(ProcessLoadingChannel(ch)){ + ms_channelError = -1; + CTimer::SetCodePause(false); + } + break; + } +} + +void +CStreaming::LoadRequestedModels(void) +{ + static int currentChannel = 0; + + // We can't read with channel 1 while channel 0 is using its buffer + if(ms_bLoadingBigModel) + currentChannel = 0; + + // We have data, load + if(ms_channel[currentChannel].state == CHANNELSTATE_READING || + ms_channel[currentChannel].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(currentChannel); + + if(ms_channelError == -1){ + // Channel is idle, read more data + if(ms_channel[currentChannel].state == CHANNELSTATE_IDLE) + RequestModelStream(currentChannel); + // Switch channel + if(ms_channel[currentChannel].state != CHANNELSTATE_STARTED) + currentChannel = 1 - currentChannel; + } +} + + +// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded. +// Currently only supported on POSIX streamer. +// WIP - some files are loaded swapped (CdStreamPosix problem?) +#if 0 //def ONE_THREAD_PER_CHANNEL +void +CStreaming::LoadAllRequestedModels(bool priority) +{ + static bool bInsideLoadAll = false; + int imgOffset, streamId, status; + int i; + uint32 posn, size; + + if(bInsideLoadAll) + return; + + FlushChannels(); + imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); + + int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)]; + int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)]; + int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)]; + int readOrder[4] = {-1}; // Channel IDs ordered by read time + int readI = 0; + int processI = 0; + bool first = true; + + // All those "first" checks are because of variables aren't initialized in first pass. + + while (true) { + for (int i=0; i (uint32)ms_streamingBufferSize) { + if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer)) + break; + else if (!first && streamIds[i+1] != -1) + continue; + + } else { + // Buffer of current channel is part of a "big file", pass + if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize) + continue; + } + ms_aInfoForModel[streamId].RemoveFromList(); + DecrementRef(streamId); + + streamIds[i] = streamId; + streamSizes[i] = size; + streamPoses[i] = posn; + + if (!first) + assert(readOrder[readI] == -1); + + //printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size); + + CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size); + readOrder[readI] = i; + if (first && readI+1 != ARRAY_SIZE(readOrder)) + readOrder[readI+1] = -1; + + readI = (readI + 1) % ARRAY_SIZE(readOrder); + } else { + ms_aInfoForModel[streamId].RemoveFromList(); + DecrementRef(streamId); + + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; + streamIds[i] = -1; + } + } else { + streamIds[i] = -1; + break; + } + } + + first = false; + int nextChannel = readOrder[processI]; + + // Now start processing + if (nextChannel == -1 || streamIds[nextChannel] == -1) + break; + + //printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]); + + // Try again on error + while (CdStreamSync(nextChannel) != STREAM_NONE) { + CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]); + } + ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING; + + MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE); + ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]); + if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED) + FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]); + + if(streamIds[nextChannel] < STREAM_OFFSET_TXD){ + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]); + if(mi->IsSimple()) + mi->m_alpha = 255; + } + streamIds[nextChannel] = -1; + readOrder[processI] = -1; + processI = (processI + 1) % ARRAY_SIZE(readOrder); + } + + ms_bLoadingBigModel = false; + for(i = 0; i < 4; i++){ + ms_channel[1].streamIds[i] = -1; + ms_channel[1].offsets[i] = -1; + } + ms_channel[1].state = CHANNELSTATE_IDLE; + bInsideLoadAll = false; +} +#else +void +CStreaming::LoadAllRequestedModels(bool priority) +{ + static bool bInsideLoadAll = false; + int imgOffset, streamId, status; + int i; + uint32 posn, size; + + if(bInsideLoadAll) + return; + + FlushChannels(); + imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); + + while(ms_endRequestedList.m_prev != &ms_startRequestedList){ + streamId = GetNextFileOnCd(0, priority); + if(streamId == -1) + break; + + ms_aInfoForModel[streamId].RemoveFromList(); + DecrementRef(streamId); + + if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ + do + status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size); + while(CdStreamSync(0) || status == STREAM_NONE); + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING; + + MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); + ConvertBufferToObject(ms_pStreamingBuffer[0], streamId); + if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED) + FinishLoadingLargeFile(ms_pStreamingBuffer[0], streamId); + + if(streamId < STREAM_OFFSET_TXD){ + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamId); + if(mi->IsSimple()) + mi->m_alpha = 255; + } + }else{ + // empty + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; + } + } + + ms_bLoadingBigModel = false; + for(i = 0; i < 4; i++){ + ms_channel[1].streamIds[i] = -1; + ms_channel[1].offsets[i] = -1; + } + ms_channel[1].state = CHANNELSTATE_IDLE; + bInsideLoadAll = false; +} +#endif + +void +CStreaming::FlushChannels(void) +{ + if(ms_channel[1].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(1); + + if(ms_channel[0].state == CHANNELSTATE_READING){ + CdStreamSync(0); + ProcessLoadingChannel(0); + } + if(ms_channel[0].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(0); + + if(ms_channel[1].state == CHANNELSTATE_READING){ + CdStreamSync(1); + ProcessLoadingChannel(1); + } + if(ms_channel[1].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(1); +} + +void +CStreaming::FlushRequestList(void) +{ + CStreamingInfo *si, *next; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){ + next = si->m_next; + RemoveModel(si - ms_aInfoForModel); + } +#ifdef FLUSHABLE_STREAMING + if(ms_channel[0].state == CHANNELSTATE_READING) { + flushStream[0] = 1; + } + if(ms_channel[1].state == CHANNELSTATE_READING) { + flushStream[1] = 1; + } +#endif + FlushChannels(); +} + + +void +CStreaming::ImGonnaUseStreamingMemory(void) +{ + PUSH_MEMID(MEMID_STREAM); +} + +void +CStreaming::IHaveUsedStreamingMemory(void) +{ + POP_MEMID(); + UpdateMemoryUsed(); +} + +void +CStreaming::UpdateMemoryUsed(void) +{ +#ifdef USE_CUSTOM_ALLOCATOR + ms_memoryUsed = + gMainHeap.GetMemoryUsed(MEMID_STREAM) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES); +#endif +} + +#define STREAM_DIST 80.0f + +void +CStreaming::AddModelsToRequestList(const CVector &pos) +{ + float xmin, xmax, ymin, ymax; + int ixmin, ixmax, iymin, iymax; + int ix, iy; + int dx, dy, d; + CSector *sect; + + xmin = pos.x - STREAM_DIST; + ymin = pos.y - STREAM_DIST; + xmax = pos.x + STREAM_DIST; + ymax = pos.y + STREAM_DIST; + + ixmin = CWorld::GetSectorIndexX(xmin); + if(ixmin < 0) ixmin = 0; + ixmax = CWorld::GetSectorIndexX(xmax); + if(ixmax >= NUMSECTORS_X) ixmax = NUMSECTORS_X-1; + iymin = CWorld::GetSectorIndexY(ymin); + if(iymin < 0) iymin = 0; + iymax = CWorld::GetSectorIndexY(ymax); + if(iymax >= NUMSECTORS_Y) iymax = NUMSECTORS_Y-1; + + CWorld::AdvanceCurrentScanCode(); + + for(iy = iymin; iy <= iymax; iy++){ + dy = iy - CWorld::GetSectorIndexY(pos.y); + for(ix = ixmin; ix <= ixmax; ix++){ + + if(CRenderer::m_loadingPriority && ms_numModelsRequested > 5) + return; + + dx = ix - CWorld::GetSectorIndexX(pos.x); + d = dx*dx + dy*dy; + sect = CWorld::GetSector(ix, iy); + if(d <= 1){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + }else if(d <= 4*4){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax); + } + } + } +} + +void +CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax) +{ + CPtrNode *node; + CEntity *e; + float lodDistSq; + CVector2D pos; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + + if(e->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + + e->m_scanCode = CWorld::GetCurrentScanCode(); + if(!e->bStreamingDontDelete && !e->bIsSubway && + (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); + if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) { + lodDistSq = sq(mi->GetLargestLodDistance()); + lodDistSq = Min(lodDistSq, sq(STREAM_DIST)); + pos = CVector2D(e->GetPosition()); + if(xmin < pos.x && pos.x < xmax && + ymin < pos.y && pos.y < ymax && + (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) + if(CRenderer::IsEntityCullZoneVisible(e)) + RequestModel(e->GetModelIndex(), 0); + } + } + } +} + +void +CStreaming::ProcessEntitiesInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + + if(e->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + + e->m_scanCode = CWorld::GetCurrentScanCode(); + if(!e->bStreamingDontDelete && !e->bIsSubway && + (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); + if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) + if(CRenderer::IsEntityCullZoneVisible(e)) + RequestModel(e->GetModelIndex(), 0); + } + } +} + +void +CStreaming::DeleteFarAwayRwObjects(const CVector &pos) +{ + int posx, posy; + int x, y; + int r, i; + CSector *sect; + + posx = CWorld::GetSectorIndexX(pos.x); + posy = CWorld::GetSectorIndexY(pos.y); + + // Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step: + // O is the old sector, <- is the direction in which we move it, + // X are the sectors we delete RW objects from (except we go up to 10) + // X + // X X + // X X X + // X X X + // <- O X X X + // X X X + // X X X + // X X + // X + + while(posx != ms_oldSectorX){ + if(posx < ms_oldSectorX){ + for(r = 2; r <= 10; r++){ + x = ms_oldSectorX + r; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + for(i = -r; i <= r; i++){ + y = ms_oldSectorY + i; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorX--; + }else{ + for(r = 2; r <= 10; r++){ + x = ms_oldSectorX - r; + if(x < 0) + break; + if(x >= NUMSECTORS_X) + continue; + + for(i = -r; i <= r; i++){ + y = ms_oldSectorY + i; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorX++; + } + } + + while(posy != ms_oldSectorY){ + if(posy < ms_oldSectorY){ + for(r = 2; r <= 10; r++){ + y = ms_oldSectorY + r; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + for(i = -r; i <= r; i++){ + x = ms_oldSectorX + i; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorY--; + }else{ + for(r = 2; r <= 10; r++){ + y = ms_oldSectorY - r; + if(y < 0) + break; + if(y >= NUMSECTORS_Y) + continue; + + for(i = -r; i <= r; i++){ + x = ms_oldSectorX + i; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorY++; + } + } +} + +void +CStreaming::DeleteAllRwObjects(void) +{ + int x, y; + CSector *sect; + + for(x = 0; x < NUMSECTORS_X; x++) + for(y = 0; y < NUMSECTORS_Y; y++){ + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]); + } +} + +void +CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos) +{ + int ix, iy; + int x, y; + CSector *sect; + + ix = CWorld::GetSectorIndexX(pos.x); + iy = CWorld::GetSectorIndexY(pos.y); + + for(x = 0; x < NUMSECTORS_X; x++) + for(y = 0; y < NUMSECTORS_Y; y++) + if(Abs(ix - x) > 3.0f && + Abs(iy - y) > 3.0f){ + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]); + } +} + +void +CStreaming::DeleteRwObjectsBehindCamera(size_t mem) +{ + int ix, iy; + int x, y; + int xmin, xmax, ymin, ymax; + int inc; + CSector *sect; + + if(ms_memoryUsed < mem) + return; + + ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x); + iy = CWorld::GetSectorIndexY(TheCamera.GetPosition().y); + + if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){ + // looking west/east + + ymin = Max(iy - 10, 0); + ymax = Min(iy + 10, NUMSECTORS_Y - 1); + assert(ymin <= ymax); + + // Delete a block of sectors that we know is behind the camera + if(TheCamera.GetForward().x > 0.0f){ + // looking east + xmax = Max(ix - 2, 0); + xmin = Max(ix - 10, 0); + inc = 1; + }else{ + // looking west + xmax = Min(ix + 2, NUMSECTORS_X - 1); + xmin = Min(ix + 10, NUMSECTORS_X - 1); + inc = -1; + } + for(y = ymin; y <= ymax; y++){ + for(x = xmin; x != xmax; x += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + // Now a block that intersects with the camera's frustum + if(TheCamera.GetForward().x > 0.0f){ + // looking east + xmax = Max(ix + 10, 0); + xmin = Max(ix - 2, 0); + inc = 1; + }else{ + // looking west + xmax = Min(ix - 10, NUMSECTORS_X - 1); + xmin = Min(ix + 2, NUMSECTORS_X - 1); + inc = -1; + } + for(y = ymin; y <= ymax; y++){ + for(x = xmin; x != xmax; x += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + if(RemoveReferencedTxds(mem)) + return; + + // As last resort, delete objects from the last step more aggressively + for(y = ymin; y <= ymax; y++){ + for(x = xmax; x != xmin; x -= inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + }else{ + // looking north/south + + xmin = Max(ix - 10, 0); + xmax = Min(ix + 10, NUMSECTORS_X - 1); + assert(xmin <= xmax); + + // Delete a block of sectors that we know is behind the camera + if(TheCamera.GetForward().y > 0.0f){ + // looking north + ymax = Max(iy - 2, 0); + ymin = Max(iy - 10, 0); + inc = 1; + }else{ + // looking south + ymax = Min(iy + 2, NUMSECTORS_Y - 1); + ymin = Min(iy + 10, NUMSECTORS_Y - 1); + inc = -1; + } + for(x = xmin; x <= xmax; x++){ + for(y = ymin; y != ymax; y += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + // Now a block that intersects with the camera's frustum + if(TheCamera.GetForward().y > 0.0f){ + // looking north + ymax = Max(iy + 10, 0); + ymin = Max(iy - 2, 0); + inc = 1; + }else{ + // looking south + ymax = Min(iy - 10, NUMSECTORS_Y - 1); + ymin = Min(iy + 2, NUMSECTORS_Y - 1); + inc = -1; + } + for(x = xmin; x <= xmax; x++){ + for(y = ymin; y != ymax; y += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + if(RemoveReferencedTxds(mem)) + return; + + // As last resort, delete objects from the last step more aggressively + for(x = xmin; x <= xmax; x++){ + for(y = ymax; y != ymin; y -= inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + } +} + +void +CStreaming::DeleteRwObjectsInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered) + e->DeleteRwObject(); + } +} + +void +CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){ + // Now this is pretty weird... + if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f) +// { + e->DeleteRwObject(); +// return; // BUG? +// } + else // FIX? + if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f) + e->DeleteRwObject(); + } + } +} + +bool +CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered && + e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->DeleteRwObject(); + if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { + RemoveModel(e->GetModelIndex()); + if(ms_memoryUsed < mem) + return true; + } + } + } + return false; +} + +bool +CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered && + e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->DeleteRwObject(); + if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { + RemoveModel(e->GetModelIndex()); + if(ms_memoryUsed < mem) + return true; + } + } + } + return false; +} + +void +CStreaming::MakeSpaceFor(int32 size) +{ +#ifdef FIX_BUGS +#define MB (1024 * 1024) + if(ms_memoryAvailable == 0) { + extern size_t _dwMemAvailPhys; + ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2; + if(ms_memoryAvailable < 50 * MB) ms_memoryAvailable = 50 * MB; + } +#undef MB +#endif + while(ms_memoryUsed >= ms_memoryAvailable - size) + if(!RemoveLeastUsedModel()) { + DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); + return; + } +} + +void +CStreaming::LoadScene(const CVector &pos) +{ + CStreamingInfo *si, *prev; + eLevelName level; + + level = CTheZones::GetLevelFromPosition(&pos); + debug("Start load scene\n"); + for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ + prev = si->m_prev; + if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0) + RemoveModel(si - ms_aInfoForModel); + } + CRenderer::m_loadingPriority = false; + CCullZones::ForceCullZoneCoors(pos); + DeleteAllRwObjects(); + AddModelsToRequestList(pos); + CRadar::StreamRadarSections(pos); + RemoveUnusedBigBuildings(level); + RequestBigBuildings(level); + LoadAllRequestedModels(false); + debug("End load scene\n"); +} + +void +CStreaming::MemoryCardSave(uint8 *buf, uint32 *size) +{ + int i; + + *size = NUM_DEFAULT_MODELS; + for(i = 0; i < NUM_DEFAULT_MODELS; i++) + if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) + buf[i] = ms_aInfoForModel[i].m_flags; + else + buf[i] = 0xFF; +} + +void +CStreaming::MemoryCardLoad(uint8 *buf, uint32 size) +{ + uint32 i; + + assert(size == NUM_DEFAULT_MODELS); + for(i = 0; i < size; i++) + if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) + if(buf[i] != 0xFF) + ms_aInfoForModel[i].m_flags = buf[i]; +} + +void +CStreaming::UpdateForAnimViewer(void) +{ + if (CStreaming::ms_channelError == -1) { + CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f)); + CStreaming::LoadRequestedModels(); + sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); // original modifier was %d + } + else { + CStreaming::RetryLoadFile(CStreaming::ms_channelError); + } +} + + +void +CStreaming::PrintStreamingBufferState() +{ + char str[128]; + wchar wstr[128]; + uint32 offset, size; + + CTimer::Stop(); + int i = 0; + while (i < NUMSTREAMINFO) { + while (true) { + int j = 0; + DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); + CPad::UpdatePads(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight); + CRGBA unusedColor(255, 255, 255, 255); + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(DEFAULT_SCREEN_WIDTH); + CFont::SetScale(0.5f, 0.75f); + CFont::SetCentreOff(); + CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(200, 200, 200, 200)); + CFont::SetBackGroundOnlyTextOff(); + int modelIndex = i; + if (modelIndex < NUMSTREAMINFO) { + int y = 24; + for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) { + CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex]; + CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex); + if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size)) + continue; + + if (modelIndex >= STREAM_OFFSET_TXD) + sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD), + CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags); + else + sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size, + streamingInfo->m_flags); + AsciiToUnicode(str, wstr); + CFont::PrintString(24.0f, y, wstr); + y += 12; + j++; + } + } + + if (CPad::GetPad(1)->GetCrossJustDown()) + i = modelIndex; + + if (!CPad::GetPad(1)->GetTriangleJustDown()) + break; + + i = 0; + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); + } + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); + } + CTimer::Update(); +} diff --git a/src/core/Streaming.h b/src/core/Streaming.h new file mode 100644 index 0000000..3294a88 --- /dev/null +++ b/src/core/Streaming.h @@ -0,0 +1,197 @@ +#pragma once + +#include "Game.h" + +enum { + STREAM_OFFSET_TXD = MODELINFOSIZE, + NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE +}; + +enum StreamFlags +{ + STREAMFLAGS_DONT_REMOVE = 0x01, + STREAMFLAGS_SCRIPTOWNED = 0x02, + STREAMFLAGS_DEPENDENCY = 0x04, // Is this right? + STREAMFLAGS_PRIORITY = 0x08, + STREAMFLAGS_NOFADE = 0x10, + + STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED, + STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY, +}; + +enum StreamLoadState +{ + STREAMSTATE_NOTLOADED = 0, + STREAMSTATE_LOADED = 1, + STREAMSTATE_INQUEUE = 2, + STREAMSTATE_READING = 3, // channel is reading + STREAMSTATE_STARTED = 4, // first part loaded +}; + +enum ChannelState +{ + CHANNELSTATE_IDLE = 0, + CHANNELSTATE_READING = 1, + CHANNELSTATE_STARTED = 2, + CHANNELSTATE_ERROR = 3, +}; + +class CStreamingInfo +{ +public: + CStreamingInfo *m_next; + CStreamingInfo *m_prev; + uint8 m_loadState; + uint8 m_flags; + + int16 m_nextID; + uint32 m_position; + uint32 m_size; + + bool GetCdPosnAndSize(uint32 &posn, uint32 &size); + void SetCdPosnAndSize(uint32 posn, uint32 size); + void AddToList(CStreamingInfo *link); + void RemoveFromList(void); + uint32 GetCdSize(void) { return m_size; } + bool IsPriority(void) { return !!(m_flags & STREAMFLAGS_PRIORITY); } +}; + +struct CStreamingChannel +{ + int32 streamIds[4]; + int32 offsets[4]; + int32 state; + int32 field24; + int32 position; + int32 size; + int32 numTries; + int32 status; // from CdStream +}; + +class CDirectory; +class CPtrList; + +class CStreaming +{ +public: + static bool ms_disableStreaming; + static bool ms_bLoadingBigModel; + static int32 ms_numModelsRequested; + static CStreamingInfo ms_aInfoForModel[NUMSTREAMINFO]; + static CStreamingInfo ms_startLoadedList; + static CStreamingInfo ms_endLoadedList; + static CStreamingInfo ms_startRequestedList; + static CStreamingInfo ms_endRequestedList; + static int32 ms_oldSectorX; + static int32 ms_oldSectorY; + static int32 ms_streamingBufferSize; +#ifndef ONE_THREAD_PER_CHANNEL + static int8 *ms_pStreamingBuffer[2]; +#else + static int8 *ms_pStreamingBuffer[4]; +#endif + static size_t ms_memoryUsed; + static CStreamingChannel ms_channel[2]; + static int32 ms_channelError; + static int32 ms_numVehiclesLoaded; + static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED]; + static int32 ms_lastVehicleDeleted; + static CDirectory *ms_pExtraObjectsDir; + static int32 ms_numPriorityRequests; + static bool ms_hasLoadedLODs; + static int32 ms_currentPedGrp; + static int32 ms_lastCullZone; + static uint16 ms_loadedGangs; + static uint16 ms_loadedGangCars; + static int32 ms_currentPedLoading; + static int32 ms_imageOffsets[NUMCDIMAGES]; + static int32 ms_lastImageRead; + static int32 ms_imageSize; + static size_t ms_memoryAvailable; + + static void Init(void); + static void Init2(void); + static void Shutdown(void); + static void Update(void); + static void LoadCdDirectory(void); + static void LoadCdDirectory(const char *dirname, int32 n); + static bool ConvertBufferToObject(int8 *buf, int32 streamId); + static bool FinishLoadingLargeFile(int8 *buf, int32 streamId); + static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; } + static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); } + static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; } + static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); } + static void RequestModel(int32 model, int32 flags); + static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); } + static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); } + static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); } + static void RequestSubway(void); + static void RequestBigBuildings(eLevelName level); + static void RequestIslands(eLevelName level); + static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags); + static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags); + static bool HasSpecialCharLoaded(int32 id); + static void SetMissionDoesntRequireSpecialChar(int32 id); + static void DecrementRef(int32 id); + static void RemoveModel(int32 id); + static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); } + static void RemoveUnusedBuildings(eLevelName level); + static void RemoveBuildings(eLevelName level); + static void RemoveUnusedBigBuildings(eLevelName level); + static void RemoveIslandsNotUsed(eLevelName level); + static void RemoveBigBuildings(eLevelName level); + static bool RemoveLoadedVehicle(void); + static bool RemoveLeastUsedModel(void); + static void RemoveAllUnusedModels(void); + static void RemoveUnusedModelsInLoadedList(void); + static bool RemoveReferencedTxds(size_t mem); // originally signed + static int32 GetAvailableVehicleSlot(void); + static bool IsTxdUsedByRequestedModels(int32 txdId); + static bool AddToLoadedVehiclesList(int32 modelId); + static bool IsObjectInCdImage(int32 id); + static void HaveAllBigBuildingsLoaded(eLevelName level); + static void SetModelIsDeletable(int32 id); + static void SetModelTxdIsDeletable(int32 id); + static void SetMissionDoesntRequireModel(int32 id); + static void LoadInitialPeds(void); + static void LoadInitialVehicles(void); + static void StreamVehiclesAndPeds(void); + static void StreamZoneModels(const CVector &pos); + static void RemoveCurrentZonesModels(void); + + static int32 GetCdImageOffset(int32 lastPosn); + static int32 GetNextFileOnCd(int32 position, bool priority); + static void RequestModelStream(int32 ch); + static bool ProcessLoadingChannel(int32 ch); + static void RetryLoadFile(int32 ch); + static void LoadRequestedModels(void); + static void LoadAllRequestedModels(bool priority); + static void FlushChannels(void); + static void FlushRequestList(void); + + static void MakeSpaceFor(int32 size); + static void ImGonnaUseStreamingMemory(void); + static void IHaveUsedStreamingMemory(void); + static void UpdateMemoryUsed(void); + + static void AddModelsToRequestList(const CVector &pos); + static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax); + static void ProcessEntitiesInSectorList(CPtrList &list); + static void DeleteFarAwayRwObjects(const CVector &pos); + static void DeleteAllRwObjects(void); + static void DeleteRwObjectsAfterDeath(const CVector &pos); + static void DeleteRwObjectsBehindCamera(size_t mem); // originally signed + static void DeleteRwObjectsInSectorList(CPtrList &list); + static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y); + static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem); // originally signed + static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem); // originally signed + + static void LoadScene(const CVector &pos); + + static void MemoryCardSave(uint8 *buffer, uint32 *length); + static void MemoryCardLoad(uint8 *buffer, uint32 length); + + static void UpdateForAnimViewer(void); + + static void PrintStreamingBufferState(); +}; diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp new file mode 100644 index 0000000..b1bcceb --- /dev/null +++ b/src/core/SurfaceTable.cpp @@ -0,0 +1,143 @@ +#include "common.h" + +#include "main.h" +#include "FileMgr.h" +#include "Weather.h" +#include "Collision.h" +#include "SurfaceTable.h" + +float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; + +void +CSurfaceTable::Initialise(Const char *filename) +{ + int lineno, fieldno; + char *line; + char surfname[256]; + float adhesiveLimit; + + CFileMgr::SetDir(""); + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + + line = (char*)work_buff; + for(lineno = 0; lineno < NUMADHESIVEGROUPS; lineno++){ + // skip white space and comments + while(*line == ' ' || *line == '\t' || *line == '\n' || *line == '\r' || *line == ';'){ + if(*line == ';'){ + while(*line != '\n' && *line != '\r') + line++; + }else + line++; + } + + sscanf(line, "%s", surfname); + // skip what we just read + while(!(*line == ' ' || *line == '\t' || *line == ',')) + line++; + + for(fieldno = 0; fieldno <= lineno; fieldno++){ + // skip white space + while(*line == ' ' || *line == '\t' || *line == ',') + line++; + adhesiveLimit = 0.0f; + if(*line != '-') + sscanf(line, "%f", &adhesiveLimit); + // skip what we just read + while(!(*line == ' ' || *line == '\t' || *line == ',' || *line == '\n')) + line++; + + ms_aAdhesiveLimitTable[lineno][fieldno] = adhesiveLimit; + ms_aAdhesiveLimitTable[fieldno][lineno] = adhesiveLimit; + } + } +} + +int +CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) +{ + switch(surfaceType){ + case SURFACE_DEFAULT: return ADHESIVE_ROAD; + case SURFACE_TARMAC: return ADHESIVE_ROAD; + case SURFACE_GRASS: return ADHESIVE_LOOSE; + case SURFACE_GRAVEL: return ADHESIVE_LOOSE; + case SURFACE_MUD_DRY: return ADHESIVE_HARD; + case SURFACE_PAVEMENT: return ADHESIVE_ROAD; + case SURFACE_CAR: return ADHESIVE_HARD; + case SURFACE_GLASS: return ADHESIVE_HARD; + case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD; + case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD; + case SURFACE_CAR_PANEL: return ADHESIVE_HARD; + case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD; + case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD; + case SURFACE_LAMP_POST: return ADHESIVE_HARD; + case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD; + case SURFACE_GIRDER: return ADHESIVE_HARD; + case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD; + case SURFACE_PED: return ADHESIVE_RUBBER; + case SURFACE_SAND: return ADHESIVE_LOOSE; + case SURFACE_WATER: return ADHESIVE_WET; + case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD; + case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD; + case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD; + case SURFACE_RUBBER: return ADHESIVE_RUBBER; + case SURFACE_PLASTIC: return ADHESIVE_HARD; + case SURFACE_HEDGE: return ADHESIVE_LOOSE; + case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE; + case SURFACE_CONTAINER: return ADHESIVE_HARD; + case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD; + case SURFACE_WHEELBASE: return ADHESIVE_RUBBER; + case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE; + case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD; + case SURFACE_METAL_GATE: return ADHESIVE_HARD; + default: return ADHESIVE_ROAD; + } +} + +float +CSurfaceTable::GetWetMultiplier(uint8 surfaceType) +{ + switch(surfaceType){ + case SURFACE_DEFAULT: + case SURFACE_TARMAC: + case SURFACE_MUD_DRY: + case SURFACE_PAVEMENT: + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_WOOD_CRATES: + case SURFACE_WOOD_BENCH: + case SURFACE_WOOD_SOLID: + case SURFACE_HEDGE: + case SURFACE_CARDBOARDBOX: + case SURFACE_TRANSPARENT_STONE: + return 1.0f - CWeather::WetRoads*0.25f; + + case SURFACE_GRASS: + case SURFACE_CAR: + case SURFACE_GLASS: + case SURFACE_GARAGE_DOOR: + case SURFACE_CAR_PANEL: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_SCAFFOLD_POLE: + case SURFACE_LAMP_POST: + case SURFACE_FIRE_HYDRANT: + case SURFACE_GIRDER: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_PED: + case SURFACE_RUBBER: + case SURFACE_PLASTIC: + case SURFACE_STEEP_CLIFF: + case SURFACE_CONTAINER: + case SURFACE_NEWS_VENDOR: + case SURFACE_WHEELBASE: + case SURFACE_METAL_GATE: + return 1.0f - CWeather::WetRoads*0.4f; + + default: + return 1.0f; + } +} + +float +CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint) +{ + return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)]; +} diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h new file mode 100644 index 0000000..8ee1724 --- /dev/null +++ b/src/core/SurfaceTable.h @@ -0,0 +1,80 @@ +#pragma once + +enum eSurfaceType +{ + SURFACE_DEFAULT, + SURFACE_TARMAC, + SURFACE_GRASS, + SURFACE_GRAVEL, + SURFACE_MUD_DRY, + SURFACE_PAVEMENT, + SURFACE_CAR, + SURFACE_GLASS, + SURFACE_TRANSPARENT_CLOTH, + SURFACE_GARAGE_DOOR, + SURFACE_CAR_PANEL, + SURFACE_THICK_METAL_PLATE, + SURFACE_SCAFFOLD_POLE, + SURFACE_LAMP_POST, + SURFACE_FIRE_HYDRANT, + SURFACE_GIRDER, + SURFACE_METAL_CHAIN_FENCE, + SURFACE_PED, + SURFACE_SAND, + SURFACE_WATER, + SURFACE_WOOD_CRATES, + SURFACE_WOOD_BENCH, + SURFACE_WOOD_SOLID, + SURFACE_RUBBER, + SURFACE_PLASTIC, + SURFACE_HEDGE, + SURFACE_STEEP_CLIFF, + SURFACE_CONTAINER, + SURFACE_NEWS_VENDOR, + SURFACE_WHEELBASE, + SURFACE_CARDBOARDBOX, + SURFACE_TRANSPARENT_STONE, + SURFACE_METAL_GATE, + + // These are illegal + SURFACE_SAND_BEACH, + SURFACE_CONCRETE_BEACH, +}; + +enum +{ + ADHESIVE_RUBBER, + ADHESIVE_HARD, + ADHESIVE_ROAD, + ADHESIVE_LOOSE, + ADHESIVE_WET, + + NUMADHESIVEGROUPS +}; + +struct CColPoint; + +inline bool +IsSeeThrough(uint8 surfType) +{ + switch(surfType) + case SURFACE_GLASS: + case SURFACE_TRANSPARENT_CLOTH: +#if defined(FIX_BUGS) || defined(GTA_PS2) + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_TRANSPARENT_STONE: + case SURFACE_SCAFFOLD_POLE: +#endif + return true; + return false; +} + +class CSurfaceTable +{ + static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; +public: + static void Initialise(Const char *filename); + static int GetAdhesionGroup(uint8 surfaceType); + static float GetWetMultiplier(uint8 surfaceType); + static float GetAdhesiveLimit(CColPoint &colpoint); +}; diff --git a/src/core/TimeStep.cpp b/src/core/TimeStep.cpp new file mode 100644 index 0000000..09dae91 --- /dev/null +++ b/src/core/TimeStep.cpp @@ -0,0 +1,5 @@ +#include "TimeStep.h" + +float CTimeStep::ms_fTimeScale = 1.0f; +float CTimeStep::ms_fFramesPerUpdate = 1.0f; +float CTimeStep::ms_fTimeStep = 1.0f; diff --git a/src/core/TimeStep.h b/src/core/TimeStep.h new file mode 100644 index 0000000..6101b4c --- /dev/null +++ b/src/core/TimeStep.h @@ -0,0 +1,10 @@ +#pragma once + +// Pretty sure this class is not used by the game +class CTimeStep +{ +public: + static float ms_fTimeScale; + static float ms_fFramesPerUpdate; + static float ms_fTimeStep; +}; diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp new file mode 100644 index 0000000..e4f5b01 --- /dev/null +++ b/src/core/Timer.cpp @@ -0,0 +1,329 @@ +#define WITHWINDOWS +#include "common.h" +#include "crossplatform.h" + +#include "DMAudio.h" +#include "Record.h" +#include "Timer.h" + +uint32 CTimer::m_snTimeInMilliseconds; +uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1; +uint32 CTimer::m_snTimeInMillisecondsNonClipped; +uint32 CTimer::m_snPreviousTimeInMilliseconds; +uint32 CTimer::m_FrameCounter; +float CTimer::ms_fTimeScale; +float CTimer::ms_fTimeStep; +float CTimer::ms_fTimeStepNonClipped; +bool CTimer::m_UserPause; +bool CTimer::m_CodePause; +#ifdef FIX_BUGS +uint32 CTimer::m_LogicalFrameCounter; +uint32 CTimer::m_LogicalFramesPassed; +#endif + +uint32 _nCyclesPerMS = 1; + +#ifdef _WIN32 +LARGE_INTEGER _oldPerfCounter; +LARGE_INTEGER perfSuspendCounter; +#define RsTimerType uint32 +#else +#define RsTimerType double +#endif + +RsTimerType oldPcTimer; + +RsTimerType suspendPcTimer; + +uint32 suspendDepth; + +void CTimer::Initialise(void) +{ + debug("Initialising CTimer...\n"); + + ms_fTimeScale = 1.0f; + ms_fTimeStep = 1.0f; + suspendDepth = 0; + m_UserPause = false; + m_CodePause = false; + m_snTimeInMillisecondsNonClipped = 0; + m_snPreviousTimeInMilliseconds = 0; + m_snTimeInMilliseconds = 1; +#ifdef FIX_BUGS + m_LogicalFrameCounter = 0; + m_LogicalFramesPassed = 0; +#endif + +#ifdef _WIN32 + LARGE_INTEGER perfFreq; + if ( QueryPerformanceFrequency(&perfFreq) ) + { + OutputDebugString("Performance counter available\n"); + _nCyclesPerMS = uint32(perfFreq.QuadPart / 1000); + QueryPerformanceCounter(&_oldPerfCounter); + } + else +#endif + { + OutputDebugString("Performance counter not available, using millesecond timer\n"); + _nCyclesPerMS = 0; + oldPcTimer = RsTimer(); + } + + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds; + + m_FrameCounter = 0; + + DMAudio.ResetTimers(m_snPreviousTimeInMilliseconds); + + debug("CTimer ready\n"); +} + +void CTimer::Shutdown(void) +{ + ; +} +#ifdef FIX_BUGS +void CTimer::Update(void) +{ + static double frameTimeLogical = 0.0; + static double frameTimeFraction = 0.0; + static double frameTimeFractionScaled = 0.0; + double frameTime; + double dblUpdInMs; + + m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; + +#ifdef _WIN32 + if ( (double)_nCyclesPerMS != 0.0 ) + { + LARGE_INTEGER pc; + QueryPerformanceCounter(&pc); + + int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless + + _oldPerfCounter = pc; + + // bugfix from VC + double updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; + + frameTime = updInCyclesScaled / (double)_nCyclesPerMS; + + dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS; + } + else +#endif + { + RsTimerType timer = RsTimer(); + + RsTimerType updInMs = timer - oldPcTimer; + + // bugfix from VC + frameTime = GetIsPaused() ? (double)updInMs : (double)updInMs * ms_fTimeScale; + + oldPcTimer = timer; + + dblUpdInMs = (double)updInMs; + } + + // count frames as if we're running at 30 fps + m_LogicalFramesPassed = 0; + frameTimeLogical += dblUpdInMs; + while(frameTimeLogical >= 1000.0 / 30.0) { + frameTimeLogical -= 1000.0 / 30.0; + m_LogicalFramesPassed++; + } + m_LogicalFrameCounter += m_LogicalFramesPassed; + + frameTimeFraction += dblUpdInMs; + frameTimeFractionScaled += frameTime; + + m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction); + + if ( GetIsPaused() ) + ms_fTimeStep = 0.0f; + else + { + m_snTimeInMilliseconds += uint32(frameTimeFractionScaled); + m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled); + ms_fTimeStep = frameTime / 1000.0f * 50.0f; + } + frameTimeFraction -= uint32(frameTimeFraction); + frameTimeFractionScaled -= uint32(frameTimeFractionScaled); + + if ( ms_fTimeStep < 0.01f && !GetIsPaused() ) + ms_fTimeStep = 0.01f; + + ms_fTimeStepNonClipped = ms_fTimeStep; + + if ( !CRecordDataForGame::IsPlayingBack() ) + { + ms_fTimeStep = Min(3.0f, ms_fTimeStep); + + if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 ) + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60; + } + + if ( CRecordDataForChase::IsRecording() ) + { + ms_fTimeStep = 1.0f; + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16; + } + + m_FrameCounter++; +} +#else +void CTimer::Update(void) +{ + m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; + +#ifdef _WIN32 + if ( (double)_nCyclesPerMS != 0.0 ) + { + LARGE_INTEGER pc; + QueryPerformanceCounter(&pc); + + int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless + + _oldPerfCounter = pc; + + float updInCyclesScaled = updInCycles * ms_fTimeScale; + + double frameTime = updInCyclesScaled / (double)_nCyclesPerMS; + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; + + if ( GetIsPaused() ) + ms_fTimeStep = 0.0f; + else + { + m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime; + m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime; + ms_fTimeStep = frameTime / 1000.0f * 50.0f; + } + } + else +#endif + { + RsTimerType timer = RsTimer(); + + RsTimerType updInMs = timer - oldPcTimer; + + double frameTime = (double)updInMs * ms_fTimeScale; + + oldPcTimer = timer; + + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; + + if ( GetIsPaused() ) + ms_fTimeStep = 0.0f; + else + { + m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime; + m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime; + ms_fTimeStep = frameTime / 1000.0f * 50.0f; + } + } + + if ( ms_fTimeStep < 0.01f && !GetIsPaused() ) + ms_fTimeStep = 0.01f; + + ms_fTimeStepNonClipped = ms_fTimeStep; + + if ( !CRecordDataForGame::IsPlayingBack() ) + { + ms_fTimeStep = Min(3.0f, ms_fTimeStep); + + if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 ) + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60; + } + + if ( CRecordDataForChase::IsRecording() ) + { + ms_fTimeStep = 1.0f; + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16; + } + + m_FrameCounter++; +} +#endif + +void CTimer::Suspend(void) +{ + if ( ++suspendDepth > 1 ) + return; + +#ifdef _WIN32 + if ( (double)_nCyclesPerMS != 0.0 ) + QueryPerformanceCounter(&perfSuspendCounter); + else +#endif + suspendPcTimer = RsTimer(); +} + +void CTimer::Resume(void) +{ + if ( --suspendDepth != 0 ) + return; + +#ifdef _WIN32 + if ( (double)_nCyclesPerMS != 0.0 ) + { + LARGE_INTEGER pc; + QueryPerformanceCounter(&pc); + + _oldPerfCounter.LowPart += pc.LowPart - perfSuspendCounter.LowPart; + } + else +#endif + oldPcTimer += RsTimer() - suspendPcTimer; +} + +uint32 CTimer::GetCyclesPerMillisecond(void) +{ +#ifdef _WIN32 + if (_nCyclesPerMS != 0) + return _nCyclesPerMS; + else +#endif + return 1; +} + +uint32 CTimer::GetCurrentTimeInCycles(void) +{ +#ifdef _WIN32 + if ( _nCyclesPerMS != 0 ) + { + LARGE_INTEGER pc; + QueryPerformanceCounter(&pc); + return (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless + } + else +#endif + return RsTimer() - oldPcTimer; +} + +bool CTimer::GetIsSlowMotionActive(void) +{ + return ms_fTimeScale < 1.0f; +} + +void CTimer::Stop(void) +{ + m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; +} + +void CTimer::StartUserPause(void) +{ + m_UserPause = true; +} + +void CTimer::EndUserPause(void) +{ + m_UserPause = false; +} + +uint32 CTimer::GetCyclesPerFrame() +{ + return 20; +} + diff --git a/src/core/Timer.h b/src/core/Timer.h new file mode 100644 index 0000000..819bd30 --- /dev/null +++ b/src/core/Timer.h @@ -0,0 +1,71 @@ +#pragma once + +class CTimer +{ + + static uint32 m_snTimeInMilliseconds; + static uint32 m_snTimeInMillisecondsPauseMode; + static uint32 m_snTimeInMillisecondsNonClipped; + static uint32 m_snPreviousTimeInMilliseconds; + static uint32 m_FrameCounter; + static float ms_fTimeScale; + static float ms_fTimeStep; + static float ms_fTimeStepNonClipped; +#ifdef FIX_BUGS + static uint32 m_LogicalFrameCounter; + static uint32 m_LogicalFramesPassed; +#endif +public: + static bool m_UserPause; + static bool m_CodePause; + + static const float &GetTimeStep(void) { return ms_fTimeStep; } + static void SetTimeStep(float ts) { ms_fTimeStep = ts; } + static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; } + static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; } + static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } + static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; } + static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } + static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; } + static const uint32 &GetFrameCounter(void) { return m_FrameCounter; } + static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; } + static const uint32 &GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; } + static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; } + static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; } + static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; } + static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; } + static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; } + static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; } + static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; } + static const float &GetTimeScale(void) { return ms_fTimeScale; } + static void SetTimeScale(float ts) { ms_fTimeScale = ts; } + static uint32 GetCyclesPerFrame(); + + static bool GetIsPaused() { return m_UserPause || m_CodePause; } + static bool GetIsUserPaused() { return m_UserPause; } + static bool GetIsCodePaused() { return m_CodePause; } + static void SetCodePause(bool pause) { m_CodePause = pause; } + + static void Initialise(void); + static void Shutdown(void); + static void Update(void); + static void Suspend(void); + static void Resume(void); + static uint32 GetCyclesPerMillisecond(void); + static uint32 GetCurrentTimeInCycles(void); + static bool GetIsSlowMotionActive(void); + static void Stop(void); + static void StartUserPause(void); + static void EndUserPause(void); + + friend bool GenericLoad(void); + friend bool GenericSave(int file); + friend class CMemoryCard; + +#ifdef FIX_BUGS + static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; } + static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); } + static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; } + static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; } +#endif +}; diff --git a/src/core/User.cpp b/src/core/User.cpp new file mode 100644 index 0000000..f906ae4 --- /dev/null +++ b/src/core/User.cpp @@ -0,0 +1,127 @@ +#include "common.h" + + +#include "Hud.h" +#include "PlayerPed.h" +#include "Replay.h" +#include "Text.h" +#include "User.h" +#include "Vehicle.h" +#include "World.h" +#include "Zones.h" + +CPlaceName CUserDisplay::PlaceName; +COnscreenTimer CUserDisplay::OnscnTimer; +CPager CUserDisplay::Pager; +CCurrentVehicle CUserDisplay::CurrentVehicle; + +CPlaceName::CPlaceName() +{ + Init(); +} + +void +CPlaceName::Init() +{ + m_pZone = nil; + m_pZone2 = nil; + m_nAdditionalTimer = 0; +} + +void +CPlaceName::Process() +{ + CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos(); + CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG); + CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT); + + if (navigZone == nil) m_pZone = nil; + if (defaultZone == nil) m_pZone2 = nil; + + if (navigZone == m_pZone) { + if (defaultZone == m_pZone2 || m_pZone != nil) { + if (navigZone != nil || defaultZone != nil) { + if (m_nAdditionalTimer != 0) + m_nAdditionalTimer--; + } else { + m_nAdditionalTimer = 0; + m_pZone = nil; + m_pZone2 = nil; + } + } else { + m_pZone2 = defaultZone; + m_nAdditionalTimer = 250; + } + } else { + m_pZone = navigZone; + m_nAdditionalTimer = 250; + } + Display(); +} + +void +CPlaceName::Display() +{ + wchar *text; + if (m_pZone != nil) + text = m_pZone->GetTranslatedName(); + else if (m_pZone2 != nil) + text = m_pZone2->GetTranslatedName(); +#ifdef FIX_BUGS + else + text = nil; +#endif + CHud::SetZoneName(text); +} + +CCurrentVehicle::CCurrentVehicle() +{ + Init(); +} + +void +CCurrentVehicle::Init() +{ + m_pCurrentVehicle = nil; +} + +void +CCurrentVehicle::Process() +{ + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->InVehicle()) + m_pCurrentVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle; + else + m_pCurrentVehicle = nil; + Display(); +} + +void +CCurrentVehicle::Display() +{ + wchar *text = nil; + if (m_pCurrentVehicle != nil) + text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName); + CHud::SetVehicleName(text); +} + +void +CUserDisplay::Init() +{ + PlaceName.Init(); + OnscnTimer.Init(); + Pager.Init(); + CurrentVehicle.Init(); +} + +void +CUserDisplay::Process() +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + PlaceName.Process(); + OnscnTimer.Process(); + Pager.Process(); + CurrentVehicle.Process(); +} diff --git a/src/core/User.h b/src/core/User.h new file mode 100644 index 0000000..153ef57 --- /dev/null +++ b/src/core/User.h @@ -0,0 +1,41 @@ +#pragma once + +#include "Pager.h" +#include "OnscreenTimer.h" + +class CZone; +class CVehicle; + +class CPlaceName +{ + CZone *m_pZone; + CZone *m_pZone2; + int16 m_nAdditionalTimer; +public: + CPlaceName(); + void Init(); + void Process(); + void Display(); +}; + +class CCurrentVehicle +{ + CVehicle *m_pCurrentVehicle; +public: + CCurrentVehicle(); + void Init(); + void Process(); + void Display(); +}; + +class CUserDisplay +{ +public: + static CPlaceName PlaceName; + static COnscreenTimer OnscnTimer; + static CPager Pager; + static CCurrentVehicle CurrentVehicle; + + static void Init(); + static void Process(); +}; diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp new file mode 100644 index 0000000..909674d --- /dev/null +++ b/src/core/Wanted.cpp @@ -0,0 +1,492 @@ +#include "common.h" + +#include "Pools.h" +#include "ModelIndices.h" +#include "Timer.h" +#include "World.h" +#include "ZoneCull.h" +#include "Darkel.h" +#include "DMAudio.h" +#include "CopPed.h" +#include "Wanted.h" +#include "General.h" + +int32 CWanted::MaximumWantedLevel = 6; +int32 CWanted::nMaximumWantedLevel = 6400; + +void +CWanted::Initialise() +{ + m_nChaos = 0; + m_nLastUpdateTime = 0; + m_nLastWantedLevelChange = 0; + m_CurrentCops = 0; + m_MaxCops = 0; + m_MaximumLawEnforcerVehicles = 0; + m_RoadblockDensity = 0; + m_bIgnoredByCops = false; + m_bIgnoredByEveryone = false; + m_bSwatRequired = false; + m_bFbiRequired = false; + m_bArmyRequired = false; + m_fCrimeSensitivity = 1.0f; + m_nWantedLevel = 0; + m_CopsBeatingSuspect = 0; + + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) + m_pCops[i] = nil; + + ClearQdCrimes(); +} + +bool +CWanted::AreSwatRequired() +{ + return m_nWantedLevel == 4 || m_bSwatRequired; +} + +bool +CWanted::AreFbiRequired() +{ + return m_nWantedLevel == 5 || m_bFbiRequired; +} + +bool +CWanted::AreArmyRequired() +{ + return m_nWantedLevel == 6 || m_bArmyRequired; +} + +int32 +CWanted::NumOfHelisRequired() +{ + if (m_bIgnoredByCops || m_bIgnoredByEveryone) + return 0; + + switch (m_nWantedLevel) { + case 3: + case 4: + return 1; + case 5: + case 6: + return 2; + default: + return 0; + } +} + +void +CWanted::SetWantedLevel(int32 level) +{ + if (level > MaximumWantedLevel) + level = MaximumWantedLevel; + + ClearQdCrimes(); + switch (level) { + case 0: + m_nChaos = 0; + break; + case 1: + m_nChaos = 60; + break; + case 2: + m_nChaos = 220; + break; + case 3: + m_nChaos = 420; + break; + case 4: + m_nChaos = 820; + break; + case 5: + m_nChaos = 1620; + break; + case 6: + m_nChaos = 3220; + break; + default: + break; + } + UpdateWantedLevel(); +} + +void +CWanted::SetWantedLevelNoDrop(int32 level) +{ + if (level > m_nWantedLevel) + SetWantedLevel(level); +} + +void +CWanted::SetMaximumWantedLevel(int32 level) +{ + switch(level){ + case 0: + nMaximumWantedLevel = 0; + MaximumWantedLevel = 0; + break; + case 1: + nMaximumWantedLevel = 120; + MaximumWantedLevel = 1; + break; + case 2: + nMaximumWantedLevel = 300; + MaximumWantedLevel = 2; + break; + case 3: + nMaximumWantedLevel = 600; + MaximumWantedLevel = 3; + break; + case 4: + nMaximumWantedLevel = 1200; + MaximumWantedLevel = 4; + break; + case 5: + nMaximumWantedLevel = 2400; + MaximumWantedLevel = 5; + break; + case 6: + nMaximumWantedLevel = 4800; + MaximumWantedLevel = 6; + break; + } +} + +void +CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) +{ + AddCrimeToQ(type, id, coors, false, policeDoesntCare); +} + +void +CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) +{ +#if defined FIX_SIGNIFICANT_BUGS || defined PEDS_REPORT_CRIMES_ON_PHONE + if (!AddCrimeToQ(type, id, coors, true, policeDoesntCare)) +#else + if (!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) +#endif + ReportCrimeNow(type, coors, policeDoesntCare); +} + +void +CWanted::ClearQdCrimes() +{ + for (int i = 0; i < 16; i++) + m_aCrimes[i].m_nType = CRIME_NONE; +} + +// returns whether the crime had been reported already +bool +CWanted::AddCrimeToQ(eCrimeType type, int32 id, const CVector &coors, bool reported, bool policeDoesntCare) +{ + int i; + + for(i = 0; i < 16; i++) + if(m_aCrimes[i].m_nType == type && m_aCrimes[i].m_nId == id){ + if(m_aCrimes[i].m_bReported) + return true; + if(reported) + m_aCrimes[i].m_bReported = reported; + return false; + } + + for(i = 0; i < 16; i++) + if(m_aCrimes[i].m_nType == CRIME_NONE) + break; + if(i < 16){ + m_aCrimes[i].m_nType = type; + m_aCrimes[i].m_nId = id; + m_aCrimes[i].m_vecPosn = coors; + m_aCrimes[i].m_nTime = CTimer::GetTimeInMilliseconds(); + m_aCrimes[i].m_bReported = reported; + m_aCrimes[i].m_bPoliceDoesntCare = policeDoesntCare; + } + return false; +} + +void +CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare) +{ + float sensitivity, chaos; + int wantedLevelDrop; + + if(CDarkel::FrenzyOnGoing()) + sensitivity = m_fCrimeSensitivity*0.3f; + else + sensitivity = m_fCrimeSensitivity; + + wantedLevelDrop = Min(CCullZones::GetWantedLevelDrop(), 100); + + chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity; + if (policeDoesntCare) + chaos *= 0.333f; + switch(type){ + case CRIME_POSSESSION_GUN: +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + m_nChaos += 5.0f*chaos; +#endif + break; + case CRIME_HIT_PED: + m_nChaos += 5.0f*chaos; + break; + case CRIME_HIT_COP: + m_nChaos += 45.0f*chaos; + break; + case CRIME_SHOOT_PED: + m_nChaos += 30.0f*chaos; + break; + case CRIME_SHOOT_COP: + m_nChaos += 80.0f*chaos; + break; + case CRIME_STEAL_CAR: + m_nChaos += 15.0f*chaos; + break; + case CRIME_RUN_REDLIGHT: + m_nChaos += 10.0f*chaos; + break; + case CRIME_RECKLESS_DRIVING: + m_nChaos += 5.0f*chaos; + break; + case CRIME_SPEEDING: + m_nChaos += 5.0f*chaos; + break; + case CRIME_RUNOVER_PED: + m_nChaos += 18.0f*chaos; + break; + case CRIME_RUNOVER_COP: + m_nChaos += 80.0f*chaos; + break; + case CRIME_SHOOT_HELI: + m_nChaos += 400.0f*chaos; + break; + case CRIME_PED_BURNED: + m_nChaos += 20.0f*chaos; + break; + case CRIME_COP_BURNED: + m_nChaos += 80.0f*chaos; + break; + case CRIME_VEHICLE_BURNED: + m_nChaos += 20.0f*chaos; + break; + case CRIME_DESTROYED_CESSNA: + m_nChaos += 500.0f*chaos; + break; + default: + // Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason + Error("Undefined crime type, RegisterCrime, Wanted.cpp"); + } + DMAudio.ReportCrime(type, coors); + UpdateWantedLevel(); +} + +void +CWanted::UpdateWantedLevel() +{ + int32 CurrWantedLevel = m_nWantedLevel; + + if (m_nChaos > nMaximumWantedLevel) + m_nChaos = nMaximumWantedLevel; + + if (m_nChaos >= 0 && m_nChaos < 40) { + m_nWantedLevel = 0; + m_MaximumLawEnforcerVehicles = 0; + m_MaxCops = 0; + m_RoadblockDensity = 0; + } + else if (m_nChaos >= 40 && m_nChaos < 200) { + m_nWantedLevel = 1; + m_MaximumLawEnforcerVehicles = 1; + m_MaxCops = 1; + m_RoadblockDensity = 0; + } + else if (m_nChaos >= 200 && m_nChaos < 400) { + m_nWantedLevel = 2; + m_MaximumLawEnforcerVehicles = 2; + m_MaxCops = 3; + m_RoadblockDensity = 0; + } + else if (m_nChaos >= 400 && m_nChaos < 800) { + m_nWantedLevel = 3; + m_MaximumLawEnforcerVehicles = 2; + m_MaxCops = 4; + m_RoadblockDensity = 4; + } + else if (m_nChaos >= 800 && m_nChaos < 1600) { + m_nWantedLevel = 4; + m_MaximumLawEnforcerVehicles = 2; + m_MaxCops = 6; + m_RoadblockDensity = 8; + } + else if (m_nChaos >= 1600 && m_nChaos < 3200) { + m_nWantedLevel = 5; + m_MaximumLawEnforcerVehicles = 3; + m_MaxCops = 8; + m_RoadblockDensity = 10; + } + else if (m_nChaos >= 3200) { + m_nWantedLevel = 6; + m_MaximumLawEnforcerVehicles = 3; + m_MaxCops = 10; + m_RoadblockDensity = 12; + } + + if (CurrWantedLevel != m_nWantedLevel) + m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds(); +} + +int32 +CWanted::WorkOutPolicePresence(CVector posn, float radius) +{ + int i; + CPed *ped; + CVehicle *vehicle; + int numPolice = 0; + + i = CPools::GetPedPool()->GetSize(); + while(--i >= 0){ + ped = CPools::GetPedPool()->GetSlot(i); + if(ped && + IsPolicePedModel(ped->GetModelIndex()) && + (posn - ped->GetPosition()).Magnitude() < radius) + numPolice++; + } + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + vehicle = CPools::GetVehiclePool()->GetSlot(i); + if(vehicle && + vehicle->bIsLawEnforcer && + IsPoliceVehicleModel(vehicle->GetModelIndex()) && + vehicle != FindPlayerVehicle() && + vehicle->GetStatus() != STATUS_ABANDONED && vehicle->GetStatus() != STATUS_WRECKED && + (posn - vehicle->GetPosition()).Magnitude() < radius) + numPolice++; + } + + return numPolice; +} + +void +CWanted::Update(void) +{ + if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) { + if (m_nWantedLevel > 1) { + m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); + } else { + float radius = 18.0f; + CVector playerPos = FindPlayerCoors(); + if (WorkOutPolicePresence(playerPos, radius) == 0) { + m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); + m_nChaos = Max(0, m_nChaos - 1); + UpdateWantedLevel(); + } + } + UpdateCrimesQ(); + bool orderMessedUp = false; + int currCopNum = 0; + bool foundEmptySlot = false; + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + if (m_pCops[i]) { + ++currCopNum; + if (foundEmptySlot) + orderMessedUp = true; + } else { + foundEmptySlot = true; + } + } + if (currCopNum != m_CurrentCops) { + printf("CopPursuit total messed up: re-setting\n"); + m_CurrentCops = currCopNum; + } + if (orderMessedUp) { + printf("CopPursuit pointer list messed up: re-sorting\n"); + bool fixed = true; + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + if (!m_pCops[i]) { + for (int j = i; j < ARRAY_SIZE(m_pCops); j++) { + if (m_pCops[j]) { + m_pCops[i] = m_pCops[j]; + m_pCops[j] = nil; + fixed = false; + break; + } + } + if (fixed) + break; + } + } + } + } +} + +void +CWanted::ResetPolicePursuit(void) +{ + for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + CCopPed *cop = m_pCops[i]; + if (!cop) + continue; + + cop->m_bIsInPursuit = false; + cop->m_objective = OBJECTIVE_NONE; + cop->m_prevObjective = OBJECTIVE_NONE; + cop->m_nLastPedState = PED_NONE; + if (!cop->DyingOrDead()) { + cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + } + m_pCops[i] = nil; + } + m_CurrentCops = 0; +} + +void +CWanted::Reset(void) +{ + ResetPolicePursuit(); + Initialise(); +} + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +bool +CrimeShouldBeReportedOnPhone(eCrimeType crime) +{ + switch (crime) { + case CRIME_POSSESSION_GUN: + case CRIME_HIT_PED: + case CRIME_HIT_COP: + case CRIME_SHOOT_PED: + case CRIME_SHOOT_COP: + case CRIME_STEAL_CAR: + case CRIME_RECKLESS_DRIVING: + case CRIME_RUNOVER_PED: + case CRIME_RUNOVER_COP: + case CRIME_PED_BURNED: + case CRIME_COP_BURNED: + case CRIME_VEHICLE_BURNED: + return true; + default: + return false; + } +} +#endif + +void +CWanted::UpdateCrimesQ(void) +{ + for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) { + + CCrimeBeingQd &crime = m_aCrimes[i]; + if (crime.m_nType != CRIME_NONE) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (!CrimeShouldBeReportedOnPhone(crime.m_nType)) +#endif + if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) { + ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare); + crime.m_bReported = true; + } + if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000) + crime.m_nType = CRIME_NONE; + } + } +} diff --git a/src/core/Wanted.h b/src/core/Wanted.h new file mode 100644 index 0000000..9f08e75 --- /dev/null +++ b/src/core/Wanted.h @@ -0,0 +1,58 @@ +#pragma once + +#include "Crime.h" + +class CEntity; +class CCopPed; + +class CWanted +{ +public: + int32 m_nChaos; + int32 m_nLastUpdateTime; + uint32 m_nLastWantedLevelChange; + float m_fCrimeSensitivity; + uint8 m_CurrentCops; + uint8 m_MaxCops; + uint8 m_MaximumLawEnforcerVehicles; + uint8 m_CopsBeatingSuspect; + int16 m_RoadblockDensity; + uint8 m_bIgnoredByCops : 1; + uint8 m_bIgnoredByEveryone : 1; + uint8 m_bSwatRequired : 1; + uint8 m_bFbiRequired : 1; + uint8 m_bArmyRequired : 1; + int32 m_nWantedLevel; + CCrimeBeingQd m_aCrimes[16]; + CCopPed *m_pCops[10]; + + static int32 MaximumWantedLevel; + static int32 nMaximumWantedLevel; + +public: + void Initialise(); + bool AreSwatRequired(); + bool AreFbiRequired(); + bool AreArmyRequired(); + int32 NumOfHelisRequired(); + void SetWantedLevel(int32); + void SetWantedLevelNoDrop(int32 level); + int32 GetWantedLevel() { return m_nWantedLevel; } + void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); + void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); + void ClearQdCrimes(); + bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare); + void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare); + void UpdateWantedLevel(); + void Reset(); + void ResetPolicePursuit(); + void UpdateCrimesQ(); + void Update(); + + bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; } + + static int32 WorkOutPolicePresence(CVector posn, float radius); + static void SetMaximumWantedLevel(int32 level); +}; + +VALIDATE_SIZE(CWanted, 0x204); diff --git a/src/core/World.cpp b/src/core/World.cpp new file mode 100644 index 0000000..1c34a63 --- /dev/null +++ b/src/core/World.cpp @@ -0,0 +1,2162 @@ +#include "common.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "CopPed.h" +#include "CutsceneMgr.h" +#include "DMAudio.h" +#include "EventList.h" +#include "Explosion.h" +#include "Fire.h" +#include "Garages.h" +#include "Glass.h" +#include "Messages.h" +#include "ModelIndices.h" +#include "ParticleObject.h" +#include "Population.h" +#include "ProjectileInfo.h" +#include "Record.h" +#include "References.h" +#include "Replay.h" +#include "RpAnimBlend.h" +#include "Shadows.h" +#include "TempColModels.h" +#include "WaterLevel.h" +#include "World.h" + + +#define OBJECT_REPOSITION_OFFSET_Z 2.0f + +CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; + +CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS]; +CPtrList CWorld::ms_listMovingEntityPtrs; +CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; +uint16 CWorld::ms_nCurrentScanCode; + +uint8 CWorld::PlayerInFocus; +CPlayerInfo CWorld::Players[NUMPLAYERS]; +bool CWorld::bNoMoreCollisionTorque; +CEntity *CWorld::pIgnoreEntity; +bool CWorld::bIncludeDeadPeds; +bool CWorld::bSecondShift; +bool CWorld::bForceProcessControl; +bool CWorld::bProcessCutsceneOnly; + +bool CWorld::bDoingCarCollisions; +bool CWorld::bIncludeCarTyres; + +void +CWorld::Initialise() +{ +#if GTA_VERSION <= GTA3_PS2_160 + CPools::Initialise(); +#endif + pIgnoreEntity = nil; + bDoingCarCollisions = false; + bSecondShift = false; + bNoMoreCollisionTorque = false; + bProcessCutsceneOnly = false; + bIncludeDeadPeds = false; + bForceProcessControl = false; + bIncludeCarTyres = false; +} + +void +CWorld::Add(CEntity *ent) +{ + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE); + + if(ent->bIsBIGBuilding) + ms_bigBuildingsList[ent->m_level].InsertItem(ent); + else + ent->Add(); + + if(ent->IsBuilding() || ent->IsDummy()) return; + + if(!ent->GetIsStatic()) ((CPhysical *)ent)->AddToMovingList(); +} + +void +CWorld::Remove(CEntity *ent) +{ + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE); + + if(ent->bIsBIGBuilding) + ms_bigBuildingsList[ent->m_level].RemoveItem(ent); + else + ent->Remove(); + + if(ent->IsBuilding() || ent->IsDummy()) return; + + if(!ent->GetIsStatic()) ((CPhysical *)ent)->RemoveFromMovingList(); +} + +void +CWorld::ClearScanCodes(void) +{ + CPtrNode *node; + for(int i = 0; i < NUMSECTORS_Y; i++) + for(int j = 0; j < NUMSECTORS_X; j++) { + CSector *s = &ms_aSectors[i][j]; + for(node = s->m_lists[ENTITYLIST_BUILDINGS].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_PEDS].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + } +} + +void +CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemoveProjectilesAndTidyUpShadows) +{ + CPedPool *pedPool = CPools::GetPedPool(); + for(int32 i = 0; i < pedPool->GetSize(); i++) { + CPed *pPed = pedPool->GetSlot(i); + if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() && + CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < SQR(radius)) { + CPopulation::RemovePed(pPed); + } + } + CVehiclePool *VehiclePool = CPools::GetVehiclePool(); + for(int32 i = 0; i < VehiclePool->GetSize(); i++) { + CVehicle *pVehicle = VehiclePool->GetSlot(i); + if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < SQR(radius) && + !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if(pVehicle->pDriver) { + CPopulation::RemovePed(pVehicle->pDriver); + pVehicle->pDriver = nil; + } + for(int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { + if(pVehicle->pPassengers[j]) { + CPopulation::RemovePed(pVehicle->pPassengers[j]); + pVehicle->pPassengers[j] = nil; + --pVehicle->m_nNumPassengers; + } + } + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + Remove(pVehicle); + delete pVehicle; + } + } + CObject::DeleteAllTempObjectsInArea(pos, radius); + gFireManager.ExtinguishPoint(pos, radius); + ExtinguishAllCarFiresInArea(pos, radius); + CExplosion::RemoveAllExplosionsInArea(pos, radius); + if(bRemoveProjectilesAndTidyUpShadows) { + CProjectileInfo::RemoveAllProjectiles(); + CShadows::TidyUpShadows(); + } +} + +bool +CWorld::CameraToIgnoreThisObject(CEntity *ent) +{ + if(CGarages::IsModelIndexADoor(ent->GetModelIndex())) return false; + return ((CObject *)ent)->m_bCameraToAvoidThisObject != 1; +} + +bool +CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, + bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) +{ + int x, xstart, xend; + int y, ystart, yend; + int y1, y2; + float dist; + + AdvanceCurrentScanCode(); + + entity = nil; + dist = 1.0f; + + xstart = GetSectorIndexX(point1.x); + ystart = GetSectorIndexY(point1.y); + xend = GetSectorIndexX(point2.x); + yend = GetSectorIndexY(point2.y); + +#define LOSARGS \ + CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \ + checkDummies, ignoreSeeThrough, ignoreSomeObjects + + if(xstart == xend && ystart == yend) { + // Only one sector + return ProcessLineOfSightSector(*GetSector(xstart, ystart), LOSARGS); + } else if(xstart == xend) { + // Only step in y + if(ystart < yend) + for(y = ystart; y <= yend; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + else + for(y = ystart; y >= yend; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + return dist < 1.0f; + } else if(ystart == yend) { + // Only step in x + if(xstart < xend) + for(x = xstart; x <= xend; x++) ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS); + else + for(x = xstart; x >= xend; x--) ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS); + return dist < 1.0f; + } else { + if(point1.x < point2.x) { + // Step from left to right + float m = (point2.y - point1.y) / (point2.x - point1.x); + + y1 = ystart; + y2 = GetSectorIndexY((GetWorldX(xstart + 1) - point1.x) * m + point1.y); + if(y1 < y2) + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + else + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + + for(x = xstart + 1; x < xend; x++) { + y1 = y2; + y2 = GetSectorIndexY((GetWorldX(x + 1) - point1.x) * m + point1.y); + if(y1 < y2) + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + else + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + } + + y1 = y2; + y2 = yend; + if(y1 < y2) + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + else + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + } else { + // Step from right to left + float m = (point2.y - point1.y) / (point2.x - point1.x); + + y1 = ystart; + y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x) * m + point1.y); + if(y1 < y2) + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + else + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + + for(x = xstart - 1; x > xend; x--) { + y1 = y2; + y2 = GetSectorIndexY((GetWorldX(x) - point1.x) * m + point1.y); + if(y1 < y2) + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + else + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + } + + y1 = y2; + y2 = yend; + if(y1 < y2) + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + else + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + } + return dist < 1.0f; + } + +#undef LOSARGS +} + +bool +CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, + bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) +{ + float mindist = dist; + bool deadPeds = !!bIncludeDeadPeds; + bIncludeDeadPeds = false; + + if(checkBuildings) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); + } + + if(checkVehicles) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); + } + + if(checkPeds) { + if(deadPeds) bIncludeDeadPeds = true; + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); + bIncludeDeadPeds = false; + } + + if(checkObjects) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, + ignoreSeeThrough, ignoreSomeObjects); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, ignoreSomeObjects); + } + + if(checkDummies) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); + } + + bIncludeDeadPeds = deadPeds; + + if(mindist < dist) { + dist = mindist; + return true; + } else + return false; +} + +bool +CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, + CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects) +{ + bool deadPeds = false; + float mindist = dist; + CPtrNode *node; + CEntity *e; + CColModel *colmodel; + + if(list.first && bIncludeDeadPeds && ((CEntity *)list.first->item)->IsPed()) deadPeds = true; + + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds) && + !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { + colmodel = nil; + e->m_scanCode = GetCurrentScanCode(); + + if(e->IsPed()) { + if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) { +#ifdef PED_SKIN + if(IsClumpSkinned(e->GetClump())) + colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump()); + else +#endif + if(((CPed *)e)->UseGroundColModel()) + colmodel = &CTempColModels::ms_colModelPedGroundHit; + else +#ifdef ANIMATE_PED_COL_MODEL + colmodel = CPedModelInfo::AnimatePedColModel( + ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) + ->GetHitColModel(), + RpClumpGetFrame(e->GetClump())); +#else + colmodel = + ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) + ->GetHitColModel(); +#endif + } else + colmodel = nil; + } else if(e->bUsesCollision) + colmodel = CModelInfo::GetColModel(e->GetModelIndex()); + + if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist, + ignoreSeeThrough)) + entity = e; + } + } + + if(mindist < dist) { + dist = mindist; + return true; + } else + return false; +} + +bool +CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, + bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, + bool ignoreSeeThrough, CStoredCollPoly *poly) +{ + AdvanceCurrentScanCode(); + CVector point2(point1.x, point1.y, z2); + return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexY(point1.y)), + CColLine(point1, point2), point, entity, checkBuildings, checkVehicles, + checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly); +} + +bool +CWorld::ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoint &point, CEntity *&entity, + bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, + bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly) +{ + float mindist = 1.0f; + + if(checkBuildings) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, + entity, ignoreSeeThrough, poly); + } + + if(checkVehicles) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); + } + + if(checkPeds) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); + } + + if(checkObjects) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); + } + + if(checkDummies) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); + } + + return mindist < 1.0f; +} + +bool +CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, + CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly) +{ + float mindist = dist; + CPtrNode *node; + CEntity *e; + CColModel *colmodel; + + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) { + e->m_scanCode = GetCurrentScanCode(); + + colmodel = CModelInfo::GetColModel(e->GetModelIndex()); + if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist, + ignoreSeeThrough, poly)) + entity = e; + } + } + + if(mindist < dist) { + dist = mindist; + return true; + } else + return false; +} + +bool +CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, + bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, + bool ignoreSomeObjects) +{ + int x, xstart, xend; + int y, ystart, yend; + int y1, y2; + + AdvanceCurrentScanCode(); + + xstart = GetSectorIndexX(point1.x); + ystart = GetSectorIndexY(point1.y); + xend = GetSectorIndexX(point2.x); + yend = GetSectorIndexY(point2.y); + +#define LOSARGS \ + CColLine(point1, point2), checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, \ + ignoreSeeThrough, ignoreSomeObjects + + if(xstart == xend && ystart == yend) { + // Only one sector + return GetIsLineOfSightSectorClear(*GetSector(xstart, ystart), LOSARGS); + } else if(xstart == xend) { + // Only step in y + if(ystart < yend) { + for(y = ystart; y <= yend; y++) + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } else { + for(y = ystart; y >= yend; y--) + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } + } else if(ystart == yend) { + // Only step in x + if(xstart < xend) { + for(x = xstart; x <= xend; x++) + if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) return false; + } else { + for(x = xstart; x >= xend; x--) + if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) return false; + } + } else { + if(point1.x < point2.x) { + // Step from left to right + float m = (point2.y - point1.y) / (point2.x - point1.x); + + y1 = ystart; + y2 = GetSectorIndexY((GetWorldX(xstart + 1) - point1.x) * m + point1.y); + if(y1 < y2) { + for(y = y1; y <= y2; y++) + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } else { + for(y = y1; y >= y2; y--) + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } + + for(x = xstart + 1; x < xend; x++) { + y1 = y2; + y2 = GetSectorIndexY((GetWorldX(x + 1) - point1.x) * m + point1.y); + if(y1 < y2) { + for(y = y1; y <= y2; y++) + if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) + return false; + } else { + for(y = y1; y >= y2; y--) + if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) + return false; + } + } + + y1 = y2; + y2 = yend; + if(y1 < y2) { + for(y = y1; y <= y2; y++) + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; + } else { + for(y = y1; y >= y2; y--) + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; + } + } else { + // Step from right to left + float m = (point2.y - point1.y) / (point2.x - point1.x); + + y1 = ystart; + y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x) * m + point1.y); + if(y1 < y2) { + for(y = y1; y <= y2; y++) + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } else { + for(y = y1; y >= y2; y--) + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } + + for(x = xstart - 1; x > xend; x--) { + y1 = y2; + y2 = GetSectorIndexY((GetWorldX(x) - point1.x) * m + point1.y); + if(y1 < y2) { + for(y = y1; y <= y2; y++) + if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) + return false; + } else { + for(y = y1; y >= y2; y--) + if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) + return false; + } + } + + y1 = y2; + y2 = yend; + if(y1 < y2) { + for(y = y1; y <= y2; y++) + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; + } else { + for(y = y1; y >= y2; y--) + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; + } + } + } + + return true; + +#undef LOSARGS +} + +bool +CWorld::GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, + bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, + bool ignoreSomeObjects) +{ + if(checkBuildings) { + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS], line, ignoreSeeThrough)) + return false; + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, + ignoreSeeThrough)) + return false; + } + + if(checkVehicles) { + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES], line, ignoreSeeThrough)) + return false; + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, + ignoreSeeThrough)) + return false; + } + + if(checkPeds) { + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_PEDS], line, ignoreSeeThrough)) + return false; + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, ignoreSeeThrough)) + return false; + } + + if(checkObjects) { + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS], line, ignoreSeeThrough, + ignoreSomeObjects)) + return false; + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, ignoreSeeThrough, + ignoreSomeObjects)) + return false; + } + + if(checkDummies) { + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_DUMMIES], line, ignoreSeeThrough)) + return false; + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, ignoreSeeThrough)) + return false; + } + + return true; +} + +bool +CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, + bool ignoreSomeObjects) +{ + CPtrNode *node; + CEntity *e; + CColModel *colmodel; + + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) { + + e->m_scanCode = GetCurrentScanCode(); + + if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { + + colmodel = CModelInfo::GetColModel(e->GetModelIndex()); + + if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough)) + return false; + } + } + } + + return true; +} + +void +CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, + int16 lastObject, CEntity **objects) +{ + float radiusSqr = radius * radius; + float objDistSqr; + + for(CPtrNode *node = list.first; node; node = node->next) { + CEntity *object = (CEntity *)node->item; + if(object->m_scanCode != GetCurrentScanCode()) { + object->m_scanCode = GetCurrentScanCode(); + + CVector diff = centre - object->GetPosition(); + if(ignoreZ) + objDistSqr = diff.MagnitudeSqr2D(); + else + objDistSqr = diff.MagnitudeSqr(); + + if(objDistSqr < radiusSqr && *numObjects < lastObject) { + if(objects) { objects[*numObjects] = object; } + (*numObjects)++; + } + } + } +} + +void +CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, + CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, + bool checkObjects, bool checkDummies) +{ + int minX = GetSectorIndexX(centre.x - radius); + if(minX <= 0) minX = 0; + + int minY = GetSectorIndexY(centre.y - radius); + if(minY <= 0) minY = 0; + + int maxX = GetSectorIndexX(centre.x + radius); +#ifdef FIX_BUGS + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = GetSectorIndexY(centre.y + radius); +#ifdef FIX_BUGS + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + AdvanceCurrentScanCode(); + + *numObjects = 0; + for(int curY = minY; curY <= maxY; curY++) { + for(int curX = minX; curX <= maxX; curX++) { + CSector *sector = GetSector(curX, curY); + if(checkBuildings) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, + ignoreZ, numObjects, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, + radius, ignoreZ, numObjects, lastObject, objects); + } + if(checkVehicles) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, + ignoreZ, numObjects, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, + radius, ignoreZ, numObjects, lastObject, objects); + } + if(checkPeds) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, + numObjects, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, + ignoreZ, numObjects, lastObject, objects); + } + if(checkObjects) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, + ignoreZ, numObjects, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, + radius, ignoreZ, numObjects, lastObject, objects); + } + if(checkDummies) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, + ignoreZ, numObjects, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, + radius, ignoreZ, numObjects, lastObject, objects); + } + } + } +} + +void +CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const CVector &position, float radius, + bool bCheck2DOnly, int16 *nEntitiesFound, int16 maxEntitiesToFind, + CEntity **aEntities) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); + if (modelId == pEntity->GetModelIndex()) { + float fMagnitude = 0.0f; + if(bCheck2DOnly) + fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); + else + fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr(); + if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { + if(aEntities) aEntities[*nEntitiesFound] = pEntity; + ++*nEntitiesFound; + } + } + } + } +} + +void +CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float radius, bool bCheck2DOnly, + int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, + bool bVehicles, bool bPeds, bool bObjects, bool bDummies) +{ + AdvanceCurrentScanCode(); + *nEntitiesFound = 0; + const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); + const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); + const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = GetSector(x, y); + if(bBuildings) { + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bPeds) { + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bObjects) { + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bDummies) { + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + } + } +} + +CEntity * +CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, + bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, + bool ignoreSomeObjects) +{ + CEntity *foundE = nil; + + int minX = GetSectorIndexX(centre.x - radius); + if(minX <= 0) minX = 0; + + int minY = GetSectorIndexY(centre.y - radius); + if(minY <= 0) minY = 0; + + int maxX = GetSectorIndexX(centre.x + radius); +#ifdef FIX_BUGS + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = GetSectorIndexY(centre.y + radius); +#ifdef FIX_BUGS + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + AdvanceCurrentScanCode(); + + for(int curY = minY; curY <= maxY; curY++) { + for(int curX = minX; curX <= maxX; curX++) { + CSector *sector = GetSector(curX, curY); + if(checkBuildings) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], + centre, radius, entityToIgnore, false); + if(foundE) return foundE; + } + if(checkVehicles) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], + centre, radius, entityToIgnore, false); + if(foundE) return foundE; + } + if(checkPeds) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, + entityToIgnore, false); + if(foundE) return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; + } + if(checkObjects) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, + radius, entityToIgnore, ignoreSomeObjects); + if(foundE) return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], + centre, radius, entityToIgnore, ignoreSomeObjects); + if(foundE) return foundE; + } + if(checkDummies) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], + centre, radius, entityToIgnore, false); + if(foundE) return foundE; + } + } + } + return foundE; +} + +CEntity * +CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, + bool ignoreSomeObjects) +{ + static CColModel OurColModel; + + OurColModel.boundingSphere.center.x = 0.0f; + OurColModel.boundingSphere.center.y = 0.0f; + OurColModel.boundingSphere.center.z = 0.0f; + OurColModel.boundingSphere.radius = radius; + OurColModel.boundingBox.min.x = -radius; + OurColModel.boundingBox.min.y = -radius; + OurColModel.boundingBox.min.z = -radius; + OurColModel.boundingBox.max.x = radius; + OurColModel.boundingBox.max.y = radius; + OurColModel.boundingBox.max.z = radius; + OurColModel.numSpheres = 1; + OurColModel.spheres = &OurColModel.boundingSphere; + OurColModel.numLines = 0; + OurColModel.numBoxes = 0; + OurColModel.numTriangles = 0; + OurColModel.ownsCollisionVolumes = false; + + CMatrix sphereMat; + sphereMat.SetTranslate(spherePos); + + for(CPtrNode *node = list.first; node; node = node->next) { + CEntity *e = (CEntity *)node->item; + + if(e->m_scanCode != GetCurrentScanCode()) { + e->m_scanCode = GetCurrentScanCode(); + + if(e != entityToIgnore && e->bUsesCollision && + !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { +#ifdef FIX_BUGS + CVector diff = spherePos - e->GetBoundCentre(); +#else + CVector diff = spherePos - e->GetPosition(); +#endif + float distance = diff.Magnitude(); + + if(e->GetBoundRadius() + radius > distance) { + CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex()); + int collidedSpheres = + CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol, + gaTempSphereColPoints, nil, nil); + + if(collidedSpheres != 0 || + (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && e->GetModelIndex() != MI_DODO && + radius + eCol->boundingBox.max.x > distance)) { + return e; + } + } + } + } + } + + return nil; +} + +float +CWorld::FindGroundZForCoord(float x, float y) +{ + CColPoint point; + CEntity *ent; + if(ProcessVerticalLine(CVector(x, y, 1000.0f), -1000.0f, point, ent, true, false, false, false, true, false, + nil)) + return point.point.z; + else + return 20.0f; +} + +float +CWorld::FindGroundZFor3DCoord(float x, float y, float z, bool *found) +{ + CColPoint point; + CEntity *ent; + if(ProcessVerticalLine(CVector(x, y, z), -1000.0f, point, ent, true, false, false, false, false, false, nil)) { + if(found) *found = true; + return point.point.z; + } else { + if(found) *found = false; + return 0.0f; + } +} + +float +CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found) +{ + CColPoint point; + CEntity *ent; + if(ProcessVerticalLine(CVector(x, y, z), 1000.0f, point, ent, true, false, false, false, true, false, nil)) { + if(found) *found = true; + return point.point.z; + } else { + if(found == nil) + printf("THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n", x, y, + z); + if(found) *found = false; + return 20.0f; + } +} + +void +CWorld::RemoveReferencesToDeletedObject(CEntity *pDeletedObject) +{ + int32 i = CPools::GetPedPool()->GetSize(); + while(--i >= 0) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if(pPed && pPed != pDeletedObject) { + pPed->RemoveRefsToEntity(pDeletedObject); + if(pPed->m_pCurrentPhysSurface == pDeletedObject) pPed->m_pCurrentPhysSurface = nil; + } + } + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0) { + CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if(pVehicle && pVehicle != pDeletedObject) { + pVehicle->RemoveRefsToEntity(pDeletedObject); + pVehicle->RemoveRefsToVehicle(pDeletedObject); + } + } + i = CPools::GetObjectPool()->GetSize(); + while(--i >= 0) { + CObject *pObject = CPools::GetObjectPool()->GetSlot(i); + if(pObject && pObject != pDeletedObject) { pObject->RemoveRefsToEntity(pDeletedObject); } + } +} + +void +CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bCheck2DOnly, int16 *nCollidingEntities, + int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, + bool bPeds, bool bObjects, bool bDummies) +{ + AdvanceCurrentScanCode(); + *nCollidingEntities = 0; + const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); + const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); + const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = GetSector(x, y); + if(bBuildings) { + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bPeds) { + FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, + radius, bCheck2DOnly, nCollidingEntities, + maxEntitiesToFind, aEntities); + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bObjects) { + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bDummies) { + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + } + } +} + +void +CWorld::FindObjectsKindaCollidingSectorList(CPtrList &list, const CVector &position, float radius, bool bCheck2DOnly, + int16 *nCollidingEntities, int16 maxEntitiesToFind, CEntity **aEntities) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); + float fMagnitude = 0.0f; + if(bCheck2DOnly) + fMagnitude = (position - pEntity->GetPosition()).Magnitude2D(); + else + fMagnitude = (position - pEntity->GetPosition()).Magnitude(); + if(pEntity->GetBoundRadius() + radius > fMagnitude && *nCollidingEntities < maxEntitiesToFind) { + if(aEntities) aEntities[*nCollidingEntities] = pEntity; + ++*nCollidingEntities; + } + } + } +} + +void +CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &vecEndPos, int16 *nIntersecting, + int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, + bool bPeds, bool bObjects, bool bDummies) +{ + AdvanceCurrentScanCode(); + *nIntersecting = 0; + const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = GetSector(x, y); + if(bBuildings) { + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos, + nIntersecting, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, + nIntersecting, maxEntitiesToFind, aEntities); + } + if(bPeds) { + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + } + if(bObjects) { + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + } + if(bDummies) { + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + } + } + } +} + +void +CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vecStartPos, const CVector &vecEndPos, + int16 *nIntersecting, int16 maxEntitiesToFind, CEntity **aEntities) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); + float fRadius = pEntity->GetBoundRadius(); + const CVector &entityPos = pEntity->GetPosition(); + if(fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x && + fRadius + entityPos.y >= vecStartPos.y && entityPos.y - fRadius <= vecEndPos.y && + fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z && + *nIntersecting < maxEntitiesToFind) { + if(aEntities) aEntities[*nIntersecting] = pEntity; + ++*nIntersecting; + } + } + } +} + +void +CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix, + const CVector &position, float fStartX, float fStartY, float fEndX, + float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind, + CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, + bool bObjects, bool bDummies) +{ + AdvanceCurrentScanCode(); + *nEntitiesFound = 0; + const int32 nStartX = Max(GetSectorIndexX(fStartX), 0); + const int32 nStartY = Max(GetSectorIndexY(fStartY), 0); + const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = GetSector(x, y); + if(bBuildings) { + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bPeds) { + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bObjects) { + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bDummies) { + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound, + maxEntitiesToFind, aEntities); + FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + } + } +} + +void +CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox, + const CMatrix &matrix, const CVector &position, + int16 *nEntitiesFound, int16 maxEntitiesToFind, + CEntity **aEntities) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); + CColSphere sphere; + CVector vecDistance = pEntity->GetPosition() - position; + sphere.radius = pEntity->GetBoundRadius(); + sphere.center = Multiply3x3(vecDistance, matrix); + if(CCollision::TestSphereBox(sphere, boundingBox) && *nEntitiesFound < maxEntitiesToFind) { + if(aEntities) aEntities[*nEntitiesFound] = pEntity; + ++*nEntitiesFound; + } + } + } +} + +void +CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CVector &vecEndPos, int16 *nIntersecting, + int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds, + bool bObjects) +{ + AdvanceCurrentScanCode(); + *nIntersecting = 0; + const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = GetSector(x, y); + if(bVehicles) { + FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, true, false); + FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, + nIntersecting, maxEntitiesToFind, aEntities, true, false); + } + if(bPeds) { + FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, true); + FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, true); + } + if(bObjects) { + FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, false); + FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, false); + } + } + } +} + +void +CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVector &vecStartPos, + const CVector &vecEndPos, int16 *nIntersecting, + int16 maxEntitiesToFind, CEntity **aEntities, bool bIsVehicleList, + bool bIsPedList) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); + bool bIsMissionEntity = false; + if(bIsVehicleList) + bIsMissionEntity = ((CVehicle *)pEntity)->VehicleCreatedBy == MISSION_VEHICLE; + else if(bIsPedList) + bIsMissionEntity = ((CPed *)pEntity)->CharCreatedBy == MISSION_CHAR; + else + bIsMissionEntity = ((CObject *)pEntity)->ObjectCreatedBy == MISSION_OBJECT; + float fRadius = pEntity->GetBoundRadius(); + const CVector &entityPos = pEntity->GetPosition(); + if(bIsMissionEntity && fRadius + entityPos.x >= vecStartPos.x && + entityPos.x - fRadius <= vecEndPos.x && fRadius + entityPos.y >= vecStartPos.y && + entityPos.y - fRadius <= vecEndPos.y && fRadius + entityPos.z >= vecStartPos.z && + entityPos.z - fRadius <= vecEndPos.z && *nIntersecting < maxEntitiesToFind) { + if(aEntities) aEntities[*nIntersecting] = pEntity; + ++*nIntersecting; + } + } + } +} + +void +CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) +{ + CVehiclePool *pVehiclePool = CPools::GetVehiclePool(); + for(int32 i = 0; i < pVehiclePool->GetSize(); i++) { + CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if(pVehicle) { + const CVector &position = pVehicle->GetPosition(); + if(position.x >= x1 && position.x <= x2 && position.y >= y1 && position.y <= y2 && + position.z >= z1 && position.z <= z2 && !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if(pVehicle->pDriver) { + CPopulation::RemovePed(pVehicle->pDriver); + pVehicle->pDriver = nil; + } + for(int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { + if(pVehicle->pPassengers[j]) { + CPopulation::RemovePed(pVehicle->pPassengers[j]); + pVehicle->pPassengers[j] = nil; + --pVehicle->m_nNumPassengers; + } + } + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + Remove(pVehicle); + delete pVehicle; + } + } + } +} + +void +CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) +{ + CPedPool *pPedPool = CPools::GetPedPool(); + for(int32 i = 0; i < pPedPool->GetSize(); i++) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if(pPed) { + const CVector &position = pPed->GetPosition(); + if(!pPed->IsPlayer() && pPed->CanBeDeleted() && position.x >= x1 && position.x <= x2 && + position.y >= y1 && position.y <= y2 && position.z >= z1 && position.z <= z2) { + CPopulation::RemovePed(pPed); + } + } + } +} + +void +CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) +{ + AdvanceCurrentScanCode(); + float fStartX = x1 - 10.0f; + float fStartY = y1 - 10.0f; + float fEndX = x2 + 10.0f; + float fEndY = y2 + 10.0f; + const int32 nStartX = Max(GetSectorIndexX(fStartX), 0); + const int32 nStartY = Max(GetSectorIndexY(fStartY), 0); + const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = GetSector(x, y); + CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2, + y2, fStartX, fStartY, fEndX, fEndY); + CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1, + y1, x2, y2, fStartX, fStartY, fEndX, fEndY); + CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2); + CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2, + y2); + } + } +} + +void +CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1, float x2, float y2, float fStartX, + float fStartY, float fEndX, float fEndY) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CVehicle *pVehicle = (CVehicle *)pNode->item; + if(pVehicle->m_scanCode != GetCurrentScanCode()) { + pVehicle->m_scanCode = GetCurrentScanCode(); + const CVector &vehiclePos = pVehicle->GetPosition(); + uint8 carMission = pVehicle->AutoPilot.m_nCarMission; + if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX && + vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer && + (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || + carMission == MISSION_BLOCKPLAYER_FARAWAY || carMission == MISSION_BLOCKPLAYER_CLOSE)) { + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + CColModel *pColModel = pVehicle->GetColModel(); + bool bInsideSphere = false; + for(int32 i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float fRadius = pColModel->spheres[i].radius; + if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && + pos.y - fRadius < y2) + bInsideSphere = true; + // Maybe break the loop when bInsideSphere is set to true? + } + if(bInsideSphere) { + if(pVehicle->GetPosition().x <= (x1 + x2) * 0.5f) + pVehicle->m_vecMoveSpeed.x = Min(pVehicle->m_vecMoveSpeed.x, 0.0f); + else + pVehicle->m_vecMoveSpeed.x = Max(pVehicle->m_vecMoveSpeed.x, 0.0f); + if(pVehicle->GetPosition().y <= (y1 + y2) * 0.5f) + pVehicle->m_vecMoveSpeed.y = Min(pVehicle->m_vecMoveSpeed.y, 0.0f); + else + pVehicle->m_vecMoveSpeed.y = Max(pVehicle->m_vecMoveSpeed.y, 0.0f); + } + } + } + } +} + +void +CWorld::CallOffChaseForAreaSectorListPeds(CPtrList &list, float x1, float y1, float x2, float y2) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CPed *pPed = (CPed *)pNode->item; + const CVector &pedPos = pPed->GetPosition(); + if(pPed->m_scanCode != GetCurrentScanCode()) { + pPed->m_scanCode = GetCurrentScanCode(); + if(pPed != FindPlayerPed() && pPed->m_leader != FindPlayerPed() && pedPos.x > x1 && + pedPos.x < x2 && pedPos.y > y1 && pedPos.y < y2 && + (pPed->m_pedInObjective == FindPlayerPed() || + pPed->m_carInObjective && pPed->m_carInObjective == FindPlayerVehicle()) && + pPed->m_nPedState != PED_DEAD && pPed->m_nPedState != PED_DIE && + (pPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || + pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || + pPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) { + if(pPed->IsPedInControl()) { + if(pPed->m_nPedType == PEDTYPE_COP) + ((CCopPed *)pPed)->ClearPursuit(); + else + pPed->SetIdle(); + pPed->SetObjective(OBJECTIVE_NONE); + } else { + pPed->m_prevObjective = OBJECTIVE_NONE; + pPed->m_nLastPedState = PED_IDLE; + } + } + } + } +} + +void +CWorld::RemoveEntityInsteadOfProcessingIt(CEntity *ent) +{ + if(ent->IsPed()) { + if(FindPlayerPed() == ent) + Remove(ent); + else + CPopulation::RemovePed((CPed *)ent); + } else { + Remove(ent); + delete ent; + } +} + +void +CWorld::RemoveFallenPeds(void) +{ + int poolSize = CPools::GetPedPool()->GetSize(); + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); + if(ped) { + if(ped->GetPosition().z < MAP_Z_LOW_LIMIT) { + if(ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) { + int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, + 999999.9f, false, false); + CVector newPos = ThePaths.m_pathNodes[closestNode].GetPosition(); + newPos.z += 2.0f; + ped->Teleport(newPos); + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } else { + CPopulation::RemovePed(ped); + } + } + } + } +} + +void +CWorld::RemoveFallenCars(void) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh) { + if(veh->GetPosition().z < MAP_Z_LOW_LIMIT) { + if(veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || + (veh->pDriver && veh->pDriver->IsPlayer())) { + int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, + 999999.9f, false, false); + CVector newPos = ThePaths.m_pathNodes[closestNode].GetPosition(); + newPos.z += 3.0f; + veh->Teleport(newPos); + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } else if(veh->VehicleCreatedBy == RANDOM_VEHICLE || + veh->VehicleCreatedBy == PARKED_VEHICLE) { + Remove(veh); + delete veh; + } + } + } + } +} + +void +CWorld::StopAllLawEnforcersInTheirTracks(void) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh) { + if(veh->bIsLawEnforcer) veh->SetMoveSpeed(0.0f, 0.0f, 0.0f); + } + } +} + +void +CWorld::SetAllCarsCanBeDamaged(bool toggle) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for(int poolIndex = 0; poolIndex < poolSize; poolIndex++) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh) veh->bCanBeDamaged = toggle; + } +} + +void +CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for(int poolIndex = 0; poolIndex < poolSize; poolIndex++) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh) { + if((point - veh->GetPosition()).MagnitudeSqr() < sq(range)) veh->ExtinguishCarFire(); + } + } +} + +inline void +AddSteamsFromGround(CPtrList& list) +{ + CPtrNode *pNode = list.first; + while (pNode) { + ((CEntity*)pNode->item)->AddSteamsFromGround(nil); + pNode = pNode->next; + } +} + +void +CWorld::AddParticles(void) +{ + for(int32 y = 0; y < NUMSECTORS_Y; y++) { + for(int32 x = 0; x < NUMSECTORS_X; x++) { + CSector *pSector = GetSector(x, y); + AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); + AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); + } + } +} + +void +CWorld::ShutDown(void) +{ + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } +#ifndef FIX_BUGS + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); +#endif + } + for(int32 i = 0; i < NUM_LEVELS; i++) { + for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + // Maybe remove from world here? + delete pEntity; + } + ms_bigBuildingsList[i].Flush(); + } + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); +#ifdef FIX_BUGS + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); +#endif + if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) { + sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + } + if(pSector->m_lists[ENTITYLIST_DUMMIES].first) { + sprintf(gString, "Dummy list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + } + if(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first) { + sprintf(gString, "Building overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + } + if(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first) { + sprintf(gString, "Vehicle overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].Flush(); + } + if(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].first) { + sprintf(gString, "Ped overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].Flush(); + } + if(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first) { + sprintf(gString, "Object overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].Flush(); + } + if(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first) { + sprintf(gString, "Dummy overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); + } + } + ms_listMovingEntityPtrs.Flush(); +#if GTA_VERSION <= GTA3_PS2_160 + CPools::Shutdown(); +#endif +} + +void +CWorld::ClearForRestart(void) +{ + if(CCutsceneMgr::HasLoaded()) CCutsceneMgr::DeleteCutsceneData(); + CProjectileInfo::RemoveAllProjectiles(); + CObject::DeleteAllTempObjects(); + CObject::DeleteAllMissionObjects(); + CPopulation::ConvertAllObjectsToDummyObjects(); + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) { + CVehicle *pVehicle = (CVehicle *)pNode->item; + if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { + Remove(pVehicle); + delete pVehicle; + } + } + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + } + CPools::CheckPoolsEmpty(); +} + +void +CWorld::RepositionCertainDynamicObjects() +{ + int32 i = CPools::GetDummyPool()->GetSize(); + while(--i >= 0) { + CDummy *dummy = CPools::GetDummyPool()->GetSlot(i); + if(dummy) { RepositionOneObject(dummy); } + } +} + +void +CWorld::RepositionOneObject(CEntity *pEntity) +{ + int16 modelId = pEntity->GetModelIndex(); + if (IsStreetLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER || + modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 || + modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 || + modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 || + modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 || + modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 || + modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || + modelId == MI_PARKTABLE) { + CVector &position = pEntity->GetMatrix().GetPosition(); + float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; + position.z = FindGroundZFor3DCoord(position.x, position.y, + position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - + fBoundingBoxMinZ; + pEntity->GetMatrix().UpdateRW(); + pEntity->UpdateRwFrame(); + } else if(modelId == MI_BUOY) { + float fWaterLevel = 0.0f; + bool bFound = true; + const CVector &position = pEntity->GetPosition(); + float fGroundZ = FindGroundZFor3DCoord(position.x, position.y, + position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound); + if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, + &fWaterLevel)) { + if(!bFound || fWaterLevel > fGroundZ) { + CColModel *pColModel = pEntity->GetColModel(); + float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; + pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; + } + } + } +} + +void +CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh && veh->GetStatus() != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) { + if(Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && + Abs(veh->GetPosition().y - y) < radius) + gFireManager.StartFire(veh, reason, 0.8f, true); + } + } +} + +void +CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity *reason) +{ + int32 poolSize = CPools::GetPedPool()->GetSize(); + for(int32 i = poolSize - 1; i >= 0; i--) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if(pPed && pPed->m_nPedState != PED_DEAD && !pPed->bInVehicle && !pPed->m_pFire && !pPed->bFireProof) { + if(Abs(pPed->GetPosition().z - z) < 5.0f && Abs(pPed->GetPosition().x - x) < radius && + Abs(pPed->GetPosition().y - y) < radius) + gFireManager.StartFire(pPed, reason, 0.8f, true); + } + } +} + +void +CWorld::RemoveStaticObjects() +{ + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + Remove(pEntity); + delete pEntity; + } + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); + } +} + +void +CWorld::Process(void) +{ + if(!(CTimer::GetFrameCounter() & 63)) CReferences::PruneAllReferencesInWorld(); + + if(bProcessCutsceneOnly) { + for(int i = 0; i < NUMCUTSCENEOBJECTS; i++) { + CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i); + if(csObj && csObj->m_entryInfoList.first) { + if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP && + RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) { + RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), + csObj->IsObject() + ? CTimer::GetTimeStepNonClippedInSeconds() + : CTimer::GetTimeStepInSeconds()); + } + csObj->ProcessControl(); + csObj->ProcessCollision(); + csObj->GetMatrix().UpdateRW(); + csObj->UpdateRwFrame(); + } + } + CRecordDataForChase::ProcessControlCars(); + CRecordDataForChase::SaveOrRetrieveCarPositions(); + } else { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; +#ifdef FIX_BUGS // from VC + if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && +#else + if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && +#endif + RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { + RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), + movingEnt->IsObject() + ? CTimer::GetTimeStepNonClippedInSeconds() + : CTimer::GetTimeStepInSeconds()); + } + } + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPhysical *movingEnt = (CPhysical *)node->item; + if(movingEnt->bRemoveFromWorld) { + RemoveEntityInsteadOfProcessingIt(movingEnt); + } else { + movingEnt->ProcessControl(); + if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); } + } + } + bForceProcessControl = true; + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPhysical *movingEnt = (CPhysical *)node->item; + if(movingEnt->bWasPostponed) { + if(movingEnt->bRemoveFromWorld) { + RemoveEntityInsteadOfProcessingIt(movingEnt); + } else { + movingEnt->ProcessControl(); + if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); } + } + } + } + bForceProcessControl = false; + if(CReplay::IsPlayingBack()) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + movingEnt->bIsInSafePosition = true; + movingEnt->GetMatrix().UpdateRW(); + movingEnt->UpdateRwFrame(); + } + } else { + bNoMoreCollisionTorque = false; + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { + movingEnt->ProcessCollision(); + movingEnt->GetMatrix().UpdateRW(); + movingEnt->UpdateRwFrame(); + } + } + bNoMoreCollisionTorque = true; + for(int i = 0; i < 4; i++) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { + movingEnt->ProcessCollision(); + movingEnt->GetMatrix().UpdateRW(); + movingEnt->UpdateRwFrame(); + } + } + } + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { + movingEnt->bIsStuck = true; + movingEnt->ProcessCollision(); + movingEnt->GetMatrix().UpdateRW(); + movingEnt->UpdateRwFrame(); + if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; } + } + } + bSecondShift = false; + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { + movingEnt->ProcessShift(); + movingEnt->GetMatrix().UpdateRW(); + movingEnt->UpdateRwFrame(); + if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; } + } + } + bSecondShift = true; + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPhysical *movingEnt = (CPhysical *)node->item; + if(!movingEnt->bIsInSafePosition) { + movingEnt->ProcessShift(); + movingEnt->GetMatrix().UpdateRW(); + movingEnt->UpdateRwFrame(); + if(!movingEnt->bIsInSafePosition) { + movingEnt->bIsStuck = true; + if(movingEnt->GetStatus() == STATUS_PLAYER) { + printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex()); + movingEnt->m_vecMoveSpeed *= 0.3f; + movingEnt->ApplyMoveSpeed(); + movingEnt->ApplyTurnSpeed(); + } + } + } + } + } + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPed *movingPed = (CPed *)node->item; + if(movingPed->IsPed()) { + if(movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN || + movingPed->EnteringCar()) { + CVehicle *movingCar = movingPed->m_pMyVehicle; + if(movingCar) { + if(movingCar->IsTrain()) { + movingPed->SetPedPositionInTrain(); + } else { + switch(movingPed->m_nPedState) { + case PED_ENTER_CAR: + case PED_CARJACK: movingPed->EnterCar(); break; + case PED_DRAG_FROM_CAR: movingPed->BeingDraggedFromCar(); break; + case PED_EXIT_CAR: movingPed->ExitCar(); break; + case PED_ARRESTED: + if(movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) { + movingPed->BeingDraggedFromCar(); + break; + } + // fall through + default: movingPed->SetPedPositionInCar(); break; + } + } + movingPed->GetMatrix().UpdateRW(); + movingPed->UpdateRwFrame(); + } else { + movingPed->bInVehicle = false; + movingPed->QuitEnteringCar(); + } + } + } + } + CMessages::Process(); + Players[PlayerInFocus].Process(); + CRecordDataForChase::SaveOrRetrieveCarPositions(); + if((CTimer::GetFrameCounter() & 7) == 1) { + RemoveFallenPeds(); + } else if((CTimer::GetFrameCounter() & 7) == 5) { + RemoveFallenCars(); + } + } +} + +void +CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, CEntity *pCreator, + bool bProcessVehicleBombTimer) +{ + CVector2D vecStartPos(position.x - fRadius, position.y - fRadius); + CVector2D vecEndPos(position.x + fRadius, position.y + fRadius); + const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = GetSector(x, y); + TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius, + fPower, pCreator, bProcessVehicleBombTimer); + TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower, + pCreator, bProcessVehicleBombTimer); + TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius, + fPower, pCreator, bProcessVehicleBombTimer); + } + } +} + +void +CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, float fRadius, float fPower, + CEntity *pCreator, bool bProcessVehicleBombTimer) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CPhysical *pEntity = (CPhysical *)pNode->item; + CVector vecDistance = pEntity->GetPosition() - position; + float fMagnitude = vecDistance.Magnitude(); + if(fRadius > fMagnitude) { + CWeapon::BlowUpExplosiveThings(pEntity); + CPed *pPed = (CPed *)pEntity; + CObject *pObject = (CObject *)pEntity; + CVehicle *pVehicle = (CVehicle *)pEntity; + if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { + if(pEntity->GetIsStatic()) { + if(pEntity->IsObject()) { + if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) { + if (IsGlass(pObject->GetModelIndex())) { + CGlass::WindowRespondsToExplosion(pObject, position); + } else { + pObject->SetIsStatic(false); + pObject->AddToMovingList(); + int16 modelId = pEntity->GetModelIndex(); + if(modelId != MI_FIRE_HYDRANT || + pObject->bHasBeenDamaged) { + if(pEntity->IsObject() && + modelId != MI_EXPLODINGBARREL && + modelId != MI_PETROLPUMP) + pObject->bHasBeenDamaged = true; + } else { + CVector pos = pEntity->GetPosition(); + pos.z -= 0.5f; + CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, + pos, true); + pObject->bHasBeenDamaged = true; + } + } + } + if(pEntity->GetIsStatic()) { + float fDamageMultiplier = + (fRadius - fMagnitude) * 2.0f / fRadius; + float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f); + pObject->ObjectDamage(fDamage); + } + } else { + pEntity->SetIsStatic(false); + pEntity->AddToMovingList(); + } + } + if(!pEntity->GetIsStatic()) { + float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); + CVector vecForceDir = + vecDistance * (fPower * pEntity->m_fMass / 1400.0f * fDamageMultiplier / + Max(fMagnitude, 0.01f)); + vecForceDir.z = Max(vecForceDir.z, 0.0f); + if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f); + pEntity->ApplyMoveForce(vecForceDir); + if(!pEntity->bPedPhysics) { + float fBoundRadius = pEntity->GetBoundRadius(); + float fDistanceZ = position.z - pEntity->GetPosition().z; + float fPointZ = fBoundRadius; + if(Max(fDistanceZ, -fBoundRadius) < fBoundRadius) { + if(fDistanceZ <= -fBoundRadius) + fPointZ = -fBoundRadius; + else + fPointZ = fDistanceZ; + } + pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z, + 0.0f, 0.0f, fPointZ); + } + switch(pEntity->GetType()) { + case ENTITY_TYPE_VEHICLE: + if(pEntity->GetStatus() == STATUS_SIMPLE) { + pEntity->SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); + } + pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, + 1100.0f * fDamageMultiplier); + if(bProcessVehicleBombTimer) { + if(pVehicle->m_nBombTimer) pVehicle->m_nBombTimer /= 10; + } + break; + case ENTITY_TYPE_PED: { + int8 direction = pPed->GetLocalDirection(-vecForceDir); + pPed->bIsStanding = false; + pPed->ApplyMoveForce(0.0, 0.0, 2.0f); + float fDamage = 250.0f * fDamageMultiplier; + pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage, + PEDPIECE_TORSO, direction); + if(pPed->m_nPedState != PED_DIE) + pPed->SetFall(2000, + (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0); + if(pCreator && pCreator->IsPed()) { + eEventType eventType = EVENT_SHOOT_PED; + if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP; + CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity, + (CPed *)pCreator, 10000); + pPed->RegisterThreatWithGangPeds(pCreator); + } + break; + } + case ENTITY_TYPE_OBJECT: + pObject->ObjectDamage(300.0f * fDamageMultiplier); + break; + default: break; + } + } + } + } + } +} + +void +CWorld::UseDetonator(CEntity *pEntity) +{ + int32 i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0) { + CAutomobile *pVehicle = (CAutomobile *)CPools::GetVehiclePool()->GetSlot(i); + if(pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && + pVehicle->m_pBombRigger == pEntity) { + pVehicle->m_bombType = CARBOMB_NONE; + pVehicle->m_nBombTimer = 500; + pVehicle->m_pBlowUpEntity = pVehicle->m_pBombRigger; + if(pVehicle->m_pBlowUpEntity) + pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity); + } + } +} diff --git a/src/core/World.h b/src/core/World.h new file mode 100644 index 0000000..3d55375 --- /dev/null +++ b/src/core/World.h @@ -0,0 +1,155 @@ +#pragma once + +#include "Game.h" +#include "Lists.h" +#include "PlayerInfo.h" +#include "Collision.h" + +/* Sectors span from -2000 to 2000 in x and y. + * With 100x100 sectors, each is 40x40 units. */ + +#define SECTOR_SIZE_X (40.0f) +#define SECTOR_SIZE_Y (40.0f) + +#define NUMSECTORS_X (100) +#define NUMSECTORS_Y (100) + +#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X) +#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y) + +#define WORLD_MIN_X (-2000.0f) +#define WORLD_MIN_Y (-2000.0f) + +#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X) +#define WORLD_MAX_Y (WORLD_MIN_Y + WORLD_SIZE_Y) + +#define MAP_Z_LOW_LIMIT -100.0f + +enum +{ + ENTITYLIST_BUILDINGS, + ENTITYLIST_BUILDINGS_OVERLAP, + ENTITYLIST_OBJECTS, + ENTITYLIST_OBJECTS_OVERLAP, + ENTITYLIST_VEHICLES, + ENTITYLIST_VEHICLES_OVERLAP, + ENTITYLIST_PEDS, + ENTITYLIST_PEDS_OVERLAP, + ENTITYLIST_DUMMIES, + ENTITYLIST_DUMMIES_OVERLAP, + + NUMSECTORENTITYLISTS +}; + +class CSector +{ +public: + CPtrList m_lists[NUMSECTORENTITYLISTS]; +}; + +VALIDATE_SIZE(CSector, 0x28); + +class CWorld +{ + static CPtrList ms_bigBuildingsList[NUM_LEVELS]; + static CPtrList ms_listMovingEntityPtrs; + static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; + static uint16 ms_nCurrentScanCode; + +public: + static uint8 PlayerInFocus; + static CPlayerInfo Players[NUMPLAYERS]; + static CEntity *pIgnoreEntity; + static bool bIncludeDeadPeds; + static bool bNoMoreCollisionTorque; + static bool bSecondShift; + static bool bForceProcessControl; + static bool bProcessCutsceneOnly; + static bool bDoingCarCollisions; + static bool bIncludeCarTyres; + + static void Remove(CEntity *entity); + static void Add(CEntity *entity); + + static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; } + static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; } + static CPtrList &GetMovingEntityList(void) { return ms_listMovingEntityPtrs; } + static uint16 GetCurrentScanCode(void) { return ms_nCurrentScanCode; } + static void AdvanceCurrentScanCode(void){ + if(++CWorld::ms_nCurrentScanCode == 0){ + CWorld::ClearScanCodes(); + CWorld::ms_nCurrentScanCode = 1; + } + } + static void ClearScanCodes(void); + static void ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemoveProjectilesAndTidyUpShadows); + + static bool CameraToIgnoreThisObject(CEntity *ent); + + static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); + static bool ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); + static bool ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly); + static bool GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + + static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); + static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); + static void FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects); + static void FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); + static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); + static float FindGroundZForCoord(float x, float y); + static float FindGroundZFor3DCoord(float x, float y, float z, bool *found); + static float FindRoofZFor3DCoord(float x, float y, float z, bool *found); + static void RemoveReferencesToDeletedObject(CEntity*); + static void FindObjectsKindaColliding(const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); + static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); + static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); + static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects); + static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList); + + static void ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2); + static void ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2); + static void CallOffChaseForArea(float x1, float y1, float x2, float y2); + static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY); + static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2); + + static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } + static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } + static int GetSectorIndexX(float f) { return (int)GetSectorX(f); } + static int GetSectorIndexY(float f) { return (int)GetSectorY(f); } + static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; } + static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; } + + static void RemoveEntityInsteadOfProcessingIt(CEntity* ent); + static void RemoveFallenPeds(); + static void RemoveFallenCars(); + + static void StopAllLawEnforcersInTheirTracks(); + static void SetAllCarsCanBeDamaged(bool); + static void ExtinguishAllCarFiresInArea(CVector, float); + static void SetCarsOnFire(float x, float y, float z, float radius, CEntity* reason); + static void SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason); + + static void Initialise(); + static void AddParticles(); + static void ShutDown(); + static void ClearForRestart(void); + static void RepositionCertainDynamicObjects(); + static void RepositionOneObject(CEntity* pEntity); + static void RemoveStaticObjects(); + static void Process(); + static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); + static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); + static void UseDetonator(CEntity *pEntity); +}; + +extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; + diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp new file mode 100644 index 0000000..5a76e5e --- /dev/null +++ b/src/core/ZoneCull.cpp @@ -0,0 +1,1589 @@ +#include "common.h" + +#include "General.h" +#include "Building.h" +#include "Treadable.h" +#include "Train.h" +#include "Pools.h" +#include "Timer.h" +#include "Camera.h" +#include "World.h" +#include "FileMgr.h" +#include "ZoneCull.h" +#include "Zones.h" + +#include "Debug.h" +#include "Renderer.h" + +int32 CCullZones::NumCullZones; +CCullZone CCullZones::aZones[NUMCULLZONES]; +int32 CCullZones::NumAttributeZones; +CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; +uint16 CCullZones::aIndices[NUMZONEINDICES]; +int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; +int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES]; + +int32 CCullZones::CurrentWantedLevelDrop_Player; +int32 CCullZones::CurrentFlags_Camera; +int32 CCullZones::CurrentFlags_Player; +int32 CCullZones::OldCullZone; +int32 CCullZones::EntityIndicesUsed; +bool CCullZones::bCurrentSubwayIsInvisible; +bool CCullZones::bCullZonesDisabled; + +#define NUMUNCOMPRESSED (6000) +#define NUMTEMPINDICES (140000) + +void +CCullZones::Init(void) +{ + int i; + + NumAttributeZones = 0; + CurrentWantedLevelDrop_Player = 0; + CurrentFlags_Camera = 0; + CurrentFlags_Player = 0; + bCurrentSubwayIsInvisible = false; + NumCullZones = 0; + OldCullZone = -1; + EntityIndicesUsed = 0; + + for(i = 0; i < NUMBUILDINGS; i++) + aPointersToBigBuildingsForBuildings[i] = -1; + for(i = 0; i < NUMTREADABLES; i++) + aPointersToBigBuildingsForTreadables[i] = -1; +} + + +uint16* pTempArrayIndices; +int TempEntityIndicesUsed; + +void +CCullZones::ResolveVisibilities(void) +{ + int fd; + + CFileMgr::SetDir(""); + fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb"); + if(fd > 0){ + CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); + CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); + CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); + CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones)); + CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices)); + CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); + CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); + CFileMgr::CloseFile(fd); + }else{ +#ifndef MASTER + EntityIndicesUsed = 0; + BuildListForBigBuildings(); + pTempArrayIndices = new uint16[NUMTEMPINDICES]; + TempEntityIndicesUsed = 0; + +// if(!LoadTempFile()) // not in final game + { + for (int i = 0; i < NumCullZones; i++) { +//printf("testing zone %d (%d indices)\n", i, TempEntityIndicesUsed); + DoVisibilityTestCullZone(i, true); + } + +// SaveTempFile(); // not in final game + } + + CompressIndicesArray(); + delete[] pTempArrayIndices; + pTempArrayIndices = nil; + + fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat"); + if (fd != 0) { + CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); + CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); + CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); + CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); + CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices)); + CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); + CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); + CFileMgr::CloseFile(fd); + } +#endif + } +} + +bool +CCullZones::LoadTempFile(void) +{ + int fd = CFileMgr::OpenFile("cullzone.tmp"); + if (fd != 0) { + CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); + CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); + CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); + CFileMgr::Read(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); + CFileMgr::Read(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16)); + CFileMgr::Read(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed)); + CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); + CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); + CFileMgr::CloseFile(fd); + return true; + } + return false; +} + +void +CCullZones::SaveTempFile(void) +{ + int fd = CFileMgr::OpenFileForWriting("cullzone.tmp"); + if (fd != 0) { + CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); + CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); + CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); + CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); + CFileMgr::Write(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16)); + CFileMgr::Write(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed)); + CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); + CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); + CFileMgr::CloseFile(fd); + } +} + + +void +CCullZones::BuildListForBigBuildings() +{ + for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if (building == nil || !building->bIsBIGBuilding) continue; + CSimpleModelInfo *nonlod = ((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->GetRelatedModel(); + if (nonlod == nil) continue; + + for (int j = CPools::GetBuildingPool()->GetSize()-1; j >= 0; j--) { + CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j); + if (building2 == nil || building2->bIsBIGBuilding) continue; + if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) { + if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { + aPointersToBigBuildingsForBuildings[j] = i; + } + } + } + + for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) { + CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j); + if (treadable == nil || treadable->bIsBIGBuilding) continue; + if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) { + if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { + aPointersToBigBuildingsForTreadables[j] = i; + } + } + } + } +} + +void +CCullZones::DoVisibilityTestCullZone(int zoneId, bool findIndices) +{ + aZones[zoneId].m_groupIndexCount[0] = 0; + aZones[zoneId].m_groupIndexCount[1] = 0; + aZones[zoneId].m_groupIndexCount[2] = 0; + aZones[zoneId].m_indexStart = TempEntityIndicesUsed; + aZones[zoneId].FindTestPoints(); + + if (!findIndices) return; + + for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) { + CBuilding *LODbuilding = nil; + if (aPointersToBigBuildingsForBuildings[i] != -1) + LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]); + + if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) { + assert(TempEntityIndicesUsed < NUMTEMPINDICES); + pTempArrayIndices[TempEntityIndicesUsed++] = i; + aZones[zoneId].m_groupIndexCount[0]++; + } + } + } + + for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { + CBuilding* building = CPools::GetTreadablePool()->GetSlot(i); + if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) { + CBuilding *LODbuilding = nil; + if (aPointersToBigBuildingsForTreadables[i] != -1) + LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); + + if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, LODbuilding)) { + assert(TempEntityIndicesUsed < NUMTEMPINDICES); + pTempArrayIndices[TempEntityIndicesUsed++] = i; + aZones[zoneId].m_groupIndexCount[1]++; + } + } + } + + for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { + CBuilding *building = CPools::GetTreadablePool()->GetSlot(i); + if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < SQR(200.0f)) { + int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart; + int end = aZones[zoneId].m_groupIndexCount[1] + start; + + bool alreadyAdded = false; + + for (int k = start; k < end; k++) { +#ifdef FIX_BUGS + if (pTempArrayIndices[k] == i) +#else + if (aIndices[k] == i) +#endif + alreadyAdded = true; + } + + if (!alreadyAdded) { + CBuilding *LODbuilding = nil; + if (aPointersToBigBuildingsForTreadables[i] != -1) + LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); + if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) { + assert(TempEntityIndicesUsed < NUMTEMPINDICES); + pTempArrayIndices[TempEntityIndicesUsed++] = i; + aZones[zoneId].m_groupIndexCount[2]++; + } + } + } + } +} + +void +CCullZones::Update(void) +{ + bool invisible; + + if(bCullZonesDisabled) + return; + + switch(CTimer::GetFrameCounter() & 7){ + case 0: + case 4: + /* Update Cull zone */ + ForceCullZoneCoors(TheCamera.GetGameCamPosition()); + break; + + case 2: + /* Update camera attributes */ + CurrentFlags_Camera = FindAttributesForCoors(TheCamera.GetGameCamPosition(), nil); + invisible = (CurrentFlags_Camera & ATTRZONE_SUBWAYVISIBLE) == 0; + if(invisible != bCurrentSubwayIsInvisible){ + MarkSubwayAsInvisible(!invisible); + bCurrentSubwayIsInvisible = invisible; + } + break; + + case 6: + /* Update player attributes */ + CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(), + &CurrentWantedLevelDrop_Player); + break; + } +} + +void +CCullZones::ForceCullZoneCoors(CVector coors) +{ + int32 z; + z = FindCullZoneForCoors(coors); + if(z != OldCullZone){ + if(OldCullZone >= 0) + aZones[OldCullZone].DoStuffLeavingZone(); + if(z >= 0) + aZones[z].DoStuffEnteringZone(); + OldCullZone = z; + } +} + +int32 +CCullZones::FindCullZoneForCoors(CVector coors) +{ + int i; + + for(i = 0; i < NumCullZones; i++) + if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx && + coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy && + coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz) + return i; + return -1; +} + +int32 +CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel) +{ + int i; + int32 attribs; + + if (wantedLevel) + *wantedLevel = 0; + attribs = 0; + for(i = 0; i < NumAttributeZones; i++) + if(coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx && + coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy && + coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz){ + attribs |= aAttributeZones[i].attributes; + if(wantedLevel) + *wantedLevel = Max(*wantedLevel, aAttributeZones[i].wantedLevel); + } + return attribs; +} + +CAttributeZone* +CCullZones::FindZoneWithStairsAttributeForPlayer(void) +{ + int i; + CVector coors; + + coors = FindPlayerCoors(); + for(i = 0; i < NumAttributeZones; i++) + if(aAttributeZones[i].attributes & ATTRZONE_STAIRS && + coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx && + coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy && + coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz) + return &aAttributeZones[i]; + return nil; +} + +void +CCullZones::MarkSubwayAsInvisible(bool visible) +{ + int i, n; + CEntity *e; + CVehicle *v; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->bIsSubway) + e->bIsVisible = visible; + } + + n = CPools::GetTreadablePool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetTreadablePool()->GetSlot(i); + if(e && e->bIsSubway) + e->bIsVisible = visible; + } + + n = CPools::GetVehiclePool()->GetSize()-1; + for(i = n; i >= 0; i--){ + v = CPools::GetVehiclePool()->GetSlot(i); + if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN) + v->bIsVisible = visible; + } +} + +void +CCullZones::AddCullZone(CVector const &position, + float minx, float maxx, + float miny, float maxy, + float minz, float maxz, + uint16 flag, int16 wantedLevel) +{ + CCullZone *cull; + CAttributeZone *attrib; + + CVector v; + if((flag & ATTRZONE_NOTCULLZONE) == 0){ + cull = &aZones[NumCullZones++]; + v = position; + // reposition start point to the start/end of the + // alley next to the big building in the industrial district. + // probably isn't analyzed correctly otherwise?s + if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f) + v = CVector(1061.7f, -613.0f, 19.0f); + if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f) + v = CVector(1061.4f, -506.0f, 18.5f); + cull->position.x = Clamp(v.x, minx, maxx); + cull->position.y = Clamp(v.y, miny, maxy); + cull->position.z = Clamp(v.z, minz, maxz); + cull->minx = minx; + cull->maxx = maxx; + cull->miny = miny; + cull->maxy = maxy; + cull->minz = minz; + cull->maxz = maxz; + cull->m_groupIndexCount[0] = 0; + cull->m_groupIndexCount[1] = 0; + cull->m_groupIndexCount[2] = 0; + cull->m_indexStart = 0; + } + if(flag & ~ATTRZONE_NOTCULLZONE){ + attrib = &aAttributeZones[NumAttributeZones++]; + attrib->minx = minx; + attrib->maxx = maxx; + attrib->miny = miny; + attrib->maxy = maxy; + attrib->minz = minz; + attrib->maxz = maxz; + attrib->attributes = flag; + attrib->wantedLevel = wantedLevel; + } +} + +uint16 *pExtraArrayIndices; + +void +CCullZones::CompressIndicesArray() +{ + uint16 set[3]; + + // These are used to hold the compressed groups in sets of 3 + int numExtraIndices = 0; + pExtraArrayIndices = new uint16[NUMTEMPINDICES]; + + for(int numOccurrences = 6; numOccurrences > 1; numOccurrences--){ + if(NumCullZones == 0) + break; + +//printf("checking occurrences %d\n", numOccurrences); + int attempt = 0; + while(attempt < 10000){ + for(;;){ + attempt++; + + int zone = CGeneral::GetRandomNumber() % NumCullZones; + int group = CGeneral::GetRandomNumber() % 3; + if(!PickRandomSetForGroup(zone, group, set)) + break; + if(!DoWeHaveMoreThanXOccurencesOfSet(numOccurrences, set)) + break; + + // add this set + attempt = 1; + int setId = numExtraIndices + NUMUNCOMPRESSED; + pExtraArrayIndices[numExtraIndices++] = set[0]; + pExtraArrayIndices[numExtraIndices++] = set[1]; + pExtraArrayIndices[numExtraIndices++] = set[2]; + ReplaceSetForAllGroups(set, setId); + } + } + } + + TidyUpAndMergeLists(pExtraArrayIndices, numExtraIndices); + + delete[] pExtraArrayIndices; +} + +// Get three random indices for this group of a zone +bool +CCullZones::PickRandomSetForGroup(int32 zone, int32 group, uint16 *set) +{ + int32 start; + int32 size; + + aZones[zone].GetGroupStartAndSize(group, start, size); + if(size <= 0) + return false; + + int numIndices = 0; + for(int i = 0; i < size; i++) + if(pTempArrayIndices[start + i] != 0xFFFF) + numIndices++; + if(numIndices < 3) + return false; + + int first = CGeneral::GetRandomNumber() % (numIndices-2); + + numIndices = 0; + int n = 0; + for(int i = 0; i < size; i++) + if(pTempArrayIndices[start + i] != 0xFFFF){ + if(n++ < first) continue; + + set[numIndices++] = pTempArrayIndices[start + i]; + if(numIndices == 3) + break; + } + return true; +} + +bool +CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) +{ + int32 curCount; + int32 start; + int32 size; + + curCount = 0; + for (int i = 0; i < NumCullZones; i++) { + for (int group = 0; group < 3; group++) { + aZones[i].GetGroupStartAndSize(group, start, size); + if(size <= 0) continue; + + // check if the set is a subset of the group + int n = 0; + for (int j = 0; j < size; j++) { + for (int k = 0; k < 3; k++) { + if (pTempArrayIndices[start+j] == set[k]) + n++; + } + } + // yes it is + if(n == 3){ + curCount++; + // check if we have seen this set often enough + if(curCount >= count) + return true; + } + } + } + return false; +} + +void +CCullZones::ReplaceSetForAllGroups(uint16 *set, uint16 setid) +{ + int32 start; + int32 size; + + for(int i = 0; i < NumCullZones; i++) + for(int group = 0; group < 3; group++){ + aZones[i].GetGroupStartAndSize(group, start, size); + if(size <= 0) continue; + + // check if the set is a subset of the group + int n = 0; + for(int j = 0; j < size; j++){ + for(int k = 0; k < 3; k++){ + if(pTempArrayIndices[start+j] == set[k]) + n++; + } + } + + // yes it is, so replace it + if(n == 3){ + bool insertedSet = false; + for(int j = 0; j < size; j++){ + for(int k = 0; k < 3; k++){ + // replace first element by set, invalidate others + if(pTempArrayIndices[start+j] == set[k]){ + if(!insertedSet) + pTempArrayIndices[start+j] = setid; + else + pTempArrayIndices[start+j] = 0xFFFF; + insertedSet = true; + } + } + } + } + } +} + +void +CCullZones::TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices) +{ + int numTempIndices = 0; + for(int i = 0; i < TempEntityIndicesUsed; i++) + if(pTempArrayIndices[i] != 0xFFFF) + numTempIndices++; + + // Fix up zone ranges such that there are no holes + for(int i = 0; i < NumCullZones; i++){ + int j; + int start = 0; + for(j = 0; j < aZones[i].m_indexStart; j++) + if(pTempArrayIndices[j] != 0xFFFF) + start++; + + aZones[i].m_indexStart = start; + aZones[i].m_numBuildings = 0; + aZones[i].m_numTreadablesPlus10m = 0; + aZones[i].m_numTreadables = 0; + + for(int k = 0; k < aZones[i].m_groupIndexCount[0]; k++) + if(pTempArrayIndices[j++] != 0xFFFF) + aZones[i].m_numBuildings++; + for(int k = 0; k < aZones[i].m_groupIndexCount[1]; k++) + if(pTempArrayIndices[j++] != 0xFFFF) + aZones[i].m_numTreadablesPlus10m++; + for(int k = 0; k < aZones[i].m_groupIndexCount[2]; k++) + if(pTempArrayIndices[j++] != 0xFFFF) + aZones[i].m_numTreadables++; + } + + // Now copy the actually used indices + EntityIndicesUsed = 0; + for(int i = 0; i < TempEntityIndicesUsed; i++) + if(pTempArrayIndices[i] != 0xFFFF){ + assert(EntityIndicesUsed < NUMZONEINDICES); + if(pTempArrayIndices[i] < NUMUNCOMPRESSED) + aIndices[EntityIndicesUsed++] = pTempArrayIndices[i]; + else + aIndices[EntityIndicesUsed++] = pTempArrayIndices[i] + numTempIndices; + } + for(int i = 0; i < numExtraIndices; i++) + if(extraIndices[i] != 0xFFFF){ + assert(EntityIndicesUsed < NUMZONEINDICES); + if(extraIndices[i] < NUMUNCOMPRESSED) + aIndices[EntityIndicesUsed++] = extraIndices[i]; + else + aIndices[EntityIndicesUsed++] = extraIndices[i] + numTempIndices; + } +} + + + +void +CCullZone::DoStuffLeavingZone(void) +{ + int i; + + for(i = 0; i < m_numBuildings; i++) + DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); + for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++) + DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]); +} + +void +CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i) +{ + int16 bb; + int j; + + + if(i < NUMUNCOMPRESSED){ + CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false; + bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; + if(bb != -1) + CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; + }else{ + i -= NUMUNCOMPRESSED; + for(j = 0; j < 3; j++) + DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]); + } +} + +void +CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i) +{ + int16 bb; + int j; + + if(i < NUMUNCOMPRESSED){ + CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false; + CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false; + bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; + if(bb != -1) + CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; + }else{ + i -= NUMUNCOMPRESSED; + for(j = 0; j < 3; j++) + DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]); + } +} + +void +CCullZone::DoStuffEnteringZone(void) +{ + int i; + + for(i = 0; i < m_numBuildings; i++) + DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); + for(; i < m_numBuildings + m_numTreadablesPlus10m; i++) + DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]); + for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++) + DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]); +} + +void +CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i) +{ + int16 bb; + int j; + + if(i < NUMUNCOMPRESSED){ + CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true; + bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; + if(bb != -1) + CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; + }else{ + i -= NUMUNCOMPRESSED; + for(j = 0; j < 3; j++) + DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]); + } +} + +void +CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i) +{ + int16 bb; + int j; + + if(i < NUMUNCOMPRESSED){ + CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; + CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true; + bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; + if(bb != -1) + CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; + }else{ + i -= NUMUNCOMPRESSED; + for(j = 0; j < 3; j++) + DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]); + } +} + +void +CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i) +{ + int16 bb; + int j; + + if(i < NUMUNCOMPRESSED){ + CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; + bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; + if(bb != -1) + CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; + }else{ + i -= NUMUNCOMPRESSED; + for(j = 0; j < 3; j++) + DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]); + } +} + +float +CCullZone::CalcDistToCullZoneSquared(float x, float y) +{ + float rx, ry; + + if (x < minx) rx = sq(x - minx); + else if (x > maxx) rx = sq(x - maxx); + else rx = 0.0f; + + if (y < miny) ry = sq(y - miny); + else if (y > maxy) ry = sq(y - maxy); + else ry = 0.0f; + + return rx + ry; +} + +bool +CCullZone::TestLine(CVector vec1, CVector vec2) +{ + CColPoint colPoint; + CEntity *entity; + + if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false)) + return true; + return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false); +} + +bool +CCullZone::DoThoroughLineTest(CVector start, CVector end, CEntity *testEntity) +{ + CColPoint colPoint; + CEntity *entity; + + if(CWorld::ProcessLineOfSight(start, end, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + + CVector side; +#ifdef FIX_BUGS + if(start.x != end.x || start.y != end.y) +#else + if(start.x != end.x && start.y != end.y) +#endif + side = CVector(0.0f, 0.0f, 1.0f); + else + side = CVector(1.0f, 0.0f, 0.0f); + CVector up = CrossProduct(side, end - start); + side = CrossProduct(up, end - start); + side.Normalise(); + up.Normalise(); + side *= 0.1f; + up *= 0.1f; + + if(CWorld::ProcessLineOfSight(start+side, end+side, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + if(CWorld::ProcessLineOfSight(start-side, end-side, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + if(CWorld::ProcessLineOfSight(start+up, end+up, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + if(CWorld::ProcessLineOfSight(start-up, end-up, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + return true; +} + +bool +CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) +{ + const CVector &pos = entity->GetPosition(); + + CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()); + float distToZone = CalcDistToCullZone(pos.x, pos.y); + float lodDist; + if (minfo->m_noFade) + lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE; + else + lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE + FADE_DISTANCE; + + if (lodDist > distToZone) return true; + if (!checkLevel) return false; + CVector tempPos(minx, miny, minz); + return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&tempPos); +} + +bool +CCullZone::PointFallsWithinZone(CVector pos, float radius) +{ + if(minx - radius > pos.x || + maxx + radius < pos.x || + miny - radius > pos.y || + maxy + radius < pos.y || + minz - radius > pos.z || + maxz + radius < pos.z) + return false; + return true; +} + + +CVector ExtraFudgePointsCoors[] = { + CVector(978.0f, -394.0f, 18.0f), + CVector(1189.7f, -414.6f, 27.0f), + CVector(978.8f, -391.0f, 19.0f), + CVector(1199.0f, -502.3f, 28.0f), + CVector(1037.0f, -391.9f, 18.4f), + CVector(1140.0f, -608.7f, 16.0f), + CVector(1051.0f, -26.0f, 11.0f), + CVector(951.5f, -345.1f, 12.0f), + CVector(958.2f, -394.6f, 16.0f), + CVector(1036.5f, -390.0f, 15.2f), + CVector(960.6f, -390.5f, 20.9f), + CVector(1061.0f, -640.6f, 16.3f), + CVector(1034.5f, -388.96f, 14.78f), + CVector(1038.4f, -13.98f, 12.2f), + CVector(1047.2f, -16.7f, 10.6f), + CVector(1257.9f, -333.3f, 40.0f), + CVector(885.6f, -424.9f, 17.0f), + CVector(1127.5f, -795.8f, 17.7f), + CVector(1133.0f, -716.0f, 19.0f), + CVector(1125.0f, -694.0f, 18.5f), + CVector(1125.0f, -670.0f, 16.3f), + CVector(1051.6f, 36.3f, 17.9f), + CVector(1054.6f, -11.4f, 15.0f), + CVector(1058.9f, -278.0f, 15.0f), + CVector(1059.4f, -261.0f, 10.9f), + CVector(1051.5f, -638.5f, 16.5f), + CVector(1058.2f, -643.4f, 15.5f), + CVector(1058.2f, -643.4f, 18.0f), + CVector(826.0f, -260.0f, 7.0f), + CVector(826.0f, -260.0f, 11.0f), + CVector(833.0f, -603.6f, 16.4f), + CVector(833.0f, -603.6f, 20.0f), + CVector(1002.0f, -318.5f, 10.5f), + CVector(998.0f, -318.0f, 9.8f), + CVector(1127.0f, -183.0f, 18.1f), + CVector(1123.0f, -331.5f, 23.8f), + CVector(1123.8f, -429.0f, 24.0f), + CVector(1197.0f, -30.0f, 13.7f), + CVector(1117.5f, -230.0f, 17.3f), + CVector(1117.5f, -230.0f, 20.0f), + CVector(1120.0f, -281.6f, 21.5f), + CVector(1120.0f, -281.6f, 24.0f), + CVector(1084.5f, -1022.7f, 17.0f), + CVector(1071.5f, 5.4f, 4.6f), + CVector(1177.2f, -215.7f, 27.6f), + CVector(841.6f, -460.0f, 19.7f), + CVector(874.8f, -456.6f, 16.6f), + CVector(918.3f, -451.8f, 17.8f), + CVector(844.0f, -495.7f, 16.7f), + CVector(842.0f, -493.4f, 21.0f), + CVector(1433.5f, -774.4f, 16.9f), + CVector(1051.0f, -205.0f, 7.5f), + CVector(885.5f, -425.6f, 15.6f), + CVector(182.6f, -470.4f, 27.8f), + CVector(132.5f, -930.2f, 29.0f), + CVector(124.7f, -904.0f, 28.0f), + CVector(-50.0f, -686.0f, 22.0f), + CVector(-49.1f, -694.5f, 22.5f), + CVector(1063.8f, -404.45f, 16.2f), + CVector(1062.2f, -405.5f, 17.0f) +}; +int32 NumTestPoints; +int32 aTestPointsX[100]; +int32 aTestPointsY[100]; +int32 aTestPointsZ[100]; +CVector aTestPoints[100]; +int32 ElementsX, ElementsY, ElementsZ; +float StepX, StepY, StepZ; +int32 Memsize; +uint8 *pMem; +#define MEM(x, y, z) pMem[((x)*ElementsY + (y))*ElementsZ + (z)] +#define FLAG_FREE 1 +#define FLAG_PROCESSED 2 + +int32 MinValX, MaxValX; +int32 MinValY, MaxValY; +int32 MinValZ, MaxValZ; +int32 Point1, Point2; +int32 NewPointX, NewPointY, NewPointZ; + + +void +CCullZone::FindTestPoints() +{ + static int CZNumber; + + NumTestPoints = 0; + ElementsX = (maxx-minx) < 1.0f ? 2 : (maxx-minx)+1.0f; + ElementsY = (maxy-miny) < 1.0f ? 2 : (maxy-miny)+1.0f; + ElementsZ = (maxz-minz) < 1.0f ? 2 : (maxz-minz)+1.0f; + if(ElementsX > 32) ElementsX = 32; + if(ElementsY > 32) ElementsY = 32; + if(ElementsZ > 32) ElementsZ = 32; + Memsize = ElementsX * ElementsY * ElementsZ; + StepX = (maxx-minx)/(ElementsX-1); + StepY = (maxy-miny)/(ElementsY-1); + StepZ = (maxz-minz)/(ElementsZ-1); + + pMem = new uint8[Memsize]; + memset(pMem, 0, Memsize); + + // indices of center + int x = ElementsX * (position.x-minx)/(maxx-minx); + x = Clamp(x, 0, ElementsX-1); + int y = ElementsY * (position.y-miny)/(maxy-miny); + y = Clamp(y, 0, ElementsY-1); + int z = ElementsZ * (position.z-minz)/(maxz-minz); + z = Clamp(z, 0, ElementsZ-1); + + // Mark which test points inside the zone are not occupied by buildings. + // To do this, mark the start point as free and do a food fill. + + // NB: we just assume the start position is free here! + MEM(x, y, z) |= FLAG_FREE; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + NumTestPoints++; + + bool notDoneYet; + do{ + notDoneYet = false; + for(x = 0; x < ElementsX; x++){ + for(y = 0; y < ElementsY; y++){ + for(z = 0; z < ElementsZ; z++){ + if(!(MEM(x, y, z) & FLAG_FREE) || MEM(x, y, z) & FLAG_PROCESSED) + continue; + + float pX = x*StepX + minx; + float pY = y*StepY + miny; + float pZ = z*StepZ + minz; + + if(x > 0 && !(MEM(x-1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX-StepX, pY, pZ))) + MEM(x-1, y, z) |= FLAG_FREE; + if(x < ElementsX-1 && !(MEM(x+1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX+StepX, pY, pZ))) + MEM(x+1, y, z) |= FLAG_FREE; + + if(y > 0 && !(MEM(x, y-1, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY-StepY, pZ))) + MEM(x, y-1, z) |= FLAG_FREE; + if(y < ElementsY-1 && !(MEM(x, y+1, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY+StepY, pZ))) + MEM(x, y+1, z) |= FLAG_FREE; + + if(z > 0 && !(MEM(x, y, z-1) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ-StepZ))) + MEM(x, y, z-1) |= FLAG_FREE; + if(z < ElementsZ-1 && !(MEM(x, y, z+1) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ+StepZ))) + MEM(x, y, z+1) |= FLAG_FREE; + + notDoneYet = true; + MEM(x, y, z) |= FLAG_PROCESSED; + } + } + } + }while(notDoneYet); + + bool done; + + // Find bound planes of free space + + // increase x, bounds in y and z + x = 0; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(y + z < minA){ + minA = y + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(y + z > maxA){ + maxA = y + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(y - z < minB){ + minB = y - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(y - z > maxB){ + maxB = y - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + x++; + }while(!done); + NumTestPoints += 4; + + // decrease x, bounds in y and z + x = ElementsX-1; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(y + z < minA){ + minA = y + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(y + z > maxA){ + maxA = y + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(y - z < minB){ + minB = y - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(y - z > maxB){ + maxB = y - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + x--; + }while(!done); + NumTestPoints += 4; + + // increase y, bounds in x and z + y = 0; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + z < minA){ + minA = x + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + z > maxA){ + maxA = x + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - z < minB){ + minB = x - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - z > maxB){ + maxB = x - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + y++; + }while(!done); + NumTestPoints += 4; + + // decrease y, bounds in x and z + y = ElementsY-1; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + z < minA){ + minA = x + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + z > maxA){ + maxA = x + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - z < minB){ + minB = x - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - z > maxB){ + maxB = x - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + y--; + }while(!done); + NumTestPoints += 4; + + // increase z, bounds in x and y + z = 0; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + y < minA){ + minA = x + y; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + y > maxA){ + maxA = x + y; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - y < minB){ + minB = x - y; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - y > maxB){ + maxB = x - y; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + z++; + }while(!done); + NumTestPoints += 4; + + // decrease z, bounds in x and y + z = ElementsZ-1; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + y < minA){ + minA = x + y; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + y > maxA){ + maxA = x + y; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - y < minB){ + minB = x - y; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - y > maxB){ + maxB = x - y; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + z--; + }while(!done); + NumTestPoints += 4; + + // divide the axis aligned bounding planes into 4 and place some test points + + // x = 0 plane + MinValY = 999999; + MinValZ = 999999; + MaxValY = 0; + MaxValZ = 0; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(0, y, z) & FLAG_FREE){ + if(y < MinValY) MinValY = y; + if(z < MinValZ) MinValZ = z; + if(y > MaxValY) MaxValY = y; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValY != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(0, NewPointY, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = 0; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // x = ElementsX-1 plane + MinValY = 999999; + MinValZ = 999999; + MaxValY = 0; + MaxValZ = 0; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(ElementsX-1, y, z) & FLAG_FREE){ + if(y < MinValY) MinValY = y; + if(z < MinValZ) MinValZ = z; + if(y > MaxValY) MaxValY = y; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValY != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(ElementsX-1, NewPointY, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = ElementsX-1; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // y = 0 plane + MinValX = 999999; + MinValZ = 999999; + MaxValX = 0; + MaxValZ = 0; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, 0, z) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(z < MinValZ) MinValZ = z; + if(x > MaxValX) MaxValX = x; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(NewPointX, 0, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = 0; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // y = ElementsY-1 plane + MinValX = 999999; + MinValZ = 999999; + MaxValX = 0; + MaxValZ = 0; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, ElementsY-1, z) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(z < MinValZ) MinValZ = z; + if(x > MaxValX) MaxValX = x; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(NewPointX, ElementsY-1, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = ElementsY-1; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // z = 0 plane + MinValX = 999999; + MinValY = 999999; + MaxValX = 0; + MaxValY = 0; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, 0) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(y < MinValY) MinValY = y; + if(x > MaxValX) MaxValX = x; + if(y > MaxValY) MaxValY = y; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValY != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + if(MEM(NewPointX, NewPointY, 0) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = 0; + NumTestPoints++; + } + } + + // z = ElementsZ-1 plane + MinValX = 999999; + MinValY = 999999; + MaxValX = 0; + MaxValY = 0; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, ElementsZ-1) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(y < MinValY) MinValY = y; + if(x > MaxValX) MaxValX = x; + if(y > MaxValY) MaxValY = y; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValY != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + if(MEM(NewPointX, NewPointY, ElementsZ-1) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = ElementsZ-1; + NumTestPoints++; + } + } + + // add some hardcoded test points + for(int i = 0; i < ARRAY_SIZE(ExtraFudgePointsCoors); i++) + if(PointFallsWithinZone(ExtraFudgePointsCoors[i], 0.0f)){ + x = ElementsX * (ExtraFudgePointsCoors[i].x-minx)/(maxx-minx); + y = ElementsY * (ExtraFudgePointsCoors[i].y-miny)/(maxy-miny); + z = ElementsZ * (ExtraFudgePointsCoors[i].z-minz)/(maxz-minz); + if(MEM(x, y, z) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + NumTestPoints++; + } + } + + // remove duplicate points + for(int i = 0; i < NumTestPoints; i++) + for(int j = i+1; j < NumTestPoints; j++) + if(aTestPointsX[j] == aTestPointsX[i] && + aTestPointsY[j] == aTestPointsY[i] && + aTestPointsZ[j] == aTestPointsZ[i]){ + // get rid of [j] + for(int k = j; k < NumTestPoints-1; k++){ + aTestPointsX[k] = aTestPointsX[k+1]; + aTestPointsY[k] = aTestPointsY[k+1]; + aTestPointsZ[k] = aTestPointsZ[k+1]; + } + NumTestPoints--; + } + + // convert points to floating point + for(int i = 0; i < NumTestPoints; i++){ + aTestPoints[i].x = aTestPointsX[i]*StepX + minx; + aTestPoints[i].y = aTestPointsY[i]*StepY + miny; + aTestPoints[i].z = aTestPointsZ[i]*StepZ + minz; + } + + CZNumber++; + + delete[] pMem; + pMem = nil; +} + +bool +CCullZone::TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity) +{ + CColModel *colmodel = entity->GetColModel(); + float boundMaxX = colmodel->boundingBox.max.x; + float boundMaxY = colmodel->boundingBox.max.y; + float boundMaxZ = colmodel->boundingBox.max.z; + float boundMinX = colmodel->boundingBox.min.x; + float boundMinY = colmodel->boundingBox.min.y; + float boundMinZ = colmodel->boundingBox.min.z; + if(LODentity){ + colmodel = LODentity->GetColModel(); + boundMaxX = Max(boundMaxX, colmodel->boundingBox.max.x); + boundMaxY = Max(boundMaxY, colmodel->boundingBox.max.y); + boundMaxZ = Max(boundMaxZ, colmodel->boundingBox.max.z); + boundMinX = Min(boundMinX, colmodel->boundingBox.min.x); + boundMinY = Min(boundMinY, colmodel->boundingBox.min.y); + boundMinZ = Min(boundMinZ, colmodel->boundingBox.min.z); + } + + if(boundMaxZ-boundMinZ + extraDist < 0.5f) + boundMaxZ = boundMinZ + 0.5f; + else + boundMaxZ += extraDist; + + CVector vecMin = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMinZ); + CVector vecMaxX = entity->GetMatrix() * CVector(boundMaxX, boundMinY, boundMinZ); + CVector vecMaxY = entity->GetMatrix() * CVector(boundMinX, boundMaxY, boundMinZ); + CVector vecMaxZ = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMaxZ); + CVector dirx = vecMaxX - vecMin; + CVector diry = vecMaxY - vecMin; + CVector dirz = vecMaxZ - vecMin; + + // If building intersects zone at all, it's visible + int x, y, z; + for(x = 0; x < 9; x++){ + CVector posX = vecMin + x/8.0f*dirx; + for(y = 0; y < 9; y++){ + CVector posY = posX + y/8.0f*diry; + for(z = 0; z < 9; z++){ + CVector posZ = posY + z/8.0f*dirz; + if(PointFallsWithinZone(posZ, 2.0f)) + return true; + } + } + } + + float distToZone = CalcDistToCullZone(entity->GetPosition().x, entity->GetPosition().y)/15.0f; + distToZone = Max(distToZone, 7.0f); + int numX = (boundMaxX - boundMinX)/distToZone + 2.0f; + int numY = (boundMaxY - boundMinY)/distToZone + 2.0f; + int numZ = (boundMaxZ - boundMinZ)/distToZone + 2.0f; + + float stepX = 1.0f/(numX-1); + float stepY = 1.0f/(numY-1); + float stepZ = 1.0f/(numZ-1); + float midX = (boundMaxX + boundMinX)/2.0f; + float midY = (boundMaxY + boundMinY)/2.0f; + float midZ = (boundMaxZ + boundMinZ)/2.0f; + + // check both xy planes + for(int i = 0; i < NumTestPoints; i++){ + CVector testPoint = aTestPoints[i]; + CVector mid = entity->GetMatrix() * CVector(midX, midY, midZ); + mid.z += 0.1f; + if(DoThoroughLineTest(testPoint, mid, entity)) + return true; + + CVector ray = entity->GetPosition() - testPoint; + + float dotX = DotProduct(ray, dirx); + float dotY = DotProduct(ray, diry); + float dotZ = DotProduct(ray, dirz); + + for(x = 0; x < numX; x++){ + CVector pMinZ = vecMin + x*stepX*dirx; + CVector pMaxZ = vecMin + x*stepX*dirx + dirz; + for(y = 0; y < numY; y++) + if(dotZ > 0.0f){ + if(DoThoroughLineTest(testPoint, pMinZ + y*stepY*diry, entity)) + return true; + }else{ + if(DoThoroughLineTest(testPoint, pMaxZ + y*stepY*diry, entity)) + return true; + } + } + + for(x = 0; x < numX; x++){ + CVector pMinY = vecMin + x*stepX*dirx; + CVector pMaxY = vecMin + x*stepX*dirx + diry; + for(z = 1; z < numZ-1; z++) // edge cases already handled + if(dotY > 0.0f){ + if(DoThoroughLineTest(testPoint, pMinY + z*stepZ*dirz, entity)) + return true; + }else{ + if(DoThoroughLineTest(testPoint, pMaxY + z*stepZ*dirz, entity)) + return true; + } + } + + for(y = 1; y < numY-1; y++){ // edge cases already handled + CVector pMinX = vecMin + y*stepY*diry; + CVector pMaxX = vecMin + y*stepY*diry + dirx; + for(z = 1; z < numZ-1; z++) // edge cases already handled + if(dotX > 0.0f){ + if(DoThoroughLineTest(testPoint, pMinX + z*stepZ*dirz, entity)) + return true; + }else{ + if(DoThoroughLineTest(testPoint, pMaxX + z*stepZ*dirz, entity)) + return true; + } + } + } + + return false; +} diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h new file mode 100644 index 0000000..10742ff --- /dev/null +++ b/src/core/ZoneCull.h @@ -0,0 +1,137 @@ +class CEntity; + +class CCullZone +{ +public: + CVector position; + float minx; + float maxx; + float miny; + float maxy; + float minz; + float maxz; + + int32 m_indexStart; + int16 m_groupIndexCount[3]; // only useful during resolution stage + int16 m_numBuildings; + int16 m_numTreadablesPlus10m; + int16 m_numTreadables; + + void DoStuffLeavingZone(void); + static void DoStuffLeavingZone_OneBuilding(uint16 i); + static void DoStuffLeavingZone_OneTreadableBoth(uint16 i); + void DoStuffEnteringZone(void); + static void DoStuffEnteringZone_OneBuilding(uint16 i); + static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i); + static void DoStuffEnteringZone_OneTreadable(uint16 i); + + + static bool TestLine(CVector vec1, CVector vec2); + static bool DoThoroughLineTest(CVector vec1, CVector vec2, CEntity *testEntity); + float CalcDistToCullZoneSquared(float x, float y); + float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); }; + bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel); + bool PointFallsWithinZone(CVector pos, float radius); + bool TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity); + void FindTestPoints(); + + void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) { + switch (groupid) { + case 0: + default: + // buildings + start = m_indexStart; + size = m_groupIndexCount[0]; + break; + case 1: + // treadables + 10m + start = m_groupIndexCount[0] + m_indexStart; + size = m_groupIndexCount[1]; + break; + case 2: + // treadables + start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart; + size = m_groupIndexCount[2]; + break; + } + } +}; + +enum eZoneAttribs +{ + ATTRZONE_CAMCLOSEIN = 1, + ATTRZONE_STAIRS = 2, + ATTRZONE_1STPERSON = 4, + ATTRZONE_NORAIN = 8, + ATTRZONE_NOPOLICE = 0x10, + ATTRZONE_NOTCULLZONE = 0x20, + ATTRZONE_DOINEEDCOLLISION = 0x40, + ATTRZONE_SUBWAYVISIBLE = 0x80, +}; + +struct CAttributeZone +{ + float minx; + float maxx; + float miny; + float maxy; + float minz; + float maxz; + int16 attributes; + int16 wantedLevel; +}; + +class CCullZones +{ +public: + static int32 NumCullZones; + static CCullZone aZones[NUMCULLZONES]; + static int32 NumAttributeZones; + static CAttributeZone aAttributeZones[NUMATTRIBZONES]; + static uint16 aIndices[NUMZONEINDICES]; + static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; + static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES]; + + static int32 CurrentWantedLevelDrop_Player; + static int32 CurrentFlags_Camera; + static int32 CurrentFlags_Player; + static int32 OldCullZone; + static int32 EntityIndicesUsed; + static bool bCurrentSubwayIsInvisible; + static bool bCullZonesDisabled; + + static void Init(void); + static void ResolveVisibilities(void); + static void Update(void); + static void ForceCullZoneCoors(CVector coors); + static int32 FindCullZoneForCoors(CVector coors); + static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel); + static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void); + static void MarkSubwayAsInvisible(bool visible); + static void AddCullZone(CVector const &position, + float minx, float maxx, + float miny, float maxy, + float minz, float maxz, + uint16 flag, int16 wantedLevel); + static bool CamCloseInForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_CAMCLOSEIN) != 0; } + static bool CamStairsForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_STAIRS) != 0; } + static bool Cam1stPersonForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_1STPERSON) != 0; } + static bool NoPolice(void) { return (CurrentFlags_Player & ATTRZONE_NOPOLICE) != 0; } + static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; } + static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; } + static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; } + static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; } + + static void BuildListForBigBuildings(); + static void DoVisibilityTestCullZone(int zoneId, bool doIt); + static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set); + + static void CompressIndicesArray(); + static bool PickRandomSetForGroup(int32 zone, int32 group, uint16 *set); + static void ReplaceSetForAllGroups(uint16 *set, uint16 setid); + static void TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices); + + // debug + static bool LoadTempFile(void); + static void SaveTempFile(void); +}; diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp new file mode 100644 index 0000000..82fbc04 --- /dev/null +++ b/src/core/Zones.cpp @@ -0,0 +1,821 @@ +#include "common.h" + +#include + +#include "Zones.h" + +#include "Clock.h" +#include "Text.h" +#include "World.h" +#include "Timer.h" +#include "SaveBuf.h" + +#ifdef COMPATIBLE_SAVES +#define ZONEARRAY_SAVE_SIZE 0xAF0 +#define MAPZONEARRAY_SAVE_SIZE 0x578 +#else +#define ZONEARRAY_SAVE_SIZE sizeof(ZoneArray) +#define MAPZONEARRAY_SAVE_SIZE sizeof(MapZoneArray) +#endif + +eLevelName CTheZones::m_CurrLevel; +CZone *CTheZones::m_pPlayersZone; +int16 CTheZones::FindIndex; + +uint16 CTheZones::NumberOfAudioZones; +int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; +uint16 CTheZones::TotalNumberOfMapZones; +uint16 CTheZones::TotalNumberOfZones; +CZone CTheZones::ZoneArray[NUMZONES]; +CZone CTheZones::MapZoneArray[NUMMAPZONES]; +uint16 CTheZones::TotalNumberOfZoneInfos; +CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; + +#define SWAPF(a, b) { float t; t = a; a = b; b = t; } + +inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; } + +static void +CheckZoneInfo(CZoneInfo *info) +{ + assert(info->carThreshold[0] >= 0); + assert(info->carThreshold[0] <= info->carThreshold[1]); + assert(info->carThreshold[1] <= info->carThreshold[2]); + assert(info->carThreshold[2] <= info->carThreshold[3]); + assert(info->carThreshold[3] <= info->carThreshold[4]); + assert(info->carThreshold[4] <= info->carThreshold[5]); + assert(info->carThreshold[5] <= info->copThreshold); + assert(info->copThreshold <= info->gangThreshold[0]); + assert(info->gangThreshold[0] <= info->gangThreshold[1]); + assert(info->gangThreshold[1] <= info->gangThreshold[2]); + assert(info->gangThreshold[2] <= info->gangThreshold[3]); + assert(info->gangThreshold[3] <= info->gangThreshold[4]); + assert(info->gangThreshold[4] <= info->gangThreshold[5]); + assert(info->gangThreshold[5] <= info->gangThreshold[6]); + assert(info->gangThreshold[6] <= info->gangThreshold[7]); + assert(info->gangThreshold[7] <= info->gangThreshold[8]); +} + +wchar* +CZone::GetTranslatedName(void) +{ + return TheText.Get(name); +} + +void +CTheZones::Init(void) +{ + int i; + for(i = 0; i < NUMAUDIOZONES; i++) + AudioZoneArray[i] = -1; + NumberOfAudioZones = 0; + + for(i = 0; i < NUMZONES; i++) + memset(&ZoneArray[i], 0, sizeof(CZone)); + + CZoneInfo *zonei; + int x = 1000/6; + for(i = 0; i < 2*NUMZONES; i++){ + zonei = &ZoneInfoArray[i]; + zonei->carDensity = 10; + zonei->carThreshold[0] = x; + zonei->carThreshold[1] = zonei->carThreshold[0] + x; + zonei->carThreshold[2] = zonei->carThreshold[1] + x; + zonei->carThreshold[3] = zonei->carThreshold[2] + x; + zonei->carThreshold[4] = zonei->carThreshold[3]; + zonei->carThreshold[5] = zonei->carThreshold[4]; + zonei->copThreshold = zonei->carThreshold[5] + x; + zonei->gangThreshold[0] = zonei->copThreshold; + zonei->gangThreshold[1] = zonei->gangThreshold[0]; + zonei->gangThreshold[2] = zonei->gangThreshold[1]; + zonei->gangThreshold[3] = zonei->gangThreshold[2]; + zonei->gangThreshold[4] = zonei->gangThreshold[3]; + zonei->gangThreshold[5] = zonei->gangThreshold[4]; + zonei->gangThreshold[6] = zonei->gangThreshold[5]; + zonei->gangThreshold[7] = zonei->gangThreshold[6]; + zonei->gangThreshold[8] = zonei->gangThreshold[7]; + CheckZoneInfo(zonei); + } + + TotalNumberOfZoneInfos = 1; // why 1? + TotalNumberOfZones = 1; + + m_CurrLevel = LEVEL_GENERIC; + m_pPlayersZone = &ZoneArray[0]; + + strcpy(ZoneArray[0].name, "CITYZON"); + ZoneArray[0].minx = -4000.0f; + ZoneArray[0].miny = -4000.0f; + ZoneArray[0].minz = -500.0f; + ZoneArray[0].maxx = 4000.0f; + ZoneArray[0].maxy = 4000.0f; + ZoneArray[0].maxz = 500.0f; + ZoneArray[0].level = LEVEL_GENERIC; + + for(i = 0; i < NUMMAPZONES; i++){ + memset(&MapZoneArray[i], 0, sizeof(CZone)); + MapZoneArray[i].type = ZONE_MAPZONE; + } + + TotalNumberOfMapZones = 1; + + strcpy(MapZoneArray[0].name, "THEMAP"); + MapZoneArray[0].minx = -4000.0f; + MapZoneArray[0].miny = -4000.0f; + MapZoneArray[0].minz = -500.0f; + MapZoneArray[0].maxx = 4000.0f; + MapZoneArray[0].maxy = 4000.0f; + MapZoneArray[0].maxz = 500.0f; + MapZoneArray[0].level = LEVEL_GENERIC; +} + +void +CTheZones::Update(void) +{ +#ifdef SQUEEZE_PERFORMANCE + if (CTimer::GetFrameCounter() % 5 != 0) + return; +#endif + CVector pos; + pos = FindPlayerCoors(); + m_pPlayersZone = FindSmallestZonePosition(&pos); + m_CurrLevel = GetLevelFromPosition(&pos); +} + +void +CTheZones::CreateZone(char *name, eZoneType type, + float minx, float miny, float minz, + float maxx, float maxy, float maxz, + eLevelName level) +{ + char *p; + char tmpname[8]; + + if(minx > maxx) SWAPF(minx, maxx); + if(miny > maxy) SWAPF(miny, maxy); + if(minz > maxz) SWAPF(minz, maxz); + + // make upper case + for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); + + // add zone + strncpy(tmpname, name, 7); + tmpname[7] = '\0'; + strcpy(ZoneArray[TotalNumberOfZones].name, tmpname); + ZoneArray[TotalNumberOfZones].type = type; + ZoneArray[TotalNumberOfZones].minx = minx; + ZoneArray[TotalNumberOfZones].miny = miny; + ZoneArray[TotalNumberOfZones].minz = minz; + ZoneArray[TotalNumberOfZones].maxx = maxx; + ZoneArray[TotalNumberOfZones].maxy = maxy; + ZoneArray[TotalNumberOfZones].maxz = maxz; + ZoneArray[TotalNumberOfZones].level = level; + if(IsNormalZone(type)){ + ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++; + ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++; + } + TotalNumberOfZones++; +} + +void +CTheZones::CreateMapZone(char *name, eZoneType type, + float minx, float miny, float minz, + float maxx, float maxy, float maxz, + eLevelName level) +{ + CZone *zone; + char *p; + + if(minx > maxx) SWAPF(minx, maxx); + if(miny > maxy) SWAPF(miny, maxy); + if(minz > maxz) SWAPF(minz, maxz); + + // make upper case + for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); + + // add zone + zone = &MapZoneArray[TotalNumberOfMapZones++]; + strncpy(zone->name, name, 7); + zone->name[7] = '\0'; + zone->type = type; + zone->minx = minx; + zone->miny = miny; + zone->minz = minz; + zone->maxx = maxx; + zone->maxy = maxy; + zone->maxz = maxz; + zone->level = level; +} + +void +CTheZones::PostZoneCreation(void) +{ + int i; + for(i = 1; i < TotalNumberOfZones; i++) + InsertZoneIntoZoneHierarchy(&ZoneArray[i]); + InitialiseAudioZoneArray(); +} + +void +CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) +{ + zone->child = nil; + zone->parent = nil; + zone->next = nil; + InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]); +} + +bool +CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) +{ + int n; + CZone *child, *next, *insert; + + // return false if inner was not inserted into outer + if(outer == nil || + !ZoneIsEntirelyContainedWithinOtherZone(inner, outer)) + return false; + + // try to insert inner into children of outer + for(child = outer->child; child; child = child->next) + if(InsertZoneIntoZoneHierRecursive(inner, child)) + return true; + + // insert inner as child of outer + // count number of outer's children contained within inner + n = 0; + for(child = outer->child; child; child = child->next) + if(ZoneIsEntirelyContainedWithinOtherZone(child, inner)) + n++; + inner->next = outer->child; + inner->parent = outer; + outer->child = inner; + // move children from outer to inner + if(n){ + insert = inner; + for(child = inner->next; child; child = next){ + next = child->next; + if(ZoneIsEntirelyContainedWithinOtherZone(child,inner)){ + insert->next = child->next; + child->parent = inner; + child->next = inner->child; + inner->child = child; + }else + insert = child; + } + } + + return true; +} + +bool +CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) +{ + char tmp[100]; + + if(inner->minx < outer->minx || + inner->maxx > outer->maxx || + inner->miny < outer->miny || + inner->maxy > outer->maxy || + inner->minz < outer->minz || + inner->maxz > outer->maxz){ + CVector vmin(inner->minx, inner->miny, inner->minz); + if(PointLiesWithinZone(&vmin, outer)) + sprintf(tmp, "Overlapping zones %s and %s\n", + inner->name, outer->name); + CVector vmax(inner->maxx, inner->maxy, inner->maxz); + if(PointLiesWithinZone(&vmax, outer)) + sprintf(tmp, "Overlapping zones %s and %s\n", + inner->name, outer->name); + return false; + } + return true; +} + +bool +CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) +{ + return zone->minx <= v->x && v->x <= zone->maxx && + zone->miny <= v->y && v->y <= zone->maxy && + zone->minz <= v->z && v->z <= zone->maxz; +} + +eLevelName +CTheZones::GetLevelFromPosition(CVector const *v) +{ + int i; +// char tmp[116]; +// if(!PointLiesWithinZone(v, &MapZoneArray[0])) +// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); + for(i = 1; i < TotalNumberOfMapZones; i++) + if(PointLiesWithinZone(v, &MapZoneArray[i])) + return MapZoneArray[i].level; + return MapZoneArray[0].level; +} + +CZone* +CTheZones::FindSmallestZonePosition(const CVector *v) +{ + CZone *best = &ZoneArray[0]; + // zone to test next + CZone *zone = ZoneArray[0].child; + while(zone) + // if in zone, descent into children + if(PointLiesWithinZone(v, zone)){ + best = zone; + zone = zone->child; + // otherwise try next zone + }else + zone = zone->next; + return best; +} + +CZone* +CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) +{ + CZone *best = nil; + if(ZoneArray[0].type == type) + best = &ZoneArray[0]; + // zone to test next + CZone *zone = ZoneArray[0].child; + while(zone) + // if in zone, descent into children + if(PointLiesWithinZone(v, zone)){ + if(zone->type == type) + best = zone; + zone = zone->child; + // otherwise try next zone + }else + zone = zone->next; + return best; +} + +CZone* +CTheZones::FindSmallestZonePositionILN(const CVector *v) +{ + CZone *best = nil; + if(IsNormalZone(ZoneArray[0].type)) + best = &ZoneArray[0]; + // zone to test next + CZone *zone = ZoneArray[0].child; + while(zone) + // if in zone, descent into children + if(PointLiesWithinZone(v, zone)){ + if(IsNormalZone(zone->type)) + best = zone; + zone = zone->child; + // otherwise try next zone + }else + zone = zone->next; + return best; +} + +int16 +CTheZones::FindZoneByLabelAndReturnIndex(Const char *name) +{ + char str[8]; + memset(str, 0, 8); + strncpy(str, name, 8); + for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++) + if(strcmp(GetZone(FindIndex)->name, name) == 0) + return FindIndex; + return -1; +} + +CZoneInfo* +CTheZones::GetZoneInfo(const CVector *v, uint8 day) +{ + CZone *zone; + zone = FindSmallestZonePositionILN(v); + if(zone == nil) + return &ZoneInfoArray[0]; + return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; +} + +void +CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) +{ + CZoneInfo *day, *night; + float d, n; + + day = GetZoneInfo(pos, 1); + night = GetZoneInfo(pos, 0); + + if(CClock::GetIsTimeInRange(8, 19)) + *info = *day; + else if(CClock::GetIsTimeInRange(22, 5)) + *info = *night; + else{ + if(CClock::GetIsTimeInRange(19, 22)){ + n = (CClock::GetHours() - 19) / 3.0f; + assert(n >= 0.0f && n <= 1.0f); + d = 1.0f - n; + }else{ + d = (CClock::GetHours() - 5) / 3.0f; + assert(d >= 0.0f && d <= 1.0f); + n = 1.0f - d; + } + info->carDensity = day->carDensity * d + night->carDensity * n; + info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n; + info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n; + info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n; + info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n; + info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n; + info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n; + info->copThreshold = day->copThreshold * d + night->copThreshold * n; + info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n; + info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n; + info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n; + info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n; + info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n; + info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n; + info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n; + info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n; + info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n; + + info->pedDensity = day->pedDensity * d + night->pedDensity * n; + info->copDensity = day->copDensity * d + night->copDensity * n; + info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n; + info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n; + info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n; + info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n; + info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n; + info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n; + info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n; + info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n; + info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n; + } + if(CClock::GetIsTimeInRange(5, 19)) + info->pedGroup = day->pedGroup; + else + info->pedGroup = night->pedGroup; + + CheckZoneInfo(info); +} + +void +CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, + int16 gang0Num, int16 gang1Num, int16 gang2Num, + int16 gang3Num, int16 gang4Num, int16 gang5Num, + int16 gang6Num, int16 gang7Num, int16 gang8Num, + int16 copNum, + int16 car0Num, int16 car1Num, int16 car2Num, + int16 car3Num, int16 car4Num, int16 car5Num) +{ + CZone *zone; + CZoneInfo *info; + zone = GetZone(zoneid); + info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; + + CheckZoneInfo(info); + + if(carDensity != -1) info->carDensity = carDensity; + int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0]; + int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1]; + int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2]; + int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3]; + int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4]; + int16 oldCopNum = info->copThreshold - info->carThreshold[5]; + int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold; + int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0]; + int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1]; + int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2]; + int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3]; + int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4]; + int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5]; + int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6]; + int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7]; + + if(car0Num != -1) info->carThreshold[0] = car0Num; + if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num; + else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num; + if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num; + else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num; + if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num; + else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num; + if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num; + else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num; + if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num; + else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num; + if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum; + else info->copThreshold = info->carThreshold[5] + oldCopNum; + if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num; + else info->gangThreshold[0] = info->copThreshold + oldGang0Num; + if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num; + else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num; + if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num; + else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num; + if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num; + else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num; + if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num; + else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num; + if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num; + else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num; + if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num; + else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num; + if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num; + else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num; + if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num; + else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num; + + CheckZoneInfo(info); +} + +void +CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, + int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density, + int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density, + int16 gang8Density, int16 copDensity) +{ + CZone *zone; + CZoneInfo *info; + zone = GetZone(zoneid); + info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; + if(pedDensity != -1) info->pedDensity = pedDensity; + if(copDensity != -1) info->copDensity = copDensity; + if(gang0Density != -1) info->gangDensity[0] = gang0Density; + if(gang1Density != -1) info->gangDensity[1] = gang1Density; + if(gang2Density != -1) info->gangDensity[2] = gang2Density; + if(gang3Density != -1) info->gangDensity[3] = gang3Density; + if(gang4Density != -1) info->gangDensity[4] = gang4Density; + if(gang5Density != -1) info->gangDensity[5] = gang5Density; + if(gang6Density != -1) info->gangDensity[6] = gang6Density; + if(gang7Density != -1) info->gangDensity[7] = gang7Density; + if(gang8Density != -1) info->gangDensity[8] = gang8Density; +} + +void +CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) +{ + CZone *zone; + zone = GetZone(zoneid); + if(IsNormalZone(zone->type)) + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; +} + +void +CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) +{ + CZone *zone; + zone = GetZone(zoneid); + if(IsNormalZone(zone->type)) + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; +} + +void +CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) +{ + CZone *zone; + zone = GetZone(zoneid); + if(IsNormalZone(zone->type)) + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; +} + +int16 +CTheZones::FindAudioZone(CVector *pos) +{ + int i; + + for(i = 0; i < NumberOfAudioZones; i++) + if(PointLiesWithinZone(pos, GetAudioZone(i))) + return i; + return -1; +} + +eLevelName +CTheZones::FindZoneForPoint(const CVector &pos) +{ + if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) + return LEVEL_INDUSTRIAL; + if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) + return LEVEL_COMMERCIAL; + if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) + return LEVEL_SUBURBAN; + return LEVEL_GENERIC; +} + +void +CTheZones::AddZoneToAudioZoneArray(CZone *zone) +{ + int i, z; + + if(zone->type != ZONE_DEFAULT) + return; + + /* This is a bit stupid */ + z = -1; + for(i = 0; i < NUMZONES; i++) + if(&ZoneArray[i] == zone) + z = i; + AudioZoneArray[NumberOfAudioZones++] = z; +} + +void +CTheZones::InitialiseAudioZoneArray(void) +{ + bool gonext; + CZone *zone; + + gonext = false; + zone = &ZoneArray[0]; + // Go deep first, + // set gonext when backing up a level to visit the next child + while(zone) + if(gonext){ + AddZoneToAudioZoneArray(zone); + if(zone->next){ + gonext = false; + zone = zone->next; + }else + zone = zone->parent; + }else if(zone->child) + zone = zone->child; + else{ + AddZoneToAudioZoneArray(zone); + if(zone->next) + zone = zone->next; + else{ + gonext = true; + zone = zone->parent; + } + } +} + +#ifdef COMPATIBLE_SAVES +static inline void +SaveOneZone(CZone &zone, uint8 *&buffer) +{ + memcpy(buffer, zone.name, sizeof(zone.name)); + SkipSaveBuf(buffer, sizeof(zone.name)); + WriteSaveBuf(buffer, zone.minx); + WriteSaveBuf(buffer, zone.miny); + WriteSaveBuf(buffer, zone.minz); + WriteSaveBuf(buffer, zone.maxx); + WriteSaveBuf(buffer, zone.maxy); + WriteSaveBuf(buffer, zone.maxz); + WriteSaveBuf(buffer, zone.type); + WriteSaveBuf(buffer, zone.level); + WriteSaveBuf(buffer, zone.zoneinfoDay); + WriteSaveBuf(buffer, zone.zoneinfoNight); + WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.child)); + WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.parent)); + WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.next)); +} +#endif + +void +CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) +{ + INITSAVEBUF + int i; + + *size = SAVE_HEADER_SIZE + + sizeof(int32) // GetIndexForZonePointer + + sizeof(m_CurrLevel) + sizeof(FindIndex) + + sizeof(int16) // padding + + ZONEARRAY_SAVE_SIZE + sizeof(ZoneInfoArray) + + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos) + + MAPZONEARRAY_SAVE_SIZE + sizeof(AudioZoneArray) + + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); + + WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); + + WriteSaveBuf(buffer, (int32)GetIndexForZonePointer(m_pPlayersZone)); + WriteSaveBuf(buffer, m_CurrLevel); + WriteSaveBuf(buffer, FindIndex); + WriteSaveBuf(buffer, (int16)0); // padding + + for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ +#ifdef COMPATIBLE_SAVES + SaveOneZone(ZoneArray[i], buffer); +#else + CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next); +#endif + } + + for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) + WriteSaveBuf(buffer, ZoneInfoArray[i]); + + WriteSaveBuf(buffer, TotalNumberOfZones); + WriteSaveBuf(buffer, TotalNumberOfZoneInfos); + + for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { +#ifndef COMPATIBLE_SAVES + CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]); +#endif + + /* + The call of GetIndexForZonePointer is wrong, as it is + meant for a different array, but the game doesn't brake + if those fields are nil. Let's make sure they are. + */ + assert(MapZoneArray[i].child == nil); + assert(MapZoneArray[i].parent == nil); + assert(MapZoneArray[i].next == nil); +#ifndef COMPATIBLE_SAVES + zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next); +#else + SaveOneZone(MapZoneArray[i], buffer); +#endif + } + + for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) + WriteSaveBuf(buffer, AudioZoneArray[i]); + + WriteSaveBuf(buffer, TotalNumberOfMapZones); + WriteSaveBuf(buffer, NumberOfAudioZones); + + VALIDATESAVEBUF(*size) +} + +#ifdef COMPATIBLE_SAVES +static inline void +LoadOneZone(CZone &zone, uint8 *&buffer) +{ + memcpy(zone.name, buffer, sizeof(zone.name)); + SkipSaveBuf(buffer, sizeof(zone.name)); + ReadSaveBuf(&zone.minx, buffer); + ReadSaveBuf(&zone.miny, buffer); + ReadSaveBuf(&zone.minz, buffer); + ReadSaveBuf(&zone.maxx, buffer); + ReadSaveBuf(&zone.maxy, buffer); + ReadSaveBuf(&zone.maxz, buffer); + ReadSaveBuf(&zone.type, buffer); + ReadSaveBuf(&zone.level, buffer); + ReadSaveBuf(&zone.zoneinfoDay, buffer); + ReadSaveBuf(&zone.zoneinfoNight, buffer); + int32 tmp; + ReadSaveBuf(&tmp, buffer); + zone.child = CTheZones::GetPointerForZoneIndex(tmp); + ReadSaveBuf(&tmp, buffer); + zone.parent = CTheZones::GetPointerForZoneIndex(tmp); + ReadSaveBuf(&tmp, buffer); + zone.next = CTheZones::GetPointerForZoneIndex(tmp); +} +#endif + +void +CTheZones::LoadAllZones(uint8 *buffer, uint32 size) +{ + INITSAVEBUF + int32 i; + + CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); + + ReadSaveBuf(&i, buffer); + m_pPlayersZone = GetPointerForZoneIndex(i); + ReadSaveBuf(&m_CurrLevel, buffer); + ReadSaveBuf(&FindIndex, buffer); + SkipSaveBuf(buffer, 2); + + for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ +#ifdef COMPATIBLE_SAVES + LoadOneZone(ZoneArray[i], buffer); +#else + ReadSaveBuf(&ZoneArray[i], buffer); + + ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child); + ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent); + ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next); +#endif + } + + for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) + ReadSaveBuf(&ZoneInfoArray[i], buffer); + + ReadSaveBuf(&TotalNumberOfZones, buffer); + ReadSaveBuf(&TotalNumberOfZoneInfos, buffer); + + for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ +#ifdef COMPATIBLE_SAVES + LoadOneZone(MapZoneArray[i], buffer); +#else + ReadSaveBuf(&MapZoneArray[i], buffer); + + /* + The call of GetPointerForZoneIndex is wrong, as it is + meant for a different array, but the game doesn't brake + if save data stored is -1. + */ + MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child); + MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent); + MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next); +#endif + assert(MapZoneArray[i].child == nil); + assert(MapZoneArray[i].parent == nil); + assert(MapZoneArray[i].next == nil); + } + + for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) + ReadSaveBuf(&AudioZoneArray[i], buffer); + + ReadSaveBuf(&TotalNumberOfMapZones, buffer); + ReadSaveBuf(&NumberOfAudioZones, buffer); + + VALIDATESAVEBUF(size) +} diff --git a/src/core/Zones.h b/src/core/Zones.h new file mode 100644 index 0000000..aa0466e --- /dev/null +++ b/src/core/Zones.h @@ -0,0 +1,114 @@ +#pragma once + +#include "Game.h" +#include "Gangs.h" + +enum eZoneType +{ + ZONE_DEFAULT, + ZONE_NAVIG, + ZONE_INFO, + ZONE_MAPZONE, +}; + +class CZone +{ +public: + char name[8]; + float minx; + float miny; + float minz; + float maxx; + float maxy; + float maxz; + eZoneType type; + eLevelName level; + int16 zoneinfoDay; + int16 zoneinfoNight; + CZone *child; + CZone *parent; + CZone *next; + + wchar *GetTranslatedName(void); +}; + +class CZoneInfo +{ +public: + // Car data + int16 carDensity; + int16 carThreshold[6]; + int16 copThreshold; + int16 gangThreshold[NUM_GANGS]; + + // Ped data + uint16 pedDensity; + uint16 copDensity; + uint16 gangDensity[NUM_GANGS]; + uint16 pedGroup; +}; + + +class CTheZones +{ + static CZone *m_pPlayersZone; + static int16 FindIndex; + + static uint16 NumberOfAudioZones; + static int16 AudioZoneArray[NUMAUDIOZONES]; + static uint16 TotalNumberOfMapZones; + static uint16 TotalNumberOfZones; + static CZone ZoneArray[NUMZONES]; + static CZone MapZoneArray[NUMMAPZONES]; + static uint16 TotalNumberOfZoneInfos; + static CZoneInfo ZoneInfoArray[2*NUMZONES]; +public: + static eLevelName m_CurrLevel; + + static void Init(void); + static void Update(void); + static void CreateZone(char *name, eZoneType type, + float minx, float miny, float minz, + float maxx, float maxy, float maxz, + eLevelName level); + static void CreateMapZone(char *name, eZoneType type, + float minx, float miny, float minz, + float maxx, float maxy, float maxz, + eLevelName level); + static CZone *GetZone(uint16 i) { return &ZoneArray[i]; } + static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; } + static void PostZoneCreation(void); + static void InsertZoneIntoZoneHierarchy(CZone *zone); + static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2); + static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2); + static bool PointLiesWithinZone(const CVector *v, CZone *zone); + static eLevelName GetLevelFromPosition(const CVector *v); + static CZone *FindSmallestZonePosition(const CVector *v); + static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type); + static CZone *FindSmallestZonePositionILN(const CVector *v); + static int16 FindZoneByLabelAndReturnIndex(Const char *name); + static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day); + static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info); + static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, + int16 gang0Num, int16 gang1Num, int16 gang2Num, + int16 gang3Num, int16 gang4Num, int16 gang5Num, + int16 gang6Num, int16 gang7Num, int16 gang8Num, + int16 copNum, + int16 car0Num, int16 car1Num, int16 car2Num, + int16 car3Num, int16 car4Num, int16 car5Num); + static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, + int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density, + int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density, + int16 gang8Density, int16 copDensity); + static void SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity); + static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity); + static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup); + static int16 FindAudioZone(CVector *pos); + static eLevelName FindZoneForPoint(const CVector &pos); + static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &ZoneArray[i]; } + static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; } + static void AddZoneToAudioZoneArray(CZone *zone); + static void InitialiseAudioZoneArray(void); + static void SaveAllZones(uint8 *buffer, uint32 *length); + static void LoadAllZones(uint8 *buffer, uint32 length); +}; diff --git a/src/core/common.h b/src/core/common.h new file mode 100644 index 0000000..0d0528b --- /dev/null +++ b/src/core/common.h @@ -0,0 +1,401 @@ +#pragma once + +#define _CRT_SECURE_NO_WARNINGS +#define _USE_MATH_DEFINES +#pragma warning(disable: 4244) // int to float +#pragma warning(disable: 4800) // int to bool +#pragma warning(disable: 4838) // narrowing conversion +#pragma warning(disable: 4996) // POSIX names + +#ifdef __MWERKS__ +#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc +#endif + +#ifdef __SWITCH__ +#include +#endif + +#include +#include +#include + +#ifdef __MWERKS__ +#define AUDIO_MSS +#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs +#endif + +#if !defined RW_D3D9 && defined LIBRW +#undef WITHD3D +#undef WITHDINPUT +#endif + +#if (defined WITHD3D && !defined LIBRW) +#define WITHWINDOWS +#endif + +#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS +#include +#endif + +#ifdef WITHD3D + #ifdef LIBRW + #define WITH_D3D // librw includes d3d9 itself via this right now + #else + #ifndef USE_D3D9 + #include + #else + #include + #endif + #endif +#endif + +#ifdef WITHDINPUT +#define DIRECTINPUT_VERSION 0x0800 +#include +#endif + +#include +#include + +// gotta put this somewhere +#ifdef LIBRW +#define STREAMPOS(str) ((str)->tell()) +#define STREAMFILE(str) (((rw::StreamFile*)(str))->file) +#define HIERNODEINFO(hier) ((hier)->nodeInfo) +#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id) +#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize) +#else +#define RWHALFPIXEL // always d3d +#define STREAMPOS(str) ((str)->Type.memory.position) +#define STREAMFILE(str) ((str)->Type.file.fpFile) +#define HIERNODEINFO(hier) ((hier)->pNodeInfo) +#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID) +#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize) +#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame +#endif + +#ifdef RWHALFPIXEL +#define HALFPX (0.5f) +#else +#define HALFPX (0.0f) +#endif + +#define rwVENDORID_ROCKSTAR 0x0253F2 + +#define Max(a,b) ((a) > (b) ? (a) : (b)) +#define Min(a,b) ((a) < (b) ? (a) : (b)) + +// Use this to add const that wasn't there in the original code +#define Const const + +typedef uint8_t uint8; +typedef int8_t int8; +typedef uint16_t uint16; +typedef int16_t int16; +#ifndef __MWERKS__ +typedef uint32_t uint32; +typedef int32_t int32; +#else +typedef unsigned int uint32; +typedef int int32; +#endif +typedef uintptr_t uintptr; +typedef intptr_t intptr; +typedef uint64_t uint64; +typedef int64_t int64; +// hardcode ucs-2 +typedef uint16_t wchar; + +typedef uint8 bool8; +typedef uint16 bool16; +typedef uint32 bool32; + +#if defined(_MSC_VER) || defined (__MWERKS__) +typedef ptrdiff_t ssize_t; +#endif + +#ifndef nil +#define nil NULL +#endif + +#include "config.h" + +#ifdef PED_SKIN +#include +#include +#endif + +#ifdef __GNUC__ +#define TYPEALIGN(n) __attribute__ ((aligned (n))) +#else +#ifdef _MSC_VER +#define TYPEALIGN(n) __declspec(align(n)) +#else +#define TYPEALIGN(n) // unknown compiler...ignore +#endif +#endif + +#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1)) + +// PDP-10 like byte functions +#define MASK(p, s) (((1<<(s))-1) << (p)) +inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w) +{ + uint32 m = MASK(p,s); + return (w & ~m) | ((b<>p & (1<r == right.r && this->g == right.g && this->b == right.b && this->a == right.a; + } + + bool operator !=(const CRGBA &right) + { + return !(*this == right); + } + + CRGBA &operator =(const CRGBA &right) + { + this->r = right.r; + this->g = right.g; + this->b = right.b; + this->a = right.a; + return *this; + } +#ifdef RWCORE_H + operator RwRGBA &(void) { + return rwRGBA; + } + + operator RwRGBA *(void) { + return &rwRGBA; + } + + operator RwRGBA (void) const { + return rwRGBA; + } + + CRGBA &operator =(const RwRGBA &right) + { + this->r = right.red; + this->g = right.green; + this->b = right.blue; + this->a = right.alpha; + return *this; + } +#endif +}; + +#if (defined(_MSC_VER)) +extern int strcasecmp(const char *str1, const char *str2); +#endif + +extern wchar *AllocUnicode(const char*src); + +#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) + +#define Clamp2(v, center, radius) ((v) > (center) ? Min(v, center + radius) : Max(v, center - radius)) + +inline float sq(float x) { return x*x; } +#define SQR(x) ((x) * (x)) + +#ifdef __MWERKS__ +#define M_E 2.71828182845904523536 // e +#define M_LOG2E 1.44269504088896340736 // log2(e) +#define M_LOG10E 0.434294481903251827651 // log10(e) +#define M_LN2 0.693147180559945309417 // ln(2) +#define M_LN10 2.30258509299404568402 // ln(10) +#define M_PI 3.14159265358979323846 // pi +#define M_PI_2 1.57079632679489661923 // pi/2 +#define M_PI_4 0.785398163397448309616 // pi/4 +#define M_1_PI 0.318309886183790671538 // 1/pi +#define M_2_PI 0.636619772367581343076 // 2/pi +#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi) +#define M_SQRT2 1.41421356237309504880 // sqrt(2) +#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2) +#endif + +#define PI (float)M_PI +#define TWOPI (PI*2) +#define HALFPI (PI/2) +#define DEGTORAD(x) ((x) * PI / 180.0f) +#define RADTODEG(x) ((x) * 180.0f / PI) + +#ifdef USE_PS2_RAND +#define MYRAND_MAX 65535 +#else +#define MYRAND_MAX 32767 +#endif + +int myrand(void); +void mysrand(unsigned int seed); + +void re3_debug(const char *format, ...); +void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...); +void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func); +void re3_usererror(const char *format, ...); + +#define DEBUGBREAK() __debugbreak(); + +// Switch to enable development messages. +#if 1 +#define DEV(f, ...) +#else +#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__) +#endif + +#ifdef __MWERKS__ +void debug(char *f, ...); +void Error(char *f, ...); +__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed +// USERERROR only gets used in oal builds ... once +#else +#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__) +#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__) +#ifndef MASTER +#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__) +#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__) +#else +#define TRACE(f, ...) +#define USERERROR(f, ...) +#endif +#endif + +#ifndef MASTER +#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) +#else +#define assert(_Expression) (_Expression) +#endif +#define ASSERT assert + +#ifdef __MWERKS__ +#define static_assert(bool_constexpr, message) +#endif + +#define _TODO(x) +#define _TODOCONST(x) (x) + +#ifdef CHECK_STRUCT_SIZES +template struct check_size { + static_assert(s == t, "Invalid structure size"); +}; +#define VALIDATE_SIZE(struc, size) check_size struc ## Check +#else +#define VALIDATE_SIZE(struc, size) +#endif +#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...") + +#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f))) +#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0])) +#define BIT(num) (1<<(num)) + +#define ABS(a) (((a) < 0) ? (-(a)) : (a)) +#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min))))) +#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) ) + +#define STRINGIFY(x) #x +#define STR(x) STRINGIFY(x) +#define CONCAT_(x,y) x##y +#define CONCAT(x,y) CONCAT_(x,y) diff --git a/src/core/config.h b/src/core/config.h new file mode 100644 index 0000000..9f1981b --- /dev/null +++ b/src/core/config.h @@ -0,0 +1,498 @@ +#pragma once + +// disables (most) stuff that wasn't in original gta3.exe +#ifdef __MWERKS__ +#define VANILLA_DEFINES +#endif + +enum Config { + NUMPLAYERS = 1, // 4 on PS2 + + NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC) + MAX_CDIMAGES = 8, // additional cdimages + MAX_CDCHANNELS = 5, + + MODELINFOSIZE = 5500, // 3150 on PS2 +#ifdef VANILLA_DEFINES + TXDSTORESIZE = 850, +#else + TXDSTORESIZE = 1024, // for Xbox map +#endif + EXTRADIRSIZE = 128, + CUTSCENEDIRSIZE = 512, + + SIMPLEMODELSIZE = 5000, // 2910 on PS2 + MLOMODELSIZE = 1, + MLOINSTANCESIZE = 1, + TIMEMODELSIZE = 30, + CLUMPMODELSIZE = 5, + PEDMODELSIZE = 90, + VEHICLEMODELSIZE = 120, // 70 on PS2 + XTRACOMPSMODELSIZE = 2, + TWODFXSIZE = 2000, // 1210 on PS2 + + MAXVEHICLESLOADED = 50, // 70 on mobile + + NUMOBJECTINFO = 168, // object.dat + + // Pool sizes + NUMPTRNODES = 30000, // 26000 on PS2 + NUMENTRYINFOS = 5400, // 3200 on PS2 + NUMPEDS = 140, // 90 on PS2 + NUMVEHICLES = 110, // 70 on PS2 + NUMBUILDINGS = 5500, // 4915 on PS2 + NUMTREADABLES = 1214, + NUMOBJECTS = 450, + NUMDUMMIES = 2802, // 2368 on PS2 + NUMAUDIOSCRIPTOBJECTS = 256, + NUMCUTSCENEOBJECTS = 50, + + NUMANIMBLOCKS = 2, + NUMANIMATIONS = 250, + + NUMTEMPOBJECTS = 30, + + // Path data + NUM_PATHNODES = 4930, + NUM_CARPATHLINKS = 2076, + NUM_MAPOBJECTS = 1250, + NUM_PATHCONNECTIONS = 10260, + + // Link list lengths + NUMALPHALIST = 20, + NUMALPHAENTITYLIST = 150, + NUMCOLCACHELINKS = 200, + NUMREFERENCES = 800, + + // Zones + NUMAUDIOZONES = 36, + NUMZONES = 50, + NUMMAPZONES = 25, + + // Cull zones + NUMCULLZONES = 512, + NUMATTRIBZONES = 288, + NUMZONEINDICES = 55000, + + PATHNODESIZE = 4500, + + NUMWEATHERS = 4, + NUMHOURS = 24, + + NUMEXTRADIRECTIONALS = 4, + NUMANTENNAS = 8, + NUMCORONAS = 56, + NUMPOINTLIGHTS = 32, + NUM3DMARKERS = 32, + NUMBRIGHTLIGHTS = 32, + NUMSHINYTEXTS = 32, + NUMMONEYMESSAGES = 16, + NUMPICKUPMESSAGES = 16, + NUMBULLETTRACES = 16, + NUMMBLURSTREAKS = 4, + NUMSKIDMARKS = 32, + + NUMONSCREENTIMERENTRIES = 1, + NUMRADARBLIPS = 32, + NUMGENERALPICKUPS = 320, + NUMSCRIPTEDPICKUPS = 16, + NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS, + NUMCOLLECTEDPICKUPS = 20, + NUMPACMANPICKUPS = 256, + NUMEVENTS = 64, + + NUM_CARGENS = 160, + + NUM_PATH_NODES_IN_AUTOPILOT = 8, + + NUM_ACCIDENTS = 20, + NUM_FIRES = 40, + NUM_GARAGES = 32, + NUM_PROJECTILES = 32, + + NUM_GLASSPANES = 45, + NUM_GLASSENTITIES = 32, + NUM_WATERCANNONS = 3, + + NUMPEDROUTES = 200, + NUMPHONES = 50, + NUMPEDGROUPS = 31, + NUMMODELSPERPEDGROUP = 8, + NUMSHOTINFOS = 100, + + NUMROADBLOCKS = 600, + + NUMVISIBLEENTITIES = 2000, + NUMINVISIBLEENTITIES = 150, + + NUM_AUDIOENTITY_EVENTS = 4, + NUM_PED_COMMENTS_SLOTS = 20, + + NUM_SOUND_QUEUES = 2, + NUM_AUDIOENTITIES = 200, + + NUM_SCRIPT_MAX_ENTITIES = 40, + + NUM_GARAGE_STORED_CARS = 6, + + NUM_CRANES = 8, + + NUM_EXPLOSIONS = 48, +}; + +// We don't expect to compile for PS2 or Xbox +// but it might be interesting for documentation purposes +#define GTA_PC +//#define GTA_PS2 +//#define GTA_XBOX + +// Version defines +#define GTA3_PS2_140 300 +#define GTA3_PS2_160 301 +#define GTA3_PC_10 310 +#define GTA3_PC_11 311 +#define GTA3_PC_STEAM 312 +// TODO? maybe something for xbox or android? + +#define GTA_VERSION GTA3_PC_11 + +// Enable configuration for handheld console ports +#if defined(__SWITCH__) || defined(PSP2) + #define GTA_HANDHELD +#endif + +#if defined GTA_PS2 +# define GTA_PS2_STUFF +# define RANDOMSPLASH +# define USE_CUSTOM_ALLOCATOR +# define VU_COLLISION +# define ANIM_COMPRESSION +# define PS2_MENU +#elif defined GTA_PC +# define EXTERNAL_3D_SOUND +# define AUDIO_REFLECTIONS +# ifndef GTA_HANDHELD +# define PC_PLAYER_CONTROLS // mouse player/cam mode +# endif +# define GTA_REPLAY +# define GTA_SCENE_EDIT +# define PC_MENU +#elif defined GTA_XBOX +#endif + +// This is enabled for all released games. +// any debug stuff that isn't left in any game is not in FINAL +//#define FINAL + +// This is enabled for all released games except mobile +// any debug stuff that is only left in mobile, is not in MASTER +//#define MASTER + +// once and for all: +// pc: FINAL & MASTER +// mobile: FINAL + +// MASTER builds must be FINAL +#ifdef MASTER +#define FINAL +#endif + +// these are placed here to work with VANILLA_DEFINES for compatibility +#define NO_CDCHECK // skip audio CD check +#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) + +#ifdef VANILLA_DEFINES +#if !defined(_WIN32) || defined(__LP64__) || defined(_WIN64) +#error Vanilla can only be built for win-x86 +#endif + +#define FINAL +#define MASTER +//#define USE_MY_DOCUMENTS +#define THIS_IS_STUPID +#define PC_PARTICLE +#define DONT_FIX_REPLAY_BUGS +#define USE_TXD_CDIMAGE // generate and load textures from txd.img +//#define USE_TEXTURE_POOL // not possible because R* used custom RW33 +#else +// This enables things from the PS2 version on PC +#define GTA_PS2_STUFF + +// quality of life fixes that should also be in FINAL +#define NASTY_GAME // nasty game for all languages + +// those infamous texts +#define DRAW_GAME_VERSION_TEXT +#ifdef DRAW_GAME_VERSION_TEXT + // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default +#endif +//#define DRAW_MENU_VERSION_TEXT + +// Memory allocation and compression +// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet +//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices +//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed + +#if defined GTA_PC && defined GTA_PS2_STUFF +# define USE_PS2_RAND +# define RANDOMSPLASH // use random splash as on PS2 +# define PS2_MATFX +#endif + +#ifdef VU_COLLISION +#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code +#endif + +#ifdef MASTER + // only in master builds + #undef DRAW_GAME_VERSION_TEXT +#else + // not in master builds + #define VALIDATE_SAVE_SIZE + + #define DEBUGMENU +#endif + +#ifdef FINAL + // in all games +# define USE_MY_DOCUMENTS // use my documents directory for user files +#else + // not in any game +# define CHATTYSPLASH // print what the game is loading +# define TIMEBARS // print debug timers +#endif + +#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. +#define MORE_LANGUAGES // Add more translations to the game +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds! +#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES +#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS + +#define NO_MOVIES // add option to disable intro videos + +#define EXTENDED_OFFSCREEN_DESPAWN_RANGE // Use onscreen despawn range for offscreen peds and vehicles to avoid them despawning in the distance when you look + // away + +#if defined(__LP64__) || defined(_WIN64) +#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build +#endif + +#define ASCII_STRCMP // use faster ascii str comparisons + +#if !defined _WIN32 || defined __MINGW32__ +#undef ASCII_STRCMP +#endif + +// Just debug menu entries +#ifdef DEBUGMENU +#define MISSION_SWITCHER // from debug menu +#endif + +// Rendering/display +//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering +//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names. + // NB: keep this enabled unless your map IDEs have these flags baked in +#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios +#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio). +#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) +#define USE_TXD_CDIMAGE // generate and load textures from txd.img +#define PS2_ALPHA_TEST // emulate ps2 alpha test +#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number +#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +#ifdef DISABLE_LOADING_SCREEN +// enable the PC splash +#undef RANDOMSPLASH +#endif +#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync +#define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering +//#define USE_TEXTURE_POOL +#ifdef LIBRW +#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) +#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) +#define SCREEN_DROPLETS // neo water droplets +#define NEW_RENDERER // leeds-like world rendering, needs librw +#endif + +#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc) + +#ifndef EXTENDED_COLOURFILTER +#undef SCREEN_DROPLETS // we need the backbuffer for this effect +#endif + +// Particle +//#define PC_PARTICLE +//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2 + +// Pad +#if !defined(RW_GL3) && defined(_WIN32) +#define XINPUT +#endif +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD) +#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. +#endif +#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m +#define KANGAROO_CHEAT +#define ALLCARSHELI_CHEAT +#define ALT_DODO_CHEAT +#define REGISTER_START_BUTTON +#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls +#define BUTTON_ICONS // use textures to show controller buttons + +// Hud, frontend and radar +//#define PS2_HUD +#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. +// #define BETA_SLIDING_TEXT +#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC +#define FIX_RADAR // use radar size from early version before R* broke it +// #define XBOX_SUBTITLES // the infamous outlines +#define RADIO_OFF_TEXT +#define PC_MENU + +#ifndef PC_MENU +# define PS2_MENU +//# define PS2_MENU_USEALLPAGEICONS +#else + +# if defined(XINPUT) || defined(GTA_HANDHELD) +# define GAMEPAD_MENU // Add gamepad menu +# endif + +# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm +# define TRIANGLE_BACK_BUTTON +//# define CIRCLE_BACK_BUTTON +//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. +//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box +# define CUSTOM_FRONTEND_OPTIONS + +# ifdef CUSTOM_FRONTEND_OPTIONS +# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd +# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable +# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +# define CUTSCENE_BORDERS_SWITCH +# define MULTISAMPLING // adds MSAA option +# define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC +# define PED_CAR_DENSITY_SLIDERS +# endif +#endif + +// Script +#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm +#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script +#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely +#ifdef PC_MENU +# define MISSION_REPLAY // mobile feature +#endif +//#define SIMPLIER_MISSIONS // apply simplifications from mobile +#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log + +#if SCRIPT_LOG_FILE_LEVEL == 0 +#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#endif + +#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#define USE_BASIC_SCRIPT_DEBUG_OUTPUT +#endif + +#ifdef MASTER +#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT +#endif + +// Replay +//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! +//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) + +// Vehicles +#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher +//#define REMOVE_TREADABLE_PATHFIND + +// Pickups +//#define MONEY_MESSAGES +#define CAMERA_PICKUP + +// Peds +#define PED_SKIN // support for skinned geometry on peds, requires COMPATIBLE_SAVES +#define ANIMATE_PED_COL_MODEL +// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle +// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward +#define CANCELLABLE_CAR_ENTER +//#define PEDS_REPORT_CRIMES_ON_PHONE // requires COMPATIBLE_SAVES + +// Camera +//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes +#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future +#define FREE_CAM // Rotating cam + +// Audio +#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space + // originally and making it work in 2d only requires more resource). Will not work on PS2 +#define AUDIO_REFLECTIONS // Enable audio reflections. Disabled on mobile, didn't exist yet on PS2. +#define RADIO_SCROLL_TO_PREV_STATION +#define AUDIO_CACHE +#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder +#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files +#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused +#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise +#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game +#define MULTITHREADED_AUDIO // for streams. requires C++11 or later + +#ifdef AUDIO_OPUS +#define AUDIO_OAL_USE_OPUS // enable support of opus files +#define OPUS_AUDIO_PATHS // changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled) +#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled) + +#ifndef AUDIO_OAL_USE_OPUS +#undef OPUS_AUDIO_PATHS +#undef OPUS_SFX +#endif + +#endif + +// Streaming +#if !defined(_WIN32) && !defined(__SWITCH__) + //#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp) + #define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore. +#endif +#define BIG_IMG // Not complete - allows to read larger img files + +//#define SQUEEZE_PERFORMANCE +#ifdef SQUEEZE_PERFORMANCE + #undef PS2_ALPHA_TEST + #undef NO_ISLAND_LOADING + #undef PS2_AUDIO_CHANNELS + #undef EXTENDED_OFFSCREEN_DESPAWN_RANGE + #define PC_PARTICLE + #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial + #define VC_RAIN_NERF // Reduces number of rain particles +#endif + +// if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES +#ifndef COMPATIBLE_SAVES +#undef PED_SKIN +#undef PEDS_REPORT_CRIMES_ON_PHONE +#endif + +#ifdef GTA_HANDHELD + #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input +#endif + +#ifdef __SWITCH__ + #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch +#endif + +#endif // VANILLA_DEFINES + +#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND) +#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND +#endif +#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND) +#error EXTERNAL_3D_SOUND cannot work on PS2 +#endif +#if defined(AUDIO_REFLECTIONS) && GTA_VERSION < GTA3_PC_10 +#error AUDIO_REFLECTIONS cannot work with versions below GTA3_PC_10 +#endif \ No newline at end of file diff --git a/src/core/main.cpp b/src/core/main.cpp new file mode 100644 index 0000000..2a0a77c --- /dev/null +++ b/src/core/main.cpp @@ -0,0 +1,2493 @@ +#include "common.h" +#include +#include "rpmatfx.h" +#include "rphanim.h" +#include "rpskin.h" +#include "rtbmp.h" +#include "rtpng.h" +#ifdef ANISOTROPIC_FILTERING +#include "rpanisot.h" +#endif + +#include "main.h" +#include "CdStream.h" +#include "General.h" +#include "RwHelper.h" +#include "Clouds.h" +#include "Draw.h" +#include "Sprite2d.h" +#include "Renderer.h" +#include "Coronas.h" +#include "WaterLevel.h" +#include "Weather.h" +#include "Glass.h" +#include "WaterCannon.h" +#include "SpecialFX.h" +#include "Shadows.h" +#include "Skidmarks.h" +#include "Antennas.h" +#include "Rubbish.h" +#include "Particle.h" +#include "Pickups.h" +#include "WeaponEffects.h" +#include "PointLights.h" +#include "Fluff.h" +#include "Replay.h" +#include "Camera.h" +#include "World.h" +#include "Ped.h" +#include "Font.h" +#include "Pad.h" +#include "Hud.h" +#include "User.h" +#include "Messages.h" +#include "Darkel.h" +#include "Garages.h" +#include "MusicManager.h" +#include "VisibilityPlugins.h" +#include "NodeName.h" +#include "DMAudio.h" +#include "CutsceneMgr.h" +#include "Lights.h" +#include "Credits.h" +#include "ZoneCull.h" +#include "Timecycle.h" +#include "TxdStore.h" +#include "FileMgr.h" +#include "Text.h" +#include "RpAnimBlend.h" +#include "Frontend.h" +#include "AnimViewer.h" +#include "Script.h" +#include "PathFind.h" +#include "Debug.h" +#include "Console.h" +#include "timebars.h" +#include "GenericGameStorage.h" +#include "MemoryCard.h" +#include "SceneEdit.h" +#include "debugmenu.h" +#include "Clock.h" +#include "postfx.h" +#include "custompipes.h" +#include "screendroplets.h" +#include "MemoryHeap.h" +#ifdef USE_OUR_VERSIONING +#include "GitSHA1.h" +#endif + +GlobalScene Scene; + +uint8 work_buff[55000]; +char gString[256]; +char gString2[512]; +wchar gUString[256]; +wchar gUString2[256]; + +float FramesPerSecond = 30.0f; + +bool gbPrintShite = false; +bool gbModelViewer; +#ifdef TIMEBARS +bool gbShowTimebars; +#endif +#ifdef DRAW_GAME_VERSION_TEXT +bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds +#endif +#ifdef NO_MOVIES +bool gbNoMovies; +#endif + +volatile int32 frameCount; + +RwRGBA gColourTop; + +bool gameAlreadyInitialised; + +float NumberOfChunksLoaded; +#ifdef GTA_PS2 +#define TOTALNUMCHUNKS 48.0f +#else +#define TOTALNUMCHUNKS 73.0f +#endif + +bool g_SlowMode = false; +char version_name[64]; + + +void GameInit(void); +void SystemInit(void); +void TheGame(void); + +#ifdef DEBUGMENU +void DebugMenuPopulate(void); +#endif + +#ifndef FINAL +bool gbPrintMemoryUsage; +#endif + +#ifdef PS2_MENU +#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad +#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad +#else +#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad +#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad +#endif + +#ifdef NEW_RENDERER +bool gbNewRenderer; +#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL) +#else +#define CLEARMODE (rwCAMERACLEARZ) +#endif + +#ifdef __MWERKS__ +void +debug(char *fmt, ...) +{ +#ifndef MASTER + // TODO put something here +#endif +} + +void +Error(char *fmt, ...) +{ +#ifndef MASTER + // TODO put something here +#endif +} +#endif + +void +ValidateVersion() +{ + int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb"); + char buff[128]; + + if ( file != -1 ) + { + CFileMgr::Seek(file, 100, SEEK_SET); + + for ( int i = 0; i < 128; i++ ) + { + CFileMgr::Read(file, &buff[i], sizeof(char)); + buff[i] -= 23; + if ( buff[i] == '\0' ) + break; + CFileMgr::Seek(file, 99, SEEK_CUR); + } + + if ( !strncmp(buff, "grandtheftauto3", 15) ) + { + strncpy(version_name, &buff[15], 64); + CFileMgr::CloseFile(file); + return; + } + } + + LoadingScreen("Invalid version", NULL, NULL); + + while(true) + { + ; + } +} + +bool +DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) +{ + CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha); + CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha); + +#ifndef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f)); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#endif + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE); + + if(!RsCameraBeginUpdate(Scene.camera)) + return false; + +#ifdef FIX_BUGS + CSprite2d::SetRecipNearClip(); +#endif + CSprite2d::InitPerFrame(); + + if(Alpha != 0) + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), BottomColor, BottomColor, TopColor, TopColor); + + return true; +} + +bool +DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) +{ +#ifndef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f)); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#endif + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); + + if(!RsCameraBeginUpdate(Scene.camera)) + return false; + + TheCamera.m_viewMatrix.Update(); + CClouds::RenderBackground(TopRed, TopGreen, TopBlue, BottomRed, BottomGreen, BottomBlue, Alpha); + + return true; +} + +// This is certainly a very useful function +void +DoRWRenderHorizon(void) +{ + CClouds::RenderHorizon(); +} + +void +DoFade(void) +{ + if(CTimer::GetIsPaused()) + return; + +#ifdef PS2_MENU + if(TheMemoryCard.JustLoadedDontFadeInYet){ + TheMemoryCard.JustLoadedDontFadeInYet = false; + TheMemoryCard.TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds(); + } +#else + if(JustLoadedDontFadeInYet){ + JustLoadedDontFadeInYet = false; + TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds(); + } +#endif + +#ifdef PS2_MENU + if(TheMemoryCard.StillToFadeOut){ + if(CTimer::GetTimeInMilliseconds() - TheMemoryCard.TimeStartedCountingForFade > TheMemoryCard.TimeToStayFadedBeforeFadeOut){ + TheMemoryCard.StillToFadeOut = false; +#else + if(StillToFadeOut){ + if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){ + StillToFadeOut = false; +#endif + TheCamera.Fade(3.0f, FADE_IN); + TheCamera.ProcessFade(); + TheCamera.ProcessMusicFade(); + }else{ + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + } + } + + if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){ + CSprite2d *splash = LoadSplash(nil); + + CRGBA fadeColor; + CRect rect; + int fadeValue = CDraw::FadeValue; + float brightness = Min(CMenuManager::m_PrefsBrightness, 256); + if(brightness <= 50) + brightness = 50; + if(FrontEndMenuManager.m_bMenuActive) + brightness = 256; + + if(TheCamera.m_FadeTargetIsSplashScreen) + fadeValue = 0; + + float fade = fadeValue + 256 - brightness; + if(fade == 0){ + fadeColor.r = 0; + fadeColor.g = 0; + fadeColor.b = 0; + fadeColor.a = 0; + }else{ + fadeColor.r = fadeValue * CDraw::FadeRed / fade; + fadeColor.g = fadeValue * CDraw::FadeGreen / fade; + fadeColor.b = fadeValue * CDraw::FadeBlue / fade; + int alpha = 255 - brightness*(256 - fadeValue)/256; + if(alpha < 0) + alpha = 0; + fadeColor.a = alpha; + } + + if(TheCamera.m_WideScreenOn +#ifdef CUTSCENE_BORDERS_SWITCH + && CMenuManager::m_PrefsCutsceneBorders +#endif + ){ + // what's this? + float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; + rect.left = 0.0f; + rect.right = SCREEN_WIDTH; +#ifdef FIX_BUGS + rect.top = y - SCREEN_SCALE_Y(8.0f); + rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f); +#else + rect.top = y - 8.0f; + rect.bottom = SCREEN_HEIGHT - y - 8.0f; +#endif // FIX_BUGS + }else{ + rect.left = 0.0f; + rect.right = SCREEN_WIDTH; + rect.top = 0.0f; + rect.bottom = SCREEN_HEIGHT; + } + CSprite2d::DrawRect(rect, fadeColor); + + if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){ + fadeColor.r = 255; + fadeColor.g = 255; + fadeColor.b = 255; + fadeColor.a = CDraw::FadeValue; + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), fadeColor, fadeColor, fadeColor, fadeColor); + } + } +} + +bool +RwGrabScreen(RwCamera *camera, RwChar *filename) +{ + char temp[255]; + RwImage *pImage = RsGrabScreen(camera); + bool result = true; + + if (pImage == nil) + return false; + + strcpy(temp, CFileMgr::GetRootDirName()); + strcat(temp, filename); + +#ifndef LIBRW + if (RtBMPImageWrite(pImage, &temp[0]) == nil) +#else + if (RtPNGImageWrite(pImage, &temp[0]) == nil) +#endif + result = false; + RwImageDestroy(pImage); + return result; +} + +#define TILE_WIDTH 576 +#define TILE_HEIGHT 432 + +void +DoRWStuffEndOfFrame(void) +{ + CDebug::DisplayScreenStrings(); // custom + CDebug::DebugDisplayTextBuffer(); + FlushObrsPrintfs(); + RwCameraEndUpdate(Scene.camera); + RsCameraShowRaster(Scene.camera); +#ifndef MASTER + char s[48]; +#ifdef THIS_IS_STUPID + if (CPad::GetPad(1)->GetLeftShockJustDown()) { + // try using both controllers for this thing... crazy bastards + if (CPad::GetPad(0)->GetRightStickY() > 0) { + sprintf(s, "screen%d%d.ras", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes); + // TODO + //RtTileRender(Scene.camera, TILE_WIDTH * 2, TILE_HEIGHT * 2, TILE_WIDTH, TILE_HEIGHT, &NewTileRendererCB, nil, s); + } else { + sprintf(s, "screen%d%d.bmp", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes); + RwGrabScreen(Scene.camera, s); + } + } +#else + if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { + sprintf(s, "screen_%011lld.png", time(nil)); + RwGrabScreen(Scene.camera, s); + } +#endif +#endif // !MASTER +} + +static RwBool +PluginAttach(void) +{ + if( !RpWorldPluginAttach() ) + { + printf("Couldn't attach world plugin\n"); + + return FALSE; + } + + if( !RpSkinPluginAttach() ) + { + printf("Couldn't attach RpSkin plugin\n"); + + return FALSE; + } + + if( !RpHAnimPluginAttach() ) + { + printf("Couldn't attach RpHAnim plugin\n"); + + return FALSE; + } + + if( !NodeNamePluginAttach() ) + { + printf("Couldn't attach node name plugin\n"); + + return FALSE; + } + + if( !CVisibilityPlugins::PluginAttach() ) + { + printf("Couldn't attach visibility plugins\n"); + + return FALSE; + } + + if( !RpAnimBlendPluginAttach() ) + { + printf("Couldn't attach RpAnimBlend plugin\n"); + + return FALSE; + } + + if( !RpMatFXPluginAttach() ) + { + printf("Couldn't attach RpMatFX plugin\n"); + + return FALSE; + } +#ifdef ANISOTROPIC_FILTERING + RpAnisotPluginAttach(); +#endif +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeRegister(); +#endif + + return TRUE; +} + +#ifdef GTA_PS2 +#define NUM_PREALLOC_ATOMICS 3245 +#define NUM_PREALLOC_CLUMPS 101 +#define NUM_PREALLOC_FRAMES 2821 +#define NUM_PREALLOC_GEOMETRIES 1404 +#define NUM_PREALLOC_TEXDICTS 106 +#define NUM_PREALLOC_TEXTURES 1900 +#define NUM_PREALLOC_MATERIALS 3300 +bool preAlloc; + +void +PreAllocateRwObjects(void) +{ + int i; + void **tmp = new void*[0x8000]; + preAlloc = true; + + for(i = 0; i < NUM_PREALLOC_ATOMICS; i++) + tmp[i] = RpAtomicCreate(); + for(i = 0; i < NUM_PREALLOC_ATOMICS; i++) + RpAtomicDestroy((RpAtomic*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_CLUMPS; i++) + tmp[i] = RpClumpCreate(); + for(i = 0; i < NUM_PREALLOC_CLUMPS; i++) + RpClumpDestroy((RpClump*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_FRAMES; i++) + tmp[i] = RwFrameCreate(); + for(i = 0; i < NUM_PREALLOC_FRAMES; i++) + RwFrameDestroy((RwFrame*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++) + tmp[i] = RpGeometryCreate(0, 0, 0); + for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++) + RpGeometryDestroy((RpGeometry*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++) + tmp[i] = RwTexDictionaryCreate(); + for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++) + RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_TEXTURES; i++) + tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0)); + for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++) + RwTextureDestroy((RwTexture*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_MATERIALS; i++) + tmp[i] = RpMaterialCreate(); + for(i = 0; i < NUM_PREALLOC_MATERIALS; i++) + RpMaterialDestroy((RpMaterial*)tmp[i]); + + delete[] tmp; + preAlloc = false; +} +#endif + +static RwBool +Initialise3D(void *param) +{ + if (RsRwInitialize(param)) + { +#ifdef DEBUGMENU + DebugMenuInit(); + DebugMenuPopulate(); +#endif // !DEBUGMENU + return CGame::InitialiseRenderWare(); + } + + return (FALSE); +} + +static void +Terminate3D(void) +{ + CGame::ShutdownRenderWare(); +#ifdef DEBUGMENU + DebugMenuShutdown(); +#endif // !DEBUGMENU + + RsRwTerminate(); + + return; +} + +CSprite2d splash; +int splashTxdId = -1; + +CSprite2d* +LoadSplash(const char *name) +{ + RwTexDictionary *txd; + char filename[140]; + RwTexture *tex = nil; + + if(name == nil) + return &splash; + if(splashTxdId == -1) + splashTxdId = CTxdStore::AddTxdSlot("splash"); + + txd = CTxdStore::GetSlot(splashTxdId)->texDict; + if(txd) + tex = RwTexDictionaryFindNamedTexture(txd, name); + // if texture is found, splash was already set up below + + if(tex == nil){ + CFileMgr::SetDir("TXD\\"); + sprintf(filename, "%s.txd", name); + if(splash.m_pTexture) + splash.Delete(); + if(txd) + CTxdStore::RemoveTxd(splashTxdId); + CTxdStore::LoadTxd(splashTxdId, filename); + CTxdStore::AddRef(splashTxdId); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(splashTxdId); + splash.SetTexture(name); + CTxdStore::PopCurrentTxd(); + CFileMgr::SetDir(""); + } + + return &splash; +} + +void +DestroySplashScreen(void) +{ + splash.Delete(); + if(splashTxdId != -1) + CTxdStore::RemoveTxdSlot(splashTxdId); + splashTxdId = -1; +} + +Const char* +GetRandomSplashScreen(void) +{ + int index; + static int index2 = 0; + static char splashName[128]; + static int splashIndex[24] = { + 25, 22, 4, 13, + 1, 21, 14, 16, + 10, 12, 5, 9, + 11, 18, 3, 2, + 19, 23, 7, 17, + 15, 6, 8, 20 + }; + + index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)]; + index2++; + if(index2 == 6) + index2 = 0; + sprintf(splashName, "loadsc%d", index); + return splashName; +} + +Const char* +GetLevelSplashScreen(int level) +{ + static Const char *splashScreens[4] = { + nil, + "splash1", + "splash2", + "splash3", + }; + + return splashScreens[level]; +} + +void +ResetLoadingScreenBar() +{ + NumberOfChunksLoaded = 0.0f; +} + +void +LoadingScreen(const char *str1, const char *str2, const char *splashscreen) +{ + CSprite2d *splash; + +#ifdef DISABLE_LOADING_SCREEN + if (str1 && str2) + return; +#endif + +#ifndef RANDOMSPLASH + if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) + splashscreen = "mainsc2"; + else + splashscreen = "mainsc1"; +#endif + + splash = LoadSplash(splashscreen); + +#ifndef GTA_PS2 + if(RsGlobal.quit) + return; +#endif + +#ifndef GTA_PS2 + if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) +#else + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); +#endif + { + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + + if(str1){ + NumberOfChunksLoaded += 1; + + float hpos = SCREEN_SCALE_X(40); + float length = SCREEN_WIDTH - SCREEN_SCALE_X(100); + float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13); + float height = SCREEN_SCALE_Y(7); + CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255)); + + length *= NumberOfChunksLoaded/TOTALNUMCHUNKS; + CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255)); + + // this is done by the game but is unused + CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2)); + CFont::SetPropOn(); + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + +#ifdef CHATTYSPLASH + // my attempt + static wchar tmpstr[80]; + float yscale = SCREEN_SCALE_Y(0.9f); + vpos -= 45*yscale; + CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale); + CFont::SetPropOn(); + CFont::SetRightJustifyOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + AsciiToUnicode(str1, tmpstr); + CFont::PrintString(hpos, vpos, tmpstr); + vpos += 22*yscale; + if (str2) { + AsciiToUnicode(str2, tmpstr); + CFont::PrintString(hpos, vpos, tmpstr); + } +#endif + } + + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); + } +} + +void +LoadingIslandScreen(const char *levelName) +{ + CSprite2d *splash; + wchar *name; + char str[100]; + wchar wstr[80]; + CRGBA col; + + splash = LoadSplash(nil); + name = TheText.Get(levelName); + +#ifndef GTA_PS2 + if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) + return; +#else + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); +#endif + + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + col = CRGBA(255, 255, 255, 255); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); +#else + CFont::SetScale(1.5f, 1.5f); +#endif + CFont::SetPropOn(); + CFont::SetRightJustifyOn(); +#ifdef FIX_BUGS + CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f)); +#else + CFont::SetRightJustifyWrap(150.0f); +#endif + CFont::SetFontStyle(FONT_HEADING); + sprintf(str, "WELCOME TO"); + AsciiToUnicode(str, wstr); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetDropShadowPosition(3); + CFont::SetColor(CRGBA(243, 237, 71, 255)); +#if !defined(PS2_HUD) && defined(GTA_PC) + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); +#endif + +#ifdef PS2_HUD + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME")); + #else + CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME")); + #endif +#else + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + #else + CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + #endif +#endif + TextCopy(wstr, name); + TheText.UpperCase(wstr); + CFont::SetColor(CRGBA(243, 237, 71, 255)); +#if !defined(PS2_HUD) && defined(GTA_PC) + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); +#endif + +#ifdef PS2_HUD + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr); + #else + CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr); + #endif +#else + #ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); + #else + CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); + #endif +#endif + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); +} + +void +ProcessSlowMode(void) +{ + int16 lX = CPad::GetPad(0)->NewState.LeftStickX; + int16 lY = CPad::GetPad(0)->NewState.LeftStickY; + int16 rX = CPad::GetPad(0)->NewState.RightStickX; + int16 rY = CPad::GetPad(0)->NewState.RightStickY; + int16 L1 = CPad::GetPad(0)->NewState.LeftShoulder1; + int16 L2 = CPad::GetPad(0)->NewState.LeftShoulder2; + int16 R1 = CPad::GetPad(0)->NewState.RightShoulder1; + int16 R2 = CPad::GetPad(0)->NewState.RightShoulder2; + int16 up = CPad::GetPad(0)->NewState.DPadUp; + int16 down = CPad::GetPad(0)->NewState.DPadDown; + int16 left = CPad::GetPad(0)->NewState.DPadLeft; + int16 right = CPad::GetPad(0)->NewState.DPadRight; + int16 start = CPad::GetPad(0)->NewState.Start; + int16 select = CPad::GetPad(0)->NewState.Select; + int16 square = CPad::GetPad(0)->NewState.Square; + int16 triangle = CPad::GetPad(0)->NewState.Triangle; + int16 cross = CPad::GetPad(0)->NewState.Cross; + int16 circle = CPad::GetPad(0)->NewState.Circle; + int16 L3 = CPad::GetPad(0)->NewState.LeftShock; + int16 R3 = CPad::GetPad(0)->NewState.RightShock; + int16 networktalk = CPad::GetPad(0)->NewState.NetworkTalk; + int16 stop = true; + + do + { + if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) + break; + + if ( stop ) + { + CTimer::Stop(); + stop = false; + } + + CPad::UpdatePads(); + + RwCameraBeginUpdate(Scene.camera); + RwCameraEndUpdate(Scene.camera); + + if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) + break; + + } while (!CPad::GetPad(1)->GetRightShoulder1()); + + + CPad::GetPad(0)->OldState.LeftStickX = lX; + CPad::GetPad(0)->OldState.LeftStickY = lY; + CPad::GetPad(0)->OldState.RightStickX = rX; + CPad::GetPad(0)->OldState.RightStickY = rY; + CPad::GetPad(0)->OldState.LeftShoulder1 = L1; + CPad::GetPad(0)->OldState.LeftShoulder2 = L2; + CPad::GetPad(0)->OldState.RightShoulder1 = R1; + CPad::GetPad(0)->OldState.RightShoulder2 = R2; + CPad::GetPad(0)->OldState.DPadUp = up; + CPad::GetPad(0)->OldState.DPadDown = down; + CPad::GetPad(0)->OldState.DPadLeft = left; + CPad::GetPad(0)->OldState.DPadRight = right; + CPad::GetPad(0)->OldState.Start = start; + CPad::GetPad(0)->OldState.Select = select; + CPad::GetPad(0)->OldState.Square = square; + CPad::GetPad(0)->OldState.Triangle = triangle; + CPad::GetPad(0)->OldState.Cross = cross; + CPad::GetPad(0)->OldState.Circle = circle; + CPad::GetPad(0)->OldState.LeftShock = L3; + CPad::GetPad(0)->OldState.RightShock = R3; + CPad::GetPad(0)->OldState.NetworkTalk = networktalk; + CPad::GetPad(0)->NewState.LeftStickX = lX; + CPad::GetPad(0)->NewState.LeftStickY = lY; + CPad::GetPad(0)->NewState.RightStickX = rX; + CPad::GetPad(0)->NewState.RightStickY = rY; + CPad::GetPad(0)->NewState.LeftShoulder1 = L1; + CPad::GetPad(0)->NewState.LeftShoulder2 = L2; + CPad::GetPad(0)->NewState.RightShoulder1 = R1; + CPad::GetPad(0)->NewState.RightShoulder2 = R2; + CPad::GetPad(0)->NewState.DPadUp = up; + CPad::GetPad(0)->NewState.DPadDown = down; + CPad::GetPad(0)->NewState.DPadLeft = left; + CPad::GetPad(0)->NewState.DPadRight = right; + CPad::GetPad(0)->NewState.Start = start; + CPad::GetPad(0)->NewState.Select = select; + CPad::GetPad(0)->NewState.Square = square; + CPad::GetPad(0)->NewState.Triangle = triangle; + CPad::GetPad(0)->NewState.Cross = cross; + CPad::GetPad(0)->NewState.Circle = circle; + CPad::GetPad(0)->NewState.LeftShock = L3; + CPad::GetPad(0)->NewState.RightShock = R3; + CPad::GetPad(0)->NewState.NetworkTalk = networktalk; +} + + +float FramesPerSecondCounter; +int32 FrameSamples; + +#ifndef MASTER +struct tZonePrint +{ + char name[12]; + CRect rect; +}; + +tZonePrint ZonePrint[] = +{ + { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) }, + { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) }, + { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) }, + { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) }, + { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) }, + { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) }, + { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) }, + { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) }, + { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) }, + { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) } +}; + +void +PrintMemoryUsage(void) +{ +// little hack +if(CPools::GetPtrNodePool() == nil) +return; + + // Style taken from LCS, modified for III +// CFont::SetFontStyle(FONT_PAGER); + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(640.0f); +// CFont::SetScale(0.5f, 0.75f); + CFont::SetScale(0.4f, 0.75f); + CFont::SetCentreOff(); + CFont::SetCentreSize(640.0f); + CFont::SetJustifyOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(200, 200, 200, 200)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(0); + + float y; + +#ifdef USE_CUSTOM_ALLOCATOR + y = 24.0f; + sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; +#endif + + y = 132.0f; + AsciiToUnicode("Pools usage:", gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; +} + +void +DisplayGameDebugText() +{ + static bool bDisplayPosn = false; + static bool bDisplayRate = false; +#ifndef FINAL + { + SETTWEAKPATH("Debug"); + TWEAKBOOL(bDisplayPosn); + TWEAKBOOL(bDisplayRate); + } + + if(gbPrintMemoryUsage) + PrintMemoryUsage(); +#endif + + char str[200]; + wchar ustr[200]; + +#ifdef DRAW_GAME_VERSION_TEXT + wchar ver[200]; + + if(gbDrawVersionText) // This realtime switch is our thing + { + +#ifdef USE_OUR_VERSIONING + char verA[200]; + sprintf(verA, +#if defined _WIN32 + "Win " +#elif defined __linux__ + "Linux " +#elif defined __APPLE__ + "Mac OS X " +#elif defined __FreeBSD__ + "FreeBSD " +#else + "Posix-compliant " +#endif +#if defined __LP64__ || defined _WIN64 + "64-bit " +#else + "32-bit " +#endif +#if defined RW_D3D9 + "D3D9 " +#elif defined RWLIBS + "D3D8 " +#elif defined RW_GL3 + "OpenGL " +#endif +#if defined AUDIO_OAL + "OAL " +#elif defined AUDIO_MSS + "MSS " +#endif +#if defined _DEBUG || defined DEBUG + "DEBUG " +#endif + "%.8s", + g_GIT_SHA1); + AsciiToUnicode(verA, ver); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f)); +#else + AsciiToUnicode(version_name, ver); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f)); +#endif + + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetColor(CRGBA(255, 108, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); +#else + CFont::PrintString(10.0f, 10.0f, ver); +#endif + } +#endif // #ifdef DRAW_GAME_VERSION_TEXT + + FrameSamples++; +#ifdef FIX_BUGS + // this is inaccurate with over 1000 fps + static uint32 PreviousTimeInMillisecondsPauseMode = 0; + FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds + PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode(); + FramesPerSecond = FrameSamples / FramesPerSecondCounter; +#else + FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); + FramesPerSecond = FramesPerSecondCounter / FrameSamples; +#endif + + if ( FrameSamples > 30 ) + { + FramesPerSecondCounter = 0.0f; + FrameSamples = 0; + } + + if ( !TheCamera.WorldViewerBeingUsed + && CPad::GetPad(1)->GetSquare() + && CPad::GetPad(1)->GetTriangle() + && CPad::GetPad(1)->GetLeftShoulder2JustDown() ) + { + bDisplayPosn = !bDisplayPosn; + } + + if ( CPad::GetPad(1)->GetSquare() + && CPad::GetPad(1)->GetTriangle() + && CPad::GetPad(1)->GetRightShoulder2JustDown() ) + { + bDisplayRate = !bDisplayRate; + } + + if ( bDisplayPosn || bDisplayRate ) + { + CVector pos = FindPlayerCoors(); + int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone + + for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ ) + { + if ( pos.x > ZonePrint[i].rect.left + && pos.x < ZonePrint[i].rect.right + && pos.y > ZonePrint[i].rect.bottom + && pos.y < ZonePrint[i].rect.top ) + { + ZoneId = i; + } + } + + //NOTE: fps should be 30, but its 29 due to different fp2int conversion + if ( bDisplayRate ) + sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name); + else + sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name); + + AsciiToUnicode(str, ustr); + + CFont::SetPropOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f)); +#else + CFont::SetScale(0.7f, 1.5f); +#endif + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOff(); + CFont::SetBackGroundOnlyTextOff(); +#ifdef FIX_BUGS + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); +#else + CFont::SetWrapx(DEFAULT_SCREEN_WIDTH); +#endif + CFont::SetFontStyle(FONT_HEADING); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_X(40.0f+2.0f), SCREEN_SCALE_Y(40.0f+2.0f), ustr); +#else + CFont::PrintString(40.0f+2.0f, 40.0f+2.0f, ustr); +#endif + + CFont::SetColor(CRGBA(255, 108, 0, 255)); +#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), ustr); +#else + CFont::PrintString(40.0f, 40.0f, ustr); +#endif + } +} +#endif + +#ifdef NEW_RENDERER +bool gbRenderRoads = true; +bool gbRenderEverythingBarRoads = true; +//bool gbRenderFadingInUnderwaterEntities = true; +bool gbRenderFadingInEntities = true; +bool gbRenderWater = true; +bool gbRenderBoats = true; +bool gbRenderVehicles = true; +bool gbRenderWorld0 = true; +bool gbRenderWorld1 = true; +bool gbRenderWorld2 = true; + +void +MattRenderScene(void) +{ + // this calls CMattRenderer::Render + /// CWorld::AdvanceCurrentScanCode(); + // CMattRenderer::ResetRenderStates + /// CRenderer::ClearForFrame(); // before ConstructRenderList + // CClock::CalcEnvMapTimeMultiplicator +if(gbRenderWater) + CRenderer::RenderWater(); // actually CMattRenderer::RenderWater + // CClock::ms_EnvMapTimeMultiplicator = 1.0f; + // cWorldStream::ClearDynamics + /// CRenderer::ConstructRenderList(); // before PreRender +if(gbRenderWorld0) + CRenderer::RenderWorld(0); // roads + // CMattRenderer::ResetRenderStates + /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows + CCoronas::RenderReflections(); +if(gbRenderWorld1) + CRenderer::RenderWorld(1); // opaque +if(gbRenderRoads) + CRenderer::RenderRoads(); + + CRenderer::RenderPeds(); + +if(gbRenderBoats) + CRenderer::RenderBoats(); +//if(gbRenderFadingInUnderwaterEntities) +// CRenderer::RenderFadingInUnderwaterEntities(); + +if(gbRenderEverythingBarRoads) + CRenderer::RenderEverythingBarRoads(); + // seam fixer + // moved this: + // CRenderer::RenderFadingInEntities(); +} + +void +RenderScene_new(void) +{ + PUSH_RENDERGROUP("RenderScene_new"); + CClouds::Render(); + DoRWRenderHorizon(); + + MattRenderScene(); + DefinedState(); + // CMattRenderer::ResetRenderStates + // moved CRenderer::RenderBoats to before transparent water + POP_RENDERGROUP(); +} + +// TODO +bool FredIsInFirstPersonCam(void) { return false; } +void +RenderEffects_new(void) +{ + PUSH_RENDERGROUP("RenderEffects_new"); +/* // stupid to do this before the whole world is drawn! + CShadows::RenderStaticShadows(); + // CRenderer::GenerateEnvironmentMap + CShadows::RenderStoredShadows(); + CSkidmarks::Render(); + CRubbish::Render(); +*/ + + // these aren't really effects + DefinedState(); + if(FredIsInFirstPersonCam()){ + DefinedState(); + C3dMarkers::Render(); // normally rendered in CSpecialFX::Render() +if(gbRenderWorld2) + CRenderer::RenderWorld(2); // transparent +if(gbRenderVehicles) + CRenderer::RenderVehicles(); + }else{ + // flipped these two, seems to give the best result +if(gbRenderWorld2) + CRenderer::RenderWorld(2); // transparent +if(gbRenderVehicles) + CRenderer::RenderVehicles(); + } + // better render these after transparent world +if(gbRenderFadingInEntities) + CRenderer::RenderFadingInEntities(); + + // actual effects here + + // from above + CShadows::RenderStaticShadows(); + CShadows::RenderStoredShadows(); + CSkidmarks::Render(); + CRubbish::Render(); + + CGlass::Render(); + // CMattRenderer::ResetRenderStates + DefinedState(); + CWeather::RenderRainStreaks(); + // CWeather::AddSnow + CWaterCannons::Render(); + CAntennas::Render(); + CSpecialFX::Render(); + CCoronas::Render(); + CParticle::Render(); + CPacManPickups::Render(); + CWeaponEffects::Render(); + CPointLights::RenderFogEffect(); + CMovingThings::Render(); + CRenderer::RenderFirstPersonVehicle(); + POP_RENDERGROUP(); +} +#endif + +void +RenderScene(void) +{ +#ifdef NEW_RENDERER + if(gbNewRenderer){ + RenderScene_new(); + return; + } +#endif + PUSH_RENDERGROUP("RenderScene"); + CClouds::Render(); + DoRWRenderHorizon(); + CRenderer::RenderRoads(); + CCoronas::RenderReflections(); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + CRenderer::RenderEverythingBarRoads(); + CRenderer::RenderBoats(); + DefinedState(); + CWaterLevel::RenderWater(); + CRenderer::RenderFadingInEntities(); +#ifndef SQUEEZE_PERFORMANCE + CRenderer::RenderVehiclesButNotBoats(); +#endif + CWeather::RenderRainStreaks(); + POP_RENDERGROUP(); +} + +void +RenderDebugShit(void) +{ + PUSH_RENDERGROUP("RenderDebugShit"); + CTheScripts::RenderTheScriptDebugLines(); +#ifndef FINAL + if(gbShowCollisionLines) + CRenderer::RenderCollisionLines(); + ThePaths.DisplayPathData(); + CDebug::DrawLines(); + DefinedState(); +#endif + POP_RENDERGROUP(); +} + +void +RenderEffects(void) +{ +#ifdef NEW_RENDERER + if(gbNewRenderer){ + RenderEffects_new(); + return; + } +#endif + PUSH_RENDERGROUP("RenderEffects"); + CGlass::Render(); + CWaterCannons::Render(); + CSpecialFX::Render(); + CShadows::RenderStaticShadows(); + CShadows::RenderStoredShadows(); + CSkidmarks::Render(); + CAntennas::Render(); + CRubbish::Render(); + CCoronas::Render(); + CParticle::Render(); + CPacManPickups::Render(); + CWeaponEffects::Render(); + CPointLights::RenderFogEffect(); + CMovingThings::Render(); + CRenderer::RenderFirstPersonVehicle(); + POP_RENDERGROUP(); +} + +void +Render2dStuff(void) +{ + PUSH_RENDERGROUP("Render2dStuff"); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + + CReplay::Display(); + CPickups::RenderPickUpText(); + + if(TheCamera.m_WideScreenOn +#ifdef CUTSCENE_BORDERS_SWITCH + && CMenuManager::m_PrefsCutsceneBorders +#endif + ) + TheCamera.DrawBordersForWideScreen(); + + CPed *player = FindPlayerPed(); + int weaponType = 0; + if(player) + weaponType = player->GetWeapon()->m_eWeaponType; + + bool firstPersonWeapon = false; + int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if(cammode == CCam::MODE_SNIPER || + cammode == CCam::MODE_SNIPER_RUNABOUT || + cammode == CCam::MODE_ROCKETLAUNCHER || + cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) + firstPersonWeapon = true; + + // Draw black border for sniper and rocket launcher + if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){ + CRGBA black(0, 0, 0, 255); + + // top and bottom strips + if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black); + } + else { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black); + } + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black); + CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black); + } + + MusicManager.DisplayRadioStationName(); + TheConsole.Display(); +#ifdef GTA_SCENE_EDIT + if(CSceneEdit::m_bEditOn) + CSceneEdit::Draw(); + else +#endif + CHud::Draw(); + CUserDisplay::OnscnTimer.ProcessForDisplay(); + CMessages::Display(); + CDarkel::DrawMessages(); + CGarages::PrintMessages(); + CPad::PrintErrorMessage(); + CFont::DrawFonts(); + +#ifdef DEBUGMENU + DebugMenuRender(); +#endif + POP_RENDERGROUP(); +} + +void +RenderMenus(void) +{ + if (FrontEndMenuManager.m_bMenuActive) + { + PUSH_RENDERGROUP("RenderMenus"); + PUSH_MEMID(MEMID_FRONTEND); + FrontEndMenuManager.DrawFrontEnd(); + POP_MEMID(); + POP_RENDERGROUP(); + } +} + +void +Render2dStuffAfterFade(void) +{ + PUSH_RENDERGROUP("Render2dStuffAfterFade"); +#ifndef MASTER + DisplayGameDebugText(); +#endif + + CHud::DrawAfterFade(); + CFont::DrawFonts(); + POP_RENDERGROUP(); +} + +void +Idle(void *arg) +{ +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif + + CTimer::Update(); + + tbInit(); + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + + // We're basically merging FrontendIdle and Idle (just like TheGame on PS2) +#ifdef PS2_SAVE_DIALOG + // Only exists on PC FrontendIdle, probably some PS2 bug fix + if (FrontEndMenuManager.m_bMenuActive) + CSprite2d::SetRecipNearClip(); + + if (FrontEndMenuManager.m_bGameNotLoaded) { + CPad::UpdatePads(); + FrontEndMenuManager.Process(); + } else { + PUSH_MEMID(MEMID_GAME_PROCESS); + CPointLights::InitPerFrame(); + tbStartTimer(0, "CGame::Process"); + CGame::Process(); + tbEndTimer("CGame::Process"); + POP_MEMID(); + + tbStartTimer(0, "DMAudio.Service"); + DMAudio.Service(); + tbEndTimer("DMAudio.Service"); + } + + if (RsGlobal.quit) + return; +#else + + PUSH_MEMID(MEMID_GAME_PROCESS); + CPointLights::InitPerFrame(); + + tbStartTimer(0, "CGame::Process"); + CGame::Process(); + tbEndTimer("CGame::Process"); + POP_MEMID(); + + tbStartTimer(0, "DMAudio.Service"); + DMAudio.Service(); + tbEndTimer("DMAudio.Service"); +#endif + + if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ + WANT_TO_LOAD = false; + FrontEndMenuManager.m_bWantToRestart = true; + return; + } + + if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) + { + return; + } + + SetLightsWithTimeOfDayColour(Scene.world); + + if(arg == nil) + return; + + PUSH_MEMID(MEMID_RENDER); + + if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && + TheCamera.GetScreenFadeStatus() != FADE_2) + { +#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS) + // This is from SA, but it's nice for windowed mode + if (!FrontEndMenuManager.m_bRenderGameInMenu) { + RwV2d pos; + pos.x = SCREEN_WIDTH / 2.0f; + pos.y = SCREEN_HEIGHT / 2.0f; + RsMouseSetPos(&pos); + } +#endif + + PUSH_MEMID(MEMID_RENDERLIST); + tbStartTimer(0, "CnstrRenderList"); +#ifdef NEW_RENDERER + if(gbNewRenderer){ + CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary + CRenderer::ClearForFrame(); + } +#endif + CRenderer::ConstructRenderList(); + tbEndTimer("CnstrRenderList"); + + tbStartTimer(0, "PreRender"); + CRenderer::PreRender(); + tbEndTimer("PreRender"); + POP_MEMID(); + +#ifdef FIX_BUGS + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this + // This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif + + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ + if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) + goto popret; + }else{ + if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), + CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), + 255)) + goto popret; + } + + DefinedState(); + +#ifndef FIX_BUGS + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif + + tbStartTimer(0, "RenderScene"); + RenderScene(); + tbEndTimer("RenderScene"); + +#ifdef EXTENDED_PIPELINES + CustomPipes::EnvMapRender(); +#endif + + RenderDebugShit(); + RenderEffects(); + + if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && + TheCamera.m_ScreenReductionPercentage > 0.0f) + TheCamera.SetMotionBlurAlpha(150); + +#ifdef SCREEN_DROPLETS + CPostFX::GetBackBuffer(Scene.camera); + ScreenDroplets::Process(); + ScreenDroplets::Render(); +#endif + + tbStartTimer(0, "RenderMotionBlur"); + TheCamera.RenderMotionBlur(); + tbEndTimer("RenderMotionBlur"); + + tbStartTimer(0, "Render2dStuff"); + Render2dStuff(); + tbEndTimer("Render2dStuff"); + }else{ +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); +#endif + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); + if(!RsCameraBeginUpdate(Scene.camera)) + goto popret; + } + +#ifdef PS2_SAVE_DIALOG + if (FrontEndMenuManager.m_bMenuActive) + DefinedState(); +#endif + tbStartTimer(0, "RenderMenus"); + RenderMenus(); + tbEndTimer("RenderMenus"); + +#ifdef PS2_MENU + if ( TheMemoryCard.m_bWantToLoad ) + goto popret; +#endif + + tbStartTimer(0, "DoFade"); + DoFade(); + tbEndTimer("DoFade"); + + tbStartTimer(0, "Render2dStuff-Fade"); + Render2dStuffAfterFade(); + tbEndTimer("Render2dStuff-Fade"); + + CCredits::Render(); + + + if (gbShowTimebars) + tbDisplay(); + + DoRWStuffEndOfFrame(); + + POP_MEMID(); // MEMID_RENDER + + if(g_SlowMode) + ProcessSlowMode(); + return; + +popret: POP_MEMID(); // MEMID_RENDER +} + +void +FrontendIdle(void) +{ +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); +#endif + + CTimer::Update(); + CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + CPad::UpdatePads(); + FrontEndMenuManager.Process(); + + if(RsGlobal.quit) + return; + +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); +#endif + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); + if(!RsCameraBeginUpdate(Scene.camera)) + return; + + DefinedState(); // seems redundant, but breaks resolution change. + RenderMenus(); + DoFade(); + Render2dStuffAfterFade(); +// CFont::DrawFonts(); // redundant + DoRWStuffEndOfFrame(); +} + +void +InitialiseGame(void) +{ + LoadingScreen(nil, nil, "loadsc0"); + CGame::Initialise("DATA\\GTA3.DAT"); +} + +RsEventStatus +AppEventHandler(RsEvent event, void *param) +{ + switch( event ) + { + case rsINITIALIZE: + { + CGame::InitialiseOnceBeforeRW(); + return RsInitialize() ? rsEVENTPROCESSED : rsEVENTERROR; + } + + case rsCAMERASIZE: + { + + CameraSize(Scene.camera, (RwRect *)param, + SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + return rsEVENTPROCESSED; + } + + case rsRWINITIALIZE: + { + return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR; + } + + case rsRWTERMINATE: + { + Terminate3D(); + + return rsEVENTPROCESSED; + } + + case rsTERMINATE: + { + CGame::FinalShutdown(); + + return rsEVENTPROCESSED; + } + + case rsPLUGINATTACH: + { + return PluginAttach() ? rsEVENTPROCESSED : rsEVENTERROR; + } + + case rsINPUTDEVICEATTACH: + { + AttachInputDevices(); + + return rsEVENTPROCESSED; + } + + case rsIDLE: + { + Idle(param); + + return rsEVENTPROCESSED; + } + + case rsFRONTENDIDLE: + { +#ifdef PS2_SAVE_DIALOG + Idle((void*)1); +#else + FrontendIdle(); +#endif + + return rsEVENTPROCESSED; + } + + case rsACTIVATE: + { + param ? DMAudio.ReacquireDigitalHandle() : DMAudio.ReleaseDigitalHandle(); + + return rsEVENTPROCESSED; + } + + default: + { + return rsEVENTNOTPROCESSED; + } + } +} + +#ifndef MASTER +void +TheModelViewer(void) +{ +#if (defined(GTA_PS2) || defined(GTA_XBOX)) + //TODO +#else + // This is III Mobile code. III Xbox code run it like main function, which is impossible to implement on PC's state machine implementation. + // Also we want 2D things initialized in here to print animation ids etc., our additions for that marked with X + +#ifdef ASPECT_RATIO_SCALE + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); // X +#endif + CAnimViewer::Update(); + CTimer::Update(); + SetLightsWithTimeOfDayColour(Scene.world); + CRenderer::ConstructRenderList(); + DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), + CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), + 255); + + CSprite2d::InitPerFrame(); // X + CFont::InitPerFrame(); // X + DefinedState(); + CVisibilityPlugins::InitAlphaEntityList(); + CAnimViewer::Render(); + Render2dStuff(); // X + DoRWStuffEndOfFrame(); +#endif +} +#endif + + +#ifdef GTA_PS2 +void TheGame(void) +{ + printf("Into TheGame!!!\n"); + + PUSH_MEMID(MEMID_GAME); // NB: not popped + + CTimer::Initialise(); + +#if GTA_VERSION <= GTA3_PS2_160 + CGame::Initialise(); +#else + CGame::Initialise("DATA\\GTA3.DAT"); +#endif + + Const char *splash = GetRandomSplashScreen(); // inlined here + + LoadingScreen("Starting Game", NULL, splash); + +#ifdef GTA_PS2 + if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS + && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir) + && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true + && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile)) + { + strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile); + TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true; + + if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) + { + CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); + TheText.Unload(); + TheText.Load(); + } + + CGame::currLevel = TheMemoryCard.GetLevelToLoad(); + } +#else + //TODO +#endif + + while (true) + { + if (WANT_TO_LOAD) + { + Const char *splash1 = GetLevelSplashScreen(CGame::currLevel); + LoadSplash(splash1); + } + + WANT_TO_LOAD = false; + + CTimer::Update(); + + while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)) + { + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + + PUSH_MEMID(MEMID_GAME_PROCESS) + CPointLights::InitPerFrame(); + CGame::Process(); + POP_MEMID(); + + DMAudio.Service(); + + if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()) + { + WANT_TO_LOAD = false; + FrontEndMenuManager.m_bWantToRestart = true; + break; + } + + if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) + break; + + SetLightsWithTimeOfDayColour(Scene.world); + + PUSH_MEMID(MEMID_RENDER); + + if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 ) + { + + PUSH_MEMID(MEMID_RENDERLIST); + CRenderer::ConstructRenderList(); + CRenderer::PreRender(); + POP_MEMID(); + +#ifdef FIX_BUGS + // This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif + + if (CWeather::LightningFlash && !CCullZones::CamNoRain()) + DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255); + else + DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255); + + DefinedState(); +#ifndef FIX_BUGS + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif + + RenderScene(); + RenderDebugShit(); + RenderEffects(); + + if ((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f) + TheCamera.SetMotionBlurAlpha(150); + TheCamera.RenderMotionBlur(); + + Render2dStuff(); + } + else + { +#ifdef ASPECT_RATIO_SCALE + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); +#else + CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); +#endif + CVisibilityPlugins::SetRenderWareCamera(Scene.camera); + RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); + RsCameraBeginUpdate(Scene.camera); + } + + RenderMenus(); + + if (WANT_TO_LOAD) + { + POP_MEMID(); // MEMID_RENDER + break; + } + + DoFade(); + Render2dStuffAfterFade(); + CCredits::Render(); + + DoRWStuffEndOfFrame(); + + while (frameCount < 2) + ; + + frameCount = 0; + + CTimer::Update(); + + POP_MEMID(): // MEMID_RENDER + + if (g_SlowMode) + ProcessSlowMode(); + } + + CPad::ResetCheats(); + CPad::StopPadsShaking(); + DMAudio.ChangeMusicMode(MUSICMODE_DISABLE); + CGame::ShutDownForRestart(); + CTimer::Stop(); + + if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) + { + if (FOUND_GAME_TO_LOAD) + { + FrontEndMenuManager.m_bWantToRestart = true; + WANT_TO_LOAD = true; + } + + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + FrontEndMenuManager.m_bWantToRestart = false; + + continue; + } + + break; + } + + DMAudio.Terminate(); +} + + +void SystemInit() +{ +#ifdef __MWERKS__ + mwInit(); +#endif + +#ifdef USE_CUSTOM_ALLOCATOR + InitMemoryMgr(); +#endif + +#ifdef GTA_PS2 + CFileMgr::InitCdSystem(); + + char path[256]; + + sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP23.IMG"); + + sceSifInitRpc(0); + + while ( !sceSifRebootIop(path) ) + ; + while( !sceSifSyncIop() ) + ; + + sceSifInitRpc(0); + + CFileMgr::InitCdSystem(); + + sceFsReset(); +#endif + + CFileMgr::Initialise(); + +#ifdef GTA_PS2 + CFileMgr::InitCd(); + + char modulepath[256]; + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "SIO2MAN.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "PADMAN.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "LIBSD.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "SDRDRV.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "MCMAN.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "MCSERV.IRX"); + LoadModule(modulepath); +#endif + + +#ifdef GTA_PS2 + ThreadParam param; + + param.entry = &IdleThread; + param.stack = idleThreadStack; + param.stackSize = 2048; + param.initPriority = 127; + param.gpReg = &_gp; + + int thread = CreateThread(¶m); + StartThread(thread, NULL); +#else + // +#endif + +#ifdef GTA_PS2_STUFF + CPad::Initialise(); +#endif + CPad::GetPad(0)->Mode = 0; + + CGame::frenchGame = false; + CGame::germanGame = false; + CGame::nastyGame = true; + CMenuManager::m_PrefsAllowNastyGame = true; + +#ifdef GTA_PS2 + int32 lang = sceScfGetLanguage(); + if ( lang == SCE_ITALIAN_LANGUAGE ) + CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; + else if ( lang == SCE_SPANISH_LANGUAGE ) + CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH; + else if ( lang == SCE_GERMAN_LANGUAGE ) + { + CGame::germanGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN; + } + else if ( lang == SCE_FRENCH_LANGUAGE ) + { + CGame::frenchGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH; + } + else + CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN; + + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); +#else + // +#endif + +#ifdef GTA_PS2 + TheMemoryCard.Init(); +#endif +} + +int VBlankCounter(int ca) +{ + frameCount++; + ExitHandler(); + return 0; +} + +// linked against by RW! +extern "C" void WaitVBlank(void) +{ + int32 startFrame = frameCount; + while(startFrame == frameCount); +} + +void GameInit() +{ + if ( !gameAlreadyInitialised ) + { +#ifdef GTA_PS2 + char path[256]; + + strcpy(path, "cdrom0:\\"); + strcat(path, "SYSTEM\\"); + strcat(path, "CDSTREAM.IRX"); + LoadModule(path); + + strcpy(path, "cdrom0:\\"); + strcat(path, "SYSTEM\\"); + strcat(path, "SAMPMAN.IRX"); + LoadModule(path); + + strcpy(path, "cdrom0:\\"); + strcat(path, "SYSTEM\\"); + strcat(path, "MUSICSTR.IRX"); + LoadModule(path); +#endif + CdStreamInit(MAX_CDCHANNELS); + +#ifdef GTA_PS2 + Initialise3D(); //no params +#else + //TODO +#endif + +#ifdef GTA_PS2 + char *files[] = + { + "\\ANIM\\CUTS.IMG;1", + "\\ANIM\\CUTS.DIR;1", + "\\ANIM\\PED.IFP;1", + "\\MODELS\\FRONTEND.TXD;1", + "\\MODELS\\FONTS.TXD;1", + "\\MODELS\\HUD.TXD;1", + "\\MODELS\\PARTICLE.TXD;1", + "\\MODELS\\MISC.TXD;1", + "\\MODELS\\GENERIC.TXD;1", + "\\MODELS\\GTA3.DIR;1", + // TODO: japanese? +#ifdef GTA_PAL + "\\TEXT\\ENGLISH.GXT;1", + "\\TEXT\\FRENCH.GXT;1", + "\\TEXT\\GERMAN.GXT;1", + "\\TEXT\\ITALIAN.GXT;1", + "\\TEXT\\SPANISH.GXT;1", +#else + "\\TEXT\\AMERICAN.GXT;1", +#endif + "\\TXD\\LOADSC0.TXD;1", + "\\TXD\\LOADSC1.TXD;1", + "\\TXD\\LOADSC2.TXD;1", + "\\TXD\\LOADSC3.TXD;1", + "\\TXD\\LOADSC4.TXD;1", + "\\TXD\\LOADSC5.TXD;1", + "\\TXD\\LOADSC6.TXD;1", + "\\TXD\\LOADSC7.TXD;1", + "\\TXD\\LOADSC8.TXD;1", + "\\TXD\\LOADSC9.TXD;1", + "\\TXD\\LOADSC10.TXD;1", + "\\TXD\\LOADSC11.TXD;1", + "\\TXD\\LOADSC12.TXD;1", + "\\TXD\\LOADSC13.TXD;1", + "\\TXD\\LOADSC14.TXD;1", + "\\TXD\\LOADSC15.TXD;1", + "\\TXD\\LOADSC16.TXD;1", + "\\TXD\\LOADSC17.TXD;1", + "\\TXD\\LOADSC18.TXD;1", + "\\TXD\\LOADSC19.TXD;1", + "\\TXD\\LOADSC20.TXD;1", + "\\TXD\\LOADSC21.TXD;1", + "\\TXD\\LOADSC22.TXD;1", + "\\TXD\\LOADSC23.TXD;1", + "\\TXD\\LOADSC24.TXD;1", + "\\TXD\\LOADSC25.TXD;1", + "\\TXD\\NEWS.TXD;1", + "\\MODELS\\COLL\\GENERIC.COL;1", + "\\MODELS\\COLL\\INDUST.COL;1", + "\\MODELS\\COLL\\COMMER.COL;1", + "\\MODELS\\COLL\\SUBURB.COL;1", + "\\MODELS\\COLL\\WEAPONS.COL;1", + "\\MODELS\\COLL\\VEHICLES.COL;1", + "\\MODELS\\COLL\\PEDS.COL;1", + "\\MODELS\\GENERIC\\AIR_VLO.DFF;1", + "\\MODELS\\GENERIC\\WEAPONS.DFF;1", + "\\MODELS\\GENERIC\\WHEELS.DFF;1", + "\\MODELS\\GENERIC\\LOPLYGUY.DFF;1", + "\\MODELS\\GENERIC\\ARROW.DFF;1", + "\\MODELS\\GENERIC\\ZONECYLB.DFF;1", + "\\DATA\\MAPS\\COMNTOP.IPL;1", + "\\DATA\\MAPS\\COMNBTM.IPL;1", + "\\DATA\\MAPS\\COMSE.IPL;1", + "\\DATA\\MAPS\\COMSW.IPL;1", + "\\DATA\\MAPS\\CULL.IPL;1", + "\\DATA\\MAPS\\INDUSTNE.IPL;1", + "\\DATA\\MAPS\\INDUSTNW.IPL;1", + "\\DATA\\MAPS\\INDUSTSE.IPL;1", + "\\DATA\\MAPS\\INDUSTSW.IPL;1", + "\\DATA\\MAPS\\SUBURBNE.IPL;1", + "\\DATA\\MAPS\\SUBURBSW.IPL;1", + "\\DATA\\MAPS\\OVERVIEW.IPL;1", + "\\DATA\\MAPS\\PROPS.IPL;1", + "\\DATA\\MAPS\\GTA3.IDE;1", + "\\DATA\\PATHS\\FLIGHT.DAT;1", + "\\DATA\\PATHS\\FLIGHT2.DAT;1", + "\\DATA\\PATHS\\FLIGHT3.DAT;1", + "\\DATA\\PATHS\\FLIGHT4.DAT;1", + "\\DATA\\PATHS\\TRACKS.DAT;1", + "\\DATA\\PATHS\\TRACKS2.DAT;1", + "\\DATA\\PATHS\\CHASE0.DAT;1", + "\\DATA\\PATHS\\CHASE1.DAT;1", + "\\DATA\\PATHS\\CHASE2.DAT;1", + "\\DATA\\PATHS\\CHASE3.DAT;1", + "\\DATA\\PATHS\\CHASE4.DAT;1", + "\\DATA\\PATHS\\CHASE5.DAT;1", + "\\DATA\\PATHS\\CHASE6.DAT;1", + "\\DATA\\PATHS\\CHASE7.DAT;1", + "\\DATA\\PATHS\\CHASE10.DAT;1", + "\\DATA\\PATHS\\CHASE11.DAT;1", + "\\DATA\\PATHS\\CHASE14.DAT;1", + "\\DATA\\PATHS\\CHASE16.DAT;1", + "\\DATA\\PATHS\\CHASE18.DAT;1", + "\\DATA\\PATHS\\CHASE19.DAT;1" + }; + + for ( int32 i = 0; i < ARRAY_SIZE(files); i++ ) + SkyRegisterFileOnCd([i]); +#endif + + CreateDebugFont(); + +#ifdef GTA_PS2 + AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0); +#endif + + CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + CSprite2d::SetRecipNearClip(); + CTxdStore::Initialise(); + + PUSH_MEMID(MEMID_TEXTURES); + CFont::Initialise(); + CHud::Initialise(); + POP_MEMID(); + + ValidateVersion(); + +#ifdef GTA_PS2 + sceCdCLOCK rtc; + sceCdReadClock(&rtc); + uint32 seed = rtc.minute + rtc.day; + uint32 seed2 = (seed << 4)-seed; + uint32 seed3 = (seed2 << 4)-seed2; + srand ((seed3<<4)+rtc.second); +#else + //TODO: mysrand(); +#endif + + gameAlreadyInitialised = true; + } +} + +void PlayIntroMPEGs() +{ +#ifdef GTA_PS2 + if (gameAlreadyInitialised) + RpSkySuspend(); + + InitMPEGPlayer(); + +#ifdef GTA_PAL + PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); + + if (CGame::frenchGame || CGame::germanGame) + PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); + else + PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); +#else + PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false); + + PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true); +#endif + + ShutdownMPEGPlayer(); + + if ( gameAlreadyInitialised ) + RpSkyResume(); +#else + //TODO +#endif +} + +int +main(int argc, char *argv[]) +{ +#ifdef __MWERKS__ + mwInit(); // metrowerks initialisation +#endif + + SystemInit(); + +#ifdef GTA_PS2 + int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE); + + if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT ) + { + GameInit(); + + TheText.Unload(); + TheText.Load(); + + CFont::Initialise(); + + FrontEndMenuManager.DrawMemoryCardStartUpMenus(); + }else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){ + // eh? + } +#endif + + PlayIntroMPEGs(); + + GameInit(); + + if ( CGame::frenchGame || CGame::germanGame ) + LoadingScreen(NULL, version_name, "loadsc24"); + else + LoadingScreen(NULL, version_name, "loadsc0"); + + DMAudio.Initialise(); + + TheGame(); + + CGame::ShutDown(); + + RwEngineStop(); + RwEngineClose(); + RwEngineTerm(); + +#ifdef __MWERKS__ + mwExit(); // metrowerks shutdown +#endif + + return 0; +} +#endif diff --git a/src/core/main.h b/src/core/main.h new file mode 100644 index 0000000..803afb1 --- /dev/null +++ b/src/core/main.h @@ -0,0 +1,76 @@ +#pragma once + +#ifndef FINAL +// defined in RwHelpder.cpp +void PushRendergroup(const char *name); +void PopRendergroup(void); +#define PUSH_RENDERGROUP(str) PushRendergroup(str) +#define POP_RENDERGROUP() PopRendergroup() +#else +#define PUSH_RENDERGROUP(str) +#define POP_RENDERGROUP() +#endif + +struct GlobalScene +{ + RpWorld *world; + RwCamera *camera; +}; +extern GlobalScene Scene; + +extern uint8 work_buff[55000]; +extern char gString[256]; +extern char gString2[512]; +extern wchar gUString[256]; +extern wchar gUString2[256]; +extern bool gbPrintShite; +extern bool gbModelViewer; +#ifdef TIMEBARS +extern bool gbShowTimebars; +#else +#define gbShowTimebars false +#endif + +#ifndef FINAL +extern bool gbPrintMemoryUsage; +#endif + +class CSprite2d; + +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); +void PreAllocateRwObjects(void); +void InitialiseGame(void); +void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); +void LoadingIslandScreen(const char *levelName); +CSprite2d *LoadSplash(const char *name); +void DestroySplashScreen(void); +Const char *GetLevelSplashScreen(int level); +Const char *GetRandomSplashScreen(void); +void LittleTest(void); +void ValidateVersion(); +void ResetLoadingScreenBar(void); +#ifndef MASTER +void TheModelViewer(void); +#endif + +#ifdef LOAD_INI_SETTINGS +bool LoadINISettings(); +void SaveINISettings(); +void LoadINIControllerSettings(); +void SaveINIControllerSettings(); +#endif + +#ifdef NEW_RENDERER +extern bool gbNewRenderer; +bool FredIsInFirstPersonCam(void); +#endif + +#ifdef DRAW_GAME_VERSION_TEXT +extern bool gbDrawVersionText; +#endif + +#ifdef NO_MOVIES +extern bool gbNoMovies; +#endif diff --git a/src/core/obrstr.cpp b/src/core/obrstr.cpp new file mode 100644 index 0000000..d9f7e9b --- /dev/null +++ b/src/core/obrstr.cpp @@ -0,0 +1,119 @@ +#include "common.h" +#include "Debug.h" +#include "obrstr.h" + +char obrstr[128]; +char obrstr2[128]; + +void ObrInt(int32 n1) +{ + IntToStr(n1, obrstr); + CDebug::DebugAddText(obrstr); +} + +void ObrInt2(int32 n1, int32 n2) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt3(int32 n1, int32 n2, int32 n3) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n5, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + IntToStr(n1, obrstr); + strcat(obrstr, " "); + IntToStr(n2, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n3, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n4, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n5, obrstr2); + strcat(obrstr, obrstr2); + strcat(obrstr, " "); + IntToStr(n6, obrstr2); + strcat(obrstr, obrstr2); + CDebug::DebugAddText(obrstr); +} + +void IntToStr(int32 inNum, char *outStr) +{ + bool isNeg = inNum < 0; + + if (isNeg) { + inNum = -inNum; + *outStr = '-'; + } + + int16 digits = 1; + + if (inNum > 9) { + int32 _inNum = inNum; + do { + digits++; + _inNum /= 10; + } while (_inNum > 9); + } + + int32 strSize = digits; + if (isNeg) + strSize++; + + char *pStr = &outStr[strSize]; + int32 i = 0; + do { + *(pStr-- - 1) = (inNum % 10) + '0'; + inNum /= 10; + } while (++i < strSize); + outStr[strSize] = '\0'; +} \ No newline at end of file diff --git a/src/core/obrstr.h b/src/core/obrstr.h new file mode 100644 index 0000000..c163361 --- /dev/null +++ b/src/core/obrstr.h @@ -0,0 +1,9 @@ +#pragma once + +void ObrInt(int32 n1); +void ObrInt2(int32 n1, int32 n2); +void ObrInt3(int32 n1, int32 n2, int32 n3); +void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4); +void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5); +void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); +void IntToStr(int32 inNum, char *outStr); \ No newline at end of file diff --git a/src/core/re3.cpp b/src/core/re3.cpp new file mode 100644 index 0000000..a721c23 --- /dev/null +++ b/src/core/re3.cpp @@ -0,0 +1,1233 @@ +#include +#define WITHWINDOWS +#include "common.h" +#if defined DETECT_JOYSTICK_MENU && defined XINPUT +#include +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) +#pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif +#endif +#include "Renderer.h" +#include "Credits.h" +#include "Camera.h" +#include "Weather.h" +#include "Clock.h" +#include "World.h" +#include "Vehicle.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "PathFind.h" +#include "Boat.h" +#include "Heli.h" +#include "Automobile.h" +#include "Console.h" +#include "Debug.h" +#include "Hud.h" +#include "SceneEdit.h" +#include "Pad.h" +#include "PlayerPed.h" +#include "Radar.h" +#include "debugmenu.h" +#include "Frontend.h" +#include "WaterLevel.h" +#include "main.h" +#include "Script.h" +#include "postfx.h" +#include "custompipes.h" +#include "MemoryHeap.h" +#include "FileMgr.h" +#include "Camera.h" +#include "MBlur.h" +#include "ControllerConfig.h" +#include "CarCtrl.h" +#include "Population.h" +#include "IniFile.h" +#include "Zones.h" + +#include "crossplatform.h" + +#ifndef _WIN32 +#include "assert.h" +#include +#endif + +#ifdef RWLIBS +extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); +#endif + + +#ifdef USE_PS2_RAND +unsigned long long myrand_seed = 1; +#else +unsigned long int myrand_seed = 1; +#endif + +int +myrand(void) +{ +#ifdef USE_PS2_RAND + // Use our own implementation of rand, stolen from PS2 + myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1; + return ((myrand_seed >> 32) & 0x7FFFFFFF); +#else + // or original codewarrior rand + myrand_seed = myrand_seed * 1103515245 + 12345; + return((myrand_seed >> 16) & 0x7FFF); +#endif +} + +void +mysrand(unsigned int seed) +{ + myrand_seed = seed; +} + +#ifdef CUSTOM_FRONTEND_OPTIONS +#include "frontendoption.h" + +#ifdef MORE_LANGUAGES +void LangPolSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangRusSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangJapSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} +#endif + +void +CustomFrontendOptionsPopulate(void) +{ + // Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files + + // These work only if we have neo folder + int fd; +#ifdef EXTENDED_PIPELINES + const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" }; + const char *off_on[] = { "FEM_OFF", "FEM_ON" }; + fd = CFileMgr::OpenFile("neo/neo.txd","r"); + if (fd) { +#ifdef GRAPHICS_MENU_OPTIONS + FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false); + FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); + FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); +#else + FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false); + FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); + FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); +#endif + CFileMgr::CloseFile(fd); + } +#endif + + // Add outsourced language translations, if files are found +#ifdef MORE_LANGUAGES + int fd2; + FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false); + if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) { + FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil); + CFileMgr::CloseFile(fd2); + } + CFileMgr::CloseFile(fd); + } + + if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) { + FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil); + CFileMgr::CloseFile(fd2); + } + CFileMgr::CloseFile(fd); + } + + if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) { + FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil); + CFileMgr::CloseFile(fd2); + } + CFileMgr::CloseFile(fd); + } +#endif + +} +#endif + +#ifdef LOAD_INI_SETTINGS +#define MINI_CASE_SENSITIVE +#include "ini.h" + +mINI::INIFile ini("re3.ini"); +mINI::INIStructure cfg; + +bool ReadIniIfExists(const char *cat, const char *key, uint32 *out) +{ + mINI::INIMap section = cfg.get(cat); + if (section.has(key)) { + char *endPtr; + *out = strtoul(section.get(key).c_str(), &endPtr, 0); + return true; + } + return false; +} + +bool ReadIniIfExists(const char *cat, const char *key, uint8 *out) +{ + mINI::INIMap section = cfg.get(cat); + if (section.has(key)) { + char *endPtr; + *out = strtoul(section.get(key).c_str(), &endPtr, 0); + return true; + } + return false; +} + +bool ReadIniIfExists(const char *cat, const char *key, bool *out) +{ + mINI::INIMap section = cfg.get(cat); + if (section.has(key)) { + char *endPtr; + *out = strtoul(section.get(key).c_str(), &endPtr, 0); + return true; + } + return false; +} + +bool ReadIniIfExists(const char *cat, const char *key, int32 *out) +{ + mINI::INIMap section = cfg.get(cat); + if (section.has(key)) { + char *endPtr; + *out = strtol(section.get(key).c_str(), &endPtr, 0); + return true; + } + return false; +} + +bool ReadIniIfExists(const char *cat, const char *key, int8 *out) +{ + mINI::INIMap section = cfg.get(cat); + if (section.has(key)) { + char *endPtr; + *out = strtol(section.get(key).c_str(), &endPtr, 0); + return true; + } + return false; +} + +bool ReadIniIfExists(const char *cat, const char *key, float *out) +{ + mINI::INIMap section = cfg.get(cat); + if (section.has(key)) { + char *endPtr; + *out = strtof(section.get(key).c_str(), &endPtr); + return true; + } + return false; +} + +bool ReadIniIfExists(const char *cat, const char *key, char *out, int size) +{ + mINI::INIMap section = cfg.get(cat); + if (section.has(key)) { + strncpy(out, section.get(key).c_str(), size - 1); + out[size - 1] = '\0'; + return true; + } + return false; +} + +void StoreIni(const char *cat, const char *key, uint32 val) +{ + char temp[11]; + sprintf(temp, "%u", val); + cfg[cat][key] = temp; +} + +void StoreIni(const char *cat, const char *key, uint8 val) +{ + char temp[11]; + sprintf(temp, "%u", val); + cfg[cat][key] = temp; +} + +void StoreIni(const char *cat, const char *key, int32 val) +{ + char temp[11]; + sprintf(temp, "%d", val); + cfg[cat][key] = temp; +} + +void StoreIni(const char *cat, const char *key, int8 val) +{ + char temp[11]; + sprintf(temp, "%d", val); + cfg[cat][key] = temp; +} + +void StoreIni(const char *cat, const char *key, float val) +{ + char temp[50]; + sprintf(temp, "%f", val); + cfg[cat][key] = temp; +} + +void StoreIni(const char *cat, const char *key, char *val, int size) +{ + cfg[cat][key] = val; +} + +const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN", + "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", +#ifdef BIND_VEHICLE_FIREWEAPON + "VEHICLE_FIREWEAPON", +#endif + "VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT", + "PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN", + "PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN", + "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE" }; + +const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" }; + +const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"}; + +const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12", + "INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL", + "PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS", + "PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT", + "RALT", "LWIN", "RWIN", "APPS", "NULL"}; + +void LoadINIControllerSettings() +{ +#ifdef DETECT_JOYSTICK_MENU +#ifdef XINPUT + int storedJoy1 = -1; + if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) { + CPad::XInputJoy1 = -1; + CPad::XInputJoy2 = -1; + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + + // Firstly confirm & set joy 1 + if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) { + CPad::XInputJoy1 = storedJoy1; + } + + for (int i = 0; i <= 3; i++) { + if (XInputGetState(i, &xstate) == ERROR_SUCCESS) { + if (CPad::XInputJoy1 == -1) + CPad::XInputJoy1 = i; + else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1) + CPad::XInputJoy2 = i; + } + } + + // There is no plug event on XInput, so let's leave XInputJoy1/2 as 0/1 respectively, and hotplug will be possible. + if (CPad::XInputJoy1 == -1) { + CPad::XInputJoy1 = 0; + CPad::XInputJoy2 = 1; + } else if (CPad::XInputJoy2 == -1) { + CPad::XInputJoy2 = (CPad::XInputJoy1 + 1) % 4; + } + } +#else + ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128); +#endif +#endif + // force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that + if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) { + ControlsManager.ms_padButtonsInited = cfg.get("Bindings").size() != 0 ? 16 : 0; + } + + for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) { + char value[128]; + if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) { + for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){ + ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j); + } + + for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) { + int contType = -1; + for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) { + int len = strlen(iniControllerTypes[k]); + if (strncmp(binding, iniControllerTypes[k], len) == 0) { + contType = k; + binding += len; + break; + } + } + if (contType == -1) + continue; + + int contKey; + if (contType == JOYSTICK) { + char *temp; + contKey = strtol(binding, &temp, 0); + + } else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) { + if (strlen(binding) == 1) { + contKey = binding[0]; + } else if(strcmp(binding, "SPC") == 0) { + contKey = ' '; + } else { + for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) { + if(strcmp(binding, iniKeyboardButtons[k]) == 0) { + contKey = 1000 + k; + break; + } + } + } + } else if (contType == MOUSE) { + for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) { + if(strcmp(binding, iniMouseButtons[k]) == 0) { + contKey = 1 + k; + break; + } + } + } + + ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType); + } + } + } +} + +void SaveINIControllerSettings() +{ + for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) { + char value[128] = { '\0' }; + + // upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders. + for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){ + + // We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator. + for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){ + if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) { + char next[32]; + if (k == JOYSTICK) { + snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key); + + } else if (k == KEYBOARD || k == OPTIONAL_EXTRA) { + if (ControlsManager.m_aSettings[i][k].m_Key == ' ') + snprintf(next, 32, "%sSPC,", iniControllerTypes[k]); + else if (ControlsManager.m_aSettings[i][k].m_Key < 256) + snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key); + else + snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]); + + } else if (k == MOUSE) { + snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]); + } + strcat(value, next); + break; + } + } + } + int len = strlen(value); + if (len > 0) + value[len - 1] = '\0'; // to remove comma + + StoreIni("Bindings", iniControllerActions[i], value, 128); + } + +#ifdef DETECT_JOYSTICK_MENU +#ifdef XINPUT + StoreIni("Controller", "JoystickName", CPad::XInputJoy1); +#else + StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128); +#endif +#endif + StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited); + + ini.write(cfg); +} + +bool LoadINISettings() +{ + if (!ini.read(cfg)) + return false; + +#ifdef IMPROVED_VIDEOMODE + ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth); + ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight); + ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth); + ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem); + // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section +#else + ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode); +#endif + ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob); + ReadIniIfExists("Controller", "VerticalMouseSens", &TheCamera.m_fMouseAccelVertical); + ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl); + ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically); + ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering); + ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration); + ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume); + ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume); + ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation); +#ifdef EXTERNAL_3D_SOUND + ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers); + ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); +#endif + ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA); + ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness); + ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD); + ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles); + ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen); + ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp); + ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter); + ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn); + ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256); + ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod); + ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage); + +#ifdef EXTENDED_COLOURFILTER + ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity); +#endif +#ifdef EXTENDED_PIPELINES + ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess); + ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity); + ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult); + ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult); + ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult); +#endif +#ifdef NEW_RENDERER + ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer); +#endif + +#ifdef PROPER_SCALING + ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling); +#endif +#ifdef FIX_RADAR + ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar); +#endif +#ifdef FIX_SPRITES + ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites); +#endif +#ifdef DRAW_GAME_VERSION_TEXT + ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText); +#endif +#ifdef NO_MOVIES + ReadIniIfExists("General", "NoMovies", &gbNoMovies); +#endif + +#ifdef CUSTOM_FRONTEND_OPTIONS + bool migrate = cfg.get("FrontendOptions").size() != 0; + for (int i = 0; i < MENUPAGES; i++) { + for (int j = 0; j < NUM_MENUROWS; j++) { + CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j]; + if (option.m_Action == MENUACTION_NOTHING) + break; + + // CFO check + if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) { + // Migrate from old .ini to new .ini + // Old values can only be int8, new ones can contain float if it is slider + if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, (int8*)option.m_CFO->value)) + cfg["FrontendOptions"].remove(option.m_CFO->save); + else if (option.m_Action == MENUACTION_CFO_SLIDER) + ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, (float*)option.m_CFO->value); + else + ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, (int8*)option.m_CFO->value); + + if (option.m_Action == MENUACTION_CFO_SELECT) { + option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *(int8*)option.m_CFO->value; + } + } + } + } +#endif + + // Fetched in above block, but needs evaluation +#ifdef PED_CAR_DENSITY_SLIDERS + CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * CIniFile::PedNumberMultiplier; + CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS * CIniFile::CarNumberMultiplier; +#endif + + return true; +} + +void SaveINISettings() +{ +#ifdef IMPROVED_VIDEOMODE + StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth); + StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight); + StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth); + StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem); + // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section +#else + StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode); +#endif + StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob); + StoreIni("Controller", "VerticalMouseSens", TheCamera.m_fMouseAccelVertical); + StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl); + StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically); + StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering); + StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration); + StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume); + StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume); + StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation); +#ifdef EXTERNAL_3D_SOUND + StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers); + StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); +#endif + StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA); + StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness); + StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD); + StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles); + StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen); + StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp); + StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter); + StoreIni("Graphics", "Trails", CMBlur::BlurOn); + StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256); + StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod); + StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage); + +#ifdef EXTENDED_COLOURFILTER + StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity); +#endif +#ifdef EXTENDED_PIPELINES + StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess); + StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity); + StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult); + StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult); + StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); +#endif +#ifdef NEW_RENDERER + StoreIni("Rendering", "NewRenderer", gbNewRenderer); +#endif + +#ifdef PROPER_SCALING + StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling); +#endif +#ifdef FIX_RADAR + StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar); +#endif +#ifdef FIX_SPRITES + StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites); +#endif +#ifdef DRAW_GAME_VERSION_TEXT + StoreIni("General", "DrawVersionText", gbDrawVersionText); +#endif +#ifdef NO_MOVIES + StoreIni("General", "NoMovies", gbNoMovies); +#endif +#ifdef CUSTOM_FRONTEND_OPTIONS + for (int i = 0; i < MENUPAGES; i++) { + for (int j = 0; j < NUM_MENUROWS; j++) { + CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j]; + if (option.m_Action == MENUACTION_NOTHING) + break; + + if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) { + if (option.m_Action == MENUACTION_CFO_SLIDER) + StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *(float*)option.m_CFO->value); + else + StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *(int8*)option.m_CFO->value); + } + } + } +#endif + + ini.write(cfg); +} + +#endif + + +#ifdef DEBUGMENU +void WeaponCheat(); +void HealthCheat(); +void TankCheat(); +void BlowUpCarsCheat(); +void ChangePlayerCheat(); +void MayhemCheat(); +void EverybodyAttacksPlayerCheat(); +void WeaponsForAllCheat(); +void FastTimeCheat(); +void SlowTimeCheat(); +void MoneyCheat(); +void ArmourCheat(); +void WantedLevelUpCheat(); +void WantedLevelDownCheat(); +void SunnyWeatherCheat(); +void CloudyWeatherCheat(); +void RainyWeatherCheat(); +void FoggyWeatherCheat(); +void FastWeatherCheat(); +void OnlyRenderWheelsCheat(); +void ChittyChittyBangBangCheat(); +void StrongGripCheat(); +void NastyLimbsCheat(); + +DebugMenuEntry *carCol1; +DebugMenuEntry *carCol2; + +void +SpawnCar(int id) +{ + CVector playerpos; + CStreaming::RequestModel(id, 0); + CStreaming::LoadAllRequestedModels(false); + if(CStreaming::HasModelLoaded(id)){ + playerpos = FindPlayerCoors(); + int node; + if(!CModelInfo::IsBoatModel(id)){ + node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); + if(node < 0) + return; + } + + CVehicle *v; + if(CModelInfo::IsBoatModel(id)) + v = new CBoat(id, RANDOM_VEHICLE); + else + v = new CAutomobile(id, RANDOM_VEHICLE); + + v->bHasBeenOwnedByPlayer = true; + if(carCol1) + DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1); + if(carCol2) + DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); + + if(CModelInfo::IsBoatModel(id)) + v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f); + else + v->SetPosition(ThePaths.m_pathNodes[node].GetPosition()); + + v->GetMatrix().GetPosition().z += 4.0f; + v->SetOrientation(0.0f, 0.0f, 3.49f); + v->SetStatus(STATUS_ABANDONED); + v->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(v); + } +} + +static void +FixCar(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + veh->m_fHealth = 1000.0f; + if(!veh->IsCar()) + return; + ((CAutomobile*)veh)->Damage.SetEngineStatus(0); + ((CAutomobile*)veh)->Fix(); +} + +#ifdef MENU_MAP +static void +TeleportToWaypoint(void) +{ + if (CRadar::TargetMarkerId == -1) + return; + CEntity* pEntityToTeleport = FindPlayerEntity(); + CVector vNewPos = CRadar::TargetMarkerPos; + CGame::currLevel = CTheZones::GetLevelFromPosition(&vNewPos); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadScene(vNewPos); + vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel(); + pEntityToTeleport->Teleport(vNewPos); +} +#endif + +static void +SwitchCarCollision(void) +{ + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) + FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision; +} + +static void +ToggleComedy(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + veh->bComedyControls = !veh->bComedyControls; +} + +static void +PlaceOnRoad(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + + if(veh->IsCar()) + ((CAutomobile*)veh)->PlaceOnRoadProperly(); +} + +static void +ResetCamStatics(void) +{ + TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; +} + +#ifdef MISSION_SWITCHER +int8 nextMissionToSwitch = 0; +static void +SwitchToMission(void) +{ + CTheScripts::SwitchToMission(nextMissionToSwitch); +} +#endif + +#ifdef USE_CUSTOM_ALLOCATOR +static void ParseHeap(void) { gMainHeap.ParseHeap(); } +#endif + +static const char *carnames[] = { + "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", + "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", + "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", + "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", + "yankee", "escape", "borgnine", "toyz", "ghost", +}; + +//#include + +static CTweakVar** TweakVarsList; +static int TweakVarsListSize = -1; +static bool bAddTweakVarsNow = false; +static const char *pTweakVarsDefaultPath = NULL; + +void CTweakVars::Add(CTweakVar *var) +{ + if(TweakVarsListSize == -1) { + TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*)); + TweakVarsListSize = 0; + } + if(TweakVarsListSize > 63) + TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(CTweakVar*)); + + TweakVarsList[TweakVarsListSize++] = var; +// TweakVarsList.push_back(var); + + if ( bAddTweakVarsNow ) + var->AddDBG(pTweakVarsDefaultPath); +} + +void CTweakVars::AddDBG(const char *path) +{ + pTweakVarsDefaultPath = path; + + for(int i = 0; i < TweakVarsListSize; ++i) + TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath); + + bAddTweakVarsNow = true; +} + +void CTweakSwitch::AddDBG(const char *path) +{ + DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr); + DebugMenuEntrySetWrap(e, true); +} + +void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); } +void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); } +void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); } + +/* +static const char *wt[] = { + "Sunny", "Cloudy", "Rainy", "Foggy" + }; + +SETTWEAKPATH("TEST"); +TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); +*/ + +void +DebugMenuPopulate(void) +{ + if(1){ + static const char *weathers[] = { + "Sunny", "Cloudy", "Rainy", "Foggy" + }; + DebugMenuEntry *e; + e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), + [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); + + DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); + DebugMenuAddCmd("Cheats", "Money", MoneyCheat); + DebugMenuAddCmd("Cheats", "Health", HealthCheat); + DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); + DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); + DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); + DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); + DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); + DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); + DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); + DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); + DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); + DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); + DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); + DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); + DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); + DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); + DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); + DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); + DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); + DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); + DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + + static int spawnCarId = MI_LANDSTAL; + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddCmd("Spawn", "Spawn Car", [](){ + if(spawnCarId == MI_TRAIN || + spawnCarId == MI_CHOPPER || + spawnCarId == MI_AIRTRAIN || + spawnCarId == MI_DEADDODO || + spawnCarId == MI_ESCAPE) + return; + SpawnCar(spawnCarId); + }); + static uint8 dummy; + carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil); + carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil); + DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); + DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); + DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); + DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); + DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); + DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); + DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); + DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); + DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); + DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); + DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); + DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); + DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); + DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); + DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); + + DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); + +#ifdef PROPER_SCALING + DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil); +#endif +#ifdef FIX_RADAR + DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil); +#endif +#ifdef FIX_SPRITES + DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil); +#endif + DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); + DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); + DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); + DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); +#ifdef NEW_RENDERER + DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil); +extern bool gbRenderRoads; +extern bool gbRenderEverythingBarRoads; +//extern bool gbRenderFadingInUnderwaterEntities; +extern bool gbRenderFadingInEntities; +extern bool gbRenderWater; +extern bool gbRenderBoats; +extern bool gbRenderVehicles; +extern bool gbRenderWorld0; +extern bool gbRenderWorld1; +extern bool gbRenderWorld2; + DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); +// DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil); +#endif + +#ifdef EXTENDED_COLOURFILTER + static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" }; + e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); + DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); +#endif +#ifdef LIBRW + DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil); + DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil); + DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil); +#endif +#ifdef EXTENDED_PIPELINES + static const char *vehpipenames[] = { "MatFX", "Neo" }; + e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, + 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); +#endif + DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil); + DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil); + DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); + DebugMenuAddVarBool8("Debug Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); + DebugMenuAddVarBool8("Debug Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); + DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil); + DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil); + DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil); + + +#ifdef DRAW_GAME_VERSION_TEXT + DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil); +#endif + DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); +#ifdef TIMEBARS + DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); +#endif +#ifndef FINAL + DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil); + DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil); +#ifdef USE_CUSTOM_ALLOCATOR + DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap); +#endif +#endif + DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil); + DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil); + + DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); +#ifdef GTA_SCENE_EDIT + DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); +#endif + //DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); + //DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); + +#ifdef MENU_MAP + DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint); +#endif + DebugMenuAddCmd("Game", "Fix Car", FixCar); + DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad); + DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision); + DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy); + + DebugMenuAddVarBool8("Game", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); + +#ifdef MISSION_SWITCHER + DebugMenuEntry *missionEntry; + static const char* missions[] = { + "Intro Movie", "Hospital Info Scene", "Police Station Info Scene", + "RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity", + "Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", + "Paramedic", "Firefighter", "Vigilante", "Taxi Driver", + "The Crook", "The Thieves", "The Wife", "Her Lover", + "Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball", + "Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway", + "Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass", + "Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore", + "Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down", + "Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man", + "Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come", + "Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.", + "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange" + }; + + missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); + DebugMenuEntrySetWrap(missionEntry, true); + DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission); +#endif + + extern bool PrintDebugCode; + extern int16 DebugCamMode; + DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); +#ifdef FREE_CAM + DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil); +#endif + DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil); + DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); + DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); + // DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); + // DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; }); + // DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; }); + DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); + + CTweakVars::AddDBG("Debug"); + } +} +#endif + +#ifndef __MWERKS__ +#ifndef MASTER +const int re3_buffsize = 1024; +static char re3_buff[re3_buffsize]; +#endif + +#ifndef MASTER +void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) +{ +#ifdef _WIN32 + int nCode; + + strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "File: "); + strcat_s(re3_buff, re3_buffsize, filename ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "Line: " ); + _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 ); + strcat_s(re3_buff, re3_buffsize, "\n"); + + strcat_s(re3_buff, re3_buffsize, "Function: "); + strcat_s(re3_buff, re3_buffsize, func ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "Expression: "); + strcat_s(re3_buff, re3_buffsize, expr); + strcat_s(re3_buff, re3_buffsize, "\n"); + + strcat_s(re3_buff, re3_buffsize, "\n" ); + strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); + + + nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", + MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); + + if (nCode == IDABORT) + { + raise(SIGABRT); + _exit(3); + } + + if (nCode == IDRETRY) + { + __debugbreak(); + return; + } + + if (nCode == IDIGNORE) + return; + + abort(); +#else + // TODO + printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); + assert(false); +#endif +} +#endif + +void re3_debug(const char *format, ...) +{ +#ifndef MASTER + va_list va; + va_start(va, format); +#ifdef _WIN32 + vsprintf_s(re3_buff, re3_buffsize, format, va); +#else + vsprintf(re3_buff, format, va); +#endif + va_end(va); + + printf("%s", re3_buff); + CDebug::DebugAddText(re3_buff); +#endif +} + +#ifndef MASTER +void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...) +{ + char buff[re3_buffsize *2]; + va_list va; + va_start(va, format); +#ifdef _WIN32 + vsprintf_s(re3_buff, re3_buffsize, format, va); + va_end(va); + + sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); +#else + vsprintf(re3_buff, format, va); + va_end(va); + + sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); +#endif + + OutputDebugString(buff); +} +#endif + +#ifndef MASTER +void re3_usererror(const char *format, ...) +{ + va_list va; + va_start(va, format); +#ifdef _WIN32 + vsprintf_s(re3_buff, re3_buffsize, format, va); + va_end(va); + + ::MessageBoxA(nil, re3_buff, "RE3 Error!", + MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); + + raise(SIGABRT); + _exit(3); +#else + vsprintf(re3_buff, format, va); + printf("\nRE3 Error!\n\t%s\n",re3_buff); + assert(false); +#endif +} +#endif +#endif + +#ifdef VALIDATE_SAVE_SIZE +int32 _saveBufCount; +#endif diff --git a/src/core/templates.h b/src/core/templates.h new file mode 100644 index 0000000..545dac3 --- /dev/null +++ b/src/core/templates.h @@ -0,0 +1,269 @@ +#pragma once + +template +class CStore +{ +public: + int32 allocPtr; + T store[n]; + + T *Alloc(void){ + if(allocPtr >= n){ + printf("Size of this thing:%d needs increasing\n", n); + assert(0); + } + return &store[allocPtr++]; + } + void Clear(void){ + allocPtr = 0; + } + int32 GetIndex(T *item){ + assert(item >= &store[0]); + assert(item < &store[n]); + return item - store; + } + T *GetItem(int32 index){ + assert(index >= 0); + assert(index < n); + return &store[index]; + } +}; + +#define POOLFLAG_ID 0x7f +#define POOLFLAG_ISFREE 0x80 + +template +class CPool +{ + U *m_entries; + uint8 *m_flags; + int32 m_size; + int32 m_allocPtr; + +public: + CPool(int32 size){ + m_entries = (U*)new uint8[sizeof(U)*size]; + m_flags = new uint8[size]; + m_size = size; + m_allocPtr = 0; + for(int i = 0; i < size; i++){ + SetId(i, 0); + SetIsFree(i, true); + } + } + + int GetId(int i) const + { + return m_flags[i] & POOLFLAG_ID; + } + + bool GetIsFree(int i) const + { + return !!(m_flags[i] & POOLFLAG_ISFREE); + } + + void SetId(int i, int id) + { + m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID); + } + + void SetIsFree(int i, bool isFree) + { + if (isFree) + m_flags[i] |= POOLFLAG_ISFREE; + else + m_flags[i] &= ~POOLFLAG_ISFREE; + } + + ~CPool() { + Flush(); + } + void Flush() { + if (m_size > 0) { + delete[] (uint8*)m_entries; + delete[] m_flags; + m_entries = nil; + m_flags = nil; + m_size = 0; + m_allocPtr = 0; + } + } + int32 GetSize(void) const { return m_size; } + T *New(void){ + bool wrapped = false; + do +#ifdef FIX_BUGS + if (++m_allocPtr >= m_size) { + m_allocPtr = 0; + if (wrapped) + return nil; + wrapped = true; + } +#else + if(++m_allocPtr == m_size){ + if(wrapped) + return nil; + wrapped = true; + m_allocPtr = 0; + } +#endif + while(!GetIsFree(m_allocPtr)); + SetIsFree(m_allocPtr, false); + SetId(m_allocPtr, GetId(m_allocPtr)+1); + return (T*)&m_entries[m_allocPtr]; + } + T *New(int32 handle){ + T *entry = (T*)&m_entries[handle>>8]; + SetNotFreeAt(handle); + return entry; + } + void SetNotFreeAt(int32 handle){ + int idx = handle>>8; + SetIsFree(idx, false); + SetId(idx, handle & POOLFLAG_ID); + for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++) + if(GetIsFree(m_allocPtr)) + return; + } + void Delete(T *entry){ + int i = GetJustIndex(entry); + SetIsFree(i, true); + if(i < m_allocPtr) + m_allocPtr = i; + } + T *GetSlot(int i){ + return GetIsFree(i) ? nil : (T*)&m_entries[i]; + } + T *GetAt(int handle){ +#ifdef FIX_BUGS + if (handle == -1) + return nil; +#endif + return m_flags[handle>>8] == (handle & 0xFF) ? + (T*)&m_entries[handle >> 8] : nil; + } + int32 GetIndex(T *entry){ + int i = GetJustIndex_NoFreeAssert(entry); + return m_flags[i] + (i<<8); + } + int32 GetJustIndex(T *entry){ + int index = GetJustIndex_NoFreeAssert(entry); + assert(!GetIsFree(index)); + return index; + } + int32 GetJustIndex_NoFreeAssert(T* entry){ + int index = ((U*)entry - m_entries); + assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required + return index; + } + int32 GetNoOfUsedSpaces(void) const{ + int i; + int n = 0; + for(i = 0; i < m_size; i++) + if(!GetIsFree(i)) + n++; + return n; + } + void ClearStorage(uint8 *&flags, U *&entries){ + delete[] flags; + delete[] (uint8*)entries; + flags = nil; + entries = nil; + } + uint32 GetMaxEntrySize() const { return sizeof(U); } + void CopyBack(uint8 *&flags, U *&entries){ + memcpy(m_flags, flags, sizeof(uint8)*m_size); + memcpy(m_entries, entries, sizeof(U)*m_size); + debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size); + m_allocPtr = 0; + ClearStorage(flags, entries); + debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ + } + void Store(uint8 *&flags, U *&entries){ + flags = (uint8*)new uint8[sizeof(uint8)*m_size]; + entries = (U*)new uint8[sizeof(U)*m_size]; + memcpy(flags, m_flags, sizeof(uint8)*m_size); + memcpy(entries, m_entries, sizeof(U)*m_size); + debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ + } +}; + +template +class CLink +{ +public: + T item; + CLink *prev; + CLink *next; + + void Insert(CLink *link){ + link->next = this->next; + this->next->prev = link; + link->prev = this; + this->next = link; + } + void Remove(void){ + this->prev->next = this->next; + this->next->prev = this->prev; + } +}; + +template +class CLinkList +{ +public: + CLink head, tail; + CLink freeHead, freeTail; + CLink *links; + + void Init(int n){ + links = new CLink[n]; + head.next = &tail; + tail.prev = &head; + freeHead.next = &freeTail; + freeTail.prev = &freeHead; + while(n--) + freeHead.Insert(&links[n]); + } + void Shutdown(void){ + delete[] links; + links = nil; + } + void Clear(void){ + while(head.next != &tail) + Remove(head.next); + } + CLink *Insert(T const &item){ + CLink *node = freeHead.next; + if(node == &freeTail) + return nil; + node->item = item; + node->Remove(); // remove from free list + head.Insert(node); + return node; + } + CLink *InsertSorted(T const &item){ + CLink *sort; + for(sort = head.next; sort != &tail; sort = sort->next) + if(sort->item.sort >= item.sort) + break; + CLink *node = freeHead.next; + if(node == &freeTail) + return nil; + node->item = item; + node->Remove(); // remove from free list + sort->prev->Insert(node); + return node; + } + void Remove(CLink *link){ + link->Remove(); // remove from list + freeHead.Insert(link); // insert into free list + } + int32 Count(void){ + int n = 0; + CLink *lnk; + for(lnk = head.next; lnk != &tail; lnk = lnk->next) + n++; + return n; + } +}; diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp new file mode 100644 index 0000000..94051b2 --- /dev/null +++ b/src/core/timebars.cpp @@ -0,0 +1,121 @@ +#include "common.h" +#ifndef MASTER +#include "Font.h" +#include "Frontend.h" +#include "Timer.h" +#include "Text.h" + +#define MAX_TIMERS (50) +#define MAX_MS_COLLECTED (40) + +// enables frame time output +#define FRAMETIME + +struct sTimeBar +{ + char name[20]; + float startTime; + float endTime; + int32 unk; +}; + +struct +{ + sTimeBar Timers[MAX_TIMERS]; + uint32 count; +} TimerBar; +float MaxTimes[MAX_TIMERS]; +float MaxFrameTime; + +uint32 curMS; +uint32 msCollected[MAX_MS_COLLECTED]; +#ifdef FRAMETIME +float FrameInitTime; +#endif + +void tbInit() +{ + TimerBar.count = 0; + uint32 i = CTimer::GetFrameCounter() & 0x7F; + if (i == 0) { + do + MaxTimes[i++] = 0.0f; + while (i != MAX_TIMERS); +#ifdef FRAMETIME + MaxFrameTime = 0.0f; +#endif + } +#ifdef FRAMETIME + FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +#endif +} + +void tbStartTimer(int32 unk, Const char *name) +{ + strcpy(TimerBar.Timers[TimerBar.count].name, name); + TimerBar.Timers[TimerBar.count].unk = unk; + TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); + TimerBar.count++; +} + +void tbEndTimer(Const char* name) +{ + uint32 n = 1500; + for (uint32 i = 0; i < TimerBar.count; i++) { + if (strcmp(name, TimerBar.Timers[i].name) == 0) + n = i; + } + assert(n != 1500); + TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +} + +float Diag_GetFPS() +{ + return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]); +} + +void tbDisplay() +{ + char temp[200]; + wchar wtemp[200]; + +#ifdef FRAMETIME + float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame(); +#endif + + msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer(); + CFont::SetBackgroundOff(); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); + CFont::SetScale(0.48f, 1.12f); + CFont::SetCentreOff(); + CFont::SetJustifyOff(); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetRightJustifyOff(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_BANK); + sprintf(temp, "FPS: %.2f", Diag_GetFPS()); + AsciiToUnicode(temp, wtemp); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) { + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp); + +#ifndef FINAL + // Timers output (my own implementation) + for (uint32 i = 0; i < TimerBar.count; i++) { + MaxTimes[i] = Max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime); + sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]); + AsciiToUnicode(temp, wtemp); + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp); + } + +#ifdef FRAMETIME + MaxFrameTime = Max(MaxFrameTime, FrameEndTime - FrameInitTime); + sprintf(temp, "Frame Time: %.2f", MaxFrameTime); + AsciiToUnicode(temp, wtemp); + + CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp); +#endif // FRAMETIME +#endif // !FINAL + } +} +#endif // !MASTER \ No newline at end of file diff --git a/src/core/timebars.h b/src/core/timebars.h new file mode 100644 index 0000000..c493980 --- /dev/null +++ b/src/core/timebars.h @@ -0,0 +1,13 @@ +#pragma once + +#ifdef TIMEBARS +void tbInit(); +void tbStartTimer(int32, Const char*); +void tbEndTimer(Const char*); +void tbDisplay(); +#else +#define tbInit() +#define tbStartTimer(a, b) +#define tbEndTimer(a) +#define tbDisplay() +#endif diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp new file mode 100644 index 0000000..d5fad3e --- /dev/null +++ b/src/entities/Dummy.cpp @@ -0,0 +1,52 @@ +#include "common.h" + +#include "Pools.h" +#include "World.h" +#include "Dummy.h" + +void *CDummy::operator new(size_t sz) throw() { return CPools::GetDummyPool()->New(); } +void CDummy::operator delete(void *p, size_t sz) throw() { CPools::GetDummyPool()->Delete((CDummy*)p); } + +void +CDummy::Add(void) +{ + int x, xstart, xmid, xend; + int y, ystart, ymid, yend; + CSector *s; + CPtrList *list; + + CRect bounds = GetBoundRect(); + xstart = CWorld::GetSectorIndexX(bounds.left); + xend = CWorld::GetSectorIndexX(bounds.right); + xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f); + ystart = CWorld::GetSectorIndexY(bounds.top); + yend = CWorld::GetSectorIndexY(bounds.bottom); + ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f); + assert(xstart >= 0); + assert(xend < NUMSECTORS_X); + assert(ystart >= 0); + assert(yend < NUMSECTORS_Y); + + for(y = ystart; y <= yend; y++) + for(x = xstart; x <= xend; x++){ + s = CWorld::GetSector(x, y); + if(x == xmid && y == ymid) + list = &s->m_lists[ENTITYLIST_DUMMIES]; + else + list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP]; + CPtrNode *node = list->InsertItem(this); + assert(node); + m_entryInfoList.InsertItem(list, node, s); + } +} + +void +CDummy::Remove(void) +{ + CEntryInfoNode *node, *next; + for(node = m_entryInfoList.first; node; node = next){ + next = node->next; + node->list->DeleteNode(node->listnode); + m_entryInfoList.DeleteNode(node); + } +} diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h new file mode 100644 index 0000000..6c3f12e --- /dev/null +++ b/src/entities/Dummy.h @@ -0,0 +1,20 @@ +#pragma once + +#include "Lists.h" +#include "Entity.h" + +class CDummy : public CEntity +{ +public: + CEntryInfoList m_entryInfoList; + + CDummy(void) { m_type = ENTITY_TYPE_DUMMY; } + void Add(void); + void Remove(void); + + static void *operator new(size_t) throw(); + static void operator delete(void*, size_t) throw(); +}; + +VALIDATE_SIZE(CDummy, 0x68); + diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp new file mode 100644 index 0000000..c38f12c --- /dev/null +++ b/src/entities/Entity.cpp @@ -0,0 +1,804 @@ +#include "common.h" + +#include "General.h" +#include "RwHelper.h" +#include "ModelIndices.h" +#include "Timer.h" +#include "Entity.h" +#include "Object.h" +#include "World.h" +#include "Camera.h" +#include "Glass.h" +#include "Weather.h" +#include "Timecycle.h" +#include "TrafficLights.h" +#include "Coronas.h" +#include "PointLights.h" +#include "Shadows.h" +#include "Pickups.h" +#include "SpecialFX.h" +#include "TxdStore.h" +#include "Zones.h" +#include "MemoryHeap.h" +#include "Bones.h" +#include "Debug.h" +#include "SaveBuf.h" + +int gBuildings; + +CEntity::CEntity(void) +{ + m_type = ENTITY_TYPE_NOTHING; + m_status = STATUS_ABANDONED; + + bUsesCollision = false; + bCollisionProcessed = false; + bIsStatic = false; + bHasContacted = false; + bPedPhysics = false; + bIsStuck = false; + bIsInSafePosition = false; + bUseCollisionRecords = false; + + bWasPostponed = false; + bExplosionProof = false; + bIsVisible = true; + bHasCollided = false; + bRenderScorched = false; + bHasBlip = false; + bIsBIGBuilding = false; + bRenderDamaged = false; + + bBulletProof = false; + bFireProof = false; + bCollisionProof = false; + bMeleeProof = false; + bOnlyDamagedByPlayer = false; + bStreamingDontDelete = false; + bZoneCulled = false; + bZoneCulled2 = false; + + bRemoveFromWorld = false; + bHasHitWall = false; + bImBeingRendered = false; + bTouchingWater = false; + bIsSubway = false; + bDrawLast = false; + bNoBrightHeadLights = false; + bDoNotRender = false; + + bDistanceFade = false; + m_flagE2 = false; + + m_scanCode = 0; + m_modelIndex = -1; + m_rwObject = nil; + m_randomSeed = CGeneral::GetRandomNumber(); + m_pFirstReference = nil; +} + +CEntity::~CEntity(void) +{ + DeleteRwObject(); + ResolveReferences(); +} + +void +CEntity::SetModelIndex(uint32 id) +{ + m_modelIndex = id; + CreateRwObject(); +} + +void +CEntity::SetModelIndexNoCreate(uint32 id) +{ + m_modelIndex = id; +} + +void +CEntity::CreateRwObject(void) +{ + CBaseModelInfo *mi; + + mi = CModelInfo::GetModelInfo(m_modelIndex); + + PUSH_MEMID(MEMID_WORLD); + m_rwObject = mi->CreateInstance(); + POP_MEMID(); + + if(m_rwObject){ + if(IsBuilding()) + gBuildings++; + if(RwObjectGetType(m_rwObject) == rpATOMIC) + GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); + else if(RwObjectGetType(m_rwObject) == rpCLUMP) + GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); + mi->AddRef(); + } +} + +void +CEntity::AttachToRwObject(RwObject *obj) +{ + m_rwObject = obj; + if(m_rwObject){ + if(RwObjectGetType(m_rwObject) == rpATOMIC) + GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); + else if(RwObjectGetType(m_rwObject) == rpCLUMP) + GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); + CModelInfo::GetModelInfo(m_modelIndex)->AddRef(); + } +} + +void +CEntity::DetachFromRwObject(void) +{ + if(m_rwObject) + CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef(); + m_rwObject = nil; + GetMatrix().Detach(); +} + +#ifdef PED_SKIN +RpAtomic* +AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data) +{ + if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){ + RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic); +#ifdef LIBRW + if(hier && hier->interpolator->currentAnim){ + RpHAnimAnimationDestroy(hier->interpolator->currentAnim); + hier->interpolator->currentAnim = nil; + } +#else + if(hier && hier->pCurrentAnim){ + RpHAnimAnimationDestroy(hier->pCurrentAnim); + hier->pCurrentAnim = nil; + } +#endif + } + return atomic; +} +#endif + +void +CEntity::DeleteRwObject(void) +{ + RwFrame *f; + + GetMatrix().Detach(); + if(m_rwObject){ + if(RwObjectGetType(m_rwObject) == rpATOMIC){ + f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + }else if(RwObjectGetType(m_rwObject) == rpCLUMP){ +#ifdef PED_SKIN + if(IsClumpSkinned((RpClump*)m_rwObject)) + RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil); +#endif + RpClumpDestroy((RpClump*)m_rwObject); + } + m_rwObject = nil; + CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef(); + if(IsBuilding()) + gBuildings--; + } +} + +CRect +CEntity::GetBoundRect(void) +{ + CRect rect; + CVector v; + CColModel *col = CModelInfo::GetColModel(m_modelIndex); + + rect.ContainPoint(GetMatrix() * col->boundingBox.min); + rect.ContainPoint(GetMatrix() * col->boundingBox.max); + + v = col->boundingBox.min; + v.x = col->boundingBox.max.x; + rect.ContainPoint(GetMatrix() * v); + + v = col->boundingBox.max; + v.x = col->boundingBox.min.x; + rect.ContainPoint(GetMatrix() * v); + + return rect; +} + +CVector +CEntity::GetBoundCentre(void) +{ + return GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center; +} + +#ifdef GTA_PS2 +void +CEntity::GetBoundCentre(CVuVector &out) +{ + TransformPoint(out, GetMatrix(), CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center); +} +#else +void +CEntity::GetBoundCentre(CVector &out) +{ + out = GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center; +} +#endif + +float +CEntity::GetBoundRadius(void) +{ + return CModelInfo::GetColModel(m_modelIndex)->boundingSphere.radius; +} + +void +CEntity::UpdateRwFrame(void) +{ + if(m_rwObject) + RwFrameUpdateObjects((RwFrame*)rwObjectGetParent(m_rwObject)); +} + +#ifdef PED_SKIN +void +CEntity::UpdateRpHAnim(void) +{ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + RpHAnimHierarchyUpdateMatrices(hier); + +#if 0 + int i; + char buf[256]; + if(this == (CEntity*)FindPlayerPed()) + for(i = 0; i < hier->numNodes; i++){ + RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s", + kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real, + kf->t.x, kf->t.y, kf->t.z, + HIERNODEID(hier, i), + ConvertBoneTag2BoneName(HIERNODEID(hier, i))); + CDebug::PrintAt(buf, 10, 1+i*3); + + RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i]; + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f", + m->right.x, m->up.x, m->at.x, m->pos.x); + CDebug::PrintAt(buf, 80, 1+i*3+0); + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f", + m->right.y, m->up.y, m->at.y, m->pos.y); + CDebug::PrintAt(buf, 80, 1+i*3+1); + sprintf(buf, "%6.3f %6.3f %6.3f %6.3f", + m->right.z, m->up.z, m->at.z, m->pos.z); + CDebug::PrintAt(buf, 80, 1+i*3+2); + } + + void RenderSkeleton(RpHAnimHierarchy *hier); + RenderSkeleton(hier); +#endif +} +#endif + +void +CEntity::PreRender(void) +{ + switch(m_type){ + case ENTITY_TYPE_BUILDING: + if(GetModelIndex() == MI_RAILTRACKS){ + CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0); + CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1); + }else if(IsTreeModel(GetModelIndex())){ + CShadows::StoreShadowForTree(this); + ModifyMatrixForTreeInWind(); + }else if(IsBannerModel(GetModelIndex())){ + ModifyMatrixForBannerInWind(); + } + break; + case ENTITY_TYPE_OBJECT: + if(GetModelIndex() == MI_COLLECTABLE1){ + CPickups::DoCollectableEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + }else if(GetModelIndex() == MI_MONEY){ + CPickups::DoMoneyEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + }else if(GetModelIndex() == MI_NAUTICALMINE || + GetModelIndex() == MI_CARMINE || + GetModelIndex() == MI_BRIEFCASE){ + if(((CObject*)this)->bIsPickup){ + CPickups::DoMineEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + } + }else if(IsPickupModel(GetModelIndex())){ + if(((CObject*)this)->bIsPickup){ + CPickups::DoPickUpEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + }else if(GetModelIndex() == MI_GRENADE){ + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 100, 100, 100, + GetPosition() - 0.07f*TheCamera.GetRight(), + GetPosition() + 0.07f*TheCamera.GetRight()); + }else if(GetModelIndex() == MI_MOLOTOV){ + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 0, 100, 0, + GetPosition() - 0.07f*TheCamera.GetRight(), + GetPosition() + 0.07f*TheCamera.GetRight()); + } + }else if(GetModelIndex() == MI_MISSILE){ + CVector pos = GetPosition(); + float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10; + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, + gpShadowExplosionTex, &pos, + 8.0f, 0.0f, 0.0f, -8.0f, + 255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker, + 20.0f, false, 1.0f); + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + 8.0f, + 1.0f*flicker, + 0.8f*flicker, + 0.6f*flicker, + CPointLights::FOG_NONE, true); + CCoronas::RegisterCorona((uintptr)this, + 255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255, + pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR], + CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + }else if(IsGlass(GetModelIndex())){ + PreRenderForGlassWindow(); + } + // fall through + case ENTITY_TYPE_DUMMY: + if(GetModelIndex() == MI_TRAFFICLIGHTS){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1) + CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2) + CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3) + CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS) + CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_STREETLAMP1 || + GetModelIndex() == MI_STREETLAMP2) + CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0); + break; + } + + if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) + ProcessLightsForEntity(); +} + +void +CEntity::Render(void) +{ + if(m_rwObject){ + bImBeingRendered = true; + if(RwObjectGetType(m_rwObject) == rpATOMIC) + RpAtomicRender((RpAtomic*)m_rwObject); + else + RpClumpRender((RpClump*)m_rwObject); + bImBeingRendered = false; + } +} + + +bool +CEntity::GetIsTouching(CVUVECTOR const ¢er, float radius) +{ + CVUVECTOR boundCenter; + GetBoundCentre(boundCenter); + return sq(GetBoundRadius()+radius) > (boundCenter-center).MagnitudeSqr(); +} + +bool +CEntity::IsVisible(void) +{ + return m_rwObject && bIsVisible && GetIsOnScreen(); +} + +bool +CEntity::IsVisibleComplex(void) +{ + return m_rwObject && bIsVisible && GetIsOnScreenComplex(); +} + +bool +CEntity::GetIsOnScreen(void) +{ + return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius()); +} + +bool +CEntity::GetIsOnScreenComplex(void) +{ +#ifdef GTA_PS2 + CVuVector boundBox[8]; +#else + CVector boundBox[8]; +#endif + + if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix())) + return true; + + CRect rect = GetBoundRect(); + CColModel *colmodel = CModelInfo::GetColModel(m_modelIndex); + float z = GetPosition().z; + float minz = z + colmodel->boundingBox.min.z; + float maxz = z + colmodel->boundingBox.max.z; + boundBox[0].x = rect.left; + boundBox[0].y = rect.bottom; + boundBox[0].z = minz; + boundBox[1].x = rect.left; + boundBox[1].y = rect.top; + boundBox[1].z = minz; + boundBox[2].x = rect.right; + boundBox[2].y = rect.bottom; + boundBox[2].z = minz; + boundBox[3].x = rect.right; + boundBox[3].y = rect.top; + boundBox[3].z = minz; + boundBox[4].x = rect.left; + boundBox[4].y = rect.bottom; + boundBox[4].z = maxz; + boundBox[5].x = rect.left; + boundBox[5].y = rect.top; + boundBox[5].z = maxz; + boundBox[6].x = rect.right; + boundBox[6].y = rect.bottom; + boundBox[6].z = maxz; + boundBox[7].x = rect.right; + boundBox[7].y = rect.top; + boundBox[7].z = maxz; + + return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix()); +} + +void +CEntity::Add(void) +{ + int x, xstart, xmid, xend; + int y, ystart, ymid, yend; + CSector *s; + CPtrList *list; + + CRect bounds = GetBoundRect(); + xstart = CWorld::GetSectorIndexX(bounds.left); + xend = CWorld::GetSectorIndexX(bounds.right); + xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f); + ystart = CWorld::GetSectorIndexY(bounds.top); + yend = CWorld::GetSectorIndexY(bounds.bottom); + ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f); + assert(xstart >= 0); + assert(xend < NUMSECTORS_X); + assert(ystart >= 0); + assert(yend < NUMSECTORS_Y); + + for(y = ystart; y <= yend; y++) + for(x = xstart; x <= xend; x++){ + s = CWorld::GetSector(x, y); + if(x == xmid && y == ymid) switch(m_type){ + case ENTITY_TYPE_BUILDING: + list = &s->m_lists[ENTITYLIST_BUILDINGS]; + break; + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS]; + break; + case ENTITY_TYPE_DUMMY: + list = &s->m_lists[ENTITYLIST_DUMMIES]; + break; + }else switch(m_type){ + case ENTITY_TYPE_BUILDING: + list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]; + break; + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP]; + break; + case ENTITY_TYPE_DUMMY: + list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP]; + break; + } + list->InsertItem(this); + } +} + +void +CEntity::Remove(void) +{ + int x, xstart, xmid, xend; + int y, ystart, ymid, yend; + CSector *s; + CPtrList *list; + + CRect bounds = GetBoundRect(); + xstart = CWorld::GetSectorIndexX(bounds.left); + xend = CWorld::GetSectorIndexX(bounds.right); + xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f); + ystart = CWorld::GetSectorIndexY(bounds.top); + yend = CWorld::GetSectorIndexY(bounds.bottom); + ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f); + assert(xstart >= 0); + assert(xend < NUMSECTORS_X); + assert(ystart >= 0); + assert(yend < NUMSECTORS_Y); + + for(y = ystart; y <= yend; y++) + for(x = xstart; x <= xend; x++){ + s = CWorld::GetSector(x, y); + if(x == xmid && y == ymid) switch(m_type){ + case ENTITY_TYPE_BUILDING: + list = &s->m_lists[ENTITYLIST_BUILDINGS]; + break; + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS]; + break; + case ENTITY_TYPE_DUMMY: + list = &s->m_lists[ENTITYLIST_DUMMIES]; + break; + }else switch(m_type){ + case ENTITY_TYPE_BUILDING: + list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]; + break; + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP]; + break; + case ENTITY_TYPE_DUMMY: + list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP]; + break; + } + list->RemoveItem(this); + } +} + +float +CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void) +{ + return -CModelInfo::GetColModel(m_modelIndex)->boundingBox.min.z; +} + +void +CEntity::SetupBigBuilding(void) +{ + CSimpleModelInfo *mi; + + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + bIsBIGBuilding = true; + bStreamingDontDelete = true; + bUsesCollision = false; + m_level = CTheZones::GetLevelFromPosition(&GetPosition()); + if(m_level == LEVEL_GENERIC){ + if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){ + mi->SetTexDictionary("generic"); + printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetModelName()); + } + } + if(mi->m_lodDistances[0] > 2000.0f) + m_level = LEVEL_GENERIC; +} + +float WindTabel[] = { + 1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f, + 0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f, +}; + +void +CEntity::ModifyMatrixForTreeInWind(void) +{ + uint16 t; + float f; + float strength, flutter; + + if(CTimer::GetIsPaused()) + return; + + CMatrix mat(GetMatrix().m_attachment); + + if(CWeather::Wind >= 0.5){ + t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds(); + f = (t & 0xFFF)/(float)0x1000; + flutter = f * WindTabel[(t>>12)+1 & 0xF] + + (1.0f - f) * WindTabel[(t>>12) & 0xF] + + 1.0f; + strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f; + }else if(CWeather::Wind >= 0.2){ + t = (uintptr)this + CTimer::GetTimeInMilliseconds(); + f = (t & 0xFFF)/(float)0x1000; + flutter = Sin(f * 6.28f); + strength = 0.008f; + }else{ + t = (uintptr)this + CTimer::GetTimeInMilliseconds(); + f = (t & 0xFFF)/(float)0x1000; + flutter = Sin(f * 6.28f); + strength = 0.005f; + } + + mat.GetUp().x = strength * flutter; + mat.GetUp().y = mat.GetUp().x; + + mat.UpdateRW(); + UpdateRwFrame(); +} + +float BannerWindTabel[] = { + 0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f, + -0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f, + 0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f, + 0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f +}; + +void +CEntity::ModifyMatrixForBannerInWind(void) +{ + uint16 t; + float f; + float strength, flutter; + CVector right, up; + + if(CTimer::GetIsPaused()) + return; + + if(CWeather::Wind < 0.1f) + strength = 0.2f; + else if(CWeather::Wind < 0.8f) + strength = 0.43f; + else + strength = 0.66f; + + t = ((int)(GetMatrix().GetPosition().x + GetMatrix().GetPosition().y) << 10) + 16*CTimer::GetTimeInMilliseconds(); + f = (t & 0x7FF)/(float)0x800; + flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] + + (1.0f - f) * BannerWindTabel[(t>>11) & 0x1F]; + flutter *= strength; + + right = CrossProduct(GetForward(), GetUp()); + right.z = 0.0f; + right.Normalise(); + up = right * flutter; + up.z = Sqrt(sq(1.0f) - sq(flutter)); + GetRight() = CrossProduct(GetForward(), up); + GetUp() = up; + + GetMatrix().UpdateRW(); + UpdateRwFrame(); +} + +void +CEntity::PreRenderForGlassWindow(void) +{ + CGlass::AskForObjectToBeRenderedInGlass(this); + bIsVisible = false; +} + +#ifdef COMPATIBLE_SAVES +void +CEntity::SaveEntityFlags(uint8*& buf) +{ + uint32 tmp = 0; + tmp |= (m_type & (BIT(3) - 1)); + tmp |= (m_status & (BIT(5) - 1)) << 3; + + if (bUsesCollision) tmp |= BIT(8); + if (bCollisionProcessed) tmp |= BIT(9); + if (bIsStatic) tmp |= BIT(10); + if (bHasContacted) tmp |= BIT(11); + if (bPedPhysics) tmp |= BIT(12); + if (bIsStuck) tmp |= BIT(13); + if (bIsInSafePosition) tmp |= BIT(14); + if (bUseCollisionRecords) tmp |= BIT(15); + + if (bWasPostponed) tmp |= BIT(16); + if (bExplosionProof) tmp |= BIT(17); + if (bIsVisible) tmp |= BIT(18); + if (bHasCollided) tmp |= BIT(19); + if (bRenderScorched) tmp |= BIT(20); + if (bHasBlip) tmp |= BIT(21); + if (bIsBIGBuilding) tmp |= BIT(22); + if (bRenderDamaged) tmp |= BIT(23); + + if (bBulletProof) tmp |= BIT(24); + if (bFireProof) tmp |= BIT(25); + if (bCollisionProof) tmp |= BIT(26); + if (bMeleeProof) tmp |= BIT(27); + if (bOnlyDamagedByPlayer) tmp |= BIT(28); + if (bStreamingDontDelete) tmp |= BIT(29); + if (bZoneCulled) tmp |= BIT(30); + if (bZoneCulled2) tmp |= BIT(31); + + WriteSaveBuf(buf, tmp); + + tmp = 0; + + if (bRemoveFromWorld) tmp |= BIT(0); + if (bHasHitWall) tmp |= BIT(1); + if (bImBeingRendered) tmp |= BIT(2); + if (bTouchingWater) tmp |= BIT(3); + if (bIsSubway) tmp |= BIT(4); + if (bDrawLast) tmp |= BIT(5); + if (bNoBrightHeadLights) tmp |= BIT(6); + if (bDoNotRender) tmp |= BIT(7); + + if (bDistanceFade) tmp |= BIT(8); + if (m_flagE2) tmp |= BIT(9); + + WriteSaveBuf(buf, tmp); +} + +void +CEntity::LoadEntityFlags(uint8*& buf) +{ + uint32 tmp; + ReadSaveBuf(&tmp, buf); + m_type = (tmp & ((BIT(3) - 1))); + m_status = ((tmp >> 3) & (BIT(5) - 1)); + + bUsesCollision = !!(tmp & BIT(8)); + bCollisionProcessed = !!(tmp & BIT(9)); + bIsStatic = !!(tmp & BIT(10)); + bHasContacted = !!(tmp & BIT(11)); + bPedPhysics = !!(tmp & BIT(12)); + bIsStuck = !!(tmp & BIT(13)); + bIsInSafePosition = !!(tmp & BIT(14)); + bUseCollisionRecords = !!(tmp & BIT(15)); + + bWasPostponed = !!(tmp & BIT(16)); + bExplosionProof = !!(tmp & BIT(17)); + bIsVisible = !!(tmp & BIT(18)); + bHasCollided = !!(tmp & BIT(19)); + bRenderScorched = !!(tmp & BIT(20)); + bHasBlip = !!(tmp & BIT(21)); + bIsBIGBuilding = !!(tmp & BIT(22)); + bRenderDamaged = !!(tmp & BIT(23)); + + bBulletProof = !!(tmp & BIT(24)); + bFireProof = !!(tmp & BIT(25)); + bCollisionProof = !!(tmp & BIT(26)); + bMeleeProof = !!(tmp & BIT(27)); + bOnlyDamagedByPlayer = !!(tmp & BIT(28)); + bStreamingDontDelete = !!(tmp & BIT(29)); + bZoneCulled = !!(tmp & BIT(30)); + bZoneCulled2 = !!(tmp & BIT(31)); + + ReadSaveBuf(&tmp, buf); + + bRemoveFromWorld = !!(tmp & BIT(0)); + bHasHitWall = !!(tmp & BIT(1)); + bImBeingRendered = !!(tmp & BIT(2)); + bTouchingWater = !!(tmp & BIT(3)); + bIsSubway = !!(tmp & BIT(4)); + bDrawLast = !!(tmp & BIT(5)); + bNoBrightHeadLights = !!(tmp & BIT(6)); + bDoNotRender = !!(tmp & BIT(7)); + + bDistanceFade = !!(tmp & BIT(8)); + m_flagE2 = !!(tmp & BIT(9)); +} + +#endif diff --git a/src/entities/Entity.h b/src/entities/Entity.h new file mode 100644 index 0000000..6174b61 --- /dev/null +++ b/src/entities/Entity.h @@ -0,0 +1,175 @@ +#pragma once + +#include "ModelInfo.h" +#include "Placeable.h" + +struct CReference; +class CPtrList; + +enum eEntityType +{ + ENTITY_TYPE_NOTHING = 0, + ENTITY_TYPE_BUILDING, + ENTITY_TYPE_VEHICLE, + ENTITY_TYPE_PED, + ENTITY_TYPE_OBJECT, + ENTITY_TYPE_DUMMY, +}; + +enum eEntityStatus +{ + STATUS_PLAYER, + STATUS_PLAYER_PLAYBACKFROMBUFFER, + STATUS_SIMPLE, + STATUS_PHYSICS, + STATUS_ABANDONED, + STATUS_WRECKED, + STATUS_TRAIN_MOVING, + STATUS_TRAIN_NOT_MOVING, + STATUS_HELI, + STATUS_PLANE, + STATUS_PLAYER_REMOTE, + STATUS_PLAYER_DISABLED, +}; + +class CEntity : public CPlaceable +{ +public: + RwObject *m_rwObject; +protected: + uint32 m_type : 3; +private: + uint32 m_status : 5; +public: + // flagsA + uint32 bUsesCollision : 1; // does entity use collision + uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function + uint32 bIsStatic : 1; // is entity static + uint32 bHasContacted : 1; // has entity processed some contact forces + uint32 bPedPhysics : 1; + uint32 bIsStuck : 1; // is entity stuck + uint32 bIsInSafePosition : 1; // is entity in a collision free safe position + uint32 bUseCollisionRecords : 1; + + // flagsB + uint32 bWasPostponed : 1; // was entity control processing postponed + uint32 bExplosionProof : 1; + uint32 bIsVisible : 1; //is the entity visible + uint32 bHasCollided : 1; + uint32 bRenderScorched : 1; + uint32 bHasBlip : 1; + uint32 bIsBIGBuilding : 1; // Set if this entity is a big building + uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage + + // flagsC + uint32 bBulletProof : 1; + uint32 bFireProof : 1; + uint32 bCollisionProof : 1; + uint32 bMeleeProof : 1; + uint32 bOnlyDamagedByPlayer : 1; + uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this + uint32 bZoneCulled : 1; + uint32 bZoneCulled2 : 1; // only treadables+10m + + // flagsD + uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed + uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions) + uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered + uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy + uint32 bIsSubway : 1; // set when subway, but maybe different meaning? + uint32 bDrawLast : 1; // draw object last + uint32 bNoBrightHeadLights : 1; + uint32 bDoNotRender : 1; + + // flagsE + uint32 bDistanceFade : 1; // Fade entity because it is far away + uint32 m_flagE2 : 1; + + uint16 m_scanCode; + uint16 m_randomSeed; + int16 m_modelIndex; + uint16 m_level; // int16 + CReference *m_pFirstReference; + +public: + uint8 GetType() const { return m_type; } + void SetType(uint8 type) { m_type = type; } + uint8 GetStatus() const { return m_status; } + void SetStatus(uint8 status) { m_status = status; } + CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } + bool GetIsStatic(void) const { return bIsStatic; } + void SetIsStatic(bool state) { bIsStatic = state; } +#ifdef COMPATIBLE_SAVES + void SaveEntityFlags(uint8*& buf); + void LoadEntityFlags(uint8*& buf); +#else + uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); } +#endif + + CEntity(void); + ~CEntity(void); + + virtual void Add(void); + virtual void Remove(void); + virtual void SetModelIndex(uint32 id); + virtual void SetModelIndexNoCreate(uint32 id); + virtual void CreateRwObject(void); + virtual void DeleteRwObject(void); + virtual CRect GetBoundRect(void); + virtual void ProcessControl(void) {} + virtual void ProcessCollision(void) {} + virtual void ProcessShift(void) {} + virtual void Teleport(CVector v) {} + virtual void PreRender(void); + virtual void Render(void); + virtual bool SetupLighting(void); + virtual void RemoveLighting(bool); + virtual void FlagToDestroyWhenNextProcessed(void) {} + + bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; } + bool IsVehicle(void) { return m_type == ENTITY_TYPE_VEHICLE; } + bool IsPed(void) { return m_type == ENTITY_TYPE_PED; } + bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; } + bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; } + + RpAtomic *GetAtomic(void) { + assert(RwObjectGetType(m_rwObject) == rpATOMIC); + return (RpAtomic*)m_rwObject; + } + RpClump *GetClump(void) { + assert(RwObjectGetType(m_rwObject) == rpCLUMP); + return (RpClump*)m_rwObject; + } + + void GetBoundCentre(CVUVECTOR &out); + CVector GetBoundCentre(void); + float GetBoundRadius(void); + float GetDistanceFromCentreOfMassToBaseOfModel(void); + bool GetIsTouching(CVUVECTOR const ¢er, float r); + bool GetIsOnScreen(void); + bool GetIsOnScreenComplex(void); + bool IsVisible(void); + bool IsVisibleComplex(void); + int16 GetModelIndex(void) const { return m_modelIndex; } + void UpdateRwFrame(void); + void SetupBigBuilding(void); + + void AttachToRwObject(RwObject *obj); + void DetachFromRwObject(void); + + void RegisterReference(CEntity **pent); + void ResolveReferences(void); + void PruneReferences(void); + +#ifdef PED_SKIN + void UpdateRpHAnim(void); +#endif + + void PreRenderForGlassWindow(void); + void AddSteamsFromGround(CVector *unused); + void ModifyMatrixForTreeInWind(void); + void ModifyMatrixForBannerInWind(void); + void ProcessLightsForEntity(void); +}; + +VALIDATE_SIZE(CEntity, 0x64); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp new file mode 100644 index 0000000..32a3df3 --- /dev/null +++ b/src/entities/Physical.cpp @@ -0,0 +1,2002 @@ +#include "common.h" + +#include "World.h" +#include "Timer.h" +#include "ModelIndices.h" +#include "Treadable.h" +#include "Vehicle.h" +#include "Ped.h" +#include "Object.h" +#include "Glass.h" +#include "ParticleObject.h" +#include "Particle.h" +#include "SurfaceTable.h" +#include "PathFind.h" +#include "CarCtrl.h" +#include "DMAudio.h" +#include "Automobile.h" +#include "Physical.h" +#include "Bike.h" + +CPhysical::CPhysical(void) +{ + int i; + +#ifdef FIX_BUGS + m_nLastTimeCollided = 0; +#endif + + m_fForceMultiplier = 1.0f; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveSpeedAvg = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeedAvg = CVector(0.0f, 0.0f, 0.0f); + + m_movingListNode = nil; + m_nStaticFrames = 0; + + m_nCollisionRecords = 0; + for(i = 0; i < 6; i++) + m_aCollisionRecords[i] = nil; + + m_bIsVehicleBeingShifted = false; + + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecDamageNormal = CVector(0.0f, 0.0f, 0.0f); + + bUsesCollision = true; + m_audioEntityId = -5; + m_phys_unused1 = 100.0f; + m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f); + m_phys_unused2 = 0; + + bIsHeavy = false; + bAffectedByGravity = true; + bInfiniteMass = false; + bIsInWater = false; + bHitByTrain = false; + bSkipLineCol = false; + + m_fDistanceTravelled = 0.0f; + m_treadable[PATH_CAR] = nil; + m_treadable[PATH_PED] = nil; + + m_phy_flagA10 = false; + m_phy_flagA20 = false; + +#ifdef FIX_BUGS + m_nSurfaceTouched = SURFACE_DEFAULT; +#endif + m_nZoneLevel = LEVEL_GENERIC; +} + +CPhysical::~CPhysical(void) +{ + m_entryInfoList.Flush(); +} + +void +CPhysical::Add(void) +{ + int x, xstart, xmid, xend; + int y, ystart, ymid, yend; + CSector *s; + CPtrList *list; + + CRect bounds = GetBoundRect(); + xstart = CWorld::GetSectorIndexX(bounds.left); + xend = CWorld::GetSectorIndexX(bounds.right); + xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f); + ystart = CWorld::GetSectorIndexY(bounds.top); + yend = CWorld::GetSectorIndexY(bounds.bottom); + ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f); + assert(xstart >= 0); + assert(xend < NUMSECTORS_X); + assert(ystart >= 0); + assert(yend < NUMSECTORS_Y); + + for(y = ystart; y <= yend; y++) + for(x = xstart; x <= xend; x++){ + s = CWorld::GetSector(x, y); + if(x == xmid && y == ymid) switch(m_type){ + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS]; + break; + default: + assert(0); + }else switch(m_type){ + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP]; + break; + default: + assert(0); + } + CPtrNode *node = list->InsertItem(this); + assert(node); + m_entryInfoList.InsertItem(list, node, s); + } +} + +void +CPhysical::Remove(void) +{ + CEntryInfoNode *node, *next; + for(node = m_entryInfoList.first; node; node = next){ + next = node->next; + node->list->DeleteNode(node->listnode); + m_entryInfoList.DeleteNode(node); + } +} + +void +CPhysical::RemoveAndAdd(void) +{ + int x, xstart, xmid, xend; + int y, ystart, ymid, yend; + CSector *s; + CPtrList *list; + + CRect bounds = GetBoundRect(); + xstart = CWorld::GetSectorIndexX(bounds.left); + xend = CWorld::GetSectorIndexX(bounds.right); + xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f); + ystart = CWorld::GetSectorIndexY(bounds.top); + yend = CWorld::GetSectorIndexY(bounds.bottom); + ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f); + assert(xstart >= 0); + assert(xend < NUMSECTORS_X); + assert(ystart >= 0); + assert(yend < NUMSECTORS_Y); + + // we'll try to recycle nodes from here + CEntryInfoNode *next = m_entryInfoList.first; + + for(y = ystart; y <= yend; y++) + for(x = xstart; x <= xend; x++){ + s = CWorld::GetSector(x, y); + if(x == xmid && y == ymid) switch(m_type){ + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS]; + break; + }else switch(m_type){ + case ENTITY_TYPE_VEHICLE: + list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]; + break; + case ENTITY_TYPE_PED: + list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP]; + break; + case ENTITY_TYPE_OBJECT: + list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP]; + break; + } + if(next){ + // If we still have old nodes, use them + next->list->RemoveNode(next->listnode); + list->InsertNode(next->listnode); + next->list = list; + next->sector = s; + next = next->next; + }else{ + CPtrNode *node = list->InsertItem(this); + m_entryInfoList.InsertItem(list, node, s); + } + } + + // Remove old nodes we no longer need + CEntryInfoNode *node; + for(node = next; node; node = next){ + next = node->next; + node->list->DeleteNode(node->listnode); + m_entryInfoList.DeleteNode(node); + } +} + +CRect +CPhysical::GetBoundRect(void) +{ + CVector center; + float radius; + center = GetBoundCentre(); + radius = GetBoundRadius(); + return CRect(center.x-radius, center.y-radius, center.x+radius, center.y+radius); +} + +void +CPhysical::AddToMovingList(void) +{ + m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); +} + +void +CPhysical::RemoveFromMovingList(void) +{ + if(m_movingListNode){ + CWorld::GetMovingEntityList().DeleteNode(m_movingListNode); + m_movingListNode = nil; + } +} + +void +CPhysical::SetDamagedPieceRecord(uint16 piece, float impulse, CEntity *entity, CVector dir) +{ + m_nDamagePieceType = piece; + m_fDamageImpulse = impulse; + m_pDamageEntity = entity; + entity->RegisterReference(&m_pDamageEntity); + m_vecDamageNormal = dir; +} + +void +CPhysical::AddCollisionRecord(CEntity *ent) +{ + AddCollisionRecord_Treadable(ent); + this->bHasCollided = true; + ent->bHasCollided = true; + if(IsVehicle() && ent->IsVehicle()){ + if(((CVehicle*)this)->m_nAlarmState == -1) + ((CVehicle*)this)->m_nAlarmState = 15000; + if(((CVehicle*)ent)->m_nAlarmState == -1) + ((CVehicle*)ent)->m_nAlarmState = 15000; + } + if(bUseCollisionRecords){ + int i; + for(i = 0; i < m_nCollisionRecords; i++) + if(m_aCollisionRecords[i] == ent) + return; + if(m_nCollisionRecords < PHYSICAL_MAX_COLLISIONRECORDS) + m_aCollisionRecords[m_nCollisionRecords++] = ent; + m_nLastTimeCollided = CTimer::GetTimeInMilliseconds(); + } +} + +void +CPhysical::AddCollisionRecord_Treadable(CEntity *ent) +{ + if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ + CTreadable *t = (CTreadable*)ent; + if(t->m_nodeIndices[PATH_PED][0] >= 0 || + t->m_nodeIndices[PATH_PED][1] >= 0 || + t->m_nodeIndices[PATH_PED][2] >= 0 || + t->m_nodeIndices[PATH_PED][3] >= 0) + m_treadable[PATH_PED] = t; + if(t->m_nodeIndices[PATH_CAR][0] >= 0 || + t->m_nodeIndices[PATH_CAR][1] >= 0 || + t->m_nodeIndices[PATH_CAR][2] >= 0 || + t->m_nodeIndices[PATH_CAR][3] >= 0) + m_treadable[PATH_CAR] = t; + } +} + +bool +CPhysical::GetHasCollidedWith(CEntity *ent) +{ + int i; + if(bUseCollisionRecords) + for(i = 0; i < m_nCollisionRecords; i++) + if(m_aCollisionRecords[i] == ent) + return true; + return false; +} + +void +CPhysical::RemoveRefsToEntity(CEntity *ent) +{ + int i = 0, j; + + while(i < m_nCollisionRecords) { + if(m_aCollisionRecords[i] == ent){ + for(j = i; j < m_nCollisionRecords-1; j++) + m_aCollisionRecords[j] = m_aCollisionRecords[j+1]; + m_nCollisionRecords--; + } else + i++; + } +} + +void +CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos) +{ + CVector worldPos = other->GetMatrix() * localPos; + float step = 0.9f * CTimer::GetTimeStep(); + CVector pos = other->m_vecMoveSpeed*step + worldPos; + + CWorld::Remove(phys); + phys->GetMatrix() = other->GetMatrix(); + phys->SetPosition(pos); + phys->m_vecMoveSpeed = other->m_vecMoveSpeed; + phys->GetMatrix().UpdateRW(); + phys->UpdateRwFrame(); + CWorld::Add(phys); +} + +int32 +CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) +{ + int32 numSpheres = CCollision::ProcessColModels( + GetMatrix(), *GetColModel(), + ent->GetMatrix(), *ent->GetColModel(), + colpoints, + nil, nil); // No Lines allowed! + if(numSpheres > 0){ + AddCollisionRecord(ent); + if(!ent->IsBuilding()) // Can't this catch dummies too? + ((CPhysical*)ent)->AddCollisionRecord(this); + if(ent->IsBuilding() || ent->GetIsStatic()) + this->bHasHitWall = true; + } + return numSpheres; +} + +void +CPhysical::ProcessControl(void) +{ + if(!IsPed()) + bIsInWater = false; + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + + if(GetStatus() == STATUS_SIMPLE) + return; + + m_nCollisionRecords = 0; + bHasCollided = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + + if(!bIsStuck){ + if(IsObject() || + IsPed() && !bPedPhysics){ + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + float step = CTimer::GetTimeStep() * 0.003f; + if(m_vecMoveSpeedAvg.MagnitudeSqr() < step*step && + m_vecTurnSpeedAvg.MagnitudeSqr() < step*step){ + m_nStaticFrames++; + if(m_nStaticFrames > 10){ + m_nStaticFrames = 10; + SetIsStatic(true); + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = m_vecMoveSpeed; + m_vecTurnFriction = m_vecTurnSpeed; + return; + } + }else + m_nStaticFrames = 0; + } + } + ApplyGravity(); + ApplyFriction(); + ApplyAirResistance(); +} + +/* + * Some quantities (german in parens): + * + * acceleration: distance/time^2: a + * velocity: distance/time: v (GTA: speed) + * momentum (impuls): velocity*mass: p + * impulse (kraftstoss): delta momentum, force*time: J + * + * angular equivalents: + * velocity -> angular velocity (GTA: turn speed) + * momentum -> angular momentum (drehimpuls): L = r cross p + * force -> torque (drehmoment): tau = r cross F + * mass -> moment of inertia, angular mass (drehmoment, drehmasse): I = L/omega (GTA: turn mass) + */ + +CVector +CPhysical::GetSpeed(const CVector &r) +{ + return m_vecMoveSpeed + m_vecMoveFriction + CrossProduct(m_vecTurnFriction + m_vecTurnSpeed, r); +} + +void +CPhysical::ApplyMoveSpeed(void) +{ + GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep()); +} + +void +CPhysical::ApplyTurnSpeed(void) +{ + // Move the coordinate axes by their speed + // Note that this denormalizes the matrix + CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep(); + GetRight() += CrossProduct(turnvec, GetRight()); + GetForward() += CrossProduct(turnvec, GetForward()); + GetUp() += CrossProduct(turnvec, GetUp()); +} + +void +CPhysical::ApplyMoveForce(float jx, float jy, float jz) +{ + m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass); +} + +void +CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz) +{ + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz)); + m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass); +} + +void +CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz) +{ + m_vecMoveFriction += CVector(jx, jy, jz)*(1.0f/m_fMass); +} + +void +CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz) +{ + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz)); + m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass); +} + +bool +CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias) +{ + float compression = 1.0f - springRatio; + if(compression > 0.0f){ + float step = Min(CTimer::GetTimeStep(), 3.0f); + float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f; + ApplyMoveForce(springDir*impulse); + ApplyTurnForce(springDir*impulse, point); + } + return true; +} + +// What exactly is speed? +bool +CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed) +{ + float speedA = DotProduct(speed, springDir); + float speedB = DotProduct(GetSpeed(point), springDir); +#ifdef FIX_BUGS + if (speedB == 0.0f) + return true; +#endif + float step = Min(CTimer::GetTimeStep(), 3.0f); + float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f; + + // what is this? + float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass); + a = Min(a, 1.0f); + float b = Abs(impulse / (speedB * m_fMass)); + if(a < b) + impulse *= a/b; + + ApplyMoveForce(springDir*impulse); + ApplyTurnForce(springDir*impulse, point); + return true; +} + +void +CPhysical::ApplyGravity(void) +{ + if(bAffectedByGravity) + m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep(); +} + +void +CPhysical::ApplyFriction(void) +{ + m_vecMoveSpeed += m_vecMoveFriction; + m_vecTurnSpeed += m_vecTurnFriction; + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); +} + +void +CPhysical::ApplyAirResistance(void) +{ + if(m_fAirResistance > 0.1f){ + float f = Pow(m_fAirResistance, CTimer::GetTimeStep()); + m_vecMoveSpeed *= f; + m_vecTurnSpeed *= f; + }else{ + float f = Pow(1.0f/Abs(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep()); + m_vecMoveSpeed *= f; + m_vecTurnSpeed *= 0.99f; + } +} + +bool +CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB) +{ + float eA, eB; + CPhysical *A = this; + CObject *Bobj = (CObject*)B; + + bool ispedcontactA = false; + bool ispedcontactB = false; + + float massFactorA; + if(B->bPedPhysics){ + massFactorA = 10.0f; + if(B->IsPed() && ((CPed*)B)->m_pCurrentPhysSurface == A) + ispedcontactA = true; + }else + massFactorA = A->bIsHeavy ? 2.0f : 1.0f; + + float massFactorB; + if(A->bPedPhysics){ + if(A->IsPed() && ((CPed*)A)->IsPlayer() && B->IsVehicle() && + (B->GetStatus() == STATUS_ABANDONED || B->GetStatus() == STATUS_WRECKED || A->bHasHitWall)) + massFactorB = 2200.0f / B->m_fMass; + else + massFactorB = 10.0f; + + if(A->IsPed() && ((CPed*)A)->m_pCurrentPhysSurface == B) + ispedcontactB = true; + }else + massFactorB = B->bIsHeavy ? 2.0f : 1.0f; + + float speedA, speedB; + if(B->GetIsStatic()){ + if(A->bPedPhysics){ + speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); + if(speedA < 0.0f){ + if(B->IsObject()){ + impulseA = -speedA * A->m_fMass; + impulseB = impulseA; + if(impulseA > Bobj->m_fUprootLimit){ + if(IsGlass(B->GetModelIndex())) + CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false); + else if(!B->bInfiniteMass) + B->SetIsStatic(false); + }else{ + if(IsGlass(B->GetModelIndex())) + CGlass::WindowRespondsToSoftCollision(B, impulseA); + if(!A->bInfiniteMass) + A->ApplyMoveForce(colpoint.GetNormal() * (1.0f + A->m_fElasticity) * impulseA); + return true; + } + }else if(!B->bInfiniteMass) + B->SetIsStatic(false); + + if(B->bInfiniteMass){ + impulseA = -speedA * A->m_fMass; + impulseB = 0.0f; + if(!A->bInfiniteMass) + A->ApplyMoveForce(colpoint.normal*(1.0f + A->m_fElasticity)*impulseA); + return true; + } + } + }else{ + CVector pointposA = colpoint.point - A->GetPosition(); + speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal); + if(speedA < 0.0f){ + if(B->IsObject()){ + if(A->bHasHitWall) + eA = -1.0f; + else + eA = -(1.0f + A->m_fElasticity); + impulseA = eA * speedA * A->GetMass(pointposA, colpoint.normal); + impulseB = impulseA; + + if(Bobj->m_nCollisionDamageEffect && impulseA > 20.0f){ + Bobj->ObjectDamage(impulseA); + if(!B->bUsesCollision){ + if(!A->bInfiniteMass){ + A->ApplyMoveForce(colpoint.normal*0.2f*impulseA); + A->ApplyTurnForce(colpoint.normal*0.2f*impulseA, pointposA); + } + return false; + } + } + + if((impulseA > Bobj->m_fUprootLimit || A->bIsStuck) && + !B->bInfiniteMass){ + if(IsGlass(B->GetModelIndex())) + CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false); + else + B->SetIsStatic(false); + int16 model = B->GetModelIndex(); + if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){ + CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true); + Bobj->bHasBeenDamaged = true; + }else if(B->IsObject() && !IsExplosiveThingModel(model)) + Bobj->bHasBeenDamaged = true; + }else{ + if(IsGlass(B->GetModelIndex())) + CGlass::WindowRespondsToSoftCollision(B, impulseA); + CVector f = colpoint.GetNormal() * impulseA; + if(A->IsVehicle() && colpoint.normal.z < 0.7f) + f.z *= 0.3f; + if(!A->bInfiniteMass){ + A->ApplyMoveForce(f); + if(!A->IsVehicle() || !CWorld::bNoMoreCollisionTorque) + A->ApplyTurnForce(f, pointposA); + } + return true; + } + }else if(!B->bInfiniteMass) + B->SetIsStatic(false); + } + } + + if(B->GetIsStatic()) + return false; + if(!B->bInfiniteMass) + B->AddToMovingList(); + } + + // B is not static + + if(A->bPedPhysics && B->bPedPhysics){ + // negative if A is moving towards B + speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); + // positive if B is moving towards A + // not interested in how much B moves into A apparently? + // only interested in cases where A collided into B + speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal); + float speedSum = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal)); + // A has moved into B + if(speedA < speedSum){ + if(A->bHasHitWall) + eA = speedSum; + else + eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + impulseA = (eA-speedA) * A->m_fMass * massFactorA; + if(!A->bInfiniteMass) + A->ApplyMoveForce(colpoint.normal*(impulseA/massFactorA)); + return true; + } + }else if(A->bPedPhysics){ + CVector pointposB = colpoint.point - B->GetPosition(); + speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); + speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal); + + float mA = A->m_fMass*massFactorA; + float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB); + float speedSum = (mB*speedB + mA*speedA)/(mA + mB); + if(speedA < speedSum){ + if(A->bHasHitWall) + eA = speedSum; + else + eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + if(B->bHasHitWall) + eB = speedSum; + else + eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + impulseA = (eA - speedA) * mA; + impulseB = -(eB - speedB) * mB; + CVector fA = colpoint.normal*(impulseA/massFactorA); + CVector fB = colpoint.normal*(-impulseB/massFactorB); + if(!A->bInfiniteMass){ + if(fA.z < 0.0f) fA.z = 0.0f; + if(ispedcontactB){ + fA.x *= 2.0f; + fA.y *= 2.0f; + } + A->ApplyMoveForce(fA); + } + if(!B->bInfiniteMass && !ispedcontactB){ + B->ApplyMoveForce(fB); + B->ApplyTurnForce(fB, pointposB); + } + return true; + } + }else if(B->bPedPhysics){ + CVector pointposA = colpoint.point - A->GetPosition(); + speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal); + speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal); + + float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA); + float mB = B->m_fMass*massFactorB; + float speedSum = (mB*speedB + mA*speedA)/(mA + mB); + if(speedA < speedSum){ + if(A->bHasHitWall) + eA = speedSum; + else + eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + if(B->bHasHitWall) + eB = speedSum; + else + eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + impulseA = (eA - speedA) * mA; + impulseB = -(eB - speedB) * mB; + CVector fA = colpoint.normal*(impulseA/massFactorA); + CVector fB = colpoint.normal*(-impulseB/massFactorB); + if(!A->bInfiniteMass && !ispedcontactA){ + if(fA.z < 0.0f) fA.z = 0.0f; + A->ApplyMoveForce(fA); + A->ApplyTurnForce(fA, pointposA); + } + if(!B->bInfiniteMass){ + if(fB.z < 0.0f){ + fB.z = 0.0f; + if(Abs(speedA) < 0.01f) + fB *= 0.5f; + } + if(ispedcontactA){ + fB.x *= 2.0f; + fB.y *= 2.0f; + } + B->ApplyMoveForce(fB); + } + return true; + } + }else{ + CVector pointposA = colpoint.point - A->GetPosition(); + CVector pointposB = colpoint.point - B->GetPosition(); + speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal); + speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal); + float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA); + float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB); + float speedSum = (mB*speedB + mA*speedA)/(mA + mB); + if(speedA < speedSum){ + if(A->bHasHitWall) + eA = speedSum; + else + eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + if(B->bHasHitWall) + eB = speedSum; + else + eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + impulseA = (eA - speedA) * mA; + impulseB = -(eB - speedB) * mB; + CVector fA = colpoint.normal*(impulseA/massFactorA); + CVector fB = colpoint.normal*(-impulseB/massFactorB); + if(A->IsVehicle() && !A->bHasHitWall){ + fA.x *= 1.4f; + fA.y *= 1.4f; + if(colpoint.normal.z < 0.7f) + fA.z *= 0.3f; + if(A->GetStatus() == STATUS_PLAYER) + pointposA *= 0.8f; + if(CWorld::bNoMoreCollisionTorque){ + A->ApplyFrictionMoveForce(fA*-0.3f); + A->ApplyFrictionTurnForce(fA*-0.3f, pointposA); + } + } + if(B->IsVehicle() && !B->bHasHitWall){ + fB.x *= 1.4f; + fB.y *= 1.4f; + if(-colpoint.normal.z < 0.7f) + fB.z *= 0.3f; + if(B->GetStatus() == STATUS_PLAYER) + pointposB *= 0.8f; + if(CWorld::bNoMoreCollisionTorque){ +#ifdef FIX_BUGS + B->ApplyFrictionMoveForce(fB*-0.3f); + B->ApplyFrictionTurnForce(fB*-0.3f, pointposB); +#else + A->ApplyFrictionMoveForce(fB*-0.3f); + A->ApplyFrictionTurnForce(fB*-0.3f, pointposB); +#endif + } + } + if(!A->bInfiniteMass){ + A->ApplyMoveForce(fA); + A->ApplyTurnForce(fA, pointposA); + } + if(!B->bInfiniteMass){ + if(B->bIsInSafePosition) + B->UnsetIsInSafePosition(); + B->ApplyMoveForce(fB); + B->ApplyTurnForce(fB, pointposB); + } + return true; + } + } + return false; +} + +bool +CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed) +{ + float normalSpeed; + float e; + CVector speed; + CVector vImpulse; + + if(bPedPhysics){ + normalSpeed = DotProduct(m_vecMoveSpeed, colpoint.normal); + if(normalSpeed < 0.0f){ + impulse = -normalSpeed * m_fMass; + ApplyMoveForce(colpoint.normal * impulse); + return true; + } + }else{ + CVector pointpos = colpoint.point - GetPosition(); + speed = GetSpeed(pointpos); + normalSpeed = DotProduct(speed, colpoint.normal); + if(normalSpeed < 0.0f){ + float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep(); +#if GTA_VERSION >= GTA3_PC_11 + if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) && +#else + if((IsObject() || IsVehicle() && GetUp().z < -0.3f) && +#endif + !bHasContacted && + Abs(m_vecMoveSpeed.x) < minspeed && + Abs(m_vecMoveSpeed.y) < minspeed && + Abs(m_vecMoveSpeed.z) < minspeed*2.0f) + e = -1.0f; + else + e = -(m_fElasticity + 1.0f); + impulse = normalSpeed * e * GetMass(pointpos, colpoint.normal); + + // ApplyMoveForce + vImpulse = colpoint.normal*impulse; + if(IsVehicle() && + (!bHasHitWall || + !(m_vecMoveSpeed.MagnitudeSqr() > 0.1 || !(B->IsBuilding() || ((CPhysical*)B)->bInfiniteMass)))) + moveSpeed += vImpulse * 1.2f * (1.0f/m_fMass); + else + moveSpeed += vImpulse * (1.0f/m_fMass); + + // ApplyTurnForce + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + CVector turnimpulse = CrossProduct(pointpos-com, vImpulse); + turnSpeed += turnimpulse*(1.0f/m_fTurnMass); + + return true; + } + } + return false; +} + +bool +CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint) +{ + CVector speedA, speedB; + float normalSpeedA, normalSpeedB; + CVector vOtherSpeedA, vOtherSpeedB; + float fOtherSpeedA, fOtherSpeedB; + float speedSum; + CVector frictionDir; + float impulseA, impulseB; + float impulseLimit; + CPhysical *A = this; + + if(A->bPedPhysics && B->bPedPhysics){ + normalSpeedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); + normalSpeedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal); + vOtherSpeedA = A->m_vecMoveSpeed - colpoint.normal*normalSpeedA; + vOtherSpeedB = B->m_vecMoveSpeed - colpoint.normal*normalSpeedB; + + fOtherSpeedA = vOtherSpeedA.Magnitude(); + fOtherSpeedB = vOtherSpeedB.Magnitude(); + +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else + frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif + + speedSum = (B->m_fMass*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(B->m_fMass + A->m_fMass); + if(fOtherSpeedA > speedSum){ + impulseA = (speedSum - fOtherSpeedA) * A->m_fMass; + impulseB = (speedSum - fOtherSpeedB) * B->m_fMass; + impulseLimit = adhesiveLimit*CTimer::GetTimeStep(); + if(impulseA < -impulseLimit) impulseA = -impulseLimit; +#ifdef FIX_BUGS + if(impulseB > impulseLimit) impulseB = impulseLimit; +#else + if(impulseA < -impulseLimit) impulseA = -impulseLimit; // duplicate +#endif + A->ApplyFrictionMoveForce(frictionDir*impulseA); + B->ApplyFrictionMoveForce(frictionDir*impulseB); + return true; + } + }else if(A->bPedPhysics){ + if(B->IsVehicle()) + return false; + CVector pointposB = colpoint.point - B->GetPosition(); + speedB = B->GetSpeed(pointposB); + + normalSpeedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); + normalSpeedB = DotProduct(speedB, colpoint.normal); + vOtherSpeedA = A->m_vecMoveSpeed - colpoint.normal*normalSpeedA; + vOtherSpeedB = speedB - colpoint.normal*normalSpeedB; + + fOtherSpeedA = vOtherSpeedA.Magnitude(); + fOtherSpeedB = vOtherSpeedB.Magnitude(); + +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else + frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif + float massB = B->GetMass(pointposB, frictionDir); + speedSum = (massB*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(massB + A->m_fMass); + if(fOtherSpeedA > speedSum){ + impulseA = (speedSum - fOtherSpeedA) * A->m_fMass; + impulseB = (speedSum - fOtherSpeedB) * massB; + impulseLimit = adhesiveLimit*CTimer::GetTimeStep(); + if(impulseA < -impulseLimit) impulseA = -impulseLimit; + if(impulseB > impulseLimit) impulseB = impulseLimit; + A->ApplyFrictionMoveForce(frictionDir*impulseA); + B->ApplyFrictionMoveForce(frictionDir*impulseB); + B->ApplyFrictionTurnForce(frictionDir*impulseB, pointposB); + return true; + } + }else if(B->bPedPhysics){ + if(A->IsVehicle()) + return false; + CVector pointposA = colpoint.point - A->GetPosition(); + speedA = A->GetSpeed(pointposA); + + normalSpeedA = DotProduct(speedA, colpoint.normal); + normalSpeedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal); + vOtherSpeedA = speedA - colpoint.normal*normalSpeedA; + vOtherSpeedB = B->m_vecMoveSpeed - colpoint.normal*normalSpeedB; + + fOtherSpeedA = vOtherSpeedA.Magnitude(); + fOtherSpeedB = vOtherSpeedB.Magnitude(); + +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else + frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif + float massA = A->GetMass(pointposA, frictionDir); + speedSum = (B->m_fMass*fOtherSpeedB + massA*fOtherSpeedA)/(B->m_fMass + massA); + if(fOtherSpeedA > speedSum){ + impulseA = (speedSum - fOtherSpeedA) * massA; + impulseB = (speedSum - fOtherSpeedB) * B->m_fMass; + impulseLimit = adhesiveLimit*CTimer::GetTimeStep(); + if(impulseA < -impulseLimit) impulseA = -impulseLimit; + if(impulseB > impulseLimit) impulseB = impulseLimit; + A->ApplyFrictionMoveForce(frictionDir*impulseA); + A->ApplyFrictionTurnForce(frictionDir*impulseA, pointposA); + B->ApplyFrictionMoveForce(frictionDir*impulseB); + return true; + } + }else{ + CVector pointposA = colpoint.point - A->GetPosition(); + CVector pointposB = colpoint.point - B->GetPosition(); + speedA = A->GetSpeed(pointposA); + speedB = B->GetSpeed(pointposB); + + normalSpeedA = DotProduct(speedA, colpoint.normal); + normalSpeedB = DotProduct(speedB, colpoint.normal); + vOtherSpeedA = speedA - colpoint.normal*normalSpeedA; + vOtherSpeedB = speedB - colpoint.normal*normalSpeedB; + + fOtherSpeedA = vOtherSpeedA.Magnitude(); + fOtherSpeedB = vOtherSpeedB.Magnitude(); + +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else + frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif + float massA = A->GetMass(pointposA, frictionDir); + float massB = B->GetMass(pointposB, frictionDir); + speedSum = (massB*fOtherSpeedB + massA*fOtherSpeedA)/(massB + massA); + if(fOtherSpeedA > speedSum){ + impulseA = (speedSum - fOtherSpeedA) * massA; + impulseB = (speedSum - fOtherSpeedB) * massB; + impulseLimit = adhesiveLimit*CTimer::GetTimeStep(); + if(impulseA < -impulseLimit) impulseA = -impulseLimit; + if(impulseB > impulseLimit) impulseB = impulseLimit; + A->ApplyFrictionMoveForce(frictionDir*impulseA); + A->ApplyFrictionTurnForce(frictionDir*impulseA, pointposA); + B->ApplyFrictionMoveForce(frictionDir*impulseB); + B->ApplyFrictionTurnForce(frictionDir*impulseB, pointposB); + return true; + } + } + return false; +} + +bool +CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint) +{ + CVector speed; + float normalSpeed; + CVector vOtherSpeed; + float fOtherSpeed; + CVector frictionDir; + float fImpulse; + float impulseLimit; + + if(bPedPhysics){ + normalSpeed = DotProduct(m_vecMoveSpeed, colpoint.normal); + vOtherSpeed = m_vecMoveSpeed - colpoint.normal*normalSpeed; + + fOtherSpeed = vOtherSpeed.Magnitude(); + if(fOtherSpeed > 0.0f){ +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeed; + frictionDir.Normalise(); +#else + frictionDir = vOtherSpeed * (1.0f/fOtherSpeed); +#endif + // not really impulse but speed + // maybe use ApplyFrictionMoveForce instead? + fImpulse = -fOtherSpeed; + impulseLimit = adhesiveLimit*CTimer::GetTimeStep() / m_fMass; + if(fImpulse < -impulseLimit) fImpulse = -impulseLimit; + CVector vImpulse = frictionDir*fImpulse; + m_vecMoveFriction += CVector(vImpulse.x, vImpulse.y, 0.0f); + return true; + } + }else{ + CVector pointpos = colpoint.point - GetPosition(); + speed = GetSpeed(pointpos); + normalSpeed = DotProduct(speed, colpoint.normal); + vOtherSpeed = speed - colpoint.normal*normalSpeed; + + fOtherSpeed = vOtherSpeed.Magnitude(); + if(fOtherSpeed > 0.0f){ +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeed; + frictionDir.Normalise(); +#else + frictionDir = vOtherSpeed * (1.0f/fOtherSpeed); +#endif + fImpulse = -fOtherSpeed * m_fMass; + impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5; + if(fImpulse < -impulseLimit) fImpulse = -impulseLimit; + ApplyFrictionMoveForce(frictionDir*fImpulse); + ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos); + + if(fOtherSpeed > 0.1f && + colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_MUD_DRY && + CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){ + CVector v = frictionDir * fOtherSpeed * 0.25f; + for(int i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, colpoint.point, v); + } + return true; + } + } + return false; +} + +bool +CPhysical::ProcessShiftSectorList(CPtrList *lists) +{ + int i, j; + CPtrList *list; + CPtrNode *node; + CPhysical *A, *B; + CObject *Bobj; + bool canshift; + CVUVECTOR center; + float radius; + + int numCollisions; + int mostColliding; + CColPoint colpoints[MAX_COLLISION_POINTS]; + CVector shift = CVector(0.0f, 0.0f, 0.0f); + bool doShift = false; + CEntity *boat = nil; + + bool skipShift; + + A = this; + + A->GetBoundCentre(center); + radius = A->GetBoundRadius(); + for(i = 0; i <= ENTITYLIST_PEDS_OVERLAP; i++){ + list = &lists[i]; + for(node = list->first; node; node = node->next){ + B = (CPhysical*)node->item; + Bobj = (CObject*)B; + skipShift = false; + + if(B->IsBuilding() || + B->IsObject() && B->bInfiniteMass || + A->IsPed() && B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged) + canshift = true; + else + canshift = false; + + if(B == A || + B->m_scanCode == CWorld::GetCurrentScanCode() || + !B->bUsesCollision || + (A->bHasHitWall && !canshift) || + !B->GetIsTouching(center, radius)) + continue; + + // This could perhaps be done a bit nicer + + if(B->IsBuilding()) + skipShift = false; + else if(IsStreetLight(A->GetModelIndex()) && + (B->IsVehicle() || B->IsPed()) && + A->GetUp().z < 0.66f) + skipShift = true; + else if((A->IsVehicle() || A->IsPed()) && + B->GetUp().z < 0.66f && + IsStreetLight(B->GetModelIndex())) + skipShift = true; + else if(A->IsObject() && B->IsVehicle()){ + CObject *Aobj = (CObject*)A; + if(Aobj->ObjectCreatedBy != TEMP_OBJECT && + !Aobj->bHasBeenDamaged && + Aobj->GetIsStatic()){ + if(Aobj->m_pCollidingEntity == B) + Aobj->m_pCollidingEntity = nil; + }else if(Aobj->m_pCollidingEntity != B){ + CMatrix inv; + CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize(); + size = A->GetMatrix() * size; + if(size.z < B->GetPosition().z || + (Invert(B->GetMatrix(), inv) * size).z < 0.0f){ + skipShift = true; + Aobj->m_pCollidingEntity = B; + } + } else + skipShift = true; + }else if(B->IsObject() && A->IsVehicle()){ + CObject *Bobj = (CObject*)B; + if(Bobj->ObjectCreatedBy != TEMP_OBJECT && + !Bobj->bHasBeenDamaged && + Bobj->GetIsStatic()){ + if(Bobj->m_pCollidingEntity == A) + Bobj->m_pCollidingEntity = nil; + }else if(Bobj->m_pCollidingEntity != A){ + CMatrix inv; + CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize(); + size = B->GetMatrix() * size; + if(size.z < A->GetPosition().z || + (Invert(A->GetMatrix(), inv) * size).z < 0.0f) + skipShift = true; + } else + skipShift = true; + }else if(IsBodyPart(A->GetModelIndex()) && B->IsPed()) + skipShift = true; + else if(A->IsPed() && IsBodyPart(B->GetModelIndex())) + skipShift = true; + else if(A->IsPed() && ((CPed*)A)->m_pCollidingEntity == B || + B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A) + skipShift = true; + else if(A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() || + B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())) + skipShift = true; + + if(skipShift) + continue; + + B->m_scanCode = CWorld::GetCurrentScanCode(); + numCollisions = A->ProcessEntityCollision(B, colpoints); + if(numCollisions <= 0) + continue; + + mostColliding = 0; + for(j = 1; j < numCollisions; j++) + if (colpoints[j].GetDepth() > colpoints[mostColliding].GetDepth()) + mostColliding = j; + + if(CWorld::bSecondShift) + for(j = 0; j < numCollisions; j++) + shift += colpoints[j].GetNormal() * colpoints[j].GetDepth() * 1.5f / numCollisions; + else + for(j = 0; j < numCollisions; j++) + shift += colpoints[j].GetNormal() * colpoints[j].GetDepth() * 1.2f / numCollisions; + + if(A->IsVehicle() && B->IsVehicle()){ + CVector dir = A->GetPosition() - B->GetPosition(); + dir.Normalise(); + if(dir.z < 0.0f && dir.z < A->GetForward().z && dir.z < A->GetRight().z) + dir.z = Min(0.0f, Min(A->GetForward().z, A->GetRight().z)); + shift += dir * colpoints[mostColliding].GetDepth() * 0.5f; + }else if(A->IsPed() && B->IsVehicle() && ((CVehicle*)B)->IsBoat()){ + CVector dir = colpoints[mostColliding].GetNormal(); + float f = Min(Abs(dir.z), 0.9f); + dir.z = 0.0f; + dir.Normalise(); + shift += dir * colpoints[mostColliding].GetDepth() / (1.0f - f); + boat = B; + }else if(B->IsPed() && A->IsVehicle() && ((CVehicle*)A)->IsBoat()){ + CVector dir = colpoints[mostColliding].GetNormal() * -1.0f; + float f = Min(Abs(dir.z), 0.9f); + dir.z = 0.0f; + dir.Normalise(); + B->GetMatrix().Translate(dir * colpoints[mostColliding].GetDepth() / (1.0f - f)); + // BUG? how can that ever happen? A is a Ped + if(B->IsVehicle()) + B->ProcessEntityCollision(A, colpoints); + }else{ + if(CWorld::bSecondShift) + shift += colpoints[mostColliding].GetNormal() * colpoints[mostColliding].GetDepth() * 0.4f; + else + shift += colpoints[mostColliding].GetNormal() * colpoints[mostColliding].GetDepth() * 0.2f; + } + + doShift = true; + } + } + + if(!doShift) + return false; + GetMatrix().Translate(shift); + if(boat) + ProcessEntityCollision(boat, colpoints); + return true; +} + +bool +CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists) +{ + static CColPoint aColPoints[MAX_COLLISION_POINTS]; + float radius; + CVUVECTOR center; + int listtype; + CPhysical *A, *B; + int numCollisions; + int i; + float impulseA = -1.0f; + float impulseB = -1.0f; + + A = (CPhysical*)this; + + radius = A->GetBoundRadius(); + A->GetBoundCentre(center); + + for(listtype = 3; listtype >= 0; listtype--){ + // Go through vehicles and objects + CPtrList *list; + switch(listtype){ + case 0: list = &lists[ENTITYLIST_VEHICLES]; break; + case 1: list = &lists[ENTITYLIST_VEHICLES_OVERLAP]; break; + case 2: list = &lists[ENTITYLIST_OBJECTS]; break; + case 3: list = &lists[ENTITYLIST_OBJECTS_OVERLAP]; break; + } + + // Find first collision in list + CPtrNode *listnode; + for(listnode = list->first; listnode; listnode = listnode->next){ + B = (CPhysical*)listnode->item; + if(B != A && + B->m_scanCode != CWorld::GetCurrentScanCode() && + B->bUsesCollision && + B->GetIsTouching(center, radius)){ + B->m_scanCode = CWorld::GetCurrentScanCode(); + numCollisions = A->ProcessEntityCollision(B, aColPoints); + if(numCollisions > 0) + goto collision; + } + } + } + // no collision + return false; + +collision: + + if(A->bHasContacted && B->bHasContacted){ + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + } + }else if(A->bHasContacted){ + CVector savedMoveFriction = A->m_vecMoveFriction; + CVector savedTurnFriction = A->m_vecTurnFriction; + A->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + A->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + A->bHasContacted = false; + + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ + A->bHasContacted = true; + B->bHasContacted = true; + } + } + + if(!A->bHasContacted){ + A->bHasContacted = true; + A->m_vecMoveFriction = savedMoveFriction; + A->m_vecTurnFriction = savedTurnFriction; + } + }else if(B->bHasContacted){ + CVector savedMoveFriction = B->m_vecMoveFriction; + CVector savedTurnFriction = B->m_vecTurnFriction; + B->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + B->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + B->bHasContacted = false; + + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ + A->bHasContacted = true; + B->bHasContacted = true; + } + } + + if(!B->bHasContacted){ + B->bHasContacted = true; + B->m_vecMoveFriction = savedMoveFriction; + B->m_vecTurnFriction = savedTurnFriction; + } + }else{ + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ + A->bHasContacted = true; + B->bHasContacted = true; + } + } + } + + if(B->GetStatus() == STATUS_SIMPLE){ + B->SetStatus(STATUS_PHYSICS); + if(B->IsVehicle()) + CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)B); + } + + return true; +} + +bool +CPhysical::ProcessCollisionSectorList(CPtrList *lists) +{ + static CColPoint aColPoints[MAX_COLLISION_POINTS]; + float radius; + CVUVECTOR center; + CPtrList *list; + CPhysical *A, *B; + CObject *Aobj, *Bobj; + CPed *Aped, *Bped; + int numCollisions; + int numResponses; + int i, j; + bool skipCollision, altcollision; + float impulseA = -1.0f; + float impulseB = -1.0f; + + A = (CPhysical*)this; + Aobj = (CObject*)A; + Aped = (CPed*)A; + + radius = A->GetBoundRadius(); + A->GetBoundCentre(center); + + for(j = 0; j <= ENTITYLIST_PEDS_OVERLAP; j++){ + list = &lists[j]; + + CPtrNode *listnode; + for(listnode = list->first; listnode; listnode = listnode->next){ + B = (CPhysical*)listnode->item; + Bobj = (CObject*)B; + Bped = (CPed*)B; + + bool isTouching = true; + if(B == A || + B->m_scanCode == CWorld::GetCurrentScanCode() || + !B->bUsesCollision) + continue; + if(!B->GetIsTouching(center, radius)){ + if(A->IsObject() && Aobj->m_pCollidingEntity == B) + Aobj->m_pCollidingEntity = nil; + else if(B->IsObject() && Bobj->m_pCollidingEntity == A) + Bobj->m_pCollidingEntity = nil; + else if(A->IsPed() && Aped->m_pCollidingEntity == B) + Aped->m_pCollidingEntity = nil; + else if(B->IsPed() && Bped->m_pCollidingEntity == A) + Bped->m_pCollidingEntity = nil; + continue; + } + + A->bSkipLineCol = false; + skipCollision = false; + altcollision = false; + + if(B->IsBuilding()) + skipCollision = false; + else if(IsStreetLight(A->GetModelIndex()) && + (B->IsVehicle() || B->IsPed()) && + A->GetUp().z < 0.66f){ + skipCollision = true; + A->bSkipLineCol = true; + Aobj->m_pCollidingEntity = B; + }else if((A->IsVehicle() || A->IsPed()) && + B->GetUp().z < 0.66f && + IsStreetLight(B->GetModelIndex())){ + skipCollision = true; + A->bSkipLineCol = true; + Bobj->m_pCollidingEntity = A; + }else if(A->IsObject() && B->IsVehicle()){ + if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES) + skipCollision = true; + else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || + Aobj->bHasBeenDamaged || + !Aobj->GetIsStatic()){ + if(Aobj->m_pCollidingEntity == B) + skipCollision = true; + else{ + CMatrix inv; + CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize(); + size = A->GetMatrix() * size; + if(size.z < B->GetPosition().z || + (Invert(B->GetMatrix(), inv) * size).z < 0.0f){ + skipCollision = true; + Aobj->m_pCollidingEntity = B; + } + } + } + }else if(B->IsObject() && A->IsVehicle()){ + if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES) + skipCollision = true; + else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || + Bobj->bHasBeenDamaged || + !Bobj->GetIsStatic()){ + if(Bobj->m_pCollidingEntity == A) + skipCollision = true; + else{ + CMatrix inv; + CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize(); + size = B->GetMatrix() * size; + if(size.z < A->GetPosition().z || + (Invert(A->GetMatrix(), inv) * size).z < 0.0f){ + skipCollision = true; + } + } + } + }else if(IsBodyPart(A->GetModelIndex()) && B->IsPed()){ + skipCollision = true; + }else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){ + skipCollision = true; + A->bSkipLineCol = true; + }else if(A->IsPed() && Aped->m_pCollidingEntity == B){ + skipCollision = true; + if(!Aped->bKnockedUpIntoAir) + A->bSkipLineCol = true; + }else if(B->IsPed() && Bped->m_pCollidingEntity == A){ + skipCollision = true; + A->bSkipLineCol = true; + }else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) || + B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){ + skipCollision = true; + A->bSkipLineCol = true; + }else if(A->IsPed() && B->IsObject() && Bobj->m_fUprootLimit > 0.0f) + altcollision = true; + + + if(!A->bUsesCollision || skipCollision){ + B->m_scanCode = CWorld::GetCurrentScanCode(); + A->ProcessEntityCollision(B, aColPoints); + }else if(B->IsBuilding() || B->bIsStuck || B->bInfiniteMass || altcollision){ + + // This is the case where B doesn't move + + B->m_scanCode = CWorld::GetCurrentScanCode(); + numCollisions = A->ProcessEntityCollision(B, aColPoints); + if(numCollisions <= 0) + continue; + + CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f); + CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f); + numResponses = 0; + if(A->bHasContacted){ + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollisionAlt(B, aColPoints[i], impulseA, moveSpeed, turnSpeed)) + continue; + + numResponses++; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + float imp = impulseA; + if(A->IsVehicle() && A->GetUp().z < -0.6f && + Abs(A->m_vecMoveSpeed.x) < 0.05f && + Abs(A->m_vecMoveSpeed.y) < 0.05f) + imp *= 0.1f; + + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); + } + }else{ + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollisionAlt(B, aColPoints[i], impulseA, moveSpeed, turnSpeed)) + continue; + + numResponses++; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + float imp = impulseA; + if(A->IsVehicle() && A->GetUp().z < -0.6f && + Abs(A->m_vecMoveSpeed.x) < 0.05f && + Abs(A->m_vecMoveSpeed.y) < 0.05f) + imp *= 0.1f; + + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); + + float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; + + if(A->GetModelIndex() == MI_RCBANDIT) + adhesion *= 0.2f; + else if(IsBoatModel(A->GetModelIndex())){ + if(aColPoints[i].normal.z > 0.6f){ + if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE) + adhesion *= 3.0f; + }else + adhesion = 0.0f; + }else if(A->IsVehicle()){ + if(A->GetStatus() == STATUS_WRECKED) + adhesion *= 3.0f; + else if(A->GetUp().z > 0.3f) + adhesion = 0.0f; + else + adhesion *= Min(5.0f, 0.03f*impulseA + 1.0f); + } + + if(A->ApplyFriction(adhesion, aColPoints[i])) + A->bHasContacted = true; + } + } + + if(numResponses){ + m_vecMoveSpeed += moveSpeed / numResponses; + m_vecTurnSpeed += turnSpeed / numResponses; + if(!CWorld::bNoMoreCollisionTorque && + A->GetStatus() == STATUS_PLAYER && A->IsVehicle() && + Abs(A->m_vecMoveSpeed.x) > 0.2f && + Abs(A->m_vecMoveSpeed.y) > 0.2f){ + A->m_vecMoveFriction.x += moveSpeed.x * -0.3f / numCollisions; + A->m_vecMoveFriction.y += moveSpeed.y * -0.3f / numCollisions; + A->m_vecTurnFriction += turnSpeed * -0.3f / numCollisions; + } + return true; + } + }else{ + + // B can move + + B->m_scanCode = CWorld::GetCurrentScanCode(); + numCollisions = A->ProcessEntityCollision(B, aColPoints); + if(numCollisions <= 0) + continue; + + float maxImpulseA = 0.0f; + float maxImpulseB = 0.0f; + if(A->bHasContacted && B->bHasContacted){ + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > maxImpulseA) maxImpulseA = impulseA; + if(impulseB > maxImpulseB) maxImpulseB = impulseB; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + } + }else if(A->bHasContacted){ + CVector savedMoveFriction = A->m_vecMoveFriction; + CVector savedTurnFriction = A->m_vecTurnFriction; + A->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + A->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + A->bHasContacted = false; + + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > maxImpulseA) maxImpulseA = impulseA; + if(impulseB > maxImpulseB) maxImpulseB = impulseB; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ + A->bHasContacted = true; + B->bHasContacted = true; + } + } + + if(!A->bHasContacted){ + A->bHasContacted = true; + A->m_vecMoveFriction = savedMoveFriction; + A->m_vecTurnFriction = savedTurnFriction; + } + }else if(B->bHasContacted){ + CVector savedMoveFriction = B->m_vecMoveFriction; + CVector savedTurnFriction = B->m_vecTurnFriction; + B->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + B->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + B->bHasContacted = false; + + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > maxImpulseA) maxImpulseA = impulseA; + if(impulseB > maxImpulseB) maxImpulseB = impulseB; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ + A->bHasContacted = true; + B->bHasContacted = true; + } + } + + if(!B->bHasContacted){ + B->bHasContacted = true; + B->m_vecMoveFriction = savedMoveFriction; + B->m_vecTurnFriction = savedTurnFriction; + } + }else{ + for(i = 0; i < numCollisions; i++){ + if(!A->ApplyCollision(B, aColPoints[i], impulseA, impulseB)) + continue; + + if(impulseA > maxImpulseA) maxImpulseA = impulseA; + if(impulseB > maxImpulseB) maxImpulseB = impulseB; + + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(impulseB > B->m_fDamageImpulse) + B->SetDamagedPieceRecord(aColPoints[i].pieceB, impulseB, A, aColPoints[i].normal); + + float turnSpeedDiff = (B->m_vecTurnSpeed - A->m_vecTurnSpeed).MagnitudeSqr(); + float moveSpeedDiff = (B->m_vecMoveSpeed - A->m_vecMoveSpeed).MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + if(A->ApplyFriction(B, CSurfaceTable::GetAdhesiveLimit(aColPoints[i])/numCollisions, aColPoints[i])){ + A->bHasContacted = true; + B->bHasContacted = true; + } + } + } + + if(B->IsPed() && A->IsVehicle() && + (!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > SQR(0.05f))) + Bped->KillPedWithCar((CVehicle*)A, maxImpulseB); + else if(B->GetModelIndex() == MI_TRAIN && A->IsPed() && + (!Aped->IsPlayer() || A->bHasHitWall)) + Aped->KillPedWithCar((CVehicle*)B, maxImpulseA*2.0f); + else if(B->IsObject() && B->bUsesCollision && A->IsVehicle()){ + // BUG? not impulseA? + if(Bobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f) + Bobj->ObjectDamage(maxImpulseB); + }else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){ + if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f) + Aobj->ObjectDamage(maxImpulseB); + } + + if(B->GetStatus() == STATUS_SIMPLE){ + B->SetStatus(STATUS_PHYSICS); + if(B->IsVehicle()) + CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)B); + } + + return true; + } + + } + } + + return false; +} + +bool +CPhysical::CheckCollision(void) +{ + CEntryInfoNode *node; + + bCollisionProcessed = false; + CWorld::AdvanceCurrentScanCode(); + for(node = m_entryInfoList.first; node; node = node->next) + if(ProcessCollisionSectorList(node->sector->m_lists)) + return true; + return false; +} + +bool +CPhysical::CheckCollision_SimpleCar(void) +{ + CEntryInfoNode *node; + + bCollisionProcessed = false; + CWorld::AdvanceCurrentScanCode(); + for(node = m_entryInfoList.first; node; node = node->next) + if(ProcessCollisionSectorList_SimpleCar(node->sector->m_lists)) + return true; + return false; +} + +void +CPhysical::ProcessShift(void) +{ + m_fDistanceTravelled = 0.0f; + if(GetStatus() == STATUS_SIMPLE){ + bIsStuck = false; + bIsInSafePosition = true; + RemoveAndAdd(); + }else{ + CMatrix matrix(GetMatrix()); + ApplyMoveSpeed(); + ApplyTurnSpeed(); + GetMatrix().Reorthogonalise(); + + CWorld::AdvanceCurrentScanCode(); + + if(IsVehicle()) + m_bIsVehicleBeingShifted = true; + + CEntryInfoNode *node; + bool hasshifted = false; + for(node = m_entryInfoList.first; node; node = node->next) + hasshifted |= ProcessShiftSectorList(node->sector->m_lists); + m_bIsVehicleBeingShifted = false; + if(hasshifted){ + CWorld::AdvanceCurrentScanCode(); + for(node = m_entryInfoList.first; node; node = node->next) + if(ProcessCollisionSectorList(node->sector->m_lists)){ + GetMatrix() = matrix; + return; + } + } + bIsStuck = false; + bIsInSafePosition = true; + m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude(); + RemoveAndAdd(); + } +} + +// x is the number of units (m) we would like to step +#define NUMSTEPS(x) Ceil(Sqrt(distSq) * (1.0f/(x))) + +void +CPhysical::ProcessCollision(void) +{ + int i; + CPed *ped = (CPed*)this; + + m_fDistanceTravelled = 0.0f; + m_bIsVehicleBeingShifted = false; + bSkipLineCol = false; + + if(!bUsesCollision){ + bIsStuck = false; + bIsInSafePosition = true; + RemoveAndAdd(); + return; + } + + if(GetStatus() == STATUS_SIMPLE){ + if(CheckCollision_SimpleCar() && GetStatus() == STATUS_SIMPLE){ + SetStatus(STATUS_PHYSICS); + if(IsVehicle()) + CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)this); + } + bIsStuck = false; + bIsInSafePosition = true; + RemoveAndAdd(); + return; + } + + // Save current state + CMatrix savedMatrix(GetMatrix()); + float savedTimeStep = CTimer::GetTimeStep(); + + int8 n = 1; // The number of steps we divide the time step into + float step = 0.0f; // divided time step + float distSq = m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); + + if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){ + if(ped->IsPlayer()) + n = Max(NUMSTEPS(0.2f), 2.0f); + else + n = NUMSTEPS(0.3f); + step = savedTimeStep / n; + }else if(IsVehicle() && distSq >= sq(0.4f)){ + if(GetStatus() == STATUS_PLAYER) + n = NUMSTEPS(0.2f); + else + n = distSq > 0.32f ? NUMSTEPS(0.3f) : NUMSTEPS(0.4f); + step = savedTimeStep / n; + }else if(IsObject()){ + int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases; + if(responsecase == COLLRESPONSE_LAMPOST){ + CVector speedUp = CVector(0.0f, 0.0f, 0.0f); + CVector speedDown = CVector(0.0f, 0.0f, 0.0f); + speedUp.z = GetBoundRadius(); + speedDown.z = -speedUp.z; + speedUp = Multiply3x3(GetMatrix(), speedUp); + speedDown = Multiply3x3(GetMatrix(), speedDown); + speedUp = GetSpeed(speedUp); + speedDown = GetSpeed(speedDown); + distSq = Max(speedUp.MagnitudeSqr(), speedDown.MagnitudeSqr()) * sq(CTimer::GetTimeStep()); + if(distSq >= sq(0.3f)){ + n = NUMSTEPS(0.3f); + step = savedTimeStep / n; + } + }else if(responsecase == COLLRESPONSE_UNKNOWN5){ + if(distSq >= 0.009f){ + n = NUMSTEPS(0.09f); + step = savedTimeStep / n; + } + }else if(responsecase == COLLRESPONSE_SMALLBOX || responsecase == COLLRESPONSE_FENCEPART){ + if(distSq >= sq(0.15f)){ + n = NUMSTEPS(0.15f); + step = savedTimeStep / n; + } + }else{ + if(distSq >= sq(0.3f)){ + n = NUMSTEPS(0.3f); + step = savedTimeStep / n; + } + } + } + + for(i = 1; i < n; i++){ + CTimer::SetTimeStep(i * step); + ApplyMoveSpeed(); + ApplyTurnSpeed(); + // TODO: get rid of copy paste? + if(CheckCollision()){ + if(IsPed() && m_vecMoveSpeed.z == 0.0f && + !ped->bWasStanding && + ped->bIsStanding) + savedMatrix.GetPosition().z = GetPosition().z; + GetMatrix() = savedMatrix; + CTimer::SetTimeStep(savedTimeStep); + return; + } + if(IsPed() && m_vecMoveSpeed.z == 0.0f && + !ped->bWasStanding && + ped->bIsStanding) + savedMatrix.GetPosition().z = GetPosition().z; + GetMatrix() = savedMatrix; + CTimer::SetTimeStep(savedTimeStep); + if(IsVehicle()){ + CVehicle *veh = (CVehicle*)this; + if(veh->m_vehType == VEHICLE_TYPE_CAR){ + CAutomobile *car = (CAutomobile*)this; + car->m_aSuspensionSpringRatio[0] = 1.0f; + car->m_aSuspensionSpringRatio[1] = 1.0f; + car->m_aSuspensionSpringRatio[2] = 1.0f; + car->m_aSuspensionSpringRatio[3] = 1.0f; + }else if(veh->m_vehType == VEHICLE_TYPE_BIKE){ + CBike* bike = (CBike*)this; + bike->m_aSuspensionSpringRatio[0] = 1.0f; + bike->m_aSuspensionSpringRatio[1] = 1.0f; + bike->m_aSuspensionSpringRatio[2] = 1.0f; + bike->m_aSuspensionSpringRatio[3] = 1.0f; + } + } + } + + ApplyMoveSpeed(); + ApplyTurnSpeed(); + GetMatrix().Reorthogonalise(); + m_bIsVehicleBeingShifted = false; + bSkipLineCol = false; + if(!m_vecMoveSpeed.IsZero() || + !m_vecTurnSpeed.IsZero() || +#ifdef GTA_TRAIN + bHitByTrain || +#endif + GetStatus() == STATUS_PLAYER || + IsPed() && ped->IsPlayer()){ + if(IsVehicle()) + ((CVehicle*)this)->bVehicleColProcessed = true; + if(CheckCollision()){ + GetMatrix() = savedMatrix; + return; + } + } + bHitByTrain = false; + m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude(); + bSkipLineCol = false; + + bIsStuck = false; + bIsInSafePosition = true; + RemoveAndAdd(); +} diff --git a/src/entities/Physical.h b/src/entities/Physical.h new file mode 100644 index 0000000..a16bb21 --- /dev/null +++ b/src/entities/Physical.h @@ -0,0 +1,161 @@ +#pragma once + +#include "Lists.h" +#include "Timer.h" +#include "Entity.h" + +enum { + PHYSICAL_MAX_COLLISIONRECORDS = 6 +}; + +#define GRAVITY (0.008f) + +class CTreadable; + +class CPhysical : public CEntity +{ +public: + int32 m_audioEntityId; + float m_phys_unused1; + CTreadable *m_treadable[2]; // car and ped + uint32 m_nLastTimeCollided; + CVector m_vecMoveSpeed; // velocity + CVector m_vecTurnSpeed; // angular velocity + CVector m_vecMoveFriction; + CVector m_vecTurnFriction; + CVector m_vecMoveSpeedAvg; + CVector m_vecTurnSpeedAvg; + float m_fMass; + float m_fTurnMass; // moment of inertia + float m_fForceMultiplier; + float m_fAirResistance; + float m_fElasticity; + float m_fBuoyancy; + CVector m_vecCentreOfMass; + CEntryInfoList m_entryInfoList; + CPtrNode *m_movingListNode; + + int8 m_phys_unused2; + uint8 m_nStaticFrames; + uint8 m_nCollisionRecords; + bool m_bIsVehicleBeingShifted; + CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS]; + + float m_fDistanceTravelled; + + // damaged piece + float m_fDamageImpulse; + CEntity *m_pDamageEntity; + CVector m_vecDamageNormal; + int16 m_nDamagePieceType; + + uint8 bIsHeavy : 1; + uint8 bAffectedByGravity : 1; + uint8 bInfiniteMass : 1; + uint8 bIsInWater : 1; + uint8 m_phy_flagA10 : 1; // unused + uint8 m_phy_flagA20 : 1; // unused + uint8 bHitByTrain : 1; + uint8 bSkipLineCol : 1; + + uint8 m_nSurfaceTouched; + int8 m_nZoneLevel; + + CPhysical(void); + ~CPhysical(void); + + // from CEntity + void Add(void); + void Remove(void); + CRect GetBoundRect(void); + void ProcessControl(void); + void ProcessShift(void); + void ProcessCollision(void); + + virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + + void RemoveAndAdd(void); + void AddToMovingList(void); + void RemoveFromMovingList(void); + void SetDamagedPieceRecord(uint16 piece, float impulse, CEntity *entity, CVector dir); + void AddCollisionRecord(CEntity *ent); + void AddCollisionRecord_Treadable(CEntity *ent); + bool GetHasCollidedWith(CEntity *ent); + void RemoveRefsToEntity(CEntity *ent); + static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos); + + // get speed of point p relative to entity center + CVector GetSpeed(const CVector &r); + CVector GetSpeed(void) { return GetSpeed(CVector(0.0f, 0.0f, 0.0f)); } + float GetMass(const CVector &pos, const CVector &dir) { + return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/m_fTurnMass + + 1.0f/m_fMass); + } + float GetMassTweak(const CVector &pos, const CVector &dir, float t) { + return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/(m_fTurnMass*t) + + 1.0f/(m_fMass*t)); + } + void UnsetIsInSafePosition(void) { + m_vecMoveSpeed *= -1.0f; + m_vecTurnSpeed *= -1.0f; + ApplyTurnSpeed(); + ApplyMoveSpeed(); + m_vecMoveSpeed *= -1.0f; + m_vecTurnSpeed *= -1.0f; + bIsInSafePosition = false; + } + + const CVector &GetMoveSpeed() { return m_vecMoveSpeed; } + void SetMoveSpeed(float x, float y, float z) { + m_vecMoveSpeed.x = x; + m_vecMoveSpeed.y = y; + m_vecMoveSpeed.z = z; + } + void SetMoveSpeed(const CVector& speed) { + m_vecMoveSpeed = speed; + } + const CVector &GetTurnSpeed() { return m_vecTurnSpeed; } + void SetTurnSpeed(float x, float y, float z) { + m_vecTurnSpeed.x = x; + m_vecTurnSpeed.y = y; + m_vecTurnSpeed.z = z; + } + const CVector &GetCenterOfMass() { return m_vecCentreOfMass; } + void SetCenterOfMass(float x, float y, float z) { + m_vecCentreOfMass.x = x; + m_vecCentreOfMass.y = y; + m_vecCentreOfMass.z = z; + } + + void ApplyMoveSpeed(void); + void ApplyTurnSpeed(void); + // Force actually means Impulse here + void ApplyMoveForce(float jx, float jy, float jz); + void ApplyMoveForce(const CVector &j) { ApplyMoveForce(j.x, j.y, j.z); } + // j(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied + void ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz); + // j is direction of force, p is point relative to model center where force is applied + void ApplyTurnForce(const CVector &j, const CVector &p) { ApplyTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); } + void ApplyFrictionMoveForce(float jx, float jy, float jz); + void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); } + void ApplyFrictionTurnForce(float jx, float jy, float jz, float rx, float ry, float rz); + void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); } + // springRatio: 1.0 fully extended, 0.0 fully compressed + bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias); + bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed); + void ApplyGravity(void); + void ApplyFriction(void); + void ApplyAirResistance(void); + bool ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB); + bool ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed); + bool ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint); + bool ApplyFriction(float adhesiveLimit, CColPoint &colpoint); + + bool ProcessShiftSectorList(CPtrList *ptrlists); + bool ProcessCollisionSectorList_SimpleCar(CPtrList *lists); + bool ProcessCollisionSectorList(CPtrList *lists); + bool CheckCollision(void); + bool CheckCollision_SimpleCar(void); +}; + +VALIDATE_SIZE(CPhysical, 0x128); diff --git a/src/extras/GitSHA1.cpp.in b/src/extras/GitSHA1.cpp.in new file mode 100644 index 0000000..6168dc7 --- /dev/null +++ b/src/extras/GitSHA1.cpp.in @@ -0,0 +1,2 @@ +#define GIT_SHA1 "@GIT_SHA1@" +const char* g_GIT_SHA1 = GIT_SHA1; diff --git a/src/extras/GitSHA1.h b/src/extras/GitSHA1.h new file mode 100644 index 0000000..359bfaf --- /dev/null +++ b/src/extras/GitSHA1.h @@ -0,0 +1 @@ +extern const char* g_GIT_SHA1; \ No newline at end of file diff --git a/src/extras/arrow.inc b/src/extras/arrow.inc new file mode 100644 index 0000000..8ea7828 --- /dev/null +++ b/src/extras/arrow.inc @@ -0,0 +1,16 @@ +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 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+++ b/src/extras/custompipes.cpp @@ -0,0 +1,543 @@ +#define WITHD3D +#include "common.h" + +#ifdef EXTENDED_PIPELINES + +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "Timecycle.h" +#include "FileMgr.h" +#include "Clock.h" +#include "Weather.h" +#include "TxdStore.h" +#include "Renderer.h" +#include "World.h" +#include "custompipes.h" + +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif + +namespace CustomPipes { + +rw::int32 CustomMatOffset; + +void* +CustomMatCtor(void *object, int32, int32) +{ + CustomMatExt *ext = GetCustomMatExt((rw::Material*)object); + ext->glossTex = nil; + ext->haveGloss = false; + return object; +} + +void* +CustomMatCopy(void *dst, void *src, int32, int32) +{ + CustomMatExt *srcext = GetCustomMatExt((rw::Material*)src); + CustomMatExt *dstext = GetCustomMatExt((rw::Material*)dst); + dstext->glossTex = srcext->glossTex; + dstext->haveGloss = srcext->haveGloss; + return dst; +} + + + +rw::TexDictionary *neoTxd; + +bool bRenderingEnvMap; +int32 EnvMapSize = 128; +rw::Camera *EnvMapCam; +rw::Texture *EnvMapTex; +rw::Texture *EnvMaskTex; +static rw::RWDEVICE::Im2DVertex EnvScreenQuad[4]; +static int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 }; + +static rw::Camera* +CreateEnvMapCam(rw::World *world) +{ + rw::Raster *fbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::CAMERATEXTURE); + if(fbuf){ + rw::Raster *zbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::ZBUFFER); + if(zbuf){ + rw::Frame *frame = rw::Frame::create(); + if(frame){ + rw::Camera *cam = rw::Camera::create(); + if(cam){ + cam->frameBuffer = fbuf; + cam->zBuffer = zbuf; + cam->setFrame(frame); + cam->setNearPlane(0.1f); + cam->setFarPlane(250.0f); + rw::V2d vw = { 2.0f, 2.0f }; + cam->setViewWindow(&vw); + world->addCamera(cam); + EnvMapTex = rw::Texture::create(fbuf); + EnvMapTex->setFilter(rw::Texture::LINEAR); + + frame->matrix.right.x = -1.0f; + frame->matrix.up.y = -1.0f; + frame->matrix.update(); + return cam; + } + frame->destroy(); + } + zbuf->destroy(); + } + fbuf->destroy(); + } + return nil; +} + +static void +DestroyCam(rw::Camera *cam) +{ + if(cam == nil) + return; + if(cam->frameBuffer){ + cam->frameBuffer->destroy(); + cam->frameBuffer = nil; + } + if(cam->zBuffer){ + cam->zBuffer->destroy(); + cam->zBuffer = nil; + } + rw::Frame *f = cam->getFrame(); + if(f){ + cam->setFrame(nil); + f->destroy(); + } + cam->world->removeCamera(cam); + cam->destroy(); +} + +void +RenderEnvMapScene(void) +{ + CRenderer::RenderRoads(); + CRenderer::RenderEverythingBarRoads(); + CRenderer::RenderFadingInEntities(); +} + +void +EnvMapRender(void) +{ + if(VehiclePipeSwitch != VEHICLEPIPE_NEO) + return; + + RwCameraEndUpdate(Scene.camera); + + // Neo does this differently, but i'm not quite convinced it's much better + rw::V3d camPos = FindPlayerCoors(); + EnvMapCam->getFrame()->matrix.pos = camPos; + EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE); + + rw::RGBA skycol; + skycol.red = CTimeCycle::GetSkyBottomRed(); + skycol.green = CTimeCycle::GetSkyBottomGreen(); + skycol.blue = CTimeCycle::GetSkyBottomBlue(); + skycol.alpha = 255; + EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE); + RwCameraBeginUpdate(EnvMapCam); + bRenderingEnvMap = true; + RenderEnvMapScene(); + bRenderingEnvMap = false; + + if(EnvMaskTex){ + rw::SetRenderState(rw::VERTEXALPHA, TRUE); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDZERO); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDSRCCOLOR); + rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMaskTex->raster); + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA); + } + RwCameraEndUpdate(EnvMapCam); + + + RwCameraBeginUpdate(Scene.camera); + + // debug env map +// rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMapTex->raster); +// rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6); +} + +static void +EnvMapInit(void) +{ + if(neoTxd) + EnvMaskTex = neoTxd->find("CarReflectionMask"); + + EnvMapCam = CreateEnvMapCam(Scene.world); + + int width = EnvMapCam->frameBuffer->width; + int height = EnvMapCam->frameBuffer->height; + float screenZ = RwIm2DGetNearScreenZ(); + float recipZ = 1.0f/EnvMapCam->nearPlane; + + EnvScreenQuad[0].setScreenX(0.0f); + EnvScreenQuad[0].setScreenY(0.0f); + EnvScreenQuad[0].setScreenZ(screenZ); + EnvScreenQuad[0].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[0].setRecipCameraZ(recipZ); + EnvScreenQuad[0].setColor(255, 255, 255, 255); + EnvScreenQuad[0].setU(0.0f, recipZ); + EnvScreenQuad[0].setV(0.0f, recipZ); + + EnvScreenQuad[1].setScreenX(0.0f); + EnvScreenQuad[1].setScreenY(height); + EnvScreenQuad[1].setScreenZ(screenZ); + EnvScreenQuad[1].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[1].setRecipCameraZ(recipZ); + EnvScreenQuad[1].setColor(255, 255, 255, 255); + EnvScreenQuad[1].setU(0.0f, recipZ); + EnvScreenQuad[1].setV(1.0f, recipZ); + + EnvScreenQuad[2].setScreenX(width); + EnvScreenQuad[2].setScreenY(height); + EnvScreenQuad[2].setScreenZ(screenZ); + EnvScreenQuad[2].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[2].setRecipCameraZ(recipZ); + EnvScreenQuad[2].setColor(255, 255, 255, 255); + EnvScreenQuad[2].setU(1.0f, recipZ); + EnvScreenQuad[2].setV(1.0f, recipZ); + + EnvScreenQuad[3].setScreenX(width); + EnvScreenQuad[3].setScreenY(0.0f); + EnvScreenQuad[3].setScreenZ(screenZ); + EnvScreenQuad[3].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[3].setRecipCameraZ(recipZ); + EnvScreenQuad[3].setColor(255, 255, 255, 255); + EnvScreenQuad[3].setU(1.0f, recipZ); + EnvScreenQuad[3].setV(0.0f, recipZ); +} + +static void +EnvMapShutdown(void) +{ + EnvMapTex->raster = nil; + EnvMapTex->destroy(); + EnvMapTex = nil; + DestroyCam(EnvMapCam); + EnvMapCam = nil; +} + +/* + * Tweak values + */ + +#define INTERP_SETUP \ + int h1 = CClock::GetHours(); \ + int h2 = (h1+1)%24; \ + int w1 = CWeather::OldWeatherType; \ + int w2 = CWeather::NewWeatherType; \ + float timeInterp = (CClock::GetSeconds()/60.0f + CClock::GetMinutes())/60.0f; \ + float c0 = (1.0f-timeInterp)*(1.0f-CWeather::InterpolationValue); \ + float c1 = timeInterp*(1.0f-CWeather::InterpolationValue); \ + float c2 = (1.0f-timeInterp)*CWeather::InterpolationValue; \ + float c3 = timeInterp*CWeather::InterpolationValue; +#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3; +#define INTERPF(v,f) v[h1][w1].f*c0 + v[h2][w1].f*c1 + v[h1][w2].f*c2 + v[h2][w2].f*c3; + +InterpolatedFloat::InterpolatedFloat(float init) +{ + curInterpolator = 61; // compared against second + for(int h = 0; h < 24; h++) + for(int w = 0; w < NUMWEATHERS; w++) + data[h][w] = init; +} + +void +InterpolatedFloat::Read(char *s, int line, int field) +{ + sscanf(s, "%f", &data[line][field]); +} + +float +InterpolatedFloat::Get(void) +{ + if(curInterpolator != CClock::GetSeconds()){ + INTERP_SETUP + curVal = INTERP(data); + curInterpolator = CClock::GetSeconds(); + } + return curVal; +} + +InterpolatedColor::InterpolatedColor(const Color &init) +{ + curInterpolator = 61; // compared against second + for(int h = 0; h < 24; h++) + for(int w = 0; w < NUMWEATHERS; w++) + data[h][w] = init; +} + +void +InterpolatedColor::Read(char *s, int line, int field) +{ + int r, g, b, a; + sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a); + data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/255.0f); +} + +Color +InterpolatedColor::Get(void) +{ + if(curInterpolator != CClock::GetSeconds()){ + INTERP_SETUP + curVal.r = INTERPF(data, r); + curVal.g = INTERPF(data, g); + curVal.b = INTERPF(data, b); + curVal.a = INTERPF(data, a); + curInterpolator = CClock::GetSeconds(); + } + return curVal; +} + +void +InterpolatedLight::Read(char *s, int line, int field) +{ + int r, g, b, a; + sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a); + data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/100.0f); +} + +char* +ReadTweakValueTable(char *fp, InterpolatedValue &interp) +{ + char buf[24], *p; + int c; + int line, field; + + line = 0; + c = *fp++; + while(c != '\0' && line < 24){ + field = 0; + if(c != '\0' && c != '#'){ + while(c != '\0' && c != '\n' && field < NUMWEATHERS){ + p = buf; + while(c != '\0' && c == '\t') + c = *fp++; + *p++ = c; + while(c = *fp++, c != '\0' && c != '\t' && c != '\n') + *p++ = c; + *p++ = '\0'; + interp.Read(buf, line, field); + field++; + } + line++; + } + while(c != '\0' && c != '\n') + c = *fp++; + c = *fp++; + } + return fp-1; +} + + + +/* + * Neo Vehicle pipe + */ + +int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX; +float VehicleShininess = 0.7f; // the default is a bit extreme +float VehicleSpecularity = 1.0f; +InterpolatedFloat Fresnel(0.4f); +InterpolatedFloat Power(18.0f); +InterpolatedLight DiffColor(Color(0.0f, 0.0f, 0.0f, 0.0f)); +InterpolatedLight SpecColor(Color(0.7f, 0.7f, 0.7f, 1.0f)); +rw::ObjPipeline *vehiclePipe; + +void +AttachVehiclePipe(rw::Atomic *atomic) +{ + atomic->pipeline = vehiclePipe; +} + +void +AttachVehiclePipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachVehiclePipe(rw::Atomic::fromClump(lnk)); +} + + + +/* + * Neo World pipe + */ + +bool LightmapEnable; +float LightmapMult = 1.0f; +InterpolatedFloat WorldLightmapBlend(1.0f); +rw::ObjPipeline *worldPipe; + +void +AttachWorldPipe(rw::Atomic *atomic) +{ + atomic->pipeline = worldPipe; +} + +void +AttachWorldPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachWorldPipe(rw::Atomic::fromClump(lnk)); +} + + + + +/* + * Neo Gloss pipe + */ + +bool GlossEnable; +float GlossMult = 1.0f; +rw::ObjPipeline *glossPipe; + +rw::Texture* +GetGlossTex(rw::Material *mat) +{ + if(neoTxd == nil) + return nil; + CustomMatExt *ext = GetCustomMatExt(mat); + if(!ext->haveGloss){ + char glossname[128]; + strcpy(glossname, mat->texture->name); + strcat(glossname, "_gloss"); + ext->glossTex = neoTxd->find(glossname); + ext->haveGloss = true; + } + return ext->glossTex; +} + +void +AttachGlossPipe(rw::Atomic *atomic) +{ + atomic->pipeline = glossPipe; +} + +void +AttachGlossPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachWorldPipe(rw::Atomic::fromClump(lnk)); +} + + + +/* + * Neo Rim pipes + */ + +bool RimlightEnable; +float RimlightMult = 1.0f; +InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f)); +InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f)); +InterpolatedFloat Offset(0.5f); +InterpolatedFloat Scale(1.5f); +InterpolatedFloat Scaling(2.0f); +rw::ObjPipeline *rimPipe; +rw::ObjPipeline *rimSkinPipe; + +void +AttachRimPipe(rw::Atomic *atomic) +{ + if(rw::Skin::get(atomic->geometry)) + atomic->pipeline = rimSkinPipe; + else + atomic->pipeline = rimPipe; +} + +void +AttachRimPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachRimPipe(rw::Atomic::fromClump(lnk)); +} + +/* + * High level stuff + */ + +void +CustomPipeInit(void) +{ + RwStream *stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "neo/neo.txd"); + if(stream == nil) + printf("Error: couldn't open 'neo/neo.txd'\n"); + else{ + if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)) + neoTxd = RwTexDictionaryGtaStreamRead(stream); + RwStreamClose(stream, nil); + } + + EnvMapInit(); + + CreateVehiclePipe(); + CreateWorldPipe(); + CreateGlossPipe(); + CreateRimLightPipes(); +} + +void +CustomPipeShutdown(void) +{ + DestroyVehiclePipe(); + DestroyWorldPipe(); + DestroyGlossPipe(); + DestroyRimLightPipes(); + + EnvMapShutdown(); + + if(neoTxd){ + neoTxd->destroy(); + neoTxd = nil; + } +} + +void +CustomPipeRegister(void) +{ +#ifdef RW_OPENGL + CustomPipeRegisterGL(); +#endif + + CustomMatOffset = rw::Material::registerPlugin(sizeof(CustomMatExt), MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x80), + CustomMatCtor, nil, CustomMatCopy); +} + + +// Load textures from generic as fallback + +rw::TexDictionary *genericTxd; +rw::Texture *(*defaultFindCB)(const char *name); + +static rw::Texture* +customFindCB(const char *name) +{ + rw::Texture *res = defaultFindCB(name); + if(res == nil) + res = genericTxd->find(name); + return res; +} + +void +SetTxdFindCallback(void) +{ + int slot = CTxdStore::FindTxdSlot("generic"); + CTxdStore::AddRef(slot); + // TODO: function for this + genericTxd = CTxdStore::GetSlot(slot)->texDict; + assert(genericTxd); + if(defaultFindCB == nil) + defaultFindCB = rw::Texture::findCB; + rw::Texture::findCB = customFindCB; +} + +} + +#endif diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h new file mode 100644 index 0000000..7ad239f --- /dev/null +++ b/src/extras/custompipes.h @@ -0,0 +1,145 @@ +#pragma once + +#ifdef LIBRW +#ifdef EXTENDED_PIPELINES + +namespace CustomPipes { + + +extern rw::TexDictionary *neoTxd; + +struct CustomMatExt +{ + rw::Texture *glossTex; + bool haveGloss; +}; +extern rw::int32 CustomMatOffset; +inline CustomMatExt *GetCustomMatExt(rw::Material *mat) { + return PLUGINOFFSET(CustomMatExt, mat, CustomMatOffset); +} + + +struct Color +{ + float r, g, b, a; + Color(void) {} + Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {} +}; + +class InterpolatedValue +{ +public: + virtual void Read(char *s, int line, int field) = 0; +}; + +class InterpolatedFloat : public InterpolatedValue +{ +public: + float data[24][NUMWEATHERS]; + float curInterpolator; + float curVal; + + InterpolatedFloat(float init); + void Read(char *s, int line, int field); + float Get(void); +}; + +class InterpolatedColor : public InterpolatedValue +{ +public: + Color data[24][NUMWEATHERS]; + float curInterpolator; + Color curVal; + + InterpolatedColor(const Color &init); + void Read(char *s, int line, int field); + Color Get(void); +}; + +class InterpolatedLight : public InterpolatedColor +{ +public: + InterpolatedLight(const Color &init) : InterpolatedColor(init) {} + void Read(char *s, int line, int field); +}; + +char *ReadTweakValueTable(char *fp, InterpolatedValue &interp); + + + + + +void CustomPipeRegister(void); +void CustomPipeRegisterGL(void); +void CustomPipeInit(void); +void CustomPipeShutdown(void); +void SetTxdFindCallback(void); + +extern bool bRenderingEnvMap; +extern int32 EnvMapSize; +extern rw::Camera *EnvMapCam; +extern rw::Texture *EnvMapTex; +extern rw::Texture *EnvMaskTex; +void EnvMapRender(void); + +enum { + VEHICLEPIPE_MATFX, + VEHICLEPIPE_NEO +}; +extern int32 VehiclePipeSwitch; +extern float VehicleShininess; +extern float VehicleSpecularity; +extern InterpolatedFloat Fresnel; +extern InterpolatedFloat Power; +extern InterpolatedLight DiffColor; +extern InterpolatedLight SpecColor; +extern rw::ObjPipeline *vehiclePipe; +void CreateVehiclePipe(void); +void DestroyVehiclePipe(void); +void AttachVehiclePipe(rw::Atomic *atomic); +void AttachVehiclePipe(rw::Clump *clump); + +extern bool LightmapEnable; +extern float LightmapMult; +extern InterpolatedFloat WorldLightmapBlend; +extern rw::ObjPipeline *worldPipe; +void CreateWorldPipe(void); +void DestroyWorldPipe(void); +void AttachWorldPipe(rw::Atomic *atomic); +void AttachWorldPipe(rw::Clump *clump); + +extern bool GlossEnable; +extern float GlossMult; +extern rw::ObjPipeline *glossPipe; +void CreateGlossPipe(void); +void DestroyGlossPipe(void); +void AttachGlossPipe(rw::Atomic *atomic); +void AttachGlossPipe(rw::Clump *clump); +rw::Texture *GetGlossTex(rw::Material *mat); + +extern bool RimlightEnable; +extern float RimlightMult; +extern InterpolatedColor RampStart; +extern InterpolatedColor RampEnd; +extern InterpolatedFloat Offset; +extern InterpolatedFloat Scale; +extern InterpolatedFloat Scaling; +extern rw::ObjPipeline *rimPipe; +extern rw::ObjPipeline *rimSkinPipe; +void CreateRimLightPipes(void); +void DestroyRimLightPipes(void); +void AttachRimPipe(rw::Atomic *atomic); +void AttachRimPipe(rw::Clump *clump); + +} + +#endif + +namespace WorldRender{ +extern int numBlendInsts[3]; +void AtomicFirstPass(RpAtomic *atomic, int pass); +void AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha); +void RenderBlendPass(int pass); +} + +#endif diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp new file mode 100644 index 0000000..8b98444 --- /dev/null +++ b/src/extras/custompipes_d3d9.cpp @@ -0,0 +1,728 @@ +#define WITHD3D +#include "common.h" + +#ifdef RW_D3D9 +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "Timecycle.h" +#include "FileMgr.h" +#include "Clock.h" +#include "Weather.h" +#include "TxdStore.h" +#include "Renderer.h" +#include "World.h" +#include "custompipes.h" + +#ifdef EXTENDED_PIPELINES + +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif + +extern RwTexture *gpWhiteTexture; // from vehicle model info + +namespace CustomPipes { + +enum { + // rim pipe + VSLOC_boneMatrices = rw::d3d::VSLOC_afterLights, + VSLOC_viewVec = VSLOC_boneMatrices + 64*3, + VSLOC_rampStart, + VSLOC_rampEnd, + VSLOC_rimData, + + // gloss pipe + VSLOC_eye = rw::d3d::VSLOC_afterLights, + + VSLOC_reflProps, + VSLOC_specLights +}; + +/* + * Neo Vehicle pipe + */ + +static void *neoVehicle_VS; +static void *neoVehicle_PS; + +void +uploadSpecLights(void) +{ + struct VsLight { + rw::RGBAf color; + float pos[4]; // unused + rw::V3d dir; + float power; + } specLights[1 + NUMEXTRADIRECTIONALS]; + memset(specLights, 0, sizeof(specLights)); + for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++) + specLights[i].power = 1.0f; + float power = Power.Get(); + Color speccol = SpecColor.Get(); + specLights[0].color.red = speccol.r; + specLights[0].color.green = speccol.g; + specLights[0].color.blue = speccol.b; + specLights[0].dir = pDirect->getFrame()->getLTM()->at; + specLights[0].power = power; + for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){ + if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){ + specLights[1+i].color = pExtraDirectionals[i]->color; + specLights[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at; + specLights[1+i].power = power*2.0f; + } + } + rw::d3d::d3ddevice->SetVertexShaderConstantF(VSLOC_specLights, (float*)&specLights, 3*(1 + NUMEXTRADIRECTIONALS)); +} + +void +vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + // TODO: make this less of a kludge + if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){ + matFXGlobals.pipelines[rw::platform]->render(atomic); + return; + } + + int vsBits; + rw::uint32 flags = atomic->geometry->flags; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadSpecLights(); + uploadMatrices(atomic->getFrame()->getLTM()); + + setVertexShader(neoVehicle_VS); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1); + + float reflProps[4]; + reflProps[0] = Fresnel.Get(); + reflProps[1] = SpecColor.Get().a; + + d3d::setTexture(1, EnvMapTex); + + SetRenderState(SRCBLEND, BLENDONE); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + reflProps[2] = m->surfaceProps.specular * VehicleShininess; + reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity; + d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1); + + setMaterial(flags, m->color, m->surfaceProps); + + if(m->texture) + d3d::setTexture(0, m->texture); + else + d3d::setTexture(0, gpWhiteTexture); + setPixelShader(neoVehicle_PS); + + drawInst(header, inst); + inst++; + } + d3d::setTexture(1, nil); + + SetRenderState(SRCBLEND, BLENDSRCALPHA); +} + +void +CreateVehiclePipe(void) +{ + if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) + printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, Fresnel); + fp = ReadTweakValueTable(fp, Power); + fp = ReadTweakValueTable(fp, DiffColor); + fp = ReadTweakValueTable(fp, SpecColor); + } + +#include "shaders/obj/neoVehicle_VS.inc" + neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso); + assert(neoVehicle_VS); + +#include "shaders/obj/neoVehicle_PS.inc" + neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso); + assert(neoVehicle_PS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = vehicleRenderCB; + vehiclePipe = pipe; +} + +void +DestroyVehiclePipe(void) +{ + rw::d3d::destroyVertexShader(neoVehicle_VS); + neoVehicle_VS = nil; + + rw::d3d::destroyPixelShader(neoVehicle_PS); + neoVehicle_PS = nil; + + ((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy(); + vehiclePipe = nil; +} + + + +/* + * Neo World pipe + */ + +static void *neoWorld_VS; +static void *neoWorldIII_PS; + +static void +worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + if(!LightmapEnable){ + defaultRenderCB_Shader(atomic, header); + return; + } + + int vsBits; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + + float lightfactor[4]; + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + if(MatFX::getEffects(m) == MatFX::DUAL){ + setVertexShader(neoWorld_VS); + + MatFX *matfx = MatFX::get(m); + Texture *dualtex = matfx->getDualTexture(); + if(dualtex == nil) + goto notex; + d3d::setTexture(1, dualtex); + lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult; + }else{ + notex: + setVertexShader(default_amb_VS); + + d3d::setTexture(1, nil); + lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f; + } + lightfactor[3] = m->color.alpha/255.0f; + d3d::setTexture(0, m->texture); + d3ddevice->SetPixelShaderConstantF(1, lightfactor, 1); + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + RGBA color = { 255, 255, 255, m->color.alpha }; + setMaterial(color, m->surfaceProps); + + if(m->texture) + d3d::setTexture(0, m->texture); + else + d3d::setTexture(0, gpWhiteTexture); + setPixelShader(neoWorldIII_PS); + + drawInst(header, inst); + inst++; + } + d3d::setTexture(1, nil); +} + +void +CreateWorldPipe(void) +{ + if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) + printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); + else + ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); + +#include "shaders/obj/default_UV2_VS.inc" + neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso); + assert(neoWorld_VS); + +#include "shaders/obj/neoWorldIII_PS.inc" + neoWorldIII_PS = rw::d3d::createPixelShader(neoWorldIII_PS_cso); + assert(neoWorldIII_PS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = worldRenderCB; + worldPipe = pipe; +} + +void +DestroyWorldPipe(void) +{ + rw::d3d::destroyVertexShader(neoWorld_VS); + neoWorld_VS = nil; + rw::d3d::destroyPixelShader(neoWorldIII_PS); + neoWorldIII_PS = nil; + + + ((rw::d3d9::ObjPipeline*)worldPipe)->destroy(); + worldPipe = nil; +} + + + + +/* + * Neo Gloss pipe + */ + +static void *neoGloss_VS; +static void *neoGloss_PS; + +static void +glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + worldRenderCB(atomic, header); + + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + if(!GlossEnable) + return; + + setVertexShader(neoGloss_VS); + setPixelShader(neoGloss_PS); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1); + d3ddevice->SetPixelShaderConstantF(1, (float*)&GlossMult, 1); + + SetRenderState(VERTEXALPHA, TRUE); + SetRenderState(SRCBLEND, BLENDONE); + SetRenderState(DESTBLEND, BLENDONE); + SetRenderState(ZWRITEENABLE, FALSE); + SetRenderState(ALPHATESTFUNC, ALPHAALWAYS); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + if(m->texture){ + Texture *tex = GetGlossTex(m); + if(tex){ + d3d::setTexture(0, tex); + drawInst(header, inst); + } + } + inst++; + } + + SetRenderState(ZWRITEENABLE, TRUE); + SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL); + SetRenderState(SRCBLEND, BLENDSRCALPHA); + SetRenderState(DESTBLEND, BLENDINVSRCALPHA); +} + +void +CreateGlossPipe(void) +{ +#include "shaders/obj/neoGloss_VS.inc" + neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso); + assert(neoGloss_VS); + +#include "shaders/obj/neoGloss_PS.inc" + neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso); + assert(neoGloss_PS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = glossRenderCB; + glossPipe = pipe; +} + +void +DestroyGlossPipe(void) +{ + rw::d3d::destroyVertexShader(neoGloss_VS); + neoGloss_VS = nil; + + rw::d3d::destroyPixelShader(neoGloss_PS); + neoGloss_PS = nil; + + ((rw::d3d9::ObjPipeline*)glossPipe)->destroy(); + glossPipe = nil; +} + + + +/* + * Neo Rim pipes + */ + +static void *neoRim_VS; +static void *neoRimSkin_VS; + +static void +uploadRimData(bool enable) +{ + using namespace rw; + using namespace rw::d3d; + + V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at; + d3ddevice->SetVertexShaderConstantF(VSLOC_viewVec, (float*)&viewVec, 1); + float rimData[4]; + rimData[0] = Offset.Get(); + rimData[1] = Scale.Get(); + if(enable) + rimData[2] = Scaling.Get()*RimlightMult; + else + rimData[2] = 0.0f; + rimData[3] = 0.0f; + d3ddevice->SetVertexShaderConstantF(VSLOC_rimData, rimData, 1); + Color col = RampStart.Get(); + d3ddevice->SetVertexShaderConstantF(VSLOC_rampStart, (float*)&col, 1); + col = RampEnd.Get(); + d3ddevice->SetVertexShaderConstantF(VSLOC_rampEnd, (float*)&col, 1); +} + +static void +rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + if(!RimlightEnable){ + defaultRenderCB_Shader(atomic, header); + return; + } + + int vsBits; + rw::uint32 flags = atomic->geometry->flags; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + setVertexShader(neoRim_VS); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(flags, m->color, m->surfaceProps); + + if(m->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +static void +rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + if(!RimlightEnable){ + skinRenderCB(atomic, header); + return; + } + + int vsBits; + rw::uint32 flags = atomic->geometry->flags; + setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, + 0, header->vertexStream[0].stride); + setIndices((IDirect3DIndexBuffer9*)header->indexBuffer); + setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + uploadSkinMatrices(atomic); + + setVertexShader(neoRimSkin_VS); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(flags, m->color, m->surfaceProps); + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +void +CreateRimLightPipes(void) +{ + if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) + printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, RampStart); + fp = ReadTweakValueTable(fp, RampEnd); + fp = ReadTweakValueTable(fp, Offset); + fp = ReadTweakValueTable(fp, Scale); + fp = ReadTweakValueTable(fp, Scaling); + } + + +#include "shaders/obj/neoRim_VS.inc" + neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso); + assert(neoRim_VS); + +#include "shaders/obj/neoRimSkin_VS.inc" + neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso); + assert(neoRimSkin_VS); + + + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::defaultInstanceCB; + pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB; + pipe->renderCB = rimRenderCB; + rimPipe = pipe; + + pipe = rw::d3d9::ObjPipeline::create(); + pipe->instanceCB = rw::d3d9::skinInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = rimSkinRenderCB; + rimSkinPipe = pipe; +} + +void +DestroyRimLightPipes(void) +{ + rw::d3d::destroyVertexShader(neoRim_VS); + neoRim_VS = nil; + + rw::d3d::destroyVertexShader(neoRimSkin_VS); + neoRimSkin_VS = nil; + + ((rw::d3d9::ObjPipeline*)rimPipe)->destroy(); + rimPipe = nil; + + ((rw::d3d9::ObjPipeline*)rimSkinPipe)->destroy(); + rimSkinPipe = nil; +} + +} + +#endif + +#ifdef NEW_RENDERER +#ifndef LIBRW +#error "Need librw for NEW_PIPELINES" +#endif + +namespace WorldRender +{ + +struct BuildingInst +{ + rw::RawMatrix combinedMat; + rw::d3d9::InstanceDataHeader *instHeader; + uint32 cullMode; + uint8 fadeAlpha; + bool lighting; +}; +BuildingInst blendInsts[3][2000]; +int numBlendInsts[3]; + +static RwRGBAReal black; + +static void +SetMatrix(BuildingInst *building, rw::Matrix *worldMat) +{ + using namespace rw; + RawMatrix world, worldview; + Camera *cam = engine->currentCamera; + convMatrix(&world, worldMat); + RawMatrix::mult(&worldview, &world, &cam->devView); + RawMatrix::mult(&building->combinedMat, &worldview, &cam->devProj); +} + +static bool +IsTextureTransparent(RwTexture *tex) +{ + if(tex == nil || tex->raster == nil) + return false; + return PLUGINOFFSET(rw::d3d::D3dRaster, tex->raster, rw::d3d::nativeRasterOffset)->hasAlpha; +} + +// Render all opaque meshes and put atomics that needs blending +// into the deferred list. +void +AtomicFirstPass(RpAtomic *atomic, int pass) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]]; + + atomic->getPipeline()->instance(atomic); + building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData; + assert(building->instHeader != nil); + assert(building->instHeader->platform == PLATFORM_D3D9); + building->fadeAlpha = 255; + building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); + building->cullMode = rw::GetRenderState(rw::CULLMODE); + rw::uint32 flags = atomic->geometry->flags; + + bool setupDone = false; + bool defer = false; + SetMatrix(building, atomic->getFrame()->getLTM()); + + InstanceData *inst = building->instHeader->inst; + for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){ + Material *m = inst->material; + + if(inst->vertexAlpha || m->color.alpha != 255 || + IsTextureTransparent(m->texture)){ + defer = true; + continue; + } + + // alright we're rendering this atomic + if(!setupDone){ + rw::SetRenderState(rw::CULLMODE, building->cullMode); + setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride); + setIndices(building->instHeader->indexBuffer); + setVertexDeclaration(building->instHeader->vertexDeclaration); + setVertexShader(default_amb_VS); + d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4); + if(building->lighting) + setAmbient(pAmbient->color); + else + setAmbient(black); + setupDone = true; + } + + setMaterial(flags, m->color, m->surfaceProps); + + if(m->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(building->instHeader, inst); + } + if(defer) + numBlendInsts[pass]++; +} + +void +AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]]; + + atomic->getPipeline()->instance(atomic); + building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData; + assert(building->instHeader != nil); + assert(building->instHeader->platform == PLATFORM_D3D9); + building->fadeAlpha = fadeAlpha; + building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); + building->cullMode = rw::GetRenderState(rw::CULLMODE); + SetMatrix(building, atomic->getFrame()->getLTM()); + numBlendInsts[pass]++; +} + +void +RenderBlendPass(int pass) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + setVertexShader(default_amb_VS); + + int i; + for(i = 0; i < numBlendInsts[pass]; i++){ + BuildingInst *building = &blendInsts[pass][i]; + + rw::SetRenderState(rw::CULLMODE, building->cullMode); + setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride); + setIndices(building->instHeader->indexBuffer); + setVertexDeclaration(building->instHeader->vertexDeclaration); + d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4); + if(building->lighting) + setAmbient(pAmbient->color); + else + setAmbient(black); + + InstanceData *inst = building->instHeader->inst; + for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){ + Material *m = inst->material; + if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255) + continue; // already done this one + + rw::RGBA color = m->color; + color.alpha = (color.alpha * building->fadeAlpha)/255; + setMaterial(color, m->surfaceProps); // always modulate here + + if(m->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(building->instHeader, inst); + } + } +} +} +#endif + +#endif diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp new file mode 100644 index 0000000..2b28cb5 --- /dev/null +++ b/src/extras/custompipes_gl.cpp @@ -0,0 +1,742 @@ +#include "common.h" + +#ifdef RW_OPENGL +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "Timecycle.h" +#include "FileMgr.h" +#include "Clock.h" +#include "Weather.h" +#include "TxdStore.h" +#include "Renderer.h" +#include "World.h" +#include "custompipes.h" + +#ifdef EXTENDED_PIPELINES + +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif + +namespace CustomPipes { + +static int32 u_viewVec; +static int32 u_rampStart; +static int32 u_rampEnd; +static int32 u_rimData; + +static int32 u_lightMap; + +static int32 u_eye; +static int32 u_reflProps; +static int32 u_specDir; +static int32 u_specColor; + +#define U(i) currentShader->uniformLocations[i] + +/* + * Neo Vehicle pipe + */ + +rw::gl3::Shader *neoVehicleShader; + +static void +uploadSpecLights(void) +{ + using namespace rw::gl3; + + rw::RGBAf colors[1 + NUMEXTRADIRECTIONALS]; + struct { + rw::V3d dir; + float power; + } dirs[1 + NUMEXTRADIRECTIONALS]; + memset(colors, 0, sizeof(colors)); + memset(dirs, 0, sizeof(dirs)); + for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++) + dirs[i].power = 1.0f; + float power = Power.Get(); + Color speccol = SpecColor.Get(); + colors[0].red = speccol.r; + colors[0].green = speccol.g; + colors[0].blue = speccol.b; + dirs[0].dir = pDirect->getFrame()->getLTM()->at; + dirs[0].power = power; + for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){ + if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){ + colors[1+i] = pExtraDirectionals[i]->color; + dirs[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at; + dirs[1+i].power = power*2.0f; + } + } + glUniform4fv(U(u_specDir), 1 + NUMEXTRADIRECTIONALS, (float*)&dirs); + glUniform4fv(U(u_specColor), 1 + NUMEXTRADIRECTIONALS, (float*)&colors); +} + +static void +vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + // TODO: make this less of a kludge + if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){ + matFXGlobals.pipelines[rw::platform]->render(atomic); + return; + } + + Material *m; + + rw::uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoVehicleShader->use(); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + glUniform3fv(U(u_eye), 1, (float*)&eyePos); + + uploadSpecLights(); + + float reflProps[4]; + reflProps[0] = Fresnel.Get(); + reflProps[1] = SpecColor.Get().a; + + setTexture(1, EnvMapTex); + + SetRenderState(SRCBLEND, BLENDONE); + + while(n--){ + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + reflProps[2] = m->surfaceProps.specular * VehicleShininess; + reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity; + glUniform4fv(U(u_reflProps), 1, reflProps); + + drawInst(header, inst); + inst++; + } + + SetRenderState(SRCBLEND, BLENDSRCALPHA); + setTexture(1, nil); + + teardownVertexInput(header); +} + +void +CreateVehiclePipe(void) +{ + using namespace rw; + using namespace rw::gl3; + + if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) + printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, Fresnel); + fp = ReadTweakValueTable(fp, Power); + fp = ReadTweakValueTable(fp, DiffColor); + fp = ReadTweakValueTable(fp, SpecColor); + } + + + { +#include "shaders/obj/neoVehicle_frag.inc" +#include "shaders/obj/neoVehicle_vert.inc" + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; + neoVehicleShader = Shader::create(vs, fs); + assert(neoVehicleShader); + } + + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = vehicleRenderCB; + vehiclePipe = pipe; +} + +void +DestroyVehiclePipe(void) +{ + neoVehicleShader->destroy(); + neoVehicleShader = nil; + + ((rw::gl3::ObjPipeline*)vehiclePipe)->destroy(); + vehiclePipe = nil; +} + + + +/* + * Neo World pipe + */ + +rw::gl3::Shader *neoWorldShader; + +static void +worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + if(!LightmapEnable){ + gl3::defaultRenderCB(atomic, header); + return; + } + + Material *m; + + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoWorldShader->use(); + + float lightfactor[4]; + + while(n--){ + m = inst->material; + + if(MatFX::getEffects(m) == MatFX::DUAL){ + MatFX *matfx = MatFX::get(m); + Texture *dualtex = matfx->getDualTexture(); + if(dualtex == nil) + goto notex; + setTexture(1, dualtex); + lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult; + }else{ + notex: + setTexture(1, nil); + lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f; + } + lightfactor[3] = m->color.alpha/255.0f; + glUniform4fv(U(u_lightMap), 1, lightfactor); + + RGBA color = { 255, 255, 255, m->color.alpha }; + setMaterial(color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + drawInst(header, inst); + inst++; + } + setTexture(1, nil); + teardownVertexInput(header); +} + +void +CreateWorldPipe(void) +{ + using namespace rw; + using namespace rw::gl3; + + if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) + printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); + else + ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); + + { +#include "shaders/obj/neoWorldIII_frag.inc" +#include "shaders/obj/default_UV2_vert.inc" + const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, neoWorldIII_frag_src, nil }; + neoWorldShader = Shader::create(vs, fs); + assert(neoWorldShader); + } + + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = worldRenderCB; + worldPipe = pipe; +} + +void +DestroyWorldPipe(void) +{ + neoWorldShader->destroy(); + neoWorldShader = nil; + + ((rw::gl3::ObjPipeline*)worldPipe)->destroy(); + worldPipe = nil; +} + + + + +/* + * Neo Gloss pipe + */ + +rw::gl3::Shader *neoGlossShader; + +static void +glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + worldRenderCB(atomic, header); + if(!GlossEnable) + return; + + Material *m; + + setupVertexInput(header); + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoGlossShader->use(); + + V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos; + glUniform3fv(U(u_eye), 1, (float*)&eyePos); + float reflProps[4]; + reflProps[0] = GlossMult; + reflProps[1] = 0.0f; + reflProps[2] = 0.0f; + reflProps[3] = 0.0f; + glUniform4fv(U(u_reflProps), 1, reflProps); + + SetRenderState(VERTEXALPHA, TRUE); + SetRenderState(SRCBLEND, BLENDONE); + SetRenderState(DESTBLEND, BLENDONE); + SetRenderState(ZWRITEENABLE, FALSE); + SetRenderState(ALPHATESTFUNC, ALPHAALWAYS); + + while(n--){ + m = inst->material; + + RGBA color = { 255, 255, 255, m->color.alpha }; + setMaterial(color, m->surfaceProps); + + if(m->texture){ + Texture *tex = GetGlossTex(m); + if(tex){ + setTexture(0, tex); + drawInst(header, inst); + } + } + inst++; + } + + SetRenderState(ZWRITEENABLE, TRUE); + SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL); + SetRenderState(SRCBLEND, BLENDSRCALPHA); + SetRenderState(DESTBLEND, BLENDINVSRCALPHA); + + teardownVertexInput(header); +} + +void +CreateGlossPipe(void) +{ + using namespace rw; + using namespace rw::gl3; + + { +#include "shaders/obj/neoGloss_frag.inc" +#include "shaders/obj/neoGloss_vert.inc" + const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil }; + neoGlossShader = Shader::create(vs, fs); + assert(neoGlossShader); + } + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = glossRenderCB; + glossPipe = pipe; +} + +void +DestroyGlossPipe(void) +{ + neoGlossShader->destroy(); + neoGlossShader = nil; + + ((rw::gl3::ObjPipeline*)glossPipe)->destroy(); + glossPipe = nil; +} + + + +/* + * Neo Rim pipes + */ + +rw::gl3::Shader *neoRimShader; +rw::gl3::Shader *neoRimSkinShader; + +static void +uploadRimData(bool enable) +{ + using namespace rw; + using namespace rw::gl3; + + V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at; + glUniform3fv(U(u_viewVec), 1, (float*)&viewVec); + float rimData[4]; + rimData[0] = Offset.Get(); + rimData[1] = Scale.Get(); + if(enable) + rimData[2] = Scaling.Get()*RimlightMult; + else + rimData[2] = 0.0f; + rimData[3] = 0.0f; + glUniform3fv(U(u_rimData), 1, rimData); + Color col = RampStart.Get(); + glUniform4fv(U(u_rampStart), 1, (float*)&col); + col = RampEnd.Get(); + glUniform4fv(U(u_rampEnd), 1, (float*)&col); +} + +static void +rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + if(!RimlightEnable){ + gl3::skinRenderCB(atomic, header); + return; + } + + Material *m; + + rw::uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoRimSkinShader->use(); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + uploadSkinMatrices(atomic); + + while(n--){ + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + drawInst(header, inst); + inst++; + } + teardownVertexInput(header); +} + +static void +rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::gl3; + + if(!RimlightEnable){ + gl3::defaultRenderCB(atomic, header); + return; + } + + Material *m; + + rw::uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + rw::int32 n = header->numMeshes; + + neoRimShader->use(); + + uploadRimData(atomic->geometry->flags & Geometry::LIGHT); + + while(n--){ + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + drawInst(header, inst); + inst++; + } + teardownVertexInput(header); +} + +void +CreateRimLightPipes(void) +{ + using namespace rw::gl3; + + if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) + printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); + else{ + char *fp = (char*)work_buff; + fp = ReadTweakValueTable(fp, RampStart); + fp = ReadTweakValueTable(fp, RampEnd); + fp = ReadTweakValueTable(fp, Offset); + fp = ReadTweakValueTable(fp, Scale); + fp = ReadTweakValueTable(fp, Scaling); + } + + { +#include "shaders/obj/simple_frag.inc" +#include "shaders/obj/neoRimSkin_vert.inc" + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + neoRimSkinShader = Shader::create(vs, fs); + assert(neoRimSkinShader); + } + + { +#include "shaders/obj/simple_frag.inc" +#include "shaders/obj/neoRim_vert.inc" + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + neoRimShader = Shader::create(vs, fs); + assert(neoRimShader); + } + + + rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::defaultInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = rimRenderCB; + rimPipe = pipe; + + pipe = rw::gl3::ObjPipeline::create(); + pipe->instanceCB = rw::gl3::skinInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = rimSkinRenderCB; + rimSkinPipe = pipe; +} + +void +DestroyRimLightPipes(void) +{ + neoRimShader->destroy(); + neoRimShader = nil; + + neoRimSkinShader->destroy(); + neoRimSkinShader = nil; + + ((rw::gl3::ObjPipeline*)rimPipe)->destroy(); + rimPipe = nil; + + ((rw::gl3::ObjPipeline*)rimSkinPipe)->destroy(); + rimSkinPipe = nil; +} + + + +void +CustomPipeRegisterGL(void) +{ + u_viewVec = rw::gl3::registerUniform("u_viewVec"); + u_rampStart = rw::gl3::registerUniform("u_rampStart"); + u_rampEnd = rw::gl3::registerUniform("u_rampEnd"); + u_rimData = rw::gl3::registerUniform("u_rimData"); + + u_lightMap = rw::gl3::registerUniform("u_lightMap"); + + u_eye = rw::gl3::registerUniform("u_eye"); + u_reflProps = rw::gl3::registerUniform("u_reflProps"); + u_specDir = rw::gl3::registerUniform("u_specDir"); + u_specColor = rw::gl3::registerUniform("u_specColor"); +} + + +} + +#endif + +#ifdef NEW_RENDERER +#ifndef LIBRW +#error "Need librw for NEW_PIPELINES" +#endif + +namespace WorldRender +{ + +struct BuildingInst +{ + rw::Matrix matrix; + rw::gl3::InstanceDataHeader *instHeader; + uint32 cullMode; + uint8 fadeAlpha; + bool lighting; +}; +BuildingInst blendInsts[3][2000]; +int numBlendInsts[3]; + +static RwRGBAReal black; + +static bool +IsTextureTransparent(RwTexture *tex) +{ + if(tex == nil || tex->raster == nil) + return false; + return PLUGINOFFSET(rw::gl3::Gl3Raster, tex->raster, rw::gl3::nativeRasterOffset)->hasAlpha; +} + +// Render all opaque meshes and put atomics that needs blending +// into the deferred list. +void +AtomicFirstPass(RpAtomic *atomic, int pass) +{ + using namespace rw; + using namespace rw::gl3; + + BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]]; + + atomic->getPipeline()->instance(atomic); + building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData; + assert(building->instHeader != nil); + assert(building->instHeader->platform == PLATFORM_GL3); + building->fadeAlpha = 255; + building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); + building->cullMode = rw::GetRenderState(rw::CULLMODE); + rw::uint32 flags = atomic->geometry->flags; + + WorldLights lights; + lights.numAmbients = 1; + lights.numDirectionals = 0; + lights.numLocals = 0; + if(building->lighting) + lights.ambient = pAmbient->color; + else + lights.ambient = black; + + bool setupDone = false; + bool defer = false; + building->matrix = *atomic->getFrame()->getLTM(); + + InstanceData *inst = building->instHeader->inst; + for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){ + Material *m = inst->material; + + if(inst->vertexAlpha || m->color.alpha != 255 || + IsTextureTransparent(m->texture)){ + defer = true; + continue; + } + + // alright we're rendering this atomic + if(!setupDone){ + rw::SetRenderState(rw::CULLMODE, building->cullMode); + defaultShader->use(); + setWorldMatrix(&building->matrix); + setupVertexInput(building->instHeader); + setLights(&lights); + setupDone = true; + } + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + drawInst(building->instHeader, inst); + } + teardownVertexInput(building->instHeader); + if(defer) + numBlendInsts[pass]++; +} + +void +AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha) +{ + using namespace rw; + using namespace rw::gl3; + + BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]]; + + atomic->getPipeline()->instance(atomic); + building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData; + assert(building->instHeader != nil); + assert(building->instHeader->platform == PLATFORM_GL3); + building->fadeAlpha = fadeAlpha; + building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); + building->cullMode = rw::GetRenderState(rw::CULLMODE); + building->matrix = *atomic->getFrame()->getLTM(); + numBlendInsts[pass]++; +} + +void +RenderBlendPass(int pass) +{ + using namespace rw; + using namespace rw::gl3; + + defaultShader->use(); + WorldLights lights; + lights.numAmbients = 1; + lights.numDirectionals = 0; + lights.numLocals = 0; + + int i; + for(i = 0; i < numBlendInsts[pass]; i++){ + BuildingInst *building = &blendInsts[pass][i]; + + rw::SetRenderState(rw::CULLMODE, building->cullMode); + setupVertexInput(building->instHeader); + setWorldMatrix(&building->matrix); + if(building->lighting) + lights.ambient = pAmbient->color; + else + lights.ambient = black; + setLights(&lights); + + InstanceData *inst = building->instHeader->inst; + for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){ + Material *m = inst->material; + if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255) + continue; // already done this one + + rw::RGBA color = m->color; + color.alpha = (color.alpha * building->fadeAlpha)/255; + setMaterial(color, m->surfaceProps); // always modulate here + + setTexture(0, m->texture); + + drawInst(building->instHeader, inst); + } + teardownVertexInput(building->instHeader); + } +} +} +#endif + +#endif diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp new file mode 100644 index 0000000..533b97f --- /dev/null +++ b/src/extras/debugmenu.cpp @@ -0,0 +1,1312 @@ +#include "common.h" +#ifdef DEBUGMENU +#include "RwHelper.h" +#include "Pad.h" +#include "ControllerConfig.h" +#include "Timer.h" +#include "rtcharse.h" +#include "re3_inttypes.h" +#include "debugmenu.h" +#include + +#ifdef _WIN32 +#define snprintf _snprintf + +#define strdup _strdup +#endif + + +// Font stuff +struct Pt +{ + int x, y; +}; + +enum MenuFontStyle +{ + MENUFONT_NORMAL, + MENUFONT_SEL_ACTIVE, + MENUFONT_SEL_INACTIVE, + MENUFONT_MOUSE +}; + +RtCharset *fontStyles[4]; +RtCharsetDesc fontDesc; +int fontscale = 1; // not supported right now + +Pt +fontGetStringSize(const char *s) +{ + Pt sz = { 0, 0 }; + int x; + char c; + sz.y = fontDesc.height*fontscale; // always assume one line; + x = 0; + while(c = *s++){ + if(c == '\n'){ + sz.y += fontDesc.height*fontscale; + if(x > sz.x) + sz.x = x; + x = 0; + }else + x += fontDesc.width*fontscale; + } + if(x > sz.x) + sz.x = x; + return sz; +} + +Pt +fontPrint(const char *s, float x, float y, int style) +{ + RtCharsetPrintBuffered(fontStyles[style], s, x, y, false); + return fontGetStringSize(s); +} + +int +fontGetLen(int len) +{ + return len*fontDesc.width*fontscale; +} + + +void +createMenuFont(void) +{ + OpenCharsetSafe(); + + RwRGBA fg_normal = { 255, 255, 255, 255 }; + RwRGBA bg_normal = { 255, 255, 255, 0 }; + fontStyles[MENUFONT_NORMAL] = RtCharsetCreate(&fg_normal, &bg_normal); + assert(fontStyles[MENUFONT_NORMAL]); + + RwRGBA fg_sel_active = { 200, 200, 200, 255 }; + RwRGBA bg_sel_active = { 132, 132, 132, 255 }; + fontStyles[MENUFONT_SEL_ACTIVE] = RtCharsetCreate(&fg_sel_active, &bg_sel_active); + assert(fontStyles[MENUFONT_SEL_ACTIVE]); + + RwRGBA fg_sel_inactive = { 200, 200, 200, 255 }; + RwRGBA bg_sel_inactive = { 200, 200, 200, 0 }; + fontStyles[MENUFONT_SEL_INACTIVE] = RtCharsetCreate(&fg_sel_inactive, &bg_sel_inactive); + assert(fontStyles[MENUFONT_SEL_INACTIVE]); + + RwRGBA fg_mouse = { 255, 255, 255, 255 }; + RwRGBA bg_mouse = { 132, 132, 132, 255 }; + fontStyles[MENUFONT_MOUSE] = RtCharsetCreate(&fg_mouse, &bg_mouse); + assert(fontStyles[MENUFONT_MOUSE]); + + RtCharsetGetDesc(fontStyles[MENUFONT_NORMAL], &fontDesc); +} + +void +destroyMenuFont(void) +{ + RtCharsetDestroy(fontStyles[MENUFONT_NORMAL]); + fontStyles[MENUFONT_NORMAL] = nil; + RtCharsetDestroy(fontStyles[MENUFONT_SEL_ACTIVE]); + fontStyles[MENUFONT_SEL_ACTIVE] = nil; + RtCharsetDestroy(fontStyles[MENUFONT_SEL_INACTIVE]); + fontStyles[MENUFONT_SEL_INACTIVE] = nil; + RtCharsetDestroy(fontStyles[MENUFONT_MOUSE]); + fontStyles[MENUFONT_MOUSE] = nil; +} + + + + + + +enum EntryType +{ + MENUEMPTY = 0, + MENUSUB, + MENUVAR, + + MENUVAR_INT, + MENUVAR_FLOAT, + MENUVAR_CMD, + + MENUSCROLL // dummy +}; + +struct Menu +{ + Menu *parent; + RwRect r; + MenuEntry *entries; + int numEntries; + int maxNameWidth, maxValWidth; + + MenuEntry *findEntry(const char *entryname); + void insertEntrySorted(MenuEntry *entry); + void appendEntry(MenuEntry *entry); + + bool isScrollingUp, isScrollingDown; + int scrollStart; + int numVisible; + RwRect scrollUpR, scrollDownR; + void scroll(int off); + + int selection; + MenuEntry *selectedEntry; // updated by update + void changeSelection(int newsel); + void changeSelection(MenuEntry *e); + + void update(void); + void draw(void); + Menu(void){ memset(this, 0, sizeof(Menu)); } + ~Menu(void); +}; +extern Menu toplevel; + +struct MenuEntry_Sub : MenuEntry +{ + Menu *submenu; + + MenuEntry_Sub(const char *name, Menu *menu); + ~MenuEntry_Sub(void) { delete submenu; } +}; + +struct MenuEntry_Var : MenuEntry +{ + int maxvallen; + int vartype; + bool wrapAround; + + virtual void processInput(bool mouseOver, bool selected) = 0; + int getValWidth(void) { return maxvallen; } + virtual void getValStr(char *str, int len) = 0; + MenuEntry_Var(const char *name, int type); +}; + +struct MenuEntry_Int : MenuEntry_Var +{ + virtual void setStrings(const char **strings) = 0; + virtual int findStringLen(void) = 0; + MenuEntry_Int(const char *name); +}; + +#define INTTYPES \ + X(Int8, int8, 4, "%4" PRId8) \ + X(Int16, int16, 6, "%6" PRId16) \ + X(Int32, int32, 11, "%11" PRId32) \ + X(Int64, int64, 21, "%21" PRId64) \ + X(UInt8, uint8, 4, "%4" PRIu8) \ + X(UInt16, uint16, 6, "%6" PRIu16) \ + X(UInt32, uint32, 11, "%11" PRIu32) \ + X(UInt64, uint64, 21, "%21" PRIu64) +#define FLOATTYPES \ + X(Float32, float, 11, "%11.3f") \ + X(Float64, double, 11, "%11.3lf") + +#define X(NAME, TYPE, MAXLEN, FMT) \ +struct MenuEntry_##NAME : MenuEntry_Int \ +{ \ + TYPE *variable; \ + TYPE lowerBound, upperBound; \ + TYPE step; \ + TriggerFunc triggerFunc; \ + const char *fmt; \ + const char **strings; \ + \ + void processInput(bool mouseOver, bool selected); \ + void getValStr(char *str, int len); \ + \ + void setStrings(const char **strings); \ + int findStringLen(void); \ + MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound, const char **strings); \ +}; +INTTYPES +#undef X + +#define X(NAME, TYPE, MAXLEN, FMT) \ +struct MenuEntry_##NAME : MenuEntry_Var \ +{ \ + TYPE *variable; \ + TYPE lowerBound, upperBound; \ + TYPE step; \ + TriggerFunc triggerFunc; \ + const char *fmt; \ + \ + void processInput(bool mouseOver, bool selected); \ + void getValStr(char *str, int len); \ + \ + MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound); \ +}; +FLOATTYPES +#undef X + +struct MenuEntry_Cmd : MenuEntry_Var +{ + TriggerFunc triggerFunc; + + void processInput(bool mouseOver, bool selected); + void getValStr(char *str, int len); + + MenuEntry_Cmd(const char *name, TriggerFunc triggerFunc); +}; + + +Menu *findMenu(const char *name); + + + +#define MUHKEYS \ + X(leftjustdown, rsLEFT) \ + X(rightjustdown, rsRIGHT) \ + X(upjustdown, rsUP) \ + X(downjustdown, rsDOWN) \ + X(pgupjustdown, rsPGUP) \ + X(pgdnjustdown, rsPGDN) + +#define MUHBUTTONS \ + X(button1justdown, 1) \ + X(button2justdown, 2) \ + X(button3justdown, 3) + +#define REPEATDELAY 700 +#define REPEATINTERVAL 50 +#define X(var, keycode) static int var; +MUHKEYS +#undef X +static int downtime; +static int repeattime; +static int lastkeydown; +static int *keyptr; + +static int buttondown[3]; +static int lastbuttondown; +static int *buttonptr; +static int button1justdown, button2justdown, button3justdown; +static float mouseX, mouseY; + +static int menuOn; +static int menuInitialized; +static int screenWidth, screenHeight; +static RwRaster *cursor, *arrow; + +static int firstBorder = 10; +static int topBorder = 40; //10; +static int leading = 4; +static int gap = 10; +static int minwidth = 100; + +void drawMouse(void); +void drawArrow(RwRect r, int direction, int style); + +Menu toplevel; +Menu *activeMenu = &toplevel; +Menu *deepestMenu = &toplevel; +Menu *mouseOverMenu; +MenuEntry *mouseOverEntry; +MenuEntry scrollUpEntry("SCROLLUP"), scrollDownEntry("SCROLLDOWN"); // dummies + + +#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) +#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k) +#define CTRLJUSTDOWN(key) \ + ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ + (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) + + +bool +isMouseInRect(RwRect r) +{ + return (mouseX >= r.x && mouseX < r.x+r.w && + mouseY >= r.y && mouseY < r.y+r.h); +} + +/* + * MenuEntry + */ + +MenuEntry::MenuEntry(const char *name) +{ + this->type = MENUEMPTY; + this->name = strdup(name); + this->next = nil; + this->menu = nil; +} + +MenuEntry_Sub::MenuEntry_Sub(const char *name, Menu *menu) +: MenuEntry(name) +{ + this->type = MENUSUB; + this->submenu = menu; +} + +MenuEntry_Var::MenuEntry_Var(const char *name, int vartype) +: MenuEntry(name) +{ + this->type = MENUVAR; + this->vartype = vartype; + this->maxvallen = 0; + this->wrapAround = false; +} + +/* + * ***************************** + * MenuEntry_Int + * ***************************** + */ + +MenuEntry_Int::MenuEntry_Int(const char *name) +: MenuEntry_Var(name, MENUVAR_INT) +{ +} + +#define X(NAME, TYPE, MAXLEN, FMT) \ +int \ +MenuEntry_##NAME::findStringLen(void){ \ + TYPE i; \ + int len, maxlen = 0; \ + for(i = this->lowerBound; i <= this->upperBound; i++){ \ + len = strlen(this->strings[i-this->lowerBound]); \ + if(len > maxlen) \ + maxlen = len; \ + } \ + return maxlen; \ +} \ +void \ +MenuEntry_##NAME::processInput(bool mouseOver, bool selected) \ +{ \ + TYPE v, oldv; \ + int overflow = 0; \ + int underflow = 0; \ + \ + v = *this->variable; \ + oldv = v; \ + \ + if((selected && leftjustdown) || (mouseOver && button3justdown)){ \ + v -= this->step; \ + if(v > oldv) \ + underflow = 1; \ + } \ + if((selected && rightjustdown) || (mouseOver && button1justdown)){ \ + v += this->step; \ + if(v < oldv) \ + overflow = 1; \ + } \ + if(this->wrapAround){ \ + if(v > this->upperBound || overflow) v = this->lowerBound; \ + if(v < this->lowerBound || underflow) v = this->upperBound; \ + }else{ \ + if(v > this->upperBound || overflow) v = this->upperBound; \ + if(v < this->lowerBound || underflow) v = this->lowerBound; \ + } \ + \ + *this->variable = v; \ + if(oldv != v && this->triggerFunc) \ + this->triggerFunc(); \ +} \ +void \ +MenuEntry_##NAME::getValStr(char *str, int len) \ +{ \ + static char tmp[20]; \ + if(this->strings){ \ + snprintf(tmp, 20, "%%%ds", this->maxvallen); \ + if(*this->variable < this->lowerBound || *this->variable > this->upperBound){ \ + snprintf(str, len, "ERROR"); \ + return; \ + } \ + snprintf(str, len, tmp, this->strings[*this->variable-this->lowerBound]); \ + }else \ + snprintf(str, len, this->fmt, *this->variable); \ +} \ +void \ +MenuEntry_##NAME::setStrings(const char **strings) \ +{ \ + this->strings = strings; \ + if(this->strings) \ + this->maxvallen = findStringLen(); \ +} \ +MenuEntry_##NAME::MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound, const char **strings) \ +: MenuEntry_Int(name) \ +{ \ + this->variable = ptr; \ + this->step = step; \ + this->lowerBound = lowerBound; \ + this->upperBound = upperBound; \ + this->triggerFunc = triggerFunc; \ + this->maxvallen = MAXLEN; \ + this->fmt = FMT; \ + this->setStrings(strings); \ +} +INTTYPES +#undef X + +/* + * ***************************** + * MenuEntry_Float + * ***************************** + */ + +#define X(NAME, TYPE, MAXLEN, FMT) \ +MenuEntry_##NAME::MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound) \ +: MenuEntry_Var(name, MENUVAR_FLOAT) \ +{ \ + this->variable = ptr; \ + this->step = step; \ + this->lowerBound = lowerBound; \ + this->upperBound = upperBound; \ + this->triggerFunc = triggerFunc; \ + this->maxvallen = MAXLEN; \ + this->fmt = FMT; \ +} \ +void \ +MenuEntry_##NAME::getValStr(char *str, int len) \ +{ \ + snprintf(str, len, this->fmt, *this->variable); \ +} \ +void \ +MenuEntry_##NAME::processInput(bool mouseOver, bool selected) \ +{ \ + float v, oldv; \ + int overflow = 0; \ + int underflow = 0; \ + \ + v = *this->variable; \ + oldv = v; \ + \ + if((selected && leftjustdown) || (mouseOver && button3justdown)){ \ + v -= this->step; \ + if(v > oldv) \ + underflow = 1; \ + } \ + if((selected && rightjustdown) || (mouseOver && button1justdown)){ \ + v += this->step; \ + if(v < oldv) \ + overflow = 1; \ + } \ + if(this->wrapAround){ \ + if(v > this->upperBound || overflow) v = this->lowerBound; \ + if(v < this->lowerBound || underflow) v = this->upperBound; \ + }else{ \ + if(v > this->upperBound || overflow) v = this->upperBound; \ + if(v < this->lowerBound || underflow) v = this->lowerBound; \ + } \ + \ + *this->variable = v; \ + if(oldv != v && this->triggerFunc) \ + this->triggerFunc(); \ +} + +FLOATTYPES +#undef X + +/* + * ***************************** + * MenuEntry_Cmd + * ***************************** + */ + +void +MenuEntry_Cmd::processInput(bool mouseOver, bool selected) +{ + // Don't execute on button3 + if(this->triggerFunc && (selected && (leftjustdown || rightjustdown) || (mouseOver && button1justdown))) + this->triggerFunc(); +} + +void +MenuEntry_Cmd::getValStr(char *str, int len) +{ + strncpy(str, "<", len); +} + +MenuEntry_Cmd::MenuEntry_Cmd(const char *name, TriggerFunc triggerFunc) +: MenuEntry_Var(name, MENUVAR_CMD) +{ + this->maxvallen = 1; + this->triggerFunc = triggerFunc; +} + + +/* + * ***************************** + * Menu + * ***************************** + */ + +void +Menu::scroll(int off) { + if(isScrollingUp && off < 0) + scrollStart += off; + if(isScrollingDown && off > 0) + scrollStart += off; + if(scrollStart < 0) scrollStart = 0; + if(scrollStart > numEntries-numVisible) scrollStart = numEntries-numVisible; +} + +void +Menu::changeSelection(int newsel){ + selection = newsel; + if(selection < 0) selection = 0; + if(selection >= numEntries) selection = numEntries-1; + if(selection < scrollStart) scrollStart = selection; + if(selection >= scrollStart+numVisible) scrollStart = selection-numVisible+1; +} + +void +Menu::changeSelection(MenuEntry *sel) +{ + MenuEntry *e; + int i = 0; + for(e = this->entries; e; e = e->next){ + if(e == sel){ + this->selection = i; + this->selectedEntry = sel; + break; + } + i++; + } +} + + + +MenuEntry* +Menu::findEntry(const char *entryname) +{ + MenuEntry *m; + for(m = this->entries; m; m = m->next) + if(strcmp(entryname, m->name) == 0) + return m; + return nil; +} + +void +Menu::insertEntrySorted(MenuEntry *entry) +{ + MenuEntry **mp; + int cmp; + for(mp = &this->entries; *mp; mp = &(*mp)->next){ + cmp = strcmp(entry->name, (*mp)->name); + if(cmp == 0) + return; + if(cmp < 0) + break; + } + entry->next = *mp; + *mp = entry; + entry->menu = this; + this->numEntries++; +} + +void +Menu::appendEntry(MenuEntry *entry) +{ + MenuEntry **mp; + for(mp = &this->entries; *mp; mp = &(*mp)->next); + entry->next = *mp; + *mp = entry; + entry->menu = this; + this->numEntries++; +} + +void +Menu::update(void) +{ + int i; + int x, y; + Pt sz; + MenuEntry *e; + int onscreen; + x = this->r.x; + y = this->r.y + 18; + int end = this->r.y+this->r.h - 18; + this->numVisible = 0; + + deepestMenu = this; + + int bottomy = end; + onscreen = 1; + i = 0; + this->maxNameWidth = 0; + this->maxValWidth = 0; + this->isScrollingUp = this->scrollStart > 0; + this->isScrollingDown = false; + this->selectedEntry = nil; + for(e = this->entries; e; e = e->next){ + sz = fontGetStringSize(e->name); + e->r.x = x; + e->r.y = y; + e->r.w = sz.x; + e->r.h = sz.y; + + if(i == this->selection) + this->selectedEntry = e; + + if(i >= this->scrollStart) + y += sz.y + leading*fontscale; + if(y >= end){ + this->isScrollingDown = true; + onscreen = 0; + }else + bottomy = y; + if(i >= this->scrollStart && onscreen) + this->numVisible++; + + if(e->type == MENUVAR){ + int valwidth = fontGetLen(((MenuEntry_Var*)e)->getValWidth()); + if(valwidth > maxValWidth) + maxValWidth = valwidth; + } + if(e->r.w > maxNameWidth) + maxNameWidth = e->r.w; + i++; + } + if(this->r.w < maxNameWidth + maxValWidth + gap*fontscale) + this->r.w = maxNameWidth + maxValWidth + gap*fontscale; + + this->scrollUpR = this->r; + this->scrollUpR.h = 16; + this->scrollDownR = this->scrollUpR; + this->scrollDownR.y = bottomy; + + // Update active submenu + if(this->selectedEntry && this->selectedEntry->type == MENUSUB){ + Menu *submenu = ((MenuEntry_Sub*)this->selectedEntry)->submenu; + submenu->r.x = this->r.x+this->r.w + 10; + submenu->r.y = this->r.y; + submenu->r.w = minwidth; // update menu will expand + submenu->r.h = this->r.h; + submenu->update(); + } +} + +void +Menu::draw(void) +{ + static char val[100]; + int i; + MenuEntry *e; + i = 0; + for(e = this->entries; e; e = e->next){ + if(i >= this->scrollStart+this->numVisible) + break; + if(i >= this->scrollStart){ + int style = MENUFONT_NORMAL; + if(i == this->selection) + style = this == activeMenu ? MENUFONT_SEL_ACTIVE : MENUFONT_SEL_INACTIVE; + if(style != MENUFONT_SEL_ACTIVE && e == mouseOverEntry) + style = MENUFONT_MOUSE; + fontPrint(e->name, e->r.x, e->r.y, style); + if(e->type == MENUVAR){ + int valw = fontGetLen(((MenuEntry_Var*)e)->getValWidth()); + ((MenuEntry_Var*)e)->getValStr(val, 100); + fontPrint(val, e->r.x+this->r.w-valw, e->r.y, style); + } + } + i++; + } + + if(this->isScrollingUp) + drawArrow(this->scrollUpR, -1, isMouseInRect(this->scrollUpR)); + if(this->isScrollingDown) + drawArrow(this->scrollDownR, 1, isMouseInRect(this->scrollDownR)); + + if(this->selectedEntry && this->selectedEntry->type == MENUSUB) + ((MenuEntry_Sub*)this->selectedEntry)->submenu->draw(); +} + +Menu::~Menu(void) +{ + MenuEntry *e, *next; + for(e = entries; e; e = next){ + next = e->next; + delete e; + } + memset(this, 0, sizeof(Menu)); +} + +Menu* +findMenu(const char *name) +{ + Menu *m; + MenuEntry *e; + char *tmppath = strdup(name); + char *next, *curname; + + curname = tmppath; + next = curname; + + m = &toplevel; + while(*next){ + curname = next; + while(*next){ + if(*next == '|'){ + *next++ = '\0'; + break; + } + next++; + } + e = m->findEntry(curname); + if(e){ + // return an error if the entry exists but isn't a menu + if(e->type != MENUSUB){ + free(tmppath); + return nil; + } + m = ((MenuEntry_Sub*)e)->submenu; + }else{ + // Create submenus that don't exist yet + Menu *submenu = new Menu(); + submenu->parent = m; + MenuEntry *me = new MenuEntry_Sub(curname, submenu); + // Don't sort submenus outside the toplevel menu + if(m == &toplevel) + m->insertEntrySorted(me); + else + m->appendEntry(me); + m = submenu; + } + } + + free(tmppath); + return m; +} + +/* + * **************** + * debug menu + * **************** + */ + +static uint8 cursorPx[] = { +#include "cursor.inc" +}; + +static uint8 arrowPx[] = { +#include "arrow.inc" +}; + +void +DebugMenuInit(void) +{ + createMenuFont(); + + RwInt32 w, h, d, flags; + RwImage *img = RwImageCreate(16, 16, 32); + assert(img); + RwImageSetPixels(img, cursorPx); + RwImageSetStride(img, RwImageGetWidth(img)*4); + RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &w, &h, &d, &flags); + cursor = RwRasterCreate(w, h, d, flags); + cursor = RwRasterSetFromImage(cursor, img); + assert(cursor); + RwImageDestroy(img); + + img = RwImageCreate(32, 16, 32); + assert(img); + RwImageSetPixels(img, arrowPx); + RwImageSetStride(img, RwImageGetWidth(img)*4); + RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &w, &h, &d, &flags); + arrow = RwRasterCreate(w, h, d, flags); + arrow = RwRasterSetFromImage(arrow, img); + assert(arrow); + RwImageDestroy(img); + + + menuInitialized = true; +} + +void +DebugMenuShutdown(void) +{ + if(menuInitialized){ + destroyMenuFont(); + RwRasterDestroy(cursor); + cursor = nil; + RwRasterDestroy(arrow); + arrow = nil; + + toplevel.~Menu(); + new (&toplevel) Menu(); + + activeMenu = &toplevel; + deepestMenu = &toplevel; + mouseOverMenu = nil; + mouseOverEntry = nil; + } + menuInitialized = false; +} + +void +processInput(void) +{ + int shift = KEYDOWN(rsRSHIFT) || KEYDOWN(rsLSHIFT); +#define X(var, keycode) var = KEYJUSTDOWN(keycode); + MUHKEYS +#undef X + + // Implement auto-repeat +#define X(var, keycode) \ + if(var){ \ + repeattime = downtime = CTimer::GetTimeInMilliseconds(); \ + lastkeydown = keycode; \ + keyptr = &var; \ + } + MUHKEYS +#undef X + if(lastkeydown){ + if(KEYDOWN(lastkeydown)){ + int curtime = CTimer::GetTimeInMilliseconds(); + if(curtime - downtime > REPEATDELAY){ + if(curtime - repeattime > REPEATINTERVAL){ + repeattime = curtime; + *keyptr = 1; + } + } + }else{ + lastkeydown = 0; + } + } + + // Also for mouse buttons +#define X(var, num) \ + if(var){ \ + repeattime = downtime = CTimer::GetTimeInMilliseconds(); \ + lastbuttondown = num; \ + buttonptr = &var; \ + } + MUHBUTTONS +#undef X + if(lastbuttondown){ + if(buttondown[lastbuttondown-1]){ + int curtime = CTimer::GetTimeInMilliseconds(); + if(curtime - downtime > REPEATDELAY){ + if(curtime - repeattime > REPEATINTERVAL){ + repeattime = curtime; + *buttonptr = 1; + } + } + }else{ + lastbuttondown = 0; + } + } + + // Walk through all visible menus and figure out which one the mouse is over + mouseOverMenu = nil; + mouseOverEntry = nil; + Menu *menu; + for(menu = deepestMenu; menu; menu = menu->parent) + if(isMouseInRect(menu->r)){ + mouseOverMenu = menu; + break; + } + if(mouseOverMenu){ + // Walk all visibile entries and figure out which one the mouse is over + MenuEntry *e; + int i = 0; + for(e = mouseOverMenu->entries; e; e = e->next){ + if(i >= mouseOverMenu->scrollStart+mouseOverMenu->numVisible) + break; + if(i >= mouseOverMenu->scrollStart){ + RwRect r = e->r; + r.w = mouseOverMenu->r.w; // span the whole menu + if(isMouseInRect(r)){ + mouseOverEntry = e; + break; + } + } + i++; + } + if(mouseOverMenu->isScrollingUp && isMouseInRect(mouseOverMenu->scrollUpR)){ + mouseOverEntry = &scrollUpEntry; + mouseOverEntry->r = mouseOverMenu->scrollUpR; + mouseOverEntry->menu = mouseOverMenu; + mouseOverEntry->type = MENUSCROLL; + } + if(mouseOverMenu->isScrollingDown && isMouseInRect(mouseOverMenu->scrollDownR)){ + mouseOverEntry = &scrollDownEntry; + mouseOverEntry->r = mouseOverMenu->scrollDownR; + mouseOverEntry->menu = mouseOverMenu; + mouseOverEntry->type = MENUSCROLL; + } + } + + if(pgupjustdown) + activeMenu->scroll(shift ? -5 : -1); + if(pgdnjustdown) + activeMenu->scroll(shift ? 5 : 1); + if(downjustdown) + activeMenu->changeSelection(activeMenu->selection + (shift ? 5 : 1)); + if(upjustdown) + activeMenu->changeSelection(activeMenu->selection - (shift ? 5 : 1)); + + if(CPad::NewMouseControllerState.WHEELUP){ + if(mouseOverMenu) + activeMenu = mouseOverMenu; + activeMenu->scroll(shift ? -5 : -1); + } + if(CPad::NewMouseControllerState.WHEELDN){ + if(mouseOverMenu) + activeMenu = mouseOverMenu; + activeMenu->scroll(shift ? 5 : 1); + } + + if(mouseOverEntry == &scrollUpEntry){ + if(button1justdown){ + activeMenu = mouseOverEntry->menu; + activeMenu->scroll(shift ? -5 : -1); + } + } + if(mouseOverEntry == &scrollDownEntry){ + if(button1justdown){ + activeMenu = mouseOverEntry->menu; + activeMenu->scroll(shift ? 5 : 1); + } + } + + // Have to call this before processInput below because menu entry can change + if((button1justdown || button3justdown) && mouseOverEntry){ + activeMenu = mouseOverEntry->menu; + activeMenu->changeSelection(mouseOverEntry); + } + if(KEYJUSTDOWN(rsENTER)){ + if(activeMenu->selectedEntry && activeMenu->selectedEntry->type == MENUSUB) + activeMenu = ((MenuEntry_Sub*)activeMenu->selectedEntry)->submenu; + }else if(KEYJUSTDOWN(rsBACKSP)){ + if(activeMenu->parent) + activeMenu = activeMenu->parent; + }else{ + if(mouseOverEntry && mouseOverEntry->type == MENUVAR) + ((MenuEntry_Var*)mouseOverEntry)->processInput(true, mouseOverEntry == activeMenu->selectedEntry); + if(activeMenu->selectedEntry && activeMenu->selectedEntry->type == MENUVAR && + mouseOverEntry != activeMenu->selectedEntry) + ((MenuEntry_Var*)activeMenu->selectedEntry)->processInput(false, true); + } +} + +void +updateMouse(void) +{ + CPad *pad = CPad::GetPad(0); + int dirX = 1; + int dirY = 1; + + if(MousePointerStateHelper.bInvertHorizontally) dirX = -1; + if(MousePointerStateHelper.bInvertVertically) dirY = -1; + + mouseX += pad->NewMouseControllerState.x*dirX; + mouseY += pad->NewMouseControllerState.y*dirY; + + if(mouseX < 0.0f) mouseX = 0.0f; + if(mouseY < 0.0f) mouseY = 0.0f; + if(mouseX >= screenWidth) mouseX = screenWidth; + if(mouseY >= screenHeight) mouseY = screenHeight; + + button1justdown = pad->NewMouseControllerState.LMB && !pad->OldMouseControllerState.LMB; + button2justdown = pad->NewMouseControllerState.MMB && !pad->OldMouseControllerState.MMB; + button3justdown = pad->NewMouseControllerState.RMB && !pad->OldMouseControllerState.RMB; + buttondown[0] = pad->NewMouseControllerState.LMB; + buttondown[1] = pad->NewMouseControllerState.MMB; + buttondown[2] = pad->NewMouseControllerState.RMB; + + // Zero the mouse position so the camera won't move + pad->NewMouseControllerState.x = 0.0f; + pad->NewMouseControllerState.y = 0.0f; +} + +void +DebugMenuProcess(void) +{ + // We only process some input here + + CPad *pad = CPad::GetPad(0); + if(CTRLJUSTDOWN('M')) + menuOn = !menuOn; + if(!menuOn) + return; + + pad->DisablePlayerControls = 1; + // TODO: this could happen earlier + if(!menuInitialized) + DebugMenuInit(); + updateMouse(); + +} + +void +DebugMenuRender(void) +{ + if(!menuOn) + return; + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, 0); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, 0); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + + RwCamera *cam = RwCameraGetCurrentCamera(); + screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam)); + screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam)); + +// if(screenHeight > 1080) +// fontscale = 2; +// else + fontscale = 1; + + Pt sz; + sz = fontPrint("Debug Menu", firstBorder*fontscale+30, topBorder, 0); + + toplevel.r.x = firstBorder*fontscale; + toplevel.r.y = topBorder + sz.y + 10; + toplevel.r.w = minwidth; // update menu will expand + toplevel.r.h = screenHeight - 10 - toplevel.r.y; + toplevel.update(); + toplevel.draw(); + processInput(); + RtCharsetBufferFlush(); + + drawMouse(); +} + + + +void +drawArrow(RwRect r, int direction, int style) +{ + static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 }; + static RwIm2DVertex arrowVerts[4]; + + RwCamera *cam = RwCameraGetCurrentCamera(); + float recipz = 1.0f/RwCameraGetNearClipPlane(cam); + + int width = RwRasterGetWidth(arrow); + int height = RwRasterGetHeight(arrow); + + int left = r.x + (r.w - width)/2; + int right = left + width; + int top = r.y; + int bottom = r.y+r.h; + + float umin = HALFPX / width; + float vmin = HALFPX / height; + float umax = (width + HALFPX) / width; + float vmax = (height + HALFPX) / height; + if(direction < 0){ + vmin = (height - HALFPX) / height; + vmax = -HALFPX / height; + } + + if(style){ + RwIm2DVertexSetScreenX(&arrowVerts[0], r.x); + RwIm2DVertexSetScreenY(&arrowVerts[0], r.y-1); + RwIm2DVertexSetScreenZ(&arrowVerts[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[0], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[0], 132, 132, 132, 255); + + RwIm2DVertexSetScreenX(&arrowVerts[1], r.x+r.w); + RwIm2DVertexSetScreenY(&arrowVerts[1], r.y-1); + RwIm2DVertexSetScreenZ(&arrowVerts[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[1], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[1], 132, 132, 132, 255); + + RwIm2DVertexSetScreenX(&arrowVerts[2], r.x); + RwIm2DVertexSetScreenY(&arrowVerts[2], r.y+r.h+1); + RwIm2DVertexSetScreenZ(&arrowVerts[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[2], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[2], 132, 132, 132, 255); + + RwIm2DVertexSetScreenX(&arrowVerts[3], r.x+r.w); + RwIm2DVertexSetScreenY(&arrowVerts[3], r.y+r.h+1); + RwIm2DVertexSetScreenZ(&arrowVerts[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[3], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[3], 132, 132, 132, 255); + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, arrowVerts, 4, indices, 6); + } + + + RwIm2DVertexSetScreenX(&arrowVerts[0], left); + RwIm2DVertexSetScreenY(&arrowVerts[0], top); + RwIm2DVertexSetScreenZ(&arrowVerts[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[0], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[0], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[0], umin, recipz); + RwIm2DVertexSetV(&arrowVerts[0], vmin, recipz); + + RwIm2DVertexSetScreenX(&arrowVerts[1], right); + RwIm2DVertexSetScreenY(&arrowVerts[1], top); + RwIm2DVertexSetScreenZ(&arrowVerts[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[1], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[1], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[1], umax, recipz); + RwIm2DVertexSetV(&arrowVerts[1], vmin, recipz); + + RwIm2DVertexSetScreenX(&arrowVerts[2], left); + RwIm2DVertexSetScreenY(&arrowVerts[2], bottom); + RwIm2DVertexSetScreenZ(&arrowVerts[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[2], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[2], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[2], umin, recipz); + RwIm2DVertexSetV(&arrowVerts[2], vmax, recipz); + + RwIm2DVertexSetScreenX(&arrowVerts[3], right); + RwIm2DVertexSetScreenY(&arrowVerts[3], bottom); + RwIm2DVertexSetScreenZ(&arrowVerts[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[3], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[3], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[3], umax, recipz); + RwIm2DVertexSetV(&arrowVerts[3], vmax, recipz); + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, arrow); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, arrowVerts, 4, indices, 6); +} + +void +drawMouse(void) +{ + static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 }; + static RwIm2DVertex vertices[4]; + RwIm2DVertex *vert; + RwCamera *cam; + cam = RwCameraGetCurrentCamera(); + float x = mouseX; + float y = mouseY; + float w = RwRasterGetWidth(cursor); + float h = RwRasterGetHeight(cursor); + float recipz = 1.0f/RwCameraGetNearClipPlane(cam); + + float umin = HALFPX / w; + float vmin = HALFPX / h; + float umax = (w + HALFPX) / w; + float vmax = (h + HALFPX) / h; + + vert = vertices; + RwIm2DVertexSetScreenX(vert, x); + RwIm2DVertexSetScreenY(vert, y); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umin, recipz); + RwIm2DVertexSetV(vert, vmin, recipz); + vert++; + + RwIm2DVertexSetScreenX(vert, x+w); + RwIm2DVertexSetScreenY(vert, y); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umax, recipz); + RwIm2DVertexSetV(vert, vmin, recipz); + vert++; + + RwIm2DVertexSetScreenX(vert, x); + RwIm2DVertexSetScreenY(vert, y+h); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umin, recipz); + RwIm2DVertexSetV(vert, vmax, recipz); + vert++; + + RwIm2DVertexSetScreenX(vert, x+w); + RwIm2DVertexSetScreenY(vert, y+h); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umax, recipz); + RwIm2DVertexSetV(vert, vmax, recipz); + vert++; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, cursor); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, vertices, 4, indices, 6); +} + + + + +/* + * Generate interfaces + */ + + +#define X(NAME, TYPE, unused1, unused2) \ +MenuEntry* \ +DebugMenuAdd##NAME(const char *path, const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound, const char **strings) \ +{ \ + Menu *m = findMenu(path); \ + if(m == nil) \ + return nil; \ + MenuEntry *e = new MenuEntry_##NAME(name, ptr, triggerFunc, step, lowerBound, upperBound, strings); \ + m->appendEntry(e); \ + return e; \ +} +INTTYPES +#undef X + +#define X(NAME, TYPE, unused1, unused2) \ +MenuEntry* \ +DebugMenuAdd##NAME(const char *path, const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound) \ +{ \ + Menu *m = findMenu(path); \ + if(m == nil) \ + return nil; \ + MenuEntry *e = new MenuEntry_##NAME(name, ptr, triggerFunc, step, lowerBound, upperBound); \ + m->appendEntry(e); \ + return e; \ +} +FLOATTYPES +#undef X + +MenuEntry* \ +DebugMenuAddCmd(const char *path, const char *name, TriggerFunc triggerFunc) +{ + Menu *m = findMenu(path); + if(m == nil) + return nil; + MenuEntry *e = new MenuEntry_Cmd(name, triggerFunc); + m->appendEntry(e); + return e; +} + +void +DebugMenuEntrySetWrap(MenuEntry *e, bool wrap) +{ + if(e && e->type == MENUVAR) + ((MenuEntry_Var*)e)->wrapAround = wrap; +} + +void +DebugMenuEntrySetStrings(MenuEntry *e, const char **strings) +{ + if(e && e->type == MENUVAR_INT) + ((MenuEntry_Int*)e)->setStrings(strings); +} + +void +DebugMenuEntrySetAddress(MenuEntry *e, void *addr) +{ + if(e && e->type == MENUVAR){ + MenuEntry_Var *ev = (MenuEntry_Var*)e; + // HACK - we know the variable field is at the same address + // for all int/float classes. let's hope it stays that way. + if(ev->vartype = MENUVAR_INT) + ((MenuEntry_Int32*)e)->variable = (int32*)addr; + else if(ev->vartype = MENUVAR_FLOAT) + ((MenuEntry_Float32*)e)->variable = (float*)addr; + } +} +#endif \ No newline at end of file diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h new file mode 100644 index 0000000..45b65d0 --- /dev/null +++ b/src/extras/debugmenu.h @@ -0,0 +1,204 @@ +#pragma once + +#ifdef DEBUGMENU + +// Tweaking stuff for debugmenu +#define TWEAKPATH ___tw___TWEAKPATH +#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path; +#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH); +#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH); +#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH); +#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH); +#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); +#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); +#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); +#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); +#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); +#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); +#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); +#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); +#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); +#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); +#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); +#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); +#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); +#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); +#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH); +#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH); + +// interface +class CTweakVar +{ +public: + virtual void AddDBG(const char* path) = 0; +}; + +class CTweakVars +{ +public: + static void Add(CTweakVar* var); + static void AddDBG(const char* path); +}; + +class CTweakFunc : public CTweakVar +{ + const char* m_pPath, * m_pVarName; + void (*m_pFunc)(); +public: + CTweakFunc(void (*pFunc)(), const char* strName, const char* strPath) : + m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc) + { + CTweakVars::Add(this); + } + + void AddDBG(const char* path); +}; + +class CTweakBool : public CTweakVar +{ + const char* m_pPath, * m_pVarName; + bool* m_pBoolVar; +public: + CTweakBool(bool* pBool, const char* strName, const char* strPath) : + m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool) + { + CTweakVars::Add(this); + } + + void AddDBG(const char* path); +}; + +class CTweakSwitch : public CTweakVar +{ + const char* m_pPath, * m_pVarName; + void* m_pIntVar; + int32 m_nMin, m_nMax; + const char** m_aStr; + void (*m_pFunc)(); +public: + CTweakSwitch(void* pInt, const char* strName, int32 nMin, int32 nMax, const char** aStr, + void (*pFunc)(), const char* strPath) + : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax), + m_aStr(aStr) + { + CTweakVars::Add(this); + } + + void AddDBG(const char* path); +}; + +#define _TWEEKCLASS(name, type) \ + class name : public CTweakVar \ + { \ + public: \ + const char *m_pPath, *m_pVarName; \ + type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \ + \ + name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \ + const char *strPath) \ + : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \ + m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \ + \ + { \ + CTweakVars::Add(this); \ + } \ + \ + void AddDBG(const char *path); \ + }; + +_TWEEKCLASS(CTweakInt8, int8); +_TWEEKCLASS(CTweakUInt8, uint8); +_TWEEKCLASS(CTweakInt16, int16); +_TWEEKCLASS(CTweakUInt16, uint16); +_TWEEKCLASS(CTweakInt32, int32); +_TWEEKCLASS(CTweakUInt32, uint32); +_TWEEKCLASS(CTweakFloat, float); + +#undef _TWEEKCLASS + +typedef void (*TriggerFunc)(void); + +struct Menu; + +struct MenuEntry +{ + int type; + const char *name; + MenuEntry *next; + RwRect r; + Menu *menu; + + MenuEntry(const char *name); + virtual ~MenuEntry(void) { free((void*)name); } +}; + +typedef MenuEntry DebugMenuEntry; + +MenuEntry *DebugMenuAddInt8(const char *path, const char *name, int8 *ptr, TriggerFunc triggerFunc, int8 step, int8 lowerBound, int8 upperBound, const char **strings); +MenuEntry *DebugMenuAddInt16(const char *path, const char *name, int16 *ptr, TriggerFunc triggerFunc, int16 step, int16 lowerBound, int16 upperBound, const char **strings); +MenuEntry *DebugMenuAddInt32(const char *path, const char *name, int32 *ptr, TriggerFunc triggerFunc, int32 step, int32 lowerBound, int32 upperBound, const char **strings); +MenuEntry *DebugMenuAddInt64(const char *path, const char *name, int64 *ptr, TriggerFunc triggerFunc, int64 step, int64 lowerBound, int64 upperBound, const char **strings); +MenuEntry *DebugMenuAddUInt8(const char *path, const char *name, uint8 *ptr, TriggerFunc triggerFunc, uint8 step, uint8 lowerBound, uint8 upperBound, const char **strings); +MenuEntry *DebugMenuAddUInt16(const char *path, const char *name, uint16 *ptr, TriggerFunc triggerFunc, uint16 step, uint16 lowerBound, uint16 upperBound, const char **strings); +MenuEntry *DebugMenuAddUInt32(const char *path, const char *name, uint32 *ptr, TriggerFunc triggerFunc, uint32 step, uint32 lowerBound, uint32 upperBound, const char **strings); +MenuEntry *DebugMenuAddUInt64(const char *path, const char *name, uint64 *ptr, TriggerFunc triggerFunc, uint64 step, uint64 lowerBound, uint64 upperBound, const char **strings); +MenuEntry *DebugMenuAddFloat32(const char *path, const char *name, float *ptr, TriggerFunc triggerFunc, float step, float lowerBound, float upperBound); +MenuEntry *DebugMenuAddFloat64(const char *path, const char *name, double *ptr, TriggerFunc triggerFunc, double step, double lowerBound, double upperBound); +MenuEntry *DebugMenuAddCmd(const char *path, const char *name, TriggerFunc triggerFunc); +void DebugMenuEntrySetWrap(MenuEntry *e, bool wrap); +void DebugMenuEntrySetStrings(MenuEntry *e, const char **strings); +void DebugMenuEntrySetAddress(MenuEntry *e, void *addr); +void DebugMenuInit(void); +void DebugMenuShutdown(void); +void DebugMenuProcess(void); +void DebugMenuRender(void); + + +// Some overloads for simplicity +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, int8_t *ptr, TriggerFunc triggerFunc, int8_t step, int8_t lowerBound, int8_t upperBound, const char **strings) +{ return DebugMenuAddInt8(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, int16_t *ptr, TriggerFunc triggerFunc, int16_t step, int16_t lowerBound, int16_t upperBound, const char **strings) +{ return DebugMenuAddInt16(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, int32_t *ptr, TriggerFunc triggerFunc, int32_t step, int32_t lowerBound, int32_t upperBound, const char **strings) +{ return DebugMenuAddInt32(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, int64_t *ptr, TriggerFunc triggerFunc, int64_t step, int64_t lowerBound, int64_t upperBound, const char **strings) +{ return DebugMenuAddInt64(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, uint8_t *ptr, TriggerFunc triggerFunc, uint8_t step, uint8_t lowerBound, uint8_t upperBound, const char **strings) +{ return DebugMenuAddUInt8(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, uint16_t *ptr, TriggerFunc triggerFunc, uint16_t step, uint16_t lowerBound, uint16_t upperBound, const char **strings) +{ return DebugMenuAddUInt16(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, uint32_t *ptr, TriggerFunc triggerFunc, uint32_t step, uint32_t lowerBound, uint32_t upperBound, const char **strings) +{ return DebugMenuAddUInt32(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, uint64_t *ptr, TriggerFunc triggerFunc, uint64_t step, uint64_t lowerBound, uint64_t upperBound, const char **strings) +{ return DebugMenuAddUInt64(path, name, ptr, triggerFunc, step, lowerBound, upperBound, strings); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, float *ptr, TriggerFunc triggerFunc, float step, float lowerBound, float upperBound) +{ return DebugMenuAddFloat32(path, name, ptr, triggerFunc, step, lowerBound, upperBound); } +inline DebugMenuEntry *DebugMenuAddVar(const char *path, const char *name, double *ptr, TriggerFunc triggerFunc, double step, double lowerBound, double upperBound) +{ return DebugMenuAddFloat64(path, name, ptr, triggerFunc, step, lowerBound, upperBound); } + +inline DebugMenuEntry *DebugMenuAddVarBool32(const char *path, const char *name, int32_t *ptr, TriggerFunc triggerFunc) +{ + static const char *boolstr[] = { "Off", "On" }; + DebugMenuEntry *e = DebugMenuAddVar(path, name, ptr, triggerFunc, 1, 0, 1, boolstr); + DebugMenuEntrySetWrap(e, true); + return e; +} +inline DebugMenuEntry *DebugMenuAddVarBool16(const char *path, const char *name, int16_t *ptr, TriggerFunc triggerFunc) +{ + static const char *boolstr[] = { "Off", "On" }; + DebugMenuEntry *e = DebugMenuAddVar(path, name, ptr, triggerFunc, 1, 0, 1, boolstr); + DebugMenuEntrySetWrap(e, true); + return e; +} +inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name, int8_t *ptr, TriggerFunc triggerFunc) +{ + static const char *boolstr[] = { "Off", "On" }; + DebugMenuEntry *e = DebugMenuAddVar(path, name, ptr, triggerFunc, 1, 0, 1, boolstr); + DebugMenuEntrySetWrap(e, true); + return e; +} +inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name, bool *ptr, TriggerFunc triggerFunc) +{ + return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc); +} +#endif \ No newline at end of file diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp new file mode 100644 index 0000000..5d388bf --- /dev/null +++ b/src/extras/frontendoption.cpp @@ -0,0 +1,182 @@ +#include "common.h" + +#ifdef CUSTOM_FRONTEND_OPTIONS +#include "Frontend.h" +#include "Text.h" + +int lastOgScreen = MENUPAGES; // means no new pages + +int numCustomFrontendOptions = 0; +int numCustomFrontendScreens = 0; + +int optionCursor = -2; +int currentMenu; +bool optionOverwrite = false; + +void ChangeScreen(int screen, int option, bool fadeIn) +{ + FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen; + FrontEndMenuManager.m_nCurrScreen = screen; + FrontEndMenuManager.m_nCurrOption = option; + if (fadeIn) + FrontEndMenuManager.m_nMenuFadeAlpha = 0; +} + +void GoBack(bool fadeIn) +{ + int screen = !FrontEndMenuManager.m_bGameNotLoaded ? + aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0]; + int option = FrontEndMenuManager.GetPreviousPageOption(); + + FrontEndMenuManager.ThingsToDoBeforeGoingBack(); + + ChangeScreen(screen, option, fadeIn); +} + +uint8 +GetNumberOfMenuOptions(int screen) +{ + uint8 Rows = 0; + for (int i = 0; i < NUM_MENUROWS; i++) { + if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING) + break; + + ++Rows; + } + return Rows; +} + +uint8 +GetLastMenuScreen() +{ + int8 page = -1; + for (int i = 0; i < MENUPAGES; i++) { + if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage[0] == MENUPAGE_NONE) + break; + + ++page; + } + return page; +} + +int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc) +{ + if (lastOgScreen == MENUPAGES) + lastOgScreen = GetLastMenuScreen(); + + numCustomFrontendScreens++; + int id = lastOgScreen + numCustomFrontendScreens; + assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES"); + strncpy(aScreens[id].m_ScreenName, name, 8); + aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage; + aScreens[id].returnPrevPageFunc = returnPrevPageFunc; + return id; +} + +int8 RegisterNewOption() +{ + numCustomFrontendOptions++; + uint8 numOptions = GetNumberOfMenuOptions(currentMenu); + uint8 curIdx; + if (optionCursor < 0) { + optionCursor = curIdx = numOptions + optionCursor + 1; + } else + curIdx = optionCursor; + + if (!optionOverwrite) { + if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) { + for (int i = numOptions - 1; i >= curIdx; i--) { + memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry)); + } + } + } + optionCursor++; + return curIdx; +} + +void FrontendOptionSetCursor(int screen, int8 option, bool overwrite) +{ + currentMenu = screen; + optionCursor = option; + optionOverwrite = overwrite; +} + +void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu, int saveSlot) { + int8 screenOptionOrder = RegisterNewOption(); + + CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; + + // We can't use custom text on those :shrug: + switch (action) { + case MENUACTION_SCREENRES: + strcpy(option.m_EntryName, "FED_RES"); + break; + case MENUACTION_AUDIOHW: + strcpy(option.m_EntryName, "FEA_3DH"); + break; + default: + strncpy(option.m_EntryName, gxtKey, 8); + break; + } + option.m_Action = action; + option.m_SaveSlot = saveSlot; + option.m_TargetMenu = targetMenu; +} + +void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded) +{ + int8 screenOptionOrder = RegisterNewOption(); + + CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; + option.m_Action = MENUACTION_CFO_SELECT; + strncpy(option.m_EntryName, gxtKey, 8); + option.m_CFOSelect = new CCFOSelect(); + option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*)); + memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*)); + option.m_CFOSelect->numRightTexts = numRightTexts; + option.m_CFOSelect->value = var; + if (var) { + option.m_CFOSelect->displayedValue = *var; + option.m_CFOSelect->lastSavedValue = *var; + } + option.m_CFOSelect->saveCat = saveCat; + option.m_CFOSelect->save = saveKey; + option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter; + option.m_CFOSelect->changeFunc = changeFunc; + option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded; +} + +void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey) +{ + int8 screenOptionOrder = RegisterNewOption(); + + CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; + option.m_Action = MENUACTION_CFO_DYNAMIC; + strncpy(option.m_EntryName, gxtKey, 8); + option.m_CFODynamic = new CCFODynamic(); + option.m_CFODynamic->drawFunc = drawFunc; + option.m_CFODynamic->buttonPressFunc = buttonPressFunc; + option.m_CFODynamic->value = var; + option.m_CFODynamic->saveCat = saveCat; + option.m_CFODynamic->save = saveKey; +} + +uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, + int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) { + + uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc); + + CCustomScreenLayout *screen = new CCustomScreenLayout(); + aScreens[screenOrder].layout = screen; + screen->sprite = sprite; + screen->columnWidth = columnWidth; + screen->headerHeight = headerHeight; + screen->lineHeight = lineHeight; + screen->font = font; + screen->fontScaleX = fontScaleX; + screen->fontScaleY = fontScaleY; + screen->alignment = alignment; + + return screenOrder; +} +#endif diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h new file mode 100644 index 0000000..a571170 --- /dev/null +++ b/src/extras/frontendoption.h @@ -0,0 +1,93 @@ +#pragma once +#include "common.h" + +#ifdef CUSTOM_FRONTEND_OPTIONS + +// ! There are 2 ways to use CFO, +// 1st; by adding a new option to the array in MenuScreensCustom.cpp and passing attributes/CBs to it +// 2nd; by calling the functions listed at the bottom of this file. + +// -- Option types +// +// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function, +// optionally you can add post-change event via ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately) +// You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter. +// +// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do +// all the operations with ButtonPressFunc, this includes allocating the variable. +// Left-side text is passed while creating and static, but ofc right-side text is dynamic - +// you should return it in DrawFunc, which is called on every draw. +// +// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text, + +// -- Returned via ButtonPressFunc() action param. +#define FEOPTION_ACTION_LEFT 0 +#define FEOPTION_ACTION_RIGHT 1 +#define FEOPTION_ACTION_SELECT 2 +#define FEOPTION_ACTION_FOCUSLOSS 3 + +// -- Passed via FrontendScreenAdd() +#define FESCREEN_CENTER 0 +#define FESCREEN_LEFT_ALIGN 1 +#define FESCREEN_RIGHT_ALIGN 2 + +// -- Callbacks + +// pretty much in everything I guess, and optional in all of them +typedef void (*ReturnPrevPageFunc)(); + +// for static options +typedef void (*ChangeFunc)(int8 before, int8 after); // called after updating the value. + // only called on enter if onlyApplyOnEnter set, otherwise called on every value change + +typedef void (*ChangeFuncFloat)(float before, float after); // called after updating the value. + +// for dynamic options +typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text. + // you can also set *disabled if you want to gray it out. +typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above + +// -- Internal things +void CustomFrontendOptionsPopulate(); +extern int lastOgScreen; // for reloading +extern int numCustomFrontendOptions; +extern int numCustomFrontendScreens; + +// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird): +void ChangeScreen(int screen, int option = 0, bool fadeIn = true); +void GoBack(bool fadeIn = true); + +uint8 GetNumberOfMenuOptions(int screen); + +// !!! We're now moved to MenuScreensCustom.cpp, which houses an array that keeps all original+custom options. +// But you can still use the APIs below, and manipulate aScreens while in game. + +// Limits: +// The code relies on that you won't use more then NUM_MENUROWS(18) options on one page, and won't exceed the MENUPAGES of pages. +// Also congrats if you can make 18 options visible at once. + +// Texts: +// All text parameters accept char[8] GXT key. + +// Execute direction: +// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order, +// i.e. don't set cursor to 8 first and then 3. + + +// -- Placing the cursor to append/overwrite option +// +// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below: +// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd. +// Option: if positive, next AddOption call will put the option to there and progress the cursor. +// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc. +// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor. + +void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false); + +// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to and saveCat saveKey param. obv), otherwise pass nil/0 +void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE); +void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false); +void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil); + +uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil); +#endif diff --git a/src/extras/ini.h b/src/extras/ini.h new file mode 100644 index 0000000..44dd3d5 --- /dev/null +++ b/src/extras/ini.h @@ -0,0 +1,761 @@ +/* + * The MIT License (MIT) + * Copyright (c) 2018 Danijel Durakovic + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is furnished to do + * so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/////////////////////////////////////////////////////////////////////////////// +// +// /mINI/ v0.9.10 +// An INI file reader and writer for the modern age. +// +/////////////////////////////////////////////////////////////////////////////// +// +// A tiny utility library for manipulating INI files with a straightforward +// API and a minimal footprint. It conforms to the (somewhat) standard INI +// format - sections and keys are case insensitive and all leading and +// trailing whitespace is ignored. Comments are lines that begin with a +// semicolon. Trailing comments are allowed on section lines. +// +// Files are read on demand, upon which data is kept in memory and the file +// is closed. This utility supports lazy writing, which only writes changes +// and updates to a file and preserves custom formatting and comments. A lazy +// write invoked by a write() call will read the output file, find what +// changes have been made and update the file accordingly. If you only need to +// generate files, use generate() instead. Section and key order is preserved +// on read, write and insert. +// +/////////////////////////////////////////////////////////////////////////////// +// +// /* BASIC USAGE EXAMPLE: */ +// +// /* read from file */ +// mINI::INIFile file("myfile.ini"); +// mINI::INIStructure ini; +// file.read(ini); +// +// /* read value; gets a reference to actual value in the structure. +// if key or section don't exist, a new empty value will be created */ +// std::string& value = ini["section"]["key"]; +// +// /* read value safely; gets a copy of value in the structure. +// does not alter the structure */ +// std::string value = ini.get("section").get("key"); +// +// /* set or update values */ +// ini["section"]["key"] = "value"; +// +// /* set multiple values */ +// ini["section2"].set({ +// {"key1", "value1"}, +// {"key2", "value2"} +// }); +// +// /* write updates back to file, preserving comments and formatting */ +// file.write(ini); +// +// /* or generate a file (overwrites the original) */ +// file.generate(ini); +// +/////////////////////////////////////////////////////////////////////////////// +// +// Long live the INI file!!! +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef MINI_INI_H_ +#define MINI_INI_H_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace mINI +{ + namespace INIStringUtil + { + const char* const whitespaceDelimiters = " \t\n\r\f\v"; + inline void trim(std::string& str) + { + str.erase(str.find_last_not_of(whitespaceDelimiters) + 1); + str.erase(0, str.find_first_not_of(whitespaceDelimiters)); + } +#ifndef MINI_CASE_SENSITIVE + inline void toLower(std::string& str) + { + std::transform(str.begin(), str.end(), str.begin(), [](const char c) { + return static_cast(std::tolower(c)); + }); + } +#endif + inline void replace(std::string& str, std::string const& a, std::string const& b) + { + if (!a.empty()) + { + std::size_t pos = 0; + while ((pos = str.find(a, pos)) != std::string::npos) + { + str.replace(pos, a.size(), b); + pos += b.size(); + } + } + } +#ifdef _WIN32 + const char* const endl = "\r\n"; +#else + const char* const endl = "\n"; +#endif + }; + + template + class INIMap + { + private: + using T_DataIndexMap = std::unordered_map; + using T_DataItem = std::pair; + using T_DataContainer = std::vector; + using T_MultiArgs = typename std::vector>; + + T_DataIndexMap dataIndexMap; + T_DataContainer data; + + inline std::size_t setEmpty(std::string& key) + { + std::size_t index = data.size(); + dataIndexMap[key] = index; + data.emplace_back(key, T()); + return index; + } + + public: + using const_iterator = typename T_DataContainer::const_iterator; + + INIMap() { } + + INIMap(INIMap const& other) + { + std::size_t data_size = other.data.size(); + for (std::size_t i = 0; i < data_size; ++i) + { + auto const& key = other.data[i].first; + auto const& obj = other.data[i].second; + data.emplace_back(key, obj); + } + dataIndexMap = T_DataIndexMap(other.dataIndexMap); + } + + T& operator[](std::string key) + { + INIStringUtil::trim(key); +#ifndef MINI_CASE_SENSITIVE + INIStringUtil::toLower(key); +#endif + auto it = dataIndexMap.find(key); + bool hasIt = (it != dataIndexMap.end()); + std::size_t index = (hasIt) ? it->second : setEmpty(key); + return data[index].second; + } + T get(std::string key) const + { + INIStringUtil::trim(key); +#ifndef MINI_CASE_SENSITIVE + INIStringUtil::toLower(key); +#endif + auto it = dataIndexMap.find(key); + if (it == dataIndexMap.end()) + { + return T(); + } + return T(data[it->second].second); + } + bool has(std::string key) const + { + INIStringUtil::trim(key); +#ifndef MINI_CASE_SENSITIVE + INIStringUtil::toLower(key); +#endif + return (dataIndexMap.count(key) == 1); + } + void set(std::string key, T obj) + { + INIStringUtil::trim(key); +#ifndef MINI_CASE_SENSITIVE + INIStringUtil::toLower(key); +#endif + auto it = dataIndexMap.find(key); + if (it != dataIndexMap.end()) + { + data[it->second].second = obj; + } + else + { + dataIndexMap[key] = data.size(); + data.emplace_back(key, obj); + } + } + void set(T_MultiArgs const& multiArgs) + { + for (auto const& it : multiArgs) + { + auto const& key = it.first; + auto const& obj = it.second; + set(key, obj); + } + } + bool remove(std::string key) + { + INIStringUtil::trim(key); +#ifndef MINI_CASE_SENSITIVE + INIStringUtil::toLower(key); +#endif + auto it = dataIndexMap.find(key); + if (it != dataIndexMap.end()) + { + std::size_t index = it->second; + data.erase(data.begin() + index); + dataIndexMap.erase(it); + for (auto& it2 : dataIndexMap) + { + auto& vi = it2.second; + if (vi > index) + { + vi--; + } + } + return true; + } + return false; + } + void clear() + { + data.clear(); + dataIndexMap.clear(); + } + std::size_t size() const + { + return data.size(); + } + const_iterator begin() const { return data.begin(); } + const_iterator end() const { return data.end(); } + }; + + using INIStructure = INIMap>; + + namespace INIParser + { + using T_ParseValues = std::pair; + + enum class PDataType : char + { + PDATA_NONE, + PDATA_COMMENT, + PDATA_SECTION, + PDATA_KEYVALUE, + PDATA_UNKNOWN + }; + + inline PDataType parseLine(std::string line, T_ParseValues& parseData) + { + parseData.first.clear(); + parseData.second.clear(); + INIStringUtil::trim(line); + if (line.empty()) + { + return PDataType::PDATA_NONE; + } + char firstCharacter = line[0]; + if (firstCharacter == ';') + { + return PDataType::PDATA_COMMENT; + } + if (firstCharacter == '[') + { + auto commentAt = line.find_first_of(';'); + if (commentAt != std::string::npos) + { + line = line.substr(0, commentAt); + } + auto closingBracketAt = line.find_last_of(']'); + if (closingBracketAt != std::string::npos) + { + auto section = line.substr(1, closingBracketAt - 1); + INIStringUtil::trim(section); + parseData.first = section; + return PDataType::PDATA_SECTION; + } + } + auto lineNorm = line; + INIStringUtil::replace(lineNorm, "\\=", " "); + auto equalsAt = lineNorm.find_first_of('='); + if (equalsAt != std::string::npos) + { + auto key = line.substr(0, equalsAt); + INIStringUtil::trim(key); + INIStringUtil::replace(key, "\\=", "="); + auto value = line.substr(equalsAt + 1); + INIStringUtil::trim(value); + parseData.first = key; + parseData.second = value; + return PDataType::PDATA_KEYVALUE; + } + return PDataType::PDATA_UNKNOWN; + } + }; + + class INIReader + { + public: + using T_LineData = std::vector; + using T_LineDataPtr = std::shared_ptr; + + private: + std::ifstream fileReadStream; + T_LineDataPtr lineData; + + T_LineData readFile() + { + std::string fileContents; + fileReadStream.seekg(0, std::ios::end); + fileContents.resize(fileReadStream.tellg()); + fileReadStream.seekg(0, std::ios::beg); + std::size_t fileSize = fileContents.size(); + fileReadStream.read(&fileContents[0], fileSize); + fileReadStream.close(); + T_LineData output; + if (fileSize == 0) + { + return output; + } + std::string buffer; + buffer.reserve(50); + for (std::size_t i = 0; i < fileSize; ++i) + { + char& c = fileContents[i]; + if (c == '\n') + { + output.emplace_back(buffer); + buffer.clear(); + continue; + } + if (c != '\0' && c != '\r') + { + buffer += c; + } + } + output.emplace_back(buffer); + return output; + } + + public: + INIReader(std::string const& filename, bool keepLineData = false) + { + fileReadStream.open(filename, std::ios::in | std::ios::binary); + if (keepLineData) + { + lineData = std::make_shared(); + } + } + ~INIReader() { } + + bool operator>>(INIStructure& data) + { + if (!fileReadStream.is_open()) + { + return false; + } + T_LineData fileLines = readFile(); + std::string section; + bool inSection = false; + INIParser::T_ParseValues parseData; + for (auto const& line : fileLines) + { + auto parseResult = INIParser::parseLine(line, parseData); + if (parseResult == INIParser::PDataType::PDATA_SECTION) + { + inSection = true; + data[section = parseData.first]; + } + else if (inSection && parseResult == INIParser::PDataType::PDATA_KEYVALUE) + { + auto const& key = parseData.first; + auto const& value = parseData.second; + data[section][key] = value; + } + if (lineData && parseResult != INIParser::PDataType::PDATA_UNKNOWN) + { + if (parseResult == INIParser::PDataType::PDATA_KEYVALUE && !inSection) + { + continue; + } + lineData->emplace_back(line); + } + } + return true; + } + T_LineDataPtr getLines() + { + return lineData; + } + }; + + class INIGenerator + { + private: + std::ofstream fileWriteStream; + + public: + bool prettyPrint = false; + + INIGenerator(std::string const& filename) + { + fileWriteStream.open(filename, std::ios::out | std::ios::binary); + } + ~INIGenerator() { } + + bool operator<<(INIStructure const& data) + { + if (!fileWriteStream.is_open()) + { + return false; + } + if (!data.size()) + { + return true; + } + auto it = data.begin(); + for (;;) + { + auto const& section = it->first; + auto const& collection = it->second; + fileWriteStream + << "[" + << section + << "]"; + if (collection.size()) + { + fileWriteStream << INIStringUtil::endl; + auto it2 = collection.begin(); + for (;;) + { + auto key = it2->first; + INIStringUtil::replace(key, "=", "\\="); + auto value = it2->second; + INIStringUtil::trim(value); + fileWriteStream + << key + << ((prettyPrint) ? " = " : "=") + << value; + if (++it2 == collection.end()) + { + break; + } + fileWriteStream << INIStringUtil::endl; + } + } + if (++it == data.end()) + { + break; + } + fileWriteStream << INIStringUtil::endl; + if (prettyPrint) + { + fileWriteStream << INIStringUtil::endl; + } + } + return true; + } + }; + + class INIWriter + { + private: + using T_LineData = std::vector; + using T_LineDataPtr = std::shared_ptr; + + std::string filename; + + T_LineData getLazyOutput(T_LineDataPtr const& lineData, INIStructure& data, INIStructure& original) + { + T_LineData output; + INIParser::T_ParseValues parseData; + std::string sectionCurrent; + bool parsingSection = false; + bool continueToNextSection = false; + bool discardNextEmpty = false; + bool writeNewKeys = false; + std::size_t lastKeyLine = 0; + for (auto line = lineData->begin(); line != lineData->end(); ++line) + { + if (!writeNewKeys) + { + auto parseResult = INIParser::parseLine(*line, parseData); + if (parseResult == INIParser::PDataType::PDATA_SECTION) + { + if (parsingSection) + { + writeNewKeys = true; + parsingSection = false; + --line; + continue; + } + sectionCurrent = parseData.first; + if (data.has(sectionCurrent)) + { + parsingSection = true; + continueToNextSection = false; + discardNextEmpty = false; + output.emplace_back(*line); + lastKeyLine = output.size(); + } + else + { + continueToNextSection = true; + discardNextEmpty = true; + continue; + } + } + else if (parseResult == INIParser::PDataType::PDATA_KEYVALUE) + { + if (continueToNextSection) + { + continue; + } + if (data.has(sectionCurrent)) + { + auto& collection = data[sectionCurrent]; + auto const& key = parseData.first; + auto const& value = parseData.second; + if (collection.has(key)) + { + auto outputValue = collection[key]; + if (value == outputValue) + { + output.emplace_back(*line); + } + else + { + INIStringUtil::trim(outputValue); + auto lineNorm = *line; + INIStringUtil::replace(lineNorm, "\\=", " "); + auto equalsAt = lineNorm.find_first_of('='); + auto valueAt = lineNorm.find_first_not_of( + INIStringUtil::whitespaceDelimiters, + equalsAt + 1 + ); + std::string outputLine = line->substr(0, valueAt); + if (prettyPrint && equalsAt + 1 == valueAt) + { + outputLine += " "; + } + outputLine += outputValue; + output.emplace_back(outputLine); + } + lastKeyLine = output.size(); + } + } + } + else + { + if (discardNextEmpty && line->empty()) + { + discardNextEmpty = false; + } + else if (parseResult != INIParser::PDataType::PDATA_UNKNOWN) + { + output.emplace_back(*line); + } + } + } + if (writeNewKeys || std::next(line) == lineData->end()) + { + T_LineData linesToAdd; + if (data.has(sectionCurrent) && original.has(sectionCurrent)) + { + auto const& collection = data[sectionCurrent]; + auto const& collectionOriginal = original[sectionCurrent]; + for (auto const& it : collection) + { + auto key = it.first; + if (collectionOriginal.has(key)) + { + continue; + } + auto value = it.second; + INIStringUtil::replace(key, "=", "\\="); + INIStringUtil::trim(value); + linesToAdd.emplace_back( + key + ((prettyPrint) ? " = " : "=") + value + ); + } + } + if (!linesToAdd.empty()) + { + output.insert( + output.begin() + lastKeyLine, + linesToAdd.begin(), + linesToAdd.end() + ); + } + if (writeNewKeys) + { + writeNewKeys = false; + --line; + } + } + } + for (auto const& it : data) + { + auto const& section = it.first; + if (original.has(section)) + { + continue; + } + if (prettyPrint && output.size() > 0 && !output.back().empty()) + { + output.emplace_back(); + } + output.emplace_back("[" + section + "]"); + auto const& collection = it.second; + for (auto const& it2 : collection) + { + auto key = it2.first; + auto value = it2.second; + INIStringUtil::replace(key, "=", "\\="); + INIStringUtil::trim(value); + output.emplace_back( + key + ((prettyPrint) ? " = " : "=") + value + ); + } + } + return output; + } + + public: + bool prettyPrint = false; + + INIWriter(std::string const& filename) + : filename(filename) + { + } + ~INIWriter() { } + + bool operator<<(INIStructure& data) + { + struct stat buf; + bool fileExists = (stat(filename.c_str(), &buf) == 0); + if (!fileExists) + { + INIGenerator generator(filename); + generator.prettyPrint = prettyPrint; + return generator << data; + } + INIStructure originalData; + T_LineDataPtr lineData; + bool readSuccess = false; + { + INIReader reader(filename, true); + if ((readSuccess = reader >> originalData)) + { + lineData = reader.getLines(); + } + } + if (!readSuccess) + { + return false; + } + T_LineData output = getLazyOutput(lineData, data, originalData); + std::ofstream fileWriteStream(filename, std::ios::out | std::ios::binary); + if (fileWriteStream.is_open()) + { + if (output.size()) + { + auto line = output.begin(); + for (;;) + { + fileWriteStream << *line; + if (++line == output.end()) + { + break; + } + fileWriteStream << INIStringUtil::endl; + } + } + return true; + } + return false; + } + }; + + class INIFile + { + private: + std::string filename; + + public: + INIFile(std::string const& filename) + : filename(filename) + { } + + ~INIFile() { } + + bool read(INIStructure& data) const + { + if (data.size()) + { + data.clear(); + } + if (filename.empty()) + { + return false; + } + INIReader reader(filename); + return reader >> data; + } + bool generate(INIStructure const& data, bool pretty = false) const + { + if (filename.empty()) + { + return false; + } + INIGenerator generator(filename); + generator.prettyPrint = pretty; + return generator << data; + } + bool write(INIStructure& data, bool pretty = false) const + { + if (filename.empty()) + { + return false; + } + INIWriter writer(filename); + writer.prettyPrint = pretty; + return writer << data; + } + }; +} + +#endif // MINI_INI_H_ diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp new file mode 100644 index 0000000..425a22d --- /dev/null +++ b/src/extras/postfx.cpp @@ -0,0 +1,476 @@ +#define WITHD3D +#include "common.h" + +#ifdef EXTENDED_COLOURFILTER + +#ifndef LIBRW +#error "Need librw for EXTENDED_COLOURFILTER" +#endif + +#include "main.h" +#include "RwHelper.h" +#include "Camera.h" +#include "MBlur.h" +#include "postfx.h" + +RwRaster *CPostFX::pFrontBuffer; +RwRaster *CPostFX::pBackBuffer; +bool CPostFX::bJustInitialised; +int CPostFX::EffectSwitch = POSTFX_NORMAL; +bool CPostFX::MotionBlurOn = false; + +static RwIm2DVertex Vertex[4]; +static RwIm2DVertex Vertex2[4]; +static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; + +#ifdef RW_D3D9 +void *colourfilterIII_PS; +void *contrast_PS; +#endif +#ifdef RW_OPENGL +int32 u_blurcolor; +int32 u_contrastAdd; +int32 u_contrastMult; +rw::gl3::Shader *colourFilterIII; +rw::gl3::Shader *contrast; +#endif + +void +CPostFX::InitOnce(void) +{ +#ifdef RW_OPENGL + u_blurcolor = rw::gl3::registerUniform("u_blurcolor"); + u_contrastAdd = rw::gl3::registerUniform("u_contrastAdd"); + u_contrastMult = rw::gl3::registerUniform("u_contrastMult"); +#endif +} + +void +CPostFX::Open(RwCamera *cam) +{ + if(pFrontBuffer) + Close(); + + uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); + uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); + uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam)); + pFrontBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE); + pBackBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE); + bJustInitialised = true; + + float zero, xmax, ymax; + + if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ + zero = HALFPX; + xmax = width + HALFPX; + ymax = height + HALFPX; + }else{ + zero = -HALFPX; + xmax = width - HALFPX; + ymax = height - HALFPX; + } + + RwIm2DVertexSetScreenX(&Vertex[0], zero); + RwIm2DVertexSetScreenY(&Vertex[0], zero); + RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[1], zero); + RwIm2DVertexSetScreenY(&Vertex[1], ymax); + RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[2], xmax); + RwIm2DVertexSetScreenY(&Vertex[2], ymax); + RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[3], xmax); + RwIm2DVertexSetScreenY(&Vertex[3], zero); + RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); + + + RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); + + +#ifdef RW_D3D9 +#include "shaders/obj/colourfilterIII_PS.inc" + colourfilterIII_PS = rw::d3d::createPixelShader(colourfilterIII_PS_cso); +#include "shaders/obj/contrastPS.inc" + contrast_PS = rw::d3d::createPixelShader(contrastPS_cso); +#endif +#ifdef RW_OPENGL + using namespace rw::gl3; + { +#include "shaders/obj/im2d_vert.inc" +#include "shaders/obj/colourfilterIII_frag.inc" + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, colourfilterIII_frag_src, nil }; + colourFilterIII = Shader::create(vs, fs); + assert(colourFilterIII); + } + + { +#include "shaders/obj/im2d_vert.inc" +#include "shaders/obj/contrast_frag.inc" + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil }; + contrast = Shader::create(vs, fs); + assert(contrast); + } + +#endif +} + +void +CPostFX::Close(void) +{ + if(pFrontBuffer){ + RwRasterDestroy(pFrontBuffer); + pFrontBuffer = nil; + } + if(pBackBuffer){ + RwRasterDestroy(pBackBuffer); + pBackBuffer = nil; + } +#ifdef RW_D3D9 + if(colourfilterIII_PS){ + rw::d3d::destroyPixelShader(colourfilterIII_PS); + colourfilterIII_PS = nil; + } + if(contrast_PS){ + rw::d3d::destroyPixelShader(contrast_PS); + contrast_PS = nil; + } +#endif +#ifdef RW_OPENGL + if(colourFilterIII){ + colourFilterIII->destroy(); + colourFilterIII = nil; + } + if(contrast){ + contrast->destroy(); + contrast = nil; + } +#endif +} + +void +CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +void +CPostFX::RenderOverlaySimple(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + r *= 0.6f; + g *= 0.6f; + b *= 0.6f; + a *= 0.6f; + + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +void +CPostFX::RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, 80); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +float CPostFX::Intensity = 1.0f; + +void +CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer); + + if(EffectSwitch == POSTFX_MOBILE){ + float mult[3], add[3]; + mult[0] = (r-64)/384.0f + 1.14f; + mult[1] = (g-64)/384.0f + 1.14f; + mult[2] = (b-64)/384.0f + 1.14f; + add[0] = r/1536.f; + add[1] = g/1536.f; + add[2] = b/1536.f; +#ifdef RW_D3D9 + rw::d3d::d3ddevice->SetPixelShaderConstantF(10, mult, 1); + rw::d3d::d3ddevice->SetPixelShaderConstantF(11, add, 1); + + rw::d3d::im2dOverridePS = contrast_PS; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = contrast; + contrast->use(); + glUniform3fv(contrast->uniformLocations[u_contrastMult], 1, mult); + glUniform3fv(contrast->uniformLocations[u_contrastAdd], 1, add); +#endif + }else{ + float f = Intensity; + float blurcolors[4]; + blurcolors[0] = r/255.0f; + blurcolors[1] = g/255.0f; + blurcolors[2] = b/255.0f; + blurcolors[3] = a*f/255.0f; +#ifdef RW_D3D9 + rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1); + rw::d3d::im2dOverridePS = colourfilterIII_PS; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = colourFilterIII; + colourFilterIII->use(); + glUniform4fv(colourFilterIII->uniformLocations[u_blurcolor], 1, blurcolors); +#endif + } + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +#ifdef RW_D3D9 + rw::d3d::im2dOverridePS = nil; +#endif +#ifdef RW_OPENGL + rw::gl3::im2dOverrideShader = nil; +#endif +} + +void +CPostFX::RenderMotionBlur(RwCamera *cam, uint32 blur) +{ + if(blur == 0) + return; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, blur); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, blur); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); +} + +bool +CPostFX::NeedBackBuffer(void) +{ + // Current frame -- needed for non-blur effect + switch(EffectSwitch){ + case POSTFX_OFF: + // no actual rendering here + return false; + case POSTFX_SIMPLE: + return false; + case POSTFX_NORMAL: + if(MotionBlurOn) + return false; + else + return true; + case POSTFX_MOBILE: + return true; + } + return false; +} + +bool +CPostFX::NeedFrontBuffer(int32 type) +{ + // Last frame -- needed for motion blur + if(MotionBlurOn) + return true; + if(type == MOTION_BLUR_SNIPER) + return true; + + return false; +} + +void +CPostFX::GetBackBuffer(RwCamera *cam) +{ + RwRasterPushContext(pBackBuffer); + RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); + RwRasterPopContext(); +} + +void +CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) +{ + switch(type) + { + case MOTION_BLUR_SECURITY_CAM: + red = 0; + green = 255; + blue = 0; + blur = 128; + break; + case MOTION_BLUR_INTRO: + red = 100; + green = 220; + blue = 230; + blur = 158; + break; + case MOTION_BLUR_INTRO2: + red = 80; + green = 255; + blue = 230; + blur = 138; + break; + case MOTION_BLUR_INTRO3: + red = 255; + green = 60; + blue = 60; + blur = 200; + break; + case MOTION_BLUR_INTRO4: + red = 255; + green = 180; + blue = 180; + blur = 128; + break; + } + + PUSH_RENDERGROUP("CPostFX::Render"); + if(pFrontBuffer == nil) + Open(cam); + assert(pFrontBuffer); + assert(pBackBuffer); + + if(NeedBackBuffer()) + GetBackBuffer(cam); + + DefinedState(); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + + if(type == MOTION_BLUR_SNIPER){ + if(!bJustInitialised) + RenderOverlaySniper(cam, red, green, blue, blur); + }else switch(EffectSwitch){ + case POSTFX_OFF: + // no actual rendering here + break; + case POSTFX_SIMPLE: + RenderOverlaySimple(cam, red, green, blue, blur); + break; + case POSTFX_NORMAL: + if(MotionBlurOn){ + if(!bJustInitialised) + RenderOverlayBlur(cam, red, green, blue, blur); + }else{ + RenderOverlayShader(cam, red, green, blue, blur); + } + break; + case POSTFX_MOBILE: + RenderOverlayShader(cam, red, green, blue, blur); + break; + } + + // TODO? maybe we want this even without motion blur on sometimes? + if(MotionBlurOn) + if(!bJustInitialised) + RenderMotionBlur(cam, bluralpha); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + if(NeedFrontBuffer(type)){ + RwRasterPushContext(pFrontBuffer); + RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); + RwRasterPopContext(); + bJustInitialised = false; + }else + bJustInitialised = true; + + POP_RENDERGROUP(); +} + +#endif diff --git a/src/extras/postfx.h b/src/extras/postfx.h new file mode 100644 index 0000000..f8779a6 --- /dev/null +++ b/src/extras/postfx.h @@ -0,0 +1,36 @@ +#pragma once + +#ifdef EXTENDED_COLOURFILTER + +class CPostFX +{ +public: + enum { + POSTFX_OFF, + POSTFX_SIMPLE, + POSTFX_NORMAL, + POSTFX_MOBILE + }; + static RwRaster *pFrontBuffer; + static RwRaster *pBackBuffer; + static bool bJustInitialised; + static int EffectSwitch; + static bool MotionBlurOn; // or use CMblur for that? + static float Intensity; + + static void InitOnce(void); + static void Open(RwCamera *cam); + static void Close(void); + static void RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderOverlaySimple(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); + static void RenderMotionBlur(RwCamera *cam, uint32 blur); + static void Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); + static bool NeedBackBuffer(void); + static bool NeedFrontBuffer(int32 type); + static void GetBackBuffer(RwCamera *cam); + static bool UseBlurColours(void) { return EffectSwitch != POSTFX_SIMPLE; } +}; + +#endif diff --git a/src/extras/re3_inttypes.h b/src/extras/re3_inttypes.h new file mode 100644 index 0000000..bf0c53e --- /dev/null +++ b/src/extras/re3_inttypes.h @@ -0,0 +1,216 @@ +#define PRId8 "hhd" +#define PRId16 "hd" +#define PRId32 "ld" +#define PRId64 "lld" + +#define PRIdFAST8 "hhd" +#define PRIdFAST16 "hd" +#define PRIdFAST32 "ld" +#define PRIdFAST64 "lld" + +#define PRIdLEAST8 "hhd" +#define PRIdLEAST16 "hd" +#define PRIdLEAST32 "ld" +#define PRIdLEAST64 "lld" + +#define PRIdMAX "lld" +#define PRIdPTR "lld" + +#define PRIi8 "hhi" +#define PRIi16 "hi" +#define PRIi32 "li" +#define PRIi64 "lli" + +#define PRIiFAST8 "hhi" +#define PRIiFAST16 "hi" +#define PRIiFAST32 "li" +#define PRIiFAST64 "lli" + +#define PRIiLEAST8 "hhi" +#define PRIiLEAST16 "hi" +#define PRIiLEAST32 "li" +#define PRIiLEAST64 "lli" + +#define PRIiMAX "lli" +#define PRIiPTR "lli" + +#define PRIo8 "hho" +#define PRIo16 "ho" +#define PRIo32 "lo" +#define PRIo64 "llo" + +#define PRIoFAST8 "hho" +#define PRIoFAST16 "ho" +#define PRIoFAST32 "lo" +#define PRIoFAST64 "llo" + +#define PRIoLEAST8 "hho" +#define PRIoLEAST16 "ho" +#define PRIoLEAST32 "lo" +#define PRIoLEAST64 "llo" + +#define PRIoMAX "llo" +#define PRIoPTR "llo" + +#define PRIu8 "hhu" +#define PRIu16 "hu" +#define PRIu32 "lu" +#define PRIu64 "llu" + +#define PRIuFAST8 "hhu" +#define PRIuFAST16 "hu" +#define PRIuFAST32 "lu" +#define PRIuFAST64 "llu" + +#define PRIuLEAST8 "hhu" +#define PRIuLEAST16 "hu" +#define PRIuLEAST32 "lu" +#define PRIuLEAST64 "llu" + +#define PRIuMAX "llu" +#define PRIuPTR "llu" + +#define PRIx8 "hhx" +#define PRIx16 "hx" +#define PRIx32 "lx" +#define PRIx64 "llx" + +#define PRIxFAST8 "hhx" +#define PRIxFAST16 "hx" +#define PRIxFAST32 "lx" +#define PRIxFAST64 "llx" + +#define PRIxLEAST8 "hhx" +#define PRIxLEAST16 "hx" +#define PRIxLEAST32 "lx" +#define PRIxLEAST64 "llx" + +#define PRIxMAX "llx" +#define PRIxPTR "llx" + +#define PRIX8 "hhX" +#define PRIX16 "hX" +#define PRIX32 "lX" +#define PRIX64 "llX" + +#define PRIXFAST8 "hhX" +#define PRIXFAST16 "hX" +#define PRIXFAST32 "lX" +#define PRIXFAST64 "llX" + +#define PRIXLEAST8 "hhX" +#define PRIXLEAST16 "hX" +#define PRIXLEAST32 "lX" +#define PRIXLEAST64 "llX" + +#define PRIXMAX "llX" +#define PRIXPTR "llX" + + /* SCAN FORMAT MACROS */ +#define SCNd8 "hhd" +#define SCNd16 "hd" +#define SCNd32 "ld" +#define SCNd64 "lld" + +#define SCNdFAST8 "hhd" +#define SCNdFAST16 "hd" +#define SCNdFAST32 "ld" +#define SCNdFAST64 "lld" + +#define SCNdLEAST8 "hhd" +#define SCNdLEAST16 "hd" +#define SCNdLEAST32 "ld" +#define SCNdLEAST64 "lld" + +#define SCNdMAX "lld" +#define SCNdPTR "lld" + +#define SCNi8 "hhi" +#define SCNi16 "hi" +#define SCNi32 "li" +#define SCNi64 "lli" + +#define SCNiFAST8 "hhi" +#define SCNiFAST16 "hi" +#define SCNiFAST32 "li" +#define SCNiFAST64 "lli" + +#define SCNiLEAST8 "hhi" +#define SCNiLEAST16 "hi" +#define SCNiLEAST32 "li" +#define SCNiLEAST64 "lli" + +#define SCNiMAX "lli" +#define SCNiPTR "lli" + +#define SCNo8 "hho" +#define SCNo16 "ho" +#define SCNo32 "lo" +#define SCNo64 "llo" + +#define SCNoFAST8 "hho" +#define SCNoFAST16 "ho" +#define SCNoFAST32 "lo" +#define SCNoFAST64 "llo" + +#define SCNoLEAST8 "hho" +#define SCNoLEAST16 "ho" +#define SCNoLEAST32 "lo" +#define SCNoLEAST64 "llo" + +#define SCNoMAX "llo" +#define SCNoPTR "llo" + +#define SCNu8 "hhu" +#define SCNu16 "hu" +#define SCNu32 "lu" +#define SCNu64 "llu" + +#define SCNuFAST8 "hhu" +#define SCNuFAST16 "hu" +#define SCNuFAST32 "lu" +#define SCNuFAST64 "llu" + +#define SCNuLEAST8 "hhu" +#define SCNuLEAST16 "hu" +#define SCNuLEAST32 "lu" +#define SCNuLEAST64 "llu" + +#define SCNuMAX "llu" +#define SCNuPTR "llu" + +#define SCNx8 "hhx" +#define SCNx16 "hx" +#define SCNx32 "lx" +#define SCNx64 "llx" + +#define SCNxFAST8 "hhx" +#define SCNxFAST16 "hx" +#define SCNxFAST32 "lx" +#define SCNxFAST64 "llx" + +#define SCNxLEAST8 "hhx" +#define SCNxLEAST16 "hx" +#define SCNxLEAST32 "lx" +#define SCNxLEAST64 "llx" + +#define SCNxMAX "llx" +#define SCNxPTR "llx" + +#define SCNX8 "hhX" +#define SCNX16 "hX" +#define SCNX32 "lX" +#define SCNX64 "llX" + +#define SCNXFAST8 "hhX" +#define SCNXFAST16 "hX" +#define SCNXFAST32 "lX" +#define SCNXFAST64 "llX" + +#define SCNXLEAST8 "hhX" +#define SCNXLEAST16 "hX" +#define SCNXLEAST32 "lX" +#define SCNXLEAST64 "llX" + +#define SCNXMAX "llX" +#define SCNXPTR "llX" \ No newline at end of file diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp new file mode 100644 index 0000000..cc86808 --- /dev/null +++ b/src/extras/screendroplets.cpp @@ -0,0 +1,817 @@ +#define WITHD3D +#include "common.h" + +#ifdef SCREEN_DROPLETS + +#ifndef LIBRW +#error "Need librw for SCREEN_DROPLETS" +#endif + +#include "General.h" +#include "main.h" +#include "RwHelper.h" +#include "Timer.h" +#include "Camera.h" +#include "World.h" +#include "ZoneCull.h" +#include "Weather.h" +#include "ParticleObject.h" + #include "Pad.h" +#include "RenderBuffer.h" +#include "custompipes.h" +#include "postfx.h" +#include "screendroplets.h" + +// for 640 +#define MAXSIZE 15 +#define MINSIZE 4 + +int ScreenDroplets::ms_initialised; +RwTexture *ScreenDroplets::ms_maskTex; +RwTexture *ScreenDroplets::ms_screenTex; + +bool ScreenDroplets::ms_enabled = true; +bool ScreenDroplets::ms_movingEnabled = true; + +ScreenDroplets::ScreenDrop ScreenDroplets::ms_drops[ScreenDroplets::MAXDROPS]; +int ScreenDroplets::ms_numDrops; +ScreenDroplets::ScreenDropMoving ScreenDroplets::ms_dropsMoving[ScreenDroplets::MAXDROPSMOVING]; +int ScreenDroplets::ms_numDropsMoving; + +CVector ScreenDroplets::ms_prevCamUp; +CVector ScreenDroplets::ms_prevCamPos; +CVector ScreenDroplets::ms_camMoveDelta; +float ScreenDroplets::ms_camMoveDist; +CVector ScreenDroplets::ms_screenMoveDelta; +float ScreenDroplets::ms_screenMoveDist; +float ScreenDroplets::ms_camUpAngle; + +int ScreenDroplets::ms_splashDuration; +CParticleObject *ScreenDroplets::ms_splashObject; + +struct Im2DVertexUV2 : rw::RWDEVICE::Im2DVertex +{ + rw::float32 u2, v2; +}; + +#ifdef RW_D3D9 +static void *screenDroplet_PS; +#endif +#ifdef RW_GL3 +static rw::gl3::Shader *screenDroplet; +#endif + +// platform specific +static void openim2d_uv2(void); +static void closeim2d_uv2(void); +static void RenderIndexedPrimitive_UV2(RwPrimitiveType primType, Im2DVertexUV2 *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices); + +static Im2DVertexUV2 VertexBuffer[TEMPBUFFERVERTSIZE]; + +void +ScreenDroplets::Initialise(void) +{ + Clear(); + ms_splashDuration = -1; + ms_splashObject = nil; +} + +// Create white circle mask for rain drops +static RwTexture* +CreateDropMask(int32 size) +{ + RwImage *img = RwImageCreate(size, size, 32); + RwImageAllocatePixels(img); + + uint8 *pixels = RwImageGetPixels(img); + int32 stride = RwImageGetStride(img); + + for(int y = 0; y < size; y++){ + float yf = ((y + 0.5f)/size - 0.5f)*2.0f; + for(int x = 0; x < size; x++){ + float xf = ((x + 0.5f)/size - 0.5f)*2.0f; + memset(&pixels[y*stride + x*4], xf*xf + yf*yf < 1.0f ? 0xFF : 0x00, 4); + } + } + + int32 width, height, depth, format; + RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &width, &height, &depth, &format); + RwRaster *ras = RwRasterCreate(width, height, depth, format); + RwRasterSetFromImage(ras, img); + RwImageDestroy(img); + return RwTextureCreate(ras); +} + +void +ScreenDroplets::InitDraw(void) +{ + ms_maskTex = CreateDropMask(64); + + ms_screenTex = RwTextureCreate(nil); + RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR); + + openim2d_uv2(); +#ifdef RW_D3D9 +#include "shaders/obj/screenDroplet_PS.inc" + screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso); +#endif +#ifdef RW_GL3 + using namespace rw::gl3; + { +#include "shaders/obj/im2d_UV2_vert.inc" +#include "shaders/obj/screenDroplet_frag.inc" + const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil }; + screenDroplet = Shader::create(vs, fs); + assert(screenDroplet); + } +#endif + + ms_initialised = 1; +} + +void +ScreenDroplets::Shutdown(void) +{ + if(ms_maskTex){ + RwTextureDestroy(ms_maskTex); + ms_maskTex = nil; + } + if(ms_screenTex){ + RwTextureSetRaster(ms_screenTex, nil); + RwTextureDestroy(ms_screenTex); + ms_screenTex = nil; + } +#ifdef RW_D3D9 + if(screenDroplet_PS){ + rw::d3d::destroyPixelShader(screenDroplet_PS); + screenDroplet_PS = nil; + } +#endif +#ifdef RW_GL3 + if(screenDroplet){ + screenDroplet->destroy(); + screenDroplet = nil; + } +#endif + + closeim2d_uv2(); +} + +void +ScreenDroplets::Process(void) +{ + ProcessCameraMovement(); + SprayDrops(); + ProcessMoving(); + Fade(); +} + +static void +FlushBuffer(void) +{ + if(TempBufferIndicesStored){ + RenderIndexedPrimitive_UV2(rwPRIMTYPETRILIST, + VertexBuffer, TempBufferVerticesStored, + TempBufferRenderIndexList, TempBufferIndicesStored); + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } +} + +static int +StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, Im2DVertexUV2 **vertexStart) +{ + if(TempBufferIndicesStored + numIndices >= TEMPBUFFERINDEXSIZE || + TempBufferVerticesStored + numVertices >= TEMPBUFFERVERTSIZE) + FlushBuffer(); + *indexStart = &TempBufferRenderIndexList[TempBufferIndicesStored]; + *vertexStart = &VertexBuffer[TempBufferVerticesStored]; + int vertOffset = TempBufferVerticesStored; + TempBufferIndicesStored += numIndices; + TempBufferVerticesStored += numVertices; + return vertOffset; +} + +void +ScreenDroplets::Render(void) +{ + ScreenDrop *drop; + + DefinedState(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(ms_maskTex)); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + RwTextureSetRaster(ms_screenTex, CPostFX::pBackBuffer); +#ifdef RW_D3D9 + rw::d3d::im2dOverridePS = screenDroplet_PS; + rw::d3d::setTexture(1, ms_screenTex); +#endif +#ifdef RW_GL3 + rw::gl3::im2dOverrideShader = screenDroplet; + rw::gl3::setTexture(1, ms_screenTex); +#endif + + RenderBuffer::ClearRenderBuffer(); + for(drop = &ms_drops[0]; drop < &ms_drops[MAXDROPS]; drop++) + if(drop->active) + AddToRenderList(drop); + FlushBuffer(); + +#ifdef RW_D3D9 + rw::d3d::im2dOverridePS = nil; + rw::d3d::setTexture(1, nil); +#endif +#ifdef RW_GL3 + rw::gl3::im2dOverrideShader = nil; + rw::gl3::setTexture(1, nil); +#endif + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE); +} + +void +ScreenDroplets::AddToRenderList(ScreenDroplets::ScreenDrop *drop) +{ + static float xy[] = { + -1.0f, -1.0f, + -1.0f, 1.0f, + 1.0f, 1.0f, + 1.0f, -1.0f + }; + static float uv[] = { + 0.0f, 0.0f, + 0.0f, 1.0f, + 1.0f, 1.0f, + 1.0f, 0.0f + }; + + int i; + RwImVertexIndex *indices; + Im2DVertexUV2 *verts; + int first = StartStoring(6, 4, &indices, &verts); + + float scale = 0.5f*SCREEN_SCALE_X(drop->size); + + float screenz = RwIm2DGetNearScreenZ(); + float z = RwCameraGetNearClipPlane(Scene.camera); + float recipz = 1.0f/z; + + float magSize = SCREEN_SCALE_Y(drop->magnification*(300.0f-40.0f) + 40.0f); + float ul = drop->x - magSize; + float vt = drop->y - magSize; + float ur = drop->x + magSize; + float vb = drop->y + magSize; + ul = Max(ul, 0.0f)/RwRasterGetWidth(CPostFX::pBackBuffer); + vt = Max(vt, 0.0f)/RwRasterGetHeight(CPostFX::pBackBuffer); + ur = Min(ur, SCREEN_WIDTH)/RwRasterGetWidth(CPostFX::pBackBuffer); + vb = Min(vb, SCREEN_HEIGHT)/RwRasterGetHeight(CPostFX::pBackBuffer); + + for(i = 0; i < 4; i++){ + RwIm2DVertexSetScreenX(&verts[i], drop->x + xy[i*2]*scale); + RwIm2DVertexSetScreenY(&verts[i], drop->y + xy[i*2+1]*scale); + RwIm2DVertexSetScreenZ(&verts[i], screenz); + RwIm2DVertexSetCameraZ(&verts[i], z); + RwIm2DVertexSetRecipCameraZ(&verts[i], recipz); + RwIm2DVertexSetIntRGBA(&verts[i], drop->color.r, drop->color.g, drop->color.b, drop->color.a); + RwIm2DVertexSetU(&verts[i], uv[i*2], recipz); + RwIm2DVertexSetV(&verts[i], uv[i*2+1], recipz); + + verts[i].u2 = i < 2 ? ul : ur; + verts[i].v2 = i % 3 ? vt : vb; + } + indices[0] = first + 0; + indices[1] = first + 1; + indices[2] = first + 2; + indices[3] = first + 2; + indices[4] = first + 3; + indices[5] = first + 0; +} + +void +ScreenDroplets::Clear(void) +{ + ScreenDrop *drop; + for(drop = &ms_drops[0]; drop < &ms_drops[MAXDROPS]; drop++) + drop->active = false; + ms_numDrops = 0; +} + +ScreenDroplets::ScreenDrop* +ScreenDroplets::NewDrop(float x, float y, float size, float lifetime, bool fades, int r, int g, int b) +{ + ScreenDrop *drop; + int i; + + for(i = 0, drop = ms_drops; i < MAXDROPS; i++, drop++) + if(!ms_drops[i].active) + goto found; + return nil; +found: + ms_numDrops++; + drop->x = x; + drop->y = y; + drop->size = size; + drop->magnification = (MAXSIZE - size + 1.0f) / (MAXSIZE - MINSIZE + 1.0f); + drop->fades = fades; + drop->active = true; + drop->color.r = r; + drop->color.g = g; + drop->color.b = b; + drop->color.a = 255; + drop->time = 0.0f; + drop->lifetime = lifetime; + return drop; +} + +void +ScreenDroplets::SetMoving(ScreenDroplets::ScreenDrop *drop) +{ + ScreenDropMoving *moving; + for(moving = ms_dropsMoving; moving < &ms_dropsMoving[MAXDROPSMOVING]; moving++) + if(moving->drop == nil) + goto found; + return; +found: + ms_numDropsMoving++; + moving->drop = drop; + moving->dist = 0.0f; +} + +void +ScreenDroplets::FillScreen(int n) +{ + float x, y, size; + ScreenDrop *drop; + + if(!ms_initialised) + return; + ms_numDrops = 0; + for(drop = &ms_drops[0]; drop < &ms_drops[MAXDROPS]; drop++){ + drop->active = false; + if(drop < &ms_drops[n]){ + x = CGeneral::GetRandomNumber() % (int)SCREEN_WIDTH; + y = CGeneral::GetRandomNumber() % (int)SCREEN_HEIGHT; + size = CGeneral::GetRandomNumberInRange(MINSIZE, MAXSIZE); + NewDrop(x, y, size, 2000.0f, true); + } + } +} + +void +ScreenDroplets::FillScreenMoving(float amount, bool isBlood) +{ + int n = (ms_screenMoveDelta.z > 5.0f ? 1.5f : 1.0f)*amount*20.0f; + float x, y, size; + ScreenDrop *drop; + + while(n--) + if(ms_numDrops < MAXDROPS && ms_numDropsMoving < MAXDROPSMOVING){ + x = CGeneral::GetRandomNumber() % (int)SCREEN_WIDTH; + y = CGeneral::GetRandomNumber() % (int)SCREEN_HEIGHT; + size = CGeneral::GetRandomNumberInRange(MINSIZE, MAXSIZE); + drop = nil; + if(isBlood) + drop = NewDrop(x, y, size, 2000.0f, true, 255, 0, 0); + else + drop = NewDrop(x, y, size, 2000.0f, true); + if(drop) + SetMoving(drop); + } +} + +void +ScreenDroplets::RegisterSplash(CParticleObject *pobj) +{ + CVector dist = pobj->GetPosition() - ms_prevCamPos; + if(dist.MagnitudeSqr() < 50.0f){ // 20 originally + ms_splashDuration = 14; + ms_splashObject = pobj; + } +} + +void +ScreenDroplets::ProcessCameraMovement(void) +{ + RwMatrix *camMat = RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)); + CVector camPos = camMat->pos; + CVector camUp = camMat->at; + ms_camMoveDelta = camPos - ms_prevCamPos; + ms_camMoveDist = ms_camMoveDelta.Magnitude(); + + ms_prevCamUp = camUp; + ms_prevCamPos = camPos; + + ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, &ms_camMoveDelta); + ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, &ms_camMoveDelta); + ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, &ms_camMoveDelta); + ms_screenMoveDelta *= 10.0f; + ms_screenMoveDist = ms_screenMoveDelta.Magnitude2D(); + + uint16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + bool isTopDown = mode == CCam::MODE_TOPDOWN || mode == CCam::MODE_GTACLASSIC || mode == CCam::MODE_TOP_DOWN_PED; + bool isLookingInDirection = FindPlayerVehicle() && mode == CCam::MODE_1STPERSON && + (CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight()); + ms_enabled = !isTopDown && !isLookingInDirection; + ms_movingEnabled = !isTopDown && !isLookingInDirection; + + // 0 when looking stright up, 180 when looking up or down + ms_camUpAngle = RADTODEG(Acos(Clamp(camUp.z, -1.0f, 1.0f))); +} + +void +ScreenDroplets::SprayDrops(void) +{ + bool noRain = CCullZones::PlayerNoRain() || CCullZones::CamNoRain(); + if(!noRain && CWeather::Rain > 0.0f && ms_enabled){ + // 180 when looking stright up, 0 when looking up or down + float angle = 180.0f - ms_camUpAngle; + angle = Max(angle, 40.0f); // want at least some rain + FillScreenMoving((angle - 40.0f) / 150.0f * CWeather::Rain * 0.5f); + } + + int i; + for(i = 0; i < MAX_AUDIOHYDRANTS; i++){ + CAudioHydrant *hyd = CAudioHydrant::Get(i); + if (hyd->pParticleObject){ + CVector dist = hyd->pParticleObject->GetPosition() - ms_prevCamPos; + if(dist.MagnitudeSqr() > 40.0f || + DotProduct(dist, ms_prevCamUp) < 0.0f) continue; + + FillScreenMoving(1.0f); + } + } + + static int ndrops[] = { + 125, 250, 500, 1000, 1000, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + if(ms_splashDuration >= 0){ + if(ms_numDrops < MAXDROPS) { + float numDropMult = 1.0f; + if(ms_splashObject){ + float dist = (ms_splashObject->GetPosition() - ms_prevCamPos).Magnitude(); + numDropMult = 1.0f - (dist - 5.0f)/15.0f; + if(numDropMult < 0) numDropMult = 0.0f; // fix + } + int n = ndrops[ms_splashDuration] * numDropMult; + while(n--) + if(ms_numDrops < MAXDROPS){ + float x = CGeneral::GetRandomNumber() % (int)SCREEN_WIDTH; + float y = CGeneral::GetRandomNumber() % (int)SCREEN_HEIGHT; + float size = CGeneral::GetRandomNumberInRange(MINSIZE, MAXSIZE); + NewDrop(x, y, size, 10000.0f, false); + } + } + ms_splashDuration--; + } +} + +void +ScreenDroplets::NewTrace(ScreenDroplets::ScreenDropMoving *moving) +{ + if(ms_numDrops < MAXDROPS){ + moving->dist = 0.0f; + NewDrop(moving->drop->x, moving->drop->y, MINSIZE, 500.0f, true, + moving->drop->color.r, moving->drop->color.g, moving->drop->color.b); + } +} + +void +ScreenDroplets::MoveDrop(ScreenDroplets::ScreenDropMoving *moving) +{ + ScreenDrop *drop = moving->drop; + if(!ms_movingEnabled) + return; + if(!drop->active){ + moving->drop = nil; + ms_numDropsMoving--; + return; + } + if(ms_screenMoveDelta.z > 0.0f && ms_camMoveDist > 0.3f){ + if(ms_screenMoveDist > 0.5f && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){ + // movement when camera turns + moving->dist += ms_screenMoveDist; + if(moving->dist > 20.0f && drop->color.a > 100) + NewTrace(moving); + + drop->x -= ms_screenMoveDelta.x; + drop->y += ms_screenMoveDelta.y; + }else{ + // movement out of center + float d = ms_screenMoveDelta.z*0.2f; + float dx, dy, sum; + dx = drop->x - SCREEN_WIDTH*0.5f + ms_screenMoveDelta.x; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) + dy = drop->y - SCREEN_HEIGHT*1.2f - ms_screenMoveDelta.y; + else + dy = drop->y - SCREEN_HEIGHT*0.5f - ms_screenMoveDelta.y; + sum = fabs(dx) + fabs(dy); + if(sum > 0.001f){ + dx /= sum; + dy /= sum; + } + moving->dist += d; + if(moving->dist > 20.0f && drop->color.a > 100) + NewTrace(moving); + drop->x += dx * d; + drop->y += dy * d; + } + + if(drop->x < 0.0f || drop->y < 0.0f || + drop->x > SCREEN_WIDTH || drop->y > SCREEN_HEIGHT){ + moving->drop = nil; + ms_numDropsMoving--; + } + } +} + +void +ScreenDroplets::ProcessMoving(void) +{ + ScreenDropMoving *moving; + if(!ms_movingEnabled) + return; + for(moving = ms_dropsMoving; moving < &ms_dropsMoving[MAXDROPSMOVING]; moving++) + if(moving->drop) + MoveDrop(moving); +} + +void +ScreenDroplets::Fade(void) +{ + ScreenDrop *drop; + for(drop = &ms_drops[0]; drop < &ms_drops[MAXDROPS]; drop++) + if(drop->active) + drop->Fade(); +} + +void +ScreenDroplets::ScreenDrop::Fade(void) +{ + int delta = CTimer::GetTimeStepInMilliseconds(); + time += delta; + if(time < lifetime){ + color.a = 255 - time/lifetime*255; + }else if(fades){ + ScreenDroplets::ms_numDrops--; + active = false; + } +} + + +/* + * Im2D with two uv coors + */ + +#ifdef RW_D3D9 +// stolen from RW, not in a public header +namespace rw { +namespace d3d { +void addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf); // NB: don't share this pointer +void removeDynamicVB(IDirect3DVertexBuffer9 **buf); +void addDynamicIB(uint32 length, IDirect3DIndexBuffer9 **buf); // NB: don't share this pointer +void removeDynamicIB(IDirect3DIndexBuffer9 **buf); +} +} +// different than im2d +#define NUMINDICES 1024 +#define NUMVERTICES 1024 + +static int primTypeMap[] = { + D3DPT_POINTLIST, // invalid + D3DPT_LINELIST, + D3DPT_LINESTRIP, + D3DPT_TRIANGLELIST, + D3DPT_TRIANGLESTRIP, + D3DPT_TRIANGLEFAN, + D3DPT_POINTLIST, // actually not supported! +}; +// end of stolen stuff + + +static IDirect3DVertexDeclaration9 *im2ddecl_uv2; +static IDirect3DVertexBuffer9 *im2dvertbuf_uv2; +static IDirect3DIndexBuffer9 *im2dindbuf_uv2; + +void +openim2d_uv2(void) +{ + using namespace rw; + using namespace d3d; + D3DVERTEXELEMENT9 elements[5] = { + { 0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0 }, + { 0, offsetof(Im2DVertexUV2, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, + { 0, offsetof(Im2DVertexUV2, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, + { 0, offsetof(Im2DVertexUV2, u2), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 }, + D3DDECL_END() + }; + assert(im2ddecl_uv2 == nil); + im2ddecl_uv2 = (IDirect3DVertexDeclaration9*)d3d9::createVertexDeclaration((d3d9::VertexElement*)elements); + assert(im2ddecl_uv2); + + assert(im2dvertbuf_uv2 == nil); + im2dvertbuf_uv2 = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im2DVertexUV2), 0, true); + assert(im2dvertbuf_uv2); + addDynamicVB(NUMVERTICES*sizeof(Im2DVertexUV2), 0, &im2dvertbuf_uv2); + + assert(im2dindbuf_uv2 == nil); + im2dindbuf_uv2 = (IDirect3DIndexBuffer9*)createIndexBuffer(NUMINDICES*sizeof(rw::uint16), true); + assert(im2dindbuf_uv2); + addDynamicIB(NUMINDICES*sizeof(rw::uint16), &im2dindbuf_uv2); +} + +void +closeim2d_uv2(void) +{ + using namespace rw; + using namespace d3d; + + d3d9::destroyVertexDeclaration(im2ddecl_uv2); + im2ddecl_uv2 = nil; + + removeDynamicVB(&im2dvertbuf_uv2); + destroyVertexBuffer(im2dvertbuf_uv2); + im2dvertbuf_uv2 = nil; + + removeDynamicIB(&im2dindbuf_uv2); + destroyIndexBuffer(im2dindbuf_uv2); + im2dindbuf_uv2 = nil; +} + +void +RenderIndexedPrimitive_UV2(RwPrimitiveType primType, Im2DVertexUV2 *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices) +{ + using namespace rw; + using namespace d3d; + + if(numVertices > NUMVERTICES || + numIndices > NUMINDICES){ + // TODO: error + return; + } + rw::uint16 *lockedindices = lockIndices(im2dindbuf_uv2, 0, numIndices*sizeof(rw::uint16), D3DLOCK_DISCARD); + memcpy(lockedindices, indices, numIndices*sizeof(rw::uint16)); + unlockIndices(im2dindbuf_uv2); + + rw::uint8 *lockedvertices = lockVertices(im2dvertbuf_uv2, 0, numVertices*sizeof(Im2DVertexUV2), D3DLOCK_DISCARD); + memcpy(lockedvertices, vertices, numVertices*sizeof(Im2DVertexUV2)); + unlockVertices(im2dvertbuf_uv2); + + setStreamSource(0, im2dvertbuf_uv2, 0, sizeof(Im2DVertexUV2)); + setIndices(im2dindbuf_uv2); + setVertexDeclaration(im2ddecl_uv2); + + if(im2dOverridePS) + setPixelShader(im2dOverridePS); + else if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(im2d_tex_PS); + else + setPixelShader(im2d_PS); + + d3d::flushCache(); + + rw::uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = numIndices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = numIndices-1; + break; + case PRIMTYPETRILIST: + primCount = numIndices/3; + break; + case PRIMTYPETRISTRIP: + primCount = numIndices-2; + break; + case PRIMTYPETRIFAN: + primCount = numIndices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = numIndices; + break; + } + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, + 0, numVertices, + 0, primCount); +} +#endif + +#ifdef RW_GL3 +// different than im2d +#define NUMINDICES 1024 +#define NUMVERTICES 1024 + +static rw::gl3::AttribDesc im2d_UV2_attribDesc[4] = { + { rw::gl3::ATTRIB_POS, GL_FLOAT, GL_FALSE, 4, + sizeof(Im2DVertexUV2), 0 }, + { rw::gl3::ATTRIB_COLOR, GL_UNSIGNED_BYTE, GL_TRUE, 4, + sizeof(Im2DVertexUV2), offsetof(Im2DVertexUV2, r) }, + { rw::gl3::ATTRIB_TEXCOORDS0, GL_FLOAT, GL_FALSE, 2, + sizeof(Im2DVertexUV2), offsetof(Im2DVertexUV2, u) }, + { rw::gl3::ATTRIB_TEXCOORDS1, GL_FLOAT, GL_FALSE, 2, + sizeof(Im2DVertexUV2), offsetof(Im2DVertexUV2, u2) } +}; + +static int primTypeMap[] = { + GL_POINTS, // invalid + GL_LINES, + GL_LINE_STRIP, + GL_TRIANGLES, + GL_TRIANGLE_STRIP, + GL_TRIANGLE_FAN, + GL_POINTS +}; + +static int32 u_xform; + +uint32 im2D_UV2_Vbo, im2D_UV2_Ibo; +#ifdef RW_GL_USE_VAOS +uint32 im2D_UV2_Vao; +#endif + +void +openim2d_uv2(void) +{ + u_xform = rw::gl3::registerUniform("u_xform", rw::gl3::UNIFORM_VEC4); // this doesn't add a new one, so it's safe + + glGenBuffers(1, &im2D_UV2_Ibo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2D_UV2_Ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, NUMINDICES*2, nil, GL_STREAM_DRAW); + + glGenBuffers(1, &im2D_UV2_Vbo); + glBindBuffer(GL_ARRAY_BUFFER, im2D_UV2_Vbo); + glBufferData(GL_ARRAY_BUFFER, NUMVERTICES*sizeof(Im2DVertexUV2), nil, GL_STREAM_DRAW); + +#ifdef RW_GL_USE_VAOS + glGenVertexArrays(1, &im2D_UV2_Vao); + glBindVertexArray(im2D_UV2_Vao); + setAttribPointers(im2d_UV2_attribDesc, 4); +#endif +} + +void +closeim2d_uv2(void) +{ + glDeleteBuffers(1, &im2D_UV2_Ibo); + glDeleteBuffers(1, &im2D_UV2_Vbo); +#ifdef RW_GL_USE_VAOS + glDeleteVertexArrays(1, &im2D_UV2_Vao); +#endif +} + +void +RenderIndexedPrimitive_UV2(RwPrimitiveType primType, Im2DVertexUV2 *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices) +{ + using namespace rw; + using namespace gl3; + + GLfloat xform[4]; + Camera *cam; + cam = (Camera*)engine->currentCamera; + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(im2D_UV2_Vao); +#endif + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2D_UV2_Ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, NUMINDICES*2, nil, GL_STREAM_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, numIndices*2, indices); + + glBindBuffer(GL_ARRAY_BUFFER, im2D_UV2_Vbo); + glBufferData(GL_ARRAY_BUFFER, NUMVERTICES*sizeof(Im2DVertexUV2), nil, GL_STREAM_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices*sizeof(Im2DVertexUV2), vertices); + + xform[0] = 2.0f/cam->frameBuffer->width; + xform[1] = -2.0f/cam->frameBuffer->height; + xform[2] = -1.0f; + xform[3] = 1.0f; + + if(im2dOverrideShader) + im2dOverrideShader->use(); + else + assert(0);//im2dShader->use(); +#ifndef RW_GL_USE_VAOS + setAttribPointers(im2d_UV2_attribDesc, 4); +#endif + + setUniform(u_xform, xform); + + flushCache(); + glDrawElements(primTypeMap[primType], numIndices, + GL_UNSIGNED_SHORT, nil); +#ifndef RW_GL_USE_VAOS + disableAttribPointers(im2d_UV2_attribDesc, 4); +#endif +} +#endif + +#endif diff --git a/src/extras/screendroplets.h b/src/extras/screendroplets.h new file mode 100644 index 0000000..090b192 --- /dev/null +++ b/src/extras/screendroplets.h @@ -0,0 +1,78 @@ +#pragma once + +#ifdef SCREEN_DROPLETS + +class CParticleObject; + +class ScreenDroplets +{ +public: + enum { + MAXDROPS = 2000, + MAXDROPSMOVING = 700 + }; + + class ScreenDrop + { + public: + float x, y, time; // shorts on xbox (short float?) + float size, magnification, lifetime; // " + CRGBA color; + bool active; + bool fades; + + void Fade(void); + }; + + struct ScreenDropMoving + { + ScreenDrop *drop; + float dist; + }; + + static int ms_initialised; + static RwTexture *ms_maskTex; + static RwTexture *ms_screenTex; + + static bool ms_enabled; + static bool ms_movingEnabled; + + static ScreenDrop ms_drops[MAXDROPS]; + static int ms_numDrops; + static ScreenDropMoving ms_dropsMoving[MAXDROPSMOVING]; + static int ms_numDropsMoving; + + static CVector ms_prevCamUp; + static CVector ms_prevCamPos; + static CVector ms_camMoveDelta; + static float ms_camMoveDist; + static CVector ms_screenMoveDelta; + static float ms_screenMoveDist; + static float ms_camUpAngle; + + static int ms_splashDuration; + static CParticleObject *ms_splashObject; + + static void Initialise(void); + static void InitDraw(void); + static void Shutdown(void); + static void Process(void); + static void Render(void); + static void AddToRenderList(ScreenDrop *drop); + + static void Clear(void); + static ScreenDrop *NewDrop(float x, float y, float size, float lifetime, bool fades, int r = 255, int g = 255, int b = 255); + static void SetMoving(ScreenDroplets::ScreenDrop *drop); + static void FillScreen(int n); + static void FillScreenMoving(float amount, bool isBlood = false); + static void RegisterSplash(CParticleObject *pobj); + + static void ProcessCameraMovement(void); + static void SprayDrops(void); + static void NewTrace(ScreenDroplets::ScreenDropMoving *moving); + static void MoveDrop(ScreenDropMoving *moving); + static void ProcessMoving(void); + static void Fade(void); +}; + +#endif diff --git a/src/extras/shaders/colourfilterIII.frag b/src/extras/shaders/colourfilterIII.frag new file mode 100644 index 0000000..95e5d05 --- /dev/null +++ b/src/extras/shaders/colourfilterIII.frag @@ -0,0 +1,24 @@ +uniform sampler2D tex0; +uniform vec4 u_blurcolor; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN float v_fog; + +void +main(void) +{ + float a = u_blurcolor.a; + vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 prev = dst; + for(int i = 0; i < 5; i++){ + vec4 tmp = dst*(1.0-a) + prev*u_blurcolor*a; + prev = clamp(tmp, 0.0, 1.0); + } + vec4 color; + color.rgb = prev.rgb; + color.a = 1.0; + + FRAGCOLOR(color); +} + diff --git a/src/extras/shaders/colourfilterIII_PS.hlsl b/src/extras/shaders/colourfilterIII_PS.hlsl new file mode 100644 index 0000000..3d893c3 --- /dev/null +++ b/src/extras/shaders/colourfilterIII_PS.hlsl @@ -0,0 +1,15 @@ +sampler2D tex : register(s0); +float4 blurcol : register(c10); + +float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 +{ + float a = blurcol.a; + float4 dst = tex2D(tex, texcoord.xy); + float4 prev = dst; + for(int i = 0; i < 5; i++){ + float4 tmp = dst*(1-a) + prev*blurcol*a; + prev = saturate(tmp); + } + prev.a = 1.0; + return prev; +} diff --git a/src/extras/shaders/contrast.frag b/src/extras/shaders/contrast.frag new file mode 100644 index 0000000..2d394f6 --- /dev/null +++ b/src/extras/shaders/contrast.frag @@ -0,0 +1,19 @@ +uniform sampler2D tex0; +uniform vec3 u_contrastAdd; +uniform vec3 u_contrastMult; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN float v_fog; + +void +main(void) +{ + vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 color; + color.rgb = dst.rgb*u_contrastMult + u_contrastAdd; + color.a = 1.0; + + FRAGCOLOR(color); +} + diff --git a/src/extras/shaders/contrastPS.hlsl b/src/extras/shaders/contrastPS.hlsl new file mode 100644 index 0000000..a1de1d8 --- /dev/null +++ b/src/extras/shaders/contrastPS.hlsl @@ -0,0 +1,21 @@ +struct PS_INPUT +{ + float4 position : POSITION; + float3 texcoord0 : TEXCOORD0; + float4 color : COLOR0; +}; + +uniform float3 contrastMult : register(c10); +uniform float3 contrastAdd : register(c11); + +sampler2D tex : register(s0); + +float4 +main(PS_INPUT In) : COLOR +{ + float4 dst = tex2D(tex, In.texcoord0.xy); + + dst.rgb = dst.rgb*contrastMult + contrastAdd; + dst.a = 1.0; + return dst; +} diff --git a/src/extras/shaders/default_UV2.vert b/src/extras/shaders/default_UV2.vert new file mode 100644 index 0000000..694c012 --- /dev/null +++ b/src/extras/shaders/default_UV2.vert @@ -0,0 +1,25 @@ +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = in_tex1; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/default_UV2_VS.hlsl b/src/extras/shaders/default_UV2_VS.hlsl new file mode 100644 index 0000000..e78a990 --- /dev/null +++ b/src/extras/shaders/default_UV2_VS.hlsl @@ -0,0 +1,54 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + output.TexCoord1.xy = input.TexCoord1; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/im2d.vert b/src/extras/shaders/im2d.vert new file mode 100644 index 0000000..fcd81c2 --- /dev/null +++ b/src/extras/shaders/im2d.vert @@ -0,0 +1,19 @@ +uniform vec4 u_xform; + +VSIN(ATTRIB_POS) vec4 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + gl_Position = in_pos; + gl_Position.w = 1.0; + gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw; + v_fog = DoFog(gl_Position.z); + gl_Position.xyz *= gl_Position.w; + v_color = in_color; + v_tex0 = in_tex0; +} diff --git a/src/extras/shaders/im2d_UV2.vert b/src/extras/shaders/im2d_UV2.vert new file mode 100644 index 0000000..e5fd4d0 --- /dev/null +++ b/src/extras/shaders/im2d_UV2.vert @@ -0,0 +1,21 @@ +uniform vec4 u_xform; + +VSIN(ATTRIB_POS) vec4 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +void +main(void) +{ + gl_Position = in_pos; + gl_Position.w = 1.0; + gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw; + v_fog = DoFog(gl_Position.z); + gl_Position.xyz *= gl_Position.w; + v_color = in_color; + v_tex0 = in_tex0; + v_tex1 = in_tex1; +} diff --git a/src/extras/shaders/lighting.h b/src/extras/shaders/lighting.h new file mode 100644 index 0000000..4b08196 --- /dev/null +++ b/src/extras/shaders/lighting.h @@ -0,0 +1,44 @@ +struct Light +{ + float4 color; // and radius + float4 position; // and -cos(angle) + float4 direction; // and falloff clamp +}; + +float3 DoDirLight(Light L, float3 N) +{ + float l = max(0.0, dot(N, -L.direction.xyz)); + return l*L.color.xyz; +} + +float3 DoDirLightSpec(Light L, float3 N, float3 V, float power) +{ + return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz; +} + +float3 DoPointLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + float l = max(0.0, dot(N, -normalize(dir))); + return l*L.color.xyz*atten; +} + +float3 DoSpotLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + dir /= dist; + float l = max(0.0, dot(N, -dir)); + float pcos = dot(dir, L.direction.xyz); // cos to point + float ccos = -L.position.w; // cos of cone + float falloff = (pcos-ccos)/(1.0-ccos); + if(falloff < 0) // outside of cone + l = 0; + l *= max(falloff, L.direction.w); // falloff clamp + return l*L.color.xyz*atten; +} diff --git a/src/extras/shaders/make_glsl.sh b/src/extras/shaders/make_glsl.sh new file mode 100644 index 0000000..0af9896 --- /dev/null +++ b/src/extras/shaders/make_glsl.sh @@ -0,0 +1,9 @@ +#!sh +for i in *.vert; do + echo $i + ./makeinc_glsl.sh $i +done +for i in *.frag; do + echo $i + ./makeinc_glsl.sh $i +done diff --git a/src/extras/shaders/make_hlsl.cmd b/src/extras/shaders/make_hlsl.cmd new file mode 100644 index 0000000..dee9528 --- /dev/null +++ b/src/extras/shaders/make_hlsl.cmd @@ -0,0 +1,3 @@ +@echo off +for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f +for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f diff --git a/src/extras/shaders/makeinc_glsl.sh b/src/extras/shaders/makeinc_glsl.sh new file mode 100644 index 0000000..2bc6a38 --- /dev/null +++ b/src/extras/shaders/makeinc_glsl.sh @@ -0,0 +1,6 @@ +#!sh +ext=${1##*.} +name=${1%.*} +(echo "const char *${name}_${ext}_src =";\ +sed 's/..*/"&\\n"/' $1;\ +echo ';') > obj/${name}_${ext}.inc diff --git a/src/extras/shaders/makeinc_hlsl.sh b/src/extras/shaders/makeinc_hlsl.sh new file mode 100644 index 0000000..a5b1286 --- /dev/null +++ b/src/extras/shaders/makeinc_hlsl.sh @@ -0,0 +1,6 @@ +#!sh +cd obj +for i in *cso; do + (echo -n 'static ' + xxd -i $i | grep -v '_len = ') > ${i%cso}inc +done diff --git a/src/extras/shaders/neoGloss.frag b/src/extras/shaders/neoGloss.frag new file mode 100644 index 0000000..4f097b0 --- /dev/null +++ b/src/extras/shaders/neoGloss.frag @@ -0,0 +1,26 @@ +uniform sampler2D tex0; + +uniform vec4 u_reflProps; + +#define glossMult (u_reflProps.x) + +FSIN vec3 v_normal; +FSIN vec3 v_light; +FSIN vec2 v_tex0; +FSIN float v_fog; + +void +main(void) +{ + vec4 color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec3 n = 2.0*v_normal-1.0; // unpack + vec3 v = 2.0*v_light-1.0; // + + float s = dot(n, v); + color = s*s*s*s*s*s*s*s*color*v_fog*glossMult; + + DoAlphaTest(color.a); + + FRAGCOLOR(color); +} + diff --git a/src/extras/shaders/neoGloss.vert b/src/extras/shaders/neoGloss.vert new file mode 100644 index 0000000..41102f3 --- /dev/null +++ b/src/extras/shaders/neoGloss.vert @@ -0,0 +1,25 @@ +uniform vec3 u_eye; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec3 v_normal; +VSOUT vec3 v_light; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + vec3 viewVec = normalize(u_eye - Vertex.xyz); + vec3 Light = normalize(viewVec - u_lightDirection[0].xyz); + v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress + v_light = 0.5*(1.0 + Light); // + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/neoGloss_PS.hlsl b/src/extras/shaders/neoGloss_PS.hlsl new file mode 100644 index 0000000..b3c9763 --- /dev/null +++ b/src/extras/shaders/neoGloss_PS.hlsl @@ -0,0 +1,20 @@ +sampler2D tex0 : register(s0); +float glossMult : register(c1); + +struct VS_out +{ + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float3 Normal : COLOR0; + float3 Light : COLOR1; +}; + +float4 main(VS_out input) : COLOR +{ + float4 color = tex2D(tex0, input.TexCoord0.xy); + float3 n = 2.0*input.Normal-1.0; // unpack + float3 v = 2.0*input.Light-1.0; // + + float s = dot(n, v); + return s*s*s*s*s*s*s*s*color*input.TexCoord0.z*glossMult; +} diff --git a/src/extras/shaders/neoGloss_VS.hlsl b/src/extras/shaders/neoGloss_VS.hlsl new file mode 100644 index 0000000..d166171 --- /dev/null +++ b/src/extras/shaders/neoGloss_VS.hlsl @@ -0,0 +1,35 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; +}; + +struct VS_out +{ + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float3 Normal : COLOR0; + float3 Light : COLOR1; +}; + +float3 eye : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + output.TexCoord0.xy = input.TexCoord; + + float3 viewVec = normalize(eye - Vertex); + float3 Light = normalize(viewVec - lights[0].direction.xyz); + output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress + output.Light = 0.5*(1.0 + Light); // + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoRim.vert b/src/extras/shaders/neoRim.vert new file mode 100644 index 0000000..81ee109 --- /dev/null +++ b/src/extras/shaders/neoRim.vert @@ -0,0 +1,34 @@ +uniform vec3 u_viewVec; +uniform vec4 u_rampStart; +uniform vec4 u_rampEnd; +uniform vec3 u_rimData; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + + // rim light + float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec); + vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0); + v_color.rgb += rimlight.rgb; + + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/neoRimSkin.vert b/src/extras/shaders/neoRimSkin.vert new file mode 100644 index 0000000..1515ad7 --- /dev/null +++ b/src/extras/shaders/neoRimSkin.vert @@ -0,0 +1,43 @@ +uniform mat4 u_boneMatrices[64]; + +uniform vec3 u_viewVec; +uniform vec4 u_rampStart; +uniform vec4 u_rampEnd; +uniform vec3 u_rimData; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec3 SkinVertex = vec3(0.0, 0.0, 0.0); + vec3 SkinNormal = vec3(0.0, 0.0, 0.0); + for(int i = 0; i < 4; i++){ + SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i]; + SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i]; + } + + vec4 Vertex = u_world * vec4(SkinVertex, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * SkinNormal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + + // rim light + float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec); + vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0); + v_color.rgb += rimlight.rgb; + + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.z); +} diff --git a/src/extras/shaders/neoRimSkin_VS.hlsl b/src/extras/shaders/neoRimSkin_VS.hlsl new file mode 100644 index 0000000..87cc093 --- /dev/null +++ b/src/extras/shaders/neoRimSkin_VS.hlsl @@ -0,0 +1,73 @@ +#include "standardConstants.h" + +float4x3 boneMatrices[64] : register(c41); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; + float4 Weights : BLENDWEIGHT; + int4 Indices : BLENDINDICES; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + +float3 viewVec : register(c233); +float4 rampStart : register(c234); +float4 rampEnd : register(c235); +float3 rimData : register(c236); + +VS_out main(in VS_in input) +{ + VS_out output; + + int j; + float3 SkinVertex = float3(0.0, 0.0, 0.0); + float3 SkinNormal = float3(0.0, 0.0, 0.0); + for(j = 0; j < 4; j++){ + SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + } + + output.Position = mul(combinedMat, float4(SkinVertex, 1.0)); + float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz; + float3 Normal = mul(normalMat, SkinNormal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +//#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +//#endif +//#ifdef POINTLIGHTS +// for(i = 0; i < numPointLights; i++) +// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif +//#ifdef SPOTLIGHTS +// for(i = 0; i < numSpotLights; i++) +// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif + + // rim light + float f = rimData.x - rimData.y*dot(Normal, viewVec); + float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z); + output.Color.xyz += rimlight.xyz; + + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoRim_VS.hlsl b/src/extras/shaders/neoRim_VS.hlsl new file mode 100644 index 0000000..7f95166 --- /dev/null +++ b/src/extras/shaders/neoRim_VS.hlsl @@ -0,0 +1,61 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + +float3 viewVec : register(c233); +float4 rampStart : register(c234); +float4 rampEnd : register(c235); +float3 rimData : register(c236); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +//#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +//#endif +//#ifdef POINTLIGHTS +// for(i = 0; i < numPointLights; i++) +// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif +//#ifdef SPOTLIGHTS +// for(i = 0; i < numSpotLights; i++) +// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +//#endif + + // rim light + float f = rimData.x - rimData.y*dot(Normal, viewVec); + float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z); + output.Color.xyz += rimlight.xyz; + + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoVehicle.frag b/src/extras/shaders/neoVehicle.frag new file mode 100644 index 0000000..2ac24f7 --- /dev/null +++ b/src/extras/shaders/neoVehicle.frag @@ -0,0 +1,29 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +FSIN vec4 v_color; +FSIN vec4 v_reflcolor; +FSIN vec2 v_tex0; +FSIN vec2 v_tex1; +FSIN float v_fog; + +void +main(void) +{ + vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb; + pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a); + pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); +// pass1.rgb += v_reflcolor.rgb * v_fog; + + vec3 pass2 = v_reflcolor.rgb * v_fog; + + vec4 color; + color.rgb = pass1.rgb*pass1.a + pass2; + color.a = pass1.a; + +// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); + + FRAGCOLOR(color); +} diff --git a/src/extras/shaders/neoVehicle.vert b/src/extras/shaders/neoVehicle.vert new file mode 100644 index 0000000..6985a68 --- /dev/null +++ b/src/extras/shaders/neoVehicle.vert @@ -0,0 +1,51 @@ +uniform vec3 u_eye; +uniform vec4 u_reflProps; +uniform vec4 u_specDir[5]; +uniform vec4 u_specColor[5]; + +#define fresnel (u_reflProps.x) +#define lightStrength (u_reflProps.y) // speclight alpha +#define shininess (u_reflProps.z) +#define specularity (u_reflProps.w) + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec4 v_reflcolor; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power) +{ + return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol; +} + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + vec3 viewVec = normalize(u_eye - Vertex.xyz); + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + // reflect V along Normal + vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec; + v_tex1 = uv2.xy*0.5 + 0.5; + float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0); + v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0); + v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess; + + for(int i = 0; i < 5; i++) + v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/neoVehicle_PS.hlsl b/src/extras/shaders/neoVehicle_PS.hlsl new file mode 100644 index 0000000..fa030dd --- /dev/null +++ b/src/extras/shaders/neoVehicle_PS.hlsl @@ -0,0 +1,34 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 ReflColor : COLOR1; +}; + +sampler2D tex0 : register(s0); +sampler2D tex1 : register(s1); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 pass1 = input.Color; +//#ifdef TEX + pass1 *= tex2D(tex0, input.TexCoord0.xy); +//#endif + float3 envmap = tex2D(tex1, input.TexCoord1).rgb; + pass1.rgb = lerp(pass1.rgb, envmap, input.ReflColor.a); +// pass1.rgb = envmap; +// pass1.rgb *= input.ReflColor.a; + pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); +// pass1.rgb += input.ReflColor.rgb * input.TexCoord0.z; + + float3 pass2 = input.ReflColor.rgb*input.TexCoord0.z; + + float4 color; + color.rgb = pass1.rgb*pass1.a + pass2; + color.a = pass1.a; + + return color; +} diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl new file mode 100644 index 0000000..fb73009 --- /dev/null +++ b/src/extras/shaders/neoVehicle_VS.hlsl @@ -0,0 +1,64 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 ReflColor : COLOR1; +}; + +float3 eye : register(c41); +float4 reflProps : register(c42); +Light specLights[5] : register(c43); + + +#define fresnel (reflProps.x) +#define lightStrength (reflProps.y) // speclight alpha +#define shininess (reflProps.z) +#define specularity (reflProps.w) + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + float3 viewVec = normalize(eye - Vertex); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient*lightStrength; + + int i; + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse*lightStrength; + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + // reflect V along Normal + float3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec; + output.TexCoord1 = uv2.xy*0.5 + 0.5; + float b = 1.0 - saturate(dot(viewVec, Normal)); + output.ReflColor = float4(0.0, 0.0, 0.0, 1.0); + output.ReflColor.a = lerp(b*b*b*b*b, 1.0, fresnel)*shininess; + + //Light mainLight = lights[0]; + for(i = 0; i < 5; i++) + output.ReflColor.xyz += DoDirLightSpec(specLights[i], Normal, viewVec, specLights[i].direction.w)*specularity*lightStrength; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/neoWorldIII.frag b/src/extras/shaders/neoWorldIII.frag new file mode 100644 index 0000000..d8bb715 --- /dev/null +++ b/src/extras/shaders/neoWorldIII.frag @@ -0,0 +1,25 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +uniform vec4 u_lightMap; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN vec2 v_tex1; +FSIN float v_fog; + +void +main(void) +{ + vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + + vec4 color = t0*v_color*(1.0 + u_lightMap*(2.0*t1-1.0)); + color.a = v_color.a*t0.a*u_lightMap.a; + + color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); + + FRAGCOLOR(color); +} + diff --git a/src/extras/shaders/neoWorldIII_PS.hlsl b/src/extras/shaders/neoWorldIII_PS.hlsl new file mode 100644 index 0000000..8a3d5d8 --- /dev/null +++ b/src/extras/shaders/neoWorldIII_PS.hlsl @@ -0,0 +1,25 @@ +sampler2D Diffuse : register(s0); +sampler2D Light : register(s1); +float4 fogColor : register(c0); +float4 lm : register(c1); + +struct PS_INPUT +{ + float4 Color : COLOR0; + float3 Tex0 : TEXCOORD0; + float2 Tex1 : TEXCOORD1; +}; + +float4 +main(PS_INPUT IN) : COLOR +{ + float4 t0 = tex2D(Diffuse, IN.Tex0.xy); + float4 t1 = tex2D(Light, IN.Tex1); + + float4 col = t0*IN.Color*(1 + lm*(2*t1-1)); + col.a = IN.Color.a*t0.a*lm.a; + + col.rgb = lerp(fogColor.rgb, col.rgb, IN.Tex0.z); + + return col; +} diff --git a/src/extras/shaders/screenDroplet.frag b/src/extras/shaders/screenDroplet.frag new file mode 100644 index 0000000..84d30bd --- /dev/null +++ b/src/extras/shaders/screenDroplet.frag @@ -0,0 +1,18 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN vec2 v_tex1; +FSIN float v_fog; + +void +main(void) +{ + vec4 color; + color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + + FRAGCOLOR(color); +} + diff --git a/src/extras/shaders/screenDroplet_PS.hlsl b/src/extras/shaders/screenDroplet_PS.hlsl new file mode 100644 index 0000000..4d41da6 --- /dev/null +++ b/src/extras/shaders/screenDroplet_PS.hlsl @@ -0,0 +1,17 @@ +struct VS_out { + float4 Position : POSITION; + float2 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); +sampler2D tex1 : register(s1); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; + color *= tex2D(tex0, input.TexCoord0.xy); + color *= tex2D(tex1, input.TexCoord1.xy); + return color; +} diff --git a/src/extras/shaders/simple.frag b/src/extras/shaders/simple.frag new file mode 100644 index 0000000..c85bf08 --- /dev/null +++ b/src/extras/shaders/simple.frag @@ -0,0 +1,17 @@ +uniform sampler2D tex0; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN float v_fog; + +void +main(void) +{ + vec4 color; + color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); + + FRAGCOLOR(color); +} + diff --git a/src/extras/shaders/standardConstants.h b/src/extras/shaders/standardConstants.h new file mode 100644 index 0000000..088df7d --- /dev/null +++ b/src/extras/shaders/standardConstants.h @@ -0,0 +1,28 @@ +float4x4 combinedMat : register(c0); +float4x4 worldMat : register(c4); +float3x3 normalMat : register(c8); +float4 matCol : register(c12); +float4 surfProps : register(c13); +float4 fogData : register(c14); +float4 ambientLight : register(c15); + +#define surfAmbient (surfProps.x) +#define surfSpecular (surfProps.y) +#define surfDiffuse (surfProps.z) + +#define fogStart (fogData.x) +#define fogEnd (fogData.y) +#define fogRange (fogData.z) +#define fogDisable (fogData.w) + +#include "lighting.h" + +int numDirLights : register(i0); +int numPointLights : register(i1); +int numSpotLights : register(i2); +int4 firstLight : register(c16); +Light lights[8] : register(c17); + +#define firstDirLight (firstLight.x) +#define firstPointLight (firstLight.y) +#define firstSpotLight (firstLight.z) diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp new file mode 100644 index 0000000..6dfebb3 --- /dev/null +++ b/src/fakerw/fake.cpp @@ -0,0 +1,1010 @@ +#define _CRT_SECURE_NO_WARNINGS +#define WITH_D3D // not WITHD3D, so it's librw define +#include +#include +#include +#include +#include +#include +#include +#ifndef _WIN32 +#include "crossplatform.h" +#endif + +using namespace rw; + +RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; } +RwFrame* rwObjectGetParent(const RwObject *obj) { return (RwFrame*)obj->parent; } + +void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); } +void *RwCalloc(size_t numObj, size_t sizeObj) { + void *mem = RwMalloc(numObj*sizeObj); + if(mem) + memset(mem, 0, numObj*sizeObj); + return mem; +} +void RwFree(void *mem) { engine->memfuncs.rwfree(mem); } + + +//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in); +RwReal RwV3dLength(const RwV3d * in) { return length(*in); } +//RwReal RwV2dLength(const RwV2d * in); +//RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in); +//void RwV2dAssign(RwV2d * out, const RwV2d * ina); +//void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb); +//void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb); +//void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb); +//void RwV2dPerp(RwV2d * out, const RwV2d * in); +//void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar); +//RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb); +//void RwV3dAssign(RwV3d * out, const RwV3d * ina); +void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); } +void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); } +void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = scale(*in, scalar); } +void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = add(*out, scale(*in, scalar)); } +void RwV3dNegate(RwV3d * out, const RwV3d * in) { *out = neg(*in); } +RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); } +//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb); +RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix) + { V3d::transformPoints(pointsOut, pointsIn, numPoints, matrix); return pointsOut; } +//RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix); + + + +RwBool RwMatrixDestroy(RwMatrix *mpMat) { mpMat->destroy(); return true; } +RwMatrix *RwMatrixCreate(void) { return Matrix::create(); } +void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix) { *dstMatrix = *srcMatrix; } +void RwMatrixSetIdentity(RwMatrix * matrix) { matrix->setIdentity(); } +RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2); +RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp) + { matrix->transform(transform, (rw::CombineOp)combineOp); return matrix; } +//RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn); +RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn) { Matrix::invert(matrixOut, matrixIn); return matrixOut; } +RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp) + { matrix->scale(scale, (rw::CombineOp)combineOp); return matrix; } +RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp) + { matrix->translate(translation, (rw::CombineOp)combineOp); return matrix; } +RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp) + { matrix->rotate(axis, angle, (rw::CombineOp)combineOp); return matrix; } +//RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp); +//const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center); +RwV3d *RwMatrixGetRight(RwMatrix * matrix) { return &matrix->right; } +RwV3d *RwMatrixGetUp(RwMatrix * matrix) { return &matrix->up; } +RwV3d *RwMatrixGetAt(RwMatrix * matrix) { return &matrix->at; } +RwV3d *RwMatrixGetPos(RwMatrix * matrix) { return &matrix->pos; } +RwMatrix *RwMatrixUpdate(RwMatrix * matrix) { matrix->update(); return matrix; } +//RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance); + + + + +RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data) { + FORLIST(lnk, frame->objectList) + if(callBack(&ObjectWithFrame::fromFrame(lnk)->object, data) == nil) + break; + return frame; +} +RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->translate(v, (CombineOp)combine); return frame; } +RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; } +RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; } +RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; } +//TODO: actually implement this! +RwFrame *RwFrameOrthoNormalize(RwFrame * frame) { return frame; } +RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; } +//RwFrame *RwFrameCloneHierarchy(RwFrame * root); +//RwBool RwFrameDestroyHierarchy(RwFrame * frame); +RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data) + { return frame->forAllChildren(callBack, data); } +RwFrame *RwFrameRemoveChild(RwFrame * child) { child->removeChild(); return child; } +RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child) { parent->addChild(child); return parent; } +RwFrame *RwFrameGetParent(const RwFrame * frame) { return frame->getParent(); } +//RwFrame *RwFrameGetRoot(const RwFrame * frame); +RwMatrix *RwFrameGetLTM(RwFrame * frame) { return frame->getLTM(); } +RwMatrix *RwFrameGetMatrix(RwFrame * frame) { return &frame->matrix; } +RwFrame *RwFrameUpdateObjects(RwFrame * frame) { frame->updateObjects(); return frame; } +RwFrame *RwFrameCreate(void) { return rw::Frame::create(); } +//RwBool RwFrameInit(RwFrame *frame); +//RwBool RwFrameDeInit(RwFrame *frame); +RwBool RwFrameDestroy(RwFrame * frame) { frame->destroy(); return true; } +//void _rwFrameInit(RwFrame *frame); +//void _rwFrameDeInit(RwFrame *frame); +//RwBool RwFrameDirty(const RwFrame * frame); +//RwInt32 RwFrameCount(RwFrame * frame); +//RwBool RwFrameSetStaticPluginsSize(RwInt32 size); +RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) + { return Frame::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); } +//RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID); +//RwBool RwFrameValidatePlugins(const RwFrame * frame); +//RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root); +//RwFrame *_rwFramePurgeClone(RwFrame *root); + +RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) + { return Frame::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); } + + +rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList) { + rwFree(frameList->frames); + frameList->frames = nil; + return frameList; +} +rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl) { return fl->streamRead(stream); } + + + + +RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; } +RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; } +RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; } +// WARNING: ignored argument +RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(flags); return camera; } +RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; } +RwCamera *RwCameraCreate(void) { return rw::Camera::create(); } +RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); } +RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; } +RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; } +RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection) { camera->projection = projection; return camera; } +RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; } +RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; } +RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID); +RwBool RwCameraValidatePlugins(const RwCamera * camera); +RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere) { return (RwFrustumTestResult)camera->frustumTestSphere(sphere); } +const RwV2d *RwCameraGetViewOffset(const RwCamera *camera) { return &camera->viewOffset; } +RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster) { camera->frameBuffer = raster; return camera; } +RwRaster *RwCameraGetRaster(const RwCamera *camera) { return camera->frameBuffer; } +RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster) { camera->zBuffer = zRaster; return camera; } +RwRaster *RwCameraGetZRaster(const RwCamera *camera) { return camera->zBuffer; } +RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->nearPlane; } +RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; } +RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; } +RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; } +RwCamera *RwCameraGetCurrentCamera(void) { return rw::engine->currentCamera; } +RwCameraProjection RwCameraGetProjection(const RwCamera *camera); +const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; } +RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; } +RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame) { camera->setFrame(frame); return camera; } +RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(); } + + + + + +RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); } +RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; } +RwImage *RwImageAllocatePixels(RwImage * image) { image->allocate(); return image; } +RwImage *RwImageFreePixels(RwImage * image) { image->free(); return image; } +RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage); +RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height); +RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask); +RwImage *RwImageMakeMask(RwImage * image); +RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname); +RwImage *RwImageRead(const RwChar * imageName); +RwImage *RwImageWrite(RwImage * image, const RwChar * imageName); +RwChar *RwImageGetPath(void); +const RwChar *RwImageSetPath(const RwChar * path) { Image::setSearchPath(path); return path; } +RwImage *RwImageSetStride(RwImage * image, RwInt32 stride) { image->stride = stride; return image; } +RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels = pixels; return image; } +RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; } +RwInt32 RwImageGetWidth(const RwImage * image) { return image->width; } +RwInt32 RwImageGetHeight(const RwImage * image) { return image->height; } +RwInt32 RwImageGetDepth(const RwImage * image) { return image->depth; } +RwInt32 RwImageGetStride(const RwImage * image) { return image->stride; } +RwUInt8 *RwImageGetPixels(const RwImage * image) { return image->pixels; } +RwRGBA *RwImageGetPalette(const RwImage * image) { return (RwRGBA*)image->palette; } +RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat); +RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat); +RwBool RwImageSetGamma(RwReal gammaValue); +RwReal RwImageGetGamma(void); +RwImage *RwImageGammaCorrect(RwImage * image); +RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb); +RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID); +RwBool RwImageValidatePlugins(const RwImage * image); +//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite); +const RwChar *RwImageFindFileType(const RwChar * imageName); +RwInt32 RwImageStreamGetSize(const RwImage * image); +RwImage *RwImageStreamRead(RwStream * stream); +const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream); + +RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat) +{ + return Raster::imageFindRasterFormat(ipImage, nRasterType, npWidth, npHeight, npDepth, npFormat) ? ipImage : nil; +} + + + + +RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { return Raster::create(width, height, depth, flags); } +RwBool RwRasterDestroy(RwRaster * raster) { raster->destroy(); return true; } +RwInt32 RwRasterGetWidth(const RwRaster *raster) { return raster->width; } +RwInt32 RwRasterGetHeight(const RwRaster *raster) { return raster->height; } +RwInt32 RwRasterGetStride(const RwRaster *raster); +RwInt32 RwRasterGetDepth(const RwRaster *raster) { return raster->depth; } +RwInt32 RwRasterGetFormat(const RwRaster *raster); +RwInt32 RwRasterGetType(const RwRaster *raster); +RwRaster *RwRasterGetParent(const RwRaster *raster) { return raster->parent; } +RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset); +RwInt32 RwRasterGetNumLevels(RwRaster * raster); +RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect); +RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y) { return raster->renderFast(x, y) ? raster : nil; } +RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y); +RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect); +RwRaster *RwRasterPushContext(RwRaster * raster) { return Raster::pushContext(raster); } +RwRaster *RwRasterPopContext(void) { return Raster::popContext(); } +RwRaster *RwRasterGetCurrentContext(void) { return Raster::getCurrentContext(); } +RwBool RwRasterClear(RwInt32 pixelValue); +RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue); +RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags); +RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode) { return raster->lock(level, lockMode); } +RwRaster *RwRasterUnlock(RwRaster * raster) { raster->unlock(0); return raster; } +RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode); +RwRaster *RwRasterUnlockPalette(RwRaster * raster); +RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID); +RwBool RwRasterValidatePlugins(const RwRaster * raster); + +RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) { return raster->setFromImage(image); } + + + + +RwTexture *RwTextureCreate(RwRaster * raster) { return Texture::create(raster); } +RwBool RwTextureDestroy(RwTexture * texture) { texture->destroy(); return true; } +RwTexture *RwTextureAddRef(RwTexture *texture) { texture->addRef(); return texture; } +// TODO +RwBool RwTextureSetMipmapping(RwBool enable) { return true; } +RwBool RwTextureGetMipmapping(void); +// TODO +RwBool RwTextureSetAutoMipmapping(RwBool enable) { return true; } +RwBool RwTextureGetAutoMipmapping(void); +RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback); +RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void); +RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback); +RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void); +RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format); +RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image); +RwTextureCallBackRead RwTextureGetReadCallBack(void); +RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack); +RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name) { strncpy(texture->name, name, 32); return texture; } +RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName); +RwChar *RwTextureGetName(RwTexture *texture) { return texture->name; } +RwChar *RwTextureGetMaskName(RwTexture *texture); +RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster) { texture->raster = raster; return texture; } +RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName) { return Texture::read(name, maskName); } +RwRaster *RwTextureGetRaster(const RwTexture *texture) { return texture->raster; } +RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID); +RwBool RwTextureValidatePlugins(const RwTexture * texture); + +RwTexDictionary *RwTextureGetDictionary(RwTexture *texture); +RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering) { texture->setFilter((Texture::FilterMode)filtering); return texture; } +RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture); +RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing) { + texture->setAddressU((Texture::Addressing)addressing); + texture->setAddressV((Texture::Addressing)addressing); + return texture; +} +RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing) { + texture->setAddressU((Texture::Addressing)addressing); + return texture; +} +RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing) { + texture->setAddressV((Texture::Addressing)addressing); + return texture; +} +RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture); +RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture); +RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture); + +// TODO +void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { } + +// hack for reading native textures +RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size) +{ + *tex = Texture::streamReadNative(stream); +#ifdef LIBRW + (*tex)->raster = rw::Raster::convertTexToCurrentPlatform((*tex)->raster); +#endif + return *tex != nil; +} + + + + + +RwTexDictionary *RwTexDictionaryCreate(void) { return TexDictionary::create(); } +RwBool RwTexDictionaryDestroy(RwTexDictionary * dict) { dict->destroy(); return true; } +RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture) { dict->addFront(texture); return texture; } +//RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture); +RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name) { return dict->find(name); } +RwTexDictionary *RwTexDictionaryGetCurrent(void) { return TexDictionary::getCurrent(); } +RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict) { TexDictionary::setCurrent(dict); return dict; } +const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData) { + FORLIST(lnk, ((RwTexDictionary*)dict)->textures) + if(fpCallBack(Texture::fromDict(lnk), pData) == nil) + break; + return dict; +} +RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData); +RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID); +RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict); +RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict); +RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream); +const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream) { + ((RwTexDictionary*)texDict)->streamWrite(stream); + return texDict; +} + + + + + +RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData) { + StreamFile *file; + StreamMemory *mem; + RwMemory *memargs; + const char *mode; + + switch(accessType){ + case rwSTREAMREAD: mode = "rb"; break; + case rwSTREAMWRITE: mode = "wb"; break; + case rwSTREAMAPPEND: mode = "ab"; break; + default: return nil; + } + + // oh god this is horrible. librw streams really need fixing + switch(type){ + case rwSTREAMFILENAME:{ + StreamFile fakefile; + file = rwNewT(StreamFile, 1, 0); + memcpy(file, &fakefile, sizeof(StreamFile)); +#ifndef _WIN32 + char *r = casepath((char*)pData); + if (r) { + if (file->open((char*)r, mode)) { + free(r); + return file; + } + free(r); + } else +#endif + { + if (file->open((char*)pData, mode)) + return file; + } + rwFree(file); + return nil; + } + case rwSTREAMMEMORY:{ + StreamMemory fakemem; + memargs = (RwMemory*)pData; + mem = rwNewT(StreamMemory, 1, 0); + memcpy(mem, &fakemem, sizeof(StreamMemory)); + if(mem->open(memargs->start, memargs->length)) + return mem; + rwFree(mem); + return nil; + } + default: + assert(0 && "unknown type"); + return nil; + } +} +RwBool RwStreamClose(RwStream * stream, void *pData) { stream->close(); rwFree(stream); return true; } +RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length) { return stream->read8(buffer, length); } +RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length) { stream->write8(buffer, length); return stream; } +RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset) { stream->seek(offset); return stream; } + +RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut) + { return findChunk(stream, type, lengthOut, versionOut); } + + + +void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx) { } +void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy) { } +void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz) { vert->setCameraZ(camz); } +void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz) { vert->setRecipCameraZ(recipz); } +void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx) { vert->setScreenX(scrnx); } +void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny) { vert->setScreenY(scrny); } +void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz) { vert->setScreenZ(scrnz); } +void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz) { vert->setU(texU, recipz); } +void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz) { vert->setV(texV, recipz); } +void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) { vert->setColor(red, green, blue, alpha); } + +RwReal RwIm2DGetNearScreenZ(void) { return im2d::GetNearZ(); } +RwReal RwIm2DGetFarScreenZ(void) { return im2d::GetFarZ(); } +RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2) + { im2d::RenderLine(vertices, numVertices, vert1, vert2); return true; } +RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 ) + { im2d::RenderTriangle(vertices, numVertices, vert1, vert2, vert3); return true; } +RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices) + { im2d::RenderPrimitive((PrimitiveType)primType, vertices, numVertices); return true; } +RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices) + { im2d::RenderIndexedPrimitive((PrimitiveType)primType, vertices, numVertices, indices, numIndices); return true; } + + +void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z) { vert->setX(x); vert->setY(y); vert->setZ(z); } +void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u) { vert->setU(u); } +void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v) { vert->setV(v); } +void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a) { vert->setColor(r, g, b, a); } + +void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags) { im3d::Transform(pVerts, numVerts, ltm, flags); return pVerts; } +RwBool RwIm3DEnd(void) { im3d::End(); return true; } +RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) { + RwImVertexIndex indices[2]; + indices[0] = vert1; + indices[1] = vert2; + im3d::RenderIndexedPrimitive((PrimitiveType)PRIMTYPELINELIST, indices, 2); + return true; +} +RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3); +RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexedPrimitive((PrimitiveType)primType, indices, numIndices); return true; } +RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType); + + + + + +RwBool RwRenderStateGet(RwRenderState state, void *value) +{ + uint32 *uival = (uint32*)value; + uint32 fog; + switch(state){ + case rwRENDERSTATETEXTURERASTER: *(void**)value = GetRenderStatePtr(TEXTURERASTER); return true; + case rwRENDERSTATETEXTUREADDRESS: *uival = GetRenderState(TEXTUREADDRESS); return true; + case rwRENDERSTATETEXTUREADDRESSU: *uival = GetRenderState(TEXTUREADDRESSU); return true; + case rwRENDERSTATETEXTUREADDRESSV: *uival = GetRenderState(TEXTUREADDRESSV); return true; + case rwRENDERSTATETEXTUREPERSPECTIVE: *uival = 1; return true; + case rwRENDERSTATEZTESTENABLE: *uival = GetRenderState(ZTESTENABLE); return true; + case rwRENDERSTATESHADEMODE: *uival = rwSHADEMODEGOURAUD; return true; + case rwRENDERSTATEZWRITEENABLE: *uival = GetRenderState(ZWRITEENABLE); return true; + case rwRENDERSTATETEXTUREFILTER: *uival = GetRenderState(TEXTUREFILTER); return true; + case rwRENDERSTATESRCBLEND: *uival = GetRenderState(SRCBLEND); return true; + case rwRENDERSTATEDESTBLEND: *uival = GetRenderState(DESTBLEND); return true; + case rwRENDERSTATEVERTEXALPHAENABLE: *uival = GetRenderState(VERTEXALPHA); return true; + case rwRENDERSTATEBORDERCOLOR: *uival = 0; return true; + case rwRENDERSTATEFOGENABLE: *uival = GetRenderState(FOGENABLE); return true; + case rwRENDERSTATEFOGCOLOR: + // have to swap R and B here + fog = GetRenderState(FOGCOLOR); + *uival = (fog>>16)&0xFF; + *uival |= (fog&0xFF)<<16; + *uival |= fog&0xFF00; + *uival |= fog&0xFF000000; + return true; + case rwRENDERSTATEFOGTYPE: *uival = rwFOGTYPELINEAR; return true; + case rwRENDERSTATEFOGDENSITY: *(float*)value = 1.0f; return true; + case rwRENDERSTATECULLMODE: *uival = GetRenderState(CULLMODE); return true; + + // all unsupported + case rwRENDERSTATEFOGTABLE: + case rwRENDERSTATEALPHAPRIMITIVEBUFFER: + + case rwRENDERSTATESTENCILENABLE: + case rwRENDERSTATESTENCILFAIL: + case rwRENDERSTATESTENCILZFAIL: + case rwRENDERSTATESTENCILPASS: + case rwRENDERSTATESTENCILFUNCTION: + case rwRENDERSTATESTENCILFUNCTIONREF: + case rwRENDERSTATESTENCILFUNCTIONMASK: + case rwRENDERSTATESTENCILFUNCTIONWRITEMASK: + default: + return false; + } +} +RwBool RwRenderStateSet(RwRenderState state, void *value) +{ + uint32 uival = (uintptr)value; + uint32 fog; + switch(state){ + case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true; + case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true; + case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true; + case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true; + case rwRENDERSTATETEXTUREPERSPECTIVE: return true; + case rwRENDERSTATEZTESTENABLE: SetRenderState(ZTESTENABLE, uival); return true; + case rwRENDERSTATESHADEMODE: return true; + case rwRENDERSTATEZWRITEENABLE: SetRenderState(ZWRITEENABLE, uival); return true; + case rwRENDERSTATETEXTUREFILTER: SetRenderState(TEXTUREFILTER, uival); return true; + case rwRENDERSTATESRCBLEND: SetRenderState(SRCBLEND, uival); return true; + case rwRENDERSTATEDESTBLEND: SetRenderState(DESTBLEND, uival); return true; + case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true; + case rwRENDERSTATEBORDERCOLOR: return true; + case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true; + case rwRENDERSTATEFOGCOLOR: + // have to swap R and B here + fog = (uival>>16)&0xFF; + fog |= (uival&0xFF)<<16; + fog |= uival&0xFF00; + fog |= uival&0xFF000000; + SetRenderState(FOGCOLOR, fog); + return true; + case rwRENDERSTATEFOGTYPE: return true; + case rwRENDERSTATEFOGDENSITY: return true; + case rwRENDERSTATEFOGTABLE: return true; + case rwRENDERSTATEALPHAPRIMITIVEBUFFER: return true; + case rwRENDERSTATECULLMODE: SetRenderState(CULLMODE, uival); return true; + + // all unsupported + case rwRENDERSTATESTENCILENABLE: + case rwRENDERSTATESTENCILFAIL: + case rwRENDERSTATESTENCILZFAIL: + case rwRENDERSTATESTENCILPASS: + case rwRENDERSTATESTENCILFUNCTION: + case rwRENDERSTATESTENCILFUNCTIONREF: + case rwRENDERSTATESTENCILFUNCTIONMASK: + case rwRENDERSTATESTENCILFUNCTIONWRITEMASK: + default: + return true; + } +} + +static rw::MemoryFunctions gMemfuncs; +static void *(*real_malloc)(size_t size); +static void *(*real_realloc)(void *mem, size_t newSize); +static void *mallocWrap(size_t sz, uint32 hint) { if(sz == 0) return nil; return real_malloc(sz); } +static void *reallocWrap(void *p, size_t sz, uint32 hint) { return real_realloc(p, sz); } + + +// WARNING: unused parameters +RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { + if(memFuncs){ + real_malloc = memFuncs->rwmalloc; + real_realloc = memFuncs->rwrealloc; + gMemfuncs.rwmalloc = mallocWrap; + gMemfuncs.rwrealloc = reallocWrap; + gMemfuncs.rwfree = memFuncs->rwfree; + Engine::init(&gMemfuncs); + }else{ + Engine::init(nil); + } + return true; +} +// TODO: this is platform dependent +RwBool RwEngineOpen(RwEngineOpenParams *initParams) { + static EngineOpenParams openParams; +#ifdef RW_D3D9 + openParams.window = (HWND)initParams->displayID; +#else + openParams = *(EngineOpenParams*)initParams->displayID; +#endif + return Engine::open(&openParams); +} +RwBool RwEngineStart(void) { + rw::d3d::isP8supported = false; + return Engine::start(); +} +RwBool RwEngineStop(void) { Engine::stop(); return true; } +RwBool RwEngineClose(void) { Engine::close(); return true; } +RwBool RwEngineTerm(void) { Engine::term(); return true; } +RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB); +RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID); +RwInt32 RwEngineGetNumSubSystems(void) { return Engine::getNumSubSystems(); } +RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex) + { return Engine::getSubSystemInfo(subSystemInfo, subSystemIndex); } +RwInt32 RwEngineGetCurrentSubSystem(void) { return Engine::getCurrentSubSystem(); } +RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { return Engine::setSubSystem(subSystemIndex); } +RwInt32 RwEngineGetNumVideoModes(void) { return Engine::getNumVideoModes(); } +RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex) + { return Engine::getVideoModeInfo(modeinfo, modeIndex); } +RwInt32 RwEngineGetCurrentVideoMode(void) { return Engine::getCurrentVideoMode(); } +RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { return Engine::setVideoMode(modeIndex); } +RwInt32 RwEngineGetTextureMemorySize(void); +RwInt32 RwEngineGetMaxTextureSize(void); + + + +// TODO +void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {} +RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; } + + +void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level) { Engine::setMultiSamplingLevels(level); } +RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void) { return Engine::getMaxMultiSamplingLevels(); } + + +RpMaterial *RpMaterialCreate(void) { return Material::create(); } +RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; } +//RpMaterial *RpMaterialClone(RpMaterial *material); +RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture) { material->setTexture(texture); return material; } +//RpMaterial *RpMaterialAddRef(RpMaterial *material); +RwTexture *RpMaterialGetTexture(const RpMaterial *material) { return material->texture; } +RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color) { material->color = *color; return material; } +const RwRGBA *RpMaterialGetColor(const RpMaterial *material) { return &material->color; } +RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties); +const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material) { return &material->surfaceProps; } +//RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +//RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +//RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +//RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID); +//RwBool RpMaterialValidatePlugins(const RpMaterial *material); +//RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material); +//RpMaterial *RpMaterialStreamRead(RwStream *stream); +//const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream); +//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead); + + + + + +RwReal RpLightGetRadius(const RpLight *light) { return light->radius; } +//const RwRGBAReal *RpLightGetColor(const RpLight *light); +RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame) { light->setFrame(frame); return light; } +RwFrame *RpLightGetFrame(const RpLight *light) { return light->getFrame(); } +//RpLightType RpLightGetType(const RpLight *light); +RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags) { light->setFlags(flags); return light; } +//RwUInt32 RpLightGetFlags(const RpLight *light); +RpLight *RpLightCreate(RwInt32 type) { return rw::Light::create(type); } +RwBool RpLightDestroy(RpLight *light) { light->destroy(); return true; } +RpLight *RpLightSetRadius(RpLight *light, RwReal radius) { light->radius = radius; return light; } +RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color) { light->setColor(color->red, color->green, color->blue); return light; } +//RwReal RpLightGetConeAngle(const RpLight *light); +//RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle); +//RwUInt32 RpLightStreamGetSize(const RpLight *light); +//RpLight *RpLightStreamRead(RwStream *stream); +//const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream); +//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead); +//RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +//RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +//RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +//RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID); +//RwBool RpLightValidatePlugins(const RpLight * light); + + + + + +RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { return Geometry::create(numVert, numTriangles, format); } +RwBool RpGeometryDestroy(RpGeometry *geometry) { geometry->destroy(); return true; } +RpGeometry *_rpGeometryAddRef(RpGeometry *geometry); +RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode) { geometry->lock(lockMode); return geometry; } +RpGeometry *RpGeometryUnlock(RpGeometry *geometry) { geometry->unlock(); return geometry; } +RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix); +RpGeometry *RpGeometryCreateSpace(RwReal radius); +RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; } +RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; } +const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; } +RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount) { RwInt32 n = geometry->numMorphTargets; geometry->addMorphTargets(mtcount); return n; } +RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry) { return RpGeometryAddMorphTargets(geometry, 1); } +RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget); +RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry); +RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; } +RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry) { return geometry->colors; } +RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex) { + if(uvIndex == rwNARWTEXTURECOORDINATEINDEX) + return nil; + return geometry->texCoords[uvIndex-rwTEXTURECOORDINATEINDEX0]; +} +RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry) { return geometry->numTexCoordSets; } +RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry) { return geometry->numVertices; } +RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget) { return morphTarget->vertices; } +RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget) { return morphTarget->normals; } +RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry) { return geometry->triangles; } +RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry) { return geometry->numTriangles; } +RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum) { return geometry->matList.materials[matNum]; } +const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3) + { triangle->v[0] = vert1; triangle->v[1] = vert2; triangle->v[2] = vert3; return geometry; } +RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material) { + int id = geometry->matList.findIndex(material); + if(id < 0) + id = geometry->matList.appendMaterial(material); + if(id < 0) + return nil; + triangle->matId = id; + return geometry; +} +const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3); +RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle); +RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry); +RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData) { + int i; + for(i = 0; i < geometry->matList.numMaterials; i++) + if(fpCallBack(geometry->matList.materials[i], pData) == nil) + break; + return geometry; +} +//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData); +RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID); +RwBool RpGeometryValidatePlugins(const RpGeometry *geometry); +RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry); +const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream); +RpGeometry *RpGeometryStreamRead(RwStream *stream) { return Geometry::streamRead(stream); } +//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead); +RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry) { return geometry->flags; } +RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags) { geometry->flags = flags; return geometry; } +const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry); +RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties); + + + + + +RwFrame *RpClumpGetFrame(const RpClump * clump) { return clump->getFrame(); } +RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame) { clump->setFrame(frame); return clump; } +RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData) { + FORLIST(lnk, clump->atomics) + if(callback(Atomic::fromClump(lnk), pData) == nil) + break; + return clump; +} +RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData); +RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData); +//RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius); +RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; } +RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { clump->removeAtomic(atomic); return clump; } +RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; } +//RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light); +//RpClump *RpClumpAddLight(RpClump * clump, RpLight * light); +//RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera); +//RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera); +RwBool RpClumpDestroy(RpClump * clump) { clump->destroy(); return true; } +RpClump *RpClumpCreate(void) { return rw::Clump::create(); } +RpClump *RpClumpClone(RpClump * clump) { return clump->clone(); } +//RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback); +//RpClumpCallBack RpClumpGetCallBack(const RpClump * clump); +RwInt32 RpClumpGetNumAtomics(RpClump * clump) { return clump->countAtomics(); } +//RwInt32 RpClumpGetNumLights(RpClump * clump); +//RwInt32 RpClumpGetNumCameras(RpClump * clump); +RpClump *RpClumpStreamRead(RwStream * stream) { return rw::Clump::streamRead(stream); } +//RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream); +RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) + { return Clump::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); } +RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) + { return Clump::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); } +//RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +//RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID); +//RwBool RpClumpValidatePlugins(const RpClump * clump); + + + +RpAtomic *RpAtomicCreate(void) { return rw::Atomic::create(); } +RwBool RpAtomicDestroy(RpAtomic * atomic) { atomic->destroy(); return true; } +RpAtomic *RpAtomicClone(RpAtomic * atomic) { return atomic->clone(); } +RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame) { atomic->setFrame(frame); return atomic; } +RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags) { atomic->setGeometry(geometry, flags); return atomic; } + +RwFrame *RpAtomicGetFrame(const RpAtomic * atomic) { return atomic->getFrame(); } +RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags) { atomic->setFlags(flags); return atomic; } +RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic) { return atomic->getFlags(); } +RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic) { return &atomic->boundingSphere; } +RpAtomic *RpAtomicRender(RpAtomic * atomic) { atomic->render(); return atomic; } +RpClump *RpAtomicGetClump(const RpAtomic * atomic) { return atomic->clump; } +//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic); +RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic) { return atomic->geometry; } +// WARNING: illegal cast +void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback) { atomic->setRenderCB((Atomic::RenderCB)callback); } +RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic) { return (RpAtomicCallBackRender)atomic->renderCB; } +//RwBool RpAtomicInstance(RpAtomic *atomic); +//RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic); +//RpAtomic *RpAtomicStreamRead(RwStream * stream); +//RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream); +RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) + { return Atomic::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); } +//RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +//RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +//RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB); +//RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID); +//RwBool RpAtomicValidatePlugins(const RpAtomic * atomic); + +RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic) { Atomic::defaultRenderCB(atomic); return atomic; } + + +// TODO: this is extremely simplified +RpWorld *RpWorldCreate(RwBBox * boundingBox) { return World::create(); } +RwBool RpWorldDestroy(RpWorld * world) { world->destroy(); return true; } + +RwBool RpWorldPluginAttach(void) { + registerMeshPlugin(); + registerNativeDataPlugin(); + registerAtomicRightsPlugin(); + registerMaterialRightsPlugin(); + + // not sure if this goes here + rw::xbox::registerVertexFormatPlugin(); + return true; +} + +RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera) { world->removeCamera(camera); return world; } +RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera) { world->addCamera(camera); return world; } +RpWorld *RwCameraGetWorld(const RwCamera *camera); +RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic); +RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic); +RpWorld *RpAtomicGetWorld(const RpAtomic *atomic); +RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump); +RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump); +RpWorld *RpClumpGetWorld(const RpClump *clump); +RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light) { world->addLight(light); return world; } +RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light) { world->removeLight(light); return world; } +RpWorld *RpLightGetWorld(const RpLight *light); +RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data); +RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data); + + + + +RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; } +RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; } +RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ){ return (RpMatFXMaterialFlags)MatFX::getEffects(material); } +RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; } +RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) { + MatFX *mfx = MatFX::get(material); + mfx->setEnvTexture(texture); + mfx->setEnvFrame(frame); + mfx->setEnvCoefficient(coef); + return material; +} +RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame ) +{ + MatFX *mfx = MatFX::get(material); + mfx->setEnvFrame(frame); + return material; +} +RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha ) +{ + MatFX *mfx = MatFX::get(material); + mfx->setEnvFBAlpha(useFrameBufferAlpha); + return material; +} +RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef ) +{ + MatFX *mfx = MatFX::get(material); + mfx->setEnvCoefficient(coef); + return material; +} +RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material ) +{ + MatFX *mfx = MatFX::get(material); + return mfx->getEnvCoefficient(); +} + + + +RwBool RpHAnimPluginAttach(void) { + registerHAnimPlugin(); + return true; +} + +RwInt32 RpHAnimFrameGetID(RwFrame *frame) { return HAnimData::get(frame)->id; } + +RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy *hierarchy, RwInt32 ID) { return hierarchy->getIndex(ID); } + +RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy) { HAnimData::get(frame)->hierarchy = hierarchy; return true; } +RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame) { return HAnimHierarchy::get(frame); } + +RpHAnimHierarchy *RpHAnimHierarchySetFlags(RpHAnimHierarchy *hierarchy, RpHAnimHierarchyFlag flags) { hierarchy->flags = flags; return hierarchy; } + +RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim) { hierarchy->interpolator->setCurrentAnim(anim); return true; } +RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time) { hierarchy->interpolator->addTime(time); return true; } + +RwMatrix *RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy *hierarchy) { return hierarchy->matrices; } +RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy) { hierarchy->updateMatrices(); return true; } + +RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration) + { return Animation::create(AnimInterpolatorInfo::find(typeID), numFrames, flags, duration); } +RpHAnimAnimation *RpHAnimAnimationDestroy(RpHAnimAnimation *animation) { animation->destroy(); return animation; } +RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream) { return Animation::streamRead(stream); } + + + + + + +RwBool RpSkinPluginAttach(void) { + registerSkinPlugin(); + return true; +} + +RwUInt32 RpSkinGetNumBones( RpSkin *skin ) { return skin->numBones; } +const RwMatrixWeights *RpSkinGetVertexBoneWeights( RpSkin *skin ) { return (RwMatrixWeights*)skin->weights; } +const RwUInt32 *RpSkinGetVertexBoneIndices( RpSkin *skin ) { return (RwUInt32*)skin->indices; } +const RwMatrix *RpSkinGetSkinToBoneMatrices( RpSkin *skin ) { return (const RwMatrix*)skin->inverseMatrices; } + +RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry ) { return Skin::get(geometry); } + +RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ) { Skin::setHierarchy(atomic, hierarchy); return atomic; } +RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { return Skin::getHierarchy(atomic); } + +RwImage * +RtBMPImageWrite(RwImage *image, const RwChar *imageName) +{ +#ifndef _WIN32 + char *r = casepath(imageName); + if (r) { + rw::writeBMP(image, r); + free(r); + } else { + rw::writeBMP(image, imageName); + } + +#else + rw::writeBMP(image, imageName); +#endif + return image; +} +RwImage * +RtBMPImageRead(const RwChar *imageName) +{ +#ifndef _WIN32 + RwImage *image; + char *r = casepath(imageName); + if (r) { + image = rw::readBMP(r); + free(r); + } else { + image = rw::readBMP(imageName); + } + return image; + +#else + return rw::readBMP(imageName); +#endif +} + + +RwImage * +RtPNGImageWrite(RwImage *image, const RwChar *imageName) +{ +#ifndef _WIN32 + char *r = casepath(imageName); + if (r) { + rw::writePNG(image, r); + free(r); + } else { + rw::writePNG(image, imageName); + } + +#else + rw::writePNG(image, imageName); +#endif + return image; +} +RwImage * +RtPNGImageRead(const RwChar *imageName) +{ +#ifndef _WIN32 + RwImage *image; + char *r = casepath(imageName); + if (r) { + image = rw::readPNG(r); + free(r); + } else { + image = rw::readPNG(imageName); + } + return image; + +#else + return rw::readPNG(imageName); +#endif +} + +#include "rtquat.h" + +RtQuat *RtQuatRotate(RtQuat * quat, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp) { return (RtQuat*)((rw::Quat*)quat)->rotate(axis, angle/180.0f*3.14159f, (CombineOp)combineOp); } +void RtQuatConvertToMatrix(const RtQuat * const qpQuat, RwMatrix * const mpMatrix) { mpMatrix->rotate(*(rw::Quat*)qpQuat, COMBINEREPLACE); } + + +#include "rtcharse.h" + +RwBool RtCharsetOpen(void) { return Charset::open(); } +void RtCharsetClose(void) { return Charset::close(); } +RtCharset *RtCharsetPrint(RtCharset * charSet, const RwChar * string, RwInt32 x, RwInt32 y) { charSet->print(string, x, y, true); return charSet; } +RtCharset *RtCharsetPrintBuffered(RtCharset * charSet, const RwChar * string, RwInt32 x, RwInt32 y, RwBool hideSpaces) { charSet->printBuffered(string, x, y, hideSpaces); return charSet; } +RwBool RtCharsetBufferFlush(void) { Charset::flushBuffer(); return true; } +RtCharset *RtCharsetSetColors(RtCharset * charSet, const RwRGBA * foreGround, const RwRGBA * backGround) { return charSet->setColors(foreGround, backGround); } +RtCharset *RtCharsetGetDesc(RtCharset * charset, RtCharsetDesc * desc) { *desc = charset->desc; return charset; } +RtCharset *RtCharsetCreate(const RwRGBA * foreGround, const RwRGBA * backGround) { return Charset::create(foreGround, backGround); } +RwBool RtCharsetDestroy(RtCharset * charSet) { charSet->destroy(); return true; } + + + +#include + +RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void) { return rw::getMaxSupportedMaxAnisotropy(); } +RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val) { tex->setMaxAnisotropy(val); return tex; } +RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex) { return tex->getMaxAnisotropy(); } +RwBool RpAnisotPluginAttach(void) { rw::registerAnisotropyPlugin(); return true; } diff --git a/src/fakerw/rpanisot.h b/src/fakerw/rpanisot.h new file mode 100644 index 0000000..a886512 --- /dev/null +++ b/src/fakerw/rpanisot.h @@ -0,0 +1,6 @@ +#pragma once + +RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void); +RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val); +RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex); +RwBool RpAnisotPluginAttach(void); diff --git a/src/fakerw/rphanim.h b/src/fakerw/rphanim.h new file mode 100644 index 0000000..6305980 --- /dev/null +++ b/src/fakerw/rphanim.h @@ -0,0 +1,72 @@ +#pragma once + +#include "rtquat.h" + +//struct RpHAnimHierarchy; +typedef rw::HAnimHierarchy RpHAnimHierarchy; +//struct RpHAnimAnimation; +typedef rw::Animation RpHAnimAnimation; + +#define rpHANIMSTDKEYFRAMETYPEID 0x1 + +// same as rw::HAnimKeyFrame, but we need RtQuat in this one +struct RpHAnimStdKeyFrame +{ + RpHAnimStdKeyFrame *prevFrame; + RwReal time; + RtQuat q; + RwV3d t; +}; +// same story, this one only exists in later RW versions +// but we need it for 64 bit builds because offset and size differs! +struct RpHAnimStdInterpFrame +{ + RpHAnimStdKeyFrame *keyFrame1; + RpHAnimStdKeyFrame *keyFrame2; + RtQuat q; + RwV3d t; +}; + +enum RpHAnimHierarchyFlag +{ + rpHANIMHIERARCHYSUBHIERARCHY = rw::HAnimHierarchy::SUBHIERARCHY, + rpHANIMHIERARCHYNOMATRICES = rw::HAnimHierarchy::NOMATRICES, + + rpHANIMHIERARCHYUPDATEMODELLINGMATRICES = rw::HAnimHierarchy::UPDATEMODELLINGMATRICES, + rpHANIMHIERARCHYUPDATELTMS = rw::HAnimHierarchy::UPDATELTMS, + rpHANIMHIERARCHYLOCALSPACEMATRICES = rw::HAnimHierarchy::LOCALSPACEMATRICES +}; + +#define rpHANIMPOPPARENTMATRIX rw::HAnimHierarchy::POP +#define rpHANIMPUSHPARENTMATRIX rw::HAnimHierarchy::PUSH + +RwBool RpHAnimPluginAttach(void); + +RwBool RpHAnimFrameSetID(RwFrame *frame, RwInt32 id); +RwInt32 RpHAnimFrameGetID(RwFrame *frame); + +RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy *hierarchy, RwInt32 ID); + +RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy); +RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame); + +RpHAnimHierarchy *RpHAnimHierarchySetFlags(RpHAnimHierarchy *hierarchy, RpHAnimHierarchyFlag flags); +RpHAnimHierarchyFlag RpHAnimHierarchyGetFlags(RpHAnimHierarchy *hierarchy); + +RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim); +RwBool RpHAnimHierarchySetCurrentAnimTime(RpHAnimHierarchy *hierarchy, RwReal time); +RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy *hierarchy, RwReal time); +RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time); + +RwMatrix *RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy *hierarchy); +RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy); + +#define rpHANIMHIERARCHYGETINTERPFRAME( hierarchy, nodeIndex ) \ + ( (void *)( ( (RwUInt8 *)&(hierarchy->interpolator[1]) + \ + ((nodeIndex) * \ + hierarchy->interpolator->currentInterpKeyFrameSize) ) ) ) + + +RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration); +RpHAnimAnimation *RpHAnimAnimationDestroy(RpHAnimAnimation *animation); +RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream); diff --git a/src/fakerw/rpmatfx.h b/src/fakerw/rpmatfx.h new file mode 100644 index 0000000..87c8fb2 --- /dev/null +++ b/src/fakerw/rpmatfx.h @@ -0,0 +1,43 @@ +#pragma once + +enum RpMatFXMaterialFlags +{ + rpMATFXEFFECTNULL = rw::MatFX::NOTHING, + rpMATFXEFFECTBUMPMAP = rw::MatFX::BUMPMAP, + rpMATFXEFFECTENVMAP = rw::MatFX::ENVMAP, + rpMATFXEFFECTBUMPENVMAP = rw::MatFX::BUMPENVMAP, + rpMATFXEFFECTDUAL = rw::MatFX::DUAL, + + rpMATFXEFFECTMAX, + rpMATFXNUMEFFECTS = rpMATFXEFFECTMAX - 1, +}; + +RwBool RpMatFXPluginAttach( void ); +RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ); +RwBool RpMatFXAtomicQueryEffects( RpAtomic *atomic ); +//RpWorldSector *RpMatFXWorldSectorEnableEffects( RpWorldSector *worldSector ); +//RwBool RpMatFXWorldSectorQueryEffects( RpWorldSector *worldSector ); +RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ); +RpMaterial *RpMatFXMaterialSetupBumpMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwReal coef ); +RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ); +RpMaterial *RpMatFXMaterialSetupDualTexture( RpMaterial *material, RwTexture *texture, RwBlendFunction srcBlendMode, RwBlendFunction dstBlendMode ); +RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ); +RpMaterial *RpMatFXMaterialSetBumpMapTexture( RpMaterial *material, RwTexture *texture ); +RpMaterial *RpMatFXMaterialSetBumpMapFrame( RpMaterial *material, RwFrame *frame ); +RpMaterial *RpMatFXMaterialSetBumpMapCoefficient( RpMaterial *material, RwReal coef ); +RwTexture *RpMatFXMaterialGetBumpMapTexture( const RpMaterial *material ); +RwTexture *RpMatFXMaterialGetBumpMapBumpedTexture( const RpMaterial *material ); +RwFrame *RpMatFXMaterialGetBumpMapFrame( const RpMaterial *material ); +RwReal RpMatFXMaterialGetBumpMapCoefficient( const RpMaterial *material ); +RpMaterial *RpMatFXMaterialSetEnvMapTexture( RpMaterial *material, RwTexture *texture ); +RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame ); +RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha ); +RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef ); +RwTexture *RpMatFXMaterialGetEnvMapTexture( const RpMaterial *material ); +RwFrame *RpMatFXMaterialGetEnvMapFrame( const RpMaterial *material ); +RwBool RpMatFXMaterialGetEnvMapFrameBufferAlpha( const RpMaterial *material ); +RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material ); +RpMaterial *RpMatFXMaterialSetDualTexture( RpMaterial *material, RwTexture *texture ); +RpMaterial *RpMatFXMaterialSetDualBlendModes( RpMaterial *material, RwBlendFunction srcBlendMode, RwBlendFunction dstBlendMode ); +RwTexture *RpMatFXMaterialGetDualTexture( const RpMaterial *material ); +const RpMaterial *RpMatFXMaterialGetDualBlendModes( const RpMaterial *material, RwBlendFunction *srcBlendMode, RwBlendFunction *dstBlendMode ); diff --git a/src/fakerw/rpskin.h b/src/fakerw/rpskin.h new file mode 100644 index 0000000..1ffc9f2 --- /dev/null +++ b/src/fakerw/rpskin.h @@ -0,0 +1,26 @@ +#pragma once + +#include + +//struct RpSkin; +typedef rw::Skin RpSkin; + +struct RwMatrixWeights +{ + RwReal w0; + RwReal w1; + RwReal w2; + RwReal w3; +}; + +RwBool RpSkinPluginAttach(void); + +RwUInt32 RpSkinGetNumBones( RpSkin *skin ); +const RwMatrixWeights *RpSkinGetVertexBoneWeights( RpSkin *skin ); +const RwUInt32 *RpSkinGetVertexBoneIndices( RpSkin *skin ); +const RwMatrix *RpSkinGetSkinToBoneMatrices( RpSkin *skin ); + +RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry ); + +RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ); +RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ); diff --git a/src/fakerw/rpworld.h b/src/fakerw/rpworld.h new file mode 100644 index 0000000..f10a375 --- /dev/null +++ b/src/fakerw/rpworld.h @@ -0,0 +1,336 @@ +#pragma once + +#define rpATOMIC rw::Atomic::ID +#define rpCLUMP rw::Clump::ID + +/* + *********************************************** + * + * RpMaterial + * + *********************************************** + */ + +//struct RpMaterial; +typedef rw::Material RpMaterial; + +typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data); + +RpMaterial *RpMaterialCreate(void); +RwBool RpMaterialDestroy(RpMaterial *material); +RpMaterial *RpMaterialClone(RpMaterial *material); +RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture); +RpMaterial *RpMaterialAddRef(RpMaterial *material); +RwTexture *RpMaterialGetTexture(const RpMaterial *material); +RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color); +const RwRGBA *RpMaterialGetColor(const RpMaterial *material); +RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties); +const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material); +RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID); +RwBool RpMaterialValidatePlugins(const RpMaterial *material); +RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material); +RpMaterial *RpMaterialStreamRead(RwStream *stream); +const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream); +//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead); + + +/* + *********************************************** + * + * RpLight + * + *********************************************** + */ + +//struct RpLight; +typedef rw::Light RpLight; + +enum RpLightType +{ + rpNALIGHTTYPE = 0, + rpLIGHTDIRECTIONAL, + rpLIGHTAMBIENT, + rpLIGHTPOINT = 0x80, + rpLIGHTSPOT, + rpLIGHTSPOTSOFT, +}; + +enum RpLightFlag +{ + rpLIGHTLIGHTATOMICS = 0x01, + rpLIGHTLIGHTWORLD = 0x02, +}; + +typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data); + +RwReal RpLightGetRadius(const RpLight *light); +const RwRGBAReal *RpLightGetColor(const RpLight *light); +RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame); +RwFrame *RpLightGetFrame(const RpLight *light); +RpLightType RpLightGetType(const RpLight *light); +RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags); +RwUInt32 RpLightGetFlags(const RpLight *light); +RpLight *RpLightCreate(RwInt32 type); +RwBool RpLightDestroy(RpLight *light); +RpLight *RpLightSetRadius(RpLight *light, RwReal radius); +RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color); +RwReal RpLightGetConeAngle(const RpLight *light); +RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle); +RwUInt32 RpLightStreamGetSize(const RpLight *light); +RpLight *RpLightStreamRead(RwStream *stream); +const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream); +//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead); +RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID); +RwBool RpLightValidatePlugins(const RpLight * light); + +/* + *********************************************** + * + * RpGeometry + * + *********************************************** + */ + +typedef rw::Triangle RpTriangle; + +//struct RpGeometry; +typedef rw::Geometry RpGeometry; +//struct RpMorphTarget; +typedef rw::MorphTarget RpMorphTarget; + +enum RpGeometryFlag +{ + rpGEOMETRYTRISTRIP = rw::Geometry::TRISTRIP, + rpGEOMETRYPOSITIONS = rw::Geometry::POSITIONS, + rpGEOMETRYTEXTURED = rw::Geometry::TEXTURED, + rpGEOMETRYPRELIT = rw::Geometry::PRELIT, + rpGEOMETRYNORMALS = rw::Geometry::NORMALS, + rpGEOMETRYLIGHT = rw::Geometry::LIGHT, + rpGEOMETRYMODULATEMATERIALCOLOR = rw::Geometry::MODULATE, + rpGEOMETRYTEXTURED2 = rw::Geometry::TEXTURED2, + rpGEOMETRYNATIVE = rw::Geometry::NATIVE, + rpGEOMETRYNATIVEINSTANCE = rw::Geometry::NATIVEINSTANCE, + rpGEOMETRYFLAGSMASK = 0x000000FF, + rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000, +}; + +enum RpGeometryLockMode +{ + rpGEOMETRYLOCKPOLYGONS = rw::Geometry::LOCKPOLYGONS, + rpGEOMETRYLOCKVERTICES = rw::Geometry::LOCKVERTICES, + rpGEOMETRYLOCKNORMALS = rw::Geometry::LOCKNORMALS, + rpGEOMETRYLOCKPRELIGHT = rw::Geometry::LOCKPRELIGHT, + rpGEOMETRYLOCKTEXCOORDS = rw::Geometry::LOCKTEXCOORDS, + rpGEOMETRYLOCKTEXCOORDS1 = rw::Geometry::LOCKTEXCOORDS1, + rpGEOMETRYLOCKTEXCOORDS2 = rw::Geometry::LOCKTEXCOORDS2, + rpGEOMETRYLOCKTEXCOORDS3 = rw::Geometry::LOCKTEXCOORDS3, + rpGEOMETRYLOCKTEXCOORDS4 = rw::Geometry::LOCKTEXCOORDS4, + rpGEOMETRYLOCKTEXCOORDS5 = rw::Geometry::LOCKTEXCOORDS5, + rpGEOMETRYLOCKTEXCOORDS6 = rw::Geometry::LOCKTEXCOORDS6, + rpGEOMETRYLOCKTEXCOORDS7 = rw::Geometry::LOCKTEXCOORDS7, + rpGEOMETRYLOCKTEXCOORDS8 = rw::Geometry::LOCKTEXCOORDS8, + rpGEOMETRYLOCKTEXCOORDSALL = rw::Geometry::LOCKTEXCOORDSALL, + rpGEOMETRYLOCKALL = rw::Geometry::LOCKALL +}; + +RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format); +RwBool RpGeometryDestroy(RpGeometry *geometry); +RpGeometry *_rpGeometryAddRef(RpGeometry *geometry); +RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode); +RpGeometry *RpGeometryUnlock(RpGeometry *geometry); +RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix); +RpGeometry *RpGeometryCreateSpace(RwReal radius); +RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere); +RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget); +const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere); +RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount); +RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry); +RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget); +RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry); +RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget); +RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry); +RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex); +RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry); +RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry); +RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget); +RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget); +RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry); +RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry); +RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum); +const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3); +RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material); +const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3); +RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle); +RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry); +RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData); +//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData); +RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID); +RwBool RpGeometryValidatePlugins(const RpGeometry *geometry); +RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry); +const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream); +RpGeometry *RpGeometryStreamRead(RwStream *stream); +//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead); +RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry); +RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags); +const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry); +RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties); + + +/* + *********************************************** + * + * RpAtomic and RpClump + * + *********************************************** + */ + +//struct RpAtomic; +typedef rw::Atomic RpAtomic; + +enum RpAtomicFlag +{ + rpATOMICCOLLISIONTEST = 0x01, + rpATOMICRENDER = 0x04, +}; + +enum RpAtomicSetGeomFlag +{ + rpATOMICSAMEBOUNDINGSPHERE = 0x01, +}; + +typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data); +typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic); + + +//struct RpClump; +typedef rw::Clump RpClump; + +struct RpClumpChunkInfo +{ + RwInt32 numAtomics; + RwInt32 numLights; + RwInt32 numCameras; +}; + +typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data); + + +RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic); +//void _rpAtomicResyncInterpolatedSphere(RpAtomic * atomic); +//const RwSphere *RpAtomicGetWorldBoundingSphere(RpAtomic * atomic); + +RwFrame *RpClumpGetFrame(const RpClump * clump); +RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame); +RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData); +RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData); +RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData); +RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius); +RpClump *RpClumpRender(RpClump * clump); +RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic); +RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic); +RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light); +RpClump *RpClumpAddLight(RpClump * clump, RpLight * light); +RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera); +RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera); +RwBool RpClumpDestroy(RpClump * clump); +RpClump *RpClumpCreate(void); +RpClump *RpClumpClone(RpClump * clump); +RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback); +RpClumpCallBack RpClumpGetCallBack(const RpClump * clump); +RwInt32 RpClumpGetNumAtomics(RpClump * clump); +RwInt32 RpClumpGetNumLights(RpClump * clump); +RwInt32 RpClumpGetNumCameras(RpClump * clump); +RwUInt32 RpClumpStreamGetSize(RpClump * clump); +RpClump *RpClumpStreamRead(RwStream * stream); +RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream); +RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID); +RwBool RpClumpValidatePlugins(const RpClump * clump); + +RpAtomic *RpAtomicCreate(void); +RwBool RpAtomicDestroy(RpAtomic * atomic); +RpAtomic *RpAtomicClone(RpAtomic * atomic); +RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame); +RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags); + +RwFrame *RpAtomicGetFrame(const RpAtomic * atomic); +RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags); +RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic); +RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic); +RpAtomic *RpAtomicRender(RpAtomic * atomic); +RpClump *RpAtomicGetClump(const RpAtomic * atomic); +//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic); +RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic); +void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback); +RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic); +RwBool RpAtomicInstance(RpAtomic *atomic); +RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic); +RpAtomic *RpAtomicStreamRead(RwStream * stream); +RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream); +RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); +RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB); +RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID); +RwBool RpAtomicValidatePlugins(const RpAtomic * atomic); + +//RwInt32 RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator); +//RwInt32 RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator); +//RwReal RpInterpolatorGetValue(const RpInterpolator * interpolator); +//RwReal RpInterpolatorGetScale(const RpInterpolator * interpolator); +//RpInterpolator *RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic); +//RpInterpolator *RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic); +//RpInterpolator *RpInterpolatorSetValue(RpInterpolator * interpolator, RwReal value, RpAtomic *atomic); +//RpInterpolator *RpInterpolatorSetScale(RpInterpolator * interpolator, RwReal scale, RpAtomic *atomic); + + +RpClump *RpLightGetClump(const RpLight *light); +RpClump *RwCameraGetClump(const RwCamera *camera); + +/* + *********************************************** + * + * RpWorld + * + *********************************************** + */ + +//struct RpWorld; +typedef rw::World RpWorld; + +RwBool RpWorldDestroy(RpWorld * world); +RpWorld *RpWorldCreate(RwBBox * boundingBox); + +RwBool RpWorldPluginAttach(void); + +RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera); +RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera); +RpWorld *RwCameraGetWorld(const RwCamera *camera); +RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic); +RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic); +RpWorld *RpAtomicGetWorld(const RpAtomic *atomic); +RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump); +RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump); +RpWorld *RpClumpGetWorld(const RpClump *clump); +RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light); +RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light); +RpWorld *RpLightGetWorld(const RpLight *light); +RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data); +RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data); +//RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera, RpWorldSectorCallBack callBack, void *pData); +//RpLight *RpLightForAllWorldSectors(RpLight *light, RpWorldSectorCallBack callback, void *data); +//RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic, RpWorldSectorCallBack callback, void *data); +//RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data); +//RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data); +//RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector, RpLightCallBack callback, void *data); diff --git a/src/fakerw/rtbmp.h b/src/fakerw/rtbmp.h new file mode 100644 index 0000000..896d276 --- /dev/null +++ b/src/fakerw/rtbmp.h @@ -0,0 +1,4 @@ +#pragma once + +RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName); +RwImage *RtBMPImageRead(const RwChar * imageName); diff --git a/src/fakerw/rtcharse.h b/src/fakerw/rtcharse.h new file mode 100644 index 0000000..10eb1f3 --- /dev/null +++ b/src/fakerw/rtcharse.h @@ -0,0 +1,14 @@ +#pragma once + +typedef rw::Charset RtCharset; +typedef rw::Charset::Desc RtCharsetDesc; + +RwBool RtCharsetOpen(void); +void RtCharsetClose(void); +RtCharset *RtCharsetPrint(RtCharset * charSet, const RwChar * string, RwInt32 x, RwInt32 y); +RtCharset *RtCharsetPrintBuffered(RtCharset * charSet, const RwChar * string, RwInt32 x, RwInt32 y, RwBool hideSpaces); +RwBool RtCharsetBufferFlush(void); +RtCharset *RtCharsetSetColors(RtCharset * charSet, const RwRGBA * foreGround, const RwRGBA * backGround); +RtCharset *RtCharsetGetDesc(RtCharset * charset, RtCharsetDesc * desc); +RtCharset *RtCharsetCreate(const RwRGBA * foreGround, const RwRGBA * backGround); +RwBool RtCharsetDestroy(RtCharset * charSet); diff --git a/src/fakerw/rtpng.h b/src/fakerw/rtpng.h new file mode 100644 index 0000000..80f2902 --- /dev/null +++ b/src/fakerw/rtpng.h @@ -0,0 +1,4 @@ +#pragma once + +RwImage *RtPNGImageWrite(RwImage * image, const RwChar * imageName); +RwImage *RtPNGImageRead(const RwChar * imageName); diff --git a/src/fakerw/rtquat.h b/src/fakerw/rtquat.h new file mode 100644 index 0000000..450342b --- /dev/null +++ b/src/fakerw/rtquat.h @@ -0,0 +1,15 @@ +#pragma once + +// Same layout as rw::Quat but with ugly imag,real separation which i don't want in librw +struct RtQuat +{ + rw::V3d imag; + rw::float32 real; +}; + +RwBool RtQuatConvertFromMatrix(RtQuat * const qpQuat, const RwMatrix * const mpMatrix); +RtQuat *RtQuatRotate(RtQuat * quat, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp); +const RtQuat *RtQuatQueryRotate(const RtQuat *quat, RwV3d * unitAxis, RwReal * angle); +RwV3d *RtQuatTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, const RwInt32 numPoints, const RtQuat *quat); + +void RtQuatConvertToMatrix(const RtQuat * const qpQuat, RwMatrix * const mpMatrix); diff --git a/src/fakerw/rwcore.h b/src/fakerw/rwcore.h new file mode 100644 index 0000000..ab0a719 --- /dev/null +++ b/src/fakerw/rwcore.h @@ -0,0 +1,423 @@ +#pragma once + +#define RWCORE_H // needed by CVector + +#include + +#include + +/* + *********************************************** + * + * RwIm2D and RwIm3D + * + *********************************************** + */ + +typedef rw::RWDEVICE::Im2DVertex RwIm2DVertex; +typedef rw::RWDEVICE::Im3DVertex RwIm3DVertex; +typedef RwUInt16 RwImVertexIndex; + +enum RwIm3DTransformFlags +{ + rwIM3D_VERTEXUV = rw::im3d::VERTEXUV, + rwIM3D_ALLOPAQUE = rw::im3d::ALLOPAQUE, + rwIM3D_NOCLIP = rw::im3d::NOCLIP, + rwIM3D_VERTEXXYZ = rw::im3d::VERTEXXYZ, + rwIM3D_VERTEXRGBA = rw::im3d::VERTEXRGBA, +}; + +void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx); +void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy); +void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz); +void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz); +void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx); +void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny); +void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz); +void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz); +void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz); +void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha); + +RwReal RwIm2DGetNearScreenZ(void); +RwReal RwIm2DGetFarScreenZ(void); +RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2); +RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 ); +RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices); +RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices); + + +void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z); +void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u); +void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v); +void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a); + +void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags); +RwBool RwIm3DEnd(void); +RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2); +RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3); +RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices); +RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType); + + +/* + *********************************************** + * + * RwRaster + * + *********************************************** + */ + +//struct RwRaster; +typedef rw::Raster RwRaster; + +enum RwRasterType +{ + rwRASTERTYPENORMAL = rw::Raster::NORMAL, + rwRASTERTYPEZBUFFER = rw::Raster::ZBUFFER, + rwRASTERTYPECAMERA = rw::Raster::CAMERA, + rwRASTERTYPETEXTURE = rw::Raster::TEXTURE, + rwRASTERTYPECAMERATEXTURE = rw::Raster::CAMERATEXTURE, + rwRASTERTYPEMASK = 0x07, + rwRASTERDONTALLOCATE = rw::Raster::DONTALLOCATE, +}; + +enum RwRasterFormat +{ + rwRASTERFORMATDEFAULT = rw::Raster::DEFAULT, + rwRASTERFORMAT1555 = rw::Raster::C1555, + rwRASTERFORMAT565 = rw::Raster::C565, + rwRASTERFORMAT4444 = rw::Raster::C4444, + rwRASTERFORMATLUM8 = rw::Raster::LUM8, + rwRASTERFORMAT8888 = rw::Raster::C8888, + rwRASTERFORMAT888 = rw::Raster::C888, + rwRASTERFORMAT16 = rw::Raster::D16, + rwRASTERFORMAT24 = rw::Raster::D24, + rwRASTERFORMAT32 = rw::Raster::D32, + rwRASTERFORMAT555 = rw::Raster::C555, + + rwRASTERFORMATAUTOMIPMAP = rw::Raster::AUTOMIPMAP, + rwRASTERFORMATPAL8 = rw::Raster::PAL8, + rwRASTERFORMATPAL4 = rw::Raster::PAL4, + rwRASTERFORMATMIPMAP = rw::Raster::MIPMAP, + + rwRASTERFORMATPIXELFORMATMASK = 0x0f00, + rwRASTERFORMATMASK = 0xff00 +}; + +enum RwRasterLockMode +{ + rwRASTERLOCKWRITE = rw::Raster::LOCKWRITE, + rwRASTERLOCKREAD = rw::Raster::LOCKREAD, + rwRASTERLOCKNOFETCH = rw::Raster::LOCKNOFETCH, + rwRASTERLOCKRAW = rw::Raster::LOCKRAW, +}; + +enum RwRasterFlipMode +{ + rwRASTERFLIPDONTWAIT = 0, + rwRASTERFLIPWAITVSYNC = 1, +}; + +RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags); +RwBool RwRasterDestroy(RwRaster * raster); +RwInt32 RwRasterGetWidth(const RwRaster *raster); +RwInt32 RwRasterGetHeight(const RwRaster *raster); +RwInt32 RwRasterGetStride(const RwRaster *raster); +RwInt32 RwRasterGetDepth(const RwRaster *raster); +RwInt32 RwRasterGetFormat(const RwRaster *raster); +RwInt32 RwRasterGetType(const RwRaster *raster); +RwRaster *RwRasterGetParent(const RwRaster *raster); +RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset); +RwInt32 RwRasterGetNumLevels(RwRaster * raster); +RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect); +RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y); +RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y); +RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect); +RwRaster *RwRasterPushContext(RwRaster * raster); +RwRaster *RwRasterPopContext(void); +RwRaster *RwRasterGetCurrentContext(void); +RwBool RwRasterClear(RwInt32 pixelValue); +RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue); +RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags); +RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode); +RwRaster *RwRasterUnlock(RwRaster * raster); +RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode); +RwRaster *RwRasterUnlockPalette(RwRaster * raster); +RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID); +RwBool RwRasterValidatePlugins(const RwRaster * raster); + + +/* + *********************************************** + * + * RwImage + * + *********************************************** + */ + +//struct RwImage; +typedef rw::Image RwImage; + +RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth); +RwBool RwImageDestroy(RwImage * image); +RwImage *RwImageAllocatePixels(RwImage * image); +RwImage *RwImageFreePixels(RwImage * image); +RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage); +RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height); +RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask); +RwImage *RwImageMakeMask(RwImage * image); +RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname); +RwImage *RwImageRead(const RwChar * imageName); +RwImage *RwImageWrite(RwImage * image, const RwChar * imageName); +RwChar *RwImageGetPath(void); +const RwChar *RwImageSetPath(const RwChar * path); +RwImage *RwImageSetStride(RwImage * image, RwInt32 stride); +RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels); +RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette); +RwInt32 RwImageGetWidth(const RwImage * image); +RwInt32 RwImageGetHeight(const RwImage * image); +RwInt32 RwImageGetDepth(const RwImage * image); +RwInt32 RwImageGetStride(const RwImage * image); +RwUInt8 *RwImageGetPixels(const RwImage * image); +RwRGBA *RwImageGetPalette(const RwImage * image); +RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat); +RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat); +RwBool RwImageSetGamma(RwReal gammaValue); +RwReal RwImageGetGamma(void); +RwImage *RwImageGammaCorrect(RwImage * image); +RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb); +RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID); +RwBool RwImageValidatePlugins(const RwImage * image); +//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite); +const RwChar *RwImageFindFileType(const RwChar * imageName); +RwInt32 RwImageStreamGetSize(const RwImage * image); +RwImage *RwImageStreamRead(RwStream * stream); +const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream); + + +/* + *********************************************** + * + * RwTexture + * + *********************************************** + */ + +//struct RwTexture; +typedef rw::Texture RwTexture; +//struct RwTexDictionary; +typedef rw::TexDictionary RwTexDictionary; + +typedef RwTexture *(*RwTextureCallBackRead)(const RwChar *name, const RwChar *maskName); +typedef RwTexture *(*RwTextureCallBack)(RwTexture *texture, void *pData); +typedef RwTexDictionary *(*RwTexDictionaryCallBack)(RwTexDictionary *dict, void *data); +typedef RwRaster *(*RwTextureCallBackMipmapGeneration)(RwRaster * raster, RwImage * image); +typedef RwBool (*RwTextureCallBackMipmapName)(RwChar *name, RwChar *maskName, RwUInt8 mipLevel, RwInt32 format); + +RwTexture *RwTextureCreate(RwRaster * raster); +RwBool RwTextureDestroy(RwTexture * texture); +RwTexture *RwTextureAddRef(RwTexture *texture); +RwBool RwTextureSetMipmapping(RwBool enable); +RwBool RwTextureGetMipmapping(void); +RwBool RwTextureSetAutoMipmapping(RwBool enable); +RwBool RwTextureGetAutoMipmapping(void); +RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback); +RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void); +RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback); +RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void); +RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format); +RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image); +RwTextureCallBackRead RwTextureGetReadCallBack(void); +RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack); +RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name); +RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName); +RwChar *RwTextureGetName(RwTexture *texture); +RwChar *RwTextureGetMaskName(RwTexture *texture); +RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster); +RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName); +RwRaster *RwTextureGetRaster(const RwTexture *texture); +RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID); +RwBool RwTextureValidatePlugins(const RwTexture * texture); + +RwTexDictionary *RwTextureGetDictionary(RwTexture *texture); +RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering); +RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture); +RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing); +RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing); +RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing); +RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture); +RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture); +RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture); + +void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable); + +// hack for reading native textures +RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size); + + +RwTexDictionary *RwTexDictionaryCreate(void); +RwBool RwTexDictionaryDestroy(RwTexDictionary * dict); +RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture); +RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture); +RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name); +RwTexDictionary *RwTexDictionaryGetCurrent(void); +RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict); +const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData); +RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData); +RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID); +RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict); +RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict); +RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream); +const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream); + +/* RwImage/RwRaster */ + +RwImage *RwImageSetFromRaster(RwImage *image, RwRaster *raster); +RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image); +RwRGBA *RwRGBAGetRasterPixel(RwRGBA *rgbOut, RwRaster *raster, RwInt32 x, RwInt32 y); +RwRaster *RwRasterRead(const RwChar *filename); +RwRaster *RwRasterReadMaskedRaster(const RwChar *filename, const RwChar *maskname); +RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat); + + +/* + *********************************************** + * + * RwFrame + * + *********************************************** + */ + +//struct RwFrame; +typedef rw::Frame RwFrame; + +typedef RwFrame *(*RwFrameCallBack)(RwFrame *frame, void *data); + + +RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data); +RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine); +RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine); +RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine); +RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine); +RwFrame *RwFrameOrthoNormalize(RwFrame * frame); +RwFrame *RwFrameSetIdentity(RwFrame * frame); +RwFrame *RwFrameCloneHierarchy(RwFrame * root); +RwBool RwFrameDestroyHierarchy(RwFrame * frame); +RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data); +RwFrame *RwFrameRemoveChild(RwFrame * child); +RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child); +RwFrame *RwFrameGetParent(const RwFrame * frame); +RwFrame *RwFrameGetRoot(const RwFrame * frame); +RwMatrix *RwFrameGetLTM(RwFrame * frame); +RwMatrix *RwFrameGetMatrix(RwFrame * frame); +RwFrame *RwFrameUpdateObjects(RwFrame * frame); +RwFrame *RwFrameCreate(void); +RwBool RwFrameInit(RwFrame *frame); +RwBool RwFrameDeInit(RwFrame *frame); +RwBool RwFrameDestroy(RwFrame * frame); +void _rwFrameInit(RwFrame *frame); +void _rwFrameDeInit(RwFrame *frame); +RwBool RwFrameDirty(const RwFrame * frame); +RwInt32 RwFrameCount(RwFrame * frame); +RwBool RwFrameSetStaticPluginsSize(RwInt32 size); +RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID); +RwBool RwFrameValidatePlugins(const RwFrame * frame); +RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root); +RwFrame *_rwFramePurgeClone(RwFrame *root); + +RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB); +RwInt32 RwFrameSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB); + +typedef rw::FrameList_ rwFrameList; +rwFrameList *rwFrameListInitialize(rwFrameList *frameList, RwFrame *frame); +RwBool rwFrameListFindFrame(const rwFrameList *frameList, const RwFrame *frame, RwInt32 *npIndex); +rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList); +RwUInt32 rwFrameListStreamGetSize(const rwFrameList *frameList); +rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl); +const rwFrameList *rwFrameListStreamWrite(const rwFrameList *frameList, RwStream *stream); + + +typedef rw::BBox RwBBox; + +/* + *********************************************** + * + * RwCamera + * + *********************************************** + */ + +//struct RwCamera; +typedef rw::Camera RwCamera; + +typedef RwCamera *(*RwCameraCallBack)(RwCamera *camera, void *data); + +enum RwCameraClearMode +{ + rwCAMERACLEARIMAGE = 0x1, + rwCAMERACLEARZ = 0x2, + rwCAMERACLEARSTENCIL = 0x4 +}; + +enum RwCameraProjection +{ + rwNACAMERAPROJECTION = 0, + rwPERSPECTIVE = 1, + rwPARALLEL = 2 +}; + +enum RwFrustumTestResult +{ + rwSPHEREOUTSIDE = 0, + rwSPHEREBOUNDARY = 1, + rwSPHEREINSIDE = 2 +}; + +RwCamera *RwCameraBeginUpdate(RwCamera * camera); +RwCamera *RwCameraEndUpdate(RwCamera * camera); +RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode); +RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags); +RwBool RwCameraDestroy(RwCamera * camera); +RwCamera *RwCameraCreate(void); +RwCamera *RwCameraClone(RwCamera * camera); +RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset); +RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow); +RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection); +RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip); +RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip); +RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB); +RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID); +RwBool RwCameraValidatePlugins(const RwCamera * camera); +RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere); +const RwV2d *RwCameraGetViewOffset(const RwCamera *camera); +RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster); +RwRaster *RwCameraGetRaster(const RwCamera *camera); +RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster); +RwRaster *RwCameraGetZRaster(const RwCamera *camera); +RwReal RwCameraGetNearClipPlane(const RwCamera *camera); +RwReal RwCameraGetFarClipPlane(const RwCamera *camera); +RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance); +RwReal RwCameraGetFogDistance(const RwCamera *camera); +RwCamera *RwCameraGetCurrentCamera(void); +RwCameraProjection RwCameraGetProjection(const RwCamera *camera); +const RwV2d *RwCameraGetViewWindow(const RwCamera *camera); +RwMatrix *RwCameraGetViewMatrix(RwCamera *camera); +RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame); +RwFrame *RwCameraGetFrame(const RwCamera *camera); + + +/* + * + * D3D-engine specific stuff + * + */ + +void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate); +RwBool RwD3D8DeviceSupportsDXTTexture(void); +void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level); +RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void); diff --git a/src/fakerw/rwplcore.h b/src/fakerw/rwplcore.h new file mode 100644 index 0000000..69c921c --- /dev/null +++ b/src/fakerw/rwplcore.h @@ -0,0 +1,498 @@ +#pragma once + +typedef rw::int8 RwInt8; +typedef rw::int16 RwInt16; +typedef rw::int32 RwInt32; +typedef rw::uint8 RwUInt8; +typedef rw::uint16 RwUInt16; +typedef rw::uint32 RwUInt32; +typedef rw::float32 RwReal; + +typedef char RwChar; +typedef RwInt32 RwBool; + +#define __RWUNUSED__ + +#ifndef FALSE +#define FALSE 0 +#endif + +#ifndef TRUE +#define TRUE !FALSE +#endif + +// used for unicode +#define RWSTRING(x) x + +typedef rw::V2d RwV2d; + +typedef rw::V3d RwV3d; + +typedef rw::Rect RwRect; + +typedef rw::Sphere RwSphere; + +enum RwTextureCoordinateIndex +{ + rwNARWTEXTURECOORDINATEINDEX = 0, + rwTEXTURECOORDINATEINDEX0, + rwTEXTURECOORDINATEINDEX1, + rwTEXTURECOORDINATEINDEX2, + rwTEXTURECOORDINATEINDEX3, + rwTEXTURECOORDINATEINDEX4, + rwTEXTURECOORDINATEINDEX5, + rwTEXTURECOORDINATEINDEX6, + rwTEXTURECOORDINATEINDEX7, +}; + +typedef rw::TexCoords RwTexCoords; + +typedef rw::SurfaceProperties RwSurfaceProperties; + +#define RWRGBALONG(r,g,b,a) \ + ((RwUInt32) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) + + +#define MAKECHUNKID(vendorID, chunkID) (((vendorID & 0xFFFFFF) << 8) | (chunkID & 0xFF)) + +enum RwCorePluginID +{ + rwID_NAOBJECT = 0x00, + rwID_STRUCT = 0x01, + rwID_STRING = 0x02, + rwID_EXTENSION = 0x03, + rwID_CAMERA = 0x05, + rwID_TEXTURE = 0x06, + rwID_MATERIAL = 0x07, + rwID_MATLIST = 0x08, + rwID_ATOMICSECT = 0x09, + rwID_PLANESECT = 0x0A, + rwID_WORLD = 0x0B, + rwID_SPLINE = 0x0C, + rwID_MATRIX = 0x0D, + rwID_FRAMELIST = 0x0E, + rwID_GEOMETRY = 0x0F, + rwID_CLUMP = 0x10, + rwID_LIGHT = 0x12, + rwID_UNICODESTRING = 0x13, + rwID_ATOMIC = 0x14, + rwID_TEXTURENATIVE = 0x15, + rwID_TEXDICTIONARY = 0x16, + rwID_ANIMDATABASE = 0x17, + rwID_IMAGE = 0x18, + rwID_SKINANIMATION = 0x19, + rwID_GEOMETRYLIST = 0x1A, + rwID_HANIMANIMATION = 0x1B, + rwID_TEAM = 0x1C, + rwID_CROWD = 0x1D, + rwID_DMORPHANIMATION = 0x1E, + rwID_RIGHTTORENDER = 0x1f, + rwID_MTEFFECTNATIVE = 0x20, + rwID_MTEFFECTDICT = 0x21, + rwID_TEAMDICTIONARY = 0x22, + rwID_PITEXDICTIONARY = 0x23, + rwID_TOC = 0x24, + rwID_PRTSTDGLOBALDATA = 0x25, + /* Insert before MAX and increment MAX */ + rwID_COREPLUGINIDMAX = 0x26, +}; + + +/* + *********************************************** + * + * RwObject + * + *********************************************** + */ + +//struct RwObject; +typedef rw::Object RwObject; +typedef rw::Frame RwFrame; + +typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data); + +RwUInt8 RwObjectGetType(const RwObject *obj); +RwFrame* rwObjectGetParent(const RwObject *obj); + +#define rwsprintf sprintf +#define rwvsprintf vsprintf +#define rwstrcpy strcpy +#define rwstrncpy strncpy +#define rwstrcat strcat +#define rwstrncat strncat +#define rwstrrchr strrchr +#define rwstrchr strchr +#define rwstrstr strstr +#define rwstrcmp strcmp +#define rwstricmp stricmp +#define rwstrlen strlen +#define rwstrupr strupr +#define rwstrlwr strlwr +#define rwstrtok strtok +#define rwsscanf sscanf + + +/* + *********************************************** + * + * Memory + * + *********************************************** + */ + +struct RwMemoryFunctions +{ + // NB: from RW 3.6 on the allocating functions take + // a hint parameter! + void *(*rwmalloc)(size_t size); + void (*rwfree)(void *mem); + void *(*rwrealloc)(void *mem, size_t newSize); + void *(*rwcalloc)(size_t numObj, size_t sizeObj); +}; + +void *RwMalloc(size_t size); +void RwFree(void *mem); +void *RwRealloc(void *mem, size_t newSize); +void *RwCalloc(size_t numObj, size_t sizeObj); + +/* + *********************************************** + * + * RwStream + * + *********************************************** + */ + +//struct RwStream; +typedef rw::Stream RwStream; + +struct RwMemory +{ + RwUInt8 *start; + RwUInt32 length; +}; + +enum RwStreamType +{ + rwNASTREAM = 0, + rwSTREAMFILE, + rwSTREAMFILENAME, + rwSTREAMMEMORY, + rwSTREAMCUSTOM +}; + +enum RwStreamAccessType +{ + rwNASTREAMACCESS = 0, + rwSTREAMREAD, + rwSTREAMWRITE, + rwSTREAMAPPEND +}; + +RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData); +RwBool RwStreamClose(RwStream * stream, void *pData); +RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length); +RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length); +RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset); + + +/* + *********************************************** + * + * Plugin Registry + * + *********************************************** + */ + +#define RWPLUGINOFFSET(_type, _base, _offset) \ + ((_type *)((RwUInt8 *)(_base) + (_offset))) + +typedef RwStream *(*RwPluginDataChunkWriteCallBack)(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject); +typedef RwStream *(*RwPluginDataChunkReadCallBack)(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject); +typedef RwInt32(*RwPluginDataChunkGetSizeCallBack)(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject); +typedef RwBool(*RwPluginDataChunkAlwaysCallBack)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject); +typedef RwBool(*RwPluginDataChunkRightsCallBack)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject, RwUInt32 extraData); +typedef void *(*RwPluginObjectConstructor)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject); +typedef void *(*RwPluginObjectCopy)(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject); +typedef void *(*RwPluginObjectDestructor)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject); + +/* + *********************************************** + * + * RwMatrix + * + *********************************************** + */ + +typedef rw::Matrix RwMatrix; + +enum RwOpCombineType +{ + rwCOMBINEREPLACE = rw::COMBINEREPLACE, + rwCOMBINEPRECONCAT = rw::COMBINEPRECONCAT, + rwCOMBINEPOSTCONCAT = rw::COMBINEPOSTCONCAT +}; + +enum RwMatrixType +{ + rwMATRIXTYPENORMAL = rw::Matrix::TYPENORMAL, + rwMATRIXTYPEORTHOGANAL = rw::Matrix::TYPEORTHOGONAL, + rwMATRIXTYPEORTHONORMAL = rw::Matrix::TYPEORTHONORMAL, + rwMATRIXTYPEMASK = 0x00000003, +}; + +typedef rw::Matrix::Tolerance RwMatrixTolerance; + +RwBool RwMatrixDestroy(RwMatrix *mpMat); +RwMatrix *RwMatrixCreate(void); +void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix); +void RwMatrixSetIdentity(RwMatrix * matrix); +RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2); +RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp); +RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn); +RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn); +RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp); +RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp); +RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp); +RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp); +const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center); +RwV3d *RwMatrixGetRight(RwMatrix * matrix); +RwV3d *RwMatrixGetUp(RwMatrix * matrix); +RwV3d *RwMatrixGetAt(RwMatrix * matrix); +RwV3d *RwMatrixGetPos(RwMatrix * matrix); +RwMatrix *RwMatrixUpdate(RwMatrix * matrix); +RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance); + +/* + *********************************************** + * + * RwRGBA + * + *********************************************** + */ + +typedef rw::RGBA RwRGBA; +typedef rw::RGBAf RwRGBAReal; + + +inline void RwRGBAAssign(RwRGBA *target, const RwRGBA *source) { *target = *source; } + + +RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in); +RwReal RwV3dLength(const RwV3d * in); +RwReal RwV2dLength(const RwV2d * in); +RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in); +void RwV2dAssign(RwV2d * out, const RwV2d * ina); +void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb); +void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb); +void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb); +void RwV2dPerp(RwV2d * out, const RwV2d * in); +void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar); +RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb); +void RwV3dAssign(RwV3d * out, const RwV3d * ina); +void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb); +void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb); +void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar); +void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar); +void RwV3dNegate(RwV3d * out, const RwV3d * in); +RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb); +void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb); +RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix); +RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix); + + +/* + *********************************************** + * + * Render States + * + *********************************************** + */ + +// not librw because we don't support all of them (yet?) - mapping in wrapper functions +enum RwRenderState +{ + rwRENDERSTATENARENDERSTATE = 0, + rwRENDERSTATETEXTURERASTER, + rwRENDERSTATETEXTUREADDRESS, + rwRENDERSTATETEXTUREADDRESSU, + rwRENDERSTATETEXTUREADDRESSV, + rwRENDERSTATETEXTUREPERSPECTIVE, + rwRENDERSTATEZTESTENABLE, + rwRENDERSTATESHADEMODE, + rwRENDERSTATEZWRITEENABLE, + rwRENDERSTATETEXTUREFILTER, + rwRENDERSTATESRCBLEND, + rwRENDERSTATEDESTBLEND, + rwRENDERSTATEVERTEXALPHAENABLE, + rwRENDERSTATEBORDERCOLOR, + rwRENDERSTATEFOGENABLE, + rwRENDERSTATEFOGCOLOR, + rwRENDERSTATEFOGTYPE, + rwRENDERSTATEFOGDENSITY, + rwRENDERSTATEFOGTABLE, + rwRENDERSTATEALPHAPRIMITIVEBUFFER, + rwRENDERSTATECULLMODE, + rwRENDERSTATESTENCILENABLE, + rwRENDERSTATESTENCILFAIL, + rwRENDERSTATESTENCILZFAIL, + rwRENDERSTATESTENCILPASS, + rwRENDERSTATESTENCILFUNCTION, + rwRENDERSTATESTENCILFUNCTIONREF, + rwRENDERSTATESTENCILFUNCTIONMASK, + rwRENDERSTATESTENCILFUNCTIONWRITEMASK +}; + +// not supported - we only do gouraud +enum RwShadeMode +{ + rwSHADEMODENASHADEMODE = 0, + rwSHADEMODEFLAT, + rwSHADEMODEGOURAUD +}; + +enum RwBlendFunction +{ + rwBLENDNABLEND = 0, + rwBLENDZERO = rw::BLENDZERO, + rwBLENDONE = rw::BLENDONE, + rwBLENDSRCCOLOR = rw::BLENDSRCCOLOR, + rwBLENDINVSRCCOLOR = rw::BLENDINVSRCCOLOR, + rwBLENDSRCALPHA = rw::BLENDSRCALPHA, + rwBLENDINVSRCALPHA = rw::BLENDINVSRCALPHA, + rwBLENDDESTALPHA = rw::BLENDDESTALPHA, + rwBLENDINVDESTALPHA = rw::BLENDINVDESTALPHA, + rwBLENDDESTCOLOR = rw::BLENDDESTCOLOR, + rwBLENDINVDESTCOLOR = rw::BLENDINVDESTCOLOR, + rwBLENDSRCALPHASAT = rw::BLENDSRCALPHASAT +}; + +// unsupported - we only need linear +enum RwFogType +{ + rwFOGTYPENAFOGTYPE = 0, + rwFOGTYPELINEAR, + rwFOGTYPEEXPONENTIAL, + rwFOGTYPEEXPONENTIAL2 +}; + +enum RwTextureFilterMode +{ + rwFILTERNAFILTERMODE = 0, + rwFILTERNEAREST = rw::Texture::NEAREST, + rwFILTERLINEAR = rw::Texture::LINEAR, + rwFILTERMIPNEAREST = rw::Texture::MIPNEAREST, + rwFILTERMIPLINEAR = rw::Texture::MIPLINEAR, + rwFILTERLINEARMIPNEAREST = rw::Texture::LINEARMIPNEAREST, + rwFILTERLINEARMIPLINEAR = rw::Texture::LINEARMIPLINEAR +}; + +enum RwTextureAddressMode +{ + rwTEXTUREADDRESSNATEXTUREADDRESS = 0, + rwTEXTUREADDRESSWRAP = rw::Texture::WRAP, + rwTEXTUREADDRESSMIRROR = rw::Texture::MIRROR, + rwTEXTUREADDRESSCLAMP = rw::Texture::CLAMP, + rwTEXTUREADDRESSBORDER = rw::Texture::BORDER +}; + +enum RwCullMode +{ + rwCULLMODENACULLMODE = 0, + rwCULLMODECULLNONE = rw::CULLNONE, + rwCULLMODECULLBACK = rw::CULLBACK, + rwCULLMODECULLFRONT = rw::CULLFRONT +}; + +enum RwPrimitiveType +{ + rwPRIMTYPENAPRIMTYPE = rw::PRIMTYPENONE, + rwPRIMTYPELINELIST = rw::PRIMTYPELINELIST, + rwPRIMTYPEPOLYLINE = rw::PRIMTYPEPOLYLINE, + rwPRIMTYPETRILIST = rw::PRIMTYPETRILIST, + rwPRIMTYPETRISTRIP = rw::PRIMTYPETRISTRIP, + rwPRIMTYPETRIFAN = rw::PRIMTYPETRIFAN, + rwPRIMTYPEPOINTLIST = rw::PRIMTYPEPOINTLIST +}; + + +RwBool RwRenderStateGet(RwRenderState state, void *value); +RwBool RwRenderStateSet(RwRenderState state, void *value); + + +/* + *********************************************** + * + * Engine + * + *********************************************** + */ + +struct RwEngineOpenParams +{ + void *displayID; +}; + +typedef rw::SubSystemInfo RwSubSystemInfo; + +enum RwVideoModeFlag +{ + rwVIDEOMODEEXCLUSIVE = rw::VIDEOMODEEXCLUSIVE, +/* + rwVIDEOMODEINTERLACE = 0x2, + rwVIDEOMODEFFINTERLACE = 0x4, + rwVIDEOMODEFSAA0 = 0x8, + rwVIDEOMODEFSAA1 = 0x10 +*/ +}; + +typedef rw::VideoMode RwVideoMode; + +#if 0 +struct RwFileFunctions +{ + rwFnFexist rwfexist; /**< Pointer to fexist function */ + rwFnFopen rwfopen; /**< Pointer to fopen function */ + rwFnFclose rwfclose; /**< Pointer to fclose function */ + rwFnFread rwfread; /**< Pointer to fread function */ + rwFnFwrite rwfwrite; /**< Pointer to fwrite function */ + rwFnFgets rwfgets; /**< Pointer to fgets function */ + rwFnFputs rwfputs; /**< Pointer to puts function */ + rwFnFeof rwfeof; /**< Pointer to feof function */ + rwFnFseek rwfseek; /**< Pointer to fseek function */ + rwFnFflush rwfflush; /**< Pointer to fflush function */ + rwFnFtell rwftell; /**< Pointer to ftell function */ +}; +RwFileFunctions *RwOsGetFileInterface(void); +#endif + +RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize); +RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB); +RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID); +RwBool RwEngineOpen(RwEngineOpenParams *initParams); +RwBool RwEngineStart(void); +RwBool RwEngineStop(void); +RwBool RwEngineClose(void); +RwBool RwEngineTerm(void); +RwInt32 RwEngineGetNumSubSystems(void); +RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex); +RwInt32 RwEngineGetCurrentSubSystem(void); +RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex); +RwInt32 RwEngineGetNumVideoModes(void); +RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex); +RwInt32 RwEngineGetCurrentVideoMode(void); +RwBool RwEngineSetVideoMode(RwInt32 modeIndex); +RwInt32 RwEngineGetTextureMemorySize(void); +RwInt32 RwEngineGetMaxTextureSize(void); + + +/* + *********************************************** + * + * Binary stream + * + *********************************************** + */ + +RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut); diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp new file mode 100644 index 0000000..b11e8a1 --- /dev/null +++ b/src/math/Matrix.cpp @@ -0,0 +1,544 @@ +#include "common.h" + +CMatrix::CMatrix(void) +{ + m_attachment = nil; + m_hasRwMatrix = false; +} + +CMatrix::CMatrix(CMatrix const &m) +{ + m_attachment = nil; + m_hasRwMatrix = false; + *this = m; +} + +CMatrix::CMatrix(RwMatrix *matrix, bool owner) +{ + m_attachment = nil; + Attach(matrix, owner); +} + +CMatrix::~CMatrix(void) +{ + if (m_hasRwMatrix && m_attachment) + RwMatrixDestroy(m_attachment); +} + +void +CMatrix::Attach(RwMatrix *matrix, bool owner) +{ +#ifdef FIX_BUGS + if (m_attachment && m_hasRwMatrix) +#else + if (m_hasRwMatrix && m_attachment) +#endif + RwMatrixDestroy(m_attachment); + m_attachment = matrix; + m_hasRwMatrix = owner; + Update(); +} + +void +CMatrix::AttachRW(RwMatrix *matrix, bool owner) +{ + if (m_hasRwMatrix && m_attachment) + RwMatrixDestroy(m_attachment); + m_attachment = matrix; + m_hasRwMatrix = owner; + UpdateRW(); +} + +void +CMatrix::Detach(void) +{ + if (m_hasRwMatrix && m_attachment) + RwMatrixDestroy(m_attachment); + m_attachment = nil; +} + +void +CMatrix::Update(void) +{ + GetRight() = m_attachment->right; + GetForward() = m_attachment->up; + GetUp() = m_attachment->at; + GetPosition() = m_attachment->pos; +} + +void +CMatrix::UpdateRW(void) +{ + if (m_attachment) { + m_attachment->right = GetRight(); + m_attachment->up = GetForward(); + m_attachment->at = GetUp(); + m_attachment->pos = GetPosition(); + RwMatrixUpdate(m_attachment); + } +} + +void +CMatrix::operator=(CMatrix const &rhs) +{ + memcpy(this, &rhs, sizeof(f)); + if (m_attachment) + UpdateRW(); +} + +void +CMatrix::CopyOnlyMatrix(const CMatrix &other) +{ + memcpy(this, &other, sizeof(f)); +} + +CMatrix & +CMatrix::operator+=(CMatrix const &rhs) +{ + GetRight() += rhs.GetRight(); + GetForward() += rhs.GetForward(); + GetUp() += rhs.GetUp(); + GetPosition() += rhs.GetPosition(); + return *this; +} + +void +CMatrix::SetUnity(void) +{ + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; + px = 0.0f; + py = 0.0f; + pz = 0.0f; +} + +void +CMatrix::ResetOrientation(void) +{ + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; +} + +void +CMatrix::SetScale(float s) +{ + rx = s; + ry = 0.0f; + rz = 0.0f; + + fx = 0.0f; + fy = s; + fz = 0.0f; + + ux = 0.0f; + uy = 0.0f; + uz = s; + + px = 0.0f; + py = 0.0f; + pz = 0.0f; +} + +void +CMatrix::SetTranslate(float x, float y, float z) +{ + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; + + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; + + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; + + px = x; + py = y; + pz = z; +} + +void +CMatrix::SetRotateXOnly(float angle) +{ + float c = Cos(angle); + float s = Sin(angle); + + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; + + fx = 0.0f; + fy = c; + fz = s; + + ux = 0.0f; + uy = -s; + uz = c; +} + +void +CMatrix::SetRotateYOnly(float angle) +{ + float c = Cos(angle); + float s = Sin(angle); + + rx = c; + ry = 0.0f; + rz = -s; + + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; + + ux = s; + uy = 0.0f; + uz = c; +} + +void +CMatrix::SetRotateZOnly(float angle) +{ + float c = Cos(angle); + float s = Sin(angle); + + rx = c; + ry = s; + rz = 0.0f; + + fx = -s; + fy = c; + fz = 0.0f; + + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; +} + +void +CMatrix::SetRotateX(float angle) +{ + SetRotateXOnly(angle); + px = 0.0f; + py = 0.0f; + pz = 0.0f; +} + + +void +CMatrix::SetRotateY(float angle) +{ + SetRotateYOnly(angle); + px = 0.0f; + py = 0.0f; + pz = 0.0f; +} + +void +CMatrix::SetRotateZ(float angle) +{ + SetRotateZOnly(angle); + px = 0.0f; + py = 0.0f; + pz = 0.0f; +} + +void +CMatrix::SetRotate(float xAngle, float yAngle, float zAngle) +{ + float cX = Cos(xAngle); + float sX = Sin(xAngle); + float cY = Cos(yAngle); + float sY = Sin(yAngle); + float cZ = Cos(zAngle); + float sZ = Sin(zAngle); + + rx = cZ * cY - (sZ * sX) * sY; + ry = (cZ * sX) * sY + sZ * cY; + rz = -cX * sY; + + fx = -sZ * cX; + fy = cZ * cX; + fz = sX; + + ux = (sZ * sX) * cY + cZ * sY; + uy = sZ * sY - (cZ * sX) * cY; + uz = cX * cY; + + px = 0.0f; + py = 0.0f; + pz = 0.0f; +} + +void +CMatrix::RotateX(float x) +{ + float c = Cos(x); + float s = Sin(x); + + float ry = this->ry; + float rz = this->rz; + float uy = this->fy; + float uz = this->fz; + float ay = this->uy; + float az = this->uz; + float py = this->py; + float pz = this->pz; + + this->ry = c * ry - s * rz; + this->rz = c * rz + s * ry; + this->fy = c * uy - s * uz; + this->fz = c * uz + s * uy; + this->uy = c * ay - s * az; + this->uz = c * az + s * ay; + this->py = c * py - s * pz; + this->pz = c * pz + s * py; +} + +void +CMatrix::RotateY(float y) +{ + float c = Cos(y); + float s = Sin(y); + + float rx = this->rx; + float rz = this->rz; + float ux = this->fx; + float uz = this->fz; + float ax = this->ux; + float az = this->uz; + float px = this->px; + float pz = this->pz; + + this->rx = c * rx + s * rz; + this->rz = c * rz - s * rx; + this->fx = c * ux + s * uz; + this->fz = c * uz - s * ux; + this->ux = c * ax + s * az; + this->uz = c * az - s * ax; + this->px = c * px + s * pz; + this->pz = c * pz - s * px; +} + +void +CMatrix::RotateZ(float z) +{ + float c = Cos(z); + float s = Sin(z); + + float ry = this->ry; + float rx = this->rx; + float uy = this->fy; + float ux = this->fx; + float ay = this->uy; + float ax = this->ux; + float py = this->py; + float px = this->px; + + this->rx = c * rx - s * ry; + this->ry = c * ry + s * rx; + this->fx = c * ux - s * uy; + this->fy = c * uy + s * ux; + this->ux = c * ax - s * ay; + this->uy = c * ay + s * ax; + this->px = c * px - s * py; + this->py = c * py + s * px; + +} + +void +CMatrix::Rotate(float x, float y, float z) +{ + float cX = Cos(x); + float sX = Sin(x); + float cY = Cos(y); + float sY = Sin(y); + float cZ = Cos(z); + float sZ = Sin(z); + + float rx = this->rx; + float ry = this->ry; + float rz = this->rz; + float ux = this->fx; + float uy = this->fy; + float uz = this->fz; + float ax = this->ux; + float ay = this->uy; + float az = this->uz; + float px = this->px; + float py = this->py; + float pz = this->pz; + + float x1 = cZ * cY - (sZ * sX) * sY; + float x2 = (cZ * sX) * sY + sZ * cY; + float x3 = -cX * sY; + float y1 = -sZ * cX; + float y2 = cZ * cX; + float y3 = sX; + float z1 = (sZ * sX) * cY + cZ * sY; + float z2 = sZ * sY - (cZ * sX) * cY; + float z3 = cX * cY; + + this->rx = x1 * rx + y1 * ry + z1 * rz; + this->ry = x2 * rx + y2 * ry + z2 * rz; + this->rz = x3 * rx + y3 * ry + z3 * rz; + this->fx = x1 * ux + y1 * uy + z1 * uz; + this->fy = x2 * ux + y2 * uy + z2 * uz; + this->fz = x3 * ux + y3 * uy + z3 * uz; + this->ux = x1 * ax + y1 * ay + z1 * az; + this->uy = x2 * ax + y2 * ay + z2 * az; + this->uz = x3 * ax + y3 * ay + z3 * az; + this->px = x1 * px + y1 * py + z1 * pz; + this->py = x2 * px + y2 * py + z2 * pz; + this->pz = x3 * px + y3 * py + z3 * pz; +} + +CMatrix & +CMatrix::operator*=(CMatrix const &rhs) +{ + // TODO: VU0 code + *this = *this * rhs; + return *this; +} + +void +CMatrix::Reorthogonalise(void) +{ + CVector &r = GetRight(); + CVector &f = GetForward(); + CVector &u = GetUp(); + u = CrossProduct(r, f); + u.Normalise(); + r = CrossProduct(f, u); + r.Normalise(); + f = CrossProduct(u, r); +} + +CMatrix +operator*(const CMatrix &m1, const CMatrix &m2) +{ + // TODO: VU0 code + CMatrix out; + out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz; + out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz; + out.rz = m1.rz * m2.rx + m1.fz * m2.ry + m1.uz * m2.rz; + out.fx = m1.rx * m2.fx + m1.fx * m2.fy + m1.ux * m2.fz; + out.fy = m1.ry * m2.fx + m1.fy * m2.fy + m1.uy * m2.fz; + out.fz = m1.rz * m2.fx + m1.fz * m2.fy + m1.uz * m2.fz; + out.ux = m1.rx * m2.ux + m1.fx * m2.uy + m1.ux * m2.uz; + out.uy = m1.ry * m2.ux + m1.fy * m2.uy + m1.uy * m2.uz; + out.uz = m1.rz * m2.ux + m1.fz * m2.uy + m1.uz * m2.uz; + out.px = m1.rx * m2.px + m1.fx * m2.py + m1.ux * m2.pz + m1.px; + out.py = m1.ry * m2.px + m1.fy * m2.py + m1.uy * m2.pz + m1.py; + out.pz = m1.rz * m2.px + m1.fz * m2.py + m1.uz * m2.pz + m1.pz; + return out; +} + +CMatrix & +Invert(const CMatrix &src, CMatrix &dst) +{ + // TODO: VU0 code + // GTA handles this as a raw 4x4 orthonormal matrix + // and trashes the RW flags, let's not do that + dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f; +#ifndef FIX_BUGS + dst.f[3][3] = src.f[3][3]; +#endif + + dst.f[0][0] = src.f[0][0]; + dst.f[0][1] = src.f[1][0]; + dst.f[0][2] = src.f[2][0]; +#ifndef FIX_BUGS + dst.f[0][3] = src.f[3][0]; +#endif + dst.f[1][0] = src.f[0][1]; + dst.f[1][1] = src.f[1][1]; + dst.f[1][2] = src.f[2][1]; +#ifndef FIX_BUGS + dst.f[1][3] = src.f[3][1]; +#endif + dst.f[2][0] = src.f[0][2]; + dst.f[2][1] = src.f[1][2]; + dst.f[2][2] = src.f[2][2]; +#ifndef FIX_BUGS + dst.f[2][3] = src.f[3][2]; +#endif + + dst.f[3][0] += dst.f[0][0] * src.f[3][0]; + dst.f[3][1] += dst.f[0][1] * src.f[3][0]; + dst.f[3][2] += dst.f[0][2] * src.f[3][0]; +#ifndef FIX_BUGS + dst.f[3][3] += dst.f[0][3] * src.f[3][0]; +#endif + + dst.f[3][0] += dst.f[1][0] * src.f[3][1]; + dst.f[3][1] += dst.f[1][1] * src.f[3][1]; + dst.f[3][2] += dst.f[1][2] * src.f[3][1]; +#ifndef FIX_BUGS + dst.f[3][3] += dst.f[1][3] * src.f[3][1]; +#endif + + dst.f[3][0] += dst.f[2][0] * src.f[3][2]; + dst.f[3][1] += dst.f[2][1] * src.f[3][2]; + dst.f[3][2] += dst.f[2][2] * src.f[3][2]; +#ifndef FIX_BUGS + dst.f[3][3] += dst.f[2][3] * src.f[3][2]; +#endif + + dst.f[3][0] = -dst.f[3][0]; + dst.f[3][1] = -dst.f[3][1]; + dst.f[3][2] = -dst.f[3][2]; +#ifndef FIX_BUGS + dst.f[3][3] = src.f[3][3] - dst.f[3][3]; +#endif + + return dst; +} + +CMatrix +Invert(const CMatrix &matrix) +{ + CMatrix inv; + return Invert(matrix, inv); +} + +void +CCompressedMatrixNotAligned::CompressFromFullMatrix(CMatrix &other) +{ + m_rightX = 127.0f * other.GetRight().x; + m_rightY = 127.0f * other.GetRight().y; + m_rightZ = 127.0f * other.GetRight().z; + m_upX = 127.0f * other.GetForward().x; + m_upY = 127.0f * other.GetForward().y; + m_upZ = 127.0f * other.GetForward().z; + m_vecPos = other.GetPosition(); +} + +void +CCompressedMatrixNotAligned::DecompressIntoFullMatrix(CMatrix &other) +{ + other.GetRight().x = m_rightX / 127.0f; + other.GetRight().y = m_rightY / 127.0f; + other.GetRight().z = m_rightZ / 127.0f; + other.GetForward().x = m_upX / 127.0f; + other.GetForward().y = m_upY / 127.0f; + other.GetForward().z = m_upZ / 127.0f; + other.GetUp() = CrossProduct(other.GetRight(), other.GetForward()); + other.GetPosition() = m_vecPos; + other.Reorthogonalise(); +} \ No newline at end of file diff --git a/src/math/Matrix.h b/src/math/Matrix.h new file mode 100644 index 0000000..6404b50 --- /dev/null +++ b/src/math/Matrix.h @@ -0,0 +1,131 @@ +#pragma once + +class CMatrix +{ +public: + union + { + float f[4][4]; + struct + { + float rx, ry, rz, rw; + float fx, fy, fz, fw; + float ux, uy, uz, uw; + float px, py, pz, pw; + }; + }; + + RwMatrix *m_attachment; + bool m_hasRwMatrix; // are we the owner? + + CMatrix(void); + CMatrix(CMatrix const &m); + CMatrix(RwMatrix *matrix, bool owner = false); + CMatrix(float scale){ + m_attachment = nil; + m_hasRwMatrix = false; + SetScale(scale); + } + ~CMatrix(void); + void Attach(RwMatrix *matrix, bool owner = false); + void AttachRW(RwMatrix *matrix, bool owner = false); + void Detach(void); + void Update(void); + void UpdateRW(void); + void operator=(CMatrix const &rhs); + CMatrix &operator+=(CMatrix const &rhs); + CMatrix &operator*=(CMatrix const &rhs); + + CVector &GetPosition(void) { return *(CVector*)&px; } + CVector &GetRight(void) { return *(CVector*)℞ } + CVector &GetForward(void) { return *(CVector*)&fx; } + CVector &GetUp(void) { return *(CVector*)&ux; } + + const CVector &GetPosition(void) const { return *(CVector*)&px; } + const CVector &GetRight(void) const { return *(CVector*)℞ } + const CVector &GetForward(void) const { return *(CVector*)&fx; } + const CVector &GetUp(void) const { return *(CVector*)&ux; } + + + void SetTranslate(float x, float y, float z); + void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); } + void Translate(float x, float y, float z){ + px += x; + py += y; + pz += z; + } + void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); } + + void SetScale(float s); + void Scale(float scale) + { + for (int i = 0; i < 3; i++) +#ifdef FIX_BUGS // BUGFIX from VC + for (int j = 0; j < 3; j++) +#else + for (int j = 0; j < 4; j++) +#endif + f[i][j] *= scale; + } + + + void SetRotateXOnly(float angle); + void SetRotateYOnly(float angle); + void SetRotateZOnly(float angle); + void SetRotateX(float angle); + void SetRotateY(float angle); + void SetRotateZ(float angle); + void SetRotate(float xAngle, float yAngle, float zAngle); + void Rotate(float x, float y, float z); + void RotateX(float x); + void RotateY(float y); + void RotateZ(float z); + + void Reorthogonalise(void); + void CopyOnlyMatrix(const CMatrix &other); + void SetUnity(void); + void ResetOrientation(void); + void SetTranslateOnly(float x, float y, float z) { + px = x; + py = y; + pz = z; + } + void SetTranslateOnly(const CVector& pos) { + SetTranslateOnly(pos.x, pos.y, pos.z); + } + void CheckIntegrity(){} +}; + + +CMatrix &Invert(const CMatrix &src, CMatrix &dst); +CMatrix Invert(const CMatrix &matrix); +CMatrix operator*(const CMatrix &m1, const CMatrix &m2); +inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec) +{ + CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz); + return CVector( + mat.rx * v.x + mat.ry * v.y + mat.rz * v.z, + mat.fx * v.x + mat.fy * v.y + mat.fz * v.z, + mat.ux * v.x + mat.uy * v.y + mat.uz * v.z); +} + + + +class CCompressedMatrixNotAligned +{ + CVector m_vecPos; + int8 m_rightX; + int8 m_rightY; + int8 m_rightZ; + int8 m_upX; + int8 m_upY; + int8 m_upZ; +public: + void CompressFromFullMatrix(CMatrix &other); + void DecompressIntoFullMatrix(CMatrix &other); +}; + +class CCompressedMatrix : public CCompressedMatrixNotAligned +{ + int _alignment; // no clue what would this align to +}; \ No newline at end of file diff --git a/src/math/Quaternion.cpp b/src/math/Quaternion.cpp new file mode 100644 index 0000000..b0e782e --- /dev/null +++ b/src/math/Quaternion.cpp @@ -0,0 +1,177 @@ +#include "common.h" +#include "Quaternion.h" + +void +CQuaternion::Normalise(void) +{ + float sq = MagnitudeSqr(); + if (sq == 0.0f) + w = 1.0f; + else { + float invsqrt = RecipSqrt(sq); + x *= invsqrt; + y *= invsqrt; + z *= invsqrt; + w *= invsqrt; + } +} + +void +CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t) +{ + if (theta == 0.0f) + *this = q2; + else { + float w1, w2; + if (theta > PI / 2) { + theta = PI - theta; + w1 = Sin((1.0f - t) * theta) * invSin; + w2 = -Sin(t * theta) * invSin; + } else { + w1 = Sin((1.0f - t) * theta) * invSin; + w2 = Sin(t * theta) * invSin; + } + // TODO: VU0 code + *this = w1 * q1 + w2 * q2; + } +} + +void +CQuaternion::Multiply(const CQuaternion &q1, const CQuaternion &q2) +{ + x = (q2.z * q1.y) - (q1.z * q2.y) + (q1.x * q2.w) + (q2.x * q1.w); + y = (q2.x * q1.z) - (q1.x * q2.z) + (q1.y * q2.w) + (q2.y * q1.w); + z = (q2.y * q1.x) - (q1.y * q2.x) + (q1.z * q2.w) + (q2.z * q1.w); + w = (q2.w * q1.w) - (q2.x * q1.x) - (q2.y * q1.y) - (q2.z * q1.z); +} + +void +CQuaternion::Get(RwV3d *axis, float *angle) +{ + *angle = Acos(w); + float s = Sin(*angle); + + axis->x = x * (1.0f / s); + axis->y = y * (1.0f / s); + axis->z = z * (1.0f / s); +} + +void +CQuaternion::Set(RwV3d *axis, float angle) +{ + float halfCos = Cos(angle * 0.5f); + float halfSin = Sin(angle * 0.5f); + x = axis->x * halfSin; + y = axis->y * halfSin; + z = axis->z * halfSin; + w = halfCos; +} + +void +CQuaternion::Get(RwMatrix *matrix) +{ + float x2 = x + x; + float y2 = y + y; + float z2 = z + z; + + float x_2x = x * x2; + float x_2y = x * y2; + float x_2z = x * z2; + float y_2y = y * y2; + float y_2z = y * z2; + float z_2z = z * z2; + float w_2x = w * x2; + float w_2y = w * y2; + float w_2z = w * z2; + + matrix->right.x = 1.0f - (y_2y + z_2z); + matrix->up.x = x_2y - w_2z; + matrix->at.x = x_2z + w_2y; + matrix->right.y = x_2y + w_2z; + matrix->up.y = 1.0f - (x_2x + z_2z); + matrix->at.y = y_2z - w_2x; + matrix->right.z = x_2z - w_2y; + matrix->up.z = y_2z + w_2x; + matrix->at.z = 1.0f - (x_2x + y_2y); +} + +void +CQuaternion::Set(const RwMatrix &matrix) +{ + float f, s, m; + + f = matrix.up.y + matrix.right.x + matrix.at.z; + if (f >= 0.0f) { + s = Sqrt(f + 1.0f); + w = 0.5f * s; + m = 0.5f / s; + x = (matrix.up.z - matrix.at.y) * m; + y = (matrix.at.x - matrix.right.z) * m; + z = (matrix.right.y - matrix.up.x) * m; + return; + } + + f = matrix.right.x - matrix.up.y - matrix.at.z; + if (f >= 0.0f) { + s = Sqrt(f + 1.0f); + x = 0.5f * s; + m = 0.5f / s; + y = (matrix.up.x + matrix.right.y) * m; + z = (matrix.at.x + matrix.right.z) * m; + w = (matrix.up.z - matrix.at.y) * m; + return; + } + + f = matrix.up.y - matrix.right.x - matrix.at.z; + if (f >= 0.0f) { + s = Sqrt(f + 1.0f); + y = 0.5f * s; + m = 0.5f / s; + w = (matrix.at.x - matrix.right.z) * m; + x = (matrix.up.x - matrix.right.y) * m; + z = (matrix.at.y + matrix.up.z) * m; + return; + } + + f = matrix.at.z - (matrix.up.y + matrix.right.x); + s = Sqrt(f + 1.0f); + z = 0.5f * s; + m = 0.5f / s; + w = (matrix.right.y - matrix.up.x) * m; + x = (matrix.at.x + matrix.right.z) * m; + y = (matrix.at.y + matrix.up.z) * m; +} + +void +CQuaternion::Get(float *f1, float *f2, float *f3) +{ + RwMatrix matrix; + + Get(&matrix); + *f3 = Atan2(matrix.right.y, matrix.up.y); + if (*f3 < 0.0f) + *f3 += TWOPI; + float s = Sin(*f3); + float c = Cos(*f3); + *f1 = Atan2(-matrix.at.y, s * matrix.right.y + c * matrix.up.y); + if (*f1 < 0.0f) + *f1 += TWOPI; + *f2 = Atan2(-(matrix.right.z * c - matrix.up.z * s), matrix.right.x * c - matrix.up.x * s); + if (*f2 < 0.0f) + *f2 += TWOPI; +} + +void +CQuaternion::Set(float f1, float f2, float f3) +{ + float c1 = Cos(f1 * 0.5f); + float c2 = Cos(f2 * 0.5f); + float c3 = Cos(f3 * 0.5f); + float s1 = Sin(f1 * 0.5f); + float s2 = Sin(f2 * 0.5f); + float s3 = Sin(f3 * 0.5f); + x = ((c2 * c1) * s3) - ((s2 * s1) * c3); + y = ((s1 * c2) * c3) + ((s2 * c1) * s3); + z = ((s2 * c1) * c3) - ((s1 * c2) * s3); + w = ((c2 * c1) * c3) + ((s2 * s1) * s3); +} \ No newline at end of file diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h new file mode 100644 index 0000000..47c94f7 --- /dev/null +++ b/src/math/Quaternion.h @@ -0,0 +1,95 @@ +#pragma once + +// TODO: actually implement this +class CQuaternion +{ +public: + float x, y, z, w; + CQuaternion(void) {} + CQuaternion(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} + + float Magnitude(void) const { return Sqrt(x*x + y*y + z*z + w*w); } + float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; } + void Normalise(void); + void Multiply(const CQuaternion &q1, const CQuaternion &q2); + void Invert(void){ // Conjugate would have been a better name + x = -x; + y = -y; + z = -z; + } + + const CQuaternion &operator+=(CQuaternion const &right) { + x += right.x; + y += right.y; + z += right.z; + w += right.w; + return *this; + } + + const CQuaternion &operator-=(CQuaternion const &right) { + x -= right.x; + y -= right.y; + z -= right.z; + w -= right.w; + return *this; + } + + const CQuaternion &operator*=(float right) { + x *= right; + y *= right; + z *= right; + w *= right; + return *this; + } + + const CQuaternion &operator/=(float right) { + x /= right; + y /= right; + z /= right; + w /= right; + return *this; + } + + CQuaternion operator-() const { + return CQuaternion(-x, -y, -z, -w); + } + + void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t); + void Get(RwV3d *axis, float *angle); + void Set(RwV3d *axis, float angle); + void Get(RwMatrix *matrix); + void Set(const RwMatrix &matrix); + void Set(float f1, float f2, float f3); + void Get(float *f1, float *f2, float *f3); +}; + +inline float +DotProduct(const CQuaternion &q1, const CQuaternion &q2) +{ + return q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; +} + +inline CQuaternion operator+(const CQuaternion &left, const CQuaternion &right) +{ + return CQuaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w); +} + +inline CQuaternion operator-(const CQuaternion &left, const CQuaternion &right) +{ + return CQuaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w); +} + +inline CQuaternion operator*(const CQuaternion &left, float right) +{ + return CQuaternion(left.x * right, left.y * right, left.z * right, left.w * right); +} + +inline CQuaternion operator*(float left, const CQuaternion &right) +{ + return CQuaternion(left * right.x, left * right.y, left * right.z, left * right.w); +} + +inline CQuaternion operator/(const CQuaternion &left, float right) +{ + return CQuaternion(left.x / right, left.y / right, left.z / right, left.w / right); +} diff --git a/src/math/Rect.cpp b/src/math/Rect.cpp new file mode 100644 index 0000000..de6320a --- /dev/null +++ b/src/math/Rect.cpp @@ -0,0 +1,17 @@ +#include "common.h" + +CRect::CRect(void) +{ + left = 1000000.0f; + top = 1000000.0f; + right = -1000000.0f; + bottom = -1000000.0f; +} + +CRect::CRect(float l, float t, float r, float b) +{ + left = l; + top = t; + right = r; + bottom = b; +} \ No newline at end of file diff --git a/src/math/Rect.h b/src/math/Rect.h new file mode 100644 index 0000000..e9b2589 --- /dev/null +++ b/src/math/Rect.h @@ -0,0 +1,71 @@ +#pragma once + +class CRect +{ +public: + float left; // x min + float bottom; // y max + float right; // x max + float top; // y min + + CRect(void); + CRect(float l, float t, float r, float b); + void ContainPoint(CVector const &v){ + if(v.x < left) left = v.x; + if(v.x > right) right = v.x; + if(v.y < top) top = v.y; + if(v.y > bottom) bottom = v.y; + } + void ContainRect(const CRect &r){ + if(r.left < left) left = r.left; + if(r.right > right) right = r.right; + if(r.top < top) top = r.top; + if(r.bottom > bottom) bottom = r.bottom; + } + + bool IsPointInside(const CVector2D &p){ + return p.x >= left && + p.x <= right && + p.y >= top && + p.y <= bottom; + } + bool IsPointInside(const CVector2D &p, float extraRadius){ + return p.x >= left-extraRadius && + p.x <= right+extraRadius && + p.y >= top-extraRadius && + p.y <= bottom+extraRadius; + } + + void Translate(float x, float y){ + left += x; + right += x; + bottom += y; + top += y; + } + + void Grow(float r) { + left -= r; + right += r; + top -= r; + bottom += r; + } + + void Grow(float l, float r) + { + left -= l; + top -= l; + right += r; + bottom += r; + } + + void Grow(float l, float r, float t, float b) + { + left -= l; + top -= t; + right += r; + bottom += b; + } + + float GetWidth(void) { return right - left; } + float GetHeight(void) { return bottom - top; } +}; diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp new file mode 100644 index 0000000..ee76e55 --- /dev/null +++ b/src/math/Vector.cpp @@ -0,0 +1,46 @@ +#include "common.h" + +void +CVector::Normalise(void) +{ + float sq = MagnitudeSqr(); + if (sq > 0.0f) { + float invsqrt = RecipSqrt(sq); + x *= invsqrt; + y *= invsqrt; + z *= invsqrt; + } else + x = 1.0f; +} + +CVector +CrossProduct(const CVector &v1, const CVector &v2) +{ + return CVector(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); +} + +CVector +Multiply3x3(const CMatrix &mat, const CVector &vec) +{ + // TODO: VU0 code + return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z, + mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z, + mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z); +} + +CVector +Multiply3x3(const CVector &vec, const CMatrix &mat) +{ + return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z, + mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z, + mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z); +} + +CVector +operator*(const CMatrix &mat, const CVector &vec) +{ + // TODO: VU0 code + return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z + mat.px, + mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py, + mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz); +} diff --git a/src/math/Vector.h b/src/math/Vector.h new file mode 100644 index 0000000..776bfcf --- /dev/null +++ b/src/math/Vector.h @@ -0,0 +1,129 @@ +#pragma once + +class CVector : public RwV3d +{ +public: + CVector(void) {} + CVector(float x, float y, float z) + { + this->x = x; + this->y = y; + this->z = z; + } + + CVector(const RwV3d &v) + { + x = v.x; + y = v.y; + z = v.z; + } + // (0,1,0) means no rotation. So get right vector and its atan + float Heading(void) const { return Atan2(-x, y); } + float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); } + float MagnitudeSqr(void) const { return x*x + y*y + z*z; } + float Magnitude2D(void) const { return Sqrt(x*x + y*y); } + float MagnitudeSqr2D(void) const { return x*x + y*y; } + void Normalise(void); + + void Normalise2D(void) { + float sq = MagnitudeSqr2D(); + float invsqrt = RecipSqrt(sq); + x *= invsqrt; + y *= invsqrt; + } + + const CVector &operator+=(CVector const &right) { + x += right.x; + y += right.y; + z += right.z; + return *this; + } + + const CVector &operator-=(CVector const &right) { + x -= right.x; + y -= right.y; + z -= right.z; + return *this; + } + + const CVector &operator*=(float right) { + x *= right; + y *= right; + z *= right; + return *this; + } + + const CVector &operator/=(float right) { + x /= right; + y /= right; + z /= right; + return *this; + } + + CVector operator-() const { + return CVector(-x, -y, -z); + } + + const bool operator==(CVector const &right) { + return x == right.x && y == right.y && z == right.z; + } + + const bool operator!=(CVector const &right) { + return x != right.x || y != right.y || z != right.z; + } + + bool IsZero(void) const { return x == 0.0f && y == 0.0f && z == 0.0f; } +}; + +inline CVector operator+(const CVector &left, const CVector &right) +{ + return CVector(left.x + right.x, left.y + right.y, left.z + right.z); +} + +inline CVector operator-(const CVector &left, const CVector &right) +{ + return CVector(left.x - right.x, left.y - right.y, left.z - right.z); +} + +inline CVector operator*(const CVector &left, float right) +{ + return CVector(left.x * right, left.y * right, left.z * right); +} + +inline CVector operator*(float left, const CVector &right) +{ + return CVector(left * right.x, left * right.y, left * right.z); +} + +inline CVector operator/(const CVector &left, float right) +{ + return CVector(left.x / right, left.y / right, left.z / right); +} + +inline float +DotProduct(const CVector &v1, const CVector &v2) +{ + return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; +} + +CVector CrossProduct(const CVector &v1, const CVector &v2); + +inline float +Distance(const CVector &v1, const CVector &v2) +{ + return (v2 - v1).Magnitude(); +} + +inline float +Distance2D(const CVector &v1, const CVector &v2) +{ + float x = v2.x - v1.x; + float y = v2.y - v1.y; + return Sqrt(x*x + y*y); +} + +class CMatrix; + +CVector Multiply3x3(const CMatrix &mat, const CVector &vec); +CVector Multiply3x3(const CVector &vec, const CMatrix &mat); +CVector operator*(const CMatrix &mat, const CVector &vec); \ No newline at end of file diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h new file mode 100644 index 0000000..0235dbe --- /dev/null +++ b/src/math/Vector2D.h @@ -0,0 +1,109 @@ +#pragma once + +class CVector2D +{ +public: + float x, y; + CVector2D(void) {} + CVector2D(float x, float y) : x(x), y(y) {} + CVector2D(const CVector &v) : x(v.x), y(v.y) {} + float Heading(void) const { return Atan2(-x, y); } + float Magnitude(void) const { return Sqrt(x*x + y*y); } + float MagnitudeSqr(void) const { return x*x + y*y; } + + void Normalise(void) { + float sq = MagnitudeSqr(); + // assert(sq != 0.0f); // just be safe here + float invsqrt = RecipSqrt(sq); + x *= invsqrt; + y *= invsqrt; + } + + void NormaliseSafe(void) { + float sq = MagnitudeSqr(); + if(sq > 0.0f){ + float invsqrt = RecipSqrt(sq); + x *= invsqrt; + y *= invsqrt; + }else + x = 1.0f; + } + + const CVector2D &operator+=(CVector2D const &right) { + x += right.x; + y += right.y; + return *this; + } + + const CVector2D &operator-=(CVector2D const &right) { + x -= right.x; + y -= right.y; + return *this; + } + + const CVector2D &operator*=(float right) { + x *= right; + y *= right; + return *this; + } + + const CVector2D &operator/=(float right) { + x /= right; + y /= right; + return *this; + } + CVector2D operator-(const CVector2D &rhs) const { + return CVector2D(x-rhs.x, y-rhs.y); + } + CVector2D operator+(const CVector2D &rhs) const { + return CVector2D(x+rhs.x, y+rhs.y); + } + CVector2D operator/(float t) const { + return CVector2D(x/t, y/t); + } +}; + +inline float +DotProduct2D(const CVector2D &v1, const CVector2D &v2) +{ + return v1.x*v2.x + v1.y*v2.y; +} + +inline float +CrossProduct2D(const CVector2D &v1, const CVector2D &v2) +{ + return v1.x*v2.y - v1.y*v2.x; +} + +inline float +Distance2D(const CVector2D &v, float x, float y) +{ + return Sqrt((v.x-x)*(v.x-x) + (v.y-y)*(v.y-y)); +} + +inline float +DistanceSqr2D(const CVector2D &v, float x, float y) +{ + return (v.x-x)*(v.x-x) + (v.y-y)*(v.y-y); +} + +inline void +NormalizeXY(float &x, float &y) +{ + float l = Sqrt(x*x + y*y); + if(l != 0.0f){ + x /= l; + y /= l; + }else + x = 1.0f; +} + +inline CVector2D operator*(const CVector2D &left, float right) +{ + return CVector2D(left.x * right, left.y * right); +} + +inline CVector2D operator*(float left, const CVector2D &right) +{ + return CVector2D(left * right.x, left * right.y); +} diff --git a/src/math/VuVector.h b/src/math/VuVector.h new file mode 100644 index 0000000..4158409 --- /dev/null +++ b/src/math/VuVector.h @@ -0,0 +1,32 @@ +#pragma once + +class TYPEALIGN(16) CVuVector : public CVector +{ +public: + float w; + CVuVector(void) {} + CVuVector(float x, float y, float z) : CVector(x, y, z) {} + CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {} + CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {} + CVuVector(const RwV3d &v) : CVector(v) {} +/* + void Normalise(void) { + float sq = MagnitudeSqr(); + // TODO: VU0 code + if(sq > 0.0f){ + float invsqrt = RecipSqrt(sq); + x *= invsqrt; + y *= invsqrt; + z *= invsqrt; + }else + x = 1.0f; + } +*/ + + // TODO: operator- +}; + +void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in); +void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in); +void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride); +void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in); diff --git a/src/math/math.cpp b/src/math/math.cpp new file mode 100644 index 0000000..8cb56da --- /dev/null +++ b/src/math/math.cpp @@ -0,0 +1,118 @@ +#include "common.h" + +#include "VuVector.h" + +// TODO: move more stuff into here + + +void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in) +{ +#ifdef GTA_PS2 + __asm__ __volatile__("\n\ + lqc2 vf01,0x0(%2)\n\ + lqc2 vf02,0x0(%1)\n\ + lqc2 vf03,0x10(%1)\n\ + lqc2 vf04,0x20(%1)\n\ + lqc2 vf05,0x30(%1)\n\ + vmulax.xyz ACC, vf02,vf01\n\ + vmadday.xyz ACC, vf03,vf01\n\ + vmaddaz.xyz ACC, vf04,vf01\n\ + vmaddw.xyz vf06,vf05,vf00\n\ + sqc2 vf06,0x0(%0)\n\ + ": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory"); +#else + out = mat * in; +#endif +} + +void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in) +{ +#ifdef GTA_PS2 + __asm__ __volatile__("\n\ + ldr $8,0x0(%2)\n\ + ldl $8,0x7(%2)\n\ + lw $9,0x8(%2)\n\ + pcpyld $10,$9,$8\n\ + qmtc2 $10,vf01\n\ + lqc2 vf02,0x0(%1)\n\ + lqc2 vf03,0x10(%1)\n\ + lqc2 vf04,0x20(%1)\n\ + lqc2 vf05,0x30(%1)\n\ + vmulax.xyz ACC, vf02,vf01\n\ + vmadday.xyz ACC, vf03,vf01\n\ + vmaddaz.xyz ACC, vf04,vf01\n\ + vmaddw.xyz vf06,vf05,vf00\n\ + sqc2 vf06,0x0(%0)\n\ + ": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory"); +#else + out = mat * in; +#endif +} + +void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride) +{ +#ifdef GTA_PS3 + __asm__ __volatile__("\n\ + paddub $3,%4,$0\n\ + lqc2 vf02,0x0(%2)\n\ + lqc2 vf03,0x10(%2)\n\ + lqc2 vf04,0x20(%2)\n\ + lqc2 vf05,0x30(%2)\n\ + ldr $8,0x0(%3)\n\ + ldl $8,0x7(%3)\n\ + lw $9,0x8(%3)\n\ + pcpyld $10,$9,$8\n\ + qmtc2 $10,vf01\n\ + 1: vmulax.xyz ACC, vf02,vf01\n\ + vmadday.xyz ACC, vf03,vf01\n\ + vmaddaz.xyz ACC, vf04,vf01\n\ + vmaddw.xyz vf06,vf05,vf00\n\ + add %3,%3,$3\n\ + ldr $8,0x0(%3)\n\ + ldl $8,0x7(%3)\n\ + lw $9,0x8(%3)\n\ + pcpyld $10,$9,$8\n\ + qmtc2 $10,vf01\n\ + addi %1,%1,-1\n\ + addiu %0,%0,0x10\n\ + sqc2 vf06,-0x10(%0)\n\ + bnez %1,1b\n\ + ": : "r" (out) , "r" (n), "r" (&mat), "r" (in), "r" (stride): "memory"); +#else + while(n--){ + *out = mat * *in; + in = (RwV3d*)((uint8*)in + stride); + out++; + } +#endif +} + +void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in) +{ +#ifdef GTA_PS2 + __asm__ __volatile__("\n\ + lqc2 vf02,0x0(%2)\n\ + lqc2 vf03,0x10(%2)\n\ + lqc2 vf04,0x20(%2)\n\ + lqc2 vf05,0x30(%2)\n\ + lqc2 vf01,0x0(%3)\n\ + nop\n\ + 1: vmulax.xyz ACC, vf02,vf01\n\ + vmadday.xyz ACC, vf03,vf01\n\ + vmaddaz.xyz ACC, vf04,vf01\n\ + vmaddw.xyz vf06,vf05,vf00\n\ + lqc2 vf01,0x10(%3)\n\ + addiu %3,%3,0x10\n\ + addi %1,%1,-1\n\ + addiu %0,%0,0x10\n\ + sqc2 vf06,-0x10(%0)\n\ + bnez %1,1b\n\ + ": : "r" (out) , "r" (n), "r" (&mat) ,"r" (in): "memory"); +#else + while(n--){ + *out = mat * *in; + in++; + out++; + } +#endif +} diff --git a/src/math/maths.h b/src/math/maths.h new file mode 100644 index 0000000..6a22803 --- /dev/null +++ b/src/math/maths.h @@ -0,0 +1,19 @@ +#pragma once + +// wrapper around float versions of functions +// in gta they are in CMaths but that makes the code rather noisy + +inline float Sin(float x) { return sinf(x); } +inline float Asin(float x) { return asinf(x); } +inline float Cos(float x) { return cosf(x); } +inline float Acos(float x) { return acosf(x); } +inline float Tan(float x) { return tanf(x); } +inline float Atan(float x) { return atanf(x); } +inline float Atan2(float y, float x) { return atan2f(y, x); } +inline float Abs(float x) { return fabsf(x); } +inline float Sqrt(float x) { return sqrtf(x); } +inline float RecipSqrt(float x, float y) { return x/Sqrt(y); } +inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); } +inline float Pow(float x, float y) { return powf(x, y); } +inline float Floor(float x) { return floorf(x); } +inline float Ceil(float x) { return ceilf(x); } diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp new file mode 100644 index 0000000..7137c60 --- /dev/null +++ b/src/modelinfo/BaseModelInfo.cpp @@ -0,0 +1,101 @@ +#include "common.h" + +#include "templates.h" +#include "TxdStore.h" +#include "2dEffect.h" +#include "BaseModelInfo.h" +#include "ColModel.h" + +CBaseModelInfo::CBaseModelInfo(ModelInfoType type) +{ + m_colModel = nil; + m_twodEffects = nil; + m_objectId = -1; + m_refCount = 0; + m_txdSlot = -1; + m_type = type; + m_num2dEffects = 0; + m_bOwnsColModel = false; +} + +void +CBaseModelInfo::Shutdown(void) +{ + DeleteCollisionModel(); + DeleteRwObject(); + m_twodEffects = nil; + m_num2dEffects = 0; + m_txdSlot = -1; +} + +void +CBaseModelInfo::DeleteCollisionModel(void) +{ + if(m_colModel && m_bOwnsColModel){ + if(m_colModel) + delete m_colModel; + m_colModel = nil; + } +} + +void +CBaseModelInfo::AddRef(void) +{ + m_refCount++; + AddTexDictionaryRef(); +} + +void +CBaseModelInfo::RemoveRef(void) +{ + m_refCount--; + RemoveTexDictionaryRef(); +} + +void +CBaseModelInfo::SetTexDictionary(const char *name) +{ + int slot = CTxdStore::FindTxdSlot(name); + if(slot == -1) + slot = CTxdStore::AddTxdSlot(name); + m_txdSlot = slot; +} + +void +CBaseModelInfo::AddTexDictionaryRef(void) +{ + CTxdStore::AddRef(m_txdSlot); +} + +void +CBaseModelInfo::RemoveTexDictionaryRef(void) +{ + CTxdStore::RemoveRef(m_txdSlot); +} + +void +CBaseModelInfo::Init2dEffects(void) +{ + m_twodEffects = nil; + m_num2dEffects = 0; +} + +void +CBaseModelInfo::Add2dEffect(C2dEffect *fx) +{ + if(m_twodEffects) + m_num2dEffects++; + else{ + m_twodEffects = fx; + m_num2dEffects = 1; + } +} + +C2dEffect* +CBaseModelInfo::Get2dEffect(int n) +{ + if(m_twodEffects) + return &m_twodEffects[n]; + else + return nil; +} diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h new file mode 100644 index 0000000..f46cea8 --- /dev/null +++ b/src/modelinfo/BaseModelInfo.h @@ -0,0 +1,80 @@ +#pragma once + +struct CColModel; + +#define MAX_MODEL_NAME (24) + +enum ModelInfoType +{ + MITYPE_NA = 0, + MITYPE_SIMPLE = 1, + MITYPE_MLO = 2, + MITYPE_TIME = 3, + MITYPE_CLUMP = 4, + MITYPE_VEHICLE = 5, + MITYPE_PED = 6, + MITYPE_XTRACOMPS = 7, +}; + +class C2dEffect; + +class CBaseModelInfo +{ +protected: + char m_name[MAX_MODEL_NAME]; + CColModel *m_colModel; + C2dEffect *m_twodEffects; + int16 m_objectId; + uint16 m_refCount; + int16 m_txdSlot; + uint8 m_type; + uint8 m_num2dEffects; + bool m_bOwnsColModel; +#ifdef EXTRA_MODEL_FLAGS +public: + // from mobile + bool m_bIsDoubleSided; + bool m_bIsTree; + bool m_bCanBeIgnored; // for low-end devices + bool RenderDoubleSided(void) { return m_bIsDoubleSided || m_bIsTree; } +#endif + +public: + CBaseModelInfo(ModelInfoType type); + virtual ~CBaseModelInfo() {} + virtual void Shutdown(void); + virtual void DeleteRwObject(void) = 0; + virtual RwObject *CreateInstance(void) = 0; + virtual RwObject *CreateInstance(RwMatrix *) = 0; + virtual RwObject *GetRwObject(void) = 0; + + // one day it becomes virtual + uint8 GetModelType() const { return m_type; } + bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } + bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE || + m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck + } + char *GetModelName(void) { return m_name; } + void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); } + void SetColModel(CColModel *col, bool owns = false){ + m_colModel = col; m_bOwnsColModel = owns; } + CColModel *GetColModel(void) { return m_colModel; } + bool DoesOwnColModel(void) { return m_bOwnsColModel; } + void DeleteCollisionModel(void); + void ClearTexDictionary(void) { m_txdSlot = -1; } + int16 GetObjectID(void) { return m_objectId; } + void SetObjectID(int16 id) { m_objectId = id; } + int16 GetTxdSlot(void) { return m_txdSlot; } + void AddRef(void); + void RemoveRef(void); + void SetTexDictionary(const char *name); + void AddTexDictionaryRef(void); + void RemoveTexDictionaryRef(void); + void Init2dEffects(void); + void Add2dEffect(C2dEffect *fx); + C2dEffect *Get2dEffect(int n); + uint8 GetNum2dEffects() const { return m_num2dEffects; } + uint16 GetNumRefs() const { return m_refCount; } +}; + +VALIDATE_SIZE(CBaseModelInfo, 0x30); diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp new file mode 100644 index 0000000..44a62af --- /dev/null +++ b/src/modelinfo/ClumpModelInfo.cpp @@ -0,0 +1,210 @@ +#include "common.h" + +#include "RwHelper.h" +#include "General.h" +#include "NodeName.h" +#include "VisibilityPlugins.h" +#include "ModelInfo.h" +#include "ModelIndices.h" + +void +CClumpModelInfo::DeleteRwObject(void) +{ + if(m_clump){ + RpClumpDestroy(m_clump); + m_clump = nil; + RemoveTexDictionaryRef(); + } +} + +#ifdef PED_SKIN +static RpAtomic* +SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data) +{ + RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data); + return nil; +} +#endif + +RwObject* +CClumpModelInfo::CreateInstance(void) +{ + if(m_clump == nil) + return nil; + RpClump *clone = RpClumpClone(m_clump); +#ifdef PED_SKIN + if(IsClumpSkinned(clone)){ + RpHAnimHierarchy *hier; + RpHAnimAnimation *anim; + + hier = GetAnimHierarchyFromClump(clone); + assert(hier); + // This seems dangerous as only the first atomic will get a hierarchy + // can we guarantee this if hands and head are also in the clump? + RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier); + anim = HAnimAnimationCreateForHierarchy(hier); + RpHAnimHierarchySetCurrentAnim(hier, anim); + RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); + // the rest is xbox only: + // RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone)))); + RpHAnimHierarchyUpdateMatrices(hier); + } +#endif + return (RwObject*)clone; +} + +RwObject* +CClumpModelInfo::CreateInstance(RwMatrix *m) +{ + if(m_clump){ + RpClump *clump = (RpClump*)CreateInstance(); + *RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m; + return (RwObject*)clump; + } + return nil; +} + +RpAtomic* +CClumpModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data) +{ + CVisibilityPlugins::SetAtomicRenderCallback(atomic, (RpAtomicCallBackRender)data); + return atomic; +} + +void +CClumpModelInfo::SetClump(RpClump *clump) +{ + m_clump = clump; + CVisibilityPlugins::SetClumpModelInfo(m_clump, this); + AddTexDictionaryRef(); + RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil); + +#ifdef PED_SKIN + if(IsClumpSkinned(clump)){ + int i; + RpHAnimHierarchy *hier; + RpAtomic *skinAtomic; + RpSkin *skin; + + // mobile: +// hier = nil; +// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier); +// assert(hier); +// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); +// skinAtomic = GetFirstAtomic(clump); + + // xbox: + hier = GetAnimHierarchyFromClump(clump); + assert(hier); + RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier); + skinAtomic = IsClumpSkinned(clump); + + assert(skinAtomic); + skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic)); + // ignore const + for(i = 0; i < RpGeometryGetNumVertices(RpAtomicGetGeometry(skinAtomic)); i++){ + RwMatrixWeights *weights = (RwMatrixWeights*)&RpSkinGetVertexBoneWeights(skin)[i]; + float sum = weights->w0 + weights->w1 + weights->w2 + weights->w3; + weights->w0 /= sum; + weights->w1 /= sum; + weights->w2 /= sum; + weights->w3 /= sum; + } + RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); + } + if(strcmp(GetModelName(), "playerh") == 0){ + // playerh is incompatible with the xbox player skin + // so check if player model is skinned and only apply skin to head if it isn't + CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER); + if(!(body->m_clump && IsClumpSkinned(body->m_clump))) + RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); + } +#else + if(strcmp(GetModelName(), "playerh") == 0) + RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); +#endif +} + +void +CClumpModelInfo::SetFrameIds(RwObjectNameIdAssocation *assocs) +{ + int32 i; + RwObjectNameAssociation objname; + + for(i = 0; assocs[i].name; i++) + if((assocs[i].flags & CLUMP_FLAG_NO_HIERID) == 0){ + objname.frame = nil; + objname.name = assocs[i].name; + RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindFrameFromNameWithoutIdCB, &objname); + if(objname.frame) + CVisibilityPlugins::SetFrameHierarchyId(objname.frame, assocs[i].hierId); + } +} + +RwFrame* +CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data) +{ + RwObjectIdAssociation *assoc = (RwObjectIdAssociation*)data; + + if(CVisibilityPlugins::GetFrameHierarchyId(frame) == assoc->id){ + assoc->frame = frame; + return nil; + } + RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc); + return assoc->frame ? nil : frame; +} + +RwFrame* +CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data) +{ + RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data; + + if(!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){ + assoc->frame = frame; + return nil; + } + RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc); + return assoc->frame ? nil : frame; +} + +RwFrame* +CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data) +{ + RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data; + + if(CVisibilityPlugins::GetFrameHierarchyId(frame) == 0 && + !CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){ + assoc->frame = frame; + return nil; + } + RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc); + return assoc->frame ? nil : frame; +} + +RwFrame* +CClumpModelInfo::FillFrameArrayCB(RwFrame *frame, void *data) +{ + int32 id; + RwFrame **frames = (RwFrame**)data; + id = CVisibilityPlugins::GetFrameHierarchyId(frame); + if(id > 0) + frames[id] = frame; + RwFrameForAllChildren(frame, FillFrameArrayCB, data); + return frame; +} + +void +CClumpModelInfo::FillFrameArray(RpClump *clump, RwFrame **frames) +{ + RwFrameForAllChildren(RpClumpGetFrame(clump), FillFrameArrayCB, frames); +} + +RwFrame* +CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id) +{ + RwObjectIdAssociation assoc; + assoc.id = id; + assoc.frame = nil; + RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc); + return assoc.frame; +} diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h new file mode 100644 index 0000000..58b6de1 --- /dev/null +++ b/src/modelinfo/ClumpModelInfo.h @@ -0,0 +1,54 @@ +#pragma once + +#include "BaseModelInfo.h" + +struct RwObjectNameIdAssocation +{ + const char *name; + int32 hierId; + uint32 flags; +}; + +struct RwObjectNameAssociation +{ + const char *name; + RwFrame *frame; +}; + +struct RwObjectIdAssociation +{ + int32 id; + RwFrame *frame; +}; + +enum { + CLUMP_FLAG_NO_HIERID = 0x1, +}; + + +class CClumpModelInfo : public CBaseModelInfo +{ +public: + RpClump *m_clump; + + CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) {} + CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} + ~CClumpModelInfo() {} + void DeleteRwObject(void); + RwObject *CreateInstance(void); + RwObject *CreateInstance(RwMatrix *); + RwObject *GetRwObject(void) { return (RwObject*)m_clump; } + + virtual void SetClump(RpClump *); + + static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); + void SetFrameIds(RwObjectNameIdAssocation *assocs); + static RwFrame *FindFrameFromNameCB(RwFrame *frame, void *data); + static RwFrame *FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data); + static RwFrame *FindFrameFromIdCB(RwFrame *frame, void *data); + static void FillFrameArray(RpClump *clump, RwFrame **frames); + static RwFrame *FillFrameArrayCB(RwFrame *frame, void *data); + static RwFrame *GetFrameFromId(RpClump *clump, int32 id); +}; + +VALIDATE_SIZE(CClumpModelInfo, 0x34); diff --git a/src/modelinfo/MloModelInfo.cpp b/src/modelinfo/MloModelInfo.cpp new file mode 100644 index 0000000..7535e6c --- /dev/null +++ b/src/modelinfo/MloModelInfo.cpp @@ -0,0 +1,39 @@ +#include "common.h" + +#include "VisibilityPlugins.h" +#include "ModelInfo.h" + +void +CMloModelInfo::ConstructClump() +{ + m_clump = RpClumpCreate(); + RwFrame *mainFrame = RwFrameCreate(); + RwFrameSetIdentity(mainFrame); + RpClumpSetFrame(m_clump, mainFrame); + + for (int i = firstInstance; i < lastInstance; i++) { + int modelId = CModelInfo::GetMloInstanceStore().store[i].m_modelIndex; + RwMatrix *attMat = CModelInfo::GetMloInstanceStore().store[i].GetMatrix().m_attachment; + CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(modelId); + + if (minfo->m_atomics[0] != nil) { + RpAtomic *newAtomic = RpAtomicClone(minfo->m_atomics[0]); + RwFrame *newFrame = RwFrameCreate(); + if (newAtomic != nil && newFrame != nil) { + *RwFrameGetMatrix(newFrame) = *attMat; + RpAtomicSetFrame(newAtomic, newFrame); + RwFrameAddChild(mainFrame, newFrame); + RpClumpAddAtomic(m_clump, newAtomic); + } else { + debug("Failed to allocate memory while creating template MLO.\n"); + } + } + } + + if (RpClumpGetNumAtomics(m_clump) != 0) { + CVisibilityPlugins::SetClumpModelInfo(m_clump, this); + } else { + RpClumpDestroy(m_clump); + m_clump = nil; + } +} \ No newline at end of file diff --git a/src/modelinfo/MloModelInfo.h b/src/modelinfo/MloModelInfo.h new file mode 100644 index 0000000..b1ae329 --- /dev/null +++ b/src/modelinfo/MloModelInfo.h @@ -0,0 +1,14 @@ +#pragma once + +#include "ClumpModelInfo.h" + +class CMloModelInfo : public CClumpModelInfo +{ +public: + float drawDist; + int firstInstance; + int lastInstance; +public: + CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {} + void ConstructClump(); +}; \ No newline at end of file diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp new file mode 100644 index 0000000..98c7fb3 --- /dev/null +++ b/src/modelinfo/ModelIndices.cpp @@ -0,0 +1,34 @@ +#include "common.h" + +#include "General.h" +#include "ModelIndices.h" + +#define X(name, var) int16 var = -1; + MODELINDICES +#undef X + +void +InitModelIndices(void) +{ +#define X(name, var) var = -1; + MODELINDICES +#undef X +} + +void +MatchModelString(const char *modelname, int16 id) +{ +#define X(name, var) \ + if(!CGeneral::faststrcmp(name, modelname)){ \ + var = id; \ + return; \ + } + MODELINDICES +#undef X +} + +void +TestModelIndices(void) +{ + ; +} diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h new file mode 100644 index 0000000..c0f0192 --- /dev/null +++ b/src/modelinfo/ModelIndices.h @@ -0,0 +1,509 @@ +#pragma once + +#define MODELINDICES \ + X("fire_hydrant", MI_FIRE_HYDRANT) \ + X("bagelstnd02", MI_BAGELSTAND2) \ + X("fish01", MI_FISHSTALL01) \ + X("fishstall02", MI_FISHSTALL02) \ + X("fishstall03", MI_FISHSTALL03) \ + X("fishstall04", MI_FISHSTALL04) \ + X("taxisign", MI_TAXISIGN) \ + X("phonesign", MI_PHONESIGN) \ + X("noparkingsign1", MI_NOPARKINGSIGN1) \ + X("bussign1", MI_BUSSIGN1) \ + X("roadworkbarrier1", MI_ROADWORKBARRIER1) \ + X("dump1", MI_DUMP1) \ + X("trafficcone", MI_TRAFFICCONE) \ + X("newsstand1", MI_NEWSSTAND) \ + X("postbox1", MI_POSTBOX1) \ + X("bin1", MI_BIN) \ + X("wastebin", MI_WASTEBIN) \ + X("phonebooth1", MI_PHONEBOOTH1) \ + X("parkingmeter", MI_PARKINGMETER) \ + X("trafficlight1", MI_TRAFFICLIGHTS) \ + X("lamppost1", MI_SINGLESTREETLIGHTS1) \ + X("lamppost2", MI_SINGLESTREETLIGHTS2) \ + X("lamppost3", MI_SINGLESTREETLIGHTS3) \ + X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \ + X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \ + X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \ + X("veg_tree1", MI_TREE1) \ + X("veg_tree3", MI_TREE2) \ + X("veg_treea1", MI_TREE3) \ + X("veg_treenew01", MI_TREE4) \ + X("veg_treenew05", MI_TREE5) \ + X("veg_treeb1", MI_TREE6) \ + X("veg_treenew10", MI_TREE7) \ + X("veg_treea3", MI_TREE8) \ + X("veg_treenew09", MI_TREE9) \ + X("veg_treenew08", MI_TREE10) \ + X("veg_treenew03", MI_TREE11) \ + X("veg_treenew16", MI_TREE12) \ + X("veg_treenew17", MI_TREE13) \ + X("veg_treenew06", MI_TREE14) \ + X("doc_crane_cab", MODELID_CRANE_1) \ + X("cranetopb", MODELID_CRANE_2) \ + X("cranetopa", MODELID_CRANE_3) \ + X("package1", MI_COLLECTABLE1) \ + X("Money", MI_MONEY) \ + X("barrel1", MI_CARMINE) \ + X("oddjgaragdoor", MI_GARAGEDOOR1) \ + X("bombdoor", MI_GARAGEDOOR2) \ + X("door_bombshop", MI_GARAGEDOOR3) \ + X("vheistlocdoor", MI_GARAGEDOOR4) \ + X("door2_garage", MI_GARAGEDOOR5) \ + X("ind_slidedoor", MI_GARAGEDOOR6) \ + X("bankjobdoor", MI_GARAGEDOOR7) \ + X("door_jmsgrage", MI_GARAGEDOOR9) \ + X("jamesgrge_kb", MI_GARAGEDOOR10) \ + X("door_sfehousegrge", MI_GARAGEDOOR11) \ + X("shedgaragedoor", MI_GARAGEDOOR12) \ + X("door4_garage", MI_GARAGEDOOR13) \ + X("door_col_compnd_01", MI_GARAGEDOOR14) \ + X("door_col_compnd_02", MI_GARAGEDOOR15) \ + X("door_col_compnd_03", MI_GARAGEDOOR16) \ + X("door_col_compnd_04", MI_GARAGEDOOR17) \ + X("door_col_compnd_05", MI_GARAGEDOOR18) \ + X("impex_door", MI_GARAGEDOOR19) \ + X("SalvGarage", MI_GARAGEDOOR20) \ + X("door3_garage", MI_GARAGEDOOR21) \ + X("leveldoor2", MI_GARAGEDOOR22) \ + X("double_garage_dr", MI_GARAGEDOOR23) \ + X("amcogaragedoor", MI_GARAGEDOOR24) \ + X("towergaragedoor1", MI_GARAGEDOOR25) \ + X("towergaragedoor2", MI_GARAGEDOOR26) \ + X("towergaragedoor3", MI_GARAGEDOOR27) \ + X("plysve_gragedoor", MI_GARAGEDOOR28) \ + X("impexpsubgrgdoor", MI_GARAGEDOOR29) \ + X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \ + X("ind_plyrwoor", MI_GARAGEDOOR31) \ + X("8ballsuburbandoor", MI_GARAGEDOOR32) \ + X("barrel2", MI_NAUTICALMINE) \ + X("crushercrush", MI_CRUSHERBODY) \ + X("crushertop", MI_CRUSHERLID) \ + X("donkeymag", MI_DONKEYMAG) \ + X("bullion", MI_BULLION) \ + X("floatpackge1", MI_FLOATPACKAGE1) \ + X("briefcase", MI_BRIEFCASE) \ + X("chinabanner1", MI_CHINABANNER1) \ + X("chinabanner2", MI_CHINABANNER2) \ + X("chinabanner3", MI_CHINABANNER3) \ + X("chinabanner4", MI_CHINABANNER4) \ + X("iten_chinatown5", MI_CHINABANNER5) \ + X("iten_chinatown7", MI_CHINABANNER6) \ + X("iten_chinatown3", MI_CHINABANNER7) \ + X("iten_chinatown2", MI_CHINABANNER8) \ + X("iten_chinatown4", MI_CHINABANNER9) \ + X("iten_washline01", MI_CHINABANNER10) \ + X("iten_washline02", MI_CHINABANNER11) \ + X("iten_washline03", MI_CHINABANNER12) \ + X("chinalanterns", MI_CHINALANTERN) \ + X("glassfx1", MI_GLASS1) \ + X("glassfx2", MI_GLASS2) \ + X("glassfx3", MI_GLASS3) \ + X("glassfx4", MI_GLASS4) \ + X("glassfx55", MI_GLASS5) \ + X("glassfxsub1", MI_GLASS6) \ + X("glassfxsub2", MI_GLASS7) \ + X("glassfx_composh", MI_GLASS8) \ + X("bridge_liftsec", MI_BRIDGELIFT) \ + X("bridge_liftweight", MI_BRIDGEWEIGHT) \ + X("subbridge_lift", MI_BRIDGEROADSEGMENT) \ + X("barrel4", MI_EXPLODINGBARREL) \ + X("flagsitaly", MI_ITALYBANNER1) \ + X("adrenaline", MI_PICKUP_ADRENALINE) \ + X("bodyarmour", MI_PICKUP_BODYARMOUR) \ + X("info", MI_PICKUP_INFO) \ + X("health", MI_PICKUP_HEALTH) \ + X("bonus", MI_PICKUP_BONUS) \ + X("bribe", MI_PICKUP_BRIBE) \ + X("killfrenzy", MI_PICKUP_KILLFRENZY) \ + X("camerapickup", MI_PICKUP_CAMERA) \ + X("bollardlight", MI_BOLLARDLIGHT) \ + X("magnet", MI_MAGNET) \ + X("streetlamp1", MI_STREETLAMP1) \ + X("streetlamp2", MI_STREETLAMP2) \ + X("railtrax_lo4b", MI_RAILTRACKS) \ + X("bar_barrier10", MI_FENCE) \ + X("bar_barrier12", MI_FENCE2) \ + X("petrolpump", MI_PETROLPUMP) \ + X("bodycast", MI_BODYCAST) \ + X("backdoor", MI_BACKDOOR) \ + X("coffee", MI_COFFEE) \ + X("bouy", MI_BUOY) \ + X("parktable1", MI_PARKTABLE) \ + X("sbwy_tunl_start", MI_SUBWAY1) \ + X("sbwy_tunl_bit", MI_SUBWAY2) \ + X("sbwy_tunl_bend", MI_SUBWAY3) \ + X("sbwy_tunl_cstm6", MI_SUBWAY4) \ + X("sbwy_tunl_cstm7", MI_SUBWAY5) \ + X("sbwy_tunl_cstm8", MI_SUBWAY6) \ + X("sbwy_tunl_cstm10", MI_SUBWAY7) \ + X("sbwy_tunl_cstm9", MI_SUBWAY8) \ + X("sbwy_tunl_cstm11", MI_SUBWAY9) \ + X("sbwy_tunl_cstm1", MI_SUBWAY10) \ + X("sbwy_tunl_cstm2", MI_SUBWAY11) \ + X("sbwy_tunl_cstm4", MI_SUBWAY12) \ + X("sbwy_tunl_cstm3", MI_SUBWAY13) \ + X("sbwy_tunl_cstm5", MI_SUBWAY14) \ + X("subplatform_n2", MI_SUBWAY15) \ + X("suby_tunl_start", MI_SUBWAY16) \ + X("sbwy_tunl_start2", MI_SUBWAY17) \ + X("indy_tunl_start", MI_SUBWAY18) \ + X("indsubway03", MI_SUBPLATFORM_IND) \ + X("comerside_subway", MI_SUBPLATFORM_COMS) \ + X("subplatform", MI_SUBPLATFORM_COMS2) \ + X("subplatform_n", MI_SUBPLATFORM_COMN) \ + X("Otherside_subway", MI_SUBPLATFORM_SUB) \ + X("subplatform_sub", MI_SUBPLATFORM_SUB2) \ + X("files", MI_FILES) + +#define X(name, var) extern int16 var; + MODELINDICES +#undef X + +// and some hardcoded ones +// expand as needed +enum +{ + MI_PLAYER = 0, + MI_COP, + MI_SWAT, + MI_FBI, + MI_ARMY, + MI_MEDIC, + MI_FIREMAN, + MI_MALE01, + MI_TAXI_D, + MI_PIMP, + MI_GANG01, + MI_GANG02, + MI_GANG03, + MI_GANG04, + MI_GANG05, + MI_GANG06, + MI_GANG07, + MI_GANG08, + MI_GANG09, + MI_GANG10, + MI_GANG11, + MI_GANG12, + MI_GANG13, + MI_GANG14, + MI_CRIMINAL01, + MI_CRIMINAL02, + MI_SPECIAL01, + MI_SPECIAL02, + MI_SPECIAL03, + MI_SPECIAL04, + MI_MALE02, + MI_MALE03, + MI_FATMALE01, + MI_FATMALE02, + MI_FEMALE01, + MI_FEMALE02, + MI_FEMALE03, + MI_FATFEMALE01, + MI_FATFEMALE02, + MI_PROSTITUTE, + MI_PROSTITUTE2, + MI_P_MAN1, + MI_P_MAN2, + MI_P_WOM1, + MI_P_WOM2, + MI_CT_MAN1, + MI_CT_MAN2, + MI_CT_WOM1, + MI_CT_WOM2, + MI_LI_MAN1, + MI_LI_MAN2, + MI_LI_WOM1, + MI_LI_WOM2, + MI_DOCKER1, + MI_DOCKER2, + MI_SCUM_MAN, + MI_SCUM_WOM, + MI_WORKER1, + MI_WORKER2, + MI_B_MAN1, + MI_B_MAN2, + MI_B_MAN3, + MI_B_WOM1, + MI_B_WOM2, + MI_B_WOM3, + MI_MOD_MAN, + MI_MOD_WOM, + MI_ST_MAN, + MI_ST_WOM, + MI_FAN_MAN1, + MI_FAN_MAN2, + MI_FAN_WOM, + MI_HOS_MAN, + MI_HOS_WOM, + MI_CONST1, + MI_CONST2, + MI_SHOPPER1, + MI_SHOPPER2, + MI_SHOPPER3, + MI_STUD_MAN, + MI_STUD_WOM, + MI_CAS_MAN, + MI_CAS_WOM, + MI_BUSKER1, + MI_BUSKER2, + MI_BUSKER3, + MI_BUSKER4, + // three more peds possible + + MI_LAST_PED = 89, + MI_FIRST_VEHICLE, + + MI_LANDSTAL = MI_FIRST_VEHICLE, + MI_IDAHO, + MI_STINGER, + MI_LINERUN, + MI_PEREN, + MI_SENTINEL, + MI_PATRIOT, + MI_FIRETRUCK, + MI_TRASH, + MI_STRETCH, + MI_MANANA, + MI_INFERNUS, + MI_BLISTA, + MI_PONY, + MI_MULE, + MI_CHEETAH, + MI_AMBULAN, + MI_FBICAR, + MI_MOONBEAM, + MI_ESPERANT, + MI_TAXI, + MI_KURUMA, + MI_BOBCAT, + MI_MRWHOOP, + MI_BFINJECT, + MI_CORPSE, + MI_POLICE, + MI_ENFORCER, + MI_SECURICA, + MI_BANSHEE, + MI_PREDATOR, + MI_BUS, + MI_RHINO, + MI_BARRACKS, + MI_TRAIN, + MI_CHOPPER, + MI_DODO, + MI_COACH, + MI_CABBIE, + MI_STALLION, + MI_RUMPO, + MI_RCBANDIT, + MI_BELLYUP, + MI_MRWONGS, + MI_MAFIA, + MI_YARDIE, + MI_YAKUZA, + MI_DIABLOS, + MI_COLUMB , + MI_HOODS, + MI_AIRTRAIN, + MI_DEADDODO, + MI_SPEEDER, + MI_REEFER, + MI_PANLANT, + MI_FLATBED, + MI_YANKEE, + MI_ESCAPE, + MI_BORGNINE, + MI_TOYZ, + MI_GHOST, + + // leftovers on PC + MI_MIAMI_RCBARON = 154, + MI_MIAMI_RCRAIDER = 155, + MI_MIAMI_SPARROW = 159, + + MI_GRENADE = 170, + MI_AK47, + MI_BASEBALL_BAT, + MI_COLT, + MI_MOLOTOV, + MI_ROCKETLAUNCHER, + MI_SHOTGUN, + MI_SNIPER, + MI_UZI, + MI_MISSILE, + MI_M16, + MI_FLAMETHROWER, + MI_BOMB, + MI_FINGERS, + + MI_CUTOBJ01 = 185, + MI_CUTOBJ02, + MI_CUTOBJ03, + MI_CUTOBJ04, + MI_CUTOBJ05, + + MI_CAR_DOOR = 190, + MI_CAR_BUMPER, + MI_CAR_PANEL, + MI_CAR_BONNET, + MI_CAR_BOOT, + MI_CAR_WHEEL, + MI_BODYPARTA, + MI_BODYPARTB, + + MI_AIRTRAIN_VLO = 198, + MI_LOPOLYGUY, + + NUM_DEFAULT_MODELS +}; + +enum{ + NUM_OF_SPECIAL_CHARS = 4, + NUM_OF_CUTSCENE_OBJECTS = 5 +}; + +void InitModelIndices(void); +void MatchModelString(const char *name, int16 id); +void TestModelIndices(void); + +inline bool +IsGlass(int16 id) +{ + return id == MI_GLASS1 || + id == MI_GLASS2 || + id == MI_GLASS3 || + id == MI_GLASS4 || + id == MI_GLASS5 || + id == MI_GLASS6 || + id == MI_GLASS7 || + id == MI_GLASS8; +} + +inline bool +IsStreetLight(int16 id) +{ + return id == MI_TRAFFICLIGHTS || + id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_DOUBLESTREETLIGHTS; +} + +inline bool +IsBodyPart(int16 id) +{ + return id == MI_BODYPARTA || id == MI_BODYPARTB; +} + +// This is bad and should perhaps not be used +inline bool +IsBoatModel(int16 id) +{ + return id == MI_PREDATOR || + id == MI_REEFER || + id == MI_SPEEDER || + id == MI_GHOST; +} + +inline bool +IsPedModel(int16 id) +{ + return id >= MI_PLAYER && id <= MI_LAST_PED; +} + +inline bool +IsTreeModel(int16 id) +{ + return id == MI_TREE1 || + id == MI_TREE2 || + id == MI_TREE3 || + id == MI_TREE4 || + id == MI_TREE5 || + id == MI_TREE6 || + id == MI_TREE7 || + id == MI_TREE8 || + id == MI_TREE9 || + id == MI_TREE10 || + id == MI_TREE11 || + id == MI_TREE12 || + id == MI_TREE13 || + id == MI_TREE14; +} + +inline bool +IsBannerModel(int16 id) +{ + return id == MI_CHINABANNER1 || + id == MI_CHINABANNER2 || + id == MI_CHINABANNER3 || + id == MI_CHINABANNER4 || + id == MI_CHINABANNER5 || + id == MI_CHINABANNER6 || + id == MI_CHINABANNER7 || + id == MI_CHINABANNER8 || + id == MI_CHINABANNER9 || + id == MI_CHINABANNER10 || + id == MI_CHINABANNER11 || + id == MI_CHINABANNER12 || + id == MI_ITALYBANNER1 || + id == MI_CHINALANTERN; +} +inline bool +IsPickupModel(int16 id) +{ + return id == MI_GRENADE || + id == MI_AK47 || + id == MI_BASEBALL_BAT || + id == MI_COLT || + id == MI_MOLOTOV || + id == MI_ROCKETLAUNCHER || + id == MI_SHOTGUN || + id == MI_SNIPER || + id == MI_UZI || + id == MI_M16 || + id == MI_FLAMETHROWER || + id == MI_PICKUP_ADRENALINE || + id == MI_PICKUP_BODYARMOUR || + id == MI_PICKUP_INFO || + id == MI_PICKUP_HEALTH || + id == MI_PICKUP_BONUS || + id == MI_PICKUP_BRIBE || + id == MI_PICKUP_KILLFRENZY || + id == MI_PICKUP_CAMERA; +} + +inline bool +IsPolicePedModel(int16 id) +{ + return id == MI_COP || + id == MI_SWAT || + id == MI_FBI || + id == MI_ARMY; +} + +inline bool +IsPoliceVehicleModel(int16 id) +{ + return id == MI_CHOPPER || + id == MI_PREDATOR || + id == MI_POLICE || + id == MI_ENFORCER; +} + +inline bool +IsExplosiveThingModel(int16 id) +{ + return id == MI_EXPLODINGBARREL || + id == MI_PETROLPUMP; +} + +inline bool +IsFence(int16 id) +{ + return id == MI_FENCE || + id == MI_FENCE2; +} \ No newline at end of file diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp new file mode 100644 index 0000000..7aa5fc8 --- /dev/null +++ b/src/modelinfo/ModelInfo.cpp @@ -0,0 +1,254 @@ +#include "common.h" + +#include "General.h" +#include "TempColModels.h" +#include "ModelIndices.h" +#include "ModelInfo.h" +#include "Frontend.h" + +CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; + +CStore CModelInfo::ms_simpleModelStore; +CStore CModelInfo::ms_mloModelStore; +CStore CModelInfo::ms_mloInstanceStore; +CStore CModelInfo::ms_timeModelStore; +CStore CModelInfo::ms_clumpModelStore; +CStore CModelInfo::ms_pedModelStore; +CStore CModelInfo::ms_vehicleModelStore; +CStore CModelInfo::ms_xtraCompsModelStore; +CStore CModelInfo::ms_2dEffectStore; + +void +CModelInfo::Initialise(void) +{ + int i; + CSimpleModelInfo *m; + + for(i = 0; i < MODELINFOSIZE; i++) + ms_modelInfoPtrs[i] = nil; + ms_2dEffectStore.Clear(); + ms_mloInstanceStore.Clear(); + ms_xtraCompsModelStore.Clear(); + ms_simpleModelStore.Clear(); + ms_timeModelStore.Clear(); + ms_mloModelStore.Clear(); + ms_clumpModelStore.Clear(); + ms_pedModelStore.Clear(); + ms_vehicleModelStore.Clear(); + + m = AddSimpleModel(MI_CAR_DOOR); + m->SetColModel(&CTempColModels::ms_colModelDoor1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_BUMPER); + m->SetColModel(&CTempColModels::ms_colModelBumper1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_PANEL); + m->SetColModel(&CTempColModels::ms_colModelPanel1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_BONNET); + m->SetColModel(&CTempColModels::ms_colModelBonnet1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_BOOT); + m->SetColModel(&CTempColModels::ms_colModelBoot1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_WHEEL); + m->SetColModel(&CTempColModels::ms_colModelWheel1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_BODYPARTA); + m->SetColModel(&CTempColModels::ms_colModelBodyPart1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_BODYPARTB); + m->SetColModel(&CTempColModels::ms_colModelBodyPart2); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; +} + +void +CModelInfo::ShutDown(void) +{ + int i; + for(i = 0; i < ms_simpleModelStore.allocPtr; i++) + ms_simpleModelStore.store[i].Shutdown(); + for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) + ms_mloInstanceStore.store[i].Shutdown(); + for(i = 0; i < ms_timeModelStore.allocPtr; i++) + ms_timeModelStore.store[i].Shutdown(); + for(i = 0; i < ms_clumpModelStore.allocPtr; i++) + ms_clumpModelStore.store[i].Shutdown(); + for(i = 0; i < ms_vehicleModelStore.allocPtr; i++) + ms_vehicleModelStore.store[i].Shutdown(); + for(i = 0; i < ms_pedModelStore.allocPtr; i++) + ms_pedModelStore.store[i].Shutdown(); + for(i = 0; i < ms_xtraCompsModelStore.allocPtr; i++) + ms_xtraCompsModelStore.store[i].Shutdown(); + for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) + ms_mloInstanceStore.store[i].Shutdown(); + for(i = 0; i < ms_2dEffectStore.allocPtr; i++) + ms_2dEffectStore.store[i].Shutdown(); + + ms_2dEffectStore.Clear(); + ms_simpleModelStore.Clear(); + ms_mloInstanceStore.Clear(); + ms_mloModelStore.Clear(); + ms_xtraCompsModelStore.Clear(); + ms_timeModelStore.Clear(); + ms_pedModelStore.Clear(); + ms_clumpModelStore.Clear(); + ms_vehicleModelStore.Clear(); +} + +CSimpleModelInfo* +CModelInfo::AddSimpleModel(int id) +{ + CSimpleModelInfo *modelinfo; + modelinfo = CModelInfo::ms_simpleModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->Init(); + return modelinfo; +} + +CMloModelInfo * +CModelInfo::AddMloModel(int id) +{ + CMloModelInfo *modelinfo; + modelinfo = CModelInfo::ms_mloModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->m_clump = nil; + modelinfo->firstInstance = 0; + modelinfo->lastInstance = 0; + return modelinfo; +} + +CTimeModelInfo* +CModelInfo::AddTimeModel(int id) +{ + CTimeModelInfo *modelinfo; + modelinfo = CModelInfo::ms_timeModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->Init(); + return modelinfo; +} + +CClumpModelInfo* +CModelInfo::AddClumpModel(int id) +{ + CClumpModelInfo *modelinfo; + modelinfo = CModelInfo::ms_clumpModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->m_clump = nil; + return modelinfo; +} + +CPedModelInfo* +CModelInfo::AddPedModel(int id) +{ + CPedModelInfo *modelinfo; + modelinfo = CModelInfo::ms_pedModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->m_clump = nil; + return modelinfo; +} + +CVehicleModelInfo* +CModelInfo::AddVehicleModel(int id) +{ + CVehicleModelInfo *modelinfo; + modelinfo = CModelInfo::ms_vehicleModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->m_clump = nil; + modelinfo->m_vehicleType = -1; + modelinfo->m_wheelId = -1; + modelinfo->m_materials1[0] = nil; + modelinfo->m_materials2[0] = nil; + modelinfo->m_bikeSteerAngle = 999.99f; + return modelinfo; +} + +CBaseModelInfo* +CModelInfo::GetModelInfo(const char *name, int *id) +{ + CBaseModelInfo *modelinfo; + for(int i = 0; i < MODELINFOSIZE; i++){ + modelinfo = CModelInfo::ms_modelInfoPtrs[i]; + if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){ + if(id) + *id = i; + return modelinfo; + } + } + return nil; +} + +bool +CModelInfo::IsBoatModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT; +} + +bool +CModelInfo::IsBikeModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE; +} + +void +CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) +{ + ISLAND_LOADING_IS(LOW) + { + int i; + CBaseModelInfo *mi; + CColModel *colmodel; + + for (i = 0; i < MODELINFOSIZE; i++) { + mi = GetModelInfo(i); + if (mi) { + colmodel = mi->GetColModel(); + if (colmodel && colmodel->level != LEVEL_GENERIC && colmodel->level != level) + colmodel->RemoveCollisionVolumes(); + } + } + } +} + +void +CModelInfo::ConstructMloClumps() +{ + for (int i = 0; i < ms_mloModelStore.allocPtr; i++) + ms_mloModelStore.store[i].ConstructClump(); +} + +void +CModelInfo::ReInit2dEffects() +{ + ms_2dEffectStore.Clear(); + + for (int i = 0; i < MODELINFOSIZE; i++) { + if (ms_modelInfoPtrs[i]) + ms_modelInfoPtrs[i]->Init2dEffects(); + } +} diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h new file mode 100644 index 0000000..4d24e78 --- /dev/null +++ b/src/modelinfo/ModelInfo.h @@ -0,0 +1,55 @@ +#pragma once + +#include "2dEffect.h" +#include "BaseModelInfo.h" +#include "SimpleModelInfo.h" +#include "MloModelInfo.h" +#include "TimeModelInfo.h" +#include "ClumpModelInfo.h" +#include "PedModelInfo.h" +#include "VehicleModelInfo.h" +#include "XtraCompsModelInfo.h" +#include "Instance.h" +#include "Game.h" + +class CModelInfo +{ + static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE]; + static CStore ms_simpleModelStore; + static CStore ms_mloModelStore; + static CStore ms_mloInstanceStore; + static CStore ms_timeModelStore; + static CStore ms_clumpModelStore; + static CStore ms_pedModelStore; + static CStore ms_vehicleModelStore; + static CStore ms_2dEffectStore; + static CStore ms_xtraCompsModelStore; + +public: + static void Initialise(void); + static void ShutDown(void); + + static CSimpleModelInfo *AddSimpleModel(int id); + static CMloModelInfo *AddMloModel(int id); + static CTimeModelInfo *AddTimeModel(int id); + static CClumpModelInfo *AddClumpModel(int id); + static CPedModelInfo *AddPedModel(int id); + static CVehicleModelInfo *AddVehicleModel(int id); + + static CStore &Get2dEffectStore(void) { return ms_2dEffectStore; } + static CStore &GetMloInstanceStore(void) { return ms_mloInstanceStore; } + + static CBaseModelInfo *GetModelInfo(const char *name, int *id); + static CBaseModelInfo *GetModelInfo(int id){ + return ms_modelInfoPtrs[id]; + } + static CColModel *GetColModel(int id){ + return ms_modelInfoPtrs[id]->GetColModel(); + } + + static bool IsBoatModel(int32 id); + static bool IsBikeModel(int32 id); + static void RemoveColModelsFromOtherLevels(eLevelName level); + static void ConstructMloClumps(); + static void ReInit2dEffects(); +}; diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp new file mode 100644 index 0000000..2cce48f --- /dev/null +++ b/src/modelinfo/PedModelInfo.cpp @@ -0,0 +1,378 @@ +#include "common.h" + +#include "RwHelper.h" +#include "General.h" +#include "Bones.h" +#include "SurfaceTable.h" +#include "Ped.h" +#include "NodeName.h" +#include "VisibilityPlugins.h" +#include "ModelInfo.h" +#include "custompipes.h" + +void +CPedModelInfo::DeleteRwObject(void) +{ + if(m_hitColModel) + delete m_hitColModel; + m_hitColModel = nil; +#ifdef PED_SKIN + RwFrame *frame; + if(m_head){ + frame = RpAtomicGetFrame(m_head); + RpAtomicDestroy(m_head); + RwFrameDestroy(frame); + m_head = nil; + } + if(m_lhand){ + frame = RpAtomicGetFrame(m_lhand); + RpAtomicDestroy(m_lhand); + RwFrameDestroy(frame); + m_lhand = nil; + } + if(m_rhand){ + frame = RpAtomicGetFrame(m_rhand); + RpAtomicDestroy(m_rhand); + RwFrameDestroy(frame); + m_rhand = nil; + } +#endif + CClumpModelInfo::DeleteRwObject(); // PC calls this first +} + +RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = { + { "Smid", PED_MID, 0, }, // that is strange... + { "Shead", PED_HEAD, 0, }, + { "Supperarml", PED_UPPERARML, 0, }, + { "Supperarmr", PED_UPPERARMR, 0, }, + { "SLhand", PED_HANDL, 0, }, + { "SRhand", PED_HANDR, 0, }, + { "Supperlegl", PED_UPPERLEGL, 0, }, + { "Supperlegr", PED_UPPERLEGR, 0, }, + { "Sfootl", PED_FOOTL, 0, }, + { "Sfootr", PED_FOOTR, 0, }, + { "Slowerlegr", PED_LOWERLEGR, 0, }, + { nil, 0, 0, }, +}; + +#ifdef PED_SKIN +struct LimbCBarg +{ + CPedModelInfo *mi; + RpClump *clump; + int32 frameIDs[3]; +}; + +RpAtomic* +CPedModelInfo::findLimbsCb(RpAtomic *atomic, void *data) +{ + LimbCBarg *limbs = (LimbCBarg*)data; + RwFrame *frame = RpAtomicGetFrame(atomic); + const char *name = GetFrameNodeName(frame); + if(CGeneral::faststricmp(name, "Shead01") == 0){ + limbs->frameIDs[0] = RpHAnimFrameGetID(frame); + limbs->mi->m_head = atomic; + RpClumpRemoveAtomic(limbs->clump, atomic); + RwFrameRemoveChild(frame); + }else if(CGeneral::faststricmp(name, "SLhand01") == 0){ + limbs->frameIDs[1] = RpHAnimFrameGetID(frame); + limbs->mi->m_lhand = atomic; + RpClumpRemoveAtomic(limbs->clump, atomic); + RwFrameRemoveChild(frame); + }else if(CGeneral::faststricmp(name, "SRhand01") == 0){ + limbs->frameIDs[2] = RpHAnimFrameGetID(frame); + limbs->mi->m_rhand = atomic; + RpClumpRemoveAtomic(limbs->clump, atomic); + RwFrameRemoveChild(frame); + } + return atomic; +} +#endif + +void +CPedModelInfo::SetClump(RpClump *clump) +{ +#ifdef EXTENDED_PIPELINES + CustomPipes::AttachRimPipe(clump); +#endif +#ifdef PED_SKIN + // CB has to be set here before atomics are detached from clump + if(strcmp(GetModelName(), "player") == 0) + RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); + if(IsClumpSkinned(clump)){ + LimbCBarg limbs = { this, clump, { 0, 0, 0 } }; + RpClumpForAllAtomics(clump, findLimbsCb, &limbs); + } + CClumpModelInfo::SetClump(clump); + SetFrameIds(m_pPedIds); + if(m_hitColModel == nil && !IsClumpSkinned(clump)) + CreateHitColModel(); + // And again because CClumpModelInfo resets it + if(strcmp(GetModelName(), "player") == 0) + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); + else if(IsClumpSkinned(clump)) + // skinned peds have no low detail version, so they don't have the right render Cb + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB); +#else + CClumpModelInfo::SetClump(clump); + SetFrameIds(m_pPedIds); + if(m_hitColModel == nil) + CreateHitColModel(); + if(strcmp(GetModelName(), "player") == 0) + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); +#endif +} + +RpAtomic* +CountAtomicsCB(RpAtomic *atomic, void *data) +{ + (*(int32*)data)++; + return atomic; +} + +RpAtomic* +GetAtomicListCB(RpAtomic *atomic, void *data) +{ + **(RpAtomic***)data = atomic; + (*(RpAtomic***)data)++; + return atomic; +} + +RwFrame* +FindPedFrameFromNameCB(RwFrame *frame, void *data) +{ + RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data; + + if(CGeneral::faststricmp(GetFrameNodeName(frame)+1, assoc->name+1)){ + RwFrameForAllChildren(frame, FindPedFrameFromNameCB, assoc); + return assoc->frame ? nil : frame; + }else{ + assoc->frame = frame; + return nil; + } +} + +void +CPedModelInfo::SetLowDetailClump(RpClump *lodclump) +{ + RpAtomic *atomics[16]; + RpAtomic **pAtm; + int32 numAtm, numLodAtm; + int i; + RwObjectNameAssociation assoc; + + numAtm = 0; + numLodAtm = 0; + RpClumpForAllAtomics(m_clump, CountAtomicsCB, &numAtm); // actually unused + RpClumpForAllAtomics(lodclump, CountAtomicsCB, &numLodAtm); + + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedHiDetailCB); + RpClumpForAllAtomics(lodclump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedLowDetailCB); + + pAtm = atomics; + RpClumpForAllAtomics(lodclump, GetAtomicListCB, &pAtm); + + for(i = 0; i < numLodAtm; i++){ + assoc.name = GetFrameNodeName(RpAtomicGetFrame(atomics[i])); + assoc.frame = nil; + RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindPedFrameFromNameCB, &assoc); + if(assoc.frame){ + RpAtomicSetFrame(atomics[i], assoc.frame); + RpClumpRemoveAtomic(lodclump, atomics[i]); + RpClumpAddAtomic(m_clump, atomics[i]); + } + } +} + +struct ColNodeInfo +{ + Const char *name; + int pedNode; + int pieceType; + float x, z; + float radius; +}; + +#define NUMPEDINFONODES 8 +ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = { + { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f }, + { "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, + { "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f }, + { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f }, + { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f }, + { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f }, + { "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f }, + { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f }, +}; + +RwObject* +FindHeadRadiusCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + *(float*)data = RpAtomicGetBoundingSphere(atomic)->radius; + return nil; +} + +void +CPedModelInfo::CreateHitColModel(void) +{ + RwObjectNameAssociation nameAssoc; + RwObjectIdAssociation idAssoc; + RwFrame *nodeFrame; + CColModel *colmodel = new CColModel; + CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere)); + RwFrame *root = RpClumpGetFrame(m_clump); + RwMatrix *mat = RwMatrixCreate(); + for(int i = 0; i < NUMPEDINFONODES; i++){ + nodeFrame = nil; + if(m_pColNodeInfos[i].name){ + nameAssoc.name = m_pColNodeInfos[i].name; + nameAssoc.frame = nil; + RwFrameForAllChildren(root, FindFrameFromNameCB, &nameAssoc); + nodeFrame = nameAssoc.frame; + }else{ + idAssoc.id = m_pColNodeInfos[i].pedNode; + idAssoc.frame = nil; + RwFrameForAllChildren(root, FindFrameFromIdCB, &idAssoc); + nodeFrame = idAssoc.frame; + } + if(nodeFrame){ + float radius = m_pColNodeInfos[i].radius; + if(m_pColNodeInfos[i].pieceType == PEDPIECE_HEAD) + RwFrameForAllObjects(nodeFrame, FindHeadRadiusCB, &radius); + RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEREPLACE); + const char *name = GetFrameNodeName(nodeFrame); + for(nodeFrame = RwFrameGetParent(nodeFrame); + nodeFrame; + nodeFrame = RwFrameGetParent(nodeFrame)){ + name = GetFrameNodeName(nodeFrame); + RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEPOSTCONCAT); + if(RwFrameGetParent(nodeFrame) == root) + break; + } + spheres[i].center = mat->pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); + spheres[i].radius = radius; + spheres[i].surface = SURFACE_PED; + spheres[i].piece = m_pColNodeInfos[i].pieceType; + } + } + RwMatrixDestroy(mat); + colmodel->spheres = spheres; + colmodel->numSpheres = NUMPEDINFONODES; + colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f), SURFACE_DEFAULT, 0); + colmodel->level = LEVEL_GENERIC; + m_hitColModel = colmodel; +} + +CColModel* +CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame) +{ + RwObjectNameAssociation nameAssoc; + RwObjectIdAssociation idAssoc; + RwMatrix* mat = RwMatrixCreate(); + CColSphere* spheres = colmodel->spheres; + + for (int i = 0; i < NUMPEDINFONODES; i++) { + RwFrame* f = nil; + if (m_pColNodeInfos[i].name) { + nameAssoc.name = m_pColNodeInfos[i].name; + nameAssoc.frame = nil; + RwFrameForAllChildren(frame, FindFrameFromNameCB, &nameAssoc); + f = nameAssoc.frame; + } + else { + idAssoc.id = m_pColNodeInfos[i].pedNode; + idAssoc.frame = nil; + RwFrameForAllChildren(frame, FindFrameFromIdCB, &idAssoc); + f = idAssoc.frame; + } + if (f) { + RwMatrixCopy(mat, RwFrameGetMatrix(f)); + + for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) { + RwMatrixTransform(mat, RwFrameGetMatrix(f), rwCOMBINEPOSTCONCAT); + if (RwFrameGetParent(f) == frame) + break; + } + + spheres[i].center = mat->pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); + } + } + + return colmodel; +} + +#ifdef PED_SKIN +void +CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) +{ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); + CColModel *colmodel = new CColModel; + CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere)); + RwFrame *root = RpClumpGetFrame(m_clump); + RwMatrix *invmat = RwMatrixCreate(); + RwMatrix *mat = RwMatrixCreate(); + RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump))); + + for(int i = 0; i < NUMPEDINFONODES; i++){ + *mat = *invmat; + // From LCS. Otherwise gives FPE +#ifdef FIX_BUGS + spheres[i].center = CVector(0.0f, 0.0f, 0.0f); +#else + int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ??? + int idx = RpHAnimIDGetIndex(hier, id); + + // This doesn't really work as the positions are not initialized yet + RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT); + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RwV3dTransformPoints(&pos, &pos, 1, mat); + + spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); +#endif + spheres[i].radius = m_pColNodeInfos[i].radius; + spheres[i].surface = SURFACE_PED; + spheres[i].piece = m_pColNodeInfos[i].pieceType; + } + RwMatrixDestroy(invmat); + RwMatrixDestroy(mat); + colmodel->spheres = spheres; + colmodel->numSpheres = NUMPEDINFONODES; + colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f), SURFACE_DEFAULT, 0); + colmodel->level = LEVEL_GENERIC; + m_hitColModel = colmodel; +} + +CColModel* +CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump) +{ + if(m_hitColModel == nil){ + CreateHitColModelSkinned(clump); + return m_hitColModel; + } + RwMatrix *invmat, *mat; + CColSphere *spheres = m_hitColModel->spheres; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); + invmat = RwMatrixCreate(); + mat = RwMatrixCreate(); + RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump))); + + for(int i = 0; i < NUMPEDINFONODES; i++){ + *mat = *invmat; + int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); + int idx = RpHAnimIDGetIndex(hier, id); + + RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT); + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RwV3dTransformPoints(&pos, &pos, 1, mat); + + spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); + } + RwMatrixDestroy(invmat); + RwMatrixDestroy(mat); + return m_hitColModel; +} + +#endif diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h new file mode 100644 index 0000000..26ab3c3 --- /dev/null +++ b/src/modelinfo/PedModelInfo.h @@ -0,0 +1,67 @@ +#pragma once + +#include "ClumpModelInfo.h" +#include "ColModel.h" +#include "PedType.h" + +enum PedNode { + PED_TORSO, + PED_MID, // Smid on PS2/PC, Storso on mobile/xbox + PED_HEAD, + PED_UPPERARML, + PED_UPPERARMR, + PED_HANDL, + PED_HANDR, + PED_UPPERLEGL, + PED_UPPERLEGR, + PED_FOOTL, + PED_FOOTR, + PED_LOWERLEGR, + PED_NODE_MAX// Not valid: PED_LOWERLEGL +}; + +class CPedModelInfo : public CClumpModelInfo +{ +public: + uint32 m_animGroup; + ePedType m_pedType; + ePedStats m_pedStatType; + uint32 m_carsCanDrive; + CColModel *m_hitColModel; +#ifdef PED_SKIN + RpAtomic *m_head; + RpAtomic *m_lhand; + RpAtomic *m_rhand; +#endif + + static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX]; + + CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { + m_hitColModel = nil; +#ifdef PED_SKIN + m_head = nil; + m_lhand = nil; + m_rhand = nil; +#endif + } + ~CPedModelInfo(void) { delete m_hitColModel; } + void DeleteRwObject(void); + void SetClump(RpClump *); + + void SetLowDetailClump(RpClump*); + void CreateHitColModel(void); + void CreateHitColModelSkinned(RpClump *clump); + CColModel *GetHitColModel(void) { return m_hitColModel; } + static CColModel *AnimatePedColModel(CColModel* colmodel, RwFrame* frame); + CColModel *AnimatePedColModelSkinned(RpClump *clump); + +#ifdef PED_SKIN + static RpAtomic *findLimbsCb(RpAtomic *atomic, void *data); + RpAtomic *getHead(void) { return m_head; } + RpAtomic *getLeftHand(void) { return m_lhand; } + RpAtomic *getRightHand(void) { return m_rhand; } +#endif +}; +#ifndef PED_SKIN +VALIDATE_SIZE(CPedModelInfo, 0x48); +#endif \ No newline at end of file diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp new file mode 100644 index 0000000..9fc0dd6 --- /dev/null +++ b/src/modelinfo/SimpleModelInfo.cpp @@ -0,0 +1,173 @@ +#include "common.h" + +#include "General.h" +#include "Camera.h" +#include "Renderer.h" +#include "ModelInfo.h" +#include "custompipes.h" + +void +CSimpleModelInfo::DeleteRwObject(void) +{ + int i; + RwFrame *f; + for(i = 0; i < m_numAtomics; i++) + if(m_atomics[i]){ + f = RpAtomicGetFrame(m_atomics[i]); + RpAtomicDestroy(m_atomics[i]); + RwFrameDestroy(f); + m_atomics[i] = nil; + RemoveTexDictionaryRef(); + } +} + +RwObject* +CSimpleModelInfo::CreateInstance(void) +{ + RpAtomic *atomic; + if(m_atomics[0] == nil) + return nil; + atomic = RpAtomicClone(m_atomics[0]); + RpAtomicSetFrame(atomic, RwFrameCreate()); + return (RwObject*)atomic; +} + +RwObject* +CSimpleModelInfo::CreateInstance(RwMatrix *matrix) +{ + RpAtomic *atomic; + RwFrame *frame; + + if(m_atomics[0] == nil) + return nil; + atomic = RpAtomicClone(m_atomics[0]); + frame = RwFrameCreate(); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + return (RwObject*)atomic; +} + +void +CSimpleModelInfo::Init(void) +{ + m_atomics[0] = nil; + m_atomics[1] = nil; + m_atomics[2] = nil; + m_numAtomics = 0; + m_firstDamaged = 0; + m_normalCull = 0; + m_isDamaged = 0; + m_isBigBuilding = 0; + m_noFade = 0; + m_drawLast = 0; + m_additive = 0; + m_isSubway = 0; + m_ignoreLight = 0; + m_noZwrite = 0; +} + +void +CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic) +{ + AddTexDictionaryRef(); + m_atomics[n] = atomic; + if(m_ignoreLight){ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT); + } + +#ifdef EXTENDED_PIPELINES + CustomPipes::AttachWorldPipe(atomic); +#endif +} + +void +CSimpleModelInfo::SetLodDistances(float *dist) +{ + m_lodDistances[0] = dist[0]; + m_lodDistances[1] = dist[1]; + m_lodDistances[2] = dist[2]; +} + +void +CSimpleModelInfo::IncreaseAlpha(void) +{ + if(m_alpha >= 0xEF) + m_alpha = 0xFF; + else + m_alpha += 0x10; +} + +float +CSimpleModelInfo::GetLodDistance(int i) +{ + return m_lodDistances[i] * TheCamera.LODDistMultiplier; +} + +float +CSimpleModelInfo::GetNearDistance(void) +{ + return m_lodDistances[2] * TheCamera.LODDistMultiplier; +} + +float +CSimpleModelInfo::GetLargestLodDistance(void) +{ + float d; + if(m_firstDamaged == 0 || m_isDamaged) + d = m_lodDistances[m_numAtomics-1]; + else + d = m_lodDistances[m_firstDamaged-1]; + return d * TheCamera.LODDistMultiplier; +} + +RpAtomic* +CSimpleModelInfo::GetAtomicFromDistance(float dist) +{ + int i; + i = 0; + if(m_isDamaged) + i = m_firstDamaged; + for(; i < m_numAtomics; i++) + if(dist < m_lodDistances[i] * TheCamera.LODDistMultiplier) + return m_atomics[i]; + return nil; +} + +void +CSimpleModelInfo::FindRelatedModel(void) +{ + int i; + CBaseModelInfo *mi; + for(i = 0; i < MODELINFOSIZE; i++){ + mi = CModelInfo::GetModelInfo(i); + if(mi && mi != this && + !CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){ + assert(mi->IsSimple()); + this->SetRelatedModel((CSimpleModelInfo*)mi); + return; + } + } +} + +void +CSimpleModelInfo::SetupBigBuilding(void) +{ + CSimpleModelInfo *related; + if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){ + m_isBigBuilding = 1; + FindRelatedModel(); + related = GetRelatedModel(); + if(related) + m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier; + else +#ifdef FIX_BUGS + if(toupper(m_name[0]) == 'L' && toupper(m_name[1]) == 'O' && toupper(m_name[2]) == 'D') + m_lodDistances[2] = 100.0f; + else + m_lodDistances[2] = 0.0f; +#else + m_lodDistances[2] = 100.0f; +#endif + } +} diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h new file mode 100644 index 0000000..94e55a2 --- /dev/null +++ b/src/modelinfo/SimpleModelInfo.h @@ -0,0 +1,65 @@ +#pragma once + +#include "BaseModelInfo.h" + +class CSimpleModelInfo : public CBaseModelInfo +{ +public: + // atomics[2] is often a pointer to the non-LOD modelinfo + RpAtomic *m_atomics[3]; + // m_lodDistances[2] holds the near distance for LODs + float m_lodDistances[3]; + uint8 m_numAtomics; + uint8 m_alpha; + /* // For reference, PS2 has: + uint8 m_firstDamaged; + uint8 m_normalCull : 1; + uint8 m_isDamaged : 1; + uint8 m_isBigBuilding : 1; + uint8 m_noFade : 1; + uint8 m_drawLast : 1; + uint8 m_additive : 1; + uint8 m_isSubway : 1; + uint8 m_ignoreLight : 1; + // m_noZwrite is missing because not needed + */ + uint16 m_firstDamaged : 2; // 0: no damage model + // 1: 1 and 2 are damage models + // 2: 2 is damage model + uint16 m_normalCull : 1; + uint16 m_isDamaged : 1; + uint16 m_isBigBuilding : 1; + uint16 m_noFade : 1; + uint16 m_drawLast : 1; + uint16 m_additive : 1; + uint16 m_isSubway : 1; + uint16 m_ignoreLight : 1; + uint16 m_noZwrite : 1; + + CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {} + CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} + ~CSimpleModelInfo() {} + void DeleteRwObject(void); + RwObject *CreateInstance(void); + RwObject *CreateInstance(RwMatrix *); + RwObject *GetRwObject(void) { return (RwObject*)m_atomics[0]; } + + void Init(void); + void IncreaseAlpha(void); + void SetAtomic(int n, RpAtomic *atomic); + void SetLodDistances(float *dist); + float GetLodDistance(int i); + float GetNearDistance(void); + float GetLargestLodDistance(void); + RpAtomic *GetAtomicFromDistance(float dist); + void FindRelatedModel(void); + void SetupBigBuilding(void); + + void SetNumAtomics(int n) { m_numAtomics = n; } + CSimpleModelInfo *GetRelatedModel(void){ + return (CSimpleModelInfo*)m_atomics[2]; } + void SetRelatedModel(CSimpleModelInfo *m){ + m_atomics[2] = (RpAtomic*)m; } +}; + +VALIDATE_SIZE(CSimpleModelInfo, 0x4C); diff --git a/src/modelinfo/TimeModelInfo.cpp b/src/modelinfo/TimeModelInfo.cpp new file mode 100644 index 0000000..0db5fb7 --- /dev/null +++ b/src/modelinfo/TimeModelInfo.cpp @@ -0,0 +1,33 @@ +#include "common.h" + +#include "Camera.h" +#include "ModelInfo.h" +#include "General.h" + +CTimeModelInfo* +CTimeModelInfo::FindOtherTimeModel(void) +{ + char name[40]; + char *p; + int i; + + strcpy(name, GetModelName()); + // change _nt to _dy + if(p = strstr(name, "_nt")) + strncpy(p, "_dy", 4); + // change _dy to _nt + else if(p = strstr(name, "_dy")) + strncpy(p, "_nt", 4); + else + return nil; + + for(i = 0; i < MODELINFOSIZE; i++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); + if (mi && mi->GetModelType() == MITYPE_TIME && + !CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){ + m_otherTimeModelID = i; + return (CTimeModelInfo*)mi; + } + } + return nil; +} diff --git a/src/modelinfo/TimeModelInfo.h b/src/modelinfo/TimeModelInfo.h new file mode 100644 index 0000000..73b6ab2 --- /dev/null +++ b/src/modelinfo/TimeModelInfo.h @@ -0,0 +1,21 @@ +#pragma once + +#include "SimpleModelInfo.h" + +class CTimeModelInfo : public CSimpleModelInfo +{ + int32 m_timeOn; + int32 m_timeOff; + int32 m_otherTimeModelID; +public: + CTimeModelInfo(void) : CSimpleModelInfo(MITYPE_TIME) { m_otherTimeModelID = -1; } + + int32 GetTimeOn(void) { return m_timeOn; } + int32 GetTimeOff(void) { return m_timeOff; } + void SetTimes(int32 on, int32 off) { m_timeOn = on; m_timeOff = off; } + int32 GetOtherTimeModel(void) { return m_otherTimeModelID; } + void SetOtherTimeModel(int32 other) { m_otherTimeModelID = other; } + CTimeModelInfo *FindOtherTimeModel(void); +}; + +VALIDATE_SIZE(CTimeModelInfo, 0x58); diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp new file mode 100644 index 0000000..685b6ef --- /dev/null +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -0,0 +1,1121 @@ +#include "common.h" +#include + +#include "RwHelper.h" +#include "General.h" +#include "NodeName.h" +#include "TxdStore.h" +#include "Weather.h" +#include "HandlingMgr.h" +#include "VisibilityPlugins.h" +#include "FileMgr.h" +#include "World.h" +#include "Vehicle.h" +#include "Automobile.h" +#include "Boat.h" +#include "Train.h" +#include "Plane.h" +#include "Heli.h" +#include "Bike.h" +#include "ModelIndices.h" +#include "ModelInfo.h" +#include "custompipes.h" + +int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 }; +int8 CVehicleModelInfo::ms_compsUsed[2]; +RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; +RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256]; +RwTexture *CVehicleModelInfo::ms_colourTextureTable[256]; + +RwTexture *gpWhiteTexture; +RwFrame *pMatFxIdentityFrame; + +enum { + VEHICLE_FLAG_COLLAPSE = 0x2, + VEHICLE_FLAG_ADD_WHEEL = 0x4, + VEHICLE_FLAG_POS = 0x8, + VEHICLE_FLAG_DOOR = 0x10, + VEHICLE_FLAG_LEFT = 0x20, + VEHICLE_FLAG_RIGHT = 0x40, + VEHICLE_FLAG_FRONT = 0x80, + VEHICLE_FLAG_REAR = 0x100, + VEHICLE_FLAG_COMP = 0x200, + VEHICLE_FLAG_DRAWLAST = 0x400, + VEHICLE_FLAG_WINDSCREEN = 0x800, + VEHICLE_FLAG_ANGLECULL = 0x1000, + VEHICLE_FLAG_REARDOOR = 0x2000, + VEHICLE_FLAG_FRONTDOOR = 0x4000, +}; + +RwObjectNameIdAssocation carIds[] = { + { "wheel_rf_dummy", CAR_WHEEL_RF, VEHICLE_FLAG_RIGHT | VEHICLE_FLAG_ADD_WHEEL }, + { "wheel_rm_dummy", CAR_WHEEL_RM, VEHICLE_FLAG_RIGHT | VEHICLE_FLAG_ADD_WHEEL }, + { "wheel_rb_dummy", CAR_WHEEL_RB, VEHICLE_FLAG_RIGHT | VEHICLE_FLAG_ADD_WHEEL }, + { "wheel_lf_dummy", CAR_WHEEL_LF, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_ADD_WHEEL }, + { "wheel_lm_dummy", CAR_WHEEL_LM, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_ADD_WHEEL }, + { "wheel_lb_dummy", CAR_WHEEL_LB, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_ADD_WHEEL }, + { "bump_front_dummy", CAR_BUMP_FRONT, VEHICLE_FLAG_FRONT | VEHICLE_FLAG_COLLAPSE }, + { "bonnet_dummy", CAR_BONNET, VEHICLE_FLAG_COLLAPSE }, + { "wing_rf_dummy", CAR_WING_RF, VEHICLE_FLAG_COLLAPSE }, + { "wing_rr_dummy", CAR_WING_RR, VEHICLE_FLAG_RIGHT | VEHICLE_FLAG_COLLAPSE }, + { "door_rf_dummy", CAR_DOOR_RF, VEHICLE_FLAG_FRONTDOOR | VEHICLE_FLAG_ANGLECULL | VEHICLE_FLAG_RIGHT | VEHICLE_FLAG_DOOR | VEHICLE_FLAG_COLLAPSE }, + { "door_rr_dummy", CAR_DOOR_RR, VEHICLE_FLAG_REARDOOR | VEHICLE_FLAG_ANGLECULL | VEHICLE_FLAG_REAR | VEHICLE_FLAG_RIGHT | VEHICLE_FLAG_DOOR | VEHICLE_FLAG_COLLAPSE }, + { "wing_lf_dummy", CAR_WING_LF, VEHICLE_FLAG_COLLAPSE }, + { "wing_lr_dummy", CAR_WING_LR, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE }, + { "door_lf_dummy", CAR_DOOR_LF, VEHICLE_FLAG_FRONTDOOR | VEHICLE_FLAG_ANGLECULL | VEHICLE_FLAG_LEFT | VEHICLE_FLAG_DOOR | VEHICLE_FLAG_COLLAPSE }, + { "door_lr_dummy", CAR_DOOR_LR, VEHICLE_FLAG_REARDOOR | VEHICLE_FLAG_ANGLECULL | VEHICLE_FLAG_REAR | VEHICLE_FLAG_LEFT | VEHICLE_FLAG_DOOR | VEHICLE_FLAG_COLLAPSE }, + { "boot_dummy", CAR_BOOT, VEHICLE_FLAG_REAR | VEHICLE_FLAG_COLLAPSE }, + { "bump_rear_dummy", CAR_BUMP_REAR, VEHICLE_FLAG_REAR | VEHICLE_FLAG_COLLAPSE }, + { "windscreen_dummy", CAR_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_FRONT | VEHICLE_FLAG_COLLAPSE }, + + { "ped_frontseat", CAR_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_backseat", CAR_POS_BACKSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "headlights", CAR_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "taillights", CAR_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "exhaust", CAR_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra4", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra5", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra6", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { nil, 0, 0 } +}; + +RwObjectNameIdAssocation boatIds[] = { + { "boat_moving_hi", BOAT_MOVING, VEHICLE_FLAG_COLLAPSE }, + { "boat_rudder_hi", BOAT_RUDDER, VEHICLE_FLAG_COLLAPSE }, + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE }, + { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { nil, 0, 0 } +}; + +RwObjectNameIdAssocation trainIds[] = { + { "door_lhs_dummy", TRAIN_DOOR_LHS, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE }, + { "door_rhs_dummy", TRAIN_DOOR_RHS, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE }, + { "light_front", TRAIN_POS_LIGHT_FRONT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "light_rear", TRAIN_POS_LIGHT_REAR, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_left_entry", TRAIN_POS_LEFT_ENTRY, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_mid_entry", TRAIN_POS_MID_ENTRY, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_right_entry", TRAIN_POS_RIGHT_ENTRY, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { nil, 0, 0 } +}; + +RwObjectNameIdAssocation heliIds[] = { + { "chassis_dummy", HELI_CHASSIS, VEHICLE_FLAG_COLLAPSE }, + { "toprotor", HELI_TOPROTOR, 0 }, + { "backrotor", HELI_BACKROTOR, 0 }, + { "tail", HELI_TAIL, 0 }, + { "topknot", HELI_TOPKNOT, 0 }, + { "skid_left", HELI_SKID_LEFT, 0 }, + { "skid_right", HELI_SKID_RIGHT, 0 }, + { nil, 0, 0 } +}; + +RwObjectNameIdAssocation planeIds[] = { + { "wheel_front_dummy", PLANE_WHEEL_FRONT, 0 }, + { "wheel_rear_dummy", PLANE_WHEEL_READ, 0 }, + { "light_tailplane", PLANE_POS_LIGHT_TAIL, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "light_left", PLANE_POS_LIGHT_LEFT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "light_right", PLANE_POS_LIGHT_RIGHT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { nil, 0, 0 } +}; + +RwObjectNameIdAssocation bikeIds[] = { + { "chassis_dummy", BIKE_CHASSIS, 0 }, + { "forks_front", BIKE_FORKS_FRONT, 0 }, + { "forks_rear", BIKE_FORKS_REAR, 0 }, + { "wheel_front", BIKE_WHEEL_FRONT, 0 }, + { "wheel_rear", BIKE_WHEEL_REAR, 0 }, + { "mudguard", BIKE_MUDGUARD, 0 }, + { "ped_frontseat", CAR_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "headlights", CAR_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "taillights", CAR_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "exhaust", CAR_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra4", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra5", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { "extra6", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID }, + { nil, 0, 0 } +}; + +RwObjectNameIdAssocation *CVehicleModelInfo::ms_vehicleDescs[] = { + carIds, + boatIds, + trainIds, + heliIds, + planeIds, + bikeIds +}; + + +CVehicleModelInfo::CVehicleModelInfo(void) + : CClumpModelInfo(MITYPE_VEHICLE) +{ + int32 i; + for(i = 0; i < NUM_VEHICLE_POSITIONS; i++){ + m_positions[i].x = 0.0f; + m_positions[i].y = 0.0f; + m_positions[i].z = 0.0f; + } + m_numColours = 0; +} + +void +CVehicleModelInfo::DeleteRwObject(void) +{ + int32 i; + RwFrame *f; + + for(i = 0; i < m_numComps; i++){ + f = RpAtomicGetFrame(m_comps[i]); + RpAtomicDestroy(m_comps[i]); + RwFrameDestroy(f); + } + m_numComps = 0; + CClumpModelInfo::DeleteRwObject(); +} + +RwObject* +CVehicleModelInfo::CreateInstance(void) +{ + RpClump *clump; + RpAtomic *atomic; + RwFrame *clumpframe, *f; + int32 comp1, comp2; + + clump = (RpClump*)CClumpModelInfo::CreateInstance(); + if(m_numComps != 0){ + clumpframe = RpClumpGetFrame(clump); + + comp1 = ChooseComponent(); + if(comp1 != -1){ + atomic = RpAtomicClone(m_comps[comp1]); + f = RwFrameCreate(); + RwFrameTransform(f, + RwFrameGetMatrix(RpAtomicGetFrame(m_comps[comp1])), + rwCOMBINEREPLACE); + RpAtomicSetFrame(atomic, f); + RpClumpAddAtomic(clump, atomic); + RwFrameAddChild(clumpframe, f); + } + ms_compsUsed[0] = comp1; + + comp2 = ChooseSecondComponent(); + if(comp2 != -1){ + atomic = RpAtomicClone(m_comps[comp2]); + f = RwFrameCreate(); + RwFrameTransform(f, + RwFrameGetMatrix(RpAtomicGetFrame(m_comps[comp2])), + rwCOMBINEREPLACE); + RpAtomicSetFrame(atomic, f); + RpClumpAddAtomic(clump, atomic); + RwFrameAddChild(clumpframe, f); + } + ms_compsUsed[1] = comp2; + }else{ + ms_compsUsed[0] = -1; + ms_compsUsed[1] = -1; + } + return (RwObject*)clump; +} + +void +CVehicleModelInfo::SetClump(RpClump *clump) +{ + CClumpModelInfo::SetClump(clump); + SetAtomicRenderCallbacks(); + SetFrameIds(ms_vehicleDescs[m_vehicleType]); + PreprocessHierarchy(); + FindEditableMaterialList(); + m_envMap = nil; + SetEnvironmentMap(); +} + +RwFrame* +CVehicleModelInfo::CollapseFramesCB(RwFrame *frame, void *data) +{ + RwFrameForAllChildren(frame, CollapseFramesCB, data); + RwFrameForAllObjects(frame, MoveObjectsCB, data); + RwFrameDestroy(frame); + return frame; +} + +RwObject* +CVehicleModelInfo::MoveObjectsCB(RwObject *object, void *data) +{ + RpAtomicSetFrame((RpAtomic*)object, (RwFrame*)data); + return object; +} + +RpAtomic* +CVehicleModelInfo::HideDamagedAtomicCB(RpAtomic *atomic, void *data) +{ + if(strstr(GetFrameNodeName(RpAtomicGetFrame(atomic)), "_dam")){ + RpAtomicSetFlags(atomic, 0); + CVisibilityPlugins::SetAtomicFlag(atomic, ATOMIC_FLAG_DAM); + }else if(strstr(GetFrameNodeName(RpAtomicGetFrame(atomic)), "_ok")) + CVisibilityPlugins::SetAtomicFlag(atomic, ATOMIC_FLAG_OK); + return atomic; +} + +RpAtomic* +CVehicleModelInfo::HideAllComponentsAtomicCB(RpAtomic *atomic, void *data) +{ + if(CVisibilityPlugins::GetAtomicId(atomic) & (uintptr)data) + RpAtomicSetFlags(atomic, 0); + else + RpAtomicSetFlags(atomic, rpATOMICRENDER); + return atomic; +} + +RpMaterial* +CVehicleModelInfo::HasAlphaMaterialCB(RpMaterial *material, void *data) +{ + if(RpMaterialGetColor(material)->alpha != 0xFF){ + *(bool*)data = true; + return nil; + } + return material; +} + + +RpAtomic* +CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data) +{ + RpClump *clump; + char *name; + bool alpha; + + clump = (RpClump*)data; + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + alpha = false; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); + if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) { + if(alpha || strncmp(name, "windscreen", 10) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB); + }else if(strstr(name, "_lo")){ + RpClumpRemoveAtomic(clump, atomic); + RpAtomicDestroy(atomic); + return atomic; // BUG: not done by gta + }else if(strstr(name, "_vlo")) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + HideDamagedAtomicCB(atomic, nil); + return atomic; +} + +RpAtomic* +CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data) +{ + char *name; + bool alpha; + + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + alpha = false; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); + if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) { + if(alpha) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle); + }else if(strstr(name, "_lo")){ + if(alpha) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle); + }else if(strstr(name, "_vlo")) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + HideDamagedAtomicCB(atomic, nil); + return atomic; +} + +RpAtomic* +CVehicleModelInfo::SetAtomicRendererCB_Train(RpAtomic *atomic, void *data) +{ + char *name; + bool alpha; + + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + alpha = false; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); + if(strstr(name, "_hi")){ + if(alpha) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailAlphaCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailCB); + }else if(strstr(name, "_vlo")) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + HideDamagedAtomicCB(atomic, nil); + return atomic; +} + +RpAtomic* +CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data) +{ + RpClump *clump; + char *name; + + clump = (RpClump*)data; + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5)) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat); + else if(strstr(name, "_hi")) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB); + else if(strstr(name, "_lo")){ + RpClumpRemoveAtomic(clump, atomic); + RpAtomicDestroy(atomic); + return atomic; // BUG: not done by gta + }else if(strstr(name, "_vlo")) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + HideDamagedAtomicCB(atomic, nil); + return atomic; +} + +RpAtomic* +CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data) +{ + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + return atomic; +} + +void +CVehicleModelInfo::SetAtomicRenderCallbacks(void) +{ + switch(m_vehicleType){ + case VEHICLE_TYPE_TRAIN: + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Train, nil); + break; + case VEHICLE_TYPE_HELI: + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Heli, nil); + break; + case VEHICLE_TYPE_PLANE: + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil); + break; + case VEHICLE_TYPE_BOAT: + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump); + break; + default: + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump); + break; + } +} + +RwObject* +CVehicleModelInfo::SetAtomicFlagCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + CVisibilityPlugins::SetAtomicFlag(atomic, (uintptr)data); + return object; +} + +RwObject* +CVehicleModelInfo::ClearAtomicFlagCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + CVisibilityPlugins::ClearAtomicFlag(atomic, (uintptr)data); + return object; +} + +RwObject* +GetOkAndDamagedAtomicCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + if(CVisibilityPlugins::GetAtomicId(atomic) & ATOMIC_FLAG_OK) + ((RpAtomic**)data)[0] = atomic; + else if(CVisibilityPlugins::GetAtomicId(atomic) & ATOMIC_FLAG_DAM) + ((RpAtomic**)data)[1] = atomic; + return object; +} + +void +CVehicleModelInfo::PreprocessHierarchy(void) +{ + int32 i; + RwObjectNameIdAssocation *desc; + RwFrame *f; + RpAtomic *atomic; + RwV3d *rwvec; + + desc = ms_vehicleDescs[m_vehicleType]; + m_numDoors = 0; + m_numComps = 0; + + for(i = 0; desc[i].name; i++){ + RwObjectNameAssociation assoc; + + if((desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS)) == 0) + continue; + assoc.frame = nil; + assoc.name = desc[i].name; + RwFrameForAllChildren(RpClumpGetFrame(m_clump), + FindFrameFromNameWithoutIdCB, &assoc); + if(assoc.frame == nil) + continue; + + if(desc[i].flags & VEHICLE_FLAG_DOOR) + m_numDoors++; + + if(desc[i].flags & VEHICLE_FLAG_POS){ + f = assoc.frame; + rwvec = &m_positions[desc[i].hierId]; + *rwvec = *RwMatrixGetPos(RwFrameGetMatrix(f)); + for(f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) + RwV3dTransformPoints(rwvec, rwvec, 1, RwFrameGetMatrix(f)); + RwFrameDestroy(assoc.frame); + }else{ + atomic = (RpAtomic*)GetFirstObject(assoc.frame); + RpClumpRemoveAtomic(m_clump, atomic); + RwFrameRemoveChild(assoc.frame); + SetVehicleComponentFlags(assoc.frame, desc[i].flags); + m_comps[m_numComps++] = atomic; + } + } + + for(i = 0; desc[i].name; i++){ + RwObjectIdAssociation assoc; + + if(desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS)) + continue; + assoc.frame = nil; + assoc.id = desc[i].hierId; + RwFrameForAllChildren(RpClumpGetFrame(m_clump), + FindFrameFromIdCB, &assoc); + if(assoc.frame == nil) + continue; + + if(desc[i].flags & VEHICLE_FLAG_DOOR) + m_numDoors++; + + if(desc[i].flags & VEHICLE_FLAG_COLLAPSE){ + RpAtomic *okdam[2] = { nil, nil }; + RwFrameForAllChildren(assoc.frame, CollapseFramesCB, assoc.frame); + RwFrameUpdateObjects(assoc.frame); + RwFrameForAllObjects(assoc.frame, GetOkAndDamagedAtomicCB, okdam); + if(okdam[0] && okdam[1]) + RpAtomicSetRenderCallBack(okdam[1], RpAtomicGetRenderCallBack(okdam[0])); + } + + SetVehicleComponentFlags(assoc.frame, desc[i].flags); + + if(desc[i].flags & VEHICLE_FLAG_ADD_WHEEL){ + if(m_wheelId == -1) + RwFrameDestroy(assoc.frame); + else{ + RwV3d scale; + atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance(); + RwFrameDestroy(RpAtomicGetFrame(atomic)); + RpAtomicSetFrame(atomic, assoc.frame); + RpClumpAddAtomic(m_clump, atomic); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, + CVisibilityPlugins::RenderWheelAtomicCB); + scale.x = m_wheelScale; + scale.y = m_wheelScale; + scale.z = m_wheelScale; + RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT); + } + } + } +} + +void +CVehicleModelInfo::SetVehicleComponentFlags(RwFrame *frame, uint32 flags) +{ + tHandlingData *handling; + + handling = mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId); + +#define SETFLAGS(f) RwFrameForAllObjects(frame, SetAtomicFlagCB, (void*)(f)) + + if(flags & VEHICLE_FLAG_WINDSCREEN){ + if(this == CModelInfo::GetModelInfo(MI_RHINO)) + return; + SETFLAGS(ATOMIC_FLAG_WINDSCREEN); + } + + if(flags & VEHICLE_FLAG_ANGLECULL) + SETFLAGS(ATOMIC_FLAG_ANGLECULL); + + if(flags & VEHICLE_FLAG_FRONT) + SETFLAGS(ATOMIC_FLAG_FRONT); + else if(flags & VEHICLE_FLAG_REAR && (handling->Flags & HANDLING_IS_VAN || (flags & (VEHICLE_FLAG_LEFT|VEHICLE_FLAG_RIGHT)) == 0)) + SETFLAGS(ATOMIC_FLAG_REAR); + else if(flags & VEHICLE_FLAG_LEFT) + SETFLAGS(ATOMIC_FLAG_LEFT); + else if(flags & VEHICLE_FLAG_RIGHT) + SETFLAGS(ATOMIC_FLAG_RIGHT); + + if(flags & VEHICLE_FLAG_REARDOOR) + SETFLAGS(ATOMIC_FLAG_REARDOOR); + else if(flags & VEHICLE_FLAG_FRONTDOOR) + SETFLAGS(ATOMIC_FLAG_FRONTDOOR); + + if(flags & VEHICLE_FLAG_DRAWLAST) + SETFLAGS(ATOMIC_FLAG_DRAWLAST); +} + +#define COMPRULE_RULE(comprule) (((comprule) >> 12) & 0xF) +#define COMPRULE_COMPS(comprule) ((comprule) & 0xFFF) +#define COMPRULE_COMPN(comps, n) (((comps) >> 4*(n)) & 0xF) +#define COMPRULE2_RULE(comprule) (((comprule) >> (12+16)) & 0xF) +#define COMPRULE2_COMPS(comprule) ((comprule >> 16) & 0xFFF) +#define COMPRULE2_COMPN(comps, n) (((comps >> 16) >> 4*(n)) & 0xF) + +bool +IsValidCompRule(int rule) +{ + if(rule == 2) + return CWeather::OldWeatherType == WEATHER_RAINY || + CWeather::NewWeatherType == WEATHER_RAINY; + return true; +} + +int32 +CountCompsInRule(int comps) +{ + int32 n; + for(n = 0; comps != 0; comps >>= 4) + if((comps & 0xF) != 0xF) + n++; + return n; +} + +int32 +ChooseComponent(int32 rule, int32 comps) +{ + int32 n; + switch(rule){ + // identical cases.... + case 1: + n = CGeneral::GetRandomNumberInRange(0, CountCompsInRule(comps)); + return COMPRULE_COMPN(comps, n); + case 2: + // only valid in rain + n = CGeneral::GetRandomNumberInRange(0, CountCompsInRule(comps)); + return COMPRULE_COMPN(comps, n); + } + return -1; +} + +int32 +GetListOfComponentsNotUsedByRules(uint32 comprules, int32 numComps, int32 *comps) +{ + int32 i, n; + int32 unused[6] = { 0, 1, 2, 3, 4, 5 }; + + // first comprule + if(COMPRULE_RULE(comprules) && IsValidCompRule(COMPRULE_RULE(comprules))) + for(i = 0; i < 3; i++){ + n = COMPRULE_COMPN(comprules, i); + if(n != 0xF) + unused[n] = 0xF; + } + // second comprule + comprules >>= 16; + if(COMPRULE_RULE(comprules) && IsValidCompRule(COMPRULE_RULE(comprules))) + for(i = 0; i < 3; i++){ + n = COMPRULE_COMPN(comprules, i); + if(n != 0xF) + unused[n] = 0xF; + } + + n = 0; + for(i = 0; i < numComps; i++) + if(unused[i] != 0xF) + comps[n++] = unused[i]; + return n; +} + +int32 wheelIds[] = { CAR_WHEEL_LF, CAR_WHEEL_LB, CAR_WHEEL_RF, CAR_WHEEL_RB }; + +void +CVehicleModelInfo::GetWheelPosn(int32 n, CVector &pos) +{ + RwMatrix *m = RwFrameGetMatrix(GetFrameFromId(m_clump, wheelIds[n])); + pos.x = RwMatrixGetPos(m)->x; + pos.y = RwMatrixGetPos(m)->y; + pos.z = RwMatrixGetPos(m)->z; +} + + +int32 +CVehicleModelInfo::ChooseComponent(void) +{ + int32 comp; + int32 comps[8]; + int32 n; + + comp = -1; + if(ms_compsToUse[0] == -2){ + if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules))) + comp = ::ChooseComponent(COMPRULE_RULE(m_compRules), COMPRULE_COMPS(m_compRules)); + else if(CGeneral::GetRandomNumberInRange(0, 3) < 2){ + n = GetListOfComponentsNotUsedByRules(m_compRules, m_numComps, comps); + if(n) + comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)]; + } + }else{ + comp = ms_compsToUse[0]; + ms_compsToUse[0] = -2; + } + return comp; +} + +int32 +CVehicleModelInfo::ChooseSecondComponent(void) +{ + int32 comp; + int32 comps[8]; + int32 n; + + comp = -1; + if(ms_compsToUse[1] == -2){ + if(COMPRULE2_RULE(m_compRules) && IsValidCompRule(COMPRULE2_RULE(m_compRules))) + comp = ::ChooseComponent(COMPRULE2_RULE(m_compRules), COMPRULE2_COMPS(m_compRules)); + else if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)) && + CGeneral::GetRandomNumberInRange(0, 3) < 2){ + + n = GetListOfComponentsNotUsedByRules(m_compRules, m_numComps, comps); + if(n) + comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)]; + } + }else{ + comp = ms_compsToUse[1]; + ms_compsToUse[1] = -2; + } + return comp; +} + +struct editableMatCBData +{ + CVehicleModelInfo *vehicle; + int32 numMats1; + int32 numMats2; +}; + +RpMaterial* +CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data) +{ + RwRGBA white = { 255, 255, 255, 255 }; + const RwRGBA *col; + editableMatCBData *cbdata; + + cbdata = (editableMatCBData*)data; + col = RpMaterialGetColor(material); + if(col->red == 0x3C && col->green == 0xFF && col->blue == 0){ + cbdata->vehicle->m_materials1[cbdata->numMats1++] = material; + RpMaterialSetColor(material, &white); + }else if(col->red == 0xFF && col->green == 0 && col->blue == 0xAF){ + cbdata->vehicle->m_materials2[cbdata->numMats2++] = material; + RpMaterialSetColor(material, &white); + } + return material; +} + +RpAtomic* +CVehicleModelInfo::GetEditableMaterialListCB(RpAtomic *atomic, void *data) +{ + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetEditableMaterialListCB, data); + return atomic; +} + +void +CVehicleModelInfo::FindEditableMaterialList(void) +{ + editableMatCBData cbdata; + int32 i; + + cbdata.vehicle = this; + cbdata.numMats1 = 0; + cbdata.numMats2 = 0; + RpClumpForAllAtomics(m_clump, GetEditableMaterialListCB, &cbdata); + for(i = 0; i < m_numComps; i++) + GetEditableMaterialListCB(m_comps[i], &cbdata); + m_materials1[cbdata.numMats1] = nil; + m_materials2[cbdata.numMats2] = nil; + m_currentColour1 = -1; + m_currentColour2 = -1; +} + +void +CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2) +{ + RwRGBA col, *colp; + RwTexture *coltex; + RpMaterial **matp; + + if(c1 != m_currentColour1){ + col = ms_vehicleColourTable[c1]; + coltex = ms_colourTextureTable[c1]; + for(matp = m_materials1; *matp; matp++){ + if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){ + colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const + colp->red = col.red; + colp->green = col.green; + colp->blue = col.blue; + }else + RpMaterialSetTexture(*matp, coltex); + } + m_currentColour1 = c1; + } + + if(c2 != m_currentColour2){ + col = ms_vehicleColourTable[c2]; + coltex = ms_colourTextureTable[c2]; + for(matp = m_materials2; *matp; matp++){ + if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){ + colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const + colp->red = col.red; + colp->green = col.green; + colp->blue = col.blue; + }else + RpMaterialSetTexture(*matp, coltex); + } + m_currentColour2 = c2; + } +} + +void +CVehicleModelInfo::ChooseVehicleColour(uint8 &col1, uint8 &col2) +{ + if(m_numColours == 0){ + col1 = 0; + col2 = 0; + }else{ + m_lastColorVariation = (m_lastColorVariation+1) % m_numColours; + col1 = m_colours1[m_lastColorVariation]; + col2 = m_colours2[m_lastColorVariation]; + if(m_numColours > 1){ + CVehicle *veh = FindPlayerVehicle(); + if(veh && CModelInfo::GetModelInfo(veh->GetModelIndex()) == this && + veh->m_currentColour1 == col1 && + veh->m_currentColour2 == col2){ + m_lastColorVariation = (m_lastColorVariation+1) % m_numColours; + col1 = m_colours1[m_lastColorVariation]; + col2 = m_colours2[m_lastColorVariation]; + } + } + } +} + +void +CVehicleModelInfo::AvoidSameVehicleColour(uint8 *col1, uint8 *col2) +{ + int i, n; + + if(m_numColours > 1) + for(i = 0; i < 8; i++){ + if(*col1 != m_lastColour1 || *col2 != m_lastColour2) + break; + n = CGeneral::GetRandomNumberInRange(0, m_numColours); + *col1 = m_colours1[n]; + *col2 = m_colours2[n]; + } + m_lastColour1 = *col1; + m_lastColour2 = *col2; +} + +RwTexture* +CreateCarColourTexture(uint8 r, uint8 g, uint8 b) +{ + RwImage *img; + RwRaster *ras; + RwTexture *tex; + RwUInt8 *pixels; + RwInt32 width, height, depth, format; + + img = RwImageCreate(2, 2, 32); + pixels = (RwUInt8*)RwMalloc(2*2*4); + pixels[0] = r; + pixels[1] = g; + pixels[2] = b; + pixels[3] = 0xFF; + pixels[4] = r; + pixels[5] = g; + pixels[6] = b; + pixels[7] = 0xFF; + pixels[8] = r; + pixels[9] = g; + pixels[10] = b; + pixels[11] = 0xFF; + pixels[12] = r; + pixels[13] = g; + pixels[14] = b; + pixels[15] = 0xFF; + RwImageSetPixels(img, pixels); + RwImageSetStride(img, 8); + RwImageSetPalette(img, nil); + RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &width, &height, &depth, &format); + ras = RwRasterCreate(width, height, depth, format); + RwRasterSetFromImage(ras, img); + RwImageDestroy(img); + RwFree(pixels); + tex = RwTextureCreate(ras); + RwTextureGetName(tex)[0] = '@'; + return tex; +} + +void +CVehicleModelInfo::LoadVehicleColours(void) +{ + int fd; + int i; + char line[1024]; + int start, end; + int section, numCols; + enum { + NONE, + COLOURS, + CARS + }; + int r, g, b; + char name[64]; + int colors[16]; + int n; + + CFileMgr::ChangeDir("\\DATA\\"); + fd = CFileMgr::OpenFile("CARCOLS.DAT", "r"); + CFileMgr::ChangeDir("\\"); + + for(i = 0; i < 256; i++) + ms_colourTextureTable[i] = nil; + + section = 0; + numCols = 0; + while(CFileMgr::ReadLine(fd, line, sizeof(line))){ + // find first valid character in line + for(start = 0; ; start++) + if(line[start] > ' ' || line[start] == '\0' || line[start] == '\n') + break; + // find end of line + for(end = start; ; end++){ + if(line[end] == '\0' || line[end] == '\n') + break; + if(line[end] == ',' || line[end] == '\r') + line[end] = ' '; + } + line[end] = '\0'; + + // empty line + if(line[start] == '#' || line[start] == '\0') + continue; + + if(section == NONE){ + if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l') + section = COLOURS; + else if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r') + section = CARS; + }else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){ + section = NONE; + }else if(section == COLOURS){ + sscanf(&line[start], // BUG: games doesn't add start + "%d %d %d", &r, &g, &b); + ms_vehicleColourTable[numCols].red = r; + ms_vehicleColourTable[numCols].green = g; + ms_vehicleColourTable[numCols].blue = b; + ms_vehicleColourTable[numCols].alpha = 0xFF; + ms_colourTextureTable[numCols] = CreateCarColourTexture(r, g, b); + numCols++; + }else if(section == CARS){ + n = sscanf(&line[start], // BUG: games doesn't add start + "%s %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", + name, + &colors[0], &colors[1], + &colors[2], &colors[3], + &colors[4], &colors[5], + &colors[6], &colors[7], + &colors[8], &colors[9], + &colors[10], &colors[11], + &colors[12], &colors[13], + &colors[14], &colors[15]); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(name, nil); + assert(mi); + mi->m_numColours = (n-1)/2; + for(i = 0; i < mi->m_numColours; i++){ + mi->m_colours1[i] = colors[i*2 + 0]; + mi->m_colours2[i] = colors[i*2 + 1]; + } + } + } + + CFileMgr::CloseFile(fd); +} + +void +CVehicleModelInfo::DeleteVehicleColourTextures(void) +{ + int i; + + for(i = 0; i < 256; i++){ + if(ms_colourTextureTable[i]){ + RwTextureDestroy(ms_colourTextureTable[i]); +#if GTA_VERSION >= GTA3_PC_11 + ms_colourTextureTable[i] = nil; +#endif + } + } +} + +RpMaterial* +CVehicleModelInfo::HasSpecularMaterialCB(RpMaterial *material, void *data) +{ + if(RpMaterialGetSurfaceProperties(material)->specular <= 0.0f) + return material; + *(bool*)data = true; + return nil; +} + +RpMaterial* +CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data) +{ + float spec; + + spec = RpMaterialGetSurfaceProperties(material)->specular; + if(spec <= 0.0f) + RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL); + else{ + if(RpMaterialGetTexture(material) == nil) + RpMaterialSetTexture(material, gpWhiteTexture); + RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP); +#ifndef PS2_MATFX + spec *= 0.5f; // Tone down a bit for PC +#endif + RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec); + } + return material; +} + +bool initialised; + +RpAtomic* +CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data) +{ + bool hasSpec; + RpGeometry *geo; + + geo = RpAtomicGetGeometry(atomic); + hasSpec = 0; + RpGeometryForAllMaterials(geo, HasSpecularMaterialCB, &hasSpec); + if(hasSpec){ + RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data); + RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpMatFXAtomicEnableEffects(atomic); +#ifdef GTA_PS2 + if(!initialised){ + SetupPS2ManagerLightingCallback(RpAtomicGetInstancePipeline(atomic)); + initialised = true; + } +#endif + } + return atomic; +} + +void +CVehicleModelInfo::SetEnvironmentMap(void) +{ + CSimpleModelInfo *wheelmi; + int32 i; + + if(pMatFxIdentityFrame == nil){ + pMatFxIdentityFrame = RwFrameCreate(); + RwMatrixSetIdentity(RwFrameGetMatrix(pMatFxIdentityFrame)); + RwFrameUpdateObjects(pMatFxIdentityFrame); + RwFrameGetLTM(pMatFxIdentityFrame); + } + + if(m_envMap != ms_pEnvironmentMaps[0]){ + m_envMap = ms_pEnvironmentMaps[0]; + RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, m_envMap); + if(m_wheelId != -1){ + wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId); + for(i = 0; i < wheelmi->m_numAtomics; i++) + SetEnvironmentMapCB(wheelmi->m_atomics[i], m_envMap); + } + } + +#ifdef EXTENDED_PIPELINES + CustomPipes::AttachVehiclePipe(m_clump); +#endif +} + +void +CVehicleModelInfo::LoadEnvironmentMaps(void) +{ + const char *texnames[] = { + "reflection01", // only one used + "reflection02", + "reflection03", + "reflection04", + "reflection05", + "reflection06", + }; + int32 txdslot; + int32 i; + + txdslot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(txdslot); + for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++){ + ms_pEnvironmentMaps[i] = RwTextureRead(texnames[i], nil); + RwTextureSetFilterMode(ms_pEnvironmentMaps[i], rwFILTERLINEAR); + } + if(gpWhiteTexture == nil){ + gpWhiteTexture = RwTextureRead("white", nil); + RwTextureGetName(gpWhiteTexture)[0] = '@'; + RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR); + } + CTxdStore::PopCurrentTxd(); +} + +void +CVehicleModelInfo::ShutdownEnvironmentMaps(void) +{ + int32 i; + + // ignoring "initialised" as that's a PS2 thing only + RwTextureDestroy(gpWhiteTexture); + gpWhiteTexture = nil; + for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++) + if(ms_pEnvironmentMaps[i]) + RwTextureDestroy(ms_pEnvironmentMaps[i]); + RwFrameDestroy(pMatFxIdentityFrame); + pMatFxIdentityFrame = nil; +} + +int +CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int id) +{ + int n; + + switch(id){ + case MI_TRAIN: + n = 3; + break; + case MI_FIRETRUCK: + n = 2; + break; + default: + n = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(id))->m_numDoors; + } + + if(n == 0) + return id == MI_RCBANDIT ? 0 : 1; + + if(id == MI_COACH) + return 8; + + return n - 1; +} diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h new file mode 100644 index 0000000..e6ba576 --- /dev/null +++ b/src/modelinfo/VehicleModelInfo.h @@ -0,0 +1,165 @@ +#pragma once + +#include "ClumpModelInfo.h" + +enum { + NUM_FIRST_MATERIALS = 26, + NUM_SECOND_MATERIALS = 26, + NUM_VEHICLE_COLOURS = 8, + NUM_VEHICLE_ENVMAPS = 1 +}; + +enum { + ATOMIC_FLAG_NONE = 0x0, + ATOMIC_FLAG_OK = 0x1, + ATOMIC_FLAG_DAM = 0x2, + ATOMIC_FLAG_LEFT = 0x4, + ATOMIC_FLAG_RIGHT = 0x8, + ATOMIC_FLAG_FRONT = 0x10, + ATOMIC_FLAG_REAR = 0x20, + ATOMIC_FLAG_DRAWLAST = 0x40, + ATOMIC_FLAG_WINDSCREEN = 0x80, + ATOMIC_FLAG_ANGLECULL = 0x100, + ATOMIC_FLAG_REARDOOR = 0x200, + ATOMIC_FLAG_FRONTDOOR = 0x400, + ATOMIC_FLAG_NOCULL = 0x800, +}; + +enum eVehicleType { + VEHICLE_TYPE_CAR, + VEHICLE_TYPE_BOAT, + VEHICLE_TYPE_TRAIN, + VEHICLE_TYPE_HELI, + VEHICLE_TYPE_PLANE, + VEHICLE_TYPE_BIKE, + NUM_VEHICLE_TYPES +}; + +enum eCarPositions +{ + CAR_POS_HEADLIGHTS, + CAR_POS_TAILLIGHTS, + CAR_POS_FRONTSEAT, + CAR_POS_BACKSEAT, + // these are unused so we don't know the actual values + CAR_POS_REVERSELIGHTS, + CAR_POS_BRAKELIGHTS, + CAR_POS_INDICATORS_FRONT, + CAR_POS_INDICATORS_BACK, + CAR_POS_STEERWHEEL, + // + CAR_POS_EXHAUST +}; + +enum eBoatPositions +{ + BOAT_POS_FRONTSEAT +}; + +enum eTrainPositions +{ + TRAIN_POS_LIGHT_FRONT, + TRAIN_POS_LIGHT_REAR, + TRAIN_POS_LEFT_ENTRY, + TRAIN_POS_MID_ENTRY, + TRAIN_POS_RIGHT_ENTRY +}; + +enum ePlanePositions +{ + PLANE_POS_LIGHT_LEFT, + PLANE_POS_LIGHT_RIGHT, + PLANE_POS_LIGHT_TAIL, +}; + +enum { + NUM_VEHICLE_POSITIONS = 10 +}; + +class CVehicleModelInfo : public CClumpModelInfo +{ +public: + uint8 m_lastColour1; + uint8 m_lastColour2; + char m_gameName[32]; + int32 m_vehicleType; + union { + int32 m_wheelId; + int32 m_planeLodId; + }; + float m_wheelScale; + int32 m_numDoors; + int32 m_handlingId; + int32 m_vehicleClass; + int32 m_level; + CVector m_positions[NUM_VEHICLE_POSITIONS]; + uint32 m_compRules; + float m_bikeSteerAngle; + RpMaterial *m_materials1[NUM_FIRST_MATERIALS]; + RpMaterial *m_materials2[NUM_SECOND_MATERIALS]; + uint8 m_colours1[NUM_VEHICLE_COLOURS]; + uint8 m_colours2[NUM_VEHICLE_COLOURS]; + uint8 m_numColours; + uint8 m_lastColorVariation; + uint8 m_currentColour1; + uint8 m_currentColour2; + RwTexture *m_envMap; + RpAtomic *m_comps[6]; + int32 m_numComps; + + static int8 ms_compsToUse[2]; + static int8 ms_compsUsed[2]; + static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; + static RwRGBA ms_vehicleColourTable[256]; + static RwTexture *ms_colourTextureTable[256]; + static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES]; + + CVehicleModelInfo(void); + void DeleteRwObject(void); + RwObject *CreateInstance(void); + void SetClump(RpClump *); + + static RwFrame *CollapseFramesCB(RwFrame *frame, void *data); + static RwObject *MoveObjectsCB(RwObject *object, void *data); + static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data); + static RpAtomic *HideAllComponentsAtomicCB(RpAtomic *atomic, void *data); + static RpMaterial *HasAlphaMaterialCB(RpMaterial *material, void *data); + + static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data); + void SetAtomicRenderCallbacks(void); + + static RwObject *SetAtomicFlagCB(RwObject *object, void *data); + static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data); + void SetVehicleComponentFlags(RwFrame *frame, uint32 flags); + void PreprocessHierarchy(void); + void GetWheelPosn(int32 n, CVector &pos); + const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; } + + int32 ChooseComponent(void); + int32 ChooseSecondComponent(void); + + static RpMaterial *GetEditableMaterialListCB(RpMaterial *material, void *data); + static RpAtomic *GetEditableMaterialListCB(RpAtomic *atomic, void *data); + void FindEditableMaterialList(void); + void SetVehicleColour(uint8 c1, uint8 c2); + void ChooseVehicleColour(uint8 &col1, uint8 &col2); + void AvoidSameVehicleColour(uint8 *col1, uint8 *col2); + static void LoadVehicleColours(void); + static void DeleteVehicleColourTextures(void); + + static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data); + static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data); + static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data); + void SetEnvironmentMap(void); + static void LoadEnvironmentMaps(void); + static void ShutdownEnvironmentMaps(void); + + static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id); + static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; } +}; + +VALIDATE_SIZE(CVehicleModelInfo, 0x1F8); diff --git a/src/modelinfo/XtraCompsModelInfo.h b/src/modelinfo/XtraCompsModelInfo.h new file mode 100644 index 0000000..ab308a8 --- /dev/null +++ b/src/modelinfo/XtraCompsModelInfo.h @@ -0,0 +1,13 @@ +#pragma once + +#include "ClumpModelInfo.h" + +class CXtraCompsModelInfo : public CClumpModelInfo +{ + int field_34; +public: + CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; } + void Shutdown(void) {}; + RwObject *CreateInstance(void) { return nil; } + void SetClump(RpClump*) {}; +}; \ No newline at end of file diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp new file mode 100644 index 0000000..19b3a59 --- /dev/null +++ b/src/objects/CutsceneHead.cpp @@ -0,0 +1,230 @@ +#include "common.h" +#include + +#include "main.h" +#include "RwHelper.h" +#include "RpAnimBlend.h" +#include "AnimBlendClumpData.h" +#include "Bones.h" +#include "Directory.h" +#include "CutsceneMgr.h" +#include "Streaming.h" +#include "CutsceneHead.h" +#include "CdStream.h" + +#ifdef GTA_PS2_STUFF +// this is a total hack to switch between PC and PS2 code +static bool lastLoadedSKA; +#endif + +CCutsceneHead::CCutsceneHead(CObject *obj) +{ + RpAtomic *atm; + + assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP); +#ifdef PED_SKIN + unk1 = 0; + bIsSkinned = false; + m_parentObject = (CCutsceneObject*)obj; + // Hide original head + if(IsClumpSkinned(obj->GetClump())){ + m_parentObject->SetRenderHead(false); + bIsSkinned = true; + }else +#endif + { + m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame; + atm = (RpAtomic*)GetFirstObject(m_pHeadNode); + if(atm){ + assert(RwObjectGetType((RwObject*)atm) == rpATOMIC); + RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER); + } + } +} + +void +CCutsceneHead::CreateRwObject(void) +{ + RpAtomic *atm; + + CEntity::CreateRwObject(); + assert(RwObjectGetType(m_rwObject) == rpCLUMP); + atm = GetFirstAtomic((RpClump*)m_rwObject); + RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject)))); +} + +void +CCutsceneHead::DeleteRwObject(void) +{ + CEntity::DeleteRwObject(); +} + +void +CCutsceneHead::ProcessControl(void) +{ + RpAtomic *atm; + RpHAnimHierarchy *hier; + + // android/xbox calls is at the end + CPhysical::ProcessControl(); + +#ifdef PED_SKIN + if(bIsSkinned){ + UpdateRpHAnim(); + UpdateRwFrame(); + + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); + int idx = RpHAnimIDGetIndex(hier, BONE_head); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + if(RwV3dLength(&mat->pos) > 100.0f){ + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(mat) * m_matrix; + } + }else +#endif + { + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; + } + + assert(RwObjectGetType(m_rwObject) == rpCLUMP); + atm = GetFirstAtomic((RpClump*)m_rwObject); + hier = RpSkinAtomicGetHAnimHierarchy(atm); +#ifdef GTA_PS2_STUFF + // PS2 only plays anims in cutscene, PC always plays anims + if(!lastLoadedSKA || CCutsceneMgr::IsRunning()) +#endif + RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClippedInSeconds()); +} + +void +CCutsceneHead::Render(void) +{ + RpAtomic *atm; + +#ifdef PED_SKIN + if(bIsSkinned){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); + RpHAnimHierarchyUpdateMatrices(hier); + int idx = RpHAnimIDGetIndex(hier, BONE_head); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + if(RwV3dLength(&mat->pos) > 100.0f){ + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(mat) * m_matrix; + } + // This is head...it has no limbs +#ifndef FIX_BUGS + RenderLimb(BONE_Lhand); + RenderLimb(BONE_Rhand); +#endif + }else +#endif + { + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; + } + + UpdateRwFrame(); + + assert(RwObjectGetType(m_rwObject) == rpCLUMP); + atm = GetFirstAtomic((RpClump*)m_rwObject); + RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm)); + + CObject::Render(); +} + +#ifdef PED_SKIN +void +CCutsceneHead::RenderLimb(int32 bone) +{ + // It's not clear what this is... + // modelinfo for this object is not a ped so it also doesn't have any limbs +#ifndef FIX_BUGS + RpAtomic *atomic; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); + int idx = RpHAnimIDGetIndex(hier, bone); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + assert(mi->GetModelType() == MITYPE_PED); + switch(bone){ + case BONE_Lhand: + atomic = mi->getLeftHand(); + break; + case BONE_Rhand: + atomic = mi->getRightHand(); + break; + default: + return; + } + if(atomic){ + RwFrame *frame = RpAtomicGetFrame(atomic); + RwMatrixTransform(RwFrameGetMatrix(frame), &mats[idx], rwCOMBINEREPLACE); + RwFrameUpdateObjects(frame); + RpAtomicRender(atomic); + } +#endif +} +#endif + +void +CCutsceneHead::PlayAnimation(const char *animName) +{ + RpAtomic *atm; + RpHAnimHierarchy *hier; + RpHAnimAnimation *anim; + uint32 offset, size; + RwStream *stream; + +#ifdef GTA_PS2_STUFF + lastLoadedSKA = false; +#endif + + assert(RwObjectGetType(m_rwObject) == rpCLUMP); + atm = GetFirstAtomic((RpClump*)m_rwObject); + hier = RpSkinAtomicGetHAnimHierarchy(atm); + + sprintf(gString, "%s.anm", animName); + + if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){ + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); + assert(stream); + + CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); + CStreaming::ImGonnaUseStreamingMemory(); + + RwStreamSkip(stream, offset*2048); + if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){ + anim = RpHAnimAnimationStreamRead(stream); + RpHAnimHierarchySetCurrentAnim(hier, anim); + } + + CStreaming::IHaveUsedStreamingMemory(); + + RwStreamClose(stream, nil); + } +#ifdef GTA_PS2_STUFF +#ifdef LIBRW + else{ + sprintf(gString, "%s.ska", animName); + + if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){ + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); + assert(stream); + + CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); + CStreaming::ImGonnaUseStreamingMemory(); + + RwStreamSkip(stream, offset*2048); + anim = rw::Animation::streamReadLegacy(stream); + RpHAnimHierarchySetCurrentAnim(hier, anim); + + CStreaming::IHaveUsedStreamingMemory(); + + RwStreamClose(stream, nil); + + lastLoadedSKA = true; + } + } +#endif +#endif +} diff --git a/src/objects/CutsceneHead.h b/src/objects/CutsceneHead.h new file mode 100644 index 0000000..c931eb0 --- /dev/null +++ b/src/objects/CutsceneHead.h @@ -0,0 +1,28 @@ +#pragma once + +#include "CutsceneObject.h" + +class CCutsceneHead : public CCutsceneObject +{ +public: + RwFrame *m_pHeadNode; +#ifdef PED_SKIN + int32 unk1; + CCutsceneObject *m_parentObject; + int32 unk2; + int32 bIsSkinned; +#endif + + CCutsceneHead(CObject *obj); + + void CreateRwObject(void); + void DeleteRwObject(void); + void ProcessControl(void); + void Render(void); + void RenderLimb(int32 bone); + + void PlayAnimation(const char *animName); +}; +#ifndef PED_SKIN +VALIDATE_SIZE(CCutsceneHead, 0x19C); +#endif diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp new file mode 100644 index 0000000..64e5780 --- /dev/null +++ b/src/objects/CutsceneObject.cpp @@ -0,0 +1,153 @@ +#include "common.h" + +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "PointLights.h" +#include "RpAnimBlend.h" +#include "AnimBlendClumpData.h" +#include "Bones.h" +#include "Renderer.h" +#include "ModelIndices.h" +#include "Shadows.h" +#include "Timecycle.h" +#include "CutsceneObject.h" + +CCutsceneObject::CCutsceneObject(void) +{ + SetStatus(STATUS_SIMPLE); + bUsesCollision = false; + bStreamingDontDelete = true; + ObjectCreatedBy = CUTSCENE_OBJECT; + m_fMass = 1.0f; + m_fTurnMass = 1.0f; + +#ifdef PED_SKIN + bRenderHead = true; + bRenderRightHand = true; + bRenderLeftHand = true; +#endif +} + +void +CCutsceneObject::SetModelIndex(uint32 id) +{ + CEntity::SetModelIndex(id); + assert(RwObjectGetType(m_rwObject) == rpCLUMP); + RpAnimBlendClumpInit((RpClump*)m_rwObject); + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed; + (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D; +} + +void +CCutsceneObject::ProcessControl(void) +{ + CPhysical::ProcessControl(); + + if(CTimer::GetTimeStep() < 1/100.0f) + m_vecMoveSpeed *= 100.0f; + else + m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); + + ApplyMoveSpeed(); + +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())) + UpdateRpHAnim(); +#endif +} + +static RpMaterial* +MaterialSetAlpha(RpMaterial *material, void *data) +{ + ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data; + return material; +} + +void +CCutsceneObject::PreRender(void) +{ + if(IsPedModel(GetModelIndex())){ + CShadows::StoreShadowForPedObject(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + // For some reason xbox/android limbs are transparent here... + RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump())); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geometry, MaterialSetAlpha, (void*)255); + } +} + +void +CCutsceneObject::Render(void) +{ +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + if(bRenderLeftHand) RenderLimb(BONE_Lhand); + if(bRenderRightHand) RenderLimb(BONE_Rhand); + if(bRenderHead) RenderLimb(BONE_head); + } +#endif + CObject::Render(); +} + +#ifdef PED_SKIN +void +CCutsceneObject::RenderLimb(int32 bone) +{ + RpAtomic *atomic; + CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); + switch(bone){ + case BONE_head: + atomic = mi->getHead(); + break; + case BONE_Lhand: + atomic = mi->getLeftHand(); + break; + case BONE_Rhand: + atomic = mi->getRightHand(); + break; + default: + return; + } + if(atomic){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, bone); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwFrame *frame = RpAtomicGetFrame(atomic); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + RpAtomicRender(atomic); + } +} +#endif + +bool +CCutsceneObject::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + + if(bRenderScorched){ + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + }else{ + CVector coors = GetPosition(); + float lighting = CPointLights::GenerateLightsAffectingObject(&coors); + if(!bHasBlip && lighting != 1.0f){ + SetAmbientAndDirectionalColours(lighting); + return true; + } + } + + return false; +} + +void +CCutsceneObject::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h new file mode 100644 index 0000000..407adcc --- /dev/null +++ b/src/objects/CutsceneObject.h @@ -0,0 +1,33 @@ +#pragma once + +#include "Object.h" + +class CCutsceneObject : public CObject +{ +public: +#ifdef PED_SKIN + bool bRenderHead; + bool bRenderRightHand; + bool bRenderLeftHand; + + bool GetRenderHead(void) { return bRenderHead; } + bool GetRenderRightHand(void) { return bRenderRightHand; } + bool GetRenderLeftHand(void) { return bRenderLeftHand; } + void SetRenderHead(bool render) { bRenderHead = render; } + void SetRenderRightHand(bool render) { bRenderRightHand = render; } + void SetRenderLeftHand(bool render) { bRenderLeftHand = render; } +#endif + + CCutsceneObject(void); + + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + void RenderLimb(int32 bone); + bool SetupLighting(void); + void RemoveLighting(bool reset); +}; +#ifndef PED_SKIN +VALIDATE_SIZE(CCutsceneObject, 0x198); +#endif diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp new file mode 100644 index 0000000..d580507 --- /dev/null +++ b/src/objects/DummyObject.cpp @@ -0,0 +1,13 @@ +#include "common.h" + +#include "DummyObject.h" +#include "Pools.h" + +CDummyObject::CDummyObject(CObject *obj) +{ + SetModelIndexNoCreate(obj->GetModelIndex()); + if(obj->m_rwObject) + AttachToRwObject(obj->m_rwObject); + obj->DetachFromRwObject(); + m_level = obj->m_level; +} diff --git a/src/objects/DummyObject.h b/src/objects/DummyObject.h new file mode 100644 index 0000000..d6f8833 --- /dev/null +++ b/src/objects/DummyObject.h @@ -0,0 +1,14 @@ +#pragma once + +#include "Dummy.h" + +class CObject; + +class CDummyObject : public CDummy +{ +public: + CDummyObject(void) {} + CDummyObject(CObject *obj); +}; + +VALIDATE_SIZE(CDummyObject, 0x68); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp new file mode 100644 index 0000000..2a7de2c --- /dev/null +++ b/src/objects/Object.cpp @@ -0,0 +1,419 @@ +#include "common.h" + +#include "main.h" +#include "Lights.h" +#include "Pools.h" +#include "Radar.h" +#include "Object.h" +#include "DummyObject.h" +#include "Particle.h" +#include "General.h" +#include "ObjectData.h" +#include "World.h" +#include "Floater.h" +#include "soundlist.h" + +int16 CObject::nNoTempObjects; +int16 CObject::nBodyCastHealth = 1000; + +// Object pools tends to be full sometimes, let's free a temp. object in this case. +#ifdef FIX_BUGS +void *CObject::operator new(size_t sz) throw() { + CObject *obj = CPools::GetObjectPool()->New(); + if (!obj) { + CObjectPool *objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject *existing = objectPool->GetSlot(i); + if (existing && existing->ObjectCreatedBy == TEMP_OBJECT) { + int32 handle = objectPool->GetIndex(existing); + CWorld::Remove(existing); + delete existing; + obj = objectPool->New(handle); + break; + } + } + } + return obj; +} +#else +void *CObject::operator new(size_t sz) throw() { return CPools::GetObjectPool()->New(); } +#endif +void *CObject::operator new(size_t sz, int handle) throw() { return CPools::GetObjectPool()->New(handle); }; + +void CObject::operator delete(void *p, size_t sz) throw() { CPools::GetObjectPool()->Delete((CObject*)p); } +void CObject::operator delete(void *p, int handle) throw() { CPools::GetObjectPool()->Delete((CObject*)p); } + +CObject::CObject(void) +{ + m_type = ENTITY_TYPE_OBJECT; + m_fUprootLimit = 0.0f; + m_nCollisionDamageEffect = 0; + m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; + m_bCameraToAvoidThisObject = false; + ObjectCreatedBy = UNKNOWN_OBJECT; + m_nEndOfLifeTime = 0; +// m_nRefModelIndex = -1; // duplicate +// bUseVehicleColours = false; // duplicate + m_colour2 = 0; + m_colour1 = m_colour2; + m_nBonusValue = 0; + bIsPickup = false; + bPickupObjWithMessage = false; + bOutOfStock = false; + bGlassCracked = false; + bGlassBroken = false; + bHasBeenDamaged = false; + m_nRefModelIndex = -1; + bUseVehicleColours = false; + m_pCurSurface = nil; + m_pCollidingEntity = nil; +} + +CObject::CObject(int32 mi, bool createRW) +{ + if (createRW) + SetModelIndex(mi); + else + SetModelIndexNoCreate(mi); + Init(); +} + +CObject::CObject(CDummyObject *dummy) +{ + SetModelIndexNoCreate(dummy->GetModelIndex()); + + if (dummy->m_rwObject) + AttachToRwObject(dummy->m_rwObject); + else + SetMatrix(dummy->GetMatrix()); + + m_objectMatrix = dummy->GetMatrix(); + dummy->DetachFromRwObject(); + Init(); + m_level = dummy->m_level; +} + +CObject::~CObject(void) +{ + CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this)); + + if(m_nRefModelIndex != -1) + CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef(); + + if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) + nNoTempObjects--; +} + +void +CObject::ProcessControl(void) +{ + CVector point, impulse; + if (m_nCollisionDamageEffect) + ObjectDamage(m_fDamageImpulse); + CPhysical::ProcessControl(); + if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { + bIsInWater = true; + SetIsStatic(false); + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); + m_vecMoveSpeed *= fTimeStep; + m_vecTurnSpeed *= fTimeStep; + } + if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible + && (CGeneral::GetRandomNumber() & 0x1F) == 10) { + bExplosionProof = true; + bIsVisible = false; + bUsesCollision = false; + bAffectedByGravity = false; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } +} + +void +CObject::Teleport(CVector vecPos) +{ + CWorld::Remove(this); + GetMatrix().GetPosition() = vecPos; + GetMatrix().UpdateRW(); + UpdateRwFrame(); + CWorld::Add(this); +} + +void +CObject::Render(void) +{ + if(bDoNotRender) + return; + + if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); + assert(mi->GetModelType() == MITYPE_VEHICLE); + mi->SetVehicleColour(m_colour1, m_colour2); + } + + CEntity::Render(); +} + +bool +CObject::SetupLighting(void) +{ + DeActivateDirectional(); + SetAmbientColours(); + + if(bRenderScorched){ + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + return true; + } + return false; +} + +void +CObject::RemoveLighting(bool reset) +{ + if(reset) + WorldReplaceScorchedLightsWithNormal(Scene.world); +} + +void +CObject::ObjectDamage(float amount) +{ + if (!m_nCollisionDamageEffect || !bUsesCollision) + return; + static int8 nFrameGen = 0; + bool bBodyCastDamageEffect = false; + if (GetModelIndex() == MI_BODYCAST) { + if (amount > 50.0f) + nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); + if (nBodyCastHealth < 0) + nBodyCastHealth = 0; + if (nBodyCastHealth < 200) + bBodyCastDamageEffect = true; + amount = 0.0f; + } + if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { + const CVector& vecPos = GetMatrix().GetPosition(); + const float fDirectionZ = 0.0002f * amount; + switch (m_nCollisionDamageEffect) + { + case DAMAGE_EFFECT_CHANGE_MODEL: + bRenderDamaged = true; + break; + case DAMAGE_EFFECT_SPLIT_MODEL: + break; + case DAMAGE_EFFECT_SMASH_COMPLETELY: + bIsVisible = false; + bUsesCollision = false; + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + break; + case DAMAGE_EFFECT_CHANGE_THEN_SMASH: + if (!bRenderDamaged) { + bRenderDamaged = true; + } + else { + bIsVisible = false; + bUsesCollision = false; + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + } + break; + case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 96, 48, 0, 255 }; + for (int32 i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); + break; + } + case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 128, 128, 128, 255 }; + for (int32 i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f); + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); + break; + } + case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); + break; + } + case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); + break; + } + } + } +} + +void +CObject::RefModelInfo(int32 modelId) +{ + m_nRefModelIndex = modelId; + CModelInfo::GetModelInfo(modelId)->AddRef(); +} + +void +CObject::Init(void) +{ + m_type = ENTITY_TYPE_OBJECT; + CObjectData::SetObjectData(GetModelIndex(), *this); + m_nEndOfLifeTime = 0; + ObjectCreatedBy = GAME_OBJECT; + SetIsStatic(true); + bIsPickup = false; + bPickupObjWithMessage = false; + bOutOfStock = false; + bGlassCracked = false; + bGlassBroken = false; + bHasBeenDamaged = false; + bUseVehicleColours = false; + m_nRefModelIndex = -1; + m_colour1 = 0; + m_colour2 = 0; + m_nBonusValue = 0; + m_pCollidingEntity = nil; + CColPoint point; + CEntity* outEntity = nil; + const CVector& vecPos = GetMatrix().GetPosition(); + if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) + m_pCurSurface = outEntity; + else + m_pCurSurface = nil; + if (GetModelIndex() == MI_BODYCAST) + nBodyCastHealth = 1000; + else if (GetModelIndex() == MI_BUOY) + bTouchingWater = true; +} + +bool +CObject::CanBeDeleted(void) +{ + switch (ObjectCreatedBy) { + case GAME_OBJECT: + return true; + case MISSION_OBJECT: + return false; + case TEMP_OBJECT: + return true; + case CUTSCENE_OBJECT: + return false; + default: + return true; + } +} + +void +CObject::DeleteAllMissionObjects() +{ + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + +void +CObject::DeleteAllTempObjects() +{ + CObjectPool* objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject* pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { + CWorld::Remove(pObject); + delete pObject; + } + } +} + +void +CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) +{ + CObjectPool *objectPool = CPools::GetObjectPool(); + for (int32 i = 0; i < objectPool->GetSize(); i++) { + CObject *pObject = objectPool->GetSlot(i); + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) { + CWorld::Remove(pObject); + delete pObject; + } + } +} diff --git a/src/objects/Object.h b/src/objects/Object.h new file mode 100644 index 0000000..114a1a9 --- /dev/null +++ b/src/objects/Object.h @@ -0,0 +1,94 @@ +#pragma once + +#include "Physical.h" + +enum { + UNKNOWN_OBJECT = 0, + GAME_OBJECT = 1, + MISSION_OBJECT = 2, + TEMP_OBJECT = 3, + CUTSCENE_OBJECT = 4, +}; + +enum CollisionSpecialResponseCase +{ + COLLRESPONSE_NONE, + COLLRESPONSE_LAMPOST, + COLLRESPONSE_SMALLBOX, + COLLRESPONSE_BIGBOX, + COLLRESPONSE_FENCEPART, + COLLRESPONSE_UNKNOWN5 +}; + +enum CollisionDamageEffect +{ + DAMAGE_EFFECT_NONE, + DAMAGE_EFFECT_CHANGE_MODEL, + DAMAGE_EFFECT_SPLIT_MODEL, + DAMAGE_EFFECT_SMASH_COMPLETELY, + DAMAGE_EFFECT_CHANGE_THEN_SMASH, + + DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50, + DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, + DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, + DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80 +}; + +class CVehicle; +class CDummyObject; + +class CObject : public CPhysical +{ +public: + CMatrix m_objectMatrix; + float m_fUprootLimit; + int8 ObjectCreatedBy; + int8 bIsPickup : 1; + int8 bPickupObjWithMessage : 1; + int8 bOutOfStock : 1; + int8 bGlassCracked : 1; + int8 bGlassBroken : 1; + int8 bHasBeenDamaged : 1; + int8 bUseVehicleColours : 1; + int8 m_nBonusValue; + float m_fCollisionDamageMultiplier; + uint8 m_nCollisionDamageEffect; + uint8 m_nSpecialCollisionResponseCases; + bool m_bCameraToAvoidThisObject; + uint32 m_obj_unused1; + uint32 m_nEndOfLifeTime; + int16 m_nRefModelIndex; + CEntity *m_pCurSurface; + CEntity *m_pCollidingEntity; + int8 m_colour1, m_colour2; + + static int16 nNoTempObjects; + static int16 nBodyCastHealth; + + static void *operator new(size_t) throw(); + static void *operator new(size_t, int) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); + + CObject(void); + CObject(int32, bool); + CObject(CDummyObject*); + ~CObject(void); + + void ProcessControl(void); + void Teleport(CVector vecPos); + void Render(void); + bool SetupLighting(void); + void RemoveLighting(bool reset); + + void ObjectDamage(float amount); + void RefModelInfo(int32 modelId); + void Init(void); + bool CanBeDeleted(void); + + static void DeleteAllMissionObjects(); + static void DeleteAllTempObjects(); + static void DeleteAllTempObjectsInArea(CVector point, float fRadius); +}; + +VALIDATE_SIZE(CObject, 0x198); diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp new file mode 100644 index 0000000..589cc3f --- /dev/null +++ b/src/objects/ObjectData.cpp @@ -0,0 +1,98 @@ +#include "common.h" + +#include "main.h" +#include "ModelInfo.h" +#include "Object.h" +#include "FileMgr.h" +#include "ObjectData.h" + +CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO]; + +// Another ugly file reader +void +CObjectData::Initialise(const char *filename) +{ + char *p, *lp; + char line[1024], name[256]; + int id; + float percentSubmerged; + int damageEffect, responseCase, camAvoid; + CBaseModelInfo *mi; + + CFileMgr::SetDir(""); + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + + id = 0; + p = (char*)work_buff; + while(*p != '*'){ + // skip over white space and comments + while(*p == ' ' || *p == '\n' || *p == '\r' || *p == ';') + if(*p == ';') + while(*p != '\n' && *p != '*') + p++; + else + p++; + + if(*p == '*') + break; + + // read one line + lp = line; + while(*p != '\n' && *p != '*'){ + *lp++ = *p == ',' ? ' ' : *p; + p++; + } + if(*p == '\n') + p++; + *lp = '\0'; // FIX: game wrote '\n' here + + assert(id < NUMOBJECTINFO); + sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name, + &ms_aObjectInfo[id].m_fMass, + &ms_aObjectInfo[id].m_fTurnMass, + &ms_aObjectInfo[id].m_fAirResistance, + &ms_aObjectInfo[id].m_fElasticity, + &percentSubmerged, + &ms_aObjectInfo[id].m_fUprootLimit, + &ms_aObjectInfo[id].m_fCollisionDamageMultiplier, + &damageEffect, &responseCase, &camAvoid); + + ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * GRAVITY *ms_aObjectInfo[id].m_fMass; + ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect; + ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase; + ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid; + + mi = CModelInfo::GetModelInfo(name, nil); + if(mi) + mi->SetObjectID(id++); + else + debug("CObjectData: Cannot find object %s\n", name); + } +} + +void +CObjectData::SetObjectData(int32 modelId, CObject &object) +{ + CObjectInfo *objinfo; + + if(CModelInfo::GetModelInfo(modelId)->GetObjectID() == -1) + return; + + objinfo = &ms_aObjectInfo[CModelInfo::GetModelInfo(modelId)->GetObjectID()]; + + object.m_fMass = objinfo->m_fMass; + object.m_fTurnMass = objinfo->m_fTurnMass; + object.m_fAirResistance = objinfo->m_fAirResistance; + object.m_fElasticity = objinfo->m_fElasticity; + object.m_fBuoyancy = objinfo->m_fBuoyancy; + object.m_fUprootLimit = objinfo->m_fUprootLimit; + object.m_fCollisionDamageMultiplier = objinfo->m_fCollisionDamageMultiplier; + object.m_nCollisionDamageEffect = objinfo->m_nCollisionDamageEffect; + object.m_nSpecialCollisionResponseCases = objinfo->m_nSpecialCollisionResponseCases; + object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject; + if(object.m_fMass >= 99998.0f){ + object.bInfiniteMass = true; + object.bAffectedByGravity = false; + object.bExplosionProof = true; + } +} diff --git a/src/objects/ObjectData.h b/src/objects/ObjectData.h new file mode 100644 index 0000000..e25c1ae --- /dev/null +++ b/src/objects/ObjectData.h @@ -0,0 +1,27 @@ +#pragma once + +class CObject; + +class CObjectInfo +{ +public: + float m_fMass; + float m_fTurnMass; + float m_fAirResistance; + float m_fElasticity; + float m_fBuoyancy; + float m_fUprootLimit; + float m_fCollisionDamageMultiplier; + uint8 m_nCollisionDamageEffect; + uint8 m_nSpecialCollisionResponseCases; + bool m_bCameraToAvoidThisObject; +}; +VALIDATE_SIZE(CObjectInfo, 0x20); + +class CObjectData +{ + static CObjectInfo ms_aObjectInfo[NUMOBJECTINFO]; +public: + static void Initialise(const char *filename); + static void SetObjectData(int32 modelId, CObject &object); +}; diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp new file mode 100644 index 0000000..5d480ec --- /dev/null +++ b/src/objects/ParticleObject.cpp @@ -0,0 +1,1365 @@ +#include "common.h" + +#include "ParticleObject.h" +#include "Timer.h" +#include "General.h" +#include "ParticleMgr.h" +#include "Particle.h" +#include "Camera.h" +#include "Game.h" +#include "DMAudio.h" +#include "screendroplets.h" + +#ifdef COMPATIBLE_SAVES +#define PARTICLE_OBJECT_SIZEOF 0x88 +#else +#define PARTICLE_OBJECT_SIZEOF sizeof(CParticleObject) +#endif + + +CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS]; + +CParticleObject *CParticleObject::pCloseListHead; +CParticleObject *CParticleObject::pFarListHead; +CParticleObject *CParticleObject::pUnusedListHead; + +CAudioHydrant List[MAX_AUDIOHYDRANTS]; + +CAudioHydrant *CAudioHydrant::Get(int n) { return &List[n]; } + +bool +CAudioHydrant::Add(CParticleObject *particleobject) +{ + for ( int32 i = 0; i < MAX_AUDIOHYDRANTS; i++ ) + { + if ( List[i].AudioEntity == AEHANDLE_NONE ) + { + List[i].AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_FIREHYDRANT, particleobject); + + if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) ) + return false; + + DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE); + + List[i].pParticleObject = particleobject; + + return true; + } + } + + return false; +} + +void +CAudioHydrant::Remove(CParticleObject *particleobject) +{ + for ( int32 i = 0; i < MAX_AUDIOHYDRANTS; i++ ) + { + if ( List[i].pParticleObject == particleobject ) + { + DMAudio.DestroyEntity(List[i].AudioEntity); + List[i].AudioEntity = AEHANDLE_NONE; + List[i].pParticleObject = NULL; + } + } +} + +CParticleObject::CParticleObject() : + CPlaceable(), + m_nFrameCounter(0), + m_nState(POBJECTSTATE_INITIALISED), + m_pNext(NULL), + m_pPrev(NULL), + m_nRemoveTimer(0) + +{ + ; +} + +CParticleObject::~CParticleObject() +{ + +} + +void +CParticleObject::Initialise() +{ + pCloseListHead = NULL; + pFarListHead = NULL; + + pUnusedListHead = &gPObjectArray[0]; + + for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) + { + if ( i == 0 ) + gPObjectArray[i].m_pPrev = NULL; + else + gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; + + if ( i == MAX_PARTICLEOBJECTS-1 ) + gPObjectArray[i].m_pNext = NULL; + else + gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; + + gPObjectArray[i].m_nState = POBJECTSTATE_FREE; + } +} + +CParticleObject * +CParticleObject::AddObject(uint16 type, CVector const &pos, uint8 remove) +{ + CRGBA color(0, 0, 0, 0); + CVector target(0.0f, 0.0f, 0.0f); + return AddObject(type, pos, target, 0.0f, 0, color, remove); +} + +CParticleObject * +CParticleObject::AddObject(uint16 type, CVector const &pos, float size, uint8 remove) +{ + CRGBA color(0, 0, 0, 0); + CVector target(0.0f, 0.0f, 0.0f); + return AddObject(type, pos, target, size, 0, color, remove); +} + +CParticleObject * +CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove) +{ + CRGBA color(0, 0, 0, 0); + return AddObject(type, pos, target, size, 0, color, remove); +} + +CParticleObject * +CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove) +{ + CParticleObject *pobj = pUnusedListHead; + + ASSERT(pobj != NULL); + + if ( pobj == NULL ) + { + printf("Error: No particle objects available!\n"); + return NULL; + } + + MoveToList(&pUnusedListHead, &pCloseListHead, pobj); + + pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE; + pobj->m_Type = (eParticleObjectType)type; + + pobj->SetPosition(pos); + pobj->m_vecTarget = target; + + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_nFrameCounter = 0; + + pobj->m_bRemove = remove; + + pobj->m_pParticle = NULL; + + if ( lifeTime != 0 ) + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime; + else + pobj->m_nRemoveTimer = 0; + + if ( color.alpha != 0 ) + pobj->m_Color = color; + else + pobj->m_Color.alpha = 0; + + pobj->m_fSize = size; + pobj->m_fRandVal = 0.0f; + + if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH ) + { + switch ( type ) + { + case POBJECT_PAVEMENT_STEAM: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE + pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_PAVEMENT_STEAM_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_WALL_STEAM: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE + pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_WALL_STEAM_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_DARK_SMOKE: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE + pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif + pobj->m_nCreationChance = 8; + pobj->m_Color = CRGBA(16, 16, 16, 255); + break; + } + + case POBJECT_FIRE_HYDRANT: + { + pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; + pobj->m_nNumEffectCycles = 4; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f); + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000; + CAudioHydrant::Add(pobj); + break; + } + + case POBJECT_CAR_WATER_SPLASH: + case POBJECT_PED_WATER_SPLASH: + { + pobj->m_ParticleType = PARTICLE_CAR_SPLASH; + pobj->m_nNumEffectCycles = 0; +#ifdef PC_PARTICLE + pobj->m_nSkipFrames = 1; +#else + pobj->m_nSkipFrames = 3; +#endif + pobj->m_nCreationChance = 0; +#ifdef SCREEN_DROPLETS + ScreenDroplets::RegisterSplash(pobj); +#endif + break; + } + + case POBJECT_SPLASHES_AROUND: + { + pobj->m_ParticleType = PARTICLE_SPLASH; +#ifdef PC_PARTICLE + pobj->m_nNumEffectCycles = 15; +#else + pobj->m_nNumEffectCycles = 30; +#endif + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 0; + break; + } + + case POBJECT_SMALL_FIRE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE + pobj->m_nSkipFrames = 2; +#else + pobj->m_nSkipFrames = 1; +#endif + pobj->m_nCreationChance = 2; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_BIG_FIRE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE + pobj->m_nSkipFrames = 2; +#else + pobj->m_nSkipFrames = 1; +#endif + pobj->m_nCreationChance = 4; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_DRY_ICE: + { + pobj->m_ParticleType = PARTICLE_SMOKE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_DRY_ICE_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_FIRE_TRAIL: + { + pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; + pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE + pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif + pobj->m_nCreationChance = 2; + pobj->m_fRandVal = 0.01f; + break; + } + + case POBJECT_SMOKE_TRAIL: + { + pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 2; + pobj->m_fRandVal = 0.02f; + break; + } + + case POBJECT_FIREBALL_AND_SMOKE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 2; + pobj->m_fRandVal = 0.1f; + break; + } + + case POBJECT_ROCKET_TRAIL: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 8; + pobj->m_fRandVal = 0.1f; + break; + } + + case POBJECT_EXPLOSION_ONCE: + { + pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); + break; + } + + case POBJECT_CATALINAS_GUNFLASH: + case POBJECT_CATALINAS_SHOTGUNFLASH: + { + pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); + pobj->m_vecTarget.Normalise(); + break; + } + } + } + + return pobj; +} + +void +CParticleObject::RemoveObject(void) +{ + switch ( this->m_nState ) + { + case POBJECTSTATE_UPDATE_CLOSE: + { + MoveToList(&pCloseListHead, &pUnusedListHead, this); + this->m_nState = POBJECTSTATE_FREE; + break; + } + case POBJECTSTATE_UPDATE_FAR: + { + MoveToList(&pFarListHead, &pUnusedListHead, this); + this->m_nState = POBJECTSTATE_FREE; + break; + } + } +} + +void +CParticleObject::UpdateAll(void) +{ + { + CParticleObject *pobj = pCloseListHead; + CParticleObject *nextpobj; + if ( pobj != NULL ) + { + do + { + nextpobj = pobj->m_pNext; + pobj->UpdateClose(); + pobj = nextpobj; + } + while ( nextpobj != NULL ); + } + } + + { + int32 frame = CTimer::GetFrameCounter() & 31; + int32 counter = 0; + + CParticleObject *pobj = pFarListHead; + CParticleObject *nextpobj; + if ( pobj != NULL ) + { + do + { + nextpobj = pobj->m_pNext; + + if ( counter == frame ) + { + pobj->UpdateFar(); + frame += 32; + } + + counter++; + + pobj = nextpobj; + } + while ( nextpobj != NULL ); + } + } +} + +void CParticleObject::UpdateClose(void) +{ + if ( !CGame::playingIntro ) + { + if ( (this->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr2D() > SQR(100.0f) ) + { + if ( this->m_bRemove ) + { + if ( this->m_Type == POBJECT_FIRE_HYDRANT ) + CAudioHydrant::Remove(this); + + MoveToList(&pCloseListHead, &pUnusedListHead, this); + this->m_nState = POBJECTSTATE_FREE; + } + else + { + MoveToList(&pCloseListHead, &pFarListHead, this); + this->m_nState = POBJECTSTATE_UPDATE_FAR; + } + + return; + } + } + + if ( ++this->m_nFrameCounter >= this->m_nSkipFrames ) + { + this->m_nFrameCounter = 0; + + int32 randVal; + if ( this->m_nCreationChance != 0 ) + randVal = CGeneral::GetRandomNumber() % this->m_nCreationChance; + + if ( this->m_nCreationChance == 0 + || randVal == 0 && this->m_nCreationChance < 0 + || randVal != 0 && this->m_nCreationChance > 0) + { + switch ( this->m_Type ) + { + case POBJECT_SMALL_FIRE: + { + CVector pos = this->GetPosition(); + CVector vel = this->m_vecTarget; + float size = this->m_fSize; + + CVector flamevel; + + flamevel.x = vel.x; + flamevel.y = vel.y; + flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size); + + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size); + + + CVector possmoke = pos; + + possmoke.x += CGeneral::GetRandomNumberInRange(0.625f*-size, size*0.625f); + possmoke.y += CGeneral::GetRandomNumberInRange(0.625f*-size, size*0.625f); + possmoke.z += CGeneral::GetRandomNumberInRange(0.625f* size, size*2.5f); + + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, possmoke, vel); + + break; + } + + case POBJECT_BIG_FIRE: + { + CVector pos = this->GetPosition(); + CVector vel = this->m_vecTarget; + float size = this->m_fSize; + + + float s = 0.7f*size; + + CVector flamevel; + + flamevel.x = vel.x; + flamevel.y = vel.y; + flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*s, 0.1f*s); + + float flamesize = 0.8f*size; + + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize); + + + for ( int32 i = 0; i < 4; i++ ) + { + CVector smokepos = pos; + + smokepos.x += CGeneral::GetRandomNumberInRange(0.625f*-size, 0.625f*size); + smokepos.y += CGeneral::GetRandomNumberInRange(0.625f*-size, 0.625f*size); + smokepos.z += CGeneral::GetRandomNumberInRange(0.625f* size, 3.5f *size); + + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, smokepos, vel); + } + + break; + } + + case POBJECT_FIREBALL_AND_SMOKE: + { + if ( this->m_pParticle == NULL ) + { + CVector pos = this->GetPosition(); + CVector vel = this->m_vecTarget; + float size = this->m_fSize; + + CVector expvel = 1.2f*vel; + float expsize = 1.2f*size; + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize); + } + else + { + CVector pos = this->GetPosition(); // this->m_pParticle->m_vecPosition ? + CVector vel = this->m_vecTarget; + float size = this->m_fSize; + + CVector veloffset = 0.35f*vel; + CVector fireballvel = vel; + + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + fireballvel.x += CGeneral::GetRandomNumberInRange(-veloffset.x, veloffset.x); + fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y); + fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z); + + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size); + } + } + + break; + } + + case POBJECT_ROCKET_TRAIL: + { + if ( this->m_pParticle == NULL ) + { + CVector pos = this->GetPosition(); + CVector vel = this->m_vecTarget; + float size = this->m_fSize; + + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size); + } + else + { + CVector pos = this->m_pParticle->m_vecPosition; + CVector vel = this->m_vecTarget; + float size = this->m_fSize; + + float fireballsize = size * 1.5f; + CVector fireballvel = vel * -0.8f; + + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize); + } + } + + break; + } + + case POBJECT_FIRE_TRAIL: + { + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + CVector vel = this->m_vecTarget; + + if ( vel.x != 0.0f ) + vel.x += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); + + if ( vel.y != 0.0f ) + vel.y += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); + + if ( vel.z != 0.0f ) + vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); + + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize, + CGeneral::GetRandomNumberInRange(-6.0f, 6.0f)); + } + + break; + } + + case POBJECT_PED_WATER_SPLASH: + { +#ifdef PC_PARTICLE + CRGBA colorsmoke(255, 255, 255, 196); + + CVector pos = this->GetPosition(); + CVector vel = this->m_vecTarget; + + for ( int32 i = 0; i < 3; i++ ) + { + int32 angle = 90 * i; + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos; + CVector splashvel; + + splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f); + splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); + + + splashpos = pos + CVector(0.75f*fCos, 0.75f*-fSin, 0.0f); + splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); + + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); + + + splashpos = pos + CVector(0.75f*-fCos, 0.75f*fSin, 0.0f); + splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); + + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); + + + splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f); + splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); + } + + for ( int32 i = 0; i < 1; i++ ) + { + int32 angle = 180 * (i + 1); + + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos; + CVector splashvel; + + splashpos = pos + CVector(0.5f*fCos, 0.5f*fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); + + + splashpos = pos + CVector(0.5f*fCos, 0.5f*-fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); + + + splashpos = pos + CVector(0.5f*-fCos, 0.5f*fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); + + + splashpos = pos + CVector(0.5f*-fCos, 0.5f*-fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); + } +#else + CVector pos; + CVector vel; + + for ( int32 i = -2; i < 2; i++ ) + { + pos = this->GetPosition(); + pos += CVector(-0.75f, 0.5f * float(i), 0.0f); + + vel = this->m_vecTarget; + vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + + pos = this->GetPosition(); + pos += CVector(0.75f, 0.5f * float(i), 0.0f); + + vel = this->m_vecTarget; + vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), -0.75, 0.0f); + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), 0.75, 0.0f); + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + } + + + for ( int32 i = 0; i < 4; i++ ) + { + pos = this->GetPosition(); + + pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); + pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); + pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + + vel = this->m_vecTarget; + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + } +#endif + break; + } + + case POBJECT_CAR_WATER_SPLASH: + { +#ifdef PC_PARTICLE + CRGBA colorsmoke(255, 255, 255, 196); + + CVector pos = this->GetPosition(); + CVector vel = this->m_vecTarget; + + float size = CGeneral::GetRandomNumberInRange(1.0f, 2.5f); + + for ( int32 i = 0; i < 3; i++ ) + { + int32 angle = 90 * i; + + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos; + CVector splashvel; + + splashpos = pos + CVector(2.0f*fCos, 2.0f*fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + + + splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + + splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + + splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + } + + for ( int32 i = 0; i < 1; i++ ) + { + int32 angle = 180 * (i + 1); + + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos; + CVector splashvel; + + + splashpos = pos + CVector(1.25f*fCos, 1.25f*fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + + splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + + splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + + splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f); + splashvel = vel; + splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; + splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; + splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + } +#else + CVector pos; + CVector vel; + + for ( int32 i = -3; i < 4; i++ ) + { + pos = this->GetPosition(); + pos += CVector(-1.5f, 0.5f * float(i), 0.0f); + + + vel = this->m_vecTarget; + vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(1.5f, 0.5f * float(i), 0.0f); + + vel = this->m_vecTarget; + vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), -1.5f, 0.0f); + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), 1.5f, 0.0f); + + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + } + + for ( int32 i = 0; i < 8; i++ ) + { + pos = this->GetPosition(); + pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); + pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); + + vel = this->m_vecTarget; + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + } +#endif + break; + } + + case POBJECT_SPLASHES_AROUND: + { + CVector pos = this->GetPosition(); + float size = this->m_fSize; + + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + CVector splashpos = pos; + + splashpos.x += CGeneral::GetRandomNumberInRange(-size, size); + splashpos.y += CGeneral::GetRandomNumberInRange(-size, size); + + if ( CGeneral::GetRandomNumber() & 1 ) + { + CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f), + NULL, 0.1f, this->m_Color); + } + else + { + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f), + NULL, 0.12f, this->m_Color); + } + } + + break; + } + + case POBJECT_CATALINAS_GUNFLASH: + { + CRGBA flashcolor(120, 120, 120, 255); + + CVector vel = this->m_vecTarget; + CVector pos = this->GetPosition(); + + float size = 1.0f; + if ( this->m_fSize != 0.0f ) + size = this->m_fSize; + + CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor); + + pos += size * (0.06f * vel); + CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor); + + pos += size * (0.04f * vel); + CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor); + + CVector smokepos = this->GetPosition(); + CVector smokevel = 0.1f * vel; + CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size); + + break; + } + + case POBJECT_CATALINAS_SHOTGUNFLASH: + { + CRGBA flashcolor(120, 120, 120, 255); + + CVector vel = this->m_vecTarget; + + float size = 1.0f; + if ( this->m_fSize != 0.0f ) + size = this->m_fSize; + + CVector pos = this->GetPosition(); + + CVector velstep = size * (0.1f * vel); + CVector flashpos = pos; + + flashpos += velstep; + CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor); + + flashpos += velstep; + CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor); + + flashpos += velstep; + CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor); + + + CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor); + + CVector smokepos = this->GetPosition(); + CVector smokevel = 0.1f*vel; + CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size); + + break; + } + + default: + { + if ( this->m_fRandVal != 0.0f ) + { + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + CVector vel = this->m_vecTarget; + + if ( vel.x != 0.0f ) + vel.x += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); + + if ( vel.y != 0.0f ) + vel.y += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); + + if ( vel.z != 0.0f ) + vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); + + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, + this->m_fSize, this->m_Color); + } + } + else + { + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL, + this->m_fSize, this->m_Color); + } + } + + break; + } + } + } + } + + if ( this->m_nRemoveTimer != 0 && this->m_nRemoveTimer < CTimer::GetTimeInMilliseconds() ) + { + MoveToList(&pCloseListHead, &pUnusedListHead, this); + this->m_nState = POBJECTSTATE_FREE; + + if ( this->m_Type == POBJECT_FIRE_HYDRANT ) + CAudioHydrant::Remove(this); + } +} + +void +CParticleObject::UpdateFar(void) +{ + if ( this->m_nRemoveTimer != 0 && this->m_nRemoveTimer < CTimer::GetTimeInMilliseconds() ) + { + MoveToList(&pFarListHead, &pUnusedListHead, this); + this->m_nState = POBJECTSTATE_FREE; + + if ( this->m_Type == POBJECT_FIRE_HYDRANT ) + CAudioHydrant::Remove(this); + } + + CVector2D dist = this->GetPosition() - TheCamera.GetPosition(); + if ( dist.MagnitudeSqr() < SQR(100.0f)/*10000.0f*/ ) + { + MoveToList(&pFarListHead, &pCloseListHead, this); + this->m_nState = POBJECTSTATE_UPDATE_CLOSE; + } +} + +#ifdef COMPATIBLE_SAVES +static inline void +SaveOneParticle(CParticleObject *p, uint8 *&buffer) +{ +#define SkipBuf(buf, num) buf += num +#define ZeroBuf(buf, num) memset(buf, 0, num); SkipBuf(buf, num) +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipBuf(buf, sizeof(data)) + // CPlaceable + { + ZeroBuf(buffer, 4); + CopyToBuf(buffer, p->GetMatrix().f); + ZeroBuf(buffer, 4); + CopyToBuf(buffer, p->GetMatrix().m_hasRwMatrix); + ZeroBuf(buffer, 3); + } + + // CParticleObject + { + ZeroBuf(buffer, 4); + ZeroBuf(buffer, 4); + ZeroBuf(buffer, 4); + CopyToBuf(buffer, p->m_nRemoveTimer); + CopyToBuf(buffer, p->m_Type); + CopyToBuf(buffer, p->m_ParticleType); + CopyToBuf(buffer, p->m_nNumEffectCycles); + CopyToBuf(buffer, p->m_nSkipFrames); + CopyToBuf(buffer, p->m_nFrameCounter); + CopyToBuf(buffer, p->m_nState); + ZeroBuf(buffer, 2); + CopyToBuf(buffer, p->m_vecTarget); + CopyToBuf(buffer, p->m_fRandVal); + CopyToBuf(buffer, p->m_fSize); + CopyToBuf(buffer, p->m_Color); + CopyToBuf(buffer, p->m_bRemove); + CopyToBuf(buffer, p->m_nCreationChance); + ZeroBuf(buffer, 2); + } +#undef SkipBuf +#undef ZeroBuf +#undef CopyToBuf +} +#endif + +bool +CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) +{ + ASSERT( buffer != NULL ); + ASSERT( length != NULL ); + + int32 numObjects = 0; + + for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + ++numObjects; + + for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + ++numObjects; + + *(int32 *)buffer = numObjects; + buffer += sizeof(int32); + + int32 objectsLength = PARTICLE_OBJECT_SIZEOF * (numObjects + 1); + int32 dataLength = objectsLength + sizeof(int32); + + for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + { +#ifdef COMPATIBLE_SAVES + SaveOneParticle(p, buffer); +#else +#ifdef THIS_IS_STUPID + *(CParticleObject*)buffer = *p; +#else + memcpy(buffer, p, sizeof(CParticleObject)); +#endif + buffer += sizeof(CParticleObject); +#endif + } + + for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + { +#ifdef COMPATIBLE_SAVES + SaveOneParticle(p, buffer); +#else +#ifdef THIS_IS_STUPID + *(CParticleObject*)buffer = *p; +#else + memcpy(buffer, p, sizeof(CParticleObject)); +#endif + buffer += sizeof(CParticleObject); +#endif + } + + *length = dataLength; + + return true; +} + +bool +CParticleObject::LoadParticle(uint8 *buffer, uint32 length) +{ + ASSERT( buffer != NULL ); + + RemoveAllParticleObjects(); + + int32 numObjects = *(int32 *)buffer; + buffer += sizeof(int32); + + if ( length != PARTICLE_OBJECT_SIZEOF * (numObjects + 1) + sizeof(int32) ) + return false; + + if ( numObjects == 0 ) + return true; + + + int32 i = 0; + while ( i < numObjects ) + { + CParticleObject *dst = pUnusedListHead; +#ifndef COMPATIBLE_SAVES + CParticleObject *src = (CParticleObject *)buffer; + buffer += sizeof(CParticleObject); +#endif + + if ( dst == NULL ) + return false; + + MoveToList(&pUnusedListHead, &pCloseListHead, dst); + +#ifndef COMPATIBLE_SAVES + dst->m_nState = POBJECTSTATE_UPDATE_CLOSE; + dst->m_Type = src->m_Type; + dst->m_ParticleType = src->m_ParticleType; + dst->SetPosition(src->GetPosition()); + dst->m_vecTarget = src->m_vecTarget; + dst->m_nFrameCounter = src->m_nFrameCounter; + dst->m_bRemove = src->m_bRemove; + dst->m_pParticle = NULL; + dst->m_nRemoveTimer = src->m_nRemoveTimer; + dst->m_Color = src->m_Color; + dst->m_fSize = src->m_fSize; + dst->m_fRandVal = src->m_fRandVal; + dst->m_nNumEffectCycles = src->m_nNumEffectCycles; + dst->m_nSkipFrames = src->m_nSkipFrames; + dst->m_nCreationChance = src->m_nCreationChance; +#else + dst->m_nState = POBJECTSTATE_UPDATE_CLOSE; + dst->m_pParticle = NULL; + +#define SkipBuf(buf, num) buf += num +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipBuf(buf, sizeof(data)) + // CPlaceable + { + SkipBuf(buffer, 4); + CMatrix matrix; + CopyFromBuf(buffer, matrix.f); + SkipBuf(buffer, 4); + CopyFromBuf(buffer, matrix.m_hasRwMatrix); + SkipBuf(buffer, 3); + dst->SetPosition(matrix.GetPosition()); + } + + // CParticleObject + { + SkipBuf(buffer, 4); + SkipBuf(buffer, 4); + SkipBuf(buffer, 4); + CopyFromBuf(buffer, dst->m_nRemoveTimer); + CopyFromBuf(buffer, dst->m_Type); + CopyFromBuf(buffer, dst->m_ParticleType); + CopyFromBuf(buffer, dst->m_nNumEffectCycles); + CopyFromBuf(buffer, dst->m_nSkipFrames); + CopyFromBuf(buffer, dst->m_nFrameCounter); + SkipBuf(buffer, 2); + SkipBuf(buffer, 2); + CopyFromBuf(buffer, dst->m_vecTarget); + CopyFromBuf(buffer, dst->m_fRandVal); + CopyFromBuf(buffer, dst->m_fSize); + CopyFromBuf(buffer, dst->m_Color); + CopyFromBuf(buffer, dst->m_bRemove); + CopyFromBuf(buffer, dst->m_nCreationChance); + SkipBuf(buffer, 2); + } +#undef CopyFromBuf +#undef SkipBuf +#endif + + i++; + } + + return true; +} + +void +CParticleObject::RemoveAllParticleObjects(void) +{ + pUnusedListHead = &gPObjectArray[0]; + + pCloseListHead = NULL; + pFarListHead = NULL; + + for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) + { + if ( i == 0 ) + gPObjectArray[i].m_pPrev = NULL; + else + gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; + + if ( i == MAX_PARTICLEOBJECTS-1 ) + gPObjectArray[i].m_pNext = NULL; + else + gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; + + gPObjectArray[i].m_nState = POBJECTSTATE_FREE; + } +} + +void +CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj) +{ + ASSERT( from != NULL ); + ASSERT( to != NULL ); + ASSERT( obj != NULL ); + + if ( obj->m_pPrev == NULL ) + { + *from = obj->m_pNext; + if ( *from ) + (*from)->m_pPrev = NULL; + } + else + { + if ( obj->m_pNext == NULL ) + obj->m_pPrev->m_pNext = NULL; + else + { + obj->m_pNext->m_pPrev = obj->m_pPrev; + obj->m_pPrev->m_pNext = obj->m_pNext; + } + } + + obj->m_pNext = *to; + obj->m_pPrev = NULL; + *to = obj; + + if ( obj->m_pNext ) + obj->m_pNext->m_pPrev = obj; +} diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h new file mode 100644 index 0000000..e4e7fcd --- /dev/null +++ b/src/objects/ParticleObject.h @@ -0,0 +1,108 @@ +#pragma once + +#include "AudioManager.h" +#include "ParticleType.h" +#include "Placeable.h" + +#define MAX_PARTICLEOBJECTS 100 +#define MAX_AUDIOHYDRANTS 8 + +enum eParticleObjectType +{ + POBJECT_PAVEMENT_STEAM, + POBJECT_PAVEMENT_STEAM_SLOWMOTION, + POBJECT_WALL_STEAM, + POBJECT_WALL_STEAM_SLOWMOTION, + POBJECT_DARK_SMOKE, + POBJECT_FIRE_HYDRANT, + POBJECT_CAR_WATER_SPLASH, + POBJECT_PED_WATER_SPLASH, + POBJECT_SPLASHES_AROUND, + POBJECT_SMALL_FIRE, + POBJECT_BIG_FIRE, + POBJECT_DRY_ICE, + POBJECT_DRY_ICE_SLOWMOTION, + POBJECT_FIRE_TRAIL, + POBJECT_SMOKE_TRAIL, + POBJECT_FIREBALL_AND_SMOKE, + POBJECT_ROCKET_TRAIL, + POBJECT_EXPLOSION_ONCE, + POBJECT_CATALINAS_GUNFLASH, + POBJECT_CATALINAS_SHOTGUNFLASH, +}; + +enum eParticleObjectState +{ + POBJECTSTATE_INITIALISED = 0, + POBJECTSTATE_UPDATE_CLOSE, + POBJECTSTATE_UPDATE_FAR, + POBJECTSTATE_FREE, +}; + +class CParticle; + +class CParticleObject : public CPlaceable +{ +public: + CParticleObject *m_pNext; + CParticleObject *m_pPrev; + CParticle *m_pParticle; + uint32 m_nRemoveTimer; + eParticleObjectType m_Type; + tParticleType m_ParticleType; + uint8 m_nNumEffectCycles; + uint8 m_nSkipFrames; + uint16 m_nFrameCounter; + uint16 m_nState; + CVector m_vecTarget; + float m_fRandVal; + float m_fSize; + CRGBA m_Color; + uint8 m_bRemove; + int8 m_nCreationChance; + + static CParticleObject *pCloseListHead; + static CParticleObject *pFarListHead; + static CParticleObject *pUnusedListHead; + + CParticleObject(); + ~CParticleObject(); + + static void Initialise(void); + + static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); + + void RemoveObject(void); + + static void UpdateAll(void); + void UpdateClose(void); + void UpdateFar(void); + + static bool SaveParticle(uint8 *buffer, uint32 *length); + static bool LoadParticle(uint8 *buffer, uint32 length); + + static void RemoveAllParticleObjects(void); + static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); +}; + +extern CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS]; + +class CAudioHydrant +{ +public: + int32 AudioEntity; + CParticleObject *pParticleObject; + + CAudioHydrant() : + AudioEntity(AEHANDLE_NONE), + pParticleObject(NULL) + { } + + static bool Add (CParticleObject *particleobject); + static void Remove(CParticleObject *particleobject); + + static CAudioHydrant *Get(int n); // for neo screen droplets +}; \ No newline at end of file diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp new file mode 100644 index 0000000..fe8b0c6 --- /dev/null +++ b/src/objects/Projectile.cpp @@ -0,0 +1,15 @@ +#include "common.h" + +#include "Projectile.h" + +CProjectile::CProjectile(int32 model) : CObject() +{ + m_fMass = 1.0f; + m_fTurnMass = 1.0f; + m_fAirResistance = 0.99999f; + m_fElasticity = 0.75f; + m_fBuoyancy = GRAVITY * m_fMass * 0.1f; + bExplosionProof = true; + SetModelIndex(model); + ObjectCreatedBy = MISSION_OBJECT; +} diff --git a/src/objects/Projectile.h b/src/objects/Projectile.h new file mode 100644 index 0000000..4b3eb4b --- /dev/null +++ b/src/objects/Projectile.h @@ -0,0 +1,9 @@ +#pragma once + +#include "Object.h" + +class CProjectile : public CObject +{ +public: + CProjectile(int32); +}; diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp new file mode 100644 index 0000000..1c4f10f --- /dev/null +++ b/src/peds/CivilianPed.cpp @@ -0,0 +1,467 @@ +#include "common.h" + +#include "CivilianPed.h" +#include "Phones.h" +#include "General.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "World.h" +#include "Vehicle.h" +#include "SurfaceTable.h" + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +eCrimeType +EventTypeToCrimeType(eEventType event) +{ + eCrimeType crime; + switch (event) { + case EVENT_ASSAULT: crime = CRIME_HIT_PED; break; + case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break; + case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break; + case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break; + case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break; + case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break; + case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; + case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; + case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; + case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; + case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; + case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; + default: crime = CRIME_NONE; break; + } + return crime; +} +#endif + +CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) +{ + SetModelIndex(mi); + for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { + m_nearPeds[i] = nil; + } +} + +void +CCivilianPed::CivilianAI(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats + || !IsPedInControl()) { + + if (m_objective == OBJECTIVE_GUARD_SPOT) + return; + + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { + if (m_pedInObjective && m_pedInObjective->IsPlayer()) + return; + } + if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) + return; + + uint32 closestThreatFlag = ScanForThreats(); + if (closestThreatFlag == PED_FLAG_EXPLOSION) { + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + m_eventOrThreat.x, m_eventOrThreat.y, + GetPosition().x, GetPosition().y); + SetLookFlag(angleToFace, true); + SetLookTimer(500); + + } else if (closestThreatFlag == PED_FLAG_GUN) { + SetLookFlag(m_threatEntity, true); + SetLookTimer(500); + } + return; + } + uint32 closestThreatFlag = ScanForThreats(); + if (closestThreatFlag == PED_FLAG_GUN) { + if (!m_threatEntity || !m_threatEntity->IsPed()) + return; + + CPed *threatPed = (CPed*)m_threatEntity; + float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); + if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) { + if (m_pedStats->m_temper <= m_pedStats->m_fear) { + if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) { + if (threatDistSqr < sq(10.0f)) { + Say(SOUND_PED_FLEE_SPRINT); + SetFindPathAndFlee(m_threatEntity, 10000); + } else { + SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true); + } + } + } else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) { + SetFindPathAndFlee(m_threatEntity, 5000); + if (threatDistSqr < sq(20.0f)) { + SetMoveState(PEDMOVE_RUN); + Say(SOUND_PED_FLEE_SPRINT); + } else { + SetMoveState(PEDMOVE_WALK); + } + } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + SetFindPathAndFlee(m_threatEntity, 5000); + if (threatDistSqr < sq(10.0f)) { + SetMoveState(PEDMOVE_RUN); + } else { + SetMoveState(PEDMOVE_WALK); + } + } else { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } + } else { + if (threatDistSqr < sq(10.0f)) { + Say(SOUND_PED_FLEE_SPRINT); + SetFindPathAndFlee(m_threatEntity, 10000); + SetMoveState(PEDMOVE_SPRINT); + } else { + Say(SOUND_PED_FLEE_SPRINT); + SetFindPathAndFlee(m_threatEntity, 5000); + SetMoveState(PEDMOVE_RUN); + } + } + SetLookFlag(m_threatEntity, false); + SetLookTimer(500); + } else if (closestThreatFlag == PED_FLAG_DEADPEDS) { + float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); + if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { + if (eventDistSqr < sq(5.0f)) { + SetFindPathAndFlee(m_pEventEntity, 2000); + SetMoveState(PEDMOVE_RUN); + } + } else if (IsGangMember() || eventDistSqr > sq(5.0f)) { + bool investigateDeadPed = true; + CEntity *killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity; + if (killerOfDeadPed && killerOfDeadPed->IsPed()) { + CVector killerPos = killerOfDeadPed->GetPosition(); + CVector deadPedPos = m_pEventEntity->GetPosition(); + if (CVector2D(killerPos - deadPedPos).MagnitudeSqr() < sq(10.0f)) + investigateDeadPed = false; + } + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); + eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); + bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; + if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime)) +#endif + if (investigateDeadPed) + SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f); + + } else { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); + eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); + bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; + if(!eligibleToReport || !RunToReportCrime(crime)) +#endif + { + SetFindPathAndFlee(m_pEventEntity, 5000); + SetMoveState(PEDMOVE_RUN); + } + } + } else if (closestThreatFlag == PED_FLAG_EXPLOSION) { + CVector2D eventDistVec = m_eventOrThreat - GetPosition(); + float eventDistSqr = eventDistVec.MagnitudeSqr(); + if (eventDistSqr < sq(20.0f)) { + Say(SOUND_PED_FLEE_SPRINT); + SetFlee(m_eventOrThreat, 2000); + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + m_eventOrThreat.x, m_eventOrThreat.y, + GetPosition().x, GetPosition().y); + SetLookFlag(angleToFace, true); + SetLookTimer(500); + } else if (eventDistSqr < sq(40.0f)) { + if (bGonnaInvestigateEvent) { + if (CharCreatedBy != MISSION_CHAR && !IsGangMember()) + SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f); + + } else { + float eventHeading = CGeneral::GetRadianAngleBetweenPoints(eventDistVec.x, eventDistVec.y, 0.0f, 0.0f); + eventHeading = CGeneral::LimitRadianAngle(eventHeading); + if (eventHeading < 0.0f) + eventHeading = eventHeading + TWOPI; + + SetWanderPath(eventHeading / 8.0f); + } + } + } else { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + bool youShouldRunEventually = false; + bool dontGoToPhone = false; +#endif + if (m_threatEntity && m_threatEntity->IsPed()) { + CPed *threatPed = (CPed*)m_threatEntity; + if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { + if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { + if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + dontGoToPhone = true; +#endif + SetFindPathAndFlee(m_threatEntity, 10000); + } + } else { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + dontGoToPhone = true; +#endif + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } + } + } else { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + youShouldRunEventually = true; +#else + SetFindPathAndFlee(m_threatEntity, 10000, true); +#endif + } + } + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (!dontGoToPhone) { + int32 eventId = CheckForPlayerCrimes(nil); + eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); + bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness; + + if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) { + SetFindPathAndFlee(m_threatEntity, 10000, true); + } + } +#endif + } +} + +void +CCivilianPed::ProcessControl(void) +{ + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) + return; + + CPed::ProcessControl(); + + if (bWasPostponed) + return; + + if (DyingOrDead()) + return; + + GetWeapon()->Update(m_audioEntityId); + switch (m_nPedState) { + case PED_WANDER_RANGE: + case PED_WANDER_PATH: + if (IsVisible()) + ScanForInterestingStuff(); + break; + case PED_SEEK_ENTITY: + if (!m_pSeekTarget) { + RestorePreviousState(); + break; + } + m_vecSeekPos = m_pSeekTarget->GetPosition(); + + // fall through + case PED_SEEK_POS: + if (Seek()) { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { + m_pNextPathNode = nil; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) { + if (crimeReporters[m_phoneId] != this) { + RestorePreviousState(); + m_phoneId = -1; + bRunningToPhone = false; + } else { + m_facePhoneStart = true; + SetPedState(PED_FACE_PHONE); + } +#else + } else if (bRunningToPhone) { + if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) { + RestorePreviousState(); + m_phoneId = -1; + } else { + gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME; + SetPedState(PED_FACE_PHONE); + } +#endif + } else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { + if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + if (m_moved.Magnitude() == 0.0f) { + if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL) + m_fRotationDest = m_pedInObjective->m_fRotationCur; + } + } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT + && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { + SetMoveState(m_pedInObjective->m_nMoveState); + } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) { + SetIdle(); + } else { + RestorePreviousState(); + } + } + } + break; + case PED_FACE_PHONE: + if (FacePhone()) + SetPedState(PED_MAKE_CALL); + break; + case PED_MAKE_CALL: + if (MakePhonecall()) + SetWanderPath(CGeneral::GetRandomNumber() & 7); + break; + case PED_MUG: + Mug(); + break; + case PED_SOLICIT: + Solicit(); + break; + case PED_UNKNOWN: + { + int pedsInSameState = 0; + Idle(); + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_UNKNOWN) { + ++pedsInSameState; + } + } + if (pedsInSameState < 5) { + for (int j = 0; j < m_numNearPeds; ++j) { + CPed *nearPed = m_nearPeds[j]; + if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) { + nearPed->SetPedState(PED_UNKNOWN); + } + } + } + break; + } + case PED_DRIVING: + if (m_nPedType != PEDTYPE_PROSTITUTE) + break; + + if (CWorld::Players[CWorld::PlayerInFocus].m_pHooker != this) + break; + + if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime) { + if (m_nPedState == PED_DRIVING + && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer() && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING) { + CColPoint foundCol; + CEntity* foundEnt; + + CWorld::ProcessVerticalLine(m_pMyVehicle->GetPosition(), -100.0f, + foundCol, foundEnt, true, false, false, false, false, false, nil); + + if (m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() < sq(0.01f) + && foundCol.surfaceB != SURFACE_DEFAULT && foundCol.surfaceB != SURFACE_TARMAC && foundCol.surfaceB != SURFACE_PAVEMENT) { + + if (m_pMyVehicle->CarHasRoof()) { + m_pMyVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f) * m_fMass, + GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f); + + DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f); + + int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency; + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) { + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency; + if (playerSexFrequency >= 350) { + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30); + } else { + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); + } + + m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; + } else { + bWanderPathAfterExitingCar = true; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + } else { + bWanderPathAfterExitingCar = true; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + m_pMyVehicle->pDriver->m_fHealth = 125.0f; + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + } else { + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; + int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency; + if (playerSexFrequency >= 1000 || playerSexFrequency <= 250) + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1200; + else + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250; + } + } else { + bWanderPathAfterExitingCar = true; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + } + + if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime) { + int playerMoney = CWorld::Players[CWorld::PlayerInFocus].m_nMoney; + if (playerMoney <= 1) { + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250; + } else { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1); + } + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; + } + break; + default: + break; + } + if (IsPedInControl()) + CivilianAI(); + + if (CTimer::GetTimeInMilliseconds() > m_timerUnused) { + m_stateUnused = 0; + m_timerUnused = 0; + } + + if (m_moved.Magnitude() > 0.0f) + Avoid(); +} + +// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up. +bool +CPed::RunToReportCrime(eCrimeType crimeToReport) +{ +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (bRunningToPhone) { + if (!isPhoneAvailable(m_phoneId) && crimeReporters[m_phoneId] != this) { + crimeReporters[m_phoneId] = nil; + m_phoneId = -1; + bIsRunning = false; + ClearSeek(); // clears bRunningToPhone + return false; + } + + return true; + } +#else + // They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it. + if (m_nPedState == PED_SEEK_POS) + return false; +#endif + + CVector pos = GetPosition(); + int phoneId = gPhoneInfo.FindNearestFreePhone(&pos); + + if (phoneId == -1) + return false; + + CPhone *phone = &gPhoneInfo.m_aPhones[phoneId]; +#ifndef PEDS_REPORT_CRIMES_ON_PHONE + if (phone->m_nState != PHONE_STATE_FREE) + return false; +#else + crimeReporters[phoneId] = this; +#endif + + bRunningToPhone = true; + SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f + SetMoveState(PEDMOVE_RUN); + bIsRunning = true; // not there in original + m_phoneId = phoneId; + m_crimeToReportOnPhone = crimeToReport; + return true; +} \ No newline at end of file diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h new file mode 100644 index 0000000..8418a99 --- /dev/null +++ b/src/peds/CivilianPed.h @@ -0,0 +1,16 @@ +#pragma once + +#include "Ped.h" + +class CCivilianPed : public CPed +{ +public: + CCivilianPed(ePedType, uint32); + ~CCivilianPed(void) { } + + void CivilianAI(void); + void ProcessControl(void); +}; +#ifndef PED_SKIN +VALIDATE_SIZE(CCivilianPed, 0x53C); +#endif diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp new file mode 100644 index 0000000..44e3baf --- /dev/null +++ b/src/peds/CopPed.cpp @@ -0,0 +1,736 @@ +#include "common.h" + +#include "World.h" +#include "PlayerPed.h" +#include "CopPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "ModelIndices.h" +#include "Vehicle.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "General.h" +#include "ZoneCull.h" +#include "PathFind.h" +#include "RoadBlocks.h" +#include "CarCtrl.h" +#include "Renderer.h" +#include "Camera.h" + +CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) +{ + m_nCopType = copType; + switch (copType) { + case COP_STREET: + SetModelIndex(MI_COP); + GiveWeapon(WEAPONTYPE_COLT45, 1000); + m_currentWeapon = WEAPONTYPE_UNARMED; + m_fArmour = 0.0f; + m_wepSkills = 208; /* TODO: what is this? seems unused */ + m_wepAccuracy = 60; + break; + case COP_FBI: + SetModelIndex(MI_FBI); + GiveWeapon(WEAPONTYPE_COLT45, 1000); + GiveWeapon(WEAPONTYPE_AK47, 1000); + SetCurrentWeapon(WEAPONTYPE_AK47); + m_fArmour = 100.0f; + m_wepSkills = 176; /* TODO: what is this? seems unused */ + m_wepAccuracy = 76; + break; + case COP_SWAT: + SetModelIndex(MI_SWAT); + GiveWeapon(WEAPONTYPE_COLT45, 1000); + GiveWeapon(WEAPONTYPE_UZI, 1000); + SetCurrentWeapon(WEAPONTYPE_UZI); + m_fArmour = 50.0f; + m_wepSkills = 32; /* TODO: what is this? seems unused */ + m_wepAccuracy = 68; + break; + case COP_ARMY: + SetModelIndex(MI_ARMY); + GiveWeapon(WEAPONTYPE_COLT45, 1000); + GiveWeapon(WEAPONTYPE_M16, 1000); + GiveWeapon(WEAPONTYPE_GRENADE, 10); + SetCurrentWeapon(WEAPONTYPE_M16); + m_fArmour = 100.0f; + m_wepSkills = 32; /* TODO: what is this? seems unused */ + m_wepAccuracy = 84; + break; + default: + break; + } + m_bIsInPursuit = false; + field_1350 = 1; + m_bIsDisabledCop = false; + m_fAbseilPos = 0.0f; + m_attackTimer = 0; + m_bBeatingSuspect = false; + m_bStopAndShootDisabledZone = false; + m_bZoneDisabled = false; + field_1364 = -1; + SetWeaponLockOnTarget(nil); + + // VC also initializes in here, but as nil +#ifdef FIX_BUGS + m_nRoadblockNode = -1; +#endif +} + +CCopPed::~CCopPed() +{ + ClearPursuit(); +} + +// Parameter should always be CPlayerPed, but it seems they considered making civilians arrestable at some point +void +CCopPed::SetArrestPlayer(CPed *player) +{ + if (!IsPedInControl() || !player) + return; + + switch (m_nCopType) { + case COP_FBI: + Say(SOUND_PED_ARREST_FBI); + break; + case COP_SWAT: + Say(SOUND_PED_ARREST_SWAT); + break; + default: + Say(SOUND_PED_ARREST_COP); + break; + } + if (player->EnteringCar()) { + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) + return; + + // why? + player->bGonnaKillTheCarJacker = true; + + // Genius + FindPlayerPed()->m_bCanBeDamaged = false; + ((CPlayerPed*)player)->m_pArrestingCop = this; + this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop); + + } else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) { + player->m_nLastPedState = player->m_nPedState; + player->SetPedState(PED_ARRESTED); + + FindPlayerPed()->m_bCanBeDamaged = false; + ((CPlayerPed*)player)->m_pArrestingCop = this; + this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop); + } + + SetPedState(PED_ARREST_PLAYER); + SetObjective(OBJECTIVE_NONE); + m_prevObjective = OBJECTIVE_NONE; + bIsPointingGunAt = false; + m_pSeekTarget = player; + m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); + SetCurrentWeapon(WEAPONTYPE_COLT45); + if (player->InVehicle()) { + player->m_pMyVehicle->m_nNumGettingIn = 0; + player->m_pMyVehicle->m_nGettingInFlags = 0; + player->m_pMyVehicle->bIsHandbrakeOn = true; + player->m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED); + } + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + SetCurrentWeapon(WEAPONTYPE_COLT45); +} + +void +CCopPed::ClearPursuit(void) +{ + CPlayerPed *player = FindPlayerPed(); + if (!player) + return; + + CWanted *wanted = player->m_pWanted; + int ourCopId = 0; + bool foundMyself = false; + int biggestCopId = 0; + if (!m_bIsInPursuit) + return; + + m_bIsInPursuit = false; + for (int i = 0; i < Max(wanted->m_MaxCops, wanted->m_CurrentCops); ++i) { + if (!foundMyself && wanted->m_pCops[i] == this) { + wanted->m_pCops[i] = nil; + --wanted->m_CurrentCops; + foundMyself = true; + ourCopId = i; + biggestCopId = i; + } else { + if (wanted->m_pCops[i]) + biggestCopId = i; + } + } + if (foundMyself && biggestCopId > ourCopId) { + wanted->m_pCops[ourCopId] = wanted->m_pCops[biggestCopId]; + wanted->m_pCops[biggestCopId] = nil; + } + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + m_nLastPedState = PED_NONE; + bIsRunning = false; + bNotAllowedToDuck = false; + bKindaStayInSamePlace = false; + m_bStopAndShootDisabledZone = false; + m_bZoneDisabled = false; + ClearObjective(); + if (IsPedInControl()) { + if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) { + if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) { + m_nLastPedState = PED_IDLE; + SetSeek((CEntity*)m_pMyVehicle, 2.5f); + } else { + m_nLastPedState = PED_WANDER_PATH; + SetFindPathAndFlee(FindPlayerPed()->GetPosition(), 10000, true); + } + } else { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } +} + +// TODO: I don't know why they needed that parameter. +void +CCopPed::SetPursuit(bool ignoreCopLimit) +{ + CWanted *wanted = FindPlayerPed()->m_pWanted; + if (m_bIsInPursuit || !IsPedInControl()) + return; + + if (wanted->m_CurrentCops < wanted->m_MaxCops || ignoreCopLimit) { + for (int i = 0; i < wanted->m_MaxCops; ++i) { + if (!wanted->m_pCops[i]) { + m_bIsInPursuit = true; + ++wanted->m_CurrentCops; + wanted->m_pCops[i] = this; + break; + } + } + if (m_bIsInPursuit) { + ClearObjective(); + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, FindPlayerPed()); + SetObjectiveTimer(0); + bNotAllowedToDuck = true; + bIsRunning = true; + m_bStopAndShootDisabledZone = false; + } + } +} + +void +CCopPed::ArrestPlayer(void) +{ + m_pVehicleAnim = nil; + CPed *suspect = (CPed*)m_pSeekTarget; + if (suspect) { + if (suspect->CanSetPedState()) + suspect->SetPedState(PED_ARRESTED); + + if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) { + + // BUG? I will never understand why they used LINE_UP_TO_CAR_2... + LineUpPedWithCar(LINE_UP_TO_CAR_2); + } + + if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) { + + CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ARREST); + if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ARREST, 4.0f); + + CVector suspMidPos; + suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID); + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y, + GetPosition().x, GetPosition().y); + + m_fRotationCur = m_fRotationDest; + SetOrientation(0.0f, 0.0f, m_fRotationCur); + } else { + ClearPursuit(); + } + } else { + ClearPursuit(); + } +} + +void +CCopPed::ScanForCrimes(void) +{ + CVehicle *playerVeh = FindPlayerVehicle(); + + // Look for car alarms + if (playerVeh && playerVeh->IsCar()) { + if (playerVeh->IsAlarmOn()) { + if ((playerVeh->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f)) + FindPlayerPed()->SetWantedLevelNoDrop(1); + } + } + + // Look for stolen cop cars + if (!m_bIsInPursuit) { + CPlayerPed *player = FindPlayerPed(); + if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) + && player->m_pWanted->GetWantedLevel() == 0) { + + if (player->m_pMyVehicle +#ifdef FIX_BUGS + && m_pMyVehicle == player->m_pMyVehicle +#endif + && player->m_pMyVehicle->bIsLawEnforcer) + player->SetWantedLevelNoDrop(1); + } + } +} + +void +CCopPed::CopAI(void) +{ + CWanted *wanted = FindPlayerPed()->m_pWanted; + int wantedLevel = wanted->GetWantedLevel(); + CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); + + if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) { + if (m_nPedState != PED_ARREST_PLAYER) + ClearPursuit(); + + return; + } + if (CCullZones::NoPolice() && m_bIsInPursuit && !m_bIsDisabledCop) { + if (bHitSomethingLastFrame) { + m_bZoneDisabled = true; + m_bIsDisabledCop = true; +#ifdef FIX_BUGS + m_nRoadblockNode = -1; +#else + m_nRoadblockNode = 0; +#endif + bKindaStayInSamePlace = true; + bIsRunning = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + SetIdle(); + ClearObjective(); + ClearPursuit(); + m_prevObjective = OBJECTIVE_NONE; + m_nLastPedState = PED_NONE; + SetAttackTimer(0); + + // Safe distance for disabled zone? Or to just make game easier? + if (m_fDistanceToTarget > 15.0f) + m_bStopAndShootDisabledZone = true; + } + } else if (m_bZoneDisabled && !CCullZones::NoPolice()) { + m_bZoneDisabled = false; + m_bIsDisabledCop = false; + m_bStopAndShootDisabledZone = false; + bKindaStayInSamePlace = false; + bCrouchWhenShooting = false; + bDuckAndCover = false; + ClearPursuit(); + } + if (wantedLevel > 0) { + if (!m_bIsDisabledCop) { + if (!m_bIsInPursuit || wanted->m_CurrentCops > wanted->m_MaxCops) { + CCopPed *copFarthestToTarget = nil; + float copFarthestToTargetDist = m_fDistanceToTarget; + + int oldCopNum = wanted->m_CurrentCops; + int maxCops = wanted->m_MaxCops; + + for (int i = 0; i < Max(maxCops, oldCopNum); i++) { + CCopPed *cop = wanted->m_pCops[i]; + if (cop && cop->m_fDistanceToTarget > copFarthestToTargetDist) { + copFarthestToTargetDist = cop->m_fDistanceToTarget; + copFarthestToTarget = wanted->m_pCops[i]; + } + } + + if (m_bIsInPursuit) { + if (copFarthestToTarget && oldCopNum > maxCops) { + if (copFarthestToTarget == this && m_fDistanceToTarget > 10.0f) { + ClearPursuit(); + } else if(copFarthestToTargetDist > 10.0f) + copFarthestToTarget->ClearPursuit(); + } + } else { + if (oldCopNum < maxCops) { + SetPursuit(true); + } else { + if (m_fDistanceToTarget <= 10.0f || copFarthestToTarget && m_fDistanceToTarget < copFarthestToTargetDist) { + if (copFarthestToTarget && copFarthestToTargetDist > 10.0f) + copFarthestToTarget->ClearPursuit(); + + SetPursuit(true); + } + } + } + } else + SetPursuit(false); + + if (!m_bIsInPursuit) + return; + + if (wantedLevel > 1 && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + SetCurrentWeapon(WEAPONTYPE_COLT45); + else if (wantedLevel == 1 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !FindPlayerPed()->m_pCurrentPhysSurface) { + // i.e. if player is on top of car, cop will still use colt45. + SetCurrentWeapon(WEAPONTYPE_UNARMED); + } + + if (FindPlayerVehicle()) { + if (m_bBeatingSuspect) { + --wanted->m_CopsBeatingSuspect; + m_bBeatingSuspect = false; + } + if (m_fDistanceToTarget * FindPlayerSpeed().Magnitude() > 4.0f) + ClearPursuit(); + } + return; + } + float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; + SetLookFlag(playerOrHisVeh, true); + TurnBody(); + SetCurrentWeapon(WEAPONTYPE_COLT45); + if (!bIsDucking) { + if (m_attackTimer >= CTimer::GetTimeInMilliseconds()) { + if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) { + CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition(); + if (m_fDistanceToTarget > 30.0f) { + CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT); + if (crouchShootAssoc) + crouchShootAssoc->blendDelta = -1000.0f; + + // Target is coming onto us + if (DotProduct(playerOrHisVeh->m_vecMoveSpeed, targetDist) > 0.0f) { + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bDuckAndCover = false; + SetPursuit(false); + SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, FindPlayerPed()); + } + } else if (m_fDistanceToTarget < 5.0f + && (!FindPlayerVehicle() || FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr() < sq(1.f/200.f))) { + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bDuckAndCover = false; + } else { + // VC checks for != nil compared to buggy behaviour of III. I check for != -1 here. +#ifdef VC_PED_PORTS + float dotProd; + if (m_nRoadblockNode != -1) { + CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]]; + dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition()); + } else + dotProd = -1.0f; + + if(dotProd >= 0.0f) { +#else + +#ifndef FIX_BUGS + float copRoadDotProd, targetRoadDotProd; +#else + float copRoadDotProd = 1.0f, targetRoadDotProd = 1.0f; + if (m_nRoadblockNode != -1) +#endif + { + CTreadable* roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]]; + CVector2D roadFwd = roadBlockRoad->GetForward(); + copRoadDotProd = DotProduct2D(GetPosition() - roadBlockRoad->GetPosition(), roadFwd); + targetRoadDotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), roadFwd); + } + // Roadblock may be towards road's fwd or opposite, so check both + if ((copRoadDotProd >= 0.0f || targetRoadDotProd >= 0.0f) + && (copRoadDotProd <= 0.0f || targetRoadDotProd <= 0.0f)) { +#endif + bIsPointingGunAt = true; + } else { + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + bIsDucking = false; + bDuckAndCover = false; + SetPursuit(false); + } + } + } + } else { + if (m_fDistanceToTarget < weaponRange) { + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CVector gunPos = weaponInfo->m_vecFireOffset; + TransformToNode(gunPos, PED_HANDR); + + CColPoint foundCol; + CEntity *foundEnt; + if (!CWorld::ProcessLineOfSight(gunPos, playerOrHisVeh->GetPosition(), foundCol, foundEnt, + false, true, false, false, true, false, false) + || foundEnt && foundEnt == playerOrHisVeh) { + SetWeaponLockOnTarget(playerOrHisVeh); + SetAttack(playerOrHisVeh); + SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); + } + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300)); + } + SetMoveState(PEDMOVE_STILL); + } + } + } else { + if (!m_bIsDisabledCop || m_bZoneDisabled) { + if (m_nPedState != PED_AIM_GUN) { + if (m_bIsInPursuit) + ClearPursuit(); + + if (IsPedInControl()) { + // Entering the vehicle + if (m_pMyVehicle && !bInVehicle) { + if (m_pMyVehicle->IsLawEnforcementVehicle()) { + if (m_pMyVehicle->pDriver) { + if (m_pMyVehicle->pDriver->m_nPedType == PEDTYPE_COP) { + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_pMyVehicle); + } else if (m_pMyVehicle->pDriver->IsPlayer()) { + FindPlayerPed()->SetWantedLevelNoDrop(1); + } + } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } else { + m_pMyVehicle = nil; + ClearObjective(); + SetWanderPath(CGeneral::GetRandomNumber() & 7); + } + } +#ifdef VC_PED_PORTS + else { + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && CharCreatedBy == RANDOM_CHAR) { + for (int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->CharCreatedBy == RANDOM_CHAR) { + if ((nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->IsGangMember()) + && nearPed->IsPedInControl()) { + + bool anotherCopChasesHim = false; + if (nearPed->m_nPedState == PED_FLEE_ENTITY) { + if (nearPed->m_fleeFrom && nearPed->m_fleeFrom->IsPed() && + ((CPed*)nearPed->m_fleeFrom)->m_nPedType == PEDTYPE_COP) { + anotherCopChasesHim = true; + } + } + if (!anotherCopChasesHim) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, nearPed); + nearPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, this); + nearPed->bBeingChasedByPolice = true; + return; + } + } + } + } + } + } +#endif + } + } + } else { + if (m_bIsInPursuit && m_nPedState != PED_AIM_GUN) + ClearPursuit(); + + m_bIsDisabledCop = false; + bKindaStayInSamePlace = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + bIsDucking = false; + bDuckAndCover = false; + if (m_pMyVehicle) + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } +} + +void +CCopPed::ProcessControl(void) +{ + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) + return; + + CPed::ProcessControl(); + if (bWasPostponed) + return; + + if (m_nPedState == PED_DEAD) { + ClearPursuit(); + m_objective = OBJECTIVE_NONE; + return; + } + if (m_nPedState == PED_DIE) + return; + + if (m_nPedState == PED_ARREST_PLAYER) { + ArrestPlayer(); + return; + } + GetWeapon()->Update(m_audioEntityId); + if (m_moved.Magnitude() > 0.0f) + Avoid(); + + CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); + CPlayerPed *player = FindPlayerPed(); + + m_fDistanceToTarget = (playerOrHisVeh->GetPosition() - GetPosition()).Magnitude(); + if (player->m_nPedState == PED_ARRESTED || player->DyingOrDead()) { + if (m_fDistanceToTarget < 5.0f) { + SetArrestPlayer(player); + return; + } + if (IsPedInControl()) + SetIdle(); + } + if (m_bIsInPursuit) { + if (player->m_nPedState != PED_ARRESTED && !player->DyingOrDead()) { + switch (m_nCopType) { + case COP_FBI: + Say(SOUND_PED_PURSUIT_FBI); + break; + case COP_SWAT: + Say(SOUND_PED_PURSUIT_SWAT); + break; + case COP_ARMY: + Say(SOUND_PED_PURSUIT_ARMY); + break; + default: + Say(SOUND_PED_PURSUIT_COP); + break; + } + } + } + + if (IsPedInControl()) { + CopAI(); + /* switch (m_nCopType) + { + case COP_FBI: + CopAI(); + break; + case COP_SWAT: + CopAI(); + break; + case COP_ARMY: + CopAI(); + break; + default: + CopAI(); + break; + } */ + } else if (InVehicle()) { + if (m_pMyVehicle->pDriver == this && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE && + CanPedDriveOff() && m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE) { + + CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 17; + } + } + if (IsPedInControl() || m_nPedState == PED_DRIVING) + ScanForCrimes(); + + // They may have used goto to jump here in case of PED_ATTACK. + if (m_nPedState == PED_IDLE || m_nPedState == PED_ATTACK) { + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && + player && player->EnteringCar() && m_fDistanceToTarget < 1.3f) { + SetArrestPlayer(player); + } + } else { + if (m_nPedState == PED_SEEK_POS) { + if (player->m_nPedState == PED_ARRESTED) { + SetIdle(); + SetLookFlag(player, false); + SetLookTimer(1000); + RestorePreviousObjective(); + } else { + if (player->m_pMyVehicle && player->m_pMyVehicle->m_nNumGettingIn != 0) { + // This is 1.3f when arresting in car without seeking first (in above) +#if defined(VC_PED_PORTS) || defined(FIX_BUGS) + m_distanceToCountSeekDone = 1.3f; +#else + m_distanceToCountSeekDone = 2.0f; +#endif + } + + if (bDuckAndCover) { +#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS) + if (!bNotAllowedToDuck && Seek()) { + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + SetPointGunAt(m_pedInObjective); + } +#endif + } else if (Seek()) { + CVehicle *playerVeh = FindPlayerVehicle(); + if (!playerVeh && player && player->EnteringCar()) { + SetArrestPlayer(player); + } else if (1.5f + GetPosition().z <= m_vecSeekPos.z || GetPosition().z - 0.3f >= m_vecSeekPos.z) { + SetMoveState(PEDMOVE_STILL); + } else if (playerVeh && playerVeh->CanPedEnterCar() && playerVeh->m_nNumGettingIn == 0) { + SetCarJack(playerVeh); + } + } + } + } else if (m_nPedState == PED_SEEK_ENTITY) { + if (!m_pSeekTarget) { + RestorePreviousState(); + } else { + m_vecSeekPos = m_pSeekTarget->GetPosition(); + if (Seek()) { + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && m_fDistanceToTarget < 2.5f && player) { + if (player->m_nPedState == PED_ARRESTED || player->m_nPedState == PED_ENTER_CAR || + (player->m_nPedState == PED_CARJACK && m_fDistanceToTarget < 1.3f)) { + SetArrestPlayer(player); + } else + RestorePreviousState(); + } else { + RestorePreviousState(); + } + + } + } + } + } + if (!m_bStopAndShootDisabledZone) + return; + + bool dontShoot = false; + if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) { + if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { + CEntity *foundBuilding = nil; + CColPoint foundCol; + CVector lookPos = GetPosition() + CVector(0.0f, 0.0f, 0.7f); + CVector camPos = TheCamera.GetGameCamPosition(); + CWorld::ProcessLineOfSight(camPos, lookPos, foundCol, foundBuilding, + true, false, false, false, false, false, false); + + // He's at least 15.0 far, in disabled zone, collided into somewhere (that's why m_bStopAndShootDisabledZone set), + // and now has building on front of him. He's stupid, we don't need him. + if (foundBuilding) { + FlagToDestroyWhenNextProcessed(); + dontShoot = true; + } + } + } else { + FlagToDestroyWhenNextProcessed(); + dontShoot = true; + } + + if (!dontShoot) { + bStopAndShoot = true; + bKindaStayInSamePlace = true; + bIsPointingGunAt = true; + SetAttack(m_pedInObjective); + } +} diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h new file mode 100644 index 0000000..5346d9a --- /dev/null +++ b/src/peds/CopPed.h @@ -0,0 +1,41 @@ +#pragma once +#include "Ped.h" + +enum eCopType +{ + COP_STREET = 0, + COP_FBI = 1, + COP_SWAT = 2, + COP_ARMY = 3, +}; + +class CCopPed : public CPed +{ +public: + int16 m_nRoadblockNode; + float m_fDistanceToTarget; + bool m_bIsInPursuit; + bool m_bIsDisabledCop; + int8 field_1350; + bool m_bBeatingSuspect; + bool m_bStopAndShootDisabledZone; + bool m_bZoneDisabled; + float m_fAbseilPos; // VC leftover, unused + eCopType m_nCopType; + int8 field_1364; + + CCopPed(eCopType); + ~CCopPed(); + + void ClearPursuit(void); + void ProcessControl(void); + void SetArrestPlayer(CPed*); + void SetPursuit(bool); + void ArrestPlayer(void); + void ScanForCrimes(void); + void CopAI(void); +}; + +#ifndef PED_SKIN +VALIDATE_SIZE(CCopPed, 0x558); +#endif diff --git a/src/peds/DummyPed.h b/src/peds/DummyPed.h new file mode 100644 index 0000000..ea617c7 --- /dev/null +++ b/src/peds/DummyPed.h @@ -0,0 +1,12 @@ +#pragma once + +#include "Dummy.h" + +// actually unused +class CDummyPed : CDummy +{ + int32 pedType; + int32 unknown; +}; + +VALIDATE_SIZE(CDummyPed, 0x70); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp new file mode 100644 index 0000000..6a5ca25 --- /dev/null +++ b/src/peds/EmergencyPed.cpp @@ -0,0 +1,417 @@ +#include "common.h" + +#include "EmergencyPed.h" +#include "DMAudio.h" +#include "ModelIndices.h" +#include "Vehicle.h" +#include "Fire.h" +#include "General.h" +#include "CarCtrl.h" +#include "Accident.h" + +CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type) +{ + switch (type){ + case PEDTYPE_EMERGENCY: + SetModelIndex(MI_MEDIC); + m_pRevivedPed = nil; + field_1360 = 0; + break; + case PEDTYPE_FIREMAN: + SetModelIndex(MI_FIREMAN); + m_pRevivedPed = nil; + break; + default: + break; + } + m_nEmergencyPedState = EMERGENCY_PED_READY; + m_pAttendedAccident = nil; + m_bStartedToCPR = false; +} + +bool +CEmergencyPed::InRange(CPed *victim) +{ + if (!m_pMyVehicle) + return true; + + if ((m_pMyVehicle->GetPosition() - victim->GetPosition()).Magnitude() > 30.0f) + return false; + + return true; +} + +void +CEmergencyPed::ProcessControl(void) +{ + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) + return; + + CPed::ProcessControl(); + if (bWasPostponed) + return; + + if(!DyingOrDead()) { + GetWeapon()->Update(m_audioEntityId); + + if (IsPedInControl() && m_moved.Magnitude() > 0.0f) + Avoid(); + + switch (m_nPedState) { + case PED_SEEK_POS: + Seek(); + break; + case PED_SEEK_ENTITY: + if (m_pSeekTarget) { + m_vecSeekPos = m_pSeekTarget->GetPosition(); + Seek(); + } else { + ClearSeek(); + } + break; + default: + break; + } + + switch (m_nPedType) { + case PEDTYPE_EMERGENCY: + if (IsPedInControl() || m_nPedState == PED_DRIVING) + MedicAI(); + break; + case PEDTYPE_FIREMAN: + if (IsPedInControl()) + FiremanAI(); + break; + default: + return; + } + } +} + +// This function was buggy and incomplete in both III and VC, firemen had to be in 5.0m range of fire etc. etc. +// Copied some code from MedicAI to make it work. +void +CEmergencyPed::FiremanAI(void) +{ + float fireDist; + CFire *nearestFire; + + switch (m_nEmergencyPedState) { + case EMERGENCY_PED_READY: + nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); + if (nearestFire) { + SetPedState(PED_NONE); + SetSeek(nearestFire->m_vecPos, 1.0f); + SetMoveState(PEDMOVE_RUN); + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + m_pAttendedFire = nearestFire; +#ifdef FIX_BUGS + bIsRunning = true; + ++nearestFire->m_nFiremenPuttingOut; +#endif + } + break; + case EMERGENCY_PED_DETERMINE_NEXT_STATE: + nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); + if (nearestFire && nearestFire != m_pAttendedFire) { + SetPedState(PED_NONE); + SetSeek(nearestFire->m_vecPos, 1.0f); + SetMoveState(PEDMOVE_RUN); +#ifdef FIX_BUGS + bIsRunning = true; + if (m_pAttendedFire) { + --m_pAttendedFire->m_nFiremenPuttingOut; + } + ++nearestFire->m_nFiremenPuttingOut; + m_pAttendedFire = nearestFire; + } else if (!nearestFire) { +#else + m_pAttendedFire = nearestFire; + } else { +#endif + m_nEmergencyPedState = EMERGENCY_PED_STOP; + } + + // "Extinguish" the fire (Will overwrite the stop decision above if the attended and nearest fires are same) + if (fireDist < 5.0f) { + SetIdle(); + m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; + } + break; + case EMERGENCY_PED_STAND_STILL: + if (!m_pAttendedFire->m_bIsOngoing) + m_nEmergencyPedState = EMERGENCY_PED_STOP; + + // Leftover + // fireDist = 30.0f; + nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); + if (nearestFire) { +#ifdef FIX_BUGS + if(nearestFire != m_pAttendedFire && (nearestFire->m_vecPos - GetPosition()).Magnitude() < 30.0f) +#endif + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + } + Say(SOUND_PED_EXTINGUISHING_FIRE); + break; + case EMERGENCY_PED_STOP: +#ifdef FIX_BUGS + bIsRunning = false; + if (m_pAttendedFire) +#endif + --m_pAttendedFire->m_nFiremenPuttingOut; + + SetPedState(PED_NONE); + SetWanderPath(CGeneral::GetRandomNumber() & 7); + m_pAttendedFire = nil; + m_nEmergencyPedState = EMERGENCY_PED_READY; + SetMoveState(PEDMOVE_WALK); + break; + default: break; + } +} + +void +CEmergencyPed::MedicAI(void) +{ + float distToEmergency; + if (!bInVehicle && IsPedInControl()) { + ScanForThreats(); + if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) { + if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } else { + SetFlee(m_threatEntity, 6000); + Say(SOUND_PED_FLEE_SPRINT); + } + return; + } + } + + if (InVehicle()) { + if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_CAR) { + if (gAccidentManager.FindNearestAccident(m_pMyVehicle->GetPosition(), &distToEmergency) + && distToEmergency < 25.0f && m_pMyVehicle->m_vecMoveSpeed.Magnitude() < 0.01f) { + + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + Say(SOUND_PED_LEAVE_VEHICLE); + } else if (m_pMyVehicle->pDriver == this && m_nPedState == PED_DRIVING + && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE && !(CGeneral::GetRandomNumber() & 31)) { + + bool waitUntilMedicEntersCar = false; + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedType == PEDTYPE_EMERGENCY) { + if ((nearPed->m_nPedState == PED_SEEK_CAR || nearPed->m_nPedState == PED_ENTER_CAR) + && nearPed->m_pMyVehicle == m_pMyVehicle) { + waitUntilMedicEntersCar = true; + break; + } + } + } + if (!waitUntilMedicEntersCar) { + CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + m_pMyVehicle->m_bSirenOrAlarm = false; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12; + m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS; + if (m_pMyVehicle->bIsAmbulanceOnDuty) { + m_pMyVehicle->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + } + } + } + } + + CVector headPos, midPos; + CAccident *nearestAccident; + if (IsPedInControl()) { + switch (m_nEmergencyPedState) { + case EMERGENCY_PED_READY: + nearestAccident = gAccidentManager.FindNearestAccident(GetPosition(), &distToEmergency); + field_1360 = 0; + if (nearestAccident) { + m_pRevivedPed = nearestAccident->m_pVictim; + m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); + SetSeek((headPos + midPos) * 0.5f, 1.0f); + SetObjective(OBJECTIVE_NONE); + bIsRunning = true; + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + m_pAttendedAccident = nearestAccident; + ++m_pAttendedAccident->m_nMedicsAttending; + } else { + if (m_pMyVehicle) { + if (!bInVehicle) { + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_pMyVehicle->pDriver || m_pMyVehicle->m_nGettingInFlags) { + + CPed* driver = m_pMyVehicle->pDriver; + if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); + } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER + && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER + && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_pMyVehicle); + } + } else { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } + } else if (m_nPedState != PED_WANDER_PATH) { + SetWanderPath(CGeneral::GetRandomNumber() & 7); + } + } + break; + case EMERGENCY_PED_DETERMINE_NEXT_STATE: + nearestAccident = gAccidentManager.FindNearestAccident(GetPosition(), &distToEmergency); + if (nearestAccident) { + if (nearestAccident != m_pAttendedAccident || m_nPedState != PED_SEEK_POS) { + m_pRevivedPed = nearestAccident->m_pVictim; + m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); + if (!InRange(m_pRevivedPed)) { + m_nEmergencyPedState = EMERGENCY_PED_STOP; + break; + } + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); + SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f); + SetObjective(OBJECTIVE_NONE); + bIsRunning = true; + --m_pAttendedAccident->m_nMedicsAttending; + ++nearestAccident->m_nMedicsAttending; + m_pAttendedAccident = nearestAccident; + } + } else { + m_nEmergencyPedState = EMERGENCY_PED_STOP; + bIsRunning = false; + } + if (distToEmergency < 5.0f) { + if (m_pRevivedPed->m_pFire) { + bIsRunning = false; + SetMoveState(PEDMOVE_STILL); + } else if (distToEmergency < 4.5f) { + bIsRunning = false; + SetMoveState(PEDMOVE_WALK); + if (distToEmergency < 1.0f + || distToEmergency < 4.5f && m_pAttendedAccident->m_nMedicsPerformingCPR) { + m_nEmergencyPedState = EMERGENCY_PED_START_CPR; + } + } + } + break; + case EMERGENCY_PED_START_CPR: + if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f || m_pRevivedPed->bFadeOut) { + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + } else { + m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); + SetMoveState(PEDMOVE_STILL); + SetPedState(PED_CPR); + m_nLastPedState = PED_CPR; + SetLookFlag(m_pRevivedPed, 0); + SetLookTimer(500); + Say(SOUND_PED_HEALING); + if (m_pAttendedAccident->m_nMedicsPerformingCPR) { + SetIdle(); + m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; + } else { + m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT; + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_MEDIC_CPR, 4.0f); + bIsDucking = true; + } + SetLookTimer(2000); + ++m_pAttendedAccident->m_nMedicsPerformingCPR; + m_bStartedToCPR = true; + } + break; + case EMERGENCY_PED_FACE_TO_PATIENT: + if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + else { + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); + midPos = (headPos + midPos) * 0.5f; + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + midPos.x, midPos.y, + GetPosition().x, GetPosition().y); + m_fRotationDest = CGeneral::LimitAngle(m_fRotationDest); + m_pLookTarget = m_pRevivedPed; + m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); + TurnBody(); + + if (Abs(m_fRotationCur - m_fRotationDest) < DEGTORAD(45.0f)) + m_nEmergencyPedState = EMERGENCY_PED_PERFORM_CPR; + else + m_fRotationCur = (m_fRotationCur + m_fRotationDest) * 0.5f; + } + break; + case EMERGENCY_PED_PERFORM_CPR: + if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) { + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + break; + } + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); + midPos = (headPos + midPos) * 0.5f; + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + midPos.x, midPos.y, + GetPosition().x, GetPosition().y); + m_fRotationDest = CGeneral::LimitAngle(m_fRotationDest); + m_pLookTarget = m_pRevivedPed; + m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); + TurnBody(); + if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) { + SetMoveState(PEDMOVE_STILL); + break; + } + m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR; + SetPedState(PED_NONE); + SetMoveState(PEDMOVE_WALK); + m_pVehicleAnim = nil; + if (!m_pRevivedPed->bBodyPartJustCameOff) { + m_pRevivedPed->m_fHealth = 100.0f; + m_pRevivedPed->SetPedState(PED_NONE); + m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH; + m_pRevivedPed->SetGetUp(); + m_pRevivedPed->bUsesCollision = true; + m_pRevivedPed->SetMoveState(PEDMOVE_WALK); + m_pRevivedPed->RestartNonPartialAnims(); + m_pRevivedPed->bIsPedDieAnimPlaying = false; + m_pRevivedPed->bKnockedUpIntoAir = false; + m_pRevivedPed->m_pCollidingEntity = nil; + } + break; + case EMERGENCY_PED_STOP_CPR: + m_nEmergencyPedState = EMERGENCY_PED_STOP; + bIsDucking = true; + break; + case EMERGENCY_PED_STAND_STILL: + if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + else { + if (!m_pAttendedAccident->m_pVictim) + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + if (!m_pAttendedAccident->m_nMedicsPerformingCPR) + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + if (gAccidentManager.UnattendedAccidents()) + m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; + } + break; + case EMERGENCY_PED_STOP: + m_bStartedToCPR = false; + SetPedState(PED_NONE); + if (m_pAttendedAccident) { + m_pAttendedAccident->m_pVictim = nil; + --m_pAttendedAccident->m_nMedicsAttending; + m_pAttendedAccident = nil; + } + SetWanderPath(CGeneral::GetRandomNumber() & 7); + m_pRevivedPed = nil; + m_nEmergencyPedState = EMERGENCY_PED_READY; + SetMoveState(PEDMOVE_WALK); + break; + default: break; + } + } +} diff --git a/src/peds/EmergencyPed.h b/src/peds/EmergencyPed.h new file mode 100644 index 0000000..390ba0b --- /dev/null +++ b/src/peds/EmergencyPed.h @@ -0,0 +1,41 @@ +#pragma once + +#include "Ped.h" + +class CAccident; +class CFire; + +enum EmergencyPedState +{ + EMERGENCY_PED_READY = 0x0, + EMERGENCY_PED_DETERMINE_NEXT_STATE = 0x1, // you can set that anytime you want + EMERGENCY_PED_START_CPR = 0x2, + EMERGENCY_PED_FLAG_4 = 0x4, // unused + EMERGENCY_PED_FLAG_8 = 0x8, // unused + EMERGENCY_PED_FACE_TO_PATIENT = 0x10, // for CPR + EMERGENCY_PED_PERFORM_CPR = 0x20, + EMERGENCY_PED_STOP_CPR = 0x40, + EMERGENCY_PED_STAND_STILL = 0x80, // waiting colleagues for medics, "extinguishing" fire for firemen + EMERGENCY_PED_STOP = 0x100, +}; + +class CEmergencyPed : public CPed +{ +public: + CPed *m_pRevivedPed; + EmergencyPedState m_nEmergencyPedState; + CAccident *m_pAttendedAccident; + CFire *m_pAttendedFire; + bool m_bStartedToCPR; // set but unused + int32 field_1360; // set to 0 but unused + + CEmergencyPed(uint32); + ~CEmergencyPed() { } + bool InRange(CPed*); + void ProcessControl(void); + void FiremanAI(void); + void MedicAI(void); +}; +#ifndef PED_SKIN +VALIDATE_SIZE(CEmergencyPed, 0x554); +#endif diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp new file mode 100644 index 0000000..be29379 --- /dev/null +++ b/src/peds/Gangs.cpp @@ -0,0 +1,78 @@ +#include "common.h" + +#include "ModelIndices.h" +#include "Gangs.h" +#include "Weapon.h" +#include "SaveBuf.h" + +CGangInfo CGangs::Gang[NUM_GANGS]; + +CGangInfo::CGangInfo() : + m_nVehicleMI(MI_BUS), + m_nPedModelOverride(-1), + m_Weapon1(WEAPONTYPE_UNARMED), + m_Weapon2(WEAPONTYPE_UNARMED) +{} + +void CGangs::Initialise(void) +{ + Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; + Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; + Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS; + Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA; + Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE; + Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB; + Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS; + Gang[GANG_7].m_nVehicleMI = -1; + Gang[GANG_8].m_nVehicleMI = -1; +#ifdef FIX_BUGS + for (int i = 0; i < NUM_GANGS; i++) + Gang[i].m_nPedModelOverride = -1; +#endif +} + +void CGangs::SetGangVehicleModel(int16 gang, int32 model) +{ + GetGangInfo(gang)->m_nVehicleMI = model; +} + +void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2) +{ + CGangInfo *gi = GetGangInfo(gang); + gi->m_Weapon1 = weapon1; + gi->m_Weapon2 = weapon2; +} + +void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd) +{ + GetGangInfo(gang)->m_nPedModelOverride = ovrd; +} + +int8 CGangs::GetGangPedModelOverride(int16 gang) +{ + return GetGangInfo(gang)->m_nPedModelOverride; +} + +void CGangs::SaveAllGangData(uint8 *buf, uint32 *size) +{ +INITSAVEBUF + + *size = SAVE_HEADER_SIZE + sizeof(Gang); + WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE); + for (int i = 0; i < NUM_GANGS; i++) + WriteSaveBuf(buf, Gang[i]); + +VALIDATESAVEBUF(*size); +} + +void CGangs::LoadAllGangData(uint8 *buf, uint32 size) +{ + Initialise(); + +INITSAVEBUF + CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE); + + for (int i = 0; i < NUM_GANGS; i++) + ReadSaveBuf(&Gang[i], buf); +VALIDATESAVEBUF(size); +} diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h new file mode 100644 index 0000000..c8ea291 --- /dev/null +++ b/src/peds/Gangs.h @@ -0,0 +1,44 @@ +#pragma once + +struct CGangInfo +{ + int32 m_nVehicleMI; + int8 m_nPedModelOverride; + int32 m_Weapon1; + int32 m_Weapon2; + + CGangInfo(); +}; + +VALIDATE_SIZE(CGangInfo, 0x10); + +enum { + GANG_MAFIA = 0, + GANG_TRIAD, + GANG_DIABLOS, + GANG_YAKUZA, + GANG_YARDIE, + GANG_COLUMB, + GANG_HOODS, + GANG_7, + GANG_8, + NUM_GANGS +}; + +class CGangs +{ +public: + static void Initialise(void); + static void SetGangVehicleModel(int16, int32); + static void SetGangWeapons(int16, int32, int32); + static void SetGangPedModelOverride(int16, int8); + static int8 GetGangPedModelOverride(int16); + static void SaveAllGangData(uint8 *, uint32 *); + static void LoadAllGangData(uint8 *, uint32); + + static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; } + static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; } + +private: + static CGangInfo Gang[NUM_GANGS]; +}; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp new file mode 100644 index 0000000..6b28dcb --- /dev/null +++ b/src/peds/Ped.cpp @@ -0,0 +1,8557 @@ +#include "common.h" + +#include "main.h" +#include "Pools.h" +#include "Particle.h" +#include "RpAnimBlend.h" +#include "Bones.h" +#include "Ped.h" +#include "AnimBlendAssociation.h" +#include "Fire.h" +#include "DMAudio.h" +#include "General.h" +#include "VisibilityPlugins.h" +#include "HandlingMgr.h" +#include "Replay.h" +#include "Radar.h" +#include "PedPlacement.h" +#include "Shadows.h" +#include "Weather.h" +#include "ZoneCull.h" +#include "Population.h" +#include "Pad.h" +#include "Phones.h" +#include "TrafficLights.h" +#include "CopPed.h" +#include "Script.h" +#include "CarCtrl.h" +#include "Garages.h" +#include "WaterLevel.h" +#include "Timecycle.h" +#include "ParticleObject.h" +#include "Floater.h" +#include "Range2D.h" +#include "Wanted.h" +#include "SaveBuf.h" + +CPed *gapTempPedList[50]; +uint16 gnNumTempPedList; + +static CColPoint aTempPedColPts[MAX_COLLISION_POINTS]; + + +uint16 CPed::nThreatReactionRangeMultiplier = 1; +uint16 CPed::nEnterCarRangeMultiplier = 1; + +bool CPed::bNastyLimbsCheat; +bool CPed::bPedCheat2; +bool CPed::bPedCheat3; +CVector2D CPed::ms_vec2DFleePosition; + +void *CPed::operator new(size_t sz) throw() { return CPools::GetPedPool()->New(); } +void *CPed::operator new(size_t sz, int handle) throw() { return CPools::GetPedPool()->New(handle); } +void CPed::operator delete(void *p, size_t sz) throw() { CPools::GetPedPool()->Delete((CPed*)p); } +void CPed::operator delete(void *p, int handle) throw() { CPools::GetPedPool()->Delete((CPed*)p); } + +#ifdef DEBUGMENU +bool CPed::bPopHeadsOnHeadshot = false; +#endif + +CPed::CPed(uint32 pedType) : m_pedIK(this) +{ + m_type = ENTITY_TYPE_PED; + bPedPhysics = true; + bUseCollisionRecords = true; + + m_vecAnimMoveDelta.x = 0.0f; + m_vecAnimMoveDelta.y = 0.0f; + m_fHealth = 100.0f; + m_fArmour = 0.0f; + m_nPedType = pedType; + m_lastSoundStart = 0; + m_soundStart = 0; + m_lastQueuedSound = SOUND_NO_SOUND; + m_queuedSound = SOUND_NO_SOUND; + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; +#ifdef FIX_BUGS + m_objectiveTimer = 0; +#endif + CharCreatedBy = RANDOM_CHAR; + m_leader = nil; + m_pedInObjective = nil; + m_carInObjective = nil; + bInVehicle = false; + m_pMyVehicle = nil; + m_pVehicleAnim = nil; + m_vecOffsetSeek.x = 0.0f; + m_vecOffsetSeek.y = 0.0f; + m_vecOffsetSeek.z = 0.0f; + m_pedFormation = FORMATION_UNDEFINED; + m_collidingThingTimer = 0; + m_nPedStateTimer = 0; + m_actionX = 0.0f; + m_actionY = 0.0f; + m_phoneTalkTimer = 0; + m_stateUnused = 0; + m_leaveCarTimer = 0; + m_getUpTimer = 0; + m_attackTimer = 0; + m_timerUnused = 0; + m_lookTimer = 0; + m_chatTimer = 0; + m_shootTimer = 0; + m_carJackTimer = 0; + m_duckAndCoverTimer = 0; + m_moved = CVector2D(0.0f, 0.0f); + m_fRotationCur = 0.0f; + m_headingRate = 15.0f; + m_fRotationDest = 0.0f; + m_vehDoor = CAR_DOOR_LF; + m_walkAroundType = 0; + m_pCurrentPhysSurface = nil; + m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f); + m_pSeekTarget = nil; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + m_wepSkills = 0; + m_distanceToCountSeekDone = 1.0f; + bRunningToPhone = false; + m_phoneId = -1; + m_lastAccident = 0; + m_fleeFrom = nil; + m_fleeFromPosX = 0; + m_fleeFromPosY = 0; + m_fleeTimer = 0; + m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f); + m_distanceToCountSeekDoneEx = 0.0f; + m_nWaitState = WAITSTATE_FALSE; + m_nWaitTimer = 0; + m_pCollidingEntity = nil; + m_nPedState = PED_IDLE; + m_nLastPedState = PED_NONE; + m_nMoveState = PEDMOVE_STILL; +#ifdef FIX_BUGS + m_nPrevMoveState = PEDMOVE_NONE; +#endif + m_nStoredMoveState = PEDMOVE_NONE; + m_pFire = nil; + m_pPointGunAt = nil; + m_pLookTarget = nil; + m_fLookDirection = 0.0f; + m_pCurSurface = nil; + m_wanderRangeBounds = nil; + m_nPathNodes = 0; + m_nCurPathNode = 0; + m_nPathDir = 0; + m_pLastPathNode = nil; + m_pNextPathNode = nil; + m_routeLastPoint = -1; + m_routeStartPoint = 0; + m_routePointsPassed = 0; + m_routeType = 0; + m_bodyPartBleeding = -1; + + m_fMass = 70.0f; + m_fTurnMass = 100.0f; + m_fAirResistance = 0.4f / m_fMass; + m_fElasticity = 0.05f; + + bIsStanding = false; + bWasStanding = false; + bIsAttacking = false; + bIsPointingGunAt = false; + bIsLooking = false; + bKeepTryingToLook = false; + bIsRestoringLook = false; + bIsAimingGun = false; + + bIsRestoringGun = false; + bCanPointGunAtTarget = false; + bIsTalking = false; + bIsInTheAir = false; + bIsLanding = false; + bIsRunning = false; + bHitSomethingLastFrame = false; + bVehEnterDoorIsBlocked = false; + + bCanPedEnterSeekedCar = false; + bRespondsToThreats = true; + bRenderPedInCar = true; + bChangedSeat = false; + bUpdateAnimHeading = false; + bBodyPartJustCameOff = false; + bIsShooting = false; + bFindNewNodeAfterStateRestore = false; + + bGonnaInvestigateEvent = false; + bPedIsBleeding = false; + bStopAndShoot = false; + bIsPedDieAnimPlaying = false; + bUsePedNodeSeek = false; + bObjectiveCompleted = false; + bScriptObjectiveCompleted = false; + + bKindaStayInSamePlace = false; + bBeingChasedByPolice = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + bIsDucking = false; + bGetUpAnimStarted = false; + bDoBloodyFootprints = false; + bFleeAfterExitingCar = false; + + bWanderPathAfterExitingCar = false; + bIsLeader = false; + bDontDragMeOutCar = false; + m_ped_flagF8 = false; + bWillBeQuickJacked = false; + bCancelEnteringCar = false; + bObstacleShowedUpDuringKillObjective = false; + bDuckAndCover = false; + + bStillOnValidPoly = false; + bAllowMedicsToReviveMe = true; + bResetWalkAnims = false; + bStartWanderPathOnFoot = false; + bOnBoat = false; + bBusJacked = false; + bGonnaKillTheCarJacker = false; + bFadeOut = false; + + bKnockedUpIntoAir = false; + bHitSteepSlope = false; + bCullExtraFarAway = false; + bClearObjective = false; + bTryingToReachDryLand = false; + bCollidedWithMyVehicle = false; + bRichFromMugging = false; + bChrisCriminal = false; + + bShakeFist = false; + bNoCriticalHits = false; + bVehExitWillBeInstant = false; + bHasAlreadyBeenRecorded = false; + bFallenDown = false; +#ifdef KANGAROO_CHEAT + m_ped_flagI80 = false; +#endif +#ifdef VC_PED_PORTS + bSomeVCflag1 = false; +#endif + + if (CGeneral::GetRandomNumber() & 3) + bHasACamera = false; + else + bHasACamera = true; + + m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); + DMAudio.SetEntityStatus(m_audioEntityId, TRUE); + m_fearFlags = CPedType::GetThreats(m_nPedType); + m_threatEntity = nil; + m_eventOrThreat = CVector2D(0.0f, 0.0f); + m_pEventEntity = nil; + m_fAngleToEvent = 0.0f; + m_numNearPeds = 0; + + for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { + m_nearPeds[i] = nil; + if (i < ARRAY_SIZE(m_pPathNodesStates)) { + m_pPathNodesStates[i] = nil; + } + } + m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED; + m_currentWeapon = WEAPONTYPE_UNARMED; + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + + for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + CWeapon &weapon = GetWeapon(i); + weapon.m_eWeaponType = WEAPONTYPE_UNARMED; + weapon.m_eWeaponState = WEAPONSTATE_READY; + weapon.m_nAmmoInClip = 0; + weapon.m_nAmmoTotal = 0; + weapon.m_nTimer = 0; + } + + m_curFightMove = FIGHTMOVE_NULL; + GiveWeapon(WEAPONTYPE_UNARMED, 0); + m_wepAccuracy = 60; + m_lastWepDam = -1; + m_collPoly.valid = false; + m_fCollisionSpeed = 0.0f; + m_wepModelID = -1; +#ifdef PED_SKIN + m_pWeaponModel = nil; +#endif + CPopulation::UpdatePedCount((ePedType)m_nPedType, false); +} + +CPed::~CPed(void) +{ + CWorld::Remove(this); + CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); + if (InVehicle()){ + uint8 door_flag = GetCarDoorFlag(m_vehDoor); + if (m_pMyVehicle->pDriver == this) + m_pMyVehicle->pDriver = nil; + else { + // FIX: Passenger counter now decreasing after removing ourself from vehicle. + m_pMyVehicle->RemovePassenger(this); + } + if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) + m_pMyVehicle->m_nGettingOutFlags &= ~door_flag; + bInVehicle = false; + m_pMyVehicle = nil; + } else if (EnteringCar()) { + QuitEnteringCar(); + } + if (m_pFire) + m_pFire->Extinguish(); + CPopulation::UpdatePedCount((ePedType)m_nPedType, true); + DMAudio.DestroyEntity(m_audioEntityId); + + // Because of the nature of ped lists in GTA, it can sometimes be outdated. + // Remove ourself from nearPeds list of the Peds in our nearPeds list. +#ifdef FIX_BUGS + for(int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + assert(nearPed != nil); + if (!nearPed->IsPointerValid()) + continue; + + for(int j = 0; j < nearPed->m_numNearPeds;) { + assert(j == ARRAY_SIZE(m_nearPeds) - 1 || nearPed->m_nearPeds[j] || !nearPed->m_nearPeds[j+1]); // ensure nil comes after nil + + if (nearPed->m_nearPeds[j] == this) { + for (int k = j; k < ARRAY_SIZE(m_nearPeds) - 1; k++) { + nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1]; + nearPed->m_nearPeds[k + 1] = nil; + } + nearPed->m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; + nearPed->m_numNearPeds--; + } else + j++; + } + } +#endif +} + +void +CPed::Initialise(void) +{ + debug("Initialising CPed...\n"); + CPedType::Initialise(); + LoadFightData(); + SetAnimOffsetForEnterOrExitVehicle(); + debug("CPed ready\n"); +} + +void +CPed::SetModelIndex(uint32 mi) +{ + CEntity::SetModelIndex(mi); + RpAnimBlendClumpInit(GetClump()); + RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames); + CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); + SetPedStats(modelInfo->m_pedStatType); + m_headingRate = m_pedStats->m_headingChangeRate; + m_animGroup = (AssocGroupId) modelInfo->m_animGroup; + CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE); + + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta; + +#ifdef PED_SKIN + if(modelInfo->GetHitColModel() == nil) + modelInfo->CreateHitColModelSkinned(GetClump()); +#endif +} + +void +CPed::SetPedStats(ePedStats pedStat) +{ + m_pedStats = CPedStats::ms_apPedStats[pedStat]; +} + +void +CPed::BuildPedLists(void) +{ + if (((CTimer::GetFrameCounter() + m_randomSeed) % 16) == 0) { + CVector centre = CEntity::GetBoundCentre(); + CRect rect(centre.x - 20.0f, + centre.y - 20.0f, + centre.x + 20.0f, + centre.y + 20.0f); + int xstart = CWorld::GetSectorIndexX(rect.left); + int ystart = CWorld::GetSectorIndexY(rect.top); + int xend = CWorld::GetSectorIndexX(rect.right); + int yend = CWorld::GetSectorIndexY(rect.bottom); + gnNumTempPedList = 0; + + for(int y = ystart; y <= yend; y++) { + for(int x = xstart; x <= xend; x++) { + for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) { + CPed *ped = (CPed*)pedPtrNode->item; + if (ped != this && !ped->bInVehicle) { + float dist = (ped->GetPosition() - GetPosition()).Magnitude2D(); + if (nThreatReactionRangeMultiplier * 30.0f > dist) { +#ifdef FIX_BUGS + // If the gap ped list is full, sort it and truncate it + // before pushing more unsorted peds + if( gnNumTempPedList == ARRAY_SIZE(gapTempPedList) - 1 ) + { + gapTempPedList[gnNumTempPedList] = nil; + SortPeds(gapTempPedList, 0, gnNumTempPedList - 1); + gnNumTempPedList = ARRAY_SIZE(m_nearPeds); + } +#endif + + gapTempPedList[gnNumTempPedList] = ped; + gnNumTempPedList++; + // NOTE: We cannot absolutely fill the gap list, as the list is null-terminated before being passed to SortPeds + assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList)); + } + } + } + } + } + gapTempPedList[gnNumTempPedList] = nil; + SortPeds(gapTempPedList, 0, gnNumTempPedList - 1); + for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) { + CPed *ped = gapTempPedList[m_numNearPeds]; + if (!ped) + break; + + m_nearPeds[m_numNearPeds] = ped; + } + for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++) + m_nearPeds[pedToClear] = nil; + } else { + for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { + bool removePed = false; + if (m_nearPeds[i]) { + if (m_nearPeds[i]->IsPointerValid()) { + float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); + if (distSqr > 900.0f) + removePed = true; + } else + removePed = true; + } + + assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil + + if (removePed) { + // If we arrive here, the ped we're checking isn't "near", so we should remove it. + for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { + m_nearPeds[j] = m_nearPeds[j + 1]; + m_nearPeds[j + 1] = nil; + } + m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; + m_numNearPeds--; + } else + i++; + } + } +} + +bool +CPed::OurPedCanSeeThisOne(CEntity *target) +{ + CColPoint colpoint; + CEntity *ent; + + CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(GetPosition()); + + // Check if target is behind ped + if (DotProduct2D(dist, CVector2D(GetForward())) < 0.0f) + return false; + + // Check if target is too far away + if (dist.Magnitude() >= 40.0f) + return false; + + // Check line of sight from head + CVector headPos = this->GetPosition(); + headPos.z += 1.0f; + return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false); +} + +// Some kind of binary sort +void +CPed::SortPeds(CPed **list, int min, int max) +{ + if (min >= max) + return; + + CVector leftDiff, rightDiff; + CVector middleDiff = GetPosition() - list[(max + min) / 2]->GetPosition(); + float middleDist = middleDiff.Magnitude(); + + int left = max; + int right = min; + while(right <= left){ + float rightDist, leftDist; + do { + rightDiff = GetPosition() - list[right]->GetPosition(); + rightDist = rightDiff.Magnitude(); + } while (middleDist > rightDist && ++right); + + do { + leftDiff = GetPosition() - list[left]->GetPosition(); + leftDist = leftDiff.Magnitude(); + } while (middleDist < leftDist && left--); + + if (right <= left) { + CPed *ped = list[right]; + list[right] = list[left]; + list[left] = ped; + right++; + left--; + } + } + SortPeds(list, min, left); + SortPeds(list, right, max); +} + +void +CPed::SetMoveState(eMoveState state) +{ + m_nMoveState = state; +} + +void +CPed::SetMoveAnim(void) +{ + if (m_nStoredMoveState == m_nMoveState || !IsPedInControl()) + return; + + if (m_nMoveState == PEDMOVE_NONE) { + m_nStoredMoveState = PEDMOVE_NONE; + return; + } + + AssocGroupId animGroupToUse; + if (m_leader && m_leader->IsPlayer()) + animGroupToUse = ASSOCGRP_PLAYER; + else + animGroupToUse = m_animGroup; + + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK); + if (!animAssoc) { + CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + animAssoc = fightIdleAssoc; + if (fightIdleAssoc && m_nPedState == PED_FIGHT) + return; + + if (fightIdleAssoc) { + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 8.0f); + } + } + } + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + if (animAssoc) + if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE) + return; + + if (animAssoc) { + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); + } + } + } + if (!animAssoc) { + m_nStoredMoveState = m_nMoveState; + if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) { + for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) { + + if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) { + assoc->blendDelta = -2.0f; + assoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + + ClearAimFlag(); + ClearLookFlag(); + } + + switch (m_nMoveState) { + case PEDMOVE_STILL: + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); + break; + case PEDMOVE_WALK: + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_WALK, 1.0f); + break; + case PEDMOVE_RUN: + if (m_nPedState == PED_FLEE_ENTITY) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 3.0f); + } else { + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 1.0f); + } + break; + case PEDMOVE_SPRINT: + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUNFAST, 1.0f); + break; + default: + break; + } + + if (animAssoc) { + if (m_leader) { + CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_WALK); + if (!walkAssoc) + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUN); + + if (!walkAssoc) + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUNFAST); + + if (walkAssoc) { + animAssoc->speed = walkAssoc->speed; + } else { + if (CharCreatedBy == MISSION_CHAR) + animAssoc->speed = 1.0f; + else + animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX; + + } + } else { + if (CharCreatedBy == MISSION_CHAR) + animAssoc->speed = 1.0f; + else + animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX; + } + } + } +} + +void +CPed::StopNonPartialAnims(void) +{ + CAnimBlendAssociation *assoc; + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (!assoc->IsPartial()) + assoc->flags &= ~ASSOC_RUNNING; + } +} + +void +CPed::RestartNonPartialAnims(void) +{ + CAnimBlendAssociation *assoc; + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (!assoc->IsPartial()) + assoc->SetRun(); + } +} + +void +CPed::SetStoredState(void) +{ + if (m_nLastPedState != PED_NONE || !CanPedReturnToState()) + return; + + if (m_nPedState == PED_WANDER_PATH) { + bFindNewNodeAfterStateRestore = true; + if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) + m_nMoveState = PEDMOVE_WALK; + } +#ifdef VC_PED_PORTS + if (m_nPedState != PED_IDLE) +#endif + { + m_nLastPedState = m_nPedState; + if (m_nMoveState >= m_nPrevMoveState) + m_nPrevMoveState = m_nMoveState; + } +} + +void +CPed::RestorePreviousState(void) +{ + if(!CanSetPedState() || m_nPedState == PED_FALL) + return; + + if (m_nPedState == PED_GETUP && !bGetUpAnimStarted) + return; + + if (InVehicle()) { + SetPedState(PED_DRIVING); + m_nLastPedState = PED_NONE; + } else { + if (m_nLastPedState == PED_NONE) { + if (!IsPlayer() && CharCreatedBy != MISSION_CHAR && m_objective == OBJECTIVE_NONE) { + if (SetWanderPath(CGeneral::GetRandomNumber() & 7) != 0) + return; + } + SetIdle(); + return; + } + + switch (m_nLastPedState) { + case PED_IDLE: + SetIdle(); + break; + case PED_WANDER_PATH: + SetPedState(PED_WANDER_PATH); + bIsRunning = false; + if (bFindNewNodeAfterStateRestore) { + if (m_pNextPathNode) { + CVector diff = m_pNextPathNode->GetPosition() - GetPosition(); + if (diff.MagnitudeSqr() < sq(7.0f)) { + SetMoveState(PEDMOVE_WALK); + break; + } + } + } + SetWanderPath(CGeneral::GetRandomNumber() & 7); + break; + default: + SetPedState(m_nLastPedState); + SetMoveState((eMoveState) m_nPrevMoveState); + break; + } + m_nLastPedState = PED_NONE; + } +} + +uint32 +CPed::ScanForThreats(void) +{ + int fearFlags = m_fearFlags; + CVector ourPos = GetPosition(); + float closestPedDist = 60.0f; + CVector2D explosionPos = GetPosition(); + if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) { + m_eventOrThreat = explosionPos; + return PED_FLAG_EXPLOSION; + } + + CPed *shooter = nil; + if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { + if (!IsGangMember()) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + return PED_FLAG_GUN; + } + + if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + return CPedType::GetFlag(shooter->m_nPedType); + } + } + + CPed *deadPed; + if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR + && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f) +#ifdef FIX_BUGS + && !deadPed->bIsInWater +#endif + ) { + m_pEventEntity = deadPed; + m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); + return PED_FLAG_DEADPEDS; + } else { + uint32 flagsOfNearPed = 0; + + CPed *pedToFearFrom = nil; +#ifndef VC_PED_PORTS + for (int i = 0; i < m_numNearPeds; i++) { + if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) { + CPed *nearPed = m_nearPeds[i]; + + // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. + // Fixed at the bottom of the function. + flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType); + + if (flagsOfNearPed & fearFlags) { + if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { + // FIX: Taken from VC +#ifdef FIX_BUGS + float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D(); +#else + float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); +#endif + if (sq(closestPedDist) > nearPedDistSqr) { + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } + } + } +#else + bool weSawOurEnemy = false; + bool weMaySeeOurEnemy = false; + float closestEnemyDist = 60.0f; + if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) { + + for (int i = 0; i < m_numNearPeds; ++i) { + if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) { + continue; + } + + // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. + flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); + + if (flagsOfNearPed & fearFlags) { + if (m_nearPeds[i]->m_fHealth > 0.0f) { + + // VC also has ability to include objects to line of sight check here (via last bit of flagsL) + if (OurPedCanSeeThisOne(m_nearPeds[i])) { + if (m_nearPeds[i]->m_nPedState == PED_ATTACK) { + if (m_nearPeds[i]->m_pedInObjective == this) { + + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weSawOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } + } else { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) { + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } else if (!weSawOurEnemy) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedState == PED_ATTACK) { + CColPoint foundCol; + CEntity *foundEnt; + + // We don't see him yet but he's behind a ped, vehicle or object + // VC also has ability to include objects to line of sight check here (via last bit of flagsL) + if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt, + true, false, false, false, false, false, false)) { + + if (nearPed->m_pedInObjective == this) { + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weMaySeeOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr) { + weMaySeeOurEnemy = true; + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } + } + } + } + } + } + } +#endif + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle* foundVeh = nil; + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + + CPed *driver = nearVeh->pDriver; + if (driver) { + + // BUG: Same bug as above. Fixed at the bottom of function. + flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType); + if (flagsOfNearPed & fearFlags) { + if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { + // FIX: Taken from VC +#ifdef FIX_BUGS + float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D(); +#else + float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); +#endif + if (sq(closestPedDist) > driverDistSqr) { + closestPedDist = Sqrt(driverDistSqr); + pedToFearFrom = nearVeh->pDriver; + } + } + } + } + } + m_threatEntity = pedToFearFrom; + if (m_threatEntity) + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + +#ifdef FIX_BUGS + if (pedToFearFrom) + flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); + else + flagsOfNearPed = 0; +#endif + + return flagsOfNearPed; + } +} + +void +CPed::SetLookFlag(float direction, bool keepTryingToLook) +{ + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + bIsLooking = true; + bIsRestoringLook = false; + m_pLookTarget = nil; + m_fLookDirection = direction; + m_lookTimer = 0; + bKeepTryingToLook = keepTryingToLook; + if (m_nPedState != PED_DRIVING) { + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + } + } +} + +void +CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) +{ + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + bIsLooking = true; + bIsRestoringLook = false; + m_pLookTarget = target; + m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); + m_fLookDirection = 999999.0f; + m_lookTimer = 0; + bKeepTryingToLook = keepTryingToLook; + if (m_nPedState != PED_DRIVING) { + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + } + } +} + +void +CPed::ClearLookFlag(void) { + if (bIsLooking) { + bIsLooking = false; + bIsRestoringLook = true; + bShakeFist = false; + + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + if (IsPlayer()) + m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000; + else + m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; + + if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) { + ClearLook(); + } + } +} + +void +FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (animAssoc->animId == ANIM_STD_PARTIAL_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + ped->RemoveWeaponModel(0); +} + +void +CPed::MoveHeadToLook(void) +{ + CVector lookPos; + + if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) { + ClearLookFlag(); + } else if (m_nPedState == PED_DRIVING) { + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + } + + if (m_pLookTarget) { + + if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { + + CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PARTIAL_FUCKU); + if (fuckUAssoc) { + + float animTime = fuckUAssoc->currentTime; + if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) { + + bool lookingToCop = false; + if (m_pLookTarget->GetModelIndex() == MI_POLICE + || m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) { + + lookingToCop = true; + } + + if (IsPlayer() && (m_pedStats->m_temper >= 52 || lookingToCop)) { + AddWeaponModel(MI_FINGERS); + ((CPlayerPed*)this)->AnnoyPlayerPed(true); + + } else if ((CGeneral::GetRandomNumber() & 3) == 0) { + AddWeaponModel(MI_FINGERS); + } + } + } + } + + if (m_pLookTarget->IsPed()) { + ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID); + } else { + lookPos = m_pLookTarget->GetPosition(); + } + + if (!m_pedIK.LookAtPosition(lookPos)) { + if (!bKeepTryingToLook) { + ClearLookFlag(); + } + return; + } + + if (!bShakeFist || bIsAimingGun || bIsRestoringGun) + return; + + if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000) + return; + + bool notRocketLauncher = false; + bool notTwoHanded = false; + AnimationId animToPlay = ANIM_STD_NUM; + + if (!GetWeapon()->IsType2Handed()) + notTwoHanded = true; + + if (notTwoHanded && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER) + notRocketLauncher = true; + + if (IsPlayer() && notRocketLauncher) { + + if (m_pLookTarget->IsPed()) { + + if (m_pedStats->m_temper >= 49 && ((CPed*)m_pLookTarget)->m_nPedType != PEDTYPE_COP) { + + // FIX: Unreachable and meaningless condition +#ifndef FIX_BUGS + if (m_pedStats->m_temper < 47) +#endif + animToPlay = ANIM_STD_PARTIAL_PUNCH; + } else { + animToPlay = ANIM_STD_PARTIAL_FUCKU; + } + } else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) { + animToPlay = ANIM_STD_PARTIAL_FUCKU; + } + } else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) { + animToPlay = ANIM_STD_PARTIAL_FUCKU; + } + + if (animToPlay != ANIM_STD_NUM) { + CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); + + if (newAssoc) { + newAssoc->flags |= ASSOC_FADEOUTWHENDONE; + newAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (newAssoc->animId == ANIM_STD_PARTIAL_FUCKU) + newAssoc->SetDeleteCallback(FinishFuckUCB, this); + } + } + bShakeFist = false; + return; + } else if (999999.0f == m_fLookDirection) { + ClearLookFlag(); + } else if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) { + if (!bKeepTryingToLook) + ClearLookFlag(); + } +} + +void +CPed::RestoreHeadPosition(void) +{ + if (m_pedIK.RestoreLookAt()) { + bIsRestoringLook = false; + } +} + +void +CPed::SetAimFlag(float angle) +{ + bIsAimingGun = true; + bIsRestoringGun = false; + m_fLookDirection = angle; + m_lookTimer = 0; + m_pLookTarget = nil; + m_pSeekTarget = nil; + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) + m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; + else + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; +} + +void +CPed::SetAimFlag(CEntity *to) +{ + bIsAimingGun = true; + bIsRestoringGun = false; + m_pLookTarget = to; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + m_pSeekTarget = to; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + m_lookTimer = 0; +} + +void +CPed::ClearAimFlag(void) +{ + if (bIsAimingGun) { + bIsAimingGun = false; + bIsRestoringGun = true; + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; +#if defined VC_PED_PORTS || defined FIX_BUGS + m_lookTimer = 0; +#endif + } + + if (IsPlayer()) { + ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; +#ifdef FREE_CAM + ((CPlayerPed*)this)->m_bFreeAimActive = false; +#endif + } +} + +void +CPed::AimGun(void) +{ + CVector vector; + + if (m_pSeekTarget) { + if (m_pSeekTarget->IsPed()) { + ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(vector, PED_MID); + } else { + vector = m_pSeekTarget->GetPosition(); + } + Say(SOUND_PED_ATTACK); + + bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector); + if (m_pLookTarget != m_pSeekTarget) { + SetLookFlag(m_pSeekTarget, true); + } + + } else { + if (IsPlayer()) { + bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading); + } else { + bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f); + } + } +} + +void +CPed::RestoreGunPosition(void) +{ + if (bIsLooking) { + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + bIsRestoringGun = false; + } else if (m_pedIK.RestoreGunPosn()) { + bIsRestoringGun = false; + } else { + if (IsPlayer()) + ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; + } +} + +void +CPed::ScanForInterestingStuff(void) +{ + if (!IsPedInControl()) + return; + + if (m_objective != OBJECTIVE_NONE) + return; + + if (CharCreatedBy == MISSION_CHAR) + return; + + LookForSexyPeds(); + LookForSexyCars(); + if (LookForInterestingNodes()) + return; + + if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) { + // Find a car to steal or a ped to mug if we haven't already decided to steal a car + if (CGeneral::GetRandomNumber() % 100 < 10) { + int mostExpensiveVehAround = -1; + int bestMonetaryValue = 0; + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity *vehicles[8]; + CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->VehicleCreatedBy != MISSION_VEHICLE) { + if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal() + && veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) { + mostExpensiveVehAround = i; + bestMonetaryValue = veh->pHandling->nMonetaryValue; + } + } + } + if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]); + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + return; + } + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + } else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { + CPed *charToMug = nil; + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + + if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f)) + break; + + if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE + || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1 + || nearPed->m_nPedType == PEDTYPE_PROSTITUTE) + && nearPed->CharCreatedBy != MISSION_CHAR + && nearPed->IsPedShootable() + && nearPed->m_objective != OBJECTIVE_MUG_CHAR) { + charToMug = nearPed; + break; + } + } + if (charToMug) + SetObjective(OBJECTIVE_MUG_CHAR, charToMug); + + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + } + + if (m_nPedState == PED_WANDER_PATH) { +#ifndef VC_PED_PORTS + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { + + // += 2 is weird + for (int i = 0; i < m_numNearPeds; i += 2) { + if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) { + if (CGeneral::GetRandomNumberInRange(0, 100) >= 100) + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; + else { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) { + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; + } else if (CanSeeEntity(m_nearPeds[i])) { + int time = CGeneral::GetRandomNumber() % 4000 + 10000; + SetChat(m_nearPeds[i], time); + m_nearPeds[i]->SetChat(this, time); + return; + } + } + } + } + } +#else + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) { + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { + for (int i = 0; i < m_numNearPeds; i ++) { + if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f + && CanSeeEntity(m_nearPeds[i]) + && m_nearPeds[i]->CanSeeEntity(this) + && WillChat(m_nearPeds[i])) { + + int time = CGeneral::GetRandomNumber() % 4000 + 10000; + SetChat(m_nearPeds[i], time); + m_nearPeds[i]->SetChat(this, time); + return; + } + } + } + } + } else { + m_chatTimer = CTimer::GetTimeInMilliseconds() + 200; + } +#endif + } + + // Parts below aren't there in VC, they're in somewhere else. + if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR + && m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) { + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->IsVehicleNormal()) { + if (veh->IsCar()) { + if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) { + SetObjective(OBJECTIVE_SOLICIT_VEHICLE, veh); + Say(SOUND_PED_SOLICIT); + return; + } + } + } + } + } + if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) { + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->GetModelIndex() == MI_MRWHOOP) { + if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) { + if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) { + SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh); + return; + } + } + } + } + } +} + +bool +CPed::WillChat(CPed *stranger) +{ + if (m_pNextPathNode && m_pLastPathNode) { + if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) { + return false; + } + } + if (m_nSurfaceTouched == SURFACE_TARMAC) + return false; + if (stranger == this) + return false; + if (m_nPedType == stranger->m_nPedType) + return true; + if (m_nPedType == PEDTYPE_CRIMINAL) + return false; + if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType) + return false; + return true; +} + +void +CPed::CalculateNewVelocity(void) +{ + if (IsPedInControl()) { + float headAmount = DEGTORAD(m_headingRate) * CTimer::GetTimeStep(); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float limitedRotDest = CGeneral::LimitRadianAngle(m_fRotationDest); + + if (m_fRotationCur - PI > limitedRotDest) { + limitedRotDest += 2 * PI; + } else if(PI + m_fRotationCur < limitedRotDest) { + limitedRotDest -= 2 * PI; + } + +#ifdef FREE_CAM + if (!CCamera::bFreeCam || !TheCamera.Cams[0].Using3rdPersonMouseCam()) +#endif + if (IsPlayer() && m_nPedState == PED_ATTACK) + headAmount /= 4.0f; + + float neededTurn = limitedRotDest - m_fRotationCur; + if (neededTurn <= headAmount) { + if (neededTurn > (-headAmount)) + m_fRotationCur += neededTurn; + else + m_fRotationCur -= headAmount; + } else { + m_fRotationCur += headAmount; + } + } + + CVector2D forward(Sin(m_fRotationCur), Cos(m_fRotationCur)); + + m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * Cos(m_fRotationCur)) + -Sin(m_fRotationCur) * m_vecAnimMoveDelta.y; + m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* Cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * Sin(m_fRotationCur)); + + if (CTimer::GetTimeStep() >= 0.01f) { + m_moved = m_moved * (1 / CTimer::GetTimeStep()); + } else { + m_moved = m_moved * (1 / 100.0f); + } + + if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam()) + || FindPlayerPed() != this || !CanStrafeOrMouseControl()) + return; + + float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur); + float pedSpeed = m_moved.Magnitude(); + float localWalkAngle = CGeneral::LimitRadianAngle(walkAngle - m_fRotationCur); + + if (localWalkAngle < -0.5f * PI) { + localWalkAngle += PI; + } else if (localWalkAngle > 0.5f * PI) { + localWalkAngle -= PI; + } + + // Interestingly this part is responsible for diagonal walking. + if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) { + TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed; + m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed; + } + + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); +#ifdef VC_PED_PORTS + if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) { +#else + if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) { +#endif + LimbOrientation newUpperLegs; + newUpperLegs.yaw = localWalkAngle; + + if (newUpperLegs.yaw < -DEGTORAD(100.0f)) { + newUpperLegs.yaw += PI; + } else if (newUpperLegs.yaw > DEGTORAD(100.0f)) { + newUpperLegs.yaw -= PI; + } + + if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ +/* + // this looks shit + newUpperLegs.pitch = 0.0f; + RwV3d axis = { -1.0f, 0.0f, 0.0f }; + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT); +*/ + newUpperLegs.pitch = 0.1f; + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + RwV3d Zaxis = { 0.0f, 0.0f, 1.0f }; + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + + bDontAcceptIKLookAts = true; + }else +#endif + { + newUpperLegs.pitch = 0.0f; + m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false); + m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false); + } + } + } +} + +float +CPed::WorkOutHeadingForMovingFirstPerson(float offset) +{ + if (!IsPlayer()) + return 0.0f; + + CPad *pad0 = CPad::GetPad(0); + float leftRight = pad0->GetPedWalkLeftRight(); + float upDown = pad0->GetPedWalkUpDown(); + float &angle = ((CPlayerPed*)this)->m_fWalkAngle; + + if (upDown != 0.0f) { + angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); + } else { + if (leftRight < 0.0f) + angle = 0.5f * PI; + else if (leftRight > 0.0f) + angle = -0.5f * PI; + } + + return CGeneral::LimitRadianAngle(offset + angle); +} + +void +CPed::UpdatePosition(void) +{ + if (CReplay::IsPlayingBack() || !bIsStanding) + return; + + CVector2D velocityChange; + + SetHeading(m_fRotationCur); + if (m_pCurrentPhysSurface) { + CVector2D velocityOfSurface; + if (!IsPlayer() && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) { + + // It seems R* didn't like m_vecOffsetFromPhysSurface for boats + CVector offsetToSurface = GetPosition() - m_pCurrentPhysSurface->GetPosition(); + offsetToSurface.z -= FEET_OFFSET; + + CVector surfaceMoveVelocity = m_pCurrentPhysSurface->m_vecMoveSpeed; + CVector surfaceTurnVelocity = CrossProduct(m_pCurrentPhysSurface->m_vecTurnSpeed, offsetToSurface); + + // Also we use that weird formula instead of friction if it's boat + float slideMult = -m_pCurrentPhysSurface->m_vecTurnSpeed.MagnitudeSqr(); + velocityOfSurface = slideMult * offsetToSurface * CTimer::GetTimeStep() + (surfaceTurnVelocity + surfaceMoveVelocity); + m_vecMoveSpeed.z = slideMult * offsetToSurface.z * CTimer::GetTimeStep() + (surfaceTurnVelocity.z + surfaceMoveVelocity.z); + } else { + velocityOfSurface = m_pCurrentPhysSurface->GetSpeed(m_vecOffsetFromPhysSurface); + } + // Reminder: m_moved is displacement from walking/running. + velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed; + m_fRotationCur += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); + m_fRotationDest += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); + } else if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF && (m_vecDamageNormal.x != 0.0f || m_vecDamageNormal.y != 0.0f)) { + // Ped got damaged by steep slope + m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); + // some kind of + CVector2D reactionForce = m_vecDamageNormal; + reactionForce.Normalise(); + + velocityChange = 0.02f * reactionForce + m_moved; + + float reactionAndVelocityDotProd = DotProduct2D(reactionForce, velocityChange); + // they're in same direction + if (reactionAndVelocityDotProd < 0.0f) { + velocityChange -= reactionAndVelocityDotProd * reactionForce; + } + } else { + velocityChange = m_moved - m_vecMoveSpeed; + } + + // Take time step into account + if (m_pCurrentPhysSurface) { + float speedChange = velocityChange.Magnitude(); + float changeMult = speedChange; + if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) { + changeMult = 0.002f * CTimer::GetTimeStep(); + } else if (!(m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())) { + changeMult = 0.01f * CTimer::GetTimeStep(); + } + + if (speedChange > changeMult) { + velocityChange = velocityChange * (changeMult / speedChange); + } + } + m_vecMoveSpeed.x += velocityChange.x; + m_vecMoveSpeed.y += velocityChange.y; +} + +void +CPed::CalculateNewOrientation(void) +{ + if (CReplay::IsPlayingBack() || !IsPedInControl()) + return; + + SetHeading(m_fRotationCur); +} + +void +CPed::ClearAll(void) +{ + if (!IsPedInControl() && m_nPedState != PED_DEAD) + return; + + SetPedState(PED_NONE); + SetMoveState(PEDMOVE_NONE); + m_pSeekTarget = nil; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + m_fleeFromPosX = 0.0f; + m_fleeFromPosY = 0.0f; + m_fleeFrom = nil; + m_fleeTimer = 0; + bUsesCollision = true; +#ifdef VC_PED_PORTS + ClearPointGunAt(); +#else + ClearAimFlag(); + ClearLookFlag(); +#endif + bIsPointingGunAt = false; + bRenderPedInCar = true; + bKnockedUpIntoAir = false; + m_pCollidingEntity = nil; +} + +void +CPed::ProcessBuoyancy(void) +{ + static uint32 nGenerateRaindrops = 0; + static uint32 nGenerateWaterCircles = 0; + CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f), + ((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f), + ((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f), + CGeneral::GetRandomNumberInRange(48.0f, 96.0f)); + + if (bInVehicle) + return; + + CVector buoyancyPoint; + CVector buoyancyImpulse; + +#ifndef VC_PED_PORTS + float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.5f : 1.3f); +#else + float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.8f : 1.1f); +#endif + + if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) { + bTouchingWater = true; + CEntity *entity; + CColPoint point; + if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil) + && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) { + bIsInWater = false; + return; + } + bIsInWater = true; + ApplyMoveForce(buoyancyImpulse); + if (!DyingOrDead()) { + if (bTryingToReachDryLand) { + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.4f * CTimer::GetTimeStep()) { + bTryingToReachDryLand = false; + CVector pos = GetPosition(); + if (PlacePedOnDryLand()) { + if (m_fHealth > 20.0f) + InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false); + + if (bIsInTheAir) { + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + bIsInTheAir = false; + } + pos.z = pos.z - 0.8f; +#ifdef PC_PARTICLE + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true); +#else + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); +#endif + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + SetPedState(PED_IDLE); + return; + } + } + } + float speedMult = 0.0f; + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.75f * CTimer::GetTimeStep() + || mod_Buoyancy.m_waterlevel > GetPosition().z) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + m_vecMoveSpeed.z *= speedMult; + bIsStanding = false; + InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { + if (speedMult == 0.0f) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + } + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + if (m_vecMoveSpeed.z >= -0.1f) { + if (m_vecMoveSpeed.z < -0.04f) + m_vecMoveSpeed.z = -0.02f; + } else { + m_vecMoveSpeed.z = -0.01f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); +#ifdef PC_PARTICLE + CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level; + + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; +#else + CVector aBitForward = 1.6f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level + 0.5f; + + CVector vel = m_vecMoveSpeed * 0.1f; + vel.z = 0.18f; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, vel, 0.0f, 350, CRGBA(0, 0, 0, 0), true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; +#endif + } + } + } else + return; + } else + bTouchingWater = false; + + if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; + + if (pos.z != 0.0f) { + nGenerateWaterCircles = 0; + for(int i = 0; i < 4; i++) { +#ifdef PC_PARTICLE + pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); +#else + pos.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + pos.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos+CVector(0.0f, 0.0f, 1.0f), CVector(0.0f, 0.0f, 0.0f)); +#endif + } + } + } + + if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; + + if (pos.z >= 0.0f) { +#ifdef PC_PARTICLE + pos.z += 0.25f; +#else + pos.z += 0.5f; +#endif + nGenerateRaindrops = 0; +#ifdef PC_PARTICLE + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); +#else + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 2500, CRGBA(0,0,0,0), true); +#endif + } + } +} + +void +CPed::ProcessControl(void) +{ + CColPoint foundCol; + CEntity *foundEnt = nil; + + if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) + return; + + int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); + if (!bFadeOut) { + if (alpha < 255) { + alpha += 16; + if (alpha > 255) + alpha = 255; + } + } else { + alpha -= 8; + if (alpha < 0) + alpha = 0; + } + + CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); + bIsShooting = false; + BuildPedLists(); + bIsInWater = false; + ProcessBuoyancy(); + + if (m_nPedState != PED_ARRESTED) { + if (m_nPedState == PED_DEAD) { + DeadPedMakesTyresBloody(); +#ifndef VC_PED_PORTS + if (CGame::nastyGame) { +#else + if (CGame::nastyGame && !bIsInWater) { +#endif + uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime; + float timeDependentDist; + if (remainingBloodyFpTime >= 2000) { + if (remainingBloodyFpTime <= 7000) + timeDependentDist = (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f; + else + timeDependentDist = 0.75f; + } else { + timeDependentDist = 0.0f; + } + + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (!nearPed->DyingOrDead()) { + CVector dist = nearPed->GetPosition() - GetPosition(); + if (dist.MagnitudeSqr() < sq(timeDependentDist)) { + nearPed->m_bloodyFootprintCountOrDeathTime = 200; + nearPed->bDoBloodyFootprints = true; + if (nearPed->IsPlayer()) { + if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) { + int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (camMode != CCam::MODE_SNIPER + && camMode != CCam::MODE_ROCKETLAUNCHER + && camMode != CCam::MODE_M16_1STPERSON + && camMode != CCam::MODE_1STPERSON + && camMode != CCam::MODE_HELICANNON_1STPERSON + && !TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn()) { + + nearPed->SetLookFlag(this, true); + nearPed->SetLookTimer(500); + } + } + } + } + } + } + + if (remainingBloodyFpTime > 2000) { + CVector bloodPos = GetPosition(); + if (remainingBloodyFpTime - 2000 >= 5000) { + if (!m_deadBleeding) { + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.75f, 0.0f, 0.0f, -0.75f, 255, 255, 0, 0, 4.0f, 40000, 1.0f); + m_deadBleeding = true; + } + } else { + CShadows::StoreStaticShadow( + (uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f, 0.0f, + 0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * -0.75f, + 255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f); + } + } + } + if (ServiceTalkingWhenDead()) + ServiceTalking(); + +#ifdef VC_PED_PORTS + if (bIsInWater) { + bIsStanding = false; + bWasStanding = false; + CPhysical::ProcessControl(); + } +#endif + return; + } + + bWasStanding = false; + if (bIsStanding) { + if (!CWorld::bForceProcessControl) { + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->bIsInSafePosition) { + bWasPostponed = true; + return; + } + } + } + + if (!IsPedInControl() || m_nWaitState != WAITSTATE_FALSE || 0.01f * CTimer::GetTimeStep() <= m_fDistanceTravelled + || (m_nStoredMoveState != PEDMOVE_WALK && m_nStoredMoveState != PEDMOVE_RUN && m_nStoredMoveState != PEDMOVE_SPRINT)) + m_panicCounter = 0; + else if (m_panicCounter < 50) + ++m_panicCounter; + + if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding) + SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + + bCollidedWithMyVehicle = false; + + CEntity *collidingEnt = m_pDamageEntity; +#ifndef VC_PED_PORTS + if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) { +#else + if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) { +#endif + bHitSomethingLastFrame = false; + if (m_nPedStateTimer <= 500 && bIsInTheAir) { + if (m_nPedStateTimer) + m_nPedStateTimer--; + } else if (m_nPedStateTimer < 1001) { + m_nPedStateTimer = 0; + } + } else { + if (m_panicCounter == 50 && IsPedInControl()) { + SetWaitState(WAITSTATE_STUCK, nil); + // Leftover + /* + if (m_nPedType < PEDTYPE_COP) { + + } else { + + } + */ +#ifndef VC_PED_PORTS + } else { +#else + } else if (collidingEnt) { +#endif + switch (collidingEnt->GetType()) + { + case ENTITY_TYPE_BUILDING: + case ENTITY_TYPE_OBJECT: + { + CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex()); + CColModel *collidingCol = collidingModel->GetColModel(); + if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_FENCEPART + || collidingCol->boundingBox.max.x < 3.0f + && collidingCol->boundingBox.max.y < 3.0f) { + + if (!IsPlayer()) { + SetDirectionToWalkAroundObject(collidingEnt); + break; + } + } + if (IsPlayer()) { + bHitSomethingLastFrame = true; + break; + } + + float angleToFaceWhenHit = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + m_vecDamageNormal.x + GetPosition().x, + m_vecDamageNormal.y + GetPosition().y); + + float neededTurn = Abs(m_fRotationCur - angleToFaceWhenHit); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest); + + if (m_pedInObjective && + (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) { + + if (m_pedInObjective->IsPlayer() + && (neededTurn < DEGTORAD(20.0f) || m_panicCounter > 10)) { + if (CanPedJumpThis(collidingEnt)) { + SetJump(); + } else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { + SetWaitState(WAITSTATE_LOOK_ABOUT, nil); + } else { + SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil); + m_headingRate = 0.0f; + SetLookFlag(m_pedInObjective, true); + SetLookTimer(3000); + Say(SOUND_PED_TAXI_CALL); + } + } else { + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + } + } else { + if (m_nPedType != PEDTYPE_COP && neededTurn < DEGTORAD(15.0f) && m_nWaitState == WAITSTATE_FALSE) { + if ((m_nStoredMoveState == PEDMOVE_RUN || m_nStoredMoveState == PEDMOVE_SPRINT) && m_vecDamageNormal.z < 0.3f) { + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN); + if (!runAssoc) + runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); + + if (runAssoc && runAssoc->blendAmount > 0.9f && runAssoc->IsRunning()) { + SetWaitState(WAITSTATE_HITWALL, nil); + } + } + } + if (m_nPedState == PED_FLEE_POS) { + CVector2D fleePos = collidingEnt->GetPosition(); + uint32 oldFleeTimer = m_fleeTimer; + SetFlee(fleePos, 5000); + if (oldFleeTimer != m_fleeTimer) + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500; + + } else { + if (m_nPedState == PED_FLEE_ENTITY && (neededTurn < DEGTORAD(25.0f) || m_panicCounter > 10)) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + m_collidingEntityWhileFleeing = collidingEnt; + m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing); + + uint8 currentDir = Floor((PI + m_fRotationCur) / DEGTORAD(45.0f)); + uint8 nextDir; + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir); + + } else { + if (neededTurn < DEGTORAD(60.0f)) { + CVector posToHead = m_vecDamageNormal * 4.0f; + posToHead.z = 0.0f; + posToHead += GetPosition(); + int closestNodeId = ThePaths.FindNodeClosestToCoors(posToHead, PATH_PED, + 999999.9f, false, false); + float angleToFace; + + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) { + if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) { + if (m_nPedState == PED_WANDER_PATH) { + m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId]; + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + m_pNextPathNode->GetX(), m_pNextPathNode->GetY(), + GetPosition().x, GetPosition().y); + } else { + if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f + || ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) { + posToHead = (3.0f * m_vecDamageNormal) + GetPosition(); + posToHead.x += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f; + posToHead.y += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f; + } else { + posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX(); + posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY(); + } + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + posToHead.x, posToHead.y, + GetPosition().x, GetPosition().y); + + if (m_nPedState != PED_FOLLOW_PATH) + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500; + } + } else { + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + ThePaths.m_pathNodes[closestNodeId].GetX(), + ThePaths.m_pathNodes[closestNodeId].GetY(), + GetPosition().x, + GetPosition().y); + + CVector2D distToNode = ThePaths.m_pathNodes[closestNodeId].GetPosition() - GetPosition(); + CVector2D distToSeekPos = m_vecSeekPos - GetPosition(); + + if (DotProduct2D(distToNode, distToSeekPos) < 0.0f) { + m_fRotationCur = m_fRotationDest; + break; + } + } + } else { + float angleToFaceAwayDamage = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0f, + 0.0f); + + if (angleToFaceAwayDamage < m_fRotationCur) + angleToFaceAwayDamage += TWOPI; + + float neededTurn = angleToFaceAwayDamage - m_fRotationCur; + + if (neededTurn <= PI) { + angleToFace = 0.5f * neededTurn + m_fRotationCur; + m_fRotationCur += DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f; + } else { + angleToFace = m_fRotationCur - (TWOPI - neededTurn) * 0.5f; + m_fRotationCur -= DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f; + } + + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200; + if (m_nPedType == PEDTYPE_COP) { + if (m_pedInObjective) { + float angleToLookCriminal = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, + m_pedInObjective->GetPosition().y, + GetPosition().x, + GetPosition().y); + + angleToLookCriminal = CGeneral::LimitRadianAngle(angleToLookCriminal); + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + + if (angleToLookCriminal < angleToFace) + angleToLookCriminal += TWOPI; + + float neededTurnToCriminal = angleToLookCriminal - angleToFace; + + if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) { + ((CCopPed*)this)->m_bStopAndShootDisabledZone = true; + } + } + } + } + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace); + + if (m_fRotationCur - PI > m_fRotationDest) { + m_fRotationDest += TWOPI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + m_fRotationDest -= TWOPI; + } + + if (oldDestRot == m_fRotationDest && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200; + m_fRotationDest += HALFPI; + } + } + } + } + } + + if (m_nPedState != PED_WANDER_PATH && m_nPedState != PED_FLEE_ENTITY) + m_pNextPathNode = nil; + + bHitSomethingLastFrame = true; + break; + } + case ENTITY_TYPE_VEHICLE: + { + CVehicle* collidingVeh = ((CVehicle*)collidingEnt); + float collidingVehSpeedSqr = collidingVeh->m_vecMoveSpeed.MagnitudeSqr(); + + if (collidingVeh == m_pMyVehicle) + bCollidedWithMyVehicle = true; +#ifdef VC_PED_PORTS + float oldHealth = m_fHealth; + bool playerSufferSound = false; + + if (collidingVehSpeedSqr <= 1.0f / 400.0f) { + if (IsPedInControl() + && (!IsPlayer() + || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT + || m_objective == OBJECTIVE_RUN_TO_AREA + || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { + + if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { + if (!bVehEnterDoorIsBlocked) { + if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { + + // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR. + SetDirectionToWalkAroundObject(collidingVeh); + CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + } else { + if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer + || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) { + + // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR. + SetDirectionToWalkAroundObject(collidingVeh); + CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + + } else if (m_fleeFrom != collidingVeh) { + SetFlee(collidingVeh, 4000); + bUsePedNodeSeek = false; + SetMoveState(PEDMOVE_WALK); + } + } + } + } else { + float angleLeftToCompleteTurn = Abs(m_fRotationCur - m_fRotationDest); + if (angleLeftToCompleteTurn < 0.01f && CanPedJumpThis(collidingVeh)) { + SetJump(); + } + } + } else if (IsPlayer() && !bIsInTheAir) { + + if (IsPedInControl() && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f + && !bIsLooking && CTimer::GetTimeInMilliseconds() > m_lookTimer && collidingVeh->pDriver) { + + ((CPlayerPed*)this)->AnnoyPlayerPed(false); + SetLookFlag(collidingVeh, true); + SetLookTimer(1300); + + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + if (weaponType == WEAPONTYPE_UNARMED + || weaponType == WEAPONTYPE_BASEBALLBAT + || weaponType == WEAPONTYPE_COLT45 + || weaponType == WEAPONTYPE_UZI) { + bShakeFist = true; + } + } else { + SetLookFlag(collidingVeh, true); + SetLookTimer(500); + } + } + } else { + float adjustedImpulse = m_fDamageImpulse; + if (IsPlayer()) { + if (bIsStanding) { + float forwardVecAndDamageDirDotProd = DotProduct(m_vecAnimMoveDelta.y * GetForward(), m_vecDamageNormal); + if (forwardVecAndDamageDirDotProd < 0.0f) { + adjustedImpulse = forwardVecAndDamageDirDotProd * m_fMass + m_fDamageImpulse; + if (adjustedImpulse < 0.0f) + adjustedImpulse = 0.0f; + } + } + } + if (m_fMass / 20.0f < adjustedImpulse) + DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, adjustedImpulse); + + if (IsPlayer()) { + if (adjustedImpulse > 20.0f) + adjustedImpulse = 20.0f; + + if (adjustedImpulse > 5.0f) { + if (adjustedImpulse <= 13.0f) + playerSufferSound = true; + else + Say(SOUND_PED_DAMAGE); + } + + CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(); + CVector colMinVec = collidingCol->boundingBox.min; + CVector colMaxVec = collidingCol->boundingBox.max; + + CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition(); + + // TLVC = To look vehicle center + + float angleToVehFront = collidingVeh->GetForward().Heading(); + float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading(); + angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC); + + // I don't know why do we use that + float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y); + + CVector vehDist = GetPosition() - collidingVeh->GetPosition(); + vehDist.Normalise(); + + float vehRightVecAndSpeedDotProd; + + if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) { + if (angleDiffFromLookingFrontTLVC <= 0.0f) { + vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); + + // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right? + if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { + + // Car's right faces towards us and isn't coming directly to us + if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f + && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { + SetEvasiveStep(collidingVeh, 1); + } + } + } else { + vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); + + if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { + if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f + && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { + SetEvasiveStep(collidingVeh, 1); + } + } + } + } else { + vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed); + } + + if (vehRightVecAndSpeedDotProd <= 0.1f) { + if (m_nPedState != PED_FIGHT) { + SetLookFlag(collidingVeh, true); + SetLookTimer(700); + } + } else { + bIsStanding = false; + CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; + int dir = GetLocalDirection(collidingEntMoveDir); + SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false); + + float damage; + if (collidingVeh->m_modelIndex == MI_TRAIN) { + damage = 50.0f; + } else { + damage = 20.0f; + } + + InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir); + Say(SOUND_PED_DAMAGE); + } + } else { + KillPedWithCar(collidingVeh, m_fDamageImpulse); + } + + /* VC specific + if (m_pCollidingEntity != collidingEnt) + bPushedAlongByCar = true; + */ + } + if (m_fHealth < oldHealth && playerSufferSound) + Say(SOUND_PED_HIT); +#else + if (collidingVehSpeedSqr <= 1.0f / 400.0f) { + if (!IsPedInControl() + || IsPlayer() + && m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT + && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER + && m_objective != OBJECTIVE_RUN_TO_AREA) { + + if (IsPlayer() && !bIsInTheAir) { + + if (IsPedInControl() + && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f + && !bIsLooking + && CTimer::GetTimeInMilliseconds() > m_lookTimer + && collidingVeh->pDriver) { + + ((CPlayerPed*)this)->AnnoyPlayerPed(false); + SetLookFlag(collidingVeh, true); + SetLookTimer(1300); + + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + if (weaponType == WEAPONTYPE_UNARMED + || weaponType == WEAPONTYPE_BASEBALLBAT + || weaponType == WEAPONTYPE_COLT45 + || weaponType == WEAPONTYPE_UZI) { + bShakeFist = true; + } + } else { + SetLookFlag(collidingVeh, true); + SetLookTimer(500); + } + } + + } else if (!bVehEnterDoorIsBlocked) { + if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { + + SetDirectionToWalkAroundObject(collidingVeh); + + } else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer + || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) { + + SetDirectionToWalkAroundObject(collidingVeh); + CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + + } else if (m_fleeFrom != collidingVeh) { + SetFlee(collidingVeh, 4000); + bUsePedNodeSeek = false; + SetMoveState(PEDMOVE_WALK); + } + } + } else { + DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse); + if (IsPlayer()) { + CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->GetModelIndex()); + CVector colMinVec = collidingCol->boundingBox.min; + CVector colMaxVec = collidingCol->boundingBox.max; + + CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition(); + + // TLVC = To look vehicle center + + float angleToVehFront = collidingVeh->GetForward().Heading(); + float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading(); + angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC); + + // I don't know why do we use that + float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y); + + CVector vehDist = GetPosition() - collidingVeh->GetPosition(); + vehDist.Normalise(); + + float vehRightVecAndSpeedDotProd; + + if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) { + if (angleDiffFromLookingFrontTLVC <= 0.0f) { + vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); + + // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right? + if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { + + // Car's right faces towards us and isn't coming directly to us + if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f + && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { + SetEvasiveStep(collidingVeh, 1); + } + } + } else { + vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); + + if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { + if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f + && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { + SetEvasiveStep(collidingVeh, 1); + } + } + } + } else { + vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed); + } + + if (vehRightVecAndSpeedDotProd <= 0.1f) { + if (m_nPedState != PED_FIGHT) { + SetLookFlag(collidingVeh, true); + SetLookTimer(700); + } + } else { + bIsStanding = false; + CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; + int dir = GetLocalDirection(collidingEntMoveDir); + SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false); + CPed *driver = collidingVeh->pDriver; + + float damage; + if (driver && driver->IsPlayer()) { + damage = vehRightVecAndSpeedDotProd * 1000.0f; + } else if (collidingVeh->GetModelIndex() == MI_TRAIN) { + damage = 50.0f; + } else { + damage = 20.0f; + } + + InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir); + Say(SOUND_PED_DAMAGE); + } + } else { + KillPedWithCar(collidingVeh, m_fDamageImpulse); + } + } +#endif + break; + } + case ENTITY_TYPE_PED: + { + CollideWithPed((CPed*)collidingEnt); + if (((CPed*)collidingEnt)->IsPlayer()) { + CPlayerPed *player = ((CPlayerPed*)collidingEnt); + Say(SOUND_PED_CHAT); + if (m_nMoveState > PEDMOVE_STILL && player->IsPedInControl()) { + if (player->m_fMoveSpeed < 1.0f) { + if (!player->bIsLooking) { + if (CTimer::GetTimeInMilliseconds() > player->m_lookTimer) { + player->AnnoyPlayerPed(false); + player->SetLookFlag(this, true); + player->SetLookTimer(1300); + eWeaponType weapon = player->GetWeapon()->m_eWeaponType; + if (weapon == WEAPONTYPE_UNARMED + || weapon == WEAPONTYPE_BASEBALLBAT + || weapon == WEAPONTYPE_COLT45 + || weapon == WEAPONTYPE_UZI) { + player->bShakeFist = true; + } + } + } + } + } + } + break; + } + default: + break; + } + } + CVector forceDir; + if (!bIsInTheAir && m_nPedState != PED_JUMP +#ifdef VC_PED_PORTS + && m_fDamageImpulse > 0.0f +#endif + ) { + + forceDir = m_vecDamageNormal; + forceDir.z = 0.0f; + if (!bIsStanding) { + forceDir *= 4.0f; + } else { + forceDir *= 0.5f; + } + + ApplyMoveForce(forceDir); + } + if ((bIsInTheAir && !DyingOrDead()) +#ifdef VC_PED_PORTS + || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL) +#endif + ) { + if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) { + forceDir = GetPosition() - m_vecHitLastPos; + } else { + m_nPedStateTimer = 0; + m_vecHitLastPos = GetPosition(); + forceDir = CVector(0.0f, 0.0f, 0.0f); + } + + CVector offsetToCheck; + m_nPedStateTimer++; + + float adjustedTs = Max(CTimer::GetTimeStep(), 0.01f); + + CPad *pad0 = CPad::GetPad(0); + if ((m_nPedStateTimer <= 50.0f / (4.0f * adjustedTs) || m_nPedStateTimer * 0.01f <= forceDir.MagnitudeSqr()) + && (m_nCollisionRecords <= 1 || m_nPedStateTimer <= 50.0f / (2.0f * adjustedTs) || m_nPedStateTimer * 1.0f / 250.0f <= Abs(forceDir.z))) { + + if (m_nCollisionRecords == 1 && m_aCollisionRecords[0] != nil && m_aCollisionRecords[0]->IsBuilding() + && m_nPedStateTimer > 50.0f / (2.0f * adjustedTs) && m_nPedStateTimer * 1.0f / 250.0f > Abs(forceDir.z)) { + offsetToCheck.x = -forceDir.y; +#ifdef VC_PED_PORTS + offsetToCheck.z = 1.0f; +#else + offsetToCheck.z = 0.0f; +#endif + offsetToCheck.y = forceDir.x; + offsetToCheck.Normalise(); + + CVector posToCheck = GetPosition() + offsetToCheck; + + // These are either obstacle or ground to land, I don't know which one. + float obstacleForFlyingZ, obstacleForFlyingOtherDirZ; + CColPoint obstacleForFlying, obstacleForFlyingOtherDir; + + // Check is there any room for being knocked up in reverse direction of force + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, nil)) { + obstacleForFlyingZ = obstacleForFlying.point.z; + } else { + obstacleForFlyingZ = 500.0f; + } + + posToCheck = GetPosition() - offsetToCheck; + + // Now check for direction of force this time + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, nil)) { + obstacleForFlyingOtherDirZ = obstacleForFlyingOtherDir.point.z; + } else { + obstacleForFlyingOtherDirZ = 501.0f; + } +#ifdef VC_PED_PORTS + int16 flyDir = 0; + float feetZ = GetPosition().z - FEET_OFFSET; +#ifdef FIX_BUGS + if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f) + flyDir = 1; + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) + flyDir = 2; +#else + if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ)) + flyDir = 1; + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f) + flyDir = 2; +#endif + + if (flyDir > 0 && !bSomeVCflag1) { + GetMatrix().SetTranslateOnly((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); + GetMatrix().GetPosition().z += FEET_OFFSET; + GetMatrix().UpdateRW(); + SetLanding(); + bIsStanding = true; + } +#endif + if (obstacleForFlyingZ < obstacleForFlyingOtherDirZ) { + offsetToCheck *= -1.0f; + } + offsetToCheck.z = 1.0f; + forceDir = 4.0f * offsetToCheck; + forceDir.z = 4.0f; + ApplyMoveForce(forceDir); + + // What was that for?? It pushes player inside of collision sometimes and kills him. +#ifdef FIX_BUGS + if (!IsPlayer()) +#endif + GetMatrix().GetPosition() += 0.25f * offsetToCheck; + + m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationDest = m_fRotationCur; + SetHeading(m_fRotationCur); + + if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) { + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, true); + } + bIsInTheAir = false; + } else if (m_vecDamageNormal.z > 0.4f) { +#ifndef VC_PED_PORTS + forceDir = m_vecDamageNormal; + forceDir.z = 0.0f; + forceDir.Normalise(); + ApplyMoveForce(2.0f * forceDir); +#else + if (m_nPedState == PED_JUMP) { + if (m_nWaitTimer <= 2000) { + if (m_nWaitTimer < 1000) + m_nWaitTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + m_nWaitTimer = 0; + } + } + forceDir = m_vecDamageNormal; + forceDir.z = 0.0f; + forceDir.Normalise(); + if (m_nPedState != PED_JUMP || m_nWaitTimer >= 300) { + ApplyMoveForce(2.0f * forceDir); + } else { + ApplyMoveForce(-4.0f * forceDir); + } +#endif + } + } else if ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 3) & 7) { + if (IsPlayer() && m_nPedState != PED_JUMP && pad0->JumpJustDown()) { + int16 padWalkX = pad0->GetPedWalkLeftRight(); + int16 padWalkY = pad0->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY); + m_fRotationDest -= TheCamera.Orientation; + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + m_fRotationCur = m_fRotationDest; + SetHeading(m_fRotationCur); + } + SetJump(); + m_nPedStateTimer = 0; + m_vecHitLastPos = GetPosition(); + + // Why? forceDir is unused after this point. + forceDir = CVector(0.0f, 0.0f, 0.0f); + } else if (IsPlayer()) { + int16 padWalkX = pad0->GetPedWalkLeftRight(); + int16 padWalkY = pad0->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY); + m_fRotationDest -= TheCamera.Orientation; + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + m_fRotationCur = m_fRotationDest; + SetHeading(m_fRotationCur); + } + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); + + if (!jumpAssoc) + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); + + if (jumpAssoc) { + jumpAssoc->blendDelta = -3.0f; + jumpAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + if (m_nPedState == PED_JUMP) + m_nPedState = PED_IDLE; + } else { + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); + + if (!jumpAssoc) + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); + + if (jumpAssoc) { + jumpAssoc->blendDelta = -3.0f; + jumpAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + } else { + offsetToCheck = GetPosition(); + offsetToCheck.z += 0.5f; + + if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { +#ifdef VC_PED_PORTS + if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; + GetMatrix().UpdateRW(); + if (bSomeVCflag1) + bSomeVCflag1 = false; + } +#else + GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; + GetMatrix().UpdateRW(); +#endif + SetLanding(); + bIsStanding = true; + } + } + } else if (m_nPedStateTimer < 1001) { + m_nPedStateTimer = 0; + } + } + + if (bIsDucking) + Duck(); + + if (bStartWanderPathOnFoot) { + if (IsPedInControl()) { + ClearAll(); + SetWanderPath(m_nPathDir); + bStartWanderPathOnFoot = false; + } else if (m_nPedState == PED_DRIVING) { + bWanderPathAfterExitingCar = true; + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + } + + if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) { + float airResistance = Pow(0.95f, CTimer::GetTimeStep()); + + m_vecMoveSpeed *= airResistance; + } +#ifdef VC_PED_PORTS + if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f + || (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) + || m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f + || m_nPedState == PED_JUMP + || bIsInTheAir + || m_pCurrentPhysSurface) { + + CPhysical::ProcessControl(); + } else { + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + } +#else + CPhysical::ProcessControl(); +#endif + if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) { + if (m_nPedState != PED_DEAD) { + CalculateNewVelocity(); + CalculateNewOrientation(); + } + UpdatePosition(); + PlayFootSteps(); + if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { + SetInTheAir(); +#ifdef VC_PED_PORTS + bSomeVCflag1 = false; +#endif + } +#ifdef VC_PED_PORTS + if (bSomeVCflag1) { + CVector posToCheck = GetPosition(); + posToCheck.z += 0.9f; + if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) + bSomeVCflag1 = false; + } +#endif + ProcessObjective(); + if (!bIsAimingGun) { + if (bIsRestoringGun) + RestoreGunPosition(); + } else { + AimGun(); + } + + if (bIsLooking) { + MoveHeadToLook(); + } else if (bIsRestoringLook) { + RestoreHeadPosition(); + } + + if (bIsInTheAir) + InTheAir(); + + if (bUpdateAnimHeading) { + if (m_nPedState != PED_GETUP && m_nPedState != PED_FALL) { + m_fRotationCur -= HALFPI; + m_fRotationDest = m_fRotationCur; + bUpdateAnimHeading = false; + } + } + + if (m_nWaitState != WAITSTATE_FALSE) + Wait(); + + if (m_nPedState != PED_IDLE) { + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); + if(idleAssoc) { + idleAssoc->blendDelta = -8.0f; + idleAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + +#ifdef CANCELLABLE_CAR_ENTER + static bool cancelJack = false; + if (IsPlayer()) { + if (EnteringCar() && m_pVehicleAnim) { + CPad *pad = CPad::GetPad(0); + + if (!pad->ArePlayerControlsDisabled()) { + int vehAnim = m_pVehicleAnim->animId; + + int16 padWalkX = pad->GetPedWalkLeftRight(); + int16 padWalkY = pad->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + if (vehAnim == ANIM_STD_CAR_OPEN_DOOR_LHS || vehAnim == ANIM_STD_CAR_OPEN_DOOR_RHS || vehAnim == ANIM_STD_COACH_OPEN_LHS || vehAnim == ANIM_STD_COACH_OPEN_RHS || + vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS) { + + if (!m_pMyVehicle->pDriver) { + cancelJack = false; + bCancelEnteringCar = true; + } else + cancelJack = true; + } else if (vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { + cancelJack = true; + } else if (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS) { + bCancelEnteringCar = true; + cancelJack = false; + } + } + if (cancelJack && vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { + cancelJack = false; + QuitEnteringCar(); + RestorePreviousObjective(); + } + if (cancelJack && (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS)) { + cancelJack = false; + bCancelEnteringCar = true; + } + } + } else + cancelJack = false; + } +#endif + + switch (m_nPedState) { + case PED_IDLE: + Idle(); + break; + case PED_LOOK_ENTITY: + case PED_LOOK_HEADING: + Look(); + break; + case PED_WANDER_RANGE: + WanderRange(); + CheckAroundForPossibleCollisions(); + break; + case PED_WANDER_PATH: + WanderPath(); + break; + case PED_ENTER_CAR: + case PED_CARJACK: + break; + case PED_FLEE_POS: + ms_vec2DFleePosition.x = m_fleeFromPosX; + ms_vec2DFleePosition.y = m_fleeFromPosY; + Flee(); + break; + case PED_FLEE_ENTITY: + if (!m_fleeFrom) { + SetIdle(); + break; + } + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) + break; + + ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + Flee(); + break; + case PED_FOLLOW_PATH: + FollowPath(); + break; + case PED_PAUSE: + Pause(); + break; + case PED_ATTACK: + Attack(); + break; + case PED_FIGHT: + Fight(); + break; + case PED_CHAT: + Chat(); + break; + case PED_AIM_GUN: + if (m_pPointGunAt && m_pPointGunAt->IsPed() +#ifdef FIX_BUGS + && !GetWeapon()->IsTypeMelee() +#endif + && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { + ((CPed*)m_pPointGunAt)->ReactToPointGun(this); + } + PointGunAt(); + break; + case PED_SEEK_CAR: + SeekCar(); + break; + case PED_SEEK_IN_BOAT: + SeekBoatPosition(); + break; + case PED_INVESTIGATE: + InvestigateEvent(); + break; + case PED_ON_FIRE: + if (IsPlayer()) + break; + + if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) { + if (m_fleeFrom) { + ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + } else { + ms_vec2DFleePosition.x = m_fleeFromPosX; + ms_vec2DFleePosition.y = m_fleeFromPosY; + } + Flee(); + } else { + if (m_pFire) + m_pFire->Extinguish(); + } + break; + case PED_FALL: + Fall(); + break; + case PED_GETUP: + SetGetUp(); + break; + case PED_ENTER_TRAIN: + EnterTrain(); + break; + case PED_EXIT_TRAIN: + ExitTrain(); + break; + case PED_DRIVING: + { + if (!m_pMyVehicle) { + bInVehicle = false; + FlagToDestroyWhenNextProcessed(); + return; + } + + if (m_pMyVehicle->pDriver != this || m_pMyVehicle->IsBoat()) { + LookForSexyPeds(); + LookForSexyCars(); + break; + } + + if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || !m_pMyVehicle->pDriver->IsPlayer()) { + break; + } + + CPad* pad = CPad::GetPad(0); + +#ifdef CAR_AIRBREAK + if (!pad->ArePlayerControlsDisabled()) { + if (pad->GetHorn()) { + float c = Cos(m_fRotationCur); + float s = Sin(m_fRotationCur); + m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f); + m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f); + m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + if (pad->GetAccelerate()) { + m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f); + } else if (pad->GetBrake()) { + m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f); + } else { + int16 lr = pad->GetSteeringLeftRight(); + if (lr < 0) { + //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward()); + m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f); + } else if (lr > 0) { + m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f); + } else { + m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f); + } + } + } + } +#endif + float steerAngle = m_pMyVehicle->m_fSteerAngle; + CAnimBlendAssociation *lDriveAssoc; + CAnimBlendAssociation *rDriveAssoc; + CAnimBlendAssociation *lbAssoc; + CAnimBlendAssociation *sitAssoc; + if (m_pMyVehicle->bLowVehicle) { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + break; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); + lbAssoc = nil; + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); + } else { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + break; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); + + if (lbAssoc && + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON + && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { + lbAssoc->blendDelta = -1000.0f; + } + } + + CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + + if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) { + if (steerAngle == 0.0f || driveByAssoc) { + if (lDriveAssoc) + lDriveAssoc->blendAmount = 0.0f; + if (rDriveAssoc) + rDriveAssoc->blendAmount = 0.0f; + + } else if (steerAngle <= 0.0f) { + if (lDriveAssoc) + lDriveAssoc->blendAmount = 0.0f; + + if (rDriveAssoc) + rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->bLowVehicle) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT_LO); + else + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT); + + } else { + if (rDriveAssoc) + rDriveAssoc->blendAmount = 0.0f; + + if (lDriveAssoc) + lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->bLowVehicle) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT_LO); + else + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT); + } + + if (lbAssoc) + lbAssoc->blendDelta = -4.0f; + } else { + + if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON + || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) + && (!lbAssoc || lbAssoc->blendAmount < 1.0f)) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_LOOKBEHIND, 4.0f); + } + } + break; + } + case PED_DIE: + Die(); + break; + case PED_HANDS_UP: + if (m_pedStats->m_temper <= 50) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSCOWER)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER); + Say(SOUND_PED_HANDS_COWER); + } + } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP); + Say(SOUND_PED_HANDS_UP); + } + break; + default: break; + } + SetMoveAnim(); + if (bPedIsBleeding) { + if (CGame::nastyGame) { + if (!(CTimer::GetFrameCounter() & 3)) { + CVector cameraDist = GetPosition() - TheCamera.GetPosition(); + if (cameraDist.MagnitudeSqr() < sq(50.0f)) { + + float length = (CGeneral::GetRandomNumber() & 127) * 0.0015f + 0.15f; + CVector bloodPos( + ((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f, + ((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f, + 1.0f); + bloodPos += GetPosition(); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, length, 0.0f, + 0.0f, -length, 255, 255, 0, 0, 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f); + } + } + } + } + ServiceTalking(); + if (bInVehicle && !m_pMyVehicle) + bInVehicle = false; +#ifndef VC_PED_PORTS + m_pCurrentPhysSurface = nil; +#endif + } else { + if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer()) + || bIsInWater || !bUsesCollision) { + SetDead(); + } + m_pCurrentPhysSurface = nil; + } + } +} + +int32 +CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) +{ + bool collidedWithBoat = false; + bool belowTorsoCollided = false; + float gravityEffect = -0.15f * CTimer::GetTimeStep(); + CColPoint intersectionPoint; + CColLine ourLine; + + CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex()); + CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex()); + + if (!bUsesCollision) + return 0; + + if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) + collidedWithBoat = true; + + // ofc we're not vehicle + if (!m_bIsVehicleBeingShifted && !bSkipLineCol +#ifdef VC_PED_PORTS + && !collidingEnt->IsPed() +#endif + ) { + if (!bCollisionProcessed) { +#ifdef VC_PED_PORTS + m_pCurrentPhysSurface = nil; +#endif + if (bIsStanding) { + bIsStanding = false; + bWasStanding = true; + } + bCollisionProcessed = true; + m_fCollisionSpeed += m_vecMoveSpeed.Magnitude2D() * CTimer::GetTimeStep(); + bStillOnValidPoly = false; + if (IsPlayer() || m_fCollisionSpeed >= 1.0f + && (m_fCollisionSpeed >= 2.0f || m_nPedState != PED_WANDER_PATH)) { + m_collPoly.valid = false; + m_fCollisionSpeed = 0.0f; + bHitSteepSlope = false; + } else { + CVector pos = GetPosition(); + float potentialGroundZ = GetPosition().z - FEET_OFFSET; + if (bWasStanding) { + pos.z += -0.25f; + potentialGroundZ += gravityEffect; + } + if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { + bStillOnValidPoly = true; +#ifdef VC_PED_PORTS + if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + if (bSomeVCflag1) + bSomeVCflag1 = false; + } +#else + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; +#endif + + m_vecMoveSpeed.z = 0.0f; + bIsStanding = true; + } else { + m_collPoly.valid = false; + m_fCollisionSpeed = 0.0f; + bHitSteepSlope = false; + } + } + } + + if (!bStillOnValidPoly) { + CVector potentialCenter = GetPosition(); + potentialCenter.z = GetPosition().z - 0.52f; + + // 0.52f should be a ped's approx. radius + float totalRadiusWhenCollided = collidingEnt->GetBoundRadius() + 0.52f - gravityEffect; + if (bWasStanding) { + if (collidedWithBoat) { + potentialCenter.z += 2.0f * gravityEffect; + totalRadiusWhenCollided += Abs(gravityEffect); + } else { + potentialCenter.z += gravityEffect; + } + } + if (sq(totalRadiusWhenCollided) > (potentialCenter - collidingEnt->GetBoundCentre()).MagnitudeSqr()) { + ourLine.p0 = GetPosition(); + ourLine.p1 = GetPosition(); + ourLine.p1.z = GetPosition().z - FEET_OFFSET; + if (bWasStanding) { + ourLine.p1.z = ourLine.p1.z + gravityEffect; + ourLine.p0.z = ourLine.p0.z + -0.25f; + } + float minDist = 1.0f; + belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, + intersectionPoint, minDist, false, &m_collPoly); + + if (collidedWithBoat && bWasStanding && !belowTorsoCollided) { + ourLine.p0.z = ourLine.p1.z; + ourLine.p1.z = ourLine.p1.z + gravityEffect; + belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, + intersectionPoint, minDist, false, &m_collPoly); + } + if (belowTorsoCollided) { +#ifndef VC_PED_PORTS + if (!collidingEnt->IsPed()) { +#endif + if (!bIsStanding + || FEET_OFFSET + intersectionPoint.point.z > GetPosition().z + || collidedWithBoat && 3.12f + intersectionPoint.point.z > GetPosition().z) { + + if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) { + m_pCurSurface = collidingEnt; + collidingEnt->RegisterReference((CEntity**)&m_pCurSurface); + bTryingToReachDryLand = false; + bOnBoat = false; + } else { + m_pCurrentPhysSurface = (CPhysical*)collidingEnt; + collidingEnt->RegisterReference((CEntity**)&m_pCurrentPhysSurface); + m_vecOffsetFromPhysSurface = intersectionPoint.point - collidingEnt->GetPosition(); + m_pCurSurface = collidingEnt; + collidingEnt->RegisterReference((CEntity**)&m_pCurSurface); + m_collPoly.valid = false; + if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) { + bOnBoat = true; + } else { + bOnBoat = false; + } + } +#ifdef VC_PED_PORTS + if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + if (bSomeVCflag1) + bSomeVCflag1 = false; + } +#else + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; +#endif + m_nSurfaceTouched = intersectionPoint.surfaceB; + if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) { + bHitSteepSlope = true; + m_vecDamageNormal = intersectionPoint.normal; + } + } +#ifdef VC_PED_PORTS + float upperSpeedLimit = 0.33f; + float lowerSpeedLimit = -0.25f; + float speed = m_vecMoveSpeed.Magnitude2D(); + if (m_nPedState == PED_IDLE) { + upperSpeedLimit *= 2.0f; + lowerSpeedLimit *= 1.5f; + } + CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); + if (!bWasStanding && ((speed > upperSpeedLimit /* ||!bPushedAlongByCar*/) || (m_vecMoveSpeed.z < lowerSpeedLimit)) + && m_pCollidingEntity != collidingEnt) { + + float damage = 100.0f * Max(speed - 0.25f, 0.0f); + float damage2 = damage; + if (m_vecMoveSpeed.z < -0.25f) + damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f; + + uint8 dir = 2; // from backward + if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) { + CVector2D offset = -m_vecMoveSpeed; + dir = GetLocalDirection(offset); + } + + InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir); + if (IsPlayer() && damage2 > 5.0f) + Say(SOUND_PED_LAND); + + } else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); + } +#else + float speedSqr = 0.0f; + CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); + if (!bWasStanding && (m_vecMoveSpeed.z < -0.25f || (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) > sq(0.5f))) { + if (speedSqr == 0.0f) + speedSqr = sq(m_vecMoveSpeed.z); + + uint8 dir = 2; // from backward + if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) { + CVector2D offset = -m_vecMoveSpeed; + dir = GetLocalDirection(offset); + } + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir); + + } else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); + } +#endif + m_vecMoveSpeed.z = 0.0f; + bIsStanding = true; +#ifndef VC_PED_PORTS + } else { + bOnBoat = false; + } +#endif + } else { + bOnBoat = false; + } + } + } + } + + int ourCollidedSpheres = CCollision::ProcessColModels(GetMatrix(), *ourCol, collidingEnt->GetMatrix(), *hisCol, collidingPoints, nil, nil); + if (ourCollidedSpheres > 0 || belowTorsoCollided) { + AddCollisionRecord(collidingEnt); + if (!collidingEnt->IsBuilding()) + ((CPhysical*)collidingEnt)->AddCollisionRecord(this); + + if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) { + bHasHitWall = true; + } + } + if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) { + + if (bWasStanding) { + CVector sphereNormal; + float normalLength; + for(int sphere = 0; sphere < ourCollidedSpheres; sphere++) { + sphereNormal = collidingPoints[sphere].normal; +#ifdef VC_PED_PORTS + if (sphereNormal.z >= -1.0f || !IsPlayer()) { +#endif + normalLength = sphereNormal.Magnitude2D(); + if (normalLength != 0.0f) { + sphereNormal.x = sphereNormal.x / normalLength; + sphereNormal.y = sphereNormal.y / normalLength; + } +#ifdef VC_PED_PORTS + } else { + float speed = m_vecMoveSpeed.Magnitude2D(); + sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); + sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); + GetMatrix().GetPosition().z -= 0.05f; + bSomeVCflag1 = true; + } +#endif + sphereNormal.Normalise(); + collidingPoints[sphere].normal = sphereNormal; + if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF) + bHitSteepSlope = true; + } + } + } + return ourCollidedSpheres; +} + +static void +particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) +{ +#ifdef PC_PARTICLE + for (int i = 0; i < times; i++) { + CVector adjustedPos = pos; + adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + + CVector direction = ped->GetForward() * -0.05f; + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200); + } +#else + for ( int32 i = 0; i < times; i++ ) + { + CVector adjustedPos = pos; + adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200); + } +#endif +} + +static void +particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) +{ + switch (ped->m_nSurfaceTouched) + { + case SURFACE_TARMAC: + case SURFACE_GRAVEL: + case SURFACE_PAVEMENT: + case SURFACE_SAND: + for (int i = 0; i < times; ++i) { + CVector adjustedPos = pos; + adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); + } + break; + default: + break; + } +} + +void +CPed::PlayFootSteps(void) +{ + if (bDoBloodyFootprints) { + if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) { + m_bloodyFootprintCountOrDeathTime--; + + if (m_bloodyFootprintCountOrDeathTime == 0) + bDoBloodyFootprints = false; + } + } + + if (!bIsStanding) + return; + + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); + CAnimBlendAssociation *walkRunAssoc = nil; + float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f; + + for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (assoc->flags & ASSOC_WALK) { + walkRunAssoc = assoc; + walkRunAssocBlend += assoc->blendAmount; + } else if ((assoc->flags & ASSOC_NOWALK) == 0) { + idleAssocBlend += assoc->blendAmount; + } + } + +#ifdef GTA_PS2_STUFF + CAnimBlendAssociation *runStopAsoc = NULL; + + if ( IsPlayer() ) + { + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); + + if ( runStopAsoc == NULL ) + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); + } + + if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f ) + { + { + CVector pos(0.0f, 0.0f, 0.0f); + TransformToNode(pos, PED_FOOTL); + + pos.z -= 0.1f; + pos += GetForward()*0.2f; + particleProduceFootDust(this, pos, 0.02f, 1); + } + + { + CVector pos(0.0f, 0.0f, 0.0f); + TransformToNode(pos, PED_FOOTR); + + pos.z -= 0.1f; + pos += GetForward()*0.2f; + particleProduceFootDust(this, pos, 0.02f, 1); + } + } +#endif + + + if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) { + float stepStart = 1 / 15.0f; + float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart; + float currentTime = walkRunAssoc->currentTime; + int stepPart = 0; + + if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart) + stepPart = 1; + else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd) + stepPart = 2; + + if (stepPart != 0) { + DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f); + CVector footPos(0.0f, 0.0f, 0.0f); + TransformToNode(footPos, stepPart == 1 ? PED_FOOTL : PED_FOOTR); + + CVector forward = GetForward(); + + footPos.z -= 0.1f; + footPos += 0.2f * forward; + + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * 0.14f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { + if(IsPlayer()) + particleProduceFootDust(this, footPos, 0.0f, 4); + } +#ifdef PC_PARTICLE + else if(stepPart == 2) +#else + else +#endif + { + particleProduceFootSplash(this, footPos, 0.15f, 4); + } + } + } + + if (m_nSurfaceTouched == SURFACE_WATER) { + float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); + if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { +#ifdef PC_PARTICLE + float particleSize = pedSpeed * 2.0f; + + if (particleSize < 0.25f) + particleSize = 0.25f; + + if (particleSize > 0.75f) + particleSize = 0.75f; + + CVector particlePos = GetPosition() + GetForward() * 0.3f; + particlePos.z -= 1.2f; + + CVector particleDir = m_vecMoveSpeed * -0.75f; + + particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0); + + particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0); +#else + CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f; + CVector particleDir = m_vecMoveSpeed * 0.45f; + particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255)); +#endif + } + } +} + +// Actually GetLocalDirectionTo(Turn/Look) +int +CPed::GetLocalDirection(const CVector2D &posOffset) +{ + int direction; + float angle; + + for (angle = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); angle < 0.0f; angle += TWOPI); + + for (direction = RADTODEG(angle)/90.0f; direction > 3; direction -= 4); + + // 0-forward, 1-left, 2-backward, 3-right. + return direction; +} + +#ifdef NEW_WALK_AROUND_ALGORITHM +CVector +LocalPosForWalkAround(CVector2D colMin, CVector2D colMax, int walkAround, uint32 enterDoorNode, bool itsVan) { + switch (walkAround) { + case 0: + if (enterDoorNode == CAR_DOOR_LF) + return CVector(colMin.x, colMax.y - 1.0f, 0.0f); + case 1: + return CVector(colMin.x, colMax.y, 0.0f); + case 2: + case 3: + if (walkAround == 3 && enterDoorNode == CAR_DOOR_RF) + return CVector(colMax.x, colMax.y - 1.0f, 0.0f); + + return CVector(colMax.x, colMax.y, 0.0f); + case 4: + if (enterDoorNode == CAR_DOOR_RR && !itsVan) + return CVector(colMax.x, colMin.y + 1.0f, 0.0f); + case 5: + return CVector(colMax.x, colMin.y, 0.0f); + case 6: + case 7: + if (walkAround == 7 && enterDoorNode == CAR_DOOR_LR && !itsVan) + return CVector(colMin.x, colMin.y + 1.0f, 0.0f); + + return CVector(colMin.x, colMin.y, 0.0f); + default: + return CVector(0.0f, 0.0f, 0.0f); + } +} + +bool +CanWeSeeTheCorner(CVector2D dist, CVector2D fwdOffset) +{ + // because fov isn't important if dist is more then 5 unit, we want shortest way + if (dist.Magnitude() > 5.0f) + return true; + + if (DotProduct2D(dist, fwdOffset) < 0.0f) + return false; + + return true; +} +#endif + +// This function looks completely same on VC. +void +CPed::SetDirectionToWalkAroundObject(CEntity *obj) +{ + float distLimitForTimer = 8.0f; + CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex()); + CVector objColMin = objCol->boundingBox.min; + CVector objColMax = objCol->boundingBox.max; + CVector objColCenter = (objColMin + objColMax) / 2.0f; + CMatrix objMat(obj->GetMatrix()); + float dirToSet = obj->GetForward().Heading(); + bool goingToEnterCarAndItsVan = false; + bool goingToEnterCar = false; + bool objUpsideDown = false; + + float checkIntervalInDist = (objColMax.y - objColMin.y) * 0.1f; + float checkIntervalInTime; + + if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) + return; + +#ifndef PEDS_REPORT_CRIMES_ON_PHONE + if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { + bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; + SetFindPathAndFlee(obj, 5000, !isRunning); + return; + } +#endif + + CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); + CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); + + checkIntervalInDist = Max(checkIntervalInDist, 0.5f); + checkIntervalInDist = Min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f); + checkIntervalInDist = Min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f); + + if (objMat.GetUp().z < 0.0f) + objUpsideDown = true; + + if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) { + objColCenter = obj->GetMatrix() * objColCenter; + } else { + checkIntervalInDist = 0.4f; + if (objMat.GetUp().z <= 0.57f) { + + // Specific calculations for traffic lights, didn't get a bit. + adjustedColMin.x = 1.2f * (adjustedColMin.x < adjustedColMin.y ? adjustedColMin.x : adjustedColMin.y); + adjustedColMax.x = 1.2f * (adjustedColMax.x > adjustedColMax.y ? adjustedColMax.x : adjustedColMax.y); + adjustedColMin.y = 1.2f * objColMin.z; + adjustedColMax.y = 1.2f * objColMax.z; + dirToSet = objMat.GetUp().Heading(); + objMat.SetUnity(); + objMat.RotateZ(dirToSet); + objMat.GetPosition() += obj->GetPosition(); + objColCenter = obj->GetPosition(); + } else { + objColCenter.x = adjustedColMax.x - 0.25f; + objColCenter = obj->GetMatrix() * objColCenter; + distLimitForTimer = 0.75f; + } + objUpsideDown = false; + } + float oldRotDest = m_fRotationDest; +#ifndef NEW_WALK_AROUND_ALGORITHM + float angleToFaceObjCenter = (objColCenter - GetPosition()).Heading(); + float angleDiffBtwObjCenterAndForward = CGeneral::LimitRadianAngle(dirToSet - angleToFaceObjCenter); + float objTopRightHeading = Atan2(adjustedColMax.x - adjustedColMin.x, adjustedColMax.y - adjustedColMin.y); +#endif + + if (IsPlayer()) { + if (FindPlayerPed()->m_fMoveSpeed <= 0.0f) + checkIntervalInTime = 0.0f; + else + checkIntervalInTime = 2.0f / FindPlayerPed()->m_fMoveSpeed; + } else { + switch (m_nMoveState) { + case PEDMOVE_WALK: + checkIntervalInTime = 2.0f; + break; + case PEDMOVE_RUN: + checkIntervalInTime = 0.5f; + break; + case PEDMOVE_SPRINT: + checkIntervalInTime = 0.5f; + break; + default: + checkIntervalInTime = 0.0f; + break; + } + } + if (m_pSeekTarget == obj && obj->IsVehicle()) { + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER + || m_objective == OBJECTIVE_SOLICIT_VEHICLE) { + goingToEnterCar = true; + if (IsPlayer()) + checkIntervalInTime = 0.0f; + + if (((CVehicle*)obj)->bIsVan) + goingToEnterCarAndItsVan = true; + } + } + + int entityOnTopLeftOfObj = 0; + int entityOnBottomLeftOfObj = 0; + int entityOnTopRightOfObj = 0; + int entityOnBottomRightOfObj = 0; + + if (CTimer::GetTimeInMilliseconds() > m_collidingThingTimer || m_collidingEntityWhileFleeing != obj) { + bool collidingThingChanged = true; + CEntity *obstacle; + +#ifndef NEW_WALK_AROUND_ALGORITHM + if (!obj->IsVehicle() || objUpsideDown) { + collidingThingChanged = false; + } else { +#else + CVector cornerToGo = CVector(10.0f, 10.0f, 10.0f); + int dirToGo; + m_walkAroundType = 0; + int iWouldPreferGoingBack = 0; // 1:left 2:right +#endif + float adjustedCheckInterval = 0.7f * checkIntervalInDist; + CVector posToCheck; + + // Top left of obj + posToCheck.x = adjustedColMin.x + adjustedCheckInterval; + posToCheck.y = adjustedColMax.y - adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnTopLeftOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnTopLeftOfObj = 2; + } else { + entityOnTopLeftOfObj = 3; + } + } +#ifdef NEW_WALK_AROUND_ALGORITHM + else { + CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition(); + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { + cornerToGo = tl; + m_walkAroundType = 1; + + if (m_vehDoor == CAR_DOOR_LR) + iWouldPreferGoingBack = 1; + } else if(CanWeSeeTheCorner(tl, GetForward())){ + cornerToGo = tl; + dirToGo = GetLocalDirection(tl); + if (dirToGo == 1) + m_walkAroundType = 0; // ALL of the next turns will be right turn + else if (dirToGo == 3) + m_walkAroundType = 1; // ALL of the next turns will be left turn + } + } +#endif + + // Top right of obj + posToCheck.x = adjustedColMax.x - adjustedCheckInterval; + posToCheck.y = adjustedColMax.y - adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnTopRightOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnTopRightOfObj = 2; + } else { + entityOnTopRightOfObj = 3; + } + } +#ifdef NEW_WALK_AROUND_ALGORITHM + else { + CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition(); + if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { + cornerToGo = tr; + m_walkAroundType = 2; + + if (m_vehDoor == CAR_DOOR_RR) + iWouldPreferGoingBack = 2; + } else if (CanWeSeeTheCorner(tr, GetForward())) { + cornerToGo = tr; + dirToGo = GetLocalDirection(tr); + if (dirToGo == 1) + m_walkAroundType = 2; // ALL of the next turns will be right turn + else if (dirToGo == 3) + m_walkAroundType = 3; // ALL of the next turns will be left turn + } + } + } +#endif + + // Bottom right of obj + posToCheck.x = adjustedColMax.x - adjustedCheckInterval; + posToCheck.y = adjustedColMin.y + adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnBottomRightOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnBottomRightOfObj = 2; + } else { + entityOnBottomRightOfObj = 3; + } + } +#ifdef NEW_WALK_AROUND_ALGORITHM + else { + CVector br = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMin.y, 0.0f) - GetPosition(); + if (iWouldPreferGoingBack == 2) + m_walkAroundType = 4; + else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { + cornerToGo = br; + m_walkAroundType = 5; + } else if (CanWeSeeTheCorner(br, GetForward())) { + cornerToGo = br; + dirToGo = GetLocalDirection(br); + if (dirToGo == 1) + m_walkAroundType = 4; // ALL of the next turns will be right turn + else if (dirToGo == 3) + m_walkAroundType = 5; // ALL of the next turns will be left turn + } + } + } +#endif + + // Bottom left of obj + posToCheck.x = adjustedColMin.x + adjustedCheckInterval; + posToCheck.y = adjustedColMin.y + adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnBottomLeftOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnBottomLeftOfObj = 2; + } else { + entityOnBottomLeftOfObj = 3; + } + } +#ifdef NEW_WALK_AROUND_ALGORITHM + else { + CVector bl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMin.y, 0.0f) - GetPosition(); + if (iWouldPreferGoingBack == 1) + m_walkAroundType = 7; + else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { + cornerToGo = bl; + m_walkAroundType = 6; + } else if (CanWeSeeTheCorner(bl, GetForward())) { + cornerToGo = bl; + dirToGo = GetLocalDirection(bl); + if (dirToGo == 1) + m_walkAroundType = 6; // ALL of the next turns will be right turn + else if (dirToGo == 3) + m_walkAroundType = 7; // ALL of the next turns will be left turn + } + } + } +#else + } + + if (entityOnTopLeftOfObj && entityOnTopRightOfObj && entityOnBottomRightOfObj && entityOnBottomLeftOfObj) { + collidingThingChanged = false; + entityOnTopLeftOfObj = 0; + entityOnBottomLeftOfObj = 0; + entityOnTopRightOfObj = 0; + entityOnBottomRightOfObj = 0; + } + + if (!collidingThingChanged) { + m_walkAroundType = 0; + } else { + if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) { + if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { + if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { + m_walkAroundType = 0; + } else { + if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) { + if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 1; + } else if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 1; + } + } else { + if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 4; + } else if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 4; + } + } + } + } else { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { + m_walkAroundType = 0; + } else { + if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) { + if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 2; + } else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 2; + } + } else { + if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 3; + } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 3; + } + } + } + } + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) { + if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { + m_walkAroundType = 3; + } + } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 4; + } + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { + m_walkAroundType = 2; + } + } else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 1; + } else { + m_walkAroundType = 0; + } + } +#endif + } + m_collidingEntityWhileFleeing = obj; + m_collidingEntityWhileFleeing->RegisterReference((CEntity**) &m_collidingEntityWhileFleeing); + + // TODO: This random may need to be changed. + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 512 + CGeneral::GetRandomNumber(); + + CVector localPosToHead; + +#ifdef NEW_WALK_AROUND_ALGORITHM + int nextWalkAround = m_walkAroundType; + if (m_walkAroundType % 2 == 0) { + nextWalkAround += 2; + if (nextWalkAround > 6) + nextWalkAround = 0; + } else { + nextWalkAround -= 2; + if (nextWalkAround < 0) + nextWalkAround = 7; + } + + CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); + bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false); + + if(nextRouteIsClear) + m_walkAroundType = nextWalkAround; + else { + CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); + bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead, + true, true, true, true, true, true, false); + + /* Either; + * - Some obstacle came in and it's impossible to reach current destination + * - We reached to the destination, but since next route is not clear, we're turning around us + */ + if (!currentRouteIsClear || + ((posToHead - GetPosition()).Magnitude2D() < 0.8f && + !CWorld::GetIsLineOfSightClear(GetPosition() + GetForward(), nextPosToHead, + true, true, true, true, true, true, false))) { + + // Change both target and direction (involves changing even/oddness) + if (m_walkAroundType % 2 == 0) { + m_walkAroundType -= 2; + if (m_walkAroundType < 0) + m_walkAroundType = 7; + else + m_walkAroundType += 1; + } else { + m_walkAroundType += 2; + if (m_walkAroundType > 7) + m_walkAroundType = 0; + else + m_walkAroundType -= 1; + } + } + } + + localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); +#else + if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) { + if (goingToEnterCar) { + if (goingToEnterCarAndItsVan) { + if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) + return; + } + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } else { + if (m_walkAroundType != 1 && m_walkAroundType != 4 + && (m_walkAroundType || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f)) { + + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } + } else { + if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { + if (angleDiffBtwObjCenterAndForward <= 0.0f) { + if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) { + if (goingToEnterCar) { + if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) + return; + } + if (m_walkAroundType == 4 || m_walkAroundType == 3 + || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + m_fRotationDest = dirToSet; + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + if (goingToEnterCar) { + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan) + return; + } + if (m_walkAroundType == 1 || m_walkAroundType == 2 + || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + + m_fRotationDest = dirToSet; + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } + } else { + if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { + + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } + } else { + if (m_walkAroundType == 2 || m_walkAroundType == 3 + || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } + } + } + } +#endif + if (objUpsideDown) + localPosToHead.x = localPosToHead.x * -1.0f; + + localPosToHead = objMat * localPosToHead; + m_actionX = localPosToHead.x; + m_actionY = localPosToHead.y; + localPosToHead -= GetPosition(); + m_fRotationDest = CGeneral::LimitRadianAngle(localPosToHead.Heading()); + + if (m_fRotationDest != m_fRotationCur && bHitSomethingLastFrame) { + if (m_fRotationDest == oldRotDest) { + m_fRotationDest = oldRotDest; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + } + } + + float dist = localPosToHead.Magnitude2D(); + if (dist < 0.5f) + dist = 0.5f; + + if (dist > distLimitForTimer) + dist = distLimitForTimer; + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime; +} + +bool +CPed::IsPedInControl(void) +{ + return m_nPedState <= PED_STATES_NO_AI + && !bIsInTheAir && !bIsLanding + && m_fHealth > 0.0f; +} + +bool +CPed::IsPedShootable(void) +{ + return m_nPedState <= PED_STATES_NO_ST; +} + +bool +CPed::UseGroundColModel(void) +{ + return m_nPedState == PED_FALL || + m_nPedState == PED_DIVE_AWAY || + m_nPedState == PED_DIE || + m_nPedState == PED_DEAD; +} + +bool +CPed::CanPedReturnToState(void) +{ + return m_nPedState <= PED_STATES_NO_AI && m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK && + m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY; +} + +bool +CPed::CanSetPedState(void) +{ + return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR; +} + +bool +CPed::CanStrafeOrMouseControl(void) +{ +#ifdef FREE_CAM + if (CCamera::bFreeCam) + return false; +#endif + return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY || + m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP; +} + +void +CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + if (ped->m_nPedState == PED_GETUP) + RpAnimBlendClumpSetBlendDeltas(ped->GetClump(), ASSOC_PARTIAL, -1000.0f); + + ped->bFallenDown = false; + animAssoc->blendDelta = -1000.0f; + if (ped->m_nPedState == PED_GETUP) + ped->RestorePreviousState(); + + if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY) + ped->SetMoveState(PEDMOVE_STILL); + else + ped->SetMoveState(PEDMOVE_RUN); + + ped->SetMoveAnim(); + ped->bGetUpAnimStarted = false; +} + +void +CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + animAssoc->blendDelta = -1000.0f; + ped->bIsLanding = false; + + if (ped->m_nPedState == PED_JUMP) + ped->RestorePreviousState(); +} + +void +CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + /* + CPed *ped = (CPed*)arg; + + if (ped->m_nPedState == PED_STAGGER) + // nothing + */ +} + +void +CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + + bool startedToRun = false; + ped->bUsesCollision = true; + ped->m_actionX = 0.0f; + ped->m_actionY = 0.0f; + ped->bVehExitWillBeInstant = false; + if (veh && veh->IsBoat()) + ped->ApplyMoveSpeed(); + + if (ped->m_objective == OBJECTIVE_LEAVE_CAR) + ped->RestorePreviousObjective(); +#ifdef VC_PED_PORTS + else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { + ped->m_fHealth = 0.0f; + ped->SetDie(ANIM_STD_HIT_FLOOR, 4.0f, 0.5f); + } +#endif + + ped->bInVehicle = false; + if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) { + ped->PositionPedOutOfCollision(); + } + + if (ped->m_nPedState == PED_EXIT_CAR) { + if (ped->m_nPedType == PEDTYPE_COP) + ped->SetIdle(); + else + ped->RestorePreviousState(); + + veh = ped->m_pMyVehicle; + if (ped->bFleeAfterExitingCar && veh) { + ped->bFleeAfterExitingCar = false; + ped->SetFlee(veh->GetPosition(), 12000); + ped->bUsePedNodeSeek = true; + ped->m_pNextPathNode = nil; + if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { + ped->SetMoveState(PEDMOVE_SPRINT); + ped->Say(SOUND_PED_FLEE_SPRINT); + } else { + ped->SetMoveState(PEDMOVE_RUN); + ped->Say(SOUND_PED_FLEE_RUN); + } + startedToRun = true; + + // This is not a good way to do this... + ped->m_nLastPedState = PED_WANDER_PATH; + + } else if (ped->bWanderPathAfterExitingCar) { + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + ped->bWanderPathAfterExitingCar = false; + if (ped->m_nPedType == PEDTYPE_PROSTITUTE) + ped->SetObjectiveTimer(30000); + ped->m_nLastPedState = PED_NONE; + + } else if (ped->bGonnaKillTheCarJacker) { + + // Kill objective is already given at this point. + ped->bGonnaKillTheCarJacker = false; + if (ped->m_pedInObjective) { + if (!(CGeneral::GetRandomNumber() & 1) + && ped->m_nPedType != PEDTYPE_COP + && (!ped->m_pedInObjective->IsPlayer() || !CTheScripts::IsPlayerOnAMission())) { + ped->ClearObjective(); + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + } + ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1500; + } + int waitTime = 1500; + ped->SetWaitState(WAITSTATE_PLAYANIM_COWER, &waitTime); + ped->SetMoveState(PEDMOVE_RUN); + startedToRun = true; + } else if (ped->m_objective == OBJECTIVE_NONE && ped->CharCreatedBy != MISSION_CHAR && ped->m_nPedState == PED_IDLE && !ped->IsPlayer()) { + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + } + } +#ifdef VC_PED_PORTS + else { + ped->m_nPedState = PED_IDLE; + } +#endif + + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + ped->RestartNonPartialAnims(); + ped->m_pVehicleAnim = nil; + CVector posFromZ = ped->GetPosition(); + CPedPlacement::FindZCoorForPed(&posFromZ); + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + ped->SetPosition(posFromZ); + veh = ped->m_pMyVehicle; + if (veh) { + if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { + if (veh->pDriver) { + if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) { + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = 0; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = 0; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= 100; + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney < 0) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = 0; + } + } + } + veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + if (veh->pDriver == ped) { + veh->RemoveDriver(); +#ifndef FIX_BUGS // RemoveDriver does it anyway + veh->SetStatus(STATUS_ABANDONED); +#endif + if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + veh->m_nDoorLock = CARLOCK_UNLOCKED; + if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) + veh->ChangeLawEnforcerState(false); + } else { + veh->RemovePassenger(ped); + } + + if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) { + float angleAfterExit; + if (ped->m_vehDoor == CAR_DOOR_LF) { + angleAfterExit = HALFPI + veh->GetForward().Heading(); + } else { + angleAfterExit = veh->GetForward().Heading() - HALFPI; + } + ped->SetHeading(angleAfterExit); + ped->m_fRotationDest = angleAfterExit; + ped->m_fRotationCur = angleAfterExit; + if (!ped->bBusJacked) + ped->SetMoveState(PEDMOVE_WALK); + } + if (CGarages::IsPointWithinAnyGarage(ped->GetPosition())) + veh->bLightsOn = false; + } + + if (ped->IsPlayer()) + AudioManager.PlayerJustLeftCar(); + + ped->ReplaceWeaponWhenExitingVehicle(); + + ped->bOnBoat = false; + if (ped->bBusJacked) { + ped->SetFall(1500, ANIM_STD_HIGHIMPACT_BACK, false); + ped->bBusJacked = false; + } + ped->m_nStoredMoveState = PEDMOVE_NONE; + if (!ped->IsPlayer()) { + // It's a shame... +#ifdef FIX_BUGS + int createdBy = ped->CharCreatedBy; +#else + int createdBy = !ped->CharCreatedBy; +#endif + + if (createdBy == MISSION_CHAR && !startedToRun) + ped->SetMoveState(PEDMOVE_WALK); + } +} + +void +CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) +{ + CAnimBlendAssociation *quickJackedAssoc; + CVehicle *vehicle; + CPed *ped = (CPed*)arg; + + quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_QUICKJACKED); + if (ped->m_nPedState != PED_ARRESTED) { + ped->m_nLastPedState = PED_NONE; + if (dragAssoc) + dragAssoc->blendDelta = -1000.0f; + } + ped->RestartNonPartialAnims(); + ped->m_pVehicleAnim = nil; + ped->m_pSeekTarget = nil; + vehicle = ped->m_pMyVehicle; + + if (vehicle) { + vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + + if (vehicle->pDriver == ped) { + vehicle->RemoveDriver(); + if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + vehicle->m_nDoorLock = CARLOCK_UNLOCKED; + + if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle()) + vehicle->ChangeLawEnforcerState(false); + } else { + vehicle->RemovePassenger(ped); + } + } + ped->bInVehicle = false; + if (ped->IsPlayer()) + AudioManager.PlayerJustLeftCar(); + +#ifdef VC_PED_PORTS + if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { + dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); + ped->m_fHealth = 0.0f; + ped->SetDie(ANIM_STD_HIT_FLOOR, 1000.0f, 0.5f); + return; + } +#endif + + if (quickJackedAssoc) { + dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped); + } else { + dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); + if (ped->CanSetPedState()) + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + } + + ped->ReplaceWeaponWhenExitingVehicle(); + + ped->m_nStoredMoveState = PEDMOVE_NONE; + ped->bVehExitWillBeInstant = false; +} + +void +CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + + // Pointless code + if (!veh) + return; + +#ifdef VC_PED_PORTS + // Situation of entering car as a driver while there is already a driver exiting atm. + CPed *driver = veh->pDriver; + if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR + && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { + + if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) { + ped->QuitEnteringCar(); + return; + } + if (driver->CharCreatedBy == MISSION_CHAR) { + PedSetOutCarCB(nil, veh->pDriver); + if (driver->m_pMyVehicle) { + driver->PositionPedOutOfCollision(); + } else { + driver->m_pMyVehicle = veh; + driver->PositionPedOutOfCollision(); + driver->m_pMyVehicle = nil; + } + veh->pDriver = nil; + } else { + driver->SetDead(); + driver->FlagToDestroyWhenNextProcessed(); + veh->pDriver = nil; + } + } +#endif + + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) + return; + + ped->bInVehicle = true; + if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { + if (veh->pDriver) { + if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) { + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1000; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = (CCivilianPed*)ped; + } + } + } + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER +#if defined VC_PED_PORTS || defined FIX_BUGS + || ped->m_nPedState == PED_CARJACK +#endif + ) + veh->bIsBeingCarJacked = false; + + if (veh->m_nNumGettingIn) + --veh->m_nNumGettingIn; + + if (ped->IsPlayer() && ((CPlayerPed*)ped)->m_bAdrenalineActive) + ((CPlayerPed*)ped)->ClearAdrenaline(); + + if (veh->IsBoat()) { + if (ped->IsPlayer()) { +#if defined VC_PED_PORTS || defined FIX_BUGS + CCarCtrl::RegisterVehicleOfInterest(veh); +#endif + if (veh->GetStatus() == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->SetStatus(STATUS_PLAYER); + AudioManager.PlayerJustGotInCar(); + } + veh->SetDriver(ped); + if (!veh->bEngineOn) + veh->bEngineOn = true; + + ped->SetPedState(PED_DRIVING); + ped->StopNonPartialAnims(); + return; + } + + if (ped->m_pVehicleAnim) + ped->m_pVehicleAnim->blendDelta = -1000.0f; + + ped->bDoBloodyFootprints = false; + if (veh->m_nAlarmState == -1) + veh->m_nAlarmState = 15000; + + if (ped->IsPlayer()) { + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (veh->GetStatus() == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->SetStatus(STATUS_PLAYER); + } + AudioManager.PlayerJustGotInCar(); + } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (veh->GetStatus() == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->SetStatus(STATUS_PHYSICS); + } + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { + CPed *passenger = veh->pPassengers[i]; + if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) { + passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh); +#ifdef VC_PED_PORTS + passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds(); +#endif + } + } + } + // This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below. +#if !defined VC_PED_PORTS && !defined FIX_BUGS + else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (ped->m_nPedState == PED_CARJACK) { + veh->AddPassenger(ped, 0); + ped->SetPedState(PED_DRIVING); + ped->RestorePreviousObjective(); + ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); + } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) { + veh->AutoPilot.m_nCruiseSpeed = 17; + } + } +#endif + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) { + veh->SetDriver(ped); + if (veh->VehicleCreatedBy == PARKED_VEHICLE) { + veh->VehicleCreatedBy = RANDOM_VEHICLE; + ++CCarCtrl::NumRandomCars; + --CCarCtrl::NumParkedCars; + } + if (veh->bIsAmbulanceOnDuty) { + veh->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + if (veh->bIsFireTruckOnDuty) { + veh->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) + veh->ChangeLawEnforcerState(true); + + if (!veh->bEngineOn) { + veh->bEngineOn = true; + DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); + } + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && ped->CharCreatedBy == RANDOM_CHAR + && ped != FindPlayerPed() && ped->m_nPedType != PEDTYPE_EMERGENCY) { + + CCarCtrl::JoinCarWithRoadSystem(veh); + veh->AutoPilot.m_nCarMission = MISSION_CRUISE; + veh->AutoPilot.m_nTempAction = TEMPACT_NONE; + veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + veh->AutoPilot.m_nCruiseSpeed = 25; + } + ped->SetPedState(PED_DRIVING); + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + ped->m_prevObjective = OBJECTIVE_NONE; + + ped->RestorePreviousObjective(); + } + + } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (veh->bIsBus) { + veh->AddPassenger(ped); + } else { + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: + veh->AddPassenger(ped, 0); + break; + case CAR_DOOR_RR: + veh->AddPassenger(ped, 2); + break; + case CAR_DOOR_LR: + veh->AddPassenger(ped, 1); + break; + default: + veh->AddPassenger(ped); + break; + } + } + ped->SetPedState(PED_DRIVING); + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + ped->m_prevObjective = OBJECTIVE_NONE; + + ped->RestorePreviousObjective(); +#ifdef VC_PED_PORTS + if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) + veh->AutoPilot.m_nCruiseSpeed = 17; +#endif + } + + veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + + if (veh->bIsBus && !veh->m_nGettingInFlags) + ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1); + + switch (ped->m_objective) { + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_LEAVE_CAR: + case OBJECTIVE_FOLLOW_CAR_IN_CAR: + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + break; + default: + ped->SetObjective(OBJECTIVE_NONE); + } + + if (veh->pDriver == ped) { + if (veh->bLowVehicle) { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); + } else { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); + } + } else if (veh->bLowVehicle) { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P_LO, 100.0f); + } else { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P, 100.0f); + } + + ped->StopNonPartialAnims(); + if (veh->bIsBus) + ped->bRenderPedInCar = false; + + // FIX: RegisterVehicleOfInterest not just registers the vehicle, but also updates register time. So remove the IsThisVehicleInteresting check. +#ifndef FIX_BUGS + if (ped->IsPlayer() && !CCarCtrl::IsThisVehicleInteresting(veh) && veh->VehicleCreatedBy != MISSION_VEHICLE) { +#else + if (ped->IsPlayer() && veh->VehicleCreatedBy != MISSION_VEHICLE) { +#endif + CCarCtrl::RegisterVehicleOfInterest(veh); + + if (!veh->bHasBeenOwnedByPlayer && veh->VehicleCreatedBy != MISSION_VEHICLE) + CEventList::RegisterEvent(EVENT_STEAL_CAR, EVENT_ENTITY_VEHICLE, veh, ped, 1500); + + veh->bHasBeenOwnedByPlayer = true; + } + ped->bChangedSeat = true; +} + +bool +CPed::CanBeDeleted(void) +{ + if (bInVehicle) + return false; + + switch (CharCreatedBy) { + case RANDOM_CHAR: + return true; + case MISSION_CHAR: + return false; + default: + return true; + } +} + +void +CPed::AddWeaponModel(int id) +{ + RpAtomic *atm; + + if (id != -1) { +#ifdef PED_SKIN + if (IsClumpSkinned(GetClump())) { + if (m_pWeaponModel) + RemoveWeaponModel(-1); + + m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + } else +#endif + { + atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + RwFrameDestroy(RpAtomicGetFrame(atm)); + RpAtomicSetFrame(atm, m_pFrames[PED_HANDR]->frame); + RpClumpAddAtomic(GetClump(), atm); + } + m_wepModelID = id; + } +} + +static RwObject* +RemoveAllModelCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) { + RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic); + RpAtomicDestroy(atomic); + } + return object; +} + +void +CPed::RemoveWeaponModel(int modelId) +{ + // modelId is not used!! This function just removes the current weapon. +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + if(m_pWeaponModel){ + RwFrame *frm = RpAtomicGetFrame(m_pWeaponModel); + RpAtomicDestroy(m_pWeaponModel); + RwFrameDestroy(frm); + m_pWeaponModel = nil; + } + }else +#endif + RwFrameForAllObjects(m_pFrames[PED_HANDR]->frame,RemoveAllModelCB,nil); + m_wepModelID = -1; +} + +uint32 +CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo) +{ + CWeapon &weapon = GetWeapon(weaponType); + + if (HasWeapon(weaponType)) { + if (weapon.m_nAmmoTotal + ammo > 99999) + weapon.m_nAmmoTotal = 99999; + else + weapon.m_nAmmoTotal += ammo; + + weapon.Reload(); + } else { + weapon.Initialise(weaponType, ammo); + // TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous. + m_maxWeaponTypeAllowed++; + } + if (weapon.m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO) + weapon.m_eWeaponState = WEAPONSTATE_READY; + + return weaponType; +} + +// Some kind of VC leftover I think +int +CPed::GetWeaponSlot(eWeaponType weaponType) +{ + if (HasWeapon(weaponType)) + return weaponType; + else + return -1; +} + +void +CPed::SetCurrentWeapon(uint32 weaponType) +{ + CWeaponInfo *weaponInfo; + if (HasWeapon(weaponType)) { + weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(weaponInfo->m_nModelId); + + m_currentWeapon = weaponType; + + weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + AddWeaponModel(weaponInfo->m_nModelId); + } +} + +void +CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) +{ + if (HasWeapon(weaponType)) { + GetWeapon(weaponType).m_nAmmoTotal += ammo; + } else { + GetWeapon(weaponType).Initialise(weaponType, ammo); + m_maxWeaponTypeAllowed++; + } +} + +void +CPed::SetAmmo(eWeaponType weaponType, uint32 ammo) +{ + if (HasWeapon(weaponType)) { + GetWeapon(weaponType).m_nAmmoTotal = ammo; + } else { + GetWeapon(weaponType).Initialise(weaponType, ammo); + m_maxWeaponTypeAllowed++; + } +} + +void +CPed::ClearWeapons(void) +{ + CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(currentWeapon->m_nModelId); + + m_maxWeaponTypeAllowed = WEAPONTYPE_BASEBALLBAT; + m_currentWeapon = WEAPONTYPE_UNARMED; + + currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + AddWeaponModel(currentWeapon->m_nModelId); + for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + CWeapon &weapon = GetWeapon(i); + weapon.m_eWeaponType = WEAPONTYPE_UNARMED; + weapon.m_eWeaponState = WEAPONSTATE_READY; + weapon.m_nAmmoInClip = 0; + weapon.m_nAmmoTotal = 0; + weapon.m_nTimer = 0; + } +} + +void +CPed::PreRender(void) +{ + CShadows::StoreShadowForPed(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + UpdateRpHAnim(); + + if(bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD){ + // scale head to 0 if shot off + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3d zero = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT); + } + } +#endif + + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { + CVector bloodDir(0.0f, 0.0f, 0.0f); + CVector bloodPos(0.0f, 0.0f, 0.0f); + + TransformToNode(bloodPos, m_bodyPartBleeding); + + switch (m_bodyPartBleeding) { + case PED_HEAD: + bloodDir = 0.1f * GetUp(); + break; + case PED_UPPERARML: + bloodDir = 0.04f * GetUp() - 0.04f * GetRight(); + break; + case PED_UPPERARMR: + bloodDir = 0.04f * GetUp() - 0.04f * GetRight(); + break; + case PED_UPPERLEGL: + bloodDir = 0.04f * GetUp() + 0.05f * GetForward(); + break; + case PED_UPPERLEGR: + bloodDir = 0.04f * GetUp() + 0.05f * GetForward(); + break; + default: + bloodDir = CVector(0.0f, 0.0f, 0.0f); + break; + } + + for(int i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0); + } + if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) { + if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) { + bool doSplashUp = true; + CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex()); + CVector speed = FindPlayerSpeed(); + + if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) { + if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED)) { + doSplashUp = false; + } + } else + doSplashUp = false; + } else + doSplashUp = false; + + if (doSplashUp && ourCol->numSpheres > 0) { + for(int i = 0; i < ourCol->numSpheres; i++) { + CColSphere *sphere = &ourCol->spheres[i]; + CVector splashPos; + switch (sphere->piece) { + case PEDPIECE_LEFTARM: + case PEDPIECE_RIGHTARM: + case PEDPIECE_HEAD: + splashPos = GetMatrix() * ourCol->spheres[i].center; + splashPos.z += 0.7f * sphere->radius; + splashPos.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + splashPos.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1, 0); + break; + default: + break; + } + } + } + } + } +} + +void +CPed::Render(void) +{ + if (bInVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) { + if (!bRenderPedInCar) + return; + + float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr(); + if (camDistSq > SQR(25.0f * TheCamera.LODDistMultiplier)) + return; + } + + CEntity::Render(); + +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + renderLimb(PED_HEAD); + renderLimb(PED_HANDL); + renderLimb(PED_HANDR); + } + if(m_pWeaponModel && IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + RpAtomicRender(m_pWeaponModel); + } +#endif +} + +void +CPed::CheckAroundForPossibleCollisions(void) +{ + CVector ourCentre, objCentre; + CEntity *objects[8]; + int16 maxObject; + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) + return; + + GetBoundCentre(ourCentre); + + CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false); + for (int i = 0; i < maxObject; i++) { + CEntity *object = objects[i]; + if (bRunningToPhone) { + if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition())) + break; + } + object->GetBoundCentre(objCentre); + float radius = object->GetBoundRadius(); + if (radius > 4.5f || radius < 1.0f) + radius = 1.0f; + + // Developers gave up calculating Z diff. later according to asm. + float diff = CVector(ourCentre - objCentre).MagnitudeSqr2D(); + + if (sq(radius + 1.0f) > diff) + m_fRotationDest += DEGTORAD(22.5f); + } +} + +void +CPed::SetIdle(void) +{ + if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) { +#ifdef VC_PED_PORTS + if (m_nPedState == PED_AIM_GUN) + ClearPointGunAt(); + + m_nLastPedState = PED_NONE; +#endif + SetPedState(PED_IDLE); + SetMoveState(PEDMOVE_STILL); + } + if (m_nWaitState == WAITSTATE_FALSE) { + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000); + } +} + +void +CPed::Idle(void) +{ + CVehicle *veh = m_pMyVehicle; + if (veh && veh->m_nGettingOutFlags && m_vehDoor) { + + if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) { + + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { + + CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor); + CVector doorDist = GetPosition() - doorPos; + + if (doorDist.MagnitudeSqr() < sq(0.5f)) { + SetMoveState(PEDMOVE_WALK); + return; + } + } + } + } + + CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); + CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + int waitTime; + + if (m_nMoveState == PEDMOVE_STILL) { + + eWeaponType curWeapon = GetWeapon()->m_eWeaponType; + if (!armedIdleAssoc || + CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) { + + if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT + || !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + + m_moved = CVector2D(0.0f, 0.0f); + return; + } + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_BIGGUN, 3.0f); + waitTime = CGeneral::GetRandomNumberInRange(4000, 7500); + } else { + armedIdleAssoc->blendDelta = -2.0f; + armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; + waitTime = CGeneral::GetRandomNumberInRange(3000, 8500); + } + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime; + } else { + if (armedIdleAssoc) { + armedIdleAssoc->blendDelta = -8.0f; + armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; + m_nWaitTimer = 0; + } + if (!IsPlayer()) + SetMoveState(PEDMOVE_STILL); + } + m_moved = CVector2D(0.0f, 0.0f); +} + +void +CPed::ClearPause(void) +{ + RestorePreviousState(); +} + +void +CPed::Pause(void) +{ + m_moved = CVector2D(0.0f, 0.0f); + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) + ClearPause(); +} + +void +CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) +{ + if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead())) + return; + + ClearLookFlag(); + ClearAimFlag(); + SetStoredState(); + SetPedState(PED_FALL); + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); + + if (fallAssoc) { + fallAssoc->SetCurrentTime(0.0f); + fallAssoc->blendAmount = 0.0f; + fallAssoc->blendDelta = 8.0f; + fallAssoc->SetRun(); + } else { + fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f); + } + + if (extraTime == -1) { + m_getUpTimer = UINT32_MAX; + } else if (fallAssoc) { + if (IsPlayer()) { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + + 500.0f; + } else { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + + extraTime + + ((m_randomSeed + CTimer::GetFrameCounter()) % 1000); + } + } else { + m_getUpTimer = extraTime + + CTimer::GetTimeInMilliseconds() + + 1000 + + ((m_randomSeed + CTimer::GetFrameCounter()) % 1000); + } + bFallenDown = true; +} + +void +CPed::ClearFall(void) +{ + SetGetUp(); +} + +void +CPed::Fall(void) +{ + if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer +#ifdef VC_PED_PORTS + && bIsStanding +#endif + ) + ClearFall(); + + // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III. +} + +bool +CPed::CheckIfInTheAir(void) +{ + if (bInVehicle) + return false; + + CVector pos = GetPosition(); + CColPoint foundColPoint; + CEntity *foundEntity; + + float startZ = pos.z - 1.54f; + bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil); + if (!foundGround && m_nPedState != PED_JUMP) + { + pos.z -= FEET_OFFSET; + if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false)) + foundGround = true; + } + return !foundGround; +} + +void +CPed::SetInTheAir(void) +{ + if (bIsInTheAir) + return; + + bIsInTheAir = true; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_GLIDE, 4.0f); + + if (m_nPedState == PED_ATTACK) { + ClearAttack(); + ClearPointGunAt(); + } else if (m_nPedState == PED_FIGHT) { + EndFight(ENDFIGHT_FAST); + } + +} + +void +CPed::InTheAir(void) +{ + CColPoint foundCol; + CEntity *foundEnt; + + CVector ourPos = GetPosition(); + CVector bitBelow = GetPosition(); + bitBelow.z -= 4.04f; + + if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) { + if (!DyingOrDead()) { + if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) { + if (GetPosition().z - foundCol.point.z < 1.3f +#ifdef VC_PED_PORTS + || bIsStanding +#endif + ) + SetLanding(); + } else { + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) { + if (m_vecMoveSpeed.z < -0.1f) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); + } + } + } + } +} + +void +CPed::SetLanding(void) +{ + if (DyingOrDead()) + return; + + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); + CAnimBlendAssociation *landAssoc; + + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + if (fallAssoc) { + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_COLLAPSE); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f); + + if (IsPlayer()) + Say(SOUND_PED_LAND); + + } else { + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f); + } + + landAssoc->SetFinishCallback(PedLandCB, this); + bIsInTheAir = false; + bIsLanding = true; +} + +void +CPed::SetGetUp(void) +{ + if (m_nPedState == PED_GETUP && bGetUpAnimStarted) + return; + + if (!CanSetPedState()) + return; + + if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) { + if (bUpdateAnimHeading) { + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationCur -= HALFPI; + bUpdateAnimHeading = false; + } + if (m_nPedState != PED_GETUP) { + SetStoredState(); + SetPedState(PED_GETUP); + } + + CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; + CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition()); + if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE || + collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE + && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || + CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), + aTempPedColPts, nil, nil) > 0)) { + + bGetUpAnimStarted = false; + if (IsPlayer()) + InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else { + if (!CPad::GetPad(0)->ArePlayerControlsDisabled()) + return; + + InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0); + } + return; + } + bGetUpAnimStarted = true; + m_pCollidingEntity = nil; + bKnockedUpIntoAir = false; + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); + if (animAssoc) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN)) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUN, 8.0f); + } else { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + } + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP_FRONT, 1000.0f); + else + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + + animAssoc->SetFinishCallback(PedGetupCB,this); + } else { + m_fHealth = 0.0f; + SetDie(ANIM_STD_NUM, 4.0f, 0.0f); + } +} + +void +CPed::Mug(void) +{ + if (m_pSeekTarget && m_pSeekTarget->IsPed()) { + + if (CTimer::GetTimeInMilliseconds() <= m_attackTimer - 2000) { + if ((m_pSeekTarget->GetPosition() - GetPosition()).Magnitude() > 3.0f) + m_wepSkills = 50; + + Say(SOUND_PED_MUGGING); + ((CPed*)m_pSeekTarget)->Say(SOUND_PED_ROBBED); + } else { + SetWanderPath(CGeneral::GetRandomNumber() & 7); + SetFlee(m_pSeekTarget, 20000); + } + + } else { + SetIdle(); + } +} + +void +CPed::SetLookTimer(int time) +{ + if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + m_lookTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +void +CPed::SetAttackTimer(uint32 time) +{ + if (CTimer::GetTimeInMilliseconds() > m_attackTimer) + m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time; +} + +void +CPed::SetShootTimer(uint32 time) +{ + if (CTimer::GetTimeInMilliseconds() > m_shootTimer) { + m_shootTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +void +CPed::ClearLook(void) +{ + RestorePreviousState(); + ClearLookFlag(); +} + +void +CPed::Look(void) +{ + // UNUSED: This is a perfectly empty function. +} + +bool +CPed::TurnBody(void) +{ + bool turnDone = true; + + if (m_pLookTarget) + m_fLookDirection = CGeneral::GetRadianAngleBetweenPoints( + m_pLookTarget->GetPosition().x, + m_pLookTarget->GetPosition().y, + GetPosition().x, + GetPosition().y); + + float limitedLookDir = CGeneral::LimitRadianAngle(m_fLookDirection); + float currentRot = m_fRotationCur; + + if (currentRot - PI > limitedLookDir) + limitedLookDir += 2 * PI; + else if (PI + currentRot < limitedLookDir) + limitedLookDir -= 2 * PI; + + float neededTurn = currentRot - limitedLookDir; + m_fRotationDest = limitedLookDir; + + if (Abs(neededTurn) > 0.05f) { + turnDone = false; + currentRot -= neededTurn * 0.2f; + } + + m_fRotationCur = currentRot; + m_fLookDirection = limitedLookDir; + return turnDone; +} + +void +CPed::SetSeek(CVector pos, float distanceToCountDone) +{ + if (!IsPedInControl() + || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y)) + return; + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16 + || GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47 + || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE + || GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER + || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) { + ClearPointGunAt(); + } + + if (m_nPedState != PED_SEEK_POS) + SetStoredState(); + + SetPedState(PED_SEEK_POS); + m_distanceToCountSeekDone = distanceToCountDone; + m_vecSeekPos = pos; +} + +void +CPed::SetSeek(CEntity *seeking, float distanceToCountDone) +{ + if (!IsPedInControl()) + return; + + if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking) + return; + + if (!seeking) + return; + + if (m_nPedState != PED_SEEK_ENTITY) + SetStoredState(); + + SetPedState(PED_SEEK_ENTITY); + m_distanceToCountSeekDone = distanceToCountDone; + m_pSeekTarget = seeking; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + SetMoveState(PEDMOVE_STILL); +} + +void +CPed::ClearSeek(void) +{ + SetIdle(); + bRunningToPhone = false; +} + +bool +CPed::Seek(void) +{ + float distanceToCountItDone = m_distanceToCountSeekDone; + eMoveState nextMove = PEDMOVE_NONE; + + if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + + if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT && + m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) { + + if ((!m_pedInObjective || !m_pedInObjective->bInVehicle) + && !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) { + + CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil, + false, true, false, false, false, false); + + if (obstacle) { + if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) { + distanceToCountItDone = 2.5f; + } else { + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex()); + float yLength = vehModel->GetColModel()->boundingBox.max.y + - vehModel->GetColModel()->boundingBox.min.y; + distanceToCountItDone = yLength * 0.55f; + } + } + } + } + } + + if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY) + ClearSeek(); + + float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D(); + if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) { + + if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + + if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + nextMove = m_pedInObjective->m_nMoveState; + } else + nextMove = PEDMOVE_WALK; + + } else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) + nextMove = PEDMOVE_RUN; + else + nextMove = PEDMOVE_WALK; + + } else if (seekPosDist <= 2.0f) { + + if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + nextMove = m_pedInObjective->m_nMoveState; + + } else { + nextMove = PEDMOVE_RUN; + } + + if (m_nPedState == PED_SEEK_ENTITY) { + if (m_pSeekTarget->IsPed()) { + if (((CPed*)m_pSeekTarget)->bInVehicle) + distanceToCountItDone += 2.0f; + } + } + + if (seekPosDist >= distanceToCountItDone) { + if (bIsRunning) + nextMove = PEDMOVE_RUN; + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) { + + if (m_actionX != 0.0f && m_actionY != 0.0f) { + + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_actionX, m_actionY, + GetPosition().x, GetPosition().y); + + float neededTurn = Abs(m_fRotationDest - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (neededTurn > HALFPI) { + if (seekPosDist >= 1.0f) { + if (seekPosDist < 2.0f) { + if (bIsRunning) + nextMove = PEDMOVE_RUN; + else + nextMove = PEDMOVE_WALK; + } + } else { + nextMove = PEDMOVE_STILL; + } + } + + CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY); + if (moveDist.Magnitude() < 0.5f) { + m_nPedStateTimer = 0; + m_actionX = 0; + m_actionY = 0; + } + } + } else { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_vecSeekPos.x, m_vecSeekPos.y, + GetPosition().x, GetPosition().y); + + float neededTurn = Abs(m_fRotationDest - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (neededTurn > HALFPI) { + if (seekPosDist >= 1.0 && neededTurn <= DEGTORAD(135.0f)) { + if (seekPosDist < 2.0f) + nextMove = PEDMOVE_WALK; + } else { + nextMove = PEDMOVE_STILL; + } + } + } + + if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove) + || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) { + + SetMoveState(nextMove); + } + + SetMoveAnim(); + return false; + } + + if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) { + m_nPedStateTimer = 0; + m_actionX = 0; + m_actionY = 0; + } + + if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) { + if (m_pNextPathNode) + m_pNextPathNode = nil; + else + bScriptObjectiveCompleted = true; + + bUsePedNodeSeek = true; + } + + if (SeekFollowingPath(nil)) + m_nCurPathNode++; + + return true; +} + +void +CPed::SetFlee(CVector2D const &from, int time) +{ + if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace) + return; + + if (m_nPedState != PED_FLEE_ENTITY) { + SetStoredState(); + SetPedState(PED_FLEE_POS); + SetMoveState(PEDMOVE_RUN); + m_fleeFromPosX = from.x; + m_fleeFromPosY = from.y; + } + + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + m_fleeTimer = CTimer::GetTimeInMilliseconds() + time; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, GetPosition().y, + from.x, from.y); + + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace); + if (m_fRotationCur - PI > m_fRotationDest) { + m_fRotationDest += 2 * PI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + m_fRotationDest -= 2 * PI; + } +} + +void +CPed::SetFlee(CEntity *fleeFrom, int time) +{ + if (!IsPedInControl() || bKindaStayInSamePlace || !fleeFrom) + return; + + SetStoredState(); + SetPedState(PED_FLEE_ENTITY); + bUsePedNodeSeek = true; + SetMoveState(PEDMOVE_RUN); + m_fleeFrom = fleeFrom; + m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom); + + if (time <= 0) + m_fleeTimer = 0; + else + m_fleeTimer = CTimer::GetTimeInMilliseconds() + time; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, GetPosition().y, + fleeFrom->GetPosition().x, fleeFrom->GetPosition().y); + + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace); + if (m_fRotationCur - PI > m_fRotationDest) { + m_fRotationDest += 2 * PI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + m_fRotationDest -= 2 * PI; + } +} + +void +CPed::ClearFlee(void) +{ + RestorePreviousState(); + bUsePedNodeSeek = false; + m_chatTimer = 0; + m_fleeTimer = 0; +} + +void +CPed::Flee(void) +{ + if (CTimer::GetTimeInMilliseconds() > m_fleeTimer && m_fleeTimer) { + bool mayFinishFleeing = true; + if (m_nPedState == PED_FLEE_ENTITY) { + if ((CVector2D(GetPosition()) - ms_vec2DFleePosition).MagnitudeSqr() < sq(30.0f)) + mayFinishFleeing = false; + } + + if (mayFinishFleeing) { + eMoveState moveState = m_nMoveState; + ClearFlee(); + + if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) + RestorePreviousObjective(); + + if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) { + SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil); + } + return; + } + m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + + if (bUsePedNodeSeek) { + CPathNode *realLastNode = nil; + uint8 nextDirection = 0; + uint8 curDirectionShouldBe = 9; // means not defined yet + + if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds() + && m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) { + + if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) { + + curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); + if (m_nPathDir < curDirectionShouldBe) + m_nPathDir += 8; + + int dirDiff = m_nPathDir - curDirectionShouldBe; + if (dirDiff > 2 && dirDiff < 6) { + realLastNode = nil; + m_pLastPathNode = m_pNextPathNode; + m_pNextPathNode = nil; + } + } + + if (m_pNextPathNode) { + m_vecSeekPos = m_pNextPathNode->GetPosition(); + if (m_nMoveState == PEDMOVE_RUN) + bIsRunning = true; + + eMoveState moveState = m_nMoveState; + if (Seek()) { + realLastNode = m_pLastPathNode; + m_pLastPathNode = m_pNextPathNode; + m_pNextPathNode = nil; + } + bIsRunning = false; + SetMoveState(moveState); + } + } + + if (!m_pNextPathNode) { + if (curDirectionShouldBe == 9) { + curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); + } + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + curDirectionShouldBe, + &nextDirection); + + if (curDirectionShouldBe < nextDirection) + curDirectionShouldBe += 8; + + if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) { + m_nPathDir = nextDirection; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; + } else { + bUsePedNodeSeek = false; + SetMoveState(PEDMOVE_RUN); + Flee(); + } + } + return; + } + + if ((m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ON_FIRE) && m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) { + + float angleToFleeFromPos = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + ms_vec2DFleePosition.x, + ms_vec2DFleePosition.y); + + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFleeFromPos); + + if (m_fRotationCur - PI > m_fRotationDest) + m_fRotationDest += TWOPI; + else if (PI + m_fRotationCur < m_fRotationDest) + m_fRotationDest -= TWOPI; + } + + if (CTimer::GetTimeInMilliseconds() & 0x20) { + //CVector forwardPos = GetPosition(); + CMatrix forwardMat(GetMatrix()); + forwardMat.GetPosition() += Multiply3x3(forwardMat, CVector(0.0f, 4.0f, 0.0f)); + CVector forwardPos = forwardMat.GetPosition(); + + CEntity *foundEnt; + CColPoint foundCol; + bool found = CWorld::ProcessVerticalLine(forwardPos, forwardMat.GetPosition().z - 100.0f, foundCol, foundEnt, 1, 0, 0, 0, 1, 0, 0); + + if (!found || Abs(forwardPos.z - forwardMat.GetPosition().z) > 1.0f) { + m_fRotationDest += DEGTORAD(112.5f); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; + } + } + + if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer) + return; + + if (!m_collidingEntityWhileFleeing) + return; + + double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500; + + if (collidingThingPriorityMult <= 1.5) { + + double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + m_collidingEntityWhileFleeing->GetPosition().x, + m_collidingEntityWhileFleeing->GetPosition().y); + angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity); + + double angleToFleeCollidingThing = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0f, + 0.0f); + angleToFleeCollidingThing = CGeneral::LimitRadianAngle(angleToFleeCollidingThing); + + if (angleToFleeEntity - PI > angleToFleeCollidingThing) + angleToFleeCollidingThing += TWOPI; + else if (PI + angleToFleeEntity < angleToFleeCollidingThing) + angleToFleeCollidingThing -= TWOPI; + + if (collidingThingPriorityMult <= 1.0f) { + // Range [0.0, 1.0] + + float angleToFleeBoth = (angleToFleeCollidingThing + angleToFleeEntity) * 0.5f; + + if (m_fRotationDest - PI > angleToFleeBoth) + angleToFleeBoth += TWOPI; + else if (PI + m_fRotationDest < angleToFleeBoth) + angleToFleeBoth -= TWOPI; + + m_fRotationDest = (1.0f - collidingThingPriorityMult) * m_fRotationDest + collidingThingPriorityMult * angleToFleeBoth; + } else { + // Range (1.0, 1.5] + + double adjustedMult = (collidingThingPriorityMult - 1.0f) * 2.0f; + m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeCollidingThing; + } + } else { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0f, + 0.0f); + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + } + + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + if (m_fRotationCur - PI > m_fRotationDest) + m_fRotationDest += TWOPI; + else if (PI + m_fRotationCur < m_fRotationDest) + m_fRotationDest -= TWOPI; + +} + +// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway +void +CPed::WanderRange(void) +{ + bool arrived = Seek(); + if (arrived) { + Idle(); + if ((m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 > 997) { + CVector2D newCoords2D = m_wanderRangeBounds->GetRandomPointInRange(); + SetSeek(CVector(newCoords2D.x, newCoords2D.y, GetPosition().z), 2.5f); + } + } +} + +bool +CPed::SetWanderPath(int8 pathStateDest) +{ + uint8 nextPathState; + + if (IsPedInControl()) { + if (bKindaStayInSamePlace) { + SetIdle(); + return false; + } else { + m_nPathDir = pathStateDest; + if (pathStateDest == 0) + pathStateDest = CGeneral::GetRandomNumberInRange(1, 7); + + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &nextPathState); + + // Circular loop until we find a node for current m_nPathDir + while (!m_pNextPathNode) { + m_nPathDir = (m_nPathDir+1) % 8; + + // We're at where we started and couldn't find any node + if (m_nPathDir == pathStateDest) { + ClearAll(); + SetIdle(); + return false; + } + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &nextPathState); + } + + // We did it, save next path state and return true + m_nPathDir = nextPathState; + SetPedState(PED_WANDER_PATH); + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + return true; + } + } else { + m_nPathDir = pathStateDest; + bStartWanderPathOnFoot = true; + return false; + } +} + +void +CPed::WanderPath(void) +{ + if (!m_pNextPathNode) { + printf("THIS SHOULDN@T HAPPEN TOO OFTEN\n"); + SetIdle(); + return; + } + if (m_nWaitState == WAITSTATE_FALSE) { + if (m_nMoveState == PEDMOVE_STILL || m_nMoveState == PEDMOVE_NONE) + SetMoveState(PEDMOVE_WALK); + } + m_vecSeekPos = m_pNextPathNode->GetPosition(); + m_vecSeekPos.z += 1.0f; + + // Only returns true when ped is stuck(not stopped) I think, then we should assign new direction or wait state to him. + if (!Seek()) + return; + + CPathNode *previousLastNode = m_pLastPathNode; + uint8 randVal = (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 100; + + // We don't prefer 180-degree turns in normal situations + uint8 dirWeWouldntPrefer = m_nPathDir; + if (dirWeWouldntPrefer <= 3) + dirWeWouldntPrefer += 4; + else + dirWeWouldntPrefer -= 4; + + CPathNode *nodeWeWouldntPrefer = nil; + uint8 dirToSet = 9; // means undefined + uint8 dirWeWouldntPrefer2 = 9; // means undefined + if (randVal <= 90) { + if (randVal > 80) { + m_nPathDir += 2; + m_nPathDir %= 8; + } + } else { + m_nPathDir -= 2; + if (m_nPathDir < 0) + m_nPathDir += 8; + } + + m_pLastPathNode = m_pNextPathNode; + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &dirToSet); + + uint8 tryCount = 0; + + // NB: SetWanderPath checks for m_nPathDir == dirToStartWith, this one checks for tryCount > 7 + while (!m_pNextPathNode) { + tryCount++; + m_nPathDir = (m_nPathDir + 1) % 8; + + // We're at where we started and couldn't find any node + if (tryCount > 7) { + if (!nodeWeWouldntPrefer) { + ClearAll(); + SetIdle(); + // Probably this text carried over here after copy-pasting this loop from early version of SetWanderPath. + Error("Can't find valid path node, SetWanderPath, Ped.cpp"); + return; + } + m_pNextPathNode = nodeWeWouldntPrefer; + dirToSet = dirWeWouldntPrefer2; + } else { + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &dirToSet); + if (m_pNextPathNode) { + if (dirToSet == dirWeWouldntPrefer) { + nodeWeWouldntPrefer = m_pNextPathNode; + dirWeWouldntPrefer2 = dirToSet; + m_pNextPathNode = nil; + } + } + } + } + + m_nPathDir = dirToSet; + if (m_pLastPathNode == m_pNextPathNode) { + m_pNextPathNode = previousLastNode; + SetWaitState(WAITSTATE_DOUBLEBACK, nil); + Say(SOUND_PED_WAIT_DOUBLEBACK); + } else if (ThePaths.TestForPedTrafficLight(m_pLastPathNode, m_pNextPathNode)) { + SetWaitState(WAITSTATE_TRAFFIC_LIGHTS, nil); + } else if (ThePaths.TestCrossesRoad(m_pLastPathNode, m_pNextPathNode)) { + SetWaitState(WAITSTATE_CROSS_ROAD, nil); + } else if (m_pNextPathNode == previousLastNode) { + SetWaitState(WAITSTATE_DOUBLEBACK, nil); + Say(SOUND_PED_WAIT_DOUBLEBACK); + } +} + +void +CPed::Avoid(void) +{ + CPed *nearestPed; + + if(m_pedStats->m_temper > m_pedStats->m_fear && m_pedStats->m_temper > 50) + return; + + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { + + if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) { + nearestPed = m_nearPeds[0]; + + if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) { + + // Check if this ped wants to avoid the nearest one + if (CPedType::GetAvoid(m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) { + + // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters. + // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else. + + // Game converts from radians to degress and back again here, doesn't make much sense + CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); + forward.Normalise(); // this is kinda pointless + + // Move forward 1.25 meters + CVector2D testPosition = CVector2D(GetPosition()) + forward*1.25f; + + // Get distance to ped we want to avoid + CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition; + + if (distToPed.Magnitude() <= 1.0f && OurPedCanSeeThisOne((CEntity*)nearestPed)) { + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + + 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter()) + % 1000 / 5; + + m_fRotationDest += DEGTORAD(45.0f); + if (!bIsLooking) { + SetLookFlag(nearestPed, false); + SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800)); + } + } + } + } + } + } +} + +bool +CPed::SeekFollowingPath(CVector *unused) +{ + return m_nCurPathNode <= m_nPathNodes && m_nPathNodes; +} + +bool +CPed::SetFollowPath(CVector dest) +{ + if (m_nPedState == PED_FOLLOW_PATH) + return false; + + if (FindPlayerPed() != this) + return false; + + if ((dest - GetPosition()).Magnitude() <= 2.0f) + return false; + + CVector pointPoses[7]; + int16 pointsFound; + CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7); + for(int i = 0; i < pointsFound; i++) { + m_stPathNodeStates[i].x = pointPoses[i].x; + m_stPathNodeStates[i].y = pointPoses[i].y; + } + + m_nCurPathNode = 0; + m_nPathNodes = pointsFound; + if (m_nPathNodes < 1) + return false; + + SetStoredState(); + SetPedState(PED_FOLLOW_PATH); + SetMoveState(PEDMOVE_WALK); + return true; +} + +void +CPed::FollowPath(void) +{ + m_vecSeekPos.x = m_stPathNodeStates[m_nCurPathNode].x; + m_vecSeekPos.y = m_stPathNodeStates[m_nCurPathNode].y; + m_vecSeekPos.z = GetPosition().z; + + // Mysterious code +/* int v4 = 0; + int maxNodeIndex = m_nPathNodes - 1; + if (maxNodeIndex > 0) { + if (maxNodeIndex > 8) { + while (v4 < maxNodeIndex - 8) + v4 += 8; + } + + while (v4 < maxNodeIndex) + v4++; + + } +*/ + if (Seek()) { + m_nCurPathNode++; + if (m_nCurPathNode == m_nPathNodes) + RestorePreviousState(); + } +} + +void +CPed::SetEvasiveStep(CPhysical *reason, uint8 animType) +{ + AnimationId stepAnim; + + if (m_nPedState == PED_STEP_AWAY || !IsPedInControl() || ((IsPlayer() || !bRespondsToThreats) && animType == 0)) + return; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + reason->GetPosition().x, reason->GetPosition().y, + GetPosition().x, GetPosition().y); + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float neededTurn = Abs(angleToFace - m_fRotationCur); + bool vehPressedHorn = false; + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (reason->IsVehicle() && ((CVehicle*)reason)->IsCar()) { + CVehicle *veh = (CVehicle*)reason; + if (veh->m_nCarHornTimer != 0) { + vehPressedHorn = true; + if (!IsPlayer()) + animType = 1; + } + } + + if (neededTurn <= DEGTORAD(90.0f) || reason->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) { + SetLookFlag(reason, true); + if ((CGeneral::GetRandomNumber() & 1) && reason->GetModelIndex() != MI_RCBANDIT && animType == 0) { + stepAnim = ANIM_STD_HAILTAXI; + } else { + + float dangerDirection = CGeneral::GetRadianAngleBetweenPoints( + reason->m_vecMoveSpeed.x, reason->m_vecMoveSpeed.y, + 0.0f, 0.0f); + + // Let's turn our back to the "reason" + angleToFace += PI; + + if (angleToFace > PI) + angleToFace -= TWOPI; + + // We don't want to run towards car's direction + float dangerZone = angleToFace - dangerDirection; + dangerZone = CGeneral::LimitRadianAngle(dangerZone); + + // So, add or subtract 90deg (jump to left/right) according to that + if (dangerZone > 0.0f) + angleToFace = dangerDirection - HALFPI; + else + angleToFace = dangerDirection + HALFPI; + + stepAnim = ANIM_STD_NUM; + if (animType == 0 || animType == 1) + stepAnim = ANIM_STD_EVADE_STEP; + else if (animType == 2) + stepAnim = ANIM_STD_HANDSCOWER; + } + if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) { + CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f); + stepAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + stepAssoc->SetFinishCallback(PedEvadeCB, this); + + if (animType == 0) + Say(SOUND_PED_EVADE); + + m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace); + ClearAimFlag(); + SetStoredState(); + SetPedState(PED_STEP_AWAY); + } + } +} + +void +CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) +{ + if (!IsPedInControl() || !bRespondsToThreats) + return; + + CAnimBlendAssociation *animAssoc; + float angleToFace, neededTurn; + bool handsUp = false; + + angleToFace = m_fRotationCur; + CVehicle *veh = (CVehicle*) reason; + if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer != 0 && !IsPlayer()) { + onlyRandomJump = true; + } + + if (onlyRandomJump) { + if (reason) { + // Simple version of my bug fix below. Doesn't calculate "danger zone", selects jump direction randomly. + // Also doesn't include random hands up, sound etc. Only used on player ped and peds running from gun shots. + + float vehDirection = CGeneral::GetRadianAngleBetweenPoints( + veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, + 0.0f, 0.0f); + angleToFace = (CGeneral::GetRandomNumber() & 1) * PI + (-0.5f*PI) + vehDirection; + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + } + } else { + if (IsPlayer()) { + ((CPlayerPed*)this)->m_nEvadeAmount = 5; + ((CPlayerPed*)this)->m_pEvadingFrom = reason; + reason->RegisterReference((CEntity**) &((CPlayerPed*)this)->m_pEvadingFrom); + return; + } + + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + reason->GetPosition().x, reason->GetPosition().y, + GetPosition().x, GetPosition().y); + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + // FIX: Peds no more dive into cars. Taken from SetEvasiveStep, last if statement inverted +#ifdef FIX_BUGS + float vehDirection = CGeneral::GetRadianAngleBetweenPoints( + veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, + 0.0f, 0.0f); + + // Let's turn our back to the "reason" + angleToFace += PI; + + if (angleToFace > PI) + angleToFace -= 2 * PI; + + // We don't want to dive towards car's direction + float dangerZone = angleToFace - vehDirection; + dangerZone = CGeneral::LimitRadianAngle(dangerZone); + + // So, add or subtract 90deg (jump to left/right) according to that + if (dangerZone > 0.0f) + angleToFace = 0.5f * PI + vehDirection; + else + angleToFace = vehDirection - 0.5f * PI; +#endif + + neededTurn = Abs(angleToFace - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = 2 * PI - neededTurn; + + if (neededTurn <= 0.5f*PI) { + if (CGeneral::GetRandomNumber() & 1) + handsUp = true; + } else { + if (CGeneral::GetRandomNumber() & 7) + return; + } + Say(SOUND_PED_EVADE); + } + + if (handsUp || !IsPlayer() && m_pedStats->m_flags & STAT_NO_DIVE) { + m_fRotationCur = angleToFace; + ClearLookFlag(); + ClearAimFlag(); + SetLookFlag(reason, true); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP); + if (animAssoc) + return; + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 8.0f); + animAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + animAssoc->SetFinishCallback(PedEvadeCB, this); + SetStoredState(); + SetPedState(PED_STEP_AWAY); + } else { + m_fRotationCur = angleToFace; + ClearLookFlag(); + ClearAimFlag(); + SetStoredState(); + SetPedState(PED_DIVE_AWAY); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_EVADE_DIVE, 8.0f); + animAssoc->SetFinishCallback(PedEvadeCB, this); + } + + if (reason->IsVehicle() && m_nPedType == PEDTYPE_COP) { + if (veh->pDriver && veh->pDriver->IsPlayer()) { + CWanted *wanted = FindPlayerPed()->m_pWanted; + wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false); + wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false); + } + } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + else if (reason->IsVehicle()) { + if (veh->pDriver && veh->pDriver->IsPlayer()) { + CWanted* wanted = FindPlayerPed()->m_pWanted; + wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false); + } + } +#endif +} + +void +CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + if (!animAssoc) { + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) + ped->RestorePreviousState(); + + } else if (animAssoc->animId == ANIM_STD_EVADE_DIVE) { + ped->bUpdateAnimHeading = true; + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY) + { + ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; + ped->SetPedState(PED_FALL); + } + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + + } else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) { + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) + ped->RestorePreviousState(); + + } else if (ped->m_nPedState != PED_ARRESTED) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (animAssoc->blendDelta >= 0.0f) + animAssoc->blendDelta = -4.0f; + + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) { + ped->RestorePreviousState(); + } + } +} + +void +CPed::SetDie(AnimationId animId, float delta, float speed) +{ + CPlayerPed *player = FindPlayerPed(); + if (player == this) { + if (!player->m_bCanBeDamaged) + return; + } + + m_threatEntity = nil; + if (DyingOrDead()) + return; + + if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) + delta *= 0.5f; + + SetStoredState(); + ClearAll(); + m_fHealth = 0.0f; + if (m_nPedState == PED_DRIVING) { + if (!IsPlayer()) + FlagToDestroyWhenNextProcessed(); + } else if (bInVehicle) { + if (m_pVehicleAnim) + m_pVehicleAnim->blendDelta = -1000.0f; + } else if (EnteringCar()) { + QuitEnteringCar(); + } + + SetPedState(PED_DIE); + if (animId == ANIM_STD_NUM) { + bIsPedDieAnimPlaying = false; + } else { + CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); + if (speed > 0.0f) + dieAssoc->speed = speed; + + dieAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + if (dieAssoc->IsRunning()) { + dieAssoc->SetFinishCallback(FinishDieAnimCB, this); + bIsPedDieAnimPlaying = true; + } + } + + Say(SOUND_PED_DEATH); + if (m_nLastPedState == PED_ENTER_CAR || m_nLastPedState == PED_CARJACK) + QuitEnteringCar(); + if (!bInVehicle) + StopNonPartialAnims(); + + m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); +} + +void +CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (ped->bIsPedDieAnimPlaying) + ped->bIsPedDieAnimPlaying = false; +} + +void +CPed::SetDead(void) +{ + bUsesCollision = false; + + m_fHealth = 0.0f; + if (m_nPedState == PED_DRIVING) + bIsVisible = false; + + SetPedState(PED_DEAD); + m_pVehicleAnim = nil; + m_pCollidingEntity = nil; + + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(weapon->m_nModelId); + + m_currentWeapon = WEAPONTYPE_UNARMED; + CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250); + if (this != FindPlayerPed()) { + CreateDeadPedWeaponPickups(); + CreateDeadPedMoney(); + } + + m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); + m_deadBleeding = false; + bDoBloodyFootprints = false; + bVehExitWillBeInstant = false; + CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000); +} + +void +CPed::Die(void) +{ + // UNUSED: This is a perfectly empty function. +} + +void +CPed::SetChat(CEntity *chatWith, uint32 time) +{ + if(m_nPedState != PED_CHAT) + SetStoredState(); + + SetPedState(PED_CHAT); + SetMoveState(PEDMOVE_STILL); +#if defined VC_PED_PORTS || defined FIX_BUGS + m_lookTimer = 0; +#endif + SetLookFlag(chatWith, true); + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; + m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; +} + +void +CPed::Chat(void) +{ + // We're already looking to our partner + if (bIsLooking && TurnBody()) + ClearLookFlag(); + + if (!m_pLookTarget || !m_pLookTarget->IsPed()) { + ClearChat(); + return; + } + + CPed *partner = (CPed*) m_pLookTarget; + + if (partner->m_nPedState != PED_CHAT) { + ClearChat(); + if (partner->m_pedInObjective) { + if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || + partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE) + ReactToAttack(partner->m_pedInObjective); + } + return; + } + if (bIsTalking) { + if (CGeneral::GetRandomNumber() < 512) { + CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (chatAssoc) { + chatAssoc->blendDelta = -4.0f; + chatAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + bIsTalking = false; + } else + Say(SOUND_PED_CHAT); + + } else { + + if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); + } + if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { + CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CHAT, 4.0f); + float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f); + chatAssoc->SetCurrentTime(chatTime); + + bIsTalking = true; + Say(SOUND_PED_CHAT); + } + } + if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) { + ClearChat(); + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; + } +} + +void +CPed::ClearChat(void) +{ + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + bIsTalking = false; + ClearLookFlag(); + RestorePreviousState(); +} + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +void +ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + ped->m_nMoveState = PEDMOVE_STILL; + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f); + + if (assoc->blendAmount > 0.5f && ped) { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f); + } +} + +void +ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg) +{ + assoc->flags |= ASSOC_DELETEFADEDOUT; + assoc->blendDelta = -1000.0f; + CPed* ped = (CPed*)arg; + + if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) { + crimeReporters[ped->m_phoneId] = nil; + gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE; + ped->m_phoneId = -1; + } + + if (assoc->blendAmount > 0.5f) + ped->bUpdateAnimHeading = true; + + ped->SetWanderPath(CGeneral::GetRandomNumber() & 7); +} +#endif + +bool +CPed::FacePhone(void) +{ + // This function was broken since it's left unused early in development. +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + float phoneDir = CGeneral::GetRadianAngleBetweenPoints( + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, + GetPosition().x, GetPosition().y); + + if (m_facePhoneStart) { + m_lookTimer = 0; + SetLookFlag(phoneDir, true); + m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; + m_facePhoneStart = false; + } + + if (bIsLooking && TurnBody()) { + ClearLookFlag(); + SetIdle(); + m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; + CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); + assoc->SetFinishCallback(ReportPhonePickUpCB, this); + return true; + } + + return false; +#else + float currentRot = RADTODEG(m_fRotationCur); + float phoneDir = CGeneral::GetRadianAngleBetweenPoints( + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, + GetPosition().x, + GetPosition().y); + + SetLookFlag(phoneDir, false); + phoneDir = CGeneral::LimitAngle(phoneDir); + m_moved = CVector2D(0.0f, 0.0f); + + if (currentRot - 180.0f > phoneDir) + phoneDir += 2 * 180.0f; + else if (180.0f + currentRot < phoneDir) + phoneDir -= 2 * 180.0f; + + float neededTurn = currentRot - phoneDir; + + if (Abs(neededTurn) <= 0.75f) { + SetIdle(); + ClearLookFlag(); + m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; + return true; + } else { + m_fRotationCur = DEGTORAD(currentRot - neededTurn * 0.2f); + return false; + } +#endif +} +bool +CPed::MakePhonecall(void) +{ +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { + + FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), + (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false); + + if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN) + FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); + + bRunningToPhone = false; + } +#endif + if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer) + return false; + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK); + if (talkAssoc && talkAssoc->blendAmount > 0.5f) { + CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); + endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + endAssoc->SetFinishCallback(ReportPhonePutDownCB, this); + } +#endif + SetIdle(); + + gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE; +#ifndef PEDS_REPORT_CRIMES_ON_PHONE + m_phoneId = -1; +#endif + + // Because SetWanderPath is now done async in ReportPhonePutDownCB +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + return false; +#else + return true; +#endif +} + +void +CPed::Teleport(CVector pos) +{ + CWorld::Remove(this); + SetPosition(pos); + bIsStanding = false; + m_nPedStateTimer = 0; + m_actionX = 0.0f; + m_actionY = 0.0f; + m_pDamageEntity = nil; + CWorld::Add(this); +} + +void +CPed::SetSeekCar(CVehicle *car, uint32 doorNode) +{ + if (m_nPedState == PED_SEEK_CAR) + return; + +#ifdef VC_PED_PORTS + if (!CanSetPedState() || m_nPedState == PED_DRIVING) + return; +#endif + + SetStoredState(); + m_pSeekTarget = car; + m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); + m_carInObjective = car; + m_carInObjective->RegisterReference((CEntity**) &m_carInObjective); + m_pMyVehicle = car; + m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); + // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); + m_vehDoor = doorNode; + m_distanceToCountSeekDone = 0.5f; + SetPedState(PED_SEEK_CAR); + +} + +void +CPed::SeekCar(void) +{ + CVehicle *vehToSeek = m_carInObjective; + CVector dest(0.0f, 0.0f, 0.0f); + if (!vehToSeek) { + RestorePreviousState(); + return; + } + + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (IsRoomToBeCarJacked()) { + dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor); + } else if (m_nPedType == PEDTYPE_COP) { + dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF); + } else { + SetMoveState(PEDMOVE_STILL); + } + } else + GetNearestDoor(vehToSeek, dest); + } else { + if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) { + SetMoveState(PEDMOVE_STILL); + return; + } + if (vehToSeek->GetModelIndex() == MI_COACH) { + GetNearestDoor(vehToSeek, dest); + } else { + if (vehToSeek->IsTrain()) { + if (vehToSeek->GetStatus() != STATUS_TRAIN_NOT_MOVING) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + if (!GetNearestTrainDoor(vehToSeek, dest)) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + } else { + if (!GetNearestPassengerDoor(vehToSeek, dest)) { + if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) { + RestorePreviousObjective(); + RestorePreviousState(); + } else { + SetMoveState(PEDMOVE_STILL); + } + bVehEnterDoorIsBlocked = true; + return; + } + bVehEnterDoorIsBlocked = false; + } + } + } + + if (dest.x == 0.0f && dest.y == 0.0f) { +#ifdef FIX_BUGS + if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) { +#else + if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) { +#endif + RestorePreviousState(); + if (IsPlayer()) { + ClearObjective(); + } else if (CharCreatedBy == RANDOM_CHAR) { + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + SetMoveState(PEDMOVE_STILL); + TheCamera.ClearPlayerWeaponMode(); + CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek); + return; + } + dest = vehToSeek->GetPosition(); + if (bCollidedWithMyVehicle) { + WarpPedIntoCar(m_pMyVehicle); + return; + } + } + bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek); + m_vecSeekPos = dest; + float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr(); +#ifndef VC_PED_PORTS + if (bIsRunning) + SetMoveState(PEDMOVE_RUN); +#else + if (bIsRunning || + vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f)) + SetMoveState(PEDMOVE_RUN); +#endif + else if (distToDestSqr < sq(2.0f)) + SetMoveState(PEDMOVE_WALK); + + if (distToDestSqr >= 1.0f) + bCanPedEnterSeekedCar = false; + else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr) + bCanPedEnterSeekedCar = true; + + if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor)) + bVehEnterDoorIsBlocked = true; + else + bVehEnterDoorIsBlocked = false; + + // Arrived to the car + if (Seek()) { + if (!foundBetterPosToSeek) { + if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { + if (vehToSeek->IsTrain()) { + SetEnterTrain(vehToSeek, m_vehDoor); + } else { + m_fRotationCur = m_fRotationDest; + if (!bVehEnterDoorIsBlocked) { + vehToSeek->SetIsStatic(false); + if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) { + SetSolicit(1000); + } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { + SetBuyIceCream(); + } else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1 + && vehToSeek->CanPedEnterCar()) { + + switch (vehToSeek->GetStatus()) { + case STATUS_PLAYER: + case STATUS_SIMPLE: + case STATUS_PHYSICS: + case STATUS_PLAYER_DISABLED: + if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && + (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { + SetCarJack(vehToSeek); + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF) + vehToSeek->pDriver->bFleeAfterExitingCar = true; + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + break; + case STATUS_ABANDONED: + if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { + if (IsPlayer()) + SetEnterCar(vehToSeek, m_vehDoor); + } else { + SetCarJack(vehToSeek); + } + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + break; + case STATUS_WRECKED: + SetIdle(); + break; + default: + return; + } + } else { + RestorePreviousState(); + } + } else { + SetMoveState(PEDMOVE_STILL); + } + } + } + } + } +} + +bool +CPed::CheckForExplosions(CVector2D &area) +{ + int event = 0; + if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) { + area.x = gaEvent[event].posn.x; + area.y = gaEvent[event].posn.y; + CEntity *actualEntity = nil; + + switch (gaEvent[event].entityType) { + case EVENT_ENTITY_PED: + actualEntity = CPools::GetPed(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_VEHICLE: + actualEntity = CPools::GetVehicle(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_OBJECT: + actualEntity = CPools::GetObject(gaEvent[event].entityRef); + break; + default: + break; + } + + if (actualEntity) { + m_pEventEntity = actualEntity; + m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); + bGonnaInvestigateEvent = true; + } else + bGonnaInvestigateEvent = false; + + CEventList::ClearEvent(event); + return true; + } else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) { + area.x = gaEvent[event].posn.x; + area.y = gaEvent[event].posn.y; + CEventList::ClearEvent(event); + bGonnaInvestigateEvent = false; + return true; + } + + bGonnaInvestigateEvent = false; + return false; +} + +CPed * +CPed::CheckForGunShots(void) +{ + int event; + if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { + if (gaEvent[event].entityType == EVENT_ENTITY_PED) { + // Probably due to we don't want peds to go gunshot area? (same on VC) + bGonnaInvestigateEvent = false; + return CPools::GetPed(gaEvent[event].entityRef); + } + } + bGonnaInvestigateEvent = false; + return nil; +} + +CPed * +CPed::CheckForDeadPeds(void) +{ + int event; + if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) { + int pedHandle = gaEvent[event].entityRef; + if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) { + bGonnaInvestigateEvent = true; + return CPools::GetPed(pedHandle); + } + } + bGonnaInvestigateEvent = false; + return nil; +} + +bool +CPed::IsPlayer(void) const +{ + return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 || + m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4; +} + +bool +CPed::IsGangMember(void) const +{ + return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9; +} + +bool +CPed::IsPointerValid(void) +{ + int pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8; + if (pedIndex < 0 || pedIndex >= NUMPEDS) + return false; + + if (m_entryInfoList.first || FindPlayerPed() == this) + return true; + + return false; +} + +void +CPed::SetPedPositionInCar(void) +{ + if (CReplay::IsPlayingBack()) + return; + + if (bChangedSeat) { + bool notYet = false; + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS)) { + notYet = true; + } + if (notYet) { + LineUpPedWithCar(LINE_UP_TO_CAR_START); + bChangedSeat = false; + return; + } + } + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex()); + CMatrix newMat(m_pMyVehicle->GetMatrix()); + CVector seatPos; + if (m_pMyVehicle->pDriver == this) { + seatPos = vehModel->GetFrontSeatPosn(); + if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE) + seatPos.x = -seatPos.x; + + } else if (m_pMyVehicle->pPassengers[0] == this) { + seatPos = vehModel->GetFrontSeatPosn(); + } else if (m_pMyVehicle->pPassengers[1] == this) { + seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + seatPos.x = -seatPos.x; + } else { + if (m_pMyVehicle->pPassengers[2] == this) { + seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + } else { + seatPos = vehModel->GetFrontSeatPosn(); + } + } + newMat.GetPosition() += Multiply3x3(newMat, seatPos); + // Already done below (SetTranslate(0.0f, 0.0f, 0.0f)) + // tempMat.SetUnity(); + + // Rear seats on vans don't face to front, so rotate them HALFPI. + if (m_pMyVehicle->bIsVan) { + CMatrix tempMat; + if (m_pMyVehicle->pPassengers[1] == this) { + m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI; + tempMat.SetTranslate(0.0f, 0.0f, 0.0f); + tempMat.RotateZ(-HALFPI); + newMat = newMat * tempMat; + } else if (m_pMyVehicle->pPassengers[2] == this) { + m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI; + tempMat.SetTranslate(0.0f, 0.0f, 0.0f); + tempMat.RotateZ(HALFPI); + newMat = newMat * tempMat; + } else { + m_fRotationCur = m_pMyVehicle->GetForward().Heading(); + } + } else { + m_fRotationCur = m_pMyVehicle->GetForward().Heading(); + } + SetMatrix(newMat); +} + +void +CPed::LookForSexyPeds(void) +{ + if ((!IsPedInControl() && m_nPedState != PED_DRIVING) + || m_lookTimer >= CTimer::GetTimeInMilliseconds() || +#ifdef FIX_BUGS + // gang members have these lines too + (!IsGangMember() && m_nPedType != PEDTYPE_CIVMALE) +#else + m_nPedType != PEDTYPE_CIVMALE +#endif + ) + return; + + for (int i = 0; i < m_numNearPeds; i++) { + if (CanSeeEntity(m_nearPeds[i])) { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) { + CPed *nearPed = m_nearPeds[i]; + if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) +#ifdef FIX_BUGS + // react to prostitutes as well + && ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE) || (nearPed->m_nPedType == PEDTYPE_PROSTITUTE))) { +#else + && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { +#endif + + SetLookFlag(nearPed, true); + m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; + Say(SOUND_PED_CHAT_SEXY); + return; + } + } + } + } + m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; +} + +void +CPed::LookForSexyCars(void) +{ + CEntity *vehicles[8]; + CVehicle *veh; + int foundVehId = 0; + int bestPriceYet = 0; + int16 lastVehicle; + + if (!IsPedInControl() && m_nPedState != PED_DRIVING) + return; + + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + CWorld::FindObjectsInRange(GetPosition(), 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int vehId = 0; vehId < lastVehicle; vehId++) { + veh = (CVehicle*)vehicles[vehId]; + if (veh != m_pMyVehicle && bestPriceYet < veh->pHandling->nMonetaryValue) { + foundVehId = vehId; + bestPriceYet = veh->pHandling->nMonetaryValue; + } + } + if (lastVehicle > 0 && bestPriceYet > 40000) + SetLookFlag(vehicles[foundVehId], false); + + m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; + } +} + +bool +CPed::LookForInterestingNodes(void) +{ + CBaseModelInfo *model; + CPtrNode *ptrNode; + CVector effectDist; + C2dEffect *effect; + CMatrix *objMat; + + if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) { + return false; + } + bool found = false; + uint8 randVal = CGeneral::GetRandomNumber() % 256; + + int minX = CWorld::GetSectorIndexX(GetPosition().x - CHECK_NEARBY_THINGS_MAX_DIST); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - CHECK_NEARBY_THINGS_MAX_DIST); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + CHECK_NEARBY_THINGS_MAX_DIST); +#ifdef FIX_BUGS + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(GetPosition().y + CHECK_NEARBY_THINGS_MAX_DIST); +#ifdef FIX_BUGS + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + for (int curY = minY; curY <= maxY && !found; curY++) { + for (int curX = minX; curX <= maxX && !found; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + + for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) { + CVehicle *veh = (CVehicle*)ptrNode->item; + model = veh->GetModelInfo(); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &veh->GetMatrix(); + CVector effectPos = veh->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) { + CObject *obj = (CObject*)ptrNode->item; + model = CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &obj->GetMatrix(); + CVector effectPos = obj->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) { + CBuilding *building = (CBuilding*)ptrNode->item; + model = CModelInfo::GetModelInfo(building->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &building->GetMatrix(); + CVector effectPos = building->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) { + CBuilding *building = (CBuilding*)ptrNode->item; + model = CModelInfo::GetModelInfo(building->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &building->GetMatrix(); + CVector effectPos = building->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + } + } + + if (!found) + return false; + + CVector effectFrontLocal = Multiply3x3(*objMat, effect->attractor.dir); + float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f); + randVal = CGeneral::GetRandomNumber() % 256; + if (randVal <= m_randomSeed % 256) { + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; + SetLookFlag(angleToFace, true); + SetLookTimer(1000); + return false; + } + + CVector2D effectPos = *objMat * effect->pos; + switch (effect->attractor.type) { + case ATTRACTORTYPE_ICECREAM: + SetInvestigateEvent(EVENT_ICECREAM, effectPos, 0.1f, 15000, angleToFace); + break; + case ATTRACTORTYPE_STARE: + SetInvestigateEvent(EVENT_SHOPSTALL, effectPos, 1.0f, + CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500), + angleToFace); + break; + default: + return true; + } + return true; +} + +void +CPed::SetWaitState(eWaitState state, void *time) +{ + AnimationId waitAnim = ANIM_STD_NUM; + CAnimBlendAssociation *animAssoc; + + if (!IsPedInControl()) + return; + + if (state != m_nWaitState) + FinishedWaitCB(nil, this); + + switch (state) { + case WAITSTATE_TRAFFIC_LIGHTS: + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500; + SetMoveState(PEDMOVE_STILL); + break; + case WAITSTATE_CROSS_ROAD: + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); + break; + case WAITSTATE_CROSS_ROAD_LOOK: + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 8.0f); + + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000,5000); + + break; + case WAITSTATE_LOOK_PED: + case WAITSTATE_LOOK_SHOP: + case WAITSTATE_LOOK_ACCIDENT: + case WAITSTATE_FACEOFF_GANG: + break; + case WAITSTATE_DOUBLEBACK: + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + break; + case WAITSTATE_HITWALL: + m_headingRate = 2.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 16.0f); + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->flags |= ASSOC_FADEOUTWHENDONE; + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + + if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { + ClearObjective(); + RestorePreviousState(); + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + break; + case WAITSTATE_TURN180: + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TURN180, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this); + break; + case WAITSTATE_SURPRISE: + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + break; + case WAITSTATE_STUCK: + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + + if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { + ClearObjective(); + RestorePreviousState(); + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + break; + case WAITSTATE_LOOK_ABOUT: + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + + break; + case WAITSTATE_PLAYANIM_COWER: + waitAnim = ANIM_STD_HANDSCOWER; + case WAITSTATE_PLAYANIM_HANDSUP: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSUP; + case WAITSTATE_PLAYANIM_HANDSCOWER: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSCOWER; + m_headingRate = 0.0f; + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000; + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f); + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + break; + case WAITSTATE_PLAYANIM_DUCK: + waitAnim = ANIM_STD_DUCK_DOWN; + case WAITSTATE_PLAYANIM_TAXI: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HAILTAXI; + case WAITSTATE_PLAYANIM_CHAT: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_CHAT; + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000; + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f); + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + break; + case WAITSTATE_FINISH_FLEE: + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + break; + default: + m_nWaitState = WAITSTATE_FALSE; + RestoreHeadingRate(); + return; + } + m_nWaitState = state; +} + +void +CPed::Wait(void) +{ + AnimationId mustHaveAnim = ANIM_STD_NUM; + CAnimBlendAssociation *animAssoc; + CPed *pedWeLook; + + if (DyingOrDead()) { + m_nWaitState = WAITSTATE_FALSE; + RestoreHeadingRate(); + return; + } + + switch (m_nWaitState) { + + case WAITSTATE_TRAFFIC_LIGHTS: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) { + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + } + } + break; + + case WAITSTATE_CROSS_ROAD: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer) + m_nWaitState = WAITSTATE_FALSE; + else + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_CROSS_ROAD_LOOK: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + m_nWaitState = WAITSTATE_FALSE; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_DOUBLEBACK: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds(); + if (timeLeft < 2500 && timeLeft > 2000) { + m_nWaitTimer -= 500; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); + } + } else { + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + } + break; + + case WAITSTATE_HITWALL: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + } + } else { + m_nWaitState = WAITSTATE_FALSE; + } + break; + + case WAITSTATE_TURN180: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + m_fRotationCur = m_fRotationCur + PI; + if (m_nPedState == PED_INVESTIGATE) + ClearInvestigateEvent(); + } + + if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + } + break; + + case WAITSTATE_SURPRISE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIT_WALL)) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + } else { + m_nWaitState = WAITSTATE_FALSE; + } + } + break; + + case WAITSTATE_STUCK: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) + break; + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_TURN180); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); + + if (animAssoc) { + if (animAssoc->IsPartial()) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } else { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + } + + if (animAssoc->animId == ANIM_STD_TURN180) { + m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + m_nStoredMoveState = PEDMOVE_NONE; + m_panicCounter = 0; + return; + } + } + + AnimationId animToPlay; + + switch (CGeneral::GetRandomNumber() & 3) { + case 0: + animToPlay = ANIM_STD_ROADCROSS; + break; + case 1: + animToPlay = ANIM_STD_IDLE_TIRED; + break; + case 2: + animToPlay = ANIM_STD_XPRESS_SCRATCH; + break; + case 3: + animToPlay = ANIM_STD_TURN180; + break; + default: + break; + } + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); + + if (animToPlay == ANIM_STD_TURN180) + animAssoc->SetFinishCallback(FinishedWaitCB, this); + + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000); + break; + + case WAITSTATE_LOOK_ABOUT: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + m_nWaitState = WAITSTATE_FALSE; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_PLAYANIM_HANDSUP: + mustHaveAnim = ANIM_STD_HANDSUP; + + case WAITSTATE_PLAYANIM_HANDSCOWER: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HANDSCOWER; + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + pedWeLook = (CPed*) m_pLookTarget; + + if ((!m_pLookTarget || !m_pLookTarget->IsPed() || pedWeLook->m_pPointGunAt) + && m_nPedState != PED_FLEE_ENTITY + && m_nPedState != PED_ATTACK + && CTimer::GetTimeInMilliseconds() <= m_nWaitTimer + && animAssoc) { + + TurnBody(); + } else { + m_nWaitState = WAITSTATE_FALSE; + m_nWaitTimer = 0; + if (m_pLookTarget && m_pLookTarget->IsPed()) { + + if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) { + + if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { + + if (GetWeapon()->IsTypeMelee()) { +#ifdef VC_PED_PORTS + if(m_pedStats->m_flags & STAT_GUN_PANIC) { +#endif + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) { + + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + } + if (m_nMoveState != PEDMOVE_RUN) + SetMoveState(PEDMOVE_WALK); + + if (m_nPedType != PEDTYPE_COP) { + ProcessObjective(); + SetMoveState(PEDMOVE_WALK); + } +#ifdef VC_PED_PORTS + } else { + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + } +#endif + } else { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget); + SetObjectiveTimer(20000); + } + } else { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) + { + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + } + SetMoveState(PEDMOVE_RUN); + Say(SOUND_PED_FLEE_RUN); + } + } + } + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + case WAITSTATE_PLAYANIM_COWER: + mustHaveAnim = ANIM_STD_HANDSCOWER; + + case WAITSTATE_PLAYANIM_DUCK: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_DUCK_DOWN; + + case WAITSTATE_PLAYANIM_TAXI: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HAILTAXI; + + case WAITSTATE_PLAYANIM_CHAT: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_CHAT; + + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + m_nWaitState = WAITSTATE_FALSE; + } +#ifdef VC_PED_PORTS + else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { + if (m_pedInObjective) { + if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { + + // VC also calls CleanUpOldReference here for old LookTarget. + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + } + } + } +#endif + break; + + case WAITSTATE_FINISH_FLEE: + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + if (animAssoc) { + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + int timer = 2000; + m_nWaitState = WAITSTATE_FALSE; + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); + } + } else { + m_nWaitState = WAITSTATE_FALSE; + } + break; + default: + break; + } + + if(!m_nWaitState) + RestoreHeadingRate(); +} + +void +CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + ped->m_nWaitTimer = 0; + ped->RestoreHeadingRate(); + ped->Wait(); +} + +void +CPed::RestoreHeadingRate(void) +{ + m_headingRate = m_pedStats->m_headingChangeRate; +} + +void +CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) +{ + ((CPed*)arg)->m_headingRate = ((CPed*)arg)->m_pedStats->m_headingChangeRate; +} + +void +CPed::FlagToDestroyWhenNextProcessed(void) +{ + bRemoveFromWorld = true; + if (!InVehicle()) + return; + if (m_pMyVehicle->pDriver == this){ + m_pMyVehicle->pDriver = nil; + if (IsPlayer() && m_pMyVehicle->GetStatus() != STATUS_WRECKED) + m_pMyVehicle->SetStatus(STATUS_ABANDONED); + }else{ + m_pMyVehicle->RemovePassenger(this); + } + bInVehicle = false; + m_pMyVehicle = nil; + + if (CharCreatedBy == MISSION_CHAR) + SetPedState(PED_DEAD); + else + SetPedState(PED_NONE); + m_pVehicleAnim = nil; +} + +void +CPed::SetSolicit(uint32 time) +{ + if (m_nPedState == PED_SOLICIT || !IsPedInControl() || !m_carInObjective) + return; + + if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0 + && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) { + if (m_vehDoor == CAR_DOOR_LF) { + m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; + } else { + m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI; + } + + if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; + + if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_HOOKERTALK, 4.0f); + + SetPedState(PED_SOLICIT); + } + } +} + +void +CPed::Solicit(void) +{ + if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { + CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f); + SetMoveState(PEDMOVE_STILL); + + // Game uses GetAngleBetweenPoints and converts it to radian + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + doorPos.x, doorPos.y, + GetPosition().x, GetPosition().y); + + if (m_fRotationDest < 0.0f) { + m_fRotationDest = m_fRotationDest + TWOPI; + } else if (m_fRotationDest > TWOPI) { + m_fRotationDest = m_fRotationDest - TWOPI; + } + + if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f) + return; + CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_HOOKERTALK); + if (talkAssoc) { + talkAssoc->blendDelta = -1000.0f; + talkAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + RestorePreviousState(); + RestorePreviousObjective(); + SetObjectiveTimer(10000); + } else if (!m_carInObjective) { + RestorePreviousState(); + RestorePreviousObjective(); + SetObjectiveTimer(10000); + } else if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney <= 100) { + m_carInObjective = nil; + } else { + m_pVehicleAnim = nil; + SetLeader(m_carInObjective->pDriver); + } +} + +void +CPed::SetBuyIceCream(void) +{ + if (m_nPedState == PED_BUY_ICECREAM || !IsPedInControl()) + return; + + if (!m_carInObjective) + return; + +#ifdef FIX_ICECREAM + + // Simulating BuyIceCream + CPed* driver = m_carInObjective->pDriver; + if (driver) { + SetPedState(PED_BUY_ICECREAM); + bFindNewNodeAfterStateRestore = true; + SetObjectiveTimer(8000); + SetChat(driver, 8000); + driver->SetChat(this, 8000); + return; + } +#endif + + // Side of the Ice Cream van + m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; + + if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { + m_chatTimer = CTimer::GetTimeInMilliseconds() + 3000; + SetPedState(PED_BUY_ICECREAM); + } +} + +bool +CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) +{ + bool foundIt = false; + + CVector helperPos = GetPosition(); + helperPos.z = pos->z - 0.5f; + + CVector foundPos = *pos; + foundPos.z -= 0.5f; + + // If there is another car between target car and us. + if (CWorld::TestSphereAgainstWorld((foundPos + helperPos) / 2.0f, 0.25f, veh, false, true, false, false, false, false)) { + + CColModel *vehCol = veh->GetModelInfo()->GetColModel(); + CVector *colMin = &vehCol->boundingBox.min; + CVector *colMax = &vehCol->boundingBox.max; + + CVector leftRearPos = CVector(colMin->x - 0.5f, colMin->y - 0.5f, 0.0f); + CVector rightRearPos = CVector(0.5f + colMax->x, colMin->y - 0.5f, 0.0f); + CVector leftFrontPos = CVector(colMin->x - 0.5f, 0.5f + colMax->y, 0.0f); + CVector rightFrontPos = CVector(0.5f + colMax->x, 0.5f + colMax->y, 0.0f); + + leftRearPos = veh->GetMatrix() * leftRearPos; + rightRearPos = veh->GetMatrix() * rightRearPos; + leftFrontPos = veh->GetMatrix() * leftFrontPos; + rightFrontPos = veh->GetMatrix() * rightFrontPos; + + // Makes helperPos veh-ped distance vector. + helperPos -= veh->GetPosition(); + + // ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour. + // On every run it returns another pos. for ped, with same distance to the veh. + // Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't) + helperPos = veh->GetMatrix() * helperPos; + + float vehForwardHeading = veh->GetForward().Heading(); + + // I'm absolutely not sure about these namings. + // NTVF = needed turn if we're looking to vehicle front and wanna look to... + + float potentialLrHeading = Atan2(leftRearPos.x - helperPos.x, leftRearPos.y - helperPos.y); + float NTVF_LR = CGeneral::LimitRadianAngle(potentialLrHeading - vehForwardHeading); + + float potentialRrHeading = Atan2(rightRearPos.x - helperPos.x, rightRearPos.y - helperPos.y); + float NTVF_RR = CGeneral::LimitRadianAngle(potentialRrHeading - vehForwardHeading); + + float potentialLfHeading = Atan2(leftFrontPos.x - helperPos.x, leftFrontPos.y - helperPos.y); + float NTVF_LF = CGeneral::LimitRadianAngle(potentialLfHeading - vehForwardHeading); + + float potentialRfHeading = Atan2(rightFrontPos.x - helperPos.x, rightFrontPos.y - helperPos.y); + float NTVF_RF = CGeneral::LimitRadianAngle(potentialRfHeading - vehForwardHeading); + + bool canHeadToLr = NTVF_LR <= -PI || NTVF_LR >= -HALFPI; + + bool canHeadToRr = NTVF_RR <= HALFPI || NTVF_RR >= PI; + + bool canHeadToLf = NTVF_LF >= 0.0f || NTVF_LF <= -HALFPI; + + bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI; + + // Only order of conditions are different among enterTypes. + if (m_vehDoor == CAR_DOOR_RR) { + if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } else if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } else if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } else if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } + } else if(m_vehDoor == CAR_DOOR_RF) { + if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } else if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } else if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } else if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } + } else if (m_vehDoor == CAR_DOOR_LF) { + if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } else if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } else if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } else if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } + } else if (m_vehDoor == CAR_DOOR_LR) { + if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } else if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } else if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } else if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } + } + } + if (!foundIt) + return false; + + helperPos = GetPosition() - foundPos; + helperPos.z = 0.0f; + if (helperPos.MagnitudeSqr() <= sq(0.5f)) + return false; + + pos->x = foundPos.x; + pos->y = foundPos.y; + return true; +} + +void +CPed::SetLeader(CEntity *leader) +{ + m_leader = (CPed*)leader; + + if(m_leader) + m_leader->RegisterReference((CEntity **)&m_leader); +} + +#ifdef VC_PED_PORTS +bool +CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) +{ + if (m_nSurfaceTouched == SURFACE_WATER) + return true; + + CVector pos = GetPosition(); + CVector forwardOffset = GetForward(); + if (damageNormal && damageNormal->z > 0.17f) { + if (damageNormal->z > 0.9f) + return false; + + CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); + pos.z = ourCol->spheres->center.z - ourCol->spheres->radius * damageNormal->z + pos.z; + pos.z = pos.z + 0.05f; + float collPower = damageNormal->Magnitude2D(); + if (damageNormal->z > 0.5f) { + CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f); + invDamageNormal *= 1.0f / collPower; + CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius; + forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f); + } else { + forwardOffset += collPower * ourCol->spheres->radius * forwardOffset; + } + } else { + pos.z -= 0.15f; + } + + CVector forwardPos = pos + forwardOffset; + return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); +} +#else +bool +CPed::CanPedJumpThis(CEntity *unused) +{ + CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); + CVector pos = GetPosition(); + CVector forwardPos( + forward.x + pos.x, + forward.y + pos.y, + pos.z); + + return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); +} +#endif + +void +CPed::SetJump(void) +{ + if (!bInVehicle && +#if defined VC_PED_PORTS || defined FIX_BUGS + m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) && +#endif + (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { + SetStoredState(); + SetPedState(PED_JUMP); + CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAUNCH, 8.0f); + jumpAssoc->SetFinishCallback(FinishLaunchCB, this); + m_fRotationDest = m_fRotationCur; + } +} + +void +CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (ped->m_nPedState != PED_JUMP) + return; + + CVector forward(0.15f * ped->GetForward() + ped->GetPosition()); + forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres->center.z + 0.25f; + + CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); + if (!obstacle) { + // Forward of forward + forward += 0.15f * ped->GetForward(); + forward.z += 0.15f; + obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); + } + + if (obstacle) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + + // ANIM_HIT_WALL in VC (which makes more sense) + CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 8.0f); + handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped); + ped->bIsLanding = true; + return; + } + + float velocityFromAnim = 0.1f; + CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUNFAST); + + if (sprintAssoc) { + velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f; + } else { + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUN); + if (runAssoc) { + velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f; + } + } + + if (ped->IsPlayer() +#ifdef VC_PED_PORTS + || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer() +#endif + ) + ped->ApplyMoveForce(0.0f, 0.0f, 8.5f); + else + ped->ApplyMoveForce(0.0f, 0.0f, 4.5f); + + if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D() +#ifdef VC_PED_PORTS + || ped->m_pCurrentPhysSurface +#endif + ) { + +#ifdef FREE_CAM + if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) { +#else + if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { +#endif + float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur); + ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle); + ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle); + } else { + ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur); + ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur); + } +#ifdef VC_PED_PORTS + if (ped->m_pCurrentPhysSurface) { + ped->m_vecMoveSpeed.x += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.x; + ped->m_vecMoveSpeed.y += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.y; + } +#endif + } + + ped->bIsStanding = false; + ped->bIsInTheAir = true; + animAssoc->blendDelta = -1000.0f; + CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_GLIDE); + + if (ped->bDoBloodyFootprints) { + CVector bloodPos(0.0f, 0.0f, 0.0f); + ped->TransformToNode(bloodPos, PED_FOOTL); + + bloodPos.z -= 0.1f; + bloodPos += 0.2f * ped->GetForward(); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.26f * ped->GetForward().x, + 0.26f * ped->GetForward().y, + 0.14f * ped->GetRight().x, + 0.14f * ped->GetRight().y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + bloodPos = CVector(0.0f, 0.0f, 0.0f); + ped->TransformToNode(bloodPos, PED_FOOTR); + + bloodPos.z -= 0.1f; + bloodPos += 0.2f * ped->GetForward(); + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.26f * ped->GetForward().x, + 0.26f * ped->GetForward().y, + 0.14f * ped->GetRight().x, + 0.14f * ped->GetRight().y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (ped->m_bloodyFootprintCountOrDeathTime <= 40) { + ped->m_bloodyFootprintCountOrDeathTime = 0; + ped->bDoBloodyFootprints = false; + } else { + ped->m_bloodyFootprintCountOrDeathTime -= 40; + } + } +} + +void +CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + ped->bResetWalkAnims = true; + ped->bIsLanding = false; + + animAssoc->blendDelta = -1000.0f; +} + +void +CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + + if (ped->m_nPedState == PED_JUMP) + ped->RestorePreviousState(); + + ped->bIsLanding = false; +} + +bool +CPed::CanPedDriveOff(void) +{ + if (m_nPedState != PED_DRIVING || m_lookTimer > CTimer::GetTimeInMilliseconds()) + return false; + + for (int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedType == m_nPedType && nearPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && nearPed->m_carInObjective == m_carInObjective) { + m_lookTimer = CTimer::GetTimeInMilliseconds() + 1000; + return false; + } + } + return true; +} + +// These categories are purely random, most of ped models have no correlation. So I don't think making an enum. +uint8 +CPed::GetPedRadioCategory(uint32 modelIndex) +{ + switch (modelIndex) { + case MI_MALE01: + case MI_FEMALE03: + case MI_PROSTITUTE2: + case MI_WORKER1: + case MI_MOD_MAN: + case MI_MOD_WOM: + case MI_ST_WOM: + case MI_FAN_WOM: + return 3; + case MI_TAXI_D: + case MI_PIMP: + case MI_MALE02: + case MI_FEMALE02: + case MI_FATFEMALE01: + case MI_FATFEMALE02: + case MI_DOCKER1: + case MI_WORKER2: + case MI_FAN_MAN2: + return 9; + case MI_GANG01: + case MI_GANG02: + case MI_SCUM_MAN: + case MI_SCUM_WOM: + case MI_HOS_WOM: + case MI_CONST1: + return 1; + case MI_GANG03: + case MI_GANG04: + case MI_GANG07: + case MI_GANG08: + case MI_CT_MAN2: + case MI_CT_WOM2: + case MI_B_MAN3: + case MI_SHOPPER3: + return 4; + case MI_GANG05: + case MI_GANG06: + case MI_GANG11: + case MI_GANG12: + case MI_CRIMINAL02: + case MI_B_WOM2: + case MI_ST_MAN: + case MI_HOS_MAN: + return 5; + case MI_FATMALE01: + case MI_LI_MAN2: + case MI_SHOPPER1: + case MI_CAS_MAN: + return 6; + case MI_PROSTITUTE: + case MI_P_WOM2: + case MI_LI_WOM2: + case MI_B_WOM3: + case MI_CAS_WOM: + return 2; + case MI_P_WOM1: + case MI_DOCKER2: + case MI_STUD_MAN: + return 7; + case MI_CT_MAN1: + case MI_CT_WOM1: + case MI_LI_MAN1: + case MI_LI_WOM1: + case MI_B_MAN1: + case MI_B_MAN2: + case MI_B_WOM1: + case MI_SHOPPER2: + case MI_STUD_WOM: + return 8; + default: + return 0; + } +} + +void +CPed::SetRadioStation(void) +{ + static const uint8 radiosPerRadioCategories[10][4] = { + {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM}, + {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, + {RISE_FM, GAME_FM, MSX_FM, FLASHBACK}, + {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM}, + {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK}, + {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK}, + {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK}, + {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK}, + {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, + {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM} + }; + uint8 orderInCat = 0; // BUG: this wasn't initialized + + if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this) + return; + + uint8 category = GetPedRadioCategory(GetModelIndex()); + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (CGeneral::GetRandomNumber() & 15) { + for (orderInCat = 0; orderInCat < 4; orderInCat++) { + if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) + break; + } + } else { + m_pMyVehicle->m_nRadioStation = USERTRACK; + } + } else { + for (orderInCat = 0; orderInCat < 4; orderInCat++) { + if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) + break; + } + } + if (orderInCat == 4) { + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (CGeneral::GetRandomNumber() & 15) + m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + else + m_pMyVehicle->m_nRadioStation = USERTRACK; + } else { + m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + } + } +} + +void +CPed::WarpPedIntoCar(CVehicle *car) +{ + bInVehicle = true; + m_pMyVehicle = car; + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_carInObjective = car; + m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); + SetPedState(PED_DRIVING); + bUsesCollision = false; + bIsInTheAir = false; + bVehExitWillBeInstant = true; + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + car->SetDriver(this); + car->pDriver->RegisterReference((CEntity **) &car->pDriver); + + } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + for (int i = 0; i < 4; i++) { + if (!car->pPassengers[i]) { + car->pPassengers[i] = this; + car->pPassengers[i]->RegisterReference((CEntity **) &car->pPassengers[i]); + break; + } + } + } else + return; + + if (IsPlayer()) { + car->SetStatus(STATUS_PLAYER); + AudioManager.PlayerJustGotInCar(); + CCarCtrl::RegisterVehicleOfInterest(car); + } else { + car->SetStatus(STATUS_PHYSICS); + } + + CWorld::Remove(this); + SetPosition(car->GetPosition()); + CWorld::Add(this); + + if (car->bIsAmbulanceOnDuty) { + car->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + if (car->bIsFireTruckOnDuty) { + car->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + if (!car->bEngineOn) { + car->bEngineOn = true; + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); + } + +#ifdef VC_PED_PORTS + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + + // VC uses AddInCarAnims but we don't have that + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); + RemoveWeaponWhenEnteringVehicle(); +#else + if (car->IsBoat()) { +#ifndef FIX_BUGS + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); +#else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); +#endif + CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(ourWeapon->m_nModelId); + } else { + // Because we can use Uzi for drive by + RemoveWeaponWhenEnteringVehicle(); + + if (car->bLowVehicle) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); + } +#endif + + StopNonPartialAnims(); + if (car->bIsBus) + bRenderPedInCar = false; + + bChangedSeat = true; +} + + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +// returns event id, parameter is optional +int32 +CPed::CheckForPlayerCrimes(CPed *victim) +{ + int i; + float dist; + float mindist = 60.0f; + CPlayerPed *player = FindPlayerPed(); + int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0); + int event = -1; + + for (i = 0; i < NUMEVENTS; i++) { + if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE) + continue; + + // those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc. + if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION) + continue; + + if (victim && gaEvent[i].entityRef != victimRef) + continue; + + if (gaEvent[i].criminal != player) + continue; + + dist = (GetPosition() - gaEvent[i].posn).Magnitude(); + if (dist < mindist) { + mindist = dist; + event = i; + } + } + + if (event != -1) { + if (victim) { + m_victimOfPlayerCrime = victim; + } else { + switch (gaEvent[event].entityType) { + case EVENT_ENTITY_PED: + m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_VEHICLE: + m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_OBJECT: + m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef); + break; + default: + break; + } + } + } + + return event; +} +#endif + +#ifdef PED_SKIN +static RpMaterial* +SetLimbAlphaCB(RpMaterial *material, void *data) +{ + ((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data; + return material; +} + +void +CPed::renderLimb(int node) +{ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); + RpAtomic *atomic; + switch(node){ + case PED_HEAD: + atomic = mi->getHead(); + break; + case PED_HANDL: + atomic = mi->getLeftHand(); + break; + case PED_HANDR: + atomic = mi->getRightHand(); + break; + default: + return; + } + if(atomic == nil) + return; + + RwFrame *frame = RpAtomicGetFrame(atomic); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha); + RpAtomicRender(atomic); +} +#endif + +#ifdef COMPATIBLE_SAVES +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +void +CPed::Save(uint8*& buf) +{ + ZeroSaveBuf(buf, 52); + CopyToBuf(buf, GetPosition().x); + CopyToBuf(buf, GetPosition().y); + CopyToBuf(buf, GetPosition().z); + ZeroSaveBuf(buf, 288); + CopyToBuf(buf, CharCreatedBy); + ZeroSaveBuf(buf, 351); + CopyToBuf(buf, m_fHealth); + CopyToBuf(buf, m_fArmour); + ZeroSaveBuf(buf, 148); + for (int i = 0; i < 13; i++) // has to be hardcoded + m_weapons[i].Save(buf); + ZeroSaveBuf(buf, 5); + CopyToBuf(buf, m_maxWeaponTypeAllowed); + ZeroSaveBuf(buf, 162); +} + +void +CPed::Load(uint8*& buf) +{ + SkipSaveBuf(buf, 52); + CopyFromBuf(buf, GetMatrix().GetPosition().x); + CopyFromBuf(buf, GetMatrix().GetPosition().y); + CopyFromBuf(buf, GetMatrix().GetPosition().z); + SkipSaveBuf(buf, 288); + CopyFromBuf(buf, CharCreatedBy); + SkipSaveBuf(buf, 351); + CopyFromBuf(buf, m_fHealth); + CopyFromBuf(buf, m_fArmour); + SkipSaveBuf(buf, 148); + for (int i = 0; i < 13; i++) // has to be hardcoded + m_weapons[i].Load(buf); + SkipSaveBuf(buf, 5); + CopyFromBuf(buf, m_maxWeaponTypeAllowed); + SkipSaveBuf(buf, 162); +} +#undef CopyFromBuf +#undef CopyToBuf +#endif diff --git a/src/peds/Ped.h b/src/peds/Ped.h new file mode 100644 index 0000000..9cd85ef --- /dev/null +++ b/src/peds/Ped.h @@ -0,0 +1,962 @@ +#pragma once + +#include "RwHelper.h" +#include "AnimManager.h" +#include "Crime.h" +#include "EventList.h" +#include "PedIK.h" +#include "PedType.h" +#include "Physical.h" +#include "Weapon.h" +#include "WeaponInfo.h" +#include "Collision.h" + +#define FEET_OFFSET 1.04f +#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f +#define ENTER_CAR_MAX_DIST 30.0f +#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) + +struct CPathNode; +class CAccident; +class CObject; +class CFire; +struct AnimBlendFrameData; +class CAnimBlendAssociation; + +struct PedAudioData +{ + int m_nFixedDelayTime; + int m_nOverrideFixedDelayTime; + int m_nOverrideMaxRandomDelayTime; + int m_nMaxRandomDelayTime; +}; + +enum eFormation +{ + FORMATION_UNDEFINED, + FORMATION_REAR, + FORMATION_REAR_LEFT, + FORMATION_REAR_RIGHT, + FORMATION_FRONT_LEFT, + FORMATION_FRONT_RIGHT, + FORMATION_LEFT, + FORMATION_RIGHT, + FORMATION_FRONT +}; + +enum FightState { + FIGHTSTATE_MOVE_FINISHED = -2, + FIGHTSTATE_JUST_ATTACKED, + FIGHTSTATE_NO_MOVE, + FIGHTSTATE_1 +}; + +enum +{ + ENDFIGHT_NORMAL, + ENDFIGHT_WITH_A_STEP, + ENDFIGHT_FAST +}; + +enum PedRouteType +{ + PEDROUTE_STOP_WHEN_DONE = 1, + PEDROUTE_GO_BACKWARD_WHEN_DONE, + PEDROUTE_GO_TO_START_WHEN_DONE +}; + +enum FightMoveHitLevel +{ + HITLEVEL_NULL, + HITLEVEL_GROUND, + HITLEVEL_LOW, + HITLEVEL_MEDIUM, + HITLEVEL_HIGH +}; + +struct FightMove +{ + AnimationId animId; + float startFireTime; + float endFireTime; + float comboFollowOnTime; + float strikeRadius; + uint8 hitLevel; // FightMoveHitLevel + uint8 damage; + uint8 flags; +}; +VALIDATE_SIZE(FightMove, 0x18); + +// TODO: This is eFightState on mobile. +enum PedFightMoves +{ + FIGHTMOVE_NULL, + // Attacker + FIGHTMOVE_STDPUNCH, + FIGHTMOVE_IDLE, + FIGHTMOVE_SHUFFLE_F, + FIGHTMOVE_KNEE, + FIGHTMOVE_HEADBUTT, + FIGHTMOVE_PUNCHJAB, + FIGHTMOVE_PUNCHHOOK, + FIGHTMOVE_KICK, + FIGHTMOVE_LONGKICK, + FIGHTMOVE_ROUNDHOUSE, + FIGHTMOVE_BODYBLOW, + FIGHTMOVE_GROUNDKICK, + // Opponent + FIGHTMOVE_HITFRONT, + FIGHTMOVE_HITBACK, + FIGHTMOVE_HITRIGHT, + FIGHTMOVE_HITLEFT, + FIGHTMOVE_HITBODY, + FIGHTMOVE_HITCHEST, + FIGHTMOVE_HITHEAD, + FIGHTMOVE_HITBIGSTEP, + FIGHTMOVE_HITONFLOOR, + FIGHTMOVE_HITBEHIND, + FIGHTMOVE_IDLE2NORM, + NUM_FIGHTMOVES +}; + +enum ePedPieceTypes +{ + PEDPIECE_TORSO, + PEDPIECE_MID, + PEDPIECE_LEFTARM, + PEDPIECE_RIGHTARM, + PEDPIECE_LEFTLEG, + PEDPIECE_RIGHTLEG, + PEDPIECE_HEAD, +}; + +enum eWaitState { + WAITSTATE_FALSE, + WAITSTATE_TRAFFIC_LIGHTS, + WAITSTATE_CROSS_ROAD, + WAITSTATE_CROSS_ROAD_LOOK, + WAITSTATE_LOOK_PED, + WAITSTATE_LOOK_SHOP, + WAITSTATE_LOOK_ACCIDENT, + WAITSTATE_FACEOFF_GANG, + WAITSTATE_DOUBLEBACK, + WAITSTATE_HITWALL, + WAITSTATE_TURN180, + WAITSTATE_SURPRISE, + WAITSTATE_STUCK, + WAITSTATE_LOOK_ABOUT, + WAITSTATE_PLAYANIM_DUCK, + WAITSTATE_PLAYANIM_COWER, + WAITSTATE_PLAYANIM_TAXI, + WAITSTATE_PLAYANIM_HANDSUP, + WAITSTATE_PLAYANIM_HANDSCOWER, + WAITSTATE_PLAYANIM_CHAT, + WAITSTATE_FINISH_FLEE +}; + +enum eObjective { + OBJECTIVE_NONE, + OBJECTIVE_WAIT_ON_FOOT, + OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE, + OBJECTIVE_GUARD_SPOT, + OBJECTIVE_GUARD_AREA, // not implemented + OBJECTIVE_WAIT_IN_CAR, + OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT, + OBJECTIVE_KILL_CHAR_ON_FOOT, + OBJECTIVE_KILL_CHAR_ANY_MEANS, + OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, + OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, + OBJECTIVE_GOTO_CHAR_ON_FOOT, + OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, + OBJECTIVE_LEAVE_CAR, + OBJECTIVE_ENTER_CAR_AS_PASSENGER, + OBJECTIVE_ENTER_CAR_AS_DRIVER, + OBJECTIVE_FOLLOW_CAR_IN_CAR, // not implemented + OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE, // not implemented + OBJECTIVE_DESTROY_OBJECT, // not implemented + OBJECTIVE_DESTROY_CAR, + OBJECTIVE_GOTO_AREA_ANY_MEANS, + OBJECTIVE_GOTO_AREA_ON_FOOT, + OBJECTIVE_RUN_TO_AREA, + OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented + OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented + OBJECTIVE_GUARD_ATTACK, + OBJECTIVE_SET_LEADER, + OBJECTIVE_FOLLOW_ROUTE, + OBJECTIVE_SOLICIT_VEHICLE, + OBJECTIVE_HAIL_TAXI, + OBJECTIVE_CATCH_TRAIN, + OBJECTIVE_BUY_ICE_CREAM, + OBJECTIVE_STEAL_ANY_CAR, + OBJECTIVE_MUG_CHAR, + OBJECTIVE_FLEE_CAR, +#ifdef VC_PED_PORTS + OBJECTIVE_LEAVE_CAR_AND_DIE +#endif +}; + +enum { + RANDOM_CHAR = 1, + MISSION_CHAR, +}; + +enum PedLineUpPhase { + LINE_UP_TO_CAR_START, + LINE_UP_TO_CAR_END, + LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door +}; + +enum PedOnGroundState { + NO_PED, + PED_IN_FRONT_OF_ATTACKER, + PED_ON_THE_FLOOR, + PED_DEAD_ON_THE_FLOOR +}; + +enum PointBlankNecessity { + NO_POINT_BLANK_PED, + POINT_BLANK_FOR_WANTED_PED, + POINT_BLANK_FOR_SOMEONE_ELSE +}; + +enum PedState +{ + PED_NONE, + PED_IDLE, + PED_LOOK_ENTITY, + PED_LOOK_HEADING, + PED_WANDER_RANGE, + PED_WANDER_PATH, + PED_SEEK_POS, + PED_SEEK_ENTITY, + PED_FLEE_POS, + PED_FLEE_ENTITY, + PED_PURSUE, + PED_FOLLOW_PATH, + PED_SNIPER_MODE, + PED_ROCKET_MODE, + PED_DUMMY, + PED_PAUSE, + PED_ATTACK, + PED_FIGHT, + PED_FACE_PHONE, + PED_MAKE_CALL, + PED_CHAT, + PED_MUG, + PED_AIM_GUN, + PED_AI_CONTROL, + PED_SEEK_CAR, + PED_SEEK_IN_BOAT, + PED_FOLLOW_ROUTE, + PED_CPR, + PED_SOLICIT, + PED_BUY_ICECREAM, + PED_INVESTIGATE, + PED_STEP_AWAY, + PED_ON_FIRE, + + PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb + + PED_STATES_NO_AI, + + // One of these states isn't on PS2 - start + PED_JUMP, + PED_FALL, + PED_GETUP, + PED_STAGGER, + PED_DIVE_AWAY, + + PED_STATES_NO_ST, + PED_ENTER_TRAIN, + PED_EXIT_TRAIN, + PED_ARREST_PLAYER, + // One of these states isn't on PS2 - end + + PED_DRIVING, + PED_PASSENGER, + PED_TAXI_PASSENGER, + PED_OPEN_DOOR, + PED_DIE, + PED_DEAD, + PED_CARJACK, + PED_DRAG_FROM_CAR, + PED_ENTER_CAR, + PED_STEAL_CAR, + PED_EXIT_CAR, + PED_HANDS_UP, + PED_ARRESTED, +}; + +enum eMoveState { + PEDMOVE_NONE, + PEDMOVE_STILL, + PEDMOVE_WALK, + PEDMOVE_RUN, + PEDMOVE_SPRINT, +}; + +class CVehicle; + +class CPed : public CPhysical +{ +public: + // 0x128 + CStoredCollPoly m_collPoly; + float m_fCollisionSpeed; + + // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R* + uint32 bIsStanding : 1; + uint32 bWasStanding : 1; + uint32 bIsAttacking : 1; // doesn't reset after fist fight + uint32 bIsPointingGunAt : 1; + uint32 bIsLooking : 1; + uint32 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles + uint32 bIsRestoringLook : 1; + uint32 bIsAimingGun : 1; + + uint32 bIsRestoringGun : 1; + uint32 bCanPointGunAtTarget : 1; + uint32 bIsTalking : 1; + uint32 bIsInTheAir : 1; + uint32 bIsLanding : 1; + uint32 bIsRunning : 1; // on some conditions + uint32 bHitSomethingLastFrame : 1; + uint32 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there + + uint32 bCanPedEnterSeekedCar : 1; + uint32 bRespondsToThreats : 1; + uint32 bRenderPedInCar : 1; + uint32 bChangedSeat : 1; + uint32 bUpdateAnimHeading : 1; + uint32 bBodyPartJustCameOff : 1; + uint32 bIsShooting : 1; + uint32 bFindNewNodeAfterStateRestore : 1; + + uint32 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion + uint32 bGonnaInvestigateEvent : 1; + uint32 bPedIsBleeding : 1; + uint32 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun + uint32 bIsPedDieAnimPlaying : 1; + uint32 bUsePedNodeSeek : 1; + uint32 bObjectiveCompleted : 1; + uint32 bScriptObjectiveCompleted : 1; + + uint32 bKindaStayInSamePlace : 1; + uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members + uint32 bNotAllowedToDuck : 1; + uint32 bCrouchWhenShooting : 1; + uint32 bIsDucking : 1; + uint32 bGetUpAnimStarted : 1; + uint32 bDoBloodyFootprints : 1; + uint32 bFleeAfterExitingCar : 1; + + uint32 bWanderPathAfterExitingCar : 1; + uint32 bIsLeader : 1; + uint32 bDontDragMeOutCar : 1; // unfinished feature + uint32 m_ped_flagF8 : 1; + uint32 bWillBeQuickJacked : 1; + uint32 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked + uint32 bObstacleShowedUpDuringKillObjective : 1; + uint32 bDuckAndCover : 1; + + uint32 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision + uint32 bAllowMedicsToReviveMe : 1; + uint32 bResetWalkAnims : 1; + uint32 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found + uint32 bOnBoat : 1; // not just driver, may be just standing + uint32 bBusJacked : 1; + uint32 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police + uint32 bFadeOut : 1; + + uint32 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision + uint32 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) + uint32 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks) + uint32 bClearObjective : 1; + uint32 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land + uint32 bCollidedWithMyVehicle : 1; + uint32 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people + uint32 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such) + + uint32 bShakeFist : 1; // test shake hand at look entity + uint32 bNoCriticalHits : 1; // if set, limbs won't came off + uint32 bVehExitWillBeInstant : 1; + uint32 bHasAlreadyBeenRecorded : 1; + uint32 bFallenDown : 1; +#ifdef VC_PED_PORTS + uint32 bSomeVCflag1 : 1; +#endif +#ifdef PED_SKIN + uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this +#endif + uint32 m_ped_flagI40 : 1; + uint32 m_ped_flagI80 : 1; // originally unused, KANGAROO_CHEAT define makes use of this as cheat toggle + + uint8 CharCreatedBy; + eObjective m_objective; + eObjective m_prevObjective; + CPed *m_pedInObjective; + CVehicle *m_carInObjective; + CVector m_nextRoutePointPos; + CPed *m_leader; + eFormation m_pedFormation; + uint32 m_fearFlags; + CEntity *m_threatEntity; + CVector2D m_eventOrThreat; + uint32 m_eventType; + CEntity* m_pEventEntity; + float m_fAngleToEvent; + AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; +#ifdef PED_SKIN + // stored inside the clump with non-skin ped + RpAtomic *m_pWeaponModel; +#endif + AssocGroupId m_animGroup; + CAnimBlendAssociation *m_pVehicleAnim; + CVector2D m_vecAnimMoveDelta; + CVector m_vecOffsetSeek; + CPedIK m_pedIK; + float m_actionX; + float m_actionY; + uint32 m_nPedStateTimer; + PedState m_nPedState; + PedState m_nLastPedState; + eMoveState m_nMoveState; + int32 m_nStoredMoveState; + int32 m_nPrevMoveState; + eWaitState m_nWaitState; + uint32 m_nWaitTimer; + void *m_pPathNodesStates[8]; // unused, probably leftover from VC + CVector2D m_stPathNodeStates[10]; + uint16 m_nPathNodes; + int16 m_nCurPathNode; + int8 m_nPathDir; +public: + CPathNode *m_pLastPathNode; + CPathNode *m_pNextPathNode; + float m_fHealth; + float m_fArmour; + int16 m_routeLastPoint; + uint16 m_routeStartPoint; + int16 m_routePointsPassed; + int16 m_routeType; // See PedRouteType + int16 m_routePointsBeingPassed; + CVector2D m_moved; + float m_fRotationCur; + float m_fRotationDest; + float m_headingRate; + uint16 m_vehDoor; + int16 m_walkAroundType; + CPhysical *m_pCurrentPhysSurface; + CVector m_vecOffsetFromPhysSurface; + CEntity *m_pCurSurface; + CVector m_vecSeekPos; + CEntity *m_pSeekTarget; + CVehicle *m_pMyVehicle; + bool bInVehicle; + float m_distanceToCountSeekDone; + bool bRunningToPhone; + int16 m_phoneId; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + bool m_facePhoneStart; + CEntity *m_victimOfPlayerCrime; +#endif + eCrimeType m_crimeToReportOnPhone; + uint32 m_phoneTalkTimer; + CAccident *m_lastAccident; + uint32 m_nPedType; + CPedStats *m_pedStats; + float m_fleeFromPosX; + float m_fleeFromPosY; + CEntity *m_fleeFrom; + uint32 m_fleeTimer; + CEntity* m_collidingEntityWhileFleeing; + uint32 m_collidingThingTimer; + CEntity *m_pCollidingEntity; + uint8 m_stateUnused; + uint32 m_timerUnused; + class CRange2D *m_wanderRangeBounds; + CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; + eWeaponType m_storedWeapon; + uint8 m_currentWeapon; // eWeaponType + uint8 m_maxWeaponTypeAllowed; // eWeaponType + uint8 m_wepSkills; + uint8 m_wepAccuracy; + CEntity *m_pPointGunAt; + CVector m_vecHitLastPos; + uint32 m_curFightMove; + uint8 m_fightButtonPressure; + int8 m_fightState; + bool m_takeAStepAfterAttack; + CFire *m_pFire; + CEntity *m_pLookTarget; + float m_fLookDirection; + int32 m_wepModelID; + uint32 m_leaveCarTimer; + uint32 m_getUpTimer; + uint32 m_lookTimer; + uint32 m_chatTimer; + uint32 m_attackTimer; + uint32 m_shootTimer; // shooting is a part of attack + uint32 m_carJackTimer; + uint32 m_objectiveTimer; + uint32 m_duckTimer; + uint32 m_duckAndCoverTimer; + uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision + uint8 m_panicCounter; + bool m_deadBleeding; + int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't + CPed *m_nearPeds[10]; + uint16 m_numNearPeds; + int8 m_lastWepDam; + uint32 m_lastSoundStart; + uint32 m_soundStart; + uint16 m_lastQueuedSound; + uint16 m_queuedSound; + CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT + float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT + + static void *operator new(size_t) throw(); + static void *operator new(size_t, int) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); + + CPed(uint32 pedType); + ~CPed(void); + + void SetModelIndex(uint32 mi); + void ProcessControl(void); + void Teleport(CVector); + void PreRender(void); + void Render(void); + bool SetupLighting(void); + void RemoveLighting(bool); + void FlagToDestroyWhenNextProcessed(void); + int32 ProcessEntityCollision(CEntity*, CColPoint*); + + virtual void SetMoveAnim(void); + + void AddWeaponModel(int id); + void AimGun(void); + void KillPedWithCar(CVehicle *veh, float impulse); + void Say(uint16 audio); + void SetLookFlag(CEntity *target, bool keepTryingToLook); + void SetLookFlag(float direction, bool keepTryingToLook); + void SetLookTimer(int time); + void SetDie(AnimationId anim, float arg1, float arg2); + void SetDead(void); + void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); + void RemoveBodyPart(PedNode nodeId, int8 direction); + bool OurPedCanSeeThisOne(CEntity *target); + void Avoid(void); + void Attack(void); + void ClearAimFlag(void); + void ClearLookFlag(void); + void RestorePreviousState(void); + void ClearAttack(void); + bool IsPedHeadAbovePos(float zOffset); + void RemoveWeaponModel(int modelId); + void SetCurrentWeapon(uint32 weaponType); + void Duck(void); + void ClearDuck(void); + void ClearPointGunAt(void); + void BeingDraggedFromCar(void); + void RestartNonPartialAnims(void); + void LineUpPedWithCar(PedLineUpPhase phase); + void SetPedPositionInCar(void); + void PlayFootSteps(void); + void QuitEnteringCar(void); + void BuildPedLists(void); + uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo); + void CalculateNewOrientation(void); + float WorkOutHeadingForMovingFirstPerson(float); + void CalculateNewVelocity(void); + bool CanSeeEntity(CEntity*, float threshold = CAN_SEE_ENTITY_ANGLE_THRESHOLD); + void RestorePreviousObjective(void); + void SetIdle(void); +#ifdef _MSC_VER +#if _MSC_VER >= 1920 && _MSC_VER < 1929 + __declspec(noinline) // workaround for a compiler bug, hooray MS :P +#endif +#endif + void SetObjective(eObjective, void*); + void SetObjective(eObjective); + void SetObjective(eObjective, int16, int16); + void SetObjective(eObjective, CVector); + void SetObjective(eObjective, CVector, float); + void ClearChat(void); + void InformMyGangOfAttack(CEntity*); + void ReactToAttack(CEntity*); + void SetDuck(uint32); + void RegisterThreatWithGangPeds(CEntity*); + bool TurnBody(void); + void Chat(void); + void CheckAroundForPossibleCollisions(void); + void SetSeek(CVector, float); + void SetSeek(CEntity*, float); + bool MakePhonecall(void); + bool FacePhone(void); + CPed *CheckForDeadPeds(void); +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + int32 CheckForPlayerCrimes(CPed *victim = nil); +#endif + bool CheckForExplosions(CVector2D &area); + CPed *CheckForGunShots(void); + uint8 CheckForPointBlankPeds(CPed*); + bool CheckIfInTheAir(void); + void ClearAll(void); + void SetPointGunAt(CEntity*); + bool Seek(void); + bool SetWanderPath(int8); + bool SetFollowPath(CVector); + void ClearAttackByRemovingAnim(void); + void SetStoredState(void); + void StopNonPartialAnims(void); + bool InflictDamage(CEntity*, eWeaponType, float, ePedPieceTypes, uint8); + void ClearFlee(void); + void ClearFall(void); + void SetGetUp(void); + void ClearInvestigateEvent(void); + void ClearLeader(void); + void ClearLook(void); + void ClearObjective(void); + void ClearPause(void); + void ClearSeek(void); + void ClearWeapons(void); + void RestoreGunPosition(void); + void RestoreHeadingRate(void); + void SetAimFlag(CEntity* to); + void SetAimFlag(float angle); + void SetAmmo(eWeaponType weaponType, uint32 ammo); + void SetEvasiveStep(CPhysical*, uint8); + void GrantAmmo(eWeaponType, uint32); + void SetEvasiveDive(CPhysical*, uint8); + void SetAttack(CEntity*); + void StartFightAttack(uint8); + void SetWaitState(eWaitState, void*); + bool FightStrike(CVector&); + int GetLocalDirection(const CVector2D &); + void StartFightDefend(uint8, uint8, uint8); + void PlayHitSound(CPed*); + void SetFall(int, AnimationId, uint8); + void SetFlee(CEntity*, int); + void SetFlee(CVector2D const &, int); + void RemoveInCarAnims(void); + void CollideWithPed(CPed*); + void SetDirectionToWalkAroundObject(CEntity*); + void CreateDeadPedMoney(void); + void CreateDeadPedWeaponPickups(void); + void SetAttackTimer(uint32); + void SetBeingDraggedFromCar(CVehicle*, uint32, bool); + void SetRadioStation(void); + void SetBuyIceCream(void); + void SetChat(CEntity*, uint32); + void DeadPedMakesTyresBloody(void); + void MakeTyresMuddySectorList(CPtrList&); + uint8 DoesLOSBulletHitPed(CColPoint &point); + bool DuckAndCover(void); + void EndFight(uint8); + void EnterCar(void); + uint8 GetNearestTrainPedPosition(CVehicle*, CVector&); + uint8 GetNearestTrainDoor(CVehicle*, CVector&); + void LineUpPedWithTrain(void); + void ExitCar(void); + void Fight(void); + bool FindBestCoordsFromNodes(CVector, CVector*); + void Wait(void); + void ProcessObjective(void); + bool SeekFollowingPath(CVector*); + void Flee(void); + void FollowPath(void); + CVector GetFormationPosition(void); + void GetNearestDoor(CVehicle*, CVector&); + bool GetNearestPassengerDoor(CVehicle*, CVector&); + int GetNextPointOnRoute(void); + uint8 GetPedRadioCategory(uint32); + int GetWeaponSlot(eWeaponType); + void GoToNearestDoor(CVehicle*); + bool HaveReachedNextPointOnRoute(float); + void Idle(void); + void InTheAir(void); + void SetLanding(void); + void InvestigateEvent(void); + bool IsPedDoingDriveByShooting(void); + bool IsRoomToBeCarJacked(void); + void SetInvestigateEvent(eEventType, CVector2D, float, uint16, float); + bool LookForInterestingNodes(void); + void LookForSexyCars(void); + void LookForSexyPeds(void); + void Mug(void); + void MoveHeadToLook(void); + void Pause(void); + void ProcessBuoyancy(void); + void ServiceTalking(void); + void SetJump(void); + void WanderPath(void); + void ReactToPointGun(CEntity*); + void SeekCar(void); + bool PositionPedOutOfCollision(void); + bool RunToReportCrime(eCrimeType); + bool PlacePedOnDryLand(void); + bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*); + void UpdateFromLeader(void); + uint32 ScanForThreats(void); + void SetEnterCar(CVehicle*, uint32); + bool WarpPedToNearEntityOffScreen(CEntity*); + void SetExitCar(CVehicle*, uint32); + void SetFormation(eFormation); + bool WillChat(CPed*); + void SetEnterTrain(CVehicle*, uint32); + void SetEnterCar_AllClear(CVehicle*, uint32, uint32); + void SetSolicit(uint32 time); + void ScanForInterestingStuff(void); + void WarpPedIntoCar(CVehicle*); + void SetCarJack(CVehicle*); + bool WarpPedToNearLeaderOffScreen(void); + void Solicit(void); + void SetExitBoat(CVehicle*); + + // Static methods + static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); + static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult); + static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component); + static void Initialise(void); + static void SetAnimOffsetForEnterOrExitVehicle(void); + static void LoadFightData(void); + + // Callbacks + static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg); + static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg); + static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg); + static void PedLandCB(CAnimBlendAssociation *assoc, void *arg); + static void RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); + + bool IsPlayer(void) const; + bool UseGroundColModel(void); + bool CanSetPedState(void); + bool IsPedInControl(void); + bool CanPedDriveOff(void); + bool CanBeDeleted(void); + bool CanStrafeOrMouseControl(void); + bool CanPedReturnToState(void); + void SetMoveState(eMoveState); + bool IsTemporaryObjective(eObjective objective); + void SetObjectiveTimer(int); + bool SelectGunIfArmed(void); + bool IsPointerValid(void); + void SortPeds(CPed**, int, int); + void ForceStoredObjective(eObjective); + void SetStoredObjective(void); + void SetLeader(CEntity* leader); + void SetPedStats(ePedStats); + bool IsGangMember(void) const; + void Die(void); + void EnterTrain(void); + void ExitTrain(void); + void Fall(void); + bool IsPedShootable(void); + void Look(void); + void SetInTheAir(void); + void RestoreHeadPosition(void); + void PointGunAt(void); + bool ServiceTalkingWhenDead(void); + void SetPedPositionInTrain(void); + void SetShootTimer(uint32); + void SetSeekCar(CVehicle*, uint32); + void SetSeekBoatPosition(CVehicle*); + void SetExitTrain(CVehicle*); + void WanderRange(void); + void SetFollowRoute(int16, int16); + void SeekBoatPosition(void); + void UpdatePosition(void); + CObject *SpawnFlyingComponent(int, int8); + void SetCarJack_AllClear(CVehicle*, uint32, uint32); +#ifdef VC_PED_PORTS + bool CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil); +#else + bool CanPedJumpThis(CEntity*); +#endif + + bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } + CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } + CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } + + PedState GetPedState(void) { return m_nPedState; } + void SetPedState(PedState state) { m_nPedState = state; } + bool Dead(void) { return m_nPedState == PED_DEAD; } + bool Dying(void) { return m_nPedState == PED_DIE; } + bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + bool OnGroundOrGettingUp(void) { return OnGround() || m_nPedState == PED_GETUP; } + + bool Driving(void) { return m_nPedState == PED_DRIVING; } + bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. + bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } + + // It was inlined in III but not in VC. + inline void + ReplaceWeaponWhenExitingVehicle(void) + { + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + + // If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car. + if (IsPlayer() && weaponType == WEAPONTYPE_UZI) { + if (/*IsPlayer() && */ m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + SetCurrentWeapon(m_storedWeapon); + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } else { + AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId); + } + } + + // It was inlined in III but not in VC. + inline void + RemoveWeaponWhenEnteringVehicle(void) + { + if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) { + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + m_storedWeapon = GetWeapon()->m_eWeaponType; + SetCurrentWeapon(WEAPONTYPE_UZI); + } else { + CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(ourWeapon->m_nModelId); + } + } + bool IsNotInWreckedVehicle() + { + return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED; + } + // My additions, because there were many, many instances of that. + inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false) + { + SetFlee(fleeFrom, time); + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + if (walk) + SetMoveState(PEDMOVE_WALK); + } + + inline void SetFindPathAndFlee(CVector2D const &from, int time, bool walk = false) + { + SetFlee(from, time); + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + if (walk) + SetMoveState(PEDMOVE_WALK); + } + + inline void SetWeaponLockOnTarget(CEntity *target) + { + m_pPointGunAt = (CPed *)target; + if(target) + ((CEntity *)target)->RegisterReference(&m_pPointGunAt); + } + + // Using this to abstract nodes of skinned and non-skinned meshes + CVector GetNodePosition(int32 node) + { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + // this is just stupid + //RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); + pos = mats[idx].pos; + return pos; + }else +#endif + { + RwMatrix mat; + CPedIK::GetWorldMatrix(m_pFrames[node]->frame, &mat); + return mat.pos; + } + } + void TransformToNode(CVector &pos, int32 node) + { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); + }else +#endif + { + RwFrame *frame; + for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); + } + } + + // set by 0482:set_threat_reaction_range_multiplier opcode + static uint16 nThreatReactionRangeMultiplier; + + // set by 0481:set_enter_car_range_multiplier opcode + static uint16 nEnterCarRangeMultiplier; + + static bool bNastyLimbsCheat; + static bool bPedCheat2; + static bool bPedCheat3; + static CVector2D ms_vec2DFleePosition; + +#ifdef DEBUGMENU + static bool bPopHeadsOnHeadshot; +#endif + +#ifndef MASTER + // Mobile things + void DebugDrawPedDestination(CPed *, int, int); + void DebugDrawPedDesiredHeading(CPed *, int, int); + void DebugDrawCollisionRadius(float, float, float, float, int); + void DebugDrawVisionRange(CVector, float); + void DebugDrawVisionSimple(CVector, float); + void DebugDrawLook(); + void DebugDrawPedPsyche(); + void DebugDrawDebugLines(); + + static void SwitchDebugDisplay(void); + static int GetDebugDisplay(void); + + void DebugDrawLookAtPoints(); + void DebugRenderOnePedText(void); + void DebugRenderClosePedText(); +#endif + +#ifdef PED_SKIN + void renderLimb(int node); +#endif + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif +}; + +void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); + +#ifndef PED_SKIN +VALIDATE_SIZE(CPed, 0x53C); +#endif diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp new file mode 100644 index 0000000..8bd6791 --- /dev/null +++ b/src/peds/PedAI.cpp @@ -0,0 +1,5404 @@ +#include "common.h" + +#include "main.h" +#include "Particle.h" +#include "RpAnimBlend.h" +#include "Ped.h" +#include "Wanted.h" +#include "AnimBlendAssociation.h" +#include "DMAudio.h" +#include "General.h" +#include "HandlingMgr.h" +#include "Replay.h" +#include "Camera.h" +#include "PedPlacement.h" +#include "ZoneCull.h" +#include "Pad.h" +#include "Pickups.h" +#include "Train.h" +#include "PedRoutes.h" +#include "CopPed.h" +#include "Script.h" +#include "CarCtrl.h" +#include "WaterLevel.h" +#include "CarAI.h" +#include "Zones.h" +#include "Cranes.h" + +CVector vecPedCarDoorAnimOffset; +CVector vecPedCarDoorLoAnimOffset; +CVector vecPedVanRearDoorAnimOffset; +CVector vecPedQuickDraggedOutCarAnimOffset; +CVector vecPedDraggedOutCarAnimOffset; +CVector vecPedTrainDoorAnimOffset; + +void +CPed::SetObjectiveTimer(int time) +{ + if (time == 0) { + m_objectiveTimer = 0; + } else if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +void +CPed::SetStoredObjective(void) +{ + if (m_objective == m_prevObjective) + return; + + switch (m_objective) + { + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + case OBJECTIVE_LEAVE_CAR: + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + return; + default: + m_prevObjective = m_objective; + } +} + +void +CPed::ForceStoredObjective(eObjective objective) +{ + if (objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + m_prevObjective = m_objective; + return; + } + + switch (m_objective) + { + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + return; + default: + m_prevObjective = m_objective; + } +} + +bool +CPed::IsTemporaryObjective(eObjective objective) +{ + return objective == OBJECTIVE_LEAVE_CAR || objective == OBJECTIVE_SET_LEADER || +#ifdef VC_PED_PORTS + objective == OBJECTIVE_LEAVE_CAR_AND_DIE || +#endif + objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; +} + +void +CPed::SetObjective(eObjective newObj) +{ + if (DyingOrDead()) + return; + + if (newObj == OBJECTIVE_NONE) { + if ((m_objective == OBJECTIVE_LEAVE_CAR || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER +#ifdef VC_PED_PORTS + || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) + && !IsPlayer() +#else + ) +#endif + && !IsPedInControl()) { + + bStartWanderPathOnFoot = true; + return; + } + // Unused code from assembly... + /* + else if(m_objective == OBJECTIVE_FLEE_CAR) { + + } else { + + } + */ + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + } else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) { + SetObjectiveTimer(0); + + if (m_objective == newObj) + return; + + if (IsTemporaryObjective(m_objective)) { + m_prevObjective = newObj; + } else { + if (m_objective != newObj) + SetStoredObjective(); + + m_objective = newObj; + } + bObjectiveCompleted = false; + + switch (newObj) { + case OBJECTIVE_NONE: + m_prevObjective = OBJECTIVE_NONE; + break; + case OBJECTIVE_HAIL_TAXI: + m_nWaitTimer = 0; + SetIdle(); + SetMoveState(PEDMOVE_STILL); + break; + default: + break; + } + } +} + +void +CPed::SetObjective(eObjective newObj, void *entity) +{ + if (DyingOrDead()) + return; + + if (m_prevObjective == newObj) { + // Why? + if (m_prevObjective != OBJECTIVE_NONE) + return; + } + + if (entity == this) + return; + + SetObjectiveTimer(0); + if (m_objective == newObj) { + switch (newObj) { + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + case OBJECTIVE_GUARD_ATTACK: + if (m_pedInObjective == entity) + return; + + break; + case OBJECTIVE_LEAVE_CAR: + case OBJECTIVE_FLEE_CAR: +#ifdef VC_PED_PORTS + case OBJECTIVE_LEAVE_CAR_AND_DIE: +#endif + return; + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + case OBJECTIVE_DESTROY_CAR: + case OBJECTIVE_SOLICIT_VEHICLE: + case OBJECTIVE_BUY_ICE_CREAM: + if (m_carInObjective == entity) + return; + + break; + case OBJECTIVE_SET_LEADER: + if (m_leader == entity) + return; + + break; + default: + break; + } + } else { + if ((newObj == OBJECTIVE_LEAVE_CAR +#ifdef VC_PED_PORTS + || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE +#endif + ) && !bInVehicle) + return; + } + +#ifdef VC_PED_PORTS + ClearPointGunAt(); +#endif + bObjectiveCompleted = false; + if (IsTemporaryObjective(m_objective) && !IsTemporaryObjective(newObj)) { + m_prevObjective = newObj; + } else { + if (m_objective != newObj) { + if (IsTemporaryObjective(newObj)) + ForceStoredObjective(newObj); + else + SetStoredObjective(); + } + m_objective = newObj; + } + + switch (newObj) { + case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: + + // In this special case, entity parameter isn't CEntity, but int. + SetObjectiveTimer((uintptr)entity); + break; + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_MUG_CHAR: + m_pNextPathNode = nil; + bUsePedNodeSeek = false; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + m_pLookTarget = (CEntity*)entity; + m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); + break; + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GUARD_ATTACK: + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + break; + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + m_pedFormation = FORMATION_REAR; + break; + case OBJECTIVE_LEAVE_CAR: +#ifdef VC_PED_PORTS + case OBJECTIVE_LEAVE_CAR_AND_DIE: +#endif + case OBJECTIVE_FLEE_CAR: + m_carInObjective = (CVehicle*)entity; + m_carInObjective->RegisterReference((CEntity **)&m_carInObjective); + if (m_carInObjective->bIsBus && m_leaveCarTimer == 0) { + for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) { + if (m_carInObjective->pPassengers[i] == this) { + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i; + break; + } + } + } + + break; + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + if (m_nMoveState == PEDMOVE_STILL) + SetMoveState(PEDMOVE_RUN); + + if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) { + RestorePreviousObjective(); + break; + } + // fall through + case OBJECTIVE_DESTROY_CAR: + case OBJECTIVE_SOLICIT_VEHICLE: + case OBJECTIVE_BUY_ICE_CREAM: + m_carInObjective = (CVehicle*)entity; + m_carInObjective->RegisterReference((CEntity**)&m_carInObjective); + m_pSeekTarget = m_carInObjective; + m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + if (newObj == OBJECTIVE_SOLICIT_VEHICLE) { + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; + } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR && + (m_carInObjective->GetStatus() == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) { + SetObjectiveTimer(14000); + } else { + m_objectiveTimer = 0; + } + break; + case OBJECTIVE_SET_LEADER: + SetLeader((CEntity*)entity); + RestorePreviousObjective(); + break; + default: + break; + } +} + +void +CPed::SetObjective(eObjective newObj, CVector dest, float safeDist) +{ + if (DyingOrDead()) + return; + + if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) + return; + + SetObjectiveTimer(0); + if (m_objective == newObj) { + if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { + if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist) + return; + } else if (newObj == OBJECTIVE_GUARD_SPOT) { + if (m_vecSeekPosEx == dest && m_distanceToCountSeekDoneEx == safeDist) + return; + } + } + +#ifdef VC_PED_PORTS + ClearPointGunAt(); +#endif + bObjectiveCompleted = false; + if (IsTemporaryObjective(m_objective)) { + m_prevObjective = newObj; + } else { + if (m_objective != newObj) + SetStoredObjective(); + + m_objective = newObj; + } + + if (newObj == OBJECTIVE_GUARD_SPOT) { + m_vecSeekPosEx = dest; + m_distanceToCountSeekDoneEx = safeDist; + } else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { + m_pNextPathNode = nil; + m_nextRoutePointPos = dest; + m_vecSeekPos = m_nextRoutePointPos; + bUsePedNodeSeek = true; + } +} + +// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode +// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call... +void +CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) +{ + if (DyingOrDead()) + return; + + if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE) + return; + + SetObjectiveTimer(0); + + if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType) + return; + + bObjectiveCompleted = false; + if (IsTemporaryObjective(m_objective)) { + m_prevObjective = newObj; + } else { + if (m_objective != newObj) + SetStoredObjective(); + + m_objective = newObj; + } + + if (newObj == OBJECTIVE_FOLLOW_ROUTE) { + SetFollowRoute(routePoint, routeType); + } +} + +void +CPed::SetObjective(eObjective newObj, CVector dest) +{ + if (DyingOrDead()) + return; + + if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) + return; + + SetObjectiveTimer(0); + if (m_objective == newObj) { + if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { + if (m_nextRoutePointPos == dest) + return; + } else if (newObj == OBJECTIVE_GUARD_SPOT) { + if (m_vecSeekPosEx == dest) + return; + } + } + +#ifdef VC_PED_PORTS + ClearPointGunAt(); +#endif + bObjectiveCompleted = false; + switch (newObj) { + case OBJECTIVE_GUARD_SPOT: + m_vecSeekPosEx = dest; + m_distanceToCountSeekDoneEx = 5.0f; + SetMoveState(PEDMOVE_STILL); + break; + case OBJECTIVE_GUARD_AREA: + case OBJECTIVE_WAIT_IN_CAR: + case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + case OBJECTIVE_LEAVE_CAR: + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + case OBJECTIVE_FOLLOW_CAR_IN_CAR: + case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE: + case OBJECTIVE_DESTROY_OBJECT: + case OBJECTIVE_DESTROY_CAR: + break; + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + bIsRunning = false; + m_pNextPathNode = nil; + m_nextRoutePointPos = dest; + m_vecSeekPos = m_nextRoutePointPos; + m_distanceToCountSeekDone = 0.5f; + bUsePedNodeSeek = true; + if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) + return; + break; + case OBJECTIVE_RUN_TO_AREA: + bIsRunning = true; + m_pNextPathNode = nil; + m_nextRoutePointPos = dest; + m_vecSeekPos = m_nextRoutePointPos; + m_distanceToCountSeekDone = 0.5f; + bUsePedNodeSeek = true; + if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) + return; + break; + default: break; + } + + if (IsTemporaryObjective(m_objective)) { + m_prevObjective = newObj; + } else { + if (m_objective != newObj) + SetStoredObjective(); + + m_objective = newObj; + } +} + +void +CPed::ClearObjective(void) +{ + if (IsPedInControl() || m_nPedState == PED_DRIVING) { + m_objective = OBJECTIVE_NONE; +#ifdef VC_PED_PORTS + m_pedInObjective = nil; + m_carInObjective = nil; +#endif + if (m_nPedState == PED_DRIVING && m_pMyVehicle) { + + if (m_pMyVehicle->pDriver != this) { +#if defined VC_PED_PORTS || defined FIX_BUGS + if(!IsPlayer()) +#endif + bWanderPathAfterExitingCar = true; + + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } +#ifdef VC_PED_PORTS + m_nLastPedState = PED_NONE; +#endif + } else { + SetIdle(); + SetMoveState(PEDMOVE_STILL); + } + } else { + bClearObjective = true; + } +} + +void +CPed::ClearLeader(void) +{ + if (!m_leader) + return; + + m_leader = nil; + if (IsPedInControl()) { + SetObjective(OBJECTIVE_NONE); + if (CharCreatedBy == MISSION_CHAR) { + SetIdle(); + } else { + SetWanderPath(CGeneral::GetRandomNumberInRange(0,8)); + } + } else if (m_objective != OBJECTIVE_NONE) { + bClearObjective = true; + } +} + +void +CPed::UpdateFromLeader(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_objectiveTimer) + return; + + if (!m_leader) + return; + + CVector leaderDist; + if (m_leader->InVehicle()) + leaderDist = m_leader->m_pMyVehicle->GetPosition() - GetPosition(); + else + leaderDist = m_leader->GetPosition() - GetPosition(); + + if (leaderDist.Magnitude() > 30.0f) { + if (IsPedInControl()) { + SetObjective(OBJECTIVE_NONE); + SetIdle(); + SetMoveState(PEDMOVE_STILL); + } + SetLeader(nil); + return; + } + + if (IsPedInControl()) { + if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) + WarpPedToNearLeaderOffScreen(); + + if (m_leader->m_nPedState == PED_DEAD) { + SetLeader(nil); + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + return; + } + if (!m_leader->bInVehicle) { + if (m_leader->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (bInVehicle) { + if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && m_objective != OBJECTIVE_LEAVE_CAR) + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + + return; + } + if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + RestorePreviousObjective(); + RestorePreviousState(); + } + } + if (m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy == RANDOM_CHAR) { + SetLeader(nil); + return; + } + } + if (!bInVehicle && m_leader->bInVehicle && m_leader->m_nPedState == PED_DRIVING) { + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers) + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle); + } + } else if (m_leader->m_objective == OBJECTIVE_NONE || (m_leader->IsPlayer() && m_leader->m_objective == OBJECTIVE_WAIT_ON_FOOT) + || m_objective == m_leader->m_objective) { + + if (m_leader->m_nPedState == PED_ATTACK) { + CEntity *lookTargetOfLeader = m_leader->m_pLookTarget; + if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT + && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) { + + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader); + SetObjectiveTimer(8000); + SetLookFlag(m_leader->m_pLookTarget, false); + SetLookTimer(500); + } + } else { + if (IsPedInControl() && m_nPedState != PED_ATTACK) { +#ifndef VC_PED_PORTS + SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); + SetObjectiveTimer(0); +#else + if (m_leader->m_objective == OBJECTIVE_NONE && m_objective == OBJECTIVE_NONE + && m_leader->m_nPedState == PED_CHAT && m_nPedState == PED_CHAT) { + + SetObjective(OBJECTIVE_NONE); + } else { + SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); + SetObjectiveTimer(0); + } +#endif + } + if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) { + if (ScanForThreats() && m_threatEntity) { + m_pLookTarget = m_threatEntity; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) { + SetWeaponLockOnTarget(m_threatEntity); + SetAttack(m_threatEntity); + } + } + } + } + } else { + switch (m_leader->m_objective) { + case OBJECTIVE_WAIT_ON_FOOT: + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: + case OBJECTIVE_WAIT_IN_CAR: + case OBJECTIVE_FOLLOW_ROUTE: + SetObjective(m_leader->m_objective); + m_objectiveTimer = m_leader->m_objectiveTimer; + break; + case OBJECTIVE_GUARD_SPOT: + SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx); + m_objectiveTimer = m_leader->m_objectiveTimer; + break; + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + if (m_leader->m_pedInObjective) { + SetObjective(m_leader->m_objective, m_leader->m_pedInObjective); + m_objectiveTimer = m_leader->m_objectiveTimer; + } + break; + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + if (m_leader->m_carInObjective) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective); + return; + } + break; + case OBJECTIVE_GUARD_ATTACK: + return; + case OBJECTIVE_HAIL_TAXI: + m_leader = nil; + SetObjective(OBJECTIVE_NONE); + break; + default: + SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); + SetObjectiveTimer(0); + break; + } + } + } else if (bInVehicle) { + if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) { + + switch (m_leader->m_objective) { + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + if (m_pMyVehicle == m_leader->m_pMyVehicle || m_pMyVehicle == m_leader->m_carInObjective) + break; + + // fall through + default: + if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_CAR) { +#ifdef VC_PED_PORTS + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250; +#endif + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + + break; + } + } + } +} + +void +CPed::RestorePreviousObjective(void) +{ + if (m_objective == OBJECTIVE_NONE) + return; + + if (m_objective != OBJECTIVE_LEAVE_CAR && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER +#if defined VC_PED_PORTS || defined FIX_BUGS + && m_nPedState != PED_CARJACK +#endif + ) + m_pedInObjective = nil; + + if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) { + m_objective = OBJECTIVE_NONE; + if (m_pMyVehicle) + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + + } else { + m_objective = m_prevObjective; + m_prevObjective = OBJECTIVE_NONE; + } + bObjectiveCompleted = false; +} + +void +CPed::ProcessObjective(void) +{ + if (bClearObjective && (IsPedInControl() || m_nPedState == PED_DRIVING)) { + ClearObjective(); + bClearObjective = false; + } + UpdateFromLeader(); + + CVector carOrOurPos; + CVector targetCarOrHisPos; + CVector distWithTarget; + + if (m_objective != OBJECTIVE_NONE && (IsPedInControl() || m_nPedState == PED_DRIVING)) { + if (bInVehicle) { + if (!m_pMyVehicle) { + bInVehicle = false; + return; + } + carOrOurPos = m_pMyVehicle->GetPosition(); + } else { + carOrOurPos = GetPosition(); + } + + if (m_pedInObjective) { + if (m_pedInObjective->InVehicle() && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + targetCarOrHisPos = m_pedInObjective->m_pMyVehicle->GetPosition(); + } else { + targetCarOrHisPos = m_pedInObjective->GetPosition(); + } + distWithTarget = targetCarOrHisPos - carOrOurPos; + } else if (m_carInObjective) { + targetCarOrHisPos = m_carInObjective->GetPosition(); + distWithTarget = targetCarOrHisPos - carOrOurPos; + } + + switch (m_objective) { + case OBJECTIVE_NONE: + case OBJECTIVE_GUARD_AREA: + case OBJECTIVE_FOLLOW_CAR_IN_CAR: + case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE: + case OBJECTIVE_DESTROY_OBJECT: + case OBJECTIVE_GOTO_AREA_IN_CAR: + case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + case OBJECTIVE_SET_LEADER: + break; + case OBJECTIVE_WAIT_ON_FOOT: + SetIdle(); + m_objective = OBJECTIVE_NONE; + SetMoveState(PEDMOVE_STILL); + break; + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: + if (InVehicle()) { + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + bFleeAfterExitingCar = true; + } else if (m_nPedState != PED_FLEE_POS) { + CVector2D fleePos = GetPosition(); + SetFlee(fleePos, 10000); + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + } + break; + case OBJECTIVE_GUARD_SPOT: + { + distWithTarget = m_vecSeekPosEx - GetPosition(); + if (m_pedInObjective) { + SetLookFlag(m_pedInObjective, true); + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + } + float distWithTargetSc = distWithTarget.Magnitude(); + if (2.0f * m_distanceToCountSeekDoneEx >= distWithTargetSc) { + if (m_pedInObjective) { + if (distWithTargetSc <= m_distanceToCountSeekDoneEx) + SetIdle(); + else + SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx); + } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + int threatType = ScanForThreats(); + SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500)); + + // Second condition is pointless and isn't there in Mobile. + if (threatType == PED_FLAG_GUN || (threatType == PED_FLAG_EXPLOSION && m_threatEntity) || m_threatEntity) { + if (m_threatEntity->IsPed()) + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } + } + } else { + SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx); + } + break; + } + case OBJECTIVE_WAIT_IN_CAR: + SetPedState(PED_DRIVING); + break; + case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: + SetPedState(PED_DRIVING); + break; + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + { + if (m_pedInObjective) { + if (m_pedInObjective->IsPlayer() && CharCreatedBy != MISSION_CHAR + && m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops != 0 + && !bKindaStayInSamePlace) { + + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + break; + } + if (InVehicle()) { + if (distWithTarget.Magnitude() >= 20.0f + || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) { + if (m_pMyVehicle->pDriver == this + && !m_pMyVehicle->m_nGettingInFlags) { + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0; + if (m_nPedType == PEDTYPE_COP) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity); + m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); + } else { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f; + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; + } + m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + } + } else { + bool targetHasVeh = m_pedInObjective->bInVehicle; + if (!targetHasVeh + || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + } + break; + } + if (distWithTarget.Magnitude() > 30.0f && !bKindaStayInSamePlace) { + if (m_pMyVehicle) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } else { + float closestVehDist = 60.0f; + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle *foundVeh = nil; + for(int i = 0; i < lastVehicle; i++) { + CVehicle *nearVeh = (CVehicle*)vehicles[i]; + /* + Not used. + CVector vehSpeed = nearVeh->GetSpeed(); + CVector ourSpeed = GetSpeed(); + */ + CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); + if (vehDistVec.Magnitude() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh + && nearVeh->CanPedOpenLocks(this)) { + + foundVeh = nearVeh; + closestVehDist = vehDistVec.Magnitude(); + } + } + m_pMyVehicle = foundVeh; + if (m_pMyVehicle) { + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } else if (!GetIsOnScreen()) { + CVector ourPos = GetPosition(); + int closestNode = ThePaths.FindNodeClosestToCoors(ourPos, PATH_CAR, 20.0f); + if (closestNode >= 0) { + int16 colliding; + CWorld::FindObjectsKindaColliding( + ThePaths.m_pathNodes[closestNode].GetPosition(), 10.0f, true, &colliding, 2, nil, false, true, true, false, false); + if (!colliding) { + CZoneInfo zoneInfo; + int chosenCarClass; + CTheZones::GetZoneInfoForTimeOfDay(&ourPos, &zoneInfo); + int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass); + CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE); + if (newVeh) { + newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); + newVeh->GetMatrix().GetPosition().z += 4.0f; + newVeh->SetHeading(DEGTORAD(200.0f)); + newVeh->SetStatus(STATUS_ABANDONED); + newVeh->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(newVeh); + m_pMyVehicle = newVeh; + if (m_pMyVehicle) { + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } + } + } + } + } + break; + } + } else { + ClearLookFlag(); + bObjectiveCompleted = true; + } + } + case OBJECTIVE_KILL_CHAR_ON_FOOT: + { + bool killPlayerInNoPoliceZone = false; + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) { + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + break; + } + if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) { + ClearLookFlag(); + bObjectiveCompleted = true; + SetMoveAnim(); + break; + } + if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice()) + killPlayerInNoPoliceZone = true; + + if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) { + if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee() && !GetWeapon()->IsTypeMelee()) + bNotAllowedToDuck = true; + } else { + if (!m_pedInObjective->bInVehicle) { + if (m_pedInObjective->GetWeapon()->IsTypeMelee() || GetWeapon()->IsTypeMelee()) { + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + } else if (DuckAndCover()) { + break; + } + } else { + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + } + } + if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) { + SetMoveState(PEDMOVE_STILL); + break; + } + if (m_pedInObjective->IsPlayer()) { + CPlayerPed *player = FindPlayerPed(); + if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops + || player->m_pWanted->m_bIgnoredByEveryone + || m_pedInObjective->bIsInWater + || m_pedInObjective->m_nPedState == PED_ARRESTED) { + + if (m_nPedState != PED_ARREST_PLAYER) + SetIdle(); + + break; + } + } + CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + float wepRange = wepInfo->m_fRange; + float maxDistToKeep; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + maxDistToKeep = wepRange / 3.0f; + } else { + if (m_nPedState == PED_FIGHT) { + if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) + wepRange = 2.0f; + } else { + wepRange = 1.3f; + } + maxDistToKeep = wepRange; + } + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && maxDistToKeep < 2.5f) { + maxDistToKeep = 2.5f; + } + if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP + && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) { + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + break; + } + if (m_pedInObjective->m_fHealth <= 0.0f) { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + SetMoveAnim(); + break; + } + float distWithTargetSc = distWithTarget.Magnitude(); + if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle; + if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED + || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) { + SetIdle(); + return; + } + SetLookFlag(vehOfTarget, false); + if (m_nPedState != PED_CARJACK) { + if (m_pedInObjective->m_nPedState != PED_ARRESTED) { + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE + && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) { + + // I hope so + CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); + CVector maxShotPos = vehOfTarget->GetPosition() - ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; + + CColPoint foundCol; + CEntity *foundEnt; + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); + CWorld::bIncludeDeadPeds = false; + if (foundEnt == vehOfTarget) { + SetAttack(vehOfTarget); + SetWeaponLockOnTarget(vehOfTarget); + SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); + if (distWithTargetSc <= m_distanceToCountSeekDone) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); + SetMoveState(PEDMOVE_STILL); + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); + } + } + } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + if (vehOfTarget) { + if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { + GoToNearestDoor(vehOfTarget); + } else { + m_vehDoor = 0; + if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { + m_vehDoor = CAR_DOOR_LF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { + m_vehDoor = CAR_DOOR_RF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { + m_vehDoor = CAR_DOOR_LR; + } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { + m_vehDoor = CAR_DOOR_RR; + } + // Unused + // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); + SetSeekCar(vehOfTarget, m_vehDoor); + SetMoveState(PEDMOVE_RUN); + } + } + } + } + } + SetMoveAnim(); + break; + } + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); + TurnBody(); + } + if (m_nPedType == PEDTYPE_COP && distWithTargetSc < 1.5f && m_pedInObjective->IsPlayer()) { + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) { + + ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective); + return; + } + } + if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !killPlayerInNoPoliceZone) { + if (distWithTargetSc > wepRange + || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_ARRESTED + || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f + || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) { + + if (m_pedInObjective->EnteringCar()) + maxDistToKeep = 2.0f; + + if (bUsePedNodeSeek) { + CVector bestCoords(0.0f, 0.0f, 0.0f); + m_vecSeekPos = m_pedInObjective->GetPosition(); + + if (!m_pNextPathNode) + FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + + if (m_pNextPathNode) + m_vecSeekPos = m_pNextPathNode->GetPosition(); + + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } else { + SetSeek(m_pedInObjective, maxDistToKeep); + } + bCrouchWhenShooting = false; + if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) { + if (wepRange <= 5.0f) { + if (m_pedInObjective->IsPlayer() + && FindPlayerPed()->m_bSpeedTimerFlag + && (IsGangMember() || m_nPedType == PEDTYPE_COP) + && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { + GiveWeapon(WEAPONTYPE_COLT45, 1000); + SetCurrentWeapon(WEAPONTYPE_COLT45); + } + } else { + bStopAndShoot = true; + } + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + break; + } + bStopAndShoot = false; + SetMoveAnim(); + break; + } + } + if (m_attackTimer < CTimer::GetTimeInMilliseconds() + && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + if (bIsDucking) { + CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); + if (duckAnim) { + duckAnim->blendDelta = -2.0f; + break; + } + bIsDucking = false; + } else if (wepRange <= 5.0f) { + SetMoveState(PEDMOVE_STILL); + SetAttack(m_pedInObjective); + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, + GetPosition().x, GetPosition().y); + SetShootTimer(CGeneral::GetRandomNumberInRange(0.0f, 500.0f)); + SetAttackTimer(CGeneral::GetRandomNumberInRange(0.0f, 1500.0f)); + bObstacleShowedUpDuringKillObjective = false; + + } else { + CVector target; + CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); + if (m_pedInObjective->IsPed()) + m_pedInObjective->m_pedIK.GetComponentPosition(target, PED_MID); + else + target = m_pedInObjective->GetPosition(); + + target -= ourHead; + target *= wepInfo->m_fRange / target.Magnitude(); + target += ourHead; + + CColPoint foundCol; + CEntity *foundEnt = nil; + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false); + CWorld::bIncludeDeadPeds = false; + if (foundEnt == m_pedInObjective) { + SetAttack(m_pedInObjective); + SetWeaponLockOnTarget(m_pedInObjective); + SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f)); + + int time; + if (distWithTargetSc <= maxDistToKeep) + time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f); + else + time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f); + + SetAttackTimer(time); + bObstacleShowedUpDuringKillObjective = false; + + } else { + if (foundEnt) { + if (foundEnt->IsPed()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); + bObstacleShowedUpDuringKillObjective = false; + } else { + if (foundEnt->IsObject()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else if (foundEnt->IsVehicle()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); + bObstacleShowedUpDuringKillObjective = true; + } + } + + m_fleeFrom = foundEnt; + m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); + } + SetPointGunAt(m_pedInObjective); + } + } + } else { + if (!m_pedInObjective->m_pCurrentPhysSurface) + bStopAndShoot = false; + + if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + + // This is weird... + if (bNotAllowedToDuck && bKindaStayInSamePlace) { + if (!bIsDucking) { + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); + if (!duckAnim || duckAnim->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f); + bIsDucking = true; + } + break; + } else { + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); + if (!duckAnim || duckAnim->blendDelta < 0.0f) { + bIsDucking = false; + } else { + break; + } + } + } + if (bObstacleShowedUpDuringKillObjective) { + if (m_nPedType == PEDTYPE_COP) { + if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45 + || m_fleeFrom && m_fleeFrom->IsObject()) { + maxDistToKeep = 6.0f; + } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) { + maxDistToKeep = 4.0f; + } else { + maxDistToKeep = 2.0f; + } + } else { + maxDistToKeep = 2.0f; + } + } + if (distWithTargetSc <= maxDistToKeep) { + SetMoveState(PEDMOVE_STILL); + bIsPointingGunAt = true; + if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) { + m_attackTimer = CTimer::GetTimeInMilliseconds(); + SetIdle(); + } + } else { + if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS + && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) { + Say(SOUND_PED_ATTACK); + SetSeek(m_pedInObjective, maxDistToKeep); + bIsRunning = true; + } + } + } + } + + if (distWithTargetSc < 2.5f && wepRange > 5.0f + && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE) { + + SetAttack(m_pedInObjective); + if (m_attackTimer < CTimer::GetTimeInMilliseconds()) { + int time = CGeneral::GetRandomNumberInRange(500.0f, 1000.0f); + SetAttackTimer(time); + SetShootTimer(time - 500); + } + SetMoveState(PEDMOVE_STILL); + } + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); + + SetMoveAnim(); + break; + } + case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: + case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: + { + if (InVehicle()) { + if (m_nPedState == PED_DRIVING) + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } else if (m_nPedState != PED_FLEE_ENTITY) { + int time; + if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) + time = 0; + else + time = 6000; + + SetFindPathAndFlee(m_pedInObjective, time); + } + break; + } + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + { + if (m_pedInObjective) { + float safeDistance = 2.0f; + if (m_pedInObjective->bInVehicle) + safeDistance = 3.0f; + + float distWithTargetSc = distWithTarget.Magnitude(); + if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) { + if (distWithTargetSc <= safeDistance) { + bScriptObjectiveCompleted = true; + if (m_nPedState != PED_ATTACK) { + SetIdle(); + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + } + if (distWithTargetSc > 2.0f) + SetMoveState(m_pedInObjective->m_nMoveState); + else + SetMoveState(PEDMOVE_STILL); + } else { + SetSeek(m_pedInObjective, safeDistance); + if (distWithTargetSc >= 5.0f) { + if (m_leader && m_leader->m_nMoveState == PEDMOVE_SPRINT) + SetMoveState(PEDMOVE_SPRINT); + else + SetMoveState(PEDMOVE_RUN); + } else { + if (m_leader && m_leader->m_nMoveState != PEDMOVE_STILL + && m_leader->m_nMoveState != PEDMOVE_NONE) { + if (m_leader->IsPlayer()) { + if (distWithTargetSc >= 3.0f && FindPlayerPed()->m_fMoveSpeed >= 1.3f) + SetMoveState(PEDMOVE_RUN); + else + SetMoveState(PEDMOVE_WALK); + } else { + SetMoveState(m_leader->m_nMoveState); + } + } else if (distWithTargetSc <= 3.0f) { + SetMoveState(PEDMOVE_WALK); + } else { + SetMoveState(PEDMOVE_RUN); + } + } + } + } + } else { + SetObjective(OBJECTIVE_NONE); + } + break; + } + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + { + if (m_pedInObjective) { + CVector posToGo = GetFormationPosition(); + distWithTarget = posToGo - carOrOurPos; + SetSeek(posToGo, 1.0f); + if (distWithTarget.Magnitude() <= 3.0f) { + SetSeek(posToGo, 1.0f); + if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + SetMoveState(m_pedInObjective->m_nMoveState); + } else { + SetSeek(posToGo, 1.0f); + SetMoveState(PEDMOVE_RUN); + } + } else { + SetObjective(OBJECTIVE_NONE); + } + break; + } + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + { + if (m_carInObjective) { + if (!bInVehicle && m_carInObjective->m_nNumPassengers >= m_carInObjective->m_nNumMaxPassengers) { + RestorePreviousObjective(); + RestorePreviousState(); + if (IsPedInControl()) + m_pMyVehicle = nil; + + break; + } + + if (m_prevObjective == OBJECTIVE_HAIL_TAXI && !((CAutomobile*)m_carInObjective)->bTaxiLight) { + RestorePreviousObjective(); + ClearObjective(); + SetWanderPath(CGeneral::GetRandomNumber() & 7); + bIsRunning = false; + break; + } + if (m_objectiveTimer && m_objectiveTimer < CTimer::GetTimeInMilliseconds()) { + if (!EnteringCar()) { + bool foundSeat = false; + if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { + if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { + if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { + foundSeat = false; + } else { + m_vehDoor = CAR_DOOR_RR; + foundSeat = true; + } + } else { + m_vehDoor = CAR_DOOR_LR; + foundSeat = true; + } + } else { + m_vehDoor = CAR_DOOR_RF; + foundSeat = true; + } + for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) { + if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + m_vehDoor = CAR_DOOR_RF; + foundSeat = true; + } + } + if (foundSeat) { + SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor)); + SetEnterCar(m_carInObjective, m_vehDoor); + } + } + m_objectiveTimer = 0; + } + } + // fall through + } + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + { + if (!m_carInObjective || bInVehicle) { +#ifdef VC_PED_PORTS + if (bInVehicle && m_pMyVehicle != m_carInObjective) { + SetExitCar(m_pMyVehicle, 0); + } else +#endif + { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + RestorePreviousState(); + } + } else { + if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds()) { + SetMoveState(PEDMOVE_STILL); + break; + } + if (IsPedInControl()) { + if (m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { + if (distWithTarget.Magnitude() < 20.0f) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (m_carInObjective->pDriver +#ifdef VC_PED_PORTS + && !IsPlayer() +#endif + ) { + if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); + m_carInObjective->bIsBeingCarJacked = false; + } + } + } + } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (m_carInObjective->pDriver +#ifdef VC_PED_PORTS + && (CharCreatedBy != MISSION_CHAR || m_carInObjective->pDriver->CharCreatedBy != RANDOM_CHAR) +#endif + ) { + if (m_carInObjective->pDriver->m_nPedType == m_nPedType) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); + m_carInObjective->bIsBeingCarJacked = false; + } + } + } + if (m_carInObjective->IsUpsideDown() && m_carInObjective->m_vehType != VEHICLE_TYPE_BIKE) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + if (!m_carInObjective->IsBoat() || m_nPedState == PED_SEEK_IN_BOAT) { + if (m_nPedState != PED_SEEK_CAR) + SetSeekCar(m_carInObjective, 0); + } else { + SetSeekBoatPosition(m_carInObjective); + } + if (m_nMoveState == PEDMOVE_STILL && !bVehEnterDoorIsBlocked) + SetMoveState(PEDMOVE_RUN); + + if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) { + distWithTarget = m_carInObjective->GetPosition() - GetPosition(); + if (!bInVehicle) { + if (nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST < distWithTarget.Magnitude()) { + if (!m_carInObjective->pDriver && !m_carInObjective->GetIsOnScreen() && !GetIsOnScreen()) + WarpPedToNearEntityOffScreen(m_carInObjective); + + if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS +#ifdef VC_PED_PORTS + || IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled() +#endif + ) { + RestorePreviousObjective(); + RestorePreviousState(); + if (IsPedInControl()) + m_pMyVehicle = nil; + } else { + SetIdle(); + SetMoveState(PEDMOVE_STILL); + } + } + } + } else if (!bInVehicle) { + RestorePreviousObjective(); + RestorePreviousState(); + if (IsPedInControl()) + m_pMyVehicle = nil; + } + } + } + break; + } + case OBJECTIVE_DESTROY_CAR: + { + if (!m_carInObjective) { + ClearLookFlag(); + bObjectiveCompleted = true; + break; + } + float distWithTargetSc = distWithTarget.Magnitude(); + CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + float wepRange = wepInfo->m_fRange; + m_pLookTarget = m_carInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + + m_pSeekTarget = m_carInObjective; + m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); + + TurnBody(); + if (m_carInObjective->m_fHealth <= 0.0f) { + ClearLookFlag(); + bScriptObjectiveCompleted = true; + break; + } + + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE + && distWithTargetSc < wepRange) { + + // I hope so + CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); + CVector maxShotPos = m_carInObjective->GetPosition() - ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; + + CColPoint foundCol; + CEntity *foundEnt; + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); + CWorld::bIncludeDeadPeds = false; + if (foundEnt == m_carInObjective) { + SetAttack(m_carInObjective); + SetWeaponLockOnTarget(m_carInObjective); + SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); + if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(50, 300)); + SetMoveState(PEDMOVE_STILL); + } + } + } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace) { + + float safeDistance; + if (wepRange <= 5.0f) + safeDistance = 3.0f; + else + safeDistance = wepRange * 0.25f; + + SetSeek(m_carInObjective, safeDistance); + SetMoveState(PEDMOVE_RUN); + } + SetLookFlag(m_carInObjective, false); + TurnBody(); + break; + } + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + { + distWithTarget = m_nextRoutePointPos - GetPosition(); + distWithTarget.z = 0.0f; + if (InVehicle()) { + CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos); + CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle); + if (distWithTarget.MagnitudeSqr() < sq(20.0f)) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + break; + } + if (distWithTarget.Magnitude() > 30.0f) { + if (m_pMyVehicle) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + } else { + float closestVehDist = SQR(60.0f); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle* foundVeh = nil; + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + /* + Not used. + CVector vehSpeed = nearVeh->GetSpeed(); + CVector ourSpeed = GetSpeed(); + */ + CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); + if (vehDistVec.MagnitudeSqr() < closestVehDist + && m_pedInObjective->m_pMyVehicle != nearVeh) + { + foundVeh = nearVeh; + closestVehDist = vehDistVec.MagnitudeSqr(); + } + } + m_pMyVehicle = foundVeh; + if (m_pMyVehicle) { + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } + break; + } + // fall through + } + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) + && InVehicle()) { + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } else { + distWithTarget = m_nextRoutePointPos - GetPosition(); + distWithTarget.z = 0.0f; + if (sq(m_distanceToCountSeekDone) >= distWithTarget.MagnitudeSqr()) { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + SetMoveState(PEDMOVE_STILL); + } else if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || m_nPedState != PED_SEEK_POS) { + if (bUsePedNodeSeek) { + CVector bestCoords(0.0f, 0.0f, 0.0f); + m_vecSeekPos = m_nextRoutePointPos; + + if (!m_pNextPathNode) + FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + + if (m_pNextPathNode) + m_vecSeekPos = m_pNextPathNode->GetPosition(); + } + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } + } + + break; + } + case OBJECTIVE_GUARD_ATTACK: + { + if (m_pedInObjective) { + SetLookFlag(m_pedInObjective, true); + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + m_lookTimer = m_attackTimer; + TurnBody(); + float distWithTargetSc = distWithTarget.Magnitude(); + if (distWithTargetSc >= 20.0f) { + RestorePreviousObjective(); + } else if (m_attackTimer < CTimer::GetTimeInMilliseconds()) { + if (m_nPedState != PED_SEEK_ENTITY && distWithTargetSc >= 2.0f) { + SetSeek(m_pedInObjective, 1.0f); + } else { + SetAttack(m_pedInObjective); + SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 1500.0f)); + } + SetAttackTimer(1000); + } + } else { + RestorePreviousObjective(); + } + break; + } + case OBJECTIVE_FOLLOW_ROUTE: + if (HaveReachedNextPointOnRoute(1.0f)) { + int nextPoint = GetNextPointOnRoute(); + m_nextRoutePointPos = CRouteNode::GetPointPosition(nextPoint); + } else { + SetSeek(m_nextRoutePointPos, 0.8f); + } + break; + case OBJECTIVE_SOLICIT_VEHICLE: + if (m_carInObjective) { + if (m_objectiveTimer <= CTimer::GetTimeInMilliseconds()) { + if (!bInVehicle) { + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumber() & 7); + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; + if (IsPedInControl()) + m_pMyVehicle = nil; + } + } else { + if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_SOLICIT) + SetSeekCar(m_carInObjective, 0); + } + } else { + RestorePreviousObjective(); + RestorePreviousState(); + if (IsPedInControl()) + m_pMyVehicle = nil; + } + break; + case OBJECTIVE_HAIL_TAXI: + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HAILTAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + Say(SOUND_PED_TAXI_WAIT); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HAILTAXI, 4.0f); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; + } + break; + case OBJECTIVE_CATCH_TRAIN: + { + if (m_carInObjective) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); + } else { + CVehicle* trainToEnter = nil; + float closestCarDist = CHECK_NEARBY_THINGS_MAX_DIST; + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + + CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + if (nearVeh->IsTrain()) { + CVector vehDistVec = GetPosition() - nearVeh->GetPosition(); + float vehDist = vehDistVec.Magnitude(); + if (vehDist < closestCarDist && m_pedInObjective->m_pMyVehicle != nearVeh) + { + trainToEnter = nearVeh; + closestCarDist = vehDist; + } + } + } + if (trainToEnter) { + m_carInObjective = trainToEnter; + m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); + } + } + break; + } + case OBJECTIVE_BUY_ICE_CREAM: + if (m_carInObjective) { + if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_BUY_ICECREAM) + SetSeekCar(m_carInObjective, 0); + } else { + RestorePreviousObjective(); + RestorePreviousState(); + if (IsPedInControl()) + m_pMyVehicle = nil; + } + break; + case OBJECTIVE_STEAL_ANY_CAR: + { + if (bInVehicle) { + bScriptObjectiveCompleted = true; + RestorePreviousObjective(); + } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) { + CVehicle *carToSteal = nil; + float closestCarDist = ENTER_CAR_MAX_DIST; + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity *vehicles[8]; + + // NB: This should've been ENTER_CAR_MAX_DIST actually, and is fixed in VC. + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + for(int i = 0; i < lastVehicle; i++) { + CVehicle *nearVeh = (CVehicle*)vehicles[i]; + if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { + if (nearVeh->m_vecMoveSpeed.Magnitude() <= 0.1f) { + if (nearVeh->CanPedOpenLocks(this)) { + CVector vehDistVec = GetPosition() - nearVeh->GetPosition(); + float vehDist = vehDistVec.Magnitude(); + if (vehDist < closestCarDist) { + carToSteal = nearVeh; + closestCarDist = vehDist; + } + } + } + } + } + if (carToSteal) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal); + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + } else { + RestorePreviousObjective(); + RestorePreviousState(); + } + } + break; + } + case OBJECTIVE_MUG_CHAR: + { + if (m_pedInObjective) { + if (m_pedInObjective->IsPlayer() || m_pedInObjective->bInVehicle || m_pedInObjective->m_fHealth <= 0.0f) { + ClearObjective(); + return; + } + if (m_pedInObjective->m_nMoveState > PEDMOVE_WALK) { + ClearObjective(); + return; + } + if (m_pedInObjective->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && m_pedInObjective->m_pedInObjective == this) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective); + SetMoveState(PEDMOVE_SPRINT); + return; + } + if (m_pedInObjective->m_nPedState == PED_FLEE_ENTITY && m_fleeFrom == this + || m_pedInObjective->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE && m_pedInObjective->m_pedInObjective == this) { + ClearObjective(); + SetFindPathAndFlee(m_pedInObjective, 15000, true); + return; + } + float distWithTargetScSqr = distWithTarget.MagnitudeSqr(); + if (distWithTargetScSqr <= sq(10.0f)) { + if (distWithTargetScSqr <= sq(1.4f)) { + CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD); + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, + GetPosition().x, GetPosition().y); + + if (reloadAssoc || !m_pedInObjective->IsPedShootable()) { + if (reloadAssoc && + (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) { + CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); + punchAssoc->flags |= ASSOC_DELETEFADEDOUT; + punchAssoc->flags |= ASSOC_FADEOUTWHENDONE; + CVector2D offset(distWithTarget.x, distWithTarget.y); + int dir = m_pedInObjective->GetLocalDirection(offset); + m_pedInObjective->StartFightDefend(dir, HITLEVEL_HIGH, 5); + m_pedInObjective->ReactToAttack(this); + m_pedInObjective->Say(SOUND_PED_ROBBED); + Say(SOUND_PED_MUGGING); + bRichFromMugging = true; + + // VC FIX: ClearObjective() clears m_pedInObjective in VC (also same with VC_PED_PORTS), so get it before call + CPed *victim = m_pedInObjective; + ClearObjective(); + if (victim->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT + || victim->m_pedInObjective != this) { + SetFindPathAndFlee(victim, 15000, true); + m_nLastPedState = PED_WANDER_PATH; + } else { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, victim); + SetMoveState(PEDMOVE_SPRINT); + m_nLastPedState = PED_WANDER_PATH; + } + } + } else { + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT) + SetCurrentWeapon(WEAPONTYPE_UNARMED); + + CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_AK_RELOAD, 8.0f); + newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT; + newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE; + } + } else { + SetSeek(m_pedInObjective, 1.0f); + CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK); + + if (walkAssoc) + walkAssoc->speed = 1.3f; + } + } else { + ClearObjective(); + SetWanderPath(CGeneral::GetRandomNumber() & 7); + } + } else { +#ifdef VC_PED_PORTS + m_objective = OBJECTIVE_NONE; +#endif + ClearObjective(); + } + break; + } + case OBJECTIVE_FLEE_CAR: + if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) { + RestorePreviousObjective(); + SetFlee(m_pMyVehicle, 6000); + break; + } + // fall through + case OBJECTIVE_LEAVE_CAR: + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { + if (InVehicle() +#ifdef VC_PED_PORTS + && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() + || bBusJacked) +#endif + ) { + if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN + && (m_nPedType != PEDTYPE_COP +#ifdef VC_PED_PORTS + || m_pMyVehicle->IsBoat() +#endif + || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) { + if (m_pMyVehicle->IsTrain()) + SetExitTrain(m_pMyVehicle); +#ifdef VC_PED_PORTS + else if (m_pMyVehicle->IsBoat()) + SetExitBoat(m_pMyVehicle); +#endif + else + SetExitCar(m_pMyVehicle, 0); + } + } else { + RestorePreviousObjective(); + } + } + break; +#ifdef VC_PED_PORTS + case OBJECTIVE_LEAVE_CAR_AND_DIE: + { + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { + if (InVehicle()) { + if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN) { + if (m_pMyVehicle->IsBoat()) + SetExitBoat(m_pMyVehicle); + else if (m_pMyVehicle->bIsBus) + SetExitCar(m_pMyVehicle, 0); + else { + eCarNodes doorNode = CAR_DOOR_LF; + if (m_pMyVehicle->pDriver != this) { + if (m_pMyVehicle->pPassengers[0] == this) { + doorNode = CAR_DOOR_RF; + } else if (m_pMyVehicle->pPassengers[1] == this) { + doorNode = CAR_DOOR_LR; + } else if (m_pMyVehicle->pPassengers[2] == this) { + doorNode = CAR_DOOR_RR; + } + } + SetBeingDraggedFromCar(m_pMyVehicle, doorNode, false); + } + } + } + } + break; + } +#endif + } + if (bObjectiveCompleted + || m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { + RestorePreviousObjective(); + if (m_objectiveTimer > CTimer::GetTimeInMilliseconds() || !m_objectiveTimer) + m_objectiveTimer = CTimer::GetTimeInMilliseconds() - 1; + + if (CharCreatedBy != RANDOM_CHAR || bInVehicle) { + if (IsPedInControl()) + RestorePreviousState(); + } else { + SetWanderPath(CGeneral::GetRandomNumber() & 7); + } + ClearAimFlag(); + ClearLookFlag(); + } + } +} + +void +CPed::SetFollowRoute(int16 currentPoint, int16 routeType) +{ + m_routeLastPoint = currentPoint; + m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint); + m_routePointsPassed = 0; + m_routeType = routeType; + m_routePointsBeingPassed = 1; + m_objective = OBJECTIVE_FOLLOW_ROUTE; + m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute()); +} + +int +CPed::GetNextPointOnRoute(void) +{ + int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; + + // Route is complete + if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) { + + switch (m_routeType) { + case PEDROUTE_STOP_WHEN_DONE: + nextPoint = -1; + break; + case PEDROUTE_GO_BACKWARD_WHEN_DONE: + m_routePointsBeingPassed = -m_routePointsBeingPassed; + nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; + break; + case PEDROUTE_GO_TO_START_WHEN_DONE: + m_routePointsPassed = -1; + nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; + break; + default: + break; + } + } + return nextPoint; +} + +bool +CPed::HaveReachedNextPointOnRoute(float distToCountReached) +{ + if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() >= distToCountReached) + return false; + + m_routePointsPassed += m_routePointsBeingPassed; + return true; +} + +bool +CPed::CanSeeEntity(CEntity *entity, float threshold) +{ + float neededAngle = CGeneral::GetRadianAngleBetweenPoints( + entity->GetPosition().x, + entity->GetPosition().y, + GetPosition().x, + GetPosition().y); + + if (neededAngle < 0.0f) + neededAngle += TWOPI; + else if (neededAngle > TWOPI) + neededAngle -= TWOPI; + + float ourAngle = m_fRotationCur; + if (ourAngle < 0.0f) + ourAngle += TWOPI; + else if (ourAngle > TWOPI) + ourAngle -= TWOPI; + + float neededTurn = Abs(neededAngle - ourAngle); + + return neededTurn < threshold || TWOPI - threshold < neededTurn; +} + +// Only used while deciding which gun ped should switch to, if no ammo left. +bool +CPed::SelectGunIfArmed(void) +{ + for (int i = 0; i < m_maxWeaponTypeAllowed; i++) { + if (GetWeapon(i).m_nAmmoTotal > 0) { + eWeaponType weaponType = GetWeapon(i).m_eWeaponType; + if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_SHOTGUN || + weaponType == WEAPONTYPE_M16 || weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) { + SetCurrentWeapon(i); + return true; + } + } + } + SetCurrentWeapon(WEAPONTYPE_UNARMED); + return false; +} + +void +CPed::ReactToPointGun(CEntity *entWithGun) +{ + CPed *pedWithGun = (CPed*)entWithGun; + int waitTime; + + if (IsPlayer() || !IsPedInControl() || CharCreatedBy == MISSION_CHAR) + return; + + if (m_leader == pedWithGun) + return; + + if (m_nWaitState == WAITSTATE_PLAYANIM_HANDSUP || m_nWaitState == WAITSTATE_PLAYANIM_HANDSCOWER || + (GetPosition() - pedWithGun->GetPosition()).MagnitudeSqr2D() > 225.0f) + return; + + if (m_leader) { + if (FindPlayerPed() == m_leader) + return; + + ClearLeader(); + } + if (m_pedStats->m_flags & STAT_GUN_PANIC + && (m_nPedState != PED_ATTACK || GetWeapon()->IsTypeMelee()) + && m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_AIM_GUN) { + + waitTime = CGeneral::GetRandomNumberInRange(3000, 6000); + SetWaitState(WAITSTATE_PLAYANIM_HANDSCOWER, &waitTime); + Say(SOUND_PED_HANDS_COWER); + m_pLookTarget = pedWithGun; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + SetMoveState(PEDMOVE_NONE); + + } else if (m_nPedType != pedWithGun->m_nPedType) { + if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) { + RegisterThreatWithGangPeds(pedWithGun); + } + + if (m_nPedType == PEDTYPE_COP) { + if (pedWithGun->IsPlayer()) { + ((CPlayerPed*)pedWithGun)->m_pWanted->SetWantedLevelNoDrop(2); + if (bCrouchWhenShooting || bKindaStayInSamePlace) { + SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000)); + return; + } + } + } + + if (m_nPedType != PEDTYPE_COP + && (m_nPedState != PED_ATTACK || GetWeapon()->IsTypeMelee()) + && (m_nPedState != PED_FLEE_ENTITY || pedWithGun->IsPlayer() && m_fleeFrom != pedWithGun) + && m_nPedState != PED_AIM_GUN && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { + + waitTime = CGeneral::GetRandomNumberInRange(3000, 6000); + SetWaitState(WAITSTATE_PLAYANIM_HANDSUP, &waitTime); + Say(SOUND_PED_HANDS_UP); + m_pLookTarget = pedWithGun; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + SetMoveState(PEDMOVE_NONE); + if (m_nPedState == PED_FLEE_ENTITY) { + m_fleeFrom = pedWithGun; + m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom); + } + + if (FindPlayerPed() == pedWithGun && bRichFromMugging) { + int money = CGeneral::GetRandomNumberInRange(100, 300); + int pickupCount = money / 40 + 1; + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x; + float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y; + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); + } + } + bRichFromMugging = false; + } + } + } +} + +void +CPed::ReactToAttack(CEntity *attacker) +{ + if (IsPlayer() && attacker->IsPed()) { + InformMyGangOfAttack(attacker); + SetLookFlag(attacker, true); + SetLookTimer(700); + return; + } + +#ifdef VC_PED_PORTS + if (m_nPedState == PED_DRIVING && InVehicle() + && (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING && m_pMyVehicle->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE)) { + + if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE + && (m_pMyVehicle->GetStatus() == STATUS_SIMPLE || m_pMyVehicle->GetStatus() == STATUS_PHYSICS) + && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) { + + CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity; + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + } + } else +#endif + if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) { + CPed *ourLeader = m_leader; + if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader) + && attacker->IsPed()) { + + CPed *attackerPed = (CPed*)attacker; + if (bNotAllowedToDuck) { + if (!attackerPed->GetWeapon()->IsTypeMelee()) { + m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds(); + return; + } + } else if (bCrouchWhenShooting || bKindaStayInSamePlace) { + SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000)); + return; + } + + if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) { + if (m_pedStats != attackerPed->m_pedStats) { + if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) { + RegisterThreatWithGangPeds(attackerPed); + } + if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker); + SetMoveState(PEDMOVE_RUN); + } else { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker); + SetObjectiveTimer(20000); + } + } + } else { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed); + SetMoveState(PEDMOVE_RUN); + if (attackerPed->GetWeapon()->IsTypeMelee()) + Say(SOUND_PED_FLEE_RUN); + } + } + } +} + +void +CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (!ped->IsNotInWreckedVehicle()) + return; + + if (!ped->EnteringCar()) { +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + + return; + } + if (ped->m_fHealth == 0.0f) { + ped->QuitEnteringCar(); + return; + } + bool itsVan = !!veh->bIsVan; + bool itsBus = !!veh->bIsBus; +#ifdef FIX_BUGS + bool itsLow = !!veh->bLowVehicle; +#endif + eDoors enterDoor; + AnimationId enterAnim; + + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: + itsVan = false; + enterDoor = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + enterDoor = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + itsVan = false; + enterDoor = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + enterDoor = DOOR_REAR_LEFT; + break; + default: + break; + } + + if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) { + + veh->AutoPilot.m_nCruiseSpeed = 0; + if (ped->m_nPedState == PED_CARJACK) { + ped->PedAnimDoorOpenCB(nil, ped); + return; + } + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (itsVan) { + enterAnim = ANIM_STD_VAN_GET_IN_REAR_RHS; + } else if (itsBus) { + enterAnim = ANIM_STD_COACH_GET_IN_RHS; +#ifdef FIX_BUGS + } else if (itsLow) { + enterAnim = ANIM_STD_CAR_GET_IN_LO_RHS; +#endif + } else { + enterAnim = ANIM_STD_CAR_GET_IN_RHS; + } + } else if (itsVan) { + enterAnim = ANIM_STD_VAN_GET_IN_REAR_LHS; + } else if (itsBus) { + enterAnim = ANIM_STD_COACH_GET_IN_LHS; +#ifdef FIX_BUGS + } else if (itsLow) { + enterAnim = ANIM_STD_CAR_GET_IN_LO_LHS; +#endif + } else { + enterAnim = ANIM_STD_CAR_GET_IN_LHS; + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + + } else if (veh->CanPedOpenLocks(ped)) { + + veh->AutoPilot.m_nCruiseSpeed = 0; + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (itsVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS); + } else if (itsBus) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_RHS); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_RHS); + } + } else if (itsVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS); + } else if (itsBus) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_LHS); + } else { + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { + + if (!veh->bLowVehicle + && veh->pDriver->CharCreatedBy != MISSION_CHAR + && veh->pDriver->m_nPedState == PED_DRIVING) { + + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_QUICKJACK); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); + + if (veh->pDriver->IsGangMember()) + veh->pDriver->RegisterThreatWithGangPeds(ped); + return; + } + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_LHS); + } + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); + + } else { + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_RHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_LHS); + + ped->bCancelEnteringCar = true; + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); + } +} + +void +CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CVehicle* veh = ped->m_pMyVehicle; + + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (!ped->IsNotInWreckedVehicle()) + return; + + if (!ped->EnteringCar()) { +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + + return; + } + + eDoors door; + CPed *pedInSeat = nil; + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break; + case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break; + case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break; + case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break; + default: assert(0); + } + + if (ped->m_fHealth == 0.0f || CPad::GetPad(0)->ArePlayerControlsDisabled() && pedInSeat && pedInSeat->IsPlayer()) { + ped->QuitEnteringCar(); + return; + } + + bool isVan = veh->bIsVan; + bool isBus = veh->bIsBus; + bool isLow = veh->bLowVehicle; + bool vehUpsideDown = veh->IsUpsideDown(); + if (ped->bCancelEnteringCar) { + if (ped->IsPlayer()) { + if (veh->pDriver) { + if (veh->pDriver->m_nPedType == PEDTYPE_COP) { + FindPlayerPed()->SetWantedLevelNoDrop(1); + } + } + } +#ifdef CANCELLABLE_CAR_ENTER + if (!veh->IsDoorMissing(door) && veh->CanPedOpenLocks(ped) && veh->IsCar()) { + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + } +#endif + ped->QuitEnteringCar(); + ped->RestorePreviousObjective(); + ped->bCancelEnteringCar = false; + return; + } + if (!veh->IsDoorMissing(door) && veh->IsCar()) { + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + } + + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + ped->QuitEnteringCar(); + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) + ped->SetFall(1000, ANIM_STD_HIGHIMPACT_LEFT, false); + else + ped->SetFall(1000, ANIM_STD_HIGHIMPACT_RIGHT, false); + + return; + } + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_OPEN_DOOR_LHS, 1.0f); + + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) + isVan = false; + + if (ped->m_nPedState != PED_CARJACK || isBus) { + AnimationId animToPlay; + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { + + if (isVan) { + animToPlay = ANIM_STD_VAN_GET_IN_REAR_RHS; + } else if (isBus) { + animToPlay = ANIM_STD_COACH_GET_IN_RHS; + } else if (isLow) { + animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS; + } else { + animToPlay = ANIM_STD_CAR_GET_IN_RHS; + } + } else if (isVan) { + animToPlay = ANIM_STD_VAN_GET_IN_REAR_LHS; + } else if (isBus) { + animToPlay = ANIM_STD_COACH_GET_IN_LHS; + } else if (isLow) { + animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS; + } else { + animToPlay = ANIM_STD_CAR_GET_IN_LHS; + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } else { + CPed *pedToDragOut = nil; + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break; + case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break; + case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break; + case CAR_DOOR_LR: pedToDragOut = veh->pPassengers[1]; break; + default: assert(0); + } + + if (vehUpsideDown) { + ped->QuitEnteringCar(); + if (ped->m_nPedType == PEDTYPE_COP) + ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); + } + + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { + if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { + if (pedToDragOut->m_nPedState != PED_DRIVING) { + ped->QuitEnteringCar(); + pedToDragOut = nil; + } else { + if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_RHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_RHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); + } + } else if (ped->m_nPedType == PEDTYPE_COP) { + ped->QuitEnteringCar(); + if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) { + veh->SetStatus(STATUS_PLAYER_DISABLED); + ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); + } else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) { + ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); + } + } else { + // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true. + if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } + } else { + if (pedToDragOut) { + if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { + + // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC. + ped->QuitEnteringCar(); + pedToDragOut = nil; + } else { + if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); + } + } else { + if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } + } + + if (pedToDragOut) { + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); + if (pedToDragOut->IsGangMember()) + pedToDragOut->RegisterThreatWithGangPeds(ped); + } + } + + if (veh->pDriver && ped) { + veh->pDriver->SetLookFlag(ped, true); + veh->pDriver->SetLookTimer(1000); + } + return; +} + +void +CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CVehicle* veh = ped->m_pMyVehicle; + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (ped->EnteringCar()) { + if (!ped->IsNotInWreckedVehicle()) + return; + +#ifdef CANCELLABLE_CAR_ENTER + if (ped->bCancelEnteringCar) { + ped->QuitEnteringCar(); + ped->RestorePreviousObjective(); + ped->bCancelEnteringCar = false; + return; + } +#endif + + bool isLow = !!veh->bLowVehicle; + + int padNo; + if (ped->IsPlayer()) { + + // BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads + switch (ped->m_nPedType) { + case PEDTYPE_PLAYER1: + padNo = 0; + break; + case PEDTYPE_PLAYER2: + padNo = 1; + break; + case PEDTYPE_PLAYER3: + padNo = 2; + break; + case PEDTYPE_PLAYER4: + padNo = 3; + break; + } + CPad *pad = CPad::GetPad(padNo); + + if (!pad->ArePlayerControlsDisabled()) { + + if (pad->GetTarget() + || pad->NewState.LeftStickX + || pad->NewState.LeftStickY + || pad->NewState.DPadUp + || pad->NewState.DPadDown + || pad->NewState.DPadLeft + || pad->NewState.DPadRight) { + ped->QuitEnteringCar(); + ped->RestorePreviousObjective(); + return; + } + } + } + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + AnimationId animToPlay; + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { + if (isLow) + animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS; + else + animToPlay = ANIM_STD_CAR_GET_IN_RHS; + } else if (isLow) { + animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS; + } else { + animToPlay = ANIM_STD_CAR_GET_IN_LHS; + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } else { + ped->QuitEnteringCar(); + } + } else { + ped->QuitEnteringCar(); + } +} + +void +CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*) arg; + + CVehicle *veh = ped->m_pMyVehicle; + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) + return; + + if (!ped->EnteringCar()) { +#ifdef VC_PED_PORTS + if(ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + return; + } + + if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) { + PedSetInCarCB(nil, ped); + ped->m_nLastPedState = ped->m_nPedState; + ped->SetPedState(PED_ARRESTED); + ped->bGonnaKillTheCarJacker = false; + if (veh) { + veh->m_nNumGettingIn = 0; + veh->m_nGettingInFlags = 0; + veh->bIsHandbrakeOn = true; + veh->SetStatus(STATUS_PLAYER_DISABLED); + } + return; + } + if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF + && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) + && veh->IsCar()) { + if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) + ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); + + PedSetInCarCB(nil, ped); + return; + } + bool isVan = !!veh->bIsVan; + bool isBus = !!veh->bIsBus; + bool isLow = !!veh->bLowVehicle; + eDoors enterDoor; + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: + isVan = false; + enterDoor = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + enterDoor = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + isVan = false; + enterDoor = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + enterDoor = DOOR_REAR_LEFT; + break; + default: + break; + } + if (!veh->IsDoorMissing(enterDoor)) { + if (veh->IsCar()) + ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING); + } + CPed *driver = veh->pDriver; + if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { + if (veh->bIsBus) { + driver->SetObjective(OBJECTIVE_LEAVE_CAR, veh); + if (driver->IsPlayer()) { + veh->bIsHandbrakeOn = true; + veh->SetStatus(STATUS_PLAYER_DISABLED); + } + driver->bBusJacked = true; + veh->bIsBeingCarJacked = false; + PedSetInCarCB(nil, ped); + if (ped->m_nPedType == PEDTYPE_COP + || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT + || ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { + ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); + } + ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; + return; + } + if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) { + if (!driver->IsPlayer()) { + driver->bUsePedNodeSeek = true; + driver->m_pLastPathNode = nil; + if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear + || driver->CharCreatedBy == MISSION_CHAR + || veh->VehicleCreatedBy == MISSION_VEHICLE) { + driver->bFleeAfterExitingCar = true; + } else { + driver->bGonnaKillTheCarJacker = true; + veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped); + + if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) { + FindPlayerPed()->SetWantedLevelNoDrop(1); + } + } + } + if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY) + && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) { + veh->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, veh); + veh->pDriver->Say(SOUND_PED_CAR_JACKED); +#ifdef VC_PED_PORTS + veh->pDriver->SetRadioStation(); +#endif + } else { + ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; + } + } + } + if (veh->IsDoorMissing(enterDoor) || isBus) { + PedAnimDoorCloseCB(nil, ped); + } else { + AnimationId animToPlay; + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (isVan) { + animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS; + } else if (isLow) { + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_RHS; + } else { + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_RHS; + } + } else if (isVan) { + animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS; + } else if (isLow) { + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_LHS; + } else { + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LHS; + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); + } +} + +void +CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle); + + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) + return; + + if (ped->EnteringCar()) { + bool isLow = !!veh->bLowVehicle; + + if (!veh->bIsBus) + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_CLOSE_DOOR_LHS, 1.0f); + + eDoors door; + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; + case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; + case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; + case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break; + default: assert(0); + } + + if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) + veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK); + + if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) { + PedSetInCarCB(nil, ped); + } else if (ped->m_vehDoor == CAR_DOOR_RF + && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || + (veh->pDriver != nil && + (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR +#ifdef VC_PED_PORTS + && veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE +#endif + || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) { + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER +#if defined VC_PED_PORTS || defined FIX_BUGS + || ped->m_nPedState == PED_CARJACK +#endif + ) + veh->bIsBeingCarJacked = false; + + ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; + PedSetInCarCB(nil, ped); + + ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); + if (!ped->IsPlayer()) + ped->bFleeAfterExitingCar = true; + + ped->bUsePedNodeSeek = true; + ped->m_pNextPathNode = nil; + + } else { + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_LO_RHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_RHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); + } + } else { +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + } +} + +void +CPed::SetFormation(eFormation type) +{ + // FIX: Formations in GetFormationPosition were in range 1-8, whereas in here it's 0-7. + // To not change the behaviour, range in here tweaked by 1 with the use of enum. + + switch (m_pedFormation) { + case FORMATION_REAR: + case FORMATION_REAR_LEFT: + case FORMATION_REAR_RIGHT: + case FORMATION_FRONT_LEFT: + case FORMATION_FRONT_RIGHT: + case FORMATION_LEFT: + case FORMATION_RIGHT: + case FORMATION_FRONT: + break; + default: + Error("Unknown formation type, PedAI.cpp"); + break; + } + m_pedFormation = type; +} + +CVector +CPed::GetFormationPosition(void) +{ + if (m_pedInObjective->m_nPedState == PED_DEAD) { + if (!m_pedInObjective->m_pedInObjective) { + m_pedInObjective = nil; + return GetPosition(); + } + m_pedInObjective = m_pedInObjective->m_pedInObjective; + } + + CVector formationOffset; + switch (m_pedFormation) { + case FORMATION_REAR: + formationOffset = CVector(0.0f, -1.5f, 0.0f); + break; + case FORMATION_REAR_LEFT: + formationOffset = CVector(-1.5f, -1.5f, 0.0f); + break; + case FORMATION_REAR_RIGHT: + formationOffset = CVector(1.5f, -1.5f, 0.0f); + break; + case FORMATION_FRONT_LEFT: + formationOffset = CVector(-1.5f, 1.5f, 0.0f); + break; + case FORMATION_FRONT_RIGHT: + formationOffset = CVector(1.5f, 1.5f, 0.0f); + break; + case FORMATION_LEFT: + formationOffset = CVector(-1.5f, 0.0f, 0.0f); + break; + case FORMATION_RIGHT: + formationOffset = CVector(1.5f, 0.0f, 0.0f); + break; + case FORMATION_FRONT: + formationOffset = CVector(0.0f, 1.5f, 0.0f); + break; + default: + formationOffset = CVector(0.0f, 0.0f, 0.0f); + break; + } + return formationOffset + m_pedInObjective->GetPosition(); +} + +void +CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CVehicle* veh = ped->m_pMyVehicle; + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (!veh) { + PedSetOutCarCB(nil, ped); + return; + } +#ifdef VC_PED_PORTS + CVector posForZ = ped->GetPosition(); + CPedPlacement::FindZCoorForPed(&posForZ); + if (ped->GetPosition().z - 0.5f > posForZ.z) { + PedSetOutCarCB(nil, ped); + return; + } +#endif + veh->m_nStaticFrames = 0; + veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); + veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); + if (!veh->bIsBus) + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_GETOUT_LHS, 1.0f); + + /* + // Duplicate and only in PC for some reason + if (!veh) { + PedSetOutCarCB(nil, ped); + return; + } + */ + eDoors door; + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + door = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + door = DOOR_REAR_LEFT; + break; + default: + break; + } + bool closeDoor = !veh->IsDoorMissing(door); + + int padNo; + if (ped->IsPlayer()) { + + // BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads + switch (ped->m_nPedType) { + case PEDTYPE_PLAYER1: + padNo = 0; + break; + case PEDTYPE_PLAYER2: + padNo = 1; + break; + case PEDTYPE_PLAYER3: + padNo = 2; + break; + case PEDTYPE_PLAYER4: + padNo = 3; + break; + } + CPad* pad = CPad::GetPad(padNo); + bool engineIsIntact = veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225; + if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS + && (pad->GetTarget() + || pad->NewState.LeftStickX + || pad->NewState.LeftStickY + || pad->NewState.DPadUp + || pad->NewState.DPadDown + || pad->NewState.DPadLeft + || pad->NewState.DPadRight) + || veh->bIsBus + || veh->m_pCarFire + || engineIsIntact) { + closeDoor = false; + } + } + +#ifdef VC_PED_PORTS + if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) + closeDoor = false; +#endif + + if (!closeDoor) { + if (!veh->IsDoorMissing(door) && !veh->bIsBus) { + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + } + PedSetOutCarCB(nil, ped); + return; + } + + if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) { +#ifdef FIX_BUGS + if (!veh->IsDoorMissing(door)) + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + PedSetOutCarCB(nil, ped); + return; +#else + if (!veh->IsDoorMissing(door)) + ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); +#endif + } else { + switch (door) { + case DOOR_FRONT_LEFT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS); + break; + case DOOR_FRONT_RIGHT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS); + break; + case DOOR_REAR_LEFT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS); + break; + case DOOR_REAR_RIGHT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS); + break; + default: + break; + } + } + + if (ped->m_pVehicleAnim) + ped->m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, ped); + return; +} + +void +CPed::LineUpPedWithCar(PedLineUpPhase phase) +{ + bool vehIsUpsideDown = false; + bool stillGettingInOut = false; + int vehAnim; + float seatPosMult = 0.0f; + float currentZ; + float adjustedTimeStep; + + if (CReplay::IsPlayingBack()) + return; + + if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO)) { + SetPedPositionInCar(); + return; + } + bChangedSeat = true; + } + if (phase == LINE_UP_TO_CAR_START) { + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } + CVehicle *veh = m_pMyVehicle; + + // Not quite right, IsUpsideDown func. checks for <= -0.9f. + if (veh->GetUp().z <= -0.8f) + vehIsUpsideDown = true; + + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + if (vehIsUpsideDown) { + m_fRotationDest = -PI + veh->GetForward().Heading(); + } else if (veh->bIsBus) { + m_fRotationDest = 0.5f * PI + veh->GetForward().Heading(); + } else { + m_fRotationDest = veh->GetForward().Heading(); + } + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + if (vehIsUpsideDown) { + m_fRotationDest = veh->GetForward().Heading(); + } else if (veh->bIsBus) { + m_fRotationDest = -0.5f * PI + veh->GetForward().Heading(); + } else { + m_fRotationDest = veh->GetForward().Heading(); + } + } else { + // I don't know will this part ever run(maybe boats?), but the game also handles that. I don't know is it intentional. + + if (vehIsUpsideDown) { + m_fRotationDest = veh->GetForward().Heading(); + } else if (veh->bIsBus) { + m_fRotationDest = 0.5f * PI + veh->GetForward().Heading(); + } else { + m_fRotationDest = veh->GetForward().Heading(); + } + } + + if (!bInVehicle) + seatPosMult = 1.0f; + +#ifdef VC_PED_PORTS + bool multExtractedFromAnim = false; + bool multExtractedFromAnimBus = false; + float zBlend; +#endif + if (m_pVehicleAnim) { + vehAnim = m_pVehicleAnim->animId; + + switch (vehAnim) { + case ANIM_STD_JACKEDCAR_RHS: + case ANIM_STD_JACKEDCAR_LO_RHS: + case ANIM_STD_JACKEDCAR_LHS: + case ANIM_STD_JACKEDCAR_LO_LHS: + case ANIM_STD_VAN_GET_IN_REAR_LHS: + case ANIM_STD_VAN_GET_IN_REAR_RHS: +#ifdef VC_PED_PORTS + multExtractedFromAnim = true; + zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); + // fall through +#endif + case ANIM_STD_QUICKJACKED: + case ANIM_STD_GETOUT_LHS: + case ANIM_STD_GETOUT_LO_LHS: + case ANIM_STD_GETOUT_RHS: + case ANIM_STD_GETOUT_LO_RHS: +#ifdef VC_PED_PORTS + if (!multExtractedFromAnim) { + multExtractedFromAnim = true; + zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f); + } + // fall through +#endif + case ANIM_STD_CRAWLOUT_LHS: + case ANIM_STD_CRAWLOUT_RHS: + case ANIM_STD_VAN_GET_OUT_REAR_LHS: + case ANIM_STD_VAN_GET_OUT_REAR_RHS: + seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength; + break; + case ANIM_STD_CAR_GET_IN_RHS: + case ANIM_STD_CAR_GET_IN_LHS: +#ifdef VC_PED_PORTS + if (veh && veh->IsCar() && veh->bIsBus) { + multExtractedFromAnimBus = true; + zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f; + } + // fall through +#endif + case ANIM_STD_QUICKJACK: + case ANIM_STD_CAR_GET_IN_LO_LHS: + case ANIM_STD_CAR_GET_IN_LO_RHS: + case ANIM_STD_BOAT_DRIVE: + seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength; + break; + case ANIM_STD_CAR_CLOSE_DOOR_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: + case ANIM_STD_CAR_SHUFFLE_RHS: + case ANIM_STD_CAR_SHUFFLE_LO_RHS: + seatPosMult = 0.0f; + break; + case ANIM_STD_CAR_CLOSE_LHS: + case ANIM_STD_CAR_CLOSE_RHS: + case ANIM_STD_COACH_OPEN_LHS: + case ANIM_STD_COACH_OPEN_RHS: + case ANIM_STD_COACH_GET_IN_LHS: + case ANIM_STD_COACH_GET_IN_RHS: + case ANIM_STD_COACH_GET_OUT_LHS: + seatPosMult = 1.0f; + break; + default: + break; + } + } + + CVector neededPos; + + if (phase == LINE_UP_TO_CAR_2) { + neededPos = GetPosition(); + } else { + neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult); + } + + CVector autoZPos = neededPos; + + if (veh->bIsInWater) { + if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown()) + autoZPos.z += 1.0f; + } else { + CPedPlacement::FindZCoorForPed(&autoZPos); + } + + if (phase == LINE_UP_TO_CAR_END || phase == LINE_UP_TO_CAR_2) { + neededPos.z = GetPosition().z; + + // Getting out + if (!veh->bIsBus || (veh->bIsBus && vehIsUpsideDown)) { + float nextZSpeed = m_vecMoveSpeed.z - GRAVITY * CTimer::GetTimeStep(); + + // If we're not in ground at next step, apply animation + if (neededPos.z + nextZSpeed >= autoZPos.z) { + m_vecMoveSpeed.z = nextZSpeed; + ApplyMoveSpeed(); + // Removing below line breaks the animation + neededPos.z = GetPosition().z; + } else { + neededPos.z = autoZPos.z; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } + } + } + + if (autoZPos.z > neededPos.z) { +#ifdef VC_PED_PORTS + if (multExtractedFromAnim) { + neededPos.z += (autoZPos.z - neededPos.z) * zBlend; + } else { +#endif + currentZ = GetPosition().z; + if (m_pVehicleAnim && vehAnim != ANIM_STD_VAN_GET_IN_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS && vehAnim != ANIM_STD_VAN_GET_IN_REAR_RHS) { + neededPos.z = autoZPos.z; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) { + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); + + // Smoothly change ped position + neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); + } +#ifdef VC_PED_PORTS + } +#endif + } else { + // We may need to raise up the ped + if (phase == LINE_UP_TO_CAR_START) { + currentZ = GetPosition().z; + + if (neededPos.z > currentZ) { +#ifdef VC_PED_PORTS + if (multExtractedFromAnimBus) { + neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ; + } else { +#endif + if (m_pVehicleAnim && + (vehAnim == ANIM_STD_CAR_GET_IN_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_LHS + || vehAnim == ANIM_STD_QUICKJACK || vehAnim == ANIM_STD_VAN_GET_IN_REAR_LHS || vehAnim == ANIM_STD_VAN_GET_IN_REAR_RHS)) { + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); + + // Smoothly change ped position + neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; + } else if (EnteringCar()) { + neededPos.z = Max(currentZ, autoZPos.z); + } +#ifdef VC_PED_PORTS + } +#endif + } + } + } + + if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer) + stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat; + + if (!stillGettingInOut) { + m_fRotationCur = m_fRotationDest; + } else { + float limitedDest = CGeneral::LimitRadianAngle(m_fRotationDest); + float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f; + + if (timeUntilStateChange <= 0.0f) { + m_vecOffsetSeek.x = 0.0f; + m_vecOffsetSeek.y = 0.0f; + } + m_vecOffsetSeek.z = 0.0f; + + neededPos -= timeUntilStateChange * m_vecOffsetSeek; + + if (PI + m_fRotationCur < limitedDest) { + limitedDest -= 2 * PI; + } else if (m_fRotationCur - PI > limitedDest) { + limitedDest += 2 * PI; + } + m_fRotationCur -= (m_fRotationCur - limitedDest) * (1.0f - timeUntilStateChange); + } + + if (seatPosMult > 0.2f || vehIsUpsideDown) { + SetPosition(neededPos); + SetHeading(m_fRotationCur); + } else { + CMatrix vehDoorMat(veh->GetMatrix()); + vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f)); + // VC couch anims are inverted, so they're fixing it here. + GetMatrix() = vehDoorMat; + } + +} + +void +CPed::SetCarJack(CVehicle* car) +{ + uint8 doorFlag; + eDoors door; + CPed *pedInSeat = nil; + + if (car->IsBoat()) + return; + + switch (m_vehDoor) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + if (car->pPassengers[0]) { + pedInSeat = car->pPassengers[0]; + } else if (m_nPedType == PEDTYPE_COP) { + pedInSeat = car->pDriver; + } + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + pedInSeat = car->pPassengers[2]; + break; + case CAR_DOOR_LF: + doorFlag = CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + pedInSeat = car->pDriver; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + pedInSeat = car->pPassengers[1]; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } + + if(car->bIsBus) + pedInSeat = car->pDriver; + + if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || + (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO))) + if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING) + if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) + if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) + if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags)) + SetCarJack_AllClear(car, m_vehDoor, doorFlag); +} + +void +CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) +{ + RemoveWeaponWhenEnteringVehicle(); + if (m_nPedState != PED_SEEK_CAR) + SetStoredState(); + + m_pSeekTarget = car; + m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); + SetPedState(PED_CARJACK); + car->bIsBeingCarJacked = true; + m_pMyVehicle = (CVehicle*)m_pSeekTarget; + m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle); + ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; + + Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING); + CVector carEnterPos; + carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor); + + car->m_nGettingInFlags |= doorFlag; + m_vecOffsetSeek = carEnterPos - GetPosition(); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; + float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); + bUsesCollision = false; + + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); + + m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); +} + +void +CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) +{ + if (m_nPedState == PED_DRAG_FROM_CAR) + return; + + bUsesCollision = false; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_nLastPedState = PED_IDLE; + SetMoveState(PEDMOVE_STILL); + m_pSeekTarget = veh; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + m_vehDoor = vehEnterType; + if (m_vehDoor == CAR_DOOR_LF) { + if (veh->pDriver && veh->pDriver->IsPlayer()) + veh->SetStatus(STATUS_PLAYER_DISABLED); + else + veh->SetStatus(STATUS_ABANDONED); + } + RemoveInCarAnims(); + SetMoveState(PEDMOVE_NONE); + LineUpPedWithCar(LINE_UP_TO_CAR_START); + m_pVehicleAnim = nil; + SetPedState(PED_DRAG_FROM_CAR); + bChangedSeat = false; + bWillBeQuickJacked = quickJack; + + SetHeading(m_fRotationCur); + + Say(SOUND_PED_CAR_JACKED); + SetRadioStation(); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); +} + +void +CPed::BeingDraggedFromCar(void) +{ + CAnimBlendAssociation *animAssoc; + AnimationId enterAnim; + bool dontRunAnim = false; + PedLineUpPhase lineUpType; + + if (!m_pVehicleAnim) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO); + } + } + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + if (bWillBeQuickJacked) { + enterAnim = ANIM_STD_QUICKJACKED; + } else if (m_pMyVehicle->bLowVehicle) { + enterAnim = ANIM_STD_JACKEDCAR_LO_LHS; + } else { + enterAnim = ANIM_STD_JACKEDCAR_LHS; + } + } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + if (m_pMyVehicle->bLowVehicle) + enterAnim = ANIM_STD_JACKEDCAR_LO_RHS; + else + enterAnim = ANIM_STD_JACKEDCAR_RHS; + } else + dontRunAnim = true; + + + if (!dontRunAnim) + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, enterAnim); + + m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this); + lineUpType = LINE_UP_TO_CAR_START; + } else if (m_pVehicleAnim->currentTime <= 1.4f) { + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + lineUpType = LINE_UP_TO_CAR_START; + } else { + lineUpType = LINE_UP_TO_CAR_2; + } + + LineUpPedWithCar(lineUpType); +#ifdef VC_PED_PORTS + if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { + if (m_pMyVehicle) { + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, ANIM_STD_NUM, m_pVehicleAnim->currentTime * 5.0f); + } + } +#endif +} + +void +CPed::SetEnterCar(CVehicle *car, uint32 unused) +{ + if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { + RestorePreviousState(); + RestorePreviousObjective(); + } else { + uint8 doorFlag; + eDoors door; + switch (m_vehDoor) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + doorFlag = CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } + if (!IsPedInControl() || m_fHealth <= 0.0f + || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags + || car->bIsBeingCarJacked || m_pVehicleAnim + || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) + SetMoveState(PEDMOVE_STILL); + else + SetEnterCar_AllClear(car, m_vehDoor, doorFlag); + } +} + +void +CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) +{ + float zDiff = 0.0f; + RemoveWeaponWhenEnteringVehicle(); + car->m_nGettingInFlags |= doorFlag; + bVehEnterDoorIsBlocked = false; + if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT) + SetStoredState(); + + m_pSeekTarget = car; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + m_vehDoor = doorNode; + SetPedState(PED_ENTER_CAR); + if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { + car->bIsBeingCarJacked = true; + } + + m_pMyVehicle = (CVehicle*)m_pSeekTarget; + m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); + ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; + bUsesCollision = false; + CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor); + + // Because buses have stairs + if (!m_pMyVehicle->bIsBus) + zDiff = Max(0.0f, doorOpenPos.z - GetPosition().z); + + m_vecOffsetSeek = doorOpenPos - GetPosition(); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; + if (car->IsBoat()) { +#ifndef FIX_BUGS + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); +#else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); +#endif + + // Otherwise boat enter key sometimes processed multiple times, so you enter/exit instantly +#if defined VC_PED_PORTS || defined FIX_BUGS + PedSetInCarCB(nil, this); + bVehExitWillBeInstant = true; +#else + m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this); +#endif + if (IsPlayer()) + CWaterLevel::AllocateBoatWakeArray(); + } else { + if (zDiff > 4.4f) { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_RHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_LHS, 4.0f); + + } else { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); + } + m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); + car->AutoPilot.m_nCruiseSpeed = 0; + } +} + +void +CPed::EnterCar(void) +{ + if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) { + CVehicle *veh = (CVehicle*)m_pSeekTarget; + + // Not used. + // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor); + + if (veh->CanPedOpenLocks(this)) { + if (m_vehDoor && m_pVehicleAnim) { + veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); + } + } + bIsInTheAir = false; + LineUpPedWithCar(LINE_UP_TO_CAR_START); + } else { + QuitEnteringCar(); + SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + } +} + +void +CPed::QuitEnteringCar(void) +{ + CVehicle *veh = m_pMyVehicle; + if (m_pVehicleAnim) + m_pVehicleAnim->blendDelta = -1000.0f; + + RestartNonPartialAnims(); + + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE)) + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); + + if (veh) { + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK) + veh->bIsBeingCarJacked = false; + + if (veh->m_nNumGettingIn != 0) + veh->m_nNumGettingIn--; + +#ifdef VC_PED_PORTS + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) + RestorePreviousObjective(); +#endif + + veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehDoor); + } + + bUsesCollision = true; + + ReplaceWeaponWhenExitingVehicle(); + + if (DyingOrDead()) { + if (m_pVehicleAnim) { + m_pVehicleAnim->blendDelta = -4.0f; + m_pVehicleAnim->flags |= ASSOC_DELETEFADEDOUT; + m_pVehicleAnim->flags &= ~ASSOC_RUNNING; + } + } else + SetIdle(); + + m_pVehicleAnim = nil; + + if (veh) { +#ifdef VC_PED_PORTS + if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE) +#else + if (veh->AutoPilot.m_nCruiseSpeed == 0) +#endif + veh->AutoPilot.m_nCruiseSpeed = 17; + } +} + +void +AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode) +{ + eDoors door; + switch (doorNode) { + case CAR_DOOR_RF: + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_LF: + door = DOOR_FRONT_LEFT; + break; + default: + break; + } + + if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) { + CVector pos; +#ifdef FIX_BUGS + veh->GetComponentWorldPosition(doorNode, pos); +#else + veh->GetComponentWorldPosition(CAR_DOOR_LF, pos); +#endif + CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix()); + } +} + +// Seperate function in VC, more logical. Not sure is it inlined in III. +void +CPed::SetExitBoat(CVehicle *boat) +{ +#ifndef VC_PED_PORTS + SetPedState(PED_IDLE); + CVector firstPos = GetPosition(); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); + if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS, 8.0f); + m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); + m_vehDoor = CAR_DOOR_RF; + SetPedState(PED_EXIT_CAR); + } else { + m_vehDoor = CAR_DOOR_RF; + PedSetOutCarCB(nil, this); + bIsStanding = true; + m_pCurSurface = boat; + m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); + } + SetPosition(firstPos); + SetMoveState(PEDMOVE_STILL); + m_vecMoveSpeed = boat->m_vecMoveSpeed; + bTryingToReachDryLand = true; +#else + SetPedState(PED_IDLE); + CVector newPos = GetPosition(); + RemoveInCarAnims(); + CColModel* boatCol = boat->GetColModel(); + if (boat->IsUpsideDown()) { + newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z }; + newPos = boat->GetMatrix() * newPos; + newPos.z += 1.0f; + m_vehDoor = CAR_DOOR_RF; + PedSetOutCarCB(nil, this); + bIsStanding = true; + m_pCurSurface = boat; + m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); + m_pCurrentPhysSurface = boat; + } else { +/* if (boat->m_modelIndex != MI_SKIMMER || boat->bIsInWater) { + if (boat->m_modelIndex == MI_SKIMMER) + newPos.z += 2.0f +*/ + m_vehDoor = CAR_DOOR_RF; + PedSetOutCarCB(nil, this); + bIsStanding = true; + m_pCurSurface = boat; + m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); + m_pCurrentPhysSurface = boat; + CColPoint foundCol; + CEntity *foundEnt = nil; + if (CWorld::ProcessVerticalLine(newPos, newPos.z - 1.4f, foundCol, foundEnt, false, true, false, false, false, false, nil)) + newPos.z = FEET_OFFSET + foundCol.point.z; +/* // VC specific + } else { + m_vehDoor = CAR_DOOR_RF; + PedSetOutCarCB(nil, this); + bIsStanding = true; + SetMoveState(PEDMOVE_STILL); + bTryingToReachDryLand = true; + float upMult = 1.04f + boatCol->boundingBox.min.z; + float rightMult = 0.6f * boatCol->boundingBox.max.x; + newPos = upMult * boat->GetUp() + rightMult * boat->GetRight() + boat->GetPosition(); + GetPosition() = newPos; + if (m_pMyVehicle) { + PositionPedOutOfCollision(); + } else { + m_pMyVehicle = boat; + PositionPedOutOfCollision(); + m_pMyVehicle = nil; + } + return; + } +*/ } + SetPosition(newPos); + SetMoveState(PEDMOVE_STILL); + m_vecMoveSpeed = boat->m_vecMoveSpeed; +#endif + // Not there in VC. + CWaterLevel::FreeBoatWakeArray(); +} + +// wantedDoorNode = 0 means that func. will determine it +void +CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) +{ + uint32 optedDoorNode = wantedDoorNode; + bool teleportNeeded = false; + bool isLow = !!veh->bLowVehicle; + if (!veh->CanPedExitCar()) { + if (veh->pDriver && !veh->pDriver->IsPlayer()) { + veh->AutoPilot.m_nCruiseSpeed = 0; + veh->AutoPilot.m_nCarMission = MISSION_NONE; + } + return; + } + + if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) + return; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + if (wantedDoorNode == 0) { + optedDoorNode = CAR_DOOR_LF; + if (!veh->bIsBus) { + if (veh->pDriver == this) { + optedDoorNode = CAR_DOOR_LF; + } else if (veh->pPassengers[0] == this) { + optedDoorNode = CAR_DOOR_RF; + } else if (veh->pPassengers[1] == this) { + optedDoorNode = CAR_DOOR_LR; + } else if (veh->pPassengers[2] == this) { + optedDoorNode = CAR_DOOR_RR; + } else { + for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) { + if (veh->pPassengers[i] == this) { + if (i & 1) + optedDoorNode = CAR_DOOR_RR; + else + optedDoorNode = CAR_DOOR_LR; + + break; + } + } + } + } + } + bool someoneExitsFromOurExitDoor = false; + bool someoneEntersFromOurExitDoor = false; + switch (optedDoorNode) { + case CAR_DOOR_RF: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_RR: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_LF: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_LR: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR) + someoneExitsFromOurExitDoor = true; + break; + default: + break; + } + if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_CAR) { + RestorePreviousObjective(); + return; + } + if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) { + // Again, unused... + // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode); + bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil); + if (veh->IsOnItsSide()) { + teleportNeeded = true; + } else if (!thereIsRoom) { + bool trySideSeat = false; + CPed *pedOnSideSeat = nil; + switch (optedDoorNode) { + case CAR_DOOR_RF: + if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) { + pedOnSideSeat = veh->pDriver; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_LF; + + break; + case CAR_DOOR_RR: + if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { + pedOnSideSeat = veh->pPassengers[1]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_LR; + + break; + case CAR_DOOR_LF: + if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { + pedOnSideSeat = veh->pPassengers[0]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_RF; + + break; + case CAR_DOOR_LR: + if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { + pedOnSideSeat = (CPed*)veh->pPassengers[2]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_RR; + + break; + default: + break; + } + if (trySideSeat) { + if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR) + return; + + switch (optedDoorNode) { + case CAR_DOOR_RF: + optedDoorNode = CAR_DOOR_LF; + break; + case CAR_DOOR_RR: + optedDoorNode = CAR_DOOR_LR; + break; + case CAR_DOOR_LF: + optedDoorNode = CAR_DOOR_RF; + break; + case CAR_DOOR_LR: + optedDoorNode = CAR_DOOR_RR; + break; + default: + break; + } + } + // ... + // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode); + if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) { + if (!IsPlayer() && CharCreatedBy != MISSION_CHAR) + return; + + teleportNeeded = true; + } + } + if (m_nPedState == PED_FLEE_POS) { + m_nLastPedState = PED_FLEE_POS; + m_nPrevMoveState = PEDMOVE_RUN; + SetMoveState(PEDMOVE_SPRINT); + } else { + m_nLastPedState = PED_IDLE; + m_nPrevMoveState = PEDMOVE_STILL; + SetMoveState(PEDMOVE_STILL); + } + + ReplaceWeaponWhenExitingVehicle(); + bUsesCollision = false; + m_pSeekTarget = veh; + m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); + m_vehDoor = optedDoorNode; + SetPedState(PED_EXIT_CAR); + if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) + m_pVehicleAnim->blendDelta = -1000.0f; + SetMoveState(PEDMOVE_NONE); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); + RemoveInCarAnims(); + veh->AutoPilot.m_nCruiseSpeed = 0; + if (teleportNeeded) { + PedSetOutCarCB(nil, this); + + // This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles. + float zForPed; + float startZ = GetPosition().z - 100.0f; + float foundColZ = -100.0f; + float foundColZ2 = -100.0f; + CColPoint foundCol; + CEntity* foundEnt; + + CVector vec = GetPosition(); + vec.z += 1.5f; + + if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) + foundColZ = foundCol.point.z; + + // Adjust coords and do a second test + vec.x += 0.1f; + vec.y += 0.1f; + + if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) + foundColZ2 = foundCol.point.z; + + zForPed = Max(foundColZ, foundColZ2); + + if (zForPed > -99.0f) + GetMatrix().GetPosition().z = FEET_OFFSET + zForPed; + } else { + if (veh->GetUp().z > -0.8f) { + bool addDoorSmoke = false; + if (veh->GetModelIndex() == MI_YARDIE) + addDoorSmoke = true; + + switch (m_vehDoor) { + case CAR_DOOR_RF: + if (veh->bIsBus) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS); + } else { + if (isLow) + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); + else + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS); + + if (addDoorSmoke) + AddYardieDoorSmoke(veh, CAR_DOOR_RF); + } + break; + case CAR_DOOR_RR: + if (veh->bIsVan) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_RHS); + } else if (isLow) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); + } else { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS); + } + break; + case CAR_DOOR_LF: + if (veh->bIsBus) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS); + } else { + if (isLow) + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); + else + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS); + + if (addDoorSmoke) + AddYardieDoorSmoke(veh, CAR_DOOR_LF); + } + break; + case CAR_DOOR_LR: + if (veh->bIsVan) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_LHS); + } else if (isLow) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); + } else { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS); + } + break; + default: + break; + } + if (!bBusJacked) { + switch (m_vehDoor) { + case CAR_DOOR_RF: + veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF; + break; + case CAR_DOOR_RR: + veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR; + break; + case CAR_DOOR_LF: + veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; + break; + case CAR_DOOR_LR: + veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR; + break; + default: + break; + } + } + m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); + } else { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_RHS); + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS); + } + m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); + } + } + bChangedSeat = false; + if (veh->bIsBus) + bRenderPedInCar = true; + + SetRadioStation(); + if (veh->pDriver == this) { + if (IsPlayer()) + veh->SetStatus(STATUS_PLAYER_DISABLED); + else + veh->SetStatus(STATUS_ABANDONED); + } + } +} + +void +CPed::ExitCar(void) +{ + if (!m_pVehicleAnim) + return; + + AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId; + float animTime = m_pVehicleAnim->currentTime; + + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime); + + if (m_pSeekTarget) { + // Car is upside down + if (m_pMyVehicle->GetUp().z > -0.8f) { + if (exitAnim == ANIM_STD_CAR_CLOSE_RHS || exitAnim == ANIM_STD_CAR_CLOSE_LHS || animTime > 0.3f) + LineUpPedWithCar(LINE_UP_TO_CAR_END); + else + LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); + } else { + LineUpPedWithCar(LINE_UP_TO_CAR_END); + } + } + + // If there is someone in front of the door, make him fall while we exit. + if (m_nPedState == PED_EXIT_CAR) { + CPed *foundPed = nil; + for (int i = 0; i < m_numNearPeds; i++) { + if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) { + foundPed = m_nearPeds[i]; + break; + } + } + if (foundPed && animTime > 0.4f && foundPed->IsPedInControl()) + foundPed->SetFall(1000, ANIM_STD_HIGHIMPACT_FRONT, 1); + } +} + +// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it. +CVector +CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) +{ + CVector localPos; + CVector vehDoorPos; + + localPos = GetLocalPositionToOpenCarDoor(veh, component, 1.0f); + vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition(); + +/* + // Not used. + CVector localVehDoorOffset; + + if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) { + localVehDoorOffset = vecPedVanRearDoorAnimOffset; + } else { + if (veh->bIsLow) { + localVehDoorOffset = vecPedCarDoorLoAnimOffset; + } else { + localVehDoorOffset = vecPedCarDoorAnimOffset; + } + } + + vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition(); +*/ + return vehDoorPos; +} + +void +CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) +{ + CVector *enterOffset = nil; + if (m_vehDoor == CAR_DOOR_LF && veh->pDriver + || m_vehDoor == CAR_DOOR_RF && veh->pPassengers[0] + || m_vehDoor == CAR_DOOR_LR && veh->pPassengers[1] + || m_vehDoor == CAR_DOOR_RR && veh->pPassengers[2]) + { + enterOffset = &vecPedQuickDraggedOutCarAnimOffset; + } + + CVector lfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LF); + CVector rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + + // Left front door is closer + if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) { + + if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { + m_vehDoor = CAR_DOOR_LF; + posToOpen = lfPos; + } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { + m_vehDoor = CAR_DOOR_RF; + posToOpen = rfPos; + } + } else { + + if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { + + CPed *rfPassenger = veh->pPassengers[0]; + if (rfPassenger && (rfPassenger->m_leader == this || rfPassenger->bDontDragMeOutCar || + veh->VehicleCreatedBy == MISSION_VEHICLE && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) + || (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { + + m_vehDoor = CAR_DOOR_LF; + posToOpen = lfPos; + } else { + m_vehDoor = CAR_DOOR_RF; + posToOpen = rfPos; + } + } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { + m_vehDoor = CAR_DOOR_LF; + posToOpen = lfPos; + } + } +} + +bool +CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) +{ + CVector rfPos, lrPos, rrPos; + bool canEnter = false; + + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex()); + + switch (veh->GetModelIndex()) { + case MI_BUS: + m_vehDoor = CAR_DOOR_RF; + posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + return true; + case MI_RHINO: + default: + break; + } + + CVector2D rfPosDist(999.0f, 999.0f); + CVector2D lrPosDist(999.0f, 999.0f); + CVector2D rrPosDist(999.0f, 999.0f); + + if (!veh->pPassengers[0] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { + + rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + canEnter = true; + rfPosDist = rfPos - GetPosition(); + } + if (vehModel->m_numDoors == 4) { + if (!veh->pPassengers[1] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { + lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR); + canEnter = true; + lrPosDist = lrPos - GetPosition(); + } + if (!veh->pPassengers[2] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { + rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR); + canEnter = true; + rrPosDist = rrPos - GetPosition(); + } + + // When the door we should enter is blocked by some object. + if (!canEnter) + veh->ShufflePassengersToMakeSpace(); + } + + CVector2D nextToCompare = rfPosDist; + posToOpen = rfPos; + m_vehDoor = CAR_DOOR_RF; + if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { + m_vehDoor = CAR_DOOR_LR; + posToOpen = lrPos; + nextToCompare = lrPosDist; + } + + if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { + m_vehDoor = CAR_DOOR_RR; + posToOpen = rrPos; + } + return canEnter; +} + +void +CPed::GoToNearestDoor(CVehicle *veh) +{ + CVector posToOpen; + GetNearestDoor(veh, posToOpen); + SetSeek(posToOpen, 0.5f); + SetMoveState(PEDMOVE_RUN); +} + +void +CPed::SetAnimOffsetForEnterOrExitVehicle(void) +{ + // FIX: If there were no translations on enter anims, there were overflows all over this function. + + CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_JACKEDCAR_LHS)->hierarchy; + CAnimBlendSequence *seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedDraggedOutCarAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedCarDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedCarDoorAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedCarDoorLoAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedCarDoorLoAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_QUICKJACKED)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedQuickDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedQuickDraggedOutCarAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_VAN_GET_IN_REAR_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedVanRearDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedVanRearDoorAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedTrainDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedTrainDoorAnimOffset = lastFrame->translation; + } + } +} + +void +CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + + CVector finalPos; + CVector draggedOutOffset; + + CMatrix pedMat(ped->GetMatrix()); + ped->bUsesCollision = true; + ped->RestartNonPartialAnims(); + draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset; + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) + draggedOutOffset.x = -draggedOutOffset.x; + + finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition(); + CPedPlacement::FindZCoorForPed(&finalPos); + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + ped->SetPosition(finalPos); + + if (veh) { + ped->m_fRotationDest = veh->GetForward().Heading() - HALFPI; + ped->m_fRotationCur = ped->m_fRotationDest; + ped->CalculateNewOrientation(); + + if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset)) + ped->PositionPedOutOfCollision(); + } + + if (!ped->CanSetPedState()) + return; + + ped->SetIdle(); + if (veh) { + if (ped->bFleeAfterExitingCar) { + ped->bFleeAfterExitingCar = false; + ped->SetFlee(veh->GetPosition(), 14000); + + } else if (ped->bWanderPathAfterExitingCar) { + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + ped->bWanderPathAfterExitingCar = false; + + } else if (ped->bGonnaKillTheCarJacker) { + ped->bGonnaKillTheCarJacker = false; + if (ped->m_pedInObjective && CGeneral::GetRandomNumber() & 1) { + if (ped->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) + ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped->m_pedInObjective); + + } else { + CPed *driver = veh->pDriver; + if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) { + ped->SetFlee(veh->GetPosition(), 14000); + } else { + ped->ClearObjective(); + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + } + ped->bUsePedNodeSeek = true; + ped->m_pNextPathNode = nil; + ped->Say(SOUND_PED_FLEE_RUN); + } + } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear + && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE + && veh->pDriver && veh->pDriver->IsPlayer() + && !CTheScripts::IsPlayerOnAMission()) { + +#ifndef VC_PED_PORTS + if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) { + ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver); + } else +#endif + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + +#ifdef VC_PED_PORTS + } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear + && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE + && !veh->pDriver && FindPlayerPed()->m_carInObjective == veh + && !CTheScripts::IsPlayerOnAMission()) { + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); +#endif + } else { + ped->SetFindPathAndFlee(veh->GetPosition(), 10000); + if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { + ped->SetMoveState(PEDMOVE_SPRINT); + ped->Say(SOUND_PED_FLEE_SPRINT); + } else { + ped->Say(SOUND_PED_FLEE_RUN); + } + } + } + if (ped->m_nLastPedState == PED_IDLE) + ped->m_nLastPedState = PED_WANDER_PATH; +} + +void +CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed *ped = (CPed*)arg; + + ped->bUsesCollision = true; + ped->RestartNonPartialAnims(); + bool itsRearDoor = false; + + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) + itsRearDoor = true; + + CMatrix pedMat(ped->GetMatrix()); + CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset)); + posAfterBeingDragged += ped->GetPosition(); +#ifndef VC_PED_PORTS + posAfterBeingDragged.z += 1.0f; +#endif + CPedPlacement::FindZCoorForPed(&posAfterBeingDragged); + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + ped->SetPosition(posAfterBeingDragged); + + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) { + ped->PositionPedOutOfCollision(); + } + + if (!ped->CanSetPedState()) + return; + + if (!ped->m_pMyVehicle) { + ped->SetIdle(); + ped->SetGetUp(); + return; + } + + CPed *driver = ped->m_pMyVehicle->pDriver; + + if (ped->IsPlayer()) { + ped->SetIdle(); + + } else if (ped->bFleeAfterExitingCar) { + ped->bFleeAfterExitingCar = false; + ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000); + + } else if (ped->bWanderPathAfterExitingCar) { + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + ped->bWanderPathAfterExitingCar = false; + + } else if (ped->bGonnaKillTheCarJacker) { + // Kill objective is already set at this point. + + ped->bGonnaKillTheCarJacker = false; + if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) { + if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) { + ped->SetPedState(PED_NONE); + ped->m_nLastPedState = PED_NONE; + ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000); + } else { + ped->ClearObjective(); + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + } + } + + } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR + && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver + && driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) { + +#ifndef VC_PED_PORTS + if (CGeneral::GetRandomNumber() & 1) + ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); + else +#endif + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + + } else { +#ifdef VC_PED_PORTS + if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR + && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver + && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else +#endif + { + ped->SetPedState(PED_NONE); + ped->m_nLastPedState = PED_NONE; + ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000); + } + } + ped->SetGetUp(); +} + +uint8 +CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) +{ + GetNearestTrainPedPosition(train, doorPos); +/* + // Not used. + CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex); + CMatrix trainMat = CMatrix(train->GetMatrix()); + + doorPos = trainModel->m_positions[m_vehDoor]; + doorPos.x -= 1.5f; + doorPos = Multiply3x3(trainMat, doorPos); + doorPos += train->GetPosition(); +*/ + return 1; +} + +uint8 +CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) +{ + CVector enterStepOffset; + CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(train->GetModelIndex()); + CMatrix trainMat = CMatrix(train->GetMatrix()); + CVector leftEntryPos, rightEntryPos, midEntryPos; + float distLeftEntry, distRightEntry, distMidEntry; + + // enterStepOffset = vecPedCarDoorAnimOffset; + enterStepOffset = CVector(1.5f, 0.0f, 0.0f); + + if (train->pPassengers[TRAIN_POS_LEFT_ENTRY]) { + distLeftEntry = 999.0f; + } else { + leftEntryPos = trainModel->m_positions[TRAIN_POS_LEFT_ENTRY] - enterStepOffset; + leftEntryPos = Multiply3x3(trainMat, leftEntryPos); + leftEntryPos += train->GetPosition(); + distLeftEntry = (leftEntryPos - GetPosition()).Magnitude(); + } + + if (train->pPassengers[TRAIN_POS_MID_ENTRY]) { + distMidEntry = 999.0f; + } else { + midEntryPos = trainModel->m_positions[TRAIN_POS_MID_ENTRY] - enterStepOffset; + midEntryPos = Multiply3x3(trainMat, midEntryPos); + midEntryPos += train->GetPosition(); + distMidEntry = (midEntryPos - GetPosition()).Magnitude(); + } + + if (train->pPassengers[TRAIN_POS_RIGHT_ENTRY]) { + distRightEntry = 999.0f; + } else { + rightEntryPos = trainModel->m_positions[TRAIN_POS_RIGHT_ENTRY] - enterStepOffset; + rightEntryPos = Multiply3x3(trainMat, rightEntryPos); + rightEntryPos += train->GetPosition(); + distRightEntry = (rightEntryPos - GetPosition()).Magnitude(); + } + + if (distMidEntry < distLeftEntry) { + if (distMidEntry < distRightEntry) { + enterPos = midEntryPos; + m_vehDoor = TRAIN_POS_MID_ENTRY; + } else { + enterPos = rightEntryPos; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; + } + } else if (distRightEntry < distLeftEntry) { + enterPos = rightEntryPos; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; + } else { + enterPos = leftEntryPos; + m_vehDoor = TRAIN_POS_LEFT_ENTRY; + } + + return 1; +} + +void +CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed *ped = (CPed*)arg; + CTrain *veh = (CTrain*)ped->m_pMyVehicle; + + if (!veh) + return; + + ped->bInVehicle = true; + ped->SetPedState(PED_DRIVING); + ped->RestorePreviousObjective(); + ped->SetMoveState(PEDMOVE_STILL); + veh->AddPassenger(ped); +} + +void +CPed::SetEnterTrain(CVehicle *train, uint32 unused) +{ + if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen()) + return; + + /* + // Not used + CVector enterPos; + GetNearestTrainPedPosition(train, enterPos); + */ + m_fRotationCur = train->GetForward().Heading() - HALFPI; + m_pMyVehicle = train; + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + + SetPedState(PED_ENTER_TRAIN); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETIN, 4.0f); + m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this); + bUsesCollision = false; + LineUpPedWithTrain(); + if (IsPlayer()) { + if (((CPlayerPed*)this)->m_bAdrenalineActive) + ((CPlayerPed*)this)->ClearAdrenaline(); + } +} + +void +CPed::EnterTrain(void) +{ + LineUpPedWithTrain(); +} + +void +CPed::SetPedPositionInTrain(void) +{ + LineUpPedWithTrain(); +} + +void +CPed::LineUpPedWithTrain(void) +{ + CVector lineUpPos; + CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex()); + CVector enterOffset(1.5f, 0.0f, -0.2f); + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI; + m_fRotationDest = m_fRotationCur; + + if (!bInVehicle) { + GetNearestTrainDoor(m_pMyVehicle, lineUpPos); + lineUpPos.z += 0.2f; + } else { + if (m_pMyVehicle->pPassengers[TRAIN_POS_LEFT_ENTRY] == this) { + + lineUpPos = trainModel->m_positions[TRAIN_POS_LEFT_ENTRY] - enterOffset; + + } else if (m_pMyVehicle->pPassengers[TRAIN_POS_MID_ENTRY] == this) { + + lineUpPos = trainModel->m_positions[TRAIN_POS_MID_ENTRY] - enterOffset; + + } else if (m_pMyVehicle->pPassengers[TRAIN_POS_RIGHT_ENTRY] == this) { + + lineUpPos = trainModel->m_positions[TRAIN_POS_RIGHT_ENTRY] - enterOffset; + } + lineUpPos = Multiply3x3(m_pMyVehicle->GetMatrix(), lineUpPos); + lineUpPos += m_pMyVehicle->GetPosition(); + } + + if (m_pVehicleAnim) { + float percentageLeft = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength; + lineUpPos += (GetPosition() - lineUpPos) * percentageLeft; + } + + SetPosition(lineUpPos); + SetHeading(m_fRotationCur); +} + +void +CPed::SetExitTrain(CVehicle* train) +{ + if (m_nPedState == PED_EXIT_TRAIN || train->GetStatus() != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen()) + return; + + /* + // Not used + CVector exitPos; + GetNearestTrainPedPosition(train, exitPos); + */ + SetPedState(PED_EXIT_TRAIN); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT, 4.0f); + m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); + bUsesCollision = false; + LineUpPedWithTrain(); +} + +void +CPed::ExitTrain(void) +{ + LineUpPedWithTrain(); +} + +void +CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + + if (ped->m_pVehicleAnim) + ped->m_pVehicleAnim->blendDelta = -1000.0f; + + ped->bUsesCollision = true; + ped->m_pVehicleAnim = nil; + ped->bInVehicle = false; + ped->SetPedState(PED_IDLE); + ped->RestorePreviousObjective(); + ped->SetMoveState(PEDMOVE_STILL); + + CMatrix pedMat(ped->GetMatrix()); + ped->m_fRotationCur = HALFPI + veh->GetForward().Heading(); + ped->m_fRotationDest = ped->m_fRotationCur; + CVector posAfterExit = Multiply3x3(pedMat, vecPedTrainDoorAnimOffset); + posAfterExit += ped->GetPosition(); + CPedPlacement::FindZCoorForPed(&posAfterExit); + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + ped->SetPosition(posAfterExit); + ped->SetHeading(ped->m_fRotationCur); + veh->RemovePassenger(ped); +} + +void +CPed::RegisterThreatWithGangPeds(CEntity *attacker) +{ + CPed *attackerPed = nil; + if (attacker) { + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) { + if (attacker->IsPed()) { + attackerPed = (CPed*)attacker; + } else { + if (!attacker->IsVehicle()) + return; + + attackerPed = ((CVehicle*)attacker)->pDriver; + if (!attackerPed) + return; + } + + if (attackerPed && (attackerPed->IsPlayer() || attackerPed->IsGangMember())) { + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->IsPointerValid()) { + if (nearPed != this && nearPed->m_nPedType == m_nPedType) + nearPed->m_fearFlags |= CPedType::GetFlag(attackerPed->m_nPedType); + } + } + } + } + } + + if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) { + if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) { + int16 lastVehicle; + CEntity *vehicles[8]; + CWorld::FindObjectsInRange(GetPosition(), ENTER_CAR_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + if (lastVehicle > 8) + lastVehicle = 8; + + for (int j = 0; j < lastVehicle; ++j) { + CVehicle *nearVeh = (CVehicle*) vehicles[j]; + + if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { + CPed *nearVehDriver = nearVeh->pDriver; + + if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType) { + + if (nearVeh->IsVehicleNormal() && nearVeh->IsCar()) { + nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fMaxCruiseVelocity * 0.8f; + nearVeh->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; + nearVeh->SetStatus(STATUS_PHYSICS); + nearVeh->AutoPilot.m_nTempAction = TEMPACT_NONE; + nearVeh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + } + } + } + } + } + } +} + +// Some helper function which doesn't exist in og game. +inline void +SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3) +{ + for (int i = 0; i < node->numLinks; i++) { + + CPathNode *testNode = &ThePaths.m_pathNodes[ThePaths.ConnectedNode(i + node->firstLink)]; + + if (testNode && testNode != closeNode && testNode != closeNode2) { + CVector2D posDiff(ped->m_vecSeekPos - testNode->GetPosition()); + float dist = posDiff.MagnitudeSqr(); + + if (farDist.MagnitudeSqr() > dist) { + + if (closeDist.MagnitudeSqr() <= dist) { + ped->m_pNextPathNode = closeNode; + closeDist = posDiff; + } else { + ped->m_pNextPathNode = (closeNode2 ? closeNode2 : testNode); + farDist = posDiff; + } + } + + if (--runCount > 0) + SelectClosestNodeForSeek(ped, testNode, closeDist, farDist, closeNode, (closeNode2 ? closeNode2 : testNode), runCount); + } + } +} + +bool +CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) +{ + if (m_pNextPathNode || !bUsePedNodeSeek) + return false; + + CVector ourPos = GetPosition(); + + int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f); + + CVector seekObjPos = m_vecSeekPos; + seekObjPos.z += 1.0f; + + if (CWorld::GetIsLineOfSightClear(ourPos, seekObjPos, true, false, false, true, false, false, false)) + return false; + + m_pNextPathNode = nil; + + CVector2D seekPosDist (m_vecSeekPos - ourPos); + + CPathNode *closestNode = &ThePaths.m_pathNodes[closestNodeId]; + CVector2D closeDist(m_vecSeekPos - closestNode->GetPosition()); + + SelectClosestNodeForSeek(this, closestNode, closeDist, seekPosDist, closestNode, nil); + + // Above function decided that going to the next node is more logical than seeking the object. + if (m_pNextPathNode) { + + CVector pathToNextNode = m_pNextPathNode->GetPosition() - ourPos; + if (pathToNextNode.MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) { + *bestCoords = m_pNextPathNode->GetPosition(); + return true; + } + m_pNextPathNode = nil; + } + + return false; +} + +bool +CPed::DuckAndCover(void) +{ + if (!m_pedInObjective || CTimer::GetTimeInMilliseconds() <= m_duckAndCoverTimer) + return false; + + if (bKindaStayInSamePlace){ + + if (CTimer::GetTimeInMilliseconds() <= m_leaveCarTimer) { + if (!m_pLookTarget || m_pLookTarget != m_pedInObjective) { + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + } + if (!bIsAimingGun) + SetAimFlag(m_pedInObjective); + + } else { + bCrouchWhenShooting = false; + bKindaStayInSamePlace = false; + bIsDucking = false; + bDuckAndCover = false; + m_headingRate = 10.0f; + m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000); + if (m_pSeekTarget && m_pSeekTarget->IsVehicle()) + ((CVehicle*)m_pSeekTarget)->m_numPedsUseItAsCover--; + } + return false; + } + + bool justDucked = false; + CVehicle *foundVeh = nil; + float maxDist = 225.0f; + bIsDucking = false; + bCrouchWhenShooting = false; + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity *vehicles[8]; + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle *veh = (CVehicle*) vehicles[i]; + if (veh->m_vecMoveSpeed.Magnitude() <= 0.02f + && !veh->bIsBus + && !veh->bIsVan + && !veh->bIsBig + && veh->m_numPedsUseItAsCover < 3) { + float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr(); + if (dist < maxDist) { + maxDist = dist; + foundVeh = veh; + } + } + } + if (foundVeh) { + // Unused. + // CVector lfWheelPos, rfWheelPos; + // foundVeh->GetComponentWorldPosition(CAR_WHEEL_RF, rfWheelPos); + // foundVeh->GetComponentWorldPosition(CAR_WHEEL_LF, lfWheelPos); + CVector rightSide, leftSide; + + // 3 persons can use the car as cover. Found the correct position for us. + if (foundVeh->m_numPedsUseItAsCover == 2) { + rightSide = CVector(1.5f, -0.5f, 0.0f); + leftSide = CVector(-1.5f, -0.5f, 0.0f); + } else if (foundVeh->m_numPedsUseItAsCover == 1) { + rightSide = CVector(1.5f, 0.5f, 0.0f); + leftSide = CVector(-1.5f, 0.5f, 0.0f); + } else if (foundVeh->m_numPedsUseItAsCover == 0) { + rightSide = CVector(1.5f, 0.0f, 0.0f); + leftSide = CVector(-1.5f, 0.0f, 0.0f); + } + + CMatrix vehMatrix(foundVeh->GetMatrix()); + CVector duckAtRightSide = Multiply3x3(vehMatrix, rightSide) + foundVeh->GetPosition(); + + CVector duckAtLeftSide = Multiply3x3(vehMatrix, leftSide) + foundVeh->GetPosition(); + + CVector distWithPedRightSide = m_pedInObjective->GetPosition() - duckAtRightSide; + CVector distWithPedLeftSide = m_pedInObjective->GetPosition() - duckAtLeftSide; + + CVector duckPos; + if (distWithPedRightSide.MagnitudeSqr() <= distWithPedLeftSide.MagnitudeSqr()) + duckPos = duckAtLeftSide; + else + duckPos = duckAtRightSide; + + if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false) + && CWorld::GetIsLineOfSightClear(GetPosition(), duckPos, 1, 0, 0, 1, 0, 0, 0)) { + SetSeek(duckPos, 1.0f); + m_headingRate = 15.0f; + bIsRunning = true; + bDuckAndCover = true; + justDucked = true; + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500; + if (foundVeh->bIsLawEnforcer) + m_carInObjective = foundVeh; + + // BUG? Shouldn't we register the reference? + m_pSeekTarget = foundVeh; + ClearPointGunAt(); + } else { + m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 15000); + bDuckAndCover = false; + } + } else { + bDuckAndCover = false; + } + } + + if (!justDucked && !bDuckAndCover) + return false; + + if (!Seek()) + return true; + + bKindaStayInSamePlace = true; + bDuckAndCover = false; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + if (m_pSeekTarget && m_pSeekTarget->IsVehicle()) + ((CVehicle*)m_pSeekTarget)->m_numPedsUseItAsCover++; + + SetIdle(); + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + if (!m_pLookTarget || m_pLookTarget != m_pedInObjective) { + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + } + + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 6000); + return false; +} + +CVector +CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) +{ + CVector doorPos; + CMatrix vehMat(veh->GetMatrix()); + + doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset)); + + return veh->GetPosition() + doorPos; +} + +CVector +CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult) +{ + CVehicleModelInfo *vehModel; + CVector vehDoorPos; + CVector vehDoorOffset; + float seatOffset; + + vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex()); + if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { + seatOffset = 0.0f; + vehDoorOffset = vecPedVanRearDoorAnimOffset; + } else { + seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult; + if (veh->bLowVehicle) { + vehDoorOffset = vecPedCarDoorLoAnimOffset; + } else { + vehDoorOffset = vecPedCarDoorAnimOffset; + } + } + + switch (component) { + case CAR_DOOR_RF: + vehDoorPos = vehModel->GetFrontSeatPosn(); + vehDoorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; + + case CAR_DOOR_RR: + vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + vehDoorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; + + case CAR_DOOR_LF: + vehDoorPos = vehModel->GetFrontSeatPosn(); + vehDoorPos.x = -(vehDoorPos.x + seatOffset); + break; + + case CAR_DOOR_LR: + vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + vehDoorPos.x = -(vehDoorPos.x + seatOffset); + break; + + default: + vehDoorPos = vehModel->GetFrontSeatPosn(); + vehDoorOffset = CVector(0.0f, 0.0f, 0.0f); + } + return vehDoorPos - vehDoorOffset; +} + +void +CPed::SetDuck(uint32 time) +{ + if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer) + return; + + if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) { + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); + if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_LOW, 4.0f); + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; + } + } else { + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); + if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f); + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; + } + } +} + +void +CPed::Duck(void) +{ + if (CTimer::GetTimeInMilliseconds() > m_duckTimer) + ClearDuck(); +} + +void +CPed::ClearDuck(void) +{ + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); + + if (!animAssoc) { + bIsDucking = false; + return; + } + } + + if (!bCrouchWhenShooting) + return; + + if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN) + return; + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT); + if (!animAssoc || animAssoc->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f); + } +} + +void +CPed::InformMyGangOfAttack(CEntity *attacker) +{ + CPed *attackerPed; + + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) + return; + + if (attacker->IsPed()) { + attackerPed = (CPed*)attacker; + } else { + if (!attacker->IsVehicle()) + return; + + attackerPed = ((CVehicle*)attacker)->pDriver; + if (!attackerPed) + return; + } + + if (attackerPed->m_nPedType == PEDTYPE_COP) + return; + + for (int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed && nearPed != this) { + CPed *leader = nearPed->m_leader; + if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper) + { + nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed); + nearPed->SetObjectiveTimer(30000); + } + } + } +} + +void +CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CAutomobile* veh = (CAutomobile*)(ped->m_pMyVehicle); + + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (veh->bLowVehicle) { + veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, 1.0f); + } else { + veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, 1.0f); + } + + veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF; + + if (veh->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) + veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK); +} + +void +CPed::SetSeekBoatPosition(CVehicle *boat) +{ + if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver +#if defined VC_PED_PORTS || defined FIX_BUGS + || !IsPedInControl() +#endif + ) + return; + + SetStoredState(); + m_carInObjective = boat; + m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); + m_pMyVehicle = boat; + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_distanceToCountSeekDone = 0.5f; + SetPedState(PED_SEEK_IN_BOAT); +} + +void +CPed::SeekBoatPosition(void) +{ + if (m_carInObjective && !m_carInObjective->pDriver) { + CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo(); + + CVector enterOffset; + enterOffset = boatModel->GetFrontSeatPosn(); + enterOffset.x = 0.0f; + CMatrix boatMat(m_carInObjective->GetMatrix()); + CVector boatEnterPos = Multiply3x3(boatMat, enterOffset); + boatEnterPos += m_carInObjective->GetPosition(); + SetMoveState(PEDMOVE_WALK); + m_vecSeekPos = boatEnterPos; + if (Seek()) { + // We arrived to the boat + m_vehDoor = 0; + SetEnterCar(m_carInObjective, 0); + } + } else + RestorePreviousState(); +} + +bool +CPed::IsRoomToBeCarJacked(void) +{ + if (!m_pMyVehicle) + return false; + + CVector offset; + if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) { + offset = vecPedDraggedOutCarAnimOffset; + } else { + offset = vecPedQuickDraggedOutCarAnimOffset; + } + + offset.z = 0.0f; + if (m_pMyVehicle->IsRoomForPedToLeaveCar(CAR_DOOR_LF, &offset)) { + return true; + } + + return false; +} + +void +CPed::RemoveInCarAnims(void) +{ + if (!IsPlayer()) + return; + + CAnimBlendAssociation *animAssoc; + + if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + } else { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + } + +#ifdef VC_PED_PORTS + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; +#endif + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; +} + +bool +CPed::PositionPedOutOfCollision(void) +{ + CVehicle *veh; + CVector posNearVeh; + CVector posSomewhereClose; + bool putNearVeh = false; + bool putSomewhereClose = false; + int smallestDistNearVeh = 999; + int smallestDistSomewhereClose = 999; + + if (!m_pMyVehicle) + return false; + + CVector vehPos = m_pMyVehicle->GetPosition(); + CVector potentialPos; + potentialPos.y = GetPosition().y - 3.5f; + potentialPos.z = GetPosition().z; + + for (int yTry = 0; yTry < 15; yTry++) { + potentialPos.x = GetPosition().x - 3.5f; + + for (int xTry = 0; xTry < 15; xTry++) { + CPedPlacement::FindZCoorForPed(&potentialPos); + CVector distVec = potentialPos - vehPos; + float dist = distVec.Magnitude(); + + // Makes close distances bigger for some reason. + float mult = (0.6f + dist) / dist; + CVector adjustedPotentialPos = distVec * mult + vehPos; + if (CWorld::GetIsLineOfSightClear(vehPos, adjustedPotentialPos, true, false, false, true, false, false, false) + && !CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, true, false, false, true, false, false)) { + + float potentialChangeSqr = (potentialPos - GetPosition()).MagnitudeSqr(); + veh = (CVehicle*)CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, false, true, false, false, false, false); + if (veh) { + if (potentialChangeSqr < smallestDistNearVeh) { + posNearVeh = potentialPos; + putNearVeh = true; + smallestDistNearVeh = potentialChangeSqr; + } + } else if (potentialChangeSqr < smallestDistSomewhereClose) { + smallestDistSomewhereClose = potentialChangeSqr; + posSomewhereClose = potentialPos; + putSomewhereClose = true; + } + } + potentialPos.x += 0.5f; + } + potentialPos.y += 0.5f; + } + + if (!putSomewhereClose && !putNearVeh) + return false; + + // We refrain from using posNearVeh, probably because of it may be top of the vehicle. + if (putSomewhereClose) { + SetPosition(posSomewhereClose); + } else { + CVector vehSize = veh->GetModelInfo()->GetColModel()->boundingBox.max; + posNearVeh.z += vehSize.z; + SetPosition(posNearVeh); + } + return true; +} + +bool +CPed::WarpPedToNearLeaderOffScreen(void) +{ + bool teleported = false; + if (GetIsOnScreen() || m_leaveCarTimer > CTimer::GetTimeInMilliseconds()) + return false; + + CVector warpToPos = m_leader->GetPosition(); + CVector distVec = warpToPos - GetPosition(); + float halfOfDist = distVec.Magnitude() * 0.5f; + CVector halfNormalizedDist = distVec / halfOfDist; + + CVector appropriatePos = GetPosition(); + CVector zCorrectedPos = appropriatePos; + int tryCount = Min(10, halfOfDist); + for (int i = 0; i < tryCount; ++i) { + appropriatePos += halfNormalizedDist; + CPedPlacement::FindZCoorForPed(&zCorrectedPos); + + if (Abs(zCorrectedPos.z - warpToPos.z) >= 3.0f && Abs(zCorrectedPos.z - appropriatePos.z) >= 3.0f) + continue; + + appropriatePos.z = zCorrectedPos.z; + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) + && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) + && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { + teleported = true; + Teleport(appropriatePos); + } + } + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; + return teleported; +} + +bool +CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) +{ + bool teleported = false; + if (GetIsOnScreen() || m_leaveCarTimer > CTimer::GetTimeInMilliseconds()) + return false; + + CVector warpToPos = warpTo->GetPosition(); + CVector distVec = warpToPos - GetPosition(); + float halfOfDist = distVec.Magnitude() * 0.5f; + CVector halfNormalizedDist = distVec / halfOfDist; + + CVector appropriatePos = GetPosition(); + CVector zCorrectedPos = appropriatePos; + int tryCount = Min(10, halfOfDist); + for (int i = 0; i < tryCount; ++i) { + appropriatePos += halfNormalizedDist; + CPedPlacement::FindZCoorForPed(&zCorrectedPos); + + if (Abs(zCorrectedPos.z - warpToPos.z) >= 3.0f && Abs(zCorrectedPos.z - appropriatePos.z) >= 3.0f) + continue; + + appropriatePos.z = zCorrectedPos.z; + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) + && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) + && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { + teleported = true; + Teleport(appropriatePos); + } + } + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; + return teleported; +} \ No newline at end of file diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp new file mode 100644 index 0000000..907f575 --- /dev/null +++ b/src/peds/PedChat.cpp @@ -0,0 +1,152 @@ +#include "common.h" +#include "Camera.h" +#include "DMAudio.h" +#include "General.h" +#include "Ped.h" + +// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) +PedAudioData CommentWaitTime[39] = { + {500, 800, 500, 2}, + {500, 800, 500, 2}, + {500, 800, 500, 2}, + {500, 800, 500, 2}, + {100, 2, 100, 2}, + {700, 500, 1000, 500}, + {700, 500, 1000, 500}, + {5000, 2000, 15000, 3000}, + {5000, 2000, 15000, 3000}, + {5000, 2000, 15000, 3000}, + {6000, 6000, 6000, 6000}, + {1000, 1000, 2000, 2000}, + {1000, 500, 2000, 1500}, + {1000, 500, 2000, 1500}, + {800, 200, 1000, 500}, + {800, 200, 1000, 500}, + {800, 400, 2000, 1000}, + {800, 400, 2000, 1000}, + {400, 300, 2000, 1000}, + {2000, 1000, 2500, 1500}, + {200, 200, 200, 200}, + {6000, 3000, 5000, 6000}, + {6000, 3000, 9000, 5000}, + {6000, 3000, 9000, 5000}, + {6000, 3000, 9000, 5000}, + {400, 300, 4000, 1000}, + {400, 300, 4000, 1000}, + {400, 300, 4000, 1000}, + {1000, 500, 3000, 1000}, + {1000, 500, 1000, 1000}, + {3000, 2000, 3000, 2000}, + {1000, 500, 3000, 6000}, + {1000, 500, 2000, 4000}, + {1000, 500, 2000, 5000}, + {1000, 500, 3000, 2000}, + {1600, 1000, 2000, 2000}, + {3000, 2000, 5000, 3000}, + {1000, 1000, 1000, 1000}, + {1000, 1000, 5000, 5000}, +}; + +bool +CPed::ServiceTalkingWhenDead(void) +{ + return m_queuedSound == SOUND_PED_DEATH; +} + +void +CPed::ServiceTalking(void) +{ + if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD) + return; + + if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetModelName(), "bomber")) + m_queuedSound = SOUND_PED_BOMBER; + else if (m_nPedState == PED_ON_FIRE) + m_queuedSound = SOUND_PED_BURNING; + + if (m_queuedSound != SOUND_NO_SOUND) { + if (m_queuedSound == SOUND_PED_DEATH) + m_soundStart = CTimer::GetTimeInMilliseconds() - 1; + + if (CTimer::GetTimeInMilliseconds() > m_soundStart) { + DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f); + m_lastSoundStart = CTimer::GetTimeInMilliseconds(); + m_soundStart = + CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime + + CTimer::GetTimeInMilliseconds() + + CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime); + m_lastQueuedSound = m_queuedSound; + m_queuedSound = SOUND_NO_SOUND; + } + } +} + +void +CPed::Say(uint16 audio) +{ + if (IsPlayer()) { + + // Ofc this part isn't in VC. + switch (audio) { + case SOUND_PED_DEATH: + audio = SOUND_PED_DAMAGE; + break; + case SOUND_PED_DAMAGE: + case SOUND_PED_HIT: + case SOUND_PED_LAND: + break; + case SOUND_PED_BULLET_HIT: + case SOUND_PED_CAR_JACKED: + case SOUND_PED_DEFEND: + audio = SOUND_PED_HIT; + break; + default: + return; + } + } else { + if (TheCamera.GetPosition().z + 3.0f < GetPosition().z) + return; + + if (TheCamera.m_CameraAverageSpeed > 1.65f) { +#ifdef VC_PED_PORTS + if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND) +#endif + return; + + } else if (TheCamera.m_CameraAverageSpeed > 1.25f) { + if (audio != SOUND_PED_DEATH && +#ifdef VC_PED_PORTS + audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND && +#endif + audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE) + return; + + } else if (TheCamera.m_CameraAverageSpeed > 0.9f) { + switch (audio) { + case SOUND_PED_DEATH: +#ifdef VC_PED_PORTS + case SOUND_PED_DAMAGE: + case SOUND_PED_HIT: + case SOUND_PED_LAND: +#endif + case SOUND_PED_BURNING: + case SOUND_PED_FLEE_SPRINT: + case SOUND_PED_TAXI_WAIT: + case SOUND_PED_EVADE: + case SOUND_PED_ANNOYED_DRIVER: + break; + default: + return; + } + } + } + + if (audio < m_queuedSound) { + if (audio != m_lastQueuedSound || audio == SOUND_PED_DEATH + || CommentWaitTime[audio - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime + + m_lastSoundStart + + (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audio - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) { + m_queuedSound = audio; + } + } +} \ No newline at end of file diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp new file mode 100644 index 0000000..1c22963 --- /dev/null +++ b/src/peds/PedDebug.cpp @@ -0,0 +1,310 @@ +#include "common.h" +#ifndef MASTER +#include "main.h" +#include "Camera.h" +#include "Font.h" +#include "Ped.h" +#include "Sprite.h" +#include "Text.h" + + +static char ObjectiveText[][28] = { + "No Obj", + "Wait on Foot", + "Flee on Foot Till Safe", + "Guard Spot", + "Guard Area", + "Wait in Car", + "Wait in Car then Getout", + "Kill Char on Foot", + "Kill Char Any Means", + "Flee Char on Foot Till Safe", + "Flee Char on Foot Always", + "GoTo Char on Foot", + "Follow Char in Formation", + "Leave Car", + "Enter Car as Passenger", + "Enter Car as Driver", + "Follow Car in Car", + "Fire at Obj from Vehicle", + "Destroy Obj", + "Destroy Car", + "GoTo Area Any Means", + "GoTo Area on Foot", + "Run to Area", + "GoTo Area in Car", + "Follow Car on Foot Woffset", + "Guard Attack", + "Set Leader", + "Follow Route", + "Solicit", + "Take Taxi", + "Catch Train", + "Buy IceCream", + "Steal Any Car", + "Mug Char", +#ifdef VC_PED_PORTS + "Leave Car and Die" +#endif +}; + +static char StateText[][18] = { + "None", + "Idle", + "Look Entity", + "Look Heading", + "Wander Range", + "Wander Path", + "Seek Pos", + "Seek Entity", + "Flee Pos", + "Flee Entity", + "Pursue", + "Follow Path", + "Sniper Mode", + "Rocket Mode", + "Dummy", + "Pause", + "Attack", + "Fight", + "Face Phone", + "Make Call", + "Chat", + "Mug", + "AimGun", + "AI Control", + "Seek Car", + "Seek InBoat", + "Follow Route", + "C.P.R.", + "Solicit", + "Buy IceCream", + "Investigate", + "Step away", + "On Fire", + "Unknown", + "STATES_NO_AI", + "Jump", + "Fall", + "GetUp", + "Stagger", + "Dive away", + "STATES_NO_ST", + "Enter Train", + "Exit Train", + "Arrest Plyr", + "Driving", + "Passenger", + "Taxi Passngr", + "Open Door", + "Die", + "Dead", + "CarJack", + "Drag fm Car", + "Enter Car", + "Steal Car", + "Exit Car", + "Hands Up", + "Arrested", +}; + +static char PersonalityTypeText[][18] = { + "Player", + "Cop", + "Medic", + "Fireman", + "Gang 1", + "Gang 2", + "Gang 3", + "Gang 4", + "Gang 5", + "Gang 6", + "Gang 7", + "Street Guy", + "Suit Guy", + "Sensible Guy", + "Geek Guy", + "Old Guy", + "Tough Guy", + "Street Girl", + "Suit Girl", + "Sensible Girl", + "Geek Girl", + "Old Girl", + "Tough Girl", + "Tramp Male", + "Tramp Female", + "Tourist", + "Prostitute", + "Criminal", + "Busker", + "Taxi Driver", + "Psycho", + "Steward", + "Sports Fan", + "Shopper", + "Old Shopper" +}; + +static char WaitStateText[][16] = { + "No Wait", + "Traffic Lights", + "Pause CrossRoad", + "Look CrossRoad", + "Look Ped", + "Look Shop", + "Look Accident", + "FaceOff Gang", + "Double Back", + "Hit Wall", + "Turn 180deg", + "Surprised", + "Ped Stuck", + "Look About", + "Play Duck", + "Play Cower", + "Play Taxi", + "Play HandsUp", + "Play HandsCower", + "Play Chat", + "Finish Flee", +}; + +void +CPed::DebugDrawPedDestination(CPed *, int, int) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawPedDesiredHeading(CPed *, int, int) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawCollisionRadius(float, float, float, float, int) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawVisionRange(CVector a1, float) +{ + for (int i = a1.x - 90; i < a1.x + 89; i += 30) { +#ifndef FINAL + // TODO: something was here +#endif // !FINAL + } +} + +void +CPed::DebugDrawVisionSimple(CVector, float) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawLook() +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawPedPsyche() +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawDebugLines() +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +int nDisplayDebugInfo = 0; + +void +CPed::SwitchDebugDisplay(void) +{ + if (++nDisplayDebugInfo > 2) + nDisplayDebugInfo = 0; +} + +int +CPed::GetDebugDisplay(void) +{ + return nDisplayDebugInfo; +} + +void +CPed::DebugDrawLookAtPoints() +{ + // TODO: mobile code +} + +void +CPed::DebugRenderOnePedText(void) +{ + if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) { + float width, height; + RwV3d screenCoords; + CVector bitAbove = GetPosition(); + bitAbove.z += 2.0f; + if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) { + + float lineHeight = SCREEN_SCALE_Y(Min(height / 100.0f, 0.7f) * 22.0f); + + DefinedState(); + CFont::SetPropOn(); + CFont::SetBackgroundOn(); + + // Originally both of them were being divided by 60.0f. + float xScale = Min(width / 240.0f, 0.7f); + float yScale = Min(height / 80.0f, 0.7f); + + CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale)); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 0, 255)); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetFontStyle(0); + AsciiToUnicode(StateText[m_nPedState], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y, gUString); + AsciiToUnicode(ObjectiveText[m_objective], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString); + AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString); + AsciiToUnicode(WaitStateText[m_nWaitState], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString); + if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) { + sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone); + AsciiToUnicode(gString, gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString); + } + DefinedState(); + } + } +} + +void +CPed::DebugRenderClosePedText() +{ + // TODO: mobile code +} +#endif \ No newline at end of file diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp new file mode 100644 index 0000000..03d5c75 --- /dev/null +++ b/src/peds/PedFight.cpp @@ -0,0 +1,3268 @@ +#include "common.h" + +#include "main.h" +#include "RpAnimBlend.h" +#include "AnimBlendClumpData.h" +#include "AnimBlendAssociation.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "Darkel.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "General.h" +#include "Object.h" +#include "Pad.h" +#include "Particle.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "Stats.h" +#include "TempColModels.h" +#include "VisibilityPlugins.h" +#include "Vehicle.h" +#include "Automobile.h" +#include "WaterLevel.h" +#include "World.h" + +uint16 nPlayerInComboMove; + +RpClump *flyingClumpTemp; + +// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat. +FightMove tFightMoves[NUM_FIGHTMOVES] = { + {ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_PUNCH, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0}, + {ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_FIGHT_SHUFFLE_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0}, + {ANIM_STD_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0}, + {ANIM_STD_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0}, + {ANIM_STD_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0}, + {ANIM_STD_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0}, + {ANIM_STD_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0}, + {ANIM_STD_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0}, + {ANIM_STD_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0}, + {ANIM_STD_KICKGROUND, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0}, + {ANIM_STD_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_FLOOR, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, +}; + +static PedOnGroundState +CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround) +{ + PedOnGroundState stateToReturn; + float angleToFace; + CPed *currentPed = nil; + PedState currentPedState; + CPed *pedOnTheFloor = nil; + CPed *deadPed = nil; + CPed *pedBelow = nil; + bool foundDead = false; + bool foundOnTheFloor = false; + bool foundBelow = false; + float angleDiff; + float distance; + + if (!CGame::nastyGame) + return NO_PED; + + for (int currentPedId = 0; currentPedId < attacker->m_numNearPeds; currentPedId++) { + + currentPed = attacker->m_nearPeds[currentPedId]; + + CVector posDifference = currentPed->GetPosition() - attacker->GetPosition(); + distance = posDifference.Magnitude(); + + if (distance < 2.0f) { + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + currentPed->GetPosition().x, currentPed->GetPosition().y, + attacker->GetPosition().x, attacker->GetPosition().y); + + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + attacker->m_fRotationCur = CGeneral::LimitRadianAngle(attacker->m_fRotationCur); + + angleDiff = Abs(angleToFace - attacker->m_fRotationCur); + + if (angleDiff > PI) + angleDiff = 2 * PI - angleDiff; + + currentPedState = currentPed->m_nPedState; + + if (currentPed->OnGroundOrGettingUp()) { + if (distance < 2.0f && angleDiff < DEGTORAD(65.0f)) { + if (currentPedState == PED_DEAD) { + foundDead = 1; + if (!deadPed) + deadPed = currentPed; + } else if (!currentPed->IsPedHeadAbovePos(-0.6f)) { + foundOnTheFloor = 1; + if (!pedOnTheFloor) + pedOnTheFloor = currentPed; + } + } + } else if ((distance < 0.8f && angleDiff < DEGTORAD(75.0f)) + || (distance < 1.3f && angleDiff < DEGTORAD(55.0f)) + || (distance < 1.7f && angleDiff < DEGTORAD(35.0f)) + || (distance < 2.0f && angleDiff < DEGTORAD(30.0f))) { + + // Either this condition or below one was probably returning 4 early in development. See Fight(). + foundBelow = 1; + pedBelow = currentPed; + break; + } else { + if (angleDiff < DEGTORAD(75.0f)) { + foundBelow = 1; + if (!pedBelow) + pedBelow = currentPed; + } + } + } + } + + if (foundOnTheFloor) { + currentPed = pedOnTheFloor; + stateToReturn = PED_ON_THE_FLOOR; + } else if (foundDead) { + currentPed = deadPed; + stateToReturn = PED_DEAD_ON_THE_FLOOR; + } else if (foundBelow) { + currentPed = pedBelow; + stateToReturn = PED_IN_FRONT_OF_ATTACKER; + } else { + currentPed = nil; + stateToReturn = NO_PED; + } + + if (pedOnGround) + *pedOnGround = currentPed; + + return stateToReturn; +} + +void +CPed::SetPointGunAt(CEntity *to) +{ + if (to) { + SetLookFlag(to, true); + SetAimFlag(to); +#ifdef VC_PED_PORTS + SetLookTimer(INT32_MAX); +#endif + } + + if (m_nPedState == PED_AIM_GUN || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) + return; + + if (m_nPedState != PED_ATTACK) + SetStoredState(); + + SetPedState(PED_AIM_GUN); + bIsPointingGunAt = true; + CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + SetMoveState(PEDMOVE_NONE); + + CAnimBlendAssociation *aimAssoc; + + if (bCrouchWhenShooting) + aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_Anim2ToPlay); + else + aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_AnimToPlay); + + if (!aimAssoc || aimAssoc->blendDelta < 0.0f) { + if (bCrouchWhenShooting) + aimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, 4.0f); + else + aimAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay); + + aimAssoc->blendAmount = 0.0f; + aimAssoc->blendDelta = 8.0f; + } + if (to) + Say(SOUND_PED_ATTACK); +} + +void +CPed::PointGunAt(void) +{ + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay); + if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay); + + if (weaponAssoc && weaponAssoc->currentTime > weaponInfo->m_fAnimLoopStart) { + weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart); + weaponAssoc->flags &= ~ASSOC_RUNNING; + + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) + m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; + else + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + } +} + +void +CPed::ClearPointGunAt(void) +{ + CAnimBlendAssociation *animAssoc; + CWeaponInfo *weaponInfo; + + ClearLookFlag(); + ClearAimFlag(); + bIsPointingGunAt = false; +#ifndef VC_PED_PORTS + if (m_nPedState == PED_AIM_GUN) { + RestorePreviousState(); +#else + if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) { + SetPedState(PED_IDLE); + RestorePreviousState(); + } +#endif + weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay); + if (!animAssoc || animAssoc->blendDelta < 0.0f) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay); + } + if (animAssoc) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->blendDelta = -4.0f; + } +#ifndef VC_PED_PORTS + } +#endif +} + +void +CPed::SetAttack(CEntity *victim) +{ + CPed *victimPed = nil; + if (victim && victim->IsPed()) + victimPed = (CPed*)victim; + + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); + if (animAssoc) { + animAssoc->blendDelta = -1000.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + + if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE) + return; + + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HGUN_RELOAD)) { + bIsAttacking = false; + return; + } + + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD)) { + if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected) + bIsAttacking = false; + else + bIsAttacking = true; + + return; + } + + CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && !IsPlayer()) { + if (GetWeapon()->HitsGround(this, nil, victim)) + return; + } + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { + if (IsPlayer() || + (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) { + + if (m_nPedState != PED_ATTACK) { + SetPedState(PED_ATTACK); + bIsAttacking = false; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f); + animAssoc->SetRun(); + if (animAssoc->currentTime == animAssoc->hierarchy->totalLength) + animAssoc->SetCurrentTime(0.0f); + + animAssoc->SetFinishCallback(FinishedAttackCB, this); + } + } else { + StartFightAttack(CGeneral::GetRandomNumber() % 256); + } + return; + } + + m_pSeekTarget = victim; + if (m_pSeekTarget) + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + + if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) { + CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition(); + CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false); + if (obstacle) + return; + + m_pLookTarget = victim; + if (victim) { + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + } + + if (m_pLookTarget) { + SetAimFlag(m_pLookTarget); +#ifdef FREE_CAM + } else if (this != FindPlayerPed() || !((CPlayerPed*)this)->m_bFreeAimActive) { +#else + } else { +#endif + SetAimFlag(m_fRotationCur); + + if (FindPlayerPed() == this && TheCamera.Cams[0].Using3rdPersonMouseCam()) + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + } + } +#ifdef FIX_BUGS + // fix aiming for flamethrower while using PC controls + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed()) + { + SetAimFlag(m_fRotationCur); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + } +#endif + if (m_nPedState == PED_ATTACK) { + bIsAttacking = true; + return; + } + + if (IsPlayer() || !victimPed || victimPed->IsPedInControl()) { + if (IsPlayer()) + CPad::GetPad(0)->ResetAverageWeapon(); + + uint8 pointBlankStatus; + if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT + && (pointBlankStatus = CheckForPointBlankPeds(victimPed)) != NO_POINT_BLANK_PED) { + ClearAimFlag(); + + // This condition is pointless + if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed) + StartFightAttack(200); + } else { + if (!curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) + m_pSeekTarget = nil; + + if (m_nPedState != PED_AIM_GUN) + SetStoredState(); + + SetPedState(PED_ATTACK); + SetMoveState(PEDMOVE_NONE); + if (bCrouchWhenShooting) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f); + } else { + float animDelta = 8.0f; + if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE) + animDelta = 1000.0f; + + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_BASEBALLBAT + || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, animDelta); + } else { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, animDelta); + } + } + + animAssoc->SetRun(); + if (animAssoc->currentTime == animAssoc->hierarchy->totalLength) + animAssoc->SetCurrentTime(0.0f); + + animAssoc->SetFinishCallback(FinishedAttackCB, this); + } + return; + } + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && victimPed->m_nPedState == PED_GETUP) + SetWaitState(WAITSTATE_SURPRISE, nil); + + SetLookFlag(victim, false); + SetLookTimer(100); +} + +void +CPed::ClearAttack(void) +{ + if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) + return; + +#ifdef VC_PED_PORTS + // VC uses CCamera::Using1stPersonWeaponMode + if (FindPlayerPed() == this && (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER || + TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)) { + SetPointGunAt(nil); + } else +#endif + if (bIsPointingGunAt) { + if (m_pLookTarget) + SetPointGunAt(m_pLookTarget); + else + ClearPointGunAt(); + } else if (m_objective != OBJECTIVE_NONE) { + SetIdle(); + } else { + RestorePreviousState(); + } +} + +void +CPed::ClearAttackByRemovingAnim(void) +{ + if (m_nPedState != PED_ATTACK || bIsDucking) + return; + + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_AnimToPlay); + if (!weaponAssoc) { + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay); + + if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW)) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER); + + if (!weaponAssoc) { + ClearAttack(); + return; + } + } + weaponAssoc->blendDelta = -8.0f; + weaponAssoc->flags &= ~ASSOC_RUNNING; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + weaponAssoc->SetDeleteCallback(FinishedAttackCB, this); +} + +void +CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) +{ + CWeaponInfo *currentWeapon; + CAnimBlendAssociation *newAnim; + CPed *ped = (CPed*)arg; + + if (attackAssoc) { + switch (attackAssoc->animId) { + case ANIM_STD_START_THROW: + // what?! + if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { + attackAssoc->blendDelta = -1000.0f; + newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER); + } else { + attackAssoc->blendDelta = -1000.0f; + newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_WEAPON_THROW); + } + + newAnim->SetFinishCallback(FinishedAttackCB, ped); + return; + + case ANIM_STD_PARTIAL_PUNCH: + attackAssoc->blendDelta = -8.0f; + attackAssoc->flags |= ASSOC_DELETEFADEDOUT; + ped->ClearAttack(); + return; + + case ANIM_STD_WEAPON_THROW: + case ANIM_STD_THROW_UNDER: + if (ped->GetWeapon()->m_nAmmoTotal > 0) { + currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); + ped->AddWeaponModel(currentWeapon->m_nModelId); + } + break; + default: + break; + } + } + + if (!ped->bIsAttacking) + ped->ClearAttack(); +} + +uint8 +CPed::CheckForPointBlankPeds(CPed *pedToVerify) +{ + float pbDistance = 1.1f; + if (GetWeapon()->IsType2Handed()) + pbDistance = 1.6f; + + for (int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + + if (!pedToVerify || pedToVerify == nearPed) { + + CVector diff = nearPed->GetPosition() - GetPosition(); + if (diff.Magnitude() < pbDistance) { + + float neededAngle = CGeneral::GetRadianAngleBetweenPoints( + nearPed->GetPosition().x, nearPed->GetPosition().y, + GetPosition().x, GetPosition().y); + neededAngle = CGeneral::LimitRadianAngle(neededAngle); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + float neededTurn = Abs(neededAngle - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = 2*PI - neededTurn; + + if (nearPed->OnGroundOrGettingUp() || nearPed->m_nPedState == PED_DIVE_AWAY) + return NO_POINT_BLANK_PED; + + if (neededTurn < CAN_SEE_ENTITY_ANGLE_THRESHOLD) { + if (pedToVerify == nearPed) + return POINT_BLANK_FOR_WANTED_PED; + else + return POINT_BLANK_FOR_SOMEONE_ELSE; + } + } + } + } + return NO_POINT_BLANK_PED; +} + +void +CPed::Attack(void) +{ + CAnimBlendAssociation *weaponAnimAssoc; + int32 weaponAnim; + float animStart; + float weaponAnimTime; + float animLoopEnd; + CWeaponInfo *ourWeapon; + bool attackShouldContinue; + AnimationId reloadAnim; + CAnimBlendAssociation *reloadAnimAssoc; + float delayBetweenAnimAndFire; + CVector firePos; + + ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay); + attackShouldContinue = bIsAttacking; + reloadAnimAssoc = nil; + reloadAnim = ANIM_STD_NUM; + delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire; + weaponAnim = ourWeapon->m_AnimToPlay; + + if (weaponAnim == ANIM_STD_WEAPON_HGUN_BODY) + reloadAnim = ANIM_STD_HGUN_RELOAD; + else if (weaponAnim == ANIM_STD_WEAPON_AK_BODY) + reloadAnim = ANIM_STD_AK_RELOAD; + + if (reloadAnim != ANIM_STD_NUM) + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim); + + if (bIsDucking) + return; + + if (reloadAnimAssoc) { + if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) + ClearAttack(); + + return; + } + + if (CTimer::GetTimeInMilliseconds() < m_shootTimer) + attackShouldContinue = true; + + if (!weaponAnimAssoc) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_Anim2ToPlay); + delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; + + // Long throw granade, molotov + if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER); + delayBetweenAnimAndFire = 0.2f; + } + + if (!weaponAnimAssoc) { + if (attackShouldContinue) { + if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) { + if (!CGame::nastyGame || ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); + } + else { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f); + } + + weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); + weaponAnimAssoc->SetRun(); + + if (weaponAnimAssoc->currentTime == weaponAnimAssoc->hierarchy->totalLength) + weaponAnimAssoc->SetCurrentTime(0.0f); + + if (IsPlayer()) { + ((CPlayerPed*)this)->m_fAttackButtonCounter = 0.0f; + ((CPlayerPed*)this)->m_bHaveTargetSelected = false; + } + } + } else + FinishedAttackCB(nil, this); + + return; + } + } + + animStart = ourWeapon->m_fAnimLoopStart; + weaponAnimTime = weaponAnimAssoc->currentTime; + if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) { + if (ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) + m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; + else + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + } + + if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { + if (weaponAnimAssoc->speed < 1.0f) + weaponAnimAssoc->speed = 1.0f; + + } else { + firePos = ourWeapon->m_vecFireOffset; + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) { + if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) + firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; + + firePos = GetMatrix() * firePos; + } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_STD_KICKGROUND ? PED_FOOTR : PED_HANDR); + } else { + firePos = GetMatrix() * firePos; + } + + GetWeapon()->Fire(this, &firePos); + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MOLOTOV || GetWeapon()->m_eWeaponType == WEAPONTYPE_GRENADE) { + RemoveWeaponModel(ourWeapon->m_nModelId); + } + if (!GetWeapon()->m_nAmmoTotal && ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) { + SelectGunIfArmed(); + } + + if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) { + // If reloading just began, start the animation + // Last condition will always return true, even IDA hides it + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != ANIM_STD_NUM /* && !reloadAnimAssoc*/) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f); + ClearLookFlag(); + ClearAimFlag(); + bIsAttacking = false; + bIsPointingGunAt = false; + m_shootTimer = CTimer::GetTimeInMilliseconds(); + return; + } + } else { + if (weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_H) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); + } else if (weaponAnimAssoc->animId == ANIM_STD_PARTIAL_PUNCH) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + } + + weaponAnimAssoc->speed = 0.5f; + + if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) { + weaponAnimAssoc->callbackType = 0; + } + } + + attackShouldContinue = false; + } + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) { + weaponAnimTime = weaponAnimAssoc->currentTime; + firePos = ourWeapon->m_vecFireOffset; + + if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) { + TransformToNode(firePos, PED_HANDR); + + CVector gunshellPos( + firePos.x - 0.6f * GetForward().x, + firePos.y - 0.6f * GetForward().y, + firePos.z - 0.15f * GetUp().z + ); + + CVector2D gunshellRot( + GetRight().x, + GetRight().y + ); + + gunshellRot.Normalise(); + GetWeapon()->AddGunshell(this, gunshellPos, gunshellRot, 0.025f); + } + } +#ifdef VC_PED_PORTS + if (IsPlayer()) { + if (CPad::GetPad(0)->GetSprint()) { + // animBreakout is a member of WeaponInfo in VC, so it's me that added the below line. + float animBreakOut = ((GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f); + if (!attackShouldContinue && weaponAnimAssoc->currentTime > animBreakOut) { + weaponAnimAssoc->blendDelta = -4.0f; + FinishedAttackCB(nil, this); + return; + } + } + } +#endif + animLoopEnd = ourWeapon->m_fAnimLoopEnd; + if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) + animLoopEnd = 3.4f/6.0f; + + weaponAnimTime = weaponAnimAssoc->currentTime; + + // Anim loop end, either start the loop again or finish the attack + if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE) { + + if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd + && (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) + && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { + + weaponAnim = weaponAnimAssoc->animId; + if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { + if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_STD_RBLOCK_SHOOT) { + weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart); + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); + } + } else { + if (weaponAnim == ourWeapon->m_Anim2ToPlay) + weaponAnimAssoc->SetCurrentTime(0.1f); + else + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f); + } +#ifdef VC_PED_PORTS + } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { + weaponAnimAssoc->SetCurrentTime(ourWeapon->m_fAnimLoopEnd); + weaponAnimAssoc->flags &= ~ASSOC_RUNNING; + SetPointGunAt(m_pPointGunAt); +#endif +#ifdef FREE_CAM + } else if (IsPlayer() && ((CPlayerPed*)this)->m_bFreeAimActive && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { + float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + SetLookFlag(limitedCam, true); + SetAimFlag(limitedCam); + SetLookTimer(INT32_MAX); + SetPointGunAt(nil); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); +#endif + } else { + ClearAimFlag(); + + // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading) + if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) { + switch (GetWeapon()->m_eWeaponType) { + case WEAPONTYPE_UZI: + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); + break; + case WEAPONTYPE_AK47: + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); + break; + case WEAPONTYPE_M16: + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); + break; + default: + break; + } + } + + // Fun fact: removing this part leds to reloading flamethrower + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) { + weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT; + weaponAnimAssoc->flags &= ~ASSOC_RUNNING; + weaponAnimAssoc->blendDelta = -4.0f; + } + } + } + if (weaponAnimAssoc->currentTime > delayBetweenAnimAndFire) + attackShouldContinue = false; + + bIsAttacking = attackShouldContinue; +} + +void +CPed::StartFightAttack(uint8 buttonPressure) +{ + if (!IsPedInControl() || m_attackTimer > CTimer::GetTimeInMilliseconds()) + return; + + if (m_nPedState == PED_FIGHT) { + m_fightButtonPressure = buttonPressure; + return; + } + + if (m_nPedState != PED_AIM_GUN) + SetStoredState(); + + if (m_nWaitState != WAITSTATE_FALSE) { + m_nWaitState = WAITSTATE_FALSE; + RestoreHeadingRate(); + } + + SetPedState(PED_FIGHT); + m_fightButtonPressure = 0; + RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); + + if (animAssoc) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->blendDelta = -1000.0f; + } + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); + + if (animAssoc) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->blendDelta = -1000.0f; + RestoreHeadingRate(); + } + + SetMoveState(PEDMOVE_NONE); + m_nStoredMoveState = PEDMOVE_NONE; + + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f; + + CPed *pedOnGround = nil; + if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) { + m_curFightMove = FIGHTMOVE_GROUNDKICK; + } else if (m_pedStats->m_flags & STAT_SHOPPING_BAGS) { + m_curFightMove = FIGHTMOVE_ROUNDHOUSE; + } else { + m_curFightMove = FIGHTMOVE_STDPUNCH; + } + + if (pedOnGround && IsPlayer()) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + pedOnGround->GetPosition().x, pedOnGround->GetPosition().y, + GetPosition().x, GetPosition().y); + + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + m_fRotationCur = m_fRotationDest; + m_lookTimer = 0; + SetLookFlag(pedOnGround, true); + SetLookTimer(1500); + } + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + m_fightState = FIGHTSTATE_NO_MOVE; + m_takeAStepAfterAttack = false; + bIsAttacking = true; + + if (IsPlayer()) + nPlayerInComboMove = 0; +} + +void +CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) +{ + if (m_nPedState == PED_DEAD) { + if (CGame::nastyGame) { + if (hitLevel == HITLEVEL_GROUND) { + CAnimBlendAssociation *floorHitAssoc; + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) { + floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); + } else { + floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f); + } + if (floorHitAssoc) { + floorHitAssoc->SetCurrentTime(0.0f); + floorHitAssoc->SetRun(); + floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + } + } + if (CGame::nastyGame) { + CVector headPos = GetNodePosition(PED_HEAD); + for(int i = 0; i < 4; ++i) { + CVector bloodDir(0.0f, 0.0f, 0.1f); + CVector bloodPos = headPos - 0.2f * GetForward(); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0); + } + } + } + } else if (m_nPedState == PED_FALL) { + if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) { + CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ? + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f) : + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); + if (floorHitAssoc) { + floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + } else if (IsPedInControl()) { + if ((IsPlayer() && m_nPedState != PED_FIGHT && ((CPlayerPed*)this)->m_fMoveSpeed > 1.0f) + || (!IsPlayer() && m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)) { +#ifndef VC_PED_PORTS + if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 3) && CGeneral::GetRandomNumber() & 7) { + if (IsPlayer() || CGeneral::GetRandomNumber() & 3) { +#else + if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 1) && CGeneral::GetRandomNumber() & 7) { + if (IsPlayer() || CGeneral::GetRandomNumber() & 1) { +#endif + AnimationId shotAnim; + switch (direction) { + case 1: + shotAnim = ANIM_STD_HITBYGUN_LEFT; + break; + case 2: + shotAnim = ANIM_STD_HITBYGUN_BACK; + break; + case 3: + shotAnim = ANIM_STD_HITBYGUN_RIGHT; + break; + default: + shotAnim = ANIM_STD_HITBYGUN_FRONT; + break; + } + CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim); + if (!shotAssoc || shotAssoc->blendDelta < 0.0f) + shotAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, shotAnim, 8.0f); + + shotAssoc->SetCurrentTime(0.0f); + shotAssoc->SetRun(); + shotAssoc->flags |= ASSOC_FADEOUTWHENDONE; + } else { + int time = CGeneral::GetRandomNumberInRange(1000, 3000); + SetWaitState(WAITSTATE_PLAYANIM_DUCK, &time); + } + } else { +#ifndef VC_PED_PORTS + switch (direction) { + case 1: + SetFall(500, ANIM_STD_HIGHIMPACT_LEFT, false); + break; + case 2: + SetFall(500, ANIM_STD_HIGHIMPACT_BACK, false); + break; + case 3: + SetFall(500, ANIM_STD_HIGHIMPACT_RIGHT, false); + break; + default: + SetFall(500, ANIM_STD_KO_SHOT_STOMACH, false); + break; + } +#else + bool fall = true; + AnimationId hitAnim; + switch (direction) { + case 1: + hitAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + if (CGeneral::GetRandomNumber() & 1) { + fall = false; + hitAnim = ANIM_STD_HIT_BACK; + } else { + hitAnim = ANIM_STD_HIGHIMPACT_BACK; + } + break; + case 3: + hitAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + if (hitLevel == HITLEVEL_LOW) { + hitAnim = ANIM_STD_KO_SHOT_STOMACH; + } else if (CGeneral::GetRandomNumber() & 1) { + fall = false; + hitAnim = ANIM_STD_HIT_WALK; + } else if (CGeneral::GetRandomNumber() & 1) { + fall = false; + hitAnim = ANIM_STD_HIT_HEAD; + } else { + hitAnim = ANIM_STD_KO_SHOT_FACE; + } + break; + } + if (fall) { + SetFall(500, hitAnim, false); + } else { + CAnimBlendAssociation *hitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), hitAnim); + if (!hitAssoc || hitAssoc->blendDelta < 0.0f) + hitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, hitAnim, 8.0f); + + hitAssoc->SetCurrentTime(0.0f); + hitAssoc->SetRun(); + hitAssoc->flags |= ASSOC_FADEOUTWHENDONE; + } +#endif + } + Say(SOUND_PED_DEFEND); + } else { + Say(SOUND_PED_DEFEND); + switch (hitLevel) { + case HITLEVEL_GROUND: + m_curFightMove = FIGHTMOVE_HITONFLOOR; + break; + case HITLEVEL_LOW: +#ifndef VC_PED_PORTS + if (direction == 2) { + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false); + return; + } +#else + if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) { + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false); + return; + } else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) { + SetFall(1000, ANIM_STD_KO_SHOT_STOMACH, false); + return; + } +#endif + m_curFightMove = FIGHTMOVE_HITBODY; + break; + case HITLEVEL_HIGH: + switch (direction) { + case 1: + m_curFightMove = FIGHTMOVE_HITLEFT; + break; + case 2: + m_curFightMove = FIGHTMOVE_HITBACK; + break; + case 3: + m_curFightMove = FIGHTMOVE_HITRIGHT; + break; + default: + if (unk <= 5) + m_curFightMove = FIGHTMOVE_HITHEAD; + else + m_curFightMove = FIGHTMOVE_HITBIGSTEP; + break; + } + break; + default: + switch (direction) { + case 1: + m_curFightMove = FIGHTMOVE_HITLEFT; + break; + case 2: + m_curFightMove = FIGHTMOVE_HITBACK; + break; + case 3: + m_curFightMove = FIGHTMOVE_HITRIGHT; + break; + default: + if (unk <= 5) + m_curFightMove = FIGHTMOVE_HITCHEST; + else + m_curFightMove = FIGHTMOVE_HITBIGSTEP; + break; + } + break; + } + if (m_nPedState == PED_GETUP && !IsPedHeadAbovePos(0.0f)) + m_curFightMove = FIGHTMOVE_HITONFLOOR; + + if (m_nPedState == PED_FIGHT) { + CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); + moveAssoc->SetCurrentTime(0.0f); + moveAssoc->SetFinishCallback(FinishFightMoveCB, this); + if (IsPlayer()) + moveAssoc->speed = 1.3f; + + m_takeAStepAfterAttack = false; + m_fightButtonPressure = 0; + } else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) { + CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); + moveAssoc->SetCurrentTime(0.0f); + moveAssoc->speed = 1.3f; + } else { + if (m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK) + SetStoredState(); + + if (m_nWaitState != WAITSTATE_FALSE) { + m_nWaitState = WAITSTATE_FALSE; + RestoreHeadingRate(); + } + SetPedState(PED_FIGHT); + m_fightButtonPressure = 0; + RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); + CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); + if (walkStartAssoc) { + walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT; + walkStartAssoc->blendDelta = -1000.0f; + } + CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); + if (!walkStopAssoc) + walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); + if (walkStopAssoc) { + walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT; + walkStopAssoc->blendDelta = -1000.0f; + RestoreHeadingRate(); + } + SetMoveState(PEDMOVE_NONE); + m_nStoredMoveState = PEDMOVE_NONE; + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f; + CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); + moveAssoc->SetFinishCallback(FinishFightMoveCB, this); + m_fightState = FIGHTSTATE_NO_MOVE; + m_takeAStepAfterAttack = false; + bIsAttacking = true; + } + } + } +} + +void +CPed::Fight(void) +{ + CAnimBlendAssociation *currentAssoc, *animAssoc; + bool hasShoppingBags, punchOnly, canKick, canKneeHead, canRoundhouse; + float angleToFace, nextAngle; + bool goForward = false; + int nextFightMove; + + switch (m_curFightMove) { + case FIGHTMOVE_NULL: + return; + case FIGHTMOVE_IDLE2NORM: + m_curFightMove = FIGHTMOVE_NULL; + RestorePreviousState(); + + // FIX: Uninitialized + currentAssoc = nil; + break; + case FIGHTMOVE_IDLE: + currentAssoc = nil; + break; + default: + currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId); + break; + } + + if (!bIsAttacking && IsPlayer()) { + if (currentAssoc) { + currentAssoc->blendDelta = -1000.0f; + currentAssoc->flags |= ASSOC_DELETEFADEDOUT; + currentAssoc->flags &= ~ASSOC_RUNNING; + } + if (m_takeAStepAfterAttack) + EndFight(ENDFIGHT_WITH_A_STEP); + else + EndFight(ENDFIGHT_FAST); + + } else if (currentAssoc && m_fightState > FIGHTSTATE_MOVE_FINISHED) { + float animTime = currentAssoc->currentTime; + FightMove &curMove = tFightMoves[m_curFightMove]; + if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) { + + CVector touchingNodePos(0.0f, 0.0f, 0.0f); + + switch (m_curFightMove) { + case FIGHTMOVE_STDPUNCH: + case FIGHTMOVE_PUNCHHOOK: + case FIGHTMOVE_BODYBLOW: + TransformToNode(touchingNodePos, PED_HANDR); + break; + case FIGHTMOVE_IDLE: + case FIGHTMOVE_SHUFFLE_F: + break; + case FIGHTMOVE_KNEE: + TransformToNode(touchingNodePos, PED_LOWERLEGR); + break; + case FIGHTMOVE_HEADBUTT: + TransformToNode(touchingNodePos, PED_HEAD); + break; + case FIGHTMOVE_PUNCHJAB: + TransformToNode(touchingNodePos, PED_HANDL); + break; + case FIGHTMOVE_KICK: + case FIGHTMOVE_LONGKICK: + case FIGHTMOVE_ROUNDHOUSE: + case FIGHTMOVE_GROUNDKICK: + TransformToNode(touchingNodePos, PED_FOOTR); + break; + } + + if (m_curFightMove == FIGHTMOVE_PUNCHJAB) { + touchingNodePos += 0.1f * GetForward(); + } else if (m_curFightMove == FIGHTMOVE_PUNCHHOOK) { + touchingNodePos += 0.22f * GetForward(); + } + FightStrike(touchingNodePos); + m_fightButtonPressure = 0; + return; + } + + if (curMove.hitLevel != HITLEVEL_NULL) { + if (animTime > curMove.endFireTime) { + if (IsPlayer()) + currentAssoc->speed = 1.0f; + else + currentAssoc->speed = 0.8f; + } + + if (IsPlayer() && !nPlayerInComboMove) { + if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) { + + // Notice that it increases fight move index, because we're in combo! + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_curFightMove].animId, 8.0f); + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength); + m_fightButtonPressure = 0; + nPlayerInComboMove = 1; + } + } + } else { + if (curMove.startFireTime > 0.0f && m_curFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) { + if (IsPlayer()) + currentAssoc->speed = 1.3f; + else + currentAssoc->speed = 0.8f; + } + } + } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + EndFight(ENDFIGHT_FAST); + + } else if (m_fightButtonPressure != 0) { + bool canAffectMultiplePeople = true; + nextAngle = m_fRotationCur; + bool kickGround = false; + float angleForGroundKick = 0.0f; + CPed *pedOnGround = nil; + + Say(SOUND_PED_ATTACK); + + if (IsPlayer()) { + canRoundhouse = false; + punchOnly = false; + canKick = true; + nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); + hasShoppingBags = false; + canKneeHead = true; + nPlayerInComboMove = 0; + } else { + nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); + uint16 pedFeatures = m_pedStats->m_flags; + punchOnly = pedFeatures & STAT_PUNCH_ONLY; + canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE; + canKneeHead = pedFeatures & STAT_CAN_KNEE_HEAD; + canKick = pedFeatures & STAT_CAN_KICK; + hasShoppingBags = pedFeatures & STAT_SHOPPING_BAGS; + } + + // Attack isn't scripted, find the victim + if (IsPlayer() || !m_pedInObjective) { + + for (int i = 0; i < m_numNearPeds; i++) { + + CPed *nearPed = m_nearPeds[i]; + float nearPedDist = (nearPed->GetPosition() - GetPosition()).Magnitude(); + if (nearPedDist < 3.0f) { + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + nearPed->GetPosition().x, nearPed->GetPosition().y, + GetPosition().x, GetPosition().y); + + nextAngle = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + float neededTurn = Abs(nextAngle - m_fRotationCur); + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (!nearPed->OnGroundOrGettingUp()) { + + if (nearPedDist < 0.8f && neededTurn < DEGTORAD(75.0f) && canKneeHead) { + canAffectMultiplePeople = false; + } else if (nearPedDist >= 1.3f || neededTurn >= DEGTORAD(55.0f) || hasShoppingBags) { + + if (nearPedDist < 1.7f + && neededTurn < DEGTORAD(35.0f) + && (canKick || hasShoppingBags)) { + + nextFightMove = FIGHTMOVE_KICK; + if (hasShoppingBags) { + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + } else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) { + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + } + canAffectMultiplePeople = false; + } else if (nearPedDist < 2.0f && neededTurn < DEGTORAD(30.0f) && canKick) { + canAffectMultiplePeople = false; + nextFightMove = FIGHTMOVE_LONGKICK; + } else if (neededTurn < DEGTORAD(30.0f)) { + goForward = true; + } + } else { + nextFightMove += 2; // Makes it 6 or 7 + if (punchOnly) + nextFightMove = FIGHTMOVE_PUNCHJAB; + + canAffectMultiplePeople = false; + } + } else if (!CGame::nastyGame + || nearPedDist >= 1.3f + || neededTurn >= DEGTORAD(55.0f) + || punchOnly) { + + if (nearPedDist > 0.8f + && nearPedDist < 3.0f + && neededTurn < DEGTORAD(30.0f)) { + goForward = true; + } + + } else if (nearPed->m_nPedState != PED_DEAD || pedOnGround) { + if (!nearPed->IsPedHeadAbovePos(-0.3f)) { + canAffectMultiplePeople = false; + nextFightMove = FIGHTMOVE_GROUNDKICK; + } + + } else { + pedOnGround = nearPed; + kickGround = true; + angleForGroundKick = nextAngle; + } + } + + if (!canAffectMultiplePeople) { + m_fRotationDest = nextAngle; + if (IsPlayer()) { + m_fRotationCur = m_fRotationDest; + m_lookTimer = 0; + SetLookFlag(nearPed, true); + SetLookTimer(1500); + } + break; + } + } + } else { + // Because we're in a scripted fight with some particular ped. + canAffectMultiplePeople = false; + + float fightingPedDist = (m_pedInObjective->GetPosition() - GetPosition()).Magnitude(); + if (hasShoppingBags) { + if (fightingPedDist >= 1.7f) + nextFightMove = FIGHTMOVE_SHUFFLE_F; + else + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + + } else if (punchOnly) { + if (fightingPedDist >= 1.3f) + nextFightMove = FIGHTMOVE_SHUFFLE_F; + else + nextFightMove = FIGHTMOVE_PUNCHJAB; + + } else if (fightingPedDist >= 3.0f) { + nextFightMove = FIGHTMOVE_STDPUNCH; + + } else { + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, + m_pedInObjective->GetPosition().y, + GetPosition().x, + GetPosition().y); + + nextAngle = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationDest = nextAngle; + m_fRotationCur = m_fRotationDest; + if (!m_pedInObjective->OnGroundOrGettingUp()) { + + if (fightingPedDist >= 0.8f || !canKneeHead) { + + if (fightingPedDist >= 1.3f) { + + if (fightingPedDist < 1.7f && canKick) { + nextFightMove = FIGHTMOVE_KICK; + if (canRoundhouse && CGeneral::GetRandomNumber() & 1) + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + + } else if (fightingPedDist < 2.0f && canKick) { + nextFightMove += 5; // Makes it 9 or 10 + + } else { + nextFightMove = FIGHTMOVE_SHUFFLE_F; + + } + } else { + nextFightMove += 2; // Makes it 6 or 7 + } + } + } else if (!CGame::nastyGame + || fightingPedDist >= 1.3f + || m_pedInObjective->IsPlayer() + || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) { + nextFightMove = FIGHTMOVE_IDLE; + } else { + nextFightMove = FIGHTMOVE_GROUNDKICK; + } + } + } + + if (canAffectMultiplePeople) { + if (kickGround && IsPlayer()) { + m_fRotationDest = angleForGroundKick; + nextFightMove = FIGHTMOVE_GROUNDKICK; + m_fRotationCur = m_fRotationDest; + m_lookTimer = 0; + SetLookFlag(pedOnGround, true); + SetLookTimer(1500); + } else if (goForward) { + nextFightMove = FIGHTMOVE_SHUFFLE_F; + } else { + nextFightMove = FIGHTMOVE_STDPUNCH; + } + } + + if (nextFightMove != FIGHTMOVE_IDLE) { + m_curFightMove = nextFightMove; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); + + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + if (m_fightState == FIGHTSTATE_MOVE_FINISHED && animAssoc->currentTime != 0.0f) { + animAssoc->SetCurrentTime(0.0f); + animAssoc->SetRun(); + } + m_fightButtonPressure = 0; + } + m_fightState = FIGHTSTATE_NO_MOVE; + } else if (m_takeAStepAfterAttack && m_curFightMove != FIGHTMOVE_SHUFFLE_F +#ifndef FIX_BUGS + && CheckForPedsOnGroundToAttack(this, nil) == 4) { +#else + && CheckForPedsOnGroundToAttack(this, nil) == PED_IN_FRONT_OF_ATTACKER) { +#endif + m_curFightMove = FIGHTMOVE_SHUFFLE_F; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId); + + if (animAssoc) { + animAssoc->SetCurrentTime(0.0f); + animAssoc->blendDelta = 4.0f; + animAssoc->SetRun(); + } else { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 32.0f); + } + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + m_fightState = FIGHTSTATE_NO_MOVE; + m_fightButtonPressure = 0; + m_takeAStepAfterAttack = false; + + } else if (m_takeAStepAfterAttack) { + EndFight(ENDFIGHT_FAST); + + } else if (m_curFightMove == FIGHTMOVE_IDLE) { + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + EndFight(ENDFIGHT_NORMAL); + } + + } else { + m_curFightMove = FIGHTMOVE_IDLE; + if (IsPlayer()) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; + } +} + +void +CPed::EndFight(uint8 endType) +{ + if (m_nPedState != PED_FIGHT) + return; + + m_curFightMove = FIGHTMOVE_NULL; + RestorePreviousState(); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + if (animAssoc) + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + + switch (endType) { + case ENDFIGHT_NORMAL: + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f); + break; + case ENDFIGHT_WITH_A_STEP: + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_STARTWALK, 8.0f); + break; + case ENDFIGHT_FAST: + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f)->speed = 2.0f; + break; + default: + break; + } + m_nWaitTimer = 0; +} + + +void +CPed::PlayHitSound(CPed *hitTo) +{ + // That was very complicated to reverse for me... + // First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10). + enum { + S33 = SOUND_FIGHT_PUNCH_33, + S34 = SOUND_FIGHT_KICK_34, + S35 = SOUND_FIGHT_HEADBUTT_35, + S36 = SOUND_FIGHT_PUNCH_36, + S37 = SOUND_FIGHT_PUNCH_37, + S38 = SOUND_FIGHT_CLOSE_PUNCH_38, + S39 = SOUND_FIGHT_PUNCH_39, + S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , + S41 = SOUND_FIGHT_PUNCH_41, + S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, + S43 = SOUND_FIGHT_KNEE_OR_KICK_43, + S44 = SOUND_FIGHT_KICK_44, + NO_SND = SOUND_NO_SOUND + }; + uint16 hitSoundsByFightMoves[12][10] = { + {S39,S42,S43,S43,S39,S39,S39,S39,S39,S42}, + {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, + {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, + {S39,S39,S39,S39,S33,S43,S39,S39,S39,S39}, + {S39,S39,S39,S39,S35,S39,S38,S38,S39,S39}, + {S39,S39,S39,S39,S33,S39,S41,S36,S39,S39}, + {S39,S39,S39,S39,S37,S40,S38,S38,S39,S39}, + {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39}, + {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39}, + {S39,S39,S39,S39,S34,S43,S44,S37,S39,S40}, + {S39,S39,S39,S39,S33,S39,S41,S37,S39,S40}, + {S39,S39,S39,S39,S39,S39,S39,S39,S33,S33} + }; + + // This is why first dimension is between FightMove 1 and 12. + if (m_curFightMove == FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT) + return; + + uint16 soundId; + + // And this is why second dimension is between 13 and 22. + if (hitTo->m_curFightMove > FIGHTMOVE_GROUNDKICK && hitTo->m_curFightMove < FIGHTMOVE_IDLE2NORM) { + soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT]; + + } else { + if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) { + soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT]; + } else { + soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT]; + } + } + + if (soundId != NO_SND) + DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f); +} + +bool +CPed::FightStrike(CVector &touchedNodePos) +{ + CColModel *ourCol; + CVector attackDistance; + ePedPieceTypes closestPedPiece = PEDPIECE_TORSO; + float maxDistanceToBeBeaten; + CPed *nearPed; + int state = m_fightState; + bool pedFound = false; + + if (state == FIGHTSTATE_JUST_ATTACKED) + return false; + + // Pointless code + if (state > FIGHTSTATE_NO_MOVE) + attackDistance = touchedNodePos - m_vecHitLastPos; + + for (int i = 0; i < m_numNearPeds; i++) { + nearPed = m_nearPeds[i]; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius + 0.1f; + else + maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius; + + if (nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) { + CVector nearPedCentre; + nearPed->GetBoundCentre(nearPedCentre); + CVector potentialAttackDistance = nearPedCentre - touchedNodePos; + + // He can beat us + if (sq(maxDistanceToBeBeaten) > potentialAttackDistance.MagnitudeSqr()) { + +#ifdef PED_SKIN + // Have to animate a skinned clump because the initial col model is useless + if(IsClumpSkinned(GetClump())) + ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump()); + else +#endif + if (nearPed->OnGround() || !nearPed->IsPedHeadAbovePos(-0.3f)) { + ourCol = &CTempColModels::ms_colModelPedGroundHit; + } else { +#ifdef ANIMATE_PED_COL_MODEL + ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(), + RpClumpGetFrame(GetClump())); +#else + ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(); +#endif + } + + for (int j = 0; j < ourCol->numSpheres; j++) { + attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center; + attackDistance -= touchedNodePos; + CColSphere *ourPieces = ourCol->spheres; + float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius; + + // We can beat him too + if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) { + pedFound = true; + closestPedPiece = (ePedPieceTypes) ourPieces[j].piece; + break; + } + } + } + } + if (pedFound) + break; + } + + if (pedFound) { + if (nearPed->IsPlayer() && nearPed->m_nPedState == PED_GETUP) + return false; + + float oldVictimHealth = nearPed->m_fHealth; + CVector bloodPos = 0.5f * attackDistance + touchedNodePos; + int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1; + + CVector2D diff (GetPosition() - nearPed->GetPosition()); + int direction = nearPed->GetLocalDirection(diff); + if (IsPlayer()) { + if (((CPlayerPed*)this)->m_bAdrenalineActive) + damageMult = 20; + } else { + damageMult *= m_pedStats->m_attackStrength; + } + + // Change direction if we used kick. + if (m_curFightMove == FIGHTMOVE_KICK) { + if (CGeneral::GetRandomNumber() & 1) { + direction++; + if (direction > 3) + direction -= 4; + } + } + nearPed->ReactToAttack(this); + + // Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it. + int unk2; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !nearPed->IsPlayer()) + unk2 = 101; + else + unk2 = damageMult; + + nearPed->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2); + PlayHitSound(nearPed); + m_fightState = FIGHTSTATE_JUST_ATTACKED; + RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f; + if (!nearPed->DyingOrDead()) { + nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction); + } + + if (CGame::nastyGame + && tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM + && nearPed->m_nPedState == PED_DIE + && nearPed->GetIsOnScreen()) { + + // Just for blood particle. We will restore it below. + attackDistance /= (10.0f * attackDistance.Magnitude()); + for(int i=0; i<4; i++) { + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, attackDistance, nil, 0.0f, 0, 0, 0, 0); + } + } + if (!nearPed->OnGround()) { + float curVictimHealth = nearPed->m_fHealth; + if (curVictimHealth > 0.0f + && (curVictimHealth < 40.0f && oldVictimHealth > 40.0f && !nearPed->IsPlayer() + || nearPed->m_fHealth < 20.0f && oldVictimHealth > 20.0f + || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer() + || nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) { + + nearPed->SetFall(0, (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0); + if (nearPed->m_nPedState == PED_FALL) + nearPed->bIsStanding = false; + } + } + if (nearPed->m_nPedState == PED_DIE || !nearPed->bIsStanding) { + attackDistance = nearPed->GetPosition() - GetPosition(); + attackDistance.Normalise(); + attackDistance.z = 1.0f; + nearPed->bIsStanding = false; + + float moveMult; + if (m_curFightMove == FIGHTMOVE_GROUNDKICK) { + moveMult = Min(damageMult * 0.6f, 4.0f); + } else { + if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) { + moveMult = damageMult; + } else { + moveMult = Min(damageMult * 2.0f, 14.0f); + } + } + + nearPed->ApplyMoveForce(moveMult * 0.6f * attackDistance); + } + CEventList::RegisterEvent(nearPed->m_nPedType == PEDTYPE_COP ? EVENT_ASSAULT_POLICE : EVENT_ASSAULT, EVENT_ENTITY_PED, nearPed, this, 2000); + } + + if (m_fightState == FIGHTSTATE_NO_MOVE) + m_fightState = FIGHTSTATE_1; + + m_vecHitLastPos = touchedNodePos; + return false; +} + +void +CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (tFightMoves[ped->m_curFightMove].animId == animAssoc->animId) { + ped->m_fightState = FIGHTSTATE_MOVE_FINISHED; + animAssoc->blendDelta = -1000.0f; + } +} + +void +CPed::LoadFightData(void) +{ + float startFireTime, endFireTime, comboFollowOnTime, strikeRadius; + int damage, flags; + char line[256], moveName[32], animName[32], hitLevel; + int moveId = 0; + + CAnimBlendAssociation *animAssoc; + + size_t bp, buflen; + int lp, linelen; + + buflen = CFileMgr::LoadFile("DATA\\fistfite.dat", work_buff, sizeof(work_buff), "r"); + + for (bp = 0; bp < buflen; ) { + // read file line by line + for (linelen = 0; work_buff[bp] != '\n' && bp < buflen; bp++) { + line[linelen++] = work_buff[bp]; + } + bp++; + line[linelen] = '\0'; + + // skip white space + for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++); + + if (line[lp] == '\0' || + line[lp] == '#') + continue; + + sscanf( + &line[lp], + "%s %f %f %f %f %c %s %d %d", + moveName, + &startFireTime, + &endFireTime, + &comboFollowOnTime, + &strikeRadius, + &hitLevel, + animName, + &damage, + &flags); + + if (strncmp(moveName, "ENDWEAPONDATA", 13) == 0) + return; + + tFightMoves[moveId].startFireTime = startFireTime / 30.0f; + tFightMoves[moveId].endFireTime = endFireTime / 30.0f; + tFightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f; + tFightMoves[moveId].strikeRadius = strikeRadius; + tFightMoves[moveId].damage = damage; + tFightMoves[moveId].flags = flags; + + switch (hitLevel) { + case 'G': + tFightMoves[moveId].hitLevel = HITLEVEL_GROUND; + break; + case 'H': + tFightMoves[moveId].hitLevel = HITLEVEL_HIGH; + break; + case 'L': + tFightMoves[moveId].hitLevel = HITLEVEL_LOW; + break; + case 'M': + tFightMoves[moveId].hitLevel = HITLEVEL_MEDIUM; + break; + case 'N': + tFightMoves[moveId].hitLevel = HITLEVEL_NULL; + break; + default: + break; + } + + if (strcmp(animName, "null") != 0) { + animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); + tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; + } else { + tFightMoves[moveId].animId = ANIM_STD_WALK; + } + moveId++; + } +} + +void +CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCountDone, uint16 time, float angle) +{ + if (!IsPedInControl() || CharCreatedBy == MISSION_CHAR) + return; + + SetStoredState(); + bFindNewNodeAfterStateRestore = false; + SetPedState(PED_INVESTIGATE); + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; + m_eventType = event; + m_eventOrThreat = pos; + m_distanceToCountSeekDone = distanceToCountDone; + m_fAngleToEvent = angle; + + if (m_eventType >= EVENT_ICECREAM) + m_lookTimer = 0; + else + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 4.0f); + +} + +void +CPed::InvestigateEvent(void) +{ + CAnimBlendAssociation *animAssoc; + AnimationId animToPlay; + AssocGroupId animGroup; + + if (m_nWaitState == WAITSTATE_TURN180) + return; + + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { + + if (m_chatTimer) { + if (m_eventType < EVENT_ASSAULT_NASTYWEAPON) + SetWaitState(WAITSTATE_TURN180, nil); + + m_chatTimer = 0; + } else { + ClearInvestigateEvent(); + } + return; + } + + CVector2D vecDist = m_eventOrThreat - GetPosition(); + float distSqr = vecDist.MagnitudeSqr(); + if (sq(m_distanceToCountSeekDone) >= distSqr) { + + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(vecDist.x, vecDist.y, 0.0f, 0.0f); + SetMoveState(PEDMOVE_STILL); + + switch (m_eventType) { + case EVENT_DEAD_PED: + case EVENT_HIT_AND_RUN: + case EVENT_HIT_AND_RUN_COP: + + if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); + + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (m_pEventEntity) + SetLookFlag(m_pEventEntity, true); + + SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000)); + + } else if (CGeneral::GetRandomNumber() & 3) { + ClearLookFlag(); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f); + + SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); + Say(SOUND_PED_CHAT_EVENT); + + } else { + ClearInvestigateEvent(); + } + } + break; + case EVENT_FIRE: + case EVENT_EXPLOSION: + + if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_CAM); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + + if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_CAM) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); + + } else if (CGeneral::GetRandomNumber() & 3) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_CAM, 4.0f); + SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000)); + Say(SOUND_PED_CHAT_EVENT); + + } else { + m_chatTimer = 0; + } + + } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); + + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); + + if (animAssoc && animAssoc->animId == ANIM_STD_IDLE) { + if (CGeneral::GetRandomNumber() & 1) + animToPlay = ANIM_STD_IDLE_HBHB; + else + animToPlay = ANIM_STD_XPRESS_SCRATCH; + + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); + SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000)); + + } else if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_HBHB) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (CGeneral::GetRandomNumber() & 1) { + animToPlay = ANIM_STD_IDLE; + animGroup = m_animGroup; + } else { + animToPlay = ANIM_STD_XPRESS_SCRATCH; + animGroup = ASSOCGRP_STD; + } + + CAnimManager::BlendAnimation(GetClump(), animGroup, animToPlay, 4.0f); + SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); + + } else { + if (CGeneral::GetRandomNumber() & 1) { + animToPlay = ANIM_STD_IDLE; + animGroup = m_animGroup; + } else { + animToPlay = ANIM_STD_IDLE_HBHB; + animGroup = ASSOCGRP_STD; + } + + CAnimManager::BlendAnimation(GetClump(), animGroup, animToPlay, 4.0f); + SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); + } + Say(SOUND_PED_CHAT_EVENT); + } + break; + case EVENT_ICECREAM: + case EVENT_SHOPSTALL: + + m_fRotationDest = m_fAngleToEvent; + if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + + if (m_lookTimer) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); + + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (m_eventType == EVENT_ICECREAM) + animToPlay = ANIM_STD_CHAT; + else + animToPlay = ANIM_STD_XPRESS_SCRATCH; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay,4.0f); + SetLookTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); + + } else { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + ClearInvestigateEvent(); + } else { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + ClearInvestigateEvent(); + } + } + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f); + SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); + } + } + break; + default: + return; + } + } else { + m_vecSeekPos.x = m_eventOrThreat.x; + m_vecSeekPos.y = m_eventOrThreat.y; + m_vecSeekPos.z = GetPosition().z; + Seek(); + + if (m_eventType < EVENT_ICECREAM) { + if (sq(5.0f + m_distanceToCountSeekDone) < distSqr) { + SetMoveState(PEDMOVE_RUN); + return; + } + } + if (m_eventType <= EVENT_EXPLOSION || m_eventType >= EVENT_SHOPSTALL) { + SetMoveState(PEDMOVE_WALK); + return; + } + if (distSqr > sq(1.2f)) { + SetMoveState(PEDMOVE_WALK); + return; + } + + for (int i = 0; i < m_numNearPeds; i++) { + if ((m_eventOrThreat - m_nearPeds[i]->GetPosition()).MagnitudeSqr() < sq(0.4f)) { + SetMoveState(PEDMOVE_STILL); + return; + } + } + + SetMoveState(PEDMOVE_WALK); + } +} + +void +CPed::ClearInvestigateEvent(void) +{ + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + if (m_eventType > EVENT_EXPLOSION) + m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000; + + bGonnaInvestigateEvent = false; + m_pEventEntity = nil; + ClearLookFlag(); + RestorePreviousState(); + if(m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) + SetMoveState(PEDMOVE_WALK); +} + +bool +CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction) +{ + CPlayerPed *player = FindPlayerPed(); + float dieDelta = 4.0f; + float dieSpeed = 0.0f; + AnimationId dieAnim = ANIM_STD_KO_FRONT; + bool headShot = false; + bool willLinger = false; + int random; + + if (player == this) { + if (!player->m_bCanBeDamaged) + return false; + + player->AnnoyPlayerPed(false); + } + + if (DyingOrDead()) + return false; + + if (!bUsesCollision && method != WEAPONTYPE_DROWNING) + return false; + + if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() && + method != WEAPONTYPE_DROWNING && method != WEAPONTYPE_EXPLOSION) + return false; + + float healthImpact; + if (IsPlayer()) + healthImpact = damage * 0.33f; + else + healthImpact = damage * m_pedStats->m_defendWeakness; + + bool detectDieAnim = true; + if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) { + if (!IsPedHeadAbovePos(-0.3f)) { + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; + else + dieAnim = ANIM_STD_HIT_FLOOR; + dieDelta *= 2.0f; + dieSpeed = 0.5f; + detectDieAnim = false; + } else if (m_nPedState == PED_FALL) { + dieAnim = ANIM_STD_NUM; + detectDieAnim = false; + } + } + if (detectDieAnim) { + switch (method) { + case WEAPONTYPE_UNARMED: + if (bMeleeProof) + return false; + + if (m_nPedState == PED_FALL) { + if (IsPedHeadAbovePos(-0.3f)) { + dieAnim = ANIM_STD_NUM; + } else { + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; + else + dieAnim = ANIM_STD_HIT_FLOOR; + dieDelta = dieDelta * 2.0f; + dieSpeed = 0.5f; + } + } else { + switch (direction) { + case 0: + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; + break; + case 1: + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + dieAnim = ANIM_STD_HIGHIMPACT_BACK; + break; + case 3: + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + break; + } + } + break; + case WEAPONTYPE_BASEBALLBAT: + if (bMeleeProof) + return false; + + if (m_nPedState == PED_FALL) { + if (IsPedHeadAbovePos(-0.3f)) { + dieAnim = ANIM_STD_NUM; + } else { + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; + else + dieAnim = ANIM_STD_HIT_FLOOR; + dieDelta = dieDelta * 2.0f; + dieSpeed = 0.5f; + } + } else { + switch (direction) { + case 0: + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; + break; + case 1: + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + dieAnim = ANIM_STD_HIGHIMPACT_BACK; + break; + case 3: + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + break; + } + } + break; + case WEAPONTYPE_COLT45: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_AK47: + case WEAPONTYPE_M16: + case WEAPONTYPE_SNIPERRIFLE: + if (bBulletProof) + return false; + + bool dontRemoveLimb; + if (IsPlayer() || bNoCriticalHits) + dontRemoveLimb = true; + else { + switch (method) { + case WEAPONTYPE_SNIPERRIFLE: + dontRemoveLimb = false; + break; + case WEAPONTYPE_M16: + dontRemoveLimb = false; + break; + case WEAPONTYPE_SHOTGUN: + dontRemoveLimb = CGeneral::GetRandomNumber() & 7; + break; + default: + dontRemoveLimb = CGeneral::GetRandomNumber() & 15; + break; + } + } + + if (dontRemoveLimb) { + if (method == WEAPONTYPE_SHOTGUN) { + switch (direction) { + case 0: + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; + break; + case 1: + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + dieAnim = ANIM_STD_HIGHIMPACT_BACK; + break; + case 3: + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + break; + } + } else + dieAnim = ANIM_STD_KO_FRONT; + + willLinger = false; + } else { + switch (pedPiece) { + case PEDPIECE_TORSO: + willLinger = false; + dieAnim = ANIM_STD_KO_FRONT; + break; + case PEDPIECE_MID: + willLinger = false; + dieAnim = ANIM_STD_KO_SHOT_STOMACH; + break; + case PEDPIECE_LEFTARM: + dieAnim = ANIM_STD_KO_SHOT_ARM_L; + RemoveBodyPart(PED_UPPERARML, direction); + willLinger = true; + break; + case PEDPIECE_RIGHTARM: + dieAnim = ANIM_STD_KO_SHOT_ARM_R; + RemoveBodyPart(PED_UPPERARMR, direction); + willLinger = true; + break; + case PEDPIECE_LEFTLEG: + dieAnim = ANIM_STD_KO_SHOT_LEG_L; + RemoveBodyPart(PED_UPPERLEGL, direction); + willLinger = true; + break; + case PEDPIECE_RIGHTLEG: + dieAnim = ANIM_STD_KO_SHOT_LEG_R; + RemoveBodyPart(PED_UPPERLEGR, direction); + willLinger = true; + break; + case PEDPIECE_HEAD: + dieAnim = ANIM_STD_KO_SHOT_FACE; + RemoveBodyPart(PED_HEAD, direction); + headShot = true; + willLinger = true; + break; + default: + break; + } + } + break; + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_EXPLOSION: + if (bExplosionProof) + return false; + + if (CGame::nastyGame && !IsPlayer() && !bInVehicle && + 1.0f + healthImpact > m_fArmour + m_fHealth) { + + random = CGeneral::GetRandomNumber(); + if (random & 1) + RemoveBodyPart(PED_UPPERARML, direction); + if (random & 2) + RemoveBodyPart(PED_UPPERLEGR, direction); + if (random & 4) + RemoveBodyPart(PED_HEAD, direction); + if (random & 8) + RemoveBodyPart(PED_UPPERARMR, direction); + if (random & 0x10) + RemoveBodyPart(PED_UPPERLEGL, direction); + if (bBodyPartJustCameOff) + willLinger = true; + } + // fall through + case WEAPONTYPE_MOLOTOV: + if (bExplosionProof) + return false; + + switch (direction) { + case 0: + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; + break; + case 1: + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + dieAnim = ANIM_STD_HIGHIMPACT_BACK; + break; + case 3: + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + break; + } + break; + case WEAPONTYPE_FLAMETHROWER: + if (bFireProof) + return false; + + dieAnim = ANIM_STD_KO_FRONT; + break; + case WEAPONTYPE_RAMMEDBYCAR: + case WEAPONTYPE_RUNOVERBYCAR: + if (bCollisionProof) + return false; + + random = CGeneral::GetRandomNumber() & 3; + switch (random) { + case 0: + if ((pedPiece != PEDPIECE_LEFTARM || random <= 1) + && (pedPiece != PEDPIECE_MID || random != 1)) { + if (pedPiece == PEDPIECE_RIGHTARM && random > 1 + || pedPiece == PEDPIECE_MID && random == 2) + + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + else + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; + } else + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + + break; + case 1: + if (m_nPedState == PED_DIVE_AWAY) + dieAnim = ANIM_STD_SPINFORWARD_LEFT; + else + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + if ((pedPiece != PEDPIECE_LEFTARM || random <= 1) + && (pedPiece != PEDPIECE_MID || random != 1)) { + if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1) + && (pedPiece != PEDPIECE_MID || random != 2)) { + dieAnim = ANIM_STD_HIGHIMPACT_BACK; + } else { + dieAnim = ANIM_STD_SPINFORWARD_RIGHT; + } + } else + dieAnim = ANIM_STD_SPINFORWARD_LEFT; + break; + case 3: + if (m_nPedState == PED_DIVE_AWAY) + dieAnim = ANIM_STD_SPINFORWARD_RIGHT; + else + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + break; + } + if (damagedBy) { + CVehicle *vehicle = (CVehicle*)damagedBy; + if (method == WEAPONTYPE_RAMMEDBYCAR) { + float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude(); + dieDelta = 8.0f * vehSpeed + 4.0f; + } else { + float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude(); + dieDelta = 12.0f * vehSpeed + 4.0f; + dieSpeed = 16.0f * vehSpeed + 1.0f; + } + } + break; + case WEAPONTYPE_DROWNING: + dieAnim = ANIM_STD_DROWN; + break; + case WEAPONTYPE_FALL: + if (bCollisionProof) + return false; + + switch (direction) { + case 0: + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; + break; + case 1: + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + dieAnim = ANIM_STD_HIGHIMPACT_BACK; + break; + case 3: + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + break; + } + break; + default: + break; + } + } + + if (m_fArmour != 0.0f && method != WEAPONTYPE_DROWNING) { + if (player == this) + CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss = CTimer::GetTimeInMilliseconds(); + + if (healthImpact < m_fArmour) { + m_fArmour = m_fArmour - healthImpact; + healthImpact = 0.0f; + } else { + healthImpact = healthImpact - m_fArmour; + m_fArmour = 0.0f; + } + } + + if (healthImpact != 0.0f) { + if (player == this) + CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss = CTimer::GetTimeInMilliseconds(); + + m_lastWepDam = method; + } + + if (m_fHealth - healthImpact >= 1.0f && !willLinger) { + m_fHealth -= healthImpact; + return false; + } + + if (bInVehicle) { + if (method != WEAPONTYPE_DROWNING) { +#ifdef VC_PED_PORTS + if (m_pMyVehicle) { + if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) { + if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) { + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle); + } + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT; + m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + if (m_pMyVehicle->CanPedExitCar()) { + SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle); + } else { + m_fHealth = 0.0f; + if (m_pMyVehicle && m_pMyVehicle->pDriver == this) { + SetRadioStation(); + m_pMyVehicle->SetStatus(STATUS_ABANDONED); + } + SetDie(dieAnim, dieDelta, dieSpeed); + /* + if (damagedBy == FindPlayerPed() && damagedBy != this) { + // PlayerInfo stuff + } + */ + } + for (int i = 0; i < ARRAY_SIZE(m_pMyVehicle->pPassengers); i++) { + CPed* passenger = m_pMyVehicle->pPassengers[i]; + if (passenger && passenger != this && damagedBy) + passenger->ReactToAttack(damagedBy); + } + + CPed *driverOfVeh = m_pMyVehicle->pDriver; + if (driverOfVeh && driverOfVeh != this && damagedBy) + driverOfVeh->ReactToAttack(damagedBy); + + if (damagedBy == FindPlayerPed() || damagedBy && damagedBy == FindPlayerVehicle()) { + CDarkel::RegisterKillByPlayer(this, method, headShot); + m_threatEntity = FindPlayerPed(); + } else { + CDarkel::RegisterKillNotByPlayer(this, method); + } + } +#endif + m_fHealth = 1.0f; + return false; + } + m_fHealth = 0.0f; + if (player == this) + m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED); + + SetDie(ANIM_STD_NUM, 4.0f, 0.0f); + return true; + } else { + m_fHealth = 0.0f; + SetDie(dieAnim, dieDelta, dieSpeed); + + if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) { + + // There are PlayerInfo stuff here in VC + CDarkel::RegisterKillByPlayer(this, method, headShot); + m_threatEntity = player; + } else { + CDarkel::RegisterKillNotByPlayer(this, method); + } + if (method == WEAPONTYPE_DROWNING) + bIsInTheAir = false; + + return true; + } +} + +static RwObject* +SetPedAtomicVisibilityCB(RwObject* object, void* data) +{ + if (data == nil) + RpAtomicSetFlags((RpAtomic*)object, 0); + return object; +} + +static RwFrame* +RecurseFrameChildrenVisibilityCB(RwFrame* frame, void* data) +{ + RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data); + RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, nil); + return frame; +} + +static RwObject* +CloneAtomicToFrameCB(RwObject *frame, void *data) +{ + RpAtomic *newAtomic = RpAtomicClone((RpAtomic*)frame); + RpAtomicSetFrame(newAtomic, (RwFrame*)data); + RpClumpAddAtomic(flyingClumpTemp, newAtomic); + CVisibilityPlugins::SetAtomicRenderCallback(newAtomic, nil); + return frame; +} + +static RwFrame* +RecurseFrameChildrenToCloneCB(RwFrame *frame, void *data) +{ + RwFrame *newFrame = RwFrameCreate(); + RwFrameAddChild((RwFrame*)data, newFrame); + RwFrameTransform(newFrame, RwFrameGetMatrix(frame), rwCOMBINEREPLACE); + RwFrameForAllObjects(frame, CloneAtomicToFrameCB, newFrame); + RwFrameForAllChildren(frame, RecurseFrameChildrenToCloneCB, newFrame); + return newFrame; +} + +void +CPed::RemoveBodyPart(PedNode nodeId, int8 direction) +{ + RwFrame *frame; + CVector pos; + + frame = m_pFrames[nodeId]->frame; + if (frame) { + if (CGame::nastyGame) { +#ifdef PED_SKIN + if(!IsClumpSkinned(GetClump())) +#endif + { +#ifdef DEBUGMENU + if (bPopHeadsOnHeadshot || nodeId != PED_HEAD) +#else + if (nodeId != PED_HEAD) +#endif + SpawnFlyingComponent(nodeId, direction); + + RecurseFrameChildrenVisibilityCB(frame, nil); + } + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; + TransformToNode(pos, PED_HEAD); + + if (CEntity::GetIsOnScreen()) { + CParticle::AddParticle(PARTICLE_TEST, pos, + CVector(0.0f, 0.0f, 0.0f), + nil, 0.1f, 0, 0, 0, 0); + + for (int i = 0; i < 16; i++) { + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, + pos, + CVector(0.0f, 0.0f, 0.03f), + nil, 0.0f, 0, 0, 0, 0); + } + } + bBodyPartJustCameOff = true; + m_bodyPartBleeding = nodeId; + } + } else { + printf("Trying to remove ped component"); + } +} + +CObject* +CPed::SpawnFlyingComponent(int pedNode, int8 direction) +{ + if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + +#ifdef PED_SKIN + assert(!IsClumpSkinned(GetClump())); +#endif + + CObject *obj = new CObject(); + if (!obj) + return nil; + + RwFrame *frame = RwFrameCreate(); + RpClump *clump = RpClumpCreate(); + RpClumpSetFrame(clump, frame); + RwMatrix *matrix = RwFrameGetLTM(m_pFrames[pedNode]->frame); + *RwFrameGetMatrix(frame) = *matrix; + + flyingClumpTemp = clump; + RwFrameForAllObjects(m_pFrames[pedNode]->frame, CloneAtomicToFrameCB, frame); + RwFrameForAllChildren(m_pFrames[pedNode]->frame, RecurseFrameChildrenToCloneCB, frame); + flyingClumpTemp = nil; + switch (pedNode) { + case PED_HEAD: + // So popping head would have wheel collision. They disabled it anyway + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + break; + case PED_UPPERARML: + case PED_UPPERARMR: + obj->SetModelIndexNoCreate(MI_BODYPARTB); + obj->SetCenterOfMass(0.25f, 0.0f, 0.0f); + break; + case PED_UPPERLEGL: + case PED_UPPERLEGR: + obj->SetModelIndexNoCreate(MI_BODYPARTA); + obj->SetCenterOfMass(0.4f, 0.0f, 0.0f); + break; + default: + break; + } + obj->RefModelInfo(GetModelIndex()); + obj->AttachToRwObject((RwObject*)clump); + obj->m_fMass = 15.0f; + obj->m_fTurnMass = 5.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.03f; + obj->m_fBuoyancy = m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->SetIsStatic(false); + obj->bIsPickup = false; + obj->m_nSpecialCollisionResponseCases = COLLRESPONSE_SMALLBOX; + + // life time - the more objects the are, the shorter this one will live + CObject::nNoTempObjects++; + if (CObject::nNoTempObjects > 20) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 12000; + else if (CObject::nNoTempObjects > 10) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 30000; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; + + CVector localForcePos, forceDir; + + if (direction == 2) { + obj->m_vecMoveSpeed = 0.03f * GetForward(); + obj->m_vecMoveSpeed.z = (CGeneral::GetRandomNumber() & 0x3F) * 0.001f; + obj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + localForcePos = CVector(0.0f, 0.0f, 0.0f); + forceDir = GetForward(); + } else { + obj->m_vecMoveSpeed = -0.03f * GetForward(); + obj->m_vecMoveSpeed.z = (CGeneral::GetRandomNumber() & 0x3F) * 0.001f; + obj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + localForcePos = CVector(0.0f, 0.0f, 0.0f); + forceDir = -GetForward(); + } + obj->ApplyTurnForce(forceDir, localForcePos); + CWorld::Add(obj); + + return obj; +} + +void +CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) +{ + CVector pos2 = CVector( + pos.x, + pos.y, + pos.z + 0.1f + ); + + if (!IsPlayer() || evenOnPlayer) { + ++CStats::HeadsPopped; + + // BUG: This condition will always return true. Even fixing it won't work, because these states are unused. + // if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { + SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + // } + + bBodyPartJustCameOff = true; + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150; + + CParticle::AddParticle(PARTICLE_TEST, pos2, + CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0); + + if (CEntity::GetIsOnScreen()) { + for(int i=0; i < 32; i++) { + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, + pos2, CVector(0.0f, 0.0f, 0.03f), + nil, 0.0f, 0, 0, 0, 0); + } + + for (int i = 0; i < 16; i++) { + CParticle::AddParticle(PARTICLE_DEBRIS2, + pos2, + CVector(0.0f, 0.0f, 0.01f), + nil, 0.0f, 0, 0, 0, 0); + } + } + } +} + +uint8 +CPed::DoesLOSBulletHitPed(CColPoint &colPoint) +{ +#ifdef FIX_BUGS + return 1; +#else + uint8 retVal = 2; + + float headZ = GetNodePosition(PED_HEAD).z; + + if (m_nPedState == PED_FALL) + retVal = 1; + + float colZ = colPoint.point.z; + if (colZ < headZ) + retVal = 1; + + if (headZ + 0.2f <= colZ) + retVal = 0; + + return retVal; +#endif +} + +bool +CPed::IsPedHeadAbovePos(float zOffset) +{ + return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z; +} + +bool +CPed::PlacePedOnDryLand(void) +{ + float waterLevel = 0.0f; + CEntity *foundEnt = nil; + CColPoint foundCol; + float foundColZ; + + CWaterLevel::GetWaterLevelNoWaves(GetPosition().x, GetPosition().y, GetPosition().z, &waterLevel); + + CVector potentialGround = GetPosition(); + potentialGround.z = waterLevel; + + if (!CWorld::TestSphereAgainstWorld(potentialGround, 5.0f, nil, true, false, false, false, false, false)) + return false; + + CVector potentialGroundDist = gaTempSphereColPoints[0].point - GetPosition(); + potentialGroundDist.z = 0.0f; + potentialGroundDist.Normalise(); + + CVector posToCheck = 0.5f * potentialGroundDist + gaTempSphereColPoints[0].point; + posToCheck.z = 3.0f + waterLevel; + + if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, nil)) { + foundColZ = foundCol.point.z; + if (foundColZ >= waterLevel) { + posToCheck.z = 0.8f + foundColZ; + SetPosition(posToCheck); + bIsStanding = true; + bWasStanding = true; + return true; + } + } + + posToCheck = 5.0f * potentialGroundDist + GetPosition(); + posToCheck.z = 3.0f + waterLevel; + + if (!CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, nil)) + return false; + + foundColZ = foundCol.point.z; + if (foundColZ < waterLevel) + return false; + + posToCheck.z = 0.8f + foundColZ; + SetPosition(posToCheck); + bIsStanding = true; + bWasStanding = true; + return true; +} + +void +CPed::CollideWithPed(CPed *collideWith) +{ + CAnimBlendAssociation *animAssoc; + AnimationId animToPlay; + + bool weAreMissionChar = CharCreatedBy == MISSION_CHAR; + bool heIsMissionChar = collideWith->CharCreatedBy == MISSION_CHAR; + CVector posDiff = collideWith->GetPosition() - GetPosition(); + int waitTime = 0; + + if (weAreMissionChar || !collideWith->IsPlayer() || collideWith->m_nPedState != PED_MAKE_CALL) { + bool weDontLookToHim = DotProduct(posDiff, GetForward()) > 0.0f; + bool heLooksToUs = DotProduct(posDiff, collideWith->GetForward()) < 0.0f; + + if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) { + + if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f) + && (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT +#ifdef VC_PED_PORTS + || m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_pedInObjective == collideWith + || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this +#endif + )) { + + if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) { + + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { + + if (heIsMissionChar || !weAreMissionChar && collideWith->m_nMoveState != PEDMOVE_STILL) { + + if (weAreMissionChar && (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY)) { + + if (collideWith->m_nMoveState != PEDMOVE_STILL + && (!collideWith->IsPlayer() || collideWith->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled())) { + float seekPosDist = (GetPosition() - m_vecSeekPos).MagnitudeSqr2D(); + float heAndSeekPosDist = (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D(); + + if (seekPosDist <= heAndSeekPosDist) { + waitTime = 1000; + collideWith->SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &waitTime); + collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + waitTime; + } else { + waitTime = 500; + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &waitTime); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + waitTime; + } + } else if (collideWith->m_nMoveState == PEDMOVE_STILL) { + SetDirectionToWalkAroundObject(collideWith); + } + } else { + if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper + || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) && + (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) { + SetDirectionToWalkAroundObject(collideWith); + if (!weAreMissionChar) + Say(SOUND_PED_CHAT); + } else { + SetEvasiveStep(collideWith, 2); + } + } + } else { + if (m_pedStats->m_temper <= m_pedStats->m_fear + || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED + || weAreMissionChar + || collideWith->m_nPedType == PEDTYPE_CIVFEMALE + || collideWith->m_nPedType == m_nPedType + || collideWith->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + SetDirectionToWalkAroundObject(collideWith); + Say(SOUND_PED_CHAT); + } else { + TurnBody(); + SetAttack(collideWith); +#ifdef VC_PED_PORTS + m_fRotationCur = 0.3f + m_fRotationCur; + m_fRotationDest = m_fRotationCur; +#endif + } + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450); + } + } + } else { +#ifdef VC_PED_PORTS + if (m_pedInObjective && (collideWith == m_pedInObjective || collideWith->m_pedInObjective == m_pedInObjective) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { +#else + if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { +#endif + if (heLooksToUs) { + SetEvasiveStep(collideWith, 1); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000; + } + } else if (weDontLookToHim && IsPedInControl()) { + + if (m_pedStats != collideWith->m_pedStats) { + + if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper +#ifdef VC_PED_PORTS + || collideWith->IsPlayer() || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer +#endif + ) { + + if (collideWith->IsPlayer()) { + // He's on our right side + if (DotProduct(posDiff,GetRight()) <= 0.0f) + m_fRotationCur -= m_headingRate; + else + m_fRotationCur += m_headingRate; + } else { + // He's on our right side + if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f) + collideWith->m_fRotationCur -= collideWith->m_headingRate; + else + collideWith->m_fRotationCur += collideWith->m_headingRate; + } + } else { + SetLookFlag(collideWith, false); + TurnBody(); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); + animAssoc->flags |= ASSOC_FADEOUTWHENDONE; +#ifdef VC_PED_PORTS + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; +#endif + if (!heIsMissionChar) { + CVector2D posDiff2D(posDiff); + int direction = collideWith->GetLocalDirection(posDiff2D); + collideWith->StartFightDefend(direction, HITLEVEL_HIGH, 5); + } + } + } + } + } + } else if (collideWith->m_pedStats->m_defendWeakness <= 1.5f || heIsMissionChar +#ifdef VC_PED_PORTS + || m_pedStats->m_defendWeakness <= collideWith->m_pedStats->m_defendWeakness +#endif + ) { + // He looks us and we're not at his right side + if (heLooksToUs && DotProduct(posDiff,collideWith->GetRight()) > 0.0f) { + CVector moveForce = GetRight(); + moveForce.z += 0.1f; + ApplyMoveForce(moveForce); + if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) + animToPlay = ANIM_STD_HIT_LEFT; + else + animToPlay = ANIM_STD_HITBYGUN_LEFT; + } else if (heLooksToUs) { + CVector moveForce = GetRight() * -1.0f; + moveForce.z += 0.1f; + ApplyMoveForce(moveForce); + if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) + animToPlay = ANIM_STD_HIT_RIGHT; + else + animToPlay = ANIM_STD_HITBYGUN_RIGHT; + } else { + if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) + animToPlay = ANIM_STD_HIT_BACK; + else + animToPlay = ANIM_STD_HITBYGUN_BACK; + } + + if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) { + animAssoc = CAnimManager::BlendAnimation(collideWith->GetClump(), ASSOCGRP_STD, animToPlay, 8.0f); + animAssoc->flags |= ASSOC_FADEOUTWHENDONE; + collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000; + if (m_nPedState == PED_ATTACK) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + } + } else { + // We're at his right side + if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f) { + CVector moveForce = GetRight() * -1.0f; + moveForce.z += 0.1f; + ApplyMoveForce(moveForce); + if (heLooksToUs) + animToPlay = ANIM_STD_HIGHIMPACT_RIGHT; + else + animToPlay = ANIM_STD_SPINFORWARD_RIGHT; + } else { + CVector moveForce = GetRight(); + moveForce.z += 0.1f; + ApplyMoveForce(moveForce); + if (heLooksToUs) + animToPlay = ANIM_STD_HIGHIMPACT_LEFT; + else + animToPlay = ANIM_STD_SPINFORWARD_LEFT; + } + + if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl()) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + + collideWith->SetFall(3000, animToPlay, 0); + } + } else { + if (!IsPedInControl()) + return; + + if (collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) + return; + + if (m_nPedType != collideWith->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) { + + if (!weAreMissionChar && heLooksToUs && m_pedStats->m_fear > 100 - collideWith->m_pedStats->m_temper) { + + if (CGeneral::GetRandomNumber() & 1 && CTimer::GetTimeInMilliseconds() < m_nPedStateTimer){ + SetEvasiveStep(collideWith, 2); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000; + } else if (collideWith->m_nMoveState > PEDMOVE_WALK) { + waitTime = 2000; + SetWaitState(WAITSTATE_PLAYANIM_DUCK, &waitTime); + } + } + } else if (heLooksToUs + && collideWith->m_nPedState != PED_STEP_AWAY + && m_nPedState != PED_STEP_AWAY + && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { + + SetEvasiveStep(collideWith, 1); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000; + } + } + + if (IsPlayer()) { + SetLookFlag(collideWith, true); + SetLookTimer(800); + } + } else { + bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; + SetFindPathAndFlee(collideWith, 5000, !isRunning); + } +} + +void +CPed::KillPedWithCar(CVehicle *car, float impulse) +{ + CVehicleModelInfo *vehModel; + CColModel *vehColModel; + uint8 damageDir; + PedNode nodeToDamage; + eWeaponType killMethod; + + if (m_nPedState == PED_FALL || m_nPedState == PED_DIE) { + if (!this->m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER) + this->m_pCollidingEntity = car; + return; + } + + if (m_nPedState == PED_DEAD) + return; + + if (m_pCurSurface) { + if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->m_vehType == VEHICLE_TYPE_BOAT || IsPlayer())) + return; + } + + CVector distVec = GetPosition() - car->GetPosition(); + + if ((impulse > 12.0f || car->GetModelIndex() == MI_TRAIN) && !IsPlayer()) { + nodeToDamage = PED_TORSO; + killMethod = WEAPONTYPE_RAMMEDBYCAR; + uint8 randVal = CGeneral::GetRandomNumber() & 3; + + if (car == FindPlayerVehicle()) { + float carSpeed = car->m_vecMoveSpeed.Magnitude(); + uint8 shakeFreq; + if (100.0f * carSpeed * 2000.0f / car->m_fMass + 80.0f <= 250.0f) { + shakeFreq = 100.0f * carSpeed * 2000.0f / car->m_fMass + 80.0f; + } else { + shakeFreq = 250.0f; + } + CPad::GetPad(0)->StartShake(40000 / shakeFreq, shakeFreq); + } + bIsStanding = false; + damageDir = GetLocalDirection(-m_vecMoveSpeed); + vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()); + vehColModel = vehModel->GetColModel(); + float carRightAndDistDotProd = DotProduct(distVec, car->GetRight()); + + if (car->GetModelIndex() == MI_TRAIN) { + killMethod = WEAPONTYPE_RUNOVERBYCAR; + nodeToDamage = PED_HEAD; + m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed; + m_vecMoveSpeed.z = 0.0f; + if (damageDir == 1 || damageDir == 3) + damageDir = 2; + if (CGame::nastyGame) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLATTER, 0.0f); + + // Car doesn't look to us + } else if (DotProduct(car->m_vecMoveSpeed, car->GetForward()) >= 0.0f){ + + if (0.99f * vehColModel->boundingBox.max.x < Abs(carRightAndDistDotProd)) { + + // We're at the right of the car + if (carRightAndDistDotProd <= 0.0f) + nodeToDamage = PED_UPPERARML; + else + nodeToDamage = PED_UPPERARMR; + + if (Abs(DotProduct(distVec, car->GetForward())) < 0.85f * vehColModel->boundingBox.max.y) { + killMethod = WEAPONTYPE_RUNOVERBYCAR; + m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed; + m_vecMoveSpeed.z = 0.0f; + if (damageDir == 1 || damageDir == 3) + damageDir = 2; + if (CGame::nastyGame) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLATTER, 0.0f); + + } + } else { + float carFrontAndDistDotProd = DotProduct(distVec, car->GetForward()); + + // carFrontAndDistDotProd <= 0.0 car looks to us + if ((carFrontAndDistDotProd <= 0.1 || randVal == 1) && randVal != 0) { + killMethod = WEAPONTYPE_RUNOVERBYCAR; + nodeToDamage = PED_HEAD; + m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed; + m_vecMoveSpeed.z = 0.0f; + if (damageDir == 1 || damageDir == 3) + damageDir = 2; + + if (CGame::nastyGame) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLATTER, 0.0f); + + } else { + nodeToDamage = PED_MID; + float vehColMaxY = vehColModel->boundingBox.max.y; + float vehColMinY = vehColModel->boundingBox.min.y; + float vehColMaxZ = vehColModel->boundingBox.max.z; + float carFrontZ = car->GetForward().z; + float carHighestZ, carLength; + + if (carFrontZ < -0.2f) { + // Highest point of car's back + carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMinY, vehColMaxZ)).z; + carLength = vehColMaxY - vehColMinY; + + } else if (carFrontZ > 0.1f) { + // Highest point of car's front + carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z; + float highestZDist = carHighestZ - GetPosition().z; + if (highestZDist > 0.0f) { + GetMatrix().GetPosition().z += 0.5f * highestZDist; + carHighestZ += highestZDist * 0.25f; + } + carLength = vehColMaxY; + + } else { + // Highest point of car's front + carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z; + carLength = vehColMaxY; + } + + float pedJumpSpeedToReachHighestZ = (carHighestZ - GetPosition().z) / (carLength / car->m_vecMoveSpeed.Magnitude()); + + // TODO: What are we doing down here? + float unknown = ((CGeneral::GetRandomNumber() % 256) * 0.002 + 1.5) * pedJumpSpeedToReachHighestZ; + + // After this point, distVec isn't distVec anymore. + distVec = car->m_vecMoveSpeed; + distVec.Normalise(); + distVec *= 0.2 * unknown; + + if (damageDir != 1 && damageDir != 3) + distVec.z += unknown; + else + distVec.z += 1.5f * unknown; + + m_vecMoveSpeed = distVec; + damageDir += 2; + if (damageDir > 3) + damageDir = damageDir - 4; + + if (car->m_vehType == VEHICLE_TYPE_CAR) { + CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision(); + + if (bonnet) { + if (CGeneral::GetRandomNumber() & 1) { + bonnet->m_vecMoveSpeed += Multiply3x3(car->GetMatrix(), CVector(0.1f, 0.0f, 0.5f)); + } else { + bonnet->m_vecMoveSpeed += Multiply3x3(car->GetMatrix(), CVector(-0.1f, 0.0f, 0.5f)); + } + CVector forceDir = car->GetUp() * 10.0f; + bonnet->ApplyTurnForce(forceDir, car->GetForward()); + } + } + } + } + } + + if (car->pDriver) { + CEventList::RegisterEvent((m_nPedType == PEDTYPE_COP ? EVENT_HIT_AND_RUN_COP : EVENT_HIT_AND_RUN), EVENT_ENTITY_PED, this, car->pDriver, 1000); + } + + ePedPieceTypes pieceToDamage; + switch (nodeToDamage) { + case PED_HEAD: + pieceToDamage = PEDPIECE_HEAD; + break; + case PED_UPPERARML: + pieceToDamage = PEDPIECE_LEFTARM; + break; + case PED_UPPERARMR: + pieceToDamage = PEDPIECE_RIGHTARM; + break; + default: + pieceToDamage = PEDPIECE_MID; + break; + } + InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir); + + if (DyingOrDead() + && bIsPedDieAnimPlaying && !m_pCollidingEntity) { + m_pCollidingEntity = car; + } + if (nodeToDamage == PED_MID) + bKnockedUpIntoAir = true; + else + bKnockedUpIntoAir = false; + + distVec.Normalise(); + +#ifdef VC_PED_PORTS + distVec *= Min(car->m_fMass / 1400.0f, 1.0f); +#endif + car->ApplyMoveForce(distVec * -100.0f); + Say(SOUND_PED_DEFEND); + + } else if (m_vecDamageNormal.z < -0.8f && impulse > 3.0f + || impulse > 6.0f && (!IsPlayer() || impulse > 10.0f)) { + + bIsStanding = false; + uint8 fallDirection = GetLocalDirection(-car->m_vecMoveSpeed); + float damage; + if (IsPlayer() && car->GetModelIndex() == MI_TRAIN) + damage = 150.0f; + else + damage = 30.0f; + + InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); + SetFall(1000, (AnimationId)(fallDirection + ANIM_STD_HIGHIMPACT_FRONT), true); + + if (OnGround() && !m_pCollidingEntity && + (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { + + m_pCollidingEntity = car; + } + + bKnockedUpIntoAir = false; + if (car->GetModelIndex() != MI_TRAIN && !bHasHitWall) { + m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f; + } + m_vecMoveSpeed.z = 0.0f; + distVec.Normalise(); +#ifdef VC_PED_PORTS + distVec *= Min(car->m_fMass / 1400.0f, 1.0f); +#endif + car->ApplyMoveForce(distVec * -60.0f); + Say(SOUND_PED_DEFEND); + } + +#ifdef VC_PED_PORTS + // Killing gang members with car wasn't triggering a fight, until now... Taken from VC. + if (IsGangMember()) { + CPed *driver = car->pDriver; + if (driver && driver->IsPlayer() +#ifdef FIX_BUGS + && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats) && (!m_leader || m_leader != driver) +#endif + ) { + RegisterThreatWithGangPeds(driver); + } + } +#endif +} \ No newline at end of file diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp new file mode 100644 index 0000000..8358a19 --- /dev/null +++ b/src/peds/PedIK.cpp @@ -0,0 +1,560 @@ +#include "common.h" + +#include "Bones.h" +#include "Camera.h" +#include "PedIK.h" +#include "Ped.h" +#include "General.h" +#include "RwHelper.h" + +LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) }; +LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; +LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; +LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) }; +LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) }; + +const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f}; +const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f}; +const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f}; + +CPedIK::CPedIK(CPed *ped) : m_ped(ped) +{ + assert(ped != nil); + m_flags = 0; + m_headOrient.yaw = 0.0f; + m_headOrient.pitch = 0.0f; + m_torsoOrient.yaw = 0.0f; + m_torsoOrient.pitch = 0.0f; + m_upperArmOrient.yaw = 0.0f; + m_upperArmOrient.pitch = 0.0f; + m_lowerArmOrient.yaw = 0.0f; + m_lowerArmOrient.pitch = 0.0f; +} + +#ifdef PED_SKIN +inline RwMatrix* +GetBoneMatrix(CPed *ped, int32 bone) +{ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(ped->GetClump()); + int idx = RpHAnimIDGetIndex(hier, bone); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + return &mats[idx]; +} +inline RwMatrix* +GetComponentMatrix(CPed *ped, int32 node) +{ + return GetBoneMatrix(ped, ped->m_pFrames[node]->nodeID); +} +#endif + +void +CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool changeRoll) +{ +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + RtQuat *q = &node->hanimFrame->q; +#ifndef FIX_BUGS + // this is what the game does (also VC), but it does not look great + RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT); + RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); // pitch +#else + // copied the code from the non-skinned case + // this seems to work ok + + // We can't get the parent matrix of an hanim frame but + // this function is always called with PED_MID, so we know the parent frame. + // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... + // Assuming BONE_torso, the parent is BONE_mid, so let's use that: + RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid); + + RwV3d vec1, vec2; + vec1.x = mat->right.z; + vec1.y = mat->up.z; + vec1.z = mat->at.z; + float c = Cos(m_ped->m_fRotationCur); + float s = Sin(m_ped->m_fRotationCur); + vec2.x = -(c*mat->right.x + s*mat->right.y); + vec2.y = -(c*mat->up.x + s*mat->up.y); + vec2.z = -(c*mat->at.x + s*mat->at.y); + + // Not sure what exactly to do here + RtQuatRotate(q, &vec1, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT); + RtQuatRotate(q, &vec2, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); +#endif + m_ped->bDontAcceptIKLookAts = true; + }else +#endif + { + RwFrame *f = node->frame; + RwMatrix *mat = GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate()); + + RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z }; + RwV3d rightVector; + RwV3d pos = RwFrameGetMatrix(f)->pos; + + // rotation == 0 -> looking in y direction + // left? vector + float c = Cos(m_ped->m_fRotationCur); + float s = Sin(m_ped->m_fRotationCur); + rightVector.x = -(c*mat->right.x + s*mat->right.y); + rightVector.y = -(c*mat->up.x + s*mat->up.y); + rightVector.z = -(c*mat->at.x + s*mat->at.y); + + if(changeRoll){ + // Used when aiming only involves over the legs.(canAimWithArm) + // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs. + // Not noticeable in normal conditions... + + RwV3d forwardVector; + CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up); + inversedForward.Normalise(); + float dotProduct = DotProduct(mat->at, inversedForward); + if(dotProduct > 1.0f) dotProduct = 1.0f; + if(dotProduct < -1.0f) dotProduct = -1.0f; + float alpha = Acos(dotProduct); + + if(mat->at.z < 0.0f) + alpha = -alpha; + + forwardVector.x = s * mat->right.x - c * mat->right.y; + forwardVector.y = s * mat->up.x - c * mat->up.y; + forwardVector.z = s * mat->at.x - c * mat->at.y; + + float curYaw, curPitch; + ExtractYawAndPitchWorld(mat, &curYaw, &curPitch); + RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT); + }else{ + // pitch + RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT); + // yaw + RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw), rwCOMBINEPOSTCONCAT); + } + RwFrameGetMatrix(f)->pos = pos; + RwMatrixDestroy(mat); + } +} + +void +CPedIK::GetComponentPosition(RwV3d &pos, uint32 node) +{ + RwFrame *f; + RwMatrix *mat; + +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; + mat = GetComponentMatrix(m_ped, node); + // could just copy the position out of the matrix... + RwV3dTransformPoints(&pos, &pos, 1, mat); + }else +#endif + { + f = m_ped->m_pFrames[node]->frame; + mat = RwFrameGetMatrix(f); + pos = mat->pos; + + for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(f)); + } +} + +RwMatrix* +CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination) +{ + RwFrame *i; + + *destination = *RwFrameGetMatrix(source); + + for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i)) + RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT); + + return destination; +} + +LimbMoveStatus +CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo) +{ + LimbMoveStatus result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY; + + // yaw + + if (limb.yaw > targetYaw) { + limb.yaw -= moveInfo.yawD; + } else if (limb.yaw < targetYaw) { + limb.yaw += moveInfo.yawD; + } + + if (Abs(limb.yaw - targetYaw) < moveInfo.yawD) { + limb.yaw = targetYaw; + result = ANGLES_SET_EXACTLY; + } + + if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) { + limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw); + result = ANGLES_SET_TO_MAX; + } + + // pitch + + if (limb.pitch > targetPitch) { + limb.pitch -= moveInfo.pitchD; + } else if (limb.pitch < targetPitch) { + limb.pitch += moveInfo.pitchD; + } + + if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD) + limb.pitch = targetPitch; + else + result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY; + + if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) { + limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch); + result = ANGLES_SET_TO_MAX; + } + return result; +} + +bool +CPedIK::RestoreGunPosn(void) +{ + LimbMoveStatus limbStatus = MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + return limbStatus == ANGLES_SET_EXACTLY; +} + +#ifdef PED_SKIN +void +CPedIK::RotateHead(void) +{ + RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE); + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; +} +#endif + +bool +CPedIK::LookInDirection(float targetYaw, float targetPitch) +{ + bool success = true; + float yaw, pitch; +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { + m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; + ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &m_headOrient.yaw, &m_headOrient.pitch); + } + + // parent of head is torso + RwMatrix worldMat = *GetBoneMatrix(m_ped, BONE_torso); + ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch); + + LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(targetYaw - yaw), + CGeneral::LimitRadianAngle(DEGTORAD(10.0f)), ms_headInfo); + if (headStatus == ANGLES_SET_TO_MAX) + success = false; + + if (headStatus != ANGLES_SET_EXACTLY){ + if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ + if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw), targetPitch, ms_torsoInfo)) + success = true; + }else{ + RotateHead(); + return success; + } + } + + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + RotateHead(); + }else +#endif + { + RwFrame *frame = m_ped->m_pFrames[PED_HEAD]->frame; + RwMatrix *frameMat = RwFrameGetMatrix(frame); + + if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { + m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; + ExtractYawAndPitchLocal(frameMat, &m_headOrient.yaw, &m_headOrient.pitch); + } + + RwMatrix *worldMat = RwMatrixCreate(); + worldMat = GetWorldMatrix(RwFrameGetParent(frame), worldMat); + + ExtractYawAndPitchWorld(worldMat, &yaw, &pitch); + RwMatrixDestroy(worldMat); + + yaw += m_torsoOrient.yaw; + float neededYawTurn = CGeneral::LimitRadianAngle(targetYaw - yaw); + pitch *= Cos(neededYawTurn); + + float neededPitchTurn = CGeneral::LimitRadianAngle(targetPitch - pitch); + LimbMoveStatus headStatus = MoveLimb(m_headOrient, neededYawTurn, neededPitchTurn, ms_headInfo); + if (headStatus == ANGLES_SET_TO_MAX) + success = false; + + if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) { + float remainingTurn = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur); + if (MoveLimb(m_torsoOrient, remainingTurn, targetPitch, ms_torsoInfo)) + success = true; + } + CMatrix nextFrame = CMatrix(frameMat); + CVector framePos = nextFrame.GetPosition(); + + nextFrame.SetRotateZ(m_headOrient.pitch); + nextFrame.RotateX(m_headOrient.yaw); + nextFrame.GetPosition() += framePos; + nextFrame.UpdateRW(); + + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + + } + return success; +} + +bool +CPedIK::LookAtPosition(CVector const &pos) +{ + float yawToFace = CGeneral::GetRadianAngleBetweenPoints( + pos.x, pos.y, + m_ped->GetPosition().x, m_ped->GetPosition().y); + + float pitchToFace = CGeneral::GetRadianAngleBetweenPoints( + pos.z, (m_ped->GetPosition() - pos).Magnitude2D(), + m_ped->GetPosition().z, 0.0f); + + return LookInDirection(yawToFace, pitchToFace); +} + +bool +CPedIK::PointGunInDirection(float targetYaw, float targetPitch) +{ + bool result = true; + bool armPointedToGun = false; + float angle = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur); + m_flags &= (~GUN_POINTED_SUCCESSFULLY); + m_flags |= LOOKAROUND_HEAD_ONLY; + if (m_flags & AIMS_WITH_ARM) { + armPointedToGun = PointGunInDirectionUsingArm(angle, targetPitch); + angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.yaw); + } + if (armPointedToGun) { + if (m_flags & AIMS_WITH_ARM && m_torsoOrient.yaw * m_upperArmOrient.yaw < 0.0f) + MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.pitch, ms_torsoInfo); + } else { + // Unused code + RwMatrix *matrix; + float yaw, pitch; +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + matrix = RwMatrixCreate(); + *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + }else +#endif + { + matrix = GetWorldMatrix(RwFrameGetParent(m_ped->m_pFrames[PED_UPPERARMR]->frame), RwMatrixCreate()); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + } + // + + LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, targetPitch, ms_torsoInfo); + if (status == ANGLES_SET_TO_MAX) + result = false; + else if (status == ANGLES_SET_EXACTLY) + m_flags |= GUN_POINTED_SUCCESSFULLY; + } + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true); + else + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + return result; +} + +bool +CPedIK::PointGunInDirectionUsingArm(float targetYaw, float targetPitch) +{ + bool result = false; + + RwV3d upVector; // only for non-skinned + RwMatrix *matrix; + float yaw, pitch; +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + matrix = RwMatrixCreate(); + *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + }else +#endif + { + RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; + matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate()); + + // with PED_SKIN this is actually done below (with a memory leak) + upVector.x = matrix->right.z; + upVector.y = matrix->up.z; + upVector.z = matrix->at.z; + + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + } + + RwV3d rightVector = { 0.0f, 0.0f, 1.0f }; + RwV3d forwardVector = { 1.0f, 0.0f, 0.0f }; + + float uaYaw, uaPitch; +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + uaYaw = targetYaw; + uaPitch = targetPitch + DEGTORAD(10.0f); + }else +#endif + { + uaYaw = targetYaw - m_torsoOrient.yaw - DEGTORAD(15.0f); + uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch); + } + LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaYaw, uaPitch, ms_upperArmInfo); + if (uaStatus == ANGLES_SET_EXACTLY) { + m_flags |= GUN_POINTED_SUCCESSFULLY; + result = true; + } + +#ifdef PED_SKIN + // this code is completely missing on xbox & android, but we can keep it with the check + // TODO? implement it for skinned geometry? + if(!IsClumpSkinned(m_ped->GetClump())) +#endif + if (uaStatus == ANGLES_SET_TO_MAX) { + float laYaw = uaYaw - m_upperArmOrient.yaw; + + LimbMoveStatus laStatus; + if (laYaw > 0.0f) + laStatus = MoveLimb(m_lowerArmOrient, laYaw, -DEGTORAD(45.0f), ms_lowerArmInfo); + else + laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo); + + if (laStatus == ANGLES_SET_EXACTLY) { + m_flags |= GUN_POINTED_SUCCESSFULLY; + result = true; + } + RwFrame *child = GetFirstChild(m_ped->m_pFrames[PED_UPPERARMR]->frame); + RwV3d pos = RwFrameGetMatrix(child)->pos; + RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.yaw), rwCOMBINEPOSTCONCAT); + RwFrameGetMatrix(child)->pos = pos; + } + +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT); + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; + }else +#endif + { + RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; + // with PED_SKIN we're also getting upVector here + RwV3d pos = RwFrameGetMatrix(frame)->pos; + RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT); + RwFrameGetMatrix(frame)->pos = pos; + } + return result; +} + +bool +CPedIK::PointGunAtPosition(CVector const& position) +{ + return PointGunInDirection( + CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y), + CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), + m_ped->GetPosition().z, + 0.0f)); +} + +bool +CPedIK::RestoreLookAt(void) +{ + bool result = false; + float yaw, pitch; + +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { + m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); + } else { + ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch); + if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) + result = true; + } + RotateHead(); + }else +#endif + { + RwMatrix *mat = RwFrameGetMatrix(m_ped->m_pFrames[PED_HEAD]->frame); + if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { + m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); + } else { + ExtractYawAndPitchLocal(mat, &yaw, &pitch); + if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) + result = true; + } + + CMatrix matrix(mat); + CVector pos = matrix.GetPosition(); + matrix.SetRotateZ(m_headOrient.pitch); + matrix.RotateX(m_headOrient.yaw); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ + MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + } + return result; +} + +void +CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch) +{ + float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f); + *yaw = Acos(f); + if (mat->up.x > 0.0f) *yaw = -*yaw; + + f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f); + *pitch = Acos(f); + if (mat->up.z > 0.0f) *pitch = -*pitch; +} + +void +CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch) +{ + float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f); + *yaw = Acos(f); + if (mat->at.y > 0.0f) *yaw = -*yaw; + + f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f); + *pitch = Acos(f); + if (mat->up.x > 0.0f) *pitch = -*pitch; +} + +#ifdef PED_SKIN +void +CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch) +{ + RwMatrix *mat = RwMatrixCreate(); + RtQuatConvertToMatrix(&node->hanimFrame->q, mat); + ExtractYawAndPitchLocal(mat, yaw, pitch); + RwMatrixDestroy(mat); +} +#endif diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h new file mode 100644 index 0000000..1543fa3 --- /dev/null +++ b/src/peds/PedIK.h @@ -0,0 +1,68 @@ +#pragma once +#include "common.h" +#include "AnimBlendClumpData.h" + +struct LimbOrientation +{ + float yaw; + float pitch; +}; + +struct LimbMovementInfo { + float maxYaw; + float minYaw; + float yawD; + float maxPitch; + float minPitch; + float pitchD; +}; + +enum LimbMoveStatus { + ANGLES_SET_TO_MAX, // because given angles were unreachable + ONE_ANGLE_COULDNT_BE_SET_EXACTLY, // because it can't be reached in a jiffy + ANGLES_SET_EXACTLY +}; + +class CPed; + +class CPedIK +{ +public: + enum { + GUN_POINTED_SUCCESSFULLY = 1, + LOOKAROUND_HEAD_ONLY = 2, + AIMS_WITH_ARM = 4, + }; + + CPed *Const m_ped; + LimbOrientation m_headOrient; + LimbOrientation m_torsoOrient; + LimbOrientation m_upperArmOrient; + LimbOrientation m_lowerArmOrient; + int32 m_flags; + + static LimbMovementInfo ms_torsoInfo; + static LimbMovementInfo ms_headInfo; + static LimbMovementInfo ms_headRestoreInfo; + static LimbMovementInfo ms_upperArmInfo; + static LimbMovementInfo ms_lowerArmInfo; + + CPedIK(CPed *ped); + bool PointGunInDirection(float targetYaw, float targetPitch); + bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); + bool PointGunAtPosition(CVector const& position); + void GetComponentPosition(RwV3d &pos, uint32 node); + static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); + void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); + void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); + void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); + void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); + LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo); + bool RestoreGunPosn(void); + void RotateHead(void); + bool LookInDirection(float targetYaw, float targetPitch); + bool LookAtPosition(CVector const& pos); + bool RestoreLookAt(void); +}; + +VALIDATE_SIZE(CPedIK, 0x28); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp new file mode 100644 index 0000000..2d4a92f --- /dev/null +++ b/src/peds/PedPlacement.cpp @@ -0,0 +1,51 @@ +#include "common.h" + +#include "Ped.h" +#include "PedPlacement.h" +#include "World.h" + +void +CPedPlacement::FindZCoorForPed(CVector* pos) +{ + float zForPed; + float startZ = pos->z - 100.0f; + float foundColZ = -100.0f; + float foundColZ2 = -100.0f; + CColPoint foundCol; + CEntity* foundEnt; + + CVector vec( + pos->x, + pos->y, + pos->z + 1.0f + ); + + if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil)) + foundColZ = foundCol.point.z; + + // Adjust coords and do a second test + vec.x += 0.1f; + vec.y += 0.1f; + + if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil)) + foundColZ2 = foundCol.point.z; + + zForPed = Max(foundColZ, foundColZ2); + + if (zForPed > -99.0f) + pos->z = FEET_OFFSET + zForPed; +} + +CEntity* +CPedPlacement::IsPositionClearOfCars(Const CVector *pos) +{ + return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false); +} + +bool +CPedPlacement::IsPositionClearForPed(CVector* pos) +{ + int16 count; + CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false); + return count == 0; +} diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h new file mode 100644 index 0000000..b51e2aa --- /dev/null +++ b/src/peds/PedPlacement.h @@ -0,0 +1,8 @@ +#pragma once + +class CPedPlacement { +public: + static void FindZCoorForPed(CVector* pos); + static CEntity* IsPositionClearOfCars(Const CVector*); + static bool IsPositionClearForPed(CVector*); +}; \ No newline at end of file diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp new file mode 100644 index 0000000..3ff080e --- /dev/null +++ b/src/peds/PedRoutes.cpp @@ -0,0 +1,79 @@ +#include "common.h" + +#include "main.h" +#include "PedRoutes.h" + +CRouteNode gaRoutes[NUMPEDROUTES]; + +void +CRouteNode::Initialise() +{ + for (int i = 0; i < NUMPEDROUTES; i++) { + gaRoutes[i].m_route = -1; + gaRoutes[i].m_pos = CVector(0.0f, 0.0f, 0.0f); + } +} + +int16 +CRouteNode::GetRouteThisPointIsOn(int16 point) +{ + return gaRoutes[point].m_route; +} + +// Actually GetFirstPointOfRoute +int16 +CRouteNode::GetRouteStart(int16 route) +{ + for (int i = 0; i < NUMPEDROUTES; i++) { + if (route == gaRoutes[i].m_route) + return i; + } + return -1; +} + +CVector +CRouteNode::GetPointPosition(int16 point) +{ + return gaRoutes[point].m_pos; +} + +void +CRouteNode::AddRoutePoint(int16 route, CVector pos) +{ + uint16 point; + for (point = 0; point < NUMPEDROUTES; point++) { + if (gaRoutes[point].m_route == -1) + break; + } +#ifdef FIX_BUGS + if (point == NUMPEDROUTES) + return; +#endif + gaRoutes[point].m_route = route; + gaRoutes[point].m_pos = pos; +} + +void +CRouteNode::RemoveRoute(int16 route) +{ + uint16 first_point, last_point, i; + for (first_point = 0; first_point < NUMPEDROUTES; first_point++) { + if (gaRoutes[first_point].m_route == route) + break; + } + if (first_point == NUMPEDROUTES) + return; + for (last_point = first_point; last_point < NUMPEDROUTES; last_point++) + if (gaRoutes[last_point].m_route != route) + break; + uint16 diff = last_point - first_point; +#ifdef FIX_BUGS + for (i = first_point; i < NUMPEDROUTES - diff; i++) + gaRoutes[i] = gaRoutes[i + diff]; +#else + for (i = 0; i < diff; i++) + gaRoutes[first_point + i] = gaRoutes[last_point + i]; +#endif + for (i = NUMPEDROUTES - diff; i < NUMPEDROUTES; i++) + gaRoutes[i].m_route = -1; +} diff --git a/src/peds/PedRoutes.h b/src/peds/PedRoutes.h new file mode 100644 index 0000000..c478e38 --- /dev/null +++ b/src/peds/PedRoutes.h @@ -0,0 +1,15 @@ +#pragma once + +class CRouteNode +{ +public: + int16 m_route; + CVector m_pos; + + static int16 GetRouteThisPointIsOn(int16); + static CVector GetPointPosition(int16); + static int16 GetRouteStart(int16); + static void AddRoutePoint(int16, CVector); + static void RemoveRoute(int16); + static void Initialise(void); +}; diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp new file mode 100644 index 0000000..dcd4c71 --- /dev/null +++ b/src/peds/PedType.cpp @@ -0,0 +1,317 @@ +#include "common.h" + +#include "General.h" +#include "FileMgr.h" +#include "PedType.h" +#include "SaveBuf.h" + +CPedType *CPedType::ms_apPedType[NUM_PEDTYPES]; +CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS]; + +void +CPedType::Initialise(void) +{ + int i; + + debug("Initialising CPedType...\n"); + for(i = 0; i < NUM_PEDTYPES; i++){ + ms_apPedType[i] = new CPedType; + ms_apPedType[i]->m_flag = PED_FLAG_PLAYER1; + ms_apPedType[i]->unknown1 = 0.0f; + ms_apPedType[i]->unknown2 = 0.0f; + // unknown3 not initialized + ms_apPedType[i]->unknown4 = 0.0f; + ms_apPedType[i]->unknown5 = 0.0f; + ms_apPedType[i]->m_threats = 0; + ms_apPedType[i]->m_avoid = 0; + } + debug("Loading ped data...\n"); + LoadPedData(); + debug("CPedType ready\n"); +} + +void +CPedType::Shutdown(void) +{ + int i; + debug("Shutting down CPedType...\n"); + for(i = 0; i < NUM_PEDTYPES; i++) + delete ms_apPedType[i]; + debug("CPedType shut down\n"); +} + +void +CPedType::LoadPedData(void) +{ + char *buf; + char line[256]; + char word[32]; + ssize_t bp, buflen; + int lp, linelen; + int type; + uint32 flags; + float f1, f2, f3, f4, f5; + + type = NUM_PEDTYPES; + buf = new char[16 * 1024]; + + CFileMgr::SetDir("DATA"); + buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r"); + CFileMgr::SetDir(""); + + for(bp = 0; bp < buflen; ){ + // read file line by line + for(linelen = 0; buf[bp] != '\n' && bp < buflen; bp++){ + if(buf[bp] == '\r' || buf[bp] == ',' || buf[bp] == '\t') + line[linelen++] = ' '; + else + line[linelen++] = buf[bp]; + } + bp++; + line[linelen] = '\0'; + + // skip white space + for(lp = 0; line[lp] <= ' '; lp++); + + if(lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines + line[lp] == '#') + continue; + + // Game uses just "line" here since sscanf already trims whitespace, but this is safer + sscanf(&line[lp], "%s", word); + + if(strcmp(word, "Threat") == 0){ + flags = 0; + lp += 7; + while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ + flags |= FindPedFlag(word); + // skip word + while(line[lp] != ' ' && line[lp] != '\n' && line[lp] != '\0') + lp++; + // skip white space + while(line[lp] == ' ') + lp++; + } + ms_apPedType[type]->m_threats = flags; + }else if(strcmp(word, "Avoid") == 0){ + flags = 0; + lp += 6; + while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ + flags |= FindPedFlag(word); + // skip word + while(line[lp] != ' ' && line[lp] != '\n' && line[lp] != '\0') + lp++; + // skip white space + while(line[lp] == ' ') + lp++; + } + ms_apPedType[type]->m_avoid = flags; + }else{ + sscanf(line, "%s %f %f %f %f %f", word, &f1, &f2, &f3, &f4, &f5); + type = FindPedType(word); + ms_apPedType[type]->m_flag = FindPedFlag(word); + // unknown values + ms_apPedType[type]->unknown1 = f1 / 50.0f; + ms_apPedType[type]->unknown2 = f2 / 50.0f; + ms_apPedType[type]->unknown3 = f3 / 50.0f; + ms_apPedType[type]->unknown4 = f4; + ms_apPedType[type]->unknown5 = f5; + + } + } + + delete[] buf; +} + +ePedType +CPedType::FindPedType(char *type) +{ + if(strcmp(type, "PLAYER1") == 0) return PEDTYPE_PLAYER1; + if(strcmp(type, "PLAYER2") == 0) return PEDTYPE_PLAYER2; + if(strcmp(type, "PLAYER3") == 0) return PEDTYPE_PLAYER3; + if(strcmp(type, "PLAYER4") == 0) return PEDTYPE_PLAYER4; + if(strcmp(type, "CIVMALE") == 0) return PEDTYPE_CIVMALE; + if(strcmp(type, "CIVFEMALE") == 0) return PEDTYPE_CIVFEMALE; + if(strcmp(type, "COP") == 0) return PEDTYPE_COP; + if(strcmp(type, "GANG1") == 0) return PEDTYPE_GANG1; + if(strcmp(type, "GANG2") == 0) return PEDTYPE_GANG2; + if(strcmp(type, "GANG3") == 0) return PEDTYPE_GANG3; + if(strcmp(type, "GANG4") == 0) return PEDTYPE_GANG4; + if(strcmp(type, "GANG5") == 0) return PEDTYPE_GANG5; + if(strcmp(type, "GANG6") == 0) return PEDTYPE_GANG6; + if(strcmp(type, "GANG7") == 0) return PEDTYPE_GANG7; + if(strcmp(type, "GANG8") == 0) return PEDTYPE_GANG8; + if(strcmp(type, "GANG9") == 0) return PEDTYPE_GANG9; + if(strcmp(type, "EMERGENCY") == 0) return PEDTYPE_EMERGENCY; + if(strcmp(type, "FIREMAN") == 0) return PEDTYPE_FIREMAN; + if(strcmp(type, "CRIMINAL") == 0) return PEDTYPE_CRIMINAL; + if(strcmp(type, "SPECIAL") == 0) return PEDTYPE_SPECIAL; + if(strcmp(type, "PROSTITUTE") == 0) return PEDTYPE_PROSTITUTE; + Error("Unknown ped type, Pedtype.cpp"); + return NUM_PEDTYPES; +} + +uint32 +CPedType::FindPedFlag(char *type) +{ + if(strcmp(type, "PLAYER1") == 0) return PED_FLAG_PLAYER1; + if(strcmp(type, "PLAYER2") == 0) return PED_FLAG_PLAYER2; + if(strcmp(type, "PLAYER3") == 0) return PED_FLAG_PLAYER3; + if(strcmp(type, "PLAYER4") == 0) return PED_FLAG_PLAYER4; + if(strcmp(type, "CIVMALE") == 0) return PED_FLAG_CIVMALE; + if(strcmp(type, "CIVFEMALE") == 0) return PED_FLAG_CIVFEMALE; + if(strcmp(type, "COP") == 0) return PED_FLAG_COP; + if(strcmp(type, "GANG1") == 0) return PED_FLAG_GANG1; + if(strcmp(type, "GANG2") == 0) return PED_FLAG_GANG2; + if(strcmp(type, "GANG3") == 0) return PED_FLAG_GANG3; + if(strcmp(type, "GANG4") == 0) return PED_FLAG_GANG4; + if(strcmp(type, "GANG5") == 0) return PED_FLAG_GANG5; + if(strcmp(type, "GANG6") == 0) return PED_FLAG_GANG6; + if(strcmp(type, "GANG7") == 0) return PED_FLAG_GANG7; + if(strcmp(type, "GANG8") == 0) return PED_FLAG_GANG8; + if(strcmp(type, "GANG9") == 0) return PED_FLAG_GANG9; + if(strcmp(type, "EMERGENCY") == 0) return PED_FLAG_EMERGENCY; + if(strcmp(type, "FIREMAN") == 0) return PED_FLAG_FIREMAN; + if(strcmp(type, "CRIMINAL") == 0) return PED_FLAG_CRIMINAL; + if(strcmp(type, "SPECIAL") == 0) return PED_FLAG_SPECIAL; + if(strcmp(type, "GUN") == 0) return PED_FLAG_GUN; + if(strcmp(type, "COP_CAR") == 0) return PED_FLAG_COP_CAR; + if(strcmp(type, "FAST_CAR") == 0) return PED_FLAG_FAST_CAR; + if(strcmp(type, "EXPLOSION") == 0) return PED_FLAG_EXPLOSION; + if(strcmp(type, "PROSTITUTE") == 0) return PED_FLAG_PROSTITUTE; + if(strcmp(type, "DEADPEDS") == 0) return PED_FLAG_DEADPEDS; + return 0; +} + +void +CPedType::Save(uint8 *buf, uint32 *size) +{ + *size = sizeof(CPedType) * NUM_PEDTYPES + SAVE_HEADER_SIZE; +INITSAVEBUF + WriteSaveHeader(buf, 'P','T','P','\0', *size - SAVE_HEADER_SIZE); + for(int i = 0; i < NUM_PEDTYPES; i++) + WriteSaveBuf(buf, *ms_apPedType[i]); +VALIDATESAVEBUF(*size) +} + +void +CPedType::Load(uint8 *buf, uint32 size) +{ +INITSAVEBUF + // original: SkipSaveBuf(buf, SAVE_HEADER_SIZE); + CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE); + + for(int i = 0; i < NUM_PEDTYPES; i++) + ReadSaveBuf(ms_apPedType[i], buf); +VALIDATESAVEBUF(size) +} + +void +CPedStats::Initialise(void) +{ + int i; + + debug("Initialising CPedStats...\n"); + for(i = 0; i < NUM_PEDSTATS; i++){ + ms_apPedStats[i] = new CPedStats; + ms_apPedStats[i]->m_type = PEDSTAT_PLAYER; + ms_apPedStats[i]->m_name[8] = 'R'; // WHAT? + ms_apPedStats[i]->m_fleeDistance = 20.0f; + ms_apPedStats[i]->m_headingChangeRate = 15.0f; + ms_apPedStats[i]->m_fear = 50; + ms_apPedStats[i]->m_temper = 50; + ms_apPedStats[i]->m_lawfulness = 50; + ms_apPedStats[i]->m_sexiness = 50; + ms_apPedStats[i]->m_attackStrength = 1.0f; + ms_apPedStats[i]->m_defendWeakness = 1.0f; + ms_apPedStats[i]->m_flags = 0; + } + debug("Loading pedstats data...\n"); + CPedStats::LoadPedStats(); + debug("CPedStats ready\n"); +} + +void +CPedStats::Shutdown(void) +{ + int i; + debug("Shutting down CPedStats...\n"); + for(i = 0; i < NUM_PEDSTATS; i++) + delete ms_apPedStats[i]; + debug("CPedStats shut down\n"); +} + +void +CPedStats::LoadPedStats(void) +{ + char *buf; + char line[256]; + char name[32]; + ssize_t bp, buflen; + int lp, linelen; + int type; + float fleeDist, headingChangeRate, attackStrength, defendWeakness; + int fear, temper, lawfullness, sexiness, flags; + + type = 0; + buf = new char[16 * 1024]; + + CFileMgr::SetDir("DATA"); + buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r"); + CFileMgr::SetDir(""); + + for(bp = 0; bp < buflen; ){ + // read file line by line + for(linelen = 0; buf[bp] != '\n' && bp < buflen; bp++){ + if(buf[bp] == '\r' || buf[bp] == ',' || buf[bp] == '\t') + line[linelen++] = ' '; + else + line[linelen++] = buf[bp]; + } + bp++; + line[linelen] = '\0'; + + // skip white space + for(lp = 0; line[lp] <= ' '; lp++); + + if(lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines + line[lp] == '#') + continue; + + sscanf(&line[lp], "%s %f %f %d %d %d %d %f %f %d", + name, + &fleeDist, + &headingChangeRate, + &fear, + &temper, + &lawfullness, + &sexiness, + &attackStrength, + &defendWeakness, + &flags); + ms_apPedStats[type]->m_type = (ePedStats)type; + strncpy(ms_apPedStats[type]->m_name, name, 24); // FIX: game uses strcpy + ms_apPedStats[type]->m_fleeDistance = fleeDist; + ms_apPedStats[type]->m_headingChangeRate = headingChangeRate; + ms_apPedStats[type]->m_fear = fear; + ms_apPedStats[type]->m_temper = temper; + ms_apPedStats[type]->m_lawfulness = lawfullness; + ms_apPedStats[type]->m_sexiness = sexiness; + ms_apPedStats[type]->m_attackStrength = attackStrength; + ms_apPedStats[type]->m_defendWeakness = defendWeakness; + ms_apPedStats[type]->m_flags = flags; + type++; + } + + delete[] buf; +} + +ePedStats +CPedStats::GetPedStatType(char *name) +{ + for(uint16 type = 0; type < NUM_PEDSTATS; type++) + if(!CGeneral::faststrcmp(ms_apPedStats[type]->m_name, name)) + return (ePedStats) type; + + return NUM_PEDSTATS; +} diff --git a/src/peds/PedType.h b/src/peds/PedType.h new file mode 100644 index 0000000..3e23c24 --- /dev/null +++ b/src/peds/PedType.h @@ -0,0 +1,173 @@ +#pragma once + +// Index into the PedType array +enum ePedType +{ + PEDTYPE_PLAYER1, + PEDTYPE_PLAYER2, + PEDTYPE_PLAYER3, + PEDTYPE_PLAYER4, + PEDTYPE_CIVMALE, + PEDTYPE_CIVFEMALE, + PEDTYPE_COP, + PEDTYPE_GANG1, + PEDTYPE_GANG2, + PEDTYPE_GANG3, + PEDTYPE_GANG4, + PEDTYPE_GANG5, + PEDTYPE_GANG6, + PEDTYPE_GANG7, + PEDTYPE_GANG8, + PEDTYPE_GANG9, + PEDTYPE_EMERGENCY, + PEDTYPE_FIREMAN, + PEDTYPE_CRIMINAL, + PEDTYPE_UNUSED1, + PEDTYPE_PROSTITUTE, + PEDTYPE_SPECIAL, + PEDTYPE_UNUSED2, + + NUM_PEDTYPES +}; + +enum +{ + PED_FLAG_PLAYER1 = 1 << 0, + PED_FLAG_PLAYER2 = 1 << 1, + PED_FLAG_PLAYER3 = 1 << 2, + PED_FLAG_PLAYER4 = 1 << 3, + PED_FLAG_CIVMALE = 1 << 4, + PED_FLAG_CIVFEMALE = 1 << 5, + PED_FLAG_COP = 1 << 6, + PED_FLAG_GANG1 = 1 << 7, + PED_FLAG_GANG2 = 1 << 8, + PED_FLAG_GANG3 = 1 << 9, + PED_FLAG_GANG4 = 1 << 10, + PED_FLAG_GANG5 = 1 << 11, + PED_FLAG_GANG6 = 1 << 12, + PED_FLAG_GANG7 = 1 << 13, + PED_FLAG_GANG8 = 1 << 14, + PED_FLAG_GANG9 = 1 << 15, + PED_FLAG_EMERGENCY = 1 << 16, + PED_FLAG_PROSTITUTE = 1 << 17, + PED_FLAG_CRIMINAL = 1 << 18, + PED_FLAG_SPECIAL = 1 << 19, + PED_FLAG_GUN = 1 << 20, + PED_FLAG_COP_CAR = 1 << 21, + PED_FLAG_FAST_CAR = 1 << 22, + PED_FLAG_EXPLOSION = 1 << 23, + PED_FLAG_FIREMAN = 1 << 24, + PED_FLAG_DEADPEDS = 1 << 25, +}; + +class CPedType +{ + uint32 m_flag; + float unknown1; + float unknown2; + float unknown3; + float unknown4; + float unknown5; + uint32 m_threats; + uint32 m_avoid; + + static CPedType *ms_apPedType[NUM_PEDTYPES]; +public: + + static void Initialise(void); + static void Shutdown(void); + static void LoadPedData(void); + static ePedType FindPedType(char *type); + static uint32 FindPedFlag(char *type); + static void Save(uint8 *buf, uint32 *size); + static void Load(uint8 *buf, uint32 size); + + static uint32 GetFlag(int type) { return ms_apPedType[type]->m_flag; } + static uint32 GetAvoid(int type) { return ms_apPedType[type]->m_avoid; } + static uint32 GetThreats(int type) { return ms_apPedType[type]->m_threats; } + static void SetThreats(int type, uint32 threat) { ms_apPedType[type]->m_threats = threat; } + static void AddThreat(int type, int threat) { ms_apPedType[type]->m_threats |= threat; } + static void RemoveThreat(int type, int threat) { ms_apPedType[type]->m_threats &= ~threat; } + static bool IsThreat(int type, int threat) { return ms_apPedType[type]->m_threats & threat; } +}; + +VALIDATE_SIZE(CPedType, 0x20); + +enum ePedStats +{ + PEDSTAT_PLAYER, + PEDSTAT_COP, + PEDSTAT_MEDIC, + PEDSTAT_FIREMAN, + PEDSTAT_GANG1, + PEDSTAT_GANG2, + PEDSTAT_GANG3, + PEDSTAT_GANG4, + PEDSTAT_GANG5, + PEDSTAT_GANG6, + PEDSTAT_GANG7, + PEDSTAT_STREET_GUY, + PEDSTAT_SUIT_GUY, + PEDSTAT_SENSIBLE_GUY, + PEDSTAT_GEEK_GUY, + PEDSTAT_OLD_GUY, + PEDSTAT_TOUGH_GUY, + PEDSTAT_STREET_GIRL, + PEDSTAT_SUIT_GIRL, + PEDSTAT_SENSIBLE_GIRL, + PEDSTAT_GEEK_GIRL, + PEDSTAT_OLD_GIRL, + PEDSTAT_TOUGH_GIRL, + PEDSTAT_TRAMP_MALE, + PEDSTAT_TRAMP_FEMALE, + PEDSTAT_TOURIST, + PEDSTAT_PROSTITUTE, + PEDSTAT_CRIMINAL, + PEDSTAT_BUSKER, + PEDSTAT_TAXIDRIVER, + PEDSTAT_PSYCHO, + PEDSTAT_STEWARD, + PEDSTAT_SPORTSFAN, + PEDSTAT_SHOPPER, + PEDSTAT_OLDSHOPPER, + + NUM_PEDSTATS +}; + +// flags +enum +{ + STAT_PUNCH_ONLY = 1, + STAT_CAN_KNEE_HEAD = 2, + STAT_CAN_KICK = 4, + STAT_CAN_ROUNDHOUSE = 8, + STAT_NO_DIVE = 0x10, + STAT_ONE_HIT_KNOCKDOWN = 0x20, + STAT_SHOPPING_BAGS = 0x40, + STAT_GUN_PANIC = 0x80 +}; + +class CPedStats +{ +public: + ePedStats m_type; + char m_name[24]; + float m_fleeDistance; + float m_headingChangeRate; + int8 m_fear; + int8 m_temper; + int8 m_lawfulness; + int8 m_sexiness; + float m_attackStrength; + float m_defendWeakness; + int16 m_flags; + + static CPedStats *ms_apPedStats[NUM_PEDSTATS]; + + static void Initialise(void); + static void Shutdown(void); + static void LoadPedStats(void); + static ePedStats GetPedStatType(char *name); +}; + +VALIDATE_SIZE(CPedStats, 0x34); \ No newline at end of file diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp new file mode 100644 index 0000000..ef87796 --- /dev/null +++ b/src/peds/PlayerPed.cpp @@ -0,0 +1,1581 @@ +#include "common.h" + +#include "RwHelper.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "Fire.h" +#include "DMAudio.h" +#include "Pad.h" +#include "Camera.h" +#include "WeaponEffects.h" +#include "ModelIndices.h" +#include "World.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "General.h" +#include "Pools.h" +#include "Darkel.h" +#include "CarCtrl.h" +#include "SaveBuf.h" + +#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f + +#ifdef VC_PED_PORTS +bool CPlayerPed::bDontAllowWeaponChange; +#endif + +const uint32 CPlayerPed::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1520; +#else + sizeof(CPlayerPed); +#endif + +CPlayerPed::~CPlayerPed() +{ + delete m_pWanted; +} + +CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) +{ + m_fMoveSpeed = 0.0f; + SetModelIndex(MI_PLAYER); +#ifdef FIX_BUGS + m_fCurrentStamina = m_fMaxStamina = 150.0f; +#endif + SetInitialState(); + + m_pWanted = new CWanted(); + m_pWanted->Initialise(); + m_pArrestingCop = nil; + m_currentWeapon = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + m_nSpeedTimer = 0; + m_bSpeedTimerFlag = false; + SetWeaponLockOnTarget(nil); + SetPedState(PED_IDLE); +#ifndef FIX_BUGS + m_fCurrentStamina = m_fMaxStamina = 150.0f; +#endif + m_fStaminaProgress = 0.0f; + m_nEvadeAmount = 0; + field_1367 = 0; + m_nHitAnimDelayTimer = 0; + m_fAttackButtonCounter = 0.0f; + m_bHaveTargetSelected = false; + m_bHasLockOnTarget = false; + m_bCanBeDamaged = true; + m_fWalkAngle = 0.0f; + m_fFPSMoveHeading = 0.0f; + m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; + field_1413 = 0; + for (int i = 0; i < 6; i++) { + m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); + m_pPedAtSafePos[i] = nil; + } +} + +void CPlayerPed::ClearWeaponTarget() +{ + if (m_nPedType == PEDTYPE_PLAYER1) { + SetWeaponLockOnTarget(nil); + TheCamera.ClearPlayerWeaponMode(); + CWeaponEffects::ClearCrossHair(); + } + ClearPointGunAt(); +} + +void +CPlayerPed::SetWantedLevel(int32 level) +{ + m_pWanted->SetWantedLevel(level); +} + +void +CPlayerPed::SetWantedLevelNoDrop(int32 level) +{ + m_pWanted->SetWantedLevelNoDrop(level); +} + +void +CPlayerPed::MakeObjectTargettable(int32 handle) +{ + for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { + if ( +#ifdef FIX_BUGS + m_nTargettableObjects[i] == -1 || +#endif + CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) { + m_nTargettableObjects[i] = handle; + return; + } + } +} + +// I don't know the actual purpose of parameter +void +CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) +{ + if (m_pedStats->m_temper < 52) { + m_pedStats->m_temper++; + } else if (annoyedByPassingEntity && m_pedStats->m_temper < 55) { + m_pedStats->m_temper++; + } else if (annoyedByPassingEntity) { + m_pedStats->m_temper = 46; + } +} + +void +CPlayerPed::ClearAdrenaline(void) +{ + if (m_bAdrenalineActive && m_nAdrenalineTime != 0) { + m_nAdrenalineTime = 0; + CTimer::SetTimeScale(1.0f); + } +} + +CPlayerInfo * +CPlayerPed::GetPlayerInfoForThisPlayerPed() +{ + if (CWorld::Players[0].m_pPed == this) + return &CWorld::Players[0]; + + return nil; +} + +void +CPlayerPed::SetupPlayerPed(int32 index) +{ + CPlayerPed *player = new CPlayerPed(); + CWorld::Players[index].m_pPed = player; +#ifdef FIX_BUGS + player->RegisterReference((CEntity**)&CWorld::Players[index].m_pPed); +#endif + + player->SetOrientation(0.0f, 0.0f, 0.0f); + + CWorld::Add(player); + player->m_wepAccuracy = 100; +} + +void +CPlayerPed::DeactivatePlayerPed(int32 index) +{ + CWorld::Remove(CWorld::Players[index].m_pPed); +} + +void +CPlayerPed::ReactivatePlayerPed(int32 index) +{ + CWorld::Add(CWorld::Players[index].m_pPed); +} + +void +CPlayerPed::UseSprintEnergy(void) +{ + if (m_fCurrentStamina > -150.0f && !CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint + && !m_bAdrenalineActive) { + m_fCurrentStamina = m_fCurrentStamina - CTimer::GetTimeStep(); + m_fStaminaProgress = m_fStaminaProgress + CTimer::GetTimeStep(); + } + + if (m_fStaminaProgress >= 500.0f) { + m_fStaminaProgress = 0; + if (m_fMaxStamina < 1000.0f) + m_fMaxStamina += 10.0f; + } +} + +void +CPlayerPed::MakeChangesForNewWeapon(int8 weapon) +{ + if (m_nPedState == PED_SNIPER_MODE) { + RestorePreviousState(); + TheCamera.ClearPlayerWeaponMode(); + } + SetCurrentWeapon(weapon); + + GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM)) + ClearWeaponTarget(); + + CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay); + if (weaponAnim) { + weaponAnim->SetRun(); + weaponAnim->flags |= ASSOC_FADEOUTWHENDONE; + } + TheCamera.ClearPlayerWeaponMode(); +} + +void +CPlayerPed::ReApplyMoveAnims(void) +{ + static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK }; + + for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) { + CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]); + if (curMoveAssoc) { + if (CGeneral::faststrcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name)) { + CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]); + newMoveAssoc->blendDelta = curMoveAssoc->blendDelta; + newMoveAssoc->blendAmount = curMoveAssoc->blendAmount; + curMoveAssoc->blendDelta = -1000.0f; + curMoveAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + } +} + +void +CPlayerPed::SetInitialState(void) +{ + m_bAdrenalineActive = false; + m_nAdrenalineTime = 0; + CTimer::SetTimeScale(1.0f); + m_pSeekTarget = nil; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + m_fleeFromPosX = 0.0f; + m_fleeFromPosY = 0.0f; + m_fleeFrom = nil; + m_fleeTimer = 0; + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + bUsesCollision = true; + ClearAimFlag(); + ClearLookFlag(); + bIsPointingGunAt = false; + bRenderPedInCar = true; + if (m_pFire) + m_pFire->Extinguish(); + RpAnimBlendClumpRemoveAllAssociations(GetClump()); + SetPedState(PED_IDLE); + SetMoveState(PEDMOVE_STILL); + m_nLastPedState = PED_NONE; + m_animGroup = ASSOCGRP_PLAYER; + m_fMoveSpeed = 0.0f; + m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + m_nEvadeAmount = 0; + m_pEvadingFrom = nil; + bIsPedDieAnimPlaying = false; + SetRealMoveAnim(); + m_bCanBeDamaged = true; + m_pedStats->m_temper = 50; + m_fWalkAngle = 0.0f; +} + +void +CPlayerPed::SetRealMoveAnim(void) +{ + CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK); + CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN); + CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); + CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); + CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); + CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); + if (bResetWalkAnims) { + if (curWalkAssoc) + curWalkAssoc->SetCurrentTime(0.0f); + if (curRunAssoc) + curRunAssoc->SetCurrentTime(0.0f); + if (curSprintAssoc) + curSprintAssoc->SetCurrentTime(0.0f); + bResetWalkAnims = false; + } + + if (!curIdleAssoc) + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + if (!curIdleAssoc) + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + + if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { + + if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) { + if (curRunStopAssoc) { + curRunStopAssoc->flags |= ASSOC_DELETEFADEDOUT; + curRunStopAssoc->blendAmount = 1.0f; + curRunStopAssoc->blendDelta = -8.0f; + } else if (curRunStopRAssoc) { + curRunStopRAssoc->flags |= ASSOC_DELETEFADEDOUT; + curRunStopRAssoc->blendAmount = 1.0f; + curRunStopRAssoc->blendDelta = -8.0f; + } + + RestoreHeadingRate(); + if (!curIdleAssoc) { + if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, + nil, true, false, false, false, false, false)) { + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f); + + } else { + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + } + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); + } + curIdleAssoc->blendAmount = 0.0f; + curIdleAssoc->blendDelta = 8.0f; + + } else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) { + if (!curIdleAssoc) { + if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, + nil, true, false, false, false, false, false)) { + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); + + } else { + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + } + + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); + } + + if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + + } else if (m_nPedState != PED_FIGHT) { + if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED + && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); + + } else if (curIdleAssoc->animId != ANIM_STD_IDLE) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + } + } + m_nMoveState = PEDMOVE_STILL; + + } else { + if (curIdleAssoc) { + if (curWalkStartAssoc) { + curWalkStartAssoc->blendAmount = 1.0f; + curWalkStartAssoc->blendDelta = 0.0f; + } else { + curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_STARTWALK); + } + if (curWalkAssoc) + curWalkAssoc->SetCurrentTime(0.0f); + if (curRunAssoc) + curRunAssoc->SetCurrentTime(0.0f); + + delete curIdleAssoc; + delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + delete curSprintAssoc; + + curSprintAssoc = nil; + m_nMoveState = PEDMOVE_WALK; + } + if (curRunStopAssoc) { + delete curRunStopAssoc; + RestoreHeadingRate(); + } + if (curRunStopRAssoc) { + delete curRunStopRAssoc; + RestoreHeadingRate(); + } + if (!curWalkAssoc) { + curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_WALK); + curWalkAssoc->blendAmount = 0.0f; + } + if (!curRunAssoc) { + curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_RUN); + curRunAssoc->blendAmount = 0.0f; + } + if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) { + delete curWalkStartAssoc; + curWalkStartAssoc = nil; + curWalkAssoc->SetRun(); + curRunAssoc->SetRun(); + } + if (m_nMoveState == PEDMOVE_SPRINT) { + if (m_fCurrentStamina < 0.0f && (m_fCurrentStamina <= -150.0f || !curSprintAssoc || curSprintAssoc->blendDelta < 0.0f)) + m_nMoveState = PEDMOVE_STILL; + + if (curWalkStartAssoc) + m_nMoveState = PEDMOVE_STILL; + } + + if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) { + // Stop sprinting in various conditions + if (curSprintAssoc->blendAmount == 0.0f) { + curSprintAssoc->blendDelta = -1000.0f; + curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; + + } else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) { + if (m_fMoveSpeed < 0.4f) { + AnimationId runStopAnim; + if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double + runStopAnim = ANIM_STD_RUNSTOP1; + else + runStopAnim = ANIM_STD_RUNSTOP2; + CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim); + newRunStopAssoc->blendAmount = 1.0f; + newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this); + m_headingRate = 0.0f; + curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; + curSprintAssoc->blendDelta = -1000.0f; + curWalkAssoc->flags &= ~ASSOC_RUNNING; + curWalkAssoc->blendAmount = 0.0f; + curWalkAssoc->blendDelta = 0.0f; + curRunAssoc->flags &= ~ASSOC_RUNNING; + curRunAssoc->blendAmount = 0.0f; + curRunAssoc->blendDelta = 0.0f; + + } else if (curSprintAssoc->blendDelta >= 0.0f) { + // Stop sprinting when tired + curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; + curSprintAssoc->blendDelta = -1.0f; + curRunAssoc->blendDelta = 1.0f; + } + } else if (m_fMoveSpeed < 1.0f) { + curSprintAssoc->blendDelta = -8.0f; + curRunAssoc->blendDelta = 8.0f; + } + + } else if (curWalkStartAssoc) { + // Walk start and walk/run shouldn't run at the same time + curWalkAssoc->flags &= ~ASSOC_RUNNING; + curRunAssoc->flags &= ~ASSOC_RUNNING; + curWalkAssoc->blendAmount = 0.0f; + curRunAssoc->blendAmount = 0.0f; + + } else if (m_nMoveState == PEDMOVE_SPRINT) { + if (curSprintAssoc) { + // We have anim, do it + if (curSprintAssoc->blendDelta < 0.0f) { + curSprintAssoc->blendDelta = 2.0f; + curRunAssoc->blendDelta = -2.0f; + } + } else { + // Transition between run-sprint + curWalkAssoc->blendAmount = 0.0f; + curRunAssoc->blendAmount = 1.0f; + curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUNFAST, 2.0f); + } + UseSprintEnergy(); + } else { + if (m_fMoveSpeed < 1.0f) { + curWalkAssoc->blendAmount = 1.0f; + curRunAssoc->blendAmount = 0.0f; + m_nMoveState = PEDMOVE_WALK; + } else if (m_fMoveSpeed < 2.0f) { + curWalkAssoc->blendAmount = 2.0f - m_fMoveSpeed; + curRunAssoc->blendAmount = m_fMoveSpeed - 1.0f; + m_nMoveState = PEDMOVE_RUN; + } else { + curWalkAssoc->blendAmount = 0.0f; + curRunAssoc->blendAmount = 1.0f; + m_nMoveState = PEDMOVE_RUN; + } + } + } + } + if (m_bAdrenalineActive) { + if (CTimer::GetTimeInMilliseconds() > m_nAdrenalineTime) { + m_bAdrenalineActive = false; + CTimer::SetTimeScale(1.0f); + if (curWalkStartAssoc) + curWalkStartAssoc->speed = 1.0f; + if (curWalkAssoc) + curWalkAssoc->speed = 1.0f; + if (curRunAssoc) + curRunAssoc->speed = 1.0f; + if (curSprintAssoc) + curSprintAssoc->speed = 1.0f; + } else { + CTimer::SetTimeScale(1.0f / 3); + if (curWalkStartAssoc) + curWalkStartAssoc->speed = 2.0f; + if (curWalkAssoc) + curWalkAssoc->speed = 2.0f; + if (curRunAssoc) + curRunAssoc->speed = 2.0f; + if (curSprintAssoc) + curSprintAssoc->speed = 2.0f; + } + } +} + +void +CPlayerPed::RestoreSprintEnergy(float restoreSpeed) +{ + if (m_fCurrentStamina < m_fMaxStamina) + m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f; +} + +bool +CPlayerPed::DoWeaponSmoothSpray(void) +{ + if (m_nPedState == PED_ATTACK && !m_pPointGunAt) { + eWeaponType weapon = GetWeapon()->m_eWeaponType; +#ifdef FREE_CAM + if(CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam() && (weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI)) + return false; +#endif + if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN || + weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON) + return true; + } + return false; +} + +void +CPlayerPed::DoStuffToGoOnFire(void) +{ + if (m_nPedState == PED_SNIPER_MODE) + TheCamera.ClearPlayerWeaponMode(); +} + +bool +CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) +{ + CVector distVec = target - GetPosition(); + + if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange) + return true; + + if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47) + return false; + + distVec.Normalise(); + + if (DotProduct(distVec,GetForward()) < 0.4f) + return true; + + return false; +} + +// Cancels landing anim while running & jumping? I think +void +CPlayerPed::RunningLand(CPad *padUsed) +{ + CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_LAND); + if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f + && padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) { + + landAssoc->blendDelta = -1000.0f; + landAssoc->flags |= ASSOC_DELETEFADEDOUT; + + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this); + + if (m_nPedState == PED_JUMP) + RestorePreviousState(); + } +} + +bool +CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect) +{ + if (suspect->m_pPointGunAt == this) + return true; + + switch (suspect->m_objective) { + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + if (suspect->m_pedInObjective == this) + return true; + + break; + default: + break; + } + return false; +} + +void +CPlayerPed::PlayerControlSniper(CPad *padUsed) +{ + ProcessWeaponSwitch(padUsed); + TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f; + + if (!padUsed->GetTarget()) { + RestorePreviousState(); + TheCamera.ClearPlayerWeaponMode(); + } + + if (padUsed->WeaponJustDown()) { + CVector firePos(0.0f, 0.0f, 0.6f); + firePos = GetMatrix() * firePos; + GetWeapon()->Fire(this, &firePos); + } + GetWeapon()->Update(m_audioEntityId); +} + +// I think R* also used goto in here. +void +CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) +{ + if (CDarkel::FrenzyOnGoing()) + goto switchDetectDone; + +#ifdef VC_PED_PORTS + if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt && !bDontAllowWeaponChange) { +#else + if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) { +#endif + + if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { + + for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; ++m_nSelectedWepSlot) { + if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { + goto switchDetectDone; + } + } + m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + } +#ifdef VC_PED_PORTS + } else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt && !bDontAllowWeaponChange) { +#else + } else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) { +#endif + if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { + + for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) { + if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED) + m_nSelectedWepSlot = WEAPONTYPE_DETONATOR; + + if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { + goto switchDetectDone; + } + } + } + // Out of ammo, switch to another weapon + } else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) { + if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) { + if (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON + || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER + || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) + return; + + for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { + if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT) + || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) { + goto switchDetectDone; + } + } + m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + } + } + +switchDetectDone: + if (m_nSelectedWepSlot != m_currentWeapon) { + if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT) + MakeChangesForNewWeapon(m_nSelectedWepSlot); + } +} + +void +CPlayerPed::PlayerControlM16(CPad *padUsed) +{ + ProcessWeaponSwitch(padUsed); + TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f; + + if (!padUsed->GetTarget()) { + RestorePreviousState(); + TheCamera.ClearPlayerWeaponMode(); + } + + if (padUsed->GetWeapon()) { + CVector firePos(0.0f, 0.0f, 0.6f); + firePos = GetMatrix() * firePos; + GetWeapon()->Fire(this, &firePos); + } + GetWeapon()->Update(m_audioEntityId); +} + +void +CPlayerPed::PlayerControlFighter(CPad *padUsed) +{ + float leftRight = padUsed->GetPedWalkLeftRight(); + float upDown = padUsed->GetPedWalkUpDown(); + float padMove = CVector2D(leftRight, upDown).Magnitude(); + + if (padMove > 0.0f) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; + m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE); + if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE)) + bIsAttacking = false; + } + + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->JumpJustDown()) { + if (m_nEvadeAmount != 0 && m_pEvadingFrom) { + SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1); + m_nEvadeAmount = 0; + m_pEvadingFrom = nil; + } else { + SetJump(); + } + } +} + +void +CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) +{ + float leftRight = padUsed->GetPedWalkLeftRight(); + float upDown = padUsed->GetPedWalkUpDown(); + float padMove = CVector2D(leftRight, upDown).Magnitude(); + float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE; + if (padMoveInGameUnit > 0.0f) { + m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); + m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); + } else { + m_fMoveSpeed = 0.0f; + } + + if (m_nPedState == PED_JUMP) { + if (bIsInTheAir) { + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + + float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O + float angleCos = Cos(m_fRotationCur); + ApplyMoveForce(-angleSin * 3.0f, 3.0f * angleCos, 0.05f); + } + } else if (bIsLanding) { + m_fMoveSpeed = 0.0f; + } + } + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { + m_nMoveState = PEDMOVE_SPRINT; + } + if (m_nPedState != PED_FIGHT) + SetRealMoveAnim(); + + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) + && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { + ClearAttack(); + ClearWeaponTarget(); + if (m_nEvadeAmount != 0 && m_pEvadingFrom) { + SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1); + m_nEvadeAmount = 0; + m_pEvadingFrom = nil; + } else { + SetJump(); + } + } +} + +void +CPlayerPed::KeepAreaAroundPlayerClear(void) +{ + BuildPedLists(); + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) { + if (nearPed->GetIsOnScreen()) { + if (nearPed->m_objective == OBJECTIVE_NONE) { + nearPed->SetFindPathAndFlee(this, 5000, true); + } else { + if (nearPed->EnteringCar()) + nearPed->QuitEnteringCar(); + + nearPed->ClearObjective(); + } + } else { + nearPed->FlagToDestroyWhenNextProcessed(); + } + } + } + CVector playerPos = (InVehicle() ? m_pMyVehicle->GetPosition() : GetPosition()); + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity *vehicles[8]; + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle *veh = (CVehicle*)vehicles[i]; + if (veh->VehicleCreatedBy != MISSION_VEHICLE) { + if (veh->GetStatus() != STATUS_PLAYER && veh->GetStatus() != STATUS_PLAYER_DISABLED) { + if ((veh->GetPosition() - playerPos).MagnitudeSqr() > 25.0f) { + veh->AutoPilot.m_nTempAction = TEMPACT_WAIT; + veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 5000; + } else { + if (DotProduct2D(playerPos - veh->GetPosition(), veh->GetForward()) > 0.0f) + veh->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + else + veh->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + + veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + CCarCtrl::PossiblyRemoveVehicle(veh); + } + } + } +} + +void +CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft) +{ + CVector distVec = candidate->GetPosition() - GetPosition(); + if (distVec.Magnitude2D() <= distLimit) { + if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) { +#ifdef VC_PED_PORTS + float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x, + candidate->GetPosition().y - TheCamera.GetPosition().y); +#else + float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y); +#endif + angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset); + float closeness; + if (lookToLeft) { + closeness = angleBetweenUs > 0.0f ? -Abs(angleBetweenUs) : -100000.0f; + } else { + closeness = angleBetweenUs > 0.0f ? -100000.0f : -Abs(angleBetweenUs); + } + + if (closeness > *lastCloseness) { + *targetPtr = candidate; + *lastCloseness = closeness; + } + } + } +} + +void +CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority) +{ + CVector distVec = candidate->GetPosition() - GetPosition(); + float dist = distVec.Magnitude2D(); + if (dist <= distLimit) { + if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) { + float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y); + angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset); + + float closeness = -dist - 5.0f * Abs(angleBetweenUs); + if (priority) { + closeness += 5.0f; + } + + if (closeness > *lastCloseness) { + *targetPtr = candidate; + *lastCloseness = closeness; + } + } + } +} + +bool +CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) +{ + CEntity *nextTarget = nil; + float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; + // nextTarget = nil; // duplicate + float lastCloseness = -10000.0f; + // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused +#ifdef VC_PED_PORTS + CVector distVec = previousTarget->GetPosition() - TheCamera.GetPosition(); +#else + CVector distVec = previousTarget->GetPosition() - GetPosition(); +#endif + float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y); + + for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { + CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h); + if (pedToCheck) { + if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) { + if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle + && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) { + + EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness, + weaponRange, referenceBeta, lookToLeft); + } + } + } + } + for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { + CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]); + if (obj) + EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft); + } + if (!nextTarget) + return false; + + SetWeaponLockOnTarget(nextTarget); +#ifdef VC_PED_PORTS + bDontAllowWeaponChange = true; +#endif + SetPointGunAt(nextTarget); + return true; +} + +bool +CPlayerPed::FindWeaponLockOnTarget(void) +{ + CEntity *nextTarget = nil; + float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; + + if (m_pPointGunAt) { + CVector distVec = m_pPointGunAt->GetPosition() - GetPosition(); + if (distVec.Magnitude2D() > weaponRange) { + SetWeaponLockOnTarget(nil); + return false; + } else { + return true; + } + } + + // nextTarget = nil; // duplicate + float lastCloseness = -10000.0f; + float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { + CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h); + if (pedToCheck) { + if (pedToCheck != FindPlayerPed()) { + if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle + && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) { + + EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness, + weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck)); + } + } + } + } + for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { + CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]); + if (obj) + EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false); + } + if (!nextTarget) + return false; + + SetWeaponLockOnTarget(nextTarget); +#ifdef VC_PED_PORTS + bDontAllowWeaponChange = true; +#endif + SetPointGunAt(nextTarget); + return true; +} + +void +CPlayerPed::ProcessAnimGroups(void) +{ + AssocGroupId groupToSet; + +#ifdef PC_PLAYER_CONTROLS + if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f)) + && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() + && CanStrafeOrMouseControl()) { + + if (m_fWalkAngle >= -DEGTORAD(130.0f) && m_fWalkAngle <= DEGTORAD(130.0f)) { + if (m_fWalkAngle > 0.0f) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) + groupToSet = ASSOCGRP_ROCKETLEFT; + else + groupToSet = ASSOCGRP_PLAYERLEFT; + } else { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) + groupToSet = ASSOCGRP_ROCKETRIGHT; + else + groupToSet = ASSOCGRP_PLAYERRIGHT; + } + } else { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) + groupToSet = ASSOCGRP_ROCKETBACK; + else + groupToSet = ASSOCGRP_PLAYERBACK; + } + } else +#endif + { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + groupToSet = ASSOCGRP_PLAYERROCKET; + } else { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) { + groupToSet = ASSOCGRP_PLAYERBBBAT; + } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) { + if (!GetWeapon()->IsType2Handed()) { + groupToSet = ASSOCGRP_PLAYER; + } else { + groupToSet = ASSOCGRP_PLAYER2ARMED; + } + } else { + groupToSet = ASSOCGRP_PLAYER1ARMED; + } + } + } + + if (m_animGroup != groupToSet) { + m_animGroup = groupToSet; + ReApplyMoveAnims(); + } +} + +void +CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) +{ + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (m_bHasLockOnTarget && !m_pPointGunAt) { + TheCamera.ClearPlayerWeaponMode(); + CWeaponEffects::ClearCrossHair(); + ClearPointGunAt(); + } + if (!m_pFire) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { + if (padUsed->TargetJustDown()) { + SetStoredState(); + SetPedState(PED_SNIPER_MODE); +#ifdef FREE_CAM + if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) { + m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + SetHeading(m_fRotationCur); + } +#endif + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0); + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SNIPER, 0, 0); + else + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0); + + m_fMoveSpeed = 0.0f; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f); + } + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE + || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON) + return; + } + } + + if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) { + if (m_nSelectedWepSlot == m_currentWeapon) { + if (m_pPointGunAt) { +#ifdef FREE_CAM + if (CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f) + StartFightAttack(padUsed->GetWeapon()); + else +#endif + SetAttack(m_pPointGunAt); + } else if (m_currentWeapon != WEAPONTYPE_UNARMED) { + if (m_nPedState == PED_ATTACK) { + if (padUsed->WeaponJustDown()) { + m_bHaveTargetSelected = true; + } else if (!m_bHaveTargetSelected) { + m_fAttackButtonCounter += CTimer::GetTimeStepNonClipped(); + } + } else { + m_fAttackButtonCounter = 0.0f; + m_bHaveTargetSelected = false; + } + SetAttack(nil); + } else if (padUsed->WeaponJustDown()) { + if (m_fMoveSpeed < 1.0f) + StartFightAttack(padUsed->GetWeapon()); + else + SetAttack(nil); + } + } + } else { + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + if (m_nPedState == PED_ATTACK) { + m_bHaveTargetSelected = true; + bIsAttacking = false; + } + } + +#ifdef FREE_CAM + static int8 changedHeadingRate = 0; + static int8 pointedGun = 0; + if (changedHeadingRate == 2) changedHeadingRate = 1; + if (pointedGun == 2) pointedGun = 1; + + // Rotate player/arm when shooting. We don't have auto-rotation anymore + if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam && + m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { + + // Weapons except throwable and melee ones + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) || weaponInfo->IsFlagSet(WEAPONFLAG_1ST_PERSON) || weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) { + if ((padUsed->GetTarget() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) || padUsed->GetWeapon()) { + float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + + m_cachedCamSource = TheCamera.Cams[TheCamera.ActiveCam].Source; + m_cachedCamFront = TheCamera.Cams[TheCamera.ActiveCam].Front; + m_cachedCamUp = TheCamera.Cams[TheCamera.ActiveCam].Up; + + // On this one we can rotate arm. + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) { + pointedGun = 2; + m_bFreeAimActive = true; + SetLookFlag(limitedCam, true); + SetAimFlag(limitedCam); +#ifdef VC_PED_PORTS + SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs. +#endif + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN) { + // This is a seperate ped state just for pointing gun. Used for target button + SetPointGunAt(nil); + } + } else { + m_fRotationDest = limitedCam; + changedHeadingRate = 2; + m_headingRate = 12.5f; + + // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && padUsed->WeaponJustDown()) { + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float limitedRotDest = m_fRotationDest; + + if (m_fRotationCur - PI > m_fRotationDest) { + limitedRotDest += 2 * PI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + limitedRotDest -= 2 * PI; + } + + m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; + } + } + } + } + } + if (changedHeadingRate == 1) { + changedHeadingRate = 0; + RestoreHeadingRate(); + } + if (pointedGun == 1) { + if (m_nPedState == PED_ATTACK) { + if (!padUsed->GetWeapon() && (m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + + SetAimFlag(limitedCam); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + m_bFreeAimActive = true; + } + } else { + pointedGun = 0; + ClearPointGunAt(); + } + } +#endif + + if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { + if (m_pPointGunAt) { + // what?? + if (!m_pPointGunAt +#ifdef FREE_CAM + || (!CCamera::bFreeCam && CCamera::m_bUseMouse3rdPerson) +#else + || CCamera::m_bUseMouse3rdPerson +#endif + || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) { + ClearWeaponTarget(); + return; + } + if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon())) { + ClearWeaponTarget(); + return; + } + if (m_pPointGunAt) { + if (padUsed->ShiftTargetLeftJustDown()) + FindNextWeaponLockOnTarget(m_pPointGunAt, true); + if (padUsed->ShiftTargetRightJustDown()) + FindNextWeaponLockOnTarget(m_pPointGunAt, false); + } + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0); + TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition()); + } +#ifdef FREE_CAM + else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson)) { +#else + else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson) { +#endif + if (padUsed->TargetJustDown()) + FindWeaponLockOnTarget(); + } + } else if (m_pPointGunAt) { + ClearWeaponTarget(); + } + + if (m_pPointGunAt) { +#ifndef VC_PED_PORTS + CVector markPos = m_pPointGunAt->GetPosition(); +#else + CVector markPos; + if (m_pPointGunAt->IsPed()) { + ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID); + } else { + markPos = m_pPointGunAt->GetPosition(); + } +#endif + if (bCanPointGunAtTarget) { + CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f); + } else { + CWeaponEffects::MarkTarget(markPos, 64, 32, 0, 255, 0.8f); + } + } + m_bHasLockOnTarget = m_pPointGunAt != nil; +} + +void +CPlayerPed::PlayerControlZelda(CPad *padUsed) +{ + bool doSmoothSpray = DoWeaponSmoothSpray(); + float camOrientation = TheCamera.Orientation; + float leftRight = padUsed->GetPedWalkLeftRight(); + float upDown = padUsed->GetPedWalkUpDown(); + float padMoveInGameUnit; + bool smoothSprayWithoutMove = false; + + if (doSmoothSpray && upDown > 0.0f) { + padMoveInGameUnit = 0.0f; + smoothSprayWithoutMove = true; + } else { + padMoveInGameUnit = CVector2D(leftRight, upDown).Magnitude() / PAD_MOVE_TO_GAME_WORLD_MOVE; + } + +#ifdef FREE_CAM + if(CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam() && doSmoothSpray) { + padMoveInGameUnit = 0.0f; + smoothSprayWithoutMove = false; + } +#endif + + if (padMoveInGameUnit > 0.0f || smoothSprayWithoutMove) { + float padHeading = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); + float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation); + if (doSmoothSpray) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45 + || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) + m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 80.0f) * CTimer::GetTimeStep(); + else + m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 128.0f) * CTimer::GetTimeStep(); + } else { + m_fRotationDest = neededTurn; + } + + float maxAcc = 0.07f * CTimer::GetTimeStep(); + m_fMoveSpeed = Min(padMoveInGameUnit, m_fMoveSpeed + maxAcc); + + } else { + m_fMoveSpeed = 0.0f; + } + + if (m_nPedState == PED_JUMP) { + if (bIsInTheAir) { + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + + float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O + float angleCos = Cos(m_fRotationCur); + ApplyMoveForce(-angleSin * 3.0f, 3.0f * angleCos, 0.05f); + } + } else if (bIsLanding) { + m_fMoveSpeed = 0.0f; + } + } + + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { + m_nMoveState = PEDMOVE_SPRINT; + } + if (m_nPedState != PED_FIGHT) + SetRealMoveAnim(); + + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) + && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { + ClearAttack(); + ClearWeaponTarget(); + if (m_nEvadeAmount != 0 && m_pEvadingFrom) { + SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1); + m_nEvadeAmount = 0; + m_pEvadingFrom = nil; + } else { + SetJump(); + } + } +} + +void +CPlayerPed::ProcessControl(void) +{ + if (m_nEvadeAmount != 0) + --m_nEvadeAmount; + + if (m_nEvadeAmount == 0) + m_pEvadingFrom = nil; + + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) { + bTryingToReachDryLand = true; + } else if (!(((uint8)CTimer::GetFrameCounter() + m_randomSeed) & 0xF)) { + CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(GetPosition(), 7.0f, nil, + false, true, false, false, false, false); + if (nearVeh && nearVeh->IsBoat()) + bTryingToReachDryLand = true; + else + bTryingToReachDryLand = false; + } + CPed::ProcessControl(); + if (bWasPostponed) + return; + + CPad *padUsed = CPad::GetPad(0); + m_pWanted->Update(); + CEntity::PruneReferences(); + + if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT) + RestoreSprintEnergy(1.0f); + else if (m_nMoveState == PEDMOVE_RUN) + RestoreSprintEnergy(0.3f); + + if (m_nPedState == PED_DEAD) { + ClearWeaponTarget(); + return; + } + if (m_nPedState == PED_DIE) { + ClearWeaponTarget(); + if (CTimer::GetTimeInMilliseconds() > m_bloodyFootprintCountOrDeathTime + 4000) + SetDead(); + return; + } + if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { + if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { + CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); + + if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); + + } else { + // These comparisons are wrong, they return uint16 + if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); + + } else { + m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; + if (m_pMyVehicle->bLowVehicle) + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS); + else + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); + + rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } + } + } + return; + } + if (m_objective == OBJECTIVE_NONE) + m_nMoveState = PEDMOVE_STILL; + if (bIsLanding) + RunningLand(padUsed); + if (padUsed && padUsed->WeaponJustDown() && m_nPedState != PED_SNIPER_MODE) { + + // ...Really? + eWeaponType playerWeapon = FindPlayerPed()->GetWeapon()->m_eWeaponType; + if (playerWeapon == WEAPONTYPE_SNIPERRIFLE) { + DMAudio.PlayFrontEndSound(SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, 0); + } else if (playerWeapon == WEAPONTYPE_ROCKETLAUNCHER) { + DMAudio.PlayFrontEndSound(SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, 0); + } + } + + switch (m_nPedState) { + case PED_NONE: + case PED_IDLE: + case PED_FLEE_POS: + case PED_FLEE_ENTITY: + case PED_ATTACK: + case PED_FIGHT: + case PED_AIM_GUN: + if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) { + if (TheCamera.Cams[0].Using3rdPersonMouseCam() +#ifdef FREE_CAM + && !CCamera::bFreeCam +#endif + ) { + if (padUsed) + PlayerControl1stPersonRunAround(padUsed); + + } else if (m_nPedState == PED_FIGHT) { + if (padUsed) + PlayerControlFighter(padUsed); + + } else if (padUsed) { + PlayerControlZelda(padUsed); + } + } + if (IsPedInControl() && padUsed) + ProcessPlayerWeapon(padUsed); + break; + case PED_SEEK_ENTITY: + m_vecSeekPos = m_pSeekTarget->GetPosition(); + + // fall through + case PED_SEEK_POS: + switch (m_nMoveState) { + case PEDMOVE_WALK: + m_fMoveSpeed = 1.0f; + break; + case PEDMOVE_RUN: + m_fMoveSpeed = 1.8f; + break; + case PEDMOVE_SPRINT: + m_fMoveSpeed = 2.5f; + break; + default: + m_fMoveSpeed = 0.0f; + break; + } + SetRealMoveAnim(); + if (Seek()) { + RestorePreviousState(); + SetMoveState(PEDMOVE_STILL); + } + break; + case PED_SNIPER_MODE: + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { + if (padUsed) + PlayerControlM16(padUsed); + + } else if (padUsed) { + PlayerControlSniper(padUsed); + } + break; + case PED_SEEK_CAR: + case PED_SEEK_IN_BOAT: + if (bVehEnterDoorIsBlocked || bKindaStayInSamePlace) { + m_fMoveSpeed = 0.0f; + } else { + m_fMoveSpeed = Min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D()); + } + if (padUsed && !padUsed->ArePlayerControlsDisabled()) { + if (padUsed->GetTarget() || padUsed->GetLeftStickXJustDown() || padUsed->GetLeftStickYJustDown() || + padUsed->GetDPadUpJustDown() || padUsed->GetDPadDownJustDown() || padUsed->GetDPadLeftJustDown() || + padUsed->GetDPadRightJustDown()) { + + RestorePreviousState(); + if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + RestorePreviousObjective(); + } + } + } + if (padUsed && padUsed->GetSprint()) + m_nMoveState = PEDMOVE_SPRINT; + SetRealMoveAnim(); + break; + case PED_JUMP: + if (padUsed) + PlayerControlZelda(padUsed); + if (bIsLanding) + break; + + // This has been added later it seems + return; + case PED_FALL: + case PED_GETUP: + case PED_ENTER_TRAIN: + case PED_EXIT_TRAIN: + case PED_CARJACK: + case PED_DRAG_FROM_CAR: + case PED_ENTER_CAR: + case PED_STEAL_CAR: + case PED_EXIT_CAR: + ClearWeaponTarget(); + break; + case PED_ARRESTED: + if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim) + BeingDraggedFromCar(); + break; + default: + break; + } + if (padUsed && IsPedShootable()) { + ProcessWeaponSwitch(padUsed); + GetWeapon()->Update(m_audioEntityId); + } + ProcessAnimGroups(); + if (padUsed) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED + && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_BEHIND) { + + m_lookTimer = 0; + float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading()); + float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur); + if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { + + if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) { + float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f)); + float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur); + if (m_fLookDirection == 999999.0f) + camAngle = rightTurnAngle; + else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) + camAngle = rightTurnAngle; + else + camAngle = leftTurnAngle; + } + SetLookFlag(camAngle, true); + SetLookTimer(CTimer::GetTimeStepInMilliseconds() * 5.0f); + } else { + ClearLookFlag(); + } + } + } + if (m_nMoveState == PEDMOVE_SPRINT && bIsLooking) { + ClearLookFlag(); + SetLookTimer(250); + } + + if (m_vecMoveSpeed.Magnitude2D() < 0.1f) { + if (m_nSpeedTimer) { + if (CTimer::GetTimeInMilliseconds() > m_nSpeedTimer) + m_bSpeedTimerFlag = true; + } else { + m_nSpeedTimer = CTimer::GetTimeInMilliseconds() + 500; + } + } else { + m_nSpeedTimer = 0; + m_bSpeedTimerFlag = false; + } + +#ifdef VC_PED_PORTS + if (bDontAllowWeaponChange && FindPlayerPed() == this) { + if (!CPad::GetPad(0)->GetTarget()) + bDontAllowWeaponChange = false; + } +#endif + +#ifdef PED_SKIN + if (!bIsVisible && IsClumpSkinned(GetClump())) + UpdateRpHAnim(); +#endif +} + +#ifdef COMPATIBLE_SAVES +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +void +CPlayerPed::Save(uint8*& buf) +{ + CPed::Save(buf); + ZeroSaveBuf(buf, 16); + CopyToBuf(buf, m_fMaxStamina); + ZeroSaveBuf(buf, 28); + CopyToBuf(buf, m_nTargettableObjects[0]); + CopyToBuf(buf, m_nTargettableObjects[1]); + CopyToBuf(buf, m_nTargettableObjects[2]); + CopyToBuf(buf, m_nTargettableObjects[3]); + ZeroSaveBuf(buf, 116); +} + +void +CPlayerPed::Load(uint8*& buf) +{ + CPed::Load(buf); + SkipSaveBuf(buf, 16); + CopyFromBuf(buf, m_fMaxStamina); + SkipSaveBuf(buf, 28); + CopyFromBuf(buf, m_nTargettableObjects[0]); + CopyFromBuf(buf, m_nTargettableObjects[1]); + CopyFromBuf(buf, m_nTargettableObjects[2]); + CopyFromBuf(buf, m_nTargettableObjects[3]); + SkipSaveBuf(buf, 116); +} +#undef CopyFromBuf +#undef CopyToBuf +#endif diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h new file mode 100644 index 0000000..2e9f798 --- /dev/null +++ b/src/peds/PlayerPed.h @@ -0,0 +1,98 @@ +#pragma once + +#include "Ped.h" + +class CPad; +class CCopPed; +class CWanted; + +class CPlayerPed : public CPed +{ +public: + CWanted *m_pWanted; + CCopPed *m_pArrestingCop; + float m_fMoveSpeed; + float m_fCurrentStamina; + float m_fMaxStamina; + float m_fStaminaProgress; + int8 m_nSelectedWepSlot; // eWeaponType + bool m_bSpeedTimerFlag; + uint8 m_nEvadeAmount; + int8 field_1367; + uint32 m_nSpeedTimer; + uint32 m_nHitAnimDelayTimer; + float m_fAttackButtonCounter; + bool m_bHaveTargetSelected; // may have better name + CEntity *m_pEvadingFrom; // is this CPhysical? + int32 m_nTargettableObjects[4]; + bool m_bAdrenalineActive; + bool m_bHasLockOnTarget; + uint32 m_nAdrenalineTime; + bool m_bCanBeDamaged; + int8 field_1413; + CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree + CPed *m_pPedAtSafePos[6]; + float m_fWalkAngle; + float m_fFPSMoveHeading; +#ifdef FREE_CAM + bool m_bFreeAimActive; + CVector m_cachedCamSource; + CVector m_cachedCamFront; + CVector m_cachedCamUp; +#endif +#ifdef VC_PED_PORTS + static bool bDontAllowWeaponChange; +#endif + + CPlayerPed(); + ~CPlayerPed(); + void SetMoveAnim() { }; + + void ReApplyMoveAnims(void); + void ClearWeaponTarget(void); + void SetWantedLevel(int32 level); + void SetWantedLevelNoDrop(int32 level); + void KeepAreaAroundPlayerClear(void); + void AnnoyPlayerPed(bool); + void MakeChangesForNewWeapon(int8); + void SetInitialState(void); + void ProcessControl(void); + void ClearAdrenaline(void); + void UseSprintEnergy(void); + class CPlayerInfo *GetPlayerInfoForThisPlayerPed(); + void SetRealMoveAnim(void); + void RestoreSprintEnergy(float); + bool DoWeaponSmoothSpray(void); + void DoStuffToGoOnFire(void); + bool DoesTargetHaveToBeBroken(CVector, CWeapon*); + void RunningLand(CPad*); + bool IsThisPedAttackingPlayer(CPed*); + void PlayerControlSniper(CPad*); + void PlayerControlM16(CPad*); + void PlayerControlFighter(CPad*); + void ProcessWeaponSwitch(CPad*); + void MakeObjectTargettable(int32); + void PlayerControl1stPersonRunAround(CPad *padUsed); + void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool); + void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool); + bool FindNextWeaponLockOnTarget(CEntity*, bool); + bool FindWeaponLockOnTarget(void); + void ProcessAnimGroups(void); + void ProcessPlayerWeapon(CPad*); + void PlayerControlZelda(CPad*); + + static void SetupPlayerPed(int32); + static void DeactivatePlayerPed(int32); + static void ReactivatePlayerPed(int32); + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + + static const uint32 nSaveStructSize; +}; + +#ifndef PED_SKIN +VALIDATE_SIZE(CPlayerPed, 0x5F0); +#endif diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp new file mode 100644 index 0000000..5c80702 --- /dev/null +++ b/src/peds/Population.cpp @@ -0,0 +1,1174 @@ +#include "common.h" + +#include "Game.h" +#include "General.h" +#include "World.h" +#include "Population.h" +#include "CopPed.h" +#include "Wanted.h" +#include "FileMgr.h" +#include "Gangs.h" +#include "ModelIndices.h" +#include "Zones.h" +#include "CivilianPed.h" +#include "EmergencyPed.h" +#include "Replay.h" +#include "Camera.h" +#include "CutsceneMgr.h" +#include "CarCtrl.h" +#include "IniFile.h" +#include "VisibilityPlugins.h" +#include "PedPlacement.h" +#include "DummyObject.h" +#include "Script.h" +#include "Shadows.h" +#include "Bike.h" + +#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) +#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. +#define OFFSCREEN_CREATION_MULT 0.5f +#define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f) +#define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag + +// Transition areas between zones +const RegenerationPoint aSafeZones[] = { + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, + 790.0f, -917.0f, 39.0f, 775.0f, -921.0f, 39.0f, 424.0f, -942.0f, 38.0f, 439.0f, -938.0f, 38.0f, + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, + CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f), + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f, + CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f), + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f, + CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f, + CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f, + CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f, + CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, + CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) +}; + +PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; +bool CPopulation::ms_bGivePedsWeapons; +int32 CPopulation::m_AllRandomPedsThisType = -1; +float CPopulation::PedDensityMultiplier = 1.0f; +uint32 CPopulation::ms_nTotalMissionPeds; +int32 CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS; +uint32 CPopulation::ms_nNumCivMale; +uint32 CPopulation::ms_nNumCivFemale; +uint32 CPopulation::ms_nNumCop; +bool CPopulation::bZoneChangeHasHappened; +uint32 CPopulation::ms_nNumEmergency; +int8 CPopulation::m_CountDownToPedsAtStart; +uint32 CPopulation::ms_nNumGang1; +uint32 CPopulation::ms_nNumGang2; +uint32 CPopulation::ms_nTotalPeds; +uint32 CPopulation::ms_nNumGang3; +uint32 CPopulation::ms_nTotalGangPeds; +uint32 CPopulation::ms_nNumGang4; +uint32 CPopulation::ms_nTotalCivPeds; +uint32 CPopulation::ms_nNumGang5; +uint32 CPopulation::ms_nNumDummy; +uint32 CPopulation::ms_nNumGang6; +uint32 CPopulation::ms_nNumGang9; +uint32 CPopulation::ms_nNumGang7; +uint32 CPopulation::ms_nNumGang8; +CVector CPopulation::RegenerationPoint_a; +CVector CPopulation::RegenerationPoint_b; +CVector CPopulation::RegenerationFront; + +void +CPopulation::Initialise() +{ + debug("Initialising CPopulation...\n"); + + ms_nNumCivMale = 0; + ms_nNumCivFemale = 0; + ms_nNumCop = 0; + ms_nNumEmergency = 0; + ms_nNumGang1 = 0; + ms_nNumGang2 = 0; + ms_nNumGang3 = 0; + ms_nNumGang4 = 0; + ms_nNumGang5 = 0; + ms_nNumGang6 = 0; + ms_nNumGang7 = 0; + ms_nNumGang8 = 0; + ms_nNumGang9 = 0; + ms_nNumDummy = 0; + + m_AllRandomPedsThisType = -1; + PedDensityMultiplier = 1.0f; + bZoneChangeHasHappened = false; + m_CountDownToPedsAtStart = 2; + + ms_nTotalMissionPeds = 0; + ms_nTotalPeds = 0; + ms_nTotalGangPeds = 0; + ms_nTotalCivPeds = 0; + + LoadPedGroups(); + DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true); + + debug("CPopulation ready\n"); +} + +void +CPopulation::RemovePed(CPed *ent) +{ + CWorld::Remove((CEntity*)ent); + delete ent; +} + +int32 +CPopulation::ChooseCivilianOccupation(int32 group) +{ + return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; +} + +// returns eCopType +int32 +CPopulation::ChoosePolicePedOccupation() +{ + CGeneral::GetRandomNumber(); + return COP_STREET; +} + +void +CPopulation::LoadPedGroups() +{ + int fd; + char line[1024]; + int nextPedGroup = 0; + // char unused[16]; // non-existence of that in mobile kinda verifies that + char modelName[256]; + + CFileMgr::ChangeDir("\\DATA\\"); + fd = CFileMgr::OpenFile("PEDGRP.DAT", "r"); + CFileMgr::ChangeDir("\\"); + while (CFileMgr::ReadLine(fd, line, sizeof(line))) { + int end; + // find end of line + for (end = 0; ; end++) { + if (line[end] == '\n') + break; + if (line[end] == ',' || line[end] == '\r') + line[end] = ' '; + } + line[end] = '\0'; + int cursor = 0; + int i; + for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { + while (line[cursor] <= ' ' && line[cursor] != '\0') + ++cursor; + + if (line[cursor] == '#') + break; + + // find next whitespace + int nextWhitespace; + for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace) + ; + + if (cursor == nextWhitespace) + break; + + // read until next whitespace + strncpy(modelName, &line[cursor], nextWhitespace - cursor); + modelName[nextWhitespace - cursor] = '\0'; + CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]); + cursor = nextWhitespace; + } + if (i == NUMMODELSPERPEDGROUP) + nextPedGroup++; + } + CFileMgr::CloseFile(fd); +} + +void +CPopulation::UpdatePedCount(ePedType pedType, bool decrease) +{ + if (decrease) { + switch (pedType) { + case PEDTYPE_PLAYER1: + case PEDTYPE_PLAYER2: + case PEDTYPE_PLAYER3: + case PEDTYPE_PLAYER4: + case PEDTYPE_UNUSED1: + case PEDTYPE_SPECIAL: + return; + case PEDTYPE_CIVMALE: + --ms_nNumCivMale; + break; + case PEDTYPE_CIVFEMALE: + --ms_nNumCivFemale; + break; + case PEDTYPE_COP: + --ms_nNumCop; + break; + case PEDTYPE_GANG1: + --ms_nNumGang1; + break; + case PEDTYPE_GANG2: + --ms_nNumGang2; + break; + case PEDTYPE_GANG3: + --ms_nNumGang3; + break; + case PEDTYPE_GANG4: + --ms_nNumGang4; + break; + case PEDTYPE_GANG5: + --ms_nNumGang5; + break; + case PEDTYPE_GANG6: + --ms_nNumGang6; + break; + case PEDTYPE_GANG7: + --ms_nNumGang7; + break; + case PEDTYPE_GANG8: + --ms_nNumGang8; + break; + case PEDTYPE_GANG9: + --ms_nNumGang9; + break; + case PEDTYPE_EMERGENCY: + case PEDTYPE_FIREMAN: + --ms_nNumEmergency; + break; + case PEDTYPE_CRIMINAL: + --ms_nNumCivMale; + break; + case PEDTYPE_PROSTITUTE: + --ms_nNumCivFemale; + break; + case PEDTYPE_UNUSED2: + --ms_nNumDummy; + break; + default: + Error("Unknown ped type, UpdatePedCount, Population.cpp"); + break; + } + } else { + switch (pedType) { + case PEDTYPE_PLAYER1: + case PEDTYPE_PLAYER2: + case PEDTYPE_PLAYER3: + case PEDTYPE_PLAYER4: + case PEDTYPE_UNUSED1: + case PEDTYPE_SPECIAL: + return; + case PEDTYPE_CIVMALE: + ++ms_nNumCivMale; + break; + case PEDTYPE_CIVFEMALE: + ++ms_nNumCivFemale; + break; + case PEDTYPE_COP: + ++ms_nNumCop; + break; + case PEDTYPE_GANG1: + ++ms_nNumGang1; + break; + case PEDTYPE_GANG2: + ++ms_nNumGang2; + break; + case PEDTYPE_GANG3: + ++ms_nNumGang3; + break; + case PEDTYPE_GANG4: + ++ms_nNumGang4; + break; + case PEDTYPE_GANG5: + ++ms_nNumGang5; + break; + case PEDTYPE_GANG6: + ++ms_nNumGang6; + break; + case PEDTYPE_GANG7: + ++ms_nNumGang7; + break; + case PEDTYPE_GANG8: + ++ms_nNumGang8; + break; + case PEDTYPE_GANG9: + ++ms_nNumGang9; + break; + case PEDTYPE_EMERGENCY: + case PEDTYPE_FIREMAN: + ++ms_nNumEmergency; + break; + case PEDTYPE_CRIMINAL: + ++ms_nNumCivMale; + break; + case PEDTYPE_PROSTITUTE: + ++ms_nNumCivFemale; + break; + case PEDTYPE_UNUSED2: + ++ms_nNumDummy; + break; + default: + Error("Unknown ped type, UpdatePedCount, Population.cpp"); + break; + } + } +} + +int +CPopulation::ChooseGangOccupation(int gangId) +{ + int8 modelOverride = CGangs::GetGangPedModelOverride(gangId); + + // All gangs have 2 models + int firstGangModel = 2 * gangId + MI_GANG01; + + // GetRandomNumberInRange never returns max. value + if (modelOverride == -1) + return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2); + + if (modelOverride != 0) + return firstGangModel + 1; + else + return firstGangModel; +} + +void +CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) +{ + bZoneChangeHasHappened = true; + + CVector findSafeZoneAround; + int safeZone; + + if (forceIndustrialZone) { + // Commercial to industrial transition area on Callahan Bridge + findSafeZoneAround.x = 690.0f; + findSafeZoneAround.y = -920.0f; + findSafeZoneAround.z = 42.0f; + } else { + findSafeZoneAround = FindPlayerCoors(); + } + eLevelName level; + FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level); + + // We aren't in a "safe zone", find closest one + if (safeZone < 0) + FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel); + + // No, there should be one! + if (safeZone < 0) { + if (newLevel == LEVEL_INDUSTRIAL) { + safeZone = 0; + } else if (newLevel == LEVEL_SUBURBAN) { + safeZone = 4; + } + } + + if (aSafeZones[safeZone].srcLevel == newLevel) { + CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA; + CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB; + CPopulation::RegenerationFront = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; + RegenerationFront.Normalise(); + } else if (aSafeZones[safeZone].destLevel == newLevel) { + CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA; + CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB; + CPopulation::RegenerationFront = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; + RegenerationFront.Normalise(); + } +} + +void +CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut) +{ + *safeZoneOut = -1; + for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { + if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { + if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { + if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) + *safeZoneOut = i; + } + } + } + // Then it's transition area + if (*safeZoneOut >= 0) + *levelOut = LEVEL_GENERIC; + else + *levelOut = CTheZones::GetLevelFromPosition(coors); +} + +void +CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2) +{ + float minDist = 10000000.0f; + int closestSafeZone = -1; + for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { + if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) { + CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f); + float safeZoneDist = safeZoneDistVec.Magnitude(); + if (safeZoneDist < minDist) { + minDist = safeZoneDist; + closestSafeZone = i; + } + } + } + *safeZoneOut = closestSafeZone; +} + +void +CPopulation::Update() +{ + if (!CReplay::IsPlayingBack()) { + ManagePopulation(); + MoveCarsAndPedsOutOfAbandonedZones(); + if (m_CountDownToPedsAtStart != 0) { + if (--m_CountDownToPedsAtStart == 0) + GeneratePedsAtStartOfGame(); + } else { + ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3 + + ms_nNumGang2 + ms_nNumGang1; + ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + if (!CCutsceneMgr::IsRunning()) { + float pcdm = PedCreationDistMultiplier(); + AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier), + pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier), + pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE, + pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT); + } + } + } +} + +void +CPopulation::GeneratePedsAtStartOfGame() +{ + for (int i = 0; i < 50; i++) { + ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1; + ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + + // Min dist is 10.0f only for start of the game (naturally) + AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE), + 10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE)); + } +} + +bool +CPopulation::IsPointInSafeZone(CVector *coors) +{ + for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { + if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { + if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { + if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) + return true; + } + } + } + return false; +} + +// More speed = wider area to spawn peds +float +CPopulation::PedCreationDistMultiplier() +{ + CVehicle *veh = FindPlayerVehicle(); + if (!veh) + return 1.0f; + + float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D(); + return Clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f); +} + +CPed* +CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) +{ + switch (pedType) { + case PEDTYPE_CIVMALE: + case PEDTYPE_CIVFEMALE: + { + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + if (ms_bGivePedsWeapons) { + eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR); + if (weapon != WEAPONTYPE_UNARMED) { + ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001)); + } + } + return ped; + } + case PEDTYPE_COP: + { + CCopPed *ped = new CCopPed((eCopType)miOrCopType); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_GANG1: + case PEDTYPE_GANG2: + case PEDTYPE_GANG3: + case PEDTYPE_GANG4: + case PEDTYPE_GANG5: + case PEDTYPE_GANG6: + case PEDTYPE_GANG7: + case PEDTYPE_GANG8: + case PEDTYPE_GANG9: + { + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + + uint32 weapon; + if (CGeneral::GetRandomNumberInRange(0, 100) >= 50) + weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2, 25001); + else + weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1, 25001); + ped->SetCurrentWeapon(weapon); + return ped; + } + case PEDTYPE_EMERGENCY: + { + CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_FIREMAN: + { + CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_CRIMINAL: + case PEDTYPE_PROSTITUTE: + { + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + default: + Error("Unknown ped type, AddPed, Population.cpp"); + return nil; + } +} + +void +CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen) +{ + uint32 pedTypeToAdd; + int32 modelToAdd; + int pedAmount; + + CZoneInfo zoneInfo; + CPed *gangLeader = nil; + bool addCop = false; + CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; + CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); + CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; + if (wantedInfo->GetWantedLevel() > 2) { + if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle + && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles + || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier + || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars + + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) { + addCop = true; + minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST; + maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE); + } + } + // Yeah, float + float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier; + maxPossiblePedsForArea = Min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); + + if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { + int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); + if (decisionThreshold < zoneInfo.copDensity || addCop) { + pedTypeToAdd = PEDTYPE_COP; + modelToAdd = ChoosePolicePedOccupation(); + } else { + int16 density = zoneInfo.copDensity; + for (int i = 0; i < NUM_GANGS; i++) { + density += zoneInfo.gangDensity[i]; + if (decisionThreshold < density) { + pedTypeToAdd = PEDTYPE_GANG1 + i; + break; + } + + if (i == NUM_GANGS - 1) { + modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup); + if (modelToAdd == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + } + + } + } + if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1) + pedTypeToAdd = m_AllRandomPedsThisType; + + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) { + int randVal = CGeneral::GetRandomNumber() % 100; + if (randVal < 50) + return; + + if (randVal < 57) { + pedAmount = 1; + } else if (randVal >= 74) { + if (randVal >= 85) + pedAmount = 4; + else + pedAmount = 3; + } else { + pedAmount = 2; + } + } else + pedAmount = 1; + + CVector generatedCoors; + int node1, node2; + float randomPos; + bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen, + &generatedCoors, &node1, &node2, &randomPos, nil); + + if (!foundCoors) + return; + + for (int i = 0; i < pedAmount; ++i) { + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) + modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); + + if (pedTypeToAdd == PEDTYPE_COP) { + // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else. + if (modelToAdd == COP_STREET) { + if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) + return; + + } else if (modelToAdd == COP_FBI) { + if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject()) + return; + + } else if (modelToAdd == COP_SWAT) { + if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject()) + return; + + } else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) { + return; + } + } else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) { + return; + } + generatedCoors.z += 0.7f; + + // What? How can this not be met? + if (i < pedAmount) { + //rand() + if (gangLeader) { + // Align gang members in formation. (btw i can't be 0 in here) + float offsetMin = i * 0.75f; + float offsetMax = (i + 1.0f) * 0.75f - offsetMin; + float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); + float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); + if (CGeneral::GetRandomNumber() & 1) + xOffset = -xOffset; + if (CGeneral::GetRandomNumber() & 1) + yOffset = -yOffset; + generatedCoors.x = xOffset + gangLeader->GetPosition().x; + generatedCoors.y = yOffset + gangLeader->GetPosition().y; + } + } + if (!CPedPlacement::IsPositionClearForPed(&generatedCoors)) + break; + + // Why no love for last gang member?! + if (i + 1 < pedAmount) { + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f; + if (!foundGround) + return; + + generatedCoors.z = Max(generatedCoors.z, groundZ); + } + bool farEnoughToAdd = true; + if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) { + if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D()) + farEnoughToAdd = false; + } + if (!farEnoughToAdd) + break; + CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors); + newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + + if (i != 0) { + // Gang member + newPed->SetLeader(gangLeader); +#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10 + // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen + newPed->SetPedState(PED_UNKNOWN); + gangLeader->SetPedState(PED_UNKNOWN); + newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( + gangLeader->GetPosition().x, gangLeader->GetPosition().y, + newPed->GetPosition().x, newPed->GetPosition().y); + newPed->m_fRotationDest = newPed->m_fRotationCur; +#endif + } else { + gangLeader = newPed; + } + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); + /* + // Pointless, this is already a for loop + if (i + 1 > pedAmount) + break; + if (pedAmount <= 1) + break; */ + } + } +} + +CPed* +CPopulation::AddPedInCar(CVehicle* car) +{ + int defaultModel = MI_MALE01; + bool imSureThatModelIsLoaded = true; + CVector coors = FindPlayerCoors(); + CZoneInfo zoneInfo; + int pedType; + + // May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type. + int preferredModel; + + CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo); + switch (car->GetModelIndex()) { + case MI_FIRETRUCK: + preferredModel = 0; + pedType = PEDTYPE_FIREMAN; + break; + case MI_AMBULAN: + preferredModel = 0; + pedType = PEDTYPE_EMERGENCY; + break; + case MI_FBICAR: + preferredModel = COP_FBI; + pedType = PEDTYPE_COP; + break; + case MI_POLICE: + preferredModel = COP_STREET; + pedType = PEDTYPE_COP; + break; + case MI_ENFORCER: + preferredModel = COP_SWAT; + pedType = PEDTYPE_COP; + break; + case MI_RHINO: + case MI_BARRACKS: + preferredModel = COP_ARMY; + pedType = PEDTYPE_COP; + break; + case MI_TAXI: + case MI_CABBIE: + case MI_BORGNINE: + if (CGeneral::GetRandomTrueFalse()) { + pedType = PEDTYPE_CIVMALE; + preferredModel = MI_TAXI_D; + break; + } + defaultModel = MI_TAXI_D; + + // fall through + default: + int gangOfPed = 0; + imSureThatModelIsLoaded = false; + + while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex()) + gangOfPed++; + + if (gangOfPed < NUM_GANGS) { + pedType = gangOfPed + PEDTYPE_GANG1; + preferredModel = ChooseGangOccupation(gangOfPed); + } else if (gangOfPed == NUM_GANGS) { + CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); + int i = 15; + for(; i >= 0; i--) { + // Should return random model each time + preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); + if (preferredModel == -1) + preferredModel = defaultModel; + + if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass)) + break; + } + if (i == -1) + preferredModel = defaultModel; + + pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType; + } + break; + } + if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) { + preferredModel = defaultModel; + pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType; + } + + CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition()); + newPed->bUsesCollision = false; + + // what?? + if (pedType != PEDTYPE_COP) { + newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); + } + + // Miami leftover + if (car->m_vehType == VEHICLE_TYPE_BIKE) { + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f); + } else + + // FIX: Make peds comfortable while driving car/boat +#ifdef FIX_BUGS + { + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); + } +#else + { + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); + } +#endif + + newPed->StopNonPartialAnims(); + return newPed; +} + +void +CPopulation::MoveCarsAndPedsOutOfAbandonedZones() +{ + eLevelName level; + int zone; + int frame = CTimer::GetFrameCounter() & 7; + if (frame == 1) { + int movedVehicleCount = 0; + int poolSize = CPools::GetVehiclePool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + + CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) { + + if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER && + veh->GetStatus() != STATUS_PLAYER_REMOTE) { + + CVector vehPos(veh->GetPosition()); + CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); + + // Level 0 is transition zones, and we don't wanna touch cars on transition zones. + if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { + if (veh->bIsLocked || !veh->CanBeDeleted()) { + switch (movedVehicleCount & 3) { + case 0: + veh->SetPosition(RegenerationPoint_a); + break; + case 1: + veh->SetPosition(RegenerationPoint_b); + break; + case 2: + veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); + break; + case 3: + veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); + break; + default: + break; + } + veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f; + veh->GetMatrix().GetForward() = RegenerationFront; + ((CAutomobile*)veh)->PlaceOnRoadProperly(); + CCarCtrl::JoinCarWithRoadSystem(veh); + CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); + ++movedVehicleCount; + } else { + CWorld::Remove(veh); + delete veh; + } + } + } + } + } + } else if (frame == 5) { + int poolSize = CPools::GetPedPool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + + CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); + if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) { + + CVector pedPos(ped->GetPosition()); + CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); + + // Level 0 is transition zones, and we don't wanna touch peds on transition zones. + if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { + if (ped->CanBeDeleted()) { + CWorld::Remove(ped); + delete ped; + } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) { + ped->SetPosition(RegenerationPoint_a); + + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y, + ped->GetPosition().z + 2.0f, &foundGround); + + if (foundGround) { + ped->GetMatrix().GetPosition().z = 1.0f + groundZ; + //ped->GetPosition().z += 0.0f; + CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped); + } + } + } + } + } + } +} + +void +CPopulation::ConvertAllObjectsToDummyObjects() +{ + uint32 i = CPools::GetObjectPool()->GetSize(); + while(i--) { + CObject *obj = CPools::GetObjectPool()->GetSlot(i); + if (obj) { + if (obj->CanBeDeleted()) + ConvertToDummyObject(obj); + } + } +} + +void +CPopulation::ConvertToRealObject(CDummyObject *dummy) +{ + if (!TestSafeForRealObject(dummy)) + return; + + CObject *obj = new CObject(dummy); + if (!obj) + return; + + CWorld::Remove(dummy); + delete dummy; + CWorld::Add(obj); + + if (IsGlass(obj->GetModelIndex())) { + obj->bIsVisible = false; + } else if (obj->GetModelIndex() == MI_BUOY) { + obj->SetIsStatic(false); + obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); + obj->bTouchingWater = true; + obj->AddToMovingList(); + } +} + +void +CPopulation::ConvertToDummyObject(CObject *obj) +{ + CDummyObject *dummy = new CDummyObject(obj); + + dummy->GetMatrix() = obj->m_objectMatrix; + dummy->GetMatrix().UpdateRW(); + dummy->UpdateRwFrame(); + + if (IsGlass(obj->GetModelIndex())) + dummy->bIsVisible = false; + + CWorld::Remove(obj); + delete obj; + CWorld::Add(dummy); +} + +bool +CPopulation::TestRoomForDummyObject(CObject *obj) +{ + int16 collidingObjs; + CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetColModel(obj->GetModelIndex())->boundingSphere.radius, + false, &collidingObjs, 2, nil, false, true, true, false, false); + + return collidingObjs == 0; +} + +bool +CPopulation::TestSafeForRealObject(CDummyObject *dummy) +{ + CPtrNode *ptrNode; + CColModel *dummyCol = dummy->GetColModel(); + + float radius = dummyCol->boundingSphere.radius; + int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - radius); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - radius); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + radius); +#ifdef FIX_BUGS + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + radius); +#ifdef FIX_BUGS + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + float colRadius = dummy->GetBoundRadius(); + CVUVECTOR colCentre; + dummy->GetBoundCentre(colCentre); + + static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + + for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode; ptrNode = ptrNode->next) { + CVehicle *veh = (CVehicle*)ptrNode->item; + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { + if (veh->GetIsTouching(colCentre, colRadius)) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) + return false; + } + } + } + + for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; ptrNode; ptrNode = ptrNode->next) { + CVehicle *veh = (CVehicle*)ptrNode->item; + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { + if (veh->GetIsTouching(colCentre, colRadius)) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) + return false; + } + } + } + } + } + return true; +} + +void +CPopulation::ManagePopulation(void) +{ + int frameMod32 = CTimer::GetFrameCounter() & 31; + CVector playerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + + // Why this code is here?! Delete temporary objects when they got too far, and convert others to "dummy" objects. (like lamp posts) + int objectPoolSize = CPools::GetObjectPool()->GetSize(); + for (int i = objectPoolSize * frameMod32 / 32; i < objectPoolSize * (frameMod32 + 1) / 32; i++) { + CObject *obj = CPools::GetObjectPool()->GetSlot(i); + if (obj && obj->CanBeDeleted()) { + if ((obj->GetPosition() - playerPos).Magnitude() <= 80.0f || + (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() <= 80.0f) { + if (obj->ObjectCreatedBy == TEMP_OBJECT && CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) { + CWorld::Remove(obj); + delete obj; + } + } else { + if (obj->ObjectCreatedBy == TEMP_OBJECT) { + CWorld::Remove(obj); + delete obj; + } else if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) { + ConvertToDummyObject(obj); + } + } + } + } + + // Convert them back to real objects. Dummy objects don't have collisions, so they need to be converted. + int dummyPoolSize = CPools::GetDummyPool()->GetSize(); + for (int i = dummyPoolSize * frameMod32 / 32; i < dummyPoolSize * (frameMod32 + 1) / 32; i++) { + CDummy *dummy = CPools::GetDummyPool()->GetSlot(i); + if (dummy) { + if ((dummy->GetPosition() - playerPos).Magnitude() < 80.0f) + ConvertToRealObject((CDummyObject*)dummy); + } + } + + int pedPoolSize = CPools::GetPedPool()->GetSize(); +#ifndef SQUEEZE_PERFORMANCE + for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) { +#else + for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) { +#endif + CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); + + if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) { + if (ped->m_nPedState == PED_DEAD && CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime > 60000) + ped->bFadeOut = true; + + if (ped->bFadeOut && CVisibilityPlugins::GetClumpAlpha(ped->GetClump()) == 0) { + RemovePed(ped); + continue; + } + + float dist = (ped->GetPosition() - playerPos).Magnitude2D(); + + bool pedIsFarAway = false; + if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist + || (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist) +#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE + || (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist + && !ped->GetIsOnScreen() + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT + && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft + && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight + && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) +#endif + ) + pedIsFarAway = true; + + if (!pedIsFarAway) + continue; + + if (ped->m_nPedState == PED_DEAD && !ped->bFadeOut) { + CVector pedPos = ped->GetPosition(); + + float randAngle = (uint8) CGeneral::GetRandomNumber() * (3.14f / 128.0f); // Not PI, 3.14 + switch (CGeneral::GetRandomNumber() % 3) { + case 0: + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline1Tex, &pedPos, + 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), + 255, 255, 255, 255, 4.0f, 40000, 1.0f); + break; + case 1: + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline2Tex, &pedPos, + 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), + 255, 255, 255, 255, 4.0f, 40000, 1.0f); + break; + case 2: + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline3Tex, &pedPos, + 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), + 255, 255, 255, 255, 4.0f, 40000, 1.0f); + break; + default: + break; + } + } + if (ped->GetIsOnScreen()) + ped->bFadeOut = true; + else + RemovePed(ped); + } + } +} diff --git a/src/peds/Population.h b/src/peds/Population.h new file mode 100644 index 0000000..61f0bdb --- /dev/null +++ b/src/peds/Population.h @@ -0,0 +1,89 @@ +#pragma once + +#include "Game.h" +#include "PedType.h" + +class CPed; +class CVehicle; +class CDummyObject; +class CObject; + +struct PedGroup +{ + int32 models[NUMMODELSPERPEDGROUP]; +}; + +// Don't know the original name +struct RegenerationPoint +{ + eLevelName srcLevel; // this and below one may need to be exchanged + eLevelName destLevel; + float x1; + float x2; + float y1; + float y2; + float z1; + float z2; + RwV3d destPosA; + RwV3d destPosB; + RwV3d srcPosA; + RwV3d srcPosB; +}; + +class CPopulation +{ +public: + static PedGroup ms_pPedGroups[NUMPEDGROUPS]; + static bool ms_bGivePedsWeapons; + static int32 m_AllRandomPedsThisType; + static float PedDensityMultiplier; + static uint32 ms_nTotalMissionPeds; + static int32 MaxNumberOfPedsInUse; + static uint32 ms_nNumCivMale; + static uint32 ms_nNumCivFemale; + static uint32 ms_nNumCop; + static bool bZoneChangeHasHappened; + static uint32 ms_nNumEmergency; + static int8 m_CountDownToPedsAtStart; + static uint32 ms_nNumGang1; + static uint32 ms_nNumGang2; + static uint32 ms_nTotalPeds; + static uint32 ms_nNumGang3; + static uint32 ms_nTotalGangPeds; + static uint32 ms_nNumGang4; + static uint32 ms_nTotalCivPeds; + static uint32 ms_nNumGang5; + static uint32 ms_nNumDummy; + static uint32 ms_nNumGang6; + static uint32 ms_nNumGang9; + static uint32 ms_nNumGang7; + static uint32 ms_nNumGang8; + static CVector RegenerationPoint_a; + static CVector RegenerationPoint_b; + static CVector RegenerationFront; + + static void Initialise(); + static void Update(void); + static void LoadPedGroups(); + static void UpdatePedCount(ePedType, bool); + static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); + static CPed *AddPedInCar(CVehicle *car); + static bool IsPointInSafeZone(CVector *coors); + static void RemovePed(CPed *ent); + static int32 ChooseCivilianOccupation(int32); + static int32 ChoosePolicePedOccupation(); + static int32 ChooseGangOccupation(int); + static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*); + static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); + static void GeneratePedsAtStartOfGame(); + static float PedCreationDistMultiplier(); + static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors); + static void AddToPopulation(float, float, float, float); + static void ManagePopulation(void); + static void MoveCarsAndPedsOutOfAbandonedZones(void); + static void ConvertToRealObject(CDummyObject*); + static void ConvertToDummyObject(CObject*); + static void ConvertAllObjectsToDummyObjects(void); + static bool TestRoomForDummyObject(CObject*); + static bool TestSafeForRealObject(CDummyObject*); +}; diff --git a/src/renderer/2dEffect.h b/src/renderer/2dEffect.h new file mode 100644 index 0000000..a8013b3 --- /dev/null +++ b/src/renderer/2dEffect.h @@ -0,0 +1,93 @@ +#pragma once + +enum { + EFFECT_LIGHT, + EFFECT_PARTICLE, + EFFECT_ATTRACTOR +}; + +enum { + LIGHT_ON, + LIGHT_ON_NIGHT, + LIGHT_FLICKER, + LIGHT_FLICKER_NIGHT, + LIGHT_FLASH1, + LIGHT_FLASH1_NIGHT, + LIGHT_FLASH2, + LIGHT_FLASH2_NIGHT, + LIGHT_FLASH3, + LIGHT_FLASH3_NIGHT, + LIGHT_RANDOM_FLICKER, + LIGHT_RANDOM_FLICKER_NIGHT, + LIGHT_SPECIAL, + LIGHT_BRIDGE_FLASH1, + LIGHT_BRIDGE_FLASH2, +}; + +enum { + ATTRACTORTYPE_ICECREAM, + ATTRACTORTYPE_STARE +}; + +enum { + LIGHTFLAG_LOSCHECK = 1, + // same order as CPointLights flags, must start at 2 + LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog + LIGHTFLAG_FOG_ALWAYS = 4, // fog only + LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) +}; + +class C2dEffect +{ +public: + struct Light { + float dist; + float range; // of pointlight + float size; + float shadowSize; + uint8 lightType; // LIGHT_ + uint8 roadReflection; + uint8 flareType; + uint8 shadowIntensity; + uint8 flags; // LIGHTFLAG_ + RwTexture *corona; + RwTexture *shadow; + }; + struct Particle { + int particleType; + CVector dir; + float scale; + }; + struct Attractor { + CVector dir; + int8 type; + uint8 probability; + }; + + CVector pos; + CRGBA col; + uint8 type; + union { + Light light; + Particle particle; + Attractor attractor; + }; + + C2dEffect(void) {} + void Shutdown(void){ + if(type == EFFECT_LIGHT){ + if(light.corona) + RwTextureDestroy(light.corona); +#if GTA_VERSION >= GTA3_PC_11 + light.corona = nil; +#endif + if(light.shadow) + RwTextureDestroy(light.shadow); +#if GTA_VERSION >= GTA3_PC_11 + light.shadow = nil; +#endif + } + } +}; + +VALIDATE_SIZE(C2dEffect, 0x34); diff --git a/src/renderer/Antennas.cpp b/src/renderer/Antennas.cpp new file mode 100644 index 0000000..5e30aca --- /dev/null +++ b/src/renderer/Antennas.cpp @@ -0,0 +1,129 @@ +#include "common.h" + +#include "main.h" +#include "Antennas.h" + +CAntenna CAntennas::aAntennas[NUMANTENNAS]; + +void +CAntennas::Init(void) +{ + int i; + for(i = 0; i < NUMANTENNAS; i++){ + aAntennas[i].active = false; + aAntennas[i].updatedLastFrame = false; + } +} + +// Free antennas that aren't used anymore +void +CAntennas::Update(void) +{ + int i; + + for(i = 0; i < NUMANTENNAS; i++){ + if(aAntennas[i].active && !aAntennas[i].updatedLastFrame) + aAntennas[i].active = false; + aAntennas[i].updatedLastFrame = false; + } +} + +// Add a new one or update an old one +void +CAntennas::RegisterOne(uint32 id, CVector dir, CVector position, float length) +{ + int i, j; + + for(i = 0; i < NUMANTENNAS; i++) + if(aAntennas[i].active && aAntennas[i].id == id) + break; + + if(i >= NUMANTENNAS){ + // not found, register new one + + // find empty slot + for(i = 0; i < NUMANTENNAS; i++) + if(!aAntennas[i].active) + break; + + // there is space + if(i < NUMANTENNAS){ + aAntennas[i].active = true; + aAntennas[i].updatedLastFrame = true; + aAntennas[i].id = id; + aAntennas[i].segmentLength = length/6.0f; + for(j = 0; j < 6; j++){ + aAntennas[i].pos[j] = position + dir*j*aAntennas[i].segmentLength; + aAntennas[i].speed[j] = CVector(0.0f, 0.0f, 0.0f); + } + } + }else{ + // found, update + aAntennas[i].Update(dir, position); + aAntennas[i].updatedLastFrame = true; + } +} + +static RwIm3DVertex vertexbufferA[2]; + +void +CAntennas::Render(void) +{ + int i, j; + + PUSH_RENDERGROUP("CAntennas::Render"); + for(i = 0; i < NUMANTENNAS; i++){ + if(!aAntennas[i].active) + continue; + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + for(j = 0; j < 5; j++){ + RwIm3DVertexSetRGBA(&vertexbufferA[0], 200, 200, 200, 100); + RwIm3DVertexSetPos(&vertexbufferA[0], + aAntennas[i].pos[j].x, + aAntennas[i].pos[j].y, + aAntennas[i].pos[j].z); + RwIm3DVertexSetRGBA(&vertexbufferA[1], 200, 200, 200, 100); + RwIm3DVertexSetPos(&vertexbufferA[1], + aAntennas[i].pos[j+1].x, + aAntennas[i].pos[j+1].y, + aAntennas[i].pos[j+1].z); + + // LittleTest(); + if(RwIm3DTransform(vertexbufferA, 2, nil, 0)){ + RwIm3DRenderLine(0, 1); + RwIm3DEnd(); + } + } + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + + POP_RENDERGROUP(); +} + +void +CAntenna::Update(CVector dir, CVector basepos) +{ + int i; + + pos[0] = basepos; + pos[1] = basepos + dir*segmentLength; + + for(i = 2; i < 6; i++){ + CVector basedir = pos[i-1] - pos[i-2]; + CVector newdir = pos[i] - pos[i-1] + // drag along + dir*0.1f + // also drag up a bit for stiffness + speed[i]; // and keep moving + newdir.Normalise(); + newdir *= segmentLength; + CVector newpos = pos[i-1] + (basedir + newdir)/2.0f; + speed[i] = (newpos - pos[i])*0.9f; + pos[i] = newpos; + } +} diff --git a/src/renderer/Antennas.h b/src/renderer/Antennas.h new file mode 100644 index 0000000..47cb1da --- /dev/null +++ b/src/renderer/Antennas.h @@ -0,0 +1,25 @@ +#pragma once + +class CAntenna +{ +public: + bool active; + bool updatedLastFrame; + uint32 id; + float segmentLength; + CVector pos[6]; + CVector speed[6]; + + void Update(CVector dir, CVector pos); +}; + +class CAntennas +{ + // no need to use game's array + static CAntenna aAntennas[NUMANTENNAS]; +public: + static void Init(void); + static void Update(void); + static void RegisterOne(uint32 id, CVector dir, CVector position, float length); + static void Render(void); +}; diff --git a/src/renderer/Clouds.cpp b/src/renderer/Clouds.cpp new file mode 100644 index 0000000..957844a --- /dev/null +++ b/src/renderer/Clouds.cpp @@ -0,0 +1,466 @@ +#include "common.h" + +#include "main.h" +#include "Sprite.h" +#include "Sprite2d.h" +#include "General.h" +#include "Coronas.h" +#include "Camera.h" +#include "TxdStore.h" +#include "Weather.h" +#include "Clock.h" +#include "Timer.h" +#include "Timecycle.h" +#include "Renderer.h" +#include "Clouds.h" + +#define SMALLSTRIPHEIGHT 4.0f +#define HORIZSTRIPHEIGHT 48.0f + +RwTexture *gpCloudTex[5]; + +float CClouds::CloudRotation; +uint32 CClouds::IndividualRotation; + +float CClouds::ms_cameraRoll; +float CClouds::ms_horizonZ; +CRGBA CClouds::ms_colourTop; +CRGBA CClouds::ms_colourBottom; + +void +CClouds::Init(void) +{ + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + gpCloudTex[0] = RwTextureRead("cloud1", nil); + gpCloudTex[1] = RwTextureRead("cloud2", nil); + gpCloudTex[2] = RwTextureRead("cloud3", nil); + gpCloudTex[3] = RwTextureRead("cloudhilit", nil); + gpCloudTex[4] = RwTextureRead("cloudmasked", nil); + CTxdStore::PopCurrentTxd(); + CloudRotation = 0.0f; +} + +void +CClouds::Shutdown(void) +{ + RwTextureDestroy(gpCloudTex[0]); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex[0] = nil; +#endif + RwTextureDestroy(gpCloudTex[1]); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex[1] = nil; +#endif + RwTextureDestroy(gpCloudTex[2]); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex[2] = nil; +#endif + RwTextureDestroy(gpCloudTex[3]); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex[3] = nil; +#endif + RwTextureDestroy(gpCloudTex[4]); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex[4] = nil; +#endif +} + +void +CClouds::Update(void) +{ + float s = Sin(TheCamera.Orientation - 0.85f); +#ifdef FIX_BUGS + CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix(); + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f; +#else + CloudRotation += CWeather::Wind*s*0.0025f; + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f; +#endif +} + +float StarCoorsX[9] = { 0.0f, 0.05f, 0.12f, 0.5f, 0.8f, 0.6f, 0.27f, 0.55f, 0.75f }; +float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; +float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; + +float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f }; +float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f }; +float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f }; + +float CoorsOffsetX[37] = { + 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f, + 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f, + -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f, + 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f +}; +float CoorsOffsetY[37] = { + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, + 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f, + -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f, + 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f, + -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f +}; +float CoorsOffsetZ[37] = { + 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f, + 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f, + 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f, + 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f, + 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f, + 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f +}; + +uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 }; +uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 }; +uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 }; + +void +CClouds::Render(void) +{ + int i; + float szx, szy; + RwV3d screenpos; + RwV3d worldpos; + + PUSH_RENDERGROUP("CClouds::Render"); + + CCoronas::SunBlockedByClouds = false; + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + CSprite::InitSpriteBuffer(); + + int minute = CClock::GetHours()*60 + CClock::GetMinutes(); + RwV3d campos = TheCamera.GetPosition(); + + // Moon + int moonfadeout = Abs(minute - 180); // fully visible at 3AM + if(moonfadeout < 180){ // fade in/out 3 hours + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); + int brightness = (1.0f - coverage) * (180 - moonfadeout); + RwV3d pos = { 0.0f, -100.0f, 15.0f }; + RwV3dAdd(&worldpos, &campos, &pos); + if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2])); + if(CCoronas::bSmallMoon){ + szx *= 4.0f; + szy *= 4.0f; + }else{ + szx *= 10.0f; + szy *= 10.0f; + } + CSprite::RenderOneXLUSprite(screenpos.x, screenpos.y, screenpos.z, + szx, szy, brightness, brightness, brightness, 255, 1.0f/screenpos.z, 255); + } + } + + // The R* logo + int starintens = 0; + if(CClock::GetHours() < 22 && CClock::GetHours() > 5) + starintens = 0; + else if(CClock::GetHours() > 22 || CClock::GetHours() < 5) + starintens = 255; + else if(CClock::GetHours() == 22) + starintens = 255 * CClock::GetMinutes()/60.0f; + else if(CClock::GetHours() == 5) + starintens = 255 * (60 - CClock::GetMinutes())/60.0f; + if(starintens != 0){ + float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); + int brightness = (1.0f - coverage) * starintens; + + // R + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + for(i = 0; i < 11; i++){ + RwV3d pos = { 100.0f, 0.0f, 10.0f }; + if(i >= 9) pos.x = -pos.x; + RwV3dAdd(&worldpos, &campos, &pos); + worldpos.y -= 90.0f*StarCoorsX[i%9]; + worldpos.z += 80.0f*StarCoorsY[i%9]; + if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ + float sz = 0.8f*StarSizes[i%9]; + CSprite::RenderBufferedOneXLUSprite(screenpos.x, screenpos.y, screenpos.z, + szx*sz, szy*sz, brightness, brightness, brightness, 255, 1.0f/screenpos.z, 255); + } + } + CSprite::FlushSpriteBuffer(); + + // * + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + RwV3d pos = { 100.0f, 0.0f, 10.0f }; + RwV3dAdd(&worldpos, &campos, &pos); + worldpos.y -= 90.0f; + if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ + brightness *= (CGeneral::GetRandomNumber()&127) / 640.0f + 0.5f; + CSprite::RenderOneXLUSprite(screenpos.x, screenpos.y, screenpos.z, + szx*5.0f, szy*5.0f, brightness, brightness, brightness, 255, 1.0f/screenpos.z, 255); + } + } + + // Low clouds + float lowcloudintensity = 1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage); + int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity; + int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity; + int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; + for(int cloudtype = 0; cloudtype < 3; cloudtype++){ + for(i = cloudtype; i < 12; i += 3){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[cloudtype])); + RwV3d pos = { 800.0f*LowCloudsX[i], 800.0f*LowCloudsY[i], 60.0f*LowCloudsZ[i] }; + worldpos.x = campos.x + pos.x; + worldpos.y = campos.y + pos.y; + worldpos.z = 40.0f + pos.z; + if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)) + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(screenpos.x, screenpos.y, screenpos.z, + szx*320.0f, szy*40.0f, r, g, b, 255, 1.0f/screenpos.z, ms_cameraRoll, 255); + } + CSprite::FlushSpriteBuffer(); + } + + // Fluffy clouds + float rot_sin = Sin(CloudRotation); + float rot_cos = Cos(CloudRotation); + int fluffyalpha = 160 * (1.0f - CWeather::Foggyness); + if(fluffyalpha != 0){ + static bool bCloudOnScreen[37]; + float hilight; + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[4])); + for(i = 0; i < 37; i++){ + RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f }; + worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x; + worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y; + worldpos.z = pos.z; + + if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ + float sundist = Sqrt(sq(screenpos.x-CCoronas::SunScreenX) + sq(screenpos.y-CCoronas::SunScreenY)); + int tr = CTimeCycle::GetFluffyCloudsTopRed(); + int tg = CTimeCycle::GetFluffyCloudsTopGreen(); + int tb = CTimeCycle::GetFluffyCloudsTopBlue(); + int br = CTimeCycle::GetFluffyCloudsBottomRed(); + int bg = CTimeCycle::GetFluffyCloudsBottomGreen(); + int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); + if(sundist < SCREEN_WIDTH/2){ + hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(SCREEN_WIDTH/2)); + tr = tr*(1.0f-hilight) + 255*hilight; + tg = tg*(1.0f-hilight) + 190*hilight; + tb = tb*(1.0f-hilight) + 190*hilight; + br = br*(1.0f-hilight) + 255*hilight; + bg = bg*(1.0f-hilight) + 190*hilight; + bb = bb*(1.0f-hilight) + 190*hilight; + if(sundist < SCREEN_WIDTH/10) + CCoronas::SunBlockedByClouds = true; + }else + hilight = 0.0f; + CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(screenpos.x, screenpos.y, screenpos.z, + szx*55.0f, szy*55.0f, + tr, tg, tb, br, bg, bb, 0.0f, -1.0f, + 1.0f/screenpos.z, + (uint16)IndividualRotation/65336.0f * 6.28f + ms_cameraRoll, + fluffyalpha); + bCloudOnScreen[i] = true; + }else + bCloudOnScreen[i] = false; + } + CSprite::FlushSpriteBuffer(); + + // Highlights + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[3])); + + for(i = 0; i < 37; i++){ + RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f }; + worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x; + worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y; + worldpos.z = pos.z; + if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ + // BUG: this is stupid....would have to do this for each cloud individually + if(hilight > 0.0f){ + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(screenpos.x, screenpos.y, screenpos.z, + szx*30.0f, szy*30.0f, + 200*hilight, 0, 0, 255, 1.0f/screenpos.z, + 1.7f - CGeneral::GetATanOfXY(screenpos.x-CCoronas::SunScreenX, screenpos.y-CCoronas::SunScreenY) + CClouds::ms_cameraRoll, 255); + } + } + } + CSprite::FlushSpriteBuffer(); + } + + // Rainbow + if(CWeather::Rainbow != 0.0f){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + for(i = 0; i < 6; i++){ + RwV3d pos = { i*1.5f, 100.0f, 5.0f }; + RwV3dAdd(&worldpos, &campos, &pos); + if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)) + CSprite::RenderBufferedOneXLUSprite(screenpos.x, screenpos.y, screenpos.z, + 2.0f*szx, 50.0*szy, + BowRed[i]*CWeather::Rainbow, BowGreen[i]*CWeather::Rainbow, BowBlue[i]*CWeather::Rainbow, + 255, 1.0f/screenpos.z, 255); + + } + CSprite::FlushSpriteBuffer(); + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + POP_RENDERGROUP(); +} + +bool +UseDarkBackground(void) +{ + return TheCamera.GetForward().z < -0.9f || gbShowCollisionPolys; +} + +void +CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, + int16 botred, int16 botgreen, int16 botblue, int16 alpha) +{ + PUSH_RENDERGROUP("CClouds::RenderBackground"); + + CVector left = TheCamera.GetRight(); + float c = left.Magnitude2D(); + if(c > 1.0f) + c = 1.0f; + ms_cameraRoll = Acos(c); + if(left.z < 0.0f) + ms_cameraRoll = -ms_cameraRoll; + + if(UseDarkBackground()){ + ms_colourTop.r = 50; + ms_colourTop.g = 50; + ms_colourTop.b = 50; + ms_colourTop.a = 255; + if(gbShowCollisionPolys){ + if(CTimer::GetFrameCounter() & 1){ + ms_colourTop.r = 0; + ms_colourTop.g = 0; + ms_colourTop.b = 0; + }else{ + ms_colourTop.r = 255; + ms_colourTop.g = 255; + ms_colourTop.b = 255; + } + } + ms_colourBottom = ms_colourTop; + CRect r(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CSprite2d::DrawRect(r, ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + }else{ + ms_horizonZ = CSprite::CalcHorizonCoors(); + + // Draw top/bottom gradient + float gradheight = SCREEN_HEIGHT/2.0f; + float topedge = ms_horizonZ - gradheight; + float botpos, toppos; + if(ms_horizonZ > 0.0f && topedge < SCREEN_HEIGHT){ + ms_colourTop.r = topred; + ms_colourTop.g = topgreen; + ms_colourTop.b = topblue; + ms_colourTop.a = alpha; + ms_colourBottom.r = botred; + ms_colourBottom.g = botgreen; + ms_colourBottom.b = botblue; + ms_colourBottom.a = alpha; + + if(ms_horizonZ < SCREEN_HEIGHT) + botpos = ms_horizonZ; + else{ + float f = (ms_horizonZ - SCREEN_HEIGHT)/gradheight; + ms_colourBottom.r = topred*f + (1.0f-f)*botred; + ms_colourBottom.g = topgreen*f + (1.0f-f)*botgreen; + ms_colourBottom.b = topblue*f + (1.0f-f)*botblue; + botpos = SCREEN_HEIGHT; + } + if(topedge >= 0.0f) + toppos = topedge; + else{ + float f = (0.0f - topedge)/gradheight; + ms_colourTop.r = botred*f + (1.0f-f)*topred; + ms_colourTop.g = botgreen*f + (1.0f-f)*topgreen; + ms_colourTop.b = botblue*f + (1.0f-f)*topblue; + toppos = 0.0f; + } + CSprite2d::DrawRect(CRect(0, toppos, SCREEN_WIDTH, botpos), + ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + } + + // draw the small stripe (whatever it's supposed to be) + if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREEN_HEIGHT){ + // Same colour as fog + ms_colourTop.r = (topred + 2 * botred) / 3; + ms_colourTop.g = (topgreen + 2 * botgreen) / 3; + ms_colourTop.b = (topblue + 2 * botblue) / 3; + CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREEN_WIDTH, ms_horizonZ+SMALLSTRIPHEIGHT), + ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); + } + + // Only top + if(topedge > 0.0f){ + ms_colourTop.r = topred; + ms_colourTop.g = topgreen; + ms_colourTop.b = topblue; + ms_colourTop.a = alpha; + ms_colourBottom.r = topred; + ms_colourBottom.g = topgreen; + ms_colourBottom.b = topblue; + ms_colourBottom.a = alpha; + + botpos = Min(SCREEN_HEIGHT, topedge); + CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos), + ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + } + + // Set both to fog colour for RenderHorizon + ms_colourTop.r = (topred + 2 * botred) / 3; + ms_colourTop.g = (topgreen + 2 * botgreen) / 3; + ms_colourTop.b = (topblue + 2 * botblue) / 3; + ms_colourBottom.r = (topred + 2 * botred) / 3; + ms_colourBottom.g = (topgreen + 2 * botgreen) / 3; + ms_colourBottom.b = (topblue + 2 * botblue) / 3; + } + + POP_RENDERGROUP(); +} + +void +CClouds::RenderHorizon(void) +{ + if(UseDarkBackground()) + return; + + ms_colourBottom.a = 230; + ms_colourTop.a = 80; + + if(ms_horizonZ > SCREEN_HEIGHT) + return; + + PUSH_RENDERGROUP("CClouds::RenderHorizon"); + + float z1 = Min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT); + CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1), + ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + + // This is just weird + float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT + + SCREEN_HEIGHT/300.0f * Max(TheCamera.GetPosition().z, 0.0f); + float b = TheCamera.GetUp().z < 0.0f ? + SCREEN_HEIGHT : + SCREEN_HEIGHT * Abs(TheCamera.GetRight().z); + float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier; + z2 = Min(z2, SCREEN_HEIGHT); + CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2), + ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + + POP_RENDERGROUP(); +} diff --git a/src/renderer/Clouds.h b/src/renderer/Clouds.h new file mode 100644 index 0000000..4d8cd2c --- /dev/null +++ b/src/renderer/Clouds.h @@ -0,0 +1,21 @@ +#pragma once + +class CClouds +{ +public: + static float CloudRotation; + static uint32 IndividualRotation; + + static float ms_cameraRoll; + static float ms_horizonZ; + static CRGBA ms_colourTop; + static CRGBA ms_colourBottom; + + static void Init(void); + static void Shutdown(void); + static void Update(void); + static void Render(void); + static void RenderBackground(int16 topred, int16 topgreen, int16 topblue, + int16 botred, int16 botgreen, int16 botblue, int16 alpha); + static void RenderHorizon(void); +}; diff --git a/src/renderer/Console.cpp b/src/renderer/Console.cpp new file mode 100644 index 0000000..8ea5b7a --- /dev/null +++ b/src/renderer/Console.cpp @@ -0,0 +1,96 @@ +#include "common.h" +#include + +#include "Console.h" +#include "Font.h" +#include "Timer.h" + +#define CONSOLE_X_POS (30.0f) +#define CONSOLE_Y_POS (10.0f) +#define CONSOLE_LINE_HEIGHT (12.0f) + +CConsole TheConsole; + +void +CConsole::AddLine(char *s, uint8 r, uint8 g, uint8 b) +{ + char tempstr[MAX_STR_LEN+1]; + + while (strlen(s) > MAX_STR_LEN) { + strncpy(tempstr, s, MAX_STR_LEN); + tempstr[MAX_STR_LEN-1] = '\0'; + s += MAX_STR_LEN - 1; + AddOneLine(tempstr, r, g, b); + } + AddOneLine(s, r, g, b); +} + +void +CConsole::AddOneLine(char *s, uint8 r, uint8 g, uint8 b) +{ + int32 StrIndex = (m_nLineCount + m_nCurrentLine) % MAX_LINES; + + for (int32 i = 0; i < MAX_STR_LEN; i++) { + Buffers[StrIndex][i] = s[i]; + if (s[i] == '\0') break; + } + + uint8 _strNum1 = m_nLineCount; + if (_strNum1 < MAX_LINES) + _strNum1++; + + m_aTimer[StrIndex] = CTimer::GetTimeInMilliseconds(); + Buffers[StrIndex][MAX_STR_LEN-1] = '\0'; + m_aRed[StrIndex] = r; + m_aGreen[StrIndex] = g; + m_aBlue[StrIndex] = b; + + if (_strNum1 >= MAX_LINES) + m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES; + else + m_nLineCount = _strNum1; + +} + +void +CConsole::Display() +{ + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(0.6f, 0.6f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); +#ifndef FIX_BUGS + CFont::SetPropOff(); // not sure why this is here anyway +#endif + CFont::SetWrapx(RsGlobal.width); + + while (m_nLineCount != 0 && CTimer::GetTimeInMilliseconds() - m_aTimer[m_nCurrentLine] > 20000) { + m_nLineCount--; + m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES; + } + + for (int16 i = 0; i < m_nLineCount; i++) { + int16 line = (i + m_nCurrentLine) % MAX_LINES; + CFont::SetColor(CRGBA(0, 0, 0, 200)); + CFont::PrintString(CONSOLE_X_POS + 1.0f, CONSOLE_Y_POS + 1.0f + i * CONSOLE_LINE_HEIGHT, Buffers[line]); + CFont::SetColor(CRGBA(m_aRed[line], m_aGreen[line], m_aBlue[line], 200)); + CFont::PrintString(CONSOLE_X_POS, CONSOLE_Y_POS + i * CONSOLE_LINE_HEIGHT, Buffers[line]); + } +} + +void +cprintf(char* format, ...) +{ + char s[256]; + va_list vl1, vl2; + + va_start(vl1, format); + va_copy(vl2, vl1); + vsprintf(s, format, vl1); + TheConsole.AddLine(s, 255, 255, 128); +} diff --git a/src/renderer/Console.h b/src/renderer/Console.h new file mode 100644 index 0000000..9f22236 --- /dev/null +++ b/src/renderer/Console.h @@ -0,0 +1,27 @@ +#pragma once + +class CConsole +{ + enum + { + MAX_LINES = 8, // BUG? only shows 7 + MAX_STR_LEN = 40, + }; + + uint8 m_nLineCount; + uint8 m_nCurrentLine; + wchar Buffers[MAX_LINES][MAX_STR_LEN]; + uint32 m_aTimer[MAX_LINES]; + uint8 m_aRed[MAX_LINES]; + uint8 m_aGreen[MAX_LINES]; + uint8 m_aBlue[MAX_LINES]; +public: + void AddLine(char *s, uint8 r, uint8 g, uint8 b); + void AddOneLine(char *s, uint8 r, uint8 g, uint8 b); + void Display(); + void Init() { m_nCurrentLine = 0; m_nLineCount = 0; } +}; + +extern CConsole TheConsole; + +void cprintf(char*, ...); \ No newline at end of file diff --git a/src/renderer/Coronas.cpp b/src/renderer/Coronas.cpp new file mode 100644 index 0000000..e9f9e66 --- /dev/null +++ b/src/renderer/Coronas.cpp @@ -0,0 +1,779 @@ +#include "common.h" + +#include "main.h" +#include "General.h" +#include "Entity.h" +#include "TxdStore.h" +#include "Camera.h" +#include "Sprite.h" +#include "Timer.h" +#include "World.h" +#include "Weather.h" +#include "Collision.h" +#include "Timecycle.h" +#include "Coronas.h" +#include "PointLights.h" +#include "Shadows.h" +#include "Clock.h" +#include "Bridge.h" + +struct FlareDef +{ + float position; + float size; + int16 red; + int16 green; + int16 blue; + int16 alpha; + int16 texture; +}; + +FlareDef SunFlareDef[] = { + { -0.5f, 15.0f, 50, 50, 0, 200, 1 }, + { -1.0f, 10.0f, 50, 20, 0, 200, 2 }, + { -1.5f, 15.0f, 50, 0, 0, 200, 3 }, + { -2.5f, 25.0f, 50, 0, 0, 200, 1 }, + { 0.5f, 12.5f, 40, 40, 25, 200, 1 }, + { 0.05f, 20.0f, 30, 22, 9, 200, 2 }, + { 1.3f, 7.5f, 50, 30, 9, 200, 3 }, + { 0.0f, 0.0f, 255, 255, 255, 255, 0 } +}; + +FlareDef HeadLightsFlareDef[] = { + { -0.5f, 15.5, 70, 70, 70, 200, 1 }, + { -1.0f, 10.0, 70, 70, 70, 200, 2 }, + { -1.5f, 5.5f, 50, 50, 50, 200, 3 }, + { 0.5f, 12.0f, 50, 50, 50, 200, 1 }, + { 0.05f, 20.0f, 40, 40, 40, 200, 2 }, + { 1.3f, 8.0f, 60, 60, 60, 200, 3 }, + { -2.0f, 12.0f, 50, 50, 50, 200, 1 }, + { -2.3f, 15.0f, 40, 40, 40, 200, 2 }, + { -3.0f, 16.0f, 40, 40, 40, 200, 3 }, + { 0.0f, 0.0f, 255, 255, 255, 255, 0 } +}; + + +RwTexture *gpCoronaTexture[9] = { nil, nil, nil, nil, nil, nil, nil, nil, nil }; + +float CCoronas::LightsMult = 1.0f; +float CCoronas::SunScreenX; +float CCoronas::SunScreenY; +bool CCoronas::bSmallMoon; +bool CCoronas::SunBlockedByClouds; +int CCoronas::bChangeBrightnessImmediately; + +CRegisteredCorona CCoronas::aCoronas[NUMCORONAS]; + +const char aCoronaSpriteNames[][32] = { + "coronastar", + "corona", + "coronamoon", + "coronareflect", + "coronaheadlightline", + "coronahex", + "coronacircle", + "coronaringa", + "streek" +}; + +void +CCoronas::Init(void) +{ + int i; + + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + + for(i = 0; i < 9; i++) + if(gpCoronaTexture[i] == nil) + gpCoronaTexture[i] = RwTextureRead(aCoronaSpriteNames[i], nil); + + CTxdStore::PopCurrentTxd(); + + for(i = 0; i < NUMCORONAS; i++) + aCoronas[i].id = 0; +} + +void +CCoronas::Shutdown(void) +{ + int i; + for(i = 0; i < 9; i++) + if(gpCoronaTexture[i]){ + RwTextureDestroy(gpCoronaTexture[i]); + gpCoronaTexture[i] = nil; + } +} + +void +CCoronas::Update(void) +{ + int i; + static int LastCamLook = 0; + + LightsMult = Min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f); + + int CamLook = 0; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) CamLook |= 2; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) CamLook |= 4; + // BUG? + if(TheCamera.GetLookDirection() == LOOKING_BEHIND) CamLook |= 8; + + if(LastCamLook != CamLook) + bChangeBrightnessImmediately = 3; + else + bChangeBrightnessImmediately = Max(bChangeBrightnessImmediately-1, 0); + LastCamLook = CamLook; + + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id != 0) + aCoronas[i].Update(); +} + +void +CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, RwTexture *tex, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) +{ + int i; + + if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D()) + return; + + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id == id) + break; + + if(i == NUMCORONAS){ + // add a new one + + // find empty slot + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id == 0) + break; + if(i == NUMCORONAS) + return; // no space + + aCoronas[i].fadeAlpha = 0; + aCoronas[i].offScreen = true; + aCoronas[i].firstUpdate = true; + aCoronas[i].renderReflection = false; + aCoronas[i].lastLOScheck = 0; + aCoronas[i].sightClear = false; + aCoronas[i].hasValue[0] = false; + aCoronas[i].hasValue[1] = false; + aCoronas[i].hasValue[2] = false; + aCoronas[i].hasValue[3] = false; + aCoronas[i].hasValue[4] = false; + aCoronas[i].hasValue[5] = false; + + }else{ + // use existing one + + if(aCoronas[i].fadeAlpha == 0 && alpha == 0){ + // unregister + aCoronas[i].id = 0; + return; + } + } + + aCoronas[i].id = id; + aCoronas[i].red = red; + aCoronas[i].green = green; + aCoronas[i].blue = blue; + aCoronas[i].alpha = alpha; + aCoronas[i].coors = coors; + aCoronas[i].size = size; + aCoronas[i].someAngle = someAngle; + aCoronas[i].registeredThisFrame = true; + aCoronas[i].drawDist = drawDist; + aCoronas[i].texture = tex; + aCoronas[i].flareType = flareType; + aCoronas[i].reflection = reflection; + aCoronas[i].LOScheck = LOScheck; + aCoronas[i].drawStreak = drawStreak; +} + +void +CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, uint8 type, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) +{ + RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist, + gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle); +} + +void +CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle) +{ + int i; + + if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D()) + return; + + for(i = 0; i < NUMCORONAS; i++) + if(aCoronas[i].id == id) + break; + + if(i == NUMCORONAS) + return; + + if(aCoronas[i].fadeAlpha == 0) + aCoronas[i].id = 0; // faded out, remove + else{ + aCoronas[i].coors = coors; + aCoronas[i].someAngle = someAngle; + } +} + +static RwIm2DVertex vertexbufferX[2]; + +void +CCoronas::Render(void) +{ + int i, j; + int screenw, screenh; + + PUSH_RENDERGROUP("CCoronas::Render"); + + screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera)); + screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera)); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + for(i = 0; i < NUMCORONAS; i++){ + for(j = 5; j > 0; j--){ + aCoronas[i].prevX[j] = aCoronas[i].prevX[j-1]; + aCoronas[i].prevY[j] = aCoronas[i].prevY[j-1]; + aCoronas[i].prevRed[j] = aCoronas[i].prevRed[j-1]; + aCoronas[i].prevGreen[j] = aCoronas[i].prevGreen[j-1]; + aCoronas[i].prevBlue[j] = aCoronas[i].prevBlue[j-1]; + aCoronas[i].hasValue[j] = aCoronas[i].hasValue[j-1]; + } + aCoronas[i].hasValue[0] = false; + + if(aCoronas[i].id == 0 || + aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0) + continue; + + CVector spriteCoors; + float spritew, spriteh; + if(!CSprite::CalcScreenCoors(aCoronas[i].coors, &spriteCoors, &spritew, &spriteh, true)){ + aCoronas[i].offScreen = true; + aCoronas[i].sightClear = false; + }else{ + aCoronas[i].offScreen = false; + + if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f || + spriteCoors.x > screenw || spriteCoors.y > screenh){ + aCoronas[i].offScreen = true; + aCoronas[i].sightClear = false; + }else{ + if(CTimer::GetTimeInMilliseconds() > aCoronas[i].lastLOScheck + 2000){ + aCoronas[i].lastLOScheck = CTimer::GetTimeInMilliseconds(); + aCoronas[i].sightClear = CWorld::GetIsLineOfSightClear( + aCoronas[i].coors, TheCamera.Cams[TheCamera.ActiveCam].Source, + true, true, false, false, false, true, false); + } + + // add new streak point + if(aCoronas[i].sightClear){ + aCoronas[i].prevX[0] = spriteCoors.x; + aCoronas[i].prevY[0] = spriteCoors.y; + aCoronas[i].prevRed[0] = aCoronas[i].red; + aCoronas[i].prevGreen[0] = aCoronas[i].green; + aCoronas[i].prevBlue[0] = aCoronas[i].blue; + aCoronas[i].hasValue[0] = true; + } + + // if distance too big, break streak + if(aCoronas[i].hasValue[1]){ + if(Abs(aCoronas[i].prevX[0] - aCoronas[i].prevX[1]) > 50.0f || + Abs(aCoronas[i].prevY[0] - aCoronas[i].prevY[1]) > 50.0f) + aCoronas[i].hasValue[0] = false; + } + } + + + if(aCoronas[i].fadeAlpha && spriteCoors.z < aCoronas[i].drawDist){ + float recipz = 1.0f/spriteCoors.z; + float fadeDistance = aCoronas[i].drawDist / 2.0f; + float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; + int totalFade = aCoronas[i].fadeAlpha * distanceFade; + + if(aCoronas[i].LOScheck) + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + else + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + // render corona itself + if(aCoronas[i].texture){ + float fogscale = CWeather::Foggyness*Min(spriteCoors.z, 40.0f)/40.0f + 1.0f; + if(CCoronas::aCoronas[i].id == SUN_CORE) + spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture)); + spriteCoors.z -= 1.5f; + + if(aCoronas[i].texture == gpCoronaTexture[8]){ + // what's this? + float f = 1.0f - aCoronas[i].someAngle*2.0f/PI; + float wscale = 6.0f*sq(sq(sq(f))) + 0.5f; + float hscale = 0.35f - (wscale - 0.5f) * 0.06f; + hscale = Max(hscale, 0.15f); + + CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z, + spritew * aCoronas[i].size * wscale, + spriteh * aCoronas[i].size * fogscale * hscale, + CCoronas::aCoronas[i].red / fogscale, + CCoronas::aCoronas[i].green / fogscale, + CCoronas::aCoronas[i].blue / fogscale, + totalFade, + recipz, + 255); + }else{ + CSprite::RenderOneXLUSprite_Rotate_Aspect( + spriteCoors.x, spriteCoors.y, spriteCoors.z, + spritew * aCoronas[i].size * fogscale, + spriteh * aCoronas[i].size * fogscale, + CCoronas::aCoronas[i].red / fogscale, + CCoronas::aCoronas[i].green / fogscale, + CCoronas::aCoronas[i].blue / fogscale, + totalFade, + recipz, + 20.0f * recipz, + 255); + } + } + + // render flares + if(aCoronas[i].flareType != FLARE_NONE){ + FlareDef *flare; + + switch(aCoronas[i].flareType){ + case FLARE_SUN: flare = SunFlareDef; break; + case FLARE_HEADLIGHTS: flare = HeadLightsFlareDef; break; + default: assert(0); + } + + for(; flare->texture; flare++){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[flare->texture + 4])); + CSprite::RenderOneXLUSprite( + (spriteCoors.x - (screenw/2)) * flare->position + (screenw/2), + (spriteCoors.y - (screenh/2)) * flare->position + (screenh/2), + spriteCoors.z, + 4.0f*flare->size * spritew/spriteh, + 4.0f*flare->size, + (flare->red * aCoronas[i].red)>>8, + (flare->green * aCoronas[i].green)>>8, + (flare->blue * aCoronas[i].blue)>>8, + (totalFade * flare->alpha)>>8, + recipz, 255); + } + } + } + } + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + // streaks + for(i = 0; i < NUMCORONAS; i++){ + if(aCoronas[i].id == 0 || !aCoronas[i].drawStreak) + continue; + + for(j = 0; j < 5; j++){ + if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1]) + continue; + + int alpha1 = (float)(6 - j) / 6 * 128; + int alpha2 = (float)(6 - (j+1)) / 6 * 128; + + RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]); + RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]); + RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * alpha1 / 256, aCoronas[i].prevGreen[j] * alpha1 / 256, aCoronas[i].prevBlue[j] * alpha1 / 256, 255); + RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]); + RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]); + RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * alpha2 / 256, aCoronas[i].prevGreen[j+1] * alpha2 / 256, aCoronas[i].prevBlue[j+1] * alpha2 / 256, 255); + +#ifdef FIX_BUGS + RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera)); +#endif + + RwIm2DRenderLine(vertexbufferX, 2, 0, 1); + } + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + + POP_RENDERGROUP(); +} + +void +CCoronas::RenderReflections(void) +{ + int i; + CColPoint point; + CEntity *entity; + + if(CWeather::WetRoads > 0.0f){ + PUSH_RENDERGROUP("CCoronas::RenderReflections"); + +#ifdef FIX_BUGS + CSprite::InitSpriteBuffer(); +#endif + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[3])); + + for(i = 0; i < NUMCORONAS; i++){ + if(aCoronas[i].id == 0 || + aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0 || + aCoronas[i].reflection == 0) + continue; + + // check if we want a reflection on this corona + if(aCoronas[i].renderReflection){ + if(((CTimer::GetFrameCounter() + i) & 0xF) == 0 && + CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil)) + aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z; + }else{ + if(CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil)){ + aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z; + aCoronas[i].renderReflection = true; + } + } + + // Don't draw if reflection is too high + if(aCoronas[i].renderReflection && aCoronas[i].heightAboveRoad < 20.0f){ + // don't draw if camera is below road + if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z) + continue; + + CVector coors = aCoronas[i].coors; + coors.z -= 2.0f*aCoronas[i].heightAboveRoad; + + CVector spriteCoors; + float spritew, spriteh; + if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)){ + float drawDist = 0.75f * aCoronas[i].drawDist; + drawDist = Min(drawDist, 55.0f); + if(spriteCoors.z < drawDist){ + float fadeDistance = drawDist / 2.0f; + float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; + distanceFade = Clamp(distanceFade, 0.0f, 1.0f); + float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera); + float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f; + int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads; + + CSprite::RenderBufferedOneXLUSprite( +#ifdef FIX_BUGS + spriteCoors.x, spriteCoors.y, spriteCoors.z, +#else + spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(), +#endif + spritew * aCoronas[i].size * 0.75f, + spriteh * aCoronas[i].size * 2.0f, + (intensity * CCoronas::aCoronas[i].red)>>8, + (intensity * CCoronas::aCoronas[i].green)>>8, + (intensity * CCoronas::aCoronas[i].blue)>>8, + 255, + recipz, + 255); + } + } + } + } + CSprite::FlushSpriteBuffer(); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + POP_RENDERGROUP(); + }else{ + for(i = 0; i < NUMCORONAS; i++) + aCoronas[i].renderReflection = false; + } +} + +void +CCoronas::DoSunAndMoon(void) +{ + // yeah, moon is done somewhere else.... + + CVector sunCoors = CTimeCycle::GetSunDirection(); + sunCoors *= 150.0f; + sunCoors += TheCamera.GetPosition(); + + if(CTimeCycle::GetSunDirection().z > -0.2f){ + float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize(); + RegisterCorona(SUN_CORE, + CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(), + 255, sunCoors, size, + 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); + + if(CTimeCycle::GetSunDirection().z > 0.0f) + RegisterCorona(SUN_CORONA, + CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), + 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), + 999999.88f, TYPE_STAR, FLARE_SUN, REFLECTION_OFF, LOSCHECK_ON, STREAK_OFF, 0.0f); + } + + CVector spriteCoors; + float spritew, spriteh; + if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)){ + SunScreenX = spriteCoors.x; + SunScreenY = spriteCoors.y; + }else{ + SunScreenX = 1000000.0f; + SunScreenY = 1000000.0f; + } +} + +void +CRegisteredCorona::Update(void) +{ + if(!registeredThisFrame) + alpha = 0; + + if(LOScheck && + (CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA || + !CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){ + // Corona is blocked, fade out + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + }else if(offScreen){ + // Same when off screen + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f); + }else{ + // Visible + if(alpha > fadeAlpha){ + // fade in + fadeAlpha = Min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha); + if(CCoronas::bChangeBrightnessImmediately) + fadeAlpha = alpha; + }else if(alpha < fadeAlpha){ + // too visible, decrease alpha but not below alpha + fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha); + } + + // darken scene when the sun is visible + if(id == CCoronas::SUN_CORONA) + CCoronas::LightsMult = Max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f); + } + + // remove if invisible + if(fadeAlpha == 0 && !firstUpdate) + id = 0; + firstUpdate = false; + registeredThisFrame = false; +} + +void +CEntity::ProcessLightsForEntity(void) +{ + int i, n; + C2dEffect *effect; + CVector pos; + bool lightOn, lightFlickering; + uint32 flashTimer1, flashTimer2, flashTimer3; + + if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f) + return; + + flashTimer1 = 0; + flashTimer2 = 0; + flashTimer3 = 0; + + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); + for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + + if(effect->type != EFFECT_LIGHT) + continue; + + pos = GetMatrix() * effect->pos; + + lightOn = false; + lightFlickering = false; + switch(effect->light.lightType){ + case LIGHT_ON: + lightOn = true; + break; + case LIGHT_ON_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + lightOn = true; + break; + case LIGHT_FLICKER: + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = true; + break; + case LIGHT_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = true; + } + break; + case LIGHT_FLASH1: + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH1_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH2: + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH2_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH3: + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_FLASH3_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_RANDOM_FLICKER: + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) + lightOn = true; + } + break; + case LIGHT_RANDOM_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) + lightOn = true; + } + } + break; + case LIGHT_BRIDGE_FLASH1: + if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) + lightOn = true; + break; + case LIGHT_BRIDGE_FLASH2: + if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) + lightOn = true; + break; + } + + // Corona + if(lightOn) + CCoronas::RegisterCorona((uintptr)this + i, + effect->col.r, effect->col.g, effect->col.b, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); + else if(lightFlickering) + CCoronas::RegisterCorona((uintptr)this + i, + 0, 0, 0, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); + + // Pointlight + if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_ALWAYS, true); + }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_NORMAL, true); + }else if(lightOn && effect->light.range != 0.0f){ + if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + 0.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, true); + }else{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, + // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on + (effect->light.flags & LIGHTFLAG_FOG) >> 1, + true); + } + } + + // Light shadow + if(effect->light.shadowSize != 0.0f){ + if(lightOn){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 128, + effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + }else if(lightFlickering){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 0, 0.0f, 0.0f, 0.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + } + } + } +} diff --git a/src/renderer/Coronas.h b/src/renderer/Coronas.h new file mode 100644 index 0000000..46eb431 --- /dev/null +++ b/src/renderer/Coronas.h @@ -0,0 +1,101 @@ +#pragma once + +extern RwTexture *gpCoronaTexture[9]; + +struct CRegisteredCorona +{ + uint32 id; + uint32 lastLOScheck; + RwTexture *texture; + uint8 red; + uint8 green; + uint8 blue; + uint8 alpha; // alpha when fully visible + uint8 fadeAlpha; // actual value used for rendering, faded + CVector coors; + float size; + float someAngle; + bool registeredThisFrame; + float drawDist; + int8 flareType; + int8 reflection; + + uint8 LOScheck : 1; + uint8 offScreen : 1; + uint8 firstUpdate : 1; + uint8 drawStreak : 1; + uint8 sightClear : 1; + + bool renderReflection; + float heightAboveRoad; + + float prevX[6]; + float prevY[6]; + uint8 prevRed[6]; + uint8 prevGreen[6]; + uint8 prevBlue[6]; + bool hasValue[6]; + + void Update(void); +}; + +VALIDATE_SIZE(CRegisteredCorona, 0x80); + +class CCoronas +{ + static CRegisteredCorona aCoronas[NUMCORONAS]; +public: + enum { + SUN_CORE = 1, + SUN_CORONA + }; + enum { + TYPE_STAR, + TYPE_NORMAL, + TYPE_MOON, + TYPE_REFLECT, + TYPE_HEADLIGHT, + TYPE_HEX, + TYPE_CIRCLE, + TYPE_RING, + TYPE_STREAK, + }; + enum { + FLARE_NONE, + FLARE_SUN, + FLARE_HEADLIGHTS + }; + enum { + REFLECTION_OFF, + REFLECTION_ON, + }; + enum { + LOSCHECK_OFF, + LOSCHECK_ON, + }; + enum { + STREAK_OFF, + STREAK_ON, + }; + + static float LightsMult; + static float SunScreenY; + static float SunScreenX; + static bool bSmallMoon; + static bool SunBlockedByClouds; + static int bChangeBrightnessImmediately; + + static void Init(void); + static void Shutdown(void); + static void Update(void); + static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, RwTexture *tex, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, + const CVector &coors, float size, float drawDist, uint8 type, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle); + static void Render(void); + static void RenderReflections(void); + static void DoSunAndMoon(void); +}; diff --git a/src/renderer/Credits.cpp b/src/renderer/Credits.cpp new file mode 100644 index 0000000..6058179 --- /dev/null +++ b/src/renderer/Credits.cpp @@ -0,0 +1,518 @@ +#include "common.h" + +#include "Timer.h" +#include "Font.h" +#include "Frontend.h" +#include "RwHelper.h" +#include "Camera.h" +#include "Text.h" +#include "Credits.h" + +bool CCredits::bCreditsGoing; +uint32 CCredits::CreditsStartTime; + +void +CCredits::Init(void) +{ + Stop(); +} + +void +CCredits::Start(void) +{ + bCreditsGoing = true; + CreditsStartTime = CTimer::GetTimeInMilliseconds(); +} + +void +CCredits::Stop(void) +{ + bCreditsGoing = false; +} + +void +CCredits::PrintCreditSpace(float space, uint32 &line) +{ + line += space * 25.0f; +} + +void +CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset) +{ +#ifdef FIX_BUGS + float start = DEFAULT_SCREEN_HEIGHT + 50.0f; +#else + float start = SCREEN_HEIGHT + 50.0f; +#endif + float y = lineoffset + start - scrolloffset; + if(y > -50.0f && y < start){ +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(scaleX), SCREEN_SCALE_Y(scaleY)); + CFont::PrintString(SCREEN_WIDTH/2.0f, SCREEN_SCALE_Y(y), (uint16*)text); +#else + CFont::SetScale(scaleX, scaleY); + CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text); +#endif + } + lineoffset += scaleY*25.0f; +} + +void +CCredits::Render(void) +{ + uint32 lineoffset; + float scrolloffset; + + if(!bCreditsGoing || FrontEndMenuManager.m_bMenuActive) + return; + + DefinedState(); + lineoffset = 0; + scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f; + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); +#ifdef FIX_BUGS + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); +#else + CFont::SetCentreSize(SCREEN_WIDTH - 20); +#endif + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(220, 220, 220, 220)); + CFont::SetFontStyle(FONT_HEADING); + + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED002"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED003"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED004"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED005"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED006"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED007"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED008"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED009"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED010"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED011"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED012"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED013"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED014"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED015"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED016"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED017"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED018"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED019"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED020"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED021"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED022"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED245"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED023"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED024"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED025"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED026"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED027"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED028"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED257"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED029"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED030"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED031"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED032"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED033"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED244"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED034"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED035"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED247"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED036"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED037"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED038"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED039"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED040"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED041"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED042"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED043"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED044"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED045"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED046"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED047"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED048"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED049"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED050"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRD050A"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED051"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED052"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED053"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED054"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED055"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED056"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED248"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED249"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED250"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED251"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED252"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED253"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED057"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED058"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED059"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED254"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED255"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED060"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED061"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED062"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED063"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED064"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED065"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED066"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED067"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED068"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED069"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED070"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED071"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED072"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED073"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED074"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED075"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED076"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED077"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED078"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED079"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED080"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED081"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED082"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED083"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED084"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED242"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED259"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED260"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED261"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED262"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED085"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED086"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED087"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED088"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED089"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED090"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED091"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED094"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED095"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED096"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED097"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED098"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED099"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED263"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED264"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED265"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED267"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED270"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED266"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED100"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED101"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED102"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED103"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED104"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED105"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED106"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED268"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED269"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED107"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED108"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED109"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED110"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED111"), lineoffset, scrolloffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED112"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED113"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED114"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED115"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED116"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED117"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED118"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED119"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED120"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED121"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED122"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED123"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED124"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED125"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED126"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED127"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED128"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED129"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED130"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED131"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED132"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED133"), lineoffset, scrolloffset); + if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED134"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED135"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED136"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD136A"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED137"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD137A"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED138"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138A"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138B"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED139"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.7f, 1.0f, TheText.Get("CRED140"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140A"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140B"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140C"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140D"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140E"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED141"), lineoffset, scrolloffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED142"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED143"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.0f, 1.0f, TheText.Get("CRED144"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED145"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED146"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED147"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED148"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED149"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED150"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED151"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED152"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED153"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED154"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED155"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED156"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED157"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED158"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED159"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED160"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED161"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED162"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED163"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED164"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED165"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED166"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED167"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED168"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED169"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED170"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED171"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED172"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED173"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED174"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED175"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED176"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED177"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED178"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED179"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED180"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED181"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED182"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED183"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED184"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED185"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED186"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED187"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED188"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED189"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED190"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED191"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED192"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED193"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED194"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED195"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED196"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED197"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED198"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED199"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED200"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED201"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED202"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED203"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED204"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED205"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED206"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED207"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED208"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED209"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED210"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED211"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED212"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED213"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED214"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED215"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED216"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED241"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED217"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED218"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218A"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218B"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED219"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED220"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED221"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED222"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED223"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED224"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED225"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED226"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED227"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED228"), lineoffset, scrolloffset); + PrintCreditText(1.7f, 1.7f, TheText.Get("CRED229"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditText(1.4f, 0.82f, TheText.Get("CRED230"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED231"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED232"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED233"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED234"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED235"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED236"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED237"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED238"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED239"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED240"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("LITTLE"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("NICK"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED243"), lineoffset, scrolloffset); + PrintCreditText(1.4f, 1.4f, TheText.Get("CRED244"), lineoffset, scrolloffset); + PrintCreditSpace(2.0f, lineoffset); + PrintCreditSpace(2.0f, lineoffset); + + + CFont::DrawFonts(); + if(TheCamera.m_WideScreenOn) + TheCamera.DrawBordersForWideScreen(); + +#ifdef FIX_BUGS + if(lineoffset + DEFAULT_SCREEN_HEIGHT - scrolloffset < -10.0f) +#else + if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f) +#endif + { + bCreditsGoing = false; + } +} + +bool CCredits::AreCreditsDone(void) +{ + return !bCreditsGoing; +} diff --git a/src/renderer/Credits.h b/src/renderer/Credits.h new file mode 100644 index 0000000..e049ce7 --- /dev/null +++ b/src/renderer/Credits.h @@ -0,0 +1,15 @@ +#pragma once + +class CCredits +{ + static bool bCreditsGoing; + static uint32 CreditsStartTime; +public: + static void Init(void); + static void Start(void); + static void Stop(void); + static bool AreCreditsDone(void); + static void Render(void); + static void PrintCreditSpace(float space, uint32 &line); + static void PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset); +}; diff --git a/src/renderer/Draw.cpp b/src/renderer/Draw.cpp new file mode 100644 index 0000000..f702f18 --- /dev/null +++ b/src/renderer/Draw.cpp @@ -0,0 +1,95 @@ +#include "common.h" + +#include "Draw.h" +#include "Frontend.h" +#include "Camera.h" +#include "CutsceneMgr.h" + +#ifdef ASPECT_RATIO_SCALE +float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; +float CDraw::ms_fScaledFOV = 45.0f; +#endif + +float CDraw::ms_fNearClipZ; +float CDraw::ms_fFarClipZ; +float CDraw::ms_fFOV = 45.0f; +float CDraw::ms_fLODDistance; + +uint8 CDraw::FadeValue; +uint8 CDraw::FadeRed; +uint8 CDraw::FadeGreen; +uint8 CDraw::FadeBlue; + +#ifdef PROPER_SCALING +bool CDraw::ms_bProperScaling = true; +#endif +#ifdef FIX_RADAR +bool CDraw::ms_bFixRadar = true; +#endif +#ifdef FIX_SPRITES +bool CDraw::ms_bFixSprites = true; +#endif + +float +CDraw::FindAspectRatio(void) +{ +#ifndef ASPECT_RATIO_SCALE + if(FrontEndMenuManager.m_PrefsUseWideScreen) + return 16.0f/9.0f; + else + return 4.0f/3.0f; +#else + switch (FrontEndMenuManager.m_PrefsUseWideScreen) { + case AR_AUTO: + return SCREEN_WIDTH / SCREEN_HEIGHT; + default: + case AR_4_3: + return 4.0f / 3.0f; + case AR_5_4: + return 5.0f / 4.0f; + case AR_16_10: + return 16.0f / 10.0f; + case AR_16_9: + return 16.0f / 9.0f; + case AR_21_9: + return 21.0f / 9.0f; + }; +#endif +} + +#ifdef ASPECT_RATIO_SCALE +// convert a 4:3 hFOV to vFOV, +// then convert that vFOV to hFOV for our aspect ratio, +// i.e. HOR+ +float +CDraw::ConvertFOV(float hfov) +{ + // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio + // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio + float ar1 = DEFAULT_ASPECT_RATIO; + float ar2 = GetAspectRatio(); + hfov = DEGTORAD(hfov); + float vfov = Atan(tan(hfov/2) / ar1) *2; + hfov = Atan(tan(vfov/2) * ar2) *2; + return RADTODEG(hfov); +} +#endif + +void +CDraw::SetFOV(float fov) +{ +#ifdef ASPECT_RATIO_SCALE + if (!CCutsceneMgr::IsRunning()) + ms_fScaledFOV = ConvertFOV(fov); + else + ms_fScaledFOV = fov; +#endif + ms_fFOV = fov; +} + +#ifdef PROPER_SCALING +float CDraw::ScaleY(float y) +{ + return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC); +} +#endif \ No newline at end of file diff --git a/src/renderer/Draw.h b/src/renderer/Draw.h new file mode 100644 index 0000000..8727e0e --- /dev/null +++ b/src/renderer/Draw.h @@ -0,0 +1,73 @@ +#pragma once + +enum eAspectRatio +{ + // Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen + // without widescreen support + AR_AUTO, + AR_4_3, + AR_5_4, + AR_16_10, + AR_16_9, + AR_21_9, + + AR_MAX, +}; + +class CDraw +{ +private: + static float ms_fNearClipZ; + static float ms_fFarClipZ; + static float ms_fFOV; +#ifdef ASPECT_RATIO_SCALE + // we use this variable to scale a lot of 2D elements + // so better cache it + static float ms_fAspectRatio; + // similar thing for 3D rendering + static float ms_fScaledFOV; +#endif +public: + static float ms_fLODDistance; // set but unused? + + static uint8 FadeValue; + static uint8 FadeRed; + static uint8 FadeGreen; + static uint8 FadeBlue; + +#ifdef PROPER_SCALING + static bool ms_bProperScaling; +#endif +#ifdef FIX_RADAR + static bool ms_bFixRadar; +#endif +#ifdef FIX_SPRITES + static bool ms_bFixSprites; +#endif + + static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; } + static float GetNearClipZ(void) { return ms_fNearClipZ; } + static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; } + static float GetFarClipZ(void) { return ms_fFarClipZ; } + + static void SetFOV(float fov); + static float GetFOV(void) { return ms_fFOV; } +#ifdef ASPECT_RATIO_SCALE + static float GetScaledFOV(void) { return ms_fScaledFOV; } +#else + static float GetScaledFOV(void) { return ms_fFOV; } +#endif + + static float FindAspectRatio(void); +#ifdef ASPECT_RATIO_SCALE + static float ConvertFOV(float fov); + static float GetAspectRatio(void) { return ms_fAspectRatio; } + static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; } +#else + static float GetAspectRatio(void) { return FindAspectRatio(); } +#endif + +#ifdef PROPER_SCALING + static float ScaleY(float y); +#endif +}; diff --git a/src/renderer/Fluff.cpp b/src/renderer/Fluff.cpp new file mode 100644 index 0000000..c4cfe7f --- /dev/null +++ b/src/renderer/Fluff.cpp @@ -0,0 +1,870 @@ +#include "common.h" +#include "main.h" + +#include "Entity.h" +#include "Fluff.h" +#include "Camera.h" +#include "Sprite.h" +#include "Coronas.h" +#include "General.h" +#include "Timer.h" +#include "Clock.h" +#include "Weather.h" +#include "Stats.h" +#include "maths.h" +#include "Frontend.h" + +uint8 ScrollCharSet[59][5] = { + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' + { 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"' + { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#' + { 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$' + { 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ''' + { 0x01, 0x02, 0x04, 0x08, 0x10 }, // '(' + { 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')' + { 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*' + { 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+' + { 0x00, 0x00, 0x03, 0x00, 0x00 }, // ',' + { 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-' + { 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/' + { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0' + { 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1' + { 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2' + { 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3' + { 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4' + { 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5' + { 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6' + { 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7' + { 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8' + { 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9' + { 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':' + { 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';' + { 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<' + { 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '=' + { 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>' + { 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?' + { 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@' + { 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A' + { 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B' + { 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C' + { 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D' + { 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E' + { 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F' + { 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G' + { 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H' + { 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I' + { 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J' + { 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K' + { 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L' + { 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M' + { 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N' + { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O' + { 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P' + { 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q' + { 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R' + { 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S' + { 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T' + { 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U' + { 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V' + { 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W' + { 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X' + { 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y' + { 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z' +}; + +// ---------- CMovingThings ---------- +enum eScrollBarTypes +{ + SCROLL_BUSINESS, + SCROLL_TRAFFIC, + SCROLL_ENTERTAINMENT, + SCROLL_AIRPORT_DOORS, + SCROLL_AIRPORT_FRONT, + SCROLL_STORE, + SCROLL_USED_CARS +}; + +CScrollBar aScrollBars[11]; +CTowerClock aTowerClocks[2]; +CDigitalClock aDigitalClocks[3]; + +CMovingThing CMovingThings::StartCloseList; +CMovingThing CMovingThings::EndCloseList; +int16 CMovingThings::Num; +CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; + +void CMovingThings::Init() +{ + StartCloseList.m_pNext = &CMovingThings::EndCloseList; + StartCloseList.m_pPrev = nil; + EndCloseList.m_pNext = nil; + EndCloseList.m_pPrev = &CMovingThings::StartCloseList; + Num = 0; + + // Initialize scroll bars + aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); + aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); + aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f); + aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f); + aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f); + aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); + aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); + aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f); + aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f); + aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f); + aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f); + + // Initialize tower clocks + aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); + aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); + + // Initialize digital clocks + CVector2D sz(3.7f, 2.144f); + sz.Normalise(); + aDigitalClocks[0].Init( + CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), + sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f + ); + aDigitalClocks[1].Init( + CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), + -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f + ); + aDigitalClocks[2].Init( + CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), + -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f + ); +} + +void CMovingThings::Shutdown() +{ + int i; + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) + aScrollBars[i].SetVisibility(false); + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) + aTowerClocks[i].SetVisibility(false); + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) + aDigitalClocks[i].SetVisibility(false); +} + +void CMovingThings::Update() +{ + int16 i; +#ifndef SQUEEZE_PERFORMANCE + const int TIME_SPAN = 64; // frames to process all aMovingThings + + int block = CTimer::GetFrameCounter() % TIME_SPAN; + + for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { + if (aMovingThings[i].m_nHidden == 1) + aMovingThings[i].Update(); + } + + for (i = 0; i < CMovingThings::Num; i++) { + if (aMovingThings[i].m_nHidden == 0) + aMovingThings[i].Update(); + } +#endif + + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) + { + if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aScrollBars[i].Update(); + } + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) + { + if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aTowerClocks[i].Update(); + } + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) + { + if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aDigitalClocks[i].Update(); + } +} + +void CMovingThings::Render() +{ + int i; + PUSH_RENDERGROUP("CMovingThings::Render"); + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) + { + if (aScrollBars[i].IsVisible()) + aScrollBars[i].Render(); + } + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) + { + if (aTowerClocks[i].IsVisible()) + aTowerClocks[i].Render(); + } + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) + { + if (aDigitalClocks[i].IsVisible()) + aDigitalClocks[i].Render(); + } + POP_RENDERGROUP(); +} + +// ---------- CMovingThing ---------- +void CMovingThing::Update() +{ + m_pEntity->GetMatrix().UpdateRW(); + m_pEntity->UpdateRwFrame(); + + if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { + if (m_nHidden == 1) { + AddToList(&CMovingThings::StartCloseList); + m_nHidden = 0; + } + } else { + if (m_nHidden == 0) { + RemoveFromList(); + m_nHidden = 1; + } + } +} + +void CMovingThing::AddToList(CMovingThing *pThing) +{ + m_pNext = pThing->m_pNext; + m_pPrev = pThing; + pThing->m_pNext = this; + m_pNext->m_pPrev = this; +} + +void CMovingThing::RemoveFromList() +{ + m_pNext->m_pPrev = m_pPrev; + m_pPrev->m_pNext = m_pNext; +} + +int16 CMovingThing::SizeList() +{ + CMovingThing *next = m_pNext; + int16 count = 0; + + while (next != nil) { + next = next->m_pNext; + count++; + } + + return count; +} + +// ---------- Find message functions ---------- +const char* FindTunnelMessage() +{ + if (CStats::CommercialPassed) + return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; + + if (CStats::IndustrialPassed) + return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; + + return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; +} + +const char* FindBridgeMessage() +{ + if (CStats::CommercialPassed) + return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; + + if (CStats::IndustrialPassed) + return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; + + return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; +} + +char String_Time[] = "THE TIME IS 12:34 "; +const char* FindTimeMessage() +{ + String_Time[12] = '0' + CClock::GetHours() / 10; + String_Time[13] = '0' + CClock::GetHours() % 10; + String_Time[15] = '0' + CClock::GetMinutes() / 10; + String_Time[16] = '0' + CClock::GetMinutes() % 10; + return String_Time; +} + +char String_DigitalClock[] = "12:34"; +const char* FindDigitalClockMessage() +{ + if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) + { + String_DigitalClock[0] = '0' + CClock::GetHours() / 10; + String_DigitalClock[1] = '0' + CClock::GetHours() % 10; + String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; + String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; + String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; + } + else + { + // they didn't use rad2deg here because of 3.14 + int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); + String_DigitalClock[0] = '0' + temperature / 10; + if (String_DigitalClock[0] == '0') + String_DigitalClock[0] = ' '; + String_DigitalClock[1] = '0' + temperature % 10; + String_DigitalClock[2] = ' '; + String_DigitalClock[3] = '@'; + String_DigitalClock[4] = 'C'; + } + return String_DigitalClock; +} + +// ---------- CScrollBar ---------- +void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) +{ + for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) + m_MessageBar[i] = 0; + + m_pMessage = ". "; + m_MessageCurrentChar = 0; + m_MessageLength = 2; + + m_Counter = 0; + m_bVisible = false; + m_Position = position; + m_Type = type; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = sizeZ; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fScale = scale; +} + +void CScrollBar::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera > 100.0f) + { + m_bVisible = false; + return; + } + + m_bVisible = true; + + if (distanceFromCamera < 75.0f) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f; + + m_Counter = (m_Counter + 1) % 8; + + // if message is fully printed, load up the next one + if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) + { + const char* previousMessage = m_pMessage; + switch (m_Type) + { + case SCROLL_BUSINESS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 7) + { + case 0: + m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; + break; + case 1: + m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; + break; + case 2: + m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; + break; + case 3: + m_pMessage = FindTunnelMessage(); + break; + case 4: + m_pMessage = FindBridgeMessage(); + break; + case 5: + m_pMessage = FindTimeMessage(); + break; + case 6: + if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) + m_pMessage = FindTimeMessage(); + else + m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; + break; + } + } + break; + case SCROLL_TRAFFIC: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 8) + { + case 0: + m_pMessage = "DRIVE CAREFULLY . . . "; + break; + case 1: + m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; + break; + case 2: + m_pMessage = "CHECK YOUR SPEED . . . "; + break; + case 3: + m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; + break; + case 4: + if (CWeather::Foggyness > 0.5f) + m_pMessage = "POOR VISIBILITY ! "; + else if (CWeather::WetRoads > 0.5f) + m_pMessage = "ROADS ARE SLIPPERY ! "; + else + m_pMessage = "ENJOY YOUR TRIP "; + break; + case 5: + m_pMessage = FindTunnelMessage(); + break; + case 6: + m_pMessage = FindBridgeMessage(); + break; + case 7: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_ENTERTAINMENT: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 12) + { + case 0: + m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; + break; + case 1: + m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; + break; + case 2: + m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; + break; + case 3: + m_pMessage = + " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " + " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," + " AND I FOR ONE CERTAINLY ENJOYED THAT. "; + break; + case 4: + m_pMessage = + " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," + " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," + " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; + break; + case 5: + m_pMessage = + " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" + " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; + break; + case 6: + m_pMessage = + " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," + " AT LEAST THEY ALL DIE AT THE END. . . "; + break; + case 7: + m_pMessage = + " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." + " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; + break; + case 8: + m_pMessage = FindTunnelMessage(); + break; + case 9: + m_pMessage = FindBridgeMessage(); + break; + case 10: + m_pMessage = FindTimeMessage(); + break; + case 11: + m_pMessage = "WWW.ROCKSTARGAMES.COM "; + break; + } + } + break; + case SCROLL_AIRPORT_DOORS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 4) + { + case 0: + m_pMessage = "WELCOME TO LIBERTY CITY . . . "; + break; + case 1: + m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; + break; + case 2: + m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; + break; + case 3: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_AIRPORT_FRONT: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 4) + { + case 0: + m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; + break; + case 1: + m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; + break; + case 2: + m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; + break; + case 3: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_STORE: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 10) + { + case 0: + m_pMessage = "WWW.ROCKSTARGAMES.COM "; + break; + case 1: + m_pMessage = "GTA3 OUT NOW . . . "; + break; + case 2: + m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; + break; + case 3: + m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; + break; + case 4: + m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; + break; + case 5: + m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; + break; + case 6: + m_pMessage = + "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " + "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " + "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; + break; + case 7: + m_pMessage = + "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " + "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; + break; + case 8: + m_pMessage = + "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " + "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " + "ONE FOR ALL THE FAMILY. . . "; + break; + case 9: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_USED_CARS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 11) + { + case 0: + m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; + break; + case 1: + m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; + break; + case 2: + m_pMessage = "EASY CREDIT ON ALL CARS . . . "; + break; + case 3: + m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; + break; + case 4: + m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; + break; + case 5: + m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; + break; + case 6: + m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; + break; + case 7: + m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; + break; + case 8: + m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; + break; + case 9: + if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) + m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; + else + m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; + break; + case 10: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + } + + m_MessageLength = (uint32)strlen(m_pMessage); + m_MessageCurrentChar = 0; + } + + // Scroll + for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++) + m_MessageBar[i] = m_MessageBar[i + 1]; + m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; + + // Introduce some random displaying glitches; signs aren't supposed to be perfect :P + switch (CGeneral::GetRandomNumber() & 0xFF) + { + case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break; + case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break; + case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break; + } +} + +void CScrollBar::Render() +{ + if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y)))) + return; + + CSprite::InitSpriteBuffer(); + + // Calculate intensity of colours + uint8 r = m_fIntensity * m_uRed; + uint8 g = m_fIntensity * m_uGreen; + uint8 b = m_fIntensity * m_uBlue; + + // Set render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + CVector coronaCoord, screenCoord; + float screenW, screenH; + for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i) + { + for (int j = 0; j < 5; ++j) + { + coronaCoord.x = m_Position.x + m_Size.x * i; + coronaCoord.y = m_Position.y + m_Size.y * i; + coronaCoord.z = m_Position.z + m_Size.z * j; + + // Render main coronas + if (m_MessageBar[i] & (1 << j)) + { + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale, screenH * m_fScale, + r, g, b, + 255, 1.0f / screenCoord.z, 255); + } + } + // Render smaller and faded coronas for a trailing effect + else if (m_MessageBar[i - 1] & (1 << j)) + { + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale * 0.8f, + screenH * m_fScale * 0.8f, + r / 2, + g / 2, + b / 2, + 255, 1.0f / screenCoord.z, 255); + } + } + } + } + + CSprite::FlushSpriteBuffer(); +} + +// ---------- CTowerClock ---------- +void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) +{ + m_bVisible = false; + m_Position = position; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = 0.0f; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fDrawDistance = drawDistance; + m_fScale = scale; +} + +void CTowerClock::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera < m_fDrawDistance) + { + m_bVisible = true; + if (distanceFromCamera < 0.75f * m_fDrawDistance) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; + } + else + m_bVisible = false; +} + +RwIm3DVertex TempV[4]; +void CTowerClock::Render() +{ + if (TheCamera.IsSphereVisible(m_Position, m_fScale)) + { + // Calculate angle for each clock index + float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; + float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; + + // Prepare render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + // Set vertices colors + RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + + // Set vertices position + RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); + RwIm3DVertexSetPos( + &TempV[1], + m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, + m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, + m_Position.z + Cos(angleMinute) * m_fScale + ); + RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); + RwIm3DVertexSetPos( + &TempV[3], + m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, + m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, + m_Position.z + Cos(angleHour) * 0.75f * m_fScale + ); + + LittleTest(); + + // Draw lines + if (RwIm3DTransform(TempV, 4, nil, 0)) + { + RwIm3DRenderLine(0, 1); + RwIm3DRenderLine(2, 3); + RwIm3DEnd(); + } + } +} + +// ---------- CDigitalClock ---------- +void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) +{ + m_bVisible = false; + m_Position = position; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = 0.0f; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fDrawDistance = drawDistance; + m_fScale = scale; +} + +void CDigitalClock::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera < m_fDrawDistance) + { + m_bVisible = true; + if (distanceFromCamera < 0.75f * m_fDrawDistance) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; + } + else + m_bVisible = false; +} + +void CDigitalClock::Render() +{ + if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) + { + CSprite::InitSpriteBuffer(); + + // Simulate flicker + float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; + + uint8 r = currentIntensity * m_uRed; + uint8 g = currentIntensity * m_uGreen; + uint8 b = currentIntensity * m_uBlue; + + // Set render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + const char* clockMessage = FindDigitalClockMessage(); + + CVector coronaCoord, screenCoord; + float screenW, screenH; + for (int c = 0; c < 5; ++c) // for each char to be displayed + { + for (int i = 0; i < 5; ++i) // for each column of coronas + { + for (int j = 0; j < 5; ++j) // for each row of coronas + { + if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) + { + coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; + coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; + coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; + + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale * 0.12f, + screenW * m_fScale * 0.12f, + r, g, b, + 255, + 1.0f / screenCoord.z, + 255); + } + } + } + } + } + + CSprite::FlushSpriteBuffer(); + } +} diff --git a/src/renderer/Fluff.h b/src/renderer/Fluff.h new file mode 100644 index 0000000..fe3ab25 --- /dev/null +++ b/src/renderer/Fluff.h @@ -0,0 +1,106 @@ +#pragma once +#include "common.h" +#include "Vector.h" + +class CMovingThing +{ +public: + CMovingThing *m_pNext; + CMovingThing *m_pPrev; + int16 m_nType; + int16 m_nHidden; + CVector m_vecPosn; + CEntity* m_pEntity; + + void Update(); + void AddToList(CMovingThing *pThing); + void RemoveFromList(); + int16 SizeList(); +}; + +#define NUMMOVINGTHINGS 128 + +class CMovingThings +{ +public: + static CMovingThing StartCloseList; + static CMovingThing EndCloseList; + static int16 Num; + static CMovingThing aMovingThings[NUMMOVINGTHINGS]; + + static void Init(); + static void Shutdown(); + static void Update(); + static void Render(); +}; + +class CScrollBar +{ +private: + uint8 m_Counter; + const char* m_pMessage; + CVector m_Position; + uint32 m_MessageCurrentChar; + uint32 m_MessageLength; + CVector m_Size; + float m_fIntensity; + uint8 m_MessageBar[40]; + uint8 m_Type; + bool m_bVisible; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + float m_fScale; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float); + void Update(); + void Render(); +}; + +class CTowerClock +{ +private: + CVector m_Position; + CVector m_Size; + float m_fDrawDistance; + float m_fScale; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + bool m_bVisible; + float m_fIntensity; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Update(); + void Render(); +}; + +class CDigitalClock +{ +private: + CVector m_Position; + CVector m_Size; + float m_fDrawDistance; + float m_fScale; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + bool m_bVisible; + float m_fIntensity; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Update(); + void Render(); +}; \ No newline at end of file diff --git a/src/renderer/Font.cpp b/src/renderer/Font.cpp new file mode 100644 index 0000000..6a9944e --- /dev/null +++ b/src/renderer/Font.cpp @@ -0,0 +1,1628 @@ +#include "common.h" + +#include "Sprite2d.h" +#include "TxdStore.h" +#include "Font.h" +#ifdef BUTTON_ICONS +#include "FileMgr.h" +#endif + +void +AsciiToUnicode(const char *src, wchar *dst) +{ + while((*dst++ = (unsigned char)*src++) != '\0'); +} + +void +UnicodeStrcat(wchar *dst, wchar *append) +{ + UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append); +} + +void +UnicodeStrcpy(wchar *dst, const wchar *src) +{ + while((*dst++ = *src++) != '\0'); +} + +int +UnicodeStrlen(const wchar *str) +{ + int len; + for(len = 0; *str != '\0'; len++, str++); + return len; +} + +CFontDetails CFont::Details; +bool16 CFont::NewLine; +CSprite2d CFont::Sprite[MAX_FONTS]; + +#ifdef MORE_LANGUAGES +uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; +int32 CFont::Slot = -1; +#define JAP_TERMINATION (0x8000 | '~') + +int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { + { +#else +int16 CFont::Size[MAX_FONTS][193] = { +#endif + +#if !defined(GTA_PS2) || defined(FIX_BUGS) + { + 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, + 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, + 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, + 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, + 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, + 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, + 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, + 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, + 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, + 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 20 + }, + + { + 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 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19, 33, 31, 39, 37, 39, + 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, + 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, + 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, + 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, + 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19 + } +#else // #if defined(GTA_PS2) && !defined(FIX_BUGS) + { + 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, + 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, + 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, + 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, + 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, + 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 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19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 16 + }, + + { + 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, + 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, + 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19, + 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, + 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, + 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, + 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, + 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19 + } +#endif + +#ifdef MORE_LANGUAGES + }, + { + { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, + 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, + 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, + 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, + 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, + 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, + 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, + 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, + 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, + 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, + 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, + 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, + 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, + { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, + 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, + 10, 35, 13, 35, 13, 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19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 16 + }, + + { + 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, + 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, + 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, + 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, + 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, + 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, + 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, + 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, + 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19 + } + } +#endif +}; + +#ifdef MORE_LANGUAGES +int16 Size_jp[] = { + 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0 + 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13 + 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26 + 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39 + 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52 + 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65 + 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78 + 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91 + 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104 + 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118 + 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131 + 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144 + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157 + 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170 + 19, 19, 19, 19, 19, 19, 19, 19, 19, 21 +}; +#endif + +wchar foreign_table[128] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175, + 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, + 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150, + 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, + 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, +}; + +#ifdef BUTTON_ICONS +CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS]; +int CFont::PS2Symbol = BUTTON_NONE; +int CFont::ButtonsSlot = -1; +#endif // BUTTON_ICONS + +void +CFont::Initialise(void) +{ + int slot; + + slot = CTxdStore::AddTxdSlot("fonts"); +#ifdef MORE_LANGUAGES + Slot = slot; + switch (LanguageSet) + { + case FONT_LANGSET_EFIGS: + default: + CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); + break; + case FONT_LANGSET_POLISH: + CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD"); + break; + case FONT_LANGSET_RUSSIAN: + CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD"); + break; + case FONT_LANGSET_JAPANESE: + CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD"); + break; + } +#else + CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); +#endif + CTxdStore::AddRef(slot); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(slot); + Sprite[0].SetTexture("font2", "font2_mask"); +#ifdef MORE_LANGUAGES + if (IsJapanese()) { + Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); + Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); + } + else +#endif // MORE_LANGUAGES + Sprite[1].SetTexture("pager", "pager_mask"); + Sprite[2].SetTexture("font1", "font1_mask"); + SetScale(1.0f, 1.0f); + SetSlantRefPoint(SCREEN_WIDTH, 0.0f); + SetSlant(0.0f); + SetColor(CRGBA(255, 255, 255, 0)); + SetJustifyOff(); + SetCentreOff(); +#ifdef FIX_BUGS + SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); +#else + SetWrapx(DEFAULT_SCREEN_WIDTH); + SetCentreSize(DEFAULT_SCREEN_WIDTH); +#endif + SetBackgroundOff(); + SetBackgroundColor(CRGBA(128, 128, 128, 128)); + SetBackGroundOnlyTextOff(); + SetPropOn(); + SetFontStyle(FONT_BANK); + SetRightJustifyWrap(0.0f); + SetAlphaFade(255.0f); + SetDropShadowPosition(0); + CTxdStore::PopCurrentTxd(); + +#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS) + // loaded in CMenuManager with GAMEPAD_MENU defined + LoadButtons("MODELS/X360BTNS.TXD"); +#endif +} + +#ifdef BUTTON_ICONS +void +CFont::LoadButtons(const char* txdPath) +{ + if (int file = CFileMgr::OpenFile(txdPath)) { + CFileMgr::CloseFile(file); + if (ButtonsSlot == -1) + ButtonsSlot = CTxdStore::AddTxdSlot("buttons"); + else { + for (int i = 0; i < MAX_BUTTON_ICONS; i++) + ButtonSprite[i].Delete(); + CTxdStore::RemoveTxd(ButtonsSlot); + } + CTxdStore::LoadTxd(ButtonsSlot, txdPath); + CTxdStore::AddRef(ButtonsSlot); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(ButtonsSlot); +#if 0 // unused + ButtonSprite[BUTTON_UP].SetTexture("up"); + ButtonSprite[BUTTON_DOWN].SetTexture("down"); + ButtonSprite[BUTTON_LEFT].SetTexture("left"); + ButtonSprite[BUTTON_RIGHT].SetTexture("right"); +#endif + ButtonSprite[BUTTON_CROSS].SetTexture("cross"); + ButtonSprite[BUTTON_CIRCLE].SetTexture("circle"); + ButtonSprite[BUTTON_SQUARE].SetTexture("square"); + ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle"); + ButtonSprite[BUTTON_L1].SetTexture("l1"); + ButtonSprite[BUTTON_L2].SetTexture("l2"); + ButtonSprite[BUTTON_L3].SetTexture("l3"); + ButtonSprite[BUTTON_R1].SetTexture("r1"); + ButtonSprite[BUTTON_R2].SetTexture("r2"); + ButtonSprite[BUTTON_R3].SetTexture("r3"); + CTxdStore::PopCurrentTxd(); + } + else { + if (ButtonsSlot != -1) { + for (int i = 0; i < MAX_BUTTON_ICONS; i++) + ButtonSprite[i].Delete(); + CTxdStore::RemoveTxdSlot(ButtonsSlot); + ButtonsSlot = -1; + } + } +} +#endif // BUTTON_ICONS + +#ifdef MORE_LANGUAGES +void +CFont::ReloadFonts(uint8 set) +{ + if (Slot != -1 && LanguageSet != set) { + Sprite[0].Delete(); + Sprite[1].Delete(); + Sprite[2].Delete(); + if (IsJapanese()) + Sprite[3].Delete(); + CTxdStore::PushCurrentTxd(); + CTxdStore::RemoveTxd(Slot); + switch (set) + { + case FONT_LANGSET_EFIGS: + default: + CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD"); + break; + case FONT_LANGSET_POLISH: + CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD"); + break; + case FONT_LANGSET_RUSSIAN: + CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD"); + break; + case FONT_LANGSET_JAPANESE: + CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD"); + break; + } + CTxdStore::SetCurrentTxd(Slot); + Sprite[0].SetTexture("font2", "font2_mask"); + if (set == FONT_LANGSET_JAPANESE) { + Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); + Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); + } + else + Sprite[1].SetTexture("pager", "pager_mask"); + Sprite[2].SetTexture("font1", "font1_mask"); + CTxdStore::PopCurrentTxd(); + } + LanguageSet = set; +} +#endif + +void +CFont::Shutdown(void) +{ +#ifdef BUTTON_ICONS + if (ButtonsSlot != -1) { + for (int i = 0; i < MAX_BUTTON_ICONS; i++) + ButtonSprite[i].Delete(); + CTxdStore::RemoveTxdSlot(ButtonsSlot); + ButtonsSlot = -1; + } +#endif + Sprite[0].Delete(); + Sprite[1].Delete(); + Sprite[2].Delete(); +#ifdef MORE_LANGUAGES + if (IsJapanese()) + Sprite[3].Delete(); + CTxdStore::RemoveTxdSlot(Slot); + Slot = -1; +#else + CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts")); +#endif +} + +void +CFont::InitPerFrame(void) +{ + Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); + CSprite2d::GetBank(15, Sprite[1].m_pTexture); + CSprite2d::GetBank(15, Sprite[2].m_pTexture); +#ifdef MORE_LANGUAGES + if (IsJapanese()) + CSprite2d::GetBank(15, Sprite[3].m_pTexture); +#endif + SetDropShadowPosition(0); + NewLine = false; +#ifdef BUTTON_ICONS + PS2Symbol = BUTTON_NONE; +#endif +} + +#ifdef BUTTON_ICONS +void +CFont::DrawButton(float x, float y) +{ + if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) + return; + + if (PS2Symbol != BUTTON_NONE) { + CRect rect; + rect.left = x; + rect.top = Details.scaleY + Details.scaleY + y; + rect.right = Details.scaleY * 17.0f + x; + rect.bottom = Details.scaleY * 19.0f + y; + + int vertexAlphaState; + RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); + } +} +#endif + +void +CFont::PrintChar(float x, float y, wchar c) +{ + if(x <= 0.0f || x > SCREEN_WIDTH || +#ifdef FIX_BUGS + y <= 0.0f || y > SCREEN_HEIGHT) +#else + y <= 0.0f || y > SCREEN_WIDTH) +#endif + return; + + float w = GetCharacterWidth(c) / 32.0f; + float xoff = c % 16; + float yoff = c / 16; +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) { + w = 21.0f; + xoff = (float)(c % 48); + yoff = c / 48; + } +#endif + + if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ + if(Details.dropShadowPosition != 0){ + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif +#ifdef FIX_BUGS + CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), + y + SCREEN_SCALE_Y(Details.dropShadowPosition), + x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, + y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), +#else + CRect(x + Details.dropShadowPosition, + y + Details.dropShadowPosition, + x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, + y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f), +#endif + Details.dropColor, + xoff/16.0f, yoff/12.8f, + (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, + xoff/16.0f, (yoff+1.0f)/12.8f, + (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); + } + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif + CRect(x, y, + x + 32.0f * Details.scaleX * 1.0f, + y + 40.0f * Details.scaleY * 0.5f), + Details.color, + xoff/16.0f, yoff/12.8f, + (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, + xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, + (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); +#ifdef MORE_LANGUAGES + }else if (IsJapaneseFont()) { + if (Details.dropShadowPosition != 0) { + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif +#ifdef FIX_BUGS + CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), + y + SCREEN_SCALE_Y(Details.dropShadowPosition), + x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, + y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), +#else + CRect(x + Details.dropShadowPosition, + y + Details.dropShadowPosition, + x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, + y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f), +#endif + Details.dropColor, + xoff * w / 1024.0f, yoff / 25.6f, + xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, + xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f, + xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); + } + CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CRect(x, y, + x + 32.0f * Details.scaleX * 1.0f, + y + 40.0f * Details.scaleY / 2.75f), + Details.color, + xoff * w / 1024.0f, yoff / 25.6f, + xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, + xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, + xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); +#endif + }else + { + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif + CRect(x, y, + x + 32.0f * Details.scaleX * w, + y + 32.0f * Details.scaleY * 0.5f), + Details.color, + xoff/16.0f, yoff/16.0f, + (xoff+w)/16.0f, yoff/16.0f, + xoff/16.0f, (yoff+1.0f)/16.0f, + (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + } +} + +#ifdef MORE_LANGUAGES +bool CFont::IsJapanesePunctuation(wchar *str) +{ + return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':'); +} + +bool CFont::IsAnsiCharacter(wchar *s) +{ + if (*s >= 'A' && *s <= 'Z') + return true; + if (*s >= 'a' && *s <= 'z') + return true; + if (*s >= '0' && *s <= ':') + return true; + if (*s == '(' || *s == ')') + return true; + if (*s == 'D' || *s == '$') + return true; + return false; +} +#endif + +void +CFont::PrintString(float xstart, float ystart, wchar *s) +{ + CRect rect; + int numSpaces; + float lineLength; + float x, y; + bool first; + wchar *start, *t; + + if(*s == '*') + return; + + if(Details.background){ + GetNumberLines(xstart, ystart, s); // BUG: result not used + GetTextRect(&rect, xstart, ystart, s); + CSprite2d::DrawRect(rect, Details.backgroundColor); + } + + lineLength = 0.0f; + numSpaces = 0; + first = true; + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + y = ystart; + start = s; + + // This is super ugly, I blame R* + for(;;){ + for(;;){ + for(;;){ + if(*s == '\0') + return; + float xend = Details.centre ? Details.centreSize : + Details.rightJustify ? xstart - Details.rightJustifyWrap : + Details.wrapX; +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) + xend -= SCREEN_SCALE_X(21.0f * 2.0f); +#endif + if(x + GetStringWidth(s) > xend && !first){ +#ifdef MORE_LANGUAGES + if (IsJapanese() && IsJapanesePunctuation(s)) + s--; +#endif + // flush line + float spaceWidth = !Details.justify || Details.centre ? 0.0f : + (Details.wrapX - lineLength) / numSpaces; + float xleft = Details.centre ? xstart - x/2 : + Details.rightJustify ? xstart - x : + xstart; +#ifdef MORE_LANGUAGES + PrintString(xleft, y, start, s, spaceWidth, xstart); +#else + PrintString(xleft, y, start, s, spaceWidth); +#endif + // reset things + lineLength = 0.0f; + numSpaces = 0; + first = true; + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) + y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + else +#endif + y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + start = s; + }else + break; + } + // advance by one word + t = GetNextSpace(s); + if(t[0] == '\0' || + t[0] == ' ' && t[1] == '\0') + break; + if(!first) + numSpaces++; + first = false; + x += GetStringWidth(s) + GetCharacterSize(*t - ' '); +#ifdef MORE_LANGUAGES + if (IsJapaneseFont() && IsAnsiCharacter(s)) + x += 21.0f; +#endif + lineLength = x; + s = t+1; +#ifdef MORE_LANGUAGES + if (IsJapaneseFont() && !*s) { + x += GetStringWidth(s); + if (IsAnsiCharacter(s)) + x += 21.0f; + float xleft = Details.centre ? xstart - x / 2 : + Details.rightJustify ? xstart - x : + xstart; + if (PrintString(xleft, y, start, s, 0.0f, xstart)) + { + start = s; + if (!Details.centre && !Details.rightJustify) + x = xstart; + else + x = 0.0f; + + y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + numSpaces = 0; + first = true; + lineLength = 0.0f; + } + } +#endif + } + // print rest + if(t[0] == ' ' && t[1] == '\0') + t[0] = '\0'; + x += GetStringWidth(s); + s = t; + float xleft = Details.centre ? xstart - x/2 : + Details.rightJustify ? xstart - x : + xstart; +#ifdef MORE_LANGUAGES + if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) { + start = s; + if (!Details.centre && !Details.rightJustify) + x = xstart; + else + x = 0.0f; + y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + numSpaces = 0; + first = true; + lineLength = 0.0f; + } +#else + PrintString(xleft, y, start, s, 0.0f); +#endif + } +} + +int +CFont::GetNumberLines(float xstart, float ystart, wchar *s) +{ + int n; + float x, y; + wchar *t; + n = 0; + +#ifdef MORE_LANGUAGES + bool bSomeJapBool = false; + + if (IsJapanese()) { + t = s; + wchar unused; + while (*t) { + if (*t == JAP_TERMINATION || *t == '~') + t = ParseToken(t, &unused, true); + if (NewLine) { + n++; + NewLine = false; + bSomeJapBool = true; + } + t++; + } + } + + if (bSomeJapBool) n--; +#endif + + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + y = ystart; + + while(*s){ +#ifdef FIX_BUGS + float f = Details.centre ? Details.centreSize : + Details.rightJustify ? xstart - Details.rightJustifyWrap : + Details.wrapX; +#else + float f = (Details.centre ? Details.centreSize : Details.wrapX); +#endif + +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) + f -= SCREEN_SCALE_X(21.0f * 2.0f); +#endif + + if(x + GetStringWidth(s) > f){ +#ifdef MORE_LANGUAGES + if (IsJapanese()) + { + if (IsJapanesePunctuation(s)) + s--; + } +#endif + // reached end of line + if(Details.centre || Details.rightJustify) + x = 0.0f; + else + x = xstart; + n++; + // Why even? +#ifdef MORE_LANGUAGES + if (IsJapanese()) + y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + else +#endif + y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + }else{ + // still space in current line + t = GetNextSpace(s); + if(*t == '\0'){ + // end of string + x += GetStringWidth(s); +#ifdef MORE_LANGUAGES + if (IsJapanese() && IsAnsiCharacter(s)) + x += 21.0f; +#endif + n++; + s = t; + }else{ + x += GetStringWidth(s); +#ifdef MORE_LANGUAGES + if (IsJapanese() && IsAnsiCharacter(s)) + x += 21.0f; +#endif + s = t+1; + x += GetCharacterSize(*t - ' '); +#ifdef MORE_LANGUAGES + if (IsJapanese() && !*s) + n++; +#endif + } + } + } + + return n; +} + +void +CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) +{ + int numLines; + float x, y; + int16 maxlength; + wchar *t; + + maxlength = 0; + numLines = 0; + +#ifdef MORE_LANGUAGES + if (IsJapanese()) { + numLines = GetNumberLines(xstart, ystart, s); + }else{ +#endif + +#ifdef FIX_BUGS + if(Details.centre || Details.rightJustify) +#else + if(Details.centre) +#endif + x = 0.0f; + else + x = xstart; + y = ystart; + +#ifdef FIX_BUGS + float xEnd = Details.centre ? Details.centreSize : + Details.rightJustify ? xstart - Details.rightJustifyWrap : + Details.wrapX; +#else + float xEnd = (Details.centre ? Details.centreSize : Details.wrapX); +#endif + while(*s){ + if(x + GetStringWidth(s) > xEnd){ + // reached end of line + if(x > maxlength) + maxlength = x; +#ifdef FIX_BUGS + if(Details.centre || Details.rightJustify) +#else + if(Details.centre) +#endif + x = 0.0f; + else + x = xstart; + numLines++; + y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + }else{ + // still space in current line + t = GetNextSpace(s); + if(*t == '\0'){ + // end of string + x += GetStringWidth(s); + if(x > maxlength) + maxlength = x; + numLines++; + s = t; + }else{ + x += GetStringWidth(s); + x += GetCharacterSize(*t - ' '); + s = t+1; + } + } + } +#ifdef MORE_LANGUAGES + } +#endif + + if(Details.centre){ + if(Details.backgroundOnlyText){ + rect->left = xstart - maxlength/2 - 4.0f; + rect->right = xstart + maxlength/2 + 4.0f; +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) { + rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->top = ystart - (4.0f / 2.75f); + } else { +#endif + rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->top = ystart - 2.0f; +#ifdef MORE_LANGUAGES + } +#endif + }else{ + rect->left = xstart - Details.centreSize*0.5f - 4.0f; + rect->right = xstart + Details.centreSize*0.5f + 4.0f; +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) { + rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->top = ystart - (4.0f / 2.75f); + } else { +#endif + rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->top = ystart - 2.0f; +#ifdef MORE_LANGUAGES + } +#endif + } + }else{ + rect->left = xstart - 4.0f; + rect->right = Details.wrapX; + // WTF? + rect->bottom = ystart - 4.0f + 4.0f; +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) + rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); + else +#endif + rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f; + } +} + +#ifdef MORE_LANGUAGES +bool +CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) +{ + wchar *s, c, unused; + + if (IsJapanese()) { + float jx = 0.0f; + for (s = start; s < end; s++) { + if (*s == JAP_TERMINATION || *s == '~') + s = ParseToken(s, &unused, true); + if (NewLine) { + NewLine = false; + break; + } + jx += GetCharacterSize(*s - ' '); + } + s = start; + if (Details.centre) + x = japX - jx / 2.0f; + else if (Details.rightJustify) + x = japX - jx; + } + + for (s = start; s < end; s++) { + if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) + s = ParseToken(s, &unused); + if (NewLine && IsJapanese()) { + NewLine = false; + end = s; + return true; + } + c = *s - ' '; + if (Details.slant != 0.0f && !IsJapanese()) + y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; + +#ifdef BUTTON_ICONS + if (PS2Symbol != BUTTON_NONE) { + DrawButton(x, y); + x += Details.scaleY * 17.0f; + PS2Symbol = BUTTON_NONE; + } +#endif + + PrintChar(x, y, c); + x += GetCharacterSize(c); + if (c == 0 && (!NewLine || !IsJapanese())) // space + x += spwidth; + } + return false; +} +#else +void +CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) +{ + wchar *s, c, unused; + + for(s = start; s < end; s++){ + if(*s == '~') + s = ParseToken(s, &unused); + c = *s - ' '; + if(Details.slant != 0.0f) + y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; + PrintChar(x, y, c); + x += GetCharacterSize(c); + if(c == 0) // space + x += spwidth; + } +} +#endif + +void +CFont::PrintStringFromBottom(float x, float y, wchar *str) +{ +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) + y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); + else +#endif + y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); + PrintString(x, y, str); +} + +#ifdef XBOX_SUBTITLES +void +CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor) +{ + CRGBA textColor = Details.color; + SetColor(outlineColor); + CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} }; + for(int i = 0; i < ARRAY_SIZE(offsets); i++){ + if (fromBottom) + PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); + else + PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); + } + SetColor(textColor); + + if (fromBottom) + PrintStringFromBottom(x, y, str); + else + PrintString(x, y, str); +} +#endif + +float +CFont::GetCharacterWidth(wchar c) +{ +#ifdef MORE_LANGUAGES + if (IsJapanese()) { + if (!Details.proportional) + return Size[0][Details.style][192]; + if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { + switch (Details.style) + { + case FONT_JAPANESE: + return Size_jp[c]; + default: + return Size[0][Details.style][c]; + } + } + if (c < 254 && Details.style == FONT_PAGER) + return 29.4f; + + switch (Details.style) + { + case FONT_JAPANESE: + return 29.4f; + case FONT_BANK: + return 10.0f; + case FONT_PAGER: + return 31.5f; + default: + return Size[0][Details.style][c]; + } + } + + else if (Details.proportional) + return Size[LanguageSet][Details.style][c]; + else + return Size[LanguageSet][Details.style][192]; +#else + if (Details.proportional) + return Size[Details.style][c]; + else + return Size[Details.style][192]; +#endif // MORE_LANGUAGES +} + +float +CFont::GetCharacterSize(wchar c) +{ +#ifdef MORE_LANGUAGES + + if (IsJapanese()) + { + if (!Details.proportional) + return Size[0][Details.style][192] * Details.scaleX; + if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { + switch (Details.style) + { + case FONT_JAPANESE: + return Size_jp[c] * Details.scaleX; + default: + return Size[0][Details.style][c] * Details.scaleX; + } + } + if (c < 254 && (Details.style == FONT_PAGER)) + return 29.4f * Details.scaleX; + + switch (Details.style) + { + case FONT_JAPANESE: + return 29.4f * Details.scaleX; + case FONT_BANK: + return 10.0f * Details.scaleX; + case FONT_PAGER: + return 31.5f * Details.scaleX; + default: + return Size[0][Details.style][c] * Details.scaleX; + } + } + else if(Details.proportional) + return Size[LanguageSet][Details.style][c] * Details.scaleX; + else + return Size[LanguageSet][Details.style][192] * Details.scaleX; +#else + if (Details.proportional) + return Size[Details.style][c] * Details.scaleX; + else + return Size[Details.style][192] * Details.scaleX; +#endif // MORE_LANGUAGES +} + +float +CFont::GetStringWidth(wchar *s, bool spaces) +{ + float w; + + w = 0.0f; +#ifdef MORE_LANGUAGES + if (IsJapanese()) + { + do + { + if ((*s != ' ' || spaces) && *s != '\0') { + do { + while (*s == '~' || *s == JAP_TERMINATION) { + s++; +#ifdef BUTTON_ICONS + switch (*s) { +#if 0 // unused + case 'U': + case 'D': + case '<': + case '>': +#endif + case 'X': + case 'O': + case 'Q': + case 'T': + case 'K': + case 'M': + case 'A': + case 'J': + case 'V': + case 'C': + w += 17.0f * Details.scaleY; + break; + default: + break; + } +#endif + while (!(*s == '~' || *s == JAP_TERMINATION)) s++; + s++; + } + w += GetCharacterSize(*s - ' '); + ++s; + } while (*s == '~' || *s == JAP_TERMINATION); + } + } while (IsAnsiCharacter(s)); + } else +#endif + { + for (; (*s != ' ' || spaces) && *s != '\0'; s++) { + if (*s == '~') { + s++; +#ifdef BUTTON_ICONS + switch (*s) { +#if 0 // unused + case 'U': + case 'D': + case '<': + case '>': +#endif + case 'X': + case 'O': + case 'Q': + case 'T': + case 'K': + case 'M': + case 'A': + case 'J': + case 'V': + case 'C': + w += 17.0f * Details.scaleY; + break; + default: + break; + } +#endif + while (*s != '~') s++; +#ifndef FIX_BUGS + s++; + if (*s == ' ' && !spaces) + break; + } +#else + } else +#endif + w += GetCharacterSize(*s - ' '); + } + } + return w; +} + +#ifdef MORE_LANGUAGES +float +CFont::GetStringWidth_Jap(wchar* s) +{ + float w; + + w = 0.0f; + for (; *s != '\0';) { + do { + while (*s == '~' || *s == JAP_TERMINATION) { + s++; + while (!(*s == '~' || *s == JAP_TERMINATION)) s++; + s++; + } + w += GetCharacterSize(*s - ' '); + ++s; + } while (*s == '~' || *s == JAP_TERMINATION); + } + return w; +} +#endif + +wchar* +CFont::GetNextSpace(wchar *s) +{ +#ifdef MORE_LANGUAGES + if (IsJapanese()) { + do + { + if (*s != ' ' && *s != '\0') { + do { + while (*s == '~' || *s == JAP_TERMINATION) { + s++; + while (!(*s == '~' || *s == JAP_TERMINATION)) s++; + s++; + } + ++s; + } while (*s == '~' || *s == JAP_TERMINATION); + } + } while (IsAnsiCharacter(s)); + } else +#endif + { + for(; *s != ' ' && *s != '\0'; s++) + if(*s == '~'){ + s++; + while(*s != '~') s++; +#ifndef FIX_BUGS + s++; + if(*s == ' ') + break; +#endif + } + } + return s; +} + +#ifdef MORE_LANGUAGES +wchar* +CFont::ParseToken(wchar *s, wchar* ss, bool japShit) +{ + s++; + if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { + wchar c = *s; + if (IsJapanese()) + c &= 0x7FFF; + switch (c) { + case 'N': + case 'n': + NewLine = true; + break; + case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; + case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; + case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; + case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; + case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; + case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; + case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; + case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; +#ifdef BUTTON_ICONS +#if 0 // unused + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; +#endif + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; +#endif + } + } else if (IsJapanese()) { + if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n') + NewLine = true; + } + while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++; +#ifdef FIX_BUGS + if (*(++s) == '~') + s = ParseToken(s, ss, japShit); + return s; +#else + return s + 1; +#endif +} +#else +wchar* +CFont::ParseToken(wchar *s, wchar*) +{ + s++; + if(Details.color.r || Details.color.g || Details.color.b) + switch(*s){ + case 'N': + case 'n': + NewLine = true; + break; + case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; + case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; + case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; + case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; + case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; + case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; + case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; + case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; +#ifdef BUTTON_ICONS +#if 0 // unused + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; +#endif + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; +#endif + } + while(*s != '~') s++; + return s+1; +} +#endif + +void +CFont::DrawFonts(void) +{ + CSprite2d::DrawBank(Details.bank); + CSprite2d::DrawBank(Details.bank+1); + CSprite2d::DrawBank(Details.bank+2); +#ifdef MORE_LANGUAGES + if (IsJapanese()) + CSprite2d::DrawBank(Details.bank+3); +#endif +} + + +void +CFont::SetScale(float x, float y) +{ +#ifdef MORE_LANGUAGES + /*if (IsJapanese()) { + x *= 1.35f; + y *= 1.25f; + }*/ +#endif + Details.scaleX = x; + Details.scaleY = y; +} + +void +CFont::SetSlantRefPoint(float x, float y) +{ + Details.slantRefX = x; + Details.slantRefY = y; +} + +void +CFont::SetSlant(float s) +{ + Details.slant = s; +} + +void +CFont::SetColor(CRGBA col) +{ + Details.color = col; + if (Details.alphaFade < 255.0f) + Details.color.a *= Details.alphaFade / 255.0f; +} + +void +CFont::SetJustifyOn(void) +{ + Details.justify = true; + Details.centre = false; + Details.rightJustify = false; +} + +void +CFont::SetJustifyOff(void) +{ + Details.justify = false; + Details.rightJustify = false; +} + +void +CFont::SetCentreOn(void) +{ + Details.centre = true; + Details.justify = false; + Details.rightJustify = false; +} + +void +CFont::SetCentreOff(void) +{ + Details.centre = false; +} + +void +CFont::SetWrapx(float x) +{ + Details.wrapX = x; +} + +void +CFont::SetCentreSize(float s) +{ + Details.centreSize = s; +} + +void +CFont::SetBackgroundOn(void) +{ + Details.background = true; +} + +void +CFont::SetBackgroundOff(void) +{ + Details.background = false; +} + +void +CFont::SetBackgroundColor(CRGBA col) +{ + Details.backgroundColor = col; +} + +void +CFont::SetBackGroundOnlyTextOn(void) +{ + Details.backgroundOnlyText = true; +} + +void +CFont::SetBackGroundOnlyTextOff(void) +{ + Details.backgroundOnlyText = false; +} + +void +CFont::SetRightJustifyOn(void) +{ + Details.rightJustify = true; + Details.justify = false; + Details.centre = false; +} + +void +CFont::SetRightJustifyOff(void) +{ + Details.rightJustify = false; + Details.justify = false; + Details.centre = false; +} + +void +CFont::SetPropOn(void) +{ + Details.proportional = true; +} + +void +CFont::SetPropOff(void) +{ + Details.proportional = false; +} + +void +CFont::SetFontStyle(int16 style) +{ + Details.style = style; +} + +void +CFont::SetRightJustifyWrap(float wrap) +{ + Details.rightJustifyWrap = wrap; +} + +void +CFont::SetAlphaFade(float fade) +{ + Details.alphaFade = fade; +} + +void +CFont::SetDropColor(CRGBA col) +{ + Details.dropColor = col; + if (Details.alphaFade < 255.0f) + Details.dropColor.a *= Details.alphaFade / 255.0f; +} + +void +CFont::SetDropShadowPosition(int16 pos) +{ + Details.dropShadowPosition = pos; +} + +wchar +CFont::character_code(uint8 c) +{ + if(c < 128) + return c; + return foreign_table[c-128]; +} \ No newline at end of file diff --git a/src/renderer/Font.h b/src/renderer/Font.h new file mode 100644 index 0000000..9316ed3 --- /dev/null +++ b/src/renderer/Font.h @@ -0,0 +1,182 @@ +#pragma once + +#include "Sprite2d.h" + +void AsciiToUnicode(const char *src, wchar *dst); +void UnicodeStrcpy(wchar *dst, const wchar *src); +void UnicodeStrcat(wchar *dst, wchar *append); +int UnicodeStrlen(const wchar *str); + +struct CFontDetails +{ + CRGBA color; + float scaleX; + float scaleY; + float slant; + float slantRefX; + float slantRefY; + bool8 justify; + bool8 centre; + bool8 rightJustify; + bool8 background; + bool8 backgroundOnlyText; + bool8 proportional; + float alphaFade; + CRGBA backgroundColor; + float wrapX; + float centreSize; + float rightJustifyWrap; + int16 style; + int32 bank; + int16 dropShadowPosition; + CRGBA dropColor; +}; + +class CSprite2d; + +enum { + FONT_BANK, + FONT_PAGER, + FONT_HEADING, +#ifdef MORE_LANGUAGES + FONT_JAPANESE, +#endif + MAX_FONTS +}; + +enum { + ALIGN_LEFT, + ALIGN_CENTER, + ALIGN_RIGHT, +}; + +#ifdef MORE_LANGUAGES +enum +{ + FONT_LANGSET_EFIGS, + FONT_LANGSET_RUSSIAN, + FONT_LANGSET_POLISH, + FONT_LANGSET_JAPANESE, + LANGSET_MAX +}; + +#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style) +#else +#define FONT_LOCALE(style) (style) +#endif + +#ifdef BUTTON_ICONS +enum +{ + BUTTON_NONE = -1, +#if 0 // unused + BUTTON_UP, + BUTTON_DOWN, + BUTTON_LEFT, + BUTTON_RIGHT, +#endif + BUTTON_CROSS, + BUTTON_CIRCLE, + BUTTON_SQUARE, + BUTTON_TRIANGLE, + BUTTON_L1, + BUTTON_L2, + BUTTON_L3, + BUTTON_R1, + BUTTON_R2, + BUTTON_R3, + MAX_BUTTON_ICONS +}; +#endif // BUTTON_ICONS + + +class CFont +{ +#ifdef MORE_LANGUAGES + static int16 Size[LANGSET_MAX][MAX_FONTS][193]; + static uint8 LanguageSet; + static int32 Slot; +#else + static int16 Size[MAX_FONTS][193]; +#endif + static bool16 NewLine; +public: + static CSprite2d Sprite[MAX_FONTS]; + static CFontDetails Details; + +#ifdef BUTTON_ICONS + static int32 ButtonsSlot; + static CSprite2d ButtonSprite[MAX_BUTTON_ICONS]; + static int PS2Symbol; + + static void LoadButtons(const char *txdPath); + static void DrawButton(float x, float y); +#endif // BUTTON_ICONS + + + static void Initialise(void); + static void Shutdown(void); + static void InitPerFrame(void); + static void PrintChar(float x, float y, wchar c); + static void PrintString(float x, float y, wchar *s); + static void PrintStringFromBottom(float x, float y, wchar *str); +#ifdef XBOX_SUBTITLES + static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor); +#endif + static int GetNumberLines(float xstart, float ystart, wchar *s); + static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); +#ifdef MORE_LANGUAGES + static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); +#else + static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth); +#endif + static float GetCharacterWidth(wchar c); + static float GetCharacterSize(wchar c); + static float GetStringWidth(wchar *s, bool spaces = false); +#ifdef MORE_LANGUAGES + static float GetStringWidth_Jap(wchar* s); +#endif + static uint16 *GetNextSpace(wchar *s); +#ifdef MORE_LANGUAGES + static uint16 *ParseToken(wchar *s, wchar*, bool japShit = false); +#else + static uint16 *ParseToken(wchar *s, wchar*); +#endif + static void DrawFonts(void); + static uint16 character_code(uint8 c); + + static void SetScale(float x, float y); + static void SetSlantRefPoint(float x, float y); + static void SetSlant(float s); + static void SetJustifyOn(void); + static void SetJustifyOff(void); + static void SetRightJustifyOn(void); + static void SetRightJustifyOff(void); + static void SetCentreOn(void); + static void SetCentreOff(void); + static void SetWrapx(float x); + static void SetCentreSize(float s); + static void SetBackgroundOn(void); + static void SetBackgroundOff(void); + static void SetBackGroundOnlyTextOn(void); + static void SetBackGroundOnlyTextOff(void); + static void SetPropOn(void); + static void SetPropOff(void); + static void SetFontStyle(int16 style); + static void SetRightJustifyWrap(float wrap); + static void SetAlphaFade(float fade); + static void SetDropShadowPosition(int16 pos); + static void SetBackgroundColor(CRGBA col); + static void SetColor(CRGBA col); + static void SetDropColor(CRGBA col); + +#ifdef MORE_LANGUAGES + static void ReloadFonts(uint8 set); + + // japanese stuff + static bool IsAnsiCharacter(wchar* s); + static bool IsJapanesePunctuation(wchar* str); + static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; } + static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); } +#endif +}; diff --git a/src/renderer/Glass.cpp b/src/renderer/Glass.cpp new file mode 100644 index 0000000..cc45648 --- /dev/null +++ b/src/renderer/Glass.cpp @@ -0,0 +1,719 @@ +#include "common.h" + +#include "Glass.h" +#include "Timer.h" +#include "Object.h" +#include "General.h" +#include "AudioScriptObject.h" +#include "World.h" +#include "Timecycle.h" +#include "Particle.h" +#include "Camera.h" +#include "RenderBuffer.h" +#include "Shadows.h" +#include "ModelIndices.h" +#include "main.h" +#include "soundlist.h" + + +uint32 CGlass::NumGlassEntities; +CEntity *CGlass::apEntitiesToBeRendered[NUM_GLASSENTITIES]; +CFallingGlassPane CGlass::aGlassPanes[NUM_GLASSPANES]; + + +CVector2D CentersWithTriangle[NUM_GLASSTRIANGLES]; +const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] = +{ + { + CVector2D(0.0f, 0.0f), + CVector2D(0.0f, 1.0f), + CVector2D(0.4f, 0.5f) + }, + + { + CVector2D(0.0f, 1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(0.4f, 0.5f) + }, + + { + CVector2D(0.0f, 0.0f), + CVector2D(0.4f, 0.5f), + CVector2D(0.7f, 0.0f) + }, + + { + CVector2D(0.7f, 0.0f), + CVector2D(0.4f, 0.5f), + CVector2D(1.0f, 1.0f) + }, + + { + CVector2D(0.7f, 0.0f), + CVector2D(1.0f, 1.0f), + CVector2D(1.0f, 0.0f) + } +}; + +#define TEMPBUFFERVERTHILIGHTOFFSET 0 +#define TEMPBUFFERINDEXHILIGHTOFFSET 0 +#define TEMPBUFFERVERTHILIGHTSIZE 128 +#define TEMPBUFFERINDEXHILIGHTSIZE 512 + +#define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE +#define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE +#define TEMPBUFFERVERTSHATTEREDSIZE 192 +#define TEMPBUFFERINDEXSHATTEREDSIZE 768 + +#define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE +#define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE +#define TEMPBUFFERVERTREFLECTIONSIZE 256 +#define TEMPBUFFERINDEXREFLECTIONSIZE 1024 + +int32 TempBufferIndicesStoredHiLight = 0; +int32 TempBufferVerticesStoredHiLight = 0; +int32 TempBufferIndicesStoredShattered = 0; +int32 TempBufferVerticesStoredShattered = 0; +int32 TempBufferIndicesStoredReflection = 0; +int32 TempBufferVerticesStoredReflection = 0; + +void +CFallingGlassPane::Update(void) +{ + if ( CTimer::GetTimeInMilliseconds() >= m_nTimer ) + { + // Apply MoveSpeed + GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep(); + + // Apply Gravity + m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep(); + + // Apply TurnSpeed + GetRight() += CrossProduct(m_vecTurn, GetRight()); + GetForward() += CrossProduct(m_vecTurn, GetForward()); + GetUp() += CrossProduct(m_vecTurn, GetUp()); + + if ( GetPosition().z < m_fGroundZ ) + { + CVector pos; + CVector dir; + + m_bActive = false; + + pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ); + + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_LIGHT_BREAK, pos); + + RwRGBA color = { 255, 255, 255, 255 }; + + static int32 nFrameGen = 0; + + for ( int32 i = 0; i < 4; i++ ) + { + dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f); + + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, + pos, + dir, + nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.2f), + color, + CGeneral::GetRandomNumberInRange(-40, 40), + 0, + ++nFrameGen & 3, + 500); + } + } + } +} + +void +CFallingGlassPane::Render(void) +{ + float distToCamera = (TheCamera.GetPosition() - GetPosition()).Magnitude(); + + CVector fwdNorm = GetForward(); + fwdNorm.Normalise(); + uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm); + +#ifdef FIX_BUGS + uint16 time = Clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u); +#else + uint16 time = Clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500); +#endif + + uint8 color = int32( float(alpha) * (float(time) / 500) ); + + if ( TempBufferIndicesStoredHiLight >= TEMPBUFFERINDEXHILIGHTSIZE-7 || TempBufferVerticesStoredHiLight >= TEMPBUFFERVERTHILIGHTSIZE-4 ) + CGlass::RenderHiLightPolys(); + + // HiLight Polys + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], 0.5f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], 0.5f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], 0.5f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], 0.6f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], 0.6f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], 0.6f); + + ASSERT(m_nTriIndex < NUM_GLASSTRIANGLES); + + CVector2D p0 = CoorsWithTriangle[m_nTriIndex][0] - CentersWithTriangle[m_nTriIndex]; + CVector2D p1 = CoorsWithTriangle[m_nTriIndex][1] - CentersWithTriangle[m_nTriIndex]; + CVector2D p2 = CoorsWithTriangle[m_nTriIndex][2] - CentersWithTriangle[m_nTriIndex]; + CVector v0 = *this * CVector(p0.x, 0.0f, p0.y); + CVector v1 = *this * CVector(p1.x, 0.0f, p1.y); + CVector v2 = *this * CVector(p2.x, 0.0f, p2.y); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], v0.x, v0.y, v0.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], v1.x, v1.y, v1.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], v2.x, v2.y, v2.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 0] = TempBufferVerticesStoredHiLight + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 1] = TempBufferVerticesStoredHiLight + 1; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 2] = TempBufferVerticesStoredHiLight + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 3] = TempBufferVerticesStoredHiLight + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 4] = TempBufferVerticesStoredHiLight + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredHiLight + 5] = TempBufferVerticesStoredHiLight + 1; + + TempBufferVerticesStoredHiLight += 3; + TempBufferIndicesStoredHiLight += 6; + + if ( m_bShattered ) + { + if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 ) + CGlass::RenderShatteredPolys(); + + uint8 shatteredColor = 255; + if ( distToCamera > 30.0f ) + shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255); + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], shatteredColor, shatteredColor, shatteredColor, shatteredColor); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 4.0f * CoorsWithTriangle[m_nTriIndex][0].x * m_fStep); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 4.0f * CoorsWithTriangle[m_nTriIndex][0].y * m_fStep); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 4.0f * CoorsWithTriangle[m_nTriIndex][1].x * m_fStep); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 4.0f * CoorsWithTriangle[m_nTriIndex][1].y * m_fStep); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 4.0f * CoorsWithTriangle[m_nTriIndex][2].x * m_fStep); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 4.0f * CoorsWithTriangle[m_nTriIndex][2].y * m_fStep); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], v0.x, v0.y, v0.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], v1.x, v1.y, v1.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], v2.x, v2.y, v2.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 0] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 1] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 1; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 2] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 3] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 0; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 4] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 2; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 5] = TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET + 1; + + TempBufferIndicesStoredShattered += 6; + TempBufferVerticesStoredShattered += 3; + } +} + +void +CGlass::Init(void) +{ + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + aGlassPanes[i].m_bActive = false; + + for ( int32 i = 0; i < NUM_GLASSTRIANGLES; i++ ) + CentersWithTriangle[i] = (CoorsWithTriangle[i][0] + CoorsWithTriangle[i][1] + CoorsWithTriangle[i][2]) / 3; +} + +void +CGlass::Update(void) +{ + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + { + if ( aGlassPanes[i].m_bActive ) + aGlassPanes[i].Update(); + } +} + +void +CGlass::Render(void) +{ + TempBufferVerticesStoredHiLight = 0; + TempBufferIndicesStoredHiLight = 0; + + TempBufferVerticesStoredShattered = TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferIndicesStoredShattered = TEMPBUFFERINDEXSHATTEREDOFFSET; + + TempBufferVerticesStoredReflection = TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferIndicesStoredReflection = TEMPBUFFERINDEXREFLECTIONOFFSET; + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGCOLOR, (void *)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + + PUSH_RENDERGROUP("CGlass::Render"); + + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + { + if ( aGlassPanes[i].m_bActive ) + aGlassPanes[i].Render(); + } + + for ( uint32 i = 0; i < NumGlassEntities; i++ ) + RenderEntityInGlass(apEntitiesToBeRendered[i]); + + POP_RENDERGROUP(); + + NumGlassEntities = 0; + + RenderHiLightPolys(); + RenderShatteredPolys(); + RenderReflectionPolys(); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); +} + +CFallingGlassPane * +CGlass::FindFreePane(void) +{ + for ( int32 i = 0; i < NUM_GLASSPANES; i++ ) + { + if ( !aGlassPanes[i].m_bActive ) + return &aGlassPanes[i]; + } + + return nil; +} + +void +CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, + float moveSpeed, bool cracked, bool explosion) +{ + float upLen = up.Magnitude(); + float rightLen = right.Magnitude(); + + float upSteps = upLen + 0.75f; + if ( upSteps < 1.0f ) upSteps = 1.0f; + + float rightSteps = rightLen + 0.75f; + if ( rightSteps < 1.0f ) rightSteps = 1.0f; + + uint32 ysteps = (uint32)upSteps; + if ( ysteps > 3 ) ysteps = 3; + + uint32 xsteps = (uint32)rightSteps; + if ( xsteps > 3 ) xsteps = 3; + + if ( explosion ) + { + if ( ysteps > 1 ) ysteps = 1; + if ( xsteps > 1 ) xsteps = 1; + } + + float upScl = upLen / float(ysteps); + float rightScl = rightLen / float(xsteps); + + bool bZFound; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &bZFound); + if ( !bZFound ) groundZ = pos.z - 2.0f; + + for ( uint32 y = 0; y < ysteps; y++ ) + { + for ( uint32 x = 0; x < xsteps; x++ ) + { + float stepy = float(y) * upLen / float(ysteps); + float stepx = float(x) * rightLen / float(xsteps); + + for ( int32 i = 0; i < NUM_GLASSTRIANGLES; i++ ) + { + CFallingGlassPane *pane = FindFreePane(); + if ( pane ) + { + pane->m_nTriIndex = i; + + pane->GetRight() = (right * rightScl) / rightLen; +#ifdef FIX_BUGS + pane->GetUp() = (up * upScl) / upLen; +#else + pane->GetUp() = (up * upScl) / rightLen; // copypaste bug +#endif + CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp()); + fwd.Normalise(); + + pane->GetForward() = fwd; + + pane->GetPosition() = right / rightLen * (rightScl * CentersWithTriangle[i].x + stepx) + + up / upLen * (upScl * CentersWithTriangle[i].y + stepy) + + pos; + + pane->m_vecMoveSpeed.x = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0015f + speed.x; + pane->m_vecMoveSpeed.y = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0015f + speed.y; + pane->m_vecMoveSpeed.z = 0.0f + speed.z; + + if ( moveSpeed != 0.0f ) + { + CVector dist = pane->GetPosition() - point; + dist.Normalise(); + + pane->m_vecMoveSpeed += moveSpeed * dist; + } + + pane->m_vecTurn.x = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f; + pane->m_vecTurn.y = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f; + pane->m_vecTurn.z = float((CGeneral::GetRandomNumber() & 127) - 64) * 0.002f; + + switch ( type ) + { + case 0: + pane->m_nTimer = CTimer::GetTimeInMilliseconds(); + break; + case 1: + float dist = (pane->GetPosition() - point).Magnitude(); + pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds()); + break; + } + + pane->m_fGroundZ = groundZ; + pane->m_bShattered = cracked; + pane->m_fStep = upLen / float(ysteps); + pane->m_bActive = true; + } + } + } + } +} + +void +CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity) +{ +#ifdef FIX_BUGS + if ( NumGlassEntities < NUM_GLASSENTITIES ) +#else + if ( NumGlassEntities < NUM_GLASSENTITIES-1 ) +#endif + { + apEntitiesToBeRendered[NumGlassEntities++] = entity; + } +} + +void +CGlass::RenderEntityInGlass(CEntity *entity) +{ + ASSERT(entity!=nil); + CObject *object = (CObject *)entity; + + if ( object->bGlassBroken ) + return; + + float distToCamera = (TheCamera.GetPosition() - object->GetPosition()).Magnitude(); + + if ( distToCamera > 40.0f ) + return; + + CVector fwdNorm = object->GetForward(); + fwdNorm.Normalise(); + uint8 alpha = CalcAlphaWithNormal(&fwdNorm); + + CColModel *col = object->GetColModel(); + ASSERT(col!=nil); + if ( col->numTriangles >= 2 ) + { + CVector a = object->GetMatrix() * col->vertices[0].Get(); + CVector b = object->GetMatrix() * col->vertices[1].Get(); + CVector c = object->GetMatrix() * col->vertices[2].Get(); + CVector d = object->GetMatrix() * col->vertices[3].Get(); + + if ( object->bGlassCracked ) + { + uint8 color = 255; + if ( distToCamera > 30.0f ) + color = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255); + + if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-13 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-5 ) + RenderShatteredPolys(); + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], color, color, color, color); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 0.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], 0.0f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 16.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], 0.0f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 0.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], 16.0f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], 16.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], 16.0f); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], a.x, a.y, a.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], b.x, b.y, b.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 2], c.x, c.y, c.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 3], d.x, d.y, d.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 0] = col->triangles[0].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 1] = col->triangles[0].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 2] = col->triangles[0].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 3] = col->triangles[1].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 4] = col->triangles[1].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 5] = col->triangles[1].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 6] = col->triangles[0].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 7] = col->triangles[0].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 8] = col->triangles[0].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 9] = col->triangles[1].a + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 10] = col->triangles[1].c + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredShattered + 11] = col->triangles[1].b + TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET; + + TempBufferIndicesStoredShattered += 12; + TempBufferVerticesStoredShattered += 4; + } + + if ( TempBufferIndicesStoredReflection >= TEMPBUFFERINDEXREFLECTIONSIZE-13 || TempBufferVerticesStoredReflection >= TEMPBUFFERVERTREFLECTIONSIZE-5 ) + RenderReflectionPolys(); + + uint8 color = 100; + if ( distToCamera > 30.0f ) + color = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 100); + + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], color, color, color, color); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], color, color, color, color); + + float FwdAngle = CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); + float v = 2.0f * TheCamera.GetForward().z * 0.2f; + float u = float(object->m_randomSeed & 15) * 0.02f + (FwdAngle / TWOPI); + + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], u); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], v); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], u+0.2f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], v); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], u); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], v+0.2f); + RwIm3DVertexSetU (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], u+0.2f); + RwIm3DVertexSetV (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], v+0.2f); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 0], a.x, a.y, a.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 1], b.x, b.y, b.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 2], c.x, c.y, c.z); + RwIm3DVertexSetPos (&TempBufferRenderVertices[TempBufferVerticesStoredReflection + 3], d.x, d.y, d.z); + + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 0] = col->triangles[0].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 1] = col->triangles[0].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 2] = col->triangles[0].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 3] = col->triangles[1].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 4] = col->triangles[1].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 5] = col->triangles[1].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 6] = col->triangles[0].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 7] = col->triangles[0].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 8] = col->triangles[0].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 9] = col->triangles[1].a + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 10] = col->triangles[1].c + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + TempBufferRenderIndexList[TempBufferIndicesStoredReflection + 11] = col->triangles[1].b + TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET; + + TempBufferIndicesStoredReflection += 12; + TempBufferVerticesStoredReflection += 4; + } +} + +int32 +CGlass::CalcAlphaWithNormal(CVector *normal) +{ + ASSERT(normal!=nil); + + float fwdDir = 2.0f * DotProduct(*normal, TheCamera.GetForward()); + float fwdDot = DotProduct(TheCamera.GetForward()-fwdDir*(*normal), CVector(0.57f, 0.57f, -0.57f)); + return int32(lerp(fwdDot*fwdDot*fwdDot*fwdDot*fwdDot*fwdDot, 20.0f, 255.0f)); +} + +void +CGlass::RenderHiLightPolys(void) +{ + if ( TempBufferVerticesStoredHiLight != TEMPBUFFERVERTHILIGHTOFFSET ) + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpShadowExplosionTex)); + + LittleTest(); + + if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStoredHiLight, nil, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStoredHiLight); + RwIm3DEnd(); + } + + TempBufferVerticesStoredHiLight = TEMPBUFFERVERTHILIGHTOFFSET; + TempBufferIndicesStoredHiLight = TEMPBUFFERINDEXHILIGHTOFFSET; + } +} + +void +CGlass::RenderShatteredPolys(void) +{ + if ( TempBufferVerticesStoredShattered != TEMPBUFFERVERTSHATTEREDOFFSET ) + { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrackedGlassTex)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + LittleTest(); + + if ( RwIm3DTransform(&TempBufferRenderVertices[TEMPBUFFERVERTSHATTEREDOFFSET], TempBufferVerticesStoredShattered - TEMPBUFFERVERTSHATTEREDOFFSET, nil, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, &TempBufferRenderIndexList[TEMPBUFFERINDEXSHATTEREDOFFSET], TempBufferIndicesStoredShattered - TEMPBUFFERINDEXSHATTEREDOFFSET); + RwIm3DEnd(); + } + + TempBufferIndicesStoredShattered = TEMPBUFFERINDEXSHATTEREDOFFSET; + TempBufferVerticesStoredShattered = TEMPBUFFERVERTSHATTEREDOFFSET; + } +} + +void +CGlass::RenderReflectionPolys(void) +{ + if ( TempBufferVerticesStoredReflection != TEMPBUFFERVERTREFLECTIONOFFSET ) + { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpShadowHeadLightsTex)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + LittleTest(); + + if ( RwIm3DTransform(&TempBufferRenderVertices[TEMPBUFFERVERTREFLECTIONOFFSET], TempBufferVerticesStoredReflection - TEMPBUFFERVERTREFLECTIONOFFSET, nil, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, &TempBufferRenderIndexList[TEMPBUFFERINDEXREFLECTIONOFFSET], TempBufferIndicesStoredReflection - TEMPBUFFERINDEXREFLECTIONOFFSET); + RwIm3DEnd(); + } + + TempBufferIndicesStoredReflection = TEMPBUFFERINDEXREFLECTIONOFFSET; + TempBufferVerticesStoredReflection = TEMPBUFFERVERTREFLECTIONOFFSET; + } +} + +void +CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion) +{ + ASSERT(entity!=nil); + + CObject *object = (CObject *)entity; + + if ( object->bGlassBroken ) + return; + + object->bGlassCracked = true; + + CColModel *col = object->GetColModel(); + ASSERT(col!=nil); + + CVector a = object->GetMatrix() * col->vertices[0].Get(); + CVector b = object->GetMatrix() * col->vertices[1].Get(); + CVector c = object->GetMatrix() * col->vertices[2].Get(); + CVector d = object->GetMatrix() * col->vertices[3].Get(); + + float minx = Min(Min(a.x, b.x), Min(c.x, d.x)); + float maxx = Max(Max(a.x, b.x), Max(c.x, d.x)); + float miny = Min(Min(a.y, b.y), Min(c.y, d.y)); + float maxy = Max(Max(a.y, b.y), Max(c.y, d.y)); + float minz = Min(Min(a.z, b.z), Min(c.z, d.z)); + float maxz = Max(Max(a.z, b.z), Max(c.z, d.z)); + + + if ( amount > 300.0f ) + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition()); + + GeneratePanesForWindow(0, + CVector(minx, miny, minz), + CVector(0.0f, 0.0f, maxz-minz), + CVector(maxx-minx, maxy-miny, 0.0f), + speed, point, 0.1f, !!object->bGlassCracked, explosion); + } + else + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition()); + + GeneratePanesForWindow(1, + CVector(minx, miny, minz), + CVector(0.0f, 0.0f, maxz-minz), + CVector(maxx-minx, maxy-miny, 0.0f), + speed, point, 0.1f, !!object->bGlassCracked, explosion); + } + + object->bGlassBroken = true; + object->GetMatrix().GetPosition().z = -100.0f; +} + +void +CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) +{ + ASSERT(entity!=nil); + + CObject *object = (CObject *)entity; + + if ( amount > 50.0f && !object->bGlassCracked ) + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); + object->bGlassCracked = true; + } +} + +void +CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) +{ + ASSERT(entity!=nil); + + CObject *object = (CObject *)entity; + + if ( IsGlass(object->GetModelIndex()) ) + { + if ( !object->bGlassCracked ) + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); + object->bGlassCracked = true; + } + else + { + if ( (CGeneral::GetRandomNumber() & 3) == 2 ) + WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false); + } + } +} + +void +CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point) +{ + ASSERT(entity!=nil); + + CObject *object = (CObject *)entity; + + CVector distToGlass = object->GetPosition() - point; + + float fDistToGlass = distToGlass.Magnitude(); + + if ( fDistToGlass < 10.0f ) + { + distToGlass *= (0.3f / fDistToGlass); // normalise + WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true); + } + else + { + if ( fDistToGlass < 30.0f ) + object->bGlassCracked = true; + } +} diff --git a/src/renderer/Glass.h b/src/renderer/Glass.h new file mode 100644 index 0000000..51c5aae --- /dev/null +++ b/src/renderer/Glass.h @@ -0,0 +1,52 @@ +#pragma once + +class CEntity; + +class CFallingGlassPane : public CMatrix +{ +public: + CVector m_vecMoveSpeed; + CVector m_vecTurn; + uint32 m_nTimer; + float m_fGroundZ; + float m_fStep; + uint8 m_nTriIndex; + bool m_bActive; + bool m_bShattered; + + CFallingGlassPane() { } + ~CFallingGlassPane() { } + + void Update(void); + void Render(void); +}; + +VALIDATE_SIZE(CFallingGlassPane, 0x70); + +enum +{ + NUM_GLASSTRIANGLES = 5, +}; + +class CGlass +{ + static uint32 NumGlassEntities; + static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES]; + static CFallingGlassPane aGlassPanes[NUM_GLASSPANES]; +public: + static void Init(void); + static void Update(void); + static void Render(void); + static CFallingGlassPane *FindFreePane(void); + static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion); + static void AskForObjectToBeRenderedInGlass(CEntity *entity); + static void RenderEntityInGlass(CEntity *entity); + static int32 CalcAlphaWithNormal(CVector *normal); + static void RenderHiLightPolys(void); + static void RenderShatteredPolys(void); + static void RenderReflectionPolys(void); + static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion); + static void WindowRespondsToSoftCollision(CEntity *entity, float amount); + static void WasGlassHitByBullet(CEntity *entity, CVector point); + static void WindowRespondsToExplosion(CEntity *entity, CVector point); +}; \ No newline at end of file diff --git a/src/renderer/Hud.cpp b/src/renderer/Hud.cpp new file mode 100644 index 0000000..bba8c52 --- /dev/null +++ b/src/renderer/Hud.cpp @@ -0,0 +1,1713 @@ +#include "common.h" + +#include "Camera.h" +#include "DMAudio.h" +#include "Clock.h" +#include "Darkel.h" +#include "Hud.h" +#include "Messages.h" +#include "Frontend.h" +#include "Font.h" +#include "Pad.h" +#include "Radar.h" +#include "Replay.h" +#include "Wanted.h" +#include "Sprite.h" +#include "Sprite2d.h" +#include "Text.h" +#include "Timer.h" +#include "Script.h" +#include "TxdStore.h" +#include "User.h" +#include "World.h" + +#ifdef PS2_HUD +#define MONEY_X 100.0f +#define WEAPON_X 91.0f +#define AMMO_X 59.0f +#define HEALTH_X 100.0f +#define STARS_X 49.0f +#define ZONE_Y 61.0f +#define VEHICLE_Y 81.0f +#define CLOCK_X 101.0f +#define SUBS_Y 83.0f +#define WASTEDBUSTED_Y 122.0f +#define BIGMESSAGE_Y 80.0f +#else +#define MONEY_X 110.0f +#define WEAPON_X 99.0f +#define AMMO_X 66.0f +#define HEALTH_X 110.0f +#define STARS_X 60.0f +#define ZONE_Y 30.0f +#define VEHICLE_Y 55.0f +#define CLOCK_X 111.0f +#define SUBS_Y 68.0f +#define WASTEDBUSTED_Y 82.0f +#define BIGMESSAGE_Y 84.0f +#endif + +#ifdef FIX_BUGS +#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer +#define BIGMESSAGE_Y_OFFSET 18.0f +#else +#define TIMER_RIGHT_OFFSET 27.0f +#define BIGMESSAGE_Y_OFFSET 20.0f +#endif + +#if defined(PS2_HUD) && !defined(FIX_BUGS) + #define SCREEN_SCALE_X_PC(a) (a) + #define SCREEN_SCALE_Y_PC(a) (a) + #define SCALE_AND_CENTER_X_PC(a) (a) +#else + #define SCREEN_SCALE_X_PC(a) SCREEN_SCALE_X(a) + #define SCREEN_SCALE_Y_PC(a) SCREEN_SCALE_Y(a) + #define SCALE_AND_CENTER_X_PC(a) SCALE_AND_CENTER_X(a) +#endif + +#if defined(FIX_BUGS) + #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a) + #define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a) + #define SCALE_AND_CENTER_X_FIX(a) SCALE_AND_CENTER_X(a) +#else + #define SCREEN_SCALE_X_FIX(a) (a) + #define SCREEN_SCALE_Y_FIX(a) (a) + #define SCALE_AND_CENTER_X_FIX(a) (a) +#endif + +#ifdef FIX_BUGS +#define FRAMECOUNTER CTimer::GetLogicalFrameCounter() +#else +#define FRAMECOUNTER CTimer::GetFrameCounter() +#endif + +// Game has colors inlined in code. +// For easier modification we collect them here: +CRGBA MONEY_COLOR(89, 115, 150, 255); +CRGBA AMMO_COLOR(0, 0, 0, 255); +CRGBA HEALTH_COLOR(186, 101, 50, 255); +CRGBA ARMOUR_COLOR(124, 140, 95, 255); +CRGBA WANTED_COLOR(193, 164, 120, 255); +CRGBA ZONE_COLOR(152, 154, 82, 255); +CRGBA VEHICLE_COLOR(194, 165, 120, 255); +CRGBA CLOCK_COLOR(194, 165, 120, 255); +CRGBA TIMER_COLOR(186, 101, 50, 255); +CRGBA COUNTER_COLOR(0, 106, 164, 255); +CRGBA PAGER_COLOR(32, 162, 66, 205); +CRGBA RADARDISC_COLOR(0, 0, 0, 255); +CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255); +CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255); +CRGBA ODDJOB_COLOR(89, 115, 150, 255); +CRGBA ODDJOB2_COLOR(156, 91, 40, 255); +CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); + + +int16 CHud::m_ItemToFlash; +CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; +wchar *CHud::m_pZoneName; +wchar *CHud::m_pLastZoneName; +wchar *CHud::m_ZoneToPrint; +wchar CHud::m_Message[256]; +wchar CHud::m_BigMessage[6][128]; +wchar LastBigMessage[6][128]; +wchar CHud::m_PagerMessage[256]; +uint32 CHud::m_ZoneNameTimer; +int32 CHud::m_ZoneFadeTimer; +uint32 CHud::m_ZoneState; +wchar CHud::m_HelpMessage[HELP_MSG_LENGTH]; +wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH]; +wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH]; +uint32 CHud::m_HelpMessageTimer; +int32 CHud::m_HelpMessageFadeTimer; +uint32 CHud::m_HelpMessageState; +bool CHud::m_HelpMessageQuick; +float CHud::m_HelpMessageDisplayTime; +int32 CHud::SpriteBrightness; +bool CHud::m_Wants_To_Draw_Hud; +bool CHud::m_Wants_To_Draw_3dMarkers; +wchar *CHud::m_pVehicleName; +wchar *CHud::m_pLastVehicleName; +uint32 CHud::m_VehicleNameTimer; +int32 CHud::m_VehicleFadeTimer; +uint32 CHud::m_VehicleState; +wchar *CHud::m_pVehicleNameToPrint; + +// These aren't really in CHud +float BigMessageInUse[6]; +float BigMessageX[6]; +float BigMessageAlpha[6]; +int16 PagerOn; +int16 PagerTimer; +float PagerXOffset; +int16 PagerSoundPlayed; +int16 OddJob2On; +uint16 OddJob2Timer; +float OddJob2XOffset; +float OddJob2OffTimer; +bool CounterOnLastFrame; +uint16 CounterFlashTimer; +bool TimerOnLastFrame; +uint16 TimerFlashTimer; + +RwTexture *gpSniperSightTex; +RwTexture *gpRocketSightTex; + +struct +{ + const char *name; + const char *mask; +} WeaponFilenames[] = { + {"fist", "fistm"}, + {"bat", "batm"}, + {"pistol", "pistolm" }, + {"uzi", "uzim"}, + {"shotgun", "shotgunm"}, + {"ak47", "ak47m"}, + {"m16", "m16m"}, + {"sniper", "sniperm"}, + {"rocket", "rocketm"}, + {"flame", "flamem"}, + {"molotov", "molotovm"}, + {"grenade", "grenadem"}, + {"detonator", "detonator_mask"}, + {"", ""}, + {"", ""}, + {"radardisc", "radardisc"}, + {"pager", "pagerm"}, + {"", ""}, + {"", ""}, + {"bleeder", ""}, + {"sitesniper", "sitesniperm"}, + {"siteM16", "siteM16m"}, + {"siterocket", "siterocket"} +}; + +void CHud::Initialise() +{ + m_Wants_To_Draw_Hud = true; + m_Wants_To_Draw_3dMarkers = true; + + int HudTXD = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); + CTxdStore::AddRef(HudTXD); + CTxdStore::PopCurrentTxd(); + CTxdStore::SetCurrentTxd(HudTXD); + + for (int i = 0; i < NUM_HUD_SPRITES; i++) { + Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); + } + + GetRidOfAllHudMessages(); + + if (gpSniperSightTex == nil) + gpSniperSightTex = RwTextureRead("sitesniper", nil); + if (gpRocketSightTex == nil) + gpRocketSightTex = RwTextureRead("siterocket", nil); + + CounterOnLastFrame = false; + m_ItemToFlash = ITEM_NONE; + OddJob2Timer = 0; + OddJob2OffTimer = 0.0f; + OddJob2On = 0; + OddJob2XOffset = 0.0f; + CounterFlashTimer = 0; + TimerOnLastFrame = false; + TimerFlashTimer = 0; + SpriteBrightness = 0; + PagerOn = 0; + PagerTimer = 0; + PagerSoundPlayed = 0; + PagerXOffset = 150.0f; + + CTxdStore::PopCurrentTxd(); +} + +void CHud::Shutdown() +{ + for (int i = 0; i < NUM_HUD_SPRITES; ++i) { + Sprites[i].Delete(); + } + + RwTextureDestroy(gpSniperSightTex); + gpSniperSightTex = nil; + + RwTextureDestroy(gpRocketSightTex); + gpRocketSightTex = nil; + + int HudTXD = CTxdStore::FindTxdSlot("hud"); + CTxdStore::RemoveTxdSlot(HudTXD); +} + +void CHud::ReInitialise() { + m_Wants_To_Draw_Hud = true; + m_Wants_To_Draw_3dMarkers = true; + + GetRidOfAllHudMessages(); + + CounterOnLastFrame = false; + m_ItemToFlash = ITEM_NONE; + OddJob2Timer = 0; + OddJob2OffTimer = 0.0f; + OddJob2On = 0; + OddJob2XOffset = 0.0f; + CounterFlashTimer = 0; + TimerOnLastFrame = false; + TimerFlashTimer = 0; + SpriteBrightness = 0; + PagerOn = 0; + PagerTimer = 0; + PagerSoundPlayed = 0; + PagerXOffset = 150.0f; +} + +void CHud::GetRidOfAllHudMessages() +{ + m_ZoneState = 0; + m_pLastZoneName = nil; + m_ZoneNameTimer = 0; + m_pZoneName = nil; + + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessage[i] = 0; + m_LastHelpMessage[i] = 0; + m_HelpMessageToPrint[i] = 0; + } + + m_HelpMessageTimer = 0; + m_HelpMessageFadeTimer = 0; + m_HelpMessageState = 0; + m_HelpMessageQuick = 0; + m_HelpMessageDisplayTime = 1.0f; + m_pVehicleName = nil; + m_pLastVehicleName = nil; + m_pVehicleNameToPrint = nil; + m_VehicleNameTimer = 0; + m_VehicleFadeTimer = 0; + m_VehicleState = 0; + + for (int i = 0; i < ARRAY_SIZE(m_Message); i++) + m_Message[i] = 0; + + for (int i = 0; i < 6; i++) { + BigMessageInUse[i] = 0.0f; + + for (int j = 0; j < 128; j++) + m_BigMessage[i][j] = 0; + } +} + +void CHud::SetZoneName(wchar *name) +{ + m_pZoneName = name; +} + +void CHud::SetHelpMessage(wchar *message, bool quick) +{ + if (!CReplay::IsPlayingBack()) { + CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH); + CMessages::InsertPlayerControlKeysInString(m_HelpMessage); + + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_LastHelpMessage[i] = 0; + } + + m_HelpMessageState = 0; + m_HelpMessageQuick = quick; + } +} + +void CHud::SetVehicleName(wchar *name) +{ + m_pVehicleName = name; +} + +void CHud::Draw() +{ + // disable hud via second controller + if (CPad::GetPad(1)->GetStartJustDown()) + m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud; + +#ifdef GTA_PC + if (CReplay::IsPlayingBack()) + return; +#endif + + if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { + bool DrawCrossHair = false; +#ifdef GTA_PC + bool DrawCrossHairPC = false; +#endif + + int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; + int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + + if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON +#ifdef GTA_PC + || Mode == CCam::MODE_HELICANNON_1STPERSON +#endif + ) + { + DrawCrossHair = true; + } + +#ifdef GTA_PC + if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) + DrawCrossHairPC = true; + + /* + Draw Crosshairs + */ + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && + (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { + if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { + if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) + DrawCrossHairPC = true; + } + } +#endif + + if ( DrawCrossHair +#ifdef GTA_PC + || DrawCrossHairPC +#endif + ) + { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); + + SpriteBrightness = Min(SpriteBrightness+1, 30); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + + float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f); + float fMultBright = SpriteBrightness / 30.0f * (0.25f * fStep + 0.75f); + CRect rect; +#ifdef GTA_PC + if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) { + float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX; + float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY; +#ifdef ASPECT_RATIO_SCALE + f3rdY -= SCREEN_SCALE_Y(2.0f); +#endif + if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) { + rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f); + rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f); + rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); + rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f); + + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); + } + else { + rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f); + rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.4f); + rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f); + rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f); + + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); + } + } + else +#endif + { + if (Mode == CCam::MODE_M16_1STPERSON +#ifdef GTA_PC + || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT + || Mode == CCam::MODE_HELICANNON_1STPERSON +#endif + ) + { + rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f); + rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); + rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f); + rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); + } +#ifdef GTA_PC + else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { + rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); + rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f); + rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f); + rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f); + + Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); + } +#endif + else if (Mode == CCam::MODE_ROCKETLAUNCHER +#ifdef GTA_PC + || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT +#endif + ) + { + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex)); + CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X_PC(40.0f), SCREEN_SCALE_Y_PC(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); + } + else { + // Sniper + rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + rect.right = SCREEN_WIDTH/2; + rect.bottom = SCREEN_HEIGHT/2; + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f); + + rect.left = SCREEN_WIDTH/2; + rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.bottom = SCREEN_HEIGHT/2; + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f); + + rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2; + rect.right = SCREEN_WIDTH/2; + rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f); + + rect.left = SCREEN_WIDTH/2; + rect.top = SCREEN_HEIGHT/2; + rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); + Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f); + } + } + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + } + else { + SpriteBrightness = 0; + } + + /* + DrawMoneyCounter + */ + wchar sPrint[16]; + wchar sPrintIcon[16]; + char sTemp[16]; + + sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + AsciiToUnicode(sTemp, sPrint); + + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(43.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); + CFont::SetColor(MONEY_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X), SCREEN_SCALE_Y(43.0f), sPrint); + + /* + DrawAmmo + */ + int32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; + int32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; + int32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; + int32 Ammo, Clip; + + if (AmmoAmount <= 1 || AmmoAmount >= 1000) + sprintf(sTemp, "%d", TotalAmmo); + else { + if (WeaponType == WEAPONTYPE_FLAMETHROWER) { + Clip = AmmoInClip / 10; + + Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999); + } + else { + Clip = AmmoInClip; + + Ammo = Min(TotalAmmo - AmmoInClip, 9999); + } + + sprintf(sTemp, "%d-%d", Ammo, Clip); + } + + AsciiToUnicode(sTemp, sPrint); + + /* + DrawWeaponIcon + */ + Sprites[WeaponType].Draw( + CRect( + SCREEN_SCALE_FROM_RIGHT(WEAPON_X), + SCREEN_SCALE_Y(27.0f), + SCREEN_SCALE_FROM_RIGHT(WEAPON_X)+SCREEN_SCALE_X(64.0f), + SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)), + CRGBA(255, 255, 255, 255), + 0.015f, + 0.015f, + 1.0f, + 0.0f, + 0.015f, + 1.0f, + 1.0f, + 1.0f); + + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); + CFont::SetJustifyOff(); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_WIDTH); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_BANK); + + if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) { + CFont::SetColor(AMMO_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(AMMO_X), SCREEN_SCALE_Y(73.0f), sPrint); + } + + /* + DrawHealth + */ + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetRightJustifyOn(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_HEADING); + + if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8 + || m_ItemToFlash != ITEM_HEALTH + || FindPlayerPed()->m_fHealth < 10 + && FRAMECOUNTER & 8) { + if (FindPlayerPed()->m_fHealth >= 10 + || FindPlayerPed()->m_fHealth < 10 && FRAMECOUNTER & 8) { + + AsciiToUnicode("{", sPrintIcon); +#ifdef FIX_BUGS + sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f)); +#else + sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth); +#endif + AsciiToUnicode(sTemp, sPrint); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); + + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); + + CFont::SetColor(HEALTH_COLOR); + + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint); + + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } + + /* + DrawArmour + */ + if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) { + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + if (FindPlayerPed()->m_fArmour > 1.0f) { + AsciiToUnicode("[", sPrintIcon); +#ifdef FIX_BUGS + sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f)); +#else + sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour); +#endif + AsciiToUnicode(sTemp, sPrint); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); + + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); + + CFont::SetColor(ARMOUR_COLOR); + + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); + + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 1) { + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } + } + + /* + DrawWantedLevel + */ + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_HEADING); + + AsciiToUnicode("]", sPrintIcon); + + float fStarsX = SCREEN_SCALE_FROM_RIGHT(STARS_X); + + for (int i = 0; i < 6; i++) { + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); + + if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i + && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange + + 2000 || FRAMECOUNTER & 4)) { + + CFont::SetColor(WANTED_COLOR); + CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon); + } + + fStarsX -= SCREEN_SCALE_X(23.0f); + } + + /* + DrawZoneName + */ + if (m_pZoneName) { + float fZoneAlpha = 255.0f; + + if (m_pZoneName != m_pLastZoneName) { + switch (m_ZoneState) { + case 0: + m_ZoneState = 2; + m_ZoneToPrint = m_pZoneName; + m_ZoneNameTimer = 0; + m_ZoneFadeTimer = 0; + break; + case 1: + case 2: + case 3: + case 4: + m_ZoneNameTimer = 5; + m_ZoneState = 4; + break; + default: + break; + } + m_pLastZoneName = m_pZoneName; + } + + if (m_ZoneState) { + switch (m_ZoneState) { + case 1: + m_ZoneFadeTimer = 1000; + if (m_ZoneNameTimer > 10000) { + m_ZoneFadeTimer = 1000; + m_ZoneState = 3; + } + fZoneAlpha = 255.0f; + break; + case 2: + m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds(); + if (m_ZoneFadeTimer > 1000) { + m_ZoneState = 1; + m_ZoneFadeTimer = 1000; + } + fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; + break; + case 3: + m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); + if (m_ZoneFadeTimer < 0) { + m_ZoneState = 0; + m_ZoneFadeTimer = 0; + } + fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; + break; + case 4: + m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); + if (m_ZoneFadeTimer < 0) { + m_ZoneFadeTimer = 0; + m_ZoneToPrint = m_pLastZoneName; + m_ZoneState = 2; + } + fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; + break; + default: + break; + + } + +#ifndef HUD_ENHANCEMENTS + if (!m_Message[0]) +#else + if (!m_Message[0] && !m_BigMessage[2][0]) // Hide zone name if wasted/busted text is displaying +#endif + { + m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds(); + CFont::SetJustifyOff(); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f)); + else + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_ZoneToPrint); + CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y), m_ZoneToPrint); + } + } + } + + /* + DrawVehicleName + */ + if (m_pVehicleName) { + float fVehicleAlpha = 0.0f; + + if (m_pVehicleName != m_pLastVehicleName) { + switch (m_VehicleState) { + case 0: + m_VehicleState = 2; + m_pVehicleNameToPrint = m_pVehicleName; + m_VehicleNameTimer = 0; + m_VehicleFadeTimer = 0; + break; + case 1: + case 2: + case 3: + case 4: + m_VehicleNameTimer = 0; + m_VehicleState = 4; + break; + default: + break; + } + m_pLastVehicleName = m_pVehicleName; + } + + if (m_VehicleState) { + switch (m_VehicleState) { + case 1: + if (m_VehicleNameTimer > 10000) { + m_VehicleFadeTimer = 1000; + m_VehicleState = 3; + } + fVehicleAlpha = 255.0f; + break; + case 2: + m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds(); + if (m_VehicleFadeTimer > 1000) { + m_VehicleState = 1; + m_VehicleFadeTimer = 1000; + } + fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; + break; + case 3: + m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds(); + if (m_VehicleFadeTimer < 0) { + m_VehicleState = 0; + m_VehicleFadeTimer = 0; + } + fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; + break; + case 4: + m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds(); + if (m_VehicleFadeTimer < 0) { + m_VehicleFadeTimer = 0; + m_pVehicleNameToPrint = m_pLastVehicleName; + m_VehicleNameTimer = 0; + m_VehicleState = 2; + } + fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; + break; + default: + break; + } + +#ifndef HUD_ENHANCEMENTS + if (!m_Message[0]) +#else + if (!m_Message[0] && !m_BigMessage[2][0]) // Hide vehicle name if wasted/busted text is displaying +#endif + { + m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds(); + CFont::SetJustifyOff(); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + + if (FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_SPANISH) + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + else + CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f)); + + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_pVehicleNameToPrint); + CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y), m_pVehicleNameToPrint); + } + } + } + else { + m_pLastVehicleName = nil; + m_VehicleState = 0; + m_VehicleFadeTimer = 0; + m_VehicleNameTimer = 0; + } + + /* + DrawClock + */ + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + + sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); + AsciiToUnicode(sTemp, sPrint); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); + CFont::SetColor(CLOCK_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X), SCREEN_SCALE_Y(22.0f), sPrint); + + /* + DrawOnScreenTimer + */ + wchar sTimer[16]; + + if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) + TimerOnLastFrame = false; + if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) + CounterOnLastFrame = false; + + if (CUserDisplay::OnscnTimer.m_bProcessed) { + if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) { + if (!TimerOnLastFrame) + TimerFlashTimer = 1; + + TimerOnLastFrame = true; + + if (TimerFlashTimer) { + if (++TimerFlashTimer > 50) + TimerFlashTimer = 0; + } + + if (FRAMECOUNTER & 4 || !TimerFlashTimer) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetPropOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetColor(TIMER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); + + if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { + CFont::SetPropOn(); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::SetScale(SCREEN_SCALE_X(0.8f * 0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::SetColor(TIMER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + } + } + } + if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) { + if (!CounterOnLastFrame) + CounterFlashTimer = 1; + + CounterOnLastFrame = true; + + if (CounterFlashTimer) { + if (++CounterFlashTimer > 50) + CounterFlashTimer = 0; + } + + if (FRAMECOUNTER & 4 || !CounterFlashTimer) { + if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetColor(CRGBA(244, 20, 20, 255)); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetPropOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer); + } else { + int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer); +#ifdef FIX_BUGS + counter = Min(counter, 100); +#endif + CSprite2d::DrawRect + ( + CRect + ( + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f), + SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(4.0f), + SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f) + ), + CRGBA(0, 106, 164, 80) + ); + + CSprite2d::DrawRect + ( + CRect + ( + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f), + SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), + SCREEN_SCALE_X_PC((float)counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + SCREEN_SCALE_X_FIX(4.0f), + SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f) + ), + CRGBA(0, 106, 164, 255) + ); + } + + if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { + CFont::SetPropOn(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + } + } + } + } + + ///////////////////////////////// + /* + DrawPager + */ + if (!m_PagerMessage[0] && PagerOn == 1) { + PagerSoundPlayed = false; + PagerOn = 2; + } + if (m_PagerMessage[0] || PagerOn == 2) { + if (!PagerOn) { + PagerOn = 1; + PagerXOffset = 150.0f; + } + if (PagerOn == 1) { + if (PagerXOffset > 0.0f) { + float fStep = PagerXOffset * 0.1f; + if (fStep > 10.0f) + fStep = 10.0f; + PagerXOffset -= fStep * CTimer::GetTimeStep(); + } + if (!PagerSoundPlayed) { + DMAudio.PlayFrontEndSound(SOUND_PAGER, 0); + PagerSoundPlayed = 1; + } + } + else if (PagerOn == 2) { + float fStep = PagerXOffset * 0.1f; + if (fStep < 2.0f) + fStep = 2.0f; + PagerXOffset += fStep; + if (PagerXOffset > 150.0f) { + PagerXOffset = 150.0f; + PagerOn = 0; + } + } + Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255)); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f)); + CFont::SetColor(PAGER_COLOR); + CFont::SetRightJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreOff(); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetJustifyOff(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_PAGER); + CFont::PrintString(SCREEN_SCALE_X(52.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage); + } + + /* + DrawRadar + */ + if (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR) { + CRadar::DrawMap(); + CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); + rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + +#ifdef PS2_HUD + #ifdef FIX_BUGS + rect.Grow(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(4.0f)); + #else + rect.Grow(2.0f, 4.0f); + #endif +#else + #ifdef FIX_BUGS + rect.Grow(SCREEN_SCALE_X(4.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_Y(4.0f)); + #else + rect.Grow(4.0f); + #endif +#endif + Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); + CRadar::DrawBlips(); + } + } + + /* + Draw3dMarkers + */ + if (m_Wants_To_Draw_3dMarkers && !TheCamera.m_WideScreenOn && !m_BigMessage[0][0] && !m_BigMessage[2][0]) { + CRadar::Draw3dMarkers(); + } + + /* + DrawScriptText + */ + if (!CTimer::GetIsUserPaused()) { + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { + if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) { + CFont::SetScale(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y_PC(CTheScripts::IntroTextLines[i].m_fScaleY) +#if !defined(PS2_HUD) || defined(FIX_BUGS) + * 0.5f +#endif + ); + + CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor); + + if (CTheScripts::IntroTextLines[i].m_bJustify) + CFont::SetJustifyOn(); + else + CFont::SetJustifyOff(); + + if (CTheScripts::IntroTextLines[i].m_bRightJustify) + CFont::SetRightJustifyOn(); + else + CFont::SetRightJustifyOff(); + + if (CTheScripts::IntroTextLines[i].m_bCentered) + CFont::SetCentreOn(); + else + CFont::SetCentreOff(); + + CFont::SetWrapx(SCALE_AND_CENTER_X_PC(CTheScripts::IntroTextLines[i].m_fWrapX)); + + CFont::SetCentreSize(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fCenterSize)); + + if (CTheScripts::IntroTextLines[i].m_bBackground) + CFont::SetBackgroundOn(); + else + CFont::SetBackgroundOff(); + + CFont::SetBackgroundColor(CTheScripts::IntroTextLines[i].m_sBackgroundColor); + + if (CTheScripts::IntroTextLines[i].m_bBackgroundOnly) + CFont::SetBackGroundOnlyTextOn(); + else + CFont::SetBackGroundOnlyTextOff(); + + if (CTheScripts::IntroTextLines[i].m_bTextProportional) + CFont::SetPropOn(); + else + CFont::SetPropOff(); + + CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont)); + +#if defined(PS2_HUD) && !defined(FIX_BUGS) + CFont::PrintString(CTheScripts::IntroTextLines[i].m_fAtX, CTheScripts::IntroTextLines[i].m_fAtY, CTheScripts::IntroTextLines[i].m_Text); +#else + CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); +#endif + } + } + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { + intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i]; + + // Yeah, top and bottom changed place. R* vision + if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) { + if (IntroRect.m_nTextureId >= 0) { + CRect rect ( + IntroRect.m_sRect.left, + IntroRect.m_sRect.bottom, + IntroRect.m_sRect.right, + IntroRect.m_sRect.top ); + + CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); + } + else { + CRect rect ( + IntroRect.m_sRect.left, + IntroRect.m_sRect.bottom, + IntroRect.m_sRect.right, + IntroRect.m_sRect.top ); + + CSprite2d::DrawRect(rect, IntroRect.m_sColor); + } + } + } + + /* + DrawSubtitles + */ + if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); + CFont::SetScale(SCREEN_SCALE_X_PC(0.48f), SCREEN_SCALE_Y_PC(1.12f)); + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + +#ifdef XBOX_SUBTITLES + float radarBulge = SCREEN_SCALE_X(45.0f) + SCREEN_SCALE_X(16.0f); + float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(45.0f) - SCREEN_SCALE_X(16.0f) - radarBulge; + CFont::SetCentreSize(rectWidth); + CFont::SetColor(CRGBA(180, 180, 180, 255)); + + CFont::PrintOutlinedString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(48.0f) - SCREEN_SCALE_Y(1), m_Message, + 2.0f, true, CRGBA(0, 0, 0, 255)); +#else + float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f); + float rectWidth = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge; + + CFont::SetCentreSize(rectWidth); + + const int16 shadow = 1; + CFont::SetDropShadowPosition(shadow); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(CRGBA(235, 235, 235, 255)); + + // I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call + CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X_FIX(shadow), SCREEN_SCALE_Y_PC(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - SCREEN_SCALE_Y_FIX(shadow), m_Message); + CFont::SetDropShadowPosition(0); +#endif // #ifdef XBOX_SUBTITLES + } + + /* + DrawBigMessage + */ + // MissionCompleteFailedText + if (m_BigMessage[0][0]) { + if (BigMessageInUse[0] != 0.0f) { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetBackGroundOnlyTextOff(); + + if (CGame::frenchGame || CGame::germanGame) + CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f)); + else + CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f)); + + CFont::SetPropOn(); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 25)); + CFont::SetColor(CRGBA(255, 255, 0, 255)); + CFont::SetFontStyle(FONT_HEADING); + + // Appearently sliding text in here was abandoned very early, since this text is centered now. +#ifdef FIX_BUGS + if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20)) +#else + if (BigMessageX[0] >= SCREEN_WIDTH-20) +#endif + { + BigMessageInUse[0] += CTimer::GetTimeStep(); + + if (BigMessageInUse[0] >= 120.0f) { + BigMessageInUse[0] = 120.0f; + BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); + } + + if (BigMessageAlpha[0] <= 0.0f) { + m_BigMessage[0][0] = 0; + BigMessageAlpha[0] = 0.0f; + } + } + else { + BigMessageX[0] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); + + if (BigMessageAlpha[0] > 255.0f) + BigMessageAlpha[0] = 255.0f; + } + CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0])); + +#if defined(PS2_HUD) && !defined(FIX_BUGS) // yeah, that's right. ps2 uses y=ScaleX(a) + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]); +#else + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y_OFFSET) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]); +#endif + CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0])); +#if defined(PS2_HUD) && !defined(FIX_BUGS) // same + CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f), m_BigMessage[0]); +#else + CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]); +#endif + } + else { + BigMessageAlpha[0] = 0.0f; + BigMessageX[0] = SCALE_AND_CENTER_X_FIX(-60.0f); + BigMessageInUse[0] = 1.0f; + } + } + else { + BigMessageInUse[0] = 0.0f; + } + + // WastedBustedText + if (m_BigMessage[2][0]) { + if (BigMessageInUse[2] != 0.0f) { + BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f); + + if (BigMessageAlpha[2] > 255.0f) + BigMessageAlpha[2] = 255.0f; + + CFont::SetBackgroundOff(); + + if (CGame::frenchGame || CGame::germanGame) + CFont::SetScale(SCREEN_SCALE_X_PC(1.4f), SCREEN_SCALE_Y_PC(1.4f)); + else + CFont::SetScale(SCREEN_SCALE_X_PC(2.0f), SCREEN_SCALE_Y_PC(2.0f)); + + CFont::SetPropOn(); + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + + CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]*0.75f)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]); + CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2])); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y), m_BigMessage[2]); + } + else { + BigMessageAlpha[2] = 0.0f; + BigMessageInUse[2] = 1.0f; + } + } + else { + BigMessageInUse[2] = 0.0f; + } + } +} + +void CHud::DrawAfterFade() +{ + if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack()) + return; + + if (m_HelpMessage[0]) { + if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) { + switch (m_HelpMessageState) { + case 0: + m_HelpMessageFadeTimer = 0; + m_HelpMessageState = 2; + m_HelpMessageTimer = 0; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); + m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) / 20.0f + 3.0f; + + if (TheCamera.m_ScreenReductionPercentage == 0.0f) + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); + break; + case 1: + case 2: + case 3: + case 4: + m_HelpMessageTimer = 5; + m_HelpMessageState = 4; + break; + default: + break; + } + CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); + } + + float fAlpha = 225.0f; + + if (m_HelpMessageState != 0) { + switch (m_HelpMessageState) { + case 1: + fAlpha = 225.0f; + m_HelpMessageFadeTimer = 600; + if (m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { + m_HelpMessageFadeTimer = 600; + m_HelpMessageState = 3; + } + break; + case 2: + m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer > 0) { + m_HelpMessageState = 1; + m_HelpMessageFadeTimer = 0; + } + fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; + break; + case 3: + m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer < 0) { + m_HelpMessageState = 0; + m_HelpMessageFadeTimer = 0; + } + fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; + break; + case 4: + m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer < 0) { + m_HelpMessageState = 2; + m_HelpMessageFadeTimer = 0; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH); + } + fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; + break; + default: + break; + } + + m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds(); + + CFont::SetAlphaFade(fAlpha); + CFont::SetCentreOff(); + CFont::SetPropOn(); + + if (CGame::germanGame) + CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f)); +#ifdef MORE_LANGUAGES + else if (CFont::IsJapanese()) + CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f); +#endif + else + CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); + + CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::SetJustifyOff(); +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f)); + else +#endif + CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetBackgroundOn(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); + CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f) + SCREEN_SCALE_Y_FIX((150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint); + CFont::SetAlphaFade(255.0f); + } + } + + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { + intro_text_line &line = CTheScripts::IntroTextLines[i]; + if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) { + + CFont::SetScale(SCREEN_SCALE_X_PC(line.m_fScaleX), SCREEN_SCALE_Y_PC(line.m_fScaleY) +#if !defined(PS2_HUD) || defined(FIX_BUGS) + / 2 +#endif + ); + CFont::SetColor(line.m_sColor); + if (line.m_bJustify) + CFont::SetJustifyOn(); + else + CFont::SetJustifyOff(); + + if (line.m_bRightJustify) + CFont::SetRightJustifyOn(); + else + CFont::SetRightJustifyOff(); + + if (line.m_bCentered) + CFont::SetCentreOn(); + else + CFont::SetCentreOff(); + + CFont::SetWrapx(SCALE_AND_CENTER_X_PC(line.m_fWrapX)); + CFont::SetCentreSize(SCREEN_SCALE_X_PC(line.m_fCenterSize)); + + if (line.m_bBackground) + CFont::SetBackgroundOn(); + else + CFont::SetBackgroundOff(); + + CFont::SetBackgroundColor(line.m_sBackgroundColor); + if (line.m_bBackgroundOnly) + CFont::SetBackGroundOnlyTextOn(); + else + CFont::SetBackGroundOnlyTextOff(); + + if (line.m_bTextProportional) + CFont::SetPropOn(); + else + CFont::SetPropOff(); + + CFont::SetFontStyle(line.m_nFont); +#if defined(PS2_HUD) && !defined(FIX_BUGS) + CFont::PrintString(line.m_fAtX, line.m_fAtY, line.m_Text); +#else + CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); +#endif + } + } + for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { + intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i]; + if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) { + + // Yeah, top and bottom changed place. R* vision + if (rectangle.m_nTextureId >= 0) { + CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom, + rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor); + } else { + CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom, + rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor); + } + } + } + + /* + DrawBigMessage2 + */ + // Oddjob + if (m_BigMessage[3][0]) { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f)); + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 40)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[3]); + CFont::SetColor(ODDJOB_COLOR); + CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[3]); + } + + if (!m_BigMessage[1][0] && m_BigMessage[4][0]) { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f)); + CFont::SetCentreOn(); + CFont::SetPropOn(); + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[4]); + CFont::SetColor(ODDJOB_COLOR); + CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[4]); + } + + // Oddjob result + if (OddJob2OffTimer > 0) + OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds(); + + float fStep; + if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) { + switch (OddJob2On) { + case 0: + OddJob2On = 1; + OddJob2XOffset = 380.0f; + break; + case 1: + if (OddJob2XOffset <= 2.0f) { + OddJob2Timer = 0; + OddJob2On = 2; + } + else { + fStep = Min(40.0f, OddJob2XOffset / 6.0f); + OddJob2XOffset = OddJob2XOffset - fStep; + } + break; + case 2: + OddJob2Timer += CTimer::GetTimeStepInMilliseconds(); + if (OddJob2Timer > 1500) { + OddJob2On = 3; + } + break; + case 3: + fStep = Max(30.0f, OddJob2XOffset / 5.0f); + + OddJob2XOffset = OddJob2XOffset - fStep; + + if (OddJob2XOffset < -380.0f) { + OddJob2OffTimer = 5000.0f; + OddJob2On = 0; + } + break; + default: + break; + } + + if (!m_BigMessage[1][0]) { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f)); + CFont::SetCentreOn(); + CFont::SetPropOn(); + // Not bug, we just want these kind of texts to be wrapped at the center. +#ifdef ASPECT_RATIO_SCALE + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20.0f)); +#else + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); +#endif + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + +#ifdef BETA_SLIDING_TEXT + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]); + CFont::SetColor(ODDJOB2_COLOR); + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); +#else + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]); + CFont::SetColor(ODDJOB2_COLOR); + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); +#endif + } + } + + /* + DrawMissionTitle + */ + if (m_BigMessage[1][0]) { + if (BigMessageInUse[1] != 0.0f) { + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + + if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + CFont::SetScale(SCREEN_SCALE_X_PC(0.884f), SCREEN_SCALE_Y_PC(1.36f)); + else + CFont::SetScale(SCREEN_SCALE_X_PC(1.04f), SCREEN_SCALE_Y_PC(1.6f)); + + CFont::SetPropOn(); +#ifdef FIX_BUGS + CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 500.0f)); +#else + CFont::SetRightJustifyWrap(-500.0f); +#endif + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + + if (BigMessageX[1] >= SCREEN_WIDTH - SCREEN_SCALE_X_FIX(20.0f)) + { + BigMessageInUse[1] += CTimer::GetTimeStep(); + + if (BigMessageInUse[1] >= 120.0f) { + BigMessageInUse[1] = 120.0f; + BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); + } + if (BigMessageAlpha[1] <= 0) { + m_BigMessage[1][0] = 0; + BigMessageAlpha[1] = 0.0f; + } + } else { + BigMessageX[1] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); + + if (BigMessageAlpha[1] > 255.0f) + BigMessageAlpha[1] = 255.0f; + } + + CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); +#ifdef BETA_SLIDING_TEXT + CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]); + CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); + CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); +#else + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]); + CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); +#endif + } + else { + BigMessageAlpha[1] = 0.0f; +#ifdef FIX_BUGS + BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f); +#else + BigMessageX[1] = -60.0f; +#endif + BigMessageInUse[1] = 1.0f; + } + } + else { + BigMessageInUse[1] = 0.0f; + } +} + +void CHud::SetMessage(wchar *message) +{ + int i = 0; + for (i = 0; i < ARRAY_SIZE(m_Message); i++) { + if (message[i] == 0) + break; + + m_Message[i] = message[i]; + } + m_Message[i] = 0; +} + +void CHud::SetBigMessage(wchar *message, uint16 style) +{ + int i = 0; + + if (style == 5) { + for (i = 0; i < 128; i++) { + if (message[i] == 0) + break; + + if (message[i] != LastBigMessage[5][i]) { + OddJob2On = 0; + OddJob2OffTimer = 0.0f; + } + + m_BigMessage[5][i] = message[i]; + LastBigMessage[5][i] = message[i]; + } + } else { + for (i = 0; i < 128; i++) { + if (message[i] == 0) + break; + m_BigMessage[style][i] = message[i]; + } + } + LastBigMessage[style][i] = 0; + m_BigMessage[style][i] = 0; +#ifndef FIX_BUGS + m_BigMessage[style][i] = 0; +#endif +} + +void CHud::SetPagerMessage(wchar *message) +{ + int i = 0; + for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) { + if (message[i] == 0) + break; + + m_PagerMessage[i] = message[i]; + } + m_PagerMessage[i] = 0; +} \ No newline at end of file diff --git a/src/renderer/Hud.h b/src/renderer/Hud.h new file mode 100644 index 0000000..adfdf1f --- /dev/null +++ b/src/renderer/Hud.h @@ -0,0 +1,81 @@ +#pragma once +#include "Sprite2d.h" + +#define HELP_MSG_LENGTH 256 + +enum eItems +{ + ITEM_NONE = -1, + ITEM_ARMOUR = 3, + ITEM_HEALTH = 4, + ITEM_RADAR = 8 +}; + +enum eSprites +{ + HUD_FIST, + HUD_BAT, + HUD_PISTOL, + HUD_UZI, + HUD_SHOTGUN, + HUD_AK47, + HUD_M16, + HUD_SNIPER, + HUD_ROCKET, + HUD_FLAME, + HUD_MOLOTOV, + HUD_GRENADE, + HUD_DETONATOR, + HUD_RADARDISC = 15, + HUD_PAGER = 16, + HUD_SITESNIPER = 20, + HUD_SITEM16, + HUD_SITEROCKET, + NUM_HUD_SPRITES, +}; + +class CHud +{ +public: + static int16 m_ItemToFlash; + static CSprite2d Sprites[NUM_HUD_SPRITES]; + static wchar *m_pZoneName; + static wchar *m_pLastZoneName; + static wchar *m_ZoneToPrint; + static wchar m_Message[256]; + static wchar m_BigMessage[6][128]; + static wchar m_PagerMessage[256]; + static uint32 m_ZoneNameTimer; + static int32 m_ZoneFadeTimer; + static uint32 m_ZoneState; + static wchar m_HelpMessage[HELP_MSG_LENGTH]; + static wchar m_LastHelpMessage[HELP_MSG_LENGTH]; + static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH]; + static uint32 m_HelpMessageTimer; + static int32 m_HelpMessageFadeTimer; + static uint32 m_HelpMessageState; + static bool m_HelpMessageQuick; + static float m_HelpMessageDisplayTime; + static int32 SpriteBrightness; + static bool m_Wants_To_Draw_Hud; + static bool m_Wants_To_Draw_3dMarkers; + static wchar *m_pVehicleName; + static wchar *m_pLastVehicleName; + static uint32 m_VehicleNameTimer; + static int32 m_VehicleFadeTimer; + static uint32 m_VehicleState; + static wchar *m_pVehicleNameToPrint; +public: + static void Initialise(); + static void Shutdown(); + static void ReInitialise(); + static void GetRidOfAllHudMessages(); + static void SetZoneName(wchar *name); + static void SetHelpMessage(wchar *message, bool quick); + static void SetVehicleName(wchar *name); + static void Draw(); + static void DrawAfterFade(); + static void SetMessage(wchar *message); + static void SetBigMessage(wchar *message, uint16 style); + static void SetPagerMessage(wchar *message); +}; diff --git a/src/renderer/Instance.cpp b/src/renderer/Instance.cpp new file mode 100644 index 0000000..be6d73d --- /dev/null +++ b/src/renderer/Instance.cpp @@ -0,0 +1,9 @@ +#include "common.h" + +#include "Instance.h" + +void +CInstance::Shutdown() +{ + GetMatrix().Detach(); +} diff --git a/src/renderer/Instance.h b/src/renderer/Instance.h new file mode 100644 index 0000000..693cfdf --- /dev/null +++ b/src/renderer/Instance.h @@ -0,0 +1,14 @@ +#pragma once + +#include "Placeable.h" + +// unused + +class CInstance : public CPlaceable +{ +public: + int m_modelIndex; +public: + ~CInstance() { } + void Shutdown(); +}; diff --git a/src/renderer/Lines.cpp b/src/renderer/Lines.cpp new file mode 100644 index 0000000..b5c8514 --- /dev/null +++ b/src/renderer/Lines.cpp @@ -0,0 +1,74 @@ +#include "common.h" + +#include "main.h" +#include "Lines.h" + +// This is super inefficient, why split the line into segments at all? +void +CLines::RenderLineWithClipping(float x1, float y1, float z1, float x2, float y2, float z2, uint32 c1, uint32 c2) +{ + static RwIm3DVertex v[2]; +#ifdef THIS_IS_STUPID + int i; + float f1, f2; + float len = sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2)); + int numsegs = len/1.5f + 1.0f; + + RwRGBA col1; + col1.red = c1>>24; + col1.green = c1>>16; + col1.blue = c1>>8; + col1.alpha = c1; + RwRGBA col2; + col2.red = c2>>24; + col2.green = c2>>16; + col2.blue = c2>>8; + col2.alpha = c2; + + float dx = x2 - x1; + float dy = y2 - y1; + float dz = z2 - z1; + for(i = 0; i < numsegs; i++){ + f1 = (float)i/numsegs; + f2 = (float)(i+1)/numsegs; + + RwIm3DVertexSetRGBA(&v[0], (int)(col1.red + (col2.red-col1.red)*f1), + (int)(col1.green + (col2.green-col1.green)*f1), + (int)(col1.blue + (col2.blue-col1.blue)*f1), + (int)(col1.alpha + (col2.alpha-col1.alpha)*f1)); + RwIm3DVertexSetRGBA(&v[1], (int)(col1.red + (col2.red-col1.red)*f2), + (int)(col1.green + (col2.green-col1.green)*f2), + (int)(col1.blue + (col2.blue-col1.blue)*f2), + (int)(col1.alpha + (col2.alpha-col1.alpha)*f2)); + RwIm3DVertexSetPos(&v[0], x1 + dx*f1, y1 + dy*f1, z1 + dz*f1); + RwIm3DVertexSetPos(&v[1], x1 + dx*f2, y1 + dy*f2, z1 + dz*f2); + + LittleTest(); + if(RwIm3DTransform(v, 2, nil, 0)){ + RwIm3DRenderLine(0, 1); + RwIm3DEnd(); + } + } +#else + RwRGBA col1; + col1.red = c1>>24; + col1.green = c1>>16; + col1.blue = c1>>8; + col1.alpha = c1; + RwRGBA col2; + col2.red = c2>>24; + col2.green = c2>>16; + col2.blue = c2>>8; + col2.alpha = c2; + + RwIm3DVertexSetRGBA(&v[0], col1.red, col1.green, col1.blue, col1.alpha); + RwIm3DVertexSetRGBA(&v[1], col2.red, col2.green, col2.blue, col2.alpha); + RwIm3DVertexSetPos(&v[0], x1, y1, z1); + RwIm3DVertexSetPos(&v[1], x2, y2, z2); + LittleTest(); + if(RwIm3DTransform(v, 2, nil, 0)){ + RwIm3DRenderLine(0, 1); + RwIm3DEnd(); + } +#endif +} diff --git a/src/renderer/Lines.h b/src/renderer/Lines.h new file mode 100644 index 0000000..f2694fc --- /dev/null +++ b/src/renderer/Lines.h @@ -0,0 +1,7 @@ +#pragma once + +class CLines +{ +public: + static void RenderLineWithClipping(float x1, float y1, float z1, float x2, float y2, float z2, uint32 c1, uint32 c2); +}; diff --git a/src/renderer/MBlur.cpp b/src/renderer/MBlur.cpp new file mode 100644 index 0000000..8e5fba2 --- /dev/null +++ b/src/renderer/MBlur.cpp @@ -0,0 +1,325 @@ +#ifndef LIBRW +#define WITHD3D +#endif +#include "common.h" +#ifndef LIBRW +#include +#endif + +#include "main.h" +#include "RwHelper.h" +#include "Camera.h" +#include "MBlur.h" +#include "postfx.h" + +// Originally taken from RW example 'mblur' + +RwRaster *CMBlur::pFrontBuffer; +bool CMBlur::ms_bJustInitialised; +bool CMBlur::ms_bScaledBlur; +bool CMBlur::BlurOn; + +static RwIm2DVertex Vertex[4]; +static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; + +#ifndef LIBRW +extern "C" D3DCAPS8 _RwD3D8DeviceCaps; +#endif +RwBool +CMBlur::MotionBlurOpen(RwCamera *cam) +{ +#ifdef EXTENDED_COLOURFILTER + CPostFX::Open(cam); + return TRUE; +#else +#ifdef GTA_PS2 + RwRect rect = {0, 0, 0, 0}; + + if (pFrontBuffer) + return TRUE; + + BlurOn = true; + + rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); + rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); + + pFrontBuffer = RwRasterCreate(0, 0, 0, rwRASTERDONTALLOCATE|rwRASTERTYPECAMERATEXTURE); + if (!pFrontBuffer) + { + printf("Error creating raster\n"); + return FALSE; + } + + RwRaster *raster = RwRasterSubRaster(pFrontBuffer, RwCameraGetRaster(cam), &rect); + if (!raster) + { + RwRasterDestroy(pFrontBuffer); + pFrontBuffer = NULL; + printf("Error subrastering\n"); + return FALSE; + } + + CreateImmediateModeData(cam, &rect); +#else + RwRect rect = { 0, 0, 0, 0 }; + + if(pFrontBuffer) + MotionBlurClose(); + +#ifndef LIBRW + extern void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible); + DWORD total, avaible; + + _GetVideoMemInfo(&total, &avaible); + debug("Available video memory %d\n", avaible); +#endif + + if(BlurOn) + { + uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); + uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); + uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam)); + +#ifndef LIBRW + extern DWORD _dwMemTotalVideo; + if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height ) + { + total = _dwMemTotalVideo - 3 * + ( RwRasterGetDepth(RwCameraGetRaster(cam)) + * RwRasterGetHeight(RwCameraGetRaster(cam)) + * RwRasterGetWidth(RwCameraGetRaster(cam)) / 8 ); + BlurOn = total >= height*width*(depth/8) + (12*1024*1024) /*12 MB*/; + } + else + BlurOn = false; +#endif + + if ( BlurOn ) + { + ms_bScaledBlur = false; + rect.w = width; + rect.h = height; + + pFrontBuffer = RwRasterCreate(rect.w, rect.h, depth, rwRASTERTYPECAMERATEXTURE); + if ( !pFrontBuffer ) + { + debug("MBlurOpen can't create raster."); + BlurOn = false; + rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); + rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); + } + else + ms_bJustInitialised = true; + } + else + { + rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); + rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); + } + +#ifndef LIBRW + _GetVideoMemInfo(&total, &avaible); + debug("Available video memory %d\n", avaible); +#endif + CreateImmediateModeData(cam, &rect); + } + else + { + rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); + rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); + CreateImmediateModeData(cam, &rect); + } + + return TRUE; +#endif +#endif +} + +RwBool +CMBlur::MotionBlurClose(void) +{ +#ifdef EXTENDED_COLOURFILTER + CPostFX::Close(); +#else + if(pFrontBuffer){ + RwRasterDestroy(pFrontBuffer); + pFrontBuffer = nil; + + return TRUE; + } +#endif + return FALSE; +} + +void +CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) +{ + float zero, xmax, ymax; + + if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ + zero = HALFPX; + xmax = rect->w + HALFPX; + ymax = rect->h + HALFPX; + }else{ + zero = -HALFPX; + xmax = rect->w - HALFPX; + ymax = rect->h - HALFPX; + } + + RwIm2DVertexSetScreenX(&Vertex[0], zero); + RwIm2DVertexSetScreenY(&Vertex[0], zero); + RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[1], zero); + RwIm2DVertexSetScreenY(&Vertex[1], ymax); + RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[2], xmax); + RwIm2DVertexSetScreenY(&Vertex[2], ymax); + RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex[3], xmax); + RwIm2DVertexSetScreenY(&Vertex[3], zero); + RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); +} + +void +CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) +{ +#ifdef EXTENDED_COLOURFILTER + CPostFX::Render(cam, red, green, blue, blur, type, bluralpha); +#else + PUSH_RENDERGROUP("CMBlur::MotionBlurRender"); + RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; +#ifdef GTA_PS2 + if( pFrontBuffer ) + OverlayRender(cam, pFrontBuffer, color, type, bluralpha); +#else + if(BlurOn){ + if(pFrontBuffer){ + if(ms_bJustInitialised) + ms_bJustInitialised = false; + else + OverlayRender(cam, pFrontBuffer, color, type, bluralpha); + } + RwRasterPushContext(pFrontBuffer); + RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); + RwRasterPopContext(); + }else{ + OverlayRender(cam, nil, color, type, bluralpha); + } +#endif + POP_RENDERGROUP(); +#endif +} + +void +CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha) +{ + int r, g, b, a; + + r = color.red; + g = color.green; + b = color.blue; + a = color.alpha; + + DefinedState(); + + switch(type) + { + case MOTION_BLUR_SECURITY_CAM: + r = 0; + g = 255; + b = 0; + a = 128; + break; + case MOTION_BLUR_INTRO: + r = 100; + g = 220; + b = 230; + a = 158; + break; + case MOTION_BLUR_INTRO2: + r = 80; + g = 255; + b = 230; + a = 138; + break; + case MOTION_BLUR_INTRO3: + r = 255; + g = 60; + b = 60; + a = 200; + break; + case MOTION_BLUR_INTRO4: + r = 255; + g = 180; + b = 180; + a = 128; + break; + } + + if(!BlurOn){ + r = Min(r*0.6f, 255.0f); + g = Min(g*0.6f, 255.0f); + b = Min(b*0.6f, 255.0f); + if(type != MOTION_BLUR_SNIPER) + a = Min(a*0.6f, 255.0f); + // game clamps to 255 here, but why? + } + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + + a = bluralpha/2; + if(a < 30) + a = 30; + + if(BlurOn && a != 0){ // the second condition should always be true + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + } + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +} diff --git a/src/renderer/MBlur.h b/src/renderer/MBlur.h new file mode 100644 index 0000000..e2e5d38 --- /dev/null +++ b/src/renderer/MBlur.h @@ -0,0 +1,17 @@ +#pragma once + +class CMBlur +{ +public: + static RwRaster *pFrontBuffer; + static bool ms_bJustInitialised; + static bool ms_bScaledBlur; + static bool BlurOn; + +public: + static RwBool MotionBlurOpen(RwCamera *cam); + static RwBool MotionBlurClose(void); + static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); + static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); + static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha); +}; diff --git a/src/renderer/Particle.cpp b/src/renderer/Particle.cpp new file mode 100644 index 0000000..76ddde5 --- /dev/null +++ b/src/renderer/Particle.cpp @@ -0,0 +1,1902 @@ +#include "common.h" + +#include "main.h" +#include "General.h" +#include "Timer.h" +#include "TxdStore.h" +#include "Entity.h" +#include "Sprite.h" +#include "Camera.h" +#include "Collision.h" +#include "World.h" +#include "Shadows.h" +#include "AudioScriptObject.h" +#include "ParticleObject.h" +#include "Particle.h" +#include "soundlist.h" +#include "debugmenu.h" + + +#define MAX_PARTICLES_ON_SCREEN (1000) + + +//(5) +#define MAX_SMOKE_FILES ARRAY_SIZE(SmokeFiles) + +//(5) +#define MAX_SMOKE2_FILES ARRAY_SIZE(Smoke2Files) +//(5) +#define MAX_RUBBER_FILES ARRAY_SIZE(RubberFiles) +//(5) +#define MAX_RAINSPLASH_FILES ARRAY_SIZE(RainSplashFiles) +//(3) +#define MAX_WATERSPRAY_FILES ARRAY_SIZE(WatersprayFiles) +//(6) +#define MAX_EXPLOSIONMEDIUM_FILES ARRAY_SIZE(ExplosionMediumFiles) +//(4) +#define MAX_GUNFLASH_FILES ARRAY_SIZE(GunFlashFiles) +//(2) +#define MAX_RAINSPLASHUP_FILES ARRAY_SIZE(RainSplashupFiles) +//(4) +#define MAX_BIRDFRONT_FILES ARRAY_SIZE(BirdfrontFiles) +//(4) +#define MAX_CARDEBRIS_FILES ARRAY_SIZE(CardebrisFiles) +//(4) +#define MAX_CARSPLASH_FILES ARRAY_SIZE(CarsplashFiles) + +//(4) +#define MAX_RAINDROP_FILES ARRAY_SIZE(RaindropFiles) + + + +const char SmokeFiles[][6+1] = +{ + "smoke1", + "smoke2", + "smoke3", + "smoke4", + "smoke5" +}; + + +const char Smoke2Files[][9+1] = +{ + "smokeII_1", + "smokeII_2", + "smokeII_3", + "smokeII_4", + "smokeII_5" +}; + +const char RubberFiles[][7+1] = +{ + "rubber1", + "rubber2", + "rubber3", + "rubber4", + "rubber5" +}; + +const char RainSplashFiles[][7+1] = +{ + "splash1", + "splash2", + "splash3", + "splash4", + "splash5" +}; + +const char WatersprayFiles[][11+1] = +{ + "waterspray1", + "waterspray2", + "waterspray3" +}; + +const char ExplosionMediumFiles[][7+1] = +{ + "explo01", + "explo02", + "explo03", + "explo04", + "explo05", + "explo06" +}; + +const char GunFlashFiles[][9+1] = +{ + "gunflash1", + "gunflash2", + "gunflash3", + "gunflash4" +}; + +const char RaindropFiles[][9+1] = +{ + "raindrop1", + "raindrop2", + "raindrop3", + "raindrop4" +}; + +const char RainSplashupFiles[][10+1] = +{ + "splash_up1", + "splash_up2" +}; + +const char BirdfrontFiles[][8+1] = +{ + "birdf_01", + "birdf_02", + "birdf_03", + "birdf_04" +}; + +const char CardebrisFiles[][12+1] = +{ + "cardebris_01", + "cardebris_02", + "cardebris_03", + "cardebris_04" +}; + +const char CarsplashFiles[][12+1] = +{ + "carsplash_01", + "carsplash_02", + "carsplash_03", + "carsplash_04" +}; + +CParticle gParticleArray[MAX_PARTICLES_ON_SCREEN]; + +RwTexture *gpSmokeTex[MAX_SMOKE_FILES]; +RwTexture *gpSmoke2Tex[MAX_SMOKE2_FILES]; +RwTexture *gpRubberTex[MAX_RUBBER_FILES]; +RwTexture *gpRainSplashTex[MAX_RAINSPLASH_FILES]; +RwTexture *gpWatersprayTex[MAX_WATERSPRAY_FILES]; +RwTexture *gpExplosionMediumTex[MAX_EXPLOSIONMEDIUM_FILES]; +RwTexture *gpGunFlashTex[MAX_GUNFLASH_FILES]; +RwTexture *gpRainSplashupTex[MAX_RAINSPLASHUP_FILES]; +RwTexture *gpBirdfrontTex[MAX_BIRDFRONT_FILES]; +RwTexture *gpCarDebrisTex[MAX_CARDEBRIS_FILES]; +RwTexture *gpCarSplashTex[MAX_CARSPLASH_FILES]; + +RwTexture *gpFlame1Tex; +RwTexture *gpFlame5Tex; +RwTexture *gpRainDropSmallTex; +RwTexture *gpBloodTex; +RwTexture *gpLeafTex; +RwTexture *gpCloudTex1; // unused +RwTexture *gpCloudTex4; +RwTexture *gpBloodSmallTex; +RwTexture *gpGungeTex; +RwTexture *gpCollisionSmokeTex; +RwTexture *gpBulletHitTex; +RwTexture *gpGunShellTex; +RwTexture *gpWakeOldTex; +RwTexture *gpPointlightTex; + +RwRaster *gpSmokeRaster[MAX_SMOKE_FILES]; +RwRaster *gpSmoke2Raster[MAX_SMOKE2_FILES]; +RwRaster *gpRubberRaster[MAX_RUBBER_FILES]; +RwRaster *gpRainSplashRaster[MAX_RAINSPLASH_FILES]; +RwRaster *gpWatersprayRaster[MAX_WATERSPRAY_FILES]; +RwRaster *gpExplosionMediumRaster[MAX_EXPLOSIONMEDIUM_FILES]; +RwRaster *gpGunFlashRaster[MAX_GUNFLASH_FILES]; +RwRaster *gpRainSplashupRaster[MAX_RAINSPLASHUP_FILES]; +RwRaster *gpBirdfrontRaster[MAX_BIRDFRONT_FILES]; +RwRaster *gpCarDebrisRaster[MAX_CARDEBRIS_FILES]; +RwRaster *gpCarSplashRaster[MAX_CARSPLASH_FILES]; + +RwRaster *gpFlame1Raster; +RwRaster *gpFlame5Raster; +RwRaster *gpRainDropSmallRaster; +RwRaster *gpBloodRaster; +RwRaster *gpLeafRaster; +RwRaster *gpCloudRaster1; // unused +RwRaster *gpCloudRaster4; +RwRaster *gpBloodSmallRaster; +RwRaster *gpGungeRaster; +RwRaster *gpCollisionSmokeRaster; +RwRaster *gpBulletHitRaster; +RwRaster *gpGunShellRaster; +RwRaster *gpWakeOldRaster; + + +RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect + +RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks + + +RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; + +float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; + + +CParticle *CParticle::m_pUnusedListHead; + + +float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; +float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; + +int32 Randomizer; + +int32 nParticleCreationInterval = 1; +float fParticleScaleLimit = 0.5f; + +#ifdef DEBUGMENU +SETTWEAKPATH("Particle"); +TWEAKINT32(nParticleCreationInterval, 0, 5, 1); +TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); +TWEAKFUNC(CParticle::ReloadConfig); +#endif + +void CParticle::ReloadConfig() +{ + debug("Initialising CParticleMgr..."); + + mod_ParticleSystemManager.Initialise(); + + debug("Initialising CParticle..."); + + m_pUnusedListHead = gParticleArray; + + for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) + { + if ( i == MAX_PARTICLES_ON_SCREEN - 1 ) + gParticleArray[i].m_pNext = nil; + else + gParticleArray[i].m_pNext = &gParticleArray[i + 1]; + + gParticleArray[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + + gParticleArray[i].m_vecVelocity = CVector(0.0f, 0.0f, 0.0f); + + gParticleArray[i].m_nTimeWhenWillBeDestroyed = 0; + + gParticleArray[i].m_nTimeWhenColorWillBeChanged = 0; + + gParticleArray[i].m_fSize = 0.2f; + + gParticleArray[i].m_fExpansionRate = 0.0f; + + gParticleArray[i].m_nColorIntensity = 255; + + gParticleArray[i].m_nFadeToBlackTimer = 0; + + gParticleArray[i].m_nAlpha = 255; + + gParticleArray[i].m_nFadeAlphaTimer = 0; + + gParticleArray[i].m_nCurrentZRotation = 0; + + gParticleArray[i].m_nZRotationTimer = 0; + + gParticleArray[i].m_fCurrentZRadius = 0.0f; + + gParticleArray[i].m_nZRadiusTimer = 0; + + gParticleArray[i].m_nCurrentFrame = 0; + + gParticleArray[i].m_nAnimationSpeedTimer = 0; + + gParticleArray[i].m_nRotation = 0; + + gParticleArray[i].m_nRotationStep = 0; + } +} + +void CParticle::Initialise() +{ + ReloadConfig(); + + CParticleObject::Initialise(); + + float randVal = -1.0f; + for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ ) + { + ms_afRandTable[i] = randVal; + randVal += 0.1f; + } + + for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) + { + float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); + + m_SinTable[i] = ::Sin(angle); + m_CosTable[i] = ::Cos(angle); + } + + int32 slot = CTxdStore::FindTxdSlot("particle"); + + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(slot); + + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + { + gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil); + gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); + } + + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + { + gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil); + gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); + } + + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + { + gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil); + gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); + } + + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + { + gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil); + gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); + } + + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + { + gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil); + gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); + } + + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + { + gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil); + gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); + } + + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + { + gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL); + gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); + } + + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + { + gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil); + gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); + } + + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + { + gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil); + gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); + } + + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + { + gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL); + gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); + } + + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + { + gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil); + gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); + } + + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + { + gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil); + gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); + } + + gpFlame1Tex = RwTextureRead("flame1", NULL); + gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex); + + gpFlame5Tex = RwTextureRead("flame5", nil); + +//#ifdef FIX_BUGS +#if 0 + gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex); +#else + // this seems to have become more of a design choice + gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ? +#endif + + gpRainDropSmallTex = RwTextureRead("rainsmall", nil); + gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex); + + gpBloodTex = RwTextureRead("blood", nil); + gpBloodRaster = RwTextureGetRaster(gpBloodTex); + + gpLeafTex = RwTextureRead("gameleaf01_64", nil); + gpLeafRaster = RwTextureGetRaster(gpLeafTex); + + gpCloudTex1 = RwTextureRead("cloud3", nil); + gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1); + + gpCloudTex4 = RwTextureRead("cloudmasked", nil); + gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4); + + gpBloodSmallTex = RwTextureRead("bloodsplat2", nil); + gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex); + + gpGungeTex = RwTextureRead("gunge", nil); + gpGungeRaster = RwTextureGetRaster(gpGungeTex); + + gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil); + gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex); + + gpBulletHitTex = RwTextureRead("bullethitsmoke", nil); + gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex); + + gpGunShellTex = RwTextureRead("gunshell", nil); + gpGunShellRaster = RwTextureGetRaster(gpGunShellTex); + + gpWakeOldTex = RwTextureRead("wake_old", nil); + gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex); + + gpPointlightTex = RwTextureRead("pointlight", nil); + gpPointlightRaster = RwTextureGetRaster(gpPointlightTex); + + CTxdStore::PopCurrentTxd(); + + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + { + tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; + + switch ( i ) + { + case PARTICLE_BLOOD: + entry->m_ppRaster = &gpBloodRaster; + break; + + case PARTICLE_BLOOD_SMALL: + case PARTICLE_BLOOD_SPURT: + entry->m_ppRaster = &gpBloodSmallRaster; + break; + + case PARTICLE_DEBRIS2: + entry->m_ppRaster = &gpGungeRaster; + break; + + case PARTICLE_GUNFLASH: + case PARTICLE_GUNFLASH_NOANIM: + entry->m_ppRaster = gpGunFlashRaster; + break; + + case PARTICLE_GUNSMOKE: + case PARTICLE_SPLASH: + entry->m_ppRaster = nil; + break; + + case PARTICLE_FLAME: + case PARTICLE_CARFLAME: + entry->m_ppRaster = &gpFlame1Raster; + break; + + case PARTICLE_FIREBALL: + entry->m_ppRaster = &gpFlame5Raster; + break; + + case PARTICLE_RAIN_SPLASH: + case PARTICLE_RAIN_SPLASH_BIGGROW: + entry->m_ppRaster = gpRainSplashRaster; + break; + + case PARTICLE_RAIN_SPLASHUP: + entry->m_ppRaster = gpRainSplashupRaster; + break; + + case PARTICLE_WATERSPRAY: + entry->m_ppRaster = gpWatersprayRaster; + break; + + case PARTICLE_SHARD: + case PARTICLE_RAINDROP: + case PARTICLE_RAINDROP_2D: + entry->m_ppRaster = gpRainDropRaster; + break; + + case PARTICLE_EXPLOSION_MEDIUM: + case PARTICLE_EXPLOSION_LARGE: + case PARTICLE_EXPLOSION_MFAST: + case PARTICLE_EXPLOSION_LFAST: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + + case PARTICLE_BOAT_WAKE: + entry->m_ppRaster = &gpWakeOldRaster; + break; + + case PARTICLE_CAR_SPLASH: + case PARTICLE_WATER_HYDRANT: + case PARTICLE_PED_SPLASH: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_SPARK: + case PARTICLE_SPARK_SMALL: + case PARTICLE_RAINDROP_SMALL: + case PARTICLE_HELI_ATTACK: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + + case PARTICLE_DEBRIS: + case PARTICLE_TREE_LEAVES: + entry->m_ppRaster = &gpLeafRaster; + break; + + case PARTICLE_CAR_DEBRIS: + case PARTICLE_HELI_DEBRIS: + entry->m_ppRaster = gpCarDebrisRaster; + break; + + case PARTICLE_WHEEL_DIRT: + case PARTICLE_STEAM2: + case PARTICLE_STEAM_NY: + case PARTICLE_STEAM_NY_SLOWMOTION: + case PARTICLE_ENGINE_STEAM: + case PARTICLE_BOAT_THRUSTJET: + case PARTICLE_PEDFOOT_DUST: + case PARTICLE_EXHAUST_FUMES: + entry->m_ppRaster = gpSmoke2Raster; + break; + + case PARTICLE_GUNSMOKE2: + case PARTICLE_RUBBER_SMOKE: + entry->m_ppRaster = gpRubberRaster; + break; + + case PARTICLE_CARCOLLISION_DUST: + case PARTICLE_BURNINGRUBBER_SMOKE: + entry->m_ppRaster = &gpCollisionSmokeRaster; + break; + + case PARTICLE_WHEEL_WATER: + case PARTICLE_WATER: + case PARTICLE_SMOKE: + case PARTICLE_SMOKE_SLOWMOTION: + case PARTICLE_GARAGEPAINT_SPRAY: + case PARTICLE_STEAM: + case PARTICLE_BOAT_SPLASH: + case PARTICLE_WATER_CANNON: + case PARTICLE_EXTINGUISH_STEAM: + case PARTICLE_HELI_DUST: + case PARTICLE_PAINT_SMOKE: + case PARTICLE_BULLETHIT_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_GUNSHELL_FIRST: + case PARTICLE_GUNSHELL: + case PARTICLE_GUNSHELL_BUMP1: + case PARTICLE_GUNSHELL_BUMP2: + entry->m_ppRaster = &gpGunShellRaster; + break; + + case PARTICLE_ENGINE_SMOKE: + case PARTICLE_ENGINE_SMOKE2: + case PARTICLE_CARFLAME_SMOKE: + case PARTICLE_FIREBALL_SMOKE: + case PARTICLE_TEST: + entry->m_ppRaster = &gpCloudRaster4; + break; + + case PARTICLE_BIRD_FRONT: + entry->m_ppRaster = gpBirdfrontRaster; + break; + } + } + + debug("CParticle ready"); +} + +void +CEntity::AddSteamsFromGround(CVector *unused) +{ + int i, n; + C2dEffect *effect; + CVector pos; + + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); + for(i = 0; i < n; i++){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + if(effect->type != EFFECT_PARTICLE) + continue; + + pos = GetMatrix() * effect->pos; + switch(effect->particle.particleType){ + case 0: + CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 1: + CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 2: + CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); + break; + case 3: + CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 4: + CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); + break; + } + } +} + +void CParticle::Shutdown() +{ + debug("Shutting down CParticle..."); + + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + { + RwTextureDestroy(gpSmokeTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpSmokeTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + { + RwTextureDestroy(gpSmoke2Tex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpSmoke2Tex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + { + RwTextureDestroy(gpRubberTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRubberTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + { + RwTextureDestroy(gpRainSplashTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRainSplashTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + { + RwTextureDestroy(gpWatersprayTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpWatersprayTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + { + RwTextureDestroy(gpExplosionMediumTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpExplosionMediumTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + { + RwTextureDestroy(gpGunFlashTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpGunFlashTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + { + RwTextureDestroy(gpRainDropTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRainDropTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + { + RwTextureDestroy(gpRainSplashupTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRainSplashupTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + { + RwTextureDestroy(gpBirdfrontTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpBirdfrontTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + { + RwTextureDestroy(gpCarDebrisTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpCarDebrisTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + { + RwTextureDestroy(gpCarSplashTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpCarSplashTex[i] = nil; +#endif + } + + RwTextureDestroy(gpFlame1Tex); +#if GTA_VERSION >= GTA3_PC_11 + gpFlame1Tex = nil; +#endif + + RwTextureDestroy(gpFlame5Tex); +#if GTA_VERSION >= GTA3_PC_11 + gpFlame5Tex = nil; +#endif + + RwTextureDestroy(gpRainDropSmallTex); +#if GTA_VERSION >= GTA3_PC_11 + gpRainDropSmallTex = nil; +#endif + + RwTextureDestroy(gpBloodTex); +#if GTA_VERSION >= GTA3_PC_11 + gpBloodTex = nil; +#endif + + RwTextureDestroy(gpLeafTex); +#if GTA_VERSION >= GTA3_PC_11 + gpLeafTex = nil; +#endif + + RwTextureDestroy(gpCloudTex1); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex1 = nil; +#endif + + RwTextureDestroy(gpCloudTex4); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex4 = nil; +#endif + + RwTextureDestroy(gpBloodSmallTex); +#if GTA_VERSION >= GTA3_PC_11 + gpBloodSmallTex = nil; +#endif + + RwTextureDestroy(gpGungeTex); +#if GTA_VERSION >= GTA3_PC_11 + gpGungeTex = nil; +#endif + + RwTextureDestroy(gpCollisionSmokeTex); +#if GTA_VERSION >= GTA3_PC_11 + gpCollisionSmokeTex = nil; +#endif + + RwTextureDestroy(gpBulletHitTex); +#if GTA_VERSION >= GTA3_PC_11 + gpBulletHitTex = nil; +#endif + + RwTextureDestroy(gpGunShellTex); +#if GTA_VERSION >= GTA3_PC_11 + gpGunShellTex = nil; +#endif + + RwTextureDestroy(gpWakeOldTex); +#if GTA_VERSION >= GTA3_PC_11 + gpWakeOldTex = nil; +#endif + + RwTextureDestroy(gpPointlightTex); +#if GTA_VERSION >= GTA3_PC_11 + gpPointlightTex = nil; +#endif + + int32 slot; + + slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::RemoveTxdSlot(slot); + + debug("CParticle shut down"); +} + +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) +{ + CRGBA color(0, 0, 0, 0); + return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); +} + +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) +{ + if ( CTimer::GetIsPaused() ) + return NULL; + +#ifdef PC_PARTICLE + if ( ( type == PARTICLE_ENGINE_SMOKE + || type == PARTICLE_ENGINE_SMOKE2 + || type == PARTICLE_ENGINE_STEAM + || type == PARTICLE_CARFLAME_SMOKE + || type == PARTICLE_RUBBER_SMOKE + || type == PARTICLE_BURNINGRUBBER_SMOKE + || type == PARTICLE_EXHAUST_FUMES + || type == PARTICLE_CARCOLLISION_DUST ) + && nParticleCreationInterval & CTimer::GetFrameCounter() ) + { + return nil; + } +#endif + + CParticle *pParticle = m_pUnusedListHead; + + if ( pParticle == nil ) + return nil; + + tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type]; + + if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() ) + return nil; + + + pParticle->m_fSize = psystem->m_fDefaultInitialRadius; + pParticle->m_fExpansionRate = psystem->m_fExpansionRate; + + if ( nLifeSpan != 0 ) + pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan; + else + pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan; + + pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity; + pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity; + pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle; + pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius; + + if ( nCurFrame != 0 ) + pParticle->m_nCurrentFrame = nCurFrame; + else + pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; + + pParticle->m_nFadeToBlackTimer = 0; + pParticle->m_nFadeAlphaTimer = 0; + pParticle->m_nZRotationTimer = 0; + pParticle->m_nZRadiusTimer = 0; + pParticle->m_nAnimationSpeedTimer = 0; + pParticle->m_fZGround = 0.0f; + pParticle->m_vecPosition = vecPos; + pParticle->m_vecVelocity = vecDir; + pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f); + pParticle->m_nTimeWhenColorWillBeChanged = 0; + + if ( color.alpha != 0 ) + RwRGBAAssign(&pParticle->m_Color, &color); + else + { + RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring); + + if ( psystem->m_ColorFadeTime != 0 ) + pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime; + + if ( psystem->m_InitialColorVariation != 0 ) + { + int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); + //Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); + + pParticle->m_Color.red = Clamp(pParticle->m_Color.red + + PERCENT(pParticle->m_Color.red, ColorVariation), + 0, 255); + + pParticle->m_Color.green = Clamp(pParticle->m_Color.green + + PERCENT(pParticle->m_Color.green, ColorVariation), + 0, 255); + + pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue + + PERCENT(pParticle->m_Color.blue, ColorVariation), + 0, 255); + } + } + + pParticle->m_nRotation = nRotation; + +// PC only + if ( pParticle->m_nRotation >= 360 ) + pParticle->m_nRotation -= 360; + else if ( pParticle->m_nRotation < 0 ) + pParticle->m_nRotation += 360; + + if ( nRotationSpeed != 0 ) + pParticle->m_nRotationStep = nRotationSpeed; + else + pParticle->m_nRotationStep = psystem->m_nRotationSpeed; + + if ( CGeneral::GetRandomNumber() & 1 ) + pParticle->m_nRotationStep = -pParticle->m_nRotationStep; + + pParticle->m_vecScreenPosition.x = 0.0f; // bug ? + + if ( psystem->m_fPositionRandomError != 0.0f ) + { + pParticle->m_vecPosition.x += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + pParticle->m_vecPosition.y += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + + if ( psystem->Flags & RAND_VERT_V ) + pParticle->m_vecPosition.z += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + } + + if ( psystem->m_fVelocityRandomError != 0.0f ) + { + pParticle->m_vecVelocity.x += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + pParticle->m_vecVelocity.y += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + + if ( psystem->Flags & RAND_VERT_V ) + pParticle->m_vecVelocity.z += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + } + + if ( psystem->m_fExpansionRateError != 0.0f ) + pParticle->m_fExpansionRate += psystem->m_fExpansionRateError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE] + psystem->m_fExpansionRateError; + + if ( psystem->m_nRotationRateError != 0 ) + pParticle->m_nRotationStep += CGeneral::GetRandomNumberInRange(-psystem->m_nRotationRateError, psystem->m_nRotationRateError); + + if ( psystem->m_nLifeSpanErrorShape != 0 ) + { + float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + if ( randVal > 0.0f ) + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape)); + else + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape)); + } + + if ( psystem->Flags & ZCHECK_FIRST ) + { + static bool bValidGroundFound = false; + static CVector LastTestCoors; + static float LastTestGroundZ; + + if ( bValidGroundFound + && vecPos.x == LastTestCoors.x + && vecPos.y == LastTestCoors.y + && vecPos.z == LastTestCoors.z ) + { + pParticle->m_fZGround = LastTestGroundZ; + } + else + { + bValidGroundFound = false; + + CColPoint point; + CEntity *entity; + + if ( !CWorld::ProcessVerticalLine( + pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f), + -100.0f, point, entity, true, true, false, false, true, false, nil) ) + { + return nil; + } + + if ( point.point.z >= pParticle->m_vecPosition.z ) + return nil; + + pParticle->m_fZGround = point.point.z; + bValidGroundFound = true; + LastTestCoors = vecPos; + LastTestGroundZ = point.point.z; + } + } + + if ( psystem->Flags & ZCHECK_BUMP ) + { + static float Z_Ground = 0.0f; + + if ( psystem->Flags & ZCHECK_BUMP_FIRST ) + { + bool bZFound = false; + + Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound); + + if ( bZFound == false ) + return nil; + + pParticle->m_fZGround = Z_Ground; + } + + pParticle->m_fZGround = Z_Ground; + } + + switch ( type ) + { + case PARTICLE_DEBRIS: + pParticle->m_vecVelocity.z *= CGeneral::GetRandomNumberInRange(0.5f, 3.0f); + break; + + case PARTICLE_EXPLOSION_MEDIUM: + pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; + pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f); + pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + break; + + case PARTICLE_EXPLOSION_LARGE: + pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; + pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f); + pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f); + break; + + case PARTICLE_WATER_HYDRANT: + pParticle->m_vecPosition.z += 20.0f * psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + break; + default: break; + } + + if ( fSize != 0.0f ) + pParticle->m_fSize = fSize; + + m_pUnusedListHead = pParticle->m_pNext; + + pParticle->m_pNext = psystem->m_pParticles; + + psystem->m_pParticles = pParticle; + + return pParticle; +} + +void CParticle::Update() +{ + if ( CTimer::GetIsPaused() ) + return; + + CRGBA color(0, 0, 0, 0); + + float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); + float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); + float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); + float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); + float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); + float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); + + CParticleObject::UpdateAll(); + + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + { + tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; + CParticle *particle = psystem->m_pParticles; + CParticle *prevParticle = nil; + bool bRemoveParticle; + + if ( particle == nil ) + continue; + + for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) ) + { + bRemoveParticle = false; + + CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() ); + + if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 ) + { + bRemoveParticle = true; + continue; + } + + if ( particle->m_nTimeWhenColorWillBeChanged != 0 ) + { + if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() ) + { + float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime); + + particle->m_Color.red = Clamp( + psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), + 0, 255); + + particle->m_Color.green = Clamp( + psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), + 0, 255); + + particle->m_Color.blue = Clamp( + psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), + 0, 255); + } + else + RwRGBAAssign(&particle->m_Color, &psystem->m_FadeDestinationColor); + } + + if ( psystem->Flags & CLIPOUT2D ) + { + if ( particle->m_vecPosition.x < -10.0f || particle->m_vecPosition.x > SCREEN_WIDTH + 10.0f + || particle->m_vecPosition.y < -10.0f || particle->m_vecPosition.y > SCREEN_HEIGHT + 10.0f ) + { + bRemoveParticle = true; + continue; + } + } + + float size = particle->m_fSize + particle->m_fExpansionRate; + + if ( size < 0.0f ) + { + bRemoveParticle = true; + continue; + } + + particle->m_fSize = size; + + switch ( psystem->m_nFrictionDecceleration ) + { + case 50: + particle->m_vecVelocity *= fFricDeccel50; + break; + + case 80: + particle->m_vecVelocity *= fFricDeccel80; + break; + + case 90: + particle->m_vecVelocity *= fFricDeccel90; + break; + + case 95: + particle->m_vecVelocity *= fFricDeccel95; + break; + + case 96: + particle->m_vecVelocity *= fFricDeccel96; + break; + + case 99: + particle->m_vecVelocity *= fFricDeccel99; + break; + } + + if ( psystem->m_fGravitationalAcceleration > 0.0f ) + { + if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z ) + particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep(); + + if ( psystem->Flags & ZCHECK_FIRST ) + { + if ( particle->m_vecPosition.z < particle->m_fZGround ) + { + switch ( psystem->m_Type ) + { + case PARTICLE_RAINDROP: + case PARTICLE_RAINDROP_SMALL: + { + bRemoveParticle = true; + + if ( CGeneral::GetRandomNumber() & 1 ) + { + AddParticle(PARTICLE_RAIN_SPLASH, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + else + { + AddParticle(PARTICLE_RAIN_SPLASHUP, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + + continue; + } + break; + + case PARTICLE_WHEEL_WATER: + { + bRemoveParticle = true; + + int32 randVal = CGeneral::GetRandomNumber(); + + if ( randVal & 1 ) + { + if ( (randVal % 5) == 0 ) + { + AddParticle(PARTICLE_RAIN_SPLASH, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + else + { + AddParticle(PARTICLE_RAIN_SPLASHUP, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + + } + continue; + } + break; + + case PARTICLE_BLOOD: + case PARTICLE_BLOOD_SMALL: + { + bRemoveParticle = true; + + CVector vecPosn = particle->m_vecPosition; + vecPosn.z += 1.0f; + + Randomizer++; + int32 randVal = int32(Randomizer & 7); + + if ( randVal == 5 ) + { + CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, + 0.1f, 0.0f, 0.0f, -0.1f, + 255, + 255, 0, 0, + 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f); + } + else if ( randVal == 2 ) + { + CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, + 0.2f, 0.0f, 0.0f, -0.2f, + 255, + 255, 0, 0, + 4.0f, (CGeneral::GetRandomNumber() & 4095) + 8000, 1.0f); + } + continue; + } + break; + default: break; + } + } + } + else if ( psystem->Flags & ZCHECK_STEP ) + { + CColPoint point; + CEntity *entity; + + if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, + true, true, false, false, true, false, nil) ) + { + if ( moveStep.z <= point.point.z ) + { + moveStep.z = point.point.z; + if ( psystem->m_Type == PARTICLE_DEBRIS2 ) + { + particle->m_vecVelocity.x *= 0.8f; + particle->m_vecVelocity.y *= 0.8f; + particle->m_vecVelocity.z *= -0.4f; + if ( particle->m_vecVelocity.z < 0.005f ) + particle->m_vecVelocity.z = 0.0f; + } + } + } + } + else if ( psystem->Flags & ZCHECK_BUMP ) + { + if ( particle->m_vecPosition.z < particle->m_fZGround ) + { + switch ( psystem->m_Type ) + { + case PARTICLE_GUNSHELL_FIRST: + case PARTICLE_GUNSHELL: + { + bRemoveParticle = true; + + AddParticle(PARTICLE_GUNSHELL_BUMP1, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector + ( + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(0.05f, 0.1f) + ), + nil, + particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0); + + PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition); + } + break; + + case PARTICLE_GUNSHELL_BUMP1: + { + bRemoveParticle = true; + + AddParticle(PARTICLE_GUNSHELL_BUMP2, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)), + nil, + particle->m_fSize, color, 0, 0, 0, 0); + + PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition); + } + break; + + case PARTICLE_GUNSHELL_BUMP2: + { + bRemoveParticle = true; + continue; + } + break; + default: break; + } + } + } + } + else + { + if ( psystem->m_fGravitationalAcceleration < 0.0f ) + { + if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z ) + particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep(); + } + else + { + if ( psystem->Flags & ZCHECK_STEP ) + { + CColPoint point; + CEntity *entity; + + if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, + true, false, false, false, true, false, nil) ) + { + if ( moveStep.z <= point.point.z ) + { + moveStep.z = point.point.z; + if ( psystem->m_Type == PARTICLE_HELI_ATTACK ) + { + bRemoveParticle = true; + AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0); + continue; + } + } + } + } + } + } + + if ( psystem->m_nFadeToBlackAmount != 0 ) + { + if ( particle->m_nFadeToBlackTimer >= psystem->m_nFadeToBlackTime ) + { + particle->m_nFadeToBlackTimer = 0; + + particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - psystem->m_nFadeToBlackAmount, + 0, 255); + } + else + ++particle->m_nFadeToBlackTimer; + } + + if ( psystem->m_nFadeAlphaAmount != 0 ) + { + if ( particle->m_nFadeAlphaTimer >= psystem->m_nFadeAlphaTime ) + { + particle->m_nFadeAlphaTimer = 0; + + particle->m_nAlpha = Clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount, + 0, 255); +#ifdef PC_PARTICLE + if ( particle->m_nAlpha == 0 ) + { + bRemoveParticle = true; + continue; + } +#endif + } + else + ++particle->m_nFadeAlphaTimer; + } + + if ( psystem->m_nZRotationAngleChangeAmount != 0 ) + { + if ( particle->m_nZRotationTimer >= psystem->m_nZRotationChangeTime ) + { + particle->m_nZRotationTimer = 0; + particle->m_nCurrentZRotation += psystem->m_nZRotationAngleChangeAmount; + } + else + ++particle->m_nZRotationTimer; + } + + if ( psystem->m_fZRadiusChangeAmount != 0.0f ) + { + if ( particle->m_nZRadiusTimer >= psystem->m_nZRadiusChangeTime ) + { + particle->m_nZRadiusTimer = 0; + particle->m_fCurrentZRadius += psystem->m_fZRadiusChangeAmount; + } + else + ++particle->m_nZRadiusTimer; + } + + if ( psystem->m_nAnimationSpeed != 0 ) + { + if ( particle->m_nAnimationSpeedTimer > psystem->m_nAnimationSpeed ) + { + particle->m_nAnimationSpeedTimer = 0; + + if ( ++particle->m_nCurrentFrame > psystem->m_nFinalAnimationFrame ) + { + if ( psystem->Flags & CYCLE_ANIM ) + particle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; + else + --particle->m_nCurrentFrame; + } + } + else + ++particle->m_nAnimationSpeedTimer; + } + + if ( particle->m_nRotationStep != 0 ) + { + particle->m_nRotation += particle->m_nRotationStep; + + if ( particle->m_nRotation >= 360 ) + particle->m_nRotation -= 360; + else if ( particle->m_nRotation < 0 ) + particle->m_nRotation += 360; + } + + if ( particle->m_fCurrentZRadius != 0.0f ) + { + int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); + + float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius; + + float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius; + + moveStep -= particle->m_vecParticleMovementOffset; + + moveStep += CVector(fX, fY, 0.0f); + + particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f); + } + + particle->m_vecPosition = moveStep; + } + } +} + +void CParticle::Render() +{ + PUSH_RENDERGROUP("CParticle::Render"); + + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + CSprite::InitSpriteBuffer2D(); + + uint32 flags = DRAW_OPAQUE; + + RwRaster *prevFrame = nil; + + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + { + tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; +#ifdef PC_PARTICLE + bool particleBanned = false; +#endif + CParticle *particle = psystem->m_pParticles; + + RwRaster **frames = psystem->m_ppRaster; +#ifdef PC_PARTICLE + tParticleType type = psystem->m_Type; + + if ( type == PARTICLE_ENGINE_SMOKE + || type == PARTICLE_ENGINE_SMOKE2 + || type == PARTICLE_ENGINE_STEAM + || type == PARTICLE_CARFLAME_SMOKE + || type == PARTICLE_RUBBER_SMOKE + || type == PARTICLE_BURNINGRUBBER_SMOKE + || type == PARTICLE_EXHAUST_FUMES + || type == PARTICLE_CARCOLLISION_DUST ) + { + particleBanned = true; + } +#endif + + if ( particle ) + { + if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE) + || (flags & DRAW_DARK) != (psystem->Flags & DRAW_DARK) ) + { + CSprite::FlushSpriteBuffer(); + + if ( psystem->Flags & DRAW_OPAQUE ) + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + } + else + { + if ( psystem->Flags & DRAW_DARK ) + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + else + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + } + + flags = psystem->Flags; + } + + if ( frames != nil ) + { + RwRaster *curFrame = *frames; + if ( curFrame != prevFrame ) + { + CSprite::FlushSpriteBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame); + prevFrame = curFrame; + } + } + } + + while ( particle != nil ) + { + bool canDraw = true; +#ifdef PC_PARTICLE + + if ( particle->m_nAlpha == 0 ) + canDraw = false; +#endif + if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) + { + RwRaster *curFrame = frames[particle->m_nCurrentFrame]; + if ( prevFrame != curFrame ) + { + CSprite::FlushSpriteBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame); + prevFrame = curFrame; + } + } + + if ( canDraw && psystem->Flags & DRAWTOP2D ) + { + if ( particle->m_nRotation != 0 ) + { + CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + particle->m_fSize * 63.0f, + particle->m_fSize * 63.0f, + particle->m_Color, + particle->m_nColorIntensity, + (float)particle->m_nRotation, //DEGTORAD((float)particle->m_nRotation) ps2 + particle->m_nAlpha); + } + else + { + CSprite::RenderBufferedOneXLUSprite2D( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + particle->m_fSize * 63.0f, + particle->m_fSize * 63.0f, + particle->m_Color, + particle->m_nColorIntensity, + particle->m_nAlpha); + } + + canDraw = false; + } + + if ( canDraw ) + { + CVector coors; + float w; + float h; + + if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) ) + { +#ifdef PC_PARTICLE + if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) + && SCREEN_HEIGHT * fParticleScaleLimit >= h ) +#endif + { + if ( particle->m_nRotation != 0 ) + { + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + float(particle->m_nRotation), // DEGTORAD((float)particle->m_nRotation) ps2 + particle->m_nAlpha); + } + else if ( psystem->Flags & SCREEN_TRAIL ) + { + float fRotation; + float fTrailLength; + + if ( particle->m_vecScreenPosition.x == 0.0f ) + { + fTrailLength = 0.0f; + fRotation = 0.0f; + } + else + { + CVector2D vecDist + ( + coors.x - particle->m_vecScreenPosition.x, + coors.y - particle->m_vecScreenPosition.y + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + + fRotation = RADTODEG(fRotation); + + if ( fRotation < 0.0f ) + fRotation += 360.0f; + + float fSpeed = particle->m_vecVelocity.Magnitude(); + + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + + if ( fDist > fNewTrailLength ) + fTrailLength = fNewTrailLength; + } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); + + particle->m_vecScreenPosition = coors; + } + else if ( psystem->Flags & SPEED_TRAIL ) + { + CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; + float fRotation; + float fTrailLength; + + if ( CSprite::CalcScreenCoors(vecPrevPos, &particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) + { + CVector2D vecDist + ( + coors.x - particle->m_vecScreenPosition.x, + coors.y - particle->m_vecScreenPosition.y + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + + fRotation = RADTODEG(fRotation); + + if ( fRotation < 0.0f ) + fRotation += 360.0f; + } + else + { + fRotation = 0.0f; + fTrailLength = 0.0f; + } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); + } + else if ( psystem->Flags & VERT_TRAIL ) + { + float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); + + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else if ( i == PARTICLE_RAINDROP_SMALL ) + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w * 0.05f, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else if ( i == PARTICLE_BOAT_WAKE ) + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + psystem->m_fDefaultInitialRadius * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + } + } + } + + particle = particle->m_pNext; + } + + CSprite::FlushSpriteBuffer(); + + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + POP_RENDERGROUP(); +} + +void CParticle::RemovePSystem(tParticleType type) +{ + tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type]; + + for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles ) + RemoveParticle(particle, nil, psystemdata); +} + +void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData) +{ + if ( pPrevParticle ) + pPrevParticle->m_pNext = pParticle->m_pNext; + else + pPSystemData->m_pParticles = pParticle->m_pNext; + + pParticle->m_pNext = m_pUnusedListHead; + m_pUnusedListHead = pParticle; +} + +void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize) +{ + CRGBA color(240, 240, 240, 255); + + if ( fPower < 1.0f ) + fPower = 1.0f; + + CVector vecRandOffset + ( + CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), + CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), + CGeneral::GetRandomNumberInRange(0.1f, 0.3f) + ); + + vecRandOffset *= 2.0f; + + CVector vecStepPos = vecPos; + + for ( int32 i = 0; i < int32(fPower * 4.0f); i++ ) + { + AddParticle(PARTICLE_EXPLOSION_MFAST, + vecStepPos, + CVector + ( + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.0f) + ), + nil, + fSize, color, 0, 0, 0, 0); + + AddParticle(PARTICLE_EXPLOSION_MFAST, + vecStepPos, + CVector + ( + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(0.0f, 0.07f) + ), + nil, + fSize, color, 0, 0, 0, 0); + + AddParticle(PARTICLE_EXPLOSION_MFAST, + vecStepPos, + CVector + ( + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(0.0f, 0.07f) + ), + nil, + fSize, color, 0, 0, 0, 0); + + vecStepPos += vecRandOffset; + } +} + +void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix) +{ + CRGBA color(0, 0, 0, 0); + + CMatrix invMat(Invert(matMatrix)); + + CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f)); + + for ( int32 i = 0; i < 5; i++ ) + { + CVector pos = vecBasePos; + + pos.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f); + pos.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f); + + AddParticle(PARTICLE_CARCOLLISION_DUST, + pos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.3f, color, 0, 0, 0, 0); + } +} diff --git a/src/renderer/Particle.h b/src/renderer/Particle.h new file mode 100644 index 0000000..7f02e31 --- /dev/null +++ b/src/renderer/Particle.h @@ -0,0 +1,94 @@ +#pragma once +#include "ParticleMgr.h" + + +class CEntity; + +class CParticle +{ +public: + enum + { + RAND_TABLE_SIZE = 20, + SIN_COS_TABLE_SIZE = 1024 + }; + + CVector m_vecPosition; + CVector m_vecVelocity; + CVector m_vecScreenPosition; + uint32 m_nTimeWhenWillBeDestroyed; + uint32 m_nTimeWhenColorWillBeChanged; + float m_fZGround; + CVector m_vecParticleMovementOffset; + int16 m_nCurrentZRotation; + uint16 m_nZRotationTimer; + float m_fCurrentZRadius; + uint16 m_nZRadiusTimer; + float m_fSize; + float m_fExpansionRate; + uint16 m_nFadeToBlackTimer; + uint16 m_nFadeAlphaTimer; + uint8 m_nColorIntensity; + uint8 m_nAlpha; + uint16 m_nCurrentFrame; + int16 m_nAnimationSpeedTimer; + int16 m_nRotationStep; + int16 m_nRotation; + RwRGBA m_Color; + CParticle *m_pNext; + + CParticle() + { + ; + } + + ~CParticle() + { + ; + } + + static float ms_afRandTable[RAND_TABLE_SIZE]; + static CParticle *m_pUnusedListHead; + + static float m_SinTable[SIN_COS_TABLE_SIZE]; + static float m_CosTable[SIN_COS_TABLE_SIZE]; + + static float Sin(int32 value) { return m_SinTable[value]; } + static float Cos(int32 value) { return m_CosTable[value]; } + + static void ReloadConfig(); + static void Initialise(); + static void Shutdown(); + + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + + static void Update(); + static void Render(); + + static void RemovePSystem(tParticleType type); + static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData); + + static void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle) + { + if ( bRemoveParticle ) + { + RemoveParticle(pParticle, pPrevParticle, pPSystemData); + + if ( pPrevParticle ) + pParticle = pPrevParticle->m_pNext; + else + pParticle = pPSystemData->m_pParticles; + } + else + { + pPrevParticle = pParticle; + pParticle = pParticle->m_pNext; + } + } + + static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize); + static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix); +}; + +VALIDATE_SIZE(CParticle, 0x68); diff --git a/src/renderer/ParticleMgr.cpp b/src/renderer/ParticleMgr.cpp new file mode 100644 index 0000000..3387d47 --- /dev/null +++ b/src/renderer/ParticleMgr.cpp @@ -0,0 +1,243 @@ +#include "common.h" + +#include "main.h" +#include "FileMgr.h" +#include "ParticleMgr.h" + +cParticleSystemMgr mod_ParticleSystemManager; + +const char *ParticleFilename = "PARTICLE.CFG"; + +cParticleSystemMgr::cParticleSystemMgr() +{ + memset(this, 0, sizeof(*this)); +} + +void cParticleSystemMgr::Initialise() +{ + LoadParticleData(); + + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + m_aParticles[i].m_pParticles = nil; +} + +void cParticleSystemMgr::LoadParticleData() +{ + CFileMgr::SetDir("DATA"); + CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r"); + CFileMgr::SetDir(""); + + tParticleSystemData *entry = nil; + int32 type = PARTICLE_FIRST; + + char *lineStart = (char *)work_buff; + char *lineEnd = lineStart + 1; + + char line[500]; + char delims[4]; + + while ( true ) + { + ASSERT(lineStart != nil); + ASSERT(lineEnd != nil); + + while ( *lineEnd != '\n' ) + ++lineEnd; + + int32 lineLength = lineEnd - lineStart; + + ASSERT(lineLength < 500); + + strncpy(line, lineStart, lineLength); + + line[lineLength] = '\0'; + + if ( !strcmp(line, ";the end") ) + break; + + if ( *line != ';' ) + { + int32 param = CFG_PARAM_FIRST; + + strcpy(delims, " \t"); + + char *value = strtok(line, delims); + + ASSERT(value != nil); + + do + { + switch ( param ) + { + case CFG_PARAM_PARTICLE_TYPE_NAME: + ASSERT(type < MAX_PARTICLES); + entry = &m_aParticles[type]; + ASSERT(entry != nil); + entry->m_Type = (tParticleType)type++; + strcpy(entry->m_aName, value); + break; + + case CFG_PARAM_RENDER_COLOURING_R: + entry->m_RenderColouring.red = atoi(value); + break; + + case CFG_PARAM_RENDER_COLOURING_G: + entry->m_RenderColouring.green = atoi(value); + break; + + case CFG_PARAM_RENDER_COLOURING_B: + entry->m_RenderColouring.blue = atoi(value); + break; + + case CFG_PARAM_INITIAL_COLOR_VARIATION: + entry->m_InitialColorVariation = Min(atoi(value), 100); + break; + + case CFG_PARAM_FADE_DESTINATION_COLOR_R: + entry->m_FadeDestinationColor.red = atoi(value); + break; + + case CFG_PARAM_FADE_DESTINATION_COLOR_G: + entry->m_FadeDestinationColor.green = atoi(value); + break; + + case CFG_PARAM_FADE_DESTINATION_COLOR_B: + entry->m_FadeDestinationColor.blue = atoi(value); + break; + + case CFG_PARAM_COLOR_FADE_TIME: + entry->m_ColorFadeTime = atoi(value); + break; + + case CFG_PARAM_DEFAULT_INITIAL_RADIUS: + entry->m_fDefaultInitialRadius = atof(value); + break; + + case CFG_PARAM_EXPANSION_RATE: + entry->m_fExpansionRate = atof(value); + break; + + case CFG_PARAM_INITIAL_INTENSITY: + entry->m_nFadeToBlackInitialIntensity = atoi(value); + break; + + case CFG_PARAM_FADE_TIME: + entry->m_nFadeToBlackTime = atoi(value); + break; + + case CFG_PARAM_FADE_AMOUNT: + entry->m_nFadeToBlackAmount = atoi(value); + break; + + case CFG_PARAM_INITIAL_ALPHA_INTENSITY: + entry->m_nFadeAlphaInitialIntensity = atoi(value); + break; + + case CFG_PARAM_FADE_ALPHA_TIME: + entry->m_nFadeAlphaTime = atoi(value); + break; + + case CFG_PARAM_FADE_ALPHA_AMOUNT: + entry->m_nFadeAlphaAmount = atoi(value); + break; + + case CFG_PARAM_INITIAL_ANGLE: + entry->m_nZRotationInitialAngle = atoi(value); + break; + + case CFG_PARAM_CHANGE_TIME: + entry->m_nZRotationChangeTime = atoi(value); + break; + + case CFG_PARAM_ANGLE_CHANGE_AMOUNT: + entry->m_nZRotationAngleChangeAmount = atoi(value); + break; + + case CFG_PARAM_INITIAL_Z_RADIUS: + entry->m_fInitialZRadius = atof(value); + break; + + case CFG_PARAM_Z_RADIUS_CHANGE_TIME: + entry->m_nZRadiusChangeTime = atoi(value); + break; + + case CFG_PARAM_Z_RADIUS_CHANGE_AMOUNT: + entry->m_fZRadiusChangeAmount = atof(value); + break; + + case CFG_PARAM_ANIMATION_SPEED: + entry->m_nAnimationSpeed = atoi(value); + break; + + case CFG_PARAM_START_ANIMATION_FRAME: + entry->m_nStartAnimationFrame = atoi(value); + break; + + case CFG_PARAM_FINAL_ANIMATION_FRAME: + entry->m_nFinalAnimationFrame = atoi(value); + break; + + case CFG_PARAM_ROTATION_SPEED: + entry->m_nRotationSpeed = atoi(value); + break; + + case CFG_PARAM_GRAVITATIONAL_ACCELERATION: + entry->m_fGravitationalAcceleration = atof(value); + break; + + case CFG_PARAM_FRICTION_DECCELERATION: + entry->m_nFrictionDecceleration = atoi(value); + break; + + case CFG_PARAM_LIFE_SPAN: + entry->m_nLifeSpan = atoi(value); + break; + + case CFG_PARAM_POSITION_RANDOM_ERROR: + entry->m_fPositionRandomError = atof(value); + break; + + case CFG_PARAM_VELOCITY_RANDOM_ERROR: + entry->m_fVelocityRandomError = atof(value); + break; + + case CFG_PARAM_EXPANSION_RATE_ERROR: + entry->m_fExpansionRateError = atof(value); + break; + + case CFG_PARAM_ROTATION_RATE_ERROR: + entry->m_nRotationRateError = atoi(value); + break; + + case CFG_PARAM_LIFE_SPAN_ERROR_SHAPE: + entry->m_nLifeSpanErrorShape = atoi(value); + break; + + case CFG_PARAM_TRAIL_LENGTH_MULTIPLIER: + entry->m_fTrailLengthMultiplier = atof(value); + break; + + case CFG_PARAM_PARTICLE_CREATE_RANGE: + entry->m_fCreateRange = SQR(atof(value)); + break; + + case CFG_PARAM_FLAGS: + entry->Flags = atoi(value); + break; + } + + value = strtok(nil, delims); + + param++; + + if ( param > CFG_PARAM_LAST ) + param = CFG_PARAM_FIRST; + + } while ( value != nil ); + } + + lineEnd++; + lineStart = lineEnd; + lineEnd++; + } +} diff --git a/src/renderer/ParticleMgr.h b/src/renderer/ParticleMgr.h new file mode 100644 index 0000000..0100bb6 --- /dev/null +++ b/src/renderer/ParticleMgr.h @@ -0,0 +1,130 @@ +#pragma once + +#include "ParticleType.h" + +class CParticle; + +enum +{ + ZCHECK_FIRST = BIT(0), + ZCHECK_STEP = BIT(1), + DRAW_OPAQUE = BIT(2), + SCREEN_TRAIL = BIT(3), + SPEED_TRAIL = BIT(4), + RAND_VERT_V = BIT(5), + CYCLE_ANIM = BIT(6), + DRAW_DARK = BIT(7), + VERT_TRAIL = BIT(8), + _FLAG9 = BIT(9), // unused + DRAWTOP2D = BIT(10), + CLIPOUT2D = BIT(11), + ZCHECK_BUMP = BIT(12), + ZCHECK_BUMP_FIRST = BIT(13) +}; + + +struct tParticleSystemData +{ + tParticleType m_Type; + char m_aName[20]; + float m_fCreateRange; + float m_fDefaultInitialRadius; + float m_fExpansionRate; + uint16 m_nZRotationInitialAngle; + int16 m_nZRotationAngleChangeAmount; + uint16 m_nZRotationChangeTime; + uint16 m_nZRadiusChangeTime; + float m_fInitialZRadius; + float m_fZRadiusChangeAmount; + uint16 m_nFadeToBlackTime; + int16 m_nFadeToBlackAmount; + uint8 m_nFadeToBlackInitialIntensity; + uint8 m_nFadeAlphaInitialIntensity; + uint16 m_nFadeAlphaTime; + int16 m_nFadeAlphaAmount; + uint16 m_nStartAnimationFrame; + uint16 m_nFinalAnimationFrame; + uint16 m_nAnimationSpeed; + uint16 m_nRotationSpeed; + float m_fGravitationalAcceleration; + int32 m_nFrictionDecceleration; + int32 m_nLifeSpan; + float m_fPositionRandomError; + float m_fVelocityRandomError; + float m_fExpansionRateError; + int32 m_nRotationRateError; + uint32 m_nLifeSpanErrorShape; + float m_fTrailLengthMultiplier; + uint32 Flags; + RwRGBA m_RenderColouring; + uint8 m_InitialColorVariation; + RwRGBA m_FadeDestinationColor; + uint32 m_ColorFadeTime; + + RwRaster **m_ppRaster; + CParticle *m_pParticles; +}; + +VALIDATE_SIZE(tParticleSystemData, 0x88); + +class cParticleSystemMgr +{ + enum + { + CFG_PARAM_PARTICLE_TYPE_NAME = 0, + CFG_PARAM_RENDER_COLOURING_R, + CFG_PARAM_RENDER_COLOURING_G, + CFG_PARAM_RENDER_COLOURING_B, + CFG_PARAM_INITIAL_COLOR_VARIATION, + CFG_PARAM_FADE_DESTINATION_COLOR_R, + CFG_PARAM_FADE_DESTINATION_COLOR_G, + CFG_PARAM_FADE_DESTINATION_COLOR_B, + CFG_PARAM_COLOR_FADE_TIME, + CFG_PARAM_DEFAULT_INITIAL_RADIUS, + CFG_PARAM_EXPANSION_RATE, + CFG_PARAM_INITIAL_INTENSITY, + CFG_PARAM_FADE_TIME, + CFG_PARAM_FADE_AMOUNT, + CFG_PARAM_INITIAL_ALPHA_INTENSITY, + CFG_PARAM_FADE_ALPHA_TIME, + CFG_PARAM_FADE_ALPHA_AMOUNT, + CFG_PARAM_INITIAL_ANGLE, + CFG_PARAM_CHANGE_TIME, + CFG_PARAM_ANGLE_CHANGE_AMOUNT, + CFG_PARAM_INITIAL_Z_RADIUS, + CFG_PARAM_Z_RADIUS_CHANGE_TIME, + CFG_PARAM_Z_RADIUS_CHANGE_AMOUNT, + CFG_PARAM_ANIMATION_SPEED, + CFG_PARAM_START_ANIMATION_FRAME, + CFG_PARAM_FINAL_ANIMATION_FRAME, + CFG_PARAM_ROTATION_SPEED, + CFG_PARAM_GRAVITATIONAL_ACCELERATION, + CFG_PARAM_FRICTION_DECCELERATION, + CFG_PARAM_LIFE_SPAN, + CFG_PARAM_POSITION_RANDOM_ERROR, + CFG_PARAM_VELOCITY_RANDOM_ERROR, + CFG_PARAM_EXPANSION_RATE_ERROR, + CFG_PARAM_ROTATION_RATE_ERROR, + CFG_PARAM_LIFE_SPAN_ERROR_SHAPE, + CFG_PARAM_TRAIL_LENGTH_MULTIPLIER, + CFG_PARAM_PARTICLE_CREATE_RANGE, + CFG_PARAM_FLAGS, + + MAX_CFG_PARAMS, + CFG_PARAM_FIRST = CFG_PARAM_PARTICLE_TYPE_NAME, + CFG_PARAM_LAST = CFG_PARAM_FLAGS + }; + +public: + tParticleSystemData m_aParticles[MAX_PARTICLES]; + + cParticleSystemMgr(); + + void Initialise(); + void LoadParticleData(); + void RangeCheck(tParticleSystemData *pData) { } +}; + +VALIDATE_SIZE(cParticleSystemMgr, 0x2420); + +extern cParticleSystemMgr mod_ParticleSystemManager; diff --git a/src/renderer/ParticleType.h b/src/renderer/ParticleType.h new file mode 100644 index 0000000..8d352c4 --- /dev/null +++ b/src/renderer/ParticleType.h @@ -0,0 +1,77 @@ +#pragma once + +enum tParticleType +{ + PARTICLE_SPARK = 0, + PARTICLE_SPARK_SMALL, + PARTICLE_WHEEL_DIRT, + PARTICLE_WHEEL_WATER, + PARTICLE_BLOOD, + PARTICLE_BLOOD_SMALL, + PARTICLE_BLOOD_SPURT, + PARTICLE_DEBRIS, + PARTICLE_DEBRIS2, + PARTICLE_WATER, + PARTICLE_FLAME, + PARTICLE_FIREBALL, + PARTICLE_GUNFLASH, + PARTICLE_GUNFLASH_NOANIM, + PARTICLE_GUNSMOKE, + PARTICLE_GUNSMOKE2, + PARTICLE_SMOKE, + PARTICLE_SMOKE_SLOWMOTION, + PARTICLE_GARAGEPAINT_SPRAY, + PARTICLE_SHARD, + PARTICLE_SPLASH, + PARTICLE_CARFLAME, + PARTICLE_STEAM, + PARTICLE_STEAM2, + PARTICLE_STEAM_NY, + PARTICLE_STEAM_NY_SLOWMOTION, + PARTICLE_ENGINE_STEAM, + PARTICLE_RAINDROP, + PARTICLE_RAINDROP_SMALL, + PARTICLE_RAIN_SPLASH, + PARTICLE_RAIN_SPLASH_BIGGROW, + PARTICLE_RAIN_SPLASHUP, + PARTICLE_WATERSPRAY, + PARTICLE_EXPLOSION_MEDIUM, + PARTICLE_EXPLOSION_LARGE, + PARTICLE_EXPLOSION_MFAST, + PARTICLE_EXPLOSION_LFAST, + PARTICLE_CAR_SPLASH, + PARTICLE_BOAT_SPLASH, + PARTICLE_BOAT_THRUSTJET, + PARTICLE_BOAT_WAKE, + PARTICLE_WATER_HYDRANT, + PARTICLE_WATER_CANNON, + PARTICLE_EXTINGUISH_STEAM, + PARTICLE_PED_SPLASH, + PARTICLE_PEDFOOT_DUST, + PARTICLE_HELI_DUST, + PARTICLE_HELI_ATTACK, + PARTICLE_ENGINE_SMOKE, + PARTICLE_ENGINE_SMOKE2, + PARTICLE_CARFLAME_SMOKE, + PARTICLE_FIREBALL_SMOKE, + PARTICLE_PAINT_SMOKE, + PARTICLE_TREE_LEAVES, + PARTICLE_CARCOLLISION_DUST, + PARTICLE_CAR_DEBRIS, + PARTICLE_HELI_DEBRIS, + PARTICLE_EXHAUST_FUMES, + PARTICLE_RUBBER_SMOKE, + PARTICLE_BURNINGRUBBER_SMOKE, + PARTICLE_BULLETHIT_SMOKE, + PARTICLE_GUNSHELL_FIRST, + PARTICLE_GUNSHELL, + PARTICLE_GUNSHELL_BUMP1, + PARTICLE_GUNSHELL_BUMP2, + PARTICLE_TEST, + PARTICLE_BIRD_FRONT, + PARTICLE_RAINDROP_2D, + + MAX_PARTICLES, + PARTICLE_FIRST = PARTICLE_SPARK, + PARTICLE_LAST = PARTICLE_RAINDROP_2D +}; \ No newline at end of file diff --git a/src/renderer/PlayerSkin.cpp b/src/renderer/PlayerSkin.cpp new file mode 100644 index 0000000..f0fae45 --- /dev/null +++ b/src/renderer/PlayerSkin.cpp @@ -0,0 +1,166 @@ +#include "common.h" + +#include "main.h" +#include "PlayerSkin.h" +#include "TxdStore.h" +#include "rtbmp.h" +#include "ClumpModelInfo.h" +#include "VisibilityPlugins.h" +#include "World.h" +#include "PlayerInfo.h" +#include "CdStream.h" +#include "FileMgr.h" +#include "Directory.h" +#include "RwHelper.h" +#include "Timer.h" +#include "Lights.h" +#include "MemoryMgr.h" + +RpClump *gpPlayerClump; +float gOldFov; + +int CPlayerSkin::m_txdSlot; + +void +FindPlayerDff(uint32 &offset, uint32 &size) +{ + int file; + CDirectory::DirectoryInfo info; + + file = CFileMgr::OpenFile("models\\gta3.dir", "rb"); + + do { + if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo))) + return; + } while (strcasecmp("player.dff", info.name) != 0); + + offset = info.offset; + size = info.size; +} + +void +LoadPlayerDff(void) +{ + RwStream *stream; + RwMemory mem; + uint32 offset, size; + uint8 *buffer; + bool streamWasAdded = false; + + if (CdStreamGetNumImages() == 0) { + CdStreamAddImage("models\\gta3.img"); + streamWasAdded = true; + } + + FindPlayerDff(offset, size); + buffer = (uint8*)RwMallocAlign(size << 11, 2048); + CdStreamRead(0, buffer, offset, size); + CdStreamSync(0); + + mem.start = buffer; + mem.length = size << 11; + stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); + + if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) + gpPlayerClump = RpClumpStreamRead(stream); + + RwStreamClose(stream, &mem); + RwFreeAlign(buffer); + + if (streamWasAdded) + CdStreamRemoveImages(); +} + +void +CPlayerSkin::Initialise(void) +{ + m_txdSlot = CTxdStore::AddTxdSlot("skin"); + CTxdStore::Create(m_txdSlot); + CTxdStore::AddRef(m_txdSlot); +} + +void +CPlayerSkin::Shutdown(void) +{ + CTxdStore::RemoveTxdSlot(m_txdSlot); +} + +RwTexture * +CPlayerSkin::GetSkinTexture(const char *texName) +{ + RwTexture *tex; + RwRaster *raster; + int32 width, height, depth, format; + + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(m_txdSlot); + tex = RwTextureRead(texName, NULL); + CTxdStore::PopCurrentTxd(); + if (tex != nil) return tex; + + if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) + sprintf(gString, "models\\generic\\player.bmp"); + else + sprintf(gString, "skins\\%s.bmp", texName); + + if (RwImage *image = RtBMPImageRead(gString)) { + RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format); + raster = RwRasterCreate(width, height, depth, format); + RwRasterSetFromImage(raster, image); + + tex = RwTextureCreate(raster); + RwTextureSetName(tex, texName); +#ifdef FIX_BUGS + RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC +#endif + RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex); + + RwImageDestroy(image); + } + return tex; +} + +void +CPlayerSkin::BeginFrontendSkinEdit(void) +{ + LoadPlayerDff(); + RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); + CWorld::Players[0].LoadPlayerSkin(); + gOldFov = CDraw::GetFOV(); + CDraw::SetFOV(30.0f); +} + +void +CPlayerSkin::EndFrontendSkinEdit(void) +{ + RpClumpDestroy(gpPlayerClump); + gpPlayerClump = NULL; + CDraw::SetFOV(gOldFov); +} + +void +CPlayerSkin::RenderFrontendSkinEdit(void) +{ + static float rotation = 0.0f; + RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; + const RwV3d pos = { 1.35f, 0.35f, 7.725f }; + const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; + const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; + static uint32 LastFlash = 0; + + RwFrame *frame = RpClumpGetFrame(gpPlayerClump); + + if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) { + rotation += 2.0f; + if (rotation > 360.0f) + rotation -= 360.0f; + LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); + } + RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE); + RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT); + RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT); + RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT); + RwFrameUpdateObjects(frame); + SetAmbientColours(&AmbientColor); + RpClumpRender(gpPlayerClump); +} diff --git a/src/renderer/PlayerSkin.h b/src/renderer/PlayerSkin.h new file mode 100644 index 0000000..e0214ce --- /dev/null +++ b/src/renderer/PlayerSkin.h @@ -0,0 +1,15 @@ +#pragma once + +#define DEFAULT_SKIN_NAME "$$\"\"" + +class CPlayerSkin +{ + static int m_txdSlot; +public: + static void Initialise(); + static void Shutdown(); + static RwTexture *GetSkinTexture(const char *texName); + static void BeginFrontendSkinEdit(); + static void EndFrontendSkinEdit(); + static void RenderFrontendSkinEdit(); +}; \ No newline at end of file diff --git a/src/renderer/PointLights.cpp b/src/renderer/PointLights.cpp new file mode 100644 index 0000000..84ac4ab --- /dev/null +++ b/src/renderer/PointLights.cpp @@ -0,0 +1,289 @@ +#include "common.h" + +#include "main.h" +#include "Lights.h" +#include "Camera.h" +#include "Weather.h" +#include "World.h" +#include "Collision.h" +#include "Sprite.h" +#include "Timer.h" +#include "PointLights.h" + +int16 CPointLights::NumLights; +CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS]; + +void +CPointLights::InitPerFrame(void) +{ + NumLights = 0; +} + +#define MAX_DIST 22.0f + +void +CPointLights::AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows) +{ + CVector dist; + float distance; + + // The check is done in some weird way in the game + // we're doing it a bit better here + if(NumLights >= NUMPOINTLIGHTS) + return; + + dist = coors - TheCamera.GetPosition(); + if(Abs(dist.x) < MAX_DIST && Abs(dist.y) < MAX_DIST){ + distance = dist.Magnitude(); + if(distance < MAX_DIST){ + aLights[NumLights].type = type; + aLights[NumLights].fogType = fogType; + aLights[NumLights].coors = coors; + aLights[NumLights].dir = dir; + aLights[NumLights].radius = radius; + aLights[NumLights].castExtraShadows = castExtraShadows; + if(distance < MAX_DIST*0.75f){ + aLights[NumLights].red = red; + aLights[NumLights].green = green; + aLights[NumLights].blue = blue; + }else{ + float fade = 1.0f - (distance/MAX_DIST - 0.75f)*4.0f; + aLights[NumLights].red = red * fade; + aLights[NumLights].green = green * fade; + aLights[NumLights].blue = blue * fade; + } + NumLights++; + } + } +} + +float +CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors) +{ + int i; + float ret; + CVector dist; + float radius, distance; + + ret = 1.0f; + for(i = 0; i < NumLights; i++){ + if(aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS) + continue; + + // same weird distance calculation. simplified here + dist = aLights[i].coors - *objCoors; + radius = aLights[i].radius; + if(Abs(dist.x) < radius && + Abs(dist.y) < radius && + Abs(dist.z) < radius){ + + distance = dist.Magnitude(); + if(distance < radius){ + + float distNorm = distance/radius; + if(aLights[i].type == LIGHT_DARKEN){ + // darken the object the closer it is + ret *= distNorm; + }else{ + float intensity; + // distance fade + if(distNorm < 0.5f) + intensity = 1.0f; + else + intensity = 1.0f - (distNorm - 0.5f)/(1.0f - 0.5f); + + if(distance != 0.0f){ + CVector dir = dist / distance; + + if(aLights[i].type == LIGHT_DIRECTIONAL){ + float dot = -DotProduct(dir, aLights[i].dir); + intensity *= Max((dot-0.5f)*2.0f, 0.0f); + } + + if(intensity > 0.0f) + AddAnExtraDirectionalLight(Scene.world, + dir.x, dir.y, dir.z, + aLights[i].red*intensity, aLights[i].green*intensity, aLights[i].blue*intensity); + } + } + } + } + } + + return ret; +} + +extern RwRaster *gpPointlightRaster; + +void +CPointLights::RemoveLightsAffectingObject(void) +{ + RemoveExtraDirectionalLights(Scene.world); +} + +// for directional fog +#define FOG_AREA_LENGTH 12.0f +#define FOG_AREA_WIDTH 5.0f +// for pointlight fog +#define FOG_AREA_RADIUS 9.0f + +float FogSizes[8] = { 1.3f, 2.0f, 1.7f, 2.0f, 1.4f, 2.1f, 1.5f, 2.3f }; + +void +CPointLights::RenderFogEffect(void) +{ + int i; + float fogginess; + CColPoint point; + CEntity *entity; + float xmin, ymin; + float xmax, ymax; + int16 xi, yi; + CVector spriteCoors; + float spritew, spriteh; + + PUSH_RENDERGROUP("CPointLights::RenderFogEffect"); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster); + + for(i = 0; i < NumLights; i++){ + if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS) + continue; + + fogginess = aLights[i].fogType == FOG_NORMAL ? CWeather::Foggyness : 1.0f; + if(fogginess == 0.0f) + continue; + + if(aLights[i].type == LIGHT_DIRECTIONAL){ + + // TODO: test this. haven't found directional fog so far + + float coors2X = aLights[i].coors.x + FOG_AREA_LENGTH*aLights[i].dir.x; + float coors2Y = aLights[i].coors.y + FOG_AREA_LENGTH*aLights[i].dir.y; + + if(coors2X < aLights[i].coors.x){ + xmin = coors2X; + xmax = aLights[i].coors.x; + }else{ + xmax = coors2X; + xmin = aLights[i].coors.x; + } + if(coors2Y < aLights[i].coors.y){ + ymin = coors2Y; + ymax = aLights[i].coors.y; + }else{ + ymax = coors2Y; + ymin = aLights[i].coors.y; + } + + xmin -= 5.0f; + ymin -= 5.0f; + xmax += 5.0f; + ymax += 5.0f; + + for(xi = (int16)xmin - (int16)xmin % 4; xi <= (int16)xmax + 4; xi += 4){ + for(yi = (int16)ymin - (int16)ymin % 4; yi <= (int16)ymax + 4; yi += 4){ + // Some kind of pseudo random number? + int r = (xi ^ yi)>>2 & 0xF; + if((r & 1) == 0) + continue; + + // Check if fog effect is close enough to directional line in x and y + float dx = xi - aLights[i].coors.x; + float dy = yi - aLights[i].coors.y; + float dot = dx*aLights[i].dir.x + dy*aLights[i].dir.y; + float distsq = sq(dx) + sq(dy); + float linedistsq = distsq - sq(dot); + if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){ + CVector fogcoors(xi, yi, aLights[i].coors.z + 10.0f); + if(CWorld::ProcessVerticalLine(fogcoors, fogcoors.z - 20.0f, + point, entity, true, false, false, false, true, false, nil)){ + // Now same check again in xyz + fogcoors.z = point.point.z + 1.3f; + // actually we don't have to recalculate x and y, but the game does it that way + dx = xi - aLights[i].coors.x; + dy = yi - aLights[i].coors.y; + float dz = fogcoors.z - aLights[i].coors.z; + dot = dx*aLights[i].dir.x + dy*aLights[i].dir.y + dz*aLights[i].dir.z; + distsq = sq(dx) + sq(dy) + sq(dz); + linedistsq = distsq - sq(dot); + if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){ + float intensity = 158.0f * fogginess; + // more intensity the smaller the angle + intensity *= dot/Sqrt(distsq); + // more intensity the closer to light source + intensity *= 1.0f - sq(dot/FOG_AREA_LENGTH); + // more intensity the closer to line + intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH); + + if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){ + float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000; + float size = FogSizes[r>>1]; + CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + spritew * size, spriteh * size, + aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, + intensity, 1/spriteCoors.z, rotation, 255); + } + } + } + } + } + } + + }else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){ + if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f, + point, entity, true, false, false, false, true, false, nil)){ + + xmin = aLights[i].coors.x - FOG_AREA_RADIUS; + ymin = aLights[i].coors.y - FOG_AREA_RADIUS; + xmax = aLights[i].coors.x + FOG_AREA_RADIUS; + ymax = aLights[i].coors.y + FOG_AREA_RADIUS; + + for(xi = (int16)xmin - (int16)xmin % 2; xi <= (int16)xmax + 2; xi += 2){ + for(yi = (int16)ymin - (int16)ymin % 2; yi <= (int16)ymax + 2; yi += 2){ + // Some kind of pseudo random number? + int r = (xi ^ yi)>>1 & 0xF; + if((r & 1) == 0) + continue; + + float dx = xi - aLights[i].coors.x; + float dy = yi - aLights[i].coors.y; + float lightdist = Sqrt(sq(dx) + sq(dy)); + if(lightdist < FOG_AREA_RADIUS){ + dx = xi - TheCamera.GetPosition().x; + dy = yi - TheCamera.GetPosition().y; + float camdist = Sqrt(sq(dx) + sq(dy)); + if(camdist < MAX_DIST){ + float intensity; + // distance fade + if(camdist < MAX_DIST/2) + intensity = 1.0f; + else + intensity = 1.0f - (camdist - MAX_DIST/2) / (MAX_DIST/2); + intensity *= 132.0f * fogginess; + // more intensity the closer to light source + intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS); + + CVector fogcoors(xi, yi, point.point.z + 1.6f); + if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){ + float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000; + float size = FogSizes[r>>1]; + CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + spritew * size, spriteh * size, + aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, + intensity, 1/spriteCoors.z, rotation, 255); + } + } + } + } + } + } + } + } + + POP_RENDERGROUP(); +} diff --git a/src/renderer/PointLights.h b/src/renderer/PointLights.h new file mode 100644 index 0000000..9e94328 --- /dev/null +++ b/src/renderer/PointLights.h @@ -0,0 +1,45 @@ +#pragma once + +class CRegisteredPointLight +{ +public: + CVector coors; + CVector dir; + float radius; + float red; + float green; + float blue; + int8 type; + int8 fogType; + bool castExtraShadows; +}; +VALIDATE_SIZE(CRegisteredPointLight, 0x2C); + +class CPointLights +{ +public: + static int16 NumLights; + static CRegisteredPointLight aLights[NUMPOINTLIGHTS]; + + enum { + LIGHT_POINT, + LIGHT_DIRECTIONAL, + LIGHT_DARKEN, // no effects at all + // these have only fog, otherwise no difference? + // only used by CEntity::ProcessLightsForEntity it seems + // and there used together with fog type + LIGHT_FOGONLY_ALWAYS, + LIGHT_FOGONLY, + }; + enum { + FOG_NONE, + FOG_NORMAL, // taken from Foggyness + FOG_ALWAYS + }; + + static void InitPerFrame(void); + static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows); + static float GenerateLightsAffectingObject(Const CVector *objCoors); + static void RemoveLightsAffectingObject(void); + static void RenderFogEffect(void); +}; diff --git a/src/renderer/RenderBuffer.cpp b/src/renderer/RenderBuffer.cpp new file mode 100644 index 0000000..6120dfe --- /dev/null +++ b/src/renderer/RenderBuffer.cpp @@ -0,0 +1,52 @@ +#include "common.h" + +#include "RenderBuffer.h" + +int32 TempBufferVerticesStored; +int32 TempBufferIndicesStored; + +RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; + +int RenderBuffer::VerticesToBeStored; +int RenderBuffer::IndicesToBeStored; + +void +RenderBuffer::ClearRenderBuffer(void) +{ + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; +} + +void +RenderBuffer::StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart) +{ + if(TempBufferIndicesStored + numIndices >= TEMPBUFFERINDEXSIZE) + RenderStuffInBuffer(); + if(TempBufferVerticesStored + numVertices >= TEMPBUFFERVERTSIZE) + RenderStuffInBuffer(); + *indexStart = &TempBufferRenderIndexList[TempBufferIndicesStored]; + *vertexStart = &TempBufferRenderVertices[TempBufferVerticesStored]; + IndicesToBeStored = numIndices; + VerticesToBeStored = numVertices; +} + +void +RenderBuffer::StopStoring(void) +{ + int i; + for(i = TempBufferIndicesStored; i < TempBufferIndicesStored+IndicesToBeStored; i++) + TempBufferRenderIndexList[i] += TempBufferVerticesStored; + TempBufferIndicesStored += IndicesToBeStored; + TempBufferVerticesStored += VerticesToBeStored; +} + +void +RenderBuffer::RenderStuffInBuffer(void) +{ + if(TempBufferVerticesStored && RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + ClearRenderBuffer(); +} diff --git a/src/renderer/RenderBuffer.h b/src/renderer/RenderBuffer.h new file mode 100644 index 0000000..485d24e --- /dev/null +++ b/src/renderer/RenderBuffer.h @@ -0,0 +1,18 @@ +class RenderBuffer +{ +public: + static int VerticesToBeStored; + static int IndicesToBeStored; + static void ClearRenderBuffer(void); + static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart); + static void StopStoring(void); + static void RenderStuffInBuffer(void); +}; + +#define TEMPBUFFERVERTSIZE 256 +#define TEMPBUFFERINDEXSIZE 1024 + +extern int32 TempBufferVerticesStored; +extern int32 TempBufferIndicesStored; +extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; \ No newline at end of file diff --git a/src/renderer/Renderer.cpp b/src/renderer/Renderer.cpp new file mode 100644 index 0000000..334f395 --- /dev/null +++ b/src/renderer/Renderer.cpp @@ -0,0 +1,1841 @@ +#define WITHD3D +#include "common.h" + +#include "main.h" +#include "Lights.h" +#include "ModelInfo.h" +#include "Treadable.h" +#include "Ped.h" +#include "Vehicle.h" +#include "Boat.h" +#include "Heli.h" +#include "Object.h" +#include "PathFind.h" +#include "Collision.h" +#include "VisibilityPlugins.h" +#include "Clock.h" +#include "World.h" +#include "Camera.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "Shadows.h" +#include "PointLights.h" +#include "Renderer.h" +#include "Frontend.h" +#include "custompipes.h" +#include "Debug.h" + +bool gbShowPedRoadGroups; +bool gbShowCarRoadGroups; +bool gbShowCollisionPolys; +bool gbShowCollisionLines; +bool gbShowCullZoneDebugStuff; +bool gbDisableZoneCull; // not original +bool gbBigWhiteDebugLightSwitchedOn; + +bool gbDontRenderBuildings; +bool gbDontRenderBigBuildings; +bool gbDontRenderPeds; +bool gbDontRenderObjects; +bool gbDontRenderVehicles; + +int32 EntitiesRendered; +int32 EntitiesNotRendered; +int32 RenderedBigBuildings; +int32 RenderedBuildings; +int32 RenderedCars; +int32 RenderedPeds; +int32 RenderedObjects; +int32 RenderedDummies; +int32 TestedBigBuildings; +int32 TestedBuildings; +int32 TestedCars; +int32 TestedPeds; +int32 TestedObjects; +int32 TestedDummies; + +// unused +int16 TestCloseThings; +int16 TestBigThings; + +struct EntityInfo +{ + CEntity *ent; + float sort; +}; + +CLinkList gSortedVehiclesAndPeds; + +int32 CRenderer::ms_nNoOfVisibleEntities; +CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES]; +CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES]; +int32 CRenderer::ms_nNoOfInVisibleEntities; +#ifdef NEW_RENDERER +int32 CRenderer::ms_nNoOfVisibleVehicles; +CEntity *CRenderer::ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES]; +int32 CRenderer::ms_nNoOfVisibleBuildings; +CEntity *CRenderer::ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES]; + +CLinkList gSortedBuildings; +#endif + +CVector CRenderer::ms_vecCameraPosition; +CVehicle *CRenderer::m_pFirstPersonVehicle; +bool CRenderer::m_loadingPriority; +float CRenderer::ms_lodDistScale = 1.2f; + +// unused +BlockedRange CRenderer::aBlockedRanges[16]; +BlockedRange *CRenderer::pFullBlockedRanges; +BlockedRange *CRenderer::pEmptyBlockedRanges; + +void +CRenderer::Init(void) +{ + gSortedVehiclesAndPeds.Init(40); + SortBIGBuildings(); +#ifdef NEW_RENDERER + gSortedBuildings.Init(NUMVISIBLEENTITIES); +#endif +} + +void +CRenderer::Shutdown(void) +{ + gSortedVehiclesAndPeds.Shutdown(); +#ifdef NEW_RENDERER + gSortedBuildings.Shutdown(); +#endif +} + +void +CRenderer::PreRender(void) +{ + int i; + CLink *node; + + for(i = 0; i < ms_nNoOfVisibleEntities; i++) + ms_aVisibleEntityPtrs[i]->PreRender(); + +#ifdef NEW_RENDERER + if(gbNewRenderer){ + for(i = 0; i < ms_nNoOfVisibleVehicles; i++) + ms_aVisibleVehiclePtrs[i]->PreRender(); + // How is this done with cWorldStream? + //for(i = 0; i < ms_nNoOfVisibleBuildings; i++) + // ms_aVisibleBuildingPtrs[i]->PreRender(); + for(CLink *node = gSortedBuildings.head.next; + node != &gSortedBuildings.tail; + node = node->next) + ((CEntity*)node->item.ent)->PreRender(); + for(node = CVisibilityPlugins::m_alphaBuildingList.head.next; + node != &CVisibilityPlugins::m_alphaBuildingList.tail; + node = node->next) + ((CEntity*)node->item.entity)->PreRender(); + } +#endif + + for (i = 0; i < ms_nNoOfInVisibleEntities; i++) { +#ifdef SQUEEZE_PERFORMANCE + if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli()) +#endif + ms_aInVisibleEntityPtrs[i]->PreRender(); + } + + for(node = CVisibilityPlugins::m_alphaEntityList.head.next; + node != &CVisibilityPlugins::m_alphaEntityList.tail; + node = node->next) + ((CEntity*)node->item.entity)->PreRender(); + + CHeli::SpecialHeliPreRender(); + CShadows::RenderExtraPlayerShadows(); +} + +void +CRenderer::RenderOneRoad(CEntity *e) +{ +#ifndef MASTER + if(gbDontRenderBuildings) + return; + if(gbShowCollisionPolys) + CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex()); + else +#endif + { +#ifdef EXTENDED_PIPELINES + CustomPipes::AttachGlossPipe(e->GetAtomic()); +#endif + PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName()); + +#ifdef EXTRA_MODEL_FLAGS + if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ + BACKFACE_CULLING_OFF; + e->Render(); + BACKFACE_CULLING_ON; + }else +#endif + e->Render(); + + POP_RENDERGROUP(); + } +} + +void +CRenderer::RenderOneNonRoad(CEntity *e) +{ + CPed *ped; + CVehicle *veh; + int i; + bool resetLights; + +#ifndef MASTER + if(gbShowCollisionPolys){ + if(!e->IsVehicle()){ + CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex()); + return; + } + }else if(e->IsBuilding()){ + if(e->bIsBIGBuilding){ + if(gbDontRenderBigBuildings) + return; + }else{ + if(gbDontRenderBuildings) + return; + } + }else +#endif + if(e->IsPed()){ +#ifndef MASTER + if(gbDontRenderPeds) + return; +#endif + ped = (CPed*)e; + if(ped->m_nPedState == PED_DRIVING) + return; + } +#ifndef MASTER + else if(e->IsObject() || e->IsDummy()){ + if(gbDontRenderObjects) + return; + }else if(e->IsVehicle()){ + // re3 addition + if(gbDontRenderVehicles) + return; + } +#endif + + PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName()); + + resetLights = e->SetupLighting(); + + if(e->IsVehicle()) + CVisibilityPlugins::InitAlphaAtomicList(); + + // Render Peds in vehicle before vehicle itself + if(e->IsVehicle()){ + veh = (CVehicle*)e; + if(veh->pDriver && veh->pDriver->m_nPedState == PED_DRIVING) + veh->pDriver->Render(); + for(i = 0; i < 8; i++) + if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING) + veh->pPassengers[i]->Render(); + BACKFACE_CULLING_OFF; + } +#ifdef EXTRA_MODEL_FLAGS + if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ + BACKFACE_CULLING_OFF; + e->Render(); + BACKFACE_CULLING_ON; + }else +#endif + e->Render(); + + if(e->IsVehicle()){ + BACKFACE_CULLING_OFF; + e->bImBeingRendered = true; + CVisibilityPlugins::RenderAlphaAtomics(); + e->bImBeingRendered = false; + BACKFACE_CULLING_ON; + } + + e->RemoveLighting(resetLights); + + POP_RENDERGROUP(); +} + +void +CRenderer::RenderFirstPersonVehicle(void) +{ + if(m_pFirstPersonVehicle == nil) + return; + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RenderOneNonRoad(m_pFirstPersonVehicle); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); +} + +inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable(); } + +void +CRenderer::RenderRoads(void) +{ + int i; + CTreadable *t; + + PUSH_RENDERGROUP("CRenderer::RenderRoads"); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + BACKFACE_CULLING_ON; + DeActivateDirectional(); + SetAmbientColours(); + + for(i = 0; i < ms_nNoOfVisibleEntities; i++){ + t = (CTreadable*)ms_aVisibleEntityPtrs[i]; + if(IsRoad(t)){ +#ifndef MASTER + if(gbShowCarRoadGroups || gbShowPedRoadGroups){ + int ind = 0; + if(gbShowCarRoadGroups) + ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group; + if(gbShowPedRoadGroups) + ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group; + SetAmbientColoursToIndicateRoadGroup(ind); + } +#endif + RenderOneRoad(t); +#ifndef MASTER + if(gbShowCarRoadGroups || gbShowPedRoadGroups) + ReSetAmbientAndDirectionalColours(); +#endif + } + } + POP_RENDERGROUP(); +} + +void +CRenderer::RenderEverythingBarRoads(void) +{ + int i; + CEntity *e; + CVector dist; + EntityInfo ei; + + PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads"); + BACKFACE_CULLING_ON; + gSortedVehiclesAndPeds.Clear(); + + for(i = 0; i < ms_nNoOfVisibleEntities; i++){ + e = ms_aVisibleEntityPtrs[i]; + + if(IsRoad(e)) + continue; + +#ifdef EXTENDED_PIPELINES + if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle())) + continue; +#endif + + if(e->IsVehicle() || + e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){ + if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){ + ei.ent = e; + dist = ms_vecCameraPosition - e->GetPosition(); + ei.sort = dist.MagnitudeSqr(); + gSortedVehiclesAndPeds.InsertSorted(ei); + }else{ + dist = ms_vecCameraPosition - e->GetPosition(); + if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, dist.Magnitude())){ + printf("Ran out of space in alpha entity list"); + RenderOneNonRoad(e); + } + } + }else + RenderOneNonRoad(e); + } + POP_RENDERGROUP(); +} + +void +CRenderer::RenderVehiclesButNotBoats(void) +{ + // This function doesn't do anything + // because only boats are inserted into the list + CLink *node; + + for(node = gSortedVehiclesAndPeds.tail.prev; + node != &gSortedVehiclesAndPeds.head; + node = node->prev){ + // only boats in this list + CVehicle *v = (CVehicle*)node->item.ent; + if(!v->IsBoat()) + RenderOneNonRoad(v); + } +} + +void +CRenderer::RenderBoats(void) +{ + CLink *node; + + PUSH_RENDERGROUP("CRenderer::RenderBoats"); + BACKFACE_CULLING_ON; + + for(node = gSortedVehiclesAndPeds.tail.prev; + node != &gSortedVehiclesAndPeds.head; + node = node->prev){ + // only boats in this list + CVehicle *v = (CVehicle*)node->item.ent; + if(v->IsBoat()) + RenderOneNonRoad(v); + } + POP_RENDERGROUP(); +} + +#ifdef NEW_RENDERER +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif +#include "WaterLevel.h" + +enum { + // blend passes + PASS_NOZ, // no z-write + PASS_ADD, // additive + PASS_BLEND // normal blend +}; + +static RwRGBAReal black; + +static void +SetStencilState(int state) +{ + switch(state){ + // disable stencil + case 0: + rw::SetRenderState(rw::STENCILENABLE, FALSE); + break; + // test against stencil + case 1: + rw::SetRenderState(rw::STENCILENABLE, TRUE); + rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILNOTEQUAL); + rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP); + rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP); + rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP); + rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFF); + rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF); + break; + // write to stencil + case 2: + rw::SetRenderState(rw::STENCILENABLE, TRUE); + rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS); + rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE); + rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF); + break; + } +} + +void +CRenderer::RenderOneBuilding(CEntity *ent, float camdist) +{ + if(ent->m_rwObject == nil) + return; + + ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it? + + assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC); + RpAtomic *atomic = (RpAtomic*)ent->m_rwObject; + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex()); + +#ifdef EXTRA_MODEL_FLAGS + bool resetCull = false; + if(!ent->IsBuilding() || mi->RenderDoubleSided()){ + resetCull = true; + BACKFACE_CULLING_OFF; + } +#endif + + int pass = PASS_BLEND; + if(mi->m_additive) // very questionable + pass = PASS_ADD; + if(mi->m_noZwrite) + pass = PASS_NOZ; + + if(ent->bDistanceFade){ + RpAtomic *lodatm; + float fadefactor; + uint32 alpha; + + lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); + fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; + if(fadefactor > 1.0f) + fadefactor = 1.0f; + alpha = mi->m_alpha * fadefactor; + + if(alpha == 255) + WorldRender::AtomicFirstPass(atomic, pass); + else{ + // not quite sure what this is about, do we have to do that? + RpGeometry *geo = RpAtomicGetGeometry(lodatm); + if(geo != RpAtomicGetGeometry(atomic)) + RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); + WorldRender::AtomicFullyTransparent(atomic, pass, alpha); + } + }else + WorldRender::AtomicFirstPass(atomic, pass); + +#ifdef EXTRA_MODEL_FLAGS + if(resetCull) + BACKFACE_CULLING_ON; +#endif + + ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it? +} + +void +CRenderer::RenderWorld(int pass) +{ + int i; + CEntity *e; + CLink *node; + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + BACKFACE_CULLING_ON; + DeActivateDirectional(); + SetAmbientColours(); + + // Temporary...have to figure out sorting better + switch(pass){ + case 0: + // Roads + PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads"); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); +/* + for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ + e = ms_aVisibleBuildingPtrs[i]; + if(e->bIsBIGBuilding || IsRoad(e)) + RenderOneBuilding(e); + } +*/ + for(CLink *node = gSortedBuildings.tail.prev; + node != &gSortedBuildings.head; + node = node->prev){ + e = node->item.ent; + if(e->bIsBIGBuilding || IsRoad(e)) + RenderOneBuilding(e); + } + for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev; + node != &CVisibilityPlugins::m_alphaBuildingList.head; + node = node->prev){ + e = node->item.entity; + if(e->bIsBIGBuilding || IsRoad(e)) + RenderOneBuilding(e, node->item.sort); + } + + // KLUDGE for road puddles which have to be rendered at road-time + // only very temporary, there are more rendering issues + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + WorldRender::RenderBlendPass(PASS_BLEND); + WorldRender::numBlendInsts[PASS_BLEND] = 0; + POP_RENDERGROUP(); + break; + case 1: + // Opaque + PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque"); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); +/* + for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ + e = ms_aVisibleBuildingPtrs[i]; + if(!(e->bIsBIGBuilding || IsRoad(e))) + RenderOneBuilding(e); + } +*/ + for(CLink *node = gSortedBuildings.tail.prev; + node != &gSortedBuildings.head; + node = node->prev){ + e = node->item.ent; + if(!(e->bIsBIGBuilding || IsRoad(e))) + RenderOneBuilding(e); + } + for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev; + node != &CVisibilityPlugins::m_alphaBuildingList.head; + node = node->prev){ + e = node->item.entity; + if(!(e->bIsBIGBuilding || IsRoad(e))) + RenderOneBuilding(e, node->item.sort); + } + // Now we have iterated through all visible buildings (unsorted and sorted) + // and the transparency list is done. + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); + WorldRender::RenderBlendPass(PASS_NOZ); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + POP_RENDERGROUP(); + break; + case 2: + // Transparent + PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent"); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + WorldRender::RenderBlendPass(PASS_ADD); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + WorldRender::RenderBlendPass(PASS_BLEND); + POP_RENDERGROUP(); + break; + } +} + +void +CRenderer::RenderPeds(void) +{ + int i; + CEntity *e; + + PUSH_RENDERGROUP("CRenderer::RenderPeds"); + for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ + e = ms_aVisibleVehiclePtrs[i]; + if(e->IsPed()) + RenderOneNonRoad(e); + } + POP_RENDERGROUP(); +} + +void +CRenderer::RenderVehicles(void) +{ + int i; + CEntity *e; + EntityInfo ei; + CLink *node; + + PUSH_RENDERGROUP("CRenderer::RenderVehicles"); + // not the real thing + for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ + e = ms_aVisibleVehiclePtrs[i]; + if(!e->IsVehicle()) + continue; +// if(PutIntoSortedVehicleList((CVehicle*)e)) +// continue; // boats handled elsewhere + ei.ent = e; + ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr(); + gSortedVehiclesAndPeds.InsertSorted(ei); + } + + for(node = gSortedVehiclesAndPeds.tail.prev; + node != &gSortedVehiclesAndPeds.head; + node = node->prev) + RenderOneNonRoad(node->item.ent); + POP_RENDERGROUP(); +} + +void +CRenderer::RenderWater(void) +{ + int i; + CEntity *e; + + PUSH_RENDERGROUP("CRenderer::RenderWater"); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + SetStencilState(2); + + for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ + e = ms_aVisibleVehiclePtrs[i]; + if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()) + ((CBoat*)e)->RenderWaterOutPolys(); + } + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + SetStencilState(1); + + CWaterLevel::RenderWater(); + + SetStencilState(0); + POP_RENDERGROUP(); +} + +void +CRenderer::ClearForFrame(void) +{ + ms_nNoOfVisibleEntities = 0; + ms_nNoOfVisibleVehicles = 0; + ms_nNoOfVisibleBuildings = 0; + ms_nNoOfInVisibleEntities = 0; + gSortedVehiclesAndPeds.Clear(); + gSortedBuildings.Clear(); + + WorldRender::numBlendInsts[PASS_NOZ] = 0; + WorldRender::numBlendInsts[PASS_ADD] = 0; + WorldRender::numBlendInsts[PASS_BLEND] = 0; +} +#endif + +void +CRenderer::RenderFadingInEntities(void) +{ + PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities"); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + BACKFACE_CULLING_ON; + DeActivateDirectional(); + SetAmbientColours(); + CVisibilityPlugins::RenderFadingEntities(); + POP_RENDERGROUP(); +} + +void +CRenderer::RenderCollisionLines(void) +{ + int i; + + // game doesn't draw fading in entities + // this should probably be fixed + for(i = 0; i < ms_nNoOfVisibleEntities; i++){ + CEntity *e = ms_aVisibleEntityPtrs[i]; + if(Abs(e->GetPosition().x - ms_vecCameraPosition.x) < 100.0f && + Abs(e->GetPosition().y - ms_vecCameraPosition.y) < 100.0f) + CCollision::DrawColModel(e->GetMatrix(), *e->GetColModel()); + } +} + +// unused +void +CRenderer::RenderBlockBuildingLines(void) +{ + for(BlockedRange *br = pFullBlockedRanges; br; br = br->next) + printf("Blocked: %f %f\n", br->a, br->b); +} + +enum Visbility +{ + VIS_INVISIBLE, + VIS_VISIBLE, + VIS_OFFSCREEN, + VIS_STREAMME +}; + +// Time Objects can be time culled if +// other == -1 || CModelInfo::GetModelInfo(other)->GetRwObject() +// i.e. we have to draw even at the wrong time if +// other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject() == nil + +#define OTHERUNAVAILABLE (other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject() == nil) +#define CANTIMECULL (!OTHERUNAVAILABLE) + +int32 +CRenderer::SetupEntityVisibility(CEntity *ent) +{ + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); + CTimeModelInfo *ti; + int32 other; + float dist; + + bool request = true; + if (mi->GetModelType() == MITYPE_TIME) { + ti = (CTimeModelInfo*)mi; + other = ti->GetOtherTimeModel(); + if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ + // don't fade in, or between time objects + if(CANTIMECULL) + ti->m_alpha = 255; + }else{ + // Hide if possible + if(CANTIMECULL) + return VIS_INVISIBLE; + // can't cull, so we'll try to draw this one, but don't request + // it since what we really want is the other one. + request = false; + } + }else{ + if (mi->GetModelType() != MITYPE_SIMPLE) { + if(FindPlayerVehicle() == ent && + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + // Player's vehicle in first person mode + if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD || + ent->GetModelIndex() == MI_RHINO || + ent->GetModelIndex() == MI_COACH || + TheCamera.m_bInATunnelAndABigVehicle){ + ent->bNoBrightHeadLights = true; + }else{ + m_pFirstPersonVehicle = (CVehicle*)ent; + ent->bNoBrightHeadLights = false; + } + return VIS_OFFSCREEN; + } + // All sorts of Clumps + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + if(!ent->GetIsOnScreen()) + return VIS_OFFSCREEN; + if(ent->bDrawLast){ + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + return VIS_VISIBLE; + } + if(ent->IsObject() && + ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){ + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN; + } + } + + // Simple ModelInfo + + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + + // This can only happen with multi-atomic models (e.g. railtracks) + // but why do we bump up the distance? can only be fading... + if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance()) + dist = mi->GetLargestLodDistance(); + + if(ent->IsObject() && ent->bRenderDamaged) + mi->m_isDamaged = true; + + RpAtomic *a = mi->GetAtomicFromDistance(dist); + if(a){ + mi->m_isDamaged = false; + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + // Make sure our atomic uses the right geometry and not + // that of an atomic for another draw distance. + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + mi->IncreaseAlpha(); + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + + if(!ent->GetIsOnScreen()){ + mi->m_alpha = 255; + return VIS_OFFSCREEN; + } + + if(mi->m_alpha != 255){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_INVISIBLE; + } + + if(mi->m_drawLast || ent->bDrawLast){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + return VIS_VISIBLE; + } + + // Object is not loaded, figure out what to do + + if(mi->m_noFade){ + mi->m_isDamaged = false; + // request model + if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request) + return VIS_STREAMME; + return VIS_INVISIBLE; + } + + // We might be fading + + a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE); + mi->m_isDamaged = false; + if(a == nil){ + // request model + if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request) + return VIS_STREAMME; + return VIS_INVISIBLE; + } + + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + mi->IncreaseAlpha(); + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + + if(!ent->GetIsOnScreen()){ + mi->m_alpha = 255; + return VIS_OFFSCREEN; + }else{ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_OFFSCREEN; // Why this? + } +} + +int32 +CRenderer::SetupBigBuildingVisibility(CEntity *ent) +{ + CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); + CTimeModelInfo *ti; + int32 other; + + if (mi->GetModelType() == MITYPE_TIME) { + ti = (CTimeModelInfo*)mi; + other = ti->GetOtherTimeModel(); + // Hide objects not in time range if possible + if(CANTIMECULL) + if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())) + return VIS_INVISIBLE; + // Draw like normal + } else if (mi->GetModelType() == MITYPE_VEHICLE) + return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; + + float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); + CSimpleModelInfo *nonLOD = mi->GetRelatedModel(); + + // Find out whether to draw below near distance. + // This is only the case if there is a non-LOD which is either not + // loaded or not completely faded in yet. + if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){ + // No non-LOD or non-LOD is completely visible. + if(nonLOD == nil || + nonLOD->GetRwObject() && nonLOD->m_alpha == 255) + return VIS_INVISIBLE; + + // But if it is a time object, we'd rather draw the wrong + // non-LOD than the right LOD. + if (nonLOD->GetModelType() == MITYPE_TIME) { + ti = (CTimeModelInfo*)nonLOD; + other = ti->GetOtherTimeModel(); + if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) + return VIS_INVISIBLE; + } + } + + RpAtomic *a = mi->GetAtomicFromDistance(dist); + if(a){ + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + + // Make sure our atomic uses the right geometry and not + // that of an atomic for another draw distance. + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + if (!ent->IsVisible() || !ent->GetIsOnScreenComplex()) + return VIS_INVISIBLE; + if(mi->m_drawLast){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + return VIS_VISIBLE; + } + + if(mi->m_noFade){ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } + + + // get faded atomic + a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE); + if(a == nil){ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } + + // Fade... + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + if (ent->IsVisible() && ent->GetIsOnScreenComplex()) + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + return VIS_INVISIBLE; +} + +void +CRenderer::ConstructRenderList(void) +{ +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif +{ + ms_nNoOfVisibleEntities = 0; + ms_nNoOfInVisibleEntities = 0; +} + ms_vecCameraPosition = TheCamera.GetPosition(); + + // unused + pFullBlockedRanges = nil; + pEmptyBlockedRanges = aBlockedRanges; + for(int i = 0; i < 16; i++){ + aBlockedRanges[i].prev = &aBlockedRanges[i-1]; + aBlockedRanges[i].next = &aBlockedRanges[i+1]; + } + aBlockedRanges[0].prev = nil; + aBlockedRanges[15].next = nil; + + // unused + TestCloseThings = 0; + TestBigThings = 0; + + ScanWorld(); +} + +void +LimitFrustumVector(CVector &vec1, const CVector &vec2, float l) +{ + float f; + f = (l - vec2.z) / (vec1.z - vec2.z); + vec1.x = f*(vec1.x - vec2.x) + vec2.x; + vec1.y = f*(vec1.y - vec2.y) + vec2.y; + vec1.z = f*(vec1.z - vec2.z) + vec2.z; +} + +enum Corners +{ + CORNER_CAM = 0, + CORNER_FAR_TOPLEFT, + CORNER_FAR_TOPRIGHT, + CORNER_FAR_BOTRIGHT, + CORNER_FAR_BOTLEFT, + CORNER_LOD_LEFT, + CORNER_LOD_RIGHT, + CORNER_PRIO_LEFT, + CORNER_PRIO_RIGHT, +}; + +void +CRenderer::ScanWorld(void) +{ + float f = RwCameraGetFarClipPlane(TheCamera.m_pRwCamera); + RwV2d vw = *RwCameraGetViewWindow(TheCamera.m_pRwCamera); + CVector vectors[9]; + RwMatrix *cammatrix; + RwV2d poly[3]; + +#ifndef MASTER + // missing in game but has to be done somewhere + EntitiesRendered = 0; + EntitiesNotRendered = 0; + RenderedBigBuildings = 0; + RenderedBuildings = 0; + RenderedCars = 0; + RenderedPeds = 0; + RenderedObjects = 0; + RenderedDummies = 0; + TestedBigBuildings = 0; + TestedBuildings = 0; + TestedCars = 0; + TestedPeds = 0; + TestedObjects = 0; + TestedDummies = 0; +#endif + + memset(vectors, 0, sizeof(vectors)); + vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f; + vectors[CORNER_FAR_TOPLEFT].y = vw.y * f; + vectors[CORNER_FAR_TOPLEFT].z = f; + vectors[CORNER_FAR_TOPRIGHT].x = vw.x * f; + vectors[CORNER_FAR_TOPRIGHT].y = vw.y * f; + vectors[CORNER_FAR_TOPRIGHT].z = f; + vectors[CORNER_FAR_BOTRIGHT].x = vw.x * f; + vectors[CORNER_FAR_BOTRIGHT].y = -vw.y * f; + vectors[CORNER_FAR_BOTRIGHT].z = f; + vectors[CORNER_FAR_BOTLEFT].x = -vw.x * f; + vectors[CORNER_FAR_BOTLEFT].y = -vw.y * f; + vectors[CORNER_FAR_BOTLEFT].z = f; + + cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + + m_pFirstPersonVehicle = nil; + CVisibilityPlugins::InitAlphaEntityList(); + CWorld::AdvanceCurrentScanCode(); + + if(cammatrix->at.z > 0.0f){ + // looking up, bottom corners are further away + vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f; + vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_BOTRIGHT] * LOD_DISTANCE/f; + }else{ + // looking down, top corners are further away + vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_TOPLEFT] * LOD_DISTANCE/f; + vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_TOPRIGHT] * LOD_DISTANCE/f; + } + vectors[CORNER_PRIO_LEFT].x = vectors[CORNER_LOD_LEFT].x * 0.2f; + vectors[CORNER_PRIO_LEFT].y = vectors[CORNER_LOD_LEFT].y * 0.2f; + vectors[CORNER_PRIO_LEFT].z = vectors[CORNER_LOD_LEFT].z; + vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f; + vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f; + vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z; + RwV3dTransformPoints(vectors, vectors, 9, cammatrix); + + m_loadingPriority = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || +#ifdef FIX_BUGS + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC || +#endif + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CRect rect; + int x1, x2, y1, y2; + LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_TOPLEFT]); + LimitFrustumVector(vectors[CORNER_FAR_TOPRIGHT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_TOPRIGHT]); + LimitFrustumVector(vectors[CORNER_FAR_BOTRIGHT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_BOTRIGHT]); + LimitFrustumVector(vectors[CORNER_FAR_BOTLEFT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_BOTLEFT]); + x1 = CWorld::GetSectorIndexX(rect.left); + if(x1 < 0) x1 = 0; + x2 = CWorld::GetSectorIndexX(rect.right); + if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1; + y1 = CWorld::GetSectorIndexY(rect.top); + if(y1 < 0) y1 = 0; + y2 = CWorld::GetSectorIndexY(rect.bottom); + if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1; + for(; x1 <= x2; x1++) + for(int y = y1; y <= y2; y++) + ScanSectorList(CWorld::GetSector(x1, y)->m_lists); + }else{ + CVehicle *train = FindPlayerTrain(); + if(train && train->GetPosition().z < 0.0f){ + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_LOD_LEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList_Subway); + }else{ + if(f > LOD_DISTANCE){ + // priority + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_PRIO_LEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_PRIO_LEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_PRIO_RIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_PRIO_RIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList_Priority); + + // below LOD + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_LOD_LEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); + }else{ + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); + } +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN)); + } else +#endif + { + #ifdef FIX_BUGS + if (CCollision::ms_collisionInMemory != LEVEL_GENERIC) + #endif + ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory)); + } + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC)); + } + } + +#ifndef MASTER + if(gbShowCullZoneDebugStuff){ + sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered); + CDebug::PrintAt(gString, 10, 10); + sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d", + TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies); + CDebug::PrintAt(gString, 10, 11); + sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d", + RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies); + CDebug::PrintAt(gString, 10, 12); + } +#endif +} + +void +CRenderer::RequestObjectsInFrustum(void) +{ + float f = RwCameraGetFarClipPlane(TheCamera.m_pRwCamera); + RwV2d vw = *RwCameraGetViewWindow(TheCamera.m_pRwCamera); + CVector vectors[9]; + RwMatrix *cammatrix; + RwV2d poly[3]; + + memset(vectors, 0, sizeof(vectors)); + vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f; + vectors[CORNER_FAR_TOPLEFT].y = vw.y * f; + vectors[CORNER_FAR_TOPLEFT].z = f; + vectors[CORNER_FAR_TOPRIGHT].x = vw.x * f; + vectors[CORNER_FAR_TOPRIGHT].y = vw.y * f; + vectors[CORNER_FAR_TOPRIGHT].z = f; + vectors[CORNER_FAR_BOTRIGHT].x = vw.x * f; + vectors[CORNER_FAR_BOTRIGHT].y = -vw.y * f; + vectors[CORNER_FAR_BOTRIGHT].z = f; + vectors[CORNER_FAR_BOTLEFT].x = -vw.x * f; + vectors[CORNER_FAR_BOTLEFT].y = -vw.y * f; + vectors[CORNER_FAR_BOTLEFT].z = f; + + cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); + + CWorld::AdvanceCurrentScanCode(); + + if(cammatrix->at.z > 0.0f){ + // looking up, bottom corners are further away + vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f; + vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_BOTRIGHT] * LOD_DISTANCE/f; + }else{ + // looking down, top corners are further away + vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_TOPLEFT] * LOD_DISTANCE/f; + vectors[CORNER_LOD_RIGHT] = vectors[CORNER_FAR_TOPRIGHT] * LOD_DISTANCE/f; + } + vectors[CORNER_PRIO_LEFT].x = vectors[CORNER_LOD_LEFT].x * 0.2f; + vectors[CORNER_PRIO_LEFT].y = vectors[CORNER_LOD_LEFT].y * 0.2f; + vectors[CORNER_PRIO_LEFT].z = vectors[CORNER_LOD_LEFT].z; + vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f; + vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f; + vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z; + RwV3dTransformPoints(vectors, vectors, 9, cammatrix); + + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || +#ifdef FIX_BUGS + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC || +#endif + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + CRect rect; + int x1, x2, y1, y2; + LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_TOPLEFT]); + LimitFrustumVector(vectors[CORNER_FAR_TOPRIGHT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_TOPRIGHT]); + LimitFrustumVector(vectors[CORNER_FAR_BOTRIGHT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_BOTRIGHT]); + LimitFrustumVector(vectors[CORNER_FAR_BOTLEFT], vectors[CORNER_CAM], -100.0f); + rect.ContainPoint(vectors[CORNER_FAR_BOTLEFT]); + x1 = CWorld::GetSectorIndexX(rect.left); + if(x1 < 0) x1 = 0; + x2 = CWorld::GetSectorIndexX(rect.right); + if(x2 >= NUMSECTORS_X-1) x2 = NUMSECTORS_X-1; + y1 = CWorld::GetSectorIndexY(rect.top); + if(y1 < 0) y1 = 0; + y2 = CWorld::GetSectorIndexY(rect.bottom); + if(y2 >= NUMSECTORS_Y-1) y2 = NUMSECTORS_Y-1; + for(; x1 <= x2; x1++) + for(int y = y1; y <= y2; y++) + ScanSectorList_RequestModels(CWorld::GetSector(x1, y)->m_lists); + }else{ + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_LOD_LEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList_RequestModels); + } +} + +bool +CEntity::SetupLighting(void) +{ + DeActivateDirectional(); + SetAmbientColours(); + return false; +} + +void +CEntity::RemoveLighting(bool) +{ +} + +bool +CPed::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + +#ifndef MASTER + // Originally this was being called through iteration of Sectors, but putting it here is better. + if (GetDebugDisplay() != 0 && !IsPlayer()) + DebugRenderOnePedText(); +#endif + + if (bRenderScorched) { + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + } else { + // Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0. + float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition()); + if (!bHasBlip && lightMult != 1.0f) { + SetAmbientAndDirectionalColours(lightMult); + return true; + } + } + return false; +} + +void +CPed::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} + +float +CalcNewDelta(RwV2d *a, RwV2d *b) +{ + return (b->x - a->x) / (b->y - a->y); +} + +#ifdef FIX_BUGS +#define TOINT(x) ((int)Floor(x)) +#else +#define TOINT(x) ((int)(x)) +#endif + +void +CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrList *)) +{ + float miny, maxy; + int y, yend; + int x, xstart, xend; + int i; + int a1, a2, b1, b2; + float deltaA, deltaB; + float xA, xB; + + miny = poly[0].y; + maxy = poly[0].y; + a2 = 0; + xstart = 9999; + xend = -9999; + + for(i = 1; i < numVertices; i++){ + if(poly[i].y > maxy) + maxy = poly[i].y; + if(poly[i].y < miny){ + miny = poly[i].y; + a2 = i; + } + } + y = TOINT(miny); + yend = TOINT(maxy); + + // Go left in poly to find first edge b + b2 = a2; + for(i = 0; i < numVertices; i++){ + b1 = b2--; + if(b2 < 0) b2 = numVertices-1; + if(poly[b1].x < xstart) + xstart = TOINT(poly[b1].x); + if(TOINT(poly[b1].y) != TOINT(poly[b2].y)) + break; + } + // Go right to find first edge a + for(i = 0; i < numVertices; i++){ + a1 = a2++; + if(a2 == numVertices) a2 = 0; + if(poly[a1].x > xend) + xend = TOINT(poly[a1].x); + if(TOINT(poly[a1].y) != TOINT(poly[a2].y)) + break; + } + + // prestep x1 and x2 to next integer y + deltaA = CalcNewDelta(&poly[a1], &poly[a2]); + xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x; + deltaB = CalcNewDelta(&poly[b1], &poly[b2]); + xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; + + if(y != yend){ + if(deltaB < 0.0f && TOINT(xB) < xstart) + xstart = TOINT(xB); + if(deltaA >= 0.0f && TOINT(xA) > xend) + xend = TOINT(xA); + } + + while(y <= yend && y < NUMSECTORS_Y){ + // scan one x-line + if(y >= 0 && xstart < NUMSECTORS_X) + for(x = xstart; x <= xend && x != NUMSECTORS_X; x++) + if(x >= 0) + scanfunc(CWorld::GetSector(x, y)->m_lists); + + // advance one scan line + y++; + xA += deltaA; + xB += deltaB; + + // update left side + if(y == TOINT(poly[b2].y)){ + // reached end of edge + if(y == yend){ + if(deltaB < 0.0f){ + do{ + xstart = TOINT(poly[b2--].x); + if(b2 < 0) b2 = numVertices-1; + }while(xstart > TOINT(poly[b2].x)); + }else + xstart = TOINT(xB - deltaB); + }else{ + // switch edges + if(deltaB < 0.0f) + xstart = TOINT(poly[b2].x); + else + xstart = TOINT(xB - deltaB); + do{ + b1 = b2--; + if(b2 < 0) b2 = numVertices-1; + if(TOINT(poly[b1].x) < xstart) + xstart = TOINT(poly[b1].x); + }while(y == TOINT(poly[b2].y)); + deltaB = CalcNewDelta(&poly[b1], &poly[b2]); + xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; + if(deltaB < 0.0f && TOINT(xB) < xstart) + xstart = TOINT(xB); + } + }else{ + if(deltaB < 0.0f) + xstart = TOINT(xB); + else + xstart = TOINT(xB - deltaB); + } + + // update right side + if(y == TOINT(poly[a2].y)){ + // reached end of edge + if(y == yend){ + if(deltaA < 0.0f) + xend = TOINT(xA - deltaA); + else{ + do{ + xend = TOINT(poly[a2++].x); + if(a2 == numVertices) a2 = 0; + }while(xend < TOINT(poly[a2].x)); + } + }else{ + // switch edges + if(deltaA < 0.0f) + xend = TOINT(xA - deltaA); + else + xend = TOINT(poly[a2].x); + do{ + a1 = a2++; + if(a2 == numVertices) a2 = 0; + if(TOINT(poly[a1].x) > xend) + xend = TOINT(poly[a1].x); + }while(y == TOINT(poly[a2].y)); + deltaA = CalcNewDelta(&poly[a1], &poly[a2]); + xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x; + if(deltaA >= 0.0f && TOINT(xA) > xend) + xend = TOINT(xA); + } + }else{ + if(deltaA < 0.0f) + xend = TOINT(xA - deltaA); + else + xend = TOINT(xA); + } + } +} + +void +CRenderer::InsertEntityIntoList(CEntity *ent) +{ +#ifdef FIX_BUGS + if (!ent->m_rwObject) return; +#endif + +#ifdef NEW_RENDERER + // TODO: there are more flags being checked here + if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed())) + ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent; + else if(gbNewRenderer && ent->IsBuilding()){ + EntityInfo info; + info.ent = ent; + info.sort = -(ent->GetPosition() - ms_vecCameraPosition).MagnitudeSqr(); + gSortedBuildings.InsertSorted(info); +// ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent; + }else +#endif + ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; +} + +void +CRenderer::ScanBigBuildingList(CPtrList &list) +{ + CPtrNode *node; + CEntity *ent; + + for(node = list.first; node; node = node->next){ + ent = (CEntity*)node->item; +#ifndef MASTER + // all missing from game actually + TestedBigBuildings++; +#endif + if(!ent->bZoneCulled || gbDisableZoneCull){ + if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE) + InsertEntityIntoList(ent); +#ifndef MASTER + EntitiesRendered++; + RenderedBigBuildings++; + }else{ + EntitiesNotRendered++; +#endif + } + } +} + +void +CRenderer::ScanSectorList(CPtrList *lists) +{ + CPtrNode *node; + CPtrList *list; + CEntity *ent; + int i; + float dx, dy; + + for(i = 0; i < NUMSECTORENTITYLISTS; i++){ + list = &lists[i]; + for(node = list->first; node; node = node->next){ + ent = (CEntity*)node->item; + if(ent->m_scanCode == CWorld::GetCurrentScanCode()) + continue; // already seen + ent->m_scanCode = CWorld::GetCurrentScanCode(); + + if(IsEntityCullZoneVisible(ent)){ + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + InsertEntityIntoList(ent); + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) + break; + // fall through + case VIS_OFFSCREEN: + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -65.0f && dx < 65.0f && + dy > -65.0f && dy < 65.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming) + if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; + } +#ifndef MASTER + EntitiesRendered++; + switch(ent->GetType()){ + case ENTITY_TYPE_BUILDING: + if(ent->bIsBIGBuilding) + RenderedBigBuildings++; + else + RenderedBuildings++; + break; + case ENTITY_TYPE_VEHICLE: + RenderedCars++; + break; + case ENTITY_TYPE_PED: + RenderedPeds++; + break; + case ENTITY_TYPE_OBJECT: + RenderedObjects++; + break; + case ENTITY_TYPE_DUMMY: + RenderedDummies++; + break; + } +#endif + }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){ + if(SetupEntityVisibility(ent) == VIS_STREAMME) + if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + }else{ +#ifndef MASTER + EntitiesNotRendered++; +#endif + } + } + } +} + +void +CRenderer::ScanSectorList_Priority(CPtrList *lists) +{ + CPtrNode *node; + CPtrList *list; + CEntity *ent; + int i; + float dx, dy; + + for(i = 0; i < NUMSECTORENTITYLISTS; i++){ + list = &lists[i]; + for(node = list->first; node; node = node->next){ + ent = (CEntity*)node->item; + if(ent->m_scanCode == CWorld::GetCurrentScanCode()) + continue; // already seen + ent->m_scanCode = CWorld::GetCurrentScanCode(); + + if(IsEntityCullZoneVisible(ent)){ + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + InsertEntityIntoList(ent); + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) + break; + // fall through + case VIS_OFFSCREEN: + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -65.0f && dx < 65.0f && + dy > -65.0f && dy < 65.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming){ + CStreaming::RequestModel(ent->GetModelIndex(), 0); + if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) + m_loadingPriority = true; + } + break; + } +#ifndef MASTER + // actually missing in game + EntitiesRendered++; + switch(ent->GetType()){ + case ENTITY_TYPE_BUILDING: + if(ent->bIsBIGBuilding) + RenderedBigBuildings++; + else + RenderedBuildings++; + break; + case ENTITY_TYPE_VEHICLE: + RenderedCars++; + break; + case ENTITY_TYPE_PED: + RenderedPeds++; + break; + case ENTITY_TYPE_OBJECT: + RenderedObjects++; + break; + case ENTITY_TYPE_DUMMY: + RenderedDummies++; + break; + } +#endif + }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){ + if(SetupEntityVisibility(ent) == VIS_STREAMME) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + }else{ +#ifndef MASTER + // actually missing in game + EntitiesNotRendered++; +#endif + } + } + } +} + +void +CRenderer::ScanSectorList_Subway(CPtrList *lists) +{ + CPtrNode *node; + CPtrList *list; + CEntity *ent; + int i; + float dx, dy; + + for(i = 0; i < NUMSECTORENTITYLISTS; i++){ + list = &lists[i]; + for(node = list->first; node; node = node->next){ + ent = (CEntity*)node->item; + if(ent->m_scanCode == CWorld::GetCurrentScanCode()) + continue; // already seen + ent->m_scanCode = CWorld::GetCurrentScanCode(); + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + InsertEntityIntoList(ent); + break; + case VIS_OFFSCREEN: + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -65.0f && dx < 65.0f && + dy > -65.0f && dy < 65.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + } + } + } +} + +void +CRenderer::ScanSectorList_RequestModels(CPtrList *lists) +{ + CPtrNode *node; + CPtrList *list; + CEntity *ent; + int i; + + for(i = 0; i < NUMSECTORENTITYLISTS; i++){ + list = &lists[i]; + for(node = list->first; node; node = node->next){ + ent = (CEntity*)node->item; + if(ent->m_scanCode == CWorld::GetCurrentScanCode()) + continue; // already seen + ent->m_scanCode = CWorld::GetCurrentScanCode(); + if(IsEntityCullZoneVisible(ent)) + if(ShouldModelBeStreamed(ent)) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + } + } +} + +// Put big buildings in front +// This seems pointless because the sector lists shouldn't have big buildings in the first place +void +CRenderer::SortBIGBuildings(void) +{ + int x, y; + for(y = 0; y < NUMSECTORS_Y; y++) + for(x = 0; x < NUMSECTORS_X; x++){ + SortBIGBuildingsForSectorList(&CWorld::GetSector(x, y)->m_lists[ENTITYLIST_BUILDINGS]); + SortBIGBuildingsForSectorList(&CWorld::GetSector(x, y)->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + } +} + +void +CRenderer::SortBIGBuildingsForSectorList(CPtrList *list) +{ + CPtrNode *node; + CEntity *ent; + + for(node = list->first; node; node = node->next){ + ent = (CEntity*)node->item; + if(ent->bIsBIGBuilding){ + list->RemoveNode(node); + list->InsertNode(node); + } + } +} + +bool +CRenderer::ShouldModelBeStreamed(CEntity *ent) +{ + CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); + float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + if(mi->m_noFade) + return dist - STREAM_DISTANCE < mi->GetLargestLodDistance(); + else + return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance(); +} + +bool +CRenderer::IsEntityCullZoneVisible(CEntity *ent) +{ + CPed *ped; + CObject *obj; + + if(gbDisableZoneCull) return true; + +#ifndef MASTER + switch(ent->GetType()){ + case ENTITY_TYPE_BUILDING: + if(ent->bIsBIGBuilding) + TestedBigBuildings++; + else + TestedBuildings++; + break; + case ENTITY_TYPE_VEHICLE: + TestedCars++; + break; + case ENTITY_TYPE_PED: + TestedPeds++; + break; + case ENTITY_TYPE_OBJECT: + TestedObjects++; + break; + case ENTITY_TYPE_DUMMY: + TestedDummies++; + break; + } +#endif + if(ent->bZoneCulled) + return false; + + + switch(ent->GetType()){ + case ENTITY_TYPE_VEHICLE: + return IsVehicleCullZoneVisible(ent); + case ENTITY_TYPE_PED: + ped = (CPed*)ent; + if (ped->bInVehicle) { + if (ped->m_pMyVehicle) + return IsVehicleCullZoneVisible(ped->m_pMyVehicle); + else + return true; + } + return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2); + case ENTITY_TYPE_OBJECT: + obj = (CObject*)ent; + if(!obj->GetIsStatic()) + return true; + return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2); + default: break; + } + return true; +} + +bool +CRenderer::IsVehicleCullZoneVisible(CEntity *ent) +{ + CVehicle *v = (CVehicle*)ent; + switch(v->GetStatus()) { + case STATUS_SIMPLE: + case STATUS_PHYSICS: + case STATUS_ABANDONED: + case STATUS_WRECKED: + return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2); + default: break; + } + return true; +} + +void +CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset) +{ + if(ent->bRenderScorched){ + WorldReplaceScorchedLightsWithNormal(Scene.world); + return; + } + CPointLights::RemoveLightsAffectingObject(); + if(reset) + ReSetAmbientAndDirectionalColours(); +} diff --git a/src/renderer/Renderer.h b/src/renderer/Renderer.h new file mode 100644 index 0000000..0322939 --- /dev/null +++ b/src/renderer/Renderer.h @@ -0,0 +1,119 @@ +#pragma once + +class CEntity; + +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else +#define LOD_DISTANCE 300.0f +#endif +#define FADE_DISTANCE 20.0f +#define STREAM_DISTANCE 30.0f + +#ifdef EXTRA_MODEL_FLAGS +#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK) +#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE) +#else +#define BACKFACE_CULLING_ON +#define BACKFACE_CULLING_OFF +#endif + +extern bool gbShowPedRoadGroups; +extern bool gbShowCarRoadGroups; +extern bool gbShowCollisionPolys; +extern bool gbShowCollisionLines; +extern bool gbShowCullZoneDebugStuff; +extern bool gbDisableZoneCull; // not original +extern bool gbBigWhiteDebugLightSwitchedOn; + +extern bool gbDontRenderBuildings; +extern bool gbDontRenderBigBuildings; +extern bool gbDontRenderPeds; +extern bool gbDontRenderObjects; +extern bool gbDontRenderVehicles; + +class CVehicle; +class CPtrList; + +// unused +struct BlockedRange +{ + float a, b; // unknown + BlockedRange *prev, *next; +}; + +class CRenderer +{ + static int32 ms_nNoOfVisibleEntities; + static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES]; + static int32 ms_nNoOfInVisibleEntities; + static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES]; +#ifdef NEW_RENDERER + static int32 ms_nNoOfVisibleVehicles; + static CEntity *ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES]; + // for cWorldStream emulation + static int32 ms_nNoOfVisibleBuildings; + static CEntity *ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES]; +#endif + + static CVector ms_vecCameraPosition; + static CVehicle *m_pFirstPersonVehicle; + + // unused + static BlockedRange aBlockedRanges[16]; + static BlockedRange *pFullBlockedRanges; + static BlockedRange *pEmptyBlockedRanges; +public: + static float ms_lodDistScale; + static bool m_loadingPriority; + + static void Init(void); + static void Shutdown(void); + static void PreRender(void); + + static void RenderRoads(void); + static void RenderFadingInEntities(void); + static void RenderEverythingBarRoads(void); + static void RenderVehiclesButNotBoats(void); + static void RenderBoats(void); + static void RenderOneRoad(CEntity *); + static void RenderOneNonRoad(CEntity *); + static void RenderFirstPersonVehicle(void); + + static void RenderCollisionLines(void); + // unused + static void RenderBlockBuildingLines(void); + + static int32 SetupEntityVisibility(CEntity *ent); + static int32 SetupBigBuildingVisibility(CEntity *ent); + + static void ConstructRenderList(void); + static void ScanWorld(void); + static void RequestObjectsInFrustum(void); + static void ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrList *)); + static void ScanBigBuildingList(CPtrList &list); + static void ScanSectorList(CPtrList *lists); + static void ScanSectorList_Priority(CPtrList *lists); + static void ScanSectorList_Subway(CPtrList *lists); + static void ScanSectorList_RequestModels(CPtrList *lists); + + static void SortBIGBuildings(void); + static void SortBIGBuildingsForSectorList(CPtrList *list); + + static bool ShouldModelBeStreamed(CEntity *ent); + static bool IsEntityCullZoneVisible(CEntity *ent); + static bool IsVehicleCullZoneVisible(CEntity *ent); + + static void RemoveVehiclePedLights(CEntity *ent, bool reset); + + +#ifdef NEW_RENDERER + static void ClearForFrame(void); + static void RenderPeds(void); + static void RenderVehicles(void); // also renders peds in LCS + static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f); + static void RenderWorld(int pass); // like cWorldStream::Render(int) + static void RenderWater(void); // keep-out polys and water +#endif + static void InsertEntityIntoList(CEntity *ent); +}; diff --git a/src/renderer/Rubbish.cpp b/src/renderer/Rubbish.cpp new file mode 100644 index 0000000..8da6b02 --- /dev/null +++ b/src/renderer/Rubbish.cpp @@ -0,0 +1,436 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "Timer.h" +#include "Weather.h" +#include "Camera.h" +#include "World.h" +#include "Vehicle.h" +#include "ZoneCull.h" +#include "TxdStore.h" +#include "RenderBuffer.h" +#include "Rubbish.h" + +#define RUBBISH_MAX_DIST (18.0f) +#define RUBBISH_FADE_DIST (16.5f) + +RwTexture *gpRubbishTexture[4]; +RwImVertexIndex RubbishIndexList[6]; +RwImVertexIndex RubbishIndexList2[6]; // unused +RwIm3DVertex RubbishVertices[4]; +bool CRubbish::bRubbishInvisible; +int CRubbish::RubbishVisibility; +COneSheet CRubbish::aSheets[NUM_RUBBISH_SHEETS]; +COneSheet CRubbish::StartEmptyList; +COneSheet CRubbish::EndEmptyList; +COneSheet CRubbish::StartStaticsList; +COneSheet CRubbish::EndStaticsList; +COneSheet CRubbish::StartMoversList; +COneSheet CRubbish::EndMoversList; + + +void +COneSheet::AddToList(COneSheet *list) +{ + this->m_next = list->m_next; + this->m_prev = list; + list->m_next = this; + this->m_next->m_prev = this; +} + +void +COneSheet::RemoveFromList(void) +{ + m_next->m_prev = m_prev; + m_prev->m_next = m_next; +} + + +void +CRubbish::Render(void) +{ + int type; + + PUSH_RENDERGROUP("CRubbish::Render"); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + + for(type = 0; type < 4; type++){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type])); + + TempBufferIndicesStored = 0; + TempBufferVerticesStored = 0; + + COneSheet *sheet; + for(sheet = &aSheets[type*NUM_RUBBISH_SHEETS / 4]; + sheet < &aSheets[(type+1)*NUM_RUBBISH_SHEETS / 4]; + sheet++){ + if(sheet->m_state == 0) + continue; + + uint32 alpha = 128; + CVector pos; + if(sheet->m_state == 1){ + pos = sheet->m_basePos; + if(!sheet->m_isVisible) + alpha = 0; + }else{ + pos = sheet->m_animatedPos; + // Not fully visible during animation, calculate current alpha + if(!sheet->m_isVisible || !sheet->m_targetIsVisible){ + float t = (float)(CTimer::GetTimeInMilliseconds() - sheet->m_moveStart)/sheet->m_moveDuration; + float f1 = sheet->m_isVisible ? 1.0f-t : 0.0f; + float f2 = sheet->m_targetIsVisible ? t : 0.0f; + alpha = 128 * (f1+f2); + } + } + + float camDist = (pos - TheCamera.GetPosition()).Magnitude2D(); + if(camDist < RUBBISH_MAX_DIST){ + if(camDist >= RUBBISH_FADE_DIST) + alpha -= alpha*(camDist-RUBBISH_FADE_DIST)/(RUBBISH_MAX_DIST-RUBBISH_FADE_DIST); + alpha = (RubbishVisibility*alpha)/256; + + float vx = Sin(sheet->m_angle) * 0.4f; + float vy = Cos(sheet->m_angle) * 0.4f; + + int v = TempBufferVerticesStored; + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx, pos.y + vy, pos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x - vy, pos.y + vx, pos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x + vy, pos.y - vx, pos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx, pos.y - vy, pos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], 255, 255, 255, alpha); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], 1.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], 1.0f); + + int i = TempBufferIndicesStored; + TempBufferRenderIndexList[i+0] = RubbishIndexList[0] + TempBufferVerticesStored; + TempBufferRenderIndexList[i+1] = RubbishIndexList[1] + TempBufferVerticesStored; + TempBufferRenderIndexList[i+2] = RubbishIndexList[2] + TempBufferVerticesStored; + TempBufferRenderIndexList[i+3] = RubbishIndexList[3] + TempBufferVerticesStored; + TempBufferRenderIndexList[i+4] = RubbishIndexList[4] + TempBufferVerticesStored; + TempBufferRenderIndexList[i+5] = RubbishIndexList[5] + TempBufferVerticesStored; + TempBufferVerticesStored += 4; + TempBufferIndicesStored += 6; + } + } + + if(TempBufferIndicesStored != 0){ + LittleTest(); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + } + } + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + + POP_RENDERGROUP(); +} + +void +CRubbish::StirUp(CVehicle *veh) +{ + if((CTimer::GetFrameCounter() ^ (veh->m_randomSeed&3)) == 0) + return; + + if(Abs(veh->GetPosition().x - TheCamera.GetPosition().x) < 20.0f && + Abs(veh->GetPosition().y - TheCamera.GetPosition().y) < 20.0f) + if(Abs(veh->GetMoveSpeed().x) > 0.05f || Abs(veh->GetMoveSpeed().y) > 0.05f){ + float speed = veh->GetMoveSpeed().Magnitude2D(); + if(speed > 0.05f){ + bool movingForward = DotProduct2D(veh->GetMoveSpeed(), veh->GetForward()) > 0.0f; + COneSheet *sheet = StartStaticsList.m_next; + CVector2D size = veh->GetColModel()->boundingBox.max; + + // Check all static sheets + while(sheet != &EndStaticsList){ + COneSheet *next = sheet->m_next; + CVector2D carToSheet = sheet->m_basePos - veh->GetPosition(); + float distFwd = DotProduct2D(carToSheet, veh->GetForward()); + + // sheet has to be a bit behind car + if(movingForward && distFwd < -0.5f*size.y && distFwd > -1.5f*size.y || + !movingForward && distFwd > 0.5f*size.y && distFwd < 1.5f*size.y){ + float distSide = Abs(DotProduct2D(carToSheet, veh->GetRight())); + if(distSide < 1.5*size.x){ + // Check with higher speed for sheet directly behind car + float speedToCheck = distSide < size.x ? speed : speed*0.5f; + if(speedToCheck > 0.05f){ + sheet->m_state = 2; + if(speedToCheck > 0.15f) + sheet->m_animationType = 2; + else + sheet->m_animationType = 1; + sheet->m_moveDuration = 2000; + sheet->m_xDist = veh->GetMoveSpeed().x; + sheet->m_yDist = veh->GetMoveSpeed().y; + float dist = Sqrt(SQR(sheet->m_xDist)+SQR(sheet->m_yDist)); + sheet->m_xDist *= 25.0f*speed/dist; + sheet->m_yDist *= 25.0f*speed/dist; + sheet->m_animHeight = 3.0f*speed; + sheet->m_moveStart = CTimer::GetTimeInMilliseconds(); + float tx = sheet->m_basePos.x + sheet->m_xDist; + float ty = sheet->m_basePos.y + sheet->m_yDist; + float tz = sheet->m_basePos.z + 3.0f; + sheet->m_targetZ = CWorld::FindGroundZFor3DCoord(tx, ty, tz, nil) + 0.1f; + sheet->RemoveFromList(); + sheet->AddToList(&StartMoversList); + } + } + } + + sheet = next; + } + } + } +} + +static float aAnimations[3][34] = { + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }, + + // Normal move + { 0.0f, 0.05f, 0.12f, 0.25f, 0.42f, 0.57f, 0.68f, 0.8f, 0.86f, 0.9f, 0.93f, 0.95f, 0.96f, 0.97f, 0.98f, 0.99f, 1.0f, // XY movemnt + 0.15f, 0.35f, 0.6f, 0.9f, 1.2f, 1.25f, 1.3f, 1.2f, 1.1f, 0.95f, 0.8f, 0.6f, 0.45f, 0.3f, 0.2f, 0.1f, 0 }, // Z movement + + // Stirred up by fast vehicle + { 0.0f, 0.05f, 0.12f, 0.25f, 0.42f, 0.57f, 0.68f, 0.8f, 0.95f, 1.1f, 1.15f, 1.18f, 1.15f, 1.1f, 1.05f, 1.03f, 1.0f, + 0.15f, 0.35f, 0.6f, 0.9f, 1.2f, 1.25f, 1.3f, 1.2f, 1.1f, 0.95f, 0.8f, 0.6f, 0.45f, 0.3f, 0.2f, 0.1f, 0 } +}; + +void +CRubbish::Update(void) +{ + bool foundGround; + + // FRAMETIME + if(bRubbishInvisible) + RubbishVisibility = Max(RubbishVisibility-5, 0); + else + RubbishVisibility = Min(RubbishVisibility+5, 255); + + // Spawn a new sheet + COneSheet *sheet = StartEmptyList.m_next; + if(sheet != &EndEmptyList){ + float spawnDist; + float spawnAngle; + + spawnDist = (CGeneral::GetRandomNumber()&0xFF)/256.0f + RUBBISH_MAX_DIST; + uint8 r = CGeneral::GetRandomNumber(); + if(r&1) + spawnAngle = (CGeneral::GetRandomNumber()&0xFF)/256.0f * 6.28f; + else + spawnAngle = (r-128)/160.0f + TheCamera.Orientation; + sheet->m_basePos.x = TheCamera.GetPosition().x + spawnDist*Sin(spawnAngle); + sheet->m_basePos.y = TheCamera.GetPosition().y + spawnDist*Cos(spawnAngle); + sheet->m_basePos.z = CWorld::FindGroundZFor3DCoord(sheet->m_basePos.x, sheet->m_basePos.y, TheCamera.GetPosition().z, &foundGround) + 0.1f; + if(foundGround){ + // Found ground, so add to statics list + sheet->m_angle = (CGeneral::GetRandomNumber()&0xFF)/256.0f * 6.28f; + sheet->m_state = 1; + if(CCullZones::FindAttributesForCoors(sheet->m_basePos, nil) & ATTRZONE_NORAIN) + sheet->m_isVisible = false; + else + sheet->m_isVisible = true; + sheet->RemoveFromList(); + sheet->AddToList(&StartStaticsList); + } + } + + // Process animation + sheet = StartMoversList.m_next; + while(sheet != &EndMoversList){ + uint32 currentTime = CTimer::GetTimeInMilliseconds() - sheet->m_moveStart; + if(currentTime < sheet->m_moveDuration){ + // Animation + int step = 16 * currentTime / sheet->m_moveDuration; // 16 steps in animation + int stepTime = sheet->m_moveDuration/16; // time in each step + float s = (float)(currentTime - stepTime*step) / stepTime; // position on step + float t = (float)currentTime / sheet->m_moveDuration; // position on total animation + // factors for xy and z-movment + float fxy = aAnimations[sheet->m_animationType][step]*(1.0f-s) + aAnimations[sheet->m_animationType][step+1]*s; + float fz = aAnimations[sheet->m_animationType][step+17]*(1.0f-s) + aAnimations[sheet->m_animationType][step+1+17]*s; + sheet->m_animatedPos.x = sheet->m_basePos.x + fxy*sheet->m_xDist; + sheet->m_animatedPos.y = sheet->m_basePos.y + fxy*sheet->m_yDist; + sheet->m_animatedPos.z = (1.0f-t)*sheet->m_basePos.z + t*sheet->m_targetZ + fz*sheet->m_animHeight; + sheet->m_angle += CTimer::GetTimeStep()*0.04f; + if(sheet->m_angle > 6.28f) + sheet->m_angle -= 6.28f; + sheet = sheet->m_next; + }else{ + // End of animation, back into statics list + sheet->m_basePos.x += sheet->m_xDist; + sheet->m_basePos.y += sheet->m_yDist; + sheet->m_basePos.z = sheet->m_targetZ; + sheet->m_state = 1; + sheet->m_isVisible = sheet->m_targetIsVisible; + + COneSheet *next = sheet->m_next; + sheet->RemoveFromList(); + sheet->AddToList(&StartStaticsList); + sheet = next; + } + } + + // Stir up a sheet by wind + // FRAMETIME + int freq; + if(CWeather::Wind < 0.1f) + freq = 31; + else if(CWeather::Wind < 0.4f) + freq = 7; + else if(CWeather::Wind < 0.7f) + freq = 1; + else + freq = 0; + if((CTimer::GetFrameCounter() & freq) == 0){ + // Pick a random sheet and set animation state if static + int i = CGeneral::GetRandomNumber() % NUM_RUBBISH_SHEETS; + if(aSheets[i].m_state == 1){ + aSheets[i].m_moveStart = CTimer::GetTimeInMilliseconds(); + aSheets[i].m_moveDuration = CWeather::Wind*1500.0f + 1000.0f; + aSheets[i].m_animHeight = 0.2f; + aSheets[i].m_xDist = 3.0f*CWeather::Wind; + aSheets[i].m_yDist = 3.0f*CWeather::Wind; + // Check if target position is ok + float tx = aSheets[i].m_basePos.x + aSheets[i].m_xDist; + float ty = aSheets[i].m_basePos.y + aSheets[i].m_yDist; + float tz = aSheets[i].m_basePos.z + 3.0f; + aSheets[i].m_targetZ = CWorld::FindGroundZFor3DCoord(tx, ty, tz, &foundGround) + 0.1f; + if(CCullZones::FindAttributesForCoors(CVector(tx, ty, aSheets[i].m_targetZ), nil) & ATTRZONE_NORAIN) + aSheets[i].m_targetIsVisible = false; + else + aSheets[i].m_targetIsVisible = true; + if(foundGround){ + // start animation + aSheets[i].m_state = 2; + aSheets[i].m_animationType = 1; + aSheets[i].RemoveFromList(); + aSheets[i].AddToList(&StartMoversList); + } + } + } + + // Remove sheets that are too far away + int i = (CTimer::GetFrameCounter()%(NUM_RUBBISH_SHEETS/4))*4; + int last = ((CTimer::GetFrameCounter()%(NUM_RUBBISH_SHEETS/4)) + 1)*4; + for(; i < last; i++){ + if(aSheets[i].m_state == 1 && + (aSheets[i].m_basePos - TheCamera.GetPosition()).MagnitudeSqr2D() > SQR(RUBBISH_MAX_DIST+1.0f)){ + aSheets[i].m_state = 0; + aSheets[i].RemoveFromList(); + aSheets[i].AddToList(&StartEmptyList); + } + } +} + +void +CRubbish::SetVisibility(bool visible) +{ + bRubbishInvisible = !visible; +} + +void +CRubbish::Init(void) +{ + int i; + for(i = 0; i < NUM_RUBBISH_SHEETS; i++){ + aSheets[i].m_state = 0; + if(i < NUM_RUBBISH_SHEETS-1) + aSheets[i].m_next = &aSheets[i+1]; + else + aSheets[i].m_next = &EndEmptyList; + if(i > 0) + aSheets[i].m_prev = &aSheets[i-1]; + else + aSheets[i].m_prev = &StartEmptyList; + } + + StartEmptyList.m_next = &aSheets[0]; + StartEmptyList.m_prev = nil; + EndEmptyList.m_next = nil; + EndEmptyList.m_prev = &aSheets[NUM_RUBBISH_SHEETS-1]; + + StartStaticsList.m_next = &EndStaticsList; + StartStaticsList.m_prev = nil; + EndStaticsList.m_next = nil; + EndStaticsList.m_prev = &StartStaticsList; + + StartMoversList.m_next = &EndMoversList; + StartMoversList.m_prev = nil; + EndMoversList.m_next = nil; + EndMoversList.m_prev = &StartMoversList; + + // unused + RwIm3DVertexSetU(&RubbishVertices[0], 0.0f); + RwIm3DVertexSetV(&RubbishVertices[0], 0.0f); + RwIm3DVertexSetU(&RubbishVertices[1], 1.0f); + RwIm3DVertexSetV(&RubbishVertices[1], 0.0f); + RwIm3DVertexSetU(&RubbishVertices[2], 0.0f); + RwIm3DVertexSetV(&RubbishVertices[2], 1.0f); + RwIm3DVertexSetU(&RubbishVertices[3], 1.0f); + RwIm3DVertexSetV(&RubbishVertices[3], 1.0f); + + // unused + RubbishIndexList2[0] = 0; + RubbishIndexList2[1] = 2; + RubbishIndexList2[2] = 1; + RubbishIndexList2[3] = 1; + RubbishIndexList2[4] = 2; + RubbishIndexList2[5] = 3; + + RubbishIndexList[0] = 0; + RubbishIndexList[1] = 1; + RubbishIndexList[2] = 2; + RubbishIndexList[3] = 1; + RubbishIndexList[4] = 3; + RubbishIndexList[5] = 2; + + CTxdStore::PushCurrentTxd(); + int slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slot); + gpRubbishTexture[0] = RwTextureRead("gameleaf01_64", nil); + gpRubbishTexture[1] = RwTextureRead("gameleaf02_64", nil); + gpRubbishTexture[2] = RwTextureRead("newspaper01_64", nil); + gpRubbishTexture[3] = RwTextureRead("newspaper02_64", nil); + CTxdStore::PopCurrentTxd(); + RubbishVisibility = 255; + bRubbishInvisible = false; +} + +void +CRubbish::Shutdown(void) +{ + RwTextureDestroy(gpRubbishTexture[0]); +#if GTA_VERSION >= GTA3_PC_11 + gpRubbishTexture[0] = nil; +#endif + RwTextureDestroy(gpRubbishTexture[1]); +#if GTA_VERSION >= GTA3_PC_11 + gpRubbishTexture[1] = nil; +#endif + RwTextureDestroy(gpRubbishTexture[2]); +#if GTA_VERSION >= GTA3_PC_11 + gpRubbishTexture[2] = nil; +#endif + RwTextureDestroy(gpRubbishTexture[3]); +#if GTA_VERSION >= GTA3_PC_11 + gpRubbishTexture[3] = nil; +#endif +} diff --git a/src/renderer/Rubbish.h b/src/renderer/Rubbish.h new file mode 100644 index 0000000..37f895f --- /dev/null +++ b/src/renderer/Rubbish.h @@ -0,0 +1,55 @@ +#pragma once + +class CVehicle; + +enum { + // NB: not all values are allowed, check the code +#ifdef SQUEEZE_PERFORMANCE + NUM_RUBBISH_SHEETS = 32 +#else + NUM_RUBBISH_SHEETS = 64 +#endif +}; + +class COneSheet +{ +public: + CVector m_basePos; + CVector m_animatedPos; + float m_targetZ; + int8 m_state; + int8 m_animationType; + uint32 m_moveStart; + uint32 m_moveDuration; + float m_animHeight; + float m_xDist; + float m_yDist; + float m_angle; + bool m_isVisible; + bool m_targetIsVisible; + COneSheet *m_next; + COneSheet *m_prev; + + void AddToList(COneSheet *list); + void RemoveFromList(void); +}; + +class CRubbish +{ + static bool bRubbishInvisible; + static int RubbishVisibility; + static COneSheet aSheets[NUM_RUBBISH_SHEETS]; + static COneSheet StartEmptyList; + static COneSheet EndEmptyList; + static COneSheet StartStaticsList; + static COneSheet EndStaticsList; + static COneSheet StartMoversList; + static COneSheet EndMoversList; +public: + static void Render(void); + static void StirUp(CVehicle *veh); // CAutomobile on PS2 + static void Update(void); + static void SetVisibility(bool visible); + static void Init(void); + static void Shutdown(void); +}; diff --git a/src/renderer/Shadows.cpp b/src/renderer/Shadows.cpp new file mode 100644 index 0000000..3884d3b --- /dev/null +++ b/src/renderer/Shadows.cpp @@ -0,0 +1,1785 @@ +#include "common.h" + +#include "main.h" +#include "TxdStore.h" +#include "Timer.h" +#include "Camera.h" +#include "Timecycle.h" +#include "CutsceneMgr.h" +#include "Automobile.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "World.h" +#include "Weather.h" +#include "ModelIndices.h" +#include "RenderBuffer.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif +#include "PointLights.h" +#include "SpecialFX.h" +#include "Shadows.h" + +#ifdef DEBUGMENU +//SETTWEAKPATH("Shadows"); +//TWEAKBOOL(gbPrintShite); +#endif + +RwImVertexIndex ShadowIndexList[24]; + +RwTexture *gpShadowCarTex; +RwTexture *gpShadowPedTex; +RwTexture *gpShadowHeliTex; +RwTexture *gpShadowExplosionTex; +RwTexture *gpShadowHeadLightsTex; +RwTexture *gpOutline1Tex; +RwTexture *gpOutline2Tex; +RwTexture *gpOutline3Tex; +RwTexture *gpBloodPoolTex; +RwTexture *gpReflectionTex; +RwTexture *gpGoalMarkerTex; +RwTexture *gpWalkDontTex; +RwTexture *gpCrackedGlassTex; +RwTexture *gpPostShadowTex; +RwTexture *gpGoalTex; + +int16 CShadows::ShadowsStoredToBeRendered; +CStoredShadow CShadows::asShadowsStored [MAX_STOREDSHADOWS]; +CPolyBunch CShadows::aPolyBunches [MAX_POLYBUNCHES]; +CStaticShadow CShadows::aStaticShadows [MAX_STATICSHADOWS]; +CPolyBunch *CShadows::pEmptyBunchList; +CPermanentShadow CShadows::aPermanentShadows[MAX_PERMAMENTSHADOWS]; + + +void +CShadows::Init(void) +{ + CTxdStore::PushCurrentTxd(); + + int32 slut = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slut); + + gpShadowCarTex = RwTextureRead("shad_car", NULL); + gpShadowPedTex = RwTextureRead("shad_ped", NULL); + gpShadowHeliTex = RwTextureRead("shad_heli", NULL); + gpShadowExplosionTex = RwTextureRead("shad_exp", NULL); + gpShadowHeadLightsTex = RwTextureRead("headlight", NULL); + gpOutline1Tex = RwTextureRead("outline_64", NULL); + gpOutline2Tex = RwTextureRead("outline2_64", NULL); + gpOutline3Tex = RwTextureRead("outline3_64", NULL); + gpBloodPoolTex = RwTextureRead("bloodpool_64", NULL); + gpReflectionTex = RwTextureRead("reflection01", NULL); + gpGoalMarkerTex = RwTextureRead("goal", NULL); + gpWalkDontTex = RwTextureRead("walk_dont", NULL); + gpCrackedGlassTex = RwTextureRead("wincrack_32", NULL); + gpPostShadowTex = RwTextureRead("lamp_shad_64", NULL); + + CTxdStore::PopCurrentTxd(); + + ASSERT(gpShadowCarTex != NULL); + ASSERT(gpShadowPedTex != NULL); + ASSERT(gpShadowHeliTex != NULL); + ASSERT(gpShadowExplosionTex != NULL); + ASSERT(gpShadowHeadLightsTex != NULL); + ASSERT(gpOutline1Tex != NULL); + ASSERT(gpOutline2Tex != NULL); + ASSERT(gpOutline3Tex != NULL); + ASSERT(gpBloodPoolTex != NULL); + ASSERT(gpReflectionTex != NULL); + ASSERT(gpGoalMarkerTex != NULL); + ASSERT(gpWalkDontTex != NULL); + ASSERT(gpCrackedGlassTex != NULL); + ASSERT(gpPostShadowTex != NULL); + + + ShadowIndexList[0] = 0; + ShadowIndexList[1] = 2; + ShadowIndexList[2] = 1; + + ShadowIndexList[3] = 0; + ShadowIndexList[4] = 3; + ShadowIndexList[5] = 2; + + ShadowIndexList[6] = 0; + ShadowIndexList[7] = 4; + ShadowIndexList[8] = 3; + + ShadowIndexList[9] = 0; + ShadowIndexList[10] = 5; + ShadowIndexList[11] = 4; + + ShadowIndexList[12] = 0; + ShadowIndexList[13] = 6; + ShadowIndexList[14] = 5; + + ShadowIndexList[15] = 0; + ShadowIndexList[16] = 7; + ShadowIndexList[17] = 6; + + ShadowIndexList[18] = 0; + ShadowIndexList[19] = 8; + ShadowIndexList[20] = 7; + + ShadowIndexList[21] = 0; + ShadowIndexList[22] = 9; + ShadowIndexList[23] = 8; + + + for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ ) + { + aStaticShadows[i].m_nId = 0; + aStaticShadows[i].m_pPolyBunch = NULL; + } + + pEmptyBunchList = &aPolyBunches[0]; + + for ( int32 i = 0; i < MAX_POLYBUNCHES; i++ ) + { + if ( i == MAX_POLYBUNCHES - 1 ) + aPolyBunches[i].m_pNext = NULL; + else + aPolyBunches[i].m_pNext = &aPolyBunches[i + 1]; + } + + for ( int32 i = 0; i < MAX_PERMAMENTSHADOWS; i++ ) + { + aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; + } +} + +void +CShadows::Shutdown(void) +{ + ASSERT(gpShadowCarTex != NULL); + ASSERT(gpShadowPedTex != NULL); + ASSERT(gpShadowHeliTex != NULL); + ASSERT(gpShadowExplosionTex != NULL); + ASSERT(gpShadowHeadLightsTex != NULL); + ASSERT(gpOutline1Tex != NULL); + ASSERT(gpOutline2Tex != NULL); + ASSERT(gpOutline3Tex != NULL); + ASSERT(gpBloodPoolTex != NULL); + ASSERT(gpReflectionTex != NULL); + ASSERT(gpGoalMarkerTex != NULL); + ASSERT(gpWalkDontTex != NULL); + ASSERT(gpCrackedGlassTex != NULL); + ASSERT(gpPostShadowTex != NULL); + + RwTextureDestroy(gpShadowCarTex); + RwTextureDestroy(gpShadowPedTex); + RwTextureDestroy(gpShadowHeliTex); + RwTextureDestroy(gpShadowExplosionTex); + RwTextureDestroy(gpShadowHeadLightsTex); + RwTextureDestroy(gpOutline1Tex); + RwTextureDestroy(gpOutline2Tex); + RwTextureDestroy(gpOutline3Tex); + RwTextureDestroy(gpBloodPoolTex); + RwTextureDestroy(gpReflectionTex); + RwTextureDestroy(gpGoalMarkerTex); + RwTextureDestroy(gpWalkDontTex); + RwTextureDestroy(gpCrackedGlassTex); + RwTextureDestroy(gpPostShadowTex); +} + +void +CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, uint32 nTime, float fScale) +{ + ASSERT(pTexture != NULL); + ASSERT(pPosn != NULL); + + + // find free slot + int32 nSlot = 0; + while ( nSlot < MAX_PERMAMENTSHADOWS && aPermanentShadows[nSlot].m_nType != SHADOWTYPE_NONE ) + nSlot++; + + if ( nSlot < MAX_PERMAMENTSHADOWS ) + { + aPermanentShadows[nSlot].m_nType = ShadowType; + aPermanentShadows[nSlot].m_pTexture = pTexture; + aPermanentShadows[nSlot].m_vecPos = *pPosn; + aPermanentShadows[nSlot].m_vecFront.x = fFrontX; + aPermanentShadows[nSlot].m_vecFront.y = fFrontY; + aPermanentShadows[nSlot].m_vecSide.x = fSideX; + aPermanentShadows[nSlot].m_vecSide.y = fSideY; + aPermanentShadows[nSlot].m_nIntensity = nIntensity; + aPermanentShadows[nSlot].m_nRed = nRed; + aPermanentShadows[nSlot].m_nGreen = nGreen; + aPermanentShadows[nSlot].m_nBlue = nBlue; + aPermanentShadows[nSlot].m_fZDistance = fZDistance; + aPermanentShadows[nSlot].m_nLifeTime = nTime; + aPermanentShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + } +} + +void +CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance) +{ + ASSERT(pPosn != NULL); + + float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D(); + + if ( SQR(fDrawDistance) > fDistToCamSqr) + { + float fDistToCam = Sqrt(fDistToCamSqr); + + if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) ) + { + //fDistToCam == 0 -> 4 + //fDistToCam == fDrawDistance -> 0 + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f)))); + + nIntensity = (int32)(nIntensity * fMult); + nRed = (int32)(nRed * fMult); + nGreen = (int32)(nGreen * fMult); + nBlue = (int32)(nBlue * fMult); + } + + int32 nSlot; + + nSlot = 0; + while ( nSlot < MAX_STATICSHADOWS && !(nID == aStaticShadows[nSlot].m_nId && aStaticShadows[nSlot].m_pPolyBunch != NULL) ) + nSlot++; + + if ( nSlot < MAX_STATICSHADOWS ) + { + if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < fUpDistance + && Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < fUpDistance ) + { + aStaticShadows[nSlot].m_bJustCreated = true; + aStaticShadows[nSlot].m_nType = ShadowType; + aStaticShadows[nSlot].m_pTexture = pTexture; + aStaticShadows[nSlot].m_nIntensity = nIntensity; + aStaticShadows[nSlot].m_nRed = nRed; + aStaticShadows[nSlot].m_nGreen = nGreen; + aStaticShadows[nSlot].m_nBlue = nBlue; + aStaticShadows[nSlot].m_fZDistance = fZDistance; + aStaticShadows[nSlot].m_fScale = fScale; + aStaticShadows[nSlot].m_bTemp = bTempShadow; + aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + } + else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f + && Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < 0.05f + && Abs(pPosn->z - aStaticShadows[nSlot].m_vecPosn.z) < 2.0f + + && fFrontX == aStaticShadows[nSlot].m_vecFront.x + && fFrontY == aStaticShadows[nSlot].m_vecFront.y + && fSideX == aStaticShadows[nSlot].m_vecSide.x + && fSideY == aStaticShadows[nSlot].m_vecSide.y ) + { + aStaticShadows[nSlot].m_bJustCreated = true; + aStaticShadows[nSlot].m_nType = ShadowType; + aStaticShadows[nSlot].m_pTexture = pTexture; + aStaticShadows[nSlot].m_nIntensity = nIntensity; + aStaticShadows[nSlot].m_nRed = nRed; + aStaticShadows[nSlot].m_nGreen = nGreen; + aStaticShadows[nSlot].m_nBlue = nBlue; + aStaticShadows[nSlot].m_fZDistance = fZDistance; + aStaticShadows[nSlot].m_fScale = fScale; + aStaticShadows[nSlot].m_bTemp = bTempShadow; + aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + } + else + { + aStaticShadows[nSlot].Free(); + + aStaticShadows[nSlot].m_nId = nID; + aStaticShadows[nSlot].m_nType = ShadowType; + aStaticShadows[nSlot].m_pTexture = pTexture; + aStaticShadows[nSlot].m_nIntensity = nIntensity; + aStaticShadows[nSlot].m_nRed = nRed; + aStaticShadows[nSlot].m_nGreen = nGreen; + aStaticShadows[nSlot].m_nBlue = nBlue; + aStaticShadows[nSlot].m_fZDistance = fZDistance; + aStaticShadows[nSlot].m_fScale = fScale; + aStaticShadows[nSlot].m_vecPosn = *pPosn; + aStaticShadows[nSlot].m_vecFront.x = fFrontX; + aStaticShadows[nSlot].m_vecFront.y = fFrontY; + aStaticShadows[nSlot].m_vecSide.x = fSideX; + aStaticShadows[nSlot].m_vecSide.y = fSideY; + aStaticShadows[nSlot].m_bJustCreated = true; + aStaticShadows[nSlot].m_bTemp = bTempShadow; + aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + GeneratePolysForStaticShadow(nSlot); + } + } + else + { + nSlot = 0; + while ( nSlot < MAX_STATICSHADOWS && aStaticShadows[nSlot].m_pPolyBunch != NULL ) + nSlot++; + + if ( nSlot != MAX_STATICSHADOWS ) + { + aStaticShadows[nSlot].m_nId = nID; + aStaticShadows[nSlot].m_nType = ShadowType; + aStaticShadows[nSlot].m_pTexture = pTexture; + aStaticShadows[nSlot].m_nIntensity = nIntensity; + aStaticShadows[nSlot].m_nRed = nRed; + aStaticShadows[nSlot].m_nGreen = nGreen; + aStaticShadows[nSlot].m_nBlue = nBlue; + aStaticShadows[nSlot].m_fZDistance = fZDistance; + aStaticShadows[nSlot].m_fScale = fScale; + aStaticShadows[nSlot].m_vecPosn = *pPosn; + aStaticShadows[nSlot].m_vecFront.x = fFrontX; + aStaticShadows[nSlot].m_vecFront.y = fFrontY; + aStaticShadows[nSlot].m_vecSide.x = fSideX; + aStaticShadows[nSlot].m_vecSide.y = fSideY; + aStaticShadows[nSlot].m_bJustCreated = true; + aStaticShadows[nSlot].m_bTemp = bTempShadow; + aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + GeneratePolysForStaticShadow(nSlot); + } + } + } +} + +void +CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue) +{ + ASSERT(pPosn != NULL); + + switch ( ShadowTexture ) + { + case SHADOWTEX_NONE: + { + break; + } + + case SHADOWTEX_CAR: + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, pPosn, + fFrontX, fFrontY, fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + 15.0f, false, 1.0f); + + break; + } + + case SHADOWTEX_PED: + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowPedTex, pPosn, + fFrontX, fFrontY, fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + 15.0f, false, 1.0f); + + break; + } + + case SHADOWTEX_EXPLOSION: + { + StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, pPosn, + fFrontX, fFrontY, fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + 15.0f, false, 1.0f); + + break; + } + + case SHADOWTEX_HELI: + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowHeliTex, pPosn, + fFrontX, fFrontY, fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + 15.0f, false, 1.0f); + + break; + } + + case SHADOWTEX_HEADLIGHTS: + { + StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowHeadLightsTex, pPosn, + fFrontX, fFrontY, fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + 15.0f, false, 1.0f); + + break; + } + + case SHADOWTEX_BLOOD: + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpBloodPoolTex, pPosn, + fFrontX, fFrontY, fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + 15.0f, false, 1.0f); + + break; + } + } + + //ASSERT(false); +} + +void +CShadows::StoreShadowToBeRendered(uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, bool bDrawOnWater, float fScale) +{ + ASSERT(pTexture != NULL); + ASSERT(pPosn != NULL); + + if ( ShadowsStoredToBeRendered < MAX_STOREDSHADOWS ) + { + asShadowsStored[ShadowsStoredToBeRendered].m_ShadowType = ShadowType; + asShadowsStored[ShadowsStoredToBeRendered].m_pTexture = pTexture; + asShadowsStored[ShadowsStoredToBeRendered].m_vecPos = *pPosn; + asShadowsStored[ShadowsStoredToBeRendered].m_vecFront.x = fFrontX; + asShadowsStored[ShadowsStoredToBeRendered].m_vecFront.y = fFrontY; + asShadowsStored[ShadowsStoredToBeRendered].m_vecSide.x = fSideX; + asShadowsStored[ShadowsStoredToBeRendered].m_vecSide.y = fSideY; + asShadowsStored[ShadowsStoredToBeRendered].m_nIntensity = nIntensity; + asShadowsStored[ShadowsStoredToBeRendered].m_nRed = nRed; + asShadowsStored[ShadowsStoredToBeRendered].m_nGreen = nGreen; + asShadowsStored[ShadowsStoredToBeRendered].m_nBlue = nBlue; + asShadowsStored[ShadowsStoredToBeRendered].m_fZDistance = fZDistance; + asShadowsStored[ShadowsStoredToBeRendered].m_nFlags.bDrawOnWater = bDrawOnWater; + asShadowsStored[ShadowsStoredToBeRendered].m_fScale = fScale; + + ShadowsStoredToBeRendered++; + } +} + +void +CShadows::StoreShadowForCar(CAutomobile *pCar) +{ + ASSERT(pCar != NULL); + + if ( CTimeCycle::GetShadowStrength() != 0 ) + { + CVector CarPos = pCar->GetPosition(); + float fDistToCamSqr = (CarPos - TheCamera.GetPosition()).MagnitudeSqr2D(); + + if ( CCutsceneMgr::IsRunning() ) + fDistToCamSqr /= SQR(TheCamera.LODDistMultiplier) * 4.0f; + + float fDrawDistance = 18.0f; + + if ( fDistToCamSqr < SQR(fDrawDistance) ) + { + float fDistToCam = Sqrt(fDistToCamSqr); + + //fDistToCam == 0 -> 4 + //fDistToCam == fDrawDistance -> 0 + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f))) ); + + int32 nColorStrength; + + if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) ) + nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult); + else + nColorStrength = CTimeCycle::GetShadowStrength(); + + float fVehicleHeight = pCar->GetColModel()->boundingBox.GetSize().y; + float fVehicleWidth = pCar->GetColModel()->boundingBox.GetSize().x; + + if ( pCar->GetModelIndex() == MI_DODO ) + { + fVehicleHeight *= 0.9f; + fVehicleWidth *= 0.4f; + } + + CarPos.x -= pCar->GetForward().x * ((fVehicleHeight / 2) - pCar->GetColModel()->boundingBox.max.y); + CarPos.y -= pCar->GetForward().y * ((fVehicleHeight / 2) - pCar->GetColModel()->boundingBox.max.y); + + if ( pCar->GetUp().z > 0.0f ) + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, &CarPos, + pCar->GetForward().x * (fVehicleHeight / 2), + pCar->GetForward().y * (fVehicleHeight / 2), + pCar->GetRight().x * (fVehicleWidth / 2), + pCar->GetRight().y * (fVehicleWidth / 2), + nColorStrength, nColorStrength, nColorStrength, nColorStrength, + 4.5f, false, 1.0f); + } + else + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, &CarPos, + pCar->GetForward().x * (fVehicleHeight / 2), + pCar->GetForward().y * (fVehicleHeight / 2), + -pCar->GetRight().x * (fVehicleWidth / 2), + -pCar->GetRight().y * (fVehicleWidth / 2), + nColorStrength, nColorStrength, nColorStrength, nColorStrength, + 4.5f, false, 1.0f); + } + } + } +} + +void +CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fMaxViewAngle) +{ + ASSERT(pCar != NULL); + ASSERT(pPosn != NULL); + + float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D(); + + bool bSpecialCam = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN + || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED + || CCutsceneMgr::IsRunning(); + + float fDrawDistance = 27.0f; + + if ( fDistToCamSqr < SQR(fDrawDistance) || bSpecialCam ) + { + if ( bSpecialCam || DotProduct2D(CVector2D(TheCamera.CamFrontXNorm, TheCamera.CamFrontYNorm), + *pPosn - TheCamera.GetPosition() ) > -fMaxViewAngle ) + { + float fDistToCam = Sqrt(fDistToCamSqr); + + if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) && !bSpecialCam ) // BUG? must be 3.0? + { + //fDistToCam == 0 -> 3 + //fDistToCam == fDrawDistance -> 0 + float fMult = 1.0f - (3.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/3.0f))) ); + + nRed = (int32)(nRed * fMult); + nGreen = (int32)(nGreen * fMult); + nBlue = (int32)(nBlue * fMult); + } + + StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, pTexture, pPosn, + fFrontX, fFrontY, + fSideX, fSideY, + 128, nRed, nGreen, nBlue, + 6.0f, false, 1.0f); + + } + } +} + +void +CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacementY, + float fFrontX, float fFrontY, float fSideX, float fSideY) +{ + ASSERT(pPed != NULL); + + if ( pPed->bIsVisible ) + { + if ( !(pPed->bInVehicle && pPed->m_nPedState != PED_DRAG_FROM_CAR && pPed->m_nPedState != PED_EXIT_CAR) ) + { + if ( CTimeCycle::GetShadowStrength() != 0 ) + StoreShadowForPedObject(pPed, + fDisplacementX, fDisplacementY, + fFrontX, fFrontY, + fSideX, fSideY); + } + } +} + +void +CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, float fDisplacementY, + float fFrontX, float fFrontY, float fSideX, float fSideY) +{ + ASSERT(pPedObject != NULL); + + CVector PedPos = pPedObject->GetPosition(); + + float fDistToCamSqr = (PedPos - TheCamera.GetPosition()).MagnitudeSqr2D(); + + float fDrawDistance = 26.0f; + + if ( fDistToCamSqr < SQR(fDrawDistance*0.5f)/*?*/ ) + { + if ( pPedObject == FindPlayerPed() || TheCamera.IsSphereVisible(PedPos, 2.0f) != false ) + { + float fDistToCam = Sqrt(fDistToCamSqr); + + //fDistToCam == 0 -> 2 + //fDistToCam == fDrawDistance -> -2 + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); // BUG ? negative + int32 nColorStrength; + + if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) // BUG ? negative + nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult); + else + nColorStrength = CTimeCycle::GetShadowStrength(); + + PedPos.x += fDisplacementX; + PedPos.y += fDisplacementY; + + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowPedTex, &PedPos, + fFrontX, fFrontY, + fSideX, fSideY, + nColorStrength, nColorStrength, nColorStrength, nColorStrength, + 4.0f, false, 1.0f); + } + } +} + +void +CShadows::StoreShadowForTree(CEntity *pTree) +{ + ASSERT(pTree != NULL); +} + +void +CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, float fOffsetZ, + float fPoleHeight, float fPoleWidth, uint32 nID) +{ + ASSERT(pPole != NULL); + + if ( CTimeCycle::GetShadowStrength() != 0 ) + { + if ( pPole->GetUp().z < 0.5f ) + return; + + CVector PolePos = pPole->GetPosition(); + + PolePos.x += fOffsetX * pPole->GetRight().x + fOffsetY * pPole->GetForward().x; + PolePos.y += fOffsetX * pPole->GetRight().y + fOffsetY * pPole->GetForward().y; + PolePos.z += fOffsetZ; + + PolePos.x += -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2); + PolePos.y += -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2); + + StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos, + -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2), + -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2), + CTimeCycle::GetShadowSideX() * fPoleWidth, + CTimeCycle::GetShadowSideY() * fPoleWidth, + 2 * (int32)((pPole->GetUp().z - 0.5f) * CTimeCycle::GetShadowStrength() * 2.0f) / 3, + 0, 0, 0, + 15.0f, 1.0f, 40.0f, false, 0.0f); + } +} + +void +CShadows::SetRenderModeForShadowType(uint8 ShadowType) +{ + switch ( ShadowType ) + { + case SHADOWTYPE_DARK: + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + break; + } + + case SHADOWTYPE_ADDITIVE: + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + break; + } + + case SHADOWTYPE_INVCOLOR: + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCCOLOR); + break; + } + } +} + +void +CShadows::RenderStoredShadows(void) +{ + PUSH_RENDERGROUP("CShadows::RenderStoredShadows"); + + RenderBuffer::ClearRenderBuffer(); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + + for ( int32 i = 0; i < ShadowsStoredToBeRendered; i++ ) + asShadowsStored[i].m_nFlags.bRendered = false; + + for ( int32 i = 0; i < ShadowsStoredToBeRendered; i++ ) + { + if ( !asShadowsStored[i].m_nFlags.bRendered ) + { + SetRenderModeForShadowType(asShadowsStored[i].m_ShadowType); + + ASSERT(asShadowsStored[i].m_pTexture != NULL); + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(asShadowsStored[i].m_pTexture)); + + for ( int32 j = i; j < ShadowsStoredToBeRendered; j++ ) + { + if ( asShadowsStored[i].m_ShadowType == asShadowsStored[j].m_ShadowType + && asShadowsStored[i].m_pTexture == asShadowsStored[j].m_pTexture ) + { + float fWidth = Abs(asShadowsStored[j].m_vecFront.x) + Abs(asShadowsStored[j].m_vecSide.x); + float fHeight = Abs(asShadowsStored[j].m_vecFront.y) + Abs(asShadowsStored[j].m_vecSide.y); + + CVector shadowPos = asShadowsStored[j].m_vecPos; + + float fStartX = shadowPos.x - fWidth; + float fEndX = shadowPos.x + fWidth; + float fStartY = shadowPos.y - fHeight; + float fEndY = shadowPos.y + fHeight; + + int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0); + int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0); + int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1); + int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1); + + CWorld::AdvanceCurrentScanCode(); + + for ( int32 y = nStartY; y <= nEndY; y++ ) + { + for ( int32 x = nStartX; x <= nEndX; x++ ) + { + CSector *pCurSector = CWorld::GetSector(x, y); + + ASSERT(pCurSector != NULL); + + CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + NULL); + + CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + NULL); + } + } + + asShadowsStored[j].m_nFlags.bRendered = true; + } + } + + RenderBuffer::RenderStuffInBuffer(); + } + + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + + ShadowsStoredToBeRendered = 0; + + POP_RENDERGROUP(); +} + +void +CShadows::RenderStaticShadows(void) +{ + PUSH_RENDERGROUP("CShadows::RenderStaticShadows"); + + RenderBuffer::ClearRenderBuffer(); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); + + SetAlphaTest(0); + + for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ ) + aStaticShadows[i].m_bRendered = false; + + for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ ) + { + if ( aStaticShadows[i].m_pPolyBunch && !aStaticShadows[i].m_bRendered ) + { + SetRenderModeForShadowType(aStaticShadows[i].m_nType); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aStaticShadows[i].m_pTexture)); + + // optimization trick, render all shadows with same renderstate and texture + for ( int32 j = i; j < MAX_STATICSHADOWS; j++ ) + { + if ( aStaticShadows[j].m_pPolyBunch != NULL + && aStaticShadows[i].m_nType == aStaticShadows[j].m_nType + && aStaticShadows[i].m_pTexture == aStaticShadows[j].m_pTexture ) + { + for ( CPolyBunch *bunch = aStaticShadows[j].m_pPolyBunch; bunch != NULL; bunch = bunch->m_pNext ) + { + RwImVertexIndex *pIndexes; + RwIm3DVertex *pVerts; + + RenderBuffer::StartStoring(3 * (bunch->m_nNumVerts - 2), bunch->m_nNumVerts, &pIndexes, &pVerts); + + ASSERT(pIndexes != NULL); + ASSERT(pVerts != NULL); + + for ( int32 k = 0; k < bunch->m_nNumVerts; k++ ) + { + RwIm3DVertexSetRGBA(&pVerts[k], + aStaticShadows[j].m_nRed, + aStaticShadows[j].m_nGreen, + aStaticShadows[j].m_nBlue, + (int32)(aStaticShadows[j].m_nIntensity * (1.0f - CWeather::Foggyness * 0.5f))); + + RwIm3DVertexSetU (&pVerts[k], bunch->m_aU[k] / 200.0f); + RwIm3DVertexSetV (&pVerts[k], bunch->m_aV[k] / 200.0f); + RwIm3DVertexSetPos(&pVerts[k], bunch->m_aVerts[k].x, bunch->m_aVerts[k].y, bunch->m_aVerts[k].z + 0.03f); + } + + for ( int32 k = 0; k < 3 * (bunch->m_nNumVerts - 2); k++ ) + pIndexes[k] = ShadowIndexList[k]; + + RenderBuffer::StopStoring(); + } + + aStaticShadows[j].m_bRendered = true; + } + } + + RenderBuffer::RenderStuffInBuffer(); + } + } + RestoreAlphaTest(); + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + + POP_RENDERGROUP(); +} + +void +CShadows::GeneratePolysForStaticShadow(int16 nStaticShadowID) +{ + float fWidth = Abs(aStaticShadows[nStaticShadowID].m_vecFront.x) + Abs(aStaticShadows[nStaticShadowID].m_vecSide.x); + float fHeight = Abs(aStaticShadows[nStaticShadowID].m_vecFront.y) + Abs(aStaticShadows[nStaticShadowID].m_vecSide.y); + + CVector shadowPos = aStaticShadows[nStaticShadowID].m_vecPosn; + + float fStartX = shadowPos.x - fWidth; + float fEndX = shadowPos.x + fWidth; + float fStartY = shadowPos.y - fHeight; + float fEndY = shadowPos.y + fHeight; + + int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0); + int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0); + int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X-1); + int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y-1); + + CWorld::AdvanceCurrentScanCode(); + + for ( int32 y = nStartY; y <= nEndY; y++ ) + { + for ( int32 x = nStartX; x <= nEndX; x++ ) + { + CSector *pCurSector = CWorld::GetSector(x, y); + + ASSERT(pCurSector != NULL); + + CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + aStaticShadows[nStaticShadowID].m_vecFront.x, + aStaticShadows[nStaticShadowID].m_vecFront.y, + aStaticShadows[nStaticShadowID].m_vecSide.x, + aStaticShadows[nStaticShadowID].m_vecSide.y, + 0, 0, 0, 0, + aStaticShadows[nStaticShadowID].m_fZDistance, + aStaticShadows[nStaticShadowID].m_fScale, + &aStaticShadows[nStaticShadowID].m_pPolyBunch); + + CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + aStaticShadows[nStaticShadowID].m_vecFront.x, + aStaticShadows[nStaticShadowID].m_vecFront.y, + aStaticShadows[nStaticShadowID].m_vecSide.x, + aStaticShadows[nStaticShadowID].m_vecSide.y, + 0, 0, 0, 0, + aStaticShadows[nStaticShadowID].m_fZDistance, + aStaticShadows[nStaticShadowID].m_fScale, + &aStaticShadows[nStaticShadowID].m_pPolyBunch); + } + } +} + +void +CShadows::CastShadowSectorList(CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, float fScale, CPolyBunch **ppPolyBunch) +{ + ASSERT(pPosn != NULL); + + CPtrNode *pNode = PtrList.first; + + CRect Bound; + + while ( pNode != NULL ) + { + CEntity *pEntity = (CEntity *)pNode->item; + uint16 nScanCode = pEntity->m_scanCode; + pNode = pNode->next; + + ASSERT( pEntity != NULL ); + + if ( nScanCode != CWorld::GetCurrentScanCode() ) + { + if ( pEntity->bUsesCollision && pEntity->IsBuilding() ) + { + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + + Bound = pEntity->GetBoundRect(); + + if ( fStartX < Bound.right + && fEndX > Bound.left + && fStartY < Bound.bottom + && fEndY > Bound.top ) + { + if ( pPosn->z - fZDistance < pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.max.z + && pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.min.z < pPosn->z ) + { + CastShadowEntity(pEntity, + fStartX, fStartY, + fEndX, fEndY, + pPosn, + fFrontX, fFrontY, + fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + fZDistance, fScale, ppPolyBunch); + } + } + } + } + } +} + +void +CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, float fScale, CPolyBunch **ppPolyBunch) +{ + ASSERT(pEntity != NULL); + ASSERT(pPosn != NULL); + + static CVector List [20]; + static CVector Texture[20]; + static CVector Points [4]; + + CColModel *pCol = pEntity->GetColModel(); + ASSERT(pCol != NULL); + +#ifndef MASTER + if ( gbPrintShite ) + printf("MI:%d Triangles:%d Coors:%f %f BBoxXY:%f %f\n", + pEntity->GetModelIndex(), + pCol->numTriangles, + pEntity->GetPosition().x, + pEntity->GetPosition().y, + pCol->boundingBox.GetSize().x, + pCol->boundingBox.GetSize().y); +#endif + + CCollision::CalculateTrianglePlanes(pCol); + + float fFrontRight = DotProduct2D(CVector2D(fFrontX, fFrontY), pEntity->GetRight()); + float fFrontForward = DotProduct2D(CVector2D(fFrontX, fFrontY), pEntity->GetForward()); + float fSideRight = DotProduct2D(CVector2D(fSideX, fSideY), pEntity->GetRight()); + float fSideForward = DotProduct2D(CVector2D(fSideX, fSideY), pEntity->GetForward()); + float fLengthRight = DotProduct2D(*pPosn - pEntity->GetPosition(), pEntity->GetRight()); + float fLengthForward = DotProduct2D(*pPosn - pEntity->GetPosition(), pEntity->GetForward()); + + Points[0].x = (fLengthRight + fFrontRight ) - fSideRight; + Points[0].y = (fLengthForward + fFrontForward) - fSideForward; + + Points[1].x = fSideRight + (fLengthRight + fFrontRight); + Points[1].y = fSideForward + (fLengthForward + fFrontForward); + + Points[2].x = fSideRight + (fLengthRight - fFrontRight); + Points[2].y = fSideForward + (fLengthForward - fFrontForward); + + Points[3].x = (fLengthRight - fFrontRight) - fSideRight; + Points[3].y = (fLengthForward - fFrontForward) - fSideForward; + + float MinX = Min(Min(Points[0].x, Points[1].x), Min(Points[2].x, Points[3].x)); + float MaxX = Max(Max(Points[0].x, Points[1].x), Max(Points[2].x, Points[3].x)); + + float MinY = Min(Min(Points[0].y, Points[1].y), Min(Points[2].y, Points[3].y)); + float MaxY = Max(Max(Points[0].y, Points[1].y), Max(Points[2].y, Points[3].y)); + + float MaxZ = pPosn->z - pEntity->GetPosition().z; + float MinZ = MaxZ - fZDistance; + + for ( int32 i = 0; i < pCol->numTriangles; i++ ) + { + CColTrianglePlane *pColTriPlanes = pCol->trianglePlanes; + ASSERT(pColTriPlanes != NULL); + + CVector normal; + pColTriPlanes[i].GetNormal(normal); + if ( Abs(normal.z) > 0.1f ) + { + CColTriangle *pColTri = pCol->triangles; + ASSERT(pColTri != NULL); + + CVector PointA, PointB, PointC; + + pCol->GetTrianglePoint(PointA, pColTri[i].a); + pCol->GetTrianglePoint(PointB, pColTri[i].b); + pCol->GetTrianglePoint(PointC, pColTri[i].c); + + if ( (PointA.x > MinX || PointB.x > MinX || PointC.x > MinX) + && (PointA.x < MaxX || PointB.x < MaxX || PointC.x < MaxX) + && (PointA.y > MinY || PointB.y > MinY || PointC.y > MinY) + && (PointA.y < MaxY || PointB.y < MaxY || PointC.y < MaxY) + && (PointA.z < MaxZ || PointB.z < MaxZ || PointC.z < MaxZ) + && (PointA.z > MinZ || PointB.z > MinZ || PointC.z > MinZ) ) + + { + List[0].x = Points[0].x; + List[0].y = Points[0].y; + + List[1].x = Points[1].x; + List[1].y = Points[1].y; + + List[2].x = Points[2].x; + List[2].y = Points[2].y; + + List[3].x = Points[3].x; + List[3].y = Points[3].y; + + Texture[0].x = 0.0f; + Texture[0].y = 0.0f; + + Texture[1].x = 1.0f; + Texture[1].y = 0.0f; + + Texture[2].x = 1.0f; + Texture[2].y = 1.0f; + + Texture[3].x = 0.0f; + Texture[3].y = 1.0f; + + + CVector2D start; + CVector2D dist; + + int32 numVerts1 = 0; + int16 vertType1 = 0; + { + for ( int32 j = 0; j < 4; j++ ) + { + start = PointA; + dist = PointB - PointA; + + int32 in = j; + + float cp = CrossProduct2D(CVector2D(List[in]) - start, dist); + + if ( cp > 0.0f ) + { + switch ( vertType1 ) + { + case 0: + { + int32 out = numVerts1++ + 10; + + Texture[out].x = Texture[in].x; + Texture[out].y = Texture[in].y; + List[out].x = List[in].x; + List[out].y = List[in].y; + + break; + } + + case 1: + { + int32 out = numVerts1++ + 10; + + Texture[out].x = Texture[in].x; + Texture[out].y = Texture[in].y; + List[out].x = List[in].x; + List[out].y = List[in].y; + + break; + } + + case 2: + { + float prevcp = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(prevcp) / (Abs(prevcp) + Abs(cp)); + float Compl = 1.0f - Scale; + + int32 out1 = numVerts1++ + 10; + int32 out2 = numVerts1++ + 10; + + Texture[out1].x = Compl*Texture[in-1].x + Scale*Texture[in].x; + Texture[out1].y = Compl*Texture[in-1].y + Scale*Texture[in].y; + List[out1].x = Compl*List[in-1].x + Scale*List[in].x; + List[out1].y = Compl*List[in-1].y + Scale*List[in].y; + + Texture[out2].x = Texture[in].x; + Texture[out2].y = Texture[in].y; + List[out2].x = List[in].x; + List[out2].y = List[in].y; + + break; + } + } + + vertType1 = 1; + } + else + { + switch ( vertType1 ) + { + case 1: + { + float prevcp = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(prevcp) / (Abs(prevcp) + Abs(cp)); + float Compl = 1.0f - Scale; + + int32 out = numVerts1++ + 10; + + Texture[out].x = Compl*Texture[in-1].x + Scale*Texture[in].x; + Texture[out].y = Compl*Texture[in-1].y + Scale*Texture[in].y; + List[out].x = Compl*List[in-1].x + Scale*List[in].x; + List[out].y = Compl*List[in-1].y + Scale*List[in].y; + + break; + } + } + + vertType1 = 2; + } + } + + float cp1 = CrossProduct2D(CVector2D(List[0]) - start, dist); + if ( cp1 > 0.0f && vertType1 == 2 || cp1 <= 0.0f && vertType1 == 1 ) + { + float cp2 = CrossProduct2D(CVector2D(List[3]) - start, dist); + + float Scale = Abs(cp2) / (Abs(cp2) + Abs(cp1)); + float Compl = 1.0f - Scale; + + int32 out = numVerts1++ + 10; + + Texture[out].x = Compl*Texture[3].x + Scale*Texture[0].x; + Texture[out].y = Compl*Texture[3].y + Scale*Texture[0].y; + List[out].x = Compl*List[3].x + Scale*List[0].x; + List[out].y = Compl*List[3].y + Scale*List[0].y; + } + } + + int32 numVerts2 = 0; + int16 vertType2 = 0; + { + for ( int32 j = 0; j < numVerts1; j++ ) + { + start = PointB; + dist = PointC - PointB; + + int32 in = j + 10; + float cp = CrossProduct2D(CVector2D(List[in]) - start, dist); + + if ( cp > 0.0f ) + { + switch ( vertType2 ) + { + case 0: + { + int32 out = numVerts2++; + + Texture[out].x = Texture[in].x; + Texture[out].y = Texture[in].y; + List[out].x = List[in].x; + List[out].y = List[in].y; + + break; + } + + case 1: + { + int32 out = numVerts2++; + + Texture[out].x = Texture[in].x; + Texture[out].y = Texture[in].y; + List[out].x = List[in].x; + List[out].y = List[in].y; + + break; + } + + case 2: + { + float prevcp = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(prevcp) / (Abs(prevcp) + Abs(cp)); + float Compl = 1.0f - Scale; + + int32 out1 = numVerts2++; + int32 out2 = numVerts2++; + + Texture[out1].x = Compl*Texture[in-1].x + Scale*Texture[in].x; + Texture[out1].y = Compl*Texture[in-1].y + Scale*Texture[in].y; + List[out1].x = Compl*List[in-1].x + Scale*List[in].x; + List[out1].y = Compl*List[in-1].y + Scale*List[in].y; + + Texture[out2].x = Texture[in].x; + Texture[out2].y = Texture[in].y; + List[out2].x = List[in].x; + List[out2].y = List[in].y; + + break; + } + } + + vertType2 = 1; + } + else + { + switch ( vertType2 ) + { + case 1: + { + float prevcp = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(prevcp) / (Abs(prevcp) + Abs(cp)); + float Compl = 1.0f - Scale; + + int32 out = numVerts2++; + + Texture[out].x = Compl*Texture[in-1].x + Scale*Texture[in].x; + Texture[out].y = Compl*Texture[in-1].y + Scale*Texture[in].y; + List[out].x = Compl*List[in-1].x + Scale*List[in].x; + List[out].y = Compl*List[in-1].y + Scale*List[in].y; + + break; + } + } + + vertType2 = 2; + } + } + + float cp1 = CrossProduct2D(CVector2D(List[10]) - start, dist); + if ( cp1 > 0.0f && vertType2 == 2 || cp1 <= 0.0f && vertType2 == 1 ) + { + int32 in = numVerts1 + 10; + + float cp2 = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(cp2) / (Abs(cp2) + Abs(cp1)); + float Compl = 1.0f - Scale; + + int32 out = numVerts2++; + + Texture[out].x = Compl*Texture[in-1].x + Scale*Texture[10].x; + Texture[out].y = Compl*Texture[in-1].y + Scale*Texture[10].y; + List[out].x = Compl*List[in-1].x + Scale*List[10].x; + List[out].y = Compl*List[in-1].y + Scale*List[10].y; + } + } + + int32 numVerts3 = 0; + int16 vertType3 = 0; + { + for ( int32 j = 0; j < numVerts2; j++ ) + { + start = PointC; + dist = PointA - PointC; + + int32 in = j; + float cp = CrossProduct2D(CVector2D(List[in]) - start, dist); + + if ( cp > 0.0f ) + { + switch ( vertType3 ) + { + case 0: + { + int32 out = numVerts3++ + 10; + + Texture[out].x = Texture[in].x; + Texture[out].y = Texture[in].y; + List[out].x = List[in].x; + List[out].y = List[in].y; + + break; + } + + case 1: + { + int32 out = numVerts3++ + 10; + + Texture[out].x = Texture[in].x; + Texture[out].y = Texture[in].y; + List[out].x = List[in].x; + List[out].y = List[in].y; + + break; + } + + case 2: + { + float prevcp = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(prevcp) / (Abs(prevcp) + Abs(cp)); + float Compl = 1.0f - Scale; + + int32 out1 = numVerts3++ + 10; + int32 out2 = numVerts3++ + 10; + + Texture[out1].x = Compl*Texture[in-1].x + Scale*Texture[in].x; + Texture[out1].y = Compl*Texture[in-1].y + Scale*Texture[in].y; + List[out1].x = Compl*List[in-1].x + Scale*List[in].x; + List[out1].y = Compl*List[in-1].y + Scale*List[in].y; + + Texture[out2].x = Texture[in].x; + Texture[out2].y = Texture[in].y; + List[out2].x = List[in].x; + List[out2].y = List[in].y; + + break; + } + } + + vertType3 = 1; + } + else + { + switch ( vertType3 ) + { + case 1: + { + float prevcp = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(prevcp) / (Abs(prevcp) + Abs(cp)); + float Compl = 1.0f - Scale; + + int32 out = numVerts3++ + 10; + + Texture[out].x = Compl*Texture[in-1].x + Scale*Texture[in].x; + Texture[out].y = Compl*Texture[in-1].y + Scale*Texture[in].y; + List[out].x = Compl*List[in-1].x + Scale*List[in].x; + List[out].y = Compl*List[in-1].y + Scale*List[in].y; + + break; + } + } + + vertType3 = 2; + } + } + + float cp1 = CrossProduct2D(CVector2D(List[0]) - start, dist); + if ( cp1 > 0.0f && vertType3 == 2 || cp1 <= 0.0f && vertType3 == 1 ) + { + int32 in = numVerts2; + + float cp2 = CrossProduct2D(CVector2D(List[in-1]) - start, dist); + + float Scale = Abs(cp2) / (Abs(cp2) + Abs(cp1)); + float Compl = 1.0f - Scale; + + int32 out = numVerts3++ + 10; + + Texture[out].x = Compl*Texture[in-1].x + Scale*Texture[0].x; + Texture[out].y = Compl*Texture[in-1].y + Scale*Texture[0].y; + List[out].x = Compl*List[in-1].x + Scale*List[0].x; + List[out].y = Compl*List[in-1].y + Scale*List[0].y; + } + } + + if ( numVerts3 >= 3 ) + { + CVector norm; + + pColTriPlanes[i].GetNormal(norm); + + float dot = DotProduct(norm, PointA); + + for ( int32 j = 0; j < numVerts3; j++ ) + { + int32 idx = j + 10; + + List[idx].z = -(DotProduct2D(norm, List[idx]) - dot) / norm.z; + } + + for ( int32 j = 0; j < numVerts3; j++ ) + { + int32 idx = j + 10; + + CVector p = List[idx]; + + List[idx].x = p.y * pEntity->GetForward().x + p.x * pEntity->GetRight().x + pEntity->GetPosition().x; + List[idx].y = p.y * pEntity->GetForward().y + p.x * pEntity->GetRight().y + pEntity->GetPosition().y; + List[idx].z = p.z + pEntity->GetPosition().z; + } + + + if ( ppPolyBunch != NULL ) + { + if ( pEmptyBunchList != NULL ) + { + CPolyBunch *pBunch = pEmptyBunchList; + ASSERT(pBunch != NULL); + pEmptyBunchList = pEmptyBunchList->m_pNext; + pBunch->m_pNext = *ppPolyBunch; + *ppPolyBunch = pBunch; + + pBunch->m_nNumVerts = numVerts3; + + for ( int32 j = 0; j < numVerts3; j++ ) + { + int32 in = j + 10; + + pBunch->m_aVerts[j] = List[in]; + + pBunch->m_aU[j] = (int32)(Texture[in].x * 200.0f); + pBunch->m_aV[j] = (int32)(Texture[in].y * 200.0f); + } + } + } + else + { + RwImVertexIndex *pIndexes; + RwIm3DVertex *pVerts; + + RenderBuffer::StartStoring(3 * (numVerts3 - 2), numVerts3, &pIndexes, &pVerts); + + ASSERT(pIndexes != NULL); + ASSERT(pVerts != NULL); + + + for ( int32 j = 0; j < numVerts3; j++ ) + { + int32 in = j + 10; + + RwIm3DVertexSetRGBA(&pVerts[j], nRed, nGreen, nBlue, nIntensity); + RwIm3DVertexSetU (&pVerts[j], Texture[in].x*fScale); + RwIm3DVertexSetV (&pVerts[j], Texture[in].y*fScale); + RwIm3DVertexSetPos (&pVerts[j], List[in].x, List[in].y, List[in].z + 0.03f); + } + + for ( int32 j = 0; j < 3*(numVerts3 - 2); j++ ) + pIndexes[j] = ShadowIndexList[j]; + + RenderBuffer::StopStoring(); + } + } + } + } + } +} + +void +CShadows::UpdateStaticShadows(void) +{ + for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ ) + { + if ( aStaticShadows[i].m_pPolyBunch != NULL && !aStaticShadows[i].m_bJustCreated + && (!aStaticShadows[i].m_bTemp || CTimer::GetTimeInMilliseconds() > aStaticShadows[i].m_nTimeCreated + 5000) ) + { + aStaticShadows[i].Free(); + } + + aStaticShadows[i].m_bJustCreated = false; + } +} + +void +CShadows::UpdatePermanentShadows(void) +{ + for ( int32 i = 0; i < MAX_PERMAMENTSHADOWS; i++ ) + { + if ( aPermanentShadows[i].m_nType != SHADOWTYPE_NONE ) + { + uint32 timePassed = CTimer::GetTimeInMilliseconds() - aPermanentShadows[i].m_nTimeCreated; + + if ( timePassed >= aPermanentShadows[i].m_nLifeTime ) + aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; + else + { + if ( timePassed >= (aPermanentShadows[i].m_nLifeTime * 3 / 4) ) + { + // timePassed == 0 -> 4 + // timePassed == aPermanentShadows[i].m_nLifeTime -> 0 + float fMult = 1.0f - float(timePassed - (aPermanentShadows[i].m_nLifeTime * 3 / 4)) / (aPermanentShadows[i].m_nLifeTime / 4); + + StoreStaticShadow((uintptr)&aPermanentShadows[i], + aPermanentShadows[i].m_nType, + aPermanentShadows[i].m_pTexture, + &aPermanentShadows[i].m_vecPos, + aPermanentShadows[i].m_vecFront.x, + aPermanentShadows[i].m_vecFront.y, + aPermanentShadows[i].m_vecSide.x, + aPermanentShadows[i].m_vecSide.y, + (int32)(aPermanentShadows[i].m_nIntensity * fMult), + (int32)(aPermanentShadows[i].m_nRed * fMult), + (int32)(aPermanentShadows[i].m_nGreen * fMult), + (int32)(aPermanentShadows[i].m_nBlue * fMult), + aPermanentShadows[i].m_fZDistance, + 1.0f, 40.0f, false, 0.0f); + } + else + { + StoreStaticShadow((uintptr)&aPermanentShadows[i], + aPermanentShadows[i].m_nType, + aPermanentShadows[i].m_pTexture, + &aPermanentShadows[i].m_vecPos, + aPermanentShadows[i].m_vecFront.x, + aPermanentShadows[i].m_vecFront.y, + aPermanentShadows[i].m_vecSide.x, + aPermanentShadows[i].m_vecSide.y, + aPermanentShadows[i].m_nIntensity, + aPermanentShadows[i].m_nRed, + aPermanentShadows[i].m_nGreen, + aPermanentShadows[i].m_nBlue, + aPermanentShadows[i].m_fZDistance, + 1.0f, 40.0f, false, 0.0f); + } + } + } + } +} + +void +CStaticShadow::Free(void) +{ + if ( m_pPolyBunch != NULL ) + { + CPolyBunch *pFree = CShadows::pEmptyBunchList; + CShadows::pEmptyBunchList = m_pPolyBunch; + + CPolyBunch *pUsed = m_pPolyBunch; + while (pUsed->m_pNext != NULL) + pUsed = pUsed->m_pNext; + + pUsed->m_pNext = pFree; + } + + m_pPolyBunch = NULL; + + m_nId = 0; +} + +void +CShadows::CalcPedShadowValues(CVector vecLightDir, + float *pfFrontX, float *pfFrontY, + float *pfSideX, float *pfSideY, + float *pfDisplacementX, float *pfDisplacementY) +{ + ASSERT(pfFrontX != nil); + ASSERT(pfFrontY != nil); + ASSERT(pfSideX != nil); + ASSERT(pfSideY != nil); + ASSERT(pfDisplacementX != nil); + ASSERT(pfDisplacementY != nil); + + *pfFrontX = -vecLightDir.x; + *pfFrontY = -vecLightDir.y; + + float fDist = Sqrt(*pfFrontY * *pfFrontY + *pfFrontX * *pfFrontX); + float fMult = (fDist + 1.0f) / fDist; + + *pfFrontX *= fMult; + *pfFrontY *= fMult; + + *pfSideX = -vecLightDir.y / fDist; + *pfSideY = vecLightDir.x / fDist; + + *pfDisplacementX = -vecLightDir.x; + *pfDisplacementY = -vecLightDir.y; + + *pfFrontX /= 2; + *pfFrontY /= 2; + + *pfSideX /= 2; + *pfSideY /= 2; + + *pfDisplacementX /= 2; + *pfDisplacementY /= 2; + +} + +void +CShadows::RenderExtraPlayerShadows(void) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + if ( CTimeCycle::GetLightShadowStrength() != 0 ) + { + CVehicle *pCar = FindPlayerVehicle(); + + if ( pCar == NULL ) + { + for ( int32 i = 0; i < CPointLights::NumLights; i++ ) + { + if ( 0.0f != CPointLights::aLights[i].red + || 0.0f != CPointLights::aLights[i].green + || 0.0f != CPointLights::aLights[i].blue ) + { + if ( CPointLights::aLights[i].castExtraShadows ) + { + CVector vecLight = CPointLights::aLights[i].coors - FindPlayerCoors(); + float fLightDist = vecLight.Magnitude(); + float fRadius = CPointLights::aLights[i].radius; + + if ( fLightDist < fRadius ) + { + // fLightDist == fRadius -> 2.0f + // fLightDist == 0 -> 0.0f + float fMult = (1.0f - (2.0f * fLightDist - fRadius) / fRadius); + + int32 nColorStrength; + if ( fLightDist < fRadius*0.5f ) + nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); + else + nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult); + + float fInv = 1.0f / fLightDist; + vecLight.x *= fInv; + vecLight.y *= fInv; + vecLight.z *= fInv; + + float fFrontX, fFrontY, fSideX, fSideY, fDisplacementX, fDisplacementY; + + CalcPedShadowValues(vecLight, + &fFrontX, &fFrontY, + &fSideX, &fSideY, + &fDisplacementX, &fDisplacementY); + + CVector shadowPos = FindPlayerCoors(); + + shadowPos.x += fDisplacementX; + shadowPos.y += fDisplacementY; + + + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowPedTex, &shadowPos, + fFrontX, fFrontY, + fSideX, fSideY, + nColorStrength, 0, 0, 0, + 4.0f, false, 1.0f); + } + } + } + } + } + else + { + if ( pCar->GetModelIndex() != MI_RCBANDIT ) + { + for ( int32 i = 0; i < CPointLights::NumLights; i++ ) + { + if ( CPointLights::aLights[i].type == CPointLights::LIGHT_POINT + && CPointLights::aLights[i].castExtraShadows + &&(0.0f != CPointLights::aLights[i].red + || 0.0f != CPointLights::aLights[i].green + || 0.0f != CPointLights::aLights[i].blue) ) + { + CVector vecLight = CPointLights::aLights[i].coors - FindPlayerCoors(); + float fLightDist = vecLight.Magnitude(); + float fRadius = CPointLights::aLights[i].radius; + + if ( fLightDist < fRadius ) + { + // fLightDist == 0 -> 2.0f + // fLightDist == fRadius -> 0.0f + float fMult = (1.0f - (2.0f * fLightDist - fRadius) / fRadius); + + int32 nColorStrength; + if ( fLightDist < fRadius*0.5f ) + nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); + else + nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult); + + float fInv = 1.0f / fLightDist; + vecLight.x *= fInv; + vecLight.y *= fInv; + vecLight.z *= fInv; + + CVector shadowPos = pCar->GetPosition(); + + shadowPos.x -= vecLight.x * 1.2f; + shadowPos.y -= vecLight.y * 1.2f; + + float fVehicleWidth = pCar->GetColModel()->boundingBox.GetSize().x; + float fVehicleHeight = pCar->GetColModel()->boundingBox.GetSize().y; + + shadowPos.x -= ((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y) + * pCar->GetForward().x; + + shadowPos.y -= ((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y) + * pCar->GetForward().y; + + if ( pCar->GetUp().z > 0.0f ) + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, &shadowPos, + pCar->GetForward().x * (fVehicleHeight/2), + pCar->GetForward().y * (fVehicleHeight/2), + pCar->GetRight().x * (fVehicleWidth/3), + pCar->GetRight().y * (fVehicleWidth/3), + nColorStrength, 0, 0, 0, + 4.5f, false, 1.0f); + } + else + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, &shadowPos, + pCar->GetForward().x * (fVehicleHeight/2), + pCar->GetForward().y * (fVehicleHeight/2), + -pCar->GetRight().x * (fVehicleWidth/2), + -pCar->GetRight().y * (fVehicleWidth/2), + nColorStrength, 0, 0, 0, + 4.5f, false, 1.0f); + } + } + } + } + } + } + } +} + +void +CShadows::TidyUpShadows(void) +{ + for ( int32 i = 0; i < MAX_PERMAMENTSHADOWS; i++ ) + aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; +} + +void +CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity) +{ + ASSERT(pPosn != NULL); + + C3dMarkers::PlaceMarkerSet(nID, MARKERTYPE_CYLINDER, *pPosn, Max(fFrontX, -fSideY), + 0, 128, 255, 128, + 2048, 0.2f, 0); +} diff --git a/src/renderer/Shadows.h b/src/renderer/Shadows.h new file mode 100644 index 0000000..8c909df --- /dev/null +++ b/src/renderer/Shadows.h @@ -0,0 +1,180 @@ +#pragma once + +#define MAX_STOREDSHADOWS 48 +#define MAX_POLYBUNCHES 300 +#define MAX_STATICSHADOWS 64 +#define MAX_PERMAMENTSHADOWS 48 + + +class CEntity; + +enum eShadowType +{ + SHADOWTYPE_NONE = 0, + SHADOWTYPE_DARK, + SHADOWTYPE_ADDITIVE, + SHADOWTYPE_INVCOLOR +}; + +enum eShadowTextureType +{ + SHADOWTEX_NONE = 0, + SHADOWTEX_CAR, + SHADOWTEX_PED, + SHADOWTEX_EXPLOSION, + SHADOWTEX_HELI, + SHADOWTEX_HEADLIGHTS, + SHADOWTEX_BLOOD +}; + +class CStoredShadow +{ +public: + CVector m_vecPos; + CVector2D m_vecFront; + CVector2D m_vecSide; + float m_fZDistance; + float m_fScale; + int16 m_nIntensity; + uint8 m_ShadowType; + uint8 m_nRed; + uint8 m_nGreen; + uint8 m_nBlue; + struct + { + uint8 bDrawOnWater : 1; + uint8 bRendered : 1; + //uint8 bDrawOnBuildings : 1; + } m_nFlags; + RwTexture *m_pTexture; + + CStoredShadow() + { } +}; + +VALIDATE_SIZE(CStoredShadow, 0x30); + +class CPolyBunch +{ +public: + int16 m_nNumVerts; + CVector m_aVerts[7]; + uint8 m_aU[7]; + uint8 m_aV[7]; + CPolyBunch *m_pNext; + + CPolyBunch() + { } +}; + +VALIDATE_SIZE(CPolyBunch, 0x6C); + +class CStaticShadow +{ +public: + uint32 m_nId; + CPolyBunch *m_pPolyBunch; + uint32 m_nTimeCreated; + CVector m_vecPosn; + CVector2D m_vecFront; + CVector2D m_vecSide; + float m_fZDistance; + float m_fScale; + uint8 m_nType; + int16 m_nIntensity; // unsigned ? + uint8 m_nRed; + uint8 m_nGreen; + uint8 m_nBlue; + bool m_bJustCreated; + bool m_bRendered; + bool m_bTemp; + RwTexture *m_pTexture; + + CStaticShadow() + { } + + void Free(); +}; + +VALIDATE_SIZE(CStaticShadow, 0x40); + +class CPermanentShadow +{ +public: + CVector m_vecPos; + CVector2D m_vecFront; + CVector2D m_vecSide; + float m_fZDistance; + float m_fScale; + int16 m_nIntensity; + uint8 m_nType; // eShadowType + uint8 m_nRed; + uint8 m_nGreen; + uint8 m_nBlue; + uint32 m_nTimeCreated; + uint32 m_nLifeTime; + RwTexture *m_pTexture; + + CPermanentShadow() + { } +}; + +VALIDATE_SIZE(CPermanentShadow, 0x38); + +class CPtrList; +class CAutomobile; +class CPed; + +class CShadows +{ +public: + static int16 ShadowsStoredToBeRendered; + static CStoredShadow asShadowsStored [MAX_STOREDSHADOWS]; + static CPolyBunch aPolyBunches [MAX_POLYBUNCHES]; + static CStaticShadow aStaticShadows [MAX_STATICSHADOWS]; + static CPolyBunch *pEmptyBunchList; + static CPermanentShadow aPermanentShadows[MAX_PERMAMENTSHADOWS]; + + static void Init (void); + static void Shutdown (void); + static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale); + static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance); + static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue); + static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale); + static void StoreShadowForCar (CAutomobile *pCar); + static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); + static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); + static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); + static void StoreShadowForTree (CEntity *pTree); + static void StoreShadowForPole (CEntity *pPole, float fOffsetX, float fOffsetY, float fOffsetZ, float fPoleHeight, float fPoleWidth, uint32 nID); + static void SetRenderModeForShadowType (uint8 ShadowType); + static void RenderStoredShadows (void); + static void RenderStaticShadows (void); + static void GeneratePolysForStaticShadow (int16 nStaticShadowID); + static void CastShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, + CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch); + static void CastShadowEntity (CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY, + CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch); + static void UpdateStaticShadows (void); + static void UpdatePermanentShadows (void); + static void CalcPedShadowValues (CVector vecLightDir, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY, float *pfDisplacementX, float *pfDisplacementY); + static void RenderExtraPlayerShadows (void); + static void TidyUpShadows (void); + static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity); +}; + +extern RwTexture *gpShadowCarTex; +extern RwTexture *gpShadowPedTex; +extern RwTexture *gpShadowHeliTex; +extern RwTexture *gpShadowExplosionTex; +extern RwTexture *gpShadowHeadLightsTex; +extern RwTexture *gpOutline1Tex; +extern RwTexture *gpOutline2Tex; +extern RwTexture *gpOutline3Tex; +extern RwTexture *gpBloodPoolTex; +extern RwTexture *gpReflectionTex; +extern RwTexture *gpGoalMarkerTex; +extern RwTexture *gpWalkDontTex; +extern RwTexture *gpCrackedGlassTex; +extern RwTexture *gpPostShadowTex; +extern RwTexture *gpGoalTex; diff --git a/src/renderer/Skidmarks.cpp b/src/renderer/Skidmarks.cpp new file mode 100644 index 0000000..4c662a7 --- /dev/null +++ b/src/renderer/Skidmarks.cpp @@ -0,0 +1,262 @@ +#include "common.h" + +#include "main.h" +#include "TxdStore.h" +#include "Timer.h" +#include "Replay.h" +#include "Skidmarks.h" + +CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS]; + +RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6]; +RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2]; +RwTexture *gpSkidTex; +RwTexture *gpSkidBloodTex; +RwTexture *gpSkidMudTex; + +void +CSkidmarks::Init(void) +{ + int i, ix, slot; + CTxdStore::PushCurrentTxd(); + slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slot); + gpSkidTex = RwTextureRead("particleskid", nil); + gpSkidBloodTex = RwTextureRead("particleskidblood", nil); + gpSkidMudTex = RwTextureRead("particleskidmud", nil); + CTxdStore::PopCurrentTxd(); + + for(i = 0; i < NUMSKIDMARKS; i++){ + aSkidmarks[i].m_state = 0; + aSkidmarks[i].m_wasUpdated = false; + } + + ix = 0; + for(i = 0; i < SKIDMARK_LENGTH; i++){ + SkidmarkIndexList[i*6+0] = ix+0; + SkidmarkIndexList[i*6+1] = ix+2; + SkidmarkIndexList[i*6+2] = ix+1; + SkidmarkIndexList[i*6+3] = ix+1; + SkidmarkIndexList[i*6+4] = ix+2; + SkidmarkIndexList[i*6+5] = ix+3; + ix += 2; + } + + for(i = 0; i < SKIDMARK_LENGTH; i++){ + RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f); + RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f); + RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f); + RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f); + } +} + +void +CSkidmarks::Shutdown(void) +{ + RwTextureDestroy(gpSkidTex); +#if GTA_VERSION >= GTA3_PC_11 + gpSkidTex = nil; +#endif + RwTextureDestroy(gpSkidBloodTex); +#if GTA_VERSION >= GTA3_PC_11 + gpSkidBloodTex = nil; +#endif + RwTextureDestroy(gpSkidMudTex); +#if GTA_VERSION >= GTA3_PC_11 + gpSkidMudTex = nil; +#endif +} + +void +CSkidmarks::Clear(void) +{ + int i; + for(i = 0; i < NUMSKIDMARKS; i++){ + aSkidmarks[i].m_state = 0; + aSkidmarks[i].m_wasUpdated = false; + } +} + +void +CSkidmarks::Update(void) +{ + int i; + uint32 t1 = CTimer::GetTimeInMilliseconds() + 2500; + uint32 t2 = CTimer::GetTimeInMilliseconds() + 5000; + uint32 t3 = CTimer::GetTimeInMilliseconds() + 10000; + uint32 t4 = CTimer::GetTimeInMilliseconds() + 20000; + for(i = 0; i < NUMSKIDMARKS; i++){ + switch(aSkidmarks[i].m_state){ + case 1: + if(!aSkidmarks[i].m_wasUpdated){ + // Didn't continue this one last time, so finish it and set fade times + aSkidmarks[i].m_state = 2; + if(aSkidmarks[i].m_last < 4){ + aSkidmarks[i].m_fadeStart = t1; + aSkidmarks[i].m_fadeEnd = t2; + }else if(aSkidmarks[i].m_last < 9){ + aSkidmarks[i].m_fadeStart = t2; + aSkidmarks[i].m_fadeEnd = t3; + }else{ + aSkidmarks[i].m_fadeStart = t3; + aSkidmarks[i].m_fadeEnd = t4; + } + } + break; + case 2: + if(CTimer::GetTimeInMilliseconds() > aSkidmarks[i].m_fadeEnd) + aSkidmarks[i].m_state = 0; + break; + } + aSkidmarks[i].m_wasUpdated = false; + } +} + +void +CSkidmarks::Render(void) +{ + int i, j; + RwTexture *lastTex = nil; + + PUSH_RENDERGROUP("CSkidmarks::Render"); + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + for(i = 0; i < NUMSKIDMARKS; i++){ + if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1) + continue; + + if(aSkidmarks[i].m_isBloody){ + if(lastTex != gpSkidBloodTex){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex)); + lastTex = gpSkidBloodTex; + } + }else if(aSkidmarks[i].m_isMuddy){ + if(lastTex != gpSkidMudTex){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex)); + lastTex = gpSkidMudTex; + } + }else{ + if(lastTex != gpSkidTex){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex)); + lastTex = gpSkidTex; + } + } + + uint32 fade, alpha; + if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart) + fade = 255; + else + fade = 255*(aSkidmarks[i].m_fadeEnd - CTimer::GetTimeInMilliseconds()) / (aSkidmarks[i].m_fadeEnd - aSkidmarks[i].m_fadeStart); + + for(j = 0; j <= aSkidmarks[i].m_last; j++){ + alpha = 128; + if(j == 0 || j == aSkidmarks[i].m_last && aSkidmarks[i].m_state == 2) + alpha = 0; + alpha = alpha*fade/256; + + CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j]; + CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j]; + RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f); + RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f); + } + + LittleTest(); + if(RwIm3DTransform(SkidmarkVertices, 2*(aSkidmarks[i].m_last+1), nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, SkidmarkIndexList, 6*aSkidmarks[i].m_last); + RwIm3DEnd(); + } + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + POP_RENDERGROUP(); +} + +void +CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody) +{ + int i; + CVector2D fwd(fwdX, fwdY); + + if(CReplay::IsPlayingBack()) + return; + + // Find a skidmark to continue + for(i = 0; i < NUMSKIDMARKS; i++) + if(aSkidmarks[i].m_state == 1 && aSkidmarks[i].m_id == id) + break; + + if(i < NUMSKIDMARKS){ + // Continue this one + + if(aSkidmarks[i].m_isBloody != *isBloody){ + // Blood-status changed, end this one + aSkidmarks[i].m_state = 2; + aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000; + aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000; + return; + } + + aSkidmarks[i].m_wasUpdated = true; + + if(CTimer::GetTimeInMilliseconds() - aSkidmarks[i].m_lastUpdate <= 100){ + // Last update was recently, just change last coords + aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos; + return; + } + aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds(); + + if(aSkidmarks[i].m_last >= SKIDMARK_LENGTH-1){ + // No space to continue, end it + aSkidmarks[i].m_state = 2; + aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000; + aSkidmarks[i].m_fadeEnd = CTimer::GetTimeInMilliseconds() + 20000; + *isBloody = false; // stpo blood marks at end + return; + } + aSkidmarks[i].m_last++; + + aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos; + + CVector2D right(aSkidmarks[i].m_pos[aSkidmarks[i].m_last].y - aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].y, + aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].x - aSkidmarks[i].m_pos[aSkidmarks[i].m_last].x); + + right.NormaliseSafe(); + fwd.NormaliseSafe(); + float turn = DotProduct2D(fwd, right); + turn = Abs(turn) + 1.0f; + aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f; + if(aSkidmarks[i].m_last == 1) + aSkidmarks[i].m_side[0] = aSkidmarks[i].m_side[1]; + + if(aSkidmarks[i].m_last > 8) + *isBloody = false; // stop blood marks after 8 + return; + } + + // Start a new one + for(i = 0; i < NUMSKIDMARKS; i++) + if(aSkidmarks[i].m_state == 0) + break; + if(i < NUMSKIDMARKS){ + // Found a free slot + aSkidmarks[i].m_state = 1; + aSkidmarks[i].m_id = id; + aSkidmarks[i].m_pos[0] = pos; + aSkidmarks[i].m_side[0] = CVector(0.0f, 0.0f, 0.0f); + aSkidmarks[i].m_wasUpdated = true; + aSkidmarks[i].m_last = 0; + aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds() - 1000; + aSkidmarks[i].m_isBloody = *isBloody; + aSkidmarks[i].m_isMuddy = *isMuddy; + }else + *isBloody = false; // stop blood marks if no space +} diff --git a/src/renderer/Skidmarks.h b/src/renderer/Skidmarks.h new file mode 100644 index 0000000..c061782 --- /dev/null +++ b/src/renderer/Skidmarks.h @@ -0,0 +1,32 @@ +#pragma once + +enum { SKIDMARK_LENGTH = 16 }; + +class CSkidmark +{ +public: + uint8 m_state; + bool m_wasUpdated; + bool m_isBloody; + bool m_isMuddy; + uintptr m_id; + int16 m_last; + uint32 m_lastUpdate; + uint32 m_fadeStart; + uint32 m_fadeEnd; + CVector m_pos[SKIDMARK_LENGTH]; + CVector m_side[SKIDMARK_LENGTH]; +}; + +class CSkidmarks +{ + static CSkidmark aSkidmarks[NUMSKIDMARKS]; +public: + + static void Init(void); + static void Shutdown(void); + static void Clear(void); + static void Update(void); + static void Render(void); + static void RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody); +}; diff --git a/src/renderer/SpecialFX.cpp b/src/renderer/SpecialFX.cpp new file mode 100644 index 0000000..6d96d21 --- /dev/null +++ b/src/renderer/SpecialFX.cpp @@ -0,0 +1,1194 @@ +#include "common.h" + +#include "SpecialFX.h" +#include "RenderBuffer.h" +#include "Timer.h" +#include "Sprite.h" +#include "Font.h" +#include "Text.h" +#include "TxdStore.h" +#include "FileMgr.h" +#include "FileLoader.h" +#include "Timecycle.h" +#include "Lights.h" +#include "ModelIndices.h" +#include "VisibilityPlugins.h" +#include "World.h" +#include "PlayerPed.h" +#include "Particle.h" +#include "Shadows.h" +#include "General.h" +#include "Camera.h" +#include "Shadows.h" +#include "main.h" + +RwIm3DVertex StreakVertices[4]; +RwImVertexIndex StreakIndexList[12]; + +RwIm3DVertex TraceVertices[6]; +RwImVertexIndex TraceIndexList[12]; + + +void +CSpecialFX::Init(void) +{ + CBulletTraces::Init(); + + RwIm3DVertexSetU(&StreakVertices[0], 0.0f); + RwIm3DVertexSetV(&StreakVertices[0], 0.0f); + RwIm3DVertexSetU(&StreakVertices[1], 1.0f); + RwIm3DVertexSetV(&StreakVertices[1], 0.0f); + RwIm3DVertexSetU(&StreakVertices[2], 0.0f); + RwIm3DVertexSetV(&StreakVertices[2], 0.0f); + RwIm3DVertexSetU(&StreakVertices[3], 1.0f); + RwIm3DVertexSetV(&StreakVertices[3], 0.0f); + + StreakIndexList[0] = 0; + StreakIndexList[1] = 1; + StreakIndexList[2] = 2; + StreakIndexList[3] = 1; + StreakIndexList[4] = 3; + StreakIndexList[5] = 2; + StreakIndexList[6] = 0; + StreakIndexList[7] = 2; + StreakIndexList[8] = 1; + StreakIndexList[9] = 1; + StreakIndexList[10] = 2; + StreakIndexList[11] = 3; + + RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255); + RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255); + RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255); + RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255); + RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255); + RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255); + RwIm3DVertexSetU(&TraceVertices[0], 0.0); + RwIm3DVertexSetV(&TraceVertices[0], 0.0); + RwIm3DVertexSetU(&TraceVertices[1], 1.0); + RwIm3DVertexSetV(&TraceVertices[1], 0.0); + RwIm3DVertexSetU(&TraceVertices[2], 0.0); + RwIm3DVertexSetV(&TraceVertices[2], 0.5); + RwIm3DVertexSetU(&TraceVertices[3], 1.0); + RwIm3DVertexSetV(&TraceVertices[3], 0.5); + RwIm3DVertexSetU(&TraceVertices[4], 0.0); + RwIm3DVertexSetV(&TraceVertices[4], 1.0); + RwIm3DVertexSetU(&TraceVertices[5], 1.0); + RwIm3DVertexSetV(&TraceVertices[5], 1.0); + + TraceIndexList[0] = 0; + TraceIndexList[1] = 2; + TraceIndexList[2] = 1; + TraceIndexList[3] = 1; + TraceIndexList[4] = 2; + TraceIndexList[5] = 3; + TraceIndexList[6] = 2; + TraceIndexList[7] = 4; + TraceIndexList[8] = 3; + TraceIndexList[9] = 3; + TraceIndexList[10] = 4; + TraceIndexList[11] = 5; + + CMotionBlurStreaks::Init(); + CBrightLights::Init(); + CShinyTexts::Init(); + CMoneyMessages::Init(); + C3dMarkers::Init(); +} + +RwObject* +LookForBatCB(RwObject *object, void *data) +{ + static CMatrix MatLTM; + + if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){ + MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object))); + CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f); + CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f); + CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2); + } + return nil; +} + +void +CSpecialFX::Update(void) +{ + CMotionBlurStreaks::Update(); + CBulletTraces::Update(); + + if(FindPlayerPed() && + FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && + FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){ +#ifdef PED_SKIN + if(IsClumpSkinned(FindPlayerPed()->GetClump())){ + LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); + }else +#endif + RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); + } +} + +void +CSpecialFX::Shutdown(void) +{ + C3dMarkers::Shutdown(); +} + +void +CSpecialFX::Render(void) +{ + PUSH_RENDERGROUP("CSpecialFX::Render"); + CMotionBlurStreaks::Render(); + CBulletTraces::Render(); + CBrightLights::Render(); + CShinyTexts::Render(); + CMoneyMessages::Render(); +#ifdef NEW_RENDERER + if(!(gbNewRenderer && FredIsInFirstPersonCam())) +#endif + C3dMarkers::Render(); + POP_RENDERGROUP(); +} + +CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS]; + +void +CRegisteredMotionBlurStreak::Update(void) +{ + int i; + bool wasUpdated; + bool lastWasUpdated = false; + for(i = 2; i > 0; i--){ + m_pos1[i] = m_pos1[i-1]; + m_pos2[i] = m_pos2[i-1]; + m_isValid[i] = m_isValid[i-1]; + wasUpdated = true; + if(!lastWasUpdated && !m_isValid[i]) + wasUpdated = false; + lastWasUpdated = wasUpdated; + } + m_isValid[0] = false; + if(!wasUpdated) + m_id = 0; +} + +void +CRegisteredMotionBlurStreak::Render(void) +{ + int i; + int a1, a2; + for(i = 0; i < 2; i++) + if(m_isValid[i] && m_isValid[i+1]){ + a1 = (255/3)*(3-i)/3; + RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1); + RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1); + a2 = (255/3)*(3-(i+1))/3; + RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2); + RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2); + RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z); + RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z); + RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z); + RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z); + LittleTest(); + if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12); + RwIm3DEnd(); + } + } +} + +void +CMotionBlurStreaks::Init(void) +{ + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++) + aStreaks[i].m_id = 0; +} + +void +CMotionBlurStreaks::Update(void) +{ + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++) + if(aStreaks[i].m_id != 0) + aStreaks[i].Update(); +} + +void +CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) +{ + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++){ + if(aStreaks[i].m_id == id){ + // Found a streak from last frame, update + aStreaks[i].m_red = r; + aStreaks[i].m_green = g; + aStreaks[i].m_blue = b; + aStreaks[i].m_pos1[0] = p1; + aStreaks[i].m_pos2[0] = p2; + aStreaks[i].m_isValid[0] = true; + return; + } + } + // Find free slot + for(i = 0; aStreaks[i].m_id != 0; i++) + if(i == NUMMBLURSTREAKS-1) + return; + // Create a new streak + aStreaks[i].m_id = id; + aStreaks[i].m_red = r; + aStreaks[i].m_green = g; + aStreaks[i].m_blue = b; + aStreaks[i].m_pos1[0] = p1; + aStreaks[i].m_pos2[0] = p2; + aStreaks[i].m_isValid[0] = true; + aStreaks[i].m_isValid[1] = false; + aStreaks[i].m_isValid[2] = false; +} + +void +CMotionBlurStreaks::Render(void) +{ + bool setRenderStates = false; + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++) + if(aStreaks[i].m_id != 0){ + if(!setRenderStates){ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGCOLOR, + (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + setRenderStates = true; + } + aStreaks[i].Render(); + } + if(setRenderStates){ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); + } +} + + +CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES]; + +void CBulletTraces::Init(void) +{ + for (int i = 0; i < NUMBULLETTRACES; i++) + aTraces[i].m_bInUse = false; +} + +void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget) +{ + int index; + for (index = 0; index < NUMBULLETTRACES; index++) { + if (!aTraces[index].m_bInUse) + break; + } + if (index == NUMBULLETTRACES) + return; + aTraces[index].m_vecCurrentPos = *vecStart; + aTraces[index].m_vecTargetPos = *vecTarget; + aTraces[index].m_bInUse = true; + aTraces[index].m_framesInUse = 0; + aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32; +} + +void CBulletTraces::Render(void) +{ + for (int i = 0; i < NUMBULLETTRACES; i++) { + if (!aTraces[i].m_bInUse) + continue; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); +#ifdef FIX_BUGS + // Raster has no transparent pixels so it relies on the raster format having alpha + // to turn on blending. librw image conversion might get rid of it right now so let's + // just force it on. + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); +#endif + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex)); + CVector inf = aTraces[i].m_vecCurrentPos; + CVector sup = aTraces[i].m_vecTargetPos; + CVector center = (inf + sup) / 2; + CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf)); + width.Normalise(); + width /= 20; + uint8 intensity = aTraces[i].m_lifeTime; + for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++) + RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF); + RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z); + RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z); + RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z); + RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z); + RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z); + RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z); + LittleTest(); + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +} + +void CBulletTraces::Update(void) +{ + for (int i = 0; i < NUMBULLETTRACES; i++) { + if (aTraces[i].m_bInUse) + aTraces[i].Update(); + } +} + +void CBulletTrace::Update(void) +{ + if (m_framesInUse == 0) { + m_framesInUse++; + return; + } + if (m_framesInUse > 60) { + m_bInUse = false; + return; + } + CVector diff = m_vecCurrentPos - m_vecTargetPos; + float remaining = diff.Magnitude(); + if (remaining > 0.8f) + m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff; + else + m_bInUse = false; + if (--m_lifeTime == 0) + m_bInUse = false; + m_framesInUse++; +} + +RpAtomic * +MarkerAtomicCB(RpAtomic *atomic, void *data) +{ + *(RpAtomic**)data = atomic; + return atomic; +} + +bool +C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) +{ + m_nIdentifier = identifier; + + m_Matrix.SetUnity(); + + RpAtomic *origAtomic; + origAtomic = nil; + RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic); + + RpAtomic *atomic = RpAtomicClone(origAtomic); + RwFrame *frame = RwFrameCreate(); + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + + RpGeometry *geometry = RpAtomicGetGeometry(atomic); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + + m_pAtomic = atomic; + m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); + m_pMaterial = RpGeometryGetMaterial(geometry, 0); + m_fSize = fSize; + m_fStdSize = m_fSize; + m_Color.red = r; + m_Color.green = g; + m_Color.blue = b; + m_Color.alpha = a; + m_nPulsePeriod = pulsePeriod; + m_fPulseFraction = pulseFraction; + m_nRotateRate = rotateRate; + m_nStartTime = CTimer::GetTimeInMilliseconds(); + m_nType = type; + return m_pAtomic != nil; +} + +void +C3dMarker::DeleteMarkerObject() +{ + RwFrame *frame; + + m_nIdentifier = 0; + m_nStartTime = 0; + m_bIsUsed = false; + m_nType = MARKERTYPE_INVALID; + + frame = RpAtomicGetFrame(m_pAtomic); + RpAtomicDestroy(m_pAtomic); + RwFrameDestroy(frame); + m_pAtomic = nil; +} + +void +C3dMarker::Render() +{ + if (m_pAtomic == nil) return; + + RpMaterialSetColor(m_pMaterial, &m_Color); + + m_Matrix.UpdateRW(); + + CMatrix matrix; + matrix.Attach(m_Matrix.m_attachment); + matrix.Scale(m_fSize); + matrix.UpdateRW(); + + RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic)); + SetBrightMarkerColours(m_fBrightness); + if (m_nType != MARKERTYPE_ARROW) + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RpAtomicRender(m_pAtomic); + if (m_nType != MARKERTYPE_ARROW) + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + ReSetAmbientAndDirectionalColours(); +} + +C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS]; +int32 C3dMarkers::NumActiveMarkers; +RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES]; + +void +C3dMarkers::Init() +{ + for (int i = 0; i < NUM3DMARKERS; i++) { + m_aMarkerArray[i].m_pAtomic = nil; + m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID; + m_aMarkerArray[i].m_bIsUsed = false; + m_aMarkerArray[i].m_nIdentifier = 0; + m_aMarkerArray[i].m_Color.red = 255; + m_aMarkerArray[i].m_Color.green = 255; + m_aMarkerArray[i].m_Color.blue = 255; + m_aMarkerArray[i].m_Color.alpha = 255; + m_aMarkerArray[i].m_nPulsePeriod = 1024; + m_aMarkerArray[i].m_nRotateRate = 5; + m_aMarkerArray[i].m_nStartTime = 0; + m_aMarkerArray[i].m_fPulseFraction = 0.25f; + m_aMarkerArray[i].m_fStdSize = 1.0f; + m_aMarkerArray[i].m_fSize = 1.0f; + m_aMarkerArray[i].m_fBrightness = 1.0f; + m_aMarkerArray[i].m_fCameraRange = 0.0f; + } + NumActiveMarkers = 0; + int txdSlot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(txdSlot); + CFileMgr::ChangeDir("\\"); + m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff"); + m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff"); + CTxdStore::PopCurrentTxd(); +} + +void +C3dMarkers::Shutdown() +{ + for (int i = 0; i < NUM3DMARKERS; i++) { + if (m_aMarkerArray[i].m_pAtomic != nil) + m_aMarkerArray[i].DeleteMarkerObject(); + } + + for (int i = 0; i < NUMMARKERTYPES; i++) { + if (m_pRpClumpArray[i] != nil) + RpClumpDestroy(m_pRpClumpArray[i]); + } +} + +void +C3dMarkers::Render() +{ + NumActiveMarkers = 0; + ActivateDirectional(); + for (int i = 0; i < NUM3DMARKERS; i++) { + if (m_aMarkerArray[i].m_bIsUsed) { + if (m_aMarkerArray[i].m_fCameraRange < 120.0f) + m_aMarkerArray[i].Render(); + NumActiveMarkers++; + m_aMarkerArray[i].m_bIsUsed = false; + } else if (m_aMarkerArray[i].m_pAtomic != nil) { + m_aMarkerArray[i].DeleteMarkerObject(); + } + } +} + +C3dMarker * +C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) +{ + C3dMarker *pMarker; + + pMarker = nil; + float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y)); + + if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil; + + for (int i = 0; i < NUM3DMARKERS; i++) { + if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) { + pMarker = &m_aMarkerArray[i]; + break; + } + } + + if (pMarker == nil) { + for (int i = 0; i < NUM3DMARKERS; i++) { + if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) { + pMarker = &m_aMarkerArray[i]; + break; + } + } + } + + if (pMarker == nil && type == MARKERTYPE_ARROW) { + for (int i = 0; i < NUM3DMARKERS; i++) { + if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) { + pMarker = &m_aMarkerArray[i]; + break; + } + } + + if (pMarker != nil) + pMarker->m_nType = MARKERTYPE_INVALID; + } + + if (pMarker == nil) return pMarker; + + pMarker->m_fCameraRange = dist; + if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) { + if (type == MARKERTYPE_ARROW) { + if (dist < 25.0f) { + if (dist > 5.0f) + pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f; + else + pMarker->m_fStdSize = size - 0.3f * size; + } else { + pMarker->m_fStdSize = size; + } + } else if (type == MARKERTYPE_CYLINDER) { + if (dist < size + 12.0f) { + if (dist > size + 1.0f) + pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; + else + pMarker->m_Color.alpha = (float)a * 0.3f; + } else { + pMarker->m_Color.alpha = a; + } + } + float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod); + pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin; + + if (type == MARKERTYPE_ARROW) { + pos.z += 0.25f * pMarker->m_fStdSize * someSin; + } else if (type == MARKERTYPE_0) { + if (someSin > 0.0f) + pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a; + else + pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a; + } + if (pMarker->m_nRotateRate) { + CVector pos = pMarker->m_Matrix.GetPosition(); + pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep())); + pMarker->m_Matrix.GetPosition() = pos; + } + if (type == MARKERTYPE_ARROW) + pMarker->m_Matrix.GetPosition() = pos; + pMarker->m_bIsUsed = true; + return pMarker; + } + + if (pMarker->m_nIdentifier != 0) + pMarker->DeleteMarkerObject(); + + pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate); + if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) { + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); + if (z != 0.0f) + pos.z = z - 0.05f * size; + } + pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z); + if (type == MARKERTYPE_2) { + pMarker->m_Matrix.RotateX(PI); + pMarker->m_Matrix.GetPosition() = pos; + } + pMarker->m_Matrix.UpdateRW(); + if (type == MARKERTYPE_ARROW) { + if (dist < 25.0f) { + if (dist > 5.0f) + pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f; + else + pMarker->m_fStdSize = size - 0.3f * size; + } else { + pMarker->m_fStdSize = size; + } + } else if (type == MARKERTYPE_CYLINDER) { + if (dist < size + 12.0f) { + if (dist > size + 1.0f) + pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; + else + pMarker->m_Color.alpha = (float)a * 0.3f; + } else { + pMarker->m_Color.alpha = a; + } + } + pMarker->m_bIsUsed = true; + return pMarker; +} + +void +C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) +{ + PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1); + PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2); + PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1); +} + + +void +C3dMarkers::Update() +{ +} + + +#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this +#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two +#define CARLIGHTS_MAX_DIST (30.0f) +#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights + +int CBrightLights::NumBrightLights; +CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS]; + +void +CBrightLights::Init(void) +{ + NumBrightLights = 0; +} + +void +CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front, + uint8 type, uint8 red, uint8 green, uint8 blue) +{ + if(NumBrightLights >= NUMBRIGHTLIGHTS) + return; + + aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude(); + if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST) + return; + + aBrightLights[NumBrightLights].m_pos = pos; + aBrightLights[NumBrightLights].m_up = up; + aBrightLights[NumBrightLights].m_side = side; + aBrightLights[NumBrightLights].m_front = front; + aBrightLights[NumBrightLights].m_type = type; + aBrightLights[NumBrightLights].m_red = red; + aBrightLights[NumBrightLights].m_green = green; + aBrightLights[NumBrightLights].m_blue = blue; + + NumBrightLights++; +} + +static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f }; +static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f }; +static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f }; +static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f }; +static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f }; +static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; +static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; +static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f }; +static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f }; +static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f }; +static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f }; +static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; +static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; +static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f }; +static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f }; +static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f }; +static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 }; +static RwImVertexIndex CubeIndices[12*3] = { + 0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5, + 2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5, + 6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5 +}; + +void +CBrightLights::Render(void) +{ + int i, j; + CVector pos; + + if(NumBrightLights == 0) + return; + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + + for(i = 0; i < NumBrightLights; i++){ + if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40) + RenderOutGeometryBuffer(); + + int r, g, b, a; + float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f; + switch(aBrightLights[i].m_type){ + case BRIGHTLIGHT_TRAFFIC_GREEN: + r = flicker; g = 255; b = flicker; + break; + case BRIGHTLIGHT_TRAFFIC_YELLOW: + r = 255; g = 128; b = flicker; + break; + case BRIGHTLIGHT_TRAFFIC_RED: + r = 255; g = flicker; b = flicker; + break; + + case BRIGHTLIGHT_FRONT_LONG: + case BRIGHTLIGHT_FRONT_SMALL: + case BRIGHTLIGHT_FRONT_BIG: + case BRIGHTLIGHT_FRONT_TALL: + r = 255; g = 255; b = 255; + break; + + case BRIGHTLIGHT_REAR_LONG: + case BRIGHTLIGHT_REAR_SMALL: + case BRIGHTLIGHT_REAR_BIG: + case BRIGHTLIGHT_REAR_TALL: + r = 255; g = flicker; b = flicker; + break; + + case BRIGHTLIGHT_SIREN: + r = aBrightLights[i].m_red; + g = aBrightLights[i].m_green; + b = aBrightLights[i].m_blue; + break; + } + + if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) + a = 255; + else + a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST)); + // fade car lights down to 31 as they come near + if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){ + if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST) + a = 31; + else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST) + a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST)); + } + + switch(aBrightLights[i].m_type){ + case BRIGHTLIGHT_TRAFFIC_GREEN: + case BRIGHTLIGHT_TRAFFIC_YELLOW: + case BRIGHTLIGHT_TRAFFIC_RED: + for(j = 0; j < 6; j++){ + pos = TrafficLightsSide[j]*aBrightLights[i].m_side + + TrafficLightsUp[j]*aBrightLights[i].m_up + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 4*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 6; + TempBufferIndicesStored += 4*3; + break; + + case BRIGHTLIGHT_FRONT_LONG: + case BRIGHTLIGHT_REAR_LONG: + for(j = 0; j < 8; j++){ + pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side + + LongCarHeadLightsUp[j]*aBrightLights[i].m_up + + LongCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; + + case BRIGHTLIGHT_FRONT_SMALL: + case BRIGHTLIGHT_REAR_SMALL: + for(j = 0; j < 8; j++){ + pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side + + SmallCarHeadLightsUp[j]*aBrightLights[i].m_up + + SmallCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; + + case BRIGHTLIGHT_FRONT_BIG: + case BRIGHTLIGHT_REAR_BIG: + for (j = 0; j < 8; j++) { + pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side + + BigCarHeadLightsUp[j] * aBrightLights[i].m_up + + BigCarHeadLightsFront[j] * aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z); + } + for (j = 0; j < 12 * 3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12 * 3; + break; + + case BRIGHTLIGHT_FRONT_TALL: + case BRIGHTLIGHT_REAR_TALL: + for(j = 0; j < 8; j++){ + pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side + + TallCarHeadLightsUp[j]*aBrightLights[i].m_up + + TallCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; + + case BRIGHTLIGHT_SIREN: + for(j = 0; j < 6; j++){ + pos = SirenLightsSide[j] * TheCamera.GetRight() + + SirenLightsUp[j] * TheCamera.GetUp() + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 4*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 6; + TempBufferIndicesStored += 4*3; + break; + + } + } + + RenderOutGeometryBuffer(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + NumBrightLights = 0; +} + +void +CBrightLights::RenderOutGeometryBuffer(void) +{ + if(TempBufferIndicesStored != 0){ + LittleTest(); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } +} + +int CShinyTexts::NumShinyTexts; +CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS]; + +void +CShinyTexts::Init(void) +{ + NumShinyTexts = 0; +} + +void +CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, + float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist) +{ + if(NumShinyTexts >= NUMSHINYTEXTS) + return; + + aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude(); + if(aShinyTexts[NumShinyTexts].m_camDist > maxDist) + return; + aShinyTexts[NumShinyTexts].m_verts[0] = p0; + aShinyTexts[NumShinyTexts].m_verts[1] = p1; + aShinyTexts[NumShinyTexts].m_verts[2] = p2; + aShinyTexts[NumShinyTexts].m_verts[3] = p3; + aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0; + aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0; + aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1; + aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1; + aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2; + aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2; + aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3; + aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3; + aShinyTexts[NumShinyTexts].m_type = type; + aShinyTexts[NumShinyTexts].m_red = red; + aShinyTexts[NumShinyTexts].m_green = green; + aShinyTexts[NumShinyTexts].m_blue = blue; + // Fade out at half the max dist + float halfDist = maxDist*0.5f; + if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){ + float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist; + aShinyTexts[NumShinyTexts].m_red *= f; + aShinyTexts[NumShinyTexts].m_green *= f; + aShinyTexts[NumShinyTexts].m_blue *= f; + } + + NumShinyTexts++; +} + +void +CShinyTexts::Render(void) +{ + int i, ix, v; + RwTexture *lastTex = nil; + + if(NumShinyTexts == 0) + return; + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + + for(i = 0; i < NumShinyTexts; i++){ + if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62) + RenderOutGeometryBuffer(); + + uint8 r = aShinyTexts[i].m_red; + uint8 g = aShinyTexts[i].m_green; + uint8 b = aShinyTexts[i].m_blue; + + switch(aShinyTexts[i].m_type){ + case SHINYTEXT_WALK: + if(lastTex != gpWalkDontTex){ + RenderOutGeometryBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex)); + lastTex = gpWalkDontTex; + } + quad: + v = TempBufferVerticesStored; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y); + ix = TempBufferIndicesStored; + TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored; + TempBufferVerticesStored += 4; + TempBufferIndicesStored += 6; + break; + + case SHINYTEXT_FLAT: + if(lastTex != nil){ + RenderOutGeometryBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + lastTex = nil; + } + goto quad; + } + } + + RenderOutGeometryBuffer(); + NumShinyTexts = 0; + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +} + +void +CShinyTexts::RenderOutGeometryBuffer(void) +{ + if(TempBufferIndicesStored != 0){ + LittleTest(); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } +} + + + +#define MONEY_MESSAGE_LIFETIME_MS 2000 + +CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES]; + +void +CMoneyMessage::Render() +{ + const float MAX_SCALE = 4.0f; + uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered; + if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0; + else { + float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS; + RwV3d vecOut; + float fDistX, fDistY; + if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) { + fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize; + fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize; + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + + float fScaleY = Min(fDistY / 100.0f, MAX_SCALE); + float fScaleX = Min(fDistX / 100.0f, MAX_SCALE); + +#ifdef FIX_BUGS + CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY)); +#else + CFont::SetScale(fScaleX, fScaleY); +#endif + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString(vecOut.x, vecOut.y, m_aText); + } + } +} + +void +CMoneyMessages::Init() +{ + for (int32 i = 0; i < NUMMONEYMESSAGES; i++) + aMoneyMessages[i].m_nTimeRegistered = 0; +} + +void +CMoneyMessages::Render() +{ + for (int32 i = 0; i < NUMMONEYMESSAGES; i++) { + if (aMoneyMessages[i].m_nTimeRegistered != 0) + aMoneyMessages[i].Render(); + } +} + +void +CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity) +{ + uint32 i; +#ifdef FIX_BUGS + for(i = 0; i < NUMMONEYMESSAGES && aMoneyMessages[i].m_nTimeRegistered != 0; i++); +#else + for(i = 0; aMoneyMessages[i].m_nTimeRegistered != 0 && i < NUMMONEYMESSAGES; i++); +#endif + + if(i < NUMMONEYMESSAGES) { + // Add data of this money message to the array + AsciiToUnicode(pText, aMoneyMessages[i].m_aText); + + aMoneyMessages[i].m_nTimeRegistered = CTimer::GetTimeInMilliseconds(); + aMoneyMessages[i].m_vecPosition = vecPos; + aMoneyMessages[i].m_Colour.red = bRed; + aMoneyMessages[i].m_Colour.green = bGreen; + aMoneyMessages[i].m_Colour.blue = bBlue; + aMoneyMessages[i].m_fSize = fSize; + aMoneyMessages[i].m_fOpacity = fOpacity; + } +} + +CRGBA FoamColour(255, 255, 255, 255); +uint32 CSpecialParticleStuff::BoatFromStart; + +void +CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles) +{ + float outerFw = innerFw + 5.0f; + float outerRg = innerRg + 5.0f; + float outerUp = innerUp + 5.0f; + for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) { + CVector pos; + int rnd = CGeneral::GetRandomNumber(); + pos.x = (int8)(rnd - 128) * innerFw / 110.0f; + pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f; + pos.z = 0.0f; + if (DotProduct2D(pos, TheCamera.GetForward()) >= 0) + continue; + // was there any point in adding it here? + pos += pMatrix->GetPosition(); + pos.z = 2.0f; + float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition())); + if (fw >= outerFw) + continue; + float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition())); + if (rg >= outerRg) + continue; + float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition())); + if (up >= outerUp) + continue; + if (fw > innerFw || rg > innerRg || up > innerUp) { + CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0); + particles--; + } + } +} + +void +CSpecialParticleStuff::StartBoatFoamAnimation() +{ + BoatFromStart = CTimer::GetTimeInMilliseconds(); +} + +void +CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix) +{ + static int32 FrameInAnimation = 0; + static float X, Y, Z, dX, dY, dZ; + CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2); + uint32 prev = CTimer::GetPreviousTimeInMilliseconds(); + uint32 cur = CTimer::GetTimeInMilliseconds(); + if (FrameInAnimation != 0) { + X += dX; + Y += dY; + Z += dZ; + CVector pos = *pMatrix * CVector(X, Y, Z); + CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f), + nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0); + if (++FrameInAnimation > 15) + FrameInAnimation = 0; + } + if ((cur & 0x3FF) < (prev & 0x3FF)) { + FrameInAnimation = 1; + int rnd = CGeneral::GetRandomNumber(); + X = (int8)(rnd - 128) * 0.2f; + Y = (int8)((rnd >> 8) - 128) * 0.2f; + Z = 10.0f; + rnd = CGeneral::GetRandomNumber(); + dX = (int8)(rnd - 128) * 0.02f; + dY = (int8)((rnd >> 8) - 128) * 0.02f; + dZ = 2.0f; + } +} diff --git a/src/renderer/SpecialFX.h b/src/renderer/SpecialFX.h new file mode 100644 index 0000000..2d9f18b --- /dev/null +++ b/src/renderer/SpecialFX.h @@ -0,0 +1,224 @@ +#pragma once + +class CSpecialFX +{ +public: + static void Render(void); + static void Update(void); + static void Init(void); + static void Shutdown(void); +}; + +class CRegisteredMotionBlurStreak +{ +public: + uintptr m_id; + uint8 m_red; + uint8 m_green; + uint8 m_blue; + CVector m_pos1[3]; + CVector m_pos2[3]; + bool m_isValid[3]; + + void Update(void); + void Render(void); +}; + +class CMotionBlurStreaks +{ + static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; +public: + static void Init(void); + static void Update(void); + static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); + static void Render(void); +}; + +struct CBulletTrace +{ + CVector m_vecCurrentPos; + CVector m_vecTargetPos; + bool m_bInUse; + uint8 m_framesInUse; + uint8 m_lifeTime; + + void Update(void); +}; + +class CBulletTraces +{ +public: + static CBulletTrace aTraces[NUMBULLETTRACES]; + + static void Init(void); + static void AddTrace(CVector*, CVector*); + static void Render(void); + static void Update(void); +}; + +enum +{ + MARKERTYPE_0 = 0, + MARKERTYPE_ARROW, + MARKERTYPE_2, + MARKERTYPE_3, + MARKERTYPE_CYLINDER, + NUMMARKERTYPES, + + MARKERTYPE_INVALID = 0x101 +}; + + +class C3dMarker +{ +public: + CMatrix m_Matrix; + RpAtomic *m_pAtomic; + RpMaterial *m_pMaterial; + uint16 m_nType; + bool m_bIsUsed; + uint32 m_nIdentifier; + RwRGBA m_Color; + uint16 m_nPulsePeriod; + int16 m_nRotateRate; + uint32 m_nStartTime; + float m_fPulseFraction; + float m_fStdSize; + float m_fSize; + float m_fBrightness; + float m_fCameraRange; + + bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + void DeleteMarkerObject(); + void Render(); +}; + +class C3dMarkers +{ +public: + static void Init(); + static void Shutdown(); + static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + static void Render(); + static void Update(); + + static C3dMarker m_aMarkerArray[NUM3DMARKERS]; + static int32 NumActiveMarkers; + static RpClump* m_pRpClumpArray[NUMMARKERTYPES]; +}; + +enum +{ + BRIGHTLIGHT_INVALID, + BRIGHTLIGHT_TRAFFIC_GREEN, + BRIGHTLIGHT_TRAFFIC_YELLOW, + BRIGHTLIGHT_TRAFFIC_RED, + + // white + BRIGHTLIGHT_FRONT_LONG, + BRIGHTLIGHT_FRONT_SMALL, + BRIGHTLIGHT_FRONT_BIG, + BRIGHTLIGHT_FRONT_TALL, + + // red + BRIGHTLIGHT_REAR_LONG, + BRIGHTLIGHT_REAR_SMALL, + BRIGHTLIGHT_REAR_BIG, + BRIGHTLIGHT_REAR_TALL, + + BRIGHTLIGHT_SIREN, // unused + + BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG, + BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, +}; + +class CBrightLight +{ +public: + CVector m_pos; + CVector m_up; + CVector m_side; + CVector m_front; + float m_camDist; + uint8 m_type; + uint8 m_red; + uint8 m_green; + uint8 m_blue; +}; + +class CBrightLights +{ + static int NumBrightLights; + static CBrightLight aBrightLights[NUMBRIGHTLIGHTS]; +public: + static void Init(void); + static void RegisterOne(CVector pos, CVector up, CVector side, CVector front, + uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); + static void Render(void); + static void RenderOutGeometryBuffer(void); +}; + + +enum +{ + SHINYTEXT_WALK = 1, + SHINYTEXT_FLAT +}; + +class CShinyText +{ +public: + CVector m_verts[4]; + CVector2D m_texCoords[4]; + float m_camDist; + uint8 m_type; + uint8 m_red; + uint8 m_green; + uint8 m_blue; +}; + +class CShinyTexts +{ + static int NumShinyTexts; + static CShinyText aShinyTexts[NUMSHINYTEXTS]; +public: + static void Init(void); + static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, + float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); + static void Render(void); + static void RenderOutGeometryBuffer(void); +}; + +class CMoneyMessage +{ + friend class CMoneyMessages; + + uint32 m_nTimeRegistered; + CVector m_vecPosition; + wchar m_aText[16]; + CRGBA m_Colour; + float m_fSize; + float m_fOpacity; +public: + void Render(); +}; + +class CMoneyMessages +{ + static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES]; +public: + static void Init(); + static void Render(); + static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); +}; + +class CSpecialParticleStuff +{ + static uint32 BoatFromStart; +public: + static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); + static void StartBoatFoamAnimation(); + static void UpdateBoatFoamAnimation(CMatrix*); +}; diff --git a/src/renderer/Sprite.cpp b/src/renderer/Sprite.cpp new file mode 100644 index 0000000..3fef073 --- /dev/null +++ b/src/renderer/Sprite.cpp @@ -0,0 +1,603 @@ +#include "common.h" + +#include "main.h" +#include "Draw.h" +#include "Camera.h" +#include "Sprite.h" + +#ifdef ASPECT_RATIO_SCALE +#include "Frontend.h" +#endif + +float CSprite::m_f2DNearScreenZ; +float CSprite::m_f2DFarScreenZ; +float CSprite::m_fRecipNearClipPlane; +int32 CSprite::m_bFlushSpriteBufferSwitchZTest; + +float +CSprite::CalcHorizonCoors(void) +{ + CVector p = TheCamera.GetPosition() + CVector(TheCamera.CamFrontXNorm, TheCamera.CamFrontYNorm, 0.0f)*3000.0f; + p.z = 0.0f; + p = TheCamera.m_viewMatrix * p; + return p.y * SCREEN_HEIGHT / p.z; +} + +bool +CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip) +{ + CVector viewvec = TheCamera.m_viewMatrix * in; + *out = viewvec; + if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false; + if(out->z >= CDraw::GetFarClipZ() && farclip) return false; + float recip = 1.0f/out->z; + out->x *= SCREEN_WIDTH * recip; + out->y *= SCREEN_HEIGHT * recip; + const float fov = DefaultFOV; + // this is used to scale correctly if you zoom in with sniper rifle + float fovScale = fov / CDraw::GetFOV(); + +#ifdef FIX_SPRITES + *outw = CDraw::ms_bFixSprites ? (fovScale * recip * SCREEN_HEIGHT) : (fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH); +#else + *outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH; +#endif + *outh = fovScale * recip * SCREEN_HEIGHT; + + return true; +} + +#define SPRITEBUFFERSIZE 64 +static int32 nSpriteBufferIndex; +static RwIm2DVertex SpriteBufferVerts[SPRITEBUFFERSIZE*6]; +static RwIm2DVertex verts[4]; + +void +CSprite::InitSpriteBuffer(void) +{ + m_f2DNearScreenZ = RwIm2DGetNearScreenZ(); + m_f2DFarScreenZ = RwIm2DGetFarScreenZ(); +} + +void +CSprite::InitSpriteBuffer2D(void) +{ + m_fRecipNearClipPlane = 1.0f / RwCameraGetNearClipPlane(Scene.camera); + InitSpriteBuffer(); +} + +void +CSprite::FlushSpriteBuffer(void) +{ + if(nSpriteBufferIndex > 0){ + if(m_bFlushSpriteBufferSwitchZTest){ + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, SpriteBufferVerts, nSpriteBufferIndex*6); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + }else + RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, SpriteBufferVerts, nSpriteBufferIndex*6); + nSpriteBufferIndex = 0; + } +} + +void +CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a) +{ + static short indices[] = { 0, 1, 2, 3 }; + // 0---3 + // | | + // 1---2 + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + int i; + + xs[0] = x-w; us[0] = 0.0f; + xs[1] = x-w; us[1] = 0.0f; + xs[2] = x+w; us[2] = 1.0f; + xs[3] = x+w; us[3] = 1.0f; + + ys[0] = y-h; vs[0] = 0.0f; + ys[1] = y+h; vs[1] = 1.0f; + ys[2] = y+h; vs[2] = 1.0f; + ys[3] = y-h; vs[3] = 0.0f; + + // clip + for(i = 0; i < 4; i++){ + if(xs[i] < 0.0f){ + us[i] = -xs[i] / (2.0f*w); + xs[i] = 0.0f; + } + if(xs[i] > SCREEN_WIDTH){ + us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w); + xs[i] = SCREEN_WIDTH; + } + if(ys[i] < 0.0f){ + vs[i] = -ys[i] / (2.0f*h); + ys[i] = 0.0f; + } + if(ys[i] > SCREEN_HEIGHT){ + vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h); + ys[i] = SCREEN_HEIGHT; + } + } + + // (DrawZ - DrawNear)/(DrawFar - DrawNear) = (SpriteZ-SpriteNear)/(SpriteFar-SpriteNear) + // So to calculate SpriteZ: + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + for(i = 0; i < 4; i++){ + RwIm2DVertexSetScreenX(&verts[i], xs[i]); + RwIm2DVertexSetScreenY(&verts[i], ys[i]); + RwIm2DVertexSetScreenZ(&verts[i], screenz); + RwIm2DVertexSetCameraZ(&verts[i], z); + RwIm2DVertexSetRecipCameraZ(&verts[i], recipz); + RwIm2DVertexSetIntRGBA(&verts[i], r*intens>>8, g*intens>>8, b*intens>>8, a); + RwIm2DVertexSetU(&verts[i], us[i], recipz); + RwIm2DVertexSetV(&verts[i], vs[i], recipz); + } + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, verts, 4); +} + +void +CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) +{ + float c = Cos(rotation); + float s = Sin(rotation); + + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + int i; + + // Fade out when too near + // why not in buffered version? + if(z < 3.0f){ + if(z < 1.5f) + return; + int f = (z - 1.5f)/1.5f * 255; + r = f*r >> 8; + g = f*g >> 8; + b = f*b >> 8; + intens = f*intens >> 8; + } + + xs[0] = x + w*(-c-s); us[0] = 0.0f; + xs[1] = x + w*(-c+s); us[1] = 0.0f; + xs[2] = x + w*(+c+s); us[2] = 1.0f; + xs[3] = x + w*(+c-s); us[3] = 1.0f; + + ys[0] = y + h*(-c+s); vs[0] = 0.0f; + ys[1] = y + h*(+c+s); vs[1] = 1.0f; + ys[2] = y + h*(+c-s); vs[2] = 1.0f; + ys[3] = y + h*(-c-s); vs[3] = 0.0f; + + // No clipping, just culling + if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return; + if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return; + if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH && + xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return; + if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT && + ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return; + + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + for(i = 0; i < 4; i++){ + RwIm2DVertexSetScreenX(&verts[i], xs[i]); + RwIm2DVertexSetScreenY(&verts[i], ys[i]); + RwIm2DVertexSetScreenZ(&verts[i], screenz); + RwIm2DVertexSetCameraZ(&verts[i], z); + RwIm2DVertexSetRecipCameraZ(&verts[i], recipz); + RwIm2DVertexSetIntRGBA(&verts[i], r*intens>>8, g*intens>>8, b*intens>>8, a); + RwIm2DVertexSetU(&verts[i], us[i], recipz); + RwIm2DVertexSetV(&verts[i], vs[i], recipz); + } + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, verts, 4); +} + +void +CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a) +{ + m_bFlushSpriteBufferSwitchZTest = 0; + + // 0---3 + // | | + // 1---2 + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + int i; + + xs[0] = x-w; us[0] = 0.0f; + xs[1] = x-w; us[1] = 0.0f; + xs[2] = x+w; us[2] = 1.0f; + xs[3] = x+w; us[3] = 1.0f; + + ys[0] = y-h; vs[0] = 0.0f; + ys[1] = y+h; vs[1] = 1.0f; + ys[2] = y+h; vs[2] = 1.0f; + ys[3] = y-h; vs[3] = 0.0f; + + // clip + for(i = 0; i < 4; i++){ + if(xs[i] < 0.0f){ + us[i] = -xs[i] / (2.0f*w); + xs[i] = 0.0f; + } + if(xs[i] > SCREEN_WIDTH){ + us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w); + xs[i] = SCREEN_WIDTH; + } + if(ys[i] < 0.0f){ + vs[i] = -ys[i] / (2.0f*h); + ys[i] = 0.0f; + } + if(ys[i] > SCREEN_HEIGHT){ + vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h); + ys[i] = SCREEN_HEIGHT; + } + } + + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + RwIm2DVertex *vert = &SpriteBufferVerts[nSpriteBufferIndex*6]; + static int indices[6] = { 0, 1, 2, 3, 0, 2 }; + for(i = 0; i < 6; i++){ + RwIm2DVertexSetScreenX(&vert[i], xs[indices[i]]); + RwIm2DVertexSetScreenY(&vert[i], ys[indices[i]]); + RwIm2DVertexSetScreenZ(&vert[i], screenz); + RwIm2DVertexSetCameraZ(&vert[i], z); + RwIm2DVertexSetRecipCameraZ(&vert[i], recipz); + RwIm2DVertexSetIntRGBA(&vert[i], r*intens>>8, g*intens>>8, b*intens>>8, a); + RwIm2DVertexSetU(&vert[i], us[indices[i]], recipz); + RwIm2DVertexSetV(&vert[i], vs[indices[i]], recipz); + } + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} + +void +CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) +{ + m_bFlushSpriteBufferSwitchZTest = 0; + // TODO: replace with lookup + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); + + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + int i; + + xs[0] = x - c*w - s*h; us[0] = 0.0f; + xs[1] = x - c*w + s*h; us[1] = 0.0f; + xs[2] = x + c*w + s*h; us[2] = 1.0f; + xs[3] = x + c*w - s*h; us[3] = 1.0f; + + ys[0] = y - c*h + s*w; vs[0] = 0.0f; + ys[1] = y + c*h + s*w; vs[1] = 1.0f; + ys[2] = y + c*h - s*w; vs[2] = 1.0f; + ys[3] = y - c*h - s*w; vs[3] = 0.0f; + + // No clipping, just culling + if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return; + if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return; + if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH && + xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return; + if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT && + ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return; + + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + RwIm2DVertex *vert = &SpriteBufferVerts[nSpriteBufferIndex*6]; + static int indices[6] = { 0, 1, 2, 3, 0, 2 }; + for(i = 0; i < 6; i++){ + RwIm2DVertexSetScreenX(&vert[i], xs[indices[i]]); + RwIm2DVertexSetScreenY(&vert[i], ys[indices[i]]); + RwIm2DVertexSetScreenZ(&vert[i], screenz); + RwIm2DVertexSetCameraZ(&vert[i], z); + RwIm2DVertexSetRecipCameraZ(&vert[i], recipz); + RwIm2DVertexSetIntRGBA(&vert[i], r*intens>>8, g*intens>>8, b*intens>>8, a); + RwIm2DVertexSetU(&vert[i], us[indices[i]], recipz); + RwIm2DVertexSetV(&vert[i], vs[indices[i]], recipz); + } + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} + +void +CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) +{ + m_bFlushSpriteBufferSwitchZTest = 0; + float c = Cos(rotation); + float s = Sin(rotation); + + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + int i; + + xs[0] = x + w*(-c-s); us[0] = 0.0f; + xs[1] = x + w*(-c+s); us[1] = 0.0f; + xs[2] = x + w*(+c+s); us[2] = 1.0f; + xs[3] = x + w*(+c-s); us[3] = 1.0f; + + ys[0] = y + h*(-c+s); vs[0] = 0.0f; + ys[1] = y + h*(+c+s); vs[1] = 1.0f; + ys[2] = y + h*(+c-s); vs[2] = 1.0f; + ys[3] = y + h*(-c-s); vs[3] = 0.0f; + + // No clipping, just culling + if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return; + if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return; + if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH && + xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return; + if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT && + ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return; + + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + RwIm2DVertex *vert = &SpriteBufferVerts[nSpriteBufferIndex*6]; + static int indices[6] = { 0, 1, 2, 3, 0, 2 }; + for(i = 0; i < 6; i++){ + RwIm2DVertexSetScreenX(&vert[i], xs[indices[i]]); + RwIm2DVertexSetScreenY(&vert[i], ys[indices[i]]); + RwIm2DVertexSetScreenZ(&vert[i], screenz); + RwIm2DVertexSetCameraZ(&vert[i], z); + RwIm2DVertexSetRecipCameraZ(&vert[i], recipz); + RwIm2DVertexSetIntRGBA(&vert[i], r*intens>>8, g*intens>>8, b*intens>>8, a); + RwIm2DVertexSetU(&vert[i], us[indices[i]], recipz); + RwIm2DVertexSetV(&vert[i], vs[indices[i]], recipz); + } + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} + +void +CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, float w, float h, uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2, float cx, float cy, float recipz, float rotation, uint8 a) +{ + m_bFlushSpriteBufferSwitchZTest = 0; + float c = Cos(rotation); + float s = Sin(rotation); + + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + float cf[4]; + int i; + + xs[0] = x + w*(-c-s); us[0] = 0.0f; + xs[1] = x + w*(-c+s); us[1] = 0.0f; + xs[2] = x + w*(+c+s); us[2] = 1.0f; + xs[3] = x + w*(+c-s); us[3] = 1.0f; + + ys[0] = y + h*(-c+s); vs[0] = 0.0f; + ys[1] = y + h*(+c+s); vs[1] = 1.0f; + ys[2] = y + h*(+c-s); vs[2] = 1.0f; + ys[3] = y + h*(-c-s); vs[3] = 0.0f; + + // No clipping, just culling + if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return; + if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return; + if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH && + xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return; + if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT && + ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return; + + // Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2 + cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f; + cf[0] = Clamp(cf[0], 0.0f, 1.0f); + cf[1] = (cx*(-c+s) + cy*( c+s))*0.5f + 0.5f; + cf[1] = Clamp(cf[1], 0.0f, 1.0f); + cf[2] = (cx*( c+s) + cy*( c-s))*0.5f + 0.5f; + cf[2] = Clamp(cf[2], 0.0f, 1.0f); + cf[3] = (cx*( c-s) + cy*(-c-s))*0.5f + 0.5f; + cf[3] = Clamp(cf[3], 0.0f, 1.0f); + + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + RwIm2DVertex *vert = &SpriteBufferVerts[nSpriteBufferIndex*6]; + static int indices[6] = { 0, 1, 2, 3, 0, 2 }; + for(i = 0; i < 6; i++){ + RwIm2DVertexSetScreenX(&vert[i], xs[indices[i]]); + RwIm2DVertexSetScreenY(&vert[i], ys[indices[i]]); + RwIm2DVertexSetScreenZ(&vert[i], screenz); + RwIm2DVertexSetCameraZ(&vert[i], z); + RwIm2DVertexSetRecipCameraZ(&vert[i], recipz); + RwIm2DVertexSetIntRGBA(&vert[i], + r1*cf[indices[i]] + r2*(1.0f - cf[indices[i]]), + g1*cf[indices[i]] + g2*(1.0f - cf[indices[i]]), + b1*cf[indices[i]] + b2*(1.0f - cf[indices[i]]), + a); + RwIm2DVertexSetU(&vert[i], us[indices[i]], recipz); + RwIm2DVertexSetV(&vert[i], vs[indices[i]], recipz); + } + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} + +void +CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + float screenz, recipz; + float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game + + screenz = m_f2DNearScreenZ; + recipz = m_fRecipNearClipPlane; + + RwIm2DVertexSetScreenX(&verts[0], r.left); + RwIm2DVertexSetScreenY(&verts[0], r.top); + RwIm2DVertexSetScreenZ(&verts[0], screenz); + RwIm2DVertexSetCameraZ(&verts[0], z); + RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[0], 0.0f, recipz); + RwIm2DVertexSetV(&verts[0], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[1], r.right); + RwIm2DVertexSetScreenY(&verts[1], r.top); + RwIm2DVertexSetScreenZ(&verts[1], screenz); + RwIm2DVertexSetCameraZ(&verts[1], z); + RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[1], 1.0f, recipz); + RwIm2DVertexSetV(&verts[1], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[2], r.right); + RwIm2DVertexSetScreenY(&verts[2], r.bottom); + RwIm2DVertexSetScreenZ(&verts[2], screenz); + RwIm2DVertexSetCameraZ(&verts[2], z); + RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[2], 1.0f, recipz); + RwIm2DVertexSetV(&verts[2], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[3], r.left); + RwIm2DVertexSetScreenY(&verts[3], r.bottom); + RwIm2DVertexSetScreenZ(&verts[3], screenz); + RwIm2DVertexSetCameraZ(&verts[3], z); + RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[3], 0.0f, recipz); + RwIm2DVertexSetV(&verts[3], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[4], r.left); + RwIm2DVertexSetScreenY(&verts[4], r.top); + RwIm2DVertexSetScreenZ(&verts[4], screenz); + RwIm2DVertexSetCameraZ(&verts[4], z); + RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); + RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[4], 0.0f, recipz); + RwIm2DVertexSetV(&verts[4], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[5], r.right); + RwIm2DVertexSetScreenY(&verts[5], r.bottom); + RwIm2DVertexSetScreenZ(&verts[5], screenz); + RwIm2DVertexSetCameraZ(&verts[5], z); + RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); + RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[5], 1.0f, recipz); + RwIm2DVertexSetV(&verts[5], 1.0f, recipz); +} + +void +CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + float screenz, recipz; + float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game + + screenz = m_f2DNearScreenZ; + recipz = m_fRecipNearClipPlane; + + RwIm2DVertexSetScreenX(&verts[0], x3); + RwIm2DVertexSetScreenY(&verts[0], y3); + RwIm2DVertexSetScreenZ(&verts[0], screenz); + RwIm2DVertexSetCameraZ(&verts[0], z); + RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[0], 0.0f, recipz); + RwIm2DVertexSetV(&verts[0], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[1], x4); + RwIm2DVertexSetScreenY(&verts[1], y4); + RwIm2DVertexSetScreenZ(&verts[1], screenz); + RwIm2DVertexSetCameraZ(&verts[1], z); + RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[1], 1.0f, recipz); + RwIm2DVertexSetV(&verts[1], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[2], x2); + RwIm2DVertexSetScreenY(&verts[2], y2); + RwIm2DVertexSetScreenZ(&verts[2], screenz); + RwIm2DVertexSetCameraZ(&verts[2], z); + RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[2], 1.0f, recipz); + RwIm2DVertexSetV(&verts[2], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[3], x1); + RwIm2DVertexSetScreenY(&verts[3], y1); + RwIm2DVertexSetScreenZ(&verts[3], screenz); + RwIm2DVertexSetCameraZ(&verts[3], z); + RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[3], 0.0f, recipz); + RwIm2DVertexSetV(&verts[3], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[4], x3); + RwIm2DVertexSetScreenY(&verts[4], y3); + RwIm2DVertexSetScreenZ(&verts[4], screenz); + RwIm2DVertexSetCameraZ(&verts[4], z); + RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); + RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[4], 0.0f, recipz); + RwIm2DVertexSetV(&verts[4], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[5], x2); + RwIm2DVertexSetScreenY(&verts[5], y2); + RwIm2DVertexSetScreenZ(&verts[5], screenz); + RwIm2DVertexSetCameraZ(&verts[5], z); + RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); + RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[5], 1.0f, recipz); + RwIm2DVertexSetV(&verts[5], 1.0f, recipz); +} + +void +CSprite::RenderBufferedOneXLUSprite2D(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, uint8 alpha) +{ + m_bFlushSpriteBufferSwitchZTest = 1; + CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); + CRect rect(x - w, y - h, x + h, y + h); + Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], rect, col, col, col, col); + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} + +void +CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha) +{ + m_bFlushSpriteBufferSwitchZTest = 1; + CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); + + Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], + x + c*w - s*h, + y - c*h - s*w, + x + c*w + s*h, + y + c*h - s*w, + x - c*w - s*h, + y - c*h + s*w, + x - c*w + s*h, + y + c*h + s*w, + col, col, col, col); + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} diff --git a/src/renderer/Sprite.h b/src/renderer/Sprite.h new file mode 100644 index 0000000..ec4c1d1 --- /dev/null +++ b/src/renderer/Sprite.h @@ -0,0 +1,28 @@ +#pragma once + +class CSprite +{ + static float m_f2DNearScreenZ; + static float m_f2DFarScreenZ; + static float m_fRecipNearClipPlane; + static int32 m_bFlushSpriteBufferSwitchZTest; +public: + static float CalcHorizonCoors(void); + static bool CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip); + static void InitSpriteBuffer(void); + static void InitSpriteBuffer2D(void); + static void FlushSpriteBuffer(void); + static void RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a); + static void RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a); + static void RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a); + static void RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a); + static void RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a); + // cx/y is the direction in which the colour changes + static void RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, float w, float h, uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2, float cx, float cy, float recipz, float rotation, uint8 a); + static void Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + static void Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + static void RenderBufferedOneXLUSprite2D(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, uint8 alpha); + static void RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha); + +}; diff --git a/src/renderer/Sprite2d.cpp b/src/renderer/Sprite2d.cpp new file mode 100644 index 0000000..5962251 --- /dev/null +++ b/src/renderer/Sprite2d.cpp @@ -0,0 +1,490 @@ +#include "common.h" + +#include "main.h" +#include "Draw.h" +#include "Camera.h" +#include "Sprite2d.h" +#include "Font.h" + +RwIm2DVertex CSprite2d::maVertices[8]; +float CSprite2d::RecipNearClip; +int32 CSprite2d::mCurrentBank; +RwTexture *CSprite2d::mpBankTextures[10]; +int32 CSprite2d::mCurrentSprite[10]; +int32 CSprite2d::mBankStart[10]; +RwIm2DVertex CSprite2d::maBankVertices[500]; + +void +CSprite2d::SetRecipNearClip(void) +{ + RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); +} + +void +CSprite2d::InitPerFrame(void) +{ + int i; + + mCurrentBank = 0; + for(i = 0; i < 10; i++) + mCurrentSprite[i] = 0; +#ifndef SQUEEZE_PERFORMANCE + for(i = 0; i < 10; i++) + mpBankTextures[i] = nil; +#endif +} + +int32 +CSprite2d::GetBank(int32 n, RwTexture *tex) +{ +#ifndef SQUEEZE_PERFORMANCE + mpBankTextures[mCurrentBank] = tex; +#endif + mCurrentSprite[mCurrentBank] = 0; + mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n; + return mCurrentBank++; +} + +void +CSprite2d::AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) +{ + SetVertices(&maBankVertices[6 * (mCurrentSprite[bank] + mBankStart[bank])], + rect, col, col, col, col, + u0, v0, u1, v1, u2, v2, u3, v3); + mCurrentSprite[bank]++; + if(mCurrentSprite[bank] + mBankStart[bank] >= mBankStart[bank+1]){ + DrawBank(bank); + mCurrentSprite[bank] = 0; + } +} + +void +CSprite2d::DrawBank(int32 bank) +{ + if(mCurrentSprite[bank] == 0) + return; +#ifndef SQUEEZE_PERFORMANCE + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, + mpBankTextures[bank] ? RwTextureGetRaster(mpBankTextures[bank]) : nil); +#else + CFont::Sprite[bank].SetRenderState(); +#endif + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]); + mCurrentSprite[bank] = 0; + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); +} + + +void +CSprite2d::Delete(void) +{ + if(m_pTexture){ + RwTextureDestroy(m_pTexture); + m_pTexture = nil; + } +} + +void +CSprite2d::SetTexture(const char *name) +{ + Delete(); + if(name) + m_pTexture = RwTextureRead(name, nil); +} + +void +CSprite2d::SetTexture(const char *name, const char *mask) +{ + Delete(); + if(name) + m_pTexture = RwTextureRead(name, mask); +} + +void +CSprite2d::SetAddressing(RwTextureAddressMode addr) +{ + if(m_pTexture) + RwTextureSetAddressing(m_pTexture, addr); +} + +void +CSprite2d::SetRenderState(void) +{ + if(m_pTexture) + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(m_pTexture)); + else + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); +} + +void +CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col) +{ + SetVertices(CRect(x, y, x + w, y + h), col, col, col, col, 0); + SetRenderState(); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); +} + +void +CSprite2d::Draw(const CRect &rect, const CRGBA &col) +{ + SetVertices(rect, col, col, col, col, 0); + SetRenderState(); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); +} + +void +CSprite2d::Draw(const CRect &rect, const CRGBA &col, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) +{ + SetVertices(rect, col, col, col, col, u0, v0, u1, v1, u3, v3, u2, v2); + SetRenderState(); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); +} + +void +CSprite2d::Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + SetVertices(rect, c0, c1, c2, c3, 0); + SetRenderState(); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); +} + +void +CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col) +{ + SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, col, col, col, col); + SetRenderState(); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); +} + + +// Arguments: +// 2---3 +// | | +// 0---1 +void +CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far) +{ + float screenz, z, recipz; + + if(far){ + screenz = RwIm2DGetFarScreenZ(); + z = RwCameraGetFarClipPlane(Scene.camera); + }else{ + screenz = RwIm2DGetNearScreenZ(); + z = 1.0f/RecipNearClip; + } + recipz = 1.0f/z; + float offset = 1.0f/1024.0f; + + // This is what we draw: + // 0---1 + // | / | + // 3---2 + RwIm2DVertexSetScreenX(&maVertices[0], r.left); + RwIm2DVertexSetScreenY(&maVertices[0], r.top); + RwIm2DVertexSetScreenZ(&maVertices[0], screenz); + RwIm2DVertexSetCameraZ(&maVertices[0], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&maVertices[0], 0.0f+offset, recipz); + RwIm2DVertexSetV(&maVertices[0], 0.0f+offset, recipz); + + RwIm2DVertexSetScreenX(&maVertices[1], r.right); + RwIm2DVertexSetScreenY(&maVertices[1], r.top); + RwIm2DVertexSetScreenZ(&maVertices[1], screenz); + RwIm2DVertexSetCameraZ(&maVertices[1], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&maVertices[1], 1.0f+offset, recipz); + RwIm2DVertexSetV(&maVertices[1], 0.0f+offset, recipz); + + RwIm2DVertexSetScreenX(&maVertices[2], r.right); + RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); + RwIm2DVertexSetScreenZ(&maVertices[2], screenz); + RwIm2DVertexSetCameraZ(&maVertices[2], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&maVertices[2], 1.0f+offset, recipz); + RwIm2DVertexSetV(&maVertices[2], 1.0f+offset, recipz); + + RwIm2DVertexSetScreenX(&maVertices[3], r.left); + RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); + RwIm2DVertexSetScreenZ(&maVertices[3], screenz); + RwIm2DVertexSetCameraZ(&maVertices[3], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&maVertices[3], 0.0f+offset, recipz); + RwIm2DVertexSetV(&maVertices[3], 1.0f+offset, recipz); +} + +void +CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) +{ + float screenz, z, recipz; + + screenz = RwIm2DGetNearScreenZ(); + z = 1.0f/RecipNearClip; + recipz = 1.0f/z; + + // This is what we draw: + // 0---1 + // | / | + // 3---2 + RwIm2DVertexSetScreenX(&maVertices[0], r.left); + RwIm2DVertexSetScreenY(&maVertices[0], r.top); + RwIm2DVertexSetScreenZ(&maVertices[0], screenz); + RwIm2DVertexSetCameraZ(&maVertices[0], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&maVertices[0], u0, recipz); + RwIm2DVertexSetV(&maVertices[0], v0, recipz); + + RwIm2DVertexSetScreenX(&maVertices[1], r.right); + RwIm2DVertexSetScreenY(&maVertices[1], r.top); + RwIm2DVertexSetScreenZ(&maVertices[1], screenz); + RwIm2DVertexSetCameraZ(&maVertices[1], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&maVertices[1], u1, recipz); + RwIm2DVertexSetV(&maVertices[1], v1, recipz); + + RwIm2DVertexSetScreenX(&maVertices[2], r.right); + RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); + RwIm2DVertexSetScreenZ(&maVertices[2], screenz); + RwIm2DVertexSetCameraZ(&maVertices[2], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&maVertices[2], u2, recipz); + RwIm2DVertexSetV(&maVertices[2], v2, recipz); + + RwIm2DVertexSetScreenX(&maVertices[3], r.left); + RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); + RwIm2DVertexSetScreenZ(&maVertices[3], screenz); + RwIm2DVertexSetCameraZ(&maVertices[3], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&maVertices[3], u3, recipz); + RwIm2DVertexSetV(&maVertices[3], v3, recipz); +} + +void +CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + float screenz, recipz; + float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game + + screenz = RwIm2DGetNearScreenZ(); + recipz = RecipNearClip; + + RwIm2DVertexSetScreenX(&maVertices[0], x3); + RwIm2DVertexSetScreenY(&maVertices[0], y3); + RwIm2DVertexSetScreenZ(&maVertices[0], screenz); + RwIm2DVertexSetCameraZ(&maVertices[0], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz); + RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&maVertices[1], x4); + RwIm2DVertexSetScreenY(&maVertices[1], y4); + RwIm2DVertexSetScreenZ(&maVertices[1], screenz); + RwIm2DVertexSetCameraZ(&maVertices[1], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz); + RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&maVertices[2], x2); + RwIm2DVertexSetScreenY(&maVertices[2], y2); + RwIm2DVertexSetScreenZ(&maVertices[2], screenz); + RwIm2DVertexSetCameraZ(&maVertices[2], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz); + RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&maVertices[3], x1); + RwIm2DVertexSetScreenY(&maVertices[3], y1); + RwIm2DVertexSetScreenZ(&maVertices[3], screenz); + RwIm2DVertexSetCameraZ(&maVertices[3], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz); + RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz); +} + +void +CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col) +{ + int i; + float screenz, recipz, z; + + screenz = RwIm2DGetNearScreenZ(); + recipz = RecipNearClip; + z = RwCameraGetNearClipPlane(Scene.camera); // not done by game + + + for(i = 0; i < n; i++){ + RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); + RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); + RwIm2DVertexSetScreenZ(&maVertices[i], screenz + 0.0001f); + RwIm2DVertexSetCameraZ(&maVertices[i], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); + RwIm2DVertexSetIntRGBA(&maVertices[i], col.r, col.g, col.b, col.a); + RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], recipz); + RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], recipz); + } +} + +void +CSprite2d::SetMaskVertices(int n, float *positions) +{ + int i; + float screenz, recipz, z; + + screenz = RwIm2DGetNearScreenZ(); + recipz = RecipNearClip; + z = RwCameraGetNearClipPlane(Scene.camera); // not done by game + + for(i = 0; i < n; i++){ + RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); + RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); + RwIm2DVertexSetScreenZ(&maVertices[i], screenz); + RwIm2DVertexSetCameraZ(&maVertices[i], z); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0); +#else + RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); +#endif + } +} + +void +CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) +{ + float screenz, recipz, z; + + screenz = RwIm2DGetNearScreenZ(); + recipz = RecipNearClip; + z = RwCameraGetNearClipPlane(Scene.camera); // not done by game + + RwIm2DVertexSetScreenX(&verts[0], r.left); + RwIm2DVertexSetScreenY(&verts[0], r.top); + RwIm2DVertexSetScreenZ(&verts[0], screenz); + RwIm2DVertexSetCameraZ(&verts[0], z); + RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[0], u0, recipz); + RwIm2DVertexSetV(&verts[0], v0, recipz); + + RwIm2DVertexSetScreenX(&verts[1], r.left); + RwIm2DVertexSetScreenY(&verts[1], r.bottom); + RwIm2DVertexSetScreenZ(&verts[1], screenz); + RwIm2DVertexSetCameraZ(&verts[1], z); + RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetIntRGBA(&verts[1], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[1], u2, recipz); + RwIm2DVertexSetV(&verts[1], v2, recipz); + + RwIm2DVertexSetScreenX(&verts[2], r.right); + RwIm2DVertexSetScreenY(&verts[2], r.bottom); + RwIm2DVertexSetScreenZ(&verts[2], screenz); + RwIm2DVertexSetCameraZ(&verts[2], z); + RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[2], u3, recipz); + RwIm2DVertexSetV(&verts[2], v3, recipz); + + RwIm2DVertexSetScreenX(&verts[3], r.left); + RwIm2DVertexSetScreenY(&verts[3], r.top); + RwIm2DVertexSetScreenZ(&verts[3], screenz); + RwIm2DVertexSetCameraZ(&verts[3], z); + RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetIntRGBA(&verts[3], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[3], u0, recipz); + RwIm2DVertexSetV(&verts[3], v0, recipz); + + RwIm2DVertexSetScreenX(&verts[4], r.right); + RwIm2DVertexSetScreenY(&verts[4], r.bottom); + RwIm2DVertexSetScreenZ(&verts[4], screenz); + RwIm2DVertexSetCameraZ(&verts[4], z); + RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); + RwIm2DVertexSetIntRGBA(&verts[4], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[4], u3, recipz); + RwIm2DVertexSetV(&verts[4], v3, recipz); + + RwIm2DVertexSetScreenX(&verts[5], r.right); + RwIm2DVertexSetScreenY(&verts[5], r.top); + RwIm2DVertexSetScreenZ(&verts[5], screenz); + RwIm2DVertexSetCameraZ(&verts[5], z); + RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); + RwIm2DVertexSetIntRGBA(&verts[5], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[5], u1, recipz); + RwIm2DVertexSetV(&verts[5], v1, recipz); + +} + +void +CSprite2d::DrawRect(const CRect &r, const CRGBA &col) +{ + SetVertices(r, col, col, col, col, false); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(col.a != 255)); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); +} + +void +CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + SetVertices(r, c0, c1, c2, c3, false); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); +} + +void +CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + SetVertices(r, c0, c1, c2, c3, false); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); +} + +void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color) +{ + SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255)); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); +} diff --git a/src/renderer/Sprite2d.h b/src/renderer/Sprite2d.h new file mode 100644 index 0000000..0e12d44 --- /dev/null +++ b/src/renderer/Sprite2d.h @@ -0,0 +1,53 @@ +#pragma once + +class CSprite2d +{ + static float RecipNearClip; + static int32 mCurrentBank; + static RwTexture *mpBankTextures[10]; + static int32 mCurrentSprite[10]; + static int32 mBankStart[10]; + static RwIm2DVertex maBankVertices[500]; + static RwIm2DVertex maVertices[8]; +public: + RwTexture *m_pTexture; + + static void SetRecipNearClip(void); + static void InitPerFrame(void); + static int32 GetBank(int32 n, RwTexture *tex); + static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); + static void DrawBank(int32 bank); + + CSprite2d(void) : m_pTexture(nil) {}; + ~CSprite2d(void) { Delete(); }; + void Delete(void); + void SetRenderState(void); + void SetTexture(const char *name); + void SetTexture(const char *name, const char *mask); + void SetAddressing(RwTextureAddressMode addr); + void Draw(float x, float y, float w, float h, const CRGBA &col); + void Draw(const CRect &rect, const CRGBA &col); + void Draw(const CRect &rect, const CRGBA &col, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); + void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col); + + static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far); + static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); + static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col); + static void SetMaskVertices(int n, float *positions); + static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, + float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); + + static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + static void DrawRect(const CRect &r, const CRGBA &col); + static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + + static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color); + + static RwIm2DVertex* GetVertices() { return maVertices; }; +}; diff --git a/src/renderer/TexList.cpp b/src/renderer/TexList.cpp new file mode 100644 index 0000000..1689837 --- /dev/null +++ b/src/renderer/TexList.cpp @@ -0,0 +1,41 @@ +#include "common.h" +#include "TexList.h" +#include "rtbmp.h" +#include "FileMgr.h" + +bool CTexList::ms_nTexUsed[MAX_TEXUSED]; + +void +CTexList::Initialise() +{} + +void +CTexList::Shutdown() +{} + +RwTexture * +CTexList::SetTexture(int32 slot, char *name) +{ + return nil; +} + +int32 +CTexList::GetFirstFreeTexture() +{ + for (int32 i = 0; i < MAX_TEXUSED; i++) + if (!ms_nTexUsed[i]) + return i; + return -1; +} + +RwTexture * +CTexList::LoadFileNameTexture(char *name) +{ + return SetTexture(GetFirstFreeTexture(), name); +} + +void +CTexList::LoadGlobalTextureList() +{ + CFileMgr::SetDir("TEXTURES"); +} \ No newline at end of file diff --git a/src/renderer/TexList.h b/src/renderer/TexList.h new file mode 100644 index 0000000..7e04221 --- /dev/null +++ b/src/renderer/TexList.h @@ -0,0 +1,14 @@ +#pragma once + +class CTexList +{ + enum { MAX_TEXUSED = 400, }; + static bool ms_nTexUsed[MAX_TEXUSED]; +public: + static void Initialise(); + static void Shutdown(); + static RwTexture *SetTexture(int32 slot, char *name); + static int32 GetFirstFreeTexture(); + static RwTexture *LoadFileNameTexture(char *name); + static void LoadGlobalTextureList(); +}; \ No newline at end of file diff --git a/src/renderer/Timecycle.cpp b/src/renderer/Timecycle.cpp new file mode 100644 index 0000000..0d94dbd --- /dev/null +++ b/src/renderer/Timecycle.cpp @@ -0,0 +1,317 @@ +#include "common.h" + +#include "main.h" +#include "Clock.h" +#include "Weather.h" +#include "Camera.h" +#include "Shadows.h" +#include "ZoneCull.h" +#include "CutsceneMgr.h" +#include "FileMgr.h" +#include "Timecycle.h" + +int32 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; +int32 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + +float CTimeCycle::m_fCurrentAmbientRed; +float CTimeCycle::m_fCurrentAmbientGreen; +float CTimeCycle::m_fCurrentAmbientBlue; +float CTimeCycle::m_fCurrentDirectionalRed; +float CTimeCycle::m_fCurrentDirectionalGreen; +float CTimeCycle::m_fCurrentDirectionalBlue; +int32 CTimeCycle::m_nCurrentSkyTopRed; +int32 CTimeCycle::m_nCurrentSkyTopGreen; +int32 CTimeCycle::m_nCurrentSkyTopBlue; +int32 CTimeCycle::m_nCurrentSkyBottomRed; +int32 CTimeCycle::m_nCurrentSkyBottomGreen; +int32 CTimeCycle::m_nCurrentSkyBottomBlue; +int32 CTimeCycle::m_nCurrentSunCoreRed; +int32 CTimeCycle::m_nCurrentSunCoreGreen; +int32 CTimeCycle::m_nCurrentSunCoreBlue; +int32 CTimeCycle::m_nCurrentSunCoronaRed; +int32 CTimeCycle::m_nCurrentSunCoronaGreen; +int32 CTimeCycle::m_nCurrentSunCoronaBlue; +float CTimeCycle::m_fCurrentSunSize; +float CTimeCycle::m_fCurrentSpriteSize; +float CTimeCycle::m_fCurrentSpriteBrightness; +int32 CTimeCycle::m_nCurrentShadowStrength; +int32 CTimeCycle::m_nCurrentLightShadowStrength; +int32 CTimeCycle::m_nCurrentTreeShadowStrength; +float CTimeCycle::m_fCurrentFogStart; +float CTimeCycle::m_fCurrentFarClip; +float CTimeCycle::m_fCurrentLightsOnGroundBrightness; +int32 CTimeCycle::m_nCurrentLowCloudsRed; +int32 CTimeCycle::m_nCurrentLowCloudsGreen; +int32 CTimeCycle::m_nCurrentLowCloudsBlue; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen; +int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; +int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; +float CTimeCycle::m_fCurrentBlurRed; +float CTimeCycle::m_fCurrentBlurGreen; +float CTimeCycle::m_fCurrentBlurBlue; +float CTimeCycle::m_fCurrentBlurAlpha; +int32 CTimeCycle::m_nCurrentFogColourRed; +int32 CTimeCycle::m_nCurrentFogColourGreen; +int32 CTimeCycle::m_nCurrentFogColourBlue; + +int32 CTimeCycle::m_FogReduction; + +int32 CTimeCycle::m_CurrentStoredValue; +CVector CTimeCycle::m_VectorToSun[16]; +float CTimeCycle::m_fShadowFrontX[16]; +float CTimeCycle::m_fShadowFrontY[16]; +float CTimeCycle::m_fShadowSideX[16]; +float CTimeCycle::m_fShadowSideY[16]; +float CTimeCycle::m_fShadowDisplacementX[16]; +float CTimeCycle::m_fShadowDisplacementY[16]; + + +void +CTimeCycle::Initialise(void) +{ + int w, h; + int li, bi; + char line[1040]; + + int ambR, ambG, ambB; + int dirR, dirG, dirB; + int skyTopR, skyTopG, skyTopB; + int skyBotR, skyBotG, skyBotB; + int sunCoreR, sunCoreG, sunCoreB; + int sunCoronaR, sunCoronaG, sunCoronaB; + float sunSz, sprSz, sprBght; + int shad, lightShad, treeShad; + float farClp, fogSt, lightGnd; + int cloudR, cloudG, cloudB; + int fluffyTopR, fluffyTopG, fluffyTopB; + int fluffyBotR, fluffyBotG, fluffyBotB; + float blurR, blurG, blurB, blurA; + + debug("Intialising CTimeCycle...\n"); + + CFileMgr::SetDir("DATA"); + CFileMgr::LoadFile("TIMECYC.DAT", work_buff, sizeof(work_buff), "rb"); + CFileMgr::SetDir(""); + + line[0] = '\0'; + bi = 0; + for(w = 0; w < NUMWEATHERS; w++) + for(h = 0; h < NUMHOURS; h++){ + li = 0; + while(work_buff[bi] == '/'){ + while(work_buff[bi] != '\n') + bi++; + bi++; + } + while(work_buff[bi] != '\n') + line[li++] = work_buff[bi++]; + line[li] = '\0'; + bi++; + + sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d " + "%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f " + "%d %d %d %d %d %d %d %d %d %f %f %f %f", + &ambR, &ambG, &ambB, + &dirR, &dirG, &dirB, + &skyTopR, &skyTopG, &skyTopB, + &skyBotR, &skyBotG, &skyBotB, + &sunCoreR, &sunCoreG, &sunCoreB, + &sunCoronaR, &sunCoronaG, &sunCoronaB, + &sunSz, &sprSz, &sprBght, + &shad, &lightShad, &treeShad, + &farClp, &fogSt, &lightGnd, + &cloudR, &cloudG, &cloudB, + &fluffyTopR, &fluffyTopG, &fluffyTopB, + &fluffyBotR, &fluffyBotG, &fluffyBotB, + &blurR, &blurG, &blurB, &blurA); + + m_nAmbientRed[h][w] = ambR; + m_nAmbientGreen[h][w] = ambG; + m_nAmbientBlue[h][w] = ambB; + m_nDirectionalRed[h][w] = dirR; + m_nDirectionalGreen[h][w] = dirG; + m_nDirectionalBlue[h][w] = dirB; + m_nSkyTopRed[h][w] = skyTopR; + m_nSkyTopGreen[h][w] = skyTopG; + m_nSkyTopBlue[h][w] = skyTopB; + m_nSkyBottomRed[h][w] = skyBotR; + m_nSkyBottomGreen[h][w] = skyBotG; + m_nSkyBottomBlue[h][w] = skyBotB; + m_nSunCoreRed[h][w] = sunCoreR; + m_nSunCoreGreen[h][w] = sunCoreG; + m_nSunCoreBlue[h][w] = sunCoreB; + m_nSunCoronaRed[h][w] = sunCoronaR; + m_nSunCoronaGreen[h][w] = sunCoronaG; + m_nSunCoronaBlue[h][w] = sunCoronaB; + m_fSunSize[h][w] = sunSz; + m_fSpriteSize[h][w] = sprSz; + m_fSpriteBrightness[h][w] = sprBght; + m_nShadowStrength[h][w] = shad; + m_nLightShadowStrength[h][w] = lightShad; + m_nTreeShadowStrength[h][w] = treeShad; + m_fFarClip[h][w] = farClp; + m_fFogStart[h][w] = fogSt; + m_fLightsOnGroundBrightness[h][w] = lightGnd; + m_nLowCloudsRed[h][w] = cloudR; + m_nLowCloudsGreen[h][w] = cloudG; + m_nLowCloudsBlue[h][w] = cloudB; + m_nFluffyCloudsTopRed[h][w] = fluffyTopR; + m_nFluffyCloudsTopGreen[h][w] = fluffyTopG; + m_nFluffyCloudsTopBlue[h][w] = fluffyTopB; + m_nFluffyCloudsBottomRed[h][w] = fluffyBotR; + m_nFluffyCloudsBottomGreen[h][w] = fluffyBotG; + m_nFluffyCloudsBottomBlue[h][w] = fluffyBotB; + m_fBlurRed[h][w] = blurR; + m_fBlurGreen[h][w] = blurG; + m_fBlurBlue[h][w] = blurB; + m_fBlurAlpha[h][w] = blurA; + } + + m_FogReduction = 0; + + debug("CTimeCycle ready\n"); +} + +void +CTimeCycle::Update(void) +{ + int h1 = CClock::GetHours(); + int h2 = (h1+1)%24; + int w1 = CWeather::OldWeatherType; + int w2 = CWeather::NewWeatherType; + float timeInterp = CClock::GetMinutes()/60.0f; + // coefficients for a bilinear interpolation + float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); + float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); + float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; + float c3 = timeInterp * CWeather::InterpolationValue; + +#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3 + + m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed); + m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen); + m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue); + + m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed); + m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen); + m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue); + + m_fCurrentAmbientRed = INTERP(m_nAmbientRed); + m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen); + m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue); + m_fCurrentAmbientRed /= 255.0f; + m_fCurrentAmbientGreen /= 255.0f; + m_fCurrentAmbientBlue /= 255.0f; + + m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed); + m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen); + m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue); + m_fCurrentDirectionalRed /= 255.0f; + m_fCurrentDirectionalGreen /= 255.0f; + m_fCurrentDirectionalBlue /= 255.0f; + + m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed); + m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen); + m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue); + + m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed); + m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen); + m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue); + + m_fCurrentSunSize = INTERP(m_fSunSize); + m_fCurrentSpriteSize = INTERP(m_fSpriteSize); + m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); + m_nCurrentShadowStrength = INTERP(m_nShadowStrength); + m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); + m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength); + m_fCurrentFarClip = INTERP(m_fFarClip); + m_fCurrentFogStart = INTERP(m_fFogStart); + m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); + + m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed); + m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen); + m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue); + + m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed); + m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen); + m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue); + + m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed); + m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen); + m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue); + + m_fCurrentBlurRed = INTERP(m_fBlurRed); + m_fCurrentBlurGreen = INTERP(m_fBlurGreen); + m_fCurrentBlurBlue = INTERP(m_fBlurBlue); + m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha); + + if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) + TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MOTION_BLUR_LIGHT_SCENE); + + if(m_FogReduction != 0) + m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); + m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; + m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; + m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; + + m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; + + float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); + CVector &sunPos = GetSunDirection(); + sunPos.x = Sin(sunAngle); + sunPos.y = 1.0f; + sunPos.z = 0.2f - Cos(sunAngle); + sunPos.Normalise(); + + CShadows::CalcPedShadowValues(sunPos, + &m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue], + &m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue], + &m_fShadowDisplacementX[m_CurrentStoredValue], &m_fShadowDisplacementY[m_CurrentStoredValue]); + + if(TheCamera.GetForward().z < -0.9f || + !CWeather::bScriptsForceRain && (CCullZones::PlayerNoRain() || CCullZones::CamNoRain() || CCutsceneMgr::IsRunning())) + m_FogReduction = Min(m_FogReduction+1, 64); + else + m_FogReduction = Max(m_FogReduction-1, 0); +} diff --git a/src/renderer/Timecycle.h b/src/renderer/Timecycle.h new file mode 100644 index 0000000..d5d7b67 --- /dev/null +++ b/src/renderer/Timecycle.h @@ -0,0 +1,152 @@ +#pragma once + +class CTimeCycle +{ + static int32 m_nAmbientRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static int32 m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; + static int32 m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; + static int32 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; + static int32 m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; + static int32 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; + static float m_fSunSize[NUMHOURS][NUMWEATHERS]; + static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; + static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; + static int16 m_nShadowStrength[NUMHOURS][NUMWEATHERS]; + static int16 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; + static int16 m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; + static float m_fFogStart[NUMHOURS][NUMWEATHERS]; + static float m_fFarClip[NUMHOURS][NUMWEATHERS]; + static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; + static int32 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; + static int32 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; + static int32 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; + static int32 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; + static int32 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; + static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; + static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; + static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; + static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + + static float m_fCurrentAmbientRed; + static float m_fCurrentAmbientGreen; + static float m_fCurrentAmbientBlue; + static float m_fCurrentDirectionalRed; + static float m_fCurrentDirectionalGreen; + static float m_fCurrentDirectionalBlue; + static int32 m_nCurrentSkyTopRed; + static int32 m_nCurrentSkyTopGreen; + static int32 m_nCurrentSkyTopBlue; + static int32 m_nCurrentSkyBottomRed; + static int32 m_nCurrentSkyBottomGreen; + static int32 m_nCurrentSkyBottomBlue; + static int32 m_nCurrentSunCoreRed; + static int32 m_nCurrentSunCoreGreen; + static int32 m_nCurrentSunCoreBlue; + static int32 m_nCurrentSunCoronaRed; + static int32 m_nCurrentSunCoronaGreen; + static int32 m_nCurrentSunCoronaBlue; + static float m_fCurrentSunSize; + static float m_fCurrentSpriteSize; + static float m_fCurrentSpriteBrightness; + static int32 m_nCurrentShadowStrength; + static int32 m_nCurrentLightShadowStrength; + static int32 m_nCurrentTreeShadowStrength; + static float m_fCurrentFogStart; + static float m_fCurrentFarClip; + static float m_fCurrentLightsOnGroundBrightness; + static int32 m_nCurrentLowCloudsRed; + static int32 m_nCurrentLowCloudsGreen; + static int32 m_nCurrentLowCloudsBlue; + static int32 m_nCurrentFluffyCloudsTopRed; + static int32 m_nCurrentFluffyCloudsTopGreen; + static int32 m_nCurrentFluffyCloudsTopBlue; + static int32 m_nCurrentFluffyCloudsBottomRed; + static int32 m_nCurrentFluffyCloudsBottomGreen; + static int32 m_nCurrentFluffyCloudsBottomBlue; + static float m_fCurrentBlurRed; + static float m_fCurrentBlurGreen; + static float m_fCurrentBlurBlue; + static float m_fCurrentBlurAlpha; + static int32 m_nCurrentFogColourRed; + static int32 m_nCurrentFogColourGreen; + static int32 m_nCurrentFogColourBlue; + + static int32 m_FogReduction; + +public: + static int32 m_CurrentStoredValue; + static CVector m_VectorToSun[16]; + static float m_fShadowFrontX[16]; + static float m_fShadowFrontY[16]; + static float m_fShadowSideX[16]; + static float m_fShadowSideY[16]; + static float m_fShadowDisplacementX[16]; + static float m_fShadowDisplacementY[16]; + + static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } + static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } + static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } + static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } + static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } + static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } + static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } + static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } + static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } + static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } + static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } + static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } + static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } + static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } + static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } + static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } + static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } + static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } + static float GetSunSize(void) { return m_fCurrentSunSize; } + static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } + static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } + static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; } + static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } + static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } + static float GetFarClip(void) { return m_fCurrentFarClip; } + static float GetFogStart(void) { return m_fCurrentFogStart; } + + static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } + static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } + static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } + static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } + static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } + static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } + static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } + static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } + static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } + static int32 GetFogRed(void) { return m_nCurrentFogColourRed; } + static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; } + static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; } + static int32 GetFogReduction(void) { return m_FogReduction; } + + static void Initialise(void); + static void Update(void); + static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } + static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } + static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } + static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; } + static float GetShadowSideY(void) { return m_fShadowSideY[m_CurrentStoredValue]; } + static float GetShadowDisplacementX(void) { return m_fShadowDisplacementX[m_CurrentStoredValue]; } + static float GetShadowDisplacementY(void) { return m_fShadowDisplacementY[m_CurrentStoredValue]; } +}; diff --git a/src/renderer/WaterCannon.cpp b/src/renderer/WaterCannon.cpp new file mode 100644 index 0000000..08898be --- /dev/null +++ b/src/renderer/WaterCannon.cpp @@ -0,0 +1,307 @@ +#include "common.h" + +#include "WaterCannon.h" +#include "Vector.h" +#include "General.h" +#include "main.h" +#include "Timer.h" +#include "Pools.h" +#include "Ped.h" +#include "AnimManager.h" +#include "Fire.h" +#include "WaterLevel.h" +#include "Camera.h" + +#define WATERCANNONVERTS 4 +#define WATERCANNONINDEXES 12 + +RwIm3DVertex WaterCannonVertices[WATERCANNONVERTS]; +RwImVertexIndex WaterCannonIndexList[WATERCANNONINDEXES]; + +CWaterCannon CWaterCannons::aCannons[NUM_WATERCANNONS]; + +void CWaterCannon::Init(void) +{ + m_nId = 0; + m_nCur = 0; + m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + m_abUsed[i] = false; + + RwIm3DVertexSetU(&WaterCannonVertices[0], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[1], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[1], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[2], 0.0f); + RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f); + + RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f); + RwIm3DVertexSetV(&WaterCannonVertices[3], 0.0f); + + WaterCannonIndexList[0] = 0; + WaterCannonIndexList[1] = 1; + WaterCannonIndexList[2] = 2; + + WaterCannonIndexList[3] = 1; + WaterCannonIndexList[4] = 3; + WaterCannonIndexList[5] = 2; + + WaterCannonIndexList[6] = 0; + WaterCannonIndexList[7] = 2; + WaterCannonIndexList[8] = 1; + + WaterCannonIndexList[9] = 1; + WaterCannonIndexList[10] = 2; + WaterCannonIndexList[11] = 3; +} + +void CWaterCannon::Update_OncePerFrame(int16 index) +{ + ASSERT(index < NUM_WATERCANNONS); + + if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME ) + { + m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS; + m_abUsed[m_nCur] = false; + } + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] ) + { + m_avecVelocity[i].z += -WATERCANNON_GRAVITY * CTimer::GetTimeStep(); + m_avecPos[i] += m_avecVelocity[i] * CTimer::GetTimeStep(); + } + } + + int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1); + if ( m_abUsed[extinguishingPoint] ) + gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f); + + if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 ) + PushPeds(); + + // free if unused + + int32 i = 0; + while ( 1 ) + { + if ( m_abUsed[i] ) + break; + + if ( ++i >= NUM_SEGMENTPOINTS ) + { + m_nId = 0; + return; + } + } +} + +void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir) +{ + ASSERT(pos != NULL); + ASSERT(dir != NULL); + + m_avecPos[m_nCur] = *pos; + m_avecVelocity[m_nCur] = *dir; + m_abUsed[m_nCur] = true; +} + +void CWaterCannon::Render(void) +{ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); + + float v = float(CGeneral::GetRandomNumber() & 255) / 256; + + RwIm3DVertexSetV(&WaterCannonVertices[0], v); + RwIm3DVertexSetV(&WaterCannonVertices[1], v); + RwIm3DVertexSetV(&WaterCannonVertices[2], v); + RwIm3DVertexSetV(&WaterCannonVertices[3], v); + + int16 pointA = m_nCur % NUM_SEGMENTPOINTS; + + int16 pointB = pointA - 1; + if ( pointB < 0 ) + pointB += NUM_SEGMENTPOINTS; + + bool bInit = false; + CVector norm; + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS - 1; i++ ) + { + if ( m_abUsed[pointA] && m_abUsed[pointB] ) + { + if ( !bInit ) + { + CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward()); + norm = cp * (0.05f / cp.Magnitude()); + bInit = true; + } + + float dist = float(i*i*i) / 300.0f + 1.0f; + float brightness = float(i) / NUM_SEGMENTPOINTS; + + int32 color = (int32)((1.0f - brightness*brightness) * 255.0f); + CVector offset = dist * norm; + + RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z); + + RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color); + RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z); + + LittleTest(); + + if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES); + RwIm3DEnd(); + } + } + + pointA = pointB--; + if ( pointB < 0 ) + pointB += NUM_SEGMENTPOINTS; + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); +} + +void CWaterCannon::PushPeds(void) +{ + float minx = 10000.0f; + float maxx = -10000.0f; + float miny = 10000.0f; + float maxy = -10000.0f; + float minz = 10000.0f; + float maxz = -10000.0f; + + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] ) + { + minx = Min(minx, m_avecPos[i].x); + maxx = Max(maxx, m_avecPos[i].x); + + miny = Min(miny, m_avecPos[i].y); + maxy = Max(maxy, m_avecPos[i].y); + + minz = Min(minz, m_avecPos[i].z); + maxz = Max(maxz, m_avecPos[i].z); + } + } + + for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) + { + CPed *ped = CPools::GetPedPool()->GetSlot(i); + if ( ped ) + { + if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx + && ped->GetPosition().y > miny && ped->GetPosition().y < maxy + && ped->GetPosition().z > minz && ped->GetPosition().z < maxz ) + { + for ( int32 j = 0; j < NUM_SEGMENTPOINTS; j++ ) + { + if ( m_abUsed[j] ) + { + CVector dist = m_avecPos[j] - ped->GetPosition(); + + if ( dist.MagnitudeSqr() < 5.0f ) + { + int32 localDir = ped->GetLocalDirection(CVector2D(1.0f, 0.0f)); + + ped->bIsStanding = false; + + ped->ApplyMoveForce(0.0f, 0.0f, 2.0f * CTimer::GetTimeStep()); + + ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; + ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; + + ped->SetFall(2000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), 0); + + CFire *fire = ped->m_pFire; + if ( fire ) + fire->Extinguish(); + + j = NUM_SEGMENTPOINTS; + } + } + } + } + } + } +} + +void CWaterCannons::Init(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + aCannons[i].Init(); +} + +void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) +{ + ASSERT(pos != NULL); + ASSERT(dir != NULL); + + // find the one by id + { + int32 n = 0; + while ( n < NUM_WATERCANNONS && id != aCannons[n].m_nId ) + n++; + + if ( n < NUM_WATERCANNONS ) + { + aCannons[n].Update_NewInput(pos, dir); + return; + } + } + + // if no luck then find a free one + { + int32 n = 0; + while ( n < NUM_WATERCANNONS && 0 != aCannons[n].m_nId ) + n++; + + if ( n < NUM_WATERCANNONS ) + { + aCannons[n].Init(); + aCannons[n].m_nId = id; + aCannons[n].Update_NewInput(pos, dir); + return; + } + } +} + +void CWaterCannons::Update(void) +{ + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + { + if ( aCannons[i].m_nId != 0 ) + aCannons[i].Update_OncePerFrame(i); + } +} + +void CWaterCannons::Render(void) +{ + PUSH_RENDERGROUP("CWaterCannons::Render"); + for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) + { + if ( aCannons[i].m_nId != 0 ) + aCannons[i].Render(); + } + POP_RENDERGROUP(); +} diff --git a/src/renderer/WaterCannon.h b/src/renderer/WaterCannon.h new file mode 100644 index 0000000..a37bdd1 --- /dev/null +++ b/src/renderer/WaterCannon.h @@ -0,0 +1,39 @@ +#pragma once + +#define WATERCANNON_GRAVITY (0.009f) +#define WATERCANNON_LIFETIME (150) + +class CWaterCannon +{ +public: + enum + { + NUM_SEGMENTPOINTS = 16, + }; + + int32 m_nId; + int16 m_nCur; + uint32 m_nTimeCreated; + CVector m_avecPos[NUM_SEGMENTPOINTS]; + CVector m_avecVelocity[NUM_SEGMENTPOINTS]; + bool m_abUsed[NUM_SEGMENTPOINTS]; + + void Init(void); + void Update_OncePerFrame(int16 index); + void Update_NewInput(CVector *pos, CVector *dir); + void Render(void); + void PushPeds(void); +}; + +VALIDATE_SIZE(CWaterCannon, 412); + +class CWaterCannons +{ +public: + static CWaterCannon aCannons[NUM_WATERCANNONS]; + + static void Init(void); + static void UpdateOne(uint32 id, CVector *pos, CVector *dir); + static void Update(); + static void Render(void); +}; \ No newline at end of file diff --git a/src/renderer/WaterLevel.cpp b/src/renderer/WaterLevel.cpp new file mode 100644 index 0000000..7001c0c --- /dev/null +++ b/src/renderer/WaterLevel.cpp @@ -0,0 +1,1554 @@ +#include "common.h" +#include "main.h" +#include "FileMgr.h" +#include "FileLoader.h" +#include "TxdStore.h" +#include "Timer.h" +#include "Weather.h" +#include "Camera.h" +#include "Vehicle.h" +#include "Boat.h" +#include "World.h" +#include "General.h" +#include "Timecycle.h" +#include "ZoneCull.h" +#include "Clock.h" +#include "Particle.h" +#include "ParticleMgr.h" +#include "RwHelper.h" +#include "Streaming.h" +#include "CdStream.h" +#include "Pad.h" +#include "RenderBuffer.h" +#include +#include "WaterLevel.h" +#include "MemoryHeap.h" + + +float TEXTURE_ADDU; +float TEXTURE_ADDV; + +int32 CWaterLevel::ms_nNoOfWaterLevels; +float CWaterLevel::ms_aWaterZs[48]; +CRect CWaterLevel::ms_aWaterRects[48]; +int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; +int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; +bool CWaterLevel::WavesCalculatedThisFrame; +RpAtomic *CWaterLevel::ms_pWavyAtomic; +RpGeometry *CWaterLevel::apGeomArray[8]; +int16 CWaterLevel::nGeomUsed; +//"Custom" Don't Render Water Toggle +bool gbDontRenderWater; + +//RwTexture *gpWaterTex; +//RwRaster *gpWaterRaster; + +RwTexture *gpWaterTex; +RwRaster *gpWaterRaster; + + +const float fAdd1 = 180.0f; +const float fAdd2 = 80.0f; +const float fRedMult = 0.6f; +const float fGreenMult = 1.0f; +const float fBlueMult = 1.4f; + + +void +CWaterLevel::Initialise(Const char *pWaterDat) +{ + ms_nNoOfWaterLevels = 0; + +#ifdef MASTER + int32 hFile = -1; + + do + { + hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb"); + } + while ( hFile < 0 ); +#else + int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb"); +#endif + + if (hFile > 0) + { + CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); + + CFileMgr::CloseFile(hFile); + } +#ifndef MASTER + else + { + printf("Init waterlevels\n"); + + CFileMgr::SetDir(""); + hFile = CFileMgr::OpenFile(pWaterDat, "r"); + + char *line; + + while ((line = CFileLoader::LoadLine(hFile))) + { +#ifdef FIX_BUGS + if (*line && *line != ';' && !strstr(line, "* ;end of file")) +#else + if (*line && *line != ';') +#endif + { + float z, l, b, r, t; + sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t); + AddWaterLevel(l, b, r, t, z); + } + } + + CFileMgr::CloseFile(hFile); + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + aWaterFineBlockList[x][y] = NO_WATER; + } + } + + // rasterize water rects read from file + for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) + { + int32 l = WATER_HUGE_X(ms_aWaterRects[i].left); + int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f; + int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top); + int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f; + +#ifdef FIX_BUGS + // water.dat has rects that go out of bounds + // which causes memory corruption + l = Clamp(l, 0, MAX_SMALL_SECTORS - 1); + r = Clamp(r, 0, MAX_SMALL_SECTORS - 1); + t = Clamp(t, 0, MAX_SMALL_SECTORS - 1); + b = Clamp(b, 0, MAX_SMALL_SECTORS - 1); +#endif + + for (int32 x = l; x <= r; x++) + { + for (int32 y = t; y <= b; y++) + { + aWaterFineBlockList[x][y] = i; + } + } + } + + // remove tiles that are obscured by land + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE; + + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + if (aWaterFineBlockList[x][y] >= 0) + { + float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE; + + int32 i; + for (i = 0; i <= 8; i++) + { + for (int32 j = 0; j <= 8; j++) + { + CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]); + + if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) && + (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos))) + continue; + + // at least one point in the tile wasn't blocked, so don't remove water + i = 1000; + break; + } + } + + if (i < 1000) + aWaterFineBlockList[x][y] = NO_WATER; + } + } + } + + RemoveIsolatedWater(); + + // calculate coarse tiles from fine tiles + for (int32 x = 0; x < MAX_LARGE_SECTORS; x++) + { + for (int32 y = 0; y < MAX_LARGE_SECTORS; y++) + { + if (aWaterFineBlockList[x * 2][y * 2] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2]; + } + else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2]; + } + else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1]; + } + else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1]; + } + else + { + aWaterBlockList[x][y] = NO_WATER; + } + } + } + + hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat"); + + if (hFile > 0) + { + CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); + + CFileMgr::CloseFile(hFile); + } + } +#endif + + CTxdStore::PushCurrentTxd(); + + int32 slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slot); + + if ( gpWaterTex == nil ) + gpWaterTex = RwTextureRead("water_old", nil); + gpWaterRaster = RwTextureGetRaster(gpWaterTex); + + CTxdStore::PopCurrentTxd(); + + CreateWavyAtomic(); + FreeBoatWakeArray(); + + printf("Done Initing waterlevels\n"); +} + +void +CWaterLevel::Shutdown() +{ + FreeBoatWakeArray(); + DestroyWavyAtomic(); + + if ( gpWaterTex != nil ) + { + RwTextureDestroy(gpWaterTex); + gpWaterTex = nil; + } +} + +void +CWaterLevel::CreateWavyAtomic() +{ + RpGeometry *wavyGeometry; + RpMaterial *wavyMaterial; + RpTriangle *wavyTriangles; + RpMorphTarget *wavyMorphTarget; + RwSphere boundingSphere; + RwV3d *wavyVert; + + RwFrame *wavyFrame; + + { + wavyGeometry = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP + |rpGEOMETRYTEXTURED + |rpGEOMETRYPRELIT + |rpGEOMETRYMODULATEMATERIALCOLOR); + + ASSERT(wavyGeometry != nil); + + } + + { + wavyMaterial = RpMaterialCreate(); + + ASSERT(wavyMaterial != nil); + ASSERT(gpWaterTex != nil); + + RpMaterialSetTexture(wavyMaterial, gpWaterTex); + } + + { + wavyTriangles = RpGeometryGetTriangles(wavyGeometry); + + ASSERT(wavyTriangles != nil); + /* + [B] [C] + *********** + * * * + * * * + * * * + * * * + *********** + [A] [D] + */ + + for ( int32 i = 0; i < 8; i++ ) + { + for ( int32 j = 0; j < 8; j++ ) + { + RpGeometryTriangleSetVertexIndices(wavyGeometry, + &wavyTriangles[2 * 8*i + 2*j + 0], /*A*/9*i+j+0, /*B*/9*i+j+1, /*C*/9*i+j+9+1); + + RpGeometryTriangleSetVertexIndices(wavyGeometry, + &wavyTriangles[2 * 8*i + 2*j + 1], /*A*/9*i+j+0, /*C*/9*i+j+9+1, /*D*/9*i+j+9 ); + + RpGeometryTriangleSetMaterial(wavyGeometry, &wavyTriangles[2 * 8*i + 2*j + 0], wavyMaterial); + RpGeometryTriangleSetMaterial(wavyGeometry, &wavyTriangles[2 * 8*i + 2*j + 1], wavyMaterial); + } + } + } + + + { + wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0); + ASSERT(wavyMorphTarget != nil); + wavyVert = RpMorphTargetGetVertices(wavyMorphTarget); + ASSERT(wavyVert != nil); + + for ( int32 i = 0; i < 9; i++ ) + { + for ( int32 j = 0; j < 9; j++ ) + { + wavyVert[9*i+j].x = (float)i * 4.0f; + wavyVert[9*i+j].y = (float)j * 4.0f; + wavyVert[9*i+j].z = 0.0f; + } + } + + RpMorphTargetCalcBoundingSphere(wavyMorphTarget, &boundingSphere); + RpMorphTargetSetBoundingSphere(wavyMorphTarget, &boundingSphere); + RpGeometryUnlock(wavyGeometry); + } + + + { + wavyFrame = RwFrameCreate(); + ASSERT( wavyFrame != nil ); + + ms_pWavyAtomic = RpAtomicCreate(); + ASSERT( ms_pWavyAtomic != nil ); + + RpAtomicSetGeometry(ms_pWavyAtomic, wavyGeometry, 0); + RpAtomicSetFrame(ms_pWavyAtomic, wavyFrame); + RpMaterialDestroy(wavyMaterial); + RpGeometryDestroy(wavyGeometry); + } +} + +void +CWaterLevel::DestroyWavyAtomic() +{ + RwFrame *frame; + + frame = RpAtomicGetFrame(ms_pWavyAtomic); + + RpAtomicDestroy(ms_pWavyAtomic); + + RwFrameDestroy(frame); +} + +#ifndef MASTER +void +CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel) +{ + ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop); + ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel; + ms_nNoOfWaterLevels++; +} + +bool +CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel) +{ + if (ms_nNoOfWaterLevels <= 0) return false; + + for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) + { + if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right + && fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom) + { + if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i]; + + return true; + } + } + + return false; +} + +bool +CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos) +{ + static CVector2D tab[] = + { + { 50.0f, 50.0f }, + { -50.0f, 50.0f }, + { -50.0f, -50.0f }, + { 50.0f, -50.0f }, + { 50.0f, 0.0f }, + { -50.0f, 0.0f }, + { 0.0f, -50.0f }, + { 0.0f, 50.0f }, + }; + + CEntity *entity; + CColPoint col; + CVector lineStart, lineEnd; + + lineStart = worldPos; + + if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil)) + { + lineStart.x += 0.4f; + lineStart.y += 0.4f; + + if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil)) + { + return false; + } + } + + for (int32 i = 0; i < ARRAY_SIZE(tab); i++) + { + lineStart = worldPos; + lineEnd = worldPos; + + lineEnd.x += tab[i].x; + lineEnd.y += tab[i].y; + lineEnd.z += 100.0f; + + if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y)) + { + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false)) + { + lineStart.x += 0.4f; + lineStart.y += 0.4f; + lineEnd.x += 0.4f; + lineEnd.y += 0.4f; + + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false)) + { + return false; + } + } + } + } + + return true; +} + +void +CWaterLevel::RemoveIsolatedWater() +{ + bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + isConnected[x][y] = false; + } + } + + isConnected[0][0] = true; + bool keepGoing; + + do + { + keepGoing = false; + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y]) + continue; + + if (x > 0 && isConnected[x - 1][y]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (y > 0 && isConnected[x][y - 1]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1]) + { + isConnected[x][y] = true; + keepGoing = true; + } + } + } + } + while (keepGoing); + + int32 numRemoved = 0; + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f) + { + numRemoved++; + aWaterFineBlockList[x][y] = NO_WATER; + } + } + } + + printf("Removed %d isolated patches of water\n", numRemoved); + + delete[] isConnected; +} +#endif + +bool +CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ) +{ + int32 x = WATER_HUGE_X(fX); + int32 y = WATER_HUGE_Y(fY); + + ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); + ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); + + int8 nBlock = aWaterFineBlockList[x][y]; + + if ( nBlock == NO_WATER ) + return false; + + ASSERT( pfOutLevel != nil ); + *pfOutLevel = ms_aWaterZs[nBlock]; + + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); + + float fWave = Sin + ( + /*( WATER_UNSIGN_Y(fY) - float(y) * MAX_HUGE_SECTORS + WATER_UNSIGN_X(fX) - float(x) * MAX_HUGE_SECTORS )*/ // VC + (float)( ((int32)fX & (MAX_HUGE_SECTORS-1)) + ((int32)fY & (MAX_HUGE_SECTORS-1)) ) + * (TWOPI / MAX_HUGE_SECTORS ) + fAngle + ); + + float fWindFactor = CWeather::Wind * 0.7f + 0.3f; + + *pfOutLevel += fWave * fWindFactor; + + if ( bDontCheckZ == false && (*pfOutLevel - fZ) > 3.0f ) + { + *pfOutLevel = 0.0f; + return false; + } + + return true; +} + +bool +CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel) +{ + int32 x = WATER_HUGE_X(fX); + int32 y = WATER_HUGE_Y(fY); + + ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); + ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); + + int8 nBlock = aWaterFineBlockList[x][y]; + + if ( nBlock == NO_WATER ) + return false; + + ASSERT( pfOutLevel != nil ); + *pfOutLevel = ms_aWaterZs[nBlock]; + + return true; +} + +inline float +_GetWaterDrawDist() +{ + // if z less then 15.0f return 1200.0f + if ( TheCamera.GetPosition().z < 15.0f ) + return 1200.0f; + + // if z greater then 60.0f return 2000.0f; + if ( TheCamera.GetPosition().z > 60.0f ) + return 2000.0f; + + return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f; +} + +inline float +_GetWavyDrawDist() +{ + if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() ) + return 120.0f; + else + return 70.0f; +} + +inline void +_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX) +{ + if ( TheCamera.GetForward().z > -0.8f ) + { + if ( Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y) ) + { + if ( TheCamera.GetForward().x > 0.0f ) + *bUseCamStartX = true; + else + *bUseCamEndX = true; + } + else + { + if ( TheCamera.GetForward().y > 0.0f ) + *bUseCamStartY = true; + else + *bUseCamEndY = true; + } + } +} + +inline float +SectorRadius(float fSize) +{ + return Sqrt(Pow(fSize, 2) + Pow(fSize, 2)); +} + +void +CWaterLevel::RenderWater() +{ +//"Custom" Don't Render Water Toggle +#ifndef MASTER + if (gbDontRenderWater) + return; +#endif + PUSH_RENDERGROUP("CWaterLevel::RenderWater"); + bool bUseCamEndX = false; + bool bUseCamStartY = false; + + bool bUseCamStartX = false; + bool bUseCamEndY = false; + + float fWavySectorMaxRenderDist = _GetWavyDrawDist(); + float fWavySectorMaxRenderDistSqr = SQR(fWavySectorMaxRenderDist); + + _GetCamBounds(&bUseCamStartY, &bUseCamEndY, &bUseCamStartX, &bUseCamEndX); + + float fHugeSectorMaxRenderDist = _GetWaterDrawDist(); + float fHugeSectorMaxRenderDistSqr = SQR(fHugeSectorMaxRenderDist); + + float windAddUV = CWeather::Wind * 0.0015f + 0.0005f; + + + if ( !CTimer::GetIsPaused() ) + { +#ifdef FIX_BUGS + TEXTURE_ADDU += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix(); + TEXTURE_ADDV += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix(); +#else + TEXTURE_ADDU += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV; + TEXTURE_ADDV += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV; +#endif + } + + if ( TEXTURE_ADDU >= 1.0f ) + TEXTURE_ADDU = 0.0f; + if ( TEXTURE_ADDV >= 1.0f ) + TEXTURE_ADDV = 0.0f; + + WavesCalculatedThisFrame = false; + + RwRGBA color = { 0, 0, 0, 255 }; + + color.red = uint32((CTimeCycle::GetDirectionalRed() * 0.5f + CTimeCycle::GetAmbientRed() ) * 255.0f); + color.green = uint32((CTimeCycle::GetDirectionalGreen() * 0.5f + CTimeCycle::GetAmbientGreen()) * 255.0f); + color.blue = uint32((CTimeCycle::GetDirectionalBlue() * 0.5f + CTimeCycle::GetAmbientBlue() ) * 255.0f); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO); + + CVector2D camPos + ( + TheCamera.GetPosition().x, + TheCamera.GetPosition().y + ); + + int32 nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x - fHugeSectorMaxRenderDist); + int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist) + 1; + int32 nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y - fHugeSectorMaxRenderDist); + int32 nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y + fHugeSectorMaxRenderDist) + 1; + + if ( bUseCamStartX ) + nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x); + if ( bUseCamEndX ) + nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x); + if ( bUseCamStartY ) + nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y); + if ( bUseCamEndY ) + nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y); + + nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1); + nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1); + nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1); + nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1); + + for ( int32 x = nStartX; x <= nEndX; x++ ) + { + for ( int32 y = nStartY; y <= nEndY; y++ ) + { + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 + || aWaterBlockList[2*x+1][2*y+0] >= 0 + || aWaterBlockList[2*x+0][2*y+1] >= 0 + || aWaterBlockList[2*x+1][2*y+1] >= 0 ) + { + float fX = WATER_FROM_HUGE_SECTOR_X(x); + float fY = WATER_FROM_HUGE_SECTOR_Y(y); + + CVector2D vecHugeSectorCentre + ( + fX + HUGE_SECTOR_SIZE/2, + fY + HUGE_SECTOR_SIZE/2 + ); + + float fHugeSectorDistToCamSqr = (camPos - vecHugeSectorCentre).MagnitudeSqr(); + + if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) ) + { + if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ ) + { + float fZ; + + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ]; + + if ( aWaterBlockList[2*x+1][2*y+0] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ]; + + if ( aWaterBlockList[2*x+0][2*y+1] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ]; + + if ( aWaterBlockList[2*x+1][2*y+1] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ]; + + RenderOneFlatHugeWaterPoly(fX, fY, fZ, color); + } + else + { + for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ ) + { + for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ ) + { + if ( aWaterBlockList[x2][y2] >= 0 ) + { + float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2); + float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2); + + CVector2D vecLargeSectorCentre + ( + fLargeX + LARGE_SECTOR_SIZE/2, + fLargeY + LARGE_SECTOR_SIZE/2 + ); + + float fLargeSectorDistToCamSqr = (camPos - vecLargeSectorCentre).MagnitudeSqr(); + + if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) ) //90.879997f, + { + // Render four small(32x32) sectors, or one large(64x64). + + // + // [N] + // --------- + // |0x1|1x1| + // [W] --------- [E] + // |0x0|1x0| + // --------- + // [S] + // + + if ( fLargeSectorDistToCamSqr < SQR(176.0f) ) + { + float fZ; + + // WS + if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 ) + { + float fSmallX = fLargeX; + float fSmallY = fLargeY; + + CVector2D vecSmallSectorCentre + ( + fSmallX + SMALL_SECTOR_SIZE/2, + fSmallY + SMALL_SECTOR_SIZE/2 + ); + + float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); + fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+0][2*y2+0] ]; + + if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) + RenderOneWavySector(fSmallX, fSmallY, fZ, color); + else + RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + } + + // SE + if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 ) + { + float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); + float fSmallY = fLargeY; + + CVector2D vecSmallSectorCentre + ( + fSmallX + SMALL_SECTOR_SIZE/2, + fSmallY + SMALL_SECTOR_SIZE/2 + ); + + float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); + fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+1][2*y2+0] ]; + + if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) + RenderOneWavySector(fSmallX, fSmallY, fZ, color); + else + RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + } + + // WN + if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 ) + { + float fSmallX = fLargeX; + float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); + + CVector2D vecSmallSectorCentre + ( + fSmallX + SMALL_SECTOR_SIZE/2, + fSmallY + SMALL_SECTOR_SIZE/2 + ); + + float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); + fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+0][2*y2+1] ]; + + if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) + RenderOneWavySector(fSmallX, fSmallY, fZ, color); + else + RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + } + + //NE + if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 ) + { + float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); + float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); + + CVector2D vecSmallSectorCentre + ( + fSmallX + SMALL_SECTOR_SIZE/2, + fSmallY + SMALL_SECTOR_SIZE/2 + ); + + float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); + fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+1][2*y2+1] ]; + + if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) + RenderOneWavySector(fSmallX, fSmallY, fZ, color); + else + RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + } + } + else + { + float fZ; + + fZ = ms_aWaterZs[ aWaterBlockList[x2][y2] ]; + + RenderOneFlatLargeWaterPoly(fLargeX, fLargeY, fZ, color); + } + } // if ( TheCamera.IsSphereVisible + } // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) + } // if ( aWaterBlockList[x2][y2] >= 0 ) + } // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ ) + } // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ ) + // + + } + } + } + } + } + } + + /* + ----------- ---------------------- ---------------------- + | [N] | | [ EndY ] | | [ top ] | + | | | | | | + |[W] [0] [E]| |[StartX] [] [ EndX ]| |[ left ] [] [ right]| + | | | | | | + | [S] | | [StartY] | | [bottom] | + ----------- ---------------------- ---------------------- + + + [S] [StartY] [bottom] + [N] [EndY] [top] + [W] [StartX] [left] + [E] [EndX] [right] + + [S] -> [N] && [W] -> [E] + bottom -> top && left -> right + */ + + if ( !bUseCamStartY ) + { + for ( int32 x = 0; x < 26; x++ ) + { + for ( int32 y = 0; y < 5; y++ ) + { + float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + + CVector2D vecExtraHugeSectorCentre + ( + fX + EXTRAHUGE_SECTOR_SIZE/2, + fY + EXTRAHUGE_SECTOR_SIZE/2 + ); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + } + } + + for ( int32 y = 5; y < 21; y++ ) + { + for ( int32 x = 0; x < 5; x++ ) + { + float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + float fX2 = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + + if ( !bUseCamStartX ) + { + CVector2D vecExtraHugeSectorCentre + ( + fX + EXTRAHUGE_SECTOR_SIZE/2, + fY + EXTRAHUGE_SECTOR_SIZE/2 + ); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + + if ( !bUseCamEndX ) + { + CVector2D vecExtraHugeSectorCentre + ( + -(fX2 + EXTRAHUGE_SECTOR_SIZE/2), + fY + EXTRAHUGE_SECTOR_SIZE/2 + ); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + } + } + + RenderAndEmptyRenderBuffer(); + + CVector cur_pos = TheCamera.GetPosition(); + + if ( !CCullZones::CamNoRain() + && !CCullZones::PlayerNoRain() + && CWeather::NewWeatherType == WEATHER_SUNNY + && CClock::GetHours() > 6 && CClock::GetHours() < 20 + && WavesCalculatedThisFrame) + { + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static CVector prev_front(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( CTimer::GetTimeInMilliseconds() - timecounter > 5000 ) + { + static int32 birdgenTime = 0; + + if ( CTimer::GetTimeInMilliseconds() - birdgenTime > 1000 ) + { + birdgenTime = CTimer::GetTimeInMilliseconds(); + + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f); + + int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1; + + float fCos = CParticle::Cos(nRot); + float fSin = CParticle::Sin(nRot); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + vecPos.z += CGeneral::GetRandomNumberInRange(10.0f, 30.0f); + + CVector vecDir(CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), + CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), + 0.0f); + + CParticle::AddParticle(PARTICLE_BIRD_FRONT, vecPos, vecDir); + } + } + } + + DefinedState(); + + POP_RENDERGROUP(); +} + +void +CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +{ + if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) + RenderAndEmptyRenderBuffer(); + + int32 vidx = TempBufferVerticesStored; + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, color.alpha); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + SMALL_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 1.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, color.alpha); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + SMALL_SECTOR_SIZE, fY + SMALL_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 1.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 1.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, color.alpha); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + SMALL_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 1.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, color.alpha); + + + int32 iidx = TempBufferIndicesStored; + + TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2; + + TempBufferVerticesStored += 4; + TempBufferIndicesStored += 6; +} + +void +CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +{ + if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) + RenderAndEmptyRenderBuffer(); + + int32 vidx = TempBufferVerticesStored; + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, color.alpha); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + LARGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 2.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, color.alpha); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + LARGE_SECTOR_SIZE, fY + LARGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 2.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 2.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, color.alpha); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + LARGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 2.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, color.alpha); + + + int32 iidx = TempBufferIndicesStored; + + TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2; + + TempBufferVerticesStored += 4; + TempBufferIndicesStored += 6; +} + +void +CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +{ + if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) + RenderAndEmptyRenderBuffer(); + + int32 vidx = TempBufferVerticesStored; + + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + HUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 4.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + HUGE_SECTOR_SIZE, fY + HUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 4.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 4.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + HUGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 4.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, 255); + + + int32 iidx = TempBufferIndicesStored; + + TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2; + + TempBufferVerticesStored += 4; + TempBufferIndicesStored += 6; +} + +void +CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +{ + if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) + RenderAndEmptyRenderBuffer(); + + int32 vidx = TempBufferVerticesStored; + + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + EXTRAHUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 8.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + EXTRAHUGE_SECTOR_SIZE, fY + EXTRAHUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 8.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 8.0f); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + EXTRAHUGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 8.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, 255); + + + int32 iidx = TempBufferIndicesStored; + + TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2; + + TempBufferVerticesStored += 4; + TempBufferIndicesStored += 6; +} + +void +CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bUnk) +{ + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); + + if ( !WavesCalculatedThisFrame ) + { + nGeomUsed = 0; + + WavesCalculatedThisFrame = true; + + CBoat::FillBoatList(); + + ASSERT( ms_pWavyAtomic != nil ); + + RpGeometry *geometry = RpAtomicGetGeometry(ms_pWavyAtomic); + + ASSERT( geometry != nil ); + + RwRGBA *wavyPreLights = RpGeometryGetPreLightColors(geometry); + RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(geometry, rwTEXTURECOORDINATEINDEX0); + RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geometry, 0)); + + ASSERT( wavyPreLights != nil ); + ASSERT( wavyTexCoords != nil ); + ASSERT( wavyVertices != nil ); + + RpGeometryLock(geometry, rpGEOMETRYLOCKVERTICES + | rpGEOMETRYLOCKPRELIGHT + | rpGEOMETRYLOCKTEXCOORDS); + + for ( int32 i = 0; i < 9; i++ ) + { + for ( int32 j = 0; j < 9; j++ ) + { + wavyTexCoords[9*i+j].u = float(i) / 8 + TEXTURE_ADDV; + wavyTexCoords[9*i+j].v = float(j) / 8 + TEXTURE_ADDU; + RwRGBAAssign(&wavyPreLights[9*i+j], &color); + + wavyVertices[9*i+j].z = ( CWeather::Wind * 0.7f + 0.3f ) + * ( Sin(float(i + j) * DEGTORAD(45.0f) + fAngle) ) + + ( CWeather::Wind * 0.2f * Sin(float(j - i) * PI + (2.0f * fAngle)) ); + } + } + + RpGeometryUnlock(geometry); + } + + static CBoat *apBoatList[4] = { nil }; + + if ( apGeomArray[0] + && nGeomUsed < MAX_BOAT_WAKES + && CBoat::IsSectorAffectedByWake( + CVector2D(fX + (SMALL_SECTOR_SIZE / 2), fY + (SMALL_SECTOR_SIZE / 2)), + SMALL_SECTOR_SIZE / 2, + apBoatList) ) + { + float fWakeColor = fAdd1 - Max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2); + + RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); + RpGeometry *geom = apGeomArray[nGeomUsed++]; + + ASSERT( wavyGeometry != nil ); + ASSERT( geom != nil ); + + RpAtomic *atomic = RpAtomicCreate(); + ASSERT( atomic != nil ); + + RpAtomicSetGeometry(atomic, geom, 0); + + RwFrame *frame = RwFrameCreate(); + ASSERT( frame != nil ); + + RwMatrixCopy(RwFrameGetMatrix(frame), RwFrameGetMatrix(RpAtomicGetFrame(ms_pWavyAtomic))); + RpAtomicSetFrame(atomic, frame); + + RwTexCoords *geomTexCoords = RpGeometryGetVertexTexCoords(geom, rwTEXTURECOORDINATEINDEX0); + RwTexCoords *wavyTexCoord = RpGeometryGetVertexTexCoords(wavyGeometry, rwTEXTURECOORDINATEINDEX0); + RwRGBA *geomPreLights = RpGeometryGetPreLightColors(geom); + RwV3d *geomVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geom, 0)); + RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(wavyGeometry, 0)); + + ASSERT( geomTexCoords != nil ); + ASSERT( wavyTexCoord != nil ); + ASSERT( geomPreLights != nil ); + ASSERT( geomVertices != nil ); + ASSERT( wavyVertices != nil ); + + RpGeometryLock(geom, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS); + + for ( int32 i = 0; i < 9; i++ ) + { + for ( int32 j = 0; j < 9; j++ ) + { + geomTexCoords[9*i+j] = wavyTexCoord[9*i+j]; + + float fVertexX = (float)i * 4.0f + fX; + float fVertexY = (float)j * 4.0f + fY; + + float fDistMult = 0.0f; + + for ( int32 k = 0; k < 4; k++ ) + { + if ( apBoatList[k] != nil ) + fDistMult += CBoat::IsVertexAffectedByWake(CVector(fVertexX, fVertexY, 0.0f), apBoatList[k]); + } + + if ( fDistMult > 0.0f ) + { + RwRGBA wakeColor; + + RwRGBAAssign(&wakeColor, &color); + + wakeColor.red = Min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255); + wakeColor.green = Min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255); + wakeColor.blue = Min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255); + + RwRGBAAssign(&geomPreLights[9*i+j], &wakeColor); + + } + else + RwRGBAAssign(&geomPreLights[9*i+j], &color); + + + geomVertices[9*i+j].z = wavyVertices[9*i+j].z; + } + } + + RpGeometryUnlock(geom); + + + RwV3d pos = {0.0f, 0.0f, 0.0f}; + + pos.x = fX; + pos.z = fZ; + pos.y = fY; + + RwFrameTranslate(RpAtomicGetFrame(atomic), &pos, rwCOMBINEREPLACE); + + RpAtomicRender(atomic); + + RpAtomicDestroy(atomic); + RwFrameDestroy(frame); + } + else + { + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + + pos.x = fX; + pos.y = fY; + pos.z = fZ; + + ASSERT( ms_pWavyAtomic != nil ); + + RwFrameTranslate(RpAtomicGetFrame(ms_pWavyAtomic), &pos, rwCOMBINEREPLACE); + + RpAtomicRender(ms_pWavyAtomic); + } +} + +float +CWaterLevel::CalcDistanceToWater(float fX, float fY) +{ + const float fSectorMaxRenderDist = 75.0f; + + int32 nStartX = WATER_TO_SMALL_SECTOR_X(fX - fSectorMaxRenderDist) - 1; + int32 nEndX = WATER_TO_SMALL_SECTOR_X(fX + fSectorMaxRenderDist) + 1; + int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1; + int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1; + + nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1); + nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1); + nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1); + nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1); + + float fDistSqr = 1.0e10f; + + for ( int32 x = nStartX; x <= nEndX; x++ ) + { + for ( int32 y = nStartY; y <= nEndY; y++ ) + { + if ( aWaterFineBlockList[x][y] >= 0 ) + { + float fSectorX = WATER_FROM_SMALL_SECTOR_X(x); + float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y); + + CVector2D vecDist + ( + fSectorX + SMALL_SECTOR_SIZE - fX, + fSectorY + SMALL_SECTOR_SIZE - fY + ); + + fDistSqr = Min(vecDist.MagnitudeSqr(), fDistSqr); + } + } + } + + return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist); +} + +void +CWaterLevel::RenderAndEmptyRenderBuffer() +{ + if ( TempBufferVerticesStored ) + { + LittleTest(); + + if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV) ) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + } + + TempBufferIndicesStored = 0; + TempBufferVerticesStored = 0; +} + +void +CWaterLevel::AllocateBoatWakeArray() +{ + CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE); + + PUSH_MEMID(MEMID_STREAM); + + ASSERT(ms_pWavyAtomic != nil ); + + RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); + ASSERT(wavyGeometry != nil ); + RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0); + RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0); + + ASSERT(wavyMorphTarget != nil ); + ASSERT(wavyMaterial != nil ); + + for ( int32 geom = 0; geom < MAX_BOAT_WAKES; geom++ ) + { + if ( apGeomArray[geom] == nil ) + { + apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP + | rpGEOMETRYPRELIT + | rpGEOMETRYMODULATEMATERIALCOLOR + | rpGEOMETRYTEXTURED); + ASSERT(apGeomArray[geom] != nil); + + RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]); + + ASSERT( geomTriangles != nil ); + + for ( int32 i = 0; i < 8; i++ ) + { + for ( int32 j = 0; j < 8; j++ ) + { + + /* + [B] [C] + *********** + * * * + * * * + * * * + * * * + *********** + [A] [D] + */ + + + RpGeometryTriangleSetVertexIndices(apGeomArray[geom], + &geomTriangles[2 * 8*i + 2*j + 0], /*A*/i*9+j+0, /*B*/i*9+j+1, /*C*/i*9+j+9+1); + + RpGeometryTriangleSetVertexIndices(apGeomArray[geom], + &geomTriangles[2 * 8*i + 2*j + 1], /*A*/i*9+j+0, /*C*/i*9+j+9+1, /*D*/i*9+j+9 ); + + RpGeometryTriangleSetMaterial(apGeomArray[geom], &geomTriangles[2 * 8*i + 2*j + 0], wavyMaterial); + + RpGeometryTriangleSetMaterial(apGeomArray[geom], &geomTriangles[2 * 8*i + 2*j + 1], wavyMaterial); + } + } + + RpMorphTarget *geomMorphTarget = RpGeometryGetMorphTarget(apGeomArray[geom], 0); + RwV3d *geomVertices = RpMorphTargetGetVertices(geomMorphTarget); + + ASSERT( geomMorphTarget != nil ); + ASSERT( geomVertices != nil ); + + for ( int32 i = 0; i < 9; i++ ) + { + for ( int32 j = 0; j < 9; j++ ) + { + geomVertices[9*i+j].x = (float)i * 4.0f; + geomVertices[9*i+j].y = (float)j * 4.0f; + geomVertices[9*i+j].z = 0.0f; + } + } + + RpMorphTargetSetBoundingSphere(geomMorphTarget, RpMorphTargetGetBoundingSphere(wavyMorphTarget)); + RpGeometryUnlock(apGeomArray[geom]); + } + } + + POP_MEMID(); +} + +void +CWaterLevel::FreeBoatWakeArray() +{ + for ( int32 i = 0; i < MAX_BOAT_WAKES; i++ ) + { + if ( apGeomArray[i] != nil ) + { + RpGeometryDestroy(apGeomArray[i]); + apGeomArray[i] = nil; + } + } + + nGeomUsed = 0; +} diff --git a/src/renderer/WaterLevel.h b/src/renderer/WaterLevel.h new file mode 100644 index 0000000..b797f25 --- /dev/null +++ b/src/renderer/WaterLevel.h @@ -0,0 +1,103 @@ +#pragma once + +#define WATER_Z_OFFSET (1.5f) + +#define NO_WATER -128 + +#define MAX_SMALL_SECTORS 128 +#define MAX_LARGE_SECTORS 64 +#define MAX_HUGE_SECTORS 32 +#define MAX_EXTRAHUGE_SECTORS 16 + +#define SMALL_SECTOR_SIZE 32 +#define LARGE_SECTOR_SIZE 64 +#define HUGE_SECTOR_SIZE 128 +#define EXTRAHUGE_SECTOR_SIZE 256 + +#define WATER_START_X -2048.0f +#define WATER_END_X 2048.0f + +#define WATER_START_Y -2048.0f +#define WATER_END_Y 2048.0f + +#define WATER_WIDTH ((WATER_END_X - WATER_START_X)) +#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) + +#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) +#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) +#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) +#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) ) + +// 32 +#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS ) +#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS ) +#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) +#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) +#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE ) +#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE ) + +// 64 +#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS ) +#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS ) +#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) +#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) +#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE ) +#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE ) + +// 128 +#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS ) +#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS ) +#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) +#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) +#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE ) +#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE ) + +// 256 +#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS ) +#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS ) +#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) +#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) +#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE ) +#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE ) + + +#define MAX_BOAT_WAKES 8 + +extern RwRaster* gpWaterRaster; +extern bool gbDontRenderWater; + +class CWaterLevel +{ + static int32 ms_nNoOfWaterLevels; + static float ms_aWaterZs[48]; + static CRect ms_aWaterRects[48]; + static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; + static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; + static bool WavesCalculatedThisFrame; + static RpAtomic *ms_pWavyAtomic; + static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; + static int16 nGeomUsed; + +public: + static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM + static void Shutdown(); + static void CreateWavyAtomic(); + static void DestroyWavyAtomic(); + static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel); + static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil); + static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos); + static void RemoveIsolatedWater(); + static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); + static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } + static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); + static void RenderWater(); + static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bUnk = false); + static float CalcDistanceToWater(float fX, float fY); + static void RenderAndEmptyRenderBuffer(); + static void AllocateBoatWakeArray(); + static void FreeBoatWakeArray(); +}; diff --git a/src/renderer/Weather.cpp b/src/renderer/Weather.cpp new file mode 100644 index 0000000..e57d57d --- /dev/null +++ b/src/renderer/Weather.cpp @@ -0,0 +1,552 @@ +#include "common.h" + +#include "Weather.h" + +#include "Camera.h" +#include "Clock.h" +#include "CutsceneMgr.h" +#include "DMAudio.h" +#include "General.h" +#include "Pad.h" +#include "Particle.h" +#include "RenderBuffer.h" +#include "Stats.h" +#include "Shadows.h" +#include "Timecycle.h" +#include "Timer.h" +#include "Vehicle.h" +#include "World.h" +#include "ZoneCull.h" + +int32 CWeather::SoundHandle = -1; + +int32 CWeather::WeatherTypeInList; +int16 CWeather::OldWeatherType; +int16 CWeather::NewWeatherType; +int16 CWeather::ForcedWeatherType; + +bool CWeather::LightningFlash; +bool CWeather::LightningBurst; +uint32 CWeather::LightningStart; +uint32 CWeather::LightningFlashLastChange; +uint32 CWeather::WhenToPlayLightningSound; +uint32 CWeather::LightningDuration; + +float CWeather::Foggyness; +float CWeather::CloudCoverage; +float CWeather::Wind; +float CWeather::Rain; +float CWeather::InterpolationValue; +float CWeather::WetRoads; +float CWeather::Rainbow; + +bool CWeather::bScriptsForceRain; +bool CWeather::Stored_StateStored; + +float CWeather::Stored_InterpolationValue; +int16 CWeather::Stored_OldWeatherType; +int16 CWeather::Stored_NewWeatherType; +float CWeather::Stored_Rain; + +tRainStreak Streaks[NUM_RAIN_STREAKS]; + +const int16 WeatherTypesList[] = { + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, + WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, + WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY, +}; + +const float Windyness[] = { + 0.0f, // WEATHER_SUNNY + 0.7f, // WEATHER_CLOUDY + 1.0f, // WEATHER_RAINY + 0.5f // WEATHER_FOGGY +}; + +#define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50) + +#define RAIN_CHANGE_SPEED (0.003f) + +#define DROPLETS_LEFT_OFFSET (10.0f) +#define DROPLETS_RIGHT_OFFSET (10.0f) +#define DROPLETS_TOP_OFFSET (10.0f) +#define DROPLETS_BOTTOM_OFFSET (10.0f) + +#define STREAK_U (10.0f) +#define STREAK_V (18.0f) +#define LARGE_STREAK_COEFFICIENT (1.23f) +#define STREAK_MIN_DISTANCE (8.0f) +#define STREAK_MAX_DISTANCE (16.0f) + +#define SPLASH_CHECK_RADIUS (7.0f) +#define SPLASH_OFFSET_RADIUS (2.0f) + +#define STREAK_LIFETIME (4.0f) +#define STREAK_INTEROLATION_TIME (0.3f) + +#define RAIN_COLOUR_R (200) +#define RAIN_COLOUR_G (200) +#define RAIN_COLOUR_B (256) +#define RAIN_ALPHA (255) + +void CWeather::Init(void) +{ + NewWeatherType = WEATHER_SUNNY; + bScriptsForceRain = false; + OldWeatherType = WEATHER_CLOUDY; + Stored_StateStored = false; + InterpolationValue = 0.0f; + WhenToPlayLightningSound = 0; + WeatherTypeInList = 0; + ForcedWeatherType = WEATHER_RANDOM; + SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1); + if (SoundHandle >= 0) + DMAudio.SetEntityStatus(SoundHandle, TRUE); +} + +void CWeather::Update(void) +{ + float fNewInterpolation = CClock::GetMinutes() * 1.0f / 60; + if (fNewInterpolation < InterpolationValue) { + // new hour + OldWeatherType = NewWeatherType; + if (ForcedWeatherType >= 0) + NewWeatherType = ForcedWeatherType; + else { + WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); + NewWeatherType = WeatherTypesList[WeatherTypeInList]; +#ifdef FIX_BUGS + } + if (NewWeatherType == WEATHER_RAINY) + CStats::mmRain += CGeneral::GetRandomNumber() & 7; +#else + if (NewWeatherType == WEATHER_RAINY) + CStats::mmRain += CGeneral::GetRandomNumber() & 7; + } +#endif + } + InterpolationValue = fNewInterpolation; + if (CPad::GetPad(1)->GetRightShockJustDown()) { + NewWeatherType = (NewWeatherType + 1) % WEATHER_TOTAL; + OldWeatherType = NewWeatherType; + } + + // Lightning + if (NewWeatherType != WEATHER_RAINY || OldWeatherType != WEATHER_RAINY) { + LightningFlash = false; + LightningBurst = false; + } + else{ + if (LightningBurst) { + if ((CGeneral::GetRandomNumber() & 255) >= 32) { + // 0.875 probability + if (CTimer::GetTimeInMilliseconds() - LightningFlashLastChange > MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES) { + bool bOldLightningFlash = LightningFlash; + LightningFlash = CGeneral::GetRandomTrueFalse(); + if (LightningFlash != bOldLightningFlash) + LightningFlashLastChange = CTimer::GetTimeInMilliseconds(); + } + } + else { + // 0.125 probability + LightningBurst = false; + LightningDuration = Min(CTimer::GetFrameCounter() - LightningStart, 20); + LightningFlash = false; + WhenToPlayLightningSound = CTimer::GetTimeInMilliseconds() + 150 * (20 - LightningDuration); + } + } + else { + if (CGeneral::GetRandomNumber() >= 200) { + // lower probability on PC due to randomness bug + LightningFlash = false; + } + else { + LightningBurst = true; + LightningStart = CTimer::GetFrameCounter(); + LightningFlashLastChange = CTimer::GetTimeInMilliseconds(); + LightningFlash = true; + } + } + } + if (WhenToPlayLightningSound && CTimer::GetTimeInMilliseconds() > WhenToPlayLightningSound) { + DMAudio.PlayOneShot(SoundHandle, SOUND_LIGHTNING, LightningDuration); + CPad::GetPad(0)->StartShake(40 * LightningDuration + 100, 2 * LightningDuration + 80); + WhenToPlayLightningSound = 0; + } + + // Wet roads + if (OldWeatherType == WEATHER_RAINY) { + if (NewWeatherType == WEATHER_RAINY) + WetRoads = 1.0f; + else + WetRoads = 1.0f - InterpolationValue; + } + else { + if (NewWeatherType == WEATHER_RAINY) + WetRoads = InterpolationValue; + else + WetRoads = 0.0f; + } + + // Rain +#ifndef VC_RAIN_NERF + float fNewRain; + if (NewWeatherType == WEATHER_RAINY) { + // if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s + fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f; + if (OldWeatherType != WEATHER_RAINY) { + if (InterpolationValue < 0.4f) + // if rain has just started (<24 minutes), always 0.5 + fNewRain = 0.5f; + else + // if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s + fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f; + } + } + else + fNewRain = 0.0f; + if (Rain != fNewRain) { // ok to use comparasion + if (Rain < fNewRain) + Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); + else + Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); + } +#else + float fNewRain; + if (NewWeatherType == WEATHER_RAINY) { + // if raining for >1 hour, values: 0, 0.33, switching every ~16.5s + fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f; + if (OldWeatherType != WEATHER_RAINY) { + if (InterpolationValue < 0.4f) + // if rain has just started (<24 minutes), always 0.5 + fNewRain = 0.5f; + else + // if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s + fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f; + } + fNewRain = Max(fNewRain, 0.5f); + } + else + fNewRain = 0.0f; + Rain = fNewRain; +#endif + + // Clouds + if (OldWeatherType != WEATHER_SUNNY) + CloudCoverage = 1.0f - InterpolationValue; + else + CloudCoverage = 0.0f; + if (NewWeatherType != WEATHER_SUNNY) + CloudCoverage += InterpolationValue; + + // Fog + if (OldWeatherType == WEATHER_FOGGY) + Foggyness = 1.0f - InterpolationValue; + else + Foggyness = 0.0f; + if (NewWeatherType == WEATHER_FOGGY) + Foggyness += InterpolationValue; + if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) + Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f; + else + Rainbow = 0.0f; + Wind = InterpolationValue * Windyness[NewWeatherType] + (1.0f - InterpolationValue) * Windyness[OldWeatherType]; + AddRain(); +} + +void CWeather::ForceWeather(int16 weather) +{ + ForcedWeatherType = weather; +} + +void CWeather::ForceWeatherNow(int16 weather) +{ + OldWeatherType = weather; + NewWeatherType = weather; + ForcedWeatherType = weather; +} + +void CWeather::ReleaseWeather() +{ + ForcedWeatherType = -1; +} + +void CWeather::AddRain() +{ + if (CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) + return; + if (TheCamera.GetLookingLRBFirstPerson()) { + CVehicle* pVehicle = FindPlayerVehicle(); + if (pVehicle && pVehicle->CarHasRoof()) { + CParticle::RemovePSystem(PARTICLE_RAINDROP_2D); + return; + } + } + if (Rain <= 0.1f) + return; + static RwRGBA colour; + float screen_width = SCREEN_WIDTH; + float screen_height = SCREEN_HEIGHT; + int cur_frame = (int)(3 * Rain) & 3; + int num_drops = (int)(2 * Rain) + 2; + static int STATIC_RAIN_ANGLE = -45; + static int count = 1500; + static int add_angle = 1; + if (--count == 0) { + count = 1; + if (add_angle) { + STATIC_RAIN_ANGLE += 12; + if (STATIC_RAIN_ANGLE > 45) { + count = 1500; + add_angle = !add_angle; + } + } + else { + STATIC_RAIN_ANGLE -= 12; + if (STATIC_RAIN_ANGLE < -45) { + count = 1500; + add_angle = !add_angle; + } + } + } + float rain_angle = DEGTORAD(STATIC_RAIN_ANGLE + ((STATIC_RAIN_ANGLE < 0) ? 360 : 0)); + float sin_angle = Sin(rain_angle); + float cos_angle = Cos(rain_angle); + float base_x = 0.0f * cos_angle - 1.0f * sin_angle; + float base_y = 1.0f * cos_angle + 0.0f * sin_angle; + CVector xpos(0.0f, 0.0f, 0.0f); + for (int i = 0; i < 2 * num_drops; i++) { + CVector dir; + dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); + dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); + dir.z = 0; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, xpos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), + colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); + xpos.x += screen_width / (2 * num_drops); + xpos.x += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); + } + CVector ypos(0.0f, 0.0f, 0.0f); + for (int i = 0; i < num_drops; i++) { + CVector dir; + dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); + dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); + dir.z = 0; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), + colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); + ypos.y += screen_width / num_drops; + ypos.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); + } + CVector ypos2(0.0f, 0.0f, 0.0f); + for (int i = 0; i < num_drops; i++) { + CVector dir; + dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); + dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); + dir.z = 0; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos2, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), + colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); + ypos2.y += screen_width / num_drops; + ypos2.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); + } + for (int i = 0; i < num_drops; i++) { + CVector pos; + pos.x = CGeneral::GetRandomNumberInRange(DROPLETS_LEFT_OFFSET, screen_width - DROPLETS_RIGHT_OFFSET); + pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET); + pos.z = 0.0f; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), + colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 50); + } + int num_splash_attempts = (int)(3 * Rain) + 1; + int num_splashes = (int)(3 * Rain) + 4; + CVector splash_points[4]; + splash_points[0] = CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * + RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); + splash_points[1] = CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * + RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); + splash_points[2] = 4.0f * CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * + RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); + splash_points[3] = 4.0f * CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * + RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); + RwV3dTransformPoints(splash_points, splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); + CVector fp = (splash_points[0] + splash_points[1] + splash_points[2] + splash_points[3]) / 4; + for (int i = 0; i < num_splash_attempts; i++) { + CColPoint point; + CEntity* entity; + CVector np = fp + CVector(CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), 0.0f); + if (CWorld::ProcessVerticalLine(np + CVector(0.0f, 0.0f, 40.0f), -40.0f, point, entity, true, false, false, false, true, false, nil)) { + for (int j = 0; j < num_splashes; j++) + CParticle::AddParticle((CGeneral::GetRandomTrueFalse() ? PARTICLE_RAIN_SPLASH : PARTICLE_RAIN_SPLASHUP), + CVector( + np.x + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS), + np.y + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS), + point.point.z + 0.1f), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour); + } + } +} + +void RenderOneRainStreak(CVector pos, CVector unused, int intensity, bool scale, float distance) +{ + static float RandomTex; + static float RandomTexX; + static float RandomTexY; + TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[TempBufferIndicesStored + 6] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[TempBufferIndicesStored + 7] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[TempBufferIndicesStored + 8] = TempBufferVerticesStored + 4; + TempBufferRenderIndexList[TempBufferIndicesStored + 9] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[TempBufferIndicesStored + 10] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[TempBufferIndicesStored + 11] = TempBufferVerticesStored + 4; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 0], 0, 0, 0, 0); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 0], pos.x + 11.0f * TheCamera.GetUp().x, pos.y + 11.0f * TheCamera.GetUp().y, pos.z + 11.0f * TheCamera.GetUp().z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 1], 0, 0, 0, 0); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 1], pos.x - 9.0f * TheCamera.GetRight().x, pos.y - 9.0f * TheCamera.GetRight().y, pos.z - 9.0f * TheCamera.GetRight().z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 2], RAIN_COLOUR_R * intensity / 256, RAIN_COLOUR_G * intensity / 256, RAIN_COLOUR_B * intensity / 256, RAIN_ALPHA); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 2], pos.x, pos.y, pos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 3], 0, 0, 0, 0); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 3], pos.x + 9.0f * TheCamera.GetRight().x, pos.y + 9.0f * TheCamera.GetRight().y, pos.z + 9.0f * TheCamera.GetRight().z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + 4], 0, 0, 0, 0); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + 4], pos.x - 11.0f * TheCamera.GetUp().x, pos.y - 11.0f * TheCamera.GetUp().y, pos.z - 11.0f * TheCamera.GetUp().z); + float u = STREAK_U; + float v = STREAK_V; + if (scale) { + u *= LARGE_STREAK_COEFFICIENT; + v *= LARGE_STREAK_COEFFICIENT; + } + float distance_coefficient; + if (distance < STREAK_MIN_DISTANCE) + distance_coefficient = 1.0f; + else if (distance > STREAK_MAX_DISTANCE) + distance_coefficient = 0.5f; + else + distance_coefficient = 1.0f - 0.5f * (distance - STREAK_MIN_DISTANCE) / (STREAK_MAX_DISTANCE - STREAK_MIN_DISTANCE); + u *= distance_coefficient; + v *= distance_coefficient; + if (!CTimer::GetIsPaused()) { + RandomTex = ((CGeneral::GetRandomNumber() & 255) - 128) * 0.01f; + RandomTexX = (CGeneral::GetRandomNumber() & 127) * 0.01f; + RandomTexY = (CGeneral::GetRandomNumber() & 127) * 0.01f; + } + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 0], 0.5f * u - RandomTex + RandomTexX); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 0], -v * 0.5f + RandomTexY); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 1], RandomTexX); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 1], RandomTexY); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 2], 0.5f * u + RandomTexX); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 2], RandomTexY); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 3], u + RandomTexX); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 3], RandomTexY); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 4], 0.5f * u + RandomTex + RandomTexX); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 5], 0.5f * v + RandomTexY); + TempBufferIndicesStored += 12; + TempBufferVerticesStored += 5; +} + +void CWeather::RenderRainStreaks(void) +{ + if (CTimer::GetIsCodePaused()) + return; + int base_intensity = (64.0f - CTimeCycle::GetFogReduction()) / 64.0f * int(255 * Rain); + if (base_intensity == 0) + return; + TempBufferIndicesStored = 0; + TempBufferVerticesStored = 0; + for (int i = 0; i < NUM_RAIN_STREAKS; i++) { + if (Streaks[i].timer) { + float secondsElapsed = (CTimer::GetTimeInMilliseconds() - Streaks[i].timer) / 1024.0f; + if (secondsElapsed > STREAK_LIFETIME) + Streaks[i].timer = 0; + else{ + int intensity; + if (secondsElapsed < STREAK_INTEROLATION_TIME) + intensity = base_intensity * 0.5f * secondsElapsed / STREAK_INTEROLATION_TIME; + else if (secondsElapsed > (STREAK_LIFETIME - STREAK_INTEROLATION_TIME)) + intensity = (STREAK_LIFETIME - secondsElapsed) * 0.5f * base_intensity / STREAK_INTEROLATION_TIME; + else + intensity = base_intensity * 0.5f; + CVector dir = Streaks[i].direction; + dir.Normalise(); + CVector pos = Streaks[i].position + secondsElapsed * Streaks[i].direction; + RenderOneRainStreak(pos, dir, intensity, false, (pos - TheCamera.GetPosition()).Magnitude()); +#ifndef FIX_BUGS // remove useless code + if (secondsElapsed > 1.0f && secondsElapsed < STREAK_LIFETIME - 1.0f) { + CGeneral::GetRandomNumber(), CGeneral::GetRandomNumber(); + } +#endif + } + } + else if ((CGeneral::GetRandomNumber() & 0xF00) == 0){ + // 1/16 probability + Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f); + Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f); + if (!CCutsceneMgr::IsRunning()) { + Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f; + Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f; + } + else + Streaks[i].position += (TheCamera.GetPosition() - TheCamera.m_RealPreviousCameraPosition) * 20.0f; + Streaks[i].position.x += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f; + Streaks[i].position.y += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f; + Streaks[i].timer = CTimer::GetTimeInMilliseconds(); + } + } + if (TempBufferIndicesStored){ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRainDropTex[3])); + if (RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 1)) + { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + } + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; +} + +void CWeather::StoreWeatherState() +{ + Stored_StateStored = true; + Stored_InterpolationValue = InterpolationValue; + Stored_Rain = Rain; + Stored_NewWeatherType = NewWeatherType; + Stored_OldWeatherType = OldWeatherType; +} + +void CWeather::RestoreWeatherState() +{ +#ifdef FIX_BUGS // it's not used anyway though + Stored_StateStored = false; +#endif + InterpolationValue = Stored_InterpolationValue; + Rain = Stored_Rain; + NewWeatherType = Stored_NewWeatherType; + OldWeatherType = Stored_OldWeatherType; +} diff --git a/src/renderer/Weather.h b/src/renderer/Weather.h new file mode 100644 index 0000000..9c67031 --- /dev/null +++ b/src/renderer/Weather.h @@ -0,0 +1,71 @@ +enum { + WEATHER_SUNNY, + WEATHER_CLOUDY, + WEATHER_RAINY, + WEATHER_FOGGY +}; + +class CWeather +{ +public: + enum { + WEATHER_RANDOM = -1, + WEATHER_SUNNY = 0, + WEATHER_CLOUDY = 1, + WEATHER_RAINY = 2, + WEATHER_FOGGY = 3, + WEATHER_TOTAL = 4 + }; + static int32 SoundHandle; + + static int32 WeatherTypeInList; + static int16 OldWeatherType; + static int16 NewWeatherType; + static int16 ForcedWeatherType; + + static bool LightningFlash; + static bool LightningBurst; + static uint32 LightningStart; + static uint32 LightningFlashLastChange; + static uint32 WhenToPlayLightningSound; + static uint32 LightningDuration; + + static float Foggyness; + static float CloudCoverage; + static float Wind; + static float Rain; + static float InterpolationValue; + static float WetRoads; + static float Rainbow; + + static bool bScriptsForceRain; + static bool Stored_StateStored; + static float Stored_InterpolationValue; + static int16 Stored_OldWeatherType; + static int16 Stored_NewWeatherType; + static float Stored_Rain; + + static void RenderRainStreaks(void); + static void Update(void); + static void Init(void); + + static void ReleaseWeather(); + static void ForceWeather(int16); + static void ForceWeatherNow(int16); + static void StoreWeatherState(); + static void RestoreWeatherState(); + static void AddRain(); +}; + +enum { + NUM_RAIN_STREAKS = 35 +}; + +struct tRainStreak +{ + CVector position; + CVector direction; + uint32 timer; +}; + +extern RwTexture* gpRainDropTex[4]; \ No newline at end of file diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp new file mode 100644 index 0000000..5f50f52 --- /dev/null +++ b/src/rw/ClumpRead.cpp @@ -0,0 +1,224 @@ +#include "common.h" + + +struct rpGeometryList +{ + RpGeometry **geometries; + int32 numGeoms; +}; + +struct rpAtomicBinary +{ + RwInt32 frameIndex; + RwInt32 geomIndex; + RwInt32 flags; + RwInt32 unused; +}; + +static int32 numberGeometrys; +static int32 streamPosition; +static rpGeometryList gGeomList; +static rwFrameList gFrameList; +static RpClumpChunkInfo gClumpInfo; + +rpGeometryList* +GeometryListStreamRead1(RwStream *stream, rpGeometryList *geomlist) +{ + int i; + RwUInt32 size, version; + RwInt32 numGeoms; + + numberGeometrys = 0; + if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version)) + return nil; + assert(size == 4); + if(RwStreamRead(stream, &numGeoms, 4) != 4) + return nil; + + numberGeometrys = numGeoms/2; + geomlist->numGeoms = numGeoms; + if(geomlist->numGeoms > 0){ + geomlist->geometries = (RpGeometry**)RwMalloc(geomlist->numGeoms * sizeof(RpGeometry*)); + if(geomlist->geometries == nil) + return nil; + memset(geomlist->geometries, 0, geomlist->numGeoms * sizeof(RpGeometry*)); + }else + geomlist->geometries = nil; + + for(i = 0; i < numberGeometrys; i++){ + if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version)) + return nil; + geomlist->geometries[i] = RpGeometryStreamRead(stream); + if(geomlist->geometries[i] == nil) + return nil; + } + + return geomlist; +} + +rpGeometryList* +GeometryListStreamRead2(RwStream *stream, rpGeometryList *geomlist) +{ + int i; + RwUInt32 version; + + for(i = numberGeometrys; i < geomlist->numGeoms; i++){ + if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version)) + return nil; + geomlist->geometries[i] = RpGeometryStreamRead(stream); + if(geomlist->geometries[i] == nil) + return nil; + } + + return geomlist; +} + +void +GeometryListDeinitialize(rpGeometryList *geomlist) +{ + int i; + + for(i = 0; i < geomlist->numGeoms; i++) + if(geomlist->geometries[i]) + RpGeometryDestroy(geomlist->geometries[i]); + + if(geomlist->numGeoms){ + RwFree(geomlist->geometries); + geomlist->numGeoms = 0; + } +} + +RpAtomic* +ClumpAtomicStreamRead(RwStream *stream, rwFrameList *frmList, rpGeometryList *geomList) +{ + RwUInt32 size, version; + rpAtomicBinary a; + RpAtomic *atomic; + + numberGeometrys = 0; + if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version)) + return nil; + assert(size <= sizeof(rpAtomicBinary)); + if(RwStreamRead(stream, &a, size) != size) + return nil; + + atomic = RpAtomicCreate(); + if(atomic == nil) + return nil; + + RpAtomicSetFlags(atomic, a.flags); + + if(frmList->numFrames){ + assert(a.frameIndex < frmList->numFrames); + RpAtomicSetFrame(atomic, frmList->frames[a.frameIndex]); + } + + if(geomList->numGeoms){ + assert(a.geomIndex < geomList->numGeoms); + RpAtomicSetGeometry(atomic, geomList->geometries[a.geomIndex], 0); + }else{ + RpGeometry *geom; + if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version)){ + RpAtomicDestroy(atomic); + return nil; + } + geom = RpGeometryStreamRead(stream); + if(geom == nil){ + RpAtomicDestroy(atomic); + return nil; + } + RpAtomicSetGeometry(atomic, geom, 0); + RpGeometryDestroy(geom); + } + + return atomic; +} + +bool +RpClumpGtaStreamRead1(RwStream *stream) +{ + RwUInt32 size, version; + + if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version)) + return false; + if(version >= 0x33000){ + assert(size == 12); + if(RwStreamRead(stream, &gClumpInfo, 12) != 12) + return false; + }else{ + assert(size == 4); + if(RwStreamRead(stream, &gClumpInfo, 4) != 4) + return false; + } + + if(!RwStreamFindChunk(stream, rwID_FRAMELIST, nil, &version)) + return false; + if(rwFrameListStreamRead(stream, &gFrameList) == nil) + return false; + + if(!RwStreamFindChunk(stream, rwID_GEOMETRYLIST, nil, &version)){ + rwFrameListDeinitialize(&gFrameList); + return false; + } + if(GeometryListStreamRead1(stream, &gGeomList) == nil){ + rwFrameListDeinitialize(&gFrameList); + return false; + } + streamPosition = STREAMPOS(stream); + return true; +} + +RpClump* +RpClumpGtaStreamRead2(RwStream *stream) +{ + int i; + RwUInt32 version; + RpAtomic *atomic; + RpClump *clump; + + clump = RpClumpCreate(); + if(clump == nil) + return nil; + + RwStreamSkip(stream, streamPosition - STREAMPOS(stream)); + + if(GeometryListStreamRead2(stream, &gGeomList) == nil){ + GeometryListDeinitialize(&gGeomList); + rwFrameListDeinitialize(&gFrameList); + RpClumpDestroy(clump); + return nil; + } + + RpClumpSetFrame(clump, gFrameList.frames[0]); + + for(i = 0; i < gClumpInfo.numAtomics; i++){ + if(!RwStreamFindChunk(stream, rwID_ATOMIC, nil, &version)){ + GeometryListDeinitialize(&gGeomList); + rwFrameListDeinitialize(&gFrameList); + RpClumpDestroy(clump); + return nil; + } + + atomic = ClumpAtomicStreamRead(stream, &gFrameList, &gGeomList); + if(atomic == nil){ + GeometryListDeinitialize(&gGeomList); + rwFrameListDeinitialize(&gFrameList); + RpClumpDestroy(clump); + return nil; + } + + RpClumpAddAtomic(clump, atomic); + } + + GeometryListDeinitialize(&gGeomList); + rwFrameListDeinitialize(&gFrameList); + return clump; +} + +void +RpClumpGtaCancelStream(void) +{ + GeometryListDeinitialize(&gGeomList); + rwFrameListDeinitialize(&gFrameList); + gFrameList.numFrames = 0; +} diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp new file mode 100644 index 0000000..b3cef6d --- /dev/null +++ b/src/rw/Lights.cpp @@ -0,0 +1,355 @@ +#include "common.h" +#include +#include + +#include "Lights.h" +#include "Timer.h" +#include "Timecycle.h" +#include "Coronas.h" +#include "Weather.h" +#include "ZoneCull.h" +#include "Frontend.h" + +RpLight *pAmbient; +RpLight *pDirect; +RpLight *pExtraDirectionals[4] = { nil }; +int LightStrengths[4]; +int NumExtraDirLightsInWorld; + +RwRGBAReal AmbientLightColourForFrame; +RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects; +RwRGBAReal DirectionalLightColourForFrame; + +RwRGBAReal AmbientLightColour; +RwRGBAReal DirectionalLightColour; + +void +SetLightsWithTimeOfDayColour(RpWorld *) +{ + CVector vec1, vec2, vecsun; + RwMatrix mat; + + if(pAmbient){ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ + AmbientLightColourForFrame.red = 1.0f; + AmbientLightColourForFrame.green = 1.0f; + AmbientLightColourForFrame.blue = 1.0f; + } + AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + } + + if(pDirect){ + DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult; + DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult; + DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult; + RpLightSetColor(pDirect, &DirectionalLightColourForFrame); + + vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue]; + vec1 = CVector(0.0f, 0.0f, 1.0f); + vec2 = CrossProduct(vec1, vecsun); + vec2.Normalise(); + vec1 = CrossProduct(vec2, vecsun); + mat.at.x = -vecsun.x; + mat.at.y = -vecsun.y; + mat.at.z = -vecsun.z; + mat.right.x = vec1.x; + mat.right.y = vec1.y; + mat.right.z = vec1.z; + mat.up.x = vec2.x; + mat.up.y = vec2.y; + mat.up.z = vec2.z; + RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); + } + + if(CMenuManager::m_PrefsBrightness > 256){ + float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + + AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2); + AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2); + AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2); + AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); +#ifdef FIX_BUGS + DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1); +#else + DirectionalLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f1); +#endif + } +} + +RpWorld* +LightsCreate(RpWorld *world) +{ + int i; + RwRGBAReal color; + RwFrame *frame; + + if(world == nil) + return nil; + + pAmbient = RpLightCreate(rpLIGHTAMBIENT); + RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS); + color.red = 0.25f; + color.green = 0.25f; + color.blue = 0.2f; + RpLightSetColor(pAmbient, &color); + + pDirect = RpLightCreate(rpLIGHTDIRECTIONAL); + RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); + color.red = 1.0f; + color.green = 0.85f; + color.blue = 0.45f; + RpLightSetColor(pDirect, &color); + RpLightSetRadius(pDirect, 2.0f); + frame = RwFrameCreate(); + RpLightSetFrame(pDirect, frame); + RwV3d axis = { 1.0f, 1.0f, 0.0f }; + RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT); + + RpWorldAddLight(world, pAmbient); + RpWorldAddLight(world, pDirect); + + for(i = 0; i < NUMEXTRADIRECTIONALS; i++){ + pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL); + RpLightSetFlags(pExtraDirectionals[i], 0); + color.red = 1.0f; + color.green = 0.5f; + color.blue = 0.0f; + RpLightSetColor(pExtraDirectionals[i], &color); + RpLightSetRadius(pExtraDirectionals[i], 2.0f); + frame = RwFrameCreate(); + RpLightSetFrame(pExtraDirectionals[i], frame); + RpWorldAddLight(world, pExtraDirectionals[i]); + } + + return world; +} + +void +LightsDestroy(RpWorld *world) +{ + int i; + + if(world == nil) + return; + + if(pAmbient){ + RpWorldRemoveLight(world, pAmbient); + RpLightDestroy(pAmbient); + pAmbient = nil; + } + + if(pDirect){ + RpWorldRemoveLight(world, pDirect); + RwFrameDestroy(RpLightGetFrame(pDirect)); + RpLightDestroy(pDirect); + pDirect = nil; + } + + for(i = 0; i < NUMEXTRADIRECTIONALS; i++) + if(pExtraDirectionals[i]){ + RpWorldRemoveLight(world, pExtraDirectionals[i]); + RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i])); + RpLightDestroy(pExtraDirectionals[i]); + pExtraDirectionals[i] = nil; + } +} + +void +WorldReplaceNormalLightsWithScorched(RpWorld *world, float l) +{ + RwRGBAReal color; + color.red = l; + color.green = l; + color.blue = l; + RpLightSetColor(pAmbient, &color); + RpLightSetFlags(pDirect, 0); +} + +void +WorldReplaceScorchedLightsWithNormal(RpWorld *world) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); +} + +void +AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue) +{ + float strength; + int weakest; + int i, n; + RwRGBAReal color; + RwV3d *dir; + + strength = Max(Max(red, green), blue); + n = -1; + if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS) + n = NumExtraDirLightsInWorld; + else{ + weakest = strength; + for(i = 0; i < NUMEXTRADIRECTIONALS; i++) + if(LightStrengths[i] < weakest){ + weakest = LightStrengths[i]; + n = i; + } + } + + if(n < 0) + return; + + color.red = red; + color.green = green; + color.blue = blue; + RpLightSetColor(pExtraDirectionals[n], &color); + dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); + dir->x = -dirx; + dir->y = -diry; + dir->z = -dirz; + RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); + RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n])); + RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS); + LightStrengths[n] = strength; + NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); +} + +void +RemoveExtraDirectionalLights(RpWorld *world) +{ + int i; + for(i = 0; i < NumExtraDirLightsInWorld; i++) + RpLightSetFlags(pExtraDirectionals[i], 0); + NumExtraDirLightsInWorld = 0; +} + +void +SetAmbientAndDirectionalColours(float f) +{ + AmbientLightColour.red = AmbientLightColourForFrame.red * f; + AmbientLightColour.green = AmbientLightColourForFrame.green * f; + AmbientLightColour.blue = AmbientLightColourForFrame.blue * f; + + DirectionalLightColour.red = DirectionalLightColourForFrame.red * f; + DirectionalLightColour.green = DirectionalLightColourForFrame.green * f; + DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); +} + +// unused +void +SetFlashyColours(float f) +{ + if(CTimer::GetTimeInMilliseconds() & 0x100){ + AmbientLightColour.red = 1.0f; + AmbientLightColour.green = 1.0f; + AmbientLightColour.blue = 1.0f; + + DirectionalLightColour.red = DirectionalLightColourForFrame.red; + DirectionalLightColour.green = DirectionalLightColourForFrame.green; + DirectionalLightColour.blue = DirectionalLightColourForFrame.blue; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); + }else{ + SetAmbientAndDirectionalColours(f * 0.75f); + } +} + +// unused +void +SetFlashyColours_Mild(float f) +{ + if(CTimer::GetTimeInMilliseconds() & 0x100){ + AmbientLightColour.red = 0.65f; + AmbientLightColour.green = 0.65f; + AmbientLightColour.blue = 0.65f; + + DirectionalLightColour.red = DirectionalLightColourForFrame.red; + DirectionalLightColour.green = DirectionalLightColourForFrame.green; + DirectionalLightColour.blue = DirectionalLightColourForFrame.blue; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); + }else{ + SetAmbientAndDirectionalColours(f * 0.9f); + } +} + +void +SetBrightMarkerColours(float f) +{ + AmbientLightColour.red = 0.6f; + AmbientLightColour.green = 0.6f; + AmbientLightColour.blue = 0.6f; + + DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red; + DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green; + DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); +} + +void +ReSetAmbientAndDirectionalColours(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + RpLightSetColor(pDirect, &DirectionalLightColourForFrame); +} + +void +DeActivateDirectional(void) +{ + RpLightSetFlags(pDirect, 0); +} + +void +ActivateDirectional(void) +{ + RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); +} + +void +SetAmbientColours(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); +} + +void +SetAmbientColoursForPedsCarsAndObjects(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects); +} + +uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 }; +uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 }; +uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 }; + +void +SetAmbientColoursToIndicateRoadGroup(int i) +{ + AmbientLightColour.red = IndicateR[i%7]/255.0f; + AmbientLightColour.green = IndicateG[i%7]/255.0f; + AmbientLightColour.blue = IndicateB[i%7]/255.0f; + RpLightSetColor(pAmbient, &AmbientLightColour); +} + +void +SetAmbientColours(RwRGBAReal *color) +{ + RpLightSetColor(pAmbient, color); +} diff --git a/src/rw/Lights.h b/src/rw/Lights.h new file mode 100644 index 0000000..5057f1d --- /dev/null +++ b/src/rw/Lights.h @@ -0,0 +1,26 @@ +#pragma once + +extern RpLight *pAmbient; +extern RpLight *pDirect; +extern RpLight *pExtraDirectionals[4]; +extern int LightStrengths[4]; +extern int NumExtraDirLightsInWorld; + +void SetLightsWithTimeOfDayColour(RpWorld *); +RpWorld *LightsCreate(RpWorld *world); +void LightsDestroy(RpWorld *world); +void WorldReplaceNormalLightsWithScorched(RpWorld *world, float l); +void WorldReplaceScorchedLightsWithNormal(RpWorld *world); +void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue); +void RemoveExtraDirectionalLights(RpWorld *world); +void SetAmbientAndDirectionalColours(float f); +void SetFlashyColours(float f); +void SetFlashyColours_Mild(float f); +void SetBrightMarkerColours(float f); +void ReSetAmbientAndDirectionalColours(void); +void DeActivateDirectional(void); +void ActivateDirectional(void); +void SetAmbientColours(void); +void SetAmbientColoursForPedsCarsAndObjects(void); +void SetAmbientColoursToIndicateRoadGroup(int i); +void SetAmbientColours(RwRGBAReal *color); diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp new file mode 100644 index 0000000..469262d --- /dev/null +++ b/src/rw/MemoryHeap.cpp @@ -0,0 +1,497 @@ +#include "common.h" +#include "main.h" +#include "FileMgr.h" +#include "Timer.h" +#include "ModelInfo.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "MemoryHeap.h" + +#ifdef USE_CUSTOM_ALLOCATOR + +//#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } } +//#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) { if (!(cond)) { printf("ASSERT File:%s Line:%d:\n\t%s\n", __FILE__, __LINE__, message); exit(1); } } + +#define MEMORYHEAP_ASSERT(cond) assert(cond) +#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) assert(cond) + +// registered pointers that we keep track of +void **gPtrList[4000]; +int32 numPtrs; +int32 gPosnInList; +// indices into the ptr list in here are free +CStack m_ptrListIndexStack; +// how much memory we've moved +uint32 memMoved; + +CMemoryHeap gMainHeap; + +void +CMemoryHeap::Init(uint32 total) +{ + MEMORYHEAP_ASSERT((total != 0xF) != 0); + + m_totalMemUsed = 0; + m_memUsed = nil; + m_currentMemID = MEMID_FREE; + m_blocksUsed = nil; + m_totalBlocksUsed = 0; + m_unkMemId = -1; + + uint8 *mem = (uint8*)malloc(total); + assert(((uintptr)mem & 0xF) == 0); + m_start = (HeapBlockDesc*)mem; + m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc)); + m_start->m_memId = MEMID_FREE; + m_start->m_size = total - 2*sizeof(HeapBlockDesc); + m_end->m_memId = MEMID_GAME; + m_end->m_size = 0; + + m_freeList.m_last.m_size = INT_MAX; + m_freeList.Init(); + m_freeList.Insert(m_start); + + // TODO: figure out what these are and use sizeof + m_fixedSize[0].Init(0x10); + m_fixedSize[1].Init(0x20); + m_fixedSize[2].Init(0xE0); + m_fixedSize[3].Init(0x60); + m_fixedSize[4].Init(0x1C0); + m_fixedSize[5].Init(0x50); + + m_currentMemID = MEMID_FREE; // disable registration + m_memUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32)); + m_blocksUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32)); + RegisterMalloc(GetDescFromHeapPointer(m_memUsed)); + RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed)); + + m_currentMemID = MEMID_GAME; + for(int i = 0; i < NUM_MEMIDS; i++){ + m_memUsed[i] = 0; + m_blocksUsed[i] = 0; + } +} + +void +CMemoryHeap::RegisterMalloc(HeapBlockDesc *block) +{ + block->m_memId = m_currentMemID; + if(m_currentMemID == MEMID_FREE) + return; + m_totalMemUsed += block->m_size + sizeof(HeapBlockDesc); + m_memUsed[m_currentMemID] += block->m_size + sizeof(HeapBlockDesc); + m_blocksUsed[m_currentMemID]++; + m_totalBlocksUsed++; +} + +void +CMemoryHeap::RegisterFree(HeapBlockDesc *block) +{ + if(block->m_memId == MEMID_FREE) + return; + m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc); + m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc); + m_blocksUsed[block->m_memId]--; + m_totalBlocksUsed--; +} + +void* +CMemoryHeap::Malloc(uint32 size) +{ + static int recursion = 0; + + // weird way to round up + if((size & 0xF) != 0) + size = (size&~0xF) + 0x10; + + recursion++; + + // See if we can allocate from one of the fixed-size lists + for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){ + CommonSize *list = &m_fixedSize[i]; + if(m_fixedSize[i].m_size == size){ + HeapBlockDesc *block = list->Malloc(); + if(block){ + RegisterMalloc(block); + recursion--; + return block->GetDataPointer(); + } + break; + } + } + + // now try the normal free list + HeapBlockDesc *next; + for(HeapBlockDesc *block = m_freeList.m_first.m_next; + block != &m_freeList.m_last; + block = next){ + MEMORYHEAP_ASSERT(block->m_memId == MEMID_FREE); + MEMORYHEAP_ASSERT_MESSAGE(block >= m_start && block <= m_end, "Block outside of memory"); + + // make sure block has maximum size + uint32 initialsize = block->m_size; + uint32 blocksize = CombineFreeBlocks(block); +#ifdef FIX_BUGS + // has to be done here because block can be moved + next = block->m_next; +#endif + if(initialsize != blocksize){ + block->RemoveHeapFreeBlock(); + HeapBlockDesc *pos = block->m_prev->FindSmallestFreeBlock(block->m_size); + block->InsertHeapFreeBlock(pos->m_prev); + } + if(block->m_size >= size){ + // got space to allocate from! + block->RemoveHeapFreeBlock(); + FillInBlockData(block, block->GetNextConsecutive(), size); + recursion--; + return block->GetDataPointer(); + } +#ifndef FIX_BUGS + next = block->m_next; +#endif + } + + // oh no, we're losing, try to free some stuff + static bool removeCollision = false; + static bool removeIslands = false; + static bool removeBigBuildings = false; + size_t initialMemoryUsed = CStreaming::ms_memoryUsed; + CStreaming::MakeSpaceFor(0xCFE800 - CStreaming::ms_memoryUsed); + if (recursion > 10) + CGame::TidyUpMemory(true, false); + else if (recursion > 6) + CGame::TidyUpMemory(false, true); + if (initialMemoryUsed == CStreaming::ms_memoryUsed && recursion > 11) { + if (!removeCollision && !CGame::playingIntro) { + CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC); + removeCollision = true; + } + else if (!removeIslands && !CGame::playingIntro) { + CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); + removeIslands = true; + } + else if (!removeBigBuildings) { + CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); + CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); + CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); + } + else { + LoadingScreen("NO MORE MEMORY", nil, nil); + LoadingScreen("NO MORE MEMORY", nil, nil); + } + CGame::TidyUpMemory(true, false); + } + void *mem = Malloc(size); + if (removeCollision) { + CTimer::Stop(); + // TODO: different on PS2 + CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory); + removeCollision = false; + CTimer::Update(); + } + if (removeBigBuildings || removeIslands) { + CTimer::Stop(); + if (!CGame::playingIntro) + CStreaming::RequestBigBuildings(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + removeBigBuildings = false; + removeIslands = false; + CTimer::Update(); + } + recursion--; + return mem; +} + +void* +CMemoryHeap::Realloc(void *ptr, uint32 size) +{ + if(ptr == nil) + return Malloc(size); + + // weird way to round up + if((size & 0xF) != 0) + size = (size&~0xF) + 0x10; + + HeapBlockDesc *block = GetDescFromHeapPointer(ptr); + +#ifdef FIX_BUGS + // better handling of size < block->m_size + if(size == 0){ + Free(ptr); + return nil; + } + if(block->m_size >= size){ + // shrink allocated block + RegisterFree(block); + PushMemId(block->m_memId); + FillInBlockData(block, block->GetNextConsecutive(), size); + PopMemId(); + return ptr; + } +#else + // not growing. just returning here is a bit cheap though + if(block->m_size >= size) + return ptr; +#endif + + // have to grow allocated block + HeapBlockDesc *next = block->GetNextConsecutive(); + MEMORYHEAP_ASSERT_MESSAGE(next >= m_start && next <= m_end, "Block outside of memory"); + if(next->m_memId == MEMID_FREE){ + // try to grow the current block + // make sure the next free block has maximum size + uint32 freespace = CombineFreeBlocks(next); + HeapBlockDesc *end = next->GetNextConsecutive(); + MEMORYHEAP_ASSERT_MESSAGE(end >= m_start && end <= m_end, "Block outside of memory"); + // why the sizeof here? + if(block->m_size + next->m_size + sizeof(HeapBlockDesc) >= size){ + // enough space to grow + next->RemoveHeapFreeBlock(); + RegisterFree(block); + PushMemId(block->m_memId); + FillInBlockData(block, next->GetNextConsecutive(), size); + PopMemId(); + return ptr; + } + } + + // can't grow the existing block, have to get a new one and copy + PushMemId(block->m_memId); + void *dst = Malloc(size); + PopMemId(); + memcpy(dst, ptr, block->m_size); + Free(ptr); + return dst; +} + +void +CMemoryHeap::Free(void *ptr) +{ + HeapBlockDesc *block = GetDescFromHeapPointer(ptr); + MEMORYHEAP_ASSERT_MESSAGE(block->m_memId != MEMID_FREE, "MemoryHeap corrupt"); + MEMORYHEAP_ASSERT(m_unkMemId == -1 || m_unkMemId == block->m_memId); + + RegisterFree(block); + block->m_memId = MEMID_FREE; + CombineFreeBlocks(block); + FreeBlock(block); + if(block->m_ptrListIndex != -1){ + int32 idx = block->m_ptrListIndex; + gPtrList[idx] = nil; + m_ptrListIndexStack.push(idx); + } + block->m_ptrListIndex = -1; +} + +// allocate 'size' bytes from 'block' +void +CMemoryHeap::FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size) +{ + block->m_size = size; + block->m_ptrListIndex = -1; + HeapBlockDesc *remainder = block->GetNextConsecutive(); + MEMORYHEAP_ASSERT(remainder <= end); + + if(remainder < end-1){ + RegisterMalloc(block); + + // can fit another block in the remaining space + remainder->m_size = GetSizeBetweenBlocks(remainder, end); + remainder->m_memId = MEMID_FREE; + MEMORYHEAP_ASSERT(remainder->m_size != 0); + FreeBlock(remainder); + }else{ + // fully allocate this one + if(remainder < end) + // no gaps allowed + block->m_size = GetSizeBetweenBlocks(block, end); + RegisterMalloc(block); + } +} + +// Make sure free block has no other free blocks after it +uint32 +CMemoryHeap::CombineFreeBlocks(HeapBlockDesc *block) +{ + HeapBlockDesc *next = block->GetNextConsecutive(); + if(next->m_memId != MEMID_FREE) + return block->m_size; + // get rid of free blocks after this one and adjust size + for(; next->m_memId == MEMID_FREE; next = next->GetNextConsecutive()) + next->RemoveHeapFreeBlock(); + block->m_size = GetSizeBetweenBlocks(block, next); + return block->m_size; +} + +// Try to move all registered memory blocks into more optimal location +void +CMemoryHeap::TidyHeap(void) +{ + for(int i = 0; i < numPtrs; i++){ + if(gPtrList[i] == nil || *gPtrList[i] == nil) + continue; + HeapBlockDesc *newblock = WhereShouldMemoryMove(*gPtrList[i]); + if(newblock) + *gPtrList[i] = MoveHeapBlock(newblock, GetDescFromHeapPointer(*gPtrList[i])); + } +} + +// +void +CMemoryHeap::RegisterMemPointer(void *ptr) +{ + HeapBlockDesc *block = GetDescFromHeapPointer(*(void**)ptr); + + if(block->m_ptrListIndex != -1) + return; // already registered + + int index; + if(m_ptrListIndexStack.sp > 0){ + // re-use a previously free'd index + index = m_ptrListIndexStack.pop(); + }else{ + // have to find a new index + index = gPosnInList; + + void **pp = gPtrList[index]; + // we're replacing an old pointer here?? + if(pp && *pp && *pp != (void*)0xDDDDDDDD) + GetDescFromHeapPointer(*pp)->m_ptrListIndex = -1; + + gPosnInList++; + if(gPosnInList == 4000) + gPosnInList = 0; + if(numPtrs < 4000) + numPtrs++; + } + gPtrList[index] = (void**)ptr; + block->m_ptrListIndex = index; +} + +void* +CMemoryHeap::MoveMemory(void *ptr) +{ + HeapBlockDesc *newblock = WhereShouldMemoryMove(ptr); + if(newblock) + return MoveHeapBlock(newblock, GetDescFromHeapPointer(ptr)); + else + return ptr; +} + +HeapBlockDesc* +CMemoryHeap::WhereShouldMemoryMove(void *ptr) +{ + HeapBlockDesc *block = GetDescFromHeapPointer(ptr); + MEMORYHEAP_ASSERT(block->m_memId != MEMID_FREE); + + HeapBlockDesc *next = block->GetNextConsecutive(); + if(next->m_memId != MEMID_FREE) + return nil; + + // we want to move the block into another block + // such that the free space between this and the next block can be minimized + HeapBlockDesc *newblock = m_freeList.m_first.FindSmallestFreeBlock(block->m_size); + // size of free space wouldn't decrease, so return + if(newblock->m_size >= block->m_size + next->m_size) + return nil; + // size of free space wouldn't decrease enough + if(newblock->m_size >= 16 + 1.125f*block->m_size) // what are 16 and 1.125 here? sizeof(HeapBlockDesc)? + return nil; + return newblock; +} + +void* +CMemoryHeap::MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src) +{ + PushMemId(src->m_memId); + dst->RemoveHeapFreeBlock(); + FillInBlockData(dst, dst->GetNextConsecutive(), src->m_size); + PopMemId(); + memcpy(dst->GetDataPointer(), src->GetDataPointer(), src->m_size); + memMoved += src->m_size; + dst->m_ptrListIndex = src->m_ptrListIndex; + src->m_ptrListIndex = -1; + Free(src->GetDataPointer()); + return dst->GetDataPointer(); +} + +uint32 +CMemoryHeap::GetMemoryUsed(int32 id) +{ + return m_memUsed[id]; +} + +uint32 +CMemoryHeap::GetBlocksUsed(int32 id) +{ + return m_blocksUsed[id]; +} + +void +CMemoryHeap::PopMemId(void) +{ + assert(m_idStack.sp > 0); + m_currentMemID = m_idStack.pop(); + assert(m_currentMemID != MEMID_FREE); +} + +void +CMemoryHeap::PushMemId(int32 id) +{ + MEMORYHEAP_ASSERT(id != MEMID_FREE); + assert(m_idStack.sp < 16); + m_idStack.push(m_currentMemID); + m_currentMemID = id; +} + +void +CMemoryHeap::ParseHeap(void) +{ + char tmp[16]; + int fd = CFileMgr::OpenFileForWriting("heap.txt"); + CTimer::Stop(); + + // CMemoryHeap::IntegrityCheck(); + + uint32 addrQW = 0; + for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){ + char chr = '*'; // free + if(block->m_memId != MEMID_FREE) + chr = block->m_memId-1 + 'A'; + int numQW = block->m_size>>4; + + if((addrQW & 0x3F) == 0){ + sprintf(tmp, "\n%5dK:", addrQW>>6); + CFileMgr::Write(fd, tmp, 8); + } + CFileMgr::Write(fd, "#", 1); // the descriptor, has to be 16 bytes!!!! + addrQW++; + + while(numQW--){ + if((addrQW & 0x3F) == 0){ + sprintf(tmp, "\n%5dK:", addrQW>>6); + CFileMgr::Write(fd, tmp, 8); + } + CFileMgr::Write(fd, &chr, 1); + addrQW++; + } + } + + CTimer::Update(); + CFileMgr::CloseFile(fd); +} + + +void +CommonSize::Init(uint32 size) +{ + m_freeList.Init(); + m_size = size; + m_failed = 0; + m_remaining = 0; +} + +#endif diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h new file mode 100644 index 0000000..cd8cf22 --- /dev/null +++ b/src/rw/MemoryHeap.h @@ -0,0 +1,202 @@ +#pragma once + +// some windows shit +#ifdef MoveMemory +#undef MoveMemory +#endif + +#ifdef USE_CUSTOM_ALLOCATOR +#define PUSH_MEMID(id) gMainHeap.PushMemId(id) +#define POP_MEMID() gMainHeap.PopMemId() +#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr) +#else +#define PUSH_MEMID(id) +#define POP_MEMID() +#define REGISTER_MEMPTR(ptr) +#endif + +enum { + MEMID_FREE, + MEMID_GAME = 1, // "Game" + MEMID_WORLD = 2, // "World" + MEMID_ANIMATION = 3, // "Animation" + MEMID_POOLS = 4, // "Pools" + MEMID_DEF_MODELS = 5, // "Default Models" + MEMID_STREAM = 6, // "Streaming" + MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance) + MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures" + MEMID_TEXTURES = 9, // "Textures" + MEMID_COLLISION = 10, // "Collision" + MEMID_RENDERLIST = 11, // ? + MEMID_GAME_PROCESS = 12, // "Game Process" + MEMID_SCRIPT = 13, // "Script" + MEMID_CARS = 14, // "Cars" + MEMID_RENDER = 15, // "Render" + MEMID_FRONTEND = 17, // ? + + NUM_MEMIDS, + + NUM_FIXED_MEMBLOCKS = 6 +}; + +template +class CStack +{ +public: + T values[N]; + uint32 sp; + + CStack() : sp(0) {} + void push(const T& val) { values[sp++] = val; } + T& pop() { return values[--sp]; } +}; + + +struct HeapBlockDesc +{ + uint32 m_size; + int16 m_memId; + int16 m_ptrListIndex; + HeapBlockDesc *m_next; + HeapBlockDesc *m_prev; + + HeapBlockDesc *GetNextConsecutive(void) + { + return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size); + } + + void *GetDataPointer(void) + { + return (void*)((uintptr)this + sizeof(HeapBlockDesc)); + } + + void RemoveHeapFreeBlock(void) + { + m_next->m_prev = m_prev; + m_prev->m_next = m_next; + } + + // after node + void InsertHeapFreeBlock(HeapBlockDesc *node) + { + m_next = node->m_next; + node->m_next->m_prev = this; + m_prev = node; + node->m_next = this; + } + + HeapBlockDesc *FindSmallestFreeBlock(uint32 size) + { + HeapBlockDesc *b; + for(b = m_next; b->m_size < size; b = b->m_next); + return b; + } +}; + +#ifdef USE_CUSTOM_ALLOCATOR +// TODO: figure something out for 64 bit pointers +static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense"); +#endif + +struct HeapBlockList +{ + HeapBlockDesc m_first; + HeapBlockDesc m_last; + + void Init(void) + { + m_first.m_next = &m_last; + m_last.m_prev = &m_first; + } + + void Insert(HeapBlockDesc *node) + { + node->InsertHeapFreeBlock(&m_first); + } +}; + +struct CommonSize +{ + HeapBlockList m_freeList; + uint32 m_size; + uint32 m_failed; + uint32 m_remaining; + + void Init(uint32 size); + void Free(HeapBlockDesc *node) + { + m_freeList.Insert(node); + m_remaining++; + } + HeapBlockDesc *Malloc(void) + { + if(m_freeList.m_first.m_next == &m_freeList.m_last){ + m_failed++; + return nil; + } + HeapBlockDesc *block = m_freeList.m_first.m_next; + m_remaining--; + block->RemoveHeapFreeBlock(); + block->m_ptrListIndex = -1; + return block; + } +}; + +class CMemoryHeap +{ +public: + HeapBlockDesc *m_start; + HeapBlockDesc *m_end; + HeapBlockList m_freeList; + CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS]; + uint32 m_totalMemUsed; + CStack m_idStack; + uint32 m_currentMemID; + uint32 *m_memUsed; + uint32 m_totalBlocksUsed; + uint32 *m_blocksUsed; + uint32 m_unkMemId; + + CMemoryHeap(void) : m_start(nil) {} + void Init(uint32 total); + void RegisterMalloc(HeapBlockDesc *block); + void RegisterFree(HeapBlockDesc *block); + void *Malloc(uint32 size); + void *Realloc(void *ptr, uint32 size); + void Free(void *ptr); + void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size); + uint32 CombineFreeBlocks(HeapBlockDesc *block); + void *MoveMemory(void *ptr); + HeapBlockDesc *WhereShouldMemoryMove(void *ptr); + void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src); + void PopMemId(void); + void PushMemId(int32 id); + void RegisterMemPointer(void *ptr); + void TidyHeap(void); + uint32 GetMemoryUsed(int32 id); + uint32 GetBlocksUsed(int32 id); + int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; } + + void ParseHeap(void); + + HeapBlockDesc *GetDescFromHeapPointer(void *block) + { + return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc)); + } + uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second) + { + return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc); + } + void FreeBlock(HeapBlockDesc *block){ + for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){ + if(m_fixedSize[i].m_size == block->m_size){ + m_fixedSize[i].Free(block); + return; + } + } + HeapBlockDesc *b = m_freeList.m_first.FindSmallestFreeBlock(block->m_size); + block->InsertHeapFreeBlock(b->m_prev); + } +}; + +extern CMemoryHeap gMainHeap; diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp new file mode 100644 index 0000000..b9cff04 --- /dev/null +++ b/src/rw/MemoryMgr.cpp @@ -0,0 +1,130 @@ +#include "common.h" +#include "MemoryHeap.h" +#include "MemoryMgr.h" + + +uint8 *pMemoryTop; + +void +InitMemoryMgr(void) +{ +#ifdef USE_CUSTOM_ALLOCATOR +#ifdef GTA_PS2 +#error "finish this" +#else + // randomly allocate 128mb + gMainHeap.Init(128*1024*1024); +#endif +#endif +} + + +RwMemoryFunctions memFuncs = { + MemoryMgrMalloc, + MemoryMgrFree, + MemoryMgrRealloc, + MemoryMgrCalloc +}; + +#ifdef USE_CUSTOM_ALLOCATOR +// game seems to be using heap directly here, but this is nicer +void *operator new(size_t sz) throw() { return MemoryMgrMalloc(sz); } +void *operator new[](size_t sz) throw() { return MemoryMgrMalloc(sz); } +void operator delete(void *ptr) throw() { MemoryMgrFree(ptr); } +void operator delete[](void *ptr) throw() { MemoryMgrFree(ptr); } +#endif + +void* +MemoryMgrMalloc(size_t size) +{ +#ifdef USE_CUSTOM_ALLOCATOR + void *mem = gMainHeap.Malloc(size); +#else + void *mem = malloc(size); +#endif + if((uint8*)mem + size > pMemoryTop) + pMemoryTop = (uint8*)mem + size ; + return mem; +} + +void* +MemoryMgrRealloc(void *ptr, size_t size) +{ +#ifdef USE_CUSTOM_ALLOCATOR + void *mem = gMainHeap.Realloc(ptr, size); +#else + void *mem = realloc(ptr, size); +#endif + if((uint8*)mem + size > pMemoryTop) + pMemoryTop = (uint8*)mem + size ; + return mem; +} + +void* +MemoryMgrCalloc(size_t num, size_t size) +{ +#ifdef USE_CUSTOM_ALLOCATOR + void *mem = gMainHeap.Malloc(num*size); +#else + void *mem = calloc(num, size); +#endif + if((uint8*)mem + size > pMemoryTop) + pMemoryTop = (uint8*)mem + size ; +#ifdef FIX_BUGS + memset(mem, 0, num*size); +#endif + return mem; +} + +void +MemoryMgrFree(void *ptr) +{ +#ifdef USE_CUSTOM_ALLOCATOR +#ifdef FIX_BUGS + // i don't suppose this is handled by RW? + if(ptr == nil) return; +#endif + gMainHeap.Free(ptr); +#else + free(ptr); +#endif +} + +void * +RwMallocAlign(RwUInt32 size, RwUInt32 align) +{ +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) + uintptr ptralign = align-1; + void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign); + + ASSERT(mem != nil); + + void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign); + + ASSERT(addr != nil); +#else + void *mem = (void *)MemoryMgrMalloc(size + align); + + ASSERT(mem != nil); + + void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1)); + + ASSERT(addr != nil); +#endif + + *(((void **)addr) - 1) = mem; + + return addr; +} + +void +RwFreeAlign(void *mem) +{ + ASSERT(mem != nil); + + void *addr = *(((void **)mem) - 1); + + ASSERT(addr != nil); + + MemoryMgrFree(addr); +} diff --git a/src/rw/MemoryMgr.h b/src/rw/MemoryMgr.h new file mode 100644 index 0000000..e296280 --- /dev/null +++ b/src/rw/MemoryMgr.h @@ -0,0 +1,12 @@ +#pragma once + +extern RwMemoryFunctions memFuncs; +void InitMemoryMgr(void); + +void *MemoryMgrMalloc(size_t size); +void *MemoryMgrRealloc(void *ptr, size_t size); +void *MemoryMgrCalloc(size_t num, size_t size); +void MemoryMgrFree(void *ptr); + +void *RwMallocAlign(RwUInt32 size, RwUInt32 align); +void RwFreeAlign(void *mem); diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp new file mode 100644 index 0000000..a7185e4 --- /dev/null +++ b/src/rw/NodeName.cpp @@ -0,0 +1,77 @@ +#include "common.h" + +#include "NodeName.h" + +static int32 gPluginOffset; + +enum +{ + ID_NODENAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFE), +}; + +#define NODENAMEEXT(o) (RWPLUGINOFFSET(char, o, gPluginOffset)) + +void* +NodeNameConstructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + if(gPluginOffset > 0) + NODENAMEEXT(object)[0] = '\0'; + return object; +} + +void* +NodeNameDestructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + return object; +} + +void* +NodeNameCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + strncpy(NODENAMEEXT(dstObject), NODENAMEEXT(srcObject), 23); + return nil; +} + +RwStream* +NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + RwStreamRead(stream, NODENAMEEXT(object), binaryLength); + NODENAMEEXT(object)[binaryLength] = '\0'; + return stream; +} + +RwStream* +NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + RwStreamWrite(stream, NODENAMEEXT(object), binaryLength); + return stream; +} + +RwInt32 +NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject) +{ + char *name = NODENAMEEXT(object); // can't be nil + return name ? (RwInt32)rwstrlen(name) : 0; +} + +bool +NodeNamePluginAttach(void) +{ + gPluginOffset = RwFrameRegisterPlugin(24, ID_NODENAME, + NodeNameConstructor, + NodeNameDestructor, + NodeNameCopy); + RwFrameRegisterPluginStream(ID_NODENAME, + NodeNameStreamRead, + NodeNameStreamWrite, + NodeNameStreamGetSize); + return gPluginOffset != -1; +} + +char* +GetFrameNodeName(RwFrame *frame) +{ + if(gPluginOffset < 0) + return nil; + return NODENAMEEXT(frame); +} diff --git a/src/rw/NodeName.h b/src/rw/NodeName.h new file mode 100644 index 0000000..1a3e057 --- /dev/null +++ b/src/rw/NodeName.h @@ -0,0 +1,4 @@ +#pragma once + +bool NodeNamePluginAttach(void); +char *GetFrameNodeName(RwFrame *frame); diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp new file mode 100644 index 0000000..3559372 --- /dev/null +++ b/src/rw/RwHelper.cpp @@ -0,0 +1,735 @@ +#define WITHD3D +#include "common.h" +#include + +#include "RwHelper.h" +#include "Timecycle.h" +#include "skeleton.h" +#include "Debug.h" +#include "MBlur.h" +#if !defined(FINAL) || defined(DEBUGMENU) +#include "rtcharse.h" +#endif +#ifndef FINAL +RtCharset *debugCharset; +bool bDebugRenderGroups; +#endif + +#ifdef PS2_ALPHA_TEST +bool gPS2alphaTest = true; +#else +bool gPS2alphaTest = false; +#endif +bool gBackfaceCulling = true; + +#if !defined(FINAL) || defined(DEBUGMENU) +static bool charsetOpen; +void OpenCharsetSafe() +{ + if(!charsetOpen) + RtCharsetOpen(); + charsetOpen = true; +} +#endif + +void CreateDebugFont() +{ +#ifndef FINAL + RwRGBA color = { 255, 255, 128, 255 }; + RwRGBA colorbg = { 0, 0, 0, 0 }; + OpenCharsetSafe(); + debugCharset = RtCharsetCreate(&color, &colorbg); +#endif +} + +void DestroyDebugFont() +{ +#ifndef FINAL + RtCharsetDestroy(debugCharset); + RtCharsetClose(); + charsetOpen = false; +#endif +} + +void ObrsPrintfString(const char *str, short x, short y) +{ +#ifndef FINAL + RtCharsetPrintBuffered(debugCharset, str, x*8, y*16, true); +#endif +} + +void FlushObrsPrintfs() +{ +#ifndef FINAL + RtCharsetBufferFlush(); +#endif +} + +void +DefinedState(void) +{ + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255)); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGCOLOR, + (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255)); + RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + +#ifdef LIBRW + rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + + rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest); +#else + // D3D stuff + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); +#endif + SetAlphaRef(2); +} + +void +SetAlphaRef(int ref) +{ +#ifdef LIBRW + rw::SetRenderState(rw::ALPHATESTREF, ref+1); +#else + RwD3D8SetRenderState(D3DRS_ALPHAREF, ref); +#endif +} + +void +SetCullMode(uint32 mode) +{ + if(gBackfaceCulling) + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode); + else + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); +} + +#ifndef FINAL +void +PushRendergroup(const char *name) +{ + if(!bDebugRenderGroups) + return; +#if defined(RW_OPENGL) + if(GLAD_GL_KHR_debug) + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name); +#elif defined(RW_D3D9) + static WCHAR tmp[256]; + MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, name, -1, tmp, sizeof(tmp)); + D3DPERF_BeginEvent(0xFFFFFFFF, tmp); +#endif +} + +void +PopRendergroup(void) +{ + if(!bDebugRenderGroups) + return; +#if defined(RW_OPENGL) + if(GLAD_GL_KHR_debug) + glPopDebugGroup(); +#elif defined(RW_D3D9) + D3DPERF_EndEvent(); +#endif +} +#endif + +RwFrame* +GetFirstFrameCallback(RwFrame *child, void *data) +{ + *(RwFrame**)data = child; + return nil; +} + +RwFrame* +GetFirstChild(RwFrame *frame) +{ + RwFrame *child; + + child = nil; + RwFrameForAllChildren(frame, GetFirstFrameCallback, &child); + return child; +} + +RwObject* +GetFirstObjectCallback(RwObject *object, void *data) +{ + *(RwObject**)data = object; + return nil; +} + +RwObject* +GetFirstObject(RwFrame *frame) +{ + RwObject *obj; + + obj = nil; + RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj); + return obj; +} + +RpAtomic* +GetFirstAtomicCallback(RpAtomic *atm, void *data) +{ + *(RpAtomic**)data = atm; + return nil; +} + +RpAtomic* +GetFirstAtomic(RpClump *clump) +{ + RpAtomic *atm; + + atm = nil; + RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm); + return atm; +} + +RwTexture* +GetFirstTextureCallback(RwTexture *tex, void *data) +{ + *(RwTexture**)data = tex; + return nil; +} + +RwTexture* +GetFirstTexture(RwTexDictionary *txd) +{ + RwTexture *tex; + + tex = nil; + RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex); + return tex; +} + +#ifdef PED_SKIN +static RpAtomic* +isSkinnedCb(RpAtomic *atomic, void *data) +{ + RpAtomic **pAtomic = (RpAtomic**)data; + if(*pAtomic) + return nil; // already found one + if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) + *pAtomic = atomic; // we could just return nil here directly... + return atomic; +} + +RpAtomic* +IsClumpSkinned(RpClump *clump) +{ + RpAtomic *atomic = nil; + RpClumpForAllAtomics(clump, isSkinnedCb, &atomic); + return atomic; +} + +static RpAtomic* +GetAnimHierarchyCallback(RpAtomic *atomic, void *data) +{ + *(RpHAnimHierarchy**)data = RpSkinAtomicGetHAnimHierarchy(atomic); + return nil; +} + +RpHAnimHierarchy* +GetAnimHierarchyFromSkinClump(RpClump *clump) +{ + RpHAnimHierarchy *hier = nil; + RpClumpForAllAtomics(clump, GetAnimHierarchyCallback, &hier); + return hier; +} + +static RwFrame* +GetAnimHierarchyFromClumpCB(RwFrame *frame, void *data) +{ + RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame); + if(hier){ + *(RpHAnimHierarchy**)data = hier; + return nil; + } + RwFrameForAllChildren(frame, GetAnimHierarchyFromClumpCB, data); + return frame; +} + +RpHAnimHierarchy* +GetAnimHierarchyFromClump(RpClump *clump) +{ + RpHAnimHierarchy *hier = nil; + RwFrameForAllChildren(RpClumpGetFrame(clump), GetAnimHierarchyFromClumpCB, &hier); + return hier; +} + +RwFrame* +GetHierarchyFromChildNodesCB(RwFrame *frame, void *data) +{ + RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data; + RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame); + if(hier == nil) + RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier); + *pHier = hier; + return nil; +} + +void +SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) +{ + int i, parent; + RpAtomic *atomic; + RpSkin *skin; + RpHAnimHierarchy *hier; + int numBones; + RwMatrix m, invmat; + int stack[32]; + int sp; + + if(boneTable == nil) + return; + +// atomic = GetFirstAtomic(clump); // mobile, also VC + atomic = IsClumpSkinned(clump); // xbox, seems safer + assert(atomic); + skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); + assert(skin); + hier = GetAnimHierarchyFromSkinClump(clump); + assert(hier); + boneTable[0].x = 0.0f; + boneTable[0].y = 0.0f; + boneTable[0].z = 0.0f; + numBones = RpSkinGetNumBones(skin); + parent = 0; + sp = 0; +#ifdef FIX_BUGS + stack[0] = 0; // i think this is ok +#endif + for(i = 1; i < numBones; i++){ + RwMatrixCopy(&m, &RpSkinGetSkinToBoneMatrices(skin)[i]); + RwMatrixInvert(&invmat, &m); + const RwMatrix *x = RpSkinGetSkinToBoneMatrices(skin); + RwV3dTransformPoints(&boneTable[i], &invmat.pos, 1, &x[parent]); + if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX) + stack[++sp] = parent; + if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX) + parent = stack[sp--]; + else + parent = i; + + //assert(parent >= 0 && parent < numBones); + } +} + +RpHAnimAnimation* +HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier) +{ + int i; +#if defined FIX_BUGS || defined LIBRW + int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node +#else + int numNodes = hier->numNodes; +#endif + RpHAnimAnimation *anim = RpHAnimAnimationCreate(rpHANIMSTDKEYFRAMETYPEID, numNodes, 0, 0.0f); + if(anim == nil) + return nil; + RpHAnimStdKeyFrame *frame; + for(i = 0; i < numNodes; i++){ + frame = (RpHAnimStdKeyFrame*)HANIMFRAME(anim, i); // games uses struct size here, not safe + frame->q.real = 1.0f; + frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f; + frame->t.x = frame->t.y = frame->t.z = 0.0f; +#if defined FIX_BUGS || defined LIBRW + // times are subtracted and divided giving NaNs + // so they can't both be 0 + frame->time = i/hier->numNodes; +#else + frame->time = 0.0f; +#endif + frame->prevFrame = nil; + } + return anim; +} + +void +RenderSkeleton(RpHAnimHierarchy *hier) +{ + int i; + int sp; + int stack[32]; + int par; + CVector p1, p2; + int numNodes = hier->numNodes; + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + p1 = mats[0].pos; + + par = 0; + sp = 0; + stack[sp++] = par; + for(i = 1; i < numNodes; i++){ + p1 = mats[par].pos; + p2 = mats[i].pos; + CDebug::AddLine(p1, p2, 0xFFFFFFFF, 0xFFFFFFFF); + if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX) + stack[sp++] = par; + par = i; + if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX) + par = stack[--sp]; + } +} +#endif + +void +CameraSize(RwCamera * camera, RwRect * rect, + RwReal viewWindow, RwReal aspectRatio) +{ + if (camera) + { + RwVideoMode videoMode; + RwRect r; + RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy + RwV2d vw; + + RwEngineGetVideoModeInfo(&videoMode, + RwEngineGetCurrentVideoMode()); + + origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera)); + origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera)); + + if (!rect) + { + if (videoMode.flags & rwVIDEOMODEEXCLUSIVE) + { + /* For full screen applications, resizing the camera just doesn't + * make sense, use the video mode size. + */ + + r.x = r.y = 0; + r.w = videoMode.width; + r.h = videoMode.height; + rect = &r; + } + else + { + /* + rect not specified - reuse current values + */ + r.w = RwRasterGetWidth(RwCameraGetRaster(camera)); + r.h = RwRasterGetHeight(RwCameraGetRaster(camera)); + r.x = r.y = 0; + rect = &r; + } + } + + if (( origSize.w != rect->w ) || ( origSize.h != rect->h )) + { + RwRaster *raster; + RwRaster *zRaster; + + // BUG: game just changes camera raster's sizes, but this is a hack +#if defined FIX_BUGS || defined LIBRW + /* + * Destroy rasters... + */ + + raster = RwCameraGetRaster(camera); + if( raster ) + { + RwRasterDestroy(raster); + camera->frameBuffer = nil; + } + + zRaster = RwCameraGetZRaster(camera); + if( zRaster ) + { + RwRasterDestroy(zRaster); + camera->zBuffer = nil; + } + + /* + * Create new rasters... + */ + + raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA); + zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER); + + if( raster && zRaster ) + { + RwCameraSetRaster(camera, raster); + RwCameraSetZRaster(camera, zRaster); + } + else + { + if( raster ) + { + RwRasterDestroy(raster); + } + + if( zRaster ) + { + RwRasterDestroy(zRaster); + } + + rect->x = origSize.x; + rect->y = origSize.y; + rect->w = origSize.w; + rect->h = origSize.h; + + /* + * Use default values... + */ + raster = + RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA); + + zRaster = + RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER); + + RwCameraSetRaster(camera, raster); + RwCameraSetZRaster(camera, zRaster); + } +#else + raster = RwCameraGetRaster(camera); + zRaster = RwCameraGetZRaster(camera); + + raster->width = zRaster->width = rect->w; + raster->height = zRaster->height = rect->h; +#endif +#ifdef FIX_BUGS + if(CMBlur::BlurOn){ + CMBlur::MotionBlurClose(); + CMBlur::MotionBlurOpen(camera); + } +#endif + } + + /* Figure out the view window */ + if (videoMode.flags & rwVIDEOMODEEXCLUSIVE) + { + /* derive ratio from aspect ratio */ + vw.x = viewWindow; + vw.y = viewWindow / aspectRatio; + } + else + { + /* derive from pixel ratios */ + if (rect->w > rect->h) + { + vw.x = viewWindow; + vw.y = (rect->h * viewWindow) / rect->w; + } + else + { + vw.x = (rect->w * viewWindow) / rect->h; + vw.y = viewWindow; + } + } + + RwCameraSetViewWindow(camera, &vw); + + RsGlobal.width = rect->w; + RsGlobal.height = rect->h; + } + + return; +} + +void +CameraDestroy(RwCamera *camera) +{ + RwRaster *raster, *tmpRaster; + RwFrame *frame; + + if (camera) + { + frame = RwCameraGetFrame(camera); + if (frame) + { + RwFrameDestroy(frame); + } + + raster = RwCameraGetRaster(camera); + if (raster) + { + tmpRaster = RwRasterGetParent(raster); + + RwRasterDestroy(raster); + + if ((tmpRaster != nil) && (tmpRaster != raster)) + { + RwRasterDestroy(tmpRaster); + } + } + + raster = RwCameraGetZRaster(camera); + if (raster) + { + tmpRaster = RwRasterGetParent(raster); + + RwRasterDestroy(raster); + + if ((tmpRaster != nil) && (tmpRaster != raster)) + { + RwRasterDestroy(tmpRaster); + } + } + + RwCameraDestroy(camera); + } + + return; +} + +RwCamera * +CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer) +{ + RwCamera *camera; + + camera = RwCameraCreate(); + + if (camera) + { + RwCameraSetFrame(camera, RwFrameCreate()); + RwCameraSetRaster(camera, + RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA)); + + if (zBuffer) + { + RwCameraSetZRaster(camera, + RwRasterCreate(0, 0, 0, + rwRASTERTYPEZBUFFER)); + } + + /* now check that everything is valid */ + if (RwCameraGetFrame(camera) && + RwCameraGetRaster(camera) && + RwRasterGetParent(RwCameraGetRaster(camera)) && + (!zBuffer || (RwCameraGetZRaster(camera) && + RwRasterGetParent(RwCameraGetZRaster + (camera))))) + { + /* everything OK */ + return (camera); + } + } + + /* if we're here then an error must have occurred so clean up */ + + CameraDestroy(camera); + return (nil); +} + +#ifdef LIBRW +#include +#include "VehicleModelInfo.h" + +int32 +findPlatform(rw::Atomic *a) +{ + rw::Geometry *g = a->geometry; + if(g->instData) + return g->instData->platform; + return 0; +} + +// in CVehicleModelInfo in VC +static RpMaterial* +GetMatFXEffectMaterialCB(RpMaterial *material, void *data) +{ + if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL) + return material; + *(int*)data = RpMatFXMaterialGetEffects(material); + return nil; +} + +// Game doesn't read atomic extensions so we never get any other than the default pipe, +// but we need it for uninstancing +void +attachPipe(rw::Atomic *atomic) +{ + if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) + atomic->pipeline = rw::skinGlobals.pipelines[rw::platform]; + else{ + int fx = rpMATFXEFFECTNULL; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx); + if(fx != rpMATFXEFFECTNULL) + RpMatFXAtomicEnableEffects(atomic); + } +} + +// Attach pipes for the platform we have native data for so we can uninstance +void +switchPipes(rw::Atomic *a, int32 platform) +{ + if(a->pipeline && a->pipeline->platform != platform){ + uint32 plgid = a->pipeline->pluginID; + switch(plgid){ + // assume default pipe won't be attached explicitly + case rw::ID_SKIN: + a->pipeline = rw::skinGlobals.pipelines[platform]; + break; + case rw::ID_MATFX: + a->pipeline = rw::matFXGlobals.pipelines[platform]; + break; + } + } +} + +RpAtomic* +ConvertPlatformAtomic(RpAtomic *atomic, void *data) +{ + int32 driver = rw::platform; + int32 platform = findPlatform(atomic); + if(platform != 0 && platform != driver){ + attachPipe(atomic); // kludge + rw::ObjPipeline *origPipe = atomic->pipeline; + rw::platform = platform; + switchPipes(atomic, rw::platform); + if(atomic->geometry->flags & rw::Geometry::NATIVE) + atomic->uninstance(); + // no ADC in this game + //rw::ps2::unconvertADC(atomic->geometry); + rw::platform = driver; + atomic->pipeline = origPipe; + } + return atomic; +} +#endif + +#if defined(FIX_BUGS) && defined(GTA_PC) +RwUInt32 saved_alphafunc, saved_alpharef; + +void +SetAlphaTest(RwUInt32 alpharef) +{ +#ifdef LIBRW + saved_alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC); + saved_alpharef = rw::GetRenderState(rw::ALPHATESTREF); + + rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + rw::SetRenderState(rw::ALPHATESTREF, 0); +#else + RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &saved_alphafunc); + RwD3D8GetRenderState(D3DRS_ALPHAREF, &saved_alpharef); + + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL); + RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef); +#endif +} + +void +RestoreAlphaTest() +{ +#ifdef LIBRW + rw::SetRenderState(rw::ALPHATESTFUNC, saved_alphafunc); + rw::SetRenderState(rw::ALPHATESTREF, saved_alpharef); +#else + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, saved_alphafunc); + RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef); +#endif +} +#endif diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h new file mode 100644 index 0000000..0e04aec --- /dev/null +++ b/src/rw/RwHelper.h @@ -0,0 +1,63 @@ +#pragma once + +extern bool bDebugRenderGroups; +extern bool gPS2alphaTest; + +void OpenCharsetSafe(); +void CreateDebugFont(); +void DestroyDebugFont(); +void ObrsPrintfString(const char *str, short x, short y); +void FlushObrsPrintfs(); +void DefinedState(void); +void SetAlphaRef(int ref); +void SetCullMode(uint32 mode); +RwFrame *GetFirstChild(RwFrame *frame); +RwObject *GetFirstObject(RwFrame *frame); +RpAtomic *GetFirstAtomic(RpClump *clump); +RwTexture *GetFirstTexture(RwTexDictionary *txd); + +#ifdef PED_SKIN +RpAtomic *IsClumpSkinned(RpClump *clump); +RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic +RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame +RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data); +void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable); +RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier); +RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data); +void RenderSkeleton(RpHAnimHierarchy *hier); +#endif + +RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream); +RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream); +RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict); +void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&); +bool CheckVideoCardCaps(void); +void WriteVideoCardCapsFile(void); +void ConvertingTexturesScreen(uint32, uint32, const char*); +void DealWithTxdWriteError(uint32, uint32, const char*); +bool CreateTxdImageForVideoCard(); + +bool RpClumpGtaStreamRead1(RwStream *stream); +RpClump *RpClumpGtaStreamRead2(RwStream *stream); +void RpClumpGtaCancelStream(void); + +void CameraSize(RwCamera *camera, + RwRect *rect, + RwReal viewWindow, + RwReal aspectRatio); +void CameraDestroy(RwCamera *camera); +RwCamera *CameraCreate(RwInt32 width, + RwInt32 height, + RwBool zBuffer); + + + +RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data); + +#if defined(FIX_BUGS) && defined (GTA_PC) +void SetAlphaTest(RwUInt32 alpharef); +void RestoreAlphaTest(); +#else +#define SetAlphaTest(a) (0) +#define RestoreAlphaTest() (0) +#endif \ No newline at end of file diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp new file mode 100644 index 0000000..c8384b0 --- /dev/null +++ b/src/rw/RwMatFX.cpp @@ -0,0 +1,312 @@ +#ifndef LIBRW + +#define WITHD3D +#include "common.h" +#include "rpmatfx.h" + +struct MatFXNothing { int pad[5]; int effect; }; + +struct MatFXBump +{ + RwFrame *bumpFrame; + RwTexture *bumpedTex; + RwTexture *bumpTex; + float negBumpCoefficient; + int pad; + int effect; +}; + +struct MatFXEnv +{ + RwFrame *envFrame; + RwTexture *envTex; + float envCoeff; + int envFBalpha; + int pad; + int effect; +}; + +struct MatFXDual +{ + RwTexture *dualTex; + RwInt32 srcBlend; + RwInt32 dstBlend; +}; + + +struct MatFX +{ + union { + MatFXNothing n; + MatFXBump b; + MatFXEnv e; + MatFXDual d; + } fx[2]; + int effects; +}; + +extern "C" { + extern int MatFXMaterialDataOffset; + extern int MatFXAtomicDataOffset; + + void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap); + void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst); + void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap); + void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture); +} + + +#ifdef PS2_MATFX + +void +_rpMatFXD3D8AtomicMatFXDefaultRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture) +{ + if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture) + RwD3D8SetTexture(texture, 0); + else + RwD3D8SetTexture(nil, 0); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF)); + RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha != 0); + RwD3D8SetPixelShader(0); + RwD3D8SetVertexShader(inst->vertexShader); + RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride); + + if(inst->indexBuffer){ + RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex); + RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices); + }else + RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices); +} + +// map [-1; -1] -> [0; 1], flip V +static RwMatrix scalenormal = { + { 0.5f, 0.0f, 0.0f }, 0, + { 0.0f, -0.5f, 0.0f }, 0, + { 0.0f, 0.0f, 1.0f }, 0, + { 0.5f, 0.5f, 0.0f }, 0, + +}; + +// flipped U for PS2 +static RwMatrix scalenormal_flipU = { + { -0.5f, 0.0f, 0.0f }, 0, + { 0.0f, -0.5f, 0.0f }, 0, + { 0.0f, 0.0f, 1.0f }, 0, + { 0.5f, 0.5f, 0.0f }, 0, + +}; + +void +ApplyEnvMapTextureMatrix(RwTexture *tex, int n, RwFrame *frame) +{ + RwD3D8SetTexture(tex, n); + RwD3D8SetTextureStageState(n, D3DRS_ALPHAREF, 2); + RwD3D8SetTextureStageState(n, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACENORMAL); + if(frame){ + RwMatrix *envframemat = RwMatrixCreate(); + RwMatrix *tmpmat = RwMatrixCreate(); + RwMatrix *envmat = RwMatrixCreate(); + + RwMatrixInvert(envframemat, RwFrameGetLTM(frame)); + // PS2 + // can this be simplified? + *tmpmat = *RwFrameGetLTM(RwCameraGetFrame((RwCamera*)RWSRCGLOBAL(curCamera))); + RwV3dNegate(&tmpmat->right, &tmpmat->right); + tmpmat->flags = 0; + tmpmat->pos.x = 0.0f; + tmpmat->pos.y = 0.0f; + tmpmat->pos.z = 0.0f; + RwMatrixMultiply(envmat, tmpmat, envframemat); + *tmpmat = *envmat; + // important because envframemat can have a translation that we don't like + tmpmat->pos.x = 0.0f; + tmpmat->pos.y = 0.0f; + tmpmat->pos.z = 0.0f; + // for some reason we flip in U as well + RwMatrixMultiply(envmat, tmpmat, &scalenormal_flipU); + + RwD3D8SetTransform(D3DTS_TEXTURE0+n, envmat); + + RwMatrixDestroy(envmat); + RwMatrixDestroy(tmpmat); + RwMatrixDestroy(envframemat); + }else + RwD3D8SetTransform(D3DTS_TEXTURE0+n, &scalenormal); +} + +void +_rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int sel, RwTexture *texture, RwTexture *envMap) +{ + MatFX *matfx = *RWPLUGINOFFSET(MatFX*, inst->material, MatFXMaterialDataOffset); + MatFXEnv *env = &matfx->fx[sel].e; + + uint8 intens = (uint8)(env->envCoeff*255.0f); + + if(intens == 0 || envMap == nil){ + if(sel == 0) + _rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, texture); + return; + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF)); + if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture) + RwD3D8SetTexture(texture, 0); + else + RwD3D8SetTexture(nil, 0); + RwD3D8SetPixelShader(0); + RwD3D8SetVertexShader(inst->vertexShader); + RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride); + RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex); + if(inst->indexBuffer) + RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices); + else + RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices); + + // Effect pass + + ApplyEnvMapTextureMatrix(envMap, 0, env->envFrame); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwUInt32 src, dst, lighting, zwrite, fog, fogcol; + RwRenderStateGet(rwRENDERSTATESRCBLEND, &src); + RwRenderStateGet(rwRENDERSTATEDESTBLEND, &dst); + + // This is of course not using framebuffer alpha, + // but if the diffuse texture had no alpha, the result should actually be rather the same + if(env->envFBalpha) + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + else + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting); + RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite); + RwD3D8GetRenderState(D3DRS_FOGENABLE, &fog); + RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + if(fog){ + RwD3D8GetRenderState(D3DRS_FOGCOLOR, &fogcol); + RwD3D8SetRenderState(D3DRS_FOGCOLOR, 0); + } + + D3DCOLOR texfactor = D3DCOLOR_RGBA(intens, intens, intens, intens); + RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, texfactor); + RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE); + RwD3D8SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT); + RwD3D8SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TFACTOR); + // alpha unused + //RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + //RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT); + //RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_TFACTOR); + + if(inst->indexBuffer) + RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices); + else + RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices); + + // Reset states + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)src); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)dst); + RwD3D8SetRenderState(D3DRS_LIGHTING, lighting); + RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, zwrite); + if(fog) + RwD3D8SetRenderState(D3DRS_FOGCOLOR, fogcol); + RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); + RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); + RwD3D8SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0); + RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); +} + +void +_rwD3D8EnableClippingIfNeeded(void *object, RwUInt8 type) +{ + int clip; + if (type == rpATOMIC) + clip = !RwD3D8CameraIsSphereFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), RpAtomicGetWorldBoundingSphere((RpAtomic *)object)); + else + clip = !RwD3D8CameraIsBBoxFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), &((RpWorldSector *)object)->tightBoundingBox); + RwD3D8SetRenderState(D3DRS_CLIPPING, clip); +} + +void +_rwD3D8AtomicMatFXRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags) +{ + RwBool lighting; + RwBool forceBlack; + RxD3D8ResEntryHeader *header; + RxD3D8InstanceData *inst; + RwInt32 i; + + if (flags & rpGEOMETRYPRELIT) { + RwD3D8SetRenderState(D3DRS_COLORVERTEX, 1); + RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1); + } else { + RwD3D8SetRenderState(D3DRS_COLORVERTEX, 0); + RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); + } + + _rwD3D8EnableClippingIfNeeded(object, type); + + RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting); + if (lighting || flags & rpGEOMETRYPRELIT) { + forceBlack = FALSE; + } else { + forceBlack = TRUE; + RwD3D8SetTexture(nil, 0); + RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, D3DCOLOR_RGBA(0, 0, 0, 255)); + RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2); + RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR); + } + + header = (RxD3D8ResEntryHeader *)(repEntry + 1); + inst = (RxD3D8InstanceData *)(header + 1); + for (i = 0; i < header->numMeshes; i++) { + if (forceBlack) + _rpMatFXD3D8AtomicMatFXRenderBlack(inst); + else { + if (lighting) + RwD3D8SetSurfaceProperties(&inst->material->color, &inst->material->surfaceProps, flags & rpGEOMETRYMODULATEMATERIALCOLOR); + MatFX *matfx = *RWPLUGINOFFSET(MatFX *, inst->material, MatFXMaterialDataOffset); + int effect = matfx ? matfx->effects : rpMATFXEFFECTNULL; + switch (effect) { + case rpMATFXEFFECTNULL: + default: + _rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, inst->material->texture); + break; + case rpMATFXEFFECTBUMPMAP: + _rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, nil); + break; + case rpMATFXEFFECTENVMAP: + { + // TODO: matfx switch in the settings + //_rpMatFXD3D8AtomicMatFXEnvRender(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex); + _rpMatFXD3D8AtomicMatFXEnvRender_ps2(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex); + break; + } + case rpMATFXEFFECTBUMPENVMAP: + _rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, matfx->fx[1].e.envTex); + break; + case rpMATFXEFFECTDUAL: + _rpMatFXD3D8AtomicMatFXDualPassRender(inst, flags, inst->material->texture, matfx->fx[0].d.dualTex); + break; + } + } + inst++; + } + + if (forceBlack) { + RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2); + RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); + } +} + +void +ReplaceMatFxCallback() +{ + RxD3D8AllInOneSetRenderCallBack( + RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil), + _rwD3D8AtomicMatFXRenderCallback); + +} +#endif // PS2_MATFX + +#endif // !LIBRW diff --git a/src/rw/RwPS2AlphaTest.cpp b/src/rw/RwPS2AlphaTest.cpp new file mode 100644 index 0000000..c0d6835 --- /dev/null +++ b/src/rw/RwPS2AlphaTest.cpp @@ -0,0 +1,247 @@ +#ifndef LIBRW + +#define WITHD3D +#include "common.h" +#ifdef PS2_ALPHA_TEST +#include "rwcore.h" + +extern "C" { +RwBool _rwD3D8RenderStateIsVertexAlphaEnable(void); +RwBool _rwD3D8RenderStateVertexAlphaEnable(RwBool enable); +RwRaster *_rwD3D8RWGetRasterStage(RwUInt32 stage); +} + +extern bool gPS2alphaTest; + +void +_rxD3D8DualPassRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags) +{ + RxD3D8ResEntryHeader *resEntryHeader; + RxD3D8InstanceData *instancedData; + RwInt32 numMeshes; + RwBool lighting; + RwBool vertexAlphaBlend; + RwBool forceBlack; + RwUInt32 ditherEnable; + RwUInt32 shadeMode; + void *lastVertexBuffer; + + /* Get lighting state */ + RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting); + + forceBlack = FALSE; + + if (lighting) { + if (flags & rxGEOMETRY_PRELIT) { + /* Emmisive color from the vertex colors */ + RwD3D8SetRenderState(D3DRS_COLORVERTEX, TRUE); + RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1); + } else { + /* Emmisive color from material, set to black in the submit node */ + RwD3D8SetRenderState(D3DRS_COLORVERTEX, FALSE); + RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); + } + } else { + if ((flags & rxGEOMETRY_PRELIT) == 0) { + forceBlack = TRUE; + + RwD3D8GetRenderState(D3DRS_DITHERENABLE, &ditherEnable); + RwD3D8GetRenderState(D3DRS_SHADEMODE, &shadeMode); + + RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, 0xff000000); + RwD3D8SetRenderState(D3DRS_DITHERENABLE, FALSE); + RwD3D8SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT); + } + } + + /* Enable clipping */ + if (type == rpATOMIC) { + RpAtomic *atomic; + RwCamera *cam; + + atomic = (RpAtomic *)object; + + cam = RwCameraGetCurrentCamera(); + // RWASSERT(cam); + + if (RwD3D8CameraIsSphereFullyInsideFrustum(cam, RpAtomicGetWorldBoundingSphere(atomic))) { + RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE); + } else { + RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE); + } + } else { + RpWorldSector *worldSector; + RwCamera *cam; + + worldSector = (RpWorldSector *)object; + + cam = RwCameraGetCurrentCamera(); + // RWASSERT(cam); + + if (RwD3D8CameraIsBBoxFullyInsideFrustum(cam, RpWorldSectorGetTightBBox(worldSector))) { + RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE); + } else { + RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE); + } + } + + /* Set texture to NULL if hasn't any texture flags */ + if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2)) == 0) { + RwD3D8SetTexture(NULL, 0); + + if (forceBlack) { + RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2); + RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR); + + RwD3D8SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE); + } + } + + /* Get vertex alpha Blend state */ + vertexAlphaBlend = _rwD3D8RenderStateIsVertexAlphaEnable(); + + /* Set Last vertex buffer to force the call */ + lastVertexBuffer = (void *)0xffffffff; + + /* Get the instanced data */ + resEntryHeader = (RxD3D8ResEntryHeader *)(repEntry + 1); + instancedData = (RxD3D8InstanceData *)(resEntryHeader + 1); + + /* + * Data shared between meshes + */ + + /* + * Set the Default Pixel shader + */ + RwD3D8SetPixelShader(0); + + /* + * Vertex shader + */ + RwD3D8SetVertexShader(instancedData->vertexShader); + + /* Get the number of meshes */ + numMeshes = resEntryHeader->numMeshes; + while (numMeshes--) { + // RWASSERT(instancedData->material != NULL); + + if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2))) { + RwD3D8SetTexture(instancedData->material->texture, 0); + + if (forceBlack) { + /* Only change the colorop, we need to use the texture alpha channel */ + RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2); + RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR); + } + } + + if (instancedData->vertexAlpha || (0xFF != instancedData->material->color.alpha)) { + if (!vertexAlphaBlend) { + vertexAlphaBlend = TRUE; + + _rwD3D8RenderStateVertexAlphaEnable(TRUE); + } + } else { + if (vertexAlphaBlend) { + vertexAlphaBlend = FALSE; + + _rwD3D8RenderStateVertexAlphaEnable(FALSE); + } + } + + if (lighting) { + if (instancedData->vertexAlpha) { + RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); + } else { + RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); + } + + RwD3D8SetSurfaceProperties(&instancedData->material->color, &instancedData->material->surfaceProps, (flags & rxGEOMETRY_MODULATE)); + } + + /* + * Render + */ + + /* Set the stream source */ + if (lastVertexBuffer != instancedData->vertexBuffer) { + RwD3D8SetStreamSource(0, instancedData->vertexBuffer, instancedData->stride); + + lastVertexBuffer = instancedData->vertexBuffer; + } + if (!gPS2alphaTest) { + /* Set the Index buffer */ + if (instancedData->indexBuffer != NULL) { + RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex); + + /* Draw the indexed primitive */ + RwD3D8DrawIndexedPrimitive((D3DPRIMITIVETYPE)instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices); + } else { + RwD3D8DrawPrimitive((D3DPRIMITIVETYPE)instancedData->primType, instancedData->baseIndex, instancedData->numVertices); + } + } else { + RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex); + + int hasAlpha, alphafunc, alpharef, zwrite; + RwD3D8GetRenderState(D3DRS_ALPHABLENDENABLE, &hasAlpha); + RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite); + if (hasAlpha && zwrite) { + RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &alphafunc); + RwD3D8GetRenderState(D3DRS_ALPHAREF, &alpharef); + + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL); + RwD3D8SetRenderState(D3DRS_ALPHAREF, 128); + + if (instancedData->indexBuffer) + RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices); + else + RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices); + + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESS); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); + + if (instancedData->indexBuffer) + RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices); + else + RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices); + + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, alphafunc); + RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + } else { + if (instancedData->indexBuffer) + RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices); + else + RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices); + } + } + + /* Move onto the next instancedData */ + instancedData++; + } + + if (forceBlack) { + RwD3D8SetRenderState(D3DRS_DITHERENABLE, ditherEnable); + RwD3D8SetRenderState(D3DRS_SHADEMODE, shadeMode); + + if (_rwD3D8RWGetRasterStage(0)) { + RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); + RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); + } else { + RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2); + RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); + } + } +} + +void +ReplaceAtomicPipeCallback() +{ + RxD3D8AllInOneSetRenderCallBack(RxPipelineFindNodeByName(RXPIPELINEGLOBAL(platformAtomicPipeline), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil), + _rxD3D8DualPassRenderCallback); +} + +#endif // PS2_ALPHA_TEST + +#endif // !LIBRW \ No newline at end of file diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp new file mode 100644 index 0000000..98e7d18 --- /dev/null +++ b/src/rw/TexRead.cpp @@ -0,0 +1,459 @@ +#pragma warning( push ) +#pragma warning( disable : 4005) +#pragma warning( pop ) +#define FORCE_PC_SCALING +#include "common.h" +#ifdef ANISOTROPIC_FILTERING +#include "rpanisot.h" +#endif +#include "crossplatform.h" +#include "platform.h" + +#include "Timer.h" +#ifdef GTA_PC +#include "FileMgr.h" +#include "Pad.h" +#include "main.h" +#include "Directory.h" +#include "Streaming.h" +#include "TxdStore.h" +#include "CdStream.h" +#include "Font.h" +#include "Sprite2d.h" +#include "Text.h" +#include "RwHelper.h" +#include "Frontend.h" +#endif //GTA_PC + +float texLoadTime; +int32 texNumLoaded; + +#ifdef LIBRW +#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size) +#else +#define READNATIVE(stream, tex, size) RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, tex, size)) +#endif + +RwTexture* +RwTextureGtaStreamRead(RwStream *stream) +{ + RwUInt32 size, version; + RwTexture *tex; + + if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version)) + return nil; + + float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + + if(!READNATIVE(stream, &tex, size)) + return nil; + + if (gGameState == GS_INIT_PLAYING_GAME) { + texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1); + texNumLoaded++; + } + +#ifdef ANISOTROPIC_FILTERING + if(tex && RpAnisotGetMaxSupportedMaxAnisotropy() > 1) // BUG? this was RpAnisotTextureGetMaxAnisotropy, but that doesn't make much sense + RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotGetMaxSupportedMaxAnisotropy()); +#endif + + return tex; +} + +RwTexture* +destroyTexture(RwTexture *texture, void *data) +{ + RwTextureDestroy(texture); + return texture; +} + +RwTexDictionary* +RwTexDictionaryGtaStreamRead(RwStream *stream) +{ + RwUInt32 size, version; + RwInt32 numTextures; + RwTexDictionary *texDict; + RwTexture *tex; + + if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version)) + return nil; + if(RwStreamRead(stream, &numTextures, size) != size) + return nil; + + texDict = RwTexDictionaryCreate(); + if(texDict == nil) + return nil; + + while(numTextures--){ + tex = RwTextureGtaStreamRead(stream); + if(tex == nil){ + RwTexDictionaryForAllTextures(texDict, destroyTexture, nil); + RwTexDictionaryDestroy(texDict); + return nil; + } + RwTexDictionaryAddTexture(texDict, tex); + } + + return texDict; +} + +static int32 numberTextures = -1; +static int32 streamPosition; + +RwTexDictionary* +RwTexDictionaryGtaStreamRead1(RwStream *stream) +{ + RwUInt32 size, version; + RwInt32 numTextures; + RwTexDictionary *texDict; + RwTexture *tex; + + numberTextures = 0; + if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version)) + return nil; + assert(size == 4); + if(RwStreamRead(stream, &numTextures, size) != size) + return nil; + + texDict = RwTexDictionaryCreate(); + if(texDict == nil) + return nil; + + numberTextures = numTextures/2; + + while(numTextures > numberTextures){ + numTextures--; + + tex = RwTextureGtaStreamRead(stream); + if(tex == nil){ + RwTexDictionaryForAllTextures(texDict, destroyTexture, nil); + RwTexDictionaryDestroy(texDict); + return nil; + } + RwTexDictionaryAddTexture(texDict, tex); + } + + numberTextures = numTextures; + streamPosition = STREAMPOS(stream); + + return texDict; +} + +RwTexDictionary* +RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict) +{ + RwTexture *tex; + + RwStreamSkip(stream, streamPosition - STREAMPOS(stream)); + + while(numberTextures--){ + tex = RwTextureGtaStreamRead(stream); + if(tex == nil){ + RwTexDictionaryForAllTextures(texDict, destroyTexture, nil); + RwTexDictionaryDestroy(texDict); + return nil; + } + RwTexDictionaryAddTexture(texDict, tex); + } + + return texDict; +} + +#ifdef GTA_PC + +#ifdef LIBRW + +#define CAPSVERSION 0 + +struct GPUcaps +{ + uint32 version; // so we can force regeneration easily + uint32 platform; + uint32 subplatform; + uint32 dxtSupport; +}; + +static void +GetGPUcaps(GPUcaps *caps) +{ + caps->version = CAPSVERSION; + caps->platform = rw::platform; + caps->subplatform = 0; + caps->dxtSupport = 0; + // TODO: more later +#ifdef RW_GL3 + caps->subplatform = rw::gl3::gl3Caps.gles; + caps->dxtSupport = rw::gl3::gl3Caps.dxtSupported; +#endif +#ifdef RW_D3D9 + caps->dxtSupport = 1; // TODO, probably +#endif +} + +void +ReadVideoCardCapsFile(GPUcaps *caps) +{ + memset(caps, 0, sizeof(GPUcaps)); + + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb"); + if (file != 0) { + CFileMgr::Read(file, (char*)&caps->version, 4); + CFileMgr::Read(file, (char*)&caps->platform, 4); + CFileMgr::Read(file, (char*)&caps->subplatform, 4); + CFileMgr::Read(file, (char*)&caps->dxtSupport, 4); + CFileMgr::CloseFile(file); + } +} + +bool +CheckVideoCardCaps(void) +{ + GPUcaps caps, fcaps; + GetGPUcaps(&caps); + ReadVideoCardCapsFile(&fcaps); + return caps.version != fcaps.version || + caps.platform != fcaps.platform || + caps.subplatform != fcaps.subplatform || + caps.dxtSupport != fcaps.dxtSupport; +} + +void +WriteVideoCardCapsFile(void) +{ + GPUcaps caps; + GetGPUcaps(&caps); + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb"); + if (file != 0) { + CFileMgr::Write(file, (char*)&caps.version, 4); + CFileMgr::Write(file, (char*)&caps.platform, 4); + CFileMgr::Write(file, (char*)&caps.subplatform, 4); + CFileMgr::Write(file, (char*)&caps.dxtSupport, 4); + CFileMgr::CloseFile(file); + } +} + +#else +extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); +void +ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8) +{ + cap32 = UINT32_MAX; + cap24 = UINT32_MAX; + cap16 = UINT32_MAX; + cap8 = UINT32_MAX; + + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb"); + if (file != 0) { + CFileMgr::Read(file, (char*)&cap32, 4); + CFileMgr::Read(file, (char*)&cap24, 4); + CFileMgr::Read(file, (char*)&cap16, 4); + CFileMgr::Read(file, (char*)&cap8, 4); + CFileMgr::CloseFile(file); + } +} + +bool +CheckVideoCardCaps(void) +{ + uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888); + uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888); + uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555); + uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888); + uint32 fcap32, fcap24, fcap16, fcap8; + ReadVideoCardCapsFile(fcap32, fcap24, fcap16, fcap8); + return cap32 != fcap32 || cap24 != fcap24 || cap16 != fcap16 || cap8 != fcap8; +} + +void +WriteVideoCardCapsFile(void) +{ + uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888); + uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888); + uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555); + uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888); + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb"); + if (file != 0) { + CFileMgr::Write(file, (char*)&cap32, 4); + CFileMgr::Write(file, (char*)&cap24, 4); + CFileMgr::Write(file, (char*)&cap16, 4); + CFileMgr::Write(file, (char*)&cap8, 4); + CFileMgr::CloseFile(file); + } +} +#endif + +void +ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) +{ + HandleExit(); + + CSprite2d *splash = LoadSplash(nil); + if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) + return; + + CSprite2d::SetRecipNearClip(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255)); + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210)); + + CFont::SetBackgroundOff(); + CFont::SetPropOn(); + CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f)); + CFont::SetCentreOff(); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f)); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 217, 106, 255)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text)); + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); +} + +void +DealWithTxdWriteError(uint32 num, uint32 count, const char *text) +{ + while (!RsGlobal.quit) { + ConvertingTexturesScreen(num, count, text); + CPad::UpdatePads(); + if (CPad::GetPad(0)->GetEscapeJustDown()) + break; + } + RsGlobal.quit = false; + LoadingScreen(nil, nil, nil); + RsGlobal.quit = true; +} + +#ifdef LIBRW +#define STREAMTELL(str) str->tell() +#else +#define STREAMTELL(str) filesys->rwftell((str)->Type.file.fpFile) +#endif + +bool +CreateTxdImageForVideoCard() +{ + uint8 *buf = new uint8[CDSTREAM_SECTOR_SIZE]; + CDirectory *pDir = new CDirectory(TXDSTORESIZE); + CDirectory::DirectoryInfo dirInfo; + + CStreaming::FlushRequestList(); + +#ifndef LIBRW + RwFileFunctions *filesys = RwOsGetFileInterface(); +#endif + + RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img"); + if (img == nil) { + // original code does otherwise and it leaks + delete []buf; + delete pDir; + + if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP) + DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT"); + + return false; + } + +#ifdef RW_GL3 + // so we can read back DXT with GLES + // only works for textures that are not yet loaded + // so let's hope that is the case for all + rw::gl3::needToReadBackTextures = true; +#endif + +#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION + // let's disable vsync and frame limiter to speed up texture conversion + // (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P) + int8 vsyncState = CMenuManager::m_PrefsVsync; + int8 frameLimiterState = CMenuManager::m_PrefsFrameLimiter; + CMenuManager::m_PrefsVsync = 0; + CMenuManager::m_PrefsFrameLimiter = 0; +#endif + + int32 i; + for (i = 0; i < TXDSTORESIZE; i++) { + ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG"); + + if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) { +#ifdef FIX_BUGS + if(strcmp(CTxdStore::GetTxdName(i), "generic") == 0) + continue; +#endif + + CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY); + CStreaming::RequestModelStream(0); + CStreaming::FlushChannels(); + + char filename[64]; + sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i)); + + if (CTxdStore::GetSlot(i)->texDict) { + + int32 pos = STREAMTELL(img); + + if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) { + DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR"); + RwStreamClose(img, nil); + delete []buf; + delete pDir; + CStreaming::RemoveTxd(i); +#ifdef RW_GL3 + rw::gl3::needToReadBackTextures = false; +#endif + return false; + } + + int32 size = STREAMTELL(img) - pos; + int32 num = size % CDSTREAM_SECTOR_SIZE; + + size /= CDSTREAM_SECTOR_SIZE; + if (num != 0) { + size++; + num = CDSTREAM_SECTOR_SIZE - num; + RwStreamWrite(img, buf, num); + } + + dirInfo.offset = pos / CDSTREAM_SECTOR_SIZE; + dirInfo.size = size; + strncpy(dirInfo.name, filename, sizeof(dirInfo.name)); + pDir->AddItem(dirInfo); + CStreaming::RemoveTxd(i); + } + CStreaming::FlushRequestList(); + } + } + +#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION + // restore vsync and frame limiter states + CMenuManager::m_PrefsVsync = vsyncState; + CMenuManager::m_PrefsFrameLimiter = frameLimiterState; +#endif + + RwStreamClose(img, nil); + delete []buf; + +#ifdef RW_GL3 + rw::gl3::needToReadBackTextures = false; +#endif + + if (!pDir->WriteDirFile("models\\txd.dir")) { + DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR"); + delete pDir; + return false; + } + + delete pDir; + + WriteVideoCardCapsFile(); + return true; +} +#endif // GTA_PC diff --git a/src/rw/TexturePools.cpp b/src/rw/TexturePools.cpp new file mode 100644 index 0000000..c2ba6cf --- /dev/null +++ b/src/rw/TexturePools.cpp @@ -0,0 +1,221 @@ +#ifndef LIBRW + +#include +#define WITHD3D +#include "common.h" +#include "TexturePools.h" + +// TODO: this needs to be integrated into RW + +extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice; + +CTexturePool aTexturePools[12]; +CPaletteList PaletteList; +int numTexturePools; +int MaxPaletteIndex; +bool bUsePaletteIndex = true; + + +void +CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures) +{ + Format = _Format; + size = _size; + levels = mipmapLevels; + pTextures = new IDirect3DTexture8 *[numTextures]; + texturesMax = numTextures; + texturesNum = 0; + texturesUsed = 0; +} + +void +CTexturePool::Release() +{ + int i = 0; + while (i < texturesNum) { + pTextures[i]->Release(); + i++; + } + + delete[] pTextures; + + pTextures = nil; + texturesNum = 0; + texturesUsed = 0; +} + +IDirect3DTexture8 * +CTexturePool::FindTexture() +{ + if (texturesNum == 0) + return nil; + texturesUsed--; + return pTextures[--texturesNum]; +} + +bool +CTexturePool::AddTexture(IDirect3DTexture8 *texture) +{ + ++texturesUsed; + if (texturesNum >= texturesMax) + return false; + pTextures[texturesNum] = texture; + ++texturesNum; + return true; +} + +void +CTexturePool::Resize(int numTextures) +{ + if (numTextures == texturesMax) + return; + + IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures]; + + for (int i = 0; i < texturesNum && i < numTextures; i++) + newTextures[i] = pTextures[i]; + + if (numTextures < texturesNum) { + for (int i = numTextures; i < texturesNum; i++) + pTextures[i]->Release(); + } + delete[] pTextures; + pTextures = newTextures; + texturesMax = numTextures; +} + +void +CPaletteList::Alloc(int max) +{ + Data = new int[max]; + Max = max; + Num = 0; +} + +void +CPaletteList::Free() +{ + delete[] Data; + Data = nil; + Num = 0; +} + +int +CPaletteList::Find() +{ + if (Num == 0) + return -1; + return Data[--Num]; +} + +void +CPaletteList::Add(int item) +{ + if (Num < Max) + Data[Num++] = item; + else { + Resize(2 * Max); + Add(item); + } +} + +void +CPaletteList::Resize(int max) +{ + if (max == Max) + return; + + int *newData = new int[4 * max]; + for (int i = 0; i < Num && i < max; i++) + newData[i] = Data[i]; + delete[] Data; + Data = newData; + Max = max; +} + +HRESULT +CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture) +{ + if (width == height) { + for (int i = 0; i < numTexturePools; i++) { + if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format) + *texture = aTexturePools[i].FindTexture(); + } + } + if (*texture) + return D3D_OK; + else + return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture); +} + +void +ReleaseTexture(IDirect3DTexture8 *texture) +{ + int levels = 1; + if (texture->GetLevelCount() > 1) + levels = 0; + + D3DSURFACE_DESC SURFACE_DESC; + + texture->GetLevelDesc(0, &SURFACE_DESC); + + if (SURFACE_DESC.Width == SURFACE_DESC.Height) { + for (int i = 0; i < numTexturePools; i++) { + if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) { + if (!aTexturePools[i].AddTexture(texture)) { + if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) { + aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax); + aTexturePools[i].texturesUsed--; + aTexturePools[i].AddTexture(texture); + } else { + texture->Release(); + } + } + return; + } + } + } + if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height && + (SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) { + aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16); + aTexturePools[numTexturePools].AddTexture(texture); + numTexturePools++; + } else + texture->Release(); +} + +int +FindAvailablePaletteIndex() +{ + int index = PaletteList.Find(); + if (index == -1) + index = MaxPaletteIndex++; + return index; +} + +void +AddAvailablePaletteIndex(int index) +{ + if (bUsePaletteIndex) + PaletteList.Add(index); +} + +void +_TexturePoolsInitialise() +{ + PaletteList.Alloc(100); + MaxPaletteIndex = 0; +} + +void +_TexturePoolsShutdown() +{ + for (int i = 0; i < numTexturePools; i++) + aTexturePools[i].Release(); + + numTexturePools = 0; + bUsePaletteIndex = false; + PaletteList.Free(); +} + +#endif // !LIBRW \ No newline at end of file diff --git a/src/rw/TexturePools.h b/src/rw/TexturePools.h new file mode 100644 index 0000000..7518743 --- /dev/null +++ b/src/rw/TexturePools.h @@ -0,0 +1,42 @@ +#pragma once + +class CTexturePool +{ +public: + D3DFORMAT Format; + int size; + uint32 levels; + int32 texturesMax; + int32 texturesUsed; + int32 texturesNum; + IDirect3DTexture8 **pTextures; + +public: + CTexturePool() {} + void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures); + void Release(); + IDirect3DTexture8 *FindTexture(); + bool AddTexture(IDirect3DTexture8 *texture); + void Resize(int numTextures); +#ifdef FIX_BUGS + int GetSize() { return size; } +#else + float GetSize() { return size; } +#endif +}; + +class CPaletteList +{ + int Max; + int Num; + int *Data; +public: + void Alloc(int max); + void Free(); + int Find(); + void Add(int item); + void Resize(int max); +}; + +void _TexturePoolsInitialise(); +void _TexturePoolsShutdown(); \ No newline at end of file diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp new file mode 100644 index 0000000..a9e2972 --- /dev/null +++ b/src/rw/TxdStore.cpp @@ -0,0 +1,183 @@ +#include "common.h" + +#include "templates.h" +#include "General.h" +#include "Streaming.h" +#include "RwHelper.h" +#include "TxdStore.h" + +CPool *CTxdStore::ms_pTxdPool; +RwTexDictionary *CTxdStore::ms_pStoredTxd; + +void +CTxdStore::Initialise(void) +{ + if(ms_pTxdPool == nil) + ms_pTxdPool = new CPool(TXDSTORESIZE); +} + +void +CTxdStore::Shutdown(void) +{ + if(ms_pTxdPool) + delete ms_pTxdPool; +} + +void +CTxdStore::GameShutdown(void) +{ + int i; + + for(i = 0; i < TXDSTORESIZE; i++){ + TxdDef *def = GetSlot(i); + if(def && GetNumRefs(i) == 0) + RemoveTxdSlot(i); + } +} + +int +CTxdStore::AddTxdSlot(const char *name) +{ + TxdDef *def = ms_pTxdPool->New(); + assert(def); + def->texDict = nil; + def->refCount = 0; + strcpy(def->name, name); + return ms_pTxdPool->GetJustIndex(def); +} + +void +CTxdStore::RemoveTxdSlot(int slot) +{ + TxdDef *def = GetSlot(slot); + if(def->texDict) + RwTexDictionaryDestroy(def->texDict); + ms_pTxdPool->Delete(def); +} + +int +CTxdStore::FindTxdSlot(const char *name) +{ + int size = ms_pTxdPool->GetSize(); + for(int i = 0; i < size; i++){ + TxdDef *def = GetSlot(i); + if(def && !CGeneral::faststricmp(def->name, name)) + return i; + } + return -1; +} + +char* +CTxdStore::GetTxdName(int slot) +{ + return GetSlot(slot)->name; +} + +void +CTxdStore::PushCurrentTxd(void) +{ + ms_pStoredTxd = RwTexDictionaryGetCurrent(); +} + +void +CTxdStore::PopCurrentTxd(void) +{ + RwTexDictionarySetCurrent(ms_pStoredTxd); + ms_pStoredTxd = nil; +} + +void +CTxdStore::SetCurrentTxd(int slot) +{ + RwTexDictionarySetCurrent(GetSlot(slot)->texDict); +} + +void +CTxdStore::Create(int slot) +{ + GetSlot(slot)->texDict = RwTexDictionaryCreate(); +} + +int +CTxdStore::GetNumRefs(int slot) +{ + return GetSlot(slot)->refCount; +} + +void +CTxdStore::AddRef(int slot) +{ + GetSlot(slot)->refCount++; +} + +void +CTxdStore::RemoveRef(int slot) +{ + if(--GetSlot(slot)->refCount <= 0) + CStreaming::RemoveTxd(slot); +} + +void +CTxdStore::RemoveRefWithoutDelete(int slot) +{ + GetSlot(slot)->refCount--; +} + +bool +CTxdStore::LoadTxd(int slot, RwStream *stream) +{ + TxdDef *def = GetSlot(slot); + + if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){ + def->texDict = RwTexDictionaryGtaStreamRead(stream); + return def->texDict != nil; + } + printf("Failed to load TXD\n"); + return false; +} + +bool +CTxdStore::LoadTxd(int slot, const char *filename) +{ + RwStream *stream; + bool ret; + + ret = false; + _rwD3D8TexDictionaryEnableRasterFormatConversion(true); + do + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + while(stream == nil); + ret = LoadTxd(slot, stream); + RwStreamClose(stream, nil); + return ret; +} + +bool +CTxdStore::StartLoadTxd(int slot, RwStream *stream) +{ + TxdDef *def = GetSlot(slot); + if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){ + def->texDict = RwTexDictionaryGtaStreamRead1(stream); + return def->texDict != nil; + }else{ + printf("Failed to load TXD\n"); + return false; + } +} + +bool +CTxdStore::FinishLoadTxd(int slot, RwStream *stream) +{ + TxdDef *def = GetSlot(slot); + def->texDict = RwTexDictionaryGtaStreamRead2(stream, def->texDict); + return def->texDict != nil; +} + +void +CTxdStore::RemoveTxd(int slot) +{ + TxdDef *def = GetSlot(slot); + if(def->texDict) + RwTexDictionaryDestroy(def->texDict); + def->texDict = nil; +} diff --git a/src/rw/TxdStore.h b/src/rw/TxdStore.h new file mode 100644 index 0000000..937fd1b --- /dev/null +++ b/src/rw/TxdStore.h @@ -0,0 +1,44 @@ +#pragma once + +#include "templates.h" + +struct TxdDef { + RwTexDictionary *texDict; + int refCount; + char name[20]; +}; + +class CTxdStore +{ + static CPool *ms_pTxdPool; + static RwTexDictionary *ms_pStoredTxd; +public: + static void Initialise(void); + static void Shutdown(void); + static void GameShutdown(void); + static int AddTxdSlot(const char *name); + static void RemoveTxdSlot(int slot); + static int FindTxdSlot(const char *name); + static char *GetTxdName(int slot); + static void PushCurrentTxd(void); + static void PopCurrentTxd(void); + static void SetCurrentTxd(int slot); + static void Create(int slot); + static int GetNumRefs(int slot); + static void AddRef(int slot); + static void RemoveRef(int slot); + static void RemoveRefWithoutDelete(int slot); + static bool LoadTxd(int slot, RwStream *stream); + static bool LoadTxd(int slot, const char *filename); + static bool StartLoadTxd(int slot, RwStream *stream); + static bool FinishLoadTxd(int slot, RwStream *stream); + static void RemoveTxd(int slot); + + static TxdDef *GetSlot(int slot) { + assert(slot >= 0); + assert(ms_pTxdPool); + assert(slot < ms_pTxdPool->GetSize()); + return ms_pTxdPool->GetSlot(slot); + } + static bool isTxdLoaded(int slot); +}; diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp new file mode 100644 index 0000000..e6d4641 --- /dev/null +++ b/src/rw/VisibilityPlugins.cpp @@ -0,0 +1,1059 @@ +#include "common.h" + +#include "RwHelper.h" +#include "templates.h" +#include "main.h" +#include "Entity.h" +#include "ModelInfo.h" +#include "Lights.h" +#include "Renderer.h" +#include "Camera.h" +#include "VisibilityPlugins.h" +#include "World.h" +#include "custompipes.h" +#include "MemoryHeap.h" + +CLinkList CVisibilityPlugins::m_alphaList; +CLinkList CVisibilityPlugins::m_alphaEntityList; +#ifdef NEW_RENDERER +CLinkList CVisibilityPlugins::m_alphaBuildingList; +#endif + +int32 CVisibilityPlugins::ms_atomicPluginOffset = -1; +int32 CVisibilityPlugins::ms_framePluginOffset = -1; +int32 CVisibilityPlugins::ms_clumpPluginOffset = -1; + +RwCamera *CVisibilityPlugins::ms_pCamera; +RwV3d *CVisibilityPlugins::ms_pCameraPosn; +float CVisibilityPlugins::ms_cullCompsDist; +float CVisibilityPlugins::ms_vehicleLod0Dist; +float CVisibilityPlugins::ms_vehicleLod1Dist; +float CVisibilityPlugins::ms_vehicleFadeDist; +float CVisibilityPlugins::ms_bigVehicleLod0Dist; +float CVisibilityPlugins::ms_bigVehicleLod1Dist; +float CVisibilityPlugins::ms_pedLod0Dist; +float CVisibilityPlugins::ms_pedLod1Dist; +float CVisibilityPlugins::ms_pedFadeDist; + +#ifdef GTA_PS2 // maybe something else? +// if wanted, delete the original geometry data after rendering +// and only keep the instanced data +bool +rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del) +{ +#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 + if(RpGeometryGetNumMorphTargets(geo) != 1) + return false; + + // this needs R*'s modification that geometry data is + // allocated separately from the geometry itself + geo->instanceFlags = rpGEOMETRYINSTANCE; + AtomicDefaultRenderCallBack((RpAtomic*)atomic); + + if(!del) + return true; + + // New mesh without indices + RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader)); + newheader->numMeshes = geo->mesh->numMeshes; + newheader->serialNum = 1; + newheader->totalIndicesInMesh = 0; + newheader->firstMeshOffset = 0; + RpMesh *oldmesh = (RpMesh*)(geo->mesh+1); + RpMesh *newmesh = (RpMesh*)(newheader+1); + for(int i = 0; i < geo->mesh->numMeshes; i++){ + newmesh[i].indices = nil; + newmesh[i].numIndices = 0; + newmesh[i].material = oldmesh[i].material; + } + + geo->refCount++; + RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES | + rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT | + rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2); + + // vertices and normals + RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0); + if(mt->verts){ + RwFree(mt->verts); + mt->verts = nil; + mt->normals = nil; + } + geo->numVertices = 0; + + // triangles + for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){ + if(RpGeometryGetTriangles(geo)->matIndex == -1) + continue; + RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex)); + } + if(RpGeometryGetTriangles(geo)){ + RwFree(RpGeometryGetTriangles(geo)); + geo->triangles = nil; + geo->numTriangles = 0; + } + + // tex coords + if(RpGeometryGetVertexTexCoords(geo, 1)){ + RwFree(RpGeometryGetVertexTexCoords(geo, 1)); + geo->texCoords[1] = nil; + } + if(RpGeometryGetVertexTexCoords(geo, 0)){ + RwFree(RpGeometryGetVertexTexCoords(geo, 0)); + geo->texCoords[0] = nil; + } + + // vertex colors + if(RpGeometryGetPreLightColors(geo)){ + RwFree(RpGeometryGetPreLightColors(geo)); + geo->preLitLum = nil; + } + + RpGeometryUnlock(geo); + + geo->instanceFlags = rpGEOMETRYPERSISTENT; + // BUG? don't we have to free the old mesh? + geo->mesh = newheader; + geo->refCount--; +#else + // We can do something for librw here actually, maybe later + AtomicDefaultRenderCallBack((RpAtomic*)atomic); +#endif + + return true; +} + +RpAtomic* +PreInstanceRenderCB(RpAtomic *atomic) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(RpGeometryGetTriangles(geo)){ + PUSH_MEMID(MEMID_STREAM_MODELS); + rpDefaultGeometryInstance(geo, atomic, 1); + POP_MEMID(); + }else + AtomicDefaultRenderCallBack(atomic); + return atomic; +} +#define RENDERCALLBACK PreInstanceRenderCB +#else +RpAtomic* +DefaultRenderCB_pushid(RpAtomic *atomic) +{ + PUSH_MEMID(MEMID_STREAM_MODELS); + AtomicDefaultRenderCallBack(atomic); + POP_MEMID(); + return atomic; +} +#define RENDERCALLBACK DefaultRenderCB_pushid +#endif + +void +CVisibilityPlugins::Initialise(void) +{ + m_alphaList.Init(NUMALPHALIST); + m_alphaList.head.item.sort = 0.0f; + m_alphaList.tail.item.sort = 100000000.0f; +#ifdef ASPECT_RATIO_SCALE + // default 150 is not enough for bigger FOVs + m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3); +#else + m_alphaEntityList.Init(NUMALPHAENTITYLIST); +#endif // ASPECT_RATIO_SCALE + m_alphaEntityList.head.item.sort = 0.0f; + m_alphaEntityList.tail.item.sort = 100000000.0f; + +#ifdef NEW_RENDERER + m_alphaBuildingList.Init(NUMALPHAENTITYLIST); + m_alphaBuildingList.head.item.sort = 0.0f; + m_alphaBuildingList.tail.item.sort = 100000000.0f; +#endif +} + +void +CVisibilityPlugins::Shutdown(void) +{ + m_alphaList.Shutdown(); + m_alphaEntityList.Shutdown(); +#ifdef NEW_RENDERER + m_alphaBuildingList.Shutdown(); +#endif +} + +void +CVisibilityPlugins::InitAlphaEntityList(void) +{ + m_alphaEntityList.Clear(); +#ifdef NEW_RENDERER + m_alphaBuildingList.Clear(); +#endif +} + +bool +CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) +{ +#ifdef FIX_BUGS + if (!e->m_rwObject) return true; +#endif + + AlphaObjectInfo item; + item.entity = e; + item.sort = dist; +#ifdef NEW_RENDERER + if(gbNewRenderer && e->IsBuilding()) + return !!m_alphaBuildingList.InsertSorted(item); +#endif + bool ret = !!m_alphaEntityList.InsertSorted(item); +// if(!ret) +// printf("list full %d\n", m_alphaEntityList.Count()); + return ret; +} + +void +CVisibilityPlugins::InitAlphaAtomicList(void) +{ + m_alphaList.Clear(); +} + +bool +CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) +{ + AlphaObjectInfo item; + item.atomic = a; + item.sort = dist; + bool ret = !!m_alphaList.InsertSorted(item); +// if(!ret) +// printf("list full %d\n", m_alphaList.Count()); + return ret; +} + +// can't increase this yet unfortunately... +// probably have to fix fading for this so material alpha isn't overwritten +#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier) + +void +CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) +{ + ms_pCamera = camera; + ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera))); + + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) + ms_cullCompsDist = 1000000.0f; + else + ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); + + ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); + ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); + ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); +} + +RpMaterial* +SetAlphaCB(RpMaterial *material, void *data) +{ + ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data; + return material; +} + +RpMaterial* +SetTextureCB(RpMaterial *material, void *data) +{ + RpMaterialSetTexture(material, (RwTexture*)data); + return material; +} + +void +CVisibilityPlugins::RenderAlphaAtomics(void) +{ + CLink *node; + for(node = m_alphaList.tail.prev; + node != &m_alphaList.head; + node = node->prev) + RENDERCALLBACK(node->item.atomic); +} + +void +CVisibilityPlugins::RenderFadingEntities(void) +{ + CLink *node; + CSimpleModelInfo *mi; + for(node = m_alphaEntityList.tail.prev; + node != &m_alphaEntityList.head; + node = node->prev){ + CEntity *e = node->item.entity; + if(e->m_rwObject == nil) + continue; +#ifdef EXTENDED_PIPELINES + if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle())) + continue; +#endif + mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()); + +#ifdef FIX_BUGS + if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) +#else + if(mi->m_noZwrite) +#endif + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); +#ifdef EXTRA_MODEL_FLAGS + else if(mi->m_bIsTree) + SetAlphaRef(128); + if(!e->IsBuilding() || mi->RenderDoubleSided()) + BACKFACE_CULLING_OFF; +#endif + + if(e->bDistanceFade){ + DeActivateDirectional(); + SetAmbientColours(); + e->bImBeingRendered = true; + PUSH_RENDERGROUP(mi->GetModelName()); + RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort); + POP_RENDERGROUP(); + e->bImBeingRendered = false; + }else + CRenderer::RenderOneNonRoad(e); + +#ifdef EXTRA_MODEL_FLAGS + if(mi->m_bIsTree) + SetAlphaRef(2); + BACKFACE_CULLING_ON; +#endif +#ifdef FIX_BUGS + if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) +#else + if(mi->m_noZwrite) +#endif + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + } +} + +RpAtomic* +CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) +{ + RpAtomic *lodatm; + RwMatrix *m; + RwV3d view; + float len; + CSimpleModelInfo *mi; + + mi = GetAtomicModelInfo(atomic); + m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); + len = RwV3dLength(&view); +#ifdef FIX_BUGS + // from VC + lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); +#else + lodatm = mi->GetAtomicFromDistance(len); +#endif + if(lodatm){ + if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) + RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic) +{ + RwMatrix *m; + RwV3d view; + float len; + + m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); + len = RwV3dLength(&view); + if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f) + return atomic; + RENDERCALLBACK(atomic); + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) +{ + RpGeometry *geo; + uint32 flags; + + geo = RpAtomicGetGeometry(atomic); + flags = RpGeometryGetFlags(geo); + RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); + RENDERCALLBACK(atomic); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); + RpGeometrySetFlags(geo, flags); + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) +{ + RpAtomic *lodatm; + float fadefactor; + uint32 alpha; + CSimpleModelInfo *mi; + + mi = GetAtomicModelInfo(atomic); + lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); + if(mi->m_additive){ + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RENDERCALLBACK(atomic); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + }else{ + fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; + if(fadefactor > 1.0f) + fadefactor = 1.0f; + alpha = mi->m_alpha * fadefactor; + if(alpha == 255) + RENDERCALLBACK(atomic); + else{ + RpGeometry *geo = RpAtomicGetGeometry(lodatm); + uint32 flags = RpGeometryGetFlags(geo); + RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); + if(geo != RpAtomicGetGeometry(atomic)) + RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + RENDERCALLBACK(atomic); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); + RpGeometrySetFlags(geo, flags); + } + } + return atomic; +} + + + +RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq < ms_vehicleLod0Dist){ + flags = GetAtomicId(atomic); + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + return atomic; + } + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq < ms_vehicleLod0Dist){ + flags = GetAtomicId(atomic); + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + return atomic; + + if(flags & ATOMIC_FLAG_DRAWLAST){ + // sort before clump + if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) + RENDERCALLBACK(atomic); + }else{ + if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + RENDERCALLBACK(atomic); + } + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq < ms_bigVehicleLod0Dist){ + flags = GetAtomicId(atomic); + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(dot > 0.0f) + return atomic; + } + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq < ms_bigVehicleLod0Dist){ + flags = GetAtomicId(atomic); + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(dot > 0.0f) + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + return atomic; + + if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq < ms_bigVehicleLod1Dist) + RENDERCALLBACK(atomic); + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq >= ms_bigVehicleLod0Dist && + distsq < ms_bigVehicleLod1Dist){ + flags = GetAtomicId(atomic); + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(dot > 0.0f) + return atomic; + } + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq >= ms_bigVehicleLod0Dist && + distsq < ms_bigVehicleLod1Dist){ + flags = GetAtomicId(atomic); + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(dot > 0.0f) + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + return atomic; + + if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) +{ + RpClump *clump; + float dist; + int32 alpha; + + clump = RpAtomicGetClump(atomic); + dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); + if(dist >= ms_vehicleLod0Dist){ + alpha = GetClumpAlpha(clump); + if(alpha == 255) + RENDERCALLBACK(atomic); + else + RenderAlphaAtomic(atomic, alpha); + } + return atomic; + +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq >= ms_bigVehicleLod1Dist) + RENDERCALLBACK(atomic); + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq < ms_bigVehicleLod1Dist){ + flags = GetAtomicId(atomic); + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + return atomic; + } + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) +{ + RwFrame *clumpframe; + float distsq, dot; + uint32 flags; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + distsq = GetDistanceSquaredFromCamera(clumpframe); + if(distsq < ms_bigVehicleLod1Dist){ + flags = GetAtomicId(atomic); + dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), + RwFrameGetLTM(clumpframe), flags); + if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + return atomic; + + if(flags & ATOMIC_FLAG_DRAWLAST){ + if(!InsertAtomicIntoSortedList(atomic, distsq)) + RENDERCALLBACK(atomic); + }else{ + if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + RENDERCALLBACK(atomic); + } + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) +{ + if(CWorld::Players[0].m_pSkinTexture) + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); + RENDERCALLBACK(atomic); + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic) +{ + RpClump *clump; + float dist; + int32 alpha; + + clump = RpAtomicGetClump(atomic); + dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); + if(dist >= ms_pedLod0Dist){ + alpha = GetClumpAlpha(clump); + if(alpha == 255) + RENDERCALLBACK(atomic); + else + RenderAlphaAtomic(atomic, alpha); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) +{ + RpClump *clump; + float dist; + int32 alpha; + + clump = RpAtomicGetClump(atomic); + dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); + if(dist < ms_pedLod0Dist){ + alpha = GetClumpAlpha(clump); + if(alpha == 255) + RENDERCALLBACK(atomic); + else + RenderAlphaAtomic(atomic, alpha); + } + return atomic; +} + +// This is needed for peds with only one clump, i.e. skinned models +// strangely even the xbox version has no such thing +RpAtomic* +CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) +{ + int32 alpha; + RwV3d cam2atm; + + RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); + if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){ + alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); + if(alpha == 255) + RENDERCALLBACK(atomic); + else + RenderAlphaAtomic(atomic, alpha); + } + return atomic; +} + +float +CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame) +{ + RwMatrix *m; + RwV3d dist; + m = RwFrameGetLTM(frame); + RwV3dSub(&dist, RwMatrixGetPos(m), ms_pCameraPosn); + return RwV3dDotProduct(&dist, &dist); +} + +float +CVisibilityPlugins::GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags) +{ + RwV3d dist; + float dot, dotdoor; + + // Vehicle forward is the y axis (RwMatrix.up) + // Vehicle right is the x axis (RwMatrix.right) + + RwV3dSub(&dist, RwMatrixGetPos(atomicMat), ms_pCameraPosn); + // forward/backward facing + if(flags & (ATOMIC_FLAG_FRONT | ATOMIC_FLAG_REAR)) + dot = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat)); + // left/right facing + else if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_RIGHT)) + dot = RwV3dDotProduct(&dist, RwMatrixGetRight(clumpMat)); + else + dot = 0.0f; + if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_REAR)) + dot = -dot; + + if(flags & (ATOMIC_FLAG_REARDOOR | ATOMIC_FLAG_FRONTDOOR)){ + if(flags & ATOMIC_FLAG_REARDOOR) + dotdoor = -RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat)); + else if(flags & ATOMIC_FLAG_FRONTDOOR) + dotdoor = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat)); + else + dotdoor = 0.0f; + + if(dot < 0.0f && dotdoor < 0.0f) + dot += dotdoor; + if(dot > 0.0f && dotdoor > 0.0f) + dot += dotdoor; + } + + return dot; +} + +/* These are all unused */ + +bool +CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) +{ + return true; +} + +bool +CVisibilityPlugins::FrustumSphereCB(RpClump *clump) +{ + RwSphere sphere; + RwFrame *frame = RpClumpGetFrame(clump); + + CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame); + sphere.radius = modelInfo->GetColModel()->boundingSphere.radius; + sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x; + sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y; + sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z; + RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame)); + return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE; +} + +bool +CVisibilityPlugins::MloVisibilityCB(RpClump *clump) +{ + RwFrame *frame = RpClumpGetFrame(clump); + CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame); + if (SQR(modelInfo->drawDist) < GetDistanceSquaredFromCamera(frame)) + return false; + return CVisibilityPlugins::FrustumSphereCB(clump); +} + +bool +CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump) +{ + RwFrame *frame = RpClumpGetFrame(clump); + if (ms_vehicleLod1Dist < GetDistanceSquaredFromCamera(frame)) + return false; + return FrustumSphereCB(clump); +} + +bool +CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump) +{ + return FrustumSphereCB(clump); +} + + + + +// +// RW Plugins +// + +enum +{ + ID_VISIBILITYATOMIC = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x00), + ID_VISIBILITYCLUMP = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x01), + ID_VISIBILITYFRAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x02), +}; + +bool +CVisibilityPlugins::PluginAttach(void) +{ + ms_atomicPluginOffset = RpAtomicRegisterPlugin(sizeof(AtomicExt), + ID_VISIBILITYATOMIC, + AtomicConstructor, AtomicDestructor, AtomicCopyConstructor); + + ms_framePluginOffset = RwFrameRegisterPlugin(sizeof(FrameExt), + ID_VISIBILITYFRAME, + FrameConstructor, FrameDestructor, FrameCopyConstructor); + + ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt), + ID_VISIBILITYCLUMP, + ClumpConstructor, ClumpDestructor, ClumpCopyConstructor); + +#if GTA_VERSION <= GTA3_PS2_160 + Initialise(); +#endif + + return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1; +} + +#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset)) +#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset)) +#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset)) + +// +// Atomic +// + +void* +CVisibilityPlugins::AtomicConstructor(void *object, int32, int32) +{ + ATOMICEXT(object)->modelInfo = nil; + return object; +} + +void* +CVisibilityPlugins::AtomicDestructor(void *object, int32, int32) +{ + return object; +} + +void* +CVisibilityPlugins::AtomicCopyConstructor(void *dst, const void *src, int32, int32) +{ + *ATOMICEXT(dst) = *ATOMICEXT(src); + return dst; +} + +void +CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, + CSimpleModelInfo *modelInfo) +{ + AtomicExt *ext = ATOMICEXT(atomic); + ext->modelInfo = modelInfo; + switch (modelInfo->GetModelType()) { + case MITYPE_SIMPLE: + case MITYPE_TIME: + if(modelInfo->m_normalCull) + SetAtomicRenderCallback(atomic, RenderObjNormalAtomic); + default: break; + } +} + +CSimpleModelInfo* +CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic) +{ + return ATOMICEXT(atomic)->modelInfo; +} + +void +CVisibilityPlugins::SetAtomicFlag(RpAtomic *atomic, int f) +{ + ATOMICEXT(atomic)->flags |= f; +} + +void +CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f) +{ + ATOMICEXT(atomic)->flags &= ~f; +} + +void +CVisibilityPlugins::SetAtomicId(RpAtomic *atomic, int id) +{ + ATOMICEXT(atomic)->flags = id; +} + +int +CVisibilityPlugins::GetAtomicId(RpAtomic *atomic) +{ + return ATOMICEXT(atomic)->flags; +} + +void +CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb) +{ + if(cb == nil) + cb = RENDERCALLBACK; + RpAtomicSetRenderCallBack(atomic, cb); +} + +// +// Frame +// + +void* +CVisibilityPlugins::FrameConstructor(void *object, int32, int32) +{ + FRAMEEXT(object)->id = 0; + return object; +} + +void* +CVisibilityPlugins::FrameDestructor(void *object, int32, int32) +{ + return object; +} + +void* +CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int32) +{ + *FRAMEEXT(dst) = *FRAMEEXT(src); + return dst; +} + +void +CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, intptr id) +{ + FRAMEEXT(frame)->id = id; +} + +intptr +CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame) +{ + return FRAMEEXT(frame)->id; +} + + +// +// Clump +// + +void* +CVisibilityPlugins::ClumpConstructor(void *object, int32, int32) +{ + ClumpExt *ext = CLUMPEXT(object); + ext->visibilityCB = DefaultVisibilityCB; + ext->alpha = 0xFF; + return object; +} + +void* +CVisibilityPlugins::ClumpDestructor(void *object, int32, int32) +{ + return object; +} + +void* +CVisibilityPlugins::ClumpCopyConstructor(void *dst, const void *src, int32, int32) +{ + CLUMPEXT(dst)->visibilityCB = CLUMPEXT(src)->visibilityCB; + return dst; +} + +void +CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo) +{ + CVehicleModelInfo *vmi; + SetFrameHierarchyId(RpClumpGetFrame(clump), (intptr)modelInfo); + + // Unused + switch (modelInfo->GetModelType()) { + case MITYPE_MLO: + CLUMPEXT(clump)->visibilityCB = MloVisibilityCB; + break; + case MITYPE_VEHICLE: + vmi = (CVehicleModelInfo*)modelInfo; + if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN || + vmi->m_vehicleType == VEHICLE_TYPE_HELI || + vmi->m_vehicleType == VEHICLE_TYPE_PLANE) + CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB_BigVehicle; + else + CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB; + break; + default: break; + } +} + +CClumpModelInfo* +CVisibilityPlugins::GetClumpModelInfo(RpClump *clump) +{ + return (CClumpModelInfo*)GetFrameHierarchyId(RpClumpGetFrame(clump)); +} + +void +CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha) +{ + CLUMPEXT(clump)->alpha = alpha; +} + +int +CVisibilityPlugins::GetClumpAlpha(RpClump *clump) +{ + return CLUMPEXT(clump)->alpha; +} + +bool +CVisibilityPlugins::IsClumpVisible(RpClump *clump) +{ + return CLUMPEXT(clump)->visibilityCB(clump); +} diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h new file mode 100644 index 0000000..f97fd58 --- /dev/null +++ b/src/rw/VisibilityPlugins.h @@ -0,0 +1,141 @@ +#pragma once + +#include "templates.h" + +class CEntity; +class CSimpleModelInfo; +class CClumpModelInfo; + +typedef bool (*ClumpVisibilityCB)(RpClump*); + +class CVisibilityPlugins +{ +public: + struct AlphaObjectInfo + { + union { + CEntity *entity; + RpAtomic *atomic; + }; + float sort; + }; + + static CLinkList m_alphaList; + static CLinkList m_alphaEntityList; +#ifdef NEW_RENDERER + static CLinkList m_alphaBuildingList; +#endif + static RwCamera *ms_pCamera; + static RwV3d *ms_pCameraPosn; + static float ms_cullCompsDist; + static float ms_vehicleLod0Dist; + static float ms_vehicleLod1Dist; + static float ms_vehicleFadeDist; + static float ms_bigVehicleLod0Dist; + static float ms_bigVehicleLod1Dist; + static float ms_pedLod0Dist; + static float ms_pedLod1Dist; + static float ms_pedFadeDist; + + static void Initialise(void); + static void Shutdown(void); + static void InitAlphaEntityList(void); + static bool InsertEntityIntoSortedList(CEntity *e, float dist); + static void InitAlphaAtomicList(void); + static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); + + static void SetRenderWareCamera(RwCamera *camera); + + static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); + static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); + static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); + static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist); + + static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); + static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic); + static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic); + static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic); + static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic); + static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic); + + static RpAtomic *RenderPlayerCB(RpAtomic *atomic); + static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic); + static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic); + static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump + + static void RenderAlphaAtomics(void); + static void RenderFadingEntities(void); + + // All actually unused + static bool DefaultVisibilityCB(RpClump *clump); + static bool FrustumSphereCB(RpClump *clump); + static bool MloVisibilityCB(RpClump *clump); + static bool VehicleVisibilityCB(RpClump *clump); + static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); + + static float GetDistanceSquaredFromCamera(RwFrame *frame); + static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags); + + // + // RW Plugins + // + + union AtomicExt + { + CSimpleModelInfo *modelInfo; // used by SimpleModelInfo + int flags; // used by ClumpModelInfo + }; + static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*); + static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic); + static void SetAtomicFlag(RpAtomic*, int); + static void ClearAtomicFlag(RpAtomic*, int); + static void SetAtomicId(RpAtomic *atomic, int); + static int GetAtomicId(RpAtomic *atomic); + static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender); + + static void *AtomicConstructor(void *object, int32 offset, int32 len); + static void *AtomicDestructor(void *object, int32 offset, int32 len); + static void *AtomicCopyConstructor(void *dst, const void *src, + int32 offset, int32 len); + static int32 ms_atomicPluginOffset; + + struct FrameExt + { + // BUG: this is abused to hold a pointer by SetClumpModelInfo + intptr id; + }; + static void SetFrameHierarchyId(RwFrame *frame, intptr id); + static intptr GetFrameHierarchyId(RwFrame *frame); + + static void *FrameConstructor(void *object, int32 offset, int32 len); + static void *FrameDestructor(void *object, int32 offset, int32 len); + static void *FrameCopyConstructor(void *dst, const void *src, + int32 offset, int32 len); + static int32 ms_framePluginOffset; + + struct ClumpExt + { + ClumpVisibilityCB visibilityCB; + int alpha; + }; + static void SetClumpModelInfo(RpClump*, CClumpModelInfo*); + static CClumpModelInfo *GetClumpModelInfo(RpClump*); + static void SetClumpAlpha(RpClump*, int); + static int GetClumpAlpha(RpClump*); + static bool IsClumpVisible(RpClump*); + + static void *ClumpConstructor(void *object, int32 offset, int32 len); + static void *ClumpDestructor(void *object, int32 offset, int32 len); + static void *ClumpCopyConstructor(void *dst, const void *src, + int32 offset, int32 len); + static int32 ms_clumpPluginOffset; + + static bool PluginAttach(void); +}; + +RpMaterial *SetAlphaCB(RpMaterial *material, void *data); diff --git a/src/save/Date.cpp b/src/save/Date.cpp new file mode 100644 index 0000000..ca75bb5 --- /dev/null +++ b/src/save/Date.cpp @@ -0,0 +1,91 @@ +#include "common.h" +#include "Date.h" + +CDate::CDate() +{ + m_nYear = 0; + m_nSecond = 0; + m_nMinute = 0; + m_nHour = 0; + m_nDay = 0; + m_nMonth = 0; +} + +bool +CDate::operator>(const CDate &right) +{ + if (m_nYear > right.m_nYear) + return true; + if (m_nYear != right.m_nYear) + return false; + + if (m_nMonth > right.m_nMonth) + return true; + if (m_nMonth != right.m_nMonth) + return false; + + if (m_nDay > right.m_nDay) + return true; + if (m_nDay != right.m_nDay) + return false; + + if (m_nHour > right.m_nHour) + return true; + if (m_nHour != right.m_nHour) + return false; + + if (m_nMinute > right.m_nMinute) + return true; + if (m_nMinute != right.m_nMinute) + return false; + return m_nSecond > right.m_nSecond; +} + +bool +CDate::operator<(const CDate &right) +{ + if (m_nYear < right.m_nYear) + return true; + if (m_nYear != right.m_nYear) + return false; + + if (m_nMonth < right.m_nMonth) + return true; + if (m_nMonth != right.m_nMonth) + return false; + + if (m_nDay < right.m_nDay) + return true; + if (m_nDay != right.m_nDay) + return false; + + if (m_nHour < right.m_nHour) + return true; + if (m_nHour != right.m_nHour) + return false; + + if (m_nMinute < right.m_nMinute) + return true; + if (m_nMinute != right.m_nMinute) + return false; + return m_nSecond < right.m_nSecond; +} + +bool +CDate::operator==(const CDate &right) +{ + if (m_nYear != right.m_nYear || m_nMonth != right.m_nMonth || m_nDay != right.m_nDay || m_nHour != right.m_nHour || m_nMinute != right.m_nMinute) + return false; + return m_nSecond == right.m_nSecond; +} + +void +CDate::PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year) +{ + m_nSecond = second; + m_nMinute = minute; + m_nHour = hour; + m_nDay = day; + m_nMonth = month; + m_nYear = year; +} \ No newline at end of file diff --git a/src/save/Date.h b/src/save/Date.h new file mode 100644 index 0000000..15646c2 --- /dev/null +++ b/src/save/Date.h @@ -0,0 +1,18 @@ +#pragma once + +class CDate +{ +public: + int m_nSecond; + int m_nMinute; + int m_nHour; + int m_nDay; + int m_nMonth; + int m_nYear; + + CDate(); + bool operator>(const CDate &right); + bool operator<(const CDate &right); + bool operator==(const CDate &right); + void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year); +}; \ No newline at end of file diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp new file mode 100644 index 0000000..e4ee454 --- /dev/null +++ b/src/save/GenericGameStorage.cpp @@ -0,0 +1,1174 @@ +#define WITHWINDOWS +#include "common.h" +#include "crossplatform.h" +#include "main.h" + +#include "DMAudio.h" +#include "AudioScriptObject.h" +#include "Camera.h" +#include "CarGen.h" +#include "Cranes.h" +#include "Clock.h" +#include "Date.h" +#include "FileMgr.h" +#include "Font.h" +#include "Frontend.h" +#include "GameLogic.h" +#include "Gangs.h" +#include "Garages.h" +#include "GenericGameStorage.h" +#include "Pad.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "PathFind.h" +#include "PCSave.h" +#include "Phones.h" +#include "Pickups.h" +#include "PlayerPed.h" +#include "ProjectileInfo.h" +#include "Pools.h" +#include "Radar.h" +#include "Restart.h" +#include "Script.h" +#include "Stats.h" +#include "Streaming.h" +#include "Timer.h" +#include "TimeStep.h" +#include "Weather.h" +#include "World.h" +#include "Zones.h" + +#define BLOCK_COUNT 20 +#define SIZE_OF_SIMPLEVARS 0xBC + +const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; + +#ifdef MISSION_REPLAY +int8 IsQuickSave; +const int PAUSE_SAVE_SLOT = SLOT_COUNT; +#endif + +char DefaultPCSaveFileName[260]; +char ValidSaveName[260]; +char LoadFileName[256]; +wchar SlotFileName[SLOT_COUNT][260]; +wchar SlotSaveDate[SLOT_COUNT][70]; +int CheckSum; +eLevelName m_LevelToLoad; +char SaveFileNameJustSaved[260]; +int Slots[SLOT_COUNT+1]; +CDate CompileDateAndTime; + +bool b_FoundRecentSavedGameWantToLoad; +bool JustLoadedDontFadeInYet; +bool StillToFadeOut; +uint32 TimeStartedCountingForFade; +uint32 TimeToStayFadedBeforeFadeOut = 1750; + +#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); +#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); + +#define LoadSaveDataBlock()\ +do {\ + if (!ReadDataFromFile(file, (uint8 *) &size, 4))\ + return false;\ + size = align4bytes(size);\ + if (!ReadDataFromFile(file, work_buff, size))\ + return false;\ + buf = work_buff;\ +} while (0) + +#define ReadDataFromBlock(msg,load_func)\ +do {\ + debug(msg);\ + ReadDataFromBufferPointer(buf, size);\ + load_func(buf, size);\ + size = align4bytes(size);\ + buf += size;\ +} while (0) + +#define WriteSaveDataBlock(save_func)\ +do {\ + buf = work_buff;\ + reserved = 0;\ + MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ + save_func(buf, &size);\ + CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\ + return false;\ + totalSize += buf - work_buff;\ +} while (0) + +bool +GenericSave(int file) +{ + uint8 *buf, *presize, *postsize; + uint32 size; + uint32 reserved; + + uint32 totalSize; + + wchar *lastMissionPassed; + wchar suffix[6]; + wchar saveName[24]; + SYSTEMTIME saveTime; + CPad *currPad; + + CheckSum = 0; + buf = work_buff; + reserved = 0; + + // Save simple vars + lastMissionPassed = TheText.Get(CStats::LastMissionPassedName); + if (lastMissionPassed[0] != '\0') { + AsciiToUnicode("...'", suffix); +#ifdef FIX_BUGS + // fix buffer overflow + int len = UnicodeStrlen(lastMissionPassed); + if (len > ARRAY_SIZE(saveName)-1) + len = ARRAY_SIZE(saveName)-1; + memcpy(saveName, lastMissionPassed, sizeof(wchar) * len); +#else + TextCopy(saveName, lastMissionPassed); + int len = UnicodeStrlen(saveName); +#endif + saveName[len] = '\0'; + if (len > ARRAY_SIZE(saveName)-2) + TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix); + saveName[ARRAY_SIZE(saveName)-1] = '\0'; + } + WriteDataToBufferPointer(buf, saveName); + GetLocalTime(&saveTime); + WriteDataToBufferPointer(buf, saveTime); +#ifdef MISSION_REPLAY + int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES; + WriteDataToBufferPointer(buf, data); +#else + WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES); +#endif + WriteDataToBufferPointer(buf, CGame::currLevel); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().x); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().y); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().z); + WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); + WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick); + WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours); + WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); + currPad = CPad::GetPad(0); + WriteDataToBufferPointer(buf, currPad->Mode); + WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); + WriteDataToBufferPointer(buf, CTimer::m_FrameCounter); + WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep); + WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); + WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale); + WriteDataToBufferPointer(buf, CWeather::OldWeatherType); + WriteDataToBufferPointer(buf, CWeather::NewWeatherType); + WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); + WriteDataToBufferPointer(buf, CWeather::InterpolationValue); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear); + WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); +#ifdef COMPATIBLE_SAVES + // converted to float for compatibility with original format + // TODO: maybe remove this? not really gonna break anything vital + float f = TheCamera.CarZoomIndicator; + WriteDataToBufferPointer(buf, f); + f = TheCamera.PedZoomIndicator; + WriteDataToBufferPointer(buf, f); +#else + WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); + WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); +#endif + assert(buf - work_buff == SIZE_OF_SIMPLEVARS); + + // Save scripts, block is nested within the same block as simple vars for some reason + presize = buf; + buf += 4; + postsize = buf; + CTheScripts::SaveAllScripts(buf, &size); + CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff)) + return false; + + totalSize = buf - work_buff; + + // Save the rest + WriteSaveDataBlock(CPools::SavePedPool); + WriteSaveDataBlock(CGarages::Save); + WriteSaveDataBlock(CPools::SaveVehiclePool); + WriteSaveDataBlock(CPools::SaveObjectPool); + WriteSaveDataBlock(ThePaths.Save); + WriteSaveDataBlock(CCranes::Save); + WriteSaveDataBlock(CPickups::Save); + WriteSaveDataBlock(gPhoneInfo.Save); + WriteSaveDataBlock(CRestart::SaveAllRestartPoints); + WriteSaveDataBlock(CRadar::SaveAllRadarBlips); + WriteSaveDataBlock(CTheZones::SaveAllZones); + WriteSaveDataBlock(CGangs::SaveAllGangData); + WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); + WriteSaveDataBlock(CParticleObject::SaveParticle); + WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); + WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); + WriteSaveDataBlock(CStats::SaveStats); + WriteSaveDataBlock(CStreaming::MemoryCardSave); + WriteSaveDataBlock(CPedType::Save); + + // sure just write garbage data repeatedly ... +#ifndef THIS_IS_STUPID + memset(work_buff, 0, sizeof(work_buff)); +#endif + + // Write padding + for (int i = 0; i < 4; i++) { + size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); + if (size > sizeof(work_buff)) + size = sizeof(work_buff); + if (size > 4) { + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) + return false; + totalSize += size; + } + } + + // Write checksum and close + CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum)); + if (CFileMgr::GetErrorReadWrite(file)) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; + if (!CloseFile(file)) + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; + + return false; + } + + return true; +} + +bool +GenericLoad() +{ + uint8 *buf; + int32 file; + uint32 size; +#ifdef MISSION_REPLAY + int8 qs; +#endif + + int32 saveSize; + CPad *currPad; + + // Load SimpleVars and Scripts + CheckSum = 0; + CDate dummy; // unused + CPad::ResetCheats(); + if (!ReadInSizeofSaveFileBuffer(file, size)) + return false; + size = align4bytes(size); + ReadDataFromFile(file, work_buff, size); + buf = (work_buff + 0x40); + ReadDataFromBufferPointer(buf, saveSize); +#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save + qs = saveSize >> 24; +#endif + ReadDataFromBufferPointer(buf, CGame::currLevel); + ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x); + ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y); + ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z); + ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); + ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick); + ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours); + ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes); + currPad = CPad::GetPad(0); + ReadDataFromBufferPointer(buf, currPad->Mode); + ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); + ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale); + ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); + ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); + ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); + ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear); + ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); +#ifdef COMPATIBLE_SAVES + // converted to float for compatibility with original format + // TODO: maybe remove this? not really gonna break anything vital + float f; + ReadDataFromBufferPointer(buf, f); + TheCamera.CarZoomIndicator = f; + ReadDataFromBufferPointer(buf, f); + TheCamera.PedZoomIndicator = f; +#else + ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); + ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); +#endif + assert(buf - work_buff == SIZE_OF_SIMPLEVARS); +#ifdef MISSION_REPLAY + WaitForSave = 0; + if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3) + WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000; +#endif + ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts); + + // Load the rest + LoadSaveDataBlock(); + ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Garages \n", CGarages::Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool); + LoadSaveDataBlock(); + CProjectileInfo::RemoveAllProjectiles(); + CObject::DeleteAllTempObjects(); + ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Paths \n", ThePaths.Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Cranes \n", CCranes::Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Pickups \n", CPickups::Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators); + CParticle::ReloadConfig(); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); + + DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + if (!CloseFile(file)) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; + return false; + } + + DoGameSpecificStuffAfterSucessLoad(); + debug("Game successfully loaded \n"); + return true; +} + +bool +ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) +{ + file = CFileMgr::OpenFile(LoadFileName, "rb"); + if (file == 0) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; + return false; + } + CFileMgr::Read(file, (const char*)&size, sizeof(size)); + if (CFileMgr::GetErrorReadWrite(file)) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; + if (!CloseFile(file)) + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; + return false; + } + return true; +} + +bool +ReadDataFromFile(int32 file, uint8 *buf, uint32 size) +{ + if (file == 0) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; + return false; + } + size_t read_size = CFileMgr::Read(file, (const char*)buf, size); + if (CFileMgr::GetErrorReadWrite(file) || read_size != size) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; + if (!CloseFile(file)) + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; + return false; + } + return true; +} + +bool +CloseFile(int32 file) +{ + return CFileMgr::CloseFile(file) == 0; +} + +void +DoGameSpecificStuffAfterSucessLoad() +{ + StillToFadeOut = true; + JustLoadedDontFadeInYet = true; + CTheScripts::Process(); +} + +bool +CheckSlotDataValid(int32 slot) +{ + PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL; + if (CheckDataNotCorrupt(slot, LoadFileName)) { + CStreaming::DeleteAllRwObjects(); + return true; + } + + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID; + return false; +} + +void +MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize) +{ + presize = buf; + buf += sizeof(uint32); + postsize = buf; +} + +void +CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size) +{ + memcpy(buf, &size, sizeof(size)); + size = align4bytes(size); + postbuf2 += size; + postbuf = postbuf2; +} + +void +DoGameSpecificStuffBeforeSave() +{ + CGameLogic::PassTime(360); + CPlayerPed *ped = FindPlayerPed(); + ped->m_fCurrentStamina = ped->m_fMaxStamina; + CGame::TidyUpMemory(true, false); +} + + +void +MakeValidSaveName(int32 slot) +{ + ValidSaveName[0] = '\0'; + sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1); + strncat(ValidSaveName, ".b", 5); +} + +wchar * +GetSavedGameDateAndTime(int32 slot) +{ + return SlotSaveDate[slot]; +} + +wchar * +GetNameOfSavedGame(int32 slot) +{ + return SlotFileName[slot]; +} + +bool +CheckDataNotCorrupt(int32 slot, char *name) +{ +#ifdef FIX_BUGS + char filename[MAX_PATH]; +#else + char filename[100]; +#endif + + int32 blocknum = 0; + eLevelName level = LEVEL_GENERIC; + CheckSum = 0; + uint32 bytes_processed = 0; + sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); + int file = CFileMgr::OpenFile(filename, "rb"); + if (file == 0) + return false; + strcpy(name, filename); + while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) { + int32 blocksize; + if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) { + CloseFile(file); + return false; + } + if (blocksize > align4bytes(sizeof(work_buff))) + blocksize = sizeof(work_buff) - sizeof(uint32); + if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) { + CloseFile(file); + return false; + } + + CheckSum += ((uint8*)&blocksize)[0]; + CheckSum += ((uint8*)&blocksize)[1]; + CheckSum += ((uint8*)&blocksize)[2]; + CheckSum += ((uint8*)&blocksize)[3]; + uint8 *_work_buf = work_buff; + for (int i = 0; i < align4bytes(blocksize); i++) { + CheckSum += *_work_buf++; + bytes_processed++; + } + + if (blocknum == 0) + memcpy(&level, work_buff+4, sizeof(level)); + blocknum++; + } + int32 _checkSum; + if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) { + if (CloseFile(file)) { + if (CheckSum == _checkSum) { + m_LevelToLoad = level; + return true; + } + return false; + } + return false; + } + + CloseFile(file); + return false; +} + +bool +RestoreForStartLoad() +{ + uint8 buf[999]; + + int file = CFileMgr::OpenFile(LoadFileName, "rb"); + if (file == 0) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; + return false; + } + ReadDataFromFile(file, buf, sizeof(buf)); + if (CFileMgr::GetErrorReadWrite(file)) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; + if (!CloseFile(file)) + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; + return false; + } else { + uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES); + ReadDataFromBufferPointer(_buf, CGame::currLevel); + ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x); + ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y); + ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); + ISLAND_LOADING_IS(LOW) + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } + CCollision::SortOutCollisionAfterLoad(); + ISLAND_LOADING_IS(LOW) + { + CStreaming::RequestBigBuildings(CGame::currLevel); + CStreaming::LoadAllRequestedModels(false); + CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); + CGame::TidyUpMemory(true, false); + } + if (CloseFile(file)) { + return true; + } else { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; + return false; + } + } +} + +int +align4bytes(int32 size) +{ + return (size + 3) & 0xFFFFFFFC; +} + +#ifdef FIX_INCOMPATIBLE_SAVES +#define LoadSaveDataBlockNoCheck(buf, file, size) \ +do { \ + CFileMgr::Read(file, (const char *)&size, sizeof(size)); \ + size = align4bytes(size); \ + CFileMgr::Read(file, (const char *)work_buff, size); \ + buf = work_buff; \ +} while(0) + +#define WriteSavaDataBlockNoFunc(buf, file, size) \ +do { \ + if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \ + goto fail; \ + totalSize += size; \ +} while(0) + +#define FixSaveDataBlock(fix_func, file, size) \ +do { \ + ReadDataFromBufferPointer(buf, size); \ + memset(work_buff2, 0, sizeof(work_buff2)); \ + buf2 = work_buff2; \ + reserved = 0; \ + MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \ + fix_func(save_type, buf, buf2, &size); \ + CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \ + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \ + goto fail; \ + totalSize += buf2 - work_buff2; \ +} while(0) + +#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size) + +#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to) +#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from) +#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size) +#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8 +#define SkipBuf(buf, size) buf += (size) +#define SkipBoth(from, to, size) to += (size); from += (size) +#define SkipPtr(from, to) to += 4; from += 8 + +// unfortunately we need a 2nd buffer of the same size to store the fixed output ... +static uint8 work_buff2[sizeof(work_buff)]; + +enum +{ + SAVE_TYPE_NONE = 0, + SAVE_TYPE_32_BIT = 1, + SAVE_TYPE_64_BIT = 2, + SAVE_TYPE_MSVC = 4, + SAVE_TYPE_GCC = 8, +}; + +uint8 +GetSaveType(char *savename) +{ + uint8 save_type = SAVE_TYPE_NONE; + int file = CFileMgr::OpenFile(savename, "rb"); + + uint32 size; + CFileMgr::Read(file, (const char *)&size, sizeof(size)); + + uint8 *buf = work_buff; + CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts + + LoadSaveDataBlockNoCheck(buf, file, size); // ped pool + + LoadSaveDataBlockNoCheck(buf, file, size); // garages + ReadDataFromBufferPointer(buf, size); + + // store for later after we know how much data we need to skip + ReadDataFromBufferPointerWithSize(buf, work_buff2, size); + + LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool + LoadSaveDataBlockNoCheck(buf, file, size); // object pool + LoadSaveDataBlockNoCheck(buf, file, size); // paths + + LoadSaveDataBlockNoCheck(buf, file, size); // cranes + + CFileMgr::CloseFile(file); + + ReadDataFromBufferPointer(buf, size); + + if (size == 1032) + save_type |= SAVE_TYPE_32_BIT; + else if (size == 1160) + save_type |= SAVE_TYPE_64_BIT; + else + assert(0); // this should never happen + + buf = work_buff2; + + buf += 760; // skip everything before the first garage + buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_fX1 + + // now the values we want to verify + float fX1, fX2, fY1, fY2, fZ1, fZ2; + + ReadBuf(buf, fX1); + ReadBuf(buf, fX2); + ReadBuf(buf, fY1); + ReadBuf(buf, fY2); + ReadBuf(buf, fZ1); + ReadBuf(buf, fZ2); + + if (fX1 == CRUSHER_GARAGE_X1 && fX2 == CRUSHER_GARAGE_X2 && + fY1 == CRUSHER_GARAGE_Y1 && fY2 == CRUSHER_GARAGE_Y2 && + fZ1 == CRUSHER_GARAGE_Z1 && fZ2 == CRUSHER_GARAGE_Z2) + save_type |= SAVE_TYPE_MSVC; + else + save_type |= SAVE_TYPE_GCC; + + return save_type; +} + +static void +FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + // hardcoded: 5484 + // x86 msvc: 5240 + // x86 gcc: 5040 + // amd64 msvc: 5880 + // amd64 gcc: 5808 + + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read; + uint32 written = 5240; + + if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC) + read = 5040; + else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC) + read = 5808; + else + read = 5880; + + uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8; + + CopyBuf(buf, buf2, 4 * 6); + CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES); + CopyBuf(buf, buf2, 4); + + if (save_type & SAVE_TYPE_GCC) + { + for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++) + { +#define FixStoredCar(buf, buf2) \ +do { \ + CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); \ + uint8 nFlags8; \ + ReadBuf(buf, nFlags8); \ + int32 nFlags32 = nFlags8; \ + WriteBuf(buf2, nFlags32); \ + CopyBuf(buf, buf2, 1 * 6); \ + SkipBuf(buf, 1); \ + SkipBuf(buf2, 2); \ +} while(0) + + FixStoredCar(buf, buf2); + FixStoredCar(buf, buf2); + FixStoredCar(buf, buf2); + +#undef FixStoredCar + } + } + else + { + CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS); + CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS); + CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS); + } + + for (int32 i = 0; i < NUM_GARAGES; i++) + { + // skip the last 5 garages in 64bit builds without FIX_GARAGE_SIZE since they weren't actually saved and are unused + if (save_type & SAVE_TYPE_64_BIT && *size == 5484 && i >= NUM_GARAGES - 5) + { + SkipBuf(buf, 160); // sizeof(CGarage) on x64 + SkipBuf(buf2, 140); // sizeof(CGarage) on x86 + } + else + { + CopyBuf(buf, buf2, 1 * 6); + SkipBoth(buf, buf2, 2); + CopyBuf(buf, buf2, 4); + SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0 + SkipBuf(buf, ptrsize * 2); + SkipBuf(buf2, 4 * 2); + CopyBuf(buf, buf2, 1 * 7); + SkipBoth(buf, buf2, 1); + CopyBuf(buf, buf2, 4 * 15 + 1); + SkipBoth(buf, buf2, 3); + SkipBuf(buf, ptrsize * 2); + SkipBuf(buf2, 4 * 2); + + if (save_type & SAVE_TYPE_GCC) + SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix + else + SkipBuf(buf, sizeof(CStoredCar)); + + SkipBuf(buf2, sizeof(CStoredCar)); + } + } + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + +#ifdef FIX_GARAGE_SIZE + *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CGarages::CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + *size = 5484; +#endif +} + +static void +FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes) + uint32 written = 2 * sizeof(uint32) + 0x400; // see CRANES_SAVE_SIZE + + CopyBuf(buf, buf2, 4 + 4); + + for (int32 i = 0; i < NUM_CRANES; i++) + { + CopyPtr(buf, buf2); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 15 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D)); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 4 + 7 * 1); + SkipBuf(buf, 5); + SkipBuf(buf2, 1); + } + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 0x3480 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps) + uint32 written = 0x24C0 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE + + for (int32 i = 0; i < NUMPICKUPS; i++) + { + CopyBuf(buf, buf2, 1 + 1 + 2); + SkipBuf(buf, 4); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 4 + 2 + 2 + sizeof(CVector)); + SkipBuf(buf, 4); + } + + CopyBuf(buf, buf2, 2); + SkipBoth(buf, buf2, 2); + + CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4); + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 0x1138; // sizeof(CPhoneInfo) + uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE + + CopyBuf(buf, buf2, 4 + 4); + + for (int32 i = 0; i < NUMPHONES; i++) + { + CopyBuf(buf, buf2, sizeof(CVector)); + SkipBuf(buf, 4); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 4); + SkipBuf(buf, 4); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 4 + 1); + SkipBoth(buf, buf2, 3); + } + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixZones(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 11300; // see SaveAllZones + uint32 written = 10100; // see SaveAllZones + + CopyBuf(buf, buf2, 1 * 4); + + SkipBuf(buf, 4); + uint32 hdr_size = 10100 - (1 * 4 + 4); // see SaveAllZones + WriteBuf(buf2, hdr_size); + + CopyBuf(buf, buf2, 4 * 2 + 2); + SkipBoth(buf, buf2, 2); + +#define FixOneZone(buf, buf2) \ +do { \ + CopyBuf(buf, buf2, 8 + 8 * 4 + 2 * 2); \ + SkipBuf(buf, 4); \ + CopyPtr(buf, buf2); \ + CopyPtr(buf, buf2); \ + CopyPtr(buf, buf2); \ +} while(0) + + for (int32 i = 0; i < NUMZONES; i++) + FixOneZone(buf, buf2); + + CopyBuf(buf, buf2, sizeof(CZoneInfo) * NUMZONES * 2); + CopyBuf(buf, buf2, 2 + 2); + + for (int32 i = 0; i < NUMMAPZONES; i++) + FixOneZone(buf, buf2); + + CopyBuf(buf, buf2, 2 * NUMAUDIOZONES); + CopyBuf(buf, buf2, 2 + 2); + +#undef FixOneZone + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + + int32 numObjects; + ReadBuf(buf, numObjects); + WriteBuf(buf2, numObjects); + + uint32 read = 0xA0 * (numObjects + 1) + 4; // sizeof(CParticleObject) + uint32 written = 0x88 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF + + for (int32 i = 0; i < numObjects; i++) + { + // CPlaceable + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 4 * 4 * 4); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 1); + SkipBuf(buf, 7); + SkipBuf(buf2, 3); + + // CParticleObject + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2); + SkipBoth(buf, buf2, 2); + CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1); + SkipBoth(buf, buf2, 2); + } + + SkipBuf(buf, 0xA0); // sizeof(CParticleObject) + SkipBuf(buf2, 0x88); // see PARTICLE_OBJECT_SIZEOF + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +bool +FixSave(int32 slot, uint8 save_type) +{ + if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC) + return true; + + bool success = false; + + uint8 *buf, *presize, *postsize, *buf2; + uint32 size; + uint32 reserved; + + uint32 totalSize; + + char savename[MAX_PATH]; + char savename_bak[MAX_PATH]; + + sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); + sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil)); + + assert(caserename(savename, savename_bak) == 0); + + int file_in = CFileMgr::OpenFile(savename_bak, "rb"); + int file_out = CFileMgr::OpenFileForWriting(savename); + + CheckSum = 0; + totalSize = 0; + + CFileMgr::Read(file_in, (const char *)&size, sizeof(size)); + size = align4bytes(size); + + buf = work_buff; + CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts + + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // garages + FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case + + LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // paths + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixCranes, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixPickups, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixPhoneInfo, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // restart + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // zones + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixZones, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // particles + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixParticles, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // player info + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // stats + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type + WriteSavaDataBlockNoFunc(buf, file_out, size); + + memset(work_buff, 0, sizeof(work_buff)); + + for (int i = 0; i < 4; i++) { + size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); + if (size > sizeof(work_buff)) + size = sizeof(work_buff); + if (size > 4) { + if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size)) + goto fail; + totalSize += size; + } + } + + if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum))) + goto fail; + + success = true; + +fail:; + CFileMgr::CloseFile(file_in); + CFileMgr::CloseFile(file_out); + + return success; +} + +#undef LoadSaveDataBlockNoCheck +#undef WriteSavaDataBlockNoFunc +#undef FixSaveDataBlock +#undef ReadDataFromBufferPointerWithSize +#undef ReadBuf +#undef WriteBuf +#undef CopyBuf +#undef CopyPtr +#undef SkipBuf +#undef SkipBoth +#undef SkipPtr +#endif + +#ifdef MISSION_REPLAY + +void DisplaySaveResult(int unk, char* name) +{} + +bool SaveGameForPause(int type) +{ + if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) + return false; + if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds()) + return false; + WaitForSave = 0; + if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') { + DisplaySaveResult(3, CStats::LastMissionPassedName); + return false; + } + IsQuickSave = type; + MissionStartTime = 0; + int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT); + PcSaveHelper.PopulateSlotInfo(); + IsQuickSave = 0; + DisplaySaveResult(res, CStats::LastMissionPassedName); + return true; +} +#endif diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h new file mode 100644 index 0000000..6a5b04f --- /dev/null +++ b/src/save/GenericGameStorage.h @@ -0,0 +1,63 @@ +#pragma once + +#include "Game.h" +#include "PCSave.h" + +#define SLOT_COUNT (8) + +bool GenericSave(int file); +bool GenericLoad(); +bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size); +bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size); +bool CloseFile(int32 file); +void DoGameSpecificStuffAfterSucessLoad(); +bool CheckSlotDataValid(int32 slot); +void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize); +void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size); +void DoGameSpecificStuffBeforeSave(); +void MakeValidSaveName(int32 slot); +wchar *GetSavedGameDateAndTime(int32 slot); +wchar *GetNameOfSavedGame(int32 slot); +bool CheckDataNotCorrupt(int32 slot, char *name); +bool RestoreForStartLoad(); +int align4bytes(int32 size); + +#ifdef FIX_INCOMPATIBLE_SAVES +uint8 GetSaveType(char *savename); +bool FixSave(int32 slot, uint8 save_type); +#endif + +extern class CDate CompileDateAndTime; + +extern char DefaultPCSaveFileName[260]; +extern char ValidSaveName[260]; +extern char LoadFileName[256]; +extern wchar SlotFileName[SLOT_COUNT][260]; +extern wchar SlotSaveDate[SLOT_COUNT][70]; +extern int CheckSum; +extern enum eLevelName m_LevelToLoad; +extern int Slots[SLOT_COUNT+1]; + +extern bool b_FoundRecentSavedGameWantToLoad; +extern bool JustLoadedDontFadeInYet; +extern bool StillToFadeOut; +extern uint32 TimeStartedCountingForFade; +extern uint32 TimeToStayFadedBeforeFadeOut; + +extern char SaveFileNameJustSaved[260]; // 8F2570 + +const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; + +#ifdef MISSION_REPLAY +extern int8 IsQuickSave; // originally int + +bool SaveGameForPause(int); + +enum { + SAVE_TYPE_NORMAL, + SAVE_TYPE_QUICKSAVE, + SAVE_TYPE_2, + SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY +}; + +#endif diff --git a/src/save/MemoryCard.cpp b/src/save/MemoryCard.cpp new file mode 100644 index 0000000..d6e95d3 --- /dev/null +++ b/src/save/MemoryCard.cpp @@ -0,0 +1,3084 @@ +#define WITHWINDOWS +#include "common.h" +#ifdef PS2_MENU +#include "crossplatform.h" +#include "MemoryCard.h" +#include "main.h" +#include "DMAudio.h" +#include "AudioScriptObject.h" +#include "Camera.h" +#include "CarGen.h" +#include "Cranes.h" +#include "Clock.h" +#include "MBlur.h" +#include "Date.h" +#include "Font.h" +#include "FileMgr.h" +#include "Game.h" +#include "GameLogic.h" +#include "Gangs.h" +#include "Garages.h" +#include "GenericGameStorage.h" +#include "Pad.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "PathFind.h" +#include "PCSave.h" +#include "Phones.h" +#include "Pickups.h" +#include "PlayerPed.h" +#include "ProjectileInfo.h" +#include "Pools.h" +#include "Radar.h" +#include "Restart.h" +#include "Script.h" +#include "Stats.h" +#include "Streaming.h" +#include "Sprite2d.h" +#include "Timer.h" +#include "TimeStep.h" +#include "Weather.h" +#include "World.h" +#include "Zones.h" +#include "Frontend_PS2.h" + +CMemoryCard TheMemoryCard; + +char icon_one[16] = "slime1.ico"; +char icon_two[16] = "slime2.ico"; +char icon_three[16] = "slime3.ico"; +char HostFileLocationOfIcons[64] = "icons\\"; +char TheGameRootDirectory[64] = "/BESLES-50330GTA30000"; + +#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); +#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); + +static int +align4bytes(int32 size) +{ + return (size + 3) & 0xFFFFFFFC; +} + +unsigned short ascii_table[3][2] = +{ + { 0x824F, 0x30 }, /* 0-9 */ + { 0x8260, 0x41 }, /* A-Z */ + { 0x8281, 0x61 }, /* a-z */ +}; + +unsigned short ascii_special[33][2] = +{ + {0x8140, 0x20}, /* " " */ + {0x8149, 0x21}, /* "!" */ + {0x8168, 0x22}, /* """ */ + {0x8194, 0x23}, /* "#" */ + {0x8190, 0x24}, /* "$" */ + {0x8193, 0x25}, /* "%" */ + {0x8195, 0x26}, /* "&" */ + {0x8166, 0x27}, /* "'" */ + {0x8169, 0x28}, /* "(" */ + {0x816A, 0x29}, /* ")" */ + {0x8196, 0x2A}, /* "*" */ + {0x817B, 0x2B}, /* "+" */ + {0x8143, 0x2C}, /* "," */ + {0x817C, 0x2D}, /* "-" */ + {0x8144, 0x2E}, /* "." */ + {0x815E, 0x2F}, /* "/" */ + {0x8146, 0x3A}, /* ":" */ + {0x8147, 0x3B}, /* ";" */ + {0x8171, 0x3C}, /* "<" */ + {0x8181, 0x3D}, /* "=" */ + {0x8172, 0x3E}, /* ">" */ + {0x8148, 0x3F}, /* "?" */ + {0x8197, 0x40}, /* "@" */ + {0x816D, 0x5B}, /* "[" */ + {0x818F, 0x5C}, /* "\" */ + {0x816E, 0x5D}, /* "]" */ + {0x814F, 0x5E}, /* "^" */ + {0x8151, 0x5F}, /* "_" */ + {0x8165, 0x60}, /* "`" */ + {0x816F, 0x7B}, /* "{" */ + {0x8162, 0x7C}, /* "|" */ + {0x8170, 0x7D}, /* "}" */ + {0x8150, 0x7E}, /* "~" */ +}; + +unsigned short +Ascii2Sjis(unsigned char ascii_code) +{ + unsigned short sjis_code = 0; + unsigned char stmp; + unsigned char stmp2 = 0; + + if ((ascii_code >= 0x20) && (ascii_code <= 0x2f)) + stmp2 = 1; + else + if ((ascii_code >= 0x30) && (ascii_code <= 0x39)) + stmp = 0; + else + if ((ascii_code >= 0x3a) && (ascii_code <= 0x40)) + stmp2 = 11; + else + if ((ascii_code >= 0x41) && (ascii_code <= 0x5a)) + stmp = 1; + else + if ((ascii_code >= 0x5b) && (ascii_code <= 0x60)) + stmp2 = 37; + else + if ((ascii_code >= 0x61) && (ascii_code <= 0x7a)) + stmp = 2; + else + if ((ascii_code >= 0x7b) && (ascii_code <= 0x7e)) + stmp2 = 63; + else { + printf("bad ASCII code 0x%x\n", ascii_code); + return(0); + } + + if (stmp2) + sjis_code = ascii_special[ascii_code - 0x20 - (stmp2 - 1)][0]; + else + sjis_code = ascii_table[stmp][0] + ascii_code - ascii_table[stmp][1]; + + return(sjis_code); +} + +#if defined(GTA_PC) + +extern "C" +{ + extern void HandleExit(); +} + +char CardCurDir[MAX_CARDS][260] = { "", "" }; +char PCCardsPath[260]; +char PCCardDir[MAX_CARDS][12] = { "memcard1", "memcard2" }; + +const char* _psGetUserFilesFolder(); +void _psCreateFolder(LPCSTR path); + +void +PCMCInit() +{ + sprintf(PCCardsPath, "%s", _psGetUserFilesFolder()); + + char path[512]; + + sprintf(path, "%s\\%s", PCCardsPath, PCCardDir[CARD_ONE]); + _psCreateFolder(path); + + sprintf(path, "%s\\%s", PCCardsPath, PCCardDir[CARD_TWO]); + _psCreateFolder(path); +} +#endif + +CMemoryCardInfo::CMemoryCardInfo(void) +{ + type = 0; + free = 0; + format = 0; + + for ( int32 i = 0; i < sizeof(dir); i++ ) + dir[i] = '\0'; + + strncpy(dir, TheGameRootDirectory, sizeof(dir) - 1); +} + +int32 +CMemoryCard::Init(void) +{ +#if defined(PS2) + if ( sceMcInit() == sceMcIniSucceed ) + { + printf("Memory card initialsed\n"); + return RES_SUCCESS; + } + + printf("Memory Card not being initialised\n"); + return RES_FAILED; +#else + PCMCInit(); + printf("Memory card initialsed\n"); + return RES_SUCCESS; +#endif +} + +CMemoryCard::CMemoryCard(void) +{ + _unk0 = 0; + CurrentCard = CARD_ONE; + Cards[CARD_ONE].port = 0; + Cards[CARD_TWO].port = 1; + + for ( int32 i = 0; i < sizeof(_unkName3); i++ ) + _unkName3[i] = '\0'; + + m_bWantToLoad = false; + _bunk2 = false; + _bunk7 = false; + JustLoadedDontFadeInYet = false; + StillToFadeOut = false; + TimeStartedCountingForFade = 0; + TimeToStayFadedBeforeFadeOut = 1750; + b_FoundRecentSavedGameWantToLoad = false; + + char date[64]; + char time[64]; + char day[8]; + char month[8]; + char year[8]; + char hour[8]; + char minute[8]; + char second[8]; + + strncpy(date, "Oct 7 2001", 62); + strncpy(time, "15:48:32", 62); + + strncpy(month, date, 3); + month[3] = '\0'; + + strncpy(day, &date[4], 2); + day[2] = '\0'; + + strncpy(year, &date[7], 4); + year[4] = '\0'; + + strncpy(hour, time, 2); + hour[2] = '\0'; + + strncpy(minute, &time[3], 2); + minute[2] = '\0'; + + strncpy(second, &time[6], 2); + second[2] = '\0'; + + + #define _CMP(m) strncmp(month, m, sizeof(m)-1) + + if ( !_CMP("Jan") ) CompileDateAndTime.m_nMonth = 1; + else + if ( !_CMP("Feb") ) CompileDateAndTime.m_nMonth = 2; + else + if ( !_CMP("Mar") ) CompileDateAndTime.m_nMonth = 3; + else + if ( !_CMP("Apr") ) CompileDateAndTime.m_nMonth = 4; + else + if ( !_CMP("May") ) CompileDateAndTime.m_nMonth = 5; + else + if ( !_CMP("Jun") ) CompileDateAndTime.m_nMonth = 6; + else + if ( !_CMP("Jul") ) CompileDateAndTime.m_nMonth = 7; + else + if ( !_CMP("Aug") ) CompileDateAndTime.m_nMonth = 8; + else + if ( !_CMP("Oct") ) CompileDateAndTime.m_nMonth = 9; // BUG: oct and sep is swapped here + else + if ( !_CMP("Sep") ) CompileDateAndTime.m_nMonth = 10; + else + if ( !_CMP("Nov") ) CompileDateAndTime.m_nMonth = 11; + else + if ( !_CMP("Dec") ) CompileDateAndTime.m_nMonth = 12; + + #undef _CMP + + CompileDateAndTime.m_nDay = atoi(day); + CompileDateAndTime.m_nYear = atoi(year); + CompileDateAndTime.m_nHour = atoi(hour); + CompileDateAndTime.m_nMinute = atoi(minute); + CompileDateAndTime.m_nSecond = atoi(second); +} + +int32 +CMemoryCard::RestoreForStartLoad(void) +{ + uint8 buf[30]; + + int32 file = OpenMemCardFileForReading(CurrentCard, LoadFileName); + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + ReadFromMemCard(file, buf, sizeof(buf) - 1); + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + uint8 *pBuf = buf + sizeof(uint32) + sizeof(uint32); + ReadDataFromBufferPointer(pBuf, CGame::currLevel); + ReadDataFromBufferPointer(pBuf, TheCamera.GetMatrix().GetPosition().x); + ReadDataFromBufferPointer(pBuf, TheCamera.GetMatrix().GetPosition().y); + ReadDataFromBufferPointer(pBuf, TheCamera.GetMatrix().GetPosition().z); + + if ( CGame::currLevel != LEVEL_INDUSTRIAL ) + CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); + + if ( CGame::currLevel != LEVEL_COMMERCIAL ) + CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); + + if ( CGame::currLevel != LEVEL_SUBURBAN ) + CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); + + CStreaming::RemoveIslandsNotUsed(CGame::currLevel); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::RequestBigBuildings(CGame::currLevel); + CStreaming::LoadAllRequestedModels(false); + CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); + CGame::TidyUpMemory(true, false); + + CloseMemCardFile(file); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + return RES_SUCCESS; +} + +int32 +CMemoryCard::LoadSavedGame(void) +{ + CheckSum = 0; + CDate date; + + int32 saveSize = 0; + uint32 size = 0; + + int32 oldLang = CMenuManager::m_PrefsLanguage; + + CPad::ResetCheats(); + + ChangeDirectory(CurrentCard, Cards[CurrentCard].dir); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + int32 file = OpenMemCardFileForReading(CurrentCard, LoadFileName); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + + #define LoadSaveDataBlock()\ + do {\ + ReadFromMemCard(file, &size, sizeof(size)); \ + if ( nError != NO_ERR_SUCCESS ) return RES_FAILED; \ + size = align4bytes(size); \ + ReadFromMemCard(file, work_buff, size); \ + if ( nError != NO_ERR_SUCCESS ) return RES_FAILED; \ + buf = work_buff; \ + } while (0) + + uint8 *buf; + + LoadSaveDataBlock(); + + ReadDataFromBufferPointer(buf, saveSize); + ReadDataFromBufferPointer(buf, CGame::currLevel); + ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x); + ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y); + ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z); + ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); + ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick); + ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours); + ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes); + ReadDataFromBufferPointer(buf, CPad::GetPad(0)->Mode); + ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); + ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale); + ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); + ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); + ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); + ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsMusicVolume); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsSfxVolume); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsControllerConfig); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsUseVibration); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsStereoMono); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsRadioStation); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsBrightness); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsShowTrails); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsShowSubtitles); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsLanguage); + ReadDataFromBufferPointer(buf, CMenuManager::m_PrefsUseWideScreen); + ReadDataFromBufferPointer(buf, CPad::GetPad(0)->Mode); +#ifdef PS2 + ReadDataFromBufferPointer(buf, BlurOn); +#else + ReadDataFromBufferPointer(buf, CMBlur::BlurOn); +#endif + ReadDataFromBufferPointer(buf, date.m_nSecond); + ReadDataFromBufferPointer(buf, date.m_nMinute); + ReadDataFromBufferPointer(buf, date.m_nHour); + ReadDataFromBufferPointer(buf, date.m_nDay); + ReadDataFromBufferPointer(buf, date.m_nMonth); + ReadDataFromBufferPointer(buf, date.m_nYear); + ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); + ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); + ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); + + if ( date > CompileDateAndTime ) + ; + else + if ( date < CompileDateAndTime ) + ; + + #define ReadDataFromBlock(load_func)\ + do {\ + ReadDataFromBufferPointer(buf, size);\ + load_func(buf, size);\ + size = align4bytes(size);\ + buf += size;\ + } while (0) + + + + printf("Loading Scripts \n"); + ReadDataFromBlock(CTheScripts::LoadAllScripts); + + printf("Loading PedPool \n"); + ReadDataFromBlock(CPools::LoadPedPool); + + printf("Loading Garages \n"); + ReadDataFromBlock(CGarages::Load); + + printf("Loading Vehicles \n"); + ReadDataFromBlock(CPools::LoadVehiclePool); + + LoadSaveDataBlock(); + + CProjectileInfo::RemoveAllProjectiles(); + CObject::DeleteAllTempObjects(); + + printf("Loading Objects \n"); + ReadDataFromBlock(CPools::LoadObjectPool); + + printf("Loading Paths \n"); + ReadDataFromBlock(ThePaths.Load); + + printf("Loading Cranes \n"); + ReadDataFromBlock(CCranes::Load); + + LoadSaveDataBlock(); + + printf("Loading Pickups \n"); + ReadDataFromBlock(CPickups::Load); + + printf("Loading Phoneinfo \n"); + ReadDataFromBlock(gPhoneInfo.Load); + + printf("Loading Restart \n"); + ReadDataFromBlock(CRestart::LoadAllRestartPoints); + + printf("Loading Radar Blips \n"); + ReadDataFromBlock(CRadar::LoadAllRadarBlips); + + printf("Loading Zones \n"); + ReadDataFromBlock(CTheZones::LoadAllZones); + + printf("Loading Gang Data \n"); + ReadDataFromBlock(CGangs::LoadAllGangData); + + printf("Loading Car Generators \n"); + ReadDataFromBlock(CTheCarGenerators::LoadAllCarGenerators); + + printf("Loading Particles \n"); + ReadDataFromBlock(CParticleObject::LoadParticle); + + printf("Loading AudioScript Objects \n"); + ReadDataFromBlock(cAudioScriptObject::LoadAllAudioScriptObjects); + + printf("Loading Player Info \n"); + ReadDataFromBlock(CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); + + printf("Loading Stats \n"); + ReadDataFromBlock(CStats::LoadStats); + + printf("Loading Streaming Stuff \n"); + ReadDataFromBlock(CStreaming::MemoryCardLoad); + + printf("Loading PedType Stuff \n"); + ReadDataFromBlock(CPedType::Load); + + #undef LoadSaveDataBlock + #undef ReadDataFromBlock + + FrontEndMenuManager.SetSoundLevelsForMusicMenu(); + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); + + CloseMemCardFile(file); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + if ( oldLang != CMenuManager::m_PrefsLanguage ) + { + TheText.Unload(); + TheText.Load(); + } + + JustLoadedDontFadeInYet = true; + StillToFadeOut = true; + + CTheScripts::Process(); + + printf("Game sucessfully loaded \n"); + + return RES_SUCCESS; +} + +int32 +CMemoryCard::CheckCardInserted(int32 cardID) +{ +#if defined(PS2) + int cmd = sceMcFuncNoCardInfo; + int type = sceMcTypeNoCard; + + CTimer::Stop(); + + while ( sceMcGetInfo(Cards[cardID].port, 0, &type, 0, 0) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( type == sceMcTypePS2 ) + { + if ( result == sceMcResChangedCard || result == sceMcResSucceed ) + { + nError = NO_ERR_SUCCESS; + return nError; + } + else if ( result == sceMcResNoFormat ) + { + nError = ERR_NOFORMAT; + return nError; + } + } + + printf("Memory card %i not present\n", cardID); + + nError = ERR_NONE; + return nError; +#else + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::PopulateCardFlags(int32 cardID, bool bSlotFlag, bool bTypeFlag, bool bFreeFlag, bool bFormatFlag) +{ +#if defined(PS2) + int cmd = sceMcFuncNoCardInfo; + int type = sceMcTypeNoCard; + int free = 0; + int format = 0; + + CTimer::Stop(); + + Cards[cardID].type = 0; + Cards[cardID].free = 0; + Cards[cardID].format = 0; + + while ( sceMcGetInfo(Cards[cardID].port, 0, &type, &free, &format) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( type == sceMcTypePS2 ) + { + if ( result == sceMcResChangedCard || result == sceMcResSucceed ) + { + if ( bSlotFlag ) + Cards[cardID].slot = 0; + + //if ( bTypeFlag ) + Cards[cardID].type = type; + + if ( bFreeFlag ) + Cards[cardID].free = free; + + if ( bFormatFlag ) + Cards[cardID].format = format; + + printf("Memory card %i present\n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; + } + else if ( result == sceMcResNoFormat ) + { + nError = ERR_NOFORMAT; + return nError; + } + } + + printf("Memory card %i not present\n", cardID); + + nError = ERR_NONE; + return nError; +#else + CTimer::Stop(); + + Cards[cardID].type = 0; + Cards[cardID].free = 0; + Cards[cardID].format = 0; + + if ( bSlotFlag ) + Cards[cardID].slot = 0; + + //if ( bTypeFlag ) + Cards[cardID].type = 0; + + if ( bFreeFlag ) + Cards[cardID].free = 1024 * 1024 * 4; + + if ( bFormatFlag ) + Cards[cardID].format = 0; + + printf("Memory card %i present\n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::FormatCard(int32 cardID) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoFormat; + + int32 r = CheckCardInserted(cardID); + if ( r == NO_ERR_SUCCESS ) + { + while ( sceMcFormat(Cards[cardID].port, 0) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result < sceMcResSucceed ) + { + printf("Memory card %i could not be formatted\n", cardID); + + nError = ERR_FORMATFAILED; + return nError; + } + + printf("Memory card %i present and formatted\n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; + } + + return r; +#else + printf("Memory card %i present and formatted\n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::PopulateFileTable(int32 cardID) +{ + CTimer::Stop(); + +#if defined (PS2) + int cmd = sceMcFuncNoGetDir; + + ClearFileTableBuffer(cardID); + + while ( sceMcGetDir(Cards[cardID].port, 0, "*", 0, ARRAY_SIZE(Cards[cardID].table), Cards[cardID].table) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result >= sceMcResSucceed ) + { + printf("Memory card %i present PopulateFileTables function successfull \n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; + } + + if ( result == sceMcResNoFormat ) + { + printf("Memory card %i PopulateFileTables function successfull. MemoryCard not Formatted \n", cardID); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + printf("Memory card %i PopulateFileTables function unsuccessfull. Path does not exist \n", cardID); + + nError = ERR_FILETABLENOENTRY; + return nError; + } + + printf("Memory card %i not Present\n", cardID); + + nError = ERR_NONE; + return nError; +#else + ClearFileTableBuffer(cardID); + + char path[512]; + sprintf(path, "%s\\%s\\%s\\*", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID]); + + memset(Cards[cardID].table, 0, sizeof(Cards[cardID].table)); + WIN32_FIND_DATA fd; HANDLE hFind; int32 num = 0; + if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE ) + { + printf("Memory card %i not Present\n", cardID); + nError = ERR_NONE; + return nError; + } + do + { + SYSTEMTIME st; + FileTimeToSystemTime(&fd.ftCreationTime, &st); + Cards[cardID].table[num]._Create.Sec = st.wSecond;Cards[cardID].table[num]._Create.Min = st.wMinute;Cards[cardID].table[num]._Create.Hour = st.wHour;Cards[cardID].table[num]._Create.Day = st.wDay;Cards[cardID].table[num]._Create.Month = st.wMonth;Cards[cardID].table[num]._Create.Year = st.wYear; + FileTimeToSystemTime(&fd.ftLastWriteTime, &st); + Cards[cardID].table[num]._Modify.Sec = st.wSecond;Cards[cardID].table[num]._Modify.Min = st.wMinute;Cards[cardID].table[num]._Modify.Hour = st.wHour;Cards[cardID].table[num]._Modify.Day = st.wDay;Cards[cardID].table[num]._Modify.Month = st.wMonth;Cards[cardID].table[num]._Modify.Year = st.wYear; + Cards[cardID].table[num].FileSizeByte = fd.nFileSizeLow; + strncpy((char *)Cards[cardID].table[num].EntryName, fd.cFileName, sizeof(Cards[cardID].table[num].EntryName) - 1); + num++; + } while( FindNextFile(hFind, &fd) && num < ARRAY_SIZE(Cards[cardID].table) ); + FindClose(hFind); + + //todo errors + + printf("Memory card %i present PopulateFileTables function successfull \n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::CreateRootDirectory(int32 cardID) +{ + CTimer::Stop(); +#if defined(PS2) + int cmd = sceMcFuncNoMkdir; + + while ( sceMcMkdir(Cards[cardID].port, 0, Cards[cardID].dir) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result == sceMcResSucceed ) + { + printf("Memory card %i present. RootDirectory Created\n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; + } + + if ( result == sceMcResNoFormat ) + { + printf("Memory card %i RootDirectory not created card unformatted\n", cardID); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResFullDevice ) + { + printf("Memory card %i RootDirectory not created due to insufficient memory card capacity\n", cardID); + + nError = ERR_DIRFULLDEVICE; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + printf("Memory card %i RootDirectory not created due to problem with pathname\n", cardID); + + nError = ERR_DIRBADENTRY; + return nError; + } + + printf("Memory card %i not present so RootDirectory not created \n", cardID); + + nError = ERR_NONE; + return nError; +#else + char path[512]; + sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], Cards[cardID].dir); + _psCreateFolder(path); + + printf("Memory card %i present. RootDirectory Created\n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::ChangeDirectory(int32 cardID, char *dir) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoChDir; + + while ( sceMcChdir(Cards[cardID].port, 0, dir, 0) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result == sceMcResSucceed ) + { + printf("Memory Card %i. Changed to the directory %s \n", cardID, dir); + + nError = NO_ERR_SUCCESS; + return nError; + } + + if ( result == sceMcResNoFormat ) + { + printf("Memory card %i. Couldn't change to the directory %s. MemoryCard not Formatted \n", cardID, dir); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + printf("Memory card %i Couldn't change to the directory %s. Path does not exist \n", cardID, dir); + + nError = ERR_DIRNOENTRY; + return nError; + } + + printf("Memory card %i not Present. So could not change to directory %s.\n", cardID, dir); + + nError = ERR_NONE; + return nError; +#else + + if ( !strcmp(dir, "/" ) ) + { + strncpy(CardCurDir[cardID], dir, sizeof(CardCurDir[cardID]) - 1); + printf("Memory Card %i. Changed to the directory %s \n", cardID, dir); + nError = NO_ERR_SUCCESS; + return nError; + } + + char path[512]; + sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], dir); + + WIN32_FIND_DATA fd; HANDLE hFind; + if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE ) + { + printf("Memory card %i Couldn't change to the directory %s. Path does not exist \n", cardID, dir); + + nError = ERR_DIRNOENTRY; + return nError; + } + + FindClose(hFind); + + strncpy(CardCurDir[cardID], dir, sizeof(CardCurDir[cardID]) - 1); + printf("Memory Card %i. Changed to the directory %s \n", cardID, dir); + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::CreateIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three) +{ +#if defined(PS2) + sceMcIconSys icon; + static sceVu0IVECTOR bgcolor[4] = { + { 0x80, 0, 0, 0 }, + { 0, 0x80, 0, 0 }, + { 0, 0, 0x80, 0 }, + { 0x80, 0x80, 0x80, 0 }, + }; + static sceVu0FVECTOR lightdir[3] = { + { 0.5, 0.5, 0.5, 0.0 }, + { 0.0,-0.4,-0.1, 0.0 }, + {-0.5,-0.5, 0.5, 0.0 }, + }; + static sceVu0FVECTOR lightcol[3] = { + { 0.48, 0.48, 0.03, 0.00 }, + { 0.50, 0.33, 0.20, 0.00 }, + { 0.14, 0.14, 0.38, 0.00 }, + }; + static sceVu0FVECTOR ambient = { 0.50, 0.50, 0.50, 0.00 }; + char head[8] = "PS2D"; + char title[8] = "GTA3"; + + memset(&icon, 0, sizeof(icon)); + + memcpy(icon.BgColor, bgcolor, sizeof(bgcolor)); + memcpy(icon.LightDir, lightdir, sizeof(lightdir)); + memcpy(icon.LightColor, lightcol, sizeof(lightcol)); + memcpy(icon.Ambient, ambient, sizeof(ambient)); + + icon.OffsLF = 24; + icon.TransRate = 0x60; + + unsigned short *titleName = (unsigned short *)icon.TitleName; + + uint32 titlec = 0; + while ( titlec < strlen(title) ) + { + unsigned short sjis = Ascii2Sjis(title[titlec]); + titleName[titlec] = (sjis << 8) | (sjis >> 8); + titlec++; + } + + titleName[titlec] = L'\0'; + + char icon1[80]; + char icon2[80]; + char icon3[80]; + + strncpy(icon1, icon_one, sizeof(icon1) - 1); + strncpy(icon2, icon_two, sizeof(icon2) - 1); + strncpy(icon3, icon_three, sizeof(icon3) - 1); + + strncpy((char *)icon.FnameView, icon1, sizeof(icon.FnameView) - 1); + strncpy((char *)icon.FnameCopy, icon2, sizeof(icon.FnameCopy) - 1); + strncpy((char *)icon.FnameDel, icon3, sizeof(icon.FnameDel) - 1); + strncpy((char *)icon.Head, head, sizeof(icon.Head)); + + int32 iconFile = CreateMemCardFileReadWrite(Cards[cardID].port, "icon.sys"); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + WritetoMemCard(iconFile, &icon, sizeof(icon)); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + CloseMemCardFile(iconFile); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + if ( LoadIconFiles(Cards[cardID].port, icon_one, icon_two, icon_three) == RES_SUCCESS ) + { + printf("All Icon files Created and loaded. \n"); + return RES_SUCCESS; + } + + printf("Could not load all the icon files \n"); + + return RES_FAILED; +#else + return RES_SUCCESS; +#endif +} + +int32 +CMemoryCard::LoadIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three) +{ +#if defined(PS2) + const uint32 size = 50968; + uint8 *data = new uint8[size]; + + char icon1_path[80]; + char icon2_path[80]; + char icon3_path[80]; + char icon1[32]; + char icon2[32]; + char icon3[32]; + + strncpy(icon1, icon_one, sizeof(icon1) - 1); + strncpy(icon2, icon_two, sizeof(icon2) - 1); + strncpy(icon3, icon_three, sizeof(icon3) - 1); + + int hostlen = strlen(HostFileLocationOfIcons); + + strncpy(icon1_path, HostFileLocationOfIcons, sizeof(icon1_path) - 1); + strncpy(icon2_path, HostFileLocationOfIcons, sizeof(icon2_path) - 1); + strncpy(icon3_path, HostFileLocationOfIcons, sizeof(icon3_path) - 1); + + strncpy(icon1_path+hostlen, icon_one, sizeof(icon1_path) - 1 - hostlen); + strncpy(icon2_path+hostlen, icon_two, sizeof(icon2_path) - 1 - hostlen); + strncpy(icon3_path+hostlen, icon_three, sizeof(icon3_path) - 1 - hostlen); + + // ico1 copy + int32 ico1file = CFileMgr::OpenFile(icon1_path); + CFileMgr::Read(ico1file, (char *)data, size); + CFileMgr::CloseFile(ico1file); + + int32 ico1mc = CreateMemCardFileReadWrite(Cards[cardID].port, icon1); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + WritetoMemCard(ico1mc, data, size); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + CloseMemCardFile(ico1mc); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + // ico2 copy + int32 ico2file = CFileMgr::OpenFile(icon2_path); + CFileMgr::Read(ico2file, (char *)data, size); + CFileMgr::CloseFile(ico2file); + + int32 ico2mc = CreateMemCardFileReadWrite(Cards[cardID].port, icon2); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + WritetoMemCard(ico2mc, data, size); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + CloseMemCardFile(ico2mc); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + // ico3 copy + int32 ico3file = CFileMgr::OpenFile(icon3_path); + CFileMgr::Read(ico3file, (char *)data, size); + CFileMgr::CloseFile(ico3file); + + int32 ico3mc = CreateMemCardFileReadWrite(Cards[cardID].port, icon3); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + WritetoMemCard(ico3mc, data, size); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + CloseMemCardFile(ico3mc); + + if ( nError != NO_ERR_SUCCESS ) + { + delete [] data; + return RES_FAILED; + } + + delete [] data; + + return RES_SUCCESS; +#else + return RES_SUCCESS; +#endif +} + +int32 +CMemoryCard::CloseMemCardFile(int32 file) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoClose; + + while ( sceMcClose(file) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result == sceMcResSucceed ) + { + printf("File %i closed\n", file); + + nError = NO_ERR_SUCCESS; + return nError; + } + + if ( result == sceMcResNoFormat ) + { + printf("Memory Card is Unformatted"); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + printf("Memory Card File Handle %i has not been opened", file); + + nError = ERR_OPENNOENTRY; + return nError; + } + + nError = ERR_NONE; + return nError; +#else + CFileMgr::CloseFile(file); + printf("File %i closed\n", file); + + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::CreateMemCardFileReadWrite(int32 cardID, char *filename) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoOpen; + + char buff[255]; + + strncpy(buff, filename, sizeof(buff)); + + while ( sceMcOpen(Cards[cardID].port, 0, buff, SCE_RDWR|SCE_CREAT) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result >= sceMcResSucceed ) + { + printf("%s File Created for MemoryCard. Its File handle is %i. \n", buff, result); + + nError = NO_ERR_SUCCESS; + return result; + } + + if ( result == sceMcResNoFormat ) + { + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResFullDevice ) + { + nError = ERR_FILEFULLDEVICE; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + nError = ERR_FILENOPATHENTRY; + return nError; + } + + if ( result == sceMcResDeniedPermit ) + { + nError = ERR_FILEDENIED; + return nError; + } + + if ( result == sceMcResUpLimitHandle ) + { + nError = ERR_FILEUPLIMIT; + return nError; + } + + printf("File %s not created on memory card.\n", buff); + + return ERR_NONE; +#else + char path[512]; + sprintf(path, "%s\\%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID], filename); + int32 file = CFileMgr::OpenFile(path, "wb+"); + if (file == 0) + { + sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], filename); + file = CFileMgr::OpenFile(path, "wb+"); + } + + if ( file ) + { + printf("%s File Created for MemoryCard. Its File handle is %i. \n", filename, file); + nError = NO_ERR_SUCCESS; + return file; + } + + printf("File %s not created on memory card.\n", path); + + nError = ERR_NONE; + return 0; +#endif +} + +int32 +CMemoryCard::OpenMemCardFileForReading(int32 cardID, char *filename) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoOpen; + + char buff[255]; + + strncpy(buff, filename, sizeof(buff)); + + while ( sceMcOpen(Cards[cardID].port, 0, buff, SCE_RDONLY) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result >= sceMcResSucceed ) + { + printf("%s File Created for MemoryCard. Its File handle is %i. \n", buff, result); + + nError = NO_ERR_SUCCESS; + return result; + } + + if ( result == sceMcResNoFormat ) + { + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResFullDevice ) + { + nError = ERR_FILEFULLDEVICE; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + nError = ERR_FILENOPATHENTRY; + return nError; + } + + if ( result == sceMcResDeniedPermit ) + { + nError = ERR_FILEDENIED; + return nError; + } + + if ( result == sceMcResUpLimitHandle ) + { + nError = ERR_FILEUPLIMIT; + return nError; + } + + printf("File %s not created on memory card.\n", buff); + nError = ERR_NONE; + return nError; +#else + char path[512]; + sprintf(path, "%s\\%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID], filename); + int32 file = CFileMgr::OpenFile(path, "rb"); + if (file == 0) + { + sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], filename); + file = CFileMgr::OpenFile(path, "rb"); + } + + if ( file ) + { + printf("%s File Created for MemoryCard. Its File handle is %i. \n", filename, file); + nError = NO_ERR_SUCCESS; + return file; + } + + printf("File %s not created on memory card.\n", path); + nError = ERR_NONE; + return 0; +#endif +} + +int32 +CMemoryCard::ReadFromMemCard(int32 file, void *buff, int32 size) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoRead; + + while ( sceMcRead(file, buff, size) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result >= sceMcResSucceed ) + { + if ( size >= result ) + { + printf("%i Bytes Read for Filehandle %i \n", result, file); + + nError = NO_ERR_SUCCESS; + return result; + } + } + + if ( result == sceMcResNoFormat ) + { + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + nError = ERR_READNOENTRY; + return nError; + } + + if ( result == sceMcResDeniedPermit ) + { + nError = ERR_READDENIED; + return nError; + } + + printf("No Bytes Read for Filehandle %i \n", file); + + nError = ERR_NONE; + return result; +#else + int32 s = CFileMgr::Read(file, (const char *)buff, size); + if ( s == size ) + { + printf("%i Bytes Read for Filehandle %i \n", s, file); + + nError = NO_ERR_SUCCESS; + return s; + } + + printf("No Bytes Read for Filehandle %i \n", file); + + nError = ERR_NONE; + return s; +#endif +} + +int32 +CMemoryCard::DeleteMemoryCardFile(int32 cardID, char *filename) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoDelete; + + while ( sceMcDelete(Cards[cardID].port, 0, filename) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result == sceMcResSucceed ) + { + printf("Memory Card %i, %s NO_ERR_SUCCESSfully deleted", cardID, filename); + + nError = NO_ERR_SUCCESS; + return nError; + } + + if ( result == sceMcResNoFormat ) + { + printf("Memory Card %i, %s not deleted as memory Card is unformatted", cardID, filename); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + printf("Memory Card %i, %s attempt made to delete non existing file", cardID, filename); + + nError = ERR_DELETENOENTRY; + return nError; + } + + if ( result == sceMcResDeniedPermit ) + { + printf("Memory Card %i, %s not deleted as file is in use or write protected", cardID, filename); + + nError = ERR_DELETEDENIED; + return nError; + } + + if ( result == sceMcResNotEmpty ) + { + printf("Memory Card %i, %s not deleted. Entries remain in subdirectory", cardID, filename); + + nError = ERR_DELETEFAILED; + return nError; + } + + nError = ERR_NONE; + return nError; +#else + char path[512]; + sprintf(path, "%s\\%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID], filename); + int32 file = CFileMgr::OpenFile(path, "rb"); + if (file == 0) + { + sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], filename); + file = CFileMgr::OpenFile(path, "rb"); + } + + if ( file ) + { + CFileMgr::CloseFile(file); + + DeleteFile(path); + + printf("Memory Card %i, %s NO_ERR_SUCCESSfully deleted", cardID, filename); + + nError = NO_ERR_SUCCESS; + return nError; + } + + printf("Memory Card %i, %s attempt made to delete non existing file", cardID, filename); + nError = ERR_DELETENOENTRY; + + //nError = ERR_NONE; + return nError; + +#endif +} + +void +CMemoryCard::PopulateErrorMessage() +{ + switch ( nError ) + { + case ERR_WRITEFULLDEVICE: + case ERR_DIRFULLDEVICE: + pErrorMsg = TheText.Get("SLONDR"); break; // Insufficient space to save. Please insert a Memory Card (PS2) with at least 500KB of free space available into MEMORY CARD slot 1. + case ERR_FORMATFAILED: + pErrorMsg = TheText.Get("SLONFM"); break; // Error formatting Memory Card (PS2) in MEMORY CARD slot 1. + case ERR_SAVEFAILED: + pErrorMsg = TheText.Get("SLNSP"); break; // Insufficient space to save. Please insert a Memory Card (PS2) with at least 200KB of free space available into MEMORY CARD slot 1. + case ERR_DELETEDENIED: + case ERR_NOFORMAT: + pErrorMsg = TheText.Get("SLONNF"); break; // Memory Card (PS2) in MEMORY CARD slot 1 is unformatted. + case ERR_NONE: + pErrorMsg = TheText.Get("SLONNO"); break; // No Memory Card (PS2) in MEMORY CARD slot 1. + } +} + +int32 +CMemoryCard::WritetoMemCard(int32 file, void *buff, int32 size) +{ +#if defined(PS2) + int cmd = sceMcFuncNoWrite; + int result = sceMcResSucceed; + int result1 = sceMcResSucceed; + + CTimer::Stop(); + + while ( sceMcWrite(file, buff, size) != sceMcResSucceed ) + ; + + sceMcSync(0, &cmd, &result); + + if ( result == sceMcResNoFormat ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResFullDevice ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_WRITEFULLDEVICE; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_WRITENOENTRY; + return nError; + } + + if ( result == sceMcResDeniedPermit ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_WRITEDENIED; + return nError; + } + + if ( result == sceMcResFailReplace ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_WRITEFAILED; + return nError; + } + + if ( result <= -10 ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_NONE; + return nError; + } + + cmd = sceMcFuncNoFlush; + + while ( sceMcFlush(file) != sceMcResSucceed ) + ; + + sceMcSync(0, &cmd, &result1); + + if ( result1 == sceMcResNoFormat ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result1 == sceMcResNoEntry ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_FLUSHNOENTRY; + return nError; + } + + if ( result1 <= -10 ) + { + printf("No Bytes written for Filehandle %i \n", file); + + nError = ERR_NONE; + return nError; + } + + if ( result > 0 && result1 == sceMcResSucceed ) + { + printf("%i Bytes written for Filehandle %i \n", result, file); + } + else if ( result == sceMcResSucceed && result1 == sceMcResSucceed ) + { + printf("Filehandle %i was flushed\n", file); + } + + nError = NO_ERR_SUCCESS; + return nError; +#else + CTimer::Stop(); + + int32 s = CFileMgr::Write(file, (const char *)buff, size); + if ( s == size ) + { + printf("%i Bytes written for Filehandle %i \n", s, file); + nError = NO_ERR_SUCCESS; + return s; + } + + nError = ERR_NONE; + return s; +#endif +} + +static inline void +MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize) +{ + presize = buf; + buf += sizeof(uint32); + postsize = buf; +} + +static inline void +CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size) +{ + memcpy(buf, &size, sizeof(size)); + size = align4bytes(size); + postbuf2 += size; + postbuf = postbuf2; +} + +bool +CMemoryCard::SaveGame(void) +{ + uint32 saveSize = 0; + uint32 totalSize = 0; + + CurrentCard = CARD_ONE; + + CheckSum = 0; + + CGameLogic::PassTime(360); + CPlayerPed *ped = FindPlayerPed(); + ped->m_fCurrentStamina = ped->m_fMaxStamina; + CGame::TidyUpMemory(true, false); + + saveSize = SAVE_FILE_SIZE; + int32 minfree = 198; + + PopulateCardFlags(CurrentCard, false, false, true, false); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + minfree += GetClusterAmountForFileCreation(CurrentCard); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + if ( Cards[CurrentCard].free < 200 ) + { + CTimer::Update(); + uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode(); + + while ( CTimer::GetTimeInMillisecondsPauseMode()-startTime < 1250 ) + { + for ( int32 i = 0; i < 1000; i++ ) + powf(3.33f, 3.444f); + + CTimer::Update(); + } + + nError = ERR_SAVEFAILED; + return false; + } + + if ( Cards[CurrentCard].free < minfree ) + { + CTimer::Update(); + uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode(); + + while ( CTimer::GetTimeInMillisecondsPauseMode()-startTime < 1250 ) + { + for ( int32 i = 0; i < 1000; i++ ) + powf(3.33f, 3.444f); + + CTimer::Update(); + } + + nError = ERR_SAVEFAILED; + return false; + } + + uint32 size; + uint8 *buf = work_buff; + uint32 reserved = 0; + + int32 file = CreateMemCardFileReadWrite(CurrentCard, ValidSaveName); + + if ( nError != NO_ERR_SUCCESS ) + { + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1); + return false; + } + + WriteDataToBufferPointer(buf, saveSize); + WriteDataToBufferPointer(buf, CGame::currLevel); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().x); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().y); + WriteDataToBufferPointer(buf, TheCamera.GetPosition().z); + WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); + WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick); + WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours); + WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); + WriteDataToBufferPointer(buf, CPad::GetPad(0)->Mode); + WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); + WriteDataToBufferPointer(buf, CTimer::m_FrameCounter); + WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep); + WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); + WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale); + WriteDataToBufferPointer(buf, CWeather::OldWeatherType); + WriteDataToBufferPointer(buf, CWeather::NewWeatherType); + WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); + WriteDataToBufferPointer(buf, CWeather::InterpolationValue); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsMusicVolume); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsSfxVolume); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsControllerConfig); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsUseVibration); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsStereoMono); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsRadioStation); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsBrightness); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsShowTrails); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsShowSubtitles); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsLanguage); + WriteDataToBufferPointer(buf, CMenuManager::m_PrefsUseWideScreen); + WriteDataToBufferPointer(buf, CPad::GetPad(0)->Mode); +#ifdef PS2 + WriteDataToBufferPointer(buf, BlurOn); +#else + WriteDataToBufferPointer(buf, CMBlur::BlurOn); +#endif + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth); + WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear); + WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); + WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); + WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); + + if ( nError != NO_ERR_SUCCESS ) + { + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1); + return false; + } + + uint8 *presize; + uint8 *postsize; + + #define WriteSaveDataBlock(save_func)\ + do {\ + MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ + save_func(buf, &size);\ + CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ + } while (0) + + WriteSaveDataBlock(CTheScripts::SaveAllScripts); + printf("Script Save Size %d, \n", size); + + WriteSaveDataBlock(CPools::SavePedPool); + printf("PedPool Save Size %d, \n", size); + + WriteSaveDataBlock(CGarages::Save); + printf("Garage Save Size %d, \n", size); + + WriteSaveDataBlock(CPools::SaveVehiclePool); + printf("Vehicle Save Size %d, \n", size); + + DoClassSaveRoutine(file, work_buff, buf - work_buff); + totalSize += buf - work_buff; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + buf = work_buff; + reserved = 0; + + WriteSaveDataBlock(CPools::SaveObjectPool); + printf("Object Save Size %d, \n", size); + + WriteSaveDataBlock(ThePaths.Save); + printf("The Paths Save Size %d, \n", size); + + WriteSaveDataBlock(CCranes::Save); + printf("Cranes Save Size %d, \n", size); + + DoClassSaveRoutine(file, work_buff, buf - work_buff); + totalSize += buf - work_buff; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + buf = work_buff; + reserved = 0; + + WriteSaveDataBlock(CPickups::Save); + printf("Pick Ups Save Size %d, \n", size); + + WriteSaveDataBlock(gPhoneInfo.Save); + printf("Phones Save Size %d, \n", size); + + WriteSaveDataBlock(CRestart::SaveAllRestartPoints); + printf("RestartPoints Save Size %d, \n", size); + + WriteSaveDataBlock(CRadar::SaveAllRadarBlips); + printf("Radar Save Size %d, \n", size); + + WriteSaveDataBlock(CTheZones::SaveAllZones); + printf("Save Size %d, \n", size); + + WriteSaveDataBlock(CGangs::SaveAllGangData); + printf("Gangs Save Size %d, \n", size); + + WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); + printf("Car Gens Save Size %d, \n", size); + + WriteSaveDataBlock(CParticleObject::SaveParticle); + printf("Particles Save Size %d, \n", size); + + WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); + printf("Audio Script Save Size %d, \n", size); + + WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); + printf("Player Info Save Size %d, \n", size); + + WriteSaveDataBlock(CStats::SaveStats); + printf("Stats Save Size %d, \n", size); + + WriteSaveDataBlock(CStreaming::MemoryCardSave); + printf("Streaming Save Size %d, \n", size); + + WriteSaveDataBlock(CPedType::Save); + printf("PedType Save Size %d, \n", size); + + DoClassSaveRoutine(file, work_buff, buf - work_buff); + totalSize += buf - work_buff; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + buf = work_buff; + reserved = 0; + + for (int32 i = 0; i < 3; i++) + { + size = align4bytes(saveSize - totalSize - 4); + if (size > sizeof(work_buff)) + size = sizeof(work_buff); + if (size > 4) { + DoClassSaveRoutine(file, work_buff, size); + totalSize += size; + } + } + + WritetoMemCard(file, &CheckSum, sizeof(CheckSum)); + + CloseMemCardFile(file); + + #undef WriteSaveDataBlock + + if ( nError != NO_ERR_SUCCESS ) + { + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1); + DoHackRoundSTUPIDSonyDateTimeStuff(CARD_ONE, ValidSaveName); + return false; + } + + DoHackRoundSTUPIDSonyDateTimeStuff(CARD_ONE, ValidSaveName); + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(SaveFileNameJustSaved) - 1); + return true; +} + +bool +CMemoryCard::DoHackRoundSTUPIDSonyDateTimeStuff(int32 port, char *filename) +{ +#if defined(PS2) + int cmd = sceMcFuncNoFileInfo; + int result = sceMcResSucceed; + + sceCdCLOCK rtc; + sceCdReadClock(&rtc); + + sceScfGetLocalTimefromRTC(&rtc); + + #define ROUNDHACK(a) ( ((a) & 15) + ( ( ( ((a) >> 4) << 2 ) + ((a) >> 4) ) << 1 ) ) + + sceMcTblGetDir info; + + info._Create.Sec = ROUNDHACK(rtc.second); + info._Create.Min = ROUNDHACK(rtc.minute); + info._Create.Hour = ROUNDHACK(rtc.hour); + info._Create.Day = ROUNDHACK(rtc.day); + info._Create.Month = ROUNDHACK(rtc.month); + info._Create.Year = ROUNDHACK(rtc.year) + 2000; + + #undef ROUNDHACK + + while ( sceMcSetFileInfo(port, 0, filename, (char *)&info, sceMcFileInfoCreate) != sceMcResSucceed ) + ; + + sceMcSync(0, &cmd, &result); + + return sceMcResSucceed >= result; +#else + return true; +#endif +} + +int32 +CMemoryCard::LookForRootDirectory(int32 cardID) +{ + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoGetDir; + + while ( sceMcGetDir(Cards[cardID].port, 0, Cards[cardID].dir, 0, ARRAY_SIZE(Cards[cardID].table), Cards[cardID].table) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result == 0 ) + { + nError = NO_ERR_SUCCESS; + return ERR_NOROOTDIR; + } + + if ( result > sceMcResSucceed ) + { + printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; + } + + if ( result == sceMcResNoFormat ) + { + printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. MemoryCard not Formatted \n", cardID); + + nError = ERR_NOFORMAT; + return nError; + } + + if ( result == sceMcResNoEntry ) + { + printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. Path does not exist \n", cardID); + + nError = ERR_FILETABLENOENTRY; + return nError; + } + + printf("Memory card %i not Present\n", cardID); + + nError = ERR_NONE; + return nError; +#else + char path[512]; + sprintf(path, "%s\\%s\\%s", PCCardsPath, PCCardDir[cardID], Cards[cardID].dir); + + memset(Cards[cardID].table, 0, sizeof(Cards[cardID].table)); + WIN32_FIND_DATA fd; HANDLE hFind; int32 num = 0; + if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE ) + { + nError = NO_ERR_SUCCESS; + return ERR_NOROOTDIR; + } + do + { + SYSTEMTIME st; + FileTimeToSystemTime(&fd.ftCreationTime, &st); + Cards[cardID].table[num]._Create.Sec = st.wSecond;Cards[cardID].table[num]._Create.Min = st.wMinute;Cards[cardID].table[num]._Create.Hour = st.wHour;Cards[cardID].table[num]._Create.Day = st.wDay;Cards[cardID].table[num]._Create.Month = st.wMonth;Cards[cardID].table[num]._Create.Year = st.wYear; + FileTimeToSystemTime(&fd.ftLastWriteTime, &st); + Cards[cardID].table[num]._Modify.Sec = st.wSecond;Cards[cardID].table[num]._Modify.Min = st.wMinute;Cards[cardID].table[num]._Modify.Hour = st.wHour;Cards[cardID].table[num]._Modify.Day = st.wDay;Cards[cardID].table[num]._Modify.Month = st.wMonth;Cards[cardID].table[num]._Modify.Year = st.wYear; + Cards[cardID].table[num].FileSizeByte = fd.nFileSizeLow; + strncpy((char *)Cards[cardID].table[num].EntryName, fd.cFileName, sizeof(Cards[cardID].table[num].EntryName) - 1); + num++; + } while( FindNextFile(hFind, &fd) && num < ARRAY_SIZE(Cards[cardID].table) ); + FindClose(hFind); + + if ( num == 0 ) + { + nError = NO_ERR_SUCCESS; + return ERR_NOROOTDIR; + } + + //todo errors + + printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID); + + nError = NO_ERR_SUCCESS; + return nError; +#endif +} + +int32 +CMemoryCard::FillFirstFileWithGuff(int32 cardID) +{ + CTimer::Stop(); + + char buff[80]; + strncpy(buff, Cards[cardID].dir+1, sizeof(buff) - 1); + + int32 file = CreateMemCardFileReadWrite(Cards[cardID].port, buff); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + const int32 kBlockSize = GUFF_FILE_SIZE / 3; + + work_buff[kBlockSize-1] = 5; + WritetoMemCard(file, work_buff, kBlockSize); + WritetoMemCard(file, work_buff, kBlockSize); + WritetoMemCard(file, work_buff, kBlockSize); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + CloseMemCardFile(file); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + return RES_SUCCESS; +} + +bool +CMemoryCard::FindMostRecentFileName(int32 cardID, char *filename) +{ + CDate date1, date2; + + CTimer::Stop(); + +#if defined(PS2) + int cmd = sceMcFuncNoGetDir; + + ClearFileTableBuffer(cardID); + + while ( sceMcGetDir(Cards[cardID].port, 0, "*", 0, ARRAY_SIZE(Cards[cardID].table), Cards[cardID].table) != sceMcResSucceed ) + ; + + int result; + sceMcSync(0, &cmd, &result); + + if ( result >= sceMcResSucceed ) + { + printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID); + nError = NO_ERR_SUCCESS; + + for ( int32 entry = 7; entry < ARRAY_SIZE(Cards[CARD_ONE].table); entry++ ) + { + bool found = false; + + if ( Cards[CARD_ONE].table[entry]._Modify.Sec != 0 + || Cards[CARD_ONE].table[entry]._Modify.Min != 0 + || Cards[CARD_ONE].table[entry]._Modify.Hour != 0 + || Cards[CARD_ONE].table[entry]._Modify.Day != 0 + || Cards[CARD_ONE].table[entry]._Modify.Month != 0 + || Cards[CARD_ONE].table[entry]._Modify.Year != 0 ) + { + date1.m_nSecond = Cards[CARD_ONE].table[entry]._Modify.Sec; + date1.m_nMinute = Cards[CARD_ONE].table[entry]._Modify.Min; + date1.m_nHour = Cards[CARD_ONE].table[entry]._Modify.Hour; + date1.m_nDay = Cards[CARD_ONE].table[entry]._Modify.Day; + date1.m_nMonth = Cards[CARD_ONE].table[entry]._Modify.Month; + date1.m_nYear = Cards[CARD_ONE].table[entry]._Modify.Year; + + if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0 + && Cards[CARD_ONE].table[entry].AttrFile & sceMcFileAttrClosed + && Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE ) + { + found = true; + } + } + else + if ( Cards[CARD_ONE].table[entry]._Create.Sec != 0 + || Cards[CARD_ONE].table[entry]._Create.Min != 0 + || Cards[CARD_ONE].table[entry]._Create.Hour != 0 + || Cards[CARD_ONE].table[entry]._Create.Day != 0 + || Cards[CARD_ONE].table[entry]._Create.Month != 0 + || Cards[CARD_ONE].table[entry]._Create.Year != 0 ) + { + date1.m_nSecond = Cards[CARD_ONE].table[entry]._Create.Sec; + date1.m_nMinute = Cards[CARD_ONE].table[entry]._Create.Min; + date1.m_nHour = Cards[CARD_ONE].table[entry]._Create.Hour; + date1.m_nDay = Cards[CARD_ONE].table[entry]._Create.Day; + date1.m_nMonth = Cards[CARD_ONE].table[entry]._Create.Month; + date1.m_nYear = Cards[CARD_ONE].table[entry]._Create.Year; + + if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0 + && Cards[CARD_ONE].table[entry].AttrFile & sceMcFileAttrClosed + && Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE ) + { + found = true; + } + } + + if ( found ) + { + int32 d; + if ( date1 > date2 ) d = 1; + else if ( date1 < date2 ) d = 2; + else d = 0; + + if ( d == 1 ) + { + char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName; + + date2 = date1; + strncpy(filename, entryname, 28); + } + else + { + int32 d; + if ( date1 > date2 ) d = 1; + else if ( date1 < date2 ) d = 2; + else d = 0; + + if ( d == 0 ) + { + char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName; + date2 = date1; + strncpy(filename, entryname, 28); + } + } + } + } + + if ( date2.m_nSecond != 0 + || date2.m_nMinute != 0 + || date2.m_nHour != 0 + || date2.m_nDay != 0 + || date2.m_nMonth != 0 + || date2.m_nYear != 0 ) + { + return true; + } + + return false; + } + + if ( result == sceMcResNoFormat ) + { + printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. MemoryCard not Formatted \n", cardID); + nError = ERR_NOFORMAT; + return false; + } + + if ( result == sceMcResNoEntry ) + { + printf("Memory card %i PopulateFileTables function unNO_ERR_SUCCESSfull. Path does not exist \n", cardID); + nError = ERR_FILETABLENOENTRY; + return false; + } + + printf("Memory card %i not Present\n", cardID); + nError = ERR_NONE; + return false; +#else + ClearFileTableBuffer(cardID); + + char path[512]; + sprintf(path, "%s\\%s\\%s\\*", PCCardsPath, PCCardDir[cardID], CardCurDir[cardID]); + + memset(Cards[cardID].table, 0, sizeof(Cards[cardID].table)); + WIN32_FIND_DATA fd; HANDLE hFind; int32 num = 0; + if ( (hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE ) + { + printf("Memory card %i not Present\n", cardID); + nError = ERR_NONE; + return nError; + } + do + { + SYSTEMTIME st; + FileTimeToSystemTime(&fd.ftCreationTime, &st); + Cards[cardID].table[num]._Create.Sec = st.wSecond;Cards[cardID].table[num]._Create.Min = st.wMinute;Cards[cardID].table[num]._Create.Hour = st.wHour;Cards[cardID].table[num]._Create.Day = st.wDay;Cards[cardID].table[num]._Create.Month = st.wMonth;Cards[cardID].table[num]._Create.Year = st.wYear; + FileTimeToSystemTime(&fd.ftLastWriteTime, &st); + Cards[cardID].table[num]._Modify.Sec = st.wSecond;Cards[cardID].table[num]._Modify.Min = st.wMinute;Cards[cardID].table[num]._Modify.Hour = st.wHour;Cards[cardID].table[num]._Modify.Day = st.wDay;Cards[cardID].table[num]._Modify.Month = st.wMonth;Cards[cardID].table[num]._Modify.Year = st.wYear; + Cards[cardID].table[num].FileSizeByte = fd.nFileSizeLow; + strncpy((char *)Cards[cardID].table[num].EntryName, fd.cFileName, sizeof(Cards[cardID].table[num].EntryName) - 1); + num++; + } while( FindNextFile(hFind, &fd) && num < ARRAY_SIZE(Cards[cardID].table) ); + FindClose(hFind); + + if ( num > 0 ) + { + printf("Memory card %i present PopulateFileTables function NO_ERR_SUCCESSfull \n", cardID); + nError = NO_ERR_SUCCESS; + + for ( int32 entry = 0; entry < ARRAY_SIZE(Cards[CARD_ONE].table); entry++ ) + { + bool found = false; + + if ( Cards[CARD_ONE].table[entry]._Modify.Sec != 0 + || Cards[CARD_ONE].table[entry]._Modify.Min != 0 + || Cards[CARD_ONE].table[entry]._Modify.Hour != 0 + || Cards[CARD_ONE].table[entry]._Modify.Day != 0 + || Cards[CARD_ONE].table[entry]._Modify.Month != 0 + || Cards[CARD_ONE].table[entry]._Modify.Year != 0 ) + { + date1.m_nSecond = Cards[CARD_ONE].table[entry]._Modify.Sec; + date1.m_nMinute = Cards[CARD_ONE].table[entry]._Modify.Min; + date1.m_nHour = Cards[CARD_ONE].table[entry]._Modify.Hour; + date1.m_nDay = Cards[CARD_ONE].table[entry]._Modify.Day; + date1.m_nMonth = Cards[CARD_ONE].table[entry]._Modify.Month; + date1.m_nYear = Cards[CARD_ONE].table[entry]._Modify.Year; + + if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0 + && Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE ) + { + found = true; + } + } + else + if ( Cards[CARD_ONE].table[entry]._Create.Sec != 0 + || Cards[CARD_ONE].table[entry]._Create.Min != 0 + || Cards[CARD_ONE].table[entry]._Create.Hour != 0 + || Cards[CARD_ONE].table[entry]._Create.Day != 0 + || Cards[CARD_ONE].table[entry]._Create.Month != 0 + || Cards[CARD_ONE].table[entry]._Create.Year != 0 ) + { + date1.m_nSecond = Cards[CARD_ONE].table[entry]._Create.Sec; + date1.m_nMinute = Cards[CARD_ONE].table[entry]._Create.Min; + date1.m_nHour = Cards[CARD_ONE].table[entry]._Create.Hour; + date1.m_nDay = Cards[CARD_ONE].table[entry]._Create.Day; + date1.m_nMonth = Cards[CARD_ONE].table[entry]._Create.Month; + date1.m_nYear = Cards[CARD_ONE].table[entry]._Create.Year; + + if ( Cards[CARD_ONE].table[entry].FileSizeByte != 0 + && Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE ) + { + found = true; + } + } + + if ( found ) + { + int32 d; + if ( date1 > date2 ) d = 1; + else if ( date1 < date2 ) d = 2; + else d = 0; + + if ( d == 1 ) + { + char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName; + + date2 = date1; + strncpy(filename, entryname, 28); + } + else + { + int32 d; + if ( date1 > date2 ) d = 1; + else if ( date1 < date2 ) d = 2; + else d = 0; + + if ( d == 0 ) + { + char *entryname = (char *)Cards[CARD_ONE].table[entry].EntryName; + date2 = date1; + strncpy(filename, entryname, 28); + } + } + } + } + + if ( date2.m_nSecond != 0 + || date2.m_nMinute != 0 + || date2.m_nHour != 0 + || date2.m_nDay != 0 + || date2.m_nMonth != 0 + || date2.m_nYear != 0 ) + { + return true; + } + + return false; + } + + //todo errors + + nError = ERR_NONE; + return false; +#endif +} + +void +CMemoryCard::ClearFileTableBuffer(int32 cardID) +{ + for ( int32 i = 0; i < ARRAY_SIZE(Cards[cardID].table); i++ ) + { + Cards[cardID].table[i].FileSizeByte = 0; + strncpy((char *)Cards[cardID].table[i].EntryName, " ", sizeof(Cards[cardID].table[i].EntryName) - 1); + } +} + +int32 +CMemoryCard::GetClusterAmountForFileCreation(int32 port) +{ +#if defined(PS2) + int cmd = sceMcFuncNoEntSpace; + int result = 0; + + CTimer::Stop(); + + while ( sceMcGetEntSpace(port, 0, TheGameRootDirectory) != sceMcResSucceed ) + ; + + sceMcSync(0, &cmd, &result); + + if ( result >= sceMcResSucceed ) + { + nError = NO_ERR_SUCCESS; + return result; + } + + if ( result == sceMcResNoFormat ) + { + nError = ERR_NOFORMAT; + return nError; + } + + nError = ERR_NONE; + return nError; +#else + CTimer::Stop(); + nError = NO_ERR_SUCCESS; + return 0; +#endif +} + +bool +CMemoryCard::DeleteEverythingInGameRoot(int32 cardID) +{ + CTimer::Stop(); + + ChangeDirectory(CurrentCard, Cards[CurrentCard].dir); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + PopulateFileTable(cardID); + + for ( int32 i = ARRAY_SIZE(Cards[cardID].table) - 1; i >= 0; i--) + DeleteMemoryCardFile(cardID, (char *)Cards[cardID].table[i].EntryName); + + ChangeDirectory(CurrentCard, "/"); + + DeleteMemoryCardFile(cardID, Cards[CurrentCard].dir); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + return true; +} + +int32 +CMemoryCard::CheckDataNotCorrupt(char *filename) +{ + CheckSum = 0; + + int32 lang = 0; + int32 level = 0; + + LastBlockSize = 0; + + char buf[100*4]; + + for ( int32 i = 0; i < sizeof(buf); i++ ) + buf[i] = '\0'; + + strncpy(buf, Cards[CurrentCard].dir, sizeof(buf) - 1); + strncat(buf, "/", sizeof(buf) - 1); + strcat (buf, filename); + + ChangeDirectory(CurrentCard, Cards[CurrentCard].dir); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + int32 file = OpenMemCardFileForReading(CurrentCard, buf); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + int32 bytes_processed = 0; + int32 blocknum = 0; + int32 lastblocksize; + + while ( SAVE_FILE_SIZE - sizeof(int32) > bytes_processed && blocknum < 8 ) + { + int32 size; + + ReadFromMemCard(file, &size, sizeof(size)); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + lastblocksize = ReadFromMemCard(file, work_buff, align4bytes(size)); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + uint8 sizebuff[4]; + memcpy(sizebuff, &size, sizeof(size)); + + for ( int32 i = 0; i < ARRAY_SIZE(sizebuff); i++ ) + CheckSum += sizebuff[i]; + + uint8 *pWork_buf = work_buff; + for ( int32 i = 0; i < lastblocksize; i++ ) + { + CheckSum += *pWork_buf++; + bytes_processed++; + } + + if ( blocknum == 0 ) + { + uint8 *pBuf = work_buff + sizeof(uint32); + ReadDataFromBufferPointer(pBuf, level); + pBuf += sizeof(uint32) * 29; + ReadDataFromBufferPointer(pBuf, lang); + } + + blocknum++; + } + + int32 checkSum; + ReadFromMemCard(file, &checkSum, sizeof(checkSum)); + CloseMemCardFile(file); + + if ( nError != NO_ERR_SUCCESS ) + return RES_FAILED; + + if ( CheckSum == checkSum ) + { + m_LevelToLoad = level; + m_LanguageToLoad = lang; + LastBlockSize = lastblocksize; + + return RES_SUCCESS; + } + + nError = ERR_DATACORRUPTED; + return RES_FAILED; +} + +int32 +CMemoryCard::GetLanguageToLoad(void) +{ + return m_LanguageToLoad; +} + +int32 +CMemoryCard::GetLevelToLoad(void) +{ + return m_LevelToLoad; +} + +bool +CMemoryCard::CreateGameDirectoryFromScratch(int32 cardID) +{ + TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true); + + int32 err = RES_SUCCESS; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + if ( Cards[CurrentCard].free < 500 ) + { + CTimer::Update(); + uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode(); + + while ( CTimer::GetTimeInMillisecondsPauseMode()-startTime < 1250 ) + { + for ( int32 i = 0; i < 1000; i++ ) + powf(3.33f, 3.444f); + + CTimer::Update(); + } + + nError = ERR_DIRFULLDEVICE; + return false; + } + + TheMemoryCard.ChangeDirectory(CARD_ONE, "/"); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + int32 r = LookForRootDirectory(CARD_ONE); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + if ( r == ERR_NOROOTDIR ) + { + CreateRootDirectory(CARD_ONE); + + if ( nError != NO_ERR_SUCCESS ) + DeleteEverythingInGameRoot(CARD_ONE); + } + + ChangeDirectory(CARD_ONE, Cards[CARD_ONE].dir); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + PopulateFileTable(CARD_ONE); + + if ( nError != NO_ERR_SUCCESS ) + return false; + +#if defined(PS2) + bool entryExist; + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ ) + { + if ( !strcmp("icon.sys", (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + err = RES_FAILED; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ ) + { + if ( !strcmp(icon_one, (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + err = RES_FAILED; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ ) + { + if ( !strcmp(icon_two, (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + err = RES_FAILED; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(CARD_ONE) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[CARD_ONE].table); i++ ) + { + if ( !strcmp(icon_three, (char *)TheMemoryCard.Cards[CARD_ONE].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + err = RES_FAILED; + + if ( nError != NO_ERR_SUCCESS ) + return false; + + if ( err != RES_SUCCESS ) + { + int32 icon = CreateIconFiles(CARD_ONE, icon_one, icon_two, icon_three); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + if ( icon != RES_SUCCESS ) + DeleteEverythingInGameRoot(CARD_ONE); + } +#endif + + int32 guff = FillFirstFileWithGuff(CARD_ONE); + + if ( nError != NO_ERR_SUCCESS ) + return false; + + if ( guff == RES_SUCCESS ) + { + printf("Game Default directory present"); + return true; + } + + DeleteEverythingInGameRoot(CARD_ONE); + + return false; +} + +bool +CMemoryCard::CheckGameDirectoryThere(int32 cardID) +{ + TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true); + + if ( TheMemoryCard.nError != NO_ERR_SUCCESS ) + return false; + + TheMemoryCard.ChangeDirectory(cardID, Cards[CARD_ONE].dir); + + if ( TheMemoryCard.nError != NO_ERR_SUCCESS ) + return false; + + PopulateFileTable(cardID); + + if ( TheMemoryCard.nError != NO_ERR_SUCCESS ) + return false; + + + bool entryExist; + +#if defined(PS2) + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ ) + { + if ( !strcmp("icon.sys", (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + return false; + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ ) + { + if ( !strcmp(icon_one, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + return false; + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ ) + { + if ( !strcmp(icon_two, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + return false; + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ ) + { + if ( !strcmp(icon_three, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + return false; +#endif + + char buff[80]; + + strncpy(buff, Cards[cardID].dir+1, sizeof(buff) - 1); + + + entryExist = false; + if ( TheMemoryCard.PopulateFileTable(cardID) == NO_ERR_SUCCESS ) + { + for ( int32 i = 0; i < ARRAY_SIZE(TheMemoryCard.Cards[cardID].table); i++ ) + { + if ( !strcmp(buff, (char *)TheMemoryCard.Cards[cardID].table[i].EntryName) ) + { + entryExist = true; + break; + } + } + } + + if ( !entryExist ) + return false; + + printf("Game directory present"); + + return true; +} + +void +CMemoryCard::PopulateSlotInfo(int32 cardID) +{ + CTimer::Stop(); + + for ( int32 i = 0; i < MAX_SLOTS; i++ ) + { + Slots[i] = SLOT_NOTPRESENT; + + for ( int32 j = 0; j < ARRAY_SIZE(SlotFileName[i]); j++ ) + SlotFileName[i][j] = L'\0'; + + for ( int32 j = 0; j < ARRAY_SIZE(SlotSaveDate[i]); j++ ) + SlotSaveDate[i][j] = L'\0'; + + UnicodeStrcpy(SlotSaveDate[i], TheText.Get("DEFDT")); + } + + TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true); + + if ( nError != NO_ERR_SUCCESS ) + return; + + TheMemoryCard.ChangeDirectory(cardID, TheMemoryCard.Cards[CARD_ONE].dir); + + if ( nError != NO_ERR_SUCCESS && nError != ERR_DIRNOENTRY ) + return; + + PopulateFileTable(cardID); + + if ( nError != NO_ERR_SUCCESS && nError != ERR_FILETABLENOENTRY ) + return; + + for ( int32 slot = 0; slot < MAX_SLOTS; slot++ ) + { +#if defined(PS2) + for ( int32 entry = 7; entry < ARRAY_SIZE(Cards[cardID].table); entry++ ) +#else + for ( int32 entry = 0; entry < ARRAY_SIZE(Cards[cardID].table); entry++ ) +#endif + { + if ( TheMemoryCard.Cards[CARD_ONE].table[entry].FileSizeByte != 0 ) + { + char slotnum[30]; + char slotname[30]; + char slotdate[30]; + + if ( +#if defined(PS2) + TheMemoryCard.Cards[CARD_ONE].table[entry].AttrFile & sceMcFileAttrClosed && +#endif + TheMemoryCard.Cards[CARD_ONE].table[entry].FileSizeByte >= SAVE_FILE_SIZE ) + { + char *entryname = (char *)Cards[cardID].table[entry].EntryName; + + bool bFound = false; +#if defined(PS2) + for ( int32 i = 7; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ ) +#else + for ( int32 i = 0; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ ) +#endif + { + sprintf(slotnum, "%i ", slot+1); + + for ( int32 j = 0; j < sizeof(slotname); j++ ) + slotname[j] = '\0'; + + strncat(slotname, slotnum, sizeof(slotnum)-1); + + if ( !strncmp(slotname, entryname, 1) ) + { + bFound = true; + + Slots[slot] = SLOT_PRESENT; + AsciiToUnicode(entryname, SlotFileName[slot]); + + int32 sec = Cards[CARD_ONE].table[entry]._Create.Sec; + int32 month = Cards[CARD_ONE].table[entry]._Create.Month; + int32 year = Cards[CARD_ONE].table[entry]._Create.Year; + int32 min = Cards[CARD_ONE].table[entry]._Create.Min; + int32 hour = Cards[CARD_ONE].table[entry]._Create.Hour; + int32 day = Cards[CARD_ONE].table[entry]._Create.Day; + + for ( int32 j = 0; j < ARRAY_SIZE(SlotSaveDate[slot]); j++ ) + SlotSaveDate[slot][j] = L'\0'; + + for ( int32 j = 0; j < ARRAY_SIZE(slotdate); j++ ) + slotdate[j] = '\0'; + + char *monthstr; + switch ( month ) + { + case 1: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("JAN")); break; + case 2: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("FEB")); break; + case 3: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("MAR")); break; + case 4: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("APR")); break; + case 5: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("MAY")); break; + case 6: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("JUN")); break; + case 7: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("JUL")); break; + case 8: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("AUG")); break; + case 9: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("SEP")); break; + case 10: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("OCT")); break; + case 11: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("NOV")); break; + case 12: monthstr = UnicodeToAsciiForMemoryCard(TheText.Get("DEC")); break; + } + + sprintf(slotdate, "%02d %s %04d %02d:%02d:%02d", day, monthstr, year, hour, min, sec); + AsciiToUnicode(slotdate, SlotSaveDate[slot]); + } + } + } + else + { + char *entryname = (char *)Cards[cardID].table[entry].EntryName; + + bool bFound = false; +#if defined(PS2) + for ( int32 i = 7; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ ) // again ... +#else + for ( int32 i = 0; i < ARRAY_SIZE(Cards[cardID].table) && !bFound; i++ ) // again ... +#endif + { + sprintf(slotnum, "%i ", slot+1); + + for ( int32 j = 0; j < sizeof(slotname); j++ ) + slotname[j] = '\0'; + + strncat(slotname, slotnum, sizeof(slotnum)-1); + + if ( !strncmp(slotname, entryname, 1) ) + { + bFound = true; + + Slots[slot] = SLOT_CORRUPTED; + AsciiToUnicode(entryname, SlotFileName[slot]); + } + } + } + } + } + } + + nError = NO_ERR_SUCCESS; + return; +} + +int32 +CMemoryCard::GetInfoOnSpecificSlot(int32 slotID) +{ + return Slots[slotID]; +} + +wchar * +CMemoryCard::GetDateAndTimeOfSavedGame(int32 slotID) +{ + return SlotSaveDate[slotID]; +} + +int32 +CMemoryCard::CheckCardStateAtGameStartUp(int32 cardID) +{ + CheckCardInserted(cardID); + if ( nError == ERR_NOFORMAT ) + return MCSTATE_OK; + if ( nError == ERR_NONE ) + return MCSTATE_NOCARD; + + if ( !CheckGameDirectoryThere(cardID) ) + { + if ( nError == ERR_NONE ) + return MCSTATE_NOCARD; + + DeleteEverythingInGameRoot(cardID); + if ( nError == ERR_NONE ) + return MCSTATE_NOCARD; + + TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true); + if ( nError == ERR_NONE ) + return MCSTATE_NOCARD; + + if ( Cards[CurrentCard].free < 500 ) + return MCSTATE_NEED_500KB; + + return MCSTATE_OK; + } + + TheMemoryCard.CheckCardInserted(CARD_ONE); + + if ( nError == NO_ERR_SUCCESS ) + { + if ( TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CARD_ONE].dir) != ERR_NONE ) + { + if ( TheMemoryCard.FindMostRecentFileName(CARD_ONE, MostRecentFile) == true ) + { + if ( TheMemoryCard.CheckDataNotCorrupt(MostRecentFile) == RES_FAILED ) + { + TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true); + if ( Cards[CurrentCard].free < 200 ) + return MCSTATE_NEED_200KB; + } + } + else + { + TheMemoryCard.PopulateCardFlags(cardID, false, false, true, true); + if ( Cards[CurrentCard].free < 200 ) + return MCSTATE_NEED_200KB; + } + } + } + + if ( TheMemoryCard.CheckCardInserted(CARD_ONE) != NO_ERR_SUCCESS ) + return MCSTATE_NOCARD; + + return MCSTATE_OK; +} + +void +CMemoryCard::SaveSlot(int32 slotID) +{ + bool bSave = true; + + for ( int32 j = 0; j < sizeof(ValidSaveName); j++ ) + ValidSaveName[j] = '\0'; + + char buff[100]; + + sprintf(buff, "%i ", slotID+1); + strncat(ValidSaveName, buff, sizeof(ValidSaveName) - 1); + + if ( CStats::LastMissionPassedName[0] != '\0' ) + { + char mission[100]; + + strcpy(mission, UnicodeToAsciiForMemoryCard(TheText.Get(CStats::LastMissionPassedName))); + +#ifdef FIX_BUGS + strncat(ValidSaveName, mission, sizeof(ValidSaveName)-1); +#else + strncat(ValidSaveName, mission, 21); + strncat(ValidSaveName, "...", strlen("...")); +#endif + } + + if ( !CheckGameDirectoryThere(CARD_ONE) ) + { + DeleteEverythingInGameRoot(CARD_ONE); + bSave = CreateGameDirectoryFromScratch(CARD_ONE); + } + + if ( bSave ) + { + if ( Slots[slotID] == SLOT_PRESENT ) + { + TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CurrentCard].dir); + if ( nError == NO_ERR_SUCCESS ) + TheMemoryCard.DeleteMemoryCardFile(CARD_ONE, UnicodeToAsciiForMemoryCard(SlotFileName[slotID])); + } + + SaveGame(); + } + + CTimer::Stop(); + CStreaming::FlushRequestList(); + CStreaming::DeleteRwObjectsAfterDeath(FindPlayerPed()->GetPosition()); + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::DrasticTidyUpMemory(false); + CTimer::Update(); +} + +void +CMemoryCard::DeleteSlot(int32 slotID) +{ + TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CurrentCard].dir); + + if ( nError == NO_ERR_SUCCESS ) + TheMemoryCard.DeleteMemoryCardFile(CARD_ONE, UnicodeToAsciiForMemoryCard(SlotFileName[slotID])); +} + +void +CMemoryCard::LoadSlotToBuffer(int32 slotID) +{ + CStreaming::DeleteAllRwObjects(); + + strcpy(LoadFileName, UnicodeToAsciiForMemoryCard(SlotFileName[slotID])); + + TheMemoryCard.ChangeDirectory(CARD_ONE, Cards[CurrentCard].dir); + + if ( nError == NO_ERR_SUCCESS ) + TheMemoryCard.CheckDataNotCorrupt(LoadFileName); +} + +wchar * +CMemoryCard::GetNameOfSavedGame(int32 slotID) +{ + return SlotFileName[slotID]; +} + +int32 +CMemoryCard::DoClassSaveRoutine(int32 file, uint8 *data, uint32 size) +{ + WritetoMemCard(file, &size, sizeof(size)); + + if ( nError != NO_ERR_SUCCESS ) + { + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1); + return ERR_NONE; + } + + WritetoMemCard(file, data, align4bytes(size)); + + uint8 sizebuff[4]; + memcpy(sizebuff, &size, sizeof(size)); + + for ( int32 i = 0; i < ARRAY_SIZE(sizebuff); i++ ) + CheckSum += sizebuff[i]; + + for ( int32 i = 0; i < align4bytes(size); i++ ) + CheckSum += *data++; + + if ( nError != NO_ERR_SUCCESS ) + { + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1); + return ERR_NONE; + } + + return nError; +} + +#endif diff --git a/src/save/MemoryCard.h b/src/save/MemoryCard.h new file mode 100644 index 0000000..bae605f --- /dev/null +++ b/src/save/MemoryCard.h @@ -0,0 +1,197 @@ +#pragma once +#include "common.h" +#ifdef PS2_MENU +#include "Date.h" + +#if defined(PS2) +#include +#include +#include +#endif + +enum +{ + CARD_ONE = 0, + CARD_TWO, + MAX_CARDS, +}; + +class CMemoryCardInfo +{ +public: + int port; + int slot; + int type; + int free; + int format; + char dir[40]; +#if defined(PS2) + sceMcTblGetDir table[15]; +#else + struct + { + typedef struct {unsigned char Sec,Min,Hour; unsigned char Day,Month; unsigned short Year;} _time; + _time _Create; + _time _Modify; + unsigned int FileSizeByte; + unsigned short AttrFile; + unsigned char EntryName[32]; + }table[15]; +#endif + CMemoryCardInfo(void); +}; + + +#define GUFF_FILE_SIZE 147096 +#define SAVE_FILE_SIZE 201729 + +class CMemoryCard +{ +public: + enum + { + MAX_SLOTS = 8, + }; + + enum MCSTATE + { + MCSTATE_OK = 0, + MCSTATE_NEED_500KB, + MCSTATE_NEED_200KB, + MCSTATE_NOCARD, + }; + + enum SLOTINFO + { + SLOT_PRESENT = 0, + SLOT_NOTPRESENT, + SLOT_CORRUPTED, + }; + + int _unk0; + int _unk1; + bool m_bWantToLoad; + bool JustLoadedDontFadeInYet; + bool StillToFadeOut; + bool b_FoundRecentSavedGameWantToLoad; + uint32 TimeStartedCountingForFade; + uint32 TimeToStayFadedBeforeFadeOut; + uint32 LastBlockSize; + bool _bunk2; + char ValidSaveName [30]; + char MostRecentFile [30]; + char _unkName3 [30]; + char SaveFileNameJustSaved[30]; + char _pad0[3]; + wchar *pErrorMsg; + char _unk4[32]; + bool _bunk5; + bool _bunk6; + bool _bunk7; + bool _bunk8; + int nError; + wchar _unk9[30]; + char LoadFileName[30]; + char _pad1[2]; + CDate CompileDateAndTime; + int m_LanguageToLoad; + int m_LevelToLoad; + int CurrentCard; + CMemoryCardInfo Cards [MAX_CARDS]; + int Slots [MAX_SLOTS]; + wchar SlotFileName[MAX_SLOTS][30]; + wchar SlotSaveDate[MAX_SLOTS][30]; + char _unk10[32]; + + enum + { + ERR_NONE = 0, + ERR_NOFORMAT = 1, + ERR_DIRNOENTRY = 2, + ERR_OPENNOENTRY = 3, + ERR_DELETENOENTRY = 4, + ERR_DELETEDENIED = 5, + ERR_DELETEFAILED = 6, + ERR_WRITEFULLDEVICE = 7, + ERR_WRITENOENTRY = 8, + ERR_WRITEDENIED = 9, + ERR_FLUSHNOENTRY, + ERR_WRITEFAILED, + ERR_FORMATFAILED = 12, + ERR_FILETABLENOENTRY = 13, + ERR_DIRFULLDEVICE = 14, + ERR_DIRBADENTRY = 15, + ERR_FILEFULLDEVICE = 16, + ERR_FILENOPATHENTRY = 17, + ERR_FILEDENIED = 18, + ERR_FILEUPLIMIT = 19, + ERR_READNOENTRY = 20, + ERR_READDENIED = 21, + ERR_LOADFAILED = 22, // unused + ERR_SAVEFAILED = 23, + ERR_DATACORRUPTED = 24, + ERR_NOROOTDIR = 25, + NO_ERR_SUCCESS = 26, + }; + + enum + { + RES_SUCCESS = 1, + RES_FAILED = -1, + }; + + int32 GetError() + { + return nError; + } + + wchar *GetErrorMessage() + { + return pErrorMsg; + } + + int32 Init(void); + CMemoryCard(void); + int32 RestoreForStartLoad(void); + int32 LoadSavedGame(void); + int32 CheckCardInserted(int32 cardID); + int32 PopulateCardFlags(int32 cardID, bool bSlotFlag, bool bTypeFlag, bool bFreeFlag, bool bFormatFlag); + int32 FormatCard(int32 cardID); + int32 PopulateFileTable(int32 cardID); + int32 CreateRootDirectory(int32 cardID); + int32 ChangeDirectory(int32 cardID, char *dir); + int32 CreateIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three); + int32 LoadIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three); + int32 CloseMemCardFile(int32 file); + int32 CreateMemCardFileReadWrite(int32 cardID, char *filename); + int32 OpenMemCardFileForReading(int32 cardID, char *filename); + int32 ReadFromMemCard(int32 file, void *buff, int32 size); + int32 DeleteMemoryCardFile(int32 cardID, char *filename); + void PopulateErrorMessage(); + int32 WritetoMemCard(int32 file, void *buff, int32 size); + bool SaveGame(void); + bool DoHackRoundSTUPIDSonyDateTimeStuff(int32 port, char *filename); + int32 LookForRootDirectory(int32 cardID); + int32 FillFirstFileWithGuff(int32 cardID); + bool FindMostRecentFileName(int32 cardID, char *filename); + void ClearFileTableBuffer(int32 cardID); + int32 GetClusterAmountForFileCreation(int32 port); + bool DeleteEverythingInGameRoot(int32 cardID); + int32 CheckDataNotCorrupt(char *filename); + int32 GetLanguageToLoad(void); + int32 GetLevelToLoad(void); + bool CreateGameDirectoryFromScratch(int32 cardID); + bool CheckGameDirectoryThere(int32 cardID); + void PopulateSlotInfo(int32 cardID); + int32 GetInfoOnSpecificSlot(int32 slotID); + wchar *GetDateAndTimeOfSavedGame(int32 slotID); + int32 CheckCardStateAtGameStartUp(int32 cardID); + void SaveSlot(int32 slotID); + void DeleteSlot(int32 slotID); + void LoadSlotToBuffer(int32 slotID); + wchar *GetNameOfSavedGame(int32 slotID); + int32 DoClassSaveRoutine(int32 file, uint8 *data, uint32 size); +}; + +extern CMemoryCard TheMemoryCard; +#endif \ No newline at end of file diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp new file mode 100644 index 0000000..0c228a6 --- /dev/null +++ b/src/save/PCSave.cpp @@ -0,0 +1,166 @@ +#define WITHWINDOWS +#include "common.h" +#include "crossplatform.h" + +#include "FileMgr.h" +#include "Font.h" +#ifdef MORE_LANGUAGES +#include "Game.h" +#endif +#include "GenericGameStorage.h" +#include "Messages.h" +#include "PCSave.h" +#include "Text.h" + +const char* _psGetUserFilesFolder(); + +C_PcSave PcSaveHelper; + +void +C_PcSave::SetSaveDirectory(const char *path) +{ + sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf"); +} + +bool +C_PcSave::DeleteSlot(int32 slot) +{ +#ifdef FIX_BUGS + char FileName[MAX_PATH]; +#else + char FileName[200]; +#endif + + PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL; + sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1); + DeleteFile(FileName); + SlotSaveDate[slot][0] = '\0'; + return true; +} + +bool +C_PcSave::SaveSlot(int32 slot) +{ + MakeValidSaveName(slot); + PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL; + _psGetUserFilesFolder(); + int file = CFileMgr::OpenFile(ValidSaveName, "wb"); + if (file != 0) { +#ifdef MISSION_REPLAY + if (!IsQuickSave) +#endif + DoGameSpecificStuffBeforeSave(); + if (GenericSave(file)) { + if (!!CFileMgr::CloseFile(file)) + nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; + return true; + } + + return false; + } + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CREATE; + return false; +} + +bool +C_PcSave::PcClassSaveRoutine(int32 file, uint8 *data, uint32 size) +{ + CFileMgr::Write(file, (const char*)&size, sizeof(size)); + if (CFileMgr::GetErrorReadWrite(file)) { + nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1); + return false; + } + + CFileMgr::Write(file, (const char*)data, align4bytes(size)); + CheckSum += (uint8) size; + CheckSum += (uint8) (size >> 8); + CheckSum += (uint8) (size >> 16); + CheckSum += (uint8) (size >> 24); + for (int i = 0; i < align4bytes(size); i++) { + CheckSum += *data++; + } + if (CFileMgr::GetErrorReadWrite(file)) { + nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; + strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1); + return false; + } + + return true; +} + +void +C_PcSave::PopulateSlotInfo() +{ + for (int i = 0; i < SLOT_COUNT; i++) { + Slots[i + 1] = SLOT_EMPTY; + SlotFileName[i][0] = '\0'; + SlotSaveDate[i][0] = '\0'; + } + for (int i = 0; i < SLOT_COUNT; i++) { +#ifdef FIX_BUGS + char savename[MAX_PATH]; +#else + char savename[52]; +#endif + struct { + int size; + wchar FileName[24]; + SYSTEMTIME SaveDateTime; + } header; + sprintf(savename, "%s%i%s", DefaultPCSaveFileName, i + 1, ".b"); + int file = CFileMgr::OpenFile(savename, "rb"); + if (file != 0) { + CFileMgr::Read(file, (char*)&header, sizeof(header)); + if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) { + Slots[i + 1] = SLOT_OK; + memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName)); + + SlotFileName[i][24] = '\0'; + } + CFileMgr::CloseFile(file); + } + if (Slots[i + 1] == SLOT_OK) { + if (CheckDataNotCorrupt(i, savename)) { +#ifdef FIX_INCOMPATIBLE_SAVES + if (!FixSave(i, GetSaveType(savename))) { + CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]); + Slots[i + 1] = SLOT_CORRUPTED; + continue; + } +#endif + SYSTEMTIME st; + memcpy(&st, &header.SaveDateTime, sizeof(SYSTEMTIME)); + const char *month; + switch (st.wMonth) + { + case 1: month = "JAN"; break; + case 2: month = "FEB"; break; + case 3: month = "MAR"; break; + case 4: month = "APR"; break; + case 5: month = "MAY"; break; + case 6: month = "JUN"; break; + case 7: month = "JUL"; break; + case 8: month = "AUG"; break; + case 9: month = "SEP"; break; + case 10: month = "OCT"; break; + case 11: month = "NOV"; break; + case 12: month = "DEC"; break; + default: assert(0); + } + char date[70]; +#ifdef MORE_LANGUAGES + if (CGame::japaneseGame) + sprintf(date, "%02d %02d %04d %02d:%02d:%02d", st.wDay, st.wMonth, st.wYear, st.wHour, st.wMinute, st.wSecond); + else +#endif // MORE_LANGUAGES + sprintf(date, "%02d %s %04d %02d:%02d:%02d", st.wDay, UnicodeToAsciiForSaveLoad(TheText.Get(month)), st.wYear, st.wHour, st.wMinute, st.wSecond); + AsciiToUnicode(date, SlotSaveDate[i]); + + } else { + CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]); + Slots[i + 1] = SLOT_CORRUPTED; + } + } + } +} diff --git a/src/save/PCSave.h b/src/save/PCSave.h new file mode 100644 index 0000000..83471b5 --- /dev/null +++ b/src/save/PCSave.h @@ -0,0 +1,40 @@ +#pragma once + +enum eSaveStatus +{ + SAVESTATUS_SUCCESSFUL = 0, + SAVESTATUS_ERR_SAVE_CREATE, + SAVESTATUS_ERR_SAVE_WRITE, + SAVESTATUS_ERR_SAVE_CLOSE, + SAVESTATUS_ERR_LOAD_OPEN, + SAVESTATUS_ERR_LOAD_READ, + SAVESTATUS_ERR_LOAD_CLOSE, + SAVESTATUS_ERR_DATA_INVALID, + + // unused + SAVESTATUS_DELETEFAILED8, + SAVESTATUS_DELETEFAILED9, + SAVESTATUS_DELETEFAILED10, +}; + +enum +{ + SLOT_OK = 0, + SLOT_EMPTY, + SLOT_CORRUPTED +}; + +class C_PcSave +{ +public: + eSaveStatus nErrorCode; + + C_PcSave() : nErrorCode(SAVESTATUS_SUCCESSFUL) {} + void PopulateSlotInfo(); + bool DeleteSlot(int32 slot); + bool SaveSlot(int32 slot); + bool PcClassSaveRoutine(int32 file, uint8 *data, uint32 size); + static void SetSaveDirectory(const char *path); +}; + +extern C_PcSave PcSaveHelper; diff --git a/src/save/SaveBuf.h b/src/save/SaveBuf.h new file mode 100644 index 0000000..aad2e1a --- /dev/null +++ b/src/save/SaveBuf.h @@ -0,0 +1,73 @@ +#pragma once + +#ifdef VALIDATE_SAVE_SIZE +extern int32 _saveBufCount; +#define INITSAVEBUF _saveBufCount = 0; +#define VALIDATESAVEBUF(b) assert(_saveBufCount == b); +#else +#define INITSAVEBUF +#define VALIDATESAVEBUF(b) +#endif + +inline void +SkipSaveBuf(uint8 *&buf, int32 skip) +{ + buf += skip; +#ifdef VALIDATE_SAVE_SIZE + _saveBufCount += skip; +#endif +} + +template +inline void +ReadSaveBuf(T* out, uint8 *&buf) +{ + *out = *(T *)buf; + SkipSaveBuf(buf, sizeof(T)); +} + +template +inline T * +WriteSaveBuf(uint8 *&buf, const T &value) +{ + T *p = (T *)buf; + *p = value; + SkipSaveBuf(buf, sizeof(T)); + return p; +} + +#ifdef COMPATIBLE_SAVES +inline void +ZeroSaveBuf(uint8 *&buf, uint32 length) +{ + memset(buf, 0, length); + SkipSaveBuf(buf, length); +} +#endif + +#define SAVE_HEADER_SIZE (4 * sizeof(char) + sizeof(uint32)) + +#define WriteSaveHeader(buf, a, b, c, d, size) \ + WriteSaveBuf(buf, a); \ + WriteSaveBuf(buf, b); \ + WriteSaveBuf(buf, c); \ + WriteSaveBuf(buf, d); \ + WriteSaveBuf(buf, (uint32)(size)); + +#ifdef VALIDATE_SAVE_SIZE +#define CheckSaveHeader(buf, a, b, c, d, size) do { \ + char _c; uint32 _size;\ + ReadSaveBuf(&_c, buf);\ + assert(_c == a);\ + ReadSaveBuf(&_c, buf);\ + assert(_c == b);\ + ReadSaveBuf(&_c, buf);\ + assert(_c == c);\ + ReadSaveBuf(&_c, buf);\ + assert(_c == d);\ + ReadSaveBuf(&_size, buf);\ + assert(_size == size);\ + } while(0) +#else +#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8); +#endif \ No newline at end of file diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp new file mode 100644 index 0000000..e69c22e --- /dev/null +++ b/src/skel/crossplatform.cpp @@ -0,0 +1,425 @@ +#include "common.h" +#include "crossplatform.h" + +// Codes compatible with Windows and Linux +#ifndef _WIN32 + +// For internal use +// wMilliseconds is not needed +void tmToSystemTime(const tm *tm, SYSTEMTIME *out) { + out->wYear = tm->tm_year + 1900; + out->wMonth = tm->tm_mon + 1; + out->wDayOfWeek = tm->tm_wday; + out->wDay = tm->tm_mday; + out->wHour = tm->tm_hour; + out->wMinute = tm->tm_min; + out->wSecond = tm->tm_sec; +} + +void GetLocalTime_CP(SYSTEMTIME *out) { + time_t timestamp = time(nil); + tm *localTm = localtime(×tamp); + tmToSystemTime(localTm, out); +} +#endif + +// Compatible with Linux/POSIX and MinGW on Windows +#ifndef _WIN32 +HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) { + char pathCopy[MAX_PATH]; + strcpy(pathCopy, pathname); + + char *folder = strtok(pathCopy, "*"); + char *extension = strtok(NULL, "*"); + + // because I remember like strtok might not return NULL for last delimiter + if (extension && extension - folder == strlen(pathname)) + extension = nil; + + // Case-sensitivity and backslashes... + // Will be freed at the bottom + char *realFolder = casepath(folder); + if (realFolder) { + folder = realFolder; + } + + strncpy(firstfile->folder, folder, sizeof(firstfile->folder)); + + if (extension) + strncpy(firstfile->extension, extension, sizeof(firstfile->extension)); + else + firstfile->extension[0] = '\0'; + + if (realFolder) + free(realFolder); + + HANDLE d; + if ((d = (HANDLE)opendir(firstfile->folder)) == NULL || !FindNextFile(d, firstfile)) + return NULL; + + return d; +} + +bool FindNextFile(HANDLE d, WIN32_FIND_DATA* finddata) { + dirent *file; + static struct stat fileStats; + static char path[PATH_MAX], relativepath[NAME_MAX + sizeof(finddata->folder) + 1]; + int extensionLen = strlen(finddata->extension); + while ((file = readdir((DIR*)d)) != NULL) { + + // We only want "DT_REG"ular Files, but reportedly some FS and OSes gives DT_UNKNOWN as type. + if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG || file->d_type == DT_LNK) && + (extensionLen == 0 || strncasecmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) { + + sprintf(relativepath, "%s/%s", finddata->folder, file->d_name); + realpath(relativepath, path); + stat(path, &fileStats); + strncpy(finddata->cFileName, file->d_name, sizeof(finddata->cFileName)); + finddata->ftLastWriteTime = fileStats.st_mtime; + return true; + } + } + return false; +} + +void GetDateFormat(int unused1, int unused2, SYSTEMTIME* in, int unused3, char* out, int size) { + tm linuxTime; + linuxTime.tm_year = in->wYear - 1900; + linuxTime.tm_mon = in->wMonth - 1; + linuxTime.tm_wday = in->wDayOfWeek; + linuxTime.tm_mday = in->wDay; + linuxTime.tm_hour = in->wHour; + linuxTime.tm_min = in->wMinute; + linuxTime.tm_sec = in->wSecond; + strftime(out, size, nl_langinfo(D_FMT), &linuxTime); +} + +void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) { + tm *ptm = gmtime(writeTime); + tmToSystemTime(ptm, out); +} +#endif + +// Because wchar length differs between platforms. +wchar* +AllocUnicode(const char* src) +{ + wchar *dst = (wchar*)malloc(strlen(src)*2 + 2); + wchar *i = dst; + while((*i++ = (unsigned char)*src++) != '\0'); + return dst; +} + +// Funcs/features from Windows that we need on other platforms +#ifndef _WIN32 +char *strupr(char *s) { + char* tmp = s; + + for (;*tmp;++tmp) { + *tmp = toupper((unsigned char) *tmp); + } + + return s; +} +char *strlwr(char *s) { + char* tmp = s; + + for (;*tmp;++tmp) { + *tmp = tolower((unsigned char) *tmp); + } + + return s; +} + +char *trim(char *s) { + char *ptr; + if (!s) + return NULL; // handle NULL string + if (!*s) + return s; // handle empty string + for (ptr = s + strlen(s) - 1; (ptr >= s) && isspace(*ptr); --ptr); + ptr[1] = '\0'; + return s; +} + +FILE* _fcaseopen(char const* filename, char const* mode) +{ + FILE* result; + char* real = casepath(filename); + if (!real) + result = fopen(filename, mode); + else { + result = fopen(real, mode); + free(real); + } + return result; +} + +int _caserename(const char *old_filename, const char *new_filename) +{ + int result; + char *real_old = casepath(old_filename); + char *real_new = casepath(new_filename); + + // hack so we don't even try to rename it to new_filename if it already exists + if (!real_new) { + free(real_old); + return -1; + } + + if (!real_old) + result = rename(old_filename, real_new); + else + result = rename(real_old, real_new); + + free(real_old); + free(real_new); + + return result; +} + +// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen) +// Returned string should freed manually (if exists) +char* casepath(char const* path, bool checkPathFirst) +{ + if (checkPathFirst && access(path, F_OK) != -1) { + // File path is correct + return nil; + } + + size_t l = strlen(path); + char* p = (char*)alloca(l + 1); + char* out = (char*)malloc(l + 3); // for extra ./ + strcpy(p, path); + + // my addon: linux doesn't handle filenames with spaces at the end nicely + p = trim(p); + + size_t rl = 0; + + DIR* d; + char* c; + + #if defined(__SWITCH__) || defined(PSP2) + if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita + { + size_t deviceNameOffset = c - p + 3; + char* deviceNamePath = (char*)alloca(deviceNameOffset + 1); + strlcpy(deviceNamePath, p, deviceNameOffset); + deviceNamePath[deviceNameOffset] = 0; + d = opendir(deviceNamePath); + p = c + 1; + } + else + #endif + if (p[0] == '/' || p[0] == '\\') + { + d = opendir("/"); + } + else + { + d = opendir("."); + out[0] = '.'; + out[1] = 0; + rl = 1; + } + + bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't) + bool mayBeTrailingSlash = false; + + while (c = strsep(&p, "/\\")) + { + // May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid) + if (*c == '\0') + { + mayBeTrailingSlash = true; + continue; + } else { + mayBeTrailingSlash = false; + } + + out[rl] = '/'; + rl += 1; + out[rl] = 0; + + if (cantProceed) + { + strcpy(out + rl, c); + rl += strlen(c); + continue; + } + + struct dirent* e; + while (e = readdir(d)) + { + if (strcasecmp(c, e->d_name) == 0) + { + strcpy(out + rl, e->d_name); + int reportedLen = (int)strlen(e->d_name); + rl += reportedLen; + assert(reportedLen == strlen(c) && "casepath: This is not good at all"); + + closedir(d); + d = opendir(out); + + // Either it wasn't a folder, or permission error, I/O error etc. + if (!d) { + cantProceed = true; + } + + break; + } + } + + if (!e) + { + printf("casepath couldn't find dir/file \"%s\", full path was %s\n", c, path); + // No match, add original name and continue converting further slashes. + strcpy(out + rl, c); + rl += strlen(c); + cantProceed = true; + } + } + + if (d) closedir(d); + if (mayBeTrailingSlash) { + out[rl] = '/'; rl += 1; + out[rl] = '\0'; + } + + if (rl > l + 2) { + printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%zu chars)\n\tCorrected: %s (%zu chars)\n\n", path, l, out, rl); + } + return out; +} +#endif + +#ifdef __SWITCH__ +/* Taken from glibc */ +char *realpath(const char *name, char *resolved) +{ + char *rpath, *dest = NULL; + const char *start, *end, *rpath_limit; + long int path_max; + + /* As per Single Unix Specification V2 we must return an error if + either parameter is a null pointer. We extend this to allow + the RESOLVED parameter to be NULL in case the we are expected to + allocate the room for the return value. */ + if (!name) + return NULL; + + /* As per Single Unix Specification V2 we must return an error if + the name argument points to an empty string. */ + if (name[0] == '\0') + return NULL; + +#ifdef PATH_MAX + path_max = PATH_MAX; +#else + path_max = pathconf(name, _PC_PATH_MAX); + if (path_max <= 0) + path_max = 1024; +#endif + + if (!resolved) + { + rpath = (char*)malloc(path_max); + if (!rpath) + return NULL; + } + else + rpath = resolved; + rpath_limit = rpath + path_max; + + if (name[0] != '/') + { + if (!getcwd(rpath, path_max)) + { + rpath[0] = '\0'; + goto error; + } + dest = (char*)memchr(rpath, '\0', path_max); + } + else + { + rpath[0] = '/'; + dest = rpath + 1; + } + + for (start = end = name; *start; start = end) + { + /* Skip sequence of multiple path-separators. */ + while (*start == '/') + ++start; + + /* Find end of path component. */ + for (end = start; *end && *end != '/'; ++end) + /* Nothing. */; + + if (end - start == 0) + break; + else if (end - start == 1 && start[0] == '.') + /* nothing */; + else if (end - start == 2 && start[0] == '.' && start[1] == '.') + { + /* Back up to previous component, ignore if at root already. */ + if (dest > rpath + 1) + while ((--dest)[-1] != '/') + ; + } + else + { + size_t new_size; + + if (dest[-1] != '/') + *dest++ = '/'; + + if (dest + (end - start) >= rpath_limit) + { + ptrdiff_t dest_offset = dest - rpath; + char *new_rpath; + + if (resolved) + { + if (dest > rpath + 1) + dest--; + *dest = '\0'; + goto error; + } + new_size = rpath_limit - rpath; + if (end - start + 1 > path_max) + new_size += end - start + 1; + else + new_size += path_max; + new_rpath = (char *)realloc(rpath, new_size); + if (!new_rpath) + goto error; + rpath = new_rpath; + rpath_limit = rpath + new_size; + + dest = rpath + dest_offset; + } + + dest = (char*)memcpy(dest, start, end - start); + *dest = '\0'; + } + } + if (dest > rpath + 1 && dest[-1] == '/') + --dest; + *dest = '\0'; + + return rpath; + +error: + if (!resolved) + free(rpath); + return NULL; +} + +ssize_t readlink (const char * __path, char * __buf, size_t __buflen) +{ + errno = ENOSYS; + return -1; +} +#endif diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h new file mode 100644 index 0000000..67bb428 --- /dev/null +++ b/src/skel/crossplatform.h @@ -0,0 +1,184 @@ +#include +#include + +// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.) +// Functions that's different on glfw and win but have same signature, should be located on platform.h. + +enum eWinVersion +{ + OS_WIN95 = 0, + OS_WIN98, + OS_WINNT, + OS_WIN2000, + OS_WINXP, +}; + +#ifdef _WIN32 + +// As long as WITHWINDOWS isn't defined / isn't included, we only need type definitions so let's include . +// NOTE: It's perfectly fine to include here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. +#ifndef _INC_WINDOWS + #ifndef __MWERKS__ + #include + #else + #include + #endif +#endif +#if defined RW_D3D9 || defined RWLIBS +#include "win.h" +#endif +extern DWORD _dwOperatingSystemVersion; +#define fcaseopen fopen +#define caserename rename +#else +char *strupr(char *str); +char *strlwr(char *str); + +enum { + LANG_OTHER, + LANG_GERMAN, + LANG_FRENCH, + LANG_ENGLISH, + LANG_ITALIAN, + LANG_SPANISH, +}; + +enum { + SUBLANG_OTHER, + SUBLANG_ENGLISH_AUS +}; + +extern long _dwOperatingSystemVersion; +char *casepath(char const *path, bool checkPathFirst = true); +FILE *_fcaseopen(char const *filename, char const *mode); +#define fcaseopen _fcaseopen +int _caserename(const char *old_filename, const char *new_filename); +#define caserename _caserename +#endif + +#ifdef RW_GL3 +typedef struct +{ + GLFWwindow* window; + RwBool fullScreen; + RwV2d lastMousePos; + double mouseWheel; // glfw doesn't cache it + bool cursorIsInWindow; + RwInt8 joy1id; + RwInt8 joy2id; +} +psGlobalType; + +#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) + +void CapturePad(RwInt32 padID); +void joysChangeCB(int jid, int event); +#endif + +#ifdef DETECT_JOYSTICK_MENU +extern char gSelectedJoystickName[128]; +#endif + +enum eGameState +{ + GS_START_UP = 0, + GS_INIT_LOGO_MPEG, + GS_LOGO_MPEG, + GS_INIT_INTRO_MPEG, + GS_INTRO_MPEG, + GS_INIT_ONCE, + GS_INIT_FRONTEND, + GS_FRONTEND, + GS_INIT_PLAYING_GAME, + GS_PLAYING_GAME, +}; +extern RwUInt32 gGameState; + +RwBool IsForegroundApp(); + +#ifndef MAX_PATH + #if !defined _WIN32 || defined __MINGW32__ + #define MAX_PATH PATH_MAX + #else + #define MAX_PATH 260 + #endif +#endif + +// Codes compatible with Windows and Linux +#ifndef _WIN32 +#define DeleteFile unlink + +// Needed for save games +struct SYSTEMTIME { + RwUInt16 wYear; + RwUInt16 wMonth; + RwUInt16 wDayOfWeek; + RwUInt16 wDay; + RwUInt16 wHour; + RwUInt16 wMinute; + RwUInt16 wSecond; + RwUInt16 wMilliseconds; +}; + +void GetLocalTime_CP(SYSTEMTIME* out); +#define GetLocalTime GetLocalTime_CP +#define OutputDebugString(s) re3_debug("[DBG-2]: %s\n",s) +#endif + +// Compatible with Linux/POSIX and MinGW on Windows +#ifndef _WIN32 +#include +#include +#include +#include +#include +#include + +typedef void* HANDLE; +#define INVALID_HANDLE_VALUE NULL +#define FindClose(h) \ + do { \ + if (h != nil) \ + closedir((DIR*)h); \ + } while(0) + +#define LOCALE_USER_DEFAULT 0 +#define DATE_SHORTDATE 0 + +struct WIN32_FIND_DATA { + char extension[32]; // for searching + char folder[MAX_PATH]; // for searching + char cFileName[256]; // because tSkinInfo has it 256 + time_t ftLastWriteTime; +}; + +HANDLE FindFirstFile(const char*, WIN32_FIND_DATA*); +bool FindNextFile(HANDLE, WIN32_FIND_DATA*); +void FileTimeToSystemTime(time_t*, SYSTEMTIME*); +void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int); +#endif + +#ifdef __SWITCH__ + +// tweak glfw values for switch to match expected pc bindings +#ifdef GLFW_GAMEPAD_BUTTON_A + #undef GLFW_GAMEPAD_BUTTON_A +#endif +#define GLFW_GAMEPAD_BUTTON_A 1 + +#ifdef GLFW_GAMEPAD_BUTTON_B + #undef GLFW_GAMEPAD_BUTTON_B +#endif +#define GLFW_GAMEPAD_BUTTON_B 0 + +#ifdef GLFW_GAMEPAD_BUTTON_X + #undef GLFW_GAMEPAD_BUTTON_X +#endif +#define GLFW_GAMEPAD_BUTTON_X 3 + +#ifdef GLFW_GAMEPAD_BUTTON_Y + #undef GLFW_GAMEPAD_BUTTON_Y +#endif +#define GLFW_GAMEPAD_BUTTON_Y 2 + +#endif diff --git a/src/skel/events.cpp b/src/skel/events.cpp new file mode 100644 index 0000000..8744781 --- /dev/null +++ b/src/skel/events.cpp @@ -0,0 +1,831 @@ +#include "common.h" +#include "Pad.h" +#include "ControllerConfig.h" +#include "Frontend.h" +#include "Camera.h" + +#include "rwcore.h" +#include "skeleton.h" +#include "events.h" + + +/* + ***************************************************************************** + */ +static RsEventStatus +HandleKeyDown(RsKeyStatus *keyStatus) +{ + CPad *pad0 = CPad::GetPad(0); + CPad *pad1 = CPad::GetPad(1); + + RwInt32 c = keyStatus->keyCharCode; + + if ( c != rsNULL ) + { + switch (c) + { + case rsESC: + { + CPad::TempKeyState.ESC = 255; + break; + } + + case rsINS: + { + CPad::TempKeyState.INS = 255; + break; + } + + case rsDEL: + { + CPad::TempKeyState.DEL = 255; + break; + } + + case rsHOME: + { + CPad::TempKeyState.HOME = 255; + break; + } + + case rsEND: + { + CPad::TempKeyState.END = 255; + break; + } + + case rsPGUP: + { + CPad::TempKeyState.PGUP = 255; + break; + } + + case rsPGDN: + { + CPad::TempKeyState.PGDN = 255; + break; + } + + case rsUP: + { + CPad::TempKeyState.UP = 255; + break; + } + + case rsDOWN: + { + CPad::TempKeyState.DOWN = 255; + break; + } + + case rsLEFT: + { + CPad::TempKeyState.LEFT = 255; + break; + } + + case rsRIGHT: + { + CPad::TempKeyState.RIGHT = 255; + break; + } + + case rsNUMLOCK: + { + CPad::TempKeyState.NUMLOCK = 255; + break; + } + + case rsPADDEL: + { + CPad::TempKeyState.DECIMAL = 255; + break; + } + + case rsPADEND: + { + CPad::TempKeyState.NUM1 = 255; + break; + } + + case rsPADDOWN: + { + CPad::TempKeyState.NUM2 = 255; + break; + } + + case rsPADPGDN: + { + CPad::TempKeyState.NUM3 = 255; + break; + } + + case rsPADLEFT: + { + CPad::TempKeyState.NUM4 = 255; + break; + } + + case rsPAD5: + { + CPad::TempKeyState.NUM5 = 255; + break; + } + + case rsPADRIGHT: + { + CPad::TempKeyState.NUM6 = 255; + break; + } + + case rsPADHOME: + { + CPad::TempKeyState.NUM7 = 255; + break; + } + + case rsPADUP: + { + CPad::TempKeyState.NUM8 = 255; + break; + } + + case rsPADPGUP: + { + CPad::TempKeyState.NUM9 = 255; + break; + } + + case rsPADINS: + { + CPad::TempKeyState.NUM0 = 255; + break; + } + + case rsDIVIDE: + { + CPad::TempKeyState.DIV = 255; + break; + } + + case rsTIMES: + { + CPad::TempKeyState.MUL = 255; + break; + } + + case rsMINUS: + { + CPad::TempKeyState.SUB = 255; + break; + } + + case rsPADENTER: + { + CPad::TempKeyState.ENTER = 255; + break; + } + + case rsPLUS: + { + CPad::TempKeyState.ADD = 255; + break; + } + + case rsENTER: + { + CPad::TempKeyState.EXTENTER = 255; + break; + } + + case rsSCROLL: + { + CPad::TempKeyState.SCROLLLOCK = 255; + break; + } + + case rsPAUSE: + { + CPad::TempKeyState.PAUSE = 255; + break; + } + + case rsBACKSP: + { + CPad::TempKeyState.BACKSP = 255; + break; + } + + case rsTAB: + { + CPad::TempKeyState.TAB = 255; + break; + } + + case rsCAPSLK: + { + CPad::TempKeyState.CAPSLOCK = 255; + break; + } + + case rsLSHIFT: + { + CPad::TempKeyState.LSHIFT = 255; + break; + } + + case rsSHIFT: + { + CPad::TempKeyState.SHIFT = 255; + break; + } + + case rsRSHIFT: + { + CPad::TempKeyState.RSHIFT = 255; + break; + } + + case rsLCTRL: + { + CPad::TempKeyState.LCTRL = 255; + break; + } + + case rsRCTRL: + { + CPad::TempKeyState.RCTRL = 255; + break; + } + + case rsLALT: + { + CPad::TempKeyState.LALT = 255; + break; + } + + case rsRALT: + { + CPad::TempKeyState.RALT = 255; + break; + } + + + case rsLWIN: + { + CPad::TempKeyState.LWIN = 255; + break; + } + + case rsRWIN: + { + CPad::TempKeyState.RWIN = 255; + break; + } + + case rsAPPS: + { + CPad::TempKeyState.APPS = 255; + break; + } + + case rsF1: + case rsF2: + case rsF3: + case rsF4: + case rsF5: + case rsF6: + case rsF7: + case rsF8: + case rsF9: + case rsF10: + case rsF11: + case rsF12: + { + CPad::TempKeyState.F[c - rsF1] = 255; + break; + } + + default: + { + if ( c < 255 ) + { + CPad::TempKeyState.VK_KEYS[c] = 255; + pad0->AddToPCCheatString(c); + } + break; + } + } + + if ( CPad::m_bMapPadOneToPadTwo ) + { + if ( c == 'D' ) pad1->PCTempKeyState.LeftStickX = 128; + if ( c == 'A' ) pad1->PCTempKeyState.LeftStickX = -128; + if ( c == 'W' ) pad1->PCTempKeyState.LeftStickY = 128; + if ( c == 'S' ) pad1->PCTempKeyState.LeftStickY = -128; + if ( c == 'J' ) pad1->PCTempKeyState.RightStickX = 128; + if ( c == 'G' ) pad1->PCTempKeyState.RightStickX = -128; + if ( c == 'Y' ) pad1->PCTempKeyState.RightStickY = 128; + if ( c == 'H' ) pad1->PCTempKeyState.RightStickY = -128; + if ( c == 'Z' ) pad1->PCTempKeyState.LeftShoulder1 = 255; + if ( c == 'X' ) pad1->PCTempKeyState.LeftShoulder2 = 255; + if ( c == 'C' ) pad1->PCTempKeyState.RightShoulder1 = 255; + if ( c == 'V' ) pad1->PCTempKeyState.RightShoulder2 = 255; + if ( c == 'O' ) pad1->PCTempKeyState.DPadUp = 255; + if ( c == 'L' ) pad1->PCTempKeyState.DPadDown = 255; + if ( c == 'K' ) pad1->PCTempKeyState.DPadLeft = 255; + if ( c == ';' ) pad1->PCTempKeyState.DPadRight = 255; + if ( c == 'B' ) pad1->PCTempKeyState.Start = 255; + if ( c == 'N' ) pad1->PCTempKeyState.Select = 255; + if ( c == 'M' ) pad1->PCTempKeyState.Square = 255; + if ( c == ',' ) pad1->PCTempKeyState.Triangle = 255; + if ( c == '.' ) pad1->PCTempKeyState.Cross = 255; + if ( c == '/' ) pad1->PCTempKeyState.Circle = 255; + if ( c == rsRSHIFT ) pad1->PCTempKeyState.LeftShock = 255; + if ( c == rsRCTRL ) pad1->PCTempKeyState.RightShock = 255; + } + } + + return rsEVENTPROCESSED; +} + + +static RsEventStatus +HandleKeyUp(RsKeyStatus *keyStatus) +{ + CPad *pad0 = CPad::GetPad(0); + CPad *pad1 = CPad::GetPad(1); + + RwInt32 c = keyStatus->keyCharCode; + + if ( c != rsNULL ) + { + switch (c) + { + case rsESC: + { + CPad::TempKeyState.ESC = 0; + break; + } + + case rsINS: + { + CPad::TempKeyState.INS = 0; + break; + } + + case rsDEL: + { + CPad::TempKeyState.DEL = 0; + break; + } + + case rsHOME: + { + CPad::TempKeyState.HOME = 0; + break; + } + + case rsEND: + { + CPad::TempKeyState.END = 0; + break; + } + + case rsPGUP: + { + CPad::TempKeyState.PGUP = 0; + break; + } + + case rsPGDN: + { + CPad::TempKeyState.PGDN = 0; + break; + } + + case rsUP: + { + CPad::TempKeyState.UP = 0; + break; + } + + case rsDOWN: + { + CPad::TempKeyState.DOWN = 0; + break; + } + + case rsLEFT: + { + CPad::TempKeyState.LEFT = 0; + break; + } + + case rsRIGHT: + { + CPad::TempKeyState.RIGHT = 0; + break; + } + + case rsNUMLOCK: + { + CPad::TempKeyState.NUMLOCK = 0; + break; + } + + case rsPADDEL: + { + CPad::TempKeyState.DECIMAL = 0; + break; + } + + case rsPADEND: + { + CPad::TempKeyState.NUM1 = 0; + break; + } + + case rsPADDOWN: + { + CPad::TempKeyState.NUM2 = 0; + break; + } + + case rsPADPGDN: + { + CPad::TempKeyState.NUM3 = 0; + break; + } + + case rsPADLEFT: + { + CPad::TempKeyState.NUM4 = 0; + break; + } + + case rsPAD5: + { + CPad::TempKeyState.NUM5 = 0; + break; + } + + case rsPADRIGHT: + { + CPad::TempKeyState.NUM6 = 0; + break; + } + + case rsPADHOME: + { + CPad::TempKeyState.NUM7 = 0; + break; + } + + case rsPADUP: + { + CPad::TempKeyState.NUM8 = 0; + break; + } + + case rsPADPGUP: + { + CPad::TempKeyState.NUM9 = 0; + break; + } + + case rsPADINS: + { + CPad::TempKeyState.NUM0 = 0; + break; + } + + case rsDIVIDE: + { + CPad::TempKeyState.DIV = 0; + break; + } + + case rsTIMES: + { + CPad::TempKeyState.MUL = 0; + break; + } + + case rsMINUS: + { + CPad::TempKeyState.SUB = 0; + break; + } + + case rsPADENTER: + { + CPad::TempKeyState.ENTER = 0; + break; + } + + case rsPLUS: + { + CPad::TempKeyState.ADD = 0; + break; + } + + case rsENTER: + { + CPad::TempKeyState.EXTENTER = 0; + break; + } + + case rsSCROLL: + { + CPad::TempKeyState.SCROLLLOCK = 0; + break; + } + + case rsPAUSE: + { + CPad::TempKeyState.PAUSE = 0; + break; + } + + case rsBACKSP: + { + CPad::TempKeyState.BACKSP = 0; + break; + } + + case rsTAB: + { + CPad::TempKeyState.TAB = 0; + break; + } + + case rsCAPSLK: + { + CPad::TempKeyState.CAPSLOCK = 0; + break; + } + + case rsLSHIFT: + { + CPad::TempKeyState.LSHIFT = 0; + break; + } + + case rsSHIFT: + { + CPad::TempKeyState.SHIFT = 0; + break; + } + + case rsRSHIFT: + { + CPad::TempKeyState.RSHIFT = 0; + break; + } + + case rsLCTRL: + { + CPad::TempKeyState.LCTRL = 0; + break; + } + + case rsRCTRL: + { + CPad::TempKeyState.RCTRL = 0; + break; + } + + case rsLALT: + { + CPad::TempKeyState.LALT = 0; + break; + } + + case rsRALT: + { + CPad::TempKeyState.RALT = 0; + break; + } + + + case rsLWIN: + { + CPad::TempKeyState.LWIN = 0; + break; + } + + case rsRWIN: + { + CPad::TempKeyState.RWIN = 0; + break; + } + + case rsAPPS: + { + CPad::TempKeyState.APPS = 0; + break; + } + + case rsF1: + case rsF2: + case rsF3: + case rsF4: + case rsF5: + case rsF6: + case rsF7: + case rsF8: + case rsF9: + case rsF10: + case rsF11: + case rsF12: + { + CPad::TempKeyState.F[c - rsF1] = 0; + break; + } + + default: + { + if ( c < 255 ) + { + CPad::TempKeyState.VK_KEYS[c] = 0; + } + break; + } + } + + if ( CPad::m_bMapPadOneToPadTwo ) + { + if ( c == 'D' ) pad1->PCTempKeyState.LeftStickX = 0; + if ( c == 'A' ) pad1->PCTempKeyState.LeftStickX = 0; + if ( c == 'W' ) pad1->PCTempKeyState.LeftStickY = 0; + if ( c == 'S' ) pad1->PCTempKeyState.LeftStickY = 0; + if ( c == 'J' ) pad1->PCTempKeyState.RightStickX = 0; + if ( c == 'G' ) pad1->PCTempKeyState.RightStickX = 0; + if ( c == 'Y' ) pad1->PCTempKeyState.RightStickY = 0; + if ( c == 'H' ) pad1->PCTempKeyState.RightStickY = 0; + if ( c == 'Z' ) pad1->PCTempKeyState.LeftShoulder1 = 0; + if ( c == 'X' ) pad1->PCTempKeyState.LeftShoulder2 = 0; + if ( c == 'C' ) pad1->PCTempKeyState.RightShoulder1 = 0; + if ( c == 'V' ) pad1->PCTempKeyState.RightShoulder2 = 0; + if ( c == 'O' ) pad1->PCTempKeyState.DPadUp = 0; + if ( c == 'L' ) pad1->PCTempKeyState.DPadDown = 0; + if ( c == 'K' ) pad1->PCTempKeyState.DPadLeft = 0; + if ( c == ';' ) pad1->PCTempKeyState.DPadRight = 0; + if ( c == 'B' ) pad1->PCTempKeyState.Start = 0; + if ( c == 'N' ) pad1->PCTempKeyState.Select = 0; + if ( c == 'M' ) pad1->PCTempKeyState.Square = 0; + if ( c == ',' ) pad1->PCTempKeyState.Triangle = 0; + if ( c == '.' ) pad1->PCTempKeyState.Cross = 0; + if ( c == '/' ) pad1->PCTempKeyState.Circle = 0; + if ( c == rsRSHIFT ) pad1->PCTempKeyState.LeftShock = 0; + if ( c == rsRCTRL ) pad1->PCTempKeyState.RightShock = 0; + } + } + + return rsEVENTPROCESSED; +} + + +/* + ***************************************************************************** + */ +static RsEventStatus +KeyboardHandler(RsEvent event, void *param) +{ + /* + * ...then the application events, if necessary... + */ + switch( event ) + { + case rsKEYDOWN: + { + return HandleKeyDown((RsKeyStatus *)param); + } + + case rsKEYUP: + { + return HandleKeyUp((RsKeyStatus *)param); + } + + default: + { + return rsEVENTNOTPROCESSED; + } + } +} + +/* + ***************************************************************************** + */ +static RsEventStatus +HandlePadButtonDown(RsPadButtonStatus *padButtonStatus) +{ + bool bPadTwo = false; + int32 padNumber = padButtonStatus->padID; + + CPad *pad = CPad::GetPad(padNumber); + + if ( CPad::m_bMapPadOneToPadTwo ) + padNumber = 1; + + if ( padNumber == 1 ) + bPadTwo = true; + + ControlsManager.UpdateJoyButtonState(padNumber); + + for ( int32 i = 0; i < _TODOCONST(16); i++ ) + { + RsPadButtons btn = rsPADNULL; + if ( ControlsManager.m_aButtonStates[i] == TRUE ) + btn = (RsPadButtons)(i + 1); + + if ( FrontEndMenuManager.m_bMenuActive || bPadTwo ) + ControlsManager.UpdateJoyInConfigMenus_ButtonDown(btn, padNumber); + else + ControlsManager.AffectControllerStateOn_ButtonDown(btn, JOYSTICK); + } + + return rsEVENTPROCESSED; +} + + +/* + ***************************************************************************** + */ +static RsEventStatus +HandlePadButtonUp(RsPadButtonStatus *padButtonStatus) +{ + bool bPadTwo = false; + int32 padNumber = padButtonStatus->padID; + + CPad *pad = CPad::GetPad(padNumber); + + if ( CPad::m_bMapPadOneToPadTwo ) + padNumber = 1; + + if ( padNumber == 1 ) + bPadTwo = true; + + bool bCam = false; + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED ) + bCam = true; + + ControlsManager.UpdateJoyButtonState(padNumber); + + for ( int32 i = 1; i < _TODOCONST(16); i++ ) + { + RsPadButtons btn = rsPADNULL; + if ( ControlsManager.m_aButtonStates[i] == FALSE ) + btn = (RsPadButtons)(i + 1); // bug ?, cycle begins from 1(not zero), 1+1==2==rsPADBUTTON2, so we skip rsPADBUTTON1, right ? + + if ( FrontEndMenuManager.m_bMenuActive || bPadTwo || bCam ) + ControlsManager.UpdateJoyInConfigMenus_ButtonUp(btn, padNumber); + else + ControlsManager.AffectControllerStateOn_ButtonUp(btn, JOYSTICK); + } + + return rsEVENTPROCESSED; +} + +/* + ***************************************************************************** + */ +static RsEventStatus +PadHandler(RsEvent event, void *param) +{ + switch( event ) + { + case rsPADBUTTONDOWN: + { + return HandlePadButtonDown((RsPadButtonStatus *)param); + } + + case rsPADBUTTONUP: + { + return HandlePadButtonUp((RsPadButtonStatus *)param); + } + + default: + { + return rsEVENTNOTPROCESSED; + } + } +} + + +/* + ***************************************************************************** + */ +RwBool +AttachInputDevices(void) +{ +#ifndef IGNORE_MOUSE_KEYBOARD + RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler); +#endif + + RsInputDeviceAttach(rsPAD, PadHandler); + + return TRUE; +} diff --git a/src/skel/events.h b/src/skel/events.h new file mode 100644 index 0000000..ef812eb --- /dev/null +++ b/src/skel/events.h @@ -0,0 +1,7 @@ +#ifndef EVENTS_H +#define EVENTS_H + +#include +#include "skeleton.h" + +#endif /* EVENTS_H */ diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp new file mode 100644 index 0000000..92a5a93 --- /dev/null +++ b/src/skel/glfw/glfw.cpp @@ -0,0 +1,2572 @@ +#if defined RW_GL3 && !defined LIBRW_SDL2 + +#ifdef _WIN32 +#include +#include +#include +#include +#include +#include + +DWORD _dwOperatingSystemVersion; +#include "resource.h" +#else +long _dwOperatingSystemVersion; +#ifndef __SWITCH__ +#ifndef __APPLE__ +#include +#else +#include +#include +#endif +#endif +#include +#include +#include +#include +#endif + +#include "common.h" +#if (defined(_MSC_VER)) +#include +#endif /* (defined(_MSC_VER)) */ +#include +#include "rwcore.h" +#include "skeleton.h" +#include "platform.h" +#include "crossplatform.h" + +#include "main.h" +#include "FileMgr.h" +#include "Text.h" +#include "Pad.h" +#include "Timer.h" +#include "DMAudio.h" +#include "ControllerConfig.h" +#include "Frontend.h" +#include "Game.h" +#include "PCSave.h" +#include "MemoryCard.h" +#include "Sprite2d.h" +#include "AnimViewer.h" +#include "Font.h" +#include "MemoryMgr.h" + +// This is defined on project-level, via premake5 or cmake +#ifdef GET_KEYBOARD_INPUT_FROM_X11 +#include +#include +#define GLFW_EXPOSE_NATIVE_X11 +#include +#endif + +#ifdef _WIN32 +#define GLFW_EXPOSE_NATIVE_WIN32 +#include +#endif + +#define MAX_SUBSYSTEMS (16) + +rw::EngineOpenParams openParams; + +static RwBool ForegroundApp = TRUE; +static RwBool WindowIconified = FALSE; +static RwBool WindowFocused = TRUE; + +static RwBool RwInitialised = FALSE; + +static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS]; +static RwInt32 GnumSubSystems = 0; +static RwInt32 GcurSel = 0, GcurSelVM = 0; + +static RwBool useDefault; + +// What is that for anyway? +#ifndef IMPROVED_VIDEOMODE +static RwBool defaultFullscreenRes = TRUE; +#else +static RwBool defaultFullscreenRes = FALSE; +static RwInt32 bestWndMode = -1; +#endif + +static psGlobalType PsGlobal; + + +#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) + +size_t _dwMemAvailPhys; +RwUInt32 gGameState; + +#ifdef DETECT_JOYSTICK_MENU +char gSelectedJoystickName[128] = ""; +#endif + +/* + ***************************************************************************** + */ +void _psCreateFolder(const char *path) +{ +#ifdef _WIN32 + HANDLE hfle = CreateFile(path, GENERIC_READ, + FILE_SHARE_READ, + nil, + OPEN_EXISTING, + FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL, + nil); + + if ( hfle == INVALID_HANDLE_VALUE ) + CreateDirectory(path, nil); + else + CloseHandle(hfle); +#else + struct stat info; + char fullpath[PATH_MAX]; + realpath(path, fullpath); + + if (lstat(fullpath, &info) != 0) { + if (errno == ENOENT || (errno != EACCES && !S_ISDIR(info.st_mode))) { + mkdir(fullpath, 0755); + } + } +#endif +} + +/* + ***************************************************************************** + */ +const char *_psGetUserFilesFolder() +{ +#if defined USE_MY_DOCUMENTS && defined _WIN32 + HKEY hKey = NULL; + + static CHAR szUserFiles[256]; + + if ( RegOpenKeyEx(HKEY_CURRENT_USER, + REGSTR_PATH_SPECIAL_FOLDERS, + REG_OPTION_RESERVED, + KEY_READ, + &hKey) == ERROR_SUCCESS ) + { + DWORD KeyType; + DWORD KeycbData = sizeof(szUserFiles); + if ( RegQueryValueEx(hKey, + "Personal", + NULL, + &KeyType, + (LPBYTE)szUserFiles, + &KeycbData) == ERROR_SUCCESS ) + { + RegCloseKey(hKey); + strcat(szUserFiles, "\\GTA3 User Files"); + _psCreateFolder(szUserFiles); + return szUserFiles; + } + + RegCloseKey(hKey); + } + + strcpy(szUserFiles, "data"); + return szUserFiles; +#else + static char szUserFiles[256]; + strcpy(szUserFiles, "userfiles"); + _psCreateFolder(szUserFiles); + return szUserFiles; +#endif +} + +/* + ***************************************************************************** + */ +RwBool +psCameraBeginUpdate(RwCamera *camera) +{ + if ( !RwCameraBeginUpdate(Scene.camera) ) + { + ForegroundApp = FALSE; + RsEventHandler(rsACTIVATE, (void *)FALSE); + return FALSE; + } + + return TRUE; +} + +/* + ***************************************************************************** + */ +void +psCameraShowRaster(RwCamera *camera) +{ + if (CMenuManager::m_PrefsVsync) + RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); + else + RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); + + return; +} + +/* + ***************************************************************************** + */ +RwImage * +psGrabScreen(RwCamera *pCamera) +{ +#ifndef LIBRW + RwRaster *pRaster = RwCameraGetRaster(pCamera); + if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) { + RwImageAllocatePixels(pImage); + RwImageSetFromRaster(pImage, pRaster); + return pImage; + } +#else + rw::Image *image = RwCameraGetRaster(pCamera)->toImage(); + image->removeMask(); + if(image) + return image; +#endif + return nil; +} + +/* + ***************************************************************************** + */ +#ifdef _WIN32 +#pragma comment( lib, "Winmm.lib" ) // Needed for time +RwUInt32 +psTimer(void) +{ + RwUInt32 time; + + TIMECAPS TimeCaps; + + timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS)); + + timeBeginPeriod(TimeCaps.wPeriodMin); + + time = (RwUInt32) timeGetTime(); + + timeEndPeriod(TimeCaps.wPeriodMin); + + return time; +} +#else +double +psTimer(void) +{ + struct timespec start; +#if defined(CLOCK_MONOTONIC_RAW) + clock_gettime(CLOCK_MONOTONIC_RAW, &start); +#elif defined(CLOCK_MONOTONIC_FAST) + clock_gettime(CLOCK_MONOTONIC_FAST, &start); +#else + clock_gettime(CLOCK_MONOTONIC, &start); +#endif + return start.tv_sec * 1000.0 + start.tv_nsec/1000000.0; +} +#endif + + +/* + ***************************************************************************** + */ +void +psMouseSetPos(RwV2d *pos) +{ + glfwSetCursorPos(PSGLOBAL(window), pos->x, pos->y); + + PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x; + + PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y; + + return; +} + +/* + ***************************************************************************** + */ +RwMemoryFunctions* +psGetMemoryFunctions(void) +{ +#ifdef USE_CUSTOM_ALLOCATOR + return &memFuncs; +#else + return nil; +#endif +} + +/* + ***************************************************************************** + */ +RwBool +psInstallFileSystem(void) +{ + return (TRUE); +} + + +/* + ***************************************************************************** + */ +RwBool +psNativeTextureSupport(void) +{ + return true; +} + +/* + ***************************************************************************** + */ +#ifdef UNDER_CE +#define CMDSTR LPWSTR +#else +#define CMDSTR LPSTR +#endif + +/* + ***************************************************************************** + */ + +#ifdef __SWITCH__ + +static HidVibrationValue SwitchVibrationValues[2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceGC; + +static PadState SwitchPad; + +static Result HidInitializationResult[2]; +static Result HidInitializationGCResult; + +static void _psInitializeVibration() +{ + HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); + if(R_FAILED(HidInitializationResult[0])) { + printf("Failed to initialize VibrationDevice for Handheld Mode\n"); + } + HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for Detached Mode\n"); + } + HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for GC Mode\n"); + } + + SwitchVibrationValues[0].freq_low = 160.0f; + SwitchVibrationValues[0].freq_high = 320.0f; + + padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl); + padInitializeDefault(&SwitchPad); +} + +static void _psHandleVibration() +{ + padUpdate(&SwitchPad); + + uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1; + + if(R_SUCCEEDED(HidInitializationResult[target_device])) { + CPad* pad = CPad::GetPad(0); + + // value conversion based on SDL2 switch port + SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f; + SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f; + SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f; + + if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds()) + pad->ShakeDur = 0; + else + pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (pad->ShakeDur == 0) pad->ShakeFreq = 0; + + + if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) { + // gamecube rumble + hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop); + } + + memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue)); + hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2); + } +} +#else +static void _psInitializeVibration() {} +static void _psHandleVibration() {} +#endif + +/* + ***************************************************************************** + */ +RwBool +psInitialize(void) +{ + PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f; + + RsGlobal.ps = &PsGlobal; + + PsGlobal.fullScreen = FALSE; + PsGlobal.cursorIsInWindow = FALSE; + WindowFocused = TRUE; + WindowIconified = FALSE; + + PsGlobal.joy1id = -1; + PsGlobal.joy2id = -1; + + CFileMgr::Initialise(); + +#ifdef PS2_MENU + CPad::Initialise(); + CPad::GetPad(0)->Mode = 0; + + CGame::frenchGame = false; + CGame::germanGame = false; + CGame::nastyGame = true; + CMenuManager::m_PrefsAllowNastyGame = true; + +#ifndef _WIN32 + // Mandatory for Linux(Unix? Posix?) to set lang. to environment lang. + setlocale(LC_ALL, ""); + + char *systemLang, *keyboardLang; + + systemLang = setlocale (LC_ALL, NULL); + keyboardLang = setlocale (LC_CTYPE, NULL); + + short lang; + lang = !strncmp(systemLang, "fr_",3) ? LANG_FRENCH : + !strncmp(systemLang, "de_",3) ? LANG_GERMAN : + !strncmp(systemLang, "en_",3) ? LANG_ENGLISH : + !strncmp(systemLang, "it_",3) ? LANG_ITALIAN : + !strncmp(systemLang, "es_",3) ? LANG_SPANISH : + LANG_OTHER; +#else + WORD lang = PRIMARYLANGID(GetSystemDefaultLCID()); +#endif + + if ( lang == LANG_ITALIAN ) + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + else if ( lang == LANG_SPANISH ) + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + else if ( lang == LANG_GERMAN ) + { + CGame::germanGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + } + else if ( lang == LANG_FRENCH ) + { + CGame::frenchGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + } + else + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); + + TheMemoryCard.Init(); +#else + C_PcSave::SetSaveDirectory(_psGetUserFilesFolder()); + + InitialiseLanguage(); + +#if GTA_VERSION < GTA3_PC_11 + FrontEndMenuManager.LoadSettings(); +#endif + +#endif + + _psInitializeVibration(); + + gGameState = GS_START_UP; + TRACE("gGameState = GS_START_UP"); +#ifdef _WIN32 + OSVERSIONINFO verInfo; + verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); + + GetVersionEx(&verInfo); + + _dwOperatingSystemVersion = OS_WIN95; + + if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) + { + if ( verInfo.dwMajorVersion == 4 ) + { + debug("Operating System is WinNT\n"); + _dwOperatingSystemVersion = OS_WINNT; + } + else if ( verInfo.dwMajorVersion == 5 ) + { + debug("Operating System is Win2000\n"); + _dwOperatingSystemVersion = OS_WIN2000; + } + else if ( verInfo.dwMajorVersion > 5 ) + { + debug("Operating System is WinXP or greater\n"); + _dwOperatingSystemVersion = OS_WINXP; + } + } + else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) + { + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) + { + debug("Operating System is Win98\n"); + _dwOperatingSystemVersion = OS_WIN98; + } + else + { + debug("Operating System is Win95\n"); + _dwOperatingSystemVersion = OS_WIN95; + } + } +#else + _dwOperatingSystemVersion = OS_WINXP; // To fool other classes +#endif + + +#ifndef PS2_MENU + +#if GTA_VERSION >= GTA3_PC_11 + FrontEndMenuManager.LoadSettings(); +#endif + +#endif + + +#ifdef _WIN32 + MEMORYSTATUS memstats; + GlobalMemoryStatus(&memstats); + + _dwMemAvailPhys = memstats.dwAvailPhys; + + debug("Physical memory size %u\n", memstats.dwTotalPhys); + debug("Available physical memory %u\n", memstats.dwAvailPhys); +#elif defined (__APPLE__) + uint64_t size = 0; + uint64_t page_size = 0; + size_t uint64_len = sizeof(uint64_t); + size_t ull_len = sizeof(unsigned long long); + sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0); + sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0); + vm_statistics_data_t vm_stat; + mach_msg_type_number_t count = HOST_VM_INFO_COUNT; + host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count); + _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); + debug("Physical memory size %llu\n", _dwMemAvailPhys); + debug("Available physical memory %llu\n", size); +#elif defined (__SWITCH__) + svcGetInfo(&_dwMemAvailPhys, InfoType_UsedMemorySize, CUR_PROCESS_HANDLE, 0); + debug("Physical memory size %llu\n", _dwMemAvailPhys); +#else + struct sysinfo systemInfo; + sysinfo(&systemInfo); + _dwMemAvailPhys = systemInfo.freeram; + debug("Physical memory size %u\n", systemInfo.totalram); + debug("Available physical memory %u\n", systemInfo.freeram); +#endif + + TheText.Unload(); + + return TRUE; +} + + +/* + ***************************************************************************** + */ +void +psTerminate(void) +{ + return; +} + +/* + ***************************************************************************** + */ +static RwChar **_VMList; + +RwInt32 _psGetNumVideModes() +{ + return RwEngineGetNumVideoModes(); +} + +/* + ***************************************************************************** + */ +RwBool _psFreeVideoModeList() +{ + RwInt32 numModes; + RwInt32 i; + + numModes = _psGetNumVideModes(); + + if ( _VMList == nil ) + return TRUE; + + for ( i = 0; i < numModes; i++ ) + { + RwFree(_VMList[i]); + } + + RwFree(_VMList); + + _VMList = nil; + + return TRUE; +} + +/* + ***************************************************************************** + */ +RwChar **_psGetVideoModeList() +{ + RwInt32 numModes; + RwInt32 i; + + if ( _VMList != nil ) + { + return _VMList; + } + + numModes = RwEngineGetNumVideoModes(); + + _VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*)); + + for ( i = 0; i < numModes; i++ ) + { + RwVideoMode vm; + + RwEngineGetVideoModeInfo(&vm, i); + + if ( vm.flags & rwVIDEOMODEEXCLUSIVE ) + { + _VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar)); + rwsprintf(_VMList[i],"%d X %d X %d", vm.width, vm.height, vm.depth); + } + else + _VMList[i] = nil; + } + + return _VMList; +} + +/* + ***************************************************************************** + */ +void _psSelectScreenVM(RwInt32 videoMode) +{ + RwTexDictionarySetCurrent( nil ); + + FrontEndMenuManager.UnloadTextures(); + + if (!_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode)) + { + RsGlobal.quit = TRUE; + + printf("ERROR: Failed to select new screen resolution\n"); + } + else + FrontEndMenuManager.LoadAllTextures(); +} + +/* + ***************************************************************************** + */ + +RwBool IsForegroundApp() +{ + return !!ForegroundApp; +} +/* +UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) +{ + LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION); + + ASSERT(d3d != nil); + + UINT refreshRate = INT_MAX; + D3DFORMAT format; + + if ( depth == 32 ) + format = D3DFMT_X8R8G8B8; + else if ( depth == 24 ) + format = D3DFMT_R8G8B8; + else + format = D3DFMT_R5G6B5; + + UINT modeCount = d3d->GetAdapterModeCount(GcurSel); + + for ( UINT i = 0; i < modeCount; i++ ) + { + D3DDISPLAYMODE mode; + + d3d->EnumAdapterModes(GcurSel, i, &mode); + + if ( mode.Width == width && mode.Height == height && mode.Format == format ) + { + if ( mode.RefreshRate == 0 ) + return 0; + + if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 ) + refreshRate = mode.RefreshRate; + } + } + +#ifdef FIX_BUGS + d3d->Release(); +#endif + + if ( refreshRate == -1 ) + return -1; + + return refreshRate; +} +*/ +/* + ***************************************************************************** + */ +RwBool +psSelectDevice() +{ + RwVideoMode vm; + RwInt32 subSysNum; + RwInt32 AutoRenderer = 0; + + + RwBool modeFound = FALSE; + + if ( !useDefault ) + { + GnumSubSystems = RwEngineGetNumSubSystems(); + if ( !GnumSubSystems ) + { + return FALSE; + } + + /* Just to be sure ... */ + GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems; + + /* Get the names of all the sub systems */ + for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++) + { + RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum); + } + + /* Get the default selection */ + GcurSel = RwEngineGetCurrentSubSystem(); +#ifdef IMPROVED_VIDEOMODE + if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems) + GcurSel = FrontEndMenuManager.m_nPrefsSubsystem; +#endif + } + + /* Set the driver to use the correct sub system */ + if (!RwEngineSetSubSystem(GcurSel)) + { + return FALSE; + } + +#ifdef IMPROVED_VIDEOMODE + FrontEndMenuManager.m_nPrefsSubsystem = GcurSel; +#endif + +#ifndef IMPROVED_VIDEOMODE + if ( !useDefault ) + { + if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode ) + { + FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode; + GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode; + } + else + { +#ifdef DEFAULT_NATIVE_RESOLUTION + // get the native video mode + HDC hDevice = GetDC(NULL); + int w = GetDeviceCaps(hDevice, HORZRES); + int h = GetDeviceCaps(hDevice, VERTRES); + int d = GetDeviceCaps(hDevice, BITSPIXEL); +#else + const int w = 640; + const int h = 480; + const int d = 16; +#endif + while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() ) + { + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + if ( defaultFullscreenRes && vm.width != w + || vm.height != h + || vm.depth != d + || !(vm.flags & rwVIDEOMODEEXCLUSIVE) ) + ++GcurSelVM; + else + modeFound = TRUE; + } + + if ( !modeFound ) + { +#ifdef DEFAULT_NATIVE_RESOLUTION + GcurSelVM = 1; +#else + printf("WARNING: Cannot find 640x480 video mode, selecting device cancelled\n"); + return FALSE; +#endif + } + } + } +#else + if ( !useDefault ) + { + if(FrontEndMenuManager.m_nPrefsWidth == 0 || + FrontEndMenuManager.m_nPrefsHeight == 0 || + FrontEndMenuManager.m_nPrefsDepth == 0){ + // Defaults if nothing specified + const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor()); + FrontEndMenuManager.m_nPrefsWidth = mode->width; + FrontEndMenuManager.m_nPrefsHeight = mode->height; + FrontEndMenuManager.m_nPrefsDepth = 32; + FrontEndMenuManager.m_nPrefsWindowed = 0; + } + + // Find the videomode that best fits what we got from the settings file + RwInt32 bestFsMode = -1; + RwInt32 bestWidth = -1; + RwInt32 bestHeight = -1; + RwInt32 bestDepth = -1; + for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){ + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)){ + bestWndMode = GcurSelVM; + } else { + // try the largest one that isn't larger than what we wanted + if(vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth && + vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight && + vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){ + bestWidth = vm.width; + bestHeight = vm.height; + bestDepth = vm.depth; + bestFsMode = GcurSelVM; + } + } + } + + if(bestFsMode < 0){ + printf("WARNING: Cannot find desired video mode, selecting device cancelled\n"); + return FALSE; + } + GcurSelVM = bestFsMode; + + FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM; + FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode; + + FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed; + } +#endif + + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + +#ifdef IMPROVED_VIDEOMODE + if (FrontEndMenuManager.m_nPrefsWindowed) + GcurSelVM = bestWndMode; + + // Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below + FrontEndMenuManager.m_nPrefsWidth = vm.width; + FrontEndMenuManager.m_nPrefsHeight = vm.height; + FrontEndMenuManager.m_nPrefsDepth = vm.depth; +#endif + +#ifndef PS2_MENU + FrontEndMenuManager.m_nCurrOption = 0; +#endif + + /* Set up the video mode and set the apps window + * dimensions to match */ + if (!RwEngineSetVideoMode(GcurSelVM)) + { + return FALSE; + } + /* + TODO + if (vm.flags & rwVIDEOMODEEXCLUSIVE) + { + debug("%dx%dx%d", vm.width, vm.height, vm.depth); + + UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth); + + if ( refresh != (UINT)-1 ) + { + debug("refresh %d", refresh); + RwD3D8EngineSetRefreshRate((RwUInt32)refresh); + } + } + */ +#ifndef IMPROVED_VIDEOMODE + if (vm.flags & rwVIDEOMODEEXCLUSIVE) + { + RsGlobal.maximumWidth = vm.width; + RsGlobal.maximumHeight = vm.height; + RsGlobal.width = vm.width; + RsGlobal.height = vm.height; + + PSGLOBAL(fullScreen) = TRUE; + } +#else + RsGlobal.maximumWidth = FrontEndMenuManager.m_nPrefsWidth; + RsGlobal.maximumHeight = FrontEndMenuManager.m_nPrefsHeight; + RsGlobal.width = FrontEndMenuManager.m_nPrefsWidth; + RsGlobal.height = FrontEndMenuManager.m_nPrefsHeight; + + PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed; +#endif + +#ifdef MULTISAMPLING + RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel); +#endif + return TRUE; +} + +#ifndef GET_KEYBOARD_INPUT_FROM_X11 +void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods); +#endif +void resizeCB(GLFWwindow* window, int width, int height); +void scrollCB(GLFWwindow* window, double xoffset, double yoffset); +void cursorCB(GLFWwindow* window, double xpos, double ypos); +void cursorEnterCB(GLFWwindow* window, int entered); +void windowFocusCB(GLFWwindow* window, int focused); +void windowIconifyCB(GLFWwindow* window, int iconified); +void joysChangeCB(int jid, int event); + +bool IsThisJoystickBlacklisted(int i) +{ +#ifndef DETECT_JOYSTICK_MENU + return false; +#else + if (glfwJoystickIsGamepad(i)) + return false; + + const char* joyname = glfwGetJoystickName(i); + + if (gSelectedJoystickName[0] != '\0' && + strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0) + return false; + + return true; +#endif +} + +void _InputInitialiseJoys() +{ + PSGLOBAL(joy1id) = -1; + PSGLOBAL(joy2id) = -1; + + // Load our gamepad mappings. +#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt" + FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb"); + if (f) { + fseek(f, 0, SEEK_END); + size_t fsize = ftell(f); + fseek(f, 0, SEEK_SET); + + char *db = (char*)malloc(fsize + 1); + if (fread(db, 1, fsize, f) == fsize) { + db[fsize] = '\0'; + + if (glfwUpdateGamepadMappings(db) == GLFW_FALSE) + Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n"); + } else + Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n"); + + free(db); + fclose(f); + } else + printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n"); + +#undef SDL_GAMEPAD_DB_PATH + + // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG. + char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG"); + if (EnvControlConfig != nil) { + glfwUpdateGamepadMappings(EnvControlConfig); + } + + for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { + if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) { + if (PSGLOBAL(joy1id) == -1) + PSGLOBAL(joy1id) = i; + else if (PSGLOBAL(joy2id) == -1) + PSGLOBAL(joy2id) = i; + else + break; + } + } + + if (PSGLOBAL(joy1id) != -1) { + int count; + glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); +#ifdef DETECT_JOYSTICK_MENU + strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id))); +#endif + ControlsManager.InitDefaultControlConfigJoyPad(count); + } +} + +long _InputInitialiseMouse() +{ + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + return 0; +} + +void psPostRWinit(void) +{ + RwVideoMode vm; + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); +#ifndef IGNORE_MOUSE_KEYBOARD +#ifndef GET_KEYBOARD_INPUT_FROM_X11 + glfwSetKeyCallback(PSGLOBAL(window), keypressCB); +#endif + glfwSetScrollCallback(PSGLOBAL(window), scrollCB); + glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); + glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); +#endif + glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB); + glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB); + glfwSetJoystickCallback(joysChangeCB); + + _InputInitialiseJoys(); + _InputInitialiseMouse(); + + if(!(vm.flags & rwVIDEOMODEEXCLUSIVE)) + glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight); + + // Make sure all keys are released + CPad::GetPad(0)->Clear(true); + CPad::GetPad(1)->Clear(true); +} + +/* + ***************************************************************************** + */ +RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode) +{ + RwInitialised = FALSE; + + RsEventHandler(rsRWTERMINATE, nil); + + GcurSel = subSystem; + GcurSelVM = videoMode; + + useDefault = TRUE; + + if ( RsEventHandler(rsRWINITIALIZE, &openParams) == rsEVENTERROR ) + return FALSE; + + RwInitialised = TRUE; + useDefault = FALSE; + + RwRect r; + + r.x = 0; + r.y = 0; + r.w = RsGlobal.maximumWidth; + r.h = RsGlobal.maximumHeight; + + RsEventHandler(rsCAMERASIZE, &r); + + psPostRWinit(); + + return TRUE; +} + + +/* + ***************************************************************************** + */ +static RwChar ** +CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount) +{ + RwInt32 numArgs = 0; + RwBool inArg, inString; + RwInt32 i, len; + RwChar *res, *str, **aptr; + + len = strlen(cmdLine); + + /* + * Count the number of arguments... + */ + inString = FALSE; + inArg = FALSE; + + for(i=0; i<=len; i++) + { + if( cmdLine[i] == '"' ) + { + inString = !inString; + } + + if( (cmdLine[i] <= ' ' && !inString) || i == len ) + { + if( inArg ) + { + inArg = FALSE; + + numArgs++; + } + } + else if( !inArg ) + { + inArg = TRUE; + } + } + + /* + * Allocate memory for result... + */ + res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1); + str = res + sizeof(RwChar *) * numArgs; + aptr = (RwChar **)res; + + strcpy(str, cmdLine); + + /* + * Walk through cmdLine again this time setting pointer to each arg... + */ + inArg = FALSE; + inString = FALSE; + + for(i=0; i<=len; i++) + { + if( cmdLine[i] == '"' ) + { + inString = !inString; + } + + if( (cmdLine[i] <= ' ' && !inString) || i == len ) + { + if( inArg ) + { + if( str[i-1] == '"' ) + { + str[i-1] = '\0'; + } + else + { + str[i] = '\0'; + } + + inArg = FALSE; + } + } + else if( !inArg && cmdLine[i] != '"' ) + { + inArg = TRUE; + + *aptr++ = &str[i]; + } + } + + *argCount = numArgs; + + return (RwChar **)res; +} + +/* + ***************************************************************************** + */ +void InitialiseLanguage() +{ +#ifndef _WIN32 + // Mandatory for Linux(Unix? Posix?) to set lang. to environment lang. + setlocale(LC_ALL, ""); + + char *systemLang, *keyboardLang; + + systemLang = setlocale (LC_ALL, NULL); + keyboardLang = setlocale (LC_CTYPE, NULL); + + short primUserLCID, primSystemLCID; + primUserLCID = primSystemLCID = !strncmp(systemLang, "fr_",3) ? LANG_FRENCH : + !strncmp(systemLang, "de_",3) ? LANG_GERMAN : + !strncmp(systemLang, "en_",3) ? LANG_ENGLISH : + !strncmp(systemLang, "it_",3) ? LANG_ITALIAN : + !strncmp(systemLang, "es_",3) ? LANG_SPANISH : + LANG_OTHER; + + short primLayout = !strncmp(keyboardLang, "fr_",3) ? LANG_FRENCH : (!strncmp(keyboardLang, "de_",3) ? LANG_GERMAN : LANG_ENGLISH); + + short subUserLCID, subSystemLCID; + subUserLCID = subSystemLCID = !strncmp(systemLang, "en_AU",5) ? SUBLANG_ENGLISH_AUS : SUBLANG_OTHER; + short subLayout = !strncmp(keyboardLang, "en_AU",5) ? SUBLANG_ENGLISH_AUS : SUBLANG_OTHER; + +#else + WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID()); + WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID()); + WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0)); + + WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID()); + WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID()); + WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0)); +#endif + if ( primUserLCID == LANG_GERMAN + || primSystemLCID == LANG_GERMAN + || primLayout == LANG_GERMAN ) + { + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CGame::germanGame = true; + } + + if ( primUserLCID == LANG_FRENCH + || primSystemLCID == LANG_FRENCH + || primLayout == LANG_FRENCH ) + { + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CGame::frenchGame = true; + } + + if ( subUserLCID == SUBLANG_ENGLISH_AUS + || subSystemLCID == SUBLANG_ENGLISH_AUS + || subLayout == SUBLANG_ENGLISH_AUS ) + CGame::noProstitutes = true; + +#ifdef NASTY_GAME + CGame::nastyGame = true; + CMenuManager::m_PrefsAllowNastyGame = true; + CGame::noProstitutes = false; +#endif + + int32 lang; + + switch ( primSystemLCID ) + { + case LANG_GERMAN: + { + lang = LANG_GERMAN; + break; + } + case LANG_FRENCH: + { + lang = LANG_FRENCH; + break; + } + case LANG_SPANISH: + { + lang = LANG_SPANISH; + break; + } + case LANG_ITALIAN: + { + lang = LANG_ITALIAN; + break; + } + default: + { + lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH; + break; + } + } + + CMenuManager::OS_Language = primUserLCID; + + switch ( lang ) + { + case LANG_GERMAN: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + break; + } + case LANG_SPANISH: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + break; + } + case LANG_FRENCH: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + break; + } + case LANG_ITALIAN: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + break; + } + default: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + break; + } + } + +#ifndef _WIN32 + // TODO this is needed for strcasecmp to work correctly across all languages, but can these cause other problems?? + setlocale(LC_CTYPE, "C"); + setlocale(LC_COLLATE, "C"); + setlocale(LC_NUMERIC, "C"); +#endif + + TheText.Unload(); + TheText.Load(); +} + +/* + ***************************************************************************** + */ + +void HandleExit() +{ +#ifdef _WIN32 + MSG message; + while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) ) + { + if( message.message == WM_QUIT ) + { + RsGlobal.quit = TRUE; + } + else + { + TranslateMessage(&message); + DispatchMessage(&message); + } + } +#else + // We now handle terminate message always, why handle on some cases? + return; +#endif +} + +#ifndef _WIN32 +void terminateHandler(int sig, siginfo_t *info, void *ucontext) { + RsGlobal.quit = TRUE; +} + +#ifdef FLUSHABLE_STREAMING +void dummyHandler(int sig){ + // Don't kill the app pls +} +#endif +#endif + +void resizeCB(GLFWwindow* window, int width, int height) { + /* + * Handle event to ensure window contents are displayed during re-size + * as this can be disabled by the user, then if there is not enough + * memory things don't work. + */ + /* redraw window */ + + if (RwInitialised && gGameState == GS_PLAYING_GAME) + { + RsEventHandler(rsIDLE, (void *)TRUE); + } + + if (RwInitialised && height > 0 && width > 0) { + RwRect r; + + // TODO fix artifacts of resizing with mouse + RsGlobal.maximumHeight = height; + RsGlobal.maximumWidth = width; + + r.x = 0; + r.y = 0; + r.w = width; + r.h = height; + + RsEventHandler(rsCAMERASIZE, &r); + } +// glfwSetWindowPos(window, 0, 0); +} + +void scrollCB(GLFWwindow* window, double xoffset, double yoffset) { + PSGLOBAL(mouseWheel) = yoffset; +} + +bool lshiftStatus = false; +bool rshiftStatus = false; + +#ifndef GET_KEYBOARD_INPUT_FROM_X11 +int keymap[GLFW_KEY_LAST + 1]; + +static void +initkeymap(void) +{ + int i; + for (i = 0; i < GLFW_KEY_LAST + 1; i++) + keymap[i] = rsNULL; + + keymap[GLFW_KEY_SPACE] = ' '; + keymap[GLFW_KEY_APOSTROPHE] = '\''; + keymap[GLFW_KEY_COMMA] = ','; + keymap[GLFW_KEY_MINUS] = '-'; + keymap[GLFW_KEY_PERIOD] = '.'; + keymap[GLFW_KEY_SLASH] = '/'; + keymap[GLFW_KEY_0] = '0'; + keymap[GLFW_KEY_1] = '1'; + keymap[GLFW_KEY_2] = '2'; + keymap[GLFW_KEY_3] = '3'; + keymap[GLFW_KEY_4] = '4'; + keymap[GLFW_KEY_5] = '5'; + keymap[GLFW_KEY_6] = '6'; + keymap[GLFW_KEY_7] = '7'; + keymap[GLFW_KEY_8] = '8'; + keymap[GLFW_KEY_9] = '9'; + keymap[GLFW_KEY_SEMICOLON] = ';'; + keymap[GLFW_KEY_EQUAL] = '='; + keymap[GLFW_KEY_A] = 'A'; + keymap[GLFW_KEY_B] = 'B'; + keymap[GLFW_KEY_C] = 'C'; + keymap[GLFW_KEY_D] = 'D'; + keymap[GLFW_KEY_E] = 'E'; + keymap[GLFW_KEY_F] = 'F'; + keymap[GLFW_KEY_G] = 'G'; + keymap[GLFW_KEY_H] = 'H'; + keymap[GLFW_KEY_I] = 'I'; + keymap[GLFW_KEY_J] = 'J'; + keymap[GLFW_KEY_K] = 'K'; + keymap[GLFW_KEY_L] = 'L'; + keymap[GLFW_KEY_M] = 'M'; + keymap[GLFW_KEY_N] = 'N'; + keymap[GLFW_KEY_O] = 'O'; + keymap[GLFW_KEY_P] = 'P'; + keymap[GLFW_KEY_Q] = 'Q'; + keymap[GLFW_KEY_R] = 'R'; + keymap[GLFW_KEY_S] = 'S'; + keymap[GLFW_KEY_T] = 'T'; + keymap[GLFW_KEY_U] = 'U'; + keymap[GLFW_KEY_V] = 'V'; + keymap[GLFW_KEY_W] = 'W'; + keymap[GLFW_KEY_X] = 'X'; + keymap[GLFW_KEY_Y] = 'Y'; + keymap[GLFW_KEY_Z] = 'Z'; + keymap[GLFW_KEY_LEFT_BRACKET] = '['; + keymap[GLFW_KEY_BACKSLASH] = '\\'; + keymap[GLFW_KEY_RIGHT_BRACKET] = ']'; + keymap[GLFW_KEY_GRAVE_ACCENT] = '`'; + keymap[GLFW_KEY_ESCAPE] = rsESC; + keymap[GLFW_KEY_ENTER] = rsENTER; + keymap[GLFW_KEY_TAB] = rsTAB; + keymap[GLFW_KEY_BACKSPACE] = rsBACKSP; + keymap[GLFW_KEY_INSERT] = rsINS; + keymap[GLFW_KEY_DELETE] = rsDEL; + keymap[GLFW_KEY_RIGHT] = rsRIGHT; + keymap[GLFW_KEY_LEFT] = rsLEFT; + keymap[GLFW_KEY_DOWN] = rsDOWN; + keymap[GLFW_KEY_UP] = rsUP; + keymap[GLFW_KEY_PAGE_UP] = rsPGUP; + keymap[GLFW_KEY_PAGE_DOWN] = rsPGDN; + keymap[GLFW_KEY_HOME] = rsHOME; + keymap[GLFW_KEY_END] = rsEND; + keymap[GLFW_KEY_CAPS_LOCK] = rsCAPSLK; + keymap[GLFW_KEY_SCROLL_LOCK] = rsSCROLL; + keymap[GLFW_KEY_NUM_LOCK] = rsNUMLOCK; + keymap[GLFW_KEY_PRINT_SCREEN] = rsNULL; + keymap[GLFW_KEY_PAUSE] = rsPAUSE; + + keymap[GLFW_KEY_F1] = rsF1; + keymap[GLFW_KEY_F2] = rsF2; + keymap[GLFW_KEY_F3] = rsF3; + keymap[GLFW_KEY_F4] = rsF4; + keymap[GLFW_KEY_F5] = rsF5; + keymap[GLFW_KEY_F6] = rsF6; + keymap[GLFW_KEY_F7] = rsF7; + keymap[GLFW_KEY_F8] = rsF8; + keymap[GLFW_KEY_F9] = rsF9; + keymap[GLFW_KEY_F10] = rsF10; + keymap[GLFW_KEY_F11] = rsF11; + keymap[GLFW_KEY_F12] = rsF12; + keymap[GLFW_KEY_F13] = rsNULL; + keymap[GLFW_KEY_F14] = rsNULL; + keymap[GLFW_KEY_F15] = rsNULL; + keymap[GLFW_KEY_F16] = rsNULL; + keymap[GLFW_KEY_F17] = rsNULL; + keymap[GLFW_KEY_F18] = rsNULL; + keymap[GLFW_KEY_F19] = rsNULL; + keymap[GLFW_KEY_F20] = rsNULL; + keymap[GLFW_KEY_F21] = rsNULL; + keymap[GLFW_KEY_F22] = rsNULL; + keymap[GLFW_KEY_F23] = rsNULL; + keymap[GLFW_KEY_F24] = rsNULL; + keymap[GLFW_KEY_F25] = rsNULL; + keymap[GLFW_KEY_KP_0] = rsPADINS; + keymap[GLFW_KEY_KP_1] = rsPADEND; + keymap[GLFW_KEY_KP_2] = rsPADDOWN; + keymap[GLFW_KEY_KP_3] = rsPADPGDN; + keymap[GLFW_KEY_KP_4] = rsPADLEFT; + keymap[GLFW_KEY_KP_5] = rsPAD5; + keymap[GLFW_KEY_KP_6] = rsPADRIGHT; + keymap[GLFW_KEY_KP_7] = rsPADHOME; + keymap[GLFW_KEY_KP_8] = rsPADUP; + keymap[GLFW_KEY_KP_9] = rsPADPGUP; + keymap[GLFW_KEY_KP_DECIMAL] = rsPADDEL; + keymap[GLFW_KEY_KP_DIVIDE] = rsDIVIDE; + keymap[GLFW_KEY_KP_MULTIPLY] = rsTIMES; + keymap[GLFW_KEY_KP_SUBTRACT] = rsMINUS; + keymap[GLFW_KEY_KP_ADD] = rsPLUS; + keymap[GLFW_KEY_KP_ENTER] = rsPADENTER; + keymap[GLFW_KEY_KP_EQUAL] = rsNULL; + keymap[GLFW_KEY_LEFT_SHIFT] = rsLSHIFT; + keymap[GLFW_KEY_LEFT_CONTROL] = rsLCTRL; + keymap[GLFW_KEY_LEFT_ALT] = rsLALT; + keymap[GLFW_KEY_LEFT_SUPER] = rsLWIN; + keymap[GLFW_KEY_RIGHT_SHIFT] = rsRSHIFT; + keymap[GLFW_KEY_RIGHT_CONTROL] = rsRCTRL; + keymap[GLFW_KEY_RIGHT_ALT] = rsRALT; + keymap[GLFW_KEY_RIGHT_SUPER] = rsRWIN; + keymap[GLFW_KEY_MENU] = rsNULL; +} + +void +keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key >= 0 && key <= GLFW_KEY_LAST && action != GLFW_REPEAT) { + RsKeyCodes ks = (RsKeyCodes)keymap[key]; + + if (key == GLFW_KEY_LEFT_SHIFT) + lshiftStatus = action != GLFW_RELEASE; + + if (key == GLFW_KEY_RIGHT_SHIFT) + rshiftStatus = action != GLFW_RELEASE; + + if (action == GLFW_RELEASE) RsKeyboardEventHandler(rsKEYUP, &ks); + else if (action == GLFW_PRESS) RsKeyboardEventHandler(rsKEYDOWN, &ks); + } +} + +#else + +uint32 keymap[512]; // 256 ascii + 256 KeySyms between 0xff00 - 0xffff +bool keyStates[512]; +uint32 keyCodeToKeymapIndex[256]; // cache for physical keys + +#define KEY_MAP_OFFSET (0xff00 - 256) +static void +initkeymap(void) +{ + Display *display = glfwGetX11Display(); + int i; + + for (i = 0; i < ARRAY_SIZE(keymap); i++) + keymap[i] = rsNULL; + + // You can add new ASCII mappings to here freely (but beware that if right hand side of assignment isn't supported on CFont, it'll be blank/won't work on binding screen) + // Right hand side of assigments should always be uppercase counterpart of character + keymap[XK_space] = ' '; + keymap[XK_apostrophe] = '\''; + keymap[XK_ampersand] = '&'; + keymap[XK_percent] = '%'; + keymap[XK_dollar] = '$'; + keymap[XK_comma] = ','; + keymap[XK_minus] = '-'; + keymap[XK_period] = '.'; + keymap[XK_slash] = '/'; + keymap[XK_question] = '?'; + keymap[XK_exclam] = '!'; + keymap[XK_quotedbl] = '"'; + keymap[XK_colon] = ':'; + keymap[XK_semicolon] = ';'; + keymap[XK_equal] = '='; + keymap[XK_bracketleft] = '['; + keymap[XK_backslash] = '\\'; + keymap[XK_bracketright] = ']'; + keymap[XK_grave] = '`'; + keymap[XK_0] = '0'; + keymap[XK_1] = '1'; + keymap[XK_2] = '2'; + keymap[XK_3] = '3'; + keymap[XK_4] = '4'; + keymap[XK_5] = '5'; + keymap[XK_6] = '6'; + keymap[XK_7] = '7'; + keymap[XK_8] = '8'; + keymap[XK_9] = '9'; + keymap[XK_a] = 'A'; + keymap[XK_b] = 'B'; + keymap[XK_c] = 'C'; + keymap[XK_d] = 'D'; + keymap[XK_e] = 'E'; + keymap[XK_f] = 'F'; + keymap[XK_g] = 'G'; + keymap[XK_h] = 'H'; + keymap[XK_i] = 'I'; + keymap[XK_I] = 'I'; // Turkish I problem + keymap[XK_j] = 'J'; + keymap[XK_k] = 'K'; + keymap[XK_l] = 'L'; + keymap[XK_m] = 'M'; + keymap[XK_n] = 'N'; + keymap[XK_o] = 'O'; + keymap[XK_p] = 'P'; + keymap[XK_q] = 'Q'; + keymap[XK_r] = 'R'; + keymap[XK_s] = 'S'; + keymap[XK_t] = 'T'; + keymap[XK_u] = 'U'; + keymap[XK_v] = 'V'; + keymap[XK_w] = 'W'; + keymap[XK_x] = 'X'; + keymap[XK_y] = 'Y'; + keymap[XK_z] = 'Z'; + + // Some of regional but ASCII characters that GTA supports + keymap[XK_agrave] = 0x00c0; + keymap[XK_aacute] = 0x00c1; + keymap[XK_acircumflex] = 0x00c2; + keymap[XK_adiaeresis] = 0x00c4; + + keymap[XK_ae] = 0x00c6; + + keymap[XK_egrave] = 0x00c8; + keymap[XK_eacute] = 0x00c9; + keymap[XK_ecircumflex] = 0x00ca; + keymap[XK_ediaeresis] = 0x00cb; + + keymap[XK_igrave] = 0x00cc; + keymap[XK_iacute] = 0x00cd; + keymap[XK_icircumflex] = 0x00ce; + keymap[XK_idiaeresis] = 0x00cf; + + keymap[XK_ccedilla] = 0x00c7; + keymap[XK_odiaeresis] = 0x00d6; + keymap[XK_udiaeresis] = 0x00dc; + + // These are 0xff00 - 0xffff range of KeySym's, and subtracting KEY_MAP_OFFSET is needed + keymap[XK_Escape - KEY_MAP_OFFSET] = rsESC; + keymap[XK_Return - KEY_MAP_OFFSET] = rsENTER; + keymap[XK_Tab - KEY_MAP_OFFSET] = rsTAB; + keymap[XK_BackSpace - KEY_MAP_OFFSET] = rsBACKSP; + keymap[XK_Insert - KEY_MAP_OFFSET] = rsINS; + keymap[XK_Delete - KEY_MAP_OFFSET] = rsDEL; + keymap[XK_Right - KEY_MAP_OFFSET] = rsRIGHT; + keymap[XK_Left - KEY_MAP_OFFSET] = rsLEFT; + keymap[XK_Down - KEY_MAP_OFFSET] = rsDOWN; + keymap[XK_Up - KEY_MAP_OFFSET] = rsUP; + keymap[XK_Page_Up - KEY_MAP_OFFSET] = rsPGUP; + keymap[XK_Page_Down - KEY_MAP_OFFSET] = rsPGDN; + keymap[XK_Home - KEY_MAP_OFFSET] = rsHOME; + keymap[XK_End - KEY_MAP_OFFSET] = rsEND; + keymap[XK_Caps_Lock - KEY_MAP_OFFSET] = rsCAPSLK; + keymap[XK_Scroll_Lock - KEY_MAP_OFFSET] = rsSCROLL; + keymap[XK_Num_Lock - KEY_MAP_OFFSET] = rsNUMLOCK; + keymap[XK_Pause - KEY_MAP_OFFSET] = rsPAUSE; + + keymap[XK_F1 - KEY_MAP_OFFSET] = rsF1; + keymap[XK_F2 - KEY_MAP_OFFSET] = rsF2; + keymap[XK_F3 - KEY_MAP_OFFSET] = rsF3; + keymap[XK_F4 - KEY_MAP_OFFSET] = rsF4; + keymap[XK_F5 - KEY_MAP_OFFSET] = rsF5; + keymap[XK_F6 - KEY_MAP_OFFSET] = rsF6; + keymap[XK_F7 - KEY_MAP_OFFSET] = rsF7; + keymap[XK_F8 - KEY_MAP_OFFSET] = rsF8; + keymap[XK_F9 - KEY_MAP_OFFSET] = rsF9; + keymap[XK_F10 - KEY_MAP_OFFSET] = rsF10; + keymap[XK_F11 - KEY_MAP_OFFSET] = rsF11; + keymap[XK_F12 - KEY_MAP_OFFSET] = rsF12; + keymap[XK_F13 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F14 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F15 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F16 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F17 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F18 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F19 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F20 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F21 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F22 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F23 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F24 - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_F25 - KEY_MAP_OFFSET] = rsNULL; + + keymap[XK_KP_0 - KEY_MAP_OFFSET] = rsPADINS; + keymap[XK_KP_1 - KEY_MAP_OFFSET] = rsPADEND; + keymap[XK_KP_2 - KEY_MAP_OFFSET] = rsPADDOWN; + keymap[XK_KP_3 - KEY_MAP_OFFSET] = rsPADPGDN; + keymap[XK_KP_4 - KEY_MAP_OFFSET] = rsPADLEFT; + keymap[XK_KP_5 - KEY_MAP_OFFSET] = rsPAD5; + keymap[XK_KP_6 - KEY_MAP_OFFSET] = rsPADRIGHT; + keymap[XK_KP_7 - KEY_MAP_OFFSET] = rsPADHOME; + keymap[XK_KP_8 - KEY_MAP_OFFSET] = rsPADUP; + keymap[XK_KP_9 - KEY_MAP_OFFSET] = rsPADPGUP; + keymap[XK_KP_Insert - KEY_MAP_OFFSET] = rsPADINS; + keymap[XK_KP_End - KEY_MAP_OFFSET] = rsPADEND; + keymap[XK_KP_Down - KEY_MAP_OFFSET] = rsPADDOWN; + keymap[XK_KP_Page_Down - KEY_MAP_OFFSET] = rsPADPGDN; + keymap[XK_KP_Left - KEY_MAP_OFFSET] = rsPADLEFT; + keymap[XK_KP_Begin - KEY_MAP_OFFSET] = rsPAD5; + keymap[XK_KP_Right - KEY_MAP_OFFSET] = rsPADRIGHT; + keymap[XK_KP_Home - KEY_MAP_OFFSET] = rsPADHOME; + keymap[XK_KP_Up - KEY_MAP_OFFSET] = rsPADUP; + keymap[XK_KP_Page_Up - KEY_MAP_OFFSET] = rsPADPGUP; + + keymap[XK_KP_Decimal - KEY_MAP_OFFSET] = rsPADDEL; + keymap[XK_KP_Divide - KEY_MAP_OFFSET] = rsDIVIDE; + keymap[XK_KP_Multiply - KEY_MAP_OFFSET] = rsTIMES; + keymap[XK_KP_Subtract - KEY_MAP_OFFSET] = rsMINUS; + keymap[XK_KP_Add - KEY_MAP_OFFSET] = rsPLUS; + keymap[XK_KP_Enter - KEY_MAP_OFFSET] = rsPADENTER; + keymap[XK_KP_Equal - KEY_MAP_OFFSET] = rsNULL; + keymap[XK_Shift_L - KEY_MAP_OFFSET] = rsLSHIFT; + keymap[XK_Control_L - KEY_MAP_OFFSET] = rsLCTRL; + keymap[XK_Alt_L - KEY_MAP_OFFSET] = rsLALT; + keymap[XK_Super_L - KEY_MAP_OFFSET] = rsLWIN; + keymap[XK_Shift_R - KEY_MAP_OFFSET] = rsRSHIFT; + keymap[XK_Control_R - KEY_MAP_OFFSET] = rsRCTRL; + keymap[XK_Alt_R - KEY_MAP_OFFSET] = rsRALT; + keymap[XK_Super_R - KEY_MAP_OFFSET] = rsRWIN; + keymap[XK_Menu - KEY_MAP_OFFSET] = rsNULL; + + // Cache the key codes' key symbol equivelants, otherwise we will have to do it on each frame + // KeyCode is always in [0,255], and represents a physical key + + int min_keycode, max_keycode, keysyms_per_keycode; + KeySym *keymap, *origkeymap; + + char *keyboardLang = setlocale (LC_CTYPE, NULL); + setlocale(LC_CTYPE, ""); + + XDisplayKeycodes(display, &min_keycode, &max_keycode); + origkeymap = XGetKeyboardMapping(display, min_keycode, (max_keycode - min_keycode + 1), &keysyms_per_keycode); + keymap = origkeymap; + for (int i = min_keycode; i <= max_keycode; i++) { + int j, lastKeysym; + + lastKeysym = keysyms_per_keycode - 1; + while ((lastKeysym >= 0) && (keymap[lastKeysym] == NoSymbol)) + lastKeysym--; + + for (j = 0; j <= lastKeysym; j++) { + KeySym ks = keymap[j]; + + if (ks == NoSymbol) + continue; + + if (ks < 256) { + keyCodeToKeymapIndex[i] = ks; + break; + } else if (ks >= 0xff00 && ks < 0xffff) { + keyCodeToKeymapIndex[i] = ks - KEY_MAP_OFFSET; + break; + } + } + keymap += keysyms_per_keycode; + } + XFree(origkeymap); + + setlocale(LC_CTYPE, keyboardLang); +} +#undef KEY_MAP_OFFSET + +void checkKeyPresses() +{ + Display *display = glfwGetX11Display(); + char keys[32]; + XQueryKeymap(display, keys); + for (int i = 0; i < sizeof(keys); i++) { + for (int j = 0; j < 8; j++) { + KeyCode keycode = 8 * i + j; + uint32 keymapIndex = keyCodeToKeymapIndex[keycode]; + if (keymapIndex != 0) { + int rsCode = keymap[keymapIndex]; + if (rsCode == rsNULL) + continue; + + bool pressed = WindowFocused && !!(keys[i] & (1 << j)); + + // idk why R* does that + if (rsCode == rsLSHIFT) + lshiftStatus = pressed; + else if (rsCode == rsRSHIFT) + rshiftStatus = pressed; + + if (keyStates[keymapIndex] != pressed) { + if (pressed) { + RsKeyboardEventHandler(rsKEYDOWN, &rsCode); + } else { + RsKeyboardEventHandler(rsKEYUP, &rsCode); + } + } + + keyStates[keymapIndex] = pressed; + } + } + } + +} +#endif + +// R* calls that in ControllerConfig, idk why +void +_InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { + RsKeyboardEventHandler(lshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsLSHIFT)); + RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT)); +} + +// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000 +void +cursorCB(GLFWwindow* window, double xpos, double ypos) { + if (!FrontEndMenuManager.m_bMenuActive) + return; + + int winw, winh; + glfwGetWindowSize(PSGLOBAL(window), &winw, &winh); + FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw); + FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh); +} + +void +cursorEnterCB(GLFWwindow* window, int entered) { + PSGLOBAL(cursorIsInWindow) = !!entered; +} + +void +windowFocusCB(GLFWwindow* window, int focused) { + WindowFocused = !!focused; +} + +void +windowIconifyCB(GLFWwindow* window, int iconified) { + WindowIconified = !!iconified; +} + +/* + ***************************************************************************** + */ +#ifdef _WIN32 +int PASCAL +WinMain(HINSTANCE instance, + HINSTANCE prevInstance __RWUNUSED__, + CMDSTR cmdLine, + int cmdShow) +{ + + RwInt32 argc; + RwChar** argv; + SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); + +#ifndef MASTER + if (strstr(cmdLine, "-console")) + { + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); + } +#endif + +#else +int +main(int argc, char *argv[]) +{ +#endif + RwV2d pos; + RwInt32 i; + +#ifdef USE_CUSTOM_ALLOCATOR + InitMemoryMgr(); +#endif + +#if !defined(_WIN32) && !defined(__SWITCH__) + struct sigaction act; + act.sa_sigaction = terminateHandler; + act.sa_flags = SA_SIGINFO; + sigaction(SIGTERM, &act, NULL); +#ifdef FLUSHABLE_STREAMING + struct sigaction sa; + sigemptyset(&sa.sa_mask); + sa.sa_handler = dummyHandler; + sa.sa_flags = 0; + sigaction(SIGUSR1, &sa, NULL); +#endif +#endif + + /* + * Initialize the platform independent data. + * This will in turn initialize the platform specific data... + */ + if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR ) + { + return FALSE; + } + +#ifdef _WIN32 + /* + * Get proper command line params, cmdLine passed to us does not + * work properly under all circumstances... + */ + cmdLine = GetCommandLine(); + + /* + * Parse command line into standard (argv, argc) parameters... + */ + argv = CommandLineToArgv(cmdLine, &argc); + + + /* + * Parse command line parameters (except program name) one at + * a time BEFORE RenderWare initialization... + */ +#endif + for(i=1; iGetLeftMouseJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetEnterJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetCharJustDown(' ')) +// ++gGameState; +// else if (CPad::GetPad(0)->GetAltJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetTabJustDown()) +// ++gGameState; + + break; + } + + case GS_INIT_INTRO_MPEG: + { +//#ifndef NO_MOVIES +// CloseClip(); +// CoUninitialize(); +//#endif +// +// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN) +// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); +// else +// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); + + gGameState = GS_INTRO_MPEG; + TRACE("gGameState = GS_INTRO_MPEG;"); + break; + } + + case GS_INTRO_MPEG: + { +// CPad::UpdatePads(); +// +// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0) + ++gGameState; +// else if (CPad::GetPad(0)->GetLeftMouseJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetEnterJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetCharJustDown(' ')) +// ++gGameState; +// else if (CPad::GetPad(0)->GetAltJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetTabJustDown()) +// ++gGameState; + + break; + } + + case GS_INIT_ONCE: + { + //CoUninitialize(); + +#ifdef PS2_MENU + extern char version_name[64]; + if ( CGame::frenchGame || CGame::germanGame ) + LoadingScreen(NULL, version_name, "loadsc24"); + else + LoadingScreen(NULL, version_name, "loadsc0"); + + printf("Into TheGame!!!\n"); +#else + LoadingScreen(nil, nil, "loadsc0"); +#endif + if ( !CGame::InitialiseOnceAfterRW() ) + RsGlobal.quit = TRUE; + +#ifdef PS2_MENU + gGameState = GS_INIT_PLAYING_GAME; +#else + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); +#endif + break; + } + +#ifndef PS2_MENU + case GS_INIT_FRONTEND: + { + LoadingScreen(nil, nil, "loadsc0"); + + FrontEndMenuManager.m_bGameNotLoaded = true; + + CMenuManager::m_bStartUpFrontEndRequested = true; + + if ( defaultFullscreenRes ) + { + defaultFullscreenRes = FALSE; + FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM; + FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM; + } + + gGameState = GS_FRONTEND; + TRACE("gGameState = GS_FRONTEND;"); + break; + } + + case GS_FRONTEND: + { + if(!WindowIconified) + RsEventHandler(rsFRONTENDIDLE, nil); + +#ifdef PS2_MENU + if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad ) +#else + if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad ) +#endif + { + gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } + +#ifdef PS2_MENU + if (TheMemoryCard.m_bWantToLoad ) +#else + if ( FrontEndMenuManager.m_bWantToLoad ) +#endif + { + InitialiseGame(); + FrontEndMenuManager.m_bGameNotLoaded = false; + gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); + } + break; + } +#endif + + case GS_INIT_PLAYING_GAME: + { +#ifdef PS2_MENU + CGame::Initialise("DATA\\GTA3.DAT"); + + //LoadingScreen("Starting Game", NULL, GetRandomSplashScreen()); + + if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS + && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir) + && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true + && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile)) + { + strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile); + TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true; + + if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) + { + CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); + TheText.Unload(); + TheText.Load(); + } + + CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad(); + } +#else + InitialiseGame(); + + FrontEndMenuManager.m_bGameNotLoaded = false; +#endif + gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); + break; + } + + case GS_PLAYING_GAME: + { + float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + if ( RwInitialised ) + { + if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + RsEventHandler(rsIDLE, (void *)TRUE); + } + break; + } + } + } + else + { + if ( RwCameraBeginUpdate(Scene.camera) ) + { + RwCameraEndUpdate(Scene.camera); + ForegroundApp = TRUE; + RsEventHandler(rsACTIVATE, (void *)TRUE); + } + + } + } + + + /* + * About to shut down - block resize events again... + */ + RwInitialised = FALSE; + + FrontEndMenuManager.UnloadTextures(); +#ifdef PS2_MENU + if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)) + break; +#else + if ( !FrontEndMenuManager.m_bWantToRestart ) + break; +#endif + + CPad::ResetCheats(); + CPad::StopPadsShaking(); + + DMAudio.ChangeMusicMode(MUSICMODE_DISABLE); + +#ifdef PS2_MENU + CGame::ShutDownForRestart(); +#endif + + CTimer::Stop(); + +#ifdef PS2_MENU + if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) + { + if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) + { + FrontEndMenuManager.m_bWantToRestart = true; + TheMemoryCard.m_bWantToLoad = true; + } + + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + FrontEndMenuManager.m_bWantToRestart = false; + + continue; + } + + CGame::ShutDown(); + CTimer::Stop(); + + break; +#else + if ( FrontEndMenuManager.m_bWantToLoad ) + { + CGame::ShutDownForRestart(); + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + FrontEndMenuManager.m_bWantToLoad = false; + } + else + { +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); + + CTimer::Stop(); + + if ( FrontEndMenuManager.m_bFirstTime == true ) + { + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); + } + else + { + gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } + } + + FrontEndMenuManager.m_bFirstTime = false; + FrontEndMenuManager.m_bWantToRestart = false; +#endif + } + + +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); + + DMAudio.Terminate(); + + _psFreeVideoModeList(); + + + /* + * Tidy up the 3D (RenderWare) components of the application... + */ + RsEventHandler(rsRWTERMINATE, nil); + + /* + * Free the platform dependent data... + */ + RsEventHandler(rsTERMINATE, nil); + +#ifdef _WIN32 + /* + * Free the argv strings... + */ + free(argv); + + SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE); + SetErrorMode(0); +#endif + + return 0; +} + +/* + ***************************************************************************** + */ + +RwV2d leftStickPos; +RwV2d rightStickPos; + +void CapturePad(RwInt32 padID) +{ + int8 glfwPad = -1; + + if( padID == 0 ) + glfwPad = PSGLOBAL(joy1id); + else if( padID == 1) + glfwPad = PSGLOBAL(joy2id); + else + assert("invalid padID"); + + if ( glfwPad == -1 ) + return; + + int numButtons, numAxes; + const uint8 *buttons = glfwGetJoystickButtons(glfwPad, &numButtons); + const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes); + GLFWgamepadstate gamepadState; + + if (ControlsManager.m_bFirstCapture == false) { + memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState)); + } else { + // In case connected gamepad doesn't have L-R trigger axes. + ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0; + } + + ControlsManager.m_NewState.buttons = (uint8*)buttons; + ControlsManager.m_NewState.numButtons = numButtons; + ControlsManager.m_NewState.id = glfwPad; + ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState); + if (ControlsManager.m_NewState.isGamepad) { + memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons)); + float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]; + + // glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame. + // otherwise if this axis is present, -1 = released, 1 = pressed + if (lt != 0.0f) + ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f; + + if (rt != 0.0f) + ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f; + } + // TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping. + + if (ControlsManager.m_bFirstCapture == true) { + memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState)); + + ControlsManager.m_bFirstCapture = false; + } + + RsPadButtonStatus bs; + bs.padID = padID; + + RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); + + // Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis. + // And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state. + if ( glfwPad != -1 ) { + leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f; + leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f; + + rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f; + rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f; + } + + { + if (CPad::m_bMapPadOneToPadTwo) + bs.padID = 1; + + RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); + RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs); + } + + { + if (CPad::m_bMapPadOneToPadTwo) + bs.padID = 1; + + CPad *pad = CPad::GetPad(bs.padID); + + if ( Abs(leftStickPos.x) > 0.3f ) + pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f); + + if ( Abs(leftStickPos.y) > 0.3f ) + pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f); + + if ( Abs(rightStickPos.x) > 0.3f ) + pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f); + + if ( Abs(rightStickPos.y) > 0.3f ) + pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); + } + + _psHandleVibration(); + + return; +} + +void joysChangeCB(int jid, int event) +{ + if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) { + if (PSGLOBAL(joy1id) == -1) { + PSGLOBAL(joy1id) = jid; +#ifdef DETECT_JOYSTICK_MENU + strcpy(gSelectedJoystickName, glfwGetJoystickName(jid)); +#endif + // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings. +#ifdef LOAD_INI_SETTINGS + int count; + glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); + ControlsManager.InitDefaultControlConfigJoyPad(count); +#endif + } else if (PSGLOBAL(joy2id) == -1) + PSGLOBAL(joy2id) = jid; + + } else if (event == GLFW_DISCONNECTED) { + if (PSGLOBAL(joy1id) == jid) { + PSGLOBAL(joy1id) = -1; + } else if (PSGLOBAL(joy2id) == jid) + PSGLOBAL(joy2id) = -1; + } +} + +#if (defined(_MSC_VER)) +int strcasecmp(const char* str1, const char* str2) +{ + return _strcmpi(str1, str2); +} +#endif +#endif diff --git a/src/skel/platform.h b/src/skel/platform.h new file mode 100644 index 0000000..c9a8a11 --- /dev/null +++ b/src/skel/platform.h @@ -0,0 +1,59 @@ +#ifndef PLATFORM_H +#define PLATFORM_H + +// Functions that's different on glfw/win etc. but have same signature (but if a function only used in win.cpp you can keep in win.h) + +#include "rwcore.h" +#include "skeleton.h" + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#ifdef _WIN32 +extern RwUInt32 psTimer(void); +#else +extern double psTimer(void); +#endif + +extern RwBool psInitialize(void); +extern void psTerminate(void); + +extern void psCameraShowRaster(RwCamera *camera); +extern RwBool psCameraBeginUpdate(RwCamera *camera); +extern RwImage *psGrabScreen(RwCamera *camera); + +extern void psMouseSetPos(RwV2d *pos); + +extern RwBool psSelectDevice(); + +extern RwMemoryFunctions *psGetMemoryFunctions(void); + +/* install the platform specific file system */ +extern RwBool psInstallFileSystem(void); + + +/* Handle native texture support */ +extern RwBool psNativeTextureSupport(void); + +extern void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs); +extern long _InputInitialiseMouse(); // returns HRESULT on Windows actually +extern void _InputInitialiseJoys(); + +extern void HandleExit(); + +extern void _psSelectScreenVM(RwInt32 videoMode); + +extern void InitialiseLanguage(); + +extern RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode); + +extern RwChar** _psGetVideoModeList(); + +extern RwInt32 _psGetNumVideModes(); +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* PLATFORM_H */ diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp new file mode 100644 index 0000000..7889056 --- /dev/null +++ b/src/skel/skeleton.cpp @@ -0,0 +1,432 @@ +#include "common.h" + + +#include +#include +#include +#include + +#include "rwcore.h" + +#include "skeleton.h" +#include "platform.h" +#include "main.h" +#include "MemoryHeap.h" + +static RwBool DefaultVideoMode = TRUE; + +RsGlobalType RsGlobal; + +#ifdef _WIN32 +RwUInt32 +#else +double +#endif +RsTimer(void) +{ + return psTimer(); +} + + +/* + ***************************************************************************** + */ +void +RsCameraShowRaster(RwCamera * camera) +{ + psCameraShowRaster(camera); + + return; +} + +/* + ***************************************************************************** + */ +RwBool +RsCameraBeginUpdate(RwCamera * camera) +{ + return psCameraBeginUpdate(camera); +} + +/* + ***************************************************************************** + */ +RwImage* +RsGrabScreen(RwCamera *camera) +{ + return psGrabScreen(camera); +} + +/* + ***************************************************************************** + */ +RwBool +RsRegisterImageLoader(void) +{ + return TRUE; +} + +/* + ***************************************************************************** + */ +static RwBool +RsSetDebug(void) +{ + return TRUE; +} + +/* + ***************************************************************************** + */ +void +RsMouseSetPos(RwV2d * pos) +{ + psMouseSetPos(pos); + + return; +} + +/* + ***************************************************************************** + */ +RwBool +RsSelectDevice(void) +{ + return psSelectDevice(); +} + +/* + ***************************************************************************** + */ +RwBool +RsInputDeviceAttach(RsInputDeviceType inputDevice, + RsInputEventHandler inputEventHandler) +{ + switch (inputDevice) + { + case rsKEYBOARD: + { + RsGlobal.keyboard.inputEventHandler = inputEventHandler; + RsGlobal.keyboard.used = TRUE; + break; + } + case rsMOUSE: + { + RsGlobal.mouse.inputEventHandler = inputEventHandler; + RsGlobal.mouse.used = TRUE; + break; + } + case rsPAD: + { + RsGlobal.pad.inputEventHandler = inputEventHandler; + RsGlobal.pad.used = TRUE; + break; + } + default: + { + return FALSE; + } + } + + return TRUE; +} + + +/* + ***************************************************************************** + */ +static RwBool +rsCommandLine(RwChar *arg) +{ + RsEventHandler(rsFILELOAD, arg); + + return TRUE; +} + + +/* + ***************************************************************************** + */ +static RwBool +rsPreInitCommandLine(RwChar *arg) +{ + if( !strcmp(arg, RWSTRING("-vms")) ) + { + DefaultVideoMode = FALSE; + + return TRUE; + } +#ifndef MASTER + if (!strcmp(arg, RWSTRING("-animviewer"))) + { + gbModelViewer = TRUE; + + return TRUE; + } +#endif + return FALSE; +} + +/* + ***************************************************************************** + */ +RsEventStatus +RsKeyboardEventHandler(RsEvent event, void *param) +{ + if (RsGlobal.keyboard.used) + { + return RsGlobal.keyboard.inputEventHandler(event, param); + } + + return rsEVENTNOTPROCESSED; +} + +/* + ***************************************************************************** + */ +RsEventStatus +RsPadEventHandler(RsEvent event, void *param) +{ + if (RsGlobal.pad.used) + { + return RsGlobal.pad.inputEventHandler(event, param); + } + + return rsEVENTNOTPROCESSED; +} + +/* + ***************************************************************************** + */ +RsEventStatus +RsEventHandler(RsEvent event, void *param) +{ + RsEventStatus result; + RsEventStatus es; + + /* + * Give the application an opportunity to override any events... + */ + es = AppEventHandler(event, param); + + /* + * We never allow the app to replace the quit behaviour, + * only to intercept... + */ + if (event == rsQUITAPP) + { + /* + * Set the flag which causes the event loop to exit... + */ + RsGlobal.quit = TRUE; + } + + if (es == rsEVENTNOTPROCESSED) + { + switch (event) + { + case rsSELECTDEVICE: + result = + (RsSelectDevice()? rsEVENTPROCESSED : rsEVENTERROR); + break; + + case rsCOMMANDLINE: + result = (rsCommandLine((RwChar *) param) ? + rsEVENTPROCESSED : rsEVENTERROR); + break; + case rsPREINITCOMMANDLINE: + result = (rsPreInitCommandLine((RwChar *) param) ? + rsEVENTPROCESSED : rsEVENTERROR); + break; + case rsINITDEBUG: + result = + (RsSetDebug()? rsEVENTPROCESSED : rsEVENTERROR); + break; + + case rsREGISTERIMAGELOADER: + result = (RsRegisterImageLoader()? + rsEVENTPROCESSED : rsEVENTERROR); + break; + + case rsRWTERMINATE: + RsRwTerminate(); + result = (rsEVENTPROCESSED); + break; + + case rsRWINITIALIZE: + result = (RsRwInitialize(param) ? + rsEVENTPROCESSED : rsEVENTERROR); + break; + + case rsTERMINATE: + RsTerminate(); + result = (rsEVENTPROCESSED); + break; + + case rsINITIALIZE: + result = + (RsInitialize()? rsEVENTPROCESSED : rsEVENTERROR); + break; + + default: + result = (es); + break; + + } + } + else + { + result = (es); + } + + return result; +} + +/* + ***************************************************************************** + */ +void +RsRwTerminate(void) +{ + /* Close RenderWare */ + + RwEngineStop(); + RwEngineClose(); + RwEngineTerm(); + + return; +} + +/* + ***************************************************************************** + */ +RwBool +RsRwInitialize(void *displayID) +{ + RwEngineOpenParams openParams; + + PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return + + /* + * Start RenderWare... + */ + + if (!RwEngineInit(psGetMemoryFunctions(), 0, rsRESOURCESDEFAULTARENASIZE)) + { + return (FALSE); + } + + /* + * Install any platform specific file systems... + */ + psInstallFileSystem(); + + /* + * Initialize debug message handling... + */ + RsEventHandler(rsINITDEBUG, nil); + + /* + * Attach all plugins... + */ + if (RsEventHandler(rsPLUGINATTACH, nil) == rsEVENTERROR) + { + return (FALSE); + } + + /* + * Attach input devices... + */ + if (RsEventHandler(rsINPUTDEVICEATTACH, nil) == rsEVENTERROR) + { + return (FALSE); + } + + openParams.displayID = displayID; + + if (!RwEngineOpen(&openParams)) + { + RwEngineTerm(); + return (FALSE); + } + + if (RsEventHandler(rsSELECTDEVICE, displayID) == rsEVENTERROR) + { + RwEngineClose(); + RwEngineTerm(); + return (FALSE); + } + + if (!RwEngineStart()) + { + RwEngineClose(); + RwEngineTerm(); + return (FALSE); + } + + /* + * Register loaders for an image with a particular file extension... + */ + RsEventHandler(rsREGISTERIMAGELOADER, nil); + + psNativeTextureSupport(); + + RwTextureSetMipmapping(FALSE); + RwTextureSetAutoMipmapping(FALSE); + + POP_MEMID(); + + return TRUE; +} + +/* + ***************************************************************************** + */ +void +RsTerminate(void) +{ + psTerminate(); + + return; +} + +/* + ***************************************************************************** + */ +RwBool +RsInitialize(void) +{ + /* + * Initialize Platform independent data... + */ + RwBool result; + + RsGlobal.appName = RWSTRING("GTA3"); + RsGlobal.maximumWidth = DEFAULT_SCREEN_WIDTH; + RsGlobal.maximumHeight = DEFAULT_SCREEN_HEIGHT; + RsGlobal.width = DEFAULT_SCREEN_WIDTH; + RsGlobal.height = DEFAULT_SCREEN_HEIGHT; + + RsGlobal.maxFPS = 30; + + RsGlobal.quit = FALSE; + + /* setup the keyboard */ + RsGlobal.keyboard.inputDeviceType = rsKEYBOARD; + RsGlobal.keyboard.inputEventHandler = nil; + RsGlobal.keyboard.used = FALSE; + + /* setup the mouse */ + RsGlobal.mouse.inputDeviceType = rsMOUSE; + RsGlobal.mouse.inputEventHandler = nil; + RsGlobal.mouse.used = FALSE; + + /* setup the pad */ + RsGlobal.pad.inputDeviceType = rsPAD; + RsGlobal.pad.inputEventHandler = nil; + RsGlobal.pad.used = FALSE; + + result = psInitialize(); + + return result; +} diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h new file mode 100644 index 0000000..380b6c0 --- /dev/null +++ b/src/skel/skeleton.h @@ -0,0 +1,290 @@ +#ifndef SKELETON_H +#define SKELETON_H + +#include "rwcore.h" + +/* Default arena size depending on platform. */ +#define rsRESOURCESDEFAULTARENASIZE (1 << 20) + +#if (!defined(RsSprintf)) +#define RsSprintf rwsprintf +#endif /* (!defined(RsSprintf)) */ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#if (!defined(RSASSERT)) +#define RSASSERT(_condition) /* No-op */ +#endif /* (!defined(RSASSERT)) */ + +#define RSASSERTISTYPE(_f, _t) \ + RSASSERT( (!(_f)) || ((((const RwObject *)(_f))->type)==(_t)) ) + +enum RsInputDeviceType +{ + rsKEYBOARD, + rsMOUSE, + rsPAD +}; +typedef enum RsInputDeviceType RsInputDeviceType; + +enum RsEventStatus +{ + rsEVENTERROR, + rsEVENTPROCESSED, + rsEVENTNOTPROCESSED +}; +typedef enum RsEventStatus RsEventStatus; + +enum RsEvent +{ + rsCAMERASIZE, + rsCOMMANDLINE, + rsFILELOAD, + rsINITDEBUG, + rsINPUTDEVICEATTACH, + rsLEFTBUTTONDOWN, + rsLEFTBUTTONUP, + rsMOUSEMOVE, + rsMOUSEWHEELMOVE, + rsPLUGINATTACH, + rsREGISTERIMAGELOADER, + rsRIGHTBUTTONDOWN, + rsRIGHTBUTTONUP, + _rs_13, + _rs_14, + _rs_15, + _rs_16, + _rs_17, + _rs_18, + _rs_19, + _rs_20, + rsRWINITIALIZE, + rsRWTERMINATE, + rsSELECTDEVICE, + rsINITIALIZE, + rsTERMINATE, + rsIDLE, + rsFRONTENDIDLE, + rsKEYDOWN, + rsKEYUP, + rsQUITAPP, + rsPADBUTTONDOWN, + rsPADBUTTONUP, + rsPADANALOGUELEFT, + rsPADANALOGUELEFTRESET, + rsPADANALOGUERIGHT, + rsPADANALOGUERIGHTRESET, + rsPREINITCOMMANDLINE, + rsACTIVATE, +}; + +typedef enum RsEvent RsEvent; + +typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param); + +typedef struct RsInputDevice RsInputDevice; +struct RsInputDevice +{ + RsInputDeviceType inputDeviceType; + RwBool used; + RsInputEventHandler inputEventHandler; +}; + +typedef struct RsGlobalType RsGlobalType; +struct RsGlobalType +{ + const RwChar *appName; + RwInt32 width; + RwInt32 height; + RwInt32 maximumWidth; + RwInt32 maximumHeight; + RwInt32 maxFPS; + RwBool quit; + + void *ps; /* platform specific data */ + + RsInputDevice keyboard; + RsInputDevice mouse; + RsInputDevice pad; +}; + +enum RsKeyCodes +{ + rsESC = 1000, + + rsF1 = 1001, + rsF2 = 1002, + rsF3 = 1003, + rsF4 = 1004, + rsF5 = 1005, + rsF6 = 1006, + rsF7 = 1007, + rsF8 = 1008, + rsF9 = 1009, + rsF10 = 1010, + rsF11 = 1011, + rsF12 = 1012, + + rsINS = 1013, + rsDEL = 1014, + rsHOME = 1015, + rsEND = 1016, + rsPGUP = 1017, + rsPGDN = 1018, + + rsUP = 1019, + rsDOWN = 1020, + rsLEFT = 1021, + rsRIGHT = 1022, + + rsDIVIDE = 1023, + rsTIMES = 1024, + rsPLUS = 1025, + rsMINUS = 1026, + rsPADDEL = 1027, + rsPADEND = 1028, + rsPADDOWN = 1029, + rsPADPGDN = 1030, + rsPADLEFT = 1031, + rsPAD5 = 1032, + rsNUMLOCK = 1033, + rsPADRIGHT = 1034, + rsPADHOME = 1035, + rsPADUP = 1036, + rsPADPGUP = 1037, + rsPADINS = 1038, + rsPADENTER = 1039, + + rsSCROLL = 1040, + rsPAUSE = 1041, + + rsBACKSP = 1042, + rsTAB = 1043, + rsCAPSLK = 1044, + rsENTER = 1045, + rsLSHIFT = 1046, + rsRSHIFT = 1047, + rsSHIFT = 1048, + rsLCTRL = 1049, + rsRCTRL = 1050, + rsLALT = 1051, + rsRALT = 1052, + rsLWIN = 1053, + rsRWIN = 1054, + rsAPPS = 1055, + + rsNULL = 1056, + + rsMOUSELEFTBUTTON = 1, + rsMOUSMIDDLEBUTTON = 2, + rsMOUSERIGHTBUTTON = 3, + rsMOUSEWHEELUPBUTTON = 4, + rsMOUSEWHEELDOWNBUTTON = 5, + rsMOUSEX1BUTTON = 6, + rsMOUSEX2BUTTON = 7, +}; +typedef enum RsKeyCodes RsKeyCodes; + +typedef struct RsKeyStatus RsKeyStatus; +struct RsKeyStatus +{ + RwInt32 keyCharCode; +}; + +typedef struct RsPadButtonStatus RsPadButtonStatus; +struct RsPadButtonStatus +{ + RwInt32 padID; +}; + +enum RsPadButtons +{ + rsPADNULL = 0, + + rsPADBUTTON1 = 1, + rsPADBUTTON2 = 2, + rsPADBUTTON3 = 3, + rsPADBUTTON4 = 4, + + rsPADBUTTON5 = 5, + rsPADBUTTON6 = 6, + rsPADBUTTON7 = 7, + rsPADBUTTON8 = 8, + + rsPADSELECT = 9, + + rsPADBUTTONA1 = 10, + rsPADBUTTONA2 = 11, + + rsPADSTART = 12, + + rsPADDPADUP = 13, + rsPADDPADRIGHT = 14, + rsPADDPADDOWN = 15, + rsPADDPADLEFT = 16, +}; +typedef enum RsPadButtons RsPadButtons; + + +extern RsGlobalType RsGlobal; + +extern RsEventStatus AppEventHandler(RsEvent event, void *param); +extern RwBool AttachInputDevices(void); + +extern RsEventStatus RsEventHandler(RsEvent event, void *param); +extern RsEventStatus RsKeyboardEventHandler(RsEvent event, void *param); +extern RsEventStatus RsPadEventHandler(RsEvent event, void *param); + +extern RwBool +RsInitialize(void); + +extern RwBool +RsRegisterImageLoader(void); + +extern RwBool +RsRwInitialize(void *param); + +extern RwBool +RsSelectDevice(void); + +extern RwBool +RsInputDeviceAttach(RsInputDeviceType inputDevice, + RsInputEventHandler inputEventHandler); + +#ifdef _WIN32 +extern RwUInt32 +#else +extern double +#endif +RsTimer(void); + +extern void +RsCameraShowRaster(RwCamera *camera); + +extern RwBool +RsCameraBeginUpdate(RwCamera *camera); + +//TODO +//extern void +//RsMouseSetVisibility(RwBool visible); + +extern RwImage* +RsGrabScreen(RwCamera *camera); + +extern void +RsMouseSetPos(RwV2d *pos); + +extern void +RsRwTerminate(void); + +extern void +RsTerminate(void); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* SKELETON_H */ diff --git a/src/skel/win/gta3.ico b/src/skel/win/gta3.ico new file mode 100644 index 0000000..d0a4771 Binary files /dev/null and b/src/skel/win/gta3.ico differ diff --git a/src/skel/win/resource.h b/src/skel/win/resource.h new file mode 100644 index 0000000..84dffb9 --- /dev/null +++ b/src/skel/win/resource.h @@ -0,0 +1,21 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by dungeon.rc +// +#define IDD_DIALOG1 104 +#define IDC_DEVICESEL 1000 +#define IDC_VIDMODE 1001 +#define IDEXIT 1002 +#define IDC_SELECTDEVICE 1005 + +#define IDI_MAIN_ICON 1042 +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 104 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp new file mode 100644 index 0000000..95ac28a --- /dev/null +++ b/src/skel/win/win.cpp @@ -0,0 +1,3432 @@ +#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__ + +#define _WIN32_WINDOWS 0x0500 +#define WINVER 0x0500 + +#include +#include +#include +#include + +#include +#include + +#include +#include + +#include + +#pragma warning( push ) +#pragma warning( disable : 4005) + +#ifdef __MWERKS__ +#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how? +#endif + +#include +#include +#pragma warning( pop ) + +#define WM_GRAPHNOTIFY WM_USER+13 + +#ifndef USE_D3D9 +#pragma comment( lib, "d3d8.lib" ) +#endif +#pragma comment( lib, "ddraw.lib" ) +#pragma comment( lib, "Winmm.lib" ) +#pragma comment( lib, "dxguid.lib" ) +#pragma comment( lib, "strmiids.lib" ) +#pragma comment( lib, "dinput8.lib" ) + +#define WITHD3D +#define WITHDINPUT +#include "common.h" +#if (defined(_MSC_VER)) +#include +#endif /* (defined(_MSC_VER)) */ +#include +#include "rwcore.h" +#include "resource.h" +#include "skeleton.h" +#include "platform.h" +#include "crossplatform.h" + +#define MAX_SUBSYSTEMS (16) + + +static RwBool ForegroundApp = TRUE; + +static RwBool RwInitialised = FALSE; + +static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS]; +static RwInt32 GnumSubSystems = 0; +static RwInt32 GcurSel = 0, GcurSelVM = 0; + +static RwBool startupDeactivate; + +static RwBool useDefault; + +/* Class name for the MS Window's window class. */ + +static const RwChar *AppClassName = RWSTRING("Grand theft auto 3"); + +static psGlobalType PsGlobal; + + +#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) + +#undef MAKEPOINTS +#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l))) + +#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; } +#define JIF(x) if (FAILED(hr=(x))) \ + {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;} + +#include "main.h" +#include "FileMgr.h" +#include "Text.h" +#include "Pad.h" +#include "Timer.h" +#include "DMAudio.h" +#include "ControllerConfig.h" +#include "Frontend.h" +#include "Game.h" +#include "PCSave.h" +#include "AnimViewer.h" +#include "MemoryMgr.h" + +#ifdef PS2_MENU +#include "MemoryCard.h" +#include "Font.h" +#endif + +VALIDATE_SIZE(psGlobalType, 0x28); + +// DirectShow interfaces +IGraphBuilder *pGB = nil; +IMediaControl *pMC = nil; +IMediaEventEx *pME = nil; +IVideoWindow *pVW = nil; +IMediaSeeking *pMS = nil; + +DWORD dwDXVersion; +SIZE_T _dwMemTotalPhys; +size_t _dwMemAvailPhys; +SIZE_T _dwMemTotalVirtual; +SIZE_T _dwMemAvailVirtual; +DWORD _dwMemTotalVideo; +DWORD _dwMemAvailVideo; +DWORD _dwOperatingSystemVersion; + +RwUInt32 gGameState; +CJoySticks AllValidWinJoys; + +#ifdef DETECT_JOYSTICK_MENU +char gSelectedJoystickName[128] = ""; +#endif + +// What is that for anyway? +#ifndef IMPROVED_VIDEOMODE +static RwBool defaultFullscreenRes = TRUE; +#else +static RwBool defaultFullscreenRes = FALSE; +static RwInt32 bestWndMode = -1; +#endif + +CJoySticks::CJoySticks() +{ + for (int i = 0; i < MAX_JOYSTICKS; i++) + { + ClearJoyInfo(i); + } +} + +void CJoySticks::ClearJoyInfo(int joyID) +{ + m_aJoys[joyID].m_State = JOYPAD_UNUSED; + m_aJoys[joyID].m_bInitialised = false; + m_aJoys[joyID].m_bHasAxisZ = false; + m_aJoys[joyID].m_bHasAxisR = false; +} + + + +/* + ***************************************************************************** + */ +void _psCreateFolder(LPCSTR path) +{ + HANDLE hfle = CreateFile(path, GENERIC_READ, + FILE_SHARE_READ, + nil, + OPEN_EXISTING, + FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL, + nil); + + if ( hfle == INVALID_HANDLE_VALUE ) + CreateDirectory(path, nil); + else + CloseHandle(hfle); +} + +/* + ***************************************************************************** + */ +const char *_psGetUserFilesFolder() +{ +#ifdef USE_MY_DOCUMENTS + HKEY hKey = NULL; + + static CHAR szUserFiles[256]; + + if ( RegOpenKeyEx(HKEY_CURRENT_USER, + REGSTR_PATH_SPECIAL_FOLDERS, + REG_OPTION_RESERVED, + KEY_READ, + &hKey) == ERROR_SUCCESS ) + { + DWORD KeyType; + DWORD KeycbData = sizeof(szUserFiles); + if ( RegQueryValueEx(hKey, + "Personal", + NULL, + &KeyType, + (LPBYTE)szUserFiles, + &KeycbData) == ERROR_SUCCESS ) + { + RegCloseKey(hKey); + strcat(szUserFiles, "\\GTA3 User Files"); + _psCreateFolder(szUserFiles); + return szUserFiles; + } + + RegCloseKey(hKey); + } + + strcpy(szUserFiles, "data"); + return szUserFiles; +#else + static CHAR szUserFiles[256]; + strcpy(szUserFiles, "userfiles"); + _psCreateFolder(szUserFiles); + return szUserFiles; +#endif +} + +/* + ***************************************************************************** + */ +RwBool +psCameraBeginUpdate(RwCamera *camera) +{ + if ( !RwCameraBeginUpdate(Scene.camera) ) + { + ForegroundApp = FALSE; + RsEventHandler(rsACTIVATE, (void *)FALSE); + return FALSE; + } + + return TRUE; +} + +/* + ***************************************************************************** + */ +void +psCameraShowRaster(RwCamera *camera) +{ + if (CMenuManager::m_PrefsVsync) + RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); + else + RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); + + return; +} + + +/* + ***************************************************************************** + */ +RwImage * +psGrabScreen(RwCamera *pCamera) +{ +#ifndef LIBRW + RwRaster *pRaster = RwCameraGetRaster(pCamera); + if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) { + RwImageAllocatePixels(pImage); + RwImageSetFromRaster(pImage, pRaster); + return pImage; + } +#else + rw::Image *image = RwCameraGetRaster(pCamera)->toImage(); + image->removeMask(); + if(image) + return image; +#endif + return nil; +} + +/* + ***************************************************************************** + */ +RwUInt32 +psTimer(void) +{ + RwUInt32 time; + + TIMECAPS TimeCaps; + + timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS)); + + timeBeginPeriod(TimeCaps.wPeriodMin); + + time = (RwUInt32) timeGetTime(); + + timeEndPeriod(TimeCaps.wPeriodMin); + + return time; +} + +/* + ***************************************************************************** + */ +void +psMouseSetPos(RwV2d *pos) +{ + POINT point; + + point.x = (RwInt32) pos->x; + point.y = (RwInt32) pos->y; + + ClientToScreen(PSGLOBAL(window), &point); + + SetCursorPos(point.x, point.y); + + PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x; + + PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y; + + return; +} + +/* + ***************************************************************************** + */ +RwMemoryFunctions* +psGetMemoryFunctions(void) +{ +#ifdef USE_CUSTOM_ALLOCATOR + return &memFuncs; +#else + return nil; +#endif +} + +/* + ***************************************************************************** + */ +RwBool +psInstallFileSystem(void) +{ + return (TRUE); +} + + +/* + ***************************************************************************** + */ +RwBool +psNativeTextureSupport(void) +{ + return RwD3D8DeviceSupportsDXTTexture(); +} + +/* + ***************************************************************************** + */ +static HWND +InitInstance(HANDLE instance) +{ + /* + * Perform any necessary initialization for this instance of the + * application. + * + * Create the MS Window's window instance for this application. The + * initial window size is given by the defined camera size. The window + * is not given a title as we set it during Init3D() with information + * about the version of RenderWare being used. + */ + + RECT rect; + + rect.left = rect.top = 0; + rect.right = RsGlobal.maximumWidth; + rect.bottom = RsGlobal.maximumHeight; + + AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); + + return CreateWindow(AppClassName, RsGlobal.appName, + WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, CW_USEDEFAULT, + rect.right - rect.left, rect.bottom - rect.top, + (HWND)nil, (HMENU)nil, (HINSTANCE)instance, nil); +} + +void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible) +{ + HRESULT hr; + LPDIRECTDRAW7 pDD7; + + hr = DirectDrawCreateEx(nil, (VOID**)&pDD7, IID_IDirectDraw7, nil); + + if ( FAILED(hr) ) + return; + + DDSCAPS2 caps; + + ZeroMemory(&caps, sizeof(DDSCAPS2)); + caps.dwCaps = DDSCAPS_VIDEOMEMORY; + + pDD7->GetAvailableVidMem(&caps, total, avaible); + + pDD7->Release(); +} + +/* + ***************************************************************************** + */ +typedef HRESULT(WINAPI * DIRECTDRAWCREATEEX)( GUID*, VOID**, REFIID, IUnknown* ); + + +//----------------------------------------------------------------------------- +// Name: GetDXVersion() +// Desc: This function returns the DirectX version number as follows: +// 0x0000 = No DirectX installed +// 0x0700 = At least DirectX 7 installed. +// 0x0800 = At least DirectX 8 installed. +// +// Please note that this code is intended as a general guideline. Your +// app will probably be able to simply query for functionality (via +// QueryInterface) for one or two components. +// +// Please also note: +// "if( dwDXVersion != 0x500 ) return FALSE;" is VERY BAD. +// "if( dwDXVersion < 0x500 ) return FALSE;" is MUCH BETTER. +// to ensure your app will run on future releases of DirectX. +//----------------------------------------------------------------------------- +DWORD GetDXVersion() +{ + DIRECTDRAWCREATEEX DirectDrawCreateEx = NULL; + HINSTANCE hDDrawDLL = nil; + HINSTANCE hD3D8DLL = nil; + HINSTANCE hDPNHPASTDLL = NULL; + DWORD dwDXVersion = 0; + //HRESULT hr; + + // First see if DDRAW.DLL even exists. + hDDrawDLL = LoadLibrary( "DDRAW.DLL" ); + if( hDDrawDLL == nil ) + { + dwDXVersion = 0; + OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" ); + return dwDXVersion; + } + + + //------------------------------------------------------------------------- + // DirectX 7.0 Checks + //------------------------------------------------------------------------- + + // Check for DirectX 7 by creating a DDraw7 object + LPDIRECTDRAW7 pDD7; + DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( hDDrawDLL, + "DirectDrawCreateEx" ); + if( nil == DirectDrawCreateEx ) + { + FreeLibrary( hDDrawDLL ); + OutputDebugString( "Couldn't GetProcAddress DirectDrawCreateEx\r\n" ); + return dwDXVersion; + } + + if( FAILED( DirectDrawCreateEx( nil, (VOID**)&pDD7, IID_IDirectDraw7, + nil ) ) ) + { + FreeLibrary( hDDrawDLL ); + OutputDebugString( "Couldn't DirectDrawCreateEx\r\n" ); + return dwDXVersion; + } + + // DDraw7 was created successfully. We must be at least DX7.0 + dwDXVersion = 0x700; + pDD7->Release(); + +#ifdef USE_D3D9 + HINSTANCE hD3D9DLL = LoadLibrary("D3D9.DLL"); + if (hD3D9DLL != nil) { + FreeLibrary(hDDrawDLL); + FreeLibrary(hD3D9DLL); + + dwDXVersion = 0x900; + return dwDXVersion; + } +#endif + + //------------------------------------------------------------------------- + // DirectX 8.0 Checks + //------------------------------------------------------------------------- + + // Simply see if D3D8.dll exists. + hD3D8DLL = LoadLibrary( "D3D8.DLL" ); + if( hD3D8DLL == nil ) + { + FreeLibrary( hDDrawDLL ); + OutputDebugString( "Couldn't LoadLibrary D3D8.DLL\r\n" ); + return dwDXVersion; + } + + // D3D8.dll exists. We must be at least DX8.0 + dwDXVersion = 0x800; + + + //------------------------------------------------------------------------- + // DirectX 8.1 Checks + //------------------------------------------------------------------------- + + // Simply see if dpnhpast.dll exists. + hDPNHPASTDLL = LoadLibrary( "dpnhpast.dll" ); + if( hDPNHPASTDLL == nil ) + { + FreeLibrary( hDPNHPASTDLL ); + OutputDebugString( "Couldn't LoadLibrary dpnhpast.dll\r\n" ); + return dwDXVersion; + } + + // dpnhpast.dll exists. We must be at least DX8.1 + dwDXVersion = 0x801; + + + //------------------------------------------------------------------------- + // End of checking for versions of DirectX + //------------------------------------------------------------------------- + + // Close open libraries and return + FreeLibrary( hDDrawDLL ); + FreeLibrary( hD3D8DLL ); + + return dwDXVersion; +} + +/* + ***************************************************************************** + */ +#ifndef _WIN64 +static char cpuvendor[16] = "UnknownVendr"; +__declspec(naked) const char * _psGetCpuVendr() +{ + __asm + { + push ebx + xor eax, eax + cpuid + mov dword ptr [cpuvendor+0], ebx + mov dword ptr [cpuvendor+4], edx + mov dword ptr [cpuvendor+8], ecx + mov eax, offset cpuvendor + pop ebx + retn + } +} + +/* + ***************************************************************************** + */ +__declspec(naked) RwUInt32 _psGetCpuFeatures() +{ + __asm + { + mov eax, 1 + cpuid + mov eax, edx + retn + } +} + +/* + ***************************************************************************** + */ +__declspec(naked) RwUInt32 _psGetCpuFeaturesEx() +{ + __asm + { + mov eax, 80000000h + cpuid + + cmp eax, 80000000h + jbe short _NOEX + + mov eax, 80000001h + cpuid + + mov eax, edx + jmp short _RETEX + +_NOEX: + xor eax, eax + mov eax, eax + +_RETEX: + retn + } +} + +void _psPrintCpuInfo() +{ + RwUInt32 features = _psGetCpuFeatures(); + RwUInt32 FeaturesEx = _psGetCpuFeaturesEx(); + + debug("Running on a %s", _psGetCpuVendr()); + + if ( features & 0x800000 ) + debug("with MMX"); + if ( features & 0x2000000 ) + debug("with SSE"); + if ( FeaturesEx & 0x80000000 ) + debug("with 3DNow"); +} +#endif + +/* + ***************************************************************************** + */ +#ifdef UNDER_CE +#define CMDSTR LPWSTR +#else +#define CMDSTR LPSTR +#endif + +/* + ***************************************************************************** + */ +RwBool +psInitialize(void) +{ + PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f; + + RsGlobal.ps = &PsGlobal; + + PsGlobal.fullScreen = FALSE; + + PsGlobal.dinterface = nil; + PsGlobal.mouse = nil; + PsGlobal.joy1 = nil; + PsGlobal.joy2 = nil; + + CFileMgr::Initialise(); + +#ifdef PS2_MENU + CPad::Initialise(); + CPad::GetPad(0)->Mode = 0; + + CGame::frenchGame = false; + CGame::germanGame = false; + CGame::nastyGame = true; + CMenuManager::m_PrefsAllowNastyGame = true; + + WORD lang = PRIMARYLANGID(GetSystemDefaultLCID()); + if ( lang == LANG_ITALIAN ) + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + else if ( lang == LANG_SPANISH ) + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + else if ( lang == LANG_GERMAN ) + { + CGame::germanGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + } + else if ( lang == LANG_FRENCH ) + { + CGame::frenchGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + } + else + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); + + TheMemoryCard.Init(); +#else + C_PcSave::SetSaveDirectory(_psGetUserFilesFolder()); + + InitialiseLanguage(); +#if GTA_VERSION < GTA3_PC_11 + FrontEndMenuManager.LoadSettings(); +#endif + +#endif + + gGameState = GS_START_UP; + TRACE("gGameState = GS_START_UP"); +#ifndef _WIN64 + _psPrintCpuInfo(); +#endif + OSVERSIONINFO verInfo; + verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); + + GetVersionEx(&verInfo); + + _dwOperatingSystemVersion = OS_WIN95; + + if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) + { + if ( verInfo.dwMajorVersion == 4 ) + { + debug("Operating System is WinNT\n"); + _dwOperatingSystemVersion = OS_WINNT; + } + else if ( verInfo.dwMajorVersion == 5 ) + { + debug("Operating System is Win2000\n"); + _dwOperatingSystemVersion = OS_WIN2000; + } + else if ( verInfo.dwMajorVersion > 5 ) + { + debug("Operating System is WinXP or greater\n"); + _dwOperatingSystemVersion = OS_WINXP; + } + } + else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) + { + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) + { + debug("Operating System is Win98\n"); + _dwOperatingSystemVersion = OS_WIN98; + } + else + { + debug("Operating System is Win95\n"); + _dwOperatingSystemVersion = OS_WIN95; + } + } + +#ifndef PS2_MENU + +#if GTA_VERSION >= GTA3_PC_11 + FrontEndMenuManager.LoadSettings(); +#endif + +#endif + + dwDXVersion = GetDXVersion(); + debug("DirectX version 0x%x\n", dwDXVersion); + + if ( _dwOperatingSystemVersion == OS_WIN95 ) + { + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_95"), // Grand Theft Auto III cannot run on Windows 95 + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + + return FALSE; + } + + if ( dwDXVersion < 0x801 ) + { + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_DX"), // Grand Theft Auto III requires at least DirectX version 8.1 + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + + return FALSE; + } + + MEMORYSTATUS memstats; + GlobalMemoryStatus(&memstats); + + _dwMemTotalPhys = memstats.dwTotalPhys; + _dwMemAvailPhys = memstats.dwAvailPhys; + _dwMemTotalVirtual = memstats.dwTotalVirtual; + _dwMemAvailVirtual = memstats.dwAvailVirtual; + + _GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo); +#ifdef FIX_BUGS + debug("Physical memory size %lu\n", _dwMemTotalPhys); + debug("Available physical memory %lu\n", _dwMemAvailPhys); + debug("Video memory size %lu\n", _dwMemTotalVideo); + debug("Available video memory %lu\n", _dwMemAvailVideo); +#else + debug("Physical memory size %d\n", _dwMemTotalPhys); + debug("Available physical memory %d\n", _dwMemAvailPhys); + debug("Video memory size %d\n", _dwMemTotalVideo); + debug("Available video memory %d\n", _dwMemAvailVideo); +#endif + + if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ ) + { + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_VDM"), // Grand Theft Auto III requires at least 12MB of available video memory + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + + return FALSE; + } + + TheText.Unload(); + + return TRUE; +} + + +/* + ***************************************************************************** + */ +void +psTerminate(void) +{ + return; +} + +/* + ***************************************************************************** + */ +static RwChar **_VMList; + +RwInt32 _psGetNumVideModes() +{ + return RwEngineGetNumVideoModes(); +} + +/* + ***************************************************************************** + */ +RwBool _psFreeVideoModeList() +{ + RwInt32 numModes; + RwInt32 i; + + numModes = _psGetNumVideModes(); + + if ( _VMList == nil ) + return TRUE; + + for ( i = 0; i < numModes; i++ ) + { + RwFree(_VMList[i]); + } + + RwFree(_VMList); + + _VMList = nil; + + return TRUE; +} + +/* + ***************************************************************************** + */ +RwChar **_psGetVideoModeList() +{ + RwInt32 numModes; + RwInt32 i; + + if ( _VMList != nil ) + { + return _VMList; + } + + numModes = RwEngineGetNumVideoModes(); + + _VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*)); + + for ( i = 0; i < numModes; i++ ) + { + RwVideoMode vm; + + RwEngineGetVideoModeInfo(&vm, i); + + if ( vm.flags & rwVIDEOMODEEXCLUSIVE ) + { + if ( vm.width >= 640 + && vm.height >= 480 + && (vm.width == 640 + && vm.height == 480) + || !(vm.flags & rwVIDEOMODEEXCLUSIVE) + || (_dwMemTotalVideo - vm.depth * vm.height * vm.width / 8) > (12 * 1024 * 1024)/*12 MB*/ ) + { + _VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar)); + rwsprintf(_VMList[i],"%lu X %lu X %lu", vm.width, vm.height, vm.depth); + } + else + _VMList[i] = nil; + } + else + _VMList[i] = nil; + } + + return _VMList; +} + +/* + ***************************************************************************** + */ +void _psSelectScreenVM(RwInt32 videoMode) +{ + RwTexDictionarySetCurrent( nil ); + + FrontEndMenuManager.UnloadTextures(); + + if ( !_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode) ) + { + RsGlobal.quit = TRUE; + + ShowWindow(PSGLOBAL(window), SW_HIDE); + + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_RSZ"), // Failed to select new screen resolution + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + } + else + FrontEndMenuManager.LoadAllTextures(); +} + +/* + ***************************************************************************** + */ +void WaitForState(FILTER_STATE State) +{ + HRESULT hr; + + ASSERT(pMC != nil); + + // Make sure we have switched to the required state + LONG lfs; + do + { + hr = pMC->GetState(10, &lfs); + } while (State != lfs); +} + +/* + ***************************************************************************** + */ +void HandleGraphEvent(void) +{ + LONG evCode; + LONG_PTR evParam1, evParam2; + HRESULT hr=S_OK; + + ASSERT(pME != nil); + + // Process all queued events + while (SUCCEEDED(pME->GetEvent(&evCode, &evParam1, &evParam2, 0))) + { + // Free memory associated with callback, since we're not using it + hr = pME->FreeEventParams(evCode, evParam1, evParam2); + + // If this is the end of the clip, reset to beginning + if (EC_COMPLETE == evCode) + { + switch (gGameState) + { + case GS_LOGO_MPEG: + { + gGameState = GS_INIT_INTRO_MPEG; + TRACE("gGameState = GS_INIT_INTRO_MPEG"); + break; + } + case GS_INTRO_MPEG: + { + gGameState = GS_INIT_ONCE; + TRACE("gGameState = GS_INIT_ONCE"); + break; + } + default: + { + break; + } + } + + pME->SetNotifyWindow((OAHWND)NULL, 0, 0); + } + } +} + +/* + ***************************************************************************** + */ + +LRESULT CALLBACK +MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) +{ + POINTS points; + static BOOL noMemory = FALSE; + + + switch( message ) + { + case WM_SETCURSOR: + { + ShowCursor(FALSE); + + SetCursor(nil); + + break; // is this correct ? + } + + case WM_SIZE: + { + RwRect r; + + r.x = 0; + r.y = 0; + r.w = LOWORD(lParam); + r.h = HIWORD(lParam); + + if (RwInitialised && r.h > 0 && r.w > 0) + { + RsEventHandler(rsCAMERASIZE, &r); + + if (r.w != LOWORD(lParam) && r.h != HIWORD(lParam)) + { + WINDOWPLACEMENT wp; + + /* failed to create window of required size */ + noMemory = TRUE; + + /* stop re-sizing */ + ReleaseCapture(); + + /* handle maximised window */ + GetWindowPlacement(window, &wp); + if (wp.showCmd == SW_SHOWMAXIMIZED) + { + SendMessage(window, WM_WINDOWPOSCHANGED, 0, 0); + } + } + else + { + noMemory = FALSE; + } + + } + + return 0L; + } + + case WM_SIZING: + { + /* + * Handle event to ensure window contents are displayed during re-size + * as this can be disabled by the user, then if there is not enough + * memory things don't work. + */ + RECT *newPos = (LPRECT) lParam; + RECT rect; + + /* redraw window */ + + if (RwInitialised && gGameState == GS_PLAYING_GAME) + { + RsEventHandler(rsIDLE, (void *)TRUE); + } + + /* Manually resize window */ + rect.left = rect.top = 0; + rect.bottom = newPos->bottom - newPos->top; + rect.right = newPos->right - newPos->left; + + SetWindowPos(window, HWND_TOP, rect.left, rect.top, + (rect.right - rect.left), + (rect.bottom - rect.top), SWP_NOMOVE); + + return 0L; + } + + case WM_LBUTTONDOWN: + { + SetCapture(window); + + return 0L; + } + + case WM_RBUTTONDOWN: + { + SetCapture(window); + + return 0L; + } + + case WM_MBUTTONDOWN: + { + SetCapture(window); + + return 0L; + } + + case WM_MOUSEWHEEL: + { + return 0L; + } + + case WM_MOUSEMOVE: + { + points = MAKEPOINTS(lParam); + + FrontEndMenuManager.m_nMouseTempPosX = points.x; + FrontEndMenuManager.m_nMouseTempPosY = points.y; + + return 0L; + } + + case WM_LBUTTONUP: + { + ReleaseCapture(); + + return 0L; + } + + case WM_RBUTTONUP: + { + ReleaseCapture(); + + return 0L; + } + + case WM_MBUTTONUP: + { + ReleaseCapture(); + + return 0L; + } + + case WM_KEYDOWN: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYDOWN, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_KEYUP: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYUP, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); + +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_SYSKEYDOWN: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYDOWN, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); + +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_SYSKEYUP: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYUP, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); + +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_ACTIVATEAPP: + { + switch ( gGameState ) + { + case GS_LOGO_MPEG: + case GS_INTRO_MPEG: + { + ASSERT(pMC != nil); + + LONG state; + pMC->GetState(10, &state); + + if ( !(BOOL)wParam ) // losing activation + { + if ( state == State_Running && pMC != nil ) + { + HRESULT hr = pMC->Pause(); + + if (hr == S_FALSE) + OutputDebugString("Failed to pause the MPEG"); + else + WaitForState(State_Paused); + } + } + else + { + CenterVideo(); + + if ( state != State_Running && pMC != nil ) + { + HRESULT hr = pMC->Run(); + + if ( hr == S_FALSE ) + OutputDebugString("Failed to run the MPEG"); + else + { + WaitForState(State_Running); + SetFocus(PSGLOBAL(window)); + } + } + } + + break; + } + + case GS_START_UP: + { + if ( !(BOOL)wParam && PSGLOBAL(fullScreen) ) // losing activation + startupDeactivate = TRUE; + + break; + } + } + + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); + + return 0L; + } + + case WM_TIMER: + { + return 0L; + } + + case WM_GRAPHNOTIFY: + { + if (gGameState == GS_INTRO_MPEG || gGameState == GS_LOGO_MPEG) + HandleGraphEvent(); + + break; + } + + case WM_CLOSE: + case WM_DESTROY: + { + /* + * Quit message handling. + */ + ClipCursor(nil); + + _InputShutdown(); + + PostQuitMessage(0); + + return 0L; + } + + case WM_DEVICECHANGE: + { + if( wParam == DBT_DEVICEREMOVECOMPLETE ) + { + PDEV_BROADCAST_HDR pDev = (PDEV_BROADCAST_HDR)lParam; + + if (pDev->dbch_devicetype != DBT_DEVTYP_VOLUME) + break; + + if ( DMAudio.IsAudioInitialised() ) + { + PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev; + if ( pVol->dbcv_flags & DBTF_MEDIA ) + { + char c = DMAudio.GetCDAudioDriveLetter(); + + if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) ) + { + OutputDebugString("About to check CD drive..."); + + while ( true ) + { + FrontEndMenuManager.WaitForUserCD(); + + if ( !FrontEndMenuManager.m_bQuitGameNoCD ) + { + if ( DMAudio.CheckForAnAudioFileOnCD() ) + { + OutputDebugString("GTA3 Audio CD has been inserted"); + break; + } + } + else + { + OutputDebugString("Exiting game as Audio CD was not inserted"); + break; + } + } + } + } + } + } + + break; + } + + } + + /* + * Let Windows handle all other messages. + */ + return DefWindowProc(window, message, wParam, lParam); +} + + +/* + ***************************************************************************** + */ +static BOOL +InitApplication(HANDLE instance) +{ + /* + * Perform any necessary MS Windows application initialization. Basically, + * this means registering the window class for this application. + */ + + WNDCLASS windowClass; + + windowClass.style = CS_BYTEALIGNWINDOW; + windowClass.lpfnWndProc = (WNDPROC)MainWndProc; + windowClass.cbClsExtra = 0; + windowClass.cbWndExtra = 0; + windowClass.hInstance = (HINSTANCE)instance; +#ifdef FIX_BUGS + windowClass.hIcon = LoadIcon((HINSTANCE)instance, MAKEINTRESOURCE(IDI_MAIN_ICON)); +#else + windowClass.hIcon = nil; +#endif + windowClass.hCursor = LoadCursor(nil, IDC_ARROW); + windowClass.hbrBackground = nil; + windowClass.lpszMenuName = NULL; + windowClass.lpszClassName = AppClassName; + + return RegisterClass(&windowClass); +} + + +/* + ***************************************************************************** + */ + +RwBool IsForegroundApp() +{ + return !!ForegroundApp; +} + +UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) +{ +#ifdef USE_D3D9 + LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION); +#else + LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION); +#endif + ASSERT(d3d != nil); + + UINT refreshRate = INT_MAX; + D3DFORMAT format; + + if ( depth == 32 ) + format = D3DFMT_X8R8G8B8; + else if ( depth == 24 ) + format = D3DFMT_R8G8B8; + else + format = D3DFMT_R5G6B5; + +#ifdef USE_D3D9 + UINT modeCount = d3d->GetAdapterModeCount(GcurSel, format); +#else + UINT modeCount = d3d->GetAdapterModeCount(GcurSel); +#endif + + for ( UINT i = 0; i < modeCount; i++ ) + { + D3DDISPLAYMODE mode; + +#ifdef USE_D3D9 + d3d->EnumAdapterModes(GcurSel, format, i, &mode); +#else + d3d->EnumAdapterModes(GcurSel, i, &mode); +#endif + if ( mode.Width == width && mode.Height == height && mode.Format == format ) + { + if ( mode.RefreshRate == 0 ) { + // From VC +#ifdef FIX_BUGS + d3d->Release(); +#endif + return 0; + } + + if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 ) + refreshRate = mode.RefreshRate; + } + } + + // From VC +#ifdef FIX_BUGS + d3d->Release(); +#endif + + if ( refreshRate == -1 ) + return -1; + + return refreshRate; +} + +/* + ***************************************************************************** + */ +RwBool +psSelectDevice() +{ + RwVideoMode vm; + RwInt32 subSysNum; + RwInt32 AutoRenderer = 0; + + + RwBool modeFound = FALSE; + + if ( !useDefault ) + { + GnumSubSystems = RwEngineGetNumSubSystems(); + if ( !GnumSubSystems ) + { + return FALSE; + } + + /* Just to be sure ... */ + GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems; + + /* Get the names of all the sub systems */ + for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++) + { + RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum); + } + + /* Get the default selection */ + GcurSel = RwEngineGetCurrentSubSystem(); +#ifdef IMPROVED_VIDEOMODE + if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems) + GcurSel = FrontEndMenuManager.m_nPrefsSubsystem; +#endif + } + + /* Set the driver to use the correct sub system */ + if (!RwEngineSetSubSystem(GcurSel)) + { + return FALSE; + } + +#ifdef IMPROVED_VIDEOMODE + FrontEndMenuManager.m_nPrefsSubsystem = GcurSel; +#endif + +#ifndef IMPROVED_VIDEOMODE + if ( !useDefault ) + { + if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode ) + { + FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode; + GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode; + } + else + { +#ifdef DEFAULT_NATIVE_RESOLUTION + // get the native video mode + HDC hDevice = GetDC(NULL); + int w = GetDeviceCaps(hDevice, HORZRES); + int h = GetDeviceCaps(hDevice, VERTRES); + int d = GetDeviceCaps(hDevice, BITSPIXEL); +#else + const int w = 640; + const int h = 480; + const int d = 16; +#endif + while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() ) + { + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + if ( defaultFullscreenRes && vm.width != w + || vm.height != h + || vm.depth != d + || !(vm.flags & rwVIDEOMODEEXCLUSIVE) ) + ++GcurSelVM; + else + modeFound = TRUE; + } + + if ( !modeFound ) + { +#ifdef DEFAULT_NATIVE_RESOLUTION + GcurSelVM = 1; +#else + MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK); + return FALSE; +#endif + } + } + } +#else + if ( !useDefault ) + { + if(FrontEndMenuManager.m_nPrefsWidth == 0 || + FrontEndMenuManager.m_nPrefsHeight == 0 || + FrontEndMenuManager.m_nPrefsDepth == 0){ + // Defaults if nothing specified + FrontEndMenuManager.m_nPrefsWidth = GetSystemMetrics(SM_CXSCREEN); + FrontEndMenuManager.m_nPrefsHeight = GetSystemMetrics(SM_CYSCREEN); + FrontEndMenuManager.m_nPrefsDepth = 32; + FrontEndMenuManager.m_nPrefsWindowed = 0; + } + + // Find the videomode that best fits what we got from the settings file + RwInt32 bestFsMode = -1; + RwInt32 bestWidth = -1; + RwInt32 bestHeight = -1; + RwInt32 bestDepth = -1; + for (GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++) { + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)) { + bestWndMode = GcurSelVM; + } else { + // try the largest one that isn't larger than what we wanted + if (vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth && + vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight && + vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){ + bestWidth = vm.width; + bestHeight = vm.height; + bestDepth = vm.depth; + bestFsMode = GcurSelVM; + } + } + } + + if(bestFsMode < 0){ + MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK); + return FALSE; + } + GcurSelVM = bestFsMode; + + FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM; + FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode; + + FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed; + } +#endif + + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + +#ifdef IMPROVED_VIDEOMODE + if (FrontEndMenuManager.m_nPrefsWindowed) + GcurSelVM = bestWndMode; + + // Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below + FrontEndMenuManager.m_nPrefsWidth = vm.width; + FrontEndMenuManager.m_nPrefsHeight = vm.height; + FrontEndMenuManager.m_nPrefsDepth = vm.depth; +#endif + +#ifndef PS2_MENU + FrontEndMenuManager.m_nCurrOption = 0; +#endif + + /* Set up the video mode and set the apps window + * dimensions to match */ + if (!RwEngineSetVideoMode(GcurSelVM)) + { + return FALSE; + } + +#ifdef IMPROVED_VIDEOMODE + if (!FrontEndMenuManager.m_nPrefsWindowed) +#else + if (vm.flags & rwVIDEOMODEEXCLUSIVE) +#endif + { + debug("%dx%dx%d", vm.width, vm.height, vm.depth); + + UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth); + + if ( refresh != (UINT)-1 ) + { + debug("refresh %d", refresh); + RwD3D8EngineSetRefreshRate((RwUInt32)refresh); + } + } + +#ifdef IMPROVED_VIDEOMODE + if (!FrontEndMenuManager.m_nPrefsWindowed) +#else + if (vm.flags & rwVIDEOMODEEXCLUSIVE) +#endif + { + RsGlobal.maximumWidth = vm.width; + RsGlobal.maximumHeight = vm.height; + RsGlobal.width = vm.width; + RsGlobal.height = vm.height; + + PSGLOBAL(fullScreen) = TRUE; + +#ifdef IMPROVED_VIDEOMODE + SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP); + SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0, + SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER| + SWP_FRAMECHANGED); + }else{ + RECT rect; + rect.left = rect.top = 0; + rect.right = FrontEndMenuManager.m_nPrefsWidth; + rect.bottom = FrontEndMenuManager.m_nPrefsHeight; + AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); + + // center it + int spaceX = GetSystemMetrics(SM_CXSCREEN) - (rect.right-rect.left); + int spaceY = GetSystemMetrics(SM_CYSCREEN) - (rect.bottom-rect.top); + + SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW); + SetWindowPos(PSGLOBAL(window), HWND_NOTOPMOST, spaceX/2, spaceY/2, + (rect.right - rect.left), + (rect.bottom - rect.top), 0); + + // Have to get actual size because the window perhaps didn't fit + GetClientRect(PSGLOBAL(window), &rect); + RsGlobal.maximumWidth = rect.right; + RsGlobal.maximumHeight = rect.bottom; + RsGlobal.width = rect.right; + RsGlobal.height = rect.bottom; + + PSGLOBAL(fullScreen) = FALSE; +#endif + } +#ifdef MULTISAMPLING + RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel); +#endif + return TRUE; +} + +/* + ***************************************************************************** + */ +RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode) +{ + RwInitialised = FALSE; + + RsEventHandler(rsRWTERMINATE, nil); + + GcurSel = subSystem; + GcurSelVM = videoMode; + + useDefault = TRUE; + + if ( RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) == rsEVENTERROR ) + return FALSE; + + RwInitialised = TRUE; + useDefault = FALSE; + + RwRect r; + + r.x = 0; + r.y = 0; + r.w = RsGlobal.maximumWidth; + r.h = RsGlobal.maximumHeight; + + RsEventHandler(rsCAMERASIZE, &r); + + return TRUE; +} + + +/* + ***************************************************************************** + */ +static RwChar ** +CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount) +{ + RwInt32 numArgs = 0; + RwBool inArg, inString; + RwInt32 i, len; + RwChar *res, *str, **aptr; + + len = (int)strlen(cmdLine); + + /* + * Count the number of arguments... + */ + inString = FALSE; + inArg = FALSE; + + for(i=0; i<=len; i++) + { + if( cmdLine[i] == '"' ) + { + inString = !inString; + } + + if( (cmdLine[i] <= ' ' && !inString) || i == len ) + { + if( inArg ) + { + inArg = FALSE; + + numArgs++; + } + } + else if( !inArg ) + { + inArg = TRUE; + } + } + + /* + * Allocate memory for result... + */ + res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1); + str = res + sizeof(RwChar *) * numArgs; + aptr = (RwChar **)res; + + strcpy(str, cmdLine); + + /* + * Walk through cmdLine again this time setting pointer to each arg... + */ + inArg = FALSE; + inString = FALSE; + + for(i=0; i<=len; i++) + { + if( cmdLine[i] == '"' ) + { + inString = !inString; + } + + if( (cmdLine[i] <= ' ' && !inString) || i == len ) + { + if( inArg ) + { + if( str[i-1] == '"' ) + { + str[i-1] = '\0'; + } + else + { + str[i] = '\0'; + } + + inArg = FALSE; + } + } + else if( !inArg && cmdLine[i] != '"' ) + { + inArg = TRUE; + + *aptr++ = &str[i]; + } + } + + *argCount = numArgs; + + return (RwChar **)res; +} + +/* + ***************************************************************************** + */ +void InitialiseLanguage() +{ + WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID()); + WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID()); + WORD primLayout = PRIMARYLANGID((DWORD_PTR)GetKeyboardLayout(0)); + + WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID()); + WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID()); + WORD subLayout = SUBLANGID((DWORD_PTR)GetKeyboardLayout(0)); + + if ( primUserLCID == LANG_GERMAN + || primSystemLCID == LANG_GERMAN + || primLayout == LANG_GERMAN ) + { + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CGame::germanGame = true; + } + + if ( primUserLCID == LANG_FRENCH + || primSystemLCID == LANG_FRENCH + || primLayout == LANG_FRENCH ) + { + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CGame::frenchGame = true; + } + + if ( subUserLCID == SUBLANG_ENGLISH_AUS + || subSystemLCID == SUBLANG_ENGLISH_AUS + || subLayout == SUBLANG_ENGLISH_AUS ) + CGame::noProstitutes = true; + +#ifdef NASTY_GAME + CGame::nastyGame = true; + CMenuManager::m_PrefsAllowNastyGame = true; + CGame::noProstitutes = false; +#endif + + int32 lang; + + switch ( primSystemLCID ) + { + case LANG_GERMAN: + { + lang = LANG_GERMAN; + break; + } + case LANG_FRENCH: + { + lang = LANG_FRENCH; + break; + } + case LANG_SPANISH: + { + lang = LANG_SPANISH; + break; + } + case LANG_ITALIAN: + { + lang = LANG_ITALIAN; + break; + } + default: + { + lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH; + break; + } + } + + CMenuManager::OS_Language = primUserLCID; + + switch ( lang ) + { + case LANG_GERMAN: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + break; + } + case LANG_SPANISH: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + break; + } + case LANG_FRENCH: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + break; + } + case LANG_ITALIAN: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + break; + } + default: + { + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + break; + } + } + + TheText.Unload(); + TheText.Load(); +} + +/* + ***************************************************************************** + */ +void CenterVideo(void) +{ + HRESULT hr = S_OK; + RECT rect; + + ASSERT(pVW != nil); + + GetClientRect(PSGLOBAL(window), &rect); + + JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom)); + + JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window))); + + SetFocus(PSGLOBAL(window)); +} + +/* + ***************************************************************************** + */ +void PlayMovieInWindow(int cmdShow, const char* szFile) +{ + WCHAR wFileName[256]; + HRESULT hr; + + // Clear open dialog remnants before calling RenderFile() + UpdateWindow(PSGLOBAL(window)); + + // Convert filename to wide character string + MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1); + + // Initialize COM +#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread + CoInitialize(nil); +#else + JIF(CoInitialize(nil)); +#endif + + // Get the interface for DirectShow's GraphBuilder + JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC, + IID_IGraphBuilder, (void **)&pGB)); + + if(SUCCEEDED(hr)) + { + // Have the graph builder construct its the appropriate graph automatically + JIF(pGB->RenderFile(&wFileName[0], nil)); + + // QueryInterface for DirectShow interfaces + JIF(pGB->QueryInterface(IID_IMediaControl, (void **)&pMC)); + JIF(pGB->QueryInterface(IID_IMediaEventEx, (void **)&pME)); + JIF(pGB->QueryInterface(IID_IMediaSeeking, (void **)&pMS)); + + // Query for video interfaces, which may not be relevant for audio files + JIF(pGB->QueryInterface(IID_IVideoWindow, (void **)&pVW)); + + JIF(pVW->put_Owner((OAHWND) PSGLOBAL(window))); + JIF(pVW->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN)); + + // Have the graph signal event via window callbacks for performance + JIF(pME->SetNotifyWindow((OAHWND)PSGLOBAL(window), WM_GRAPHNOTIFY, 0)); + + CenterVideo(); + + // Run the graph to play the media file + JIF(pMC->Run()); + + SetFocus(PSGLOBAL(window)); + } + + ASSERT(pGB != nil); + ASSERT(pVW != nil); + ASSERT(pME != nil); + ASSERT(pMC != nil); + + if(FAILED(hr)) + CloseClip(); +} + +/* + ***************************************************************************** + */ +void CloseInterfaces(void) +{ + // Release and zero DirectShow interfaces + SAFE_RELEASE(pME); + SAFE_RELEASE(pMS); + SAFE_RELEASE(pMC); + SAFE_RELEASE(pVW); + SAFE_RELEASE(pGB); +} + +/* + ***************************************************************************** + */ +void CloseClip(void) +{ + HRESULT hr; + + // Stop playback + if(pMC) + hr = pMC->Stop(); + + // Free DirectShow interfaces + CloseInterfaces(); +} + +/* + ***************************************************************************** + */ +void HandleExit() +{ + MSG message; + while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) ) + { + if( message.message == WM_QUIT ) + { + RsGlobal.quit = TRUE; + } + else + { + TranslateMessage(&message); + DispatchMessage(&message); + } + } +} + +/* + ***************************************************************************** + */ +int PASCAL +WinMain(HINSTANCE instance, + HINSTANCE prevInstance __RWUNUSED__, + CMDSTR cmdLine, + int cmdShow) +{ + MSG message; + RwV2d pos; + RwInt32 argc, i; + RwChar **argv; + SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); + +#ifndef MASTER + if (strstr(cmdLine, "-console")) + { + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); + } +#endif + +#ifdef USE_CUSTOM_ALLOCATOR + InitMemoryMgr(); +#endif + + /* + * Initialize the platform independent data. + * This will in turn initialize the platform specific data... + */ + if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR ) + { + return FALSE; + } + + /* + * Register the window class... + */ + if( !InitApplication(instance) ) + { + return FALSE; + } + + /* + * Get proper command line params, cmdLine passed to us does not + * work properly under all circumstances... + */ + cmdLine = GetCommandLine(); + + /* + * Parse command line into standard (argv, argc) parameters... + */ + argv = CommandLineToArgv(cmdLine, &argc); + + + /* + * Parse command line parameters (except program name) one at + * a time BEFORE RenderWare initialization... + */ + for(i=1; iGetLeftMouseJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetEnterJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) + ++gGameState; + else if ( CPad::GetPad(0)->GetAltJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetTabJustDown() ) + ++gGameState; + + break; + } + + case GS_INIT_INTRO_MPEG: + { +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif + CloseClip(); +#ifndef FIX_BUGS + CoUninitialize(); +#endif + + if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN ) + PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); + else + PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); + + gGameState = GS_INTRO_MPEG; + TRACE("gGameState = GS_INTRO_MPEG;"); + break; + } + + case GS_INTRO_MPEG: + { + CPad::UpdatePads(); + + if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) + ++gGameState; + else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetEnterJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) + ++gGameState; + else if ( CPad::GetPad(0)->GetAltJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetTabJustDown() ) + ++gGameState; + + break; + } + + case GS_INIT_ONCE: + { +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif + CloseClip(); +#ifndef FIX_BUGS + CoUninitialize(); +#endif + +#ifdef FIX_BUGS + // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on + RsCameraShowRaster(Scene.camera); +#endif + +#ifdef PS2_MENU + extern char version_name[64]; + if ( CGame::frenchGame || CGame::germanGame ) + LoadingScreen(NULL, version_name, "loadsc24"); + else + LoadingScreen(NULL, version_name, "loadsc0"); + + printf("Into TheGame!!!\n"); +#else + LoadingScreen(nil, nil, "loadsc0"); +#endif + if ( !CGame::InitialiseOnceAfterRW() ) + RsGlobal.quit = TRUE; + +#ifdef PS2_MENU + gGameState = GS_INIT_PLAYING_GAME; +#else + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); +#endif + break; + } + +#ifndef PS2_MENU + case GS_INIT_FRONTEND: + { + LoadingScreen(nil, nil, "loadsc0"); + + FrontEndMenuManager.m_bGameNotLoaded = true; + + CMenuManager::m_bStartUpFrontEndRequested = true; + + if ( defaultFullscreenRes ) + { + defaultFullscreenRes = FALSE; + FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM; + FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM; + } + + gGameState = GS_FRONTEND; + TRACE("gGameState = GS_FRONTEND;"); + break; + } + + case GS_FRONTEND: + { + GetWindowPlacement(PSGLOBAL(window), &wp); + + if (wp.showCmd != SW_SHOWMINIMIZED) + RsEventHandler(rsFRONTENDIDLE, nil); + +#ifdef PS2_MENU + if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad ) +#else + if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad ) +#endif + { + gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } + +#ifdef PS2_MENU + if (TheMemoryCard.m_bWantToLoad ) +#else + if ( FrontEndMenuManager.m_bWantToLoad ) +#endif + { + InitialiseGame(); + FrontEndMenuManager.m_bGameNotLoaded = false; + gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); + } + break; + } +#endif + + case GS_INIT_PLAYING_GAME: + { +#ifdef PS2_MENU + CGame::Initialise("DATA\\GTA3.DAT"); + + //LoadingScreen("Starting Game", NULL, GetRandomSplashScreen()); + + if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS + && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir) + && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true + && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile)) + { + strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile); + TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true; + + if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) + { + CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); + TheText.Unload(); + TheText.Load(); + } + + CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad(); + } +#else + InitialiseGame(); + + FrontEndMenuManager.m_bGameNotLoaded = false; +#endif + gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); + break; + } + + case GS_PLAYING_GAME: + { + float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + if ( RwInitialised ) + { + if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + RsEventHandler(rsIDLE, (void *)TRUE); + } + break; + } + } + } + else + { + if ( RwCameraBeginUpdate(Scene.camera) ) + { + RwCameraEndUpdate(Scene.camera); + ForegroundApp = TRUE; + RsEventHandler(rsACTIVATE, (void *)TRUE); + } + + WaitMessage(); + } + } + + + /* + * About to shut down - block resize events again... + */ + RwInitialised = FALSE; + + FrontEndMenuManager.UnloadTextures(); +#ifdef PS2_MENU + if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)) + break; +#else + if ( !FrontEndMenuManager.m_bWantToRestart ) + break; +#endif + + CPad::ResetCheats(); + CPad::StopPadsShaking(); + + DMAudio.ChangeMusicMode(MUSICMODE_DISABLE); + +#ifdef PS2_MENU + CGame::ShutDownForRestart(); +#endif + CTimer::Stop(); + +#ifdef PS2_MENU + if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) + { + if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) + { + FrontEndMenuManager.m_bWantToRestart = true; + TheMemoryCard.m_bWantToLoad = true; + } + + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + FrontEndMenuManager.m_bWantToRestart = false; + + continue; + } + + CGame::ShutDown(); + CTimer::Stop(); + + break; +#else + if ( FrontEndMenuManager.m_bWantToLoad ) + { + CGame::ShutDownForRestart(); + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + FrontEndMenuManager.m_bWantToLoad = false; + } + else + { +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); + + CTimer::Stop(); + + if ( FrontEndMenuManager.m_bFirstTime == true ) + { + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); + } + else + { + gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } + } + + FrontEndMenuManager.m_bFirstTime = false; + FrontEndMenuManager.m_bWantToRestart = false; +#endif + } + + +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); + + DMAudio.Terminate(); + + _psFreeVideoModeList(); + + + /* + * Tidy up the 3D (RenderWare) components of the application... + */ + RsEventHandler(rsRWTERMINATE, nil); + + /* + * Kill the window... + */ + DestroyWindow(PSGLOBAL(window)); + + /* + * Free the platform dependent data... + */ + RsEventHandler(rsTERMINATE, nil); + + /* + * Free the argv strings... + */ + free(argv); + + ShowCursor(TRUE); + + SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, nil, SPIF_SENDCHANGE); + + SetErrorMode(0); + + return message.wParam; +} + +/* + ***************************************************************************** + */ + +#define DEVICE_AXIS_MIN -2000 +#define DEVICE_AXIS_MAX 2000 + + +HRESULT _InputInitialise() +{ + HRESULT hr; + + // Create a DInput object + if( FAILED( hr = DirectInput8Create( GetModuleHandle(nil), DIRECTINPUT_VERSION, + IID_IDirectInput8, (VOID**)&PSGLOBAL(dinterface), nil ) ) ) + return hr; + + return S_OK; +} + +HRESULT _InputInitialiseMouse() +{ + HRESULT hr; + + // Obtain an interface to the system mouse device. + if( FAILED( hr = PSGLOBAL(dinterface)->CreateDevice( GUID_SysMouse, &PSGLOBAL(mouse), nil ) ) ) + return hr; + + // Set the data format to "mouse format" - a predefined data format + // + // A data format specifies which controls on a device we + // are interested in, and how they should be reported. + // + // This tells DirectInput that we will be passing a + // DIMOUSESTATE2 structure to IDirectInputDevice::GetDeviceState. + if( FAILED( hr = PSGLOBAL(mouse)->SetDataFormat( &c_dfDIMouse2 ) ) ) + return hr; + + if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE | DISCL_FOREGROUND ) ) ) + return hr; + + // Acquire the newly created device + PSGLOBAL(mouse)->Acquire(); + + return S_OK; +} + +RwV2d leftStickPos; +RwV2d rightStickPos; + +HRESULT CapturePad(RwInt32 padID) +{ + HRESULT hr; + DIJOYSTATE2 js; + LPDIRECTINPUTDEVICE8 *pPad = nil; + + if( padID == 0 ) + pPad = &PSGLOBAL(joy1); + else if( padID == 1) + pPad = &PSGLOBAL(joy2); + else + assert("invalid padID"); + + if ( nil == (*pPad) ) + return S_OK; + + // Poll the device to read the current state + hr = (*pPad)->Poll(); + + if( FAILED(hr) ) + { + // DInput is telling us that the input stream has been + // interrupted. We aren't tracking any state between polls, so + // we don't have any special reset that needs to be done. We + // just re-acquire and try again. + hr = (*pPad)->Acquire(); + while( hr == DIERR_INPUTLOST ) + hr = (*pPad)->Acquire(); + + // hr may be DIERR_OTHERAPPHASPRIO or other errors. This + // may occur when the app is minimized or in the process of + // switching, so just try again later + + if( FAILED(hr) ) + return hr; + + hr = (*pPad)->Poll(); + if( FAILED(hr) ) + return hr; + } + + // Get the input's device state + if( FAILED( hr = (*pPad)->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) ) + return hr; // The device should have been acquired during the Poll() + + if ( ControlsManager.m_bFirstCapture == true ) + { + memcpy(&ControlsManager.m_OldState, &js, sizeof(DIJOYSTATE2)); + memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2)); + + ControlsManager.m_bFirstCapture = false; + } + else + { + memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(DIJOYSTATE2)); + memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2)); + } + + RsPadButtonStatus bs; + bs.padID = padID; + + RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); + + bool deviceAvailable = (*pPad) != nil; + + if ( deviceAvailable ) + { + leftStickPos.x = (float)js.lX / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + leftStickPos.y = (float)js.lY / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + + if (LOWORD(js.rgdwPOV[0]) != 0xFFFF) + { + float angle = DEGTORAD((float)js.rgdwPOV[0] / 100.0f); + + leftStickPos.x = Sin(angle); + leftStickPos.y = -Cos(angle); + } + + if ( AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisR && AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisZ ) + { + rightStickPos.x = (float)js.lZ / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + rightStickPos.y = (float)js.lRz / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + } + } + + { + if (CPad::m_bMapPadOneToPadTwo) + bs.padID = 1; + + RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); + RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs); + } + + { + if (CPad::m_bMapPadOneToPadTwo) + bs.padID = 1; + + CPad *pad = CPad::GetPad(bs.padID); + + if ( Abs(leftStickPos.x) > 0.3f ) + pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f); + + if ( Abs(leftStickPos.y) > 0.3f ) + pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f); + + if ( Abs(rightStickPos.x) > 0.3f ) + pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f); + + if ( Abs(rightStickPos.y) > 0.3f ) + pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); + } + + return S_OK; +} + +void _InputInitialiseJoys() +{ + DIPROPDWORD prop; + DIDEVCAPS devCaps; + + for ( int32 i = 0; i < _TODOCONST(2); i++ ) + AllValidWinJoys.ClearJoyInfo(i); + + _InputAddJoys(); + + if ( PSGLOBAL(joy1) != nil ) + { + devCaps.dwSize = sizeof(DIDEVCAPS); + PSGLOBAL(joy1)->GetCapabilities(&devCaps); + + prop.diph.dwSize = sizeof(DIPROPDWORD); + prop.diph.dwHeaderSize = sizeof(DIPROPHEADER); + prop.diph.dwObj = 0; + prop.diph.dwHow = 0; + + PSGLOBAL(joy1)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop); + AllValidWinJoys.m_aJoys[0].m_nVendorID = LOWORD(prop.dwData); + AllValidWinJoys.m_aJoys[0].m_nProductID = HIWORD(prop.dwData); + AllValidWinJoys.m_aJoys[0].m_bInitialised = true; + + ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); + } + + if ( PSGLOBAL(joy2) != nil ) + { + PSGLOBAL(joy2)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop); + AllValidWinJoys.m_aJoys[1].m_nVendorID = LOWORD(prop.dwData); + AllValidWinJoys.m_aJoys[1].m_nProductID = HIWORD(prop.dwData); + AllValidWinJoys.m_aJoys[1].m_bInitialised = true; + } +} + +void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num) +{ + DIDEVICEOBJECTINSTANCE objInst; + + objInst.dwSize = sizeof( DIDEVICEOBJECTINSTANCE ); + + DIPROPRANGE range; + range.diph.dwSize = sizeof(DIPROPRANGE); + range.diph.dwHeaderSize = sizeof(DIPROPHEADER); + range.lMin = DEVICE_AXIS_MIN; + range.lMax = DEVICE_AXIS_MAX; + range.diph.dwHow = DIPH_BYOFFSET; + + // get the info about the object from the device + + range.diph.dwObj = DIJOFS_X; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_X, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + ; + } + } + + range.diph.dwObj = DIJOFS_Y; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Y, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + ; + } + } + + range.diph.dwObj = DIJOFS_Z; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Z, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + AllValidWinJoys.m_aJoys[num].m_bHasAxisZ = true; // z rightStickPos.x + } + } + + range.diph.dwObj = DIJOFS_RZ; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_RZ, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + AllValidWinJoys.m_aJoys[num].m_bHasAxisR = true; // r rightStickPos.y + } + } +} + +HRESULT _InputAddJoys() +{ + HRESULT hr; + + hr = PSGLOBAL(dinterface)->EnumDevices(DI8DEVCLASS_GAMECTRL, _InputEnumDevicesCallback, nil, DIEDFL_ATTACHEDONLY ); + + if( FAILED(hr) ) + return hr; + + if ( PSGLOBAL(joy1) == nil ) + return S_FALSE; + + _InputAddJoyStick(PSGLOBAL(joy1), 0); + + if ( PSGLOBAL(joy2) == nil ) + return S_OK; // we have one device already so return OK and ignore second + + _InputAddJoyStick(PSGLOBAL(joy2), 1); + + return S_OK; +} + +HRESULT _InputGetMouseState(DIMOUSESTATE2 *state) +{ + HRESULT hr; + + if ( PSGLOBAL(mouse) == nil ) + return S_FALSE; + + // Get the input's device state, and put the state in dims + ZeroMemory( state, sizeof(DIMOUSESTATE2) ); + + hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state ); + + if( FAILED(hr) ) + { + // DirectInput may be telling us that the input stream has been + // interrupted. We aren't tracking any state between polls, so + // we don't have any special reset that needs to be done. + // We just re-acquire and try again. + + // If input is lost then acquire and keep trying + hr = PSGLOBAL(mouse)->Acquire(); + while( hr == DIERR_INPUTLOST ) + hr = PSGLOBAL(mouse)->Acquire(); + + ZeroMemory( state, sizeof(DIMOUSESTATE2) ); + hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state ); + + return hr; + } + + return S_OK; +} + +void _InputShutdown() +{ + SAFE_RELEASE(PSGLOBAL(dinterface)); +} + +BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ) +{ + HRESULT hr; + + static INT Count = 0; + + LPDIRECTINPUTDEVICE8 *pJoystick = nil; + + if ( Count == 0 ) + pJoystick = &PSGLOBAL(joy1); + else if ( Count == 1 ) + pJoystick = &PSGLOBAL(joy2); + else + assert("too many pads"); + + // Obtain an interface to the enumerated joystick. + hr = PSGLOBAL(dinterface)->CreateDevice( pdidInstance->guidInstance, pJoystick, nil ); + + // If it failed, then we can't use this joystick. (Maybe the user unplugged + // it while we were in the middle of enumerating it.) + if( hr != S_OK ) + return DIENUM_CONTINUE; + + hr = (*pJoystick)->SetDataFormat( &c_dfDIJoystick2 ); + if( hr != S_OK ) + { + (*pJoystick)->Release(); + return DIENUM_CONTINUE; + } + + ++Count; + + hr = (*pJoystick)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE|DISCL_FOREGROUND ); + if( hr != S_OK ) + { + (*pJoystick)->Release(); +#ifdef FIX_BUGS + // BUG: enum will be called with Count == 2, which will write to a null pointer + // So decrement count again since we're not using this pad + --Count; +#endif + return DIENUM_CONTINUE; + } + + // Stop enumeration. Note: we're just taking the first two joysticks we get. You + // could store all the enumerated joysticks and let the user pick. + if ( Count == 2 ) + return DIENUM_STOP; + + return DIENUM_CONTINUE; +} + +BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key) +{ + *rs = rsNULL; + + switch ( key ) + { + case VK_SHIFT: + { + if ( _dwOperatingSystemVersion == OS_WIN98 ) + *rs = rsSHIFT; + break; + } + + case VK_RETURN: + { + if ( _InputIsExtended(flag) ) + *rs = rsPADENTER; + else + *rs = rsENTER; + break; + } + + case VK_CONTROL: + { + if ( _InputIsExtended(flag) ) + *rs = rsRCTRL; + else + *rs = rsLCTRL; + break; + } + + case VK_MENU: + { + if ( _InputIsExtended(flag) ) + *rs = rsRALT; + else + *rs = rsLALT; + break; + } + + case VK_APPS: + { + *rs = rsAPPS; + break; + } + + case VK_PAUSE: + { + *rs = rsPAUSE; + break; + } + + case VK_CAPITAL: + { + *rs = rsCAPSLK; + break; + } + + case VK_ESCAPE: + { + *rs = rsESC; + break; + } + + case VK_PRIOR: + { + if ( _InputIsExtended(flag) ) + *rs = rsPGUP; + else + *rs = rsPADPGUP; + break; + } + + case VK_NEXT: + { + if ( _InputIsExtended(flag) ) + *rs = rsPGDN; + else + *rs = rsPADPGDN; + break; + } + + case VK_END: + { + if ( _InputIsExtended(flag) ) + *rs = rsEND; + else + *rs = rsPADEND; + break; + } + + case VK_HOME: + { + if ( _InputIsExtended(flag) ) + *rs = rsHOME; + else + *rs = rsPADHOME; + break; + } + + case VK_LEFT: + { + if ( _InputIsExtended(flag) ) + *rs = rsLEFT; + else + *rs = rsPADLEFT; + break; + } + + case VK_UP: + { + if ( _InputIsExtended(flag) ) + *rs = rsUP; + else + *rs = rsPADUP; + break; + } + + case VK_RIGHT: + { + if ( _InputIsExtended(flag) ) + *rs = rsRIGHT; + else + *rs = rsPADRIGHT; + break; + } + + case VK_DOWN: + { + if ( _InputIsExtended(flag) ) + *rs = rsDOWN; + else + *rs = rsPADDOWN; + break; + } + + case VK_INSERT: + { + if ( _InputIsExtended(flag) ) + *rs = rsINS; + else + *rs = rsPADINS; + break; + } + + case VK_DELETE: + { + if ( _InputIsExtended(flag) ) + *rs = rsDEL; + else + *rs = rsPADDEL; + break; + } + + case VK_LWIN: + { + *rs = rsLWIN; + break; + } + + case VK_RWIN: + { + *rs = rsRWIN; + break; + } + + case VK_NUMPAD0: + { + *rs = rsPADINS; + break; + } + + case VK_NUMPAD1: + { + *rs = rsPADEND; + break; + } + + case VK_NUMPAD2: + { + *rs = rsPADDOWN; + break; + } + + case VK_NUMPAD3: + { + *rs = rsPADPGDN; + break; + } + + case VK_NUMPAD4: + { + *rs = rsPADLEFT; + break; + } + + case VK_NUMPAD5: + { + *rs = rsPAD5; + break; + } + + case VK_NUMPAD6: + { + *rs = rsPADRIGHT; + break; + } + + case VK_NUMPAD7: + { + *rs = rsPADHOME; + break; + } + + case VK_NUMPAD8: + { + *rs = rsPADUP; + break; + } + + case VK_NUMPAD9: + { + *rs = rsPADPGUP; + break; + } + + case VK_MULTIPLY: + { + *rs = rsTIMES; + break; + } + + case VK_DIVIDE: + { + *rs = rsDIVIDE; + break; + } + + case VK_ADD: + { + *rs = rsPLUS; + break; + } + + case VK_SUBTRACT: + { + *rs = rsMINUS; + break; + } + + case VK_DECIMAL: + { + *rs = rsPADDEL; + break; + } + + case VK_F1: + { + *rs = rsF1; + break; + } + + case VK_F2: + { + *rs = rsF2; + break; + } + + case VK_F3: + { + *rs = rsF3; + break; + } + + case VK_F4: + { + *rs = rsF4; + break; + } + + case VK_F5: + { + *rs = rsF5; + break; + } + + case VK_F6: + { + *rs = rsF6; + break; + } + + case VK_F7: + { + *rs = rsF7; + break; + } + + case VK_F8: + { + *rs = rsF8; + break; + } + + case VK_F9: + { + *rs = rsF9; + break; + } + + case VK_F10: + { + *rs = rsF10; + break; + } + + case VK_F11: + { + *rs = rsF11; + break; + } + + case VK_F12: + { + *rs = rsF12; + break; + } + + case VK_NUMLOCK: + { + *rs = rsNUMLOCK; + break; + } + + case VK_SCROLL: + { + *rs = rsSCROLL; + break; + } + + case VK_BACK: + { + *rs = rsBACKSP; + break; + } + + case VK_TAB: + { + *rs = rsTAB; + break; + } + + default: + { + UINT vkey = MapVirtualKey(key, MAPVK_VK_TO_CHAR) & 0xFFFF; + if ( vkey < 255 ) + *rs = (RsKeyCodes)vkey; + break; + } + } + + return *rs != rsNULL; +} + +void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) +{ + if ( _dwOperatingSystemVersion != OS_WIN98 ) + { + if ( _InputTranslateShiftKey(rs, VK_LSHIFT, TRUE) ) + RsKeyboardEventHandler(rsKEYDOWN, rs); + if ( _InputTranslateShiftKey(rs, VK_RSHIFT, TRUE) ) + RsKeyboardEventHandler(rsKEYDOWN, rs); + if ( _InputTranslateShiftKey(rs, VK_LSHIFT, FALSE) ) + RsKeyboardEventHandler(rsKEYUP, rs); + if ( _InputTranslateShiftKey(rs, VK_RSHIFT, FALSE) ) + RsKeyboardEventHandler(rsKEYUP, rs); + } +} + +BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown) +{ + *rs = rsNULL; + switch ( key ) + { + case VK_LSHIFT: + { + if ( bDown == (GetKeyState(VK_LSHIFT) & 0x8000) >> 15 ) + *rs = rsLSHIFT; + break; + } + + case VK_RSHIFT: + { + if ( bDown == (GetKeyState(VK_RSHIFT) & 0x8000) >> 15 ) + *rs = rsRSHIFT; + break; + } + + default: + { + return *rs != rsNULL; + } + } + + return TRUE; +} + +BOOL _InputIsExtended(INT flag) +{ + return (flag & 0x1000000) != 0; +} + +#if (defined(_MSC_VER)) +int strcasecmp(const char *str1, const char *str2) +{ + return _strcmpi(str1, str2); +} +#endif +#endif diff --git a/src/skel/win/win.h b/src/skel/win/win.h new file mode 100644 index 0000000..be84089 --- /dev/null +++ b/src/skel/win/win.h @@ -0,0 +1,91 @@ + +// DON'T include directly. crossplatform.h includes this if you're using D3D9 backend(win.cpp). + +#if (!defined(_PLATFORM_WIN_H)) +#define _PLATFORM_WIN_H + +#if (!defined(RSREGSETBREAKALLOC)) +#define RSREGSETBREAKALLOC(_name) /* No op */ +#endif /* (!defined(RSREGSETBREAKALLOC)) */ + +#ifdef __DINPUT_INCLUDED__ +/* platform specfic global data */ +typedef struct +{ + HWND window; + HINSTANCE instance; + RwBool fullScreen; + RwV2d lastMousePos; + + DWORD field_14; + + LPDIRECTINPUT8 dinterface; + LPDIRECTINPUTDEVICE8 mouse; + LPDIRECTINPUTDEVICE8 joy1; + LPDIRECTINPUTDEVICE8 joy2; +} +psGlobalType; + +#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) + +enum eJoypads +{ + JOYSTICK1 = 0, + JOYSTICK2, + MAX_JOYSTICKS +}; + +enum eJoypadState +{ + JOYPAD_UNUSED, + JOYPAD_ATTACHED, +}; + +struct tJoy +{ + eJoypadState m_State; + bool m_bInitialised; + bool m_bHasAxisZ; + bool m_bHasAxisR; + int m_nVendorID; + int m_nProductID; +}; + +class CJoySticks +{ +public: + tJoy m_aJoys[MAX_JOYSTICKS]; + + CJoySticks(); + void ClearJoyInfo(int joyID); +}; + +extern CJoySticks AllValidWinJoys; +#endif + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#ifdef __DINPUT_INCLUDED__ +HRESULT _InputInitialise(); +HRESULT CapturePad(RwInt32 padID); +void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num); +HRESULT _InputAddJoys(); +HRESULT _InputGetMouseState(DIMOUSESTATE2 *state); +void _InputShutdown(); +BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ); +BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key); +BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown); +BOOL _InputIsExtended(INT flag); +#endif + +void CenterVideo(void); +void CloseClip(void); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* (!defined(_PLATFORM_WIN_H)) */ diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc new file mode 100644 index 0000000..379c473 --- /dev/null +++ b/src/skel/win/win.rc @@ -0,0 +1,47 @@ +#include "resource.h" + +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +//#if !defined(__GNU_C__) +//#include "afxres.h" +//#else +#include "winresrc.h" +//#endif /* !defined(__GNU_C__) */ + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// +// Dialog +// + +IDD_DIALOG1 DIALOG DISCARDABLE 0, 0, 186, 90 +STYLE DS_MODALFRAME | DS_CENTER | DS_CENTERMOUSE | WS_POPUP | WS_CAPTION | + WS_SYSMENU +CAPTION "Device Selection" +FONT 8, "MS Sans Serif" +BEGIN + COMBOBOX IDC_DEVICESEL,7,25,172,33,CBS_DROPDOWNLIST | WS_VSCROLL | + WS_TABSTOP + COMBOBOX IDC_VIDMODE,7,46,172,74,CBS_DROPDOWNLIST | WS_VSCROLL | + WS_TABSTOP + DEFPUSHBUTTON "EXIT",IDEXIT,103,69,52,14 + DEFPUSHBUTTON "OK",IDOK,28,69,50,14 + LTEXT "Please select the Device To Use:",IDC_SELECTDEVICE,7,7, + 137,8 +END + + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_MAIN_ICON ICON DISCARDABLE "gta3.ico" + +///////////////////////////////////////////////////////////////////////////// \ No newline at end of file diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp new file mode 100644 index 0000000..b68f918 --- /dev/null +++ b/src/text/Messages.cpp @@ -0,0 +1,815 @@ +#include "common.h" + +#include "Messages.h" +#include "RwHelper.h" +#include "Hud.h" +#include "User.h" +#include "Timer.h" +#include "Text.h" + +#include "ControllerConfig.h" + +#include "Font.h" + +tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES]; +tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS]; +tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES]; +char CMessages::PreviousMissionTitle[16]; // unused + +void +CMessages::Init() +{ + ClearMessages(); + + for (int32 i = 0; i < NUMPREVIOUSBRIEFS; i++) { + PreviousBriefs[i].m_pText = nil; + PreviousBriefs[i].m_pString = nil; + } +} + +uint16 +CMessages::GetWideStringLength(wchar *src) +{ + uint16 length = 0; + while (*(src++)) length++; + return length; +} + +void +CMessages::WideStringCopy(wchar *dst, wchar *src, uint16 size) +{ + int32 i = 0; + if (src) { + while (i < size - 1) { + if (!src[i]) break; + dst[i] = src[i]; + i++; + } + } else { + while (i < size - 1) + dst[i++] = '\0'; + } + dst[i] = '\0'; +} + +wchar FixupChar(wchar c) +{ +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + return c & 0x7fff; +#endif + return c; +} + +bool +CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size) +{ + uint16 len1 = GetWideStringLength(str1); + uint16 len2 = GetWideStringLength(str2); + if (len1 != len2 && (len1 < size || len2 < size)) + return false; + + for (int32 i = 0; i < size && FixupChar(str1[i]) != '\0'; i++) { + if (FixupChar(str1[i]) != FixupChar(str2[i])) + return false; + } + return true; +} + +void +CMessages::Process() +{ + for (int32 style = 0; style < 6; style++) { + if (BIGMessages[style].m_Stack[0].m_pText != nil && CTimer::GetTimeInMilliseconds() > BIGMessages[style].m_Stack[0].m_nTime + BIGMessages[style].m_Stack[0].m_nStartTime) { + BIGMessages[style].m_Stack[0].m_pText = nil; + + int32 i = 0; + while (i < 3) { + if (BIGMessages[style].m_Stack[i + 1].m_pText == nil) break; + BIGMessages[style].m_Stack[i] = BIGMessages[style].m_Stack[i + 1]; + i++; + } + + BIGMessages[style].m_Stack[i].m_pText = nil; + BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + } + } + + if (BriefMessages[0].m_pText != nil && CTimer::GetTimeInMilliseconds() > BriefMessages[0].m_nTime + BriefMessages[0].m_nStartTime) { + BriefMessages[0].m_pText = nil; + int32 i; + for (i = 0; i < NUMBRIEFMESSAGES-1 && BriefMessages[i + 1].m_pText != nil; i++) { + BriefMessages[i] = BriefMessages[i + 1]; + } + CMessages::BriefMessages[i].m_pText = nil; + CMessages::BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + if (BriefMessages[0].m_pText != nil) + AddToPreviousBriefArray( + BriefMessages[0].m_pText, + BriefMessages[0].m_nNumber[0], + BriefMessages[0].m_nNumber[1], + BriefMessages[0].m_nNumber[2], + BriefMessages[0].m_nNumber[3], + BriefMessages[0].m_nNumber[4], + BriefMessages[0].m_nNumber[5], + BriefMessages[0].m_pString); + } +} + +void +CMessages::Display() +{ + wchar outstr[256]; + + DefinedState(); + + for (int32 i = 0; i < NUMBIGMESSAGES; i++) { + InsertNumberInString( + BIGMessages[i].m_Stack[0].m_pText, + BIGMessages[i].m_Stack[0].m_nNumber[0], + BIGMessages[i].m_Stack[0].m_nNumber[1], + BIGMessages[i].m_Stack[0].m_nNumber[2], + BIGMessages[i].m_Stack[0].m_nNumber[3], + BIGMessages[i].m_Stack[0].m_nNumber[4], + BIGMessages[i].m_Stack[0].m_nNumber[5], + outstr); + InsertStringInString(outstr, BIGMessages[i].m_Stack[0].m_pString); + InsertPlayerControlKeysInString(outstr); + CHud::SetBigMessage(outstr, i); + } + + InsertNumberInString( + BriefMessages[0].m_pText, + BriefMessages[0].m_nNumber[0], + BriefMessages[0].m_nNumber[1], + BriefMessages[0].m_nNumber[2], + BriefMessages[0].m_nNumber[3], + BriefMessages[0].m_nNumber[4], + BriefMessages[0].m_nNumber[5], + outstr); + InsertStringInString(outstr, BriefMessages[0].m_pString); + InsertPlayerControlKeysInString(outstr); + CHud::SetMessage(outstr); +} + +void +CMessages::AddMessage(wchar *msg, uint32 time, uint16 flag) +{ + wchar outstr[512]; // unused + WideStringCopy(outstr, msg, 256); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + int32 i = 0; + while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil) + i++; + if (i >= NUMBRIEFMESSAGES) return; + + BriefMessages[i].m_pText = msg; + BriefMessages[i].m_nFlag = flag; + BriefMessages[i].m_nTime = time; + BriefMessages[i].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[i].m_nNumber[0] = -1; + BriefMessages[i].m_nNumber[1] = -1; + BriefMessages[i].m_nNumber[2] = -1; + BriefMessages[i].m_nNumber[3] = -1; + BriefMessages[i].m_nNumber[4] = -1; + BriefMessages[i].m_nNumber[5] = -1; + BriefMessages[i].m_pString = nil; + if (i == 0) + AddToPreviousBriefArray( + BriefMessages[0].m_pText, + BriefMessages[0].m_nNumber[0], + BriefMessages[0].m_nNumber[1], + BriefMessages[0].m_nNumber[2], + BriefMessages[0].m_nNumber[3], + BriefMessages[0].m_nNumber[4], + BriefMessages[0].m_nNumber[5], + BriefMessages[0].m_pString); +} + +void +CMessages::AddMessageJumpQ(wchar *msg, uint32 time, uint16 flag) +{ + wchar outstr[512]; // unused + WideStringCopy(outstr, msg, 256); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + BriefMessages[0].m_pText = msg; + BriefMessages[0].m_nFlag = flag; + BriefMessages[0].m_nTime = time; + BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[0].m_nNumber[0] = -1; + BriefMessages[0].m_nNumber[1] = -1; + BriefMessages[0].m_nNumber[2] = -1; + BriefMessages[0].m_nNumber[3] = -1; + BriefMessages[0].m_nNumber[4] = -1; + BriefMessages[0].m_nNumber[5] = -1; + BriefMessages[0].m_pString = nil; + AddToPreviousBriefArray(msg, -1, -1, -1, -1, -1, -1, 0); +} + +void +CMessages::AddMessageSoon(wchar *msg, uint32 time, uint16 flag) +{ + wchar outstr[512]; // unused + WideStringCopy(outstr, msg, 256); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + if (BriefMessages[0].m_pText != nil) { + for (int i = NUMBRIEFMESSAGES-1; i > 1; i--) + BriefMessages[i] = BriefMessages[i-1]; + + BriefMessages[1].m_pText = msg; + BriefMessages[1].m_nFlag = flag; + BriefMessages[1].m_nTime = time; + BriefMessages[1].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[1].m_nNumber[0] = -1; + BriefMessages[1].m_nNumber[1] = -1; + BriefMessages[1].m_nNumber[2] = -1; + BriefMessages[1].m_nNumber[3] = -1; + BriefMessages[1].m_nNumber[4] = -1; + BriefMessages[1].m_nNumber[5] = -1; + BriefMessages[1].m_pString = nil; + }else{ + BriefMessages[0].m_pText = msg; + BriefMessages[0].m_nFlag = flag; + BriefMessages[0].m_nTime = time; + BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[0].m_nNumber[0] = -1; + BriefMessages[0].m_nNumber[1] = -1; + BriefMessages[0].m_nNumber[2] = -1; + BriefMessages[0].m_nNumber[3] = -1; + BriefMessages[0].m_nNumber[4] = -1; + BriefMessages[0].m_nNumber[5] = -1; + BriefMessages[0].m_pString = nil; + AddToPreviousBriefArray(msg, -1, -1, -1, -1, -1, -1, nil); + } +} + +void +CMessages::ClearMessages() +{ + for (int32 i = 0; i < NUMBIGMESSAGES; i++) { + for (int32 j = 0; j < 4; j++) { + BIGMessages[i].m_Stack[j].m_pText = nil; + BIGMessages[i].m_Stack[j].m_pString = nil; + } + } + ClearSmallMessagesOnly(); +} + +void +CMessages::ClearSmallMessagesOnly() +{ + for (int32 i = 0; i < NUMBRIEFMESSAGES; i++) { + BriefMessages[i].m_pText = nil; + BriefMessages[i].m_pString = nil; + } +} + +void +CMessages::AddBigMessage(wchar *msg, uint32 time, uint16 style) +{ + wchar outstr[512]; // unused + WideStringCopy(outstr, msg, 256); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + BIGMessages[style].m_Stack[0].m_pText = msg; + BIGMessages[style].m_Stack[0].m_nFlag = 0; + BIGMessages[style].m_Stack[0].m_nTime = time; + BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BIGMessages[style].m_Stack[0].m_nNumber[0] = -1; + BIGMessages[style].m_Stack[0].m_nNumber[1] = -1; + BIGMessages[style].m_Stack[0].m_nNumber[2] = -1; + BIGMessages[style].m_Stack[0].m_nNumber[3] = -1; + BIGMessages[style].m_Stack[0].m_nNumber[4] = -1; + BIGMessages[style].m_Stack[0].m_nNumber[5] = -1; + BIGMessages[style].m_Stack[0].m_pString = nil; +} +void +CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style) +{ + wchar outstr[512]; // unused + WideStringCopy(outstr, msg, 256); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + int32 i = 0; + while (i < 4 && BIGMessages[style].m_Stack[i].m_pText != nil) + i++; + + if (i >= 4) return; + + BIGMessages[style].m_Stack[i].m_pText = msg; + BIGMessages[style].m_Stack[i].m_nFlag = 0; + BIGMessages[style].m_Stack[i].m_nTime = time; + BIGMessages[style].m_Stack[i].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BIGMessages[style].m_Stack[i].m_nNumber[0] = -1; + BIGMessages[style].m_Stack[i].m_nNumber[1] = -1; + BIGMessages[style].m_Stack[i].m_nNumber[2] = -1; + BIGMessages[style].m_Stack[i].m_nNumber[3] = -1; + BIGMessages[style].m_Stack[i].m_nNumber[4] = -1; + BIGMessages[style].m_Stack[i].m_nNumber[5] = -1; + BIGMessages[style].m_Stack[i].m_pString = nil; +} + +void +CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string) +{ + int32 i = 0; + for (i = 0; i < NUMPREVIOUSBRIEFS && PreviousBriefs[i].m_pText != nil; i++) { + if (PreviousBriefs[i].m_nNumber[0] == n1 + && PreviousBriefs[i].m_nNumber[1] == n2 + && PreviousBriefs[i].m_nNumber[2] == n3 + && PreviousBriefs[i].m_nNumber[3] == n4 + && PreviousBriefs[i].m_nNumber[4] == n5 + && PreviousBriefs[i].m_nNumber[5] == n6 + && PreviousBriefs[i].m_pText == text + && PreviousBriefs[i].m_pString == string) + return; + } + + if (i != 0) { + if (i == NUMPREVIOUSBRIEFS) i -= 2; + else i--; + + while (i >= 0) { + PreviousBriefs[i + 1] = PreviousBriefs[i]; + i--; + } + } + PreviousBriefs[0].m_pText = text; + PreviousBriefs[0].m_nNumber[0] = n1; + PreviousBriefs[0].m_nNumber[1] = n2; + PreviousBriefs[0].m_nNumber[2] = n3; + PreviousBriefs[0].m_nNumber[3] = n4; + PreviousBriefs[0].m_nNumber[4] = n5; + PreviousBriefs[0].m_nNumber[5] = n6; + PreviousBriefs[0].m_pString = string; +} + +void +CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *outstr) +{ + char numStr[10]; + wchar wNumStr[10]; + + if (str == nil) { + *outstr = '\0'; + return; + } + + sprintf(numStr, "%d", n1); + size_t outLen = strlen(numStr); + AsciiToUnicode(numStr, wNumStr); + if (str[0] == 0) { + *outstr = '\0'; + return; + } + + int32 size = GetWideStringLength(str); + + int32 i = 0; + + for (int32 c = 0; c < size;) { +#ifdef MORE_LANGUAGES + if ((CFont::IsJapanese() && str[c] == (0x8000 | '~') && str[c + 1] == (0x8000 | '1') && str[c + 2] == (0x8000 | '~')) || + (!CFont::IsJapanese() && str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~')) { +#else + if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') { +#endif + c += 3; + for (int j = 0; j < outLen; ) + *(outstr++) = wNumStr[j++]; + + i++; + switch (i) { + case 1: sprintf(numStr, "%d", n2); break; + case 2: sprintf(numStr, "%d", n3); break; + case 3: sprintf(numStr, "%d", n4); break; + case 4: sprintf(numStr, "%d", n5); break; + case 5: sprintf(numStr, "%d", n6); break; + } + outLen = strlen(numStr); + AsciiToUnicode(numStr, wNumStr); + } else { + *(outstr++) = str[c++]; + } + } + *outstr = '\0'; +} + +void +CMessages::InsertStringInString(wchar *str1, wchar *str2) +{ + wchar tempstr[256]; + + if (!str1 || !str2) return; + + int32 str1_size = GetWideStringLength(str1); + int32 str2_size = GetWideStringLength(str2); + int32 total_size = str1_size + str2_size; + + wchar *_str1 = str1; + uint16 i; + for (i = 0; i < total_size; ) { +#ifdef MORE_LANGUAGES + if ((CFont::IsJapanese() && *_str1 == (0x8000 | '~') && *(_str1 + 1) == (0x8000 | 'a') && *(_str1 + 2) == (0x8000 | '~')) + || (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~')) + { +#else + if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') { +#endif + _str1 += 3; + for (int j = 0; j < str2_size; j++) { + tempstr[i++] = str2[j]; + } + } else { + tempstr[i++] = *(_str1++); + } + } + tempstr[i] = '\0'; + + for (i = 0; i < total_size; i++) + str1[i] = tempstr[i]; + + while (i < 256) + str1[i++] = '\0'; +} + +void +CMessages::InsertPlayerControlKeysInString(wchar *str) +{ + uint16 i; + wchar outstr[256]; + wchar keybuf[256]; + + if (!str) return; + uint16 strSize = GetWideStringLength(str); + memset(keybuf, 0, 256*sizeof(wchar)); + + wchar *_outstr = outstr; + for (i = 0; i < strSize;) { +#ifdef MORE_LANGUAGES + if ((CFont::IsJapanese() && str[i] == (0x8000 | '~') && str[i + 1] == (0x8000 | 'k') && str[i + 2] == (0x8000 | '~')) || + (!CFont::IsJapanese() && str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~')) { +#else + if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') { +#endif + i += 4; + bool done = false; + for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) { + uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]); + if (contSize != 0) { + if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) { + done = true; + ControlsManager.GetWideStringOfCommandKeys(cont, keybuf, 256); + uint16 keybuf_size = GetWideStringLength(keybuf); + for (uint16 j = 0; j < keybuf_size; j++) { + *(_outstr++) = keybuf[j]; + keybuf[j] = '\0'; + } + i += contSize + 1; + } + } + } + } else { + *(_outstr++) = str[i++]; + } + } + *_outstr = '\0'; + + for (i = 0; i < GetWideStringLength(outstr); i++) + str[i] = outstr[i]; + + while (i < 256) + str[i++] = '\0'; +} + +void +CMessages::AddMessageWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + wchar outstr[512]; // unused + InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + uint16 i = 0; + while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil) + i++; + + if (i >= NUMBRIEFMESSAGES) return; + + BriefMessages[i].m_pText = str; + BriefMessages[i].m_nFlag = flag; + BriefMessages[i].m_nTime = time; + BriefMessages[i].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[i].m_nNumber[0] = n1; + BriefMessages[i].m_nNumber[1] = n2; + BriefMessages[i].m_nNumber[2] = n3; + BriefMessages[i].m_nNumber[3] = n4; + BriefMessages[i].m_nNumber[4] = n5; + BriefMessages[i].m_nNumber[5] = n6; + BriefMessages[i].m_pString = nil; + if (i == 0) + AddToPreviousBriefArray( + BriefMessages[0].m_pText, + BriefMessages[0].m_nNumber[0], + BriefMessages[0].m_nNumber[1], + BriefMessages[0].m_nNumber[2], + BriefMessages[0].m_nNumber[3], + BriefMessages[0].m_nNumber[4], + BriefMessages[0].m_nNumber[5], + BriefMessages[0].m_pString); +} + +void +CMessages::AddMessageJumpQWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + wchar outstr[512]; // unused + InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + BriefMessages[0].m_pText = str; + BriefMessages[0].m_nFlag = flag; + BriefMessages[0].m_nTime = time; + BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[0].m_nNumber[0] = n1; + BriefMessages[0].m_nNumber[1] = n2; + BriefMessages[0].m_nNumber[2] = n3; + BriefMessages[0].m_nNumber[3] = n4; + BriefMessages[0].m_nNumber[4] = n5; + BriefMessages[0].m_nNumber[5] = n6; + BriefMessages[0].m_pString = nil; + AddToPreviousBriefArray(str, n1, n2, n3, n4, n5, n6, nil); +} + +void +CMessages::AddMessageSoonWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + wchar outstr[512]; // unused + InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + if (BriefMessages[0].m_pText != nil) { + for (int32 i = NUMBRIEFMESSAGES-1; i > 1; i--) + BriefMessages[i] = BriefMessages[i-1]; + + BriefMessages[1].m_pText = str; + BriefMessages[1].m_nFlag = flag; + BriefMessages[1].m_nTime = time; + BriefMessages[1].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[1].m_nNumber[0] = n1; + BriefMessages[1].m_nNumber[1] = n2; + BriefMessages[1].m_nNumber[2] = n3; + BriefMessages[1].m_nNumber[3] = n4; + BriefMessages[1].m_nNumber[4] = n5; + BriefMessages[1].m_nNumber[5] = n6; + BriefMessages[1].m_pString = nil; + } else { + BriefMessages[0].m_pText = str; + BriefMessages[0].m_nFlag = flag; + BriefMessages[0].m_nTime = time; + BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[0].m_nNumber[0] = n1; + BriefMessages[0].m_nNumber[1] = n2; + BriefMessages[0].m_nNumber[2] = n3; + BriefMessages[0].m_nNumber[3] = n4; + BriefMessages[0].m_nNumber[4] = n5; + BriefMessages[0].m_nNumber[5] = n6; + BriefMessages[0].m_pString = nil; + AddToPreviousBriefArray(str, n1, n2, n3, n4, n5, n6, nil); + } +} + +void +CMessages::AddBigMessageWithNumber(wchar *str, uint32 time, uint16 style, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + wchar outstr[512]; // unused + InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + BIGMessages[style].m_Stack[0].m_pText = str; + BIGMessages[style].m_Stack[0].m_nFlag = 0; + BIGMessages[style].m_Stack[0].m_nTime = time; + BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BIGMessages[style].m_Stack[0].m_nNumber[0] = n1; + BIGMessages[style].m_Stack[0].m_nNumber[1] = n2; + BIGMessages[style].m_Stack[0].m_nNumber[2] = n3; + BIGMessages[style].m_Stack[0].m_nNumber[3] = n4; + BIGMessages[style].m_Stack[0].m_nNumber[4] = n5; + BIGMessages[style].m_Stack[0].m_nNumber[5] = n6; + BIGMessages[style].m_Stack[0].m_pString = nil; +} + +void +CMessages::AddBigMessageWithNumberQ(wchar *str, uint32 time, uint16 style, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6) +{ + wchar outstr[512]; // unused + InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + int32 i = 0; + + while (i < 4 && BIGMessages[style].m_Stack[i].m_pText != nil) + i++; + + if (i >= 4) return; + + BIGMessages[style].m_Stack[i].m_pText = str; + BIGMessages[style].m_Stack[i].m_nFlag = 0; + BIGMessages[style].m_Stack[i].m_nTime = time; + BIGMessages[style].m_Stack[i].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BIGMessages[style].m_Stack[i].m_nNumber[0] = n1; + BIGMessages[style].m_Stack[i].m_nNumber[1] = n2; + BIGMessages[style].m_Stack[i].m_nNumber[2] = n3; + BIGMessages[style].m_Stack[i].m_nNumber[3] = n4; + BIGMessages[style].m_Stack[i].m_nNumber[4] = n5; + BIGMessages[style].m_Stack[i].m_nNumber[5] = n6; + BIGMessages[style].m_Stack[i].m_pString = nil; +} + +void +CMessages::AddMessageWithString(wchar *text, uint32 time, uint16 flag, wchar *str) +{ + wchar outstr[512]; // unused + WideStringCopy(outstr, text, 256); + InsertStringInString(outstr, str); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + int32 i = 0; + while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil) + i++; + + if (i >= NUMBRIEFMESSAGES) return; + + BriefMessages[i].m_pText = text; + BriefMessages[i].m_nFlag = flag; + BriefMessages[i].m_nTime = time; + BriefMessages[i].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[i].m_nNumber[0] = -1; + BriefMessages[i].m_nNumber[1] = -1; + BriefMessages[i].m_nNumber[2] = -1; + BriefMessages[i].m_nNumber[3] = -1; + BriefMessages[i].m_nNumber[4] = -1; + BriefMessages[i].m_nNumber[5] = -1; + BriefMessages[i].m_pString = str; + if (i == 0) + AddToPreviousBriefArray( + BriefMessages[0].m_pText, + BriefMessages[0].m_nNumber[0], + BriefMessages[0].m_nNumber[1], + BriefMessages[0].m_nNumber[2], + BriefMessages[0].m_nNumber[3], + BriefMessages[0].m_nNumber[4], + BriefMessages[0].m_nNumber[5], + BriefMessages[0].m_pString); +} + +void +CMessages::AddMessageJumpQWithString(wchar *text, uint32 time, uint16 flag, wchar *str) +{ + wchar outstr[512]; // unused + WideStringCopy(outstr, text, 256); + InsertStringInString(outstr, str); + InsertPlayerControlKeysInString(outstr); + GetWideStringLength(outstr); + + BriefMessages[0].m_pText = text; + BriefMessages[0].m_nFlag = flag; + BriefMessages[0].m_nTime = time; + BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + BriefMessages[0].m_nNumber[0] = -1; + BriefMessages[0].m_nNumber[1] = -1; + BriefMessages[0].m_nNumber[2] = -1; + BriefMessages[0].m_nNumber[3] = -1; + BriefMessages[0].m_nNumber[4] = -1; + BriefMessages[0].m_nNumber[5] = -1; + BriefMessages[0].m_pString = str; + AddToPreviousBriefArray(text, -1, -1, -1, -1, -1, -1, str); +} + +inline bool +FastWideStringComparison(wchar *str1, wchar *str2) +{ + while (*str1 == *str2) { + ++str1; + ++str2; + if (!*str1 && !*str2) return true; + } + return false; +} + +void +CMessages::ClearThisPrint(wchar *str) +{ + bool equal; + + do { + equal = false; + uint16 i; + for (i = 0; i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil; i++) { + equal = FastWideStringComparison(str, BriefMessages[i].m_pText); + + if (equal) break; + } + + if (equal) { + if (i != 0) { + BriefMessages[i].m_pText = nil; + for (; i < NUMBRIEFMESSAGES-1 && BriefMessages[i+1].m_pText != nil; i++) { + BriefMessages[i] = BriefMessages[i + 1]; + } + BriefMessages[i].m_pText = nil; + } else { + BriefMessages[0].m_pText = nil; + for (; i < NUMBRIEFMESSAGES-1 && BriefMessages[i+1].m_pText != nil; i++) { + BriefMessages[i] = BriefMessages[i + 1]; + } + BriefMessages[i].m_pText = nil; + BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + if (BriefMessages[0].m_pText != nil) + AddToPreviousBriefArray( + BriefMessages[0].m_pText, + BriefMessages[0].m_nNumber[0], + BriefMessages[0].m_nNumber[1], + BriefMessages[0].m_nNumber[2], + BriefMessages[0].m_nNumber[3], + BriefMessages[0].m_nNumber[4], + BriefMessages[0].m_nNumber[5], + BriefMessages[0].m_pString); + } + } + } while (equal); +} + +void +CMessages::ClearThisBigPrint(wchar *str) +{ + bool equal; + + do { + uint16 i = 0; + equal = false; + uint16 style = 0; + while (style < NUMBIGMESSAGES) + { + if (i >= 4) + break; + + if (CMessages::BIGMessages[style].m_Stack[i].m_pText == nil || equal) + break; + + equal = FastWideStringComparison(str, BIGMessages[style].m_Stack[i].m_pText); + + if (!equal && ++i == 4) { + i = 0; + style++; + } + } + if (equal) { + if (i != 0) { + BIGMessages[style].m_Stack[i].m_pText = nil; + while (i < 3) { + if (BIGMessages[style].m_Stack[i + 1].m_pText == nil) + break; + BIGMessages[style].m_Stack[i] = BIGMessages[style].m_Stack[i + 1]; + i++; + } + BIGMessages[style].m_Stack[i].m_pText = nil; + } else { + BIGMessages[style].m_Stack[0].m_pText = nil; + i = 0; + while (i < 3) { + if (BIGMessages[style].m_Stack[i + 1].m_pText == nil) + break; + BIGMessages[style].m_Stack[i] = BIGMessages[style].m_Stack[i + 1]; + i++; + } + BIGMessages[style].m_Stack[i].m_pText = nil; + BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds(); + } + } + } while (equal); +} + +void +CMessages::ClearAllMessagesDisplayedByGame() +{ + ClearMessages(); + for (int32 i = 0; i < NUMPREVIOUSBRIEFS; i++) { + PreviousBriefs[i].m_pText = nil; + PreviousBriefs[i].m_pString = nil; + } + CHud::GetRidOfAllHudMessages(); + CUserDisplay::Pager.ClearMessages(); +} diff --git a/src/text/Messages.h b/src/text/Messages.h new file mode 100644 index 0000000..e8ba1bf --- /dev/null +++ b/src/text/Messages.h @@ -0,0 +1,69 @@ +#pragma once + +struct tMessage +{ + wchar *m_pText; + uint16 m_nFlag; + uint32 m_nTime; + uint32 m_nStartTime; + int32 m_nNumber[6]; + wchar *m_pString; +}; + +struct tBigMessage +{ + tMessage m_Stack[4]; +}; + +struct tPreviousBrief +{ + wchar *m_pText; + int32 m_nNumber[6]; + wchar *m_pString; +}; + +#define NUMBRIEFMESSAGES 8 +#define NUMBIGMESSAGES 6 +#define NUMPREVIOUSBRIEFS 5 + +class CMessages +{ +public: + static tMessage BriefMessages[NUMBRIEFMESSAGES]; + static tBigMessage BIGMessages[NUMBIGMESSAGES]; + static tPreviousBrief PreviousBriefs[NUMPREVIOUSBRIEFS]; + static char PreviousMissionTitle[16]; // unused +public: + static void Init(void); + static uint16 GetWideStringLength(wchar *src); + static void WideStringCopy(wchar *dst, wchar *src, uint16 size); + static bool WideStringCompare(wchar *str1, wchar *str2, uint16 size); + static void Process(void); + static void Display(void); + static void AddMessage(wchar *key, uint32 time, uint16 pos); + static void AddMessageJumpQ(wchar *key, uint32 time, uint16 pos); + static void AddMessageSoon(wchar *key, uint32 time, uint16 pos); + static void ClearMessages(void); + static void ClearSmallMessagesOnly(void); + static void AddBigMessage(wchar *key, uint32 time, uint16 pos); + static void AddBigMessageQ(wchar *key, uint32 time, uint16 pos); + static void AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string); + static void InsertNumberInString(wchar *src, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *dst); + static void InsertStringInString(wchar *str1, wchar *str2); + static void InsertPlayerControlKeysInString(wchar *src); + static void AddMessageWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); + static void AddMessageJumpQWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); + static void AddMessageSoonWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); + static void AddBigMessageWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); + static void AddBigMessageWithNumberQ(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6); + static void AddMessageWithString(wchar *text, uint32 time, uint16 flag, wchar *str); + static void AddMessageJumpQWithString(wchar *text, uint32 time, uint16 flag, wchar *str); + static void ClearThisPrint(wchar *str); + static void ClearThisBigPrint(wchar *str); + static void ClearAllMessagesDisplayedByGame(void); + + // unused or cut + //static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*); + //static void CutString(int16, char*, char**); + //static void PrintString(char*, int16, int16, int16); +}; diff --git a/src/text/Pager.cpp b/src/text/Pager.cpp new file mode 100644 index 0000000..609c686 --- /dev/null +++ b/src/text/Pager.cpp @@ -0,0 +1,184 @@ +#include "common.h" + +#include "Pager.h" +#include "Timer.h" +#include "Messages.h" +#include "Hud.h" +#include "Camera.h" + +void +CPager::Init() +{ + ClearMessages(); + m_nNumDisplayLetters = 8; +} + +void +CPager::Process() +{ + if (m_messages[0].m_pText != nil && m_messages[0].m_nCurrentPosition >= (int32)m_messages[0].m_nStringLength) { + m_messages[0].m_pText = nil; + uint16 i = 0; + while (i < NUMPAGERMESSAGES-1) { + if (m_messages[i + 1].m_pText == nil) break; + m_messages[i] = m_messages[i + 1]; + i++; + } + m_messages[i].m_pText = nil; + if (m_messages[0].m_pText != nil) + CMessages::AddToPreviousBriefArray( + m_messages[0].m_pText, + m_messages[0].m_nNumber[0], + m_messages[0].m_nNumber[1], + m_messages[0].m_nNumber[2], + m_messages[0].m_nNumber[3], + m_messages[0].m_nNumber[4], + m_messages[0].m_nNumber[5], + 0); + } + Display(); + if (m_messages[0].m_pText != nil) { + if (TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud || CHud::m_BigMessage[0][0] || CHud::m_BigMessage[2][0]) { + RestartCurrentMessage(); + } else { + if (CTimer::GetTimeInMilliseconds() > m_messages[0].m_nTimeToChangePosition) { + m_messages[0].m_nCurrentPosition++; + m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs; + } + } + } +} + +void +CPager::Display() +{ + wchar outstr1[256]; + wchar outstr2[260]; + + wchar *pText = m_messages[0].m_pText; + uint16 i = 0; + if (pText != nil) { + CMessages::InsertNumberInString( + pText, + m_messages[0].m_nNumber[0], + m_messages[0].m_nNumber[1], + m_messages[0].m_nNumber[2], + m_messages[0].m_nNumber[3], + m_messages[0].m_nNumber[4], + m_messages[0].m_nNumber[5], + outstr1); + for (; i < m_nNumDisplayLetters; i++) { + int pos = m_messages[0].m_nCurrentPosition + i; + if (pos >= 0) { + if (!outstr1[pos]) break; + + outstr2[i] = outstr1[pos]; + } else { + outstr2[i] = ' '; + } + } + } + outstr2[i] = '\0'; + CHud::SetPagerMessage(outstr2); +} + +void +CPager::AddMessage(wchar *str, uint16 speed, uint16 priority, uint16 a5) +{ + uint16 size = CMessages::GetWideStringLength(str); + for (int32 i = 0; i < NUMPAGERMESSAGES; i++) { + if (m_messages[i].m_pText) { + if (m_messages[i].m_nPriority >= priority) + continue; + + for (int j = NUMPAGERMESSAGES-1; j > i; j--) + m_messages[j] = m_messages[j-1]; + + } + m_messages[i].m_pText = str; + m_messages[i].m_nSpeedMs = speed; + m_messages[i].m_nPriority = priority; + m_messages[i].unused = a5; + m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10); + m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed; + m_messages[i].m_nStringLength = size; + m_messages[i].m_nNumber[0] = -1; + m_messages[i].m_nNumber[1] = -1; + m_messages[i].m_nNumber[2] = -1; + m_messages[i].m_nNumber[3] = -1; + m_messages[i].m_nNumber[4] = -1; + m_messages[i].m_nNumber[5] = -1; + + if (i == 0) + CMessages::AddToPreviousBriefArray( + m_messages[0].m_pText, + m_messages[0].m_nNumber[0], + m_messages[0].m_nNumber[1], + m_messages[0].m_nNumber[2], + m_messages[0].m_nNumber[3], + m_messages[0].m_nNumber[4], + m_messages[0].m_nNumber[5], + nil); + return; + } +} + +void +CPager::AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11) +{ + wchar nstr[520]; + + CMessages::InsertNumberInString(str, n1, n2, n3, n4, n5, n6, nstr); + uint16 size = CMessages::GetWideStringLength(nstr); + for (int32 i = 0; i < NUMPAGERMESSAGES; i++) { + if (m_messages[i].m_pText) { + if (m_messages[i].m_nPriority >= priority) + continue; + + for (int j = NUMPAGERMESSAGES-1; j > i; j--) + m_messages[j] = m_messages[j - 1]; + + } + m_messages[i].m_pText = str; + m_messages[i].m_nSpeedMs = speed; + m_messages[i].m_nPriority = priority; + m_messages[i].unused = a11; + m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10); + m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed; + m_messages[i].m_nStringLength = size; + m_messages[i].m_nNumber[0] = n1; + m_messages[i].m_nNumber[1] = n2; + m_messages[i].m_nNumber[2] = n3; + m_messages[i].m_nNumber[3] = n4; + m_messages[i].m_nNumber[4] = n5; + m_messages[i].m_nNumber[5] = n6; + + if (i == 0) + CMessages::AddToPreviousBriefArray( + m_messages[0].m_pText, + m_messages[0].m_nNumber[0], + m_messages[0].m_nNumber[1], + m_messages[0].m_nNumber[2], + m_messages[0].m_nNumber[3], + m_messages[0].m_nNumber[4], + m_messages[0].m_nNumber[5], + nil); + return; + } +} + +void +CPager::ClearMessages() +{ + for (int32 i = 0; i < NUMPAGERMESSAGES; i++) + m_messages[i].m_pText = nil; +} + +void +CPager::RestartCurrentMessage() +{ + if (m_messages[0].m_pText != nil) { + m_messages[0].m_nCurrentPosition = -(m_nNumDisplayLetters + 10); + m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs; + } +} \ No newline at end of file diff --git a/src/text/Pager.h b/src/text/Pager.h new file mode 100644 index 0000000..1630797 --- /dev/null +++ b/src/text/Pager.h @@ -0,0 +1,28 @@ +#pragma once + +struct PagerMessage { + wchar *m_pText; + uint16 m_nSpeedMs; + int16 m_nCurrentPosition; + uint16 m_nStringLength; + uint16 m_nPriority; + uint32 m_nTimeToChangePosition; + int16 unused; // but still set in SCM. importance? ringtone? + int32 m_nNumber[6]; +}; + +#define NUMPAGERMESSAGES 8 + +class CPager +{ + int16 m_nNumDisplayLetters; + PagerMessage m_messages[NUMPAGERMESSAGES]; +public: + void Init(); + void Process(); + void Display(); + void AddMessage(wchar*, uint16, uint16, uint16); + void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11); + void ClearMessages(); + void RestartCurrentMessage(); +}; \ No newline at end of file diff --git a/src/text/Text.cpp b/src/text/Text.cpp new file mode 100644 index 0000000..08ab0e1 --- /dev/null +++ b/src/text/Text.cpp @@ -0,0 +1,331 @@ +#include "common.h" + +#include "FileMgr.h" +#ifdef MORE_LANGUAGES +#include "Game.h" +#endif +#include "Frontend.h" +#include "Messages.h" +#include "Text.h" + +wchar WideErrorString[25]; + +CText TheText; + +CText::CText(void) +{ + encoding = 'e'; + memset(WideErrorString, 0, sizeof(WideErrorString)); +} + +void +CText::Load(void) +{ + uint8 *filedata; + char filename[32], type[4]; + ssize_t offset, length; + size_t sectlen; + + Unload(); + filedata = new uint8[0x40000]; + + CFileMgr::SetDir("TEXT"); + switch(CMenuManager::m_PrefsLanguage){ + case CMenuManager::LANGUAGE_AMERICAN: + sprintf(filename, "AMERICAN.GXT"); + break; + case CMenuManager::LANGUAGE_FRENCH: + sprintf(filename, "FRENCH.GXT"); + break; + case CMenuManager::LANGUAGE_GERMAN: + sprintf(filename, "GERMAN.GXT"); + break; + case CMenuManager::LANGUAGE_ITALIAN: + sprintf(filename, "ITALIAN.GXT"); + break; + case CMenuManager::LANGUAGE_SPANISH: + sprintf(filename, "SPANISH.GXT"); + break; +#ifdef MORE_LANGUAGES + case CMenuManager::LANGUAGE_POLISH: + sprintf(filename, "POLISH.GXT"); + break; + case CMenuManager::LANGUAGE_RUSSIAN: + sprintf(filename, "RUSSIAN.GXT"); + break; + case CMenuManager::LANGUAGE_JAPANESE: + sprintf(filename, "JAPANESE.GXT"); + break; +#endif + } + + length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb"); + CFileMgr::SetDir(""); + + offset = 0; + while(offset < length){ + type[0] = filedata[offset++]; + type[1] = filedata[offset++]; + type[2] = filedata[offset++]; + type[3] = filedata[offset++]; + sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 | + (int)filedata[offset+1]<<8 | (int)filedata[offset+0]; + offset += 4; + if(sectlen != 0){ + if(strncmp(type, "TKEY", 4) == 0) + keyArray.Load(sectlen, filedata, &offset); + else if(strncmp(type, "TDAT", 4) == 0) + data.Load(sectlen, filedata, &offset); + else + offset += sectlen; + } + } + + keyArray.Update(data.chars); + + delete[] filedata; +} + +void +CText::Unload(void) +{ + CMessages::ClearAllMessagesDisplayedByGame(); + data.Unload(); + keyArray.Unload(); +} + +wchar* +CText::Get(const char *key) +{ +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) + return keyArray.Search(key, data.chars); +#else + return keyArray.Search(key); +#endif +} + +wchar UpperCaseTable[128] = { + 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, + 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, + 150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, + 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, + 149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182, + 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, + 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, + 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, + 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, + 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, + 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, + 249, 250, 251, 252, 253, 254, 255 +}; + +wchar FrenchUpperCaseTable[128] = { + 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, + 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, + 150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73, + 73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175, + 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, + 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, + 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, + 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, + 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, + 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, + 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, + 253, 254, 255 +}; + +wchar +CText::GetUpperCase(wchar c) +{ + switch (encoding) + { + case 'e': + if (c >= 'a' && c <= 'z') + return c - 32; + break; + case 'f': + if (c >= 'a' && c <= 'z') + return c - 32; + + if (c >= 128 && c <= 255) + return FrenchUpperCaseTable[c-128]; + break; + case 'g': + case 'i': + case 's': + if (c >= 'a' && c <= 'z') + return c - 32; + + if (c >= 128 && c <= 255) + return UpperCaseTable[c-128]; + break; + default: + break; + } + return c; +} + +void +CText::UpperCase(wchar *s) +{ + while(*s){ + *s = GetUpperCase(*s); + s++; + } +} + + +void +CKeyArray::Load(size_t length, uint8 *data, ssize_t *offset) +{ + size_t i; + uint8 *rawbytes; + + // You can make numEntries size_t if you want to exceed 32-bit boundaries, everything else should be ready. + numEntries = (int)(length / sizeof(CKeyEntry)); + entries = new CKeyEntry[numEntries]; + rawbytes = (uint8*)entries; + + for(i = 0; i < length; i++) + rawbytes[i] = data[(*offset)++]; +} + +void +CKeyArray::Unload(void) +{ + delete[] entries; + entries = nil; + numEntries = 0; +} + +void +CKeyArray::Update(wchar *chars) +{ +#if !defined(FIX_BUGS) && !defined(FIX_BUGS_64) + int i; + for(i = 0; i < numEntries; i++) + entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value); +#endif +} + +CKeyEntry* +CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high) +{ + int mid; + int diff; + + if(low > high) + return nil; + + mid = (low + high)/2; + diff = strcmp(key, entries[mid].key); + if(diff == 0) + return &entries[mid]; + if(diff < 0) + return BinarySearch(key, entries, low, mid-1); + if(diff > 0) + return BinarySearch(key, entries, mid+1, high); + return nil; +} + +wchar* +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) +CKeyArray::Search(const char *key, wchar *data) +#else +CKeyArray::Search(const char *key) +#endif +{ + CKeyEntry *found; + char errstr[25]; + int i; + +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) + found = BinarySearch(key, entries, 0, numEntries-1); + if(found) + return (wchar*)((uint8*)data + found->valueOffset); +#else + found = BinarySearch(key, entries, 0, numEntries-1); + if(found) + return found->value; +#endif + sprintf(errstr, "%s missing", key); + for(i = 0; i < 25; i++) + WideErrorString[i] = errstr[i]; + return WideErrorString; +} + + +void +CData::Load(size_t length, uint8 *data, ssize_t *offset) +{ + size_t i; + uint8 *rawbytes; + + // You can make numChars size_t if you want to exceed 32-bit boundaries, everything else should be ready. + numChars = (int)(length / sizeof(wchar)); + chars = new wchar[numChars]; + rawbytes = (uint8*)chars; + + for(i = 0; i < length; i++) + rawbytes[i] = data[(*offset)++]; +} + +void +CData::Unload(void) +{ + delete[] chars; + chars = nil; + numChars = 0; +} + +char* +UnicodeToAscii(wchar *src) +{ + static char aStr[256]; + int len; + for(len = 0; *src != '\0' && len < 256-1; len++, src++) +#ifdef MORE_LANGUAGES + if(*src < 128 || ((CGame::russianGame || CGame::japaneseGame) && *src < 256)) +#else + if(*src < 128) +#endif + aStr[len] = *src; + else + aStr[len] = '#'; + aStr[len] = '\0'; + return aStr; +} + +char* +UnicodeToAsciiForSaveLoad(wchar *src) +{ + static char aStr[256]; + int len; + for(len = 0; *src != '\0' && len < 256; len++, src++) + if(*src < 256) + aStr[len] = *src; + else + aStr[len] = '#'; + aStr[len] = '\0'; + return aStr; +} + +char* +UnicodeToAsciiForMemoryCard(wchar *src) +{ + static char aStr[256]; + int len; + for(len = 0; *src != '\0' && len < 256; len++, src++) + if(*src < 256) + aStr[len] = *src; + else + aStr[len] = '#'; + aStr[len] = '\0'; + return aStr; +} + +void +TextCopy(wchar *dst, const wchar *src) +{ + while((*dst++ = *src++) != '\0'); +} diff --git a/src/text/Text.h b/src/text/Text.h new file mode 100644 index 0000000..ab6d180 --- /dev/null +++ b/src/text/Text.h @@ -0,0 +1,66 @@ +#pragma once + +char *UnicodeToAscii(wchar *src); +char *UnicodeToAsciiForSaveLoad(wchar *src); +char *UnicodeToAsciiForMemoryCard(wchar *src); +void TextCopy(wchar *dst, const wchar *src); + +struct CKeyEntry +{ +#if defined(FIX_BUGS) || defined(FIX_BUGS_64) + uint32 valueOffset; +#else + wchar *value; +#endif + char key[8]; +}; + +// If this fails, CKeyArray::Load will have to be fixed +VALIDATE_SIZE(CKeyEntry, 12); + +class CKeyArray +{ +public: + CKeyEntry *entries; + int numEntries; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready. + + CKeyArray(void) : entries(nil), numEntries(0) {} + ~CKeyArray(void) { Unload(); } + void Load(size_t length, uint8 *data, ssize_t *offset); + void Unload(void); + void Update(wchar *chars); + CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) + wchar *Search(const char *key, wchar *data); +#else + wchar *Search(const char *key); +#endif +}; + +class CData +{ +public: + wchar *chars; + int numChars; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready. + + CData(void) : chars(nil), numChars(0) {} + ~CData(void) { Unload(); } + void Load(size_t length, uint8 *data, ssize_t *offset); + void Unload(void); +}; + +class CText +{ + CKeyArray keyArray; + CData data; + char encoding; +public: + CText(void); + void Load(void); + void Unload(void); + wchar *Get(const char *key); + wchar GetUpperCase(wchar c); + void UpperCase(wchar *s); +}; + +extern CText TheText; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp new file mode 100644 index 0000000..417dd14 --- /dev/null +++ b/src/vehicles/Automobile.cpp @@ -0,0 +1,4735 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "RwHelper.h" +#include "Pad.h" +#include "ModelIndices.h" +#include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "Clock.h" +#include "Timecycle.h" +#include "ZoneCull.h" +#include "Camera.h" +#include "Darkel.h" +#include "Rubbish.h" +#include "Fire.h" +#include "Explosion.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "Antennas.h" +#include "Skidmarks.h" +#include "Shadows.h" +#include "PointLights.h" +#include "Coronas.h" +#include "SpecialFX.h" +#include "WaterCannon.h" +#include "WaterLevel.h" +#include "Floater.h" +#include "World.h" +#include "SurfaceTable.h" +#include "Weather.h" +#include "HandlingMgr.h" +#include "Record.h" +#include "Remote.h" +#include "Population.h" +#include "CarCtrl.h" +#include "CarAI.h" +#include "Garages.h" +#include "PathFind.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "Object.h" +#include "Automobile.h" +#include "Wanted.h" +#include "SaveBuf.h" + +bool bAllCarCheat; // unused + +RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); + +bool CAutomobile::m_sAllTaxiLights; + +const uint32 CAutomobile::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1448; +#else + sizeof(CAutomobile); +#endif + +CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + + m_vehType = VEHICLE_TYPE_CAR; + + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_fFireBlowUpTimer = 0.0f; + m_auto_unk1 = 0; + bTaxiLight = m_sAllTaxiLights; + bFixedColour = false; + bBigWheels = false; + bWaterTight = false; + + SetModelIndex(id); + + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + + m_auto_unused1 = 20.0f; + m_auto_unused2 = 0; + + mi->ChooseVehicleColour(m_currentColour1, m_currentColour2); + + bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN); + bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG); + bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS); + bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW); + + // Doors + if(bIsBus){ + Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2); + Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2); + }else{ + Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); + Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2); + } + if(bIsVan){ + Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2); + Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2); + }else{ + Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); + Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2); + } + if(pHandling->Flags & HANDLING_REV_BONNET) + Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0); + else + Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0); + if(pHandling->Flags & HANDLING_HANGING_BOOT) + Doors[DOOR_BOOT].Init(-PI*0.4f, 0.0f, 0, 0); + else if(pHandling->Flags & HANDLING_TAILGATE_BOOT) + Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0); + else + Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0); + if(pHandling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + for(i = 0; i < 6; i++) + m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + + m_fMass = pHandling->fMass; + m_fTurnMass = pHandling->fTurnMass; + m_vecCentreOfMass = pHandling->CentreOfMass; + m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; + m_fElasticity = 0.05f; + m_fBuoyancy = pHandling->fBuoyancy; + + m_nBusDoorTimerEnd = 0; + m_nBusDoorTimerStart = 0; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0f; + m_pSetOnFireEntity = nil; + m_fGasPedalAudio = 0.0f; + bNotDamagedUpsideDown = false; + bMoreResistantToDamage = false; + m_fVelocityChangeForAudio = 0.0f; + m_hydraulicState = 0; + + for(i = 0; i < 4; i++){ + m_aGroundPhysical[i] = nil; + m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelSpeed[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + m_aWheelSkidmarkMuddy[i] = false; + m_aWheelSkidmarkBloody[i] = false; + } + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = 0; + m_fHeightAboveRoad = 0.0f; + m_fTraction = 1.0f; + + CColModel *colModel = mi->GetColModel(); + if(colModel->lines == nil){ + colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine)); + colModel->numLines = 4; + } + + SetupSuspensionLines(); + + SetStatus(STATUS_SIMPLE); + bUseCollisionRecords = true; + + m_nNumPassengers = 0; + + m_bombType = CARBOMB_NONE; + bDriverLastFrame = false; + m_pBombRigger = nil; + + if(m_nDoorLock == CARLOCK_UNLOCKED && + (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO)) + m_nDoorLock = CARLOCK_LOCKED_INITIALLY; + + m_fCarGunLR = 0.0f; + m_fCarGunUD = 0.05f; + m_fPropellerRotation = 0.0f; + m_weaponDoorTimerLeft = 0.0f; + m_weaponDoorTimerRight = m_weaponDoorTimerLeft; + + if(GetModelIndex() == MI_DODO){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + CMatrix mat1; + mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); + mat1.UpdateRW(); + }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + }else if(GetModelIndex() == MI_RHINO){ + bExplosionProof = true; + bBulletProof = true; + } +} + + +void +CAutomobile::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); + SetupModelNodes(); +} + +CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f); +CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f); + +#pragma optimize("", off) // that's what R* did + +void +CAutomobile::ProcessControl(void) +{ + int i; + float wheelRot; + CColModel *colModel; + float brake = 0.0f; + + if(bUsingSpecialColModel) + colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; + else + colModel = GetColModel(); + bWarnedPeds = false; + + // skip if the collision isn't for the current level + if(colModel->level > LEVEL_GENERIC && colModel->level != CCollision::ms_collisionInMemory) + return; + + // Improve grip of vehicles in certain cases + bool strongGrip1 = false; + bool strongGrip2 = false; + if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 && + (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) && + FindPlayerSpeed().Magnitude() > 0.3f){ + + strongGrip1 = true; + if(FindPlayerSpeed().Magnitude() > 0.4f && + m_vecMoveSpeed.Magnitude() < 0.3f) + strongGrip2 = true; + else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + strongGrip2 = true; + } + + if(bIsBus) + ProcessAutoBusDoors(); + + ProcessCarAlarm(); + + // Scan if this car sees the player committing any crimes + if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED && + GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){ + switch(GetModelIndex()) + case MI_FBICAR: + case MI_POLICE: + case MI_ENFORCER: + case MI_SECURICA: + case MI_RHINO: + case MI_BARRACKS: + ScanForCrimes(); + } + + // Process driver + if(pDriver){ + if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){ + // If someone enters the car and there is a bomb, detonate + m_nBombTimer = 1000; + m_pBlowUpEntity = m_pBombRigger; + if(m_pBlowUpEntity) + m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); + } + bDriverLastFrame = true; + + if(IsUpsideDown() && CanPedEnterCar()){ + if(!pDriver->IsPlayer() && + !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && + pDriver->CharCreatedBy != MISSION_CHAR) + pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); + } + }else + bDriverLastFrame = false; + + // Process passengers + if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]) + if(!pPassengers[i]->IsPlayer() && + !(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + } + + CRubbish::StirUp(this); + + // blend in clump + int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); + if(bFadeOut){ + clumpAlpha -= 8; + if(clumpAlpha < 0) + clumpAlpha = 0; + }else if(clumpAlpha < 255){ + clumpAlpha += 16; + if(clumpAlpha > 255) + clumpAlpha = 255; + } + CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); + + AutoPilot.m_bSlowedDownBecauseOfCars = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; + + // Set Center of Mass to make car more stable + if(strongGrip1 || bCheat3) + m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad; + else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && GetStatus() == STATUS_PHYSICS) + m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z; + else + m_vecCentreOfMass.z = pHandling->CentreOfMass.z; + + // Process depending on status + + bool playerRemote = false; + switch(GetStatus()){ + case STATUS_PLAYER_REMOTE: +#ifdef FIX_BUGS + if (CPad::GetPad(0)->CarGunJustDown()) { +#else + if (CPad::GetPad(0)->WeaponJustDown()) { +#endif + BlowUpCar(FindPlayerPed()); + CRemote::TakeRemoteControlledCarFromPlayer(); + } + + if(GetModelIndex() == MI_RCBANDIT){ + CVector pos = GetPosition(); + // FindPlayerCoors unused + if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){ + if(CPopulation::IsPointInSafeZone(&pos)) + CGarages::TriggerMessage("HM2_5", -1, 5000, -1); + CRemote::TakeRemoteControlledCarFromPlayer(); + BlowUpCar(FindPlayerPed()); + } + } + + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this) + playerRemote = true; + // fall through + case STATUS_PLAYER: + if(playerRemote || + pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){ + // process control input if controlled by player + if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1) + ProcessControlInputs(0); + + PruneReferences(); + + if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording()) + DoDriveByShootings(); + } + break; + + case STATUS_SIMPLE: + CCarAI::UpdateCarAI(this); + CPhysical::ProcessControl(); + CCarCtrl::UpdateCarOnRails(this); + + m_nWheelsOnGround = 4; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 4; + + pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); + + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); + for(i = 0; i < 4; i++) + m_aWheelRotation[i] += wheelRot; + + PlayHornIfNecessary(); + ReduceHornCounter(); + bVehicleColProcessed = false; + // that's all we do for simple vehicles + return; + + case STATUS_PHYSICS: + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); + PlayHornIfNecessary(); + break; + + case STATUS_ABANDONED: + m_fBrakePedal = 0.2f; + bIsHandbrakeOn = false; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_nCarHornTimer = 0; + break; + + case STATUS_WRECKED: + m_fBrakePedal = 0.05f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_nCarHornTimer = 0; + break; + + case STATUS_PLAYER_DISABLED: + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_nCarHornTimer = 0; + break; + default: break; + } + + // what's going on here? + if(GetPosition().z < -0.6f && + Abs(m_vecMoveSpeed.x) < 0.05f && + Abs(m_vecMoveSpeed.y) < 0.05f) + m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep()); + + // Skip physics if object is found to have been static recently + bool skipPhysics = false; + if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(GetStatus() == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; + } + + // Postpone + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i] && !CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ + bWasPostponed = true; + return; + } + + VehicleDamage(0.0f, 0); + + // special control + switch(GetModelIndex()){ + case MI_FIRETRUCK: + FireTruckControl(); + break; + case MI_RHINO: + TankControl(); + BlowUpCarsInPath(); + break; + case MI_YARDIE: + // beta also had esperanto here it seems + HydraulicControl(); + break; + default: + if(CVehicle::bCheat3){ + // Make vehicle jump when horn is sounded + if(GetStatus() == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) && + // BUG: game checks [0] four times, instead of all wheels + m_aSuspensionSpringRatio[0] < 1.0f && + CPad::GetPad(0)->HornJustDown()){ + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, 1.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[0].point + 0.5f*GetUp(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[0].point + 0.5f*GetUp(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[2].point + 0.5f*GetUp(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[2].point + 0.5f*GetUp(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f); + ApplyTurnForce(GetUp()*m_fMass*0.035f, GetForward()*1.0f); + } + } + break; + } + + if(skipPhysics){ + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + bVehicleColProcessed = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + }else{ + + // This has to be done if ProcessEntityCollision wasn't called + if(!bVehicleColProcessed){ + CMatrix mat(GetMatrix()); + bIsStuck = false; + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_fDistanceTravelled = 0.0f; + m_bIsVehicleBeingShifted = false; + bSkipLineCol = false; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + for(i = 0; CheckCollision() && i < 5; i++){ + GetMatrix() = mat; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + } + bIsInSafePosition = true; + bIsStuck = false; + } + + CPhysical::ProcessControl(); + + ProcessBuoyancy(); + + // Rescale spring ratios, i.e. subtract wheel radius + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + // rescale such that 0.0 is fully compressed and 1.0 is fully extended + m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } + + float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward())); + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector springDirections[4]; // normalized, in world space + + for(i = 0; i < 4; i++){ + // Set spring under certain circumstances + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + m_aSuspensionSpringRatio[i] = 1.0f; + else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){ + // wheel more bumpy the faster we are + if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){ + m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + + // get points and directions if spring is compressed + if(m_aSuspensionSpringRatio[i] < 1.0f){ + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); + springDirections[i].Normalise(); + } + } + + // Make springs push up vehicle + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f){ + float bias = pHandling->fSuspensionBias; + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + bias = 1.0f - bias; + + ApplySpringCollision(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias); + m_aWheelSkidmarkMuddy[i] = + m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY || + m_aWheelColPoints[i].surfaceB == SURFACE_SAND; + }else{ + contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); + } + } + + // Get speed at contact points + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); +#ifndef FIX_BUGS + // this shouldn't be reset because we still need it below + m_aGroundPhysical[i] = nil; +#endif + } + } + + // dampen springs + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f) + ApplySpringDampening(pHandling->fSuspensionDampingLevel, + springDirections[i], contactPoints[i], contactSpeeds[i]); + + // Get speed at contact points again + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); + m_aGroundPhysical[i] = nil; + } + } + + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!strongGrip1 && !CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= m_fForceMultiplier; + + // unused + if(GetModelIndex() == MI_MIAMI_RCBARON || + GetModelIndex() == MI_MIAMI_RCRAIDER || + GetModelIndex() == MI_MIAMI_SPARROW) + acceleration = 0.0f; + + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront; + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + switch(pHandling->Transmission.nDriveType){ + case '4': + m_nDriveWheelsOnGround++; + break; + case 'F': + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_nDriveWheelsOnGround++; + break; + case 'R': + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + m_nDriveWheelsOnGround++; + break; + } + } + } + + float traction; + if(GetStatus() == STATUS_PHYSICS) + traction = 0.004f * m_fTraction; + else + traction = 0.004f; + traction *= pHandling->fTractionMultiplier / 4.0f; + traction /= m_fForceMultiplier; + if(CVehicle::bCheat3) + traction *= 4.0f; + + if(FindPlayerVehicle() && FindPlayerVehicle() == this){ + if(CPad::GetPad(0)->CarGunJustDown()){ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else if(m_bombType == CARBOMB_ONIGNITION){ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } + } + }else if(strongGrip1 || CVehicle::bCheat3){ + traction *= 1.2f; + acceleration *= 1.4f; + if(strongGrip2 || CVehicle::bCheat3){ + traction *= 1.3f; + acceleration *= 1.4f; + } + } + + static float fThrust; + static tWheelState WheelState[4]; + + // Process front wheels on ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f)); + CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process front wheels off ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + + // Process rear wheels + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + if(bIsHandbrakeOn) + brake = 20000.0f * CTimer::GetTimeStepFix(); +#else + if(bIsHandbrakeOn) + brake = 20000.0f; +#endif + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); + WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; + + if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); + WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; + + if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process rear wheels off ground + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + } + + for(i = 0; i < 4; i++){ + float wheelPos = colModel->lines[i].p0.z; + if(m_aSuspensionSpringRatio[i] > 0.0f) + wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i]; + m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; + } + for(i = 0; i < 4; i++) + m_aWheelState[i] = WheelState[i]; + + // Process horn + + if(GetStatus() != STATUS_PLAYER){ + ReduceHornCounter(); + }else{ + if(GetModelIndex() == MI_MRWHOOP){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE]){ + m_bSirenOrAlarm = !m_bSirenOrAlarm; + printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); + } + }else if(UsesSiren(GetModelIndex())){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE]) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){ + m_nCarHornTimer = 0; + m_bSirenOrAlarm = !m_bSirenOrAlarm; + }else + m_nCarHornTimer = 0; + }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + + // Flying + + if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ + if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); + }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && + m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ +#ifdef ALT_DODO_CHEAT + if (bAltDodoCheat) + FlyingControl(FLIGHT_MODEL_SEAPLANE); + else +#endif + FlyingControl(FLIGHT_MODEL_DODO); + }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + FlyingControl(FLIGHT_MODEL_RCPLANE); + }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ +#ifdef ALLCARSHELI_CHEAT + if (bAllCarCheat) + FlyingControl(FLIGHT_MODEL_HELI); + else +#endif + { + if (CPad::GetPad(0)->GetCircleJustDown()) + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f); + if (m_aWheelSpeed[0] < 0.22f) + m_aWheelSpeed[0] += 0.0001f; + if (m_aWheelSpeed[0] > 0.15f) + FlyingControl(FLIGHT_MODEL_HELI); + } + } + } + + + + // Process car on fire + // A similar calculation of damagePos is done elsewhere for smoke + + uint8 engineStatus = Damage.GetEngineStatus(); + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; + + switch(Damage.GetDoorStatus(DOOR_BONNET)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + // Bonnet is still there, smoke comes out at the edge + damagePos += vecDAMAGE_ENGINE_POS_SMALL; + break; + case DOOR_STATUS_SWINGING: + case DOOR_STATUS_MISSING: + // Bonnet is gone, smoke comes out at the engine + damagePos += vecDAMAGE_ENGINE_POS_BIG; + break; + } + + // move fire forward if in first person + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){ + if(GetModelIndex() == MI_FIRETRUCK) + damagePos += CVector(0.0f, 3.0f, -0.2f); + else + damagePos += CVector(0.0f, 1.2f, -0.8f); + } + + damagePos = GetMatrix()*damagePos; + damagePos.z += 0.15f; + + if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){ + // Car is on fire + + CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)), + nil, 0.9f); + + CVector coors = damagePos; + coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + coors.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + coors.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f); + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, coors, CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + // Blow up car after 5 seconds + m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds(); + if(m_fFireBlowUpTimer > 5000.0f){ + CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + BlowUpCar(m_pSetOnFireEntity); + } + }else + m_fFireBlowUpTimer = 0.0f; + + // Decrease car health if engine is damaged badly + if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f) + m_fHealth -= 2.0f; + + ProcessDelayedExplosion(); + + + if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 && + UsesSiren(GetModelIndex()) && GetModelIndex() != MI_MRWHOOP) + CCarAI::MakeWayForCarWithSiren(this); + + + // Find out how much to shake the pad depending on suspension and ground surface + + float suspShake = 0.0f; + float surfShake = 0.0f; + for(i = 0; i < 4; i++){ + float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; + if(suspChange > 0.3f){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(suspChange > suspShake) + suspShake = suspChange; + } + + uint8 surf = m_aWheelColPoints[i].surfaceB; + if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){ + if(surfShake < 0.2f) + surfShake = 0.3f; + }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){ + if(surfShake < 0.1f) + surfShake = 0.2f; + }else if(surf == SURFACE_GRASS){ + if(surfShake < 0.05f) + surfShake = 0.1f; + } + + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatio[i] = 1.0f; + } + + // Shake pad + + if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){ + float speed = m_vecMoveSpeed.MagnitudeSqr(); + if(speed > sq(0.1f)){ + speed = Sqrt(speed); + if(suspShake > 0.0f){ + uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); + }else{ + uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f); + CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); + } + } + } + + bVehicleColProcessed = false; + + if(!bWarnedPeds) + CCarCtrl::ScanForPedDanger(this); + + + // Turn around at the edge of the world + // TODO: make the numbers defines + + float heading; + if(GetPosition().x > 1900.0f){ + if(m_vecMoveSpeed.x > 0.0f) + m_vecMoveSpeed.x *= -1.0f; + heading = GetForward().Heading(); + if(heading > 0.0f) // going west + SetHeading(-heading); + }else if(GetPosition().x < -1900.0f){ + if(m_vecMoveSpeed.x < 0.0f) + m_vecMoveSpeed.x *= -1.0f; + heading = GetForward().Heading(); + if(heading < 0.0f) // going east + SetHeading(-heading); + } + if(GetPosition().y > 1900.0f){ + if(m_vecMoveSpeed.y > 0.0f) + m_vecMoveSpeed.y *= -1.0f; + heading = GetForward().Heading(); + if(heading < HALFPI && heading > 0.0f) + SetHeading(PI-heading); + else if(heading > -HALFPI && heading < 0.0f) + SetHeading(-PI-heading); + }else if(GetPosition().y < -1900.0f){ + if(m_vecMoveSpeed.y < 0.0f) + m_vecMoveSpeed.y *= -1.0f; + heading = GetForward().Heading(); + if(heading > HALFPI) + SetHeading(PI-heading); + else if(heading < -HALFPI) + SetHeading(-PI-heading); + } + + if(bInfiniteMass){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + }else if(!skipPhysics && + (m_fGasPedal == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){ + if(Abs(m_vecMoveSpeed.x) < 0.005f && + Abs(m_vecMoveSpeed.y) < 0.005f && + Abs(m_vecMoveSpeed.z) < 0.005f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed.z = 0.0f; + } + } +} + +#pragma optimize("", on) + +void +CAutomobile::Teleport(CVector pos) +{ + CWorld::Remove(this); + + SetPosition(pos); + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + + ResetSuspension(); + + CWorld::Add(this); +} + +void +CAutomobile::PreRender(void) +{ + int i, j, n; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if(GetModelIndex() == MI_RCBANDIT){ + CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f); + CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f); + } + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f; + + + // Wheel particles + + if(GetModelIndex() == MI_DODO){ + ; // nothing + }else if(GetModelIndex() == MI_RCBANDIT){ + for(i = 0; i < 4; i++){ + // Game has same code three times here + switch(m_aWheelState[i]){ + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f), + CVector(0.0f, 0.0f, 0.0f), nil, 0.1f); + break; + default: break; + } + } + }else{ + if(GetStatus() == STATUS_SIMPLE){ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_RIGHT]; + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_LEFT]; + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_LEFT]; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB = SURFACE_DEFAULT; + } + + int drawParticles = Abs(fwdSpeed) < 90.0f; + if(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS || + GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){ + bool rearSkidding = false; + if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING || + m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING) + rearSkidding = true; + + for(i = 0; i < 4; i++){ + switch(m_aWheelState[i]){ + case WHEEL_STATE_SPINNING: + if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){ + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.05f)); + } + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + break; + + case WHEEL_STATE_SKIDDING: + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){ + // same as below + + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + } + break; + + case WHEEL_STATE_FIXED: + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + break; + + default: + if(Abs(fwdSpeed) > 5.0f) + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + if(m_aWheelSkidmarkBloody[i] && m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + } + } + } + } + + if(m_aCarNodes[CAR_WHEEL_RM]){ + // assume middle wheels are two units before rear ones + CVector offset = GetForward()*2.0f; + + switch(m_aWheelState[CARWHEEL_REAR_LEFT]){ + // Game has same code three times here + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + CVector(0.0f, 0.0f, 0.25f) + offset, + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + 5, + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); + break; + default: break; + } + + switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){ + // Game has same code three times here + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + CVector(0.0f, 0.0f, 0.25f) + offset, + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + 6, + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); + break; + default: break; + } + } + + + // Rain on roof + if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && + Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){ + CColModel *colModel = GetColModel(); + + for(i = 0; i < colModel->numTriangles; i++){ + CVector p1, p2, p3, c; + + colModel->GetTrianglePoint(p1, colModel->triangles[i].a); + p1 = GetMatrix() * p1; + colModel->GetTrianglePoint(p2, colModel->triangles[i].b); + p2 = GetMatrix() * p2; + colModel->GetTrianglePoint(p3, colModel->triangles[i].c); + p3 = GetMatrix() * p3; + c = (p1 + p2 + p3)/3.0f; + + n = 6.0f*CWeather::Rain; + for(j = 0; j <= n; j++) + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, + c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f), + CVector(0.0f, 0.0f, 0.0f), + nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1); + } + } + + AddDamagedVehicleParticles(); + + // Exhaust smoke + if(bEngineOn && fwdSpeed < 90.0f){ + CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; + CVector pos1, pos2, dir; + + if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ + dir.z = 0.0f; + if(fwdSpeed < 10.0f){ + CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); + steerFwd = Multiply3x3(GetMatrix(), steerFwd); + float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); + dir.x = steerFwd.x * r; + dir.y = steerFwd.y * r; + }else{ + dir.x = m_vecMoveSpeed.x; + dir.y = m_vecMoveSpeed.y; + } + + bool dblExhaust = false; + pos1 = GetMatrix() * exhaustPos; + if(pHandling->Flags & HANDLING_DBL_EXHAUST){ + dblExhaust = true; + pos2 = exhaustPos; + pos2.x = -pos2.x; + pos2 = GetMatrix() * pos2; + } + + n = 4.0f*m_fGasPedal; + if(dblExhaust) + for(i = 0; i <= n; i++){ + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir); + } + else + for(i = 0; i <= n; i++) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); + } + } + + + // Siren and taxi lights + switch(GetModelIndex()){ + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + if(m_bSirenOrAlarm){ + CVector pos1, pos2; + uint8 r1, g1, b1; + uint8 r2, g2, b2; + uint8 r, g, b; + + switch(GetModelIndex()){ + case MI_FIRETRUCK: + pos1 = CVector(1.1f, 1.7f, 2.0f); + pos2 = CVector(-1.1f, 1.7f, 2.0f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 255; g2 = 255; b2 = 0; + break; + case MI_AMBULAN: + pos1 = CVector(1.1f, 0.9f, 1.6f); + pos2 = CVector(-1.1f, 0.9f, 1.6f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 255; g2 = 255; b2 = 255; + break; + case MI_POLICE: + pos1 = CVector(0.7f, -0.4f, 1.0f); + pos2 = CVector(-0.7f, -0.4f, 1.0f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 0; g2 = 0; b2 = 255; + break; + case MI_ENFORCER: + pos1 = CVector(1.1f, 0.8f, 1.2f); + pos2 = CVector(-1.1f, 0.8f, 1.2f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 0; g2 = 0; b2 = 255; + break; + } + + uint32 t = CTimer::GetTimeInMilliseconds() & 0x3FF; // 1023 + if(t < 512){ + r = r1/6; + g = g1/6; + b = b1/6; + }else{ + r = r2/6; + g = g2/6; + b = b2/6; + } + + t = CTimer::GetTimeInMilliseconds() & 0x1FF; // 511 + if(t < 100){ + float f = t/100.0f; + r *= f; + g *= f; + b *= f; + }else if(t > (512-100)){ + float f = (512-t)/100.0f; + r *= f; + g *= f; + b *= f; + } + + CVector pos = GetPosition(); + float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF; + float s = 8.0f*Sin(angle); + float c = 8.0f*Cos(angle); + CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex, + &pos, c, s, s, -c, r, g, b, 8.0f); + + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f, + r*0.02f, g*0.02f, b*0.02f, CPointLights::FOG_NONE, true); + + pos1 = GetMatrix() * pos1; + pos2 = GetMatrix() * pos2; + + for(i = 0; i < 4; i++){ + uint8 sirenTimer = ((CTimer::GetTimeInMilliseconds() + (i<<6))>>8) & 3; + pos = (pos1*i + pos2*(3.0f-i))/3.0f; + + switch(sirenTimer){ + case 0: + CCoronas::RegisterCorona((uintptr)this + 21 + i, + r1, g1, b1, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + i == 1 ? CCoronas::FLARE_HEADLIGHTS : CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + break; + case 2: + CCoronas::RegisterCorona((uintptr)this + 21 + i, + r2, g2, b2, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + break; + default: + CCoronas::UpdateCoronaCoors((uintptr)this + 21 + i, pos, 50.0f, 0.0f); + break; + } + } + } + break; + + case MI_FBICAR: + if(m_bSirenOrAlarm){ + CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f); + if(CTimer::GetTimeInMilliseconds() & 0x100 && + DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f) + CCoronas::RegisterCorona((uintptr)this + 21, + 0, 0, 255, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f); + } + break; + + case MI_TAXI: + case MI_CABBIE: + case MI_BORGNINE: + if(bTaxiLight){ + CVector pos = GetPosition() + GetUp()*0.95f; + CCoronas::RegisterCorona((uintptr)this + 21, + 128, 128, 0, 255, + pos, 0.8f, 50.0f, + CCoronas::TYPE_NORMAL, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), 10.0f, + 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true); + } + break; + } + + if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_DODO && + GetModelIndex() != MI_RHINO) { + // Process lights + + // Turn lights on/off + bool shouldLightsBeOn = + CClock::GetHours() > 20 || + CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) || + CClock::GetHours() < 7 || + CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) || + m_randomSeed/50000.0f < CWeather::Foggyness || + m_randomSeed/50000.0f < CWeather::WetRoads; + if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){ + if(GetStatus() == STATUS_ABANDONED){ + // Turn off lights on abandoned vehicles only when we they're far away + if(bLightsOn && + Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f) + bLightsOn = false; + }else + bLightsOn = shouldLightsBeOn; + } + + // Actually render the lights + bool alarmOn = false; + bool alarmOff = false; + if(IsAlarmOn()){ + if(CTimer::GetTimeInMilliseconds() & 0x100) + alarmOn = true; + else + alarmOff = true; + } + if(bEngineOn && bLightsOn || alarmOn || alarmOff){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + + // 1.0 if directly behind car, -1.0 if in front + // BUG on PC: Abs of DotProduct is taken + float behindness = DotProduct(lookVector, GetForward()); + behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary + // 0.0 if behind car, PI if in front + // Abs not necessary + float angle = Abs(Acos(behindness)); + + // Headlights + + CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; + CVector lightR = GetMatrix() * headLightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*headLightPos.x; + + // Headlight coronas + if(behindness < 0.0f){ + // In front of car + float intensity = -0.5f*behindness + 0.3f; + float size = 1.0f - behindness; + + if(behindness < -0.97f && camDist < 30.0f){ + // Directly in front and not too far away + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255, + lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 7, 150, 150, 195, 255, + lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255, + lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 7, 160, 160, 140, 255, + lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + } + } + + if(alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0, + lightL, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 0, 0, 0, 0, + lightR, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 190*intensity, 190*intensity, 255*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 210*intensity, 210*intensity, 195*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + // Behind car + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 1, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright lights + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT); + + // Taillights + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + lightR = GetMatrix() * tailLightPos; + lightL = lightR; + lightL -= GetRight()*2.0f*tailLightPos.x; + + // Taillight coronas + if(behindness > 0.0f){ + // Behind car + float intensity = (behindness + 1.0f)*0.4f; + float size = (behindness + 1.0f)*0.5f; + + if(m_fGasPedal < 0.0f){ + // reversing + intensity += 0.4f; + size += 0.3f; + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 128*intensity, 128*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 128*intensity, 128*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(m_fBrakePedal > 0.0f){ + intensity += 0.4f; + size += 0.3f; + } + + if(alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0, + lightL, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 15, 0, 0, 0, 0, + lightR, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 0, 0, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + // In front of car + // missing LODDistMultiplier probably a BUG + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f, angle); + } + + // bright lights + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + + // Light shadows + if(!alarmOff){ + CVector pos = GetPosition(); + CVector2D fwd(GetForward()); + fwd.Normalise(); + float f = headLightPos.y + 6.0f; + pos += CVector(f*fwd.x, f*fwd.y, 2.0f); + + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, 7.0f*fwd.y, -7.0f*fwd.x, 45, 45, 45, 7.0f); + + f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); + pos += CVector(f*fwd.x, f*fwd.y, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, + 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + } + + if(this == FindPlayerVehicle() && !alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), + 20.0f, 1.0f, 1.0f, 1.0f, + FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, + false); + CVector pos = GetPosition() - 4.0f*GetForward(); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) { + if(m_fBrakePedal > 0.0f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 10.0f, 1.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + else + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 7.0f, 0.6f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + } + } + }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){ + // Lights off + + CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + lookVector.Normalise(); + float behindness = DotProduct(lookVector, GetForward()); + if(behindness > 0.0f){ + if(m_fGasPedal < 0.0f){ + // reversing + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 14, 120, 120, 120, 255, + lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 15, 120, 120, 120, 255, + lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT); + }else{ + // braking + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255, + lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 15, 120, 0, 0, 255, + lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + } + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + } + // end of lights + } + + CShadows::StoreShadowForCar(this); +} + +void +CAutomobile::Render(void) +{ + int i; + CMatrix mat; + CVector pos; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){ + // Rotate Rhino turret + CMatrix m; + CVector p; + m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + p = m.GetPosition(); + m.SetRotateZ(m_fCarGunLR); + m.Translate(p); + m.UpdateRW(); + } + + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); + CVector rearWheelFwd = GetForward(); + for(i = 0; i < 4; i++){ + if (m_aWheelTimer[i] > 0.0f) { + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); + else + m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); + m_aWheelRotation[i] += m_aWheelSpeed[i]; + } + } + + // Rear right wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); + else + mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB])); + + // Rear left wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT])); + else + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB])); + + // Mid right wheel + if(m_aCarNodes[CAR_WHEEL_RM]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); + else + mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM])); + } + + // Mid left wheel + if(m_aCarNodes[CAR_WHEEL_LM]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT])); + else + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM])); + } + + if(GetModelIndex() == MI_DODO){ + // Front wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); + else + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); + + // Rotate propeller + if(m_aCarNodes[CAR_WINDSCREEN]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + pos = mat.GetPosition(); + mat.SetRotateY(m_fPropellerRotation); + mat.Translate(pos); + mat.UpdateRW(); + + m_fPropellerRotation += m_fGasPedal != 0.0f ? TWOPI/13.0f : TWOPI/26.0f; + if(m_fPropellerRotation > TWOPI) + m_fPropellerRotation -= TWOPI; + } + + // Rudder + if(Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING && m_aCarNodes[CAR_BOOT]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT])); + pos = mat.GetPosition(); + mat.SetRotate(0.0f, 0.0f, -m_fSteerAngle); + mat.Rotate(0.0f, Sin(m_fSteerAngle)*DEGTORAD(22.0f), 0.0f); + mat.Translate(pos); + mat.UpdateRW(); + } + + ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT); + ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + }else if(GetModelIndex() == MI_RHINO){ + // Front right wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + // no damaged wheels or steering + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, 0.0f); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); + + // Front left wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; + // no damaged wheels or steering + mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); + }else{ + // Front right wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); + else + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); + + // Front left wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + pos.x = mat.GetPosition().x; + pos.y = mat.GetPosition().y; + pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; + if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(-m_aWheelRotation[CARWHEEL_FRONT_LEFT])); + else + mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + if(CVehicle::bWheelsOnlyCheat) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); + + ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT); + ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT); + ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT); + ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET); + ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT); + + mi->SetVehicleColour(m_currentColour1, m_currentColour2); + } + + if(!CVehicle::bWheelsOnlyCheat) + CEntity::Render(); +} + +int32 +CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) +{ + int i; + CColModel *colModel; + + if(GetStatus() != STATUS_SIMPLE) + bVehicleColProcessed = true; + + if(bUsingSpecialColModel) + colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; + else + colModel = GetColModel(); + + int numWheelCollisions = 0; + float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f}; + for(i = 0; i < 4; i++) + prevRatios[i] = m_aSuspensionSpringRatio[i]; + + int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel, + ent->GetMatrix(), *ent->GetColModel(), + colpoints, + m_aWheelColPoints, m_aSuspensionSpringRatio); + + // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. + // In ProcessControl these will be re-normalized to ignore the tyre radius. + + if(m_bIsVehicleBeingShifted || bSkipLineCol || + GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){ + // don't do line collision + for(i = 0; i < 4; i++) + m_aSuspensionSpringRatio[i] = prevRatios[i]; + }else{ + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ + numWheelCollisions++; + + // wheel is touching a physical + if(ent->IsVehicle() || ent->IsObject()){ + CPhysical *phys = (CPhysical*)ent; + + m_aGroundPhysical[i] = phys; + phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); + m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); + + if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){ + // damage body cast + float speed = m_vecMoveSpeed.MagnitudeSqr(); + if(speed > 0.1f){ + CObject::nBodyCastHealth -= 0.1f*m_fMass*speed; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f); + } + + // move body cast + if(phys->GetIsStatic()){ + phys->SetIsStatic(false); + phys->m_nStaticFrames = 0; + phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed)); + phys->AddToMovingList(); + } + } + } + + m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; + if(ent->IsBuilding()) + m_pCurGroundEntity = ent; + } + } + + if(numCollisions > 0 || numWheelCollisions > 0){ + AddCollisionRecord(ent); + if(!ent->IsBuilding()) + ((CPhysical*)ent)->AddCollisionRecord(this); + + if(numCollisions > 0) + if(ent->IsBuilding() || + ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass) + bHasHitWall = true; + } + + return numCollisions; +} + +static int16 nLastControlInput; +static float fMouseCentreRange = 0.35f; +static float fMouseSteerSens = -0.0035f; +static float fMouseCentreMult = 0.975f; + +void +CAutomobile::ProcessControlInputs(uint8 pad) +{ + float speed = DotProduct(m_vecMoveSpeed, GetForward()); + + if(CPad::GetPad(pad)->GetExitVehicle()) + bIsHandbrakeOn = true; + else + bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); + + // Steer left/right + if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ + if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ + m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); + nLastControlInput = 2; + if(Abs(m_fSteerInput) < fMouseCentreRange) + m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); + }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){ + // mouse hasn't move, steer with pad like below + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + }else{ + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f); + + // Accelerate/Brake + float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; + if(GetModelIndex() == MI_DODO && acceleration < 0.0f) + acceleration *= 0.3f; + if(Abs(speed) < 0.01f){ + // standing still, go into direction we want + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + }else{ +#if 1 + // simpler than the code below + if(speed * acceleration < 0.0f){ + // if opposite directions, have to brake first + m_fGasPedal = 0.0f; + m_fBrakePedal = Abs(acceleration); + }else{ + // accelerating in same direction we were already going + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } +#else + if(speed < 0.0f){ + // moving backwards currently + if(acceleration < 0.0f){ + // still go backwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + }else{ + // want to go forwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = acceleration; + } + }else{ + // moving forwards currently + if(acceleration < 0.0f){ + // want to go backwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = -acceleration; + }else{ + // still go forwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + } +#endif + } + + // Actually turn wheels + static float fValue; // why static? + if(m_fSteerInput < 0.0f) + fValue = -sq(m_fSteerInput); + else + fValue = sq(m_fSteerInput); + m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; + + if(bComedyControls){ +#if 0 // old comedy controls from PS2 - same as bike's + if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) + m_fGasPedal = 1.0f; + if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + if(CTimer::GetTimeInMilliseconds() & 0x800) + m_fSteerAngle += 0.08f; + else + m_fSteerAngle -= 0.03f; +#else + int rnd = CGeneral::GetRandomNumber() % 10; + switch(m_comedyControlState){ + case 0: + if(rnd < 2) + m_comedyControlState = 1; + else if(rnd < 4) + m_comedyControlState = 2; + break; + case 1: + m_fSteerAngle += 0.05f; + if(rnd < 2) + m_comedyControlState = 0; + break; + case 2: + m_fSteerAngle -= 0.05f; + if(rnd < 2) + m_comedyControlState = 0; + break; + } + }else{ + m_comedyControlState = 0; +#endif + } + + // Brake if player isn't in control + // BUG: game always uses pad 0 here + if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + m_fGasPedal = 0.0f; + + FindPlayerPed()->KeepAreaAroundPlayerClear(); + + // slow down car immediately + speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.28f) + m_vecMoveSpeed *= 0.28f/speed; + } +} + +void +CAutomobile::FireTruckControl(void) +{ + if(this == FindPlayerVehicle()){ +#ifdef FIX_BUGS + if (!CPad::GetPad(0)->GetCarGunFired()) +#else + if (!CPad::GetPad(0)->GetWeapon()) +#endif // FIX_BUGS + return; +#ifdef FREE_CAM + if (!CCamera::bFreeCam) +#endif + { + m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep(); + m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep(); + } + m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f); + + + CVector cannonPos(0.0f, 1.5f, 1.9f); + cannonPos = GetMatrix() * cannonPos; + CVector cannonDir( + Sin(m_fCarGunLR) * Cos(m_fCarGunUD), + Cos(m_fCarGunLR) * Cos(m_fCarGunUD), + Sin(m_fCarGunUD)); + cannonDir = Multiply3x3(GetMatrix(), cannonDir); + cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; + CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); + }else if(GetStatus() == STATUS_PHYSICS){ + CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f); + if(fire == nil) + return; + + // Target cannon onto fire + float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y); + float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + float targetCannonAngle = fwdAngle - targetAngle; + float angleDelta = CTimer::GetTimeStep()*0.01f; + float cannonDelta = targetCannonAngle - m_fCarGunLR; + while(cannonDelta < PI) cannonDelta += TWOPI; + while(cannonDelta > PI) cannonDelta -= TWOPI; + if(Abs(cannonDelta) < angleDelta) + m_fCarGunLR = targetCannonAngle; + else if(cannonDelta > 0.0f) + m_fCarGunLR += angleDelta; + else + m_fCarGunLR -= angleDelta; + + // Go up and down a bit + float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI); + m_fCarGunUD = 0.2f + 0.2f*upDown; + + // Spray water every once in a while + if((CTimer::GetTimeInMilliseconds()>>10) & 3){ + CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck! + cannonPos = GetMatrix() * cannonPos; + CVector cannonDir( + Sin(m_fCarGunLR) * Cos(m_fCarGunUD), + Cos(m_fCarGunLR) * Cos(m_fCarGunUD), + Sin(m_fCarGunUD)); + cannonDir = Multiply3x3(GetMatrix(), cannonDir); + cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; + CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); + } + } +} + +void +CAutomobile::TankControl(void) +{ + int i; + + // These coords are 1 unit higher then they should be relative to model center + CVector turrentBase(0.0f, -1.394f, 2.296f); + CVector gunEnd(0.0f, 1.813f, 2.979f); + CVector baseToEnd = gunEnd - turrentBase; + + if(this != FindPlayerVehicle()) + return; + if(CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) + return; + + // Rotate turret + float prevAngle = m_fCarGunLR; +#ifdef FREE_CAM + if(!CCamera::bFreeCam) +#endif + m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep(); + + if(m_fCarGunLR < 0.0f) + m_fCarGunLR += TWOPI; + if(m_fCarGunLR > TWOPI) + m_fCarGunLR -= TWOPI; + if(m_fCarGunLR != prevAngle) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(m_fCarGunLR - prevAngle)); + + // Shoot + if(CPad::GetPad(0)->CarGunJustDown() && + CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun + 800){ + CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun = CTimer::GetTimeInMilliseconds(); + + // more like -sin(angle), cos(angle), i.e. rotated (0,1,0) + CVector turretDir = CVector(Sin(-m_fCarGunLR), Cos(-m_fCarGunLR), 0.0f); + turretDir = Multiply3x3(GetMatrix(), turretDir); + + float c = Cos(m_fCarGunLR); + float s = Sin(m_fCarGunLR); + CVector rotatedEnd( + c*baseToEnd.x - s*baseToEnd.y, + s*baseToEnd.x + c*baseToEnd.y, + baseToEnd.z - 1.0f); // correct offset here + rotatedEnd += turrentBase; + + CVector point1 = GetMatrix() * rotatedEnd; + CVector point2 = point1 + 60.0f*turretDir; + m_vecMoveSpeed -= 0.06f*turretDir; + m_vecMoveSpeed.z += 0.05f; + + CWeapon::DoTankDoomAiming(FindPlayerVehicle(), FindPlayerPed(), &point1, &point2); + CColPoint colpoint; + CEntity *entity = nil; + CWorld::ProcessLineOfSight(point1, point2, colpoint, entity, true, true, true, true, true, true, false); + if(entity) + point2 = colpoint.point - 0.04f*(colpoint.point - point1); + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_TANK_GRENADE, point2, 0); + + // Add particles on the way to the explosion; + float shotDist = (point2 - point1).Magnitude(); + int n = shotDist/4.0f; + RwRGBA black = { 0, 0, 0, 0 }; + for(i = 0; i < n; i++){ + float f = (float)i/n; + CParticle::AddParticle(PARTICLE_HELI_DUST, + point1 + f*(point2 - point1), + CVector(0.0f, 0.0f, 0.0f), + nil, 0.1f, black); + } + + // More particles + CVector shotDir = point2 - point1; + shotDir.Normalise(); + for(i = 0; i < 15; i++){ + float f = i/15.0f; + CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1, + shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f, + nil, CGeneral::GetRandomNumberInRange(0.5f, 1.5f)*f, black); + } + + // And some gun flashes near the gun + CVector flashPos = point1; + CVector nullDir(0.0f, 0.0f, 0.0f); + int lifeSpan = 250; + if(m_vecMoveSpeed.Magnitude() > 0.08f){ + lifeSpan = 125; + flashPos.x += 5.0f*m_vecMoveSpeed.x; + flashPos.y += 5.0f*m_vecMoveSpeed.y; + } + CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.4f, black, 0, 0, 0, lifeSpan); + flashPos += 0.3f*shotDir; + CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.2f, black, 0, 0, 0, lifeSpan); + flashPos += 0.1f*shotDir; + CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan); + } + + // Actually update turret node + if(m_aCarNodes[CAR_WINDSCREEN]){ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fCarGunLR); + mat.Translate(pos); + mat.UpdateRW(); + } +} + +#define HYDRAULIC_UPPER_EXT (-0.12f) +#define HYDRAULIC_LOWER_EXT (0.14f) + +void +CAutomobile::HydraulicControl(void) +{ + int i; + float wheelPositions[4]; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *normalColModel = mi->GetColModel(); + float wheelRadius = 0.5f*mi->m_wheelScale; + CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; + CColModel *specialColModel = &playerInfo->m_ColModel; + + if(GetStatus() != STATUS_PLAYER){ + // reset hydraulics for non-player cars + + if(!bUsingSpecialColModel) + return; + if(specialColModel != nil) // this is always true + for(i = 0; i < 4; i++) + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + for(i = 0; i < 4; i++){ + m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; + m_aSuspensionLineLength[i] = normalColModel->lines[i].p0.z - normalColModel->lines[i].p1.z; + m_aSuspensionSpringRatio[i] = (normalColModel->lines[i].p0.z - wheelPositions[i]) / m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + + if(m_hydraulicState == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + else if(m_hydraulicState >= 100) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + + if(playerInfo->m_pVehicleEx == this) + playerInfo->m_pVehicleEx = nil; + bUsingSpecialColModel = false; + m_hydraulicState = 0; + return; + } + + // Player car + + float normalUpperLimit = pHandling->fSuspensionUpperLimit; + float normalLowerLimit = pHandling->fSuspensionLowerLimit; + float normalSpringLength = normalUpperLimit - normalLowerLimit; + float extendedUpperLimit = normalUpperLimit - 0.2f; + float extendedLowerLimit = normalLowerLimit - 0.2f; + float extendedSpringLength = extendedUpperLimit - extendedLowerLimit; + + if(!bUsingSpecialColModel){ + // Init special col model + + if(playerInfo->m_pVehicleEx && playerInfo->m_pVehicleEx == this) + playerInfo->m_pVehicleEx->bUsingSpecialColModel = false; + playerInfo->m_pVehicleEx = this; + playerInfo->m_ColModel = *normalColModel; + bUsingSpecialColModel = true; + specialColModel = &playerInfo->m_ColModel; + + if(m_fVelocityChangeForAudio > 0.1f) + m_hydraulicState = 20; + else{ + m_hydraulicState = 0; + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalSpringLength = normalUpperLimit - (normalLowerLimit+HYDRAULIC_LOWER_EXT); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + } + + // Setup suspension + float normalLineLength = normalSpringLength + wheelRadius; + CVector pos; + for(i = 0; i < 4; i++){ + wheelPositions[i] = normalColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += normalUpperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= normalLineLength; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = normalSpringLength; + m_aSuspensionLineLength[i] = normalLineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + + // Adjust col model + mi->GetWheelPosn(0, pos); + float minz = pos.z + extendedLowerLimit - wheelRadius; + if(minz < specialColModel->boundingBox.min.z) + specialColModel->boundingBox.min.z = minz; + float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); + if(specialColModel->boundingSphere.radius < radius) + specialColModel->boundingSphere.radius = radius; + return; + } + + if(playerInfo->m_WBState != WBSTATE_PLAYING) + return; + + bool setPrevRatio = false; + if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){ + if(m_hydraulicState == 0){ + m_hydraulicState = 20; + for(i = 0; i < 4; i++) + m_aWheelPosition[i] -= 0.06f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + setPrevRatio = true; + }else{ + m_hydraulicState++; + } + }else if(m_hydraulicState != 0){ // must always be true + if(m_hydraulicState < 21 && m_fVelocityChangeForAudio < 0.1f){ + m_hydraulicState--; + if(m_hydraulicState == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + } + } + + if(CPad::GetPad(0)->HornJustDown()){ + // Switch between normal and extended + + if(m_hydraulicState < 100) + m_hydraulicState = 100; + else{ + if(m_fVelocityChangeForAudio > 0.1f) + m_hydraulicState = 20; + else + m_hydraulicState = 0; + } + + if(m_hydraulicState < 100){ + if(m_hydraulicState == 0){ + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalLowerLimit += HYDRAULIC_LOWER_EXT; + normalSpringLength = normalUpperLimit - normalLowerLimit; + } + + // Reset suspension to normal + float normalLineLength = normalSpringLength + wheelRadius; + CVector pos; + for(i = 0; i < 4; i++){ + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += normalUpperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= normalLineLength; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = normalSpringLength; + m_aSuspensionLineLength[i] = normalLineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + }else{ + // Reset suspension to extended + float extendedLineLength = extendedSpringLength + wheelRadius; + CVector pos; + for(i = 0; i < 4; i++){ + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += extendedUpperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= extendedLineLength; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = extendedSpringLength; + m_aSuspensionLineLength[i] = extendedLineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + + setPrevRatio = true; + m_aWheelPosition[i] -= 0.05f; + } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + } + }else{ + float suspChange[4]; + float maxDelta = 0.0f; + float rear = CPad::GetPad(0)->GetCarGunUpDown()/128.0f; + float front = -rear; + float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f; + float left = -right; + suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f); + suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f); + suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f); + suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f); + + if(m_hydraulicState < 100){ + // Lowered, move wheels up + + if(m_hydraulicState == 0){ + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalLowerLimit += HYDRAULIC_LOWER_EXT; + normalSpringLength = normalUpperLimit - normalLowerLimit; + } + + // Set suspension + CVector pos; + for(i = 0; i < 4; i++){ + if(suspChange[i] > 1.0f) + suspChange[i] = 1.0f; + + float oldZ = specialColModel->lines[i].p1.z; + float upperLimit = suspChange[i]*(extendedUpperLimit-normalUpperLimit) + normalUpperLimit; + float springLength = suspChange[i]*(extendedSpringLength-normalSpringLength) + normalSpringLength; + float lineLength = springLength + wheelRadius; + + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += upperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= lineLength; + if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta)) + maxDelta = pos.z - specialColModel->lines[i].p1.z; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = springLength; + m_aSuspensionLineLength[i] = lineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelPosition[i] -= (oldZ - specialColModel->lines[i].p1.z)*0.3f; + } + } + }else{ + if(m_hydraulicState < 104){ + m_hydraulicState++; + for(i = 0; i < 4; i++) + m_aWheelPosition[i] -= 0.1f; + } + + if(m_fVelocityChangeForAudio < 0.1f){ + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalLowerLimit += HYDRAULIC_LOWER_EXT; + normalSpringLength = normalUpperLimit - normalLowerLimit; + } + + // Set suspension + CVector pos; + for(i = 0; i < 4; i++){ + if(suspChange[i] > 1.0f) + suspChange[i] = 1.0f; + + float upperLimit = suspChange[i]*(normalUpperLimit-extendedUpperLimit) + extendedUpperLimit; + float springLength = suspChange[i]*(normalSpringLength-extendedSpringLength) + extendedSpringLength; + float lineLength = springLength + wheelRadius; + + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += upperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= lineLength; + if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta)) + maxDelta = pos.z - specialColModel->lines[i].p1.z; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = springLength; + m_aSuspensionLineLength[i] = lineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + } + + float limitDiff = extendedLowerLimit - normalLowerLimit; + if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){ + float f = (maxDelta + limitDiff)/2.0f/limitDiff; + f = Clamp(f, 0.0f, 1.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f); + if(f < 0.4f || f > 0.6f) + setPrevRatio = true; + if(f < 0.25f) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + else if(f > 0.75f) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + } + } + + if(setPrevRatio) + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + m_aSuspensionSpringRatioPrev[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } +} + +void +CAutomobile::ProcessBuoyancy(void) +{ + int i; + CVector impulse, point; + + if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ + bTouchingWater = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + + CVector initialSpeed = m_vecMoveSpeed; + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); + float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); + float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); + m_vecMoveSpeed *= waterResistance; + m_vecTurnSpeed *= waterResistance; + + if(impulseRatio > 0.5f){ + bIsInWater = true; + if(m_vecMoveSpeed.z < -0.1f) + m_vecMoveSpeed.z = -0.1f; + + if(pDriver){ + pDriver->bIsInWater = true; + if(pDriver->IsPlayer() || !bWaterTight) + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]){ + pPassengers[i]->bIsInWater = true; + if(pPassengers[i]->IsPlayer() || !bWaterTight) + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + }else + bIsInWater = false; + + static uint32 nGenerateRaindrops = 0; + static uint32 nGenerateWaterCircles = 0; + + if(initialSpeed.z < -0.3f && impulse.z > 0.3f){ +#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH) + RwRGBA color; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255; + color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128; + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)), + 0.0f, 75, color, true); +#else + CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point); + + for ( int32 i = 0; i < 360; i += 4 ) + { + float fSin = Sin(float(i)); + float fCos = Cos(float(i)); + + CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, + pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f), + dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); + + for ( int32 j = 0; j < 3; j++ ) + { + float fMul = 1.5f * float(j + 1); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, + pos + CVector(fSin * fMul, fCos * fMul, 0.0f), + dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); + } + } +#endif + + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; + if(m_vecMoveSpeed.z < -0.2f) + m_vecMoveSpeed.z = -0.2f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f); + } + + if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){ + CVector pos = GetPosition(); + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) + pos.z = waterLevel; + static RwRGBA black; + if(pos.z != 0.0f){ + nGenerateWaterCircles = 0; + pos.z += 1.0f; + for(i = 0; i < 4; i++){ + CVector p = pos; + p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, + p, CVector(0.0f, 0.0f, 0.0f), + nil, 0.0f, black, 0, 0, 0, 0); + } + } + } + + if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){ + CVector pos = GetPosition(); + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) + pos.z = waterLevel; + static RwRGBA black; + if(pos.z >= 0.0f){ + nGenerateRaindrops = 0; + pos.z += 0.5f; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, + pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true); + } + } + }else{ + bIsInWater = false; + bTouchingWater = false; + + static RwRGBA splashCol = {155, 155, 185, 196}; + static RwRGBA smokeCol = {255, 255, 255, 255}; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){ + CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); + CVector vSpeed = GetSpeed(pos); + vSpeed.z = 0.0f; +#ifdef GTA_PS2_STUFF + // ps2 puddle physics + CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f)); + ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); +#endif + float fSpeed = vSpeed.MagnitudeSqr(); +#ifdef PC_PARTICLE + if(fSpeed > sq(0.05f)){ + fSpeed = Sqrt(fSpeed); + + float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); + CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; + + CParticle::AddParticle(PARTICLE_PED_SPLASH, + pos + GetPosition(), -0.5f*right, + nil, size, splashCol, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + pos + GetPosition(), -0.6f*right, + nil, size, smokeCol, 0, 0, 0, 0); + + if((CTimer::GetFrameCounter() & 0xF) == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); + } +#else + if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 ) + { + if(fSpeed > sq(0.05f)) + { + fSpeed = Sqrt(fSpeed); + CRGBA color(155, 185, 155, 255); + float boxY = GetColModel()->boundingBox.max.y; + CVector right = 0.5f * GetRight(); + + if ( i == 2 ) + { + CParticle::AddParticle(PARTICLE_PED_SPLASH, + GetPosition() + (boxY * GetForward()) + right, + 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); + + } + else if ( i == 0 ) + { + CParticle::AddParticle(PARTICLE_PED_SPLASH, + GetPosition() + (boxY * GetForward()) - right, + 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); + } + + if((CTimer::GetFrameCounter() & 0xF) == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); + } + } +#endif + } + } + } +} + +void +CAutomobile::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim; + CWeapon *weapon = pDriver->GetWeapon(); + if(weapon->m_eWeaponType != WEAPONTYPE_UZI) + return; + + weapon->Update(pDriver->m_audioEntityId); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim == nil || anim->blendDelta < 0.0f) + CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT); + else + anim->SetRun(); + }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim == nil || anim->blendDelta < 0.0f) + CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT); + else + anim->SetRun(); + } + + if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){ + weapon->FireFromCar(this, lookingLeft); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim) + anim->blendDelta = -1000.0f; + } + + // TODO: what is this? + if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ + m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); + ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft); + } + if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ + m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); + ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight); + } +} + +int32 +CAutomobile::RcbanditCheckHitWheels(void) +{ + int x, xmin, xmax; + int y, ymin, ymax; + + xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); + if(xmin < 0) xmin = 0; + xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); + if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1; + ymin = CWorld::GetSectorIndexY(GetPosition().y - 2.0f); + if(ymin < 0) ymin = 0; + ymax = CWorld::GetSectorIndexY(GetPosition().y + 2.0f); + if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1; + + CWorld::AdvanceCurrentScanCode(); + + for(y = ymin; y <= ymax; y++) + for(x = xmin; x <= xmax; x++){ + CSector *s = CWorld::GetSector(x, y); + if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) || + RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP])) + return 1; + } + return 0; +} + +int32 +CAutomobile::RcbanditCheck1CarWheels(CPtrList &list) +{ + static CMatrix matW2B; + int i; + CPtrNode *node; + CAutomobile *car; + CColModel *colModel = GetColModel(); + CVehicleModelInfo *mi; + + for(node = list.first; node; node = node->next){ + car = (CAutomobile*)node->item; + if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){ + car->m_scanCode = CWorld::GetCurrentScanCode(); + + if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f && + Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){ + mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex()); + + for(i = 0; i < 4; i++){ + if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->GetStatus() == STATUS_SIMPLE){ + CVector wheelPos; + CColSphere sph; + mi->GetWheelPosn(i, wheelPos); + matW2B = Invert(GetMatrix()); + sph.center = matW2B * (car->GetMatrix() * wheelPos); + sph.radius = mi->m_wheelScale*0.25f; + if(CCollision::TestSphereBox(sph, colModel->boundingBox)) + return 1; + } + } + } + } + } + return 0; +} + +void +CAutomobile::PlaceOnRoadProperly(void) +{ + CColPoint point; + CEntity *entity; + CColModel *colModel = GetColModel(); + float lenFwd, lenBack; + float frontZ, rearZ; + + lenFwd = colModel->boundingBox.max.y; + lenBack = -colModel->boundingBox.min.y; + + CVector front(GetPosition().x + GetForward().x*lenFwd, + GetPosition().y + GetForward().y*lenFwd, + GetPosition().z + 5.0f); + if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity, + true, false, false, false, false, false, nil)){ + frontZ = point.point.z; + m_pCurGroundEntity = entity; + }else{ + frontZ = m_fMapObjectHeightAhead; + } + + CVector rear(GetPosition().x - GetForward().x*lenBack, + GetPosition().y - GetForward().y*lenBack, + GetPosition().z + 5.0f); + if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity, + true, false, false, false, false, false, nil)){ + rearZ = point.point.z; + m_pCurGroundEntity = entity; + }else{ + rearZ = m_fMapObjectHeightBehind; + } + + float len = lenFwd + lenBack; + float angle = Atan((frontZ - rearZ)/len); + float c = Cos(angle); + float s = Sin(angle); + + GetMatrix().GetRight() = CVector((front.y - rear.y) / len, -(front.x - rear.x) / len, 0.0f); + GetMatrix().GetForward() = CVector(-c * GetRight().y, c * GetRight().x, s); + GetMatrix().GetUp() = CrossProduct(GetRight(), GetForward()); + GetMatrix().GetPosition() = CVector((front.x + rear.x) / 2.0f, (front.y + rear.y) / 2.0f, (frontZ + rearZ) / 2.0f + GetHeightAboveRoad()); +} + +void +CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) +{ + int i; + float damageMultiplier = 0.2f; + bool doubleMoney = false; + + if(impulse == 0.0f){ + impulse = m_fDamageImpulse; + damagedPiece = m_nDamagePieceType; + damageMultiplier = 1.0f; + } + + CVector pos(0.0f, 0.0f, 0.0f); + + if(!bCanBeDamaged) + return; + + // damage flipped over car + if(GetUp().z < 0.0f && this != FindPlayerVehicle()){ + if(bNotDamagedUpsideDown || GetStatus() == STATUS_PLAYER_REMOTE || bIsInWater) + return; + m_fHealth -= 4.0f*CTimer::GetTimeStep(); + } + + if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){ + if(bIsLawEnforcer && + FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity && + GetStatus() != STATUS_ABANDONED && + FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() && + FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f) + FindPlayerPed()->SetWantedLevelNoDrop(1); + + if(GetStatus() == STATUS_PLAYER && impulse > 50.0f){ + uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(40000/freq, freq); + } + + if(bOnlyDamagedByPlayer){ + if(m_pDamageEntity != FindPlayerPed() && + m_pDamageEntity != FindPlayerVehicle()) + return; + } + + if(bCollisionProof) + return; + + if(m_pDamageEntity){ + if(m_pDamageEntity->IsBuilding() && + DotProduct(m_vecDamageNormal, GetUp()) > 0.6f) + return; + } + + int oldLightStatus[4]; + for(i = 0; i < 4; i++) + oldLightStatus[i] = Damage.GetLightStatus((eLights)i); + + if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){ + float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f; + + switch(damagedPiece){ + case CAR_PIECE_BUMP_FRONT: + GetComponentWorldPosition(CAR_BUMP_FRONT, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + doubleMoney = true; + } + if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){ + case CAR_PIECE_BONNET: + GetComponentWorldPosition(CAR_BONNET, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(GetModelIndex() != MI_DODO) + if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + doubleMoney = true; + } + } + break; + + case CAR_PIECE_BUMP_REAR: + GetComponentWorldPosition(CAR_BUMP_REAR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + doubleMoney = true; + } + if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){ + case CAR_PIECE_BOOT: + GetComponentWorldPosition(CAR_BOOT, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + doubleMoney = true; + } + } + break; + + case CAR_PIECE_DOOR_LF: + GetComponentWorldPosition(CAR_DOOR_LF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_DOOR_RF: + GetComponentWorldPosition(CAR_DOOR_RF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + doubleMoney = true; + } + break; + case CAR_PIECE_DOOR_LR: + GetComponentWorldPosition(CAR_DOOR_LR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_DOOR_RR: + GetComponentWorldPosition(CAR_DOOR_RR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + doubleMoney = true; + } + break; + + case CAR_PIECE_WING_LF: + GetComponentWorldPosition(CAR_WING_LF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_WING_RF: + GetComponentWorldPosition(CAR_WING_RF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + doubleMoney = true; + } + break; + case CAR_PIECE_WING_LR: + GetComponentWorldPosition(CAR_WING_LR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_WING_RR: + GetComponentWorldPosition(CAR_WING_RR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); + doubleMoney = true; + } + break; + + case CAR_PIECE_WHEEL_LF: + case CAR_PIECE_WHEEL_LR: + case CAR_PIECE_WHEEL_RF: + case CAR_PIECE_WHEEL_RR: + break; + + case CAR_PIECE_WINDSCREEN: + if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN); + SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN); + if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); + doubleMoney = true; + } + } + break; + } + + if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ + int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; + money = Min(money, 40); + if(money > 2){ + sprintf(gString, "$%d", money); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; + } + } + } + + float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier; + + if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER) + damage *= 7.0f; + + if(damage > 0.0f){ + int oldHealth = m_fHealth; + if(this == FindPlayerVehicle()){ + m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; + }else{ + if(damage > 35.0f && pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f; + } + if(m_fHealth <= 0.0f && oldHealth > 0) + m_fHealth = 1.0f; + } + + // play sound if a light broke + for(i = 0; i < 4; i++) + if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i? + break; + } + } + + if(m_fHealth < 250.0f){ + // Car is on fire + if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){ + // Set engine on fire and remember who did this + Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); + m_fFireBlowUpTimer = 0.0f; + m_pSetOnFireEntity = m_pDamageEntity; + if(m_pSetOnFireEntity) + m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity); + } + }else{ + if(GetModelIndex() == MI_BFINJECT){ + if(m_fHealth < 400.0f) + Damage.SetEngineStatus(200); + else if(m_fHealth < 600.0f) + Damage.SetEngineStatus(100); + } + } +} + +void +CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) +{ + int i, n; + + if(!GetIsOnScreen()) + return; + + // FindPlayerSpeed() unused + + n = (int)amount/20; + + for(i = 0; i < ((n+4)&0x1F); i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos, + CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + 0.006f)); + + for(i = 0; i < n+2; i++) + CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST, + CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x, + CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y, + pos.z), + CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + n = (int)amount/50 + 1; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, + CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f)), + nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.08f), + CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], + CGeneral::GetRandomNumberInRange(-40, 40), + 0, + CGeneral::GetRandomNumberInRange(0, 4)); +} + +void +CAutomobile::AddDamagedVehicleParticles(void) +{ + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + return; + + uint8 engineStatus = Damage.GetEngineStatus(); + if(engineStatus < ENGINE_STATUS_STEAM1) + return; + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f; + CVector direction = 0.5f*m_vecMoveSpeed; + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; + + switch(Damage.GetDoorStatus(DOOR_BONNET)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + // Bonnet is still there, smoke comes out at the edge + damagePos += vecDAMAGE_ENGINE_POS_SMALL; + break; + case DOOR_STATUS_SWINGING: + case DOOR_STATUS_MISSING: + // Bonnet is gone, smoke comes out at the engine + damagePos += vecDAMAGE_ENGINE_POS_BIG; + break; + } + + if(GetModelIndex() == MI_BFINJECT) + damagePos = CVector(0.3f, -1.5f, -0.1f); + + damagePos = GetMatrix()*damagePos; + damagePos.z += 0.15f; + + if(engineStatus < ENGINE_STATUS_STEAM2){ + if(fwdSpeed < 90.0f){ + direction.z += 0.05f; + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f); + } + }else if(engineStatus < ENGINE_STATUS_SMOKE){ + if(fwdSpeed < 90.0f) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); + }else if(engineStatus < ENGINE_STATUS_ON_FIRE){ + if(fwdSpeed < 90.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f); + } + }else if(m_fHealth > 250.0f){ + if(fwdSpeed < 90.0f) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f); + } +} + +int32 +CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) +{ + int i; + CVector dir; + static RwRGBA grassCol = { 8, 24, 8, 255 }; + static RwRGBA gravelCol = { 64, 64, 64, 255 }; + static RwRGBA mudCol = { 64, 32, 16, 255 }; + static RwRGBA waterCol = { 48, 48, 64, 0 }; + + if(!belowEffectSpeed) + return 0; + + switch(colpoint->surfaceB){ + case SURFACE_GRASS: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol); + } + return 0; + case SURFACE_GRAVEL: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.06f), gravelCol); + } + return 1; + case SURFACE_MUD_DRY: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol); + } + return 0; + default: + if ( CWeather::WetRoads > 0.01f +#ifdef PC_PARTICLE + && CTimer::GetFrameCounter() & 1 +#endif + ) + { + CParticle::AddParticle( +#if defined(FIX_BUGS) && !defined(PC_PARTICLE) // looks wrong on PC particles + PARTICLE_WHEEL_WATER, +#else + PARTICLE_WATERSPRAY, +#endif + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), +#ifdef PC_PARTICLE + CVector(0.0f, 0.0f, 1.0f), +#else + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), +#endif + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + return 0; + } + + return 1; + } +} + +void +CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos) +{ + if(m_aCarNodes[component] == nil){ + printf("CarNode missing: %d %d\n", GetModelIndex(), component); + return; + } + RwMatrix *ltm = RwFrameGetLTM(m_aCarNodes[component]); + pos = *RwMatrixGetPos(ltm); +} + +bool +CAutomobile::IsComponentPresent(int32 comp) +{ + return m_aCarNodes[comp] != nil; +} + +void +CAutomobile::SetComponentRotation(int32 component, CVector rotation) +{ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + // BUG: all these set the whole matrix + mat.SetRotateX(DEGTORAD(rotation.x)); + mat.SetRotateY(DEGTORAD(rotation.y)); + mat.SetRotateZ(DEGTORAD(rotation.z)); + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio) +{ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + float wasClosed = false; + + if(Doors[door].IsClosed()){ + // enable angle cull for closed doors + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + wasClosed = true; + } + + Doors[door].Open(openRatio); + + if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){ + // door opened + HideAllComps(); + // turn off angle cull for swinging door + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f); + } + + if(!wasClosed && openRatio == 0.0f){ + // door closed + if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) + Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh? + ShowAllComps(); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f); + } + + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); +} + +inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) +{ + if(time > start && time < end){ + float ratio = (time - start)/(end - start); + if(car->Doors[door].GetAngleOpenRatio() < ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 1.0f); + } +} + +inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) +{ + if(time > start && time < end){ + float ratio = 1.0f - (time - start)/(end - start); + if(car->Doors[door].GetAngleOpenRatio() > ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 0.0f); + } +} + +inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end) +{ + if(time > start && time < mid){ + // open + float ratio = (time - start)/(mid - start); + if(car->Doors[door].GetAngleOpenRatio() < ratio) + car->OpenDoor(component, door, ratio); + }else if(time > mid && time < end){ + // close + float ratio = 1.0f - (time - mid)/(end - mid); + if(car->Doors[door].GetAngleOpenRatio() > ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 0.0f); + } +} +void +CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) +{ + eDoors door; + + switch(component){ + case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; + case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; + case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; + case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break; + default: assert(0); + } + + if(IsDoorMissing(door)) + return; + + switch(anim){ + case ANIM_STD_QUICKJACK: + case ANIM_STD_CAR_OPEN_DOOR_LHS: + case ANIM_STD_CAR_OPEN_DOOR_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); + break; + case ANIM_STD_CAR_CLOSE_DOOR_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f); + break; + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS: + ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); + break; + case ANIM_STD_GETOUT_LHS: + case ANIM_STD_GETOUT_LO_LHS: + case ANIM_STD_GETOUT_RHS: + case ANIM_STD_GETOUT_LO_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f); + break; + case ANIM_STD_CAR_CLOSE_LHS: + case ANIM_STD_CAR_CLOSE_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); + break; + case ANIM_STD_CAR_PULL_OUT_PED_RHS: + case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS: + OpenDoor(component, door, 1.0f); + break; + case ANIM_STD_COACH_OPEN_LHS: + case ANIM_STD_COACH_OPEN_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); + break; + case ANIM_STD_COACH_GET_OUT_LHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f); + break; + case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS: + case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f); + break; + case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS: + case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f); + break; + case ANIM_STD_VAN_GET_OUT_REAR_LHS: + case ANIM_STD_VAN_GET_OUT_REAR_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); + break; + case ANIM_STD_NUM: + OpenDoor(component, door, time); + break; + } +} + +bool +CAutomobile::IsDoorReady(eDoors door) +{ + if(Doors[door].IsClosed() || IsDoorMissing(door)) + return true; + int doorflag = 0; + switch(door){ + case DOOR_FRONT_LEFT: doorflag = CAR_DOOR_FLAG_LF; break; + case DOOR_FRONT_RIGHT: doorflag = CAR_DOOR_FLAG_RF; break; + case DOOR_REAR_LEFT: doorflag = CAR_DOOR_FLAG_LR; break; + case DOOR_REAR_RIGHT: doorflag = CAR_DOOR_FLAG_RR; break; + default: break; + } + return (doorflag & m_nGettingInFlags) == 0; +} + +bool +CAutomobile::IsDoorFullyOpen(eDoors door) +{ + return Doors[door].IsFullyOpen() || IsDoorMissing(door); +} + +bool +CAutomobile::IsDoorClosed(eDoors door) +{ + return !!Doors[door].IsClosed(); +} + +bool +CAutomobile::IsDoorMissing(eDoors door) +{ + return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING; +} + +void +CAutomobile::RemoveRefsToVehicle(CEntity *ent) +{ + int i; + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i] == ent) + m_aGroundPhysical[i] = nil; +} + +void +CAutomobile::BlowUpCar(CEntity *culprit) +{ + int i; + RpAtomic *atomic; + + if(!bCanBeDamaged) + return; + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + SetStatus(STATUS_WRECKED); + bRenderScorched = true; + m_nTimeOfDeath = CTimer::GetTimeInMilliseconds(); + Damage.FuckCarCompletely(); + + if(GetModelIndex() != MI_RCBANDIT){ + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL); + atomic = nil; + RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); + } + + m_fHealth = 0.0f; + m_nBombTimer = 0; + m_bombType = CARBOMB_NONE; + + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + // kill driver and passengers + if(pDriver){ + CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); + if(pDriver->GetPedState() == PED_DRIVING){ + pDriver->SetDead(); + if(!pDriver->IsPlayer()) + pDriver->FlagToDestroyWhenNextProcessed(); + }else + pDriver->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + } + for(i = 0; i < m_nNumMaxPassengers; i++){ + if(pPassengers[i]){ + CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION); + if(pPassengers[i]->GetPedState() == PED_DRIVING){ + pPassengers[i]->SetDead(); + if(!pPassengers[i]->IsPlayer()) + pPassengers[i]->FlagToDestroyWhenNextProcessed(); + }else + pPassengers[i]->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + } + } + + bEngineOn = false; + bLightsOn = false; + m_bSirenOrAlarm = false; + bTaxiLight = false; + if(bIsAmbulanceOnDuty){ + bIsAmbulanceOnDuty = false; + CCarCtrl::NumAmbulancesOnDuty--; + } + if(bIsFireTruckOnDuty){ + bIsFireTruckOnDuty = false; + CCarCtrl::NumFiretrucksOnDuty--; + } + ChangeLawEnforcerState(false); + + gFireManager.StartFire(this, culprit, 0.8f, true); + CDarkel::RegisterCarBlownUpByPlayer(this); + if(GetModelIndex() == MI_RCBANDIT) + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0); + else + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); +} + +bool +CAutomobile::SetUpWheelColModel(CColModel *colModel) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *vehColModel = mi->GetColModel(); + + colModel->boundingSphere = vehColModel->boundingSphere; + colModel->boundingBox = vehColModel->boundingBox; + + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); + colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); + colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + + if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); + colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); + colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + colModel->numSpheres = 6; + }else + colModel->numSpheres = 4; + + return true; +} + +float fBurstForceMult = 0.03f; + +// this isn't used in III yet +void +CAutomobile::BurstTyre(uint8 wheel) +{ + switch(wheel){ + case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break; + case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break; + case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break; + case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break; + } + + int status = Damage.GetWheelStatus(wheel); + if(status == WHEEL_STATUS_OK){ + Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); + + if(GetStatus() == STATUS_SIMPLE){ + SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(this); + } + + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward()); + } +} + +bool +CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) +{ + CColPoint colpoint; + CEntity *ent; + colpoint.point = CVector(0.0f, 0.0f, 0.0f); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector seatPos; + switch(component){ + case CAR_DOOR_RF: + seatPos = mi->GetFrontSeatPosn(); + break; + case CAR_DOOR_LF: + seatPos = mi->GetFrontSeatPosn(); + seatPos.x = -seatPos.x; + break; + case CAR_DOOR_RR: + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + break; + case CAR_DOOR_LR: + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + seatPos.x = -seatPos.x; + break; + } + seatPos = GetMatrix() * seatPos; + + CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component); + if(doorOffset){ + CVector off = *doorOffset; + if(component == CAR_DOOR_RF || component == CAR_DOOR_RR) + off.x = -off.x; + doorPos += Multiply3x3(GetMatrix(), off); + } + + if(GetUp().z < 0.0f){ + seatPos.z += 0.5f; + doorPos.z += 0.5f; + } + + CVector dist = doorPos - seatPos; + + // Removing that makes this func. return false for van doors. + doorPos.z += 0.5f; + float length = dist.Magnitude(); + CVector pedPos = seatPos + dist*((length+0.6f)/length); + + if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false)) + return false; + if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false)) + return false; + if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f) + return false; + float upperZ = colpoint.point.z; + if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + return false; + if(upperZ != 0.0f && upperZ < colpoint.point.z) + return false; + return true; +} + +float +CAutomobile::GetHeightAboveRoad(void) +{ + return m_fHeightAboveRoad; +} + +void +CAutomobile::PlayCarHorn(void) +{ + uint32 r; + + if(m_nCarHornTimer != 0) + return; + + r = CGeneral::GetRandomNumber() & 7; + if(r < 2){ + m_nCarHornTimer = 45; + }else if(r < 4){ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + m_nCarHornTimer = 45; + }else{ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + } +} + +void +CAutomobile::PlayHornIfNecessary(void) +{ + if(AutoPilot.m_bSlowedDownBecauseOfPeds || + AutoPilot.m_bSlowedDownBecauseOfCars) + if(!HasCarStoppedBecauseOfLight()) + PlayCarHorn(); +} + + +void +CAutomobile::ResetSuspension(void) +{ + int i; + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + } +} + +void +CAutomobile::SetupSuspensionLines(void) +{ + int i; + CVector posn; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *colModel = mi->GetColModel(); + + // Each suspension line starts at the uppermost wheel position + // and extends down to the lowermost point on the tyre + for(i = 0; i < 4; i++){ + mi->GetWheelPosn(i, posn); + m_aWheelPosition[i] = posn.z; + + // uppermost wheel position + posn.z += pHandling->fSuspensionUpperLimit; + colModel->lines[i].p0 = posn; + + // lowermost wheel position + posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit; + // lowest point on tyre + posn.z -= mi->m_wheelScale*0.5f; + colModel->lines[i].p1 = posn; + + // this is length of the spring at rest + m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; + m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z; + } + + // Compress spring somewhat to get normal height on road + m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)* + (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel))); + for(i = 0; i < 4; i++) + m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; + + // adjust col model to include suspension lines + if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) + colModel->boundingBox.min.z = colModel->lines[0].p1.z; + float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + if(colModel->boundingSphere.radius < radius) + colModel->boundingSphere.radius = radius; + + if(GetModelIndex() == MI_RCBANDIT){ + colModel->boundingSphere.radius = 2.0f; + for(i = 0; i < colModel->numSpheres; i++) + colModel->spheres[i].radius = 0.3f; + } +} + +// called on police cars +void +CAutomobile::ScanForCrimes(void) +{ + if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) + if(FindPlayerVehicle()->IsAlarmOn()) + // if player's alarm is on, increase wanted level + if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f)) + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1); +} + +void +CAutomobile::BlowUpCarsInPath(void) +{ + int i; + + if(m_vecMoveSpeed.Magnitude() > 0.1f) + for(i = 0; i < m_nCollisionRecords; i++) + if(m_aCollisionRecords[i] && + m_aCollisionRecords[i]->IsVehicle() && + m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO && + !m_aCollisionRecords[i]->bRenderScorched) + ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this); +} + +bool +CAutomobile::HasCarStoppedBecauseOfLight(void) +{ + int i; + + if(GetStatus() != STATUS_SIMPLE && GetStatus() != STATUS_PHYSICS) + return false; + + if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; + for(i = 0; i < curnode->numLinks; i++) + if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nNextRouteNode) + break; + if(i < curnode->numLinks && + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) + return true; + } + + if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; + for(i = 0; i < curnode->numLinks; i++) + if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nPrevRouteNode) + break; + if(i < curnode->numLinks && + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) + return true; + } + + return false; +} + +void +CPed::DeadPedMakesTyresBloody(void) +{ + int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); + if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f); + if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1; + + CWorld::AdvanceCurrentScanCode(); + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + } + } +} + +void +CPed::MakeTyresMuddySectorList(CPtrList &list) +{ + for (CPtrNode *node = list.first; node; node = node->next) { + CVehicle *veh = (CVehicle*)node->item; + if (veh->IsCar() && veh->m_scanCode != CWorld::GetCurrentScanCode()) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + + if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f) { + + if (Abs(GetPosition().y - veh->GetPosition().y) < 10.0f + && veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { + + for(int wheel = 0; wheel < 4; wheel++) { + + if (!((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] + && ((CAutomobile*)veh)->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel *vehCol = veh->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + case 2: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 3: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + default: + break; + } + + // I hope so + CVector wheelPos = veh->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + ((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(veh->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + veh->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f)); + + CVector vehAndWheelDist = wheelPos - veh->GetPosition(); + veh->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f), vehAndWheelDist); + + if (veh == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } + } + } + } + } + } + } + } +} + +void +CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type) +{ + if(timer < 1000) + timer = 1000; + if(type == 0) + // open and close + m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds(); + else + // only close + m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500; + m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer; +} + +void +CAutomobile::ProcessAutoBusDoors(void) +{ + if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){ + if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){ + // close door + if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0){ + if(IsDoorClosed(DOOR_FRONT_LEFT)){ + m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + }else{ + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, + 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); + } + } + + if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0){ + if(IsDoorClosed(DOOR_FRONT_RIGHT)){ + m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + }else{ + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, + 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); + } + } + } + }else{ + // ended + if(m_nBusDoorTimerStart){ + if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0) + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0) + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + m_nBusDoorTimerStart = 0; + m_nBusDoorTimerEnd = 0; + } + } +} + +void +CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) +{ + if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) + return; + + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + + Doors[door].Process(this); + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::Fix(void) +{ + int component; + + Damage.ResetDamageStatus(); + + if(pHandling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + bIsDamaged = false; + RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM); + + for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){ + if(m_aCarNodes[component]){ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } +} + +void +CAutomobile::SetupDamageAfterLoad(void) +{ + if(m_aCarNodes[CAR_BUMP_FRONT]) + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + if(m_aCarNodes[CAR_BONNET]) + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + if(m_aCarNodes[CAR_BUMP_REAR]) + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + if(m_aCarNodes[CAR_BOOT]) + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + if(m_aCarNodes[CAR_DOOR_LF]) + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + if(m_aCarNodes[CAR_DOOR_RF]) + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + if(m_aCarNodes[CAR_DOOR_LR]) + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + if(m_aCarNodes[CAR_DOOR_RR]) + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + if(m_aCarNodes[CAR_WING_LF]) + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + if(m_aCarNodes[CAR_WING_RF]) + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + if(m_aCarNodes[CAR_WING_LR]) + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + if(m_aCarNodes[CAR_WING_RR]) + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); +} + +RwObject* +GetCurrentAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +static CColPoint aTempPedColPts[MAX_COLLISION_POINTS]; + +CObject* +CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject(); + if(obj == nil) + return nil; + + if(component == CAR_WINDSCREEN){ + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + }else switch(type){ + case COMPGROUP_BUMPER: + obj->SetModelIndexNoCreate(MI_CAR_BUMPER); + break; + case COMPGROUP_WHEEL: + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + break; + case COMPGROUP_DOOR: + obj->SetModelIndexNoCreate(MI_CAR_DOOR); + obj->SetCenterOfMass(0.0f, -0.5f, 0.0f); + break; + case COMPGROUP_BONNET: + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + obj->SetCenterOfMass(0.0f, 0.4f, 0.0f); + break; + case COMPGROUP_BOOT: + obj->SetModelIndexNoCreate(MI_CAR_BOOT); + obj->SetCenterOfMass(0.0f, -0.3f, 0.0f); + break; + case COMPGROUP_PANEL: + default: + obj->SetModelIndexNoCreate(MI_CAR_PANEL); + break; + } + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aCarNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.97f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->SetIsStatic(false); + obj->bIsPickup = false; + obj->bUseVehicleColours = true; + obj->m_colour1 = m_currentColour1; + obj->m_colour2 = m_currentColour2; + + // life time - the more objects the are, the shorter this one will live + CObject::nNoTempObjects++; + if(CObject::nNoTempObjects > 20) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f; + else if(CObject::nNoTempObjects > 10) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f){ + obj->m_vecMoveSpeed.z *= 1.5f; + }else if(GetUp().z > 0.0f && + (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){ + obj->m_vecMoveSpeed.z *= -1.5f; + obj->m_vecMoveSpeed.z += 0.04f; + }else{ + obj->m_vecMoveSpeed.z *= 0.25f; + } + obj->m_vecMoveSpeed.x *= 0.75f; + obj->m_vecMoveSpeed.y *= 0.75f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + // push component away from car + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){ + // push these up some + dist += GetUp(); + if(GetUp().z > 0.0f){ + // simulate fast upward movement if going fast + float speed = CVector2D(m_vecMoveSpeed).Magnitude(); + obj->GetMatrix().Translate(GetUp()*speed); + } + } + obj->ApplyMoveForce(dist); + + if(type == COMPGROUP_WHEEL){ + obj->m_fTurnMass = 5.0f; + obj->m_vecTurnSpeed.x = 0.5f; + obj->m_fAirResistance = 0.99f; + } + + if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), + this->GetMatrix(), *this->GetColModel(), + aTempPedColPts, nil, nil) > 0) + obj->m_pCollidingEntity = this; + + if(bRenderScorched) + obj->bRenderScorched = true; + + CWorld::Add(obj); + + return obj; +} + +CObject* +CAutomobile::RemoveBonnetInPedCollision(void) +{ + CObject *obj; + + if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING && + Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ +#ifdef FIX_BUGS + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET); +#else + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); +#endif + // make both doors invisible on car + SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); + Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + return obj; + } + return nil; +} + +void +CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents) +{ + int status = Damage.GetPanelStatus(panel); + if(m_aCarNodes[component] == nil) + return; + if(status == PANEL_STATUS_SMASHED1){ + // show damaged part + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); + }else if(status == PANEL_STATUS_MISSING){ + if(!noFlyingComponents) + SpawnFlyingComponent(component, COMPGROUP_PANEL); + // hide both + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); + } +} + +void +CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents) +{ + int status = Damage.GetPanelStatus(panel); + if(m_aCarNodes[component] == nil){ + printf("Trying to damage component %d of %s\n", + component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName()); + return; + } + if(status == PANEL_STATUS_SMASHED1){ + // show damaged part + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); + }else if(status == PANEL_STATUS_MISSING){ + if(!noFlyingComponents) + SpawnFlyingComponent(component, COMPGROUP_BUMPER); + // hide both + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); + } +} + +void +CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents) +{ + int status = Damage.GetDoorStatus(door); + if(m_aCarNodes[component] == nil){ + printf("Trying to damage component %d of %s\n", + component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName()); + return; + } + + if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){ + Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); + status = DOOR_STATUS_MISSING; + } + + switch(status){ + case DOOR_STATUS_SMASHED: + // show damaged part + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); + break; + case DOOR_STATUS_SWINGING: + // turn off angle cull for swinging doors + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + break; + case DOOR_STATUS_MISSING: + if(!noFlyingComponents){ + if(door == DOOR_BONNET) + SpawnFlyingComponent(component, COMPGROUP_BONNET); + else if(door == DOOR_BOOT) + SpawnFlyingComponent(component, COMPGROUP_BOOT); + else + SpawnFlyingComponent(component, COMPGROUP_DOOR); + } + // hide both + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); + break; + } +} + + +static RwObject* +SetVehicleAtomicVisibilityCB(RwObject *object, void *data) +{ + uint32 flags = (uint32)(uintptr)data; + RpAtomic *atomic = (RpAtomic*)object; + if((CVisibilityPlugins::GetAtomicId(atomic) & (ATOMIC_FLAG_OK|ATOMIC_FLAG_DAM)) == flags) + RpAtomicSetFlags(atomic, rpATOMICRENDER); + else + RpAtomicSetFlags(atomic, 0); + return object; +} + +void +CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags) +{ + HideAllComps(); + bIsDamaged = true; + RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags); +} + +void +CAutomobile::SetupModelNodes(void) +{ + int i; + for(i = 0; i < NUM_CAR_NODES; i++) + m_aCarNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes); +} + +void +CAutomobile::SetTaxiLight(bool light) +{ + bTaxiLight = light; +} + +bool +CAutomobile::GetAllWheelsOffGround(void) +{ + return m_nDriveWheelsOnGround == 0; +} + +void +CAutomobile::HideAllComps(void) +{ + // empty +} + +void +CAutomobile::ShowAllComps(void) +{ + // empty +} + +void +CAutomobile::ReduceHornCounter(void) +{ + if(m_nCarHornTimer != 0) + m_nCarHornTimer--; +} + +void +CAutomobile::SetAllTaxiLights(bool set) +{ + m_sAllTaxiLights = set; +} + +#ifdef COMPATIBLE_SAVES +void +CAutomobile::Save(uint8*& buf) +{ + CVehicle::Save(buf); + WriteSaveBuf(buf, Damage); + ZeroSaveBuf(buf, 800 - sizeof(CDamageManager)); +} + +void +CAutomobile::Load(uint8*& buf) +{ + CVehicle::Load(buf); + ReadSaveBuf(&Damage, buf); + SkipSaveBuf(buf, 800 - sizeof(CDamageManager)); + SetupDamageAfterLoad(); +} +#endif diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h new file mode 100644 index 0000000..a5bee22 --- /dev/null +++ b/src/vehicles/Automobile.h @@ -0,0 +1,204 @@ +#pragma once + +#include "Vehicle.h" +#include "DamageManager.h" +#include "Door.h" + +class CObject; + +enum eCarNodes +{ + CAR_WHEEL_RF = 1, + CAR_WHEEL_RM, + CAR_WHEEL_RB, + CAR_WHEEL_LF, + CAR_WHEEL_LM, + CAR_WHEEL_LB, + CAR_BUMP_FRONT, + CAR_BUMP_REAR, + CAR_WING_RF, + CAR_WING_RR, + CAR_DOOR_RF, + CAR_DOOR_RR, + CAR_WING_LF, + CAR_WING_LR, + CAR_DOOR_LF, + CAR_DOOR_LR, + CAR_BONNET, + CAR_BOOT, + CAR_WINDSCREEN, + NUM_CAR_NODES, +}; + +enum { + CARWHEEL_FRONT_LEFT, + CARWHEEL_REAR_LEFT, + CARWHEEL_FRONT_RIGHT, + CARWHEEL_REAR_RIGHT +}; + +enum eBombType +{ + CARBOMB_NONE, + CARBOMB_TIMED, + CARBOMB_ONIGNITION, + CARBOMB_REMOTE, + CARBOMB_TIMEDACTIVE, + CARBOMB_ONIGNITIONACTIVE, +}; + +enum { + CAR_DOOR_FLAG_UNKNOWN = 0x0, + CAR_DOOR_FLAG_LF = 0x1, + CAR_DOOR_FLAG_LR = 0x2, + CAR_DOOR_FLAG_RF = 0x4, + CAR_DOOR_FLAG_RR = 0x8 +}; + +class CAutomobile : public CVehicle +{ +public: + // 0x288 + CDamageManager Damage; + CDoor Doors[6]; + RwFrame *m_aCarNodes[NUM_CAR_NODES]; + CColPoint m_aWheelColPoints[4]; + float m_aSuspensionSpringRatio[4]; + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented + float m_auto_unused1; + bool m_aWheelSkidmarkMuddy[4]; + bool m_aWheelSkidmarkBloody[4]; + float m_aWheelRotation[4]; + float m_aWheelPosition[4]; + float m_aWheelSpeed[4]; + uint8 m_auto_unused2; + uint8 m_bombType : 3; + uint8 bTaxiLight : 1; + uint8 bDriverLastFrame : 1; // for bombs + uint8 bFixedColour : 1; + uint8 bBigWheels : 1; + uint8 bWaterTight : 1; // no damage for non-player peds + uint8 bNotDamagedUpsideDown : 1; + uint8 bMoreResistantToDamage : 1; + CEntity *m_pBombRigger; + int16 m_auto_unk1; + uint16 m_hydraulicState; + uint32 m_nBusDoorTimerEnd; + uint32 m_nBusDoorTimerStart; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + float m_fTraction; + float m_fVelocityChangeForAudio; + float m_randomValues[6]; // used for what? + float m_fFireBlowUpTimer; + CPhysical *m_aGroundPhysical[4]; // physicals touching wheels + CVector m_aGroundOffset[4]; // from ground object to colpoint + CEntity *m_pSetOnFireEntity; + float m_weaponDoorTimerLeft; // still don't know what exactly this is + float m_weaponDoorTimerRight; + float m_fCarGunLR; + float m_fCarGunUD; + float m_fPropellerRotation; + uint8 stuff4[4]; + uint8 m_nWheelsOnGround; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; + float m_fGasPedalAudio; + tWheelState m_aWheelState[4]; + + static bool m_sAllTaxiLights; + + CAutomobile(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void Teleport(CVector v); + void PreRender(void); + void Render(void); + + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + + // from CVehicle + void ProcessControlInputs(uint8); + void GetComponentWorldPosition(int32 component, CVector &pos); + bool IsComponentPresent(int32 component); + void SetComponentRotation(int32 component, CVector rotation); + void OpenDoor(int32 component, eDoors door, float openRatio); + void ProcessOpenDoor(uint32, uint32, float); + bool IsDoorReady(eDoors door); + bool IsDoorFullyOpen(eDoors door); + bool IsDoorClosed(eDoors door); + bool IsDoorMissing(eDoors door); + void RemoveRefsToVehicle(CEntity *ent); + void BlowUpCar(CEntity *ent); + bool SetUpWheelColModel(CColModel *colModel); + void BurstTyre(uint8 tyre); + bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); + float GetHeightAboveRoad(void); + void PlayCarHorn(void); + + void FireTruckControl(void); + void TankControl(void); + void HydraulicControl(void); + void VehicleDamage(float impulse, uint16 damagedPiece); + void ProcessBuoyancy(void); + void DoDriveByShootings(void); + int32 RcbanditCheckHitWheels(void); + int32 RcbanditCheck1CarWheels(CPtrList &list); + void PlaceOnRoadProperly(void); + void dmgDrawCarCollidingParticles(const CVector &pos, float amount); + void AddDamagedVehicleParticles(void); + int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void ScanForCrimes(void); + void BlowUpCarsInPath(void); + bool HasCarStoppedBecauseOfLight(void); + void SetBusDoorTimer(uint32 timer, uint8 type); + void ProcessAutoBusDoors(void); + void ProcessSwingingDoor(int32 component, eDoors door); + void SetupDamageAfterLoad(void); + CObject *SpawnFlyingComponent(int32 component, uint32 type); + CObject *RemoveBonnetInPedCollision(void); + void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + + void Fix(void); + void SetComponentVisibility(RwFrame *frame, uint32 flags); + void SetupModelNodes(void); + void SetTaxiLight(bool light); + bool GetAllWheelsOffGround(void); + void HideAllComps(void); + void ShowAllComps(void); + void ReduceHornCounter(void); +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + static const uint32 nSaveStructSize; + + static void SetAllTaxiLights(bool set); +}; + +VALIDATE_SIZE(CAutomobile, 0x5A8); + +inline uint8 GetCarDoorFlag(int32 carnode) { + switch (carnode) { + case CAR_DOOR_LF: + return CAR_DOOR_FLAG_LF; + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + return CAR_DOOR_FLAG_RF; + case CAR_DOOR_RR: + return CAR_DOOR_FLAG_RR; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h new file mode 100644 index 0000000..85ff211 --- /dev/null +++ b/src/vehicles/Bike.h @@ -0,0 +1,45 @@ +#pragma once + +#include "Vehicle.h" + +// some miami bike leftovers + +enum eBikeNodes { + BIKE_NODE_NONE, + BIKE_CHASSIS, + BIKE_FORKS_FRONT, + BIKE_FORKS_REAR, + BIKE_WHEEL_FRONT, + BIKE_WHEEL_REAR, + BIKE_MUDGUARD, + BIKE_HANDLEBARS, + BIKE_NUM_NODES +}; + +class CBike : public CVehicle +{ +public: + RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming + uint8 unk1[96]; + AnimationId m_bikeSitAnimation; + uint8 unk2[180]; + float m_aSuspensionSpringRatio[4]; + + /* copied from VC, one of the floats here is gone, assuming m_bike_unused1 */ + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelTimer[4]; + //float m_bike_unused1; + int m_aWheelSkidmarkType[2]; + bool m_aWheelSkidmarkBloody[2]; + bool m_aWheelSkidmarkUnk[2]; + float m_aWheelRotation[2]; + float m_aWheelSpeed[2]; + float m_aWheelPosition[2]; + float m_aWheelBasePosition[2]; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + /**/ + + float m_fTraction; +}; \ No newline at end of file diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp new file mode 100644 index 0000000..65cdd8c --- /dev/null +++ b/src/vehicles/Boat.cpp @@ -0,0 +1,952 @@ +#include "common.h" + +#include "main.h" +#include "General.h" +#include "Timecycle.h" +#include "HandlingMgr.h" +#include "CarCtrl.h" +#include "RwHelper.h" +#include "ModelIndices.h" +#include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "Camera.h" +#include "Darkel.h" +#include "Explosion.h" +#include "Particle.h" +#include "WaterLevel.h" +#include "Floater.h" +#include "World.h" +#include "Pools.h" +#include "Pad.h" +#include "Boat.h" +#include "SaveBuf.h" + +#define INVALID_ORIENTATION (-9999.99f) + +float MAX_WAKE_LENGTH = 50.0f; +float MIN_WAKE_INTERVAL = 1.0f; +float WAKE_LIFETIME = 400.0f; + +float fShapeLength = 0.4f; +float fShapeTime = 0.05f; +float fRangeMult = 0.75f; +float fTimeMult = 1.0f/WAKE_LIFETIME; + +CBoat *CBoat::apFrameWakeGeneratingBoats[4]; + +const uint32 CBoat::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1156; +#else + sizeof(CBoat); +#endif + +CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) +{ + CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); + m_vehType = VEHICLE_TYPE_BOAT; + m_fAccelerate = 0.0f; + m_fBrake = 0.0f; + m_fSteeringLeftRight = 0.0f; + m_nPadID = 0; + m_fMovingRotation = 0.0f; + SetModelIndex(mi); + + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)minfo->m_handlingId); + minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2); + + m_fMass = pHandling->fMass; + m_fTurnMass = pHandling->fTurnMass / 2.0f; + m_vecCentreOfMass = pHandling->CentreOfMass; + m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass; + m_fElasticity = 0.1f; + m_fBuoyancy = pHandling->fBuoyancy; + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0f; + + m_fThrustZ = 0.25f; + m_fThrustY = 0.35f; + m_vecMoveRes = CVector(0.7f, 0.998f, 0.999f); + m_vecTurnRes = CVector(0.85f, 0.96f, 0.96f); + m_boat_unused3 = false; + + m_fVolumeUnderWater = 7.0f; + m_fPrevVolumeUnderWater = 7.0f; + m_vecBuoyancePoint = CVector(0.0f, 0.0f, 0.0f); + + m_nDeltaVolumeUnderWater = 0; + bBoatInWater = true; + bPropellerInWater = true; + + bIsInWater = true; + + m_boat_unused2 = 0; + m_bIsAnchored = true; + m_fOrientation = INVALID_ORIENTATION; + bTouchingWater = true; + m_fDamage = 0.0f; + m_pSetOnFireEntity = nil; + m_nNumWakePoints = 0; + + for (int16 i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++) + m_afWakePointLifeTime[i] = 0.0f; + + m_nAmmoInClip = 20; +} + +void +CBoat::SetModelIndex(uint32 id) +{ + CEntity::SetModelIndex(id); + SetupModelNodes(); +} + +void +CBoat::GetComponentWorldPosition(int32 component, CVector &pos) +{ + pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component])); +} + +void +CBoat::ProcessControl(void) +{ + if(m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) + return; + + bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; + + PruneWakeTrail(); + + int r, g, b; + RwRGBA splashColor, jetColor; + r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); + g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); + b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = Clamp(r, 0, 255); + g = Clamp(g, 0, 255); + b = Clamp(b, 0, 255); + splashColor.red = r; + splashColor.green = g; + splashColor.blue = b; + splashColor.alpha = CGeneral::GetRandomNumberInRange(128, 150); + + r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); + g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); + b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = Clamp(r, 0, 255); + g = Clamp(g, 0, 255); + b = Clamp(b, 0, 255); + jetColor.red = r; + jetColor.green = g; + jetColor.blue = b; + jetColor.alpha = CGeneral::GetRandomNumberInRange(96, 128); + + CGeneral::GetRandomNumber(); // unused + + ProcessCarAlarm(); + + switch(GetStatus()){ + case STATUS_PLAYER: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + ProcessControlInputs(0); + if(GetModelIndex() == MI_PREDATOR) + DoFixedMachineGuns(); + break; + case STATUS_SIMPLE: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + CPhysical::ProcessControl(); + bBoatInWater = true; + bPropellerInWater = true; + bIsInWater = true; + return; + case STATUS_PHYSICS: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + CCarCtrl::SteerAIBoatWithPhysics(this); + break; + case STATUS_ABANDONED: + case STATUS_WRECKED: + bBoatInWater = true; + bPropellerInWater = true; + bIsInWater = true; + m_fSteerAngle = 0.0; + bIsHandbrakeOn = false; + m_fBrakePedal = 0.5f; + m_fGasPedal = 0.0f; + if((GetPosition() - CWorld::Players[CWorld::PlayerInFocus].GetPos()).Magnitude() > 150.0f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + return; + } + break; + default: break; + } + + float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; +#ifdef FIX_BUGS + if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) { +#else + if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){ +#endif + float prevHealth = m_fHealth; + if(this == FindPlayerVehicle()){ + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/6.0f; + else + m_fHealth -= (collisionDamage-25.0f)/2.0f; + }else{ + if(collisionDamage > 60.0f && pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/12.0f; + else + m_fHealth -= (collisionDamage-25.0f)/4.0f; + } + + if(m_fHealth <= 0.0f && prevHealth > 0.0f){ + m_fHealth = 1.0f; + m_pSetOnFireEntity = m_pDamageEntity; + } + } + + // Damage particles + if(m_fHealth <= 600.0f && GetStatus() != STATUS_WRECKED && + Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f && + Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){ + float speedSq = m_vecMoveSpeed.MagnitudeSqr(); + CVector smokeDir = 0.8f*m_vecMoveSpeed; + CVector smokePos; + switch(GetModelIndex()){ + case MI_SPEEDER: + smokePos = CVector(0.4f, -2.4f, 0.8f); + smokeDir += 0.05f*GetRight(); + smokeDir.z += 0.2f*m_vecMoveSpeed.z; + break; + case MI_REEFER: + smokePos = CVector(2.0f, -1.0f, 0.5f); + smokeDir += 0.07f*GetRight(); + break; + case MI_PREDATOR: + default: + smokePos = CVector(-1.5f, -0.5f, 1.2f); + smokeDir += -0.08f*GetRight(); + break; + } + + smokePos = GetMatrix() * smokePos; + + // On fire + if(m_fHealth < 150.0f){ + CParticle::AddParticle(PARTICLE_CARFLAME, smokePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)), + nil, 0.9f); + CVector smokePos2 = smokePos; + smokePos2.x += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f); + smokePos2.y += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f); + smokePos2.z += CGeneral::GetRandomNumberInRange(2.25f/4.0f, 2.25f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, smokePos2, CVector(0.0f, 0.0f, 0.0f)); + + m_fDamage += CTimer::GetTimeStepInMilliseconds(); + if(m_fDamage > 5000.0f) + BlowUpCar(m_pSetOnFireEntity); + } + + if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir); + if(speedSq < 0.25f && m_fHealth <= 350.0f) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir); + } + + CPhysical::ProcessControl(); + + CVector buoyanceImpulse(0.0f, 0.0f, 0.0f); + CVector buoyancePoint(0.0f, 0.0f, 0.0f); + if(mod_Buoyancy.ProcessBuoyancy(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse)){ + // Process boat in water + if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){ + bBoatInWater = true; + bIsInWater = true; + }else{ + bBoatInWater = false; + bIsInWater = false; + } + + m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater; + m_vecBuoyancePoint = buoyancePoint; + ApplyMoveForce(buoyanceImpulse); + if(!onLand) + ApplyTurnForce(buoyanceImpulse, buoyancePoint); + + if(!onLand && bBoatInWater && GetUp().z > 0.0f){ + float impulse; + if(m_fGasPedal > 0.05f) + impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal; + else + impulse = 0.0f; + impulse = Min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); + ApplyMoveForce(impulse*GetUp()); + ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward()); + } + + // Handle boat moving forward + if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude2D() > 0.01f){ + if(bBoatInWater) + AddWakePoint(GetPosition()); + + float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward()); + if (GetModelIndex() == MI_GHOST) + steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f; + if(steerFactor < 0.0f) steerFactor = 0.0f; + + CVector propeller(0.0f, -pHandling->Dimension.y*m_fThrustY, -pHandling->Dimension.z*m_fThrustZ); + propeller = Multiply3x3(GetMatrix(), propeller); + CVector propellerWorld = GetPosition() + propeller; + + float steerSin = Sin(-m_fSteerAngle * steerFactor); + float steerCos = Cos(-m_fSteerAngle * steerFactor); + float waterLevel; + CWaterLevel::GetWaterLevel(propellerWorld, &waterLevel, true); + if(propellerWorld.z-0.5f < waterLevel){ + float propellerDepth = waterLevel - (propellerWorld.z - 0.5f); + if(propellerDepth > 1.0f) + propellerDepth = 1.0f; + else + propellerDepth = SQR(propellerDepth); + bPropellerInWater = true; + + if(Abs(m_fGasPedal) > 0.05f){ + CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle))); + CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir; + if(force.z > 0.2f) + force.z = SQR(1.2f - force.z) + 0.2f; + if(onLand){ + if(m_fGasPedal < 0.0f){ + force.x *= 5.0f; + force.y *= 5.0f; + } + if(force.z < 0.0f) + force.z = 0.0f; + ApplyMoveForce(force * CTimer::GetTimeStep()); + }else{ + ApplyMoveForce(force * CTimer::GetTimeStep()); + ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pHandling->fTractionBias*GetUp()); + float rightForce = DotProduct(GetRight(), force); + ApplyTurnForce(-rightForce*GetRight() * CTimer::GetTimeStep(), GetUp()); + } + + // Spray some particles + CVector jetDir = -0.04f * force; + if(m_fGasPedal > 0.0f){ + if(GetStatus() == STATUS_PLAYER){ + bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE; + CVector sternPos = GetColModel()->boundingBox.min; + sternPos.x = 0.0f; + sternPos.z = 0.0f; + sternPos = Multiply3x3(GetMatrix(), sternPos); + + CVector jetPos = GetPosition() + sternPos; + if(cameraHack) + jetPos.z = 1.0f; + else + jetPos.z = 0.0f; + +#ifdef PC_PARTICLE + CVector wakePos = GetPosition() + sternPos; + wakePos.z -= 0.65f; +#else + CVector wakePos = GetPosition() + sternPos; + wakePos.z = -0.3f; +#endif + + CVector wakeDir = 0.75f * jetDir; + + CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor); +#ifdef PC_PARTICLE + CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 3); +#endif + if(!cameraHack) + CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor); + }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){ +#ifdef PC_PARTICLE + jetDir.z = 0.018f; + jetDir.x *= 0.01f; + jetDir.y *= 0.01f; + propellerWorld.z += 1.5f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor); +#else + jetDir.z = 0.018f; + jetDir.x *= 0.03f; + jetDir.y *= 0.03f; + propellerWorld.z += 1.0f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 0.0f, jetColor); +#endif + +#ifdef PC_PARTICLE + CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 3); +#endif + } + } + }else if(!onLand){ + float force = 50.0f*DotProduct(m_vecMoveSpeed, GetForward()); + force = Min(force, 10.0f); + CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f)); + ApplyMoveForce(propellerForce * CTimer::GetTimeStep()*0.5f); + ApplyTurnForce(propellerForce * CTimer::GetTimeStep()*0.5f, propeller); + } + }else + bPropellerInWater = false; + } + + // Slow down or push down boat as it approaches the world limits + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north + m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south + + if(!onLand && bBoatInWater) + ApplyWaterResistance(); + + // No idea what exactly is going on here besides drag in YZ + float fx = Pow(m_vecTurnRes.x, CTimer::GetTimeStep()); + float fy = Pow(m_vecTurnRes.y, CTimer::GetTimeStep()); + float fz = Pow(m_vecTurnRes.z, CTimer::GetTimeStep()); + m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space + // TODO: figure this out + float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx; + m_vecTurnSpeed.y *= fy; + m_vecTurnSpeed.z *= fz; + float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyTurnForce(CVector(0.0f, 0.0f, forceUp), com + GetForward()); + + m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000; + + // Falling into water + if(!onLand && bBoatInWater && GetUp().z > 0.0f && m_nDeltaVolumeUnderWater > 200){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, m_nDeltaVolumeUnderWater); + + float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.0004f; + if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration) + speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; + if(speedUp < 0.0f) speedUp = 0.0f; + float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); + speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fTractionLoss; + CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); + CVector splashImpulse = speed * m_fMass; + ApplyMoveForce(splashImpulse); + ApplyTurnForce(splashImpulse, buoyancePoint); + } + + // Spray particles on sides of boat +#ifdef PC_PARTICLE + if(m_nDeltaVolumeUnderWater > 75) +#else + if(m_nDeltaVolumeUnderWater > 120) +#endif + { + float speed = m_vecMoveSpeed.Magnitude(); + float splash1Size = speed; + float splash2Size = float(m_nDeltaVolumeUnderWater) * 0.005f * 0.2f; + float front = 0.9f * GetColModel()->boundingBox.max.y; + if(splash1Size > 0.75f) splash1Size = 0.75f; + + CVector dir, pos; + + // right +#ifdef PC_PARTICLE + dir = -0.5f*m_vecMoveSpeed; + dir.z += 0.1f*speed; + dir += 0.5f*GetRight()*speed; + pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; + CWaterLevel::GetWaterLevel(pos, &pos.z, true); +#else + dir = 0.3f*m_vecMoveSpeed; + dir.z += 0.05f*speed; + dir += 0.5f*GetRight()*speed; + pos = (GetPosition() + m_vecBuoyancePoint) + (1.5f*GetRight()); +#endif + +#ifdef PC_PARTICLE + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 1); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); +#else + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); +#endif + + + // left +#ifdef PC_PARTICLE + dir = -0.5f*m_vecMoveSpeed; + dir.z += 0.1f*speed; + dir -= 0.5f*GetRight()*speed; + pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; + CWaterLevel::GetWaterLevel(pos, &pos.z, true); +#else + dir = 0.3f*m_vecMoveSpeed; + dir.z += 0.05f*speed; + dir -= 0.5f*GetRight()*speed; + pos = (GetPosition() + m_vecBuoyancePoint) - (1.5f*GetRight()); +#endif + +#ifdef PC_PARTICLE + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 1); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); +#else + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); +#endif + } + + m_fPrevVolumeUnderWater = m_fVolumeUnderWater; + }else{ + bBoatInWater = false; + bIsInWater = false; + } + + if(m_bIsAnchored){ + m_vecMoveSpeed.x = 0.0f; + m_vecMoveSpeed.y = 0.0f; + + if(m_fOrientation == INVALID_ORIENTATION){ + m_fOrientation = GetForward().Heading(); + }else{ + // is this some inlined CPlaceable method? + CVector pos = GetPosition(); + GetMatrix().RotateZ(m_fOrientation - GetForward().Heading()); + GetMatrix().SetTranslateOnly(pos); + } + } + + ProcessDelayedExplosion(); +} + +void +CBoat::ProcessControlInputs(uint8 pad) +{ + m_nPadID = pad; + if(m_nPadID > 3) + m_nPadID = 3; + + m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f; + m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f); + + if(m_fBrake < 0.05f){ + m_fBrake = 0.0f; + m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f; + m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f); + }else + m_fAccelerate = -m_fBrake*0.2f; + + m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f; + m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f); + + float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight); + m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq); + m_fGasPedal = m_fAccelerate; +} + +void +CBoat::ApplyWaterResistance(void) +{ + float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward()); + // TODO: figure out how this works + float resistance = 0.001f * SQR(m_fVolumeUnderWater) * m_fMass; + float magic = (SQR(fwdSpeed) + 0.05f) * resistance + 1.0f; + magic = Abs(magic); + float fx = Pow(m_vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep()); + float fy = Pow(m_vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep()); + float fz = Pow(m_vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep()); + + m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space + m_vecMoveSpeed.x *= fx; + m_vecMoveSpeed.y *= fy; + m_vecMoveSpeed.z *= fz; + float force = (fy - 1.0f) * m_vecMoveSpeed.y * m_fMass; + m_vecMoveSpeed = Multiply3x3(GetMatrix(), m_vecMoveSpeed); // back to world + + ApplyTurnForce(force*GetForward(), -GetUp()); + + if(m_vecMoveSpeed.z > 0.0f) + m_vecMoveSpeed.z *= fz; + else + m_vecMoveSpeed.z *= (1.0f - fz)*0.5f + fz; +} + +RwObject* +GetBoatAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; + + +} + +void +CBoat::BlowUpCar(CEntity *culprit) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(!bCanBeDamaged) + return; + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + SetStatus(STATUS_WRECKED); + bRenderScorched = true; + + m_fHealth = 0.0; + m_nBombTimer = 0; + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + if(this == FindPlayerVehicle()) + FindPlayerPed()->m_fHealth = 0.0f; // kill player + if(pDriver){ + CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); + pDriver->SetDead(); + pDriver->FlagToDestroyWhenNextProcessed(); + } + + bEngineOn = false; + bLightsOn = false; + ChangeLawEnforcerState(false); + + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); + if(m_aBoatNodes[BOAT_MOVING] == nil) + return; + + // much like CAutomobile::SpawnFlyingComponent from here on + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic == nil) + return; + + obj = new CObject(); + if(obj == nil) + return; + + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aBoatNodes[BOAT_MOVING]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->SetIsStatic(false); + obj->bIsPickup = false; + + // life time + CObject::nNoTempObjects++; + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(GetUp().z > 0.0f) + obj->m_vecMoveSpeed.z = 0.3f; + else + obj->m_vecMoveSpeed.z = 0.0f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + obj->m_vecTurnSpeed.x = 0.5f; + + // push component away from boat + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(GetUp().z > 0.0f) + dist += GetUp(); + obj->GetMatrix().GetPosition() += dist; + + CWorld::Add(obj); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); +} + +RwIm3DVertex KeepWaterOutVertices[4]; +RwImVertexIndex KeepWaterOutIndices[6]; + +void +CBoat::Render() +{ + CMatrix matrix; + + if (m_aBoatNodes[BOAT_MOVING] != nil) { + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + + CVector pos = matrix.GetPosition(); + matrix.SetRotateZ(m_fMovingRotation); + matrix.Translate(pos); + + matrix.UpdateRW(); + if (CVehicle::bWheelsOnlyCheat) { + RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING])); + } + } + m_fMovingRotation += 0.05f; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2); + if (!CVehicle::bWheelsOnlyCheat) + CEntity::Render(); +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif + RenderWaterOutPolys(); // not separate function in III +} + +void +CBoat::RenderWaterOutPolys(void) +{ + KeepWaterOutIndices[0] = 0; + KeepWaterOutIndices[1] = 2; + KeepWaterOutIndices[2] = 1; + KeepWaterOutIndices[3] = 1; + KeepWaterOutIndices[4] = 2; + KeepWaterOutIndices[5] = 3; + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255); + switch (GetModelIndex()) { + case MI_SPEEDER: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.15f, 0.06f, 1.03f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.15f, 0.06f, 1.03f); + break; + case MI_REEFER: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.9f, 2.83f, 1.0f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.9f, 2.83f, 1.0f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.66f, -4.48f, 0.83f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f); + break; + case MI_PREDATOR: + default: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f); + break; + } + KeepWaterOutVertices[0].u = 0.0f; + KeepWaterOutVertices[0].v = 0.0f; + KeepWaterOutVertices[1].u = 1.0f; + KeepWaterOutVertices[1].v = 0.0f; + KeepWaterOutVertices[2].u = 0.0f; + KeepWaterOutVertices[2].v = 1.0f; + KeepWaterOutVertices[3].u = 1.0f; + KeepWaterOutVertices[3].v = 1.0f; +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); +} + if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); + RwIm3DEnd(); + } +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif +{ + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +} +} + +void +CBoat::Teleport(CVector v) +{ + CWorld::Remove(this); + SetPosition(v); + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + CWorld::Add(this); +} + +bool +CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats) +{ + uint8 numVerts = 0; + + if ( apFrameWakeGeneratingBoats[0] == NULL ) + return false; + + for ( int32 i = 0; i < 4; i++ ) + { + CBoat *pBoat = apFrameWakeGeneratingBoats[i]; + if ( !pBoat ) + break; + + for ( int j = 0; j < pBoat->m_nNumWakePoints; j++ ) + { + float fDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[j]) * fShapeTime + float(j) * fShapeLength + fSize; + + if ( Abs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist + && Abs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist ) + { + apBoats[numVerts] = pBoat; + numVerts = 1; // += ? + break; + } + } + } + + return numVerts != 0; +} + +float +CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) +{ + for ( int i = 0; i < pBoat->m_nNumWakePoints; i++ ) + { + float fMaxDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fShapeTime + float(i) * fShapeLength; + + CVector2D vecDist = pBoat->m_avec2dWakePoints[i] - CVector2D(vecVertex); + + float fDist = vecDist.MagnitudeSqr(); + + if ( fDist < SQR(fMaxDist) ) + return 1.0f - Min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); + } + + return 0.0f; +} + +void +CBoat::SetupModelNodes() +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_aBoatNodes); i++) + m_aBoatNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aBoatNodes); +} + +void +CBoat::FillBoatList() +{ + int16 frameId = 0; + + apFrameWakeGeneratingBoats[0] = nil; + apFrameWakeGeneratingBoats[1] = nil; + apFrameWakeGeneratingBoats[2] = nil; + apFrameWakeGeneratingBoats[3] = nil; + + for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) { + CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i)); + if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) { + int16 nNumWakePoints = boat->m_nNumWakePoints; + if (nNumWakePoints != 0) { + if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) { + int16 frameId2 = -1; + for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) { + if (apFrameWakeGeneratingBoats[j]->m_nNumWakePoints < nNumWakePoints) { + frameId2 = j; + nNumWakePoints = apFrameWakeGeneratingBoats[j]->m_nNumWakePoints; + } + } + + if (frameId2 != -1) + apFrameWakeGeneratingBoats[frameId2] = boat; + } else { + apFrameWakeGeneratingBoats[frameId++] = boat; + } + } + } + } +} + +void +CBoat::PruneWakeTrail(void) +{ + int i; + + for(i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++){ + if(m_afWakePointLifeTime[i] <= 0.0f) + break; + if(m_afWakePointLifeTime[i] <= CTimer::GetTimeStep()){ + m_afWakePointLifeTime[i] = 0.0f; + break; + } + m_afWakePointLifeTime[i] -= CTimer::GetTimeStep(); + } + m_nNumWakePoints = i; +} + +void +CBoat::AddWakePoint(CVector point) +{ + int i; + if(m_afWakePointLifeTime[0] > 0.0f){ + if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(1.0f)){ + for(i = Min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ + m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; + m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; + } + m_avec2dWakePoints[0] = point; + m_afWakePointLifeTime[0] = 400.0f; + if(m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime)) + m_nNumWakePoints++; + } + }else{ + m_avec2dWakePoints[0] = point; + m_afWakePointLifeTime[0] = 400.0f; + m_nNumWakePoints = 1; + } +} + +#ifdef COMPATIBLE_SAVES +void +CBoat::Save(uint8*& buf) +{ + CVehicle::Save(buf); + ZeroSaveBuf(buf, 1156 - 648); +} + +void +CBoat::Load(uint8*& buf) +{ + CVehicle::Load(buf); + SkipSaveBuf(buf, 1156 - 648); +} +#endif diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h new file mode 100644 index 0000000..157b485 --- /dev/null +++ b/src/vehicles/Boat.h @@ -0,0 +1,81 @@ +#pragma once + +#include "Vehicle.h" + +enum eBoatNodes +{ + BOAT_MOVING = 1, + BOAT_RUDDER, + BOAT_WINDSCREEN, + NUM_BOAT_NODES +}; + +class CBoat : public CVehicle +{ +public: + // 0x288 + float m_fThrustZ; + float m_fThrustY; + CVector m_vecMoveRes; + CVector m_vecTurnRes; + float m_fMovingRotation; + int32 m_boat_unused1; + RwFrame *m_aBoatNodes[NUM_BOAT_NODES]; + uint8 bBoatInWater : 1; + uint8 bPropellerInWater : 1; + bool m_bIsAnchored; + float m_fOrientation; + int32 m_boat_unused2; + float m_fDamage; + CEntity *m_pSetOnFireEntity; + bool m_boat_unused3; + float m_fAccelerate; + float m_fBrake; + float m_fSteeringLeftRight; + uint8 m_nPadID; + int32 m_boat_unused4; + float m_fVolumeUnderWater; + CVector m_vecBuoyancePoint; + float m_fPrevVolumeUnderWater; + int16 m_nDeltaVolumeUnderWater; + uint16 m_nNumWakePoints; + CVector2D m_avec2dWakePoints[32]; + float m_afWakePointLifeTime[32]; + + CBoat(int, uint8); + + virtual void SetModelIndex(uint32 id); + virtual void ProcessControl(); + virtual void Teleport(CVector v); + virtual void PreRender(void) {}; + virtual void Render(void); + virtual void ProcessControlInputs(uint8); + virtual void GetComponentWorldPosition(int32 component, CVector &pos); + virtual bool IsComponentPresent(int32 component) { return true; } + virtual void BlowUpCar(CEntity *ent); + + void RenderWaterOutPolys(void); + void ApplyWaterResistance(void); + void SetupModelNodes(); + void PruneWakeTrail(void); + void AddWakePoint(CVector point); + + static CBoat *apFrameWakeGeneratingBoats[4]; + + static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats); + static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat); + static void FillBoatList(void); + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + static const uint32 nSaveStructSize; + +}; + +VALIDATE_SIZE(CBoat, 0x484); + +extern float MAX_WAKE_LENGTH; +extern float MIN_WAKE_INTERVAL; +extern float WAKE_LIFETIME; \ No newline at end of file diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp new file mode 100644 index 0000000..ebb767d --- /dev/null +++ b/src/vehicles/CarGen.cpp @@ -0,0 +1,271 @@ +#include "common.h" + +#include "CarGen.h" + +#include "Automobile.h" +#include "Boat.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "CutsceneMgr.h" +#include "General.h" +#include "Pools.h" +#include "Streaming.h" +#include "Timer.h" +#include "Vehicle.h" +#include "World.h" +#include "SaveBuf.h" + +uint8 CTheCarGenerators::ProcessCounter; +uint32 CTheCarGenerators::NumOfCarGenerators; +CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS]; +uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter; +uint32 CTheCarGenerators::CurrentActiveCount; + +void CCarGenerator::SwitchOff() +{ +#ifdef FIX_BUGS + if (m_nUsesRemaining != 0) +#endif + { + m_nUsesRemaining = 0; + --CTheCarGenerators::CurrentActiveCount; + } +} + +void CCarGenerator::SwitchOn() +{ + m_nUsesRemaining = UINT16_MAX; + m_nTimer = CalcNextGen(); + ++CTheCarGenerators::CurrentActiveCount; +} + +uint32 CCarGenerator::CalcNextGen() +{ + return CTimer::GetTimeInMilliseconds() + 4; +} + +void CCarGenerator::DoInternalProcessing() +{ + if (CheckForBlockage()) { + m_nTimer += 4; + if (m_nUsesRemaining == 0) + --CTheCarGenerators::CurrentActiveCount; + return; + } + if (CCarCtrl::NumParkedCars >= 10) + return; + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return; + if (CModelInfo::IsBoatModel(m_nModelIndex)){ + CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE); + pBoat->SetIsStatic(false); + pBoat->bEngineOn = false; + CVector pos = m_vecPos; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel(); + pBoat->SetPosition(pos); + pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pBoat->SetStatus(STATUS_ABANDONED); + pBoat->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pBoat); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pBoat->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pBoat->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2){ + pBoat->m_currentColour1 = m_nColor1; + pBoat->m_currentColour2 = m_nColor2; + } + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat); + }else{ + bool groundFound; + CVector pos = m_vecPos; + if (pos.z > -100.0f){ + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); + }else{ + groundFound = false; + CColPoint cp; + CEntity* pEntity; + groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f, + cp, pEntity, true, false, false, false, false, false, nil); + if (groundFound) + pos.z = cp.point.z; + } + if (!groundFound) { + debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); + }else{ + CAutomobile* pCar; + + // So game crashes if it's bike :D + if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE) + pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); + + pCar->SetIsStatic(false); + pCar->bEngineOn = false; + pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); + pCar->SetPosition(pos); + pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pCar->SetStatus(STATUS_ABANDONED); + pCar->bLightsOn = false; + pCar->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pCar); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pCar->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pCar->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2) { + pCar->m_currentColour1 = m_nColor1; + pCar->m_currentColour2 = m_nColor2; + } + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar); + } + } +#ifdef FIX_BUGS + if (m_nUsesRemaining < UINT16_MAX) + --m_nUsesRemaining; +#else + if (m_nUsesRemaining < ~0) + --m_nUsesRemaining; +#endif + m_nTimer = CalcNextGen(); + if (m_nUsesRemaining == 0) + --CTheCarGenerators::CurrentActiveCount; +} + +void CCarGenerator::Process() +{ + if (m_nVehicleHandle == -1 && + (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) && + m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer()) + DoInternalProcessing(); + if (m_nVehicleHandle == -1) + return; + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle); + if (!pVehicle){ + m_nVehicleHandle = -1; + return; + } + if (pVehicle->GetStatus() != STATUS_PLAYER) + return; + m_nTimer += 60000; + m_nVehicleHandle = -1; + m_bIsBlocking = true; + pVehicle->bExtendedRange = false; +} + +void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */ + m_vecPos = CVector(x, y, z); + m_fAngle = angle; + m_nModelIndex = mi; + m_nColor1 = color1; + m_nColor2 = color2; + m_bForceSpawn = force; + m_nAlarm = alarm; + m_nDoorlock = lock; + m_nMinDelay = min_delay; + m_nMaxDelay = max_delay; + m_nVehicleHandle = -1; + m_nTimer = CTimer::GetTimeInMilliseconds() + 1; + m_nUsesRemaining = 0; + m_bIsBlocking = false; + m_vecInf = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.min; + m_vecSup = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.max; + m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); +} + +bool CCarGenerator::CheckForBlockage() +{ + int16 entities; + CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false); + return entities > 0; +} + +bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() +{ + CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; + float distance = direction.Magnitude(); + float farclip = 120.0f * TheCamera.GenerationDistMultiplier; + float nearclip = farclip - 20.0f; + if (distance >= farclip){ + if (m_bIsBlocking) + m_bIsBlocking = false; + return false; + } + if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter) + return true; + if (m_bIsBlocking) + return false; + if (distance < nearclip) + return false; + return DotProduct2D(direction, FindPlayerSpeed()) <= 0; +} + +void CTheCarGenerators::Process() +{ + if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing()) + return; + if (++CTheCarGenerators::ProcessCounter == 4) + CTheCarGenerators::ProcessCounter = 0; + for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4) + CTheCarGenerators::CarGeneratorArray[i].Process(); + if (GenerateEvenIfPlayerIsCloseCounter) + GenerateEvenIfPlayerIsCloseCounter--; +} + +int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); + return NumOfCarGenerators++; +} + +void CTheCarGenerators::Init() +{ + GenerateEvenIfPlayerIsCloseCounter = 0; + NumOfCarGenerators = 0; + ProcessCounter = 0; + CurrentActiveCount = 0; +} + +void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size) +{ + const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); + *size = sizeof(int) + nGeneralDataSize + sizeof(uint32) + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE; +INITSAVEBUF + WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE); + + WriteSaveBuf(buffer, nGeneralDataSize); + WriteSaveBuf(buffer, NumOfCarGenerators); + WriteSaveBuf(buffer, CurrentActiveCount); + WriteSaveBuf(buffer, ProcessCounter); + WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter); + WriteSaveBuf(buffer, (int16)0); // alignment + WriteSaveBuf(buffer, (uint32)sizeof(CarGeneratorArray)); + for (int i = 0; i < NUM_CARGENS; i++) + WriteSaveBuf(buffer, CarGeneratorArray[i]); +VALIDATESAVEBUF(*size) +} + +void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size) +{ + const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); + Init(); +INITSAVEBUF + CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE); + uint32 tmp; + ReadSaveBuf(&tmp, buffer); + assert(tmp == nGeneralDataSize); + ReadSaveBuf(&NumOfCarGenerators, buffer); + ReadSaveBuf(&CurrentActiveCount, buffer); + ReadSaveBuf(&ProcessCounter, buffer); + ReadSaveBuf(&GenerateEvenIfPlayerIsCloseCounter, buffer); + SkipSaveBuf(buffer, 2); + ReadSaveBuf(&tmp, buffer); + assert(tmp == sizeof(CarGeneratorArray)); + for (int i = 0; i < NUM_CARGENS; i++) + ReadSaveBuf(&CarGeneratorArray[i], buffer); +VALIDATESAVEBUF(size) +} diff --git a/src/vehicles/CarGen.h b/src/vehicles/CarGen.h new file mode 100644 index 0000000..9d64531 --- /dev/null +++ b/src/vehicles/CarGen.h @@ -0,0 +1,54 @@ +#pragma once +#include "common.h" +#include "config.h" + +enum { + CARGEN_MAXACTUALLIMIT = 100 +}; + +class CCarGenerator +{ + int32 m_nModelIndex; + CVector m_vecPos; + float m_fAngle; + int16 m_nColor1; + int16 m_nColor2; + uint8 m_bForceSpawn; + uint8 m_nAlarm; + uint8 m_nDoorlock; + int16 m_nMinDelay; + int16 m_nMaxDelay; + uint32 m_nTimer; + int32 m_nVehicleHandle; + uint16 m_nUsesRemaining; + bool m_bIsBlocking; + CVector m_vecInf; + CVector m_vecSup; + float m_fSize; +public: + void SwitchOff(); + void SwitchOn(); + uint32 CalcNextGen(); + void DoInternalProcessing(); + void Process(); + void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay); + bool CheckForBlockage(); + bool CheckIfWithinRangeOfAnyPlayer(); + void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; } +}; + +class CTheCarGenerators +{ +public: + static uint8 ProcessCounter; + static uint32 NumOfCarGenerators; + static CCarGenerator CarGeneratorArray[NUM_CARGENS]; + static uint8 GenerateEvenIfPlayerIsCloseCounter; + static uint32 CurrentActiveCount; + + static void Process(); + static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay); + static void Init(); + static void SaveAllCarGenerators(uint8 *, uint32 *); + static void LoadAllCarGenerators(uint8 *, uint32); +}; diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp new file mode 100644 index 0000000..db9d2e0 --- /dev/null +++ b/src/vehicles/Cranes.cpp @@ -0,0 +1,759 @@ +#include "common.h" + +#include "Cranes.h" + +#include "Camera.h" +#include "DMAudio.h" +#include "Garages.h" +#include "General.h" +#include "Entity.h" +#include "ModelIndices.h" +#include "Replay.h" +#include "Object.h" +#include "World.h" +#include "SaveBuf.h" + +#define MAX_DISTANCE_TO_FIND_CRANE (10.0f) +#define CRANE_UPDATE_RADIUS (300.0f) +#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f) +#define CRUSHER_Z (-0.951f) +#define MILITARY_Z (10.7862f) +#define DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE (5.0f) +#define DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT (0.5f) +#define CAR_REWARD_MILITARY_CRANE (1500) +#define CAR_MOVING_SPEED_THRESHOLD (0.01f) +#define CRANE_SLOWDOWN_MULTIPLIER (0.3f) + +#define OSCILLATION_SPEED (0.002f) +#define CAR_ROTATION_SPEED (0.0035f) +#define CRANE_MOVEMENT_SPEED (0.001f) +#define HOOK_ANGLE_MOVEMENT_SPEED (0.004f) +#define HOOK_OFFSET_MOVEMENT_SPEED (0.1f) +#define HOOK_HEIGHT_MOVEMENT_SPEED (0.06f) + +#define MESSAGE_SHOW_DURATION (4000) + +#define MAX_DISTANCE (99999.9f) +#define MIN_VALID_POSITION (-10000.0f) +#define DEFAULT_OFFSET (20.0f) + +#ifdef COMPATIBLE_SAVES +#define CRANES_SAVE_SIZE 0x400 +#else +#define CRANES_SAVE_SIZE sizeof(aCranes) +#endif + +uint32 TimerForCamInterpolation; + +uint32 CCranes::CarsCollectedMilitaryCrane; +int32 CCranes::NumCranes; +CCrane CCranes::aCranes[NUM_CRANES]; + +void CCranes::InitCranes(void) +{ + CarsCollectedMilitaryCrane = 0; + NumCranes = 0; + for (int i = 0; i < NUMSECTORS_X; i++) { + for (int j = 0; j < NUMSECTORS_Y; j++) { + for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (MODELID_CRANE_1 == pEntity->GetModelIndex() || + MODELID_CRANE_2 == pEntity->GetModelIndex() || + MODELID_CRANE_3 == pEntity->GetModelIndex()) + AddThisOneCrane(pEntity); + } + } + } + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (MODELID_CRANE_1 == pEntity->GetModelIndex() || + MODELID_CRANE_2 == pEntity->GetModelIndex() || + MODELID_CRANE_3 == pEntity->GetModelIndex()) + AddThisOneCrane(pEntity); + } +} + +void CCranes::AddThisOneCrane(CEntity* pEntity) +{ + pEntity->GetMatrix().ResetOrientation(); + if (NumCranes >= NUM_CRANES) + return; + CCrane* pCrane = &aCranes[NumCranes]; + pCrane->Init(); + pCrane->m_pCraneEntity = (CBuilding*)pEntity; + pCrane->m_nCraneStatus = CCrane::NONE; + pCrane->m_fHookAngle = NumCranes; // lol wtf + while (pCrane->m_fHookAngle > TWOPI) + pCrane->m_fHookAngle -= TWOPI; + pCrane->m_fHookOffset = DEFAULT_OFFSET; + pCrane->m_fHookHeight = DEFAULT_OFFSET; + pCrane->m_nTimeForNextCheck = 0; + pCrane->m_nCraneState = CCrane::IDLE; + pCrane->m_bWasMilitaryCrane = false; + pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]); + if (pCrane->m_nAudioEntity >= 0) + DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, TRUE); + pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); + // Is this used to avoid military crane? + if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) { + CObject* pHook = new CObject(MI_MAGNET, false); + pHook->ObjectCreatedBy = MISSION_OBJECT; + pHook->bUsesCollision = false; + pHook->bExplosionProof = true; + pHook->bAffectedByGravity = false; + pCrane->m_pHook = pHook; + pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z); + pCrane->SetHookMatrix(); + } + else + pCrane->m_pHook = nil; + NumCranes++; +} + +void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY) +{ + float fMinDistance = MAX_DISTANCE; + float X = fPosX, Y = fPosY; + if (X <= MIN_VALID_POSITION || Y <= MIN_VALID_POSITION) { + X = fDropOffX; + Y = fDropOffY; + } + int index = 0; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); + if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) { + fMinDistance = distance; + index = i; + } + } +#ifdef FIX_BUGS // classic + if (fMinDistance == MAX_DISTANCE) + return; +#endif + CCrane* pCrane = &aCranes[index]; + pCrane->m_fPickupX1 = fInfX; + pCrane->m_fPickupX2 = fSupX; + pCrane->m_fPickupY1 = fInfY; + pCrane->m_fPickupY2 = fSupY; + pCrane->m_vecDropoffTarget.x = fDropOffX; + pCrane->m_vecDropoffTarget.y = fDropOffY; + pCrane->m_vecDropoffTarget.z = fDropOffZ; + pCrane->m_nCraneStatus = CCrane::ACTIVATED; + pCrane->m_pVehiclePickedUp = nil; + pCrane->m_nVehiclesCollected = 0; + pCrane->m_fDropoffHeading = fHeading; + pCrane->m_bIsCrusher = bIsCrusher; + pCrane->m_bIsMilitaryCrane = bIsMilitary; + bool military = true; + if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane) + military = false; + pCrane->m_bWasMilitaryCrane = military; + pCrane->m_nTimeForNextCheck = 0; + pCrane->m_nCraneState = CCrane::IDLE; + float Z; + if (bIsCrusher) + Z = CRUSHER_Z; + else if (bIsMilitary) + Z = MILITARY_Z; + else + Z = CWorld::FindGroundZForCoord((fInfX + fSupX) / 2, (fInfY + fSupY) / 2); + pCrane->FindParametersForTarget((fInfX + fSupX) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fPickupHeight); + pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDropoffHeight); +} + +void CCranes::DeActivateCrane(float X, float Y) +{ + float fMinDistance = MAX_DISTANCE; + int index = 0; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); + if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) { + fMinDistance = distance; + index = i; + } + } +#ifdef FIX_BUGS // classic + if (fMinDistance == MAX_DISTANCE) + return; +#endif + aCranes[index].m_nCraneStatus = CCrane::DEACTIVATED; + aCranes[index].m_nCraneState = CCrane::IDLE; +} + +bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle) +{ + int index = 0; + bool result = false; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); + if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) { + if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET) + result = true; + } + } + return result; +} + +void CCranes::UpdateCranes(void) +{ + for (int i = 0; i < NumCranes; i++) { + if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher || + (TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().x && + TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().x && + TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().y && + TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().y)) + aCranes[i].Update(); + } +} + +void CCrane::Update(void) +{ + if (CReplay::IsPlayingBack()) + return; + if (((m_nCraneStatus == ACTIVATED || m_nCraneStatus == DEACTIVATED) && + Abs(TheCamera.GetGameCamPosition().x - m_pCraneEntity->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS && + Abs(TheCamera.GetGameCamPosition().y - m_pCraneEntity->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) || + m_nCraneState != IDLE) { + switch (m_nCraneState) { + case IDLE: + if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, GetHeightToPickup()) && + CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) { + CWorld::AdvanceCurrentScanCode(); +#ifdef FIX_BUGS + int xstart = Max(0, CWorld::GetSectorIndexX(m_fPickupX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fPickupY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); +#else + int xstart = CWorld::GetSectorIndexX(m_fPickupX1); + int xend = CWorld::GetSectorIndexX(m_fPickupX2); + int ystart = CWorld::GetSectorIndexY(m_fPickupY1); + int yend = CWorld::GetSectorIndexY(m_fPickupY1); +#endif + assert(xstart <= xend); + assert(ystart <= yend); + for (int i = xstart; i <= xend; i++) { + for (int j = ystart; j <= yend; j++) { + FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]); + FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + } + } + } + break; + case GOING_TOWARDS_TARGET: + if (m_pVehiclePickedUp){ + if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 || + m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 || + m_pVehiclePickedUp->GetPosition().y < m_fPickupY1 || + m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 || + m_pVehiclePickedUp->pDriver || + Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD || + Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD || + Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD || + (FindPlayerPed()->GetPedState() == PED_ENTER_CAR +#ifdef FIX_BUGS + || FindPlayerPed()->GetPedState() == PED_CARJACK +#endif + ) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) { + m_pVehiclePickedUp = nil; + m_nCraneState = IDLE; + } + else { + float fAngle, fOffset, fHeight; + FindParametersForTarget( + m_pVehiclePickedUp->GetPosition().x, + m_pVehiclePickedUp->GetPosition().y, + m_pVehiclePickedUp->GetPosition().z + m_pVehiclePickedUp->GetColModel()->boundingBox.max.z, + &fAngle, &fOffset, &fHeight); + if (GoTowardsTarget(fAngle, fOffset, fHeight)) { + CVector distance = m_pVehiclePickedUp->GetPosition() - m_vecHookCurPos; + distance.z += m_pVehiclePickedUp->GetColModel()->boundingBox.max.z; + if (distance.MagnitudeSqr() < SQR(DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT)) { + m_nCraneState = GOING_TOWARDS_TARGET_ONLY_HEIGHT; + m_vecHookVelocity *= 0.4f; + m_pVehiclePickedUp->bLightsOn = false; + m_pVehiclePickedUp->bUsesCollision = false; + if (m_bIsCrusher) + m_pVehiclePickedUp->bCollisionProof = true; + DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f); + } + } + } + } + else + m_nCraneState = IDLE; + break; + case LIFTING_TARGET: + RotateCarriedCarProperly(); + if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoff(), CRANE_SLOWDOWN_MULTIPLIER)) + m_nCraneState = ROTATING_TARGET; + if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) { + m_pVehiclePickedUp = nil; + m_nCraneState = IDLE; + } + break; + case GOING_TOWARDS_TARGET_ONLY_HEIGHT: + RotateCarriedCarProperly(); + if (GoTowardsHeightTarget(GetHeightToPickupHeight(), CRANE_SLOWDOWN_MULTIPLIER)) + m_nCraneState = LIFTING_TARGET; + TimerForCamInterpolation = CTimer::GetTimeInMilliseconds(); + if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) { + m_pVehiclePickedUp = nil; + m_nCraneState = IDLE; + } + break; + case ROTATING_TARGET: + { + bool bRotateFinished = RotateCarriedCarProperly(); + bool bMovementFinished = GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, m_fDropoffHeight, 0.3f); + if (bMovementFinished && bRotateFinished) { + float fDistanceFromPlayer = m_pVehiclePickedUp ? ((CVector2D)FindPlayerCoors() - (CVector2D)m_pVehiclePickedUp->GetPosition()).Magnitude() : 0.0f; + if (fDistanceFromPlayer > DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE || !m_bWasMilitaryCrane) { + m_nCraneState = DROPPING_TARGET; + if (m_pVehiclePickedUp) { + m_pVehiclePickedUp->bUsesCollision = true; + m_pVehiclePickedUp->m_nStaticFrames = 0; + ++m_nVehiclesCollected; + if (m_bIsMilitaryCrane) { + CCranes::RegisterCarForMilitaryCrane(m_pVehiclePickedUp->GetModelIndex()); + if (!CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += CAR_REWARD_MILITARY_CRANE; + CGarages::TriggerMessage("GA_10", CAR_REWARD_MILITARY_CRANE, MESSAGE_SHOW_DURATION, -1); + } + CWorld::Remove(m_pVehiclePickedUp); + delete m_pVehiclePickedUp; + } + } + m_pVehiclePickedUp = nil; + } + } + break; + } + case DROPPING_TARGET: + if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoffHeight(), CRANE_SLOWDOWN_MULTIPLIER)) { + m_nCraneState = IDLE; + m_nTimeForNextCheck = CTimer::GetTimeInMilliseconds() + 10000; + } + break; + default: + break; + } + CVector vecHook; + CalcHookCoordinates(&vecHook.x, &vecHook.y, &vecHook.z); + m_vecHookVelocity += ((CVector2D)vecHook - (CVector2D)m_vecHookCurPos) * CTimer::GetTimeStep() * CRANE_MOVEMENT_SPEED; + m_vecHookVelocity *= Pow(0.98f, CTimer::GetTimeStep()); + m_vecHookCurPos.x += m_vecHookVelocity.x * CTimer::GetTimeStep(); + m_vecHookCurPos.y += m_vecHookVelocity.y * CTimer::GetTimeStep(); + m_vecHookCurPos.z = vecHook.z; + switch (m_nCraneState) { + case LIFTING_TARGET: + case GOING_TOWARDS_TARGET_ONLY_HEIGHT: + case ROTATING_TARGET: + if (m_pVehiclePickedUp) { + m_pVehiclePickedUp->SetPosition(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z); + m_pVehiclePickedUp->SetMoveSpeed(0.0f, 0.0f, 0.0f); + CVector up(vecHook.x - m_vecHookCurPos.x, vecHook.y - m_vecHookCurPos.y, 20.0f); + up.Normalise(); + m_pVehiclePickedUp->GetRight() = CrossProduct(m_pVehiclePickedUp->GetForward(), up); + m_pVehiclePickedUp->GetForward() = CrossProduct(up, m_pVehiclePickedUp->GetRight()); + m_pVehiclePickedUp->GetUp() = up; + } + break; + default: + break; + } + } + else { + int16 rnd = (m_pCraneEntity->m_randomSeed + (CTimer::GetTimeInMilliseconds() >> 11)) & 0xF; + // 16 options, lasting 2048 ms each + // a bit awkward: why there are 4 periods for -= and 6 for +=? is it a bug? + if (rnd < 4) { + m_fHookAngle -= OSCILLATION_SPEED * CTimer::GetTimeStep(); + if (m_fHookAngle < 0.0f) + m_fHookAngle += TWOPI; + } + else if (rnd > 5 && rnd < 12) { + m_fHookAngle += OSCILLATION_SPEED * CTimer::GetTimeStep(); + if (m_fHookAngle > TWOPI) + m_fHookAngle -= TWOPI; + } + CalcHookCoordinates(&m_vecHookCurPos.x, &m_vecHookCurPos.y, &m_vecHookCurPos.z); + m_vecHookVelocity.x = m_vecHookVelocity.y = 0.0f; + } + float fCos = Cos(m_fHookAngle); + float fSin = Sin(m_fHookAngle); + m_pCraneEntity->GetRight().x = fCos; + m_pCraneEntity->GetForward().y = fCos; + m_pCraneEntity->GetRight().y = fSin; + m_pCraneEntity->GetForward().x = -fSin; + m_pCraneEntity->GetMatrix().UpdateRW(); + m_pCraneEntity->UpdateRwFrame(); + SetHookMatrix(); +} + +bool CCrane::RotateCarriedCarProperly() +{ + if (m_fDropoffHeading <= 0.0f) + return true; + if (!m_pVehiclePickedUp) + return true; + float fAngleDelta = m_fDropoffHeading - CGeneral::GetATanOfXY(m_pVehiclePickedUp->GetForward().x, m_pVehiclePickedUp->GetForward().y); + while (fAngleDelta < -HALFPI) + fAngleDelta += PI; + while (fAngleDelta > HALFPI) + fAngleDelta -= PI; + float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep(); + if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied? + return true; + m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame); + return false; +} + +void CCrane::FindCarInSectorList(CPtrList* pList) +{ + CPtrNode* node; + for (node = pList->first; node; node = node->next) { + CVehicle* pVehicle = (CVehicle*)node->item; + if (pVehicle->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + pVehicle->m_scanCode = CWorld::GetCurrentScanCode(); + if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 || + pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2) + continue; + if (pVehicle->pDriver) + continue; + if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD || + Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD || + Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD) + continue; + if (!pVehicle->IsCar() || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->m_fHealth < 250.0f) + continue; + if (!DoesCranePickUpThisCarType(pVehicle->GetModelIndex()) || + m_bIsMilitaryCrane && CCranes::DoesMilitaryCraneHaveThisOneAlready(pVehicle->GetModelIndex())) { + if (!pVehicle->bCraneMessageDone) { + pVehicle->bCraneMessageDone = true; + if (!m_bIsMilitaryCrane) + CGarages::TriggerMessage("CR_1", -1, MESSAGE_SHOW_DURATION, -1); // Crane cannot lift this vehicle. + else if (DoesCranePickUpThisCarType(pVehicle->GetModelIndex())) + CGarages::TriggerMessage("GA_20", -1, MESSAGE_SHOW_DURATION, -1); // We got more of these than we can shift. Sorry man, no deal. + else + CGarages::TriggerMessage("GA_19", -1, MESSAGE_SHOW_DURATION, -1); // We're not interested in that model. + } + } + else { + m_pVehiclePickedUp = pVehicle; + pVehicle->RegisterReference((CEntity**)&m_pVehiclePickedUp); + m_nCraneState = GOING_TOWARDS_TARGET; + } + } +} + +bool CCrane::DoesCranePickUpThisCarType(uint32 mi) +{ + if (m_bIsCrusher) { + return mi != MI_FIRETRUCK && + mi != MI_TRASH && +#ifdef FIX_BUGS + mi != MI_COACH && +#else + mi != MI_BLISTA && +#endif + mi != MI_SECURICA && + mi != MI_BUS && + mi != MI_DODO && + mi != MI_RHINO; + } + if (m_bIsMilitaryCrane) { + return mi == MI_FIRETRUCK || + mi == MI_AMBULAN || + mi == MI_ENFORCER || + mi == MI_FBICAR || + mi == MI_RHINO || + mi == MI_BARRACKS || + mi == MI_POLICE; + } + return true; +} + +bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi) +{ + switch (mi) { + case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1); + case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2); + case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4); + case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8); + case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10); + case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20); + case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40); + default: break; + } + return false; +} + +void CCranes::RegisterCarForMilitaryCrane(uint32 mi) +{ + switch (mi) { + case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break; + case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break; + case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break; + case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break; + case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break; + case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break; + case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break; + default: break; + } +} + +bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() +{ + return (CarsCollectedMilitaryCrane & 0x7F) == 0x7F; +} + +bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier) +{ + bool bAngleMovementFinished, bOffsetMovementFinished, bHeightMovementFinished; + float fHookAngleDelta = fAngleToTarget - m_fHookAngle; + while (fHookAngleDelta > PI) + fHookAngleDelta -= TWOPI; + while (fHookAngleDelta < -PI) + fHookAngleDelta += TWOPI; + float fHookAngleChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_ANGLE_MOVEMENT_SPEED; + if (Abs(fHookAngleDelta) < fHookAngleChangeThisFrame) { + m_fHookAngle = fAngleToTarget; + bAngleMovementFinished = true; + } else { + if (fHookAngleDelta < 0.0f) { + m_fHookAngle -= fHookAngleChangeThisFrame; + if (m_fHookAngle < 0.0f) + m_fHookAngle += TWOPI; + } + else { + m_fHookAngle += fHookAngleChangeThisFrame; + if (m_fHookAngle > TWOPI) + m_fHookAngle -= TWOPI; + } + bAngleMovementFinished = false; + } + float fHookOffsetDelta = fDistanceToTarget - m_fHookOffset; + float fHookOffsetChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_OFFSET_MOVEMENT_SPEED; + if (Abs(fHookOffsetDelta) < fHookOffsetChangeThisFrame) { + m_fHookOffset = fDistanceToTarget; + bOffsetMovementFinished = true; + } else { + if (fHookOffsetDelta < 0.0f) + m_fHookOffset -= fHookOffsetChangeThisFrame; + else + m_fHookOffset += fHookOffsetChangeThisFrame; + bOffsetMovementFinished = false; + } + float fHookHeightDelta = fTargetHeight - m_fHookHeight; + float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED; + if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) { + m_fHookHeight = fTargetHeight; + bHeightMovementFinished = true; + } else { + if (fHookHeightDelta < 0.0f) + m_fHookHeight -= fHookHeightChangeThisFrame; + else + m_fHookHeight += fHookHeightChangeThisFrame; + bHeightMovementFinished = false; + } + return bAngleMovementFinished && bOffsetMovementFinished && bHeightMovementFinished; +} + +bool CCrane::GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier) +{ + bool bHeightMovementFinished; + float fHookHeightDelta = fTargetHeight - m_fHookHeight; + float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED; + if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) { + m_fHookHeight = fTargetHeight; + bHeightMovementFinished = true; + } else { + if (fHookHeightDelta < 0.0f) + m_fHookHeight -= fHookHeightChangeThisFrame; + else + m_fHookHeight += fHookHeightChangeThisFrame; + bHeightMovementFinished = false; + } + return bHeightMovementFinished; +} + +void CCrane::FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight) +{ + *pAngle = CGeneral::GetATanOfXY(X - m_pCraneEntity->GetPosition().x, Y - m_pCraneEntity->GetPosition().y); + *pDistance = ((CVector2D(X, Y) - (CVector2D)m_pCraneEntity->GetPosition())).Magnitude(); + *pHeight = Z; +} + +void CCrane::CalcHookCoordinates(float* pX, float* pY, float* pZ) +{ + *pX = Cos(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().x; + *pY = Sin(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().y; + *pZ = m_fHookHeight; +} + +void CCrane::SetHookMatrix() +{ + if (m_pHook == nil) + return; + m_pHook->SetPosition(m_vecHookCurPos); + CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f); + up.Normalise(); + m_pHook->GetRight() = CrossProduct(CVector(0.0f, 1.0f, 0.0f), up); + m_pHook->GetForward() = CrossProduct(up, m_pHook->GetRight()); + m_pHook->GetUp() = up; + m_pHook->SetOrientation(0.0f, 0.0f, -HALFPI); + m_pHook->GetMatrix().UpdateRW(); + m_pHook->UpdateRwFrame(); + CWorld::Remove(m_pHook); + CWorld::Add(m_pHook); +} + +bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle) +{ + for (int i = 0; i < NumCranes; i++) { + if (pVehicle == aCranes[i].m_pVehiclePickedUp) { + switch (aCranes[i].m_nCraneState) { + case CCrane::GOING_TOWARDS_TARGET_ONLY_HEIGHT: + case CCrane::LIFTING_TARGET: + case CCrane::ROTATING_TARGET: + return true; + default: + break; + } + } + } + return false; +} + +bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle) +{ + for (int i = 0; i < NumCranes; i++) { + if (pVehicle == aCranes[i].m_pVehiclePickedUp) + return true; + } + return false; +} + +void CCranes::Save(uint8* buf, uint32* size) +{ + INITSAVEBUF + + *size = 2 * sizeof(uint32) + CRANES_SAVE_SIZE; + WriteSaveBuf(buf, NumCranes); + WriteSaveBuf(buf, CarsCollectedMilitaryCrane); + for (int i = 0; i < NUM_CRANES; i++) { +#ifdef COMPATIBLE_SAVES + int32 tmp = aCranes[i].m_pCraneEntity != nil ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(aCranes[i].m_pCraneEntity) + 1 : 0; + WriteSaveBuf(buf, tmp); + tmp = aCranes[i].m_pHook != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aCranes[i].m_pHook) + 1 : 0; + WriteSaveBuf(buf, tmp); + WriteSaveBuf(buf, aCranes[i].m_nAudioEntity); + WriteSaveBuf(buf, aCranes[i].m_fPickupX1); + WriteSaveBuf(buf, aCranes[i].m_fPickupX2); + WriteSaveBuf(buf, aCranes[i].m_fPickupY1); + WriteSaveBuf(buf, aCranes[i].m_fPickupY2); + WriteSaveBuf(buf, aCranes[i].m_vecDropoffTarget); + WriteSaveBuf(buf, aCranes[i].m_fDropoffHeading); + WriteSaveBuf(buf, aCranes[i].m_fPickupAngle); + WriteSaveBuf(buf, aCranes[i].m_fDropoffAngle); + WriteSaveBuf(buf, aCranes[i].m_fPickupDistance); + WriteSaveBuf(buf, aCranes[i].m_fDropoffDistance); + WriteSaveBuf(buf, aCranes[i].m_fPickupHeight); + WriteSaveBuf(buf, aCranes[i].m_fDropoffHeight); + WriteSaveBuf(buf, aCranes[i].m_fHookAngle); + WriteSaveBuf(buf, aCranes[i].m_fHookOffset); + WriteSaveBuf(buf, aCranes[i].m_fHookHeight); + WriteSaveBuf(buf, aCranes[i].m_vecHookInitPos); + WriteSaveBuf(buf, aCranes[i].m_vecHookCurPos); + WriteSaveBuf(buf, aCranes[i].m_vecHookVelocity); + tmp = aCranes[i].m_pVehiclePickedUp != nil ? CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(aCranes[i].m_pVehiclePickedUp) + 1 : 0; + WriteSaveBuf(buf, tmp); + WriteSaveBuf(buf, aCranes[i].m_nTimeForNextCheck); + WriteSaveBuf(buf, aCranes[i].m_nCraneStatus); + WriteSaveBuf(buf, aCranes[i].m_nCraneState); + WriteSaveBuf(buf, aCranes[i].m_nVehiclesCollected); + WriteSaveBuf(buf, aCranes[i].m_bIsCrusher); + WriteSaveBuf(buf, aCranes[i].m_bIsMilitaryCrane); + WriteSaveBuf(buf, aCranes[i].m_bWasMilitaryCrane); + WriteSaveBuf(buf, aCranes[i].m_bIsTop); + ZeroSaveBuf(buf, 1); +#else + CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]); + if (pCrane->m_pCraneEntity != nil) + pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pCrane->m_pCraneEntity) + 1); + if (pCrane->m_pHook != nil) + pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pCrane->m_pHook) + 1); + if (pCrane->m_pVehiclePickedUp != nil) + pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pCrane->m_pVehiclePickedUp) + 1); +#endif + } + + VALIDATESAVEBUF(*size); +} + +void CCranes::Load(uint8* buf, uint32 size) +{ + INITSAVEBUF + + ReadSaveBuf(&NumCranes, buf); + ReadSaveBuf(&CarsCollectedMilitaryCrane, buf); + for (int i = 0; i < NUM_CRANES; i++) { +#ifdef COMPATIBLE_SAVES + int32 tmp; + ReadSaveBuf(&tmp, buf); + aCranes[i].m_pCraneEntity = tmp != 0 ? CPools::GetBuildingPool()->GetSlot(tmp - 1) : nil; + ReadSaveBuf(&tmp, buf); + aCranes[i].m_pHook = tmp != 0 ? CPools::GetObjectPool()->GetSlot(tmp - 1) : nil; + ReadSaveBuf(&aCranes[i].m_nAudioEntity, buf); + ReadSaveBuf(&aCranes[i].m_fPickupX1, buf); + ReadSaveBuf(&aCranes[i].m_fPickupX2, buf); + ReadSaveBuf(&aCranes[i].m_fPickupY1, buf); + ReadSaveBuf(&aCranes[i].m_fPickupY2, buf); + ReadSaveBuf(&aCranes[i].m_vecDropoffTarget, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffHeading, buf); + ReadSaveBuf(&aCranes[i].m_fPickupAngle, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffAngle, buf); + ReadSaveBuf(&aCranes[i].m_fPickupDistance, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffDistance, buf); + ReadSaveBuf(&aCranes[i].m_fPickupHeight, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffHeight, buf); + ReadSaveBuf(&aCranes[i].m_fHookAngle, buf); + ReadSaveBuf(&aCranes[i].m_fHookOffset, buf); + ReadSaveBuf(&aCranes[i].m_fHookHeight, buf); + ReadSaveBuf(&aCranes[i].m_vecHookInitPos, buf); + ReadSaveBuf(&aCranes[i].m_vecHookCurPos, buf); + ReadSaveBuf(&aCranes[i].m_vecHookVelocity, buf); + ReadSaveBuf(&tmp, buf); + aCranes[i].m_pVehiclePickedUp = tmp != 0 ? CPools::GetVehiclePool()->GetSlot(tmp - 1) : nil; + ReadSaveBuf(&aCranes[i].m_nTimeForNextCheck, buf); + ReadSaveBuf(&aCranes[i].m_nCraneStatus, buf); + ReadSaveBuf(&aCranes[i].m_nCraneState, buf); + ReadSaveBuf(&aCranes[i].m_nVehiclesCollected, buf); + ReadSaveBuf(&aCranes[i].m_bIsCrusher, buf); + ReadSaveBuf(&aCranes[i].m_bIsMilitaryCrane, buf); + ReadSaveBuf(&aCranes[i].m_bWasMilitaryCrane, buf); + ReadSaveBuf(&aCranes[i].m_bIsTop, buf); + SkipSaveBuf(buf, 1); +#else + ReadSaveBuf(&aCranes[i], buf); + } + for (int i = 0; i < NUM_CRANES; i++) { + CCrane *pCrane = &aCranes[i]; + if (pCrane->m_pCraneEntity != nil) + pCrane->m_pCraneEntity = CPools::GetBuildingPool()->GetSlot((uintptr)pCrane->m_pCraneEntity - 1); + if (pCrane->m_pHook != nil) + pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uintptr)pCrane->m_pHook - 1); + if (pCrane->m_pVehiclePickedUp != nil) + pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1); +#endif + } + for (int i = 0; i < NUM_CRANES; i++) { + aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]); + if (aCranes[i].m_nAudioEntity != 0) + DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, TRUE); + } + + VALIDATESAVEBUF(size); +} diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h new file mode 100644 index 0000000..e917810 --- /dev/null +++ b/src/vehicles/Cranes.h @@ -0,0 +1,97 @@ +#pragma once +#include "common.h" + +#include "World.h" + +class CVehicle; +class CEntity; +class CObject; +class CBuilding; + +class CCrane +{ +public: + enum CraneState { + IDLE = 0, + GOING_TOWARDS_TARGET = 1, + LIFTING_TARGET = 2, + GOING_TOWARDS_TARGET_ONLY_HEIGHT = 3, + ROTATING_TARGET = 4, + DROPPING_TARGET = 5 + }; + enum CraneStatus { + NONE = 0, + ACTIVATED = 1, + DEACTIVATED = 2 + }; + CBuilding *m_pCraneEntity; + CObject *m_pHook; + int32 m_nAudioEntity; + float m_fPickupX1; + float m_fPickupX2; + float m_fPickupY1; + float m_fPickupY2; + CVector m_vecDropoffTarget; + float m_fDropoffHeading; + float m_fPickupAngle; + float m_fDropoffAngle; + float m_fPickupDistance; + float m_fDropoffDistance; + float m_fPickupHeight; + float m_fDropoffHeight; + float m_fHookAngle; + float m_fHookOffset; + float m_fHookHeight; + CVector m_vecHookInitPos; + CVector m_vecHookCurPos; + CVector2D m_vecHookVelocity; + CVehicle *m_pVehiclePickedUp; + uint32 m_nTimeForNextCheck; + uint8 m_nCraneStatus; + uint8 m_nCraneState; + uint8 m_nVehiclesCollected; + bool m_bIsCrusher; + bool m_bIsMilitaryCrane; + bool m_bWasMilitaryCrane; + bool m_bIsTop; + + void Init(void) { memset(this, 0, sizeof(*this)); } + void Update(void); + bool RotateCarriedCarProperly(void); + void FindCarInSectorList(CPtrList* pList); + bool DoesCranePickUpThisCarType(uint32 mi); + bool GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier = 1.0f); + bool GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier = 1.0f); + void FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight); + void CalcHookCoordinates(float* pX, float* pY, float* pZ); + void SetHookMatrix(void); + + float GetHeightToPickup() { return 4.0f + m_fPickupHeight + (m_bIsCrusher ? 4.5f : 0.0f); }; + float GetHeightToDropoff() { return m_bIsCrusher ? (2.0f + m_fDropoffHeight + 3.0f) : (2.0f + m_fDropoffHeight); } + float GetHeightToPickupHeight() { return m_fPickupHeight + (m_bIsCrusher ? 7.0f : 4.0f); } + float GetHeightToDropoffHeight() { return m_fDropoffHeight + (m_bIsCrusher ? 7.0f : 2.0f); } +}; + +VALIDATE_SIZE(CCrane, 128); + +class CCranes +{ +public: + static void InitCranes(void); + static void AddThisOneCrane(CEntity* pCraneEntity); + static void ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY); + static void DeActivateCrane(float fX, float fY); + static bool IsThisCarPickedUp(float fX, float fY, CVehicle* pVehicle); + static void UpdateCranes(void); + static bool DoesMilitaryCraneHaveThisOneAlready(uint32 mi); + static void RegisterCarForMilitaryCrane(uint32 mi); + static bool HaveAllCarsBeenCollectedByMilitaryCrane(void); + static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle); + static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle); + static void Save(uint8* buf, uint32* size); + static void Load(uint8* buf, uint32 size); // out of class in III PC and later because of SecuROM + + static uint32 CarsCollectedMilitaryCrane; + static int32 NumCranes; + static CCrane aCranes[NUM_CRANES]; +}; diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp new file mode 100644 index 0000000..56034de --- /dev/null +++ b/src/vehicles/DamageManager.cpp @@ -0,0 +1,229 @@ +#include "common.h" + +#include "General.h" +#include "Vehicle.h" +#include "DamageManager.h" + + +float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f }; + +CDamageManager::CDamageManager(void) +{ + ResetDamageStatus(); + m_fWheelDamageEffect = 0.75f; + field_18 = 1; +} + +void +CDamageManager::ResetDamageStatus(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CDamageManager::FuckCarCompletely(void) +{ + int i; + + m_wheelStatus[0] = WHEEL_STATUS_MISSING; + // wheels 1-3 not reset? + + for(i = 0; i < ARRAY_SIZE(m_doorStatus); i++) + m_doorStatus[i] = DOOR_STATUS_MISSING; + + for(i = 0; i < 3; i++){ +#ifdef FIX_BUGS + ProgressPanelDamage(VEHBUMPER_FRONT); + ProgressPanelDamage(VEHBUMPER_REAR); +#else + // this can't be right + ProgressPanelDamage(COMPONENT_BUMPER_FRONT); + ProgressPanelDamage(COMPONENT_BUMPER_REAR); +#endif + } + // Why set to no damage? +#ifndef FIX_BUGS + m_lightStatus = 0; + m_panelStatus = 0; +#endif + SetEngineStatus(250); +} + +bool +CDamageManager::ApplyDamage(tComponent component, float damage, float unused) +{ + tComponentGroup group; + uint8 subComp; + + GetComponentGroup(component, &group, &subComp); + damage *= G_aComponentDamage[group]; + if(damage > 150.0f){ + switch(group){ + case COMPGROUP_WHEEL: + ProgressWheelDamage(subComp); + break; + case COMPGROUP_DOOR: + case COMPGROUP_BOOT: + ProgressDoorDamage(subComp); + break; + case COMPGROUP_BONNET: + if(damage > 220.0f) + ProgressEngineDamage(); + ProgressDoorDamage(subComp); + break; + case COMPGROUP_PANEL: + // so windscreen is a light? + SetLightStatus((eLights)subComp, 1); + // fall through + case COMPGROUP_BUMPER: + if(damage > 220.0f && + (component == COMPONENT_PANEL_FRONT_LEFT || + component == COMPONENT_PANEL_FRONT_RIGHT || + component == COMPONENT_PANEL_WINDSCREEN)) + ProgressEngineDamage(); + ProgressPanelDamage(subComp); + break; + default: break; + } + return true; + } + return false; +} + +bool +CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp) +{ + *subComp = -2; // ?? + + // This is done very strangely in the game, maybe an optimized switch? + if(component >= COMPONENT_PANEL_FRONT_LEFT){ + if(component >= COMPONENT_BUMPER_FRONT) + *componentGroup = COMPGROUP_BUMPER; + else + *componentGroup = COMPGROUP_PANEL; + *subComp = component - COMPONENT_PANEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DOOR_BONNET){ + if(component == COMPONENT_DOOR_BONNET) + *componentGroup = COMPGROUP_BONNET; + else if(component == COMPONENT_DOOR_BOOT) + *componentGroup = COMPGROUP_BOOT; + else + *componentGroup = COMPGROUP_DOOR; + *subComp = component - COMPONENT_DOOR_BONNET; + return true; + }else if(component >= COMPONENT_WHEEL_FRONT_LEFT){ + *componentGroup = COMPGROUP_WHEEL; + *subComp = component - COMPONENT_WHEEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DEFAULT){ + *componentGroup = COMPGROUP_DEFAULT; + *subComp = COMPONENT_DEFAULT; + return true; + }else + return false; +} + +void +CDamageManager::SetDoorStatus(int32 door, uint32 status) +{ + m_doorStatus[door] = status; +} + +int32 +CDamageManager::GetDoorStatus(int32 door) +{ + return m_doorStatus[door]; +} + +bool +CDamageManager::ProgressDoorDamage(uint8 door) +{ + int status = GetDoorStatus(door); + if(status == PANEL_STATUS_MISSING) + return false; + SetDoorStatus(door, status+1); + return true; +} + +void +CDamageManager::SetPanelStatus(int32 panel, uint32 status) +{ + m_panelStatus = dpb(status, panel*4, 4, m_panelStatus); +} + +int32 +CDamageManager::GetPanelStatus(int32 panel) +{ + return ldb(panel*4, 4, m_panelStatus); +} + +bool +CDamageManager::ProgressPanelDamage(uint8 panel) +{ + int status = GetPanelStatus(panel); + if(status == DOOR_STATUS_MISSING) + return false; + SetPanelStatus(panel, status+1); + return true; +} + +void +CDamageManager::SetLightStatus(eLights light, uint32 status) +{ + m_lightStatus = dpb(status, light*2, 2, m_lightStatus); +} + +int32 +CDamageManager::GetLightStatus(eLights light) +{ + return ldb(light*2, 2, m_lightStatus); +} + +void +CDamageManager::SetWheelStatus(int32 wheel, uint32 status) +{ + m_wheelStatus[wheel] = status; +} + +int32 +CDamageManager::GetWheelStatus(int32 wheel) +{ + return m_wheelStatus[wheel]; +} + +bool +CDamageManager::ProgressWheelDamage(uint8 wheel) +{ + int status = GetWheelStatus(wheel); + if(status == WHEEL_STATUS_MISSING) + return false; + SetWheelStatus(wheel, status+1); + return true; +} + +void +CDamageManager::SetEngineStatus(uint32 status) +{ + if(status > 250) + m_engineStatus = 250; + else + m_engineStatus = status; +} + +int32 +CDamageManager::GetEngineStatus(void) +{ + return m_engineStatus; +} + +bool +CDamageManager::ProgressEngineDamage(void) +{ + int status = GetEngineStatus(); + int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F); + if(status < ENGINE_STATUS_ON_FIRE && newstatus > ENGINE_STATUS_ON_FIRE-1) + newstatus = ENGINE_STATUS_ON_FIRE-1; + SetEngineStatus(newstatus); + return true; +} diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h new file mode 100644 index 0000000..312006e --- /dev/null +++ b/src/vehicles/DamageManager.h @@ -0,0 +1,115 @@ +#pragma once + +#include "common.h" + +// TODO: move some of this into Vehicle.h + +enum eEngineStatus +{ + ENGINE_STATUS_STEAM1 = 100, + ENGINE_STATUS_STEAM2 = 150, + ENGINE_STATUS_SMOKE = 200, + ENGINE_STATUS_ON_FIRE = 225 +}; + +enum eDoorStatus +{ + DOOR_STATUS_OK, + DOOR_STATUS_SMASHED, + DOOR_STATUS_SWINGING, + DOOR_STATUS_MISSING +}; + +enum ePanelStatus +{ + PANEL_STATUS_OK, + PANEL_STATUS_SMASHED1, + PANEL_STATUS_SMASHED2, + PANEL_STATUS_MISSING, +}; + +enum eWheelStatus +{ + WHEEL_STATUS_OK, + WHEEL_STATUS_BURST, + WHEEL_STATUS_MISSING +}; + +enum eLightStatus +{ + LIGHT_STATUS_OK, + LIGHT_STATUS_BROKEN +}; + +enum tComponent +{ + COMPONENT_DEFAULT, + COMPONENT_WHEEL_FRONT_LEFT, + COMPONENT_WHEEL_FRONT_RIGHT, + COMPONENT_WHEEL_REAR_LEFT, + COMPONENT_WHEEL_REAR_RIGHT, + COMPONENT_DOOR_BONNET, + COMPONENT_DOOR_BOOT, + COMPONENT_DOOR_FRONT_LEFT, + COMPONENT_DOOR_FRONT_RIGHT, + COMPONENT_DOOR_REAR_LEFT, + COMPONENT_DOOR_REAR_RIGHT, + COMPONENT_PANEL_FRONT_LEFT, + COMPONENT_PANEL_FRONT_RIGHT, + COMPONENT_PANEL_REAR_LEFT, + COMPONENT_PANEL_REAR_RIGHT, + COMPONENT_PANEL_WINDSCREEN, + COMPONENT_BUMPER_FRONT, + COMPONENT_BUMPER_REAR, +}; + +enum tComponentGroup +{ + COMPGROUP_BUMPER, + COMPGROUP_WHEEL, + COMPGROUP_DOOR, + COMPGROUP_BONNET, + COMPGROUP_BOOT, + COMPGROUP_PANEL, + COMPGROUP_DEFAULT, +}; + +enum eLights; + +class CDamageManager +{ +public: + + float m_fWheelDamageEffect; + uint8 m_engineStatus; + uint8 m_wheelStatus[4]; + uint8 m_doorStatus[6]; + uint32 m_lightStatus; + uint32 m_panelStatus; + uint8 field_18; + + CDamageManager(void); + + void ResetDamageStatus(void); + void FuckCarCompletely(void); + bool ApplyDamage(tComponent component, float damage, float unused); + bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo); + + void SetDoorStatus(int32 door, uint32 status); + int32 GetDoorStatus(int32 door); + bool ProgressDoorDamage(uint8 door); + void SetPanelStatus(int32 panel, uint32 status); + int32 GetPanelStatus(int32 panel); + bool ProgressPanelDamage(uint8 panel); + // needed for CReplay + static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); } + void SetLightStatus(eLights light, uint32 status); + int32 GetLightStatus(eLights light); + void SetWheelStatus(int32 wheel, uint32 status); + int32 GetWheelStatus(int32 wheel); + bool ProgressWheelDamage(uint8 wheel); + void SetEngineStatus(uint32 status); + int32 GetEngineStatus(void); + bool ProgressEngineDamage(void); +}; +VALIDATE_SIZE(CDamageManager, 0x1C); diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp new file mode 100644 index 0000000..1b3f9e8 --- /dev/null +++ b/src/vehicles/Door.cpp @@ -0,0 +1,170 @@ +#include "common.h" + +#include "Vehicle.h" +#include "Door.h" + +CDoor::CDoor(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CDoor::Open(float ratio) +{ + float open; + + m_fPrevAngle = m_fAngle; + open = RetAngleWhenOpen(); + if(ratio < 1.0f){ + m_fAngle = open*ratio; + if(m_fAngle == 0.0f) + m_fAngVel = 0.0f; + }else{ + m_nDoorState = DOORST_OPEN; + m_fAngle = open; + } +} + +void +CDoor::Process(CVehicle *vehicle) +{ + static CVector vecOffset(1.0f, 0.0f, 0.0f); + CVector speed = vehicle->GetSpeed(vecOffset); + CVector vecSpeedDiff = speed - m_vecSpeed; + vecSpeedDiff = Multiply3x3(vecSpeedDiff, vehicle->GetMatrix()); + + // air resistance + float fSpeedDiff = 0.0f; // uninitialized in game + switch(m_nAxis){ + case 0: // x-axis + if(m_nDirn) + fSpeedDiff = vecSpeedDiff.y + vecSpeedDiff.z; + else + fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.z); + break; + + // we don't support y axis apparently? + + case 2: // z-axis + if(m_nDirn) + fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.x); + else + fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x; + break; + } + fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f); + if(Abs(fSpeedDiff) > 0.002f) + m_fAngVel += fSpeedDiff; + m_fAngVel *= 0.945f; + m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f); + + m_fAngle += m_fAngVel; + m_nDoorState = DOORST_SWINGING; + if(m_fAngle > m_fMaxAngle){ + m_fAngle = m_fMaxAngle; + m_fAngVel *= -0.8f; + m_nDoorState = DOORST_OPEN; + } + if(m_fAngle < m_fMinAngle){ + m_fAngle = m_fMinAngle; + m_fAngVel *= -0.8f; + m_nDoorState = DOORST_CLOSED; + } + m_vecSpeed = speed; +} + +float +CDoor::RetAngleWhenClosed(void) +{ + if(Abs(m_fMaxAngle) < Abs(m_fMinAngle)) + return m_fMaxAngle; + else + return m_fMinAngle; +} + +float +CDoor::RetAngleWhenOpen(void) +{ + if(Abs(m_fMaxAngle) < Abs(m_fMinAngle)) + return m_fMinAngle; + else + return m_fMaxAngle; +} + +float +CDoor::GetAngleOpenRatio(void) +{ + float open = RetAngleWhenOpen(); + if(open == 0.0f) + return 0.0f; + return m_fAngle/open; +} + +bool +CDoor::IsFullyOpen(void) +{ + // why -0.5? that's around 28 deg less than fully open + if(Abs(m_fAngle) < Abs(RetAngleWhenOpen()) - 0.5f) + return false; + return true; +} + +bool +CDoor::IsClosed(void) +{ + return m_fAngle == RetAngleWhenClosed(); +} + + +CTrainDoor::CTrainDoor(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CTrainDoor::Open(float ratio) +{ + float open; + + m_fPrevPosn = m_fPosn; + open = RetTranslationWhenOpen(); + if(ratio < 1.0f){ + m_fPosn = open*ratio; + }else{ + m_nDoorState = DOORST_OPEN; + m_fPosn = open; + } +} + +float +CTrainDoor::RetTranslationWhenClosed(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fClosedPosn; + else + return m_fOpenPosn; +} + +float +CTrainDoor::RetTranslationWhenOpen(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fOpenPosn; + else + return m_fClosedPosn; +} + +bool +CTrainDoor::IsFullyOpen(void) +{ + // 0.5f again... + if(Abs(m_fPosn) < Abs(RetTranslationWhenOpen()) - 0.5f) + return false; + return true; +} + +bool +CTrainDoor::IsClosed(void) +{ + return m_fPosn == RetTranslationWhenClosed(); +} diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h new file mode 100644 index 0000000..567d326 --- /dev/null +++ b/src/vehicles/Door.h @@ -0,0 +1,69 @@ +#pragma once + +class CVehicle; + +enum eDoorState +{ + DOORST_SWINGING, + // actually wrong though, + // OPEN is really MAX_ANGLE and CLOSED is MIN_ANGLE + DOORST_OPEN, + DOORST_CLOSED +}; + +class CDoor +{ +public: + float m_fMaxAngle; + float m_fMinAngle; + // direction of rotation for air resistance + int8 m_nDirn; + // axis in which this door rotates + int8 m_nAxis; + int8 m_nDoorState; + float m_fAngle; + float m_fPrevAngle; + float m_fAngVel; + CVector m_vecSpeed; + + CDoor(void); + void Init(float minAngle, float maxAngle, int8 dir, int8 axis) { + m_fMinAngle = minAngle; + m_fMaxAngle = maxAngle; + m_nDirn = dir; + m_nAxis = axis; + } + void Open(float ratio); + void Process(CVehicle *veh); + float RetAngleWhenClosed(void); // dead + float RetAngleWhenOpen(void); + float GetAngleOpenRatio(void); + bool IsFullyOpen(void); + bool IsClosed(void); // dead +}; + +class CTrainDoor +{ +public: + float m_fClosedPosn; + float m_fOpenPosn; + int8 m_nDirn; + int8 m_nDoorState; // same enum as above? + int8 m_nAxis; + float m_fPosn; + float m_fPrevPosn; + int field_14; // unused? + + CTrainDoor(void); + void Init(float open, float closed, int8 dir, int8 axis) { + m_fOpenPosn = open; + m_fClosedPosn = closed; + m_nDirn = dir; + m_nAxis = axis; + } + bool IsClosed(void); + bool IsFullyOpen(void); + float RetTranslationWhenClosed(void); + float RetTranslationWhenOpen(void); + void Open(float ratio); +}; diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp new file mode 100644 index 0000000..4331090 --- /dev/null +++ b/src/vehicles/Floater.cpp @@ -0,0 +1,185 @@ +#include "common.h" + +#include "Timer.h" +#include "WaterLevel.h" +#include "ModelIndices.h" +#include "Physical.h" +#include "Vehicle.h" +#include "Floater.h" + +cBuoyancy mod_Buoyancy; + +float fVolMultiplier = 1.0f; +// amount of boat volume in bounding box +// 1.0-volume is the empty space in the bbox +float fBoatVolumeDistribution[9] = { + // rear + 0.75f, 0.9f, 0.75f, + 0.95f, 1.0f, 0.95f, + 0.3f, 0.7f, 0.3f + // bow +}; + +bool +cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse) +{ + m_numSteps = 2.0f; + + if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater)) + return false; + m_matrix = phys->GetMatrix(); + + PreCalcSetup(phys, buoyancy); + SimpleCalcBuoyancy(); + float f = CalcBuoyancyForce(phys, point, impulse); + if(m_isBoat) + return true; + return f != 0.0f; +} + +void +cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy) +{ + CColModel *colModel; + + m_isBoat = phys->IsVehicle() && ((CVehicle*)phys)->IsBoat(); + colModel = phys->GetColModel(); + m_dimMin = colModel->boundingBox.min; + m_dimMax = colModel->boundingBox.max; + + if(m_isBoat){ + if(phys->GetModelIndex() == MI_PREDATOR){ + m_dimMax.y *= 0.9f; + m_dimMin.y *= 0.9f; + }else if(phys->GetModelIndex() == MI_SPEEDER){ + m_dimMax.y *= 1.1f; + m_dimMin.y *= 0.9f; + }else if(phys->GetModelIndex() == MI_REEFER){ + m_dimMin.y *= 0.9f; + }else{ + m_dimMax.y *= 0.9f; + m_dimMin.y *= 0.9f; + } + } + + m_step = (m_dimMax - m_dimMin)/m_numSteps; + + if(m_step.z > m_step.x && m_step.z > m_step.y){ + m_stepRatio.x = m_step.x/m_step.z; + m_stepRatio.y = m_step.y/m_step.z; + m_stepRatio.z = 1.0f; + }else if(m_step.y > m_step.x && m_step.y > m_step.z){ + m_stepRatio.x = m_step.x/m_step.y; + m_stepRatio.y = 1.0f; + m_stepRatio.z = m_step.z/m_step.y; + }else{ + m_stepRatio.x = 1.0f; + m_stepRatio.y = m_step.y/m_step.x; + m_stepRatio.z = m_step.z/m_step.x; + } + + m_haveVolume = false; + m_numPartialVolumes = 1.0f; + m_volumeUnderWater = 0.0f; + m_impulsePoint = CVector(0.0f, 0.0f, 0.0f); + m_position = phys->GetPosition(); + m_positionZ = CVector(0.0f, 0.0f, m_position.z); + m_buoyancy = buoyancy; + m_waterlevel += m_waterLevelInc; +} + +void +cBuoyancy::SimpleCalcBuoyancy(void) +{ + float x, y; + int ix, i; + tWaterLevel waterPosition; + + // Floater is divided into 3x3 parts. Process and sum each of them + ix = 0; + for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){ + i = ix; + for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){ + CVector waterLevel(x, y, 0.0f); + FindWaterLevel(m_positionZ, &waterLevel, &waterPosition); + fVolMultiplier = m_isBoat ? fBoatVolumeDistribution[i] : 1.0f; + if(waterPosition != FLOATER_ABOVE_WATER) + SimpleSumBuoyancyData(waterLevel, waterPosition); + i += 3; + } + ix++; + } + + m_volumeUnderWater /= (m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f); +} + +float +cBuoyancy::SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition) +{ + static float fThisVolume; + static CVector AverageOfWaterLevel; + static float fFraction; + static float fRemainingSlice; + + float submerged = Abs(waterLevel.z - m_dimMin.z); + // subtract empty space from submerged volume + fThisVolume = submerged - (1.0f - fVolMultiplier); + if(fThisVolume < 0.0f) + return 0.0f; + + if(m_isBoat){ + fThisVolume *= fVolMultiplier; + if(fThisVolume < 0.5f) + fThisVolume = 2.0f*sq(fThisVolume); + if(fThisVolume < 1.0f) + fThisVolume = sq(fThisVolume); + fThisVolume = sq(fThisVolume); + } + + m_volumeUnderWater += fThisVolume; + + AverageOfWaterLevel.x = waterLevel.x * m_stepRatio.x; + AverageOfWaterLevel.y = waterLevel.y * m_stepRatio.y; + AverageOfWaterLevel.z = (waterLevel.z+m_dimMin.z)/2.0f * m_stepRatio.z; + + if(m_flipAverage) + AverageOfWaterLevel = -AverageOfWaterLevel; + + fFraction = 1.0f/m_numPartialVolumes; + fRemainingSlice = 1.0f - fFraction; + m_impulsePoint = m_impulsePoint*fRemainingSlice + AverageOfWaterLevel*fThisVolume*fFraction; + m_numPartialVolumes += 1.0f; + m_haveVolume = true; + return fThisVolume; +} + +void +cBuoyancy::FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition) +{ + *waterPosition = FLOATER_IN_WATER; + // waterLevel is a local x,y point + // m_position is the global position of our floater + // zpos is the global z coordinate of our floater + CVector xWaterLevel = Multiply3x3(m_matrix, *waterLevel); + CWaterLevel::GetWaterLevel(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y, m_position.z, + &waterLevel->z, true); + waterLevel->z -= xWaterLevel.z + zpos.z; // make local + if(waterLevel->z > m_dimMax.z){ + waterLevel->z = m_dimMax.z; + *waterPosition = FLOATER_UNDER_WATER; + }else if(waterLevel->z < m_dimMin.z){ + waterLevel->z = m_dimMin.z; + *waterPosition = FLOATER_ABOVE_WATER; + } +} + +bool +cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse) +{ + if(!m_haveVolume) + return false; + + *point = Multiply3x3(m_matrix, m_impulsePoint); + *impulse = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep()); + return true; +} diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h new file mode 100644 index 0000000..1cfb46f --- /dev/null +++ b/src/vehicles/Floater.h @@ -0,0 +1,45 @@ +#pragma once + +class CPhysical; + +enum tWaterLevel +{ + FLOATER_ABOVE_WATER, + FLOATER_IN_WATER, + FLOATER_UNDER_WATER, +}; + +class cBuoyancy +{ +public: + CVector m_position; + CMatrix m_matrix; + int m_field_54; + CVector m_positionZ; + float m_waterlevel; + float m_waterLevelInc; + float m_buoyancy; + CVector m_dimMax; + CVector m_dimMin; + float m_numPartialVolumes; + int m_field_8C; + int m_field_90; + int m_field_94; + bool m_haveVolume; + CVector m_step; + CVector m_stepRatio; + float m_numSteps; + bool m_flipAverage; + char m_field_B9; + bool m_isBoat; + float m_volumeUnderWater; + CVector m_impulsePoint; + + bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse); + void PreCalcSetup(CPhysical *phys, float buoyancy); + void SimpleCalcBuoyancy(void); + float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition); + void FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition); + bool CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point); +}; +extern cBuoyancy mod_Buoyancy; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp new file mode 100644 index 0000000..00aaa68 --- /dev/null +++ b/src/vehicles/HandlingMgr.cpp @@ -0,0 +1,270 @@ +#include "common.h" + +#include "main.h" +#include "FileMgr.h" +#include "Physical.h" +#include "HandlingMgr.h" + +cHandlingDataMgr mod_HandlingManager; + +const char *HandlingFilename = "HANDLING.CFG"; + +const char VehicleNames[NUMHANDLINGS][14] = { + "LANDSTAL", + "IDAHO", + "STINGER", + "LINERUN", + "PEREN", + "SENTINEL", + "PATRIOT", + "FIRETRUK", + "TRASH", + "STRETCH", + "MANANA", + "INFERNUS", + "BLISTA", + "PONY", + "MULE", + "CHEETAH", + "AMBULAN", + "FBICAR", + "MOONBEAM", + "ESPERANT", + "TAXI", + "KURUMA", + "BOBCAT", + "MRWHOOP", + "BFINJECT", + "POLICE", + "ENFORCER", + "SECURICA", + "BANSHEE", + "PREDATOR", + "BUS", + "RHINO", + "BARRACKS", + "TRAIN", + "HELI", + "DODO", + "COACH", + "CABBIE", + "STALLION", + "RUMPO", + "RCBANDIT", + "BELLYUP", + "MRWONGS", + "MAFIA", + "YARDIE", + "YAKUZA", + "DIABLOS", + "COLUMB", + "HOODS", + "AIRTRAIN", + "DEADDODO", + "SPEEDER", + "REEFER", + "PANLANT", + "FLATBED", + "YANKEE", + "BORGNINE" +}; + +cHandlingDataMgr::cHandlingDataMgr(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +cHandlingDataMgr::Initialise(void) +{ + LoadHandlingData(); + field_0 = 0.1f; + fWheelFriction = 0.9f; + field_8 = 1.0f; + field_C = 0.8f; + field_10 = 0.98f; +} + +void +cHandlingDataMgr::LoadHandlingData(void) +{ + char *start, *end; + char line[201]; // weird value + char delim[4]; // not sure + char *word; + int field, handlingId; + int keepGoing; + tHandlingData *handling; + + CFileMgr::SetDir("DATA"); + CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); + CFileMgr::SetDir(""); + + start = (char*)work_buff; + end = start+1; + handling = nil; + keepGoing = 1; + + while(keepGoing){ + // find end of line + while(*end != '\n') end++; + + // get line + strncpy(line, start, end - start); + line[end - start] = '\0'; + start = end+1; + end = start+1; + + // yeah, this is kinda crappy + if(strcmp(line, ";the end") == 0) + keepGoing = 0; + else if(line[0] != ';'){ + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + handling = &HandlingData[handlingId]; + handling->nIdentifier = (tVehicleType)handlingId; + break; + case 1: handling->fMass = strtod(word, nil); break; + case 2: handling->Dimension.x = strtod(word, nil); break; + case 3: handling->Dimension.y = strtod(word, nil); break; + case 4: handling->Dimension.z = strtod(word, nil); break; + case 5: handling->CentreOfMass.x = strtod(word, nil); break; + case 6: handling->CentreOfMass.y = strtod(word, nil); break; + case 7: handling->CentreOfMass.z = strtod(word, nil); break; + case 8: handling->nPercentSubmerged = atoi(word); break; + case 9: handling->fTractionMultiplier = strtod(word, nil); break; + case 10: handling->fTractionLoss = strtod(word, nil); break; + case 11: handling->fTractionBias = strtod(word, nil); break; + case 12: handling->Transmission.nNumberOfGears = atoi(word); break; + case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break; + case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4; break; + case 15: handling->Transmission.nDriveType = word[0]; break; + case 16: handling->Transmission.nEngineType = word[0]; break; + case 17: handling->fBrakeDeceleration = strtod(word, nil); break; + case 18: handling->fBrakeBias = strtod(word, nil); break; + case 19: handling->bABS = !!atoi(word); break; + case 20: handling->fSteeringLock = strtod(word, nil); break; + case 21: handling->fSuspensionForceLevel = strtod(word, nil); break; + case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break; + case 23: handling->fSeatOffsetDistance = strtod(word, nil); break; + case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break; + case 25: handling->nMonetaryValue = atoi(word); break; + case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break; + case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break; + case 28: handling->fSuspensionBias = strtod(word, nil); break; + case 29: + sscanf(word, "%x", &handling->Flags); + handling->Transmission.Flags = handling->Flags; + break; + case 30: handling->FrontLights = atoi(word); break; + case 31: handling->RearLights = atoi(word); break; + } + field++; + } + ConvertDataToGameUnits(handling); + } + } +} + +int +cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen, int numWords) +{ + int i; + + for(i = 0; i < numWords; i++){ + // BUG: the game does something really stupid here, it's fixed here + if(strncmp(word, words, wordLen) == 0) + return i; + words += wordLen; + } + return numWords; +} + + +void +cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) +{ + // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps) + float velocity, a, b; + + handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); + handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f); + handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f); + handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f; + if(handling->fTurnMass < 10.0f) + handling->fTurnMass *= 5.0f; + handling->fInvMass = 1.0f/handling->fMass; + handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass; + + // Don't quite understand this. What seems to be going on is that + // we calculate a drag (air resistance) deceleration for a given velocity and + // find the intersection between that and the max engine acceleration. + // at that point the car cannot accelerate any further and we've found the max velocity. + a = 0.0f; + b = 100.0f; + velocity = handling->Transmission.fMaxVelocity; + while(a < b && velocity > 0.0f){ + velocity -= 0.01f; + // what's the 1/6? + a = handling->Transmission.fEngineAcceleration/6.0f; + // no density or drag coefficient here... + float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass; + // can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either + b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f); + } + + if(handling->nIdentifier == HANDLING_RCBANDIT){ + handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity; + }else{ + handling->Transmission.fMaxCruiseVelocity = velocity; + handling->Transmission.fMaxVelocity = velocity * 1.2f; + } + handling->Transmission.fMaxReverseVelocity = -0.2f; + + if(handling->Transmission.nDriveType == '4') + handling->Transmission.fEngineAcceleration /= 4.0f; + else + handling->Transmission.fEngineAcceleration /= 2.0f; + + handling->Transmission.InitGearRatios(); +} + +int32 +cHandlingDataMgr::GetHandlingId(const char *name) +{ + int i; + for(i = 0; i < NUMHANDLINGS; i++) + if(strncmp(VehicleNames[i], name, 14) == 0) + break; + return i; +} + +void +cHandlingDataMgr::ConvertDataToWorldUnits(tHandlingData *handling) +{ + // TODO: mobile code +} + +void +cHandlingDataMgr::RangeCheck(tHandlingData *handling) +{ + // TODO: mobile code +} + +void +cHandlingDataMgr::ModifyHandlingValue(CVehicle *, const tVehicleType &, const tField &, const bool &) +{ + // TODO: mobile code +} + +void +cHandlingDataMgr::DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool) +{ + // TODO: mobile code +} \ No newline at end of file diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h new file mode 100644 index 0000000..9848bb7 --- /dev/null +++ b/src/vehicles/HandlingMgr.h @@ -0,0 +1,156 @@ +#pragma once + +#include "Transmission.h" + +enum tVehicleType +{ + HANDLING_LANDSTAL, + HANDLING_IDAHO, + HANDLING_STINGER, + HANDLING_LINERUN, + HANDLING_PEREN, + HANDLING_SENTINEL, + HANDLING_PATRIOT, + HANDLING_FIRETRUK, + HANDLING_TRASH, + HANDLING_STRETCH, + HANDLING_MANANA, + HANDLING_INFERNUS, + HANDLING_BLISTA, + HANDLING_PONY, + HANDLING_MULE, + HANDLING_CHEETAH, + HANDLING_AMBULAN, + HANDLING_FBICAR, + HANDLING_MOONBEAM, + HANDLING_ESPERANT, + HANDLING_TAXI, + HANDLING_KURUMA, + HANDLING_BOBCAT, + HANDLING_MRWHOOP, + HANDLING_BFINJECT, + HANDLING_POLICE, + HANDLING_ENFORCER, + HANDLING_SECURICA, + HANDLING_BANSHEE, + HANDLING_PREDATOR, + HANDLING_BUS, + HANDLING_RHINO, + HANDLING_BARRACKS, + HANDLING_TRAIN, + HANDLING_HELI, + HANDLING_DODO, + HANDLING_COACH, + HANDLING_CABBIE, + HANDLING_STALLION, + HANDLING_RUMPO, + HANDLING_RCBANDIT, + HANDLING_BELLYUP, + HANDLING_MRWONGS, + HANDLING_MAFIA, + HANDLING_YARDIE, + HANDLING_YAKUZA, + HANDLING_DIABLOS, + HANDLING_COLUMB, + HANDLING_HOODS, + HANDLING_AIRTRAIN, + HANDLING_DEADDODO, + HANDLING_SPEEDER, + HANDLING_REEFER, + HANDLING_PANLANT, + HANDLING_FLATBED, + HANDLING_YANKEE, + HANDLING_BORGNINE, + + NUMHANDLINGS +}; + +enum tField // most likely a handling field enum, never used so :shrug: +{ + +}; + +enum +{ + HANDLING_1G_BOOST = 1, + HANDLING_2G_BOOST = 2, + HANDLING_REV_BONNET = 4, + HANDLING_HANGING_BOOT = 8, + HANDLING_NO_DOORS = 0x10, + HANDLING_IS_VAN = 0x20, + HANDLING_IS_BUS = 0x40, + HANDLING_IS_LOW = 0x80, + HANDLING_DBL_EXHAUST = 0x100, + HANDLING_TAILGATE_BOOT = 0x200, + HANDLING_NOSWING_BOOT = 0x400, + HANDLING_NONPLAYER_STABILISER = 0x800, + HANDLING_NEUTRALHANDLING = 0x1000, + HANDLING_HAS_NO_ROOF = 0x2000, + HANDLING_IS_BIG = 0x4000, + HANDLING_HALOGEN_LIGHTS = 0x8000, +}; + +struct tHandlingData +{ + tVehicleType nIdentifier; + float fMass; + float fInvMass; + float fTurnMass; + CVector Dimension; + CVector CentreOfMass; + int8 nPercentSubmerged; + float fBuoyancy; + float fTractionMultiplier; + cTransmission Transmission; + float fBrakeDeceleration; + float fBrakeBias; + int8 bABS; + float fSteeringLock; + float fTractionLoss; + float fTractionBias; + float fUnused; + float fSuspensionForceLevel; + float fSuspensionDampingLevel; + float fSuspensionUpperLimit; + float fSuspensionLowerLimit; + float fSuspensionBias; + float fCollisionDamageMultiplier; + uint32 Flags; + float fSeatOffsetDistance; + int32 nMonetaryValue; + int8 FrontLights; + int8 RearLights; +}; +VALIDATE_SIZE(tHandlingData, 0xD8); + +class CVehicle; + +class cHandlingDataMgr +{ + float field_0; // unused it seems +public: + float fWheelFriction; // wheel related +private: + float field_8; // + float field_C; // unused it seems + float field_10; // + tHandlingData HandlingData[NUMHANDLINGS]; + uint32 field_302C; // unused it seems + +public: + cHandlingDataMgr(void); + void Initialise(void); + void LoadHandlingData(void); + int FindExactWord(const char *word, const char *words, int wordLen, int numWords); + void ConvertDataToWorldUnits(tHandlingData *handling); + void ConvertDataToGameUnits(tHandlingData *handling); + void RangeCheck(tHandlingData *handling); + void ModifyHandlingValue(CVehicle *, const tVehicleType &, const tField &, const bool &); + void DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool); + int32 GetHandlingId(const char *name); + tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; } + bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; } + bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; } +}; +VALIDATE_SIZE(cHandlingDataMgr, 0x3030); +extern cHandlingDataMgr mod_HandlingManager; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp new file mode 100644 index 0000000..6e302e0 --- /dev/null +++ b/src/vehicles/Heli.cpp @@ -0,0 +1,1070 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "Darkel.h" +#include "Stats.h" +#include "SurfaceTable.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "Camera.h" +#include "VisibilityPlugins.h" +#include "ZoneCull.h" +#include "Particle.h" +#include "Shadows.h" +#include "Coronas.h" +#include "Explosion.h" +#include "Timecycle.h" +#include "TempColModels.h" +#include "World.h" +#include "WaterLevel.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "Object.h" +#include "HandlingMgr.h" +#include "Heli.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif + +enum +{ + HELI_STATUS_HOVER, + HELI_STATUS_CHASE_PLAYER, + HELI_STATUS_FLY_AWAY, + HELI_STATUS_SHOT_DOWN, + HELI_STATUS_HOVER2, +}; + +CHeli *CHeli::pHelis[NUM_HELIS]; +int16 CHeli::NumRandomHelis; +uint32 CHeli::TestForNewRandomHelisTimer; +int16 CHeli::NumScriptHelis; // unused +bool CHeli::CatalinaHeliOn; +bool CHeli::CatalinaHasBeenShotDown; +bool CHeli::ScriptHeliOn; + +CHeli::CHeli(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_HELI; + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + SetModelIndex(id); + m_heliStatus = HELI_STATUS_HOVER; + m_pathState = 0; + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + m_nHeliId = 0; + m_fRotorRotation = 0.0f; + m_nBulletDamage = 0; + m_fAngularSpeed = 0.0f; + m_fRotation = 0.0f; + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 6; i++){ + m_aSearchLightHistoryX[i] = 0.0f; + m_aSearchLightHistoryY[i] = 0.0f; + } + + for(i = 0; i < 8; i++) + m_fHeliDustZ[i] = -50.0f; + + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); + SetStatus(STATUS_HELI); + m_bTestRight = true; + m_fTargetOffset = 0.0f; + m_fSearchLightX = m_fSearchLightY = 0.0f; + + // BUG: not in game but gets initialized to CDCDCDCD in debug + m_nLastShotTime = 0; +} + +void +CHeli::SetModelIndex(uint32 id) +{ + int i; + + CVehicle::SetModelIndex(id); + for(i = 0; i < NUM_HELI_NODES; i++) + m_aHeliNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes); +} + +static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 }; +static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 }; +static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 }; +static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 }; +static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 }; +static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 }; +static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 }; +static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 }; +static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 }; +static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 }; +static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 }; +static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 }; + +static int PathPoint; + +void +CHeli::ProcessControl(void) +{ + int i; + + if(gbModelViewer) + return; + + // Find target + CVector target(0.0f, 0.0f, 0.0f); + CVector2D vTargetDist; + if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){ + switch(m_pathState){ + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if((target - GetPosition()).Magnitude() < 9.0f) + m_pathState++; + break; + case 6: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if(GetPosition().z > 31.55f) + break; + m_pathState = 7; + GetMatrix().GetPosition().z = 31.55f; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + break; + case 7: + GetMatrix().GetPosition().z = 31.55f; + target = GetPosition(); + break; + + + // Take off + case 8: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 74.0f; + if(GetPosition().z < 40.0f) + break; + PathPoint = 2; + m_pathState = 9; + break; + // Circle around dam + case 9: + target.x = DamPathX[PathPoint]; + target.y = DamPathY[PathPoint]; + target.z = DamPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 6){ + m_pathState = 10; + PathPoint = 0; + } + } + break; + case 10: + target.x = ShortPathX[PathPoint]; + target.y = ShortPathY[PathPoint]; + target.z = ShortPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 3){ + m_pathState = 9; + PathPoint = 1; + } + } + break; + // how do we get here? + case 11: + target.x = LongPathX[PathPoint]; + target.y = LongPathY[PathPoint]; + target.z = LongPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 7){ + m_pathState = 9; + PathPoint = 0; + } + } + break; + + + // Fly away + case 12: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 200.0f; + break; + } + + vTargetDist = target - GetPosition(); + m_fTargetZ = target.z; + if(m_pathState == 6){ + GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f; + GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f; + } + }else{ + vTargetDist = FindPlayerCoors() - GetPosition(); + m_fTargetZ = FindPlayerCoors().z; + + // Heli flies away to (0, 0) + if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){ + vTargetDist.x = 0.0f - GetPosition().x; + vTargetDist.y = 0.0f - GetPosition().y; + } + + float groundZ; + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f; + break; + case HELI_STATUS_SHOT_DOWN: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + case HELI_STATUS_HOVER2: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + default: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f; + break; + } + + // Move up if too low + if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN) + m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f; + m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f); + } + + float fTargetDist = vTargetDist.Magnitude(); + + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + case HELI_STATUS_HOVER2:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 8.0f; + else + targetHeight = 40.0f - m_nHeliId*10.0f; + if(fTargetDist > targetHeight) + m_heliStatus = HELI_STATUS_CHASE_PLAYER; + } +#ifdef FIX_BUGS + break; +#endif + case HELI_STATUS_CHASE_PLAYER:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 4.0f; + else + targetHeight = 30.0f - m_nHeliId*7.5f; + if(fTargetDist < 1.0f || + fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) + m_heliStatus = HELI_STATUS_HOVER; + } + } + + // Find xy speed + float speed; + if(fTargetDist > 100.0f) + speed = 1.0f; + else if(fTargetDist > 75.0f) + speed = 0.7f; + else + speed = 0.4f; + if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN) + speed = 0.0f; + + if(fTargetDist != 0.0f) + vTargetDist /= fTargetDist; + else + vTargetDist.x = 1.0f; + CVector2D targetSpeed = vTargetDist * speed; + + if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){ + bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8); + if(m_bTestRight){ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x -= -vTargetDist.x*0.15f; + targetSpeed.y -= vTargetDist.y*0.15f; + }else{ + targetSpeed.x -= -vTargetDist.x*0.05f; + targetSpeed.y -= vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = false; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + }else{ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x += -vTargetDist.x*0.15f; + targetSpeed.y += vTargetDist.y*0.15f; + }else{ + targetSpeed.x += -vTargetDist.x*0.05f; + targetSpeed.y += vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = true; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + } + + if(m_fTargetOffset > 30.0f) + m_fTargetOffset = 30.0f; + + if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){ + if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) || + CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false)) + m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds(); + } + }else + if(m_fTargetOffset >= 2.0f) + m_fTargetOffset -= 2.0f; + + if(m_heliType == HELI_TYPE_CATALINA) + if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){ + float f = Pow(0.997f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= f; + m_vecMoveSpeed.y *= f; + } + + CVector2D speedDir = targetSpeed - m_vecMoveSpeed; + float speedDiff = speedDir.Magnitude(); + if(speedDiff != 0.0f) + speedDir /= speedDiff; + else + speedDir.x = 1.0f; + float speedInc = CTimer::GetTimeStep()*0.002f; + if(speedDiff < speedInc){ + m_vecMoveSpeed.x = targetSpeed.x; + m_vecMoveSpeed.y = targetSpeed.y; + }else{ + m_vecMoveSpeed.x += speedDir.x*speedInc; + m_vecMoveSpeed.y += speedDir.y*speedInc; + } + GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep(); + GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep(); + + // Find z target + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + m_fTargetZ = 1000.0f; + if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800) + m_fTargetZ += 2.0f; + m_fTargetZ += m_nHeliId*5.0f; + + // Find z speed + float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f; + float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z; + float speedIncZ = CTimer::GetTimeStep()*0.001f; + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + speedIncZ *= 1.5f; + if(Abs(speedDiffZ) < speedIncZ) + m_vecMoveSpeed.z = targetSpeedZ; + else if(speedDiffZ < 0.0f) + m_vecMoveSpeed.z -= speedIncZ; + else + m_vecMoveSpeed.z += speedIncZ*1.5f; + GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep(); + + // Find angular speed + float targetAngularSpeed; + m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep()); + if(fTargetDist < 8.0f) + targetAngularSpeed = 0.0f; + else{ + float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation; + while(rotationDiff < -3.14f) rotationDiff += 6.28f; + while(rotationDiff > 3.14f) rotationDiff -= 6.28f; + if(Abs(rotationDiff) > 0.4f){ + if(rotationDiff < 0.0f) + targetAngularSpeed = -0.2f; + else + targetAngularSpeed = 0.2f; + }else + targetAngularSpeed = 0.0f; + } + float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed; + float angularSpeedInc = CTimer::GetTimeStep()*0.0001f; + if(Abs(angularSpeedDiff) < angularSpeedInc) + m_fAngularSpeed = targetAngularSpeed; + else if(angularSpeedDiff < 0.0f) + m_fAngularSpeed -= angularSpeedInc; + else + m_fAngularSpeed += angularSpeedInc; + m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep(); + + // Set matrix + CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f); + up.Normalise(); + CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward + CVector right = CrossProduct(up, fwd); + fwd = CrossProduct(up, right); + GetRight() = right; + GetForward() = fwd; + GetUp() = up; + + // Search light and shooting + if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain()) + m_fSearchLightIntensity = 0.0f; + else { + // Update search light history once every 1000ms + int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer; + while (timeDiff > 1000) { + for (i = 5; i > 0; i--) { + m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1]; + m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1]; + } + m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2); + m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2); + + timeDiff -= 1000; + m_nSearchLightTimer += 1000; + } + assert(timeDiff <= 1000); + float f1 = timeDiff / 1000.0f; + float f2 = 1.0f - f1; + m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1; + m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1; + + float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude(); + if (searchLightDist > 60.0f) + m_fSearchLightIntensity = 0.0f; + else if (searchLightDist < 40.0f) + m_fSearchLightIntensity = 1.0f; + else + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f); + + if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF); + } +#ifdef FIX_BUGS + if (!CReplay::IsPlayingBack()) +#endif + { + // Shoot + int shootTimeout; + if (m_heliType == HELI_TYPE_RANDOM) { + switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) { + case 0: + case 1: + case 2: shootTimeout = 999999; break; + case 3: shootTimeout = 10000; break; + case 4: shootTimeout = 5000; break; + case 5: shootTimeout = 3500; break; + case 6: shootTimeout = 2000; break; + } + if (CCullZones::NoPolice()) + shootTimeout /= 2; + } + else + shootTimeout = 1500; + + if (FindPlayerPed()->m_pWanted->IsIgnored()) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else { + // Check if line of sight is clear + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) { + if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) { + if (m_heliStatus == HELI_STATUS_HOVER2) + m_heliStatus = HELI_STATUS_HOVER; + } + else { + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + if (m_heliStatus == HELI_STATUS_HOVER) + m_heliStatus = HELI_STATUS_HOVER2; + } + } + + // Shoot! + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) { + CVector shotTarget = FindPlayerCoors(); + // some inaccuracy + shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + CVector direction = FindPlayerCoors() - GetPosition(); + direction.Normalise(); + shotTarget += 3.0f * direction; + CVector shotSource = GetPosition(); + shotSource += 3.0f * direction; + FireOneInstantHitRound(&shotSource, &shotTarget, 20); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + } + } + } + } + + // Drop Catalina's bombs + if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){ + CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed; + if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){ + bool found; + float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found); + float waterZ; + if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ)) + waterZ = 0.0f; + if(groundZ > waterZ){ + bombPos.z = groundZ + 2.0f; + CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0); + }else{ + bombPos.z = waterZ; + CVector dir; + for(i = 0; i < 16; i++){ + dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; + dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; + dir.z = 0.5f; + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f); + } + } + } + } + + RemoveAndAdd(); + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); +} + +void +CHeli::PreRender(void) +{ + float angle; + uint8 i; + CColPoint point; + CEntity *entity; + uint8 r, g, b; + float testLowZ = FindPlayerCoors().z - 10.0f; + float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; + int frm = CTimer::GetFrameCounter() & 7; + + i = 0; + for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){ + CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); + CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f; + pos += GetPosition(); + + if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)) + m_fHeliDustZ[frm] = point.point.z; + else + m_fHeliDustZ[frm] = -101.0f; + + switch(point.surfaceB){ + default: + case SURFACE_TARMAC: + r = 10; + g = 10; + b = 10; + break; + case SURFACE_GRASS: + r = 10; + g = 6; + b = 3; + break; + case SURFACE_GRAVEL: + r = 10; + g = 8; + b = 7; + break; + case SURFACE_MUD_DRY: + r = 10; + g = 6; + b = 3; + break; + } + RwRGBA col = { r, g, b, 32 }; +#ifdef FIX_BUGS + pos.z = m_fHeliDustZ[frm]; +#else + // What the hell is the point of this? + pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? +#endif + if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) + CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); + i++; + } +} + +void +CHeli::Render(void) +{ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + m_fRotorRotation += 3.14f/6.5f; + if(m_fRotorRotation > 6.28f) + m_fRotorRotation -= 6.28f; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR])); + pos = mat.GetPosition(); + mat.SetRotateX(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + CEntity::Render(); +} + +void +CHeli::PreRenderAlways(void) +{ + CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z); + if(m_fSearchLightIntensity > 0.0f){ + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, + 6.0f, 0.0f, 0.0f, -6.0f, + 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, + 50.0f, true, 1.0f); + + CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); + CVector toPlayer = FindPlayerCoors() - front; + toPlayer.Normalise(); + float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness()); + if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f) + CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255, + front, 10.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255, + front, 8.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f); + if(CTimer::GetTimeInMilliseconds() & 0x100) + CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); +} + +RwObject* +GetHeliAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CObject* +CHeli::SpawnFlyingComponent(int32 component) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(m_aHeliNodes[component] == nil) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject; + if(obj == nil) + return nil; + + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aHeliNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->SetIsStatic(false); + obj->bIsPickup = false; + + // life time + CObject::nNoTempObjects++; + if(component == HELI_TOPROTOR) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f) + obj->m_vecMoveSpeed.z = 0.3f; + else + obj->m_vecMoveSpeed.z = 0.0f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + if(component == HELI_BACKROTOR) + obj->m_vecTurnSpeed.x = 0.5f; + else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT) + obj->m_vecTurnSpeed.z = 0.5f; + else + obj->m_vecTurnSpeed.y = 0.5f; + + obj->bRenderScorched = true; + + CWorld::Add(obj); + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); + + return obj; +} + + + +void +CHeli::InitHelis(void) +{ + int i; + + NumRandomHelis = 0; + TestForNewRandomHelisTimer = 0; + NumScriptHelis = 0; + CatalinaHeliOn = false; + ScriptHeliOn = false; + for(i = 0; i < NUM_HELIS; i++) + pHelis[i] = nil; + +#if GTA_VERSION >= GTA3_PS2_160 + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); +#endif +} + +CHeli* +CHeli::GenerateHeli(bool catalina) +{ + CHeli *heli; + CVector heliPos; + int i; + +#if GTA_VERSION < GTA3_PS2_160 + if(catalina) + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); + else + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); +#endif + + if(catalina) + heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE); + else + heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); + + if(catalina) + heliPos = CVector(-224.0f, 201.0f, 83.0f); + else{ + heliPos = FindPlayerCoors(); + float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f; + heliPos.x += 250.0f*Sin(angle); + heliPos.y += 250.0f*Cos(angle); + if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + heliPos = FindPlayerCoors(); + heliPos.x -= 250.0f*Sin(angle); + heliPos.y -= 250.0f*Cos(angle); + } + heliPos.z += 50.0f; + } + heli->GetMatrix().SetTranslate(heliPos); + if(catalina) + heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here + + heli->SetStatus(STATUS_ABANDONED); + heli->bIsLocked = true; + + int id = -1; + bool found = false; + while(!found){ + id++; + found = true; + for(i = 0; i < 4; i++) + if(pHelis[i] && pHelis[i]->m_nHeliId == id) + found = false; + } + heli->m_nHeliId = id; + + CWorld::Add(heli); + + return heli; +} + +void +CHeli::UpdateHelis(void) +{ + int i, j; + + // Spawn new police helis + int numHelisRequired = +#ifdef FIX_BUGS + CReplay::IsPlayingBack() ? 0 : +#endif + FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ + // Spawn a police heli + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; + if(NumRandomHelis < numHelisRequired){ + NumRandomHelis++; + CHeli *heli = GenerateHeli(false); + heli->m_heliType = HELI_TYPE_RANDOM; + if(pHelis[HELI_RANDOM0] == nil) + pHelis[HELI_RANDOM0] = heli; + else if(pHelis[HELI_RANDOM1] == nil) + pHelis[HELI_RANDOM1] = heli; + else + assert(0 && "too many helis"); + } + } + + // Handle script heli + if(ScriptHeliOn){ + if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){ + pHelis[HELI_SCRIPT] = GenerateHeli(false); + pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT; + }else + CStreaming::RequestModel(MI_CHOPPER, 0); + }else{ + if(pHelis[HELI_SCRIPT]) + pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Handle Catalina's heli + if(CatalinaHeliOn){ + if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){ + pHelis[HELI_CATALINA] = GenerateHeli(true); + pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA; + }else + CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE); + }else{ + if(pHelis[HELI_CATALINA]) + pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Delete helis that we no longer need + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){ + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + } + + // Handle explosions + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){ + // Second part of explosion + static int nFrameGen; + CRGBA colors[8]; + + TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(0, 0, 0, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(66, 162, 252, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(0, 0, 0, 255); + + CVector pos = pHelis[i]->GetPosition(); + CVector dir; + for(j = 0; j < 40; j++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen], rotSpeed, 0, f, 0); + } + + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + + pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT); + pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT); + pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR); + + CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]); + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + if(i == HELI_CATALINA) + CatalinaHasBeenShotDown = true; + + CStats::HelisDestroyed++; + CStats::PeopleKilledByPlayer += 2; + CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; + pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI, + pos, i + 19843, false); + + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000; + }else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){ + // First part of explosion + if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){ + pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR); + pHelis[i]->SpawnFlyingComponent(HELI_TAIL); + pHelis[i]->m_fAngularSpeed *= -2.5f; + pHelis[i]->bRenderScorched = true; + + TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward(); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + }else + pHelis[i]->m_fAngularSpeed *= 1.03f; + } + } + + // Find police helis to remove + for(i = 0; i < 2; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){ + if(numHelisRequired > 0) + numHelisRequired--; + else + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Remove all helis if in a tunnel or under water + if(FindPlayerCoors().z < - 2.0f) + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN) + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; +} + +void +CHeli::SpecialHeliPreRender(void) +{ + int i; + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i]) + pHelis[i]->PreRenderAlways(); +} + +bool +CHeli::TestRocketCollision(CVector *rocketPos) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + hit = true; + } + } + return hit; +} + +bool +CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){ + // Find bullet position + float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); + CVector line = (*line1 - *line0); + float lineLength = line.Magnitude(); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength; + + pHelis[i]->m_nBulletDamage += damage; + + if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 || + pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + + hit = true; + } + return hit; +} + +void CHeli::StartCatalinaFlyBy(void) +{ + CatalinaHeliOn = true; + CatalinaHasBeenShotDown = false; +} + +void +CHeli::RemoveCatalinaHeli(void) +{ + CatalinaHeliOn = false; + if(pHelis[HELI_CATALINA]){ + CWorld::Remove(pHelis[HELI_CATALINA]); + delete pHelis[HELI_CATALINA]; + pHelis[HELI_CATALINA] = nil; + } +} + +CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; } +void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; } +void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; } +bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; } + +void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; } diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h new file mode 100644 index 0000000..5fef799 --- /dev/null +++ b/src/vehicles/Heli.h @@ -0,0 +1,101 @@ +#pragma once + +#include "Vehicle.h" + +class CObject; + +enum eHeliNodes +{ + HELI_CHASSIS = 1, + HELI_TOPROTOR, + HELI_BACKROTOR, + HELI_TAIL, + HELI_TOPKNOT, + HELI_SKID_LEFT, + HELI_SKID_RIGHT, + NUM_HELI_NODES +}; + +enum +{ + HELI_RANDOM0, + HELI_RANDOM1, + HELI_SCRIPT, + HELI_CATALINA, + NUM_HELIS +}; + +enum +{ + HELI_TYPE_RANDOM, + HELI_TYPE_SCRIPT, + HELI_TYPE_CATALINA, +}; + + +class CHeli : public CVehicle +{ +public: + // 0x288 + RwFrame *m_aHeliNodes[NUM_HELI_NODES]; + int8 m_heliStatus; + float m_fSearchLightX; + float m_fSearchLightY; + uint32 m_nExplosionTimer; + float m_fRotation; + float m_fAngularSpeed; + float m_fTargetZ; + float m_fSearchLightIntensity; + int8 m_nHeliId; + int8 m_heliType; + int8 m_pathState; + float m_aSearchLightHistoryX[6]; + float m_aSearchLightHistoryY[6]; + uint32 m_nSearchLightTimer; + uint32 m_nShootTimer; + uint32 m_nLastShotTime; + uint32 m_nBulletDamage; + float m_fRotorRotation; + float m_fHeliDustZ[8]; + uint32 m_nPoliceShoutTimer; + float m_fTargetOffset; + bool m_bTestRight; + + static CHeli *pHelis[NUM_HELIS]; + static int16 NumRandomHelis; + static uint32 TestForNewRandomHelisTimer; + static int16 NumScriptHelis; // unused + static bool CatalinaHeliOn; + static bool CatalinaHasBeenShotDown; + static bool ScriptHeliOn; + + CHeli(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + + void PreRenderAlways(void); + CObject *SpawnFlyingComponent(int32 component); + + static void InitHelis(void); + static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM + static void UpdateHelis(void); + static void SpecialHeliPreRender(void); + static bool TestRocketCollision(CVector *coors); + static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage); + + static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM + static void RemoveCatalinaHeli(void); + static CHeli *FindPointerToCatalinasHeli(void); + static void CatalinaTakeOff(void); + static void MakeCatalinaHeliFlyAway(void); + static bool HasCatalinaBeenShotDown(void); + + static void ActivateHeli(bool activate); +}; + +VALIDATE_SIZE(CHeli, 0x33C); + diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp new file mode 100644 index 0000000..8ea03bf --- /dev/null +++ b/src/vehicles/Plane.cpp @@ -0,0 +1,975 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "Replay.h" +#include "Camera.h" +#include "DMAudio.h" +#include "Wanted.h" +#include "Coronas.h" +#include "Particle.h" +#include "Explosion.h" +#include "World.h" +#include "HandlingMgr.h" +#include "Plane.h" +#include "MemoryHeap.h" + +CPlaneNode *pPathNodes; +CPlaneNode *pPath2Nodes; +CPlaneNode *pPath3Nodes; +CPlaneNode *pPath4Nodes; +int32 NumPathNodes; +int32 NumPath2Nodes; +int32 NumPath3Nodes; +int32 NumPath4Nodes; +float TotalLengthOfFlightPath; +float TotalLengthOfFlightPath2; +float TotalLengthOfFlightPath3; +float TotalLengthOfFlightPath4; +float TotalDurationOfFlightPath; +float TotalDurationOfFlightPath2; +float TotalDurationOfFlightPath3; +float TotalDurationOfFlightPath4; +float LandingPoint; +float TakeOffPoint; +CPlaneInterpolationLine aPlaneLineBits[6]; + +float PlanePathPosition[3]; +float OldPlanePathPosition[3]; +float PlanePathSpeed[3]; +float PlanePath2Position[3]; +float PlanePath3Position; +float PlanePath4Position; +float PlanePath2Speed[3]; +float PlanePath3Speed; +float PlanePath4Speed; + + +enum +{ + CESNA_STATUS_NONE, // doesn't even exist + CESNA_STATUS_FLYING, + CESNA_STATUS_DESTROYED, + CESNA_STATUS_LANDED, +}; + +int32 CesnaMissionStatus; +int32 CesnaMissionStartTime; +CPlane *pDrugRunCesna; +int32 DropOffCesnaMissionStatus; +int32 DropOffCesnaMissionStartTime; +CPlane *pDropOffCesna; + + +CPlane::CPlane(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_PLANE; + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + SetModelIndex(id); + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + bUsesCollision = false; + m_bHasBeenHit = false; + m_bIsDrugRunCesna = false; + m_bIsDropOffCesna = false; + + SetStatus(STATUS_PLANE); + bIsBIGBuilding = true; + m_level = LEVEL_GENERIC; + +#ifdef FIX_BUGS + m_isFarAway = false; +#endif +} + +CPlane::~CPlane() +{ + DeleteRwObject(); +} + +void +CPlane::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); +} + +void +CPlane::DeleteRwObject(void) +{ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + GetMatrix().Detach(); + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + CEntity::DeleteRwObject(); +} + +// There's a LOT of copy and paste in here. Maybe this could be refactored somehow +void +CPlane::ProcessControl(void) +{ + int i; + CVector pos; + + // Explosion + if(m_bHasBeenHit){ + // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu + if(GetModelIndex() == MI_AIRTRAIN){ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(224, 230, 238, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(224, 230, 238, 255); + + CVector dir; + for(i = 0; i < 40; i++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen&7], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 80 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = frm - 40; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = 40 - frm; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 60) + bRenderScorched = true; + if(frm == 82){ + TheCamera.SetFadeColour(255, 255, 255); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + FlagToDestroyWhenNextProcessed(); + } + }else{ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(252, 66, 66, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(252, 66, 66, 255); + + CVector dir; + for(i = 0; i < 40; i++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen&7], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 60 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (frm - 40)*0.3f; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (40 - frm)*0.3f; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 30) + bRenderScorched = true; + if(frm == 62){ + TheCamera.SetFadeColour(200, 200, 200); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + if(m_bIsDrugRunCesna){ + CesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDrugRunCesna = nil; + } + if(m_bIsDropOffCesna){ + DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDropOffCesna = nil; + } + FlagToDestroyWhenNextProcessed(); + } + } + } + + // Update plane position and speed + if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){ + if(GetModelIndex() == MI_AIRTRAIN){ + float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += TotalLengthOfFlightPath; + float pathPosition = pathPositionRear + 30.0f; + + float pitch = 0.0f; + float distSinceTakeOff = pathPosition - TakeOffPoint; + if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){ + // shortly before take off + pitch = 1.0f - distSinceTakeOff/-70.0f; + }else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){ + // shortly after take off + pitch = 1.0f - distSinceTakeOff/100.0f; + } + + float distSinceLanding = pathPosition - LandingPoint; + if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){ + // shortly before landing + pitch = 1.0f - distSinceLanding/-200.0f; + }else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){ + // shortly after landing + pitch = 1.0f - distSinceLanding/70.0f; + } + + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + } + bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround; + if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f); + float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 60.0f; + if(pathPositionFront > TotalLengthOfFlightPath) + pathPositionFront -= TotalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % NumPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p; + + // And for another point 60 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 60.0f; + if(pathPositionFront2 > TotalLengthOfFlightPath) + pathPositionFront2 -= TotalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); + GetMatrix().GetPosition().z += 4.3f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + if(pitch != 0.0f){ + fwd.z += 0.4f*pitch; + fwd.Normalise(); + } + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + if(!bothOnGround) + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetMatrix().GetRight() = right; + GetMatrix().GetUp() = up; + GetMatrix().GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f; + m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); + }else{ + float planePathPosition; + float totalLengthOfFlightPath; + CPlaneNode *pathNodes; + float planePathSpeed; + int numPathNodes; + + if(m_bIsDrugRunCesna){ + planePathPosition = PlanePath3Position; + totalLengthOfFlightPath = TotalLengthOfFlightPath3; + pathNodes = pPath3Nodes; + planePathSpeed = PlanePath3Speed; + numPathNodes = NumPath3Nodes; + if(CesnaMissionStatus == CESNA_STATUS_LANDED){ + pDrugRunCesna = nil; + FlagToDestroyWhenNextProcessed(); + } + }else if(m_bIsDropOffCesna){ + planePathPosition = PlanePath4Position; + totalLengthOfFlightPath = TotalLengthOfFlightPath4; + pathNodes = pPath4Nodes; + planePathSpeed = PlanePath4Speed; + numPathNodes = NumPath4Nodes; + if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){ + pDropOffCesna = nil; + FlagToDestroyWhenNextProcessed(); + } + }else{ + planePathPosition = PlanePath2Position[m_nPlaneId]; + totalLengthOfFlightPath = TotalLengthOfFlightPath2; + pathNodes = pPath2Nodes; + planePathSpeed = PlanePath2Speed[m_nPlaneId]; + numPathNodes = NumPath2Nodes; + } + + // Advance current node to appropriate position + float pathPositionRear = planePathPosition - 10.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += totalLengthOfFlightPath; + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + } + float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 20.0f; + if(pathPositionFront > totalLengthOfFlightPath) + pathPositionFront -= totalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % numPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p; + + // And for another point 30 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 30.0f; + if(pathPositionFront2 > totalLengthOfFlightPath) + pathPositionFront2 -= totalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); + GetMatrix().GetPosition().z += 1.0f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetMatrix().GetRight() = right; + GetMatrix().GetUp() = up; + GetMatrix().GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*planePathSpeed/60.0f; + m_fSpeed = planePathSpeed/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); + } + } + + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); + + // Handle streaming and such + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(m_isFarAway){ + // Switch to LOD model + if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){ + DeleteRwObject(); + if(mi->m_planeLodId != -1){ + PUSH_MEMID(MEMID_WORLD); + m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance(); + POP_MEMID(); + if(m_rwObject) + GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); + } + } + }else if(CStreaming::HasModelLoaded(GetModelIndex())){ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + // Get rid of LOD model + GetMatrix().Detach(); + if(m_rwObject){ // useless check + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + } + // Set high detail model + if(m_rwObject == nil){ + int id = GetModelIndex(); + m_modelIndex = -1; + SetModelIndex(id); + } + }else{ + CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY); + } +} + +void +CPlane::PreRender(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + float behindness = DotProduct(lookVector, GetForward()); + + // Wing lights + if(behindness < 0.0f){ + // in front of plane + CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + float intensity = -0.6f*behindness + 0.4f; + float size = 1.0f - behindness; + + if(behindness < -0.9f && camDist < 50.0f){ + // directly in front + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + }else{ + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + + // Tail light + if(CTimer::GetTimeInMilliseconds() & 0x200){ + CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL]; + + CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, + pos, 1.0f, 120.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } +} + +void +CPlane::Render(void) +{ + CEntity::Render(); +} + +#define CRUISE_SPEED (50.0f) +#define TAXI_SPEED (5.0f) + +void +CPlane::InitPlanes(void) +{ + int i; + + CesnaMissionStatus = CESNA_STATUS_NONE; + + // Jumbo + if(pPathNodes == nil){ + pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true); + + // Figure out which nodes are on ground + CColPoint colpoint; + CEntity *entity; + for(i = 0; i < NumPathNodes; i++){ + if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){ + pPathNodes[i].p.z = colpoint.point.z; + pPathNodes[i].bOnGround = true; + }else + pPathNodes[i].bOnGround = false; + } + + // Find lading and takeoff points + LandingPoint = -1.0f; + TakeOffPoint = -1.0f; + bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround; + for(i = 0; i < NumPathNodes; i++){ + if(pPathNodes[i].bOnGround && !lastOnGround) + LandingPoint = pPathNodes[i].t; + else if(!pPathNodes[i].bOnGround && lastOnGround) + TakeOffPoint = pPathNodes[i].t; + lastOnGround = pPathNodes[i].bOnGround; + } + + // Animation + float time = 0.0f; + float position = 0.0f; + // Start on ground with slow speed + aPlaneLineBits[0].type = 1; + aPlaneLineBits[0].time = time; + aPlaneLineBits[0].position = position; + aPlaneLineBits[0].speed = TAXI_SPEED; + aPlaneLineBits[0].acceleration = 0.0f; + float dist = (TakeOffPoint-600.0f) - position; + time += dist/TAXI_SPEED; + position += dist; + + // Accelerate to take off + aPlaneLineBits[1].type = 2; + aPlaneLineBits[1].time = time; + aPlaneLineBits[1].position = position; + aPlaneLineBits[1].speed = TAXI_SPEED; + aPlaneLineBits[1].acceleration = 618.75f/600.0f; + time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 600.0f; + + // Fly at cruise speed + aPlaneLineBits[2].type = 1; + aPlaneLineBits[2].time = time; + aPlaneLineBits[2].position = position; + aPlaneLineBits[2].speed = CRUISE_SPEED; + aPlaneLineBits[2].acceleration = 0.0f; + dist = LandingPoint - TakeOffPoint; + time += dist/CRUISE_SPEED; + position += dist; + + // Brake after landing + aPlaneLineBits[3].type = 2; + aPlaneLineBits[3].time = time; + aPlaneLineBits[3].position = position; + aPlaneLineBits[3].speed = CRUISE_SPEED; + aPlaneLineBits[3].acceleration = -618.75f/600.0f; + time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 600.0f; + + // Taxi + aPlaneLineBits[4].type = 1; + aPlaneLineBits[4].time = time; + aPlaneLineBits[4].position = position; + aPlaneLineBits[4].speed = TAXI_SPEED; + aPlaneLineBits[4].acceleration = 0.0f; + time += (TotalLengthOfFlightPath - position)/TAXI_SPEED; + + // end + aPlaneLineBits[5].time = time; + TotalDurationOfFlightPath = time; + } + + // Dodo + if(pPath2Nodes == nil){ + pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true); + TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; + } + + // Mission Cesna + if(pPath3Nodes == nil){ + pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); + TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED; + } + + // Mission Cesna + if(pPath4Nodes == nil){ + pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false); + TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED; + } + + CStreaming::LoadAllRequestedModels(false); + CStreaming::RequestModel(MI_AIRTRAIN, 0); + CStreaming::LoadAllRequestedModels(false); + + for(i = 0; i < 3; i++){ + CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + CWorld::Add(plane); + } + + + CStreaming::RequestModel(MI_DEADDODO, 0); + CStreaming::LoadAllRequestedModels(false); + + for(i = 0; i < 3; i++){ + CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + CWorld::Add(plane); + } +} + +void +CPlane::Shutdown(void) +{ + delete[] pPathNodes; + delete[] pPath2Nodes; + delete[] pPath3Nodes; + delete[] pPath4Nodes; + pPathNodes = nil; + pPath2Nodes = nil; + pPath3Nodes = nil; + pPath4Nodes = nil; +} + +CPlaneNode* +CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop) +{ + int bp, lp; + int i; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + gString[lp] = '\0'; + sscanf(gString, "%d", &numNodes); + CPlaneNode *nodes = new CPlaneNode[numNodes]; + + for(i = 0; i < numNodes; i++){ + *gString = '\0'; + for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string + gString[lp] = '\0'; + sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z); + } + + // Calculate length of segments and path + totalLength = 0.0f; + for(i = 0; i < numNodes; i++){ + nodes[i].t = totalLength; + float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D(); + if(!loop && i == numNodes-1) + l = 0.0f; + totalLength += l; + } + + return nodes; +} + +void +CPlane::UpdatePlanes(void) +{ + int i, j; + uint32 time; + float t, deltaT; + + if(CReplay::IsPlayingBack()) + return; + + // Jumbo jets + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 3; i++){ + t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000; + // find current frame + for(j = 0; t > aPlaneLineBits[j+1].time; j++); + + OldPlanePathPosition[i] = PlanePathPosition[i]; + deltaT = t - aPlaneLineBits[j].time; + switch(aPlaneLineBits[j].type){ + case 0: // standing still + PlanePathPosition[i] = aPlaneLineBits[j].position; + PlanePathSpeed[i] = 0.0f; + break; + case 1: // moving with constant speed + PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed; + break; + case 2: // accelerating/braking + PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT; + break; + } + + // time offset for each plane + time += 0x80000/3; + } + + time = CTimer::GetTimeInMilliseconds(); + + t = TotalDurationOfFlightPath2/0x80000; + PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; + PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t; + PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t; + PlanePath2Speed[0] = CRUISE_SPEED*t; + PlanePath2Speed[1] = CRUISE_SPEED*t; + PlanePath2Speed[2] = CRUISE_SPEED*t; + + if(CesnaMissionStatus == CESNA_STATUS_FLYING){ + PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000; + PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF); + if(time - CesnaMissionStartTime >= 128072) + CesnaMissionStatus = CESNA_STATUS_LANDED; + } + + if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ + PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000; + PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF); + if(time - DropOffCesnaMissionStartTime >= 521288) + DropOffCesnaMissionStatus = CESNA_STATUS_LANDED; + } +} + +bool +CPlane::TestRocketCollision(CVector *rocketPos) +{ + int i; + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); + if(plane && +#ifdef EXPLODING_AIRTRAIN + (plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DEADDODO) && +#else + plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DEADDODO && // strange check +#endif + !plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){ + plane->m_nFrameWhenHit = CTimer::GetFrameCounter(); + plane->m_bHasBeenHit = true; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA, + plane->GetPosition(), i+1983, false); + return true; + } + } + return false; +} + +// BUG: not in CPlane in the game +void +CPlane::CreateIncomingCesna(void) +{ + if(CesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDrugRunCesna); + delete pDrugRunCesna; + pDrugRunCesna = nil; + } + pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDrugRunCesna->SetStatus(STATUS_ABANDONED); + pDrugRunCesna->bIsLocked = true; + pDrugRunCesna->m_nPlaneId = 0; + pDrugRunCesna->m_nCurPathNode = 0; + pDrugRunCesna->m_bIsDrugRunCesna = true; + CWorld::Add(pDrugRunCesna); + + CesnaMissionStatus = CESNA_STATUS_FLYING; + CesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateIncomingCesna(void)\n"); +} + +void +CPlane::CreateDropOffCesna(void) +{ + if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDropOffCesna); + delete pDropOffCesna; + pDropOffCesna = nil; + } + pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDropOffCesna->SetStatus(STATUS_ABANDONED); + pDropOffCesna->bIsLocked = true; + pDropOffCesna->m_nPlaneId = 0; + pDropOffCesna->m_nCurPathNode = 0; + pDropOffCesna->m_bIsDropOffCesna = true; + CWorld::Add(pDropOffCesna); + + DropOffCesnaMissionStatus = CESNA_STATUS_FLYING; + DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateDropOffCesna(void)\n"); +} + +const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); } +const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); } +bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } +bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } +bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h new file mode 100644 index 0000000..783c53b --- /dev/null +++ b/src/vehicles/Plane.h @@ -0,0 +1,71 @@ +#pragma once + +#include "Vehicle.h" + +enum ePlaneNodes +{ + PLANE_WHEEL_FRONT = 2, + PLANE_WHEEL_READ, + NUM_PLANE_NODES +}; + +struct CPlaneNode +{ + CVector p; // position + float t; // xy-distance from start on path + bool bOnGround; // i.e. not flying +}; + +struct CPlaneInterpolationLine +{ + uint8 type; + float time; // when does this keyframe start + // initial values at start of frame + float position; + float speed; + float acceleration; +}; + +class CPlane : public CVehicle +{ +public: + // 0x288 + int16 m_nPlaneId; + int16 m_isFarAway; + int16 m_nCurPathNode; + float m_fSpeed; + uint32 m_nFrameWhenHit; + bool m_bHasBeenHit; + bool m_bIsDrugRunCesna; + bool m_bIsDropOffCesna; + + CPlane(int32 id, uint8 CreatedBy); + ~CPlane(void); + + // from CEntity + void SetModelIndex(uint32 id); + void DeleteRwObject(void); + void ProcessControl(void); + void PreRender(void); + void Render(void); + void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; } + + static void InitPlanes(void); + static void Shutdown(void); + static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop); + static void UpdatePlanes(void); + static bool TestRocketCollision(CVector *rocketPos); + static void CreateIncomingCesna(void); + static void CreateDropOffCesna(void); + static const CVector FindDrugPlaneCoordinates(void); + static const CVector FindDropOffCesnaCoordinates(void); + static bool HasCesnaLanded(void); + static bool HasCesnaBeenDestroyed(void); + static bool HasDropOffCesnaBeenShotDown(void); +}; + +VALIDATE_SIZE(CPlane, 0x29C); + +extern float LandingPoint; +extern float TakeOffPoint; +extern float PlanePathPosition[3]; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp new file mode 100644 index 0000000..be546c7 --- /dev/null +++ b/src/vehicles/Train.cpp @@ -0,0 +1,738 @@ +#include "common.h" +#include "main.h" + +#include "Timer.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "Pad.h" +#include "Camera.h" +#include "Coronas.h" +#include "World.h" +#include "Ped.h" +#include "DMAudio.h" +#include "HandlingMgr.h" +#include "Train.h" +#include "AudioScriptObject.h" + +static CTrainNode* pTrackNodes; +static int16 NumTrackNodes; +static float StationDist[3] = { 873.0f, 1522.0f, 2481.0f }; +static float TotalLengthOfTrack; +static float TotalDurationOfTrack; +static CTrainInterpolationLine aLineBits[17]; +static float EngineTrackPosition[2]; +static float EngineTrackSpeed[2]; + +static CTrainNode* pTrackNodes_S; +static int16 NumTrackNodes_S; +static float StationDist_S[4] = { 55.0f, 1388.0f, 2337.0f, 3989.0f }; +static float TotalLengthOfTrack_S; +static float TotalDurationOfTrack_S; +static CTrainInterpolationLine aLineBits_S[18]; +static float EngineTrackPosition_S[4]; +static float EngineTrackSpeed_S[4]; + +CVector CTrain::aStationCoors[3]; +CVector CTrain::aStationCoors_S[4]; + +static bool bTrainArrivalAnnounced[3] = {false, false, false}; + +CTrain::CTrain(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_TRAIN; + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + SetModelIndex(id); + + Doors[0].Init(0.8f, 0.0f, 1, 0); + Doors[1].Init(-0.8f, 0.0f, 0, 0); + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + m_bProcessDoor = true; + m_bTrainStopping = false; + m_nTrackId = TRACK_ELTRAIN; + m_nNumMaxPassengers = 5; + m_nDoorTimer = CTimer::GetTimeInMilliseconds(); + m_nDoorState = TRAIN_DOOR_CLOSED; + + bUsesCollision = true; + SetStatus(STATUS_TRAIN_MOVING); + +#ifdef FIX_BUGS + m_isFarAway = true; +#endif +} + +void +CTrain::SetModelIndex(uint32 id) +{ + int i; + + CVehicle::SetModelIndex(id); + for(i = 0; i < NUM_TRAIN_NODES; i++) + m_aTrainNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +} + +void +CTrain::ProcessControl(void) +{ + if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) + return; + + CTrainNode *trackNodes; + int16 numTrackNodes; + float totalLengthOfTrack; + float *engineTrackPosition; + float *engineTrackSpeed; + + if(m_nTrackId == TRACK_SUBWAY){ + trackNodes = pTrackNodes_S; + numTrackNodes = NumTrackNodes_S; + totalLengthOfTrack = TotalLengthOfTrack_S; + engineTrackPosition = EngineTrackPosition_S; + engineTrackSpeed = EngineTrackSpeed_S; + }else{ + trackNodes = pTrackNodes; + numTrackNodes = NumTrackNodes; + totalLengthOfTrack = TotalLengthOfTrack; + engineTrackPosition = EngineTrackPosition; + engineTrackSpeed = EngineTrackSpeed; + } + + float trackPositionRear = engineTrackPosition[m_nWagonGroup] - m_fWagonPosition; + if(trackPositionRear < 0.0f) + trackPositionRear += totalLengthOfTrack; + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if(nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + while(trackPositionRear < pos1 || trackPositionRear > pos2){ + m_nCurTrackNode = (m_nCurTrackNode+1) % numTrackNodes; + nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if(nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + } + float dist = trackNodes[nextTrackNode].t - trackNodes[m_nCurTrackNode].t; + if(dist < 0.0f) + dist += totalLengthOfTrack; + float f = (trackPositionRear - trackNodes[m_nCurTrackNode].t)/dist; + CVector posRear = (1.0f - f)*trackNodes[m_nCurTrackNode].p + f*trackNodes[nextTrackNode].p; + + // Now same again for the front + float trackPositionFront = trackPositionRear + 20.0f; + if(trackPositionFront > totalLengthOfTrack) + trackPositionFront -= totalLengthOfTrack; + int curTrackNodeFront = m_nCurTrackNode; + int nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if(nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else{ + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + while(trackPositionFront < pos1 || trackPositionFront > pos2){ + curTrackNodeFront = (curTrackNodeFront+1) % numTrackNodes; + nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if(nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else{ + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + } + dist = trackNodes[nextTrackNodeFront].t - trackNodes[curTrackNodeFront].t; + if(dist < 0.0f) + dist += totalLengthOfTrack; + f = (trackPositionFront - trackNodes[curTrackNodeFront].t)/dist; + CVector posFront = (1.0f - f)*trackNodes[curTrackNodeFront].p + f*trackNodes[nextTrackNodeFront].p; + + // Now set matrix + SetPosition((posRear + posFront)/2.0f); + CVector fwd = posFront - posRear; + fwd.Normalise(); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*engineTrackSpeed[m_nWagonGroup]/60.0f; + m_fSpeed = engineTrackSpeed[m_nWagonGroup]/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + if(engineTrackSpeed[m_nWagonGroup] > 0.001f){ + SetStatus(STATUS_TRAIN_MOVING); + m_bTrainStopping = false; + m_bProcessDoor = true; + }else{ + SetStatus(STATUS_TRAIN_NOT_MOVING); + m_bTrainStopping = true; + } + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(250.0f)); + + if(m_fWagonPosition == 20.0f && m_fSpeed > 0.0001f) + if(Abs(TheCamera.GetPosition().z - GetPosition().z) < 15.0f) + CPad::GetPad(0)->StartShake_Train(GetPosition().x, GetPosition().y); + + if(m_bProcessDoor) + switch(m_nDoorState){ + case TRAIN_DOOR_CLOSED: + if(m_bTrainStopping){ + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; + m_nDoorState = TRAIN_DOOR_OPENING; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f); + } + break; + + case TRAIN_DOOR_OPENING: + if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){ + OpenTrainDoor(1.0f - (m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f); + }else{ + OpenTrainDoor(1.0f); + m_nDoorState = TRAIN_DOOR_OPEN; + } + break; + + case TRAIN_DOOR_OPEN: + if(!m_bTrainStopping){ + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; + m_nDoorState = TRAIN_DOOR_CLOSING; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f); + } + break; + + case TRAIN_DOOR_CLOSING: + if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){ + OpenTrainDoor((m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f); + }else{ + OpenTrainDoor(0.0f); + m_nDoorState = TRAIN_DOOR_CLOSED; + m_bProcessDoor = false; + } + break; + } + + GetMatrix().UpdateRW(); + UpdateRwFrame(); + RemoveAndAdd(); + + bIsStuck = false; + bIsInSafePosition = true; + bWasPostponed = false; + + // request/remove model + if(m_isFarAway){ + if(m_rwObject) + DeleteRwObject(); + }else if(CStreaming::HasModelLoaded(MI_TRAIN)){ + if(m_rwObject == nil){ + m_modelIndex = -1; + SetModelIndex(MI_TRAIN); + } + }else{ + if(FindPlayerCoors().z * GetPosition().z >= 0.0f) + CStreaming::RequestModel(MI_TRAIN, STREAMFLAGS_DEPENDENCY); + } + + // Hit stuff + if(m_bIsFirstWagon && GetStatus()== STATUS_TRAIN_MOVING){ + CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep(); + + int x, xmin, xmax; + int y, ymin, ymax; + + xmin = CWorld::GetSectorIndexX(front.x - 3.0f); + if(xmin < 0) xmin = 0; + xmax = CWorld::GetSectorIndexX(front.x + 3.0f); + if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1; + ymin = CWorld::GetSectorIndexY(front.y - 3.0f); + if(ymin < 0) ymin = 0; + ymax = CWorld::GetSectorIndexY(front.y + 3.0f); + if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1; + + CWorld::AdvanceCurrentScanCode(); + + for(y = ymin; y <= ymax; y++) + for(x = xmin; x <= xmax; x++){ + CSector *s = CWorld::GetSector(x, y); + TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES]); + TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + TrainHitStuff(s->m_lists[ENTITYLIST_PEDS]); + TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); + } + } +} + +void +CTrain::PreRender(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if(m_bIsFirstWagon){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + float behindness = DotProduct(lookVector, GetForward()); + + if(behindness < 0.0f){ + // In front of train + CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_FRONT]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + float intensity = -0.4f*behindness + 0.2f; + float size = 1.0f - behindness; + + if(behindness < -0.9f && camDist < 35.0f){ + // directly in front + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + }else{ + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + } + + if(m_bIsLastWagon){ + CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_REAR]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, + lightL, 1.0f, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 13, 255, 0, 0, 255, + lightR, 1.0f, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } +} + +void +CTrain::Render(void) +{ + CEntity::Render(); +} + +void +CTrain::TrainHitStuff(CPtrList &list) +{ + CPtrNode *node; + CPhysical *phys; + + for(node = list.first; node; node = node->next){ + phys = (CPhysical*)node->item; + if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) + phys->bHitByTrain = true; + } +} + +void +CTrain::AddPassenger(CPed *ped) +{ + int i = ped->m_vehDoor; + if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ + pPassengers[i] = ped; + m_nNumPassengers++; + }else{ + for(i = 0; i < 6; i++) + if(pPassengers[i] == nil){ + pPassengers[i] = ped; + m_nNumPassengers++; + return; + } + } +} + +void +CTrain::OpenTrainDoor(float ratio) +{ + if(m_rwObject == nil) + return; + + CMatrix doorL(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_LHS])); + CMatrix doorR(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_RHS])); + CVector posL = doorL.GetPosition(); + CVector posR = doorR.GetPosition(); + + bool isClosed = Doors[0].IsClosed(); // useless + + Doors[0].Open(ratio); + Doors[1].Open(ratio); + + if(isClosed) + Doors[0].RetTranslationWhenClosed(); // useless + + posL.y = Doors[0].m_fPosn; + posR.y = Doors[1].m_fPosn; + + doorL.SetTranslate(posL); + doorR.SetTranslate(posR); + + doorL.UpdateRW(); + doorR.UpdateRW(); +} + + + +void +CTrain::InitTrains(void) +{ + int i, j; + CTrain *train; + + // El train + if(pTrackNodes == nil) + ReadAndInterpretTrackFile("data\\paths\\tracks.dat", &pTrackNodes, &NumTrackNodes, 3, StationDist, + &TotalLengthOfTrack, &TotalDurationOfTrack, aLineBits, false); + // Subway + if(pTrackNodes_S == nil) + ReadAndInterpretTrackFile("data\\paths\\tracks2.dat", &pTrackNodes_S, &NumTrackNodes_S, 4, StationDist_S, + &TotalLengthOfTrack_S, &TotalDurationOfTrack_S, aLineBits_S, true); + + int trainId; + CStreaming::LoadAllRequestedModels(false); + if(CModelInfo::GetModelInfo("train", &trainId)) + CStreaming::RequestModel(trainId, 0); + CStreaming::LoadAllRequestedModels(false); + + // El-Train wagons + float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f }; + int8 firstWagon[] = { 1, 0, 0, 1, 0 }; + int8 lastWagon[] = { 0, 0, 1, 0, 1 }; + int16 wagonGroup[] = { 0, 0, 0, 1, 1 }; + for(i = 0; i < 5; i++){ + train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); + train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + train->SetStatus(STATUS_ABANDONED); + train->bIsLocked = true; + train->m_fWagonPosition = wagonPositions[i]; + train->m_bIsFirstWagon = firstWagon[i]; + train->m_bIsLastWagon = lastWagon[i]; + train->m_nWagonGroup = wagonGroup[i]; + train->m_nWagonId = i; + train->m_nCurTrackNode = 0; + CWorld::Add(train); + } + + // Subway wagons + float wagonPositions_S[] = { 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f }; + int8 firstWagon_S[] = { 1, 0, 1, 0, 1, 0, 1, 0 }; + int8 lastWagon_S[] = { 0, 1, 0, 1, 0, 1, 0, 1 }; + int16 wagonGroup_S[] = { 0, 0, 1, 1, 2, 2, 3, 3 }; + for(i = 0; i < 8; i++){ + train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); + train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + train->SetStatus(STATUS_ABANDONED); + train->bIsLocked = true; + train->m_fWagonPosition = wagonPositions_S[i]; + train->m_bIsFirstWagon = firstWagon_S[i]; + train->m_bIsLastWagon = lastWagon_S[i]; + train->m_nWagonGroup = wagonGroup_S[i]; + train->m_nWagonId = i; + train->m_nCurTrackNode = 0; + train->m_nTrackId = TRACK_SUBWAY; + CWorld::Add(train); + } + + // This code is actually useless, it seems it was used for announcements once + for(i = 0; i < 3; i++){ + for(j = 0; pTrackNodes[j].t < StationDist[i]; j++); + aStationCoors[i] = pTrackNodes[j].p; + } + for(i = 0; i < 4; i++){ + for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); + aStationCoors_S[i] = pTrackNodes_S[j].p; + } +} + +void +CTrain::Shutdown(void) +{ + delete[] pTrackNodes; + delete[] pTrackNodes_S; + pTrackNodes = nil; + pTrackNodes_S = nil; +} + +void +CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, + float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) +{ + bool readingFile = false; + int bp, lp; + int i, tmp; + + if(*nodes == nil){ + readingFile = true; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string and uses numNodes in sscanf directly + gString[lp] = '\0'; + sscanf(gString, "%d", &tmp); + *numNodes = tmp; + *nodes = new CTrainNode[*numNodes]; + + for(i = 0; i < *numNodes; i++){ + *gString = '\0'; + for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string + gString[lp] = '\0'; + sscanf(gString, "%f %f %f", &(*nodes)[i].p.x, &(*nodes)[i].p.y, &(*nodes)[i].p.z); + } + + // Coordinates are of one of the rails, but we want the center + float toCenter = rightRail ? 0.9f : -0.9f; + CVector fwd; + for(i = 0; i < *numNodes; i++){ + if(i == *numNodes-1) + fwd = (*nodes)[0].p - (*nodes)[i].p; + else + fwd = (*nodes)[i+1].p - (*nodes)[i].p; + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.Normalise(); + (*nodes)[i].p -= right*toCenter; + } + } + + // Calculate length of segments and track + float t = 0.0f; + for(i = 0; i < *numNodes; i++){ + (*nodes)[i].t = t; + t += ((*nodes)[(i+1) % (*numNodes)].p - (*nodes)[i].p).Magnitude2D(); + } + *totalLength = t; + + // Find correct z values + if(readingFile){ + CColPoint colpoint; + CEntity *entity; + for(i = 0; i < *numNodes; i++){ + CVector p = (*nodes)[i].p; + p.z += 1.0f; + if(CWorld::ProcessVerticalLine(p, p.z-0.5f, colpoint, entity, true, false, false, false, true, false, nil)) + (*nodes)[i].p.z = colpoint.point.z; + (*nodes)[i].p.z += 0.2f; + } + } + + // Create animation for stopping at stations + // TODO: figure out magic numbers? + float position = 0.0f; + float time = 0.0f; + int j = 0; + for(i = 0; i < numStations; i++){ + // Start at full speed + interpLines[j].type = 1; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = 0.0f; + j++; + // distance to next keyframe + float dist = (stationDists[i]-40.0f) - position; + time += dist/15.0f; + position += dist; + + // Now slow down 40 units before stop + interpLines[j].type = 2; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = -45.0f/32.0f; + j++; + time += 80.0f/15.0f; + position += 40.0f; // at station + + // stopping + interpLines[j].type = 0; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 0.0f; + interpLines[j].acceleration = 0.0f; + j++; + time += 25.0f; + + // accelerate again + interpLines[j].type = 2; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 0.0f; + interpLines[j].acceleration = 45.0f/32.0f; + j++; + time += 80.0f/15.0f; + position += 40.0f; // after station + } + // last keyframe + interpLines[j].type = 1; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = 0.0f; + j++; + *totalDuration = time + (*totalLength - position)/15.0f; + + // end + interpLines[j].time = *totalDuration; +} + +void +PlayAnnouncement(uint8 sound, uint8 station) +{ + // this was gone in a PC version but inlined on PS2 + cAudioScriptObject *obj = new cAudioScriptObject; + obj->AudioId = sound; + obj->Posn = CTrain::aStationCoors[station]; + obj->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(obj); +} + +void +ProcessTrainAnnouncements(void) +{ + for (int i = 0; i < ARRAY_SIZE(StationDist); i++) { + for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) { + if (!bTrainArrivalAnnounced[i]) { + float preDist = StationDist[i] - 100.0f; + if (preDist < 0.0f) + preDist += TotalLengthOfTrack; + if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) { + bTrainArrivalAnnounced[i] = true; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i); + break; + } + } else { + float postDist = StationDist[i] + 10.0f; +#ifdef FIX_BUGS + if (postDist > TotalLengthOfTrack) + postDist -= TotalLengthOfTrack; +#else + if (postDist < 0.0f) // does this even make sense here? + postDist += TotalLengthOfTrack; +#endif + if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) { + bTrainArrivalAnnounced[i] = false; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i); + break; + } + } + } + } +} + +void +CTrain::UpdateTrains(void) +{ + int i, j; + uint32 time; + float t, deltaT; + + if(TheCamera.GetPosition().x > 200.0f && TheCamera.GetPosition().x < 1600.0f && + TheCamera.GetPosition().y > -1000.0f && TheCamera.GetPosition().y < 500.0f){ + // Update El-Train + + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 2; i++){ + t = TotalDurationOfTrack * (float)(time & 0x1FFFF)/0x20000; + // find current frame + for(j = 0; t > aLineBits[j+1].time; j++); + + deltaT = t - aLineBits[j].time; + switch(aLineBits[j].type){ + case 0: // standing still + EngineTrackPosition[i] = aLineBits[j].position; + EngineTrackSpeed[i] = 0.0f; + break; + case 1: // moving with constant speed + EngineTrackPosition[i] = aLineBits[j].position + aLineBits[j].speed*deltaT; + EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000) * aLineBits[j].speed; + break; + case 2: // accelerating/braking + EngineTrackPosition[i] = aLineBits[j].position + (aLineBits[j].speed + aLineBits[j].acceleration*deltaT)*deltaT; + EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000)*aLineBits[j].speed + 2.0f*aLineBits[j].acceleration*deltaT; + break; + } + + // time offset for each train + time += 0x20000/2; + } + + ProcessTrainAnnouncements(); + } + + // Update Subway + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 4; i++){ + t = TotalDurationOfTrack_S * (float)(time & 0x3FFFF)/0x40000; + // find current frame + for(j = 0; t > aLineBits_S[j+1].time; j++); + + deltaT = t - aLineBits_S[j].time; + switch(aLineBits_S[j].type){ + case 0: // standing still + EngineTrackPosition_S[i] = aLineBits_S[j].position; + EngineTrackSpeed_S[i] = 0.0f; + break; + case 1: // moving with constant speed + EngineTrackPosition_S[i] = aLineBits_S[j].position + aLineBits_S[j].speed*deltaT; + EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000) * aLineBits_S[j].speed; + break; + case 2: // accelerating/braking + EngineTrackPosition_S[i] = aLineBits_S[j].position + (aLineBits_S[j].speed + aLineBits_S[j].acceleration*deltaT)*deltaT; + EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000)*aLineBits_S[j].speed + 2.0f*aLineBits_S[j].acceleration*deltaT; + break; + } + + // time offset for each train + time += 0x40000/4; + } +} diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h new file mode 100644 index 0000000..3446eeb --- /dev/null +++ b/src/vehicles/Train.h @@ -0,0 +1,86 @@ +#pragma once + +#include "Vehicle.h" +#include "Door.h" + +enum +{ + TRACK_ELTRAIN, + TRACK_SUBWAY +}; + +enum +{ + TRAIN_DOOR_CLOSED, + TRAIN_DOOR_OPENING, + TRAIN_DOOR_OPEN, + TRAIN_DOOR_CLOSING +}; + +enum eTrainNodes +{ + TRAIN_DOOR_LHS = 1, + TRAIN_DOOR_RHS, + NUM_TRAIN_NODES +}; + +struct CTrainNode +{ + CVector p; // position + float t; // xy-distance from start on track +}; + +struct CTrainInterpolationLine +{ + uint8 type; + float time; // when does this keyframe start + // initial values at start of frame + float position; + float speed; + float acceleration; +}; + +class CTrain : public CVehicle +{ +public: + // 0x288 + float m_fWagonPosition; + int16 m_nWagonId; + int16 m_isFarAway; // don't update so often? + int16 m_nCurTrackNode; + int16 m_nWagonGroup; + float m_fSpeed; + bool m_bProcessDoor; + bool m_bTrainStopping; + bool m_bIsFirstWagon; + bool m_bIsLastWagon; + uint8 m_nTrackId; // or m_bUsesSubwayTracks? + uint32 m_nDoorTimer; + int16 m_nDoorState; + CTrainDoor Doors[2]; + RwFrame *m_aTrainNodes[NUM_TRAIN_NODES]; + + // unused + static CVector aStationCoors[3]; + static CVector aStationCoors_S[4]; + + CTrain(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + + void AddPassenger(CPed *ped); + void OpenTrainDoor(float ratio); + void TrainHitStuff(CPtrList &list); + + static void InitTrains(void); + static void Shutdown(void); + static void ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, + float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail); + static void UpdateTrains(void); +}; + +VALIDATE_SIZE(CTrain, 0x2E4); diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp new file mode 100644 index 0000000..109847a --- /dev/null +++ b/src/vehicles/Transmission.cpp @@ -0,0 +1,138 @@ +#include "common.h" + +#include "Timer.h" +#include "HandlingMgr.h" +#include "Transmission.h" + +void +cTransmission::InitGearRatios(void) +{ + static tGear *pGearRatio0 = nil; + static tGear *pGearRatio1 = nil; + int i; + float velocityDiff; + + memset(Gears, 0, sizeof(Gears)); + + for(i = 1; i <= nNumberOfGears; i++){ + pGearRatio0 = &Gears[i-1]; + pGearRatio1 = &Gears[i]; + + pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity; + + velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity; + + if(i >= nNumberOfGears){ + pGearRatio1->fShiftUpVelocity = fMaxVelocity; + }else{ + Gears[i+1].fShiftDownVelocity = velocityDiff*0.42f + pGearRatio0->fMaxVelocity; + pGearRatio1->fShiftUpVelocity = velocityDiff*0.6667f + pGearRatio0->fMaxVelocity; + } + } + + // Reverse gear + Gears[0].fMaxVelocity = fMaxReverseVelocity; + Gears[0].fShiftUpVelocity = -0.01f; + Gears[0].fShiftDownVelocity = fMaxReverseVelocity; + + Gears[1].fShiftDownVelocity = -0.01f; +} + +void +cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) +{ + static tGear *pGearRatio; + + pGearRatio = &Gears[gear]; + fCurVelocity = speed; + if(speed > pGearRatio->fShiftUpVelocity) + gear++; + else if(speed < pGearRatio->fShiftDownVelocity){ + if(gear - 1 < 0) + gear = 0; + else + gear--; + } +} + +float +cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat) +{ + static float fAcceleration = 0.0f; + static float fVelocity; + static float fCheat; + static tGear *pGearRatio; + + fVelocity = velocity; + if(fVelocity < fMaxReverseVelocity){ + fVelocity = fMaxReverseVelocity; + return 0.0f; + } + if(fVelocity > fMaxVelocity){ + fVelocity = fMaxVelocity; + return 0.0f; + } + fCurVelocity = fVelocity; + + assert(gear <= nNumberOfGears); + + pGearRatio = &Gears[gear]; + if(fVelocity > pGearRatio->fShiftUpVelocity){ + if(gear != 0 || gasPedal > 0.0f){ + gear++; + time = 0.0f; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ + if(gear != 1 || gasPedal < 0.0f){ + gear--; + time = 0.0f; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + } + + if(time > 0.0f){ + // changing gears currently, can't accelerate + fAcceleration = 0.0f; + time -= CTimer::GetTimeStepInSeconds(); + }else{ + float speedMul, accelMul; + + if(gear < 1){ + // going reverse + accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; + speedMul = -1.0f; + }else if(nNumberOfGears == 1){ + accelMul = 1.0f; + speedMul = 1.0f; + }else{ + // BUG or not? this is 1.0 normally but 0.0 in the highest gear + float f = 1.0f - (gear-1)/(nNumberOfGears-1); + speedMul = 3.0f*sq(f) + 1.0f; + // This is pretty ugly, could be written more clearly + if(Flags & HANDLING_2G_BOOST){ + if(gear == 1) + accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f; + else if(gear == 2) + accelMul = 1.3f; + else + accelMul = 1.0f; + }else if(Flags & HANDLING_1G_BOOST && gear == 1){ + accelMul = 3.0f; + }else + accelMul = 1.0f; + } + + if(cheat) + fCheat = 1.2f; + else + fCheat = 1.0f; + float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; + float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity); + if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) + fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); + else + fAcceleration = 0.0f; + } + return fAcceleration; +} diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h new file mode 100644 index 0000000..a3d1551 --- /dev/null +++ b/src/vehicles/Transmission.h @@ -0,0 +1,28 @@ +#pragma once + +struct tGear +{ + float fMaxVelocity; + float fShiftUpVelocity; + float fShiftDownVelocity; +}; + +class cTransmission +{ +public: + // Gear 0 is reverse, 1-5 are forward + tGear Gears[6]; + char nDriveType; + char nEngineType; + int8 nNumberOfGears; + uint8 Flags; + float fEngineAcceleration; + float fMaxVelocity; + float fMaxCruiseVelocity; + float fMaxReverseVelocity; + float fCurVelocity; + + void InitGearRatios(void); + void CalculateGearForSimpleCar(float speed, uint8 &gear); + float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat); +}; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp new file mode 100644 index 0000000..451f3a3 --- /dev/null +++ b/src/vehicles/Vehicle.cpp @@ -0,0 +1,1385 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "Timer.h" +#include "Pad.h" +#include "Vehicle.h" +#include "Pools.h" +#include "HandlingMgr.h" +#include "CarCtrl.h" +#include "Population.h" +#include "ModelIndices.h" +#include "World.h" +#include "Lights.h" +#include "PointLights.h" +#include "Renderer.h" +#include "DMAudio.h" +#include "Radar.h" +#include "Fire.h" +#include "Darkel.h" +#include "SaveBuf.h" + +bool CVehicle::bWheelsOnlyCheat; +bool CVehicle::bAllDodosCheat; +bool CVehicle::bCheat3; +bool CVehicle::bCheat4; +bool CVehicle::bCheat5; +#ifdef ALT_DODO_CHEAT +bool CVehicle::bAltDodoCheat; +#endif +bool CVehicle::m_bDisableMouseSteering = true; + +void *CVehicle::operator new(size_t sz) throw() { return CPools::GetVehiclePool()->New(); } +void *CVehicle::operator new(size_t sz, int handle) throw() { return CPools::GetVehiclePool()->New(handle); } +void CVehicle::operator delete(void *p, size_t sz) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +void CVehicle::operator delete(void *p, int handle) throw() { CPools::GetVehiclePool()->Delete((CVehicle*)p); } + +#ifdef FIX_BUGS +// I think they meant that +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (MYRAND_MAX * 35 / 100) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (MYRAND_MAX * 70 / 100) +#else +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (35000) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (70000) +#endif +#define DAMAGE_HEALTH_TO_FLEE_ALWAYS (200.0f) +#define DAMAGE_HEALTH_TO_CATCH_FIRE (250.0f) + + +CVehicle::CVehicle(uint8 CreatedBy) +{ + int i; + + m_nCurrentGear = 1; + m_fChangeGearTime = 0.0f; + m_fSteerInput = 0.0f; + m_type = ENTITY_TYPE_VEHICLE; + VehicleCreatedBy = CreatedBy; + bIsLocked = false; + bIsLawEnforcer = false; + bIsAmbulanceOnDuty = false; + bIsFireTruckOnDuty = false; +#ifdef FIX_BUGS + bIsHandbrakeOn = false; +#endif + CCarCtrl::UpdateCarCount(this, false); + m_fHealth = 1000.0f; + bEngineOn = true; + bFreebies = true; + pDriver = nil; + m_nNumPassengers = 0; + m_nNumGettingIn = 0; + m_nGettingInFlags = 0; + m_nGettingOutFlags = 0; + m_nNumMaxPassengers = ARRAY_SIZE(pPassengers); + for(i = 0; i < m_nNumMaxPassengers; i++) + pPassengers[i] = nil; + m_nBombTimer = 0; + m_pBlowUpEntity = nil; + m_nPacManPickupsCarried = 0; + bComedyControls = false; + bCraneMessageDone = false; + bExtendedRange = false; + bTakeLessDamage = false; + bIsDamaged = false; + bFadeOut = false; + bIsBeingCarJacked = false; + m_nTimeOfDeath = 0; + m_pCarFire = nil; + bHasBeenOwnedByPlayer = false; + bCreateRoadBlockPeds = false; + bCanBeDamaged = true; + bUsingSpecialColModel = false; + bOccupantsHaveBeenGenerated = false; + bGunSwitchedOff = false; + m_nGunFiringTime = 0; + m_nTimeBlocked = 0; + bLightsOn = false; + bVehicleColProcessed = false; + m_numPedsUseItAsCover = 0; + bIsCarParkVehicle = false; + bHasAlreadyBeenRecorded = false; + m_bSirenOrAlarm = false; + m_nCarHornTimer = 0; + m_nCarHornPattern = 0; + m_nAlarmState = 0; + m_nDoorLock = CARLOCK_UNLOCKED; + m_nLastWeaponDamage = -1; + m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; + m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); + if(m_audioEntityId >= 0) + DMAudio.SetEntityStatus(m_audioEntityId, TRUE); + m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; + m_pCurGroundEntity = nil; + m_bRainAudioCounter = 0; + m_bRainSamplesCounter = 0; + m_comedyControlState = 0; + m_aCollPolys[0].valid = false; + m_aCollPolys[1].valid = false; + AutoPilot.m_nCarMission = MISSION_NONE; + AutoPilot.m_nTempAction = TEMPACT_NONE; + AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + AutoPilot.m_bStayInCurrentLevel = false; + AutoPilot.m_bIgnorePathfinding = false; +} + +CVehicle::~CVehicle() +{ + m_nAlarmState = 0; + if (m_audioEntityId >= 0){ + DMAudio.DestroyEntity(m_audioEntityId); + m_audioEntityId = -5; + } + CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this)); + if (pDriver) + pDriver->FlagToDestroyWhenNextProcessed(); + for (int i = 0; i < m_nNumMaxPassengers; i++){ + if (pPassengers[i]) + pPassengers[i]->FlagToDestroyWhenNextProcessed(); + } + if (m_pCarFire) + m_pCarFire->Extinguish(); + CCarCtrl::UpdateCarCount(this, true); + if (bIsAmbulanceOnDuty){ + CCarCtrl::NumAmbulancesOnDuty--; + bIsAmbulanceOnDuty = false; + } + if (bIsFireTruckOnDuty){ + CCarCtrl::NumFiretrucksOnDuty--; + bIsFireTruckOnDuty = false; + } +} + +void +CVehicle::SetModelIndex(uint32 id) +{ + CEntity::SetModelIndex(id); + m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0]; + m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1]; + m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id); +} + +bool +CVehicle::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + + if(bRenderScorched){ + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + }else{ + CVector coors = GetPosition(); + float lighting = CPointLights::GenerateLightsAffectingObject(&coors); + if(!bHasBlip && lighting != 1.0f){ + SetAmbientAndDirectionalColours(lighting); + return true; + } + } + + return false; +} + +void +CVehicle::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} + +float +CVehicle::GetHeightAboveRoad(void) +{ + return -1.0f * GetColModel()->boundingBox.min.z; +} + +const float fRCPropFallOff = 3.0f; +const float fRCAeroThrust = 0.003f; +const float fRCSideSlipMult = 0.1f; +const float fRCRudderMult = 0.2f; +const float fRCYawMult = -0.01f; +const float fRCRollMult = 0.02f; +const float fRCRollStabilise = -0.08f; +const float fRCPitchMult = 0.005f; +const float fRCTailMult = 0.3f; +const float fRCFormLiftMult = 0.02f; +const float fRCAttackLiftMult = 0.25f; +const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f); + +const float fSeaPropFallOff = 2.3f; +const float fSeaThrust = 0.002f; +const float fSeaSideSlipMult = 0.1f; +const float fSeaRudderMult = 0.01f; +const float fSeaYawMult = -0.0003f; +const float fSeaRollMult = 0.0015f; +const float fSeaRollStabilise = -0.01f; +const float fSeaPitchMult = 0.0002f; +const float fSeaTailMult = 0.01f; +const float fSeaFormLiftMult = 0.012f; +const float fSeaAttackLiftMult = 0.1f; +const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f); + +const float fSpeedResistanceY = 500.0f; +const float fSpeedResistanceZ = 500.0f; + +const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f); +const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f); +const float fThrustVar = 0.3f; +const float fRotorFallOff = 0.75f; +const float fStabiliseVar = 0.015f; +const float fPitchBrake = 10.0f; +const float fPitchVar = 0.006f; +const float fRollVar = 0.006f; +const float fYawVar = -0.001f; +const CVector vecHeliResistance(0.81f, 0.85f, 0.99f); +const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f); +const float fSpinSpeedRes = 20.0f; + +void +CVehicle::FlyingControl(eFlightModel flightModel) +{ + switch(flightModel){ + case FLIGHT_MODEL_DODO: + { + // This seems pretty magic + + // Move Left/Right + float moveSpeed = m_vecMoveSpeed.Magnitude(); + float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight()); + float sideImpulse = -1.0f * sideSpeed / moveSpeed; + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed); + float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward()); + + float impulse = sideImpulse*0.2f * + magic*m_fMass*CTimer::GetTimeStep(); + ApplyMoveForce(impulse*GetRight()); + ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp()); + + + // Move Up/Down + moveSpeed = m_vecMoveSpeed.Magnitude(); + float upSpeed = DotProduct(m_vecMoveSpeed, GetUp()); + float upImpulse = -1.0f * upSpeed / moveSpeed; + turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward()); + + impulse = (upImpulse*3.5f + 0.5f)*0.05f * + magic*m_fMass*CTimer::GetTimeStep(); + if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse && + GetPosition().z > 100.0f) + impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep(); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyMoveForce(impulse*GetUp()); + ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com); + + + m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep()); + moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); + if(moveSpeed > SQR(1.5f)) + m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed); + + float turnSpeed = m_vecTurnSpeed.MagnitudeSqr(); + if(turnSpeed > SQR(0.2f)) + m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed); + break; + } + + case FLIGHT_MODEL_RCPLANE: + case FLIGHT_MODEL_SEAPLANE: + { + // thrust + float fThrust = flightModel == FLIGHT_MODEL_RCPLANE ? fRCAeroThrust : fSeaThrust; + float fThrustFallOff = flightModel == FLIGHT_MODEL_RCPLANE ? fRCPropFallOff : fSeaPropFallOff; + + float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); + CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); + float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f)) + fPedalState += 1.0f; + else if (fForwSpeed > 0.0f && fPedalState < 0.0f) + fPedalState = 0.0f; + float fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust; + + ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep()); + + // left/right + float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); + float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + float fSideSlipAccel; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult; + else + fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult; + ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); + + float fYaw = -DotProduct(GetSpeed(vecTail), GetRight()); + float fYawAccel; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fYawAccel = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed; + else + fYawAccel = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed; + ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail); + + float fRollAccel; + if (flightModel == FLIGHT_MODEL_RCPLANE) { + float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight(); + if (CPad::GetPad(0)->GetLookLeft()) + fDirectionMultiplier = -1; + fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult; + } + else + fRollAccel = fSteerLR * fSeaRollMult; + ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + + CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; + float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f; + float fStabiliseSpeed; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fStabiliseSpeed = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + else + fStabiliseSpeed = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too + + // up/down + float fTail = -DotProduct(GetSpeed(vecTail), GetUp()); + float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + float fPitchAccel; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fPitchAccel = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; + else + fPitchAccel = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; + ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); + + float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle + float fLiftAccel; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fLiftAccel = (fRCFormLiftMult - fRCAttackLiftMult * fLift) * SQR(fForwSpeed); + else + fLiftAccel = (fSeaFormLiftMult - fSeaAttackLiftMult * fLift) * SQR(fForwSpeed); + float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); + if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { + if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; + else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; + } + ApplyMoveForce(fLiftImpulse * GetUp()); + + CVector vecResistance; + if (flightModel == FLIGHT_MODEL_RCPLANE) + vecResistance = vecRCAeroResistance; + else + vecResistance = vecSeaAeroResistance; + float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); + float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); + float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + vecTurnSpeed.x *= rX; + float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; + vecTurnSpeed.z *= rZ; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + break; + } + case FLIGHT_MODEL_HELI: + { + CVector vecMoveResistance; + if (GetModelIndex() == MI_MIAMI_SPARROW) + vecMoveResistance = vecHeliMoveRes; + else + vecMoveResistance = vecRCHeliMoveRes; + float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep()); + float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep()); + float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= rmX; + m_vecMoveSpeed.y *= rmY; + m_vecMoveSpeed.z *= rmZ; + if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) + return; + float fThrust; + if (bCheat5) + fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f; + else + fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f; + fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp()); +#if GTA_VERSION >= GTA3_PC_11 + if (fThrust > 0.9f && GetPosition().z > 80.0f) + fThrust = 0.9f; +#endif + ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); + + if (GetUp().z > 0.0f) + ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + + float fRoll, fPitch, fYaw; + if (bCheat5) { + fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; + fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; + } + else { + fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + fRoll = CPad::GetPad(0)->GetLookLeft(); + if (CPad::GetPad(0)->GetLookRight()) + fRoll = -1.0f; + fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + } + if (CPad::GetPad(0)->GetHorn()) { + fYaw = 0.0f; + fPitch = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); + fRoll = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + } + ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + + CVector vecResistance; + if (GetModelIndex() == MI_MIAMI_SPARROW) + vecResistance = vecHeliResistance; + else + vecResistance = vecRCHeliResistance; + float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); + float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); + float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); + float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; + vecTurnSpeed.x *= rX; + vecTurnSpeed.y *= rY; + vecTurnSpeed.z *= fResistanceMultiplier; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + break; + } + } +} + +float fBurstSpeedMax = 0.3f; +float fBurstTyreMod = 0.1f; + +void +CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus) +{ + // BUG: using statics here is probably a bad idea + static bool bAlreadySkidding = false; // this is never reset + static bool bBraking; + static bool bDriving; + +#ifdef FIX_SIGNIFICANT_BUGS + bAlreadySkidding = false; +#endif + + // how much force we want to apply in these axes + float fwd = 0.0f; + float right = 0.0f; + + bBraking = brake != 0.0f; + if(bBraking) + thrust = 0.0f; + bDriving = thrust != 0.0f; + + float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); + float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); + + if(*wheelState != WHEEL_STATE_NORMAL) + bAlreadySkidding = true; + *wheelState = WHEEL_STATE_NORMAL; + + adhesion *= CTimer::GetTimeStep(); + if(bAlreadySkidding) + adhesion *= pHandling->fTractionLoss; + + // moving sideways + if(contactSpeedRight != 0.0f){ + // exert opposing force + right = -contactSpeedRight/wheelsOnGround; + // BUG? + // contactSpeedRight is independent of framerate but right has timestep as a factor + // so we probably have to fix this + // fixing this causes jittery cars at 15fps, and causes the car to move backwards slowly at 18fps + // at 19fps, the effects are gone ... + //right *= CTimer::GetTimeStepFix(); + + if(wheelStatus == WHEEL_STATUS_BURST){ + float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax); + right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstTyreMod, fBurstTyreMod); + } + } + + if(bDriving){ + fwd = thrust; + + // limit sideways force (why?) + if(right > 0.0f){ + if(right > adhesion) + right = adhesion; + }else{ + if(right < -adhesion) + right = -adhesion; + } + }else if(contactSpeedFwd != 0.0f){ + fwd = -contactSpeedFwd/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedFwd is independent of framerate but fwd has timestep as a factor + // so we probably have to fix this + // better get rid of it here too + //fwd *= CTimer::GetTimeStepFix(); +#endif + + if(!bBraking){ + if(m_fGasPedal < 0.01f){ + if(GetModelIndex() == MI_RCBANDIT) + brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; + else + brake = mod_HandlingManager.fWheelFriction / pHandling->fMass; +#ifdef FIX_BUGS + brake *= CTimer::GetTimeStepFix(); +#endif + } + } + + if(brake > adhesion){ + if(Abs(contactSpeedFwd) > 0.005f) + *wheelState = WHEEL_STATE_FIXED; + }else { + if(fwd > 0.0f){ + if(fwd > brake) + fwd = brake; + }else{ + if(fwd < -brake) + fwd = -brake; + } + } + } + + float speedSq = sq(right) + sq(fwd); + if(sq(adhesion) < speedSq){ + if(*wheelState != WHEEL_STATE_FIXED){ + if(bDriving && contactSpeedFwd < 0.2f) + *wheelState = WHEEL_STATE_SPINNING; + else + *wheelState = WHEEL_STATE_SKIDDING; + } + + float l = Sqrt(speedSq); + float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss; + right *= adhesion * tractionLoss / l; + fwd *= adhesion * tractionLoss / l; + } + + if(fwd != 0.0f || right != 0.0f){ + CVector direction = fwd*wheelFwd + right*wheelRight; + float speed = direction.Magnitude(); + direction.Normalise(); + + float impulse = speed*m_fMass; + float turnImpulse = speed*GetMass(wheelContactPoint, direction); + + ApplyMoveForce(impulse * direction); + ApplyTurnForce(turnImpulse * direction, wheelContactPoint); + } +} + +void +CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, + float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus) +{ + // TODO: mobile code +} + +float +CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius) +{ + float angularVelocity; + switch(state){ + case WHEEL_STATE_SPINNING: + angularVelocity = -1.1f; // constant speed forward + break; + case WHEEL_STATE_FIXED: + angularVelocity = 0.0f; // not moving + break; + default: + angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed + break; + } + return angularVelocity * CTimer::GetTimeStep(); +} + +void +CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage) +{ + if (!bCanBeDamaged) + return; + if (bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) + return; + bool bFrightensDriver = false; + switch (weaponType) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BASEBALLBAT: + if (bMeleeProof) + return; + break; + case WEAPONTYPE_COLT45: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_AK47: + case WEAPONTYPE_M16: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS: + case WEAPONTYPE_UZI_DRIVEBY: + if (bBulletProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_EXPLOSION: + if (bExplosionProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_FLAMETHROWER: + if (bFireProof) + return; + break; + case WEAPONTYPE_RAMMEDBYCAR: + if (bCollisionProof) + return; + break; + default: + break; + } + if (m_fHealth > 0.0f) { + if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver && + (GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) && + AutoPilot.m_nCarMission == MISSION_CRUISE) { + if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) { + CCarCtrl::SwitchVehicleToRealPhysics(this); + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity; + SetStatus(STATUS_PHYSICS); + } + } + m_nLastWeaponDamage = weaponType; + float oldHealth = m_fHealth; + if (m_fHealth > damage) { + m_fHealth -= damage; + if (VehicleCreatedBy == RANDOM_VEHICLE && + (m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS || + bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) { + switch (GetStatus()) { + case STATUS_SIMPLE: + case STATUS_PHYSICS: + if (pDriver) { + SetStatus(STATUS_ABANDONED); + pDriver->bFleeAfterExitingCar = true; + pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); + } + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i]) { + pPassengers[i]->bFleeAfterExitingCar = true; + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + } + } + break; + default: + break; + } + } + if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) { + if (IsCar()) { + CAutomobile* pThisCar = (CAutomobile*)this; + pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); + pThisCar->m_pSetOnFireEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&pThisCar->m_pSetOnFireEntity); + } + } + } + else { + m_fHealth = 0.0f; + if (weaponType == WEAPONTYPE_EXPLOSION) { + // between 1000 and 3047. Also not very nice: can't be saved by respray or cheat + m_nBombTimer = 1000 + CGeneral::GetRandomNumber() & 0x7FF; + m_pBlowUpEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&m_pBlowUpEntity); + } + else + BlowUpCar(damagedBy); + } + } +#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer) +#else + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed()) +#endif + FindPlayerPed()->SetWantedLevelNoDrop(1); +} + +void +CVehicle::DoFixedMachineGuns(void) +{ + if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ + if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){ + CVector source, target; + float dx, dy, len; + + dx = GetForward().x; + dy = GetForward().y; + len = Sqrt(SQR(dx) + SQR(dy)); + if(len < 0.1f) len = 0.1f; + dx /= len; + dy /= len; + + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + + source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f)*60.0f; + target += CVector( + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f)*60.0f; + target += CVector( + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + m_nAmmoInClip--; + if(m_nAmmoInClip == 0){ + m_nAmmoInClip = 20; + m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; + } + } + }else{ + if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) + m_nAmmoInClip = 20; + } +} + +void +CVehicle::ExtinguishCarFire(void) +{ + m_fHealth = Max(m_fHealth, 300.0f); + if(m_pCarFire) + m_pCarFire->Extinguish(); + if(IsCar()){ + CAutomobile *car = (CAutomobile*)this; + if(car->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE) + car->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE-10); + car->m_fFireBlowUpTimer = 0.0f; + } +} + +bool +CVehicle::ShufflePassengersToMakeSpace(void) +{ + if (m_nNumPassengers >= m_nNumMaxPassengers) + return false; + if (pPassengers[1] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_LR) && + IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[2] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RR) && + IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[0] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RF) && + IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; + return true; + } + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; + return true; + } + return false; + } + return false; +} + +void +CVehicle::ProcessDelayedExplosion(void) +{ + if(m_nBombTimer == 0) + return; + + int tick = CTimer::GetTimeStep()/60.0f*1000.0f; + int16 prev = m_nBombTimer; + if(tick > m_nBombTimer) + m_nBombTimer = 0; + else + m_nBombTimer -= tick; + + if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00)) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); + + if (m_nBombTimer == 0){ + if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed()) + CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + BlowUpCar(m_pBlowUpEntity); + } +} + +bool +CVehicle::IsLawEnforcementVehicle(void) +{ + switch(GetModelIndex()){ + case MI_FBICAR: + case MI_POLICE: + case MI_ENFORCER: + case MI_PREDATOR: + case MI_RHINO: + case MI_BARRACKS: + return true; + default: + return false; + } +} + +bool +CVehicle::UsesSiren(uint32 id) +{ + switch(id){ + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_FBICAR: + case MI_MRWHOOP: + case MI_POLICE: + case MI_ENFORCER: + case MI_PREDATOR: + return true; + default: + return false; + } +} + +bool +CVehicle::IsVehicleNormal(void) +{ + if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED) + return false; + switch (GetModelIndex()){ + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_TAXI: + case MI_POLICE: + case MI_ENFORCER: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_DODO: + case MI_COACH: + case MI_CABBIE: + case MI_RCBANDIT: + case MI_BORGNINE: + return false; + default: + return true; + } +} + +bool +CVehicle::CarHasRoof(void) +{ + if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0) + return true; + if(m_aExtras[0] && m_aExtras[1]) + return false; + return true; +} + +bool +CVehicle::IsUpsideDown(void) +{ + if(GetUp().z > -0.9f) + return false; + return true; +} + +bool +CVehicle::IsOnItsSide(void) +{ + if(GetRight().z < 0.8f && GetRight().z > -0.8f) + return false; + return true; +} + +bool +CVehicle::CanBeDeleted(void) +{ + int i; + + if(m_nNumGettingIn || m_nGettingOutFlags) + return false; + + if(pDriver){ + // This looks like it was inlined + if(pDriver->CharCreatedBy == MISSION_CHAR) + return false; + if(pDriver->GetPedState() != PED_DRIVING && + pDriver->GetPedState() != PED_DEAD) + return false; + } + + for(i = 0; i < ARRAY_SIZE(pPassengers); i++){ + // Same check as above + if(pPassengers[i]){ + if(pPassengers[i]->CharCreatedBy == MISSION_CHAR) + return false; + if(pPassengers[i]->GetPedState() != PED_DRIVING && + pPassengers[i]->GetPedState() != PED_DEAD) + return false; + } + // and then again... probably because something was inlined + if(pPassengers[i]){ + if(pPassengers[i]->GetPedState() != PED_DRIVING && + pPassengers[i]->GetPedState() != PED_DEAD) + return false; + } + } + + switch(VehicleCreatedBy){ + case RANDOM_VEHICLE: return true; + case MISSION_VEHICLE: return false; + case PARKED_VEHICLE: return true; + case PERMANENT_VEHICLE: return false; + } + return true; +} + +bool +CVehicle::CanPedOpenLocks(CPed *ped) +{ + if(m_nDoorLock == CARLOCK_LOCKED || + m_nDoorLock == CARLOCK_LOCKED_INITIALLY || + m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) + return false; + if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) + return false; + return true; +} + +bool +CVehicle::CanPedEnterCar(void) +{ + // can't enter when car is on side + if(GetUp().z > 0.1f || GetUp().z < -0.1f){ + // also when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f)) + return false; + if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f)) + return false; + return true; + } + return false; +} + +bool +CVehicle::CanPedExitCar(void) +{ + CVector up = GetUp(); + if(up.z > 0.1f || up.z < -0.1f){ +#ifdef VC_PED_PORTS + if (IsBoat()) + return true; +#endif + // can't exit when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) + return false; + // if car is slow enough, check turn speed + if(Abs(m_vecTurnSpeed.x) > 0.01f || + Abs(m_vecTurnSpeed.y) > 0.01f || + Abs(m_vecTurnSpeed.z) > 0.01f) + return false; + return true; + }else{ + // What is this? just > replaced by >= ?? + + // can't exit when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f) + return false; + // if car is slow enough, check turn speed + if(Abs(m_vecTurnSpeed.x) >= 0.01f || + Abs(m_vecTurnSpeed.y) >= 0.01f || + Abs(m_vecTurnSpeed.z) >= 0.01f) + return false; + return true; + } +} + +void +CVehicle::ChangeLawEnforcerState(uint8 enable) +{ + if (enable) { + if (!bIsLawEnforcer) { + bIsLawEnforcer = true; + CCarCtrl::NumLawEnforcerCars++; + } + } else { + if (bIsLawEnforcer) { + bIsLawEnforcer = false; + CCarCtrl::NumLawEnforcerCars--; + } + } +} + +CPed* +CVehicle::SetUpDriver(void) +{ + if(pDriver) + return pDriver; + if(VehicleCreatedBy != RANDOM_VEHICLE) + return nil; + + pDriver = CPopulation::AddPedInCar(this); + pDriver->m_pMyVehicle = this; + pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle); + pDriver->bInVehicle = true; + pDriver->SetPedState(PED_DRIVING); + if(bIsBus) + pDriver->bRenderPedInCar = false; + return pDriver; +} + +CPed* +CVehicle::SetupPassenger(int n) +{ + if(pPassengers[n]) + return pPassengers[n]; + + pPassengers[n] = CPopulation::AddPedInCar(this); + pPassengers[n]->m_pMyVehicle = this; + pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); + pPassengers[n]->bInVehicle = true; + pPassengers[n]->SetPedState(PED_DRIVING); + if(bIsBus) + pPassengers[n]->bRenderPedInCar = false; + ++m_nNumPassengers; + return pPassengers[n]; +} + +void +CVehicle::SetDriver(CPed *driver) +{ + pDriver = driver; + pDriver->RegisterReference((CEntity**)&pDriver); + + if(bFreebies && driver == FindPlayerPed()){ + if(GetModelIndex() == MI_AMBULAN) + FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); + else if(GetModelIndex() == MI_TAXI) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; + else if(GetModelIndex() == MI_POLICE) + driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); + else if(GetModelIndex() == MI_ENFORCER) + driver->m_fArmour = Max(driver->m_fArmour, 100.0f); + else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; + bFreebies = false; + } + + ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass, + driver->GetPosition().x - GetPosition().x, + driver->GetPosition().y - GetPosition().y, + 0.0f); +} + +bool +CVehicle::AddPassenger(CPed *passenger) +{ + int i; + + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); + + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i] == nil){ + pPassengers[i] = passenger; + m_nNumPassengers++; + return true; + } + return false; +} + +bool +CVehicle::AddPassenger(CPed *passenger, uint8 n) +{ + if(bIsBus) + return AddPassenger(passenger); + + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); + + if(n < m_nNumMaxPassengers && pPassengers[n] == nil){ + pPassengers[n] = passenger; + m_nNumPassengers++; + return true; + } + return false; +} + +void +CVehicle::RemoveDriver(void) +{ +#ifdef FIX_BUGS + if (GetStatus() != STATUS_WRECKED) +#endif + SetStatus(STATUS_ABANDONED); + pDriver = nil; +} + +void +CVehicle::RemovePassenger(CPed *p) +{ + if (IsTrain()){ + for (int i = 0; i < ARRAY_SIZE(pPassengers); i++){ + if (pPassengers[i] == p) { + pPassengers[i] = nil; + m_nNumPassengers--; + return; + } + } + return; + } + for (int i = 0; i < m_nNumMaxPassengers; i++){ + if (pPassengers[i] == p){ + pPassengers[i] = nil; + m_nNumPassengers--; + return; + } + } +} + +void +CVehicle::ProcessCarAlarm(void) +{ + uint32 step; + + if(m_nAlarmState == 0 || m_nAlarmState == -1) + return; + + step = CTimer::GetTimeStepInMilliseconds(); + if((uint16)m_nAlarmState < step) + m_nAlarmState = 0; + else + m_nAlarmState -= step; +} + +bool +CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) +{ + float x, y, z; + // sphere relative to vehicle + CVector sph = CVector(sx, sy, sz) - GetPosition(); + CColModel *colmodel = GetColModel(); + + x = DotProduct(sph, GetRight()); + if(colmodel->boundingBox.min.x - radius > x || + colmodel->boundingBox.max.x + radius < x) + return false; + y = DotProduct(sph, GetForward()); + if(colmodel->boundingBox.min.y - radius > y || + colmodel->boundingBox.max.y + radius < y) + return false; + z = DotProduct(sph, GetUp()); + if(colmodel->boundingBox.min.z - radius > z || + colmodel->boundingBox.max.z + radius < z) + return false; + + return true; +} + +void +DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle) +{ + if (pVehicle->pDriver) { + CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED); + pVehicle->pDriver->FlagToDestroyWhenNextProcessed(); + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED); + pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed(); + } + } + CWorld::Remove(pVehicle); + delete pVehicle; +} + +#ifdef COMPATIBLE_SAVES +void +CVehicle::Save(uint8*& buf) +{ + ZeroSaveBuf(buf, 4); + WriteSaveBuf(buf, GetRight().x); + WriteSaveBuf(buf, GetRight().y); + WriteSaveBuf(buf, GetRight().z); + ZeroSaveBuf(buf, 4); + WriteSaveBuf(buf, GetForward().x); + WriteSaveBuf(buf, GetForward().y); + WriteSaveBuf(buf, GetForward().z); + ZeroSaveBuf(buf, 4); + WriteSaveBuf(buf, GetUp().x); + WriteSaveBuf(buf, GetUp().y); + WriteSaveBuf(buf, GetUp().z); + ZeroSaveBuf(buf, 4); + WriteSaveBuf(buf, GetPosition().x); + WriteSaveBuf(buf, GetPosition().y); + WriteSaveBuf(buf, GetPosition().z); + ZeroSaveBuf(buf, 16); + SaveEntityFlags(buf); + ZeroSaveBuf(buf, 212); + AutoPilot.Save(buf); + WriteSaveBuf(buf, m_currentColour1); + WriteSaveBuf(buf, m_currentColour2); + ZeroSaveBuf(buf, 2); + WriteSaveBuf(buf, m_nAlarmState); + ZeroSaveBuf(buf, 43); + WriteSaveBuf(buf, m_nNumMaxPassengers); + ZeroSaveBuf(buf, 2); + WriteSaveBuf(buf, field_1D0[0]); + WriteSaveBuf(buf, field_1D0[1]); + WriteSaveBuf(buf, field_1D0[2]); + WriteSaveBuf(buf, field_1D0[3]); + ZeroSaveBuf(buf, 8); + WriteSaveBuf(buf, m_fSteerAngle); + WriteSaveBuf(buf, m_fGasPedal); + WriteSaveBuf(buf, m_fBrakePedal); + WriteSaveBuf(buf, VehicleCreatedBy); + uint8 flags = 0; + if (bIsLawEnforcer) flags |= BIT(0); + if (bIsLocked) flags |= BIT(3); + if (bEngineOn) flags |= BIT(4); + if (bIsHandbrakeOn) flags |= BIT(5); + if (bLightsOn) flags |= BIT(6); + if (bFreebies) flags |= BIT(7); + WriteSaveBuf(buf, flags); + ZeroSaveBuf(buf, 10); + WriteSaveBuf(buf, m_fHealth); + WriteSaveBuf(buf, m_nCurrentGear); + ZeroSaveBuf(buf, 3); + WriteSaveBuf(buf, m_fChangeGearTime); + ZeroSaveBuf(buf, 4); + WriteSaveBuf(buf, m_nTimeOfDeath); + ZeroSaveBuf(buf, 2); + WriteSaveBuf(buf, m_nBombTimer); + ZeroSaveBuf(buf, 12); + WriteSaveBuf(buf, m_nDoorLock); + ZeroSaveBuf(buf, 96); +} + +void +CVehicle::Load(uint8*& buf) +{ + CMatrix tmp; + SkipSaveBuf(buf, 4); + ReadSaveBuf(&tmp.GetRight().x, buf); + ReadSaveBuf(&tmp.GetRight().y, buf); + ReadSaveBuf(&tmp.GetRight().z, buf); + SkipSaveBuf(buf, 4); + ReadSaveBuf(&tmp.GetForward().x, buf); + ReadSaveBuf(&tmp.GetForward().y, buf); + ReadSaveBuf(&tmp.GetForward().z, buf); + SkipSaveBuf(buf, 4); + ReadSaveBuf(&tmp.GetUp().x, buf); + ReadSaveBuf(&tmp.GetUp().y, buf); + ReadSaveBuf(&tmp.GetUp().z, buf); + SkipSaveBuf(buf, 4); + ReadSaveBuf(&tmp.GetPosition().x, buf); + ReadSaveBuf(&tmp.GetPosition().y, buf); + ReadSaveBuf(&tmp.GetPosition().z, buf); + m_matrix = tmp; + SkipSaveBuf(buf, 16); + LoadEntityFlags(buf); + SkipSaveBuf(buf, 212); + AutoPilot.Load(buf); + ReadSaveBuf(&m_currentColour1, buf); + ReadSaveBuf(&m_currentColour2, buf); + SkipSaveBuf(buf, 2); + ReadSaveBuf(&m_nAlarmState, buf); + SkipSaveBuf(buf, 43); + ReadSaveBuf(&m_nNumMaxPassengers, buf); + SkipSaveBuf(buf, 2); + ReadSaveBuf(&field_1D0[0], buf); + ReadSaveBuf(&field_1D0[1], buf); + ReadSaveBuf(&field_1D0[2], buf); + ReadSaveBuf(&field_1D0[3], buf); + SkipSaveBuf(buf, 8); + ReadSaveBuf(&m_fSteerAngle, buf); + ReadSaveBuf(&m_fGasPedal, buf); + ReadSaveBuf(&m_fBrakePedal, buf); + ReadSaveBuf(&VehicleCreatedBy, buf); + uint8 flags; + ReadSaveBuf(&flags, buf); + bIsLawEnforcer = !!(flags & BIT(0)); + bIsLocked = !!(flags & BIT(3)); + bEngineOn = !!(flags & BIT(4)); + bIsHandbrakeOn = !!(flags & BIT(5)); + bLightsOn = !!(flags & BIT(6)); + bFreebies = !!(flags & BIT(7)); + SkipSaveBuf(buf, 10); + ReadSaveBuf(&m_fHealth, buf); + ReadSaveBuf(&m_nCurrentGear, buf); + SkipSaveBuf(buf, 3); + ReadSaveBuf(&m_fChangeGearTime, buf); + SkipSaveBuf(buf, 4); + ReadSaveBuf(&m_nTimeOfDeath, buf); + SkipSaveBuf(buf, 2); + ReadSaveBuf(&m_nBombTimer, buf); + SkipSaveBuf(buf, 12); + ReadSaveBuf(&m_nDoorLock, buf); + SkipSaveBuf(buf, 96); +} +#endif diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h new file mode 100644 index 0000000..ab60ee2 --- /dev/null +++ b/src/vehicles/Vehicle.h @@ -0,0 +1,293 @@ +#pragma once + +#include "Physical.h" +#include "AutoPilot.h" +#include "ModelIndices.h" +#include "AnimationId.h" +#include "WeaponType.h" +#include "Collision.h" + +class CPed; +class CFire; +struct tHandlingData; + +enum { + RANDOM_VEHICLE = 1, + MISSION_VEHICLE = 2, + PARKED_VEHICLE = 3, + PERMANENT_VEHICLE = 4, +}; + +enum eCarLock { + CARLOCK_NOT_USED, + CARLOCK_UNLOCKED, + CARLOCK_LOCKED, + CARLOCK_LOCKOUT_PLAYER_ONLY, + CARLOCK_LOCKED_PLAYER_INSIDE, + CARLOCK_LOCKED_INITIALLY, + CARLOCK_FORCE_SHUT_DOORS +}; + +enum eDoors +{ + DOOR_BONNET = 0, + DOOR_BOOT, + DOOR_FRONT_LEFT, + DOOR_FRONT_RIGHT, + DOOR_REAR_LEFT, + DOOR_REAR_RIGHT +}; + +enum ePanels +{ + VEHPANEL_FRONT_LEFT, + VEHPANEL_FRONT_RIGHT, + VEHPANEL_REAR_LEFT, + VEHPANEL_REAR_RIGHT, + VEHPANEL_WINDSCREEN, + VEHBUMPER_FRONT, + VEHBUMPER_REAR, +}; + +enum eLights +{ + VEHLIGHT_FRONT_LEFT, + VEHLIGHT_FRONT_RIGHT, + VEHLIGHT_REAR_LEFT, + VEHLIGHT_REAR_RIGHT, +}; + +enum +{ + CAR_PIECE_BONNET = 1, + CAR_PIECE_BOOT, + CAR_PIECE_BUMP_FRONT, + CAR_PIECE_BUMP_REAR, + CAR_PIECE_DOOR_LF, + CAR_PIECE_DOOR_RF, + CAR_PIECE_DOOR_LR, + CAR_PIECE_DOOR_RR, + CAR_PIECE_WING_LF, + CAR_PIECE_WING_RF, + CAR_PIECE_WING_LR, + CAR_PIECE_WING_RR, + CAR_PIECE_WHEEL_LF, + CAR_PIECE_WHEEL_RF, + CAR_PIECE_WHEEL_LR, + CAR_PIECE_WHEEL_RR, + CAR_PIECE_WINDSCREEN, +}; + +enum tWheelState +{ + WHEEL_STATE_NORMAL, // standing still or rolling normally + WHEEL_STATE_SPINNING, // rotating but not moving + WHEEL_STATE_SKIDDING, + WHEEL_STATE_FIXED, // not rotating +}; + +enum eFlightModel +{ + FLIGHT_MODEL_DODO, + // not used in III + FLIGHT_MODEL_RCPLANE, + FLIGHT_MODEL_HELI, + FLIGHT_MODEL_SEAPLANE +}; + +// TODO: what is this even? +enum eBikeWheelSpecial { + BIKE_WHEELSPEC_0, // both wheels on ground + BIKE_WHEELSPEC_1, // rear wheel on ground + BIKE_WHEELSPEC_2, // only front wheel on ground + BIKE_WHEELSPEC_3, // can't happen +}; + + +class CVehicle : public CPhysical +{ +public: + // 0x128 + tHandlingData *pHandling; + CAutoPilot AutoPilot; + uint8 m_currentColour1; + uint8 m_currentColour2; + int8 m_aExtras[2]; + int16 m_nAlarmState; + int16 m_nMissionValue; + CPed *pDriver; + CPed *pPassengers[8]; + uint8 m_nNumPassengers; + int8 m_nNumGettingIn; + int8 m_nGettingInFlags; + int8 m_nGettingOutFlags; + uint8 m_nNumMaxPassengers; + float field_1D0[4]; + CEntity *m_pCurGroundEntity; + CFire *m_pCarFire; + float m_fSteerAngle; + float m_fGasPedal; + float m_fBrakePedal; + uint8 VehicleCreatedBy; + + // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R* + uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment + uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident + uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire + uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed) + uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars) + uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ? + uint8 bLightsOn: 1; // Are the lights switched on ? + uint8 bFreebies: 1; // Any freebies left in this vehicle ? + + uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle) + uint8 bIsBus: 1; // Is this vehicle a bus + uint8 bIsBig: 1; // Is this vehicle a bus + uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims + uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way) + uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed? + uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready + uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted + + uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage) + uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components + uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime + uint8 bFadeOut : 1; // Fade vehicle out + uint8 bIsBeingCarJacked : 1; // Fade vehicle out + uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it + uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions + uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure + + uint8 bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again) + uint8 bGunSwitchedOff : 1; // Level designers can use this to switch off guns on boats + uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? + uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command + uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + + int8 m_numPedsUseItAsCover; + uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) + int8 m_nPacManPickupsCarried; + uint8 m_nRoadblockType; + int16 m_nRoadblockNode; + float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode + uint8 m_nCurrentGear; + float m_fChangeGearTime; + uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) + uint32 m_nTimeOfDeath; + uint16 m_nTimeBlocked; + int16 m_nBombTimer; // goes down with each frame + CEntity *m_pBlowUpEntity; + float m_fMapObjectHeightAhead; // front Z? + float m_fMapObjectHeightBehind; // rear Z? + eCarLock m_nDoorLock; + int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage + uint8 m_nRadioStation; + uint8 m_bRainAudioCounter; + uint8 m_bRainSamplesCounter; + uint8 m_nCarHornTimer; + uint8 m_nCarHornPattern; // last horn? + bool m_bSirenOrAlarm; + int8 m_comedyControlState; + CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car + float m_fSteerInput; + eVehicleType m_vehType; + + static void *operator new(size_t) throw(); + static void *operator new(size_t sz, int slot) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); + + CVehicle(void) {} // FAKE + CVehicle(uint8 CreatedBy); + ~CVehicle(void); + // from CEntity + void SetModelIndex(uint32 id); + bool SetupLighting(void); + void RemoveLighting(bool); + void FlagToDestroyWhenNextProcessed(void) {} + + virtual void ProcessControlInputs(uint8) {} + virtual void GetComponentWorldPosition(int32 component, CVector &pos) {} + virtual bool IsComponentPresent(int32 component) { return false; } + virtual void SetComponentRotation(int32 component, CVector rotation) {} + virtual void OpenDoor(int32, eDoors door, float) {} + virtual void ProcessOpenDoor(uint32, uint32, float) {} + virtual bool IsDoorReady(eDoors door) { return false; } + virtual bool IsDoorFullyOpen(eDoors door) { return false; } + virtual bool IsDoorClosed(eDoors door) { return false; } + virtual bool IsDoorMissing(eDoors door) { return false; } + virtual void RemoveRefsToVehicle(CEntity *ent) {} + virtual void BlowUpCar(CEntity *ent) {} + virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } + virtual void BurstTyre(uint8 tyre) {} + virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;} + virtual float GetHeightAboveRoad(void); + virtual void PlayCarHorn(void) {} +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + + bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } + bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } + bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } + bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } + bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; } + bool IsBike(void) { return m_vehType == VEHICLE_TYPE_BIKE; } + + void FlyingControl(eFlightModel flightModel); + void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus); + void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, + float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus); + void ExtinguishCarFire(void); + void ProcessDelayedExplosion(void); + float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius); + bool IsLawEnforcementVehicle(void); + void ChangeLawEnforcerState(uint8 enable); + bool UsesSiren(uint32 id); + bool IsVehicleNormal(void); + bool CarHasRoof(void); + bool IsUpsideDown(void); + bool IsOnItsSide(void); + bool CanBeDeleted(void); + bool CanPedOpenLocks(CPed *ped); + bool CanPedEnterCar(void); + bool CanPedExitCar(void); + // do these two actually return something? + CPed *SetUpDriver(void); + CPed *SetupPassenger(int n); + void SetDriver(CPed *driver); + bool AddPassenger(CPed *passenger); + bool AddPassenger(CPed *passenger, uint8 n); + void RemovePassenger(CPed *passenger); + void RemoveDriver(void); + void ProcessCarAlarm(void); + bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); + bool ShufflePassengersToMakeSpace(void); + void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); + void DoFixedMachineGuns(void); + +#ifdef FIX_BUGS + bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; } +#else + bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } +#endif + CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } + bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } + AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_STD_CAR_SIT_LO : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_STD_BOAT_DRIVE : ANIM_STD_CAR_SIT); } + + static bool bWheelsOnlyCheat; + static bool bAllDodosCheat; + static bool bCheat3; + static bool bCheat4; + static bool bCheat5; +#ifdef ALT_DODO_CHEAT + static bool bAltDodoCheat; +#endif + static bool m_bDisableMouseSteering; +}; + +VALIDATE_SIZE(CVehicle, 0x288); + +void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp new file mode 100644 index 0000000..bfe27e1 --- /dev/null +++ b/src/weapons/BulletInfo.cpp @@ -0,0 +1,306 @@ +#include "common.h" + +#include "BulletInfo.h" + +#include "AnimBlendAssociation.h" +#include "DMAudio.h" +#include "AudioScriptObject.h" +#ifdef FIX_BUGS +#include "Collision.h" +#endif +#include "RpAnimBlend.h" +#include "Entity.h" +#include "EventList.h" +#include "Fire.h" +#include "Glass.h" +#include "Particle.h" +#include "Ped.h" +#include "Object.h" +#include "Stats.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Weapon.h" +#include "WeaponInfo.h" +#include "World.h" +#include "SurfaceTable.h" + +#ifdef SQUEEZE_PERFORMANCE +uint32 bulletInfoInUse; +#endif + +#define BULLET_LIFETIME (1000) +#define NUM_PED_BLOOD_PARTICLES (8) +#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f)) +#define NUM_VEHICLE_SPARKS (16) +#define NUM_OTHER_SPARKS (8) +#define BULLET_HIT_FORCE (7.5f) +#define MAP_BORDER (1960.0f) + +CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS]; +bool bPlayerSniperBullet; +CVector PlayerSniperBulletStart; +CVector PlayerSniperBulletEnd; + +void CBulletInfo::Initialise(void) +{ + debug("Initialising CBulletInfo...\n"); + for (int i = 0; i < NUM_BULLETS; i++) { + gaBulletInfo[i].m_bInUse = false; + gaBulletInfo[i].m_eWeaponType = WEAPONTYPE_COLT45; + gaBulletInfo[i].m_fTimer = 0.0f; + gaBulletInfo[i].m_pSource = nil; + } + debug("CBulletInfo ready\n"); +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse = 0; +#endif +} + +void CBulletInfo::Shutdown(void) +{ + debug("Shutting down CBulletInfo...\n"); + debug("CBulletInfo shut down\n"); +} + +bool CBulletInfo::AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed) +{ + int i; + for (i = 0; i < NUM_BULLETS; i++) { + if (!gaBulletInfo[i].m_bInUse) + break; + } + if (i == NUM_BULLETS) + return false; + gaBulletInfo[i].m_pSource = pSource; + gaBulletInfo[i].m_eWeaponType = type; + gaBulletInfo[i].m_nDamage = CWeaponInfo::GetWeaponInfo(type)->m_nDamage; + gaBulletInfo[i].m_vecPosition = vecPosition; + gaBulletInfo[i].m_vecSpeed = vecSpeed; + gaBulletInfo[i].m_fTimer = CTimer::GetTimeInMilliseconds() + BULLET_LIFETIME; + gaBulletInfo[i].m_bInUse = true; + +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse++; +#endif + return true; +} + +void CBulletInfo::Update(void) +{ +#ifdef SQUEEZE_PERFORMANCE + if (bulletInfoInUse == 0) + return; +#endif + bool bAddSound = true; + bPlayerSniperBullet = false; + for (int i = 0; i < NUM_BULLETS; i++) { + CBulletInfo* pBullet = &gaBulletInfo[i]; + if (pBullet->m_pSource && pBullet->m_pSource->IsPed() && !((CPed*)pBullet->m_pSource)->IsPointerValid()) + pBullet->m_pSource = nil; + if (!pBullet->m_bInUse) + continue; + if (CTimer::GetTimeInMilliseconds() > pBullet->m_fTimer) { + pBullet->m_bInUse = false; +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse--; +#endif + } + CVector vecOldPos = pBullet->m_vecPosition; + CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f; + CWorld::bIncludeCarTyres = true; + CWorld::bIncludeDeadPeds = true; + CWorld::pIgnoreEntity = pBullet->m_pSource; + CColPoint point; + CEntity* pHitEntity; + if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, true)) { + if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle())) + CStats::InstantHitsHitByPlayer++; + if (pHitEntity->IsPed()) { + CPed* pPed = (CPed*)pHitEntity; + if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) { + if (pPed->DoesLOSBulletHitPed(point)) { + if (pPed->IsPedInControl() && !pPed->bIsDucking) { + pPed->ClearAttackByRemovingAnim(); + CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT); + pAnim->SetBlend(0.0f, 8.0f); + } + pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point)); + CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000); + pBullet->m_bInUse = false; +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse--; +#endif + vecNewPos = point.point; + } + else { + bAddSound = false; + } + } + if (CGame::nastyGame) { + CVector vecParticleDirection = (point.point - pPed->GetPosition()) * 0.01f; + vecParticleDirection.z = 0.01f; + if (pPed->GetIsOnScreen()) { + for (int j = 0; j < NUM_PED_BLOOD_PARTICLES; j++) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point + BLOOD_PARTICLE_OFFSET, vecParticleDirection); + } + if (pPed->GetPedState() == PED_DEAD) { + CAnimBlendAssociation* pAnim; + if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL)) + pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); + else + pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); + if (pAnim) { + pAnim->SetCurrentTime(0.0f); + pAnim->flags |= ASSOC_RUNNING; + pAnim->flags &= ~ASSOC_FADEOUTWHENDONE; + } + } + pBullet->m_bInUse = false; +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse--; +#endif + vecNewPos = point.point; + } + } + else if (pHitEntity->IsVehicle()) { + CVehicle* pVehicle = (CVehicle*)pHitEntity; + pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage); + if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh? + gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true); + else { + for (int j = 0; j < NUM_VEHICLE_SPARKS; j++) + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); + } +#ifdef FIX_BUGS + pBullet->m_bInUse = false; +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse--; +#endif + vecNewPos = point.point; +#endif + } + else { + for (int j = 0; j < NUM_OTHER_SPARKS; j++) + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); + if (pHitEntity->IsObject()) { + CObject* pObject = (CObject*)pHitEntity; + if (!pObject->bInfiniteMass) { + if (pObject->GetIsStatic() && pObject->m_fUprootLimit <= 0.0f) { + pObject->SetIsStatic(false); + pObject->AddToMovingList(); + } + if (!pObject->GetIsStatic()) + pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal); + } + } +#ifdef FIX_BUGS + pBullet->m_bInUse = false; +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse--; +#endif + vecNewPos = point.point; +#endif + } + if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE && bAddSound) { + cAudioScriptObject* pAudio; + switch (pHitEntity->GetType()) { + case ENTITY_TYPE_BUILDING: + pAudio = new cAudioScriptObject(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_OBJECT: + pAudio = new cAudioScriptObject(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_DUMMY: + pAudio = new cAudioScriptObject(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_PED: + DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT); + break; + case ENTITY_TYPE_VEHICLE: + DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + default: break; + } + } + CGlass::WasGlassHitByBullet(pHitEntity, point.point); + CWeapon::BlowUpExplosiveThings(pHitEntity); + } + CWorld::pIgnoreEntity = nil; + CWorld::bIncludeDeadPeds = false; + CWorld::bIncludeCarTyres = false; + if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) { + bPlayerSniperBullet = true; + PlayerSniperBulletStart = pBullet->m_vecPosition; + PlayerSniperBulletEnd = vecNewPos; + } + pBullet->m_vecPosition = vecNewPos; + if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER || + pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) { + pBullet->m_bInUse = false; +#ifdef SQUEEZE_PERFORMANCE + bulletInfoInUse--; +#endif + } + } +} + +bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2) +{ + if (!bPlayerSniperBullet) + return false; +#ifdef FIX_BUGS // original code is not going work anyway... + CColLine line(PlayerSniperBulletStart, PlayerSniperBulletEnd); + CColBox box; + box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), SURFACE_DEFAULT, 0); + return CCollision::TestLineBox(line, box); +#else + float minP = 0.0f; + float maxP = 1.0f; + float minX = Min(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x); + float maxX = Max(PlayerSniperBulletStart.x, PlayerSniperBulletEnd.x); + if (minX < x2 || maxX > x1) { + if (minX < x1) + minP = Min(minP, (x1 - minX) / (maxX - minX)); + if (maxX > x2) + maxP = Max(maxP, (maxX - x2) / (maxX - minX)); + } + else + return false; + float minY = Min(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y); + float maxY = Max(PlayerSniperBulletStart.y, PlayerSniperBulletEnd.y); + if (minY < y2 || maxY > y1) { + if (minY < y1) + minP = Min(minP, (y1 - minY) / (maxY - minY)); + if (maxY > y2) + maxP = Max(maxP, (maxY - y2) / (maxY - minY)); + } +#ifdef FIX_BUGS + else + return false; +#endif + float minZ = Min(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z); + float maxZ = Max(PlayerSniperBulletStart.z, PlayerSniperBulletEnd.z); + if (minZ < z2 || maxZ > z1) { + if (minZ < z1) + minP = Min(minP, (z1 - minZ) / (maxZ - minZ)); + if (maxZ > z2) + maxP = Max(maxP, (maxZ - z2) / (maxZ - minZ)); + } + else + return false; + return minP <= maxP; +#endif +} diff --git a/src/weapons/BulletInfo.h b/src/weapons/BulletInfo.h new file mode 100644 index 0000000..cf1dd27 --- /dev/null +++ b/src/weapons/BulletInfo.h @@ -0,0 +1,25 @@ +#pragma once + +#include "WeaponType.h" + +class CEntity; + +class CBulletInfo +{ + eWeaponType m_eWeaponType; + CEntity* m_pSource; + float m_fTimer; // big mistake + bool m_bInUse; + CVector m_vecPosition; + CVector m_vecSpeed; + int16 m_nDamage; +public: + enum { + NUM_BULLETS = 100 + }; + static void Initialise(void); + static void Shutdown(void); + static bool AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed); + static void Update(void); + static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2); +}; \ No newline at end of file diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp new file mode 100644 index 0000000..f79c027 --- /dev/null +++ b/src/weapons/Explosion.cpp @@ -0,0 +1,465 @@ +#include "common.h" + +#include "Automobile.h" +#include "Bike.h" +#include "Camera.h" +#include "Coronas.h" +#include "DMAudio.h" +#include "Entity.h" +#include "EventList.h" +#include "Explosion.h" +#include "General.h" +#include "Fire.h" +#include "Pad.h" +#include "Particle.h" +#include "PointLights.h" +#include "Shadows.h" +#include "Timer.h" +#include "Vehicle.h" +#include "WaterLevel.h" +#include "World.h" + +CExplosion gaExplosion[NUM_EXPLOSIONS]; + +// these two were not initialised in original code, I'm really not sure what were they meant to be +RwRGBA colMedExpl = { 0, 0, 0, 0 }; +RwRGBA colUpdate = { 0, 0, 0, 0 }; + +int AudioHandle = AEHANDLE_NONE; + +void +CExplosion::Initialise() +{ + debug("Initialising CExplosion...\n"); + for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE; + gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + gaExplosion[i].m_fRadius = 1.0f; + gaExplosion[i].m_fPropagationRate = 0.0f; + gaExplosion[i].m_fZshift = 0.0f; + gaExplosion[i].m_pCreatorEntity = nil; + gaExplosion[i].m_pVictimEntity = nil; + gaExplosion[i].m_fStopTime = 0.0f; + gaExplosion[i].m_nIteration = 0; + gaExplosion[i].m_fStartTime = 0.0f; + gaExplosion[i].m_bIsBoat = false; + } + AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); + if (AudioHandle >= 0) + DMAudio.SetEntityStatus(AudioHandle, TRUE); + debug("CExplosion ready\n"); +} + +void +CExplosion::Shutdown() +{ + debug("Shutting down CExplosion...\n"); + if (AudioHandle >= 0) { + DMAudio.DestroyEntity(AudioHandle); + AudioHandle = AEHANDLE_NONE; + } + debug("CExplosion shut down\n"); +} + +int8 +CExplosion::GetExplosionActiveCounter(uint8 id) +{ + return gaExplosion[id].m_nActiveCounter; +} + +void +CExplosion::ResetExplosionActiveCounter(uint8 id) +{ + gaExplosion[id].m_nActiveCounter = 0; +} + +uint8 +CExplosion::GetExplosionType(uint8 id) +{ + return gaExplosion[id].m_ExplosionType; +} + +CVector * +CExplosion::GetExplosionPosition(uint8 id) +{ + return &gaExplosion[id].m_vecPosition; +} + +bool +CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime) +{ + CVector pPosn; + CVector posGround; + + RwRGBA colorMedium = colMedExpl; + bool bDontExplode = false; + const RwRGBA color = { 160, 160, 160, 255 }; + pPosn = pos; + pPosn.z += 5.0f; +#ifdef FIX_BUGS + CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 30000, 1.0f); +#else + // last two arguments are swapped resulting in no shadow + CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 1, 30000.0f); +#endif + + int n = 0; +#ifdef FIX_BUGS + while (n < ARRAY_SIZE(gaExplosion) && gaExplosion[n].m_nIteration != 0) +#else + // array overrun is UB + while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion)) +#endif + n++; + if (n == ARRAY_SIZE(gaExplosion)) + return false; + + CExplosion &explosion = gaExplosion[n]; + explosion.m_ExplosionType = type; + explosion.m_vecPosition = pos; + explosion.m_fRadius = 1.0f; + explosion.m_fZshift = 0.0f; + explosion.m_pCreatorEntity = culprit; + if (culprit != nil) + culprit->RegisterReference(&explosion.m_pCreatorEntity); + explosion.m_pVictimEntity = explodingEntity; + if (explodingEntity != nil) + explodingEntity->RegisterReference(&explosion.m_pVictimEntity); + explosion.m_nIteration = 1; + explosion.m_nActiveCounter = 1; + explosion.m_bIsBoat = false; + explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0; + switch (type) + { + case EXPLOSION_GRENADE: + explosion.m_fRadius = 9.0f; + explosion.m_fPower = 300.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; + explosion.m_fPropagationRate = 0.5f; + posGround = pos; + posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil); + CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); + if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) + CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); + break; + case EXPLOSION_MOLOTOV: + { + explosion.m_fRadius = 6.0f; + explosion.m_fPower = 0.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 3000; + explosion.m_fPropagationRate = 0.5f; + posGround = pos; + bool found; + posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found); + if (found) { + float waterLevel; + if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel) + && posGround.z < waterLevel + && waterLevel - 6.0f < posGround.z) // some subway/tunnels check? + bDontExplode = true; + else + gFireManager.StartFire(posGround, 1.8f, false); + } + else + bDontExplode = true; + break; + } + case EXPLOSION_ROCKET: + explosion.m_fRadius = 10.0f; + explosion.m_fPower = 300.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; + explosion.m_fPropagationRate = 0.5f; + CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 250); + if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) + CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); + break; + case EXPLOSION_CAR: + case EXPLOSION_CAR_QUICK: + explosion.m_fRadius = 9.0f; + explosion.m_fPower = 300.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 4250; + explosion.m_fPropagationRate = 0.5f; + explosion.m_fStartTime = CTimer::GetTimeInMilliseconds(); + if (explosion.m_pVictimEntity != nil) { + if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat()) + explosion.m_bIsBoat = true; + CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000); + } else + CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000); + + if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) { + int rn = (CGeneral::GetRandomNumber() & 1) + 2; + for (int i = 0; i < rn; i++) { + CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, colMedExpl); + CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); + } + CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity; + int32 component = CAR_WING_LR; + + // miami leftover + if (veh->IsBike()) + component = BIKE_FORKS_REAR; + + if (veh->IsComponentPresent(component)) { + CVector componentPos; + veh->GetComponentWorldPosition(component, componentPos); + rn = (CGeneral::GetRandomNumber() & 1) + 1; + for (int i = 0; i < rn; i++) + CParticle::AddJetExplosion(componentPos, 1.4f, 0.0f); + } + } + break; + case EXPLOSION_HELI: + explosion.m_fRadius = 6.0f; + explosion.m_fPower = 300.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; + explosion.m_fPropagationRate = 0.5f; + explosion.m_fStartTime = CTimer::GetTimeInMilliseconds(); + for (int i = 0; i < 10; i++) { + CVector randpos; + uint8 x, y, z; + + x = CGeneral::GetRandomNumber(); + y = CGeneral::GetRandomNumber(); + z = CGeneral::GetRandomNumber(); + randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + + CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color); + + x = CGeneral::GetRandomNumber(); + y = CGeneral::GetRandomNumber(); + z = CGeneral::GetRandomNumber(); + randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + + CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color); + + x = CGeneral::GetRandomNumber(); + y = CGeneral::GetRandomNumber(); + z = CGeneral::GetRandomNumber(); + randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + + CParticle::AddJetExplosion(randpos, 1.4f, 3.0f); + } + CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000); + break; + case EXPLOSION_MINE: + explosion.m_fRadius = 10.0f; + explosion.m_fPower = 150.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; + explosion.m_fPropagationRate = 0.5f; + posGround = pos; + //posGround.z = + CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused + CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); + break; + case EXPLOSION_BARREL: + explosion.m_fRadius = 7.0f; + explosion.m_fPower = 150.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; + explosion.m_fPropagationRate = 0.5f; + for (int i = 0; i < 6; i++) { + CVector randpos; + uint8 x, y, z; + + x = CGeneral::GetRandomNumber(); + y = CGeneral::GetRandomNumber(); + z = CGeneral::GetRandomNumber(); + randpos = CVector(x - 128, y - 128, z - 128); + + randpos.x /= 50.0f; + randpos.y /= 50.0f; + randpos.z /= 25.0f; + randpos += pos; + CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colorMedium); + } + posGround = pos; + //posGround.z = + CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused + CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); + break; + case EXPLOSION_TANK_GRENADE: + explosion.m_fRadius = 10.0f; + explosion.m_fPower = 150.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; + explosion.m_fPropagationRate = 0.5f; + posGround = pos; + //posGround.z = + CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused + CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); + break; + case EXPLOSION_HELI_BOMB: + explosion.m_fRadius = 8.0f; + explosion.m_fPower = 50.0f; + explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; + explosion.m_fPropagationRate = 0.5f; + posGround = pos; + //posGround.z = + CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused + CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); + break; + } + if (bDontExplode) { + explosion.m_nIteration = 0; + return false; + } + + if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0) + CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB)); + + TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z); + CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z); + return true; +} + +void +CExplosion::Update() +{ + RwRGBA color = colUpdate; + for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + CExplosion &explosion = gaExplosion[i]; + if (explosion.m_nIteration == 0) continue; + + if (explosion.m_nParticlesExpireTime != 0) { + if (CTimer::GetTimeInMilliseconds() > explosion.m_nParticlesExpireTime) { + explosion.m_nParticlesExpireTime = 0; + if (explosion.m_fPower != 0.0f) + CWorld::TriggerExplosion(explosion.m_vecPosition, explosion.m_fRadius, explosion.m_fPower, explosion.m_pCreatorEntity, (explosion.m_ExplosionType == EXPLOSION_ROCKET || explosion.m_ExplosionType == EXPLOSION_CAR_QUICK || explosion.m_ExplosionType == EXPLOSION_MINE || explosion.m_ExplosionType == EXPLOSION_BARREL || explosion.m_ExplosionType == EXPLOSION_TANK_GRENADE || explosion.m_ExplosionType == EXPLOSION_HELI_BOMB)); + } + } else { + explosion.m_fRadius += explosion.m_fPropagationRate * CTimer::GetTimeStep(); + int32 someTime = explosion.m_fStopTime - CTimer::GetTimeInMilliseconds(); + switch (explosion.m_ExplosionType) + { + case EXPLOSION_GRENADE: + case EXPLOSION_ROCKET: + case EXPLOSION_HELI: + case EXPLOSION_MINE: + case EXPLOSION_BARREL: + if (CTimer::GetFrameCounter() & 1) { + CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 20.0f, 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true); + CCoronas::RegisterCorona((uintptr)&explosion, 255, 255, 200, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } else + CCoronas::RegisterCorona((uintptr)&explosion, 128, 128, 100, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 30, 25, 255, explosion.m_vecPosition, explosion.m_fRadius, 120.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + break; + case EXPLOSION_MOLOTOV: + CWorld::SetPedsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity); + CWorld::SetCarsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity); + if (explosion.m_nIteration < 10) { + if (explosion.m_nIteration == 1) { + CVector point1 = explosion.m_vecPosition; + point1.z += 5.0f; + CColPoint colPoint; + CEntity *pEntity; + CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil); + explosion.m_fZshift = colPoint.point.z; + } + float ff = ((float)explosion.m_nIteration * 0.55f); + for (int i = 0; i < 5 * ff; i++) { + float angle = CGeneral::GetRandomNumber() / 256.0f * 6.28f; + + CVector pos = explosion.m_vecPosition; + pos.x += ff * Sin(angle); + pos.y += ff * Cos(angle); + pos.z += 5.0f; // what is the point of this? + + pos.z = explosion.m_fZshift + 0.5f; + CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); + } + } + break; + case EXPLOSION_CAR: + case EXPLOSION_CAR_QUICK: + if (someTime >= 3500) { + if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) { + if ((CGeneral::GetRandomNumber() & 0xF) == 0) { + CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity; + uint8 component = CAR_WING_LR; + + // miami leftover + if (veh->IsBike()) + component = BIKE_FORKS_REAR; + + if (veh->IsComponentPresent(component)) { + CVector componentPos; + veh->GetComponentWorldPosition(component, componentPos); + CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f); + } + } + if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) { + explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F); + CVector pos = explosion.m_pVictimEntity->GetPosition(); + for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) { + CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color); + CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); + } + } + } + if (CTimer::GetFrameCounter() & 1) { + CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 15.0f, 1.0f, 0.0f, 0.0f, CPointLights::FOG_NONE, true); + CCoronas::RegisterCorona((uintptr)&explosion, 200, 100, 0, 255, explosion.m_vecPosition, 6.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } else + CCoronas::RegisterCorona((uintptr)&explosion, 128, 0, 0, 255, explosion.m_vecPosition, 8.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 15, 0, 255, explosion.m_vecPosition, explosion.m_fRadius, 80.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } else if (explosion.m_nIteration & 1) { + if (explosion.m_pVictimEntity != nil) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.8f), color); + CVector pos = explosion.m_vecPosition; + pos.z += 1.0f; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, pos, CVector(0.0f, 0.0f, 0.11f), nil, CGeneral::GetRandomNumberInRange(0.5f, 2.0f), color); + } + break; + case EXPLOSION_TANK_GRENADE: + case EXPLOSION_HELI_BOMB: + if (explosion.m_nIteration < 5) { + float ff = ((float)explosion.m_nIteration * 0.65f); + for (int i = 0; i < 10 * ff; i++) { + uint8 x = CGeneral::GetRandomNumber(), y = CGeneral::GetRandomNumber(), z = CGeneral::GetRandomNumber(); + CVector pos(x - 128, y - 128, (z % 128) + 1); + + pos.Normalise(); + pos *= ff / 5.0f; + pos += explosion.m_vecPosition; + pos.z += 0.5f; + CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); + } + } + break; + } + if (someTime > 0) + explosion.m_nIteration++; + else + explosion.m_nIteration = 0; + } + } +} + +bool +CExplosion::TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2) +{ + for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + if (gaExplosion[i].m_nIteration != 0) { + if (type == gaExplosion[i].m_ExplosionType) { + if (gaExplosion[i].m_vecPosition.x >= x1 && gaExplosion[i].m_vecPosition.x <= x2) { + if (gaExplosion[i].m_vecPosition.y >= y1 && gaExplosion[i].m_vecPosition.y <= y2) { + if (gaExplosion[i].m_vecPosition.z >= z1 && gaExplosion[i].m_vecPosition.z <= z2) + return true; + } + } + } + } + } + return false; +} + +void +CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius) +{ + for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + if (gaExplosion[i].m_nIteration != 0) { + if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius)) + gaExplosion[i].m_nIteration = 0; + } + } +} \ No newline at end of file diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h new file mode 100644 index 0000000..bf54328 --- /dev/null +++ b/src/weapons/Explosion.h @@ -0,0 +1,49 @@ +#pragma once + +class CEntity; +class CVector; + +enum eExplosionType +{ + EXPLOSION_GRENADE, + EXPLOSION_MOLOTOV, + EXPLOSION_ROCKET, + EXPLOSION_CAR, + EXPLOSION_CAR_QUICK, + EXPLOSION_HELI, + EXPLOSION_MINE, + EXPLOSION_BARREL, + EXPLOSION_TANK_GRENADE, + EXPLOSION_HELI_BOMB +}; + +class CExplosion +{ + eExplosionType m_ExplosionType; + CVector m_vecPosition; + float m_fRadius; + float m_fPropagationRate; + CEntity *m_pCreatorEntity; + CEntity *m_pVictimEntity; + float m_fStopTime; + uint8 m_nIteration; + uint8 m_nActiveCounter; + float m_fStartTime; + uint32 m_nParticlesExpireTime; + float m_fPower; + bool m_bIsBoat; + float m_fZshift; +public: + static void Initialise(); + static void Shutdown(); + static int8 GetExplosionActiveCounter(uint8 id); + static void ResetExplosionActiveCounter(uint8 id); + static uint8 GetExplosionType(uint8 id); + static CVector *GetExplosionPosition(uint8 id); + static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime); + static void Update(); + static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); + static void RemoveAllExplosionsInArea(CVector pos, float radius); +}; + +extern CExplosion gaExplosion[NUM_EXPLOSIONS]; \ No newline at end of file diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp new file mode 100644 index 0000000..da00b87 --- /dev/null +++ b/src/weapons/ProjectileInfo.cpp @@ -0,0 +1,342 @@ +#include "common.h" + +#include "Camera.h" +#include "General.h" +#include "Heli.h" +#include "ModelIndices.h" +#include "Particle.h" +#include "Ped.h" +#include "Plane.h" +#include "ProjectileInfo.h" +#include "Projectile.h" +#include "Explosion.h" +#include "Weapon.h" +#include "World.h" + +#ifdef SQUEEZE_PERFORMANCE +uint32 projectileInUse; +#endif + +CProjectileInfo gaProjectileInfo[NUM_PROJECTILES]; +CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES]; + +void +CProjectileInfo::Initialise() +{ + debug("Initialising CProjectileInfo...\n"); + + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + ms_apProjectile[i] = nil; + gaProjectileInfo[i].m_eWeaponType = WEAPONTYPE_GRENADE; + gaProjectileInfo[i].m_pSource = nil; + gaProjectileInfo[i].m_nExplosionTime = 0; + gaProjectileInfo[i].m_bInUse = false; + } + + debug("CProjectileInfo ready\n"); + +#ifdef SQUEEZE_PERFORMANCE + projectileInUse = 0; +#endif +} + +void +CProjectileInfo::Shutdown() +{ + debug("Shutting down CProjectileInfo...\n"); + debug("CProjectileInfo shut down\n"); +} + +CProjectileInfo* +CProjectileInfo::GetProjectileInfo(int32 id) +{ + return &gaProjectileInfo[id]; +} + +bool +CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed) +{ + int8 SpecialCollisionResponseCase = COLLRESPONSE_NONE; + bool gravity = true; + CMatrix matrix; + float elasticity = 0.75f; + CPed* ped = (CPed*)entity; + int time; + CVector velocity; + + switch (weapon) + { + case WEAPONTYPE_ROCKETLAUNCHER: + { + float vy = 1.25f; + time = CTimer::GetTimeInMilliseconds() + 1400; + if (ped->IsPlayer()) { + matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; + matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; + matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); + matrix.GetPosition() = pos; + } else if (ped->m_pSeekTarget != nil) { + float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); + float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); + vy = 0.35f * speed + 0.15f; + matrix.SetTranslate(0.0f, 1.0f, 1.0f); + matrix.Rotate(0.0f, ry, rz); + matrix.GetPosition() += pos; + } else { + matrix = ped->GetMatrix(); + } + velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); + gravity = false; + break; + } + case WEAPONTYPE_FLAMETHROWER: + Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp"); + break; + case WEAPONTYPE_MOLOTOV: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.22f * speed + 0.15f; + if (scale < 0.2f) + scale = 0.2f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.2f * speed + 0.4f) * scale; + break; + } + case WEAPONTYPE_GRENADE: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.0f; + if (speed != 0.0f) + scale = 0.22f * speed + 0.15f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.4f * speed + 0.4f) * scale; + elasticity = 0.5f; + break; + } + default: break; + } + + int i = 0; +#ifdef FIX_BUGS + while (i < ARRAY_SIZE(gaProjectileInfo) && gaProjectileInfo[i].m_bInUse) i++; +#else + // array overrun is UB + while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++; +#endif + if (i == ARRAY_SIZE(gaProjectileInfo)) + return false; + + switch (weapon) + { + case WEAPONTYPE_ROCKETLAUNCHER: + ms_apProjectile[i] = new CProjectile(MI_MISSILE); + break; + case WEAPONTYPE_FLAMETHROWER: + break; + case WEAPONTYPE_MOLOTOV: + ms_apProjectile[i] = new CProjectile(MI_MOLOTOV); + break; + case WEAPONTYPE_GRENADE: + ms_apProjectile[i] = new CProjectile(MI_GRENADE); + break; + default: break; + } + + if (ms_apProjectile[i] == nil) + return false; + + gaProjectileInfo[i].m_eWeaponType = weapon; + gaProjectileInfo[i].m_pSource = ped; + ms_apProjectile[i]->GetMatrix() = matrix; + ms_apProjectile[i]->SetMoveSpeed(velocity); + ms_apProjectile[i]->bAffectedByGravity = gravity; + + gaProjectileInfo[i].m_nExplosionTime = time; + ms_apProjectile[i]->m_fElasticity = elasticity; + ms_apProjectile[i]->m_nSpecialCollisionResponseCases = SpecialCollisionResponseCase; + +#ifdef SQUEEZE_PERFORMANCE + projectileInUse++; +#endif + + gaProjectileInfo[i].m_bInUse = true; + CWorld::Add(ms_apProjectile[i]); + + gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); + return true; +} + +void +CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile) +{ + RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition()); +#ifdef SQUEEZE_PERFORMANCE + projectileInUse--; +#endif + + info->m_bInUse = false; + CWorld::Remove(projectile); + delete projectile; +} + +void +CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos) +{ + switch (weaponType) + { + case WEAPONTYPE_GRENADE: + CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0); + break; + case WEAPONTYPE_MOLOTOV: + CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); + break; + case WEAPONTYPE_ROCKETLAUNCHER: + CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); + break; + default: break; + } +} + +void +CProjectileInfo::Update() +{ +#ifdef SQUEEZE_PERFORMANCE + if (projectileInUse == 0) + return; +#endif + + for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) { + if (!gaProjectileInfo[i].m_bInUse) continue; + + CPed *ped = (CPed*)gaProjectileInfo[i].m_pSource; + if (ped != nil && ped->IsPed() && !ped->IsPointerValid()) + gaProjectileInfo[i].m_pSource = nil; + + if (ms_apProjectile[i] == nil) { +#ifdef SQUEEZE_PERFORMANCE + projectileInUse--; +#endif + + gaProjectileInfo[i].m_bInUse = false; + continue; + } + + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f)); + } + + if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + CVector pos = ms_apProjectile[i]->GetPosition(); + CWorld::pIgnoreEntity = ms_apProjectile[i]; + if (ms_apProjectile[i]->bHasCollided + || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) + || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); + } + CWorld::pIgnoreEntity = nil; + } else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) { + CVector pos = ms_apProjectile[i]->GetPosition(); + CWorld::pIgnoreEntity = ms_apProjectile[i]; + + if (gaProjectileInfo[i].m_pSource == nil + || ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f)) + { + if (ms_apProjectile[i]->bHasCollided + || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) + || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); + } + } + CWorld::pIgnoreEntity = nil; + } + } else { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); + } + + gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); + } +} + +bool +CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) +{ + bool result = false; + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + if (gaProjectileInfo[i].m_bInUse) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) { + const CVector &pos = ms_apProjectile[i]->GetPosition(); + if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) { + result = true; + if (remove) { +#ifdef SQUEEZE_PERFORMANCE + projectileInUse--; +#endif + + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + } + } + } + } + } + return result; +} + +void +CProjectileInfo::RemoveAllProjectiles() +{ +#ifdef SQUEEZE_PERFORMANCE + if (projectileInUse == 0) + return; +#endif + + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + if (gaProjectileInfo[i].m_bInUse) { +#ifdef SQUEEZE_PERFORMANCE + projectileInUse--; +#endif + + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + } + } +} + +bool +CProjectileInfo::RemoveIfThisIsAProjectile(CObject *object) +{ +#ifdef SQUEEZE_PERFORMANCE + if (projectileInUse == 0) + return false; +#endif + + int i = 0; + while (ms_apProjectile[i++] != object) { + if (i >= ARRAY_SIZE(ms_apProjectile)) + return false; + } + +#ifdef SQUEEZE_PERFORMANCE + projectileInUse--; +#endif + + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + ms_apProjectile[i] = nil; + return true; +} diff --git a/src/weapons/ProjectileInfo.h b/src/weapons/ProjectileInfo.h new file mode 100644 index 0000000..3d8074c --- /dev/null +++ b/src/weapons/ProjectileInfo.h @@ -0,0 +1,33 @@ +#pragma once + +#include "WeaponType.h" + +class CEntity; +class CObject; +class CProjectile; + +class CProjectileInfo +{ +public: + eWeaponType m_eWeaponType; + CEntity *m_pSource; + uint32 m_nExplosionTime; + bool m_bInUse; + CVector m_vecPos; + +public: + static CProjectileInfo *GetProjectileInfo(int32 id); + static CProjectile *ms_apProjectile[NUM_PROJECTILES]; + + static void Initialise(); + static void Shutdown(); + static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float speed); + static void RemoveProjectile(CProjectileInfo *info, CProjectile *projectile); + static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos); + static bool RemoveIfThisIsAProjectile(CObject *pObject); + static void RemoveAllProjectiles(); + static void Update(); + static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove); +}; + +extern CProjectileInfo gaProjectileInfo[NUM_PROJECTILES]; \ No newline at end of file diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp new file mode 100644 index 0000000..e604093 --- /dev/null +++ b/src/weapons/ShotInfo.cpp @@ -0,0 +1,149 @@ +#include "common.h" + +#include "ShotInfo.h" +#include "Entity.h" +#include "Weapon.h" +#include "World.h" +#include "WeaponInfo.h" +#include "General.h" +#include "Timer.h" +#include "Ped.h" +#include "Fire.h" + +CShotInfo gaShotInfo[NUMSHOTINFOS]; +float CShotInfo::ms_afRandTable[20]; + +#ifdef SQUEEZE_PERFORMANCE +uint32 shotInfoInUse; +#endif + +/* + Used for flamethrower. I don't know why it's name is CShotInfo. + Has no relation with any visual, just calculates the area fire affects + (including spreading and slowing of fire) and make entities burn/flee. +*/ + +void +CShotInfo::Initialise() +{ + debug("Initialising CShotInfo...\n"); + for(int i=0; im_fRadius; + + if (weaponInfo->m_fSpread != 0.0f) { + gaShotInfo[slot].m_areaAffected.x += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.y += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)]; + } + gaShotInfo[slot].m_areaAffected.Normalise(); + if (weaponInfo->IsFlagSet(WEAPONFLAG_RAND_SPEED)) + gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed; + else + gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed; + + gaShotInfo[slot].m_sourceEntity = sourceEntity; + gaShotInfo[slot].m_timeout = CTimer::GetTimeInMilliseconds() + weaponInfo->m_fLifespan; + + return true; +} + +void +CShotInfo::Shutdown() +{ + debug("Shutting down CShotInfo...\n"); + debug("CShotInfo shut down\n"); +} + +void +CShotInfo::Update() +{ +#ifdef SQUEEZE_PERFORMANCE + if (shotInfoInUse == 0) + return; +#endif + for (int slot = 0; slot < ARRAY_SIZE(gaShotInfo); slot++) { + CShotInfo &shot = gaShotInfo[slot]; + if (shot.m_sourceEntity && shot.m_sourceEntity->IsPed() && !((CPed*)shot.m_sourceEntity)->IsPointerValid()) + shot.m_sourceEntity = nil; + + if (!shot.m_inUse) + continue; + + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(shot.m_weapon); + if (CTimer::GetTimeInMilliseconds() > shot.m_timeout) { +#ifdef SQUEEZE_PERFORMANCE + shotInfoInUse--; +#endif + shot.m_inUse = false; + } + + if (weaponInfo->IsFlagSet(WEAPONFLAG_SLOWS_DOWN)) + shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE + + if (weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) + shot.m_radius += 0.075f * CTimer::GetTimeStep(); + + shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected; + if (shot.m_sourceEntity) { + assert(shot.m_sourceEntity->IsPed()); + CPed *ped = (CPed*) shot.m_sourceEntity; + float radius = Max(1.0f, shot.m_radius); + + for (int i = 0; i < ped->m_numNearPeds; ++i) { + CPed *nearPed = ped->m_nearPeds[i]; + if (nearPed->IsPointerValid()) { + if (nearPed->IsPedInControl() && (nearPed->GetPosition() - shot.m_startPos).MagnitudeSqr() < radius && !nearPed->bFireProof) { + + if (!nearPed->IsPlayer()) { + nearPed->SetFindPathAndFlee(shot.m_sourceEntity, 10000); + nearPed->SetMoveState(PEDMOVE_SPRINT); + } + gFireManager.StartFire(nearPed, shot.m_sourceEntity, 0.8f, true); + } + } + } + } + if (!((CTimer::GetFrameCounter() + slot) & 3)) + CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity); + } +} \ No newline at end of file diff --git a/src/weapons/ShotInfo.h b/src/weapons/ShotInfo.h new file mode 100644 index 0000000..db6158c --- /dev/null +++ b/src/weapons/ShotInfo.h @@ -0,0 +1,24 @@ +#pragma once + +#include "WeaponType.h" + +class CEntity; + +class CShotInfo +{ +public: + eWeaponType m_weapon; + CVector m_startPos; + CVector m_areaAffected; + float m_radius; + CEntity *m_sourceEntity; + float m_timeout; + bool m_inUse; + + static float ms_afRandTable[20]; + + static void Initialise(void); + static bool AddShot(CEntity*, eWeaponType, CVector, CVector); + static void Shutdown(void); + static void Update(void); +}; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp new file mode 100644 index 0000000..d6af820 --- /dev/null +++ b/src/weapons/Weapon.cpp @@ -0,0 +1,2415 @@ +#include "common.h" + +#include "Weapon.h" +#include "AnimBlendAssociation.h" +#include "AudioManager.h" +#include "BulletInfo.h" +#include "Camera.h" +#include "Coronas.h" +#include "DMAudio.h" +#include "Explosion.h" +#include "General.h" +#include "Glass.h" +#include "Heli.h" +#include "ModelIndices.h" +#include "Object.h" +#include "Pad.h" +#include "Particle.h" +#include "Ped.h" +#include "PointLights.h" +#include "Pools.h" +#include "ProjectileInfo.h" +#include "RpAnimBlend.h" +#include "ShotInfo.h" +#include "SpecialFX.h" +#include "Stats.h" +#include "TempColModels.h" +#include "Timer.h" +#include "Automobile.h" +#include "Boat.h" +#include "WaterLevel.h" +#include "WeaponInfo.h" +#include "World.h" +#include "SaveBuf.h" + +uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] = +{ + 0, // UNARMED + 0, // BASEBALLBAT + 250, // COLT45 + 400, // UZI + 650, // SHOTGUN + 300, // AK47 + 300, // M16 + 423, // SNIPERRIFLE + 400, // ROCKETLAUNCHER + 0, // FLAMETHROWER + 0, // MOLOTOV + 0, // GRENADE + 0, // DETONATOR + 0 // HELICANNON +}; + +#ifdef FREE_CAM +static bool +Find3rdPersonCamTargetVectorFromCachedVectors(float dist, CVector pos, CVector& source, CVector& target, CVector camSource, CVector camFront, CVector camUp) +{ + if (CPad::GetPad(0)->GetLookBehindForPed()) { + source = pos; + target = dist * FindPlayerPed()->GetForward() + source; + return false; + } else { + float angleX = DEGTORAD((TheCamera.m_f3rdPersonCHairMultX - 0.5f) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV * CDraw::GetAspectRatio()); + float angleY = DEGTORAD((0.5f - TheCamera.m_f3rdPersonCHairMultY) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV); + source = camSource; + target = camFront; + target += camUp * Tan(angleY); + target += CrossProduct(camFront, camUp) * Tan(angleX); + target.Normalise(); + source += DotProduct(pos - source, target) * target; + target = dist * target + source; + return true; + } +} +#endif + +CWeaponInfo * +CWeapon::GetInfo() +{ + CWeaponInfo *info = CWeaponInfo::GetWeaponInfo(m_eWeaponType); + ASSERT(info!=nil); + return info; +} + +void +CWeapon::InitialiseWeapons(void) +{ + CWeaponInfo::Initialise(); + CShotInfo::Initialise(); + CExplosion::Initialise(); + CProjectileInfo::Initialise(); + CBulletInfo::Initialise(); +} + +void +CWeapon::ShutdownWeapons(void) +{ + CWeaponInfo::Shutdown(); + CShotInfo::Shutdown(); + CExplosion::Shutdown(); + CProjectileInfo::Shutdown(); + CBulletInfo::Shutdown(); +} + +void +CWeapon::UpdateWeapons(void) +{ + CShotInfo::Update(); + CExplosion::Update(); + CProjectileInfo::Update(); + CBulletInfo::Update(); +} + +void +CWeapon::Initialise(eWeaponType type, int32 ammo) +{ + m_eWeaponType = type; + m_eWeaponState = WEAPONSTATE_READY; + if (ammo > 99999) + m_nAmmoTotal = 99999; + else + m_nAmmoTotal = ammo; + m_nAmmoInClip = 0; + Reload(); + m_nTimer = 0; +} + +bool +CWeapon::Fire(CEntity *shooter, CVector *fireSource) +{ + ASSERT(shooter!=nil); + + CVector fireOffset(0.0f, 0.0f, 0.6f); + CVector *source = fireSource; + + if (!fireSource) + { + fireOffset = shooter->GetMatrix() * fireOffset; +#ifdef FIX_BUGS + static CVector tmp; + tmp = fireOffset; + source = &tmp; +#else + source = &fireOffset; +#endif + + } + if ( m_bAddRotOffset ) + { + float heading = RADTODEG(shooter->GetForward().Heading()); + float angle = DEGTORAD(heading); + (*source).x += -Sin(angle) * 0.15f; + (*source).y += Cos(angle) * 0.15f; + } + + if ( m_eWeaponState != WEAPONSTATE_READY && m_eWeaponState != WEAPONSTATE_FIRING ) + return false; + + bool fired; + + if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE ) + { + if ( m_nAmmoInClip <= 0 ) + return false; + + switch ( m_eWeaponType ) + { + case WEAPONTYPE_SHOTGUN: + { + fired = FireShotgun(shooter, source); + + break; + } + + case WEAPONTYPE_COLT45: + case WEAPONTYPE_UZI: + case WEAPONTYPE_AK47: + { + fired = FireInstantHit(shooter, source); + + break; + } + + case WEAPONTYPE_SNIPERRIFLE: + { + fired = FireSniper(shooter); + + break; + } + + case WEAPONTYPE_M16: + { + if ( TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON && shooter == FindPlayerPed() ) + fired = FireM16_1stPerson(shooter); + else + fired = FireInstantHit(shooter, source); + + break; + } + + case WEAPONTYPE_ROCKETLAUNCHER: + { + if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil ) + { + float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude(); + + if ( distToTarget > 8.0f || ((CPed*)shooter)->IsPlayer() ) + fired = FireProjectile(shooter, source, 0.0f); + else + fired = false; + } + else + fired = FireProjectile(shooter, source, 0.0f); + + break; + } + + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_GRENADE: + { + if ( shooter == FindPlayerPed() ) + { + fired = FireProjectile(shooter, source, ((CPlayerPed*)shooter)->m_fAttackButtonCounter*0.0375f); + if ( m_eWeaponType == WEAPONTYPE_GRENADE ) + CStats::KgsOfExplosivesUsed++; + } + else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil ) + { + float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude(); + float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f); + + fired = FireProjectile(shooter, source, power); + } + else + fired = FireProjectile(shooter, source, 0.3f); + + break; + } + + case WEAPONTYPE_FLAMETHROWER: + { + fired = FireAreaEffect(shooter, source); + + break; + } + + case WEAPONTYPE_DETONATOR: + { + CWorld::UseDetonator(shooter); + m_nAmmoTotal = 1; + m_nAmmoInClip = m_nAmmoTotal; + fired = true; + + break; + } + + case WEAPONTYPE_HELICANNON: + { + if ( (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON ) + && shooter == FindPlayerPed() ) + { + fired = FireM16_1stPerson(shooter); + } + else + fired = FireInstantHit(shooter, source); + + break; + } + + default: + { + debug("Unknown weapon type, Weapon.cpp"); + break; + } + } + + if (fired) + { + bool isPlayer = false; + + if (shooter->IsPed()) + { + CPed* shooterPed = (CPed*)shooter; + + shooterPed->bIsShooting = true; + + if (shooterPed->IsPlayer()) + isPlayer = true; + + DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + } + + if (m_nAmmoInClip > 0) m_nAmmoInClip--; + if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer)) m_nAmmoTotal--; + + if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER) + DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f); + + m_eWeaponState = WEAPONSTATE_FIRING; + + if (m_nAmmoInClip == 0) + { + if (m_nAmmoTotal == 0) + return true; + + m_eWeaponState = WEAPONSTATE_RELOADING; + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; + + if (shooter == FindPlayerPed()) + { + if (CWorld::Players[CWorld::PlayerInFocus].m_bFastReload) + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4; + } + + return true; + } + + m_nTimer = CTimer::GetTimeInMilliseconds() + 1000; + if (shooter == FindPlayerPed()) + CStats::RoundsFiredByPlayer++; + } + } + else + { + if ( m_eWeaponState != WEAPONSTATE_FIRING ) + { + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; + m_eWeaponState = WEAPONSTATE_FIRING; + } + + FireMelee(shooter, *source); + } + + if ( m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT ) + return true; + else + return fired; +} + +bool +CWeapon::FireFromCar(CAutomobile *shooter, bool left) +{ + ASSERT(shooter!=nil); + + if ( m_eWeaponState != WEAPONSTATE_READY && m_eWeaponState != WEAPONSTATE_FIRING ) + return false; + + if ( m_nAmmoInClip <= 0 ) + return false; + + if ( FireInstantHitFromCar(shooter, left) ) + { + DMAudio.PlayOneShot(shooter->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + if ( m_nAmmoInClip > 0 ) m_nAmmoInClip--; + if ( m_nAmmoTotal < 25000 && m_nAmmoTotal > 0 ) m_nAmmoTotal--; + + m_eWeaponState = WEAPONSTATE_FIRING; + + if ( m_nAmmoInClip == 0 ) + { + if ( m_nAmmoTotal == 0 ) + return true; + + m_eWeaponState = WEAPONSTATE_RELOADING; + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; + + return true; + } + + m_nTimer = CTimer::GetTimeInMilliseconds() + 1000; + if ( shooter == FindPlayerVehicle() ) + CStats::RoundsFiredByPlayer++; + } + + return true; +} + +bool +CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) +{ + ASSERT(shooter!=nil); + + CWeaponInfo *info = GetInfo(); + + bool anim2Playing = false; + if ( RpAnimBlendClumpGetAssociation(shooter->GetClump(), info->m_Anim2ToPlay) ) + anim2Playing = true; + + ASSERT(shooter->IsPed()); + + CPed *shooterPed = (CPed*)shooter; + + for ( int32 i = 0; i < shooterPed->m_numNearPeds; i++ ) + { + CPed *victimPed = shooterPed->m_nearPeds[i]; + ASSERT(victimPed!=nil); + + if ( (victimPed->m_nPedType != shooterPed->m_nPedType || victimPed == shooterPed->m_pSeekTarget) + && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31) ) + { + bool collided = false; + + CColModel *victimPedCol = &CTempColModels::ms_colModelPed1; + if ( victimPed->OnGround() || !victimPed->IsPedHeadAbovePos(-0.3f) ) + victimPedCol = &CTempColModels::ms_colModelPedGroundHit; + + + float victimPedRadius = victimPed->GetBoundRadius() + info->m_fRadius; + if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() ) + { + CVector victimPedPos = victimPed->GetPosition(); + if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() ) + { + CVector collisionDist; + + int32 s = 0; + while ( s < victimPedCol->numSpheres ) + { + CColSphere *sphere = &victimPedCol->spheres[s]; + collisionDist = victimPedPos+sphere->center-fireSource; + + if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() ) + { + collided = true; + break; + } + s++; + } + + if ( !(victimPed->IsPlayer() && victimPed->GetPedState() == PED_GETUP) ) + { + if ( collided ) + { + float victimPedHealth = victimPed->m_fHealth; + CVector bloodPos = fireSource + (collisionDist*0.7f); + + CVector2D posOffset(shooterPed->GetPosition().x-victimPedPos.x, shooterPed->GetPosition().y-victimPedPos.y); + + int32 localDir = victimPed->GetLocalDirection(posOffset); + + bool isBat = m_eWeaponType == WEAPONTYPE_BASEBALLBAT; + + if ( !victimPed->DyingOrDead() ) + victimPed->ReactToAttack(shooterPed); + + uint8 hitLevel = HITLEVEL_HIGH; + if ( isBat && victimPed->OnGround() ) + hitLevel = HITLEVEL_GROUND; + + victimPed->StartFightDefend(localDir, hitLevel, 10); + + if ( !victimPed->DyingOrDead() ) + { + if ( shooterPed->IsPlayer() && isBat && anim2Playing ) + victimPed->InflictDamage(shooterPed, m_eWeaponType, 100.0f, PEDPIECE_TORSO, localDir); + else if ( shooterPed->IsPlayer() && ((CPlayerPed*)shooterPed)->m_bAdrenalineActive ) + victimPed->InflictDamage(shooterPed, m_eWeaponType, 3.5f*info->m_nDamage, PEDPIECE_TORSO, localDir); + else + { + if ( victimPed->IsPlayer() && isBat ) // wtf, it's not fair + victimPed->InflictDamage(shooterPed, m_eWeaponType, 2.0f*info->m_nDamage, PEDPIECE_TORSO, localDir); + else + victimPed->InflictDamage(shooterPed, m_eWeaponType, info->m_nDamage, PEDPIECE_TORSO, localDir); + } + } + + if ( CGame::nastyGame ) + { + if ( victimPed->GetIsOnScreen() ) + { + CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr()); + + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + + if ( isBat ) + { + dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + + dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + } + } + } + + if ( !victimPed->OnGround() ) + { + if ( victimPed->m_fHealth > 0.0f + && (victimPed->m_fHealth < 20.0f && victimPedHealth > 20.0f || isBat && !victimPed->IsPlayer()) ) + { + posOffset.Normalise(); + victimPed->bIsStanding = false; + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); + + if ( isBat && victimPed->IsPlayer() ) + victimPed->SetFall(3000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); + else + victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); + + shooterPed->m_pSeekTarget = victimPed; + shooterPed->m_pSeekTarget->RegisterReference(&shooterPed->m_pSeekTarget); + } + } + else if (victimPed->Dying() && !anim2Playing) + { + posOffset.Normalise(); + victimPed->bIsStanding = false; + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); + } + + m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT; + + if ( victimPed->m_nPedType == PEDTYPE_COP ) + CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + else + CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + } + } + } + } + } + } + + return true; +} + +bool +CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) +{ + ASSERT(shooter!=nil); + ASSERT(fireSource!=nil); + + CWeaponInfo *info = GetInfo(); + + CVector source, target; + CColPoint point; + CEntity *victim = nil; + + float heading = RADTODEG(shooter->GetForward().Heading()); + float angle = DEGTORAD(heading); + + CVector2D ahead(-Sin(angle), Cos(angle)); + ahead.Normalise(); + + CVector vel = ((CPed *)shooter)->m_vecMoveSpeed; + int32 shooterMoving = false; + if ( Abs(vel.x) > 0.0f && Abs(vel.y) > 0.0f ) + shooterMoving = true; + + if ( shooter == FindPlayerPed() ) + { + static float prev_heading = 0.0f; + prev_heading = ((CPed*)shooter)->m_fRotationCur; + } + + if ( shooter->IsPed() && ((CPed *)shooter)->m_pPointGunAt ) + { + CPed *shooterPed = (CPed *)shooter; + if ( shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY ) + { + int32 accuracy = shooterPed->m_wepAccuracy; + int32 inaccuracy = 100-accuracy; + + if ( accuracy != 100 ) + FindPlayerPed(); //what ? + + CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt; + if ( threatAttack->IsPed() ) + { + threatAttack->m_pedIK.GetComponentPosition(target, PED_MID); + threatAttack->ReactToPointGun(shooter); + } + else + target = threatAttack->GetPosition(); + + target -= *fireSource; + target *= info->m_fRange / target.Magnitude(); + target += *fireSource; + + if ( inaccuracy != 0 ) + { + target.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracy; + target.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracy; + target.z += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * inaccuracy; + } + + CWorld::bIncludeDeadPeds = true; + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::bIncludeDeadPeds = false; + } + else + { + target.x = info->m_fRange; + target.y = 0.0f; + target.z = 0.0f; + + shooterPed->TransformToNode(target, PED_HANDR); + + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + } +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(fireSource->x, fireSource->y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif + } + else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) + { + CVector src, trgt; +#ifdef FREE_CAM + if (CCamera::bFreeCam) { + CPlayerPed *shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, src, trgt, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + if ((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + trgt.x = info->m_fRange; + trgt.y = 0.0f; + trgt.z = 0.0f; + + shooterPed->TransformToNode(trgt, PED_HANDR); + } + } else +#endif + { + TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); + } + +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(src.x, src.y, trgt.x, trgt.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif + + CWorld::bIncludeDeadPeds = true; + ProcessLineOfSight(src, trgt,point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::bIncludeDeadPeds = false; + + int32 rotSpeed = 1; + if ( m_eWeaponType == WEAPONTYPE_M16 ) + rotSpeed = 4; + + CVector bulletPos; + if ( CHeli::TestBulletCollision(&src, &trgt, &bulletPos, 4) ) + { + for ( int32 i = 0; i < 16; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed); + } + } + else + { + float shooterHeading = RADTODEG(shooter->GetForward().Heading()); + float shooterAngle = DEGTORAD(shooterHeading); + + CVector2D rotOffset(-Sin(shooterAngle), Cos(shooterAngle)); + rotOffset.Normalise(); + + target = *fireSource; + target.x += rotOffset.x * info->m_fRange; + target.y += rotOffset.y * info->m_fRange; + + if ( shooter->IsPed() ) + DoDoomAiming(shooter, fireSource, &target); + + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + + int32 rotSpeed = 1; + if ( m_eWeaponType == WEAPONTYPE_M16 ) + rotSpeed = 4; + + CVector bulletPos; + if ( CHeli::TestBulletCollision(fireSource, &target, &bulletPos, 4) ) + { + for ( int32 i = 0; i < 16; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed); + } + } + + if ( victim && shooter->IsPed() && victim == ((CPed*)shooter)->m_leader ) + return false; + + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed *)shooter, 1000); + + if ( shooter == FindPlayerPed() ) + { + CStats::InstantHitsFiredByPlayer++; + if ( !(CTimer::GetFrameCounter() & 3) ) + MakePedsJumpAtShot((CPhysical*)shooter, fireSource, &target); + } + + switch ( m_eWeaponType ) + { + case WEAPONTYPE_AK47: + { + static uint8 counter = 0; + + if ( !(++counter & 1) ) + { + CPointLights::AddLight(CPointLights::LIGHT_POINT, + *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + + CVector gunflashPos = *fireSource; + gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.10f); + gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); + gunflashPos += CVector(0.05f*ahead.x, 0.05f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + gunflashPos += CVector(0.04f*ahead.x, 0.04f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + + CVector gunsmokePos = *fireSource; + float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f)); + + CVector gunshellPos = *fireSource; + gunshellPos -= CVector(0.5f*ahead.x, 0.5f*ahead.y, 0.0f); + CVector dir = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); + dir.Normalise2D(); + AddGunshell(shooter, gunshellPos, CVector2D(dir.x, dir.y), 0.018f); + } + + break; + } + + case WEAPONTYPE_M16: + { + static uint8 counter = 0; + + if ( !(++counter & 1) ) + { + CPointLights::AddLight(CPointLights::LIGHT_POINT, + *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + + CVector gunflashPos = *fireSource; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); + gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + + gunflashPos = *fireSource; + gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); + gunflashPos.z += 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos.z += 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + gunflashPos.z += 0.03f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + gunflashPos = *fireSource; + gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); + gunflashPos.z -= 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos.z -= 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + gunflashPos.z -= 0.03f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + CVector offset = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); + offset.Normalise2D(); + + gunflashPos = *fireSource; + gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); + gunflashPos += CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos += CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos += CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + gunflashPos = *fireSource; + gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); + gunflashPos -= CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos -= CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos -= CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + CVector gunsmokePos = *fireSource; + float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f)); + + CVector gunshellPos = *fireSource; + gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f); + CVector dir = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); + dir.Normalise2D(); + AddGunshell(shooter, gunshellPos, CVector2D(dir.x, dir.y), 0.02f); + } + + break; + } + + case WEAPONTYPE_UZI: + { + CPointLights::AddLight(CPointLights::LIGHT_POINT, + *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + + CVector gunflashPos = *fireSource; + + if ( shooterMoving ) + gunflashPos += CVector(1.5f*vel.x, 1.5f*vel.y, 0.0f); + + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.07f); + gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.05f); + gunflashPos += CVector(0.04f*ahead.x, 0.04f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos += CVector(0.04f*ahead.x, 0.04f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos += CVector(0.03f*ahead.x, 0.03f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos += CVector(0.03f*ahead.x, 0.03f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + gunflashPos += CVector(0.02f*ahead.x, 0.02f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.01f); + + CVector gunsmokePos = *fireSource; + float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f)); + + CVector gunshellPos = *fireSource; + gunshellPos -= CVector(0.2f*ahead.x, 0.2f*ahead.y, 0.0f); + CVector dir = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); + dir.Normalise2D(); + AddGunshell(shooter, gunshellPos, CVector2D(dir.x, dir.y), 0.015f); + + break; + } + + case WEAPONTYPE_COLT45: + { + CPointLights::AddLight(CPointLights::LIGHT_POINT, + *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + + CVector gunflashPos = *fireSource; + + if ( shooterMoving ) + gunflashPos += CVector(1.5f*vel.x, 1.5f*vel.y, 0.0f); + + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos += CVector(0.04f*ahead.x, 0.04f*ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + CVector gunsmokePos = *fireSource; + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*0.10f, ahead.y*0.10f, 0.0f), nil, 0.005f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*0.15f, ahead.y*0.15f, 0.0f), nil, 0.015f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*0.20f, ahead.y*0.20f, 0.0f), nil, 0.025f); + + CVector gunshellPos = *fireSource; + gunshellPos -= CVector(0.2f*ahead.x, 0.2f*ahead.y, 0.0f); + CVector dir = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); + dir.Normalise2D(); + AddGunshell(shooter, gunshellPos, CVector2D(dir.x, dir.y), 0.015f); + + break; + } + default: break; + } + + DoBulletImpact(shooter, victim, fireSource, &target, &point, ahead); + + return true; +} + +void +CWeapon::AddGunshell(CEntity *shooter, CVector const &source, CVector2D const &direction, float size) +{ + ASSERT(shooter!=nil); + + if ( shooter == nil) + return; + + CVector dir(direction.x*0.05f, direction.y*0.05f, CGeneral::GetRandomNumberInRange(0.02f, 0.08f)); + + static CVector prevEntityPosition(0.0f, 0.0f, 0.0f); + CVector entityPosition = shooter->GetPosition(); + + CVector diff = entityPosition - prevEntityPosition; + + if ( Abs(diff.x)+Abs(diff.y)+Abs(diff.z) > 1.5f ) + { + prevEntityPosition = entityPosition; + + CParticle::AddParticle(PARTICLE_GUNSHELL_FIRST, + source, dir, nil, size, CGeneral::GetRandomNumberInRange(-20.0f, 20.0f)); + } + else + { + CParticle::AddParticle(PARTICLE_GUNSHELL, + source, dir, nil, size, CGeneral::GetRandomNumberInRange(-20.0f, 20.0f)); + } +} + +void +CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, + CVector *source, CVector *target, CColPoint *point, CVector2D ahead) +{ + ASSERT(shooter!=nil); + ASSERT(source!=nil); + ASSERT(target!=nil); + ASSERT(point!=nil); + + CWeaponInfo *info = GetInfo(); + + if ( victim ) + { + CGlass::WasGlassHitByBullet(victim, point->point); + + CVector traceTarget = point->point; + CBulletTraces::AddTrace(source, &traceTarget); + + if ( shooter != nil ) + { + if ( shooter == FindPlayerPed() ) + { + if ( victim->IsPed() || victim->IsVehicle() ) + CStats::InstantHitsHitByPlayer++; + } + } + + if ( victim->IsPed() && ((CPed*)shooter)->m_nPedType != ((CPed*)victim)->m_nPedType || ((CPed*)shooter)->m_nPedType == PEDTYPE_PLAYER2 ) + { + CPed *victimPed = (CPed *)victim; + if ( !victimPed->DyingOrDead() && victim != shooter ) + { + if ( victimPed->DoesLOSBulletHitPed(*point) ) + { + CVector pos = victimPed->GetPosition(); + + CVector2D posOffset(source->x-pos.x, source->y-pos.y); + int32 localDir = victimPed->GetLocalDirection(posOffset); + + victimPed->ReactToAttack(shooter); + + if ( !victimPed->IsPedInControl() || victimPed->bIsDucking ) + { + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); + } + else + { + if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON ) + { + posOffset.Normalise(); + victimPed->bIsStanding = false; + + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f); + victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); + + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); + } + else + { + if ( victimPed->IsPlayer() ) + { + CPlayerPed *victimPlayer = (CPlayerPed *)victimPed; + if ( victimPlayer->m_nHitAnimDelayTimer < CTimer::GetTimeInMilliseconds() ) + { + victimPed->ClearAttackByRemovingAnim(); + + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); + ASSERT(asoc!=nil); + + asoc->blendAmount = 0.0f; + asoc->blendDelta = 8.0f; + + if ( m_eWeaponType == WEAPONTYPE_AK47 || m_eWeaponType == WEAPONTYPE_M16 ) + victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 2500; + else + victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 1000; + } + } + else + { + victimPed->ClearAttackByRemovingAnim(); + + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); + ASSERT(asoc!=nil); + + asoc->blendAmount = 0.0f; + asoc->blendDelta = 8.0f; + } + + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); + } + } + + if ( victimPed->m_nPedType == PEDTYPE_COP ) + CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + else + CEventList::RegisterEvent(EVENT_SHOOT_PED, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + + if ( CGame::nastyGame ) + { + uint8 bloodAmount = 8; + if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON ) + bloodAmount = 32; + + CVector dir = (point->point - victim->GetPosition()) * 0.01f; + dir.z = 0.01f; + + if ( victimPed->GetIsOnScreen() ) + { + for ( uint8 i = 0; i < bloodAmount; i++ ) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point->point, dir); + } + } + } + } + else + { + if ( CGame::nastyGame ) + { + CVector dir = (point->point - victim->GetPosition()) * 0.01f; + dir.z = 0.01f; + + if ( victim->GetIsOnScreen() ) + { + for ( int32 i = 0; i < 8; i++ ) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point->point + CVector(0.0f, 0.0f, 0.15f), dir); + } + + if ( victimPed->Dead() ) + { + CAnimBlendAssociation *asoc; + if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) ) + asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); + else + asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); + + if ( asoc ) + { + asoc->SetCurrentTime(0.0f); + asoc->flags |= ASSOC_RUNNING; + asoc->flags &= ~ASSOC_FADEOUTWHENDONE; + } + } + } + } + } + else + { + switch ( victim->GetType() ) + { + case ENTITY_TYPE_BUILDING: + { + for ( int32 i = 0; i < 16; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); + +#ifndef FIX_BUGS + CVector dist = point->point - (*source); + CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f); + CVector smokePos = *source + offset; +#else + CVector smokePos = point->point; +#endif // !FIX_BUGS + + smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + smokePos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + smokePos.z += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + + break; + } + case ENTITY_TYPE_VEHICLE: + { + ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + + for ( int32 i = 0; i < 16; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); + +#ifndef FIX_BUGS + CVector dist = point->point - (*source); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); + CVector smokePos = *source + offset; +#else + CVector smokePos = point->point; +#endif // !FIX_BUGS + + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + + if ( shooter->IsPed() ) + { + CPed *shooterPed = (CPed *)shooter; + + if ( shooterPed->bNotAllowedToDuck ) + { + if ( shooterPed->bKindaStayInSamePlace && victim != shooterPed->m_pPointGunAt ) + { + shooterPed->bKindaStayInSamePlace = false; + shooterPed->m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + 15000; + } + } + } + + break; + } + case ENTITY_TYPE_OBJECT: + { + for ( int32 i = 0; i < 8; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); + + CObject *victimObject = (CObject *)victim; + + if ( !victimObject->bInfiniteMass ) + { + if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + { + victimObject->SetIsStatic(false); + victimObject->AddToMovingList(); + } + + if ( !victimObject->GetIsStatic()) + { + CVector moveForce = point->normal*-4.0f; + victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); + } + } + + break; + } + default: break; + } + } + + switch ( victim->GetType() ) + { + case ENTITY_TYPE_BUILDING: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_1, point->point); + break; + } + case ENTITY_TYPE_VEHICLE: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + } + case ENTITY_TYPE_PED: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); + break; + } + case ENTITY_TYPE_OBJECT: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point->point); + break; + } + case ENTITY_TYPE_DUMMY: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point->point); + break; + } + default: break; + } + } + else + CBulletTraces::AddTrace(source, target); + + if ( shooter == FindPlayerPed() ) + CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); + + BlowUpExplosiveThings(victim); +} + +bool +CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) +{ + ASSERT(shooter!=nil); + ASSERT(fireSource!=nil); + + CWeaponInfo *info = GetInfo(); + + float heading = RADTODEG(shooter->GetForward().Heading()); + float angle = DEGTORAD(heading); + + CVector2D rotOffset(-Sin(angle), Cos(angle)); + rotOffset.Normalise(); + + CVector gunflashPos = *fireSource; + gunflashPos += CVector(rotOffset.x*0.1f, rotOffset.y*0.1f, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f); + gunflashPos += CVector(rotOffset.x*0.1f, rotOffset.y*0.1f, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.15f); + gunflashPos += CVector(rotOffset.x*0.1f, rotOffset.y*0.1f, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f); + CParticle::AddParticle(PARTICLE_GUNFLASH, *fireSource, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f); + + CVector gunsmokePos = *fireSource; + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(rotOffset.x*0.10f, rotOffset.y*0.10f, 0.0f), nil, 0.1f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(rotOffset.x*0.15f, rotOffset.y*0.15f, 0.0f), nil, 0.1f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(rotOffset.x*0.20f, rotOffset.y*0.20f, 0.0f), nil, 0.1f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(rotOffset.x*0.25f, rotOffset.y*0.25f, 0.0f), nil, 0.1f); + + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed*)shooter, 1000); + + CPointLights::AddLight(CPointLights::LIGHT_POINT, *fireSource, CVector(0.0, 0.0, 0.0), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + + float shooterAngle; + + if ( shooter->IsPed() && ((CPed*)shooter)->m_pPointGunAt != nil ) + { + CEntity *threatAttack = ((CPed*)shooter)->m_pPointGunAt; + shooterAngle = CGeneral::GetAngleBetweenPoints(threatAttack->GetPosition().x, threatAttack->GetPosition().y, + (*fireSource).x, (*fireSource).y); + } + else + shooterAngle = RADTODEG(shooter->GetForward().Heading()); + + + for ( int32 i = 0; i < 5; i++ ) // five shoots at once + { + float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f); + CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle)); + shootRot.Normalise(); + + CVector source, target; + CColPoint point; + CEntity *victim; + + if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) + { + CVector Left; +#ifdef FREE_CAM + if (CCamera::bFreeCam) { + CPlayerPed* shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(1.0f, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + Left = CrossProduct(shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + } + else +#endif + { + TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target); + Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up); + } + + float f = float(i - 2) * (DEGTORAD(7.5f) / 2); + target = f * Left + target - source; + target *= info->m_fRange; + target += source; + + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + } + else + { + target = *fireSource; + target.x += shootRot.x * info->m_fRange; + target.y += shootRot.y * info->m_fRange; + + if ( shooter->IsPed() ) + { + CPed *shooterPed = (CPed *)shooter; + + if ( shooterPed->m_pPointGunAt == nil ) + DoDoomAiming(shooter, fireSource, &target); + else + { + float distToTarget = (shooterPed->m_pPointGunAt->GetPosition() - (*fireSource)).Magnitude2D(); + target.z += info->m_fRange / distToTarget * (shooterPed->m_pPointGunAt->GetPosition().z - target.z); + } + } + + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + } + + if ( victim ) + { + CGlass::WasGlassHitByBullet(victim, point.point); + + CBulletTraces::AddTrace(fireSource, &point.point); + + if ( victim->IsPed() ) + { + CPed *victimPed = (CPed *)victim; + if ( !victimPed->OnGround() && victim != shooter && victimPed->DoesLOSBulletHitPed(point) ) + { + bool cantStandup = true; + + CVector pos = victimPed->GetPosition(); + + CVector2D posOffset((*fireSource).x-pos.x, (*fireSource).y-pos.y); + int32 localDir = victimPed->GetLocalDirection(posOffset); + + victimPed->ReactToAttack(FindPlayerPed()); + + posOffset.Normalise(); + + if ( victimPed->m_getUpTimer > (CTimer::GetTimeInMilliseconds() - 3000) ) + cantStandup = false; + + if ( victimPed->bIsStanding && cantStandup ) + { + victimPed->bIsStanding = false; + + victimPed->ApplyMoveForce(posOffset.x*-6.0f, posOffset.y*-6.0f, 5.0f); + } + else + victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 0.0f); + + if ( cantStandup ) + victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); + + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); + + if ( victimPed->m_nPedType == PEDTYPE_COP ) + CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + else + CEventList::RegisterEvent(EVENT_SHOOT_PED, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + + if ( CGame::nastyGame ) + { + uint8 bloodAmount = 8; + if ( m_eWeaponType == WEAPONTYPE_SHOTGUN ) + bloodAmount = 32; + + CVector dir = (point.point - victim->GetPosition()) * 0.01f; + dir.z = 0.01f; + + if ( victimPed->GetIsOnScreen() ) + { + for ( uint8 i = 0; i < bloodAmount; i++ ) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point, dir); + } + } + } + } + else + { + switch ( victim->GetType() ) + { + case ENTITY_TYPE_VEHICLE: + { + ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + + for ( int32 i = 0; i < 16; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); + +#ifndef FIX_BUGS + CVector dist = point.point - (*fireSource); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector smokePos = *fireSource + offset; +#else + CVector smokePos = point.point; +#endif + + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + + break; + } + + case ENTITY_TYPE_BUILDING: + case ENTITY_TYPE_OBJECT: + { + for ( int32 i = 0; i < 16; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); + +#ifndef FIX_BUGS + CVector dist = point.point - (*fireSource); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector smokePos = *fireSource + offset; +#else + CVector smokePos = point.point; +#endif + + smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + smokePos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + smokePos.z += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + + if ( victim->IsObject() ) + { + CObject *victimObject = (CObject *)victim; + + if ( !victimObject->bInfiniteMass ) + { + if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + { + victimObject->SetIsStatic(false); + victimObject->AddToMovingList(); + } + + if ( !victimObject->GetIsStatic()) + { + CVector moveForce = point.normal*-5.0f; + victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); + } + } + } + + break; + } + default: break; + } + } + + switch ( victim->GetType() ) + { + case ENTITY_TYPE_BUILDING: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_1, point.point); + break; + } + case ENTITY_TYPE_VEHICLE: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + } + case ENTITY_TYPE_PED: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); + break; + } + case ENTITY_TYPE_OBJECT: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); + break; + } + case ENTITY_TYPE_DUMMY: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point); + break; + } + default: break; + } + } + else + { + CVector traceTarget = *fireSource; + traceTarget += (target - (*fireSource)) * Min(info->m_fRange, 30.0f) / info->m_fRange; + CBulletTraces::AddTrace(fireSource, &traceTarget); + } + } + + if ( shooter == FindPlayerPed() ) + CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); + + return true; +} + +bool +CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) +{ + ASSERT(shooter!=nil); + ASSERT(fireSource!=nil); + + CVector source, target; + + if ( m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ) + { + source = *fireSource; + + if ( shooter->IsPed() && ((CPed*)shooter)->IsPlayer() ) + { + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (!( mode == CCam::MODE_M16_1STPERSON + || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_M16_1STPERSON_RUNABOUT + || mode == CCam::MODE_SNIPER_RUNABOUT + || mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) ) + { + return false; + } + + *fireSource += TheCamera.Cams[TheCamera.ActiveCam].Front; + } + else + *fireSource += shooter->GetForward(); + + target = *fireSource; + } + else + { + float dot = DotProduct(*fireSource-shooter->GetPosition(), shooter->GetForward()); + + if ( dot < 0.3f ) + *fireSource += (0.3f-dot) * shooter->GetForward(); + + target = *fireSource; + + if ( target.z - shooter->GetPosition().z > 0.0f ) + target += 0.6f*shooter->GetForward(); + + source = *fireSource - shooter->GetPosition(); + + source = *fireSource - DotProduct(source, shooter->GetForward()) * shooter->GetForward(); + } + + if ( !CWorld::GetIsLineOfSightClear(source, target, true, true, false, true, false, false, false) ) + { + if ( m_eWeaponType != WEAPONTYPE_GRENADE ) + CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + else + { + if ( shooter->IsPed() ) + { + source = shooter->GetPosition() - shooter->GetForward(); + source.z -= 0.4f; + + if ( !CWorld::TestSphereAgainstWorld(source, 0.5f, nil, false, false, true, false, false, false) ) + CProjectileInfo::AddProjectile(shooter, m_eWeaponType, source, 0.0f); + else + CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + } + } + } + else + CProjectileInfo::AddProjectile(shooter, m_eWeaponType, *fireSource, power); + + return true; +} + +void +CWeapon::GenerateFlameThrowerParticles(CVector pos, CVector dir) +{ + dir *= 0.7f; + CParticle::AddParticle(PARTICLE_FIREBALL, pos, dir); + + dir *= 0.7f; + CParticle::AddParticle(PARTICLE_FIREBALL, pos, dir); + + dir *= 0.7f; + CParticle::AddParticle(PARTICLE_FIREBALL, pos, dir); + + dir *= 0.7f; + CParticle::AddParticle(PARTICLE_FIREBALL, pos, dir); + + dir *= 0.7f; + CParticle::AddParticle(PARTICLE_FIREBALL, pos, dir); +} + +bool +CWeapon::FireAreaEffect(CEntity *shooter, CVector *fireSource) +{ + ASSERT(shooter!=nil); + ASSERT(fireSource!=nil); + + CWeaponInfo *info = GetInfo(); + + float heading = RADTODEG(shooter->GetForward().Heading()); + + CVector source; + CVector target; + CVector dir; + + if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) + { +#ifdef FREE_CAM + if (CCamera::bFreeCam) { + CPlayerPed *shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + } + else +#endif + { + TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); + } + float norm = (1.0f / info->m_fRange); + dir = (target - source) * norm; + } + else + { + float angle = DEGTORAD(heading); + dir = CVector(-Sin(angle)*0.5f, Cos(angle)*0.5f, 0.0f); + target = *fireSource + dir; + } + + CShotInfo::AddShot(shooter, m_eWeaponType, *fireSource, target); + CWeapon::GenerateFlameThrowerParticles(*fireSource, dir); + + return true; +} + +bool +CWeapon::FireSniper(CEntity *shooter) +{ + ASSERT(shooter!=nil); + + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (!( mode == CCam::MODE_M16_1STPERSON + || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_M16_1STPERSON_RUNABOUT + || mode == CCam::MODE_SNIPER_RUNABOUT + || mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) ) + { + return false; + } + +#ifndef FIX_BUGS + CWeaponInfo *info = GetInfo(); //unused +#endif + + CCam *cam = &TheCamera.Cams[TheCamera.ActiveCam]; + ASSERT(cam!=nil); + + CVector source = cam->Source; + CVector dir = cam->Front; + + if ( DotProduct(dir, CVector(0.0f, -0.9894f, 0.145f)) > 0.997f ) + CCoronas::bSmallMoon = !CCoronas::bSmallMoon; + + dir.Normalise(); + dir *= 16.0f; + + CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir); + + if ( shooter == FindPlayerPed() ) + CStats::InstantHitsFiredByPlayer++; + + if ( shooter == FindPlayerPed() ) + { + CPad::GetPad(0)->StartShake_Distance(240, 128, + FindPlayerPed()->GetPosition().x, + FindPlayerPed()->GetPosition().y, + FindPlayerPed()->GetPosition().z); + + CamShakeNoPos(&TheCamera, 0.2f); + } + + return true; +} + +bool +CWeapon::FireM16_1stPerson(CEntity *shooter) +{ + ASSERT(shooter!=nil); + + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + + if (!( mode == CCam::MODE_M16_1STPERSON + || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_M16_1STPERSON_RUNABOUT + || mode == CCam::MODE_SNIPER_RUNABOUT + || mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT + || mode == CCam::MODE_HELICANNON_1STPERSON) ) + { + return false; + } + + CWeaponInfo *info = GetInfo(); + + CColPoint point; + CEntity *victim; + + CWorld::bIncludeCarTyres = true; + CWorld::pIgnoreEntity = shooter; + CWorld::bIncludeDeadPeds = true; + + CCam *cam = &TheCamera.Cams[TheCamera.ActiveCam]; + ASSERT(cam!=nil); + + CVector source = cam->Source; + CVector target = cam->Front*info->m_fRange + source; + + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::bIncludeDeadPeds = false; + CWorld::pIgnoreEntity = nil; + CWorld::bIncludeCarTyres = false; + + CVector2D front(cam->Front.x, cam->Front.y); + front.Normalise(); + + DoBulletImpact(shooter, victim, &source, &target, &point, front); + + CVector bulletPos; + if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, 4) ) + { + for ( int32 i = 0; i < 16; i++ ) + CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f)); + } + + if ( shooter == FindPlayerPed() ) + { +#ifdef FIX_BUGS + CStats::InstantHitsFiredByPlayer++; +#endif + CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); + + if ( m_eWeaponType == WEAPONTYPE_M16 ) + { + TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; + TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; + } + else if ( m_eWeaponType == WEAPONTYPE_HELICANNON ) + { + TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; + TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; + } + } + + return true; +} + +bool +CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) +{ + CWeaponInfo *info = GetInfo(); + + CVehicleModelInfo *modelInfo = shooter->GetModelInfo(); + + CVector source, target; + if ( left ) + { + source = shooter->GetMatrix() * CVector(-shooter->GetColModel()->boundingBox.max.x + -0.2f, + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); + source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; + + + target = shooter->GetMatrix() * CVector(-info->m_fRange, + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); + } + else + { + source = shooter->GetMatrix() * CVector(shooter->GetColModel()->boundingBox.max.x + 0.2f, + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); + source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; + + target = shooter->GetMatrix() * CVector(info->m_fRange, + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); + } + #undef FRONTSEATPOS + + if ( TheCamera.GetLookingLRBFirstPerson() && !left ) + { + source -= 0.3f * shooter->GetForward(); + target -= 0.3f * shooter->GetForward(); + } + + target += CVector(float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f, + float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f, + float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f); + + DoDriveByAutoAiming(FindPlayerPed(), &source, &target); + + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, FindPlayerPed(), FindPlayerPed(), 1000); + + if ( !TheCamera.GetLookingLRBFirstPerson() ) + CParticle::AddParticle(PARTICLE_GUNFLASH, source, CVector(0.0f, 0.0f, 0.0f)); + else + CamShakeNoPos(&TheCamera, 0.01f); + + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_VEHICLE, shooter, FindPlayerPed(), 1000); + + CPointLights::AddLight(CPointLights::LIGHT_POINT, source, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + + CColPoint point; + CEntity *victim; + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + + if ( !(CTimer::GetFrameCounter() & 3) ) + MakePedsJumpAtShot(shooter, &source, &target); + + if ( victim ) + { + CVector traceTarget = point.point; + CBulletTraces::AddTrace(&source, &traceTarget); + + if ( victim->IsPed() ) + { + CPed *victimPed = (CPed*)victim; + + if ( !victimPed->DyingOrDead() && victim != (CEntity *)shooter ) + { + CVector pos = victimPed->GetPosition(); + + CVector2D posOffset(source.x-pos.x, source.y-pos.y); + int32 localDir = victimPed->GetLocalDirection(posOffset); + + victimPed->ReactToAttack(FindPlayerPed()); + victimPed->ClearAttackByRemovingAnim(); + + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); + ASSERT(asoc!=nil); + asoc->blendAmount = 0.0f; + asoc->blendDelta = 8.0f; + + victimPed->InflictDamage(shooter, WEAPONTYPE_UZI_DRIVEBY, 3*info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir); + + pos.z += 0.8f; + + if ( victimPed->GetIsOnScreen() ) + { + if ( CGame::nastyGame ) + { + for ( int32 i = 0; i < 4; i++ ) + { + CVector dir; + dir.x = CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + dir.y = CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + dir.z = CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + + CParticle::AddParticle(PARTICLE_BLOOD, pos, dir); + } + } + } + + if ( victimPed->m_nPedType == PEDTYPE_COP ) + CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victimPed, FindPlayerPed(), 10000); + else + CEventList::RegisterEvent(EVENT_SHOOT_PED, EVENT_ENTITY_PED, victimPed, FindPlayerPed(), 10000); + } + } + else if ( victim->IsVehicle() ) + ((CVehicle *)victim)->InflictDamage(FindPlayerPed(), WEAPONTYPE_UZI_DRIVEBY, info->m_nDamage); + else + CGlass::WasGlassHitByBullet(victim, point.point); + + switch ( victim->GetType() ) + { + case ENTITY_TYPE_BUILDING: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_1, point.point); + break; + } + case ENTITY_TYPE_VEHICLE: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + } + case ENTITY_TYPE_PED: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); + break; + } + case ENTITY_TYPE_OBJECT: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); + break; + } + case ENTITY_TYPE_DUMMY: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point); + break; + } + default: break; + } + } + else + { + float norm = 30.0f/info->m_fRange; + CVector traceTarget = (target-source)*norm + source; + CBulletTraces::AddTrace(&source, &traceTarget); + } + + if ( shooter == FindPlayerVehicle() ) + CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y, FindPlayerVehicle()->GetPosition().z); + + return true; +} + +void +CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target) +{ + ASSERT(shooter!=nil); + ASSERT(source!=nil); + ASSERT(target !=nil); + +#ifndef FIX_BUGS + CEntity entity; // unused +#endif + + CPed *shooterPed = (CPed*)shooter; + if ( shooterPed->IsPed() && shooterPed->bCrouchWhenShooting ) + return; + + int16 lastEntity; + CEntity *entities[16]; + CWorld::FindObjectsInRange(*source, (*target-*source).Magnitude(), true, &lastEntity, 15, entities, false, true, true, false, false); + + float closestEntityDist = 10000.0f; + int16 closestEntity; + + for ( int32 i = 0; i < lastEntity; i++ ) + { + CEntity *victim = entities[i]; + ASSERT(victim!=nil); + + if ( (CEntity*)shooterPed != victim && shooterPed->CanSeeEntity(victim, DEGTORAD(22.5f)) ) + { + if ( !(victim->GetStatus() == STATUS_TRAIN_MOVING + || victim->GetStatus() == STATUS_TRAIN_NOT_MOVING + || victim->GetStatus() == STATUS_HELI + || victim->GetStatus() == STATUS_PLANE) ) + { + float distToVictim = (shooterPed->GetPosition()-victim->GetPosition()).Magnitude2D(); + float distToVictimZ = Abs(shooterPed->GetPosition().z-victim->GetPosition().z); + + if ( 1.5f*distToVictimZ < distToVictim ) + { + float entityDist = Sqrt(SQR(distToVictim) + SQR(distToVictimZ)); + + if ( entityDist < closestEntityDist ) + { + closestEntityDist = entityDist; + closestEntity = i; + } + } + } + } + } + + if ( closestEntityDist < DOOMAUTOAIMING_MAXDIST ) + { + CEntity *victim = entities[closestEntity]; + ASSERT(victim !=nil); + + float distToTarget = (*target - *source).Magnitude2D(); + float distToSource = (victim->GetPosition() - *source).Magnitude2D(); + + float victimZ = victim->GetPosition().z + 0.3f; + if ( victim->IsPed() ) + { + if ( ((CPed*)victim)->bIsDucking ) + victimZ -= 0.8f; + } + + (*target).z = (distToTarget / distToSource) * (victimZ - (*source).z) + (*source).z; + } +} + +void +CWeapon::DoTankDoomAiming(CEntity *shooter, CEntity *driver, CVector *source, CVector *target) +{ + ASSERT(shooter!=nil); + ASSERT(driver!=nil); + ASSERT(source!=nil); + ASSERT(target!=nil); + +#ifndef FIX_BUGS + CEntity entity; // unused +#endif + + int16 lastEntity; + CEntity *entities[16]; + CWorld::FindObjectsInRange(*source, (*target-*source).Magnitude(), true, &lastEntity, 15, entities, false, true, false, false, false); + + float closestEntityDist = 10000.0f; + int16 closestEntity; + + float normZ = (target->z - source->z) / (*target-*source).Magnitude(); + + for ( int32 i = 0; i < lastEntity; i++ ) + { + CEntity *victim = entities[i]; + + ASSERT(victim!=nil); + + if ( shooter != victim && driver != victim ) + { + if ( !(victim->GetStatus() == STATUS_TRAIN_MOVING + || victim->GetStatus() == STATUS_TRAIN_NOT_MOVING + || victim->GetStatus() == STATUS_HELI + || victim->GetStatus() == STATUS_PLANE) ) + { + if ( !(victim->IsVehicle() && victim->bRenderScorched) ) + { + float distToVictim = (shooter->GetPosition()-victim->GetPosition()).Magnitude2D(); + float distToVictimZ = Abs(shooter->GetPosition().z - (distToVictim*normZ + victim->GetPosition().z)); + + if ( 3.0f*distToVictimZ < distToVictim ) + { + CVector tmp = CVector(victim->GetPosition().x, victim->GetPosition().y, 0.0f); + if ( CCollision::DistToLine(source, target, + &tmp) < victim->GetBoundRadius()*3.0f ) + { + float vehicleDist = Sqrt(SQR(distToVictim) + SQR(distToVictimZ)); + if ( vehicleDist < closestEntityDist ) + { + closestEntityDist = vehicleDist; + closestEntity = i; + } + } + } + } + } + } + } + + if ( closestEntityDist < DOOMAUTOAIMING_MAXDIST ) + { + CEntity *victim = entities[closestEntity]; + ASSERT(victim!=nil); + + float distToTarget = (*target - *source).Magnitude2D(); + float distToSource = (victim->GetPosition() - *source).Magnitude2D(); + + (*target).z = (distToTarget / distToSource) * (0.3f + victim->GetPosition().z - (*source).z) + (*source).z; + } +} + +void +CWeapon::DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target) +{ + ASSERT(shooter!=nil); + ASSERT(source!=nil); + ASSERT(target!=nil); + +#ifndef FIX_BUGS + CEntity entity; // unused +#endif + + CPed *shooterPed = (CPed*)shooter; + if ( shooterPed->IsPed() && shooterPed->bCrouchWhenShooting ) + return; + + int16 lastEntity; + CEntity *entities[16]; + CWorld::FindObjectsInRange(*source, (*target-*source).Magnitude(), true, &lastEntity, 15, entities, false, false, true, false, false); + + float closestEntityDist = 10000.0f; + int16 closestEntity; + + for ( int32 i = 0; i < lastEntity; i++ ) + { + CEntity *victim = entities[i]; + ASSERT(victim!=nil); + + if ( shooter != victim ) + { + float lineDist = CCollision::DistToLine(source, target, &victim->GetPosition()); + float distToVictim = (victim->GetPosition() - shooter->GetPosition()).Magnitude(); + float pedDist = 0.15f*distToVictim + lineDist; + + if ( DotProduct((*target-*source), victim->GetPosition()-*source) > 0.0f && pedDist < closestEntityDist) + { + closestEntity = i; + closestEntityDist = pedDist; + } + } + } + + if ( closestEntityDist < DRIVEBYAUTOAIMING_MAXDIST ) + { + CEntity *victim = entities[closestEntity]; + ASSERT(victim!=nil); + + float distToTarget = (*source - *target).Magnitude(); + float distToSource = (*source - victim->GetPosition()).Magnitude(); + *target = (distToTarget / distToSource) * (victim->GetPosition() - *source) + *source; + } +} + +void +CWeapon::Reload(void) +{ + if (m_nAmmoTotal == 0) + return; + + CWeaponInfo *info = GetInfo(); + + if (m_nAmmoTotal >= info->m_nAmountofAmmunition) + m_nAmmoInClip = info->m_nAmountofAmmunition; + else + m_nAmmoInClip = m_nAmmoTotal; +} + +void +CWeapon::Update(int32 audioEntity) +{ + switch ( m_eWeaponState ) + { + case WEAPONSTATE_MELEE_MADECONTACT: + { + m_eWeaponState = WEAPONSTATE_READY; + break; + } + + case WEAPONSTATE_FIRING: + { + if ( m_eWeaponType == WEAPONTYPE_SHOTGUN && AEHANDLE_IS_OK(audioEntity) ) + { + uint32 timePassed = m_nTimer - gReloadSampleTime[WEAPONTYPE_SHOTGUN]; + if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed ) + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); + } + + if ( CTimer::GetTimeInMilliseconds() > m_nTimer ) + { + if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE && m_nAmmoTotal == 0 ) + m_eWeaponState = WEAPONSTATE_OUT_OF_AMMO; + else + m_eWeaponState = WEAPONSTATE_READY; + } + + break; + } + + case WEAPONSTATE_RELOADING: + { + if ( AEHANDLE_IS_OK(audioEntity) && m_eWeaponType < WEAPONTYPE_LAST_WEAPONTYPE ) + { + uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType]; + if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed ) + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); + } + + if ( CTimer::GetTimeInMilliseconds() > m_nTimer ) + { + Reload(); + m_eWeaponState = WEAPONSTATE_READY; + } + + break; + } + default: break; + } +} + +void +FireOneInstantHitRound(CVector *source, CVector *target, int32 damage) +{ + ASSERT(source!=nil); + ASSERT(target!=nil); + + CParticle::AddParticle(PARTICLE_GUNFLASH, *source, CVector(0.0f, 0.0f, 0.0f)); + + CPointLights::AddLight(CPointLights::LIGHT_POINT, + *source, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + + CColPoint point; + CEntity *victim; + CWorld::ProcessLineOfSight(*source, *target, point, victim, true, true, true, true, true, true, false); + + CParticle::AddParticle(PARTICLE_HELI_ATTACK, *source, ((*target) - (*source)) * 0.15f); + + if ( victim ) + { + if ( victim->IsPed() ) + { + CPed *victimPed = (CPed *)victim; + if ( !victimPed->DyingOrDead() ) + { + CVector pos = victimPed->GetPosition(); + + CVector2D posOffset((*source).x-pos.x, (*source).y-pos.y); + int32 localDir = victimPed->GetLocalDirection(posOffset); + + victimPed->ClearAttackByRemovingAnim(); + + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); + ASSERT(asoc!=nil); + asoc->blendAmount = 0.0f; + asoc->blendDelta = 8.0f; + + victimPed->InflictDamage(nil, WEAPONTYPE_UZI, damage, (ePedPieceTypes)point.pieceB, localDir); + + pos.z += 0.8f; + + if ( victimPed->GetIsOnScreen() ) + { + if ( CGame::nastyGame ) + { + for ( int32 i = 0; i < 4; i++ ) + { + CVector dir; + dir.x = CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + dir.y = CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + dir.z = CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + + CParticle::AddParticle(PARTICLE_BLOOD, pos, dir); + } + } + } + } + } + else if ( victim->IsVehicle() ) + ((CVehicle *)victim)->InflictDamage(nil, WEAPONTYPE_UZI, damage); + //BUG ? no CGlass::WasGlassHitByBullet + + switch ( victim->GetType() ) + { + case ENTITY_TYPE_BUILDING: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_1, point.point); + CParticle::AddParticle(PARTICLE_SMOKE, point.point, CVector(0.0f, 0.0f, 0.01f)); + break; + } + case ENTITY_TYPE_VEHICLE: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + } + case ENTITY_TYPE_PED: + { + DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); + break; + } + case ENTITY_TYPE_OBJECT: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); + break; + } + case ENTITY_TYPE_DUMMY: + { + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point); + break; + } + default: break; + } + } + else + { + float waterLevel; + if ( CWaterLevel::GetWaterLevel((*target).x, (*target).y, (*target).z + 10.0f, &waterLevel, false) ) + { + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, CVector((*target).x, (*target).y, waterLevel), CVector(0.0f, 0.0f, 0.01f)); + PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_WATER, point.point); // no sound(empty) + } + } +} + +bool +CWeapon::IsTypeMelee(void) +{ + return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT; +} + +bool +CWeapon::IsType2Handed(void) +{ + return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER; +} + +void +CWeapon::MakePedsJumpAtShot(CPhysical *shooter, CVector *source, CVector *target) +{ + ASSERT(shooter!=nil); + ASSERT(source!=nil); + ASSERT(target!=nil); + + float minx = Min(source->x, target->x) - 2.0f; + float maxx = Max(source->x, target->x) + 2.0f; + float miny = Min(source->y, target->y) - 2.0f; + float maxy = Max(source->y, target->y) + 2.0f; + float minz = Min(source->z, target->z) - 2.0f; + float maxz = Max(source->z, target->z) + 2.0f; + + for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) + { + CPed *ped = CPools::GetPedPool()->GetSlot(i); + + if ( ped ) + { + if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx + && ped->GetPosition().y > miny && ped->GetPosition().y < maxy + && ped->GetPosition().z > minz && ped->GetPosition().z < maxz ) + { + if ( ped != FindPlayerPed() && !((uint8)(ped->m_randomSeed ^ CGeneral::GetRandomNumber()) & 31) ) + ped->SetEvasiveDive(shooter, 1); + } + } + } +} + +bool +CWeapon::HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo) +{ + ASSERT(holder!=nil); + ASSERT(aimingTo!=nil); + + if (!holder->IsPed() || !((CPed*)holder)->m_pSeekTarget) + return false; + + CWeaponInfo *info = GetInfo(); + + CVector adjustedOffset = info->m_vecFireOffset; + adjustedOffset.z += 0.6f; + + CVector source, target; + CEntity *foundEnt = nil; + CColPoint foundCol; + + if (fireSource) + source = *fireSource; + else + source = holder->GetMatrix() * adjustedOffset; + + CEntity *aimEntity = aimingTo ? aimingTo : ((CPed*)holder)->m_pSeekTarget; + ASSERT(aimEntity!=nil); + + target = aimEntity->GetPosition(); + target.z += 0.6f; + + CWorld::ProcessLineOfSight(source, target, foundCol, foundEnt, true, false, false, false, false, false, false); + if (foundEnt && foundEnt->IsBuilding()) { + // That was supposed to be Magnitude, according to leftover code in assembly + float diff = (foundCol.point.z - source.z); + if (diff < 0.0f && diff > -3.0f) + return true; + } + + return false; +} + +void +CWeapon::BlowUpExplosiveThings(CEntity *thing) +{ +#ifdef FIX_BUGS + if ( thing && thing->IsObject() ) +#else + if ( thing ) +#endif + { + CObject *object = (CObject*)thing; + int32 mi = object->GetModelIndex(); + if ( IsExplosiveThingModel(mi) && !object->bHasBeenDamaged ) + { + object->bHasBeenDamaged = true; + + CExplosion::AddExplosion(object, FindPlayerPed(), EXPLOSION_BARREL, object->GetPosition()+CVector(0.0f,0.0f,0.5f), 100); + + if ( MI_EXPLODINGBARREL == mi ) + object->m_vecMoveSpeed.z += 0.75f; + else + object->m_vecMoveSpeed.z += 0.45f; + + object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; + object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; + + if ( object->GetIsStatic()) + { + object->SetIsStatic(false); + object->AddToMovingList(); + } + } + } +} + +bool +CWeapon::HasWeaponAmmoToBeUsed(void) +{ + switch (m_eWeaponType) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BASEBALLBAT: + return true; + default: + return m_nAmmoTotal != 0; + } +} + +bool +CPed::IsPedDoingDriveByShooting(void) +{ + if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { + if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + return true; + } + return false; +} + +bool +CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) +{ + return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects); +} + +#ifdef COMPATIBLE_SAVES +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +void +CWeapon::Save(uint8*& buf) +{ + CopyToBuf(buf, m_eWeaponType); + CopyToBuf(buf, m_eWeaponState); + CopyToBuf(buf, m_nAmmoInClip); + CopyToBuf(buf, m_nAmmoTotal); + CopyToBuf(buf, m_nTimer); + CopyToBuf(buf, m_bAddRotOffset); + ZeroSaveBuf(buf, 3); +} + +void +CWeapon::Load(uint8*& buf) +{ + CopyFromBuf(buf, m_eWeaponType); + CopyFromBuf(buf, m_eWeaponState); + CopyFromBuf(buf, m_nAmmoInClip); + CopyFromBuf(buf, m_nAmmoTotal); + CopyFromBuf(buf, m_nTimer); + CopyFromBuf(buf, m_bAddRotOffset); + SkipSaveBuf(buf, 3); +} + +#undef CopyFromBuf +#undef CopyToBuf +#endif diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h new file mode 100644 index 0000000..c7685e0 --- /dev/null +++ b/src/weapons/Weapon.h @@ -0,0 +1,78 @@ +#pragma once + +#include "WeaponType.h" + +#define DRIVEBYAUTOAIMING_MAXDIST (2.5f) +#define DOOMAUTOAIMING_MAXDIST (9000.0f) + +class CEntity; +class CPhysical; +class CAutomobile; +struct CColPoint; +class CWeaponInfo; + +class CWeapon +{ +public: + eWeaponType m_eWeaponType; + eWeaponState m_eWeaponState; + int32 m_nAmmoInClip; + int32 m_nAmmoTotal; + uint32 m_nTimer; + bool m_bAddRotOffset; + + CWeapon() { + m_bAddRotOffset = false; + } + + CWeaponInfo *GetInfo(); + + static void InitialiseWeapons(void); + static void ShutdownWeapons (void); + static void UpdateWeapons (void); + + void Initialise(eWeaponType type, int32 ammo); + + bool Fire (CEntity *shooter, CVector *fireSource); + bool FireFromCar (CAutomobile *shooter, bool left); + bool FireMelee (CEntity *shooter, CVector &fireSource); + bool FireInstantHit(CEntity *shooter, CVector *fireSource); + + void AddGunshell (CEntity *shooter, CVector const &source, CVector2D const &direction, float size); + void DoBulletImpact(CEntity *shooter, CEntity *victim, CVector *source, CVector *target, CColPoint *point, CVector2D ahead); + + bool FireShotgun (CEntity *shooter, CVector *fireSource); + bool FireProjectile(CEntity *shooter, CVector *fireSource, float power); + + static void GenerateFlameThrowerParticles(CVector pos, CVector dir); + + bool FireAreaEffect (CEntity *shooter, CVector *fireSource); + bool FireSniper (CEntity *shooter); + bool FireM16_1stPerson (CEntity *shooter); + bool FireInstantHitFromCar(CAutomobile *shooter, bool left); + + static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target); + static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target); + static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target); + + void Reload(void); + void Update(int32 audioEntity); + bool IsTypeMelee (void); + bool IsType2Handed(void); + + static void MakePedsJumpAtShot(CPhysical *shooter, CVector *source, CVector *target); + + bool HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo); + static void BlowUpExplosiveThings(CEntity *thing); + bool HasWeaponAmmoToBeUsed(void); + + static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects); + +#ifdef COMPATIBLE_SAVES + void Save(uint8*& buf); + void Load(uint8*& buf); +#endif +}; +VALIDATE_SIZE(CWeapon, 0x18); + +void FireOneInstantHitRound(CVector *source, CVector *target, int32 damage); \ No newline at end of file diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp new file mode 100644 index 0000000..32e55fb --- /dev/null +++ b/src/weapons/WeaponEffects.cpp @@ -0,0 +1,104 @@ +#include "common.h" + +#include "main.h" +#include "WeaponEffects.h" +#include "TxdStore.h" +#include "Sprite.h" + +RwTexture *gpCrossHairTex; +RwRaster *gpCrossHairRaster; + +CWeaponEffects gCrossHair; + +CWeaponEffects::CWeaponEffects() +{ + +} + +CWeaponEffects::~CWeaponEffects() +{ + +} + +void +CWeaponEffects::Init(void) +{ + gCrossHair.m_bActive = false; + gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); + gCrossHair.m_nRed = 0; + gCrossHair.m_nGreen = 0; + gCrossHair.m_nBlue = 0; + gCrossHair.m_nAlpha = 255; + gCrossHair.m_fSize = 1.0f; + gCrossHair.m_fRotation = 0.0f; + + + CTxdStore::PushCurrentTxd(); + int32 slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slot); + + gpCrossHairTex = RwTextureRead("crosshair", nil); + gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); + + CTxdStore::PopCurrentTxd(); +} + +void +CWeaponEffects::Shutdown(void) +{ + RwTextureDestroy(gpCrossHairTex); +#if GTA_VERSION >= GTA3_PC_11 + gpCrossHairTex = nil; +#endif +} + +void +CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size) +{ + gCrossHair.m_bActive = true; + gCrossHair.m_vecPos = pos; + gCrossHair.m_nRed = red; + gCrossHair.m_nGreen = green; + gCrossHair.m_nBlue = blue; + gCrossHair.m_nAlpha = alpha; + gCrossHair.m_fSize = size; +} + +void +CWeaponEffects::ClearCrossHair(void) +{ + gCrossHair.m_bActive = false; +} + +void +CWeaponEffects::Render(void) +{ + if ( gCrossHair.m_bActive ) + { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster); + + RwV3d pos; + float w, h; + if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) ) + { + PUSH_RENDERGROUP("CWeaponEffects::Render"); + + float recipz = 1.0f / pos.z; + CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, + gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, + gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, + recipz, 255); + + POP_RENDERGROUP(); + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + } +} \ No newline at end of file diff --git a/src/weapons/WeaponEffects.h b/src/weapons/WeaponEffects.h new file mode 100644 index 0000000..f6592b3 --- /dev/null +++ b/src/weapons/WeaponEffects.h @@ -0,0 +1,26 @@ +#pragma once + +class CWeaponEffects +{ +public: + bool m_bActive; + CVector m_vecPos; + uint8 m_nRed; + uint8 m_nGreen; + uint8 m_nBlue; + uint8 m_nAlpha; + float m_fSize; + float m_fRotation; + +public: + CWeaponEffects(); + ~CWeaponEffects(); + + static void Init(void); + static void Shutdown(void); + static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size); + static void ClearCrossHair(void); + static void Render(void); +}; + +VALIDATE_SIZE(CWeaponEffects, 0x1C); \ No newline at end of file diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp new file mode 100644 index 0000000..ba87245 --- /dev/null +++ b/src/weapons/WeaponInfo.cpp @@ -0,0 +1,189 @@ +#include "common.h" + +#include "main.h" +#include "FileMgr.h" +#include "WeaponInfo.h" +#include "AnimManager.h" +#include "AnimBlendAssociation.h" +#include "Weapon.h" + +static CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS]; + +static char ms_aWeaponNames[][32] = { + "Unarmed", + "BaseballBat", + "Colt45", + "Uzi", + "Shotgun", + "AK47", + "M16", + "SniperRifle", + "RocketLauncher", + "FlameThrower", + "Molotov", + "Grenade", + "Detonator", + "HeliCannon" +}; + +CWeaponInfo* +CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) { + return &aWeaponInfo[weaponType]; +} + +void +CWeaponInfo::Initialise(void) +{ + debug("Initialising CWeaponInfo...\n"); + for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { + aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; + aWeaponInfo[i].m_AnimToPlay = ANIM_STD_PUNCH; + aWeaponInfo[i].m_Anim2ToPlay = ANIM_STD_NUM; + aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES; + } + debug("Loading weapon data...\n"); + LoadWeaponData(); + debug("CWeaponInfo ready\n"); +} + +void +CWeaponInfo::LoadWeaponData(void) +{ + float spread, speed, lifeSpan, radius; + float range, fireOffsetX, fireOffsetY, fireOffsetZ; + float delayBetweenAnimAndFire, delayBetweenAnim2AndFire, animLoopStart, animLoopEnd; + int flags, ammoAmount, damage, reload, weaponType; + int firingRate, modelId; + char line[256], weaponName[32], fireType[32]; + char animToPlay[32], anim2ToPlay[32]; + + CAnimBlendAssociation *animAssoc; + AnimationId animId; + + size_t bp, buflen; + int lp, linelen; + + CFileMgr::SetDir("DATA"); + buflen = CFileMgr::LoadFile("WEAPON.DAT", work_buff, sizeof(work_buff), "r"); + CFileMgr::SetDir(""); + + for (bp = 0; bp < buflen; ) { + // read file line by line + for (linelen = 0; work_buff[bp] != '\n' && bp < buflen; bp++) { + line[linelen++] = work_buff[bp]; + } + bp++; + line[linelen] = '\0'; + + // skip white space + for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++); + + if (line[lp] == '\0' || line[lp] == '#') + continue; + + spread = 0.0f; + flags = 0; + speed = 0.0f; + ammoAmount = 0; + lifeSpan = 0.0f; + radius = 0.0f; + range = 0.0f; + damage = 0; + reload = 0; + firingRate = 0; + fireOffsetX = 0.0f; + weaponName[0] = '\0'; + fireType[0] = '\0'; + fireOffsetY = 0.0f; + fireOffsetZ = 0.0f; + animId = ANIM_STD_WALK; + sscanf( + &line[lp], + "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d", + weaponName, + fireType, + &range, + &firingRate, + &reload, + &ammoAmount, + &damage, + &speed, + &radius, + &lifeSpan, + &spread, + &fireOffsetX, + &fireOffsetY, + &fireOffsetZ, + animToPlay, + anim2ToPlay, + &animLoopStart, + &animLoopEnd, + &delayBetweenAnimAndFire, + &delayBetweenAnim2AndFire, + &modelId, + &flags); + + if (strncmp(weaponName, "ENDWEAPONDATA", 13) == 0) + return; + + weaponType = FindWeaponType(weaponName); + + animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay); + animId = static_cast(animAssoc->animId); + + if (strcmp(anim2ToPlay, "null") != 0) { + animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay); + aWeaponInfo[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId; + } + + CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ); + + aWeaponInfo[weaponType].m_eWeaponFire = FindWeaponFireType(fireType); + aWeaponInfo[weaponType].m_fRange = range; + aWeaponInfo[weaponType].m_nFiringRate = firingRate; + aWeaponInfo[weaponType].m_nReload = reload; + aWeaponInfo[weaponType].m_nAmountofAmmunition = ammoAmount; + aWeaponInfo[weaponType].m_nDamage = damage; + aWeaponInfo[weaponType].m_fSpeed = speed; + aWeaponInfo[weaponType].m_fRadius = radius; + aWeaponInfo[weaponType].m_fLifespan = lifeSpan; + aWeaponInfo[weaponType].m_fSpread = spread; + aWeaponInfo[weaponType].m_vecFireOffset = vecFireOffset; + aWeaponInfo[weaponType].m_AnimToPlay = animId; + aWeaponInfo[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f; + aWeaponInfo[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f; + aWeaponInfo[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f; + aWeaponInfo[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f; + aWeaponInfo[weaponType].m_nModelId = modelId; + aWeaponInfo[weaponType].m_Flags = flags; + } +} + +eWeaponType +CWeaponInfo::FindWeaponType(char *name) +{ + for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { + if (strcmp(ms_aWeaponNames[i], name) == 0) { + return static_cast(i); + } + } + return WEAPONTYPE_UNARMED; +} + +eWeaponFire +CWeaponInfo::FindWeaponFireType(char *name) +{ + if (strcmp(name, "MELEE") == 0) return WEAPON_FIRE_MELEE; + if (strcmp(name, "INSTANT_HIT") == 0) return WEAPON_FIRE_INSTANT_HIT; + if (strcmp(name, "PROJECTILE") == 0) return WEAPON_FIRE_PROJECTILE; + if (strcmp(name, "AREA_EFFECT") == 0) return WEAPON_FIRE_AREA_EFFECT; + Error("Unknown weapon fire type, WeaponInfo.cpp"); + return WEAPON_FIRE_INSTANT_HIT; +} + +void +CWeaponInfo::Shutdown(void) +{ + debug("Shutting down CWeaponInfo...\n"); + debug("CWeaponInfo shut down\n"); +} diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h new file mode 100644 index 0000000..96e2ecf --- /dev/null +++ b/src/weapons/WeaponInfo.h @@ -0,0 +1,52 @@ +#pragma once + +#include "AnimationId.h" +#include "WeaponType.h" + +enum +{ + WEAPONFLAG_USE_GRAVITY = 1, + WEAPONFLAG_SLOWS_DOWN = 1 << 1, + WEAPONFLAG_DISSIPATES = 1 << 2, + WEAPONFLAG_RAND_SPEED = 1 << 3, + WEAPONFLAG_EXPANDS = 1 << 4, + WEAPONFLAG_EXPLODES = 1 << 5, + WEAPONFLAG_CANAIM = 1 << 6, + WEAPONFLAG_CANAIM_WITHARM = 1 << 7, + WEAPONFLAG_1ST_PERSON = 1 << 8, + WEAPONFLAG_HEAVY = 1 << 9, + WEAPONFLAG_THROW = 1 << 10, +}; + +class CWeaponInfo { +public: + eWeaponFire m_eWeaponFire; + float m_fRange; + uint32 m_nFiringRate; + uint32 m_nReload; + int32 m_nAmountofAmmunition; + uint32 m_nDamage; + float m_fSpeed; + float m_fRadius; + float m_fLifespan; + float m_fSpread; + CVector m_vecFireOffset; + AnimationId m_AnimToPlay; + AnimationId m_Anim2ToPlay; + float m_fAnimLoopStart; + float m_fAnimLoopEnd; + float m_fAnimFrameFire; + float m_fAnim2FrameFire; + int32 m_nModelId; + uint32 m_Flags; + + static void Initialise(void); + static void LoadWeaponData(void); + static CWeaponInfo *GetWeaponInfo(eWeaponType weaponType); + static eWeaponFire FindWeaponFireType(char *name); + static eWeaponType FindWeaponType(char *name); + static void Shutdown(void); + bool IsFlagSet(uint32 flag) const { return (m_Flags & flag) != 0; } +}; + +VALIDATE_SIZE(CWeaponInfo, 0x54); \ No newline at end of file diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h new file mode 100644 index 0000000..b45740b --- /dev/null +++ b/src/weapons/WeaponType.h @@ -0,0 +1,49 @@ +#pragma once + +enum eWeaponType +{ + WEAPONTYPE_UNARMED, + WEAPONTYPE_BASEBALLBAT, + WEAPONTYPE_COLT45, + WEAPONTYPE_UZI, + WEAPONTYPE_SHOTGUN, + WEAPONTYPE_AK47, + WEAPONTYPE_M16, + WEAPONTYPE_SNIPERRIFLE, + WEAPONTYPE_ROCKETLAUNCHER, + WEAPONTYPE_FLAMETHROWER, + WEAPONTYPE_MOLOTOV, + WEAPONTYPE_GRENADE, + WEAPONTYPE_DETONATOR, + WEAPONTYPE_HELICANNON, + WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_ARMOUR, + WEAPONTYPE_RAMMEDBYCAR, + WEAPONTYPE_RUNOVERBYCAR, + WEAPONTYPE_EXPLOSION, + WEAPONTYPE_UZI_DRIVEBY, + WEAPONTYPE_DROWNING, + WEAPONTYPE_FALL, + WEAPONTYPE_UNIDENTIFIED, + + WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, +}; + +enum eWeaponFire { + WEAPON_FIRE_MELEE, + WEAPON_FIRE_INSTANT_HIT, + WEAPON_FIRE_PROJECTILE, + WEAPON_FIRE_AREA_EFFECT, + WEAPON_FIRE_USE +}; + +// Taken from MTA SA, seems it's unchanged +enum eWeaponState +{ + WEAPONSTATE_READY, + WEAPONSTATE_FIRING, + WEAPONSTATE_RELOADING, + WEAPONSTATE_OUT_OF_AMMO, + WEAPONSTATE_MELEE_MADECONTACT +}; \ No newline at end of file diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt new file mode 100644 index 0000000..57ec4d7 --- /dev/null +++ b/utils/gxt/american.txt @@ -0,0 +1,8110 @@ +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBF + +[DEFNAM] +Claude---------------------- + +[IN_VEH] +~g~Hey! Get back in the vehicle! + +[IN_VEH2] +~g~You need some wheels for this job! + +[IN_BOAT] +~g~You need a boat for this job! + +[HEY] +~g~Don't go solo, keep your posse together! + +[HEY2] +~g~Don't split up, keep the group together! + +[HEY3] +~g~You've dropped your main man, go back and get 8-Ball! + +[HEY4] +~g~Lose Misty and Luigi will lose your face! Go and get her! + +[HEY5] +~g~One of the girls is AWOL, Go back and round her up! + +[HEY6] +~g~You left your honor with the Yakuza Kanbu. You must protect him! + +[HEY7] +~g~An extra gun could be useful. Go back and pick up your contact! + +[HEY8] +~g~Protection means just that -Protect the Old Oriental Gentleman! + +[HEY9] +~g~You want the word on the street? Go see the contact! + +[HELP2_A] +Press the ~h~/ button~w~ when running to ~h~sprint. + +[HELP3] +You can only sprint for short periods before becoming tired. + +[HELP4_A] +Press the~h~ ~k~~VEHICLE_ACCELERATE~ button~w~ to ~h~accelerate. + +[HELP4_D] +Push the~h~ right analog stick~w~ up to ~h~accelerate. + +[HELP5_A] +Press the~h~ ~k~~VEHICLE_BRAKE~ button~w~ to ~h~brake~w~, or to ~h~reverse~w~ if the vehicle has stopped. + +[HELP5_D] +Pull the ~h~right analog stick~w~ back to ~h~brake~w~, or to ~h~reverse~w~ if the vehicle has stopped. + +[HELP6_A] +Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. + +[HELP6_C] +Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. + +[HELP6_D] +Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. + +[HELP7_A] +Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target~w~ with the sniper rifle. + +[HELP7_D] +Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target ~w~with the sniper rifle. + +[HELP8_A] +Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again. + +[HELP9_A] +Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. + +[HELP10] +This badge indicates you have a police wanted level. + +[HELP11] +The more badges the higher your wanted level. + +[HELP13] +Sometimes you may need to use pathways not shown on the radar. + +[TIMER] +This is a timed mission, you must complete it before the timer counts down to zero. + +[MISTY1] +~r~Misty is morgue-meat! + +[OUT_VEH] +~g~Get out of the vehicle! + +[GARAGE] +Drive the vehicle into the garage, then walk outside. + +[WANTED1] +~g~Shake the cops and lose your wanted level! + +[NODOORS] +~g~They ain't sardines! Get some wheels with enough seats. + +[TRASH] +~g~You've junked your wheels real bad! Get your vehicle repaired! + +[WRECKED] +~r~The vehicle is wrecked! + +[HORN] +~g~Sound the horn. + +[NOMONEY] +~g~You need more cash! + +[OUTTIME] +~r~Too slow, man, too slow! + +[SPOTTED] +~r~They're on to you! + +[REWARD] +REWARD $~1~ + +[GAMEOVR] +GAME OVER + +[Z] +Z-axis value: ~1~ + +[M_FAIL] +MISSION FAILED! + +[M_PASS] +MISSION PASSED! $~1~ + +[O_PASS] +ODD JOB PASSED! + +[O_FAIL] +ODD JOB FAILED! + +[DEAD] +WASTED! + +[BUSTED] +BUSTED! + +[S_PROMP] +When not on a mission you can ~h~save your game here~w~, this will advance time six hours. + +[NUMBER] +~1~ + +[SCORE] +$~1~ + +[LOADCAR] +LOADING VEHICLE... (PRESS L1 TO CANCEL) + +[CARSOFF] +Cars turned off. + +[CARS_ON] +Cars turned on. + +[TEXTXYZ] +Writing coordinates to file... + +[CHEATON] +Cheat mode ON + +[CHEATOF] +Cheat mode OFF + +[UZI_IN] +The Uzi is now in stock at Ammunation! + +[IMPORT1] +Go outside and wait for your vehicle. + +[PAGEB1] +Pistol delivered to hideout + +[PAGEB2] +Uzi delivered to hideout + +[PAGEB3] +Body armor delivered to hideout + +[PAGEB4] +Shotgun delivered to hideout + +[PAGEB5] +grenades delivered to hideout + +[PAGEB6] +molotovs delivered to hideout + +[PAGEB7] +AK47 delivered to hideout + +[PAGEB8] +Sniper rifle delivered to hideout + +[PAGEB9] +M16 delivered to hideout + +[PAGEB10] +Rocket Launcher delivered to hideout + +[PAGEB11] +Flamethrower delivered to hideout + +[WANT_A] +You will only be arrested if you have a ~h~wanted level. + +[WANT_B] +Your ~h~wanted level~w~ is represented by the row of stars in the top right of the screen. + +[WANT_C] +You now have a ~h~wanted level~w~ of one... + +[WANT_D] +two... + +[WANT_E] +three... + +[WANT_F] +As your ~h~wanted level~w~ increases you will attract more powerful forms of law enforcement. + +[WANT_G] +When you are ~h~'busted'~w~ you are returned to the nearest police station. + +[WANT_H] +The cops will take all your weapons and some of your cash as a bribe. + +[WANT_I] +Any mission you were on will be failed. + +[WANT_J] +You will find ways of reducing your wanted level the more you play. + +[WANT_K] +If you are in a car, ~h~SPRAY SHOPS~w~ will ~h~clear your wanted level. + +[HEAL_B] +When you are ~h~'wasted'~w~ you are returned to the nearest hospital. + +[HEAL_C] +You will lose your weapons and the doctors will take some cash for patching you up. + +[HEAL_E] +You will find ways of healing or protecting yourself the more you play the game. + +[DAM] +DAMAGE: + +[KILLS] +KILLS: + +[FARES] +FARES: + +[BULL] +BULLION: + +[EVID] +EVIDENCE: + +[HEALTH] +CAR HEALTH: + +[COLLECT] +COLLECTED: + +[BOMB] +Drive your vehicle into the bomb shop to attach a ~h~bomb~w~. Cost - ~h~$1000. + +[SAVE1] +Walk through the doorway to ~h~Save the game~w~. You cannot save during a mission. + +[SAVE2] +Any vehicle left in this garage will be stored when the game is saved. + +[AMMU] +Go inside Ammu-Nation to buy a weapon. + +[BRIDGE1] +When the Callahan Bridge is repaired you will be able to drive to Staunton Island. + +[TUNNEL] +When the Porter Tunnel is opened you will be able to drive to Staunton Island. + +[LUIGI] +LUIGI MISSIONS + +[TONI] +TONI MISSIONS + +[JOEY] +JOEY MISSIONS + +[FRANK] +SALVATORE MISSIONS + +[DIABLO] +DIABLO MISSIONS + +[ASUKA] +ASUKA MISSIONS + +[B_SITE] +ASUKA SUBURBAN MISSIONS + +[KENJI] +KENJI MISSIONS + +[RAY] +RAY MISSIONS + +[LOVE] +LOVE MISSIONS + +[YARDIE] +YARDIE MISSIONS + +[HOOD] +HOOD MISSIONS + +[CITYZON] +Liberty City + +[IND_ZON] +Portland + +[PORT_W] +Callahan Point + +[PORT_S] +Atlantic Quays + +[PORT_E] +Portland Harbor + +[PORT_I] +Trenton + +[S_VIEW] +Portland View + +[CHINA] +Chinatown + +[EASTBAY] +Portland Beach + +[LITTLEI] +Saint Mark's + +[REDLIGH] +Red Light District + +[TOWERS] +Hepburn Heights + +[HARWOOD] +Harwood + +[ROADBR1] +Callahan Bridge + +[ROADBR2] +Callahan Bridge + +[TUNNELP] +Porter Tunnel + +[BOMB1] +8-Ball's Garage + +[COM_ZON] +Staunton Island + +[STADIUM] +Aspatria + +[HOSPI_2] +Rockford + +[UNIVERS] +Liberty Campus + +[CONSTRU] +Fort Staunton + +[PARK] +Belleville Park + +[COM_EAS] +Newport + +[SHOPING] +Bedford Point + +[YAKUSA] +Torrington + +[SUB_ZON] +Shoreside Vale + +[AIRPORT] +Francis Intl. Airport + +[PROJECT] +Wichita Gardens + +[SUB_IND] +Pike Creek + +[SWANKS] +Cedar Grove + +[BIG_DAM] +Cochrane Dam + +[SUB_ZO2] +Shoreside Vale + +[SUB_ZO3] +Shoreside Vale + +[CAR_1] +Ambulance + +[CAR_2] +Firetruck + +[CAR_3] +Police + +[CAR_4] +Enforcer + +[CAR_5] +Barracks + +[CAR_6] +Rhino + +[CAR_7] +FBIcar + +[CAR_8] +Securicar + +[CAR_9] +Moonbeam + +[CAR_10] +Coach + +[CAR_11] +Flatbed + +[CAR_12] +Linerunner + +[CAR_13] +Trashmaster + +[CAR_14] +Patriot + +[CAR_15] +Mr Whoopee + +[CAR_16] +Mule + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Bus + +[CAR_24] +Sentinel + +[CAR_25] +Cheetah + +[CAR_26] +Banshee + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_30] +Kuruma + +[CAR_31] +Stretch + +[CAR_32] +Perennial + +[CAR_33] +Landstalker + +[CAR_34] +Manana + +[CAR_35] +Idaho + +[CAR_36] +Stallion + +[CAR_37] +Taxi + +[CAR_38] +Cabbie + +[CAR_39] +Buggy + +[LUIGIS] +Luigi's Place + +[GOAWAY] +~g~You are already on a mission! + +[LUIGGO] +~g~Luigi's interviewing some new girls -Come back later! + +[JOEYGO] +~g~Joey's out on the town with Misty -Drop by later! + +[TONIGO] +~g~Toni's taken his Momma to the opera -Call in some other time! + +[KEMUGO] +~g~Maria and Kemuri are all tied up at the moment -Drop by later! + +[KENJGO] +~g~Kenji is attending a Yakuza meeting -Call by some other time! + +[RAYGO] +~g~Ray has other toilets to hang around -Try again later! + +[LOVEGO] +~g~Donald Love has other business to attend to -Make an appointment later! + +[KENSGO] +~g~Kenji is busy! -Call by later! + +[HOODGO] +~g~The Hoods are not available at this time! + +[WRONGT1] +~g~Come back between 05:00 and 21:00 for a job + +[WRONGT2] +~g~Come back between 06:00 and 14:00 for a job + +[WRONGT3] +~g~Come back between 15:00 and 00:00 for a job + +[GUN_1A] +Use the ~h~~k~~PED_CYCLE_WEAPON_RIGHT~ button ~w~and the ~h~~k~~PED_CYCLE_WEAPON_LEFT~ button ~w~to cycle through your weapons. + +[GUN_2A] +Hold the ~h~~k~~PED_LOCK_TARGET~ button ~w~to ~h~auto-target~w~, press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire! Try shooting the targets... + +[GUN_2C] +Hold the ~h~~k~~PED_LOCK_TARGET~ button ~w~to ~h~auto-target~w~, press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire! Try shooting the targets... + +[GUN_2D] +Hold the ~h~~k~~PED_LOCK_TARGET~ button ~w~to ~h~auto-target~w~, press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire! Try shooting the targets... + +[GUN_3A] +While holding the ~h~~k~~PED_LOCK_TARGET~ button,~w~ press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button~w~ or the ~h~~k~~PED_CYCLE_TARGET_RIGHT~ button to switch target. + +[GUN_3B] +While holding the ~h~~k~~PED_LOCK_TARGET~ button,~w~ press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button~w~ or the ~h~~k~~PED_CYCLE_TARGET_RIGHT~ button to switch target. + +[GUN_4A] +While holding the ~h~~k~~PED_LOCK_TARGET~ button~w~ you can walk or run while remaining locked onto a target. + +[GUN_4B] +While holding the ~h~~k~~PED_LOCK_TARGET~ button~w~ you can walk or run while remaining locked onto a target. + +[GUN_5] +You can practice targeting and shooting on these paper targets. When you are finished resume the mission. + +[TAXI1] +~g~Look for a fare. + +[FARE1] +~g~Destination ~w~'Meeouch Sex Kitten Club' ~g~in Redlight. + +[FARE2] +~g~Destination ~w~'Supa Save' ~g~in Portland View. + +[FARE3] +~g~Destination ~w~'old school hall' ~g~in Chinatown. + +[FARE4] +~g~Destination ~w~'Greasy Joe's Cafe' ~g~in Callahan Point. + +[FARE5] +~g~Destination ~w~'AmmuNation' ~g~in Redlight. + +[FARE6] +~g~Destination ~w~'Easy Credit Autos' ~g~in Saint Mark's. + +[FARE7] +~g~Destination ~w~'Woody's topless bar' ~g~in Redlight. + +[FARE8] +~g~Destination ~w~'Marcos Bistro' ~g~in Saint Mark's. + +[FARE9] +~g~Destination ~w~'import export garage' ~g~in Portland Harbor. + +[FARE10] +~g~Destination ~w~'Punk Noodles' ~g~in Chinatown. + +[FARE12] +~g~Destination ~w~'Football Stadium' ~g~in Aspatria. + +[FARE13] +~g~Destination ~w~'The Church' ~g~in Bedford Point + +[FARE14] +~g~Destination ~w~'The Casino' ~g~in Torrington + +[FARE15] +~g~Destination ~w~'Liberty University' ~g~in Liberty Campus + +[FARE16] +~g~Destination ~w~'Shopping Mall' ~g~in Belleville Park Area + +[FARE17] +~g~Destination ~w~'Museum' ~g~in Newport + +[FARE18] +~g~Destination ~w~'AmCo Building' ~g~in Torrington + +[FARE19] +~g~Destination ~w~'Bolt Burgers' ~g~in Bedford Point + +[FARE20] +~g~Destination ~w~'The Park' ~g~in Belleville + +[FARE21] +~g~Destination ~w~'Francis intl. Airport' + +[FARE22] +~g~Destination ~w~'Cochrane Dam' + +[FARE24] +~g~Destination ~w~'The hospital' ~g~in Pike Creek + +[FARE25] +~g~Destination ~w~'The Park' ~g~in Shoreside Vale + +[FARE26] +~g~Destination ~w~'North West Towers' ~g~in Wichita Gardens + +[NEW_TAX] +BIGGER! FASTER! HARDER! new Borgnine taxis open for business in Harwood. Call 555-BORGNINE today! + +[TSCORE2] +$~1~ + +[IN_ROW] +~1~ IN A ROW bonus! $~1~ + +[TTUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off. + +[TTUTOR2] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off. + +[A_TIME] ++~1~ seconds + +[A_FULL] +~r~Ambulance full!! + +[A_RANGE] +~g~The ambulance radio is out of range, get closer to a hospital! + +[FTUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off. + +[FTUTOR2] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off. + +[F_PASS1] +Fire extinguished! + +[F_RANGE] +~g~The fire truck radio is out of range, get closer to a fire station! + +[C_BREIF] +~g~Suspect last seen in the ~a~ area. + +[C_RANGE] +~g~The police radio is out of range, get closer to a police station! + +[DODO_FT] +You flew for ~1~ seconds! + +[EBAL_A] +I know a place on the edge of the Red Light District where we can lay low, + +[EBAL_A1] +but my hands are all messed up so you better drive, brother. + +[EBAL_1] +Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle. + +[EBAL_1B] +Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle. + +[EBAL_2] +~g~Get back into the car! + +[EBAL_3] +This is the ~h~radar~w~. Use it to navigate the city, follow the ~h~blip~w~ on the ~h~radar~w~ to find the hideout! + +[EBAL_D] +I know a guy, he's connected, his name's Luigi. + +[EBAL_D1] +Me an' him go back so I could probably get you some work. C'mon lets head over there. + +[EBAL_E] +C'mon, lets drop by and I'll introduce you. + +[EBAL_I] +The boss will be out to see you shortly... + +[EBAL_J] +8-Ball's got some business up stairs. + +[EBAL_K] +Maybe you can do me a favor. + +[EBAL_L] +One of my girls needs a ride so grab a car and pick up Misty from the clinic. Then bring her back here. + +[EBAL_N] +So keep your hands on the wheel! + +[EBAL_4] +~r~8-Ball's dead! + +[EBAL_5] +~g~Get a vehicle! + +[EBAL_6] +~g~Pick up Misty! + +[LM1] +'LUIGI'S GIRLS' + +[LM2] +'DON'T SPANK MA BITCH UP' + +[LM3] +'DRIVE MISTY FOR ME' + +[LM5] +'THE FUZZ BALL' + +[LM1_2] +~g~Take Misty to Luigi's Club. + +[LM1_3] +~g~Press the horn to get the girl into the car. + +[LM1_6] +~g~Get back into the car! + +[LM1_7] +Stop the vehicle next to Misty and allow her to enter it. + +[LM1_8] +You can go and see Luigi for more work or check out Liberty City. + +[LM2_A] +There's a new high on the street goes by the name of SPANK. + +[LM2_E] +Some wiseguy's been introducing this trash to my girls down Portland Harbor. + +[LM2_B] +Go and introduce a bat to his face! + +[LM2_G] +I want compensation for this insult! + +[LM2_1] +~g~Take his car and get it resprayed. + +[LM2_2A] +Use the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~punch ~w~and ~h~kick~w~ or ~h~swing ~w~the bat! + +[LM2_2C] +Use the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~punch ~w~and ~h~kick~w~ or ~h~swing ~w~the bat~w~! + +[LM2_2D] +Use the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~punch ~w~and ~h~kick~w~ or ~h~swing ~w~the bat~w~! + +[LM2_3] +~g~Stash the car in Luigi's lockup! + +[LM2_4] +~g~Respray the car! + +[LM3_A] +Hey I've gotta talk to you... All right Mick I'll talk to yah later. + +[LM3_B] +How yah doing kid? + +[LM3_C] +The Don's son, Joey Leone, he wants some action from his regular girl Misty. + +[LM3_D] +Go pick her up at Hepburn Heights... + +[LM3_E] +but watch yourself that's Diablo turf. + +[LM3_F] +Then run her over to his garage in Trenton and make it quick, + +[LM3_H] +so keep your eyes on the road and off Misty! + +[LM3_2] +~g~Take Misty to Joey's. + +[LM3_4] +~g~Go pick up Misty! + +[LM3_5] +You working regular for Luigi now huh? It's about time he got a driver we can trust! + +[LM3_7] +I'll be with you in a minute spark plug. + +[LM3_10] +~g~Get a vehicle! + +[LM4_B] +Go and take care of things for me. + +[LM4_C] +If you need a piece go around the back of AmmuNation opposite the subway. + +[LM5_A] +The Policeman's Ball is being held at the old school hall near the Callahan Bridge + +[LM5_B] +and they'll be looking for some 'old school' action. + +[LM5_C] +Now I got girls all over town walking the streets. + +[LM5_D] +Get'em to the ball they'll make a bundle. + +[LM5_1] +~g~You pack these ladies too tight, they gonna bruise! ~g~Drop these girls off first, then come back for more. + +[LM5_2] +~r~One of Luigi's girls is bodybag meat! + +[LM5_3] +~g~You need a car! + +[LM5_4] +~g~Pick up the girls working St. Marks. + +[LM5_5] +~g~Take the girls to the Fuzz Ball! + +[LM5_8] +~g~Girls working the Ball: ~1~ + +[JM2] +'FAREWELL 'CHUNKY' LEE CHONG' + +[JM4] +'CIPRIANI'S CHAUFFEUR' + +[JM5] +'DEAD SKUNK IN THE TRUNK' + +[JM1_1] +~g~Take Forelli's car to 8-Ball's garage North of here, behind 'Easy Credit Autos'. + +[JM1_2] +~g~Park the car back at Marco's Bistro. + +[JM1_3] +~g~Activate the car bomb then get out of there! + +[JM1_4] +~g~You're trashing the vehicle! Get it repaired! + +[JM1_5] +~g~The car bomb's not set! + +[JM1_6] +~g~Put the car back in the correct position. + +[JM1_8A] +~y~Hey, it's my main man! + +[JM1_8B] +~y~The bomb shop's automated. Just drive in, stop your car and the shop will do the rest. + +[JM1_8C] +~y~Here, your first can be free, but after that it'll cost. + +[JM2_A] +Chunky Lee Chong is pushing spank for some new gang from Colombia... or Colorado... or something.... + +[JM2_B] +I'm not really sure. Who needs details anyway. + +[JM2_D] +That rat has sold his last stir fry. + +[JM2_E] +I want you to take him out! + +[JM2_G] +Sort yourself with a nine, you know where it is, right? + +[JM2_H] +Well remember, just watch your back in China Town, it's Triad territory. + +[JM3_A] +Alright, we're gonna hit the pay role van. + +[JM3_B] +It leaves the edge of China Town everyday. + +[JM3_C] +Bullets won't even dent the van's armor, so get a car and ram it off the road. + +[JM3_D] +Now hit it hard and the punk ass security guards should bail. + +[JM3_E] +Then take it to the warehouse at the docks and my guys are gonna take over from there. + +[JM3_F] +Now it won't be doin' it's rounds all day, so don't hang around. + +[JM3_1] +~g~Take the van to the lock up. + +[JM3_2] +~g~Ram the van until its damage is below 70 percent. + +[JM4_B] +Oh! Here's the guy I was telling you about! + +[JM4_C] +Alright Listen. This guy ain't Italian and he's no mechanic but he can get things fixed. + +[JM4_D] +This is Pops Capo, Toni Cipriani. + +[JM4_E] +Yeah, I'm Toni Cipriani + +[JM4_F] +Take him to Momma's restaurant at St Marks, alright. + +[JM4_G] +Now listen to me, I'm planning a job that needs a good driver so drop by sometime later Ok? + +[JM4_2] +Wait here! Keep the engine running. This ain't a social call. + +[JM4_3] +It's a Triad ambush! Get us out of here kid! + +[JM4_4] +The Triads think they can mess with me, the triads, with ME! + +[JM4_6] +Hey watch the car! I said no fancy crap. + +[JM4_7] +~g~Take Toni to his momma's restaurant. + +[JM4_8] +~r~Toni's been wasted! + +[JM5_A] +Beautiful! Just beautiful. + +[JM5_B] +Alright, Just the guy I need to talk to! + +[JM5_D] +One of the Forellis thought he was a wise guy, so he got what he had coming to him. + +[JM5_E] +Take the corpse to the crusher in Harwood, alright? + +[JM5_1] +~g~Take it to the crusher! + +[JM5_2] +~g~It's the Forelli brothers! + +[JM6_A] +What a ride she's gonna be, huh? + +[JM6_B] +Alright, listen. Get some wheels to the safehouse at St. Marks and pick up a few friends of mine. + +[JM6_C] +They're hittin' a bank and they need a driver. + +[JM6_D] +I gave my word that you were the man, so don't screw this up. + +[JM6_E] +Get them to the bank before five o'clock, not a minute after. + +[JM6_2] +Keep the engine running we'll be in and out in no time. + +[JM6_3] +Get us out of here!! + +[JM6_4] +Shake the cops and get us to the safehouse!! + +[JM6_6] +~g~Go and get a vehicle less conspicuous! + +[JM6_7] +~g~You need all 3 to rob the bank! + +[TM1] +'TAKING OUT THE LAUNDRY' + +[TM2] +'THE PICK-UP' + +[TM3] +'SALVATORE'S CALLED A MEETING' + +[TM4] +'TRIADS AND TRIBULATIONS' + +[TM5] +'BLOW FISH' + +[TONI_P] +I've got some urgent work for you! -Toni + +[TM1_A] +~w~Take a seat kid, take a god damned seat. + +[TM1_B] +~w~So the laundry won't pay any protection eh? + +[TM1_C] +~w~The Triads think they can mess with me? + +[TM1_D] +~w~Let's teach these would be tough guys what it means to be a tough guy. + +[TM1_E] +~w~Yeah, teach 'em some respect. No son of mine gets it from some Triads. + +[TM1_F] +~w~Your father, god rest his soul, took no crap from no Triads back in Sicily. + +[TM1_G] +~w~Sorry Ma. Yes Ma. + +[TM1_H] +~w~I want you to destroy their laundry vans + +[TM1_I] +~w~and mangle any triad gimp that gets in your way. + +[TM1_J] +~w~8-Ball can supply you with what you're gonna need. + +[TM2_A] +~w~TONI's off making people bleed or trying to. + +[TM2_AA] +~w~He'll never be as tough as his Pop, but he left you a note on the table. + +[TM2_B] +~w~The laundry has agreed to pay - you did real good kid! + +[TM2_C] +~w~Go collect the cash and bring it back here. Watch out for the Triads. + +[TM2_D] +~w~They may be shoving a firecracker up your ass, but don't take no crap. + +[TM2_E] +~w~Nobody I mean nobody, messes with TONI CIPRIANI! + +[TM2_1] +~g~Get the cash back to Toni's!! + +[TM2_2] +~g~You iced them all! + +[TM3_MA] +~w~I don't know where he is! + +[TM3_MB] +~w~I swear that boy of mine don't know himself sometimes. + +[TM3_MC] +~w~Now his father, he was different. Always on top, in charge, manful... + +[TM3_A] +~w~Don Salvatore has called a meeting. + +[TM3_B] +~w~I need you to collect the limo and his boy, Joey, from the garage. + +[TM3_C] +~w~Then get Luigi from his club, come back here and pick me up, + +[TM3_D] +~w~then we'll all drive over to the boss's place together. + +[TM3_E] +~w~Those Triads, they don't know when to stop. + +[TM3_F] +~w~They want a war. They got a war. + +[TM3_G] +~w~Now get going. + +[TM3_1] +~g~Pick up the Stretch from Joey's. + +[TM3_2] +~g~Now go pick up Luigi. + +[TM3_3] +~g~Now go pick up Toni. + +[TM3_4] +~g~Drive the goodfellas to Salvatore's place. + +[TM3_5] +~y~It's a triad ambush!! + +[TM4_B] +~w~We're at WAR! The Triads have a fish factory as a front. + +[TM4_C] +~w~Most of their business goes down at the fish market in Chinatown. + +[TM4_D] +~w~That laundry still owes us protection. + +[TM4_E] +~w~They reckon the Triads are protecting them now, so I say we exact a fitting punishment. + +[TM4_F] +~w~Take these boys over and whack the Triad Warlords! + +[TM4_G] +~w~Hell, if you get a chance, pop some of their soldiers too. + +[TM4_GAT] +~g~You need a 'Triad fish van' to enter. + +[TM5_B] +~w~OK, I've had enough of this shit. + +[TM5_C] +~w~We're gonna finish the Triads in Liberty once and for all! + +[TM5_D] +8-Ball's rigged a dustcart with a bomb. + +[TM5_E] +~w~It's on a timer so if you mess up there'll be no evidence. Go and pick up the dustcart. + +[TM5_F] +~w~Careful, 8-Ball says it's real sensitive and the slightest bump could set that thing off! + +[TM5_G] +~w~Their fish factory will open its gates for a dustcart, so you can drive right in. + +[TM5_H] +~w~Park up between the gas canisters and get the hell out of there! + +[TM5_I] +~w~I want it to rain mackerel. + +[TM5_J] +~w~We're talking real biblical here, nothing low budget. + +[FM2] +'CUTTING THE GRASS' + +[FM4] +'LAST REQUESTS' + +[FM1_A] +~w~Me an' the fellas need to talk business + +[FM1_B] +~w~so you're gonna look after my girl for the evening. + +[FM1_C] +~w~HEY MARIA! MOVE YOUR BUTT! + +[FM1_D] +~w~Dumb broad does this every time. + +[FM1_E] +~w~And here she is, the one and only Queen of Sheba! + +[FM1_F] +~w~What were you doing up there? + +[FM1_G] +~w~Whatever it was, I bet it cost me money. + +[FM1_H] +~w~Well, you don't think I hang around for the conversation, do you? + +[FM1_I] +~w~Get in that car and keep your big mouth shut. + +[FM1_J] +~w~Take the limo but bring it back in one piece, y'hear me? + +[FM1_K] +~w~And watch her, she can be trouble. + +[FM1_L] +~w~Yeah, yeah, yeah! I'm sure your new lap dog has everything covered, + +[FM1_M] +~w~and isn't he big and strong? + +[FM1_N] +~w~Hey Fido, Let's go visit Chico and get some party treats! + +[FM1_P] +~g~That's Chico over there, pull up next to him. + +[FM1_S] +~w~Here you go lady. + +[FM1_TT] +~w~IT'S A POLICE RAID! + +[FM1_1] +~g~Get back into the Stretch! + +[FM1_2] +~g~Get into the Stretch! + +[FM1_3] +~r~Leave Maria and Salvatore will have you whacked, go back and pick her up. + +[FM1_4] +~g~You've dumped the Don's woman! Get back to the warehouse and wait for Maria! + +[FM1_5] +~g~Get Maria safely back to Salvatore's! + +[FM1_6] +~g~Chico won't be there forever, get Maria to the waterfront! + +[FM1_7] +~r~Maria's dead! Salvatore won't be too pleased... + +[FM1_8] +~r~You wasted Maria's supplier! + +[FM2_J] +Leave us alone for a minute. + +[FM2_A] +The Colombian Cartel is making SPANK somewhere in Liberty. + +[FM2_K] +but we don't know where, and they seem to know everything we're doin' before we do. + +[FM2_L] +There is a guy named Curly Bob works the bar at Luigi's. + +[FM2_M] +He's been throwing more money around than he's earning. + +[FM2_N] +He usually gets a taxi home after work. So follow him. + +[FM2_O] +And if he's rattin' us out... kill him. + +[FM2_F] +Here comes our little friend. Mr big mouth himself. + +[FM2_G] +Were you followed? You know what goes on here is our little secret. + +[FM2_H] +No..no, I wasn't followed. You got my stuff? + +[FM2_I] +Here's your SPANK, squealer, now talk. + +[FM2_P] +OK, so the Leone's are fighting wars on two fronts. + +[FM2_Q] +They're in a turf war with the Triads with no sign of either side giving up. + +[FM2_R] +Meanwhile Joey Leone has stirred up some bad blood with the Forellis. + +[FM2_S] +Every day they're losing men and influence in the city. + +[FM2_T] +Salvatore is becoming dangerous and paranoid. He suspects everybody and everything. + +[FM2_U] +With loyalty like yours, what has he possibly got to worry about. + +[FM2_1] +~g~There's Curly Bob! + +[FM2_2] +~g~Curly's left the club, tail him! + +[FM2_5] +~g~Take him to Portland Harbor. + +[FM2_6] +~r~Curly won't get into a smashed-up taxi! + +[FM2_7] +~r~Curly's spooked! The meeting's off! + +[FM2_8] +~g~Whack Curly Bob! + +[FM2_9] +~r~Curly Bob's dead! + +[FM2_10] +~r~Curly got away! + +[FM2_11] +~g~Park out the front of Luigi's Club, Curly Bob will be leaving shortly. + +[FM2_12] +~r~He gave you the slip! + +[FM3_A] +~w~We should take these Colombian bastards out, + +[FM3_B] +~w~but while we're at war with the Triads we ain't strong enough. + +[FM3_C] +~w~The Cartel has got bottomless funds from pushing that SPANK crap. + +[FM3_D] +~w~If we make an open attack on them, they'll wipe the floor with us. + +[FM3_E] +~w~They must be making SPANK on that big boat that Curly lead you to. + +[FM3_F] +~w~So we gotta use our heads, or rather one head. Your head. + +[FM3_G] +~w~I'm asking you to destroy that SPANK factory as a personal favor to me, Salvatore Leone. + +[FM3_H] +~w~If you do this for me, you will be a made man, anything you want. + +[FM3_I] +~w~Go and see 8-Ball, you'll need his expertise to blow-up that boat. + +[FM3_8A] +~w~Yo my man! Salvatore phoned ahead, + +[FM3_8B] +~w~but a job like this is gonna need a lot of fireworks. + +[FM3_8D] +~w~but you know with me you get a lot of bang for your buck. + +[FM3_8E] +~w~Okay, let's do this thing! + +[FM3_8F] +~w~I can set this baby to detonate, but I still can't use a piece with these hands. + +[FM3_8G] +~w~Here, this rifle should help you pop some heads! + +[FM3_4] +~g~Stop the vehicle and let 8-Ball out! + +[FM3_7] +~r~8-Ball's been iced! + +[FM3_8] +~r~The guards have been alerted! + +[FM4_A] +~w~It's my favorite cleaner. + +[FM4_B] +~w~I'm proud of you my boy, you kicked the shit out of those grease balls. + +[FM4_C] +~w~I've got just one little job for you before we can all celebrate. + +[FM4_D] +~w~There's a car around the block from Luigi's club. + +[FM4_E] +~w~The inside is covered in brains. + +[FM4_F] +~w~We had to help some guy make up his mind and it proved a little messy. + +[FM4_H] +~w~Take it to the crusher before the cops find it. + +[AM3] +'PAPARAZZI PURGE' + +[AM4] +'PAYDAY FOR RAY' + +[AM5] +'TWO-FACED TANNER' + +[AM1_A] +We have certain issues to clear up before we can continue any form of relationship, + +[AM1_B] +business or otherwise. Lets lay our cards on the table. + +[AM1_C] +I am Yakuza and I know you worked for Salvatore Leone's family. + +[AM1_D] +I can give you work with our organization, + +[AM1_E] +But first you must prove to me that your ties with the Mafia are truly broken. + +[AM1_G] +Make sure he doesn't reach his club alive. + +[AM1_H] +Meanwhile Maria and I will catch up on old times. + +[AM1_I] +Oh..Asuka, you've got a massager. + +[AM1_J] +That's not a massager. + +[AM1_1] +~g~Salvatore is now leaving Luigi's! + +[AM1_2] +~r~You have been spotted! + +[AM1_3] +~r~You've missed Salvatore! + +[AM1_4] +~r~Nice going, you scared off the target! Call yourself a hitman? + +[AM1_5] +~g~Get to the Red Light District and wait for Salvatore to leave the club. + +[AM1_7] +~r~Salvatore's home, safe and sipping a cocktail. Ain't no one gonna call you the 'Jackal'! + +[AM1_8] +~g~Salvatore will be leaving Luigi's at about ~1~:~1~ + +[AM2_4] +~g~They seen you coming like a dayglow elephant! + +[AM3_A] +A reporter has been nosing around. + +[AM3_B] +Maria and I have taken a little holiday together until you can get rid of this perverted voyeur. + +[AM4_A] +It's my handsome handyman! + +[AM4_B] +Maria's all tied up at the moment but I'll tell her you called. + +[AM4_C] +Who's that? Asuka? I know I've been a naughty girl but I really need to pee! OK? + +[AM4_D] +It's time you met our man inside the LPD. + +[AM4_E] +Here's his payment for the last little job he did for us. + +[AM4_F] +He is understandably cautious. + +[AM4_G] +Get to the pay phone in Torrington as quick as you can and await his instructions. + +[AM5_A] +Maria and I have gone shopping. + +[AM5_B] +Our source in the police has informed us that one of our drivers is a strangely animated undercover cop! + +[AM5_C] +He's more or less useless out of his car, so we've tagged it with a tracer. + +[AM5_D] +Make him bleed! + +[AM5_1] +Tanner's on to you! + +[AS1] +'BAIT' + +[AS2] +'ESPRESSO-2-GO!' + +[AS4] +'RANSOM' + +[AS1_A] +~w~Miguel seems to think I'm mistreating him. + +[AS1_B] +~w~Still, he's revealed the extent to which Catalina fears your quest for revenge. + +[AS2_A] +~w~We underestimated Catalina's plans for SPANK. + +[AS2_B] +~w~It reaches far beyond the Yardies selling it on the street corners. + +[AS2_D] +~w~They've been selling SPANK through the street stalls. + +[AS2_1] +~g~All espresso stalls in Portland wrecked!! + +[AS2_2] +~g~All espresso stalls in Staunton Island wrecked!! + +[AS2_3] +~g~All espresso stalls in Shoreside Vale wrecked!! + +[AS2_4] +~r~The Cartel have warned their pushers!! + +[AS2_5] +~g~There are still espresso stalls in Shoreside Vale and on Staunton Island! + +[AS2_6] +~g~There are still espresso stalls in Shoreside Vale! + +[AS2_7] +~g~There are still espresso stalls on Staunton Island! + +[AS2_8] +~g~There are still espresso stalls in Portland! + +[AS2_9] +~g~There are still espresso stalls in Portland and Shoreside Vale! + +[AS2_10] +~g~There are still espresso stalls in Portland and on Staunton Island + +[AS2_12] +~g~Cruise Liberty's districts to find ~b~Espresso-2-Go stalls! + +[AS3_A] +~W~Do we tighten it some more now, or just wait for it to turn black and fall off? + +[AS3_B] +~w~Give it a quick prod... + +[AS3_D] +~w~My Handyman! + +[AS3_E] +~w~I was bored so I came over to keep Asuka company. + +[AS3_1] +~g~Find the ~r~boat~g~ and get to the ~b~marker buoy! + +[AS3_3] +~g~Wait for the ~y~plane~g~ to start its approach! + +[AS3_5] +~g~Collect the cargo! + +[AS3_4] +~g~Use a rocket launcher to shoot the ~y~plane~g~ down!! + +[AS3_2] +~b~Get to the runway marker buoys! ~y~The plane is on its final approach!! + +[AS3_6] +~g~~1~ OF 8 + +[KM1] +'KANBU BUST-OUT' + +[KM3] +'DEAL STEAL' + +[KM4] +'SHIMA' + +[KM5] +'SMACK DOWN' + +[KM1_A] +My sister speaks highly of you, + +[KM1_E] +though I am yet to be convinced that a gaijin can offer anything but disappointment. + +[KM1_B] +Perhaps you could help deal with a situation that has me at a disadvantage. + +[KM1_F] +Of course failure has its own disgrace. + +[KM1_C] +A Yakuza Kanbu is in custody awaiting transfer for trial. + +[KM1_G] +He is a valued member of the family. + +[KM1_H] +Break him out of custody and get him to the dojo at Bedford Point. + +[KM1_D] +We thankyou for your selfless actions. If you ever need help the dojo will be honoured to provide two men who will stand at your side. + +[KM1_1] +~g~Steal a cop car! + +[KM1_2] +~g~Rig the car with a bomb! + +[KM1_3] +~g~Now get him to the Yakuza dojo. + +[KM1_5] +~g~Okay now go to the police station. + +[KM1_6] +~g~Fit the car with a bomb! + +[KM1_7] +~g~Authorised police vehicles only! + +[KM1_9] +~r~You did not use a car bomb to destroy the wall + +[KM1_10] +~r~The Yakuza Kanbu is dead -along with your honor! + +[KM1_11] +~r~You brought the heat down on yourself! + +[KM2_A] +It is impossible to over-estimate the importance of etiquette in this line of work. + +[KM2_B] +To my eternal shame, a man once did me a favor and I have never had the opportunity to repay his kindness. + +[KM2_C] +The man's weakness is motor cars and he has requested that we acquire him certain models for his collection. + +[KM2_F] +My honor demands it. + +[KM2_2] +~g~Car delivered. + +[KM3_A] +When trouble looms, the fool turns his back, while the wise man faces it down. + +[KM3_B] +The Colombian Cartel have ignored repeated requests to leave our interests in Liberty well alone. + +[KM3_C] +Now they are negotiating terms with the Jamaicans in order to humiliate us further. + +[KM3_D] +They are finalizing a deal across town. + +[KM3_F] +Take one of my men, steal a Yardie car, and go and pay your respects to the Colombians. + +[KM3_E] +Our Honor demands that you leave no one alive. + +[KM3_2] +~g~Go and pick up your contact. + +[KM3_3] +~g~The meeting is being held in the hospital parking lot in Rockford! + +[KM3_4] +~r~They got away! + +[KM3_6] +~g~Kill them, kill them all! + +[KM3_8] +~g~You need a Yardie car to get on with the job! + +[KM3_9] +~r~One of the Colombians is dead, the deal's off. + +[KM3_10] +~r~The contact is dead! + +[KM4_A] +To be truly strong, it is important that you never show weakness. + +[KM4_C] +Go and collect the money immediately, so we can enter it into the casino accounts. + +[KM4_1] +I can't pay you and I wouldn't pay you if I could! + +[KM4_9] +Some young gang just jacked out the place! They took everything! + +[KM4_2] +You guys are useless. + +[KM4_10] +What kind of Yakuza are YOU anyway...? + +[KM4_3] +This ain't what I pay you goons for. If I wanted this kind of protection I'd have used the god damn police service + +[KM4_4] +~g~Punish the gang responsible and retrieve the ~b~protection money~g~! + +[KM4_7] +~r~The shopkeeper's breathed his last! + +[KM4_5] +Donald Love wishes you to drop by his tea garden so you and he can talk. + +[KM4_6] +There's the money its all there! + +[KM4_8] +~g~Briefcase collected! + +[KM5_A] +YOU! How fitting you should choose this moment to show your worthless face! + +[KM5_B] +It would appear your attempts to dissuade the Jamaicans + +[KM5_B1] +from becoming bed fellows with the Cartel were wholly inadequate! + +[KM5_C] +Yardie pushers line Liberty's streets selling packets of SPANK like they were selling hotdogs! + +[KM5_D] +Those Cartel pigs are laughing at us, at me! + +[KM5_E] +I will give you one last chance to prove my sister's faith in you to be well founded! + +[KM5_F] +Run these scumbags into the ground and wash your shame in rivers of our enemies' blood!!! + +[KM5_3] +~r~You failed to kill at least ~1~ yardies. + +[KM5_4] +~g~Congratulations you killed ~1~ Yardies. + +[KM5_5] +~g~Congratulations you killed ~1~ Yardies. BONUS $~1~ + +[RM1] +'SILENCE THE SNEAK' + +[RM3] +'EVIDENCE DASH' + +[RM4] +'GONE FISHING' + +[RM5] +'PLASTER BLASTER' + +[RM1_D] +He's under armed protection in WitSec property down in Newport, some apartment behind the car park. + +[RM1_E] +Torch that place, that should flush 'em out, and you'll hunt 'em down, make sure he never talks to nobody. + +[RM1_1] +~g~Check out the witness protection house. + +[RM1_2] +~g~Take out McAffrey! + +[RM2_A1] +Hey kid over here! + +[RM2_A] +An old army buddy of mine runs a business in Rockford. + +[RM2_D] +He's gonna need some back-up and in return he'll give you knock-down rates on any hardware you buy. + +[RM2_E] +Ray phoned ahead....but I thought there'd be more of you. + +[RM2_F] +Well, three arms are better than one, so grab whatever you need. + +[RM2_G] +~g~Go and check on Phil! + +[RM2_H] +~r~Phil has been killed!! + +[RM2_L] +Heh-hey! If I'd teamed up with you in Nicaragua maybe I'd still have my arm! + +[RM2_N] +Leave the cash behind. Now get out of here, I'll handle the cops. + +[RM3_D] +The evidence is being driven across town. + +[RM3_E] +You are going to have to ram that car and collect each little bit of evidence as it falls out. + +[RM3_F] +When you've got it all, leave it in the car and torch it. + +[RM3_G] +We're both gonna do pretty well outta this kid. + +[RM3_1] +~g~Leave the evidence in a car then torch the car. + +[RM3_4] +~g~The Prosecution has dropped the evidence! + +[RM3_6] +~r~The photos will be washed up all over Liberty! + +[RM3_7] +~g~Now torch the car! + +[RM4_A] +I think my partner's a rat. + +[RM4_C] +He goes fishing out of his boat near the lighthouse on Portland Rock most nights. + +[RM4_D] +Steal a police boat and make sure his back stabbing plans are sunk! + +[RM4_1] +~g~Go and steal a police boat. + +[RM4_2] +~g~Get to the lighthouse and 'rub out' Ray's partner! + +[RM5_A] +You useless bastard! + +[RM5_A1] +You totally messed up! My ass is on the line and you can't even kill a god damned fly. + +[RM5_B] +I paid you good money to kill that witness and he ain't dead! + +[RM5_B1] +And today he's gonna make a Federal Deposition! + +[RM5_C] +He's being moved any second now from the Carson General Hospital up in Rockford. + +[RM5_D] +If he squeals, I squeal.... + +[RM5_E] +so go do the job you were paid for! + +[RM5_1] +~g~Intercept the ambulance. + +[RM5_2] +~g~You've been spotted!! + +[RM5_3] +~g~It was a decoy! + +[RM5_4] +~g~Bullets won't get through that armored bodycast!! + +[RM5_5] +~g~That armored bodycast is flame retardant!! + +[RM5_7] +~r~Witness has been delivered!! + +[RM5_8] +~g~Witness has drowned!! + +[LOVE2] +'WAKA-GASHIRA WIPEOUT!' + +[LOVE3] +'A DROP IN THE OCEAN' + +[LOVE1_A] +First of all, let me thank you for dealing with that personal matter. + +[LOVE1_F] +People will read something into anything these days. + +[LOVE1_D] +They're trying to extort additional funds from me but I don't believe in re-negotiation. + +[LOVE1_E] +A deal is a deal, so they'll not see a penny from me. + +[LOVE1_G] +Go and rescue my friend, do whatever it takes. + +[LOVE1_2] +~g~Rescue the Old Oriental Gentleman. + +[LOVE1_3] +~g~Take the Old Oriental Gentleman back to Donald Love's building. + +[LOVE1_4] +~g~The Old Oriental Gentleman must be in one of the garages.... + +[LOVE1_6] +~r~The Old Oriental Gentleman's guts are all over the street! + +[LOVE1_7] +~g~The gate will only open for a Colombian Gang-car. + +[LOVE2_A] +Nothing drives down real estate prices like a good old fashioned gang war, + +[LOVE2_B] +apart from an outbreak of plague......but that might be going too far in this case. + +[LOVE2_C] +I've noticed the Yakuza and the Colombians are far from friends. + +[LOVE2_D] +Let's capitalise on this business opportunity. + +[LOVE2_E] +I want you to kill the Yakuza Waka-gashira, Kenji Kasen. + +[LOVE2_F] +Kenji is attending a meeting at the top of the multi-story carpark in Newport. + +[LOVE2_G] +Get a Cartel gangcar and eliminate him! + +[LOVE2_H] +The Yakuza must blame the Cartel for this declaration of war. + +[LOVE2_1] +~g~Go to Fort Staunton and steal a Colombian gangcar! + +[LOVE2_2] +~g~Now get to the ~p~multi-storey in Newport~g~ and whack Kenji! + +[LOVE2_3] +~r~If you proceed without a Cartel car you will be identified!! + +[LOVE2_4] +~r~The Yakuza have identified you!! + +[LOVE2_6] +~r~You've killed all the witnesses!! + +[LOVE3_A] +In these days of moral hypocrisy certain valuable commodities can be hard to import. + +[LOVE3_C] +It will drop several packages into the water. + +[LOVE3_D] +Make sure you pick them up before anyone else does. + +[LOVE3_1] +~g~Get a ~r~boat~g~ and follow the ~y~plane~g~! + +[LOVE4] +'GRAND THEFT AERO' + +[LOVE5] +'ESCORT SERVICE' + +[LOVE4_A] +Thank you for retrieving those packages, but they were only a decoy. + +[LOVE4_B] +Sorry about that, but that's sometimes the way in business. + +[LOVE4_C] +My real objective was hidden on the plane all along. + +[LOVE4_F] +I've paid off the officials. + +[LOVE4_1] +~r~The Colombian Cartel is here!! + +[LOVE4_2] +~g~The package is gone! Track down the Colombians and retrieve it. + +[LOVE4_3] +~g~Panlantic Construction...? + +[LOVE4_5] +~g~The package should be in the plane.... + +[LOVE4_6] +~g~Take the lift up the tower! + +[LOVE5_B] +My Oriental friend will need an escort while he takes my latest acquisition to be authenticated. + +[LOVE5_1] +~g~Lets go! + +[LOVE5_2] +~g~You'll need a car! + +[LOVE5_3] +~g~Go ahead and scout the exit of the tunnel! + +[LOVE5_4] +~r~Protect the truck! + +[RM6] +'MARKED MAN' + +[RM6_A] +You weren't followed? Good. + +[RM6_B] +This is it, I'm way over my head and I'm starting to drown here! + +[RM6_D] +I'm a marked man, so I'm getting out of here. + +[RM6_E] +Get me to my flight at the airport and I'll make it worth your while! + +[RM6_666] +Take care of my bullet proof Patriot. See you in Miami, Ray + +[CAT1] +'RANSOM' + +[CAT2] +'THE EXCHANGE' + +[CAT1_A] +I've got your precious Maria. If you don't want her face to look like she fell out with the butcher. + +[CAT2_F] +I broke a nail, and my hair's ruined. Can you believe it? This one cost me fifty dollars! + +[CAT2_G] +I was so scared, but then I thought to myself, you're a big girl now. + +[CAT2_H] +Oh we're going to have such fun, cause, you know, my sister said she wanted to come to stay with her two kids, + +[CAT2_I] +because her husband's playing around again and.. + +[CAT1_E] +XXXX + +[CAT1_F] +Get to Catalina before the time runs out! + +[CAT_MON] +~g~You don't have enough money yet. You need $500,000. + +[BITCH_D] +~g~Maria's dead! + +[WEATHER] +FORCE WEATHER + +[WEATHE2] +WEATHER NORMAL + +[8001] +You failed miserably!! + +[1000] +YOU ARE DEAD + +[1001] +YOU ARE DEAD + +[1002] +YOU ARE DEAD + +[1003] +YOU ARE DEAD + +[1004] +YOU ARE DEAD + +[1005] +BUSTED + +[1006] +BUSTED + +[1007] +BUSTED + +[1008] +BUSTED + +[1009] +BUSTED + +[GA_4] +Car bombs are $1000 each + +[GA_5] +Your car is already fitted with a bomb. + +[GA_6] { re3 change } +Park it, prime it by pressing the ~h~~k~~VEHICLE_FIREWEAPON~ button~w~ and LEG IT! + +[GA_7] { re3 change } +Arm with ~h~~k~~VEHICLE_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + +[GA_8] +Use the detonator to activate the bomb. + +[GA_9] +You collected ~1~ out of 10 special cars + +[GA_10] +Nice one. Here's your $~1~ + +[GA_11] +We got these wheels already. It's worthless to us! + +[GA_12] +Bomb armed + +[GA_13] +Delivered like a pro. Complete the list and there'll be a bonus for you. + +[GA_14] +All the cars. NICE! Here's a little something. + +[GA_15] +Hope you like the new color. + +[GA_16] +Respray is complementary. + +[GA_19] +We're not interested in that model. + +[GA_20] +We got more of these than we can shift. Sorry man, no deal. + +[CR_1] +Crane cannot lift this vehicle. + +[PU_MONY] +You don't have enough cash. + +[CO_ALL] +You got all of them. Here's a little something... + +[PAUSED] +GAME PAUSED + +[HEALTH1] +Get outta here! You're perfectly healthy. + +[HEALTH2] +Healthcare costs. + +[HEALTH3] +I'll just fix you up. + +[HEALTH4] +That will be $250. + +[FEB_STA] +Stats + +[FEB_BRI] +Briefs + +[FEB_CON] +Controls + +[FEB_AUD] +Audio + +[FEB_DIS] +Display + +[FEB_LAN] +Language + +[FEP_STA] +STATS + +[FEP_BRI] +BRIEFS + +[FEP_CON] +CONTROLS + +[FEP_AUD] +AUDIO + +[FEP_DIS] +DISPLAY + +[FEP_LAN] +LANGUAGE + +[FEF_ST1] +Who's the bad man? + +[FEF_ST2] +How much havoc have you caused + +[FEF_BR1] +Lost the plot? + +[FEF_CO1] +Need more control, freak? + +[FEF_CO2] +Choose the best contoller set-up for your playing style + +[FEF_SA1] +Keep your place in the pile! + +[FEF_SA2] +Save and load your games + +[FEF_AU1] +Pump up the volume! + +[FEF_AU2] +Select a radio station and sound effect + +[FEF_DI1] +Change the game! + +[FEF_DI2] +Customize the game for your TV + +[FEF_LA1] +What you talking about willis? + +[FEF_LA2] +Choose your preferred parlance + +[FEB_PMB] +Previous Mission Briefs: + +[FEC_NA] +NA + +[FEC_CWL] +Cycle Weapon left + +[FEC_CWR] +Cycle Weapon right + +[FEC_LOF] +Look forward + +[FEC_TAR] +Target + +[FEC_MOV] +Movement + +[FEC_CAM] +Camera modes + +[FEC_PAU] +Pause + +[FEC_ENV] +Enter vehicle + +[FEC_JUM] +Jump + +[FEC_ATT] +Attack or Fire weapon + +[FEC_RUN] +Run + +[FEC_FPC] +First person camera + +[FEC_LL] +Look left + +[FEC_LB1] +Look + +[FEC_LB2] +behind + +[FEC_LB] +Look behind + +[FEC_LR] +Look right + +[FEC_HOR] +Horn + +[FEC_VES] +Vehicle control + +[FEC_RSC] +Radio station cycle + +[FEC_BRA] +Brake or Reverse + +[FEC_HAB] +Hand brake + +[FEC_CAW] +Car weapon + +[FEC_ACC] +Accelerate + +[FEC_SMT] +Special mission trigger + +[FEA_OUT] +Output: + +[FEA_ST] +Stereo + +[FEA_MNO] +Mono + +[FEA_NON] +None + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEFF FM + +[FEA_FM2] +JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +CHATTERBOX 109 + +[FED_DBG] +Menu Debug + +[FED_RID] +Reload IDE + +[FED_RIP] +Reload IPL + +[FED_PAH] +Parse Heap + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Big White Debug Light Switched + +[FED_SPR] +Show Ped Road Groups + +[FED_SCR] +Show Car Road Grups + +[FED_SCZ] +Show Cull Zones + +[FED_DSR] +Debug Streaming Requests + +[FED_SCP] +gbShowCollisionPolys + +[FEM_MCM] +Memory Card Menu + +[FEM_RMC] +Register MemCard One + +[FEM_TFM] +Test Format MemCard One + +[FEM_TUM] +Test UnFormat MemCard One + +[FEM_CRD] +Create Root Dir + +[FEM_CLI] +Create And Load Icons + +[FEM_FFF] +Fill First File with Guff + +[FEM_SOG] +Save Only The Game + +[FEM_CES] +Check Every 0kB4 Save + +[FEM_STG] +Save The Game + +[FEM_STS] +Save The Game under GTA3 name + +[FEM_CPD] +Create copy protected mag directory + +[FEM_MC2] +Memory Card Menu 2 + +[FEM_TS] +Test Save: + +[FEM_TL] +Test Load: + +[FEM_TD] +Test Delete: + +[PL_STAT] +Player stats + +[PE_WAST] +People you've wasted + +[PE_WSOT] +People wasted by others + +[CAR_EXP] +Cars exploded + +[TM_BUST] +Times busted + +[M_WASTE] +Civilian males wasted + +[F_WASTE] +Civilian females wasted + +[PIG_WST] +Cops wasted + +[GNG_WST] +Gang members wasted + +[MED_WST] +Medics wasted + +[FIRE_WS] +Firemen wasted + +[DED_CRI] +Criminals wasted + +[DED_DED] +Deadbeats wasted + +[DED_HOK] +Hookers wasted + +[HEL_DST] +Helicopters destroyed + +[PER_COM] +Percentage completed + +[KGS_EXP] +Kgs of explosives used + +[ACCURA] +Accuracy + +[ELBURRO] +Best Turismo time in secs + +[CAR_CRU] +Cars crushed + +[HED_EX] +Heads exploded + +[TM_DED] +Hospital visits + +[DAYSPS] +Days passed in game + +[MMRAIN] +Mm rain fallen + +[MXCARD] +Max. INSANE Jump dist. (ft) + +[MXCARJ] +Max. INSANE Jump height (ft) + +[MXCARDM] +Max. INSANE Jump dist. (m) + +[MXCARJM] +Max. INSANE Jump height (m) + +[MXFLIP] +Max. INSANE Jump flips + +[MXJUMP] +Max. INSANE Jump rotation + +[BSTSTU] +Best INSANE stunt so far: + +[INSTUN] +Insane stunt + +[PRINST] +Perfect insane stunt + +[DBINST] +Double insane stunt + +[DBPINS] +Perfect double insane stunt + +[TRINST] +Triple insane stunt + +[PRTRST] +Perfect triple insane stunt + +[QUINST] +Quadruple insane stunt + +[PQUINS] +Perfect quadruple insane stunt + +[NOSTUC] +No INSANE stunts completed + +[NOUNIF] +Unique Jumps completed + +[NOUNGM] +Total Unique Jumps + +[NMISON] +Mission attempts + +[NMMISP] +Missions passed + +[PASDRO] +Passengers dropped off + +[MONTAX] +Cash made in taxi + +[DAYPLC] +Daily police spending + +[CRIMRA] +Criminal rating: + +[GMSTOR] +Game Store + +[PREBRF] +Previous Briefs + +[CNTLS] +Controls + +[MUSMEN] +Music/SFX + +[GAMSET] +Game Settings + +[LANGUA] +Language + +[DSPLAY] +Display + +[DEBUGM] +Debug Menu + +[QUITOP] +Quit Options + +[CONTRL] +Control Configuration + +[SET1EN] +SetUp 1. Enabled + +[SET1] +SetUp 1. + +[SET2EN] +SetUp 2. Enabled + +[SET2] +SetUp 2 + +[SET3EN] +SetUp 3. Enabled + +[SET3] +SetUp 3 + +[SET4EN] +SetUp 4. Enabled + +[SET4] +SetUp 4 + +[GOBACK] +GoBack + +[SOUND] +SOUND + +[MUSVOL] +Music Volume + +[SFXVOL] +SFX Volume + +[SCROPT] +SCREEN OPTIONS + +[CTRSCR] +Center Screen + +[SCRFOR] +Screen format + +[GMSVLQ] +GAME SAVE-LOAD-QUIT + +[GMREST] +Restart Game + +[NOGMSV] +Can save only at your hideout. + +[DLFILE] +Delete Grand Theft Auto III Files + +[CHFILE] +CHOOSE FILE TO LOAD + +[CHFIDL] +CHOOSE FILE TO DELETE + +[SVCONF] +SAVE CONFIRMATION + +[LANGSL] +LANGUAGE SELECTION + +[ENGLIS] +English + +[GERMAN] +German + +[ITALIA] +Italian + +[FRENCH] +French + +[SPAIN] +Spanish + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[PARSHP] +Parse Heap + +[DBGFON] +CTheScripts::DbgFlag On + +[DBFOFF] +CTheScripts::DbgFlag Off + +[BGWHON] +Big White Debug Light Switched On + +[BGWOFF] +Big White Debug Light Switched Off + +[DSTRON] +Debug Streaming Requests On + +[DSTROFF] +Debug Streaming Requests Off + +[PDRGON] +ShowPedRoadGroups On + +[PRGOFF] +ShowPedRoadGroups Off + +[CRRGON] +ShowCarRoadGroups On + +[CRGOFF] +ShowCarRoadGroups Off + +[CLZOON] +Show Cull Zones On + +[CLZOOF] +Show Cull Zones Off + +[SHPLON] +gbShowCollisionPolys On + +[SHPLOF] +gbShowCollisionPolys Off + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[FORMM1] +FormatMemCard 1 (teststuff) + +[UNFRM1] +UnFormatMemCard 1 (teststuff) + +[GORLEV] +Gore Level + +[SICASS] +Sick Fuck + +[SICSIC] +Sick Fucker + +[SCASSL] +Sick Fuck Selected + +[SCSCSL] +Sick Fucker Selected + +[PRVMEN] +Previous Mission Briefs + +[FORMEN] +Format Menu + +[MEMTST] +MemoryCardTest screen + +[REGCAR] +Register MemoryCard One + +[TEFONE] +Test Format MemCard One + +[TEUFON] +Test UnFormat MemCard One + +[CRROOT] +CreateRootDir + +[CRLDIC] +Create and Load Icons + +[FLFSGF] +Fill First File With Guff + +[PUSAVE] +Save Only the game + +[CHEVOK] +CheckEveryOkB4Save + +[SVGMON] +SaveTheGame + +[CNTSAV] +Can't save the game. On a mission. + +[CNCSAV] +Can't save the game. You're in a car + +[CRMGSV] +Create copy protected magazine directory + +[MGSVCN] +MagazineDirectory Created + +[MGSVNC] +MagazineDirectory Not Created + +[YES] +Yes + +[NO] +No + +[X] +x + +[LAST] +Last message. + +[FEDS_XB] +Select + +[FEDS_ST] +START button - RESUME + +[FEST_OO] +out of + +[FEC_TUC] +Turret control + +[FEC_SM3] +Special mission trigger (R3 button) + +[FEC_RS3] +Radio station cycle (L3 button) + +[FEC_HO3] +Horn (L3 button) + +[DIAB1] +'TURISMO' + +[DIAB2] +'I SCREAM, YOU SCREAM' + +[DIAB3] +'TRIAL BY FIRE' + +[DIAB4] +'BIG'N'VEINY' + +[DIAB1_A] +El Burro wants to offer you an opportunity. Get to the payphone in Hepburn Heights if you want more info. + +[DIAB1_C] +You drive a mean race. Drop by the payphone again and 'El Burro' may have some work for you. + +[DIAB1_1] +~g~3..2..1.. GO GO GO! + +[DIAB1_4] +~g~Get a fast car and get to the starting grid. + +[DIAB1_3] +~r~You couldn't win a raffle, LOSER! + +[DIAB1_2] +~g~Congratulations you won, with an incredible time of ~1~ seconds. + +[FIRST] +~g~1st + +[SECOND] +~g~2nd + +[THIRD] +~g~3rd + +[FOURTH] +~g~4th + +[DIAB2_1] +~g~Pick up the briefcase in Harwood. + +[DIAB2_2] +~g~Find an icecream van. + +[DIAB2_3] +~g~Park the icecream van down at Atlantic Quays. + +[DIAB2_4] +~g~Press the ~w~~k~~VEHICLE_HORN~ button ~g~to activate the Icecream jingle. + +[DIAB2_6] +~g~Press the ~w~~k~~VEHICLE_HORN~ button ~g~to activate the Icecream jingle. + +[DIAB2_7] +~g~Press the ~w~~k~~VEHICLE_HORN~ button ~g~to activate the Icecream jingle. + +[DIAB2_5] +~g~Exit the van then use the remote to detonate the Icecream van. + +[YD1] +'BLING-BLING SCRAMBLE' + +[YD2] +'UZI RIDER' + +[YD3] +'GANGCAR ROUND-UP' + +[YD4] +'KINGDOM COME' + +[YD_P] +King Courtney would like a word. Get to the payphone in Aspatria!! + +[YD1_A] +~w~This is King Courtney. + +[YD1_A1] +~w~My Yardie posse could do with a driver and you've got a reputation for hot moves. + +[YD1_B] +~w~Get to the waste ground opposite the stadium in a car and wait for the other hopefuls. + +[YD1_C] +~w~I've got men watching checkpoints all over Staunton. + +[YD1_D] +~w~First driver to a checkpoint gets a Grand, then it's on to the next stop. + +[YD1_D1] +~w~If you get more checkpoints than any other driver, I could have some work for you. + +[YD1_E] +~g~Prepare to race! + +[YD1_F] +~g~You jumped the start -I like your style!! + +[YD1_G] +~r~This is a CAR RACE. You need a CAR fool! + +[YD1GO] +~g~GO!! + +[YD1_1] +~r~1 + +[YD1_2] +~r~2 + +[YD1_3] +~r~3 + +[YD1_BON] +$1000!! + +[Y1_1ST] +~g~You came first with ~1~ successful checkpoints! + +[Y1_2ND] +~y~2nd with ~1~ successful checkpoints. ~y~Close, but you just ain't the best! + +[Y1_3RD] +~r~3rd with ~1~ successful checkpoints. ~r~I thought you said you were good! + +[Y1_LAST] +~r~You were last! ~r~You wasted my time FOOL! + +[Y1_J1ST] +~y~Joint 1st with ~1~ successful checkpoints. ~y~Good, but you gotta be the best to drive for Queen Lizzy! + +[Y1_J2ND] +~r~Joint 2nd with ~1~ successful checkpoints. You drive like a crazed monkey! + +[Y1JLAST] +~r~Joint last! You talk like a driver, but you drive like a talker! + +[Y1_TEST] +CAR IN WATER!! + +[YD2_A] +~w~I need to see if you're capable of doing my dirty work. + +[YD2_A1] +~w~See if you can be trusted. + +[YD2_B] +~w~Two of my boys will be there any second to take you for a ride, + +[YD2_B1] +~w~see if you are who you say you are. + +[YD2_C] +~w~We're going for a little ride into Hepburn Heights, whack us some filthy Diablos been dissing Queen Lizzy. + +[YD2_CC] +~w~Here, you'll need a 'piece'. + +[YD2_D] +~w~You do the driving and shooting. We'll make sure you don't get cold feet. + +[YD2_E] +~w~Let's drive!! + +[YD2_F] +~r~He's bailed out on us, cap his yellow ass!!! + +[YD2_G1] +~w~Hepburn Heights..Let's kill me some filthy Diablos... + +[YD2_G2] +~w~But remember, ~r~You don't leave this car!! + +[YD2_H] +~w~OK, Get us back to Yardie turf! GO GO GO!! + +[YD2_L] +~w~You did good, Reaperman! + +[YD2_M] +~r~He's wrecked my car! Waste him! + +[YD2_N] +~w~Get your ass back in this car! + +[YD3_A] +I want you to boost some gang cars + +[YD3_A1] +so we can do hits on our enemies' turf. + +[YD3_B] +I need a Mafia Sentinel, + +[YD3_B1] +a Yakuza Stinger and a + +[YD3_B2] +Diablo Stallion so we can hit any gang in Liberty. + +[YD3_C] +Drop them off at the garage in Newport and remember, + +[YD3_C1] +they're no use to us wrecked!! + +[YD3_D] +Spare text label + +[YD3_E] +~r~You've already boosted a diablo gangcar! + +[YD3_F] +~r~You've already boosted a Mafia gangcar! + +[YD3_G] +~r~You've already boosted a Yakuza gangcar! + +[YD3_H] +~g~Diablo gangcar boosted! + +[YD3_I] +~g~Mafia gangcar boosted! + +[YD3_J] +~g~Yakuza gangcar boosted! + +[YD3_K] +~r~The car's nearly wrecked! Get it repaired! + +[YD3_L] +~g~Take it to the ~p~garage! + +[YD3_M] +~r~You've flipped it! Get another one! + +[YD4_A] +Listen up! + +[YD4_A1] +Get over to Bedford Point. + +[YD4_A2] +There's a stash in an old car I need pronto! + +[YD4_B] +LETTER: I hear you've been a busy boy. Well I've been a busy girl. + +[YD4_C] +I think it's time you witnessed the real power of 'SPANK'! Besos y fuderes, Catalina, xxx. + +[YD4_D] +PS: DIE PEEG DOG, DIE!! + +[YD4_1] +~g~SPANKED-up madmen! + +[YD4_2] +~g~Destroy the madmens' vans!! + +[HM_1] +'UZI MONEY' + +[HM_2] +'TOYMINATOR' + +[HM_3] +'RIGGED TO BLOW' + +[HM_5] +'RUMBLE' + +[HOOD1_A] +Get to the payphone in Wichita Gardens and we'll talk business. + +[HM1_A] +Yo! This is D-Ice of the Red Jacks! + +[HM1_C] +These young punks, they come onto the streets and they got nothing but guns and SPANK on their minds. + +[HM1_3] +~g~The 'Nines' walk their turf in Wichita Gardens. + +[HM2_3] +If you hit a vehicle's wheels the RC buggy will detonate! + +[HM2_4] +If it goes out of range the RC buggy will detonate! + +[HM2_5] +~r~Out of range! + +[HM3_1] +~g~Get to the garage but watch out if the car takes too much damage it will blow! + +[HM3_2] +~g~Take the car back it has to be in perfect condition - no damage! + +[HM3_3] +~g~Get the car repaired! + +[HM4_D] +~g~Get a vehicle! + +[HM4_E] +TEXT NO LONGER REQUIRED + +[HM4_1] +~g~Head to the location where the cargo is scattered, you need to collect 30 pieces of bullion. + +[HM4_2] +~g~Remember when the vehicle becomes too heavy and slow goto the garage and drop off the cargo. + +[HM5_3] +~r~You were told to use a baseball bat only! + +[HM5_4] +~r~Your contact's dead! + +[MEA1] +'THE CROOK' + +[MEA2] +'THE THIEVES' + +[MEA3] +'THE WIFE' + +[MEA4] +'HER LOVER' + +[MEAT1_A] +A friend said you could fix some problems I got. Get to the payphone in Trenton if you think you can help. + +[MEA1_B3] +~g~Go and meet the Bank Manager. + +[MEA1_B6] +~g~Take the car to the crusher to get rid of evidence, get out of the car and the crane will pick it up. + +[MEA1_1] +~r~The Bank Manager's dead! + +[MEA1_2] +~r~You were told to crush the vehicle! + +[MEA1_3] +~g~Get out of the car! + +[MEA1_4] +~r~You have left the Bank Manager behind! + +[MEA2_B3] +~g~Go and meet the thieves. + +[MEA2_B4] +~g~Take them to the Bitch'n' Dog Food Factory + +[MEA2_B6] +~g~Get the car resprayed to get rid of any evidence. + +[MEA2_1] +~r~You were told to crush the vehicle! + +[MEA2_2] +~r~A thief's dead! + +[MEA2_4] +~r~You have left a thief behind! + +[MEA3_B3] +~g~Go and collect Mrs. Chonks + +[MEA3_B6] +~g~Take the car and dump it into the sea, this will get rid of any evidence. + +[MEA3_1] +~r~The wife's dead! + +[MEA3_2] +~r~You were supposed to dump the vehicle in the water! + +[MEA3_3] +~r~You have left his wife behind! + +[MEA4_B3] +~g~Pick up his wife's lover + +[MEA4_B6] +It's far too late for that Marty. You had your chance, but now I'm taking over the business... + +[MEA4_1] +~r~Carlos is dead! + +[MEA4_3] +~r~You have left Carlos the loan shark behind! + +[LOOK_A] +Press and hold the ~h~~k~~VEHICLE_LOOKLEFT~ button ~w~or the ~h~~k~~VEHICLE_LOOKRIGHT~ button~w~ to look ~h~left~w~ or ~h~right~w~ while in a vehicle. Press both to look ~h~behind~w~. + +[LOVE6_1] +~g~Now lead the cops away from the warehouse! + +[LOVE6_2] +~r~You failed to lead the police far enough away! + +[RM4_3] +~r~Ray's partner has escaped! + +[RM6_C] +The CIA seem to have a vested interest in SPANK + +[RM6_C1] +and they don't like us screwing with the Cartel. + +[C_PASS] +THREAT ELIMINATED! + +[CTUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off. + +[CTUTOR2] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off. + +[COPCART] +~g~You have ~1~ seconds to return to a police vehicle before the mission ends. + +[C_FAIL] +Vigilante mission ended! + +[C_CANC] +~r~Vigilante mission cancelled! + +[C_ESCP] +~r~The suspect has escaped! + +[C_TIME] +~r~Your time as a law enforcer is over! + +[C_VIGIL] +VIGILANTE BONUS!! + +[A_FAIL2] +~r~Your lack of urgency has been fatal to the patient! + +[A_FAIL3] +~r~The patient is dead!! + +[A_PASS] +Rescued! + +[F_FAIL2] +~r~You're too late! + +[A_COMP2] +You will never get tired! + +[RM2_M] +If you need any firepower just drop by and take what you need from the lockers. + +[HEAL_A] +Your ~h~health~w~ is displayed in orange in the top right of the screen. + +[YD1_CNT] +~1~ of 15! + +[FM1_9] +~g~Thats the party up ahead, drop Maria off out front. + +[FM1_Y] +~w~You know I enjoyed myself for the first time in a long while, and you treated me really good. With respect and everything. + +[FM1_AA] +~w~Oh, I'd better go. I'll see you around I hope. + +[NOCONTE] +Please re-insert the analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2) in controller port 1 to continue + +[WRCONT] +The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). + +[WRCONTE] +The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). + +[WRONGCD] +Incorrect disc. Please insert correct disc. + +[NOCD] +The disc tray is empty. Please insert disc. + +[OPENCD] +The disc tray is open. Please close the disc tray. + +[CDERROR] +Error reading the Grand Theft Auto III DVD + +[RESTART] +Starting new game + +[GA_3] +No more freebies. $1000 to respray! + +[GA_1] +Whoa! I don't touch nothing THAT hot! + +[GA_1A] +Come back when you're not so busy... + +[S_PROM2] +The garage next door can store one vehicle when you save your game. + +[STOCK] +out of stock + +[FM1_O] +~w~He's at the rail station at the Chinatown waterfront I think. + +[EBAL_B] +This is the place right here, let's get off the street and find a change of clothes! + +[EBAL_G] +This is Luigi's club. Let's go round the back and use the service door. + +[AM4_3] +You must be Asuka's new errand boy! + +[AM4_4] +You got the money? Is it all here? + +[AM4_5] +I know what you're thinking, another bent cop. + +[AM4_6] +Well, it's a bent world. + +[AM4_7] +Just 'cause I lost a few partners, those suckers from internal affairs have started sniffing around. + +[AM4_8] +Reckon they can smell me. + +[AM4_9] +Well, this city is just one big open sewer. + +[AM4_10] +But I'm gonna need some non-union help. + +[AM4_11] +And if you're interested you'll know where to find me. + +[CAM_A] +Press the ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ button~w~ to change ~h~camera ~w~modes when on foot or in a vehicle. + +[CAM_B] +Press the ~h~directional button up~w~ and ~h~down~w~ to change ~h~camera ~w~modes when on foot or in a vehicle. + +[KM2_1] +~g~Repair the car, it's gotta be mint. + +[LM3_6] +Joey... + +[LM3_6A] +Am I goin' to play with your big end again? + +[LM3_9A] +there might be some work for you. + +[LM3_9B] +Alright? + +[AWAY2] +~r~They got away. + +[AWAY] +~r~He's clean out of here! + +[JM6_1] +Get to the bank on the main drag. + +[GA_6B] { re3 change } +Park it, prime it by pressing the ~h~~k~~VEHICLE_FIREWEAPON~ button~w~ and LEG IT! + +[GA_7B] { re3 change } +Arm with ~h~~k~~VEHICLE_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + +[BAT1] +~g~Pick up the bat! + +[EBAL_O] +If you don't mess this up, maybe there be more work for you. Now get outta here! + +[HELP9_B] +Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. + +[HELP9_C] +Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. + +[JM6_8] +~r~You've lost all the robbers! + +[COLT_IN] +The Pistol is now in stock at Ammunation! + +[TAXI2] +~r~You're out of time! + +[TAXI3] +~r~Your passenger fled in terror! + +[TAXI7] +~r~Your car is trashed, get it repaired. + +[TAXI4] +Fare complete! + +[TAXI5] +SPEED BONUS!! + +[TAXI6] +Taxi mission over + +[FRANGO] +~g~Salvatore wants you to help Toni deal with the Triads first! + +[PAGEB12] +Police Bribe delivered to hideout + +[PAGEB13] +Health delivered to hideout + +[PAGEB14] +Adrenaline delivered to hideout + +[KM1_4] +~g~You need a cop car to do the job! + +[CAT1_B] +bring $500,000 to the Villa at Cedar Grove. + +[JM2_C] +He's got a noodle stand down in China Town. + +[RM6_1] +Here's a key to a lock-up. + +[RM6_2] +You'll find some cash and some 'supplies' I'd stashed in case things got tight. + +[RM6_3] +See y'around. + +[FE_INIP] +Initialising and loading Pause Menu... Please wait. + +[FESZ_CA] +Cancel + +[FESZ_QU] +Quit + +[FESZ_L1] +Game saved successfully! + +[FESZ_L2] +Your saved filename is: + +[FESZ_OK] +OK + +[FES_LGA] +Load Game + +[FES_NGA] +New Game + +[FES_CAN] +Cancel + +[FESZ_QL] +All unsaved progress in your current game will be lost. Proceed with loading? + +[FESZ_QD] +Proceed with deleting this saved game? + +[FESZ_QO] +Proceed with overwriting this saved game? + +[FESZ_QR] +Are you sure you want to start a new game? All progress since the last save game will be lost. Proceed? + +[FESZ_QS] +PROCEED WITH SAVE ? + +[T4X4_1] +'PATRIOT PLAYGROUND' + +[T4X4_2] +'A RIDE IN THE PARK' + +[T4X4_3] +'GRIPPED!' + +[MM_1] +'MULTISTOREY MAYHEM' + +[T4X4_1A] +~g~You have ~y~5 minutes~g~ to collect ~y~15~g~ checkpoints. ~g~You may collect them in ~y~ANY ORDER. + +[T4X4_1B] +~1~ of 15! + +[T4X4_1C] +~y~PASS THROUGH~g~ the first checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~20 SECONDS~g~. + +[T4X4_2A] +~g~You have ~y~2 minutes~g~ to collect ~y~12~g~ checkpoints!! ~g~You may collect them in ~y~ANY ORDER. + +[T4X4_2B] +~1~ of 12! + +[T4X4_2C] +~y~PASS THROUGH~g~ the first checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~10 SECONDS~g~. + +[T4X4_3A] +~g~You have ~y~5 minutes~g~ to collect ~y~20~g~ checkpoints. ~g~You may collect them in ~y~ANY ORDER. + +[T4X4_3B] +~y~PASS THROUGH~g~ the first checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~15 SECONDS~g~. + +[T4X4_3C] +~1~ of 20! + +[T4X4_F] +~r~You bailed! Too tough for you?! + +[MM_1_A] +~g~You have ~y~2 minutes~g~ to collect ~y~20 checkpoints~g~ in the multistorey! ~g~You may collect them in ~y~ANY ORDER. + +[MM_1_B] +~1~ of 20! + +[MM_1_C] +~g~That's 20 seconds, plus ~y~5 SECONDS~g~ for each checkpoint. ~g~The timer will start ~y~IMMEDIATELY. + +[FM2_14] +~r~You got too close and spooked Curly! + +[FM2_15] +~g~Don't get too close or Curly will suspect something! + +[UPSIDE] +~r~You flipped your wheels! + +[FM2_16] +SPOOKOMETER: + +[LM3_11] +~g~Misty won't ride in a bus get another vehicle! + +[LANDSTK] +Landstalker + +[IDAHO] +Idaho + +[STINGER] +Stinger + +[LINERUN] +Linerunner + +[PEREN] +Perennial + +[SENTINL] +Sentinel + +[PATRIOT] +Patriot + +[FIRETRK] +Firetruck + +[TRASHM] +Trashmaster + +[STRETCH] +Stretch + +[MANANA] +Manana + +[INFERNS] +Infernus + +[BLISTA] +Blista + +[PONY] +Pony + +[MULE] +Mule + +[CHEETAH] +Cheetah + +[AMBULAN] +Ambulance + +[FBICAR] +Fbi Car + +[MOONBM] +Moonbeam + +[ESPERAN] +Esperanto + +[TAXI] +Taxi + +[KURUMA] +Kuruma + +[BOBCAT] +Bobcat + +[WHOOPEE] +Mr Whoopee + +[BFINJC] +BF Injection + +[POLICAR] +Police + +[ENFORCR] +Enforcer + +[SECURI] +Securicar + +[BANSHEE] +Banshee + +[PREDATR] +Predator + +[BUS] +Bus + +[RHINO] +Rhino + +[BARRCKS] +Barracks OL + +[TRAIN] +Train + +[HELI] +Helicopter + +[DODO] +Dodo + +[COACH] +Coach + +[CABBIE] +Cabbie + +[STALION] +Stallion + +[RUMPO] +Rumpo + +[RCBANDT] +RC Bandit + +[BELLYUP] +Triad Fish Van + +[MRWONGS] +Mr Wongs + +[MAFIACR] +Mafia Sentinel + +[YARDICR] +Yardie Lobo + +[YAKUZCR] +Yakuza Stinger + +[DIABLCR] +Diablo Stallion + +[COLOMCR] +Cartel Cruiser + +[HOODSCR] +Hoods Rumpo XL + +[AEROPL] +Aeroplane + +[SPEEDER] +Speeder + +[REEFER] +Reefer + +[PANLANT] +Panlantic + +[FLATBED] +Flatbed + +[YANKEE] +Yankee + +[BORGNIN] +Borgnine + +[TOYZ] +TOYZ + +[FEST_DF] +Dist. travelled on foot (miles) + +[FEST_DC] +Dist. travelled by car (miles) + +[FESTDFM] +Distance travelled on foot (m) + +[FESTDCM] +Distance travelled by car (m) + +[FEST_R1] +Patriot Playground in secs + +[FEST_R2] +A Ride In The Park in secs + +[FEST_R3] +Gripped! in secs + +[FEST_RM] +Multistorey Mayhem in secs + +[FEST_LS] +People saved in an Ambulance + +[FEST_CC] +Criminals killed on Vigilante Mission + +[FEST_FE] +Total fires extinguished + +[FEST_LF] +Longest flight in Dodo + +[FEST_BD] +Best time for bomb defusal + +[FEST_RP] +Rampages passed + +[FEST_MP] +Missions passed + +[FEST_BB] +Bling-bling Scramble: + +[FEST_H0] +Most checkpoints + +[FEST_GC] +Gang Cars Totalled: + +[FEST_H1] +Diablo destruction + +[FEST_H2] +Mafia Massacre + +[FEST_H3] +Casino Calamity + +[FEST_H4] +Rumpo Wrecker + +[USJI1] +TEXT NO LONGER REQUIRED + +[USJI2] +TEXT NO LONGER REQUIRED + +[USJI3] +TEXT NO LONGER REQUIRED + +[USJ] +UNIQUE STUNT BONUS! + +[SPRAY] +Drive your vehicle into the spray shop to lose your ~h~wanted level~w~, ~h~repair ~w~and ~h~respray ~w~your vehicle. Cost - ~h~$1000. + +[HM1_1] +~g~Ice 20 Purple Nines in 2 minutes 30 seconds. + +[KM1_8A] { re3 change } +Press the~h~ ~k~~VEHICLE_FIREWEAPON~ button~w~ to ~h~activate the bomb,~w~ remember to get out of the way. + +[KM1_8D] { re3 change } +Press the~h~ ~k~~VEHICLE_FIREWEAPON~ button~w~ to ~h~activate the bomb,~w~ remember to get out of the way. + +[KM1_12] +~g~Get him to the dojo but get rid of the cops first! + +[RATNG1] +Pickpocket + +[RATNG2] +Bully + +[RATNG3] +Thug + +[RATNG4] +Hustler + +[RATNG5] +Goon + +[RATNG6] +Wheelman + +[RATNG7] +Hired muscle + +[RATNG8] +Fixer + +[RATNG9] +Associate + +[RATNG10] +Cleaner + +[RATNG11] +Assassin + +[RATNG12] +Right-hand man + +[RATNG13] +Executioner + +[RATNG14] +Capo + +[RATNG15] +Boss + +[1010] +~r~Your vehicle is upside down + +[1011] +~r~Your vehicle is upside down + +[1012] +~r~Your vehicle is upside down + +[1013] +~r~Your vehicle is upside down + +[1014] +~r~Your vehicle is upside down + +[JM4_10] +OK, Kid. Drive me to the laundry in Chinatown first, I got a bit of business to take care of. + +[JM4_11] +Those washer women aint been payin' their protection money. + +[JM4_12] +And watch the car, Joey just fixed this junk heap. + +[JM4_13] +So no fancy crap, OK? + +[KM4_11] +~g~Take the money back to the casino! + +[FEF_BR2] +Find it again by reading any mission briefs collected to date. + +[TRAIN_1] +Kurowski Station + +[TRAIN_2] +Rothwell Station + +[TRAIN_3] +Baillie Station + +[SUBWAY1] +Portland Station + +[SUBWAY2] +Rockford Station + +[SUBWAY3] +Staunton South Station + +[SUBWAY4] +Shoreside Terminal + +[MEA4_2] +~r~Marty Chonks is dead! + +[SPRAY1] +Drive your vehicle into the spray shop to lose your ~h~wanted level~w~, ~h~repair ~w~and ~h~respray ~w~your vehicle. Cost - ~h~$1000~w~. This time it's free. + +[JM4_A] +Yeah, I know Toni, I've tuned her real sweet. She purrs, you know what I mean? + +[JM4_5] +Drop by later and we'll give them something to launder, their own blood stained clothes! + +[AMMU_A] +Luigi said you'd need a piece... + +[AMMU_B] +Joey told me to tool you up... + +[AMMU_C] +So go around back of the shop. I left you a nine in the yard. + +[AMMU_D] +I got all your home defence needs. + +[AMMU_E] +You want a license too? + +[AMMU_F] +I don't need to see any I.D. you look trustworthy. + +[DETON] +DETONATION: + +[DRIVE_A] { re3 change } +Have an Uzi selected when entering a vehicle then look left or right and press the ~h~~k~~VEHICLE_FIREWEAPON~ button~w~ to fire. + +[DRIVE_B] { re3 change } +Have an Uzi selected when entering a vehicle then look left or right and press the ~h~~k~~VEHICLE_FIREWEAPON~ button~w~ to fire. + +[RECORD] +~g~NEW RECORD!! + +[NRECORD] +~r~NO NEW RECORD! + +[RCHELP] { re3 change } +Press ~k~~VEHICLE_FIREWEAPON~, or drive the RC car into a vehicle's wheels to detonate. + +[RCHELPA] { re3 change } +Press the ~k~~VEHICLE_FIREWEAPON~ button, or drive the RC car into a vehicle's wheels to detonate. + +[RC_1] +You have 2 minutes to blow up as many Diablo Gang Cars as possible! + +[RC_2] +You have 2 minutes to blow up as many Mafia Gang Cars as possible! + +[RC_3] +You have 2 minutes to blow up as many Yakuza Gang Cars as possible! + +[RC_4] +You have 2 minutes to blow up as many Yardie Gang Cars as possible! + +[RC_5] +You have 2 minutes to blow up as many Hood Gang Cars as possible! + +[RC_6] +You have 2 minutes to blow up as many Cartel Gang Cars as possible! + +[RAMPAGE] +RAMPAGE!! + +[RAMP_P] +RAMPAGE COMPLETE! + +[RAMP_F] +RAMPAGE FAILED + +[PAGE_00] +. + +[PAGE_01] +Murder ~1~ Diablos in 120 seconds! + +[PAGE_02] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_03] +Kill ~1~ Mafia in 120 seconds! + +[PAGE_04] +Kill ~1~ Triads in 120 seconds! + +[PAGE_05] +Kill ~1~ Triads in 120 seconds! + +[PAGE_06] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_07] +Pop ~1~ Yardie heads in 120 seconds! + +[PAGE_08] +Burn ~1~ Yakuza in 120 seconds! + +[PAGE_09] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_10] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_11] +Annihialate ~1~ Yardies in 120 seconds! + +[PAGE_12] +Torch ~1~ Yakuza in 120 seconds! + +[PAGE_13] +Explode ~1~ Yardies in 120 seconds! + +[PAGE_14] +Fry ~1~ Colombians in 120 seconds! + +[PAGE_15] +Splatter ~1~ Hoods in 120 seconds! + +[PAGE_16] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_17] +Splatter ~1~ Colombians with a car in 120 seconds! + +[PAGE_18] +Driveby and Destroy ~1~ vehicles in 120 seconds! + +[PAGE_19] +Remove ~1~ Colombian heads in 120 seconds! + +[PAGE_20] +Behead ~1~ Hoods in 120 seconds! + +[JM1_A] +Hey, I'm bored when you gonna drill me? + +[JM1_B] +In a moment sweet heart, I got a little business to take care of. + +[JM1_C] +I got a little job for you pal. + +[JM1_D] +The Forelli brothers have owed me money for too long + +[JM1_E] +and they need to be taught some respect. + +[JM1_F] +Lips Forelli is stuffing his fat face in St Marks Bistro, + +[JM1_G] +so steal his car and take it to 8-Ball's bomb shop up in Harwood. + +[JM1_H] +You know 8-Ball right? + +[JM1_I] +Once he's fitted it with a bomb, go park the car where you found it. + +[JM1_J] +Then sit back and watch the whole show. + +[JM1_K] +But hurry up, he won't be eating forever. + +[CAT2_A1] +Come on you dumb bitch! + +[CAT2_A] +The real question is, did you turn up to rescue Maria or to get me back? + +[CAT2_B] +Well I got news for you, + +[CAT2_B2] +shooting you will be a pleasure but dating you was only business. + +[CAT2_C] +You are muy peccinno amigo! + +[CAT2_D] +Throw over the cash. + +[CAT2_E] +You have been a busy boy! + +[CAT2_E2] +But you haven't learned, I'm not to be trusted. + +[CAT2_E3] +Kill the idiot. + +[CAT2_J] +Get this thing airborne!! + +[HM5_1] +Yo, Ice said was comin'. There rules. Bats only. No guns, no cars. + +[HM5_5] +This is a battle for respect, you cool? + +[HELP14] +To collect weapons walk through them. These cannot be collected while in a vehicle. + +[CRUSH] +Park in the marked area and exit your vehicle. The vehicle will then be crushed. + +[DIAB2_B] +A gang of no-goods has threatened to remove my starring member if I don't pay them a cut. + +[DIAB2_C] +They threaten the wrong man, amigo. + +[DIAB2_D] +They have a weakness for the icecream. + +[DIAB2_E] +Pick up the bomb I've hidden in Harwood, + +[DIAB2_F] +hijack the regular icecream van on its rounds. + +[DIAB2_G] +and lure these fools to their doom with the jeengle-jeengle. + +[DIAB2_H] +They hide in a warehouse on Atlantic Quay. + +[DIAB3_A] +Some insolent Triads stole my beautiful car last night, + +[DIAB3_B] +wrecked it and left it burning. + +[DIAB3_C] +Some of my most precious donkey memorabilia was in the trunk - + +[DIAB3_D] +real collectibles that are irreplaceable my friend. + +[DIAB3_E] +I've hidden a throbbing weapon on the edge of Chinatown. + +[DIAB3_F] +Take it and teach these Triad vandals to fear El Burro's well-endowed wrath. + +[DIAB3_1] +KILL 25 TRIADS + +[DIAB4_A] +A thieving opportunist has stolen a van of my latest publication hot off the press! + +[DIAB4_B] +But that SPANKED-up idiot has left the rear doors open + +[DIAB4_C] +and now my beautifully produced, + +[DIAB4_D] +tastefully photographed adult literature is being dropped all over Liberty! + +[DIAB4_E] +Take the van and follow that trail of Donkey Does Dallas volumes 1, 2 and 3 + +[DIAB4_F] +collecting it as you go. + +[DIAB4_G] +When you've followed the trail to that thieving SPANK-head, waste him! + +[DIAB4_H] +Then deliver my donkey derby to XXX Mags in the Red Light District. + +[DIAB4_1] +~g~Take the van to the back of XXX Magazines. + +[HM1_E] +I want you to show these punk ass bitches how a real drive-by works. + +[HM1_H] +Take these nines off of here!! + +[HM2_A] +Those Nines are pressing me. + +[HM2_B] +These Bitches got armored cars and now they're running SPANK... + +[HM2_C] +and slinging it to brothers with no fear. + +[HM2_D] +There's a car parked up the way. + +[HM2_E] +There's some stuff in there to put these sissys on blass... + +[HM3_A] +Some effa has wired my wheels to blow. + +[HM3_B] +If I lose those wheels, my rep on the street will be dead. + +[HM3_C] +Pick up my car and take it over to the garage on St. Marks, a'right yo. + +[HM3_D] +Let them diffuse that, let them take care of that bomb. + +[HM3_E] +The clocks ticking and the wiring is messed up. + +[HM3_F] +One pot hole too many and that thing could blow. + +[HM3_G] +Now move it! + +[HM4_A] +Yo, a Federal Reserve flight just smashed down at Francis International. + +[HM4_B] +There's platinum all over the strip. + +[HM4_C] +Get a car and snatch up as much as you can. + +[HM4_F] +You can drop the bling off at one of my garages. + +[HM4_G] +This platinum is mad heavy and it will slow your wheels down some. + +[HM4_H] +So make regular drop off's at the garage. + +[HM5_A] +Them Nines are down to a few scabby herds... + +[HM5_B] +but they still wanna bring it. + +[HM5_C] +They agreed to go toe to toe. + +[HM5_D] +A gang of them against two of us, or rather... + +[HM5_E] +two of yaw + +[HM5_F] +I'd join you but... + +[HM5_G] +I ain't due my parole hearing for another three months now, + +[HM5_H] +y'know what I mean? + +[HM5_I] +Go and meet my baby brother, + +[HM5_J] +He'll show you where they are fighting a'right son. + +[MEA1_B] +The name's Chonks, Marty Chonks. + +[MEA1_C] +I run the Bitchin' Dog Food factory around the corner. + +[MEA1_D] +I got money troubles, but hey, who doesn't right? + +[MEA1_E] +I'm meeting my bank manager later. + +[MEA1_F] +He's a crooked bastard that keeps bumping up the loan repayments so he can cut a slice. + +[MEA1_G] +Take my car, pick him up and bring him back here. + +[MEA1_H] +I've got a little surprise for that blood sucking leech!! + +[MEA2_A] +I hired some thieves to break into my apartment... + +[MEA2_C] +The thieving bastards are threatening to tell the insurance company, + +[MEA2_D] +if I don't give them a cut. + +[MEA2_E] +Can you believe it? + +[MEA2_F] +I've left a car inside the factory gates. + +[MEA2_G] +Use it to go and pick them up from their turf in the Red Light district. + +[MEA2_H] +Then bring 'em back to the factory so I can make 'em see Marty's point of view. + +[MEA3_A] +The business is going to go under unless I get hold of some serious cash soon. + +[MEA3_B] +My wife has an insurance policy and all she's ever been to me is a hole in my pocket. + +[MEA3_C] +I've left a car in the usual place. + +[MEA3_D] +Go and pick up my wife from Classic Nails and bring her back to the factory. + +[MEA4_A] +Damn, I'm in trouble! + +[MEA4_B] +Turns out my wife was seeing some guy I owe money to. + +[MEA4_C] +He's got real angry and he's looking for payback! + +[MEA4_E] +he thinks I'm gonna pay him off... + +[MEA4_F] +but my guess is... + +[MEA4_G] +Liberty's dogs are gonna get yet another flavor this month! + +[WELCOME] +WELCOME TO + +[HM1_2] +~g~Get a vehicle, remember only Uzi drive by kills count! + +[HELP8_B] +Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again. + +[LRQC_1] +Asuka and I are gonna have to talk, uh, + +[LRQC_2] +Why don't you go cruise around? + +[LRQC_3] +You'll need a place to lie low. + +[LRQC_4] +There's a warehouse at the edge of Belleville that should suit your needs. + +[LRQC_5] +Come back here to my Condo when you are ready, + +[LRQC_6] +and we can have a little chat. + +[JM6_5] +~g~You need a getaway vehicle, Idiot! + +[JM2_F] +If you need a piece go around back of AmmuNation opposite the subway. + +[LOVE4_7] +~g~There's a construction yard in Staunton Island, maybe they took the package there. + +[LOVE4_8] +~g~You'll need a car to open the garage. + +[TSCORE] +EARNINGS: $~1~ + +[AM1_9] +~r~Salvatore has escaped back into Luigi's Club! + +[AM1_6] +~g~If you hang around Luigi's club, the Mafia will spot you! + +[TM2_3] +~g~It's a trap! Waste them all!! + +[FM4_1] +This is Maria. The car's a trap! Meet me at the slip south of Callahan Bridge. + +[JM1_7] +~g~Close the car door! He'll notice! + +[KM5_1] +~g~DEALER MINCED!!. + +[KM5_6] +~g~You must murder at least 8 Yardie dealers. + +[KM5_7] +~g~Kill them quickly! Once they've pushed their SPANK they're off the streets. + +[RM3_8] +~r~That car is a decoy!! + +[LM3_8] +Hey, I'm Joey. + +[LM3_9] +Luigi said you were reliable so come back later, + +[KM3_5] +~g~Press the horn to get the deal going. + +[LOVE7] +LOVE'S DISAPPEARANCE + +[LOVE2_5] +~g~Kenji is fender meat! Get out of Newport and dump the car! + +[AS2_11] +~g~~1~ OF 9! + +[GARAGE1] +~g~Get out of the vehicle and walk outside. + +[KM3_11] +~g~The Cartel have been attacked and the briefcase has not been recovered. + +[KM3_12] +~g~Kill all of the Colombians, destory the vehicles and recover the briefcase. + +[KM3_13] +~g~Take the briefcase back to the casino. + +[RM5_6] +~g~He's bailed out!! Smash his bodycast with a vehicle or an explosion!! + +[PBOAT_1] { re3 change } +Press the ~h~~k~~VEHICLE_FIREWEAPON~ button~w~ to fire the boat cannons. + +[PBOAT_2] { re3 change } +Press the ~h~~k~~VEHICLE_FIREWEAPON~ button~w~ to fire the boat cannons. + +[DIAB1_B] +This is El Burro of the Diablos. + +[DIAB1_D] +You're new in Liberty, but already you are gaining a reputation on the streets. + +[DIAB1_E] +There's a street race starting by the old school hall near the Callahan Bridge. + +[DIAB1_F] +Get yourself some wheels and first through all the checkpoints wins the prize. + +[HM2_1] { re3 change } +Use the RC buggies to destroy the armored cars. Press the ~h~~k~~VEHICLE_FIREWEAPON~ button ~w~to detonate. + +[HM2_1A] { re3 change } +Use the RC buggies to destroy the armored cars. Press the ~h~~k~~VEHICLE_FIREWEAPON~ button ~w~to detonate. + +[HM2_2] +~r~You failed to destroy all the armored cars! + +[HM2_6] +~g~Armored Car destroyed! + +[RM3_A] +I know a real important man in town, a soft touch, + +[RM3_H] +with shall we say, exotic tastes and the money to indulge them. + +[RM3_B] +He's involved in a legal matter and the prosecution has some rather embarrassing photos of him + +[RM3_C] +at a morgue party or something. + +[LOVE6_A] +A lesson in business, my friend. + +[LOVE6_E] +If you have a unique commodity, the world and his wife will try to wrestle it from your grasp... + +[LOVE6_C] +SWAT teams have cordoned off the area around my associate and the package. + +[LOVE6_D] +Get over there, pick up the van and act as a decoy. + +[LOVE6_F] +Keep them busy and he should make good his escape. + +[AM3_C] +He's probably out in the bay as you read this! Steal a police boat, and sink his career! + +[FESZ_UC] +CANCEL + +[FEDS_SM] +L1,R1-CHANGE MENU + +[FEDS_AS] +;=-CHANGE SELECTION + +[FEDSAS2] +<>-CHANGE SELECTION + +[FEDS_SS] +L1,R1-CHANGE SELECTION + +[FEDSSC1] +;-FASTER SCROLLING + +[FEDSSC2] +=-STOP SCROLLING + +[MEA2_3] +~g~Bring the car back to the factory. + +[RM1_3] +~r~McAffrey escaped! + +[RM1_4] +~g~You have used all the grenades! Get some more from ammunation! + +[RM1_5] +~g~Go back and torch the safehouse! + +[RM6_4] +~g~Go over to the lockup and collect Ray's stash. + +[RM6_5] +~g~The CIA have the bridge under surveillance, find another route across. + +[HM2_F] +and wreck all their armored stuff. + +[HM_4] +'BULLION RUN' + +[MEA2_B5] +TEXT NO LONGER NEEDED + +[MEA1_B5] +TEXT NO LONGER NEEDED + +[MEA3_B5] +TEXT NO LONGER NEEDED + +[MEA4_B7] +but if you just step into my office... + +[MEA3_B4] +Marty wants to see me? Well it better be quick because I have to get my hair done. + +[KM3_7] +It's a Yakuza trap man! + +[FES_LOF] +Load Failed. + +[FES_SLO] +SAVE FILE + +[FES_ISC] +IS CORRUPTED + +[FESZ_TI] +SAVE Z1 + +[FESZ_SA] +Save game + +[MC_LDFL] +Load Failed! + +[MC_NWRE] +Now Restarting Game. + +[LOVE6_3] +~g~You have ~1~ seconds to return to the Securicar before you fail the mission. + +[LOVE6_4] +~r~You ditched the Decoy Securicar! + +[HELP1] +Stop in the center of the blue marker. + +[HELP12] +Walk into the center of the blue marker to trigger a mission. + +[HJSTAT] +Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ + +[HJSTATW] +Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ And what a great landing! + +[DIAB1_5] +RACE TIME: + +[LOVE3_4] +~r~You destroyed the plane!! + +[F_FAIL1] +Fire Truck mission ended. + +[F_CANC] +~r~Fire Fighter mission cancelled! + +[F_EXTIN] +FIRES: + +[A_COMP1] +Paramedic missions complete! + +[A_CANC] +~r~Paramedic mission cancelled! + +[A_COMP3] +Paramedic missions complete! You will never get tired when running! + +[ATUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on or off. + +[ATUTOR3] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on or off. + +[ALEVEL] +Paramedic Mission Level ~1~ + +[A_FAIL1] +Paramedic mission ended. + +[FEST_HA] +Highest Paramedic Mission level + +[A_SAVES] +PEOPLE SAVED: ~1~ + +[C_KILLS] +CRIMINALS KILLED: ~1~ + +[HM1_B] +I got a problem they tryin' to play me. + +[AM2_A] +Salvatore's death comes as pleasurable news, + +[AM2_A2] +you are an efficient killer. I like that in a man. + +[AM2_B] +This is my brother Kenji. + +[AM2_C] +Asuka has a little job for you, but when you're done, drop by my casino and we can talk. + +[AM2_D] +Just like Kenji, always trying to play with my toys. + +[AM2_E] +My police source indicates that the Mafia are watching our interests around the city + +[AM2_E2] +in a bid to track you down. + +[AM2_F] +We cannot continue our operations until they are dealt with. + +[AM2_G] +Take out these spying fools and end this vendetta once and for all. + +[F_START] +~g~Burning vehicle reported in the ~a~ area. Go and extinguish the fire. + +[AM4_1A] +Get to the Phone in West Belleville Park. + +[AM4_1B] +Get to the Phone on Liberty Campus. + +[AM4_1C] +Get to the Phone in South Belleville Park. + +[AM4_1D] +Meet me in the toilet block in the park. + +[HJSTATF] +Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ + +[HJSTAWF] +Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ And what a great landing! + +[HM1_F] +Watch your back though, there'll be Jacks on the street who'll think you're trying to blast them too! + +[HM1_D] +'Nines' is their tag and purple is their flag and each day they rock their colors... + +[HM1_G] +is another day the 'Jacks' look soft. + +[MEA2_B] +and steal some stuff so I could claim on the insurance as you do. + +[TM3_H] +~w~You did good back there kid, real good. + +[TM3_I] +~w~Come on, let's introduce you to the Don. + +[TM3_J] +~w~Heeyyy! Luigi! + +[TM3_K] +~w~Oh my girls have been missing you so long Salvatore, you been away too long. + +[TM3_L] +~w~You tell them that once this unfortunate business is taken care of, + +[TM3_M] +~w~we'll all go down to the club and celebrate, ok? + +[TM3_N] +~w~Here's my boy. + +[TM3_N2] +~w~How you doin' pop? + +[TM3_O] +~w~You got yourself a good woman yet? + +[TM3_P] +~w~Hey, your mother, god bless her soul, would be turning over in her grave + +[TM3_Q] +~w~to see you without a wife. + +[TM3_R] +~w~I know Pop, I'm working on it. + +[TM3_S] +~w~TONI! How's your Momma? + +[TM3_T] +~w~She's a great woman you know. Strong. Firenze. + +[TM3_U] +~w~She's good...fine. + +[TM3_V] +~w~Terrific, Terrific. Now listen you guys, you go inside while I talk to our new friend here. + +[TM3_W] +~w~I see nothing but good things for you my boy... + +[RM1_A] +That scumbag McAffrey, he took more bribes than anyone. + +[RM1_B] +He thinks he's gonna get an honorable discharge if he turns states evidence. + +[RM1_C] +He just squealed! + +[RM4_B] +We gotta shut him up, permanently. + +[RM4_E] +I want him sleeping with the fishes, not eating them. + +[LOVE3_B] +On its approach to the airport tonight, a light aircraft will pass over the bay. + +[LOVE4_D] +Unfortunately the port authorities seized the plane and were stripping it down + +[LOVE4_H] +until I intervened at great personal expense. + +[LOVE4_E] +Cross the bridge to Shoreside Vale and go to Francis International Airport. + +[GTAB_A] +Hey, let's get this out of here. God knows what it is + +[GTAB_B] +but he seems to want it badly enough so it must be worth something. + +[GTAB_C] +Who the Heck! + +[GTAB_D] +YOU! + +[GTAB_E] +Hey take it easy amigo! De nada! De nada! + +[GTAB_F] +I left you pouring your heart out into the gutter! + +[GTAB_G] +Don't shoot amigo. No problem. We all friends. Here, take this. + +[GTAB_H] +Don't be such a pussy! + +[GTAB_I] +We got no choice baby! + +[GTAB_J] +We always got a choice you dumb bastard! + +[GTAB_K] +I'm sorry about that crazy bitch man, they all the same...por favor?? + +[GTAB_L] +So the whore got away. + +[GTAB_M] +But you've done me a favor, + +[GTAB_N] +you're not the only one that has a score to settle with the Cartel, + +[GTAB_O] +this worm killed my brother! + +[GTAB_P] +I never killed no Yakuza! + +[GTAB_Q] +LIAR! We all saw the Cartel assassin. + +[GTAB_R] +We are going to hunt down and kill all you Colombian dogs! + +[GTAB_S] +I'll be operating on our friend here to extract information and a little pleasure. + +[GTAB_T] +You, drop by later, I'm sure I'll require your services. + +[GTAB_U] +Please amigo, don't leave me with her, she psycho chica! Amigo? Hey AMEEEGO!!!...Aiiieeeeaaargghh! + +[LOVE5_A] +You are proving to be a safe investment, a rare thing in these days of false hood. + +[KM3_1] +~g~The Cartel are expecting a Yardie Posse go and steal a Yardie car! Head north you'll find one in Newport. + +[LOVE1_1] +~g~Go 'jack a Colombian gang car, so you can infiltrate the hideout, head north you'll find one in Fort Staunton. + +[FM1_Q1] +~w~You looking for some fun? A little...hmm? Some SPANK? + +[FM1_R] +~w~Hi Chico. Nah, just the usual. + +[FM1_T] +~w~Thanks Chico. See you around. + +[FM1_W] +~w~Alright Fido, you wait here and look after the car while I go and shake my butt alright. + +[FM1_X] +~w~OK Fido, let's get out of here. Wooooh! + +[FM1_Q] +~w~Hey Maria! It's my favorite lady! + +[FM1_S1] +~w~Hey, maybe you should check out the warehouse party at the east end of Atlantic Quays. + +[FM1_U] +~w~Gracias and enjoy. That's good stuff. + +[FM1_V] +~w~C'mon Fido, let's go and check out this party! + +[FM1_SS] +~r~SCANNER: ~g~Four-five to all units: Assist narcotics raid Atlantic Quays... + +[LOVE6_B] +even if they have little understanding as to its true value. + +[TM3_A1] +~r~Joey's Fried! + +[TM3_A2] +~r~Joey and Luigi have been cremated! + +[TM3_A3] +~r~Joey, Luigi and Toni are Toast! + +[FM4_2] +Listen, Salvatore thinks that we're going behind his back, + +[FM4_3] +so he was offering you to the Cartel in order to make a deal. + +[FM4_4] +I couldn't let him do that, I mean the worst thing is, + +[FM4_4B] +it's all my fault... because I told him, we were an item. + +[FM4_5] +Don't ask me why. I don't know. + +[FM4_6] +Look you're a marked man on Mafia turf and I've got to get out of here too. + +[FM4_6B] +I've seen too much killing. Too much blood! + +[FM4_7] +This is a friend of mine ok, she's an old friend.. it's Asuka, she's someone we can trust. + +[FM4_8] +C'mon, Enough of the speeches. + +[FM4_9] +We better get out of here before we get more hysterical Italians wanting less friendly reunions. + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUCER + +[CRED003] +LESLIE BENZIES + +[CRED004] +ART DIRECTOR + +[CRED005] +AARON GARBUT + +[CRED006] +TECHNICAL DIRECTION + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +DESIGN + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +WRITTEN BY + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +CHARACTERS + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMATION & DIRECTION + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +AUTO DESIGN + +[CRED024] +PAUL KUROWSKI + +[CRED025] +ARTISTS + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +CODERS + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +SCORE + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +SOUND DESIGN & MASTERING + +[CRED042] +ALLAN WALKER + +[CRED043] +AUDIO PROGRAMMING + +[CRED044] +RAYMOND USHER + +[CRED045] +TEST MANAGER + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +LEAD TESTERS + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRD050A] +TESTERS + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +TECHNICAL SUPPORT + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +EXECUTIVE PRODUCER + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUCER + +[CRED064] +DAN HOUSER + +[CRED065] +DIRECTOR OF DEVELOPMENT + +[CRED066] +JAMIE KING + +[CRED067] +TECHNICAL PRODUCER + +[CRED068] +GARY J. FOREMAN + +[CRED069] +ASSOCIATE PRODUCER + +[CRED070] +JEREMY POPE + +[CRED071] +MUSIC SUPERVISOR + +[CRED072] +TERRY DONOVAN + +[CRED073] +ROCKSTAR PRODUCTION TEAM + +[CRED074] +TERRY DONOVAN + +[CRED075] +JENNIFER KOLBE + +[CRED076] +JENEFER GROSS + +[CRED077] +LAURA PATERSON + +[CRED078] +JEFF CASTANEDA + +[CRED079] +CHRIS CARRO + +[CRED080] +ADAM TEDMAN + +[CRED081] +JUNG KWAK + +[CRED082] +BRIAN WOOD + +[CRED083] +PAUL YEATES + +[CRED084] +STANTON SARJEANT + +[CRED085] +VP OF MARKETING + +[CRED086] +TERRY DONOVAN + +[CRED087] +TECHNICAL COORDINATOR + +[CRED088] +BRANDON ROSE + +[CRED089] +QA MANAGER + +[CRED090] +JEFF ROSA + +[CRED091] +LEAD ANALYST + +[CRED092] +ADAM DAVIDSON + +[CRED093] +GAME ANALYST + +[CRED094] +RICHARD HUIE + +[CRED095] +TEST TEAM + +[CRED096] +LANCE WILLIAMS + +[CRED097] +JOE GREENE + +[CRED098] +BRIAN PLANER + +[CRED099] +OSWALD GREENE + +[CRED100] +LIBERTY TREE EDITORIAL + +[CRED101] +JAMES WORRALL + +[CRED102] +DAN HOUSER + +[CRED103] +ADAM TEDMAN + +[CRED104] +PAUL YEATES + +[CRED105] +JENEFER GROSS + +[CRED106] +LAURA PATERSON + +[CRED107] +CUT-SCENES + +[CRED108] +SCRIPT BY DAN HOUSER AND JAMES WORRALL + +[CRED109] +AUDIO DIRECTED BY DAN HOUSER + +[CRED110] +AUDIO PRODUCED BY RENAUD SEBBANE + +[CRED111] +CAST + +[CRED112] +FRANK VINCENT AS SALVATORE LEONE + +[CRED113] +JOE PANTOLIANO AS LUIGI GOTERELLI + +[CRED114] +MICHAEL MADSEN AS TONI CIPRIANI + +[CRED115] +MICHAEL RAPAPORT AS JOEY LEONE + +[CRED116] +DEBBI MAZAR AS MARIA + +[CRED117] +KYLE MACLACHLAN AS DONALD LOVE + +[CRED118] +ROBERT LOGGIA AS RAY MACHOWSKI + +[CRED119] +GURU AS 8-BALL + +[CRED120] +SONDRA JAMES AS MOMMA + +[CRED121] +LIANA PAI AS ASUKA + +[CRED122] +LES MAU AS KENJI + +[CRED123] +CYNTHIA FARRELL AS CATALINA + +[CRED124] +AL ESPINOSA AS MIGUEL + +[CRED125] +CHRIS PHILLIPS AS EL BURRO + +[CRED126] +HUNTER PLATIN AS CHICO + +[CRED127] +WALTER MUDU AS D-ICE + +[CRED128] +CURTIS MCCLARIN AS CURTLY + +[CRED129] +BILL FIORE AS DARKEL + +[CRED130] +CHRIS PHILLIPS AS MARTY CHONKS + +[CRED131] +HUNTER PLATIN AS CURLY BOB + +[CRED132] +WALTER MUDU AS KING COURTNEY + +[CRED133] +HUNTER PLATIN AS ONE-ARMED PHIL + +[CRED134] +KIM GURNEY AS MISTY + +[CRED135] +MOTION CAPTURE + +[CRED136] +ANIMATED BY + +[CRD136A] +ALEX HORTON + +[CRED137] +DIRECTED BY + +[CRD137A] +NAVID KHONSARI + +[CRED138] +PRODUCED BY + +[CRD138A] +JAMIE KING + +[CRD138B] +RENAUD SEBBANE + +[CRED139] +RECORDED AT MODERN UPRISING STUDIOS, BROOKLYN + +[CRED140] +ACTORS + +[CRD140A] +RENAUD SEBBANE + +[CRD140B] +GISELLE JONES + +[CRD140C] +STEPHEN DANIELS + +[CRD140D] +ROBERT STIO + +[CRD140E] +JENNY GROSS. + +[CRED141] +PEDESTRIAN DIALOGUE + +[CRED142] +WRITTEN BY DAN HOUSER, NAVID KHONSARI & JAMES WORRALL + +[CRED143] +DIRECTED BY CRAIG CONNER, DAN HOUSER AND LAZLOW + +[CRED144] +PRODUCED BY RENAUD SEBBANE + +[CRED145] +CAST + +[CRED146] +HUNTER PLATIN + +[CRED147] +DAN HOUSER + +[CRED148] +RENAUD SEBBANE + +[CRED149] +MARIA CHAMBERS + +[CRED150] +JEFF STANTON + +[CRED151] +RYAN CROY + +[CRED152] +DEENA BERMAN + +[CRED153] +MARIA CHAMBERS + +[CRED154] +ALICE B. SALTZMAN + +[CRED155] +ALEX ANTHONY SIOUKAS + +[CRED156] +SEAN R. LYNCH + +[CRED157] +AMY SALZMAN + +[CRED158] +COLIN MCSHANE + +[CRED159] +COREY WADE + +[CRED160] +GERALD COSGROVE + +[CRED161] +STEPHANIE ROY + +[CRED162] +DORIS WOO + +[CRED163] +JOSEPH GREENE + +[CRED164] +LAZLOW JONES + +[CRED165] +HSIANG LIN + +[CRED166] +STEVE MICHAEL ROBERT + +[CRED167] +MATHEW MURRAY + +[CRED168] +RICHARD HUIE + +[CRED169] +GARVIN ATWELL + +[CRED170] +STEVE KNEZEVICH + +[CRED171] +YUKIMURA SATO + +[CRED172] +FRANK CHAVEZ + +[CRED173] +LIEZL JACINTO + +[CRED174] +CANAAN MCKOY + +[CRED175] +ADAM DAVIDSON + +[CRED176] +LANCE WILLIAMS + +[CRED177] +NEIL MCCAFFREY + +[CRED178] +LAURA PATERSON + +[CRED179] +REY CONCEPCION + +[CRED180] +CHARLES HEROLD + +[CRED181] +ANDREW GREENWALD + +[CRED182] +JAMES MIELKE + +[CRED183] +PETER SUCIU + +[CRED184] +ALEX ODULIO + +[CRED185] +DON NKRUMAH + +[CRED186] +KENDALL PITTMAN + +[CRED187] +SAL SUAZO + +[CRED188] +EREK MATEO + +[CRED189] +CHRIS DIFATE + +[CRED190] +LEILA MILTON + +[CRED191] +DARREN ZOLTOWSKI + +[CRED192] +VIRGINIA SMITH + +[CRED193] +KEVIN CASSIN + +[CRED194] +JASON SHIGEMORI + +[CRED195] +KELLY KINSELLA + +[CRED196] +MOLLIE STICKNEY + +[CRED197] +STANTON SARJEANT + +[CRED198] +LAURA WALSH + +[CRED199] +MARK GARONE + +[CRED200] +JOANNA SLY + +[CRED201] +ELIZABETH HOWELL + +[CRED202] +ANA HERCULES + +[CRED203] +SHIRLEY IRICK + +[CRED204] +KASHONA FIELDS + +[CRED205] +JOEL M. LILJE + +[CRED206] +JOHN DIBENEDETTO + +[CRED207] +NANCY GILES + +[CRED208] +RYAN CROY + +[CRED209] +JENNIFER KOLBE + +[CRED210] +LIAM BURKE + +[CRED211] +SIGRID PREISSL + +[CRED212] +ANITA FITZSIMONS + +[CRED213] +PHILIPPA RASELLI + +[CRED214] +WIL QUESNEL + +[CRED215] +FALKO BURKERT + +[CRED216] +SARA SEWELL + +[CRED217] +RADIO STATIONS AND MUSIC + +[CRED218] +PRODUCERS FOR ROCKSTAR UK + +[CRD218A] +CRAIG CONNER + +[CRD218B] +STUART ROSS + +[CRED219] +SOUNDTRACK CO-ORDINATOR + +[CRED220] +TERRY DONOVAN + +[CRED221] +PRODUCER FOR ROCKSTAR GAMES + +[CRED222] +DAN HOUSER + +[CRED223] +EDITED BY + +[CRED224] +CRAIG CONNER + +[CRED225] +ALLAN WALKER + +[CRED226] +LAZLOW + +[CRED227] +DJ BANTER AND IMAGING WRITTEN BY + +[CRED228] +DAN HOUSER + +[CRED229] +LAZLOW + +[CRED230] +SPECIAL THANKS TO + +[CRED231] +ADAM TEDMAN + +[CRED232] +ALEX MASON + +[CRED233] +JUDY HENDERSON CASTING + +[CRED234] +HAMISH BROWN + +[CRED235] +CHRISSY HOBAN + +[CRED236] +INNES RICARD + +[CRED237] +LILION BROZSKA + +[CRED238] +BOB HILLARY + +[CRED239] +EMILY ANDERSON + +[CRED240] +RICHIE HENDERSON + +[CRED241] +CHRSTIAN CANTAMESSA + +[CRED242] +JERONIMO BARRERA + +[CRED243] +ALEXANDER ILLES + +[CRED244] +BARANE CHAN + +[CRED245] +DUNCAN SHIELDS + +[CRED246] +BARANE CHAN + +[CRED247] +DEREK PAYNE + +[CRED248] +KEVIN WONG + +[CRED249] +ROSS ELLIOTT + +[CRED250] +ROSS BEAZLEY + +[CRED251] +ALEX BAZLINTON + +[CRED252] +DAVE WATSON + +[CRED253] +MALCOLM SMITH + +[CRED255] +ANDREW SEMPLE + +[CRED256] +ARTIST + +[CRED257] +STUART PETRI + +[CRED258] +JERONIMO BARRERA + +[CRED259] +CARLY SLATER + +[CRED260] +GREG LAU + +[CRED261] +STEVE KNEZEVICH + +[CRED262] +DEVIN WINTERBOTTOM + +[CRED263] +JAMEEL VEGA + +[CRED264] +LEE CUMMINGS + +[CRED265] +DEVIN BENNET + +[CRED266] +ELIZABETH SATTERWHITE + +[CRED267] +AARON RIGBY + +[CRED268] +STEVE K. + +[CRED269] +GREG LAU + +[CRED270] +MIKE HONG + +[CINCAM] +Cinematic Camera + +[KM1_13] +Drive the vehicle into the garage! + +[KM3_14] +~r~You have been spotted the deal is off! + +[EBAL_H] +Wait here man while I go in and talk to Luigi. + +[EBAL_M] +Remember no one messes with my girls! + +[LM2_F] +Then take his car, respray it. + +[LM2_D] +here, here take it. + +[LM1_9] +Hi I'm Misty. + +[LM4_A] +Some Diablo scumbag has been pimping his skuzzy bitches in my backyard. + +[FM2_B] +We got us a rat! + +[FM2_C] +He ain't pimpin' or pushin' so he must be talking. + +[FM3_CC] +~w~Come back brother when you have the money. + +[FEDS_AM] +<>-CHANGE MENU + +[LOVE5_5] +~r~You failed to protect the truck! + +[RM6_6] +~r~Ray is dead! + +[RM6_7] +~r~Ray has missed his flight. + +[RM6_8] +~g~You have left Ray behind, go back and get him. + +[FM1_10] +~g~You have left Maria behind, go back and pick her up. + +[LOVE4_9] +~r~The plane has been destroyed! + +[LOV4_10] +~r~The only lead to where the package has gone has been destroyed! + +[KM2_D] +Needless to say, we must give him the cars as a gift, to repay the debt that I owe him. + +[KM4_B] +The business's fortunate enough to have our protection settle their accounts today. + +[KM2_E] +You must obtain the cars on this list and deliver them to a garage behind the car park in Newport. + +[FM3_8I] +~w~Get a good vantage point then I'll head in when you fire the first shot. + +[LOVE1_B] +Experience has taught me that a man like you can be very loyal for the right price, + +[LOVE1_H] +but groups of men get greedy. + +[LOVE1_C] +A valued resource, an old oriental gentleman I know, + +[LOVE1_I] +has been kept hostage by some South Americans in Aspatria. + +[MEA4_D] +I've agreed to see him... + +[MEA4_B4] +Marty sent you huh? OK, I'm gonna show that creep the meaning of the word business. + +[MEA4_B5] +Carl, hi! i eerr, I need more time to get your money. + +[MEA1_B4] +Ah, Mr Chonks sent you did he. Let's go and pay the fellow a visit. + +[HM5_6] +Let's go crack some skulls... + +[LOVE1_5] +~g~Stop hanging around, get a Colombian Gang car and rescue Love's associate. + +[AS1_D] +~w~Act as the bait, and get the death squads to follow you to Pike Creek + +[AS1_E] +~w~where some of my men will be waiting for them. + +[AS2_C] +~w~The Cartel have a front company, The Kappa Coffee House. + +[AS2_E] +~w~We have no choice but to put these drug stands out of operation. + +[AS2_F] +~w~Smash them to splinters!! + +[AS2_A1] +~w~Miguel certainly has some of that famous Latin stamina. + +[AS2_A2] +~w~I'm quite exhausted. + +[SIREN_3] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[SIREN_4] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[AS3_C] +~w~Eeeeeeyoooo! What IS that gooey yellow stuff? + +[AS3_C1] +~w~Oh hi Babe. + +[AS3_F] +~w~She's got the makings of a natural this girl. + +[AS3_F1] +~w~She's managed to extract this little gem from our guest. + +[AS3_G] +~w~There is a plane coming into Francis International in 2 hours time. + +[AS3_G1] +~w~It is full of Catalina's poison. + +[AS3_H] +~w~You can avoid airport security by getting a boat out to the runway-light buoys + +[AS3_H1] +and shooting the plane down on its approach. + +[AS3_I] +~w~Collect the cargo from the debris and stash it! + +[AS3_J] +~w~Oh you be careful now, OK baby? + +[AS3_K] +~w~Now try the chilli oil..... + +[RM2_F1] +Those Colombians'll be here any minute! + +[RM2_K] +Goddam they're here!! LOCK'N'LOAD!! + +[LOVE2_7] +~g~Now dump the car! + +[LOVE2_8] +~g~Now get out of Newport! + +[AM1_F] +Salvatore Leone will be leaving Luigi's in about three hours time. (~1~:~1~) + +[LOVE5_C] +I want you to follow him, and make sure both he and my package get to Pike Creek unharmed. + +[FESZ_SR] +Save Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[FESZ_FO] +Would you like to format the Memory Card (PS2) in MEMORY CARD slot 1? + +[FELZ_FO] +Memory Card (PS2) in MEMORY CARD slot 1 is unformatted. + +[FES_NOC] +No Memory Card (PS2) in MEMORY CARD slot 1. + +[FES_LOE] +Load Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[FES_DEE] +Deleting Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[SLONFM] +Error formatting Memory Card (PS2) in MEMORY CARD slot 1. + +[SLONDR] +Insufficient space to save. Please insert a Memory Card (PS2) with at least 500KB of free space available into MEMORY CARD slot 1. + +[SLNSP] +Insufficient space to save. Please insert a Memory Card (PS2) with at least 200KB of free space available into MEMORY CARD slot 1. + +[FEFD_WR] +Formatting Memory Card (PS2) in MEMORY CARD slot 1. Please do not remove the Memory Card (PS2), reset or switch off the console. + +[FES_ISF] +NOT PRESENT + +[FES_SAG] +PRESENT + +[SLONNO] +No Memory Card (PS2) in MEMORY CARD slot 1. + +[SLONNF] +Memory Card (PS2) in MEMORY CARD slot 1 is unformatted. + +[FESZ_FM] +Memory Card (PS2) in MEMORY CARD slot 1 is unformatted. Would you like to format Memory Card (PS2) in MEMORY CARD slot 1? + +[FESZ_FF] +Format Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[MCDNSP] +There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 500KB is needed to save this application data. Do you wish to start? (YES or NO) + +[MCGNSP] +There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 200KB is needed to save this application data. Do you wish to start? (YES or NO) + +[FESZ_WR] +Saving data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FESZ_OW] +Overwriting data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FELD_WR] +Loading data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FEDL_WR] +Deleting data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[LM2_C] +Luigi said to, to give you this so... + +[LM3_G] +Joey ain't the kind you keep waiting, remember, this is your foot in the door... + +[LM5_E] +Get as many of them as you can before the cops drink away their green. + +[JM5_C] +Alright, there's a car stuffed with a stiff at the cafe near Callahan Point. + +[RM2_B] +We saw action in Nicaragua, back when the country knew what it was doing. + +[RM2_C] +Some Cartel scum roughed him up yesterday, said they'd be back for some of his stock today. + +[RM2_D1] +I'd go myself but the old sciatica's playing up again -cough cough- so, eerr-hhrrmmm, good luck. + +[CATINF1] +~g~Get Catalina! + +[CATINF2] +~g~Follow the chopper to find Catalina. + +[BOATIN1] +Jump into a boat and press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~to get in. + +[BOATIN2] +You can press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~if you are near a boat to get in it. + +[BOATIN3] +Jump into a boat and press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~to get in. + +[BOATIN4] +You can press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~if you are near a boat to get in it. + +[JM6] +'THE GETAWAY' + +[FM1] +'CHAPERONE' + +[JM1] +'MIKE LIPS LAST LUNCH' + +[FM21] +'BOMB DA BASE: ACT I' + +[FM3] +'BOMB DA BASE: ACT II' + +[AM1] +'SAYONARA SALVATORE' + +[AM2] +'UNDER SURVEILLANCE' + +[KM2] +'GRAND THEFT AUTO' + +[AS3] +'S.A.M.' + +[RM2] +'ARMS SHORTAGE' + +[LOVE6] +'DECOY' + +[LOVE1] +'LIBERATOR' + +[RC1] +'DIABLO DESTRUCTION' + +[RC2] +'MAFIA MASSACRE' + +[RC3] +'CASINO CALAMITY' + +[RC4] +'RUMPO RAMPAGE' + +[RM2_E1] +I can't believe those yellow-bellied bastards left me without proper cover again! + +[GREN_1] +The longer you hold the ~h~~k~~PED_FIREWEAPON~ button~w~, the further you will throw the grenade. + +[GREN_2] +The longer you hold the ~h~~k~~PED_FIREWEAPON~ button~w~, the further you will throw the grenade. + +[GREN_3] +The longer you hold the ~h~~k~~PED_FIREWEAPON~ button~w~, the further you will throw the grenade. + +[LOVE4_G] +My property will be waiting for you at the customs hanger in the aircraft's fuselage. + +[KABOOM] +KABOOOM! + +[SPLAT] +SPLAT! + +[PANCAK] +PANCAKED! + +[SOAKED] +SOAKED! + +[HEAD] +Head Radio + +[DBL_CLF] +Double Clef FM + +[FLASHB] +Flashback FM + +[RISE] +Rise FM + +[LIPS] +Lips 106 + +[CHAT] +Chatterbox FM + +[K_JAH] +K-Jah Radio + +[GAM_FM] +Game Radio FM + +[MSX_FM] +MSX FM + +[TUBE1] +When the subway opens you will be able to catch a train to Staunton Island. + +[TUBE2] +When Shoreside Vale opens you will be able to Exit Shoreside Terminal to Francis International Airport. + +[TUBE_2] +To board a subway train, press the ~h~'enter vehicle' button~w~. + +[LEGAL] +~g~Eliminate the criminal threat! + +[GA_2] +New engine and paint job. The cops won't recognize you! + +[LM1_8A] +To earn some extra cash, why not 'borrow' a taxi... + +[TAXIH1] +Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out. + +[LM5_7] +~g~Less than four girls working the ~p~Fuzz Ball~g~ and Luigi won't be happy! + +[KM2_3] +~g~Remember the ~r~cars~g~ have to be in mint condition to be accepted by the ~p~garage~g~. + +[KM5_2] +~g~A Yardie is off the streets. + +[BETRA_A] +Sorry, babe. + +[BETRA_B] +I'm an ambitious girl and you, + +[BETRA_C] +you're just small time. + +[JAILB_C] +* + +[JAILB_D] +* + +[JAILB_E] +* + +[JAILB_F] +* + +[JAILB_G] +* + +[JAILB_H] +* + +[JAILB_I] +* + +[JAILB_J] +* + +[JAILB_P] +* + +[JAILB_Q] +Come on! + +[JAILB_R] +Senor dickhead! + +[JAILB_S] +It's no problem to kill you. + +[JAILB_T] +You gonna be sorry. + +[JAILB_U] +A'right, a'right. Get lost. + +[HELP15] +When on foot press the ~h~~k~~PED_LOOKBEHIND~ button~w~ to ~h~look behind~w~. + +[FEC_LB3] +Look behind + +[FEC_R3] +(R3 button) + +[FES_AFO] +This Memory Card (PS2) is already formatted. + +[FEA_UP] +; + +[FEA_DO] += + +[FEA_LE] +< + +[FEA_RI] +> + +[FEDSAS3] +- CHANGE SELECTION + +[FEDSAS4] +;=<> - CHANGE SELECTION + +[SPRAY_4] { re3 change } +Use the ~h~~k~~VEHICLE_FIREWEAPON~ button ~w~to fire the water cannon. + +[SPRAY_1] { re3 change } +Use the ~h~~k~~VEHICLE_FIREWEAPON~ button ~w~to fire the water cannon. + +[LITTLE] +LITTLE T + +[NICK] +NICK LOVE + +[AM1_10] +~g~Salvatore will be leaving Luigi's at about 0~1~:~1~ + +[JAILB_V] +* + +[JAILB_A] +* + +[JAILB_B] +* + +[JAILB_W] +* + +[JAILB_K] +* + +[JAILB_L] +* + +[JAILB_M] +* + +[JAILB_N] +* + +[JAILB_O] +* + +[JAILB_X] +* + +[FEDS_SE] +/ button - SELECT + +[FEDS_SB] +/ button - SELECT " button - BACK + +[TM4_A] +~w~Oh it's you. TONI ain't here. + +[TM4_A2] +~w~But he left one of his sugary love letters for you. + +[DIAB2_A] +I started my exotic entertainment business with nothing but the sizeable contents of my leather pants! + +[LM5_9] +GIRLS: + +[PERPIC] +Hidden Packages found + +[CO_ONE] +Hidden Package ~1~ of ~1~ + +[LOVE3_3] +~g~The plane has dropped ~1~ of 6 packages. + +[FARE11] +~g~Destination ~w~'Construction site' ~g~in Fort staunton. + +[GA_21] +You cannot store any more cars in this garage. + +[CHEAT1] +Cheat activated + +[CHEAT2] +Weapon cheat + +[CHEAT3] +Health cheat + +[CHEAT4] +Armor cheat + +[CHEAT5] +Wanted level cheat + +[CHEAT6] +Money cheat + +[CHEAT7] +Weather cheat + +[AS1_H] +~r~You failed to lead the Deathsquad into the Yakuza trap!! + +[FEDS_BA] +" button - BACK + +[RAMP_A] +ALL RAMPAGES COMPLETED! + +[USJ_ALL] +ALL UNIQUE STUNTS COMPLETED! + +[FARE23] +~g~Destination ~w~'import export garage' ~g~in Cochrane Dam district + +[L_TRN_1] +You can ride the L-train around Portland. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[L_TRN_2] +You can ride the L-train around Portland. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[S_TRN_1] +You can take the subway trains across Liberty. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[S_TRN_2] +You can take the subway trains across Liberty. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[AS1_C] +~w~She has three death squads dotted around Liberty, whose sole job is to hunt you down. + +[AS1_G] +~r~All the Yakuza are dead!! + +[JAN] +Jan + +[FEB] +Feb + +[MAR] +Mar + +[APR] +Apr + +[MAY] +May + +[JUN] +Jun + +[JUL] +Jul + +[AUG] +Aug + +[SEP] +Sept + +[OCT] +Oct + +[NOV] +Nov + +[DEC] +Dec + +[DEFDT] +--:---:---- --:--:-- + +[BUGGY] +BUGGIES LEFT: + +[BONUS] +~g~BONUS $~1~ + +[HORN1] +Press the ~h~L3 button ~w~to activate the ~h~horn. + +[HORN2] +Press the ~h~L1 button ~w~to activate the ~h~horn + +[HORN3] +Press the ~h~R1 button ~w~to activate the ~h~horn + +[LM3_1A] +Press the~h~ ~k~~VEHICLE_HORN~ button~w~ to activate the ~h~horn~w~ and let Misty know you are here. + +[LM3_1B] +Press the~h~ ~k~~VEHICLE_HORN~ button~w~ to activate the ~h~horn~w~ and let Misty know you are here. + +[LM3_1C] +Press the~h~ ~k~~VEHICLE_HORN~ button~w~ to activate the ~h~horn~w~ and let Misty know you are here. + +[RADIO_A] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[RADIO_B] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[RADIO_C] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[RADIO_D] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[FEC_EXV] +Enter and exit vehicle + +[TAXI_M] +'TAXI DRIVER' + +[COP_M] +'VIGILANTE' + +[FIRE_M] +'FIREFIGHTER' + +[AMBUL_M] +'PARAMEDIC' + +[HJ_IS] +INSANE STUNT BONUS: $~1~ + +[HJ_PIS] +PERFECT INSANE STUNT BONUS: $~1~ + +[HJ_DIS] +DOUBLE INSANE STUNT BONUS: $~1~ + +[HJ_PDIS] +PERFECT DOUBLE INSANE STUNT BONUS: $~1~ + +[HJ_TIS] +TRIPLE INSANE STUNT BONUS: $~1~ + +[HJ_PTIS] +PERFECT TRIPLE INSANE STUNT BONUS: $~1~ + +[HJ_QIS] +QUADRUPLE INSANE STUNT BONUS: $~1~ + +[HJ_PQIS] +PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~ + +[AM1_K] +Salvatore Leone will be leaving Luigi's in about three hours time. (0~1~:~1~) + +[IMPEXPP] +Import/Export garage, Portland Harbor. We have orders for various vehicles. Check our notice board for our requirements. + +[VANHSTP] +Any more Securicars you want cracked? Bring them to our garage in the Portland Harbor. + +[EMVHPUP] +Great rates paid for new and used Emergency Vehicles. Bring them to the crane in the north east of Portland Harbor. + +[STANDS] +STALLS WRECKED: + +[STASH] +~g~Stash the SPANK back at the ~p~construction site! + +[MCSTNS] +There is no Memory Card (PS2) in MEMORY CARD slot 1. Do you wish to start? (YES or NO) + +[LOVE3_5] +~g~The plane is now in range. + +[LOVE3_6] +~r~The Police got to the packages first! + +[SIREN_1] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[SIREN_2] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[FM3_8C] +~w~I'll need $100,000 to cover expenses, + +[MCLOAD] +Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FES_GME] +Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + +[FESZ_QF] +Are you sure you wish to format the Memory Card (PS2) in MEMORY CARD slot 1? + +[FESZ_LS] +Load Successful. + +[RM3_5] +~g~You have ~1~ of 6 evidence packages. + +[LOVE3_2] +~g~You have all the packages! Take them back to Donald Love. + +[LOVE4_4] +~g~Take the package back to Donald Love! + +[FEB_SAV] +Load + +[FEP_SAV] +LOAD GAME + +[AS2_12A] +~g~After you trash the first stall, you will have 8 minutes before the Cartel warn their pushers! + +[AS3_1A] +~g~Now get to the ~b~marker buoy! + +[NOCONT] +Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue + +[BET_JB] +BETRAYED BY HIS LOVER CATALINA AND LEFT FOR DEAD. CONVICTED AND SENTENCED, HE BEGINS HIS JOURNEY TO LIBERTY CITY PENITENTIARY. BUT ONLY ONE THOUGHT BURNS IN HIS CRIMINAL MIND......REVENGE! + +[END_A] +Residents in Cedar Grove have been coming to terms + +[END_B] +with the emotional aftermath of a full blown war + +[END_C] +that hit the area yesterday. + +[END_D] +Local resident, Clive Denver described to police + +[END_E] +a single gunman that he saw fleeing the scene, with a dark haired woman. + +[END_F] +Oh, you know, we're gonna have such fun, 'cos you know, you know, + +[END_G] +I love you, I, I, I, I really do, 'cos you're such a big strong man + +[END_H] +and that's just what I need. + +[END_I] +Anyway, what was I saying? + +[END_J] +Oh, you know, I forget. But you know what it's like, don't you? + +[END_K] +The sound of explosions shook nearby homes as people ran for cover. + +[END_L] +Several citizens were injured in the panic as ground fire was exchanged + +[END_M] +between ground forces and a helicopter circling the dam. + +[END_N] +Yeah, we got a good view from down here in the gardens. + +[END_O] +When the 'copter finally got taken out, + +[END_P] +better than the fireworks on the 4th of July. + +[END_Q] +With the death toll already over twenty, + +[END_R] +police are still finding bodies. + +[END_S] +There have been no official denials concerning rumours + +[END_T] +that the dead were members of the Colombian Cartel, + +[END_U] +and still no leads as to the cause of the massacre. + +[END_V] +I broke a nail and my hair is ruined, I mean can you believe it? + +[END_W] +This one cost me fifty dollars... + +[PAPER1] +* + +[PAPER2] +* + +[PAPER3] +* + +[FEB_CPC] +Control Configuration + +[FEC_PED] +Controls On Foot + +[FEC_VEH] +Controls In Vehicle + +[FEC_FPR] +Controls For First Person + +[FEC_CMM] +Common Controls + +[FEC_PWL] +GO Left + +[FEC_PWR] +Go Right + +[FEC_PWF] +Walk Forward + +[FEC_PWT] +Walk towards camera + +[FEC_PLB] +Look Behind. + +[FEC_PFR] +Fire Weapon + +[FEC_CLE] +Cycle Weapon Left + +[FEC_CRI] +Cycle Weapon Right + +[FEC_LKT] +Lock Target + +[FEC_PJP] +Ped Jump + +[FEC_PSP] +Ped Sprint + +[FEC_PSH] +Ped Shoot + +[FEC_TLF] +Next Target To Left + +[FEC_TRG] +Next Target to Right + +[FEC_CCM] +Center Camera Behind player. + +[FEC_SZI] +Sniper Rifle Zoom In + +[FEC_SZO] +Sniper Rifle Zoom Out + +[FEC_LKL] +First Person Look Left + +[FEC_LRT] +First Person Look Right + +[FEC_LUP] +1st Person Look Up + +[FEC_LDN] +1st Person Look Down + +[FEC_LBH] +Look Behind Vehicle + +[FEC_LLF] +Look Left of Vehicle + +[FEC_LRG] +Look Right of Vehicle + +[FEC_HRN] +Horn + +[FEC_HBR] +Vehicle Handbrake + +[FEC_ACL] +Vehicle Accelerate + +[FEC_BRK] +Vehicle Brake + +[FEC_TSM] +Toggle SubMissions + +[FEC_CRD] +Change Radio Station + +[FEC_ENT] +Enter/Exit Vehicle + +[FEC_WPN] +Fire Weapon + +[FEC_PAS] +Pause + +[FEC_FPO] +1st Person Weapons + +[FEC_SMS] +Show mouse pointer + +[FEC_CMS] +Change camera mode all situations. + +[FEC_TSS] +Take Screen Shot + +[FEN_NET] +Network + +[FEN_CON] +Connection + +[FEN_GAM] +Find game + +[FEN_TYP] +Game type + +[FEN_TY0] +Deathmatch + +[FEN_TY1] +Deathmatch stealth + +[FEN_TY2] +Team Deathmatch + +[FEN_TY3] +Team Deathmatch stealth + +[FEN_TY4] +Stash the Cash + +[FEN_TY5] +Capture the Flag + +[FEN_TY6] +Rat Race + +[FEN_TY7] +Domination + +[FEN_NAM] +Name: + +[FEN_GNA] +Game name: + +[FEM_MAP] +Select map + +[FEN_PLS] +Player settings + +[FEN_PLC] +Player color + +[FEM_MA0] +Liberty City + +[FEM_MA1] +RedLight + +[FEM_MA2] +Chinatown + +[FEM_MA3] +The Tower + +[FEM_MA4] +The Sewer + +[FEM_MA5] +Industrial Park + +[FEM_MA6] +The Docks + +[FEM_MA7] +Staunton + +[FEC_EMS] +Unique Keyboard Keys only please. + +[FEC_DBG] +DEBUG MENU + +[FEC_TGD] +Toggle Pad Game/Debug + +[FEC_TDO] +Turn Debug Camera Off + +[FEC_IVH] +Invert Mouse Horizontally: + +[FEC_MSL] +LMB + +[FEC_MSM] +MMB + +[FEC_MSR] +RMB + +[FEC_QUE] +??? + +[FEC_TWO] +Only Two Keyboard Keys Allowed + +[FEC_UMS] +Unique Mouse Keys only please. + +[FEC_OMS] +Only One Mouse Keys Allowed + +[FEC_UJS] +Unique Joystick buttons only please. + +[FEC_OJS] +Only One Joystick Buttons per action allowed + +[FEC_PTL] +Use LockTarget with Weapon Switch Left. + +[FEC_PTR] +Use LockTarget with Weapon Switch Right. + +[FEC_LBC] +Use Look Left With Look Right. + +[FEC_JBO] +JOY ~1~ + +[NO_PAUZ] +Cannot pause in multiplayer. Press twice to quit! + +[FEM_SL1] +Slot 1 is free + +[FEM_SL2] +Slot 2 is free + +[FEM_SL3] +Slot 3 is free + +[FEM_SL4] +Slot 4 is free + +[FEM_SL5] +Slot 5 is free + +[FEM_SL6] +Slot 6 is free + +[FEM_SL7] +Slot 7 is free + +[FEM_SL8] +Slot 8 is free + +[FEM_MM] +MAIN MENU + +[FEQ_SRE] +Are you sure you want to quit? All progress since the last save game will be lost. Proceed? + +[FEQ_SRW] +Are you sure you want to quit the game? + +[FEG_SRV] +SERVER + +[FEG_MAP] +MAP + +[FEG_PLY] +PLAYERS + +[FEG_TYP] +TYPE + +[FEG_PNG] +PING + +[FET_FG] +FIND GAME + +[FET_SP] +SINGLE PLAYER + +[FET_MP] +MULTIPLAYER + +[FET_HG] +HOST GAME + +[FET_PS] +PLAYER SETUP + +[FET_CON] +CONNECTION + +[FET_AUD] +AUDIO SETUP + +[FET_DIS] +DISPLAY SETUP + +[FET_LAN] +LANGUAGE SETUP + +[FET_LG] +LOAD GAME + +[FET_DG] +DELETE GAME + +[FET_NG] +NEW GAME + +[FET_SG] +SAVE GAME + +[FET_MAP] +SELECT MAP + +[FET_GT] +GAME TYPE + +[FET_CTL] +CONTROLLER SETUP + +[FET_OPT] +OPTIONS + +[FET_QG] +QUIT GAME + +[FET_STA] +STATISTICS + +[FET_BRE] +BRIEFS + +[FEC_WAR] +Warning + +[FEC_OKK] +O.K. + +[FED_CON] +Delete File Confirmation + +[FES_SSC] +Game successfully saved. + +[DEL_FNM] +File Successfully Deleted. + +[PCLOAD] +Loading File Data + +[PCRESRT] +Restarting Grand Theft Auto III + +[FEC_DLF] +Delete Failed. + +[FEC_SVU] +Save Unsuccessful. + +[FEC_LUN] +Load Unsuccessful. File Corrupted, Please delete. + +[FEN_PLA] +Number of players: + +[FET_NON] +NO GAMES AVAILABLE + +[FET_SFG] +SEARCHING FOR GAMES... + +[FET_SRT] +SORTING GAMES... + +[FEF_LAN] +LAN + +[FEF_INT] +INTERNET + +[FET_REF] +Refresh + +[FET_FIL] +Filter + +[FET_JG] +Join + +[FEC_NTW] +Talk To Network + +[FEC_ESR] +Escape key is Restricted + +[FEC_GSL] +Show head bob: + +[FIL_FLT] +FILTER GAMES LIST + +[FET_SAN] +START NEW GAME + +[FIL_MAP] +Map: + +[FIL_SRV] +Server: + +[FIL_TYP] +Game type: + +[FIL_SPC] +Games with Space available? + +[FIL_PNG] +Ping: + +[FEN_UKH] +Unknown host + +[FEN_UKM] +Map not found + +[FEN_UKT] +Game type not found + +[FEN_NCI] +NOT CONNECTED TO THE INTERNET + +[FET_PAU] +PAUSE MENU + +[FET_SGA] +START GAME + +[FEC_SGJ] +Set Game Joystick + +[FEC_PAD] +Gamepad + +[FEC_JOY] +Joystick + +[FEC_WHL] +Steering wheel + +[FEC_CNT] +Controller type: + +[FES_CSA] +Select a skin from the list below: + +[FES_SKN] +SKIN NAME + +[FES_DAT] +DATE + +[FES_NON] +NO SKINS AVAILABLE + +[FEA_FM9] +MP3 PLAYER + +[FESZ_QZ] +Are you sure you want to save this game? + +[FES_CGA] +Current game slots available: + +[FES_SCG] +Save the current game? + +[FES_LCG] +Load the game and continue playing? + +[FEC_FIR] +Fire + +[FEC_NWE] +Next weapon + +[FEC_PWE] +Previous weapon + +[FEC_FOR] +Forward + +[FEC_BAC] +Backwards + +[FEC_LEF] +Left + +[FEC_RIG] +Right + +[FEC_ZIN] +Zoom in + +[FEC_ZOT] +Zoom out + +[FEC_EEX] +Enter /exit + +[FEC_RAD] +Radio + +[FEC_SUB] +Sub-mission + +[FEC_CMR] +Change camera + +[FEC_JMP] +Jump + +[FEC_SPN] +Sprint + +[FEC_HND] +Handbrake + +[FEC_TUL] +Turret left + +[FEC_TUR] +Turret right + +[FEC_LOL] +Look left + +[FEC_LOR] +Look right + +[FEC_NTR] +Next target + +[FEC_PTT] +Previous target + +[FEC_LBA] +Look behind + +[FEC_CEN] +Center camera + +[FEC_UND] +(NO) + +[FET_CFT] +ON FOOT + +[FET_CCR] +IN CAR + +[CVT_MSG] +Converting textures to optimal format for your video card + +[FET_CAC] +ACTION + +[FEC_IBT] +- + +[FEC_SPC] +SPC + +[FEC_MXO] +MXB1 + +[FEC_MXT] +MXB2 + +[FEC_UNB] +UNBOUND + +[FET_CME] +CONTROL METHOD + +[FET_RDK] +REDEFINE CONTROLS + +[FET_AMS] +MOUSE SETTINGS + +[FET_STI] +STANDARD CONTROL CONFIGURATION + +[FET_CTI] +CLASSIC CONTROL CONFIGURATION + +[FET_MTI] +MOUSE CONTROL CONFIGURATION + +[FET_DAM] +DYNAMIC ACOUSTIC MODELING + +[FEC_TFL] +Turret Left + +[FEC_TFR] +Turret Right + +[FEC_MWF] +WHEEL UP + +[FEC_MWB] +WHEEL DN + +[FEC_ORR] +or + +[FEC_NUS] +NOT USED + +[FEC_LUD] +Look Up + +[FEC_LDU] +Look Down + +[FEC_CMP] +COMBO: LOOK L+R + +[FEC_NTT] +No Text Yet For This Key + +[FEC_FNC] +F~1~ + +[FEC_IRT] +INS + +[FEC_DLL] +DEL + +[FEC_HME] +HOME + +[FEC_END] +END + +[FEC_PGU] +PGUP + +[FEC_PGD] +PGDN + +[FEC_UPA] +UP + +[FEC_DWA] +DOWN + +[FEC_LFA] +LEFT + +[FEC_RFA] +RIGHT + +[FEC_NUM] +NUM + +[FEC_NMN] +NUM~1~ + +[FEC_FWS] +NUM / + +[FEC_PLS] +NUM + + +[FEC_MIN] +NUM - + +[FEC_DOT] +NUM . + +[FEC_NLK] +NUMLOCK + +[FEC_ETR] +ENT + +[FEC_SLK] +SCROLL LOCK + +[FEC_PSB] +BREAK + +[FEC_BSP] +BSPACE + +[FEC_TAB] +TAB + +[FEC_CLK] +CAPSLOCK + +[FEC_RTN] +RET + +[FEC_LSF] +LSHIFT + +[FEC_RSF] +RSHIFT + +[FEC_LCT] +LCTRL + +[FEC_RCT] +RCTRL + +[FEC_LAL] +LALT + +[FEC_RAL] +RALT + +[FEC_LWD] +LWIN + +[FEC_RWD] +RWIN + +[FEC_WRC] +WINCLICK + +[WIN_TTL] +Grand Theft Auto III + +[WIN_95] +Grand Theft Auto III cannot run on Windows 95 + +[WIN_DX] +Grand Theft Auto III requires at least DirectX version 8.1 + +[WIN_VDM] +Grand Theft Auto III requires at least 12MB of available video memory + +[DIAB3_G] +Arriba! + +[FEM_RES] +RESUME GAME + +[FES_SNG] +START NEW GAME + +[FEM_SP] +SINGLE PLAYER + +[FEM_MP] +MULTIPLAYER + +[FEM_QT] +QUIT GAME + +[FES_SG] +START NEW GAME + +[FES_LG] +LOAD GAME + +[FEM_HST] +HOST GAME + +[FEM_OPT] +OPTIONS + +[FEM_DBG] +DEBUG + +[FET_PSU] +PLAYER SETUP + +[FET_DEF] +RESTORE DEFAULTS + +[FED_BRI] +BRIGHTNESS + +[FED_TRA] +TRAILS + +[FEM_LOD] +DRAW DISTANCE + +[FEM_VSC] +FRAME SYNC + +[FEM_FRM] +FRAME LIMITER + +[FED_RES] +SCREEN RESOLUTION + +[FED_WIS] +WIDE SCREEN + +[FEDS_TB] +BACK + +[FEA_MUS] +MUSIC VOLUME + +[FEA_SFX] +SFX VOLUME + +[FEA_RSS] +RADIO STATION + +[FEL_ENG] +ENGLISH + +[FEL_FRE] +FRENCH + +[FEL_GER] +GERMAN + +[FEL_ITA] +ITALIAN + +[FEL_SPA] +SPANISH + +[FEA_3DH] +AUDIO HARDWARE + +[FEA_SPK] +SPEAKERS CONFIGURATION + +[FEA_2SP] +2 SPEAKERS + +[FEA_4SP] +MORE THAN 2 SPEAKERS + +[FEA_EAR] +HEADPHONES + +[FEA_NAH] +NO AUDIO HARDWARE + +[FET_SNG] +START NEW GAME + +[FEN_STA] +START GAME + +[GMLOAD] +LOAD GAME + +[GMSAVE] +SAVE GAME + +[FES_DGA] +DELETE GAME + +[FEM_NON] +NONE + +[FEC_IVV] +INVERT MOUSE VERTICALLY + +[FEC_MSH] +MOUSE SENSITIVITY + +[FET_CCN] +CONTROLS: CLASSIC + +[FET_SCN] +CONTROLS: STANDARD + +[FES_SET] +USE SKIN + +[GHOST] +Ghost + +[WIN_RSZ] +Failed to select new screen resolution + +[FEC_TFU] +Turret /Dodo up + +[FEC_TFD] +Turret /Dodo down + +[FET_APL] +APPLY + +[FET_APP] +LMB,RETURN TO APPLY THE NEW SETTING + +[FET_HRD] +DEFAULT SETTINGS RESTORED + +[FET_MST] +MOUSE CONTROLLED STEERING + +[FEC_STR] +NUM STAR + +[FET_MIG] +LEFT,RIGHT,MOUSEWHEEL TO ADJUST + +[FET_CIG] +BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE + +[FET_RIG] +SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL + +[FET_EIG] +CANNOT SET A CONTROL FOR THIS ACTION + +[NO_PCCD] +Please insert Grand Theft Auto III - disc 2 into the drive or press ESC to cancel + +[CVT_ERR] +You have run out of disk space. Please make some space on your harddisk before continuing. Press ESC to cancel. + +[FED_SUB] +SUBTITLES + +[FET_DSN] +Default Player Skin.bmp + +[JM3] +'VAN HEIST' + +[ATUTOR2] +~g~Drive the patients to Hospital CAREFULLY. Each bump reduces their chances of survival. + +[EBAL] +'GIVE ME LIBERTY' + +[LM4] +'PUMP-ACTION PIMP' + +[REPLAY] +REPLAY + +[FEC_SFT] +SHIFT + +[CRED254] +STUDIO MANAGER + +[CVT_CRT] +Cannot convert textures for your video card. You must login to an Administrator account to do this. Press ESC to quit. + +[FEM_ON] +ON + +[FEM_OFF] +OFF + +[FEM_YES] +YES + +[FEM_NO] +NO + +[FES_WAR] +Saving, please wait... + +[FED_DLW] +Deleting, please wait... + +[FED_LDW] +Loading, please wait... + +[FEC_SLC] +Slot is corrupted + +[FED_LFL] +Loading save game has failed. The game will restart now. + +[FET_RSO] +ORIGINAL SETTING RESTORED + +[FET_RSC] +HARDWARE NOT AVAILABLE - ORIGINAL SETTING RESTORED + +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPANESE + +[FEL_POL] +POLISH + +[FEL_RUS] +RUSSIAN + +{ new display menus } +[FET_GFX] +GRAPHICS SETUP + +[FED_MIP] +MIP MAPPING + +[FED_AAS] +ANTI ALIASING + +[FED_FIL] +TEXTURE FILTERING + +[FED_BIL] +BILINEAR + +[FED_TRL] +TRILINEAR + +[FED_WND] +WINDOWED + +[FED_FLS] +FULLSCREEN + +[FEM_CSB] +CUTSCENE BORDERS + +[FEM_SCF] +SCREEN FORMAT + +[FEM_ISL] +MAP MEMORY USAGE + +[FEM_LOW] +LOW + +[FEM_MED] +MEDIUM + +[FEM_HIG] +HIGH + +[FEM_2PR] +PS2 ALPHA TEST + +[FEC_FRC] +FREE CAM + +{ Linux joy detection } +[FEC_JOD] +DETECT JOYSTICK + +[FEC_JPR] +Press any key on the joystick of your choice that you want to use on the game, and it will be selected. + +[FEC_JDE] +Detected joystick + +{ mission restart } +[FET_RMS] +REPLAY MISSION + +[FESZ_RM] +RETRY? + +{ more graphics } +[FED_VPL] +VEHICLE PIPELINE + +[FED_PRM] +PED RIM LIGHT + +[FED_RGL] +ROAD GLOSS + +[FED_CLF] +COLOUR FILTER + +[FED_WLM] +WORLD LIGHTMAPS + +[FED_MBL] +MOTION BLUR + +[FEM_SIM] +SIMPLE + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MOBILE + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEM_AUT] { aspect ratio related } +AUTO + +{ controls } +[FEC_IVP] +INVERT PAD VERTICALLY + +{ map } +[FEM_TWP] +Toggle Waypoint + +[FEA_FMN] +RADIO OFF + +[FEC_DS2] +DUALSHOCK 2 + +[FEC_DS3] +DUALSHOCK 3 + +[FEC_DS4] +DUALSHOCK 4 + +[FEC_360] +XBOX 360 CONTROLLER + +[FEC_ONE] +XBOX ONE CONTROLLER + +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + +[FEC_TYP] +GAMEPAD TYPE + +[FEC_CCF] +CONFIGURATION + +[FEC_CF1] +SETUP 1 + +[FEC_CF2] +SETUP 2 + +[FEC_CF3] +SETUP 3 + +[FEC_CF4] +SETUP 4 + +[FEC_CDP] +CONTROLLER DISPLAY + +[FEC_ONF] +ON FOOT + +[FEC_INC] +IN CAR + +[FEC_VIB] +VIBRATION + +[FET_AGS] +GAMEPAD SETTINGS + +[FEM_PED] +PED DENSITY + +[FEM_CAR] +CAR DENSITY + +{ end of file } + +[DUMMY] +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file diff --git a/utils/gxt/build.bat b/utils/gxt/build.bat new file mode 100644 index 0000000..a674850 --- /dev/null +++ b/utils/gxt/build.bat @@ -0,0 +1,8 @@ +gxt -g III -i "american.txt" -o "../../gamefiles/TEXT/american.gxt" +gxt -g III -i "english.txt" -o "../../gamefiles/TEXT/english.gxt" +gxt -g III -i "french.txt" -o "../../gamefiles/TEXT/french.gxt" +gxt -g III -i "german.txt" -o "../../gamefiles/TEXT/german.gxt" +gxt -g III -i "italian.txt" -o "../../gamefiles/TEXT/italian.gxt" +gxt -g III -i "spanish.txt" -o "../../gamefiles/TEXT/spanish.gxt" +gxt -g III -r -i "russian.txt" -o "../../gamefiles/TEXT/russian.gxt" +gxt -g III -p -i "polish.txt" -o "../../gamefiles/TEXT/polish.gxt" diff --git a/utils/gxt/english.txt b/utils/gxt/english.txt new file mode 100644 index 0000000..adc6378 --- /dev/null +++ b/utils/gxt/english.txt @@ -0,0 +1,7026 @@ +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBF + +[DEFNAM] +Claude---------------------- + +[IN_VEH] +~g~Hey! Get back in the vehicle! + +[IN_VEH2] +~g~You need some wheels for this job! + +[IN_BOAT] +~g~You need a boat for this job! + +[HEY] +~g~Don't go solo, keep your posse together! + +[HEY2] +~g~Don't split up, keep the group together! + +[HEY3] +~g~You've dropped your main man, go back and get 8-Ball! + +[HEY4] +~g~Lose Misty and Luigi will lose your face! Go and get her! + +[HEY5] +~g~One of the girls is AWOL, Go back and round her up! + +[HEY6] +~g~You left your honor with the Yakuza Kanbu. You must protect him! + +[HEY7] +~g~An extra gun could be useful. Go back and pick up your contact! + +[HEY8] +~g~Protection means just that -Protect the Old Oriental Gentleman! + +[HEY9] +~g~You want the word on the street? Go see the contact! + +[HELP2_A] +Press the ~h~/ button~w~ when running to ~h~sprint. + +[HELP3] +You can only sprint for short periods before becoming tired. + +[HELP4_A] +Press the~h~ ~k~~VEHICLE_ACCELERATE~ button~w~ to ~h~accelerate. + +[HELP4_D] +Push the~h~ right analog stick~w~ up to ~h~accelerate. + +[HELP5_A] +Press the~h~ ~k~~VEHICLE_BRAKE~ button~w~ to ~h~brake~w~, or to ~h~reverse~w~ if the vehicle has stopped. + +[HELP5_D] +Pull the ~h~right analog stick~w~ back to ~h~brake~w~, or to ~h~reverse~w~ if the vehicle has stopped. + +[HELP6_A] +Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. + +[HELP6_C] +Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. + +[HELP6_D] +Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. + +[HELP7_A] +Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target~w~ with the sniper rifle. + +[HELP7_D] +Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target ~w~with the sniper rifle. + +[HELP8_A] +Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again. + +[HELP9_A] +Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. + +[HELP10] +This badge indicates you have a police wanted level. + +[HELP11] +The more badges the higher your wanted level. + +[HELP13] +Sometimes you may need to use pathways not shown on the radar. + +[TIMER] +This is a timed mission, you must complete it before the timer counts down to zero. + +[MISTY1] +~r~Misty is morgue-meat! + +[OUT_VEH] +~g~Get out of the vehicle! + +[GARAGE] +Drive the vehicle into the garage, then walk outside. + +[WANTED1] +~g~Shake the cops and lose your wanted level! + +[NODOORS] +~g~They ain't sardines! Get some wheels with enough seats. + +[TRASH] +~g~You've junked your wheels real bad! Get your vehicle repaired! + +[WRECKED] +~r~The vehicle is wrecked! + +[HORN] +~g~Sound the horn. + +[NOMONEY] +~g~You need more cash! + +[OUTTIME] +~r~Too slow, man, too slow! + +[SPOTTED] +~r~They're on to you! + +[REWARD] +REWARD $~1~ + +[GAMEOVR] +GAME OVER + +[Z] +Z-axis value: ~1~ + +[M_FAIL] +MISSION FAILED! + +[M_PASS] +MISSION PASSED! $~1~ + +[O_PASS] +ODD JOB PASSED! + +[O_FAIL] +ODD JOB FAILED! + +[DEAD] +WASTED! + +[BUSTED] +BUSTED! + +[S_PROMP] +When not on a mission you can ~h~save your game here~w~, this will advance time six hours. + +[NUMBER] +~1~ + +[SCORE] +$~1~ + +[LOADCAR] +LOADING VEHICLE... (PRESS L1 TO CANCEL) + +[CARSOFF] +Cars turned off. + +[CARS_ON] +Cars turned on. + +[TEXTXYZ] +Writing coordinates to file... + +[CHEATON] +Cheat mode ON + +[CHEATOF] +Cheat mode OFF + +[UZI_IN] +The Uzi is now in stock at Ammunation! + +[IMPORT1] +Go outside and wait for your vehicle. + +[PAGEB1] +Pistol delivered to hideout + +[PAGEB2] +Uzi delivered to hideout + +[PAGEB3] +Body armor delivered to hideout + +[PAGEB4] +Shotgun delivered to hideout + +[PAGEB5] +grenades delivered to hideout + +[PAGEB6] +molotovs delivered to hideout + +[PAGEB7] +AK47 delivered to hideout + +[PAGEB8] +Sniper rifle delivered to hideout + +[PAGEB9] +M16 delivered to hideout + +[PAGEB10] +Rocket Launcher delivered to hideout + +[PAGEB11] +Flamethrower delivered to hideout + +[WANT_A] +You will only be arrested if you have a ~h~wanted level. + +[WANT_B] +Your ~h~wanted level~w~ is represented by the row of stars in the top right of the screen. + +[WANT_C] +You now have a ~h~wanted level~w~ of one... + +[WANT_D] +two... + +[WANT_E] +three... + +[WANT_F] +As your ~h~wanted level~w~ increases you will attract more powerful forms of law enforcement. + +[WANT_G] +When you are ~h~'busted'~w~ you are returned to the nearest police station. + +[WANT_H] +The cops will take all your weapons and some of your cash as a bribe. + +[WANT_I] +Any mission you were on will be failed. + +[WANT_J] +You will find ways of reducing your wanted level the more you play. + +[WANT_K] +If you are in a car, ~h~SPRAY SHOPS~w~ will ~h~clear your wanted level. + +[HEAL_B] +When you are ~h~'wasted'~w~ you are returned to the nearest hospital. + +[HEAL_C] +You will lose your weapons and the doctors will take some cash for patching you up. + +[HEAL_E] +You will find ways of healing or protecting yourself the more you play the game. + +[DAM] +DAMAGE: + +[KILLS] +KILLS: + +[FARES] +FARES: + +[BULL] +BULLION: + +[EVID] +EVIDENCE: + +[HEALTH] +CAR HEALTH: + +[COLLECT] +COLLECTED: + +[BOMB] +Drive your vehicle into the bomb shop to attach a ~h~bomb~w~. Cost - ~h~$1000. + +[SAVE1] +Walk through the doorway to ~h~Save the game~w~. You cannot save during a mission. + +[SAVE2] +Any vehicle left in this garage will be stored when the game is saved. + +[AMMU] +Go inside Ammu-Nation to buy a weapon. + +[BRIDGE1] +When the Callahan Bridge is repaired you will be able to drive to Staunton Island. + +[TUNNEL] +When the Porter Tunnel is opened you will be able to drive to Staunton Island. + +[LUIGI] +LUIGI MISSIONS + +[TONI] +TONI MISSIONS + +[JOEY] +JOEY MISSIONS + +[FRANK] +SALVATORE MISSIONS + +[DIABLO] +DIABLO MISSIONS + +[ASUKA] +ASUKA MISSIONS + +[B_SITE] +ASUKA SUBURBAN MISSIONS + +[KENJI] +KENJI MISSIONS + +[RAY] +RAY MISSIONS + +[LOVE] +LOVE MISSIONS + +[YARDIE] +YARDIE MISSIONS + +[HOOD] +HOOD MISSIONS + +[CITYZON] +Liberty City + +[IND_ZON] +Portland + +[PORT_W] +Callahan Point + +[PORT_S] +Atlantic Quays + +[PORT_E] +Portland Harbor + +[PORT_I] +Trenton + +[S_VIEW] +Portland View + +[CHINA] +Chinatown + +[EASTBAY] +Portland Beach + +[LITTLEI] +Saint Mark's + +[REDLIGH] +Red Light District + +[TOWERS] +Hepburn Heights + +[HARWOOD] +Harwood + +[ROADBR1] +Callahan Bridge + +[ROADBR2] +Callahan Bridge + +[TUNNELP] +Porter Tunnel + +[BOMB1] +8-Ball's Garage + +[COM_ZON] +Staunton Island + +[STADIUM] +Aspatria + +[HOSPI_2] +Rockford + +[UNIVERS] +Liberty Campus + +[CONSTRU] +Fort Staunton + +[PARK] +Belleville Park + +[COM_EAS] +Newport + +[SHOPING] +Bedford Point + +[YAKUSA] +Torrington + +[SUB_ZON] +Shoreside Vale + +[AIRPORT] +Francis Intl. Airport + +[PROJECT] +Wichita Gardens + +[SUB_IND] +Pike Creek + +[SWANKS] +Cedar Grove + +[BIG_DAM] +Cochrane Dam + +[SUB_ZO2] +Shoreside Vale + +[SUB_ZO3] +Shoreside Vale + +[CAR_1] +Ambulance + +[CAR_2] +Firetruck + +[CAR_3] +Police + +[CAR_4] +Enforcer + +[CAR_5] +Barracks + +[CAR_6] +Rhino + +[CAR_7] +FBIcar + +[CAR_8] +Securicar + +[CAR_9] +Moonbeam + +[CAR_10] +Coach + +[CAR_11] +Flatbed + +[CAR_12] +Linerunner + +[CAR_13] +Trashmaster + +[CAR_14] +Patriot + +[CAR_15] +Mr Whoopee + +[CAR_16] +Mule + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Bus + +[CAR_24] +Sentinel + +[CAR_25] +Cheetah + +[CAR_26] +Banshee + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_30] +Kuruma + +[CAR_31] +Stretch + +[CAR_32] +Perennial + +[CAR_33] +Landstalker + +[CAR_34] +Manana + +[CAR_35] +Idaho + +[CAR_36] +Stallion + +[CAR_37] +Taxi + +[CAR_38] +Cabbie + +[CAR_39] +Buggy + +[LUIGIS] +Luigi's Place + +[GOAWAY] +~g~You are already on a mission! + +[LUIGGO] +~g~Luigi's interviewing some new girls -Come back later! + +[JOEYGO] +~g~Joey's out on the town with Misty -Drop by later! + +[TONIGO] +~g~Toni's taken his Momma to the opera -Call in some other time! + +[KEMUGO] +~g~Maria and Kemuri are all tied up at the moment -Drop by later! + +[KENJGO] +~g~Kenji is attending a Yakuza meeting -Call by some other time! + +[RAYGO] +~g~Ray has other toilets to hang around -Try again later! + +[LOVEGO] +~g~Donald Love has other business to attend to -Make an appointment later! + +[KENSGO] +~g~Kenji is busy! -Call by later! + +[HOODGO] +~g~The Hoods are not available at this time! + +[WRONGT1] +~g~Come back between 05:00 and 21:00 for a job + +[WRONGT2] +~g~Come back between 06:00 and 14:00 for a job + +[WRONGT3] +~g~Come back between 15:00 and 00:00 for a job + +[GUN_1A] +Use the ~h~~k~~PED_CYCLE_WEAPON_RIGHT~ button ~w~and the ~h~~k~~PED_CYCLE_WEAPON_LEFT~ button ~w~to cycle through your weapons. + +[GUN_2A] +Hold the ~h~~k~~PED_LOCK_TARGET~ button ~w~to ~h~auto-target~w~, press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire! Try shooting the targets... + +[GUN_2C] +Hold the ~h~~k~~PED_LOCK_TARGET~ button ~w~to ~h~auto-target~w~, press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire! Try shooting the targets... + +[GUN_2D] +Hold the ~h~~k~~PED_LOCK_TARGET~ button ~w~to ~h~auto-target~w~, press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire! Try shooting the targets... + +[GUN_3A] +While holding the ~h~~k~~PED_LOCK_TARGET~ button,~w~ press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button~w~ or the ~h~~k~~PED_CYCLE_TARGET_RIGHT~ button to switch target. + +[GUN_3B] +While holding the ~h~~k~~PED_LOCK_TARGET~ button,~w~ press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button~w~ or the ~h~~k~~PED_CYCLE_TARGET_RIGHT~ button to switch target. + +[GUN_4A] +While holding the ~h~~k~~PED_LOCK_TARGET~ button~w~ you can walk or run while remaining locked onto a target. + +[GUN_4B] +While holding the ~h~~k~~PED_LOCK_TARGET~ button~w~ you can walk or run while remaining locked onto a target. + +[GUN_5] +You can practice targeting and shooting on these paper targets. When you are finished resume the mission. + +[TAXI1] +~g~Look for a fare. + +[FARE1] +~g~Destination ~w~'Meeouch Sex Kitten Club' ~g~in Redlight. + +[FARE2] +~g~Destination ~w~'Supa Save' ~g~in Portland View. + +[FARE3] +~g~Destination ~w~'old school hall' ~g~in Chinatown. + +[FARE4] +~g~Destination ~w~'Greasy Joe's Cafe' ~g~in Callahan Point. + +[FARE5] +~g~Destination ~w~'AmmuNation' ~g~in Redlight. + +[FARE6] +~g~Destination ~w~'Easy Credit Autos' ~g~in Saint Mark's. + +[FARE7] +~g~Destination ~w~'Woody's topless bar' ~g~in Redlight. + +[FARE8] +~g~Destination ~w~'Marcos Bistro' ~g~in Saint Mark's. + +[FARE9] +~g~Destination ~w~'import export garage' ~g~in Portland Harbor. + +[FARE10] +~g~Destination ~w~'Punk Noodles' ~g~in Chinatown. + +[FARE12] +~g~Destination ~w~'Football Stadium' ~g~in Aspatria. + +[FARE13] +~g~Destination ~w~'The Church' ~g~in Bedford Point + +[FARE14] +~g~Destination ~w~'The Casino' ~g~in Torrington + +[FARE15] +~g~Destination ~w~'Liberty University' ~g~in Liberty Campus + +[FARE16] +~g~Destination ~w~'Shopping Mall' ~g~in Belleville Park Area + +[FARE17] +~g~Destination ~w~'Museum' ~g~in Newport + +[FARE18] +~g~Destination ~w~'AmCo Building' ~g~in Torrington + +[FARE19] +~g~Destination ~w~'Bolt Burgers' ~g~in Bedford Point + +[FARE20] +~g~Destination ~w~'The Park' ~g~in Belleville + +[FARE21] +~g~Destination ~w~'Francis intl. Airport' + +[FARE22] +~g~Destination ~w~'Cochrane Dam' + +[FARE24] +~g~Destination ~w~'The hospital' ~g~in Pike Creek + +[FARE25] +~g~Destination ~w~'The Park' ~g~in Shoreside Vale + +[FARE26] +~g~Destination ~w~'North West Towers' ~g~in Wichita Gardens + +[NEW_TAX] +BIGGER! FASTER! HARDER! new Borgnine taxis open for business in Harwood. Call 555-BORGNINE today! + +[TSCORE2] +$~1~ + +[IN_ROW] +~1~ IN A ROW bonus! $~1~ + +[TTUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off. + +[TTUTOR2] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off. + +[ATUTOR2] +~g~Drive the patients to Hospital CAREFULLY. Each bump reduces their chances of survival. + +[A_TIME] ++~1~ seconds + +[A_FULL] +~r~Ambulance full!! + +[A_RANGE] +~g~The ambulance radio is out of range, get closer to a hospital! + +[FTUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off. + +[FTUTOR2] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off. + +[F_PASS1] +Fire extinguished! + +[F_RANGE] +~g~The fire truck radio is out of range, get closer to a fire station! + +[C_BREIF] +~g~Suspect last seen in the ~a~ area. + +[C_RANGE] +~g~The police radio is out of range, get closer to a police station! + +[DODO_FT] +You flew for ~1~ seconds! + +[EBAL] +'GIVE ME LIBERTY' + +[EBAL_A] +I know a place on the edge of the Red Light District where we can lay low, + +[EBAL_A1] +but my hands are all messed up so you better drive, brother. + +[EBAL_1] +Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle. + +[EBAL_1B] +Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a vehicle. + +[EBAL_2] +~g~Get back into the car! + +[EBAL_3] +This is the ~h~radar~w~. Use it to navigate the city, follow the ~h~blip~w~ on the ~h~radar~w~ to find the hideout! + +[EBAL_D] +I know a guy, he's connected, his name's Luigi. + +[EBAL_D1] +Me an' him go back so I could probably get you some work. C'mon lets head over there. + +[EBAL_E] +C'mon, lets drop by and I'll introduce you. + +[EBAL_I] +The boss will be out to see you shortly... + +[EBAL_J] +8-Ball's got some business up stairs. + +[EBAL_K] +Maybe you can do me a favor. + +[EBAL_L] +One of my girls needs a ride so grab a car and pick up Misty from the clinic. Then bring her back here. + +[EBAL_N] +So keep your hands on the wheel! + +[EBAL_4] +~r~8-Ball's dead! + +[EBAL_5] +~g~Get a vehicle! + +[EBAL_6] +~g~Pick up Misty! + +[LM1] +'LUIGI'S GIRLS' + +[LM2] +'DON'T SPANK MA BITCH UP' + +[LM3] +'DRIVE MISTY FOR ME' + +[LM4] +'PUMP-ACTION PIMP' + +[LM5] +'THE FUZZ BALL' + +[LM1_2] +~g~Take Misty to Luigi's Club. + +[LM1_3] +~g~Press the horn to get the girl into the car. + +[LM1_6] +~g~Get back into the car! + +[LM1_7] +Stop the vehicle next to Misty and allow her to enter it. + +[LM1_8] +You can go and see Luigi for more work or check out Liberty City. + +[LM2_A] +There's a new high on the street goes by the name of SPANK. + +[LM2_E] +Some wiseguy's been introducing this trash to my girls down Portland Harbor. + +[LM2_B] +Go and introduce a bat to his face! + +[LM2_G] +I want compensation for this insult! + +[LM2_1] +~g~Take his car and get it resprayed. + +[LM2_2A] +Use the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~punch ~w~and ~h~kick~w~ or ~h~swing ~w~the bat! + +[LM2_2C] +Use the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~punch ~w~and ~h~kick~w~ or ~h~swing ~w~the bat~w~! + +[LM2_2D] +Use the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~punch ~w~and ~h~kick~w~ or ~h~swing ~w~the bat~w~! + +[LM2_3] +~g~Stash the car in Luigi's lockup! + +[LM2_4] +~g~Respray the car! + +[LM3_A] +Hey I've gotta talk to you... All right Mick I'll talk to yah later. + +[LM3_B] +How yah doing kid? + +[LM3_C] +The Don's son, Joey Leone, he wants some action from his regular girl Misty. + +[LM3_D] +Go pick her up at Hepburn Heights... + +[LM3_E] +but watch yourself that's Diablo turf. + +[LM3_F] +Then run her over to his garage in Trenton and make it quick, + +[LM3_H] +so keep your eyes on the road and off Misty! + +[LM3_2] +~g~Take Misty to Joey's. + +[LM3_4] +~g~Go pick up Misty! + +[LM3_5] +You working regular for Luigi now huh? It's about time he got a driver we can trust! + +[LM3_7] +I'll be with you in a minute spark plug. + +[LM3_10] +~g~Get a vehicle! + +[LM4_B] +Go and take care of things for me. + +[LM4_C] +If you need a piece go around the back of AmmuNation opposite the subway. + +[LM5_A] +The Policeman's Ball is being held at the old school hall near the Callahan Bridge + +[LM5_B] +and they'll be looking for some 'old school' action. + +[LM5_C] +Now I got girls all over town walking the streets. + +[LM5_D] +Get'em to the ball they'll make a bundle. + +[LM5_1] +~g~You pack these ladies too tight, they gonna bruise! ~g~Drop these girls off first, then come back for more. + +[LM5_2] +~r~One of Luigi's girls is bodybag meat! + +[LM5_3] +~g~You need a car! + +[LM5_4] +~g~Pick up the girls working St. Marks. + +[LM5_5] +~g~Take the girls to the Fuzz Ball! + +[LM5_8] +~g~Girls working the Ball: ~1~ + +[JM2] +'FAREWELL 'CHUNKY' LEE CHONG' + +[JM3] +'VAN HEIST' + +[JM4] +'CIPRIANI'S CHAUFFEUR' + +[JM5] +'DEAD SKUNK IN THE TRUNK' + +[JM1_1] +~g~Take Forelli's car to 8-Ball's garage North of here, behind 'Easy Credit Autos'. + +[JM1_2] +~g~Park the car back at Marco's Bistro. + +[JM1_3] +~g~Activate the car bomb then get out of there! + +[JM1_4] +~g~You're trashing the vehicle! Get it repaired! + +[JM1_5] +~g~The car bomb's not set! + +[JM1_6] +~g~Put the car back in the correct position. + +[JM1_8A] +~y~Hey, it's my main man! + +[JM1_8B] +~y~The bomb shop's automated. Just drive in, stop your car and the shop will do the rest. + +[JM1_8C] +~y~Here, your first can be free, but after that it'll cost. + +[JM2_A] +Chunky Lee Chong is pushing spank for some new gang from Colombia... or Colorado... or something.... + +[JM2_B] +I'm not really sure. Who needs details anyway. + +[JM2_D] +That rat has sold his last stir fry. + +[JM2_E] +I want you to take him out! + +[JM2_G] +Sort yourself with a nine, you know where it is, right? + +[JM2_H] +Well remember, just watch your back in China Town, it's Triad territory. + +[JM3_A] +Alright, we're gonna hit the pay role van. + +[JM3_B] +It leaves the edge of China Town everyday. + +[JM3_C] +Bullets won't even dent the van's armor, so get a car and ram it off the road. + +[JM3_D] +Now hit it hard and the punk ass security guards should bail. + +[JM3_E] +Then take it to the warehouse at the docks and my guys are gonna take over from there. + +[JM3_F] +Now it won't be doin' it's rounds all day, so don't hang around. + +[JM3_1] +~g~Take the van to the lock up. + +[JM3_2] +~g~Ram the van until its damage is below 70 percent. + +[JM4_B] +Oh! Here's the guy I was telling you about! + +[JM4_C] +Alright Listen. This guy ain't Italian and he's no mechanic but he can get things fixed. + +[JM4_D] +This is Pops Capo, Toni Cipriani. + +[JM4_E] +Yeah, I'm Toni Cipriani + +[JM4_F] +Take him to Momma's restaurant at St Marks, alright. + +[JM4_G] +Now listen to me, I'm planning a job that needs a good driver so drop by sometime later Ok? + +[JM4_2] +Wait here! Keep the engine running. This ain't a social call. + +[JM4_3] +It's a Triad ambush! Get us out of here kid! + +[JM4_4] +The Triads think they can mess with me, the triads, with ME! + +[JM4_6] +Hey watch the car! I said no fancy crap. + +[JM4_7] +~g~Take Toni to his momma's restaurant. + +[JM4_8] +~r~Toni's been wasted! + +[JM5_A] +Beautiful! Just beautiful. + +[JM5_B] +Alright, Just the guy I need to talk to! + +[JM5_D] +One of the Forellis thought he was a wise guy, so he got what he had coming to him. + +[JM5_E] +Take the corpse to the crusher in Harwood, alright? + +[JM5_1] +~g~Take it to the crusher! + +[JM5_2] +~g~It's the Forelli brothers! + +[JM6_A] +What a ride she's gonna be, huh? + +[JM6_B] +Alright, listen. Get some wheels to the safehouse at St. Marks and pick up a few friends of mine. + +[JM6_C] +They're hittin' a bank and they need a driver. + +[JM6_D] +I gave my word that you were the man, so don't screw this up. + +[JM6_E] +Get them to the bank before five o'clock, not a minute after. + +[JM6_2] +Keep the engine running we'll be in and out in no time. + +[JM6_3] +Get us out of here!! + +[JM6_4] +Shake the cops and get us to the safehouse!! + +[JM6_6] +~g~Go and get a vehicle less conspicuous! + +[JM6_7] +~g~You need all 3 to rob the bank! + +[TM1] +'TAKING OUT THE LAUNDRY' + +[TM2] +'THE PICK-UP' + +[TM3] +'SALVATORE'S CALLED A MEETING' + +[TM4] +'TRIADS AND TRIBULATIONS' + +[TM5] +'BLOW FISH' + +[TONI_P] +I've got some urgent work for you! -Toni + +[TM1_A] +~w~Take a seat kid, take a god damned seat. + +[TM1_B] +~w~So the laundry won't pay any protection eh? + +[TM1_C] +~w~The Triads think they can mess with me? + +[TM1_D] +~w~Let's teach these would be tough guys what it means to be a tough guy. + +[TM1_E] +~w~Yeah, teach 'em some respect. No son of mine gets it from some Triads. + +[TM1_F] +~w~Your father, god rest his soul, took no crap from no Triads back in Sicily. + +[TM1_G] +~w~Sorry Ma. Yes Ma. + +[TM1_H] +~w~I want you to destroy their laundry vans + +[TM1_I] +~w~and mangle any triad gimp that gets in your way. + +[TM1_J] +~w~8-Ball can supply you with what you're gonna need. + +[TM2_A] +~w~TONI's off making people bleed or trying to. + +[TM2_AA] +~w~He'll never be as tough as his Pop, but he left you a note on the table. + +[TM2_B] +~w~The laundry has agreed to pay - you did real good kid! + +[TM2_C] +~w~Go collect the cash and bring it back here. Watch out for the Triads. + +[TM2_D] +~w~They may be shoving a firecracker up your ass, but don't take no crap. + +[TM2_E] +~w~Nobody I mean nobody, messes with TONI CIPRIANI! + +[TM2_1] +~g~Get the cash back to Toni's!! + +[TM2_2] +~g~You iced them all! + +[TM3_MA] +~w~I don't know where he is! + +[TM3_MB] +~w~I swear that boy of mine don't know himself sometimes. + +[TM3_MC] +~w~Now his father, he was different. Always on top, in charge, manful... + +[TM3_A] +~w~Don Salvatore has called a meeting. + +[TM3_B] +~w~I need you to collect the limo and his boy, Joey, from the garage. + +[TM3_C] +~w~Then get Luigi from his club, come back here and pick me up, + +[TM3_D] +~w~then we'll all drive over to the boss's place together. + +[TM3_E] +~w~Those Triads, they don't know when to stop. + +[TM3_F] +~w~They want a war. They got a war. + +[TM3_G] +~w~Now get going. + +[TM3_1] +~g~Pick up the Stretch from Joey's. + +[TM3_2] +~g~Now go pick up Luigi. + +[TM3_3] +~g~Now go pick up Toni. + +[TM3_4] +~g~Drive the goodfellas to Salvatore's place. + +[TM3_5] +~y~It's a triad ambush!! + +[TM4_B] +~w~We're at WAR! The Triads have a fish factory as a front. + +[TM4_C] +~w~Most of their business goes down at the fish market in Chinatown. + +[TM4_D] +~w~That laundry still owes us protection. + +[TM4_E] +~w~They reckon the Triads are protecting them now, so I say we exact a fitting punishment. + +[TM4_F] +~w~Take these boys over and whack the Triad Warlords! + +[TM4_G] +~w~Hell, if you get a chance, pop some of their soldiers too. + +[TM4_GAT] +~g~You need a 'Triad fish van' to enter. + +[TM5_B] +~w~OK, I've had enough of this shit. + +[TM5_C] +~w~We're gonna finish the Triads in Liberty once and for all! + +[TM5_D] +8-Ball's rigged a dustcart with a bomb. + +[TM5_E] +~w~It's on a timer so if you mess up there'll be no evidence. Go and pick up the dustcart. + +[TM5_F] +~w~Careful, 8-Ball says it's real sensitive and the slightest bump could set that thing off! + +[TM5_G] +~w~Their fish factory will open its gates for a dustcart, so you can drive right in. + +[TM5_H] +~w~Park up between the gas canisters and get the hell out of there! + +[TM5_I] +~w~I want it to rain mackerel. + +[TM5_J] +~w~We're talking real biblical here, nothing low budget. + +[FM2] +'CUTTING THE GRASS' + +[FM4] +'LAST REQUESTS' + +[FM1_A] +~w~Me an' the fellas need to talk business + +[FM1_B] +~w~so you're gonna look after my girl for the evening. + +[FM1_C] +~w~HEY MARIA! MOVE YOUR BUTT! + +[FM1_D] +~w~Dumb broad does this every time. + +[FM1_E] +~w~And here she is, the one and only Queen of Sheba! + +[FM1_F] +~w~What were you doing up there? + +[FM1_G] +~w~Whatever it was, I bet it cost me money. + +[FM1_H] +~w~Well, you don't think I hang around for the conversation, do you? + +[FM1_I] +~w~Get in that car and keep your big mouth shut. + +[FM1_J] +~w~Take the limo but bring it back in one piece, y'hear me? + +[FM1_K] +~w~And watch her, she can be trouble. + +[FM1_L] +~w~Yeah, yeah, yeah! I'm sure your new lap dog has everything covered, + +[FM1_M] +~w~and isn't he big and strong? + +[FM1_N] +~w~Hey Fido, Let's go visit Chico and get some party treats! + +[FM1_P] +~g~That's Chico over there, pull up next to him. + +[FM1_S] +~w~Here you go lady. + +[FM1_TT] +~w~IT'S A POLICE RAID! + +[FM1_1] +~g~Get back into the Stretch! + +[FM1_2] +~g~Get into the Stretch! + +[FM1_3] +~r~Leave Maria and Salvatore will have you whacked, go back and pick her up. + +[FM1_4] +~g~You've dumped the Don's woman! Get back to the warehouse and wait for Maria! + +[FM1_5] +~g~Get Maria safely back to Salvatore's! + +[FM1_6] +~g~Chico won't be there forever, get Maria to the waterfront! + +[FM1_7] +~r~Maria's dead! Salvatore won't be too pleased... + +[FM1_8] +~r~You wasted Maria's supplier! + +[FM2_J] +Leave us alone for a minute. + +[FM2_A] +The Colombian Cartel is making SPANK somewhere in Liberty. + +[FM2_K] +but we don't know where, and they seem to know everything we're doin' before we do. + +[FM2_L] +There is a guy named Curly Bob works the bar at Luigi's. + +[FM2_M] +He's been throwing more money around than he's earning. + +[FM2_N] +He usually gets a taxi home after work. So follow him. + +[FM2_O] +And if he's rattin' us out... kill him. + +[FM2_F] +Here comes our little friend. Mr big mouth himself. + +[FM2_G] +Were you followed? You know what goes on here is our little secret. + +[FM2_H] +No..no, I wasn't followed. You got my stuff? + +[FM2_I] +Here's your SPANK, squealer, now talk. + +[FM2_P] +OK, so the Leone's are fighting wars on two fronts. + +[FM2_Q] +They're in a turf war with the Triads with no sign of either side giving up. + +[FM2_R] +Meanwhile Joey Leone has stirred up some bad blood with the Forellis. + +[FM2_S] +Every day they're losing men and influence in the city. + +[FM2_T] +Salvatore is becoming dangerous and paranoid. He suspects everybody and everything. + +[FM2_U] +With loyalty like yours, what has he possibly got to worry about. + +[FM2_1] +~g~There's Curly Bob! + +[FM2_2] +~g~Curly's left the club, tail him! + +[FM2_5] +~g~Take him to Portland Harbor. + +[FM2_6] +~r~Curly won't get into a smashed-up taxi! + +[FM2_7] +~r~Curly's spooked! The meeting's off! + +[FM2_8] +~g~Whack Curly Bob! + +[FM2_9] +~r~Curly Bob's dead! + +[FM2_10] +~r~Curly got away! + +[FM2_11] +~g~Park out the front of Luigi's Club, Curly Bob will be leaving shortly. + +[FM2_12] +~r~He gave you the slip! + +[FM3_A] +~w~We should take these Colombian bastards out, + +[FM3_B] +~w~but while we're at war with the Triads we ain't strong enough. + +[FM3_C] +~w~The Cartel has got bottomless funds from pushing that SPANK crap. + +[FM3_D] +~w~If we make an open attack on them, they'll wipe the floor with us. + +[FM3_E] +~w~They must be making SPANK on that big boat that Curly lead you to. + +[FM3_F] +~w~So we gotta use our heads, or rather one head. Your head. + +[FM3_G] +~w~I'm asking you to destroy that SPANK factory as a personal favor to me, Salvatore Leone. + +[FM3_H] +~w~If you do this for me, you will be a made man, anything you want. + +[FM3_I] +~w~Go and see 8-Ball, you'll need his expertise to blow-up that boat. + +[FM3_8A] +~w~Yo my man! Salvatore phoned ahead, + +[FM3_8B] +~w~but a job like this is gonna need a lot of fireworks. + +[FM3_8D] +~w~but you know with me you get a lot of bang for your buck. + +[FM3_8E] +~w~Okay, let's do this thing! + +[FM3_8F] +~w~I can set this baby to detonate, but I still can't use a piece with these hands. + +[FM3_8G] +~w~Here, this rifle should help you pop some heads! + +[FM3_4] +~g~Stop the vehicle and let 8-Ball out! + +[FM3_7] +~r~8-Ball's been iced! + +[FM3_8] +~r~The guards have been alerted! + +[FM4_A] +~w~It's my favorite cleaner. + +[FM4_B] +~w~I'm proud of you my boy, you kicked the shit out of those grease balls. + +[FM4_C] +~w~I've got just one little job for you before we can all celebrate. + +[FM4_D] +~w~There's a car around the block from Luigi's club. + +[FM4_E] +~w~The inside is covered in brains. + +[FM4_F] +~w~We had to help some guy make up his mind and it proved a little messy. + +[FM4_H] +~w~Take it to the crusher before the cops find it. + +[AM3] +'PAPARAZZI PURGE' + +[AM4] +'PAYDAY FOR RAY' + +[AM5] +'TWO-FACED TANNER' + +[AM1_A] +We have certain issues to clear up before we can continue any form of relationship, + +[AM1_B] +business or otherwise. Lets lay our cards on the table. + +[AM1_C] +I am Yakuza and I know you worked for Salvatore Leone's family. + +[AM1_D] +I can give you work with our organization, + +[AM1_E] +But first you must prove to me that your ties with the Mafia are truly broken. + +[AM1_G] +Make sure he doesn't reach his club alive. + +[AM1_H] +Meanwhile Maria and I will catch up on old times. + +[AM1_I] +Oh..Asuka, you've got a massager. + +[AM1_J] +That's not a massager. + +[AM1_1] +~g~Salvatore is now leaving Luigi's! + +[AM1_2] +~r~You have been spotted! + +[AM1_3] +~r~You've missed Salvatore! + +[AM1_4] +~r~Nice going, you scared off the target! Call yourself a hitman? + +[AM1_5] +~g~Get to the Red Light District and wait for Salvatore to leave the club. + +[AM1_7] +~r~Salvatore's home, safe and sipping a cocktail. Ain't no one gonna call you the 'Jackal'! + +[AM1_8] +~g~Salvatore will be leaving Luigi's at about ~1~:~1~ + +[AM2_4] +~g~They seen you coming like a dayglow elephant! + +[AM3_A] +A reporter has been nosing around. + +[AM3_B] +Maria and I have taken a little holiday together until you can get rid of this perverted voyeur. + +[AM4_A] +It's my handsome handyman! + +[AM4_B] +Maria's all tied up at the moment but I'll tell her you called. + +[AM4_C] +Who's that? Asuka? I know I've been a naughty girl but I really need to pee! OK? + +[AM4_D] +It's time you met our man inside the LPD. + +[AM4_E] +Here's his payment for the last little job he did for us. + +[AM4_F] +He is understandably cautious. + +[AM4_G] +Get to the pay phone in Torrington as quick as you can and await his instructions. + +[AM5_A] +Maria and I have gone shopping. + +[AM5_B] +Our source in the police has informed us that one of our drivers is a strangely animated undercover cop! + +[AM5_C] +He's more or less useless out of his car, so we've tagged it with a tracer. + +[AM5_D] +Make him bleed! + +[AM5_1] +Tanner's on to you! + +[AS1] +'BAIT' + +[AS2] +'ESPRESSO-2-GO!' + +[AS4] +'RANSOM' + +[AS1_A] +~w~Miguel seems to think I'm mistreating him. + +[AS1_B] +~w~Still, he's revealed the extent to which Catalina fears your quest for revenge. + +[AS2_A] +~w~We underestimated Catalina's plans for SPANK. + +[AS2_B] +~w~It reaches far beyond the Yardies selling it on the street corners. + +[AS2_D] +~w~They've been selling SPANK through the street stalls. + +[AS2_1] +~g~All espresso stalls in Portland wrecked!! + +[AS2_2] +~g~All espresso stalls in Staunton Island wrecked!! + +[AS2_3] +~g~All espresso stalls in Shoreside Vale wrecked!! + +[AS2_4] +~r~The Cartel have warned their pushers!! + +[AS2_5] +~g~There are still espresso stalls in Shoreside Vale and on Staunton Island! + +[AS2_6] +~g~There are still espresso stalls in Shoreside Vale! + +[AS2_7] +~g~There are still espresso stalls on Staunton Island! + +[AS2_8] +~g~There are still espresso stalls in Portland! + +[AS2_9] +~g~There are still espresso stalls in Portland and Shoreside Vale! + +[AS2_10] +~g~There are still espresso stalls in Portland and on Staunton Island + +[AS2_12] +~g~Cruise Liberty's districts to find ~b~Espresso-2-Go stalls! + +[AS3_A] +~W~Do we tighten it some more now, or just wait for it to turn black and fall off? + +[AS3_B] +~w~Give it a quick prod... + +[AS3_D] +~w~My Handyman! + +[AS3_E] +~w~I was bored so I came over to keep Asuka company. + +[AS3_1] +~g~Find the ~r~boat~g~ and get to the ~b~marker buoy! + +[AS3_3] +~g~Wait for the ~y~plane~g~ to start its approach! + +[AS3_5] +~g~Collect the cargo! + +[AS3_4] +~g~Use a rocket launcher to shoot the ~y~plane~g~ down!! + +[AS3_2] +~b~Get to the runway marker buoys! ~y~The plane is on its final approach!! + +[AS3_6] +~g~~1~ OF 8 + +[KM1] +'KANBU BUST-OUT' + +[KM3] +'DEAL STEAL' + +[KM4] +'SHIMA' + +[KM5] +'SMACK DOWN' + +[KM1_A] +My sister speaks highly of you, + +[KM1_E] +though I am yet to be convinced that a gaijin can offer anything but disappointment. + +[KM1_B] +Perhaps you could help deal with a situation that has me at a disadvantage. + +[KM1_F] +Of course failure has its own disgrace. + +[KM1_C] +A Yakuza Kanbu is in custody awaiting transfer for trial. + +[KM1_G] +He is a valued member of the family. + +[KM1_H] +Break him out of custody and get him to the dojo at Bedford Point. + +[KM1_D] +We thankyou for your selfless actions. If you ever need help the dojo will be honoured to provide two men who will stand at your side. + +[KM1_1] +~g~Steal a cop car! + +[KM1_2] +~g~Rig the car with a bomb! + +[KM1_3] +~g~Now get him to the Yakuza dojo. + +[KM1_5] +~g~Okay now go to the police station. + +[KM1_6] +~g~Fit the car with a bomb! + +[KM1_7] +~g~Authorised police vehicles only! + +[KM1_9] +~r~You did not use a car bomb to destroy the wall + +[KM1_10] +~r~The Yakuza Kanbu is dead -along with your honor! + +[KM1_11] +~r~You brought the heat down on yourself! + +[KM2_A] +It is impossible to over-estimate the importance of etiquette in this line of work. + +[KM2_B] +To my eternal shame, a man once did me a favor and I have never had the opportunity to repay his kindness. + +[KM2_C] +The man's weakness is motor cars and he has requested that we acquire him certain models for his collection. + +[KM2_F] +My honor demands it. + +[KM2_2] +~g~Car delivered. + +[KM3_A] +When trouble looms, the fool turns his back, while the wise man faces it down. + +[KM3_B] +The Colombian Cartel have ignored repeated requests to leave our interests in Liberty well alone. + +[KM3_C] +Now they are negotiating terms with the Jamaicans in order to humiliate us further. + +[KM3_D] +They are finalizing a deal across town. + +[KM3_F] +Take one of my men, steal a Yardie car, and go and pay your respects to the Colombians. + +[KM3_E] +Our Honor demands that you leave no one alive. + +[KM3_2] +~g~Go and pick up your contact. + +[KM3_3] +~g~The meeting is being held in the hospital parking lot in Rockford! + +[KM3_4] +~r~They got away! + +[KM3_6] +~g~Kill them, kill them all! + +[KM3_8] +~g~You need a Yardie car to get on with the job! + +[KM3_9] +~r~One of the Colombians is dead, the deal's off. + +[KM3_10] +~r~The contact is dead! + +[KM4_A] +To be truly strong, it is important that you never show weakness. + +[KM4_C] +Go and collect the money immediately, so we can enter it into the casino accounts. + +[KM4_1] +I can't pay you and I wouldn't pay you if I could! + +[KM4_9] +Some young gang just jacked out the place! They took everything! + +[KM4_2] +You guys are useless. + +[KM4_10] +What kind of Yakuza are YOU anyway...? + +[KM4_3] +This ain't what I pay you goons for. If I wanted this kind of protection I'd have used the god damn police service + +[KM4_4] +~g~Punish the gang responsible and retrieve the ~b~protection money~g~! + +[KM4_7] +~r~The shopkeeper's breathed his last! + +[KM4_5] +Donald Love wishes you to drop by his tea garden so you and he can talk. + +[KM4_6] +There's the money its all there! + +[KM4_8] +~g~Briefcase collected! + +[KM5_A] +YOU! How fitting you should choose this moment to show your worthless face! + +[KM5_B] +It would appear your attempts to dissuade the Jamaicans + +[KM5_B1] +from becoming bed fellows with the Cartel were wholly inadequate! + +[KM5_C] +Yardie pushers line Liberty's streets selling packets of SPANK like they were selling hotdogs! + +[KM5_D] +Those Cartel pigs are laughing at us, at me! + +[KM5_E] +I will give you one last chance to prove my sister's faith in you to be well founded! + +[KM5_F] +Run these scumbags into the ground and wash your shame in rivers of our enemies' blood!!! + +[KM5_3] +~r~You failed to kill at least ~1~ yardies. + +[KM5_4] +~g~Congratulations you killed ~1~ Yardies. + +[KM5_5] +~g~Congratulations you killed ~1~ Yardies. BONUS $~1~ + +[RM1] +'SILENCE THE SNEAK' + +[RM3] +'EVIDENCE DASH' + +[RM4] +'GONE FISHING' + +[RM5] +'PLASTER BLASTER' + +[RM1_D] +He's under armed protection in WitSec property down in Newport, some apartment behind the car park. + +[RM1_E] +Torch that place, that should flush 'em out, and you'll hunt 'em down, make sure he never talks to nobody. + +[RM1_1] +~g~Check out the witness protection house. + +[RM1_2] +~g~Take out McAffrey! + +[RM2_A1] +Hey kid over here! + +[RM2_A] +An old army buddy of mine runs a business in Rockford. + +[RM2_D] +He's gonna need some back-up and in return he'll give you knock-down rates on any hardware you buy. + +[RM2_E] +Ray phoned ahead....but I thought there'd be more of you. + +[RM2_F] +Well, three arms are better than one, so grab whatever you need. + +[RM2_G] +~g~Go and check on Phil! + +[RM2_H] +~r~Phil has been killed!! + +[RM2_L] +Heh-hey! If I'd teamed up with you in Nicaragua maybe I'd still have my arm! + +[RM2_N] +Leave the cash behind. Now get out of here, I'll handle the cops. + +[RM3_D] +The evidence is being driven across town. + +[RM3_E] +You are going to have to ram that car and collect each little bit of evidence as it falls out. + +[RM3_F] +When you've got it all, leave it in the car and torch it. + +[RM3_G] +We're both gonna do pretty well outta this kid. + +[RM3_1] +~g~Leave the evidence in a car then torch the car. + +[RM3_4] +~g~The Prosecution has dropped the evidence! + +[RM3_6] +~r~The photos will be washed up all over Liberty! + +[RM3_7] +~g~Now torch the car! + +[RM4_A] +I think my partner's a rat. + +[RM4_C] +He goes fishing out of his boat near the lighthouse on Portland Rock most nights. + +[RM4_D] +Steal a police boat and make sure his back stabbing plans are sunk! + +[RM4_1] +~g~Go and steal a police boat. + +[RM4_2] +~g~Get to the lighthouse and 'rub out' Ray's partner! + +[RM5_A] +You useless bastard! + +[RM5_A1] +You totally messed up! My ass is on the line and you can't even kill a god damned fly. + +[RM5_B] +I paid you good money to kill that witness and he ain't dead! + +[RM5_B1] +And today he's gonna make a Federal Deposition! + +[RM5_C] +He's being moved any second now from the Carson General Hospital up in Rockford. + +[RM5_D] +If he squeals, I squeal.... + +[RM5_E] +so go do the job you were paid for! + +[RM5_1] +~g~Intercept the ambulance. + +[RM5_2] +~g~You've been spotted!! + +[RM5_3] +~g~It was a decoy! + +[RM5_4] +~g~Bullets won't get through that armored bodycast!! + +[RM5_5] +~g~That armored bodycast is flame retardant!! + +[RM5_7] +~r~Witness has been delivered!! + +[RM5_8] +~g~Witness has drowned!! + +[LOVE2] +'WAKA-GASHIRA WIPEOUT!' + +[LOVE3] +'A DROP IN THE OCEAN' + +[LOVE1_A] +First of all, let me thank you for dealing with that personal matter. + +[LOVE1_F] +People will read something into anything these days. + +[LOVE1_D] +They're trying to extort additional funds from me but I don't believe in re-negotiation. + +[LOVE1_E] +A deal is a deal, so they'll not see a penny from me. + +[LOVE1_G] +Go and rescue my friend, do whatever it takes. + +[LOVE1_2] +~g~Rescue the Old Oriental Gentleman. + +[LOVE1_3] +~g~Take the Old Oriental Gentleman back to Donald Love's building. + +[LOVE1_4] +~g~The Old Oriental Gentleman must be in one of the garages.... + +[LOVE1_6] +~r~The Old Oriental Gentleman's guts are all over the street! + +[LOVE1_7] +~g~The gate will only open for a Colombian Gang-car. + +[LOVE2_A] +Nothing drives down real estate prices like a good old fashioned gang war, + +[LOVE2_B] +apart from an outbreak of plague......but that might be going too far in this case. + +[LOVE2_C] +I've noticed the Yakuza and the Colombians are far from friends. + +[LOVE2_D] +Let's capitalise on this business opportunity. + +[LOVE2_E] +I want you to kill the Yakuza Waka-gashira, Kenji Kasen. + +[LOVE2_F] +Kenji is attending a meeting at the top of the multi-story carpark in Newport. + +[LOVE2_G] +Get a Cartel gangcar and eliminate him! + +[LOVE2_H] +The Yakuza must blame the Cartel for this declaration of war. + +[LOVE2_1] +~g~Go to Fort Staunton and steal a Colombian gangcar! + +[LOVE2_2] +~g~Now get to the ~p~multi-storey in Newport~g~ and whack Kenji! + +[LOVE2_3] +~r~If you proceed without a Cartel car you will be identified!! + +[LOVE2_4] +~r~The Yakuza have identified you!! + +[LOVE2_6] +~r~You've killed all the witnesses!! + +[LOVE3_A] +In these days of moral hypocrisy certain valuable commodities can be hard to import. + +[LOVE3_C] +It will drop several packages into the water. + +[LOVE3_D] +Make sure you pick them up before anyone else does. + +[LOVE3_1] +~g~Get a ~r~boat~g~ and follow the ~y~plane~g~! + +[LOVE4] +'GRAND THEFT AERO' + +[LOVE5] +'ESCORT SERVICE' + +[LOVE4_A] +Thank you for retrieving those packages, but they were only a decoy. + +[LOVE4_B] +Sorry about that, but that's sometimes the way in business. + +[LOVE4_C] +My real objective was hidden on the plane all along. + +[LOVE4_F] +I've paid off the officials. + +[LOVE4_1] +~r~The Colombian Cartel is here!! + +[LOVE4_2] +~g~The package is gone! Track down the Colombians and retrieve it. + +[LOVE4_3] +~g~Panlantic Construction...? + +[LOVE4_5] +~g~The package should be in the plane.... + +[LOVE4_6] +~g~Take the lift up the tower! + +[LOVE5_B] +My Oriental friend will need an escort while he takes my latest acquisition to be authenticated. + +[LOVE5_1] +~g~Lets go! + +[LOVE5_2] +~g~You'll need a car! + +[LOVE5_3] +~g~Go ahead and scout the exit of the tunnel! + +[LOVE5_4] +~r~Protect the truck! + +[RM6] +'MARKED MAN' + +[RM6_A] +You weren't followed? Good. + +[RM6_B] +This is it, I'm way over my head and I'm starting to drown here! + +[RM6_D] +I'm a marked man, so I'm getting out of here. + +[RM6_E] +Get me to my flight at the airport and I'll make it worth your while! + +[RM6_666] +Take care of my bullet proof Patriot. See you in Miami, Ray + +[CAT1] +'RANSOM' + +[CAT2] +'THE EXCHANGE' + +[CAT1_A] +I've got your precious Maria. If you don't want her face to look like she fell out with the butcher. + +[CAT2_F] +I broke a nail, and my hair's ruined. Can you believe it? This one cost me fifty dollars! + +[CAT2_G] +I was so scared, but then I thought to myself, you're a big girl now. + +[CAT2_H] +Oh we're going to have such fun, cause, you know, my sister said she wanted to come to stay with her two kids, + +[CAT2_I] +because her husband's playing around again and.. + +[CAT1_E] +XXXX + +[CAT1_F] +Get to Catalina before the time runs out! + +[CAT_MON] +~g~You don't have enough money yet. You need $500,000. + +[BITCH_D] +~g~Maria's dead! + +[WEATHER] +FORCE WEATHER + +[WEATHE2] +WEATHER NORMAL + +[8001] +You failed miserably!! + +[1000] +YOU ARE DEAD + +[1001] +YOU ARE DEAD + +[1002] +YOU ARE DEAD + +[1003] +YOU ARE DEAD + +[1004] +YOU ARE DEAD + +[1005] +BUSTED + +[1006] +BUSTED + +[1007] +BUSTED + +[1008] +BUSTED + +[1009] +BUSTED + +[GA_4] +Car bombs are $1000 each + +[GA_5] +Your car is already fitted with a bomb. + +[GA_6] +Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + +[GA_7] +Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + +[GA_8] +Use the detonator to activate the bomb. + +[GA_9] +You collected ~1~ out of 10 special cars + +[GA_10] +Nice one. Here's your $~1~ + +[GA_11] +We got these wheels already. It's worthless to us! + +[GA_12] +Bomb armed + +[GA_13] +Delivered like a pro. Complete the list and there'll be a bonus for you. + +[GA_14] +All the cars. NICE! Here's a little something. + +[GA_15] +Hope you like the new color. + +[GA_16] +Respray is complementary. + +[GA_19] +We're not interested in that model. + +[GA_20] +We got more of these than we can shift. Sorry man, no deal. + +[CR_1] +Crane cannot lift this vehicle. + +[PU_MONY] +You don't have enough cash. + +[CO_ALL] +You got all of them. Here's a little something... + +[PAUSED] +GAME PAUSED + +[HEALTH1] +Get outta here! You're perfectly healthy. + +[HEALTH2] +Healthcare costs. + +[HEALTH3] +I'll just fix you up. + +[HEALTH4] +That will be $250. + +[FEB_STA] +Stats + +[FEB_BRI] +Briefs + +[FEB_CON] +Controls + +[FEB_AUD] +Audio + +[FEB_DIS] +Display + +[FEB_LAN] +Language + +[FEP_STA] +STATS + +[FEP_BRI] +BRIEFS + +[FEP_CON] +CONTROLS + +[FEP_AUD] +AUDIO + +[FEP_DIS] +DISPLAY + +[FEP_LAN] +LANGUAGE + +[FEF_ST1] +Who's the bad man? + +[FEF_ST2] +How much havoc have you caused + +[FEF_BR1] +Lost the plot? + +[FEF_CO1] +Need more control, freak? + +[FEF_CO2] +Choose the best contoller set-up for your playing style + +[FEF_SA1] +Keep your place in the pile! + +[FEF_SA2] +Save and load your games + +[FEF_AU1] +Pump up the volume! + +[FEF_AU2] +Select a radio station and sound effect + +[FEF_DI1] +Change the game! + +[FEF_DI2] +Customize the game for your TV + +[FEF_LA1] +What you talking about willis? + +[FEF_LA2] +Choose your preferred parlance + +[FEM_ON] +On + +[FEM_OFF] +Off + +[FEM_YES] +Yes + +[FEM_NO] +No + +[FEM_NON] +None + +[FEB_PMB] +Previous Mission Briefs: + +[FEC_NA] +NA + +[FEC_CWL] +Cycle Weapon left + +[FEC_CWR] +Cycle Weapon right + +[FEC_LOF] +Look forward + +[FEC_TAR] +Target + +[FEC_MOV] +Movement + +[FEC_CAM] +Camera modes + +[FEC_PAU] +Pause + +[FEC_ENV] +Enter vehicle + +[FEC_JUM] +Jump + +[FEC_ATT] +Attack or Fire weapon + +[FEC_RUN] +Run + +[FEC_FPC] +First person camera + +[FEC_LL] +Look left + +[FEC_LB1] +Look + +[FEC_LB2] +behind + +[FEC_LB] +Look behind + +[FEC_LR] +Look right + +[FEC_HOR] +Horn + +[FEC_VES] +Vehicle control + +[FEC_RSC] +Radio station cycle + +[FEC_BRA] +Brake or Reverse + +[FEC_HAB] +Hand brake + +[FEC_CAW] +Car weapon + +[FEC_ACC] +Accelerate + +[FEC_SMT] +Special mission trigger + +[FEC_CCF] +Configuration: + +[FEC_CF1] +Setup1 + +[FEC_CF2] +Setup2 + +[FEC_CF3] +Setup3 + +[FEC_CF4] +Setup4 + +[FEC_CDP] +Controller Display: + +[FEC_ONF] +On Foot + +[FEC_INC] +In Car + +[FEC_VIB] +Vibration: + +[FEA_MUS] +Music Volume + +[FEA_SFX] +SFX Volume + +[FEA_OUT] +Output: + +[FEA_ST] +Stereo + +[FEA_MNO] +Mono + +[FEA_RSS] +Radio station select: + +[FEA_NON] +None + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEFF FM + +[FEA_FM2] +JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +CHATTERBOX 109 + +[FED_BRI] +Brightness + +[FED_TRA] +Trails: + +[FEL_ENG] +English + +[FEL_FRE] +French + +[FEL_GER] +German + +[FEL_ITA] +Italian + +[FEL_SPA] +Spanish + +[FED_DBG] +Menu Debug + +[FED_RID] +Reload IDE + +[FED_RIP] +Reload IPL + +[FED_PAH] +Parse Heap + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Big White Debug Light Switched + +[FED_SPR] +Show Ped Road Groups + +[FED_SCR] +Show Car Road Grups + +[FED_SCZ] +Show Cull Zones + +[FED_DSR] +Debug Streaming Requests + +[FED_SCP] +gbShowCollisionPolys + +[FEM_MCM] +Memory Card Menu + +[FEM_RMC] +Register MemCard One + +[FEM_TFM] +Test Format MemCard One + +[FEM_TUM] +Test UnFormat MemCard One + +[FEM_CRD] +Create Root Dir + +[FEM_CLI] +Create And Load Icons + +[FEM_FFF] +Fill First File with Guff + +[FEM_SOG] +Save Only The Game + +[FEM_CES] +Check Every 0kB4 Save + +[FEM_STG] +Save The Game + +[FEM_STS] +Save The Game under GTA3 name + +[FEM_CPD] +Create copy protected mag directory + +[FEM_MC2] +Memory Card Menu 2 + +[FEM_TS] +Test Save: + +[FEM_TL] +Test Load: + +[FEM_TD] +Test Delete: + +[FEM_SL0] +Slot0 + +[FEM_SL1] +Slot1 + +[FEM_SL2] +Slot2 + +[FEM_SL3] +Slot3 + +[FEM_SL4] +Slot4 + +[FEM_SL5] +Slot5 + +[FEM_SL6] +Slot6 + +[FEM_SL7] +Slot7 + +[PL_STAT] +Player stats + +[PE_WAST] +People you've wasted + +[PE_WSOT] +People wasted by others + +[CAR_EXP] +Cars exploded + +[TM_BUST] +Times busted + +[M_WASTE] +Civilian males wasted + +[F_WASTE] +Civilian females wasted + +[PIG_WST] +Cops wasted + +[GNG_WST] +Gang members wasted + +[MED_WST] +Medics wasted + +[FIRE_WS] +Firemen wasted + +[DED_CRI] +Criminals wasted + +[DED_DED] +Deadbeats wasted + +[DED_HOK] +Hookers wasted + +[HEL_DST] +Helicopters destroyed + +[PER_COM] +Percentage completed + +[KGS_EXP] +Kgs of explosives used + +[ACCURA] +Accuracy + +[ELBURRO] +Best Turismo time in secs + +[CAR_CRU] +Cars crushed + +[HED_EX] +Heads exploded + +[TM_DED] +Hospital visits + +[DAYSPS] +Days passed in game + +[MMRAIN] +Mm rain fallen + +[MXCARD] +Max. INSANE Jump dist. (ft) + +[MXCARJ] +Max. INSANE Jump height (ft) + +[MXCARDM] +Max. INSANE Jump dist. (m) + +[MXCARJM] +Max. INSANE Jump height (m) + +[MXFLIP] +Max. INSANE Jump flips + +[MXJUMP] +Max. INSANE Jump rotation + +[BSTSTU] +Best INSANE stunt so far: + +[INSTUN] +Insane stunt + +[PRINST] +Perfect insane stunt + +[DBINST] +Double insane stunt + +[DBPINS] +Perfect double insane stunt + +[TRINST] +Triple insane stunt + +[PRTRST] +Perfect triple insane stunt + +[QUINST] +Quadruple insane stunt + +[PQUINS] +Perfect quadruple insane stunt + +[NOSTUC] +No INSANE stunts completed + +[NOUNIF] +Unique Jumps completed + +[NOUNGM] +Total Unique Jumps + +[NMISON] +Mission attempts + +[NMMISP] +Missions passed + +[PASDRO] +Passengers dropped off + +[MONTAX] +Cash made in taxi + +[DAYPLC] +Daily police spending + +[CRIMRA] +Criminal rating + +[GMSTOR] +Game Store + +[PREBRF] +Previous Briefs + +[CNTLS] +Controls + +[MUSMEN] +Music/SFX + +[GAMSET] +Game Settings + +[LANGUA] +Language + +[DSPLAY] +Display + +[DEBUGM] +Debug Menu + +[QUITOP] +Quit Options + +[CONTRL] +Control Configuration + +[SET1EN] +SetUp 1. Enabled + +[SET1] +SetUp 1. + +[SET2EN] +SetUp 2. Enabled + +[SET2] +SetUp 2 + +[SET3EN] +SetUp 3. Enabled + +[SET3] +SetUp 3 + +[SET4EN] +SetUp 4. Enabled + +[SET4] +SetUp 4 + +[GOBACK] +GoBack + +[SOUND] +SOUND + +[MUSVOL] +Music Volume + +[SFXVOL] +SFX Volume + +[SCROPT] +SCREEN OPTIONS + +[CTRSCR] +Center Screen + +[SCRFOR] +Screen format + +[GMSVLQ] +GAME SAVE-LOAD-QUIT + +[GMREST] +Restart Game + +[GMLOAD] +Load Game + +[GMSAVE] +Save Game + +[NOGMSV] +Can save only at your hideout. + +[DLFILE] +Delete Grand Theft Auto 3 Files + +[CHFILE] +CHOOSE FILE TO LOAD + +[CHFIDL] +CHOOSE FILE TO DELETE + +[SVCONF] +SAVE CONFIRMATION + +[SVFNAM] +Your saved file name is + +[LANGSL] +LANGUAGE SELECTION + +[ENGLIS] +English + +[GERMAN] +German + +[ITALIA] +Italian + +[FRENCH] +French + +[SPAIN] +Spanish + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[PARSHP] +Parse Heap + +[DBGFON] +CTheScripts::DbgFlag On + +[DBFOFF] +CTheScripts::DbgFlag Off + +[BGWHON] +Big White Debug Light Switched On + +[BGWOFF] +Big White Debug Light Switched Off + +[DSTRON] +Debug Streaming Requests On + +[DSTROFF] +Debug Streaming Requests Off + +[PDRGON] +ShowPedRoadGroups On + +[PRGOFF] +ShowPedRoadGroups Off + +[CRRGON] +ShowCarRoadGroups On + +[CRGOFF] +ShowCarRoadGroups Off + +[CLZOON] +Show Cull Zones On + +[CLZOOF] +Show Cull Zones Off + +[SHPLON] +gbShowCollisionPolys On + +[SHPLOF] +gbShowCollisionPolys Off + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[FORMM1] +FormatMemCard 1 (teststuff) + +[UNFRM1] +UnFormatMemCard 1 (teststuff) + +[GORLEV] +Gore Level + +[SICASS] +Sick Fuck + +[SICSIC] +Sick Fucker + +[SCASSL] +Sick Fuck Selected + +[SCSCSL] +Sick Fucker Selected + +[PRVMEN] +Previous Mission Briefs + +[FORMEN] +Format Menu + +[MEMTST] +MemoryCardTest screen + +[REGCAR] +Register MemoryCard One + +[TEFONE] +Test Format MemCard One + +[TEUFON] +Test UnFormat MemCard One + +[CRROOT] +CreateRootDir + +[CRLDIC] +Create and Load Icons + +[FLFSGF] +Fill First File With Guff + +[PUSAVE] +Save Only the game + +[CHEVOK] +CheckEveryOkB4Save + +[SVGMON] +SaveTheGame + +[CNTSAV] +Can't save the game. On a mission. + +[CNCSAV] +Can't save the game. You're in a car + +[CRMGSV] +Create copy protected magazine directory + +[MGSVCN] +MagazineDirectory Created + +[MGSVNC] +MagazineDirectory Not Created + +[YES] +Yes + +[NO] +No + +[X] +x + +[LAST] +Last message. + +[FEDS_XB] +Select + +[FEDS_TB] +Back + +[FEDS_ST] +START button - RESUME + +[FEST_OO] +out of + +[FED_SUB] +Subtitles: + +[FEC_TUC] +Turret control + +[FEC_SM3] +Special mission trigger (R3 button) + +[FEC_RS3] +Radio station cycle (L3 button) + +[FEC_HO3] +Horn (L3 button) + +[DIAB1] +'TURISMO' + +[DIAB2] +'I SCREAM, YOU SCREAM' + +[DIAB3] +'TRIAL BY FIRE' + +[DIAB4] +'BIG'N'VEINY' + +[DIAB1_A] +El Burro wants to offer you an opportunity. Get to the payphone in Hepburn Heights if you want more info. + +[DIAB1_C] +You drive a mean race. Drop by the payphone again and 'El Burro' may have some work for you. + +[DIAB1_1] +~g~3..2..1.. GO GO GO! + +[DIAB1_4] +~g~Get a fast car and get to the starting grid. + +[DIAB1_3] +~r~You couldn't win a raffle, LOSER! + +[DIAB1_2] +~g~Congratulations you won, with an incredible time of ~1~ seconds. + +[FIRST] +~g~1st + +[SECOND] +~g~2nd + +[THIRD] +~g~3rd + +[FOURTH] +~g~4th + +[DIAB2_1] +~g~Pick up the briefcase in Harwood. + +[DIAB2_2] +~g~Find an icecream van. + +[DIAB2_3] +~g~Park the icecream van down at Atlantic Quays. + +[DIAB2_4] +~g~Press the ~w~~k~~VEHICLE_HORN~ button ~g~to activate the Icecream jingle. + +[DIAB2_6] +~g~Press the ~w~~k~~VEHICLE_HORN~ button ~g~to activate the Icecream jingle. + +[DIAB2_7] +~g~Press the ~w~~k~~VEHICLE_HORN~ button ~g~to activate the Icecream jingle. + +[DIAB2_5] +~g~Exit the van then use the remote to detonate the Icecream van. + +[YD1] +'BLING-BLING SCRAMBLE' + +[YD2] +'UZI RIDER' + +[YD3] +'GANGCAR ROUND-UP' + +[YD4] +'KINGDOM COME' + +[YD_P] +King Courtney would like a word. Get to the payphone in Aspatria!! + +[YD1_A] +~w~This is King Courtney. + +[YD1_A1] +~w~My Yardie posse could do with a driver and you've got a reputation for hot moves. + +[YD1_B] +~w~Get to the waste ground opposite the stadium in a car and wait for the other hopefuls. + +[YD1_C] +~w~I've got men watching checkpoints all over Staunton. + +[YD1_D] +~w~First driver to a checkpoint gets a Grand, then it's on to the next stop. + +[YD1_D1] +~w~If you get more checkpoints than any other driver, I could have some work for you. + +[YD1_E] +~g~Prepare to race! + +[YD1_F] +~g~You jumped the start -I like your style!! + +[YD1_G] +~r~This is a CAR RACE. You need a CAR fool! + +[YD1GO] +~g~GO!! + +[YD1_1] +~r~1 + +[YD1_2] +~r~2 + +[YD1_3] +~r~3 + +[YD1_BON] +$1000!! + +[Y1_1ST] +~g~You came first with ~1~ successful checkpoints! + +[Y1_2ND] +~y~2nd with ~1~ successful checkpoints. ~y~Close, but you just ain't the best! + +[Y1_3RD] +~r~3rd with ~1~ successful checkpoints. ~r~I thought you said you were good! + +[Y1_LAST] +~r~You were last! ~r~You wasted my time FOOL! + +[Y1_J1ST] +~y~Joint 1st with ~1~ successful checkpoints. ~y~Good, but you gotta be the best to drive for Queen Lizzy! + +[Y1_J2ND] +~r~Joint 2nd with ~1~ successful checkpoints. You drive like a crazed monkey! + +[Y1JLAST] +~r~Joint last! You talk like a driver, but you drive like a talker! + +[Y1_TEST] +CAR IN WATER!! + +[YD2_A] +~w~I need to see if you're capable of doing my dirty work. + +[YD2_A1] +~w~See if you can be trusted. + +[YD2_B] +~w~Two of my boys will be there any second to take you for a ride, + +[YD2_B1] +~w~see if you are who you say you are. + +[YD2_C] +~w~We're going for a little ride into Hepburn Heights, whack us some filthy Diablos been dissing Queen Lizzy. + +[YD2_CC] +~w~Here, you'll need a 'piece'. + +[YD2_D] +~w~You do the driving and shooting. We'll make sure you don't get cold feet. + +[YD2_E] +~w~Let's drive!! + +[YD2_F] +~r~He's bailed out on us, cap his yellow ass!!! + +[YD2_G1] +~w~Hepburn Heights..Let's kill me some filthy Diablos... + +[YD2_G2] +~w~But remember, ~r~You don't leave this car!! + +[YD2_H] +~w~OK, Get us back to Yardie turf! GO GO GO!! + +[YD2_L] +~w~You did good, Reaperman! + +[YD2_M] +~r~He's wrecked my car! Waste him! + +[YD2_N] +~w~Get your ass back in this car! + +[YD3_A] +I want you to boost some gang cars + +[YD3_A1] +so we can do hits on our enemies' turf. + +[YD3_B] +I need a Mafia Sentinel, + +[YD3_B1] +a Yakuza Stinger and a + +[YD3_B2] +Diablo Stallion so we can hit any gang in Liberty. + +[YD3_C] +Drop them off at the garage in Newport and remember, + +[YD3_C1] +they're no use to us wrecked!! + +[YD3_D] +Spare text label + +[YD3_E] +~r~You've already boosted a diablo gangcar! + +[YD3_F] +~r~You've already boosted a Mafia gangcar! + +[YD3_G] +~r~You've already boosted a Yakuza gangcar! + +[YD3_H] +~g~Diablo gangcar boosted! + +[YD3_I] +~g~Mafia gangcar boosted! + +[YD3_J] +~g~Yakuza gangcar boosted! + +[YD3_K] +~r~The car's nearly wrecked! Get it repaired! + +[YD3_L] +~g~Take it to the ~p~garage! + +[YD3_M] +~r~You've flipped it! Get another one! + +[YD4_A] +Listen up! + +[YD4_A1] +Get over to Bedford Point. + +[YD4_A2] +There's a stash in an old car I need pronto! + +[YD4_B] +LETTER: I hear you've been a busy boy. Well I've been a busy girl. + +[YD4_C] +I think it's time you witnessed the real power of 'SPANK'! Besos y fuderes, Catalina, xxx. + +[YD4_D] +PS: DIE PEEG DOG, DIE!! + +[YD4_1] +~g~SPANKED-up madmen!! + +[YD4_2] +~g~Destroy the madmens' vans!! + +[HM_1] +'UZI MONEY' + +[HM_2] +'TOYMINATOR' + +[HM_3] +'RIGGED TO BLOW' + +[HM_5] +'RUMBLE' + +[HOOD1_A] +Get to the payphone in Wichita Gardens and we'll talk business. + +[HM1_A] +Yo! This is D-Ice of the Red Jacks! + +[HM1_C] +These young punks, they come onto the streets and they got nothing but guns and SPANK on their minds. + +[HM1_3] +~g~The 'Nines' walk their turf in Wichita Gardens. + +[HM2_3] +If you hit a vehicle's wheels the RC buggy will detonate! + +[HM2_4] +If it goes out of range the RC buggy will detonate! + +[HM2_5] +~r~Out of range! + +[HM3_1] +~g~Get to the garage but watch out if the car takes too much damage it will blow! + +[HM3_2] +~g~Take the car back it has to be in perfect condition - no damage! + +[HM3_3] +~g~Get the car repaired! + +[HM4_D] +~g~Get a vehicle! + +[HM4_E] +TEXT NO LONGER REQUIRED + +[HM4_1] +~g~Head to the location where the cargo is scattered, you need to collect 30 pieces of bullion. + +[HM4_2] +~g~Remember when the vehicle becomes too heavy and slow goto the garage and drop off the cargo. + +[HM5_3] +~r~You were told to use a baseball bat only! + +[HM5_4] +~r~Your contact's dead! + +[MEA1] +'THE CROOK' + +[MEA2] +'THE THIEVES' + +[MEA3] +'THE WIFE' + +[MEA4] +'HER LOVER' + +[MEAT1_A] +A friend said you could fix some problems I got. Get to the payphone in Trenton if you think you can help. + +[MEA1_B3] +~g~Go and meet the Bank Manager. + +[MEA1_B6] +~g~Take the car to the crusher to get rid of evidence, get out of the car and the crane will pick it up. + +[MEA1_1] +~r~The Bank Manager's dead! + +[MEA1_2] +~r~You were told to crush the vehicle! + +[MEA1_3] +~g~Get out of the car! + +[MEA1_4] +~r~You have left the Bank Manager behind! + +[MEA2_B3] +~g~Go and meet the thieves. + +[MEA2_B4] +~g~Take them to the Bitch'n' Dog Food Factory + +[MEA2_B6] +~g~Get the car resprayed to get rid of any evidence. + +[MEA2_1] +~r~You were told to crush the vehicle! + +[MEA2_2] +~r~A thief's dead! + +[MEA2_4] +~r~You have left a thief behind! + +[MEA3_B3] +~g~Go and collect Mrs. Chonks + +[MEA3_B6] +~g~Take the car and dump it into the sea, this will get rid of any evidence. + +[MEA3_1] +~r~The wife's dead! + +[MEA3_2] +~r~You were supposed to dump the vehicle in the water! + +[MEA3_3] +~r~You have left his wife behind! + +[MEA4_B3] +~g~Pick up his wife's lover + +[MEA4_B6] +It's far too late for that Marty. You had your chance, but now I'm taking over the business... + +[MEA4_1] +~r~Carlos is dead! + +[MEA4_3] +~r~You have left Carlos the loan shark behind! + +[LOOK_A] +Press and hold the ~h~~k~~VEHICLE_LOOKLEFT~ button ~w~or the ~h~~k~~VEHICLE_LOOKRIGHT~ button~w~ to look ~h~left~w~ or ~h~right~w~ while in a vehicle. Press both to look ~h~behind~w~. + +[LOVE6_1] +~g~Now lead the cops away from the warehouse! + +[LOVE6_2] +~r~You failed to lead the police far enough away! + +[RM4_3] +~r~Ray's partner has escaped! + +[RM6_C] +The CIA seem to have a vested interest in SPANK + +[RM6_C1] +and they don't like us screwing with the Cartel. + +[C_PASS] +THREAT ELIMINATED! + +[CTUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off. + +[CTUTOR2] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off. + +[COPCART] +~g~You have ~1~ seconds to return to a police vehicle before the mission ends. + +[C_FAIL] +Vigilante mission ended! + +[C_CANC] +~r~Vigilante mission cancelled! + +[C_ESCP] +~r~The suspect has escaped! + +[C_TIME] +~r~Your time as a law enforcer is over! + +[C_VIGIL] +VIGILANTE BONUS!! + +[A_FAIL2] +~r~Your lack of urgency has been fatal to the patient! + +[A_FAIL3] +~r~The patient is dead!! + +[A_PASS] +Rescued! + +[F_FAIL2] +~r~You're too late! + +[A_COMP2] +You will never get tired! + +[RM2_M] +If you need any firepower just drop by and take what you need from the lockers. + +[HEAL_A] +Your ~h~health~w~ is displayed in orange in the top right of the screen. + +[YD1_CNT] +~1~ of 15! + +[FM1_9] +~g~Thats the party up ahead, drop Maria off out front. + +[FM1_Y] +~w~You know I enjoyed myself for the first time in a long while, and you treated me really good. With respect and everything. + +[FM1_AA] +~w~Oh, I'd better go. I'll see you around I hope. + +[NOCONTE] +Please re-insert an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2) in controller port 1 to continue. + +[WRCONT] +The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto 3 requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). + +[WRCONTE] +The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto 3 requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). + +[WRONGCD] +Incorrect disc. Please insert correct disc. + +[NOCD] +The disc tray is empty. Please insert disc. + +[OPENCD] +The disc tray is open. Please close the disc tray. + +[CDERROR] +Error reading the Grand Theft Auto 3 DVD + +[RESTART] +Starting new game + +[GA_3] +No more freebies. $1000 to respray! + +[GA_1] +Whoa! I don't touch nothing THAT hot! + +[GA_1A] +Come back when you're not so busy... + +[S_PROM2] +The garage next door can store one vehicle when you save your game. + +[STOCK] +out of stock + +[FM1_O] +~w~He's at the rail station at the Chinatown waterfront I think. + +[EBAL_B] +This is the place right here, let's get off the street and find a change of clothes! + +[EBAL_G] +This is Luigi's club. Let's go round the back and use the service door. + +[AM4_3] +You must be Asuka's new errand boy! + +[AM4_4] +You got the money? Is it all here? + +[AM4_5] +I know what you're thinking, another bent cop. + +[AM4_6] +Well, it's a bent world. + +[AM4_7] +Just 'cause I lost a few partners, those suckers from internal affairs have started sniffing around. + +[AM4_8] +Reckon they can smell me. + +[AM4_9] +Well, this city is just one big open sewer. + +[AM4_10] +But I'm gonna need some non-union help. + +[AM4_11] +And if you're interested you'll know where to find me. + +[CAM_A] +Press the ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ button~w~ to change ~h~camera ~w~modes when on foot or in a vehicle. + +[CAM_B] +Press the ~h~directional button up~w~ and ~h~down~w~ to change ~h~camera ~w~modes when on foot or in a vehicle. + +[KM2_1] +~g~Repair the car, it's gotta be mint. + +[LM3_6] +Joey... + +[LM3_6A] +Am I goin' to play with your big end again? + +[LM3_9A] +there might be some work for you. + +[LM3_9B] +Alright? + +[AWAY2] +~r~They got away. + +[AWAY] +~r~He's clean out of here! + +[JM6_1] +Get to the bank on the main drag. + +[GA_6B] +Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + +[GA_7B] +Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + +[BAT1] +~g~Pick up the bat! + +[EBAL_O] +If you don't mess this up, maybe there be more work for you. Now get outta here! + +[HELP9_B] +Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. + +[HELP9_C] +Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. + +[JM6_8] +~r~You've lost all the robbers! + +[COLT_IN] +The Pistol is now in stock at Ammunation! + +[TAXI2] +~r~You're out of time! + +[TAXI3] +~r~Your passenger fled in terror! + +[TAXI7] +~r~Your car is trashed, get it repaired. + +[TAXI4] +Fare complete! + +[TAXI5] +SPEED BONUS!! + +[TAXI6] +Taxi mission over + +[FRANGO] +~g~Salvatore wants you to help Toni deal with the Triads first! + +[PAGEB12] +Police Bribe delivered to hideout + +[PAGEB13] +Health delivered to hideout + +[PAGEB14] +Adrenaline delivered to hideout + +[KM1_4] +~g~You need a cop car to do the job! + +[CAT1_B] +bring $500,000 to the Villa at Cedar Grove. + +[JM2_C] +He's got a noodle stand down in China Town. + +[RM6_1] +Here's a key to a lock-up. + +[RM6_2] +You'll find some cash and some 'supplies' I'd stashed in case things got tight. + +[RM6_3] +See y'around. + +[FE_INIP] +Initialising and loading Pause Menu... Please wait. + +[FESZ_CA] +Cancel + +[FESZ_QU] +Quit + +[FESZ_L1] +Game saved successfully! + +[FESZ_L2] +Your saved filename is: + +[FESZ_OK] +OK + +[FES_LGA] +Load Game + +[FES_DGA] +Delete Game + +[FES_NGA] +New Game + +[FES_CAN] +Cancel + +[FESZ_QL] +All unsaved progress in your current game will be lost. Proceed with loading? + +[FESZ_QD] +Proceed with deleting this saved game? + +[FESZ_QO] +Proceed with overwriting this saved game? + +[FESZ_QR] +Are you sure you want to start a new game? All progress since the last save game will be lost. Proceed? + +[FESZ_QS] +PROCEED WITH SAVE ? + +[T4X4_1] +'PATRIOT PLAYGROUND' + +[T4X4_2] +'A RIDE IN THE PARK' + +[T4X4_3] +'GRIPPED!' + +[MM_1] +'MULTISTOREY MAYHEM' + +[T4X4_1A] +~g~You have ~y~5 minutes~g~ to collect ~y~15~g~ checkpoints. ~g~You may collect them in ~y~ANY ORDER. + +[T4X4_1B] +~1~ of 15! + +[T4X4_1C] +~y~PASS THROUGH~g~ the first checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~20 SECONDS~g~. + +[T4X4_2A] +~g~You have ~y~2 minutes~g~ to collect ~y~12~g~ checkpoints!! ~g~You may collect them in ~y~ANY ORDER. + +[T4X4_2B] +~1~ of 12! + +[T4X4_2C] +~y~PASS THROUGH~g~ the first checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~10 SECONDS~g~. + +[T4X4_3A] +~g~You have ~y~5 minutes~g~ to collect ~y~20~g~ checkpoints. ~g~You may collect them in ~y~ANY ORDER. + +[T4X4_3B] +~y~PASS THROUGH~g~ the first checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~15 SECONDS~g~. + +[T4X4_3C] +~1~ of 20! + +[T4X4_F] +~r~You bailed! Too tough for you?! + +[MM_1_A] +~g~You have ~y~2 minutes~g~ to collect ~y~20 checkpoints~g~ in the multistorey! ~g~You may collect them in ~y~ANY ORDER. + +[MM_1_B] +~1~ of 20! + +[MM_1_C] +~g~That's 20 seconds, plus ~y~5 SECONDS~g~ for each checkpoint. ~g~The timer will start ~y~IMMEDIATELY. + +[FM2_14] +~r~You got too close and spooked Curly! + +[FM2_15] +~g~Don't get too close or Curly will suspect something! + +[UPSIDE] +~r~You flipped your wheels! + +[FM2_16] +SPOOKOMETER: + +[LM3_11] +~g~Misty won't ride in a bus get another vehicle! + +[LANDSTK] +Landstalker + +[IDAHO] +Idaho + +[STINGER] +Stinger + +[LINERUN] +Linerunner + +[PEREN] +Perennial + +[SENTINL] +Sentinel + +[PATRIOT] +Patriot + +[FIRETRK] +Firetruck + +[TRASHM] +Trashmaster + +[STRETCH] +Stretch + +[MANANA] +Manana + +[INFERNS] +Infernus + +[BLISTA] +Blista + +[PONY] +Pony + +[MULE] +Mule + +[CHEETAH] +Cheetah + +[AMBULAN] +Ambulance + +[FBICAR] +Fbi Car + +[MOONBM] +Moonbeam + +[ESPERAN] +Esperanto + +[TAXI] +Taxi + +[KURUMA] +Kuruma + +[BOBCAT] +Bobcat + +[WHOOPEE] +Mr Whoopee + +[BFINJC] +BF Injection + +[POLICAR] +Police + +[ENFORCR] +Enforcer + +[SECURI] +Securicar + +[BANSHEE] +Banshee + +[PREDATR] +Predator + +[BUS] +Bus + +[RHINO] +Rhino + +[BARRCKS] +Barracks OL + +[TRAIN] +Train + +[HELI] +Helicopter + +[DODO] +Dodo + +[COACH] +Coach + +[CABBIE] +Cabbie + +[STALION] +Stallion + +[RUMPO] +Rumpo + +[RCBANDT] +RC Bandit + +[BELLYUP] +Triad Fish Van + +[MRWONGS] +Mr Wongs + +[MAFIACR] +Mafia Sentinel + +[YARDICR] +Yardie Lobo + +[YAKUZCR] +Yakuza Stinger + +[DIABLCR] +Diablo Stallion + +[COLOMCR] +Cartel Cruiser + +[HOODSCR] +Hoods Rumpo XL + +[AEROPL] +Aeroplane + +[SPEEDER] +Speeder + +[REEFER] +Reefer + +[PANLANT] +Panlantic + +[FLATBED] +Flatbed + +[YANKEE] +Yankee + +[BORGNIN] +Borgnine + +[TOYZ] +TOYZ + +[FEST_DF] +Dist. travelled on foot (miles) + +[FEST_DC] +Dist. travelled by car (miles) + +[FESTDFM] +Distance travelled on foot (m) + +[FESTDCM] +Distance travelled by car (m) + +[FEST_R1] +Patriot Playground in secs + +[FEST_R2] +A Ride In The Park in secs + +[FEST_R3] +Gripped! in secs + +[FEST_RM] +Multistorey Mayhem in secs + +[FEST_LS] +People saved in an Ambulance + +[FEST_CC] +Criminals killed on Vigilante Mission + +[FEST_FE] +Total fires extinguished + +[FEST_LF] +Longest flight in Dodo + +[FEST_BD] +Best time for bomb defusal + +[FEST_RP] +Rampages passed + +[FEST_MP] +Missions passed + +[FEST_BB] +Bling-bling Scramble: + +[FEST_H0] +Most checkpoints + +[FEST_GC] +Gang Cars Totalled: + +[FEST_H1] +Diablo destruction + +[FEST_H2] +Mafia Massacre + +[FEST_H3] +Casino Calamity + +[FEST_H4] +Rumpo Wrecker + +[USJI1] +TEXT NO LONGER REQUIRED + +[USJI2] +TEXT NO LONGER REQUIRED + +[USJI3] +TEXT NO LONGER REQUIRED + +[USJ] +UNIQUE STUNT BONUS! + +[SPRAY] +Drive your vehicle into the spray shop to lose your ~h~wanted level~w~, ~h~repair ~w~and ~h~respray ~w~your vehicle. Cost - ~h~$1000. + +[HM1_1] +~g~Ice 20 Purple Nines in 2 minutes 30 seconds. + +[KM1_8A] +Press the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~activate the bomb,~w~ remember to get out of the way. + +[KM1_8D] +Press the~h~ ~k~~PED_FIREWEAPON~ button~w~ to ~h~activate the bomb,~w~ remember to get out of the way. + +[KM1_12] +~g~Get him to the dojo but get rid of the cops first! + +[RATNG1] +Pickpocket + +[RATNG2] +Bully + +[RATNG3] +Thug + +[RATNG4] +Hustler + +[RATNG5] +Goon + +[RATNG6] +Wheelman + +[RATNG7] +Hired muscle + +[RATNG8] +Fixer + +[RATNG9] +Associate + +[RATNG10] +Cleaner + +[RATNG11] +Assassin + +[RATNG12] +Right-hand man + +[RATNG13] +Executioner + +[RATNG14] +Capo + +[RATNG15] +Boss + +[1010] +~r~Your vehicle is upside down + +[1011] +~r~Your vehicle is upside down + +[1012] +~r~Your vehicle is upside down + +[1013] +~r~Your vehicle is upside down + +[1014] +~r~Your vehicle is upside down + +[JM4_10] +OK, Kid. Drive me to the laundry in Chinatown first, I got a bit of business to take care of. + +[JM4_11] +Those washer women aint been payin' their protection money. + +[JM4_12] +And watch the car, Joey just fixed this junk heap. + +[JM4_13] +So no fancy crap, OK? + +[KM4_11] +~g~Take the money back to the casino! + +[FEF_BR2] +Find it again by reading any mission briefs collected to date. + +[TRAIN_1] +Kurowski Station + +[TRAIN_2] +Rothwell Station + +[TRAIN_3] +Baillie Station + +[SUBWAY1] +Portland Station + +[SUBWAY2] +Rockford Station + +[SUBWAY3] +Staunton South Station + +[SUBWAY4] +Shoreside Terminal + +[MEA4_2] +~r~Marty Chonks is dead! + +[SPRAY1] +Drive your vehicle into the spray shop to lose your ~h~wanted level~w~, ~h~repair ~w~and ~h~respray ~w~your vehicle. Cost - ~h~$1000~w~. This time it's free. + +[JM4_A] +Yeah, I know Toni, I've tuned her real sweet. She purrs, you know what I mean? + +[JM4_5] +Drop by later and we'll give them something to launder, their own blood stained clothes! + +[AMMU_A] +Luigi said you'd need a piece... + +[AMMU_B] +Joey told me to tool you up... + +[AMMU_C] +So go around back of the shop. I left you a nine in the yard. + +[AMMU_D] +I got all your home defence needs. + +[AMMU_E] +You want a license too? + +[AMMU_F] +I don't need to see any I.D. you look trustworthy. + +[DETON] +DETONATION: + +[DRIVE_A] +Have an Uzi selected when entering a vehicle then look left or right and press the ~h~~k~~PED_FIREWEAPON~ button~w~ to fire. + +[DRIVE_B] +Have an Uzi selected when entering a vehicle then look left or right and press the ~h~~k~~PED_FIREWEAPON~ button~w~ to fire. + +[RECORD] +~g~NEW RECORD!! + +[NRECORD] +~r~NO NEW RECORD! + +[RCHELP] +Press ~k~~PED_FIREWEAPON~, or drive the RC car into a vehicle's wheels to detonate. + +[RCHELPA] +Press the ~k~~PED_FIREWEAPON~ button, or drive the RC car into a vehicle's wheels to detonate. + +[RC_1] +You have 2 minutes to blow up as many Diablo Gang Cars as possible! + +[RC_2] +You have 2 minutes to blow up as many Mafia Gang Cars as possible! + +[RC_3] +You have 2 minutes to blow up as many Yakuza Gang Cars as possible! + +[RC_4] +You have 2 minutes to blow up as many Yardie Gang Cars as possible! + +[RC_5] +You have 2 minutes to blow up as many Hood Gang Cars as possible! + +[RC_6] +You have 2 minutes to blow up as many Cartel Gang Cars as possible! + +[RAMPAGE] +RAMPAGE!! + +[RAMP_P] +RAMPAGE COMPLETE! + +[RAMP_F] +RAMPAGE FAILED + +[PAGE_00] +. + +[PAGE_01] +Murder ~1~ Diablos in 120 seconds! + +[PAGE_02] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_03] +Kill ~1~ Mafia in 120 seconds! + +[PAGE_04] +Kill ~1~ Triads in 120 seconds! + +[PAGE_05] +Kill ~1~ Triads in 120 seconds! + +[PAGE_06] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_07] +Pop ~1~ Yardie heads in 120 seconds! + +[PAGE_08] +Burn ~1~ Yakuza in 120 seconds! + +[PAGE_09] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_10] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_11] +Annihialate ~1~ Yardies in 120 seconds! + +[PAGE_12] +Torch ~1~ Yakuza in 120 seconds! + +[PAGE_13] +Explode ~1~ Yardies in 120 seconds! + +[PAGE_14] +Fry ~1~ Colombians in 120 seconds! + +[PAGE_15] +Splatter ~1~ Hoods in 120 seconds! + +[PAGE_16] +Destroy ~1~ vehicles in 120 seconds! + +[PAGE_17] +Splatter ~1~ Colombians with a car in 120 seconds! + +[PAGE_18] +Driveby and Destroy ~1~ vehicles in 120 seconds! + +[PAGE_19] +Remove ~1~ Colombian heads in 120 seconds! + +[PAGE_20] +Behead ~1~ Hoods in 120 seconds! + +[JM1_A] +Hey, I'm bored when you gonna drill me? + +[JM1_B] +In a moment sweet heart, I got a little business to take care of. + +[JM1_C] +I got a little job for you pal. + +[JM1_D] +The Forelli brothers have owed me money for too long + +[JM1_E] +and they need to be taught some respect. + +[JM1_F] +Lips Forelli is stuffing his fat face in St Marks Bistro, + +[JM1_G] +so steal his car and take it to 8-Ball's bomb shop up in Harwood. + +[JM1_H] +You know 8-Ball right? + +[JM1_I] +Once he's fitted it with a bomb, go park the car where you found it. + +[JM1_J] +Then sit back and watch the whole show. + +[JM1_K] +But hurry up, he won't be eating forever. + +[CAT2_A1] +Come on you dumb bitch! + +[CAT2_A] +The real question is, did you turn up to rescue Maria or to get me back? + +[CAT2_B] +Well I got news for you, + +[CAT2_B2] +shooting you will be a pleasure but dating you was only business. + +[CAT2_C] +You are muy peccinno amigo! + +[CAT2_D] +Throw over the cash. + +[CAT2_E] +You have been a busy boy! + +[CAT2_E2] +But you haven't learned, I'm not to be trusted. + +[CAT2_E3] +Kill the idiot. + +[CAT2_J] +Get this thing airborne!! + +[HM5_1] +Yo, Ice said was comin'. There rules. Bats only. No guns, no cars. + +[HM5_5] +This is a battle for respect, you cool? + +[HELP14] +To collect weapons walk through them. These cannot be collected while in a vehicle. + +[CRUSH] +Park in the marked area and exit your vehicle. The vehicle will then be crushed. + +[DIAB2_B] +A gang of no-goods has threatened to remove my starring member if I don't pay them a cut. + +[DIAB2_C] +They threaten the wrong man, amigo. + +[DIAB2_D] +They have a weakness for the icecream. + +[DIAB2_E] +Pick up the bomb I've hidden in Harwood, + +[DIAB2_F] +hijack the regular icecream van on its rounds. + +[DIAB2_G] +and lure these fools to their doom with the jeengle-jeengle. + +[DIAB2_H] +They hide in a warehouse on Atlantic Quay. + +[DIAB3_A] +Some insolent Triads stole my beautiful car last night, + +[DIAB3_B] +wrecked it and left it burning. + +[DIAB3_C] +Some of my most precious donkey memorabilia was in the trunk - + +[DIAB3_D] +real collectibles that are irreplaceable my friend. + +[DIAB3_E] +I've hidden a throbbing weapon on the edge of Chinatown. + +[DIAB3_F] +Take it and teach these Triad vandals to fear El Burro's well-endowed wrath. + +[DIAB3_G] +Ariba! + +[DIAB3_1] +KILL 25 TRIADS + +[DIAB4_A] +A thieving opportunist has stolen a van of my latest publication hot off the press! + +[DIAB4_B] +But that SPANKED-up idiot has left the rear doors open + +[DIAB4_C] +and now my beautifully produced, + +[DIAB4_D] +tastefully photographed adult literature is being dropped all over Liberty! + +[DIAB4_E] +Take the van and follow that trail of Donkey Does Dallas volumes 1, 2 and 3 + +[DIAB4_F] +collecting it as you go. + +[DIAB4_G] +When you've followed the trail to that thieving SPANK-head, waste him! + +[DIAB4_H] +Then deliver my donkey derby to XXX Mags in the Red Light District. + +[DIAB4_1] +~g~Take the van to the back of XXX Magazines. + +[HM1_E] +I want you to show these punk ass bitches how a real drive-by works. + +[HM1_H] +Take these nines off of here!! + +[HM2_A] +Those Nines are pressing me. + +[HM2_B] +These Bitches got armored cars and now they're running SPANK... + +[HM2_C] +and slinging it to brothers with no fear. + +[HM2_D] +There's a car parked up the way. + +[HM2_E] +There's some stuff in there to put these sissys on blass... + +[HM3_A] +Some effa has wired my wheels to blow. + +[HM3_B] +If I lose those wheels, my rep on the street will be dead. + +[HM3_C] +Pick up my car and take it over to the garage on St. Marks, a'right yo. + +[HM3_D] +Let them diffuse that, let them take care of that bomb. + +[HM3_E] +The clocks ticking and the wiring is messed up. + +[HM3_F] +One pot hole too many and that thing could blow. + +[HM3_G] +Now move it! + +[HM4_A] +Yo, a Federal Reserve flight just smashed down at Francis International. + +[HM4_B] +There's platinum all over the strip. + +[HM4_C] +Get a car and snatch up as much as you can. + +[HM4_F] +You can drop the bling off at one of my garages. + +[HM4_G] +This platinum is mad heavy and it will slow your wheels down some. + +[HM4_H] +So make regular drop off's at the garage. + +[HM5_A] +Them Nines are down to a few scabby herds... + +[HM5_B] +but they still wanna bring it. + +[HM5_C] +They agreed to go toe to toe. + +[HM5_D] +A gang of them against two of us, or rather... + +[HM5_E] +two of yaw + +[HM5_F] +I'd join you but... + +[HM5_G] +I ain't due my parole hearing for another three months now, + +[HM5_H] +y'know what I mean? + +[HM5_I] +Go and meet my baby brother, + +[HM5_J] +He'll show you where they are fighting a'right son. + +[MEA1_B] +The name's Chonks, Marty Chonks. + +[MEA1_C] +I run the Bitchin' Dog Food factory around the corner. + +[MEA1_D] +I got money troubles, but hey, who doesn't right? + +[MEA1_E] +I'm meeting my bank manager later. + +[MEA1_F] +He's a crooked bastard that keeps bumping up the loan repayments so he can cut a slice. + +[MEA1_G] +Take my car, pick him up and bring him back here. + +[MEA1_H] +I've got a little surprise for that blood sucking leech!! + +[MEA2_A] +I hired some thieves to break into my apartment... + +[MEA2_C] +The thieving bastards are threatening to tell the insurance company, + +[MEA2_D] +if I don't give them a cut. + +[MEA2_E] +Can you believe it? + +[MEA2_F] +I've left a car inside the factory gates. + +[MEA2_G] +Use it to go and pick them up from their turf in the Red Light district. + +[MEA2_H] +Then bring 'em back to the factory so I can make 'em see Marty's point of view. + +[MEA3_A] +The business is going to go under unless I get hold of some serious cash soon. + +[MEA3_B] +My wife has an insurance policy and all she's ever been to me is a hole in my pocket. + +[MEA3_C] +I've left a car in the usual place. + +[MEA3_D] +Go and pick up my wife from Classic Nails and bring her back to the factory. + +[MEA4_A] +Damn, I'm in trouble! + +[MEA4_B] +Turns out my wife was seeing some guy I owe money to. + +[MEA4_C] +He's got real angry and he's looking for payback! + +[MEA4_E] +he thinks I'm gonna pay him off... + +[MEA4_F] +but my guess is... + +[MEA4_G] +Liberty's dogs are gonna get yet another flavor this month! + +[WELCOME] +WELCOME TO + +[HM1_2] +~g~Get a vehicle, remember only Uzi drive by kills count! + +[HELP8_B] +Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again. + +[LRQC_1] +Asuka and I are gonna have to talk, uh, + +[LRQC_2] +Why don't you go cruise around? + +[LRQC_3] +You'll need a place to lie low. + +[LRQC_4] +There's a warehouse at the edge of Belleville that should suit your needs. + +[LRQC_5] +Come back here to my Condo when you are ready, + +[LRQC_6] +and we can have a little chat. + +[JM6_5] +~g~You need a getaway vehicle, Idiot! + +[JM2_F] +If you need a piece go around back of AmmuNation opposite the subway. + +[LOVE4_7] +~g~There's a construction yard in Staunton Island, maybe they took the package there. + +[LOVE4_8] +~g~You'll need a car to open the garage. + +[TSCORE] +EARNINGS: $~1~ + +[AM1_9] +~r~Salvatore has escaped back into Luigi's Club! + +[AM1_6] +~g~If you hang around Luigi's club, the Mafia will spot you! + +[TM2_3] +~g~It's a trap! Waste them all!! + +[FM4_1] +This is Maria. The car's a trap! Meet me at the slip south of Callahan Bridge. + +[JM1_7] +~g~Close the car door! He'll notice! + +[KM5_1] +~g~DEALER MINCED!!. + +[KM5_6] +~g~You must murder at least 8 Yardie dealers. + +[KM5_7] +~g~Kill them quickly! Once they've pushed their SPANK they're off the streets. + +[RM3_8] +~r~That car is a decoy!! + +[LM3_8] +Hey, I'm Joey. + +[LM3_9] +Luigi said you were reliable so come back later, + +[KM3_5] +~g~Press the horn to get the deal going. + +[LOVE7] +LOVE'S DISAPPEARANCE + +[LOVE2_5] +~g~Kenji is fender meat! Get out of Newport and dump the car! + +[AS2_11] +~g~~1~ OF 9! + +[GARAGE1] +~g~Get out of the vehicle and walk outside. + +[KM3_11] +~g~The Cartel have been attacked and the briefcase has not been recovered. + +[KM3_12] +~g~Kill all of the Colombians, destory the vehicles and recover the briefcase. + +[KM3_13] +~g~Take the briefcase back to the casino. + +[RM5_6] +~g~He's bailed out!! Smash his bodycast with a vehicle or an explosion!! + +[PBOAT_1] +Press the ~h~~k~~PED_FIREWEAPON~ button~w~ to fire the boat cannons. + +[PBOAT_2] +Press the ~h~~k~~PED_FIREWEAPON~ button~w~ to fire the boat cannons. + +[DIAB1_B] +This is El Burro of the Diablos. + +[DIAB1_D] +You're new in Liberty, but already you are gaining a reputation on the streets. + +[DIAB1_E] +There's a street race starting by the old school hall near the Callahan Bridge. + +[DIAB1_F] +Get yourself some wheels and first through all the checkpoints wins the prize. + +[HM2_1] +Use the RC buggies to destroy the armored cars. Press the ~h~~k~~PED_FIREWEAPON~ button ~w~to detonate. + +[HM2_1A] +Use the RC buggies to destroy the armored cars. Press the ~h~~k~~PED_FIREWEAPON~ button ~w~to detonate. + +[HM2_2] +~r~You failed to destroy all the armored cars! + +[HM2_6] +~g~Armored Car destroyed! + +[RM3_A] +I know a real important man in town, a soft touch, + +[RM3_H] +with shall we say, exotic tastes and the money to indulge them. + +[RM3_B] +He's involved in a legal matter and the prosecution has some rather embarrassing photos of him + +[RM3_C] +at a morgue party or something. + +[LOVE6_A] +A lesson in business, my friend. + +[LOVE6_E] +If you have a unique commodity, the world and his wife will try to wrestle it from your grasp... + +[LOVE6_C] +SWAT teams have cordoned off the area around my associate and the package. + +[LOVE6_D] +Get over there, pick up the van and act as a decoy. + +[LOVE6_F] +Keep them busy and he should make good his escape. + +[AM3_C] +He's probably out in the bay as you read this! Steal a police boat, and sink his career! + +[FESZ_UC] +CANCEL + +[FEDS_SM] +L1,R1-CHANGE MENU + +[FEDS_AS] +;=-CHANGE SELECTION + +[FEDSAS2] +<>-CHANGE SELECTION + +[FEDS_SS] +L1,R1-CHANGE SELECTION + +[FEDSSC1] +;-FASTER SCROLLING + +[FEDSSC2] +=-STOP SCROLLING + +[MEA2_3] +~g~Bring the car back to the factory. + +[RM1_3] +~r~McAffrey escaped! + +[RM1_4] +~g~You have used all the grenades! Get some more from ammunation! + +[RM1_5] +~g~Go back and torch the safehouse! + +[RM6_4] +~g~Go over to the lockup and collect Ray's stash. + +[RM6_5] +~g~The CIA have the bridge under surveillance, find another route across. + +[HM2_F] +and wreck all their armored stuff. + +[HM_4] +'BULLION RUN' + +[MEA2_B5] +TEXT NO LONGER NEEDED + +[MEA1_B5] +TEXT NO LONGER NEEDED + +[MEA3_B5] +TEXT NO LONGER NEEDED + +[MEA4_B7] +but if you just step into my office... + +[MEA3_B4] +Marty wants to see me? Well it better be quick because I have to get my hair done. + +[KM3_7] +It's a Yakuza trap man! + +[FES_LOF] +Load Failed. + +[FES_SLO] +SAVE FILE + +[FES_ISC] +IS CORRUPTED + +[FESZ_TI] +SAVE Z1 + +[FESZ_SA] +Save game + +[MC_LDFL] +Load Failed! + +[MC_NWRE] +Now Restarting Game. + +[LOVE6_3] +~g~You have ~1~ seconds to return to the Securicar before you fail the mission. + +[LOVE6_4] +~r~You ditched the Decoy Securicar! + +[HELP1] +Stop in the center of the blue marker. + +[HELP12] +Walk into the center of the blue marker to trigger a mission. + +[HJSTAT] +Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ + +[HJSTATW] +Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ And what a great landing! + +[DIAB1_5] +RACE TIME: + +[LOVE3_4] +~r~You destroyed the plane!! + +[F_FAIL1] +Fire Truck mission ended. + +[F_CANC] +~r~Fire Fighter mission cancelled! + +[F_EXTIN] +FIRES: + +[A_COMP1] +Paramedic missions complete! + +[A_CANC] +~r~Paramedic mission cancelled! + +[A_COMP3] +Paramedic missions complete! You will never get tired when running! + +[ATUTOR] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on or off. + +[ATUTOR3] +Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on or off. + +[ALEVEL] +Paramedic Mission Level ~1~ + +[A_FAIL1] +Paramedic mission ended. + +[FEST_HA] +Highest Paramedic Mission level + +[A_SAVES] +PEOPLE SAVED: ~1~ + +[C_KILLS] +CRIMINALS KILLED: ~1~ + +[HM1_B] +I got a problem they tryin' to play me. + +[AM2_A] +Salvatore's death comes as pleasurable news, + +[AM2_A2] +you are an efficient killer. I like that in a man. + +[AM2_B] +This is my brother Kenji. + +[AM2_C] +Asuka has a little job for you, but when you're done, drop by my casino and we can talk. + +[AM2_D] +Just like Kenji, always trying to play with my toys. + +[AM2_E] +My police source indicates that the Mafia are watching our interests around the city + +[AM2_E2] +in a bid to track you down. + +[AM2_F] +We cannot continue our operations until they are dealt with. + +[AM2_G] +Take out these spying fools and end this vendetta once and for all. + +[F_START] +~g~Burning vehicle reported in the ~a~ area. Go and extinguish the fire. + +[AM4_1A] +Get to the Phone in West Belleville Park. + +[AM4_1B] +Get to the Phone on Liberty Campus. + +[AM4_1C] +Get to the Phone in South Belleville Park. + +[AM4_1D] +Meet me in the toilet block in the park. + +[HJSTATF] +Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ + +[HJSTAWF] +Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ And what a great landing! + +[HM1_F] +Watch your back though, there'll be Jacks on the street who'll think you're trying to blast them too! + +[HM1_D] +'Nines' is their tag and purple is their flag and each day they rock their colors... + +[HM1_G] +is another day the 'Jacks' look soft. + +[MEA2_B] +and steal some stuff so I could claim on the insurance as you do. + +[TM3_H] +~w~You did good back there kid, real good. + +[TM3_I] +~w~Come on, let's introduce you to the Don. + +[TM3_J] +~w~Heeyyy! Luigi! + +[TM3_K] +~w~Oh my girls have been missing you so long Salvatore, you been away too long. + +[TM3_L] +~w~You tell them that once this unfortunate business is taken care of, + +[TM3_M] +~w~we'll all go down to the club and celebrate, ok? + +[TM3_N] +~w~Here's my boy. + +[TM3_N2] +~w~How you doin' pop? + +[TM3_O] +~w~You got yourself a good woman yet? + +[TM3_P] +~w~Hey, your mother, god bless her soul, would be turning over in her grave + +[TM3_Q] +~w~to see you without a wife. + +[TM3_R] +~w~I know Pop, I'm working on it. + +[TM3_S] +~w~TONI! How's your Momma? + +[TM3_T] +~w~She's a great woman you know. Strong. Firenze. + +[TM3_U] +~w~She's good...fine. + +[TM3_V] +~w~Terrific, Terrific. Now listen you guys, you go inside while I talk to our new friend here. + +[TM3_W] +~w~I see nothing but good things for you my boy... + +[RM1_A] +That scumbag McAffrey, he took more bribes than anyone. + +[RM1_B] +He thinks he's gonna get an honorable discharge if he turns states evidence. + +[RM1_C] +He just squealed! + +[RM4_B] +We gotta shut him up, permanently. + +[RM4_E] +I want him sleeping with the fishes, not eating them. + +[LOVE3_B] +On its approach to the airport tonight, a light aircraft will pass over the bay. + +[LOVE4_D] +Unfortunately the port authorities seized the plane and were stripping it down + +[LOVE4_H] +until I intervened at great personal expense. + +[LOVE4_E] +Cross the bridge to Shoreside Vale and go to Francis International Airport. + +[GTAB_A] +Hey, let's get this out of here. God knows what it is + +[GTAB_B] +but he seems to want it badly enough so it must be worth something. + +[GTAB_C] +Who the Heck! + +[GTAB_D] +YOU! + +[GTAB_E] +Hey take it easy amigo! De nada! De nada! + +[GTAB_F] +I left you pouring your heart out into the gutter! + +[GTAB_G] +Don't shoot amigo. No problem. We all friends. Here, take this. + +[GTAB_H] +Don't be such a pussy! + +[GTAB_I] +We got no choice baby! + +[GTAB_J] +We always got a choice you dumb bastard! + +[GTAB_K] +I'm sorry about that crazy bitch man, they all the same...por favor?? + +[GTAB_L] +So the whore got away. + +[GTAB_M] +But you've done me a favor, + +[GTAB_N] +you're not the only one that has a score to settle with the Cartel, + +[GTAB_O] +this worm killed my brother! + +[GTAB_P] +I never killed no Yakuza! + +[GTAB_Q] +LIAR! We all saw the Cartel assassin. + +[GTAB_R] +We are going to hunt down and kill all you Colombian dogs! + +[GTAB_S] +I'll be operating on our friend here to extract information and a little pleasure. + +[GTAB_T] +You, drop by later, I'm sure I'll require your services. + +[GTAB_U] +Please amigo, don't leave me with her, she psycho chica! Amigo? Hey AMEEEGO!!!...Aiiieeeeaaargghh! + +[LOVE5_A] +You are proving to be a safe investment, a rare thing in these days of false hood. + +[KM3_1] +~g~The Cartel are expecting a Yardie Posse go and steal a Yardie car! Head north you'll find one in Newport. + +[LOVE1_1] +~g~Go 'jack a Colombian gang car, so you can infiltrate the hideout, head north you'll find one in Fort Staunton. + +[FM1_Q1] +~w~You looking for some fun? A little...hmm? Some SPANK? + +[FM1_R] +~w~Hi Chico. Nah, just the usual. + +[FM1_T] +~w~Thanks Chico. See you around. + +[FM1_W] +~w~Alright Fido, you wait here and look after the car while I go and shake my butt alright. + +[FM1_X] +~w~OK Fido, let's get out of here. Wooooh! + +[FM1_Q] +~w~Hey Maria! It's my favorite lady! + +[FM1_S1] +~w~Hey, maybe you should check out the warehouse party at the east end of Atlantic Quays. + +[FM1_U] +~w~Gracias and enjoy. That's good stuff. + +[FM1_V] +~w~C'mon Fido, let's go and check out this party! + +[FM1_SS] +~r~SCANNER: ~g~Four-five to all units: Assist narcotics raid Atlantic Quays... + +[LOVE6_B] +even if they have little understanding as to its true value. + +[TM3_A1] +~r~Joey's Fried! + +[TM3_A2] +~r~Joey and Luigi have been cremated! + +[TM3_A3] +~r~Joey, Luigi and Toni are Toast! + +[FM4_2] +Listen, Salvatore thinks that we're going behind his back, + +[FM4_3] +so he was offering you to the Cartel in order to make a deal. + +[FM4_4] +I couldn't let him do that, I mean the worst thing is, + +[FM4_4B] +it's all my fault... because I told him, we were an item. + +[FM4_5] +Don't ask me why. I don't know. + +[FM4_6] +Look you're a marked man on Mafia turf and I've got to get out of here too. + +[FM4_6B] +I've seen too much killing. Too much blood! + +[FM4_7] +This is a friend of mine ok, she's an old friend.. it's Asuka, she's someone we can trust. + +[FM4_8] +C'mon, Enough of the speeches. + +[FM4_9] +We better get out of here before we get more hysterical Italians wanting less friendly reunions. + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUCER + +[CRED003] +LESLIE BENZIES + +[CRED004] +ART DIRECTOR + +[CRED005] +AARON GARBUT + +[CRED006] +TECHNICAL DIRECTION + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +DESIGN + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +WRITTEN BY + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +CHARACTERS + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMATION & DIRECTION + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +AUTO DESIGN + +[CRED024] +PAUL KUROWSKI + +[CRED025] +ARTISTS + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +CODERS + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +SCORE + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +SOUND DESIGN & MASTERING + +[CRED042] +ALLAN WALKER + +[CRED043] +AUDIO PROGRAMMING + +[CRED044] +RAYMOND USHER + +[CRED045] +TEST MANAGER + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +LEAD TESTERS + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRD050A] +TESTERS + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +TECHNICAL SUPPORT + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +EXECUTIVE PRODUCER + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUCER + +[CRED064] +DAN HOUSER + +[CRED065] +DIRECTOR OF DEVELOPMENT + +[CRED066] +JAMIE KING + +[CRED067] +TECHNICAL PRODUCER + +[CRED068] +GARY J. FOREMAN + +[CRED069] +ASSOCIATE PRODUCER + +[CRED070] +JEREMY POPE + +[CRED071] +MUSIC SUPERVISOR + +[CRED072] +TERRY DONOVAN + +[CRED073] +ROCKSTAR PRODUCTION TEAM + +[CRED074] +TERRY DONOVAN + +[CRED075] +JENNIFER KOLBE + +[CRED076] +JENEFER GROSS + +[CRED077] +LAURA PATERSON + +[CRED078] +JEFF CASTANEDA + +[CRED079] +CHRIS CARRO + +[CRED080] +ADAM TEDMAN + +[CRED081] +JUNG KWAK + +[CRED082] +BRIAN WOOD + +[CRED083] +PAUL YEATES + +[CRED084] +STANTON SARJEANT + +[CRED085] +VP OF MARKETING + +[CRED086] +TERRY DONOVAN + +[CRED087] +TECHNICAL COORDINATOR + +[CRED088] +BRANDON ROSE + +[CRED089] +QA MANAGER + +[CRED090] +JEFF ROSA + +[CRED091] +LEAD ANALYST + +[CRED092] +ADAM DAVIDSON + +[CRED093] +GAME ANALYST + +[CRED094] +RICHARD HUIE + +[CRED095] +TEST TEAM + +[CRED096] +LANCE WILLIAMS + +[CRED097] +JOE GREENE + +[CRED098] +BRIAN PLANER + +[CRED099] +OSWALD GREENE + +[CRED100] +LIBERTY TREE EDITORIAL + +[CRED101] +JAMES WORRALL + +[CRED102] +DAN HOUSER + +[CRED103] +ADAM TEDMAN + +[CRED104] +PAUL YEATES + +[CRED105] +JENEFER GROSS + +[CRED106] +LAURA PATERSON + +[CRED107] +CUT-SCENES + +[CRED108] +SCRIPT BY DAN HOUSER AND JAMES WORRALL + +[CRED109] +AUDIO DIRECTED BY DAN HOUSER + +[CRED110] +AUDIO PRODUCED BY RENAUD SEBBANE + +[CRED111] +CAST + +[CRED112] +FRANK VINCENT AS SALVATORE LEONE + +[CRED113] +JOE PANTOLIANO AS LUIGI GOTERELLI + +[CRED114] +MICHAEL MADSEN AS TONI CIPRIANI + +[CRED115] +MICHAEL RAPAPORT AS JOEY LEONE + +[CRED116] +DEBBI MAZAR AS MARIA + +[CRED117] +KYLE MACLACHLAN AS DONALD LOVE + +[CRED118] +ROBERT LOGGIA AS RAY MACHOWSKI + +[CRED119] +GURU AS 8-BALL + +[CRED120] +SONDRA JAMES AS MOMMA + +[CRED121] +LIANA PAI AS ASUKA + +[CRED122] +LES MAU AS KENJI + +[CRED123] +CYNTHIA FARRELL AS CATALINA + +[CRED124] +AL ESPINOSA AS MIGUEL + +[CRED125] +CHRIS PHILLIPS AS EL BURRO + +[CRED126] +HUNTER PLATIN AS CHICO + +[CRED127] +WALTER MUDU AS D-ICE + +[CRED128] +CURTIS MCCLARIN AS CURTLY + +[CRED129] +BILL FIORE AS DARKEL + +[CRED130] +CHRIS PHILLIPS AS MARTY CHONKS + +[CRED131] +HUNTER PLATIN AS CURLY BOB + +[CRED132] +WALTER MUDU AS KING COURTNEY + +[CRED133] +HUNTER PLATIN AS ONE-ARMED PHIL + +[CRED134] +KIM GURNEY AS MISTY + +[CRED135] +MOTION CAPTURE + +[CRED136] +ANIMATED BY + +[CRD136A] +ALEX HORTON + +[CRED137] +DIRECTED BY + +[CRD137A] +NAVID KHONSARI + +[CRED138] +PRODUCED BY + +[CRD138A] +JAMIE KING + +[CRD138B] +RENAUD SEBBANE + +[CRED139] +RECORDED AT MODERN UPRISING STUDIOS, BROOKLYN + +[CRED140] +ACTORS + +[CRD140A] +RENAUD SEBBANE + +[CRD140B] +GISELLE JONES + +[CRD140C] +STEPHEN DANIELS + +[CRD140D] +ROBERT STIO + +[CRD140E] +JENNY GROSS. + +[CRED141] +PEDESTRIAN DIALOGUE + +[CRED142] +WRITTEN BY DAN HOUSER, NAVID KHONSARI & JAMES WORRALL + +[CRED143] +DIRECTED BY CRAIG CONNER, DAN HOUSER AND LAZLOW + +[CRED144] +PRODUCED BY RENAUD SEBBANE + +[CRED145] +CAST + +[CRED146] +HUNTER PLATIN + +[CRED147] +DAN HOUSER + +[CRED148] +RENAUD SEBBANE + +[CRED149] +MARIA CHAMBERS + +[CRED150] +JEFF STANTON + +[CRED151] +RYAN CROY + +[CRED152] +DEENA BERMAN + +[CRED153] +MARIA CHAMBERS + +[CRED154] +ALICE B. SALTZMAN + +[CRED155] +ALEX ANTHONY SIOUKAS + +[CRED156] +SEAN R. LYNCH + +[CRED157] +AMY SALZMAN + +[CRED158] +COLIN MCSHANE + +[CRED159] +COREY WADE + +[CRED160] +GERALD COSGROVE + +[CRED161] +STEPHANIE ROY + +[CRED162] +DORIS WOO + +[CRED163] +JOSEPH GREENE + +[CRED164] +LAZLOW JONES + +[CRED165] +HSIANG LIN + +[CRED166] +STEVE MICHAEL ROBERT + +[CRED167] +MATHEW MURRAY + +[CRED168] +RICHARD HUIE + +[CRED169] +GARVIN ATWELL + +[CRED170] +STEVE KNEZEVICH + +[CRED171] +YUKIMURA SATO + +[CRED172] +FRANK CHAVEZ + +[CRED173] +LIEZL JACINTO + +[CRED174] +CANAAN MCKOY + +[CRED175] +ADAM DAVIDSON + +[CRED176] +LANCE WILLIAMS + +[CRED177] +NEIL MCCAFFREY + +[CRED178] +LAURA PATERSON + +[CRED179] +REY CONCEPCION + +[CRED180] +CHARLES HEROLD + +[CRED181] +ANDREW GREENWALD + +[CRED182] +JAMES MIELKE + +[CRED183] +PETER SUCIU + +[CRED184] +ALEX ODULIO + +[CRED185] +DON NKRUMAH + +[CRED186] +KENDALL PITTMAN + +[CRED187] +SAL SUAZO + +[CRED188] +EREK MATEO + +[CRED189] +CHRIS DIFATE + +[CRED190] +LEILA MILTON + +[CRED191] +DARREN ZOLTOWSKI + +[CRED192] +VIRGINIA SMITH + +[CRED193] +KEVIN CASSIN + +[CRED194] +JASON SHIGEMORI + +[CRED195] +KELLY KINSELLA + +[CRED196] +MOLLIE STICKNEY + +[CRED197] +STANTON SARJEANT + +[CRED198] +LAURA WALSH + +[CRED199] +MARK GARONE + +[CRED200] +JOANNA SLY + +[CRED201] +ELIZABETH HOWELL + +[CRED202] +ANA HERCULES + +[CRED203] +SHIRLEY IRICK + +[CRED204] +KASHONA FIELDS + +[CRED205] +JOEL M. LILJE + +[CRED206] +JOHN DIBENEDETTO + +[CRED207] +NANCY GILES + +[CRED208] +RYAN CROY + +[CRED209] +JENNIFER KOLBE + +[CRED210] +LIAM BURKE + +[CRED211] +SIGRID PREISSL + +[CRED212] +ANITA FITZSIMONS + +[CRED213] +PHILIPPA RASELLI + +[CRED214] +WIL QUESNEL + +[CRED215] +FALKO BURKERT + +[CRED216] +SARA SEWELL + +[CRED217] +RADIO STATIONS AND MUSIC + +[CRED218] +PRODUCERS FOR DMA DESIGN + +[CRD218A] +CRAIG CONNER + +[CRD218B] +STUART ROSS + +[CRED219] +SOUNDTRACK CO-ORDINATOR + +[CRED220] +TERRY DONOVAN + +[CRED221] +PRODUCER FOR ROCKSTAR GAMES + +[CRED222] +DAN HOUSER + +[CRED223] +EDITED BY + +[CRED224] +CRAIG CONNER + +[CRED225] +ALLAN WALKER + +[CRED226] +LAZLOW + +[CRED227] +DJ BANTER AND IMAGING WRITTEN BY + +[CRED228] +DAN HOUSER + +[CRED229] +LAZLOW + +[CRED230] +SPECIAL THANKS TO + +[CRED231] +ADAM TEDMAN + +[CRED232] +ALEX MASON + +[CRED233] +JUDY HENDERSON CASTING + +[CRED234] +HAMISH BROWN + +[CRED235] +CHRISSY HOBAN + +[CRED236] +INNES RICARD + +[CRED237] +LILION BROZSKA + +[CRED238] +BOB HILLARY + +[CRED239] +EMILY ANDERSON + +[CRED240] +RICHIE HENDERSON + +[CRED241] +CHRSTIAN CANTAMESSA + +[CRED242] +JERONIMO BARRERA + +[CRED243] +ALEXANDER ILLES + +[CRED244] +BARANE CHAN + +[CRED245] +DUNCAN SHIELDS + +[CRED246] +BARANE CHAN + +[CRED247] +DEREK PAYNE + +[CRED248] +KEVIN WONG + +[CRED249] +ROSS ELLIOTT + +[CRED250] +ROSS BEAZLEY + +[CRED251] +ALEX BAZLINTON + +[CRED252] +DAVE WATSON + +[CRED253] +MALCOLM SMITH + +[CRED254] +STUDIO MANAGER + +[CRED255] +ANDREW SEMPLE + +[CRED256] +ARTIST + +[CRED257] +STUART PETRI + +[CRED258] +JERONIMO BARRERA + +[CRED259] +CARLY SLATER + +[CRED260] +GREG LAU + +[CRED261] +STEVE KNEZEVICH + +[CRED262] +DEVIN WINTERBOTTOM + +[CRED263] +JAMEEL VEGA + +[CRED264] +LEE CUMMINGS + +[CRED265] +DEVIN BENNET + +[CRED266] +ELIZABETH SATTERWHITE + +[CRED267] +AARON RIGBY + +[CRED268] +STEVE K. + +[CRED269] +GREG LAU + +[CINCAM] +Cinematic Camera + +[KM1_13] +Drive the vehicle into the garage! + +[KM3_14] +~r~You have been spotted the deal is off! + +[EBAL_H] +Wait here man while I go in and talk to Luigi. + +[EBAL_M] +Remember no one messes with my girls! + +[LM2_F] +Then take his car, respray it. + +[LM2_D] +here, here take it. + +[LM1_9] +Hi I'm Misty. + +[LM4_A] +Some Diablo scumbag has been pimping his skuzzy bitches in my backyard. + +[FM2_B] +We got us a rat! + +[FM2_C] +He ain't pimpin' or pushin' so he must be talking. + +[FM3_CC] +~w~Come back brother when you have the money. + +[FEDS_AM] +<>-CHANGE MENU + +[LOVE5_5] +~r~You failed to protect the truck! + +[RM6_6] +~r~Ray is dead! + +[RM6_7] +~r~Ray has missed his flight. + +[RM6_8] +~g~You have left Ray behind, go back and get him. + +[FM1_10] +~g~You have left Maria behind, go back and pick her up. + +[LOVE4_9] +~r~The plane has been destroyed! + +[LOV4_10] +~r~The only lead to where the package has gone has been destroyed! + +[KM2_D] +Needless to say, we must give him the cars as a gift, to repay the debt that I owe him. + +[KM4_B] +The business's fortunate enough to have our protection settle their accounts today. + +[KM2_E] +You must obtain the cars on this list and deliver them to a garage behind the car park in Newport. + +[FM3_8I] +~w~Get a good vantage point then I'll head in when you fire the first shot. + +[LOVE1_B] +Experience has taught me that a man like you can be very loyal for the right price, + +[LOVE1_H] +but groups of men get greedy. + +[LOVE1_C] +A valued resource, an old oriental gentleman I know, + +[LOVE1_I] +has been kept hostage by some South Americans in Aspatria. + +[MEA4_D] +I've agreed to see him... + +[MEA4_B4] +Marty sent you huh? OK, I'm gonna show that creep the meaning of the word business. + +[MEA4_B5] +Carl, hi! i eerr, I need more time to get your money. + +[MEA1_B4] +Ah, Mr Chonks sent you did he. Let's go and pay the fellow a visit. + +[HM5_6] +Let's go crack some skulls... + +[LOVE1_5] +~g~Stop hanging around, get a Colombian Gang car and rescue Love's associate. + +[AS1_D] +~w~Act as the bait, and get the death squads to follow you to Pike Creek + +[AS1_E] +~w~where some of my men will be waiting for them. + +[AS2_C] +~w~The Cartel have a front company, The Kappa Coffee House. + +[AS2_E] +~w~We have no choice but to put these drug stands out of operation. + +[AS2_F] +~w~Smash them to splinters!! + +[AS2_A1] +~w~Miguel certainly has some of that famous Latin stamina. + +[AS2_A2] +~w~I'm quite exhausted. + +[SIREN_3] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[SIREN_4] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[AS3_C] +~w~Eeeeeeyoooo! What IS that gooey yellow stuff? + +[AS3_C1] +~w~Oh hi Babe. + +[AS3_F] +~w~She's got the makings of a natural this girl. + +[AS3_F1] +~w~She's managed to extract this little gem from our guest. + +[AS3_G] +~w~There is a plane coming into Francis International in 2 hours time. + +[AS3_G1] +~w~It is full of Catalina's poison. + +[AS3_H] +~w~You can avoid airport security by getting a boat out to the runway-light buoys + +[AS3_H1] +and shooting the plane down on its approach. + +[AS3_I] +~w~Collect the cargo from the debris and stash it! + +[AS3_J] +~w~Oh you be careful now, OK baby? + +[AS3_K] +~w~Now try the chilli oil..... + +[RM2_F1] +Those Colombians'll be here any minute! + +[RM2_K] +Goddam they're here!! LOCK'N'LOAD!! + +[LOVE2_7] +~g~Now dump the car! + +[LOVE2_8] +~g~Now get out of Newport! + +[AM1_F] +Salvatore Leone will be leaving Luigi's in about three hours time. (~1~:~1~) + +[LOVE5_C] +I want you to follow him, and make sure both he and my package get to Pike Creek unharmed. + +[FESZ_SR] +Save Failed! Check memory card (PS2) in MEMORY CARD slot 1 and please try again. + +[FESZ_FO] +Would you like to format the memory card (PS2) in MEMORY CARD slot 1? + +[FELZ_FO] +Memory card (PS2) in MEMORY CARD slot 1 is unformatted. + +[FES_NOC] +No memory card (PS2) in MEMORY CARD slot 1. + +[FES_LOE] +Load Failed! Check memory card (PS2) in MEMORY CARD slot 1 and please try again. + +[FES_DEE] +Deleting Failed! Check memory card (PS2) in MEMORY CARD slot 1 and please try again. + +[SLONFM] +Error formatting memory card (PS2) in MEMORY CARD slot 1. + +[SLONDR] +Insufficient space to save. Please insert a memory card (PS2) with at least 500KB of free space available into MEMORY CARD slot 1. + +[SLNSP] +Insufficient space to save. Please insert a memory card (PS2) with at least 200KB of free space available into MEMORY CARD slot 1. + +[FEFD_WR] +Formatting memory card (PS2) in MEMORY CARD slot 1. Please do not remove the memory card (PS2), reset or switch off the console. + +[FES_ISF] +NOT PRESENT + +[FES_SAG] +PRESENT + +[SLONNO] +No memory card (PS2) in MEMORY CARD slot 1. + +[SLONNF] +Memory card (PS2) in MEMORY CARD slot 1 is unformatted. + +[FESZ_FM] +Memory card (PS2) in MEMORY CARD slot 1 is unformatted. Would you like to format memory card (PS2) in MEMORY CARD slot 1? + +[FESZ_FF] +Format Failed! Check memory card (PS2) in MEMORY CARD slot 1 and please try again. + +[MCDNSP] +There is insufficient space on the memory card (PS2) in MEMORY CARD slot 1. At least 500KB is needed to save this application data. Do you wish to start? (YES or NO) + +[MCGNSP] +There is insufficient space on the memory card (PS2) in MEMORY CARD slot 1. At least 200KB is needed to save this application data. Do you wish to start? (YES or NO) + +[FESZ_WR] +Saving data. Please do not remove the memory card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FESZ_OW] +Overwriting data. Please do not remove the memory card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FELD_WR] +Loading data. Please do not remove the memory card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FEDL_WR] +Deleting data. Please do not remove the memory card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[LM2_C] +Luigi said to, to give you this so... + +[LM3_G] +Joey ain't the kind you keep waiting, remember, this is your foot in the door... + +[LM5_E] +Get as many of them as you can before the cops drink away their green. + +[JM5_C] +Alright, there's a car stuffed with a stiff at the cafe near Callahan Point. + +[RM2_B] +We saw action in Nicaragua, back when the country knew what it was doing. + +[RM2_C] +Some Cartel scum roughed him up yesterday, said they'd be back for some of his stock today. + +[RM2_D1] +I'd go myself but the old sciatica's playing up again -cough cough- so, eerr-hhrrmmm, good luck. + +[CATINF1] +~g~Get Catalina! + +[CATINF2] +~g~Follow the chopper to find Catalina. + +[BOATIN1] +Jump into a boat and press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~to get in. + +[BOATIN2] +You can press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~if you are near a boat to get in it. + +[BOATIN3] +Jump into a boat and press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~to get in. + +[BOATIN4] +You can press the ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~if you are near a boat to get in it. + +[JM6] +'THE GETAWAY' + +[FM1] +'CHAPERONE' + +[JM1] +'MIKE LIPS LAST LUNCH' + +[FM21] +'BOMB DA BASE: ACT I' + +[FM3] +'BOMB DA BASE: ACT II' + +[AM1] +'SAYONARA SALVATORE' + +[AM2] +'UNDER SURVEILLANCE' + +[KM2] +'GRAND THEFT AUTO' + +[AS3] +'S.A.M.' + +[RM2] +'ARMS SHORTAGE' + +[LOVE6] +'DECOY' + +[LOVE1] +'LIBERATOR' + +[RC1] +'DIABLO DESTRUCTION' + +[RC2] +'MAFIA MASSACRE' + +[RC3] +'CASINO CALAMITY' + +[RC4] +'RUMPO RAMPAGE' + +[RM2_E1] +I can't believe those yellow-bellied bastards left me without proper cover again! + +[GREN_1] +The longer you hold the ~h~~k~~PED_FIREWEAPON~ button~w~, the further you will throw the grenade. + +[GREN_2] +The longer you hold the ~h~~k~~PED_FIREWEAPON~ button~w~, the further you will throw the grenade. + +[GREN_3] +The longer you hold the ~h~~k~~PED_FIREWEAPON~ button~w~, the further you will throw the grenade. + +[LOVE4_G] +My property will be waiting for you at the customs hanger in the aircraft's fuselage. + +[KABOOM] +KABOOOM! + +[SPLAT] +SPLAT! + +[PANCAK] +PANCAKED! + +[SOAKED] +SOAKED! + +[HEAD] +Head Radio + +[DBL_CLF] +Double Clef FM + +[FLASHB] +Flashback FM + +[RISE] +Rise FM + +[LIPS] +Lips 106 + +[CHAT] +Chatterbox FM + +[K_JAH] +K-Jah Radio + +[GAM_FM] +Game Radio FM + +[MSX_FM] +MSX FM + +[TUBE1] +When the subway opens you will be able to catch a train to Staunton Island. + +[TUBE2] +When Shoreside Vale opens you will be able to Exit Shoreside Terminal to Francis International Airport. + +[TUBE_2] +To board a subway train, press the ~h~'enter vehicle' button~w~. + +[LEGAL] +~g~Eliminate the criminal threat! + +[GA_2] +New engine and paint job. The cops won't recognize you! + +[LM1_8A] +To earn some extra cash, why not 'borrow' a taxi... + +[TAXIH1] +Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out. + +[LM5_7] +~g~Less than four girls working the ~p~Fuzz Ball~g~ and Luigi won't be happy! + +[KM2_3] +~g~Remember the ~r~cars~g~ have to be in mint condition to be accepted by the ~p~garage~g~. + +[KM5_2] +~g~A Yardie is off the streets. + +[BETRA_A] +Sorry, babe. + +[BETRA_B] +I'm an ambitious girl and you, + +[BETRA_C] +you're just small time. + +[JAILB_Q] +Come on! + +[JAILB_R] +Senor dickhead! + +[JAILB_S] +It's no problem to kill you. + +[JAILB_T] +You gonna be sorry. + +[JAILB_U] +A'right, a'right. Get lost. + +[HELP15] +When on foot press the ~h~~k~~PED_LOOKBEHIND~ button~w~ to ~h~look behind~w~. + +[FEC_LB3] +Look behind + +[FEC_R3] +(R3 button) + +[FES_AFO] +This memory card (PS2) is already formatted. + +[FEA_UP] +; + +[FEA_DO] += + +[FEA_LE] +< + +[FEA_RI] +> + +[FEDSAS3] +- CHANGE SELECTION + +[FEDSAS4] +;=<> - CHANGE SELECTION + +[SPRAY_4] +Use the ~h~~k~~PED_FIREWEAPON~ button ~w~to fire the water cannon. + +[SPRAY_1] +Use the ~h~~k~~PED_FIREWEAPON~ button ~w~to fire the water cannon. + +[LITTLE] +LITTLE T + +[NICK] +NICK LOVE + +[AM1_10] +~g~Salvatore will be leaving Luigi's at about 0~1~:~1~ + +[FEDS_SE] +/ button - SELECT + +[FEDS_SB] +/ button - SELECT " button - BACK + +[TM4_A] +~w~Oh it's you. TONI ain't here. + +[TM4_A2] +~w~But he left one of his sugary love letters for you. + +[DIAB2_A] +I started my exotic entertainment business with nothing but the sizeable contents of my leather pants! + +[LM5_9] +GIRLS: + +[PERPIC] +Hidden Packages found + +[CO_ONE] +Hidden Package ~1~ of ~1~ + +[LOVE3_3] +~g~The plane has dropped ~1~ of 6 packages. + +[FARE11] +~g~Destination ~w~'Construction site' ~g~in Fort staunton. + +[GA_21] +You cannot store any more cars in this garage. + +[CHEAT1] +Cheat activated + +[CHEAT2] +Weapon cheat + +[CHEAT3] +Health cheat + +[CHEAT4] +Armor cheat + +[CHEAT5] +Wanted level cheat + +[CHEAT6] +Money cheat + +[CHEAT7] +Weather cheat + +[AS1_H] +~r~You failed to lead the Deathsquad into the Yakuza trap!! + +[FEDS_BA] +" button - BACK + +[FED_WIS] +Wide Screen: + +[RAMP_A] +ALL RAMPAGES COMPLETED! + +[USJ_ALL] +ALL UNIQUE STUNTS COMPLETED! + +[FARE23] +~g~Destination ~w~'import export garage' ~g~in Cochrane Dam district + +[L_TRN_1] +You can ride the L-train around Portland. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[L_TRN_2] +You can ride the L-train around Portland. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[S_TRN_1] +You can take the subway trains across Liberty. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[S_TRN_2] +You can take the subway trains across Liberty. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ button~w~ to ~h~enter ~w~or ~h~exit~w~ a train. + +[AS1_C] +~w~She has three death squads dotted around Liberty, whose sole job is to hunt you down. + +[AS1_G] +~r~All the Yakuza are dead!! + +[JAN] +Jan + +[FEB] +Feb + +[MAR] +Mar + +[APR] +Apr + +[MAY] +May + +[JUN] +Jun + +[JUL] +Jul + +[AUG] +Aug + +[SEP] +Sept + +[OCT] +Oct + +[NOV] +Nov + +[DEC] +Dec + +[DEFDT] +--:---:---- --:--:-- + +[BUGGY] +BUGGIES LEFT: + +[BONUS] +~g~BONUS $~1~ + +[HORN1] +Press the ~h~L3 button ~w~to activate the ~h~horn. + +[HORN2] +Press the ~h~L1 button ~w~to activate the ~h~horn + +[HORN3] +Press the ~h~R1 button ~w~to activate the ~h~horn + +[LM3_1A] +Press the~h~ ~k~~VEHICLE_HORN~ button~w~ to activate the ~h~horn~w~ and let Misty know you are here. + +[LM3_1B] +Press the~h~ ~k~~VEHICLE_HORN~ button~w~ to activate the ~h~horn~w~ and let Misty know you are here. + +[LM3_1C] +Press the~h~ ~k~~VEHICLE_HORN~ button~w~ to activate the ~h~horn~w~ and let Misty know you are here. + +[RADIO_A] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[RADIO_B] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[RADIO_C] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[RADIO_D] +Press the ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ button~w~ to cycle through the ~h~radio stations. + +[FEC_EXV] +Enter and exit vehicle + +[TAXI_M] +'TAXI DRIVER' + +[COP_M] +'VIGILANTE' + +[FIRE_M] +'FIREFIGHTER' + +[AMBUL_M] +'PARAMEDIC' + +[HJ_IS] +INSANE STUNT BONUS: $~1~ + +[HJ_PIS] +PERFECT INSANE STUNT BONUS: $~1~ + +[HJ_DIS] +DOUBLE INSANE STUNT BONUS: $~1~ + +[HJ_PDIS] +PERFECT DOUBLE INSANE STUNT BONUS: $~1~ + +[HJ_TIS] +TRIPLE INSANE STUNT BONUS: $~1~ + +[HJ_PTIS] +PERFECT TRIPLE INSANE STUNT BONUS: $~1~ + +[HJ_QIS] +QUADRUPLE INSANE STUNT BONUS: $~1~ + +[HJ_PQIS] +PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~ + +[AM1_K] +Salvatore Leone will be leaving Luigi's in about three hours time. (0~1~:~1~) + +[IMPEXPP] +Import/Export garage, Portland Harbor. We have orders for various vehicles. Check our notice board for our requirements. + +[VANHSTP] +Any more Securicars you want cracked? Bring them to our garage in the Portland Harbor. + +[EMVHPUP] +Great rates paid for new and used Emergency Vehicles. Bring them to the crane in the north east of Portland Harbor. + +[STANDS] +STALLS WRECKED: + +[STASH] +~g~Stash the SPANK back at the ~p~construction site! + +[MCSTNS] +There is no memory card (PS2) in MEMORY CARD slot 1. Do you wish to start? (YES or NO) + +[LOVE3_5] +~g~The plane is now in range. + +[LOVE3_6] +~r~The Police got to the packages first! + +[SIREN_1] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[SIREN_2] +To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ button~w~. + +[FM3_8C] +~w~I'll need $100,000 to cover expenses, + +[MCLOAD] +Loading Data. Please do not remove the memory card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FES_GME] +Error Reading memory card (PS2) in MEMORY CARD slot 1 please check and try again. + +[FESZ_QF] +Are you sure you wish to format the memory card (PS2) in MEMORY CARD slot 1? + +[FESZ_LS] +Load Successful. + +[RM3_5] +~g~You have ~1~ of 6 evidence packages. + +[LOVE3_2] +~g~You have all the packages! Take them back to Donald Love. + +[LOVE4_4] +~g~Take the package back to Donald Love! + +[FEB_SAV] +Load + +[FEP_SAV] +LOAD GAME + +[AS2_12A] +~g~After you trash the first stall, you will have 8 minutes before the Cartel warn their pushers! + +[AS3_1A] +~g~Now get to the ~b~marker buoy! + +[NOCONT] +Please reconnect analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2) to controller port 1 to continue + +[BET_JB] +BETRAYED BY HIS LOVER CATALINA AND LEFT FOR DEAD. CONVICTED AND SENTENCED, HE BEGINS HIS JOURNEY TO LIBERTY CITY PENITENTIARY. BUT ONLY ONE THOUGHT BURNS IN HIS CRIMINAL MIND......REVENGE! + +[END_A] +Residents in Cedar Grove have been coming to terms + +[END_B] +with the emotional aftermath of a full blown war + +[END_C] +that hit the area yesterday. + +[END_D] +Local resident, Clive Denver described to police + +[END_E] +a single gunman that he saw fleeing the scene, with a dark haired woman. + +[END_F] +Oh, you know, we're gonna have such fun, 'cos you know, you know, + +[END_G] +I love you, I, I, I, I really do, 'cos you're such a big strong man + +[END_H] +and that's just what I need. + +[END_I] +Anyway, what was I saying? + +[END_J] +Oh, you know, I forget. But you know what it's like, don't you? + +[END_K] +The sound of explosions shook nearby homes as people ran for cover. + +[END_L] +Several citizens were injured in the panic as ground fire was exchanged + +[END_M] +between ground forces and a helicopter circling the dam. + +[END_N] +Yeah, we got a good view from down here in the gardens. + +[END_O] +When the 'copter finally got taken out, + +[END_P] +better than the fireworks on the 4th of July. + +[END_Q] +With the death toll already over twenty, + +[END_R] +police are still finding bodies. + +[END_S] +There have been no official denials concerning rumours + +[END_T] +that the dead were members of the Colombian Cartel, + +[END_U] +and still no leads as to the cause of the massacre. + +[END_V] +I broke a nail and my hair is ruined, I mean can you believe it? + +[END_W] +This one cost me fifty dollars... + +[PAPER1] +* + +[PAPER2] +* + +[PAPER3] +* + +[JAILB_V] +* + +[JAILB_A] +* + +[JAILB_B] +* + +[JAILB_C] +* + +[JAILB_E] +* + +[JAILB_F] +* + +[JAILB_G] +* + +[JAILB_I] +* + +[JAILB_W] +* + +[JAILB_K] +* + +[JAILB_L] +* + +[JAILB_X] +* + +[JAILB_M] +* + +[JAILB_N] +* + +[JAILB_O] +* + +[JAILB_P] +* + +[JAILB_D] +* + +[JAILB_H] +* + +[JAILB_J] +* + +[DUMMY] +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file diff --git a/utils/gxt/french.txt b/utils/gxt/french.txt new file mode 100644 index 0000000..bdb12c7 --- /dev/null +++ b/utils/gxt/french.txt @@ -0,0 +1,8378 @@ +{ + New strings are at the bottom of file. + Do not change the order of strings. + You can fix the typos of existing translation but please refrain from + unnecessary edits like rephasing because you think it suits better for your taste. +} + +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBF + +[DEFNAM] +Claude---------------------- + +[IN_VEH] +~g~Hé! Retourne dans ta caisse! + +[IN_VEH2] +~g~T'as besoin d'une caisse pour cette mission! + +[IN_BOAT] +~g~T'as besoin d'un bateau pour cette mission! + +[HEY] +~g~Te la joue pas perso, pense à tes potes! + +[HEY2] +~g~Restez groupés! + +[HEY3] +~g~T'as perdu ton meilleur homme, retournes-y et ramène-le! + +[HEY4] +~g~Perds Misty, et Luigi te fera sauter la tête ! Alors, retourne la chercher! + +[HEY5] +~g~L'une des filles manque à l'appel! Retourne la chercher! + +[HEY6] +~g~Ton honneur est lié à celui du Yakuza Kanbu. Tu dois le protéger! + +[HEY7] +~g~Un flingue de plus ferait pas de mal! Retourne en arrière et embarque ton contact! + +[HEY8] +~g~Dans protection, y'a protection, compris ? Alors protège le vieux bridé! + +[HEY9] +~g~Tu veux savoir ce qui se passe dans la rue ? Ben va voir ton contact! + +[HELP2_A] +Appuie sur la ~h~touche /~w~ quand tu cours pour piquer un ~h~sprint. + +[HELP3] +Tu ne peux sprinter que pendant une courte durée, avant d'être claqué! + +[HELP4_A] +Appuie sur la ~h~touche ~k~~VEHICLE_ACCELERATE~~w~ pour ~h~accélérer. + +[HELP4_D] +Pousse le ~h~stick analogique de droit~w~ vers le haut pour accélérer. + +[HELP5_A] +Appuie sur la~h~ touche ~k~~VEHICLE_BRAKE~~w~ pour ~h~freiner~w~ ou pour ~h~passer la marche arrière~w~ si ta caisse est à l'arrêt. + +[HELP5_D] +Pousse le ~h~stick analogique de droit~w~ vers le bas pour ~h~freiner~w~ ou pour ~h~passer la marche arrière~w~ si ta caisse est à l'arrêt. + +[HELP6_A] +Appuie sur la ~h~touche ~k~~VEHICLE_HANDBRAKE~~w~ pour utiliser le ~h~frein à main du véhicule. + +[HELP6_C] +Appuie sur la ~h~touche ~k~~VEHICLE_HANDBRAKE~~w~ pour utiliser le ~h~frein à main du véhicule. + +[HELP6_D] +Appuie sur la ~h~touche ~k~~VEHICLE_HANDBRAKE~~w~ pour utiliser le ~h~frein à main du caisse. + +[HELP7_A] +Maintiens la ~h~touche ~k~~PED_LOCK_TARGET~~w~ enfoncée pour ~h~viser~w~ avec le fusil à lunette. + +[HELP7_D] +Maintiens la ~h~touche ~k~~PED_LOCK_TARGET~~w~ enfoncée pour ~h~viser~w~ avec le fusil à lunette. + +[HELP8_A] +Appuie sur la ~h~touche ~k~~PED_SNIPER_ZOOM_IN~~w~ pour faire un ~h~zoom avant~w~ avec le fusil et sur la ~h~touche ~k~~PED_SNIPER_ZOOM_OUT~~w~ pour faire un ~h~zoom arrière~w~. + +[HELP9_A] +Appuie sur la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour ~h~tirer~w~ au fusil à lunette. + +[HELP10] +Ce badge t'indique que la police te recherche. + +[HELP11] +Plus il y a de badges, plus il y a de flics à tes trousses. + +[HELP13] +Tu as parfois intérêt à utiliser des chemins qui n'apparaissent pas sur le radar. + +[TIMER] +C'est une mission en temps limité, alors il faut la finir avant que le compte à rebours arrive à zéro! + +[MISTY1] +~r~Misty bouffe les pissenlits par la racine! + +[OUT_VEH] +~g~Sors du véhicule! + +[GARAGE] +Conduis ta caisse dans le garage et repars à pied. + +[WANTED1] +~g~Largue les flics pour en avoir moins à tes basques! + +[NODOORS] +~g~Hé, c'est pas des sardines! Trouve une caisse avec assez de sièges! + +[TRASH] +~g~T'as vachement bousillé ta bagnole ! Fais-la réparer ! + +[WRECKED] +~r~Le caisse est fortue! + +[HORN] +~g~Klaxonne! + +[HORN4] +Appuie sur la ~h~touche L3~w~ pour ~h~klaxonner. + +[NOMONEY] +~g~T'as besoin de thune! + +[OUTTIME] +~r~T'es lent, mec, t'es trop lent! + +[SPOTTED] +~r~Ils en ont après ta peau! + +[REWARD] +~1~$ de récompense + +[GAMEOVR] +FIN DE PARTIE + +[Z] +Valeur axe Z : ~1~ + +[M_FAIL] +ECHEC DE LA MISSION! + +[M_PASS] +MISSION REUSSIE! ~1~$ + +[O_PASS] +PETIT BOULOT REUSSI! + +[O_FAIL] +PETIT BOULOT RATE! + +[DEAD] +T'ES MORT! + +[BUSTED] +TU T'ES FAIT COFFRER! + +[S_PROMP] +Si tu n'es pas en mission, tu peux ~h~sauvegarder le jeu ici~w~, ça fera avancer la montre de six heures. + +[NUMBER] +~1~ + +[SCORE] +~1~$ + +[LOADCAR] +CHARGEMENT DU VEHICULE... + +[CARSOFF] +Trafic désactivé + +[CARS_ON] +Trafic activé + +[TEXTXYZ] +Ecriture des coordonnées sur le fichier... + +[CHEATON] +Mode Triche activé + +[CHEATOF] +Fonction tricher OFF + +[UZI_IN] +L'Uzi est disponible maintenant à Ammu-Nation! + +[IMPORT1] +Va dehors et attends ton véhicule. + +[PAGEB1] +Pistolet livré à la planque. + +[PAGEB2] +Uzi livré à la planque. + +[PAGEB3] +Armure livrée à la planque. + +[PAGEB4] +Fusil à pompe livré à la planque. + +[PAGEB5] +Grenades livrées à la planque. + +[PAGEB6] +Cokctails molotov livrés à la planque. + +[PAGEB7] +AK47 livré à la planque. + +[PAGEB8] +Fusil à lunette livré à la planque. + +[PAGEB9] +M16 livré à la planque. + +[PAGEB10] +Lance-roquettes livré à la planque. + +[PAGEB11] +Lance-flammes livré à la planque. + +[WANT_A] +Tu ne seras arrêté que si tu possèdes un ~h~indice de recherche. + +[WANT_B] +Ton ~h~indice de recherche~w~ est symbolisé par les étoiles dans le coin supérieur droit de l'écran. + +[WANT_C] +Ton ~h~indice de recherche~w~ est de 1... + +[WANT_D] +2... + +[WANT_E] +3... + +[WANT_F] +Plus ton ~h~indice de recherche~w~ augmente, plus les forces de l'ordre t'en veulent. + +[WANT_G] +Quand tu te fais ~h~choper~w~, tu es amené au poste de police le plus proche. + +[WANT_H] +Les flics se laisseront corrompre contre tes armes et une partie de ton oseille. + +[WANT_I] +Toute mission en cours sera automatiquement un échec. + +[WANT_J] +Plus tu joueras, plus tu trouveras de moyens de diminuer ton indice de recherche. + +[WANT_K] +En voiture, les ~h~ateliers de peinture~w~ te permettront d'~h~enrayer ton indice de recherche. + +[HEAL_B] +Quand tu es ~h~H.S.~w~, t'es amené à l'hosto le plus proche. + +[HEAL_C] +On te confisque alors toute ton artillerie et les toubibs te pompent ton flouze pour recoller les bouts. + +[HEAL_E] +En jouant, tu trouveras d'autres moyens de te soigner ou de te protéger. + +[DAM] +DEGATS : + +[KILLS] +VICTIMES : + +[FARES] +FRAIS : + +[BULL] +FRIC : + +[EVID] +PREUVES : + +[HEALTH] +ETAT DU VEHICULE : + +[COLLECT] +RECUPERE : + +[BOMB] +Conduis ton véhicule chez l'artificier et piège-le avec une ~h~bombe~w~. Coût - ~h~1.000 dollars. + +[SAVE1] +Franchis la porte pour ~h~sauvegarder la partie~w~. Tu ne peux pas sauvegarder en cours de mission. + +[SAVE2] +Tout véhicule laissé dans ce garage sera enregistré lors de la sauvegarde. + +[AMMU] +Va chez Ma-Gnum pour acheter une arme. + +[BRIDGE1] +Quand le pont Callahan sera réparé, tu pourras te rendre à l'île Staunton . + +[TUNNEL] +Quand le tunnel Porter aura réouvert, tu pourras te rendre à l'île Staunton . + +[LUIGI] +MISSIONS DE LUIGI + +[TONI] +MISSIONS DE TONI + +[JOEY] +MISSIONS DE JOEY + +[FRANK] +MISSIONS DE SALVATORE + +[DIABLO] +MISSIONS DE DIABLO + +[ASUKA] +MISSIONS D'ASUKA + +[B_SITE] +MISSIONS DE BANLIEUE D'ASUKA + +[KENJI] +MISSIONS DE KENJI + +[RAY] +MISSIONS DE RAY + +[LOVE] +MISSIONS DE LOVE + +[YARDIE] +MISSIONS DE YARDIE + +[HOOD] +MISSIONS DE HOOD + +[CITYZON] +Liberty City + +[IND_ZON] +Portland + +[PORT_W] +Point Callahan + +[PORT_S] +Atlantic Quays + +[PORT_E] +Port de Portland + +[PORT_I] +Trenton + +[S_VIEW] +Vue de Portland + +[CHINA] +Chinatown + +[EASTBAY] +Plage de Portland + +[LITTLEI] +Saint Mark's + +[REDLIGH] +Le Quartier Rouge + +[TOWERS] +Hauteurs de Hepburn + +[HARWOOD] +Harwood + +[ROADBR1] +Pont Callahan + +[ROADBR2] +Pont Callahan + +[TUNNELP] +Tunnel Porter + +[BOMB1] +Garage de 8-Ball + +[COM_ZON] +Ile de Staunton + +[STADIUM] +Aspatria + +[HOSPI_2] +Rockford + +[UNIVERS] +Campus Liberty + +[CONSTRU] +Fort Staunton + +[PARK] +Parc Belleville + +[COM_EAS] +Newport + +[SHOPING] +Point Bedford + +[YAKUSA] +Torrington + +[SUB_ZON] +Vallée Shoreside + +[AIRPORT] +Aéroport intl. Francis + +[PROJECT] +Jardins Wichita + +[SUB_IND] +Crique de Pike + +[SWANKS] +Bosquet Cedar + +[BIG_DAM] +Ecluse Cochrane + +[SUB_ZO2] +Vallée Shoreside + +[SUB_ZO3] +Vallée Shoreside + +[CAR_1] +Ambulance + +[CAR_2] +Camion de pompier + +[CAR_3] +Voiture de police + +[CAR_4] +Enforcer + +[CAR_5] +Barraquements + +[CAR_6] +Rhino + +[CAR_7] +Voiture du FBI + +[CAR_8] +Sécuricar + +[CAR_9] +Moonbeam + +[CAR_10] +Autobus + +[CAR_11] +Camion + +[CAR_12] +Linerunner + +[CAR_13] +Camion-poubelle + +[CAR_14] +Patriot + +[CAR_15] +M. Whoopee + +[CAR_16] +Mule + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Bus + +[CAR_24] +Sentinelle + +[CAR_25] +Guépard + +[CAR_26] +Banshee + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_30] +Kuruma + +[CAR_31] +Stretch + +[CAR_32] +Perennial + +[CAR_33] +Tout-terrain + +[CAR_34] +Manana + +[CAR_35] +Idaho + +[CAR_36] +Etalon + +[CAR_37] +Taxi + +[CAR_38] +Tacot + +[CAR_39] +Buggy + +[LUIGIS] +Chez Luigi + +[GOAWAY] +~g~T'es déjà en mission, imbécile! + +[LUIGGO] +~g~Luigi fait passer un entretien à de nouvelles filles. Reviens plus tard! + +[JOEYGO] +~g~Joey est en ville avec Misty. Repasse plus tard! + +[TONIGO] +~g~Toni a emmené sa mère à l'opéra. Rappelle plus tard! + +[KEMUGO] +~g~Maria et Kenuri sont occupés. Reviens un peu plus tard! + +[KENJGO] +~g~Kenji est à un congrès de Yakuzas. Repasse plus tard. + +[RAYGO] +Ray a autre chose à faire que de voir ta tronche. Va faire un tour! + +[LOVEGO] +~g~Donald Love a d'autres chats à fouetter. Prends rendez-vous la prochaine fois! + +[KENSGO] +~g~Kenji est occupé. Repasse à un autre moment. + +[ASUSGO] +~g~Asuka n'est pas dispo pour l'instant. + +[HOODGO] +~g~Les Hoods ne sont pas là pour le moment. + +[WRONGT1] +~g~Repasse entre 05:00 et 21:00 pour du boulot. + +[WRONGT2] +~g~Repasse entre 06:00 et 14:00 pour du taf. + +[WRONGT3] +~g~Ramène ta fraise entre 15:00 et 00:00 pour bosser. + +[GUN_1A] +Sers-toi de la ~h~touche ~k~~PED_CYCLE_WEAPON_RIGHT~~w~ et de la ~h~touche ~k~~PED_CYCLE_WEAPON_LEFT~~w~ pour faire défiler tes armes. + +[GUN_2A] +Maintiens la ~h~touche ~k~~PED_LOCK_TARGET~~w~ enfoncée pour ~h~viser automatiquement~w~ tes ennemis et appuie sur la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour tirer. Entraîne-toi sur les cibles... + +[GUN_2C] +Maintiens la ~h~touche ~k~~PED_LOCK_TARGET~~w~ enfoncée pour ~h~viser automatiquement~w~ tes ennemis et appuie sur la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour tirer. Entraîne-toi sur les cibles... + +[GUN_2D] +Maintiens la ~h~touche ~k~~PED_LOCK_TARGET~~w~ enfoncée pour ~h~viser automatiquement~w~ tes ennemis et appuie sur la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour tirer. Entraîne-toi sur les cibles... + +[GUN_3A] +Tout en appuyant sur la ~h~touche ~k~~PED_LOCK_TARGET~~w~, appuie sur la ~h~touche ~k~~PED_CYCLE_TARGET_LEFT~~w~ ou la ~h~touche ~k~~PED_CYCLE_TARGET_RIGHT~~w~ pour changer de cible. + +[GUN_3B] +Tout en appuyant sur la ~h~touche ~k~~PED_LOCK_TARGET~~w~, appuie sur la ~h~touche ~k~~PED_CYCLE_TARGET_LEFT~~w~ ou la ~h~touche ~k~~PED_CYCLE_TARGET_RIGHT~~w~ pour changer de cible. + +[GUN_4A] +Tu peux marcher ou courir tout en gardant la ~h~touche ~k~~PED_LOCK_TARGET~~w~ enfoncée afin de verrouiller une cible. + +[GUN_4B] +Tu peux marcher ou courir tout en gardant la ~h~touche ~k~~PED_LOCK_TARGET~~w~ enfoncée afin de verrouiller une cible. + +[GUN_5] +Tu peux t'entraîner à cibler et tirer sur ces cibles en papier. Quand tu as finis, reprends ta mission. + +[TAXI1] +~g~Cherche une course. + +[FARE1] +~g~Destination : ~w~Le 'Club Sex Meeouch'~g~ dans Le Quartier Rouge. + +[FARE2] +~g~Destination : ~w~'Pribas'~g~ au Belvédère de Portland. + +[FARE3] +~g~Destination : ~w~la 'Vieille Ecole'~g~ à Chinatown. + +[FARE4] +~g~Destination : ~w~le 'Cafe greasy Joes' ~g~au Point Callahan. + +[FARE5] +~g~Destination : ~w~'AmmuNation'~g~ dans Le Quartier Rouge. + +[FARE6] +~g~Destination : ~w~'Caisses à crédit'~g~ à Saint Mark's. + +[FARE7] +~g~Destination : ~w~le 'Woody's topless bar' ~g~ dans le Quartier Rouge. + +[FARE8] +~g~Destination : ~w~le 'Bistro de Marco'~g~ à Saint Mark's. + +[FARE9] +~g~Destination : ~w~le 'Garage import export' ~g~au Port de Portland. + +[FARE10] +~g~Destination : ~w~'Têtes de Punk' ~g~ à Chinatown. + +[FARE12] +~g~Destination : ~w~le 'Stade de Football'~g~ à Aspatria. + +[FARE13] +~g~Destination : ~w~'L'église'~g~ au Point Bedford. + +[FARE14] +~g~Destination : ~w~'Le Casino'~g~ à Torrington. + +[FARE15] +~g~Destination : ~w~'Université de Liberty'~g~ au Campus Liberty. + +[FARE16] +~g~Destination : ~w~le 'Centre commercial~g~ dans le coin du Parc Belleville. + +[FARE17] +~g~Destination : ~w~le 'Musée'~g~ de Newport + +[FARE18] +~g~Destination : ~w~le 'Bâtiment Am'~g~ de Torrington. + +[FARE19] +~g~Destination : ~w~'Burgers bourgeois'~g~ à Point Bedford. + +[FARE20] +~g~Destination : ~w~'Le parc'~g~ à Belleville. + +[FARE21] +~g~Destination : ~w~'Aéroport internationnal Francis'~g~. + +[FARE22] +~g~Destination : ~w~'l'écluse de Cochrane'~g~. + +[FARE24] +~g~Destination : ~w~'L'hôpital'~g~ de la Crique Pike. + +[FARE25] +~g~Destination : ~w~le 'Parc'~g~ à la vallée Shoreside. + +[FARE26] +~g~Destination : ~w~les 'Tours North West'~g~ des jardins Wichita. + +[NEW_TAX] +PLUS GROS! PLUS RAPIDES! PLUS SOLIDES! Les taxis Borgnine s'installent à Harwood. Contactez-les dès aujourd'hui au 555-Borgnine! + +[TSCORE2] +~1~$ + +[IN_ROW] +~1~ DE SUITE! Bonus : ~1~$ + +[TTUTOR] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver l'affichage des missions taxi. + +[TTUTOR2] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver l'affichage des missions taxi. + +[ATUTOR2] +~g~Conduis les patients à l'hôpital. DOUCEMENT. Chaque secousse réduit leurs chances de survie. + +[A_TIME] ++~1~ secondes. + +[A_FULL] +~r~Ambulance pleine! + +[A_RANGE] +~g~La radio de l'ambulance ne capte plus rien. Rapproche-toi d'un hôpital! + +[FTUTOR] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les missions camion de pompier. + +[FTUTOR2] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les missions camion de pompier. + +[F_PASS1] +Feu éteint! + +[F_RANGE] +~g~La radio du camion de pompier ne capte plus rien. Rapproche-toi d'une caserne de pompiers! + +[C_BREIF] +~g~Suspect aperçu pour la dernière fois dans le secteur : ~a~. + +[C_RANGE] +~g~La radio de la voiture de police ne capte plus rien. Rapproche-toi d'un poste de police! + +[DODO_FT] +Tu as 'volé' pendant ~1~ secondes! + +[EBAL_A] +Je connais un coin dans Le Quartier Rouge où on pourra se planquer, + +[EBAL_A1] +faut que tu prennes le volant, mes mains tremblent trop. + +[EBAL_1] +Appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~~w~ pour ~h~monter~w~ ou ~h~sortir~w~ d'un véhicule. + +[EBAL_1B] +Appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~~w~ pour ~h~monter~w~ ou ~h~sortir~w~ d'un véhicule. + +[EBAL_2] +~g~Remonte dans la bagnole! + +[EBAL_3] +C'est le ~h~radar~w~. Utilise-le pour te repérer dans la ville, et suis le ~h~symbole~w~ sur le ~h~radar~w~ pour trouver la planque! + +[EBAL_D] +Je connais un mec qu'a des relations. Il s'appelle Luigi. + +[EBAL_D1] +On est pote, alors il pourra certainement te trouver du boulot. Viens, on y va. + +[EBAL_E] +Allez, viens, on va y faire un tour, histoire de te présenter. + +[EBAL_I] +Le patron viendra bientôt vous voir... + +[EBAL_J] +8-Ball a des trucs à faire en haut. + +[EBAL_K] +Tu peux peut-être me rendre un service. + +[EBAL_L] +Une de mes filles a besoin d'un taxi. Tire une bagnole et va chercher Misty à la clinique. Ensuite, ramène-la ici. + +[EBAL_N] +Et garde bien tes mains sur le volant, compris ? + +[EBAL_4] +~r~8-Ball est mort! + +[EBAL_5] +~g~Prenez une caisse! + +[EBAL_6] +~g~Va chercher Misty! + +[LM1] +'LES FILLES DE LUIGI' + +[LM2] +'PAS DE SPANK POUR LA PEPEE' + +[LM3] +'LA MYSTERIEUSE MISTY' + +[LM5] +'LE BAL A BALLES' + +[LM1_2] +~g~Emmène Misty au club de Luigi. + +[LM1_3] +~g~Klaxonne pour faire monter la fille. + +[LM1_6] +~g~Rentre dans la caisse! + +[LM1_7] +Arrête la bagnole près de Misty et laisse-la monter à bord. + +[LM1_8] +Tu peux retourner voir Luigi pour le boulot, ou visiter Liberty City. + +[LM2_A] +Y'a une nouvelle saloperie sur le marché. Ca s'appelle la SPANK. + +[LM2_E] +Un petit malin fourgue cette merde à mes filles du Port de Portland. + +[LM2_B] +Va lui foutre une raclée! + +[LM2_G] +Je me vengerai! + +[LM2_1] +~g~Pique sa caisse et fais-la repeindre. + +[LM2_2A] +Sers-toi de la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour ~h~donner un coup de poing~w~, ~h~un coup de pied~w~ ou un ~h~coup de batte~w~. + +[LM2_2C] +Sers-toi de la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour ~h~donner un coup de poing~w~, ~h~un coup de pied~w~ ou un ~h~coup de batte~w~. + +[LM2_2D] +Sers-toi de la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour ~h~donner un coup de poing~w~, ~h~un coup de pied~w~ ou un ~h~coup de batte~w~. + +[LM2_3] +~g~Planque la bagnole dans le garage de Luigi! + +[LM2_4] +~g~Repeins la bagnole! + +[LM3_A] +Hé, faut que je te cause... OK, Mick, je te parle plus tard. + +[LM3_B] +Comment ça va, gamin ? + +[LM3_C] +Le fils du Don, Joey Leone, il veut voir sa régulière, Misty. + +[LM3_D] +Va la chercher à Hauteurs de Hepburn... + +[LM3_E] +Mais fais gaffe, c'est le territoire de Diablo. + +[LM3_F] +Amène-la ensuite au garage de joey, à Trenton et vite! + +[LM3_H] +Donc tes yeux, ils regardent la route et pas Misty, ok ? + +[LM3_1D] +Appuie sur la ~h~touche L3~w~ pour ~h~klaxonner~w~ et indiquer à Misty que tu es là. + +[LM3_2] +~g~Emmène Misty chez Joey! + +[LM3_4] +~g~Va chercher Misty! + +[LM3_5] +Tu bosses pour Luigi, hein ? Il était temps qu'il se trouve un chauffeur digne de confiance. + +[LM3_7] +Je suis à toi dans une minute, poupée. + +[LM3_10] +~g~Trouve une caisse! + +[LM4_B] +Va t'occuper de cette affaire pour moi. + +[LM4_C] +Si t'as besoin d'un calibre, va derrière Ammu-Nation en face du métro. + +[LM5_A] +Le Bal de la police a lieu dans la vieille école près du Pont de Callahan. + +[LM5_B] +Alors les flics auront besoin d'action à l'ancienne! + +[LM5_C] +J'ai des filles partout dans les rues. + +[LM5_D] +Emmène-les au bal, histoire de faire d'une pierre deux coups : profit et détente! + +[LM5_1] +~g~Si tu les serres trop, elles vont avoir des bleus! ~g~Livre d'abord celles-la et reviens en chercher d'autres. + +[LM5_2] +~r~L'une des filles de Luigi est bonne pour la morgue! + +[LM5_3] +~g~T'as besoin d'un véhicule! + +[LM5_4] +~g~Va ramasser les filles qui tapinent à St. Mark's. + +[LM5_5] +~g~Emmène les filles au bal! + +[LM5_8] +~g~Filles au bal : ~1~ + +[JM2] +'AU REVOIR LEE' + +[JM4] +'LE CHAUFFEUR DE MONSIEUR' + +[JM5] +'TRANSPORT DE MARCHANDISES AVARIEES' + +[JM1_1] +~g~Amène la voiture de Forelli au garage de 8-Ball, au nord, derrière 'Caisses à crédit'. + +[JM1_2] +~g~Ramène la bagnole au Bistro de Marco. + +[JM1_3] +~g~Arme la bombe et CASSE-TOI EN VITESSE! + +[JM1_4] +~g~T'as bousillé la caisse! Fais-la réparer! + +[JM1_5] +~g~T'as pas armé la bombe! + +[JM1_6] +~g~Gare la bagnole correctement! + +[JM1_8A] +~y~Hé, c'est mon gars préféré! + +[JM1_8B] +~y~Chez l'artifier, tout est automatique. T'amènes la voiture, tu la gares, et le reste se fait tout seul! + +[JM1_8C] +~y~Viens, le premier est gratuit, mais juste le premier, compris ? + +[JM2_A] +Chunky Lee Chong fout la merde avec la Spank pour un nouveau gang de Colombie... ou du Colorado... un coin comme ça... + +[JM2_B] +J'en sais rien. On s'en fout, après tout. + +[JM2_D] +Il a dépassé les bornes! + +[JM2_E] +Il faut lui régler son compte! + +[JM2_G] +Débrouille-toi avec un 9 mm, tu sais où il se trouve, non ? + +[JM2_H] +Et souviens-toi : fais gaffe à Chinatown, c'est le territoire de la Triade. + +[JM3_A] +Bon, on va s'attaquer à un fourgon blindé. + +[JM3_B] +Il part de Chinatown tous les jours. + +[JM3_C] +Les balles traverseront pas son blindage, alors vole une caisse et rentre-lui dedans. + +[JM3_D] +Cogne bien fort et les larbins de sécurité devraient pas demander leur reste! + +[JM3_E] +Ensuite, t'emmènes le fourgon à l'entrepôt des docks et mes gars prennent le relais. + +[JM3_F] +Mais bon, ils vont pas faire leur ronde toute la journée, alors traîne pas en route! + +[JM3_1] +~g~Emmène le fourgon à la planque. + +[JM3_2] +~g~Fonce dans le fourgon jusqu'à ce que ses dégâts soient inférieurs à 70%. + +[JM4_B] +Hé! C'est le gars dont je te parlais! + +[JM4_C] +Ok. Ce gars, c'est pas un Italien, c'est pas un mécano, mais il peut réparer les choses. + +[JM4_D] +C'est Pops Capo, Toni Cipriani. + +[JM4_E] +Ouais, je suis Toni Cipriani. + +[JM4_F] +Emmène-le au resto de la Mamma, à St Mark's, ok ? + +[JM4_G] +Maintenant, écoute. Je prépare un truc et j'ai besoin d'un bon conducteur. Alors, passe me voir, ok ? + +[JM4_2] +Attends-moi ici. Et laisse tourner le moulin. C'est pas une visite de courtoisie. + +[JM4_3] +Une embuscade de la Triade! Sors-nous d'ici, gamin! + +[JM4_4] +La Triade pense qu'elle peut s'attaquer à moi! Hum! Tu te rends compte, A MOI! + +[JM4_6] +Hé, fais gaffe à la bagnole! J'ai dit pas de lézards! + +[JM4_7] +~g~Emmène Toni au restaurant de la Mamma. + +[JM4_8] +~r~Toni sert d'engrais aux chrisantèmes! + +[JM5_A] +Magnifique! Réellement magnifique! + +[JM5_B] +Très bien, c'est l'homme qu'il me fallait! + +[JM5_D] +Un des Forelli s'est cru un peu trop malin et il en a pris pour son grade! + +[JM5_E] +Emmène le corps au broyeur de Harwood, ok ? + +[JM5_1] +~g~Emmène-le au broyeur! + +[JM5_2] +~g~C'est les frères Forelli! + +[JM6_A] +Joli morceau, hein? + +[JM6_B] +Ok, écoute : choisis une caisse dans l'entrepôt de Saint Mark's et va chercher quelques potes à moi. + +[JM6_C] +Il font un retrait à la banque et ils ont besoin d'un taxi. + +[JM6_D] +J'ai dit que tu ferais parfaitement l'affaire, alors me déçois pas! + +[JM6_E] +Amène-les à la banque avant 5 heures, et sois pas en retard! + +[JM6_2] +Laisse le moulin tourner, y'en a pas pour longtemps! + +[JM6_3] +Sors-nous de là! + +[JM6_4] +Débarrasse-toi des poulets et amène-nous à l'entrepôt! + +[JM6_6] +~g~Va voler une caisse moins voyante! + +[JM6_7] +~g~Faut que tu prennes les 3 pour voler la banque! + +[TM1] +'LINGE SALE' + +[TM2] +'LA LIVRAISON' + +[TM3] +'LA RENCONTRE' + +[TM4] +'LE TRIANGLE DES TRIADES' + +[TM5] +'LA HUITIEME PLAIE' + +[TONI_P] +J'ai un boulot urgent pour toi! + +[TM1_A] +~w~Assieds-toi, gamin. Prends une de ces putains de chaises. + +[TM1_B] +~w~Alors, la laverie veut pas payer pour sa protection, hein ? + +[TM1_C] +~w~La Triade pense qu'elle peut se mêler de mes affaires ? + +[TM1_D] +~w~On va apprendre à ces faux durs ce que c'est que des vrais hommes! + +[TM1_E] +~w~Ouais, on va leur apprendre à nous respecter! Aucun de mes gars ne se laisse intimider par une Triade minable! + +[TM1_F] +~w~Ton père, qu'il repose en paix, se laissait pas faire par les Triades, à l'époque, en Sicile! + +[TM1_G] +~w~Pardon Ma. Oui Ma. + +[TM1_H] +~w~Je veux que tu détruises les camionnettes de la laverie. + +[TM1_I] +~w~Et roule sur tous les gars de la Triade que tu croiseras. + +[TM1_J] +~w~8-Ball te donnera ce dont tu as besoin. + +[TM2_A] +~w~Toni est parti en faire saigner plus d'un, ou du moins, il essaie. + +[TM2_AA] +Il ne sera jamais aussi fort que son papa. Il t'a laissé un mot sur la table. + +[TM2_B] +~w~La laverie a accepté de payer. C'est du bon boulot! + +[TM2_C] +~w~Va chercher la thune et ramène-la ici. Et fais gaffe à la Triade. + +[TM2_D] +~w~C'est comme les roquets : ça aboie, mais ça mord pas! + +[TM2_E] +~w~Personne, je dis bien PERSONNE, ne se mêle des affaires de TONY CIPRIANI! + +[TM2_1] +~g~Apporte le flouze à Toni! + +[TM2_2] +~g~Tu les as tous refroidis! + +[TM3_MA] +~w~Je ne sais pas où il est! + +[TM3_MB] +~w~Ce gamin, des fois, il sait même pas où il se trouve! + +[TM3_MC] +~w~Son père, c'est sûr, c'était différent. Toujours au top, sûr de lui, viril... + +[TM3_A] +~w~Don Salvatore a convoqué une assemblée. + +[TM3_B] +~w~J'ai besoin de toi pour aller chercher la Stretch et Joey, son fils, au garage. + +[TM3_C] +~w~Alors va chercher Luigi à son club et reviens ensuite me chercher. + +[TM3_D] +~w~On ira tous ensemble chez le don. + +[TM3_E] +~w~Ces Triades, elles savent jamais quand s'arrêter. + +[TM3_F] +~w~Elles veulent la guerre, elles auront la guerre. + +[TM3_G] +~w~Maintenant, faut y aller. + +[TM3_1] +~g~Prends la Stretch chez Joey. + +[TM3_2] +~g~Va chercher Luigi. + +[TM3_3] +~g~Va chercher Toni. + +[TM3_4] +~g~Conduis tout le monde chez Salvatore. + +[TM3_5] +~y~Une embuscade de la Triade! + +[TM4_B] +~w~Nous sommes en GUERRE! La Triade se sert d'une conserverie de poisson comme façade! + +[TM4_C] +~w~Ils règlent la majeure partie de leurs affaires au marché aux poissons de Chinatown. + +[TM4_D] +~w~Cette laverie doit toujours payer son assurance... + +[TM4_E] +~w~Ils pensent que la Triade les protège, donc il faut leur montrer que ce n'est pas le cas. + +[TM4_F] +~w~Prends les garçons avec toi pour éliminer les chefs de la Triade! + +[TM4_G] +~w~Et puis, si t'en as l'occasion, descends quelques-uns de leurs porte-flingues. + +[TM4_GAT] +~g~Tu as besoin d'un 'Camion de poisson de la Triade' pour entrer. + +[TM5_A] +TEXT NO LONGER REQUIRED + +[TM5_B] +~w~Ok, j'en ai marre de toutes ces conneries. + +[TM5_C] +~w~On va en finir une bonne fois pour toute avec la Triade de Liberty!. + +[TM5_D] +8-Ball a installé une bombe sur une benne à ordures. + +[TM5_E] +~w~Il y a un minuteur donc, si tu te chies dessus, y'aura pas de preuves. Va chercher la benne. + +[TM5_F] +~w~Fais gaffe, 8-Ball dit que c'est super-sensible et que la moindre secousse peut tout faire sauter. + +[TM5_G] +~w~La conserverie de poisson laissera entrer la benne, après ce sera à toi de jouer. + +[TM5_H] +~w~Gare-toi entre les bonbonnes de gaz et casse-toi en vitesse! + +[TM5_I] +~w~Je veux qu'il pleuve des maquereaux! + +[TM5_J] +~w~C'est du Cecil B. DeMille que je veux, pas de la série Z! + +[FM2] +'LA FILLE DU MOGHOL' + +[FM4] +'DERNIERES VOLONTES' + +[FM1_A] +~w~Moi et les gars, on a besoin de causer affaires. + +[FM1_B] +~w~Alors tu vas veiller sur ma fille pendant la soirée. + +[FM1_C] +~w~MARIA! RAMENE TES FESSES PAR ICI! + +[FM1_D] +~w~Cette petite conne fait toujours ça. + +[FM1_E] +~w~Et la voilà, la seule et unique reine de Saba! + +[FM1_F] +~w~Qu'est-ce que tu faisais là-bas ? + +[FM1_G] +~w~Enfin, peu importe, je parie que ça m'a coûté de l'argent! + +[FM1_H] +~w~Bon, tu crois quand même pas que je suis dans le coin pour te faire la conversation ? + +[FM1_I] +~w~Monte dans cette bagnole et ferme ta grande gueule! + +[FM1_J] +~w~Prends la Stretch, mais tu la ramènes en un seul morceau, compris? + +[FM1_K] +~w~Et surveille-la, elle peut foutre la merde! + +[FM1_L] +~w~Ouais, ouais, ouais, je suis sûr que le neurone de ton nouveau larbin a tout enregistré! + +[FM1_M] +~w~Et pis il est taillé comme une armoire normande, alors y'a pas de risque! + +[FM1_N] +~w~Allez, Fido. On va chez Chico s'éclater un peu! + +[FM1_P] +~g~C'est Chico, là! Arrête-moi à côté! + +[FM1_S] +~w~Bonsoir, jolie dame. + +[FM1_TT] +~w~22, V'LA LES FLICS! + +[FM1_1] +~g~Retourne dans la Stretch! + +[FM1_2] +~g~Monte dans la Stretch! + +[FM1_3] +~r~Si tu laisses Maria, Salvatore va l'avoir mauvaise, alors retourne la chercher! + +[FM1_4] +~g~Tu viens de larguer la femme du Don! Retourne à l'entrepôt et attends Maria! + +[FM1_5] +~g~Ramène Maria chez Salvatore! + +[FM1_6] +~g~Chico ne restera pas là tout le temps, alors emmène Maria voir la mer. + +[FM1_7] +~r~Maria est morte! Salvatore va être furax... + +[FM1_8] +~r~T'as trucidé le fournisseur de Maria! + +[FM2_J] +Laisse-nous seuls un moment. + +[FM2_A] +Le Cartel colombien fabrique de la SPANK quelque part à Liberty. + +[FM2_K] +Mais on sait pas où, et on dirait qu'ils sont au courant de nos moindres faits et gestes. + +[FM2_L] +Y'a un gars, Bob le frisé, qui bosse au bar chaz Luigi. + +[FM2_M] +Il dépense plus qu'il ne gagne... + +[FM2_N] +Il prend souvent un taxi pour rentrer chez lui après le boulot. Alors, suis-le. + +[FM2_O] +Et si c'est lui la balance, descends-le... + +[FM2_F] +Voilà notre copain. Monsieur grande gueule en personne. + +[FM2_G] +T'as été suivi ? Tu sais que ce qui se passe ici, c'est notre petit secret... + +[FM2_H] +Non, non, j'ai pas été suivi. T'as la came ? + +[FM2_I] +Voilà ta SPANK, alors crache le morceau. + +[FM2_P] +Ok, alors ce qui se passe, c'est que les Leone mènent la guerre sur deux fronts à la fois. + +[FM2_Q] +Y'a une guerre de territoire avec la Triade qu'est pas prête de finir + +[FM2_R] +et Joey Leone a foutu la merde avec les Forelli. + +[FM2_S] +Ils perdent du terrain et des hommes tous les jours. + +[FM2_T] +Salvatore devient de plus en plus irascible et parano chaque jour. Il soupçonne tout le monde. + +[FM2_U] +Ben, quand je te vois, je me dis qu'il a pas forcément tort... + +[FM2_1] +~g~Voilà Bob le frisé! + +[FM2_2] +~g~Bob a quitté le club, suis-le! + +[FM2_5] +~g~Amène-le au port de Portland. + +[FM2_6] +~r~Bob montera jamais dans un taxi bousillé! + +[FM2_7] +~r~Bob le frisé s'est dégonflé. Le rendez-vous est annulé. + +[FM2_8] +~g~Cogne Bob le frisé! + +[FM2_9] +~r~Bob le frisé est mort! + +[FM2_10] +~r~Bob le frisé s'est fait la malle! + +[FM2_11] +~g~Gare-toi devant le club de Luigi, Bob le frisé devrait pas tarder à sortir. + +[FM2_12] +~r~Il t'a faussé compagnie! + +[FM3_A] +~w~On devrait régler leur compte à ces bâtards de Colombiens. + +[FM3_B] +~w~Mais tant qu'on est en guerre avec les Triades, on n'est pas assez fort. + +[FM3_C] +~w~Les fonds du Cartel sont illimités, avec tout l'argent qu'ils se font sur la SPANK. + +[FM3_D] +~w~Si on les attaquait de front, ils nous lamineraient! + +[FM3_E] +~w~Ils doivent fabriquer la SPANK sur le bateau vers lequel Le frisé t'a conduit. + +[FM3_F] +~w~Va falloir utiliser nos cerveaux, ou plutôt un. Le tien! + +[FM3_G] +~w~Je te demande de détruire cette usine de SPANK comme une faveur, pour moi, Salvatore Leone. + +[FM3_H] +~w~Si tu y arrives, ton avenir est assuré, tu auras tout ce que tu veux! + +[FM3_I] +~w~Va voir 8-Ball, il te dira comment faire, c'est un expert en explosifs. + +[FM3_8A] +~w~Salut mon gars! Salvatore m'a téléphoné. + +[FM3_8B] +~w~Pour un boulot comme ça, il va te falloir un sacré paquet de feux d'artifices! + +[FM3_8D] +~w~Mais tu sais que tu en as toujours pour ton pognon avec moi! + +[FM3_8E] +~w~Ok, au boulot! + +[FM3_8F] +~w~Je peux régler le détonateur de ce bébé, mais je peux toujours pas utiliser un flingue avec ces mains. + +[FM3_8G] +~w~Tiens, cette pétoire devrait te servir à faire sauter quelques têtes. + +[FM3_4] +~g~Arrête la bagnole et laisse 8-Ball sortir. + +[FM3_7] +~r~8-Ball s'est fait refroidir! + +[FM3_8] +~r~Les gardes ont été prévenus! + +[FM4_A] +~w~Ah, voilà mon nettoyeur favori! + +[FM4_B] +~w~Je suis fier de toi, mon garçon, tu leur en as mis plein la gueule! + +[FM4_C] +~w~J'ai juste un autre petit travail à te confier avant de pouvoir sabrer le champagne. + +[FM4_D] +~w~Il y a une voiture devant le club de Luigi. + +[FM4_E] +~w~L'intérieur est tapissé de cervelle! + +[FM4_F] +~w~On a aidé un gars à se faire une idée, et y'a eu quelques salissures. + +[FM4_H] +~w~Emmène-le au broyeur avant que les flics ne le trouvent. + +[AM3] +'PURGE DE PAPARAZZI' + +[AM4] +'JOUR DE PAYE' + +[AM5] +'TANNER L'AGENT DOUBLE' + +[AM1_A] +Nous devons éclaircir certains points avant de poursuivre nos relations, + +[AM1_B] +affaires ou autres. Mettons cartes sur table. + +[AM1_C] +Moi, je suis Yakuza et je sais que tu travailles pour la famille de Salvatore Leone. + +[AM1_D] +Nous pouvons te donner du travail, + +[AM1_E] +mais il faut d'abord nous prouver que t'as plus aucun lien avec la mafia. + +[AM1_G] +Débrouille-toi pour qu'il n'arrive pas vivant à son club. + +[AM1_H] +Pendant ce temps-là, Maria et moi, nous nous remémorerons le bon vieux temps. + +[AM1_I] +Oh... Asuka, tu t'es trouvé un messager. + +[AM1_J] +Ce n'est pas un simple messager. + +[AM1_1] +~g~Salvatore part de chez Luigi! + +[AM1_2] +~r~Tu t'es fait repérer! + +[AM1_3] +~r~Tu as raté Salvatore! + +[AM1_4] +~r~Bravo, t'as effrayé la cible! Et t'es censé être un tireur d'élite, c'est ça ? + +[AM1_5] +~g~Va au Le Quartier Rouge et attends que Salvatore sorte du club. + +[AM1_7] +~r~Salvatore est chez lui, à siroter un whisky. T'es vraiment pas une flèche, toi! + +[AM1_8] +~g~Salvatore va sortir de chez Luigi à environ ~1~:~1~. + +[AM2_4] +~g~Ils t'ont vu venir aussi nettement que si t'étais un éléphant rose! + +[AM3_A] +Y'a un journaliste qui nous tourne autour. + +[AM3_B] +Maria et moi, on part en vacances, histoire de te laisser le temps de te débarrasser de ce voyeur pervers. + +[AM4_A] +Ah, mon meilleur homme! + +[AM4_B] +Maria est très occupée, mais je lui dirai que t'es passé. + +[AM4_C] +Qui est là ? Asuka ? Je sais que je n'ai pas été très sage, mais j'ai le droit d'aller toute seule au petit coin, ok ? + +[AM4_D] +Il est temps que tu rencontres notre homme au LPD. + +[AM4_E] +Voilà sa paye pour le dernier service qu'il nous a rendu. + +[AM4_F] +Il est terriblement prudent. + +[AM4_G] +Va à la cabine de téléphone de Torrington aussi vite que tu peux et attends ses instructions. + +[AM5_A] +Maria et moi, on est allé faire des courses. + +[AM5_B] +Notre informateur dans la police nous a dit qu'un de nos conducteurs est un flic sous couverture! + +[AM5_C] +Il ne vaut pas grand chose hors de sa voiture, alors on y a installé un capteur. + +[AM5_D] +Je veux qu'il souffre! + +[AM5_1] +Tanner est à tes trousses! + +[AS1] +'L'APPAT' + +[AS2] +'CAFE RAPIDO' + +[AS4] +'LA RANCON' + +[AS1_A] +~w~Miguel semble croire que je l'ai maltraité. + +[AS1_B] +Il nous a néanmoins révélé à quel point Catalina s'inquiète de ta soif de vengeance. + +[AS2_A] +~w~On a sous-estimé les ambitions de Catalina avec la SPANK. + +[AS2_B] +~w~Cela va plus loin qu'une vente à la sauvette dans les rues. + +[AS2_D] +~w~Il fourgue sa came sur des étals. + +[AS2_1] +~g~Tous les étals des vendeurs de café de Portland ont été renversés! + +[AS2_2] +~g~Tous les étals des vendeurs de café de l'île de Staunton ont été renversés! + +[AS2_3] +~g~Tous les étals des vendeurs de café la vallée Shoreside ont été renversés! + +[AS2_4] +~r~Le Cartel a mis en garde ses revendeurs! + +[AS2_5] +~g~Il y a toujours des stands de café à la vallée Shoreside et sur l'île Staunton! + +[AS2_6] +~g~Il y a toujours des stands de café à la vallée Shoreside! + +[AS2_7] +~g~Il y a toujours des stands de café sur l'île Staunton! + +[AS2_8] +~g~Il y a encore des étals de vendeurs de café à Portland! + +[AS2_9] +~g~Il y a toujours des stands de café dans Portland et la vallée Shoreside! + +[AS2_10] +~g~Il y a toujours des stands de café dans Portland et sur l'île Staunton! + +[AS2_12] +~g~Parcours les districts de Liberty pour trouver ~b~les étals de Café Rapido! + +[AS3_A] +~W~Est-ce qu'on le serre un peu plus maintenant ou on attend juste qu'il vire au noir et qu'il tombe tout seul? + +[AS3_B] +~w~Allez, encore un peu... + +[AS3_D] +~w~Mon homme à tout faire! + +[AS3_E] +~w~Je m'ennuyais alors je suis venue tenir compagnie à Asuka. + +[AS3_1] +~g~Trouve un ~r~bateau~g~ et rejoins la ~b~bouée repère! + +[AS3_3] +~g~Attends que l'~y~avion~g~ s'approche! + +[AS3_5] +~g~Récupère la marchandise! + +[AS3_4] +~g~Sers-toi d'un lance-roquettes pour descendre l'~y~avion~g~! + +[AS3_2] +~b~Va vers les bouées repères! ~y~L'avion est en phase d'approche! + +[AS3_6] +~g~~1~ SUR 8 + +[KM1] +'LA GRANDE EVASION' + +[KM3] +'NEGOCIATION' + +[KM4] +'SHIMA' + +[KM5] +'LES RIVIERES POURPRES' + +[KM1_A] +Ma soeur m'a parlé de toi en des termes élogieux, + +[KM1_E] +même si je suis toujours pas convaincu qu'un gaijin à autre chose à offrir que des déceptions. + +[KM1_B] +Quoique, tu pourrais peut-être m'aider à régler un petit problème. + +[KM1_F] +Bien sûr, un échec te serait fatal. + +[KM1_C] +Un kanbu Yakuza est en garde à vue, en attente d'un transfert au palais de justice. + +[KM1_G] +C'est un membre apprécié de notre famille. + +[KM1_H] +Libère-le et amène-le au dojo de Bedford Point. + +[KM1_D] +Nous te remercions pour ton aide désintéressée. Si toi aussi, tu as besoin d'aide un jour, le dojo te fournira avec plaisir deux hommes pour t'assister. + +[KM1_1] +~g~Vole une bagnole de flics! + +[KM1_2] +~g~Equipe-la d'une bombe! + +[KM1_3] +~g~Maintenant, emmène-la au dojo des Yakuzas! + +[KM1_5] +~g~Bien, maintenant, va au poste de police. + +[KM1_6] +~g~Equipe la voiture d'une bombe! + +[KM1_7] +~g~Réservé aux véhicules de police! + +[KM1_9] +~r~Tu n'as pas utilisé de voiture piégée pour détruire le mur. + +[KM1_10] +~r~Le Yakuza Kanbu est mort, tout comme ton honneur! + +[KM1_11] +~r~Tu t'es fouré tout seul dans le pétrin! + +[KM2_A] +Dans ce milieu, l'étiquette ne doit jamais être sous-estimée. Au contraire! + +[KM2_B] +J'ai honte mais un homme m'a autrefois rendu service et je n'ai jamais eu l'occasion de lui montrer ma reconnaissance. + +[KM2_C] +Cet homme est un passionné de voitures et il a demandé que nous lui fournissions certains modèles pour sa collection. + +[KM2_F] +Mon honneur m'interdit de refuser. + +[KM2_2] +~g~Voiture livrée. + +[KM3_A] +Face au danger, l'inconscient tourne le dos alors que le sage fait front. + +[KM3_B] +Nous avons prévenu à plusieurs reprises le Cartel colombien qu'il fallait laisser nos intérêts à Liberty tranquilles. + +[KM3_C] +En ce moment même, ils négocient avec les Jamaïcains pour se moquer encore plus de nous. + +[KM3_D] +Ils sont en train de passer un accord pour l'ensemble de la ville. + +[KM3_F] +Prends un de mes hommes, vole une bagnole de Yardie et va présenter nos respects aux Colombiens. + +[KM3_E] +Pour notre honneur, ils doivent tous mourir! + +[KM3_2] +~g~Va prendre ton contact. + +[KM3_3] +~g~La réunion a lieu sur le parking de l'hôpital de Rockford! + +[KM3_4] +~r~Ils ont filé! + +[KM3_6] +~g~Supprime-les, tue-les tous! + +[KM3_8] +~g~Il te faut une bagnole de Yardie pour ce boulot! + +[KM3_9] +~r~L'un des Colombiens est mort, l'accord est caduc. + +[KM3_10] +~r~Le contact est mort! + +[KM4_A] +La seule vraie force consiste à ne jamais montrer ses faiblesses. + +[KM4_C] +Va récupérer l'argent immédiatement pour qu'on puisse le placer sur les comptes du casino. + +[KM4_1] +Je peux pas vous payer et même si je pouvais, je le ferais pas! + +[KM4_9] +Un gang de jeunes vient de dévaliser cet endroit! Ils ont tout pris! + +[KM4_2] +Vous ne servez à rien! + +[KM4_10] +Quel genre de Yakuza êtes-vous? hein? + +[KM4_3] +C'est pas pour ça que je vous paye! Si j'avais voulu ce genre de protection, je me serais adressé directement aux flics! + +[KM4_4] +~g~Réglez son compte au gang et récupérez ~b~l'argent de la protection~g~! + +[KM4_7] +~r~Le commerçant est mort! + +[KM4_5] +Donald Love aimerait que vous passiez prendre le thé chez lui afin d'avoir une conversation avec vous. + +[KM4_6] +Tout l'argent est là! + +[KM4_8] +~g~Malette récupérée! + +[KM5_A] +TOI! Et c'est maintenant que tu te décides à te montrer! + +[KM5_B] +Il semblerait que ta tentative pour empêcher les Jamaïcains + +[KM5_B1] +de s'allier aux Colombiens ait complètement raté! + +[KM5_C] +Y a des dealers du gang des Caraïbes dans tout Liberty qui vendent des sachets de SPANK comme si c'était des friandises! + +[KM5_D] +Les membres du Cartel se foutent de nous et de moi surtout! + +[KM5_E] +Je te donne une dernière chance de me prouver que ma soeur avait raison de te faire confiance! + +[KM5_F] +Débarrasse-moi de tous ces rats et rachète-toi avec leur sang! + +[KM5_3] +~r~Tu n'as pas réussi à tuer au moins ~1~ Yardies. + +[KM5_4] +~g~Bravo, tu as tué ~1~ Yardies. + +[KM5_5] +~g~Bravo! Tu as tué ~1~ Yardies. Bonus : ~1~$ + +[RM1] +'EQUILIBRER LA BALANCE' + +[RM3] +'PREUVES A PROUVER' + +[RM4] +'PECHE AU GROS' + +[RM5] +'LE MARTEAU ET L'ENCLUME' + +[RM1_D] +Il est sous protection dans une propriété de WitSec à Newport, des appartements à l'arrière du parking. + +[RM1_E] +Enfume-moi cet endroit, ça devrait les faire sortir, et tu me les butes tous, fais en sorte que Mc Machin ne parle plus à personne. + +[RM1_1] +~g~Vérifie la maison du programme de protection des témoins. + +[RM1_2] +~g~Chope McAffrey! + +[RM2_A1] +Hé, gamin, par là! + +[RM2_A] +Un vieux pote à moi de l'armée a une affaire à Rockford. + +[RM2_D] +Il a besoin d'un coup de main et, en échange, il te fera des prix d'enfer sur son matos. + +[RM2_E] +Ray a téléphoné... mais je pensais que vous seriez plusieurs... + +[RM2_F] +Bon, trois bras valent mieux qu'un, alors prends ce qu'il te faut. + +[RM2_G] +~g~Va voir Phil! + +[RM2_H] +~r~Phil a été tué! + +[RM2_L] +Héhé! Si je t'avais eu comme partenaire au Nicaragua, j'aurais peut-être encore mes deux bras! + +[RM2_N] +Laisse le fric. Maintenant, dégage, je m'occupe des poulets. + +[RM3_D] +La pièce à conviction est en train de rouler dans la ville. + +[RM3_E] +Va falloir que tu tamponnes cette caisse et que tu récupères les preuves au fur et à mesure qu'elles tombent! + +[RM3_F] +Quand t'auras tout, laisse-les dans la voiture et brûle-la. + +[RM3_G] +C'est une bonne affaire pour tous les deux, tu sais, gamin. + +[RM3_1] +~g~Laisse les preuves dans la voiture et brûle-la. + +[RM3_4] +~g~L'accusation n'a pas tenu compte des pièces à conviction! + +[RM3_6] +~r~Ces photos seront dans tout Liberty! + +[RM3_7] +~g~Brûle la voiture! + +[RM4_A] +Mon partenaire est un rat. + +[RM4_C] +Il va souvent pêcher en bateau près du phare de Portland Rock, la nuit. + +[RM4_D] +Vole une vedette de la police et assure-toi que ses sales plans de traître tombent à l'eau! + +[RM4_1] +~g~Vole une vedette de la police. + +[RM4_2] +~g~Va jusqu'au phare et 'occupe-toi' du partenaire de Ray! + +[RM5_A] +Espèce de bon à rien! + +[RM5_A1] +Tu t'es chié dessus! Mon cul est en première ligne et t'es même pas foutu de buter une mouche! + +[RM5_B] +Je t'ai filé de la thune pour buter ce témoin et il est encore en vie! + +[RM5_B1] +Et il va faire une déposition devant les fédéraux aujourd'hui! + +[RM5_C] +Ils vont le transférer d'un moment à l'autre de l'Hôpital Général Carson à Rockford! + +[RM5_D] +S'il crache le morceau, je vais cracher mes dents, et plus encore... + +[RM5_E] +Alors fais ce putain de boulot pour lequel je t'ai payé! + +[RM5_1] +~g~Intercepte l'ambulance. + +[RM5_2] +~g~Tu t'es fait repérer! + +[RM5_3] +~g~C'était un piège à cons! + +[RM5_4] +~g~Les balles ne peuvent pas traverser cette armure! + +[RM5_5] +~g~Cette armure est recouverte d'amiante! + +[RM5_7] +~r~Le témoin est arrivé à bon port! + +[RM5_8] +~g~Le témoin s'est noyé! + +[LOVE2] +'HARA-KIRI WAKA-SHIRA' + +[LOVE3] +'RIEN QU'UNE GOUTTE DANS L'OCEAN' + +[LOVE1_A] +Tout d'abord, je tiens à te remercier pour m'avoir aidé à régler cette affaire privée. + +[LOVE1_F] +Les gens croient tout ce qu'on leur raconte de nos jours! + +[LOVE1_D] +Ils essaient de m'extorquer plus d'argent, mais j'aime pas renégocier mes accords! + +[LOVE1_E] +Un accord est un accord et il n'auront rien de plus de moi! + +[LOVE1_G] +Va aider mon ami, tu as carte blanche. + +[LOVE1_2] +~g~Sauve le vieux bridé. + +[LOVE1_3] +~g~Amène le vieux bridé à l'appartement de Donald Love. + +[LOVE1_4] +~g~Le vieux bridé doit se trouver dans un de ces garages... + +[LOVE1_6] +~r~Les tripes du vieux bridé sont étalées sur le trottoir. Attention, ça glisse! + +[LOVE1_7] +~g~Les portes ne s'ouvriront que pour laisser passer une voiture du gang des Colombiens. + +[LOVE2_A] +Rien de mieux qu'une bonne vieille guerre des gangs pour faire marcher l'immobilier, + +[LOVE2_B] +en dehors d'une bonne épidémie... mais ça serait peut-être un peu trop. + +[LOVE2_C] +J'ai remarqué que les Yakuzas et les Colombiens n'étaient pas très copains. + +[LOVE2_D] +C'est une opportunité que nous devons saisir! + +[LOVE2_E] +Je veux que tu tues le waka-gashira des Yakuzas, Kenji Kasen. + +[LOVE2_F] +Kenji est à une réunion au sommet du parking à plusieurs étages de Newport. + +[LOVE2_G] +Procure-toi une voiture du Cartel et tue-le! + +[LOVE2_H] +Les Yakuzas doivent accuser le Cartel de leur déclarer la guerre. + +[LOVE2_1] +~g~Va à Fort Staunton et vole une voiture du gang des Colombiens. + +[LOVE2_2] +~g~Maintenant, rends-toi au ~p~parking de Newport~g~ et élimine Kenji. + +[LOVE2_3] +~r~Si tu n'as pas de voiture du Cartel, tu seras démasqué! + +[LOVE2_4] +~r~Les Yakuzas t'ont reconnu! + +[LOVE2_6] +~r~Tu as tué tous les témoins! + +[LOVE3_A] +De nos jours, certaines marchandises de valeur sont difficiles à importer. + +[LOVE3_C] +Plusieurs paquets vont être jetés à l'eau. + +[LOVE3_D] +Récupère-les avant tout le monde. + +[LOVE3_1] +~g~Procure-toi un ~r~bateau~g~ et suis l'~y~avion~g~! + +[LOVE4] +'VOL AU VENT' + +[LOVE5] +'ACCORTE ESCORTE!' + +[LOVE4_A] +Merci beaucoup pour ces paquets, mais ils n'étaient qu'un leurre! + +[LOVE4_B] +Je suis désolé pour ça, mais c'est quelque fois comme ça dans les affaires. + +[LOVE4_C] +Mon réel objectif se trouvait depuis le début caché à bord de l'avion. + +[LOVE4_F] +J'avais graissé la patte aux autorités. + +[LOVE4_1] +~r~Les Colombiens sont là! + +[LOVE4_2] +~g~Le paquet est parti! Suis les Colombiens et récupère-le! + +[LOVE4_3] +~g~Panlantic construction ? + +[LOVE4_5] +~g~Le paquet devrait être à bord de l'avion... + +[LOVE4_6] +~g~Prends l'ascenseur pour accéder au sommet de la tour! + +[LOVE5_B] +Mon ami oriental a besoin d'une escorte pour l'accompagner pendant l'authentification de ma dernière acquisition. + +[LOVE5_1] +~g~Vas-y! + +[LOVE5_2] +~g~Tu vas avoir besoin d'une caisse! + +[LOVE5_3] +~g~Passe devant et contrôle la sortie du tunnel! + +[LOVE5_4] +~r~Protège le camion! + +[RM6] +'L'HOMME A ABATTRE!' + +[RM6_A] +T'as pas été suivi ? Parfait! + +[RM6_B] +Ca y est! Je suis cuit, déjà mort, en quelque sorte! + +[RM6_D] +J'ai un contrat sur ma tête, alors je me casse! + +[RM6_E] +Amène-moi à l'aéroport et t'auras un bon pourboire! + +[RM6_666] +Prends soin de ma Patriot blindée. On se verra à Miami, Ray! + +[CAT1] +'LA RANCON' + +[CAT2] +'L'ECHANGE' + +[CAT1_A] +C'est moi qui ai Maria. Je pense pas que t'aies l'envie que son visage ressemble à un foie de veau trop faisandé, hein ? + +[CAT2_F] +Je me suis cassé un ongle et ma mise en plis est foutue! Tu le crois, ça ? Ca m'avait coûté 50 dollars! + +[CAT2_G] +J'étais complètement flippée, mais, je me suis dit, Maria, t'es une grande fille maintenant. + +[CAT2_H] +Oh on va bien s'amuser, tu sais, parce que ma soeur, elle a dit qu'elle voulait venir s'installer avec nous, elle et ses deux gosses. + +[CAT2_I] +Son mec a recommencé à aller voir ailleurs et... + +[CAT1_F] +Rattrape Catalina avant la fin du temps imparti! + +[CAT_MON] +~g~T'as pas encore assez d'argent. T'as besoin de 500 000$. + +[BITCH_D] +~g~Maria est morte! + +[WEATHER] +METEO AGITEE + +[WEATHE2] +METEO NORMALE + +[8001] +Tu as échoué lamentablement! + +[1000] +TU ES MORT + +[1001] +TU ES MORT + +[1002] +TU ES MORT + +[1003] +TU ES MORT + +[1004] +TU ES MORT + +[1005] +CAPTURE! + +[1006] +CAPTURE! + +[1007] +CAPTURE! + +[1008] +CAPTURE! + +[1009] +CAPTURE! + +[GA_4] +Une voiture piégée coûte 1000$ pièce! + +[GA_5] +Ta voiture est déjà équipée d'une bombe. + +[GA_6] { re3 change } +Gare-la, arme la bombe avec la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ et CASSE-TOI! + +[GA_7] { re3 change } +Arme la bombe avec la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~. Elle explose au démarrage. + +[GA_8] +Utilise le détonateur pour armer la bombe. + +[GA_9] +Tu as récupéré ~1~ des 10 voitures spéciales. + +[GA_10] +Beau morceau. Voilà tes ~1~$. + +[GA_11] +On en a déjà des comme ça. Ca nous sert à rien! + +[GA_12] +Bombe armée. + +[GA_13] +Comme un pro! Finis la liste et t'auras un bonus! + +[GA_14] +Toutes les voitures! Parfait! Tiens, voilà un petit quelque chose! + +[GA_15] +J'espère que t'aimes la nouvelle couleur! + +[GA_16] +La peinture est en option! + +[GA_19] +Ce modèle, ça nous intéresse pas! + +[GA_20] +On en a trop des comme ça! Désolé, mec. + +[CR_1] +La grue ne peut pas soulever ce véhicule. + +[PU_MONY] +T'as pas assez d'argent. + +[CO_ALL] +Tu les as toutes eues. Tiens, voilà pour toi... + +[PAUSED] +PAUSE + +[HEALTH1] +Sors de là! T'es en pleine forme! + +[HEALTH2] +Coût des soins + +[HEALTH3] +Je vais vous remettre sur pied! + +[HEALTH4] +Ca fera 250$. + +[FEB_STA] +Statistiques + +[FEB_BRI] +Briefings + +[FEB_CON] +Commandes + +[FEB_AUD] +Son + +[FEB_DIS] +Affichage + +[FEB_LAN] +Langue + +[FEP_STA] +STATISTIQUES + +[FEP_BRI] +BRIEFINGS + +[FEP_CON] +COMMANDES + +[FEP_AUD] +SON + +[FEP_DIS] +AFFICHAGE + +[FEP_LAN] +LANGUE + +[FEF_ST1] +C'est qui, le méchant ? + +[FEF_ST2] +T'as foutu un sacré merdier! + +[FEF_BR1] +T'as perdu le fil de l'histoire ? + +[FEF_CO1] +Tu veux prendre les commandes, c'est ça ? + +[FEF_CO2] +Choisis la configuration qui correspond le mieux à ta façon de jouer. + +[FEF_SA1] +Fais la queue! + +[FEF_SA2] +Sauvegarde et charge tes parties + +[FEF_AU1] +Fais péter la sono! + +[FEF_AU2] +Sélectionne une station de radio et des effets sonores + +[FEF_DI1] +Change de partie! + +[FEF_DI2] +Configure le jeu pour ta télé pourrie! + +[FEF_LA1] +Mais qu'est-ce que tu racontes ? + +[FEF_LA2] +Do tu hablar Deutsh ? + +[FEB_PMB] +Briefings de mission précédents: + +[FEC_NA] +Oups! + +[FEC_CWL] +Montrer les armes à gauche + +[FEC_CWR] +Montrer les armes à droite + +[FEC_LOF] +Regarder devant + +[FEC_TAR] +Cible + +[FEC_MOV] +Déplacement + +[FEC_CAM] +Modes caméra + +[FEC_PAU] +Pause + +[FEC_ENV] +Monter dans un véhicule + +[FEC_JUM] +Sauter + +[FEC_ATT] +Attaquer ou tirer + +[FEC_RUN] +Courir + +[FEC_FPC] +Vue subjective + +[FEC_LL] +Regarder à gauche + +[FEC_LB1] +Regarder + +[FEC_LB2] +derrière + +[FEC_LB] +Regarder derrière + +[FEC_LR] +Regarder à droite + +[FEC_HOR] +Klaxon + +[FEC_VES] +Commandes du véhicule + +[FEC_RSC] +Chang. les stations de radio + +[FEC_BRA] +Frein ou marche arrière + +[FEC_HAB] +Frein à main + +[FEC_CAW] +Arme du véhicule + +[FEC_ACC] +Accélérateur + +[FEC_SMT] +Déclencheur de mission spéciale + +[FEA_OUT] +Sortie audio: + +[FEA_ST] +Stéréo + +[FEA_MNO] +Mono + +[FEA_NON] +Aucune + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEFF FM + +[FEA_FM2] +JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +CHATTERBOX 109 + +[FED_DBG] +Menu Debug + +[FEM_MCM] +Menu memory card + +[FEM_RMC] +Enregistrer memory card 1 + +[FEM_TFM] +Test memory card 1 formatée + +[FEM_TUM] +Test memory card 1 non formatée + +[FEM_CRD] +Créer rép. racine + +[FEM_CLI] +Créer et charger des icones + +[FEM_FFF] +Remplir le premier fichier de conneries + +[FEM_SOG] +Sauvegarder uniquement la partie + +[FEM_CES] +Vérifier chaque sauvegarde de 0kb4 + +[FEM_STG] +Sauvegarder la partie + +[FEM_STS] +Sauvegarder la partie sous le nom GTA3 + +[FEM_CPD] +Créer un répertoire protégé contre les copies + +[FEM_MC2] +Menu memory card 2 + +[FEM_TS] +Test de sauvegarde : + +[FEM_TL] +Test de chargement : + +[FEM_TD] +Test de suppression : + +[PL_STAT] +Statistiques du joueur + +[PE_WAST] +Victimes + +[PE_WSOT] +Personnes tuées par d'autres + +[CAR_EXP] +Véhicules détruits + +[TM_BUST] +Nb de fois capturé + +[M_WASTE] +Hommes tués + +[F_WASTE] +Femmes tuées + +[PIG_WST] +Flics tués + +[GNG_WST] +Gangsters tués + +[MED_WST] +Toubibs tués + +[FIRE_WS] +Pompiers tués + +[DED_CRI] +Criminels tués + +[DED_DED] +Parasites tués + +[DED_HOK] +Putes tuées + +[HEL_DST] +Hélicoptères détruits + +[PER_COM] +Pourcentage accompli + +[KGS_EXP] +Kilos d'explosif utilisés + +[ACCURA] +Précision + +[ELBURRO] +Meilleur temps en sec. + +[CAR_CRU] +Véhicules défoncés + +[HED_EX] +Têtes explosées + +[TM_DED] +Visites à l'hôpital + +[DAYSPS] +Jours de jeu + +[MMRAIN] +Mm de pluie tombés + +[MXCARD] +Distance max. de sauts dangereux (pieds) + +[MXCARJ] +Hauteur max de sauts dangereux (pieds) + +[MXCARDM] +Distance max. de sauts dangereux (m) + +[MXCARJM] +Hauteur max de sauts dangereux (m) + +[MXFLIP] +Saltos max. de sauts dangereux + +[MXJUMP] +Rotation max. de sauts dangereux + +[BSTSTU] +Meilleures cascades jusqu'à maintenant: + +[INSTUN] +Cascade dangereuse + +[PRINST] +Cascade dangereuse parfaite + +[DBINST] +Double cascade dangereuse + +[DBPINS] +Double cascade dangereuse parfaite + +[TRINST] +Triple cascade dangereuse + +[PRTRST] +Triple cascade dangereuse parfaite + +[QUINST] +Quadruple cascade dangereuse + +[PQUINS] +Quadruple cascade dangereuse parfaite + +[NOSTUC] +Aucune cascade dangereuse accomplie + +[NOUNIF] +Sauts uniques accomplis + +[NOUNGM] +Total sauts uniques + +[NMISON] +Missions commencées + +[NMMISP] +Missions réussies + +[PASDRO] +Passagers perdus + +[MONTAX] +Total courses en taxi + +[DAYPLC] +Dépenses quotidiennes de police + +[CRIMRA] +Taux de criminalité + +[GMSTOR] +Magasin du jeu + +[PREBRF] +Briefings précédents + +[CNTLS] +Commandes + +[MUSMEN] +Musique/Effets + +[GAMSET] +Paramètres du jeu + +[LANGUA] +Langue + +[DSPLAY] +Affichage + +[DEBUGM] +Menu Debug + +[QUITOP] +Options de fin + +[CONTRL] +Configuration des manettes + +[SET1EN] +Config 1. activée + +[SET1] +Config 1. + +[SET2EN] +Config 2. activée + +[SET2] +Config 2. + +[SET3EN] +Config 3. activée + +[SET3] +Config 3. + +[SET4EN] +Config 4. activée + +[SET4] +Config 4. + +[GOBACK] +Retour + +[SOUND] +AUDIO + +[MUSVOL] +Volume de la musique + +[SFXVOL] +Volume des effets + +[SCROPT] +OPTIONS D'AFFICHAGE + +[CTRSCR] +Centrer l'écran + +[SCRFOR] +Format d'écran + +[GMSVLQ] +SAUVEGARDER-CHARGER-QUITTER + +[GMREST] +Recommencer + +[NOGMSV] +Tu ne peux sauvegarder que depuis ta planque. + +[DLFILE] +Supprimer les fichiers de GTA3 + +[CHFILE] +CHOISIR LE FICHIER A CHARGER + +[CHFIDL] +CHOISIR LE FICHIER A SUPPRIMER + +[SVCONF] +CONFIRMER SAUVEGARDE + +[SVFNAM] +Le nom du fichier de sauvegarde est + +[SAVEDN] +Erreur. Echec de la sauvegarde. + +[LANGSL] +CHOIX DE LA LANGUE + +[ENGLIS] +Anglais + +[GERMAN] +Allemand + +[ITALIA] +Italien + +[FRENCH] +Français + +[SPAIN] +Espagnol + +[BGWHON] +Big White Debug Light Switched On + +[BGWOFF] +Big White Debug Light Switched Off + +[PRVMEN] +Briefings de mission précédents + +[DOSVGM] +Tu veux sauvegarder la partie ? + +[FORMEN] +Menu formatage + +[MEMTST] +Ecran de test memory card + +[REGCAR] +Enregistrer memory card 1 + +[TEFONE] +Test memory card 1 formatée + +[TEUFON] +Test memory card 1 non formatée + +[CRROOT] +Créer rép. racine + +[CRLDIC] +Créer et charger des icones + +[FLFSGF] +Remplir le premier fichier de conneries + +[PUSAVE] +Sauvegarder uniquement la partie + +[CHEVOK] +Vérifier chaque sauvegarde de 0kb4 + +[SVGMON] +Sauvegarder + +[CNTSAV] +Sauvegarde impossible. Tu es en mission. + +[CNCSAV] +Sauvegarde impossible. Tu es en voiture. + +[CRMGSV] +Créer un répertoire protégé contre les copies + +[MGSVCN] +Répertoire créé + +[MGSVNC] +Répertoire non créé + +[YES] +Oui + +[NO] +Non + +[X] +x + +[LAST] +Dernier message. + +[FEDS_XB] +Choisir + +[FEDS_ST] +touche START - REPRENDRE + +[FEST_OO] +sur + +[FEC_TUC] +Commandes tourelle + +[FEC_SM3] +Déclencheur mission spéciale (touche R3) + +[FEC_RS3] +Chang. les stations de radio (touche L3) + +[FEC_HO3] +Klaxonner (touche L3) + +[DIAB1] +'TOURISME' + +[DIAB2] +'DE LA GLACE, T'ES REFROIDI' + +[DIAB3] +'JUGÉ PAR LE FEU' + +[DIAB4] +'STAR DU X' + +[DIAB1_A] +El Burro veut te donner une chance. Va à la cabine téléphonique de Hauteurs de Hepburn si tu veux plus d'infos. + +[DIAB1_C] +Tu t'es bien défendu. Retourne à la cabine et El Burro aura peut-être du boulot pour toi. + +[DIAB1_1] +~g~3..2..1..GO GO GO! + +[DIAB1_4] +~g~Trouve une voiture rapide et va sur la grille de départ. + +[DIAB1_3] +~r~Tu ne pourrais même pas gagner à une tombol, blaireau! + +[DIAB1_2] +~g~Félicitations tu as gagné, avec un temps incroyable de ~1~ secondes + +[FIRST] +~g~1er + +[SECOND] +~g~2e + +[THIRD] +~g~3e + +[FOURTH] +~g~4e + +[DIAB2_1] +~g~Va prendre la malette à Harwood. + +[DIAB2_2] +~g~Trouve une camionnette de vendeur de glaces. + +[DIAB2_3] +~g~Gare la camionette à Atlantic Quays. + +[DIAB2_4] +~g~Appuie sur la ~w~touche ~k~~VEHICLE_HORN~ ~g~pour actionner la clochette. + +[DIAB2_6] +~g~Appuie sur la ~w~touche ~k~~VEHICLE_HORN~ ~g~pour actionner la clochette. + +[DIAB2_7] +~g~Appuie sur la ~w~touche ~k~~VEHICLE_HORN~ ~g~pour actionner la clochette. + +[DIAB2_5] +~g~Sors de la camionette et sers-toi de la télécommande pour faire exploser la camionnette. + +[YD1] +'LES FOUS DU VOLANT' + +[YD2] +'TOUS A L'UZI' + +[YD3] +'LA VALSE DES VOITURES' + +[YD4] +'A NOUS LE ROYAUME' + +[YD_P] +King Courtney voudrait te dire un mot. Va à la cabine d'Aspatria! + +[YD1_A] +~w~Voila King Courtney. + +[YD1_A1] +~w~Mon gang de Yardies aurait besoin d'un bon chauffeur et t'as une réputation de rapide. + +[YD1_B] +~w~Va à la décharge en face du stade et attends les autres joueurs. + +[YD1_C] +~w~J'ai des gars qui surveillent tous les points de passage de Staunton. + +[YD1_D] +~w~Le premier pilote qui franchit un point de passage gagne 1000$ et ainsi de suite. + +[YD1_D1] +~w~Si tu passes plus de checkpoints que tous les autres pilotes, j'aurais peut-être du boulot pour toi. + +[YD1_E] +~g~Prépare-toi à partir! + +[YD1_F] +~g~T'as foncé dès le départ. J'adore ton style! + +[YD1_G] +~r~C'est une course de bagnoles. T'as besoin d'une bagnole, patate! + +[YD1GO] +~g~GO! + +[YD1_1] +~r~1 + +[YD1_2] +~r~2 + +[YD1_3] +~r~3 + +[YD1_BON] +1000$! + +[Y1_1ST] +~g~T'es arrivé premier en franchissant ~1~ points de passage! + +[Y1_2ND] +~y~2e avec ~1~ points de passage gagnants. ~y~Pas mal, mais t'es pas le meilleur. + +[Y1_3RD] +~r~3e avec ~1~ points de passage gagnants. ~r~Je croyais que t'étais bon! + +[Y1_LAST] +~r~Tu es le dernier! ~r~Tu m'as fait perdre mon temps, imbécile! + +[Y1_J1ST] +~y~1er ex aequo avec ~1~ points de passage gagnants. ~y~C'est bien, mais tu dois être le meilleur pour courir sur Queen lizzy! + +[Y1_J2ND] +~r~2e ex aequo avec ~1~ points de passage gagnants. Tu conduis comme un vieux singe dingo! + +[Y1JLAST] +~r~Dernier ex æquo! Tu parles comme un pilote, mais tu pilotes comme un beau-parleur! + +[Y1_TEST] +VOITURE A L'EAU! + +[YD2_A] +~w~J'ai besoin de voir si tu peux faire mon sale boulot. + +[YD2_A1] +~w~Faut voir si on peut te faire confiance. + +[YD2_B] +~w~Deux de mes gars seront là-bas dans peu de temps pour te faire faire un tour, + +[YD2_B1] +~w~histoire de voir si tu vaux quelque chose... + +[YD2_C] +~w~On va aller faire un tour à Hauteurs de Hepburn, flingue-nous quelques Diablos qui font des misères à Queen Lizzy. + +[YD2_CC] +~w~Tiens, t'auras besoin d'un calibre. + +[YD2_D] +~w~Tu conduis et tu tires. On s'arrangera pour que tu te fasses pas descendre. + +[YD2_E] +~w~Allons-y!! + +[YD2_F] +~r~Il nous a échappé, colle-lui au cul!!! + +[YD2_G1] +~w~Hauteurs de Hepburn... On va se farcir quelques Diablos de malheur... + +[YD2_G2] +~w~Mais n'oublie pas, ~r~tu restes dans la bagnole!! + +[YD2_H] +~w~OK, ramène-nous sur le territoire des Yardies! Allez, FONCE! + +[YD2_L] +~w~Tu t'es bien débrouillé, le bourreau. + +[YD2_M] +~r~Il a bousillé ma bagnole! Descends-le! + +[YD2_N] +~w~Ramène ta fraise dans cette bagnole! + +[YD3_A] +Je veux que tu piques quelques bagnoles de gangs + +[YD3_A1] +comme ça, on pourra faire un carton chez nos ennemis. + +[YD3_B] +Je veux une Sentinelle de la Mafia, + +[YD3_B1] +une Stinger des Yakuzas et une + +[YD3_B2] +Stallion des Diablos comme ça, on pourra frapper dans tous les gangs de Liberty. + +[YD3_C] +Tu les amènes au garage de Newport et souviens-toi, + +[YD3_C1] +elles ne nous sont utiles qu'en bon état! + +[YD3_D] +Spare text label + +[YD3_E] +~r~Tu as déjà piqué une voiture des Diablos! + +[YD3_F] +~r~Tu as déjà piqué une voiture de la Mafia! + +[YD3_G] +~r~Tu as déjà piqué une voiture des Yazukas! + +[YD3_H] +~g~Bagnole des Diablos chourrée! + +[YD3_I] +~g~Bagnole de la Mafia chourrée! + +[YD3_J] +~g~Bagnole des Yasukas chourrée! + +[YD3_K] +~r~La bagnole est presque une épave! Fais-la réparer! + +[YD3_L] +Emmène-la au garage! + +[YD3_M] +~r~T'as fait un tonneau avec! Va en chercher une autre! + +[YD4_A] +Ecoute-moi bien! + +[YD4_A1] +Tu vas aller à Bedford Point. + +[YD4_A2] +Il y a de la came dont j'ai besoin rapidos dans une vieille bagnole! + +[YD4_B] +LETTRE : je sais que tu es très occupé. Eh bien moi aussi, je suis très occupée. + +[YD4_C] +Je pense qu'il est temps que tu te rendes compte de ce que c'est, de la SPANK! Catalina, Bisous. + +[YD4_D] +PS : CREVE SALE CHIEN, CREVE! + +[YD4_1] +Des drogués défoncés ! + +[YD4_2] +Détruis les camionnettes de SPANK !! + +[HM_1] +'DESCENTE A L'UZI' + +[HM_2] +'BUGGY FAIT DES RAVAGES' + +[HM_3] +'VOITURE PIEGEE' + +[HM_5] +'LA RIXE' + +[HOOD1_A] +Va à la cabine dans Wichita Gardens et on parlera affaires. + +[HM1_A] +Salut! C'est D-Ice des Red Jacks! + +[HM1_C] +Ces jeunes cons, ils viennent dans la rue et ils ont qu'une idée en tête, la SPANK et les flingues. + +[HM1_3] +~g~Les 'Nines' font leur business dans Wichita Gardens. + +[HM2_3] +Si tu touches les roues d'une bagnole, le buggy télécommandé explosera! + +[HM2_4] +Si le buggy télécommandé est hors de portée, il explosera! + +[HM2_5] +~r~Hors de portée! + +[HM3_1] +~g~Va au garage mais fais gaffe, si tu brusques trop la bagnole, elle va exploser! + +[HM3_2] +~g~Ramène la voiture en parfait état, pas de grabuge! + +[HM3_3] +~g~Fais réparer la voiture! + +[HM4_D] +~g~Trouve une caisse! + +[HM4_E] +TEXT NO LONGER REQUIRED + +[HM4_1] +~g~Va à l'endroit où la cargaison est tombée, tu dois ramasser 30 lingots. + +[HM4_2] +~g~Souviens-toi que quand la bagnole est trop chargée, elle se traîne alors quand c'est le cas, fonce au garage pour livrer la marchandise. + +[HM5_3] +~r~On t'a dit de te servir d'une batte de baseball et c'est tout! + +[HM5_4] +~r~Ton contact est mort! + +[MEA1] +'L'ESCROC' + +[MEA2] +'LES BRAQUEURS' + +[MEA3] +'LA FEMME' + +[MEA4] +'SON AMANT' + +[MEAT1_A] +Un ami m'a dit que tu pouvais régler certains de mes problèmes. Si tu penses que tu peux m'aider, va à la cabine de Trenton. + +[MEA1_B3] +~g~Va voir le banquier. + +[MEA1_B6] +~g~Amène la voiture à la casse pour se débarrasser des preuves. Une fois sur place, sors de la voiture et laisse faire la grue! + +[MEA1_1] +~r~Le banquier est mort! + +[MEA1_2] +~r~On t'a dit d'écrabouiller la voiture! + +[MEA1_3] +~g~Sors de la bagnole! + +[MEA1_4] +~r~T'as laissé le banquier derrière toi! + +[MEA2_B3] +~g~Va voir les braqueurs. + +[MEA2_B4] +~g~Amène-les à l'usine de pâtée pour chiens. + +[MEA2_B6] +~g~Fais repeindre la voiture, comme ça y'aura pas de preuve. + +[MEA2_1] +~r~On t'a dit d'écrabouiller la voiture! + +[MEA2_2] +~r~Un braqueur est mort! + +[MEA2_4] +~r~T'as laissé un des braqueurs derrière toi! + +[MEA3_B3] +~g~Va chercher Mme Chonks. + +[MEA3_B6] +~g~Prends la voiture et fous-la à l'eau, comme ça y'aura pas de preuve. + +[MEA3_1] +~r~La femme est morte! + +[MEA3_2] +~r~Tu étais censé balancer la bagnole à la mer! + +[MEA3_3] +~r~T'as laissé sa femme derrière! + +[MEA4_B3] +~g~Va chercher l'amant de sa femme. + +[MEA4_B6] +C'est beaucoup trop tard, Marty. Je t'ai donné une chance, mais maintenant je reprends tout en charge! + +[MEA4_1] +~r~Carlos est mort! + +[MEA4_3] +~r~T'as laissé Carlos l'usurier derrière! + +[LOOK_A] +Appuie et maintiens enfoncée la ~h~touche ~k~~VEHICLE_LOOKLEFT~ ~w~ou ~h~touche ~k~~VEHICLE_LOOKRIGHT~ ~w~ pour regarder ~h~à gauche~w~ ou ~h~à droite~w~ quand tu es en voiture. Appuie sur ces deux touches pour regarder ~h~derrière~w~. + +[LOVE6_1] +~g~Maintenant, attire les flics loin de l'entrepôt! + +[LOVE6_2] +~r~T'as pas réussi à attirer les flics assez loin! + +[RM4_3] +~r~L'associé de Ray s'est échappé! + +[RM6_C] +La CIA semble s'intéresser de près à la SPANK. + +[RM6_C1] +Et elle n'aime pas qu'on cherche des noises au Cartel. + +[C_PASS] +MENACE ENRAYEE! + +[CTUTOR] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les missions de caisse. + +[CTUTOR2] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les missions de caisse. + +[COPCART] +~g~Tu as ~1~ secondes pour retourner à une voiture de police avant que la mission ne s'achève. + +[C_FAIL] +Mission de caisse terminée! + +[C_CANC] +~r~Mission de caisse annulée! + +[C_ESCP] +~r~Le suspect s'est échappé! + +[C_TIME] +~r~Ta carrière de flic est terminée! + +[C_VIGIL] +BONUS POLICE! + +[A_FAIL2] +~r~Ton manque de précipitation a été fatal pour le patient! + +[A_FAIL3] +~r~Le patient est mort! + +[A_PASS] +Sauvé! + +[F_FAIL2] +~r~T'arrives trop tard! + +[A_COMP2] +T'en as jamais assez ? + +[RM2_M] +Si tu as besoin d'artillerie, passe prendre ce dont t'as besoin dans les armoires. + +[HEAL_A] +Ton niveau de ~h~santé~w~ s'affiche en orange en haut à droite de l'écran. + +[YD1_CNT] +~1~ sur 15! + +[FM1_9] +~g~C'est la fête un peu plus haut. Dépose Maria devant. + +[FM1_Y] +~w~Ça faisait longtemps que je m'étais pas amusée comme ça et tu m'as traitée vraiment bien ... avec respect et tout. + +[FM1_AA] +~w~Oh, faut que j'y aille, à bientôt j'espère. + +[NOCONTE] +Reconnecte la manette analogique (DUALSHOCK#) ou manette analogique (DUALSHOCK#2) au port de manette 1 pour continuer. + +[WRCONT] +La manette connectée au port de manette 1 n'est pas une manette compatible. GTA3 nécessite une manette analogique (DUALSHOCK#) ou manette analogique (DUALSHOCK#2). + +[WRCONTE] +La manette connectée au port de manette 1 n'est pas une manette compatible. GTA3 nécessite une manette analogique (DUALSHOCK#) ou manette analogique (DUALSHOCK#2). + +[WRONGCD] +Disque invalide. Veuillez insérer le bon disque. + +[NOCD] +Le compartiment à disque est vide. Veuillez insérer le disque. + +[OPENCD] +Le compartiment à disque est ouvert. Veuillez refermer le compartiment à disque. + +[CDERROR] +Erreur de lecture du DVD de GTA3 + +[RESTART] +Démarrage d'une nouvelle partie + +[GA_3] +Plus de cadeaux. 1000$ pour repeindre! + +[GA_1] +Oula! Je ne touche à rien d'aussi chaud, moi! + +[GA_1A] +Reviens quand tu seras moins occupé... + +[S_PROM2] +Le garage d'à côté peut garder une voiture quand tu sauvegardes la partie. + +[STOCK] +Stock épuisé + +[FM1_O] +~w~Je pense qu'il est à la gare sur le bord de mer de Chinatown. + +[EBAL_B] +Tiens c'est là! Allez, on va se garer et on va trouver de nouvelles fringues! + +[EBAL_G] +Ça, c'est la boîte de Luigi. Viens, on va rentrer par la porte de derrière. + +[AM4_3] +T'es le nouveau coursier d'Azuka! + +[AM4_4] +T'as le fric ? Le compte y est ? + +[AM4_5] +Je sais ce que tu penses, encore un ripoux. + +[AM4_6] +Ben, le monde est pourri. + +[AM4_7] +Parce que j'ai perdu quelques équipiers, ces enfoirés de poulets commencent à renifler partout. + +[AM4_8] +J'imagine qu'ils peuvent me sentir. + +[AM4_9] +Et oui, cette ville est un vrai dépotoir. + +[AM4_10] +Mais je vais avoir besoin d'aide. + +[AM4_11] +Si ça t'intéresse, tu sais où me trouver. + +[CAM_A] +Appuie sur la ~h~touche ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ pour changer les modes ~h~caméra ~w~quand tu es à pied ou en voiture. + +[CAM_B] +~w~Appuie sur la ~h~touche directionnelle haut~w~ ou ~h~bas~w~ pour changer les modes ~h~caméra~w~ quand tu es à pied ou en voiture. + +[KM2_1] +~g~Répare la voiture, elle doit être comme neuve. + +[LM3_6] +Joey... + +[LM3_6A] +Est-ce que je vais jouer avec ton gros canon ? + +[LM3_9A] +Y'a peut-être du travail pour toi. + +[LM3_9B] +D'accord ? + +[AWAY2] +~r~Ils se sont enfuis. + +[AWAY] +~r~Il s'est barré d'ici! + +[JM6_1] +Va à la banque par la rue principale. + +[GA_6B] { re3 change } +Tu la gares, tu l'amorces en appuyant sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ et tu te barres! + +[GA_7B] { re3 change } +Pour armer la bombe, appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~. Elle explosera au démarrage. + +[BAT1] +~g~Ramasse la batte! + +[EBAL_O] +Si t'es réglo, j'ai du travail pour toi. Et maintenant, casse-toi! + +[HELP9_B] +Appuie sur la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour ~h~tirer~w~ avec le fusil à lunettes. + +[HELP9_C] +Appuie sur la ~h~touche ~k~~PED_FIREWEAPON~~w~ pour ~h~tirer~w~ avec le fusil à lunettes. + +[JM6_8] +~r~T'as semé tous les braqueurs! + +[COLT_IN] +Le pistolet est disponible au Ma-Gnum. + +[TAXI2] +~r~Tu n'as plus le temps! + +[TAXI3] +~r~Ton client est parti terrorisé! + +[TAXI7] +~r~Ta voiture est endommagée, fais-la réparer. + +[TAXI4] +La course est finie! + +[TAXI5] +BONUS DE VITESSE! + +[TAXI6] +La mission Taxi est finie. + +[FRANGO] +~g~Salvatore veux que tu aides d'abord Toni à régler son affaire avec la Triade! + +[PAGEB12] +Pot-de-vin des flics livré à la planque + +[PAGEB13] +Santé livrée à la planque + +[PAGEB14] +Adrénaline livrée à la planque + +[KM1_4] +~g~T'as besoin d'une bagnole de flic pour ce job! + +[CAT1_B] +Apporte 500 000$ à la Villa de Cedar Grove. + +[JM2_C] +Il a un stand de nouilles dans Chinatown. + +[RM6_1] +Voilà la clé d'un coffre. + +[RM6_2] +T'y trouveras du cash et des provisions. J'avais mis ça de coté au cas où les choses tourneraient mal. + +[RM6_3] +A plus. + +[FE_INIP] +Initialisation et chargement du menu pause... Veuillez patienter. + +[FESZ_CA] +Annuler + +[FESZ_QU] +Quitter + +[FESZ_L1] +Partie sauvegardée avec succès! + +[FESZ_L2] +Le nom du fichier sauvegardé est : + +[FESZ_OK] +OK + +[FES_NGA] +Nouvelle partie + +[FES_CAN] +Annuler + +[FESZ_QL] +Toutes les étapes non sauvegardées de cette partie seront perdues. Charger la partie? + +[FESZ_QD] +Effacer cette sauvegarde? + +[FESZ_QO] +Ecraser cette sauvegarde? + +[FESZ_QR] +Veux-tu vraiment commencer une autre partie? Toutes vos données depuis la dernière partie sauvegardée seront perdues. Continuer? + +[FESZ_QS] +PASSEZ EN SAUVEGARDE? + +[SLONFP] +Port 1 Fichier Protégé. + +[T4X4_1] +'TERRAIN DE JEU DU PATRIOT' + +[T4X4_2] +'UN TOUR DANS LE PARC' + +[T4X4_3] +'ADHÉRENCE!' + +[MM_1] +'GAZ À TOUS LES ÉTAGES' + +[T4X4_1A] +~g~T'as ~y~5 minutes~g~ pour franchir ~y~15~g~ points de passage. + +[T4X4_1B] +~1~ sur 15! + +[T4X4_1C] +~g~Chaque point de passage te rapportera ~y~20 secondes~g~. + +[T4X4_2A] +~g~Tu as ~y~2 minutes~g~ pour franchir ~y~12~g~ points de passage! ~g~Tu peux les franchir dans ~y~n'importe quel ordre. + +[T4X4_2B] +~1~ sur 12! + +[T4X4_2C] +~y~Passe le premier point de passage pour déclencher le chrono. ~y~ Chaque point de passage te rapportera ~y~10 secondes~g~. + +[T4X4_3A] +~g~Tu as ~y~5 minutes~g~ pour franchir ~y~20~g~ points de passage. ~g~Tu peux les franchir dans ~y~n'importe quel ordre. + +[T4X4_3B] +~y~Franchis~g~ le premier point de passage pour déclencher le chrono. ~g~Chaque point de passage te rapportera ~y~15 secondes~g~. + +[T4X4_3C] +~1~ sur 20! + +[T4X4_F] +~r~Tu t'es barré! Trop dur pour toi ?! + +[MM_1_A] +~g~Tu as ~y~2 minutes~g~ pour franchir les ~y~20 points de passage~g~ dans le parking à plusieurs étages! ~g~Tu peux les franchir dans n'importe quel ordre. + +[MM_1_B] +~1~ sur 20! + +[MM_1_C] +~g~Ca fait 20 secondes, plus ~y~5 secondes~g~ pour chaque point de passage. ~g~Le chrono commence ~y~immédiatement. + +[FM2_14] +~r~Tu t'es trop approché et Bill t'a vu! + +[FM2_15] +~g~Ne t'approche pas trop ou Bill va se douter de quelque chose! + +[UPSIDE] +~r~Tu t'es retourné! + +[FM2_16] +BALANÇOMETRE : + +[LM3_11] +~g~Misty ne montera pas dans un bus, trouve un autre véhicule! + +[LANDSTK] +Landstalker + +[IDAHO] +Idaho + +[STINGER] +Stinger + +[LINERUN] +Linerunner + +[PEREN] +Perennial + +[SENTINL] +Sentinelle + +[PATRIOT] +Patriot + +[FIRETRK] +Camion de pompier + +[TRASHM] +Trashmaster + +[STRETCH] +Stretch + +[MANANA] +Manana + +[INFERNS] +Infernus + +[BLISTA] +Blista + +[PONY] +Pony + +[MULE] +Mule + +[CHEETAH] +Cheetah + +[AMBULAN] +Ambulance + +[FBICAR] +F.B.I. + +[MOONBM] +Moonbeam + +[ESPERAN] +Esperanto + +[TAXI] +Taxi + +[KURUMA] +Kuruma + +[BOBCAT] +Bobcat + +[WHOOPEE] +M. Whoopee + +[BFINJC] +BF Injection + +[POLICAR] +Police + +[ENFORCR] +Enforcer + +[SECURI] +Sécuricar + +[BANSHEE] +Banshee + +[PREDATR] +Predator + +[BUS] +Bus + +[RHINO] +Rhino + +[BARRCKS] +Barracks OL + +[TRAIN] +Train + +[HELI] +Hélicoptère + +[DODO] +Dodo + +[COACH] +Coach + +[CABBIE] +Cabbie + +[STALION] +Stallion + +[RUMPO] +Rumpo + +[RCBANDT] +RC Bandit + +[BELLYUP] +Triad + +[MRWONGS] +M. Wongs + +[MAFIACR] +Mafia + +[YARDICR] +Yardie + +[YAKUZCR] +Yakuza + +[DIABLCR] +Diablo + +[COLOMCR] +Cartel + +[HOODSCR] +Hoods + +[AEROPL] +Avion + +[SPEEDER] +Speeder + +[REEFER] +Reefer + +[PANLANT] +Panlantic + +[FLATBED] +Flatbed + +[YANKEE] +Yankee + +[BORGNIN] +Borgnine + +[TOYZ] +TOYZ + +[FEST_DF] +Distance parcourue à pied (miles) + +[FEST_DC] +Distance parcourue en voiture (miles) + +[FESTDFM] +Distance parcourue à pied (m) + +[FESTDCM] +Distance parcourue en voiture (m) + +[FEST_R1] +Terrain de jeu du Patriot en secondes + +[FEST_R2] +Un tour dans le parc en secondes + +[FEST_R3] +Adhérence en secondes + +[FEST_RM] +Gaz à tous les étages en secondes + +[FEST_LS] +Nbre de personnes sauvées dans l'ambulance + +[FEST_CC] +Criminels tués dans la mission de police + +[FEST_FE] +Nombre total de feux éteints + +[FEST_LF] +Vol le plus long en Dodo + +[FEST_BD] +Meilleur temps pour désamorcer la bombe + +[FEST_RP] +Rodéos réussis + +[FEST_MP] +Missions réussies + +[FEST_BB] +Les fous du volants: + +[FEST_H0] +La plupart des points de passage + +[FEST_GC] +Nombre total de voitures de gang: + +[FEST_H1] +Destruction de Diablo + +[FEST_H2] +Massacre de la Mafia + +[FEST_H3] +Le désastre du casino + +[FEST_H4] +Le destructeur de Rumpo + +[USJI1] +TEXT NO LONGER REQUIRED + +[USJI2] +TEXT NO LONGER REQUIRED + +[USJI3] +TEXT NO LONGER REQUIRED + +[USJ] +BONUS POUR CASCADE UNIQUE! + +[SPRAY] +Amène ton véhicule à l'atelier de peinture pour annuler ton ~h~indice de recherche~w~, ~h~répare ~w~et ~h~repeins ~w~ton véhicule. Coût -~h~ 1000$. + +[HM1_1] +~G~Refroidis 20 Nines violets en 2 minutes et 30 secondes. + +[KM1_8A] { re3 change } +Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour ~h~activer la bombe~w~, n'oublie pas de t'éloigner. + +[KM1_8D] { re3 change } +Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour ~h~activer la bombe~w~, n'oublie pas de t'éloigner. + +[KM1_12] +~g~Amène-le au dojo mais débarrasse-toi des flics d'abord! + +[RATNG1] +Pickpocket + +[RATNG2] +Rascal + +[RATNG3] +Voyou + +[RATNG4] +Prostituée + +[RATNG5] +Idiot + +[RATNG6] +Pilote + +[RATNG7] +Gros Bras + +[RATNG8] +Réparateur + +[RATNG9] +Associé + +[RATNG10] +Nettoyeur + +[RATNG11] +Assassin + +[RATNG12] +Bras droit + +[RATNG13] +Exécutant + +[RATNG14] +Capo + +[RATNG15] +Patron + +[1010] +~r~Ta bagnole est sur le toit + +[1011] +~r~Ta bagnole est sur le toit + +[1012] +~r~Ta bagnole est sur le toit + +[1013] +~r~Ta bagnole est sur le toit + +[1014] +~r~Ta bagnole est sur le toit + +[JM4_10] +OK, Petit. Emmène-moi d'abord à la laverie de Chinatown, j'ai une affaire à régler. + +[JM4_11] +Cette petite laveuse ne paie pas pour sa protection. + +[JM4_12] +Et fais gaffe à la bagnole, Joey vient juste de la faire réparer. + +[JM4_13] +Alors pas de conneries, ok ? + +[KM4_11] +~g~Ramène la monnaie au casino! + +[FEF_BR2] +Retrouve-les en lisant les précédents briefings de missions. + +[TRAIN_1] +Station Kurowski + +[TRAIN_2] +Station Rothwell + +[TRAIN_3] +Station Baillie + +[SUBWAY1] +Station Portland + +[SUBWAY2] +Station Rockford + +[SUBWAY3] +Station Staunton South + +[SUBWAY4] +Terminal Shoreside + +[MEA4_2] +~r~Marty Chonks est mort! + +[SPRAY1] +Amène ton véhicule à l'atelier de peinture pour annuler ton ~h~indice de recherche~w~, ~h~répare ~w~et ~h~repeins ~w~ton véhicule. Coût -~h~ 1000$. Pour cette fois, c'est gratos. + +[JM4_A] +Ouais, je sais Tony, je l'ai défoncée en douceur. Elle miaule, tu vois ce que je veux dire ? + +[JM4_5] +Reviens plus tard et on leur donnera de la lessive à faire, leurs propres fringues avec leur sang dessus! + +[AMMU_A] +Luigi m'a dit que t'as besoin d'un calibre... + +[AMMU_B] +Joey m'a dit de t'équiper... + +[AMMU_C] +Alors tu vas aller derrière le magasin. Je t'ai laissé un 9mm dans le jardin. + +[AMMU_D] +J'ai tout ce qu'il faut en matière de sécurité. + +[AMMU_E] +Tu veux un permis aussi ? + +[AMMU_F] +J'ai pas besoin de tes papiers d'identité. Je pense qu'on peut te faire confiance. + +[DETON] +DETONATION : + +[DRIVE_A] { re3 change } +Selectionne un Uzi quand tu montes dans la voiture, regarde à gauche ou à droite et appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour tirer. + +[DRIVE_B] { re3 change } +Selectionne un Uzi quand tu montes dans la voiture, regarde à gauche ou à droite et appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour tirer. + +[RECORD] +~g~NOUVEAU RECORD! + +[NRECORD] +~r~PAS DE RECORD! + +[RCHELP] { re3 change } +Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ ou heurte une roue de voiture avec le véhicule télécommandé pour le faire exploser. + +[RCHELPA] { re3 change } +Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ ou heurte une roue de voiture avec le véhicule télécommandé pour le faire exploser. + +[RC_1] +Tu as 2 minutes pour faire péter autant de voitures de Diablo que tu peux! + +[RC_2] +Tu as 2 minutes pour faire péter autant de voitures de Mafia que tu peux! + +[RC_3] +Tu as 2 minutes pour faire péter autant de voitures de Yasuka que tu peux! + +[RC_4] +Tu as 2 minutes pour faire péter autant de voitures de Yardie que tu peux! + +[RC_5] +Tu as 2 minutes pour faire péter autant de voitures des Hoods que tu peux! + +[RC_6] +Tu as 2 minutes pour faire péter autant de voitures du Cartel que tu peux! + +[RAMPAGE] +RODEO! + +[RAMP_P] +RODEO REUSSI! + +[RAMP_F] +RODEO RATE + +[PAGE_00] +.. + +[PAGE_01] +Elimine ~1~ Diablos en 120 secondes! + +[PAGE_02] +Détruis ~1~ véhicules en 120 secondes! + +[PAGE_03] +Tue ~1~ Mafia en 120 secondes! + +[PAGE_04] +Tue ~1~ Triades en 120 secondes! + +[PAGE_05] +Tue ~1~ Triades en 120 secondes! + +[PAGE_06] +Détruis ~1~ véhicules en 120 secondes! + +[PAGE_07] +Dégomme ~1~ têtes de Yardies en 120 secondes! + +[PAGE_08] +Brûle ~1~ Yakuzas en 120 secondes! + +[PAGE_09] +Détruis ~1~ véhicules en 120 secondes! + +[PAGE_10] +Détruis ~1~ véhicules en 120 secondes! + +[PAGE_11] +Bute-moi ~1~ Yardies en 120 secondes! + +[PAGE_12] +Flambe ~1~ Yakuzas en 120 secondes! + +[PAGE_13] +Explose ~1~ Yardies en 120 secondes! + +[PAGE_14] +Grille-moi ~1~ Colombiens en 120 secondes! + +[PAGE_15] +Eclate ~1~ Hoods en 120 secondes! + +[PAGE_16] +Détruis ~1~ véhicules en 120 secondes! + +[PAGE_17] +Eclate ~1~ Colombiens avec une voiture en 120 secondes! + +[PAGE_18] +Détruis ~1~ véhicules en 120 secondes! + +[PAGE_19] +Fais sauter ~1~ têtes de Colombiens en 120 secondes! + +[PAGE_20] +Décapite ~1~ Hoods en 120 secondes! + +[JM1_A] +Hé, je m'fais chier, quand est-ce que tu me sautes ? + +[JM1_B] +Ça va pas tarder mon coeur, je dois juste m'occuper d'un truc. + +[JM1_C] +J'ai un petit boulot pour toi, mon gars. + +[JM1_D] +Les frères Forelli me doivent du fric depuis trop longtemps + +[JM1_E] +et ils ont besoin qu'on leur apprenne un peu ce que c'est que le respect. + +[JM1_F] +Forelli Grosses Babines est en train de s'empiffrer au Bistro de St. Marks, + +[JM1_G] +alors tu lui prends sa tire et tu l'amènes à l'atelier de 8-Ball, à Harwood. + +[JM1_H] +Tu connais 8-Ball, pas vrai ? + +[JM1_I] +Une fois qu'il l'a truffée avec une bombe, tu remets la voiture où tu l'as trouvée. + +[JM1_J] +Et puis tu t'assois et tu regardes le spectacle. + +[JM1_K] +Mais grouille, il va mettre trois plombes à bouffer. + +[CAT2_A1] +Viens là, petite pute! + +[CAT2_A] +La question est : tu es venu pour sauver Maria ou pour me récupérer ? + +[CAT2_B] +Eh bien, j'ai des infos pour toi, + +[CAT2_B2] +te tuer sera un vrai plaisir mais sortir avec toi faisait partie du business. + +[CAT2_C] +Tu estas muy peccino amigo! + +[CAT2_D] +Lance-moi l'argent + +[CAT2_E] +T'as été très occupé! + +[CAT2_E2] +Mais tu n'as rien appris, on ne peut pas me faire confiance. + +[CAT2_E3] +Descends cet idiot. + +[CAT2_J] +Fais-moi voler ça! + +[HM5_1] +Salut. D-Ice a dit que tu venais. Y'a des règles : juste des battes, pas de flingue, pas de bagnole. + +[HM5_5] +On se bat pour le respect, tu piges ? + +[HELP14] +Pour ramasser les armes, marche dessus. Tu ne peux pas en récupérer depuis un véhicule. + +[CRUSH] +Gare-toi sur l'emplacement indiqué et sors de la voiture. La voiture sera alors compressée. + +[DIAB2_B] +Un gang de bons à rien m'a menacé de me couper mon outil de travail si je ne leur paye pas un impôt. + +[DIAB2_C] +Ils ont menacé le mauvais gars, amigo. + +[DIAB2_D] +Je sais qu'ils ont un faible pour les glaces. + +[DIAB2_E] +Va chercher la bombe que j'ai planquée à Harwood + +[DIAB2_F] +et pique la camionnette du vendeur de glaces pendant sa tournée. + +[DIAB2_G] +Attire ces abrutis vers leur destinée fatale avec la clochette. + +[DIAB2_H] +Ils se planquent dans un entrepôt à Atlantic Quays. + +[DIAB3_A] +Des prétentieux de la Triade ont volé ma magnifique bagnole la nuit dernière, + +[DIAB3_B] +ils l'ont bousillée et l'ont brûlée. + +[DIAB3_C] +Quelques-uns de mes plus précieux objets étaient dans le coffre : + +[DIAB3_D] +des collectors irremplaçables! + +[DIAB3_E] +J'ai planqué une arme à la lisière de Chinatown. + +[DIAB3_F] +Prends-la et montre à ces vandales de la Triade qu'El Burro est en colère! + +[DIAB3_1] +TUE 25 TRIADES + +[DIAB4_A] +Un petit malin a piqué un camion plein de mes dernières publications fraîchement imprimées. + +[DIAB4_B] +Mais cet idiot camé à la Spank a laissé les portes de la camionette ouvertes + +[DIAB4_C] +et toutes les belles photos + +[DIAB4_D] +de ma dernière production pour adultes, sont semées à travers Liberty! + +[DIAB4_E] +Prends le camion et suis la piste des magazines Le Taureau se fait Suelen, volumes 1, 2 et 3. + +[DIAB4_F] +Dès que t'en trouves un, ramasse-le. + +[DIAB4_G] +Quand tu auras retrouvé ce voleur bourré à la Spank, descends-le! + +[DIAB4_H] +Après, tu iras livrer les magazines porno à XXX Mags dans Le Quartier Rouge. + +[DIAB4_1] +~g~Amène la camionnette à l'arrière de XXX Magazines. + +[HM1_E] +Je veux que tu montres à ces assoiffés de sang comment ça marche une vraie descente. + +[HM1_H] +Fais-moi déguerpir tous ces 'Nines'! + +[HM2_A] +Ces Nines me poussent à bout. + +[HM2_B] +Ces salauds ont des voitures blindées et maintenant ils dealent de la SPANK... + +[HM2_C] +et ils poussent à la conso chez nous sans être inquiétés. + +[HM2_D] +Y'a une bagnole garée plus haut. + +[HM2_E] +Y'a des trucs dedans pour mettre ces abrutis hors d'état de nuire... + +[HM3_A] +Y'en a qui ont piégé ma bagnole pour qu'elle saute. + +[HM3_B] +Si je perds ma bagnole, ma réputation est foutue. + +[HM3_C] +Va chercher ma caisse et amène-la au garage en haut de St. Marks, t'as pigé ? + +[HM3_D] +Laisse-les faire, laisse-les s'occuper de la bombe. + +[HM3_E] +L'horloge tourne et le cablage est un vrai bordel. + +[HM3_F] +Un nid de poule de trop et ça peut péter. + +[HM3_G] +Maintenant grouille! + +[HM4_A] +Un vol de la réserve fédérale s'est crashé à l'atterrissage, à l'aéroport Francis. + +[HM4_B] +Y'a du platine partout sur la piste. + +[HM4_C] +Prends une bagnole et va ramasser tout ce que tu peux. + +[HM4_F] +Tu peux balancer les lingots dans un de mes garages. + +[HM4_G] +Ce platine, ça pèse le poids d'un âne mort et ça va ralentir ta bagnole. + +[HM4_H] +Alors fais plusieurs voyages au garage. + +[HM5_A] +Les Nines se sont faits massacrer... + +[HM5_B] +mais ils veulent toujours la guerre. + +[HM5_C] +Ils sont d'accord pour un duel. + +[HM5_D] +Un de leurs gangs contre 2 des nôtres, ou plutôt + +[HM5_E] +deux des vôtres. + +[HM5_F] +J'irais bien mais... + +[HM5_G] +je suis en conditionnelle pour encore trois mois. + +[HM5_H] +Tu vois ce que je veux dire ? + +[HM5_I] +Va voir mon petit frère, + +[HM5_J] +il te montrera où il faut que t'ailles. + +[MEA1_B] +Mon nom est Chonks, Marty Chonks. + +[MEA1_C] +Je dirige l'usine de pâtée pour chiens juste à coté. + +[MEA1_D] +J'ai des problèmes de fric, mais qui n'en a pas, hein ? + +[MEA1_E] +Je dois rencontrer mon banquier plus tard. + +[MEA1_F] +C'est un sale voleur qui arrête pas d'augmenter les mensualités de mon emprunt pour s'en foutre une part dans la fouille. + +[MEA1_G] +Prends ma bagnole, va le chercher et ramène-le ici. + +[MEA1_H] +J'ai une petite surprise pour cette sangsue! + +[MEA2_A] +J'ai engagé des cambrioleurs pour braquer mon appart... + +[MEA2_C] +Ces bâtards menacent de tout dire à la compagnie d'assurance, + +[MEA2_D] +si je les arrose pas plus. + +[MEA2_E] +T'y crois toi ? + +[MEA2_F] +J'ai laissé une voiture dans l'usine. + +[MEA2_G] +Prends-la et va les chercher chez eux dans le Le Quartier Rouge. + +[MEA2_H] +Et puis tu les ramènes à l'usine, comme ça je vais pouvoir leur expliquer le point de vue de Marty. + +[MEA3_A] +si je trouve pas du cash tout de suite, mon affaire va couler. + +[MEA3_B] +Ma femme a une assurance-vie et tout ce qu'elle a jamais fait pour moi, c'est un trou dans mon budget. + +[MEA3_C] +J'ai laissé la voiture à sa place. + +[MEA3_D] +Va checher ma femme chez la manucure Classic Nails et ramène-la à l'usine. + +[MEA4_A] +Putain, je suis dans la merde! + +[MEA4_B] +Ben, ma femme voyait un mec à qui je dois de l'argent. + +[MEA4_C] +Il est est très fâché et lui, tout ce qu'il veut, c'est récupérer son pognon! + +[MEA4_E] +Il pense que je vais le rembourser... + +[MEA4_F] +mais moi je pense plutôt que... + +[MEA4_G] +les chiens de Liberty vont devoir s'habituer à une nouvelle pâtée ce mois-ci! + +[WELCOME] +BIENVENUE A + +[HM1_2] +~g~Trouve une bagnole et souviens-toi que seuls les meurtres à l'Uzi sont pris en considération! + +[HELP8_B] +Appuie sur la~h~ touche ~k~~PED_SNIPER_ZOOM_IN~ ~w~pour faire un ~h~zoom avant ~w~avec la lunette et sur la ~h~touche ~k~~PED_SNIPER_ZOOM_OUT~~w~ pour faire un ~h~zoom arrière~w~. + +[LRQC_1] +Asuka et moi, on doit parler, hein, + +[LRQC_2] +alors va faire un tour, ok ? + +[LRQC_3] +T'auras besoin d'un endroit pour te planquer. + +[LRQC_4] +Il y a un entrepôt au bord de Belleville qui te conviendra. + +[LRQC_5] +Reviens ici dans mon Condo quand tu es prêt + +[LRQC_6] +et on aura une petite conversation. + +[JM6_5] +~g~Il te faut une caisse pour t'enfuir, imbécile! + +[JM2_F] +Si t'as besoin d'un calibre, va derrière le AmmuNation, en face du métro. + +[LOVE4_7] +~g~Il y a un chantier à l'île Staunton . Ils ont peut-être amené la marchandise là-bas. + +[LOVE4_8] +~G~Tu auras besoin d'une voiture pour ouvrir le garage. + +[TSCORE] +GAINS : ~1~$ + +[AM1_9] +~r~Salvatore est retourné au club de Luigi! + +[AM1_6] +~g~Si tu restes autour du club de Luigi, la Mafia va te repérer! + +[TM2_3] +~g~C'est un piège! Descends-les tous! + +[FM4_1] +C'est Maria. La voiture est piégée! Rejoins-moi sur le quai au sud du pont de Callahan. + +[JM1_7] +~g~Ferme la portière! Il va nous repérer! + +[KM5_1] +~g~DEALER DESCENDU! + +[KM5_6] +~g~Tu dois tuer au moins 8 dealers de Yardie. + +[KM5_7] +~g~Ne perds pas de temps! Dès qu'ils auront dealer la SPANK, ils ne resteront pas dans les parages bien longtemps! + +[RM3_8] +~r~Cette bagnole est un leurre! + +[LM3_8] +Salut. Moi, c'est Joey. + +[LM3_9] +Luigi m'a dit que t'étais réglo alors reviens plus tard. + +[KM3_5] +~g~Klaxonne pour donner le signal. + +[LOVE7] +LA DISPARITION DE LOVE + +[LOVE2_5] +~g~Kenji est écrabouillé! Tire-toi de Newport et débarrasse-toi de la bagnole. + +[AS2_11] +~g~~1~ SUR 9! + +[GARAGE1] +~g~Sors de la bagnole et continue à pied. + +[KM3_11] +~g~Le Cartel a été attaqué et la malette n'a pas été retrouvée. + +[KM3_12] +~g~Tue tous les Colombiens, détruis les bagnoles et retrouve la malette. + +[KM3_13] +~g~Ramène la malette au casino. + +[RM5_6] +~g~Il s'est enfui! Bousille-lui son plâtre avec une bagnole ou une explosion! + +[PBOAT_1] { re3 change } +Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour tirer avec les canons du bateau. + +[PBOAT_2] { re3 change } +Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour tirer avec les canons du bateau. + +[DIAB1_B] +C'est El Burro des Diablos. + +[DIAB1_D] +T'es nouveau à Liberty mais tu t'es déjà fait une sacrée réputation dans la rue. + +[DIAB1_E] +Il y a une course de bagnoles qui va partir de la vieille école près du pont de Callahan. + +[DIAB1_F] +Trouve-toi une caisse et le premier qui franchit tous les points de passage, gagne le gros lot. + +[HM2_1] { re3 change } +Utilise les buggies télécommandés pour détruire les voitures blindées. Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour les faire exploser. + +[HM2_1A] { re3 change } +Utilise les buggies télécommandés pour détruire les voitures blindées. Appuie sur la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour les faire exploser. + +[HM2_2] +~r~T'as pas réussi à détruire toutes leurs voitures blindées! + +[HM2_6] +~g~Voiture blindée détruite! + +[RM3_A] +Je connais un mec important en ville, un coeur tendre, + +[RM3_H] +avec ce qu'on pourrait appeler des envies exotiques et l'argent pour les assouvir. + +[RM3_B] +Il est compromis dans une affaire et l'avocat général a des photos assez embarrassantes de lui, + +[RM3_C] +pendant une séance de tir ou quelque chose comme ça. + +[LOVE6_A] +Une leçon en affaires, mon ami. + +[LOVE6_E] +Si tu as quelque chose d'unique, le monde entier essaiera de te le subtiliser.. + +[LOVE6_C] +Les équipes spéciales de la police ont fermé le périmètre autour de mon associé et du paquet. + +[LOVE6_D] +Va là-bas, prends la camionnette et fais diversion. + +[LOVE6_F] +Occupe-les pour que nos hommes puissent s'échapper. + +[AM3_C] +Il est sûrement dans la baie à l'heure qu'il est! Vole un bateau de la police et fais-le couler! + +[FESZ_UC] +ANNULER + +[FEDS_SM] +L1,R1-CHANGER MENU + +[FEDS_AS] +;=-CHANGER SELECTION + +[FEDSAS2] +<>-CHANGER SELECTION + +[FEDS_SS] +L1,R1-CHANGER SELECTION + +[FEDSSC1] +;-DEFILEMENT RAPIDE + +[FEDSSC2] +=-ARRETER DEFILEMENT + +[MEA2_3] +~g~Ramène la voiture à l'usine. + +[RM1_3] +~r~McCaffrey s'est enfui! + +[RM1_4] +~g~T'as utilisé toutes les grenades! Va en chercher chez Ma-Gnum! + +[RM1_5] +~g~Retourne là-bas et brûle la barraque! + +[RM6_4] +~g~Va aux coffres et ramasse la came de Ray. + +[RM6_5] +~g~La CIA surveille le pont, trouve une autre route. + +[HM2_F] +Et bousille tous leurs fourgons blindés. + +[HM_4] +'LA COURSE AUX LINGOTS' + +[MEA2_B5] +TEXT NO LONGER NEEDED + +[MEA1_B5] +TEXT NO LONGER NEEDED + +[MEA3_B5] +TEXT NO LONGER NEEDED + +[MEA4_B7] +Mais si tu viens dans mon bureau... + +[MEA3_B4] +Marty veut me voir ? Ben, il a intérêt à se dépêcher parce que j'ai rendez-vous chez le coiffeur après. + +[KM3_7] +C'est un piège des Yakuzas, mec! + +[FES_LOF] +Echec du chargement. + +[P1INSA] +Port 1 carte mémoire insérée. ~1~Ko d'espace libre. ~1~Ko requis. + +[P1INSN] +Port 1 carte mémoire. Espace libre insuffisant. Veuillez effacer certains fichiers. + +[FES_SLO] +FICHIER + +[FES_ISC] +EST CORROMPUE + +[FESZ_TI] +SAUVEGARDER Z1 + +[FESZ_SA] +Sauvegarder la partie + +[P1NOIN] +Port 1. Carte mémoire non insérée. + +[P1INSE] +Port 1. Carte mémoire insérée. + +[MC_LDFL] +Echec du chargement. + +[MC_NWRE] +Redémarrage du jeu... + +[LOVE6_3] +~g~Tu as ~1~ secondes pour retourner au fourgon blindé avant de rater la mission. + +[LOVE6_4] +~r~Tu t'es débarrassé de la fausse Sécuricar! + +[HELP1] +Arrête-toi au centre du repère bleu. + +[HELP12] +Va au milieu du repère bleu pour lancer une mission. + +[HJSTAT] +Distance : ~1~.~1~m Hauteur : ~1~.~1~m Saltos :~1~ Rotation : ~1~' + +[HJSTATW] +Distance : ~1~.~1~m Hauteur : ~1~.~1~m Saltos : ~1~ Rotation : ~1~ Et quelle belle réception! + +[DIAB1_5] +TEMPS DE COURSE : + +[LOVE3_4] +~r~Tu as détruit l'avion! + +[F_FAIL1] +Mission Camion de Pompier terminée. + +[F_CANC] +~r~Mission Pompier annulée! + +[F_EXTIN] +FEUX : + +[A_COMP1] +Missions Ambulance réussies! + +[A_CANC] +~r~Mission Ambulance annulée! + +[A_COMP3] +Missions Ambulance réussies! Tu ne seras jamais fatigué en courant! + +[ATUTOR] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les missions Ambulance. + +[ATUTOR3] +Appuie sur la ~h~touche ~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les missions Ambulance. + +[ALEVEL] +Mission Ambulance Niveau ~1~ + +[A_FAIL1] +Mission Ambulance terminée. + +[FEST_HA] +Mission Ambulance Niveau Maximum + +[A_SAVES] +PERSONNES SAUVEES : ~1~ + +[C_KILLS] +CRIMINELS TUES : ~1~ + +[HM1_B] +J'ai un problème, ils essaient de me rouler. + +[AM2_A] +La mort de Salvatore est une bonne nouvelle, + +[AM2_A2] +tu es un tueur efficace, j'aime ça chez un homme. + +[AM2_B] +Voilà mon frère, Kenji. + +[AM2_C] +Asuka a un petit boulot pour toi, mais quand t'as fini, passe à mon casino et on va causer. + +[AM2_D] +C'est bien Kenji, faut toujours qu'il joue avec mes jouets. + +[AM2_E] +Mon indic à la police m'a dit que la Mafia surveille nos activités en ville + +[AM2_E2] +et qu'elle est à tes trousses. + +[AM2_F] +On ne peut pas reprendre nos activités, tant qu'ils sont dans les parages. + +[AM2_G] +Elimine ces fouille-merde et mets un terme à cette vendetta une bonne fois pour toutes. + +[F_START] +~g~Véhicule en feu signalé dans le secteur ~a~. Vas-y et éteins le feu. + +[AM4_1A] +Va à la cabine de parc de Belleville ouest. + +[AM4_1B] +Va à la cabine du campus de Liberty. + +[AM4_1C] +Va à la cabine du parc de Belleville sud. + +[AM4_1D] +Retrouve-moi dans les toilettes du parc. + +[HJSTATF] +Distance : ~1~ft Hauteur : ~1~ft Saltos :~1~ Rotation : ~1~- + +[HJSTAWF] +Distance : ~1~ft Hauteur : ~1~ft Saltos :~1~ Rotation : ~1~- Et quelle belle réception! + +[HM1_F] +Mais fais gaffe à toi, y'aura aussi des Jacks dans la rue qui vont croire que tu veux aussi les buter. + +[HM1_D] +Leur nom, c'est 'Nines' et leur drapeau est violet. Et chaque fois qu'ils font parader leurs couleurs... + +[HM1_G] +les 'Jacks' perdent la face. + +[MEA2_B] +et voler plein de trucs, comme ça l'assurance me remboursera. + +[TM3_H] +~w~T'as fait du bon boulot là-bas petit, c'est très bien. + +[TM3_I] +~w~Allez, on va te présenter au Don. + +[TM3_J] +~w~Hé! Luigi! + +[TM3_K] +~w~Oh tu as beaucoup manqué à mes filles, Salvatore, tu as été absent trop longtemps. + +[TM3_L] +Tu leur diras que, quand tous ces emmerdes seront terminés, + +[TM3_M] +on ira tous à la boîte pour fêter ça, ok ? + +[TM3_N] +~w~Voila mon petit. + +[TM3_N2] +~w~Comment ça va, Papa ? + +[TM3_O] +~w~Alors tu t'es enfin trouvé une femme ? + +[TM3_P] +~w~Ta mère, paix à son âme, se retournerait dans sa tombe + +[TM3_Q] +~w~de te voir sans femme. + +[TM3_R] +~w~Je sais 'Pa, j'y travaille. + +[TM3_S] +~w~Toni! Comment va ta mère ? + +[TM3_T] +~w~C'est une femme bien. Forte. De Florence. + +[TM3_U] +~w~Ça va... elle va bien. + +[TM3_V] +~w~Très bien. Bon les gars, entrez pendant que je parle à notre nouveau venu. + +[TM3_W] +~w~Je ne vois que des bonnes choses pour toi, mon petit... + +[RM1_A] +Cet enfoiré de McAffrey a accepté plus de pots-de-vin que n'importe qui. + +[RM1_B] +Il pense qu'il ne va pas être poursuivi s'il donne des preuves aux condés. + +[RM1_C] +Il a balancé! + +[RM4_B] +Faut qu'on le réduise au silence définitivement. + +[RM4_E] +Je le veux dormant avec les poissons, pas en train de les bouffer. + +[LOVE3_B] +Ce soir en approchant de l'aéroport de Liberty, un petit avion passera au dessus de la baie. + +[LOVE4_D] +Malheureusement, les autorités du port ont saisi l'avion et l'ont mis en pièces + +[LOVE4_H] +avant que je puisse intervenir et ça m'a coûté cher. + +[LOVE4_E] +Traverse le pont et va à l'aéroport International Francis. + +[GTAB_A] +Hé, débarrasse-toi de ça. On ne sait pas ce que c'est + +[GTAB_B] +mais il a l'air d'y tenir beaucoup, donc ça doit valoir quelque chose. + +[GTAB_C] +Qui est-ce qui... + +[GTAB_D] +TOI! + +[GTAB_E] +Hé calme-toi amigo! De nada! De nada! + +[GTAB_F] +Je t'ai laissé à moitié mort dans le caniveau! + +[GTAB_G] +Ne tire pas amigo. Pas de problèmes. On est tous amis. Tiens, prends ça. + +[GTAB_H] +Arrête de faire la tapette! + +[GTAB_I] +On n'a pas le choix, bébé! + +[GTAB_J] +On a toujours le choix, espèce d'abruti! + +[GTAB_K] +Je m'excuse pour cette pute hystérique mec, elles sont toutes les mêmes... por favor ?? + +[GTAB_L] +Alors la pute s'est barrée. + +[GTAB_M] +Mais tu m'as fait une fleur, + +[GTAB_N] +tu n'es pas le seul à avoir à régler des comptes avec le Cartel, + +[GTAB_O] +ce cafard a tué mon frère! + +[GTAB_P] +Je n'ai jamais tué de Yakuza! + +[GTAB_Q] +MENTEUR! On a tous vu l'assassin du Cartel. + +[GTAB_R] +On va tous vous retrouver et vous descendre, vous, les chiens de Colombiens! + +[GTAB_S] +Je vais travailler avec votre ami ici, pour obtenir des informations et un peu de plaisir. + +[GTAB_T] +Toi, tu reviens plus tard, je suis sûr que je vais avoir besoin de tes services. + +[GTAB_U] +S'il te plait amigo, ne me laisse pas avec elle, c'est une minette psychotique! Amigo ? Hé AMIIIGO!!!... Aïïïïïïïeeeeee! + +[LOVE5_A] +Tu as prouvé que tu étais un bon investissement, ce qui est rare en ces jours de récession. + +[KM3_1] +~g~Le Cartel s'attend à ce qu'un des Yardies vole une voiture de Yardie! Va vers le Nord, tu en trouveras une à Newport. + +[LOVE1_1] +~g~Va piquer une voiture du gang des Colombiens, comme ça tu pourras rentrer dans leur planque. Dirige-toi vers le Nord, tu en trouveras une à Fort Stanton. + +[FM1_Q1] +~w~Vous voulez vous amuser ? Un petit... hmm ? Du Spank ? + +[FM1_R] +~w~Salut Chico. Non, comme d'habitude. + +[FM1_T] +~w~Merci Chico. A plus tard. + +[FM1_W] +~w~Ok Fido, tu attends ici et tu surveilles la caisse pendant que je vais m'éclater. + +[FM1_X] +~w~Ok Fido, tirons-nous d'ici. Ouuulaa! + +[FM1_Q] +~w~Hé Maria! C'est ma plus belle jument! + +[FM1_S1] +~w~Tu devrais passer à la fête de l'entrepôt à l'est d'Atlantic Quays. + +[FM1_U] +~w~Gracias et éclate-toi. C'est de la bombe. + +[FM1_V] +~w~Allez Fido, on va aller faire un tour à cette fête! + +[FM1_SS] +~r~SCANNER : ~w~Quatre-Cinq à toutes les unités : rejoignez les stups à Atlantic Quays... + +[LOVE6_B] +Même s'ils n'ont pas la moindre idée de sa vraie valeur. + +[TM3_A1] +~r~Joey s'est fait avoir! + +[TM3_A2] +~r~Joey et Luigi se sont fait descendre! + +[TM3_A3] +~r~Joey, Luigi et Toni se sont fait buter! + +[FM4_2] +Salvatore pense qu'on le court-circuite, + +[FM4_3] +alors il voulait te donner au Cartel pour pouvoir faire un deal. + +[FM4_4] +Je pouvais pas le laisser faire, je veux dire, + +[FM4_4B] +tout ça, c'est de ma faute... parce que je lui ai dit qu'on était ensemble. + +[FM4_5] +Me demande pas pourquoi. J'en sais rien. + +[FM4_6] +T'es sur la liste rouge dans la Mafia et je veux me tirer d'ici, moi aussi. + +[FM4_6B] +J'ai vu trop de crimes. Trop de sang! + +[FM4_7] +C'est une amie à moi Ok, une vieille copine... Elle s'appelle Asuka, on peut lui faire confiance. + +[FM4_8] +Allez, on a assez causé. + +[FM4_9] +On ferait mieux de se barrer avant d'avoir tous ces Italiens hystériques aux fesses. + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUCER + +[CRED003] +LESLIE BENZIES + +[CRED004] +ART DIRECTOR + +[CRED005] +AARON GARBUT + +[CRED006] +TECHNICAL DIRECTION + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +DESIGN + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +WRITTEN BY + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +CHARACTERS + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMATION & DIRECTION + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +AUTO DESIGN + +[CRED024] +PAUL KUROWSKI + +[CRED025] +ARTISTS + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +CODERS + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +SCORE + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +SOUND DESIGN & MASTERING + +[CRED042] +ALLAN WALKER + +[CRED043] +AUDIO PROGRAMMING + +[CRED044] +RAYMOND USHER + +[CRED045] +TEST MANAGER + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +LEAD TESTERS + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRD050A] +TESTERS + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +TECHNICAL SUPPORT + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +EXECUTIVE PRODUCER + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUCER + +[CRED064] +DAN HOUSER + +[CRED065] +DIRECTOR OF DEVELOPMENT + +[CRED066] +JAMIE KING + +[CRED067] +TECHNICAL PRODUCER + +[CRED068] +GARY J. FOREMAN + +[CRED069] +ASSOCIATE PRODUCER + +[CRED070] +JEREMY POPE + +[CRED071] +MUSIC SUPERVISOR + +[CRED072] +TERRY DONOVAN + +[CRED073] +ROCKSTAR PRODUCTION TEAM + +[CRED074] +TERRY DONOVAN + +[CRED075] +JENNIFER KOLBE + +[CRED076] +JENEFER GROSS + +[CRED077] +LAURA PATERSON + +[CRED078] +JEFF CASTANEDA + +[CRED079] +CHRIS CARRO + +[CRED080] +ADAM TEDMAN + +[CRED081] +JUNG KWAK + +[CRED082] +BRIAN WOOD + +[CRED083] +PAUL YEATES + +[CRED084] +STANTON SARJEANT + +[CRED085] +VP OF MARKETING + +[CRED086] +TERRY DONOVAN + +[CRED087] +TECHNICAL COORDINATOR + +[CRED088] +BRANDON ROSE + +[CRED089] +QA MANAGER + +[CRED090] +JEFF ROSA + +[CRED091] +LEAD ANALYST + +[CRED092] +ADAM DAVIDSON + +[CRED093] +GAME ANALYST + +[CRED094] +RICHARD HUIE + +[CRED095] +TEST TEAM + +[CRED096] +LANCE WILLIAMS + +[CRED097] +JOE GREENE + +[CRED098] +BRIAN PLANER + +[CRED099] +OSWALD GREENE + +[CRED100] +LIBERTY TREE EDITORIAL + +[CRED101] +JAMES WORRALL + +[CRED102] +DAN HOUSER + +[CRED103] +ADAM TEDMAN + +[CRED104] +PAUL YEATES + +[CRED105] +JENEFER GROSS + +[CRED106] +LAURA PATERSON + +[CRED107] +CUT-SCENES + +[CRED108] +SCRIPT BY DAN HOUSER AND JAMES WORRALL + +[CRED109] +AUDIO DIRECTED BY DAN HOUSER + +[CRED110] +AUDIO PRODUCED BY RENAUD SEBBANE + +[CRED111] +CAST + +[CRED112] +FRANK VINCENT AS SALVATORE LEONE + +[CRED113] +JOE PANTOLIANO AS LUIGI GOTERELLI + +[CRED114] +MICHAEL MADSEN AS TONI CIPRIANI + +[CRED115] +MICHAEL RAPAPORT AS JOEY LEONE + +[CRED116] +DEBBI MAZAR AS MARIA + +[CRED117] +KYLE MACLACHLAN AS DONALD LOVE + +[CRED118] +ROBERT LOGGIA AS RAY MACHOWSKI + +[CRED119] +GURU AS 8-BALL + +[CRED120] +SONDRA JAMES AS MOMMA + +[CRED121] +LIANA PAI AS ASUKA + +[CRED122] +LES MAU AS KENJI + +[CRED123] +CYNTHIA FARRELL AS CATALINA + +[CRED124] +AL ESPINOSA AS MIGUEL + +[CRED125] +CHRIS PHILLIPS AS EL BURRO + +[CRED126] +HUNTER PLATIN AS CHICO + +[CRED127] +WALTER MUDU AS D-ICE + +[CRED128] +CURTIS MCCLARIN AS CURTLY + +[CRED129] +BILL FIORE AS DARKEL + +[CRED130] +CHRIS PHILLIPS AS MARTY CHONKS + +[CRED131] +HUNTER PLATIN AS CURLY BOB + +[CRED132] +WALTER MUDU AS KING COURTNEY + +[CRED133] +HUNTER PLATIN AS ONE-ARMED PHIL + +[CRED134] +KIM GURNEY AS MISTY + +[CRED135] +MOTION CAPTURE + +[CRED136] +ANIMATED BY + +[CRD136A] +ALEX HORTON + +[CRED137] +DIRECTED BY + +[CRD137A] +NAVID KHONSARI + +[CRED138] +PRODUCED BY + +[CRD138A] +JAMIE KING + +[CRD138B] +RENAUD SEBBANE + +[CRED139] +RECORDED AT MODERN UPRISING STUDIOS, BROOKLYN + +[CRED140] +ACTORS + +[CRD140A] +RENAUD SEBBANE + +[CRD140B] +GISELLE JONES + +[CRD140C] +STEPHEN DANIELS + +[CRD140D] +ROBERT STIO + +[CRD140E] +JENNY GROSS. + +[CRED141] +PEDESTRIAN DIALOGUE + +[CRED142] +WRITTEN BY DAN HOUSER, NAVID KHONSARI & JAMES WORRALL + +[CRED143] +DIRECTED BY CRAIG CONNER, DAN HOUSER AND LAZLOW + +[CRED144] +PRODUCED BY RENAUD SEBBANE + +[CRED145] +CAST + +[CRED146] +HUNTER PLATIN + +[CRED147] +DAN HOUSER + +[CRED148] +RENAUD SEBBANE + +[CRED149] +MARIA CHAMBERS + +[CRED150] +JEFF STANTON + +[CRED151] +RYAN CROY + +[CRED152] +DEENA BERMAN + +[CRED153] +MARIA CHAMBERS + +[CRED154] +ALICE B. SALTZMAN + +[CRED155] +ALEX ANTHONY SIOUKAS + +[CRED156] +SEAN R. LYNCH + +[CRED157] +AMY SALZMAN + +[CRED158] +COLIN MCSHANE + +[CRED159] +COREY WADE + +[CRED160] +GERALD COSGROVE + +[CRED161] +STEPHANIE ROY + +[CRED162] +DORIS WOO + +[CRED163] +JOSEPH GREENE + +[CRED164] +LAZLOW JONES + +[CRED165] +HSIANG LIN + +[CRED166] +STEVE MICHAEL ROBERT + +[CRED167] +MATHEW MURRAY + +[CRED168] +RICHARD HUIE + +[CRED169] +GARVIN ATWELL + +[CRED170] +STEVE KNEZEVICH + +[CRED171] +YUKIMURA SATO + +[CRED172] +FRANK CHAVEZ + +[CRED173] +LIEZL JACINTO + +[CRED174] +CANAAN MCKOY + +[CRED175] +ADAM DAVIDSON + +[CRED176] +LANCE WILLIAMS + +[CRED177] +NEIL MCCAFFREY + +[CRED178] +LAURA PATERSON + +[CRED179] +REY CONCEPCION + +[CRED180] +CHARLES HEROLD + +[CRED181] +ANDREW GREENWALD + +[CRED182] +JAMES MIELKE + +[CRED183] +PETER SUCIU + +[CRED184] +ALEX ODULIO + +[CRED185] +DON NKRUMAH + +[CRED186] +KENDALL PITTMAN + +[CRED187] +SAL SUAZO + +[CRED188] +EREK MATEO + +[CRED189] +CHRIS DIFATE + +[CRED190] +LEILA MILTON + +[CRED191] +DARREN ZOLTOWSKI + +[CRED192] +VIRGINIA SMITH + +[CRED193] +KEVIN CASSIN + +[CRED194] +JASON SHIGEMORI + +[CRED195] +KELLY KINSELLA + +[CRED196] +MOLLIE STICKNEY + +[CRED197] +STANTON SARJEANT + +[CRED198] +LAURA WALSH + +[CRED199] +MARK GARONE + +[CRED200] +JOANNA SLY + +[CRED201] +ELIZABETH HOWELL + +[CRED202] +ANA HERCULES + +[CRED203] +SHIRLEY IRICK + +[CRED204] +KASHONA FIELDS + +[CRED205] +JOEL M. LILJE + +[CRED206] +JOHN DIBENEDETTO + +[CRED207] +NANCY GILES + +[CRED208] +RYAN CROY + +[CRED209] +JENNIFER KOLBE + +[CRED210] +LIAM BURKE + +[CRED211] +SIGRID PREISSL + +[CRED212] +ANITA FITZSIMONS + +[CRED213] +PHILIPPA RASELLI + +[CRED214] +WIL QUESNEL + +[CRED215] +FALKO BURKERT + +[CRED216] +SARA SEWELL + +[CRED217] +RADIO STATIONS AND MUSIC + +[CRED218] +PRODUCERS FOR ROCKSTAR UK + +[CRD218A] +CRAIG CONNER + +[CRD218B] +STUART ROSS + +[CRED219] +SOUNDTRACK CO-ORDINATOR + +[CRED220] +TERRY DONOVAN + +[CRED221] +PRODUCER FOR ROCKSTAR GAMES + +[CRED222] +DAN HOUSER + +[CRED223] +EDITED BY + +[CRED224] +CRAIG CONNER + +[CRED225] +ALLAN WALKER + +[CRED226] +LAZLOW + +[CRED227] +DJ BANTER AND IMAGING WRITTEN BY + +[CRED228] +DAN HOUSER + +[CRED229] +LAZLOW + +[CRED230] +SPECIAL THANKS TO + +[CRED231] +ADAM TEDMAN + +[CRED232] +ALEX MASON + +[CRED233] +JUDY HENDERSON CASTING + +[CRED234] +HAMISH BROWN + +[CRED235] +CHRISSY HOBAN + +[CRED236] +INNES RICARD + +[CRED237] +LILION BROZSKA + +[CRED238] +BOB HILLARY + +[CRED239] +EMILY ANDERSON + +[CRED240] +RICHIE HENDERSON + +[CRED241] +CHRSTIAN CANTAMESSA + +[CRED242] +JERONIMO BARRERA + +[CRED243] +ALEXANDER ILLES + +[CRED244] +BARANE CHAN + +[CRED245] +DUNCAN SHIELDS + +[CRED246] +BARANE CHAN + +[CRED247] +DEREK PAYNE + +[CRED248] +KEVIN WONG + +[CRED249] +ROSS ELLIOTT + +[CRED250] +ROSS BEAZLEY + +[CRED251] +ALEX BAZLINTON + +[CRED252] +DAVE WATSON + +[CRED253] +MALCOLM SMITH + +[CRED255] +ANDREW SEMPLE + +[CRED256] +ARTIST + +[CRED257] +STUART PETRI + +[CRED258] +JERONIMO BARRERA + +[CRED259] +CARLY SLATER + +[CRED260] +GREG LAU + +[CRED261] +STEVE KNEZEVICH + +[CRED262] +DEVIN WINTERBOTTOM + +[CRED263] +JAMEEL VEGA + +[CRED264] +LEE CUMMINGS + +[CRED265] +DEVIN BENNET + +[CRED266] +ELIZABETH SATTERWHITE + +[CRED267] +AARON RIGBY + +[CRED268] +STEVE K. + +[CRED269] +GREG LAU + +[J_EP] +PRODUCTEUR EXECUTIF + +[N_EP] +SAM HOUSER + +[J_PROD] +PRODUCTEUR + +[N_PROD] +LESLIE BENZIES + +[J_AD] +DIRECTEUR ARTISTIQUE + +[N_AD] +AARON GARBUT + +[J_TD] +DIRECTEURS TECHNIQUES + +[N_TD1] +OBBE VERMEIJ + +[N_TD2] +ADAM FOWLER + +[J_COD] +ENCODEURS + +[N_COD1] +ALEXANDER ROGER + +[N_COD2] +GRAEME WILLIAMSON + +[N_COD3] +MARK HANLON + +[N_COD4] +ALAN CAMPBELL + +[N_COD5] +RAYMOND USHER + +[N_COD6] +ANDRZEJ MADAJCZYK + +[J_ART] +INFOGRAPHISTES + +[N_ART1] +ADAM COCHRANE + +[N_ART2] +ALISDAIR WOOD + +[N_ART3] +GARY MCADAM + +[N_ART4] +ANDREW SOOSAY + +[N_ART5] +KEIRAN BAILLIE + +[J_AUTO] +CONCEPTION AUTOMOBILE + +[N_AUTO] +PAUL KUROWSKI + +[J_CHAR] +PERSONNAGES + +[N_CHAR] +IAN MCQUE + +[J_ANIM] +ANIMATION ET REALISATION + +[N_ANIM1] +ALEX HORTON + +[N_ANIM2] +NAVID KHONSARI + +[N_ANIM3] +LEE MONTGOMERY + +[J_SND] +CONCEPTION SON + +[N_SND1] +ALLAN WALKER + +[J_SCR] +MUSIQUE + +[N_SCR1] +CRAIG CONNER + +[N_SCR2] +STUART ROSS + +[J_DSGN] +CONCEPTION + +[N_DSGN1] +CRAIG FILSHIE + +[N_DSGN2] +WILLIAM MILLS + +[N_DSGN3] +CHRIS ROTHWELL + +[N_DSGN4] +JAMES WORRALL + +[J_WRT] +SCENARIO + +[N_WRT1] +JAMES WORRALL + +[N_WRT2] +DAN HOUSER + +[N_WRT3] +PAUL KUROWSKI + +[J_IT] +ASSISTANCE TECHNIQUE + +[N_IT1] +LORRAINE ROY + +[N_IT2] +CHRISTINE CHALMERS + +[J_IQA] +RESPONSABLE DES TESTS + +[N_IQA1] +CRAIG ARBUTHNOTT + +[LEAD_T] +TESTEURS PRINCIPAUX + +[N_IQA2] +JOHN HAIME + +[N_IQA3] +NEIL CORBETT + +[N_IQA4] +ANDY DUTHIE + +[TEST] +TESTEURS + +[N_IQA5] +GRAEME JENNINGS + +[N_IQA6] +DAVID MURDOCH + +[N_IQA7] +DAVID BEDDOES + +[N_IQA8] +EDWIN SMITH + +[N_IQA9] +MARK FLETT + +[N_IQ10] +MICHAEL SUTHERLAND + +[J_EQA] +ROCKSTAR NEW YORK + +[N_EQA1] +JEFF ROSA + +[LEAD_T2] +TESTEUR PRINCIPAL + +[N_EQA2] +ADAM DAVIDSON + +[N_EQA3] +JOE HOWELL + +[N_EQA4] +JOE GREEN + +[N_EQA5] +RICH HUIE + +[N_EQA6] +JEREMY POPE + +[N_EQA7] +KAHLEEM POOLE + +[N_EQA8] +HAKLIN NG + +[N_EQA9] +MIKE HONG + +[N_EQA10] +BRIAN PLANAR + +[N_EQA11] +JAMEEL VEGA + +[CINCAM] +Caméra Cinématique + +[KM1_13] +Amène cette bagnole au garage! + +[KM3_14] +~r~Tu t'es fait repérer, le marché est annulé! + +[EBAL_H] +Attends-moi ici pendant que je vais aller parler à luigi. + +[EBAL_M] +Rappelle-toi que personne n'embrouille mes filles! + +[LM2_F] +Tu lui prends sa caisse et tu la repeins. + +[LM2_D] +Ben voilà, prends-le. + +[LM1_9] +Salut, je m'appelle Misty. + +[LM4_A] +Y'a des connards de Diablos qui font tapiner leurs sales putes sur mon territoire. + +[FM2_B] +On a une balance! + +[FM2_C] +Il fait pas le maquereau,ni le dealer, donc il doit parler. + +[FM3_CC] +~w~Reviens quand t'auras le pognon, frangin. + +[FEDS_AM] +<>-CHANGER MENU + +[LOVE5_5] +~r~T'as pas su protéger le camion! + +[RM6_6] +~r~Ray est mort! + +[RM6_7] +. ~r~Ray a raté son vol. + +[RM6_8] +~g~Tu as laissé tomber Ray, retourne le chercher. + +[FM1_10] +~g~Tu as laissé tomber Maria, retourne la chercher. + +[LOVE4_9] +~r~L'avion a été détruit! + +[LOV4_10] +~r~La seule piste pour retrouver le paquet est partie en fumée! + +[KM2_D] +Cela va sans dire, on va lui en faire cadeau, pour éponger la dette que j'ai envers lui. + +[KM4_B] +Les mecs qui ont la chance de bénéficier de notre protection, font leurs comptes aujourd'hui. + +[KM2_E] +Tu dois trouver les voitures qui sont sur cette liste et les livrer au garage derrière le parking de Newport. + +[FM3_8I] +~w~Trouve une bonne place et je rentrerai quand tu tireras le premier coup. + +[LOVE1_B] +L'expérience m'a appris que quelqu'un comme toi peut être très loyal si on le paye bien, + +[LOVE1_H] +mais ca fait des jaloux. + +[LOVE1_C] +Un vieux bridé que je connais, un homme de confiance, + +[LOVE1_I] +est retenu en otage par des Sud-Américains à Aspatria. + +[MEA4_D] +J'ai accepté de le voir... + +[MEA4_B4] +C'est Marty qui t'envoie, hein ? D'accord, je vais lui apprendre, moi, le sens des affaires. + +[MEA4_B5] +Carl, salut! Euh... j'ai besoin de plus de temps pour ton pognon. + +[MEA1_B4] +C'est M. Chonks qui t'envoie, n'est-ce pas ? Allons lui rendre visite. + +[HM5_6] +Allons fracasser des crânes... + +[LOVE1_5] +~g~Arrête de tourner en rond, trouve une bagnole des Colombiens et sauve l'associé de Love. + +[AS1_D] +~w~T'as qu'à faire l'appât et attirer les escadrons de la mort dans la Crique de Pike. + +[AS1_E] +~w~Mes hommes les attendront là-bas. + +[AS2_C] +~w~Le Cartel a une couverture : l'usine de café Kappa. + +[AS2_E] +~w~On a pas d'autre choix que de neutraliser ces charettes à drogue. + +[AS2_F] +~w~Fais-en des allumettes!! + +[AS2_A1] +~w~Miguel a sûrement un peu de cette fameuse énergie latine. + +[AS2_A2] +~w~Je suis crevé. + +[SIREN_3] +Pour activer la sirène, appuie sur la ~h~touche ~k~~VEHICLE_HORN~~w~. + +[SIREN_4] +Pour activer la sirène, appuie sur la ~h~touche ~k~~VEHICLE_HORN~~w~. + +[AS3_C] +~w~Oulala! C'est quoi ce truc jaune ? + +[AS3_C1] +~w~Salut ma poule. + +[AS3_F] +~w~Elle se classe tout de suite dans les meilleures, cette nana. + +[AS3_F1] +~w~Elle s'est arrangée pour dérober ce joli petit bijou à notre invité. + +[AS3_G] +~w~Y'a un avion qui arrive à l'aéroport international Francis dans 2 heures. + +[AS3_G1] +~w~Il est rempli de poison de Catalina. + +[AS3_H] +~w~Tu peux éviter la sécurité de l'aéroport en prenant un bateau jusqu'aux bouées lumineuses d'approche. + +[AS3_H1] +~w~Et dès que l'avion descends, tu l'explose! + +[AS3_I] +~w~Récupère la marchandise au milieu des débris. + +[AS3_J] +~w~Maintenant, fais attention ma poule! + +[AS3_K] +~w~Essaie avec l'huile pimentée... + +[RM2_F1] +Ces Colombiens seront là d'une minute à l'autre! + +[RM2_K] +Merde ils sont là!! Feu à volonté!! + +[LOVE2_7] +~g~Maintenant, largue la bagnole! + +[LOVE2_8] +~g~Dégage de Newport! + +[AM1_F] +Salvatore Leone va partir de chez Luigi vers ~1~:~1~. + +[LOVE5_C] +Je veux que tu le suives et que tu fasses en sorte que lui et mon paquet arrivent à la Crique de Pike sains et saufs. + +[FESZ_SR] +Echec de la sauvegarde! Vérifie la memory card (PS2) dans la fente pour MEMORY CARD 1 et réessaie. + +[FESZ_FO] +Veux-tu formater la memory card (PS2) dans la fente pour MEMORY CARD 1? + +[FELZ_FO] +La memory card (PS2) dans la fente pour MEMORY CARD 1 n'est pas formatée. + +[FES_NOC] +Aucune memory card (PS2) dans la fente pour MEMORY CARD 1. + +[FES_LOE] +Echec du chargement! Vérifie la memory card (PS2) dans la fente pour MEMORY CARD 1 et réessaie. + +[FES_DEE] +Echec de la suppression! Vérifie la memory card (PS2) dans la fente pour MEMORY CARD 1 et réessaie. + +[FORSUC] +Formatage réussi de la memory card (PS2) dans la fente pour MEMORY CARD 1. + +[ERFOUN] +Echec du formatage de la memory card (PS2) dans la fente pour MEMORY CARD 1. + +[ERMCNP] +Aucune memory card (PS2) dans la fente pour MEMORY CARD 1. + +[SVMEM1] +Sauvegarder sur la memory card (PS2) dans la fente pour MEMORY CARD 1. + +[FORSLO] +Formater la memory card (PS2) dans la fente pour MEMORY CARD 1. + +[SLONFM] +Erreur de formatage de la Memort Card (PS2) dans la fente pour MEMORY CARD 1. + +[SLONDR] +Espace insuffisant pour sauvegarder. Insère une memory card (PS2) dotée d'au moins 500 Ko d'espace disponible, dans la fente pour MEMORY CARD 1. + +[SLNSP] +Espace insuffisant pour sauvegarder. Insère une memory card (PS2) dotée d'au moins 200 Ko d'espace disponible, dans la fente pour MEMORY CARD 1. + +[FEFD_WR] +Formatage de la memory card (PS2) dans la fente pour MEMORY CARD 1. Ne pas retirer la memory card (PS2), ni réinitialiser ou éteindre la console. + +[FES_ISF] +ABSENT + +[FES_SAG] +EXISTANT + +[SLONNO] +Aucune memory card (PS2) dans la fente pour MEMORY CARD 1. + +[SLONNF] +La memory card (PS2) dans la fente pour MEMORY CARD 1 pas formatée. + +[FESZ_FM] +La memory card (PS2) dans la fente pour MEMORY CARD 1 n'est pas formatée. Veux-tu la formater? + +[FESZ_FF] +Echec du formatage! Vérifie la memory card (PS2) dans la fente pour MEMORY CARD 1 et réessaie. + +[MCDNSP] +Espace insuffisant sur la memory card (PS2) dans la fente pour MEMORY CARD 1. 500 Ko minimum sont requis pour sauvegarder. Veux-tu commencer? (OUI ou NON) + +[MCGNSP] +Espace insuffisant sur la memory card (PS2) dans la fente pour MEMORY CARD 1. 200 Ko minimum sont requis pour sauvegarder. Veux-tu commencer ? (OUI ou NON) + +[FESZ_WR] +Sauvegarde en cours. Ne pas retirer la memory card (PS2) de la fente pour MEMORY CARD 1, ni réinitialiser ou éteindre la console. + +[FESZ_OW] +Ecrasement en cours. Ne pas retirer la memory card (PS2) de la fente pour MEMORY CARD 1, ni réinitialiser ou éteindre la console. + +[FELD_WR] +Chargement en cours. Ne pas retirer la memory card (PS2) de la fente pour MEMORY CARD 1, ni réinitialiser ou éteindre la console. + +[FEDL_WR] +Effacement en cours. Ne pas retirer la memory card (PS2) de la fente pour MEMORY CARD 1, ni réinitialiser ou éteindre la console. + +[LM2_C] +Luigi m'a dit de te donner ça, alors... + +[LM3_G] +Joey n'est pas du genre à être patient, rappelle-toi, c'est ton ticket d'entrée... + +[LM5_E] +Ramènes-en autant que tu peux avant que ces poulets aient cramé tout leur blé. + +[JM5_C] +Y'a une bagnole avec un macchabée devant le café à coté de Point Callahan. + +[RM2_B] +On a fait le Nicaragua ensemble, à l'époque où ce pays savait ce qu'il faisait. + +[RM2_C] +Un enfoiré du Cartel l'a bousculé hier et lui a dit qu'ils reviendraient aujourd'hui pour de la marchandise. + +[RM2_D1] +J'y serais bien allé moi-même mais ma vieille sciatique s'est réveillée - hhurrh hhurrh - alors, bonne chance. + +[CATINF1] +~g~Chope Catalina! + +[CATINF2] +~g~Suis l'hélico pour trouver Catalina. + +[BOATIN1] +Saute dans un bateau et appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~~w~ pour entrer dedans. + +[BOATIN2] +Tu peux appuyer sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~ ~w~si tu es près d'un bateau pour te glisser à l'intérieur. + +[BOATIN3] +Saute dans un bateau et appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~ ~w~pour entrer dedans. + +[BOATIN4] +Tu peux appuyer sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~ ~w~si tu es près d'un bateau pour te glisser à l'intérieur. + +[JM6] +'L'EVASION' + +[FM1] +'LE CHAPERON' + +[JM1] +'LE DERNIER REPAS DE MIKE 'BABINES' + +[FM21] +'LA BOMBE : ACTE 1' + +[FM3] +'LA BOMBE : ACTE 2' + +[AM1] +'SAYONARA SALVATORE' + +[AM2] +'SOUS SURVEILLANCE' + +[KM2] +'GRAND THEFT AUTO' + +[AS3] +'S.A.M.' + +[RM2] +'PENURIE D'ARMES' + +[LOVE6] +'L'APPAT' + +[LOVE1] +'LIBERATEUR' + +[RC1] +'DESTRUCTION DE DIABLO' + +[RC2] +'MASSACRE DE LA MAFIA' + +[RC3] +'CALAMITÉ AU CASINO' + +[RC4] +'RODEO DE RUMPO' + +[RM2_E1] +Je peux pas croire que ce trouillard m'ait encore laissé sans protection! + +[GREN_1] +Plus tu maintiendras la ~h~touche ~k~~PED_FIREWEAPON~~w~ enfoncée, plus tu lanceras loin la grenade. + +[GREN_2] +Plus tu maintiendras la ~h~touche ~k~~PED_FIREWEAPON~~w~ enfoncée, plus tu lanceras loin la grenade. + +[GREN_3] +Plus tu maintiendras la ~h~touche ~k~~PED_FIREWEAPON~~w~ enfoncée, plus tu lanceras loin la grenade. + +[LOVE4_G] +Mon bien t'attendra dans le hangar des douanes à l'intérieur du fuselage de l'avion. + +[KABOOM] +KABOOOM! + +[SPLAT] +DESSOUDE! + +[PANCAK] +REFROIDI! + +[SOAKED] +FLINGUE! + +[HEAD] +Radio tête + +[DBL_CLF] +Radio double FM + +[FLASHB] +Nostalgia FM + +[RISE] +Lévitation FM + +[LIPS] +Love 106 + +[CHAT] +Causette FM + +[K_JAH] +K-Jah Radio + +[GAM_FM] +Echec FM + +[MSX_FM] +MSX FM + +[TUBE1] +Quand le métro ouvrira, tu pourras prendre une rame pour aller à l'île Staunton . + +[TUBE2] +Quand Shoreside Vale sera ouvert, tu pourras sortir au Shoreside Terminal pour aller à l'aéroport international Francis. + +[TUBE_2] +Pour prendre le métro, appuie sur la ~h~touche 'monter véhicule'~w~. + +[LEGAL] +~g~Enraye toute menace criminelle! + +[GA_2] +Nouveau moteur et nouvelle peinture. Les flics ne te reconnaîtront jamais! + +[LM1_8A] +Pour te faire du fric en plus, tu pourrais peut-être 'emprunter' un taxi... + +[TAXIH1] +Arrête-toi près d'un passage piéton pour prendre des passagers et emmène-les à destination avant la fin du temps imparti. + +[LM5_7] +~g~Y'a moins de quatre filles qui bossent au ~p~Bal~g~, Luigi va pas être content! + +[KM2_3] +~g~Rappelle-toi que les ~r~voitures~g~ doivent être en parfait état pour être acceptées par le ~p~garage~g~. + +[KM5_2] +~g~Un homme du gang de Yardie est hors d'état de nuire. + +[BETRA_A] +Désolé, chérie. + +[BETRA_B] +Je suis une fille ambitieuse et toi, + +[BETRA_C] +t'es juste un passe-temps. + +[HELP15] +A pied, appuie sur la ~h~touche ~k~~PED_LOOKBEHIND~~w~ pour ~h~regarder derrière~w~. + +[FEC_LB3] +Regarder derrière + +[FEC_R3] +(touche R3) + +[FES_AFO] +Cette memory card (PS2) est déjà formatée. + +[FEA_UP] +; + +[FEA_DO] += + +[FEA_LE] +< + +[FEA_RI] +> + +[FEDSAS3] +- CHANGER SELECTION + +[FEDSAS4] +;=<> - CHANGER SELECTION + +[SPRAY_4] { re3 change } +Utilise la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour tirer à l'aide du canon à eau. + +[SPRAY_1] { re3 change } +Utilise la ~h~touche ~k~~VEHICLE_FIREWEAPON~~w~ pour tirer à l'aide du canon à eau. + +[AM1_10] +~g~Salvatore Leone partira de chez Luigi vers 0~1~:~1~. + +[JAILB_V] +Liberty City est en état de choc! + +[JAILB_A] +La police et les services d'urgence s'occupent des conséquences + +[JAILB_B] +d'une attaque lancée contre un convoi de la police ce matin. + +[JAILB_C] +On n'a reçu aucune info sur les prisonniers qui étaient transférés ce matin. + +[JAILB_D] +Et aucun groupe, n'a revendiqué cette attaque. + +[JAILB_E] +Le convoi a quitté le Q.G. de la police tôt ce matin... + +[JAILB_F] +pour un transfert vers le pénitencier de Liberty. + +[JAILB_G] +L'attaque a eu lieu sur le pont de Callahan, + +[JAILB_H] +laissant peu de témoins et un pont gravement endommagé. + +[JAILB_I] +On suppose que certains prisonniers sont morts dans l'explosion... + +[JAILB_J] +qui a suivi la première attaque. + +[JAILB_W] +Le professionnalisme de cette attaque a pris de court la police, + +[JAILB_K] +lorsque l'identification des prisonniers évadés a été ralentie... + +[JAILB_L] +par la découverte d'un piratage informatique simultané des bases de données du Q.G. de la police. + +[JAILB_O] +Le chantier du tunnel Porter prenant de plus en plus de retard, + +[JAILB_P] +cette catastrophe laisse Portland isolé du reste de la ville. + +[JAILB_Q] +Allez, viens! + +[JAILB_R] +Monsieur tête de noeud + +[JAILB_S] +Ca me pose aucun problème de te tuer. + +[JAILB_T] +Tu vas le regretter. + +[JAILB_U] +D'accord, d'accord. Allez, dégage! + +[JAILB_M] +Le Maire O'Donovan a fait clairement comprendre que la police considérait + +[JAILB_N] +* + +[JAILB_X] +Dans une déclaration faite ce matin, + +[FEDS_SE] +Touche / - SELECTIONNER + +[FEDS_SB] +Touche / - SELECTIONNER Touche " - RETOUR + +[TM4_A] +~w~Oh, c'est toi. Toni n'est pas là. + +[TM4_A2] +~w~Mais il a laissé une de ses lettres d'amour pour toi. + +[DIAB2_A] +J'ai commencé dans les loisirs exotiques avec rien d'autre que le contenu, pas si négligeable que ça, de mon pantalon de cuir! + +[LM5_9] +FILLES : + +[PERPIC] +Paquets cachés trouvés + +[CO_ONE] +~1~ paquet caché sur ~1~ trouvé. + +[LOVE3_3] +~g~L'avion a largué ~1~ paquets sur 6. + +[FARE11] +~g~Destination : ~w~'Chantier'~g~ de Fort Staunton. + +[GA_21] +Impossible de garer plus de véhicules dans ce garage. + +[CHEAT1] +Codes activés + +[CHEAT2] +Code d'arme + +[CHEAT3] +Code de santé + +[CHEAT4] +Code d'armure + +[CHEAT5] +Code d'indice de recherche + +[CHEAT6] +Code d'argent + +[CHEAT7] +Code de météo + +[AS1_H] +~r~T'as pas réussi à amener l'escadron de la mort dans le piège des Yakuzas! + +[FEDS_BA] +Touche " - RETOUR + +[RAMP_A] +TOUS LES RODEOS ONT ETE ACCOMPLIS! + +[USJ_ALL] +TOUTES LES CASCADES ONT ETE ACCOMPLIES! + +[FARE23] +~g~Destination : ~w~'Transport-Export'~g~ au Barrage Cochrane. + +[L_TRN_1] +Tu peux prendre le train-L à Portland. Appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~~w~ pour ~h~monter~w~ ou ~h~descendre~w~ du train. + +[L_TRN_2] +Tu peux prendre le train-L à Portland. Appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~~w~ pour ~h~monter~w~ ou ~h~descendre~w~ du train. + +[S_TRN_1] +Tu peux prendre le métro à Liberty. Appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~~w~ pour ~h~monter~w~ ou ~h~descendre~w~ du train. + +[S_TRN_2] +Tu peux prendre le métro à Liberty. Appuie sur la ~h~touche ~k~~VEHICLE_ENTER_EXIT~~w~ pour ~h~monter~w~ ou ~h~descendre~w~ du train. + +[AS1_C] +~w~Il y a trois escadrons de la mort autour de Liberty et tout ce qu'ils veulent, c'est te buter! + +[AS1_G] +~r~Tous les Yakuzas sont morts! + +[JAN] +Jan + +[FEB] +Fév + +[MAR] +Mar + +[APR] +Avr + +[MAY] +Mai + +[JUN] +Juin + +[JUL] +Juil + +[AUG] +Août + +[SEP] +Sep + +[OCT] +Oct + +[NOV] +Nov + +[DEC] +Déc + +[DEFDT] +Date de sauvegarde invalide + +[BUGGY] +BUGGIES RESTANTS : + +[BONUS] +~g~BONUS ~1~$ + +[HORN1] +Appuie sur la ~h~touche L3 ~w~pour ~h~klaxonner. + +[HORN2] +Appuie sur la ~h~touche L1 ~w~pour ~h~klaxonner. + +[HORN3] +Appuie sur la ~h~touche R1 ~w~pour ~h~klaxonner. + +[LM3_1A] +Appuie sur la ~h~touche ~k~~VEHICLE_HORN~ ~w~pour ~h~klaxonner~w~ et prévenir Misty de ton arrivée. + +[LM3_1B] +Appuie sur la ~h~touche ~k~~VEHICLE_HORN~ ~w~pour ~h~klaxonner~w~ et prévenir Misty de ton arrivée. + +[LM3_1C] +Appuie sur la ~h~touche ~k~~VEHICLE_HORN~ ~w~pour ~h~klaxonner~w~ et prévenir Misty de ton arrivée. + +[RADIO_A] +Appuie sur la ~h~touche ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ pour faire défiler les ~h~stations de radio. + +[RADIO_B] +Appuie sur la ~h~touche ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ pour faire défiler les ~h~stations de radio. + +[RADIO_C] +Appuie sur la ~h~touche ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ pour faire défiler les ~h~stations de radio. + +[RADIO_D] +Appuie sur la ~h~touche ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ pour faire défiler les ~h~stations de radio. + +[FEC_EXV] +Entrer\sortir d'un véhicule + +[TAXI_M] +'TAXI DRIVER' + +[COP_M] +'POLICE' + +[FIRE_M] +'POMPIER' + +[AMBUL_M] +'AMBULANCE' + +[HJ_IS] +BONUS DE CASCADE DANGEREUSE : ~1~$ + +[HJ_PIS] +BONUS DE CASCADE DANGEREUSE PARFAITE : ~1~$ + +[HJ_DIS] +BONUS DE DOUBLE CASCADE DANGEREUSE : ~1~$ + +[HJ_PDIS] +BONUS DE DOUBLE CASCADE DANGEREUSE PARFAITE : ~1~$ + +[HJ_TIS] +BONUS DE TRIPLE CASCADE DANGEREUSE : ~1~$ + +[HJ_PTIS] +BONUS DE TRIPLE CASCADE DANGEREUSE PARFAITE : ~1~$ + +[HJ_QIS] +BONUS DE QUADRUPLE CASCADE DANGEREUSE : ~1~$ + +[HJ_PQIS] +BONUS DE QUADRUPLE CASCADE DANGEREUSE PARFAITE : ~1~$ + +[AM1_K] +Salvatore Leone partira de chez Luigi dans environ trois heures. (0~1~:~1~) + +[IMPEXPP] +Transport-Export, port de Portland. On a commandé différents véhicules. Consulte notre panneau d'affichage pour avoir plus d'infos. + +[VANHSTP] +Si t'arrives à choper d'autres Sécuricars, amène-les à notre garage dans le port de Portland. + +[EMVHPUP] +Achat de véhicules de secours neufs et d'occasion à très bons prix. Apporte-les à la grue, au nord-est du port de Portland. + +[STANDS] +ETALS RENVERSES : + +[STASH] +~g~Planque la SPANK sur le ~p~chantier! + +[MCSTNS] +Aucune memory card (PS2) dans la fente pour MEMORY CARD 1. Veux-tu commencer? (OUI ou NON) + +[LOVE3_5] +~g~L'avion est à portée. + +[LOVE3_6] +~r~La police a réussi à récupérer les paquets! + +[SIREN_1] +Pour déclencher la sirène de ce véhicule, appuie brièvement sur la ~h~touche ~k~~VEHICLE_HORN~~w~. + +[SIREN_2] +Pour déclencher la sirène de ce véhicule, appuie brièvement sur la ~h~touche ~k~~VEHICLE_HORN~~w~. + +[FM3_8C] +~w~J'ai besoin de 100 000$ pour couvrir mes dépenses, + +[MCLOAD] +Chargement des données. Ne pas retirer la memory card (PS2) de la fente pour MEMORY CARD 1, ni réinitialiser ou éteindre la console. + +[FES_GME] +Erreur de lecture sur la memory card (PS2) de la fente pour MEMORY CARD 1. Vérifie-la et réessaie. + +[FESZ_QF] +Veux-tu vraiment formater la memory card (PS2) de la fente pour MEMORY CARD 1? + +[FESZ_LS] +Chargement réussi. + +[RM3_5] +~g~Tu as ~1~ des 6 paquets de preuves. + +[LOVE3_2] +~g~Tu as récupéré tous les paquets! Rapporte-les à Donald Love. + +[LOVE4_4] +~g~Rapporte le paquet à Donald Love! + +[CLZOON] +Show Cull Zones On + +[CLZOOF] +Show Cull Zones Off + +[CRRGON] +ShowCarRoadGroups On + +[CRGOFF] +ShowCarRoadGroups Off + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[DBGFON] +CTheScripts::DbgFlag On + +[DBFOFF] +CTheScripts::DbgFlag Off + +[DSTRON] +Debug Streaming Requests On + +[DSTROFF] +Debug Streaming Requests Off + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Big White Debug Light Switched + +[FED_DSR] +Debug Streaming Requests + +[FED_PAH] +Parse Heap + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_RID] +Reload IDE + +[FED_RIP] +Reload IPL + +[FED_SCP] +gbShowCollisionPolys + +[FED_SCR] +Show Car Road Grups + +[FED_SCZ] +Show Cull Zones + +[FED_SPR] +Show Ped Road Groups + +[GORLEV] +Gore Level + +[LITTLE] +LITTLE T + +[NICK] +NICK LOVE + +[PARSHP] +Parse Heap + +[PDRGON] +ShowPedRoadGroups On + +[PRGOFF] +ShowPedRoadGroups Off + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[SCASSL] +Sick Fuck Selected + +[SCSCSL] +Sick Fucker Selected + +[SHPLON] +gbShowCollisionPolys On + +[SHPLOF] +gbShowCollisionPolys Off + +[SICSIC] +Sick Fucker + +[SICASS] +Sick Fuck + +[FEB_SAV] +Charger + +[FEP_SAV] +CHARGER PARTIE + +[AS2_12A] +~g~Quand t'auras renversé le premier étal, t'auras plus que 8 minutes avant que le Cartel prévienne ses revendeurs! + +[AS3_1A] +~g~Et maintenant, rejoins la ~b~bouée repère! + +[NOCONT] +Reconnecte une manette analogique (DUALSHOCK#) ou manette analogique (DUALSHOCK#2) au port de manette 1 pour continuer. + +[BET_JB] +TRAHI PAR CATALINA, SA PETITE AMIE, ET LAISSE POUR MORT. JUGE COUPABLE ET CONDAMNE A UNE PEINE DE PRISON, IL COMMENCE SA PEINE AU PENITENCIER DE LIBERTY. MAIS UNE SEULE ET UNIQUE PENSEE LE HANTE...... LA VENGEANCE ! + +[END_A] +Les habitants de Cedar Grove subissent les conséquences + +[END_B] +psychologiques de l'attentat qui a frappé + +[END_C] +leur quartier, hier. + +[END_D] +Un riverain, Clive Denver, a donné à la police la description + +[END_E] +d'un homme armé qu'il a vu fuir du secteur, accompagné d'une femme aux cheveux noirs. + +[END_F] +Oh, tu sais, on va bien s'amuser, parce que, tu sais, oui, tu le sais, + +[END_G] +je t'aime, hein, je t'aime de tout mon coeur, tu es si beau, si fort, + +[END_H] +tu es l'homme que j'ai toujours rêvé d'avoir à mes côtés ! + +[END_I] +Peu importe, j'en étais où, moi ? + +[END_J] +Oh, je sais plus. Mais tu sais ce que c'est, hein ? + +[END_K] +Les explosions ont retenti près des habitations, semant Le trouble dans le quartier. Les gens couraient dans tous les sens à la recherche d'un abri. + +[END_L] +Plusieurs civils ont été blessés dans la panique alors que les forces de l'ordre + +[END_M] +échangeaient des coups de feu avec un hélicoptère qui survolait le barrage. + +[END_N] +Ouais, d'ici, on a une vue imprenable sur les jardins. + +[END_O] +Lorsque l'hélico a enfin été bousillé, + +[END_P] +c'était encore plus grandiose qu'un feu d'artifices ! + +[END_Q] +On recense déjà plus de vingt morts mais + +[END_R] +la police continue à découvrir des corps sous les décombres. + +[END_S] +Les rumeurs selon lesquelles les morts appartenaient au cartel des Colombiens + +[END_T] +n'ont pas été officiellement démenties. + +[END_U] +Il n'y a toujours aucune piste qui expliquerait la raison de ce massacre. + +[END_V] +Je me suis cassé un ongle et ma mise en plis est foutue ! Tu le crois, ça ? + +[END_W] +Ca m'avait coûté 50 dollars... + +[PAPER1] +UN CRIMINEL TRAHI PAR SA PETITE AMIE ET COMPLICE. LES JURES RECONNAISSENT, LE VOLEUR ARME, COUPABLE A L'UNANIMITE! + +[PAPER2] +LOVE, CONDAMNE A DIX ANS FERME ! + +[FEB_CPC] +Configuration des commandes + +[FEC_PED] +Commandes à pied + +[FEC_VEH] +Commandes des véhicules + +[FEC_FPR] +Commandes en vue subjective + +[FEC_CMM] +Commandes principales + +[FEC_PWL] +Aller à gauche + +[FEC_PWR] +Aller à droite + +[FEC_PWF] +Avancer + +[FEC_PWT] +Avancer vers caméra + +[FEC_PLB] +Vue arrière + +[FEC_PFR] +Tirer + +[FEC_CLE] +Défilement Gauche des armes + +[FEC_CRI] +Défilement Droite des armes + +[FEC_LKT] +Verrouiller cible + +[FEC_PJP] +Saut à pied + +[FEC_PSP] +Sprint à pied + +[FEC_PSH] +Tir à pied + +[FEC_TLF] +Cible suivante Gauche + +[FEC_TRG] +Cible suivante Droite + +[FEC_CCM] +Centrer caméra derrière joueur + +[FEC_SZI] +Fusil à lunette zoom avant + +[FEC_SZO] +Fusil à lunette zoom arrière + +[FEC_LKL] +Regarder à gauche en vue subjective + +[FEC_LRT] +Regarder à droite en vue subjective First Person Look Right + +[FEC_LUP] +Regarder en haut en vue subjective + +[FEC_LDN] +Regarder en bas en vue subjective + +[FEC_LBH] +Regarder derrière le véhicule + +[FEC_LLF] +Regarder à gauche du véhicule + +[FEC_LRG] +Regarder à droite du véhicule + +[FEC_HRN] +Klaxon + +[FEC_HBR] +Frein à main + +[FEC_ACL] +Accélérer + +[FEC_BRK] +Freiner + +[FEC_TSM] +Activer/Désactiver sous-missions + +[FEC_CRD] +Changer la station de radio + +[FEC_ENT] +Entrer/Sortir d'un véhicule + +[FEC_WPN] +Tirer + +[FEC_PAS] +Pause + +[FEC_FPO] +Changer d'arme en vue subjective + +[FEC_SMS] +Afficher/Masquer curseur + +[FEC_CMS] +Changer de mode de caméra + +[FEC_TSS] +Faire une capture d'écran + +[FEN_NET] +Réseau + +[FEN_CON] +Connexion + +[FEN_GAM] +Trouver partie + +[FEN_TYP] +Type de partie + +[FEN_TY0] +Deathmatch + +[FEN_TY1] +Furtif en Deathmatch + +[FEN_TY2] +Deathmatch par équipes + +[FEN_TY3] +Furtif en Deathmatch par équipes + +[FEN_TY4] +Planquer l'argent + +[FEN_TY5] +Capturer le drapeau + +[FEN_TY6] +Rat Race + +[FEN_TY7] +Domination + +[FEN_NAM] +Nom : + +[FEN_GNA] +Nom partie : + +[FEM_MAP] +Choisir carte + +[FEN_PLS] +Réglages joueur + +[FEN_PLC] +Couleur joueur + +[FEM_MA0] +Liberty City + +[FEM_MA1] +Le Quartier Rouge + +[FEM_MA2] +Chinatown + +[FEM_MA3] +La Tour + +[FEM_MA4] +Le Dépotoir + +[FEM_MA5] +Le Parc Industriel + +[FEM_MA6] +Les Docks + +[FEM_MA7] +Staunton + +[FEC_EMS] +Touches clavier uniquement + +[FEC_DBG] +Menu Debug + +[FEC_TGD] +Alterner manette jeu/debug + +[FEC_TDO] +Désactiver caméra debug + +[FEC_IVH] +Inverser souris horizontale + +[FEC_MSL] +BGS + +[FEC_MSM] +BMS + +[FEC_MSR] +BDS + +[FEC_QUE] +??? + +[FEC_TWO] +Deux touches clavier au maximum + +[FEC_UMS] +Boutons souris uniquement + +[FEC_OMS] +Un bouton souris au maximum + +[FEC_UJS] +Un bouton joystick au maximum + +[FEC_OJS] +Un bouton joystick maximum par action + +[FEC_PTL] +Utiliser verrouillage de cible avec commande de tir gauche + +[FEC_PTR] +Utiliser verrouillage de cible avec commande de tir droite + +[FEC_LBC] +Utiliser regarder gauche avec regarder droite + +[FEC_JBO] +JOY ~1~ + +[NO_PAUZ] +Impossible de mettre en pause en multijoueur. Appuyez deux fois pour quitter ! + +[FEM_SL1] +Emplacement 1 libre + +[FEM_SL2] +Emplacement 2 libre + +[FEM_SL3] +Emplacement 3 libre + +[FEM_SL4] +Emplacement 4 libre + +[FEM_SL5] +Emplacement 5 libre + +[FEM_SL6] +Emplacement 6 libre + +[FEM_SL7] +Emplacement 7 libre + +[FEM_SL8] +Emplacement 8 libre + +[FEM_MM] +MENU PRINCIPAL + +[FEM_SNG] +Nouvelle partie + +[FEM_QTW] +Quitter + +[FEQ_SRE] +Etes-vous sûr de vouloir quitter ? Votre progression depuis la dernière sauvegarde sera perdue. Continuer ? + +[FEQ_SRW] +Etes-vous sûr de vouloir quitter la partie ? + +[FEG_SRV] +SERVEUR + +[FEG_MAP] +CARTE + +[FEG_PLY] +JOUEURS + +[FEG_TYP] +TYPE + +[FEG_PNG] +PING + +[FET_FG] +TROUVER PARTIE + +[FET_SP] +SOLO + +[FET_MP] +MULTIJOUEUR + +[FET_HG] +CREER UNE PARTIE + +[FET_PS] +CONFIG. JOUEURS + +[FET_CON] +CONNEXION + +[FET_AUD] +CONFIG. AUDIO + +[FET_DIS] +CONFIG. AFFICHAGE + +[FET_LAN] +CHOIX LANGUE + +[FET_LG] +CHARGER PARTIE + +[FET_DG] +SUPPRIMER PARTIE + +[FET_NG] +NOUVELLE PARTIE + +[FET_SG] +SAUVEGARDER PARTIE + +[FET_MAP] +CHOISIR CARTE + +[FET_GT] +TYPE DE PARTIE + +[FET_CTL] +CONFIG. PERIPHERIQUE + +[FET_OPT] +OPTIONS + +[FET_QG] +QUITTER PARTIE + +[FET_STA] +STATISTIQUES + +[FET_BRE] +BRIEFINGS + +[FEC_WAR] +Avertissement + +[FEC_OKK] +O.K. + +[FED_CON] +Confirmation de suppression de fichier + +[FES_SSC] +Sauvegarde de la partie effectuée + +[DEL_FNM] +Suppression du fichier effectuée + +[PCLOAD] +Chargement des données du fichier + +[PCRESRT] +Redémarrage de Grand Theft Auto III + +[FEC_DLF] +Erreur lors de suppression + +[FEC_SVU] +Erreur lors de la sauvegarde + +[FEC_LUN] +Erreur lors du chargement. Fichier corrompu, veuillez le supprimer. + +[FEN_PLA] +Nombre de joueurs : + +[FET_NON] +AUCUNE PARTIE DISPONIBLE + +[FET_SFG] +RECHERCHE DE PARTIES... + +[FET_SRT] +TRI DES PARTIES... + +[FEF_LAN] +RESEAU + +[FEF_INT] +INTERNET + +[FET_REF] +Rafraîchir + +[FET_FIL] +Filtre + +[FET_JG] +Rejoindre + +[FEC_NTW] +Talk To Network + +[FEC_ESR] +Utilisation restreinte de la touche Echap + +[FEC_GSL] +Show head bob: + +[FIL_FLT] +FILTRER LISTE DES PARTIES + +[FET_SAN] +NOUVELLE PARTIE + +[FIL_MAP] +Carte : + +[FIL_SRV] +Serveur : + +[FIL_TYP] +Type de partie : + +[FIL_SPC] +Parties avec espace disponible ? + +[FIL_PNG] +Ping : + +[FEN_UKH] +Hôte inconnu + +[FEN_UKM] +Carte non trouvée + +[FEN_UKT] +Type de partie non trouvé + +[FEN_NCI] +VOUS N'ETES PAS CONNECTE A INTERNET + +[FET_PAU] +MENU PAUSE + +[FET_SGA] +COMMENCER PARTIE + +[FEC_SGJ] +Régler joystick + +[FEC_PAD] +Manette + +[FEC_JOY] +Joystick + +[FEC_WHL] +Volant + +[FEC_CNT] +Type de périphérique : + +[FET_APL] +APPLIQUER + +[FES_CSA] +Sélectionnez une apparence dans la liste suivante : + +[FES_SKN] +NOM DE L'APPARENCE + +[FES_DAT] +DATE + +[FES_NON] +AUCUNE APPARENCE DISPONIBLE + +[FEA_FM9] +LECTEUR MP3 + +[FESZ_QZ] +Etes-vous sûr de vouloir sauvegarder cette partie ? + +[FES_CGA] +Emplacements disponibles : + +[FES_SCG] +Sauvegarder la partie actuelle ? + +[FES_LCG] +Charger la partie et continuer à jouer ? + +[FEC_FIR] +Tirer + +[FEC_NWE] +Arme suivante + +[FEC_PWE] +Arme précédente + +[FEC_FOR] +Avant + +[FEC_BAC] +Arrière + +[FEC_LEF] +Gauche + +[FEC_RIG] +Droite + +[FEC_ZIN] +Zoom avant + +[FEC_ZOT] +Zoom arrière + +[FEC_EEX] +Entrer+sortir + +[FEC_RAD] +Radio + +[FEC_SUB] +Sous-mission + +[FEC_CMR] +Changer caméra + +[FEC_JMP] +Sauter + +[FEC_SPN] +Sprint + +[FEC_HND] +Frein à main + +[FEC_TUL] +Tourelle gauche + +[FEC_TUR] +Tourelle droite + +[FEC_LOL] +Regarder à gauche + +[FEC_LOR] +Regarder à droite + +[FEC_NTR] +Cible suivante + +[FEC_PTT] +Cible précédente + +[FEC_LBA] +Regarder en arrière + +[FEC_CEN] +Centrer caméra + +[FEC_UND] +(NON) + +[FET_CFT] +A PIED + +[FET_CCR] +EN VOITURE + +[CVT_MSG] +Conversion des textures vers un format optimal pour votre carte graphique + +[FET_CAC] +ACTION + +[FEC_IBT] +- + +[FEC_SPC] +ESP + +[FEC_MXO] +MXB1 + +[FEC_MXT] +MXB2 + +[FEC_UNB] +NON UTILISE + +[FET_CME] +TYPE DE COMMANDES + +[FET_RDK] +REDEFINIR COMMANDES + +[FET_AMS] +PARAMETRES SOURIS + +[FET_STI] +CONFIG. COMMANDES STANDARD + +[FET_CTI] +CONFIG. COMMANDES NORMALES + +[FET_MTI] +CONFIG. SOURIS + +[FET_DAM] +MODELAGE ACCOUST. DYNAMIQUE + +[FEC_TFL] +Tourelle Gauche + +[FEC_TFR] +Tourelle Droite + +[FEC_TFU] +Tourelle /Dodo Haut + +[FEC_TFD] +Tourelle /Dodo Bas + +[FEC_MWF] +MOLETTE HAUT + +[FEC_MWB] +MOLETTE BAS + +[FEC_ORR] +ou + +[FEC_NUS] +NON UTILISE + +[FEC_LUD] +Regarder Haut + +[FEC_LDU] +Regarder Bas + +[FEC_CMP] +COMBO : REGARDER G+D + +[FEC_NTT] +No Text Yet For This Key + +[FEC_FNC] +F~1~ + +[FEC_IRT] +INSER + +[FEC_DLL] +SUPPR + +[FEC_HME] +ORIG + +[FEC_END] +FIN + +[FEC_PGU] +PAGE HAUT + +[FEC_PGD] +PAGE BAS + +[FEC_UPA] +HAUT + +[FEC_DWA] +BAS + +[FEC_LFA] +GAUCHE + +[FEC_RFA] +DROITE + +[FEC_NUM] +PAV.NUM + +[FEC_NMN] +PAV.NUM~1~ + +[FEC_FWS] +PAV.NUM / + +[FEC_PLS] +PAV.NUM + + +[FEC_MIN] +PAV.NUM - + +[FEC_DOT] +PAV.NUM . + +[FEC_NLK] +VERR NUM + +[FEC_ETR] +ENTR + +[FEC_SLK] +ARRET DEFIL + +[FEC_PSB] +PAUSE + +[FEC_BSP] +RET. ARR. + +[FEC_TAB] +TAB + +[FEC_CLK] +VERR MAJ + +[FEC_RTN] +RETOUR + +[FEC_LSF] +MAJ. G + +[FEC_RSF] +MAJ. D + +[FEC_LCT] +CTRL G + +[FEC_RCT] +CTRL D + +[FEC_LAL] +ALT G + +[FEC_RAL] +ALT D + +[FEC_LWD] +WIN G + +[FEC_RWD] +WIN D + +[FEC_WRC] +CLIC WIN + +[WIN_TTL] +Grand Theft Auto III + +[WIN_95] +Grand Theft Auto III n'est pas compatible WINDOWS 95 + +[WIN_DX] +Grand Theft Auto III requiert la version 8.1 de DirectX minimum. + +[WIN_VDM] +Grand Theft Auto III requiert au moins 12 Mo de mémoire vidéo libre. + +[DIAB3_G] +Arriba ! + +[FEM_RES] +REPRENDRE PARTIE + +[FES_SNG] +NOUVELLE PARTIE + +[FEM_SP] +MODE SOLO + +[FEM_MP] +MODE MULTIJOUEUR + +[FEM_QT] +QUITTER + +[FES_SG] +NOUVELLE PARTIE + +[FES_LG] +CHARGER PARTIE + +[FEM_HST] +HEBERGER PARTIE + +[FEM_OPT] +OPTIONS + +[FEM_DBG] +DEBUG + +[FET_PSU] +PARAMETRES JOUEUR + +[FET_DEF] +PAR DEFAUT + +[FED_BRI] +LUMINOSITE + +[FED_TRA] +TRAINEES + +[FEM_LOD] +DISTANCE MODELES + +[FEM_VSC] +SYNCHRO VIDEO + +[FEM_FRM] +RESTRICTION VIDEO + +[FED_RES] +RESOLUTION ECRAN + +[FED_WIS] +PLEIN ECRAN + +[FEDS_TB] +RETOUR + +[FEA_MUS] +MUSIQUE + +[FEA_SFX] +EFFETS SPECIAUX + +[FEA_RSS] +STATION RADIO + +[FEL_ENG] +ANGLAIS + +[FEL_FRE] +FRANCAIS + +[FEL_GER] +ALLEMAND + +[FEL_ITA] +ITALIEN + +[FEL_SPA] +ESPAGNOL + +[FEA_3DH] +CONFIG. CARTE-SON + +[FEA_SPK] +CONFIG. HAUT-PARLEURS + +[FEA_2SP] +2 HAUT-PARLEURS + +[FEA_4SP] +PLUS DE 2 HAUT-PARLEURS + +[FEA_EAR] +CASQUE + +[FEA_NAH] +PAS DE CARTE-SON + +[FET_SNG] +NOUVELLE PARTIE + +[FEN_STA] +COMMENCER PARTIE + +[GMLOAD] +CHARGER PARTIE + +[GMSAVE] +SAUVEGARDER PARTIE + +[FES_DGA] +EFFACER PARTIE + +[FEM_NON] +AUCUN + +[FEC_IVV] +INVERSER SOURIS VERTIC. + +[FEC_MSH] +SENSIBILITE SOURIS + +[FET_CCN] +COMMANDES : NORMALES + +[FET_SCN] +COMMANDES : STANDARD + +[FES_SET] +UTILISER MODELE + +[GHOST] +Fantôme + +[WIN_RSZ] +Impossible de choisir la nouvelle résolution. + +[FET_APP] +BGS, RETOUR POUR APPLIQUER LE NOUV. PARAMETRE + +[FET_HRD] +PARAMETRES PAR DEFAUT RETABLIS + +[FET_MST] +DIRECTION CONTROLEE PAR LA SOURIS + +[FEC_STR] +ETOILE PAV.NUM. + +[FET_MIG] +GAUCHE, DROITE, MOLETTE SOURIS POUR REGLER + +[FET_CIG] +RETOUR ARRIERE POUR EFFACER - BGS, RETOUR POUR CHANGER + +[FET_RIG] +SELECTIONNEZ NOUV. TOUCHE POUR CETTE ACTION OU ECHAP POUR ANNULER + +[FET_EIG] +IMPOSSIBLE DE PARAMETRER UNE TOUCHE POUR CETTE ACTION + +[NO_PCCD] +Insérez le disque 2 de Grand Theft Auto III dans le lecteur ou appuyez sur ECHAP pour annuler. + +[CVT_ERR] +Espace disque épuisé. Libérez de la mémoire sur votre disque dur pour continuer. Appuyez sur ECHAP pour annuler. + +[FED_SUB] +SOUS-TITRES + +[FET_DSN] +Skin joueur par défaut.bmp + +[JM3] +'HAUT LES MAINS' + +[EBAL] +'A MOI LIBERTY' + +[LM4] +'MAQUEREAU EN BOITE' + +[REPLAY] +RALENTI + +[FEC_SFT] +MAJ + +[CRED254] +RESPONSABLE STUDIO + +[CVT_CRT] +Pour convertir les textures pour votre carte graphique, connectez-vous à un compte Administrateur. Pour quitter, appuyez sur ECHAP. + +[FEM_ON] +AVEC + +[FEM_OFF] +SANS + +[FEM_YES] +OUI + +[FEM_NO] +NON + +[FES_WAR] +Sauvegarde en cours... + +[FED_DLW] +Suppression en cours... + +[FED_LDW] +Chargement en cours... + +[FEC_SLC] +Emplacement corrompu + +[FED_LFL] +Echec du chargement de la sauvegarde. La partie va être relancée. + +[FET_RSO] +PARAMETRE D'ORIGINE RETABLI + +[FET_RSC] +MATERIEL INDISPONIBLE - PARAMETRE D'ORIGINE RETABLI + +[CRED270] +MIKE HONG + +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPONAIS + +[FEL_POL] +POLONAIS + +[FEL_RUS] +RUSSE + +{ new display menus } +[FET_GFX] { this probably needs to be retranslated } +CONFIG. EFFETS SPECIAUX + +[FED_MIP] +MIP MAPPING + +[FED_AAS] +ANTI ALIASING + +[FED_FIL] +TEXTURE FILTERING + +[FED_BIL] +BILINEAR + +[FED_TRL] +TRILINEAR + +[FED_WND] +WINDOWED + +[FED_FLS] +FULLSCREEN + +[FEM_CSB] +CUTSCENE BORDERS + +[FEM_SCF] +SCREEN FORMAT + +[FEM_ISL] +MAP MEMORY USAGE + +[FEM_LOW] +LOW + +[FEM_MED] +MEDIUM + +[FEM_HIG] +HIGH + +[FEM_2PR] +PS2 ALPHA TEST + +[FEC_FRC] +FREE CAM + +{ Linux joy detection } +[FEC_JOD] +DETECT JOYSTICK + +[FEC_JPR] +Press any key on the joystick of your choice that you want to use on the game, and it will be selected. + +[FEC_JDE] +Detected joystick + +{ mission restart } +[FET_RMS] +REJOUER MISSION + +[FESZ_RM] +REJOUER? + +{ more graphics } +[FED_VPL] +VEHICLE PIPELINE + +[FED_PRM] +PED RIM LIGHT + +[FED_RGL] +ROAD GLOSS + +[FED_CLF] +COLOUR FILTER + +[FED_WLM] +WORLD LIGHTMAPS + +[FED_MBL] +MOTION BLUR + +[FEM_SIM] +SIMPLE + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MOBILE + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEM_AUT] { aspect ratio related } +AUTO + +{ controls } +[FEC_IVP] +INVERT PAD VERTICALLY + +{ map } +[FEM_TWP] +Toggle Waypoint + +[FEA_FMN] +RADIO ETEINTE + +[FEC_DS2] +DUALSHOCK 2 + +[FEC_DS3] +DUALSHOCK 3 + +[FEC_DS4] +DUALSHOCK 4 + +[FEC_360] +XBOX 360 CONTROLLER + +[FEC_ONE] +XBOX ONE CONTROLLER + +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + +[FEC_TYP] +GAMEPAD TYPE + +[FEC_CCF] +CONFIGURATION + +[FEC_CF1] +CONFIGURATION 1 + +[FEC_CF2] +CONFIGURATION 2 + +[FEC_CF3] +CONFIGURATION 3 + +[FEC_CF4] +CONFIGURATION 4 + +[FEC_CDP] +AFFICHAGE DE LA MANETTE + +[FEC_ONF] +A PIED + +[FEC_INC] +DANS UN VÉHICULE + +[FEC_VIB] +VIBRATIONS + +[FET_AGS] +GAMEPAD SETTINGS + +[FEM_PED] +PED DENSITY + +[FEM_CAR] +CAR DENSITY + +{ end of file } + +[DUMMY] +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file diff --git a/utils/gxt/german.txt b/utils/gxt/german.txt new file mode 100644 index 0000000..b77cb17 --- /dev/null +++ b/utils/gxt/german.txt @@ -0,0 +1,8193 @@ +{ + New strings are at the bottom of file. + Do not change the order of strings. + You can fix the typos of existing translation but please refrain from + unnecessary edits like rephasing because you think it suits better for your taste. +} + +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBF + +[DEFNAM] +Claude---------------------- + +[ARSE] +ü ß ä + +[IN_VEH] +~g~Hey! Zurück ins Auto!! + +[IN_VEH2] +~g~Du brauchst einen Schlitten für diesen Job! + +[IN_BOAT] +~g~Du brauchst ein Boot für diesen Job! + +[HEY] +~g~Keine Alleingänge. Halt die Gang beisammen! + +[HEY2] +~g~Nicht aufteilen. Halt die Leute zusammen! + +[HEY3] +~g~Du hast deinen besten Mann verloren. Los, zurück! Hol 8-Ball! + +[HEY4] +~g~Wenn du Misty verlierst, kriegst du's mit Luigi zu tun. Los, hol sie. + +[HEY5] +~g~Eines der Girls fehlt. Los, zurück! Treib das Mädchen auf! + +[HEY6] +~g~Du stehst mit deiner Ehre für den Yakuza Kanbu ein. Du musst ihn beschützen! + +[HEY7] +~g~Ein Mann mehr kann nicht schaden. Los, zurück. Hol deinen Kontaktmann ab! + +[HEY8] +~g~Beschützen heißt so viel wie beschützen - Beschütze den alten Asiaten! + +[HEY9] +~g~Du willst wissen, was so geredet wird? Sprich mit deinem Kontaktmann! + +[HELP2_A] +Drücke die ~h~/-Taste~w~, um zu ~h~sprinten. + +[HELP3] +Du kannst nur kurze Zeit sprinten, ohne müde zu werden. + +[HELP4_A] +Drücke die~h~ ~k~~VEHICLE_ACCELERATE~-Taste~w~, um zu ~h~beschleunigen. + +[HELP4_D] +Drücke den~h~ Rechten Analog-Stick nach oben, um zu ~h~beschleunigen. + +[HELP5_A] +Drücke die~h~ ~k~~VEHICLE_BRAKE~-Taste~w~, um zu ~h~bremsen~w~, oder um ~h~zurückzusetzen~w~, wenn das Fahrzeug steht. + +[HELP5_D] +Zieh den ~h~Rechten Analog-Stick~w~ zurück, um zu ~h~bremsen~w~, oder um ~h~zurückzusetzen~w~, wenn das Fahrzeug steht. + +[HELP6_A] +Drücke die~h~ ~k~~VEHICLE_HANDBRAKE~-Taste~w~, um die ~h~Handbremse anzuziehen. + +[HELP6_C] +Drücke die~h~ ~k~~VEHICLE_HANDBRAKE~-Taste~w~, um die ~h~Handbremse anzuziehen. + +[HELP6_D] +Drücke die~h~ ~k~~VEHICLE_HANDBRAKE~-Taste~w~, um die ~h~Handbremse anzuziehen. + +[HELP7_A] +Halte die~h~ ~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um mit dem Präzisionsgewehr zu zielen. + +[HELP7_D] +Halte die~h~ ~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um mit dem Präzisionsgewehr zu zielen. + +[HELP8_A] +Drücke die~h~ ~k~~PED_SNIPER_ZOOM_IN~-Taste~w~, um ~h~an das Ziel heranzuzoomen ~w~und die~h~ ~k~~PED_SNIPER_ZOOM_OUT~-Taste~w~,um ~h~herauszuzoomen ~w~. + +[HELP9_A] +Drücke die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um das Präzisionsgewehr abzufeuern. + +[HELP10] +Dieser Stern zeigt an, dass du von der Polizei gesucht wirst. + +[HELP11] +Je mehr Sterne, desto dringender wirst du gesucht. + +[HELP13] +Manchmal musst du vielleicht Wege finden, die das Radar nicht zeigt. + +[TIMER] +Diese Mission hat ein Zeitlimit. Du musst sie beendet haben, bevor die Zeit um ist. + +[MISTY1] +~r~Misty ist hinüber! + +[OUT_VEH] +~g~Raus aus dem Fahrzeug! + +[GARAGE] +Fahr den Wagen in eine Garage und geh dann nach draußen. + +[WANTED1] +~g~Schüttle die Cops ab. Verringere deinen Fahndungslevel. + +[NODOORS] +~g~Das sind keine Sardinen! Besorg einen Wagen mit ausreichend Sitzplätzen. + +[TRASH] +~g~Du hast deine Karre ziemlich geschrottet! Repariere sie! + +[WRECKED] +~r~Das Fahrzeug ist Schrott! + +[HORN] +~g~Drück auf die Hupe. + +[HORN4] +Drück die ~h~L3-Taste~w~, um zu hupen. + +[NOMONEY] +~g~Du brauchst mehr Cash! + +[OUTTIME] +~r~Zu langsam, Mann, zu langsam! + +[SPOTTED] +~r~Sie sind dir auf den Fersen! + +[REWARD] +BELOHNUNG $~1~ + +[GAMEOVR] +GAME OVER + +[Z] +Z-Achse Wert: ~1~ + +[M_FAIL] +MISSION FEHLGESCHLAGEN! + +[M_PASS] +MISSION ERFÜLLT! $~1~ + +[O_PASS] +JOB ERLEDIGT! + +[O_FAIL] +JOB FEHLGESCHLAGEN! + +[DEAD] +AUSSER GEFECHT! + +[BUSTED] +VERHAFTET! + +[S_PROMP] +Außerhalb einer Mission kannst du dein ~h~Spiel hier speichern~w~. Dies rückt die Uhr um sechs Stunden vor. + +[NUMBER] +~1~ + +[SCORE] +$~1~ + +[LOADCAR] +LADE FAHRZEUG... (ABBRECHEN MIT L1) + +[CARSOFF] +Deaktivierte Fahrzeuge. + +[CARS_ON] +Aktivierte Fahrzeuge. + +[TEXTXYZ] +Schreibe Koordinaten in Datei... + +[CHEATON] +Cheat Modus AN + +[CHEATOF] +Cheat Modus AUS + +[UZI_IN] +Die Uzi ist jetzt im AmmuNation zu haben! + +[IMPORT1] +Geh nach draußen und warte auf dein Fahrzeug. + +[PAGEB1] +Pistole wurde im Versteck angeliefert. + +[PAGEB2] +Uzi wurde im Versteck angeliefert. + +[PAGEB3] +Kugelsichere Weste wurde im Versteck angeliefert. + +[PAGEB4] +Schrotflinte wurde im Versteck angeliefert. + +[PAGEB5] +Granaten wurden im Versteck angeliefert. + +[PAGEB6] +Molotowcocktails wurden im Versteck angeliefert. + +[PAGEB7] +AK47 wurde im Versteck angeliefert. + +[PAGEB8] +Präzisionsgewehr wurde im Versteck angeliefert. + +[PAGEB9] +M16 wurde im Versteck angeliefert. + +[PAGEB10] +Raketenwerfer wurde im Versteck angeliefert. + +[PAGEB11] +Flammenwerfer wurde im Versteck angeliefert. + +[WANT_A] +Verhaftet wirst du nur, wenn die Polizei nach dir ~h~fahndet. + +[WANT_B] +Dein ~h~Fahndungslevel~w~ wird durch die Reihe von Sternen oben rechts auf dem Bildschirm dargestellt. + +[WANT_C] +Du hast jetzt einen ~h~Fahndungslevel~w~ von eins... + +[WANT_D] +zwei... + +[WANT_E] +drei... + +[WANT_F] +Steigt dein ~h~Fahndungslevel~w~, wirst du von besser ausgebildeten Polizisten gejagt. + +[WANT_G] +Wirst du ~h~verhaftet~w~, wirst du zum nächsten Polizeirevier gebracht. + +[WANT_H] +Die Cops werden dir alle Waffen abnehmen und kassieren ein wenig Bestechungsgeld von dir. + +[WANT_I] +Wenn dir das auf einer Mission passiert, ist die Mission fehlgeschlagen. + +[WANT_J] +Im Verlauf des Spiels wirst du Möglichkeiten entdecken, deinen Fahndungslevel zu reduzieren. + +[WANT_K] +Wenn du in einem Wagen sitzt, werden ~h~LACKIEREREIEN~w~ den Fahndungslevel ~h~annullieren. + +[HEAL_B] +Wenn du ~h~'außer Gefecht'~w~ bist, wirst du zur nächsten Klinik gebracht. + +[HEAL_C] +Du verlierst alle Waffen, und die Ärzte knöpfen dir ein wenig Cash für die Behandlung ab. + +[HEAL_E] +Je länger du spielst, desto mehr Wege wirst du finden, dich selbst zu verarzten oder zu schützen. + +[DAM] +SCHADEN: + +[KILLS] +HITS: + +[FARES] +FAHRTEN + +[BULL] +GOLDBARREN + +[EVID] +BEWEISMITTEL + +[HEALTH] +ZUSTAND AUTO + +[COLLECT] +GESAMMELT: + +[BOMB] +Fahr deinen Wagen in die Bombenwerkstatt, um eine ~h~Bombe~w~ anzubringen. Kosten - ~h~$1000. + +[SAVE1] +Geh durch den Eingang. So kannst du dein ~h~Spiel speichern~w~. Während einer Mission kannst du nicht speichern. + +[SAVE2] +Jedes Fahrzeug, das in dieser Garage abgestellt wird, wird für dich aufbewahrt, wenn das Spiel gespeichert wird. + +[AMMU] +Betritt den AmmuNation-Laden, um eine Waffe zu kaufen. + +[BRIDGE1] +Wenn die Callahan Bridge repariert ist, kannst du nach Staunton Island rüber fahren. + +[TUNNEL] +Wenn der Porter Tunnel geöffnet ist, kannst du nach Staunton Island rüber fahren. + +[LUIGI] +LUIGI MISSIONEN + +[TONI] +TONI MISSIONEN + +[JOEY] +JOEY MISSIONEN + +[FRANK] +SALVATORE MISSIONEN + +[DIABLO] +DIABLO MISSIONEN + +[ASUKA] +ASUKA MISSIONEN + +[B_SITE] +ASUKA VORSTADT-MISSIONEN + +[KENJI] +KENJI MISSIONEN + +[RAY] +RAY MISSIONEN + +[LOVE] +LOVE MISSIONEN + +[YARDIE] +YARDIE MISSIONEN + +[HOOD] +HOOD MISSIONEN + +[CITYZON] +Liberty City + +[IND_ZON] +Portland + +[PORT_W] +Callahan Point + +[PORT_S] +Atlantic Quays + +[PORT_E] +Portland Harbor + +[PORT_I] +Trenton + +[S_VIEW] +Portland View + +[CHINA] +Chinatown + +[EASTBAY] +Portland Beach + +[LITTLEI] +Saint Mark's + +[REDLIGH] +Rotlichtbezirk + +[TOWERS] +Hepburn Heights + +[HARWOOD] +Harwood + +[ROADBR1] +Callahan Bridge + +[ROADBR2] +Callahan Bridge + +[TUNNELP] +Porter Tunnel + +[BOMB1] +8-Balls Werkstatt + +[COM_ZON] +Staunton Island + +[STADIUM] +Aspatria + +[HOSPI_2] +Rockford + +[UNIVERS] +Liberty Campus + +[CONSTRU] +Fort Staunton + +[PARK] +Belleville Park + +[COM_EAS] +Newport + +[SHOPING] +Bedford Point + +[YAKUSA] +Torrington + +[SUB_ZON] +Shoreside Vale + +[AIRPORT] +Francis Int. Airport + +[PROJECT] +Wichita Gardens + +[SUB_IND] +Pike Creek + +[SWANKS] +Cedar Grove + +[BIG_DAM] +Cochrane Dam + +[SUB_ZO2] +Shoreside Vale + +[SUB_ZO3] +Shoreside Vale + +[CAR_1] +Krankenwagen + +[CAR_2] +Feuerwehrwagen + +[CAR_3] +Polizei + +[CAR_4] +Enforcer + +[CAR_5] +Barracks + +[CAR_6] +Rhino + +[CAR_7] +FBI-Wagen + +[CAR_8] +Securicar + +[CAR_9] +Moonbeam + +[CAR_10] +Kleinbus + +[CAR_11] +Lkw + +[CAR_12] +Linerunner + +[CAR_13] +Trashmaster + +[CAR_14] +Patriot + +[CAR_15] +Mr Whoopee + +[CAR_16] +Mule + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Bus + +[CAR_24] +Sentinel + +[CAR_25] +Cheetah + +[CAR_26] +Banshee + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_30] +Kuruma + +[CAR_31] +Stretch Limo + +[CAR_32] +Perennial + +[CAR_33] +Landstalker + +[CAR_34] +Manana + +[CAR_35] +Idaho + +[CAR_36] +Stallion + +[CAR_37] +Taxi + +[CAR_38] +Cabbie + +[CAR_39] +Buggy + +[LUIGIS] +Luigis Club + +[GOAWAY] +~g~Du bist bereits auf einer Mission! + +[LUIGGO] +~g~Luigi checkt gerade ein paar neue Girls aus. Komm später wieder! + +[JOEYGO] +~g~Joey ist mit Misty in der Stadt unterwegs. Komm später wieder! + +[TONIGO] +~g~Toni ist mit seiner Mamma in der Oper. Probier's ein andermal! + +[KEMUGO] +~g~Maria und Kemuri sind gerade beschäftigt. Versuch's später nochmal! + +[KENJGO] +~g~Kenji ist bei einem Yakuza-Treffen. Schau ein andermal wieder vorbei. + +[RAYGO] +~g~Ray hängt gerade auf irgend einem anderen Klo rum. Komm später wieder! + +[LOVEGO] +~g~Donald Love hat anderes zu tun. Vielleicht hat er später Zeit! + +[KENSGO] +~g~Kenji hat zu tun! Komm später wieder! + +[ASUSGO] +~g~Asuka hat gerade überhaupt keine Zeit! + +[HOODGO] +~g~Die Hoods haben gerade keine Zeit! + +[WRONGT1] +~g~Komm zwischen 05:00 und 21:00 wieder. Dann gibt's einen Job. + +[WRONGT2] +~g~Komm zwischen 06:00 und 14:00 wieder. Dann gibt's einen Job. + +[WRONGT3] +~g~Komm zwischen 15:00 und 00:00 wieder. Dann gibt's einen Job. + +[GUN_1A] +Benutze die ~h~~k~~PED_CYCLE_WEAPON_RIGHT~-Taste ~w~und die ~h~~k~~PED_CYCLE_WEAPON_LEFT~-Taste~w~, um zwischen deinen Waffen zu wechseln. + +[GUN_2A] +Halte die ~h~~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um automatisch zu zielen. Drücke die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu feuern! Versuch, die Ziele zu treffen... + +[GUN_2C] +Halte die ~h~~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um automatisch zu zielen. Drücke die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu feuern! Versuch, die Ziele zu treffen... + +[GUN_2D] +Halte die ~h~~k~~PED_LOCK_TARGET~-Taste ~w~gedrückt, um automatisch zu zielen. Drücke die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu feuern! Versuch, die Ziele zu treffen... + +[GUN_3A] +Halte die ~h~~k~~PED_LOCK_TARGET~-Taste~w~ gedrückt und drücke die ~h~~k~~PED_CYCLE_TARGET_LEFT~-Taste~w~ oder die ~h~~k~~PED_CYCLE_TARGET_RIGHT~-Taste, um das Ziel zu wechseln. + +[GUN_3B] +Halte die ~h~~k~~PED_LOCK_TARGET~-Taste~w~ gedrückt und drücke die ~h~~k~~PED_CYCLE_TARGET_LEFT~-Taste~w~ oder die ~h~~k~~PED_CYCLE_TARGET_RIGHT~-Taste, um das Ziel zu wechseln. + +[GUN_4A] +Mit gedrückter ~h~~k~~PED_LOCK_TARGET~-Taste~w~ kannst du gehen oder laufen und behältst dein Ziel im Visier. + +[GUN_4B] +Mit gedrückter ~h~~k~~PED_LOCK_TARGET~-Taste~w~ kannst du gehen oder laufen und behältst dein Ziel im Visier. + +[GUN_5] +An diesen Pappkameraden kannst du zielen und schießen üben. Wenn du fertig bist, widme dich wieder deiner Mission. + +[TAXI1] +~g~Besorg dir einen Passagier. + +[FARE1] +~g~Fahrziel: ~w~'Meeouch Sex Kitten Club' ~g~im Rotlichtbezirk. + +[FARE2] +~g~Fahrtziel: ~w~'Supa Save' ~g~in Portland View. + +[FARE3] +~g~Fahrtziel: ~w~'Alte Schulhalle' ~g~in Chinatown. + +[FARE4] +~g~Fahrtziel: ~w~'Greasy Joe's Cafe' ~g~in Callahan Point. + +[FARE5] +~g~Fahrtziel: ~w~'AmmuNation' ~g~im Rotlichtbezirk. + +[FARE6] +~g~Fahrtziel: ~w~'Easy Credit Autos' ~g~in Saint Mark's. + +[FARE7] +~g~Fahrtziel: ~w~'Woody's Topless Bar' ~g~im Rotlichtbezirk. + +[FARE8] +~g~Fahrtziel: ~w~'Marcos Bistro' ~g~in Saint Mark's. + +[FARE9] +~g~Fahrtziel: ~w~'Import-Export Garage' ~g~in Portland Harbour. + +[FARE10] +~g~Fahrtziel: ~w~'Punk Noodles' ~g~in Chinatown. + +[FARE12] +~g~Fahrtziel: ~w~'Football Stadion' ~g~in Aspatria. + +[FARE13] +~g~Fahrtziel: ~w~'Die Kirche' ~g~in Bedford Point. + +[FARE14] +~g~Fahrtziel: ~w~'Das Casino' ~g~in Torrington. + +[FARE15] +~g~Fahrtziel: ~w~'Liberty University' ~g~in Liberty Campus. + +[FARE16] +~g~Fahrtziel: ~w~'Einkaufszentrum' ~g~in der Belleville Park Area. + +[FARE17] +~g~Fahrtziel: ~w~'Museum' ~g~in Newport. + +[FARE18] +~g~Fahrtziel: ~w~'AmCo Gebäude' ~g~in Torrington. + +[FARE19] +~g~Fahrtziel: ~w~'Bolt Burgers' ~g~in Bedford Point. + +[FARE20] +~g~Fahrtziel: ~w~'Der Park' ~g~in Belleville. + +[FARE21] +~g~Fahrtziel: ~w~'Francis Int. Airport'. + +[FARE22] +~g~Fahrtziel: ~w~'Cochrane Dam'. + +[FARE24] +~g~Fahrtziel: ~w~'Die Klinik' ~g~in Pike Creek. + +[FARE25] +~g~Fahrtziel: ~w~'Der Park' ~g~in Shoreside Vale. + +[FARE26] +~g~Fahrtziel: ~w~'North West Towers' ~g~in Wichita Gardens. + +[NEW_TAX] +GRÖSSER! SCHNELLER! HÄRTER! Neu! Borgnine Taxis jetzt in Harwood! Rufen Sie 555-BORGNINE! Heute noch! + +[TSCORE2] +$~1~ + +[IN_ROW] +~1~ SERIEN-Bonus! $~1~ + +[TTUTOR] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Taxi-Missionen an- oder abzuschalten. + +[TTUTOR2] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Taxi-Missionen an- oder abzuschalten. + +[ATUTOR2] +~g~Fahre die Patienten VORSICHTIG in die Klinik. + +[A_TIME] ++~1~ Sekunden + +[A_FULL] +~r~Krankenwagen voll!! + +[A_RANGE] +~g~Du bist außer Reichweite des Notarztfunks. Fahr näher an die Klinik heran! + +[FTUTOR] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Feuerwehr Missionen an- oder abzuschalten. + +[FTUTOR2] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Feuerwehr Missionen an- oder abzuschalten. + +[F_PASS1] +Feuer gelöscht! + +[F_RANGE] +~g~Du bist außer Reichweite des Feuerwehrfunks. Fahr näher an eine Feuerwache heran! + +[C_BREIF] +~g~Verdächtiger wurde zuletzt in der Gegend von ~a~ gesichtet. + +[C_RANGE] +~g~Du bist außer Reichweite des Polizeifunks. Fahr näher an ein Polizeirevier heran! + +[DODO_FT] +Du bist ~1~ Sekunden geflogen! + +[EBAL_A] +Ich kenn ein Plätzchen im Rotlichtbezirk, wo wir untertauchen können. + +[EBAL_A1] +Aber meine Hände sind im Eimer. Also, fahr du. + +[EBAL_1] +Drücke die~h~ ~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um in ein Fahrzeug ~h~ein- oder auszusteigen~w~. + +[EBAL_1B] +Drücke die~h~ ~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um in ein Fahrzeug ~h~ein- oder auszusteigen~w~. + +[EBAL_2] +~g~Steig wieder in den Wagen! + +[EBAL_3] +Dies ist das ~h~Radar~w~. Damit navigierst du durch die Stadt. Folge dem ~h~Leuchtpunkt~w~ auf dem ~h~Radar~w~, um das Versteck zu finden! + +[EBAL_D] +Ich kenn einen, der hat Beziehungen zur Mafia. Er heißt Luigi. + +[EBAL_D1] +Wir sind alte Bekannte. Vielleicht kann ich dir 'nen Job bei ihm verschaffen. Komm, hier rüber. + +[EBAL_E] +Komm, wir gehen zu ihm. Ich stell dich vor. + +[EBAL_I] +Der Boss kommt gleich zu dir raus... + +[EBAL_J] +8-Ball hat oben was zu erledigen. + +[EBAL_K] +Du könntest mir einen Gefallen tun. + +[EBAL_L] +Eines meiner Girls braucht 'nen Fahrer. Schnapp dir ein Auto, hol Misty von der Klinik ab und bring sie her. + +[EBAL_N] +Also lass die Hände am Lenkrad! + +[EBAL_4] +~r~8-Ball ist tot! + +[EBAL_5] +~g~Besorg dir ein Fahrzeug! + +[EBAL_6] +~g~Hol Misty ab! + +[LM1] +'LUIGIS GIRLS' + +[LM2] +'KEIN SPANK FÜR DIE LADIES' + +[LM3] +'MISTY UND DER MAFIOSO' + +[LM5] +'DER BULLEN-BALL' + +[LM1_2] +~g~Bring Misty zu Luigis Club. + +[LM1_3] +~g~Drück auf die Hupe, damit die Kleine einsteigt. + +[LM1_6] +~g~Steig wieder in den Wagen! + +[LM1_7] +Halte neben Misty an und lass sie einsteigen. + +[LM1_8] +Du kannst dir bei Luigi den nächsten Job abholen oder Liberty City erkunden. + +[LM2_A] +Da ist eine neue Droge in Umlauf, sie heißt SPANK. + +[LM2_E] +Irgendein Kerl hat diesen Müll meinen Girls in Portland Harbour verabreicht. + +[LM2_B] +Fahr hin und verabreich ihm ein paar mit 'nem Baseballschläger! + +[LM2_G] +Der Typ soll bezahlen für diese Beleidigung! + +[LM2_1] +~g~Nimm sein Auto und spritz es um. + +[LM2_2A] +Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schläger zu schwingen~w~! + +[LM2_2C] +Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schläger zu schwingen~w~! + +[LM2_2D] +Benutze die~h~ ~k~~PED_FIREWEAPON~-Taste~w~, um zu ~h~schlagen und zu treten~w~ oder um ~h~den Schläger zu schwingen~w~! + +[LM2_3] +~g~Stell das Auto in Luigis Garage ab! + +[LM2_4] +~g~Lackiere das Auto um! + +[LM3_A] +He, ich muss mit dir reden... Okay, Mick, wir reden später. + +[LM3_B] +Na? Alles klar, mein Junge? + +[LM3_C] +Der Sohn des Don, Joey Leone, will seine kleine Misty sehen. + +[LM3_D] +Hol sie in Hepburn Heights ab. + +[LM3_E] +Aber Vorsicht, das ist Diablo-Gebiet. + +[LM3_F] +Dann bringst du sie rüber zu seiner Werkstatt in Trenton. Aber dalli. + +[LM3_H] +Also, Augen auf die Straße und nicht auf Misty! + +[LM3_1D] +Drücke die~h~ L3-Taste~w~, um zu ~h~hupen~w~. So weiß Misty, dass du da bist. + +[LM3_2] +~g~Fahr Misty zu Joey. + +[LM3_4] +~g~Hol Misty ab! + +[LM3_5] +Du arbeitest jetzt fest für Luigi? War auch Zeit, dass er 'nen verlässlichen Fahrer anbringt. + +[LM3_7] +Ich bin gleich bei dir, Süße. + +[LM3_10] +~g~Besorg dir ein Auto! + +[LM4_B] +Fahr hin und regle das für mich. + +[LM4_C] +Wenn du 'ne Knarre brauchst, geh zum Hintereingang von AmmuNation, gegenüber der U-Bahn. + +[LM5_A] +Der Polizeiball findet in der alten Schulhalle nahe der Callahan Bridge statt, + +[LM5_B] +und bei solchen Bällen möchten auch Cops ein wenig 'Action' haben. + +[LM5_C] +Ich hab Girls in der ganzen Stadt stehen. + +[LM5_D] +Bring sie zu dem Ball. Das bringt 'nen Haufen Kohle. + +[LM5_1] +~g~Wenn du zu viele Ladies ins Auto stopfst, holen sie sich Schrammen! ~g~Liefere erst diese Mädchen ab und hol dann den Rest. + +[LM5_2] +~r~Eins von Luigis Girls ist hinüber! + +[LM5_3] +~g~Du brauchst ein Auto! + +[LM5_4] +~g~Hol die Girls, die in St. Mark's arbeiten. + +[LM5_5] +~g~Bring die Girls zum Polizeiball! + +[LM5_8] +~g~Girls auf dem Ball: ~1~ + +[JM2] +'ADIEU, 'CHUNKY' LEE CHONG' + +[JM3] +' DER GELDTRANSPORTER' + +[JM4] +'CIPRIANIS CHAUFFEUR' + +[JM5] +'DER TOTE PASSAGIER' + +[JM1_1] +~g~Bring Forellis Wagen zu 8-Balls Werkstatt nördlich von hier, hinter 'Easy Credit Autos'. + +[JM1_2] +~g~Park den Wagen wieder vor Marcos Bistro. + +[JM1_3] +~g~Aktiviere die Autobombe und dann nichts wie weg! + +[JM1_4] +~g~Du schrottest das Auto! Repariere es! + +[JM1_5] +~g~Die Autobombe ist nicht aktiviert! + +[JM1_6] +~g~Stell den Wagen wieder an den richtigen Platz. + +[JM1_8A] +~y~Hey, mein alter Freund! + +[JM1_8B] +~y~Die Bombenwerkstatt ist automatisiert. Einfach reinfahren und anhalten, der Rest passiert von selbst. + +[JM1_8C] +~y~Hier, die erste ist umsonst, jede weitere kostet aber. + +[JM2_A] +Chunky Lee Chong verhökert Spank für irgend so eine neue Gang aus Kolumbien oder Colorado oder so... + +[JM2_B] +Ich weiß nicht genau. Aber wen interessieren schon die Details? + +[JM2_D] +Diese Ratte hat seine letzte Frühlingsrolle verkauft. + +[JM2_E] +Ich möchte, dass du ihn erledigst. + +[JM2_G] +Besorg dir 'ne 9mm. Du weißt ja, wo du sie findest, oder? + +[JM2_H] +Und sei vorsichtig in Chinatown. Das ist Triaden-Gebiet. + +[JM3_A] +Also, wir überfallen den Transporter mit den Lohngeldern. + +[JM3_B] +Er startet jeden Tag an der Grenze zu Chinatown. + +[JM3_C] +Kugeln können der Karre nichts anhaben. Also besorg dir einen Wagen und ramm ihn von der Straße. + +[JM3_D] +Fahr ihm voll rein, dann dürften die Wachmänner schnell abhauen. + +[JM3_E] +Fahr den Transporter dann zum Lagerhaus bei den Docks, von da an übernehmen meine Leute. + +[JM3_F] +Der Transporter ist nicht ewig unterwegs, also beeil dich. + +[JM3_1] +~g~Fahr den Transporter zu der Garage. + +[JM3_2] +~g~Ramm den Wagen, bis der Schadenswert unter 70 Prozent liegt. + +[JM4_B] +Oh! Da ist der Typ, von dem ich dir erzählt habe! + +[JM4_C] +Okay, hör zu. Der Typ ist kein Italiener und kein Mechaniker, aber er kann alles 'richten'. + +[JM4_D] +Das ist Paps' Capo, Toni Cipriani. + +[JM4_E] +Ja, ich bin Toni Cipriani. + +[JM4_F] +Bring ihn zu Mammas Restaurant in St. Mark's. + +[JM4_G] +Hör zu, ich plane eine Sache, da brauche ich einen guten Fahrer. Also komm später wieder, okay? + +[JM4_2] +Warte hier. Lass den Motor laufen. Das ist kein Freundschaftsbesuch. + +[JM4_3] +Ein Hinterhalt der Triaden! Bring uns hier raus! + +[JM4_4] +Die Triaden denken wohl, sie können mich fertigmachen. Die! MICH! + +[JM4_6] +Hey, Vorsicht! Ich sagte, keine künstlerischen Einlagen! + +[JM4_7] +~g~Fahr Toni zu Mammas Restaurant. + +[JM4_8] +~r~Toni ist tot! + +[JM5_A] +Großartig! Einfach großartig! + +[JM5_B] +Na also. Genau der, mit dem ich jetzt reden muss! + +[JM5_D] +Einer der Forellis meinte, er weiß zu viel, also hat er gekriegt, was er verdiente. + +[JM5_E] +Schaff die Leiche zu der Schrottpresse in Harwood, okay? + +[JM5_1] +~g~Bring ihn zu der Schrottpresse! + +[JM5_2] +~g~Die Forelli Brüder! + +[JM6_A] +Nicht schlecht, das Ding, was? + +[JM6_B] +Hör zu. Fahr mit einem Wagen zu der sicheren Wohnung in St. Mark's und hol ein paar Freunde von mir ab. + +[JM6_C] +Die überfallen eine Bank und brauchen einen Fahrer. + +[JM6_D] +Ich hab ihnen gesagt, du bist der richtige. Also, vermassle es nicht. + +[JM6_E] +Bring sie vor 5 Uhr zu der Bank, keine Minute später. + +[JM6_2] +Lass den Motor laufen. Wir sind gleich wieder da. + +[JM6_3] +Bring uns hier weg!! + +[JM6_4] +Häng die Cops ab und bring uns in die sichere Wohnung! + +[JM6_6] +~g~Los, besorge ein weniger verdächtiges Fahrzeug! + +[JM6_7] +~g~Du brauchst alle 3 für den Überfall! + +[TM1] +'SCHMUTZIGE WÄSCHE' + +[TM2] +'DER GELDBOTE' + +[TM3] +'DAS TREFFEN BEI SALVATORE' + +[TM4] +'TRIADEN UND ANDERE KLEINE FISCHE' + +[TM5] +'EXPLODIERENDE FISCHE' + +[TONI_P] +Ich habe einen dringenden Job für dich! -Toni + +[TM1_A] +~w~Setz dich, Junge. Los, mach's dir bequem. + +[TM1_B] +~w~Die Wäscherei will also kein Schutzgeld zahlen, was? + +[TM1_C] +~w~Denken die Triaden, sie können mich verscheißern? + +[TM1_D] +~w~Diesen Möchtegern-Gangstern werden wir eine Lektion erteilen. + +[TM1_E] +~w~Ja, ich werde denen Respekt beibringen. Die rühren keinen meiner Söhne ungestraft an. + +[TM1_F] +~w~Dein Vater - Gott hab ihn selig - hat sich von den Triaden nie etwas gefallen lassen. + +[TM1_G] +~w~Sorry, Ma. Ja, Ma. + +[TM1_H] +~w~Ich will, dass du ihre Wäscherei-Transporter zerstörst + +[TM1_I] +~w~und jeden Triaden-Tölpel niedermachst, der dir in die Quere kommt. + +[TM1_J] +~w~8-Ball liefert dir alles, was du dazu brauchst. + +[TM2_A] +~w~TONI ist unterwegs, um jemanden zu erledigen - oder er versucht es jedenfalls. + +[TM2_AA] +Er wird nie so sein wie sein Papa. Auf dem Tisch hat er dir eine Nachricht hinterlassen. + +[TM2_B] +~w~Die Wäscherei will jetzt bezahlen. Gute Arbeit, mein Junge! + +[TM2_C] +~w~Hol das Geld ab und bring es hierher. Pass auf die Triaden auf. + +[TM2_D] +~w~Die wollen dich wahrscheinlich zu Chop Suey verarbeiten, aber lass dir nichts gefallen. + +[TM2_E] +~w~Niemand, wirklich niemand, macht TONI CIPRIANI fertig! + +[TM2_1] +~g~Bring das Geld zu Toni!! + +[TM2_2] +~g~Du hast sie alle erledigt! + +[TM3_MA] +~w~Ich weiß nicht, wo er ist! + +[TM3_MB] +~w~Ach, mein Sohn weiß manchmal selbst nicht, wer er ist. + +[TM3_MC] +~w~Ja, sein Vater, der war da ganz anders. Immer auf Draht, top, ein echter Mann... + +[TM3_A] +~w~Don Salvatore hat ein Treffen angesetzt. + +[TM3_B] +~w~Du musst erst die Limo und seinen Sohn Joey aus der Werkstatt abholen. + +[TM3_C] +~w~Dann holst du Luigi aus seinem Club ab und dann kommst du wieder her und holst mich ab. + +[TM3_D] +~w~Dann fahren wir alle gemeinsam zum Boss. + +[TM3_E] +~w~Diese Triaden wissen einfach nicht, wann Schluss ist. + +[TM3_F] +~w~Wenn sie Krieg wollen, sollen sie Krieg haben. + +[TM3_G] +~w~Also, los jetzt. + +[TM3_1] +~g~Hol die Limousine bei Joey ab. + +[TM3_2] +~g~Jetzt hol Luigi ab. + +[TM3_3] +~g~Jetzt hol Toni ab. + +[TM3_4] +~g~Jetzt fahr die Männer zu Salvatore. + +[TM3_5] +~y~Ein Hinterhalt der Triaden!! + +[TM4_B] +~w~Es herrscht KRIEG! Die Triaden betreiben zur Tarnung einen Fischmarkt in Chinatown. + +[TM4_C] +~w~Die meisten ihrer Geschäfte werden auf diesem Fischmarkt durchgezogen. + +[TM4_D] +~w~Diese Wäscherei schuldet uns immer noch Geld. + +[TM4_E] +~w~Die denken, die Triaden beschützen sie jetzt. Ich schlage vor, wir führen eine Strafaktion durch. + +[TM4_F] +~w~Nimm dir diese Jungs und knöpf dir die Köpfe der Triaden vor! + +[TM4_G] +~w~Und wenn es geht, macht auch ein paar von deren Soldaten fertig. + +[TM4_GAT] +~g~Du brauchst einen 'Triaden-Packwagon', um da reinzukommen. + +[TM5_A] +TEXT NO LONGER REQUIRED + +[TM5_B] +~w~Okay, jetzt hab ich aber die Schnauze voll. + +[TM5_C] +~w~Wir machen die Triaden ein für alle Mal fertig. + +[TM5_D] +8-Ball hat einen Müllkarren mit einer Bombe präpariert. + +[TM5_E] +~w~Sie hat einen Zeitzünder. Wenn du's vermasselst, hinterlassen wir keine Spuren. Hol den Müllkarren ab. + +[TM5_F] +~w~Fahr vorsichtig. 8-Ball sagt, die Bombe ist extrem empfindlich, das kleinste Schlagloch und sie geht hoch. + +[TM5_G] +~w~In ihrer Fischfabrik werden sie dich reinlassen mit dem Müllkarren. + +[TM5_H] +~w~Stell das Ding zwischen den Benzinkanistern ab und dann nichts wie weg. + +[TM5_I] +~w~Es soll rummsen, dass es Fische vom Himmel regnet. + +[TM5_J] +~w~Ne biblische Apokalypse will ich haben, nichts popeliges. + +[FM2] +'CURLYS GEHEIMKONTAKTE' + +[FM4] +'DER LETZTE WUNSCH' + +[FM1_A] +~w~Die Jungs und ich haben einiges zu besprechen, + +[FM1_B] +~w~du wirst dich heute abend um meine Kleine kümmern. + +[FM1_C] +~w~HEY, MARIA! WO BLEIBST DU? + +[FM1_D] +~w~Dämliche Ziege. Jedes Mal dasselbe. + +[FM1_E] +~w~Und hier ist sie, die Königin der Nacht höchstpersönlich! + +[FM1_F] +~w~Was hast du denn da oben getrieben? + +[FM1_G] +~w~Was es auch war, jede Wette, es hat mich Geld gekostet. + +[FM1_H] +~w~Du glaubst doch nicht, ich bin zum Palavern hier, oder? + +[FM1_I] +~w~Halt die Klappe und steig in den Wagen. + +[FM1_J] +~w~Nimm die Limo, aber bring sie mir heil wieder, hörst du? + +[FM1_K] +~w~Und pass auf sie auf, sie kann eine Menge Ärger machen. + +[FM1_L] +~w~Ja, ja, ja! Dein neues Schoßhündchen wird schon alles im Griff haben. + +[FM1_M] +~w~Er ist ja auch so groß und stark. + +[FM1_N] +~w~Hey, Fiffi, los, wir besuchen Chico und besorgen uns was zum 'Naschen'! + +[FM1_P] +~g~Da ist Chico. Halt neben ihm an. + +[FM1_S] +~w~Bitte sehr, die Dame. + +[FM1_TT] +~w~EINE POLIZEI-RAZZIA! + +[FM1_1] +~g~Zurück in die Limo! + +[FM1_2] +~g~Steig in die Limo! + +[FM1_3] +~r~Wenn du Maria im Stich lässt, bringt Salvatore dich um. Kehr um und hol sie! + +[FM1_4] +~g~Du hast die Frau des Don im Stich gelassen! Los, zurück zur Lagerhalle! Warte dort auf Maria! + +[FM1_5] +~g~Bring Maria wohlbehalten zu Salvatore zurück! + +[FM1_6] +~g~Chico ist nicht ewig dort. Bring Maria zu diesem Ufer! + +[FM1_7] +~r~Maria ist tot! Das wird Salvatore nicht gefallen... + +[FM1_8] +~r~Du hast Marias Lieferanten erledigt! + +[FM2_J] +Lasst uns eine Minute alleine. + +[FM2_A] +Das kolumbianische Kartell stellt irgendwo in Liberty SPANK her. + +[FM2_K] +Aber wir wissen nicht wo. Und die scheinen jeden unserer Schritte im Voraus zu kennen. + +[FM2_L] +Es gibt da einen Typ namens Curly Bob. Er arbeitet in Luigis Bar. + +[FM2_M] +Der verpulvert schon dauernd mehr Geld als er verdient. + +[FM2_N] +Normalerweise fährt er nach der Arbeit mit dem Taxi nach Hause. Folge ihm. + +[FM2_O] +Und wenn er der Verräter ist, mach ihn fertig. + +[FM2_F] +Da kommt ja unser kleiner, gesprächiger Freund. + +[FM2_G] +Ist man dir gefolgt? Du weißt, was hier läuft, muss unter uns bleiben. + +[FM2_H] +Nein, nein, niemand ist mir gefolgt. Hast du meinen Stoff? + +[FM2_I] +Hier ist dein SPANK, du Ratte, und jetzt rede. + +[FM2_P] +Okay. Die Leones führen einen Zwei-Fronten-Krieg. + +[FM2_Q] +Sie kämpfen mit den Triaden um ein Territorium, und keiner der beiden gibt nach. + +[FM2_R] +Gleichzeitig hat Joey Leone Streit mit den Forellis angefangen. + +[FM2_S] +Jeden Tag verlieren sie Leute und Einfluss in der Stadt. + +[FM2_T] +Salvatore wird gefährlich und paranoid. Er verdächtigt alles und jeden. + +[FM2_U] +Bei treuen Gefolgsleuten wie dir, wie kann er sich da nur Sorgen machen? + +[FM2_1] +~g~Da ist Curly Bob! + +[FM2_2] +~g~Curly hat den Club verlassen. Folge ihm! + +[FM2_5] +~g~Bring ihn nach Portland Harbour. + +[FM2_6] +~r~Curly steigt in kein geschrottetes Taxi! + +[FM2_7] +~r~Curly hat Angst! Das Treffen ist abgeblasen! + +[FM2_8] +~g~Knöpf dir Curly Bob vor! + +[FM2_9] +~r~Curly Bob ist tot! + +[FM2_10] +~r~Curly ist entwischt! + +[FM2_11] +~g~Parke vor Luigis Club, Curly Bob kommt gleich heraus. + +[FM2_12] +~r~Er ist dir entwischt! + +[FM3_A] +~w~Wir sollten diese kolumbianischen Mistkerle fertigmachen, + +[FM3_B] +~w~aber durch den Krieg mit den Triaden sind wir dazu zu geschwächt. + +[FM3_C] +~w~Das Kartell hat unendlich Geld aus dem Handel mit diesem Mistzeug SPANK. + +[FM3_D] +~w~Wenn wir sie offen angreifen, putzen sie uns weg. + +[FM3_E] +~w~Die müssen das SPANK auf diesem großen Schiff machen, zu dem dich Curly geführt hat. + +[FM3_F] +~w~Wir müssen also mit Köpfchen vorgehen. Genauer gesagt, mit DEINEM Köpfchen. + +[FM3_G] +~w~Ich bitte dich, mir, Salvatore Leone zuliebe, dieses SPANK Labor zu zerstören. + +[FM3_H] +~w~Wenn du das für mich tust, bist du ein gemachter Mann. Du kriegst alles, was du willst. + +[FM3_I] +~w~Geh zu 8-Ball. Du brauchst einen Fachmann, um dieses Schiff hochzujagen. + +[FM3_8A] +~w~Hi, Kumpel! Salvatore hat schon angerufen, + +[FM3_8B] +~w~aber für so einen Job brauchst du eine Menge Chinaböller. + +[FM3_8D] +~w~Aber du kennst mich. Dafür scheppert's dann auch gewaltig. + +[FM3_8E] +~w~Okay, dann wollen wir mal! + +[FM3_8F] +~w~Ich kann das Baby scharf machen, aber eine Knarre kann ich mit diesen Händen immer noch nicht halten. + +[FM3_8G] +~w~Hier, das Gewehr hier wirst du sicher brauchen. + +[FM3_4] +~g~Halt an und lass 8-Ball aussteigen! + +[FM3_7] +~r~8-Ball hat's erwischt! + +[FM3_8] +~r~Die Wachmänner wurden alarmiert! + +[FM4_A] +~w~Ah, sieh an! Mein bester Troubleshooter. + +[FM4_B] +~w~Ich bin stolz auf dich, meine Junge. Du hast es diesen Mistkerlen gezeigt. + +[FM4_C] +~w~Ich hab nur noch einen kleinen Job für dich, bevor wir alle feiern können. + +[FM4_D] +~w~Um die Ecke von Luigis Club steht ein Wagen. + +[FM4_E] +~w~Innen drin sieht's ziemlich aus. + +[FM4_F] +~w~Wir haben so einem Typ versehentlich ein Loch in den Kopf gemacht. + +[FM4_H] +~w~Bring den Wagen zur Schrottpresse, bevor die Cops ihn finden. + +[AM3] +'DER PAPARAZZO' + +[AM4] +'ZAHLTAG FÜR RAY' + +[AM5] +'V-MANN TANNER' + +[AM1_A] +Wir müssen ein paar Dinge klären, bevor wir unsere Beziehungen fortsetzen, + +[AM1_B] +geschäftlich oder sonstwie. Legen wir also die Karten auf den Tisch. + +[AM1_C] +Ich bin eine Yakuza und ich weiß, dass du für Salvatore Leones Familie gearbeitet hast. + +[AM1_D] +Ich kann dir einen Job in unserer Organisation verschaffen, + +[AM1_E] +aber zuerst musst du mir beweisen, dass du dich wirklich von der Mafia losgesagt hast. + +[AM1_G] +Sorge dafür, dass er seinen Club nicht lebend erreicht. + +[AM1_H] +Maria und ich reden inzwischen ein bisschen über die alten Zeiten. + +[AM1_I] +Oh, Asuka, du hast einen Massagestab. + +[AM1_J] +Das ist kein Massagestab. + +[AM1_1] +~g~Salvatore verlässt jetzt Luigis Club! + +[AM1_2] +~r~Man hat dich entdeckt! + +[AM1_3] +~r~Du hast Salvatore verpasst! + +[AM1_4] +~r~Na, prima! Du hast dein Opfer verscheucht. Und du willst ein Profi sein? + +[AM1_5] +~g~Begib dich in den Rotlichtbezirk und warte, bis Salvatore den Club verlässt. + +[AM1_7] +~r~Salvatore sitzt bequem zu Hause und schlürft einen Cocktail. 'Der Schakal' bist du nicht gerade! + +[AM1_8] +~g~Salvatore wird Luigis Club um zirka ~1~:~1~ verlassen. + +[AM2_4] +~g~Du bist für die so unsichtbar wie ein Hochhaus! + +[AM3_A] +Ein Reporter hat rumgeschnüffelt. + +[AM3_B] +Maria und ich sind ein bisschen ins Grüne gefahren, bis du diesen miesen Voyeur beseitigt hast. + +[AM4_A] +Ah, mein hübsches Helferlein! + +[AM4_B] +Maria ist gerade beschäftigt, aber ich richte ihr aus, dass du hier warst. + +[AM4_C] +Wer ist da? Asuka? Ich weiß, ich war ein böses Mädchen, aber ich muss dringend pinkeln! + +[AM4_D] +Wird Zeit dass du unseren Mann bei der Polizei kennenlernst. + +[AM4_E] +Das ist seine Bezahlung für den letzten Job, den er für uns erledigt hat. + +[AM4_F] +Verständlicherweise ist er vorsichtig. + +[AM4_G] +Begib dich so schnell wie möglich zu dem öffentlichen Fernsprecher in Torrington und warte auf seine Anweisungen. + +[AM5_A] +Maria und ich sind shoppen gegangen. + +[AM5_B] +Unser Spitzel hat uns informiert, dass einer unserer Fahrer ein übereifriger Undercover Cop ist! + +[AM5_C] +Ohne sein Auto ist er praktisch ein Nichts. Wir haben seinen Wagen mit einem Sender versehen. + +[AM5_D] +Knöpf ihn dir vor! + +[AM5_1] +Tanner hat dich bemerkt! + +[AS1] +'DER KÖDER' + +[AS2] +'ESPRESSO-2-GO!' + +[AS4] +'DAS LÖSEGELD' + +[AS1_A] +~w~Miguel findet anscheinend, dass ich ihn schlecht behandle. + +[AS1_B] +~w~Trotzdem hat er uns mitgeteilt, wie sehr Catalina deine Rache fürchtet. + +[AS2_A] +~w~Wir haben Catalinas Pläne mit dem SPANK unterschätzt. + +[AS2_B] +~w~Das beschränkt sich bei weitem nicht darauf, dass die Yardies es an der Straßenecke verkaufen. + +[AS2_D] +~w~Die verkaufen SPANK über Kaffeestände. + +[AS2_1] +~g~Alle Espressostände in Portland zerstört!! + +[AS2_2] +~g~Alle Espressostände auf Staunton Island zerstört!! + +[AS2_3] +~g~Alle Espressostände in Shoreside Vale zerstört!! + +[AS2_4] +~r~Das Kartell hat seine Dealer gewarnt!! + +[AS2_5] +~g~Da sind noch Espressostände in Shoreside Vale und auf Staunton Island! + +[AS2_6] +~g~Da sind noch Espressostände in Shoreside Vale! + +[AS2_7] +~g~Da sind noch Espressostände auf Staunton Island! + +[AS2_8] +~g~Da sind noch Espressostände in Portland! + +[AS2_9] +~g~Da sind noch Espressostände in Portland und Shoreside Vale! + +[AS2_10] +~g~Da sind noch Espressostände in Portland und auf Staunton Island! + +[AS2_12] +~g~Suche in den Sadtteilen von Liberty City nach ~b~Espresso-2-Go-Ständen! + +[AS3_A] +~W~Drücken wir noch fester zu oder warten wir, bis es von selbst abfällt? + +[AS3_B] +~w~Hau einfach drauf... + +[AS3_D] +~w~Mein Helferlein! + +[AS3_E] +~w~Mir war langweilig, da dachte ich mir, ich leiste Asuka Gesellschaft. + +[AS3_1] +~g~Such dir ein ~r~Boot~g~ und fahre zu der ~b~Markierungsboje! + +[AS3_3] +~g~Warte, bis die ~y~Maschine~g~ zur Landung ansetzt! + +[AS3_5] +~g~Sammle die Ladung ein! + +[AS3_4] +~g~Benutze einen Raketenwerfer, um das ~y~Flugzeug~g~ abzuschießen!! + +[AS3_2] +~b~Fahr zu der Markierungsboje! ~y~Das Flugzeug landet gleich!! + +[AS3_6] +~g~~1~ VON 8 + +[KM1] +'DIE BEFREIUNG DES KANBU' + +[KM3] +'DER JAMAICA DEAL' + +[KM4] +'DIE GANG' + +[KM5] +'DIE ABRECHNUNG' + +[KM1_A] +Meine Schwester hält große Stücke auf dich, + +[KM1_E] +aber ich bin noch nicht überzeugt, dass ein Gajin wie du was auf dem Kasten hat. + +[KM1_B] +Vielleicht kannst du mir bei einer etwas kniffligen Sache helfen. + +[KM1_F] +Ein Fehlschlag wäre natürlich unverzeihlich. + +[KM1_C] +Ein Yakuza Kanbu sitzt in Haft und wartet auf seine Überführung zum Prozess. + +[KM1_G] +Er ist ein geschätztes Mitglied der Familie. + +[KM1_H] +Befreie ihn aus der Haft und bring ihn in das Dojo beim Bedford Point. + +[KM1_D] +Wir danken dir für deinen selbstlosen Einsatz. Solltest du jemals Hilfe brauchen, wird das Dojo dir jederzeit zwei Mann zur Seite stellen. + +[KM1_1] +~g~Klau ein Polizeiauto! + +[KM1_2] +~g~Bau eine Bombe in den Wagen ein! + +[KM1_3] +~g~Jetzt bring ihn zu dem Yakuza Dojo. + +[KM1_5] +~g~Okay, jetzt fahr zum Polizeirevier. + +[KM1_6] +~g~Bau eine Bombe in das Auto ein! + +[KM1_7] +~g~Nur autorisierte Polizeifahrzeuge! + +[KM1_9] +~r~Du hast keine Autobombe benutzt, um die Wand zu sprengen. + +[KM1_10] +~r~Der Yakuza Kanbu ist tot - genau wie deine Ehre! + +[KM1_11] +~r~Du hast dich selbst in Schwierigkeiten gebracht! + +[KM2_A] +Gewisse Umgangsformen sind in diesem Beruf von nicht zu unterschätzender Wichtigkeit. + +[KM2_B] +Es ist eine Schande. Jemand hat mir einmal einen Gefallen getan, und ich konnte mich nie dafür erkenntlich zeigen. + +[KM2_C] +Der Mann ist ein Autonarr, und er hat gebeten, dass wir ihm bestimmte Modelle für seine Sammlung besorgen. + +[KM2_F] +Mein Ehrgefühl verlangt das von mir. + +[KM2_2] +~g~Auto abgeliefert. + +[KM3_A] +Wenn Ungemach droht, wendet der Narr sich ab, während der Weise sich ihm stellt. + +[KM3_B] +Das kolumbianische Kartell hat unsere wiederholten Bitten ignoriert, unsere Interessen in Liberty zu berücksichtigen. + +[KM3_C] +Jetzt verhandeln die mit den Jamaikanern, um uns weiter zu demütigen. + +[KM3_D] +Sie wollen den Deal am anderen Ende der Stadt besiegeln. + +[KM3_F] +Nimm einen meiner Männer, klau einen Yardie-Wagen und statte den Kolumbianern einen Besuch ab. + +[KM3_E] +Unser Ehrgefühl verlangt es, dass niemand am Leben bleibt. + +[KM3_2] +~g~Hole deinen Kontaktmann ab. + +[KM3_3] +~g~Das Treffen findet auf dem Krankenhaus-Parkplatz in Rockford statt! + +[KM3_4] +~r~Sie sind entkommen! + +[KM3_6] +~g~Knöpf sie dir vor! Mach sie fertig! + +[KM3_8] +~g~Du brauchst einen Yardie-Wagen für diesen Job! + +[KM3_9] +~r~Einer der Kolumbianer ist tot. Der Deal ist geplatzt. + +[KM3_10] +~r~Der Kontaktmann ist tot! + +[KM4_A] +Um wahrhaft stark zu sein, darfst du niemals Schwäche zeigen. + +[KM4_C] +Sammle die Gelder umgehend ein, damit wir sie in unsere Casinos stecken können. + +[KM4_1] +Ich kann euch nicht bezahlen, und selbst wenn ich könnte, würde ich es nicht tun. + +[KM4_9] +Eine Jugendbande hat mich gerade überfallen! Sie haben mir alles genommen! + +[KM4_2] +Ihr seid zu nichts nutze. + +[KM4_10] +Was sind SIE denn eigentlich für ein Yakuza..? + +[KM4_3] +Dafür bezahle ich euch Gangster nicht. Diese Art von Schutz kann ich auch von der verdammten Polizei bekommen! + +[KM4_4] +~g~Bestrafe die verantwortliche Gang und stelle das ~b~Schutzgeld~g~ sicher! + +[KM4_7] +~r~Der Ladenbesitzer hat sein Leben verröchelt. + +[KM4_5] +Donald Love möchte dich in seinem Teegarten sehen, um mit dir zu reden. + +[KM4_6] +Da ist das Geld. Es ist alles da! + +[KM4_8] +~g~Tasche aufgesammelt! + +[KM5_A] +DU! Wie passend, dass du ausgerechnet jetzt dein ehrloses Gesicht zeigst! + +[KM5_B] +Es scheint, deine Versuche, die Jamaikaner davon abzuhalten, + +[KM5_B1] +sich mit dem Kartell einzulassen, sind komplett fehlgeschlagen! + +[KM5_C] +Yardie-Pusher verdealen päckchenweise SPANK in den Straßen von Liberty, als würden sie Hotdogs verkaufen! + +[KM5_D] +Die Mistkerle vom Kartell lachen uns aus, lachen MICH aus! + +[KM5_E] +Ich gebe dir eine letzte Chance das Vertrauen zu rechtfertigen, das meine Schwester in dich setzt! + +[KM5_F] +Mach diese Dreckskerle fertig und wasch deine befleckte Ehre im Blut unserer Feinde rein!!! + +[KM5_3] +~r~Du hast mindestens ~1~ der Yardies nicht erwischt. + +[KM5_4] +~g~Du hast ~1~ der Yardies erwischt. + +[KM5_5] +~g~Du hast ~1~ der Yardies erwischt. BONUS $~1~ + +[RM1] +'DAS SCHWEIGEN DES VERRÄTERS' + +[RM3] +'BRENNENDE BEWEISE' + +[RM4] +'TÖDLICHE BOOTSFAHRT' + +[RM5] +'DER GEPANZERTE ZEUGE' + +[RM1_D] +Er steht unter Zeugenschutz und sitzt mit bewaffneten Leibwächtern in einer Wohnung in Newport, irgendwo hinter dem Parkplatz. + +[RM1_E] +Zünde die Bude an, und wenn sie rausgerannt kommen, kannst du sie dir vornehmen. Sorge dafür, dass er mit niemandem redet. + +[RM1_1] +~g~Check das Zeugenschutz-Haus aus. + +[RM1_2] +~g~Knöpf dir McAffrey vor! + +[RM2_A1] +Hey, Junge! Hier rüber! + +[RM2_A] +Ein alter Kumpel aus der Army macht Geschäfte in Rockford. + +[RM2_D] +Er braucht Hilfe. Zum Dank will er dir Superpreise machen für alles, was du bei ihm kaufst. + +[RM2_E] +Ray hat schon angerufen... Aber ich dachte, er schickt mehr Leute. + +[RM2_F] +Na ja, drei Arme sind besser als einer, also nimm dir, was du brauchst. + +[RM2_G] +~g~Sieh nach Phil! + +[RM2_H] +~r~Phil hat's erwischt!! + +[RM2_L] +Heh-hey! Wäre ich mit DIR in Nicaragua gewesen, hätte ich vielleicht meinen Arm noch! + +[RM2_N] +Lass das Geld da. Und jetzt verschwinde. Ich regle das mit den Cops. + +[RM3_D] +Das Beweismaterial wird gerade quer durch die Stadt transportiert. + +[RM3_E] +Du wirst diesen Wagen rammen und jedes kleine Beweisstück einsammeln, wenn es rausfällt. + +[RM3_F] +Wenn du alles hast, lass das Zeug im Wagen und zünde ihn an. + +[RM3_G] +Das bringt uns beiden eine Stange Geld ein, mein Junge. + +[RM3_1] +~g~Lass das Beweismaterial in einem Auto und zünde das Auto dann an. + +[RM3_4] +~g~Der Staatsanwalt hat die Beweisfotos verloren! + +[RM3_6] +~r~Die Fotos werden sich über ganz Liberty verteilen! + +[RM3_7] +~g~Steck jetzt das Auto in Brand! + +[RM4_A] +Ich glaube, mein Partner ist ein Verräter. + +[RM4_C] +Meistens fährt er abends mit seinem Boot fischen, nahe dem Leuchtturm auf dem Portland Rock. + +[RM4_D] +Klau ein Polizeiboot und mach seinen miesen Machenschaften ein Ende! + +[RM4_1] +~g~Klau ein Polizeiboot. + +[RM4_2] +~g~Fahr zum Leuchtturm und nimm dir Rays Partner vor! + +[RM5_A] +Du unfähiger Idiot! + +[RM5_A1] +Du hast alles vermasselt! Es geht um mein Leben, und du kannst nicht mal eine Fliege totschlagen! + +[RM5_B] +Ich hab dir viel Geld gezahlt, dafür, dass du diesen Zeugen beseitigst, aber er lebt! + +[RM5_B1] +Und heute wird er vor dem FBI aussagen! + +[RM5_C] +Er muss jeden Moment aus dem Carson General Hospital in Rockford rausgebracht werden. + +[RM5_D] +Wenn er singt, singe ich auch... + +[RM5_E] +Also los, erledige den Job, für den ich dich bezahlt habe! + +[RM5_1] +~g~Fang den Krankenwagen ab. + +[RM5_2] +~g~Man hat dich bemerkt!! + +[RM5_3] +~g~Das war ein Ablenkungsmanöver! + +[RM5_4] +~g~Kugel können den Panzer nicht durchschlagen!! + +[RM5_5] +~g~Der Panzer ist feuersicher!! + +[RM5_7] +~r~Zeuge wurde abgeliefert!! + +[RM5_8] +~g~Zeuge ist ertrunken!! + +[LOVE2] +'DAS KENJI-KOMPLOTT' + +[LOVE3] +'NÄCHTLICHER FISCHZUG' + +[LOVE1_A] +Zunächst möchte ich dir danken, dass du diese Sache für mich geregelt hast. + +[LOVE1_F] +Die Leute interpretieren heute in alles etwas hinein. + +[LOVE1_D] +Sie versuchen, mir immer noch mehr Geld abzupressen, aber ich halte nichts von Verhandlungen. + +[LOVE1_E] +Deal ist Deal, die sehen keinen Penny von mir. + +[LOVE1_G] +Befreie meinen Freund, egal wie. + +[LOVE1_2] +~g~Rette den alten asiatischen Gentleman. + +[LOVE1_3] +~g~Bring den alten Asiaten zu Love. + +[LOVE1_4] +~g~Der alte Asiate muss in einer der Garagen sein... + +[LOVE1_6] +~r~Der alte Asiate ist von uns gegangen! + +[LOVE1_7] +~g~Das Tor öffnet sich nur für Autos der kolumbianischen Gang. + +[LOVE2_A] +Nichts lässt die Grundstückspreise so tief purzeln wie ein guter alter Bandenkrieg, + +[LOVE2_B] +außer vielleicht eine Pestepidemie... Aber das ginge hier wohl zu weit. + +[LOVE2_C] +Wie ich bemerkt habe, sind die Yakuza und die Kolumbianer nicht eben Busenfreunde. + +[LOVE2_D] +Daraus sollte man Kapital schlagen. + +[LOVE2_E] +Ich möchte, dass du dir den Yakuza WAKA-Gashira Kenji Kasen vornimmst. + +[LOVE2_F] +Kenji ist bei einem Treffen auf dem Dach der Parkgarage in Newport. + +[LOVE2_G] +Besorg dir einen Wagen des Kartells und nimm ihn dir vor. + +[LOVE2_H] +Die Yakuza werden das als Kriegserklärung des Kartells auffassen. + +[LOVE2_1] +~g~Klau in Fort Staunton einen Wagen der kolumbianischen Gang! + +[LOVE2_2] +~g~Fahre jetzt zu dem ~p~Parkhaus in Newport~g~ und zieh Kenji aus dem Verkehr! + +[LOVE2_3] +~r~Wenn du nicht mit einem Auto des Kartells aufkreuzt, wird man dich erkennen! + +[LOVE2_4] +~r~Die Yakuza haben dich erkannt! + +[LOVE2_6] +~r~Du hast alle Zeugen aus dem Weg geräumt!! + +[LOVE3_A] +In scheinheiligen Zeiten wie diesen sind bestimmte wertvolle Waren schwer zu importieren. + +[LOVE3_C] +Es wird einige kleine Päckchen ins Wasser abwerfen. + +[LOVE3_D] +Sammle sie ein, bevor es ein anderer tut. + +[LOVE3_1] +~g~Besorg dir ein ~r~Boot~g~ und folge dem ~y~Flugzeug~g~! + +[LOVE4] +'DER FLUGHAFEN-COUP' + +[LOVE5] +'BODYGUARD ACTION' + +[LOVE4_A] +Danke, dass du die Päckchen geholt hast. Aber die sollten nur als Köder dienen. + +[LOVE4_B] +Sorry, aber so läuft das manchmal in dem Geschäft. + +[LOVE4_C] +Die Ware, um die es mir wirklich geht, ist noch in dem Flugzeug versteckt. + +[LOVE4_F] +Ich habe die Beamten bestochen. + +[LOVE4_1] +~r~Das kolumbianische Kartell ist da!! + +[LOVE4_2] +~g~Das Päckchen ist weg! Du musst die Kolumbianer finden und es ihnen abjagen. + +[LOVE4_3] +~g~Bauunternehmen Panlantic...? + +[LOVE4_5] +~g~Das Päckchen müsste im Flugzeug sein... + +[LOVE4_6] +~g~Nimm den Lift nach oben in den Tower! + +[LOVE5_B] +Mein asiatischer Freund braucht einen Bodyguard. Er lässt meine neue Lieferung auf Qualität überprüfen. + +[LOVE5_1] +~g~Los! + +[LOVE5_2] +~g~Du wirst ein Auto brauchen! + +[LOVE5_3] +~g~Los, sieh nach, ob am Tunnelende die Luft rein ist. + +[LOVE5_4] +~r~Dem Truck darf nichts passieren! + +[RM6] +'IM FADENKREUZ' + +[RM6_A] +Dir ist niemand gefolgt? Gut. + +[RM6_B] +Es wird langsam brenzlig, ich stecke bis zum Hals in der Scheiße! + +[RM6_D] +Die haben mich im Visier, ich muss mich absetzen. + +[RM6_E] +Wenn du mich rechtzeitig zum Flughafen bringst, lass ich ordentlich was springen. + +[RM6_666] +Pass gut auf meinen kugelsicheren Patriot auf, Ray. Wir sehen uns in Miami. + +[CAT1] +'LÖSEGELD' + +[CAT2] +'DIE ÜBERGABE' + +[CAT1_A] +Ich habe deine Maria. Wenn ihr Gesicht nicht aussehen soll, als wär's in einen Fleischwolf geraten, + +[CAT2_F] +Ich hab mir 'nen Fingernagel abgebrochen und meine Frisur ist hin! Fünfzig Dollar im Eimer! + +[CAT2_G] +Mann, hatte ich Angst. Aber dann dachte ich mir, du bist doch kein kleines Mädchen mehr. + +[CAT2_H] +Du, das wird lustig, weißt du, meine Schwester will nämlich mit ihren zwei Kindern eine zeitlang bei uns wohnen, + +[CAT2_I] +weil ihr Mann gerade mal wieder fremdgeht und... + +[CAT1_C] +XXXX + +[CAT1_D] +XXXX + +[CAT1_E] +XXXX + +[CAT1_F] +Du musst rechtzeitig bei Catalina sein! + +[CAT1_G] +XXXX + +[CAT1_H] +XXXX + +[CAT1_I] +XXXX + +[CAT1_J] +XXXX + +[CAT1_K] +XXXX + +[CAT1_L] +XXXX + +[AS4_1] +XXXX + +[CAT_MON] +~g~Du hast noch nicht genug Geld. Du brauchst $500.000. + +[BITCH_D] +~g~Maria ist tot! + +[WEATHER] +WETTER ÄNDERN + +[WEATHE2] +WETTER NORMAL + +[8001] +Du hast komplett versagt! + +[1000] +DU BIST TOT + +[1001] +DU BIST TOT + +[1002] +DU BIST TOT + +[1003] +DU BIST TOT + +[1004] +DU BIST TOT + +[1005] +VERHAFTET + +[1006] +VERHAFTET + +[1007] +VERHAFTET + +[1008] +VERHAFTET + +[1009] +VERHAFTET + +[GA_4] +Autobomben kosten $1000 pro Stück. + +[GA_5] +In deinem Wagen ist schon eine Autobombe. + +[GA_6] { re3 change } +Park die Karre, mach sie durch Drücken der ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~ scharf, und dann nichts wie weg! + +[GA_7] { re3 change } +Mach die Bombe mit der ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~ scharf. Dann geht sie hoch, wenn der Wagen angelassen wird. + +[GA_8] +Benutze den Zünder, um die Bombe hochgehen zu lassen. + +[GA_9] +Du hast ~1~ von zehn Spezialautos beschafft. + +[GA_10] +Hübsche Karre. Hier sind deine $~1~. + +[GA_11] +So eine Karre haben wir schon. Die können wir nicht gebrauchen. + +[GA_12] +Bombe ist scharf. + +[GA_13] +Auf dich ist Verlass. Wenn du alle, die auf der Liste stehen, abgeliefert hast, kriegst du einen Bonus. + +[GA_14] +Du hast alle georderten Karren geliefert. Sehr gut. Hier, für dich. + +[GA_15] +Hoffentlich gefällt dir die neue Farbe. + +[GA_16] +Das Umspritzen ist gratis. + +[GA_19] +An dem Modell haben wir kein Interesse. + +[GA_20] +Von der Sorte haben wir schon mehr als genug. Sorry, da kommen wir nicht ins Geschäft. + +[CR_1] +Kran kann dieses Fahrzeug nicht anheben. + +[PU_MONY] +Du hast nicht genug Geld. + +[CO_ALL] +Du hast sie alle geliefert. Hier, für dich. + +[PAUSED] +PAUSE + +[HEALTH1] +Stell dich nicht so an! Dir fehlt doch überhaupt nichts. + +[HEALTH2] +Medizinische Versorgung ist teuer. + +[HEALTH3] +Ich flick dich wieder zusammen. + +[HEALTH4] +Das macht $250. + +[FEB_STA] +Statistik + +[FEB_BRI] +Mission + +[FEB_CON] +Steuerung + +[FEB_AUD] +Audio + +[FEB_DIS] +Anzeige + +[FEB_LAN] +Sprache + +[FEP_STA] +STATISTIKEN + +[FEP_BRI] +MISSIONSINFOS + +[FEP_CON] +STEUERUNG + +[FEP_AUD] +AUDIO + +[FEP_DIS] +ANZEIGE + +[FEP_LAN] +SPRACHE + +[FEF_ST1] +Wer ist der Schurke? + +[FEF_ST2] +Wie viel Chaos hast du angerichtet? + +[FEF_BR1] +Du blickst bei der Story nicht mehr durch? + +[FEF_CO1] +Taste dich ran, Mann! + +[FEF_CO2] +Wähle das Controller-Setup, das zu deinem Spielstil am besten passt + +[FEF_SA1] +Bring deine Daten in Sicherheit! + +[FEF_SA2] +Spiele laden und speichern + +[FEF_AU1] +Volle Dröhnung gefällig? + +[FEF_AU2] +Radiosender und Soundeffekt auswählen + +[FEF_DI1] +Andere Optik? + +[FEF_DI2] +Spiel für deinen Fernseher optimieren + +[FEF_LA1] +Was für ein Gefasel! + +[FEF_LA2] +Sprache auswählen + +[FEB_PMB] +Vorherige Missionsinfos: + +[FEC_NA] +Nicht verfügbar + +[FEC_CWL] +Eine Waffe nach links + +[FEC_CWR] +Eine Waffe nach rechts + +[FEC_LOF] +Nach vorne schauen + +[FEC_TAR] +Zielen + +[FEC_MOV] +Bewegung + +[FEC_CAM] +Blickwinkel + +[FEC_PAU] +Pause + +[FEC_ENV] +In Fahrzeug einsteigen + +[FEC_JUM] +Springen + +[FEC_ATT] +Angreifen\Waffe abfeuern + +[FEC_RUN] +Rennen + +[FEC_FPC] +Subjektive Kamera + +[FEC_LB1] +Schau + +[FEC_LL] +Nach links schauen + +[FEC_LB2] +nach hinten + +[FEC_LB] +Nach hinten schauen + +[FEC_LR] +Nach rechts schauen + +[FEC_HOR] +Hupe + +[FEC_VES] +Fahrzeug steuern + +[FEC_RSC] +Radiosender auswählen + +[FEC_BRA] +Bremsen\rückwärts fahren + +[FEC_HAB] +Handbremse + +[FEC_CAW] +Fahrzeugwaffe + +[FEC_ACC] +Beschleunigen + +[FEC_SMT] +Spezialmission aktivieren + +[FEA_OUT] +Tonausgabe: + +[FEA_ST] +Stereo + +[FEA_MNO] +Mono + +[FEA_NON] +Keinen + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEFF FM + +[FEA_FM2] +JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +CHATTERBOX 109 + +[FED_DBG] +Menu Debug + +[FED_RID] +Reload IDE + +[FED_RIP] +Reload IPL + +[FED_PAH] +Parse Heap + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Big White Debug Light Switched + +[FED_SPR] +Show Ped Road Groups + +[FED_SCR] +Show Car Road Grups + +[FED_SCZ] +Show Cull Zones + +[FED_DSR] +Debug Streaming Requests + +[FED_SCP] +gbShowCollisionPolys + +[FEM_MCM] +Memory Card Menü + +[FEM_RMC] +Register MemCard One + +[FEM_TFM] +Test Format MemCard One + +[FEM_TUM] +Test UnFormat MemCard One + +[FEM_CRD] +Create Root Dir + +[FEM_CLI] +Create And Load Icons + +[FEM_FFF] +Fill First File with Guff + +[FEM_SOG] +Save Only The Game + +[FEM_CES] +Check Every 0kB4 Save + +[FEM_STG] +Save The Game + +[FEM_STS] +Save The Game under GTA3 name + +[FEM_CPD] +Create copy protected mag directory + +[FEM_MC2] +Memory Card Menu 2 + +[FEM_TS] +Test Save: + +[FEM_TL] +Test Load: + +[FEM_TD] +Test Delete: + +[PL_STAT] +Spielerstatistiken + +[PE_WAST] +Von dir abservierte Personen + +[PE_WSOT] +Von anderen abservierte Personen + +[CAR_EXP] +Explodierte Autos + +[TM_BUST] +Zahl deiner Verhaftungen + +[M_WASTE] +Männliche Passanten + +[F_WASTE] +Weibliche Passanten + +[PIG_WST] +Cops + +[GNG_WST] +Gang-Mitglieder + +[MED_WST] +Sanitäter + +[FIRE_WS] +Feuerwehrmänner + +[DED_CRI] +Kriminelle + +[DED_DED] +Schnorrer + +[DED_HOK] +Girls + +[HEL_DST] +Zerstörte Helikopter + +[PER_COM] +Absolviert (in Prozent) + +[KGS_EXP] +Sprengstoffverbrauch in kg + +[ACCURA] +Treffsicherheit + +[ELBURRO] +Beste Turismo-Zeit in Sekunden + +[CAR_CRU] +Geschrottete Autos + +[HED_EX] +Köpfe + +[TM_DED] +Krankenhausbesuche + +[DAYSPS] +Im Spiel verstrichene Tage + +[MMRAIN] +Regenfälle in mm + +[MXCARD] +Weitester IRRSINNS-Sprung (in Fuß) + +[MXCARJ] +Höchster IRRSINNS-Sprung (in Fuß) + +[MXCARDM] +Weitester IRRSINNS-Sprung (m) + +[MXCARJM] +Höchster IRRSINNS-Sprung (m) + +[MXFLIP] +Max. Anzahl Saltos + +[MXJUMP] +Max. Drehungen im Sprung + +[BSTSTU] +Bester IRRSINNS-Stunt bisher: + +[INSTUN] +Irrsinns-Stunt + +[PRINST] +Super Irrsinns-Stunt + +[DBINST] +Doppelter Irrsinns-Stunt + +[DBPINS] +Super-Doppel-Irrsinns-Stunt + +[TRINST] +Dreifacher Irrsinns-Stunt + +[PRTRST] +Super-Dreifach-Irrsinns-Stunt + +[QUINST] +Vierfacher Irrsinns-Stunt + +[PQUINS] +Super-Vierfach-Irrsinns-Stunt + +[NOSTUC] +Bisher keine Stunts geschafft + +[NOUNIF] +Monster-Stunts geschafft + +[NOUNGM] +Monster-Stunts insgesamt + +[NMISON] +Begonnene Missionen + +[NMMISP] +Erfüllte Missionen + +[PASDRO] +Beförderte Fahrgäste + +[MONTAX] +Mit Taxi verdientes Geld + +[DAYPLC] +Tagesetat für Polizei + +[CRIMRA] +Punktzahl: + +[GMSTOR] +Spielarchiv + +[PREBRF] +Vorherige Missionsinfos + +[CNTLS] +Steuerung + +[MUSMEN] +Musik SFX + +[GAMSET] +Spieleinstellungen + +[LANGUA] +Sprache + +[DSPLAY] +Anzeige + +[DEBUGM] +Debug Menu + +[QUITOP] +Optionen verlassen + +[CONTRL] +Konfiguration d. Steuerung + +[SET1EN] +Konfiguration 1 aktiviert + +[SET1] +Konfiguration 1 + +[SET2EN] +Konfiguration 2 aktiviert + +[SET2] +Konfiguration 2 + +[SET3EN] +Konfiguration 3 aktiviert + +[SET3] +Konfiguration 3 + +[SET4EN] +Konfiguration 4 aktiviert + +[SET4] +Konfiguration 4 + +[GOBACK] +Zurück + +[SOUND] +SOUND + +[MUSVOL] +Lautstärke Musik + +[SFXVOL] +Lautstärke SFX + +[SCROPT] +BILDSCHIRMOPTIONEN + +[CTRSCR] +Bildschirm zentrieren + +[SCRFOR] +Bildschirmformat + +[GMSVLQ] +SPEICHERN-LADEN-BEENDEN + +[GMREST] +Spiel neu starten + +[NOGMSV] +Du kannst nur in deinem Unterschlupf speichern. + +[DLFILE] +GTA3 Dateien löschen + +[CHFILE] +ZU LADENDE DATEI AUSWÄHLEN + +[CHCDLD] +Wähle Memory Card (PS2) von der geladen werden soll + +[CDUNFR] +Memory Card (PS2) ist nicht formatiert. + +[CHFIDL] +ZU LÖSCHENDE DATEI AUSWÄHLEN + +[SVCONF] +SPEICHERBESTÄTIGUNG + +[SVFNAM] +Dateiname des gespeicherten Spiels: + +[SAVEDN] +Fehler - Speicherung nicht vollständig. + +[LANGSL] +SPRACHAUSWAHL + +[ENGLIS] +Englisch + +[GERMAN] +Deutsch + +[ITALIA] +Italienisch + +[FRENCH] +Französisch + +[SPAIN] +Spanisch + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[PARSHP] +Parse Heap + +[DBGFON] +CTheScripts::DbgFlag On + +[DBFOFF] +CTheScripts::DbgFlag Off + +[BGWHON] +Big White Debug Light Switched On + +[BGWOFF] +Big White Debug Light Switched Off + +[DSTRON] +Debug Streaming Requests On + +[DSTROFF] +Debug Streaming Requests Off + +[PDRGON] +ShowPedRoadGroups On + +[PRGOFF] +ShowPedRoadGroups Off + +[CRRGON] +ShowCarRoadGroups On + +[CRGOFF] +ShowCarRoadGroups Off + +[CLZOON] +Show Cull Zones On + +[CLZOOF] +Show Cull Zones Off + +[SHPLON] +gbShowCollisionPolys On + +[SHPLOF] +gbShowCollisionPolys Off + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[FORMM1] +FormatMemCard 1 (teststuff) + +[UNFRM1] +UnFormatMemCard 1 (teststuff) + +[GORLEV] +Gewalt-Level + +[SICASS] +Mittel + +[SICSIC] +Hoch + +[SCASSL] +Gewalt-Level 'mittel' gewählt + +[SCSCSL] +Gewalt-Level 'hoch' gewählt + +[PRVMEN] +Vorherige Missionsinfos + +[DOSVGM] +Spiel speichern? + +[FORMEN] +Formatierungsmenü + +[MEMTST] +Memory Card-Testmenü + +[REGCAR] +Memory Card 1 registrieren + +[TEFONE] +Memory Card 1 testweise formatieren + +[TEUFON] +Memory Card 1 testweise de-formatieren + +[CRROOT] +CreateRootDir + +[CRLDIC] +Create and Load Icons + +[FLFSGF] +Fill First File With Guff + +[PUSAVE] +Save Only the game + +[CHEVOK] +CheckEveryOkB4Save + +[SVGMON] +SaveTheGame + +[CNTSAV] +Spiel kann nicht gespeichert werden. Mitten in Mission. + +[CNCSAV] +Spiel kann nicht gespeichert werden. Du bist im Auto. + +[CRMGSV] +Create copy protected magazine directory + +[MGSVCN] +MagazineDirectory Created + +[MGSVNC] +MagazineDirectory Not Created + +[YES] +Ja + +[NO] +Nein + +[X] +x + +[LAST] +Letzte Nachricht + +[FEDS_XB] +Auswählen + +[FEDS_ST] +START-Taste - WEITER + +[FEST_OO] +von + +[FEC_TUC] +Geschützsteuerung + +[FEC_SM3] +Spezialmission aktivieren (R3-Taste) + +[FEC_RS3] +Radiosender auswählen (L3-Taste) + +[FEC_HO3] +Hupe (L3-Taste) + +[DIAB1] +'GRAN TURISMO' + +[DIAB2] +'BRANDHEISSE EISCREME' + +[DIAB3] +'FEUERTAUFE' + +[DIAB4] +'JÄGER DES VERLORENEN SCHUNDES' + +[DIAB1_A] +El Burro bietet dir eine Chance. Über den öffentlichen Fernsprecher in Hepburn Heights erfährst du näheres. + +[DIAB1_C] +Du bist kein übler Fahrer. Komm wieder zu dem Telefon. Vielleicht hat El Burro noch mehr Jobs für dich. + +[DIAB1_1] +~g~3...2...1... LOS. LOS, LOS! + +[DIAB1_4] +~g~Schnapp dir einen schnellen Wagen und fahr zum Start. + +[DIAB1_3] +~r~Du würdest nicht mal beim Sackhüpfen gewinnen, du LOSER! + +[DIAB1_2] +~g~Gratulation! Du hast gesiegt. In der unglaublichen Zeit von ~1~ Sekunden. + +[FIRST] +~g~1. + +[SECOND] +~g~2. + +[THIRD] +~g~3. + +[FOURTH] +~g~4. + +[DIAB2_1] +~g~Hol die Aktentasche in Harwood ab. + +[DIAB2_2] +~g~Such dir einen Eis-Wagen. + +[DIAB2_3] +~g~Parke den Eis-Wagen unten bei den Atlantic Quays. + +[DIAB2_4] +~g~Drücke die ~w~~k~~VEHICLE_HORN~-Taste~g~, um den Eiscreme-Jingle abzuspielen. + +[DIAB2_6] +~g~Drücke die ~w~~k~~VEHICLE_HORN~-Taste~g~, um den Eiscreme-Jingle abzuspielen. + +[DIAB2_7] +~g~Drücke die ~w~~k~~VEHICLE_HORN~-Taste~g~, um den Eiscreme-Jingle abzuspielen. + +[DIAB2_5] +~g~Steig aus und sprenge den Eis-Wagen mit dem Fernzünder. + +[YD1] +'SCHNELLE AUTOS, SCHNELLES GELD' + +[YD2] +'UZI RIDER' + +[YD3] +'DER GROSSE AUTOKLAU' + +[YD4] +'TAG DER RACHE' + +[YD_P] +King Courtney will dich sprechen - am Telefon in Aspatria!! + +[YD1_A] +~w~Hier spricht King Courtney. + +[YD1_A1] +~w~Meine Yardies könnten einen Fahrer brauchen, und du hast keinen schlechten Ruf. + +[YD1_B] +~w~Fahr mit einem Wagen zu dem Gelände gegenüber dem Stadion und warte auf die anderen Mitbewerber. + +[YD1_C] +~w~Meine Männer beobachten Checkpoints überall in Staunton. + +[YD1_D] +~w~Wer einen Checkpoint als erster erreicht, kriegt $1000. Dann geht's weiter zur nächsten Station. + +[YD1_D1] +~w~Wenn du mehr Checkpoints als die anderen gewinnst, habe ich vielleicht Arbeit für dich. + +[YD1_E] +~g~Fertigmachen zum Start! + +[YD1_F] +~g~Du bist zu früh gestartet. Das gefällt mir!! + +[YD1_G] +~r~Dies ist ein AUTORENNEN. Du brauchst ein AUTO, Hirni! + +[YD1GO] +~g~LOS!! + +[YD1_1] +~r~1 + +[YD1_2] +~r~2 + +[YD1_3] +~r~3 + +[YD1_BON] +$1000!! + +[Y1_1ST] +~g~Du bist Erster mit ~1~ gewonnenen Checkpoints! + +[Y1_2ND] +~y~Zweiter mit ~1~ gewonnenen Checkpoints. ~y~Tja, knapp daneben ist auch versagt! + +[Y1_3RD] +~r~Dritter mit ~1~ gewonnenen Checkpoints. ~r~Findest du das okay? + +[Y1_LAST] +~r~Du bist Letzter! ~r~Du vergeudest meine Zeit, BLÖDMANN! + +[Y1_J1ST] +~y~Du teilst dir den 1. Platz. ~1~ gewonnene Checkpoints. ~y~Gut, aber du musst der Beste sein, um für Queen Lizzy zu fahren! + +[Y1_J2ND] +~r~Du teilst dir den 2. Platz. ~1~ gewonnene Checkpoints. Du Schläfer! + +[Y1JLAST] +~r~Du bist unter den Letzten! Wo hast du deinen Führerschein gemacht? + +[Y1_TEST] +AUTO IM WASSER!! + +[YD2_A] +~w~Ich will sehen, ob du die Drecksjobs für mich machen kannst. + +[YD2_A1] +Mal sehen, ob man dir trauen kann. + +[YD2_B] +Gleich kommen zwei meiner Jungs und holen dich ab. + +[YD2_B1] +Wollen sehen, ob du so gut bist, wie du sagst. + +[YD2_C] +~w~Wir fahren nach Hepburn Heights und nehmen uns ein paar Diablos vor, die Queen Lizzy angemacht haben. + +[YD2_CC] +~w~Hier, du wirst 'ne Knarre brauchen. + +[YD2_D] +~w~Du fährst UND ballerst. Wir achten drauf, dass du keine kalten Füße kriegst. + +[YD2_E] +~w~Los geht's!! + +[YD2_F] +~r~Er haut ab! Schnapp dir den Feigling!!! + +[YD2_G1] +~w~Hepburn Heights. Knöpf dir ein paar Diablos vor. + +[YD2_G2] +~w~Aber denk dran, ~r~du steigst nicht aus dem Wagen!! + +[YD2_H] +~w~Okay, fahr uns zurück auf Yardie-Gebiet! LOS, LOS, LOS!! + +[YD2_L] +~w~Gut gemacht, Sichler! + +[YD2_M] +~r~Er hat mein Auto geschrottet! Mach ihn fertig! + +[YD2_N] +~w~Steig sofort wieder in den Wagen! + +[YD3_A] +Besorg ein paar Bandenautos, + +[YD3_A1] +damit wir auf Feindgebiet operieren können. + +[YD3_B] +Ich brauche einen Mafia Sentinel, + +[YD3_B1] +einen Yakuza Stinger und einen + +[YD3_B2] +Diablo Stallion. So können wir jede Gang in Liberty angreifen. + +[YD3_C] +Stell sie in der Garage in Newport ab. Aber denk dran: , + +[YD3_C1] +Geschrottet nützen sie uns nichts!! + +[YD3_D] +Spare text label + +[YD3_E] +~r~Du hast bereits einen Diablo-Wagen! + +[YD3_F] +~r~Du hast bereits einen Mafia-Wagen! + +[YD3_G] +~r~Du hast bereits einen Yakuza-Wagen! + +[YD3_H] +~g~Diablo-Wagen besorgt! + +[YD3_I] +~g~Mafia-Wagen besorgt! + +[YD3_J] +~g~Yakuza-Wagen besorgt! + +[YD3_K] +~r~Das Auto ist praktisch Schrott! Repariere es! + +[YD3_L] +~g~Fahr das Auto zu der ~p~Garage! + +[YD3_M] +~r~Du hast dich überschlagen! Besorg ein anderes Auto! + +[YD4_A] +Hör zu! + +[YD4_A1] +Komm nach Bedford Point. + +[YD4_A2] +In einem alten Wagen ist etwas versteckt. Das brauche ich pronto! + +[YD4_B] +BRIEF: Man hört, du bist ein viel beschäftigter Mann. Nun, ich bin eine viel beschäftigte Frau. + +[YD4_C] +Es wird Zeit, dass du die wahre Macht von 'SPANK' kennen lernst! Besos y fuderes, Catalina, xxx. + +[YD4_D] +PS: FAHR ZUR HÖLLE!! + +[YD4_1] +Irre auf SPANK!! + +[YD4_2] +~g~Zerstöre die SPANK-Lieferwagen!! + +[HM_1] +'DRIVE-BY ACTION' + +[HM_2] +'TÖDLICHES SPIELZEUG' + +[HM_3] +'DAS HÖLLENFAHRTSKOMMANDO' + +[HM_5] +'SHOWDOWN' + +[HOOD1_A] +Komm zu dem Fernsprecher in Wichita Gardens. Es gibt Arbeit. + +[HM1_A] +Yo! Hier spricht D-Ice von den Red Jacks! + +[HM1_C] +Diese pubertären Idioten treiben sich hier rum und haben nichts als Knarren und SPANK im Sinn. + +[HM1_3] +~g~Die 'Nines' hängen in ihrem Gebiet in Wichita Gardens rum. + +[HM2_3] +Wenn du die Reifen eines Wagens triffst, explodiert der Buggy! + +[HM2_4] +Wenn er außer Reichweite kommt, explodiert der Buggy! + +[HM2_5] +~r~Außer Reichweite! + +[HM3_1] +~g~Fahr zur Garage. Aber Vorsicht: Wird der Wagen zu stark beschädigt, explodiert er! + +[HM3_2] +~g~Bring den Wagen zurück. Er muss in 1A Zustand sein. Keine Delle! + +[HM3_3] +~g~Repariere den Wagen! + +[HM4_D] +~g~Besorg dir ein Fahrzeug! + +[HM4_E] +TEXT NO LONGER REQUIRED + +[HM4_1] +~g~Begib dich an den Ort, wo die Ladung herumliegt. Du musst 30 Goldbarren einsammeln. + +[HM4_2] +~g~Denk dran: Wird der Wagen zu schwer und zu langsam, fahr in die Garage und lade das Zeug aus. + +[HM5_3] +~r~Du solltest nur einen Baseball-Schläger verwenden! + +[HM5_4] +~r~Deine Kontaktperson ist tot! + +[MEA1] +'DER ABKOCHER' + +[MEA2] +'DIE DIEBE' + +[MEA3] +'DIE FRAU' + +[MEA4] +'IHR LIEBHABER' + +[MEAT1_A] +Man sagt, du kannst mir bei einigen Problemen helfen. Wenn das so ist, komm zu dem Fernsprecher in Trenton. + +[MEA1_B3] +~g~Triff dich mit dem Bankier. + +[MEA1_B6] +~g~Fahr das Auto zur Schrottpresse, um Beweise zu beseitigen. Steig aus, der Kran hebt das Auto rein. + +[MEA1_1] +~r~Der Bankier ist tot! + +[MEA1_2] +~r~Du solltest den Wagen doch verschrotten! + +[MEA1_3] +~g~Steig aus dem Wagen! + +[MEA1_4] +~r~Du hast den Bankier nicht mitgenommen! + +[MEA2_B3] +~g~Triff dich mit den Dieben. + +[MEA2_B4] +~g~Bring sie zur Bitchin' Dog Food Fleischfabrik. + +[MEA2_B6] +~g~Spritz den Wagen um, um Beweise zu beseitigen. + +[MEA2_1] +~r~Du solltest den Wagen doch verschrotten! + +[MEA2_2] +~r~Ein Dieb ist tot! + +[MEA2_4] +~r~Du hast einen Dieb nicht mitgenommen! + +[MEA3_B3] +~g~Hole Mrs. Chonks ab. + +[MEA3_B6] +~g~Versenke den Wagen im Meer, um Beweismaterial zu beseitigen. + +[MEA3_1] +~r~Die Frau ist tot! + +[MEA3_2] +~r~Du solltest den Wagen doch im Meer versenken! + +[MEA3_3] +~r~Du hast die Frau nicht mitgenommen! + +[MEA4_B3] +~g~Hol den Liebhaber seiner Frau ab. + +[MEA4_B6] +Dazu ist es jetzt zu spät, Marty. Du hattest deine Chance. Jetzt übernehme ich den Laden hier. + +[MEA4_1] +~r~Carlos ist tot! + +[MEA4_3] +~r~Du hast Carlos den Kredithai nicht mitgenommen! + +[LOOK_A] +Halte die ~h~~k~~VEHICLE_LOOKLEFT~-Taste ~w~oder die ~h~~k~~VEHICLE_LOOKRIGHT~-Taste~w~ gedrückt, um im Wagen sitzend nach ~h~links~w~ oder ~h~rechts~w~ zu sehen. Drücke beide Tasten, um nach ~h~hinten~w~ zu sehen. + +[LOVE6_1] +~g~Locke jetzt die Cops vom Lagerhaus weg! + +[LOVE6_2] +~r~Du hast die Cops nicht weit genug weggelockt! + +[RM4_3] +~r~Rays Partner ist entkommen! + +[RM6_C] +Die CIA scheint sich sehr für SPANK zu interessieren. + +[RM6_C1] +Sie wollen, dass wir das Kartell in Ruhe lassen. + +[C_PASS] +BEDROHUNG AUSGERÄUMT! + +[CTUTOR] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Bürgerwehr Missionen zu aktivieren oder zu deaktivieren. + +[CTUTOR2] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Bürgerwehr Missionen zu aktivieren oder zu deaktivieren. + +[COPCART] +~g~Du hast ~1~ Sekunden, um zu einem Polizeiwagen zurückzukehren, bevor die Mission endet. + +[C_FAIL] +Mission beendet! + +[C_CANC] +~r~Bürgerwehr Mission abgebrochen! + +[C_ESCP] +~r~Der Verdächtige ist entwischt! + +[C_TIME] +~r~Deine Zeit als Gesetzeshüter ist vorbei! + +[C_VIGIL] +BÜRGERWEHR BONUS!! + +[A_FAIL2] +~r~Deine Bummelei war tödlich für den Patienten! + +[A_FAIL3] +~r~Der Patient ist tot!! + +[A_PASS] +Gerettet! + +[F_FAIL2] +~r~Du kommst zu spät! + +[A_COMP2] +Du ermüdest nie! + +[RM2_M] +Wenn du eine Waffe brauchst, komm vorbei und nimm dir aus den Kästen, was du brauchst. + +[HEAL_A] +Dein ~h~Gesundheit~w~ wird rechts oben auf dem Bildschirm in Orange angezeigt. + +[YD1_CNT] +~1~ von 15! + +[FM1_9] +~g~Da vorne ist die Party. Setz Maria vor dem Gebäude ab. + +[FM1_Y] +~w~Das war seit langem mal wieder ein guter Abend. Und du hast mich wirklich gut behandelt, mit Respekt und so. + +[FM1_AA] +~w~Oh, ich geh jetzt besser. Ich hoffe, wir sehen uns. + +[NOCONTE] +Bitte stecken Sie einen Analog Controller (DUALSHOCK#) oder einen Analog Controller (DUALSHOCK#2) in Controller-Anschluss 1, um fortzufahren. + +[WRCONT] +Der Controller an Controller-Anschluss 1 wird nicht unterstützt. GTA3 benötigt einen Analog Controller (DUALSHOCK#) oder einen Analog Controller (DUALSHOCK#2). + +[WRCONTE] +Der Controller an Controller-Anschluss 1 wird nicht unterstützt. GTA3 benötigt einen Analog Controller (DUALSHOCK#) oder einen Analog Controller (DUALSHOCK#2). + +[WRONGCD] +Falsche DVD. Bitte legen Sie die richtige DVD ein. + +[NOCD] +Die DVD-Lade ist leer. Bitte DVD einlegen. + +[OPENCD] +Die DVD-Lade ist offen. Bitte schließen. + +[CDERROR] +Fehler beim Lesen der GTA3 DVD. + +[RESTART] +Neues Spiel wird gestartet + +[GA_3] +Keine Gratisjobs mehr. Umspritzen kostet $1000! + +[GA_1] +So was heißes rühre ich nicht an! + +[GA_1A] +Komm wieder, wenn du nicht so viel zu tun hast... + +[S_PROM2] +In die Garage nebenan kann 1 Fahrzeug eingestellt werden, wenn du das Spiel speicherst. + +[STOCK] +Nicht vorrätig + +[FM1_O] +~w~Er ist beim Bahnhof am Chinatown-Ufer, glaube ich. + +[EBAL_B] +Hier ist es! Los, wir tauchen ab und besorgen uns neue Klamotten! + +[EBAL_G] +Hier ist Luigis Club. Wir gehen hinten rum und nehmen den Lieferanteneingang. + +[AM4_3] +Du musst Asukas neuer Botenjunge sein! + +[AM4_4] +Hast du das Geld? Die ganze Summe? + +[AM4_5] +Ich weiß, was du denkst. Wieder so ein korrupter Cop. + +[AM4_6] +Tja, die Welt ist schlecht. + +[AM4_7] +Nur weil ich ein paar Partner verloren habe, sitzen mir die Typen von der Dienstaufsicht im Genick. + +[AM4_8] +Die glauben, ich habe Dreck am Stecken. + +[AM4_9] +Tja, die ganze Stadt ist ein einziges Dreckloch. + +[AM4_10] +Aber ich brauch Hilfe von außerhalb der Polizei. + +[AM4_11] +Falls du interessiert bist... du weißt, wo du mich findest. + +[CAM_A] +Drücke die ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~-taste~w~, um den ~h~Blickwinkel ~w~zu verändern, wenn du zu Fuß oder in einem Fahrzeug unterwegs bist. + +[CAM_B] +Drücke die ~h~Richtungstaste Oben~w~ und die ~h~Richtungstaste Unten~w~, um den ~h~Blickwinkel ~w~zu verändern, wenn du zu Fuß oder in einem Fahrzeug unterwegs bist. + +[KM2_1] +~g~Repariere den Wagen. Er muss top aussehen. + +[LM3_6] +Joey... + +[LM3_6A] +Na, ein bisschen Nahkampf mit deiner Braut gefällig? + +[LM3_9A] +Vielleicht gibt's Arbeit für dich. + +[LM3_9B] +Okay? + +[AWAY2] +~r~Sie sind entkommen. + +[AWAY] +~r~Er ist verschwunden! + +[JM6_1] +Fahr zu der Bank auf dem Boulevard. + +[GA_6B] { re3 change } +Park die Karre, mach sie durch Drücken der ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~ scharf, und dann HAU AB! + +[GA_7B] { re3 change } +Mach die Bombe mit der ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~ scharf. Sie geht hoch, wenn der Wagen angelassen wird. + +[BAT1] +~g~Nimm dir den Schläger! + +[EBAL_O] +Wenn du deine Sache gut machst, gibt's vielleicht noch mehr Jobs für dich. Und jetzt verschwinde! + +[HELP9_B] +Drücke die ~h~~k~~PED_FIREWEAPON~-Taste~w~, um mit dem Präzisionsgewehr zu ~h~feuern~w~. + +[HELP9_C] +Drücke die ~h~~k~~PED_FIREWEAPON~-Taste~w~, um mit dem Präzisionsgewehr zu ~h~feuern~w~. + +[JM6_8] +~r~Du hast alle Räuber verloren! + +[COLT_IN] +Die Pistole ist jetzt im AmmuNation vorrätig! + +[TAXI2] +~r~Die Zeit ist um! + +[TAXI3] +~r~Dein Fahrgast ist entsetzt geflohen! + +[TAXI7] +~r~Dein Wagen ist Schrott. Repariere ihn. + +[TAXI4] +Fahrt abgeschlossen! + +[TAXI5] +SPEED BONUS!! + +[TAXI6] +Taxi-Mission beendet + +[FRANGO] +~g~Salvatore sagt, du sollst zuerst Toni mit den Triaden helfen. + +[PAGEB12] +Polizei-Schmiergelder wurde im Versteck angeliefert. + +[PAGEB13] +Gesundheits-Powerups wurde im Versteck angeliefert. + +[PAGEB14] +Adrenalin wurde im Versteck vorrätig. + +[KM1_4] +~g~Du brauchst einen Polizeiwagen für diesen Job! + +[CAT1_B] +dann bring $500 000 zu der Villa in Cedar Grove. + +[JM2_C] +Er hat eine Imbissbude in Chinatown. + +[RM6_1] +Hier ist ein Schlüssel für eine Garage. + +[RM6_2] +Darin findest du Bargeld und ein paar 'Requisiten' für alle Fälle. + +[RM6_3] +Bis dann. + +[FE_INIP] +Initalisiere und lade Pausenmenü. Bitte warten. + +[FESZ_CA] +Abbrechen + +[FESZ_QU] +Beenden + +[FESZ_L1] +Spiel erfolgreich gespeichert! + +[FESZ_L2] +Spiel gespeichert unter: + +[FESZ_OK] +OK + +[FES_LGA] +Spiel laden + +[FES_NGA] +Neues Spiel + +[FES_CAN] +Abbrechen + +[FESZ_QL] +Alle nicht gespeicherten Daten des aktuellen Spiels werden verlorengehen. Ladevorgang fortsetzen? + +[FESZ_QD] +Dieses gespeicherte Spiel wirklich löschen? + +[FESZ_QO] +Dieses gespeicherte Spiel wirklich überschreiben? + +[FESZ_QR] +Wirklich ein neues Spiel beginnen? Alle Daten seit dem letzten Speichern werden verlorengehen. Weiter? + +[FESZ_QS] +SPEICHERN FORTSETZEN? + +[SLONFP] +MEMORY CARD-Steckplatz 1: Datei geschützt. + +[T4X4_1] +'PATRIOT RALLYE' + +[T4X4_2] +'SPAZIERFAHRT IM PARK' + +[T4X4_3] +'CHECKPOINT FIEBER' + +[MM_1] +'VOLLGAS IM PARKHAUS' + +[T4X4_1A] +~g~Du hast ~y~5 Minuten~g~, um ~y~15~g~ Checkpoints abzufahren. ~g~Die ~y~REIHENFOLGE IST BELIEBIG. + +[T4X4_1B] +~1~ von 15! + +[T4X4_1C] +~y~PASSIERE~g~ den ersten Checkpoint, dann läuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~20 SEKUNDEN~g~. + +[T4X4_2A] +~g~Du hast ~y~2 Minuten~g~, um ~y~12~g~ Checkpoints abzufahren. ~g~Die ~y~REIHENFOLGE IST BELIEBIG. + +[T4X4_2B] +~1~ von 12! + +[T4X4_2C] +~y~PASSIERE~g~ den ersten Checkpoint, dann läuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~10 SEKUNDEN~g~. + +[T4X4_3A] +~g~Du hast ~y~5 Minuten~g~, um ~y~20~g~ Checkpoints abzufahren. ~g~Die ~y~REIHENFOLGE IST BELIEBIG. + +[T4X4_3B] +~y~PASSIERE~g~ den ersten Checkpoint, dann läuft die Zeit. ~g~Jeder Checkpoint bringt dir ~y~15 SEKUNDEN~g~. + +[T4X4_3C] +~1~ von 20! + +[T4X4_F] +~r~Du hast gekniffen! Schon überfordert? + +[MM_1_A] +~g~Du hast ~y~2 Minuten~g~, um ~y~20 Checkpoints~g~ in dem Parkhaus abzufahren! ~g~Die ~y~REIHENFOLGE IST BELIEBIG. + +[MM_1_B] +~1~ von 20! + +[MM_1_C] +~g~Das macht 20 Sekunden plus ~y~5 SEKUNDEN~g~ für jeden Checkpoint. ~g~Die Zeit läuft ~y~AB SOFORT. + +[FM2_14] +~r~Du warst zu nah dran und hast Curly aufgeschreckt! + +[FM2_15] +~g~Nicht zu nahe ran, sonst schöpft Curly Verdacht! + +[UPSIDE] +~r~Du hast dich überschlagen! + +[FM2_16] +SCHRECK-O-METER: + +[LM3_11] +~g~Misty steigt in keinen Bus. Besorg ein anderes Fahrzeug! + +[LANDSTK] +Landstalker + +[IDAHO] +Idaho + +[STINGER] +Stinger + +[LINERUN] +Linerunner + +[PEREN] +Perennial + +[SENTINL] +Sentinel + +[PATRIOT] +Patriot + +[FIRETRK] +Feuerwehrwagen + +[TRASHM] +Trashmaster + +[STRETCH] +Stretch + +[MANANA] +Manana + +[INFERNS] +Infernus + +[BLISTA] +Blista + +[PONY] +Pony + +[MULE] +Mule + +[CHEETAH] +Cheetah + +[AMBULAN] +Krankenwagen + +[FBICAR] +F.B.I. + +[MOONBM] +Moonbeam + +[ESPERAN] +Esperanto + +[TAXI] +Taxi + +[KURUMA] +Kuruma + +[BOBCAT] +Bobcat + +[WHOOPEE] +Mr Whoopee + +[BFINJC] +BF Injection + +[POLICAR] +Polizei + +[ENFORCR] +Enforcer + +[SECURI] +Securicar + +[BANSHEE] +Banshee + +[PREDATR] +Predator + +[BUS] +Bus + +[RHINO] +Rhino + +[BARRCKS] +Barracks OL + +[TRAIN] +Zug + +[HELI] +Helikopter + +[DODO] +Dodo + +[COACH] +Coach + +[CABBIE] +Cabbie + +[STALION] +Stallion + +[RUMPO] +Rumpo + +[RCBANDT] +RC Bandit + +[BELLYUP] +Triad + +[MRWONGS] +Mr Wongs + +[MAFIACR] +Mafia + +[YARDICR] +Yardie + +[YAKUZCR] +Yakuza + +[DIABLCR] +Diablo + +[COLOMCR] +Cartel + +[HOODSCR] +Hoods + +[AEROPL] +Flugzeug + +[SPEEDER] +Speeder + +[REEFER] +Reefer + +[PANLANT] +Panlantic + +[FLATBED] +Flatbed + +[YANKEE] +Yankee + +[BORGNIN] +Borgnine + +[TOYZ] +TOYZ + +[FEST_DF] +Zu Fuß zurückgel. Meilen + +[FEST_DC] +Mit Auto gefahrene Meilen + +[FESTDFM] +Zu Fuß zurückgel. Meter + +[FESTDCM] +Mit Auto gefahrene Meter + +[FEST_R1] +Patriot Rallye in Sek. + +[FEST_R2] +Spazierfahrt im Park in Sek. + +[FEST_R3] +Checkpoint-Fieber in Sek. + +[FEST_RM] +Vollgas durch die Parkgarage in Sek. + +[FEST_LS] +Mit Krankenwagen gerettete Menschen + +[FEST_CC] +Kriminelle bei Bürgerwehr Mission + +[FEST_FE] +Gelöschte Feuer gesamt + +[FEST_LF] +Längster Flug in Dodo + +[FEST_BD] +Bestzeit Bombenentschärfung + +[FEST_RP] +Bestandene Amokfahrten + +[FEST_MP] +Erledigte Missionen + +[FEST_BB] +Schnelle Autos, Schnelles Geld: + +[FEST_H0] +Meiste Checkpoints + +[FEST_GC] +Geschrottete Gang-Autos: + +[FEST_H1] +Im Dschungel der Diablos + +[FEST_H2] +Mafia-Massaker + +[FEST_H3] +Der Casino-Coup + +[FEST_H4] +Rock'n'Roll mit Rumpo + +[USJI1] +TEXT NO LONGER REQUIRED + +[USJI2] +TEXT NO LONGER REQUIRED + +[USJI3] +TEXT NO LONGER REQUIRED + +[USJ] +MONSTER-STUNT-BONUS! + +[SPRAY] +Fahre deinen Wagen in die Lackiererei, um deinen ~h~Fahndungslevel~w~ loszuwerden und das Auto zu ~h~reparieren~w~ und ~h~umzuspritzen~w~. Kosten - ~h~$1000. + +[HM1_1] +~g~Fertige 20 Purple Nines in 2 Min. 30 Sek. ab. + +[KM1_8A] { re3 change } +Drücke die~h~ ~k~~VEHICLE_FIREWEAPON~-Taste~w~ zum ~h~Zünden der Bombe~w~. Aber geh vorher in Deckung! + +[KM1_8D] { re3 change } +Drücke die~h~ ~k~~VEHICLE_FIREWEAPON~-Taste~w~ zum ~h~Zünden der Bombe~w~. Aber geh vorher in Deckung! + +[KM1_12] +~g~Bring ihm zum Dojo, aber häng vorher die Cops ab! + +[RATNG1] +Taschendieb + +[RATNG2] +Laufbursche + +[RATNG3] +Gauner + +[RATNG4] +Soldat + +[RATNG5] +Profi + +[RATNG6] +Fahrer + +[RATNG7] +Gangster + +[RATNG8] +Obergangster + +[RATNG9] +Partner + +[RATNG10] +Troubleshooter + +[RATNG11] +Vollstrecker + +[RATNG12] +Capo + +[RATNG13] +Rechte Hand + +[RATNG14] +Vize + +[RATNG15] +Boss + +[1010] +~r~Dein Fahrzeug liegt auf dem Kopf + +[1011] +~r~Dein Fahrzeug liegt auf dem Kopf + +[1012] +~r~Dein Fahrzeug liegt auf dem Kopf + +[1013] +~r~Dein Fahrzeug liegt auf dem Kopf + +[1014] +~r~Dein Fahrzeug liegt auf dem Kopf + +[JM4_10] +Okay, Junge. Fahr mich zuerst in die Wäscherei in Chinatown. Ich hab da was zu erledigen. + +[JM4_11] +Die Waschweiber da haben ihr Schutzgeld nicht bezahlt. + +[JM4_12] +Und pass auf den Wagen auf. Joey hat ihn gerade repariert. + +[JM4_13] +Also, keine Dummheiten, okay? + +[KM4_11] +~g~Bring das Geld ins Casino! + +[FEF_BR2] +Orientiere dich, indem du alle bisherigen Einsatzbesprechungen durchsiehst. + +[TRAIN_1] +Kurowski Station + +[TRAIN_2] +Rothwell Station + +[TRAIN_3] +Baillie Station + +[SUBWAY1] +Portland Station + +[SUBWAY2] +Rockford Station + +[SUBWAY3] +Staunton South Station + +[SUBWAY4] +Shoreside Terminal + +[MEA4_2] +~r~Marty Chonks ist tot! + +[SPRAY1] +Fahre deinen Wagen in die Lackiererei, um deinen ~h~Fahndungslevel~w~ loszuwerden und das Auto zu ~h~reparieren~w~ und ~h~umzuspritzen~w~. Kosten - ~h~$1000~w~. Diesmal kostet es nichts. + +[JM4_A] +Ja, ich weiß, Toni, ich hab sie gut erzogen. Sie schnurrt, falls du verstehst, was ich meine. + +[JM4_5] +Komm später wieder, dann zeigen wir den Kerlen, was Sache ist. + +[AMMU_A] +Luigi sagt, du brauchst 'ne Knarre... + +[AMMU_B] +Joey sagt, ich soll dich 'ausrüsten'... + +[AMMU_C] +Geh hinten um den Laden herum. Ich hab eine 9mm im Hof deponiert. + +[AMMU_D] +Ich hab alles, was man so zur Selbstverteidigung braucht. + +[AMMU_E] +Willst du auch 'nen Waffenschein? + +[AMMU_F] +Auf den Ausweis verzichte ich. Du siehst vertrauenswürdig aus. + +[DETON] +DETONATION: + +[DRIVE_A] { re3 change } +Halt eine Uzi im Anschlag, wenn du in ein Fahrzeug steigst. Schau dann nach links oder rechts und drücke die ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~, um zu feuern. + +[DRIVE_B] { re3 change } +Halt eine Uzi im Anschlag, wenn du in ein Fahrzeug steigst. Schau dann nach links oder rechts und drücke die ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~, um zu feuern. + +[RECORD] +~g~NEUER REKORD!! + +[NRECORD] +~r~KEIN NEUER REKORD! + +[RCHELP] { re3 change } +Drücke die ~k~~VEHICLE_FIREWEAPON~-Taste oder fahre das ferngesteuerte Auto in die Räder eines Fahrzeugs, um es zu sprengen. + +[RCHELPA] { re3 change } +Drücke die ~k~~VEHICLE_FIREWEAPON~-Taste oder fahre das ferngesteuerte Auto in die Räder eines Fahrzeugs, um es zu sprengen. + +[RC_1] +Du hast 2 Minuten, um so viele Diablo-Autos wie möglich zu sprengen! + +[RC_2] +Du hast 2 Minuten, um so viele Mafia-Autos wie möglich zu sprengen! + +[RC_3] +Du hast 2 Minuten, um so viele Yakuza-Autos wie möglich zu sprengen! + +[RC_4] +Du hast 2 Minuten, um so viele Yardie-Autos wie möglich zu sprengen! + +[RC_5] +Du hast 2 Minuten, um so viele Hood-Autos wie möglich zu sprengen! + +[RC_6] +Du hast 2 Minuten, um so viele Kartell-Autos wie möglich zu sprengen! + +[RAMPAGE] +AMOKLAUF!! + +[RAMP_P] +AMOKLAUF BEENDET! + +[RAMP_F] +AMOKLAUF FEHLGESCHLAGEN + +[PAGE_00] +. + +[PAGE_01] +Dein Job: ~1~ Diablos in 120 Sekunden! + +[PAGE_02] +Zerstöre ~1~ Fahrzeuge in 120 Sekunden! + +[PAGE_03] +Dein Job: ~1~ Mafiosi in 120 Sekunden! + +[PAGE_04] +Dein Job: ~1~ Triaden in 120 Sekunden! + +[PAGE_05] +Dein Job: ~1~ Triaden in 120 Sekunden! + +[PAGE_06] +Zerstöre ~1~ Fahrzeuge in 120 Sekunden! + +[PAGE_07] +Dein Job: ~1~ Yardies in 120 Sekunden! + +[PAGE_08] +Dein Job: ~1~Yakuza in 120 Sekunden! + +[PAGE_09] +Zerstöre ~1~ Fahrzeuge in 120 Sekunden! + +[PAGE_10] +Zerstöre ~1~ Fahrzeuge in 120 Sekunden! + +[PAGE_11] +Dein Job: ~1~ Yardies in 120 Sekunden! + +[PAGE_12] +Dein Job: ~1~Yakuza in 120 Sekunden! + +[PAGE_13] +Dein Job: ~1~ Yardies in 120 Sekunden! + +[PAGE_14] +Dein Job: ~1~ Kolumbianer in 120 Sekunden! + +[PAGE_15] +Dein Job: ~1~ Hoods in 120 Sekunden! + +[PAGE_16] +Zerstöre ~1~ Fahrzeuge in 120 Sekunden! + +[PAGE_17] +Nimm dir mit einem Auto ~1~ Kolumbianer in 120 Sekunden vor! + +[PAGE_18] +Zerstöre ~1~ Fahrzeuge mit einem Drive-by in 120 Sekunden! + +[PAGE_19] +Dein Job: ~1~ Kolumbianer in 120 Sekunden! + +[PAGE_20] +Dein Job: ~1~ Hoods in 120 Sekunden! + +[JM1_A] +Mir ist langweilig. Wann läuft hier endlich mal was ab? + +[JM1_B] +Gleich, Schätzchen. Muss nur schnell was erledigen. + +[JM1_C] +Ich hab 'nen kleinen Job für dich. + +[JM1_D] +Die Forelli Brüder zahlen ihre Schulden nicht. + +[JM1_E] +Ich muss ihnen ein bisschen Respekt einbläuen. + +[JM1_F] +Lips Forelli stopft sich gerade in Marcos Bistro seinen fetten Bauch voll. + +[JM1_G] +Klau ihm sein Auto und bring es in 8-Balls Bombenwerkstatt in Harwood. + +[JM1_H] +Du kennst doch 8-Ball, oder? + +[JM1_I] +Sobald er 'ne Bombe eingebaut hat, parkst du die Karre an ihrem alten Platz. + +[JM1_J] +Dann lehn dich zurück und sieh dir die Show an. + +[JM1_K] +Aber Beeilung. Der Typ isst nicht ewig. + +[CAT2_A1] +Komm schon, du dummes Luder! + +[CAT2_A] +Bist du eigentlich gekommen, um Maria zu retten, oder weil du heiß auf mich bist? + +[CAT2_B] +Falls du's noch nicht weißt: + +[CAT2_B2] +Die Dates mit dir waren Arbeit - dich fertig zu machen, wird ein Vergnügen. + +[CAT2_C] +Du bist ein armes Würstchen, Amigo. + +[CAT2_D] +Wirf die Kohle rüber! + +[CAT2_E] +Du bist an sich ein fähiger Bursche. + +[CAT2_E2] +Aber du kapierst nicht, dass man mir nicht trauen kann. + +[CAT2_E3] +Macht den Idioten fertig. + +[CAT2_J] +Bring das Ding in die Luft!! + +[HM5_1] +Yo, Ice hat dich angekündigt. Es gibt hier Regeln. Nur Schläger. Keine Knarren, keine Autos. + +[HM5_5] +Hier geht's um Respekt und Achtung, klar? + +[HELP14] +Um Waffen aufzunehmen, gehe darüber hinweg. Dies funktioniert nicht, wenn du in einem Fahrzeug sitzt. + +[CRUSH] +Parke in der markierten Zone und steig aus. Das Fahrzeug wird dann geschrottet. + +[DIAB2_B] +Eine Bande von Taugenichtsen will mir ans Leder, falls ich sie nicht an meinen Geschäften beteilige. + +[DIAB2_C] +Aber da sind sie an den Falschen geraten, Amigo. + +[DIAB2_D] +Die haben eine Schwäche für Eiscreme. + +[DIAB2_E] +Hol die Bombe ab, die ich in Harwood versteckt habe, + +[DIAB2_F] +schnapp dir einen normalen Eis-Wagen, der rumfährt + +[DIAB2_G] +und locke diese Idioten mit dem Eis-Jingle in ihr Verderben. + +[DIAB2_H] +Sie verstecken sich in einem Lagerhaus auf den Atlantic Quays. + +[DIAB3_A] +Irgendwelche frechen Triaden haben gestern Nacht meinen Traumwagen geklaut, + +[DIAB3_B] +geschrottet und ausbrennen lassen. + +[DIAB3_C] +Im Kofferraum waren einige sehr wertvolle Erinnerungsstücke, + +[DIAB3_D] +unersetzliche Sammlerstücke, mein Freund. + +[DIAB3_E] +Ich hab eine ziemlich heiße Waffe am Rand von Chinatown versteckt. + +[DIAB3_F] +Hol sie dir und lehre die Triaden, El Burros Zorn zu fürchten. + +[DIAB3_1] +NIMM DIR 25 TRIADEN VOR + +[DIAB4_A] +Ein mieser Dieb hat einen Transporter mit der gesamten neuen Ausgabe meines Magazins gestohlen! + +[DIAB4_B] +Aber dieser SPANK-Junkie hat die Hecktüren offen gelassen + +[DIAB4_C] +und jetzt verteilt sich mein wunderschönes, + +[DIAB4_D] +geschmackvoll fotografiertes Magazin gleichmäßig über ganz Liberty! + +[DIAB4_E] +Nimm den Transporter, folge der Spur von 'Donkey Does Dallas' Nr. 1, 2 und 3. + +[DIAB4_F] +Und sammle das Zeug wieder ein. + +[DIAB4_G] +Wenn du bei diesem diebischen Junkie angekommen bist, nimm ihn dir vor! + +[DIAB4_H] +Und dann lieferst du meine Magazine an das XXX Mags im Rotlichtviertel. + +[DIAB4_1] +~g~Fahr den Transporter zur Rückseite des XXX Mags. + +[HM1_E] +Ich möchte, dass du diesen Vollidioten zeigst, wie ein echter Driveby aussieht. + +[HM1_H] +Schaff mir diese Nines vom Hals!! + +[HM2_A] +Die Nines bringen mich in die Klemme. + +[HM2_B] +Die Kerle haben gepanzerte Autos, und jetzt verhökern sie SPANK + +[HM2_C] +an meine Brüder, als wäre das gar nichts. + +[HM2_D] +Auf dem Weg steht ein Wagen geparkt. + +[HM2_E] +Da ist was drin, was diesen Feiglingen Beine machen wird. + +[HM3_A] +Irgend so ein Mistkerl hat 'ne Bombe in meine Karre eingebaut. + +[HM3_B] +Wenn ich die Karre verliere, stehe ich als Trottel da. + +[HM3_C] +Hol meinen Wagen ab und bring ihn in die Werkstatt in St. Mark's. + +[HM3_D] +Die sollen die Bombe da entschärfen. + +[HM3_E] +Die Uhr tickt und die Drähte sind locker. + +[HM3_F] +Ein Schlagloch zuviel, und das Ding geht hoch. + +[HM3_G] +Also, Beeilung! + +[HM4_A] +Yo, ein Flugzeug der Staatsbank ist gerade beim Francis Int. Airport abgestürzt. + +[HM4_B] +Auf dem ganzen Rollfeld liegt Platin rum + +[HM4_C] +Schnapp dir ein Auto und sack so viel wie möglich davon ein. + +[HM4_F] +Du kannst das Zeug in einer meiner Garagen abladen. + +[HM4_G] +Platin ist verdammt schwer. Dein Auto wird etwas langsamer laufen. + +[HM4_H] +Also, lade regelmäßig etwas davon in einer Garage ab. + +[HM5_A] +Die Nines sind nur noch ein versprengter Haufen... + +[HM5_B] +aber sie machen immer noch Stress. + +[HM5_C] +Jetzt wollen sie's endgültig wissen. + +[HM5_D] +Eine Gang von denen gegen zwei von uns. Oder vielmehr... + +[HM5_E] +zwei von euch. + +[HM5_F] +Ich wäre ja dabei, aber... + +[HM5_G] +ich hab noch drei Monate Bewährung, + +[HM5_H] +verstehst du, was ich meine? + +[HM5_I] +Triff dich mit meinem kleinen Bruder. + +[HM5_J] +Er zeigt dir, wo der Fight stattfindet, okay? + +[MEA1_B] +Mein Name ist Chonks, Marty Chonks. + +[MEA1_C] +Mir gehört die Bitchin' Dog Food Fleischfabrik um die Ecke. + +[MEA1_D] +Ich hab Geldsorgen, aber wer hat die nicht, was? + +[MEA1_E] +Ich treff mich später mit meinem Banker. + +[MEA1_F] +Das ist ein linker Säger, der mir dauernd die Kreditraten raufsetzt, um sich 'ne Scheibe abzuschneiden. + +[MEA1_G] +Nimm mein Auto, hol ihn ab und bring ihn hierher. + +[MEA1_H] +Ich habe eine kleine Überraschung für diesen Blutsauger!! + +[MEA2_A] +Ich hab Diebe angeheuert, um in meine Wohnung einzubrechen. + +[MEA2_C] +Jetzt drohen diese Dreckskerle, sie erzählen alles der Versicherung, + +[MEA2_D] +wenn ich sie nicht beteilige. + +[MEA2_E] +Ist das zu fassen? + +[MEA2_F] +Ich hab einen Wagen innerhalb der Fabrik abgestellt. + +[MEA2_G] +Hol damit die Kerle in ihrem Revier im Rotlichtbezirk ab. + +[MEA2_H] +Bring sie in die Fabrik, damit ich ihnen meinen Standpunkt klarmachen kann. + +[MEA3_A] +Wenn nicht bald ein Haufen Geld ins Haus kommt, gehe ich pleite. + +[MEA3_B] +Meine Frau hat eine Versicherung, aber mir hat sie immer nur das Geld aus der Tasche gezogen. + +[MEA3_C] +Ich hab ein Auto am gewohnten Ort abgestellt. + +[MEA3_D] +Hol damit meine Frau vom Classic Nails Studio ab und bring sie in die Fabrik. + +[MEA4_A] +Mist, ich steck in der Klemme! + +[MEA4_B] +Meine Frau hatte was mit einem Typen, dem ich Geld schulde. + +[MEA4_C] +Der ist jetzt ziemlich sauer und will sich rächen! + +[MEA4_E] +Der denkt, er kann mich erpressen... + +[MEA4_F] +aber ich glaube eher, + +[MEA4_G] +dass auch dieser gute Mann als Hundefutter enden wird. + +[WELCOME] +WILLKOMMEN IN + +[HM1_2] +~g~Besorg dir ein Fahrzeug. Beachte: Hier zählt nur die Uzi! + +[HELP8_B] +Drücke die ~h~~k~~PED_SNIPER_ZOOM_IN~-Taste~w~ zum ~h~Heranzoomen~w~ mit dem Gewehr, und die ~h~~k~~PED_SNIPER_ZOOM_OUT~-Taste~w~ zum ~h~Wegzoomen~w~. + +[LRQC_1] +Asuka und ich haben was zu besprechen. + +[LRQC_2] +Fahr doch ein bisschen durch die Gegend. + +[LRQC_3] +Du wirst einen Unterschlupf brauchen. + +[LRQC_4] +Am Rand von Belleville ist ein Lagerhaus. Das könnte was für dich sein. + +[LRQC_5] +Komm wieder hierher, wenn du fertig bist. + +[LRQC_6] +Dann können wir uns ein bisschen unterhalten. + +[JM6_5] +~g~Du brauchst einen Fluchtwagen, du Idiot! + +[JM2_F] +Wenn du 'ne Knarre brauchst, geh zum Hintereingang vom AmmuNation gegenüber der U-Bahn. + +[LOVE4_7] +~g~Es gibt einen Bauhof auf Staunton Island. Vielleicht haben sie das Päckchen dorthin gebracht. + +[LOVE4_8] +~g~Du brauchst ein Auto, um die Garage zu öffnen. + +[TSCORE] +EINKÜNFTE: $~1~ + +[AM1_9] +~r~Salvatore hat sich in Luigis Club abgesetzt! + +[AM1_6] +~g~Wenn du vor Luigis Club rumhängst, bemerken dich die Mafiosi! + +[TM2_3] +~g~Das ist eine Falle! Nimm sie dir alle vor! + +[FM4_1] +Hier Maria. Das mit dem Wagen ist eine Falle! Komm zu dem Steg südlich der Callahan Bridge. + +[JM1_7] +~g~Mach die Wagentür zu, sonst merkt er was! + +[KM5_1] +~g~DEALER ERLEDIGT!! + +[KM5_6] +~g~Du musst mind. 8 Yardie Dealer außer Gefecht setzen. + +[KM5_7] +~g~Beeilung! Sobald sie ihr SPANK verhökert haben, verschwinden sie wieder. + +[RM3_8] +~r~Dieser Wagen dient nur zur Ablenkung!! + +[LM3_8] +Hi, ich bin Joey. + +[LM3_9] +Luigi sagt, du bist verlässlich. Also komm später wieder. + +[KM3_5] +~g~Drück die Hupe, damit der Deal in Gang kommt. + +[LOVE7] +LOVES VERSCHWINDEN + +[LOVE2_5] +~g~Auftrag erledigt. Verschwinde aus Newport und dann weg mit dem Wagen! + +[AS2_11] +~g~~1~ VON 9! + +[GARAGE1] +~g~Steig aus und geh nach draußen. + +[KM3_11] +~g~Das Kartell wurde angegriffen. Die Aktentasche wurde nicht sichergestellt. + +[KM3_12] +~g~Nimm dir sämtliche Kolumbianer vor, zerstöre die Fahrzeuge und stell die Aktentasche sicher. + +[KM3_13] +~g~Bring die Aktentasche ins Casino. + +[RM5_6] +~g~Er ist abgehauen! Zerstöre seine Panzerung mit einem Auto oder einer Explosion!! + +[PBOAT_1] { re3 change } +Drücke die ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~, um die Bordkanonen abzufeuern. + +[PBOAT_2] { re3 change } +Drücke die ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~, um die Bordkanonen abzufeuern. + +[DIAB1_B] +Hier El Burro, von den Diablos. + +[DIAB1_D] +Du bist neu in Liberty, aber du hast bereits eine guten Ruf auf der Straße. + +[DIAB1_E] +Bei der alten Schulhalle nahe der Callahan Bridge findet ein Rennen statt. + +[DIAB1_F] +Besorg dir 'nen fahrbaren Untersatz. Wer als erster alle Checkpoints abfährt, ist Sieger. + +[HM2_1] { re3 change } +Zerstöre die gepanzerten Fahrzeuge mit den Buggies. Zur Zündung drücke die ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~. + +[HM2_1A] { re3 change } +Zerstöre die gepanzerten Fahrzeuge mit den Buggies. Zur Zündung drücke die ~h~~k~~VEHICLE_FIREWEAPON~-Taste~w~. + +[HM2_2] +~r~Du hast nicht alle gepanzerten Fahrzeuge zerstört! + +[HM2_6] +~g~Gepanzertes Fahrzeug zerstört! + +[RM3_A] +Ich kenne einen wichtigen Mann in der Stadt, mit + +[RM3_H] +sagen wir mal, einem Sinn für's Exotische und dem nötigen Kleingeld dafür. + +[RM3_B] +Er steht unter Anklage und der Staatsanwalt hat einige ziemlich peinliche Fotos von ihm + +[RM3_C] +auf einer Friedhofsparty oder so. + +[LOVE6_A] +Kleine Lektion in Sachen Business, mein Freund: + +[LOVE6_E] +Hast du eine hochinteressante Ware, wird Gott und die Welt sie dir abjagen wollen... + +[LOVE6_C] +Spezialeinheiten haben die Gegend um meinen Geschäftsfreund und das Päckchen abgeriegelt. + +[LOVE6_D] +Mach, dass du hinkommst, nimm den Transporter und lenk sie ab. + +[LOVE6_F] +Beschäftige die Typen, damit er sich absetzen kann. + +[AM3_C] +Vermutlich ist er in der Bucht draußen, während du dies liest. Nimm mein Boot und mach seiner Karriere ein Ende! + +[FESZ_UC] +ABBRECHEN + +[FEDS_SM] +L1, R1-MENÜ WECHSELN + +[FEDS_AS] +;=-AUSWAHL ÄNDERN + +[FEDSAS2] +<>-AUSWAHL ÄNDERN + +[FEDS_SS] +L1, R1-AUSWAHL ÄNDERN + +[FEDSSC1] +;-SCHNELLER BILDLAUF + +[FEDSSC2] +=-BILDLAUF STOP + +[MEA2_3] +~g~Bring das Auto zurück zur Fabrik. + +[RM1_3] +~r~McAffrey ist entkommen! + +[RM1_4] +~g~Du hast alle Granaten verbraucht! Hol neue im AmmuNation! + +[RM1_5] +~g~Zurück! Zünde die sichere Wohnung an! + +[RM6_4] +~g~Du musst zu der Garage und Rays Auto mit den Waffen holen. + +[RM6_5] +~g~Die Brücke wird von der CIA überwacht. Such dir eine andere Route. + +[HM2_F] +Und zerstöre alle ihre gepanzerten Wagen. + +[HM_4] +'GOLDRAUSCH' + +[MEA2_B5] +TEXT NO LONGER NEEDED + +[MEA1_B5] +TEXT NO LONGER NEEDED + +[MEA3_B5] +TEXT NO LONGER NEEDED + +[MEA4_B7] +aber wenn du in mein Büro kommst, könnte ich... + +[MEA3_B4] +Marty will mich sehen? Das muss aber schnell gehen, ich hab nämlich einen Friseurtermin. + +[KM3_7] +Das ist eine Falle der Yakuza, Mann! + +[FES_LOF] +Laden fehlgeschlagen. + +[P1INSA] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1: ~1~K freier Speicherplatz. Erforderlich: ~1~K. + +[P1INSN] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1: Kein freier Speicherplatz. Bitte einige Dateien löschen. + +[FES_SLO] +DATEI + +[FES_ISC] +IST BESCHÄDIGT + +[FESZ_TI] +Z1 SPEICHERN + +[FESZ_SA] +Spiel speichern + +[P1NOIN] +Keine Memory Card (PS2) in MEMORY CARD-Steckplatz 1 + +[P1INSE] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 vorhanden + +[MC_LDFL] +Laden fehlgeschlagen! + +[MC_NWRE] +Spiel wird neu gestartet + +[LOVE6_3] +~g~Du hast ~1~ Sekunden, um zu dem Securicar zurückzukehren, bevor die Mission fehlschlägt. + +[LOVE6_4] +~r~Du hast den falschen Securicar abgehängt! + +[HELP1] +Halte in der Mitte der blauen Markierung. + +[HELP12] +Geh ins Zentrum der blauen Markierung, um eine Mission zu starten. + +[HJSTAT] +Distanz: ~1~.~1~m Höhe: ~1~.~1~m Saltos: ~1~ Drehungen: ~1~_ + +[HJSTATW] +Distanz: ~1~.~1~m Höhe: ~1~.~1~m Saltos: ~1~ Drehungen: ~1~_ Und was für eine Landung! + +[DIAB1_5] +ZEIT: + +[LOVE3_4] +~r~Du hast das Flugzeug zerstört! + +[F_FAIL1] +Feuerwehr -Mission beendet + +[F_CANC] +~r~Feuerwehr -Mission abgebrochen! + +[F_EXTIN] +FEUER: + +[A_COMP1] +Krankenwagen Missionen abgeschlossen! + +[A_CANC] +~r~Krankenwagen Mission abgebrochen! + +[A_COMP3] +Krankenwagen Missionen abgeschlossen! Du wirst beim Laufen nie ermüden! + +[ATUTOR] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Krankenwagen Missionen an- oder abzuschalten. + +[ATUTOR3] +Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~-Taste~w~, um Krankenwagen Missionen an- oder abzuschalten. + +[ALEVEL] +Krankenwagen Mission Level ~1~ + +[A_FAIL1] +Krankenwagen Mission beendet + +[FEST_HA] +Höchster Krankenwagen Missions Level + +[A_SAVES] +GERETTETE MENSCHEN: ~1~ + +[C_KILLS] +KRIMINELLE: ~1~ + +[HM1_B] +Ich hab 'n Problem. Die wollen mich verscheißern. + +[AM2_A] +Sehr erfreulich, dass Salvatore nicht mehr unter uns weilt. + +[AM2_A2] +Du bist ein effizienter Mann - das gefällt mir. + +[AM2_B] +Das ist mein Bruder Kenji. + +[AM2_C] +Asuka hat einen kleinen Job für dich, aber wenn du fertig bist, komm in mein Casino, dann reden wir. + +[AM2_D] +Typisch Kenji, immer will er mit meinen Spielsachen spielen. + +[AM2_E] +Mein Spitzel bei der Polizei hat mir gesteckt, dass die Mafia unsere Aktivitäten im Auge behält. + +[AM2_E2] +Sie wollen dich aufstöbern. + +[AM2_F] +Wir müssen unsere Operationen ruhen lassen, bis wir ihnen das Handwerk gelegt haben. + +[AM2_G] +Zieh die Kerle aus dem Verkehr und mach dieser Vendetta ein für alle mal ein Ende. + +[F_START] +~g~Brennendes Fahrzeug in der Gegend von ~a~ gemeldet. Lösche den Brand. + +[AM4_1A] +Komm zu dem Fernsprecher im West Belleville Park. + +[AM4_1B] +Komm zu dem Fernsprecher auf dem Liberty Campus. + +[AM4_1C] +Komm zu dem Fernsprecher im South Belleville Park. + +[AM4_1D] +Wir treffen uns im Toilettenhäuschen im Park. + +[HJSTATF] +Distanz: ~1~Fuß Höhe: ~1~Fuß Saltos: ~1~ Drehungen: ~1~_ + +[HJSTAWF] +Distanz: ~1~Fuß Höhe: ~1~Fuß Saltos: ~1~ Drehungen: ~1~_ Und was für eine Landung! + +[HM1_F] +Aber pass auf. Es werden Jacks da sein, und die werden denken, du willst auch ihnen ans Leder! + +[HM1_D] +Sie nennen sich 'Nines' und ihre Farbe ist 'Lila'. Und jeder Tag im Zeichen dieser Farbe... + +[HM1_G] +ist ein Tag, an dem die Jacks schlecht aussehen. + +[MEA2_B] +Und stiehl ein paar Sachen, damit ich die Versicherung kassieren kann. + +[TM3_H] +~w~Das hast du gut gemacht vorhin, wirklich gut, mein Junge. + +[TM3_I] +~w~Komm, wir stellen dich dem Don vor. + +[TM3_J] +~w~Heeyyy! Luigi! + +[TM3_K] +~w~Meine Girls fragen andauernd nach dir, Salvatore. Du warst so lange nicht mehr bei uns. + +[TM3_L] +~w~Sag ihnen, wenn diese lästige Geschichte hier vorbei ist, + +[TM3_M] +~w~gehen wir alle in den Club und feiern, okay? + +[TM3_N] +~w~Ah, mein Junge! + +[TM3_N2] +~w~Hallo, Paps. + +[TM3_O] +~w~Hast du endlich eine Frau gefunden? + +[TM3_P] +~w~Hey, Deine Mutter - Gott hab sie selig - würde sich im Grab umdrehen, + +[TM3_Q] +~w~wenn du keine abkriegen würdest. + +[TM3_R] +~w~Ich weiß, Paps, ich arbeite dran. + +[TM3_S] +~w~TONI! Wie geht's deiner Mamma? + +[TM3_T] +~w~Sie ist eine großartige Frau! Stark. Florentinerin eben. + +[TM3_U] +~w~Es geht ihr gut. Sehr gut. + +[TM3_V] +~w~Hervorragend. Okay, geht schon mal vor, ich hab was mit unserem neuen Freund hier zu bereden. + +[TM3_W] +~w~Ich sehe goldene Zeiten auf dich zukommen, mein Junge... + +[RM1_A] +Dieser McAffrey! Der hat mehr Bestechungsgeld kassiert als jeder andere. + +[RM1_B] +Jetzt denkt er, er wird ehrenhaft entlassen, wenn er als Kronzeuge aussagt. + +[RM1_C] +Er ist einfach ein Verräter. + +[RM4_B] +Wir müssen ihn zum Schweigen bringen - für immer. + +[RM4_E] +Er soll bei den Fischen schlafen, statt sie zu essen. + +[LOVE3_B] +Beim Landeanflug auf den Flughafen wird ein kleines Flugzeug die Bucht überfliegen. + +[LOVE4_D] +Leider hat sich die Hafenbehörde die Maschine geschnappt und wollte sie auseinandernehmen, + +[LOVE4_H] +bis ich das mit erheblichen Unkosten verhindert habe. + +[LOVE4_E] +Fahr über die Brücke nach Shoreside Vale und dann zum Francis Int. Airport. + +[GTAB_A] +Hey, schaffen wir das hier weg. Weiß der Teufel, was das ist. + +[GTAB_B] +Aber da er's unbedingt haben will, muss es wohl was wert sein. + +[GTAB_C] +Wer zum Teufel...? + +[GTAB_D] +DU! + +[GTAB_E] +Hey, ganz ruhig, Amigo! De nada! De nada! + +[GTAB_F] +Ich dachte, ich hätte dich erledigt! + +[GTAB_G] +Nicht schießen, Amigo! Kein Problem. Wir sind alle Freunde. Hier, nimm. + +[GTAB_H] +Nicht so memmenhaft! + +[GTAB_I] +Wir haben keine Wahl, Baby! + +[GTAB_J] +Wir haben immer eine Wahl, du dämlicher Idiot! + +[GTAB_K] +Sorry wegen dem abgedrehten Flittchen, Mann. Die sind doch alle gleich. Por favor? + +[GTAB_L] +Das Luder ist also entwischt. + +[GTAB_M] +Aber du hast mir einen Gefallen getan. + +[GTAB_N] +Du bist nicht der einzige, der eine Rechnung mit dem Kartell offen hat. + +[GTAB_O] +Dieser Wurm hat meinen Bruder auf dem Gewissen! + +[GTAB_P] +I hab nie einen Yakuza umgebracht! + +[GTAB_Q] +Lügner! Wir alle haben den Kartell-Attentäter gesehen. + +[GTAB_R] +Wir werden euch kolumbianische Hunde alle erledigen! + +[GTAB_S] +Ich befasse mich mit unserem Freund. Mal sehen, was ich aus ihm rauskriege. + +[GTAB_T] +Komm später wieder. Ich werde deine Dienste brauchen. + +[GTAB_U] +Bitte, Amigo, lass mich nicht hier bei ihr! Die ist 'n Psycho! Amigo? Hey, AMIIIGO!!!...Aiiieeeeaaargghh! + +[LOVE5_A] +Du bist eine sichere Bank. So etwas ist selten in diesen schlechten Zeiten. + +[KM3_1] +~g~Das Kartell erwartet eine Yardie Gang. Klau einen Yardie-Wagen! Fahr nach Norden. In Newport fndest du einen. + +[LOVE1_1] +~g~Mit einem Wagen der Kolumbianer kommst du in ihren Unterschlupf rein. Im Norden, in Fort Staunton, findest du einen. + +[FM1_Q1] +~w~Na, kleine Erfrischung gefällig? Ein bisschen SPANK? + +[FM1_R] +~w~Hi, Chico. Nein, nur das übliche. + +[FM1_T] +~w~Danke, Chico. Bis bald. + +[FM1_W] +~w~Okay, Fiffi, du passt hier auf den Wagen auf, ich geh ein bisschen abtanzen. + +[FM1_X] +~w~Okay, Fiffi, lass uns 'nen Abgang machen. Huuh! + +[FM1_Q] +~w~Hey, Maria! Meine Traumfrau! + +[FM1_S1] +~w~Vielleicht solltest du mal die Party in der Lagerhalle am Ostende von Atlantic Quays auschecken. + +[FM1_U] +~w~Gracias. Und viel Spaß. Ist gutes Zeug. + +[FM1_V] +~w~Na los, Fiffi, sehen wir uns mal die Party an! + +[FM1_SS] +~r~SCANNER: ~g~4-5 an alle Einheiten: Assistieren Sie bei der Rauschgift-Razzia in Atlantic Quays... + +[LOVE6_B] +Auch wenn kaum einer weiß, wie viel sie wirklich wert ist. + +[TM3_A1] +~r~Joey ist hinüber! + +[TM3_A2] +~r~Joey und Luigi sind hinüber! + +[TM3_A3] +~r~Joey, Luigi und Toni sind hinüber! + +[FM4_2] +Hör zu, Salvatore denkt, ich betrüge ihn mit dir, + +[FM4_3] +da hat er dem Kartell deinen Kopf angeboten, um einen Deal mit denen zu machen. + +[FM4_4] +Das kann ich nicht zulassen. Das ist alles meine Schuld. + +[FM4_4B] +Ich hab ihm erzählt, dass wir uns gut verstehen. + +[FM4_5] +Frag mich nicht wieso. Ich weiß es nicht. + +[FM4_6] +Auf Mafia-Gebiet bist du Freiwild, und ich muss auch abhauen. + +[FM4_6B] +Ich hab genug von all der Gewalt, all dem Blut. + +[FM4_7] +Das ist eine Freundin von mir, eine alte Freundin. Sie heißt Asuka. Ihr können wir trauen. + +[FM4_8] +Kommt. Genug geredet. + +[FM4_9] +Wir verschwinden lieber, bevor uns noch mehr hysterische Italiener unbedingt wiedersehen möchten. + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUCER + +[CRED003] +LESLIE BENZIES + +[CRED004] +ART DIRECTOR + +[CRED005] +AARON GARBUT + +[CRED006] +TECHNICAL DIRECTION + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +DESIGN + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +WRITTEN BY + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +CHARACTERS + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMATION & DIRECTION + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +AUTO DESIGN + +[CRED024] +PAUL KUROWSKI + +[CRED025] +ARTISTS + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +CODERS + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +SCORE + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +SOUND DESIGN & MASTERING + +[CRED042] +ALLAN WALKER + +[CRED043] +AUDIO PROGRAMMING + +[CRED044] +RAYMOND USHER + +[CRED045] +TEST MANAGER + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +LEAD TESTERS + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRD050A] +TESTERS + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +TECHNICAL SUPPORT + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +EXECUTIVE PRODUCER + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUCER + +[CRED064] +DAN HOUSER + +[CRED065] +DIRECTOR OF DEVELOPMENT + +[CRED066] +JAMIE KING + +[CRED067] +TECHNICAL PRODUCER + +[CRED068] +GARY J. FOREMAN + +[CRED069] +ASSOCIATE PRODUCER + +[CRED070] +JEREMY POPE + +[CRED071] +MUSIC SUPERVISOR + +[CRED072] +TERRY DONOVAN + +[CRED073] +ROCKSTAR PRODUCTION TEAM + +[CRED074] +TERRY DONOVAN + +[CRED075] +JENNIFER KOLBE + +[CRED076] +JENEFER GROSS + +[CRED077] +LAURA PATERSON + +[CRED078] +JEFF CASTANEDA + +[CRED079] +CHRIS CARRO + +[CRED080] +ADAM TEDMAN + +[CRED081] +JUNG KWAK + +[CRED082] +BRIAN WOOD + +[CRED083] +PAUL YEATES + +[CRED084] +STANTON SARJEANT + +[CRED085] +VP OF MARKETING + +[CRED086] +TERRY DONOVAN + +[CRED087] +TECHNICAL COORDINATOR + +[CRED088] +BRANDON ROSE + +[CRED089] +QA MANAGER + +[CRED090] +JEFF ROSA + +[CRED091] +LEAD ANALYST + +[CRED092] +ADAM DAVIDSON + +[CRED093] +GAME ANALYST + +[CRED094] +RICHARD HUIE + +[CRED095] +TEST TEAM + +[CRED096] +LANCE WILLIAMS + +[CRED097] +JOE GREENE + +[CRED098] +BRIAN PLANER + +[CRED099] +OSWALD GREENE + +[CRED100] +LIBERTY TREE EDITORIAL + +[CRED101] +JAMES WORRALL + +[CRED102] +DAN HOUSER + +[CRED103] +ADAM TEDMAN + +[CRED104] +PAUL YEATES + +[CRED105] +JENEFER GROSS + +[CRED106] +LAURA PATERSON + +[CRED107] +CUT-SCENES + +[CRED108] +SCRIPT BY DAN HOUSER AND JAMES WORRALL + +[CRED109] +AUDIO DIRECTED BY DAN HOUSER + +[CRED110] +AUDIO PRODUCED BY RENAUD SEBBANE + +[CRED111] +CAST + +[CRED112] +FRANK VINCENT AS SALVATORE LEONE + +[CRED113] +JOE PANTOLIANO AS LUIGI GOTERELLI + +[CRED114] +MICHAEL MADSEN AS TONI CIPRIANI + +[CRED115] +MICHAEL RAPAPORT AS JOEY LEONE + +[CRED116] +DEBBI MAZAR AS MARIA + +[CRED117] +KYLE MACLACHLAN AS DONALD LOVE + +[CRED118] +ROBERT LOGGIA AS RAY MACHOWSKI + +[CRED119] +GURU AS 8-BALL + +[CRED120] +SONDRA JAMES AS MOMMA + +[CRED121] +LIANA PAI AS ASUKA + +[CRED122] +LES MAU AS KENJI + +[CRED123] +CYNTHIA FARRELL AS CATALINA + +[CRED124] +AL ESPINOSA AS MIGUEL + +[CRED125] +CHRIS PHILLIPS AS EL BURRO + +[CRED126] +HUNTER PLATIN AS CHICO + +[CRED127] +WALTER MUDU AS D-ICE + +[CRED128] +CURTIS MCCLARIN AS CURTLY + +[CRED129] +BILL FIORE AS DARKEL + +[CRED130] +CHRIS PHILLIPS AS MARTY CHONKS + +[CRED131] +HUNTER PLATIN AS CURLY BOB + +[CRED132] +WALTER MUDU AS KING COURTNEY + +[CRED133] +HUNTER PLATIN AS ONE-ARMED PHIL + +[CRED134] +KIM GURNEY AS MISTY + +[CRED135] +MOTION CAPTURE + +[CRED136] +ANIMATED BY + +[CRD136A] +ALEX HORTON + +[CRED137] +DIRECTED BY + +[CRD137A] +NAVID KHONSARI + +[CRED138] +PRODUCED BY + +[CRD138A] +JAMIE KING + +[CRD138B] +RENAUD SEBBANE + +[CRED139] +RECORDED AT MODERN UPRISING STUDIOS, BROOKLYN + +[CRED140] +ACTORS + +[CRD140A] +RENAUD SEBBANE + +[CRD140B] +GISELLE JONES + +[CRD140C] +STEPHEN DANIELS + +[CRD140D] +ROBERT STIO + +[CRD140E] +JENNY GROSS. + +[CRED141] +PEDESTRIAN DIALOGUE + +[CRED142] +WRITTEN BY DAN HOUSER, NAVID KHONSARI & JAMES WORRALL + +[CRED143] +DIRECTED BY CRAIG CONNER, DAN HOUSER AND LAZLOW + +[CRED144] +PRODUCED BY RENAUD SEBBANE + +[CRED145] +CAST + +[CRED146] +HUNTER PLATIN + +[CRED147] +DAN HOUSER + +[CRED148] +RENAUD SEBBANE + +[CRED149] +MARIA CHAMBERS + +[CRED150] +JEFF STANTON + +[CRED151] +RYAN CROY + +[CRED152] +DEENA BERMAN + +[CRED153] +MARIA CHAMBERS + +[CRED154] +ALICE B. SALTZMAN + +[CRED155] +ALEX ANTHONY SIOUKAS + +[CRED156] +SEAN R. LYNCH + +[CRED157] +AMY SALZMAN + +[CRED158] +COLIN MCSHANE + +[CRED159] +COREY WADE + +[CRED160] +GERALD COSGROVE + +[CRED161] +STEPHANIE ROY + +[CRED162] +DORIS WOO + +[CRED163] +JOSEPH GREENE + +[CRED164] +LAZLOW JONES + +[CRED165] +HSIANG LIN + +[CRED166] +STEVE MICHAEL ROBERT + +[CRED167] +MATHEW MURRAY + +[CRED168] +RICHARD HUIE + +[CRED169] +GARVIN ATWELL + +[CRED170] +STEVE KNEZEVICH + +[CRED171] +YUKIMURA SATO + +[CRED172] +FRANK CHAVEZ + +[CRED173] +LIEZL JACINTO + +[CRED174] +CANAAN MCKOY + +[CRED175] +ADAM DAVIDSON + +[CRED176] +LANCE WILLIAMS + +[CRED177] +NEIL MCCAFFREY + +[CRED178] +LAURA PATERSON + +[CRED179] +REY CONCEPCION + +[CRED180] +CHARLES HEROLD + +[CRED181] +ANDREW GREENWALD + +[CRED182] +JAMES MIELKE + +[CRED183] +PETER SUCIU + +[CRED184] +ALEX ODULIO + +[CRED185] +DON NKRUMAH + +[CRED186] +KENDALL PITTMAN + +[CRED187] +SAL SUAZO + +[CRED188] +EREK MATEO + +[CRED189] +CHRIS DIFATE + +[CRED190] +LEILA MILTON + +[CRED191] +DARREN ZOLTOWSKI + +[CRED192] +VIRGINIA SMITH + +[CRED193] +KEVIN CASSIN + +[CRED194] +JASON SHIGEMORI + +[CRED195] +KELLY KINSELLA + +[CRED196] +MOLLIE STICKNEY + +[CRED197] +STANTON SARJEANT + +[CRED198] +LAURA WALSH + +[CRED199] +MARK GARONE + +[CRED200] +JOANNA SLY + +[CRED201] +ELIZABETH HOWELL + +[CRED202] +ANA HERCULES + +[CRED203] +SHIRLEY IRICK + +[CRED204] +KASHONA FIELDS + +[CRED205] +JOEL M. LILJE + +[CRED206] +JOHN DIBENEDETTO + +[CRED207] +NANCY GILES + +[CRED208] +RYAN CROY + +[CRED209] +JENNIFER KOLBE + +[CRED210] +LIAM BURKE + +[CRED211] +SIGRID PREISSL + +[CRED212] +ANITA FITZSIMONS + +[CRED213] +PHILIPPA RASELLI + +[CRED214] +WIL QUESNEL + +[CRED215] +FALKO BURKERT + +[CRED216] +SARA SEWELL + +[CRED217] +RADIO STATIONS AND MUSIC + +[CRED218] +PRODUCERS FOR ROCKSTAR UK + +[CRD218A] +CRAIG CONNER + +[CRD218B] +STUART ROSS + +[CRED219] +SOUNDTRACK CO-ORDINATOR + +[CRED220] +TERRY DONOVAN + +[CRED221] +PRODUCER FOR ROCKSTAR GAMES + +[CRED222] +DAN HOUSER + +[CRED223] +EDITED BY + +[CRED224] +CRAIG CONNER + +[CRED225] +ALLAN WALKER + +[CRED226] +LAZLOW + +[CRED227] +DJ BANTER AND IMAGING WRITTEN BY + +[CRED228] +DAN HOUSER + +[CRED229] +LAZLOW + +[CRED230] +SPECIAL THANKS TO + +[CRED231] +ADAM TEDMAN + +[CRED232] +ALEX MASON + +[CRED233] +JUDY HENDERSON CASTING + +[CRED234] +HAMISH BROWN + +[CRED235] +CHRISSY HOBAN + +[CRED236] +INNES RICARD + +[CRED237] +LILION BROZSKA + +[CRED238] +BOB HILLARY + +[CRED239] +EMILY ANDERSON + +[CRED240] +RICHIE HENDERSON + +[CRED241] +CHRSTIAN CANTAMESSA + +[CRED242] +JERONIMO BARRERA + +[CRED243] +ALEXANDER ILLES + +[CRED244] +BARANE CHAN + +[CRED245] +DUNCAN SHIELDS + +[CRED246] +BARANE CHAN + +[CRED247] +DEREK PAYNE + +[CRED248] +KEVIN WONG + +[CRED249] +ROSS ELLIOTT + +[CRED250] +ROSS BEAZLEY + +[CRED251] +ALEX BAZLINTON + +[CRED252] +DAVE WATSON + +[CRED253] +MALCOLM SMITH + +[CRED255] +ANDREW SEMPLE + +[CRED256] +ARTIST + +[CRED257] +STUART PETRI + +[CRED258] +JERONIMO BARRERA + +[CRED259] +CARLY SLATER + +[CRED260] +GREG LAU + +[CRED261] +STEVE KNEZEVICH + +[CRED262] +DEVIN WINTERBOTTOM + +[CRED263] +JAMEEL VEGA + +[CRED264] +LEE CUMMINGS + +[CRED265] +DEVIN BENNET + +[CRED266] +ELIZABETH SATTERWHITE + +[CRED267] +AARON RIGBY + +[CRED268] +STEVE K. + +[CRED269] +GREG LAU + +[CINCAM] +Cinematic-Kamera + +[KM1_13] +Fahr das Fahrzeug in die Garage! + +[KM3_14] +~r~Du bist gesehen worden. Der Deal fällt flach! + +[EBAL_H] +Warte hier. Ich gehe rein und rede mit Luigi. + +[EBAL_M] +Und merk dir: Finger weg von meinen Girls. + +[LM2_F] +Dann schnapp dir seine Karre und spritze sie um. + +[LM2_D] +Hier. Hier, nimm. + +[LM1_9] +Hi. Ich bin Misty. + +[LM4_A] +So ein Mistkerl von den Diablos hat in meinem Gebiet Mädchen laufen. + +[FM2_B] +Wir haben einen Verräter unter uns! + +[FM2_C] +Er verdient kein Geld mit Mädchen oder Dealen, also wird er Informationen verkaufen. + +[FM3_CC] +~w~Komm wieder, wenn du die Kohle hast, Bruder. + +[FEDS_AM] +<>-MENÜ WECHSELN + +[LOVE5_5] +~r~Du hast es nicht geschafft, den Truck zu beschützen! + +[RM6_6] +~r~Ray ist tot! + +[RM6_7] +~r~Ray hat seinen Flug verpasst. + +[RM6_8] +~g~Du hast Ray zurückgelassen. Kehr um und hol ihn. + +[FM1_10] +~g~Du hast Maria zurückgelassen. Kehr um und hol sie. + +[LOVE4_9] +~r~Das Flugzeug ist zerstört worden! + +[LOV4_10] +~r~Die einzige Spur auf den Verbleib des Päckchens ist vernichtet worden. + +[KM2_D] +Unnötig zu sagen, dass wir ihm die Autos schenken müssen, um meine Schuld bei ihm zu begleichen. + +[KM4_B] +Für Läden, die das Glück haben, unter unserem Schutz zu stehen, ist heute Zahltag. + +[KM2_E] +Du musst die Autos auf der Liste besorgen und zu einer Garage hinter dem Parkplatz in Newport bringen. + +[FM3_8I] +~w~Such dir eine günstige Position. Ich geh rein, wenn du den ersten Schuss abfeuerst. + +[LOVE1_B] +Ich weiß, dass einer wie du sehr loyal sein kann, wenn das Geld stimmt. + +[LOVE1_H] +Aber je mehr Leute, desto größer die Gier. + +[LOVE1_C] +Ein werter Geschäftsfreund, ein alter Asiate, + +[LOVE1_I] +wird von irgendwelchen Südamerikanern in Aspatria als Geisel festgehalten. + +[MEA4_D] +Ich habe ein Treffen mit ihm vereinbart... + +[MEA4_B4] +Marty schickt dich also? Dem Penner werde ich zeigen, was es heißt, mit mir Geschäfte zu machen. + +[MEA4_B5] +Carl, hi. Ich, äh, ich brauche noch ein bisschen Zeit, um dein Geld aufzutreiben. + +[MEA1_B4] +Mr Chonks schickt dich also. Wollen wir dem Burschen doch mal einen Besuch abstatten. + +[HM5_6] +Dann wollen wir doch mal ein paar Leute aufmischen... + +[LOVE1_5] +~g~Häng hier nicht rum, besorg dir ein Auto der Kolumbianer und rette Loves Geschäftsfreund. + +[AS1_D] +~w~Spiel den Köder und locke die Killerkommandos nach Pine Creek, + +[AS1_E] +~w~wo meine Leute sie erwarten werden. + +[AS2_C] +~w~Das Kartell betreibt eine Scheinfirma zur Tarnung - das Kappa Coffee House. + +[AS2_E] +~w~Wir haben keine Wahl. Wir müssen diese Drogenbuden zerstören. + +[AS2_F] +~w~Zerleg diese Dinger!! + +[AS2_A1] +~w~Miguel ist ein echter Latin Lover. Der hat ein Stehvermögen! + +[AS2_A2] +~w~Ich bin völlig erschöpft. + +[SIREN_3] +Um die Sirenen dieses Fahrzeugs einzuschalten, drücke die ~h~~k~~VEHICLE_HORN~-Taste~w~. + +[SIREN_4] +Um die Sirenen dieses Fahrzeugs einzuschalten, drücke die ~h~~k~~VEHICLE_HORN~-Taste~w~. + +[AS3_C] +~w~Iiiiiiiiiiih! Was ist denn das für ein gelbes Glibberzeug? + +[AS3_C1] +~w~Oh, hi, Baby. + +[AS3_F] +~w~Das Mädchen ist ein Naturtalent. + +[AS3_F1] +~w~Sie hat unserem Gast eine kleine Info entlockt. + +[AS3_G] +~w~In 2 Stunden landet ein Flugzeug auf dem Francis Int. Airport. + +[AS3_G1] +~w~Es ist voll mit Catalinas Giftzeug. + +[AS3_H] +~w~Du entgehst den Security Checks am Flughafen, wenn du dir ein Boot besorgst, zu den Leuchtbojen rausfährst + +[AS3_H1] +und die Maschine im Anflug abschießt. + +[AS3_I] +~w~Krame die Ladung aus den Trümmern! + +[AS3_J] +~w~Und sei vorsichtig, okay, Baby? + +[AS3_K] +~w~Versuch's mal mit Chili-Öl... + +[RM2_F1] +Die Kolumbianer müssen jeden Moment hier sein! + +[RM2_K] +Verdammt, da sind sie!! LOS, LADEN!! + +[LOVE2_7] +~g~Jetzt lass den Wagen stehen! + +[LOVE2_8] +~g~Jetzt verschwinde aus Newport! + +[AM1_F] +Salvatore Leone wird Luigis Club in zirka drei Stunden verlassen (~1~:~1~). + +[LOVE5_C] +Folge ihm und sorg dafür, dass er und mein Päckchen wohlbehalten in Pike Creek ankommen. + +[FESZ_SR] +Speicherung fehlgeschlagen! Bitte Memory Card (PS2) in MEMORY CARD-Steckplatz 1 überprüfen und noch einmal versuchen. + +[FESZ_FO] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 formatieren? + +[FELZ_FO] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 ist nicht formatiert. + +[FES_NOC] +Keine Memory Card (PS2) in MEMORY CARD-Steckplatz 1. + +[FES_LOE] +Laden fehlgeschlagen! Bitte Memory Card (PS2) in MEMORY CARD-Steckplatz 1 überprüfen und noch einmal versuchen. + +[FES_DEE] +Löschen fehlgeschlagen! Bitte Memory Card (PS2) in MEMORY CARD-Steckplatz 1 überprüfen und noch einmal versuchen. + +[FORSUC] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 wurde formatiert. + +[ERFOUN] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 konnte nicht formatiert werden. + +[ERMCNP] +Keine Memory Card (PS2) in MEMORY CARD-Steckplatz 1. + +[SVMEM1] +Speichern auf Memory Card (PS2) in MEMORY CARD-Steckplatz 1. + +[FORSLO] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 formatieren. + +[SLONFM] +Fehler beim Formatieren der Memory Card (PS2) in MEMORY CARD-Steckplatz 1. + +[SLONDR] +Nicht genug Speicherplatz. Bitte eine Memory Card (PS2) mit mindestens 500KB freiem Speicherplatz in MEMORY CARD-Steckplatz 1 einstecken. + +[SLNSP] +Nicht genug Speicherplatz. Bitte eine Memory Card (PS2) mit mindestens 200KB freiem Speicherplatz in MEMORY CARD-Steckplatz 1 einstecken. + +[FEFD_WR] +Formatiere Memory Card (PS2) in MEMORY CARD-Steckplatz 1. Bitte die Memory Card (PS2) nicht entfernen, kein Reset vornehmen und die Konsole nicht ausschalten. + +[FES_ISF] +NICHT VORHANDEN + +[FES_SAG] +VORHANDEN + +[SLONNO] +Keine Memory Card (PS2) in MEMORY CARD-Steckplatz 1. + +[SLONNF] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 ist nicht formatiert. + +[FESZ_FM] +Memory Card (PS2) in MEMORY CARD-Steckplatz 1 ist nicht formatiert. Soll die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 formatiert werden? + +[FESZ_FF] +Formatierung fehlgeschlagen. Bitte die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 überprüfen und noch einmal versuchen. + +[MCDNSP] +Nicht genug Platz auf Memory Card (PS2) in MEMORY CARD-Steckplatz 1. Es werden mind. 500KB Speicherplatz benötigt, um Spieldaten zu speichern. Trotzdem starten? (JA oder NEIN) + +[MCGNSP] +Nicht genug Platz auf Memory Card (PS2) in MEMORY CARD-Steckplatz 1. Es werden mind. 200KB Speicherplatz benötigt, um Spieldaten zu speichern. Trotzdem starten? (JA oder NEIN) + +[FESZ_WR] +Daten werden gespeichert. Bitte die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 nicht entfernen, kein Reset vornehmen und die Konsole nicht ausschalten. + +[FESZ_OW] +Daten werden überschrieben. Bitte die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 nicht entfernen, kein Reset vornehmen und die Konsole nicht ausschalten. + +[FELD_WR] +Daten werden geladen. Bitte die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 nicht entfernen, kein Reset vornehmen und die Konsole nicht ausschalten. + +[FEDL_WR] +Daten werden gelöscht. Bitte die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 nicht entfernen, kein Reset vornehmen und die Konsole nicht ausschalten. + +[LM2_C] +Luigi sagt, das soll ich dir geben... + +[LM3_G] +Joey ist einer, den man nicht warten lässt. Das ist deine Chance. + +[LM5_E] +Bring so viele wie möglich hin, bevor die Cops ihr ganzes Geld versaufen. + +[JM5_C] +Vor dem Cafe in der Nähe vom Callahan Point steht ein Auto mit einem Toten drin. + +[RM2_B] +Wir waren zusammen in Nicaragua, als dieses Land noch wusste, was es tut. + +[RM2_C] +Irgendwelche Dreckskerle vom Kartell haben ihn gestern verprügelt und kommen heute wieder, um ihm seine Ware abzunehmen. + +[RM2_D1] +Ich würde es selbst machen, aber meine Bronchien melden sich wieder. Tja, äh, viel Glück. + +[CATINF1] +~g~Schnapp dir Catalina! + +[CATINF2] +~g~Um Catalina zu finden, folge dem Hubschrauber. + +[BOATIN1] +Spring auf ein Boot und drücke die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um hinein zu gelangen. + +[BOATIN2] +Wenn du in der Nähe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste ~w~benutzen, um an Bord zu gelangen. + +[BOATIN3] +Spring auf ein Boot und drücke die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um hinein zu gelangen. + +[BOATIN4] +Wenn du in der Nähe eines Bootes bist, kannst du die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste ~w~benutzen, um an Bord zu gelangen. + +[JM6] +'DIE FLUCHT' + +[FM1] +'AUF PISTE MIT MARIA' + +[JM1] +'MIKE 'LIPS' LETZTE LASAGNE' + +[FM21] +'DER BOMBENANSCHLAG, TEIL 1' + +[FM3] +'DER BOMBENANSCHLAG, TEIL 2' + +[AM1] +'SAYONARA SALVATORE' + +[AM2] +'UNTER ÜBERWACHUNG' + +[KM2] +'GTA' + +[AS3] +'DER ABFANGJÄGER' + +[RM2] +'DAS WAFFENARSENAL' + +[LOVE6] +'LOCKVOGEL' + +[LOVE1] +'DIE BEFREIUNGSAKTION' + +[RC1] +'IM DSCHUNGEL DER DIABLOS' + +[RC2] +'DAS MAFIA-MASSAKER' + +[RC3] +'DER CASINO-COUP' + +[RC4] +'ROCK'N ROLL MIT RUMPO' + +[RM2_E1] +Unglaublich, dass die feigen Säcke mich wieder ohne ausreichenden Schutz ins Gefecht schicken. + +[GREN_1] +Je länger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hältst, desto weiter kannst du die Granate werfen. + +[GREN_2] +Je länger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hältst, desto weiter kannst du die Granate werfen. + +[GREN_3] +Je länger du die ~h~~k~~PED_FIREWEAPON~-Taste~w~ gedrückt hältst, desto weiter kannst du die Granate werfen. + +[LOVE4_G] +Die Maschine mit meiner Ware steht im Zollhangar. + +[KABOOM] +KAWUMM! + +[SPLAT] +WUSCH! + +[PANCAK] +PLATT! + +[SOAKED] +AARGH! + +[HEAD] +Head Radio + +[DBL_CLF] +Double Clef FM + +[FLASHB] +Flashback FM + +[RISE] +Rise FM + +[LIPS] +Lips 106 + +[CHAT] +Chatterbox FM + +[K_JAH] +K-Jah Radio + +[GAM_FM] +Game Radio FM + +[MSX_FM] +MSX FM + +[TUBE1] +Wenn der U-Bahnhof öffnet, kannst du die U-Bahn nach Staunton Island nehmen. + +[TUBE2] +Wenn der U-Bahnhof in Shoreside Vale aufmacht, dann kannst du das Shoreside Terminal in Richtung Francis Int. Airport verlassen. + +[TUBE_2] +Um in eine U-Bahn einzusteigen, ~h~'Einsteigen'-Taste~w~ drücken. + +[LEGAL] +~g~Schalte die kriminelle Bedrohung aus! + +[GA_2] +Neuer Motor und neue Lackierung. Die Cops werden dich nicht identifizieren! + +[LM1_8A] +Warum nicht ein Taxi 'ausleihen', um dir was dazu zu verdienen...? + +[TAXIH1] +Halte neben einem gehighlighteten Fußgänger, um ihn einsteigen zu lassen, dann bringe ihn rechtzeitig an sein Fahrtziel. + +[LM5_7] +~g~Wenn weniger als vier Girls bei dem ~p~Polizeiball~g~ auftauchen, wird Luigi sauer! + +[KM2_3] +~g~Die ~r~Autos~g~ müssen in 1A-Zustand sein, damit die ~p~Garage~g~ sie annimmt. + +[KM5_2] +~g~Ein Yardie ist weg. + +[BETRA_A] +Sorry, Baby. + +[BETRA_B] +Ich bin ein anspruchsvolles Mädchen und du... + +[BETRA_C] +... du bist ein kleiner Fisch. + +[JAILB_C] +Noch gibt es keine näheren Informationen zu den Häftlingen, die mit dem Konvoi transportiert wurden, + +[JAILB_E] +Der Konvoi war am frühen Morgen vom Polizei-Hauptquartier aus + +[JAILB_F] +zu einem Gefangenentransport mit Ziel Haftanstalt Liberty aufgebrochen. + +[JAILB_G] +Der Anschlag erfolgte an der Callahan-Brücke. + +[JAILB_P] +ist Portland durch diese Katastrophe vom Rest der Stadt abgeschnitten. + +[JAILB_Q] +Los jetzt! + +[JAILB_R] +Vollidiot! + +[JAILB_S] +Kein Problem, dich alle zu machen. + +[JAILB_T] +Das wird dir noch leid tun. + +[JAILB_U] +Okay, okay. Hau ab. + +[HELP15] +Wenn zu Fuß unterwegs, drücke die ~h~~k~~PED_LOOKBEHIND~-Taste~w~, um ~h~nach hinten zu schauen~w~. + +[FEC_LB3] +Nach hinten schauen + +[FEC_R3] +(R3-Taste) + +[FES_AFO] +Diese Memory Card (PS2) ist bereits formatiert. + +[FEA_UP] +; + +[FEA_DO] += + +[FEA_LE] +< + +[FEA_RI] +> + +[FEDSAS3] +- AUSWAHL ÄNDERN + +[FEDSAS4] +;=<> - AUSWAHL ÄNDERN + +[SPRAY_4] { re3 change } +~h~~k~~VEHICLE_FIREWEAPON~-Taste ~w~benutzen, um die Wasserkanone abzufeuern. + +[SPRAY_1] { re3 change } +~h~~k~~VEHICLE_FIREWEAPON~-Taste ~w~benutzen, um die Wasserkanone abzufeuern. + +[LITTLE] +LITTLE T + +[NICK] +NICK LOVE + +[AM1_10] +~g~Salvatore Leone wird Luigis Club um zirka 0~1~:~1~ verlassen. + +[JAILB_V] +Liberty City ist heute vom Schrecken gezeichnet. + +[JAILB_A] +Polizei und Noteinsatzkräfte arbeiten unter Hochdruck, nachdem heute morgen + +[JAILB_B] +ein verheerender Anschlag auf einen Polizeikonvoi verübt wurde. + +[JAILB_W] +Nach stundenlangen Ermittlungen wurde klar, dass der Anschlag das Werk von Profis war. + +[JAILB_K] +Die Identifizierung der noch vermissten Kriminellen wurde darüber hinaus + +[JAILB_L] +durch eine Hacker-Attacke auf den Zentral-Computer der Polizei erschwert. + +[JAILB_M] +stellte Bürgermeister O'Donovan klar, dass die Polizei + +[JAILB_N] +* + +[JAILB_O] +Da die Fertigstellung des Porter Tunnels sich verzögert, + +[JAILB_X] +In einer ersten Stellungnahme + +[FEDS_SE] +/-Taste - AUSWAHL + +[FEDS_SB] +/-Taste - AUSWAHL "-Taste - ZURÜCK + +[TM4_A] +~w~Ach, du bist es. Toni ist nicht da. + +[TM4_A2] +~w~Aber er hat wieder ein Liebesbriefchen für dich hinterlassen. + +[DIAB2_A] +Ich habe mein Entertainment-Business mit nichts als dem üppigen Inhalt meiner Lederhose gestartet. + +[LM5_9] +GIRLS: + +[PERPIC] +Versteckte Päckchen gefunden + +[CO_ONE] +Verstecktes Päckchen ~1~ von ~1~ + +[LOVE3_3] +~g~Das Flugzeug hat ~1~ von 6 Päckchen abgeworfen. + +[FARE11] +~g~Fahrziel: ~w~'Baustelle' ~g~in Fort Staunton. + +[GA_21] +In dieser Garage bringst du keine Autos mehr unter. + +[CHEAT1] +Cheat aktiviert + +[CHEAT2] +Waffen-Cheat + +[CHEAT3] +Health-Cheat + +[CHEAT4] +Panzerungs-Cheat + +[CHEAT5] +Fahndungslevel-Cheat + +[CHEAT6] +Geld-Cheat + +[CHEAT7] +Wetter-Cheat + +[AS1_H] +~r~Es ist dir nicht gelungen, das Killerkommando in die Yakuza-Falle zu locken! + +[FEDS_BA] +"-Taste - ZURÜCK + +[RAMP_A] +ALLE AMOKLÄUFE BEENDET! + +[USJ_ALL] +ALLE MONSTER-STUNTS ABSOLVIERT! + +[FARE23] +~g~Fahrtziel: ~w~'Import-Export Garage' ~g~im Cochrane Dam Distrikt. + +[L_TRN_1] +Mit der U-Bahnlinie L kannst du in Portland herumfahren. Drücke die~h~ ~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um in eine U-Bahn ~h~ein- oder auszusteigen~w~. + +[L_TRN_2] +Mit der U-Bahnlinie L kannst du in Portland herumfahren. Drücke die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um in eine U-Bahn ~h~ein- oder auszusteigen~w~. + +[S_TRN_1] +Mit der U-Bahn kannst du in Liberty herumfahren. Drücke die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um in eine U-Bahn ~h~ein- oder auszusteigen~w~. + +[S_TRN_2] +Mit der U-Bahn kannst du in Liberty herumfahren. Drücke die ~h~~k~~VEHICLE_ENTER_EXIT~-Taste~w~, um in eine U-Bahn ~h~ein- oder auszusteigen~w~. + +[AS1_C] +~w~Sie hat drei Killerkommandos in Liberty verteilt, die dich zur Strecke bringen sollen. + +[AS1_G] +~r~Alle Yakuza sind erledigt! + +[JAN] +Jan + +[FEB] +Feb + +[MAR] +Mär + +[APR] +Apr + +[MAY] +Mai + +[JUN] +Jun + +[JUL] +Jul + +[AUG] +Aug + +[SEP] +Sept + +[OCT] +Okt + +[NOV] +Nov + +[DEC] +Dez + +[DEFDT] +--:---:---- --:--:-- + +[BUGGY] +VERBLEIBENDE BUGGIES: + +[BONUS] +~g~BONUS $~1~ + +[HORN1] +Drück die ~h~L3-Taste~w~, um zu ~h~hupen. + +[HORN2] +Drück die ~h~L1-Taste~w~, um zu ~h~hupen. + +[HORN3] +Drück die ~h~R1-Taste~w~, um zu ~h~hupen. + +[LM3_1A] +Drück die ~h~~k~~VEHICLE_HORN~-Taste~w~, um zu ~h~hupen. So weiß Misty, dass du da bist. + +[LM3_1B] +Drück die~h~ ~k~~VEHICLE_HORN~-Taste~w~, um zu ~h~hupen. So weiß Misty, dass du da bist. + +[LM3_1C] +Drück die~h~ ~k~~VEHICLE_HORN~-Taste~w~, um zu ~h~hupen. So weiß Misty, dass du da bist. + +[RADIO_A] +Drück die ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~-Taste~w~, um die verschiedenen ~h~Radiosender zu hören. + +[RADIO_B] +Drück die ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~-taste~w~, um die verschiedenen ~h~Radiosender zu hören. + +[RADIO_C] +Drück die ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~-Taste~w~, um die verschiedenen ~h~Radiosender zu hören. + +[RADIO_D] +Drück die ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~-Taste~w~, um die verschiedenen ~h~Radiosender zu hören. + +[FEC_EXV] +In Fahrzeug ein-\aussteigen + +[TAXI_M] +'TAXI DRIVER' + +[COP_M] +'BÜRGERWEHR' + +[FIRE_M] +'FEUERWEHR' + +[AMBUL_M] +'KRANKENWAGEN' + +[HJ_IS] +IRRSINNS-STUNT-BONUS: $~1~ + +[HJ_PIS] +SUPER IRRSINNS-STUNT-BONUS: $~1~ + +[HJ_DIS] +DOPPELTER IRRSINNS-STUNT-BONUS: $~1~ + +[HJ_PDIS] +SUPER-DOPPEL-IRRSINNS-STUNT-BONUS: $~1~ + +[HJ_TIS] +DREIFACHER IRRSINNS-STUNT-BONUS: $~1~ + +[HJ_PTIS] +SUPER-DREIFACH-IRRSINNS-STUNT-BONUS: $~1~ + +[HJ_QIS] +VIERFACHER IRRSINNS-STUNT-BONUS: $~1~ + +[HJ_PQIS] +SUPER-VIERFACH-IRRSINNS-STUNT-BONUS: $~1~ + +[AM1_K] +Salvatore Leone wird Luigis Club in zirka drei Stunden verlassen. (0~1~:~1~) + +[IMPEXPP] +Import-Export Garage, Portland Harbor. Wir haben Bestellungen für verschiedene Fahrzeuge. Näheres steht auf unserem Schwarzen Brett. + +[VANHSTP] +Willst du noch mehr Securicars aufgebrochen haben? Bring sie zu unserer Garage in Portland Harbor. + +[EMVHPUP] +Zahlen Bestpreise für Neu- und Gebrauchtwagen. Bring sie zum Kran im Nordosten von Portland Harbor. + +[STANDS] +ZERSTÖRTE ESPRESSOSTÄNDE: + +[STASH] +~g~Deponiere das SPANK auf der ~p~Baustelle! + +[MCSTNS] +Keine Memory Card (PS2) in MEMORY CARD-Steckplatz 1. Trotzdem starten? (JA oder NEIN) + +[LOVE3_5] +~g~Das Flugzeug ist jetzt in Reichweite. + +[LOVE3_6] +~r~Die Polizei war vor dir bei den Päckchen! + +[SIREN_1] +Um die Sirenen dieses Fahrzeugs einzuschalten, drücke die ~h~~k~~VEHICLE_HORN~-Taste~w~. + +[SIREN_2] +Um die Sirenen dieses Fahrzeugs einzuschalten, drücke die ~h~~k~~VEHICLE_HORN~-Taste~w~. + +[FM3_8C] +~w~Ich brauch $100 000 für Auslagen. + +[MCLOAD] +Daten werden geladen. Bitte die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 nicht entfernen, kein Reset vornehmen und die Konsole nicht ausschalten. + +[FES_GME] +Fehler beim Lesen der Memory Card (PS2) in MEMORY CARD-Steckplatz 1! Bitte überprüfen und noch einmal versuchen. + +[FESZ_QF] +Soll die Memory Card (PS2) in MEMORY CARD-Steckplatz 1 wirklich formatiert werden? + +[FESZ_LS] +Ladevorgang abgeschlossen. + +[RM3_5] +~g~Du hast ~1~ von 6 Päckchen mit Beweisfotos. + +[LOVE3_2] +~g~Du hast alle Päckchen. Bring sie zu Donald Love. + +[LOVE4_4] +~g~Bring das Päckchen zu Donald Love! + +[FEB_SAV] +Laden + +[FEP_SAV] +SPIEL LADEN + +[AS2_12A] +~g~Wenn du den ersten Espressostand zerstört hast, hast du 8 Minuten Zeit, bis das Kartell seine Dealer warnt! + +[AS3_1A] +~g~Jetzt fahr zu der ~b~Markierungsboje! + +[NOCONT] +Bitte stecken Sie einen Analog Controller (DUALSHOCK#) oder einen Analog Controller (DUALSHOCK#2) in Controller-Anschluss 1, um fortzufahren. + +[BET_JB] +VON CATALINA, SEINER GELIEBTEN, IM STICH GELASSEN, FÜR SCHULDIG BEFUNDEN UND VERURTEILT, BEFINDET ER SICH AUF DEM WEG INS GEFÄNGNIS VON LIBERTY CITY. DOCH IN SEINEM KOPF HÄMMERT EIN GEDANKE... MIT EUCH BIN ICH NOCH NICHT FERTIG! + +[END_A] +Die Bewohner von Cedar Grove erholen sich langsam + +[END_B] +von dem Schock der schrecklichen Ereignisse, + +[END_C] +die sich gestern hier abgespielt haben. + +[END_D] +Clive Denver, ein Augenzeuge, beschrieb der Polizei + +[END_E] +den Täter, den er zusammen mit einer dunkelhaarigen Frau flüchten sah. + +[END_F] +Hör mal, wir werden sehr viel Spaß miteinander haben. Weißt du, + +[END_G] +ich liebe dich nämlich. Wirklich, du bist so groß und stark, + +[END_H] +und genau so einen Mann brauche ich. + +[END_I] +Jedenfalls - was wollte ich gerade sagen? + +[END_J] +Weiß nicht mehr. Aber du verstehst doch, was ich meine, oder? + +[END_K] +Der Donner von Explosionen erschütterte umliegende Häuser. Menschen rannten in Deckung. + +[END_L] +Mehrere Anwohner wurden verletzt, als es in dem Chaos zu einem Schusswechsel + +[END_M] +zwischen Bodeneinheiten und einem Helikopter kam, der über dem Damm kreiste. + +[END_N] +Ja, von hier in den Gärten konnten wir alles genau beobachten. + +[END_O] +Wie sie den Helikopter dann abgeschossen haben, + +[END_P] +das war ein ziemliches Feuerwerk. + +[END_Q] +Die Zahl der Toten ist inzwischen auf über 20 angestiegen + +[END_R] +und die Polizei findet immer noch weitere Leichen. + +[END_S] +Die Gerüchte, dass es sich bei den Opfern um Angehörige des kolumbianischen Kartells + +[END_T] +handelt, wurden von offizieller Seite bisher nicht dementiert. + +[END_U] +Und es gibt nach wie vor keine Anhaltspunkte für das Motiv der Tat. + +[END_V] +Ich hab mir 'nen Fingernagel abgebrochen und meine Frisur ist hin! + +[END_W] +Fünfzig Dollar im Eimer! + +[PAPER1] +GANGSTER VON KOMPLIZIN, DIE ER LIEBT, VERRATEN. GERICHT BEFINDET RÄUBER EINSTIMMIG FÜR SCHULDIG. + +[PAPER2] +ZEHN JAHRE AUS LIEBE! + +[JAILB_D] +und es hat sich bisher auch keine kriminelle Vereinigung zu dem Attentat bekannt. + +[JAILB_H] +Die meisten Zeugen kamen ums Leben und die Brücke wurde schwer beschädigt. + +[JAILB_I] +Man geht davon aus, dass auch einige der Häftlinge bei der sich ereignenden Explosion umkamen. + +[JAILB_J] +* + +[FEB_CPC] +Konfiguration d. Steuerung + +[FEC_PED] +Steuerung zu Fuß + +[FEC_VEH] +Steuerung in Fahrzeug + +[FEC_FPR] +Steuerung für First-Person + +[FEC_CMM] +Allgemeine Steuerung + +[FEC_PWL] +Nach links + +[FEC_PWR] +Nach rechts + +[FEC_PWF] +Vorwärts gehen + +[FEC_PWT] +Auf Kamera zugehen + +[FEC_PLB] +Nach hinten schauen + +[FEC_PFR] +Waffe abfeuern + +[FEC_CLE] +Eine Waffe nach links + +[FEC_CRI] +Eine Waffe nach rechts + +[FEC_LKT] +Ziel fixieren + +[FEC_PJP] +Fußgänger springen + +[FEC_PSP] +Fußgänger sprinten + +[FEC_PSH] +Fußgänger schießen + +[FEC_TLF] +Ein Ziel nach links + +[FEC_TRG] +Ein Ziel nach rechts + +[FEC_CCM] +Kamera hinter Spieler zentrieren + +[FEC_SZI] +Mit Präzisionsgewehr heranzoomen + +[FEC_SZO] +Mit Präzisionsgewehr herauszoomen + +[FEC_LKL] +First-Person nach links schauen + +[FEC_LRT] +First-Person nach rechts schauen + +[FEC_LUP] +First-Person nach oben schauen + +[FEC_LDN] +First-Person nach unten schauen + +[FEC_LBH] +Aus Fahrzeug nach hinten schauen + +[FEC_LLF] +Aus Fahrzeug nach links schauen + +[FEC_LRG] +Aus Fahrzeug nach rechts schauen + +[FEC_HRN] +Hupe + +[FEC_HBR] +Handbremse + +[FEC_ACL] +Gas geben + +[FEC_BRK] +Bremsen + +[FEC_TSM] +Spezialmissionen An/Aus + +[FEC_CRD] +Radiosender wechseln + +[FEC_ENT] +In Fahrzeug Ein-/Aussteigen + +[FEC_WPN] +Waffe abfeuern + +[FEC_PAS] +Pause + +[FEC_FPO] +First Person Weapons Toggle. + +[FEC_SMS] +Mauszeiger An/Aus + +[FEC_CMS] +Blickwinkel wechseln. + +[FEC_TSS] +Screen Shot + +[FEN_NET] +Netzwerk + +[FEN_CON] +Verbindung + +[FEN_GAM] +Spiel suchen + +[FEN_TYP] +Spiel-Typ + +[FEN_TY0] +Deathmatch + +[FEN_TY1] +Deathmatch Stealth + +[FEN_TY2] +Team Deathmatch + +[FEN_TY3] +Team Deathmatch Stealth + +[FEN_TY4] +Stash the Cash + +[FEN_TY5] +Capture the Flag + +[FEN_TY6] +Rat Race + +[FEN_TY7] +Domination + +[FEN_NAM] +Name: + +[FEN_GNA] +Spiel-Name: + +[FEM_MAP] +Karte auswählen + +[FEN_PLS] +Spieler-Einstellungen + +[FEN_PLC] +Spieler-Farbe + +[FEM_MA0] +Liberty City + +[FEM_MA1] +Rotlichtbezirk + +[FEM_MA2] +Chinatown + +[FEM_MA3] +Der Tower + +[FEM_MA4] +Die Kanalisation + +[FEM_MA5] +Industriepark + +[FEM_MA6] +Docks + +[FEM_MA7] +Staunton + +[FEC_DBG] +Debug-Menü + +[FEC_TGD] +Mit Pad zwischen Spiel- u. Debug-Modus wechseln + +[FEC_TDO] +Debug-Kamera Aus + +[FEC_IVH] +Maus horizontal invertieren + +[FEC_MSL] +MAUSTASTE L + +[FEC_MSM] +MAUSTASTE M + +[FEC_MSR] +MAUSTASTE R + +[FEC_QUE] +??? + +[FEC_TWO] +Nur zwei Tastaturtasten erlaubt + +[FEC_OMS] +Nur eine Maustaste erlaubt + +[FEC_OJS] +Nur ein Joystick-Button pro Aktion erlaubt + +[FEC_PTL] +"Ziel fixieren" u. "Waffenauswahl links" gleichzeitig drücken. + +[FEC_PTR] +"Ziel fixieren" u. "Waffenauswahl rechts" gleichzeitig drücken. + +[FEC_LBC] +"Nach links schauen" u. "Nach rechts schauen" gleichzeitig drücken. + +[FEC_JBO] +JOY ~1~ + +[NO_PAUZ] +Pause in Multiplayer nicht möglich. Zum Beenden zwei Mal drücken! + +[FEM_SL1] +Speicherplatz 1 ist frei + +[FEM_SL2] +Speicherplatz 2 ist frei + +[FEM_SL3] +Speicherplatz 3 ist frei + +[FEM_SL4] +Speicherplatz 4 ist frei + +[FEM_SL5] +Speicherplatz 5 ist frei + +[FEM_SL6] +Speicherplatz 6 ist frei + +[FEM_SL7] +Speicherplatz 7 ist frei + +[FEM_SL8] +Speicherplatz 8 ist frei + +[FEM_MM] +HAUPTMENÜ + +[FEM_SNG] +Neues Spiel starten + +[FEM_QTW] +Beenden + +[FEQ_SRE] +Wirklich beenden? Alle Daten seit dem letzten Speichern werden verlorengehen. Weiter? + +[FEQ_SRW] +Spiel wirklich beenden? + +[FEG_SRV] +SERVER + +[FEG_MAP] +KARTE + +[FEG_PLY] +SPIELER + +[FEG_TYP] +TYP + +[FEG_PNG] +PING + +[FET_FG] +SPIEL SUCHEN + +[FET_SP] +SINGLEPLAYER + +[FET_MP] +MULTIPLAYER + +[FET_HG] +SPIEL HOSTEN + +[FET_PS] +SPIELER SETUP + +[FET_CON] +VERBINDUNG + +[FET_AUD] +AUDIO-SETUP + +[FET_DIS] +ANZEIGEN-SETUP + +[FET_LAN] +SPRACHEN-SETUP + +[FET_LG] +SPIEL LADEN + +[FET_DG] +SPIEL LÖSCHEN + +[FET_NG] +NEUES SPIEL + +[FET_SG] +SPIEL SPEICHERN + +[FET_MAP] +KARTE AUSWÄHLEN + +[FET_GT] +SPIEL-TYP + +[FET_CTL] +CONTROLLER-SETUP + +[FET_OPT] +OPTIONEN + +[FET_QG] +SPIEL BEENDEN + +[FET_STA] +STATISTIK + +[FET_BRE] +MISSIONSINFOS + +[FEC_WAR] +Achtung! + +[FEC_OKK] +OK + +[FED_CON] +Löschen bestätigen + +[FES_SSC] +Spiel wurde gespeichert. + +[DEL_FNM] +Datei wurde gelöscht. + +[PCLOAD] +Datei wird geladen + +[PCRESRT] +GTA 3 wird neu gestartet + +[FEC_DLF] +Löschen fehlgeschlagen. + +[FEC_SVU] +Speichern fehlgeschlagen. + +[FEC_LUN] +Laden fehlgeschlagen. Datei beschädigt. Bitte löschen. + +[FEN_PLA] +Anzahl der Spieler: + +[FET_NON] +KEINE SPIELE VERFÜGBAR + +[FET_SFG] +SPIELE WERDEN GESUCHT... + +[FET_SRT] +SPIELE WERDEN SORTIERT... + +[FEF_LAN] +LAN + +[FEF_INT] +INTERNET + +[FET_REF] +Aktualisieren + +[FET_FIL] +Filter + +[FET_JG] +Beitreten + +[FEC_NTW] +Talk To Network + +[FEC_ESR] +Esc-Taste nicht zugelassen + +[FEC_GSL] +Show head bob: + +[FIL_FLT] +SPIELE-LISTE FILTERN + +[FET_SAN] +NEUES SPIEL STARTEN + +[FIL_MAP] +Karte: + +[FIL_SRV] +Server: + +[FIL_TYP] +Spiel-Typ + +[FIL_SPC] +Offene Spiele? + +[FIL_PNG] +Ping: + +[FEN_UKH] +Unbekannter Host + +[FEN_UKM] +Map nicht gefunden + +[FEN_UKT] +Spiel-Typ nicht gefunden + +[FEN_NCI] +KEINE INTERNET-VERBINDUNG + +[FET_PAU] +PAUSENMENÜ + +[FET_SGA] +SPIEL STARTEN + +[FEC_PAD] +Gamepad + +[FEC_JOY] +Joystick + +[FEC_WHL] +Lenkrad + +[FEC_CNT] +Controller-Typ: + +[FET_APL] +ÜBERNEHMEN + +[FES_CSA] +Wählen Sie eine Skin aus der Liste aus: + +[FES_SKN] +SKIN-NAME + +[FES_DAT] +DATUM + +[FES_NON] +KEINE SKINS VERFÜGBAR + +[FEA_FM9] +SPIELER MP3 + +[FESZ_QZ] +Dieses Spiel wirklich speichern? + +[FES_CGA] +Momentan verfügbare Speicherplätze: + +[FES_SCG] +Laufendes Spiel speichern? + +[FES_LCG] +Spiel laden und weiterspielen? + +[FEC_FIR] +Feuern + +[FEC_NWE] +Nächste Waffe + +[FEC_PWE] +Vorherige Waffe + +[FEC_FOR] +Vorwärts + +[FEC_BAC] +Rückwärts + +[FEC_LEF] +Links + +[FEC_RIG] +Rechts + +[FEC_ZIN] +Heranzoomen + +[FEC_ZOT] +Herauszoomen + +[FEC_EEX] +Ein-/Aussteigen + +[FEC_RAD] +Radio + +[FEC_SUB] +Spezialmission + +[FEC_CMR] +Blickwinkel ändern + +[FEC_JMP] +Springen + +[FEC_SPN] +Sprinten + +[FEC_HND] +Handbremse + +[FEC_TUL] +Geschütz links + +[FEC_TUR] +Geschütz rechts + +[FEC_LOL] +Nach links schauen + +[FEC_LOR] +Nach rechts schauen + +[FEC_NTR] +Nächstes Ziel + +[FEC_PTT] +Vorheriges Ziel + +[FEC_LBA] +Nach hinten schauen + +[FEC_CEN] +Kamera zentrieren + +[FEC_UND] +(NEIN) + +[FET_CFT] +ZU FUSS + +[FET_CCR] +IN FAHRZEUG + +[CVT_MSG] +Texturen werden in optimales Format für Ihre Grafikkarte konvertiert + +[FET_CAC] +AKTION + +[FEC_IBT] +- + +[FEC_SPC] +LEERT. + +[FEC_MXO] +MXB1 + +[FEC_MXT] +MXB2 + +[FEC_UNB] +NICHT BEL. + +[FET_CME] +STEUERUNGSART + +[FET_RDK] +STEUERUNG ÄNDERN + +[FET_AMS] +MAUS-EINSTELLG. + +[FET_STI] +STANDARD STEURUNGSKONFIG. + +[FET_CTI] +CLASSIC STEURUNGSKONFIG. + +[FET_MTI] +MAUS STEURUNGSKONFIG. + +[FET_DAM] +DYNAMISCHE AKUSTIK + +[FEC_TFL] +Geschütz Links + +[FEC_TFR] +Geschütz Rechts + +[FEC_TFU] +Geschütz /Dodo aufwärts + +[FEC_TFD] +Geschütz /Dodo abwärts + +[FEC_MWF] +RAD AUFW. + +[FEC_MWB] +RAD ABW. + +[FEC_ORR] +oder + +[FEC_NUS] +NICHT VERWENDET + +[FEC_LUD] +Aufw. Sehen + +[FEC_LDU] +Abw. Sehen + +[FEC_CMP] +COMBO: L+R SEHEN + +[FEC_NTT] +Noch kein Text für diese Taste + +[FEC_FNC] +F~1~ + +[FEC_IRT] +EINFG + +[FEC_DLL] +ENTF + +[FEC_HME] +POS1 + +[FEC_END] +ENDE + +[FEC_PGU] +BILD AUF + +[FEC_PGD] +BILD AB + +[FEC_UPA] +AUF + +[FEC_DWA] +AB + +[FEC_LFA] +LINKS + +[FEC_RFA] +RECHTS + +[FEC_NUM] +NUM + +[FEC_NMN] +NUM~1~ + +[FEC_FWS] +NUM / + +[FEC_PLS] +NUM + + +[FEC_MIN] +NUM - + +[FEC_DOT] +NUM , + +[FEC_NLK] +NUMLOCK + +[FEC_ETR] +ENT + +[FEC_SLK] +ROLLEN + +[FEC_PSB] +UNTBR + +[FEC_BSP] +RÜCKT. + +[FEC_TAB] +TAB + +[FEC_CLK] +CAPSLOCK + +[FEC_RTN] +RET + +[FEC_LSF] +LUMSCHALT + +[FEC_RSF] +RUMSCHALT + +[FEC_LCT] +LSTRG + +[FEC_RCT] +RSTRG + +[FEC_LAL] +LALT + +[FEC_RAL] +RALT + +[FEC_LWD] +LWIN + +[FEC_RWD] +RWIN + +[FEC_WRC] +WINKLICK + +[WIN_TTL] +GTA 3 + +[WIN_95] +GTA 3 läuft nicht unter Windows 95 + +[WIN_DX] +GTA 3 benötigt mind. DirectX Version 8.1 + +[WIN_VDM] +GTA 3 benötigt mind. 12MB freien Grafikspeicher + +[DIAB3_G] +Arriba! + +[FEM_RES] +SPIEL FORTSETZEN + +[FES_SNG] +NEUES SPIEL STARTEN + +[FEM_SP] +SINGLEPLAYER + +[FEM_MP] +MULTIPLAYER + +[FEM_QT] +SPIEL BEENDEN + +[FES_SG] +NEUES SPIEL STARTEN + +[FES_LG] +SPIEL LADEN + +[FEM_HST] +SPIEL HOSTEN + +[FEM_OPT] +OPTIONEN + +[FEM_DBG] +DEBUG + +[FET_PSU] +SPIELER SETUP + +[FET_DEF] +STANDARD WIEDERHERST. + +[FED_BRI] +HELLIGKEIT + +[FED_TRA] +UNSCHÄRFE-FX + +[FEM_LOD] +DISTANZ-DARSTELLG. + +[FEM_VSC] +FRAME SYNC + +[FEM_FRM] +FRAME LIMITER + +[FED_RES] +BILDSCHIRMAUFLSG. + +[FED_WIS] +BREITBILD + +[FEDS_TB] +ZURÜCK + +[FEA_MUS] +MUSIK VOLUME + +[FEA_SFX] +SFX VOLUME + +[FEA_RSS] +RADIOSENDER + +[FEL_ENG] +ENGLISCH + +[FEL_FRE] +FRANZ. + +[FEL_GER] +DEUTSCH + +[FEL_ITA] +ITALIEN. + +[FEL_SPA] +SPANISCH + +[FEA_3DH] +AUDIO HARDWARE + +[FEA_SPK] +BOXEN KONFIGURATION + +[FEA_2SP] +2 BOXEN + +[FEA_4SP] +MEHR ALS 2 BOXEN + +[FEA_EAR] +KOPFHÖRER + +[FEA_NAH] +KEINE AUDIO HARDWARE + +[FET_SNG] +NEUES SPIEL STARTEN + +[FEN_STA] +SPIEL STARTEN + +[GMLOAD] +SPIEL LADEN + +[GMSAVE] +SPIEL SPEICHERN + +[FES_DGA] +SPIEL LÖSCHEN + +[FEM_NON] +KEIN + +[FEC_IVV] +MAUS VERTIKAL INVERTIEREN + +[FEC_MSH] +MAUSEMPFINDLICHKEIT + +[FET_CCN] +STEUERUNG: CLASSIC + +[FET_SCN] +STEUERUNG: STANDARD + +[FES_SET] +SKIN VERWENDEN + +[GHOST] +Ghost + +[WIN_RSZ] +Neue Auflösung konnte nicht aktiviert werden + +[FET_APP] +LMT,RETURN,UM NEUE EINSTLLG. ZU SPEICHERN + +[FET_HRD] +STANDARDEINSTLLG. WIEDERHERGESTELLT + +[FET_MST] +MAUSSTEUERUNG + +[FEC_STR] +NUM STERN + +[FET_MIG] +LINKS,RECHTS,MAUSRAD ZUR EINSTLLG. + +[FET_CIG] +RÜCKT. ZUM LÖSCHEN - LMT,RETURN ZUM ÄNDERN + +[FET_RIG] +NEUE STEUERUNG FÜR DIESE AKTION WÄHLEN ODER ESC FÜR ABBRUCH + +[FET_EIG] +KANN DIESER AKTION KEINE STEUERUNG ZUWEISEN + +[NO_PCCD] +Bitte legen Sie die GTA 3 Disk 2 ein oder drücken Sie ESC zum Abbrechen + +[CVT_ERR] +Kein Platz mehr auf der Festplatte. Bitte schaffen Sie Speicherplatz, bevor Sie fortfahren. ESC zum Abbrechen. + +[FED_SUB] +UNTERTITEL + +[FET_DSN] +Standard-Player Skin.bmp + +[EBAL] +'GIB MIR LIBERTY' + +[LM4] +'PUMP-ACTION-THRILLER' + +[REPLAY] +WIEDERHOLUNG + +[FEC_SFT] +UMSCHALT + +[CRED254] +STUDIO MANAGER + +[CVT_CRT] +Texturen können nicht für Ihre Grafikkarte konvertiert werden. Sie müssen sich als Administrator einloggen, damit dies möglich ist. Verlassen mit ESC. + +[FEM_ON] +AN + +[FEM_OFF] +AUS + +[FEM_YES] +JA + +[FEM_NO] +NEIN + +[FES_WAR] +Speichere Daten, bitte warten... + +[FED_DLW] +Lösche Daten, bitte warten... + +[FED_LDW] +Lade Daten, bitte warten... + +[FEC_SLC] +Slot ist beschädigt + +[FED_LFL] +Spiel konnte nicht geladen werden. Das Spiel wird neu gestartet. + +[FET_RSO] +ORIGINAL-EINSTELLG. WIEDERHERGESTELLT + +[FET_RSC] +HARDWARE NICHT VERFÜGBAR - ORIGINAL-EINSTELLG. WIEDERHERGESTELLT + +[CRED270] +MIKE HONG + +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPANISCH + +[FEL_POL] +POLNISCH + +[FEL_RUS] +RUSSISCH + +{ new display menus } +[FET_GFX] +GRAFIK-SETUP + +[FED_MIP] +MIP MAPPING + +[FED_AAS] +KANTENGLÄTTUNG + +[FED_FIL] +TEXTURFILTER + +[FED_BIL] +BILINEAR + +[FED_TRL] +TRILINEAR + +[FED_WND] +FENSTERMODUS + +[FED_FLS] +VOLLBILD + +[FEM_CSB] +CUTSCENE BALKEN + +[FEM_SCF] +BILDSCHIRMFORMAT + +[FEM_ISL] +KARTENSPEICHERNUTZUNG + +[FEM_LOW] +NIEDRIG + +[FEM_MED] +MITTEL + +[FEM_HIG] +HOCH + +[FEM_2PR] +PS2 ALPHA TEST + +[FEC_FRC] +FREIE KAMERA + +{ Linux joy detection } +[FEC_JOD] +JOYSTICK ERKENNEN + +[FEC_JPR] +Drücke eine beliebige Taste auf dem Joystick der für das Spiel verwendet werden soll, und er wird ausgewählt. + +[FEC_JDE] +Joystick erkannt + +{ mission restart } +[FET_RMS] +MISSION WIEDERHOLEN + +[FESZ_RM] +WIEDERHOLEN? + +{ more graphics } +[FED_VPL] +FAHRZEUG-PIPELINE + +[FED_PRM] +CHARAKTER KANTEN LICHT + +[FED_RGL] +GLÄNZENDE STRAßEN + +[FED_CLF] +FARBFILTER + +[FED_WLM] +WELT LIGHTMAPS + +[FED_MBL] +BEWEGUNGSUNSCHÄRFE + +[FEM_SIM] +SIMPEL + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MOBILE + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEM_AUT] { aspect ratio related } +AUTO + +{ controls } +[FEC_IVP] +PAD VERTIKAL INVERTIEREN + +{ map } +[FEM_TWP] +Wegpunkt umschalten + +[FEA_FMN] +RADIO AUS + +[FEC_DS2] +DUALSHOCK 2 + +[FEC_DS3] +DUALSHOCK 3 + +[FEC_DS4] +DUALSHOCK 4 + +[FEC_360] +XBOX 360 CONTROLLER + +[FEC_ONE] +XBOX ONE CONTROLLER + +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + +[FEC_TYP] +GAMEPAD-TYP + +[FEC_CCF] +KONFIGURATION + +[FEC_CF1] +KONFIGURATION 1 + +[FEC_CF2] +KONFIGURATION 2 + +[FEC_CF3] +KONFIGURATION 3 + +[FEC_CF4] +KONFIGURATION 4 + +[FEC_CDP] +CONTROLLER-ANZEIGE + +[FEC_ONF] +Zu Fuß + +[FEC_INC] +Im Auto + +[FEC_VIB] +Vibration : + +[FET_AGS] +KONTROLLEREINSTELLUNGEN + +[FEM_PED] +PED DENSITY + +[FEM_CAR] +CAR DENSITY + +[DUMMY] +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED diff --git a/utils/gxt/gxt.exe b/utils/gxt/gxt.exe new file mode 100644 index 0000000..0f55b76 Binary files /dev/null and b/utils/gxt/gxt.exe differ diff --git a/utils/gxt/italian.txt b/utils/gxt/italian.txt new file mode 100644 index 0000000..9dfee85 --- /dev/null +++ b/utils/gxt/italian.txt @@ -0,0 +1,8205 @@ +{ + New strings are at the bottom of file. + Do not change the order of strings. + You can fix the typos of existing translation but please refrain from + unnecessary edits like rephasing because you think it suits better for your taste. +} + +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBFàèéìòùÀÈÉÌÒÙ + +[DEFNAM] +Claude---------------------- + +[IN_VEH] +~g~Ehi! Torna nel veicolo! + +[IN_VEH2] +~g~Avrai bisogno di un veicolo per questo lavoro! + +[IN_BOAT] +~g~Hai bisogno di un'imbarcazione per questo lavoro! + +[HEY] +~g~Non procedere da solo, stai insieme ai tuoi compagni! + +[HEY2] +~g~Non dividetevi, tieni il gruppo compatto! + +[HEY3] +~g~Hai abbandonato il tuo uomo! Torna indietro e recupera 8-Ball! + +[HEY4] +~g~Se abbandoni Misty, Luigi ti fa a pezzi! Vai a recuperarla! + +[HEY5] +~g~Manca una ragazza alla lista! Vai a recuperarla! + +[HEY6] +~g~Hai perso l'onore insieme a Yakuza Kanbu. Devi proteggerlo! + +[HEY7] +~g~Un'arma extra può tornare utile. Torna indietro e recupera il tuo contatto! + +[HEY8] +~g~Forse non hai ben presente il concetto di protezione: non abbandonare il vecchietto orientale! + +[HEY9] +~g~Vuoi sapere cosa si dice in giro? Fa'una visita al tuo contatto! + +[HELP2_A] +Premi il ~h~tasto /~w~ mentre corri per effettuare uno ~h~scatto~w~. + +[HELP3] +Ricorda che puoi eseguire uno scatto solo per brevi tratti. + +[HELP4_A] +Premi il ~h~tasto ~k~~VEHICLE_ACCELERATE~~w~ per ~h~accelerare~w~. + +[HELP4_D] +Sposta la ~h~levetta analogica destra~w~ verso l'alto per ~h~accelerare~w~. + +[HELP5_A] +Premi il ~h~tasto ~k~~VEHICLE_BRAKE~~w~ per ~h~frenare~w~ o, se il veicolo è fermo, per inserire la ~h~retromarcia~w~. + +[HELP5_D] +Sposta la ~h~levetta analogica destra~w~ verso il basso per ~h~frenare~w~ o, se il veicolo è fermo, per inserire la ~h~retromarcia~w~. + +[HELP6_A] +Premi il ~h~tasto ~k~~VEHICLE_HANDBRAKE~~w~ per tirare il ~h~freno a mano~w~. + +[HELP6_C] +Premi il ~h~tasto ~k~~VEHICLE_HANDBRAKE~~w~ per tirare il ~h~freno a mano~w~. + +[HELP6_D] +Premi il ~h~tasto ~k~~VEHICLE_HANDBRAKE~~w~ per tirare il ~h~freno a mano~w~. + +[HELP7_A] +Tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~ per ~h~mirare~w~ con il fucile di precisione. + +[HELP7_D] +Tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~ per ~h~mirare~w~ con il fucile di precisione. + +[HELP8_A] +Premi il ~h~tasto ~k~~PED_SNIPER_ZOOM_IN~~w~ per ~h~zoomare~w~ col fucile e il ~h~tasto ~k~~PED_SNIPER_ZOOM_OUT~~w~ per ~h~allargare il campo~w~. + +[HELP9_A] +Premi il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per ~h~sparare~w~ con il fucile di precisione. + +[HELP10] +Questo distintivo indica che hai un livello di sospetto. + +[HELP11] +Più distintivi hai, maggiore è il tuo livello di sospetto. + +[HELP13] +In alcuni casi potresti dover utilizzare passaggi non indicati sul radar. + +[TIMER] +Questa è una missione a tempo: devi completarla prima che il contatore raggiunga lo zero. + +[MISTY1] +~r~Mistry è pronta per l'obitorio! + +[OUT_VEH] +~g~Esci dal veicolo! + +[GARAGE] +Porta l'auto dentro il garage e poi esci a piedi all'esterno. + +[WANTED1] +~g~Semina i poliziotti per perdere il tuo livello di sospetto. + +[NODOORS] +~g~Non sono sardine! Trova un veicolo con sedili a sufficienza. + +[TRASH] +~g~Hai ridotto proprio male il tuo veicolo! Vedi di farlo riparare! + +[WRECKED] +~g~Il veicolo è a pezzi! + +[HORN] +~g~Suona il clacson. + +[HORN4] +Premi il ~h~tasto R3~w~ per attivare il ~h~clacson~w~. + +[NOMONEY] +~g~Ti servono più soldi! + +[OUTTIME] +~r~Troppo lento, troppo lento! + +[SPOTTED] +~r~Ti hanno visto! + +[REWARD] +RICOMPENSA ~1~$ + +[GAMEOVR] +GAME OVER + +[Z] +Valore asse Z: ~1~ + +[M_FAIL] +MISSIONE FALLITA! + +[M_PASS] +MISSIONE COMPIUTA! ~1~$ + +[O_PASS] +LAVORO OCCASIONALE ESEGUITO! + +[O_FAIL] +LAVORO OCCASIONALE FALLITO! + +[DEAD] +MASSACRATO! + +[BUSTED] +BECCATO! + +[S_PROMP] +Quando non stai eseguendo una missione, puoi ~h~salvare la partita qui~w~ in questo modo il tempo avanzerà di sei ore. + +[NUMBER] +~1~ + +[SCORE] +~1~$ + +[LOADCAR] +CARICAMENTO VEICOLO... (PREMI L1 PER ANNULLARE) + +[CARSOFF] +Veicoli disabilitati. + +[CARS_ON] +Veicoli attivati. + +[TEXTXYZ] +Scrittura delle coordinate sul file... + +[CHEATON] +Modalità trucchi attivata + +[CHEATOF] +Modalità trucchi disattivata + +[UZI_IN] +L'Uzi adesso e' disponibile da AmmuNation! + +[IMPORT1] +Esci fuori e aspetta il tuo veicolo. + +[PAGEB1] +Pistola depositata nel nascondiglio + +[PAGEB2] +Uzi depositato nel nascondiglio + +[PAGEB3] +Armatura depositata nel nascondiglio + +[PAGEB4] +Fucile a pompa depositato nel nascondiglio + +[PAGEB5] +Granate depositate nel nascondiglio + +[PAGEB6] +Molotov depositate nel nascondiglio + +[PAGEB7] +AK47 depositato nel nascondiglio + +[PAGEB8] +Fucile di precisione depositato nel nascondiglio + +[PAGEB9] +M16 depositato nel nascondiglio + +[PAGEB10] +Lanciamissili depositato nel nascondiglio + +[PAGEB11] +Lanciafiamme depositato nel nascondiglio + +[WANT_A] +Non puoi essere arrestato se il tuo ~h~livello di sospetto~w~ è nullo. + +[WANT_B] +Il tuo ~h~livello di sospetto~w~ è rappresentato da una riga di stelle nell'angolo superiore destro dello schermo. + +[WANT_C] +Adesso hai un ~h~livello di sospetto~w~ pari a uno... + +[WANT_D] +due... + +[WANT_E] +tre... + +[WANT_F] +Man mano che il tuo ~h~livello di sospetto~w~ aumenta, attirerai l'attenzione di forze dell'ordine sempre più potenti. + +[WANT_G] +Se vieni ~h~'beccato'~w~, verrai portato alla più vicina stazione di polizia. + +[WANT_H] +I poliziotti prenderanno tutte le tue armi e parte dei tuoi risparmi come bustarella. + +[WANT_I] +Qualsiasi missione stessi affrontando, sarà considerata fallita. + +[WANT_J] +Scoprirai alcuni modi per ridurre il tuo livello di sospetto procedendo nel gioco. + +[WANT_K] +Se sei in un veicolo, i ~h~carozzieri~w~ potranno ~h~azzerare il tuo livello di sospetto~w~. + +[HEAL_B] +Quando sei ~h~'massacrato'~w~, verrai trasportato al più vicino ospedale. + +[HEAL_C] +Perderai tutte le tue armi e i dottori prenderanno parte dei tuoi risparmi per rimetterti in sesto. + +[HEAL_E] +Scoprirai alcuni modi per curarti o per proteggerti dagli attacchi procedendo nel gioco. + +[DAM] +DANNO: + +[KILLS] +UCCISIONI: + +[FARES] +CLIENTI: + +[BULL] +LINGOTTI: + +[EVID] +PROVE: + +[HEALTH] +CONDIZIONI VEICOLO: + +[COLLECT] +RACCOLTO: + +[BOMB] +Guida il veicolo dentro un'armeria per installare una ~h~bomba~w~. Costo - ~h~1000$~w~. + +[SAVE1] +Passa attraverso la porta per ~h~salvare la partita~w~. Non puoi salvare durante una missione. + +[SAVE2] +Qualsiasi veicolo parcheggiato nel garage verrà salvato insieme alla partita. + +[AMMU] +Entra in AmmuNation per comprare un'arma. + +[BRIDGE1] +Quando verrà riparato il ponte Callahan, potrai raggiungere Staunton Island. + +[TUNNEL] +Quando il sottopassaggio Porter verrà inaugurato, potrai raggiungere Staunton Island. + +[LUIGI] +MISSIONI LUIGI + +[TONI] +MISSIONI TONI + +[JOEY] +MISSIONI JOEY + +[FRANK] +MISSIONI SALVATORE + +[DIABLO] +MISSIONI DIABLO + +[ASUKA] +MISSIONI ASUKA + +[B_SITE] +MISSIONI SUBURBANE ASUKA + +[KENJI] +MISSIONI KENJI + +[RAY] +MISSIONI RAY + +[LOVE] +MISSIONI LOVE + +[YARDIE] +MISSIONI YARDIE + +[HOOD] +MISSIONI HOOD + +[CITYZON] +Città di Liberty + +[IND_ZON] +Portland + +[PORT_W] +Callahan Point + +[PORT_S] +Molo atlantico + +[PORT_E] +Porto di Portland + +[PORT_I] +Trenton + +[S_VIEW] +Portland View + +[CHINA] +Chinatown + +[EASTBAY] +Spiaggia di Portland + +[LITTLEI] +Saint Mark + +[REDLIGH] +Distretto a luci rosse + +[TOWERS] +Hepburn Heights + +[HARWOOD] +Harwood + +[ROADBR1] +Ponte Callahan + +[ROADBR2] +Ponte Callahan + +[TUNNELP] +Sottopassaggio Porter + +[BOMB1] +Garage di 8-Ball + +[COM_ZON] +Staunton Island + +[STADIUM] +Aspatria + +[HOSPI_2] +Rockford + +[UNIVERS] +Campus Liberty + +[CONSTRU] +Fort Staunton + +[PARK] +Parco Belleville + +[COM_EAS] +Newport + +[SHOPING] +Bedford Point + +[YAKUSA] +Torrington + +[SUB_ZON] +Shoreside Vale + +[AIRPORT] +Aeroporto Francis + +[PROJECT] +Giardini Wichita + +[SUB_IND] +Pike Creek + +[SWANKS] +Cedar Grove + +[BIG_DAM] +Diga Cochrane + +[SUB_ZO2] +Shoreside Vale + +[SUB_ZO3] +Shoreside Vale + +[CAR_1] +Ambulanza + +[CAR_2] +Camion dei pompieri + +[CAR_3] +Polizia + +[CAR_4] +Cellulare + +[CAR_5] +Caserma + +[CAR_6] +Rhino + +[CAR_7] +Auto dell'FBI + +[CAR_8] +Securicar + +[CAR_9] +Moonbeam + +[CAR_10] +Coach + +[CAR_11] +Flatbed + +[CAR_12] +Linerunner + +[CAR_13] +Trashmaster + +[CAR_14] +Patriot + +[CAR_15] +Mr Whoopee + +[CAR_16] +Mule + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Bus + +[CAR_24] +Sentinel + +[CAR_25] +Cheetah + +[CAR_26] +Banshee + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_30] +Kuruma + +[CAR_31] +Stretch + +[CAR_32] +Familiare + +[CAR_33] +Landstalker + +[CAR_34] +Manana + +[CAR_35] +Idaho + +[CAR_36] +Stallion + +[CAR_37] +Taxi + +[CAR_38] +Vecchio taxi + +[CAR_39] +Maggiolino + +[LUIGIS] +Club Luigi's + +[GOAWAY] +~g~Stai già svolgendo una missione! + +[LUIGGO] +~g~Luigi sta intervistando delle nuove ragazze. Torna più tari! + +[JOEYGO] +~g~Joey è fuori città con Misty. Passa più tardi! + +[TONIGO] +~g~Toni ha portato sua madre a teatro. Passa un'altra volta! + +[KEMUGO] +~g~Maria e Kemuri sono impegnati la momento. Passa più tardi! + +[KENJGO] +~g~Kenji è a una riunione della Yakuza. Passa un'altra volta! + +[RAYGO] +~g~Ray è andato a un centro estetico. Passa un'altra volta! + +[LOVEGO] +~g~Donald Love si sta occupando di affari urgenti. Prendi un appuntamento più tardi! + +[KENSGO] +~g~Kenji e' occupato! Torna più tardi! + +[ASUSGO] +~g~Asuka adesso non è disponibile! + +[HOODGO] +~g~Gli Hood non sono disponibili! + +[WRONGT1] +~g~Passa tra le 05:00 e le 21:00 per un lavoro + +[WRONGT2] +~g~Passa tra le 06:00 e le 14:00 per un lavoro + +[WRONGT3] +~g~Passa tra le 15:00 e le 00:00 per un lavoro + +[GUN_1A] +Usa il ~h~tasto ~k~~PED_CYCLE_WEAPON_RIGHT~~w~ e il ~h~tasto ~k~~PED_CYCLE_WEAPON_LEFT~~w~ per passare in rassegna le armi. + +[GUN_2A] +Tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~ per la ~h~mira automatica~w~ e premi il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per sparare! Allenati con i bersagli... + +[GUN_2C] +Tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~ per la ~h~mira automatica~w~ e premi il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per sparare! Allenati con i bersagli... + +[GUN_2D] +Tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~ per la ~h~mira automatica~w~ e premi il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per sparare! Allenati con i bersagli... + +[GUN_3A] +Mentre tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~, premi il ~h~tasto ~k~~PED_CYCLE_TARGET_LEFT~~w~ o il ~h~tasto ~k~~PED_CYCLE_TARGET_RIGHT~~w~ per cambiare bersaglio. + +[GUN_3B] +Mentre tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~, premi il ~h~tasto ~k~~PED_CYCLE_TARGET_LEFT~~w~ o il ~h~tasto ~k~~PED_CYCLE_TARGET_RIGHT~~w~ per cambiare bersaglio. + +[GUN_4A] +Mentre tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~, puoi camminare o correre tenendo sotto mira il bersaglio. + +[GUN_4B] +Mentre tieni premuto il ~h~tasto ~k~~PED_LOCK_TARGET~~w~, puoi camminare o correre tenendo sotto mira il bersaglio. + +[GUN_5] +Puoi far pratica sparando a questi bersagli di carta. Quando hai finito, riprendi la missione. + +[TAXI1] +~g~Trova un passeggero. + +[FARE1] +~g~Destinazione: ~w~'Meeouch Sex Kitten Club' ~g~nel distretto a luci rosse. + +[FARE2] +~g~Destinazione: ~w~'Supa Save' ~g~a Portland View. + +[FARE3] +~g~Destinazione: ~w~'l'auditorio della scuola' ~g~a Chinatown. + +[FARE4] +~g~Destinazione: ~w~'Greasy Joe's Cafe' ~g~a Callahan Point. + +[FARE5] +~g~Destinazione: ~w~'AmmuNation' ~g~nel distretto a luci rosse. + +[FARE6] +~g~Destinazione: ~w~'Easy Credit Autos' ~g~a Saint Mark. + +[FARE7] +~g~Destinazione: ~w~'Woody's topless bar' ~g~nel distretto a luci rosse. + +[FARE8] +~g~Destinazione: ~w~'Marcos Bistro' ~g~a Saint Mark. + +[FARE9] +~g~Destinazione: ~w~'Garage importazioni-esportazioni' ~g~al porto di Portland. + +[FARE10] +~g~Destinazione: ~w~'Punk Noodles' ~g~a Chinatown. + +[FARE12] +~g~Destinazione: ~w~'lo stadio di football' ~g~in Aspatria. + +[FARE13] +~g~Destinazione: ~w~'la chiesa' ~g~a Bedford Point. + +[FARE14] +~g~Destinazione: ~w~'il Casinò' ~g~in Torrington. + +[FARE15] +~g~Destinazione: ~w~'università di Liberty' ~g~al campus di Liberty. + +[FARE16] +~g~Destinazione: ~w~'il grande magazzino' ~g~nel parco Belleville. + +[FARE17] +~g~Destinazione: ~w~'il museo' ~g~a Newport. + +[FARE18] +~g~Destinazione: ~w~'AmCo Building' ~g~a Torrington. + +[FARE19] +~g~Destinazione: ~w~'Bolt Burgers' ~g~a Bedford Point. + +[FARE20] +~g~Destinazione: ~w~'il parco' ~g~a Belleville. + +[FARE21] +~g~Destinazione: ~w~'Aeroporto Francis'~g~. + +[FARE22] +~g~Destinazione: ~w~'la diga di Cochrane'~g~. + +[FARE24] +~g~Destinazione: ~w~'l'ospedale' ~g~a Pike Creek. + +[FARE25] +~g~Destinazione: ~w~'il parco' ~g~a Shoreside Vale. + +[FARE26] +~g~Destinazione: ~w~'North West Towers' ~g~ai giardini Wichita. + +[NEW_TAX] +PIÙ GRANDI! PIÙ VELOCI! PIÙ ROBUSTI! I nuovi taxi Borgnine disponibili ad Harwood. Chiamate subito il numero 555-BORGNINE! + +[TSCORE2] +~1~$ + +[IN_ROW] +Bonus ~1~ di seguito! ~1~$ + +[TTUTOR] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Taxi. + +[TTUTOR2] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Taxi. + +[A_TIME] ++~1~ secondi + +[A_FULL] +~r~Ambulanza piena! + +[A_RANGE] +~g~Sei fuori dal raggio d'azione della radio. Ritorna in prossimità dell'ospedale! + +[FTUTOR] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Camion dei pompieri. + +[FTUTOR2] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Camion dei pompieri. + +[F_PASS1] +Incendio spento! + +[F_RANGE] +~g~Sei fuori dal raggio d'azione della radio. Ritorna in prossimità della stazione dei pompieri! + +[C_BREIF] +~g~Sospetto visto in prossimità dell'area ~a~. + +[C_RANGE] +~g~Sei fuori dal raggio d'azione della radio. Ritorna in prossimità della stazione di polizia! + +[DODO_FT] +Hai volato per ~1~ secondi! + +[EBAL_A] +Conosco un posto nei dintorni del distretto a luci rosse dove si puo'parlare, + +[EBAL_A1] +ma le mie mani sono a pezzi, quindi è meglio se guidi te, fratello. + +[EBAL_1] +Premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per ~h~entrare~w~ o ~h~uscire~w~ da un veicolo. + +[EBAL_1B] +Premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per ~h~entrare~w~ o ~h~uscire~w~ da un veicolo. + +[EBAL_2] +~g~Rientra in macchina! + +[EBAL_3] +Questo è il ~h~radar~w~: usalo per orientarti nella città. Segui il ~h~puntino~w~ sul ~h~radar~w~ per trovare il nascondiglio! + +[EBAL_D] +Conosco un tipo, è nel giro. Si chiama Luigi. + +[EBAL_D1] +Forza, raggiungiamolo, magari riesco a procurarti qualche lavoretto. + +[EBAL_E] +Forza, facciamo un salto. Te lo voglio presentare. + +[EBAL_I] +Il boss sara' con voi al più presto... + +[EBAL_J] +8-Ball ha alcune faccende da sbrigare al piano di sopra. + +[EBAL_K] +Forse potresti farmi un favore. + +[EBAL_L] +Una delle mie ragazze ha bisogno di un passaggio, prendi una macchina, recupera Misty dalla clinica e portala qua. + +[EBAL_N] +E tieni le mani sul volante! + +[EBAL_4] +~r~8-Ball è morto! + +[EBAL_5] +~g~Trova un veicolo! + +[EBAL_6] +~g~Recupera Misty! + +[LM1] +'LE RAGAZZE DI LUIGI' + +[LM2] +'NIENTE SPANK PER LE RAGAZZE' + +[LM3] +'PORTA IN GIRO MISTY PER ME' + +[LM5] +'FESTA DEGLI SBIRRI' + +[LM1_2] +~g~Porta Misty al club Luigi's. + +[LM1_3] +~g~Premi il clacson per far entrare la ragazza in macchina. + +[LM1_6] +~g~Torna in macchina! + +[LM1_7] +~g~Ferma il veicolo in prossimità di Misty per permetterle di salire. + +[LM1_8] +Puoi tornare da Luigi per altri lavori o gironzolare per la città di Liberty. + +[LM2_A] +C'è una nuova droga in giro per la città chiamata SPANK. + +[LM2_E] +Qualche farabutto ne ha passata un po' alle mie ragazze giù al porto di Portland. + +[LM2_B] +Raggiungi lo spacciatore e gioca a baseball con la sua testa! + +[LM2_G] +Voglio soddisfazione per questo insulto! + +[LM2_1] +~g~Prendi la sua macchina e falla riverniciare. + +[LM2_2A] +Usa il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per tirare ~h~pugni~w~ e ~h~calci~w~ o per ~h~usare~w~ la mazza! + +[LM2_2C] +Usa il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per tirare ~h~pugni~w~ e ~h~calci~w~ o per ~h~usare~w~ la mazza! + +[LM2_2D] +Usa il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per tirare ~h~pugni~w~ e ~h~calci~w~ o per ~h~usare~w~ la mazza! + +[LM2_3] +~g~Parcheggia la macchina nel rifugio di Luigi! + +[LM2_4] +~g~Rivernicia la macchina! + +[LM3_A] +Ehi, devo parlarti... Va bene Mick, ne discutiamo più tardi. + +[LM3_B] +Come va ragazzo? + +[LM3_C] +Il figlio del Don, Joey Leone, ha bisogno delle doti di Misty, la sua ragazza. + +[LM3_D] +Valla a prendere a Hepburn Heights... + +[LM3_E] +ma fa attenzione: è il territorio dei Diablo. + +[LM3_F] +Poi portala in fretta fino al suo garage in Trenton. + +[LM3_H] +Mi raccomando, tieni gli occhi sulla strada e lontano da Misty! + +[LM3_1D] +Premi il ~h~tasto L3~w~ per suonare il ~h~clacson~w~ e avvertire Misty che sei arrivato. + +[LM3_2] +~g~Porta Misty da Joey. + +[LM3_4] +~g~Vai a prendere Misty! + +[LM3_5] +Adesso lavori regolarmente per Luigi, vero? Era ora che trovasse un autista di cui ci si può fidare! + +[LM3_7] +Sarò da te fra un minuto, stellina mia. + +[LM3_10] +~g~Recupera un veicolo! + +[LM4_B] +Occupati di ciò che ti ho chiesto. + +[LM4_C] +Se ti serve un'arma, vai sul retro di AmmuNation dal lato opposto della metropolitana. + +[LM5_A] +La festa degli sbirri viene tenuta in una vecchia scuola presso il ponte Callahan. + +[LM5_B] +A quanto sembra vogliono un po' di azione vecchio stile... + +[LM5_C] +Ora ho ragazze su tutti i marciapiedi della città. + +[LM5_D] +Portale alla festa il prima possibile. + +[LM5_1] +~g~Non sovraffollate il mezzo o mi sciuperai le ragazze! ~g~Scarica subito queste e poi vai a cercarne altre. + +[LM5_2] +~r~Una delle ragazze di Luigi è ridotta a pezzi! + +[LM5_3] +~g~Hai bisogno di un mezzo! + +[LM5_4] +~g~Raccogli le ragazze che lavorano presso St. Marks. + +[LM5_5] +~g~Porta le ragazze alla festa degli sbirri! + +[LM5_8] +~g~Ragazze alla festa: ~1~ + +[JM2] +'ADDIO 'CHUNKY' LEE CHONG' + +[JM4] +'L'AUTISTA DI CIPRIANI' + +[JM5] +'CADAVERE NEL BAGAGLIAIO' + +[JM1_1] +~g~Porta la macchina di Forelli al garage di 8-Ball a nord di qui, dietro a 'Easy Credit Autos'. + +[JM1_2] +~g~Parcheggia la macchina nuovamente di fronte al Marco's Bistro. + +[JM1_3] +~g~Attiva la bomba e vattene in fretta! + +[JM1_4] +~g~Hai rovinato il veicolo! Fallo riparare! + +[JM1_5] +~g~La bomba non è stata piazzata! + +[JM1_6] +~g~Parcheggia la macchina nel posto giusto. + +[JM1_8A] +~y~Ehi, amico mio! + +[JM1_8B] +~y~L'armeria è automatizzata: entra dentro, ferma la macchina e il resto dell'operazione verrà eseguito automaticamente. + +[JM1_8C] +~y~La prima volta è gratis, ma le altre volte dovrai pagare. + +[JM2_A] +Chunky Lee Chong sta spacciando SPANK per una nuova gang dalla Colombia... o dal Colorado...o qualcosa del genere... + +[JM2_B] +Non ricordo bene... ma del resto che importa? + +[JM2_D] +Quel verme ha venduto la sua roba per l'ultima volta. + +[JM2_E] +Voglio che tu lo elimini! + +[JM2_G] +Equipaggiati con una calibro nove: sai dove trovarla, vero? + +[JM2_H] +Guardati le spalle a Chinatown: è territorio della Triade. + +[JM3_A] +Bene, colpiremo il furgone portavalori. + +[JM3_B] +Esce da Chinatown tutti i giorni. + +[JM3_C] +I proiettili non scalfiscono neanche la sua blindatura, per cui prendi una macchina e fallo uscire fuori strada. + +[JM3_D] +Colpiscilo forte e le guardie dovrebbero arrendersi. + +[JM3_E] +Ora portalo fino al magazzino vicino agli impianti portuali e i miei ragazzi si occuperanno del resto. + +[JM3_F] +Ricorda che non starà in giro per delle ore, per cui non perdere tempo. + +[JM3_1] +~g~Porta il furgone a destinazione. + +[JM3_2] +~g~Sperona il furgone finché non è danneggiato oltre al 70 percento. + +[JM4_B] +Oh! Ecco il tipo di cui ti stavo parlando. + +[JM4_C] +Bene, ascolta: questo tipo non è italiano e non è un meccanico, ma sa come riparare le cose. + +[JM4_D] +Il suo nome è Toni Cipriani. + +[JM4_E] +Piacere, Toni Cipriani. + +[JM4_F] +Portalo al ristorante Momma's a St Marks, OK? + +[JM4_G] +Adesso ascolta, sto pianificando un lavoro che richiede un buon autista, per cui passa a trovarmi un giorno di questi, OK? + +[JM4_2] +Aspetta qua! Tieni il motore acceso, potrebbero esserci grane. + +[JM4_3] +È un'imboscata della Triade! Portaci via di qua, ragazzo! + +[JM4_4] +La Triade pensa di potersi prendere gioco di me, la Triade... di ME! + +[JM4_6] +Fai attenzione alla macchina! Ti ho detto di non fare stronzate. + +[JM4_7] +~g~Accompagna Toni al ristorante Momma's. + +[JM4_8] +~r~Toni è stato ucciso! + +[JM5_A] +Perfetto! Semplicemente perfetto. + +[JM5_B] +Sei proprio la persona di cui avevo bisogno! + +[JM5_D] +Uno dei Forelli ha voluto fare il furbo e si è beccato quello che si meritava. + +[JM5_E] +Porta il cadavere al rottamatore ad Hardwood, OK? + +[JM5_1] +~g~Porta il cadavere al rottamatore! + +[JM5_2] +~g~Sono i fratelli Forelli! + +[JM6_A] +Ci si prospetta una bella corsetta, vero? + +[JM6_B] +Bene, recupera un veicolo e raggiungi il rifugio a St. Marks e recupera alcuni miei amici. + +[JM6_C] +Stanno per fare un colpo a una banca e hanno bisogno dell'autista. + +[JM6_D] +Ho dato loro la mia parola che tu sei il migliore sul mercato. + +[JM6_E] +Portali in banca prima delle cinque, non un minuto più tardi! + +[JM6_2] +Tieni il motore acceso: torneremo in un attimo! + +[JM6_3] +Portaci via di qua!! + +[JM6_4] +Semina i poliziotti e portaci al rifugio! + +[JM6_6] +~g~Prendi un veicolo meno appariscente! + +[JM6_7] +~g~Hai bisogno di tutti e tre per rapinare la banca! + +[TM1] +'RIPULIRE LA LAVANDERIA' + +[TM2] +'LA RACCOLTA' + +[TM3] +'SALVATORE RICHIEDE UN INCONTRO' + +[TM4] +'TRIADE E TRIBOLAZIONE' + +[TM5] +'PESCE ESPLOSIVO' + +[TONI_P] +Ho un lavoro urgente per te! -Toni + +[TM1_A] +~w~Prendi una sedia, ragazzo, prendi una maledetta sedia. + +[TM1_B] +~w~Allora la lavanderia non intende pagare il pizzo, eh? + +[TM1_C] +~w~La Triade pensa di poter mettersi contro di me? + +[TM1_D] +~w~Insegniamo a questi presuntuosi cosa significa fare sul serio. + +[TM1_E] +~w~Sì, insegniamo loro un po' di rispetto. Nessun mio figliolo si fa fregare dalla Triade. + +[TM1_F] +Tuo padre, pace all'anima sua, non si è mai fatto fregare da quelli della Triade in Sicilia. + +[TM1_G] +~w~Scusa mamma. Sì mamma. + +[TM1_H] +~w~Voglio che tu distrugga i furgoni della lavanderia + +[TM1_I] +~w~e faccia a pezzi qualsiasi idiota della Triade che oserà mettersi in mezzo. + +[TM1_J] +~w~8-Ball ti fornirà qualsiasi cosa di cui tu possa aver bisogno. + +[TM2_A] +~w~Toni vuole fare il duro, + +[TM2_AA] +ma non riuscirà mai a eguagliare suo padre. Ha lasciato una nota per te sul tavolo. + +[TM2_B] +~w~La lavanderia ha accettato di pagare: bel lavoro, ragazzo! + +[TM2_C] +~w~Vai a recuperare i contanti e portali qua. Fai attenzione alla Triade. + +[TM2_D] +~w~Potrebbero volerti ficcare qualche petardo nel sedere, ma tu non farti impressionare. + +[TM2_E] +~w~Nessuno, e intendo nessuno, fa le scarpe a TONI CIPRIANI! + +[TM2_1] +~g~Riporta i contanti a Toni!!! + +[TM2_2] +~g~Li hai freddati tutti! + +[TM3_MA] +~w~Non so dove sia! + +[TM3_MB] +~w~Giuro che ogni tanto anche lui non si rende conto di cosa fa. + +[TM3_MC] +~w~Suo padre invece era diverso. Sempre in prima linea, sempre in carica, coraggioso... + +[TM3_A] +~w~Don Salvatore richiede un incontro. + +[TM3_B] +~w~Recupera la limousine da suo garage e il suo ragazzo, Joey. + +[TM3_C] +~w~Poi passa a prendere Luigi dal suo club e torna qua a prendere me. + +[TM3_D] +~w~Poi andremo tutti assieme al luogo dell'incontro. + +[TM3_E] +~w~Quelli della Triade non sanno quando è l'ora di fermarsi. + +[TM3_F] +~w~Se vogliono la guerra, avranno la guerra! + +[TM3_G] +~w~Adesso muoviamoci. + +[TM3_1] +~g~Prendi la limousine da Joey. + +[TM3_2] +~g~Ora vai a prendere Luigi. + +[TM3_3] +~g~Ora vai a prendere Toni. + +[TM3_4] +~g~Porta i tuoi passeggeri da Salvatore. + +[TM3_5] +~y~Un'imboscata della Triade!!! + +[TM4_B] +~w~Siamo in GUERRA! La Triade utilizza uno stabilimento per il pesce come facciata. + +[TM4_C] +~w~La maggior parte del loro lavoro si svolge nel mercato del pesce di Chinatown. + +[TM4_D] +~w~La lavanderia ha smesso nuovamente di pagarci il pizzo. + +[TM4_E] +~w~Pensano di essere sotto la protezione della Triade, per cui si meritano una punizione esemplare. + +[TM4_F] +~w~Prendi questi ragazzi e fai fuori i signori della Triade! + +[TM4_G] +~w~E se ne hai il tempo, elimina anche qualcuno dei loro scagnozzi. + +[TM4_GAT] +~w~Avrai bisogno di un 'furgone del pesce della Triade' per riuscire a entrare. + +[TM5_A] +TESTO NON PIÙ NECESSARIO + +[TM5_B] +~w~Basta, ne ho avuto abbastanza! + +[TM5_C] +~w~Elimineremo una volta per tutte la Triade da Liberty! + +[TM5_D] +8-Ball ha messo una bomba in un camion della nettezza urbana. + +[TM5_E] +~w~La bomba è collegata a un timer, per cui se fai errori non resteranno prove. Vai a prendere il camion. + +[TM5_F] +~w~Fai attenzione: 8-Ball ha detto che il sistema è molto sensibile e potrebbe esplodere se prendi un colpo. + +[TM5_G] +~w~Il loro stabilimento aprirà i cancelli al camion. + +[TM5_H] +~w~Parcheggia tra i due serbatoi del gas e allontanati in fretta! + +[TM5_I] +~w~Voglio che piovano sgombri. + +[TM5_J] +~w~Stiamo facendo le cose in grande, basta con gli scherzi. + +[FM2] +'TAGLIARE L'ERBA' + +[FM4] +'ULTIME RICHIESTE' + +[FM1_A] +~w~Io e i ragazzi dobbiamo parlare di lavoro, + +[FM1_B] +~w~per cui dovrai occuparti della mia ragazza questa sera. + +[FM1_C] +~w~EHI MARIA! MUOVI IL CULO! + +[FM1_D] +~w~Quella vacca fa sempre così. + +[FM1_E] +~w~Ed eccola qua, la vera e unica regina di Sheba! + +[FM1_F] +~w~Cosa stavi facendo di sopra? + +[FM1_G] +~w~Qualsiasi cosa fosse, sono certo che mi è costato molto. + +[FM1_H] +~w~Beh, credevo non mi volessi attorno quando parli di lavoro, vero? + +[FM1_I] +~w~Entra in macchina e tieni chiusa la boccaccia. + +[FM1_J] +~w~Prendi la limousine, ma riportala indietro come nuova, capito? + +[FM1_K] +~w~E fai attenzione alla ragazza, può causarti dei problemi. + +[FM1_L] +~w~Tranquillo, sono certa che il tuo nuovo cagnolino sa cosa deve fare: + +[FM1_M] +~w~non è grande e grosso a sufficienza? + +[FM1_N] +~w~Ehi, Fido: andiamo a far visita a Chico e prendiamo della roba per divertirci. + +[FM1_P] +~g~Ecco, quello è Chico. Fermati vicino a lui. + +[FM1_S] +~w~Buongiorno signora. + +[FM1_TT] +~w~È UN RETATA DELLA POLIZZIA! + +[FM1_1] +~g~Torna nella limousine! + +[FM1_2] +~g~Rientra nella limousine! + +[FM1_3] +~r~Se abbandoni Maria, Salvatore ti farà ammazzare! Torna indietro a prenderla. + +[FM1_4] +~g~Hai scaricato la donna del Don. Torna al magazzino e aspetta Maria! + +[FM1_5] +~g~Riporta Maria sana e salva a Salvatore! + +[FM1_6] +~g~Chico non aspetterà per sempre. Porta Maria al porto. + +[FM1_7] +~r~Maria è morta! Salvatore non ne sarà entusiasta... + +[FM1_8] +~r~Hai fatto fuori lo spacciatore di Maria! + +[FM2_J] +Lasciaci da soli per un minuto. + +[FM2_A] +Il Cartello Colombiano sta producendo SPANK da qualche parte a Liberty. + +[FM2_K] +Non sappiamo però dove, e loro sembrano conoscere ogni nostra mossa in anticipo. + +[FM2_L] +C'è un tipo chiamato Ricciolino Bob che lavora al bar di Luigi. + +[FM2_M] +Sta spendendo molti più soldi di quanti ne guadagna. + +[FM2_N] +Normalmente prende un taxi per tornare a casa. Voglio che tu lo segua. + +[FM2_O] +E se ci sta vendendo... fallo fuori! + +[FM2_F] +Ecco il nostro caro amico: mister bocca larga. + +[FM2_G] +Sei stato seguito? Lo sai che questo deve restare un nostro segreto. + +[FM2_H] +No, no... nessuno mi ha seguito. Hai la mia roba? + +[FM2_I] +Ecco il tuo SPANK, e adesso parla! + +[FM2_P] +OK, i Leone stanno combattendo su due fronti. + +[FM2_Q] +Sono ai ferri corti con la Triade e sembra che nessuno dei due sia intenzionato a cedere. + +[FM2_R] +Contemporaneamente, Joey Leone si è fatto dei nemici tra i Forelli. + +[FM2_S] +Ogni giorno perdono uomini e influenza sulla città. + +[FM2_T] +Salvatore sta diventando pericoloso e paranoico. Sospetta di tutto e di tutti. + +[FM2_U] +Con persone fedeli come te, non capisco di cosa si preoccupi. + +[FM2_1] +~g~Ecco Ricciolino Bob! + +[FM2_2] +~g~Ricciolino ha lasciato il club: seguilo! + +[FM2_5] +~g~Andiamo al porto di Portland. + +[FM2_6] +~r~Ricciolino non salirà su un taxi distrutto! + +[FM2_7] +~r~Ricciolino è spaventato! L'appuntamento è saltato! + +[FM2_8] +~g~Elimina Ricciolino Bob! + +[FM2_9] +~r~Ricciolino Bob è morto! + +[FM2_10] +~r~Ricciolino è scappato! + +[FM2_11] +~g~Parcheggia di fronte al club Luigi's: Ricciolino Bob uscirà fra poco. + +[FM2_12] +~r~Ti ha seminato! + +[FM3_A] +~w~Dovremmo eliminare i fottuti Colombiani, + +[FM3_B] +~w~ma siamo già in guerra con la Triade e non siamo abbastanza forti. + +[FM3_C] +~w~Il Cartello ha fondi infiniti grazie allo smercio dello SPANK. + +[FM3_D] +~w~Se li attacchiamo apertamente, ci spazzeranno via come foglie secche. + +[FM3_E] +~w~Probalbimente producono lo SPANK sull'imbarcazione dove si è diretto Ricciolino. + +[FM3_F] +~w~Per cui dovremo usare la testa... meglio ancora la tua testa. + +[FM3_G] +~w~Ti chiedo di distruggere la fabbrica di SPANK come favore personale a me, Salvatore Leone. + +[FM3_H] +~w~Se ci riuscirai, sarai una persona felice: potrai avere tutto ciò che vuoi. + +[FM3_I] +~w~Vai a trovare 8-Ball: avrai bisogno della sua esperienza per far saltare l'imbarcazione. + +[FM3_8A] +~w~Ehi amico, Salvatore ha appena chiamato: + +[FM3_8B] +~w~per un lavoro come questo avrai bisogno di una bella potenza di fuoco. + +[FM3_8D] +~w~ma tu sai che sono soldi spesi bene. + +[FM3_8E] +~w~OK, procediamo allora! + +[FM3_8F] +~w~Posso impostare questo bambino e farlo esplodere, ma non posso sparare con queste mani. + +[FM3_8G] +~w~Prendi questo fucile e fai saltare un po' di teste! + +[FM3_4] +~g~Ferma il veicolo e fai scendere 8-Ball! + +[FM3_7] +~r~8-Ball è stato freddato! + +[FM3_8] +~r~Le guardie sono state messe in guardia! + +[FM4_A] +~w~Sei l'uomo delle pulizie che preferisco. + +[FM4_B] +~w~Sono fiero di te, hai saputo prendere a calci quei maledetti! + +[FM4_C] +~w~Ho un ultimo lavoro per te prima di celebrare. + +[FM4_D] +~w~C'è una macchina vicino al club Luigi's. + +[FM4_E] +~w~All'interno è schizzato cervello dappertutto. + +[FM4_F] +~w~Abbiamo dovuto far ragionare un tipo e la cosa si è rilevata un po', ehm, sporca. + +[FM4_H] +~w~Portala al rottamatore prima che la trovino i poliziotti. + +[AM3] +'STRONCA I PAPARAZZI' + +[AM4] +'GIORNO DI PAGA PER RAY' + +[AM5] +'DOPPIA FACCIA' + +[AM1_A] +Ci sono alcuni punti da chiarire prima di procedere con la nostra relazione di lavoro. + +[AM1_B] +Direi che è il caso di mostrare le carte. + +[AM1_C] +Io sono della Yakuza e so che hai lavorato per la famiglia di Salvatore Leone. + +[AM1_D] +La mia organizzazione può darti lavoro, + +[AM1_E] +ma prima devi dimostrare che i tuoi legami con la Mafia sono definitivamente chiusi. + +[AM1_G] +Assicurati che non raggiunga vivo il suo club. + +[AM1_H] +Nel frattempo io e Maria discuteremo dei tempi passati. + +[AM1_I] +Oh... Asuka, hai un massaggiatore. + +[AM1_J] +Non è un massaggiatore. + +[AM1_1] +~g~Salvatore sta lasciando adesso il club Luigi's! + +[AM1_2] +~r~Sei stato avvistato! + +[AM1_3] +~r~Hai mancato Salvatore! + +[AM1_4] +~r~Ma bravo, hai spaventato il bersaglio! E tu dovresti essere un professionista? + +[AM1_5] +~g~Raggiungi il distretto a luci rosse e aspetta che Salvatore esca dal club. + +[AM1_7] +~r~Salvatore è arrivato a casa e si sta bevendo un cocktail. Ma non ti chiamavano lo sciacallo? + +[AM1_8] +~g~Salvatore uscirà dal club Luigi's attorno alle ~1~:~1~ + +[AM2_4] +~g~Sei più appariscente di un elefante fluorescente! + +[AM3_A] +Un reporter ci è ronzato troppo attorno. + +[AM3_B] +Io e Maria ci prenderemo un po' di vacanza fino a quando non ti sarai liberato di questo guardone. + +[AM4_A] +Il mio truffatore preferito! + +[AM4_B] +Maria è molto presa al momento: le dirò che sei passato. + +[AM4_C] +Chi è? Asuka? Lo so, sono stata una bambina cattiva, ma devo andare in bagno! OK? + +[AM4_D] +È giunta l'ora che incontri il nostro uomo nella polizia. + +[AM4_E] +Ecco la ricompensa per l'ultimo lavoro che ha svolto per noi. + +[AM4_F] +È un tipo molto cauto. + +[AM4_G] +Raggiungi in fretta il telefono pubblico a Torrington e aspetta le istruzioni. + +[AM5_A] +Maria e io siamo andati a fare spese. + +[AM5_B] +La nostra fonte alla polizia ci ha informato che uno dei nostri autisti è un maledetto infiltrato! + +[AM5_C] +Fuori dalla sua macchina è particolarmente vulnerabile: gli abbiamo posizionato addosso un tracciante. + +[AM5_D] +Fallo sanguinare! + +[AM5_1] +Ben fatto! + +[AS1] +'ESCA' + +[AS2] +'ESPRESSO E VIA!' + +[AS4] +'RISCATTO' + +[AS1_A] +~w~Miguel pensa non lo stia trattando correttamente. + +[AS1_B] +~w~Ciò nonostante, mi ha rilevato quanta paura ha Catalina di una tua possibile vendetta. + +[AS2_A] +~w~Abbiamo sottovalutato i piani di Catalina per lo SPANK. + +[AS2_B] +~w~È ben più avanti dei Yardie nelle vendite per strada. + +[AS2_D] +~w~Sembra spaccino lo SPANK attraverso i chioschi per strada. + +[AS2_1] +~g~Distrutti tutti i chioschi a Portland!!! + +[AS2_2] +~g~Distrutti tutti i chioschi a Staunton Island!!! + +[AS2_3] +~g~Distrutti tutti i chioschi a Shoreside Vale!!! + +[AS2_4] +~r~Il Cartello ha avvertito i loro spacciatori! + +[AS2_5] +~g~Ci sono ancora dei chioschi a Shoreside Vale e a Staunton Island! + +[AS2_6] +~g~Ci sono ancora dei chioschi a Shoreside Vale! + +[AS2_7] +~g~Ci sono ancora dei chioschi a Staunton Island! + +[AS2_8] +~g~Ci sono ancora dei chioschi a Portland! + +[AS2_9] +~g~Ci sono ancora dei chioschi a Portland e a Shoreside Vale! + +[AS2_10] +~g~Ci sono ancora dei chioschi a Portland e a Staunton Island! + +[AS2_12] +~g~Gira per Liberty alla ricerca dei ~b~chioschi~g~! + +[AS3_A] +~w~Dovremmo stringerlo ancora un po' o aspettare che diventi nero e cada? + +[AS3_B] +~w~Diamogli uno sprone... + +[AS3_D] +~w~Caro il mio truffatore! + +[AS3_E] +~w~Mi stavo annoiando, così sono venuto a fare compagnia a Asuka. + +[AS3_1] +~g~Trova una ~r~barca~g~ e raggiungi la ~b~boa segnalatrice~g~! + +[AS3_3] +~g~Attendi fino a quando l'~y~aeroplano~g~ non inizia l'atterraggio! + +[AS3_5] +~g~Raccogli il carico! + +[AS3_4] +~g~Usa un lanciamissili per abbattere l'~g~aeroplano~g~!!! + +[AS3_2] +~b~Raggiungi la boa di segnalazione della pista! ~y~L'aereo sta per atterrare! + +[AS3_6] +~g~~1~ SU 8 + +[KM1] +'LA FUGA DI KANBU' + +[KM3] +'STRONCA IL PATTO' + +[KM4] +'SHIMA' + +[KM5] +'VENDETTA' + +[KM1_A] +Mia sorella mi ha parlato bene di te, + +[KM1_E] +anche se credo ancora che voi gaijin siete tutti quanti deludenti. + +[KM1_B] +Forse mi potresti aiutare a risolvere una situazione che si sta rilevando svantaggiosa. + +[KM1_F] +Chiaramente il fallimento ha le sue conseguenze. + +[KM1_C] +Un Kambu della Yakuza è tenuto in custodia per essere processato. + +[KM1_G] +È un elemento importante della famiglia. + +[KM1_H] +Liberalo e portalo al dojo a Bedford Point. + +[KM1_D] +Grazie per la tua azione altruista. Se avrai mai bisogno di aiuto, il dojo sarà onorato di fornirti due uomini pronti ad affiancarti. + +[KM1_1] +~g~Ruba una macchina della polizia! + +[KM1_2] +Installa una bomba sulla macchina! + +[KM1_3] +~g~Raggiungi il dojo della Yakuza. + +[KM1_5] +~g~Adesso raggiungi la stazione di polizia. + +[KM1_6] +Installa una bomba sulla macchina! + +[KM1_7] +~g~Solo mezzi della polizia autorizzati! + +[KM1_9] +~r~Non hai utilizzato un'auto esplosiva per distruggere il muro! + +[KM1_10] +~r~Il Kandu della Yakuza è morto - insieme al tuo onore! + +[KM1_11] +~r~Hai attirato la sventura su di te! + +[KM2_A] +Non è consigliabile sottovalutare l'importanza dell'etichetta in questo ambiente. + +[KM2_B] +Un uomo mi ha fatto una volta un favore e io non ho avuto l'opportunità di ricambiare la sua gentilezza. + +[KM2_C] +La persona in questione ha la passione delle automobili e mi ha richiesto alcuni modelli per la sua collezione. + +[KM2_F] +Il mio onore lo richiede. + +[KM2_2] +~g~Macchine consegnate. + +[KM3_A] +Quando i problemi insorgono, lo stolto mostra la schiena mentre il saggio si prepara ad affrontarli. + +[KM3_B] +Il Cartello Colombiano ha ignorato ripetutamente le nostre richieste di non interferire con i nostri interessi a Liberty. + +[KM3_C] +Adesso stanno negoziando con i Giamaicani per nel tentativo di umiliarci ulteriormente. + +[KM3_D] +Stanno completando un accordo in città. + +[KM3_F] +Prendi uno dei miei uomini, ruba una macchina degli Yardie e vai a porgere i miei saluti ai Colombiani. + +[KM3_E] +Il nostro onore richiede che nessuno di loro sopravviva. + +[KM3_2] +~g~Vai a prendere il tuo contatto. + +[KM3_3] +~g~L'incontro si svolge nel parcheggio dell'ospedale a Rockford! + +[KM3_4] +~r~Sono fuggiti! + +[KM3_6] +~g~Uccidili, uccidili tutti quanti! + +[KM3_8] +~g~Hai bisogno di una macchia degli Yardie per completare questa missione! + +[KM3_9] +~r~Uno dei Colombiani è morto: l'accordo è saltato. + +[KM3_10] +~r~Il contatto è morto! + +[KM4_A] +Per essere veramente forte, non devi mai mostrare debolezze. + +[KM4_C] +Vai e raccogli immediatamente i soldi per farli riciclare dal Casinò. + +[KM4_1] +Non ti posso pagare e non lo fare neanche se potessi! + +[KM4_9] +Alcuni delinquenti da strapazzo mi hanno appena rapinato! Hanno preso tutto quanto! + +[KM4_2] +La vostra protezione è nulla. + +[KM4_10] +E tu saresti della Yakuza? Con quella faccia? + +[KM4_3] +Non è per questo che vi pago; se volevo essere protetto così bene mi affidavo alla polizia. + +[KM4_4] +~g~Punisci la gang responsabile del furto dei ~b~soldi~g~! + +[KM4_7] +~r~Il negoziante ha respirato per l'ultima volta! + +[KM4_5] +Donald Love vorrebbe che tu passassi a trovarlo nel suo giardino. + +[KM4_6] +Ci sono soldi dappertutto! + +[KM4_8] +~g~Valigetta raccolta! + +[KM5_A] +TU! Che piacevole coincidenza vedere il tuo sporco muso proprio adesso! + +[KM5_B] +Sembrerebbe che i tuoi vani tentativi di dissuadere i Giamaicani + +[KM5_B1] +a collaborare con il Cartello siano miseramente falliti! + +[KM5_C] +Gli spacciatori Yardie stanno vendendo lo SPANK per ogni strada come se si trattasse di hotdog! + +[KM5_D] +I maiali del Cartello stanno ridendoci dietro! + +[KM5_E] +Ti darò un'ultima possibilità per provarmi che la fiducia a te data da mia sorella non era del tutto infondata. + +[KM5_F] +Abbatti tutti i nostri avversari e lava il tuo onore nel loro sangue!!! + +[KM5_3] +~r~Hai fallito nell'eliminare almeno ~1~ Yardie. + +[KM5_4] +~g~Congratulazioni, hai eliminato ~1~ Yardie. + +[KM5_5] +~g~Congratulazioni, hai eliminato ~1~ Yardie. BONUS ~1~$ + +[RM1] +'FAI TACERE L'UCCELLINO' + +[RM3] +'ELIMINA LE PROVE' + +[RM4] +'FUORI A PESCARE' + +[RM5] +'STRONCA L'INFILTRATO' + +[RM1_D] +Si trova sotto protezione in un palazzo della sicurezza testimoni. Il suo appartamento è dietro al parcheggio. + +[RM1_E] +Dai fuoco al palazzo per farlo uscire allo scoperto e fai in modo che non parli mai più. + +[RM1_1] +~g~Controlla l'appartamento della sicurezza testimoni. + +[RM1_2] +~g~Elimina McAffrey! + +[RM2_A1] +Ehi ragazzo, da questa parte! + +[RM2_A] +Un mio vecchio amico ha uno spaccio d'armi a Rockford. + +[RM2_D] +Ha bisogno di una mano ed è pronto a farti uno scontro sui migliori armamenti in circolazione. + +[RM2_E] +Ray ha appena chiamato... non credevo però che saresti venuto da solo. + +[RM2_F] +Bene, tre pistole sono meglio di una: prendete ciò che vi serve. + +[RM2_G] +~g~Vai a parlare con Phil! + +[RM2_H] +~r~Phil è stato ucciso!!! + +[RM2_L] +Ehi! Se avessi avuto te come compagno in Nicaragua, probabilmente avrei ancora il braccio. + +[RM2_N] +Lascia qua il bottino e vattene: mi occuperò io dei poliziotti. + +[RM3_D] +Le prove sono trasportate da un veicolo attraverso la città. + +[RM3_E] +Dovrai speronare quella macchina e raccogliere ogni prova che lascerà cadere. + +[RM3_F] +Quando le avrai raccolte tutte, lasciale in macchina e dalle fuoco. + +[RM3_G] +Sono sicuro che non avrai problemi a gestire la faccenda. + +[RM3_1] +~g~Lascia le prove in macchina e dalle fuoco. + +[RM3_4] +~g~L'accusa ha fatto cadere delle prove! + +[RM3_6] +~r~Le foro saranno sparse per tutta Liberty! + +[RM3_7] +~g~Adesso dai fuco alla macchina! + +[RM4_A] +Inizio a pensare che il mio socio sia una talpa. + +[RM4_C] +Esce fuori a pescare sulla sua imbarcazione quasi tutte le notti vicino al faro di Portland. + +[RM4_D] +Ruba una lancia della polizia e manda a fondo i suoi piani doppiogiochisti! + +[RM4_1] +~g~Ruba una lancia della polizia. + +[RM4_2] +~g~Raggiungi il faro e affonda il socio di Ray! + +[RM5_A] +Fottuto inutile! + +[RM5_A1] +Hai combinato un vero casino! Sono con il culo scoperto perché non sei neanche capace di ammazzare una mosca. + +[RM5_B] +Ti ho pagato profumatamente per eliminare il testimone ed è ancora vivo! + +[RM5_B1] +E oggi deve fare una deposizione ai federali! + +[RM5_C] +Sta per essere trasferito dall'ospedale Carson fino a Rockford. + +[RM5_D] +Se canta sono fregato... + +[RM5_E] +per cui vai ed esegui il lavoro per cui sei stato pagato! + +[RM5_1] +~g~Intercetta l'ambulanza. + +[RM5_2] +~g~Sei stato individuato!!! + +[RM5_3] +~g~Era un diversivo! + +[RM5_4] +~g~I proiettili non scalfiranno la blindatura!!! + +[RM5_5] +~g~La blindatura è ignifuga!!! + +[RM5_7] +~r~Il testimone è arrivato a destinazione!!! + +[RM5_8] +~g~Il testimone è affogato!!! + +[LOVE2] +'SPAZZA VIA WAKA-GASHIRA' + +[LOVE3] +'UNA GOCCIA NELL'OCEANO' + +[LOVE1_A] +Prima di tutto grazie per aver risolto il problema personale... + +[LOVE1_F] +La gente crede a tutto in questi giorni. + +[LOVE1_D] +Stanno cercando di estorcermi altri fondi, ma a me non piace chi ritratta all'ultimo minuto. + +[LOVE1_E] +Un patto è un patto, per cui non gli sgancerò neppure un altro penny. + +[LOVE1_G] +Vai a salvare il mio amico: fai tutto ciò che si rivelerà necessario. + +[LOVE1_2] +~g~Salva il vecchietto orientale. + +[LOVE1_3] +~g~Riporta il vecchietto orientale all'edificio di Donald Love. + +[LOVE1_4] +~g~Il vecchietto orientale deve trovarsi in uno dei garage... + +[LOVE1_6] +~r~Le interiora del vecchietto orientale sono sparse per tutta la strada! + +[LOVE1_7] +~g~Il cancello verrà aperto solo per un'auto dei Colombiani. + +[LOVE2_A] +Niente abbassa i prezzi degli immobili quanto una bella guerra fra gang... + +[LOVE2_B] +tranne forse un'epidemia di peste... ma potrebbe non essere la soluzione migliore in questo caso. + +[LOVE2_C] +È evidente chi la Yakuza e i Colombiani non sono amici per la pelle. + +[LOVE2_D] +Perché non investire in questa opportunità? + +[LOVE2_E] +Voglio che tu uccida il Waka-Gashira della Yakuza, Kenji Kasen. + +[LOVE2_F] +Kenji partecipa a un incontro al parcheggio all'ultimo piano di un palazzo a Newport. + +[LOVE2_G] +Recupera una macchina del Cartello ed eliminalo! + +[LOVE2_H] +La Yakuza deve dare la colpa al Cartello per questa dichiarazione di guerra. + +[LOVE2_1] +~g~Raggiungi Fort Staunton e ruba una macchina dei Colombiani! + +[LOVE2_2] +~g~Raggiungi il ~p~palazzo a Newport~g~ ed elimina Kenji! + +[LOVE2_3] +~r~Se procedi con una macchina non del Cartello, verrai identificato!!! + +[LOVE2_4] +~r~Gli uomini della Yakuza ti hanno identificato!!! + +[LOVE2_6] +~r~Hai ucciso tutti i testimoni!!! + +[LOVE3_A] +In questi giorni di ipocrisia globale, alcune piacevoli comodità potrebbero essere difficili da importare. + +[LOVE3_C] +Farò depositare alcuni pacchi in mare. + +[LOVE3_D] +Assicurati di raccoglierli prima che qualcun altro lo faccia. + +[LOVE3_1] +~g~Recupera un'~r~imbarcazione~g~ e insegui l'~y~aeroplano~g~! + +[LOVE4] +'GRAND THEFT AERO' + +[LOVE5] +'SERVIZIO DI SCORTA' + +[LOVE4_A] +Grazie per aver recuperato i pacchi, ma si trattava solo di un diversivo. + +[LOVE4_B] +Mi dispiace, ma sono gli inconvenienti del mestiere. + +[LOVE4_C] +Il mio vero obiettivo era nascosto all'interno dell'aereo. + +[LOVE4_F] +Ho corrotto gli ufficiali. + +[LOVE4_1] +~r~Il Cartello Colombiano è in zona!!! + +[LOVE4_2] +~g~Il pacco è scomparso! Scova i Colombiani e recuperalo! + +[LOVE4_3] +~g~Panlantic Construction...? + +[LOVE4_5] +~g~Il pacco dovrebbe essere a bordo dell'aereo... + +[LOVE4_6] +~g~Prendi l'ascensore fino alla cima della torre! + +[LOVE5_B] +Il mio amico orientale ha bisogno di una scorta mentre porta la mia ultima acquisizione a far autenticare. + +[LOVE5_1] +~g~Procedi! + +[LOVE5_2] +~g~Avrai bisogno di una macchina! + +[LOVE5_3] +~g~Vai avanti a esplorare l'uscita dal sottopassaggio! + +[LOVE5_4] +~r~Proteggi il camion! + +[RM6] +'RICERCATO' + +[RM6_A] +Non sei stato seguito? Bene. + +[RM6_B] +Adesso basta, sono nei guai fino alla gola e sto iniziando a sprofondare! + +[RM6_D] +Sono ricercato, me la batto. + +[RM6_E] +Portami al mio volo all'aeroporto e non te ne pentirai! + +[RM6_666] +Prenditi cura della mia Patriot antiproiettile. Ci vediamo a Miami! Ray + +[CAT1] +'RISCATTO' + +[CAT2] +'LO SCAMBIO' + +[CAT1_A] +Ho la tua cara Maria. Non credo tu voglia che la sua faccia finisca come una polpetta per cani, vero? + +[CAT2_F] +Mi sono rotta un'unghia e i miei capelli sono un disastro. Ma ci puoi credere? Mi è costato 50 dollari! + +[CAT2_G] +Ero così spaventata, ma mi sono detta: adesso sei una signorina. + +[CAT2_H] +Oh, ci divertiremo un mondo! Mia sorella mi ha detto che verrà a stare con me insieme ai suoi due figli + +[CAT2_I] +poiché suo marito continua a tradirla a ogni occasione... + +[CAT1_C] +XXXX + +[CAT1_D] +XXXX + +[CAT1_E] +XXXX + +[CAT1_F] +Raggiungi Catalina prima dello scadere del tempo! + +[CAT1_G] +XXXX + +[CAT1_H] +XXXX + +[CAT1_I] +XXXX + +[CAT1_J] +XXXX + +[CAT1_K] +XXXX + +[CAT1_L] +XXXX + +[AS4_1] +XXXX + +[CAT_MON] +~g~Non hai abbastanza soldi. Ti servono 500.000$. + +[BITCH_D] +~g~Maria è morta! + +[WEATHER] +TEMPO AVVERSO + +[WEATHE2] +TEMPO NORMALE + +[8001] +Hai fallito miseramente!!! + +[1000] +SEI MORTO + +[1001] +SEI MORTO + +[1002] +SEI MORTO + +[1003] +SEI MORTO + +[1004] +SEI MORTO + +[1005] +SEI STATO CATTURATO + +[1006] +SEI STATO CATTURATO + +[1007] +SEI STATO CATTURATO + +[1008] +SEI STATO CATTURATO + +[1009] +SEI STATO CATTURATO + +[GA_4] +Le bombe per le macchine costano 1000$ + +[GA_5] +La tua macchina ha già una bomba installata. + +[GA_6] { re3 change } +Parcheggiala, attivala premendo il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ e DATTELA A GAMBE! + +[GA_7] { re3 change } +Arma la bomba con il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~: esploderà non appena qualcuno cercherà di avviarla. + +[GA_8] +Usa il detonatore per attivare la bomba. + +[GA_9] +Hai raccolto ~1~ su 10 macchine speciali + +[GA_10] +Non male. Eccoti ~1~$ + +[GA_11] +Ne abbiamo già una. A noi non serve! + +[GA_12] +Bomba innescata + +[GA_13] +Un furto da manuale. Completa la lista e ci sarà un bonus per te. + +[GA_14] +Hai portato tutte le macchine. BENE! Eccoti un riconoscimento... + +[GA_15] +Spero che ti piaccia il nuovo colore. + +[GA_16] +La riverniciatura non è necessaria. + +[GA_19] +Non siamo interessati a questo modello. + +[GA_20] +Di questo modello ne abbiamo in abbondanza. Mi dispiace, non siamo interessati. + +[CR_1] +La gru non può alzare questo veicolo. + +[PU_MONY] +Non hai abbastanza soldi. + +[CO_ALL] +Li hai presi tutti. Eccoti un piccolo extra... + +[PAUSED] +PAUSA + +[HEALTH1] +Via di qui! Sei in perfetta forma. + +[HEALTH2] +L'assistenza medica costa. + +[HEALTH3] +Ti rimetterò in sesto. + +[HEALTH4] +Fanno 250$. + +[FEB_STA] +Statistiche + +[FEB_BRI] +Briefing + +[FEB_CON] +Comandi + +[FEB_AUD] +Audio + +[FEB_DIS] +Video + +[FEB_LAN] +Lingua + +[FEP_STA] +STATISTICHE + +[FEP_BRI] +BRIEFING + +[FEP_CON] +COMANDI + +[FEP_AUD] +AUDIO + +[FEP_DIS] +VIDEO + +[FEP_LAN] +LINGUA + +[FEF_ST1] +Chi è il vero cattivo? + +[FEF_ST2] +Che casino hai scatenato? + +[FEF_BR1] +Hai perso il filo? + +[FEF_CO1] +Hai bisogno di altri controlli? + +[FEF_CO2] +Scegli la configurazione più adatta al tuo stile di gioco + +[FEF_SA1] +Pensa alla tua posizione, salvala! + +[FEF_SA2] +Salva e carica le partite + +[FEF_AU1] +Pompa il volume! + +[FEF_AU2] +Scegli la stazione radio e gli effetti + +[FEF_DI1] +Cambia il gioco! + +[FEF_DI2] +Personalizza il gioco per la tua TV + +[FEF_LA1] +What you talking about willis? Che cavolo stai dicendo Willis? + +[FEF_LA2] +Scegli il tuo gergo preferito + +[FEB_PMB] +Brifing di missione precedenti: + +[FEC_NA] +NA + +[FEC_CWL] +Scorri armi a sinistra + +[FEC_CWR] +Scorri armi a destra + +[FEC_LOF] +Guarda avanti + +[FEC_TAR] +Bersaglio + +[FEC_MOV] +Movimento + +[FEC_CAM] +Modalità telecamera + +[FEC_PAU] +Pausa + +[FEC_ENV] +Sali sul veicolo + +[FEC_JUM] +Salta + +[FEC_ATT] +Attacca o fuoco con arma + +[FEC_RUN] +Corri + +[FEC_FPC] +Visuale in prima persona + +[FEC_LL] +Guarda a sinistra + +[FEC_LB1] +Guarda + +[FEC_LB2] +indietro + +[FEC_LB] +Guarda indietro + +[FEC_LR] +Guarda a destra + +[FEC_HOR] +Clacson + +[FEC_VES] +Comandi veicolo + +[FEC_RSC] +Cambia stazione radio + +[FEC_BRA] +Freno o retromarcia + +[FEC_HAB] +Freno a mano + +[FEC_CAW] +Arma vettura + +[FEC_ACC] +Accelera + +[FEC_SMT] +Attivatore missione speciale + +[FEA_OUT] +Uscita: + +[FEA_ST] +Stereo + +[FEA_MNO] +Mono + +[FEA_NON] +Nessuna + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEFF FM + +[FEA_FM2] +JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +CHATTERBOX 109 + +[FED_DBG] +Menu Debug + +[FED_RID] +Reload IDE + +[FED_RIP] +Reload IPL + +[FED_PAH] +Parse Heap + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Big White Debug Light Switched + +[FED_SPR] +Show Ped Road Groups + +[FED_SCR] +Show Car Road Grups + +[FED_SCZ] +Show Cull Zones + +[FED_DSR] +Debug Streaming Requests + +[FED_SCP] +gbShowCollisionPolys + +[FEM_MCM] +Memory Card Menu + +[FEM_RMC] +Registra MEMORY CARD uno + +[FEM_TFM] +Test Format MemCard One + +[FEM_TUM] +Test UnFormat MemCard One + +[FEM_CRD] +Create Root Dir + +[FEM_CLI] +Crea e carica icone + +[FEM_FFF] +Riempi il primo file con fuffa + +[FEM_SOG] +Salva solo la partita + +[FEM_CES] +Verifica ogni salvataggio 0kB4 + +[FEM_STG] +Salva la partita + +[FEM_STS] +Salva la partita con il nome GTA3 + +[FEM_CPD] +Crea una cartella mag protetta + +[FEM_MC2] +Memory Card Menu 2 + +[FEM_TS] +Prova salvataggio: + +[FEM_TL] +Prova caricamento: + +[FEM_TD] +Prova eliminazione: + +[PL_STAT] +Statistiche giocatore + +[PE_WAST] +Persone massacrate + +[PE_WSOT] +Persone massacrate da altri + +[CAR_EXP] +Macchine esplose + +[TM_BUST] +Tempi battuti + +[M_WASTE] +Uomini civili massacrati + +[F_WASTE] +Donne civili massacrate + +[PIG_WST] +Poliziotti massacrati + +[GNG_WST] +Membri delle gang massacrati + +[MED_WST] +Medici massacrati + +[FIRE_WS] +Pompieri massacrati + +[DED_CRI] +Criminali massacrati + +[DED_DED] +Scrocconi massacrati + +[DED_HOK] +Prostitute massacrate + +[HEL_DST] +Elicotteri distrutti + +[PER_COM] +Percentuale completata + +[KGS_EXP] +Kg di esplosivi utilizzati + +[ACCURA] +Accuratezza + +[ELBURRO] +Miglior tempo di corsa in sec + +[CAR_CRU] +Macchine distrutte + +[HED_EX] +Teste esplose + +[TM_DED] +Visite in ospedale + +[DAYSPS] +Giorni trascorsi nel gioco + +[MMRAIN] +Pioggia caduta in mm + +[MXCARD] +Distanza max salto FOLLE (ft) + +[MXCARJ] +Altezza max salto FOLLE (ft) + +[MXCARDM] +Distanza max salto FOLLE (m) + +[MXCARJM] +Altezza max salto FOLLE (m) + +[MXFLIP] +Numero max ribaltamenti FOLLI in aria + +[MXJUMP] +Numero max rotazioni FOLLI in aria + +[BSTSTU] +Migliore acrobazia FOLLE: + +[INSTUN] +Acrobazia folle + +[PRINST] +Acrobazia folle perfetta + +[DBINST] +Doppia acrobazia folle + +[DBPINS] +Doppia acrobazia folle perfetta + +[TRINST] +Tripla acrobazia folle + +[PRTRST] +Tripla acrobazia folle perfetta + +[QUINST] +Quadrupla acrobazia folle + +[PQUINS] +Quadrupla acrobazia folle perfetta + +[NOSTUC] +Nessuna acrobazia FOLLE effettuata + +[NOUNIF] +Acrobazie uniche effettuate + +[NOUNGM] +Acrobazie uniche complessive + +[NMISON] +Missioni provate + +[NMMISP] +Missioni superate + +[PASDRO] +Passeggeri scaricati + +[MONTAX] +Soldi guadagnati in taxi + +[DAYPLC] +Spesa giornaliera polizia + +[CRIMRA] +Livello criminalità: + +[GMSTOR] +Negozio dei giochi + +[PREBRF] +Briefing precedenti + +[CNTLS] +Comandi + +[MUSMEN] +Musica-FX + +[GAMSET] +Impostazioni + +[LANGUA] +Lingua + +[DSPLAY] +Video + +[DEBUGM] +Menu di debug + +[QUITOP] +Esci dalle opzioni + +[CONTRL] +Configurazione comandi + +[SET1EN] +Configurazione 1. Abilitata. + +[SET1] +Configurazione 1 + +[SET2EN] +Configurazione 2. Abilitata. + +[SET2] +Configurazione 2 + +[SET3EN] +Configurazione 3. Abilitata. + +[SET3] +Configurazione 3 + +[SET4EN] +Configurazione 4. Abilitata. + +[SET4] +Configurazione 4 + +[GOBACK] +Indietro + +[SOUND] +SONORO + +[MUSVOL] +Volume musica + +[SFXVOL] +Volume FX + +[SCROPT] +OPZIONI SCHERMO + +[CTRSCR] +Centra schermo + +[SCRFOR] +Formato schermo + +[GMSVLQ] +SALVA-CARICA-ESCI + +[GMREST] +Ricomincia partita + +[NOGMSV] +Puoi salvare solo al tuo nascondiglio. + +[DLFILE] +Elimina i file di Grand Theft Auto III + +[CHFILE] +SCEGLI IL FILE DA CARICARE + +[CHCDLD] +Choose Card to Load From + +[CDUNFR] +Card is unformatted. + +[CHFIDL] +SCEGLI IL FILE DA CANCELLARE + +[SVCONF] +SALVA CONFERMA + +[SVFNAM] +Il nome del tuo salvataggio è + +[SAVEDN] +Errore. Salvataggio non completato. + +[LANGSL] +SCELTA LINGUA + +[ENGLIS] +Inglese + +[GERMAN] +Tedesco + +[ITALIA] +Italiano + +[FRENCH] +Francese + +[SPAIN] +Spagnolo + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[PARSHP] +Parse Heap + +[DBGFON] +CTheScripts::DbgFlag On + +[DBFOFF] +CTheScripts::DbgFlag Off + +[BGWHON] +Big White Debug Light Switched On + +[BGWOFF] +Big White Debug Light Switched Off + +[DSTRON] +Debug Streaming Requests On + +[DSTROFF] +Debug Streaming Requests Off + +[PDRGON] +ShowPedRoadGroups On + +[PRGOFF] +ShowPedRoadGroups Off + +[CRRGON] +ShowCarRoadGroups On + +[CRGOFF] +ShowCarRoadGroups Off + +[CLZOON] +Show Cull Zones On + +[CLZOOF] +Show Cull Zones Off + +[SHPLON] +gbShowCollisionPolys On + +[SHPLOF] +gbShowCollisionPolys Off + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[FORMM1] +FormatMemCard 1 (teststuff) + +[UNFRM1] +UnFormatMemCard 1 (teststuff) + +[GORLEV] +Livello violenza + +[SICASS] +Stupro + +[SICSIC] +Stupratore + +[SCASSL] +Stupro selezionato + +[SCSCSL] +Stupratore selezionato + +[PRVMEN] +Briefing di missione precedente + +[DOSVGM] +Vuoi salvare la partita? + +[FORMEN] +Format Menu + +[MEMTST] +MemoryCardTest screen + +[REGCAR] +Register MemoryCard One + +[TEFONE] +Test Format MemCard One + +[TEUFON] +Test UnFormat MemCard One + +[CRROOT] +CreaDirRoot + +[CRLDIC] +Crea e carica icone + +[FLFSGF] +Riempi il primo file con fuffa + +[PUSAVE] +Salva solo il gioco + +[CHEVOK] +VerificaOgniSalvataggioOKB4 + +[SVGMON] +SalvaIlGioco + +[CNTSAV] +Impossibile salvare il gioco, sei in missione. + +[CNCSAV] +Impossibile salvare il gioco, sei in macchina. + +[CRMGSV] +Crea cartella magazine protetta + +[MGSVCN] +Cartella Magazine creata + +[MGSVNC] +Cartella Magazine non creata + +[YES] +Sì + +[NO] +No + +[X] +x + +[LAST] +Ultimo messaggio. + +[FEDS_XB] +Selezione + +[FEDS_ST] +Tasto START - RIPRENDI + +[FEST_OO] +su + +[FEC_TUC] +Torretta di controllo + +[FEC_SM3] +Attivazione missione speciale (tasto R3) + +[FEC_RS3] +Stazioni radio (tasto L3) + +[FEC_HO3] +Clacson (tasto L3) + +[DIAB1] +'TURISMO' + +[DIAB2] +'IO GRIDO, TU GRIDI' + +[DIAB3] +'BATTESIMO DEL FUOCO' + +[DIAB4] +'GROSSO E ARTERIOSO' + +[DIAB1_A] +El Burro ti vuole offrire un'opportunità. Vai alla cabina telefonica di Hepburn Heights se vuoi saperne di più. + +[DIAB1_C] +Sei un pilota provetto. Ripassa per la cabina telefonica, 'El Burro' potrebbe avere altro lavoro per te. + +[DIAB1_1] +~g~3..2..1.. VIA VIA VIA! + +[DIAB1_4] +~g~Procurati un'auto veloce e vai alla griglia di partenza. + +[DIAB1_3] +~r~Non riusciresti a vincere neanche una lotteria, FALLITO! + +[DIAB1_2] +~g~Congratulazioni, hai vinto con l'incredibile tempo di ~1~ secondi. + +[FIRST] +~g~Primo + +[SECOND] +~g~Secondo + +[THIRD] +~g~Terzo + +[FOURTH] +~g~Quarto + +[DIAB2_1] +~g~Prendi la valigia ad Harwood. + +[DIAB2_2] +~g~Trova un furgone dei gelati. + +[DIAB2_3] +~g~Parcheggia il furgone dei gelati al molo atlantico. + +[DIAB2_4] +~g~Premi il ~w~tasto ~k~~VEHICLE_HORN~ ~g~per attivare il campanello. + +[DIAB2_6] +~g~Premi il ~w~tasto ~k~~VEHICLE_HORN~ ~g~per attivare il campanello. + +[DIAB2_7] +~g~Premi il ~w~tasto ~k~~VEHICLE_HORN~ ~g~per attivare il campanello. + +[DIAB2_5] +~g~Esci dal furgone dei gelati e usa il telecomando per farlo esplodere. + +[YD1] +'BLING-BLING SCRAMBLE' + +[YD2] +'UZI RIDER' + +[YD3] +'CORSA TRA GANGSTER' + +[YD4] +'VENGA IL TUO REGNO' + +[YD_P] +King Courtney vuole parlarti. Vai alla cabina telefonica ad Aspatria! + +[YD1_A] +~w~Sono King Courtney. + +[YD1_A1] +~w~Alla mia cricca Yardie servirebbe un buon autista e tu hai un'ottima reputazione. + +[YD1_B] +~w~Vai in macchina alla discarica dalla parte opposta dello stadio e aspetta gli altri aspiranti. + +[YD1_C] +~w~Ho uomini di guardia in postazioni sparse per tutta Staunton. + +[YD1_D] +~w~Il primo pilota che raggiunge una postazione prende $1000, e cosi via fino alla tappa successiva. + +[YD1_D1] +~w~Se raggiungi per primo più postazioni degli altri piloti, potrei avere del lavoro per te. + +[YD1_E] +~g~Preparati alla gara! + +[YD1_F] +~g~Hai anticipato la partenza; mi piace il tuo stile! + +[YD1_G] +~r~È una GARA AUTOMOBILISTICA. Ti serve un'AUTO, idiota! + +[YD1GO] +~g~VIA! + +[YD1_1] +~r~1 + +[YD1_2] +~r~2 + +[YD1_3] +~r~3 + +[YD1_BON] +$1000! + +[Y1_1ST] +~g~Sei arrivato primo con ~1~ postazioni! + +[Y1_2ND] +~y~Sei arrivato secondo con ~1~ postazioni. ~y~Non male, ma non sei il migliore! + +[Y1_3RD] +~r~Sei arrivato terzo con ~1~ postazioni. ~r~Credevo avessi detto di essere in gamba! + +[Y1_LAST] +~r~Sei arrivato ultimo! ~r~Mi hai fatto perdere tempo, IDIOTA! + +[Y1_J1ST] +~y~Primo a pari merito con ~1~ postazioni. ~y~Bravo, ma devi essere il migliore per guidare per Queen Lizzy! + +[Y1_J2ND] +~r~Secondo a pari merito con ~1~ postazioni. Guidi come una scimmia impazzita! + +[Y1JLAST] +~r~Ultimo a pari merito! Sei più veloce con la lingua che con l'auto! + +[Y1_TEST] +AUTO IN ACQUA! + +[YD2_A] +~w~Devo vedere se sei in grado di eseguire certi lavoretti per me. + +[YD2_A1] +~w~Vediamo se ci si può fidare di te. + +[YD2_B] +~w~Due dei miei ragazzi saranno lì a momenti per accompagnarti in un giro: + +[YD2_B1] +~w~vedremo se sei davvero chi dici di essere. + +[YD2_C] +~w~Andiamo a fare un giro a Hepburn Heights: levaci di torno alcuni di quei luridi Diablo che mancano di rispetto a Queen Lizzy. + +[YD2_CC] +~w~Prendi, ti serviranno 'i ferri del mestiere'. + +[YD2_D] +~w~Dovrai guidare e sparare. Noi faremo in modo che tu non finisca al creatore. + +[YD2_E] +~w~Comincia a guidare! + +[YD2_F] +~r~Ci è scappato! Facciamo secco quel bastardo muso giallo!!! + +[YD2_G1] +~w~Hepburn Heights... Facciamo fuori qualche lurido Diablo... + +[YD2_G2] +~w~Ma ricorda: ~r~non pensare di uscire da quest'auto! + +[YD2_H] +~w~OK, riportaci nel territorio di Yardie! VIA VIA VIA!!! + +[YD2_L] +~w~Bel lavoro, Cecchino! + +[YD2_M] +~r~Ha distrutto la mia auto! Fallo secco! + +[YD2_N] +~w~Rimetti il culo in macchina! + +[YD3_A] +Devi rubare alcune auto delle gang avversarie + +[YD3_A1] +per poter colpire nel loro territorio. + +[YD3_B] +Mi serve una Sentinel della Mafia, + +[YD3_B1] +una Stinger della Yakuza e uno + +[YD3_B2] +Stallion dei Diablo per poter attaccare qualunque gang di Liberty. + +[YD3_C] +Parcheggiale nel garage a Newport e ricorda, + +[YD3_C1] +se le distruggi sono inutilizzabili! + +[YD3_D] +Etichetta testo aggiuntiva + +[YD3_E] +~r~Hai già rubato un'auto dei Diablo! + +[YD3_F] +~r~Hai già rubato un'auto della Mafia! + +[YD3_G] +~r~Hai già rubato un'auto della Yakuza! + +[YD3_H] +~g~Auto dei Diablo rubata! + +[YD3_I] +~g~Auto della Mafia rubata! + +[YD3_J] +~g~Auto della Yakuza rubata! + +[YD3_K] +~r~L'auto è quasi un rottame! Falla riparare! + +[YD3_L] +~g~Portala al ~p~garage! + +[YD3_M] +~r~Hai cappottato l'auto! Procuratene un'altra! + +[YD4_A] +Stammi a sentire! + +[YD4_A1] +Arriva fino a Bedford Point. + +[YD4_A2] +C'è della roba nascosta in una vecchia automobile che mi serve subito! + +[YD4_B] +LETTERA: Ho saputo che ti sei dato da fare. Beh mi sono data da fare anch'io. + +[YD4_C] +Credo sia ora che tu provi il vero potere dello 'SPANK'! Baci e abbracci, Catalina, con amore. + +[YD4_D] +PS: MUORI CANE BASTARDO, MUORI! + +[YD4_1] +Pazzi strafatti di SPANK! + +[YD4_2] +Distruggi i camion di SPANK! + +[HM_1] +'SOLDI E UZI' + +[HM_2] +'STERMINATOR' + +[HM_3] +'PRONTO A ESPLODERE' + +[HM_5] +'RISSA' + +[HOOD1_A] +Raggiungi il telefono pubblico dei giardini Wichita se vuoi parlare d'affari. + +[HM1_A] +Ehi, sono D-Ice dei Red Jack! + +[HM1_C] +Questi stronzetti scorrazzano per le strade con nient'altro che armi e SPANK nella testa. + +[HM1_3] +~g~I 'Nine' controllano il territorio dei giardini Wichita. + +[HM2_3] +Se colpisci i pneumatici, il maggiolino radiocomandato esploderà! + +[HM2_4] +Se supera la portata massima, il maggiolino radiocomandato esploderà! + +[HM2_5] +~r~Fuori dalla portata massima! + +[HM3_1] +~g~Vai al garage, ma stai attento: se l'auto viene danneggiata troppo, salterà in aria! + +[HM3_2] +~g~Riporta l'auto in ottime condizioni: nessun danno! + +[HM3_3] +~g~Fai riparare l'auto! + +[HM4_D] +~g~Prendi un veicolo! + +[HM4_E] +TESTO NON PIÙ NECESSARIO + +[HM4_1] +~g~Dirigiti nel posto dove il carico s'è rovesciato: dovrai raccogliere almeno 30 lingotti. + +[HM4_2] +~g~Ricorda di raggiungere il garage e depositare il carico quando il veicolo diventa troppo pesante e lento. + +[HM5_3] +~r~Dovevi usare solo una mazza da baseball! + +[HM5_4] +~r~Il tuo intermediario è morto! + +[MEA1] +'L'IMBROGLIONE' + +[MEA2] +'I LADRI' + +[MEA3] +'LA MOGLIE' + +[MEA4] +'L'AMANTE' + +[MEAT1_A] +Un amico mi ha detto che puoi risolvermi dei problemi. Vai alla cabina telefonica a Trenton se credi di essere la persona giusta. + +[MEA1_B3] +~g~Devi incontrare il direttore della banca. + +[MEA1_B6] +~g~Porta l'auto dal rottamatore per distruggere le prove: esci dall'auto e la gru la raccoglierà. + +[MEA1_1] +~r~Il direttore della banca è morto! + +[MEA1_2] +~r~Ti era stato detto di rottamare il veicolo! + +[MEA1_3] +~g~Esci dalla macchina! + +[MEA1_4] +~r~Ti sei dimenticato del direttore della banca! + +[MEA2_B3] +~g~Vai a incontrare i ladri. + +[MEA2_B4] +~g~Accompagnali alla fabbrica di cibo per cani Bitch'n' Dog. + +[MEA2_B6] +~g~Fai riverniciare l'auto per eliminare ogni prova. + +[MEA2_1] +~r~Ti era stato detto di far rottamare il veicolo! + +[MEA2_2] +~r~Un ladro è morto! + +[MEA2_4] +~r~Ti sei dimenticato un ladro! + +[MEA3_B3] +~g~Vai a prelevare la signora Chonks. + +[MEA3_B6] +~g~Prendi l'auto e scaricala in mare: questo cancellerà ogni prova. + +[MEA3_1] +~r~La moglie è morta! + +[MEA3_2] +~r~Dovevi scaricare il veicolo in mare! + +[MEA3_3] +~r~Ti sei dimenticato di della moglie! + +[MEA4_B3] +~g~Vai a prendere l'amante della moglie. + +[MEA4_B6] +È davvero troppo tardi per farlo, Marty. Ti ho dato una chance, ma adesso prenderò io il controllo del tuo business... + +[MEA4_1] +~r~Carlos è morto! + +[MEA4_3] +~r~Ti sei dimenticato di Carlos lo strozzino! + +[LOOK_A] +Tieni premuto il ~h~tasto ~k~~VEHICLE_LOOKLEFT~ ~w~o il ~h~tasto ~k~~VEHICLE_LOOKRIGHT~~w~ per guardare a ~h~sinistra~w~ o a ~h~destra~w~ mentre sei nel veicolo. Premi entrambi i tasti per guardare ~h~indietro~w~. + +[LOVE6_1] +~g~Adesso attira gli sbirri lontano dai magazzini! + +[LOVE6_2] +~r~Non sei riuscito ad attirare gli sbirri abbastanza lontano! + +[RM4_3] +~r~Il socio di Ray è fuggito! + +[RM6_C] +La CIA sembra interessata allo SPANK + +[RM6_C1] +e non vogliono che interferiamo con il Cartello. + +[C_PASS] +MINACCIA ELIMINATA! + +[CTUTOR] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Vigilante. + +[CTUTOR2] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Vigilante. + +[COPCART] +~g~Hai ~1~ secondi per tornare a un mezzo della polizia prima che termini la missione. + +[C_FAIL] +Missione Vigilante terminata! + +[C_CANC] +~r~Missione Vigilante annullata! + +[C_ESCP] +~r~Il sospetto è fuggito! + +[C_TIME] +~r~È scaduto il tuo tempo come tutore della legge! + +[C_VIGIL] +BONUS VIGILANTE! + +[A_FAIL2] +~r~La tua scarsa sollecitudine è stata fatale al paziente! + +[A_FAIL3] +~r~Il paziente è morto! + +[A_PASS] +Salvato! + +[F_FAIL2] +~r~Sei arrivato tardi! + +[A_COMP2] +Non ti stancherai mai! + +[RM2_M] +Se ti servono armi da fuoco, passa di qui e prendi ciò che ti serve dagli armadietti. + +[HEAL_A] +La tua ~h~salute~w~ è indicata in color arancione in alto a destra sullo schermo. + +[YD1_CNT] +~1~ su 15! + +[FM1_9] +~g~Lì davanti c'è il party: fai scendere Maria all'ingresso. + +[FM1_Y] +~w~Sai, non mi divertivo così tanto da una vita, e mi hai trattato proprio bene. Con molto rispetto. + +[FM1_AA] +~w~Oh, devo andare. Spero di rivederti. + +[NOCONTE] +Ricollega il controller analogico (DUALSHOCK#) o controller analogico (DUALSHOCK#2) all'ingresso controller 1 per continuare. + +[WRCONT] +Il controller collegato all'ingresso controller 1 non è supportato. Grand Theft Auto III richiede un controller analogico (DUALSHOCK#) o (DUALSHOCK#2). + +[WRCONTE] +Il controller collegato all'ingresso controller 1 non è supportato. Grand Theft Auto III richiede un controller analogico (DUALSHOCK#) o controller analogico (DUALSHOCK#2). + +[WRONGCD] +Disco errato. Inserisci il disco corretto. + +[NOCD] +Il vano cassetto del disco è vuoto. Inserisci il disco. + +[OPENCD] +Il vano cassetto del disco è aperto. Chiudi il vano. + +[CDERROR] +Errore di lettura del DVD Grand Theft Auto III. + +[RESTART] +Avvio di una nuova partita + +[GA_3] +Niente più sconti. $1000 per la riverniciatura! + +[GA_1] +Wow! Non tocco niente di COSÌ caldo! + +[GA_1A] +Torna quando non sarai così occupato... + +[S_PROM2] +Nel garage qua accanto puoi parcheggiare un veicolo quando salvi la partita. + +[STOCK] +scorte esaurite + +[FM1_O] +~w~Credo si trovi alla stazione vicino al porto di Chinatown. + +[EBAL_B] +Siamo arrivati, togliamoci dalla strada e cerchiamo di cambiarci d'abito! + +[EBAL_G] +Questo è il club Luigi's. Passiamo dal retro attraverso la porta di servizio. + +[AM4_3] +Tu devi essere il nuovo tuttofare di Asuka! + +[AM4_4] +Hai i soldi? Tutto qui? + +[AM4_5] +So cosa pensi, un altro sbirro corrotto. + +[AM4_6] +Beh, il mondo è corrotto. + +[AM4_7] +Solo perché ho perso dei partner, quegli idioti degli Affari Interni hanno cominciato a curiosare. + +[AM4_8] +Immagino che sentano puzza di bruciato. + +[AM4_9] +Beh, questa città è una grande fogna. + +[AM4_10] +Mi servirà aiuto anche fuori dai sindacati. + +[AM4_11] +Se sei interessato, sai dove trovarmi. + +[CAM_A] +Premi il ~h~tasto ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ per cambiare le ~h~modalità di visuale ~w~quando sei a piedi o in un veicolo. + +[CAM_B] +Premi il ~h~tasto direzionale in alto~w~ e ~h~in basso~w~ per cambiare le ~h~modalità di visuale ~w~quando sei a piedi o in un veicolo. + +[KM2_1] +~g~Ripara l'auto, sarà come nuova. + +[LM3_6] +Joey... + +[LM3_6A] +Mi farai giocare ancora col tuo pistone? + +[LM3_9A] +Potrebbe esserci del lavoro per te. + +[LM3_9B] +OK? + +[AWAY2] +~r~Sono scappati. + +[AWAY] +~r~È scomparso nel nulla! + +[JM6_1] +Raggiungi la banca sulla strada principale. + +[GA_6B] { re3 change } +Parcheggiala, innesca la bomba schiacciando il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ e BATTITELA! + +[GA_7B] { re3 change } +Innescala col ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~. La bomba esploderà quando si tenterà di avviare il motore. + +[BAT1] +~g~Prendi la mazza! + +[EBAL_O] +Se andrà tutto liscio, forse potrei darti altro lavoro. Adesso fuori di qui! + +[HELP9_B] +Premere il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per ~h~sparare~w~ col fucile di precisione. + +[HELP9_C] +Premere il ~h~tasto ~k~~PED_FIREWEAPON~~w~ per ~h~sparare~w~ col fucile di precisione. + +[JM6_8] +~r~Hai perso tutti i rapinatori! + +[COLT_IN] +La pistola è adesso disponibile da AmmuNation! + +[TAXI2] +~r~Tempo scaduto! + +[TAXI3] +~r~Il passeggero è fuggito terrorizzato! + +[TAXI7] +~r~La tua auto è distrutta, falla riparare. + +[TAXI4] +Tariffa completa! + +[TAXI5] +BONUS VELOCITÀ! + +[TAXI6] +Missione taxi terminata + +[FRANGO] +~g~Salvatore vuole che tu aiuti prima Toni ad affrontare le Triadi! + +[PAGEB12] +Tangente per la Polizia consegnata al nascondiglio + +[PAGEB13] +Salute consegnata al nascondiglio + +[PAGEB14] +Adrenalina consegnata al nascondiglio + +[KM1_4] +~g~Ti serve un'auto della polizia per svolgere il lavoro! + +[CAT1_B] +Porta 500.000$ alla Villa a Cedar Grove. + +[JM2_C] +Ha un chiosco di spaghetti cinesi a China Town. + +[RM6_1] +Eccoti la chiave di un deposito. + +[RM6_2] +Troverai del denaro e alcune 'dotazioni' da utilizzare nei momenti difficili. + +[RM6_3] +Ci vediamo. + +[FE_INIP] +Inizializzazione e caricamento menu pausa... Un momento. + +[FESZ_CA] +Annulla + +[FESZ_QU] +Esci + +[FESZ_L1] +Partita salvata con successo! + +[FESZ_L2] +Il nome del file salvato è: + +[FESZ_OK] +OK + +[FES_LGA] +Carica partita + +[FES_NGA] +Nuova partita + +[FES_CAN] +Annulla + +[FESZ_QL] +Tutti i progressi della partita attuale non ancora salvati andranno perduti. Vuoi procedere con il caricamento? + +[FESZ_QD] +Vuoi eliminare questa partita salvata? + +[FESZ_QO] +Vuoi procedere con la sovrascrittura di questa partita salvata? + +[FESZ_QR] +Sei sicuro di voler iniziare una nuova partita? Tutti i progressi fatti fino all'ultimo salvataggio andranno perduti. Vuoi procedere? + +[FESZ_QS] +VUOI PROCEDERE CON IL SALVATAGGIO? + +[SLONFP] +Ingresso 1. File protetto. + +[T4X4_1] +'CAMPO DEL PATRIOTA' + +[T4X4_2] +'UN GIRO NEL PARCO' + +[T4X4_3] +'AFFERRATO' + +[MM_1] +'MASSACRO NEL PALAZZO' + +[T4X4_1A] +~g~Hai ~y~5 minuti~g~ per attraversare ~y~15~g~ punti di controllo. ~g~Puoi attraversarli in ~y~QUALSIASI ORDINE~g~. + +[T4X4_1B] +~1~ su 15! + +[T4X4_1C] +~y~ATTRAVERSA~g~ il primo punto di controllo per attivare il timer. ~g~Ogni punto di controllo ti fornirà ~y~20 SECONDI~g~ extra. + +[T4X4_2A] +~g~Hai ~y~2 minuti~g~ per attraversare ~y~12~g~ punti di controllo!!! ~g~Puoi attraversarli in ~y~QUALSIASI ORDINE~g~. + +[T4X4_2B] +~1~ su 12! + +[T4X4_2C] +~y~ATTRAVERSA~g~ il primo punto di controllo per attivare il timer. ~g~Ogni punto di controllo ti fornirà ~y~10 SECONDI~g~ extra. + +[T4X4_3A] +~g~Hai ~y~5 minuti~g~ per attraversare ~y~20~g~ punti di controllo!!! ~g~Puoi attraversarli in ~y~QUALSIASI ORDINE~g~. + +[T4X4_3B] +~y~ATTRAVERSA~g~ il primo punto di controllo per attivare il timer. ~g~Ogni punto di controllo ti fornirà ~y~10 SECONDI~g~ extra. + +[T4X4_3C] +~1~ su 20! + +[T4X4_F] +~r~Sei scappato! Troppo difficile per te? + +[MM_1_A] +~g~Hai ~y~2 minuti~g~ per attraversare ~y~20 punti di controllo~g~ nel palazzo! ~g~Puoi attraversarli in ~y~QUALSIASI ORDINE~g~. + +[MM_1_B] +~1~ su 20! + +[MM_1_C] +~g~Sono 20 secondi più ~y~5 secondi~g~ per ogni punto di controllo. ~g~Il timer partirà ~y~IMMEDIATAMENTE~g~. + +[FM2_14] +~r~Ti sei avvicinato troppo e hai spaventato Ricciolino! + +[FM2_15] +~g~Non ti avvicinare troppo o Ricciolino si insospettirà! + +[UPSIDE] +~r~Hai cappottato la macchina! + +[FM2_16] +PAURIMETRO: + +[LM3_11] +~g~Misty non sale su un autobus, prendi un altro veicolo! + +[LANDSTK] +Landstalker + +[IDAHO] +Idaho + +[STINGER] +Stinger + +[LINERUN] +Linerunner + +[PEREN] +Perennial + +[SENTINL] +Sentinel + +[PATRIOT] +Patriot + +[FIRETRK] +Camion dei pompieri + +[TRASHM] +Trashmaster + +[STRETCH] +Stretch + +[MANANA] +Manana + +[INFERNS] +Infernus + +[BLISTA] +Blista + +[PONY] +Pony + +[MULE] +Mulo + +[CHEETAH] +Cheetah + +[AMBULAN] +Ambulanza + +[FBICAR] +F.B.I. + +[MOONBM] +Moonbeam + +[ESPERAN] +Esperanto + +[TAXI] +Taxi + +[KURUMA] +Kuruma + +[BOBCAT] +Bobcat + +[WHOOPEE] +Mr Whoopee + +[BFINJC] +BF Injection + +[POLICAR] +Polizia + +[ENFORCR] +Cellulare + +[SECURI] +Securicar + +[BANSHEE] +Banshee + +[PREDATR] +Predator + +[BUS] +Bus + +[RHINO] +Rhino + +[BARRCKS] +Caserma OL + +[TRAIN] +Treno + +[HELI] +Elicottero + +[DODO] +Dodo + +[COACH] +Coach + +[CABBIE] +Cabbie + +[STALION] +Stallion + +[RUMPO] +Rumpo + +[RCBANDT] +Bandito RC + +[BELLYUP] +Triad + +[MRWONGS] +Mr Wongs + +[MAFIACR] +Mafia + +[YARDICR] +Yardie + +[YAKUZCR] +Yakuza + +[DIABLCR] +Diablo + +[COLOMCR] +Cartel + +[HOODSCR] +Hoods + +[AEROPL] +Aeroplano + +[SPEEDER] +Speeder + +[REEFER] +Reefer + +[PANLANT] +Panlantic + +[FLATBED] +Flatbed + +[YANKEE] +Yankee + +[BORGNIN] +Borgnine + +[TOYZ] +TOYZ + +[FEST_DF] +Distanza percorsa a piedi (miglia) + +[FEST_DC] +Distanza percorsa in auto (miglia) + +[FESTDFM] +Distanza percorsa a piedi (m) + +[FESTDCM] +Distanza percorsa in auto (m) + +[FEST_R1] +Campo del Patriota (secondi) + +[FEST_R2] +un Giro nel Parco (secondi) + +[FEST_R3] +Afferrato! (secondi) + +[FEST_RM] +Massacro Multi-livello (secondi) + +[FEST_LS] +Persone salvate in ambulanza + +[FEST_CC] +Missione Vigilante - Criminali uccisi + +[FEST_FE] +Totale incendi spenti + +[FEST_LF] +Volo più lungo nel Dodo + +[FEST_BD] +Disinnesco bomba - Miglior tempo + +[FEST_RP] +Violenze eseguite + +[FEST_MP] +Missioni eseguite + +[FEST_BB] +Bling-bling Scramble: + +[FEST_H0] +Maggior numero di checkpoints + +[FEST_GC] +Auto delle gang distrutte: + +[FEST_H1] +Distruzione Diablo + +[FEST_H2] +Massacro Mafioso + +[FEST_H3] +Calamità al Casinò + +[FEST_H4] +Demolizioni Rumpo + +[USJI1] +TESTO NON PIÙ RICHIESTO + +[USJI2] +TESTO NON PIÙ RICHIESTO + +[USJI3] +TESTO NON PIÙ RICHIESTO + +[USJ] +BONUS PER ACROBAZIA UNICA! + +[SPRAY] +Porta l'auto dal carrozziere per perdere il ~h~livello di sospetto~w~, ~h~riparare~w~ e ~h~riverniciare~w~ il veicolo. Costo - ~h~1000$~w~. + +[HM1_1] +~g~Fredda 20 Purple Nine in 2 minuti e 30 secondi. + +[KM1_8A] { re3 change } +Premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per ~h~attivare la bomba~w~: ricorda di toglierti di mezzo! + +[KM1_8D] { re3 change } +Premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per ~h~attivare la bomba~w~: e ricorda di toglierti di mezzo! + +[KM1_12] +~g~Portalo nel dojo, ma prima sbarazzati degli sbirri! + +[RATNG1] +Borsaiolo + +[RATNG2] +Prepotente + +[RATNG3] +Teppista + +[RATNG4] +Attaccabrighe + +[RATNG5] +Gorilla + +[RATNG6] +Autista + +[RATNG7] +Aiutante + +[RATNG8] +Riparatore + +[RATNG9] +Socio + +[RATNG10] +Uomo delle pulizie + +[RATNG11] +Assassino + +[RATNG12] +Braccio destro + +[RATNG13] +Boia + +[RATNG14] +Capo + +[RATNG15] +Boss + +[1010] +~r~Il tuo veicolo si è ribaltato + +[1011] +~r~Il tuo veicolo si è ribaltato + +[1012] +~r~Il tuo veicolo si è ribaltato + +[1013] +~r~Il tuo veicolo si è ribaltato + +[1014] +~r~Il tuo veicolo si è ribaltato + +[JM4_10] +OK, ragazzo. Accompagnami prima alla lavanderia di Chinatown, devo occuparmi di alcuni affari. + +[JM4_11] +La donna della lavanderia non mi ha pagato i soldi del pizzo. + +[JM4_12] +E bada all'auto: Joey ha appena riparato questo rottame. + +[JM4_13] +Quindi, niente colpi di testa, OK? + +[KM4_11] +~g~Riporta i soldi al Casinò! + +[FEF_BR2] +Ritrovalo leggendo i sommari di missione che hai già ricevuto. + +[TRAIN_1] +Stazione Kurowski + +[TRAIN_2] +Stazione Rothwell + +[TRAIN_3] +Stazione Baillie + +[SUBWAY1] +Stazione Portland + +[SUBWAY2] +Stazione Rockford + +[SUBWAY3] +Stazione Sud Staunton + +[SUBWAY4] +Capolinea Shoreside + +[MEA4_2] +~r~Marty Chonks è morto! + +[SPRAY1] +Porta l'auto dal carrozziere per perdere il ~h~livello di sospetto~w~, ~h~riparare~w~ e ~h~rivernicirea~w~ il veicolo. Costo - ~h~1000$~w~. Per questa volta è gratis. + +[JM4_A] +Sì, lo so Toni, l'ho sistemata per bene. Il motore fa le fusa, non so se mi spiego. + +[JM4_5] +Ripassa più tardi e darò loro qualcosa da lavare... i panni macchiati del loro sangue! + +[AMMU_A] +Luigi dice che ti serve 'un ferro del mestiere'... + +[AMMU_B] +Joey mi ha detto di equipaggiarti... + +[AMMU_C] +Vai sul retro del negozio. Ti ho lasciato una calibro nove in cortile. + +[AMMU_D] +Ho tutto quello che ti serve per la tua auto-difesa. + +[AMMU_E] +Vuoi anche una licenza? + +[AMMU_F] +Non mi serve che mi mostri i documenti, hai una faccia fidata. + +[DETON] +DETONAZIONE: + +[DRIVE_A] { re3 change } +Seleziona un Uzi quando entri in un veicolo, poi guarda a destra o a sinistra e premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per sparare. + +[DRIVE_B] { re3 change } +Seleziona un Uzi quando entri in un veicolo, poi guarda a destra o a sinistra e premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per sparare. + +[RECORD] +~g~NUOVO RECORD!!! + +[NRECORD] +~r~NESSUN NUOVO RECORD! + +[RCHELP] { re3 change } +Premi il tasto ~k~~VEHICLE_FIREWEAPON~ o dirigi l'auto radiocomandata contro i pneumatici di un veicolo per provocarne la detonazione. + +[RCHELPA] { re3 change } +Premi il tasto ~k~~VEHICLE_FIREWEAPON~ o dirigi l'auto radiocomandata contro i pneumatici di un veicolo per provocarne la detonazione. + +[RC_1] +Hai 2 minuti per far esplodere quante più auto dei Diablo possibile! + +[RC_2] +Hai 2 minuti per far esplodere quante più auto Mafiose possibile! + +[RC_3] +Hai 2 minuti per far esplodere quante più auto della Yakuza possibile! + +[RC_4] +Hai 2 minuti per far esplodere quante più auto degli Yardie possibile! + +[RC_5] +Hai 2 minuti per far esplodere quante più auto degli Hood possibile! + +[RC_6] +Hai 2 minuti per far esplodere quante più auto del Cartello possibile! + +[RAMPAGE] +VIOLENZA!! + +[RAMP_P] +VIOLENZA COMPIUTA! + +[RAMP_F] +VIOLENZA FALLITA + +[PAGE_00] +. + +[PAGE_01] +Uccidi ~1~ Diablo in 120 secondi! + +[PAGE_02] +Distruggi ~1~ veicoli in 120 secondi! + +[PAGE_03] +Uccidi ~1~ Mafiosi in 120 secondi! + +[PAGE_04] +Uccidi ~1~ elementi della Triade in 120 secondi! + +[PAGE_05] +Uccidi ~1~ elementi della Triade in 120 secondi! + +[PAGE_06] +Distruggi ~1~ veicoli in 120 secondi! + +[PAGE_07] +Fai saltare la testa a ~1~ Yardie in 120 secondi! + +[PAGE_08] +Brucia ~1~ elementi della Yakuza in 120 secondi! + +[PAGE_09] +Distruggi ~1~ veicoli in 120 secondi! + +[PAGE_10] +Distruggi ~1~ veicoli in 120 secondi! + +[PAGE_11] +Annienta ~1~ Yardie in 120 secondi! + +[PAGE_12] +Carbonizza ~1~ elementi della Yakuza in 120 secondi! + +[PAGE_13] +Fai esplodere ~1~ Yardie in 120 secondi! + +[PAGE_14] +Fai fuori ~1~ ColombianI in 120 secondi! + +[PAGE_15] +Polverizza ~1~ Hood in 120 secondi! + +[PAGE_16] +Distruggi ~1~ veicoli in 120 secondi! + +[PAGE_17] +Investi in macchina ~1~ Colombiani in 120 secondi! + +[PAGE_18] +Distruggi guidando ~1~ veicoli in 120 secondi! + +[PAGE_19] +Stacca la testa a ~1~ Colombiani in 120 secondi! + +[PAGE_20] +Decapita ~1~ Hood in 120 secondi! + +[JOEY_1] +TESTO NON PIÙ RICHIESTO + +[JM1_A] +Ehi, sono stufa, quand'è che si passa ai fatti? + +[JM1_B] +Tra un minuto, cocca, ho una cosetta da sbrigare. + +[JM1_C] +Ho un lavoretto per te, amico. + +[JM1_D] +I fratelli Forelli mi devono soldi da troppo tempo + +[JM1_E] +e occorre insegnargli un po' di rispetto. + +[JM1_F] +'Labbra' Forelli si sta ingozzando come un porco al St Mark's Bistro, + +[JM1_G] +quindi rubagli l'auto e portala nell'armeria di 8-Ball ad Harwood. + +[JM1_H] +Conosci 8-Ball, vero? + +[JM1_I] +Dopo che sarà stata installata una bomba, parcheggia l'auto dove l'hai trovata. + +[JM1_J] +Poi rilassati e goditi lo spettacolo. + +[JM1_K] +Ma fai in fretta, non starà a pranzo una vita. + +[CAT2_A1] +Forza, brutta deficiente! + +[CAT2_A] +La domanda è: sei venuto a salvare Maria o a riportarmi indietro? + +[CAT2_B] +Beh, stammi a sentire, + +[CAT2_B2] +spararti sarà un piacere, ma uscire con te è stato solo lavoro. + +[CAT2_C] +Sei il mio peccinno amigo! + +[CAT2_D] +Butta qui la grana. + +[CAT2_E] +Ti sei dato molto da fare! + +[CAT2_E2] +Ma non hai imparato che non devi fidarti di me. + +[CAT2_E3] +Ammazzate quell'idiota. + +[CAT2_J] +Fai decollare questo affare! + +[HM5_1] +Ehi, Ice mi ha detto che saresti arrivato. Ecco le regole. Solo mazze. Niente pistole, niente auto. + +[HM5_5] +È una battaglia per il rispetto, chiaro?. + +[HELP14] +Per raccogliere le armi, passaci sopra a piedi. Non puoi raccoglierle mentre sei in un veicolo. + +[CRUSH] +Parcheggia nell'area contrassegnata ed esci dal veicolo. Il veicolo verrà rottamato. + +[DIAB2_B] +Un gruppo di gentaglia mi ha minacciato di asportare il mio attributo di tutto rispetto se non gli sgancio dei soldi. + +[DIAB2_C] +Hanno minacciato l'uomo sbagliato, amigo. + +[DIAB2_D] +Hanno un debole per il gelato. + +[DIAB2_E] +Prendi la bomba che ho nascosto ad Harwood, + +[DIAB2_F] +dirotta il furgone dei gelati durante i suoi spostamenti + +[DIAB2_G] +e attira quegli idioti verso il loro destino con il campanello. + +[DIAB2_H] +Si nascondono in un magazzino ad Atlantic Quay. + +[DIAB3_A] +Qualche insolente della Triade ha rubato la mia stupenda macchina ieri notte, + +[DIAB3_B] +l'ha distrutta e carbonizzata. + +[DIAB3_C] +Uno dei miei più cari escrementi asinini si trovava nel bagagliaio + +[DIAB3_D] +veri oggetti da collezione, insostituibili amico mio. + +[DIAB3_E] +Ho nascosto un'arma lancinante alla periferia di Chinatown. + +[DIAB3_F] +Prendila e insegna ai vandali della Triade a temere l'ira super-dotata di El Burro! + +[DIAB3_1] +UCCIDI 25 ELEMENTI DELLA TRIADE + +[DIAB4_A] +Un ladruncolo approfittatore ha rubato un furgone carico di copie delle mie ultime pubblicazioni! + +[DIAB4_B] +Ma quell'idiota fatto di SPANK ha lasciato lo sportello posteriore aperto, + +[DIAB4_C] +per cui tutto quello splendido capolavoro patinato + +[DIAB4_D] +con intriganti foto pornografiche è stato sparso per tutta Liberty! + +[DIAB4_E] +Prendi il furgone e segui la scia di copie di Un Asino si fa Dallas volume 1, 2 e 3 + +[DIAB4_F] +raccogliendole lungo la strada. + +[DIAB4_G] +Quando raggiungi quel ladruncolo imbottito di SPANK, fallo fuori! + +[DIAB4_H] +Poi consegna il mio materiale asinino a Riviste XXX nel quartiere a luci rosse. + +[DIAB4_1] +~g~Porta il furgone nel retro di Riviste XXX. + +[HM1_E] +Devi far vedere a queste depravate come si fa una vera sparatoria. + +[HM1_H] +Togli di torno questi Nine! + +[HM2_A] +Questi Nine mi stanno causando problemi. + +[HM2_B] +Queste stronze hanno auto blindate e adesso stanno spacciando SPANK... + +[HM2_C] +e lo smerciano senza paura ai miei fratelli. + +[HM2_D] +C'è un'auto parcheggiata in strada. + +[HM2_E] +Dentro c'è della roba che metterà le sorelline fuori combattimento... + +[HM3_A] +Qualche bastardo ha messo una bomba nella mia auto. + +[HM3_B] +Se perdo l'auto, la mia reputazione nel giro sarà finita. + +[HM3_C] +Prendi la mia macchina e portala al garage a St. Marks, chiaro? + +[HM3_D] +Fagli disinnescare la bomba, lascia che se ne occupino loro. + +[HM3_E] +Il tempo corre e l'ordigno è tutto incasinato. + +[HM3_F] +Se becchi una buca potrebbe saltare tutto in aria. + +[HM3_G] +Adesso muoviti! + +[HM4_A] +Ehi, un aereo federale portavalute si è appena schiantato all'aeroporto Francis. + +[HM4_B] +C'è del platino sparso per tutta la pista. + +[HM4_C] +Prendi un'auto e raccogline quanto ne puoi! + +[HM4_F] +Puoi scaricare il malloppo in uno dei miei garage. + +[HM4_G] +Il platino è molto pesante e rallenterà un po' l'automobile. + +[HM4_H] +Quindi fai diverse consegne nel garage. + +[HM5_A] +Quei Nine sono rimasti in una manciata di rognosi... + +[HM5_B] +ma insistono ancora. + +[HM5_C] +Ci siamo accordati per uno scontro. + +[HM5_D] +Un gruppo dei loro contro due di noi, anzi... + +[HM5_E] +due di te. + +[HM5_F] +Ti accompagnerei, ma... + +[HM5_G] +non sarò in libertà vigilata per altri tre mesi. + +[HM5_H] +Tu mi capisci, vero? + +[HM5_I] +Vai a trovare il mio fratellino, + +[HM5_J] +Ti accompagnerà sul luogo della rissa, amico. + +[MEA1_B] +Mi chiamo Chonks, Marty Chonks. + +[MEA1_C] +Gestisco la fabbrica di cibo per cani Bitch'n'Dog qui vicino. + +[MEA1_D] +Ho dei problemi finanziari, ma in fondo chi non ne ha? + +[MEA1_E] +Più tardi mi incontrerò col direttore della mia banca. + +[MEA1_F] +È un imbroglione schifoso che continua a far crescere gli interessi di un prestito per arricchirsi. + +[MEA1_G] +Usa la mia auto, vallo a prendere e portalo qui. + +[MEA1_H] +Ho una sorpresina per quella maledetta sanguisuga! + +[MEA2_A] +Ho assunto dei ladri per entrare nel mio appartamento... + +[MEA2_C] +Quei ladruncoli bastardi minacciano di dire tutto all'assicurazione, + +[MEA2_D] +se non do loro una percentuale. + +[MEA2_E] +Roba da non credere! + +[MEA2_F] +Ho parcheggiato un'auto dietro i cancelli della fabbrica. + +[MEA2_G] +Usala e valli a prelevare nel loro territorio nel quartiere a luci rosse. + +[MEA2_H] +Poi portali qui in fabbrica così che comprendano il mio punto di vista. + +[MEA3_A] +L'azienda farà bancarotta se non riesco a procurarmi in fretta parecchi contanti. + +[MEA3_B] +Mia moglie ha un'assicurazione e l'unica cosa che sa fare è sperperare i miei soldi. + +[MEA3_C] +Ho lasciato un'auto al solito posto. + +[MEA3_D] +Vai a prendere mia moglie al salone di bellezza Classic Nails e accompagnala alla fabbrica. + +[MEA4_A] +Maledizione, sono nei guai! + +[MEA4_B] +Sembra che mia moglie avesse una storia con un tipo a cui devo dei soldi. + +[MEA4_C] +È molto arrabiato e vuole vendetta! + +[MEA4_E] +Lui si aspetta che cercherò di patteggiare... + +[MEA4_F] +ma io credo che... + +[MEA4_G] +i cani di Liberty assaggeranno dei bocconcini extra questo mese! + +[WELCOME] +BENVENUTI A + +[HM1_2] +~g~Prendi un veicolo e ricorda: contano solo le uccisioni fatte con l'Uzi mentre guidi! + +[HELP8_B] +Premi il ~h~tasto ~k~~PED_SNIPER_ZOOM_IN~ ~w~per ~h~zoomare ~w~col fucile e il~h~ tasto ~k~~PED_SNIPER_ZOOM_OUT~~w~ per ~h~allargare il campo~w~. + +[LRQC_1] +Asuka e io dobbiamo parlare, OK? + +[LRQC_2] +Perché non ti fai un giro? + +[LRQC_3] +Ti servira un posto dove nasconderti. + +[LRQC_4] +C'è un magazzino al confine di Bellville che farà al caso tuo. + +[LRQC_5] +Ritorna qui nel mio appartamento quando sei pronto, + +[LRQC_6] +Così possiamo chiacchierare un po'. + +[JM6_5] +~g~Ti serve un veicolo per la fuga, idiota! + +[JM2_F] +Se ti serve un'arma, vai sul retro di AmmuNation dal lato opposto della metropolitana. + +[LOVE4_7] +~g~C'è un cantiere edile a Staunton Island, forse hanno portato lì il pacco. + +[LOVE4_8] +~g~Ti servirà un'auto per accedere al garage. + +[TSCORE] +GUADAGNI: ~1~$ + +[AM1_9] +~r~Salvatore è fuggito di nuovo dentro il club Luigi's! + +[AM1_6] +~g~Se ti aggiri attorno al club Luigi's, la Mafia ti avvisterà! + +[TM2_3] +~g~È una trappola! Falli fuori tutti!!! + +[FM4_1] +Sono Maria. L'auto è una trappola! Incontriamoci alla rampa a sud del ponte Callahan. + +[JM1_7] +~g~Chiudi la portiera! Lo noterà! + +[KM5_1] +~g~TRITATO DI SPACCIATORE! + +[KM5_6] +~g~Devi uccidere almeno 8 spacciatori Yardie. + +[KM5_7] +~g~Uccidili in fretta! Dopo aver venduto lo SPANK spariscono dalla circolazione. + +[RM3_8] +~r~Quell'auto è un tranello!!! + +[LM3_8] +Ehi, sono Joey. + +[LM3_9] +Luigi mi ha detto che sei affidabile, quindi torna più tardi, + +[KM3_5] +~g~Suona il clacson per avviare l'affare. + +[LOVE7] +LA SCOMPARSA DI LOVE + +[LOVE2_5] +~g~Kenji è un tritato di carne! Allontanati da Newport e abbandona l'auto! + +[AS2_11] +~g~~1~ SU 9! + +[GARAGE1] +~g~Esci dal veicolo ed esci fuori. + +[KM3_11] +~g~Il Cartello è stato attaccato e la valigia non è stata recuperata. + +[KM3_12] +~g~Uccidi tutti i Colombiani, distruggi i veicoli e recupera la valigia. + +[KM3_13] +~g~Riconsegna la valigia al Casinò. + +[RM5_6] +~g~Ci è scappato! Spaccagli la corazza con un veicolo o con una bella esplosione! + +[PBOAT_1] { re3 change } +Premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per sparare con i cannoni della barca. + +[PBOAT_2] { re3 change } +Premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per sparare con i cannoni della barca. + +[DIAB1_B] +Sono El Burro dei Diablo. + +[DIAB1_D] +Sei da poco a Liberty, ma ti sei già guadagnato una reputazione in città. + +[DIAB1_E] +C'e una corsa d'auto con inizio alla vecchia scuola vicino al ponte Callahan. + +[DIAB1_F] +Procurati un mezzo, il primo che attraversa tutti i posti di blocco vince il premio. + +[HM2_1] { re3 change } +Usa i maggiolini radiocomandati per distruggere le auto blindate. Premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per farli esplodere. + +[HM2_1A] { re3 change } +Usa i maggiolini radiocomandati per distruggere le auto blindate. Premi il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per farli esplodere. + +[HM2_2] +~r~Non sei riuscito a distruggere tutte le auto blindate! + +[HM2_6] +~g~Auto blindata distrutta! + +[RM3_A] +Conosco un uomo molto importante in città, di manica larga, + +[RM3_H] +con gusti, diciamo, esotici e i soldi per permetterseli. + +[RM3_B] +È coinvolto in un processo e l'accusa ha delle sue foto piuttosto imbarazzanti + +[RM3_C] +in cui appare in un party all'obitorio. + +[LOVE6_A] +Una lezione d'affari, amico. + +[LOVE6_E] +Se possiedi qualcosa di unico, il mondo intero cercherà di strappartelo dalle mani... + +[LOVE6_C] +Squadre speciali di polizia hanno circondato la zona attorno al mio socio e al pacco. + +[LOVE6_D] +Vai li, prendi il furgone e fuggi per attirarli dietro di te. + +[LOVE6_F] +Tienili occupati, così che lui possa sfuggire! + +[AM3_C] +Probabilmente quando lo leggerai questo sarà in alto mare! Ruba un'imbarcazione della polizia e mandalo a picco! + +[FESZ_UC] +ANNULLA + +[FEDS_SM] +L1,R1-CAMBIA MENU + +[FEDS_AS] +;=-CAMBIA SELEZIONE + +[FEDSAS2] +<>-CAMBIA SELEZIONE + +[FEDS_SS] +L1,R1-CAMBIA SELEZIONE + +[FEDSSC1] +;-SCORRIMENTO RAPIDO + +[FEDSSC2] +=-FERMA SCORRIMENTO + +[MEA2_3] +~g~Riporta l'auto alla fabbrica. + +[RM1_3] +~r~McAffrey è scappato! + +[RM1_4] +~g~Hai usato tutte le granate! Procuratene altre da AmmuNation! + +[RM1_5] +~g~Torna indietro e incendia il rifugio! + +[RM6_4] +~g~Vai al nascondiglio e preleva la roba di Ray. + +[RM6_5] +~g~La CIA ha messo il ponte sotto sorveglianza, trova un altro punto d'accesso. + +[HM2_F] +e distruggi tutte le loro attrezzature blindate. + +[HM_4] +'CORSA AL LINGOTTO' + +[MEA2_B5] +TESTO NON PIÙ NECESSARIO + +[MEA1_B5] +TESTO NON PIÙ NECESSARIO + +[MEA3_B5] +TESTO NON PIÙ NECESSARIO + +[MEA4_B7] +ma se entri un attimo nel mio ufficio... + +[MEA3_B4] +Marty vuole vedermi? È meglio che si sbrighi perché devo acconciarmi i capelli. + +[KM3_7] +È un esperto in trappole della Yakuza! + +[FES_LOF] +Caricamento fallito. + +[P1INSA] +Ingresso 1. memory card (PS2) inserita. ~1~ K di spazio disponibile per salvare. ~1~ K necessari. + +[P1INSN] +Ingresso 1. memory card (PS2). Spazio disponibile insufficiente. Elimina alcuni file. + +[FES_SLO] +SALVA FILE + +[FES_ISC] +CORROTTO + +[FESZ_TI] +SALVA Z1 + +[FESZ_SA] +Salva partita + +[P1NOIN] +Ingresso 1. memory card (PS2) non inserita + +[P1INSE] +Ingresso 1. memory card (PS2) inserita. + +[MC_LDFL] +Caricamento fallito! + +[MC_NWRE] +Partita in fase di riavvio. + +[LOVE6_3] +~g~Hai ~1~ secondi per tornare alla Securicar prima di fallire la missione. + +[LOVE6_4] +~r~Hai distrutto la Securicar da depistaggio! + +[HELP1] +Fermati nel centro del segnale blu. + +[HELP12] +Cammina nel centro del segnale blu per attivare una missione. + +[HJSTAT] +Distanza: ~1~.~1~m Altezza: ~1~.~1~m Ribaltamenti: ~1~ Rotazioni: ~1~_ + +[HJSTATW] +Distanza: ~1~.~1~m Altezza: ~1~.~1~m Ribaltamenti: ~1~ Rotazioni: ~1~_ E che grande atterraggio! + +[DIAB1_5] +TEMPO DI GARA: + +[LOVE3_4] +~r~Hai distrutto l'aereo!!! + +[F_FAIL1] +Missione Camion dei pompieri terminata. + +[F_CANC] +~r~Missione Pompieri annullata! + +[F_EXTIN] +INCENDI: + +[A_COMP1] +Missioni Infermieri completate! + +[A_CANC] +~r~Missione Infermieri annullata! + +[A_COMP3] +Missioni Infermieri completate! Ora non ti stancherai mai mentre corri! + +[ATUTOR] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Infermieri. + +[ATUTOR3] +Premi il ~h~tasto ~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni Infermieri. + +[ALEVEL] +Missione Infermieri Livello ~1~ + +[A_FAIL1] +Missione Infermieri terminata. + +[FEST_HA] +Missione Infermieri - Livello Max. + +[A_SAVES] +PERSONE SALVATE: ~1~ + +[C_KILLS] +CRIMINALI UCCISI: ~1~ + +[HM1_B] +Ho un problema. Stanno cercando di farsi gioco di me. + +[AM2_A] +La morte di Salvatore è un'ottima notizia, + +[AM2_A2] +sei un killer efficiente. Mi piace come qualità in un uomo. + +[AM2_B] +Lui è mio fratello Kenji. + +[AM2_C] +Asuka ha un lavoretto per te: quando hai finito, passa al Casinò così parliamo. + +[AM2_D] +Proprio come Kenji, che cerca sempre di usare i miei giocattoli. + +[AM2_E] +La mia fonte alla polizia mi ha informato che la Mafia sta studiando le nostre operazioni nella città + +[AM2_E2] +nel tentativo di scovarti. + +[AM2_F] +Non possiamo continuare le nostre operazioni fino a quando il problema non verrà risolto. + +[AM2_G] +Elimina questi insulsi spioni e termina questa vendetta una volta per tutte. + +[F_START] +~g~Veicolo in fiamme avvistato nell'area ~a~. Vai a spegnere il fuoco. + +[AM4_1A] +Vai al telefono al parco Belleville ovest. + +[AM4_1B] +Vai al telefono nel campus Liberty. + +[AM4_1C] +Vai al telefono al parco Belleville sud. + +[AM4_1D] +Incontriamoci nei bagni pubblici nel parco. + +[HJSTATF] +Distanza: ~1~ piedi Altezza: ~1~ piedi Ribaltamenti: ~1~ Rotazioni: ~1~_ + +[HJSTAWF] +Distanza: ~1~ piedi Altezza: ~1~ piedi Ribaltamenti: ~1~ Rotazioni: ~1~_ E che grande atterraggio! + +[HM1_F] +Stai in guardia, però. Ci saranno dei Jack in giro che penseranno che vuoi far fuori anche loro! + +[HM1_D] +'Nine' è il loro nome e la loro bandiera è porpora e ogni giorno che portano i loro colori... + +[HM1_G] +è un giorno in cui i 'Jack' appaiono rammolliti. + +[MEA2_B] +e ruba qualcosa così che io possa incassare l'assicurazione come fai tu. + +[TM3_H] +~w~Hai fatto un bel lavoro laggiù, molto bravo. + +[TM3_I] +~w~Forza, adesso ti presento al Don. + +[TM3_J] +~w~Eehi!!! Luigi! + +[TM3_K] +~w~Oh, le mie ragazze hanno sentito la sua mancanza, Don Salvatore, è mancato per molto tempo. + +[TM3_L] +~w~Dì loro che una volta risolta questa situazione spiacevole, + +[TM3_M] +~w~andremo tutti al club a festeggiare, OK? + +[TM3_N] +~w~Ecco il mio ragazzo! + +[TM3_N2] +~w~Come va, papà? + +[TM3_O] +~w~Ti sei trovato una brava mogliettina? + +[TM3_P] +~w~Ehi, tua madre, pace all'anima sua, si rivolterebbe nella tomba + +[TM3_Q] +~w~vedendoti ancora senza moglie. + +[TM3_R] +~w~Lo so, papà, ci sto pensando su. + +[TM3_S] +~w~TONI! Come sta tua madre? + +[TM3_T] +~w~È una donna eccezionale. Forte. + +[TM3_U] +~w~Sta bene... tutto OK. + +[TM3_V] +~w~Bene, bene. Voi ragazzi entrate pure, mentre io chiacchiero col nostro nuovo amico. + +[TM3_W] +~w~Vedo un futuro roseo per te, figghiu miu... + +[RM1_A] +Quell'infame di McAffrey, si prende più bustarelle di chiunque. + +[RM1_B] +Pensa di venir assolto dignitosamente presentando delle prove inequivocabili. + +[RM1_C] +Ha appena cantato! + +[RM4_B] +Dobbiamo metterlo a tacere, per sempre. + +[RM4_E] +Voglio che dorma con i pesci, in senso letterale. + +[LOVE3_B] +Avvicinandosi all'aeroporto stasera, un piccolo aereo sorvolerà la baia. + +[LOVE4_D] +Sfortunatamente le autorità aeroportuali avevano già iniziato a smantellare l'aereo + +[LOVE4_H] +finché non sono intervenuto sborsando una fortuna. + +[LOVE4_E] +Attraversa il ponte per Shoreside Vale e vai all'aeroporto internazionale Francis. + +[GTAB_A] +Ehi, portiamo questo fuori di qui. Dio solo sa cos'è + +[GTAB_B] +ma sembra che lui lo voglia davvero, quindi dovrà pur valere qualcosa. + +[GTAB_C] +Chi diavolo è! + +[GTAB_D] +TU! + +[GTAB_E] +Ehi, in gamba amigo, stai calmo, amigo! Di niente, di niente! + +[GTAB_F] +Ti ho lasciato sfogare! + +[GTAB_G] +Non sparare amigo. Nessun problema. Siamo tutti amici. Ecco, prendi questo. + +[GTAB_H] +Non fare la femminuccia! + +[GTAB_I] +Non abbiamo scelta, baby! + +[GTAB_J] +C'è sempre una scelta, stupido bastardo! + +[GTAB_K] +Mi spiace per quella cretina, amigo, sono tutte uguali... por favor? + +[GTAB_L] +Allora la puttana è scappata. + +[GTAB_M] +Ma mi hai fatto un favore, + +[GTAB_N] +non sei il solo che ha un conto in sospeso col Cartello, + +[GTAB_O] +questo verme ha ucciso mio fratello! + +[GTAB_P] +Non ho mai ucciso nessun Yakuza! + +[GTAB_Q] +BUGIARDO! Abbiamo visto tutti l'assassino del Cartello. + +[GTAB_R] +Daremo la caccia ed elimineremo tutti voi cani Colombiani! + +[GTAB_S] +Farò un'operazione al nostro amichetto per strappargli qualche informazione e per divertirmi. + +[GTAB_T] +Tu, passa più tardi, sono certo che avrò bisogno del tuo aiuto. + +[GTAB_U] +Ti prego, amigo, non lasciarmi con lei, è tutta matta! Amigo? Ehi Amiiigooo!!! Aieeeeeeaaaaahh!!! + +[LOVE5_A] +Ti stai dimostrando un buon investimento, cosa rara in questi giorni. + +[KM3_1] +~g~Il Cartello aspetta una gang di Yardie. Vai a rubare una loro auto! Dirigiti a nord, ne troverai una a Newport. + +[LOVE1_1] +~g~Procurati un'auto dei gangster Colombiani per infiltrarti nel loro nascondiglio: dirigiti a nord, ne troverai una a Fort Staunton. + +[FM1_Q1] +~w~Ti va di divertirti? Un po' di... hmmm? Un po' di SPANK? + +[FM1_R] +~w~Ciao Chico. No, il solito. + +[FM1_T] +~w~Grazie Chico, a presto. + +[FM1_W] +~w~OK, Fido, aspetta qui e tieni d'occhio l'auto mentre io vado a sculettare un po'. + +[FM1_X] +~w~OK, Fido, andiamocene via di qui. Uuuhhh! + +[FM1_Q] +~w~Ehi, Maria! La mia ragazza preferita! + +[FM1_S1] +~w~Ehi, forse dovresti dare un'occhiata al party nei magazzini sulla costa est del molo atlantico. + +[FM1_U] +~w~Gracias e buon divertimento. È roba buona. + +[FM1_V] +~w~Forza, Fido, facciamo un salto a questo party! + +[FM1_SS] +~r~SCANNER: ~g~4-5 a tutte le unità: rinforzi per l'operazione antinarcotici al molo atlantico... + +[LOVE6_B] +Anche se hanno scarsa comprensione del suo autentico valore. + +[TM3_A1] +~r~Joey è spacciato! + +[TM3_A2] +~r~Joey e Luigi sono stati cremati! + +[TM3_A3] +~r~Joey, Luigi e Toni sono fritti! + +[FM4_2] +Ascolta, Salvatore pensa che vogliamo tradirlo, + +[FM4_3] +per cui ti stava per consegnare al Cartello per raggiungere un accordo. + +[FM4_4] +Non potevo lasciarglielo fare, e poi la cosa peggiore è che + +[FM4_4B] +è tutta colpa mia... perché gli ho detto che stavamo insieme. + +[FM4_5] +Non chiedermi il perché. Non lo so. + +[FM4_6] +Senti, sei un uomo spacciato in territorio mafioso, e anch'io devo svignarmela. + +[FM4_6B] +Ho visto troppi omicidi. Troppo sangue! + +[FM4_7] +Questa è una mia vecchia amica, OK, di vecchia data. È Asuka, ed è una tipa fidata. + +[FM4_8] +Forza, basta con i discorsi. + +[FM4_9] +Dovremmo andarcene prima che arrivino altri italiani isterici poco propensi a una discussione amichevole. + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUTTORE + +[CRED003] +LESLIE BENZIES + +[CRED004] +DIREZIONE ARTISTICA + +[CRED005] +AARON GARBUT + +[CRED006] +DIREZIONE TECNICA + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +DESIGN + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +SCRITTO DA + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +PERSONAGGI + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMAZIONE E REGIA + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +DESIGN AUTOMOBILI + +[CRED024] +PAUL KUROWSKI + +[CRED025] +GRAFICI + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +CODIFICATORI + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +MUSICHE + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +DESIGN AUDIO E MASTERIZZAZIONE + +[CRED042] +ALLAN WALKER + +[CRED043] +PROGRAMMAZIONE AUDIO + +[CRED044] +RAYMOND USHER + +[CRED045] +DIRETTORE TESTING + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +TESTER PRINCIPALI + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRD050A] +TESTER + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +SUPPORTO TECNICO + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +PRODUTTORE ESECUTIVO + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUTTORE + +[CRED064] +DAN HOUSER + +[CRED065] +DIRETTORE DI SVILUPPO + +[CRED066] +JAMIE KING + +[CRED067] +PRODUTTORE TECNICO + +[CRED068] +GARY J. 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OK, mostrerò a quello schifoso il significato della parola affari. + +[MEA4_B5] +Carl, ciao! Mi, uh, mi serve più tempo per pagarti. + +[MEA1_B4] +Ah, ti manda il signor Chonk, vero? Andiamo a fargli un visita. + +[HM5_6] +Andiamo a spaccare qualche cranio... + +[LOVE1_5] +~g~Non perdere altro tempo, procurati un'auto dei Colombiani e salva il socio di Love. + +[AS1_D] +~w~Agisci da esca e fatti inseguire dai plotoni d'esecuzione fino a Pike Creek + +[AS1_E] +~w~dove i miei uomini li aspetteranno. + +[AS2_C] +~w~Il Cartello ha un negozio di copertura, la compagnia Kappa Coffee House. + +[AS2_E] +~w~Non abbiamo scelta, dobbiamo mettere questi spacciatori ambulanti fuori combattimento. + +[AS2_F] +~w~Riducili in poltiglia!! + +[AS2_A1] +~w~Miguel ha di certo un po' di quella famosa prestanza latina. + +[AS2_A2] +~w~Io non ce la faccio più. + +[SIREN_3] +Per attivare la sirena di questo veicolo premi il ~h~tasto ~k~~VEHICLE_HORN~~w~. + +[SIREN_4] +Per attivare la sirena di questo veicolo premi il ~h~tasto ~k~~VEHICLE_HORN~~w~. + +[AS3_C] +~w~Eeeeyooo! Cos'è quella roba gialla e collosa? + +[AS3_C1] +~w~Oh, ciao pupa. + +[AS3_F] +~w~Ha un talento naturale questa ragazza. + +[AS3_F1] +~w~È riuscita a strappare questa perla al nostro ospite. + +[AS3_G] +~w~C'è un aereo in arrivo all'aeroporto internazionale Francis in 2 ore. + +[AS3_G1] +~w~È pieno del veleno di Catalina. + +[AS3_H] +~w~Puoi evitare la sicurezza dell'aeroporto andando in barca vicino alle boe di segnalazione della pista di atterraggio + +[AS3_H1] +e abbattendo l'aereo quando si avvicina. + +[AS3_I] +~w~Raccogli il carico dalle macerie! + +[AS3_J] +~w~Oh, adesso fa attenzione, OK baby? + +[AS3_K] +~w~Adesso prova l'olio di chili... + +[RM2_F1] +Quei Colombiani dovrebbero essere qui a momenti! + +[RM2_K] +Maledizione, sono arrivati!!! CARICA LE ARMI!!! + +[LOVE2_7] +~g~Adesso abbandona l'auto! + +[LOVE2_8] +~g~Ora allontanati da Newport! + +[AM1_F] +Salvatore Leone lascerà Luigi's all'incirca alle ~1~:~1~. + +[LOVE5_C] +Voglio che tu lo segua che ti accerti che lui e il mio pacco giungano a Pine Creex illesi. + +[FESZ_SR] +Salvataggio fallito! Controlla la memory card (PS2) nell'ingresso MEMORY CARD 1 e riprova. + +[FESZ_FO] +Vuoi formattare la memory card (PS2) nell'ingresso MEMORY CARD 1? + +[FELZ_FO] +La memory card (PS2) nell'ingresso MEMORY CARD 1 non è formattata. + +[FES_NOC] +Nessuna memory card (PS2) nell'ingresso MEMORY CARD 1. + +[FES_LOE] +Caricamento fallito! Controlla la memory card (PS2) nell'ingresso MEMORY CARD 1 e riprova. + +[FES_DEE] +Eliminazione fallita! Controlla la memory card (PS2) nell'ingresso MEMORY CARD 1 e riprova. + +[FORSUC] +Formattazione della memory card (PS2) nell'ingresso MEMORY CARD 1 completata. + +[ERFOUN] +Formattazione della memory card (PS2) nell'ingresso MEMORY CARD 1 fallita. + +[ERMCNP] +Nessuna memory card (PS2) nell'ingresso MEMORY CARD 1. + +[SVMEM1] +Salva sulla memory card (PS2) nell'ingresso MEMORY CARD 1. + +[FORSLO] +Formatta la memory card (PS2) nell'ingresso MEMORY CARD 1. + +[SLONFM] +Errore di formattazione della memory card (PS2) nell'ingresso MEMORY CARD 1. + +[SLONDR] +Spazio insufficiente. Inserire una memory card (PS2) con almeno 500KB di spazio libero nell'ingresso MEMORY CARD 1. + +[SLNSP] +Spazio insufficiente. Inserire una memory card (PS2) con almeno 200KB di spazio libero nell'ingresso MEMORY CARD 1. + +[FEFD_WR] +Formattazione della memory card (PS2) nell'ingresso MEMORY CARD 1. Non rimuovere la memory card (PS2), riavviare o spegnere la console. + +[FES_ISF] +NON PRESENTE + +[FES_SAG] +PRESENTE + +[SLONNO] +Nessuna memory card (PS2) nell'ingresso MEMORY CARD 1. + +[SLONNF] +Memory card (PS2) nell'ingresso MEMORY CARD 1 non formattata. + +[FESZ_FM] +Memory card (PS2) nell'ingresso MEMORY CARD 1 non formattata. Vuoi formattare la memory card (PS2) nell'ingresso MEMORY CARD 1? + +[FESZ_FF] +Formattazione fallita! Controlla la memory card (PS2) nell'ingresso MEMORY CARD 1 e riprova. + +[MCDNSP] +Spazio insufficiente sulla memory card (PS2) nell'ingresso MEMORY CARD 1. Sono necessari almeno 500KB di spazio libero. Si desidera procedere? (SÌ o NO) + +[MCGNSP] +Spazio insufficiente sulla memory card (PS2) nell'ingresso MEMORY CARD 1. Sono necessari almeno 200KB di spazio libero. Si desidera procedere? (SÌ o NO) + +[FESZ_WR] +Salvataggio dati. Non rimuovere la memory card (PS2) dall'ingresso MEMORY CARD 1, riavviare o spegnere la console. + +[FESZ_OW] +Sovrascrittura dati. Non rimuovere la memory card (PS2) dall'ingresso MEMORY CARD 1, riavviare o spegnere la console. + +[FELD_WR] +Caricamento dati. Non rimuovere la memory card (PS2) dall'ingresso MEMORY CARD 1, riavviare o spegnere la console. + +[FEDL_WR] +Eliminazione dati. Non rimuovere la memory card (PS2) dall'ingresso MEMORY CARD 1, riavviare o spegnere la console. + +[LM2_C] +Luigi dice di, di darti questo, quindi... + +[LM3_G] +Joey non è tipo da aspettare: ricorda, questa è la tua grande occasione... + +[LM5_E] +Portane più che puoi prima che gli sbirri si bevano tutto lo stipendio. + +[JM5_C] +OK, c'è un'auto con ripieno di cadavere al bar vicino Callahan Point. + +[RM2_B] +Abbiamo visto i casini in Nicaragua, ai tempi in cui la nazione aveva ancora un senso. + +[RM2_C] +Qualche bastardo del Cartello l'ha maltrattato ieri e ha detto che ritornerà oggi per la sua merce. + +[RM2_D1] +Andrei io, ma la mia vecchia sciatica si fa sentire -cough cough- quindi, uhh, in bocca al lupo. + +[CATINF1] +~g~Prendi Catalina! + +[CATINF2] +~g~Segui l'elicottero per trovare Catalina. + +[BOATIN1] +Salta su una barca e premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per entrare. + +[BOATIN2] +Se sei vicino a una barca, puoi premere il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per tirarla verso di te. + +[BOATIN3] +Salta su una barca e premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per entrare. + +[BOATIN4] +Se sei vicino a una barca, puoi premere il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per tirarla verso di te. + +[JM6] +'LA PARTENZA' + +[FM1] +L'AUTISTA + +[JM1] +'L'ULTIMA CENA DI MIKE 'LABBRA'' + +[FM21] +'BOMBARDA LA BASE: ATTO PRIMO' + +[FM3] +'BOMBARDA LA BASE: ATTO SECONDO' + +[AM1] +'SAYONARA SALVATORE' + +[AM2] +'SOTTO SORVEGLIANZA' + +[KM2] +'GRAND THEFT AUTO' + +[AS3] +'S.A.M.' + +[RM2] +'A CORTO D'ARMI' + +[LOVE6] +'TRANELLO' + +[LOVE1] +'LIBERATORE' + +[RC1] +'DISTRUZIONE DEI DIABLO' + +[RC2] +'MASSACRO MAFIOSO' + +[RC3] +'CALAMITÀ AL CASINÒ' + +[RC4] +'LA FURIA DI RUMPO' + +[RM2_E1] +Non posso credere che quei bastardi musi gialli se ne siano andati lasciandomi di nuovo senza copertura! + +[GREN_1] +Quanto più a lungo tieni premuto il ~h~tasto ~k~~PED_FIREWEAPON~~w~, tanto più lontano lancerai la granata. + +[GREN_2] +Quanto più a lungo tieni premuto il ~h~tasto ~k~~PED_FIREWEAPON~~w~, tanto più lontano lancerai la granata. + +[GREN_3] +Quanto più a lungo tieni premuto il ~h~tasto ~k~~PED_FIREWEAPON~~w~, tanto più lontano lancerai la granata. + +[LOVE4_G] +Le mie proprietà ti aspettano all'interno dell'aereo nell'hangar doganale. + +[KABOOM] +KABOOOM! + +[SPLAT] +SPIACCICATO! + +[PANCAK] +SCHIACCIATO! + +[SOAKED] +ANNEGATO! + +[HEAD] +Head Radio + +[DBL_CLF] +Double Clef FM + +[FLASHB] +Flashback FM + +[RISE] +Rise FM + +[LIPS] +Lips 106 + +[CHAT] +Chatterbox FM + +[K_JAH] +K-Jah Radio + +[GAM_FM] +Game Radio FM + +[MSX_FM] +MSX FM + +[TUBE1] +Quando aprirà la metropolitana potrai prendere un treno verso Staunton Island. + +[TUBE2] +Quando aprirà Shoreside Vale potrai uscire dallo Shoreside terminal verso l'aeroporto internazionale Francis. + +[TUBE_2] +Per salire sulla metropolitana, premi il ~h~tasto 'entra nel veicolo'~w~. + +[LEGAL] +~g~Elimina la minaccia criminale! + +[GA_2] +Motore nuovo e carrozzeria riverniciata. Gli sbirri non ti riconosceranno! + +[LM1_8A] +Per guadagnare qualche soldo extra, perché non 'prendere in prestito' un taxi... + +[TAXIH1] +Fermati vicino a un pedone evidenziato per farlo salire a bordo e portarlo a destinazione prima che scada il tempo. + +[LM5_7] +~g~Se ci sono meno di quattro ragazze alla ~p~festa degli sbirri~g~, Luigi sarà nero! + +[KM2_3] +~g~Ricorda, le ~r~macchine~g~ devono essere in condizioni eccellenti per essere accolte nel ~p~garage~g~. + +[KM5_2] +~g~Uno Yardie è in giro per strada. + +[BETRA_A] +Scusa baby. + +[BETRA_B] +Sono una ragazza ambiziosa e tu, + +[BETRA_C] +sei una mezza calzetta. + +[JAILB_C] +Nessun dettaglio è stato fornito riguardo i prigionieri che venivano trasferiti dalla scorta, + +[JAILB_E] +La scorta aveva lasciato la centrale di polizia questa mattina presto... + +[JAILB_F] +per un trasferimento ordinario verso il penitenziario di Liberty. + +[JAILB_G] +L'attacco è avvenuto sul ponte Callahan, + +[JAILB_I] +Alcuni dei detenuti sembrerebbero essere deceduti a seguito dell'esplosione... + +[JAILB_P] +questo disastro lascia Portland isolata dal resto della città. + +[JAILB_Q] +Forza! + +[JAILB_R] +Signor stronzo! + +[JAILB_S] +Non è un problema ucciderti. + +[JAILB_T] +Te ne pentirai. + +[JAILB_U] +Va bene, va bene. Sparisci. + +[HELP15] +Quando sei a piedi, premi il ~h~tasto ~k~~PED_LOOKBEHIND~~w~ per ~h~guardare indietro~w~. + +[FEC_LB3] +Guarda indietro + +[FEC_R3] +(tasto R3) + +[FES_AFO] +Questa memory card (PS2) è già formattata. + +[FEA_UP] +; + +[FEA_DO] += + +[FEA_LE] +< + +[FEA_RI] +> + +[FEDSAS3] +- CAMBIA SELEZIONE + +[FEDSAS4] +;=<> - CAMBIA SELEZIONE + +[SPRAY_4] { re3 change } +Usa il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per sparare col cannone ad acqua. + +[SPRAY_1] { re3 change } +Usa il ~h~tasto ~k~~VEHICLE_FIREWEAPON~~w~ per sparare col cannone ad acqua. + +[LITTLE] +LITTLE T + +[NICK] +NICK LOVE + +[AM1_10] +Salvatore uscirà da Luigi's attorno alle 0~1~:~1~. + +[JAILB_V] +La città di Liberty è sotto shock. + +[JAILB_A] +Mentre la polizia e i servizi di emergenza affrontano le conseguenze... + +[JAILB_B] +di un devastante attacco alla scorta avvenuto questa mattina. + +[JAILB_W] +Rivelazioni sulla professionalità dell'attacco hanno sconvolto le forze dell'ordine, + +[JAILB_K] +Inoltre, l'identificazione dei detenuti scomparsi è stata ulteriormente ostacolata... + +[JAILB_L] +da un attacco informatico al computer principale della centrale di Polizia. + +[JAILB_M] +Il Sindaco O'Donovan ha dichiarato che la polizia considera l'attentato... + +[JAILB_N] +* + +[JAILB_O] +Considerato il ritardo nella costruzione del sottopassaggio Porter, + +[JAILB_X] +In un'affermazione resa nota ieri, + +[FEDS_SE] +Tasto / - SELEZIONA + +[FEDS_SB] +Tasto / - SELEZIONA Tasto " - INDIETRO + +[TM4_A] +~w~Oh, sei te. TONI non è qua. + +[TM4_A2] +~w~Ma ha lasciato una delle sue dolci lettere per te. + +[DIAB2_A] +Ho iniziato a lavorare nel business dell'intrattenimento solo grazie al voluminoso contenuto dei miei pantaloni di pelle! + +[LM5_9] +RAGAZZE: + +[PERPIC] +Pacchetti speciali recuperati + +[CO_ONE] +Pacchetto speciale ~1~ su ~1~ + +[LOVE3_3] +~g~L'aeroplano ha fatto cadere ~1~ dei 6 pacchi. + +[FARE11] +~g~Destinazione: ~w~'il cantiere costruzioni'~g~ a Fort Staunton. + +[GA_21] +Non puoi parcheggiare altri veicoli in questo garage. + +[CHEAT1] +Trucco attivato + +[CHEAT2] +Trucco armi + +[CHEAT3] +Trucco salute + +[CHEAT4] +Trucco armatura + +[CHEAT5] +Trucco livello di sospetto + +[CHEAT6] +Trucco soldi + +[CHEAT7] +Trucco tempo atmosferico + +[AS1_H] +~r~Hai fallito nel far cadere la squadra della morte nella trappola della Yakuza!!! + +[FEDS_BA] +Tasto " - INDIETRO + +[RAMP_A] +TUTTE LE VIOLENZE COMPLETATE! + +[USJ_ALL] +TUTTE LE ACROBAZIE UNICHE COMPLETATE + +[FARE23] +~g~Destinazione: ~w~'Garage importazioni-esportazioni' ~g~nel distretto della diga Cochrane. + +[L_TRN_1] +Puoi prendere il treno sopraelevato a Portland. Premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per ~h~entrare~w~ o ~h~uscire~w~ da un vagone. + +[L_TRN_2] +Puoi prendere il treno sopraelevato a Portland. Premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per ~h~entrare~w~ o ~h~uscire~w~ da un vagone. + +[S_TRN_1] +Puoi prendere la metropolitana attraverso Liberty. Premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per ~h~entrare~w~ o ~h~uscire~w~ da un vagone. + +[S_TRN_2] +Puoi prendere la metropolitana attraverso Liberty. Premi il ~h~tasto ~k~~VEHICLE_ENTER_EXIT~~w~ per ~h~entrare~w~ o ~h~uscire~w~ da un vagone. + +[AS1_C] +~w~Ha tre squadre della morte in giro per Liberty il cui unico scopo è beccarti. + +[AS1_G] +~r~Tutti i membri della Yakuza sono morti!!! + +[JAN] +Gen + +[FEB] +Feb + +[MAR] +Mar + +[APR] +Apr + +[MAY] +Mag + +[JUN] +Giu + +[JUL] +Lug + +[AUG] +Ago + +[SEP] +Set + +[OCT] +Ott + +[NOV] +Nov + +[DEC] +Dic + +[DEFDT] +Nessun salvataggio valido + +[BUGGY] +MAGGIOLINI RIMASTI: + +[BONUS] +~g~BONUS $~1~$ + +[HORN1] +Premi il ~h~tasto L3~w~ per suonare il ~h~clacson~w~. + +[HORN2] +Premi il ~h~tasto L1~w~ per suonare il ~h~clacson~w~. + +[HORN3] +Premi il ~h~tasto R1~w~ per suonare il ~h~clacson~w~. + +[LM3_1A] +Premi il ~h~tasto ~k~~VEHICLE_HORN~~w~ per suonare il ~h~clacson~w~ e avvertire Misty che sei arrivato. + +[LM3_1B] +Premi il ~h~tasto ~k~~VEHICLE_HORN~~w~ per suonare il ~h~clacson~w~ e avvertire Misty che sei arrivato. + +[LM3_1C] +Premi il ~h~tasto ~k~~VEHICLE_HORN~~w~ per suonare il ~h~clacson~w~ e avvertire Misty che sei arrivato. + +[RADIO_A] +Premi il ~h~tasto ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ per passare in rassegna le ~h~stazioni radio~w~. + +[RADIO_B] +Premi il ~h~tasto ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ per passare in rassegna le ~h~stazioni radio~w~. + +[RADIO_C] +Premi il ~h~tasto ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ per passare in rassegna le ~h~stazioni radio~w~. + +[RADIO_D] +Premi il ~h~tasto ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ per passare in rassegna le ~h~stazioni radio~w~. + +[FEC_EXV] +Entra o esci dal veicolo + +[TAXI_M] +'TAXISTA' + +[COP_M] +'VIGILANTE' + +[FIRE_M] +'POMPIERE' + +[AMBUL_M] +'PARAMEDICO' + +[HJ_IS] +BONUS ACROBAZIA FOLLE: ~1~$ + +[HJ_PIS] +BONUS ACROBAZIA FOLLE PERFETTA: $~1~ + +[HJ_DIS] +BONUS DOPPIA ACROBAZIA FOLLE: $~1~ + +[HJ_PDIS] +BONUS DOPPIA ACROBAZIA FOLLE PERFETTA: $~1~ + +[HJ_TIS] +BONUS TRIPLA ACROBAZIA FOLLE: $~1~ + +[HJ_PTIS] +BONUS TRIPLA ACROBAZIA FOLLE PERFETTA: $~1~ + +[HJ_QIS] +BONUS QUADRUPLA ACROBAZIA FOLLE: $~1~ + +[HJ_PQIS] +BONUS QUADRUPLA ACROBAZIA FOLLE PERFETTA: $~1~ + +[AM1_K] +Salvatore Leone uscirà da Luigi's fra circa tre ore. (0~1~:~1~) + +[IMPEXPP] +Garage importazioni-esportazioni, porto di Portland. Abbiamo richieste per vari mezzi: consulta la bacheca per le saperne di più. + +[VANHSTP] +Hai scassinato altre Securicar? Portale al nostro garage al porto di Portland. + +[EMVHPUP] +Ottimi prezzi per veicoli di soccorso nuovi o usati. Portali vicino alla gru a nord est del porto di Portland. + +[STANDS] +CHIOSCHI DISTRUTTI: + +[STASH] +~g~Nascondi lo SPANK nel ~p~cantiere edile~g~! + +[MCSTNS] +Nessuna memory card (PS2) nell'ingresso MEMORY CARD 1. Vuoi procedere comunque? (SÌ o NO) + +[LOVE3_5] +~g~L'aeroplano è a tiro. + +[LOVE3_6] +~r~La polizia è arrivata ai pacchi per prima! + +[SIREN_1] +Per accendere le sirene di questo veicolo, premi il ~h~tasto ~k~~VEHICLE_HORN~~w~. + +[SIREN_2] +Per accendere le sirene di questo veicolo, premi il ~h~tasto ~k~~VEHICLE_HORN~~w~. + +[FM3_8C] +~w~Avrò bisogno di 100.000$ per coprire le spese, + +[MCLOAD] +Caricamento dati. Non rimuovere la memory card (PS2) dall'ingresso MEMORY CARD 1, riavviare o spegnere la console. + +[FES_GME] +Errore di lettura della memory card (PS2) nell'ingresso MEMORY CARD 1! Controlla la memory card (PS2) e riprova. + +[FESZ_QF] +Sei sicuro di voler formattare la memory card (PS2) nell'ingresso MEMORY CARD 1? + +[FESZ_LS] +Caricamento riuscito. + +[RM3_5] +~g~Hai raccolto ~1~ su 6 prove. + +[LOVE3_2] +~g~Hai tutti i pacchi! Riportali subito a Donald Love. + +[LOVE4_4] +~g~Riporta il pacco a Donald Love. + +[FEDS_AM] +<>-CAMBIA MENU + +[FEB_SAV] +Carica + +[FEP_SAV] +CARICA PARTITA + +[AS2_12A] +~g~Dopo aver distrutto il primo chiosco, avrai 8 minuti prima che il Cartello informi i propri spacciatori! + +[AS3_1A] +~g~Adesso raggiungi la ~b~boa segnalatrice~g~! + +[NOCONT] +Ricollega il controller analogico (DUALSHOCK#) o controller analogico (DUALSHOCK#2) all'ingresso controller 1 per continuare. + +[BET_JB] +TRADITO DALLA SUA AMANTE CATALANA E ABBANDONATO MEZZO MORTO. GIUDICATO COLPEVOLE, INIZIA LA SUA AVVENTURA NEL PENITENZIARIO DELLA CITTÀ DI LIBERTY. HA UN SOLO PENSIERO FISSO NELLA TESTA... LA VENDETTA! + +[END_A] +I residenti in Cedar Grove si sono finalmente ripresi + +[END_B] +dallo spavento per i violenti scontri + +[END_C] +avvenuti ieri nell'area. + +[END_D] +Un abitante della zona, Clive Denver, ha dichiarato alla polizia + +[END_E] +di aver visto un uomo armato che sia allontanava dalla scena del crimine con una donna dai capelli neri. + +[END_F] +Oh, lo sai, vedrai che ci divertiremo, perché lo sai, cioè, + +[END_G] +io ti amo, io... io ti amo davvero perché sei un vero uomo + +[END_H] +ed è ciò di cui ho bisogno. + +[END_I] +Comunque, cosa stavo dicendo? + +[END_J] +Oh, lo sai, me lo sono dimenticato. Sai com'è che succede, vero? + +[END_K] +Il suono delle esplosioni ha fatto tremare le case mentre la gente correva al riparo. + +[END_L] +Molti cittadini sono rimasti feriti per il panico mentre venivano sparati colpi + +[END_M] +tra le forze terrestri e l'elicottero che sorvolava la diga. + +[END_N] +Sì, c'è proprio una bella vista da qui in giardino. + +[END_O] +Quando hanno fatto saltare l'elicottero + +[END_P] +è stato meglio dei fuochi d'artificio del 4 luglio. + +[END_Q] +Il numero di cadaveri recuperati ha già superato la ventina, + +[END_R] +ma la polizia continua a trovare nuovi corpi. + +[END_S] +Non sono state smentite le voci secondo cui + +[END_T] +i morti appartenessero al Cartello Colombiano, + +[END_U] +ciò nonostante, non ci sono indizi sulle ragioni di questa strage. + +[END_V] +Mi sono rotta un'unghia e i miei capelli sono un disastro. Ma ci puoi credere? + +[END_W] +Mi è costato 50 dollari... + +[PAPER1] +CRIMINALE FERITO DALLA FIDANZATA COMPLICE. LA CORTE GIUDICA IL RAPINATORE COLPEVOLE CON VERDETTO UNANIME. + +[PAPER2] +DIECI ANNI PER L'AMORE! + +[JAILB_J] +che è seguita all'attacco iniziale. + +[JAILB_D] +E nessun gruppo ha rivendicato l'attentato. + +[JAILB_H] +lasciando pochi testimoni e il ponte stesso seriamente danneggiato. + +[FEB_CPC] +Configurazione comandi + +[FEC_PED] +Comandi a piedi + +[FEC_VEH] +Comandi in un veicolo + +[FEC_FPR] +Comandi in prima persona + +[FEC_CMM] +Comandi comuni + +[FEC_PWL] +Cammina a sinistra + +[FEC_PWR] +Cammina a destra + +[FEC_PWF] +Cammina in avanti + +[FEC_PWT] +Cammina verso la telecamera + +[FEC_PLB] +Guardati indietro + +[FEC_PFR] +Spara con l'arma + +[FEC_CLE] +Arma precedente + +[FEC_CRI] +Arma successiva + +[FEC_LKT] +Aggancia bersaglio + +[FEC_PJP] +Salto Ped + +[FEC_PSP] +Scatto Ped + +[FEC_PSH] +Sparo Ped + +[FEC_TLF] +Bersaglio successivo a sinistra + +[FEC_TRG] +Bersaglio successivo a destra + +[FEC_CCM] +Centra visuale dietro al giocatore + +[FEC_SZI] +Ingrandimento fucile di precisione + +[FEC_SZO] +Riduzione fucile di precisione + +[FEC_LKL] +Sguardo a sinistra + +[FEC_LRT] +Sguardo a destra + +[FEC_LUP] +Sguardo verso l'alto + +[FEC_LDN] +Sguardo verso il basso + +[FEC_LBH] +Guarda dietro al veicolo + +[FEC_LLF] +Guarda a sinistra del veicolo + +[FEC_LRG] +Guarda a destra del veicolo + +[FEC_HRN] +Clacson + +[FEC_HBR] +Freno a mano + +[FEC_ACL] +Acceleratore + +[FEC_BRK] +Freno + +[FEC_TSM] +Attiva/Disattiva sottomissioni + +[FEC_CRD] +Cambia stazione radio + +[FEC_ENT] +Entra/Esci da un veicolo + +[FEC_WPN] +Spara con l'arma + +[FEC_PAS] +Pausa + +[FEC_FPO] +Attiva/Disattiva visuale di puntamento + +[FEC_SMS] +Mostra/Nascondi puntatore del mouse + +[FEC_CMS] +Cambia la modalità di visuale in qualsiasi situazione + +[FEC_TSS] +Salva un'immagine di gioco + +[FEN_NET] +Rete + +[FEN_CON] +Connessione + +[FEN_GAM] +Trova partite + +[FEN_TYP] +Modalità + +[FEN_TY0] +Deathmatch + +[FEN_TY1] +Deathmatch stealth + +[FEN_TY2] +Deathmatch a squadre + +[FEN_TY3] +Deathmatch stealth a squadre + +[FEN_TY4] +Accumula denaro + +[FEN_TY5] +Cattura la bandiera + +[FEN_TY6] +Rat Race + +[FEN_TY7] +Dominazione + +[FEN_NAM] +Nome: + +[FEN_GNA] +Nome partita: + +[FEM_MAP] +Seleziona mappa + +[FEN_PLS] +Impostazioni giocatore + +[FEN_PLC] +Colore giocatore + +[FEM_MA0] +Città di Liberty + +[FEM_MA1] +Luci rosse + +[FEM_MA2] +Chinatown + +[FEM_MA3] +La torre + +[FEM_MA4] +Le fogne + +[FEM_MA5] +Area industriale + +[FEM_MA6] +Porto + +[FEM_MA7] +Staunton + +[FEC_EMS] +Un tasto può essere assegnato a un solo comando! + +[FEC_DBG] +Menu debug + +[FEC_TGD] +Pad game/Debug + +[FEC_TDO] +Disabilita visuale debug + +[FEC_IVH] +Inverti mouse orizzontalmente + +[FEC_MSL] +PULSANTE SX + +[FEC_MSM] +PULSANTE CEN + +[FEC_MSR] +PULSANTE DX + +[FEC_QUE] +??? + +[FEC_TWO] +Un massimo di due tasti per comando. + +[FEC_UMS] +Un pulsante del mouse può essere assegnato a un solo comando! + +[FEC_OMS] +Solo un pulsante del mouse. + +[FEC_UJS] +Un pulsante del joystick può essere usato per un solo comando! + +[FEC_OJS] +Solo un pulsante del joystick. + +[FEC_PTL] +Usa Aggancia bersaglio con Arma precedente + +[FEC_PTR] +Usa Aggancia bersaglio con Arma successiva + +[FEC_LBC] +Usa Guarda a sinistra con Guarda a destra + +[FEC_JBO] +JOY ~1~ + +[NO_PAUZ] +Pausa non disponibile in modalità multigiocatore. Premi ancora per uscire. + +[FEM_SL1] +Blocco 1 libero + +[FEM_SL2] +Blocco 2 libero + +[FEM_SL3] +Blocco 3 libero + +[FEM_SL4] +Blocco 4 libero + +[FEM_SL5] +Blocco 5 libero + +[FEM_SL6] +Blocco 6 libero + +[FEM_SL7] +Blocco 7 libero + +[FEM_SL8] +Blocco 8 libero + +[FEM_MM] +MENU PRINCIPALE + +[FEM_SNG] +Nuova partita + +[FEM_QTW] +Esci + +[FEQ_SRE] +Sei sicuro di voler uscire? Tutti i progressi dall'ultimo salvataggio verranno persi. Vuoi procedere? + +[FEQ_SRW] +Sei sicuro di voler uscire dal gioco? + +[FEG_SRV] +SERVER + +[FEG_MAP] +MAPPA + +[FEG_PLY] +GIOCATORI + +[FEG_TYP] +MODALITÀ + +[FEG_PNG] +PING + +[FET_FG] +TROVA PARTITA + +[FET_SP] +GIOCATORE SINGOLO + +[FET_MP] +MULTIGIOCATORE + +[FET_HG] +OSPITA PARTITA + +[FET_PS] +IMPOSTAZIONI GIOCATORE + +[FET_CON] +CONNESSIONE + +[FET_AUD] +IMPOSTAZIONI AUDIO + +[FET_DIS] +IMPOSTAZIONI VIDEO + +[FET_LAN] +IMPOSTAZIONI LINGUA + +[FET_LG] +CARICA PARTITA + +[FET_DG] +ELIMINA PARTITA + +[FET_NG] +NUOVA PARTITA + +[FET_SG] +SALVA PARTITA + +[FET_MAP] +SELEZIONA MAPPA + +[FET_GT] +MODALITÀ DI GIOCO + +[FET_CTL] +IMPOSTAZIONI DEI COMANDI + +[FET_OPT] +OPZIONI + +[FET_QG] +ESCI DAL GIOCO + +[FET_STA] +STATISTICHE + +[FET_BRE] +MISSIONI + +[FEC_WAR] +Attenzione + +[FEC_OKK] +OK + +[FED_CON] +Conferma eliminazione file + +[FES_SSC] +Partita salvata con successo + +[DEL_FNM] +File eliminato con successo. + +[PCLOAD] +Caricamento dati in corso + +[PCRESRT] +Riavvio di Grand Theft Auto III + +[FEC_DLF] +Eliminazione fallita. + +[FEC_SVU] +Salvataggio fallito. + +[FEC_LUN] +Caricamento fallito. File corrotto: è necessario eliminarlo. + +[FEN_PLA] +Numero di giocatori: + +[FET_NON] +NESSUNA PARTITA DISPONIBILE + +[FET_SFG] +RICERCA DI PARTITE... + +[FET_SRT] +CLASSIFICAZIONE PARTITE... + +[FEF_LAN] +LAN + +[FEF_INT] +INTERNET + +[FET_REF] +Aggiorna + +[FET_FIL] +Filtra + +[FET_JG] +Partecipa + +[FEC_NTW] +Talk To Network + +[FEC_ESR] +Il tasto ESC è riservato + +[FEC_GSL] +Show head bob: + +[FIL_FLT] +FILTRA ELENCO PARTITE + +[FET_SAN] +NUOVA PARTITA + +[FIL_MAP] +Mappa: + +[FIL_SRV] +Server: + +[FIL_TYP] +Modalità: + +[FIL_SPC] +Partite non piene? + +[FIL_PNG] +Ping: + +[FEN_UKH] +Host sconosciuto + +[FEN_UKM] +Mappa non trovata + +[FEN_UKT] +Modalità non trovata + +[FEN_NCI] +NON CONNESSO A INTERNET + +[FET_PAU] +MENU PAUSA + +[FET_SGA] +AVVIA PARTITA + +[FEC_SGJ] +Imposta joystick + +[FEC_PAD] +Gamepad + +[FEC_JOY] +Joystick + +[FEC_WHL] +Volante + +[FEC_CNT] +Periferica di controllo: + +[FET_APL] +APPLICA + +[FES_CSA] +Seleziona una skin dalla seguente lista: + +[FES_SKN] +NOME SKIN + +[FES_DAT] +DATA + +[FES_NON] +NESSUNA SKIN DISPONIBILE + +[FEA_FM9] +RIPRODUTTORE MP3 + +[FESZ_QZ] +Sei sicuro di voler salvare la partita? + +[FES_CGA] +Blocchi di gioco disponibili: + +[FES_SCG] +Vuoi salvare la partita attuale? + +[FES_LCG] +Vuoi caricare e continuare la partita? + +[FEC_FIR] +Fuoco + +[FEC_NWE] +Arma successiva + +[FEC_PWE] +Arma precedente + +[FEC_FOR] +Avanti + +[FEC_BAC] +Indietro + +[FEC_LEF] +Sinistra + +[FEC_RIG] +Destra + +[FEC_ZIN] +Ingrandimento + +[FEC_ZOT] +Riduzione + +[FEC_EEX] +Entra/Esci + +[FEC_RAD] +Radio + +[FEC_SUB] +Sottomissioni + +[FEC_CMR] +Cambia visuale + +[FEC_JMP] +Salto + +[FEC_SPN] +Scatto + +[FEC_HND] +Freno a mano + +[FEC_TUL] +Torretta a sx + +[FEC_TUR] +Torretta a dx + +[FEC_LOL] +Guarda a sinistra + +[FEC_LOR] +Guarda a destra + +[FEC_NTR] +Bersaglio successivo + +[FEC_PTT] +Bersaglio precedente + +[FEC_LBA] +Guarda indietro + +[FEC_CEN] +Centra visuale + +[FEC_UND] +(NO) + +[FET_CFT] +A PIEDI + +[FET_CCR] +IN MACCHINA + +[CVT_MSG] +Conversione texture per prestazioni ottimali con la tua scheda video + +[FET_CAC] +AZIONE + +[FEC_IBT] +- + +[FEC_SPC] +BARRA + +[FEC_MXO] +P1MX + +[FEC_MXT] +P2MX + +[FEC_UNB] +NESSUNO + +[FET_CME] +METODO DI CONTROLLO + +[FET_RDK] +RIDEFINISCI COMANDI + +[FET_AMS] +IMPOSTAZIONI MOUSE + +[FET_STI] +CONFIGURAZIONE PREDEFINITA + +[FET_CTI] +CONFIGURAZIONE CLASSICA + +[FET_MTI] +CONFIGURAZIONE COL MOUSE + +[FET_DAM] +MODELLAZIONE ACUSTICA DINAMICA + +[FEC_TFL] +Torretta a sinistra + +[FEC_TFR] +Torretta a destra + +[FEC_TFU] +Torretta /Aereo su + +[FEC_TFD] +Torretta /Aereo giù + +[FEC_MWF] +VOLANTE SU + +[FEC_MWB] +VOLANTE GIÙ + +[FEC_ORR] +o + +[FEC_NUS] +NON USATO + +[FEC_LUD] +Sguardo su + +[FEC_LDU] +Sguardo giù + +[FEC_CMP] +COMBO: SGUARDO S+D + +[FEC_NTT] +Nessun testo assegnato a questo tasto + +[FEC_FNC] +F~1~ + +[FEC_IRT] +INS + +[FEC_DLL] +CANC + +[FEC_HME] +HOME + +[FEC_END] +FINE + +[FEC_PGU] +PAG SU + +[FEC_PGD] +PAG GIÙ + +[FEC_UPA] +SU + +[FEC_DWA] +GIÙ + +[FEC_LFA] +SINISTRA + +[FEC_RFA] +DESTRA + +[FEC_NUM] +NUM + +[FEC_NMN] +NUM~1~ + +[FEC_FWS] +NUM / + +[FEC_PLS] +NUM + + +[FEC_MIN] +NUM - + +[FEC_DOT] +NUM . + +[FEC_NLK] +BLOC NUM + +[FEC_ETR] +INVIO + +[FEC_SLK] +BLOC SCORR + +[FEC_PSB] +PAUSA + +[FEC_BSP] +INDIETRO + +[FEC_TAB] +TAB + +[FEC_CLK] +BLOC MAIUSC + +[FEC_RTN] +RET + +[FEC_LSF] +MAIUSC SX + +[FEC_RSF] +MAIUSC DX + +[FEC_LCT] +CTRL SX + +[FEC_RCT] +CTRL DX + +[FEC_LAL] +ALT SX + +[FEC_RAL] +ALT DX + +[FEC_LWD] +WIN SX + +[FEC_RWD] +WIN DX + +[FEC_WRC] +CLIC WIN + +[WIN_TTL] +Grand Theft Auto III + +[WIN_95] +Grand Theft Auto III non è supportato da Windows 95 + +[WIN_DX] +Grand Theft Auto III richiede DirectX versione 8.1 o superiore + +[WIN_VDM] +Grand Theft Auto III richiede almeno 12 MB di memoria video disponibile + +[DIAB3_G] +Arriba! + +[FEM_RES] +RIPRENDI PARTITA + +[FES_SNG] +NUOVA PARTITA + +[FEM_SP] +GIOCATORE SINGOLO + +[FEM_MP] +MULTIGIOCATORE + +[FEM_QT] +ESCI DAL GIOCO + +[FES_SG] +NUOVA PARTITA + +[FES_LG] +CARICA PARTITA + +[FEM_HST] +OSPITA PARTITA + +[FEM_OPT] +OPZIONI + +[FEM_DBG] +DEBUG + +[FET_PSU] +IMPOSTAZIONI GIOCATORE + +[FET_DEF] +RIPRISTINA PREDEFINITI + +[FED_BRI] +LUMINOSITÀ + +[FED_TRA] +TRACCE + +[FEM_LOD] +DISTANZA VISUALE + +[FEM_VSC] +SINCRONIA FRAME + +[FEM_FRM] +LIMITATORE FRAME + +[FED_RES] +RISOLUZIONE + +[FED_WIS] +SCHERMO 16:9 + +[FEDS_TB] +INDIETRO + +[FEA_MUS] +VOLUME MUSICA + +[FEA_SFX] +VOLUME EFFETTI + +[FEA_RSS] +STAZIONE RADIO + +[FEL_ENG] +INGLESE + +[FEL_FRE] +FRANCESE + +[FEL_GER] +TEDESCO + +[FEL_ITA] +ITALIANO + +[FEL_SPA] +SPAGNOLO + +[FEA_3DH] +HARDWARE AUDIO + +[FEA_SPK] +CONFIGURAZIONE ALTOPARLANTI + +[FEA_2SP] +DUE CASSE + +[FEA_4SP] +PIÙ DI DUE CASSE + +[FEA_EAR] +CUFFIE + +[FEA_NAH] +NESSUN HARDWARE AUDIO + +[FET_SNG] +NUOVA PARTITA + +[FEN_STA] +AVVIA LA PARTITA + +[GMLOAD] +CARICA PARTITA + +[GMSAVE] +SALVA PARTITA + +[FES_DGA] +ELIMINA PARTITA + +[FEM_NON] +NESSUNO + +[FEC_IVV] +INVERTI MOUSE VERTICALMENTE + +[FEC_MSH] +SENSIBILITÀ MOUSE + +[FET_CCN] +COMANDI: CLASSICO + +[FET_SCN] +COMANDI: PREDEFINITO + +[FES_SET] +USA SKIN + +[GHOST] +Fantasma + +[WIN_RSZ] +Impossibile impostare la nuova risoluzione + +[FET_APP] +PULSANTE SX, INVIO PER APPLICARE LE NUOVE IMPOSTAZIONI + +[FET_HRD] +IMPOSTAZIONI PREDEFINITE RIPRISTINATE + +[FET_MST] +STERZO VIA MOUSE + +[FEC_STR] +NUM ASTERISCO + +[FET_MIG] +SINISTRA, DESTRA, ROTELLA PER MODIFICARE + +[FET_CIG] +INDIETRO PER AZZERARE - PULSANTE SX, INVIO PER MODIFICARE + +[FET_RIG] +SELEZIONA UN NUOVO COMANDO PER QUESTA AZIONE O PREMI ESC PER ANNULLARE + +[FET_EIG] +IMPOSSIBILE ASSEGNARE UN COMANDO A QUESTA AZIONE + +[NO_PCCD] +Inserisci il disco 2 di Grand Theft Auto III nel lettore o premi ESC per annullare + +[CVT_ERR] +Spazio su disco esaurito; è necessario liberare dello spazio prima di poter procedere. Premi ESC per annullare. + +[FED_SUB] +SOTTOTITOLI + +[FET_DSN] +Skin predefinita.bmp + +[JM3] +'RAPINA AL FURGONE' + +[EBAL] +'GIVE ME LIBERTY' + +[LM4] +'ARMI PRONTE ALL'AZIONE' + +[ATUTOR2] +~g~Porta i pazienti all'ospedale! Qualsiasi scossone ridurrà le probabilità che arrivino vivi. + +[REPLAY] +REPLAY + +[FEC_SFT] +MAIUSC + +[CRED254] +RESPONSABILE STUDIO + +[CVT_CRT] +Impossibile convertire le texture per la scheda video. Deve collegarti come Amministratore per poterlo fare. Premi ESC per uscire. + +[FEM_ON] +ON + +[FEM_OFF] +OFF + +[FEM_YES] +SÌ + +[FEM_NO] +NO + +[FES_WAR] +Salvataggio, attendere... + +[FED_DLW] +Eliminazione, attendere... + +[FED_LDW] +Caricamento, attendere... + +[FEC_SLC] +Slot non valido + +[FED_LFL] +Caricamento posizione salvata fallito. Il gioco verrà riavviato. + +[FET_RSO] +RIPRISTINATE IMPOSTAZIONI ORIGINALI + +[FET_RSC] +HARDWARE NON DISPONIBILE - RIPRISTINATE IMPOSTAZIONI ORIGINALI + +{ re3 updates } +{ new languages } +[FEL_JAP] +GIAPPONESE + +[FEL_POL] +POLACCO + +[FEL_RUS] +RUSSO + +{ new display menus } +[FET_GFX] +IMPOSTAZIONI GRAFICA + +[FED_MIP] +MIP MAPPING + +[FED_AAS] +ANTI ALIASING + +[FED_FIL] +TEXTURE FILTERING + +[FED_BIL] +BILINEAR + +[FED_TRL] +TRILINEAR + +[FED_WND] +WINDOWED + +[FED_FLS] +FULLSCREEN + +[FEM_CSB] +CUTSCENE BORDERS + +[FEM_SCF] +SCREEN FORMAT + +[FEM_ISL] +MAP MEMORY USAGE + +[FEM_LOW] +LOW + +[FEM_MED] +MEDIUM + +[FEM_HIG] +HIGH + +[FEM_2PR] +PS2 ALPHA TEST + +[FEC_FRC] +FREE CAM + +{ Linux joy detection } +[FEC_JOD] +DETECT JOYSTICK + +[FEC_JPR] +Press any key on the joystick of your choice that you want to use on the game, and it will be selected. + +[FEC_JDE] +Detected joystick + +{ mission restart } +[FET_RMS] +RIGIOCA MISSIONE + +[FESZ_RM] +RIGIOCA? + +{ more graphics } +[FED_VPL] +VEHICLE PIPELINE + +[FED_PRM] +PED RIM LIGHT + +[FED_RGL] +ROAD GLOSS + +[FED_CLF] +COLOUR FILTER + +[FED_WLM] +WORLD LIGHTMAPS + +[FED_MBL] +MOTION BLUR + +[FEM_SIM] +SIMPLE + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MOBILE + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEM_AUT] { aspect ratio related } +AUTO + +{ controls } +[FEC_IVP] +INVERT PAD VERTICALLY + +{ map } +[FEM_TWP] +Toggle Waypoint + +[FEA_FMN] +RADIO SPENTA + +[FEC_DS2] +DUALSHOCK 2 + +[FEC_DS3] +DUALSHOCK 3 + +[FEC_DS4] +DUALSHOCK 4 + +[FEC_360] +XBOX 360 CONTROLLER + +[FEC_ONE] +XBOX ONE CONTROLLER + +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + +[FEC_TYP] +GAMEPAD TYPE + +[FEC_CCF] +CONFIGURAZIONE + +[FEC_CF1] +CONFIGURAZIONE 1 + +[FEC_CF2] +CONFIGURAZIONE 2 + +[FEC_CF3] +CONFIGURAZIONE 3 + +[FEC_CF4] +CONFIGURAZIONE 4 + +[FEC_CDP] +SCHERMATA CONTROLLER + +[FEC_ONF] +A PIEDI + +[FEC_INC] +IN MACCHINA + +[FEC_VIB] +VIBRAZIONE + +[FET_AGS] +GAMEPAD SETTINGS + +[FEM_PED] +PED DENSITY + +[FEM_CAR] +CAR DENSITY + +[DUMMY] +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file diff --git a/utils/gxt/polish.txt b/utils/gxt/polish.txt new file mode 100755 index 0000000..98d373e --- /dev/null +++ b/utils/gxt/polish.txt @@ -0,0 +1,8117 @@ +{ + New strings are at the bottom of file. + Do not change the order of strings. + You can fix the typos of existing translation but please refrain from + unnecessary edits like rephasing because you think it suits better for your taste. +} + +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789'$,.'-?!!SDBF + +[DEFNAM] +Claude---------------------- + +[IN_VEH] +~g~Hej! Wracaj do samochodu! + +[IN_VEH2] +~g~Do tej roboty jest ci potrzebna jakaś gablota! + +[IN_BOAT] +~g~Do tej roboty jest ci potrzebna łódź! + +[HEY] +~g~Nie idź sam, trzymaj się całej paczki! + +[HEY2] +~g~Nie rozdzielajcie się, niech cała grupa porusza się razem! + +[HEY3] +~g~Straciłeś z oczu swojego podopiecznego - wracaj i odszukaj 8-Balla! + +[HEY4] +~g~Jeżeli stracisz Misty, to Luigi zadba, abyś stracił życie! Wracaj po nią! + +[HEY5] +~g~One of the girls is AWOL, Go back and round her up! + +[HEY6] +~g~Twój honor jest związany z osobą Kanbu z Yakuzy. Musisz go chronić! + +[HEY7] +~g~Przydałaby się dodatkowa spluwa. Wracaj i zabierz ze sobą swój kontakt! + +[HEY8] +~g~Ochrona oznacza właśnie to, co podejrzewasz - ochraniaj starego dżentelmena z dalekiego wschodu! + +[HEY9] +~g~Chcesz posłuchać, co się dzieje w mieście? Odszukaj swój kontakt! + +[HELP2_A] +Jeżeli w trakcie biegu chcesz ~h~przyspieszyć~h~, naciśnij klawisz ~h~/~w~. + +[HELP3] +Sprintem można pokonywać wyłącznie krótkie odcinki, dopóki postać ma zapas sił. + +[HELP4_A] +Aby ~h~przyspieszyć~w~, naciśnij klawisz ~h~ ~k~~VEHICLE_ACCELERATE~~w~. + +[HELP4_D] +Aby ~h~przyspieszyć~w~, popchnij ~h~prawy drążek analogowy~w~ do góry. + +[HELP5_A] +Naciśnij klawisz ~h~ ~k~~VEHICLE_BRAKE~~w~, aby ~h~zahamować~w~ lub włączyć ~h~wsteczny bieg~w~, jeżeli pojazd już stoi. + +[HELP5_D] +Pociągnij ~h~prawy drążek analogowy~w~ do tyłu, aby ~h~zahamować~w~ lub włączyć ~h~wsteczny bieg~w~, jeżeli pojazd już stoi. + +[HELP6_A] +Aby skorzystać z ~h~hamulca ręcznego~w~, naciśnij klawisz ~h~ ~k~~VEHICLE_HANDBRAKE~~w~. + +[HELP6_C] +Aby skorzystać z ~h~hamulca ręcznego~w~, naciśnij klawisz ~h~ ~k~~VEHICLE_HANDBRAKE~~w~. + +[HELP6_D] +Aby skorzystać z ~h~hamulca ręcznego~w~, naciśnij klawisz ~h~ ~k~~VEHICLE_HANDBRAKE~~w~. + +[HELP7_A] +Aby ~h~wycelować~w~ karabin snajperski, naciśnij i przytrzymaj klawisz~h~ ~k~~PED_LOCK_TARGET~~w~. + +[HELP7_D] +Aby ~h~wycelować~w~ karabin snajperski, naciśnij i przytrzymaj klawisz~h~ ~k~~PED_LOCK_TARGET~~w~. + +[HELP8_A] +Naciśnij klawisz~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, aby ~h~przybliżyć ~w~widok przez lunetkę karabinu oraz klawisz~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, aby ~h~oddalić~w~ widok. + +[HELP9_A] +Naciśnij klawisz~h~ ~k~~PED_FIREWEAPON~~w~, aby oddać ~h~strzał~w~ z karabinu snajperskiego. + +[HELP10] +Gwiazda szeryfa oznacza, że jesteś poszukiwany przez policję. + +[HELP11] +Im więcej gwiazdek, tym wyższy jest poziom twojej złej sławy. + +[HELP13] +Niekiedy trzeba będzie skorzystać z tras, które nie są zaznaczone na radarze. + +[TIMER] +Jest to misja na czas - musisz ją wykonać, zanim licznik czasu osiągnie zero. + +[MISTY1] +~r~Misty nadaje się już tylko na łóżko w kostnicy! + +[OUT_VEH] +~g~Wysiądź z samochodu! + +[GARAGE] +Wprowadź samochód do garażu, a potem wyjdź na zewnątrz. + +[WANTED1] +~g~Zgub gliniarzy i obniż swój poziom złej sławy! + +[NODOORS] +~g~To nie są sardynki! Załatw furę, która pomieści więcej osób. + +[TRASH] +~g~Doprowadziłeś gablotę do ruiny! Połataj ją trochę! + +[WRECKED] +~r~Samochód jest zniszczony! + +[HORN] +~g~Naciśnij klakson. + +[NOMONEY] +~g~Masz za mało forsy! + +[OUTTIME] +~r~Za wolno, koleś, za wolno! + +[SPOTTED] +~r~Gonią cię! + +[REWARD] +NAGRODA $~1~ + +[GAMEOVR] +KONIEC GRY + +[Z] +Wartość osi Z: ~1~ + +[M_FAIL] +MISJA NIEUDANA! + +[M_PASS] +MISJA ZALICZONA! $~1~ + +[O_PASS] +ROBOTA ZAKOŃCZONA + +[O_FAIL] +ROBOTA NIEUDANA + +[DEAD] +KONIEC Z TOBĄ! + +[BUSTED] +WPADKA! + +[S_PROMP] +Kiedy nie jesteś w trakcie misji, możesz w tym miejscu ~h~zapisać stan gry~w~. Wiąże się to z upływem sześciu godzin w grze. + +[NUMBER] +~1~ + +[SCORE] +$~1~ + +[LOADCAR] +ŁADOWANIE POJAZDU (NACIŚNIJ L1, ABY ANULOWAĆ) + +[CARSOFF] +Wyłączone samochody: + +[CARS_ON] +Uruchomione samochody: + +[TEXTXYZ] +Zapisywanie współrzędnych w pliku... + +[CHEATON] +Tryb ułatwień WŁĄCZONY + +[CHEATOF] +Tryb ułatwień WYŁĄCZONY + +[UZI_IN] +Amu-Nacja zaczyna sprzedawać uzi! + +[IMPORT1] +Wyjdź na zewnątrz i poczekaj na swój samochód. + +[PAGEB1] +Pistolet dostarczony do kryjówki + +[PAGEB2] +Uzi dostarczone do kryjówki + +[PAGEB3] +Pancerz dostarczony do kryjówki + +[PAGEB4] +Obrzyn dostarczony do kryjówki + +[PAGEB5] +Granaty dostarczone do kryjówki + +[PAGEB6] +Koktajle Mołotowa dostarczone do kryjówki + +[PAGEB7] +AK 47 dostarczony do kryjówki + +[PAGEB8] +Karabin snajperski dostarczony do kryjówki + +[PAGEB9] +M16 dostarczony do kryjówki + +[PAGEB10] +Wyrzutnia rakiet dostarczona do kryjówki + +[PAGEB11] +Miotacz ognia dostarczony do kryjówki + +[WANT_A] +Aresztowanie grozi ci dopiero wtedy, kiedy posiadasz ~h~złą sławę. + +[WANT_B] +Twój ~h~poziom złej sławy~w~ przedstawia rząd gwiazdek znajdujących się w prawym górnym rogu ekranu. + +[WANT_C] +W tym momencie twój ~h~poziom złej sławy~w~ wynosi jeden... + +[WANT_D] +dwa... + +[WANT_E] +trzy... + +[WANT_F] +W miarę wzrostu ~h~złej sławy~w~ ścigać cię będą coraz potężniejsze siły policyjne. + +[WANT_G] +Kiedy zaliczysz ~h~'wpadkę'~w~, zostajesz odwieziony na najbliższy posterunek policji. + +[WANT_H] +Gliniarze zarekwirują ci całą broń i będziesz musiał wypłacić im małą łapówkę. + +[WANT_I] +Misja, którą właśnie wykonywałeś, zostanie uznana za nieudaną. + +[WANT_J] +W miarę rozwoju gry odkryjesz sposoby zmniejszania swojego poziomu złej sławy. + +[WANT_K] +Jeżeli jesdziesz samochodem, ~h~WARSZTATY LAKIERNICZE~w~ umożliwiają ~h~usunięcie złej sławy. + +[HEAL_B] +Kiedy zostajesz ~h~'załatwiony'~w~, trafiasz do najbliższego szpitala. + +[HEAL_C] +Tracisz całą broń oraz musisz zapłacić lekarzom trochę forsy za ich wysiłki. + +[HEAL_E] +W trakcie gry poznasz rozmaite metody leczenia bądź chronienia głównego bohatera. + +[DAM] +USZKODZENIA: + +[KILLS] +OFIARY: + +[FARES] +PRZEJAZDY: + +[BULL] +SZTABKI: + +[EVID] +DOWODY: + +[HEALTH] +STAN POJAZDU: + +[COLLECT] +ZEBRANO: + +[BOMB] +Wprowadź samochód do garażu, aby przymocować do niego ~h~bombę~w~. Cena - ~h~$1000. + +[SAVE1] +Aby ~h~zapisać stan gry~w~, przejdź przez drzwi. Jeżeli jesteś w trakcie misji, nie można zapisać gry. + +[SAVE2] +Samochody pozostawione w tym garażu zostaną zachowane wraz z zapisem stanu gry. + +[AMMU] +Wejdź do Amu-nacji, aby zakupić broń. + +[BRIDGE1] +Kiedy naprawa Mostu Callahan zostanie ukończona, będziesz mógł przejechać nim na Wyspę Staunton. + +[TUNNEL] +Kiedy Tunel Porter zostanie otwarty, będziesz mógł przejechać na Wyspę Staunton. + +[LUIGI] +MISJE LUIGIEGO + +[TONI] +MISJE TONIEGO + +[JOEY] +MISJE JOEYA + +[FRANK] +MISJE SALVATORE + +[DIABLO] +MISJE DIABLO + +[ASUKA] +MISJE ASUKI + +[B_SITE] +MISJE PODMIEJSKIE ASUKI + +[KENJI] +MISJE KENJIEGO + +[RAY] +MISJE RAYA + +[LOVE] +MISJE LOVE'A + +[YARDIE] +MISJE DLA GANGU YARDIE + +[HOOD] +MISJE DLA GANGU HOOD + +[CITYZON] +Liberty City + +[IND_ZON] +Portland + +[PORT_W] +Callahan Point + +[PORT_S] +Atlantic Quays + +[PORT_E] +Portland Harbor + +[PORT_I] +Trenton + +[S_VIEW] +Portland View + +[CHINA] +Chinatown + +[EASTBAY] +Plaza Portland + +[LITTLEI] +Saint Mark's + +[REDLIGH] +Dz. Czerwonych Świateł + +[TOWERS] +Wzgórza Hepburn + +[HARWOOD] +Harwood + +[ROADBR1] +Most Callahan + +[ROADBR2] +Most Callahan + +[TUNNELP] +Tunel Porter + +[BOMB1] +Warsztat 8-Balla. + +[COM_ZON] +Wyspa Staunton + +[STADIUM] +Aspatria + +[HOSPI_2] +Rockford + +[UNIVERS] +Kampus Liberty + +[CONSTRU] +Fort Staunton + +[PARK] +Park Belleville + +[COM_EAS] +Newport + +[SHOPING] +Bedford Point + +[YAKUSA] +Torrington + +[SUB_ZON] +Shoreside Vale + +[AIRPORT] +Port Lotniczy Francis + +[PROJECT] +Wichita Gardens + +[SUB_IND] +Pike Creek + +[SWANKS] +Cedar Grove + +[BIG_DAM] +Tama Cochrane + +[SUB_ZO2] +Shoreside Vale + +[SUB_ZO3] +Shoreside Vale + +[CAR_1] +Karetka + +[CAR_2] +Straż pożarna + +[CAR_3] +Radiowóz + +[CAR_4] +Enforcer + +[CAR_5] +Barracks + +[CAR_6] +Hipcio + +[CAR_7] +Samochód FBI + +[CAR_8] +Konwojowóz + +[CAR_9] +Moonbeam + +[CAR_10] +Autokar + +[CAR_11] +Flatbed + +[CAR_12] +Linerunner + +[CAR_13] +Śmieciożer + +[CAR_14] +Patriot + +[CAR_15] +Pan Smakołyk + +[CAR_16] +Muł + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Autobus + +[CAR_24] +Sentinel + +[CAR_25] +Cheetah + +[CAR_26] +Demon + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_30] +Kuruma + +[CAR_31] +Stretch + +[CAR_32] +Perennial + +[CAR_33] +Landstalker + +[CAR_34] +Manana + +[CAR_35] +Idaho + +[CAR_36] +Ogier + +[CAR_37] +Taksówka + +[CAR_38] +Taksówka + +[CAR_39] +Buggy + +[LUIGIS] +Lokal Luigiego + +[GOAWAY] +~g~Już podjąłeś się jednej misji! + +[LUIGGO] +~g~Luigi sprawdza nowe dziewczyny. Przyjdź później! + +[JOEYGO] +~g~Joey wyszedł do miasta z Misty. Przyjdź później. + +[TONIGO] +~g~Toni zabrał swoją Mamuśkę do opery - wpadnij kiedy indziej! + +[KEMUGO] +~g~Maria i Kemuri mają chwilowo inne obowiązki - wpadnij później! + +[KENJGO] +~g~Kenji jest na naradzie Yakuzy. Wpadnij innym razem! + +[RAYGO] +~g~Ray kręci się przy innych kiblach - wpadnij później! + +[LOVEGO] +~g~Donald Love chwilowo zajmuje się innymi sprawami. Umów się z nim na późniejszą godzinę! + +[KENSGO] +~g~Kenji jest zajęty! Wpadnij później! + +[HOODGO] +~g~Hoods są aktualnie niedostępni! + +[WRONGT1] +~g~Jeżeli szukasz zajęcia, wróć między 5:00 a 21:00. + +[WRONGT2] +~g~Jeżeli szukasz zajęcia, wróć między 6:00 a 14:00. + +[WRONGT3] +~g~Jeżeli szukasz zajęcia, wróć między 15:00 a 00:00. + +[GUN_1A] +Użyj klawiszy ~h~~k~~PED_CYCLE_WEAPON_RIGHT~~w~ oraz ~h~~k~~PED_CYCLE_WEAPON_LEFT~ ~w~, aby przełączać się między kolejnymi rodzajami broni. + +[GUN_2A] +Przytrzymaj klawisz ~h~~k~~PED_LOCK_TARGET~ ~w~, aby ~h~wykonać autocelowanie~w~ i naciśnij klawisz ~h~ ~k~~PED_FIREWEAPON~ ~w~, aby ~h~otworzyć ogień! Spróbuj postrzelać do celu... + +[GUN_2C] +Przytrzymaj klawisz ~h~~k~~PED_LOCK_TARGET~ ~w~, aby ~h~wykonać autocelowanie~w~ i naciśnij klawisz ~h~ ~k~~PED_FIREWEAPON~ ~w~, aby ~h~otworzyć ogień! Spróbuj postrzelać do celu... + +[GUN_2D] +Przytrzymaj klawisz ~h~~k~~PED_LOCK_TARGET~ ~w~, aby ~h~wykonać autocelowanie~w~ i naciśnij klawisz ~h~ ~k~~PED_FIREWEAPON~ ~w~, aby ~h~otworzyć ogień! Spróbuj postrzelać do celu... + +[GUN_3A] +Trzymając wciśnięty klawisz ~h~~k~~PED_LOCK_TARGET~,~w~ naciśnij klawisz ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ lub klawisz ~h~~k~~PED_CYCLE_TARGET_RIGHT~ , aby przełączać się między celami. + +[GUN_3B] +Trzymając wciśnięty klawisz ~h~~k~~PED_LOCK_TARGET~,~w~ naciśnij klawisz ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ lub klawisz ~h~~k~~PED_CYCLE_TARGET_RIGHT~ , aby przełączać się między celami. + +[GUN_4A] +Trzymając wciśnięty klawisz ~h~~k~~PED_LOCK_TARGET~~w~, możesz chodzić lub biegać, a celownik cały czas pozostanie zablokowany na wybranym celu. + +[GUN_4B] +Trzymając wciśnięty klawisz ~h~~k~~PED_LOCK_TARGET~~w~, możesz chodzić lub biegać, a celownik cały czas pozostanie zablokowany na wybranym celu. + +[GUN_5] +Możesz przećwiczyć wybieranie celów i prowadzenie ognia na tych papierowych celach. Po treningu wróć do wykonywania misji. + +[TAXI1] +~g~Poszukaj pasażera. + +[FARE1] +~g~Cel podróży ~w~'Klub Seksownego Kociaka Miauu'~g~ w Dzielnicy Czerwonych Świateł. + +[FARE2] +~g~Cel podróży ~w~Super Przecena~g~ w Portland View. + +[FARE3] +~g~Cel podróży ~w~'stara szkoła'~g~ w Chinatown. + +[FARE4] +~g~Cel podróży ~w~'kawiarenka Tłustego Joe'~g~ w Callahan Point. + +[FARE5] +~g~Cel podróży ~w~'Amu-Nacja'~g~ w Dzielnicy Czerwonych Świateł. + +[FARE6] +~g~Cel podróży ~w~'Auta na Kredyt'~g~ w Saint Mark's. + +[FARE7] +~g~Cel podróży ~w~'bar topless 'U Woody'ego''~g~ w Dzielnicy Czerwonych Świateł. + +[FARE8] +~g~Cel podróży ~w~'Bistro Marcos'~g~ w Saint Mark's. + +[FARE9] +~g~Cel podróży ~w~'warsztat importowo-eksportowy'~g~ w Portland Harbor. + +[FARE10] +~g~Cel podróży ~w~'Smażony Makaron'~g~ w Chinatown. + +[FARE12] +~g~Cel podróży ~w~'stadion piłkarski'~g~ w Aspatrii. + +[FARE13] +~g~Cel podróży ~w~'kościół'~g~ w Bedford Point. + +[FARE14] +~g~Cel podróży ~w~'kasyno'~g~ w Torrington. + +[FARE15] +~g~Cel podróży ~w~biblioteka Liberty~g~ w Kampusie Liberty. + +[FARE16] +~g~Cel podróży ~w~galeria handlowa~g~ w okolicach Belville Park. + +[FARE17] +~g~Cel podróży ~w~muzeum~g~ w Newport. + +[FARE18] +~g~Cel podróży ~w~siedziba AmCo~g~ w Torrington. + +[FARE19] +~g~Cel podróży ~w~Bolt Burgers~g~ w Bedford Point. + +[FARE20] +~g~Cel podróży ~w~park~g~ w Belville. + +[FARE21] +~g~Cel podróży ~w~Port Lotniczy im. Francisa. + +[FARE22] +~g~Cel podróży ~w~'Tama Cochrane'. + +[FARE24] +~g~Cel podróży ~w~'szpital' ~g~w Pike Creek. + +[FARE25] +~g~Cel podróży ~w~'park'~g~ w Soherside Vale. + +[FARE26] +~g~Cel podróży ~w~'North West Towers'~g~ w Wichita Gardens. + +[NEW_TAX] +WIĘKSZE! SZYBSZE! MOCNIEJSZE! Nowe taksówki Borgnine rozpoczynają pracę w Harwood. Dzwoń już dziś: 555-BORGNINE. + +[TSCORE2] +$~1~ + +[IN_ROW] +~1~Premia za SEKWENCJĘ! $~1~ + +[TTUTOR] +Naciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~~w~, aby włączyć lub wyłączyć misje w taksówce. + +[TTUTOR2] +Naciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~~w~, aby włączyć lub wyłączyć misje taksówkarskie. + +[A_TIME] ++~1~ sekund + +[A_FULL] +~r~Karetka jest pełna! + +[A_RANGE] +~g~Radiostacja w karetce ma zbyt mały zasięg, zbliż się bardziej w stronę szpitala! + +[FTUTOR] +Naciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~~w~, aby włączyć lub wyłączyc misje strażackie. + +[FTUTOR2] +Naciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~~w~, aby włączyć lub wyłączyc misje strażackie. + +[F_PASS1] +Pożar ugaszony! + +[F_RANGE] +~g~Radiostacja w samochodzie strażackim ma zbyt mały zasięg - zbliż się bardziej w stronę remizy! + +[C_BREIF] +~g~Podejrzany ostatnio widziany był w rejonie ~a~. + +[C_RANGE] +~g~Radiostacja w samochodzie ma zbyt mały zasięg, zbliż się bardziej w stronę komisariatu! + +[DODO_FT] +Leciałeś przez ~1~ sekund! + +[EBAL_A] +Znam takie miejsce na skraju Dzielnicy Czerwonych Świateł, w którym możemy się zamelinować na jakiś czas, + +[EBAL_A1] +ale moje ręce są do niczego, więc lepiej ty prowadź, brachu. + +[EBAL_1] +Naciśnij klawisz ~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, aby ~h~wsiąść ~w~lub ~h~wysiąść~w~ z pojazdu. + +[EBAL_1B] +Naciśnij klawisz ~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, aby ~h~wsiąść ~w~lub ~h~wysiąść~w~ z pojazdu. + +[EBAL_2] +~g~Wracaj do samochodu! + +[EBAL_3] +To jest ~h~radar~w~. Korzystaj z niego podczas poruszania się po mieście. Jedź za ~h~kropką~w~ na ~h~radarze~w~, aby dotrzeć do kryjówki! + +[EBAL_D] +Jest tu taki jeden gość, który zna kogo trzeba. Nazywa się Luigi. + +[EBAL_D1] +Niejedno razem przeszliśmy. Dla ciebie też pewnie znajdzie się jakaś robota. Zajrzyjmy do niego! + +[EBAL_E] +Wpadniemy tam, a ja przedstawię cię komu trzeba. + +[EBAL_I] +Szef zaraz wyjdzie do ciebie... + +[EBAL_J] +8-Ball ma jakiś interes na górze. + +[EBAL_K] +Może zrobisz coś dla mnie? + +[EBAL_L] +Trzeba podwieźć jedną z moich dziewczynek. Załatw gablotę i odbierz Misty z kliniki. Przywieź ją tutaj. + +[EBAL_N] +I lepiej cały czas gap się tylko na drogę! + +[EBAL_4] +~r~8-Ball nie żyje~! + +[EBAL_5] +~g~Załatw samochód! + +[EBAL_6] +~g~Zabierz Misty! + +[LM1] +'DZIEWCZYNKI LUIGIEGO' + +[LM2] +'MOJE DZIWKI NIE ĆPAJĄ!' + +[LM3] +'WOŻĄC PANNĘ MISTY' + +[LM5] +'ACH, CÓŻ TO BYŁ ZA BAL...' + +[LM1_2] +~g~Zabierz Misty do klubu 'U Luigiego'. + +[LM1_3] +~g~Naciśnij klakson, aby zaprosić dziewczynę do samochodu. + +[LM1_6] +~g~Wracaj do samochodu! + +[LM1_7] +Zatrzymaj samochód obok Misty i poczekaj, aż wsiądzie. + +[LM1_8] +Możesz wrócić do Luigiego i zapytać go o pracę albo pozwiedzać Liberty City. + +[LM2_A] +Na ulicy pojawił się nowy towar, HEROINA. + +[LM2_E] +Jakiś mądrala wciska ten syf moim dziewczynkom na Portland Harbor. + +[LM2_B] +Jedź tam i zapoznaj jego twarz z bejsbolem! + +[LM2_G] +Należy mi się jakaś rekompensata za tę zniewagę! + +[LM2_1] +~g~Weź jego samochód i przemaluj go. + +[LM2_2A] +Użyj klawisza ~h~ ~k~~PED_FIREWEAPON~~w~, aby zadawać ciosy ~h~pięścią ~w~i ~h~nogą~w~ lub ~h~uderzyć kijem ~w~! + +[LM2_2C] +Użyj klawisza ~h~ ~k~~PED_FIREWEAPON~~w~, aby zadawać ciosy ~h~pięścią ~w~i ~h~nogą~w~ lub ~h~uderzyć kijem ~w~! + +[LM2_2D] +Użyj klawisza ~h~ ~k~~PED_FIREWEAPON~~w~, aby zadawać ciosy ~h~pięścią ~w~i ~h~nogą~w~ lub ~h~uderzyć kijem ~w~! + +[LM2_3] +~g~Schowaj samochód w kryjówce Luigiego! + +[LM2_4] +~g~Przemaluj samochód! + +[LM3_A] +Ej, muszę z tobą pogadać... Spoko, Mick, dokończymy później. + +[LM3_B] +Jak leci, młody? + +[LM3_C] +Syn Dona, Joey, chce się zabawić ze swoją ulubioną dziewczynką, Misty. + +[LM3_D] +Jedź po nią na Wzgórza Hepburn... + +[LM3_E] +ale uważaj, to terytorium gangu Diablo. + +[LM3_F] +Potem odwieź ją do warsztatu Joeya w Trenton, byle szybko. + +[LM3_H] +więc gap się na drogę, a nie na cycki Misty! + +[LM3_2] +~g~Zabierz Misty do Joeya. + +[LM3_4] +~g~Jedź po Misty! + +[LM3_5] +To ty pracujesz teraz jako szoferak dla Luigiego, co? Najwyższy czas, od dawna potrzebujemy zaufanego kierowcy! + +[LM3_7] +Zajmę się tobą za chwilkę, iskierko. + +[LM3_10] +~g~Zdobądź samochód! + +[LM4_B] +Jedź tam i załatw dla mnie ten problem. + +[LM4_C] +Jeżeli potrzebujesz spluwy, wpadnij na zaplecze sklepu Amu-Nacja, naprzeciwko stacji metra. + +[LM5_A] +Przy Moście Callahan, w budynku starej szkoły trwa Bal Policjanta. + +[LM5_B] +Skoro budynek jest stary, to i goście zapewne będą szukać rozrywek 'w starym stylu'. + +[LM5_C] +Moje dziewczyny pracują na ulicach w całym mieście. + +[LM5_D] +Zawieź je na bal, aby mogły solidnie popracować. + +[LM5_1] +~g~Jeżeli zabierzesz za dużo dziewczyn, to się poobijają w środku!~g~ Najpierw wysadź te, które już masz, potem wróć po następne. + +[LM5_2] +~r~Jedna z dziewczyn Luigiego jest już tylko kupą padliny! + +[LM5_3] +~g~Jest ci potrzebny samochód! + +[LM5_4] +~g~Zgarnij dziewczyny pracujące w St. Mark's. + +[LM5_5] +~g~Zawieź dziewczyny na Bal Policjanta! + +[LM5_8] +~g~Dziewczyny na balu: ~1~ + +[JM2] +'ŻEGNAJ 'OKRĄGŁY' LEE CHONG' + +[JM4] +'SZOFER CIPRIANIEGO' + +[JM5] +'TRUP W BAGAŻNIKU' + +[JM1_1] +~g~Zabierz samochód Forelliego do warsztatu 8-Balla na północ stąd, zaraz za salonem 'Auta na Kredyt'. + +[JM1_2] +~g~Potem zaparkuj wózek z powrotem na właściwym miejscu pod Bistro Marcos. + +[JM1_3] +~g~Uaktywnij bombę i spadaj stamtąd! + +[JM1_4] +~g~Niszczysz samochód! Napraw go! + +[JM1_5] +~g~Bomba w samochodzie nie została uzbrojona! + +[JM1_6] +~g~Zaparkuj samochód we właściwej pozycji. + +[JM1_8A] +~y~Hej, przecież to mój kumpel! + +[JM1_8B] +~y~Warsztat jest zautomatyzowany. Po prostu wjedź do środka, zatrzymaj samochód, a obsługa załatwi całą resztę. + +[JM1_8C] +~y~Pierwszy raz montujemy ładunek za darmo, ale za każdym następnym razem będziesz musiał zapłacić. + +[JM2_A] +'Okrągły' Lee Chong handluje prochami dla jakiegoś nowego gangu z Kolumbii... Czy z Kolorado... Nieważne... + +[JM2_B] +Nie pamiętam. Zresztą, kogo to obchodzi. + +[JM2_D] +Ten szczurek właśnie sprzedaje ostatnie sajgonki, rozumiesz? + +[JM2_E] +Masz go zdmuchnąć! + +[JM2_G] +Załatw sobie dziewiątkę. Znajdziesz ten sklep, nie? + +[JM2_H] +Tylko pamiętaj, w Chinatown lepiej dobrze pilnować własnego dupska. To terytorium Triady. + +[JM3_A] +W porządku, mam zamiar skubnąć ciężarówkę z wypłatami. + +[JM3_B] +Codziennie wyjeżdża na miasto z okolic Chinatown. + +[JM3_C] +Zwykłe kule nawet nie zarysują jej pancerza, więc musisz po prostu zdobyć ciężki samochód i zepchnąć ją z drogi. + +[JM3_D] +Jak mocno walniesz, to ci tchórze z ochrony zwieją, gdzie pieprz rośnie. + +[JM3_E] +Wtedy zabierz ciężarówkę do magazynu w dokach - moi ludzie już się nią tam zajmą. + +[JM3_F] +Ciężarówka nie będzie na ciebie czekać, dlatego lepiej się streszczaj. + +[JM3_1] +~g~Zabierz ciężarówkę do kryjówki. + +[JM3_2] +~g~Taranuj ciężarówkę dopóki poziom jej uszkodzeń nie przekroczy 70 procent. + +[JM4_B] +O, to jest ten gość, o którym ci mówiłem! + +[JM4_C] +Posłuchaj, on nie jest Włochem i żaden z niego mechanik, ale potrafi radzić sobie z problemami. + +[JM4_D] +To jest Pops Capo, a to Tony Cipriani. + +[JM4_E] +Tak, Tony Cipriani to ja. + +[JM4_F] +Podrzuć go do restauracji Mamuśki w St. Marks. + +[JM4_G] +Jeszcze jedno. Posłuchaj, planuję taką robótkę, do której potrzebny jest dobry kierowca. Wpadnij później, to pogadamy, OK? + +[JM4_2] +Zaczekaj tutaj. Nie gaś silnika - to nie jest wizyta towarzyska. + +[JM4_3] +To pułapka Triad! Zabierz nas stąd, młody! + +[JM4_4] +Triady myślą, że mogą ze mną zadzierać... ZE MNĄ! + +[JM4_6] +Ostrożnie z tym wozem! Mówiłem, bez numerów! + +[JM4_7] +~g~Zabierz Toniego do restauracji jego matki. + +[JM4_8] +~r~Toni został załatwiony! + +[JM5_A] +Pięknie! Po prostu pięknie. + +[JM5_B] +Oto i facet, którego mi potrzeba! + +[JM5_D] +Jeden z braci Forelli myślał, że jest bystrzejszy niż woda w kiblu, a więc doczekał się odpowiedniej kary. + +[JM5_E] +Zabierz samochód z ciałem do zgniatarki w Harwood, OK? + +[JM5_1] +~g~Zabierz samochód do zgniatarki! + +[JM5_2] +~g~To bracia Forelli! + +[JM6_A] +Ale z niej sztuka, co? + +[JM6_B] +W porząsiu, posłuchaj. Załatw sobie gablotę i jedź do kryjówki w St. Marks. Tam zabierzesz paru moich kumpli. + +[JM6_C] +Robią napad na bank i potrzebują kierowcy. + +[JM6_D] +Dałem im słowo, że znasz się na tym fachu, więc nie spieprz sprawy, dobra? + +[JM6_E] +Dowieź ich do banku przed godziną piątą i nie waż się spóźnić nawet minutę. + +[JM6_2] +Nie gaś silnika, zaraz wracamy. + +[JM6_3] +Zabierz nas stąd!! + +[JM6_4] +Zgub gliniarzy i dowież nas do kryjówki! + +[JM6_6] +~g~Skombinuj jakiś samochód, który będzie trochę mniej rzucał się w oczy. + +[JM6_7] +~g~Musisz zabrać wszystkich 3 bandytów, aby móc przeprowadzić skok! + +[TM1] +'ZABIERZ BRUDY DO PRALNI' + +[TM2] +'HARACZ' + +[TM3] +'SALVATORE ZWOŁUJE NARADĘ' + +[TM4] +'TRIADY I TROSKI' + +[TM5] +'SMAŻONE RYBY' + +[TONI_P] +Mam dla ciebie pilną pracę, Toni! + +[TM1_A] +~w~Siadaj, synu! Siadaj, zamknij jadaczkę i słuchaj. + +[TM1_B] +~w~Więc pralnie nie chcą płacić haraczu, co? + +[TM1_C] +~w~Triady myślą, że mogą mi podskakiwać? + +[TM1_D] +~w~Nauczymy tych dmuchanych twardzieli, co to znaczy być prawdziwym twardzielem. + +[TM1_E] +~w~Tak, damy im lekcję pokory. Mój syn nie będzie znosić upokorzeń od jakiejś Triady! + +[TM1_F] +~w~Twój ojciec, Panie świeć nad jego duszą, jeszcze na Sycylii trzymał ich krótko i nie pozwalał, żeby Triady wciskały mu kit.v + +[TM1_G] +~w~Przepraszam, Mamo. Tak jest, Mamo. + +[TM1_H] +~w~Chcę, żebyś zniszczył ciężarówki z pralni + +[TM1_I] +~w~i rozdeptał każdego sługusa Triad, który wejdzie ci w drogę. + +[TM1_J] +~w~8-Ball załatwi ci wszystko, co jest potrzebne do tej roboty. + +[TM2_A] +~w~TONI gdzieś polazł, znowu będzie straszyć ludzi albo przynajmniej usiłować kogoś przestraszyć. + +[TM2_AA] +~w~Nigdy nie będzie nawet w połowie takim twardzielem jak jego Papa. Zostawił dla ciebie kartkę na stole. + +[TM2_B] +~w~Pralnie zgodziły się zapłacić - spisałeś się dobrze, synu! + +[TM2_C] +~w~Odbierz forsę i przywieź ją tutaj. Uważaj na Triady. + +[TM2_D] +~w~Możliwe, że będą chcieli podłożyć nam świnię, ale nie daj sobie wciskać żadnego gówna. + +[TM2_E] +~w~Nikt, powtarzam, nikt nie zadziera z TONIM CIPRIANI! + +[TM2_1] +~g~Odwieź forsę Toniemu!!! + +[TM2_2] +~g~Zdmuchnąłeś ich wszystkich! + +[TM3_MA] +~w~Nie wiem, gdzie on się podziewa! + +[TM3_MB] +~w~Jak pragnę zdrowia, ten mój chłopak czasami jest taki głupi. + +[TM3_MC] +~w~Jego ojciec był zupełnie inny. Zawsze silny, męski, u steru wydarzeń... + +[TM3_A] +~w~Don Salvatore zwołał naradę. + +[TM3_B] +~w~Masz odebrać z warsztatu limuzynę i jego chłopaka, Joeya. + +[TM3_C] +~w~Potem zabierz Luigiego z klubu i wróć tutaj po mnie. + +[TM3_D] +~w~Razem pojedziemy do domu szefa. + +[TM3_E] +~w~Triady nie znają umiaru. + +[TM3_F] +~w~Chcą wojny, będą mieli wojnę. + +[TM3_G] +~w~Teraz zmykaj. + +[TM3_1] +~g~Odbierz limuzynę od Joeya. + +[TM3_2] +~g~Teraz jedź po Luigiego. + +[TM3_3] +~g~Teraz jedź po Toniego. + +[TM3_4] +~g~Zawieź ferajnę do rezydencji Salvatore. + +[TM3_5] +~y~Triady przygotowały zasadzkę! + +[TM4_B] +~w~A więc WOJNA! Triady używają jako przykrywki fabryki przetwórstwa ryb. + +[TM4_C] +~w~Większość ich interesów odbywa się na targu rybnym w chińskiej dzielnicy. + +[TM4_D] +~w~Pralnie nadal wiszą nam haracz za ochronę. + +[TM4_E] +~w~Żółtki myślą, że Triady ich obronią, więc czas wymierzyć im stosowną karę. + +[TM4_F] +~w~Weź tych dwóch chłopaków i załatwcie szefów Triady! + +[TM4_G] +~w~Tam, u diabła, jeżeli nadarzy się okazja, to załatwcie też paru żołnierzy Triady. + +[TM4_GAT] +~g~Do środka może wjechać tylko ciężarówka Triad. + +[TM5_B] +~w~Wystarczy już tego pitolenia. + +[TM5_C] +~w~Czas wykończyć Triady w Liberty raz na zawsze! + +[TM5_D] +8-Ball założył ładunek wybuchowy w śmieciarce. + +[TM5_E] +~w~To jest bomba z zegarem czasowym, więc jak się spóźnisz, nie pozostanie po tobie żaden ślad. Jedź po śmieciarkę. + +[TM5_F] +~w~Tylko ostrożnie, 8-Ball mówi, że mechanizm jest cholernie czuły i byle wstrząs może spowodować wybuch! + +[TM5_G] +~w~Zaparkuj między cysternami z benzyną i znikaj stamtąd! + +[TM5_H] +~w~Zaparkuj pomiędzy zbiornikami z gazem i spadaj gdzie pieprz rośnie! + +[TM5_I] +~w~Chcę, żeby na miasto spadł deszcz makreli. + +[TM5_J] +~w~Zobaczysz, tym razem to nie żadne wielkanocne bum-bum, tylko prawdziwa plaga biblijna! + +[FM2] +'RÓWNO Z TRAWĄ' + +[FM4] +'OSTATNIE PROŚBY' + +[FM1_A] +~w~Ja i moi ludzie musimy obgadać parę kwestii, + +[FM1_B] +~w~a więc ty zapewnisz mojej dziewczynie rozrywkę na wieczór. + +[FM1_C] +~w~HEJ, MARIA! RUSZ DUPĘ! + +[FM1_D] +~w~Głupia suka, zawsze się tak zachowuje. + +[FM1_E] +~w~A oto i ona, jedyna w swoim rodzaju królowa piękności! + +[FM1_F] +~w~Co tam robiłaś tyle czasu? + +[FM1_G] +~w~Cokolwiek to było, na pewno straciłem na tym jakieś pieniądze. + +[FM1_H] +~w~Chyba nie myślisz, że jestem tu, bo lubię z tobą gadać? + +[FM1_I] +~w~Wsiadaj do samochodu i zamknij swoją wielką gębę. + +[FM1_J] +~w~Możesz zabrać limuzynę, ale przyprowadź ją z powrotem w jednym kawałku, zrozumiano? + +[FM1_K] +~w~I uważaj na nią! Ona lubi pakować się w kłopoty! + +[FM1_L] +~w~Dość! Twój nowy piesek gończy na pewno zna już te historyjki, + +[FM1_M] +~w~a poza tym to przecież kawał chłopa! + +[FM1_N] +~w~Hej, piesku! Odwiedzimy Chico i załatwimy jakieś dopalacze na imprezę. + +[FM1_P] +~g~To właśnie Chico, podjedź do niego. + +[FM1_S] +~w~Jak sobie życzysz, moja pani. + +[FM1_TT] +~w~NALOT POLICYJNY! + +[FM1_1] +~g~Wracaj do limuzyny! + +[FM1_2] +~g~Wsiadaj do limuzyny! + +[FM1_3] +~r~Jeżeli zostawisz Marię, Salvatore każe cię obić jak psa! Zawróćj i zabierz ją ze sobą! + +[FM1_4] +~g~Zostawiłeś kobietę Dona! Wracaj do magazynu i zaczekaj na Marię! + +[FM1_5] +~g~Zawieź Marię do domu Salvatore tak, aby włos jej z głowy nie spadł! + +[FM1_6] +~g~Chico nie będzie czekał wiecznie - zabierz Marię na wybrzeże! + +[FM1_7] +~r~Maria nie żyje! Salvatore nie ucieszy się z tej wiadomości... + +[FM1_8] +~r~Załatwiłeś dostawcę Marii!!! + +[FM2_J] +Zostaw nas na chwilkę samych. + +[FM2_A] +Kartel Kolumbijski produkuje HEROINĘ gdzieś na terenie Liberty. + +[FM2_K] +ale nadal nie wiemy, gdzie, a oni działają tak, jakby z góry znali wszystkie nasze posunięcia. + +[FM2_L] +Za barem 'U Luigiego' pracuje pewien gość. Nazywa się Kudłaty Bob. + +[FM2_M] +Ostatnio wydaje więcej kasy niż mógłby zarobić. + +[FM2_N] +Zazwyczaj po pracy wraca do domu taksówką. Jedź za nim. + +[FM2_O] +A jeżeli okaże się, że to nasz kret... Zabij go! + +[FM2_F] +Oto nasz mały przyjaciel, pan wielka gęba we własnej osobie. + +[FM2_G] +Ktoś cię śledził? Wiesz, że to, co się tu dzieje, to nasz mały sekret. + +[FM2_H] +Nie, nikt mnie nie śledził. Masz mój towar? + +[FM2_I] +Masz swoje prochy, śmieciu, a teraz mów. + +[FM2_P] +A więc rodzina Leone prowadzi teraz wojnę na dwa fronty. + +[FM2_Q] +Z Triadami toczą wojnę o terytorium i wygląda na to, że żadna ze stron nie ma zamiaru się poddać. + +[FM2_R] +Z drugiej strony, Joey Leone wplątał się w krwawe porachunki z rodziną Forellich. + +[FM2_S] +Rodzina Leone z każdym dniem traci ludzi i wpływy w mieście. + +[FM2_T] +Salvatore zaczyna zachowywać się jak niebezpieczny dla otoczenia paranoik. Podejrzewa wszystkich i wszędzie wietrzy spisek. + +[FM2_U] +Ale jeżeli wszyscy są tak lojalni jak ty, to nie ma się o co martwić, prawda? + +[FM2_1] +~g~To Kudłaty Bob! + +[FM2_2] +~g~Kudłaty wyszedł z klubu - śledź go! + +[FM2_5] +~g~Zabierz go do Portland Harbor. + +[FM2_6] +~r~Kudłaty nie wsiądzie do porozbijanej taksówki! + +[FM2_7] +~r~Kudłaty zwiał! Spotkanie odwołane! + +[FM2_8] +~g~Walnij Kudłatego Boba! + +[FM2_9] +~r~Kudłaty Bob nie żyje! + +[FM2_10] +~r~Kudłaty ucieka! + +[FM2_11] +~g~Zaparkuj przed klubem 'U Luigiego'! Kudłaty Bob powinien niedługo wyjść. + +[FM2_12] +~r~Zgubiłeś go! + +[FM3_A] +~w~Powinniśmy sprzątnąć tych łajdaków z Kartelu, + +[FM3_B] +~w~ale dopóki mamy na głowie wojnę z Triadami, nie mamy na to dość sił. + +[FM3_C] +~w~Kartel zarabia ogromne pieniądze na sprzedaży tej syfiastej HEROINY. + +[FM3_D] +~w~Jeżeli przypuścimy otwarty atak, rozsmarują nas na miazgę. + +[FM3_E] +~w~Zapewne produkują prochy na tym wielkim statku, do którego doprowadził cię Kudłaty. + +[FM3_F] +~w~Dlatego właśnie musimy działać z głową. I to z twoją głową. + +[FM3_G] +~w~Chciałbym prosić cię, abyś zrobił mi osobistą przysługę i zniszczył tę fabrykę HERY, Salvatore. + +[FM3_H] +~w~Jeżeli to ci się uda, spędzisz resztę życia w dostatku. + +[FM3_I] +~w~Spotkaj się z 8-Ballem. On zna się na dynamicie jak nikt inny - będziesz potrzebował jego doświadczenia. + +[FM3_8A] +~w~Mój czarnuch! Salvatore już dzwonił, + +[FM3_8B] +~w~ale do takiej roboty potrzeba będzie sporo fajerwerków. + +[FM3_8D] +~w~ale chyba wiesz, że żaden dolar z tej sumy nie zostanie zmarnowany. + +[FM3_8E] +~w~W porządku, zróbmy to! + +[FM3_8F] +~w~Mogę nastawić to maleństwo na wybuch, ale rany na moich łapskach jeszcze się nie wygoiły i nie poradzę sobię z giwerą. + +[FM3_8G] +~w~Weź karabin i rozwal parę łbów. + +[FM3_4] +~g~Zatrzymaj samochód i wypuść 8-Balla! + +[FM3_7] +~r~Zgubiłeś 8-Balla! + +[FM3_8] +~r~Strażnicy podnieśli alarm! + +[FM4_A] +~w~To mój ulubiony czyściciel. + +[FM4_B] +~w~Jestem z ciebie dumny, chłopcze Wybiłeś tym tępakom to ich gówno z głów. + +[FM4_C] +~w~Zanim będziemy mogli uczcić twój sukces, mam dla ciebie jeszcze jedną małą robótkę. + +[FM4_D] +~w~Na następnej przecznicy stoi samochód z klubu Lugiego. + +[FM4_E] +~w~W środku jest cały upaćkany mózgiem. + +[FM4_F] +~w~Musieliśmy pomóc jednemu gościowi namyślić się nad paroma sprawami i wyszedł z tego niezły bałagan. + +[FM4_H] +~w~Zabierz ten samochód do zgniatacza, zanim wypatrzą go gliniarze. + +[AM3] +'PAPARAZZO NA DNIE' + +[AM4] +'WYPŁATA DLA RAYA' + +[AM5] +DWULICOWY TANNER + +[AM1_A] +Zanim przejdziemy do jakichkolwiek interesów, musimy wyjaśnić sobie + +[AM1_B] +pewne kwestie. Wyłóżmy nasze karty na stół. + +[AM1_C] +Należę do Yakuzy i wiem, że pracowałeś dla rodziny Salvatore Leone. + +[AM1_D] +Myślę, że znajdzie się dla ciebie miejsce w naszej organiacji. + +[AM1_E] +Ale najpierw musisz udowodnić, że naprawdę zerwałeś wszystkie związki z Mafią. + +[AM1_G] +Zadbaj, aby nie dotarł do celu żywy. + +[AM1_H] +W międzyczasie, ja i Maria pogawędzimy o starych dobrych czasach. + +[AM1_I] +Asuka, przyszedł twój masażysta. + +[AM1_J] +To nie żaden masażysta. + +[AM1_1] +~g~Salvatore wychodzi z knajpy 'U Luigiego'! + +[AM1_2] +~r~Zostałeś zauważony! + +[AM1_3] +~r~Spudłowałeś do Salvatore! + +[AM1_4] +~r~Znakomicie, wystraszyłeś cel! I ty uważasz się za zawodowca? + +[AM1_5] +~g~Jedź do Dzielnicy Czerwonych Świateł i poczekaj, aż Salvatore wyjdzie z klubu. + +[AM1_7] +~r~Salvatore siedzi sobie bezpiecznie w domu i sączy swój koktajl. Nie spodziewaj się, że ktoś nazwie cię 'Szakalem'! + +[AM1_8] +~g~Salvatore będzie wychodzić z klubu Luigiego około ~1~:~1~ + +[AM2_4] +~g~Skradałeś się z gracją słonia w składzie porcelany! + +[AM3_A] +Jakiś nieproszony reporter wtykał tu swój nos + +[AM3_B] +Maria i ja jedziemy razem na małe wakacje, a ty pozbądź się tego zboczonego podglądacza. + +[AM4_A] +A oto i mój ulubiony człowiek do każdej roboty! + +[AM4_B] +Maria chciałaby cię widzieć, ale... nie może podejść. Powiem jej, że pytałeś. + +[AM4_C] +Kto tam? Asuka? Wiem, że byłam niegrzeczną dziewczynką, ale naprawdę muszę do toalety! OK? + +[AM4_D] +Czas, abyś poznał naszą wtyczkę w tutejszej policji. + +[AM4_E] +Tu masz zapłatę za ostatnią robótkę, jaką dla nas wykonał. + +[AM4_F] +Facet jest bardzo ostrożny, to chyba jasne. + +[AM4_G] +Jak najszybciej odszukaj budkę telefoniczną w Torrington i czekaj na instrukcje. + +[AM5_A] +Maria i ja wyszliśmy na zakupy. + +[AM5_B] +Nasze źródło w policji donosi, że jeden z naszych kierowców to policyjny tajniak. + +[AM5_C] +Bez samochodu nie jest groźny. Przyczepiliśmy do jego gabloty nadajnik. + +[AM5_D] +Niech się dowie, czym grozi taka zabawa. + +[AM5_1] +Tanner chyba ma coś do ciebie! + +[AS1] +'PRZYNĘTA' + +[AS2] +'ESPRESSO NA WYNOS!' + +[AS4] +'OKUP' + +[AS1_A] +~w~Miguel chyba uważa, że źle go traktuję. + +[AS1_B] +~w~Mimo to zdradził mi, jak bardzo Catalina obawia się twojej zemsty. + +[AS2_A] +~w~Nie doceniliśmy planów, jakie Catalina wiąże ze swoją heroiną. + +[AS2_B] +~w~Marzy jej się coś więcej niż banda Yardies sprzedająca prochy na rogu. + +[AS2_D] +~w~Sprzedają herę w swojej sieci budek ulicznych. + +[AS2_1] +~g~Wszystkie budki z espresso w Portland zostałyzniszczone!! + +[AS2_2] +~g~Wszystkie budki z espresso na Wyspie Staunton zostały zniszczone!! + +[AS2_3] +~g~Wszystkie budki z espresso w Shoreside Vale zostały zniszczone!! + +[AS2_4] +~r~Kartel ostrzegł swoich dilerów!! + +[AS2_5] +~g~W Shoreside Vale i na Wyspie Staunton nadal stoi kilka budek z espresso! + +[AS2_6] +~g~W Shoreside Vale nadal stoi kilka budek z espresso! + +[AS2_7] +~g~Na Wyspie Staunton nadal stoi kilka budek z espresso! + +[AS2_8] +~g~W Portland nadal stoi kilka budek z espresso + +[AS2_9] +~g~W Portland i Shoreside Vale nadal stoi kilka budek z espresso + +[AS2_10] +~g~W Portland i na Wyspie Staunton nadal stoi kilka budek z espresso + +[AS2_12] +~g~Badaj dzielnice miasta i szukaj budek Espresso-2-Go! + +[AS3_A] +~W~Przyciskamy już teraz czy poczekamy, aż trochę osłabnie? + +[AS3_B] +~w~Popieść go trochę... + +[AS3_D] +~w~Mój Człowiek do Każdej Roboty! + +[AS3_E] +~w~Nudziłam się, więc wpadłam żeby dotrzymać Asuce towarzystwa. + +[AS3_1] +~g~Odszukaj ~r~łódź~g~ i dopłyń do ~b~boi! + +[AS3_3] +~g~Odczekaj, aż ~y~samolot~g~ rozpocznie podejście!! + +[AS3_5] +~g~Zbierz ładunek! + +[AS3_4] +~g~Użyj wyrzutni rakietowej aby zestrzelić ~y~samolot~g~!! + +[AS3_2] +~b~Płyń do boi wyznaczających lądowisko! ~y~Samolot wykonuje już ostatnie podejście!! + +[AS3_6] +~g~~1~ Z 8! + +[KM1] +'UCIECZKA KANBU' + +[KM3] +'ZDUSIĆ UKŁADY' + +[KM4] +'SHIMA' + +[KM5] +'UDERZENIE' + +[KM1_A] +Moja siostra ma o tobie dobre mniemanie, + +[KM1_E] +choć nie mogę sobie wyobrazić, żeby gaijin mógł dać nam coś innego niż rozczarowania. + +[KM1_B] +Być może mógłbyś pomóc w rozwiązaniu problemu, który leży mi na sercu. + +[KM1_F] +Rzecz jasna, porażka oznacza utratę honoru. + +[KM1_C] +Kanbu, członek Yakuzy, przebywa w areszcie, gdzie czeka na proces. + +[KM1_G] +To ceniony członek rodziny. + +[KM1_H] +Odbij go z aresztu i przywieź do dojo w Bedford Point. + +[KM1_D] +Dziękujemy ci za twoje bezinteresowne działania. Jeżeli kiedykolwiek będziesz potrzebował pomocy, dojo z radością przydzieli ci dwóch wojowników, którzy staną u twego boku. + +[KM1_1] +~g~Ukradnij radiowóz! + +[KM1_2] +~g~Załóż bombę w samochodzie! + +[KM1_3] +~g~Teraz zawieź go do dojo Yakuzy. + +[KM1_5] +~g~W porządku, teraz jazda na posterunek. + +[KM1_6] +~g~Zamontuj w samochodzie ładunek wybuchowy! + +[KM1_7] +~g~Tylko dla pojazdów policyjnych! + +[KM1_9] +~r~Nie użyłeś bomby samochodowej, aby zniszczyć mur. + +[KM1_10] +~r~Kanbu z Yakuzy jest trupem - tak samo jak twój honor! + +[KM1_11] +~r~Ściągnąłeś sobie na głowę kłopoty! + +[KM2_A] +Nie sposób przecenić znaczenia etykiety w tej branży. + +[KM2_B] +Na moją hańbę, pewien człowiek oddał mi kiedyś przysługę, a ja nigdy nie miałem okazji, aby mu się odwdzięczyć. + +[KM2_C] +Konikiem tego człowieka są samochody. Poprosił mnie, abym zgromadził pewne modele aut do jego kolekcji. + +[KM2_F] +Od tego zależy mój honor. + +[KM2_2] +~g~Samochód dostarczony. + +[KM3_A] +Kiedy nadciągają ciemne chmury, głupiec odwraca wzrok, a mędrzec stawia im czoła. + +[KM3_B] +Kartel Kolumbijski zignorował liczne prośby, aby nie naruszać naszych interesów w Liberty City. + +[KM3_C] +Teraz negocjują układ z Jamajczykami, aby jeszcze bardziej nas upokorzyć. + +[KM3_D] +Właśnie finalizują układ o podziale wpływów w mieście. + +[KM3_F] +Weź jednego z moich ludzi, ukradnij samochód gangu Yardie i jedź przekazać Kolumbijczykom nasze wyrazy szacunku. + +[KM3_E] +Nasz honor wymaga, aby wszyscy umarli. + +[KM3_2] +~g~Jedź po swój kontakt. + +[KM3_3] +~g~Spotkanie odbędzie się na parkingu szpitalnym w Rockford! + +[KM3_4] +~r~Uciekają! + +[KM3_6] +~g~Zabij ich, zabij ich wszystkich! + +[KM3_8] +~g~Aby wykonać zadanie, potrzebujesz samochodu gangu Yardie. + +[KM3_9] +~r~Jeden z Kolumbiczyków nie żyje, układ odwołany. + +[KM3_10] +~r~Twój kontakt nie żyje! + +[KM4_A] +Jeżeli chcesz być naprawdę silny, nie możesz nigdy okazywać słabości. + +[KM4_C] +Jak najszybciej odbierz pieniądze, abyśmy mogli wpłacić je na konto kasyna. + +[KM4_1] +Nie mam wam czym zapłacić, ale nawet gdybym miał, to i tak bym tego nie zrobił! + +[KM4_9] +Jakaś banda szczeniaków właśnie stąd uciekła! Zabrali wszystko! + +[KM4_2] +Nie ma z was żadnego pożytku. + +[KM4_10] +A czy ty w ogóle należysz do Yakuzy...? + +[KM4_3] +Nie za to wam płacę, obwiesie. Gdybym chciał takiej ochrony, to zaprosiłbym cholerną policję. + +[KM4_4] +~g~Wymierz karę gangowi odpowiedzialnemu za napad i odzyskaj ~b~opłatę za ochronę~g~! + +[KM4_7] +~r~Sklepikarz wydał ostatnie tchnienie! + +[KM4_5] +Donald Love zaprasza cię do swojego ogrodu herbacianego na rozmowę. + +[KM4_6] +Tam są pieniądze! + +[KM4_8] +~r~Teczka odebrana! + +[KM5_A] +TO TY! Wybrałeś najwłaściwszy moment, aby pokazać swoją bezwartościową postać! + +[KM5_B] +Zdaje się, że twoje marne próby, aby odwieść Jamajczyków + +[KM5_B1] +od skumplowania się z Kartelem były całkowicie chybione! + +[KM5_C] +Handlarze Yardie krążą po ulicach Liberty, sprzedając woreczki HERY tak, jakby sprzedawali hotdogi! + +[KM5_D] +Te wieprze z Kartelu śmieją się z nas, ze mnie! + +[KM5_E] +Dam ci ostatnią szansę, abyś mógł dowieść, że zaufanie, jakim obdarzyła cię moja siostra, nie było bezpodstawne. + +[KM5_F] +Rozjedź tych śmieci i spłucz swoją hańbę w potokach krwi naszych wrogów!!! + +[KM5_3] +~r~Nie udało ci się zabić co najmniej ~1~ członków gangu Yardie. + +[KM5_4] +~g~Gratulacje, zabiłeś ~1~ członków gangu Yardie. + +[KM5_5] +~g~Gratulacje, zabiłeś ~1~ członków gangu Yardie. PREMIA $~1~. + +[RM1] +'UCISZYĆ KAPUSIA' + +[RM3] +'GONIĄC DOWODY' + +[RM4] +'NA RYBY' + +[RM5] +'DOKOŃCZYĆ DZIEŁO' + +[RM1_D] +Siedzi pod ochroną policji w budynku WitSec w Newport, w którymś z mieszkań za parkingiem. + +[RM1_E] +Podpal tę budę, to powinno ich wypłoszyć. Wtedy na nich zapoluj - zadbaj, aby McAffrey już nigdy z nikim nie rozmawiał! + +[RM1_1] +~g~Znajdź miejsce, w którym przebywa chroniony świadek. + +[RM1_2] +~g~Wykończ McAffrey'a! + +[RM2_A1] +Hej, synu, chodź tutaj! + +[RM2_A] +Mój stary kumpel z wojska prowadzi sklepik w Rockford. + +[RM2_D] +Potrzeba mu wsparcia. W zamian możesz liczyć na spore obniżki cen na spluwy, które ma na składzie. + +[RM2_E] +Ray wspominał, że ktoś przyjdzie... ale nie myślałem, że przyśle takiego szczeniaka. + +[RM2_F] +No cóż, trzy ramiona to zawsze więcej niż jedno, więc bierz broń według życzenia. + +[RM2_G] +~g~Zasuwaj i pilnuj Phila! + +[RM2_H] +~r~Phil zginął! + +[RM2_L] +No, no! Gdybyś był z nami wtedy w Nikaragui, może jeszcze miałbym swoją rękę! + +[RM2_N] +Zostaw forsę. Teraz lepiej znikaj, sam zajmę się policją. + +[RM3_D] +Dowody będą przewożone przez miasto. + +[RM3_E] +Musisz staranować ten samochód i zebrać wszystkie dowody, co do jednego! + +[RM3_F] +Kiedy już je zbierzesz, zostaw je w samochodzie i podpal go. + +[RM3_G] +Obaj będziemy mieć sporo korzyści, chłopcze. + +[RM3_1] +~g~Zostaw dowody w samochodzie i podpal wóz. + +[RM3_4] +~g~Samochód prokuratury zgubił dowody! + +[RM3_6] +~r~Teraz te fotografie obejrzy całe miasto! + +[RM3_7] +~g~Podpal samochód! + +[RM4_A] +Podejrzewam, że mój wspólnik to kret. + +[RM4_C] +On każdego wieczoru wypływa na morze, w okolice latarni przy Portland Rock, aby łowić ryby. + +[RM4_D] +Podwędź policyjną łódź i dopilnuj, aby poszedł na dno razem ze swoimi zdradzieckimi planami! + +[RM4_1] +~g~Ukradnij łódź policyjną! + +[RM4_2] +~g~Płyń do latarni morskiej i załatw kolegę Raya! + +[RM5_A] +Ty nieudaczny łajdaku! + +[RM5_A1] +Schrzaniłeś robotę! Moja dupa już się zaczyna smażyć, a ty nie potrafisz zabić nawet cholernej muchy. + +[RM5_B] +Zapłaciłem ci kupę szmalu, żebyś sprzątnął świadka, a on dalej żyje! + +[RM5_B1] +Dzisiaj będzie składał pierwsze zeznania w Sądzie Federalnym! + +[RM5_C] +Lada chwila będzie wyjeżdżał ze Szpitala Ogólnego Carson w Rockford. + +[RM5_D] +Jeżeli on zacznie sypać, koniec ze mną... + +[RM5_E] +więc lepiej zrób to, za co ci zapłaciłem! + +[RM5_1] +~g~Przechwyć karetkę. + +[RM5_2] +~g~Zostałeś rozpoznany! + +[RM5_3] +~g~To była tylko przynęta! + +[RM5_4] +~g~Kule nie przebiją pancernego kadłuba! + +[RM5_5] +~g~Pancerna karoseria jest ognioodporna! + +[RM5_7] +~r~Świadek dotarł na miejsce! + +[RM5_8] +~g~Świadek poszedł na dno! + +[LOVE2] +'SPRZĄTNĄĆ WAKA-GASHIRĘ' + +[LOVE3] +'KROPLA W OCEANIE' + +[LOVE1_A] +Przede wszystkim pozwól mi podziękować, że zechciałeś zająć się tą sprawą o charakterze osobistym. + +[LOVE1_F] +W dzisiejszych czasach ludzie nie szanują żadnych porozumień. + +[LOVE1_D] +Usiłują wymusić na mnie dodatkowe pieniądze, ale ja nie wierzę w renegocjacje. + +[LOVE1_E] +Umowa to umowa, więc nie powinni spodziewać się ode mnie nawet grosza. + +[LOVE1_G] +Uratuj mojego przyjaciela, zrób wszystko, co będzie trzeba. + +[LOVE1_2] +~g~Uratuj starego pana z dalekiego wschodu. + +[LOVE1_3] +~g~Zabierz starego pana z dalekiego wschodu do budynku Donalda Love'a. + +[LOVE1_4] +~g~Stary pan z dalekiego wschodu musi się znajdować w jednym z tych garaży... + +[LOVE1_6] +~r~Flaki starego pana z dalekiego wschodu zostały rozsmarowane po całej ulicy! + +[LOVE1_7] +~g~Brama otworzy się wyłącznie przed samochodem gangu kolumbijskiego. + +[LOVE2_A] +Nic tak nie wpływa na spadek cen nieruchomości, jak stara dobra wojna gangów. + +[LOVE2_B] +No, może z wyjątkiem wybuchu epidemii... ale w tym wypadku nie trzeba się posuwać aż tak daleko. + +[LOVE2_C] +Zauważyłem, że Yakuza i Kolumbijczycy nie są do siebie przyjaźnie nastawieni. + +[LOVE2_D] +Skorzystajmy z tej szansy. + +[LOVE2_E] +Masz zabić Waka-gashirę gangu Yakuzy, Kenji'ego Kasena. + +[LOVE2_F] +Kenji właśnie jest na spotkaniu na szczycie parkingu piętrowego w Newport. + +[LOVE2_G] +Załatw sobie samochód Kartelu i rozsmaruj go na ścianie! + +[LOVE2_H] +Zrób to tak, aby Yakuza obciążyła Kartel za ten akt. + +[LOVE2_1] +~g~Jedź do Fort Staunton i zwędź samochód gangu kolumbijskiego! + +[LOVE2_2] +~g~Teraz jedź na ~p~parking wielopiętrowy w Newport~p~ i załatw Kenjiego! + +[LOVE2_3] +~r~Jeżeli pojedziesz tam bez samochodu Kartelu, zostaniesz rozpoznany! + +[LOVE2_4] +~r~Członkowie Yakuzy cię rozpoznali! + +[LOVE2_6] +~r~Zabiłeś wszystkich świadków!!! + +[LOVE3_A] +W czasach hipokryzji moralnej ciężko jest zdobyć niektóre cenne towary z zagranicy. + +[LOVE3_C] +Pilot zrzuci do wody kilka pakunków. + +[LOVE3_D] +Zbierz je, zanim wpadną w niepowołane ręce. + +[LOVE3_1] +~g~Załatw sobie ~r~łódź~g~ i płyń za ~y~samolotem~g~! + +[LOVE4] +'GRAND THEFT AERO' + +[LOVE5] +'KONWOJENT' + +[LOVE4_A] +Dziękuję za odzyskanie paczek. Przykro mi to mówić, ale była to jedynie przynęta. + +[LOVE4_B] +Nie chciałem cię urazić, po prostu czasami w interesach trzeba tak postąpić. + +[LOVE4_C] +Mój prawdziwy cel przez cały czas był ukryty w samolocie. + +[LOVE4_F] +Przekupiłem kogo trzeba. + +[LOVE4_1] +~r~Są tu ludzie z Kartelu Kolumbijskiego! + +[LOVE4_2] +~g~Pakunek zniknął! Wyśledź Kolumbijczyków i odzyskaj ładunek. + +[LOVE4_3] +~g~Firma budowlana Panlantic Construction? + +[LOVE4_5] +~g~Paczka powinna nadal być w samolocie... + +[LOVE4_6] +~g~Wjedź windą na wieżę! + +[LOVE5_B] +Mój orientalny przyjaciel potrzebuje eskorty, kiedy będze wiózł mój najnowszy nabytek do specjalistów. + +[LOVE5_1] +~g~Ruszamy! + +[LOVE5_2] +~g~Potrzebujesz samochodu! + +[LOVE5_3] +~g~Jedź przodem i zbadaj wylot tunelu! + +[LOVE5_4] +~r~Osłaniaj ciężarówkę! + +[RM6] +'NA WIDELCU' + +[RM6_A] +Nikt cię nie śledził? To dobrze. + +[RM6_B] +To już koniec. Jestem po uszy w gównie i nadal się zapadam. + +[RM6_D] +Jestem na widelcu, więc postanowiłem zniknąć. + +[RM6_E] +Zawieź mnie na mój samolot, a dobrze ci się odwdzięczę! + +[RM6_666] +Zatroszcz się o mojego kuloodpornego Patriota. Do zobaczenia w Miami, Ray. + +[CAT1] +'OKUP' + +[CAT2] +'WYMIANA' + +[CAT1_A] +Mam twoją słodziutką Marię. Jeżeli nie chcesz, żeby jej twarz wyglądała jak po randce z rzeźnikiem, + +[CAT2_F] +Złamałam paznokieć i cała jestem potargana. Nie do wiary! Ta fryzura kosztowała mnie pięćdziesiąt dolców! + +[CAT2_G] +Strasznie się bałam, ale w końcu powiedziałam sobie: jesteś już przecież dużą dziewczyną. + +[CAT2_H] +Och, będziemy się wspaniale bawić, bo moja siostra powiedziała, że chciałaby wpaść do nas ze swoimi dziećmi, + +[CAT2_I] +bo jej mąż znowu się gdzieś szwenda i... + +[CAT1_E] +XXXX + +[CAT1_F] +Dotrzyj do Cataliny sprzed upływem wyznaczonego czasu! + +[CAT_MON] +~g~Nie masz jeszcze tyle pieniędzy. Potrzebujesz $500.000 + +[BITCH_D] +~g~Maria nie żyje! + +[WEATHER] +POGODA WYMUSZONA + +[WEATHE2] +ZWYKŁA POGODA + +[8001] +Marnie kończysz!! + +[1000] +JESTEŚ MARTWY + +[1001] +JESTEŚ MARTWY + +[1002] +JESTEŚ MARTWY + +[1003] +JESTEŚ MARTWY + +[1004] +JESTEŚ MARTWY + +[1005] +WPADKA + +[1006] +WPADKA + +[1007] +WPADKA + +[1008] +WPADKA + +[1009] +WPADKA + +[GA_4] +Bomby samochodowe kosztują 1000 dolarów za sztukę. + +[GA_5] +W twoim samochodzie bomba już została zainstalowana. + +[GA_6] { re3 change } +Zaparkuj wóz, włącz mechanizm klawiszem ~h~~k~~VEHICLE_FIREWEAPON~~w~ i W NOGI! + +[GA_7] { re3 change } +Uaktywnij bombę za pomocą klawisza ~h~~k~~VEHICLE_FIREWEAPON~~w~. Bomba wybuchnie w momencie włączenia silnika. + +[GA_8] +Użyj detonatora, aby aktywować bombę. + +[GA_9] +Zgromadziłeś ~1~ z 10 samochodów specjalnych. + +[GA_10] +Ładne cacko. Oto twoje ~1~$. + +[GA_11] +Mamy już taki wózek. Dla nas jest on bez wartości. + +[GA_12] +Bomba uzbrojona + +[GA_13] +Robota zawodowca. Skombinuj dla mnie wszystkie wózki z listy, a czeka cię premia. + +[GA_14] +Wszystkie samochody? DOSKONALE! Oto niespodzianka dla ciebie! + +[GA_15] +Mam nadzieję, że podoba ci się nowy kolor. + +[GA_16] +Lakierowanie zakończone. + +[GA_19] +Nie interesuje nas ten model. + +[GA_20] +Mamy tego więcej, niż możemy zepchnąć. Sorry, facet, ale nie wchodzę w to. + +[CR_1] +Dźwig nie jest w stanie podnieść tego pojazdu. + +[PU_MONY] +Nie masz dość forsy. + +[CO_ALL] +Masz już wszystkie. Oto mała niespodzianka... + +[PAUSED] +GRA ZATRZYMANA + +[HEALTH1] +Spadaj stąd! Jesteś zdrów jak ryba. + +[HEALTH2] +Koszty opieki medycznej. + +[HEALTH3] +Trochę cię połatam. + +[HEALTH4] +To kosztuje 250 dolarów. + +[FEB_STA] +Statystyki + +[FEB_BRI] +Zadania + +[FEB_CON] +Sterowanie + +[FEB_AUD] +Audio + +[FEB_DIS] +Ekran + +[FEB_LAN] +Język + +[FEP_STA] +STATYSTYKI + +[FEP_BRI] +CELE + +[FEP_CON] +STEROWANIE + +[FEP_AUD] +DŹWIĘK + +[FEP_DIS] +EKRAN + +[FEP_LAN] +JĘZYK + +[FEF_ST1] +Kto tu jest złym facetem? + +[FEF_ST2] +Ile paniki dzisiaj wzbudziłeś? + +[FEF_BR1] +Straciłeś wątek? + +[FEF_CO1] +Potrzebujesz lepszej kontroli, perfekcjonisto? + +[FEF_CO2] +Określ taką konfigurację klawiszy sterujących, która najlepiej odpowiada preferowanemu stylowi gry. + +[FEF_SA1] +Trzymaj wszystko na kupie! + +[FEF_SA2] +Zapisuj i wczytuj swoje gry + +[FEF_AU1] +Więcej czadu! + +[FEF_AU2] +Wybierz stację radiową oraz efekty dźwiękowe + +[FEF_DI1] +Zmień grę! + +[FEF_DI2] +Dostosuj grę do odbiornika TV + +[FEF_LA1] +O czym gadasz? + +[FEF_LA2] +Wybierz preferowany język + +[FEB_PMB] +Cele poprzednich misji: + +[FEC_NA] +N.D. + +[FEC_CWL] +Przełącz rodzaj broni w lewo + +[FEC_CWR] +Przełącz rodzaj broni w prawo + +[FEC_LOF] +Spójrz do przodu + +[FEC_TAR] +Cel + +[FEC_MOV] +Ruch + +[FEC_CAM] +Tryby kamery + +[FEC_PAU] +Pauza + +[FEC_ENV] +Wsiadanie do pojazdu + +[FEC_JUM] +Skok + +[FEC_ATT] +Atak lub strzał z broni + +[FEC_RUN] +Bieg + +[FEC_FPC] +Kamera - widok z oczu postaci + +[FEC_LL] +Spójrz w lewo + +[FEC_LB1] +Spójrz + +[FEC_LB2] +do tyłu + +[FEC_LB] +Spójrz do tyłu + +[FEC_LR] +Spójrz w prawo + +[FEC_HOR] +Klakson + +[FEC_VES] +Sterowanie w pojeździe + +[FEC_RSC] +Przełącz stacje radiowe + +[FEC_BRA] +Hamulec lub wsteczny + +[FEC_HAB] +Hamulec ręczny + +[FEC_CAW] +Broń w samochodzie + +[FEC_ACC] +Przyspieszenie + +[FEC_SMT] +Włączenie misji specjalnych + +[FEA_OUT] +Wyjście: + +[FEA_ST] +stereo + +[FEA_MNO] +mono + +[FEA_NON] +Brak + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEFF FM + +[FEA_FM2] +JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +GADUŁA 109 + +[FED_DBG] +Menu debugowania + +[FED_RID] +Ponowne wczytanie IDE + +[FED_RIP] +Ponowne wczytanie IPL + +[FED_PAH] +Parse Heap + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Big White Debug Light Switched + +[FED_SPR] +Show Ped Road Groups + +[FED_SCR] +Show Car Road Grups + +[FED_SCZ] +Show Cull Zones + +[FED_DSR] +Żądania przetworzenia w trybie debugowania + +[FED_SCP] +gbShowCollisionPolys + +[FEM_MCM] +Menu karty pamięci + +[FEM_RMC] +Register MemCard One + +[FEM_TFM] +Próbne formatowanie karty pamięci 1 + +[FEM_TUM] +Próbne odformatowanie karty pamięci 1 + +[FEM_CRD] +Utwórz katalog główny + +[FEM_CLI] +Twórz i wczytuj ikony + +[FEM_FFF] +Fill First File with Guff + +[FEM_SOG] +Zapisz tylko grę + +[FEM_CES] +Check Every 0kB4 Save + +[FEM_STG] +Zapisz grę + +[FEM_STS] +Zapisz grę pod nazwą GTA3 + +[FEM_CPD] +Utwórz chroniony katalog magazynowy + +[FEM_MC2] +Menu karty pamięci 2 + +[FEM_TS] +Próbne zapisywanie: + +[FEM_TL] +Próbne wczytywanie: + +[FEM_TD] +Próbne kasowanie: + +[PL_STAT] +Statystyki gracza + +[PE_WAST] +Ludzie załatwieni przez gracza + +[PE_WSOT] +Ludzie załatwieni przez innych + +[CAR_EXP] +Wysadzone samochody: + +[TM_BUST] +Liczba wpadek + +[M_WASTE] +Załatwieni mężczyźni-cywile + +[F_WASTE] +Załatwione kobiety-cywile: + +[PIG_WST] +Załatwieni gliniarze + +[GNG_WST] +Członkowie gangu załatwieni. + +[MED_WST] +Załatwieni lekarze + +[FIRE_WS] +Strażak załatwiony + +[DED_CRI] +Załatwieni przestępcy: + +[DED_DED] +Załatwione lumpy: + +[DED_HOK] +Załatwione dziwki: + +[HEL_DST] +Zniszczone helikoptery + +[PER_COM] +Procent ukończenia gry + +[KGS_EXP] +Użyte materiały wybuchowe (kg) + +[ACCURA] +Dokładność + +[ELBURRO] +Najlepsze czasy wyścigu w sekundach: + +[CAR_CRU] +Zmiażdżone samochody: + +[HED_EX] +Rozbite głowy + +[TM_DED] +Wizyty w szpitalu + +[DAYSPS] +Liczba dni, które upłynęły w grze: + +[MMRAIN] +mm deszczu + +[MXCARD] +Maks. odległość SZALONEGO skoku (w stopach) + +[MXCARJ] +Maks. wysokość SZALONEGO skoku (w stopach) + +[MXCARDM] +Maks. odległość SZALONEGO skoku (w metrach) + +[MXCARJM] +Maks. wysokość SZALONEGO skoku (w metrach) + +[MXFLIP] +Maks. liczba salt w SZALONYM skoku + +[MXJUMP] +Maks. liczba obrotów w SZALONYM skoku + +[BSTSTU] +Najlepszy SZALONY skok do tej pory: + +[INSTUN] +Szalony skok + +[PRINST] +Bezbłędny szalony skok + +[DBINST] +Podwójny szalony skok + +[DBPINS] +Bezbłędny podwójny szalony skok + +[TRINST] +Potrójny szalony skok + +[PRTRST] +Bezbłędny potrójny szalony skok + +[QUINST] +Poczwórny szalony skok + +[PQUINS] +Bezbłędny poczwórny szalony skok + +[NOSTUC] +Nie wykonano żadnych SZALONYCH skoków + +[NOUNIF] +Wyjątkowe skoki wykonane + +[NOUNGM] +Wyjątkowe skoki razem + +[NMISON] +Próby wykonania misji + +[NMMISP] +Wykonane misje + +[PASDRO] +Zgubieni pasażerowie + +[MONTAX] +Forsa zarobiona w taksówce + +[DAYPLC] +Dzienne wydatki policji: + +[CRIMRA] +Ranking zbrodni: + +[GMSTOR] +Zachowanie gry + +[PREBRF] +Poprzednie zapisy + +[CNTLS] +Sterowanie + +[MUSMEN] +Muzyka/dźwięki + +[GAMSET] +Ustawienia gry + +[LANGUA] +Język + +[DSPLAY] +Ekran + +[DEBUGM] +Menu funkcji debugowania + +[QUITOP] +Wyjście z menu opcji + +[CONTRL] +Konfiguracja sterowania + +[SET1EN] +SetUp 1. Enabled + +[SET1] +SetUp 1. + +[SET2EN] +SetUp 2. Enabled + +[SET2] +SetUp 2 + +[SET3EN] +SetUp 3. Enabled + +[SET3] +SetUp 3 + +[SET4EN] +SetUp 4. Enabled + +[SET4] +SetUp 4 + +[GOBACK] +Wróć + +[SOUND] +DŹWIĘK + +[MUSVOL] +Głośność muzyki + +[SFXVOL] +Głośność efektów dźwiękowych + +[SCROPT] +OPCJE EKRANU + +[CTRSCR] +Wyśrodkowanie Ekranu + +[SCRFOR] +Format ekranu + +[GMSVLQ] +WCZYTAJ-ZAPISZ-WYJDŹ Z GRY + +[GMREST] +Ponowne uruchomienie gry + +[NOGMSV] +Zapisywanie stanu gry jest możliwe tylko w kryjówce. + +[DLFILE] +Skasować pliki Grand Theft Auto III + +[CHFILE] +WYBIERZ PLIK, KTÓRY MA ZOSTAĆ WCZYTANY + +[CHFIDL] +WYBIERZ PLIK, KTÓRY MA ZOSTAĆ SKASOWANY + +[SVCONF] +POTWIERDZENIE ZAPISU + +[LANGSL] +WYBÓR JĘZYKA + +[ENGLIS] +Polski + +[GERMAN] +Niemiecki + +[ITALIA] +Włoski + +[FRENCH] +Francuski + +[SPAIN] +Hiszpański + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[PARSHP] +Parse Heap + +[DBGFON] +CTheScripts::DbgFlag On + +[DBFOFF] +CTheScripts::DbgFlag Off + +[BGWHON] +Big White Debug Light - włączony + +[BGWOFF] +Big White Debug Light - wyłączony + +[DSTRON] +Debug Streaming Requests On + +[DSTROFF] +Debug Streaming Requests Off + +[PDRGON] +ShowPedRoadGroups On + +[PRGOFF] +ShowPedRoadGroups Off + +[CRRGON] +ShowCarRoad Group Włączone + +[CRGOFF] +ShowCarRoadGroups Wyłączone + +[CLZOON] +Wyłączone pokazywanie stref zniszczeń + +[CLZOOF] +Włączone pokazywanie stref zniszczeń + +[SHPLON] +gbShowCollisionPolys On + +[SHPLOF] +gbShowCollisionPolys Off + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[FORMM1] +FormatMemCard 1 (element testowy) + +[UNFRM1] +UnFormatMemCard 1 (element próbny) + +[GORLEV] +Poziom 'Krwawy' + +[SICASS] +Sick Fuck + +[SICSIC] +Sick Fucker + +[SCASSL] +Sick Fuck wybrany + +[SCSCSL] +Sick Fucker wybrany + +[PRVMEN] +Cele poprzednich misji + +[FORMEN] +Menu formatu + +[MEMTST] +Ekran TestKartPamięci + +[REGCAR] +Rejestracja KartaPamięci Jeden + +[TEFONE] +Próbne formatowanie karty pamięci 1 + +[TEUFON] +Próbne odformatowanie karty pamięci 1 + +[CRROOT] +Utwórz Katalog Główny + +[CRLDIC] +Tworzenie i wczytywanie ikon + +[FLFSGF] +Fill First File With Guff + +[PUSAVE] +Zapisz tylko grę + +[CHEVOK] +CheckEveryOkB4Save + +[SVGMON] +Zapisz grę + +[CNTSAV] +Nie można zapisać stanu gry. Jesteś w trakcie misji. + +[CNCSAV] +Nie można zapisać stanu gry. Jesteś w samochodzie. + +[CRMGSV] +Utwórz chroniony katalog magazynowy + +[MGSVCN] +Katalog magazynowy utworzony + +[MGSVNC] +Katalog magazynowy nieutworzony + +[YES] +Tak + +[NO] +Nie + +[X] +x + +[LAST] +Ostatnia wiadomość + +[FEDS_XB] +Wybierz + +[FEDS_ST] +klawisz START - WZNÓW + +[FEST_OO] +z + +[FEC_TUC] +Sterowanie wieżyczką + +[FEC_SM3] +Włączenie misji specjalnych (klawisz R3) + +[FEC_RS3] +Przełącz stacje radiowe (klawisz L3) + +[FEC_HO3] +Klakson (klawisz lewy SHIFT) + +[DIAB1] +'WYŚCIG' + +[DIAB2] +'PRZEŁAMAĆ LODY' + +[DIAB3] +'PRÓBA OGNIA' + +[DIAB4] +'WIELKI I ŻYLASTY' + +[DIAB1_A] +El Burro ma dla ciebie propozycję. Jeżeli jesteś zainteresowany, odszukaj budkę telefoniczną w Hepburn Heights. + +[DIAB1_C] +Niezły z ciebie kierowca! Jedź do wskazanej budki telefonicznej, a może El Burro da ci jakieś zajęcie. + +[DIAB1_1] +~g~3... 2... 1... NAPRZÓD! NAPRZÓD! NAPRZÓD! + +[DIAB1_4] +~g~Załatw sobie szybki wóz i jedź na miejsce startu. + +[DIAB1_3] +~r~Nie wygrałbyś nawet z własną babcią, LESZCZU! + +[DIAB1_2] +~g~Gratulacje, wygrywasz, uzyskując niesamowity czas: ~1~sekund. + +[FIRST] +~g~pierwszy + +[SECOND] +~g~drugi + +[THIRD] +~g~trzeci + +[FOURTH] +~g~4 + +[DIAB2_1] +~g~Zabierz teczkę z Harwood. + +[DIAB2_2] +~g~Odszukaj półciężarówkę lodziarza. + +[DIAB2_3] +~g~Zaparkuj samochód lodziarza na Atlantic Quays. + +[DIAB2_4] +~g~Naciśnij klawisz ~w~~k~~VEHICLE_HORN~~g~, aby włączyć sygnał reklamujący lody. + +[DIAB2_6] +~g~Naciśnij klawisz ~w~~k~~VEHICLE_HORN~~g~, aby włączyć sygnał reklamujący lody. + +[DIAB2_7] +~g~Naciśnij klawisz ~w~~k~~VEHICLE_HORN~~g~, aby włączyć sygnał reklamujący lody. + +[DIAB2_5] +~g~Wysiądź z samochodu, a następnie zdetonuj go za pomocą nadajnika. + +[YD1] +'SZUKAJ PUNKTÓW!' + +[YD2] +'RUCHOMY CEL' + +[YD3] +'KOLEKCJONER WOZÓW' + +[YD4] +'KRÓLESTWO NIEBIESKIE' + +[YD_P] +King Courtney prosi cię na słówko. Znajdź budkę telefoniczną w Aspatrii!! + +[YD1_A] +~w~Z tej strony King Courtney. + +[YD1_A1] +~w~Moja paczka, Yardies, potrzebuje kierowcy, a ty masz reputację bystrego faceta. + +[YD1_B] +~w~Jedź na wysypisko naprzeciwko stadionu i poczekaj na innych zawodników. + +[YD1_C] +~w~Moi ludzie pilnują punktów kontrolnych w całym Staunton. + +[YD1_D] +~w~Kierowca, który pierwszy dotrze do takiego miejsca, otrzymuje jeden punkt. Potem ścigamy się do następnego przystanku. + +[YD1_D1] +~w~Jeżeli zaliczysz więcej punktów niż inni kierowcy, być może będę miał dla ciebie zadanie. + +[YD1_E] +~g~Gotowi do wyścigu! + +[YD1_F] +~g~Minąłeś punkt startu - podoba mi się twój styl!!! + +[YD1_G] +~r~To jest WYŚCIG SAMOCHODOWY. Masz jechać SAMOCHODEM, IDIOTO! + +[YD1GO] +~g~START! + +[YD1_1] +~r~1 + +[YD1_2] +~r~2 + +[YD1_3] +~r~3 + +[YD1_BON] +$1000!! + +[Y1_1ST] +~g~Kończysz na pierwszym miejscu i pomyślnie zaliczasz ~1~ punktów kontrolnych! + +[Y1_2ND] +~y~Jesteś drugi, pomyślnie zaliczyłeś ~1~ punktów kontrolnych. ~r~Było blisko, ale trochę ci jeszcze brakuje. + +[Y1_3RD] +~r~Jesteś trzeci, pomyślnie zaliczyłeś ~1~ punktów kontrolnych. ~r~A mówiłeś, że jesteś niezły! + +[Y1_LAST] +~r~Jesteś ostatni! ~r~Tylko marnujesz mój czas, IDIOTO! + +[Y1_J1ST] +~y~Pierwsze miejsce ex aequo, pomyślnie zaliczyłeś ~1~ punktów kontrolnych. ~y~Nieźle, ale musisz być najlepszy z najlepszych, aby móc jeździć dla Królowej Lizzy! + +[Y1_J2ND] +~r~Drugie miejsce ex aequo, pomyślnie zaliczyłeś ~1~ punktów kontrolnych. Jechałeś jak wściekły goryl! + +[Y1JLAST] +~r~Ostatnie miejsce ex aequo! Wymądrzałeś się jak stary kierowca, ale kierowałeś jak stary przemądrzalec! + +[Y1_TEST] +SAMOCHÓD W WODZIE!! + +[YD2_A] +~w~Muszę sprawdzić, czy dajesz sobie radę z mokrą robotą. + +[YD2_A1] +~w~Zobaczymy, czy można ci zaufać. + +[YD2_B] +~w~Dwóch moich chłopców zaraz po ciebie przyjedzie, żeby zabrać cię na przejażdżkę + +[YD2_B1] +~w~i sprawdzić, czy naprawdę umiesz tyle, ile twierdzisz. + +[YD2_C] +~w~Jedziemy na mały wypad na Wzgórza Hepburn, żeby sprzątnąc paru śmierdziuchów z gangu Diablo, którzy wkurzali Królową Lizzy. + +[YD2_CC] +~w~Będziesz potrzebował gnata, trzymaj. + +[YD2_D] +~w~Ty kierujesz i strzelasz. My zadbamy, żeby nie zabrakło ci odwagi. + +[YD2_E] +~w~Jazda! + +[YD2_F] +~w~Oszukał nas! Dorwać jego zdradliwą dupę! + +[YD2_G1] +~w~Wzgórza Hepburn. Zabijmy paru śmierdzących Diablo... + +[YD2_G2] +~w~Tylko pamiętaj, ~r~ masz nie wysiadać z samochodu!!! + +[YD2_H] +~w~W porządku, wracamy na terytorium Yardies! JAZDA, SZYBCIEJ!! + +[YD2_L] +~w~Dobrze się spisałeś, żniwiarzu! + +[YD2_M] +~r~Rozwalił mój samochód! Załatwić go! + +[YD2_N] +~w~Posadź tyłek z powrotem w samochodzie! + +[YD3_A] +Masz porwać dla mnie kilka samochodów gangów tak, + +[YD3_A1] +abyśmy mogli uderzyć we wrogów na ich własnym terytorium. + +[YD3_B] +Potrzebuję mafijnego Sentinela, + +[YD3_B1] +Stingera Yakuzy oraz + +[YD3_B2] +Ogiera gangu Diablo. Wtedy będzie można uderzyć na każdego w Liberty. + +[YD3_C] +Zostaw je przy garażu w Newport, ale pamiętaj, + +[YD3_C1] +potrzebujemy tylko fury w dobrym stanie!!! + +[YD3_D] +Wolne miejsce na tekst + +[YD3_E] +~r~Już zdobyłeś samochód gangu Diablo! + +[YD3_F] +~r~Już zdobyłeś samochód mafii! + +[YD3_G] +~r~Już zdobyłeś samochód Yakuzy! + +[YD3_H] +~r~Zdobyłeś samochód gangu Diablo! + +[YD3_I] +~r~Zdobyłeś samochód mafii! + +[YD3_J] +~r~Zdobyłeś samochód Yakuzy! + +[YD3_K] +~r~Ten samochód to ruina! Musisz go naprawić! + +[YD3_L] +~g~Zabierz samochód do garażu! + +[YD3_M] +~r~Straciłeś wóz! Musisz zdobyć jeszcze jeden! + +[YD4_A] +Posłuchaj! + +[YD4_A1] +Jedź do Bedford Point. + +[YD4_A2] +W starym samochodzie jest coś, czego potrzebuję, pronto! + +[YD4_B] +LIST: Słyszałam, że ostatnio byłeś pilnym uczniem. Cóż, ja byłam pilną uczennicą. + +[YD4_C] +Czas, abyś poznał prawdziwą siłę HEROINY! Besos y fuderes, Catalina, xxx. + +[YD4_D] +PS. ZDYCHAJ KUNDLU! + +[YD4_1] +~g~Naćpani szaleńcy! + +[YD4_2] +~g~Zniszcz ciężarówki wariatów! + +[HM_1] +'AGRESYWNA JAZDA' + +[HM_2] +'ZABAWKOWY ZABÓJCA' + +[HM_3] +'ZDĄŻYĆ PRZED WYBUCHEM'v + +[HM_5] +'ROZRÓBA' + +[HOOD1_A] +Znajdź budkę telefoniczną w Wichita Gardens, to pogadamy o interesach. + +[HM1_A] +Yo! Z tej strony D-Ice z gangu Red Jacks! + +[HM1_C] +Te szczeniaki wyłażą na ulice i myślą tylko o tym, kogo by tu zastrzelić i co zaćpać. + +[HM1_3] +~g~'Dziewiątki' mają swoje terytorium w Wichita Gardens. + +[HM2_3] +Jeżeli uderzysz zdalnie sterowanym samochodzikiem w koła pojazdu, ładunek wybuchnie! + +[HM2_4] +Jeżeli samochodzik wyjedzie poza zasięg nadajnika, ładunek wybuchnie! + +[HM2_5] +~r~Samochodzik poza zasięgiem! + +[HM3_1] +~g~Zabierz samochód do warsztatu, ale uważaj! Jeżeli samochód zostanie mocno uszkodzony, ładunek może wybuchnąć! + +[HM3_2] +~g~Zwróć samochód właścicielowi. Jedź ostrożnie, wóz musi być w doskonałym stanie! + +[HM3_3] +~g~Napraw samochód! + +[HM4_D] +~g~Zdobądź samochód! + +[HM4_E] +TEKST NIEPOTRZEBNY + +[HM4_1] +~g~Jedź do miejsca, w któym rozsypał się ładunek. Musisz zebrać 30 sztabek. + +[HM4_2] +~g~Pamiętaj, kiedy samochód zrobi się ciężki, poturlaj się do garażu i wysyp ładunek. + +[HM5_3] +~r~Miałeś używać wyłącznie kija bejsbolowego! + +[HM5_4] +~r~Twój kontakt nie żyje! + +[MEA1] +'CWANIAK' + +[MEA2] +'ZŁODZIEJE' + +[MEA3] +'ŻONA' + +[MEA4] +'KOCHANEK' + +[MEAT1_A] +Znajomy powiedział mi, że potrafisz rozwiązywać problemy. Jeżeli chcesz zająć się moimi kłopotami, znajdź budkę telefoniczną w Trenton. + +[MEA1_B3] +~g~Spotkaj się z kierownikiem banku. + +[MEA1_B6] +~g~Zabierz samochód do zgniatarki, aby pozbyć się dowodów. Wysiądź z samochodu, a dźwig już się wszystkim zajmie. + +[MEA1_1] +~r~Kierownik banku nie żyje! + +[MEA1_2] +~r~Miałeś zniszczyć ten pojazd! + +[MEA1_3] +~g~Wysiądź z samochodu! + +[MEA1_4] +~r~Zgubiłeś kierownika banku! + +[MEA2_B3] +~g~Jedź po złodziei. + +[MEA2_B4] +~g~Zabierz ich do fabryki Delikatesów Pod Psem. + +[MEA2_B6] +~g~Przemaluj samochód, aby zatrzeć ślady. + +[MEA2_1] +~r~Miałeś zniszczyć ten pojazd! + +[MEA2_2] +~r~Złodziej nie żyje! + +[MEA2_4] +~r~Zgubiłeś jednego ze złodziei! + +[MEA3_B3] +~g~Jedź po panią Chonks. + +[MEA3_B6] +~g~Zabierz samochód i wrzuć go do wody, aby pozbyć się dowodów. + +[MEA3_1] +~r~Żona nie żyje! + +[MEA3_2] +~r~Miałeś wrzucić samochód do wody! + +[MEA3_3] +~r~Zgubiłeś żonę Marty'ego! + +[MEA4_B3] +~g~Zabierz kochanka żony. + +[MEA4_B6] +Na to już za późno, Marty. Miałeś szansę, ale teraz przejmuję twoją budę... + +[MEA4_1] +~r~Carlos nie żyje! + +[MEA4_3] +~r~Zgubiłeś Carlosa lichwiarza! + +[LOOK_A] +Naciśnij i przytrzymaj klawisz ~h~~k~~VEHICLE_LOOKLEFT~ ~w~lub klawisz ~h~~k~~VEHICLE_LOOKRIGHT~ ~w~, aby spojrzeć ~h~w lewo~w~ lub ~h~w prawo~w~ przez szyby pojadu. Naciśnij oba klawisze naraz, aby spojrzeć ~h~do tyłu~w~. + +[LOVE6_1] +~g~Teraz odciągnij gliniarzy od magazynu! + +[LOVE6_2] +~r~Nie udało ci się odciągnąć glin na wystarczającą odległość! + +[RM4_3] +~r~Kumpel Raya zwiał! + +[RM6_C] +Zdaje się, że CIA ma jakiś swój interes w utrzymaniu handlu PROCHAMI + +[RM6_C1] +i nie spodobało im się, że zadarliśmy z Kartelem. + +[C_PASS] +ZAGROŻENIE ZLIKWIDOWANE + +[CTUTOR] +Naciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~, aby włączyć lub wyłączyć misje patrolowe. + +[CTUTOR2] +Naciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~, aby włączyć lub wyłączyć misje patrolowe. + +[COPCART] +~g~Masz ~1~ sekund na powrót do radiowozu albo misja zakończy się. + +[C_FAIL] +Misja patrolowa zakończona! + +[C_CANC] +~r~Misja patrolowa anulowana! + +[C_ESCP] +~r~Podejrzany uciekł! + +[C_TIME] +~r~Twój czas w roli stróża prawa minął! + +[C_VIGIL] +PREMIA PATROLOWA!! + +[A_FAIL2] +~r~Twoje ślamazarność kosztowała pacjenta życie! + +[A_FAIL3] +~r~Pacjent nie żyje! + +[A_PASS] +Uratowany! + +[F_FAIL2] +~r~Spóźniłeś się! + +[A_COMP2] +Ty chyba nigdy się nie męczysz! + +[RM2_M] +Jak będziesz potrzebował spluwy, wpadaj do mnie jak w dym i bierz z szafek, co ci się podoba. + +[HEAL_A] +Twój ~h~poziom życia~w~ jest wyświetlony na pomarańczowo w prawym górnym narożniku ekranu. + +[YD1_CNT] +~1~ z 15! + +[FM1_9] +~g~Przed nami miejsce imprezy - wysadź Marię przed budynkiem. + +[FM1_Y] +~w~Wiesz, dawno się tak dobrze nie bawiłam, a ty traktowałeś mnie naprawdę dobrze. Z szacunkiem i w ogóle.. + +[FM1_AA] +~w~Chyba już pójdę. W takim razie - do zobaczenia! + +[NOCONTE] +Aby kontynuować, proszę ponownie umieścić wtyczki kontrolera analogowego (DUALSHOCK@) lub kontrolera analogowego (DUALSHOCK@2) w porcie kontrolerów gry nr 1. + +[WRCONT] +Kontroler w porcie nr 1 nie jest rozpoznany. Gra Grand Theft Auto III wymaga kontrolera analogowego (DUALSHOCK@) lub kontrolera analogowego (DUALSHOCK@2). + +[WRCONTE] +Kontroler w porcie nr 2 nie jest rozpoznany. Gra Grand Theft Auto III wymaga kontrolera analogowego (DUALSHOCK@) lub kontrolera analogowego (DUALSHOCK@2). + +[WRONGCD] +Niewłaściwa płyta. Proszę włożyć właściwą płytę. + +[NOCD] +Nie znaleziono GTAIII CD w czytniku. + +[OPENCD] +Taca napędu jest wysunięta. Wsuń tacę napędu CD-ROM. + +[CDERROR] +Błąd w odczycie płyty Grand Theft Auto III. + +[RESTART] +Trwa rozpoczynanie nowej gry + +[GA_3] +Koniec z promocjami. 1000 dolców za malowanie! + +[GA_1] +Coś ty! Nawet nie dotknę takiego trefnego towaru! + +[GA_1A] +Wróć, kiedy będziesz miał chwilę wolnego czasu... + +[S_PROM2] +Garaż znajdujący się za sąsiednimi drzwiami służy do przechowywania pojazdów podczas zapisywania stanu gry. + +[STOCK] +brak towaru + +[FM1_O] +~w~Myślę, że znajdziemy go nad brzegiem morza, w okolicach Chinatown. + +[EBAL_B] +To właśnie tu. Zjedźmy z ulicy i poszukajmy jakichś ciuchów, żeby zmienić te więzienne łachy! + +[EBAL_G] +To jest właśnie klub 'U Luigiego'. Obejdziemy tę budę i skorzystamy z tylnych drzwi. + +[AM4_3] +A więc to ty jesteś nowym chłopcem na posyłki Asuki? + +[AM4_4] +Masz forsę? Mam nadzieję, że wszystko jest jak trzeba? + +[AM4_5] +Wiem, co sobie myślisz, następny sprzedajny gliniarz. + +[AM4_6] +Cóż, każdy orze jak może. + +[AM4_7] +Straciłem ostatnio paru partnerów i ci frajerzy z wydziału wewnetrznego zaczęli coś przewąchiwać. + +[AM4_8] +Żeby tylko nie wyniuchali moich śladów. + +[AM4_9] +To miasto to jeden wielki otwarty ściek. + +[AM4_10] +Przyda mi się pomoc kogoś niezrzeszonego. + +[AM4_11] +Jeżeli masz jakiś interes, wiesz gdzie mnie znaleźć. + +[CAM_A] +Wciskaj klawisz ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~, aby zmieniać tryby pracy ~h~kamery ~w~, zarówno w samochodzie jak i poza nim. + +[CAM_B] +Wciskaj klawisz ~h~strzałki w gorę~w~ oraz ~h~strzałki w dół~w~, aby zmieniać tryby pracy ~h~kamery ~w~, zarówno w pojeździe jak i poza nim. + +[KM2_1] +~g~Napraw samochód. Wóz musi być w idealnym stanie. + +[LM3_6] +Joey... + +[LM3_6A] +Znowu będę mogła się pobawić twoim drągiem? + +[LM3_9A] +może będę miał dla ciebie jakieś zajęcie. + +[LM3_9B] +W porządku? + +[AWAY2] +~r~Uciekli. + +[AWAY] +~r~Zwiał stąd, gdzie pieprz rośnie! + +[JM6_1] +Jedź do banku na głównej ulicy. + +[GA_6B] { re3 change } +Zaparkuj wóz, włącz mechanizm klawiszem ~h~~k~~VEHICLE_FIREWEAPON~~w~ i W NOGI! + +[GA_7B] { re3 change } +Uaktywnij bombę za pomocą klawisza ~h~~k~~VEHICLE_FIREWEAPON~~w~. Bomba wybuchnie w momencie włączenia silnika. + +[BAT1] +~g~Podnieś kij bejsbolowy! + +[EBAL_O] +Jeśli nic nie schrzanisz, może znajdzie się dla ciebie jakaś praca. A teraz zjeżdżaj! + +[HELP9_B] +Naciśnij klawisz~h~ ~k~~PED_FIREWEAPON~~w~, aby oddać ~h~strzał~w~ z karabinu snajperskiego. + +[HELP9_C] +Naciśnij klawisz~h~ ~k~~PED_FIREWEAPON~~w~, aby oddać ~h~strzał~w~ z karabinu snajperskiego. + +[JM6_8] +~r~Straciłeś wszystkich złodziei! + +[COLT_IN] +Ammu-nacja zaczyna sprzedaż pistoletów! + +[TAXI2] +~r~Koniec czasu! + +[TAXI3] +~r~Przerażony pasażer ucieka! + +[TAXI7] +~r~Twoja taksówka to ruina, połataj ją trochę. + +[TAXI4] +Kurs wykonany! + +[TAXI5] +PREMIA ZA SZYBKOŚĆ!!! + +[TAXI6] +Koniec misji w taksówce + +[FRANGO] +~g~Salvatore chce, abyś najpierw pomógł Toniemu załatwić porachunki z Triadami! + +[PAGEB12] +Łapówka policyjna dostarczona do kryjówki + +[PAGEB13] +Życie dostarczone do kryjówki + +[PAGEB14] +Adrenalina dostarczona do kryjówki + +[KM1_4] +~g~Do tej roboty przydałby się radiowóz! + +[CAT1_B] +przynieś 500.000 $ do Willi w Cedar Grove. + +[JM2_C] +Gość ma budę z makaronem w Chinatown. + +[RM6_1] +Tu masz klucz do dziupli. + +[RM6_2] +Znajdziesz tam trochę forsy i 'zapasów', które zbierałem na czarną godzinę. + +[RM6_3] +Trzymaj się. + +[FE_INIP] +Inicjalizacja i wczytywanie menu pauzy... Proszę czekać. + +[FESZ_CA] +Anuluj + +[FESZ_QU] +Wyjście + +[FESZ_L1] +Gra została pomyślnie zapisana. + +[FESZ_L2] +Gra została zapisana w pliku o nazwie: + +[FESZ_OK] +OK + +[FES_LGA] +Wczytaj grę + +[FES_NGA] +Nowa gra + +[FES_CAN] +Anuluj + +[FESZ_QL] +Wszelkie niezapisane osiągnięcia i zdobycze w trwającej grze zostaną utracone. Wczytać grę? + +[FESZ_QD] +Czy skasować ten zapis gry? + +[FESZ_QO] +Czy nadpisać tę grę na starszym pliku? + +[FESZ_QR] +Czy jesteś pewien, że chcesz rozpocząć nową grę? Wszelkie osiągnięcia i postępy poczynione od momentu ostatniego zapisu gry zostaną utracone. Kontynuować? + +[FESZ_QS] +KONTYNUOWAĆ ZAPIS? + +[T4X4_1] +'PLAC ZABAW PATRIOTÓW' + +[T4X4_2] +'PRZEJAŻDŻKA W PARKU' + +[T4X4_3] +'W POTRZASKU!' + +[MM_1] +'KOSZMAR WIELU PIĘTER' + +[T4X4_1A] +~g~Masz ~y~5 minut~g~ na zaliczenie ~y~15~g~ punktów kontrolnych. ~g~Możesz zaliczać je w ~y~DOWOLNEJ KOLEJNOŚCI. + +[T4X4_1B] +~1~ z 15! + +[T4X4_1C] +~y~PRZEJEDŹ PRZEZ~g~ pierwszy punkt kontrolny, aby uruchomić odliczanie czasu. ~g~Zaliczenie każdego punktu jest premiowane dodatkowymi ~y~20 SEKUNDAMI~g~ + +[T4X4_2A] +~g~Masz ~y~2 minuty~g~ na zaliczenie ~y~12~g~ punktów kontrolnych. ~g~Możesz zaliczać je w ~y~DOWOLNEJ KOLEJNOŚCI. + +[T4X4_2B] +~1~ z 12! + +[T4X4_2C] +~y~PRZEJEDŹ PRZEZ~g~ pierwszy punkt kontrolny, aby uruchomić odliczanie czasu. ~g~Zaliczenie każdego punktu jest premiowane dodatkowymi ~y~10 SEKUNDAMI~g~ + +[T4X4_3A] +~g~Masz ~y~5 minut~g~ na zaliczenie ~y~20~g~ punktów kontrolnych. ~g~Możesz zaliczać je w ~y~DOWOLNEJ KOLEJNOŚCI. + +[T4X4_3B] +~y~PRZEJEDŹ PRZEZ~g~ pierwszy punkt kontrolny, aby uruchomić odliczanie czasu. ~g~Zaliczenie każdego punktu jest premiowane dodatkowymi ~y~15 SEKUNDAMI~g~ + +[T4X4_3C] +~1~ z 20! + +[T4X4_F] +~r~Wymiękasz! Może lepiej sprawdzisz się w wyścigach na hulajnodze?! + +[MM_1_A] +~g~Masz ~y~2 minuty~g~ na zaliczenie ~y~20 punktów kontrolnych~g~ w całym obiekcie! ~g~Możesz zaliczać punkty w ~y~DOWOLNEJ KOLEJNOŚCI. + +[MM_1_B] +~1~ z 20! + +[MM_1_C] +~g~To oznacza 20 sekund plus ~y~5 SEKUND~g~ premii za każdy zaliczony punkt. ~g~Zegar zaczyna odliczanie ~y~NATYCHMIAST. + +[FM2_14] +~r~Zbliżyłeś się za bardzo i wystraszyłeś Kudłatego! + +[FM2_15] +~g~Nie zbliżaj się zbytnio, bo Kudłaty zacznie coś podejrzewać! + +[UPSIDE] +~r~Przewróciłeś samochód! + +[FM2_16] +STRACHOMETR: + +[LM3_11] +~g~Misty nie będzie jeździć autobusem, załatw inny pojazd! + +[LANDSTK] +Landstalker + +[IDAHO] +Idaho + +[STINGER] +Stinger + +[LINERUN] +Linerunner + +[PEREN] +Perennial + +[SENTINL] +Sentinel + +[PATRIOT] +Patriot + +[FIRETRK] +Wóz strażacki + +[TRASHM] +Śmieciożer + +[STRETCH] +Stretch + +[MANANA] +Manana + +[INFERNS] +Infernus + +[BLISTA] +Blista + +[PONY] +Pony + +[MULE] +Muł + +[CHEETAH] +Cheetah + +[AMBULAN] +Karetka pogotowia + +[FBICAR] +Samochód FBI: + +[MOONBM] +Moonbeam + +[ESPERAN] +Esperanto + +[TAXI] +Taksówka + +[KURUMA] +KURUMA + +[BOBCAT] +Bobcat + +[WHOOPEE] +Pan Smakołyk + +[BFINJC] +Zastrzyk BF + +[POLICAR] +Policja + +[ENFORCR] +Enforcer + +[SECURI] +Konwojowóz + +[BANSHEE] +Demon + +[PREDATR] +Predator + +[BUS] +Autobus + +[RHINO] +Hipcio + +[BARRCKS] +Koszary OL + +[TRAIN] +Pociąg + +[HELI] +Helikopter + +[DODO] +Dodo + +[COACH] +Autokar + +[CABBIE] +Taksówka + +[STALION] +Ogier + +[RUMPO] +Rumpo + +[RCBANDT] +Bandziorek + +[BELLYUP] +Ciężarówka Triady + +[MRWONGS] +Mr Wongs + +[MAFIACR] +Sentinel mafii + +[YARDICR] +Lobo gangu Yardie + +[YAKUZCR] +Stinger gangu Yakuza + +[DIABLCR] +Ogier gangu Diablo + +[COLOMCR] +Krążownik Kartelu + +[HOODSCR] +Rumpo XL gangu Hoods + +[AEROPL] +Samolot + +[SPEEDER] +Speeder + +[REEFER] +Reefer + +[PANLANT] +Panlantic + +[FLATBED] +Flatbed + +[YANKEE] +Yankee + +[BORGNIN] +Borgnine + +[TOYZ] +ZABAWKI + +[FEST_DF] +Odległość przebyta pieszo (w milach) + +[FEST_DC] +Odległość przebyta samochodem (w milach) + +[FESTDFM] +Odległość przebyta pieszo (w metrach) + +[FESTDCM] +Odległość przebyta samochodem (w metrach) + +[FEST_R1] +Plac Zabaw Patriotów w sekundach + +[FEST_R2] +Przejażdżka w parku w sekundach + +[FEST_R3] +W Potrzasku! w sekundach + +[FEST_RM] +Koszmar Wielu Pięter w sekundach + +[FEST_LS] +Ludzie uratowani przez karetkę + +[FEST_CC] +Przestępcy zabici podczas misji patrolowych + +[FEST_FE] +Liczba ugaszonych pożarów + +[FEST_LF] +Najdłuższy lot dodo + +[FEST_BD] +Najlepszy czas rozbrojenia bomby + +[FEST_RP] +Wykonane rozwałki: + +[FEST_MP] +Wykonane misje + +[FEST_BB] +Szukaj Punktów + +[FEST_H0] +Najwięcej punktów kontrolnych + +[FEST_GC] +Łączna liczba pojazdów gangów: + +[FEST_H1] +Diabelska demolka + +[FEST_H2] +Mafijna masakra + +[FEST_H3] +Krwawe kasyno + +[FEST_H4] +Rumpo-rozróba + +[USJI1] +TEKST DŁUŻEJ NIEPOTRZEBNY + +[USJI2] +TEKST DŁUŻEJ NIEPOTRZEBNY + +[USJI3] +TEKST DŁUŻEJ NIEPOTRZEBNY + +[USJ] +PREMIA ZA NIETYPOWY SKOK! + +[SPRAY] +Wprowadź samochód do warsztatu lakierniczego, aby obniżyć swój ~h~poziom złek sławy~w~, ~h~naprawić~h~ oraz przemalować~w~ swój wóz. Koszt - ~h~$1000. + +[HM1_1] +~g~Załatw 20 Purpurowych Dziewiątek w 2 minuty 30 sekund. + +[KM1_8A] { re3 change } +Naciśnij klawisz ~h~ ~k~~VEHICLE_FIREWEAPON~ ~w~, aby ~h~aktywować bombę.~w~ Nie zapomnij oddalić się od miejsca eksplozji. + +[KM1_8D] { re3 change } +Naciśnij klawisz ~h~ ~k~~VEHICLE_FIREWEAPON~ ~w~, aby ~h~aktywować bombę.~w~ Nie zapomnij oddalić się od miejsca eksplozji. + +[KM1_12] +~g~Odwieź go do dojo, ale najpierw pozbądź się gliniarzy! + +[RATNG1] +Kieszonkowiec + +[RATNG2] +Mięśniak + +[RATNG3] +Łotr + +[RATNG4] +Hazardzista + +[RATNG5] +Zbir + +[RATNG6] +Kierowca + +[RATNG7] +Twardziel do wynajęcia + +[RATNG8] +Oszust + +[RATNG9] +Współpracownik + +[RATNG10] +Sprzątacz + +[RATNG11] +Zabójca + +[RATNG12] +Złota rączka + +[RATNG13] +Egzekutor + +[RATNG14] +Capo + +[RATNG15] +Szef + +[1010] +~r~Twój pojazd dachował + +[1011] +~r~Twój pojazd dachował + +[1012] +~r~Twój pojazd dachował + +[1013] +~r~Twój pojazd dachował + +[1014] +~r~Twój pojazd dachował + +[JM4_10] +Słuchaj, młody! Najpierw zawieź mnie do pralni w chińskiej dzielnicy. Mam małą sprawę do załatwienia. + +[JM4_11] +Praczki przestały płacić haracz za ochronę. + +[JM4_12] +Tylko uważaj na wóz, Joey dopiero poskładał ten szmelc. + +[JM4_13] +Więc bez żadnych numerów, OK? + +[KM4_11] +~g~Odwieź pieniądze do kasyna! + +[FEF_BR2] +Możesz przypomnieć sobie fabułę gry, czytając zebrane dotąd streszczenia celów misji. + +[TRAIN_1] +Stacja Kurowski + +[TRAIN_2] +Stacja Rothwell + +[TRAIN_3] +Stacja Baillie + +[SUBWAY1] +Portland Station + +[SUBWAY2] +Rockford Station + +[SUBWAY3] +Staunton South Station + +[SUBWAY4] +Shoreside Terminal + +[MEA4_2] +~r~Marty Chonks nie żyje! + +[SPRAY1] +Wprowadź samochód do warsztatu lakierniczego, aby obniżyć swój ~h~poziom złej sławy~w~, ~h~naprawić~h~ oraz przemalować~w~ swój wóz. Koszt - ~h~$1000~w~. Tym razem zrobimy to za darmo. + +[JM4_A] +Tak, wiem Toni, naprawdę nieźle ją sobie wychowałem. Aż mruczy z zadowolenia, kapujesz? + +[JM4_5] +Wpadnij później to damy im coś do prania - ich własne pokrwawione gacie! + +[AMMU_A] +Luigi mówił, że potrzebujesz gnata... + +[AMMU_B] +Joey wspominał, że potrzebna ci artyleria... + +[AMMU_C] +Idź na tył sklepu. Na podwórzu zostawiłem dla ciebie dziewiątkę. + +[AMMU_D] +Mam wszystko, co potrzeba do obrony własnego gospodarstwa domowego. + +[AMMU_E] +Chcesz jeszcze pozwolenie? + +[AMMU_F] +Nie musisz pokazywać dowodu, wyglądasz na wiarygodnego gościa. + +[DETON] +DETONACJA: + +[DRIVE_A] { re3 change } +Wybierz jako broń uzi i wsiądź do pojazdu. Następnie spójrz w lewo lub w prawo - aby otworzyć ogień, naciśnij klawisz ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[DRIVE_B] { re3 change } +Wybierz jako broń uzi i wsiądź do pojazdu. Następnie spójrz w lewo lub w prawo - aby otworzyć ogień, naciśnij klawisz ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[RECORD] +~g~NOWY REKORD! + +[NRECORD] +~r~NIE MA NOWEGO REKORDU! + +[RCHELP] { re3 change } +Naciśnij klawisz ~k~~VEHICLE_FIREWEAPON~ lub uderz zdalnie sterowanym samochodzikiem w koła pojazdu, aby spowodować eksplozję. + +[RCHELPA] { re3 change } +Naciśnij klawisz ~k~~VEHICLE_FIREWEAPON~ lub uderz zdalnie sterowanym samochodzikiem w koła pojazdu, aby spowodować eksplozję. + +[RC_1] +Masz 2 minuty, aby wysadzić tyle samochodów gangu Diablo, ile tylko się da! + +[RC_2] +Masz 2 minuty, aby wysadzić tyle samochodów mafii, ile tylko się da! + +[RC_3] +Masz 2 minuty, aby wysadzić tyle samochodów Yakuzy, ile tylko się da! + +[RC_4] +Masz 2 minuty, aby wysadzić tyle samochodów gangu Yardie, ile tylko się da! + +[RC_5] +Masz 2 minuty, aby wysadzić tyle samochodów gangu Hoods, ile tylko się da! + +[RC_6] +Masz 2 minuty, aby wysadzić tyle samochodów Kartelu, ile tylko się da! + +[RAMPAGE] +ROZWAŁKA!! + +[RAMP_P] +ROZWAŁKA WYKONANA! + +[RAMP_F] +ROZWAŁKA NIEUDANA! + +[PAGE_00] +. + +[PAGE_01] +Załatw ~1~ludzi z gangu Diablo w 120 sekund! + +[PAGE_02] +Zniszcz ~1~ pojazdów w ciągu 120 sekund! + +[PAGE_03] +Zabij ~1~ członków mafii w ciągu 120 sekund! + +[PAGE_04] +Zabij ~1~ członków Triady w ciągu 120 sekund! + +[PAGE_05] +Zabij ~1~ członków Triady w ciągu 120 sekund! + +[PAGE_06] +Zniszcz ~1~ pojazdów w ciągu 120 sekund! + +[PAGE_07] +Rozwal ~1~ łebków z gangu Yardie w ciągu 120 sekund! + +[PAGE_08] +Spal ~1~ członków Yakuzy w ciągu 120 sekund! + +[PAGE_09] +Zniszcz ~1~ pojazdów w ciągu 120 sekund! + +[PAGE_10] +Zniszcz ~1~ pojazdów w ciągu 120 sekund! + +[PAGE_11] +Skasuj ~1~ członków gangu Yardie w ciągu 120 sekund! + +[PAGE_12] +Podpal ~1~ członków Yakuzy w ciągu 120 sekund! + +[PAGE_13] +Wysadź w powietrze ~1~ członków gangu Yardie w ciągu 120 sekund! + +[PAGE_14] +Usmaż ~1~ Kolumbijczyków w ciągu 120 sekund. + +[PAGE_15] +Rozjedź ~1~ członków gangu Hoods w ciągu 120 sekund! + +[PAGE_16] +Zniszcz ~1~ pojazdów w ciągu 120 sekund! + +[PAGE_17] +Rozjedź samochodem ~1~ Kolumbijczyków w ciągu 120 sekund! + +[PAGE_18] +Rozjedź i zniszcz ~1~ pojazdów w ciągu 120 sekund! + +[PAGE_19] +Urwij ~1~ głów Kolumbijczyków w ciągu 120 sekund! + +[PAGE_20] +Obetnij głowy ~1~ członkom gangu Hoods w ciągu 120 sekund! + +[JM1_A] +Hej, umieram z nudów! Kiedy w końcu mnie przelecisz? + +[JM1_B] +Za chwileczkę, złotko! Muszę się zająć jedną drobną kwestią... + +[JM1_C] +Mam dla ciebie robótkę, kolego. + +[JM1_D] +Bracia Forelli od dawna wiszą mi kasę. Od zbyt dawna. + +[JM1_E] +Trzeba dać im lekcję szacunku. + +[JM1_F] +Buźka Forelli napycha właśnie swój bęben w Bistro w St. Marks, + +[JM1_G] +więc ukradnij jego samochód i zabierz go do warsztatu 8-Balla w Harwood. + +[JM1_H] +Znasz 8-Balla, nie? + +[JM1_I] +Kiedy 8-Ball założy w samochodzie ładunek, odprowadź furę na to samo miejsce, z którego ją wziąłeś. + +[JM1_J] +Potem usiądź w bezpiecznej odległości i podziwiaj fajerwerki. + +[JM1_K] +Tylko się pospiesz, grubas nie będzie przecież jadł cały dzień. + +[CAT2_A1] +Jazda, głupia dziwko! + +[CAT2_A] +Trzeba zadać sobie pytanie: czy przyjechałeś ratować Marię czy też żeby spotkać się ze mną? + +[CAT2_B] +Mam dla ciebie wiadomość: + +[CAT2_B2] +romans z tobą to był wyłącznie interes, za to zastrzelę cię dla przyjemności. + +[CAT2_C] +Jesteś muy peccino amigo! + +[CAT2_D] +Rzuć forsę. + +[CAT2_E] +Ostatnio byłeś bardzo pilnym uczniem! + +[CAT2_E2] +Ale nic się nie nauczyłeś. Mnie nie wolno ufać. + +[CAT2_E3] +Zabić tego idiotę. + +[CAT2_J] +Poderwij ten złom w powietrze! + +[HM5_1] +Yo, Ice mówił, że przyjdziesz. Teraz zasady: bierzemy tylko bejsbole - bez spluw i bez samochodów. + +[HM5_5] +To bitwa o honor, czaisz? + +[HELP14] +Aby podnieść broń, po prostu wejdź na nią. Nie możesz podnieść broni, jeżeli siedzisz w samochodzie. + +[CRUSH] +Zaparkuj w oznaczonym miejscu i wysiądź z pojazdu. Samochód zostanie zgnieciony. + +[DIAB2_B] +Gang brzydkich panów zagroził, że pozbawi mnie mojego gwiazdora, jeżeli nie odpalę im doli. + +[DIAB2_C] +Zatańczyli z niewłaściwym człowiekiem, amigo. + +[DIAB2_D] +Oni mają słabość do lodów. + +[DIAB2_E] +Odszukaj bombę, którą zostawiłem w Harwood, + +[DIAB2_F] +porwij jeden z samochodów sprzedających lody w całym mieście, + +[DIAB2_G] +a potem zwab tych idiotów reklamowym sygnałem lodziarza. + +[DIAB2_H] +Ukrywają się w magazynach przy Atlantic Quay. + +[DIAB3_A] +Jacyś niegrzeczni członkowie Triady ukradli wczoraj w nocy mój samochód, + +[DIAB3_B] +rozbili go i zostawili, aby się dopalił. + +[DIAB3_C] +W bagażniku miałem kilka wyjątkowo cennych pamiątek - + +[DIAB3_D] +prawdziwe rzadkie okazy, których nie da się niczym zastąpić, mój przyjacielu. + +[DIAB3_E] +Na granicy Chinatown ukryłem dla ciebie naprawdę potężną broń. + +[DIAB3_F] +Skorzystaj z niej i naucz wandali z Triady, co oznacza zasłużony gniew El Burro. + +[DIAB3_1] +ZABIJ 25 CZŁONKÓW TRIADY + +[DIAB4_A] +Jakiś marny złodziejaszek ukradł mi półciężarówkę z najnowszym wydaniem moich magazynów... Prosto z drukarni! + +[DIAB4_B] +Ale ten zaćpany idiota nie zamknął tylnych drzwi + +[DIAB4_C] +i teraz moja starannie opracowana literatura dla dorosłych, + +[DIAB4_D] +opatrzona wysmakowanymi zdjęciami, wala się po całym Liberty! + +[DIAB4_E] +Weź półciężarówkę i jedź śladem magazynów 'Donkey Daje Całemu Dallas' część 1, 2 i 3. + +[DIAB4_F] +Zbieraj wszystko, co znajdziesz. + +[DIAB4_G] +Kiedy dotrzesz po tropie do tego złodziejskiego ĆPUNA, załatw go! + +[DIAB4_H] +A potem zawieź moje książeczki z Donkey do Magazynów XXX w Dzielnicy Czerwonych Świateł. + +[DIAB4_1] +~g~Zabierz samochód na zaplecze Magazynów XXX. + +[HM1_E] +Pokaż tym zaćpanym siuśkom, na czym polega prawdziwa jazda samochodem. + +[HM1_H] +Usuń mi te 'Dziewiątki' z widoku! + +[HM2_A] +Te 'Dziewiątki' nadal nadeptują mi na odcisk. + +[HM2_B] +Szczeniaki załatwiły sobie samochody opancerzone i sprzedają PROCHY... + +[HM2_C] +...naszym niewinnym czarnym braciom. + +[HM2_D] +Zostawiłem dla ciebie samochód. + +[HM2_E] +W środku znajdziesz parę zabawek, które pomogą ci dać siuśkom nauczkę... + +[HM3_A] +Jakiś samobójca wsadził bombę do mojej gabloty. + +[HM3_B] +Jeżeli stracę tę furę, mogę pożegnać się z moją reputacją na ulicach. + +[HM3_C] +Weź mój wóz i zabierz go do warsztatu w St. Marks, brachu. + +[HM3_D] +Niech chłopaki się nim zajmą i rozbroją bombę. + +[HM3_E] +Zegar już odlicza czas, a bomba chyba jest uszkodzona. + +[HM3_F] +Wpadniesz w jedną dziurę za dużo i to cacko wyleci w powietrze. + +[HM3_G] +Na co jeszcze czekasz? + +[HM4_A] +Yo, na lotnisku im. Francisa właśnie roztrzaskał się samolot Banku Narodowego. + +[HM4_B] +Platyna wala się po całym pasie startowym. + +[HM4_C] +Załatw samochód i zgarnij tyle, ile tylko się da. + +[HM4_F] +Możesz wysypać platynę przy jednym z moich garaży. + +[HM4_G] +Platyna jest cholernie ciężka, więc nie zdziw się, kiedy przeciążysz gablotę i fura będzie się wlokła jak ślimak. + +[HM4_H] +Lepiej regularnie zrzucaj towar przy jakimś garażu. + +[HM5_A] +Z gangu 'Dziewiątek' zostały już tylko niedobitki... + +[HM5_B] +ale nadal chcą się pobawić. + +[HM5_C] +Zgodzili się na pojedynek twarzą w twarz. + +[HM5_D] +Ich banda przeciwko dwóm spośród nas, a raczej... + +[HM5_E] +przeciwko tobie i jeszcze komuś + +[HM5_F] +Poszedłbym z tobą, ale... + +[HM5_G] +jeszcze przez trzy miesiące mam wyrok w zawieszeniu i nie mogę rozrabiać, + +[HM5_H] +sam rozumiesz. + +[HM5_I] +Weźmiesz ze sobą mojego młodszego brata. + +[HM5_J] +On ci pokaże, gdzie jesteście umówieni. + +[MEA1_B] +Nazywam się Chonks, Marty Chonks. + +[MEA1_C] +Prowadzę Delikatesy Pod Psem, tuż za rogiem. + +[MEA1_D] +Mam kłopoty z kasą, ale kto ich dzisiaj nie ma? + +[MEA1_E] +Jestem umówiony z kierownikiem mojego banku. + +[MEA1_F] +Ten cwaniaczek cały czas podnosi odsetki mojego kredytu, żeby móc odkroić swoją działkę. + +[MEA1_G] +Weź mój samochód, jedź po niego i przywieź go tutaj. + +[MEA1_H] +Mam małą niespodziankę dla tego krwiopijcy!! + +[MEA2_A] +Wynająłem paru złodziejaszków, aby włamali się do mojego mieszkania + +[MEA2_C] +Te złodziejskie szumowiny grożą, że zakapują mnie w firmie ubezpieczeniowej, + +[MEA2_D] +jeżeli nie odpalę im doli. + +[MEA2_E] +To się po prostu w głowie nie mieści! + +[MEA2_F] +W fabryce zostawiłem samochód. + +[MEA2_G] +Skorzystaj z niego i zabierz złodziei z Dzielnicy Czerwonych Świateł. + +[MEA2_H] +Potem przywieź ich do fabryki. Tam wytłumaczę im mój punkt widzenia w tej sprawie. + +[MEA3_A] +Mój interes zbankrutuje, jeżeli szybko nie dostanę do rąk większej gotówki. + +[MEA3_B] +Moja żona ma sporą polisę ubezpieczeniową, a i tak przez całe życie tylko wyciągała ode mnie pieniądze. + +[MEA3_C] +Zostawiłem samochód w umówionym miejscu. + +[MEA3_D] +Jedź po moją żonę do pawilonu 'Klasyczny Manicure' i przywieź ją do fabryki. + +[MEA4_A] +Cholera, wpakowałem się w tarapaty! + +[MEA4_B] +Okazuje się, że moja żona romansowała z gościem, któremu wiszę pieniądze. + +[MEA4_C] +Jest mocno wkurzony i chce mi się zrewanżować! + +[MEA4_E] +on myśli, że chcę oddać mu kasę... + +[MEA4_F] +ale mnie się zdaje... + +[MEA4_G] +że do misek psów z Liberty jeszcze w tym miesiącu trafi kolejny rodzaj mięska! + +[WELCOME] +WITAMY W + +[HM1_2] +~g~Zdobądź samochód! Pamiętaj, że liczą się tylko kolesie rozjechani samochodem! + +[HELP8_B] +Naciśnij klawisz~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, aby ~h~przybliżyć ~w~widok przez lunetkę karabinu oraz klawisz~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, aby ~h~oddalić~w~ widok. + +[LRQC_1] +Muszę, hm, porozmawiać z Asuką. + +[LRQC_2] +Może wyskoczysz na spacer po mieście? + +[LRQC_3] +Musisz znaleźć sobie jakąś kryjówkę. + +[LRQC_4] +W Belville jest magazyn, który powinien ci odpowiadać. + +[LRQC_5] +Kiedy będziesz gotowy, wróć do mojego apartamentu, + +[LRQC_6] +to pogadamy, co robić dalej. + +[JM6_5] +~g~Musisz załatwić pojazd, którym uciekniemy, idioto! + +[JM2_F] +Jeżeli potrzebujesz giwery, to idź na zaplecze Amu-Nacji naprzeciwko stacji metra. + +[LOVE4_7] +~g~Na Wyspie Staunton jest jakiś plac budowy, może to właśnie tam zabrali pakunek. + +[LOVE4_8] +~g~Aby otworzyć ten garaż, musisz mieć samochód. + +[TSCORE] +ZAROBEK: $~1~ + +[AM1_9] +~r~Salvatore uciekł z powrotem do klubu 'U Luigiego'! + +[AM1_6] +~g~Jeżeli będziesz kręcił się wokół klubu Luigiego, to mafia z pewnością cię wypatrzy! + +[TM2_3] +~g~To pułapka! Załatw ich!!! + +[FM4_1] +Tu mówi Maria. Ten samochód to pułapka! Spotkaj się ze mną na południowym końcu Mostu Callahan. + +[JM1_7] +~g~Zamknij drzwi samochodu! Mike może coś zwąchać! + +[KM5_1] +~g~DILER ROZJECHANY!!! + +[KM5_6] +~g~Musisz zamordować co najmniej 8 dilerów z gangu Yardie. + +[KM5_7] +~g~Zabijaj jak najszybciej! Kiedy sprzedadzą cały towar, pochowają się w swoich norach! + +[RM3_8] +~r~Ten samochód to tylko przynęta!! + +[LM3_8] +Cześć, jestem Joey. + +[LM3_9] +Luigi mówił, że można ci ufać, więc wpadnij później, + +[KM3_5] +~g~Naciśnij klakson, aby zacząć rozmowy. + +[LOVE7] +ZNIKNIĘCIE LOVE'A + +[LOVE2_5] +~g~Z Kenji'ego została już tylko kupa mięsa na twoje masce! Uciekaj z Newport i pozbądź się samochodu! + +[AS2_11] +~g~~1~ Z 9! + +[GARAGE1] +~g~Wysiądź z samochodu i wyjdź na zewnątrz. + +[KM3_11] +~g~Kartel został zaatakowany, a teczka nie została odzyskana. + +[KM3_12] +~g~Zabij wszystkich Kolumbijczyków, zniszcz pojazdy i odzyskaj teczkę. + +[KM3_13] +~g~Odwieź teczkę do kasyna. + +[RM5_6] +~g~Prawie go masz! Staranuj jego wóz swoim pojazdem albo rozwal materiałami wybuchowymi! + +[PBOAT_1] { re3 change } +Naciśnij klawisz ~h~~k~~VEHICLE_FIREWEAPON~~w~, aby otworzyć ogień z działek na łodzi. + +[PBOAT_2] { re3 change } +Naciśnij klawisz ~h~~k~~VEHICLE_FIREWEAPON~~w~, aby otworzyć ogień z działek na łodzi. + +[DIAB1_B] +Mówi El Burro z gangu Diablo. + +[DIAB1_D] +Jesteś nowy w Liberty, ale na ulicach już zaczyna być o tobie głośno. + +[DIAB1_E] +Organizuję dla rozrywki mały wyścig. Punkt startu znajduje się przy starej szkole w okolicach Mostu Callahan. + +[DIAB1_F] +Skołuj sobie gablotę. Wygrywa ten, kto pierwszy zaliczy wszystkie punkty na trasie. + +[HM2_1] { re3 change } +Użyj zdalnie sterowanych samochodzików, aby zniszczyć samochody opancerzone. Naciśnij klawisz ~h~~k~~VEHICLE_FIREWEAPON~~w~, aby zdetonować ładunek. + +[HM2_1A] { re3 change } +Użyj zdalnie sterowanych samochodzików, aby zniszczyć samochody opancerzone. Naciśnij klawisz ~h~~k~~VEHICLE_FIREWEAPON~~w~, aby zdetonować ładunek. + +[HM2_2] +~r~Nie udało ci się zniszczyć wszystkich samochodów opancerzonych! + +[HM2_6] +~g~Samochód opancerzony został zniszczony! + +[RM3_A] +Znam w tym mieście jednego bardzo ważnego faceta, prawdziwą grubą rybę, + +[RM3_H] +który słynie ze swych, jak to ująć, nietypowych upodobań i wielkiej fortuny, jaką na nie wydaje. + +[RM3_B] +Uwikłał się w proces sądowy, a prokuratura zdobyła kompromitujące go fotografie. + +[RM3_C] +Zrobili je na imprezie w kostnicy czy coś takiego. + +[LOVE6_A] +Przyjacielu, przyjmij ode mnie lekcję prowadzenia interesów. + +[LOVE6_E] +Jeżeli posiadasz przedmiot jedyny w swoim rodzaju, to dokładnie wszyscy, nawet ze swoimi żonami, będą się ze wszystkich sił starać ci go odebrać, + +[LOVE6_C] +Oddziały antyterrorystyczne otoczyły obszar, na którym znajduje się mój współpracownik wraz z pakunkiem. + +[LOVE6_D] +Jedź tam i weź ciężarówkę. Posłużysz jako przynęta. + +[LOVE6_F] +Odciągnij ich uwagę tak, aby mój przyjaciel mógł spokojnie opuścić to miejsce. + +[AM3_C] +Teraz najprawdopodobniej czyha na zatoce! Ukradnij łódź policyjną i raz na zawsze zakończ jego karierę! + +[FESZ_UC] +ANULUJ + +[FEDS_SM] +L1, R1 - ZMIANA MENU + +[FEDS_AS] +;= - ZMIANA WYBORU + +[FEDSAS2] +<> - ZMIANA WYBORU + +[FEDS_SS] +L1, R1 - ZMIANA WYBORU + +[FEDSSC1] +; - SZYBSZE PRZEWIJANIE + +[FEDSSC2] +Err:509 + +[MEA2_3] +~g~Odwieź samochód do fabryki. + +[RM1_3] +~r~McAffrey zwiał! + +[RM1_4] +~g~Zużyłeś wszystkie granaty! Wróć po nowy zapas do Amu-Nacji! + +[RM1_5] +~g~Wracaj i podpal ten dom! + +[RM6_4] +~g~Jedź do dziupli i zabierz rzeczy Raya. + +[RM6_5] +~g~CIA nieustannie obserwuje most, znajdź inną trasę. + +[HM2_F] +i sprzątnąć ich pancerny złom. + +[HM_4] +'W POGONI ZA KASĄ' + +[MEA2_B5] +TEKST JUŻ NIEPOTRZEBNY + +[MEA1_B5] +TEKST JUŻ NIEPOTRZEBNY + +[MEA3_B5] +TEKST JUŻ NIEPOTRZEBNY + +[MEA4_B7] +ale jeżeli zechcesz wpaść do mojego biura... + +[MEA3_B4] +Marty chce się ze mną widzieć? Lepiej niech się streszcza, bo muszę jeszcze zrobić sobie dzisiaj nową fryzurę. + +[KM3_7] +Ludzie, to pułapka Yakuzy! + +[FES_LOF] +Wczytywanie nieudane. + +[FES_SLO] +ZAPISZ PLIK + +[FES_ISC] +USZKODZONY + +[FESZ_TI] +ZAPISZ Z1 + +[FESZ_SA] +Zapis gry + +[MC_LDFL] +Wczytywanie nieudane! + +[MC_NWRE] +Trwa ponowne uruchamianie gry. + +[LOVE6_3] +~g~Masz ~1~ sekund na powrót do konwojowozu albo misja zakończy się porażką. + +[LOVE6_4] +~r~Straciłeś fałszywy konwojowóz! + +[HELP1] +Zatrzymaj się wewnątrz niebieskiego pola. + +[HELP12] +Stań na niebieskim polu, aby rozpocząć misję. + +[HJSTAT] +Odległość: ~1~,~1~m Wysokość:~1~,~1~m Salta: ~1~ Obroty: ~1~_ + +[HJSTATW] +Odległość: ~1~.~1~m Wysokość: ~1~.~1~m Salta: ~1~ Obroty: ~1~_ Plus doskonałe lądowanie! + +[DIAB1_5] +CZAS WYŚCIGU: + +[LOVE3_4] +~r~Zniszczyłeś samolot! + +[F_FAIL1] +Misja strażacka zakończona. + +[F_CANC] +~r~Misja strażacka anulowana! + +[F_EXTIN] +POŻARY: + +[A_COMP1] +Misja ratunkowa wykonana! + +[A_CANC] +~R~Misja ratunkowa anulowana! + +[A_COMP3] +Misja ratunkowa wykonana! Ty chyba nigdy się nie męczysz! + +[ATUTOR] +Wciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~~w~, aby włączyć lub wyłączyć misje ratunkowe. + +[ATUTOR3] +Wciśnij klawisz ~h~~k~~TOGGLE_SUBMISSIONS~~w~, aby włączyć lub wyłączyć misje ratunkowe. + +[ALEVEL] +Misja Ratunkowa, Poziom ~1~ + +[A_FAIL1] +Misja ratunkowa zakończona. + +[FEST_HA] +Najwyższy poziom misji ratunkowej + +[A_SAVES] +URATOWANI LUDZIE:~1~ + +[C_KILLS] +ZABICI PRZESTĘPCY: ~1~ + +[HM1_B] +Mam problem z paroma frajerami. + +[AM2_A] +Śmierć Salvatore to radosna wiadomość, + +[AM2_A2] +widać, że jesteś dobrym zabójcą. Lubię tę cechę u ludzi. + +[AM2_B] +To mój brat Kenji. + +[AM2_C] +Asuka ma dla ciebie małą robótkę. Kiedy skończysz, wpadnij do mojego kasyna, to pogadamy. + +[AM2_D] +Zupełnie jak Kenji, on też zawsze chce bawić się moimi zabawkami. + +[AM2_E] +Moja wtyczka w policji donosi, że Mafia obserwuje nasze lokale w całym mieście. + +[AM2_E2] +Prawdopodobnie usiłują cię wytropić. + +[AM2_F] +Dopóki nie załatwimy tej sprawy, nie możemy prowadzić zwykłej działalności. + +[AM2_G] +Załatw tych głupawych szpiegów i raz na zawsze zakończ tę wendettę. + +[F_START] +~g~W okolicach ~a~ zauważono płonący pojazd. Udaj się tam i ugaś pożar. + +[AM4_1A] +Odszukaj telefon na Park West Belleville. + +[AM4_1B] +Odszukaj telefon na kampusie Liberty. + +[AM4_1C] +Odszukaj telefon na Park South Belleville. + +[AM4_1D] +Spotkajmy się w parku przy toaletach. + +[HJSTATF] +Odległość: ~1~ stóp Wysokość: ~1~ stóp Salta: ~1~ Obroty: ~1~_ + +[HJSTAWF] +Odległość: ~1~.~1~ stóp Wysokość: ~1~.~1~ stóp Salta: ~1~ Obroty: ~1~_ Plus doskonałe lądowanie! + +[HM1_F] +Lepiej uważaj - na ulicach będą też ludzie z Jacks, którzy mogą uznać, że polujesz również na nich! + +[HM1_D] +Nazywają się 'Dziewiątki' i ubierają się na purpurowo. Każdy dzień, kiedy te leszcze obnoszą się ze swoim barwami, + +[HM1_G] +to dzień wstydu dla mojego gangu. + +[MEA2_B] +i ukradli parę rzeczy, co pozwoli mi wyciągnąć kasę z odszkodowania. + +[TM3_H] +~w~Dobrze się spisałeś, młody, naprawdę dobrze. + +[TM3_I] +~w~Chodź, Don chce cię poznać. + +[TM3_J] +~w~Heeeej, Luigi! + +[TM3_K] +~w~Moje dziewczynki tęsknią za tobą, Salvatore, dawno cię u nas nie było. + +[TM3_L] +~w~Przekaż im ode mnie, że kiedy załatwimy całą tę nieszczęsną sprawę, + +[TM3_M] +~w~razem pojedziemy do klubu i uczcimy zwycięstwo + +[TM3_N] +~w~Oto i mój chłopak. + +[TM3_N2] +~w~Jak się masz, tato? + +[TM3_O] +~w~Znalazłeś już sobie przyzwoitą kobietę? + +[TM3_P] +~w~Ech, twoja matka, wieczny odpoczynek racz jej dać Panie, przewraca się w grobie, + +[TM3_Q] +~w~bo jej syn jeszcze nie ma żony. + +[TM3_R] +~w~Wiem, tato. Pracuję nad tym. + +[TM3_S] +~w~TONI! Jak twoja Mamuśka? + +[TM3_T] +~w~To wspaniała kobieta. Silna. Firenze. + +[TM3_U] +~w~Mama ma się dobrze... Znakomicie. + +[TM3_V] +~w~Doskonale, doskonale. Posłuchajcie, panowie, rozgośćcie się w środku, a ja porozmawiam z naszym nowym przyjacielem. + +[TM3_W] +~w~Widzę przed tobą wielką przyszłość, chłopcze... + +[RM1_A] +Ta szuja McAffrey wziął więcej łapówek niż ktokolwiek inny. + +[RM1_B] +Teraz myśli, że zasłuży na wygodną emeryturę, jeżeli zakapuje nas policji. + +[RM1_C] +Właśnie nas wsypał! + +[RM4_B] +Trzeba go uciszyć raz na zawsze. + +[RM4_E] +Od jutra ma spać z rybami, a nie jadać je na kolację. + +[LOVE3_B] +Dziś w nocy mały samolot przeleci nad zatoką, podchodząc do lądowania. + +[LOVE4_D] +Niestety, władze lotniska przejęły samolot i zaczęły rozbierać go na części, + +[LOVE4_H] +dopóki nie rzuciłem na szalę całego swojego autorytetu. + +[LOVE4_E] +Przejedź przez most do Shoreside Vale i jedź na lotnisko im. Francisa. + +[GTAB_A] +Lepiej stąd znikajmy. Cholera wie, co to jest, + +[GTAB_B] +ale zdaje się, że temu facetowi bardzo na tym zależy, więc to z pewnością musi mieć jakąś wartość. + +[GTAB_C] +Co, u diabła! + +[GTAB_D] +TO TY! + +[GTAB_E] +Hej, spokojnie, amigo! De nada! De nada! + +[GTAB_F] +Kiedy ostatni raz cię widziałem, twoje truchło spływało do ścieków! + +[GTAB_G] +Nie strzelaj, amigo. Nie ma problemu. My przyjaciele. Proszę, weź to sobie. + +[GTAB_H] +Nie bądź taką ciotą! + +[GTAB_I] +Nie mamy wyboru, kotku! + +[GTAB_J] +Zawsze mamy wybór, tępaku! + +[GTAB_K] +Przepraszam za tę głupią sukę, one wszystkie są jednakowe... por favor? + +[GTAB_L] +Więc ta dziwka zwiała? + +[GTAB_M] +Ale zrobiłeś mi przysługę, + +[GTAB_N] +nie jesteś jedyną osobą, która ma rachunki do wyrównania z Kartelem. + +[GTAB_O] +Ten gnidy zabiły mi brata! + +[GTAB_P] +Nigdy nie zabiłem żadnego członka Yakuzy! + +[GTAB_Q] +KŁAMIESZ! Wszyscy widzieliśmy zabójcę z Kartelu. + +[GTAB_R] +Wytropimy i wytłuczemy was wszystkich, wy kolumbijskie kundle! + +[GTAB_S] +Pobawię się z twoim przyjacielem, aby wydobyć z niego jakieś informacje i troszkę się rozerwać. + +[GTAB_T] +Ej, wpadnij później, będe cię jeszcze potrzebował. + +[GTAB_U] +Proszę, amigo, nie zostawiaj mnie z nią! Ta chica to wariatka! Amigo? Hej, AMIGOOO!!!... Aaaaaa! + +[LOVE5_A] +Raz po raz dowodzisz, że warto w ciebie inwestować, a to rzadkość w dzisiejszych czasach kłamstwa i obłudy. + +[KM3_1] +~g~Kartel spodziewa się kolesia z Yardies, więc idź i ukradnij samochód gangu Yardie! Powinieneś znaleźć ich w Newport, na północy. + +[LOVE1_1] +~g~Podwędź samochód gangu kolumbijskiego, abyś mógł swobodnie przeniknąć do ich kryjówki. Samochód znajdziesz na północ stąd, w Fort Staunton. + +[FM1_Q1] +~w~Szukasz mocnych wrażeń? Może odrobinę... Hm? Odrobinę HEROINY? + +[FM1_R] +~w~Czołem, Chico. Nie, daj mi to, co zawsze. + +[FM1_T] +~w~Dzięki, Chico. Na razie! + +[FM1_W] +~w~W porządku, piesku! Posiedź tu i popilnuj samochodu, a ja wyskoczę i poruszam trochę tyłkiem. + +[FM1_X] +~w~OK, piesku! Znikajmy stąd. Hau hau! + +[FM1_Q] +~g~Cześć, Mario! Moja ulubiona klientka! + +[FM1_S1] +~w~Hej, może wpadniesz na imprezę w tej pustej hali magazynowej na wschodnim krańcu Atlantic Quays? + +[FM1_U] +~w~Gracias i życzę przyjemnych wrażeń. To niezły towar... + +[FM1_V] +~w~Jazda, piesku! Jedziemy zajrzeć na tę imprezę! + +[FM1_SS] +~r~NASŁUCH RADIOWY: ~g~Cztery-pięć do wszystkich jednostek: Zapewnić wsparcie akcji antynarkotykowej w Atlantic Quays... + +[LOVE6_B] +nawet jeżeli mają tylko blade pojęcie na temat jego rzeczywistej wartości. + +[TM3_A1] +~r~Joey się usmażył! + +[TM3_A2] +~r~Joey i Lugi spiekli się na węgiel! + +[TM3_A3] +~r~Joey, Luigi i Toni usmażeni! + +[FM4_2] +Posłuchaj, Salvatore podejrzewa, że kombinujemy coś za jego plecami, + +[FM4_3] +dlatego postanowił sprzedać cię Kartelowi. + +[FM4_4] +Nie mogę do tego dopuścić. Najgorsze w tym wszystkim jest to, + +[FM4_4B] +że to moja wina... To ja mu powiedziałam, że między nami coś jest... + +[FM4_5] +Nie pytaj mnie, po co. Sama nie wiem. + +[FM4_6] +Posłuchaj, na terytorium mafii jesteś poszukiwany, ja też chciałabym się stąd wyrwać. + +[FM4_6B] +Widziałam już za dużo śmierci, zbyt wiele krwi! + +[FM4_7] +Mam starą dobrą przyjaciółkę... Nazywa się Asuka. Możemy jej zaufać. + +[FM4_8] +Dobra, wystarczy już tych przemówień. + +[FM4_9] +Zbierajmy się stąd, zanim pojawią się tu całe wycieczki rozhisteryzowanych Włochów, którzy będą chcieli rozstrzygać z nami rodzinne zatargi. + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUCENT + +[CRED003] +LESLIE BENZIES + +[CRED004] +KIEROWNIK ARTYSTYCZNY + +[CRED005] +AARON GARBUT + +[CRED006] +KIEROWNIK TECHNICZNY + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +PROJEKT + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +SCENARIUSZ + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +POSTACI + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMACJA & REŻYSERIA + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +PROJEKTY POJAZDÓW + +[CRED024] +PAUL KUROWSKI + +[CRED025] +GRAFICY + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +KODERZY + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +MUZYKA + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +KONCEPCJA I MASTERING DŹWIĘKU + +[CRED042] +ALLAN WALKER + +[CRED043] +PROGRAMOWANIE AUDIO + +[CRED044] +RAYMOND USHER + +[CRED045] +KIEROWNIK TESTÓW + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +GŁÓWNI TESTERZY + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRD050A] +TESTERZY + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +POMOC TECHNICZNA + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +PRODUCENT WYKONAWCZY + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUCENT + +[CRED064] +DAN HOUSER + +[CRED065] +DYREKTOR DS. ROZWOJU + +[CRED066] +JAMIE KING + +[CRED067] +PRODUCENT TECHNICZNY + +[CRED068] +GARY J. FOREMAN + +[CRED069] +PRODUCENT POMOCNICZY + +[CRED070] +JEREMY POPE + +[CRED071] +KOORDYNACJA MUZYCZNA + +[CRED072] +TERRY DONOVAN + +[CRED073] +ZESPÓŁ PRODUKCYJNY ROCKSTAR + +[CRED074] +TERRY DONOVAN + +[CRED075] +JENNIFER KOLBE + +[CRED076] +JENEFER GROSS + +[CRED077] +LAURA PATERSON + +[CRED078] +JEFF CASTANEDA + +[CRED079] +CHRIS CARRO + +[CRED080] +ADAM TEDMAN + +[CRED081] +JUNG KWAK + +[CRED082] +BRIAN WOOD + +[CRED083] +PAUL YEATES + +[CRED084] +STANTON SARJEANT + +[CRED085] +WICEPREZES DS. MARKETINGU + +[CRED086] +TERRY DONOVAN + +[CRED087] +KOORDYNACJA TECHNICZNA + +[CRED088] +BRANDON ROSE + +[CRED089] +KIEROWNIK DS. ZAPEWNIENIA JAKOŚCI + +[CRED090] +JEFF ROSA + +[CRED091] +GŁÓWNY ANALITYK + +[CRED092] +ADAM DAVIDSON + +[CRED093] +ANALITYK GRY + +[CRED094] +RICHARD HUIE + +[CRED095] +ZESPÓŁ TESTUJĄCY + +[CRED096] +LANCE WILLIAMS + +[CRED097] +JOE GREENE + +[CRED098] +BRIAN PLANER + +[CRED099] +OSWALD GREENE + +[CRED100] +REDAKCJA 'LIBERTY TREE' + +[CRED101] +JAMES WORRALL + +[CRED102] +DAN HOUSER + +[CRED103] +ADAM TEDMAN + +[CRED104] +PAUL YEATES + +[CRED105] +JENEFER GROSS + +[CRED106] +LAURA PATERSON + +[CRED107] +SEKWENCJE FILMOWE + +[CRED108] +SCENARIUSZ: DAN HOUSER I JAMES WORALL + +[CRED109] +REŻYSERIA DŹWIĘKU: DAN HOUSER + +[CRED110] +PRODUKCJA DŹWIĘKU: RENAUD SEBBANE + +[CRED111] +OBSADA + +[CRED112] +FRANK VINCENT JAKO SALVATORE LEONE + +[CRED113] +JOE PANTOLIANO JAKO LUIGI GOTERELLI + +[CRED114] +MICHAEL MADSEN JAKO TONI CIPRIANI + +[CRED115] +MICHAEL RAPAPORT JAKO JOEY LEONE + +[CRED116] +DEBBI MAZAR JAKO MARIA + +[CRED117] +KYLE MACLACHLAN JAKO DONALD LOVE + +[CRED118] +ROBERT LOGGIA JAKO RAY MACHOWSKI + +[CRED119] +GURU JAKO 8-BALL + +[CRED120] +SONDRA JAMES JAKO MAMUŚKA + +[CRED121] +LIANA PAI JAKO ASUKA + +[CRED122] +LES MAU JAKO KENJI + +[CRED123] +CYNTHIA FARRELL JAKO CATALINA + +[CRED124] +AL. ESPINOSA JAKO MIGUEL + +[CRED125] +CHRIS PHILLIPS JAKO EL BURRO + +[CRED126] +HUNTER PLATIN JAKO CHICO + +[CRED127] +WALTER MUDU JAKO D-ICE + +[CRED128] +CURTIS MCCLARIN JAKO CURTLY + +[CRED129] +BILL FIORE JAKO DARKEL + +[CRED130] +CHRIS PHILLIPS JAKO MARTY CHONKS + +[CRED131] +HUNTER PLATIN JAKO KUDŁATY BOB + +[CRED132] +WALTER MUDU JAKO KING COURTNEY + +[CRED133] +HUNTER PLATIN JAKO JEDNORĘKI PHIL + +[CRED134] +KIM GURNEY JAKO MISTY + +[CRED135] +MOTION CAPTURE + +[CRED136] +ANIMACJA + +[CRD136A] +ALEX HORTON + +[CRED137] +REŻYSERIA + +[CRD137A] +NAVID KHONSARI + +[CRED138] +PRODUKCJA + +[CRD138A] +JAMIE KING + +[CRD138B] +RENAUD SEBBANE + +[CRED139] +NAGRANIA PRZEPROWADZONO W MODERN UPRISINGS STUDIOS, BROOKLYN + +[CRED140] +AKTORZY + +[CRD140A] +MARTINEZ + +[CRD140B] +GISELLE JONES + +[CRD140C] +STEPHEN DANIELS + +[CRD140D] +ROBERT STIO + +[CRD140E] +JENNY GROSS. + +[CRED141] +DIALOGI PRZECHODNIÓW + +[CRED142] +TEKST: DAN HOUSER, NAVID KHONSARI I JAMES WORALL + +[CRED143] +REŻYSERIA: CRAIG CONNER, DAN HOUSER I LAZLOW + +[CRED144] +PRODUKCJA: RENAUD SEBBANE + +[CRED145] +OBSADA + +[CRED146] +HUNTER PLATIN + +[CRED147] +DAN HOUSER + +[CRED148] +RENAUD SEBBANE + +[CRED149] +MARIA CHAMBERS + +[CRED150] +JEFF STANTON + +[CRED151] +RYAN CROY + +[CRED152] +DEENA BERMAN + +[CRED153] +MARIA CHAMBERS + +[CRED154] +ALICE B. SALTZMAN + +[CRED155] +ALEX ANTHONY SIOUKAS + +[CRED156] +SEAN R. LYNCH + +[CRED157] +AMY SALZMAN + +[CRED158] +COLIN MCSHANE + +[CRED159] +COREY WADE + +[CRED160] +GERALD COSGROVE + +[CRED161] +STEPHANIE ROY + +[CRED162] +DORIS WOO + +[CRED163] +JOSEPH GREENE + +[CRED164] +LAZLOW JONES + +[CRED165] +HSIANG LIN + +[CRED166] +STEVE MICHAEL ROBERT + +[CRED167] +MATHEW MURRAY + +[CRED168] +RICHARD HUIE + +[CRED169] +GARVIN ATWELL + +[CRED170] +STEVE KNEZEVICH + +[CRED171] +YUKIMURA SATO + +[CRED172] +FRANK CHAVEZ + +[CRED173] +LIEZL JACINTO + +[CRED174] +CANAAN MCKOY + +[CRED175] +ADAM DAVIDSON + +[CRED176] +LANCE WILLIAMS + +[CRED177] +NEIL MCCAFFREY + +[CRED178] +LAURA PATERSON + +[CRED179] +REY CONCEPCION + +[CRED180] +CHARLES HEROLD + +[CRED181] +ANDREW GREENWALD + +[CRED182] +JAMES MIELKE + +[CRED183] +PETER SUCIU + +[CRED184] +ALEX ODULIO + +[CRED185] +DON NKRUMAH + +[CRED186] +KENDALL PITTMAN + +[CRED187] +SAL SUAZO + +[CRED188] +EREK MATEO + +[CRED189] +CHRIS DIFATE + +[CRED190] +LEILA MILTON + +[CRED191] +DARREN ZOLTOWSKI + +[CRED192] +VIRGINIA SMITH + +[CRED193] +KEVIN CASSIN + +[CRED194] +JASON SHIGEMORI + +[CRED195] +KELLY KINSELLA + +[CRED196] +MOLLIE STICKNEY + +[CRED197] +STANTON SARJEANT + +[CRED198] +LAURA WALSH + +[CRED199] +MARK GARONE + +[CRED200] +JOANNA SLY + +[CRED201] +ELIZABETH HOWELL + +[CRED202] +ANA HERCULES + +[CRED203] +SHIRLEY IRICK + +[CRED204] +KASHONA FIELDS + +[CRED205] +JOEL M. LILJE + +[CRED206] +JOHN DIBENEDETTO + +[CRED207] +NANCY GILES + +[CRED208] +RYAN CROY + +[CRED209] +JENNIFER KOLBE + +[CRED210] +LIAM BURKE + +[CRED211] +SIGRID PREISSL + +[CRED212] +ANITA FITZSIMONS + +[CRED213] +PHILIPPA RASELLI + +[CRED214] +WIL QUESNEL + +[CRED215] +FALKO BURKERT + +[CRED216] +SARA SEWELL + +[CRED217] +STACJE RADIOWE ORAZ MUZYKA + +[CRED218] +PRODUKCJA DLA ROCKSTAR UK + +[CRD218A] +CRAIG CONNER + +[CRD218B] +STUART ROSS + +[CRED219] +KOORDYNATOR ŚCIEŻKI DŹWIĘKOWEJ + +[CRED220] +TERRY DONOVAN + +[CRED221] +PRODUKCJA DLA ROCKSTAR GAMES + +[CRED222] +DAN HOUSER + +[CRED223] +REDAKCJA + +[CRED224] +CRAIG CONNER + +[CRED225] +ALLAN WALKER + +[CRED226] +LAZLOW + +[CRED227] +TEKSTY I WIZERUNKI PREZENTERÓW: + +[CRED228] +DAN HOUSER + +[CRED229] +LAZLOW + +[CRED230] +SPECJALNE PODZIĘKOWANIA DLA: + +[CRED231] +ADAM TEDMAN + +[CRED232] +ALEX MASON + +[CRED233] +JUDY HENDERSON CASTING + +[CRED234] +HAMISH BROWN + +[CRED235] +CHRISSY HOBAN + +[CRED236] +INNES RICARD + +[CRED237] +LILION BROZSKA + +[CRED238] +BOB HILLARY + +[CRED239] +EMILY ANDERSON + +[CRED240] +RICHIE HENDERSON + +[CRED241] +CHRSTIAN CANTAMESSA + +[CRED242] +JERONIMO BARRERA + +[CRED243] +ALEXANDER ILLES + +[CRED244] +BARANE CHAN + +[CRED245] +DUNCAN SHIELDS + +[CRED246] +BARANE CHAN + +[CRED247] +DEREK PAYNE + +[CRED248] +KEVIN WONG + +[CRED249] +ROSS ELLIOTT + +[CRED250] +ROSS BEAZLEY + +[CRED251] +ALEX BAZLINTON + +[CRED252] +DAVE WATSON + +[CRED253] +MALCOLM SMITH + +[CRED255] +ANDREW SEMPLE + +[CRED256] +ARTYŚCI + +[CRED257] +STUART PETRI + +[CRED258] +JERONIMO BARRERA + +[CRED259] +CARLY SLATER + +[CRED260] +GREG LAU + +[CRED261] +STEVE KNEZEVICH + +[CRED262] +DEVIN WINTERBOTTOM + +[CRED263] +JAMEEL VEGA + +[CRED264] +LEE CUMMINGS + +[CRED265] +DEVIN BENNET + +[CRED266] +ELIZABETH SATTERWHITE + +[CRED267] +AARON RIGBY + +[CRED268] +STEVE K. + +[CRED269] +GREG LAU + +[CRED270] +MIKE HONG + +[CINCAM] +Kamera Filmowa + +[KM1_13] +Wprowadź samochód do garażu! + +[KM3_14] +~r~Zostałeś zauważony, układ odwołany! + +[EBAL_H] +Poczekaj tutaj, brachu, a ja pójdę do środka i pogadam z Luigim. + +[EBAL_M] +Tylko pamiętaj - nic nie kombinuj z moimi dziewczynami! + +[LM2_F] +Potem zabierz jego samochód i przemaluj go. + +[LM2_D] +proszę bardzo. + +[LM1_9] +Cześć, jestem Misty... + +[LM4_A] +Jakaś gnida z gangu Diablo nasyła swoje brudne dziwki na moje terytorium. + +[FM2_B] +Mamy kreta! + +[FM2_C] +Żaden z niego alfons czy diler, więc pewnie dorabia na boku sprzedając informacje. + +[FM3_CC] +~w~Bracie, wróć, kiedy będziesz miał pieniądze. + +[FEDS_AM] +<> - ZMIANA MENU + +[LOVE5_5] +~r~Nie udało cię się ochronić ciężarówki! + +[RM6_6] +~r~Ray nie żyje! + +[RM6_7] +~r~Ray spóźnił się na samolot. + +[RM6_8] +~r~Zgubiłeś Raya, wracaj po niego. + +[FM1_10] +~g~Zostawiłeś Marię - zawróć i ją zabierz. + +[LOVE4_9] +~r~Samolot został zniszczony! + +[LOV4_10] +~r~Jedyny ślad, który wskazywał, gdzie zniknęła paczka, został zniszczony! + +[KM2_D] +Nie muszę chyba dodawać, że przekażę mu te samochody w darze, aby spłacić dług, który u niego zaciągnąłem. + +[KM4_B] +Interes idzie na tyle dobrze, że dziś możemy odebrać należną nam opłatę za ochronę. + +[KM2_E] +Zdobądź samochody z tej listy i dostarcz je do warsztatu za parkingiem w Newport. + +[FM3_8I] +~w~Znajdź dobre stanowisko strzeleckie. Kiedy oddasz pierwszy strzał, ja zrobię to, co do mnie należy. + +[LOVE1_B] +Doświadczenie uczy mnie, że ludzie tacy jak ty potrafią być niezwykle lojalni za odpowiednią cenę. + +[LOVE1_H] +ale niektórzy ludzie robią się coraz bardziej chciwi. + +[LOVE1_C] +Znam pewnego starszego pana, pochodzącego z krajów Orientu, który jest dla mnie niezwykle cenny. + +[LOVE1_I] +Niestety został on porwany przez jakiś gang z Ameryki Południowej w okolicach Aspatrii. + +[MEA4_D] +Zgodziłem się z nim spotkać... + +[MEA4_B4] +Marty cię przysyła, co? W porząsiu, pokażę tej gliście, jak się robi interesy. + +[MEA4_B5] +Carl, cześć! Ee, potrzebuję jeszcze trochę czasu, żeby zebrać dla ciebie pieniądze. + +[MEA1_B4] +Ach, przysłał cię Chonks, prawda? Chodźmy odwiedzić naszego wspólnego przyjaciela. + +[HM5_6] +Trzeba rozłupać parę łbów... + +[LOVE1_5] +~g~Przestań się obijać, załatw samochód Kolumbijczyków i uratuj przyjaciela Love'a. + +[AS1_D] +~w~Posłuzysz jako przynęta i ściągniesz szwadrony śmierci za sobą do Pike Creek, + +[AS1_E] +~w~gdzie moi ludzie urzadzą im właściwe przyjęcie. + +[AS2_C] +~w~Kartel działa pod przykrywką firmy Dom Kawy Kappa. + +[AS2_E] +~w~Nie mamy wyjścia, trzeba wyłączyć z gry te punkty sprzedaży dragów. + +[AS2_F] +~w~Rozwal je w drzazgi!! + +[AS2_A1] +~w~Miguel to doskonały przykład słynnej latynoskiej odporności. + +[AS2_A2] +~w~Ręce opadają mi ze zmęczenia. + +[SIREN_3] +Aby włączyc syrenę pojazdu, naciśnij klawisz ~h~~k~~VEHICLE_HORN~ ~w~. + +[SIREN_4] +Aby włączyc syrenę pojazdu, naciśnij klawisz ~h~~k~~VEHICLE_HORN~ ~w~. + +[AS3_C] +~w~Eeej! Co to za lepkie żółte świństwo? + +[AS3_C1] +~w~O, cześć, kochanie. + +[AS3_F] +~w~Ta dziewczyna po prostu ma talent. + +[AS3_F1] +~w~Udało jej się wydobyć z naszego gościa ten oto klejnocik. + +[AS3_G] +~w~Za 2 godziny na Lotnisko Francisa przyleci pewien samolot. + +[AS3_G1] +~w~Jest on wyładowany trucizną Cataliny. + +[AS3_H] +~w~Możesz ominąć lotniskowe służby bezpieczeństwa, jeżeli popłyniesz łodzią + +[AS3_H1] +do boi wyznaczających lądowisko i zestrzelisz lądujący samolot. + +[AS3_I] +~w~Zabierz z wraku ładunek! + +[AS3_J] +~w~Tylko bądź ostrożny, dobrze, kochanie? + +[AS3_K] +~w~A teraz spróbujemy olejku chilli... + +[RM2_F1] +Kolumbijczycy będą tutaj lada chwila! + +[RM2_K] +Cholera, już tu są! OGNIA! + +[LOVE2_7] +~g~Teraz pozbądź się samochodu!v + +[LOVE2_8] +~g~Uciekaj z Newport! + +[AM1_F] +Za około trzy godziny (~1~:~1~), Salvatore Leone będzie wychodził z klubu 'U Luigiego'. + +[LOVE5_C] +Masz za nim jechać i pilnować, aby zarówno on, jak i mój pakunek dotarli do Pike Creek bez szwanku. + +[FESZ_SR] +Zapisywanie zakończone niepowodzeniem! Sprawdź kartę pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 i ponów próbę. + +[FESZ_FO] +Czy chcesz sformatować kartę pamięci (PS2) w gnieździe KART PAMIĘCI nr 1? + +[FELZ_FO] +Karta pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 nie jest sformatowana. + +[FES_NOC] +Brak karty pamięci (PS2) w gnieździe KART PAMIĘCI nr 1. + +[FES_LOE] +Wczytywanie zakończone niepowodzeniem! Sprawdź kartę pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 i ponów próbę. + +[FES_DEE] +Kasowanie zakończone niepowodzeniem! Sprawdź kartę pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 i ponów próbę. + +[SLONFM] +Błąd podczas formatowania karty pamięci (PS2) w gnieździe KART PAMIĘCI nr 1. + +[SLONDR] +Niewystarczająca ilość miejsca, aby zapisać stan gry. Proszę włożyć kartę pamięci (PS2) zawierającą co najmniej 500KB wolnego miejsca do gniazda KART PAMIĘCI nr 1. + +[SLNSP] +Niewystarczająca ilość miejsca, aby zapisać stan gry. Proszę włożyć kartę pamięci (PS2) zawierającą co najmniej 200KB wolnego miejsca do gniazda KART PAMIĘCI nr 1. + +[FEFD_WR] +Trwa formatowanie karty pamięci (PS2) w gnieździe KART PAMIĘCI nr 1. Proszę nie wyjmować karty pamięci (PS2), nie resetować ani nie wyłączać konsoli + +[FES_ISF] +NIEOBECNY + +[FES_SAG] +OBECNY + +[SLONNO] +No Memory Card (PS2) in MEMORY CARD slot 1. + +[SLONNF] +Brak karty pamięci (PS2) w gnieździe KART PAMIĘCI nr 1. + +[FESZ_FM] +Karta pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 nie jest sformatowana. Czy chcesz sformatować kartę pamięci (PS2) w gnieździe KART PAMIĘCI nr 1? + +[FESZ_FF] +Formatowanie zakończone niepowodzeniem! Sprawdź kartę pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 i ponów próbę. + +[MCDNSP] +Na karcie pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 jest zbyt mało wolnego miejsca. Aby zapisać dane aplikacji wymagane jest co najmniej 500KB. Czy chcesz kontynuować? (TAK lub NIE) + +[MCGNSP] +Na karcie pamięci (PS2) w gnieździe KART PAMIĘCI nr 1 jest zbyt mało wolnego miejsca. Aby zapisać dane aplikacji wymagane jest co najmniej 200KB. Czy chcesz kontynuować? (TAK lub NIE) + +[FESZ_WR] +Trwa zapisywanie danych. Proszę nie wyjmować karty pamięci (PS2) z gniazda KART PAMIĘCI nr 1, nie resetować ani nie wyłączać konsoli. + +[FESZ_OW] +Trwa nadpisywanie danych. Proszę nie wyjmować karty pamięci (PS2) z gniazda KART PAMIĘCI nr 1, nie resetować ani nie wyłączać konsoli. + +[FELD_WR] +Trwa wczytywanie danych. Proszę nie wyjmować karty pamięci (PS2), nie resetować ani nie wyłączać konsoli. + +[FEDL_WR] +Trwa usuwanie danych. Proszę nie wyjmować karty pamięci (PS2) z gniazda KART PAMIĘCI nr 1, nie resetować ani nie wyłączać konsoli. + +[LM2_C] +Luigi kazał ci to przekazać, więc... + +[LM3_G] +Joey nie lubi czekać. Pamiętaj, to może być twoja szansa na karierę... + +[LM5_E] +Zawieź tam jak najwięcej dziewczyn, zanim gliniarze przepiją wszystkie pieniądze! + +[JM5_C] +Jest taka kwestia: przy kawiarni w Callahan Point stoi samochód z truposzem w środku. + +[RM2_B] +Powąchaliśmy razem prochu w Nikaragui, kiedy w tym kraju jeszcze rządzili ludzie, którzy wiedzieli, o co chodzi. + +[RM2_C] +Wczoraj groziły mu jakieś mendy z Kartelu. Powiedzieli, że wrócą i zabiorą mu towar. + +[RM2_D1] +Poszedłbym sam, ale moje korzonki znowu się odzywają - więc, ee... Powodzenia! + +[CATINF1] +~g~Dorwij Catalinę! + +[CATINF2] +~g~Śledź helikopter, aby odszukać Catalinę. + +[BOATIN1] +Wskakuj do łodzi i wciśnij klawisz ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~, aby zająć miejsce. + +[BOATIN2] +Jeżeli jesteś w pobliżu łodzi, możesz wcisnąć klawisz ~h~~k~~VEHICLE_ENTER_EXIT~~w~, aby zająć w niej miejsce. + +[BOATIN3] +Wskakuj do łodzi i wciśnij klawisz ~h~~k~~VEHICLE_ENTER_EXIT~ button ~w~, aby zająć miejsce. + +[BOATIN4] +Jeżeli jesteś w pobliżu łodzi, możesz wcisnąć klawisz ~h~~k~~VEHICLE_ENTER_EXIT~~w~, aby zająć w niej miejsce. + +[JM6] +'UCIECZKA' + +[FM1] +'NIAŃKA' + +[JM1] +'OSTATNI OBIAD MIKE'A BUŹKI' + +[FM21] +'CIOS W SERCE: AKT I' + +[FM3] +'CIOS W SERCE: AKT II' + +[AM1] +'SAYONARA SALVATORE' + +[AM2] +'POD OBSERWACJĄ' + +[KM2] +'GRAND THEFT AUTO' + +[AS3] +'WYRZUTNIA ZIEMIA-POWIETRZE' + +[RM2] +'TOWARZYSZE BRONI' + +[LOVE6] +'ZMYŁKA' + +[LOVE1] +'WYZWOLICIEL' + +[RC1] +'DIABELSKA DEMOLKA' + +[RC2] +'MAFIJNA MASAKRA' + +[RC3] +'KRWAWE KASYNO' + +[RC4] +'RUMPO-ROZRÓBA' + +[RM2_E1] +Nie mogę uwierzyć, że te żółte pokraki znowu zostawiły mnie bez ochrony. + +[GREN_1] +Im dłużej przytrzymasz klawisz ~h~~k~~PED_FIREWEAPON~~w~, tym dalej rzucisz granatem. + +[GREN_2] +Im dłużej przytrzymasz klawisz ~h~~k~~PED_FIREWEAPON~~w~, tym dalej rzucisz granatem. + +[GREN_3] +Im dłużej przytrzymasz klawisz ~h~~k~~PED_FIREWEAPON~~w~, tym dalej rzucisz granatem. + +[LOVE4_G] +Rzecz, która do mnie należy, będzie czekać na ciebie w hangarze celnym przy kadłubie samolotu. + +[KABOOM] +BUM! + +[SPLAT] +PLASK! + +[PANCAK] +UPIECZONY! + +[SOAKED] +DO SUCHEJ NITKI! + +[HEAD] +Head Radio + +[DBL_CLF] +Double Clef FM + +[FLASHB] +Flashback FM + +[RISE] +Rise FM + +[LIPS] +Lips 106 + +[CHAT] +Gaduła FM + +[K_JAH] +Radio K-Jah + +[GAM_FM] +Game Radio FM + +[MSX_FM] +MSX FM + +[TUBE1] +Kiedy metro zostanie otwarte, będziesz mógł przejechać pociągiem na Wyspę Staunton. + +[TUBE2] +Kiedy Shoreside Vale zostanie otwarte, będziesz mógł dotrzeć do stacji końcowej Shoreside Terminal i na Lotnisko Międzynarodowe im. Francisa. + +[TUBE_2] +Aby wsiąść do metra, naciśnij klawisz ~h~'wsiadania do pojazdu'~w~. + +[LEGAL] +~g~Wyeliminuj element przestępczy! + +[GA_2] +Nowy silnik i lakier. Masz spokój z gliniarzami! + +[LM1_8A] +Jeżeli chcesz trochę sobie dorobić, możesz spróbować 'pożyczyć' taksówkę... + +[TAXIH1] +Zatrzymaj się w pobliżu podświetlonego przechodnia i pozwól mu wsiąść, a potem zawieź go pod wskazany adres przed upływem wyznaczonego czasu. + +[LM5_7] +~g~Jeżeli na ~p~Balu Policjanta~g~ pojawią się mniej niż cztery dziewczyny, Luigi będzie niezadowolony! + +[KM2_3] +~g~Pamiętaj, ~r~samochody~g~ muszą być w idealnym stanie albo nie zostaną przyjęte w ~p~warsztacie~g~. + +[KM5_2] +~g~Yardies zniknęli z ulic. + +[BETRA_A] +Przykro mi, kotku. + +[BETRA_B] +Jestem ambitną dziewczyną, + +[BETRA_C] +a ty jesteś tylko małą płotką. + +[JAILB_C] +* + +[JAILB_D] +* + +[JAILB_E] +* + +[JAILB_F] +* + +[JAILB_G] +* + +[JAILB_H] +* + +[JAILB_I] +* + +[JAILB_J] +* + +[JAILB_P] +* + +[JAILB_Q] +Jazda! + +[JAILB_R] +Panie frajerze! + +[JAILB_S] +Zabiję cię bez najmniejszego problemu. + +[JAILB_T] +Pożałujesz tego. + +[JAILB_U] +Dobrze, dobrze! Znikaj stąd. + +[HELP15] +Jeżeli jesteś poza pojazdem i chcesz ~h~spojrzeć za siebie~w~, naciśnij klawisz ~h~~k~~PED_LOOKBEHIND~~w~. + +[FEC_LB3] +Spójrz do tyłu + +[FEC_R3] +(klawisz R3) + +[FES_AFO] +Ta karta pamięci (PS2) jest już sformatowana. + +[FEA_UP] +; + +[FEA_DO] += + +[FEA_LE] +< + +[FEA_RI] +> + +[FEDSAS3] +- ZMIANA WYBORU + +[FEDSAS4] +;=<> - ZMIANA WYBORU + +[SPRAY_4] { re3 change } +Użyj klawisza ~h~~k~~VEHICLE_FIREWEAPON~~w~, aby strzelać z armatki wodnej. + +[SPRAY_1] { re3 change } +Użyj klawisza ~h~~k~~VEHICLE_FIREWEAPON~~w~, aby strzelać z armatki wodnej. + +[LITTLE] +MAŁY T + +[NICK] +NICK LOVE + +[AM1_10] +~g~Salvatore opuści knajpę 'U Luigiego' około 0~1~:~1~ + +[JAILB_V] +* + +[JAILB_A] +* + +[JAILB_B] +* + +[JAILB_W] +* + +[JAILB_K] +* + +[JAILB_L] +* + +[JAILB_M] +* + +[JAILB_N] +* + +[JAILB_O] +* + +[JAILB_X] +* + +[FEDS_SE] +klawisz / - WYBIERZ + +[FEDS_SB] +klawisz / - WYBIERZ klawisz ' - WSTECZ + +[TM4_A] +~w~Ach, to ty. TONIEGO nie ma. + +[TM4_A2] +~w~Ale zostawił na stole jeden ze swoich słodziutkich listów miłosnych do ciebie. + +[DIAB2_A] +Kiedy zaczynałem robić interesy w branży rozrywek egzotycznych, nie miałem nic oprócz pokaźnej zawartości mojego rozporka! + +[LM5_9] +DZIEWCZYNY: + +[PERPIC] +Znalezione ukryte paczki + +[CO_ONE] +Ukryta Paczka ~1~ z ~1~ + +[LOVE3_3] +~g~Samolot zrzucił ~1~ z 6 pakunków. + +[FARE11] +~g~Cel podróży ~w~'Teren budowy'~g~ w Fort Staunton. + +[GA_21] +W tym garażu nie możesz przechowywać więcej samochodów. + +[CHEAT1] +Ułatwienie uaktywnione + +[CHEAT2] +Ułatwienie - broń + +[CHEAT3] +Ułatwienie - życie + +[CHEAT4] +Ułatwienie - pancerz + +[CHEAT5] +Ułatwienie - poziom wanted + +[CHEAT6] +Ułatwienie - pieniądze + +[CHEAT7] +Ułatwienie - pogoda + +[AS1_H] +~w~Nie udało ci się wprowadzić Szwadronu Śmierci w pułapkę Yakuzy!! + +[FEDS_BA] +klawisz ' - WSTECZ + +[RAMP_A] +WSZYSTKIE ROZWAŁKI ZALICZONE! + +[USJ_ALL] +WSZYSTKIE NIETYPOWE SKOKI WYKONANE! + +[FARE23] +~g~Cel podróży ~w~'warsztat importowo-eksportowy'~g~ w okolicach Tamy Cochrane. + +[L_TRN_1] +Po Portland możesz się też poruszać kolejką. Naciśnij klawisz ~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, aby ~h~wsiąść ~w~lub ~h~wysiąść~w~ z pociągu. + +[L_TRN_2] +Po Portland możesz się też poruszać kolejką. Naciśnij klawisz ~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, aby ~h~wsiąść ~w~lub ~h~wysiąść~w~ z pociągu. + +[S_TRN_1] +Przez Liberty możesz także podróżować metrem. Naciśnij klawisz~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, aby ~h~wsiąść ~w~lub ~h~wysiąść~w~ z pociągu. + +[S_TRN_2] +Przez Liberty możesz także podróżować metrem. Naciśnij klawisz~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, aby ~h~wsiąść ~w~lub ~h~wysiąść~w~ z pociągu. + +[AS1_C] +~w~Rozmieściła w całym Liberty trzy szwadrony śmierci, których zadaniem jest wytropić twój tyłek. + +[AS1_G] +~w~Wszyscy członkowie Yakuzy nie żyją!! + +[JAN] +stycz. + +[FEB] +luty + +[MAR] +marzec + +[APR] +kwiec. + +[MAY] +maj + +[JUN] +czerw. + +[JUL] +lip. + +[AUG] +sierp. + +[SEP] +wrz. + +[OCT] +paźdz. + +[NOV] +listop. + +[DEC] +grudz. + +[DEFDT] +--:---:---- --:--:-- + +[BUGGY] +POZOSTAŁE GARBUSKI: + +[BONUS] +~g~PREMIA $~1~v + +[HORN1] +Naciśnij ~h~klawisz L3 ~w~, aby użyć ~h~klaksonu. + +[HORN2] +Naciśnij ~h~klawisz L1 ~w~, aby użyć ~h~klaksonu. + +[HORN3] +Naciśnij ~h~klawisz R1 ~w~, aby użyć ~h~klaksonu. + +[LM3_1A] +Naciśnij klawisz~h~ ~k~~VEHICLE_HORN~~w~, aby użyć ~h~klaksonu~w~ i zaprosić Misty do środka. + +[LM3_1B] +Naciśnij klawisz~h~ ~k~~VEHICLE_HORN~~w~, aby użyć ~h~klaksonu~w~ i zaprosić Misty do środka. + +[LM3_1C] +Naciśnij klawisz~h~ ~k~~VEHICLE_HORN~~w~, aby użyć ~h~klaksonu~w~ i zaprosić Misty do środka. + +[RADIO_A] +Naciśnij klawisz ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~, aby przełączać ~h~stacje radiowe. + +[RADIO_B] +Naciśnij klawisz ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~, aby przełączać ~h~stacje radiowe. + +[RADIO_C] +Naciśnij klawisz ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~, aby przełączać ~h~stacje radiowe.v + +[RADIO_D] +Naciśnij klawisz ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~, aby przełączać ~h~stacje radiowe. + +[FEC_EXV] +Wsiadanie i wysiadanie z pojazdu + +[TAXI_M] +'TAKSÓWKARZ' + +[COP_M] +'PATROL' + +[FIRE_M] +'STRAŻAK' + +[AMBUL_M] +'SANITARIUSZ' + +[HJ_IS] +PREMIA ZA SZALONY SKOK: $~1~ + +[HJ_PIS] +PREMIA ZA BEZBŁĘDNY SZALONY SKOK: $~1~ + +[HJ_DIS] +PREMIA ZA PODWÓJNY SZALONY SKOK: $~1~ + +[HJ_PDIS] +PREMIA ZA BEZBŁĘDNY PODWÓJNY SZALONY SKOK: $~1~ + +[HJ_TIS] +PREMIA ZA POTRÓJNY SZALONY SKOK: $~1~ + +[HJ_PTIS] +PREMIA ZA BEZBŁĘDNY POTRÓJNY SZALONY SKOK: $~1~ + +[HJ_QIS] +PREMIA ZA POCZWÓRNY SZALONY SKOK: $~1~ + +[HJ_PQIS] +PREMIA ZA BEZBŁĘDNY POCZWÓRNY SZALONY SKOK: $~1~ + +[AM1_K] +Za około trzy godziny (0~1~:~1~), Salvatore Leone będzie wychodził z klubu 'U Luigiego'. + +[IMPEXPP] +Warsztat import-eksport w Portland Harbor. Mamy zamówienia na różne pojazdy. Listę aktualnie skupowanych wozów znajdziesz na naszej tablicy ogłoszeniowej. + +[VANHSTP] +Chcesz rozbić konwojowóz? Przywieź go do naszego warsztatu w Portland Harbor! + +[EMVHPUP] +Doskonałe ceny za nowe i używane pojazdy służb miejskich! Skup odbywa się przy dźwigu na północny wschód od Portland Harbor. + +[STANDS] +ROZBITE BUDKI: + +[STASH] +~g~Odwieź PROCHY z powrotem na ~p~teren budowy! + +[MCSTNS] +W gnieździe KART PAMIĘCI nr 1 nie ma karty pamięci (PS2). Czy chcesz kontynuować? (TAK lub NIE) + +[LOVE3_5] +~g~Samolot jest w zasięgu. + +[LOVE3_6] +~r~Policja dotarła do pakunków przed tobą! + +[SIREN_1] +Aby włączyc syrenę pojazdu, naciśnij klawisz ~h~~k~~VEHICLE_HORN~ ~w~. + +[SIREN_2] +Aby włączyc syrenę pojazdu, naciśnij klawisz ~h~~k~~VEHICLE_HORN~ ~w~. + +[FM3_8C] +~w~Potrzebuję jakieś 100 000 dolarów na niezbędne wydatki, + +[MCLOAD] +Trwa wczytywanie danych. Proszę nie wyjmować karty pamięci (PS2) z gniazda KART PAMIĘCI nr 1, nie resetować ani nie wyłączać konsoli. + +[FES_GME] +Błąd odczytu danych z karty pamięci (PS2) w gnieździe KART PAMIĘCI nr 1. Sprawdź kartę i ponów próbę. + +[FESZ_QF] +Czy na pewno chcesz sformatować kartę pamięci (PS2) w gnieździe KART PAMIĘCI nr 1? + +[FESZ_LS] +Pomyślne wczytywanie + +[RM3_5] +~g~Masz już ~1~ z 6 pakietów dowodów. + +[LOVE3_2] +~g~Masz już wszystkie pakunki! Zawieź je do Donalda Love'a. + +[LOVE4_4] +~g~Zabierz pakunek do Donalda Love'a! + +[FEB_SAV] +Wczytanie + +[FEP_SAV] +WCZYTAJ GRĘ + +[AS2_12A] +~g~Od momentu rozwalenia pierwszej budki będziesz miał 8 minut, zanim Kartel ostrzeże swoich dilerów! + +[AS3_1A] +~g~Teraz płyń do ~b~boi ! + +[NOCONT] +Aby kontynuować, proszę ponownie podłączyć kontroler analogowy (DUALSHOCK@) lub kontroler analogowy (DUALSHOCK@2) do portu kontrolerów gry nr 1. + +[BET_JB] +CATALINA, JEGO KOCHANKA, ZDRADZIŁA GO I POZOSTAWIŁA NA PEWNĄ ŚMIERĆ. TERAZ, OSĄDZONY I SKAZANY, ROZPOCZYNA PODRÓŻ DO ZAKŁADU KARNEGO W LIBERTY CITY. ALE W JEGO ZBRODNICZYM UMYŚLE PŁONIE TYLKO JEDNA MYŚL......ZEMSTA! + +[END_A] +Mieszkańcy Cedar Grove nadal dochodzą do siebie + +[END_B] +po gwałtownych wydarzeniach, jakie rozegrały się wczoraj + +[END_C] +w tej dzielnicy, a przypominały regularną wojnę. + +[END_D] +Pan Clive Denver, mieszkający w tej okolicy od lat, opisał wczoraj policji + +[END_E] +samotnego strzelca, który uciekał z miejsca przestępstwa z ciemnowłosą kobietą. + +[END_F] +Och, będziemy się razem świetnie bawić! Bo... no, wiesz... + +[END_G] +Ja cię kocham, naprawdę... Bo jesteś taki silny i w ogóle... + +[END_H] +A właśnie kogoś takiego szukałam. + +[END_I] +Ale... o czym to ja mówiłam? + +[END_J] +Wyleciało mi z głowy! Ale wiesz, o co mi chodzi, prawda? + +[END_K] +Odgłosy eksplozji wstrząsały okolicznymi budynkami, z których wybiegali przerażeni ludzie. + +[END_L] +Kilkunastu obywateli doznało obrażań w wyniku wymiany ognia + +[END_M] +między bandytami na ziemi a helikopterem krążącym nad tamą. + +[END_N] +Tak, tutaj - z ogrodu - miałem na wszystko doskonały widok. + +[END_O] +Kiedy helikopter w końcu został trafiony, + +[END_P] +wyglądało to lepiej niż fajerwerki na Wielkanoc! + +[END_Q] +Liczba zabitych przekroczyła już dwadzieścia osób, + +[END_R] +ale policja ciągle odnajduje nowe ciała. + +[END_S] +Jak dotąd nie wydano żadnego oficjalnego komunikatu, który zaprzeczyłby pogłoskom, + +[END_T] +że ofiary to członkowie Kartelu Kolumbijskiego. + +[END_U] +Nadal nie ma też żadnych informacji na temat przyczyn tej masakry. + +[END_V] +Złamałam paznokieć i zrujnowałam sobie całą fryzurę. To skandal! + +[END_W] +Kosztowała mnie pięćdziesiąt dolców... + +[PAPER1] +* + +[PAPER2] +* + +[PAPER3] +* + +[FEB_CPC] +Konfiguracja klawiszy sterujących + +[FEC_PED] +Sterowanie postacią poza pojazdem + +[FEC_VEH] +Klawisze sterujące pojazdem + +[FEC_FPR] +Sterowanie dla trybu widoku z oczu postaci + +[FEC_CMM] +Standardowe sterowanie + +[FEC_PWL] +IDŹ w lewo + +[FEC_PWR] +Idź w prawo + +[FEC_PWF] +Idź do przodu + +[FEC_PWT] +Idź w stronę kamery + +[FEC_PLB] +Spójrz za siebie + +[FEC_PFR] +Strzał z broni + +[FEC_CLE] +Przełącz rodzaj broni w lewo + +[FEC_CRI] +Przełącz rodzaj broni w prawo + +[FEC_LKT] +Zablokuj cel + +[FEC_PJP] +Skok + +[FEC_PSP] +Szybki bieg + +[FEC_PSH] +Strzał + +[FEC_TLF] +Następny cel w lewo + +[FEC_TRG] +Następny cel w prawo + +[FEC_CCM] +Wyśrodkuj kamerę za graczem + +[FEC_SZI] +Karabin snajperski - przybliżenie + +[FEC_SZO] +Karabin snajperski - oddalenie + +[FEC_LKL] +Spójrz w lewo w trybie widoku z oczu postaci + +[FEC_LRT] +Spójrz w prawo w trybie widoku z oczu postaci + +[FEC_LUP] +Spójrz w górę w trybie widoku z oczu postaci + +[FEC_LDN] +Spójrz w dół w trybie widoku z oczu postaci + +[FEC_LBH] +Spójrz przez tylną szybę + +[FEC_LLF] +Spójrz przez lewą szybę + +[FEC_LRG] +Spójrz przez prawą szybę + +[FEC_HRN] +Klakson + +[FEC_HBR] +Hamulec ręczny pojazdu + +[FEC_ACL] +Przyspieszenie pojazdu + +[FEC_BRK] +Hamulec pojazdu + +[FEC_TSM] +Włącz podmisje + +[FEC_CRD] +Zmiana stacji radiowej + +[FEC_ENT] +Wsiadanie do pojazdu/wysiadanie z pojazdu + +[FEC_WPN] +Strzał z broni + +[FEC_PAS] +Pauza + +[FEC_FPO] +Broń w trybie widoku z oczu postaci + +[FEC_SMS] +Pokazuj kursor myszy + +[FEC_CMS] +Zmiana trybu kamery dla wszystkich sytuacji. + +[FEC_TSS] +Zapisz wygląd ekranu + +[FEN_NET] +Sieć + +[FEN_CON] +Połączenie + +[FEN_GAM] +Szukaj sesji gry + +[FEN_TYP] +Rodzaj gry + +[FEN_TY0] +Tryb Deathmatch + +[FEN_TY1] +Tryb Niewidzialny Deathmatch + +[FEN_TY2] +Zespołowy tryb Deathmatch + +[FEN_TY3] +Zespołowy tryb Niewidzialny Deathmatch + +[FEN_TY4] +Gromadź szmal + +[FEN_TY5] +Zdobądź flagę + +[FEN_TY6] +Wyścig szczurów + +[FEN_TY7] +Dominacja + +[FEN_NAM] +Nazwa: + +[FEN_GNA] +Nazwa gry: + +[FEM_MAP] +Wybierz mapę + +[FEN_PLS] +Ustawienia gracza + +[FEN_PLC] +Kolor gracza + +[FEM_MA0] +Liberty City + +[FEM_MA1] +Dz. Czerwonych Świateł + +[FEM_MA2] +Chinatown + +[FEM_MA3] +Wieża + +[FEM_MA4] +Kanały + +[FEM_MA5] +Park Przemysłowy + +[FEM_MA6] +Doki + +[FEM_MA7] +Staunton + +[FEC_EMS] +Tylko klawisze z klawiatur niestandardowych + +[FEC_DBG] +MENU DEBUGOWANIA + +[FEC_TGD] +Przełącznik gra/debugowanie + +[FEC_TDO] +Wyłącz kamerę trybu debugowania + +[FEC_IVH] +Odwróć osie myszy w poziomie: + +[FEC_MSL] +Lewy przycisk myszy + +[FEC_MSM] +Śr. przycisk myszy + +[FEC_MSR] +Prawy przycisk myszy + +[FEC_QUE] +??? + +[FEC_TWO] +Dozwolone są tylko dwa klawisze z klawiatury + +[FEC_UMS] +Tylko przyciski myszy niestandardowych + +[FEC_OMS] +Dozwolony jest tylko jeden przycisk myszy + +[FEC_UJS] +Tylko przyciski joysticków niestandardowych + +[FEC_OJS] +Dozwolony jest tylko jeden przycisk joysticka na daną czynność . + +[FEC_PTL] +Użyj blokowania celu oraz przełączenia broni w lewo + +[FEC_PTR] +Użyj blokowania celu oraz przełączenia broni w prawo + +[FEC_LBC] +Użyj klawiszy 'spójrz w lewo' oraz 'spójrz w prawo' + +[FEC_JBO] +JOY ~1~ + +[NO_PAUZ] +Nie można zatrzymać gry w trybie wieloosobowym. Dwukrotnie naciśnij klawisz, aby wyjść z gry! + +[FEM_SL1] +Gniazdo 1 jest wolne + +[FEM_SL2] +Gniazdo 2 jest wolne + +[FEM_SL3] +Gniazdo 3 jest wolne + +[FEM_SL4] +Gniazdo 4 jest wolne + +[FEM_SL5] +Gniazdo 5 jest wolne + +[FEM_SL6] +Gniazdo 6 jest wolne + +[FEM_SL7] +Gniazdo 7 jest wolne + +[FEM_SL8] +Gniazdo 8 jest wolne + +[FEM_MM] +MENU GŁÓWNE + +[FEQ_SRE] +Czy na pewno chcesz wyjść z gry? Efekty wszystkich działań podjętych od czasu ostatniego zapisu gry zostaną utracone. Kontynuować? + +[FEQ_SRW] +Czy na pewno chcesz wyjść z gry? + +[FEG_SRV] +SERWER + +[FEG_MAP] +MAPA + +[FEG_PLY] +GRACZE + +[FEG_TYP] +RODZAJ + +[FEG_PNG] +PING + +[FET_FG] +ODSZUKAJ SESJĘ GRY + +[FET_SP] +TRYB DLA JEDNEGO GRACZA + +[FET_MP] +TRYB WIELOOSOBOWY + +[FET_HG] +HOSTUJ GRĘ + +[FET_PS] +KONFIGURACJA GRACZA + +[FET_CON] +POŁĄCZENIE + +[FET_AUD] +KONFIGURACJA DŻWIĘKU + +[FET_DIS] +KONFIGURACJA EKRANU + +[FET_LAN] +OKREŚL JĘZYK + +[FET_LG] +WCZYTAJ GRĘ + +[FET_DG] +USUŃ GRĘ + +[FET_NG] +NOWA GRA + +[FET_SG] +ZAPISZ GRĘ + +[FET_MAP] +WYBIERZ MAPĘ + +[FET_GT] +RODZAJ GRY + +[FET_CTL] +KONFIGURACJA STEROWANIA + +[FET_OPT] +OPCJE + +[FET_QG] +WYJDŹ Z GRY + +[FET_STA] +STATYSTYKI + +[FET_BRE] +CELE + +[FEC_WAR] +Ostrzeżenie + +[FEC_OKK] +OK + +[FED_CON] +Potwierdzenie usunięcia pliku + +[FES_SSC] +Gra została pomyślnie zapisana. + +[DEL_FNM] +Plik został pomyślnie usunięty. + +[PCLOAD] +Wczytywanie danych z pliku + +[PCRESRT] +Trwa uruchamianie Grand Theft Auto III + +[FEC_DLF] +Kasowanie nieudane. + +[FEC_SVU] +Zapis nieudany. + +[FEC_LUN] +Wczytywanie nieudane. Plik uszkodzony. Proszę go usunąć. + +[FEN_PLA] +Liczba graczy: + +[FET_NON] +BRAK DOSTĘPNYCH GIER + +[FET_SFG] +WYSZUKIWANIE SESJI GRY... + +[FET_SRT] +SORTOWANIE SESJI GRY... + +[FEF_LAN] +LAN + +[FEF_INT] +INTERNET + +[FET_REF] +Odśwież + +[FET_FIL] +Filtr + +[FET_JG] +Dołącz + +[FEC_NTW] +Rozmowa przez sieć + +[FEC_ESR] +Klawisz ESC jest zastrzeżony + +[FEC_GSL] +Pokazuj wstrząsy głowy: + +[FIL_FLT] +FILTR LISTY SESJI GRY + +[FET_SAN] +ROZPOCZNIJ NOWĄ GRĘ + +[FIL_MAP] +Mapa: + +[FIL_SRV] +Serwer: + +[FIL_TYP] +Rodzaj gry: + +[FIL_SPC] +Gry z wolnym miejscem? + +[FIL_PNG] +Ping: + +[FEN_UKH] +Nieznany host + +[FEN_UKM] +Nie odnaleziono mapy + +[FEN_UKT] +Nie odnaleziono danego rodzaju gry + +[FEN_NCI] +BRAK POŁĄCZENIA Z INTERNETEM + +[FET_PAU] +MENU PAUZY + +[FET_SGA] +ROZPOCZNIJ GRĘ + +[FEC_SGJ] +Ustaw joystick do gry + +[FEC_PAD] +Gamepad + +[FEC_JOY] +Joystick + +[FEC_WHL] +Kierownica + +[FEC_CNT] +Typ sterownika: + +[FES_CSA] +Wybierz 'skórę' z poniższej listy: + +[FES_SKN] +NAZWA SKÓRY + +[FES_DAT] +DATA + +[FES_NON] +BRAK DOSTĘPNYCH 'SKÓR' + +[FEA_FM9] +ODTWARZACZ MP3 + +[FESZ_QZ] +Czy jesteś pewien, że chcesz zapisać grę? + +[FES_CGA] +Dostępne gniazda gry: + +[FES_SCG] +Zapisać bieżącą grę? + +[FES_LCG] +Wczytać grę i kontynuować rozgrywkę? + +[FEC_FIR] +Strzał + +[FEC_NWE] +Następna broń + +[FEC_PWE] +Poprzednia broń + +[FEC_FOR] +Do przodu + +[FEC_BAC] +Do tyłu + +[FEC_LEF] +W lewo + +[FEC_RIG] +W prawo + +[FEC_ZIN] +Przybliżenie + +[FEC_ZOT] +Oddalenie + +[FEC_EEX] +Wejście/wyjście + +[FEC_RAD] +Radio + +[FEC_SUB] +Podmisja + +[FEC_CMR] +Zmiana kamery + +[FEC_JMP] +Skok + +[FEC_SPN] +Sprint + +[FEC_HND] +Hamulec ręczny + +[FEC_TUL] +Wieżyczka w lewo + +[FEC_TUR] +Wieżyczka w prawo + +[FEC_LOL] +Spójrz w lewo + +[FEC_LOR] +Spójrz w prawo + +[FEC_NTR] +Następny cel + +[FEC_PTT] +Poprzedni cel + +[FEC_LBA] +Spójrz do tyłu + +[FEC_CEN] +Wyśrodkuj kamerę + +[FEC_UND] +(NIE) + +[FET_CFT] +PIESZO + +[FET_CCR] +W AUCIE + +[CVT_MSG] +Trwa konwersja tekstur do formatu optymalnego dla zainstalowanej karty graficznej. + +[FET_CAC] +CZYNNOŚĆ + +[FEC_IBT] +- + +[FEC_SPC] +SPACJA + +[FEC_MXO] +MXB1 + +[FEC_MXT] +MXB2 + +[FEC_UNB] +UNBOUND + +[FET_CME] +SPOSÓB STEROWANIA + +[FET_RDK] +ZMIANA KLAWISZY STERUJĄCYCH + +[FET_AMS] +USTAWIENIA MYSZY + +[FET_STI] +ZWYKŁA KONFIGURACJA STEROWANIA + +[FET_CTI] +STANDARDOWA KONFIGURACJA STEROWANIA + +[FET_MTI] +KONFIGURACJA STEROWANIA MYSZĄ + +[FET_DAM] +DYNAMICZNE MODELOWANIE AKUSTYCZNE + +[FEC_TFL] +Wieżyczka w lewo + +[FEC_TFR] +Wieżyczka w prawo + +[FEC_MWF] +KÓŁKO W GÓRĘ + +[FEC_MWB] +KÓŁKO W DÓŁ + +[FEC_ORR] +lub + +[FEC_NUS] +NIEUŻYWANY + +[FEC_LUD] +Spójrz w górę + +[FEC_LDU] +Spójrz w dół + +[FEC_CMP] +KOMBINACJA: SPÓJRZ W LEWO + SPÓJRZ W PRAWO + +[FEC_NTT] +Brak tekstu dla tego klawisza + +[FEC_FNC] +F~1~ + +[FEC_IRT] +INSERT + +[FEC_DLL] +DELETE + +[FEC_HME] +HOME + +[FEC_END] +END + +[FEC_PGU] +PAGE UP + +[FEC_PGD] +PAGE DOWN + +[FEC_UPA] +STRZAŁKA W GÓRĘ + +[FEC_DWA] +STRZAŁKA W DÓŁ + +[FEC_LFA] +W LEWO + +[FEC_RFA] +STRZAŁKA W PRAWO + +[FEC_NUM] +NUM + +[FEC_NMN] +NUM~1~ + +[FEC_FWS] +NUM / + +[FEC_PLS] +NUM + + +[FEC_MIN] +NUM - + +[FEC_DOT] +NUM . + +[FEC_NLK] +NUM LOCK + +[FEC_ETR] +ENTER + +[FEC_SLK] +SCROLL LOCK + +[FEC_PSB] +PAUSE BREAK + +[FEC_BSP] +BACKSPACE + +[FEC_TAB] +TAB + +[FEC_CLK] +CAPS LOCK + +[FEC_RTN] +RETURN + +[FEC_LSF] +LEWY SHIFT + +[FEC_RSF] +PRAWY SHIFT + +[FEC_LCT] +LEWY CTRL + +[FEC_RCT] +PRAWY CTRL + +[FEC_LAL] +LEWY ALT + +[FEC_RAL] +PRAWY ALT + +[FEC_LWD] +LEWY KLAWISZ WINDOWS + +[FEC_RWD] +PRAWY KLAWISZ WINDOWS + +[FEC_WRC] +WINCLICK + +[WIN_TTL] +Grand Theft Auto III + +[WIN_95] +Gra Grand Theft Auto III nie pracuje pod systemem Windows 95. + +[WIN_DX] +Gra Grand Theft Auto III wymaga bibliotek DirectX w wersji 8.1 lub nowszych. + +[WIN_VDM] +Gra Grand Theft Auto III wymaga karty graficznej z przynajmniej 12 MB RAM. + +[DIAB3_G] +Arriba! + +[FEM_RES] +WZNÓW GRĘ + +[FES_SNG] +ROZPOCZNIJ NOWĄ GRĘ + +[FEM_SP] +TRYB DLA JEDNEGO GRACZA + +[FEM_MP] +TRYB WIELOOSOBOWY + +[FEM_QT] +WYJDŹ Z GRY + +[FES_SG] +ROZPOCZNIJ NOWĄ GRĘ + +[FES_LG] +WCZYTAJ GRĘ + +[FEM_HST] +HOST GRY + +[FEM_OPT] +OPCJE + +[FEM_DBG] +DEBUGOWANIE + +[FET_PSU] +KONFIGURACJA GRACZA + +[FET_DEF] +PRZYWRÓĆ USTAWIENIA DOMYŚLNE + +[FED_BRI] +JASNOŚĆ + +[FED_TRA] +ŚLADY + +[FEM_LOD] +ODLEGŁOŚC RYSOWANIA + +[FEM_VSC] +SYNCHRONIZACJA KLATEK + +[FEM_FRM] +OGRANICZENIE KLATEK + +[FED_RES] +ROZDZIELCZOŚĆ EKRANU + +[FED_WIS] +SZEROKI EKRAN + +[FEDS_TB] +WSTECZ + +[FEA_MUS] +GŁOŚNOŚĆ MUZYKI + +[FEA_SFX] +GŁOŚNOŚĆ EFEKTÓW + +[FEA_RSS] +STACJA RADIOWA + +[FEL_ENG] +ANGIELSKI + +[FEL_FRE] +FRANCUSKI + +[FEL_GER] +NIEMIECKI + +[FEL_ITA] +WŁOSKI + +[FEL_SPA] +HISZPAŃSKI + +[FEA_3DH] +SPRZĘT AUDIO + +[FEA_SPK] +KONFIGURACJA GŁOŚNIKÓW + +[FEA_2SP] +DWA GŁOŚNIKI + +[FEA_4SP] +WIĘCEJ NIŻ DWA GŁOŚNIKI + +[FEA_EAR] +SŁUCHAWKI + +[FEA_NAH] +BRAK SPRZĘTU AUDIO + +[FET_SNG] +ROZPOCZNIJ NOWĄ GRĘ + +[FEN_STA] +ROZPOCZNIJ GRĘ + +[GMLOAD] +WCZYTAJ GRĘ + +[GMSAVE] +ZAPISZ GRĘ + +[FES_DGA] +USUŃ GRĘ + +[FEM_NON] +BRAK + +[FEC_IVV] +ODWRÓĆ OSIE MYSZY W PIONIE + +[FEC_MSH] +CZUŁOŚĆ MYSZY + +[FET_CCN] +STEROWANIE: STANDARDOWE + +[FET_SCN] +STEROWANIE: ZWYKŁE + +[FES_SET] +UŻYJ 'SKÓRY' + +[GHOST] +Ghost + +[WIN_RSZ] +Zmiana rozmiaru ekranu nieudana. + +[FEC_TFU] +Wież./dodo w górę + +[FEC_TFD] +Wież./dodo w dół + +[FET_APL] +ZASTOSUJ + +[FET_APP] +KLIKNIJ LPM LUB RETURN, ABY ZASTOSOWAĆ NOWE USTAWIENIA + +[FET_HRD] +PRZYWRÓCONO USTAWIENIA DOMYŚLNE + +[FET_MST] +STEROWANIE POJAZDAMI ZA POMOCĄ MYSZY + +[FEC_STR] +NUM * + +[FET_MIG] +STRZAŁKA W LEWO, W PRAWO, KÓŁKO MYSZY, ABY REGULOWAĆ + +[FET_CIG] +BACKSPACE: USUWANIE - LPM, RETURN - ZMIANA + +[FET_RIG] +WYBIERZ NOWY KLAWISZ LUB NACIŚNIJ ESC, ABY ANULOWAĆ + +[FET_EIG] +NIE MOŻNA PRZYPISAĆ KLAWISZA TEJ CZYNNOŚCI + +[NO_PCCD] +Włóż do napędu CD-ROM płytę z grą Grand Theft Auto III nr 2 albo naciśnij ESC, aby anulować. + +[CVT_ERR] +Na dysku twardym zabrakło wolnego miejsca. Przed dalszą pracą z programem zwolnij odpowiednią ilość pamięci. Aby wyjść, naciśnij ESC. + +[FED_SUB] +NAPISY + +[FET_DSN] +Skin gracza.bmp + +[JM3] +'SKOK NA KONWÓJ' + +[ATUTOR2] +~g~OSTROŻNIE przewoź pacjentów do Szpitala. Każde zderzenie zmniejsza ich szanse przeżycia. + +[EBAL] +'WOLNOŚĆ W LIBERTY' + +[LM4] +'ALFONS' + +[REPLAY] +POWTÓRKA + +[FEC_SFT] +SHIFT + +[CRED254] +KIEROWNIK STUDIA + +[CVT_CRT] +Nie można dokonać konwersji tekstur dla zainstalowanej karty graficznej. W tym celu należy zalogować się na konto Administratora. Aby wyjść, naciśnij ESC. + +[FEM_ON] +WŁ. + +[FEM_OFF] +WYŁ. + +[FEM_YES] +TAK + +[FEM_NO] +NIE + +[FES_WAR] +Trwa zapisywanie, proszę czekać... + +[FED_DLW] +Trwa kasowanie, proszę czekać... + +[FED_LDW] +Trwa wczytywanie, proszę czekać... + +[FEC_SLC] +Gniazdo jest uszkodzone + +[FED_LFL] +Nieudane wczytanie zapisanej gry. Za chwilę gra uruchomi się ponownie. + +[FET_RSO] +PRZYWRÓCONO PIERWOTNE USTAWIENIA + +[FET_RSC] +URZĄDZENIE NIEDOSTĘPNE - PRZYWRÓCONO PIERWOTNE USTAWIENIA + +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPOŃSKI + +[FEL_POL] +POLSKI + +[FEL_RUS] +ROSYJSKI + +{ new display menus } +[FET_GFX] +USTAWIENIA GRAFIKI + +[FED_MIP] +MIPMAPPING + +[FED_AAS] +WYGŁADZANIE KRAWĘDZI + +[FED_FIL] +FILTROWANIE TEKSTUR + +[FED_BIL] +DWULINIOWE + +[FED_TRL] +TRÓJLINIOWE + +[FED_WND] +OKIENKOWY + +[FED_FLS] +PEŁNY EKRAN + +[FEM_CSB] +RAMKI CUTSCENEK + +[FEM_SCF] +FORMAT OBRAZU + +[FEM_ISL] +PRZYPISZ WYKORZYSTANIE PAMIĘCI + +[FEM_LOW] +NISKIE + +[FEM_MED] +ŚREDNIE + +[FEM_HIG] +WYSOKIE + +[FEM_2PR] +ALFA TEST PS2 + +[FEC_FRC] +SWOBODNA KAMERA + +{ Linux joy detection } +[FEC_JOD] +WYKRYJ PADA + +[FEC_JPR] +Naciśnij dowolny klawisz na padzie, którego chcesz użyć w grze. + +[FEC_JDE] +Wykryto pada + +{ mission restart } +[FET_RMS] +PONÓW MISJĘ + +[FESZ_RM] +PONOWIĆ? + +{ more graphics } +[FED_VPL] +POTOK POJAZDÓW + +[FED_PRM] +PODŚWIETLENIE PED + +[FED_RGL] +POŁYSK DROGI + +[FED_CLF] +FILTR KOLORU + +[FED_WLM] +LIGHTMAPY ŚWIATA + +[FED_MBL] +ROZMYCIE RUCHU + +[FEM_SIM] +PROSTE + +[FEM_NRM] +NORMALNY + +[FEM_MOB] +MOBILNY + +[FED_MFX] +MATFX + +[FED_NEO] +PODŚWIETLENIE + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEM_AUT] { aspect ratio related } +AUTO + +[FEC_IVP] +ODWRÓĆ OŚ PADA W PIONIE + +{ map } +[FEM_TWP] +Toggle Waypoint + +[FEA_FMN] +RADIO OFF + +[FEC_DS2] +DUALSHOCK 2 + +[FEC_DS3] +DUALSHOCK 3 + +[FEC_DS4] +DUALSHOCK 4 + +[FEC_360] +XBOX 360 CONTROLLER + +[FEC_ONE] +XBOX ONE CONTROLLER + +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + +[FEC_TYP] +GAMEPAD TYPE + +[FEC_CCF] +KONFIGURACJA + +[FEC_CF1] +SETUP1 + +[FEC_CF2] +SETUP2 + +[FEC_CF3] +SETUP3 + +[FEC_CF4] +SETUP4 + +[FEC_CDP] +STEROWNIK EKRANU + +[FEC_ONF] +PIESZO + +[FEC_INC] +W AUCIE + +[FEC_VIB] +WIBRACJA + +[FET_AGS] +GAMEPAD SETTINGS + +[FEM_PED] +PED DENSITY + +[FEM_CAR] +CAR DENSITY + +{ end of file } + +[DUMMY] + +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file diff --git a/utils/gxt/russian.txt b/utils/gxt/russian.txt new file mode 100644 index 0000000..3b42bb2 --- /dev/null +++ b/utils/gxt/russian.txt @@ -0,0 +1,8118 @@ +{ + New strings are at the bottom of file. + Do not change the order of strings. + You can fix the typos of existing translation but please refrain from + unnecessary edits like rephasing because you think it suits better for your taste. +} + +[1000] +ТЫ ПОКОЙНИК + +[1001] +ТЫ ПОКОЙНИК + +[1002] +ТЫ ПОКОЙНИК + +[1003] +ТЫ ПОКОЙНИК + +[1004] +ТЫ ПОКОЙНИК + +[1005] +АРЕСТОВАН + +[1006] +АРЕСТОВАН + +[1007] +АРЕСТОВАН + +[1008] +АРЕСТОВАН + +[1009] +АРЕСТОВАН + +[1010] +~r~Твоя тачка перевернулась + +[1011] +~r~Твоя тачка перевернулась + +[1012] +~r~Твоя тачка перевернулась + +[1013] +~r~Твоя тачка перевернулась + +[1014] +~r~Твоя тачка перевернулась + +[8001] +Тебе крупно не повезло!! + +[ACCURA] +Меткость + +[AEROPL] +Самолет + +[AIRPORT] +Аэропорт Фрэнсис + +[ALEVEL] +Скорая помощь. Задание ~1~ + +[AM1] +'САЙОНАРА, САЛЬВАТОРЕ' + +[AM1_1] +~g~Сейчас Сальваторе выходит из клуба Луиджи! + +[AM1_10] +~g~Сальваторе уйдет от Луиджи в 0~1~:~1~ + +[AM1_2] +~r~Тебя засекли! + +[AM1_3] +~r~Ты упустил Сальваторе! + +[AM1_4] +~r~Кретин, ты его спугнул! Какой ты к черту киллер? + +[AM1_5] +~g~Отправляйся в квартал красных фонарей и жди, когда Сальваторе выйдет из клуба. + +[AM1_6] +~g~Если ты будешь болтаться около клуба Луиджи, то тебя увидит мафия! + +[AM1_7] +~r~Сальваторе дома в безопасности попивает коктейль. Все с тобой ясно, шакал! + +[AM1_8] +~g~Сальваторе уйдет от Луиджи примерно в ~1~:~1~ + +[AM1_9] +~r~Сальваторе скрылся в клубе Луиджи! + +[AM1_A] +Нам нужно кое что прояснить, прежде чем начнем налаживать какие-либо отношения, + +[AM1_B] +деловые или нет. Давай раскроем карты. + +[AM1_C] +Я из Якудзы и знаю, что ты работал на семью Сальваторе Леоне. + +[AM1_D] +Я могу дать тебе работу в нашей организации, + +[AM1_E] +но сначала тебе придется доказать, что ты на самом деле порвал с мафией. + +[AM1_F] +Сальваторе Леоне выйдет от Луиджи примерно через три часа. (~1~:~1~) + +[AM1_G] +Постарайся, чтобы он не добрался до дома живым. + +[AM1_H] +Ну а мы с Марией пока вспомним былые времена. + +[AM1_I] +О, Асука, у тебя новый массажист. + +[AM1_J] +Это не массажист. + +[AM1_K] +Сальваторе Леоне выйдет от Луиджи примерно в три часа. (0~1~:~1~) + +[AM2] +'ПОД НАДЗОРОМ' + +[AM2_4] +~g~Они тебя засекли, ты шел как слепой слон! + +[AM2_A] +Смерть Сальваторе - очень приятная новость, + +[AM2_A2] +ты отличный киллер. Мне нравятся такие мужики. + +[AM2_B] +Это мой брат Кенжи. + +[AM2_C] +У Асуки для тебя есть работа, но как только освободишься - загляни ко мне в казино. + +[AM2_D] +Кенжи как всегда тянет руки к моим игрушкам. + +[AM2_E] +Мои люди в полиции сообщили, что мафия следит за всеми нашими делами в городе, + +[AM2_E2] +так они пытаются выйти на тебя. + +[AM2_F] +Они мешают нам работать. Нужно устранить эту проблему. + +[AM2_G] +Разберись с этими шпионами-самоучками и прекрати вендетту раз и навсегда. + +[AM3] +'ПРОЩАЙ, ПАПАРАЦЦИ' + +[AM3_A] +Тут один журналист что-то вынюхивает. + +[AM3_B] +Мы с Марией немного отдохнем, пока ты не избавишься от этого назойливого писаки. + +[AM3_C] +Пока ты это читаешь, он, вероятно, в гавани! Угони полицейский катер и 'потопи' его карьеру! + +[AM4] +'ДЕНЬГИ ДЛЯ РЭЯ' + +[AM4_10] +Знаешь, я тоже иногда могу подкинуть работенку. + +[AM4_11] +Если что - ты знаешь, где меня найти. + +[AM4_1A] +Доберись до телефона к западу от парка Бельвиль. + +[AM4_1B] +Доберись до телефона в Учебном городке. + +[AM4_1C] +Доберись до телефона к югу от парка Бельвиль. + +[AM4_1D] +Встречаемся в туалете, расположенном в парке. + +[AM4_3] +Ты, должно быть, новый посыльный Асуки! + +[AM4_4] +Ты принес мне деньги? Это все? + +[AM4_5] +Я знаю, ты думаешь - еще один продажный коп. + +[AM4_6] +Да, мы живем в продажном мире. + +[AM4_7] +Мной занялась служба внутреннего расследования только из-за того, что я потерял двух напарников. + +[AM4_8] +Приходится быть начеку. + +[AM4_9] +Да, весь этот город - одна большая помойная яма. + +[AM4_A] +Да это же мой красавчик! + +[AM4_B] +Мария сейчас очень занята, но я ей передам, что ты заходил. + +[AM4_C] +Асука, кто это? Я бы и сама вышла, но я очень хочу писать, окей? + +[AM4_D] +Ты должен встретиться с моим знакомым копом. + +[AM4_E] +Это деньги за его последнюю работу, что он сделал для нас. + +[AM4_F] +Разумеется, он очень осторожен. + +[AM4_G] +Немедленно отправляйся к телефону-автомату в Торрингтоне и жди его инструкций. + +[AM5] +'ДВУЛИКИЙ ТАННЕР' + +[AM5_1] +Таннер у тебя на хвосте! + +[AM5_A] +Мы с Марией пошли по магазинам. + +[AM5_B] +Мой человек в полиции сообщил, что один из наших водил, на самом деле - полицейский под прикрытием! + +[AM5_C] +Он не вылезает из своей тачки, поэтому мы прикрепили к ней маячок. + +[AM5_D] +Пусти ему кровь! + +[AMBULAN] +Скорая + +[AMBUL_M] +'СКОРАЯ ПОМОЩЬ' + +[AMMU] +Чтобы купить оружие - зайди в магазин. + +[AMMU_A] +Луиджи сказал, тебе нужен ствол... + +[AMMU_B] +Джоуи кое что для тебя заказал... + +[AMMU_C] +Иди во двор магазина, я там тебе кое-что припас. + +[AMMU_D] +У меня есть все что тебе понадобится. + +[AMMU_E] +Тебе и лицензия нужна? + +[AMMU_F] +Документов можешь не показывать, я и так тебе верю. + +[APR] +Апр + +[AS1] +'НАЖИВКА' + +[AS1_A] +~w~Мигель считает, что я плохо с ним обращаюсь. + +[AS1_B] +~w~Но он все-таки рассказал, что Каталина жутко боится твоей мести. + +[AS1_C] +~w~Она послала в город три группы убийц, чтобы они выследили и прикончили тебя. + +[AS1_D] +~w~Тебе придется побыть наживкой и постараться заманить их в Пайк Крик, + +[AS1_E] +~w~там их уже будут поджидать мои люди. + +[AS1_G] +~r~Все якудза перебиты! + +[AS1_H] +~r~Тебе не удалось заманить убийц в ловушку Якудзы! + +[AS2] +'КОФЕ НА ВЫНОС!' + +[AS2_1] +~g~В Портланде уничтожены все кофейные ларьки! + +[AS2_10] +~g~Кофейные ларьки еще стоят в Портланде и на острове Стаунтон. + +[AS2_11] +~g~~1~ ИЗ 9! + +[AS2_12] +~g~Объедь все районы города и отыщи ~b~кофейные ларьки~g~! + +[AS2_12A] +~g~После того как ты уничтожишь первый ларек, у тебя будет 8 минут, прежде чем Картель забьет тревогу! + +[AS2_2] +~g~На острове Стаунтон уничтожены все кофейные ларьки! + +[AS2_3] +~g~В Шорсайд Вейл уничтожены все кофейные ларьки! + +[AS2_4] +~r~Картель предупредил продавцов наркоты! + +[AS2_5] +~g~Кофейные ларьки еще стоят в Шорсайд Вейл и на острове Стаунтон! + +[AS2_6] +~g~Кофейные ларьки еще стоят в Шорсайд Вейл! + +[AS2_7] +~g~Кофейные ларьки еще стоят на острове Стаунтон! + +[AS2_8] +~g~Кофейные ларьки еще стоят в Портланде! + +[AS2_9] +~g~Кофейные ларьки еще стоят в Портланде и в Шорсайд Вейл! + +[AS2_A] +~w~Мы недооценили план Каталины по реализации СПАНКа. + +[AS2_A1] +~w~Мигель вынослив, как настоящий латиноамериканец. + +[AS2_A2] +~w~Я уже выдохлась. + +[AS2_B] +~w~Ярди - торгующие СПАНКом по всему городу - это мелкие сошки. + +[AS2_C] +~w~Картель действует через свою компанию 'The Kappa Coffee House'. + +[AS2_D] +~w~Они продают СПАНК через сеть уличных ларьков. + +[AS2_E] +~w~Нам не остается ничего другого, кроме как прикрыть все эти лавочки. + +[AS2_F] +~w~Разнеси их в щепки! + +[AS3] +'БЫЛО ВАШЕ, СТАЛО НАШЕ' + +[AS3_1] +~g~Найди ~r~катер~g~ и встань около ~b~буя~g~! + +[AS3_1A] +~g~Теперь двигайся к ~b~бую~g~! + +[AS3_2] +~b~Двигайся к буям на посадочной полосе! ~y~Самолет уже на подлете! + +[AS3_3] +~g~Подожди, пока не покажется ~y~самолет~g~! + +[AS3_4] +~g~Сбей ~y~самолет~g~ из ракетницы! + +[AS3_5] +~g~Собирай товар! + +[AS3_6] +~g~~1~ ИЗ 8 + +[AS3_A] +~W~Ну что, затянем немного потуже, или просто подождем, пока почернеет и отвалится? + +[AS3_B] +~w~Ну ка, давай посмотрим... + +[AS3_C] +~w~Фууууууууу! что это за желтая липкая гадость? + +[AS3_C1] +~w~Привет малыш. + +[AS3_D] +~w~Мой работничек! + +[AS3_E] +~w~Мне было скучно, и я решила составить Асуке компанию. + +[AS3_F] +~w~Похоже она очень одаренная девочка. + +[AS3_F1] +~w~Ей удалось узнать кое что важное у нашего гостя. + +[AS3_G] +~w~В два часа в аэропорт Фрэнсис Интернешнл прибывает самолет. + +[AS3_G1] +~w~Он просто набит отравой Каталины. + +[AS3_H] +~w~Чтобы тебе не мешалась служба безопасности, возьми катер чтобы добраться до буев + +[AS3_H1] +и взорвать самолет, когда тот пойдет на посадку. + +[AS3_I] +~w~Найди среди обломков груз и забери его! + +[AS3_J] +~w~Малыш, будь поосторожней там, Окей? + +[AS3_K] +~w~Попробуй-ка соус чили... + +[AS4] +'ВЫКУП' + +[ASUKA] +ЗАДАНИЯ АСУКИ + +[ATUTOR] +Чтобы получить задание Скорой или отказаться от него нажми ~h~~k~~TOGGLE_SUBMISSIONS~~w~. + +[ATUTOR2] +~g~ОСТОРОЖНО отвози пациентов в больницу. Каждое столкновение ухудшает их состояние. + +[ATUTOR3] +Чтобы получить задание Скорой или отказаться от него нажми ~h~~k~~TOGGLE_SUBMISSIONS~~w~. + +[AUG] +Авг + +[AWAY] +~r~Он свалил отсюда! + +[AWAY2] +~r~Они свалили. + +[A_CANC] +~r~Задание скорой отменено! + +[A_COMP1] +Все задания скорой выполнены! + +[A_COMP2] +Ты никогда не будешь уставать! + +[A_COMP3] +Все задания скорой выполнены! Ты никогда не будешь уставать при быстром беге! + +[A_FAIL1] +Задание скорой прервано. + +[A_FAIL2] +~r~Из-за твоей медлительности скончался пациент! + +[A_FAIL3] +~r~Пациент скончался! + +[A_FULL] +~r~Скорая переполнена! + +[A_PASS] +Спасен! + +[A_RANGE] +~g~Рация в скорой не ловит сигнал, подъедь ближе к больнице! + +[A_SAVES] +ЛЮДЕЙ СПАСЕНО: ~1~ + +[A_TIME] ++~1~ секунд + +[BANSHEE] +Банши + +[BARRCKS] +Барракс OL + +[BAT1] +~g~Возьми биту! + +[BELLYUP] +Фургон Триад + +[BETRA_A] +Прости, детка. + +[BETRA_B] +У меня свои планы, а ты... + +[BETRA_C] +Ты мне больше не нужен. + +[BET_JB] +ПРЕДАННЫЙ СВОЕЙ ВОЗЛЮБЛЕННОЙ КАТАЛИНОЙ, БРОСИВШЕЙ ЕГО УМИРАТЬ. ОСУЖДЕННЫЙ И ПРИГОВОРЕННЫЙ, ОН УЖЕ НА ПУТИ В ТЮРЬМУ. ОН НЕ МОЖЕТ ДУМАТЬ НИ О ЧЕМ ИНОМ, КРОМЕ...... МЕСТИ! + +[BFINJC] +Иджэкшен BF + +[BGWHON] +Big White Debug Light Switched On + +[BGWOFF] +Big White Debug Light Switched Off + +[BIG_DAM] +Плотина Кокрейн + +[BITCH_D] +~g~Мария мертва! + +[BLISTA] +Блиста + +[BOATIN1] +Запрыгни в катер и нажми ~h~~k~~VEHICLE_ENTER_EXIT~~w~ чтобы сесть за руль. + +[BOATIN2] +Если ты рядом с катером, то нажми ~h~~k~~VEHICLE_ENTER_EXIT~~w~, чтобы в него сесть. + +[BOATIN3] +Запрыгни в катер и нажми ~h~~k~~VEHICLE_ENTER_EXIT~~w~ чтобы сесть за руль. + +[BOATIN4] +Если ты рядом с катером, то нажми ~h~~k~~VEHICLE_ENTER_EXIT~~w~, чтобы в него сесть. + +[BOBCAT] +Рысь + +[BOMB] +Чтобы установить ~h~бомбу~w~ - поставь тачку в гараж. Стоимость бомбы - ~h~$1000~w~. + +[BOMB1] +Гараж Лысого + +[BONUS] +~g~ПРИЗ $~1~ + +[BORGNIN] +Борнини + +[BRIDGE1] +Как только отремонтируют мост Каллахан, ты сможешь попасть на остров Стаунтон. + +[BSTSTU] +Лучший БЕЗУМНЫЙ трюк: + +[BUGGY] +ОСТАЛОСЬ: + +[BULL] +СЛИТКОВ: + +[BUS] +Автобус + +[BUSTED] +АРЕСТОВАН! + +[B_SITE] +ЗАДАНИЯ АСУКИ (ПРИГОРОД) + +[CABBIE] +Кэб + +[CAM_A] +Чтобы сменить расположение ~h~камеры~w~, нажми ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~. + +[CAM_B] +Чтобы сменить расположение ~h~камеры~w~, нажми ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~. + +[CARSOFF] +Машины выключены. + +[CARS_ON] +Машины включены. + +[CAR_1] +Ambulance + +[CAR_10] +Coach + +[CAR_11] +Flatbed + +[CAR_12] +Linerunner + +[CAR_13] +Trashmaster + +[CAR_14] +Patriot + +[CAR_15] +Mr Whoopee + +[CAR_16] +Mule + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_2] +Firetruck + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Bus + +[CAR_24] +Sentinel + +[CAR_25] +Cheetah + +[CAR_26] +Banshee + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_3] +Police + +[CAR_30] +Kuruma + +[CAR_31] +Stretch + +[CAR_32] +Perennial + +[CAR_33] +Landstalker + +[CAR_34] +Manana + +[CAR_35] +Idaho + +[CAR_36] +Stallion + +[CAR_37] +Taxi + +[CAR_38] +Cabbie + +[CAR_39] +Buggy + +[CAR_4] +Enforcer + +[CAR_5] +Barracks + +[CAR_6] +Rhino + +[CAR_7] +FBIcar + +[CAR_8] +Securicar + +[CAR_9] +Moonbeam + +[CAR_CRU] +Машин разбито + +[CAR_EXP] +Машин взорвано + +[CAT1] +'ВЫКУП' + +[CAT1_A] +Твоя драгоценная Мария у меня. Если не хочешь, чтобы ее личико было похоже на мясной фарш, + +[CAT1_B] +привези мне $500,000 на виллу в Кедровой роще. + +[CAT1_E] +XXXX + +[CAT1_F] +Езжай к Каталине, пока не вышло время! + +[CAT2] +'ОБМЕН' + +[CAT2_A] +Интересно, ты пришел ради того, чтобы спасти Марию или вернуться ко мне? + +[CAT2_A1] +Да пошла ты, глупая сучка! + +[CAT2_B] +Хочу сказать тебе кое-что, + +[CAT2_B2] +мне так и хочется тебя пристрелить, но бизнес прежде всего. + +[CAT2_C] +Ты просто находка для меня, амиго! + +[CAT2_D] +Давай бабки. + +[CAT2_E] +О, да ты без дела не шатался! + +[CAT2_E2] +Но ты так и не понял, что мне нельзя верить. + +[CAT2_E3] +Пристрелите кретина. + +[CAT2_F] +Я сломала ноготь, и моя прическа растрепалась. А она обошлась мне в 50 долларов, представляешь? + +[CAT2_G] +Я была так напугана, но потом я сказала себе - ты уже взрослая девочка. + +[CAT2_H] +О, у нас будет так весело, потому что, ты знаешь, моя сестра сказала, что она поживет у нас со своими детьми, + +[CAT2_I] +потому что у ее мужа снова интрижка и... + +[CAT2_J] +Быстрее, взлетаем! + +[CATINF1] +~g~Убей Каталину! + +[CATINF2] +~g~Чтобы найти Каталину - следуй за вертушкой. + +[CAT_MON] +~g~У тебя недостаточно зелени. Необходимо $500,000 баксов. + +[CDERROR] +Ошибка чтения диска с игрой Grand Theft Auto III + +[CHAT] +Chatterbox FM + +[CHEAT1] +Чит-код активирован + +[CHEAT2] +Чит-код: оружие + +[CHEAT3] +Чит-код: здоровье + +[CHEAT4] +Чит-код: броня + +[CHEAT5] +Чит-код: в розыске + +[CHEAT6] +Чит-код: деньги + +[CHEAT7] +Чит-код: погода + +[CHEATOF] +Режим чит-кодов Выкл. + +[CHEATON] +Режим чит-кодов Вкл. + +[CHEETAH] +Гепард + +[CHEVOK] +CheckEveryOkB4Save + +[CHFIDL] +ВЫБЕРИТЕ ЗАПИСЬ ДЛЯ УДАЛЕНИЯ + +[CHFILE] +ВЫБЕРИТЕ ИГРУ ДЛЯ ЗАГРУЗКИ + +[CHINA] +Чайнатаун + +[CINCAM] +Вид из телекамеры + +[CITYZON] +Либерти Сити + +[CLZOOF] +Show Cull Zones Off + +[CLZOON] +Show Cull Zones On + +[CNCSAV] +Нельзя сохранить игру, сидя в тачке. + +[CNTLS] +Управление + +[CNTSAV] +Во время задания запись невозможна. + +[COACH] +Автобус-люкс + +[COLLECT] +СОБРАНО: + +[COLOMCR] +Круизер картеля + +[COLT_IN] +В магазин завезли пистолеты! + +[COM_EAS] +Ньюпорт + +[COM_ZON] +Остров Стаунтон + +[CONSTRU] +Форт Стаунтон + +[CONTRL] +Задание управления + +[COPCART] +~g~У тебя есть ~1~ секунд чтобы вернуться в полицейскую машину, иначе задание будет отменено. + +[COP_M] +'ПОЛИЦЕЙСКИЙ' + +[CO_ALL] +Ты взял всех преступников. Вот тебе кое-что... + +[CO_ONE] +Особые пакеты: ~1~ из ~1~ + +[CRD050A] +ТЕСТЕРЫ + +[CRD136A] +ALEX HORTON + +[CRD137A] +NAVID KHONSARI + +[CRD138A] +JAMIE KING + +[CRD138B] +RENAUD SEBBANE + +[CRD140A] +RENAUD SEBBANE + +[CRD140B] +GISELLE JONES + +[CRD140C] +STEPHEN DANIELS + +[CRD140D] +ROBERT STIO + +[CRD140E] +JENNY GROSS. + +[CRD218A] +CRAIG CONNER + +[CRD218B] +STUART ROSS + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUCER + +[CRED003] +LESLIE BENZIES + +[CRED004] +ART DIRECTOR + +[CRED005] +AARON GARBUT + +[CRED006] +TECHNICAL DIRECTION + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +ДИЗАЙН + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +АВТОРЫ СЮЖЕТА + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +ГЕРОИ + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMATION & DIRECTION + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +AUTO DESIGN + +[CRED024] +PAUL KUROWSKI + +[CRED025] +ARTISTS + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +CODERS + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +SCORE + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +SOUND DESIGN & MASTERING + +[CRED042] +ALLAN WALKER + +[CRED043] +AUDIO PROGRAMMING + +[CRED044] +RAYMOND USHER + +[CRED045] +TEST MANAGER + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +LEAD TESTERS + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +TECHNICAL SUPPORT + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +EXECUTIVE PRODUCER + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUCER + +[CRED064] +DAN HOUSER + +[CRED065] +DIRECTOR OF DEVELOPMENT + +[CRED066] +JAMIE KING + +[CRED067] +TECHNICAL PRODUCER + +[CRED068] +GARY J. FOREMAN + +[CRED069] +ASSOCIATE PRODUCER + +[CRED070] +JEREMY POPE + +[CRED071] +MUSIC SUPERVISOR + +[CRED072] +TERRY DONOVAN + +[CRED073] +ROCKSTAR PRODUCTION TEAM + +[CRED074] +TERRY DONOVAN + +[CRED075] +JENNIFER KOLBE + +[CRED076] +JENEFER GROSS + +[CRED077] +LAURA PATERSON + +[CRED078] +JEFF CASTANEDA + +[CRED079] +CHRIS CARRO + +[CRED080] +ADAM TEDMAN + +[CRED081] +JUNG KWAK + +[CRED082] +BRIAN WOOD + +[CRED083] +PAUL YEATES + +[CRED084] +STANTON SARJEANT + +[CRED085] +VP OF MARKETING + +[CRED086] +TERRY DONOVAN + +[CRED087] +TECHNICAL COORDINATOR + +[CRED088] +BRANDON ROSE + +[CRED089] +QA MANAGER + +[CRED090] +JEFF ROSA + +[CRED091] +LEAD ANALYST + +[CRED092] +ADAM DAVIDSON + +[CRED093] +GAME ANALYST + +[CRED094] +RICHARD HUIE + +[CRED095] +TEST TEAM + +[CRED096] +LANCE WILLIAMS + +[CRED097] +JOE GREENE + +[CRED098] +BRIAN PLANER + +[CRED099] +OSWALD GREENE + +[CRED100] +LIBERTY TREE EDITORIAL + +[CRED101] +JAMES WORRALL + +[CRED102] +DAN HOUSER + +[CRED103] +ADAM TEDMAN + +[CRED104] +PAUL YEATES + +[CRED105] +JENEFER GROSS + +[CRED106] +LAURA PATERSON + +[CRED107] +CUT-SCENES + +[CRED108] +SCRIPT BY DAN HOUSER AND JAMES WORRALL + +[CRED109] +AUDIO DIRECTED BY DAN HOUSER + +[CRED110] +AUDIO PRODUCED BY RENAUD SEBBANE + +[CRED111] +CAST + +[CRED112] +FRANK VINCENT AS SALVATORE LEONE + +[CRED113] +JOE PANTOLIANO AS LUIGI GOTERELLI + +[CRED114] +MICHAEL MADSEN AS TONI CIPRIANI + +[CRED115] +MICHAEL RAPAPORT AS JOEY LEONE + +[CRED116] +DEBBI MAZAR AS MARIA + +[CRED117] +KYLE MACLACHLAN AS DONALD LOVE + +[CRED118] +ROBERT LOGGIA AS RAY MACHOWSKI + +[CRED119] +GURU AS 8-BALL + +[CRED120] +SONDRA JAMES AS MOMMA + +[CRED121] +LIANA PAI AS ASUKA + +[CRED122] +LES MAU AS KENJI + +[CRED123] +CYNTHIA FARRELL AS CATALINA + +[CRED124] +AL ESPINOSA AS MIGUEL + +[CRED125] +CHRIS PHILLIPS AS EL BURRO + +[CRED126] +HUNTER PLATIN AS CHICO + +[CRED127] +WALTER MUDU AS D-ICE + +[CRED128] +CURTIS MCCLARIN AS CURTLY + +[CRED129] +BILL FIORE AS DARKEL + +[CRED130] +CHRIS PHILLIPS AS MARTY CHONKS + +[CRED131] +HUNTER PLATIN AS CURLY BOB + +[CRED132] +WALTER MUDU AS KING COURTNEY + +[CRED133] +HUNTER PLATIN AS ONE-ARMED PHIL + +[CRED134] +KIM GURNEY AS MISTY + +[CRED135] +MOTION CAPTURE + +[CRED136] +ANIMATED BY + +[CRED137] +DIRECTED BY + +[CRED138] +PRODUCED BY + +[CRED139] +RECORDED AT MODERN UPRISING STUDIOS, BROOKLYN + +[CRED140] +ACTORS + +[CRED141] +PEDESTRIAN DIALOGUE + +[CRED142] +WRITTEN BY DAN HOUSER, NAVID KHONSARI & JAMES WORRALL + +[CRED143] +DIRECTED BY CRAIG CONNER, DAN HOUSER AND LAZLOW + +[CRED144] +PRODUCED BY RENAUD SEBBANE + +[CRED145] +CAST + +[CRED146] +HUNTER PLATIN + +[CRED147] +DAN HOUSER + +[CRED148] +RENAUD SEBBANE + +[CRED149] +MARIA CHAMBERS + +[CRED150] +JEFF STANTON + +[CRED151] +RYAN CROY + +[CRED152] +DEENA BERMAN + +[CRED153] +MARIA CHAMBERS + +[CRED154] +ALICE B. SALTZMAN + +[CRED155] +ALEX ANTHONY SIOUKAS + +[CRED156] +SEAN R. LYNCH + +[CRED157] +AMY SALZMAN + +[CRED158] +COLIN MCSHANE + +[CRED159] +COREY WADE + +[CRED160] +GERALD COSGROVE + +[CRED161] +STEPHANIE ROY + +[CRED162] +DORIS WOO + +[CRED163] +JOSEPH GREENE + +[CRED164] +LAZLOW JONES + +[CRED165] +HSIANG LIN + +[CRED166] +STEVE MICHAEL ROBERT + +[CRED167] +MATHEW MURRAY + +[CRED168] +RICHARD HUIE + +[CRED169] +GARVIN ATWELL + +[CRED170] +STEVE KNEZEVICH + +[CRED171] +YUKIMURA SATO + +[CRED172] +FRANK CHAVEZ + +[CRED173] +LIEZL JACINTO + +[CRED174] +CANAAN MCKOY + +[CRED175] +ADAM DAVIDSON + +[CRED176] +LANCE WILLIAMS + +[CRED177] +NEIL MCCAFFREY + +[CRED178] +LAURA PATERSON + +[CRED179] +REY CONCEPCION + +[CRED180] +CHARLES HEROLD + +[CRED181] +ANDREW GREENWALD + +[CRED182] +JAMES MIELKE + +[CRED183] +PETER SUCIU + +[CRED184] +ALEX ODULIO + +[CRED185] +DON NKRUMAH + +[CRED186] +KENDALL PITTMAN + +[CRED187] +SAL SUAZO + +[CRED188] +EREK MATEO + +[CRED189] +CHRIS DIFATE + +[CRED190] +LEILA MILTON + +[CRED191] +DARREN ZOLTOWSKI + +[CRED192] +VIRGINIA SMITH + +[CRED193] +KEVIN CASSIN + +[CRED194] +JASON SHIGEMORI + +[CRED195] +KELLY KINSELLA + +[CRED196] +MOLLIE STICKNEY + +[CRED197] +STANTON SARJEANT + +[CRED198] +LAURA WALSH + +[CRED199] +MARK GARONE + +[CRED200] +JOANNA SLY + +[CRED201] +ELIZABETH HOWELL + +[CRED202] +ANA HERCULES + +[CRED203] +SHIRLEY IRICK + +[CRED204] +KASHONA FIELDS + +[CRED205] +JOEL M. LILJE + +[CRED206] +JOHN DIBENEDETTO + +[CRED207] +NANCY GILES + +[CRED208] +RYAN CROY + +[CRED209] +JENNIFER KOLBE + +[CRED210] +LIAM BURKE + +[CRED211] +SIGRID PREISSL + +[CRED212] +ANITA FITZSIMONS + +[CRED213] +PHILIPPA RASELLI + +[CRED214] +WIL QUESNEL + +[CRED215] +FALKO BURKERT + +[CRED216] +SARA SEWELL + +[CRED217] +RADIO STATIONS AND MUSIC + +[CRED218] +PRODUCERS FOR ROCKSTAR UK + +[CRED219] +SOUNDTRACK CO-ORDINATOR + +[CRED220] +TERRY DONOVAN + +[CRED221] +PRODUCER FOR ROCKSTAR GAMES + +[CRED222] +DAN HOUSER + +[CRED223] +EDITED BY + +[CRED224] +CRAIG CONNER + +[CRED225] +ALLAN WALKER + +[CRED226] +LAZLOW + +[CRED227] +DJ BANTER AND IMAGING WRITTEN BY + +[CRED228] +DAN HOUSER + +[CRED229] +LAZLOW + +[CRED230] +SPECIAL THANKS TO + +[CRED231] +ADAM TEDMAN + +[CRED232] +ALEX MASON + +[CRED233] +JUDY HENDERSON CASTING + +[CRED234] +HAMISH BROWN + +[CRED235] +CHRISSY HOBAN + +[CRED236] +INNES RICARD + +[CRED237] +LILION BROZSKA + +[CRED238] +BOB HILLARY + +[CRED239] +EMILY ANDERSON + +[CRED240] +RICHIE HENDERSON + +[CRED241] +CHRSTIAN CANTAMESSA + +[CRED242] +JERONIMO BARRERA + +[CRED243] +ALEXANDER ILLES + +[CRED244] +BARANE CHAN + +[CRED245] +DUNCAN SHIELDS + +[CRED246] +BARANE CHAN + +[CRED247] +DEREK PAYNE + +[CRED248] +KEVIN WONG + +[CRED249] +ROSS ELLIOTT + +[CRED250] +ROSS BEAZLEY + +[CRED251] +ALEX BAZLINTON + +[CRED252] +DAVE WATSON + +[CRED253] +MALCOLM SMITH + +[CRED254] +STUDIO MANAGER + +[CRED255] +ANDREW SEMPLE + +[CRED256] +ARTIST + +[CRED257] +STUART PETRI + +[CRED258] +JERONIMO BARRERA + +[CRED259] +CARLY SLATER + +[CRED260] +GREG LAU + +[CRED261] +STEVE KNEZEVICH + +[CRED262] +DEVIN WINTERBOTTOM + +[CRED263] +JAMEEL VEGA + +[CRED264] +LEE CUMMINGS + +[CRED265] +DEVIN BENNET + +[CRED266] +ELIZABETH SATTERWHITE + +[CRED267] +AARON RIGBY + +[CRED268] +STEVE K. + +[CRED269] +GREG LAU + +[CRED270] +MIKE HONG + +[CRGOFF] +ShowCarRoadGroups Off + +[CRIMRA] +Ваш рейтинг: + +[CRLDIC] +Создание и загрузка иконок + +[CRMGSV] +Create copy protected magazine directory + +[CRRGON] +ShowCarRoadGroups On + +[CRROOT] +CreateRootDir + +[CRUSH] +Поставь машину в голубой круг и выйди из нее. После этого машина будет утилизирована. + +[CR_1] +Кран не может поднять эту машину. + +[CTRSCR] +Центровка экрана + +[CTUTOR] +Нажми ~h~~k~~TOGGLE_SUBMISSIONS~~w~, чтобы заняться работой полицейского или отказаться от нее. + +[CTUTOR2] +Нажми ~h~~k~~TOGGLE_SUBMISSIONS~~w~, чтобы заняться работой полицейского или отказаться от нее. + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[CVT_CRT] +Конвертация текстур не выполнена. Чтобы ее выполнить, вам нужно войти под администраторским паролем. Нажмите ESC для отмены. + +[CVT_ERR] +У вас закончилось место на жестком диске. Пожалуйста, освободите место перед запуском игры. Нажмите ESC для отмены. + +[CVT_MSG] +Конвертация текстур в формат оптимальный для вашей видеокарты. + +[C_BREIF] +~g~~a~ - там в последний раз видели подозреваемого. + +[C_CANC] +~r~Миссия полицейского прервана! + +[C_ESCP] +~r~Подозреваемый скрылся! + +[C_FAIL] +Миссия полицейского не выполнена! + +[C_KILLS] +ПРЕСТУПНИКОВ УБИТО: ~1~ + +[C_PASS] +СПРАВЕДЛИВОСТЬ ВОСТОРЖЕСТВОВАЛА! + +[C_RANGE] +~g~Полицейская рация не ловит сигнал, надо подъехать ближе к участку! + +[C_TIME] +~r~Время выполнения задания вышло! + +[C_VIGIL] +НАГРАДА ОТ ПОЛИЦИИ! + +[DAM] +ПОВРЕЖДЕНИЯ: + +[DAYPLC] +Ежедневные расходы полиции + +[DAYSPS] +Дней проведенных за игрой + +[DBFOFF] +CTheScripts::DbgFlag Off + +[DBGFON] +CTheScripts::DbgFlag On + +[DBINST] +Двойной безумный трюк + +[DBL_CLF] +Double Clef FM + +[DBPINS] +Идеальный безумный трюк + +[DEAD] +ВЫРУБИЛСЯ! + +[DEBUGM] +Отладочное меню + +[DEC] +Дек + +[DED_CRI] +Убито преступников + +[DED_DED] +Убито должников + +[DED_HOK] +Убито шлюх + +[DEFDT] +--:---:---- --:--:-- + +[DEFNAM] +Клод---------------------- + +[DEL_FNM] +Файл удален. + +[DETON] +ВЗРЫВ ЧЕРЕЗ: + +[DIAB1] +'ГОНКА' + +[DIAB1_1] +~g~3..2..1.. СТАРТ! + +[DIAB1_2] +~g~Поздравляем, ты победил с отличным результатом: ~1~ секунд. + +[DIAB1_3] +~r~Куда тебе с нами тягаться, НЕУДАЧНИК! + +[DIAB1_4] +~g~Найди быструю тачку, и приезжай на старт. + +[DIAB1_5] +ВРЕМЯ: + +[DIAB1_A] +Эль Бурро хочет предложить тебе одно дельце. Двигай к телефону в Хепберн Хейтс, если тебя это заинтересовало. + +[DIAB1_B] +Это Эль Бурро из банды Дьяволов. + +[DIAB1_C] +Не так уж ты и крут. Подойди к телефону, и возможно Эль Бурро предложит тебе работенку. + +[DIAB1_D] +Ты новичок в городе, но на улицах о тебе уже ходят слухи. + +[DIAB1_E] +Мы решили устроить гонку, которая начнется у старой школы, что у моста Каллахан. + +[DIAB1_F] +Достань себе тачку получше, и если выиграешь гонку, получишь приз. + +[DIAB2] +'СМЕРТЬ ОТ МОРОЖЕНОГО' + +[DIAB2_1] +~g~Возьми дипломат в Харвуде. + +[DIAB2_2] +~g~Найди фургон с мороженым. + +[DIAB2_3] +~g~Припаркуй фургон с мороженым на пристани Атлантик. + +[DIAB2_4] +~g~Понажимай ~w~~k~~VEHICLE_HORN~~g~ чтобы включить на фургоне колокольчик. + +[DIAB2_5] +~g~Выйди из фургона и затем с помощью дистанционника взорви его. + +[DIAB2_6] +~g~Понажимай ~w~~k~~VEHICLE_HORN~~g~ чтобы включить на фургоне колокольчик. + +[DIAB2_7] +~g~Понажимай ~w~~k~~VEHICLE_HORN~~g~ чтобы включить колокольчик на фургоне. + +[DIAB2_A] +Когда я начал свой экзотический бизнес, моим единственным активом было содержимое моих кожаных штанов! + +[DIAB2_B] +Одна банда стала угрожать, что лишит меня этой штуки, если я не буду отстегивать им процент. + +[DIAB2_C] +Они не с тем связались, амиго. + +[DIAB2_D] +Эти кретины западают на мороженое. + +[DIAB2_E] +Возьми бомбу, что я спрятал в Харвуде, + +[DIAB2_F] +и угони фургон с мороженым, что катается по городу. + +[DIAB2_G] +Эти глупцы побегут на верную смерть, услышав колокольчик фургона. + +[DIAB2_H] +Они прячутся на складе пристани Атлантик. + +[DIAB3] +'ИСПЫТАНИЕ ОГНЕМ' + +[DIAB3_1] +УБЕЙ 25 ТРИАДОВЦЕВ + +[DIAB3_A] +Какой-то наглый триадовец прошлой ночью спер мою тачку, + +[DIAB3_B] +разбил ее и бросил догорать. + +[DIAB3_C] +В багажнике было несколько моих любимых безделушек - + +[DIAB3_D] +настоящая гордость коллекционера, таких сейчас не достать. + +[DIAB3_E] +Неподалеку от Чайнатауна я припрятал огнемет. + +[DIAB3_F] +Возьми его и научи этих вандалов из Триады бояться грозного орудия Эль Бурро. + +[DIAB3_G] +Арриба! + +[DIAB4] +'ПОРНОКРАД' + +[DIAB4_1] +~g~Подгони фургон на задний двор магазина порнухи. + +[DIAB4_A] +Один слишком шустрый делец угнал фургон с последним тиражом моего издания! + +[DIAB4_B] +Но этот обкурившийся кретин не закрыл дверцы фургона, + +[DIAB4_C] +и теперь все мои прекрасные + +[DIAB4_D] +порножурналы с изумительными фотографиями разбросаны по всему городу! + +[DIAB4_E] +Садись в фургон и иди по следу 'Петушка из Портленда' выпусков 1, 2 и 3, + +[DIAB4_F] +ну и собирай их заодно по пути. + +[DIAB4_G] +Как только выследишь этого шустрого отморозка - разберись с ним! + +[DIAB4_H] +Затем отгони мой фургон с грузом к сексшопу в квартале красных фонарей. + +[DIABLCR] +Жеребец Дьяволов + +[DIABLO] +ЗАДАНИЯ ДЬЯВОЛОВ + +[DLFILE] +Удаление файлов игры GTA3 + +[DODO] +Додо + +[DODO_FT] +Вы были в воздухе ~1~ секунд! + +[DRIVE_A] { re3 change } +Садясь в машину, возьми в руки Узи. Посмотри вправо или влево и нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~ для выстрела. + +[DRIVE_B] { re3 change } +Садясь в машину, возьми в руки Узи. Посмотри вправо или влево и нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~ для выстрела. + +[DSPLAY] +Экран + +[DSTROFF] +Debug Streaming Requests Off + +[DSTRON] +Debug Streaming Requests On + +[EASTBAY] +Портланд Бич + +[EBAL] +'НА СВОБОДУ' + +[EBAL_1] +Нажми ~h~~k~~VEHICLE_ENTER_EXIT~~w~, чтобы ~h~сесть за руль ~w~или ~h~выйти~w~ из машины. + +[EBAL_1B] +Нажми ~h~~k~~VEHICLE_ENTER_EXIT~~w~, чтобы ~h~сесть за руль ~w~или ~h~выйти~w~ из машины. + +[EBAL_2] +~g~Возвращайся в машину! + +[EBAL_3] +Это ~h~радар~w~. Он очень полезен для навигации в городе. Сейчас ~h~цветная отметка~w~ на нем показывает расположение укрытия! + +[EBAL_4] +~r~Лысый погиб! + +[EBAL_5] +~g~Достань тачку! + +[EBAL_6] +~g~Подбери Мисти! + +[EBAL_A] +Я знаю место на углу квартала Красных фонарей, где мы сможем залечь, + +[EBAL_A1] +но я хреновый водитель, так что, браток, лучше садись ты за руль. + +[EBAL_B] +Вот и приехали. Давай зайдем внутрь и сменим эти чертовы шмотки! + +[EBAL_D] +Я знаю одного парня с большими связями, его зовут Луиджи. + +[EBAL_D1] +Я с ним работал раньше, так что, может, он и тебе работенку подкинет. Давай, съездим к нему. + +[EBAL_E] +Давай, пошли, я тебя представлю. + +[EBAL_G] +Это клуб Луиджи. Давай не будем светиться и пройдем через черный ход. + +[EBAL_H] +Погоди меня тут, пока я схожу и потолкую с Луиджи. + +[EBAL_I] +Босс решил выйти и взглянуть на тебя... + +[EBAL_J] +У Лысого какие-то дела там наверху. + +[EBAL_K] +Сделай мне одолжение, парень. + +[EBAL_L] +Одной из моих девиц нужно прокатиться, так что бери тачку, забирай Мисти из клиники и вези сюда. + +[EBAL_M] +Запомни, никто не лапает моих девок! + +[EBAL_N] +Так что держи свои руки на баранке! + +[EBAL_O] +Если не завалишь это дело, то может найтись и другая работенка. Все, проваливай! + +[ELBURRO] +Лучший результат в гонке (сек) + +[EMVHPUP] +Мы заплатим хорошие бабки за старые и новые машины скорой помощи. Подгони их к крану на северо-востоке порта Портланда. + +[END_A] +Жители Кедровой рощи едва успели оправиться + +[END_B] +от шока, вызванного настоящей криминальной войной, + +[END_C] +всполошившей вчера весь район. + +[END_D] +Местный житель Клив Денвер рассказал полиции, + +[END_E] +что видел, как с места происшествия убегал бандит и какая-то брюнетка. + +[END_F] +Ой, ты знаешь, нам будет так клево, потому что, ну... знаешь, + +[END_G] +я люблю тебя, я, я, я правда люблю, потому что ты такой крутой сильный мужик + +[END_H] +и ты именно тот, кто мне нужен. + +[END_I] +Ой, о чем это я? + +[END_J] +Ну вот, я забыла. Но ты понял, что я имела в виду, правда? + +[END_K] +Люди бросились в укрытия, когда взрывы стали сотрясать ближайшие дома. + +[END_L] +Несколько жителей пострадало во время ожесточенной перестрелки + +[END_M] +между бандитами и вертолетом, кружившим над плотиной. + +[END_N] +Да, из садов открывался отличный вид на это зрелище! + +[END_O] +Когда вертолет наконец сбили, + +[END_P] +был фейерверк получше, чем на Четвертое июля! + +[END_Q] +Хотя найдено уже более двадцати тел, + +[END_R] +полиция все еще находит останки. + +[END_S] +Мы не получили официального опровержения слухов, о том, + +[END_T] +что все тела принадлежат членам колумбийского Картеля. + +[END_U] +Истинные причины этой бойни до сих пор неизвестны. + +[END_V] +Представляешь, я сломала ноготь и испортила прическу! + +[END_W] +А она обошлась мне в пятьдесят баксов... + +[ENFORCR] +Энфорсер + +[ENGLIS] +English + +[ESPERAN] +Эсперанто + +[EVID] +УЛИКИ: + +[FARE1] +~g~Едем в ~w~'Клуб секс кошечек' ~g~в Квартале красных фонарей. + +[FARE10] +~g~Едем в ~w~'Лапшу по-китайски' ~g~в Чайнатауне. + +[FARE11] +~g~Едем на ~w~строительную площадку ~g~в форте Стаунтон. + +[FARE12] +~g~Едем на ~w~футбольный стадион ~g~на Аспатрии. + +[FARE13] +~g~Едем в ~w~церковь ~g~в Бедфорд Поинт. + +[FARE14] +~g~Едем в ~w~казино ~g~в Торрингтоне. + +[FARE15] +~g~Едем к ~w~зданию университета ~g~в учебном городке. + +[FARE16] +~g~Едем в ~w~торговый комплекс ~g~в в Районе парка Бельвиль. + +[FARE17] +~g~Едем в ~w~музей ~g~в Ньюпорте. + +[FARE18] +~g~Едем к ~w~зданию 'Амко' ~g~в Торрингтоне. + +[FARE19] +~g~Едем в ~w~'Болт Бургер' ~g~в Бедфорд Поинт. + +[FARE2] +~g~Едем в ~w~'Сюпа Сейв' ~g~на Портланд Вью. + +[FARE20] +~g~Едем в ~w~парк ~g~в Бельвиле. + +[FARE21] +~g~Едем в ~w~аэропорт Фрэнсис~g~. + +[FARE22] +~g~Едем к ~w~плотине Кокрейн~g~. + +[FARE23] +~g~Едем к ~w~автосалону ~g~ рядом с плотиной Кокрейн. + +[FARE24] +~g~Едем в ~w~больницу ~g~в Пайк Крик. + +[FARE25] +~g~Едем в ~w~парк ~g~в Шорсайд Вейл. + +[FARE26] +~g~Едем к ~w~Северо-западным башням ~g~в Садах Вичита. + +[FARE3] +~g~Едем к ~w~старой школе ~g~в Чайнатауне. + +[FARE4] +~g~Едем в ~w~'Кафе Грейзи Джо' ~g~на мысе Каллахан. + +[FARE5] +~g~Едем в ~w~оружейный магазин ~g~в квартале красных фонарей. + +[FARE6] +~g~Едем в ~w~'Автомобили в кредит' ~g~на Сент-Марк. + +[FARE7] +~g~Едем в ~w~'Топлесс-Бар Вуди' ~g~в квартале красных фонарей. + +[FARE8] +~g~Едем в ~w~бистро Марко ~g~на Сент-Марк. + +[FARE9] +~g~Едем в ~w~Автосалон ~g~в гавани Портланда. + +[FARES] +ОТВЕЗЕНО: + +[FBICAR] +Машина ФБР + +[FEA_2SP] +ДВЕ КОЛОНКИ + +[FEA_3DH] +СПОСОБ ВЫВОДА ЗВУКА + +[FEA_4SP] +БОЛЬШЕ ДВУХ КОЛОНОК + +[FEA_DO] += + +[FEA_EAR] +НАУШНИКИ + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEFF FM + +[FEA_FM2] +JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +ПУСТОМЕЛЯ 109 + +[FEA_FM9] +ПРОИГРЫВАТЕЛЬ MP3 + +[FEA_LE] +< + +[FEA_MNO] +Моно + +[FEA_MUS] +ГРОМКОСТЬ МУЗЫКИ + +[FEA_NAH] +НЕТ ЗВУКОВОЙ КАРТЫ + +[FEA_NON] +Нет + +[FEA_OUT] +Выход: + +[FEA_RI] +> + +[FEA_RSS] +РАДИОСТАНЦИЯ + +[FEA_SFX] +ГРОМКОСТЬ ЗВУКОВ + +[FEA_SPK] +ТИП АКУСТИКИ + +[FEA_ST] +Стерео + +[FEA_UP] +; + +[FEB] +Фев + +[FEB_AUD] +Аудио + +[FEB_BRI] +Сообщения + +[FEB_CON] +Управление + +[FEB_CPC] +Настройка управления + +[FEB_DIS] +Экран + +[FEB_LAN] +Язык + +[FEB_PMB] +Задание предыдущей миссии: + +[FEB_SAV] +Загрузить + +[FEB_STA] +Статистика + +[FEC_ACC] +Газ + +[FEC_ACL] +Педаль газа + +[FEC_ATT] +Удар или выстрел из оружия + +[FEC_BAC] +Назад + +[FEC_BRA] +Тормоз / Задний ход + +[FEC_BRK] +Педаль тормоза + +[FEC_BSP] +ЗАБОЙ + +[FEC_CAM] +Расположение камеры + +[FEC_CAW] +Оружие в машине + +[FEC_CCM] +Поставить камеру сзади игрока. + +[FEC_CEN] +Центровка камеры + +[FEC_CLE] +Прокрутка оружия влево + +[FEC_CLK] +CAPSLOCK + +[FEC_CMM] +Общее управления + +[FEC_CMP] +ВМЕСТЕ: ВЗГЛЯД ВЛЕВО + ВЗГЛЯД ВПРАВО + +[FEC_CMR] +Выбор позиции камеры + +[FEC_CMS] +Изменение расположения камеры для всех вариантов. + +[FEC_CNT] +Тип управления: + +[FEC_CRD] +Перебор радиостанций + +[FEC_CRI] +Прокрутка оружия вправо + +[FEC_CWL] +Прокрутка оружия влево + +[FEC_CWR] +Прокрутка оружия вправо + +[FEC_DBG] +ОТЛАДОЧНОЕ МЕНЮ + +[FEC_DLF] +Удаление невозможно. + +[FEC_DLL] +DEL + +[FEC_DOT] +ДОП. + +[FEC_DWA] +СТРЕЛКА ВНИЗ + +[FEC_EEX] +В машину /Из машины + +[FEC_EMS] +Эту клавишу назначить нельзя. + +[FEC_END] +END + +[FEC_ENT] +В машину /Из машины + +[FEC_ENV] +Сесть в машину + +[FEC_ESR] +Клавишу ESC задавать нельзя + +[FEC_ETR] +ДОП ВВОД + +[FEC_EXV] +В машину /Из машины + +[FEC_FIR] +Выстрел + +[FEC_FNC] +F~1~ + +[FEC_FOR] +Вперед + +[FEC_FPC] +Вид от первого лица + +[FEC_FPO] +Оружие человека + +[FEC_FPR] +Управление от первого лица + +[FEC_FWS] +ДОП / + +[FEC_GSL] +Покачивание камеры при ходьбе: + +[FEC_HAB] +Ручной тормоз + +[FEC_HBR] +Ручной тормоз машины + +[FEC_HME] +HOME + +[FEC_HND] +Тормоз + +[FEC_HO3] +Сигнал (кнопка L3) + +[FEC_HOR] +Сигнал + +[FEC_HRN] +Сигнал + +[FEC_IBT] +- + +[FEC_IRT] +INS + +[FEC_IVH] +Инвертирование мыши по горизонтали: + +[FEC_IVV] +ИНВЕРТИРОВАНИЕ МЫШИ ПО ВЕРТИКАЛИ + +[FEC_JBO] +ДЖ. ~1~ + +[FEC_JMP] +Прыжок + +[FEC_JOY] +Джойстик + +[FEC_JUM] +Прыжок + +[FEC_LAL] +ЛЕВ.ALT + +[FEC_LB] +Оглянуться назад + +[FEC_LB1] +Взгляд + +[FEC_LB2] +назад + +[FEC_LB3] +Оглянуться назад + +[FEC_LBA] +Оглянуться назад + +[FEC_LBC] +Нажать взгляд Влево и Вправо. + +[FEC_LBH] +Посмотреть назад + +[FEC_LCT] +ЛЕВ.CTRL + +[FEC_LDN] +Посмотреть вниз + +[FEC_LDU] +Посмотреть вниз + +[FEC_LEF] +Влево + +[FEC_LFA] +СТРЕЛКА ВЛЕВО + +[FEC_LKL] +Посмотреть влево + +[FEC_LKT] +Зафиксировать цель + +[FEC_LL] +Посмотреть налево + +[FEC_LLF] +Взгляд налево из машины + +[FEC_LOF] +Посмотреть вперед + +[FEC_LOL] +Посмотреть налево + +[FEC_LOR] +Посмотреть направо + +[FEC_LR] +Посмотреть направо + +[FEC_LRG] +Взгляд вправо из машины + +[FEC_LRT] +Посмотреть вправо + +[FEC_LSF] +ЛЕВ.SHIFT + +[FEC_LUD] +Посмотреть вверх + +[FEC_LUN] +Загрузка невозможна. Файл поврежден, пожалуйста удалите эту запись. + +[FEC_LUP] +Посмотреть вверх + +[FEC_LWD] +ЛЕВ.WIN + +[FEC_MIN] +ДОП - + +[FEC_MOV] +Движение + +[FEC_MSH] +ЧУВСТВИТЕЛЬНОСТЬ МЫШИ + +[FEC_MSL] +ЛЕВ.КН.МЫШИ + +[FEC_MSM] +СРЕД.КН.МЫШИ + +[FEC_MSR] +ПРАВ.КН.МЫШИ + +[FEC_MWB] +КОЛЕСО МЫШИ ВНИЗ + +[FEC_MWF] +КОЛЕСО МЫШИ ВВЕРХ + +[FEC_MXO] +MXB1 + +[FEC_MXT] +MXB2 + +[FEC_NA] +НЕТ + +[FEC_NLK] +NUMLOCK + +[FEC_NMN] +ДОП ~1~ + +[FEC_NTR] +Следующая цель + +[FEC_NTT] +Неизвестная клавиша + +[FEC_NTW] +Разговор по сети + +[FEC_NUM] +ДОП + +[FEC_NUS] +НЕ ИСПОЛЬЗУЕТСЯ + +[FEC_NWE] +Следующее оружие + +[FEC_OJS] +Для каждого действия можно назначить лишь одну кнопку джойстика + +[FEC_OKK] +О.К. + +[FEC_OMS] +Для действия можно задать лишь одну кнопку мыши + + +[FEC_ORR] +или + +[FEC_PAD] +Геймпад + +[FEC_PAS] +Пауза + +[FEC_PAU] +Пауза + +[FEC_PED] +Управление героем + +[FEC_PFR] +Выстрел из оружия + +[FEC_PGD] +PGDN + +[FEC_PGU] +PGUP + +[FEC_PJP] +Прыжок + +[FEC_PLB] +Взгляд назад. + +[FEC_PLS] +ДОП + + +[FEC_PSB] +BREAK + +[FEC_PSH] +Выстрел + +[FEC_PSP] +Бежать + +[FEC_PTL] +Use LockTarget with Weapon Switch Left. + +[FEC_PTR] +Use LockTarget with Weapon Switch Right. + +[FEC_PTT] +Предыдущая цель + +[FEC_PWE] +Предыдущее оружие + +[FEC_PWF] +Идти вперед + +[FEC_PWL] +Идти влево + +[FEC_PWR] +Идти вправо + +[FEC_PWT] +Движение относительно камеры + +[FEC_QUE] +??? + +[FEC_R3] +(R3 button) + +[FEC_RAD] +Радио + +[FEC_RAL] +ПР.ALT + +[FEC_RCT] +ПР.CTRL + +[FEC_RFA] +СТРЕЛКА ВПРАВО + +[FEC_RIG] +Вправо + +[FEC_RS3] +Перебор радиостанций (L3 button) + +[FEC_RSC] +Перебор радиостанций + +[FEC_RSF] +ПР.SHIFT + +[FEC_RTN] +ВВОД + +[FEC_RUN] +Бежать + +[FEC_RWD] +ПР.WIN + +[FEC_SFT] +SHIFT + +[FEC_SGJ] +Настройка джойстика + +[FEC_SLC] +Slot is corrupted + +[FEC_SLK] +SCROLL LOCK + +[FEC_SM3] +Special mission trigger (R3 button) + +[FEC_SMS] +Показывать указатель мыши + +[FEC_SMT] +Вызов спецзадания + +[FEC_SPC] +ПРОБЕЛ + +[FEC_SPN] +Бежать + +[FEC_STR] +ДОП ЗВЕЗДОЧКА + +[FEC_SUB] +Задание доп. миссий + +[FEC_SVU] +Запись не удалась. + +[FEC_SZI] +Снайперский прицел + + +[FEC_SZO] +Снайперский прицел - + +[FEC_TAB] +TAB + +[FEC_TAR] +Цель + +[FEC_TDO] +Камера отладки ВЫКЛ. + +[FEC_TFD] +Башню /Додо вниз + +[FEC_TFL] +Башню влево + +[FEC_TFR] +Башню вправо + +[FEC_TFU] +Башню /Додо вверх + +[FEC_TGD] +Toggle Pad Game/Debug + +[FEC_TLF] +Следующая цель слева + +[FEC_TRG] +Следующая цель справа + +[FEC_TSM] +Задание доп. миссий + +[FEC_TSS] +Записать картинку с экрана + +[FEC_TUC] +Управление башней + +[FEC_TUL] +Башню влево + +[FEC_TUR] +Башню вправо + +[FEC_TWO] +Можно задать не более двух клавиш. + +[FEC_UJS] +Эту кнопку джойстика назначить нельзя. + +[FEC_UMS] +Эту кнопку мыши назначить нельзя. + +[FEC_UNB] +НЕ ЗАДАНО + +[FEC_UND] +(НЕТ) + +[FEC_UPA] +СТРЕЛКА ВВЕРХ + +[FEC_VEH] +Управление машиной + +[FEC_VES] +Управление машиной + +[FEC_WAR] +Внимание! + +[FEC_WHL] +Рулевое управление + +[FEC_WPN] +Выстрел из оружия + +[FEC_WRC] +WINCLICK + +[FEC_ZIN] +Приблизить + +[FEC_ZOT] +Отдалить + +[FEDL_WR] +Deleting data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FEDSAS2] +<>-CHANGE SELECTION + +[FEDSAS3] +- CHANGE SELECTION + +[FEDSAS4] +;=<> - CHANGE SELECTION + +[FEDSSC1] +;-FASTER SCROLLING + +[FEDSSC2] +=-STOP SCROLLING + +[FEDS_AM] +<>-CHANGE MENU + +[FEDS_AS] +;=-CHANGE SELECTION + +[FEDS_BA] +" button - BACK + +[FEDS_SB] +/ button - SELECT " button - BACK + +[FEDS_SE] +/ button - SELECT + +[FEDS_SM] +L1,R1-CHANGE MENU + +[FEDS_SS] +L1,R1-CHANGE SELECTION + +[FEDS_ST] +START button - RESUME + +[FEDS_TB] +НАЗАД + +[FEDS_XB] +Выбор + +[FED_BRI] +ЯРКОСТЬ + +[FED_CON] +Подтвердите удаление записи + +[FED_DBG] +Отладочное меню + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Большая отладочная лампа переключена + +[FED_DLW] +Идет удаление. Пожалуйста, подождите... + +[FED_DSR] +Debug Streaming Requests + +[FED_LDW] +Идет загрузка. Пожалуйста, подождите... + +[FED_LFL] +Игру загрузить не удалось. Игра будет перезапущена. + +[FED_PAH] +Parse Heap + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_RES] +РАЗРЕШЕНИЕ ЭКРАНА + +[FED_RID] +Reload IDE + +[FED_RIP] +Reload IPL + +[FED_SCP] +gbShowCollisionPolys + +[FED_SCR] +Show Car Road Grups + +[FED_SCZ] +Show Cull Zones + +[FED_SPR] +Show Ped Road Groups + +[FED_SUB] +СУБТИТРЫ + +[FED_TRA] +ШЛЕЙФ ОТ ДВИЖУЩИХСЯ ОБЪЕКТОВ + +[FED_WIS] +ШИРОКИЙ ЭКРАН + +[FEFD_WR] +Formatting Memory Card (PS2) in MEMORY CARD slot 1. Please do not remove the Memory Card (PS2), reset or switch off the console. + +[FEF_AU1] +Прибавьте громкости! + +[FEF_AU2] +Выберите радиостанцию и звуковой эффект + +[FEF_BR1] +Не знаете, что делать? + +[FEF_BR2] +Прочтите тексты последних заданий, отсортированных по дате. + +[FEF_CO1] +Вас не устраивает такой способ управления? + +[FEF_CO2] +Выберите наиболее удобное для вас управление + +[FEF_DI1] +Игра изменена! + +[FEF_DI2] +Настройка игры под ваш телевизор + +[FEF_INT] +ИНТЕРНЕТ + +[FEF_LA1] +О чем ты, черт побери, говоришь? + +[FEF_LA2] +Выбери такую манеру выражаться, какая тебя устроит. + +[FEF_LAN] +ЛОКАЛЬНАЯ СЕТЬ + +[FEF_SA1] +Борись за свое место в списке! + +[FEF_SA2] +Загрузка и сохранение вашей игры + +[FEF_ST1] +Кто тут у нас плохой? + +[FEF_ST2] +Сколько ты вызвал аварий + +[FEG_MAP] +КАРТА + +[FEG_PLY] +ИГРОКИ + +[FEG_PNG] +ПИНГ + +[FEG_SRV] +СЕРВЕР + +[FEG_TYP] +ТИП + +[FELD_WR] +Loading data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FELZ_FO] +Memory Card (PS2) in MEMORY CARD slot 1 is unformatted. + +[FEL_ENG] +АНГЛИЙСКИЙ + +[FEL_FRE] +ФРАНЦУЗСКИЙ + +[FEL_GER] +НЕМЕЦКИЙ + +[FEL_ITA] +ИТАЛЬЯНСКИЙ + +[FEL_SPA] +ИСПАНСКИЙ + +[FEM_CES] +Check Every 0kB4 Save + +[FEM_CLI] +Создание и загрузка иконок + +[FEM_CPD] +Create copy protected mag directory + +[FEM_CRD] +Create Root Dir + +[FEM_DBG] +ОТЛАДКА + +[FEM_FFF] +Fill First File with Guff + +[FEM_FRM] +ОГРАНИЧЕНИЕ КОЛИЧЕСТВА КАДРОВ + +[FEM_HST] +СОЗДАТЕЛЬ ИГРЫ + +[FEM_LOD] +ДАЛЬНОСТЬ ПРОРИСОВКИ + +[FEM_MA0] +Либерти Сити + +[FEM_MA1] +Кв. красных фонарей + +[FEM_MA2] +Чайнатаун + +[FEM_MA3] +Башня + +[FEM_MA4] +Канализация + +[FEM_MA5] +Промышленный парк + +[FEM_MA6] +Доки + +[FEM_MA7] +Стаунтон + +[FEM_MAP] +Выбор карты + +[FEM_MC2] +Memory Card Menu 2 + +[FEM_MCM] +Memory Card Menu + +[FEM_MM] +ГЛАВНОЕ МЕНЮ + +[FEM_MP] +ИГРА ПО СЕТИ + +[FEM_NO] +НЕТ + +[FEM_NON] +НЕТ + +[FEM_OFF] +ВЫКЛ + +[FEM_ON] +ВКЛ + +[FEM_OPT] +НАСТРОЙКИ + +[FEM_QT] +ВЫХОД + +[FEM_RES] +ВЕРНУТЬСЯ В ИГРУ + +[FEM_RMC] +Register MemCard One + +[FEM_SL1] +Ячейка 1 свободна + +[FEM_SL2] +Ячейка 2 свободна + +[FEM_SL3] +Ячейка 3 свободна + +[FEM_SL4] +Ячейка 4 свободна + +[FEM_SL5] +Ячейка 5 свободна + +[FEM_SL6] +Ячейка 6 свободна + +[FEM_SL7] +Ячейка 7 свободна + +[FEM_SL8] +Ячейка 8 свободна + +[FEM_SOG] +Save Only The Game + +[FEM_SP] +ОДИН ИГРОК + +[FEM_STG] +Запись игры + +[FEM_STS] +Save The Game under GTA3 name + +[FEM_TD] +Test Delete: + +[FEM_TFM] +Test Format MemCard One + +[FEM_TL] +Test Load: + +[FEM_TS] +Test Save: + +[FEM_TUM] +Test UnFormat MemCard One + +[FEM_VSC] +СИНХРОНИЗАЦИЯ КАДРОВ + +[FEM_YES] +ДА + +[FEN_CON] +Подключение + +[FEN_GAM] +Поиск игр + +[FEN_GNA] +Имя игры: + +[FEN_NAM] +Имя: + +[FEN_NCI] +НЕТ СВЯЗИ С ИНТЕРНЕТОМ + +[FEN_NET] +Сеть + +[FEN_PLA] +Число игроков: + +[FEN_PLC] +Цвет игрока + +[FEN_PLS] +Настройки игрока + +[FEN_STA] +НАЧАТЬ ИГРУ + +[FEN_TY0] +Сражение + +[FEN_TY1] +Партизанская война + +[FEN_TY2] +Командный бой + +[FEN_TY3] +Командная партизанская война + +[FEN_TY4] +Кража денег + +[FEN_TY5] +Захват флага + +[FEN_TY6] +Крысиные гонки + +[FEN_TY7] +Доминатор + +[FEN_TYP] +Тип игры + +[FEN_UKH] +Неизвестный сервер + +[FEN_UKM] +Карта не найдена + +[FEN_UKT] +Неизвестный тип игры + +[FEP_AUD] +ЗВУК + +[FEP_BRI] +СООБЩЕНИЯ + +[FEP_CON] +УПРАВЛЕНИЕ + +[FEP_DIS] +ЭКРАН + +[FEP_LAN] +ЯЗЫК + +[FEP_SAV] +ПРОДОЛЖИТЬ ИГРУ + +[FEP_STA] +СТАТИСТИКА + +[FEQ_SRE] +Вы точно решили выйти? Все что вы успели сделать после последнего сохранения будет потеряно. Выходим? + +[FEQ_SRW] +Вы точно решили выйти из игры? + +[FESTDCM] +Расстояние, пройденное на машине (м) + +[FESTDFM] +Расстояние, пройденное пешком (м) + +[FEST_BB] +Быстрые тачки - легкие деньги: + +[FEST_BD] +Лучшее время деактивации бомбы + +[FEST_CC] +Убито преступников во время работы полицейским + +[FEST_DC] +Расстояние, пройденное на машине (миль) + +[FEST_DF] +Расстояние, пройденное пешком (миль) + +[FEST_FE] +Потушено пожаров + +[FEST_GC] +Взорвано бандитских машин: + +[FEST_H0] +Пройдено контрольных точек + +[FEST_H1] +Драка с Дьяволами + +[FEST_H2] +Мордобой с мафией + +[FEST_H3] +Катастрофа в казино + +[FEST_H4] +Разборка с растаманами + +[FEST_HA] +Максимальный уровень заданий 'скорой' + +[FEST_LF] +Лучшее время полета на Додо + +[FEST_LS] +Спасено людей во время работы на 'скорой' + +[FEST_MP] +Заданий выполнено + +[FEST_OO] +из + +[FEST_R1] +'Пэтриот Ралли' (сек) + +[FEST_R2] +'Гонка в парке' (сек) + +[FEST_R3] +Догнал! за (сек) + +[FEST_RM] +'Гонка по гаражу' (сек) + +[FEST_RP] +Схваток завершено + +[FESZ_CA] +Отмена + +[FESZ_FF] +Format Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[FESZ_FM] +Memory Card (PS2) in MEMORY CARD slot 1 is unformatted. Would you like to format Memory Card (PS2) in MEMORY CARD slot 1? + +[FESZ_FO] +Would you like to format the Memory Card (PS2) in MEMORY CARD slot 1? + +[FESZ_L1] +Игра успешно сохранена! + +[FESZ_L2] +Игра сохранена в файле: + +[FESZ_LS] +Загрузка завершена. + +[FESZ_OK] +OK + +[FESZ_OW] +Overwriting data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FESZ_QD] +Вы точно решили удалить эту запись игры? + +[FESZ_QF] +Are you sure you wish to format the Memory Card (PS2) in MEMORY CARD slot 1? + +[FESZ_QL] +Все что вы успели сделать после последнего сохранения будет потеряно. Вы точно решили загрузить сохраненную игру? + +[FESZ_QO] +Вы решили записать игру на место предыдущей записи? + +[FESZ_QR] +Вы точно решили начать новую игру? Все что вы успели сделать после последнего сохранения будет потеряно. Начнем? + +[FESZ_QS] +ЗАПИСАТЬ ИГРУ ? + +[FESZ_QU] +Выход + +[FESZ_QZ] +Вы уверены, что хотите сохранить игру? + +[FESZ_SA] +Запись игры + +[FESZ_SR] +Save Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[FESZ_TI] +SAVE Z1 + +[FESZ_UC] +ОТМЕНА + +[FESZ_WR] +Saving data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[FES_AFO] +This Memory Card (PS2) is already formatted. + +[FES_CAN] +Отмена + +[FES_CGA] +Доступные ячейки для сохранения: + +[FES_CSA] +Выберите одежду из списка: + +[FES_DAT] + ДАТА + +[FES_DEE] +Deleting Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[FES_DGA] +УДАЛЕНИЕ ЗАПИСЕЙ + +[FES_GME] +Error Reading Memory Card (PS2) in MEMORY CARD slot 1 please check and try again. + +[FES_ISC] +ПОВРЕЖДЕН + +[FES_ISF] +ОТСУТСТВУЕТ + +[FES_LCG] +Продолжить игру с того места, где вы записались? + +[FES_LG] +ЗАГРУЗКА ИГРЫ + +[FES_LGA] +Загрузить игру + +[FES_LOE] +Load Failed! Check Memory Card (PS2) in MEMORY CARD slot 1 and please try again. + +[FES_LOF] +Загрузка не удалась. + +[FES_NGA] +Новая игра + +[FES_NOC] +No Memory Card (PS2) in MEMORY CARD slot 1. + +[FES_NON] +ВАРИАНТЫ ОДЕЖДЫ ОТСУТСТВУЮТ + +[FES_SAG] +ИМЕЕТСЯ + +[FES_SCG] +Сохранить текущую игру? + +[FES_SET] +ПЕРЕОДЕТЬСЯ + +[FES_SG] +НАЧАТЬ НОВУЮ ИГРУ + +[FES_SKN] +НАЗВАНИЕ ОДЕЖДЫ + +[FES_SLO] +ФАЙЛ ЗАПИСИ + +[FES_SNG] +НАЧАТЬ НОВУЮ ИГРУ + +[FES_SSC] +Игра успешно сохранена. + +[FES_WAR] +Идет запись, подождите... + +[FET_AMS] +НАСТРОЙКА МЫШИ + +[FET_APL] + ОК? + +[FET_APP] +ЛЕВАЯ КНОПКА МЫШИ ИЛИ ВВОД ДЛЯ ПРИНЯТИЯ ИЗМЕНЕНИЙ + +[FET_AUD] +НАСТРОЙКА ЗВУКА + +[FET_BRE] +СООБЩЕНИЯ + +[FET_CAC] +ДЕЙСТВИЯ + +[FET_CCN] +УПРАВЛЕНИЕ: СТАНДАРТНОЕ + +[FET_CCR] +В МАШИНЕ + +[FET_CFT] +ПЕШКОМ + +[FET_CIG] +ЗАБОЙ - УБРАТЬ КЛАВИШИ, ЛЕВАЯ КНОПКА МЫШИ ИЛИ ВВОД - ЗАДАТЬ + +[FET_CME] +ТИП УПРАВЛЕНИЯ + +[FET_CON] +СОЕДИНЕНИЕ + +[FET_CTI] +СТАНДАРТНЫЙ ТИП УПРАВЛЕНИЯ + +[FET_CTL] +НАСТРОЙКА УПРАВЛЕНИЯ + +[FET_DAM] +ДИНАМИЧЕСКАЯ МОДЕЛЬ АКУСТИКИ + +[FET_DEF] +СТАНДАРТНЫЕ НАСТРОЙКИ + +[FET_DG] +УДАЛЕНИЕ ИГРЫ + +[FET_DIS] +НАСТРОЙКА ДИСПЛЕЯ + +[FET_DSN] +Обычная}одежда.bmp + +[FET_EIG] +ДЛЯ ЭТОГО ДЕЙСТВИЯ НЕЛЬЗЯ ЗАДАТЬ КНОПКУ + +[FET_FG] +НАЙТИ ИГРУ + +[FET_FIL] +Фильтр + +[FET_GT] +ТИП ИГРЫ + +[FET_HG] +СОЗДАТЬ ИГРУ + +[FET_HRD] +УСТАНОВЛЕНЫ СТАНДАРТНЫЕ НАСТРОЙКИ + +[FET_JG] +Подключиться + +[FET_LAN] +ВЫБОР ЯЗЫКА + +[FET_LG] +ЗАГРУЗКА ИГРЫ + +[FET_MAP] +ВЫБОР КАРТЫ + +[FET_MIG] +ВЫБОР ПАРАМЕТРА СТРЕЛКАМИ ВЛЕВО, ВПРАВО И КОЛЕСИКОМ МЫШИ + +[FET_MP] +ИГРА ПО СЕТИ + +[FET_MST] +РУЛИТЬ МЫШЬЮ + +[FET_MTI] +ЗАДАНИЕ ПАРАМЕТРОВ МЫШИ + +[FET_NG] +НОВАЯ ИГРА + +[FET_NON] +НЕТ ДОСТУПНЫХ ИГР + +[FET_OPT] +НАСТРОЙКИ + +[FET_PAU] +ПАУЗА В ИГРЕ + +[FET_PS] +ВЫБОР ОДЕЖДЫ + +[FET_PSU] +ВЫБОР ОДЕЖДЫ + +[FET_QG] +ВЫХОД + +[FET_RDK] +ЗАДАТЬ УПРАВЛЕНИЕ + +[FET_REF] +Частота обновления + +[FET_RIG] +ВЫБЕРИТЕ КНОПКУ ДЛЯ ЭТОГО ДЕЙСТВИЯ ИЛИ НАЖМИТЕ ESC ДЛЯ ОТМЕНЫ + +[FET_RSC] +НЕВОЗМОЖНО УСТАНОВИТЬ ЭТОТ ПАРАМЕТР + +[FET_RSO] +ВОССТАНОВЛЕНЫ СТАНДАРТНЫЕ НАСТРОЙКИ + +[FET_SAN] +НАЧАТЬ НОВУЮ ИГРУ + +[FET_SCN] +УПРАВЛЕНИЕ: ОБЫЧНОЕ + +[FET_SFG] +ПОИСК ИГР... + +[FET_SG] +СОХРАНЕНИЕ ИГРЫ + +[FET_SGA] +НАЧАТЬ ИГРУ + +[FET_SNG] +НАЧАТЬ НОВУЮ ИГРУ + +[FET_SP] +ОДИН ИГРОК + +[FET_SRT] +СОРТИРОВКА ИГР... + +[FET_STA] +СТАТИСТИКА + +[FET_STI] +ОБЫЧНЫЙ ТИП УПРАВЛЕНИЯ + +[FE_INIP] +Инициализация и загрузка меню... Подождите. + +[FIL_FLT] +ФИЛЬТР СПИСКА ИГР + +[FIL_MAP] +Карта: + +[FIL_PNG] +Пинг: + +[FIL_SPC] +Доступна игра одному? + +[FIL_SRV] +Создатель: + +[FIL_TYP] +Тип игры: + +[FIRETRK] +Пожарная + +[FIRE_M] +'ПОЖАРНЫЙ' + +[FIRE_WS] +Пожарник погиб + +[FIRST] +~g~первый + +[FLASHB] +Flashback FM + +[FLATBED] +Флетбед + +[FLFSGF] +Fill First File With Guff + +[FM1] +'ПРОГУЛКА' + +[FM1_1] +~g~Вернись назад в Стретч! + +[FM1_10] +~g~Ты проехал мимо Марии, возвращайся и посади ее в машину. + +[FM1_2] +~g~Залезай в Стретч! + +[FM1_3] +~r~Вернись за Марией, иначе Сальваторе с тобой рассчитается. + +[FM1_4] +~g~Ты бросил дочь дона! Возвращайся на склад и жди Марию! + +[FM1_5] +~g~Отвези Марию назад к Сальваторе! + +[FM1_6] +~g~Чико не будет ждать вечно! Отвези Марию на берег! + +[FM1_7] +~r~Мария мертва! Сальваторе это не понравится... + +[FM1_8] +~r~Ты замочил дилера Марии! + +[FM1_9] +~g~Там какая-то гулянка, высади Марию неподалеку. + +[FM1_A] +~w~Мне с приятелями нужно поговорить о деле, + +[FM1_AA] +~w~Я лучше пойду. Надеюсь, увидимся попозже. + +[FM1_B] +~w~Этим вечером тебе придется присматривать за моей девочкой. + +[FM1_C] +~w~ЭЙ МАРИЯ! ПОДНИМАЙ СВОЮ ЗАДНИЦУ! + +[FM1_D] +~w~Эту глупую девку постоянно приходится звать. + +[FM1_E] +~w~А вот и она, единственная и неповторимая королева красоты! + +[FM1_F] +~w~Чем ты там занималась? + +[FM1_G] +~w~Наверняка просаживала мои деньги. + +[FM1_H] +~w~Ну ты же не хочешь, чтобы я крутилась тут и мешала вашему разговору? + +[FM1_I] +~w~Заткнись и иди в машину. + +[FM1_J] +~w~Возьми мой лимузин, но верни его в целости и сохранности, понял? + +[FM1_K] +~w~И смотри чтобы она не влипла в историю. + +[FM1_L] +~w~Да, да, да! Я думаю, твой новый пес может обо мне позаботиться - + +[FM1_M] +~w~вон он какой здоровый. + +[FM1_N] +~w~Эй, Тузик, давай разживемся гостинцами у Чико! + +[FM1_O] +~w~Я думаю, он где-то на железнодорожной станции, у берега Чайнатауна. + +[FM1_P] +~g~А вот и Чико, давай рули к нему. + +[FM1_Q] +~w~Привет, Мария! Прелесть моя! + +[FM1_Q1] +~w~Хочешь поразвлечься? Ну немного... а? Может СПАНКа? + +[FM1_R] +~w~Привет, Чико. Нет, я как обычно. + +[FM1_S] +~w~Держи, золотце. + +[FM1_S1] +~w~Эй, может ты заглянешь ко мне на вечеринку на складе к востоку от пристаней Атлантик. + +[FM1_SS] +~r~РАЦИЯ: ~g~Четыре-пять всем подразделениям: Требуется помощь в облаве на наркоторговцев у пристаней Атлантик... + +[FM1_T] +~w~Спасибо Чико. До скорого. + +[FM1_TT] +~w~ЭТО ОБЛАВА! + +[FM1_U] +~w~Благодарствую, наслаждайтесь. Это хороший товар. + +[FM1_V] +~w~Давай, Тузик, скатаемся на его вечеринку! + +[FM1_W] +~w~Хорошо, Тузик, присматривай за тачкой и жди меня, а я пока пойду подвигаю попой. + +[FM1_X] +~w~Эй, Тузик, давай сматываться отсюда. Ихууу! + +[FM1_Y] +~w~Знаешь, я уже давно так не веселилась, и ты хорошо со мной обращался. С уважением и все такое. + +[FM2] +'СТРИЖКА ТРАВЫ' + +[FM21] +'БОМБА НА БАЗЕ: ЧАСТЬ I' + +[FM2_1] +~g~А вот и Кудрявый Боб! + +[FM2_10] +~r~Кудрявый слинял! + +[FM2_11] +~g~Встань у клуба Луиджи, Кудрявый Боб скоро выйдет. + +[FM2_12] +~r~Он улизнул от тебя! + +[FM2_14] +~r~Ты подошел слишком близко к Кудрявому и спугнул его! + +[FM2_15] +~g~Не приближайся к Кудрявому, а то он заподозрит неладное! + +[FM2_16] +ИСПУГ БОБА: + +[FM2_2] +~g~Кудрявый вышел из клуба, начинай следить! + +[FM2_5] +~g~Отвези его в гавань Портланда. + +[FM2_6] +~r~Кудрявый не сядет в разбитое такси! + +[FM2_7] +~r~Кудрявый испугался! Оне не пойдет на встречу! + +[FM2_8] +~g~Разделайся с Кудрявым Бобом! + +[FM2_9] +~r~Кудрявый Боб мертв! + +[FM2_A] +Колумбийский картель производит СПАНК где-то в городе, + +[FM2_B] +У нас завелась крыса! + +[FM2_C] +Телками или дурью он не торгует - значит, стучит. + +[FM2_F] +А вот и наш дружок - мистер Болтун. + +[FM2_G] +За тобой следили? Лучше, чтобы никто не знал про наш маленький секрет. + +[FM2_H] +Нет..нет, за мной нет хвоста. Дурь у тебя? + +[FM2_I] +Вот твой СПАНК, нытик, теперь выкладывай. + +[FM2_J] +Оставь нас одних, нам нужно поговорить. + +[FM2_K] +но мы не знаем где, а вот они, похоже, знают о каждом нашем шаге, еще до того как мы его сделаем. + +[FM2_L] +Есть один парень - Кудрявый Боб, он работает в баре у Луиджи. + +[FM2_M] +Он тратит больше бабок, чем зарабатывает. + +[FM2_N] +Домой он обычно ездит на такси. Выследи его, + +[FM2_O] +и, если он и есть та самая крыса... прикончи его. + +[FM2_P] +В общем, так: семья Леоне воюет на два фронта. + +[FM2_Q] +Они дерутся за сферы влияния с Триадой, но пока ни одна из сторон не уступает. + +[FM2_R] +А тем временем Джоуи Леоне пустил немного крови Форелли. + +[FM2_S] +Каждый день они теряют людей и свое влияние в городе. + +[FM2_T] +Сальваторе становится опасным параноиком. Он всюду видит одни заговоры. + +[FM2_U] +С такими преданными людьми, как ты, ему не о чем беспокоиться. + +[FM3] +'БОМБА НА БАЗЕ: ЧАСТЬ II' + +[FM3_4] +~g~Останови тачку и дай Лысому выйти! + +[FM3_7] +~r~Лысого замочили! + +[FM3_8] +~r~Охранники подняли тревогу! + +[FM3_8A] +~w~Здорово, друган! Сальваторе мне уже звонил. + +[FM3_8B] +~w~Для этой работенки потребуется много взрывчатки. + +[FM3_8C] +~w~Мне нужно $100,000, чтобы покрыть расходы, + +[FM3_8D] +~w~но ты же знаешь, что я отработаю каждый доллар. + +[FM3_8E] +~w~Окей, давай провернем это дельце! + +[FM3_8F] +~w~Я бы взорвал эту крошку, но пока еще не могу удержать оружие в руках. + +[FM3_8G] +~w~Вот, это ружьишко поможет тебе снести несколько голов! + +[FM3_8I] +~w~Займи удобную позицию, я пойду сразу, после твоего первого выстрела. + +[FM3_A] +~w~Мы должны убрать этих колумбийских ублюдков, + +[FM3_B] +~w~но эта война с Триадой сильно истощила наши ряды. + +[FM3_C] +~w~У Картеля очень много зелени, полученной с продажи этого СПАНКа. + +[FM3_CC] +~w~Браток, приходи, когда наскребешь бабок. + +[FM3_D] +~w~Если мы пойдем в открытую атаку, то они просто размажут нас по стенке. + +[FM3_E] +~w~Похоже, они производят СПАНК на том большом корабле, к которому тебя вывел Кудрявый. + +[FM3_F] +~w~Так что нам придется пораскинуть мозгами. Твоими мозгами. + +[FM3_G] +~w~Я, Сальваторе Леоне, лично прошу тебя сделать мне одолжение и уничтожить эту фабрику по производству СПАНКа. + +[FM3_H] +~w~Если ты провернешь для меня это дело - проси все что пожелаешь. + +[FM3_I] +~w~Иди к Лысому. Без его помощи тебе эту работу не сделать. + +[FM4] +'ПОСЛЕДНЯЯ ПРОСЬБА' + +[FM4_1] +Это Мария. Эта машина - ловушка! Давай встретимся южнее моста Каллахан. + +[FM4_2] +Послушай, Сальваторе думает что мы за его спиной крутим роман, + +[FM4_3] +поэтому он заключил с картелем сделку и заложил тебя. + +[FM4_4] +Я не могла этого допустить, ведь тебя бы прикончили, + +[FM4_4B] +и это была бы моя вина... потому что я сказала, что мы были вместе. + +[FM4_5] +Я сама не знаю, почему я это ему сказала. + +[FM4_6] +Похоже теперь за тобой будет охотиться мафия, да и за мной, видимо, тоже. + +[FM4_6B] +Я уже устала от убийств. От этих рек крови! + +[FM4_7] +Это моя хорошая знакомая, она старый друг... это Асука, она из тех, кому можно доверять. + +[FM4_8] +Пошли, хватит распинаться. + +[FM4_9] +Нам лучше убираться, пока здесь не появились наши старые друзья, которым уже нельзя доверять. + +[FM4_A] +~w~А, мой лучший чистильщик. + +[FM4_B] +~w~Я горжусь тобой, мальчик, ты выбил дерьмо из этих жирных свиней. + +[FM4_C] +~w~Но выполни еще одно маленькое задание, прежде чем мы отпразднуем победу. + +[FM4_D] +~w~Рядом с клубом Луиджи стоит одна машина. + +[FM4_E] +~w~Внутри все залито кровью. + +[FM4_F] +~w~Мы вправили одному парню мозги, но получилось не очень аккуратно. + +[FM4_H] +~w~Отгони машину в утилизатор, чтобы не смущать копов. + +[FORMEN] +Format Menu + +[FORMM1] +FormatMemCard 1 (teststuff) + +[FOURTH] +~g~четвертый + +[FRANGO] +~g~Сальваторе хочет, чтобы ты сперва помог Тони разобраться с Триадой! + +[FRANK] +ЗАДАНИЯ САЛЬВАТОРЕ + +[FRENCH] +Французский + +[FTUTOR] +Нажми кнопку ~h~~k~~TOGGLE_SUBMISSIONS~~w~, чтобы заняться работой пожарного, или отказаться от нее. + +[FTUTOR2] +Нажми кнопку ~h~~k~~TOGGLE_SUBMISSIONS~~w~, чтобы заняться работой пожарного, или отказаться от нее. + +[F_CANC] +~r~Задание пожарного прервано! + +[F_EXTIN] +ПОЖАРЫ: + +[F_FAIL1] +Задание не выполнено. + +[F_FAIL2] +~r~Ты опоздал! + +[F_PASS1] +Огонь потушен! + +[F_RANGE] +~g~Рация в машине не ловит сигнал, подъедь поближе к пожарной части! + +[F_START] +~g~Место возгорания машины: ~a~. Езжай и сбей огонь. + +[F_WASTE] +Женщин убито + +[GAMEOVR] +ИГРА ОКОНЧЕНА + +[GAMSET] +Настройки игры + +[GAM_FM] +Радио Game FM + +[GARAGE] +Поставь машину в гараж и выйди наружу. + +[GARAGE1] +~g~Вылазь из машины и выходи из гаража. + +[GA_1] +Ух, ты! Я не трогал ничего БОЛЕЕ горячего! + +[GA_10] +Отлично. Вот тебе ~1~ баксов. + +[GA_11] +У нас уже есть такая тачка. Больше нам уже не нужно! + +[GA_12] +Бомба активирована + +[GA_13] +Отличная работа! Пригонишь остальные - получишь вознаграждение. + +[GA_14] +Все тачки. КРУТО! Вот тебе за это. + +[GA_15] +Надеюсь, тебе понравится этот цвет. + +[GA_16] +Перекраска бесплатно. + +[GA_19] +Нам такая колымага не нужна. + +[GA_1A] +Возвращайся, когда будешь свободен... + +[GA_2] +Машина отремонтирована и перекрашена. Теперь копы тебя не узнают! + +[GA_20] +У нас этого хлама больше чем нужно. Прости, сделка не состоится. + +[GA_21] +Больше в этот гараж поставить машин нельзя. + +[GA_3] +Подарков больше не будет. Окраска стоит $1000! + +[GA_4] +Установка бомбы в машину стоит $1000 + +[GA_5] +Я уже поставил в бомбу в эту тачку. + +[GA_6] { re3 change } +Припаркуй тачку на место, нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~ и ДЕЛАЙ НОГИ! + +[GA_6B] { re3 change } +Припаркуй тачку на место, нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~ и ДЕЛАЙ НОГИ! + +[GA_7] { re3 change } +Включи бомбу, нажав на ~h~~k~~VEHICLE_FIREWEAPON~~w~. Бомба взорвется как только заведется мотор. + +[GA_7B] { re3 change } +Включи бомбу, нажав на ~h~~k~~VEHICLE_FIREWEAPON~~w~. Бомба взорвется как только заведется мотор. + +[GA_8] +Взорви бомбу с помощью детонатора. + +[GA_9] +Ты собрал ~1~ из 10 особых тачек + +[GERMAN] +German + +[GHOST] +Призрак + +[GMLOAD] +ПРОДОЛЖИТЬ ИГРУ + +[GMREST] +Перезапуск игры + +[GMSAVE] +СОХРАНЕНИЕ ИГРЫ + +[GMSTOR] +Game Store + +[GMSVLQ] +GAME SAVE-LOAD-QUIT + +[GNG_WST] +Убито членов банд + +[GOAWAY] +~g~Ты уже на задании! + +[GOBACK] +GoBack + +[GORLEV] +Уровень крови + +[GREN_1] +Чем дольше ты держишь ~h~~k~~PED_FIREWEAPON~~w~, тем дальше ты бросишь гранату. + +[GREN_2] +Чем дольше ты держишь ~h~~k~~PED_FIREWEAPON~~w~, тем дальше ты бросишь гранату. + +[GREN_3] +Чем дольше ты держишь ~h~~k~~PED_FIREWEAPON~~w~, тем дальше ты бросишь гранату. + +[GTAB_A] +Эй, давайте уберите это отсюда. Черт его знает, что это такое, + +[GTAB_B] +но раз он так хотел это заполучить, то это, наверное, что-то ценное. + +[GTAB_C] +Что за черт! + +[GTAB_D] +ТЫ! + +[GTAB_E] +Успокойся, амиго! Де нада! Де нада! + +[GTAB_F] +Я порежу тебя и брошу в канаву истекать кровью! + +[GTAB_G] +Не стреляй, амиго. Без базара. Мы все друзья. Вот, забирай. + +[GTAB_H] +Не будь таким засранцем! + +[GTAB_I] +У нас нет выбора, крошка! + +[GTAB_J] +Выбор есть всегда, ты чертов ублюдок! + +[GTAB_K] +Прости, это все эта бешеная сучка, это все она...пор фавор? + +[GTAB_L] +Итак, этой сучки больше нет. + +[GTAB_M] +Но ты оказал мне услугу, + +[GTAB_N] +ты не единственный, у кого есть счеты с Картелем, + +[GTAB_O] +эта мразь убила моего брата! + +[GTAB_P] +Я никогда не убивал якудза! + +[GTAB_Q] +ЛЖЕЦ. Мы все видели убийцу Картеля. + +[GTAB_R] +Мы выследим и убьем всех вас, колумбийских собак! + +[GTAB_S] +Я поиграю немного с твоим другом, чтобы получить информацию и доставить себе удовольствие. + +[GTAB_T] +Я жду тебя позже, я уверена, мне понадобятся твои услуги. + +[GTAB_U] +Пожалуйста, амиго, не оставляй меня с ней, она ненормальная! Друг? Эй, ДРУУУГ!!!... Аииииаааахххх! + +[GUN_1A] +Для смены оружия используй ~h~~k~~PED_CYCLE_WEAPON_RIGHT~~w~ и ~h~~k~~PED_CYCLE_WEAPON_LEFT~. + +[GUN_2A] +Держи ~h~~k~~PED_LOCK_TARGET~~w~, чтобы ~h~прицелиться~w~, а затем нажимай ~h~~k~~PED_FIREWEAPON~~w~, чтобы выстрелить! Потренируйся на мишенях... + +[GUN_2C] +Держи ~h~~k~~PED_LOCK_TARGET~~w~, чтобы ~h~прицелиться~w~, а затем нажимай ~h~~k~~PED_FIREWEAPON~~w~, чтобы выстрелить! Потренируйся на мишенях... + +[GUN_2D] +Держи ~h~~k~~PED_LOCK_TARGET~~w~ чтобы ~h~прицелиться~w~, а затем нажимай ~h~~k~~PED_FIREWEAPON~~w~ чтобы выстрелить! Потренируйся на мишенях... + +[GUN_3A] +Чтобы сменить цель, удерживая ~h~~k~~PED_LOCK_TARGET~~w~, нажимай ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ или ~h~~k~~PED_CYCLE_TARGET_RIGHT~~w~. + +[GUN_3B] +Чтобы сменить цель, удерживая ~h~~k~~PED_LOCK_TARGET~~w~, нажимай ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ или ~h~~k~~PED_CYCLE_TARGET_RIGHT~~w~. + +[GUN_4A] +Когда ты держишь ~h~~k~~PED_LOCK_TARGET~~w~, то можешь ходить или бегать, не выпуская цель из перекрестия. + +[GUN_4B] +Когда ты держишь ~h~~k~~PED_LOCK_TARGET~~w~, то можешь ходить или бегать, не выпуская цель из перекрестия. + +[GUN_5] +Ты можешь попрактиковаться на этих мишенях в прицеливании и стрельбе. Как только закончишь - возвращайся к заданию. + +[HARWOOD] +Харвуд + +[HEAD] +Head Radio + +[HEALTH] +ЦЕЛОСТНОСТЬ: + +[HEALTH1] +Проваливай! Ты полностью здоров. + +[HEALTH2] +Лечение не бесплатное. + +[HEALTH3] +Сейчас я тебя подлатаю. + +[HEALTH4] +Это будет стоить тебе $250. + +[HEAL_A] +Твое ~h~здоровье~w~ отображается оранжевыми цифрами в верхнем правом углу экрана. + +[HEAL_B] +Когда ты ~h~вырубаешься,~w~ тебя отвозят в ближайший госпиталь + +[HEAL_C] +При этом ты теряешь все свое оружие и доктора берут с тебя немного денег за лечение. + +[HEAL_E] +Во время игры ты найдешь способы, как подлечиться или сберечь свое здоровье. + +[HED_EX] +Голов расколото + +[HELI] +Вертолет + +[HELP1] +Остановите машину в центре голубого круга. + +[HELP10] +Эти значки показывают, насколько сильно стремление копов арестовать тебя. + +[HELP11] +Чем больше этих значков, тем более усердно тебя преследует полиция. + +[HELP12] +Войди в голубой круг, чтобы получить новое задание. + +[HELP13] +Иногда тебе придется ехать по дорогам, которые не показаны на радаре. + +[HELP14] +Чтобы подобрать оружие, тебе нужно к нему подойти. Сидя в машине, ты оружие не возьмешь. + +[HELP15] +Когда ты без машины, то, нажав ~h~~k~~PED_LOOKBEHIND~~w~, можешь ~h~оглянуться назад~w~. + +[HELP2_A] +Чтобы ~h~разогнаться~w~, держи ~h~кнопку /~w~ во время бега. + +[HELP3] +Мчаться ты можешь лишь до тех пор, пока не устанешь. + +[HELP4_A] +Чтобы ~h~поехать вперед~w~, держи кнопку ~h~ ~k~~VEHICLE_ACCELERATE~~w~. + +[HELP4_D] +Push the~h~ right analog stick~w~ up to ~h~accelerate. + +[HELP5_A] +Держи кнопку~h~ ~k~~VEHICLE_BRAKE~~w~, чтобы ~h~затормозить~w~, или ~h~поехать назад~w~ после того, как машина остановится. + +[HELP5_D] +Pull the ~h~right analog stick~w~ back to ~h~brake~w~, or to ~h~reverse~w~ if the vehicle has stopped. + +[HELP6_A] +Держи кнопку~h~ ~k~~VEHICLE_HANDBRAKE~~w~, чтобы воспользоваться ~h~ручным тормозом. + +[HELP6_C] +Держи кнопку~h~ ~k~~VEHICLE_HANDBRAKE~~w~, чтобы воспользоваться ~h~ручным тормозом. + +[HELP6_D] +Держи кнопку~h~ ~k~~VEHICLE_HANDBRAKE~~w~, чтобы воспользоваться ~h~ручным тормозом. + +[HELP7_A] +Нажми и удерживай~h~ ~k~~PED_LOCK_TARGET~~w~ кнопку, чтобы ~h~прицелиться~w~ из снайперской винтовки. + +[HELP7_D] +Нажми и удерживай~h~ ~k~~PED_LOCK_TARGET~~w~ кнопку, чтобы ~h~прицелиться~w~ из снайперской винтовки. + +[HELP8_A] +Нажми ~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, чтобы ~h~увеличить ~w~ изображение или ~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, чтобы ~h~уменьшить~w~ его при прицеливании из снайперской винтовки. + +[HELP8_B] +Нажми ~h~ ~k~~PED_SNIPER_ZOOM_IN~~w~, чтобы ~h~увеличить ~w~ изображение или ~h~ ~k~~PED_SNIPER_ZOOM_OUT~~w~, чтобы ~h~уменьшить~w~ его при прицеливании из снайперской винтовки. + +[HELP9_A] +Нажми ~h~ ~k~~PED_FIREWEAPON~~w~, чтобы ~h~выстрелить~w~ из снайперской винтовки. + +[HELP9_B] +Нажми ~h~ ~k~~PED_FIREWEAPON~~w~, чтобы ~h~выстрелить~w~ из снайперской винтовки. + +[HELP9_C] +Нажми ~h~ ~k~~PED_FIREWEAPON~~w~, чтобы ~h~выстрелить~w~ из снайперской винтовки. + +[HEL_DST] +Сбито вертолетов + +[HEY] +~g~Не ходи в одиночку, иди с компанией! + +[HEY2] +~g~Не разделяйтесь, идите вместе! + +[HEY3] +~g~Ты потерял своего напарника, вернись к Лысому! + +[HEY4] +~g~Потеряешь Мисти - к Луиджи лучше не возвращайся! Иди и найди ее! + +[HEY5] +~g~Для полного кайфа не хватает еще одной телки. Сгоняй за ней! + +[HEY6] +~g~Твоя честь зависит от якудза Канбу. Ты должен защищать его! + +[HEY7] +~g~Возможно стоит получше вооружиться. Иди и забери своего напарника! + +[HEY8] +~g~Защита - это значит 'защищать Старого Азиата'! + +[HEY9] +~g~Хочешь совет? Иди, встреться с напарником! + +[HJSTAT] +Дальность: ~1~.~1~м Высота: ~1~.~1~м Переворотов: ~1~ Поворот на: ~1~_ + +[HJSTATF] +Дальность: ~1~ft Высота: ~1~ft Переворотов: ~1~ Поворот на: ~1~_ + +[HJSTATW] +Дальность: ~1~.~1~м Высота: ~1~.~1~м Переворотов: ~1~ Поворот на: ~1~_ И отличное приземление! + +[HJSTAWF] +Дальность: ~1~ft Высота: ~1~ft Переворотов: ~1~ Поворот на: ~1~_ И отличное приземление! + +[HJ_DIS] +ПРИЗ ЗА ДВОЙНОЙ БЕЗУМНЫЙ ТРЮК: $~1~ + +[HJ_IS] +ПРИЗ ЗА БЕЗУМНЫЙ ТРЮК: $~1~ + +[HJ_PDIS] +ПРИЗ ЗА ИДЕАЛЬНЫЙ ДВОЙНОЙ БЕЗУМНЫЙ ТРЮК: $~1~ + +[HJ_PIS] +ПРИЗ ЗА ИДЕАЛЬНЫЙ БЕЗУМНЫЙ ТРЮК: $~1~ + +[HJ_PQIS] +ПРИЗ ЗА ИДЕАЛЬНЫЙ ЧЕТВЕРНОЙ БЕЗУМНЫЙ ТРЮК: $~1~ + +[HJ_PTIS] +ПРИЗ ЗА ИДЕАЛЬНЫЙ ТРОЙНОЙ БЕЗУМНЫЙ ТРЮК: $~1~ + +[HJ_QIS] +ПРИЗ ЗА ЧЕТВЕРНОЙ БЕЗУМНЫЙ ТРЮК: $~1~ + +[HJ_TIS] +ПРИЗ ЗА ТРОЙНОЙ БЕЗУМНЫЙ ТРЮК: $~1~ + +[HM1_1] +~g~Прикончи 20 Пурпурных Девяток за 2 минуты 30 секунд. + +[HM1_2] +~g~Возьми тачку, но не забывай, что из машины можно стрелять лишь из Узи! + +[HM1_3] +~g~'Девятки' любят шататься в Садах Вичита. + +[HM1_A] +Йо! Это ДиАйс из Красных Валетов! + +[HM1_B] +Тут кое кто решил со мной поиграть. + +[HM1_C] +У этих молодых панков, что заполонили весь город, головы забиты лишь СПАНком и оружием. + +[HM1_D] +'Девятка' - это их знак, они придумали себе пурпурный флаг и готовы трясти им целыми днями... + +[HM1_E] +Я хочу, чтобы ты показал этим малолетним ублюдкам, как работают профессионалы. + +[HM1_F] +Будь поосторожней. На улицах могут оказаться Валеты, которые решат, что ты и их решил заодно мочкануть! + +[HM1_G] +эти засранцы начинают теснить 'Валетов'. + +[HM1_H] +Сделай так, чтобы этих Девяток здесь не было! + +[HM2_1] { re3 change } +Используй радиоуправляемые машинки, чтобы подорвать броневики. Взрыв бомбы - ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[HM2_1A] { re3 change } +Используй радиоуправляемые машинки, чтобы подорвать броневики. Взрыв бомбы - ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[HM2_2] +~r~Ты так и не смог подорвать все броневики! + +[HM2_3] +Если машинка стукнется о колесо, то она взорвется! + +[HM2_4] +Если машинка окажется вне действия радиоуправления, то она взорвется! + +[HM2_5] +~r~Вне зоны приема сигнала! + +[HM2_6] +~g~Броневик уничтожен! + +[HM2_A] +Эти Девятки достали меня. + +[HM2_B] +Уроды раздобыли где-то броневики и развозят на них СПАНК... + +[HM2_C] +и без страха впаривают его желающим. + +[HM2_D] +Выше по улице припаркована тачка. + +[HM2_E] +В ней для тебя я кое-что припас, чтобы ты смог проучить этих тупиц... + +[HM2_F] +и раздолбать их бронированные игрушки. + +[HM3_1] +~g~Двигай к гаражу, но смотри, если сильно помнешь тачку - она взорвется! + +[HM3_2] +~g~Забирай тачку, теперь она в полном порядке! + +[HM3_3] +~g~Отремонтируй тачку! + +[HM3_A] +Какая-то сволочь установила мне бомбу в тачку. + +[HM3_B] +Если я потеряю колеса, то лишусь своей репутации в районе. + +[HM3_C] +Давай отгони мою колымагу в гараж на Сент-Марк, ты понял, йо. + +[HM3_D] +Как снять бомбу - это уже пусть они сами думают. + +[HM3_E] +Часы уже тикают, давай, гони. + +[HM3_F] +Но учти, одного столкновения достаточно, чтобы взлететь на воздух. + +[HM3_G] +Ну же, вперед! + +[HM4_1] +~g~Отправляйся к месту крушения самолета, тебе нужно собрать не менее 30 слитков. + +[HM4_2] +~g~Запомни, по мере заполнения тачка будет тяжелеть и хуже слушаться руля, съезди в гараж и вывали там груз. + +[HM4_A] +Йо, рейсовый самолет, перевозящий федеральные деньги разбился в аэропорту Фрэнсис. + +[HM4_B] +Слитки платины валяются по всей взлетной полосе. + +[HM4_C] +Бери тачку и сопри, сколько сможешь. + +[HM4_D] +~g~Возьми тачку! + +[HM4_E] +TEXT NO LONGER REQUIRED + +[HM4_F] +Ты можешь возить слитки в один из моих гаражей. + +[HM4_G] +Эти слитки чертовски тяжелые и будут замедлять движение. + +[HM4_H] +Так что не забывай почаще сваливать груз. + +[HM5_1] +Йо, Айс сказал ты придешь. Правила просты. Только биты. Никаких пушек, никаких машин. + +[HM5_3] +~r~Тебе же сказали, что можно пускать в ход лишь биту! + +[HM5_4] +~r~Твой напарник мертв! + +[HM5_5] +Эта драка для поднятия авторитета, ты въехал? + +[HM5_6] +Пошли, расколем несколько черепушек... + +[HM5_A] +Эти Девятки уже в полном дерьме... + +[HM5_B] +но им не терпится поквитаться. + +[HM5_C] +Они согласились прийти на разборку. + +[HM5_D] +Их банда против нас двоих, или точнее... + +[HM5_E] +вас двоих, + +[HM5_F] +я с тобой идти не могу... + +[HM5_G] +мне еще три месяца нельзя светиться, у меня условное, + +[HM5_H] +ты уловил, о чем я? + +[HM5_I] +Мой младшенький встретит тебя, + +[HM5_J] +он и покажет, где намечается устроить разборку, успехов, сынок. + +[HM_1] +'РАБОТА ДЛЯ УЗИ' + +[HM_2] +'ИГРУШЕЧНАЯ ВОЙНА' + +[HM_3] +'ТАЧКА С БОМБОЙ' + +[HM_4] +'МАННА НЕБЕСНАЯ' + +[HM_5] +'РАЗБОРКА' + +[HOOD] +ЗАДАНИЯ КАПЮШОНОВ + +[HOOD1_A] +Сними трубку телефона стоящего в Садах Вичита, и мы обсудим одно дело. + +[HOODGO] +~g~Сейчас у Капюшонов нет заданий! + +[HOODSCR] +Рампо XL Капюшонов + +[HORN] +~g~Посигналь. + +[HORN1] +Press the ~h~L3 button ~w~to activate the ~h~horn. + +[HORN2] +Press the ~h~L1 button ~w~to activate the ~h~horn + +[HORN3] +Press the ~h~R1 button ~w~to activate the ~h~horn + +[HOSPI_2] +Рокфорд + +[IDAHO] +Айдахо + +[IMPEXPP] +Автосалон в Портланде. Есть заказы на различные машины. Подробности - на нашей доске объявлений. + +[IMPORT1] +Выйди наружу и жди, когда тебе подадут тачку. + +[IND_ZON] +Портланд + +[INFERNS] +Инфернус + +[INSTUN] +Обычный безумный трюк + +[IN_BOAT] +~g~Без катера тебе это задание не выполнить! + +[IN_ROW] +Приз за ~1~ ПОДРЯД! $~1~ + +[IN_VEH] +~g~Эй! Ты куда? Давай садись за руль! + +[IN_VEH2] +~g~Без машины тебе это задание не выполнить! + +[ITALIA] +Italian + +[JAILB_A] +Утром полиция и служба спасения напряженно работали над устранением + +[JAILB_B] +чрезвычайной ситуации, вызванной нападением на полицейский конвой. + +[JAILB_C] +У нас пока нет никаких сведений ни о том, кого сегодня перевозили, + +[JAILB_D] +ни о том, какая преступная группировка ответственна за это дерзкое нападение. + +[JAILB_E] +Как обычно, ранним утром полицейский конвой покинул участок, + +[JAILB_F] +чтобы перевезти заключенных в городскую тюрьму. + +[JAILB_G] +Нападение произошло на мосту Каллахан. + +[JAILB_H] +Большинство свидетелей преступления погибло при взрыве, который сильно повредил мост. + +[JAILB_I] +Полиция полагает, что при взрыве также могли погибнуть + +[JAILB_J] +и некоторые заключенные. + +[JAILB_K] +Выяснение личностей сбежавших преступников осложнено + +[JAILB_L] +из-за атаки хакеров, испортивших базу данных полиции. + +[JAILB_M] +Мэр ОТДонован объяснил, что полиция + +[JAILB_N] +* + +[JAILB_O] +Из-за этой катастрофы район Портланда оказался изолирован от города, + +[JAILB_P] +так как прокладка туннеля Портер все еще не завершена. + +[JAILB_Q] +Ну же, открывайте! + +[JAILB_R] +А, мистер членоголовый! + +[JAILB_S] +Я бы мог спокойно тебя пристрелить. + +[JAILB_T] +Вы еще об этом пожалеете. + +[JAILB_U] +Эй, вы, давайте, смывайтесь. + +[JAILB_V] +Либерти Сити был потрясен сегодняшним преступлением. + +[JAILB_W] +Полиция считает, что это нападение - несомненно, дело рук профессионалов. + +[JAILB_X] +По предварительным данным + +[JAN] +Янв + +[JM1] +'ПОСЛЕДНИЙ УЖИН ГУБАСТОГО' + +[JM1_1] +~g~Отгони машину Форелли в гараж к Лысому, он на севере отсюда за 'Автомобилями в кредит'. + +[JM1_2] +~g~Припаркуй тачку на стоянке у бистро Марко. + +[JM1_3] +~g~Включи бомбу и быстрее сваливай! + +[JM1_4] +~g~Ты помял тачку! Ее нужно отремонтировать! + +[JM1_5] +~g~Ты не включил бомбу! + +[JM1_6] +~g~Поставь машину так, как она стояла раньше. + +[JM1_7] +~g~Закрой дверцу машины, а то он заподозрит неладное! + +[JM1_8A] +~y~Эй, это мой главный работник! + +[JM1_8B] +~y~Здесь все автоматизировано. Просто заезжай внутрь и жди, пока установят бомбу. + +[JM1_8C] +~y~Вот, первый раз даром, но потом плати бабки. + +[JM1_A] +Эй, мне скучно, может, потрахаемся? + +[JM1_B] +Погоди, дорогуша, мне тут нужно одно дельце провернуть. + +[JM1_C] +Для тебя, друг, есть одна работенка. + +[JM1_D] +Братья Форелли забыли мне вернуть старый должок. + +[JM1_E] +Надо бы преподать им хороший урок, чтоб все знали. + +[JM1_F] +Губастый Форелли сейчас набивает пузо в бистро на Сент-Марк, + +[JM1_G] +отгони его машину в гараж Лысого, тот что в Харвуде. + +[JM1_H] +Ты же знаком с Лысым? + +[JM1_I] +Как только он установит бомбу, верни машину туда, где взял. + +[JM1_J] +Ну а потом тебе останется только наблюдать. + +[JM1_K] +Но давай живее, толстяк не будет жрать вечно. + +[JM2] +'ПРОЩАЙ, ЧАНКИ ЛИ ЧОНГ' + +[JM2_A] +Чанки Ли Чонг толкает СПАНК новой банде из Колумбии... или Колорадо... или как там... + +[JM2_B] +Короче, я не знаю точно, да это и не важно. + +[JM2_C] +У него киоск с лапшой в центре Чайнатауна. + +[JM2_D] +Лучше бы этот крысеныш лишь свою жратву толкал. + +[JM2_E] +Я хочу, чтобы ты с ним разобрался! + +[JM2_F] +Если тебе нужен ствол, зайди во двор оружейного магазина, который рядом с метро. + +[JM2_G] +Знаешь, где этот магазинчик? Возьмешь там пистолет. + +[JM2_H] +Да, не забывай, что Чайнатаун - территория Триады, будь там поосторожней. + +[JM3] +'ОГРАБЛЕНИЕ ФУРГОНА' + +[JM3_1] +~g~Отгони фургон в гараж. + +[JM3_2] +~g~Тарань фургон до тех пор, пока не разобьешь его на 70%. + +[JM3_A] +Мы решили грабануть инкассаторский фургон. + +[JM3_B] +Он каждый день выезжает из Чайнатауна. + +[JM3_C] +Пули его броню не возьмут, так что тебе придется таранить его своей тачкой + +[JM3_D] +Хорошенько его помни, и сраный охранник сам его бросит. + +[JM3_E] +Потом отгони его на склад в доках, а мои парни сделают все остальное. + +[JM3_F] +Давай за работу. Фургон не будет вечно кататься по городу. + +[JM4] +'ШОФЕР СИПРИАНИ' + +[JM4_10] +Окей, парень. Сначала мы заглянем в прачечную в Чайнатауне, у меня там есть кое-какие дела. + +[JM4_11] +Эти прачки не желают платить крыше. + +[JM4_12] +И поаккуратней веди, Джоуи только что починил эту развалюху. + +[JM4_13] +Не превращай ее снова в груду металла, окей? + +[JM4_2] +Подожди здесь! Не глуши мотор, мало ли что может случиться. + +[JM4_3] +Это засада Триады! Парень, сваливаем отсюда! + +[JM4_4] +Триада думает, что может безнаказанно перейти мне дорогу, Триада, МНЕ! + +[JM4_5] +Зайди ко мне попозже, зададим им работенку - отстирывать с одежды собственную кровь! + +[JM4_6] +Эй, аккуратней! Я же тебе говорил. + +[JM4_7] +~g~Отвези Тони в мамочкин ресторан. + +[JM4_8] +~r~Тони загасили! + +[JM4_A] +Да, я знаю, Тони, я все отрегулировал. Она прямо мурлычет, послушай сам. + +[JM4_B] +О! А вот и тот парень, о котором я тебе говорил! + +[JM4_C] +Познакомься. Этот парень не итальянец, и не механик, но с работой справляется. + +[JM4_D] +Это Папс Капо, Тони Сиприани. + +[JM4_E] +Хай, я Тони Сиприани. + +[JM4_F] +Отвези его в мамочкин ресторан на Сент-Марк, хорошо? + +[JM4_G] +И еще, зайди ко мне попозже, я планирую одно дельце и мне понадобится хороший водила. + +[JM5] +'КАТАФАЛК СО СКУНСОМ' + +[JM5_1] +~g~Отвези его в утилизатор! + +[JM5_2] +~g~Это братья Форелли! + +[JM5_A] +Прекрасно! Просто великолепно. + +[JM5_B] +Отлично, с тобой-то я и хотел поговорить! + +[JM5_C] +В-общем, у кафе рядом с мысом Каллахан стоит катафалк со жмуриком. + +[JM5_D] +Один из братьев Форелли решил, что он слишком умный, ну и получил за это по заслугам. + +[JM5_E] +Отвези его тело к утилизатору в Харвуд, ладно? + +[JM6] +'БЕГСТВО' + +[JM6_1] +Поехали к банку по главной улице. + +[JM6_2] +Не глуши мотор, мы по-быстрому. Туда и обратно. + +[JM6_3] +Быстрее, сваливаем! + +[JM6_4] +Стряхни копов с хвоста и гони в укрытие! + +[JM6_5] +~g~Понадобится быстрая тачка, идиот! + +[JM6_6] +~g~Иди, найди менее заметную тачку! + +[JM6_7] +~g~Чтобы ограбить банк, тебе нужны все трое! + +[JM6_8] +~r~Ты потерял всех налетчиков! + +[JM6_A] +Классная будет тачка, да? + +[JM6_B] +Короче слушай. Достань тачку получше и езжай к убежищу на Сент-Марк, где подберешь моих друзей. + +[JM6_C] +Они решили взять банк, но им нужен водила. + +[JM6_D] +Я замолвил за тебя словечко, так что не напортачь. + +[JM6_E] +Отвези их к банку до пяти часов, и ни минутой позже. + +[JOEY] +ЗАДАНИЯ ЗОУИ + +[JOEYGO] +~g~Джоуи развлекается в городе вместе с Мисти. Приходи позже! + +[JUL] +Июл + +[JUN] +Июн + +[KABOOM] +БАБАХ! + +[KEMUGO] +~g~Мария и Кемури сейчас заняты. Загляни попозже! + +[KENJGO] +~g~Кенжи сейчас на собрании Якудзы. Заходи как-нибудь потом! + +[KENJI] +ЗАДАНИЯ КЕНДЖИ + +[KENSGO] +~g~Кенжи занят! Зайди попозже! + +[KGS_EXP] +Использовано взрывчатки (Кг.) + +[KILLS] +УБИТО: + +[KM1] +'ОСВОБОЖДЕНИЕ КАНБУ' + +[KM1_1] +~g~Укради полицейскую машину! + +[KM1_10] +~r~Якудза Канбу погиб - как и твоя честь! + +[KM1_11] +~r~Ты поджарил сам себя! + +[KM1_12] +~g~Отвези его к Доджо, но сперва разберись с полицейскими! + +[KM1_13] +Поставь машину в гараж! + +[KM1_2] +~g~Начини машину взрывчаткой! + +[KM1_3] +~g~Теперь вези его к Доджо Якудзы. + +[KM1_4] +~g~Для этого задания тебе понадобится полицейская машина! + +[KM1_5] +~g~Отлично, теперь вали к полицейскому участку. + +[KM1_6] +~g~Установи в машину бомбу! + +[KM1_7] +~g~Проезд только для полицейских! + +[KM1_8A] { re3 change } +Чтобы ~h~подорвать бомбу~w~, нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~, но не забудь отойти подальше от машины. + +[KM1_8D] { re3 change } +Чтобы ~h~подорвать бомбу~w~, нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~, но не забудь отойти подальше от машины. + +[KM1_9] +~r~Установленной в машине бомбой ты должен был взорвать стену! + +[KM1_A] +Моя сестра хорошо о тебе отзывается, + +[KM1_B] +Возможно, ты сможешь урегулировать одну ситуацию, которая ставит меня в неловкое положение. + +[KM1_C] +Якудза Канбу сейчас в участке и ждет отправки в суд. + +[KM1_D] +Мы благодарны тебе за такой самоотверженный поступок. Если тебе вдруг понадобится помощь, то Доджо даст тебе двух своих лучших людей. + +[KM1_E] +но я, пока что, не видел от вас, гайдзинов, ничего, кроме разочарований. + +[KM1_F] +Разумеется, в случае провала мы опозоримся. + +[KM1_G] +Он очень ценный член семьи. + +[KM1_H] +Вызволи его из заключения и отвези к Доджо на Бедфорд Поинт. + +[KM2] +'ВЕЛИКИЙ АВТОВОР' + +[KM2_1] +~g~Отремонтируй тачку, она должна сверкать. + +[KM2_2] +~g~Тачка пригнана. + +[KM2_3] +~g~Запомни, ~r~тачка~g~ должна быть в идеальном состоянии, иначе ее не примут в ~p~гараже~g~. + +[KM2_A] +Ты даже не представляешь, сколько в нашей работе внимания приходится уделять этикету. + +[KM2_B] +К моему великому стыду, один человек оказал мне услугу, а я так и не смог отплатить ему за его доброту. + +[KM2_C] +Его слабость - машины. Он просил, чтобы мы приобрели для его коллекции несколько редких экземпляров. + +[KM2_D] +Эти автомобили мы преподнесем ему как подарок, в счет погашения моего долга. + +[KM2_E] +Ты должен раздобыть эти машины и доставить в гараж за стоянкой в Ньюпорте. + +[KM2_F] +Для меня это дело чести. + +[KM3] +'ДОГОВОР' + +[KM3_1] +~g~Картель ожидает прибытия ямайцев, иди и укради тачку Ярди! Ты найдешь ее к северу отсюда, в Ньюпорте. + +[KM3_10] +~r~Напарник убит! + +[KM3_11] +~g~Картель атакован и дипломат забрать не удастся. + +[KM3_12] +~g~Убей всех колумбийцев, взорви их тачки и забери дипломат. + +[KM3_13] +~g~Отвези дипломат назад в казино. + +[KM3_14] +~r~Тебя опознали, ты напортачил! + +[KM3_2] +~g~Езжай и подбери своего напарника. + +[KM3_3] +~g~Они встречаются на автостоянке больницы в Рокфорде! + +[KM3_4] +~r~Они смылись! + +[KM3_5] +~g~Чтобы дела пошли - посигналь. + +[KM3_6] +~g~Убей их, убей их всех! + +[KM3_7] +Это подстава Якудзы! + +[KM3_8] +~g~Чтобы выполнить эту работу, тебе нужна тачка Ярди! + +[KM3_9] +~r~Один из Колумбийцев мертв, дело не выгорит. + +[KM3_A] +Дурак подставляет опасности спину, а умный смотрит ей в лицо. + +[KM3_B] +Колумбийский Картель проигнорировал наши многочисленные требования убраться из нашей сферы влияния. + +[KM3_C] +Сейчас они договариваются о сотрудничестве с Ямайцами, чтобы сообща выступить против нас. + +[KM3_D] +Сейчас в городе они ведут последнюю стадию переговоров. + +[KM3_E] +Это дело чести, чтобы ты их там всех порешил. + +[KM3_F] +Возьми моего человека, укради машину Ярди, иди и окажи уважение Колумбийцам. + +[KM4] +'ШИМА' + +[KM4_1] +Мне нечем платить, но я не стал бы платить, даже если бы мог! + +[KM4_10] +Да какие ВЫ к черту якудза...? + +[KM4_11] +~g~Верни деньги назад в казино! + +[KM4_2] +От вас никакого толка. + +[KM4_3] +Я не за этим вам плачу. Если бы мне нужна была такая защита, я обратился бы к этим сраным копам. + +[KM4_4] +~g~Разберись с этой бандой и верни ~b~дань~g~, принадлежащую Якудзе! + +[KM4_5] +Дональд Лав желает принять тебя в своем чайном саду, и обсудить кое-какие дела. + +[KM4_6] +Вот деньги, все как договаривались! + +[KM4_7] +~r~Хозяин магазина сдох! + +[KM4_8] +~g~Ты взял чемоданчик! + +[KM4_9] +Какие-то юные бандиты обчистили это место! Они забрали все что было! + +[KM4_A] +Чтобы быть действительно сильным, важно никогда не проявлять слабость. + +[KM4_B] +Дела идут довольно успешно, сегодня как раз нужно собрать дань. + +[KM4_C] +Иди и немедленно забери деньги, чтобы мы могли положить их на счет в казино. + +[KM5] +'РАЗЪЯСНЕНИЯ' + +[KM5_1] +~g~ПРОДАВЕЦ УБИТ! + +[KM5_2] +~g~Ярди слинял. + +[KM5_3] +~r~Ты не успел убить даже ~1~ Ярди. + +[KM5_4] +~g~Поздравляем, ты прикончил ~1~ Ярди. + +[KM5_5] +~g~Поздравляем, ты прикончил ~1~ Ярди. ПРИЗ $~1~ + +[KM5_6] +~g~Ты должен убить как минимум 8 торговцев-Ярди. + +[KM5_7] +~g~Убивай их побыстрее! Продав СПАНК, они смоются. + +[KM5_A] +ТЫ! Отличный момент чтобы прийти и показать свою тупую морду! + +[KM5_B] +Ты в курсе, что твоя прошлая попытка объяснить ямайцам, + +[KM5_B1] +что им не стоит водить дружбу с Картелем, не принесла никаких плодов? + +[KM5_C] +Ярди заполонили весь город, и торгуют пакетиками со СПАНКом, словно горячими пирожками! + +[KM5_D] +Эти Картельные свиньи смеются над нами, надо мной! + +[KM5_E] +Я даю тебе последний шанс доказать, что моя сестра в тебе не ошиблась! + +[KM5_F] +Иди же, прикончи этих подонков, и пусть твой позор смоют реки крови врагов!!! + +[KURUMA] +Курума + +[K_JAH] +Радио K-Jah + +[LANDSTK] +Лэндсталкер + +[LANGSL] +ВЫБОР ЯЗЫКА + +[LANGUA] +Язык + +[LAST] +Последнее сообщение. + +[LEGAL] +~g~Разберитесь с преступником! + +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBFабвгдежзийклмнопрстуфхцчшщъыьэюяАБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ + +[LINERUN] +Лайнранер + +[LIPS] +Губки 106 + +[LITTLE] +LITTLE T + +[LITTLEI] +Сент-Марк + +[LM1] +'ДЕВОЧКИ ЛУИДЖИ' + +[LM1_2] +~g~Отвези Мисти в клуб к Луиджи. + +[LM1_3] +~g~Посигналь, чтобы девица подошла к машине. + +[LM1_6] +~g~Вернись в машину! + +[LM1_7] +Остановись рядом с Мисти и подожди, пока она не сядет в тачку. + +[LM1_8] +Ты можешь пойти к Луиджи и получить у него задание, или покататься по городу. + +[LM1_8A] +Чтобы подзаработать немного деньжат, можно 'одолжить' такси... + +[LM1_9] +Привет, я Мисти. + +[LM2] +'ОТВАЛИ ОТ МОИХ ТЕЛОК' + +[LM2_1] +~g~Отгони его тачку в мастерскую для перекраски. + +[LM2_2A] +Нажав на ~h~ ~k~~PED_FIREWEAPON~~w~ ты ~h~ударишь~w~, ~h~пнешь~w~, или ~h~двинешь~w~ битой противника! + +[LM2_2C] +Нажав на ~h~ ~k~~PED_FIREWEAPON~~w~ ты ~h~ударишь~w~, ~h~пнешь~w~, или ~h~двинешь~w~ битой противника! + +[LM2_2D] +Нажав на ~h~ ~k~~PED_FIREWEAPON~~w~ ты ~h~ударишь~w~, ~h~пнешь~w~, или ~h~двинешь~w~ битой противника! + +[LM2_3] +~g~Отгони машину в гараж к Луиджи! + +[LM2_4] +~g~Перекрась машину! + +[LM2_A] +На улицах появился новый наркотик под названием СПАНК. + +[LM2_B] +Иди и впарь ему битой по морде! + +[LM2_C] +Луиджи велел передать тебе... + +[LM2_D] +вот это, держи. + +[LM2_E] +Какой-то умник впаривает эту дрянь моим девкам в Портландской гавани. + +[LM2_F] +Потом возьми его тачку и перекрась ее. + +[LM2_G] +Я требую возмещения морального ущерба! + +[LM3] +'ПРИВЕЗИ МНЕ МИСТИ' + +[LM3_10] +~g~Достань тачку! + +[LM3_11] +~g~Мисти в автобусе не ездит, достань нормальную тачку! + +[LM3_1A] +Нажми ~h~ ~k~~VEHICLE_HORN~~w~, чтобы ~h~посигналить~w~ и вызвать Мисти из дома. + +[LM3_1B] +Нажми ~h~ ~k~~VEHICLE_HORN~~w~, чтобы ~h~посигналить~w~ и вызвать Мисти из дома. + +[LM3_1C] +Нажми ~h~ ~k~~VEHICLE_HORN~~w~, чтобы ~h~посигналить~w~ и вызвать Мисти из дома. + +[LM3_2] +~g~Отвези Мисти к Джоуи. + +[LM3_4] +~g~Отправляйся за Мисти! + +[LM3_5] +Ты работаешь на Луиджи, да? Похоже, он наконец нашел водилу, которому можно доверять! + +[LM3_6] +Джоуи... + +[LM3_6A] +Твоя большая штука опять по мне соскучилась? + +[LM3_7] +Иди, я сейчас, заводная моя. + +[LM3_8] +Хай, я Джоуи. + +[LM3_9] +Луиджи сказал, что ты свой парень, так что заходи как-нибудь, + +[LM3_9A] +может, и у меня будет для тебя работенка. + +[LM3_9B] +Ладно. + +[LM3_A] +Эй, иди сюда, потолкуем... Мик, я с тобой попозже закончу. + +[LM3_B] +Как поживаешь, парень? + +[LM3_C] +Джоуи Леоне, сын дона, хочет поразвлечься со своей девчонкой Мисти. + +[LM3_D] +Сгоняй за ней в Хепберн Хейтс... + +[LM3_E] +но учти, этот район контролируют Дьяволы. + +[LM3_F] +Отвези ее к нему в гараж на Трентоне, да поживее, + +[LM3_G] +Джоуи не из тех, кто привык ждать, так что одна нога здесь... + +[LM3_H] +да, и советую смотреть на дорогу, а не на Мисти! + +[LM4] +'ОСАТАНЕЛЫЙ СУТЕНЕР' + +[LM4_A] +Какой-то урод из Дьяволов поставил своих потаскух работать на моей территории. + +[LM4_B] +Иди, разберись с этим козлом. + +[LM4_C] +Если нужен ствол - возьми его во дворе магазина, который напротив метро. + +[LM5] +'ВЕЧЕРИНКА У КОПОВ' + +[LM5_1] +~g~У тебя телок в тачке, как сельдей в бочке! ~g~Отвези их на вечеринку и приезжай за новыми. + +[LM5_2] +~r~Девка Луиджи теперь похожа на мешок с мясом! + +[LM5_3] +~g~Тебе нужна тачка! + +[LM5_4] +~g~Подбери телок работающих на бульваре Св.Марка. + +[LM5_5] +~g~Отвези девок на вечеринку к копам! + +[LM5_7] +~g~Луиджи хочет, чтобы на ~p~вечеринке у копов~g~ было не менее четырех девок! + +[LM5_8] +~g~Телок на вечеринке: ~1~ + +[LM5_9] +ДЕВОЧЕК: + +[LM5_A] +Копы решили устроить вечеринку в зале старой школы, которая рядом с мостом Каллахан, + +[LM5_B] +и их теперь потянуло на старые школьные забавы. + +[LM5_C] +Но сейчас все мои девки работают на панели. + +[LM5_D] +Привези им побольше моих телок, доставь всем удовольствие. + +[LM5_E] +Привези побольше, пока копы не пропили все свои бабки. + +[LOADCAR] +LOADING VEHICLE... (PRESS L1 TO CANCEL) + +[LOOK_A] +Удерживай кнопку ~h~~k~~VEHICLE_LOOKLEFT~~w~ или ~h~~k~~VEHICLE_LOOKRIGHT~~w~, чтобы посмотреть из машины ~h~налево~w~ или ~h~направо~w~. Если нажать обе, то посмотришь ~h~назад~w~. + +[LOV4_10] +~r~Ты уничтожил единственный способ выяснить, куда делся пакет! + +[LOVE] +ЗАДАНИЯ ДОНАЛЬДА + +[LOVE1] +'СПАСИТЕЛЬ' + +[LOVE1_1] +~g~Чтобы попасть в логово колумбийцев, тебе понадобится одна из их тачек. Возможно, ты ее найдешь в форте Стаунтона. + +[LOVE1_2] +~g~Спасай Старого Азиата. + +[LOVE1_3] +~g~Отвези старого азиата к Дональду Лаву. + +[LOVE1_4] +~g~Старый Азиат должен быть в одном из этих гаражей... + +[LOVE1_5] +~g~Хватит болтаться без дела, достань машину колумбийцев и спаси товарища Дональда. + +[LOVE1_6] +~r~Да... теперь кишки азиата размазаны по всей улице! + +[LOVE1_7] +~g~Через эти ворота пропускают лишь машины колумбийской банды. + +[LOVE1_A] +Во первых, я хочу поблагодарить вас за ту услугу, которую вы мне оказали. + +[LOVE1_B] +Но, жизненный опыт подсказывает мне, что преданность такого человека, как вы, можно купить, + +[LOVE1_C] +У меня есть один очень ценный знакомый - старый азиат. + +[LOVE1_D] +Они пытаются увеличить сумму назначенного ранее выкупа, но я не привык менять условия сделки. + +[LOVE1_E] +Сделка есть сделка, они не получат ни пенса больше. + +[LOVE1_F] +Люди всегда пытаются истолковать все по-своему. + +[LOVE1_G] +Вы должны спасти моего друга любой ценой. + +[LOVE1_H] +в отличие от преданности банды. + +[LOVE1_I] +Его держат в заложниках какие-то южноамериканцы в Аспатрии. + +[LOVE2] +'КОНЕЦ ВАКАГАСИРА!' + +[LOVE2_1] +~g~Отправляйся в форт Стаунтон и достань тачку колумбийцев! + +[LOVE2_2] +~g~Теперь заезжай в ~p~многоэтажный гараж в Ньюпорте~g~ и прихлопни Кенжи! + +[LOVE2_3] +~r~Если ты будешь без машины Картеля, тебя сразу узнают! + +[LOVE2_4] +~r~Якудза узнали тебя! + +[LOVE2_5] +~g~Кенжи теперь похож на бифштекс! Сваливай из Ньюпорта и уничтожь машину! + +[LOVE2_6] +~r~Ты замочил всех свидетелей! + +[LOVE2_7] +~g~Теперь уничтожь машину! + +[LOVE2_8] +~g~Быстрее сваливай из Ньюпорта! + +[LOVE2_A] +Ничто так не сбивает цены на недвижимость, как старая добрая гангстерская война, + +[LOVE2_B] +не считая, конечно, вспышки чумы......но она может доставить куда больше проблем. + +[LOVE2_C] +Я слышал о натянутых отношениях между Якудзой и колумбийцами. + +[LOVE2_D] +Нам стоит погреть руки на их дурацкой вражде. + +[LOVE2_E] +Я хочу чтобы вы прикончили вакагасира, Кенжи Касена. + +[LOVE2_F] +Сейчас у Кенжи деловая встреча на крыше многоэтажного гаража а Ньюпорте. + +[LOVE2_G] +Достаньте машину Картеля и разделайтесь с ним! + +[LOVE2_H] +Якудза решит, что это убийство - дело рук картеля, и объявит войну. + +[LOVE3] +'ГРУЗ В ОКЕАНЕ' + +[LOVE3_1] +~g~Возьми ~r~катер~g~ и следуй за ~y~самолетом~g~! + +[LOVE3_2] +~g~Ты собрал весь груз! Отвези его Дональду Лаву. + +[LOVE3_3] +~g~Самолет сбросил ~1~ из 6 упаковок. + +[LOVE3_4] +~r~Ты уничтожил самолет! + +[LOVE3_5] +~g~Самолет уже рядом. + +[LOVE3_6] +~r~Упаковка досталась полиции! + +[LOVE3_A] +Некоторые ценные товары очень сложно импортировать из-за лицемерия властей. + +[LOVE3_B] +Сегодня ночью один маленький самолетик на подлете к аэродрому откроет свой трюм. + +[LOVE3_C] +Он сбросит в воду несколько ценных упаковок. + +[LOVE3_D] +Постарайтесь опередить полицию и собрать груз первым. + +[LOVE4] +'ВЕЛИКИЙ АЭРОВОР' + +[LOVE4_1] +~r~Картель уже здесь! + +[LOVE4_2] +~g~Посылки нет! Выследи колумбийцев и забери у них груз. + +[LOVE4_3] +~g~Панлантик Констракшн...? + +[LOVE4_4] +~g~Доставь посылку к Дональду Лаву! + +[LOVE4_5] +~g~Посылка должна быть в самолете.... + +[LOVE4_6] +~g~Отправляйся на лифте в башню! + +[LOVE4_7] +~g~На острове Стаунтон есть одна стройка, возможно они повезли груз туда. + +[LOVE4_8] +~g~Без машины ты в гараж не попадешь. + +[LOVE4_9] +~r~Самолет уничтожен! + +[LOVE4_A] +Спасибо, что привезли мне этот груз, но он был всего лишь приманкой. + +[LOVE4_B] +Простите, но ради крупного дела на это приходится идти. + +[LOVE4_C] +По настоящему важный груз до сих пор все еще в самолете. + +[LOVE4_D] +К несчастью, власти аэропорта все же решили задержать и обыскать самолет, + +[LOVE4_E] +Поезжайте через мост в Шорсайд Вейл и затем в Международный аэропорт Фрэнсис. + +[LOVE4_F] +Деньги властям уже уплачены. + +[LOVE4_G] +Моя посылка ожидает вас в фюзеляже самолета, который стоит в ангаре на таможне. + +[LOVE4_H] +так что мне пришлось заплатить им за издержки. + +[LOVE5] +'ЭСКОРТ' + +[LOVE5_1] +~g~Поехали! + +[LOVE5_2] +~g~Тебе нужна тачка! + +[LOVE5_3] +~g~Езжай вперед и посмотри, что там в конце тоннеля! + +[LOVE5_4] +~r~Защищай грузовик! + +[LOVE5_5] +~r~Ты не сумел защитить грузовик! + +[LOVE5_A] +На вас можно положиться, друг мой. Что ни говори, а это сейчас большая редкость. + +[LOVE5_B] +Мой азиатский друг повезет доставленный вами товар по назначению, но ему потребуется эскорт. + +[LOVE5_C] +Я бы хотел, чтобы вы помогли ему в целости и сохранности доставить этот груз в Пайк Крик + +[LOVE6] +'ПРИМАНКА' + +[LOVE6_1] +~g~Теперь уводи копов подальше от склада! + +[LOVE6_2] +~r~Тебе не удалось увести полицию на достаточное расстояние! + +[LOVE6_3] +У тебя ~1~ секунд, чтобы вернуться к инкассаторской машине, иначе задание будет провалено. + +[LOVE6_4] +~r~Ты разбил приманку для копов! + +[LOVE6_A] +Урок бизнеса, мой друг. + +[LOVE6_B] +даже если она вообще не представляет его истинной ценности. + +[LOVE6_C] +Полиция оцепила весь район, в котором сейчас находится мой друг с грузом. + +[LOVE6_D] +Отправляйтесь туда и используйте фургон как приманку для копов. + +[LOVE6_E] +Если у вас есть особый товар, то каждая собака будет пытаться его у вас отнять... + +[LOVE6_F] +Пусть они за вами погоняются, а он тем временем уйдет. + +[LOVE7] +ИСЧЕЗНОВЕНИЕ ЛАВА + +[LOVEGO] +~g~У Дональда Лава возникли неотложные дела. Заходи попозже! + +[LRQC_1] +Нам с Асукой нужно кое-что обсудить, + +[LRQC_2] +а ты пока можешь тут осмотреться. + +[LRQC_3] +Тебе нужно место, где бы ты мог залечь. + +[LRQC_4] +На углу Бельвилля есть склад, в котором есть все, что тебе нужно. + +[LRQC_5] +Приходи ко мне сюда, когда будешь готов, + +[LRQC_6] +и я обсужу с тобой кое-какие дела. + +[LUIGGO] +~g~Луиджи осматривает новых девочек. Загляни попозже! + +[LUIGI] +ЗАДАНИЯ ЛУИДЖИ + +[LUIGIS] +Жилище Луиджи + +[L_TRN_1] +Ты можешь попасть в другой район Портланда, воспользовавшись метро. Нажми~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, чтобы ~h~сесть~w~ или ~h~выйти~w~ из поезда. + +[L_TRN_2] +Ты можешь попасть в другой район Портланда, воспользовавшись метро. Нажми~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, чтобы ~h~сесть~w~ или ~h~выйти~w~ из поезда. + +[MAFIACR] +Сентинел Мафии + +[MANANA] +Манана + +[MAR] +Мар + +[MAY] +Май + +[MCDNSP] +There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 500KB is needed to save this application data. Do you wish to start? (YES or NO) + +[MCGNSP] +There is insufficient space on the Memory Card (PS2) in MEMORY CARD slot 1. At least 200KB is needed to save this application data. Do you wish to start? (YES or NO) + +[MCLOAD] +Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + +[MCSTNS] +There is no Memory Card (PS2) in MEMORY CARD slot 1. Do you wish to start? (YES or NO) + +[MC_LDFL] +Загрузка не прошла! + +[MC_NWRE] +Идет перезапуск игры. + +[MEA1] +'МОШЕННИК' + +[MEA1_1] +~r~Управляющий банка мертв! + +[MEA1_2] +~r~Тебе же сказали уничтожить машину! + +[MEA1_3] +~g~Выбирайся из машины! + +[MEA1_4] +~r~Ты проехал мимо управляющего банка! + +[MEA1_B] +Я Чонкс, Марти Чонкс. + +[MEA1_B3] +~g~Езжай и встреть управляющего банка. + +[MEA1_B4] +А, тебя послал мистер Чонкс. Ну поехали, нанесем ему визит. + +[MEA1_B5] +TEXT NO LONGER NEEDED + +[MEA1_B6] +~g~Отгони машину в утилизатор, чтобы избавиться от улик. Выйди из машины и ее подцепит кран. + +[MEA1_C] +Я тут на углу построил заводик по производству корма для кошек и собак. + +[MEA1_D] +У меня возникли проблемы с финансами, но у кого их не бывает? + +[MEA1_E] +Я собирался встретиться с управляющим из банка. + +[MEA1_F] +Этот мерзкий мошенник решил поживиться за мой счет, и поднял процент займа. + +[MEA1_G] +Возьми мою тачку, встреть его и привези сюда. + +[MEA1_H] +Я приготовил небольшой сюрприз для этого кровопийцы! + +[MEA2] +'КРАЖА' + +[MEA2_1] +~r~Тебе же сказали уничтожить тачку! + +[MEA2_2] +~r~Вор мертв! + +[MEA2_3] +~g~Отгони машину назад на фабрику. + +[MEA2_4] +~r~Ты проехал мимо вора! + +[MEA2_A] +Я нанял воров, чтобы они забрались в мой офис... + +[MEA2_B] +и кое-что вынесли. А я бы потом смог потребовать страховку. + +[MEA2_B3] +~g~Езжай, встреть воров. + +[MEA2_B4] +~g~Отвези их к фабрике по производству корма. + +[MEA2_B5] +TEXT NO LONGER NEEDED + +[MEA2_B6] +~g~Перекрась машину, чтобы избавиться от улик. + +[MEA2_C] +Но эти ублюдки теперь угрожают тем, что расскажут все страховой компании, + +[MEA2_D] +если я с ними не поделюсь. + +[MEA2_E] +Нет, ты представляешь? + +[MEA2_F] +За воротами фабрики я поставил машину. + +[MEA2_G] +Возьми ее и сгоняй за ними. Они тусуются где-то в квартале красных фонарей. + +[MEA2_H] +Привези их ко мне на фабрику и я покажу им кузькину мать. + +[MEA3] +'ЖЕНА' + +[MEA3_1] +~r~Жена мертва! + +[MEA3_2] +~r~Ты должен был утопить тачку! + +[MEA3_3] +~r~Ты проехал мимо его жены! + +[MEA3_A] +Чтобы продолжить свой бизнес, мне нужно как быстрее решить финансовые проблемы. + +[MEA3_B] +У моей жены хорошая страховка жизни, и к тому же она постоянно транжирит мои деньги. + +[MEA3_B3] +~g~Езжай и подбери миссис Чонкс. + +[MEA3_B4] +Марти хочет меня видеть? Давай быстрее, а то мне нужно еще успеть в парикмахерскую. + +[MEA3_B5] +TEXT NO LONGER NEEDED + +[MEA3_B6] +~g~Чтобы избавиться от улик, утопи тачку. + +[MEA3_C] +Я поставил машину в обычном месте. + +[MEA3_D] +Забери мою жену из маникюрного салона и привези ко мне на фабрику. + +[MEA4] +'ЛЮБОВНИК' + +[MEA4_1] +~r~Карлос мертв! + +[MEA4_2] +~r~Марти Чонкс мертв! + +[MEA4_3] +~r~Ты проехал мимо Карлоса! + +[MEA4_A] +Проклятье, у меня проблемы! + +[MEA4_B] +Оказалось, что моя жена спала с тем, кому я задолжал. + +[MEA4_B3] +~g~Подбери любовника жены Чонкса. + +[MEA4_B4] +Тебя послал Марти, да? Я объясню этой мерзкой крысе, что такое настоящий бизнес. + +[MEA4_B5] +Карл, привет! Мне эээ... нужно время, чтобы отдать долг. + +[MEA4_B6] +Нет, Марти, прошло и так много времени. У тебя был шанс, а теперь я забираю эту фабрику... + +[MEA4_B7] +Ну ты хоть ко мне в офис зайди... + +[MEA4_C] +Он очень зол и требует, чтобы я вернул ему деньги! + +[MEA4_D] +Мне нужно с ним поговорить... + +[MEA4_E] +он думает, что я отдам ему долг... + +[MEA4_F] +но я решил... + +[MEA4_G] +что в этом месяце городских дворняг ждет новое блюдо! + +[MEAT1_A] +Друзья посоветовали мне обратиться к тебе, чтобы решить все мои проблемы. Если ты согласен, подойди к телефону в Трентоне. + +[MED_WST] +Убито медиков + +[MEMTST] +MemoryCardTest screen + +[MGSVCN] +MagazineDirectory Created + +[MGSVNC] +MagazineDirectory Not Created + +[MISTY1] +~r~Мисти теперь лучше везти в морг! + +[MMRAIN] +Количество выпавших осадков (мм) + +[MM_1] +'ГОНКА ПО ГАРАЖУ' + +[MM_1_A] +~g~У тебя ~y~2 минуты~g~, чтобы проехать ~y~20 контрольных пунктов~g~ в высотном гараже! ~g~Ты можешь проезжать их ~y~В ЛЮБОМ ПОРЯДКЕ~g~. + +[MM_1_B] +~1~ из 20! + +[MM_1_C] +~g~У тебя 20 секунд, после прохождения каждого контрольного пункта тебе будут добавлять по ~y~5 секунд~g~. ~g~Время ~y~УЖЕ~g~ пошло. + +[MONTAX] +Денег заработано на такси + +[MOONBM] +Лунный луч + +[MRWONGS] +М-р.Вонг + +[MSX_FM] +MSX FM + +[MULE] +Тягач + +[MUSMEN] +Музыка/Звуки + +[MUSVOL] +Громкость музыки + +[MXCARD] +Длина лучшего БЕЗУМНОГО прыжка (ft) + +[MXCARDM] +Длина лучшего БЕЗУМНОГО прыжка (м) + +[MXCARJ] +Высота лучшего БЕЗУМНОГО прыжка (ft) + +[MXCARJM] +Высота лучшего БЕЗУМНОГО прыжка (м) + +[MXFLIP] +Переворотов в лучшем БЕЗУМНОМ прыжке + +[MXJUMP] +Разворот в лучшем БЕЗУМНОМ прыжке + +[M_FAIL] +ЗАДАНИЕ ПРОВАЛЕНО! + +[M_PASS] +ЗАДАНИЕ ВЫПОЛНЕНО! $~1~ + +[M_WASTE] +Мужчин убито + +[NEW_TAX] +БОЛЬШЕ! БЫСТРЕЕ! ЛУЧШЕ! В Харвуде открылся новый таксопарк Борнини. Звоните 555-БОРНИНИ! + +[NICK] +НИК ЛАВ + +[NMISON] +Заданий начато + +[NMMISP] +Заданий завершено + +[NO] +Нет + +[NOCD] +CD-привод пуст. Пожалуйста, вставьте диск. + +[NOCONT] +Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue + +[NOCONTE] +Please re-insert the analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2) in controller port 1 to continue + +[NODOORS] +~g~Они все туда не влезут! Достань тачку попросторней! + +[NOGMSV] +Записаться можно лишь в твоем гараже. + +[NOMONEY] +~g~У тебя не хватает денег! + +[NOSTUC] +Не выполнено ни одного БЕЗУМНОГО трюка + +[NOUNGM] +Всего уникальных прыжков + +[NOUNIF] +Выполнено уникальных прыжков + +[NOV] +Ноя + +[NO_PAUZ] +При игре по сети пауза не работает. Чтобы выйти нажми ESC дважды! + +[NO_PCCD] +Пожалуйста, вставьте второй диск игры GTA3 в CDROM привод, или нажмите ESC для выхода из игры. + +[NRECORD] +~r~РЕКОРД НЕ ПОБИТ! + +[NUMBER] +~1~ + +[OCT] +Окт + +[OPENCD] +CRDOM-привод открыт. Пожалуйста, закройте CDROM-привод. + +[OUTTIME] +~r~Очень медленно, друг, очень медленно! + +[OUT_VEH] +~g~Выйди из тачки! + +[O_FAIL] +ДОПОЛНИТЕЛЬНОЕ ЗАДАНИЕ ПРОВАЛЕНО! + +[O_PASS] +ДОПОЛНИТЕЛЬНОЕ ЗАДАНИЕ ВЫПОЛНЕНО! + +[PAGEB1] +В убежище доставлен пистолет + +[PAGEB10] +В убежище доставлена ракетница + +[PAGEB11] +В убежище доставлен огнемет + +[PAGEB12] +В убежище доставлена взятка для полиции + +[PAGEB13] +В убежище доставлено лекарство + +[PAGEB14] +В убежище доставлен адреналин + +[PAGEB2] +В убежище доставлен 'Узи' + +[PAGEB3] +В убежище доставлена броня + +[PAGEB4] +В убежище доставлен дробовик + +[PAGEB5] +В убежище доставлены гранаты + +[PAGEB6] +В убежище доставлены коктейли Молотова + +[PAGEB7] +В убежище доставлен AK-47 + +[PAGEB8] +В убежище доставлена снайперская винтовка + +[PAGEB9] +В убежище доставлена винтовка M16 + +[PAGE_00] +. + +[PAGE_01] +Убей ~1~ Дьяволов за 120 секунд! + +[PAGE_02] +Уничтожь ~1~ машин за 120 секунд! + +[PAGE_03] +Убей ~1~ мафиози за 120 секунд! + +[PAGE_04] +Убей ~1~ триадовцев за 120 секунд! + +[PAGE_05] +Убей ~1~ триадовцев за 120 секунд! + +[PAGE_06] +Уничтожь ~1~ машин за 120 секунд! + +[PAGE_07] +Расколи ~1~ голов Ярди за 120 секунд! + +[PAGE_08] +Сожги ~1~ членов Якудзы за 120 секунд! + +[PAGE_09] +Уничтож ~1~ машин за 120 секунд! + +[PAGE_10] +Уничтожь ~1~ машин за 120 секунд! + +[PAGE_11] +Истреби ~1~ Ярди за 120 секунд! + +[PAGE_12] +Подожги ~1~ членов Якудзы за 120 секунд! + +[PAGE_13] +Взорви ~1~ Ярди за 120 секунд! + +[PAGE_14] +Поджарь ~1~ колумбийцев за 120 секунд! + +[PAGE_15] +Задави ~1~ Капюшонов за 120 секунд! + +[PAGE_16] +Уничтожь ~1~ машин за 120 секунд! + +[PAGE_17] +Задави ~1~ колумбийцев за 120 секунд! + +[PAGE_18] +Уничтожь ~1~ машин за 120 секунд! + +[PAGE_19] +Лиши голов ~1~ колумбийцев за 120 секунд! + +[PAGE_20] +Обезглавь ~1~ Капюшонов за 120 секунд! + +[PANCAK] +РАСПЛЮЩИЛ! + +[PANLANT] +Панлантик + +[PAPER1] +* + +[PAPER2] +* + +[PAPER3] +* + +[PARK] +Парк Бельвиль + +[PARSHP] +Parse Heap + +[PASDRO] +Потеряно пассажиров + +[PATRIOT] +Пэтриот + +[PAUSED] +ИГРА ОСТАНОВЛЕНА + +[PBOAT_1] { re3 change } +Чтобы выстрелить из орудия катера нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[PBOAT_2] { re3 change } +Чтобы выстрелить из орудия катера нажми ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[PCLOAD] +Loading File Data + +[PCRESRT] +Перезапуск Grand Theft Auto III + +[PDRGON] +ShowPedRoadGroups On + +[PEREN] +Многолетник + +[PERPIC] +Найдено особых пакетов + +[PER_COM] +Процент завершения игры + +[PE_WAST] +Убито вами людей + +[PE_WSOT] +Убито преступниками людей + +[PIG_WST] +Убито копов + +[PL_STAT] +ДАННЫЕ ОБ ИГРОКЕ + +[POLICAR] +Полицейская + +[PONY] +Пони + +[PORT_E] +Порт Портланда + +[PORT_I] +Трентон + +[PORT_S] +Пристань Атлантик + +[PORT_W] +Мыс Каллахан + +[PQUINS] +Идеальный четверной безумный трюк + +[PREBRF] +Предыдущие сообщения + +[PREDATR] +Хищник + +[PRGOFF] +ShowPedRoadGroups Off + +[PRINST] +Идеальный безумный трюк + +[PROJECT] +Сады Вичита + +[PRTRST] +Идеальный тройной безумный трюк + +[PRVMEN] +Задание предыдущей миссии + +[PUSAVE] +Save Only the game + +[PU_MONY] +Не хватает денег. + +[QUINST] +Четверной безумный трюк + +[QUITOP] +Quit Options + +[RADIO_A] +Нажимай ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ ~w~, чтобы менять ~h~ радиоволну. + +[RADIO_B] +Нажимай ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ ~w~, чтобы менять ~h~ радиоволну. + +[RADIO_C] +Нажимай ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ ~w~, чтобы менять ~h~ радиоволну. + +[RADIO_D] +Нажимай ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~ ~w~, чтобы менять ~h~ радиоволну. + +[RAMPAGE] +СХВАТКА!! + +[RAMP_A] +ВСЕ СХВАТКИ ПРОЙДЕНЫ! + +[RAMP_F] +СХВАТКА ПРОИГРАНА + +[RAMP_P] +СХВАТКА ВЫИГРАНА! + +[RATNG1] +Воришка + +[RATNG10] +Чистильщик + +[RATNG11] +Профессионал + +[RATNG12] +Киллер + +[RATNG13] +Правая рука + +[RATNG14] +Главарь + +[RATNG15] +Босс + +[RATNG2] +Мошенник + +[RATNG3] +Хулиган + +[RATNG4] +Шестерка + +[RATNG5] +Грабитель + +[RATNG6] +Громила + +[RATNG7] +Бандит + +[RATNG8] +Головорез + +[RATNG9] +Братан + +[RAY] +ЗАДАНИЯ РЭЯ + +[RAYGO] +~g~Рэй пошел в другой туалет. Зайди сюда попозже! + +[RC1] +'ДРАКА С ДЬЯВОЛАМИ' + +[RC2] +'МОРДОБОЙ С МАФИЕЙ' + +[RC3] +'КАТАСТРОФА В КАЗИНО' + +[RC4] +'РАЗБОРКА С РАСТАМАНАМИ' + +[RCBANDT] +Багги Бандит + +[RCHELP] { re3 change } +Чтобы подорвать машинку, нажми ~k~~VEHICLE_FIREWEAPON~, или врежься в колесо жертвы. + +[RCHELPA] { re3 change } +Чтобы подорвать машинку, нажми ~k~~VEHICLE_FIREWEAPON~, или врежься в колесо жертвы. + +[RC_1] +У тебя 2 минуты, чтобы подорвать как можно больше машин Дьяволов! + +[RC_2] +У тебя 2 минуты, чтобы подорвать как можно больше машин мафии! + +[RC_3] +У тебя 2 минуты, чтобы подорвать как можно больше машин Якудзы! + +[RC_4] +У тебя 2 минуты, чтобы подорвать как можно больше машин Ярди! + +[RC_5] +У тебя 2 минуты, чтобы подорвать как можно больше машин Капюшонов! + +[RC_6] +У тебя 2 минуты, чтобы подорвать как можно больше машин Картеля! + +[RECORD] +~g~НОВЫЙ РЕКОРД!! + +[REDLIGH] +Квартал красных фонарей + +[REEFER] +Рифер + +[REGCAR] +Register MemoryCard One + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[REPLAY] +ПОВТОР + +[RESTART] +Новая игра + +[REWARD] +НАГРАДА $~1~ + +[RHINO] +Носорог + +[RISE] +Rise FM + +[RM1] +'КОНЕЦ СТУКАЧА' + +[RM1_1] +~g~Осмотри дом защиты свидетелей. + +[RM1_2] +~g~Прикончи МакАффри! + +[RM1_3] +~r~МакАффри скрылся! + +[RM1_4] +~g~Ты использовал все гранаты! Иди купи в магазине еще! + +[RM1_5] +~g~Вернись и подожги дом! + +[RM1_A] +Этот подонок МакАффри брал взяток больше, чем кто-либо. + +[RM1_B] +Он решил всех заложить, и таким образом оправдать все свои темные делишки. + +[RM1_C] +Хренов стукач! + +[RM1_D] +Он в центре Ньюпорта под вооруженной охраной в здании защиты свидетелей, которое позади стоянки. + +[RM1_E] +Чтобы выкурить его наружу - подожги этот дом, ну а потом, я думаю, ты сможешь заставить его замолчать. + +[RM2] +'РУКА ПОМОЩИ' + +[RM2_A] +Мой старый армейский друг организовал бизнес в Рокфорде. + +[RM2_A1] +Эй, парень, сюда! + +[RM2_B] +Мы с ним были в Никарагуа в те годы, когда правительство знало, что делает. Ну так вот. + +[RM2_C] +Его вчера избили какие-то сволочи из Картеля, и сказали что сегодня заберут кое-что из его товара. + +[RM2_D] +Ему нужно помочь. Ну, а он в долгу тоже не останется - даст тебе затовариться 'скобяными изделиями'. + +[RM2_D1] +Я бы, конечно, и сам помог ему, но старость не радость - кхе кхе - вот, в-общем, удачи тебе. + +[RM2_E] +Рэй мне звонил... но я думал, он пришлет побольше народу. + +[RM2_E1] +Я не могу поверить, что эти трусливые ублюдки снова оставили меня без прикрытия! + +[RM2_F] +Ну, три руки лучше чем одна, так что бери все, что тебе пригодится. + +[RM2_F1] +Колумбийцы прибудут с минуты на минуту! + +[RM2_G] +~g~Проверь, как дела у Фила! + +[RM2_H] +~r~Фила убили! + +[RM2_K] +Проклятье, вот они! ПОЛУЧАЙТЕ! + +[RM2_L] +Эй! Если бы ты тогда был в Никарагуа, глядишь, я и не потерял бы руку! + +[RM2_M] +Если тебе понадобится оружие, то не стесняйся, бери все что нужно из ящиков. + +[RM2_N] +Только не забудь заплатить. А сейчас сваливай, с копами я все улажу. + +[RM3] +'УНИЧТОЖЕНИЕ УЛИК' + +[RM3_1] +~g~Оставь улики в машине и подожги ее. + +[RM3_4] +~g~Обвинение лишилось улик! + +[RM3_5] +~g~У тебя ~1~ из 6 пакетов с уликами. + +[RM3_6] +~r~Фотографии разлетятся по всему городу! + +[RM3_7] +~g~Теперь поджигай тачку! + +[RM3_8] +~r~Эта тачка была приманкой! + +[RM3_A] +Я знаю одного очень важного человека в городе, + +[RM3_B] +Против него выдвинуто обвинение. Есть какие-то непристойные фотки, где его сняли + +[RM3_C] +на вечеринке в морге или еще где. + +[RM3_D] +Улики скоро собираются везти в суд. + +[RM3_E] +Тебе нужно протаранить машину с уликами и собрать все до одной выпавшие фотографии. + +[RM3_F] +Как только соберешь все улики - оставь их в машине и взорви ее. + +[RM3_G] +Если ты это провернешь, то все будут в плюсе. + +[RM3_H] +с довольно экзотическим вкусом и деньгами для его удовлетворения. + +[RM4] +'РЫБАЛКА' + +[RM4_1] +~g~Тебе нужно угнать полицейский катер. + +[RM4_2] +~g~Отправляйся к маяку и пусти напарника Рэя на корм рыбам! + +[RM4_3] +~r~Партнер Рэя скрылся! + +[RM4_A] +Думаю, мой напарник - стукач. + +[RM4_B] +Нужно побыстрее заткнуть ему пасть. + +[RM4_C] +На своем катере он вечерами ходит рыбачить к маяку на утесе Портланда. + +[RM4_D] +Возьми полицейский катер и разберись с этим чертовым стукачем! + +[RM4_E] +Хватит ему рыбу ловить. Пусть он ее теперь покормит. + +[RM5] +'ЖИВАЯ МУМИЯ' + +[RM5_1] +~g~Перехвати скорую. + +[RM5_2] +~g~Тебя засекли! + +[RM5_3] +~g~Это была приманка! + +[RM5_4] +~g~Пули эту загипсованную куклу не берут! + +[RM5_5] +~g~Этой загипсованной кукле огнемет не страшен! + +[RM5_6] +~g~Он вывалился! Раскатай его по асфальту, или взорви гранатами! + +[RM5_7] +~r~Свидетеля доставили на место! + +[RM5_8] +~g~Свидетеля больше нет! + +[RM5_A] +Ты никчемный ублюдок! + +[RM5_A1] +Ты все завалил! Я уже на крючке, а ты даже не смог поджарить этого хренова шпиона. + +[RM5_B] +Я же тебе хорошо заплатил за то, чтобы ты убрал этого стукача! + +[RM5_B1] +Сегодня этот урод собирается давать показания! + +[RM5_C] +Его с минуты на минуту собираются перевезти из госпиталя Карсон в участок Рокфорда. + +[RM5_D] +Если он заговорит, мне конец... + +[RM5_E] +так что иди, и доделывай свою работу! + +[RM6] +'НА МУШКЕ' + +[RM6_1] +Вот тебе ключ от тайника. + +[RM6_2] +В нем я на черный день припрятал наличные и кое-какие полезные вещички. + +[RM6_3] +Увидимся. + +[RM6_4] +~g~Отправляйся к тайнику и забери вещички Рэя. + +[RM6_5] +~g~Мост под наблюдением ЦРУ. Тебе придется найти другой путь. + +[RM6_6] +~r~Рэй мертв! + +[RM6_666] +Возьми мой пуленепробиваемый Пэтриот. Увидимся в Майами, Рэй + +[RM6_7] +~r~Рэй опоздал на самолет. + +[RM6_8] +~g~Ты проехал мимо Рэя, вернись и посади его. + +[RM6_A] +За тобой хвоста нет? Хорошо. + +[RM6_B] +Похоже, я прыгнул выше головы и перешел кое-кому дорогу! + +[RM6_C] +Я так понял, что ЦРУ имеет долю от продажи СПАНКА + +[RM6_C1] +и они убирают тех, кто мешает Картелю работать. + +[RM6_D] +Я у них на мушке, мне нужно быстрее сваливать. + +[RM6_E] +Мой самолет вот-вот отлетает, гони в аэропорт, я хорошо заплачу! + +[ROADBR1] +Мост Каллахан + +[ROADBR2] +Мост Каллахан + +[RUMPO] +Рампо + +[SAVE1] +Чтобы ~h~сохранить игру~w~ - пройди в дверь. Во время задания записаться нельзя. + +[SAVE2] +Если в гараже оставить машину, то она будет сохранена при записи игры. + +[SCASSL] +Sick Fuck Selected + +[SCORE] +$~1~ + +[SCRFOR] +Screen format + +[SCROPT] +НАСТРОЙКИ ЭКРАНА + +[SCSCSL] +Sick Fucker Selected + +[SECOND] +~g~второй + +[SECURI] +Инкассатор + +[SENTINL] +Сентинел + +[SEP] +Сен + +[SET1] +SetUp 1. + +[SET1EN] +SetUp 1. Enabled + +[SET2] +SetUp 2 + +[SET2EN] +SetUp 2. Enabled + +[SET3] +SetUp 3 + +[SET3EN] +SetUp 3. Enabled + +[SET4] +SetUp 4 + +[SET4EN] +SetUp 4. Enabled + +[SFXVOL] +Громкость звуков + +[SHOPING] +Бедфорд Поинт + +[SHPLOF] +gbShowCollisionPolys Off + +[SHPLON] +gbShowCollisionPolys On + +[SICASS] +Sick Fuck + +[SICSIC] +Sick Fucker + +[SIREN_1] +Чтобы включить сирену, понажимай кнопку ~h~~k~~VEHICLE_HORN~~w~. + +[SIREN_2] +Чтобы включить сирену, понажимай кнопку ~h~~k~~VEHICLE_HORN~~w~. + +[SIREN_3] +Чтобы включить сирену, понажимай кнопку ~h~~k~~VEHICLE_HORN~~w~. + +[SIREN_4] +Чтобы включить сирену, понажимай кнопку ~h~~k~~VEHICLE_HORN~~w~. + +[SLNSP] +Insufficient space to save. Please insert a Memory Card (PS2) with at least 200KB of free space available into MEMORY CARD slot 1. + +[SLONDR] +Insufficient space to save. Please insert a Memory Card (PS2) with at least 500KB of free space available into MEMORY CARD slot 1. + +[SLONFM] +Error formatting Memory Card (PS2) in MEMORY CARD slot 1. + +[SLONNF] +Memory Card (PS2) in MEMORY CARD slot 1 is unformatted. + +[SLONNO] +No Memory Card (PS2) in MEMORY CARD slot 1. + +[SOAKED] +ЧЕРТ! + +[SOUND] +ЗВУК + +[SPAIN] +Spanish + +[SPEEDER] +Speeder + +[SPLAT] +ГОТОВ! + +[SPOTTED] +~r~Они у тебя на хвосте! + +[SPRAY] +В мастерской твою тачку ~h~отремонтируют~w~ и ~h~перекрасят~w~. Копы тебя больше ~h~не узнают~w~. Стоимость - ~h~$1000~w~. + +[SPRAY1] +В мастерской твою тачку ~h~отремонтируют~w~ и ~h~перекрасят~w~. Копы тебя больше ~h~не узнают~w~. Стоимость - ~h~$1000~w~. Первый раз это бесплатно. + +[SPRAY_1] { re3 change } +Чтобы включить брандспойт, нажми на ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[SPRAY_4] { re3 change } +Чтобы включить брандспойт, нажми на ~h~~k~~VEHICLE_FIREWEAPON~~w~. + +[STADIUM] +Аспатрия + +[STALION] +Жеребец + +[STANDS] +ЛАРЬКОВ РАЗБИТО: + +[STASH] +~g~Отвези СПАНК на ~p~стройку~g~! + +[STINGER] +Стингер + +[STOCK] +отсутствует + +[STRETCH] +Стретч + +[SUBWAY1] +Станция Портланд + +[SUBWAY2] +Станция Рокфорд + +[SUBWAY3] +Станция Южный Стаунтон + +[SUBWAY4] +Вокзал Шорсайд + +[SUB_IND] +Пайк Крик + +[SUB_ZO2] +Шорсайд Вейл + +[SUB_ZO3] +Шорсайд Вейл + +[SUB_ZON] +Шорсайд Вейл + +[SVCONF] +ПОДТВЕРДИТЕ ЗАПИСЬ + +[SVGMON] +SaveTheGame + +[SWANKS] +Кедровая роща + +[S_PROM2] +Если в этот гараж поставить машину, то она будет сохранена при записи игры. + +[S_PROMP] +Когда ты не на задании, то здесь можно ~h~сохранить игру~w~, но это добавит ко времени шесть часов. + +[S_TRN_1] +Воспользовавшись метро, ты можешь попасть в другой район города. Нажми~h~ ~k~~VEHICLE_ENTER_EXIT~~w~ чтобы ~h~сесть~w~ или ~h~выйти~w~ из поезда. + +[S_TRN_2] +Воспользовавшись метро, ты можешь попасть в другой район города. Нажми~h~ ~k~~VEHICLE_ENTER_EXIT~~w~ чтобы ~h~сесть~w~ или ~h~выйти~w~ из поезда. + +[S_VIEW] +Портланд Вью + +[T4X4_1] +'ПЭТРИОТ РАЛЛИ' + +[T4X4_1A] +~g~У тебя ~y~5 минут~g~ чтобы пройти ~y~15 контрольных пунктов~g~. Ты можешь их проходить в ~y~ЛЮБОМ~g~ порядке. + +[T4X4_1B] +~1~ из 15! + +[T4X4_1C] +~g~Отсчет времени пойдет, как только ты ~y~ПРОЕДЕШЬ~g~ через первый контрольный пункт. После прохождения каждой точки тебе будет добавляться ~y~20 секунд~g~. + +[T4X4_2] +'ГОНКА В ПАРКЕ' + +[T4X4_2A] +~g~У тебя ~y~5 минут~g~ чтобы пройти ~y~12 контрольных пунктов~g~. Ты можешь их проходить в ~y~ЛЮБОМ~g~ порядке. + +[T4X4_2B] +~1~ из 12! + +[T4X4_2C] +~g~Отсчет времени пойдет, как только ты ~y~ПРОЕДЕШЬ~g~ через первый контрольный пункт. После прохождения каждой точке тебе будет добавляться ~y~10 секунд~g~. + +[T4X4_3] +'ЖАРКАЯ ГОНКА' + +[T4X4_3A] +~g~У тебя ~y~5 минут~g~, чтобы пройти ~y~20 контрольных пунктов~g~. Ты можешь их проходить в ~y~ЛЮБОМ~g~ порядке. + +[T4X4_3B] +~g~Отсчет времени пойдет, как только ты ~y~ПРОЕДЕШЬ~g~ через первый контрольный пункт. После прохождения каждой точки тебе будет добавляться ~y~15 секунд~g~. + +[T4X4_3C] +~1~ из 20! + +[T4X4_F] +~r~Ты не успел! Слишком сложно для тебя?! + +[TAXI] +Такси + +[TAXI1] +~g~Ищи пассажира. + +[TAXI2] +~r~Ты не успел вовремя! + +[TAXI3] +~r~Твой пассажир бежал в ужасе! + +[TAXI4] +Пассажир доставлен! + +[TAXI5] +ПРИЗ ЗА СКОРОСТЬ! + +[TAXI6] +Задание такси окончено + +[TAXI7] +~r~Такси слишком помято, отремонтируй его. + +[TAXIH1] +Остановись рядом с указанным пешеходом, подожди, пока он не сядет в такси и за указанное время отвези его куда он хочет. + +[TAXI_M] +'ВОДИТЕЛЬ ТАКСИ' + +[TEFONE] +Test Format MemCard One + +[TEUFON] +Test UnFormat MemCard One + +[TEXTXYZ] +Writing coordinates to file... + +[THIRD] +~g~третий + +[TIMER] +Это задание на время, ты должен успеть его выполнить, пока тикает таймер. + +[TM1] +'БОЛЬШАЯ СТИРКА' + +[TM1_A] +~w~Присаживайся, малыш, давай присаживайся. + +[TM1_B] +~w~Итак, прачечная не хочет платить за защиту? + +[TM1_C] +~w~Триадовцы думают, что могут тягаться со мной? + +[TM1_D] +~w~Давай-ка покажем этим 'крутым парням', что значит быть действительно крутым. + +[TM1_E] +~w~Да, преподай им урок. Еще никто из нас не отступал перед Триадой. + +[TM1_F] +~w~Твой отец, упокой господь его душу, не цацкался с ними на Сицилии. + +[TM1_G] +~w~Извини Ма. Да, Ма. + +[TM1_H] +~w~Я хочу чтобы ты взорвал все фургоны прачечной + +[TM1_I] +~w~и прикончил Триадовцев, что встанут у тебя на пути. + +[TM1_J] +~w~Все, что для этого нужно, ты можешь взять у Лысого. + +[TM2] +'МЗДА' + +[TM2_1] +~g~Отвези деньги Тони! + +[TM2_2] +~g~Ты загасил их всех! + +[TM2_3] +~g~Это ловушка! Прикончи их! + +[TM2_A] +~w~Тони пошел на очередное дело. + +[TM2_AA] +~w~Он никогда не станет таким авторитетом, как отец. Вон тебе записка. + +[TM2_B] +~w~Прачечная согласна платить - ты все сделал как нужно! + +[TM2_C] +~w~Иди, забери деньги и принеси их мне. Но остерегайся триадовцев. + +[TM2_D] +~w~Они решили поджарить твою задницу, но не бери это в голову, сынок. + +[TM2_E] +~w~Никто, повторяю, никто не связывается с ТОНИ СИПРИАНИ! + +[TM3] +'СОБРАНИЕ СЕМЬИ САЛЬВАТОРЕ' + +[TM3_1] +~g~Возьми у Джоуи Стретч. + +[TM3_2] +~g~Теперь езжай за Луиджи. + +[TM3_3] +~g~Теперь забери Тони. + +[TM3_4] +~g~Отвези приятелей в особняк Сальваторе. + +[TM3_5] +~y~Это засада Триады! + +[TM3_A] +~w~Дон Сальваторе решил нас всех собрать + +[TM3_A1] +~r~Джоуи поджарился! + +[TM3_A2] +~r~Джоуи и Луиджи кремированы! + +[TM3_A3] +~r~Джоуи, Тони и Луиджи спеклись! + +[TM3_B] +~w~Нужно заехать к Джоуи, и забрать лимузин и его самого из гаража. + +[TM3_C] +~w~Затем отправишься в клуб за Луиджи, и потом заедешь за мной, + +[TM3_D] +~w~Сегодня нам всем босс назначил встречу у него в особняке. + +[TM3_E] +~w~Эти Триадовцы должны знать свое место. + +[TM3_F] +~w~Им нужна война, они ее получат. + +[TM3_G] +~w~Давай, отправляйся. + +[TM3_H] +~w~Ты молодец, парень, просто молодец. + +[TM3_I] +~w~Пошли, познакомлю тебя с доном. + +[TM3_J] +~w~Эээй! Луиджи! + +[TM3_K] +~w~О, Сальваторе, мои девочки по тебе уже соскучились, тебя так долго не было. + +[TM3_L] +~w~Передай им, что как только мы закончим это небольшое дельце, + +[TM3_M] +~w~то отправимся в клуб и отпразднуем, хорошо? + +[TM3_MA] +~w~Да не знаю я, где он! + +[TM3_MB] +~w~Я уверена, что он сам себя иногда не понимает. + +[TM3_MC] +~w~Они с отцом такие разные. Отец, тот всегда при деле, решительный... + +[TM3_N] +~w~Вот он, мой мальчик. + +[TM3_N2] +~w~Как у тебя дела, пап? + +[TM3_O] +~w~Ты еще не нашел себе хорошую девушку? + +[TM3_P] +~w~Эй, твоя мама, упокой господь ее душу, перевернулась бы в могиле, + +[TM3_Q] +~w~если бы увидела тебя без жены. + +[TM3_R] +~w~Я знаю, па, я над этим работаю. + +[TM3_S] +~w~Тони, как твоя мама? + +[TM3_T] +~w~Знаешь, она чудесная женщина. Сильная. Умная. + +[TM3_U] +~w~У нее все...хорошо. + +[TM3_V] +~w~Прекрасно, прекрасно. Слушайте, парни, проходите внутрь, а я пока поговорю с нашим новым другом. + +[TM3_W] +~w~Я смотрю ты многое для нас сделал, парень... + +[TM4] +'ПЕРЕПОЛОХ В ЧАЙНАТАУНЕ' + +[TM4_A] +~w~Ах, это ты. Тони сейчас нет. + +[TM4_A2] +~w~Но он оставил тебе одно из своих любовных посланий. + +[TM4_B] +~w~Мы в состоянии ВОЙНЫ! Триада использует рыбный завод в качестве прикрытия. + +[TM4_C] +~w~Они проворачивают свои темные делишки на рыбном рынке в Чайнатауне. + +[TM4_D] +~w~Прачечная опять задолжала нам деньги. + +[TM4_E] +~w~Они считают, что за защиту лучше платить Триаде, так что придется их снова наказать. + +[TM4_F] +~w~Накажи этих умников, и нанеси визит боссам Триады! + +[TM4_G] +~w~Черт, если представится шанс, убей заодно и несколько их солдат. + +[TM4_GAT] +~g~Чтобы тебя пропустили, возьми фургон Триады. + +[TM5] +'ВЗРЫВ НА ЗАВОДЕ' + +[TM5_B] +~w~OK, мне надоело это дерьмо. + +[TM5_C] +~w~Нужно закончить разборки с Триадой раз и навсегда! + +[TM5_D] +Лысый установил бомбу в мусоровоз. + +[TM5_E] +~w~Бомба на таймере, так что много времени на размышления у тебя не будет. Бери машину. + +[TM5_F] +~w~Будь осторожен на дороге, Лысый сказал. что бомба может рвануть от любого столкновения! + +[TM5_G] +~w~Они откроют ворота для мусоровоза, так что ты без проблем проедешь на завод. + +[TM5_H] +~w~Припаркуй мусорку между двумя резервуарами с бензином и быстрее уноси ноги! + +[TM5_I] +~w~Пусть пойдет дождь из скумбрии. + +[TM5_J] +~w~Нам нужен библейский апокалипсис, а не какая-то дешевка. + +[TM_BUST] +Число ваших арестов + +[TM_DED] +Число визитов в больницу + +[TONI] +ЗАДАНИЯ ТОНИ + +[TONIGO] +~g~Тони повез свою мамочку в оперу. Зайди позже! + +[TONI_P] +У меня есть для тебя одно срочное дело! - Тони + +[TOWERS] +Хепберн Хейтс + +[TOYZ] +Фургон игрушек + +[TRAIN] +Поезд + +[TRAIN_1] +Станция Куровски + +[TRAIN_2] +Станция Ротвелл + +[TRAIN_3] +Станция Бейли + +[TRASH] +~g~Ты сильно помял свою тачку! Езжай и отремонтируй ее! + +[TRASHM] +Мусоровоз + +[TRINST] +Тройной безумный трюк + +[TSCORE] +ЗАРАБОТАНО: $~1~ + +[TSCORE2] +$~1~ + +[TTUTOR] +Чтобы заняться работой таксиста или отказаться от нее, нажми кнопку ~h~~k~~TOGGLE_SUBMISSIONS~~w~. + +[TTUTOR2] +Чтобы заняться работой таксиста или отказаться от нее, нажми кнопку ~h~~k~~TOGGLE_SUBMISSIONS~~w~. + +[TUBE1] +Как только откроется метро, ты сможешь на нем проехать на остров Стаунтон. + +[TUBE2] +Как только откроется Шорсайд Вейл, ты сможешь выйти на вокзале Шорсайд, чтобы попасть в аэропорт Фрэнсис. + +[TUBE_2] +чтобы сесть на электричку в метро - нажми ~h~~k~~VEHICLE_ENTER_EXIT~~w~. + +[TUNNEL] +Как только откроется туннель Портер, ты сможешь проехать на остров Стаунтон. + +[TUNNELP] +Туннель Портер + +[UNFRM1] +UnFormatMemCard 1 (teststuff) + +[UNIVERS] +Учебный городок + +[UPSIDE] +~r~Ты перевернул тачку! + +[USJ] +ПРИЗ ЗА ОСОБЫЙ ТРЮК! + +[USJI1] +TEXT NO LONGER REQUIRED + +[USJI2] +TEXT NO LONGER REQUIRED + +[USJI3] +TEXT NO LONGER REQUIRED + +[USJ_ALL] +ТЫ ИСПОЛНИЛ ВСЕ ОСОБЫЕ ТРЮКИ! + +[UZI_IN] +В магазин оружия завезли 'Узи'! + +[VANHSTP] +Решил вскрыть еще несколько Инкассаторов? Пригони их в наш гараж в гавани Портланда. + +[WANTED1] +~g~Стряхни копов с хвоста и понизь их заинтересованность в тебе! + +[WANT_A] +Тебя арестовывают лишь в том случае, если ты ~h~объявлен в розыск~w~. + +[WANT_B] +Величина ~h~уровня розыска~w~ отображается строкой звездочек в верхнем правом углу экрана. + +[WANT_C] +Сейчас твой ~h~уровень розыска~w~ равен одному... + +[WANT_D] +двум... + +[WANT_E] +трем... + +[WANT_F] +Чем выше твой ~h~уровень розыска~w~, тем больше сил будет брошено на твой арест. + +[WANT_G] +После ~h~ареста~w~ тебя отвозят в ближайший полицейский участок + +[WANT_H] +Копы забирают у тебя все оружие и часть денег в качестве взятки. + +[WANT_I] +Твое текущее задание будет считаться проваленным. + +[WANT_J] +Во время игры ты найдешь разные способы понижать ~h~уровень розыска~w~. + +[WANT_K] +~h~Уровень розыска~w~ сбрасывается после того, как машина будет ~h~ПЕРЕКРАШЕНА~w~. + +[WEATHE2] +ОБЫЧНАЯ ПОГОДА + +[WEATHER] +НЕНАСТЬЕ + +[WELCOME] +ДОБРО ПОЖАЛОВАТЬ + +[WHOOPEE] +М-р.Вупи + +[WIN_95] +Grand Theft Auto III }u ~ytu‚ ~t Windows 95 + +[WIN_DX] +Grand Theft Auto III ‚Ђuqѓu‚ DirectX ruЂЃxx }u }xvu 8.1 + +[WIN_RSZ] +]u ѓtp{~ЃЊ ѓЃ‚p}~rx‚Њ }~r~u ЂpwЂu€u}xu ЌzЂp}p + +[WIN_TTL] +Grand Theft Auto III + +[WIN_VDM] +Grand Theft Auto III ‚Ђuqѓu‚ }p rxtu~zpЂ‚u }u |u}uu 12\q p|Џ‚x + +[WRCONT] +The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). + +[WRCONTE] +The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). + +[WRECKED] +~r~Машина разбита! + +[WRONGCD] +Неверный диск. Пожалуйста, вставьте нужный диск. + +[WRONGT1] +~g~За работой приходи между 05:00 и 21:00 + +[WRONGT2] +~g~За работой приходи между 06:00 и 14:00 + +[WRONGT3] +~g~За работой приходи между 15:00 и 00:00 + +[X] +x + +[Y1JLAST] +~r~Пришел последним! Ты болтаешь как водила, а водишь как болтун! + +[Y1_1ST] +~g~Ты пришел первым, пройдя ~1~ контрольных пунктов! + +[Y1_2ND] +~y~Ты пришел вторым, пройдя ~1~ контрольных пунктов. ~y~Неплохо, но ты не победил! + +[Y1_3RD] +~r~Ты пришел третьим, пройдя ~1~ контрольных пунктов. ~r~Я был о тебе более высокого мнения! + +[Y1_J1ST] +~y~Ты пришел первым, пройдя ~1~ контрольных пунктов. ~y~Хорошо, но ты должен быть лучшим, чтобы получить Королеву Лиззи! + +[Y1_J2ND] +~r~Ты пришел вторым, пройдя ~1~ контрольных пунктов. Ты водишь как бешеная макака! + +[Y1_LAST] +~r~Ты пришел последним! ~r~Ты просто тратишь мое время, ДУРАК! + +[Y1_TEST] +МАШИНА В ВОДЕ! + +[YAKUSA] +Торрингтон + +[YAKUZCR] +Стингер Якудзы + +[YANKEE] +Янки + +[YARDICR] +Лобо Ярди + +[YARDIE] +ЗАДАНИЯ ЯРДИ + +[YD1] +'БЫСТРЫЕ ТАЧКИ - ЛЕГКИЕ ДЕНЬГИ' + +[YD1GO] +~g~СТАРТ! + +[YD1_1] +~r~ОДИН + +[YD1_2] +~r~ДВА + +[YD1_3] +~r~ТРИ + +[YD1_A] +~w~Это король Куртни. + +[YD1_A1] +~w~Мои Ярди хотят устроить хорошую гонку, а я слышал, что ты крутой водила. + +[YD1_B] +~w~Приезжай на своей тачке на пустырь за стадионом и жди там других участников заезда. + +[YD1_BON] +$1000!! + +[YD1_C] +~w~Мои люди будут наблюдать за всеми контрольными точками. + +[YD1_CNT] +~1~ из 15! + +[YD1_D] +~w~Тот кто пройдет контрольный пункт первым - получит приз, и так далее. + +[YD1_D1] +~w~Если ты проедешь больше контрольных пунктов, чем мои ребята, я дам тебе работу. + +[YD1_E] +~g~Готовься к гонке! + +[YD1_F] +~g~Мощный старт - мне нравится твой стиль! + +[YD1_G] +~r~Это гонка на МАШИНАХ. Тебе нужна МАШИНА, кретин! + +[YD2] +'РЕЙД С 'УЗИ' + +[YD2_A] +~w~Посмотрим, сможешь ли ты сделать за меня грязную работу. + +[YD2_A1] +~w~Узнаем, можно ли тебе доверять. + +[YD2_B] +~w~Сейчас подойдут двое моих парней, и ты пойдешь покатаешься с ними, + +[YD2_B1] +~w~посмотрим, чего ты стоишь на самом деле. + +[YD2_C] +~w~Давай, покатайся по Хепберн Хейтс и прикончи нескольких Дьяволов - они надоедают королеве Лиззи. + +[YD2_CC] +~w~Вот, это тебе пригодится. + +[YD2_D] +~w~Вести и стрелять будешь ты, ну а мы проследим чтобы ты не скопытился. + +[YD2_E] +~w~Поехали! + +[YD2_F] +~r~Он имел что-то против нас, пореши этого ублюдка! + +[YD2_G1] +~w~Хепберн Хейтс...Давай ка прикончи несколько тупых Дьяволов... + +[YD2_G2] +~w~Но запомни, ~r~Из машины тебе выходить нельзя! + +[YD2_H] +~w~Ок, возвращаемся на нашу территорию! ВПЕРЕД! + +[YD2_L] +~w~Отличная работа, Жнец! + +[YD2_M] +~r~Он разбил мою тачку! Прикончи его! + +[YD2_N] +~w~У тебя 5 секунд, чтобы вернуться в тачку! + +[YD3] +'МАШИНЫ БАНД' + +[YD3_A] +Я хотел бы получить тачки некоторых банд + +[YD3_A1] +чтобы без помех провернуть дела на их территории. + +[YD3_B] +Мне нужен Сентинел Мафии, + +[YD3_B1] +Стингер Якудзы и + +[YD3_B2] +Жеребец Дьяволов, для маскировки под их людей. + +[YD3_C] +Отгони их в мой гараж в Ньюпорте, но запомни, + +[YD3_C1] +мне не нужны помятые тачки! + +[YD3_D] +Перебей номера + +[YD3_E] +~r~Ты уже своровал тачку Дьяволов! + +[YD3_F] +~r~Ты уже своровал тачку Мафии! + +[YD3_G] +~r~Ты уже своровал тачку Якудзы! + +[YD3_H] +~g~Тачка Дьяволов сворована! + +[YD3_I] +~g~Тачка мафии сворована! + +[YD3_J] +~g~Тачка Якудзы сворована! + +[YD3_K] +~r~Машина сильно помята! Отремонтируй ее! + +[YD3_L] +~g~Отгони ее в ~p~гараж~g~! + +[YD3_M] +~r~Ты перевернулся! Ищи другую тачку! + +[YD4] +'ПОДСТАВА' + +[YD4_1] +~g~Обкурившиеся психи! + +[YD4_2] +~g~Взорви фургоны камикадзе! + +[YD4_A] +Короче, слушай! + +[YD4_A1] +Отправляйся в Бедфорд Поинт. + +[YD4_A2] +Там у меня тайник в старой тачке, сгоняй за ней! + +[YD4_B] +ПИСЬМО: Говорят, ты нашел себе работу. Я тоже не сидела сложа руки. + +[YD4_C] +Пришло тебе время почувствовать тебе силу СПАНКа! Besos y fuderes, Каталина, xxx. + +[YD4_D] +PS: УМРИ, ПАРШИВЫЙ ПЕС, УМРИ! + +[YD_P] +С тобой хочет побазарить король Куртни. Подойди к телефону на Аспатрии! + +[YES] +Да + +[Z] +Значение по оси Z: ~1~ + +{ re3 updates } +{ new languages } +[FEL_JAP] +ЯПОНСКИЙ + +[FEL_POL] +ПОЛЬСКИЙ + +[FEL_RUS] +РУССКИЙ + +{ new display menus } +[FET_GFX] +НАСТРОЙКА ГРАФИКИ + +[FED_MIP] +МИП-МАППИНГ + +[FED_AAS] +СГЛАЖИВАНИЕ + +[FED_FIL] +ТЕКСТУРНАЯ ФИЛЬТРАЦИЯ + +[FED_BIL] +БИЛИНЕЙНАЯ + +[FED_TRL] +ТРИЛИНЕЙНАЯ + +[FED_WND] +ОКОННЫЙ + +[FED_FLS] +ПОЛНОЭКРАННЫЙ + +[FEM_CSB] +CUTSCENE BORDERS + +[FEM_SCF] +ФОРМАТ ОКНА + +[FEM_ISL] +MAP MEMORY USAGE + +[FEM_LOW] +LOW + +[FEM_MED] +MEDIUM + +[FEM_HIG] +HIGH + +[FEM_2PR] +PS2 ALPHA TEST + +[FEC_FRC] +СВОБОДНАЯ КАМЕРА + +{ Linux joy detection } +[FEC_JOD] +DETECT JOYSTICK + +[FEC_JPR] +Press any key on the joystick of your choice that you want to use on the game, and it will be selected. + +[FEC_JDE] +Detected joystick + +{ mission restart } +[FET_RMS] +ПОВТОРИТЬ ЗАДАНИЕ + +[FESZ_RM] +НАЧАТЬ ЗАНОВО? + +{ more graphics } +[FED_VPL] +VEHICLE PIPELINE + +[FED_PRM] +PED RIM LIGHT + +[FED_RGL] +ROAD GLOSS + +[FED_CLF] +COLOUR FILTER + +[FED_WLM] +WORLD LIGHTMAPS + +[FED_MBL] +MOTION BLUR + +[FEM_SIM] +SIMPLE + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MOBILE + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEM_AUT] { aspect ratio related } +АВТО + +{ controls } +[FEC_IVP] +ИНВЕРТИРОВАТЬ ВЕРТИКАЛЬНУЮ ОСЬ + +{ map } +[FEM_TWP] +Поставить метку + +[FEA_FMN] +РАДИО ВЫКЛ + +[FEC_DS2] +DUALSHOCK 2 + +[FEC_DS3] +DUALSHOCK 3 + +[FEC_DS4] +DUALSHOCK 4 + +[FEC_360] +КОНТРОЛЛЕР XBOX 360 + +[FEC_ONE] +КОНТРОЛЛЕР XBOX ONE + +[FEC_NSW] +КОНТРОЛЛЕР NINTENDO SWITCH + +[FEC_TYP] +ГЕЙМПАД + +[FEC_CCF] +КОНФИГУРАЦИЯ + +[FEC_CF1] +СХЕМА 1 + +[FEC_CF2] +СХЕМА 2 + +[FEC_CF3] +СХЕМА 3 + +[FEC_CF4] +СХЕМА 4 + +[FEC_CDP] +ТИП УПРАВЛЕНИЯ + +[FEC_ONF] +ПЕШКОМ + +[FEC_INC] +В МАШИНЕ + +[FEC_VIB] +ВИБРАЦИЯ + +[FET_AGS] +НАСТРОЙКИ ГЕЙМПАДА + +[FEM_PED] +PED DENSITY + +[FEM_CAR] +CAR DENSITY + +{ end of file } + +[DUMMY] +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt new file mode 100644 index 0000000..2775d34 --- /dev/null +++ b/utils/gxt/spanish.txt @@ -0,0 +1,8177 @@ +{ + New strings are at the bottom of file. + Do not change the order of strings. + You can fix the typos of existing translation but please refrain from + unnecessary edits like rephasing because you think it suits better for your taste. + + SPANISH NOTE: + This is European Spanish, do not mix it with Latin American Spanish. + If you want the Latin American Spanish translation you'd have to create + a separate txt for it. +} + +{ Grand Theft Auto III Spanish (Spain) Translation } +{ Contains some of the official fixes made by Rockstar for the iOS port } +{ Additional translation rewrites, corrections and fixes by IlDucci } + +[LETTER1] +abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBF + +[DEFNAM] +Claude---------------------- + +[IN_VEH] +~g~¡Oye! ¡Vuelve al vehículo! + +[IN_VEH2] +~g~¡Necesitas un coche para realizar este trabajo! + +[IN_BOAT] +~g~¡Necesitas una lancha para realizar este trabajo! + +[HEY] +~g~¡No te vayas por tu cuenta! ¡Mantén a tu grupo unido! + +[HEY2] +~g~¡No te separes del grupo! + +[HEY3] +~g~¡Has perdido a tu colega! ¡Vuelve a por 8-Ball! + +[HEY4] +~g~¡Si pierdes a Misty, Luigi te linchará! ¡Ve y recógela! + +[HEY5] +~g~Una de las chicas se ha escapado, ¡vuelve y recógela! + +[HEY6] +~g~Abandonaste tu honor con el kanbu de la yakuza. ¡Debes protegerlo! + +[HEY7] +~g~Te vendría bien una ayudita. ¡Vuelve y encuentra a tu contacto! + +[HEY8] +~g~Protección significa exactamente eso: ¡Protege al anciano oriental! + +[HEY9] +~g~¿Sabes lo que tienes que hacer? ¡Ver a tu contacto! + +[HELP2_A] +Pulsa el ~h~botón /~w~ mientras corres para ~h~esprintar~w~. + +[HELP3] +Sólo puedes esprintar durante cortos periodos de tiempo antes de cansarte. + +[HELP4_A] +Pulsa ~h~~k~~VEHICLE_ACCELERATE~~w~ para ~h~acelerar~w~. + +[HELP4_D] +Mueve el~h~ joystick analógico derecho~w~ hacia arriba para ~h~acelerar~w~. + +[HELP5_A] +Pulsa ~h~~k~~VEHICLE_BRAKE~~w~ para ~h~frenar~w~ o para ~h~dar marcha atrás~w~ si el vehículo está detenido. + +[HELP5_D] +Mueve el ~h~joystick analógico derecho~w~ hacia atrás para ~h~frenar~w~ o para ~h~dar marcha atrás~w~ si el vehículo está detenido. + +[HELP6_A] +Pulsa ~h~~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. + +[HELP6_C] +Pulsa ~h~~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. + +[HELP6_D] +Pulsa ~h~~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. + +[HELP7_A] +Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar~w~ con el fusil de francotirador. + +[HELP7_D] +Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar~w~ con el fusil de francotirador. + +[HELP8_A] +Pulsa ~h~~k~~PED_SNIPER_ZOOM_IN~ ~w~para ~h~aumentar el zoom ~w~de la mira del fusil y ~h~~k~~PED_SNIPER_ZOOM_OUT~~w~ para ~h~reducirlo~w~. + +[HELP9_A] +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. + +[HELP10] +Esta insignia indica que la policía te está buscando. + +[HELP11] +Cuantas más insignias tengas, mayor será tu nivel de búsqueda. + +[HELP13] +En ocasiones necesitarás ir por caminos que no aparecen en el radar. + +[TIMER] +Ésta es una misión cronometrada, debes completarla antes de que el cronómetro llegue a cero. + +[MISTY1] +~r~¡Misty está para el arrastre! + +[OUT_VEH] +~g~¡Sal del vehículo! + +[GARAGE] +Mete el vehículo dentro del garaje y sal andando. + +[WANTED1] +~g~¡Despista a la poli y pierde tu nivel de búsqueda! + +[NODOORS] +~g~¡No son sardinas! Consigue un vehículo con suficientes asientos. + +[TRASH] +~g~¡Has dejado tu vehículo hecho unos zorros! ¡Haz que lo reparen! + +[WRECKED] +~r~¡El vehículo está destrozado! + +[HORN] +~g~Toca el claxon. + +[HORN4] +Pulsa el ~h~botón L3~w~ para tocar el ~h~claxon. + +[NOMONEY] +~g~¡Necesitas más pasta! + +[OUTTIME] +~r~¡Demasiado lento, tío, demasiado lento! + +[SPOTTED] +~r~¡Te siguen la pista! + +[REWARD] +RECOMPENSA: ~1~ $ + +[GAMEOVR] +FIN DE LA PARTIDA + +[Z] +Valor del eje Z: ~1~ + +[M_FAIL] +¡MISIÓN FALLIDA! + +[M_PASS] +¡MISIÓN SUPERADA! ~1~ $ + +[O_PASS] +¡TRABAJO ESPORÁDICO SUPERADO! + +[O_FAIL] +¡TRABAJO ESPORÁDICO FRACASADO! + +[DEAD] +¡ELIMINADO! + +[BUSTED] +¡TRINCADO! + +[S_PROMP] +Cuando no estés en una misión, podrás ~h~guardar tu partida aquí~w~. Esto hará avanzar el tiempo seis horas. + +[NUMBER] +~1~ + +[SCORE] +~1~ $ + +[LOADCAR] +CARGANDO VEHÍCULO... (PULSA EL BOTÓN L1 PARA CANCELAR) + +[CARSOFF] +Coches activados. + +[CARS_ON] +Coches desactivados. + +[TEXTXYZ] +Escribiendo coordenadas al archivo... + +[CHEATON] +Trucos ACTIVADOS + +[CHEATOF] +Trucos DESACTIVADOS + +[UZI_IN] +¡La Uzi ya está disponible en la tienda Ammu-Nation! + +[IMPORT1] +Sal y espera a tu vehículo. + +[PAGEB1] +Pistola entregada en tu guarida. + +[PAGEB2] +Uzi entregada en tu guarida. + +[PAGEB3] +Chaleco antibalas entregado en tu guarida. + +[PAGEB4] +Escopeta entregada en tu guarida. + +[PAGEB5] +Granadas entregadas en tu guarida. + +[PAGEB6] +Molotovs entregados en tu guarida. + +[PAGEB7] +AK47 entregado en tu guarida. + +[PAGEB8] +Fusil de francotirador entregado en tu guarida. + +[PAGEB9] +M16 entregado en tu guarida. + +[PAGEB10] +Lanzacohetes entregado en tu guarida. + +[PAGEB11] +Lanzallamas entregado en tu guarida. + +[WANT_A] +Sólo serás arrestado si tienes un ~h~nivel de búsqueda~w~. + +[WANT_B] +Tu ~h~nivel de búsqueda~w~ está representado por una hilera de estrellas en la parte superior derecha de la pantalla. + +[WANT_C] +Ahora tienes un ~h~nivel de búsqueda~w~ de una estrella... + +[WANT_D] +dos... + +[WANT_E] +tres... + +[WANT_F] +A medida que aumente tu ~h~nivel de búsqueda~w~, serás perseguido por fuerzas con una mayor potencia de fuego. + +[WANT_G] +Si te ~h~trinca~w~ la poli, te llevarán a la comisaría más cercana. + +[WANT_H] +Los agentes te requisarán todas tus armas y se quedarán con parte de tu dinero como soborno. + +[WANT_I] +Fracasarás cualquier misión que estuvieses llevando a cabo. + +[WANT_J] +A medida que avances en el juego, encontrarás formas de reducir tu nivel de búsqueda. + +[WANT_K] +Si estás en un coche, los ~h~TALLERES DE PINTURA~w~ te quitarán ~h~tu nivel de búsqueda~w~. + +[HEAL_B] +Cuando seas ~h~eliminado~w~, te llevarán al hospital más cercano. + +[HEAL_C] +Te quitarán tus armas y los médicos te cobrarán un dinero por curarte. + +[HEAL_E] +A medida que avances en el juego, encontrarás modos de curarte o de protegerte. + +[DAM] +DAÑO: + +[KILLS] +MUERTES: + +[FARES] +CARRERAS: + +[BULL] +LINGOTES: + +[EVID] +PRUEBAS: + +[HEALTH] +ESTADO DEL COCHE: + +[COLLECT] +RECOGIDOS: + +[BOMB] +Mete tu vehículo en la tienda de ~h~bombas~w~ para poner una. Coste: ~h~1.000 $~w~. + +[SAVE1] +Pasa por la puerta para ~h~guardar la partida~w~. No podrás guardar durante una misión. + +[SAVE2] +Cualquier vehículo que dejes en este garaje se conservará al guardar la partida. + +[AMMU] +Entra en la tienda Ammu-Nation para comprar armas. + +[BRIDGE1] +Podrás conducir hasta Staunton Island cuando el puente Callahan esté reparado. + +[TUNNEL] +Podrás conducir hasta Staunton Island cuando el túnel Porter esté abierto. + +[LUIGI] +MISIONES DE LUIGI + +[TONI] +MISIONES DE TONI + +[JOEY] +MISIONES DE JOEY + +[FRANK] +MISIONES DE SALVATORE + +[DIABLO] +MISIONES DE DIABLO + +[ASUKA] +MISIONES DE ASUKA + +[B_SITE] +MISIONES SUBURBANAS DE ASUKA + +[KENJI] +MISIONES DE KENJI + +[RAY] +MISIONES DE RAY + +[LOVE] +MISIONES DE LOVE + +[YARDIE] +MISIONES DE JAMAICANOS + +[HOOD] +MISIONES DE HOOD + +[CITYZON] +Liberty City + +[IND_ZON] +Portland + +[PORT_W] +Callahan Point + +[PORT_S] +Muelle Atlantic + +[PORT_E] +Puerto de Portland + +[PORT_I] +Trenton + +[S_VIEW] +Portland View + +[CHINA] +Chinatown + +[EASTBAY] +Playa de Portland + +[LITTLEI] +Saint Mark's + +[REDLIGH] +Red Light District + +[TOWERS] +Cerros de Hepburn + +[HARWOOD] +Harwood + +[ROADBR1] +Puente Callahan + +[ROADBR2] +Puente Callahan + +[TUNNELP] +Túnel Porter + +[BOMB1] +Taller de 8-Ball + +[COM_ZON] +Staunton Island + +[STADIUM] +Aspatria + +[HOSPI_2] +Rockford + +[UNIVERS] +Campus de Liberty + +[CONSTRU] +Fort Staunton + +[PARK] +Parque Belleville + +[COM_EAS] +Newport + +[SHOPING] +Bedford Point + +[YAKUSA] +Torrington + +[SUB_ZON] +Shoreside Vale + +[AIRPORT] +Aeropuerto Int. Francis + +[PROJECT] +Wichita Gardens + +[SUB_IND] +Pike Creek + +[SWANKS] +Cedar Grove + +[BIG_DAM] +Presa Cochrane + +[SUB_ZO2] +Shoreside Vale + +[SUB_ZO3] +Shoreside Vale + +[CAR_1] +Ambulancia + +[CAR_2] +Camión de bomberos + +[CAR_3] +Coche patrulla + +[CAR_4] +Enforcer + +[CAR_5] +Barracks + +[CAR_6] +Rhino + +[CAR_7] +Coche del FBI + +[CAR_8] +Securicar + +[CAR_9] +Moonbeam + +[CAR_10] +Coach + +[CAR_11] +Flatbed + +[CAR_12] +Linerunner + +[CAR_13] +Trashmaster + +[CAR_14] +Patriot + +[CAR_15] +Mr. Whoopee + +[CAR_16] +Mule + +[CAR_17] +Yankee + +[CAR_18] +Pony + +[CAR_19] +Bobcat + +[CAR_20] +Rumpo + +[CAR_21] +Blista + +[CAR_22] +Dodo + +[CAR_23] +Autobús + +[CAR_24] +Sentinel + +[CAR_25] +Cheetah + +[CAR_26] +Banshee + +[CAR_27] +Stinger + +[CAR_28] +Infernus + +[CAR_29] +Esperanto + +[CAR_30] +Kuruma + +[CAR_31] +Stretch + +[CAR_32] +Perennial + +[CAR_33] +Landstalker + +[CAR_34] +Mañana + +[CAR_35] +Idaho + +[CAR_36] +Stallion + +[CAR_37] +Taxi + +[CAR_38] +Cabbie + +[CAR_39] +Buggy + +[LUIGIS] +Club de Luigi + +[GOAWAY] +~g~¡Ya estás en una misión! + +[LUIGGO] +~g~Luigi está entrevistando a unas chicas nuevas... ¡Vuelve más tarde! + +[JOEYGO] +~g~Joey ha salido con Misty. ¡Pásate más tarde! + +[TONIGO] +~g~Toni ha llevado a su mamá a la ópera... ¡Vente en otro momento! + +[KEMUGO] +~g~María y Kemuri están muy liadas... ¡Pásate más tarde! + +[KENJGO] +~g~Kenji está reunido con la yakuza, ¡ven en otro momento! + +[RAYGO] +~g~Ray tiene otros baños por los que rondar, ¡ven en otro momento! + +[LOVEGO] +~g~Donald Love tiene otros asuntos que atender. ¡Pide una cita más tarde! + +[KENSGO] +~g~¡Kenji está ocupado! ¡Llama más tarde! + +[ASUSGO] +~g~¡Asuka no está disponible en este momento! + +[HOODGO] +~g~¡Los Hoods no pueden atenderte en este momento! + +[WRONGT1] +~g~Vuelve entre las 05:00 y las 21:00 para buscar trabajo. + +[WRONGT2] +~g~Vuelve entre las 06:00 y las 14:00 para buscar trabajo. + +[WRONGT3] +~g~Vuelve entre las 15:00 y las 00:00 para buscar trabajo. + +[GUN_1A] +Pulsa ~h~~k~~PED_CYCLE_WEAPON_RIGHT~~w~ y ~h~~k~~PED_CYCLE_WEAPON_LEFT~ ~w~para cambiar de arma. + +[GUN_2A] +¡Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar automáticamente~w~ y pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a las dianas... + +[GUN_2C] +¡Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar automáticamente~w~ y pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a las dianas... + +[GUN_2D] +¡Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar automáticamente~w~ y pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a las dianas... + +[GUN_3A] +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~,~w~ pulsa ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ o ~h~~k~~PED_CYCLE_TARGET_RIGHT~ para cambiar de objetivo. + +[GUN_3B] +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~,~w~ pulsa ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ o ~h~~k~~PED_CYCLE_TARGET_RIGHT~ para cambiar de objetivo. + +[GUN_4A] +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~~w~, puedes moverte mientras sigues apuntando a tu objetivo. + +[GUN_4B] +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~~w~, puedes moverte mientras sigues apuntando a tu objetivo. + +[GUN_5] +Puedes practicar disparando a estas dianas. Vuelve a la misión cuando hayas terminado. + +[TAXI1] +~g~Busca un cliente. + +[FARE1] +~g~Ve al ~w~club Sex Kitten Meeouch ~g~en el Red Light District. + +[FARE2] +~g~Ve a ~w~Supa Save ~g~en Portland View. + +[FARE3] +~g~Ve a ~w~la sala Clásica ~g~en Chinatown. + +[FARE4] +~g~Ve a la ~w~cafetería Greasy Joe ~g~en Callahan Point. + +[FARE5] +~g~Ve a la ~w~tienda de armas Ammu-Nation ~g~en el Red Light District. + +[FARE6] +~g~Ve a ~w~Easy Credit Autos ~g~en Saint Mark's. + +[FARE7] +~g~Ve al ~w~bar de topless de Woody ~g~en el Red Light District. + +[FARE8] +~g~Ve al ~w~restaurante Marcos ~g~en Saint Mark's. + +[FARE9] +~g~Ve al ~w~taller de importación y exportación ~g~en el puerto de Portland. + +[FARE10] +~g~Ve a ~w~Punk Noodles ~g~en Chinatown. + +[FARE12] +~g~Ve al ~w~estadio de fútbol ~g~en Aspatria. + +[FARE13] +~g~Ve a la ~w~iglesia ~g~de Bedford Point. + +[FARE14] +~g~Ve al ~w~casino ~g~de Torrington. + +[FARE15] +~g~Ve a la ~w~universidad ~g~en el Campus de Liberty. + +[FARE16] +~g~Ve al ~w~centro comercial ~g~en la zona del parque Belleville. + +[FARE17] +~g~Ve al ~w~museo ~g~de Newport. + +[FARE18] +~g~Ve al ~w~edificio de AmCo ~g~en Torrington. + +[FARE19] +~g~Ve a ~w~Bolt Burgers ~g~en Bedford Point. + +[FARE20] +~g~Ve al ~w~parque ~g~de Belleville. + +[FARE21] +~g~Ve al ~w~Aeropuerto Internacional Francis. + +[FARE22] +~g~Ve a la ~w~presa Cochrane~g~. + +[FARE24] +~g~Ve al ~w~hospital ~g~de Pike Creek. + +[FARE25] +~g~Ve al ~w~parque ~g~de Shoreside Vale. + +[FARE26] +~g~Ve a las ~w~Torres del Noroeste ~g~de Wichita Gardens. + +[NEW_TAX] +¡MÁS GRANDES! ¡MÁS RÁPIDOS! ¡MÁS DUROS! Los nuevos taxis Borgnine abren sus puertas en Harwood. ¡Llame hoy al 555-BORGNINE! + +[TSCORE2] +~1~ $ + +[IN_ROW] +¡Racha de ~1~ clientes! Premio de ~1~ $. + +[TTUTOR] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de taxi. + +[TTUTOR2] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de taxi. + +[ATUTOR2] +~g~Lleva a los pacientes al hospital CON CUIDADO. Cada golpe reducirá sus posibilidades de supervivencia. + +[A_TIME] ++~1~ segundos + +[A_FULL] +~r~¡Ambulancia llena! + +[A_RANGE] +~g~La radio de la ambulancia está fuera de cobertura, ¡acércate a un hospital! + +[FTUTOR] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones del camión de bomberos. + +[FTUTOR2] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones del camión de bomberos. + +[F_PASS1] +¡Fuego apagado! + +[F_RANGE] +~g~La radio del camión de bomberos está fuera de cobertura, ¡acércate a una estación de bomberos! + +[C_BREIF] +~g~Sospechoso visto por última vez en: ~a~. + +[C_RANGE] +~g~La radio de la policía está fuera de cobertura, ¡acércate a una comisaría! + +[DODO_FT] +¡Has volado durante ~1~ segundos! + +[EBAL_A] +Conozco un lugar en las afueras del Red Light District donde podemos escondernos, + +[EBAL_A1] +pero mis manos están destrozadas, así que conduce tú, hermano. + +[EBAL_1] +Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un vehículo. + +[EBAL_1B] +Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un vehículo. + +[EBAL_2] +~g~¡Vuelve al coche! + +[EBAL_3] +Éste es el ~h~radar~w~. Utilízalo para guiarte por la ciudad. ¡Ve hasta la ~h~señal~w~ del ~h~radar~w~ para encontrar el escondite! + +[EBAL_D] +Conozco a un tipo con contactos, se llama Luigi. + +[EBAL_D1] +Somos viejos amigos, así que podremos buscarte curro. Vamos a verlo. + +[EBAL_E] +Venga, vamos a pasarnos por allí y te presentaré. + +{ UNUSED } + +[EBAL_I] +El jefe os recibirá enseguida... + +[EBAL_J] +8-Ball tiene cosas que hacer arriba. + +[EBAL_K] +Quizá puedas hacerme un favor. + +[EBAL_L] +Una de mis chicas necesita que la lleven, así que consigue un coche, recoge a Misty en la clínica y tráela aquí. + +[EBAL_N] +¡Así que no quites las manos del volante! + +[EBAL_4] +~r~¡8-Ball ha muerto! + +[EBAL_5] +~g~¡Consigue un vehículo! + +[EBAL_6] +~g~¡Recoge a Misty! + +[LM1] +'LAS CHICAS DE LUIGI' + +[LM2] +'NO DROGUES A MI ZORRA' + +[LM3] +'LLEVA A MISTY POR MÍ' + +[LM5] +'EL BAILE DE LA POLICÍA' + +[LM1_2] +~g~Lleva a Misty al club de Luigi. + +[LM1_3] +~g~Toca el claxon para que la chica entre en el coche. + +[LM1_6] +~g~¡Vuelve al coche! + +[LM1_7] +Para el vehículo junto a Misty y déjala que suba. + +[LM1_8] +Puedes ir a ver a Luigi para que te dé más trabajo o explorar Liberty City. + +[LM2_A] +Hay una nueva droga en la ciudad llamada SPANK. + +[LM2_E] +Algún listillo ha pasado esta basura a mis chicas en el puerto de Portland. + +[LM2_B] +¡Ve y repásale la cara con un bate de béisbol! + +[LM2_G] +¡Quiero una compensación por este insulto! + +[LM2_1] +~g~Llévate su coche y repíntalo. + +[LM2_2A] +¡Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! + +[LM2_2C] +¡Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! + +[LM2_2D] +¡Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! + +[LM2_3] +~g~¡Mete el coche en el garaje de Luigi! + +[LM2_4] +~g~¡Vuelve a pintar el coche! + +[LM3_A] +Hola, tengo que hablar contigo... Bueno, Mick, ya hablaremos. + +[LM3_B] +¿Cómo te va, chico? + +[LM3_C] +El hijo del Don, Joey Leone, quiere fiesta con su chica de siempre, Misty. + +[LM3_D] +Recógela en los cerros de Hepburn, + +[LM3_E] +pero cuidado, ese es territorio de los Diablos. + +[LM3_F] +Luego llévala rapidito hasta su taller en Trenton, + +[LM3_H] +¡así que fíjate en el camino y no en Misty! + +[LM3_1D] +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. + +[LM3_2] +~g~Lleva a Misty al local de Joey. + +[LM3_4] +~g~¡Recoge a Misty! + +[LM3_5] +Ahora trabajas para Luigi, ¿no? ¡Ya era hora de que tuviese un conductor de confianza! + +[LM3_7] +Estaré contigo en un momento, bujía mía. + +[LM3_10] +~g~¡Consigue un vehículo! + +[LM4_B] +Resuelve esto por mí. + +[LM4_C] +Si necesitas un arma, ve a la parte de atrás del Ammu-Nation que está enfrente del metro. + +[LM5_A] +El baile de la policía se está celebrando en la sala Clásica, cerca del puente, + +[LM5_B] +y parece que tienen ganas de una fiesta más ''clásica''. + +[LM5_C] +Tengo chicas haciendo la calle. + +[LM5_D] +Llévalas al baile, sacarán una buena tajada. + +[LM5_1] +~g~¡Tienes a las chicas tan embutidas que les van a salir moratones! Primero deja a las que llevas y luego ve a por más. + +[LM5_2] +~r~¡Una chica de Luigi la ha espichado! + +[LM5_3] +~g~¡Necesitas un coche! + +[LM5_4] +~g~Recoge a las chicas que trabajan en Saint Mark's. + +[LM5_5] +~g~¡Lleva a las chicas al baile de la policía! + +[LM5_8] +~g~Chicas trabajando en el baile: ~1~ + +[JM2] +'DESPEDIDA A LEE CHONG ''EL GORDO''' + +[JM4] +'EL CHÓFER DE CIPRIANI' + +[JM5] +'FIAMBRE EN EL MALETERO' + +[JM1_1] +~g~Lleva el coche de Forelli al taller que tiene 8-Ball al norte, tras Easy Credit Autos. + +[JM1_2] +~g~Vuelve a aparcar el coche frente al restaurante de Marco. + +[JM1_3] +~g~¡Activa la bomba del coche y luego sal de ahí! + +[JM1_4] +~g~¡Te estás cargando el coche! ¡Repáralo! + +[JM1_5] +~g~¡La bomba del coche no está activada! + +[JM1_6] +~g~Vuelve a aparcar el coche en el sitio correcto. + +[JM1_8A] +~y~¡Ey, pero si es mi colega! + +[JM1_8B] +~y~El taller de bombas está automatizado. Sólo tienes que meter el coche, pararlo y el taller hará el resto. + +[JM1_8C] +~y~Ten, tu primer coche es gratis, pero los siguientes te los cobraré. + +[JM2_A] +Lee Chong ''el Gordo'' está traficando SPANK para una nueva banda de Colombia, o Colorado... O como se llame. + +[JM2_B] +No me acuerdo. El caso es que no importa. + +[JM2_D] +Ese cabrito ha vendido su último fideo. + +[JM2_E] +¡Lo quiero muerto! + +[JM2_G] +Búscate un nueve, queda claro, ¿no? + +[JM2_H] +Y recuerda, ve con ojo en Chinatown: es territorio de las Tríadas. + +[JM3_A] +Vamos a robar un furgón blindado. + +[JM3_B] +Sale de Chinatown todos los días. + +[JM3_C] +Las balas ni siquiera abollarán el furgón, así que coge un coche y échalo de la carretera. + +[JM3_D] +Si lo zurras bien, los imbéciles de los guardias se achantarán. + +[JM3_E] +Luego llévalo al almacén de los muelles y mis chicos se encargarán del resto. + +[JM3_F] +El furgón no estará fuera todo el día, así que no pierdas el tiempo. + +[JM3_1] +~g~Lleva el furgón al almacén. + +[JM3_2] +~g~Carga contra el furgón hasta que su daño esté por debajo del 70 por ciento. + +[JM4_B] +¡Ah, aquí está el tío que te decía! + +[JM4_C] +Bueno, éste no es italiano ni tampoco mecánico, pero sabe arreglar cosas. + +[JM4_D] +Él es el capo de papá, Toni Cipriani. + +[JM4_E] +Sí, soy Toni Cipriani. + +[JM4_F] +Llévale al restaurante de Mamma en Saint Mark's, ¿va? + +[JM4_G] +Oye, estoy planeando un curro que necesita un buen conductor, pásate por aquí más tarde, ¿estamos? + +[JM4_2] +¡Espera aquí! Deja el motor en marcha. Ésta no es una visita social. + +[JM4_3] +¡Es una emboscada de las Tríadas! ¡Sácanos de aquí, chico! + +[JM4_4] +Las Tríadas creen que pueden meterse conmigo. ¡Las Tríadas, CONMIGO! + +[JM4_6] +¡Mi coche! Dije que fueras con cuidado. + +[JM4_7] +~g~Lleva a Toni al restaurante de Mamma. + +[JM4_8] +~r~¡Toni la ha palmado! + +[JM5_A] +Guapo, muy guapo... + +[JM5_B] +¡Justo te estaba buscando! + +[JM5_D] +Uno de los Forelli se las daba de mafioso y se llevó su merecido. + +[JM5_E] +Lleva el cuerpo a la trituradora en Harwood, ¿vale? + +[JM5_1] +~g~¡Llévalo a la trituradora! + +[JM5_2] +~g~¡Son los hermanos Forelli! + +[JM6_A] +Vaya cochazo, ¿eh? + +[JM6_B] +Bueno, escucha. Lleva un coche a la casa franca de Saint Mark's y recoge a unos colegas. + +[JM6_C] +Van a atracar un banco y necesitan un conductor. + +[JM6_D] +Di mi palabra de que eras su hombre, así que no la cagues. + +[JM6_E] +Llévalos al banco antes de las cinco en punto, ni un minuto después. + +[JM6_2] +Mantén el motor en marcha, entraremos y saldremos enseguida. + +[JM6_3] +¡Sácanos de aquí! + +[JM6_4] +¡Líbrate de la poli y llévanos a la casa franca! + +[JM6_6] +~g~¡Busca un vehículo menos llamativo! + +[JM6_7] +~g~¡Necesitas a los 3 para robar el banco! + +[TM1] +'SACANDO LA COLADA' + +[TM2] +'LA ENTREGA' + +[TM3] +'SALVATORE HA CONVOCADO UNA REUNIÓN' + +[TM4] +'TRÍADAS Y TRIBULACIONES' + +[TM5] +'LLUVIA DE PECES' + +[TONI_P] +¡Tengo un trabajo urgente para ti! -Toni + +[TM1_A] +Siéntate, chico, siéntate de una vez. + +[TM1_B] +La lavandería no quiere pagar la protección, ¿eh? + +[TM1_C] +¿Las Tríadas creen que pueden meterse conmigo? + +[TM1_D] +¡Se van a enterar esos aspirantes a tipos duros de lo que es ser un tipo duro! + +[TM1_E] +¡Eso, enséñales respeto! ¡Las Tríadas no se ríen de ninguno de mis hijos! + +[TM1_F] +Tu padre, Dios acoja su alma, no toleraba ni media a las Tríadas en Sicilia. + +[TM1_G] +Lo siento, mamá. Sí, mamá. + +[TM1_H] +Quiero que te cargues sus furgonetas de lavandería + +[TM1_I] +y a cualquiera de las Tríadas que se cruce en tu camino. + +[TM1_J] +8-Ball te dará lo que necesites. + +[TM2_A] +Toni ha salido a partir cabezas, o a intentarlo... + +[TM2_AA] +Nunca será tan duro como su padre. Te dejó una nota en la mesa. + +[TM2_B] +La lavandería ya quiere pagar. ¡Buen trabajo, chico! + +[TM2_C] +Ve a por el dinero y tráelo aquí. Cuidado con las Tríadas. + +[TM2_D] +Puede que intenten metértela doblada, pero no te dejes. + +[TM2_E] +¡Nadie, quiero decir nadie, se mete con Toni Cipriani! + +[TM2_1] +~g~¡Lleva el dinero a Toni! + +[TM2_2] +~g~¡Los dejaste tiesos a todos! + +[TM3_MA] +¡No sé dónde está! + +[TM3_MB] +Te juro que mi hijo a veces no sabe lo que hace. + +[TM3_MC] +Ahora bien, su padre era diferente. Siempre en la cumbre, pendiente de todo, valiente... + +[TM3_A] +Don Salvatore ha convocado una reunión. + +[TM3_B] +Necesito que vayas a por la limusina y su hijo, Joey, a su taller. + +[TM3_C] +Luego recoge a Luigi en su club, ven a buscarme, + +[TM3_D] +y nos iremos todos juntos a la casa del jefe. + +[TM3_E] +Los de las Tríadas no saben cuándo parar... + +[TM3_F] +Si quieren guerra, la tendrán. + +[TM3_G] +Ponte en marcha. + +[TM3_1] +~g~Ve al taller de Joey a por la limusina. + +[TM3_2] +~g~Recoge a Luigi. + +[TM3_3] +~g~Ahora recoge a Toni. + +[TM3_4] +~g~Lleva a los mafiosos a la casa de Salvatore. + +[TM3_5] +~y~¡Es una emboscada de las Tríadas! + +[TM4_B] +¡Esto es la guerra! Las Tríadas tienen una piscifactoría como tapadera. + +[TM4_C] +Casi todos sus negocios pasan por la lonja de Chinatown. + +[TM4_D] +La lavandería todavía no ha pagado la protección. + +[TM4_E] +Creen que está protegida por las Tríadas, así que creo que se merecen un castigo. + +[TM4_F] +¡Llévate a estos chicos y elimina a los líderes de las Tríadas! + +[TM4_G] +Qué narices, si ves la oportunidad, cárgate también a unos cuántos de sus soldados. + +[TM4_GAT] +~g~Necesitas un camión de pescado de las Tríadas para entrar. + +[TM5_B] +Vale, ya me he hartado de esta mierda. + +[TM5_C] +¡Vamos a acabar con las Tríadas en Liberty de una vez por todas! + +[TM5_D] +8-Ball ha instalado una bomba en un camión de la basura. + +[TM5_E] +Lleva un temporizador, así que si te despistas, no quedará nada de ti. Ve a por el camión. + +[TM5_F] +¡Cuidado, 8-Ball dice que es muy sensible y que cualquier golpe puede hacerlo estallar! + +[TM5_G] +Su piscifactoría abrirá sus puertas a uno de sus camiones, así que podrás entrar sin más. + +[TM5_H] +¡Aparca entre los tanques de gas y lárgate de ahí! + +[TM5_I] +Quiero que llueva pescado. + +[TM5_J] +En plan bíblico, nada de bajo presupuesto. + +[FM2] +'CORTANDO LA HIERBA' + +[FM4] +'ÚLTIMA VOLUNTAD' + +[FM1_A] +Mis chicos y yo queremos hablar de negocios, + +[FM1_B] +así que esta tarde vas a cuidar de mi chica. + +[FM1_C] +¡OYE, MARÍA! ¡MUEVE ESE CULO! + +[FM1_D] +La muy idiota siempre hace lo mismo. + +[FM1_E] +Y aquí está, ¡la primera y única reina de Saba! + +[FM1_F] +¿Qué hacías arriba? + +[FM1_G] +Fuera lo que fuera, seguro que me cuesta dinero. + +[FM1_H] +Bueno, no pensarás que estoy aquí para conversar, ¿o sí? + +[FM1_I] +Métete en el coche y cierra el pico. + +[FM1_J] +Llévate la limusina, pero devuélvela de una pieza, ¿me has oído? + +[FM1_K] +Y cuidado con ella, es una lianta. + +[FM1_L] +¡Sí, sí, sí! Seguro que tu nuevo perrito faldero está pendiente de todo. + +[FM1_M] +¿No es fuerte y grande? + +[FM1_N] +¡Oye, tú, vamos a ver a Chico para que nos dé unas pirulas! + +[FM1_P] +~g~Ése de ahí es Chico, párate cerca. + +[FM1_S] +Aquí tienes, señorita. + +[FM1_TT] +¡UNA REDADA! + +[FM1_1] +~g~¡Vuelve al Stretch! + +[FM1_2] +~g~¡Entra en el Stretch! + +[FM1_3] +~r~Si abandonas a María, Salvatore hará que te maten. Vuelve a por ella. + +[FM1_4] +~g~¡Has dejado a la chica del Don tirada! ¡Vuelve al almacén y espera a María! + +[FM1_5] +~g~¡Lleva a María sana y salva con Salvatore! + +[FM1_6] +~g~¡Chico no estará esperando todo el día, lleva a María al muelle! + +[FM1_7] +~r~¡María está muerta! A Salvatore le va a sentar muy mal... + +[FM1_8] +~r~¡Te cargaste al camello de María! + +[FM2_J] +Déjanos a solas un momento. + +[FM2_A] +El cártel colombiano fabrica SPANK en Liberty, + +[FM2_K] +pero no sabemos dónde y parece como si supieran qué vamos a hacer antes de que lo pensemos. + +[FM2_L] +Hay un tipo llamado Curly Bob que trabaja en el bar de Luigi. + +[FM2_M] +Ha estado gastando más dinero del que gana. + +[FM2_N] +Suele ir del trabajo a casa en taxi, así que síguelo. + +[FM2_O] +Y si nos está vendiendo..., mátalo. + +[FM2_F] +Aquí viene nuestro amiguito. El señor Bocón en persona. + +[FM2_G] +¿Te siguieron? Ya sabes que esto es nuestro secretito. + +[FM2_H] +No, no, no me han seguido. ¿Tienes lo mío? + +[FM2_I] +Toma tu SPANK, soplón, ahora habla. + +[FM2_P] +Vale, los Leone libran una guerra en dos frentes. + +[FM2_Q] +Tienen una guerra territorial con las Tríadas y no parece que ninguno se vaya a rendir. + +[FM2_R] +Mientras tanto, Joey Leone ha cabreado a los Forelli. + +[FM2_S] +Cada día pierden más hombres e influencia. + +[FM2_T] +Salvatore se está volviendo peligroso y paranoico. Sospecha de todos y de todo. + +[FM2_U] +Con lo leales que son algunos, ¿de qué tendría que preocuparse? + +[FM2_1] +~g~¡Ahí está Curly Bob! + +[FM2_2] +~g~¡Curly ha salido del club, síguelo! + +[FM2_5] +~g~Llévale al puerto de Portland. + +[FM2_6] +~r~¡Curly no se meterá en un taxi cascado! + +[FM2_7] +~r~¡Curly se ha asustado! ¡Han cancelado la reunión! + +[FM2_8] +~g~¡Elimina a Curly Bob! + +[FM2_9] +~r~¡Curly Bob la ha espichado! + +[FM2_10] +~r~¡Curly se ha largado! + +[FM2_11] +~g~Aparca enfrente del club de Luigi;Curly Bob saldrá pronto. + +[FM2_12] +~r~¡Te ha dado esquinazo! + +[FM3_A] +Tenemos que despachar a esos puñeteros colombianos, + +[FM3_B] +pero mientras estemos en guerra con las Tríadas, no tendremos la fuerza necesaria. + +[FM3_C] +El cártel tiene fondos ilimitados gracias a esa mierda del SPANK. + +[FM3_D] +Si les atacamos abiertamente, nos harán picadillo. + +[FM3_E] +Estarán fabricando el SPANK en ese barco grande al que te llevó Curly. + +[FM3_F] +Así que tenemos que actuar con cuidado, o mejor dicho, tú tienes que hacerlo. + +[FM3_G] +Te estoy pidiendo que destruyas esa fábrica de SPANK como un favor personal para mí, Salvatore Leone. + +[FM3_H] +Si lo haces, entrarás en la familia. Tendrás todo lo que quieras. + +[FM3_I] +Ve a ver a 8-Ball, necesitarás su ayuda para volar ese barco. + +[FM3_8A] +¡Hombre, colega! Salvatore me avisó, + +[FM3_8B] +pero este trabajo va a necesitar muchos fuegos artificiales. + +[FM3_8D] +pero ya sabes que conmigo valdrá la pena. + +[FM3_8E] +Venga, ¡vamos allá! + +[FM3_8F] +Puedo reventar el barco, pero aún no puedo usar una pipa con estas manos. + +[FM3_8G] +¡Toma, con este fusil podrás reventar unas cuantas cabezas! + +[FM3_4] +~g~¡Para el coche y deja que 8-Ball salga! + +[FM3_7] +~r~¡8-Ball ha pasado a mejor vida! + +[FM3_8] +~r~¡Los guardias han sido alertados! + +[FM4_A] +¡Mi socio favorito! + +[FM4_B] +Estoy orgulloso, hijo, pusiste finos a esos sudacas. + +[FM4_C] +Tengo un trabajito más para ti antes de que podamos celebrarlo. + +[FM4_D] +Hay un coche a la vuelta del edificio del club de Luigi. + +[FM4_E] +El interior está pringado de sesos. + +[FM4_F] +Tuvimos que ayudar a un tipo a que se decidiera y fue un poco... sucio. + +[FM4_H] +Llévalo a la trituradora antes de que lo encuentre la pasma. + +[AM3] +'PURGA DEL PAPARAZZI' + +[AM4] +'LA PAGA DE RAY' + +[AM5] +'TANNER EL TRAIDOR' + +[AM1_A] +Tenemos que aclarar ciertos temas antes de seguir con cualquier clase de relación, + +[AM1_B] +sea de negocios u otra. Pongamos las cartas sobre la mesa. + +[AM1_C] +Soy yakuza y sé que trabajaste para la familia de Salvatore Leone. + +[AM1_D] +Puedo darte trabajo en nuestra organización, + +[AM1_E] +pero primero debes demostrarme que has cortado todos tus lazos con la mafia. + +[AM1_G] +Asegúrate de que no salga con vida. + +[AM1_H] +Mientras tanto, María y yo nos pondremos al día. + +[AM1_I] +Uy, Asuka, tienes un masajeador... + +[AM1_J] +Eso no es un masajeador. + +[AM1_1] +~g~¡Salvatore está saliendo del club de Luigi! + +[AM1_2] +~r~¡Te han descubierto! + +[AM1_3] +~r~¡Has perdido a Salvatore! + +[AM1_4] +~r~Muy bonito, ¡has asustado al objetivo! ¿Y te consideras un asesino? + +[AM1_5] +~g~Ve al Red Light District y espera a que Salvatore salga del club. + +[AM1_7] +~r~Salvatore está en su casita, sano y salvo, tomándose un cóctel. ¡Nadie te va a llamar ''Chacal''! + +[AM1_8] +~g~Salvatore saldrá del club de Luigi sobre las ~1~:~1~. + +[AM2_4] +~g~¡Has irrumpido como un elefante en una cacharrería! + +[AM3_A] +Un periodista ha estado husmeando por aquí. + +[AM3_B] +María y yo nos hemos ido de vacaciones hasta que puedas librarte de ese mirón pervertido. + +[AM4_A] +¡Si es mi guapo manitas! + +[AM4_B] +María está un poquito liada, pero le diré que has venido. + +[AM4_C] +¿Quién es, Asuka? Sé que he sido muy traviesa, ¡pero necesito mear! ¿Vale? + +[AM4_D] +Es hora de que conozcas a nuestro espía en la policía. + +[AM4_E] +Aquí está su pago por el último trabajito que hizo para nosotros. + +[AM4_F] +Él es comprensiblemente cauteloso. + +[AM4_G] +Ve a la cabina en Torrington tan rápido como puedas y espera sus instrucciones. + +[AM5_A] +María y yo hemos ido de compras. + +[AM5_B] +¡Nuestro contacto en la policía nos ha informado de que uno de nuestros conductores es un poli infiltrado que se mueve de forma extraña! + +[AM5_C] +Sin un coche es prácticamente un inútil, así que le hemos puesto un localizador. + +[AM5_D] +¡Haz que sufra! + +[AM5_1] +¡Tanner te ha pillado! + +[AS1] +'CEBO' + +[AS2] +'CAFÉ PARA LLEVAR' + +[AS4] +'RESCATE' + +[AS1_A] +Parece que Miguel piensa que le maltrato. + +[AS1_B] +Pero ha revelado cuánto teme Catalina tu búsqueda de venganza. + +[AS2_A] +Subestimamos los planes que tiene Catalina para el SPANK. + +[AS2_B] +Va mucho más allá de hacer que los jamaicanos lo vendan en las esquinas. + +[AS2_D] +Vende SPANK en puestos callejeros. + +[AS2_1] +~g~¡Todos los puestos de café en Portland han sido destruidos! + +[AS2_2] +~g~¡Todos los puestos de café en Staunton Island han sido destruidos! + +[AS2_3] +~g~¡Todos los puestos de café en Shoreside Vale han sido destruidos! + +[AS2_4] +~r~¡El cártel ha avisado a sus camellos! + +[AS2_5] +~g~¡Todavía hay puestos de café en Shoreside Vale y en Staunton Island! + +[AS2_6] +~g~¡Todavía hay puestos de café en Shoreside Vale! + +[AS2_7] +~g~¡Todavía hay puestos de café en Staunton Island! + +[AS2_8] +~g~¡Todavía hay puestos de café en Portland! + +[AS2_9] +~g~¡Todavía hay puestos de café en Portland y en Shoreside Vale! + +[AS2_10] +~g~¡Todavía hay puestos de café en Portland y en Staunton Island! + +[AS2_12] +~g~¡Recorre los distritos de Liberty y busca puestos de café ~b~Espresso-2-Go~g~! + +[AS3_A] +¿Lo apretamos un poco más o esperamos a que se vuelva negro y se caiga? + +[AS3_B] +Dale un toque rápido... + +[AS3_D] +¡Mi manitas! + +[AS3_E] +Me aburría, así que vine a hacer compañía a Asuka. + +[AS3_1] +~g~¡Busca una ~r~lancha~g~ y ve a la ~b~boya señalada~g~! + +[AS3_3] +~g~¡Espera a que la ~y~avioneta~g~ comience a acercarse! + +[AS3_5] +~g~¡Recupera el cargamento! + +[AS3_4] +~g~¡Usa un lanzacohetes para derribar ~y~la avioneta~g~! + +[AS3_2] +~b~¡Ve a la boya del aeropuerto señalada! ~y~¡El avión se está acercando! + +[AS3_6] +~g~~1~ DE 8 + +[KM1] +'LA FUGA DEL KANBU' + +[KM3] +'UN MAL TRATO' + +[KM4] +'SHIMA' + +[KM5] +'CONTRINCANTES TRAFICANTES' + +[KM1_A] +Mi hermana te tiene en gran estima, + +[KM1_E] +pero yo no estoy convencido de que un gaijin pueda ofrecerme algo más que desilusiones. + +[KM1_B] +Tal vez puedas ayudar con una situación que me perjudica. + +[KM1_F] +Por supuesto, el fracaso conllevará una desgracia. + +[KM1_C] +Un kanbu, o jefe de la yakuza, está bajo custodia a la espera de juicio. + +[KM1_G] +Es un miembro importante de la familia. + +[KM1_H] +Libéralo y llévalo al dojo de Bedford Point. + +[KM1_D] +Agradecemos tus generosas acciones. Si alguna vez necesitas ayuda, el dojo tendrá el honor de proporcionarte dos hombres que te ayudarán. + +[KM1_1] +~g~¡Roba un coche de la policía! + +[KM1_2] +~g~¡Instala una bomba en el coche! + +[KM1_3] +~g~Ahora llévalo al dojo de la yakuza. + +[KM1_5] +~g~Ahora ve a la comisaría. + +[KM1_6] +~g~¡Pon una bomba en el coche! + +[KM1_7] +~g~¡Sólo pueden entrar vehículos de policía autorizados! + +[KM1_9] +~r~No destruiste la pared con un coche bomba. + +[KM1_10] +~r~El kanbu está muerto, ¡y tu honor también! + +[KM1_11] +~r~¡La policía te ha seguido! + +[KM2_A] +Es imposible sobreestimar la importancia del protocolo en este trabajo. + +[KM2_B] +Para mi vergüenza eterna, un hombre me hizo una vez un favor y nunca pude corresponder su amabilidad. + +[KM2_C] +Su debilidad son los coches y nos ha pedido que adquiramos ciertos modelos para su colección. + +[KM2_F] +Mi honor lo exige. + +[KM2_2] +~g~Coche entregado. + +[KM3_A] +Cuando los problemas acechan, el tonto les da la espalda, mientras que el sabio los enfrenta. + +[KM3_B] +El cártel colombiano ha ignorado nuestras repetidas peticiones de que dejen en paz nuestros intereses en Liberty. + +[KM3_C] +Ahora están negociando con los jamaicanos para humillarnos aún más. + +[KM3_D] +Están cerrando un trato en la ciudad. + +[KM3_F] +Llévate a uno de mis hombres, roba un coche de los jamaicanos y presenta tus respetos a los colombianos. + +[KM3_E] +¡Nuestro honor exige que no dejes a nadie vivo! + +[KM3_2] +~g~Recoge a tu contacto. + +[KM3_3] +~g~¡La reunión está teniendo lugar en el aparcamiento del hospital de Rockford! + +[KM3_4] +~r~¡Han escapado! + +[KM3_6] +~g~¡Mátalos, mátalos a todos! + +[KM3_8] +~g~¡Necesitas un coche de los jamaicanos para este trabajo! + +[KM3_9] +~r~Uno de los colombianos ha muerto, se ha cancelado el trato. + +[KM3_10] +~r~¡El contacto está muerto! + +[KM4_A] +Para ser verdaderamente fuerte, es importante no mostrar debilidad. + +[KM4_C] +Hazte con el dinero inmediatamente para que podamos ingresarlo en las cuentas del casino. + +[KM4_1] +¡Ni puedo pagarte, ni lo haría aunque pudiera! + +[KM4_9] +¡Una banda de chavales acaba de arrasar el local! ¡Se han llevado todo! + +[KM4_2] +¡Sois inútiles! + +[KM4_10] +Además, ¿qué clase de yakuza eres tú? + +{ Unused string? } + +[KM4_3] +No pago a matones como vosotros para esto. Si quisiera esta clase de protección, llamaría a la policía, demonios. + +[KM4_4] +~g~¡Castiga a la banda responsable y recupera el ~b~dinero de la protección~g~! + +[KM4_7] +~r~¡El tendero la acaba de palmar! + +[KM4_5] +Donald Love desea que te pases por su terraza para tener una charla. + +[KM4_6] +¡Aquí está todo el dinero! + +[KM4_8] +~g~¡Maletín conseguido! + +[KM5_A] +¡Tú! ¡Qué oportuno por tu parte que muestres ahora tu despreciable cara! + +[KM5_B] +¡Parece que tu ataque para disuadir a los jamaicanos + +[KM5_B1] +de convertirse en aliados del cártel ha sido completamente inútil! + +[KM5_C] +¡Los traficantes jamaicanos están vendiendo SPANK por las calles de Liberty como si fueran perritos calientes! + +[KM5_D] +Estos cerdos del cártel se están riendo de nosotros, ¡de mí! + +[KM5_E] +¡Te daré una última oportunidad para demostrar que la fe que tiene mi hermana en ti está justificada! + +[KM5_F] +¡Aplasta a estos canallas y lava tu vergüenza en el río de la sangre de nuestros enemigos! + +[KM5_3] +~r~No has matado a ~1~ jamaicanos. + +[KM5_4] +~g~Enhorabuena, has matado a ~1~ jamaicanos. + +[KM5_5] +~g~Enhorabuena, has matado a ~1~ jamaicanos. PREMIO DE ~1~ $ + +[RM1] +'SILENCIA AL SOPLÓN' + +[RM3] +'FALTA DE PRUEBAS' + +[RM4] +'DE PESCA' + +[RM5] +'DESESCAYOLADOR' + +[RM1_D] +Se encuentra bajo protección armada en una propiedad de WitSec en el centro de Newport, en algún piso que hay detrás del aparcamiento. + +[RM1_E] +Quema el lugar, así saldrán y podrás cazarlos. Asegúrate de que no hable con nadie. + +[RM1_1] +~g~Ve a la casa de protección de testigos. + +[RM1_2] +~g~¡Cárgate a McAffrey! + +[RM2_A1] +¡Chico, estoy aquí! + +[RM2_A] +Un viejo colega del ejército tiene un negocio en Rockford. + +[RM2_D] +Necesitará refuerzos y a cambio te venderá todo su material a precios de ganga. + +[RM2_E] +Ray me avisó... Pero pensé que vendría más gente. + +[RM2_F] +Bueno, tres brazos son mejor que uno, así que sírvete. + +[RM2_G] +~g~¡Ve a ver a Phil! + +[RM2_H] +~r~¡Phil ha muerto! + +[RM2_L] +¡Caray! ¡Si hubieras estado a mi lado en Nicaragua, a lo mejor conservaría el brazo! + +[RM2_N] +Deja el dinero en el suelo. Ahora vete, ya me ocupo yo de la poli. + +[RM3_D] +Están transportando las pruebas por la ciudad. + +[RM3_E] +Tendrás que embestir al coche y recoger hasta la última prueba que se le caiga. + +[RM3_F] +En cuanto tengas todas, déjalas en tu coche y préndele fuego. + +[RM3_G] +Cuando acabes, nos irá mucho mejor, chico. + +[RM3_1] +~g~Deja las pruebas en un coche y después préndele fuego. + +[RM3_4] +~g~¡Al fiscal se le ha caído una prueba! + +[RM3_6] +~r~¡Las fotos circularán por toda la ciudad! + +[RM3_7] +~g~¡Ahora préndele fuego al coche! + +[RM4_A] +Creo que mi socio es un soplón. + +[RM4_C] +Casi todas las noches sale a pescar con su lancha cerca del faro que hay en Portland Rock. + +[RM4_D] +¡Roba una lancha de la policía y húndele las ganas de dar puñaladas traperas! + +[RM4_1] +~g~Roba una lancha de la policía. + +[RM4_2] +~g~¡Ve al faro y despacha al socio de Ray! + +[RM5_A] +¡Inútil de mierda! + +[RM5_A1] +¡La has cagado! Me la estoy jugando y ni siquiera eres capaz de matar a una maldita mosca. + +[RM5_B] +¡Te pagué una pasta para matar al testigo y aún sigue vivo! + +[RM5_B1] +¡Y hoy va a declarar ante los federales! + +[RM5_C] +Está a punto de ser trasladado del hospital general Carson, en Rockford. + +[RM5_D] +¡Si él canta, yo canto! + +[RM5_E] +¡Así que termina el trabajo por el que te pagué! + +[RM5_1] +~g~Intercepta la ambulancia. + +[RM5_2] +~g~¡Te han descubierto! + +[RM5_3] +~g~¡Era un señuelo! + +[RM5_4] +~g~¡Las balas no atraviesan esa escayola de cuerpo entero! + +[RM5_5] +~g~¡Esa escayola de cuerpo entero es ignífugo! + +[RM5_7] +~r~¡El testigo está a salvo! + +[RM5_8] +~g~¡El testigo se ha ahogado! + +[LOVE2] +'¡EXTERMINA AL WAKA-GASHIRA!' + +[LOVE3] +'UNA GOTA EN EL OCÉANO' + +[LOVE1_A] +Antes que nada, permíteme agradecerte que te hayas ocupado de ese asunto personal. + +[LOVE1_F] +Últimamente la gente tiende a malinterpretar las cosas. + +[LOVE1_D] +Pretenden exigirme más de lo pactado, pero no me gusta renegociar. + +[LOVE1_E] +Un trato es un trato, así que no van a ver ni un dólar mío. + +[LOVE1_G] +Rescata a mi amigo cueste lo que cueste. + +[LOVE1_2] +~g~Rescata al anciano oriental. + +[LOVE1_3] +~g~Lleva al anciano oriental de vuelta al edificio de Donald Love. + +[LOVE1_4] +~g~El anciano oriental debe estar detrás de alguna de estas puertas... + +[LOVE1_6] +~r~¡Las tripas del anciano oriental están desparramadas por las calles! + +[LOVE1_7] +~g~La puerta sólo se abrirá ante un coche de los colombianos. + +[LOVE2_A] +No hay nada como una clásica guerra de bandas para hacer que bajen los precios de los bienes inmuebles, + +[LOVE2_B] +excepto una plaga... pero eso sería excesivo en este caso. + +[LOVE2_C] +He observado que la yakuza y los colombianos no son precisamente buenos amigos. + +[LOVE2_D] +Vamos a aprovechar esta oportunidad de negocio. + +[LOVE2_E] +Quiero que mates a Kenji Kasen, el waka-gashira (segundo al mando) de la yakuza. + +[LOVE2_F] +Kenji está asistiendo a una reunión en lo alto del aparcamiento de Newport. + +[LOVE2_G] +¡Hazte con un coche de la banda del cártel y elimínalo! + +[LOVE2_H] +La yakuza debe culpar al cártel de esta declaración de guerra. + +[LOVE2_1] +~g~¡Ve a Fort Staunton y roba un coche de la banda de los colombianos! + +[LOVE2_2] +~g~¡Ahora ve al ~p~aparcamiento de Newport~g~ y cárgate a Kenji! + +[LOVE2_3] +~r~¡Si no llevas un coche del cártel, te descubrirán! + +[LOVE2_4] +~r~¡La yakuza te ha reconocido! + +[LOVE2_6] +~r~¡Has matado a todos los testigos! + +[LOVE3_A] +En estos días de hipocresía moral, ciertos artículos pueden resultar difíciles de importar. + +[LOVE3_C] +Echará varios paquetes al agua. + +[LOVE3_D] +Asegúrate de los consigues antes que nadie. + +[LOVE3_1] +~g~¡Consigue una ~r~lancha~g~ y sigue a la ~y~avioneta~g~! + +[LOVE4] +'ROBO DE ALTOS VUELOS' + +[LOVE5] +'SERVICIO DE ESCOLTA' + +[LOVE4_A] +Gracias por conseguir esos paquetes, pero sólo eran un señuelo. + +[LOVE4_B] +Lo siento, pero a veces los negocios son así. + +[LOVE4_C] +Mi verdadero objetivo se ocultaba en la avioneta. + +[LOVE4_F] +He sobornado a los funcionarios. + +[LOVE4_1] +~r~¡El cártel colombiano está aquí! + +[LOVE4_2] +~g~¡El paquete ha desparecido! Síguele la pista a los colombianos y recupéralo. + +[LOVE4_3] +~g~¿''Panlantic Construction''...? + +[LOVE4_5] +~g~El paquete debería estar en la avioneta... + +[LOVE4_6] +~g~¡Usa el ascensor! + +[LOVE5_B] +Mi amigo oriental necesita que le escolten mientras comprueba la autenticidad de mi última adquisición. + +[LOVE5_1] +~g~¡En marcha! + +[LOVE5_2] +~g~¡Necesitas un coche! + +[LOVE5_3] +~g~¡Comprueba la salida del túnel! + +[LOVE5_4] +~r~¡Protege el camión! + +[RM6] +'HOMBRE MUERTO' + +[RM6_A] +¿No te han seguido? Bien. + +[RM6_B] +Se acabó, ¡esto se me va de las manos y estoy con la soga al cuello! + +[RM6_D] +Soy hombre muerto, así que tengo que largarme. + +[RM6_E] +¡Consigue que no pierda mi vuelo en el aeropuerto y haré que tu trabajo haya merecido la pena! + +[RM6_666] +Cuida mi Patriot a prueba de balas. Nos vemos en Miami, Ray + +[CAT1] +'RESCATE' + +[CAT2] +'EL INTERCAMBIO' + +[CAT1_A] +Tengo a tu linda María. Si no quieres que parezca que un carnicero se ensañó con ella, + +{ UNUSED DUPLICATE } + +[CAT2_F] +Me he roto una uña y se me ha estropeado el peinado. Es increíble. ¡Me había costado cincuenta dólares! + +{ UNUSED DUPLICATE } + +[CAT2_G] +Estaba muerta de miedo, pero luego me dije a mí misma: ''Ya eres mayorcita''. + +{ UNUSED DUPLICATE } + +[CAT2_H] +Oh, nos lo vamos a pasar a lo grande, porque, ¿sabes?, mi hermana dijo que quería venirse a vivir con sus dos hijos, + +{ UNUSED DUPLICATE } + +[CAT2_I] +porque su marido a vuelto a enredar por ahí y... + +[CAT1_F] +¡Ve a donde está Catalina antes de que se acabe el tiempo! + +[CAT_MON] +~g~Todavía te falta dinero. Necesitas 500.000 dólares. + +[BITCH_D] +~g~¡María está muerta! + +[WEATHER] +FORZAR EL CLIMA + +[WEATHE2] +CLIMA NORMAL + +[8001] +¡Has fallado miserablemente! + +[1000] +HAS MUERTO + +[1001] +HAS MUERTO + +[1002] +HAS MUERTO + +[1003] +HAS MUERTO + +[1004] +HAS MUERTO + +[1005] +TRINCADO + +[1006] +TRINCADO + +[1007] +TRINCADO + +[1008] +TRINCADO + +[1009] +TRINCADO + +[GA_4] +Una bomba de coche vale 1.000 dólares. + +[GA_5] +Tu coche ya tiene una bomba instalada. + +[GA_6] { re3 change } +¡Apárcalo, actívala pulsando ~h~~k~~VEHICLE_FIREWEAPON~~w~ y SAL PITANDO! + +[GA_7] { re3 change } +Activa la bomba pulsando ~h~~k~~VEHICLE_FIREWEAPON~~w~. Estallará cuando se arranque el motor. + +[GA_8] +Utiliza el detonador para activar la bomba. + +[GA_9] +Ha conseguido ~1~ de los 10 coches especiales. + +[GA_10] +Buen trabajo. Aquí tienes tus ~1~ dólares. + +[GA_11] +Ya tenemos este modelo. ¡No nos sirve para nada! + +[GA_12] +Bomba armada + +[GA_13] +Eres todo un profesional. Completa la lista y conseguirás una recompensa. + +[GA_14] +Ya están todos los coches. ¡Estupendo! Toma un detallito. + +[GA_15] +Espero que te guste el nuevo color. + +[GA_16] +Esta mano de pintura es gratuita. + +[GA_19] +No nos interesa ese modelo. + +[GA_20] +De ese modelo tenemos más de los que podemos colocar. Lo siento, tío, no hay trato. + +[CR_1] +La grúa no puede levantar este vehículo. + +[PU_MONY] +No tienes suficiente dinero. + +[CO_ALL] +Te has hecho con todos. Toma un detallito... + +[PAUSED] +PARTIDA EN PAUSA + +[HEALTH1] +¡Largo! Estás completamente sano. + +[HEALTH2] +La sanidad cuesta dinero. + +[HEALTH3] +Te pondré como nuevo. + +[HEALTH4] +Te va a costar 250 $. + +[FEB_STA] +Estadísticas + +[FEB_BRI] +Resumen + +[FEB_CON] +Controles + +[FEB_AUD] +Sonido + +[FEB_DIS] +Pantalla + +[FEB_LAN] +Idioma + +[FEP_STA] +ESTADÍSTICAS + +[FEP_BRI] +RESUMEN + +[FEP_CON] +CONTROLES + +[FEP_AUD] +SONIDO + +[FEP_DIS] +PANTALLA + +[FEP_LAN] +IDIOMA + +[FEF_ST1] +¿Quién es el malo? + +[FEF_ST2] +Cuánta destrucción has producido + +[FEF_BR1] +¿Has perdido el hilo? + +[FEF_CO1] +¿Necesitas más control? + +[FEF_CO2] +Elige la mejor configuración del mando para tu estilo de juego + +[FEF_SA1] +¡Mantén tu sitio en el bloque! + +[FEF_SA2] +Guarda y carga tus partidas + +[FEF_AU1] +¡Dale candela al volumen! + +[FEF_AU2] +Elige una emisora de radio y un efecto de sonido + +[FEF_DI1] +¡Cambia el juego! + +[FEF_DI2] +Personaliza el juego para tu televisión + +[FEF_LA1] +¿Qué dices de los Willis? + +[FEF_LA2] +Elige tu idioma preferido + +[FEB_PMB] +Resumen de la última misión: + +[FEC_NA] +No disponible + +[FEC_CWL] +Siguiente arma + +[FEC_CWR] +Arma anterior + +[FEC_LOF] +Mirar hacia delante + +{ !!!!!!!!!!!!!!!!!! ACHTUNG! THIS STRING IS USED FOR BOTH THE MAP'S CURRENT TARGET AS WELL AS FOR THE ACTION OF TARGETING WITH A GUN! THIS WILL SCREW AROUND TRANSLATIONS !!!!!!!!!!!!!!! } +[FEC_TAR] +Objetivo + +[FEC_MOV] +Movimiento + +[FEC_CAM] +Cambiar cámara + +[FEC_PAU] +Pausa + +[FEC_ENV] +Entrar en vehículo + +[FEC_JUM] +Saltar + +[FEC_ATT] +Atacar o disparar + +[FEC_RUN] +Correr + +[FEC_FPC] +Cámara en primera persona + +[FEC_LL] +Mirar a la izquierda + +[FEC_LB1] +Mirar + +[FEC_LB2] +atrás + +[FEC_LB] +Mirar atrás + +[FEC_LR] +Mirar a la derecha + +[FEC_HOR] +Claxon + +[FEC_VES] +Controlar vehículo + +[FEC_RSC] +Cambiar emisora de radio + +[FEC_BRA] +Freno o marcha atrás + +[FEC_HAB] +Freno de mano + +[FEC_CAW] +Arma del vehículo + +[FEC_ACC] +Acelerar + +[FEC_SMT] +Activar misión especial + +[FEA_OUT] +Salida: + +[FEA_ST] +Estéreo + +[FEA_MNO] +Mono + +[FEA_NON] +Ninguna + +[FEA_FM0] +HEAD RADIO + +[FEA_FM1] +DOUBLE CLEF FM + +[FEA_FM2] +K-JAH RADIO + +[FEA_FM3] +RISE FM + +[FEA_FM4] +LIPS 106 + +[FEA_FM5] +GAME FM + +[FEA_FM6] +MSX FM + +[FEA_FM7] +FLASHBACK 95.6 + +[FEA_FM8] +CHATTERBOX FM + +[FED_DBG] +Menú de depuración + +[FED_RID] +Recargar IDE + +[FED_RIP] +Recargar IPL + +[FED_PAH] +Analizar pila + +[FED_RCD] +CCullZones::RecalculateCullZoneData + +[FED_DFL] +CTheScripts::DbgFlag + +[FED_DLS] +Cambiar luz blanca grande de depuración + +[FED_SPR] +Mostrar rutas de aceras + +[FED_SCR] +Mostrar rutas de carreteras + +[FED_SCZ] +Mostrar zonas de máscara selectiva + +[FED_DSR] +Solicitudes de depuración de streaming + +[FED_SCP] +gbShowCollisionPolys + +[FEM_MCM] +Menú de Memory Card + +[FEM_RMC] +Registrar MemCard uno + +[FEM_TFM] +Probar MemCard uno formateada + +[FEM_TUM] +Probar Memcard uno sin formato + +[FEM_CRD] +Crear directorio raíz + +[FEM_CLI] +Crear y cargar iconos + +[FEM_FFF] +Llenar primer archivo con basura + +[FEM_SOG] +Guardar sólo partida + +[FEM_CES] +Comprobar cada guardado de 0kB4 + +[FEM_STG] +Guardar partida + +[FEM_STS] +Guardar partida bajo el nombre GTA3 + +[FEM_CPD] +Crear copia protegida del directorio mag + +[FEM_MC2] +Menú de Memory Card 2 + +[FEM_TS] +Prueba de guardado: + +[FEM_TL] +Prueba de carga: + +[FEM_TD] +Prueba de borrado: + +[PL_STAT] +Estadísticas de jugador + +[PE_WAST] +Personas asesinadas + +[PE_WSOT] +Personas asesinadas por otros + +[CAR_EXP] +Coches reventados + +[TM_BUST] +Veces arrestado + +[M_WASTE] +Hombres civiles asesinados + +[F_WASTE] +Mujeres civiles asesinadas + +[PIG_WST] +Polis asesinados + +[GNG_WST] +Miembros de bandas asesinados + +[MED_WST] +Médicos asesinados + +[FIRE_WS] +Bomberos asesinados + +[DED_CRI] +Criminales asesinados + +[DED_DED] +Vagabundos asesinados + +[DED_HOK] +Prostitutas asesinadas + +[HEL_DST] +Helicópteros destruidos + +[PER_COM] +Porcentaje completado + +[KGS_EXP] +Kgs de explosivos empleados + +[ACCURA] +Precisión de tiro + +[ELBURRO] +Mejor tiempo de ''Turismo'' en segundos + +[CAR_CRU] +Coches destrozados + +[HED_EX] +Cabezas explotadas + +[TM_DED] +Visitas al hospital + +[DAYSPS] +Días de juego transcurridos + +[MMRAIN] +mm de lluvia caídos + +[MXCARD] +Dist. máx. de salto demencial (pies) + +[MXCARJ] +Altura máx. de salto demencial (pies) + +[MXCARDM] +Dist. máx. de salto demencial (metros) + +[MXCARJM] +Altura máx. de salto demencial (metros) + +[MXFLIP] +Vueltas máximas en salto demencial + +[MXJUMP] +Rotación máxima en salto demencial + +[BSTSTU] +Mayor acrobacia demencial: + +[INSTUN] +Acrobacia demencial + +[PRINST] +Acrobacia demencial perfecta + +[DBINST] +Acrobacia demencial doble + +[DBPINS] +Acrobacia demencial doble perfecta + +[TRINST] +Acrobacia demencial triple + +[PRTRST] +Acrobacia demencial triple perfecta + +[QUINST] +Acrobacia demencial cuádruple + +[PQUINS] +Acrobacia demencial cuádruple perfecta + +[NOSTUC] +No se han hecho acrobacias + +[NOUNIF] +Saltos únicos completados + +[NOUNGM] +Saltos únicos + +[NMISON] +Intentos de misión + +[NMMISP] +Misiones superadas + +[PASDRO] +Pasajeros transportados + +[MONTAX] +Dinero conseguido en taxi + +[DAYPLC] +Gastos diarios provocados a la policía + +[CRIMRA] +Rango de criminal: + +[GMSTOR] +Almacenar partida + +[PREBRF] +Resúmenes anteriores + +[CNTLS] +Controles + +[MUSMEN] +Música/Efectos + +[GAMSET] +Ajustes del juego + +[LANGUA] +Idioma + +[DSPLAY] +Pantalla + +[DEBUGM] +Menú de depuración + +[QUITOP] +Salir de las opciones + +[CONTRL] +Configuración de controles + +[SET1EN] +Ajuste 1. Activado + +[SET1] +Ajuste 1. + +[SET2EN] +Ajuste 2. Activado + +[SET2] +Ajuste 2 + +[SET3EN] +Ajuste 3. Activado + +[SET3] +Ajuste 3 + +[SET4EN] +Ajuste 4. Activado + +[SET4] +Ajuste 4 + +[GOBACK] +Volver + +[SOUND] +SONIDO + +[MUSVOL] +Volumen de la música + +[SFXVOL] +Volumen de los efectos + +[SCROPT] +OPCIONES DE PANTALLA + +[CTRSCR] +Centrar pantalla + +[SCRFOR] +Formato de imagen + +[GMSVLQ] +GUARDAR-CARGAR-SALIR + +[GMREST] +Reiniciar partida + +[GMLOAD] +CARGAR PARTIDA + +[NOGMSV] +Sólo puedes guardar desde tu escondite. + +[DLFILE] +Borrar archivos de Grand Theft Auto III + +[CHFILE] +ELEGIR ARCHIVO A CARGAR + +[CHCDLD] +ELEGIR MEMORY CARD A USAR + +[CDUNFR] +Memory Card sin formato. + +[CHFIDL] +ELEGIR ARCHIVO A BORRAR + +[SVCONF] +CONFIRMACIÓN + +[SVFNAM] +El nombre de tu archivo guardado es + +[SAVEDN] +Error. Fallo al guardar. + +[LANGSL] +SELECCIÓN DE IDIOMA + +[ENGLIS] +Inglés + +[GERMAN] +Alemán + +[ITALIA] +Italiano + +[FRENCH] +Francés + +[SPAIN] +Español + +[RELIDE] +ReLoadIde + +[RELIPE] +ReLoadIpl + +[PARSHP] +Analizar pila + +[DBGFON] +CTheScripts::DbgFlag activado + +[DBFOFF] +CTheScripts::DbgFlag desactivado + +[BGWHON] +Luz blanca grande de depuración activada + +[BGWOFF] +Luz blanca grande de depuración desactivada + +[DSTRON] +Solicitudes de depuración de streaming activadas + +[DSTROFF] +Solicitudes de depuración de streaming desactivadas + +[PDRGON] +ShowPedRoadGroups activado + +[PRGOFF] +ShowPedRoadGroups desactivado + +[CRRGON] +ShowCarRoadGroups activado + +[CRGOFF] +ShowCarRoadGroups desactivado + +[CLZOON] +Zonas de máscara selectiva mostradas + +[CLZOOF] +Zonas de máscara selectiva ocultadas + +[SHPLON] +gbShowCollisionPolys activado + +[SHPLOF] +gbShowCollisionPolys desactivado + +[CULREC] +CCullZones::RecalculateCullZoneData() + +[FORMM1] +FormatMemCard 1 (prueba) + +[UNFRM1] +UnFormatMemCard 1 (prueba) + +[GORLEV] +Nivel de violencia + +[SICASS] +Puta locura + +[SICSIC] +Puto manicomio + +[SCASSL] +Seleccionado Puta locura + +[SCSCSL] +Seleccionado Puto manicomio + +[PRVMEN] +Resúmenes de misiones anteriores + +[DOSVGM] +¿Deseas guardar la partida? + +[FORMEN] +Menú de formato + +[MEMTST] +Pantalla MemoryCardTest + +[REGCAR] +Registrar MemoryCard uno + +[TEFONE] +Probar MemCard uno con formato + +[TEUFON] +Probar MemCard uno sin formato + +[CRROOT] +CreateRootDir + +[CRLDIC] +Crear y cargar iconos + +[FLFSGF] +Llenar el primer archivo con basura + +[PUSAVE] +Guardar sólo la partida + +[CHEVOK] +CheckEveryOkB4Save + +[SVGMON] +SaveTheGame + +[CNTSAV] +No se puede guardar la partida en una misión. + +[CNCSAV] +No se puede guardar la partida dentro de un vehículo. + +[CRMGSV] +Crear directorio de cargador con protección de copia + +[MGSVNC] +MagazineDirectory no creado + +[MGSVCN] +MagazineDirectory creado + +[YES] +Sí + +[NO] +No + +[X] +x + +[LAST] +Último mensaje + +[FEDS_XB] +Seleccionar + +[FEDS_ST] +Botón START - CONTINUAR + +[FEST_OO] +de + +[FEC_TUC] +Controlar torreta + +[FEC_SM3] +Activar misión secundaria (botón R3) + +[FEC_RS3] +Cambiar emisora de radio (botón L3) + +[FEC_HO3] +Claxon (botón L3) + +[DIAB1] +'TURISMO' + +[DIAB2] +'IRA HELADA' + +[DIAB3] +'A LA HOGUERA' + +[DIAB4] +'GRANDE Y VENOSA' + +[DIAB1_A] +El Burro quiere ofrecerte una oportunidad. Ve al teléfono público de los cerros de Hepburn si te interesa. + +[DIAB1_C] +Se te da bien correr. Pásate por el teléfono público y puede que El Burro tenga trabajo para ti. + +[DIAB1_1] +~g~3... 2... 1... ¡ADELANTE! + +[DIAB1_4] +~g~Hazte con un coche rápido y ve a la parrilla de salida. + +[DIAB1_3] +~r~No sabes ganar ni una rifa, ¡FRACASADO! + +[DIAB1_2] +~g~Felicidades, has ganado con un tiempo increíble de ~1~ segundos. + +[FIRST] +~g~1 + +[SECOND] +~g~2 + +[THIRD] +~g~3 + +[FOURTH] +~g~4 + +[DIAB2_1] +~g~Recoge el maletín en Harwood. + +[DIAB2_2] +~g~Encuentra un camión de helados. + +[DIAB2_3] +~g~Aparca el camión de helados en el muelle Atlantic. + +[DIAB2_4] +~g~Pulsa ~w~~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. + +[DIAB2_6] +~g~Pulsa ~w~~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. + +[DIAB2_7] +~g~Pulsa ~w~~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. + +[DIAB2_5] +~g~Sal del camión y luego usa el mando a distancia para detonarlo. + +[YD1] +'CORRE A POR LA PASTA' + +[YD2] +'JINETE CON UZI' + +[YD3] +'COLECCIONANDO COCHES DE BANDAS' + +[YD4] +'POR LOS AIRES' + +[YD_P] +El Rey Courtney quiere hablarte. ¡Ve al teléfono público de Aspatria! + +[YD1_A] +Habla el rey Courtney. + +[YD1_A1] +Mi banda jamaicana necesita un conductor y tú tienes buena reputación. + +[YD1_B] +Ve en un coche al vertedero que hay detrás del estadio y espera a los otros candidatos. + +[YD1_C] +Tengo hombres vigilando puntos de control por toda Staunton. + +[YD1_D] +El primer conductor que llegue a un punto de control se lleva mil pavos, y así de punto a punto. + +[YD1_D1] +Si ganas más puntos de control que los demás, podría tener trabajo para ti. + +[YD1_E] +~g~¡Prepárate! + +[YD1_F] +~g~Te has saltado la salida. ¡Me gusta tu estilo! + +[YD1_G] +~r~Esto es una carrera DE COCHES. ¡Necesitas un COCHE, idiota! + +[YD1GO] +~g~¡VAMOS! + +[YD1_1] +~r~1 + +[YD1_2] +~r~2 + +[YD1_3] +~r~3 + +[YD1_BON] +¡1.000 $! + +[Y1_1ST] +~G~¡Has quedado primero con ~1~ puntos de control! + +[Y1_2ND] +~y~Eres el segundo con ~1~ puntos de control. ~y~¡Casi, pero no! + +[Y1_3RD] +~r~Eres el tercero con ~1~ puntos de control. ~r~¿No decías que eras bueno? + +[Y1_LAST] +~r~¡Has quedado el último! ~r~¡Me has hecho perder el tiempo, IDIOTA! + +[Y1_J1ST] +~y~Has empatado el primero con ~1~ puntos de control. ~y~Bien, ¡pero debes ser el mejor si quieres conducir para la Reina Lizzy! + +[Y1_J2ND] +~r~Has empatado el segundo con ~1~ puntos de control. ¡Conduces como un mono loco! + +[Y1JLAST] +~r~¡Has empatado el último! ¡Hablas como un conductor, pero conduces como un hablador! + +[Y1_TEST] +¡COCHE AL AGUA! + +[YD2_A] +Necesito ver si eres capaz de hacer mi trabajo sucio, + +[YD2_A1] +si se puede confiar en ti. + +[YD2_B] +Dos de mis chicos llegarán allí enseguida para llevarte de paseo, + +[YD2_B1] +a ver si eres quien dices que eres. + +[YD2_C] +Vamos a dar un paseíto por los cerros de Hepburn para cargarnos a los asquerosos Diablos que han estado metiéndose con la reina Lizzy. + +[YD2_CC] +Toma, necesitarás una pipa. + +[YD2_D] +Tú te ocupas de conducir y disparar. Nosotros nos aseguraremos de que no te eches atrás. + +[YD2_E] +¡Conduce! + +[YD2_F] +~r~Se quiere escapar, ¡cárgatelo! + +[YD2_G1] +Los cerros de Hepburn... Vamos a matar a algunos asquerosos Diablos... + +[YD2_G2] +Pero recuerda, ~r~¡no salgas de este coche! + +[YD2_H] +¡Vale, ya está! ¡Llévanos de vuelta a territorio jamaicano! ¡Vamos, vamos, vamos! + +[YD2_L] +¡Eres la Muerte personificada! + +[YD2_M] +~r~¡Ha destrozado mi coche! ¡Liquídalo! + +[YD2_N] +¡Vuelve al coche! + +[YD3_A] +Quiero que robes coches de otras bandas + +[YD3_A1] +para que podamos atacar sus territorios. + +[YD3_B] +Necesito un Mafia Sentinel, + +[YD3_B1] +un Yakuza Stinger y un + +[YD3_B2] +Diablo Stallion para que podamos ir a por cualquier banda de Liberty. + +[YD3_C] +Déjalos en el garaje de Newport y recuerda, + +[YD3_C1] +¡dañados no nos sirven de nada! + +[YD3_D] +UNUSED + +[YD3_E] +~r~¡Ya has entregado un coche de los Diablos! + +[YD3_F] +~r~¡Ya has entregado un coche de la mafia! + +[YD3_G] +~r~¡Ya has entregado un coche de la yakuza! + +[YD3_H] +~g~¡Coche de los Diablos entregado! + +[YD3_I] +~g~¡Coche de la mafia entregado! + +[YD3_J] +~g~¡Coche de la yakuza entregado! + +[YD3_K] +~r~¡El coche está casi destrozado! ¡Haz que lo reparen! + +[YD3_L] +~g~¡Llévalo al ~p~garaje~g~! + +[YD3_M] +~r~¡Has volcado el vehículo! ¡Consigue otro! + +[YD4_A] +¡Escucha! + +[YD4_A1] +Mueve el culo a Bedford Point. + +[YD4_A2] +¡Hay un cargamento en una tartana que necesito pronto! + +[YD4_B] +CARTA: Dicen que estuviste entretenido. Igual que yo. + +[YD4_C] +¡Es hora de que seas testigo del verdadero poder del SPANK! Con mucho amor, Catalina. + +[YD4_D] +P.D. ¡MUERE, BASURA, MUERE! + +[YD4_1] +~g~¡Son psicópatas adictos al SPANK! + +[YD4_2] +~g~¡Destruye las furgonetas de SPANK! + +[HM_1] +'PASADA AMETRALLADA' + +[HM_2] +'BOMBINATOR' + +[HM_3] +'PREPARADO PARA ESTALLAR' + +[HM_5] +'ENFRENTAMIENTO' + +[HOOD1_A] +Ve al teléfono público de Wichita Gardens y hablaremos de negocios. + +[HM1_A] +¡Ey! ¡Soy D-Ice, de los Red Jacks! + +[HM1_C] +Hay unos macarrillas en la calle que no piensan más que en pistolas y en SPANK. + +[HM1_3] +~g~Los Nines tienen su territorio en Wichita Gardens. + +[HM2_3] +¡Si golpeas las ruedas de un vehículo, el coche teledirigido estallará! + +[HM2_4] +¡Si el coche teledirigido sale fuera de cobertura, estallará solo! + +[HM2_5] +~r~¡Te has ido de cobertura! + +[HM3_1] +~g~¡Ve al garaje, pero pon atención, porque el coche explotará si se daña demasiado! + +[HM3_2] +~g~Lleva el coche de vuelta. ¡Tiene que estar inmaculado! + +[HM3_3] +~g~¡Haz que reparen el vehículo! + +[HM4_D] +~g~¡Hazte con un vehículo! + +[HM4_1] +~g~Dirígete al lugar donde está el cargamento. Necesitas conseguir 30 lingotes. + +[HM4_2] +~g~Recuerda: cuando el vehículo esté pesado y vaya más despacio, ve al garaje y deja el cargamento. + +[HM5_3] +~r~¡Te han dicho que uses sólo un bate de béisbol! + +[HM5_4] +~r~¡Tu contacto está muerto! + +[MEA1] +'EL CRIMINAL' + +[MEA2] +'LOS LADRONES' + +[MEA3] +'LA MUJER' + +[MEA4] +'SU AMANTE' + +[MEAT1_A] +Un amigo dijo que tú podías arreglar algunos problemas que tengo. Ve al teléfono público de Trenton si crees que puedes ayudar. + +[MEA1_B3] +~g~Reúnete con el director del banco. + +[MEA1_B6] +~g~Lleva el coche a la trituradora para eliminar las pruebas, allí sal del coche y la grúa lo recogerá. + +[MEA1_1] +~r~¡El director del banco está muerto! + +[MEA1_2] +~r~¡Te dijeron que trituraras el coche! + +[MEA1_3] +~g~¡Sal del coche! + +[MEA1_4] +~r~¡Has abandonado al director del banco! + +[MEA2_B3] +~g~Reúnete con los ladrones. + +[MEA2_B4] +~g~Llévalos a la fábrica de comestibles Bitch'n' Dog. + +[MEA2_B6] +~g~Haz que repinten el coche para borrar las pruebas. + +[MEA2_1] +~r~¡Te dijeron que trituraras el vehículo! + +[MEA2_2] +~r~¡Un ladrón ha muerto! + +[MEA2_4] +~r~¡Has abandonado a un ladrón! + +[MEA3_B3] +~g~Recoge a la Sra. Chonks. + +[MEA3_B6] +~g~Llévate el coche y tíralo al mar para eliminar las pruebas. + +[MEA3_1] +~r~¡La mujer ha muerto! + +[MEA3_2] +~r~¡Se suponía que debías tirar el coche al agua! + +[MEA3_3] +~r~¡Has abandonado a su mujer! + +[MEA4_B3] +~g~Recoge al amante de su mujer. + +[MEA4_B6] +Ya es muy tarde, Marty. Tuviste tu oportunidad, pero ahora yo me ocuparé de tu negocio... + +[MEA4_1] +~r~¡Carlos está muerto! + +[MEA4_3] +~r~¡Has abandonado a Carlos, el usurero! + +[LOOK_A] +Mantén pulsado ~h~~k~~VEHICLE_LOOKLEFT~~w~ o ~h~~k~~VEHICLE_LOOKRIGHT~~w~ para mirar~h~ a la izquierda~w~ o ~h~a la derecha ~w~estando dentro de un vehículo. Pulsa ambos para mirar~h~ atrás~w~. + +[LOVE6_1] +~g~¡Ahora aleja a los policías del almacén! + +[LOVE6_2] +~r~¡No has distraído a la policía! + +[RM4_3] +~r~¡El socio de Ray ha escapado! + +[RM6_C] +La CIA parece tener intereses con el SPANK + +[RM6_C1] +y no les gusta que incordiemos al cártel. + +[C_PASS] +¡AMENAZA ELIMINADA! + +[CTUTOR] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de justiciero. + +[CTUTOR2] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de justiciero. + +[COPCART] +~g~Tienes ~1~ segundos para volver a un vehículo de la policía antes de que termine la misión. + +[C_FAIL] +¡Misión de justiciero terminada! + +[C_CANC] +~r~¡Misión de justiciero cancelada! + +[C_ESCP] +~r~¡El sospechoso ha escapado! + +[C_TIME] +~r~¡Tu trabajo como defensor de la ley ha terminado! + +[C_VIGIL] +¡PREMIO POR JUSTICIERO! + +[A_FAIL2] +~r~¡Tu falta de rapidez ha sido fatal para el paciente! + +[A_FAIL3] +~r~¡Tu paciente ha muerto! + +[A_PASS] +¡Paciente a salvo! + +[F_FAIL2] +~r~¡Llegas demasiado tarde! + +[A_COMP2] +¡Nunca te cansarás! + +[RM2_M] +Si necesitas armas nuevas, pasa por aquí y coge lo que necesites de las taquillas. + +[HEAL_A] +Tu ~h~salud ~w~está indicada en naranja en la parte superior derecha de la pantalla. + +[YD1_CNT] +¡~1~ de 15! + +[FM1_9] +~g~La fiesta es allí. Deja a María enfrente. + +[FM1_Y] +Quiero que sepas que me lo he pasado muy bien por primera vez en mucho tiempo y que me has tratado muy bien, con respeto. + +[FM1_AA] +Bueno, será mejor que me vaya. Espero que nos veamos pronto. + +[NOCONTE] +Vuelve a conectar un mando analógico (DUALSHOCK#) o mando analógico (DUALSHOCK#2) en el puerto de mando 1 para continuar. + +[WRCONT] +El mando conectado al puerto de mando 1 es un mando no compatible. Grand Theft Auto III necesita un mando analógico (DUALSHOCK#) o mando analógico (DUALSHOCK#2). + +[WRCONTE] +El mando conectado al puerto de mando 1 es un mando no compatible. Grand Theft Auto III necesita un mando analógico (DUALSHOCK#) o mando analógico (DUALSHOCK#2). + +[WRONGCD] +Disco incorrecto. Introduce el disco correcto. + +[NOCD] +La bandeja del disco está vacía. Introduce un disco. + +[OPENCD] +La bandeja del disco está abierta. Cierra la bandeja de disco. + +[CDERROR] +Error al leer el DVD de Grand Theft Auto III + +[RESTART] +Empezando una nueva partida + +[GA_3] +¡Ya no es gratis! ¡La mano de pintura son 1.000 dólares! + +[GA_1] +¡Hala! ¡Demasiado peligroso para mi gusto! + +[GA_1A] +Vuelve cuando no estés tan ocupado... + +[S_PROM2] +Puedes alojar un vehículo en el garaje de al lado al guardar tu partida. + +[STOCK] +Mercancía agotada + +[FM1_O] +Creo que está en la estación de ferrocarril del muelle de Chinatown. + +[EBAL_B] +Es aquí, ¡entremos y cambiémonos de ropa! + +[EBAL_G] +Éste es el club de Luigi. Vamos a la parte de atrás, a la puerta de servicio. + +[AM4_3] +¡Tú debes de ser el nuevo recadero de Asuka! + +[AM4_4] +¿Tienes el dinero? ¿Está todo? + +[AM4_5] +Sé lo que estás pensando: ''otro poli corrupto''. + +[AM4_6] +Pues éste es un mundo corrupto. + +[AM4_7] +He perdido a un par de socios y esos papanatas de Asuntos Internos ya se han puesto a husmear. + +[AM4_8] +¡Y seguro que les llega mi olor! + +[AM4_9] +¡Pues esta ciudad es una gran alcantarilla! + +[AM4_10] +Pero voy a necesitar un ayudita ajena al cuerpo. + +[AM4_11] +Si estás interesado, ya sabes dónde encontrarme. + +[CAM_A] +Pulsa ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ para cambiar la ~h~cámara ~w~cuando vayas a pie o estés en un vehículo. + +[CAM_B] +Pulsa el ~h~botón de dirección hacia arriba ~w~y ~h~abajo~w~ para cambiar la ~h~cámara ~w~cuando vayas a pie o estés en un vehículo. + +[KM2_1] +~g~Repara el coche, tiene que estar en perfecto estado. + +[LM3_6] +¡Joey...! + +[LM3_6A] +¿Voy a jugar con tu paquetín otra vez? + +[LM3_9A] +que tendré trabajo para ti. + +[LM3_9B] +¿De acuerdo? + +[AWAY2] +~r~Se ha escapado. + +[AWAY] +~r~¡Se ha pirado! + +[JM6_1] +Llévanos al banco de la avenida principal. + +[GA_6B] { re3 change } +¡Apárcalo, actívala pulsando ~h~~k~~VEHICLE_FIREWEAPON~~w~ y SAL PITANDO! + +[GA_7B] { re3 change } +Activa la bomba pulsando ~h~~k~~VEHICLE_FIREWEAPON~~w~. Estallará cuando se arranque el motor. + +[BAT1] +~g~¡Coge el bate! + +[EBAL_O] +Si no la cagas, puede que haya más trabajo para ti. ¡Ahora largo! + +[HELP9_B] +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. + +[HELP9_C] +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. + +[JM6_8] +~r~¡Has perdido a todos los ladrones! + +[COLT_IN] +¡La pistola ya está disponible en la tienda Ammu-Nation! + +[TAXI2] +~r~¡Se te acabó el tiempo! + +[TAXI3] +~r~¡Tu cliente ha salido por patas! + +[TAXI7] +~r~Tu coche está destrozado, repáralo. + +[TAXI4] +¡Carrera terminada! + +[TAXI5] +¡VIAJE RÁPIDO! + +[TAXI6] +Misión de taxista cancelada + +[FRANGO] +~g~¡Salvatore quiere que ayudes primero a Toni a ocuparse de las Tríadas! + +[PAGEB12] +Soborno policial entregado en tu guarida. + +[PAGEB13] +Salud entregada en tu guarida. + +[PAGEB14] +Adrenalina entregada en tu guarida. + +[KM1_4] +~g~¡Necesitas un coche de policía para hacer el trabajo! + +[CAT1_B] +lleva 500.000 dólares a la mansión de Cedar Grove. + +[JM2_C] +Tiene un puesto de fideos en Chinatown. + +[RM6_1] +Esta llave es de un almacén. + +[RM6_2] +Encontrarás dinero en metálico y ''suministros'' que guardé por si las cosas se ponían feas. + +[RM6_3] +Hasta la vista. + +[FE_INIP] +Iniciando y cargando el menú de pausa... Espera, por favor. + +[FESZ_CA] +Cancelar + +[FESZ_QU] +Abandonar + +[FESZ_L1] +¡La partida se ha guardado! + +[FESZ_L2] +El nombre guardado es: + +[FESZ_OK] +ACEPTAR + +[FES_NGA] +Nueva partida + +[FES_CAN] +Cancelar + +[FESZ_QL] +Perderás todo el progreso en tu partida actual. ¿Quieres continuar con la carga? + +[FESZ_QD] +¿Quieres borrar esta partida guardada? + +[FESZ_QO] +¿Quieres sobreescribir esta partida guardada? + +[FESZ_QR] +¿Seguro que quieres empezar una nueva partida? Perderás todo el progreso desde la última partida guardada. + +[FESZ_QS] +¿QUIERES GUARDAR? + +[SLONFP] +Puerto 1. Archivo protegido. + +[T4X4_1] +'PATIO DE RECREO DEL PATRIOT' + +[T4X4_2] +'UN PASEO POR EL PARQUE' + +[T4X4_3] +'¡AGARRADO!' + +[MM_1] +'CAOS EN EL APARCAMIENTO' + +[T4X4_1A] +~g~Tienes ~y~5 minutos~g~ para pasar por ~y~15~g~ puntos de control. ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. + +[T4X4_1B] +¡~1~ de 15! + +[T4X4_1C] +~y~ATRAVIESA~g~ el primer punto de control para poner en marcha el cronómetro. ~g~Cada punto de control te dará ~y~20 SEGUNDOS~g~ adicionales. + +[T4X4_2A] +~g~¡Tienes ~y~2 minutos~g~ para pasar por ~y~12~g~ puntos de control! ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. + +[T4X4_2B] +¡~1~ de 12! + +[T4X4_2C] +~y~ATRAVIESA~g~ el primer punto de control para poner en marcha el cronómetro. ~g~Cada punto de control te dará ~y~10 SEGUNDOS~g~ adicionales. + +[T4X4_3A] +~g~Tienes ~y~5 minutos~g~ para pasar por ~y~20~g~ puntos de control. ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. + +[T4X4_3B] +~y~ATRAVIESA~g~ el primer punto de control para poner en marcha el cronómetro. ~g~Cada punto de control te dará ~y~15 SEGUNDOS~g~ adicionales. + +[T4X4_3C] +¡~1~ de 20! + +[T4X4_F] +~r~¡Te has escapado! ¿Demasiado difícil para ti? + +[MM_1_A] +~g~¡Tienes ~y~2 minutos~g~ para pasar por ~y~20 puntos de control~g~ en el aparcamiento! ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. + +[MM_1_B] +¡~1~ de 20! + +[MM_1_C] +~g~Tendrás 20 segundos, más ~y~5 SEGUNDOS~g~ por cada punto de control. ~g~El cronómetro comenzará ~y~INMEDIATAMENTE. + +[FM2_14] +~r~¡Te acercaste demasiado y asustaste a Curly! + +[FM2_15] +~g~No te acerques mucho, ¡o Curly sospechará! + +[UPSIDE] +~r~¡Has volcado! + +[FM2_16] +ASUSTÓMETRO: + +[LM3_11] +~g~Misty no irá en un autobús, ¡hazte con otro vehículo! + +[LANDSTK] +Landstalker + +[IDAHO] +Idaho + +[STINGER] +Stinger + +[LINERUN] +Linerunner + +[PEREN] +Perennial + +[SENTINL] +Sentinel + +[PATRIOT] +Patriot + +[FIRETRK] +Camión de bomberos + +[TRASHM] +Trashmaster + +[STRETCH] +Stretch + +[MANANA] +Mañana + +[INFERNS] +Infernus + +[BLISTA] +Blista + +[PONY] +Pony + +[MULE] +Mule + +[CHEETAH] +Cheetah + +[AMBULAN] +Ambulancia + +[FBICAR] +Coche del FBI + +[MOONBM] +Moonbeam + +[ESPERAN] +Esperanto + +[TAXI] +Taxi + +[KURUMA] +Kuruma + +[BOBCAT] +Bobcat + +[WHOOPEE] +Mr. Whoopee + +[BFINJC] +BF Injection + +[POLICAR] +Coche patrulla + +[ENFORCR] +Enforcer + +[SECURI] +Securicar + +[BANSHEE] +Banshee + +[PREDATR] +Predator + +[BUS] +Autobús + +[RHINO] +Rhino + +[BARRCKS] +Barracks OL + +[TRAIN] +Tren + +[HELI] +Helicóptero + +[DODO] +Dodo + +[COACH] +Coach + +[CABBIE] +Cabbie + +[STALION] +Stallion + +[RUMPO] +Rumpo + +[RCBANDT] +Bandit RC + +[BELLYUP] +Furgoneta de las Tríadas + +[MRWONGS] +Mr Wongs + +[MAFIACR] +Sentinel de la mafia + +[YARDICR] +Lobo jamaicano + +[YAKUZCR] +Stinger de la yakuza + +[DIABLCR] +Stallion de los Diablos + +[COLOMCR] +Cruiser del cártel + +[HOODSCR] +Rumpo XL de los hood + +[AEROPL] +Avioneta + +[SPEEDER] +Speeder + +[REEFER] +Reefer + +[PANLANT] +Panlantic + +[FLATBED] +Flatbed + +[YANKEE] +Yankee + +[BORGNIN] +Borgnine + +[TOYZ] +TOYZ + +[FEST_DF] +Distancia recorrida a pie (millas) + +[FEST_DC] +Distancia recorrida en coche (millas) + +[FESTDFM] +Distancia recorrida a pie (metros) + +[FESTDCM] +Distancia recorrida en coche (metros) + +[FEST_R1] +''Patio de recreo del Patriot'' en segundos + +[FEST_R2] +''Un paseo por el parque'' en segundos + +[FEST_R3] +''¡Agarrado!'' en segundos + +[FEST_RM] +''Caos en el aparcamiento'' en segundos + +[FEST_LS] +Personas salvadas con una ambulancia + +[FEST_CC] +Criminales asesinados en misiones de justiciero + +[FEST_FE] +Incendios extinguidos + +[FEST_LF] +Vuelo más largo en Dodo + +[FEST_BD] +Mejor tiempo al desactivar la bomba + +[FEST_RP] +Masacres superadas + +[FEST_MP] +Misiones superadas + +[FEST_BB] +''Corre a por la pasta'': + +[FEST_H0] +Puntos de control alcanzados + +[FEST_GC] +Coches de bandas destruidos: + +[FEST_H1] +Destrucción de los Diablos + +[FEST_H2] +La masacre de la mafia + +[FEST_H3] +Calamidad en el casino + +[FEST_H4] +Exterminio de Rumpos + +[USJ] +¡PREMIO POR ACROBACIA ÚNICA! + +[SPRAY] +Mete tu vehículo en el taller de pintura para perder tu ~h~nivel de búsqueda~w~, ~h~reparar~w~ y~h~ repintar~w~ tu vehículo. Coste: ~h~1.000 $~w~. + +[HM1_1] +~g~Cepíllate a 20 Purple Nines en 2 minutos y 30 segundos. + +[KM1_8A] { re3 change } +Pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para ~h~activar la bomba~w~. Acuérdate de alejarte de ella. + +[KM1_8D] { re3 change } +Pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para ~h~activar la bomba~w~. Acuérdate de alejarte de ella. + +[KM1_12] +~g~¡Llévalo al dojo, pero deshazte primero de la policía! + +[RATNG1] +Carterista + +[RATNG2] +Abusón + +[RATNG3] +Chorizo + +[RATNG4] +Granuja + +[RATNG5] +Secuaz + +[RATNG6] +Conductor + +[RATNG7] +Guardaespaldas + +[RATNG8] +Negociador + +[RATNG9] +Socio + +[RATNG10] +Sicario + +[RATNG11] +Asesino + +[RATNG12] +Mano derecha + +[RATNG13] +Verdugo + +[RATNG14] +Capo + +[RATNG15] +Jefe + +[1010] +~r~Tu vehículo ha volcado + +[1011] +~r~Tu vehículo ha volcado + +[1012] +~r~Tu vehículo ha volcado + +[1013] +~r~Tu vehículo ha volcado + +[1014] +~r~Tu vehículo ha volcado + +[JM4_10] +Vale, chaval, llévame primero a la lavandería de Chinatown, tengo un asunto del que ocuparme. + +[JM4_11] +Las lavanderas no están pagando por su protección. + +[JM4_12] +Y ojo con el coche, Joey acaba de arreglar esta chatarra. + +[JM4_13] +Así que ve con cuidado, ¿vale? + +[KM4_11] +~g~¡Lleva el dinero de vuelta al casino! + +[FEF_BR2] +Encuéntralo de nuevo leyendo los resúmenes de las misiones jugadas hasta la fecha. + +[TRAIN_1] +Estación Kurowski + +[TRAIN_2] +Estación Rothwell + +[TRAIN_3] +Estación Baillie + +[SUBWAY1] +Estación Portland + +[SUBWAY2] +Estación Rockford + +[SUBWAY3] +Estación Staunton sur + +[SUBWAY4] +Terminal Shoreside + +[MEA4_2] +~r~¡Marty Chonks ha muerto! + +[SPRAY1] +Mete tu vehículo en el taller de pintura para perder tu ~h~nivel de búsqueda~w~, ~h~reparar~w~ y~h~ repintar~w~ tu vehículo. Coste: ~h~1.000 $~w~. Esta vez es gratis. + +[JM4_A] +Sí, Toni, ya está a punto. Ahora es una delicia, ¿sabes? + +[JM4_5] +Pasa más tarde y les daremos algo que lavar... ¡Su propia ropa manchada de sangre! + +[AMMU_A] +Luigi dijo que necesitabas una pipa... + +[AMMU_B] +Joey me pidió que te armara... + +[AMMU_C] +Ve a la parte de atrás. Te dejé un nueve en el patio. + +[AMMU_D] +Tengo todo lo necesario para defender tu casa. + +[AMMU_E] +¿También quieres una licencia? + +[AMMU_F] +No necesito tu documentación, pareces de fiar. + +[DETON] +DETONACIÓN: + +[DRIVE_A] { re3 change } +Ten una Uzi seleccionada cuando entres en un vehículo, luego mira a la izquierda o a la derecha y pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para disparar. + +[DRIVE_B] { re3 change } +Ten una Uzi seleccionada cuando entres en un vehículo, luego mira a la izquierda o a la derecha y pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para disparar. + +[RECORD] +~g~¡NUEVO RÉCORD! + +[NRECORD] +~r~¡NO HAY UN NUEVO RÉCORD! + +[RCHELP] { re3 change } +Pulsa ~k~~VEHICLE_FIREWEAPON~ o lleva el coche teledirigido hasta las ruedas de otro coche para detonarlo. + +[RCHELPA] { re3 change } +Pulsa ~k~~VEHICLE_FIREWEAPON~ o lleva el coche teledirigido hasta las ruedas de otro coche para detonarlo. + +[RC_1] +¡Tienes 2 minutos para destruir todos los coches de los Diablos que puedas! + +[RC_2] +¡Tienes 2 minutos para destruir todos los coches de la mafia que puedas! + +[RC_3] +¡Tienes 2 minutos para destruir todos los coches de la yakuza que puedas! + +[RC_4] +¡Tienes 2 minutos para destruir todos los coches de los jamaicanos que puedas! + +[RC_5] +¡Tienes 2 minutos para destruir todos los coches de los Hood que puedas! + +[RC_6] +¡Tienes 2 minutos para destruir todos los coches del cártel que puedas! + +[RAMPAGE] +¡MASACRE! + +[RAMP_P] +¡MASACRE COMPLETADA! + +[RAMP_F] +MASACRE FALLIDA + +[PAGE_00] +. + +[PAGE_01] +¡Liquida a ~1~ Diablos en 120 segundos! + +[PAGE_02] +¡Destruye ~1~ vehículos en 120 segundos! + +[PAGE_03] +¡Mata a ~1~ mafiosos en 120 segundos! + +[PAGE_04] +¡Mata a ~1~ Tríadas en 120 segundos! + +[PAGE_05] +¡Mata a ~1~ Tríadas en 120 segundos! + +[PAGE_06] +¡Destruye ~1~ vehículos en 120 segundos! + +[PAGE_07] +¡Revienta ~1~ cabezas jamaicanas en 120 segundos! + +[PAGE_08] +¡Quema a ~1~ yakuzas en 120 segundos! + +[PAGE_09] +¡Destruye ~1~ vehículos en 120 segundos! + +[PAGE_10] +¡Destruye ~1~ vehículos en 120 segundos! + +[PAGE_11] +¡Aniquila a ~1~ jamaicanos en 120 segundos! + +[PAGE_12] +¡Quema a ~1~ yakuzas en 120 segundos! + +[PAGE_13] +¡Vuela a ~1~ jamaicanos en 120 segundos! + +[PAGE_14] +¡Fríe a ~1~ colombianos en 120 segundos! + +[PAGE_15] +¡Machaca a ~1~ Hoods en 120 segundos! + +[PAGE_16] +¡Destruye ~1~ vehículos en 120 segundos! + +[PAGE_17] +¡Arrolla a ~1~ colombianos con un coche en 120 segundos! + +[PAGE_18] +¡Destruye ~1~ vehículos disparando desde otro en 120 segundos! + +[PAGE_19] +¡Revienta ~1~ cabezas colombianas en 120 segundos! + +[PAGE_20] +¡Decapita a ~1~ Hoods en 120 segundos! + +[JM1_A] +Jo, me aburro, ¿cuándo me la vas a meter? + +[JM1_B] +Dame un momento, cariño, que tengo un asuntillo que tratar. + +[JM1_C] +Tengo un trabajito para ti, colega. + +[JM1_D] +Los hermanos Forelli me deben dinero desde hace mucho tiempo + +[JM1_E] +y hay que enseñarles modales. + +[JM1_F] +''Labios'' Forelli está atiborrándose en el restaurante de Saint Mark's, + +[JM1_G] +así que róbale el coche y llévalo al taller de bombas de 8-Ball en Harwood. + +[JM1_H] +Conoces a 8-Ball, ¿verdad? + +[JM1_I] +En cuanto le ponga una bomba, aparca el coche donde lo encontraste. + +[JM1_J] +Luego salte y disfruta del espectáculo. + +[JM1_K] +Pero cuidado, no va a estar comiendo toda la vida. + +[CAT2_A1] +¡Vamos, perra! + +[CAT2_A] +La verdadera pregunta es: ¿vienes buscando a María o buscándome a mí? + +[CAT2_B] +Tengo una noticia para ti: + +[CAT2_B2] +matarte será un placer, pero salir contigo sólo fue un negocio. + +[CAT2_C] +¡Eres muy pequeñito, amigo! + +[CAT2_D] +Dame el dinero. + +[CAT2_E] +¡Has estado muy ocupado! + +[CAT2_E2] +Pero no has aprendido que yo no soy de fiar. + +[CAT2_E3] +¡Mata al idiota! + +[CAT2_J] +¡Despega de una vez! + +[HM5_1] +Hola, Ice dijo que vendrías. Las reglas son sólo bates. Cero armas, cero coches. + +[HM5_5] +Es una batalla por respeto, ¿vale? + +[HELP14] +Para conseguir un arma, pasa sobre ella. No podrás recogerlas estando dentro de un vehículo. + +[CRUSH] +Aparca en la zona señalada y sal de tu vehículo para que sea triturado. + +[DIAB2_B] +Una banda de roñosos amenazó con quitarme a mi protagonista si no les pago. + +[DIAB2_C] +Amenazaron al hombre equivocado, amigo. + +[DIAB2_D] +Su debilidad son los helados. + +[DIAB2_E] +Hazte con la bomba que dejé en Harwood, + +[DIAB2_F] +secuestra la camioneta del heladero mientras hace su ronda + +[DIAB2_G] +y engaña a esos idiotas con esa musiquita. + +[DIAB2_H] +Se esconden en un almacén del muelle Atlantic. + +[DIAB3_A] +¡Unas Tríadas insolentes robaron mi lindo carro anoche, + +[DIAB3_B] +lo destrozaron y lo quemaron! + +[DIAB3_C] +En el baúl había algunas de mis más preciadas posesiones sobre burros... + +[DIAB3_D] +Objetos de coleccionista irremplazables, amigo. + +[DIAB3_E] +Escondí un arma caliente en el borde de Chinatown. + +[DIAB3_F] +Tómala y enseña a esos vándalos de las Tríadas a tenerle miedo a la ira pijuda de El Burro. + +[DIAB3_1] +MATA A 25 TRÍADAS + +[DIAB4_A] +¡Un ladrón oportunista robó una camioneta con mi última publicación! + +[DIAB4_B] +Pero ese idiota drogado de SPANK dejó las puertas de atrás abiertas, + +[DIAB4_C] +¡y ahora mi literatura para adultos + +[DIAB4_D] +tan bellamente producida, tan gustosamente fotografiada, está siendo esparcida por toda Liberty! + +[DIAB4_E] +Monta en la camioneta y sigue el rastro de los volúmenes 1, 2 y 3 de Donkey Does Dallas, + +[DIAB4_F] +tomándolos por el camino. + +[DIAB4_G] +¡Cuando alcances a ese bandido espaciado con SPANK, chíngatelo! + +[DIAB4_H] +Luego reparte mis revistas XXX por el Red Light District. + +[DIAB4_1] +~g~Lleva la furgoneta a la parte de atrás de Revistas XXX. + +[HM1_E] +Quiero que esos mierdecillas sepan lo que es un verdadero tiroteo desde un vehículo. + +[HM1_H] +¡Haz que esos Nines se larguen! + +[HM2_A] +Los Nines me están presionando. + +[HM2_B] +Tienen coches blindados y ahora están pasando SPANK + +[HM2_C] +a los hermanos sin ningún pudor. + +[HM2_D] +Hay un coche aparcado en la calle. + +[HM2_E] +Dentro lleva algo que te servirá para poner a esos gallinas en su sitio + +[HM3_A] +Algún cazurro me ha puesto una bomba en el coche. + +[HM3_B] +Si lo pierdo, mi reputación en la calle se irá a la porra. + +[HM3_C] +Coge mi coche y llévalo al taller de Saint Mark's, ¿valiendo? + +[HM3_D] +Que se encarguen ellos de desarmar la bomba. + +[HM3_E] +El tiempo corre y ese trasto es un peligro. + +[HM3_F] +Un golpe más de la cuenta y podría saltar por los aires. + +[HM3_G] +¡Tira! + +[HM4_A] +Tío, un vuelo de la Reserva Federal se la acaba de pegar en el Aeropuerto Francis. + +[HM4_B] +Hay platino por toda la pista. + +[HM4_C] +Consigue un coche y agarra todo lo que puedas. + +[HM4_F] +Puedes dejar la mercancía en uno de mis garajes. + +[HM4_G] +El platino pesa un huevo y hará que tu buga vaya a paso de tortuga, + +[HM4_H] +así que ve dejándolo de vez en cuando en el garaje. + +[HM5_A] +Ya sólo quedan unos pocos Nines, + +[HM5_B] +pero todavía quieren guerra. + +[HM5_C] +Han aceptado un mano a mano. + +[HM5_D] +Un puñado de los suyos contra dos de los nuestros, + +[HM5_E] +o más bien, tú y uno más. + +[HM5_F] +Os ayudaría, pero... + +[HM5_G] +No quiero jugarme mi libertad condicional, + +[HM5_H] +¿me captas? + +[HM5_I] +Reúnete con mi hermano pequeño, + +[HM5_J] +él te enseñará dónde será la pelea. + +[MEA1_B] +Me llamo Chonks, Marty Chonks. + +[MEA1_C] +Soy el dueño de la fábrica de comestibles Bitch'n' Dog que está a la vuelta de la esquina. + +[MEA1_D] +Tengo problemas económicos, ¿pero y quién no? + +[MEA1_E] +He quedado con el director de mi banco. + +[MEA1_F] +Es un chorizo que no para de inflar los intereses del préstamo para sacarme una buena tajada. + +[MEA1_G] +Coge mi coche, búscale y tráelo aquí. + +[MEA1_H] +¡Tengo una sorpresita para ese parásito chupasangre! + +[MEA2_A] +Contraté a unos ladrones para que entraran en mi piso + +[MEA2_C] +Ahora los muy cabritos me han amenazado con delatarme + +[MEA2_D] +si no les doy una parte. + +[MEA2_E] +¿Te lo puedes creer? + +[MEA2_F] +He dejado un coche dentro de la fábrica. + +[MEA2_G] +Ve a recogerles con él en su territorio, en el Red Light District. + +[MEA2_H] +Luego tráelos a la fábrica para que conozcan la opinión de Marty. + +[MEA3_A] +El negocio se irá a pique si no consigo un pastizal muy pronto. + +[MEA3_B] +Mi esposa tiene un seguro de vida y ella no ha hecho más que vaciarme los bolsillos. + +[MEA3_C] +He dejado un coche donde siempre. + +[MEA3_D] +Ve a por a mi esposa a Classic Nails y tráela a la fábrica. + +[MEA4_A] +Mierda, ¡la he liado! + +[MEA4_B] +Resulta que mi esposa salía con uno al que debo dinero. + +[MEA4_C] +¡Se ha cabreado y ahora quiere vengarse! + +[MEA4_E] +y piensa que voy a devolverle el dinero. + +[MEA4_F] +Pero creo... + +[MEA4_G] +¡que los perros de Liberty van a disfrutar de un sabor nuevo este mes! + +[WELCOME] +BIENVENIDO A + +[HM1_2] +~g~Hazte con un vehículo y recuerda que sólo cuentan las muertes a tiros desde el coche. + +[HELP8_B] +Pulsa ~h~~k~~PED_SNIPER_ZOOM_IN~ ~w~para ~h~aumentar el zoom ~w~de la mira del fusil y ~h~~k~~PED_SNIPER_ZOOM_OUT~~w~ para ~h~reducirlo~w~. + +[LRQC_1] +Asuka y yo tenemos que hablar... + +[LRQC_2] +¿Por qué no te das una vuelta? + +[LRQC_3] +Necesitarás un escondite. + +[LRQC_4] +Hay un almacén en la orilla de Belleville que podría servirte. + +[LRQC_5] +Regresa a mi apartamento cuando estés listo + +[LRQC_6] +y podremos tener una charla. + +[JM6_5] +~g~Necesitas un vehículo de fuga, ¡idiota! + +[JM2_F] +Si necesitas una pipa, ve a la parte de atrás del Ammu-Nation que está enfrente del metro. + +[LOVE4_7] +~g~Hay un edificio en construcción en Staunton Island, puede que hayan llevado el paquete allí. + +[LOVE4_8] +~g~Necesitarás un coche para abrir el garaje. + +[TSCORE] +GANANCIAS: ~1~ $ + +[AM1_9] +~r~¡Salvatore ha vuelto a meterse en el club de Luigi! + +[AM1_6] +~g~Si te dejas ver por el club de Luigi, ¡la mafia te descubrirá! + +[TM2_3] +~g~¡Es una trampa! ¡Liquidadlos a todos! + +[FM4_1] +Soy María. ¡El coche es una trampa! Estoy en el lado sur del puente Callahan. + +[JM1_7] +~g~¡Cierra la puerta del coche o se dará cuenta! + +[KM5_1] +~g~¡TRAFICANTE LIQUIDADO! + +[KM5_6] +~g~Debes matar a al menos 8 traficantes jamaicanos. + +[KM5_7] +~g~¡Mátalos rápido! En cuanto vendan el SPANK se retirarán de las calles. + +[RM3_8] +~r~¡El coche es un señuelo! + +[LM3_8] +Hola, soy Joey. + +[LM3_9] +Luigi dijo que eras de fiar, así que vuelve más tarde, + +[KM3_5] +~g~Toca el claxon para empezar con el trato. + +[LOVE7] +'LA DESAPARICIÓN DE LOVE' + +[LOVE2_5] +~g~¡Kenji ha palmado! ¡Sal de Newport y deshazte del coche! + +[AS2_11] +~g~¡~1~ DE 9! + +[GARAGE1] +~g~Sal del vehículo y aléjate caminando. + +[KM3_11] +~g~El cártel ha sido atacado y el maletín no ha sido recuperado. + +[KM3_12] +~g~Mata a todos los colombianos, destruye los vehículos y recupera el maletín. + +[KM3_13] +~g~Lleva el maletín de vuelta al casino. + +[RM5_6] +~g~¡Ha salido de la ambulancia! ¡Cárgate su escayola con un vehículo o una explosión! + +[PBOAT_1] { re3 change } +Pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para disparar los cañones de la lancha. + +[PBOAT_2] { re3 change } +Pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para disparar los cañones de la lancha. + +[DIAB1_B] +Al habla El Burro, de los Diablos. + +[DIAB1_D] +Eres nuevo en Liberty, pero ya te estás ganando una reputación en las calles. + +[DIAB1_E] +Hay una carrera que empezará junto a la sala Clásica, cerca del puente Callahan. + +[DIAB1_F] +Consíguete un buen carro y el primero que pase por todos los puntos de control se llevará el premio. + +[HM2_1] { re3 change } +Usa los coches teledirigidos para destruir los furgones blindados. Pulsa ~h~~k~~VEHICLE_FIREWEAPON~ ~w~para detonarlos. + +[HM2_1A] { re3 change } +Usa los coches teledirigidos para destruir los furgones blindados. Pulsa ~h~~k~~VEHICLE_FIREWEAPON~ ~w~para detonarlos. + +[HM2_2] +~r~¡No has destruido todos los furgones blindados! + +[HM2_6] +~g~¡Te has cargado un furgón blindado! + +[RM3_A] +Conozco a un pez gordo de la ciudad, un tipo muy cándido, + +[RM3_H] +con, digamos... gustos exóticos y el dinero para pagárselos. + +[RM3_B] +Está involucrado en un asunto legal y la fiscalía tiene fotos de él muy comprometedoras + +[RM3_C] +en una fiesta en la morgue o algo así. + +[LOVE6_A] +Una lección sobre negocios, amigo mío: + +[LOVE6_E] +Si tienes una mercancía única, todo el mundo tratará de arrebatártela, + +[LOVE6_C] +Unos SWAT han acordonado la zona donde se encuentran mi socio y el paquete. + +[LOVE6_D] +Ve allí, recoge la furgoneta y haz de señuelo. + +[LOVE6_F] +Mantenlos ocupados para que él pueda escapar. + +[AM3_C] +Ahora mismo estará en la bahía. ¡Roba una lancha de la policía y hunde su carrera! + +[FESZ_UC] +CANCELAR + +[FEDS_SM] +L1, R1 - CAMBIAR MENÚ + +[FEDS_AS] +;= - CAMBIAR SELECCIÓN + +[FEDSAS2] +<> - CAMBIAR SELECCIÓN + +[FEDS_SS] +L1,R1 - CAMBIAR SELECCIÓN + +[FEDSSC1] +; - ACELERAR + +[FEDSSC2] += - RALENTIZAR + +[MEA2_3] +~g~Lleva el coche de vuelta a la fábrica. + +[RM1_3] +~r~¡McAffrey se ha escapado! + +[RM1_4] +~g~¡Has usado todas las granadas! ¡Consigue más en la tienda Ammu-Nation! + +[RM1_5] +~g~¡Vuelve y quema la casa franca! + +[RM6_4] +~g~Ve al almacén a por el cargamento de Ray. + +[RM6_5] +~g~La CIA vigila el puente, busca otro camino. + +[HM2_F] +y cargarte sus blindados. + +[HM_4] +'FIEBRE DEL PLATINO' + +[MEA4_B7] +Pero si pasas por mi oficina... + +[MEA3_B4] +¿Marty quiere verme? Bueno, pues que sea rápido, porque tengo que ir a la peluquería. + +[KM3_7] +¡Es una trampa de la yakuza, man! + +[FES_LOF] +Fallo al cargar. + +[P1INSA] +La Memory Card (PS2) insertada en la ranura para MEMORY CARD 1 tiene ~1~ KB de espacio disponible. Necesitas ~1~ KB para guardar. + +[P1INSN] +La Memory Card (PS2) insertada en la ranura para MEMORY CARD 1 no tiene espacio suficiente. Por favor, borra algunos archivos. + +[FES_SLO] +ARCHIVO + +[FES_ISC] +ESTÁ DAÑADO + +[FESZ_TI] +ARCHIVO Z1 + +[FESZ_SA] +Guardar partida + +[P1NOIN] +No hay una Memory Card (PS2) insertada en la ranura para MEMORY CARD 1. + +[P1INSE] +Memory Card (PS2) insertada en la ranura para MEMORY CARD 1. + +[MC_LDFL] +¡Fallo al cargar! + +[MC_NWRE] +Reiniciando partida. + +[LOVE6_3] +~g~Tienes ~1~ segundos para volver al Securicar antes de fracasar la misión. + +[LOVE6_4] +~r~¡Has abandonado el Securicar señuelo! + +[HELP1] +Detente en el centro del marcador azul. + +[HELP12] +Entra en el marcador azul para comenzar una misión. + +[HJSTAT] +Distancia: ~1~,~1~ m. Altura: ~1~,~1~ m. Vueltas: ~1~. Rotación: ~1~_. + +[HJSTATW] +Distancia: ~1~,~1~ m. Altura: ~1~,~1~ m. Vueltas: ~1~. Rotación: ~1~_. ¡Y qué buen aterrizaje! + +[DIAB1_5] +TIEMPO DE CARRERA: + +[LOVE3_4] +~r~¡Has destruido la avioneta! + +[F_FAIL1] +¡Misión del camión de bomberos terminada! + +[F_CANC] +~r~¡Misión del camión de bomberos cancelada! + +[F_EXTIN] +INCENDIOS: + +[A_COMP1] +¡Misiones de conductor de ambulancia completadas! + +[A_CANC] +~r~¡Misión de conductor de ambulancia cancelada! + +[A_COMP3] +¡Misiones de conductor de ambulancia completadas! ¡Ahora no te cansarás al esprintar! + +[ATUTOR] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de conductor de ambulancia. + +[ATUTOR3] +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de conductor de ambulancia. + +[ALEVEL] +Nivel de misión de conductor de ambulancia: ~1~ + +[A_FAIL1] +Misión de conductor de ambulancia terminada. + +[FEST_HA] +Mayor nivel de misión de cond. de ambulancia + +[A_SAVES] +PERSONAS SALVADAS: ~1~ + +[C_KILLS] +CRIMINALES ABATIDOS: ~1~ + +[HM1_B] +Tengo un problema, me la están liando. + +[AM2_A] +La muerte de Salvatore es una placentera noticia, + +[AM2_A2] +eres un asesino eficaz. Eso me gusta en un hombre. + +[AM2_B] +Éste es mi hermano Kenji. + +[AM2_C] +Asuka tiene un trabajito para ti, pero cuando acabes, pásate por mi casino y podremos hablar. + +[AM2_D] +Típico de Kenji, siempre está detrás de mis juguetes. + +{ The voiced dialogue doesn't match the English subtitle for the next string } + +[AM2_E] +Mi contacto en la policía me dice que el FBI ha montado un operativo de vigilancia + +{ The voiced dialogue doesn't match the English subtitle for the next string } + +[AM2_E2] +en varios puntos de la ciudad. + +{ The voiced dialogue doesn't match the English subtitle for the next string } + +[AM2_F] +No tenemos tiempo para contactar con nadie y evitar que nos incriminen. + +{ The voiced dialogue doesn't match the English subtitle for the next string } + +[AM2_G] +Liquida a esos polis espías, pero cuidado: tendrán apoyo. + +[F_START] +~g~Se ha avistado un vehículo en llamas en: ~a~. Ve y extingue el fuego. + +[AM4_1A] +Ve a la cabina al oeste del parque Belleville. + +[AM4_1B] +Ve a la cabina del campus de Liberty. + +[AM4_1C] +Ve a la cabina al sur del parque Belleville. + +[AM4_1D] +Ven a verme a los baños públicos del parque. + +[HJSTATF] +Distancia: ~1~ pies. Altura: ~1~ pies. Vueltas: ~1~. Rotación: ~1~_. + +[HJSTAWF] +Distancia: ~1~ pies. Altura: ~1~ pies. Vueltas: ~1~. Rotación: ~1~_. ¡Y qué buen aterrizaje! + +[HM1_F] +Pero ojo, también habrá Jacks que se creerán que vas a por ellos. + +[HM1_D] +Se llaman ''Nines'', van de púrpura, y cada día en el que se hacen notar + +[HM1_G] +es otro día más que los Jacks parecemos blandos. + +[MEA2_B] +y robaran cuanto pillaran para que yo pudiera reclamar a la aseguradora. + +[TM3_H] +Buen trabajo, chaval, muy bueno. + +[TM3_I] +Vente, te presentaré al Don. + +[TM3_J] +¡Hola! ¡Luigi! + +[TM3_K] +Mis chicas te han echado de menos, Salvatore. Hace bastante que no te vemos. + +[TM3_L] +Diles que en cuanto resolvamos este desafortunado incidente + +[TM3_M] +iremos todos al club para celebrarlo, ¿vale? + +[TM3_N] +¡Mi niño! + +[TM3_N2] +¿Cómo estás, papá? + +[TM3_O] +¿Has encontrado ya una buena mujer? + +[TM3_P] +Tu madre, que en paz descanse, se retorcería en la tumba + +[TM3_Q] +si te viera sin una mujer. + +[TM3_R] +Lo sé, papá, estoy en ello. + +[TM3_S] +¡Toni! ¿Cómo está tu madre? + +[TM3_T] +Es una gran mujer, ¿sabes? Fuerte, ''firenze''. + +[TM3_U] +Está bien, estupendamente. + +[TM3_V] +Fantástico, fantástico. Bien, muchachos, entrad mientras yo hablo con nuestro nuevo amigo. + +[TM3_W] +Tienes un gran futuro por delante, hijo mío... + +[RM1_A] +¡Ese canalla de McAffrey...! ¡Aceptó más sobornos que nadie, + +[RM1_B] +se piensa que le darán la pensión completa si se convierte en un testigo de cargo! + +[RM1_C] +¡Y ha cantado! + +[RM4_B] +Tenemos que cerrarle la boca para siempre. + +[RM4_E] +¡Quiero que deje de comer peces y se vaya a dormir con ellos! + +[LOVE3_B] +Esta noche, durante su aproximación al aeropuerto, una avioneta sobrevolará la bahía. + +[LOVE4_D] +Desgraciadamente, las autoridades aduaneras incautaron la avioneta y la comenzaron a desmontar + +[LOVE4_H] +hasta que yo intervine a través de mi fortuna. + +[LOVE4_E] +Cruza el puente hacia Shoreside Vale y ve al Aeropuerto Internacional Francis. + +[GTAB_A] +Oye, saquemos esto de aquí. Dios sabrá lo que será, + +[GTAB_B] +pero él lo quiere a toda costa, así que tendrá algún valor. + +[GTAB_C] +¡¿Qué diablos?! + +[GTAB_D] +¡TÚ! + +[GTAB_E] +¡Tranquilo, amigo! ¡No es nada! ¡No es nada! + +[GTAB_F] +¡Te dejé desangrándote entre la basura! + +[GTAB_G] +No dispares, amigo. No hay problema. Somos amigos. Mira, coge esto. + +[GTAB_H] +¡No seas cagón! + +[GTAB_I] +¡No tenemos elección, nena! + +[GTAB_J] +¡Siempre la hay, imbécil! + +[GTAB_K] +¡Siento mucho lo de esa perra enloquecida, todas son iguales...! ¿Por favor? + +[GTAB_L] +Así que la zorra se fue. + +[GTAB_M] +Pero me has hecho un favor, + +[GTAB_N] +no eres el único que tiene una cuenta pendiente con el cártel... + +[GTAB_O] +¡Este gusano mató a mi hermano! + +[GTAB_P] +¡Nunca maté a ningún yakuza! + +[GTAB_Q] +¡Mientes! Todos vimos al asesino del cártel. + +[GTAB_R] +¡Vamos a cazaros y a mataros a todos, perros colombianos! + +[GTAB_S] +Me trabajaré a nuestro querido amigo para extraerle información y un poco de placer. + +[GTAB_T] +Tú, ven más tarde, estoy segura de que voy a necesitar tus servicios. + +[GTAB_U] +¡Por favor, amigo! ¡No me dejes con ella, esa chica está loca! ¿Amigo? ¡Oye, amigo! ¡Amigo...! + +[LOVE5_A] +Estás demostrando ser una inversión segura, algo muy raro en estos días. + +[KM3_1] +~g~El cártel espera a una banda jamaicana, ¡así que roba uno de sus coches! Dirígete al norte, encontrarás uno en Newport. + +[LOVE1_1] +~g~Roba un coche de la banda colombiana para que puedas entrar en su escondite. Ve al norte, encontrarás uno en Fort Staunton. + +[FM1_Q1] +¿Quieres un poco de diversión? ¿Un poco de... hmmm, de SPANK? + +[FM1_R] +Hola, Chico. No, sólo lo de siempre. + +[FM1_T] +Gracias, Chico, nos vemos. + +[FM1_W] +Oye, tú, espera aquí y quédate pendiente del coche mientras yo voy a menear el esqueleto, ¿vale? + +[FM1_X] +¡Vale, tú, salgamos de aquí! ¡Uaaah! + +[FM1_Q] +¡Ay, mira, es mi chica favorita! + +[FM1_S1] +Ey, deberías echar un vistazo a la fiesta del almacén en el lado este del muelle Atlantic. + +[FM1_U] +Gracias y disfruta. Es buen material. + +[FM1_V] +¡Venga, tú, vamos a ver esa fiesta! + +[FM1_SS] +~r~ESCÁNER: ~g~Cuatro-cinco a todas las unidades: asistan redada de narcóticos en el muelle Atlantic. + +[LOVE6_B] +aun sin conocer su verdadera valía. + +[TM3_A1] +~r~¡Joey está frito! + +[TM3_A2] +~r~¡Joey y Luigi han sido incinerados! + +[TM3_A3] +~r~¡Joey, Luigi y Toni están calcinados! + +[FM4_2] +Mira, Salvatore cree que se la estamos jugando, + +[FM4_3] +así que te vendió al cártel para llegar a un trato. + +[FM4_4] +No podía permitírselo, o sea, lo peor es... + +[FM4_4B] +que yo tengo la culpa, porque le dije que somos pareja. + +[FM4_5] +¡No me preguntes por qué, no lo sé! + +[FM4_6] +Mira, la mafia te quiere muerto y yo también tengo que salir de aquí. + +[FM4_6B] +¡He visto demasiados asesinatos, demasiada sangre! + +[FM4_7] +Es una amiga mía, ¿vale?, una vieja amiga... Es Asuka, es de fiar. + +[FM4_8] +Venga, dejémonos de discursos. + +[FM4_9] +Mejor nos vamos antes de que lleguen más italianos histéricos con intenciones menos amistosas. + +[CRED001] +ROCKSTAR STUDIOS + +[CRED002] +PRODUCTOR + +[CRED003] +LESLIE BENZIES + +[CRED004] +DIRECTOR DE ARTE + +[CRED005] +AARON GARBUT + +[CRED006] +DIRECCIÓN TÉCNICA + +[CRED007] +OBBE VERMEIJ + +[CRED008] +ADAM FOWLER + +[CRED009] +DISEÑO + +[CRED010] +CRAIG FILSHIE + +[CRED011] +WILLIAM MILLS + +[CRED012] +CHRIS ROTHWELL + +[CRED013] +JAMES WORRALL + +[CRED014] +GUIÓN + +[CRED015] +JAMES WORRALL + +[CRED016] +PAUL KUROWSKI + +[CRED017] +DAN HOUSER + +[CRED018] +PERSONAJES + +[CRED019] +IAN MCQUE + +[CRED020] +ANIMACIÓN Y DIRECCIÓN + +[CRED021] +ALEX HORTON + +[CRED022] +LEE MONTGOMERY + +[CRED023] +DISEÑO DE VEHÍCULOS + +[CRED024] +PAUL KUROWSKI + +[CRED025] +ARTISTAS + +[CRED026] +KEIRAN BAILLIE + +[CRED027] +ADAM COCHRANE + +[CRED028] +GARY MCADAM + +[CRED029] +MICHAEL PIRSO + +[CRED030] +ANDREW SOOSAY + +[CRED031] +ALISDAIR WOOD + +[CRED032] +PROGRAMADORES + +[CRED033] +ALAN CAMPBELL + +[CRED034] +MARK HANLON + +[CRED035] +ANDRZEJ MADAJCZYK + +[CRED036] +ALEXANDER ROGER + +[CRED037] +GRAEME WILLIAMSON + +[CRED038] +MÚSICA + +[CRED039] +CRAIG CONNER + +[CRED040] +STUART ROSS + +[CRED041] +DISEÑO DE SONIDO Y MÁSTER + +[CRED042] +ALLAN WALKER + +[CRED043] +PROGRAM. DE AUDIO + +[CRED044] +RAYMOND USHER + +[CRED045] +DIRECTOR DE PRUEBAS + +[CRED046] +CRAIG ARBUTHNOTT + +[CRED047] +JEFES DE PRUEBAS + +[CRED048] +ANDY DUTHIE + +[CRED049] +JOHN HAIME + +[CRED050] +NEIL CORBETT + +[CRD050A] +PROBADORES + +[CRED051] +GRAEME JENNINGS + +[CRED052] +DAVID MURDOCH + +[CRED053] +DAVID BEDDOES + +[CRED054] +EDWIN SMITH + +[CRED055] +MARK FLETT + +[CRED056] +MICHAEL SUTHERLAND + +[CRED057] +SOPORTE TÉCNICO + +[CRED058] +LORRAINE ROY + +[CRED059] +CHRISTINE CHALMERS + +[CRED060] +ROCKSTAR + +[CRED061] +PRODUCTOR EJECUTIVO + +[CRED062] +SAM HOUSER + +[CRED063] +PRODUCTOR + +[CRED064] +DAN HOUSER + +[CRED065] +DIRECTOR DE DESARROLLO + +[CRED066] +JAMIE KING + +[CRED067] +PRODUCTOR TÉCNICO + +[CRED068] +GARY J. 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DE MÁRKETING + +[CRED086] +TERRY DONOVAN + +[CRED087] +COORDINADOR TÉCNICO + +[CRED088] +BRANDON ROSE + +[CRED089] +DIRECTOR DE CONTROL DE CALIDAD + +[CRED090] +JEFF ROSA + +[CRED091] +JEFE DE ANÁLISIS + +[CRED092] +ADAM DAVIDSON + +[CRED093] +ANALISTA DEL JUEGO + +[CRED094] +RICHARD HUIE + +[CRED095] +EQUIPO DE PRUEBAS + +[CRED096] +LANCE WILLIAMS + +[CRED097] +JOE GREENE + +[CRED098] +BRIAN PLANER + +[CRED099] +OSWALD GREENE + +[CRED100] +EDITORIAL DEL LIBERTY TREE + +[CRED101] +JAMES WORRALL + +[CRED102] +DAN HOUSER + +[CRED103] +ADAM TEDMAN + +[CRED104] +PAUL YEATES + +[CRED105] +JENEFER GROSS + +[CRED106] +LAURA PATERSON + +[CRED107] +CINEMÁTICAS + +[CRED108] +GUIÓN DE DAN HOUSER Y JAMES WORRALL + +[CRED109] +AUDIO DIRIGIDO POR DAN HOUSER + +[CRED110] +AUDIO PRODUCIDO POR RENAUD SEBBANE + +[CRED111] +REPARTO + +[CRED112] +FRANK VINCENT - SALVATORE LEONE + +[CRED113] +JOE PANTOLIANO - LUIGI GOTERELLI + +[CRED114] +MICHAEL MADSEN - TONI CIPRIANI + +[CRED115] +MICHAEL RAPAPORT - JOEY LEONE + +[CRED116] +DEBBI MAZAR - MARÍA + +[CRED117] +KYLE MACLACHAN - DONALD LOVE + +[CRED118] +ROBERT LOGGIA - RAY MACHOWSKI + +[CRED119] +GURU - 8-BALL + +[CRED120] +SONDRA JAMES - MAMMA + +[CRED121] +LIANA PAI - ASUKA + +[CRED122] +LES MAU - KENJI + +[CRED123] +CYNTHIA FARRELL - CATALINA + +[CRED124] +AL ESPINOSA - MIGUEL + +[CRED125] +CHRIS PHILLIPS - EL BURRO + +[CRED126] +HUNTER PLATIN - CHICO + +[CRED127] +WALTER MUDU - D-ICE + +[CRED128] +CURTIS MCCLARIN - CURTLY + +[CRED129] +BILL FIORE - DARKEL + +[CRED130] +CHRIS PHILLIPS - MARTY CHONKS + +[CRED131] +HUNTER PLATIN - CURLY BOB + +[CRED132] +WALTER MUDU - REY COURTNEY + +[CRED133] +HUNTER PLATIN - PHIL EL MANCO + +[CRED134] +KIM GURNEY - MISTY + +[CRED135] +CAPTURA DE MOVIM. + +[CRED136] +ANIMACIÓN + +[CRD136A] +ALEX HORTON + +[CRED137] +DIRECCIÓN + +[CRD137A] +NAVID KHONSARI + +[CRED138] +PRODUCCIÓN + +[CRD138A] +JAMIE KING + +[CRD138B] +RENAUD SEBBANE + +[CRED139] +GRABADA EN MODERN UPRISING STUDIOS, BROOKLYN + +[CRED140] +ACTORES + +[CRD140A] +RENAUD SEBBANE + +[CRD140B] +GISELLE JONES + +[CRD140C] +STEPHEN DANIELS + +[CRD140D] +ROBERT STIO + +[CRD140E] +JENNY GROSS + +[CRED141] +DIÁLOGO DE PEATONES + +[CRED142] +ESCRITO POR DAN HOUSER, NAVID KHONSARI Y JAMES WORRALL + +[CRED143] +DIRIGIDO POR CRAIG CONNER, DAN HOUSER Y LAZLOW + +[CRED144] +PRODUCIDO POR RENAUD SEBBANE + +[CRED145] +REPARTO + +[CRED146] +HUNTER PLATIN + +[CRED147] +DAN HOUSER + +[CRED148] +RENAUD SEBBANE + +[CRED149] +MARIA CHAMBERS + +[CRED150] +JEFF STANTON + +[CRED151] +RYAN CROY + +[CRED152] +DEENA BERMAN + +[CRED153] +MARIA CHAMBERS + +[CRED154] +ALICE B. SALTZMAN + +[CRED155] +ALEX ANTHONY SIOUKAS + +[CRED156] +SEAN R. LYNCH + +[CRED157] +AMY SALZMAN + +[CRED158] +COLIN MCSHANE + +[CRED159] +COREY WADE + +[CRED160] +GERALD COSGROVE + +[CRED161] +STEPHANIE ROY + +[CRED162] +DORIS WOO + +[CRED163] +JOSEPH GREENE + +[CRED164] +LAZLOW JONES + +[CRED165] +HSIANG LIN + +[CRED166] +STEVE MICHAEL ROBERT + +[CRED167] +MATHEW MURRAY + +[CRED168] +RICHARD HUIE + +[CRED169] +GARVIN ATWELL + +[CRED170] +STEVE KNEZEVICH + +[CRED171] +YUKIMURA SATO + +[CRED172] +FRANK CHAVEZ + +[CRED173] +LIEZL JACINTO + +[CRED174] +CANAAN MCKOY + +[CRED175] +ADAM DAVIDSON + +[CRED176] +LANCE WILLIAMS + +[CRED177] +NEIL MCCAFFREY + +[CRED178] +LAURA PATERSON + +[CRED179] +REY CONCEPCION + +[CRED180] +CHARLES HEROLD + +[CRED181] +ANDREW GREENWALD + +[CRED182] +JAMES MIELKE + +[CRED183] +PETER SUCIU + +[CRED184] +ALEX ODULIO + +[CRED185] +DON NKRUMAH + +[CRED186] +KENDALL PITTMAN + +[CRED187] +SAL SUAZO + +[CRED188] +EREK MATEO + +[CRED189] +CHRIS DIFATE + +[CRED190] +LEILA MILTON + +[CRED191] +DARREN ZOLTOWSKI + +[CRED192] +VIRGINIA SMITH + +[CRED193] +KEVIN CASSIN + +[CRED194] +JASON SHIGEMORI + +[CRED195] +KELLY KINSELLA + +[CRED196] +MOLLIE STICKNEY + +[CRED197] +STANTON SARJEANT + +[CRED198] +LAURA WALSH + +[CRED199] +MARK GARONE + +[CRED200] +JOANNA SLY + +[CRED201] +ELIZABETH HOWELL + +[CRED202] +ANA HERCULES + +[CRED203] +SHIRLEY IRICK + +[CRED204] +KASHONA FIELDS + +[CRED205] +JOEL M. LILJE + +[CRED206] +JOHN DIBENEDETTO + +[CRED207] +NANCY GILES + +[CRED208] +RYAN CROY + +[CRED209] +JENNIFER KOLBE + +[CRED210] +LIAM BURKE + +[CRED211] +SIGRID PREISSL + +[CRED212] +ANITA FITZSIMONS + +[CRED213] +PHILIPPA RASELLI + +[CRED214] +WIL QUESNEL + +[CRED215] +FALKO BURKERT + +[CRED216] +SARA SEWELL + +[CRED217] +EMISORAS DE RADIO Y MÚSICA + +[CRED218] +PRODUCTORES DE ROCKSTAR REINO UNIDO + +[CRD218A] +CRAIG CONNER + +[CRD218B] +STUART ROSS + +[CRED219] +COORDINADOR DE BANDA SONORA + +[CRED220] +TERRY DONOVAN + +[CRED221] +PRODUCTOR DE ROCKSTAR GAMES + +[CRED222] +DAN HOUSER + +[CRED223] +EDICIÓN + +[CRED224] +CRAIG CONNER + +[CRED225] +ALLAN WALKER + +[CRED226] +LAZLOW + +[CRED227] +GUIÓN DE LOCUTORES Y CUÑAS + +[CRED228] +DAN HOUSER + +[CRED229] +LAZLOW + +[CRED230] +AGRADECIMIENTOS + +[CRED231] +ADAM TEDMAN + +[CRED232] +ALEX MASON + +[CRED233] +JUDY HENDERSON CASTING + +[CRED234] +HAMISH BROWN + +[CRED235] +CHRISSY HOBAN + +[CRED236] +INNES RICARD + +[CRED237] +LILION BROZSKA + +[CRED238] +BOB HILLARY + +[CRED239] +EMILY ANDERSON + +[CRED240] +RICHIE HENDERSON + +[CRED241] +CHRISTIAN CANTAMESSA + +[CRED242] +JERONIMO BARRERA + +[CRED243] +ALEXANDER ILLES + +[CRED244] +BARANE CHAN + +[CRED245] +DUNCAN SHIELDS + +[CRED246] +BARANE CHAN + +[CRED247] +DEREK PAYNE + +[CRED248] +KEVIN WONG + +[CRED249] +ROSS ELLIOTT + +[CRED250] +ROSS BEAZLEY + +[CRED251] +ALEX BAZLINTON + +[CRED252] +DAVE WATSON + +[CRED253] +MALCOLM SMITH + +[CRED255] +ANDREW SEMPLE + +[CRED256] +ARTISTAS + +[CRED257] +STUART PETRI + +[CRED258] +JERONIMO BARRERA + +[CRED259] +CARLY SLATER + +[CRED260] +GREG LAU + +[CRED261] +STEVE KNEZEVICH + +[CRED262] +DEVIN WINTERBOTTOM + +[CRED263] +JAMEEL VEGA + +[CRED264] +LEE CUMMINGS + +[CRED265] +DEVIN BENNET + +[CRED266] +ELIZABETH SATTERWHITE + +[CRED267] +AARON RIGBY + +[CRED268] +STEVE K. + +[CRED269] +GREG LAU + +[CINCAM] +Cámara cinematográfica + +[KM1_13] +¡Mete el vehículo en el garaje! + +[KM3_14] +~r~¡Te han descubierto, han cancelado el trato! + +[EBAL_H] +Espera, tío, que voy a hablar con Luigi. + +[EBAL_M] +¡Recuerda: nadie se mete con mis chicas! + +[LM2_F] +Luego coge su coche y repíntalo. + +[LM2_D] +Toma, toma, para ti. + +[LM1_9] +Hola, soy Misty. + +[LM4_A] +Algún Diablo de las narices ha estado vendiendo a sus putitas en mi territorio. + +[FM2_B] +¡Tenemos a un chivato! + +[FM2_C] +No está ni chuleando ni traficando, así que estará cantando. + +[FM3_CC] +Regresa cuando tengas el dinero. + +[FEDS_AM] +<> - CAMBIAR MENÚ + +[LOVE5_5] +~r~¡No has protegido al camión! + +[RM6_6] +~r~¡Ray ha muerto! + +[RM6_7] +~r~¡Ray ha perdido su avión! + +[RM6_8] +~g~Has abandonado a Ray, vuelve a por él. + +[FM1_10] +~g~Has abandonado a María, vuelve a por ella. + +[LOVE4_9] +~r~¡El avión ha sido destruido! + +[LOV4_10] +~r~¡La única pista sobre dónde se encuentra el paquete ha sido destruida! + +[KM2_D] +No hace falta decir que debemos darle los coches como un regalo para pagar mi deuda con él. + +[KM4_B] +El negocio es lo bastante afortunado como para permitir que nuestra protección salde sus cuentas hoy mismo. + +[KM2_E] +Debes obtener los coches de la lista y llevarlos a un garaje que hay tras el aparcamiento de Newport. + +[FM3_8I] +Encuentra una posición elevada. Entraré cuando dispares el primer tiro. + +[LOVE1_B] +La experiencia me ha enseñado que un hombre como tú puede ser muy leal por el precio correcto, + +[LOVE1_H] +pero los grupos de hombres se vuelven codiciosos. + +[LOVE1_C] +Un activo valioso, un anciano oriental que conozco, + +[LOVE1_I] +está siendo retenido por unos sudamericanos en Aspatria. + +[MEA4_D] +He quedado con él, + +[MEA4_B4] +¿Te envía Marty? Vale, le voy a enseñar a ese sinvergüenza el significado de la palabra negocio. + +[MEA4_B5] +¡Carl, hola! Ehhh... Necesito más tiempo para conseguir tu dinero. + +[MEA1_B4] +Ah, te envió el Sr. Chonks, ¿verdad? Vayamos a visitarlo. + +[HM5_6] +Vamos a partir cabezas... + +[LOVE1_5] +~g~Deja de perder el tiempo, hazte con un coche de los colombianos y rescata al socio de Love. + +[AS1_D] +Haz de cebo y consigue que los escuadrones te sigan hasta Pike Creek, + +[AS1_E] +donde estarán esperando algunos de mis hombres. + +[AS2_C] +El cártel tiene una tapadera, el Kappa Coffee House. + +[AS2_E] +No tenemos otra opción más que sabotear esos puntos de venta. + +[AS2_F] +¡Redúcelos a cenizas! + +[AS2_A1] +¡Está claro que Miguel tiene esa famosa resistencia latina! + +[AS2_A2] +Estoy agotada. + +[SIREN_3] +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. + +[SIREN_4] +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. + +[AS3_C] +¡Buaj! ¿Qué es esa cosa amarilla pegajosa? + +[AS3_C1] +¡Hola, guapo! + +[AS3_F] +Esta chica tiene un talento nato para la tortura. + +[AS3_F1] +Se las ha arreglado para extraerle esta joyita a nuestro invitado. + +[AS3_G] +Hay una avioneta que llegará al Aeropuerto Francis en dos horas. + +[AS3_G1] +Está llena del veneno de Catalina. + +[AS3_H] +Podrás evitar la seguridad del aeropuerto si conduces una lancha hasta las boyas luminosas, + +[AS3_H1] +así podrás disparar a la avioneta al aterrizar. + +[AS3_I] +¡Recoge el cargamento de entre los escombros y tráelo! + +[AS3_J] +Ten cuidado, guapo, ¿vale? + +[AS3_K] +Ahora prueba con el aceite picante... + +[RM2_F1] +¡Los colombianos llegarán en cualquier momento! + +[RM2_K] +Maldita sea, ¡están aquí! ¡FUEGO A DISCRECIÓN! + +[LOVE2_7] +~g~¡Ahora deshazte del coche! + +[LOVE2_8] +~g~¡Sal de Newport! + +[AM1_F] +Salvatore Leone saldrá del club de Luigi dentro de unas tres horas. (~1~:~1~) + +[LOVE5_C] +Quiero que le sigas y que te asegures de que tanto él como mi paquete llegan a Pike Creek sin daño alguno. + +[FESZ_SR] +¡Error al guardar! Comprueba la Memory Card (PS2) de la ranura de MEMORY CARD 1 e inténtalo de nuevo. + +[FESZ_FO] +¿Deseas formatear la Memory Card (PS2) en la ranura de MEMORY CARD 1? + +[FELZ_FO] +La Memory Card (PS2) de la ranura de MEMORY CARD 1 no tiene formato. + +[FES_NOC] +No hay una Memory Card (PS2) insertada en la ranura para MEMORY CARD 1. + +[FES_LOE] +¡Fallo al cargar! Comprueba la Memory Card (PS2) de la ranura de MEMORY CARD 1 e inténtalo de nuevo. + +[FES_DEE] +¡Fallo al borrar! Comprueba la Memory Card (PS2) de la ranura de MEMORY CARD 1 e inténtalo de nuevo. + +[FORSUC] +Memory Card (PS2) de la ranura de MEMORY CARD 1 formateada con éxito. + +[ERFOUN] +¡Error al formatear la Memory Card (PS2)! + +[ERMCNP] +No hay Memory Card (PS2) en la ranura de MEMORY CARD 1. + +[SVMEM1] +Guardando en la Memory Card (PS2) de la ranura de MEMORY CARD 1. + +[FORSLO] +Formateando Memory Card (PS2) de la ranura de MEMORY CARD 1. + +[SLONFM] +¡Error al formatear la Memory Card (PS2)! + +[SLONDR] +No hay espacio suficiente en la Memory Card (PS2). Inserta una Memory Card (PS2) con, al menos, 500KB de espacio libre en la ranura de MEMORY CARD 1. + +[SLNSP] +No hay espacio suficiente en la Memory Card (PS2). Inserta una Memory Card (PS2) con, al menos, 200KB de espacio libre en la ranura de MEMORY CARD 1. + +[FEFD_WR] +Formateando la Memory Card (PS2) de la ranura de MEMORY CARD 1. No extraigas la Memory Card (PS2), ni reinicies o apagues la consola. + +[FES_ISF] +NO PRESENTE + +[FES_SAG] +PRESENTE + +[SLONNO] +No hay una Memory Card (PS2) en la ranura de MEMORY CARD 1. + +[SLONNF] +La Memory Card (PS2) de la ranura de MEMORY CARD 1 no tiene formato. + +[FESZ_FM] +La Memory Card (PS2) de la ranura de MEMORY CARD 1 no tiene formato. ¿Deseas formatear la Memory Card (PS2)? + +[FESZ_FF] +¡Fallo al formatear! Comprueba la Memory Card (PS2) de la ranura de MEMORY CARD 1 e inténtalo de nuevo. + +[MCDNSP] +No hay espacio suficiente en la Memory Card (PS2) de la ranura de MEMORY CARD 1. Inserta una Memory Card (PS2) con, al menos, 500KB de espacio libre para guardar los datos de esta aplicación. ¿Deseas empezar? (SÍ o NO) + +[MCGNSP] +No hay espacio suficiente en la Memory Card (PS2) de la ranura de MEMORY CARD 1. Se necesitan al menos 200KB para guardar los datos de esta aplicación. ¿Deseas empezar? (SÍ o NO) + +[FESZ_WR] +Guardando datos. No extraigas la Memory Card (PS2) de la ranura de MEMORY CARD 1, ni reinicies o apagues la consola. + +[FESZ_OW] +Sobrescribiendo datos. No extraigas la Memory Card (PS2) de la ranura de MEMORY CARD 1, ni reinicies o apagues la consola. + +[FELD_WR] +Cargando datos. No extraigas la Memory Card (PS2) de la ranura de MEMORY CARD 1, ni reinicies o apagues la consola. + +[FEDL_WR] +Borrando datos. No extraigas la Memory Card (PS2) de la ranura de MEMORY CARD 1, ni reinicies o apagues la consola. + +[LM2_C] +Luigi dijo que... que te diera esto... + +[LM3_G] +que a Joey no le gusta esperar. Recuerda, tienes un pie dentro... + +[LM5_E] +Saca todo el dinero que puedas a los polis antes de que se lo beban. + +[JM5_C] +Vale, hay un coche cargado con un fiambre en el bar cercano a Callahan Point. + +[RM2_B] +Combatimos juntos en Nicaragua, cuando el país sabía lo que hacía. + +[RM2_C] +En fin, ayer unos cerdos del cártel lo zurraron y le dijeron que volverían hoy para quitarle parte de su género. + +[RM2_D1] +Iría yo mismo, pero la ciática ya está en sus trece... ¡Cof, cof! Así que... buena suerte. + +[CATINF1] +~g~¡Liquida a Catalina! + +[CATINF2] +~g~Sigue al helicóptero para dar con Catalina. + +[BOATIN1] +Sube a una lancha y pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ponerte a los mandos. + +[BOATIN2] +Puedes pulsar ~h~~k~~VEHICLE_ENTER_EXIT~~w~ si estás cerca de una lancha para abordarla. + +[BOATIN3] +Sube a una lancha y pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ponerte a los mandos. + +[BOATIN4] +Puedes pulsar ~h~~k~~VEHICLE_ENTER_EXIT~~w~ si estás cerca de una lancha para abordarla. + +[JM6] +'LA HUIDA' + +[FM1] +'CARABINA' + +[JM1] +'EL ÚLTIMO ALMUERZO DE MIKE ''LABIOS'' ' + +[FM21] +'BASE FUERA: ACTO I' + +[FM3] +'BASE FUERA: ACTO II' + +[AM1] +'SAYONARA, SALVATORE' + +[AM2] +'BAJO VIGILANCIA' + +[KM2] +'ROBO DE VEHÍCULOS' + +[AS3] +'TIERRA-AIRE' + +[RM2] +'ESCASEZ DE MANOS' + +[LOVE6] +'SEÑUELO' + +[LOVE1] +'EL LIBERADOR' + +[RC1] +'DESTRUCCIÓN DE LOS DIABLOS' + +[RC2] +'LA MASACRE DE LA MAFIA' + +[RC3] +'CALAMIDAD EN EL CASINO' + +[RC4] +'EXTERMINIO DE RUMPOS' + +[RM2_E1] +¡No puedo creer que esos mamones amarillos me hayan vuelto a dejar con el culo al aire! + +[GREN_1] +Cuanto más tiempo mantengas pulsado ~h~~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. + +[GREN_2] +Cuanto más tiempo mantengas pulsado ~h~~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. + +[GREN_3] +Cuanto más tiempo mantengas pulsado ~h~~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. + +[LOVE4_G] +Mis pertenencias estarán esperándote en el hangar de aduanas, dentro de la avioneta. + +[KABOOM] +¡BUUUM! + +[SPLAT] +¡PLOF! + +[PANCAK] +¡APLASTADO! + +[SOAKED] +¡AHOGADO! + +[HEAD] +Head Radio + +[DBL_CLF] +Double Clef FM + +[FLASHB] +Flashback FM + +[RISE] +Rise FM + +[LIPS] +Lips 106 + +[CHAT] +Chatterbox FM + +[K_JAH] +K-Jah Radio + +[GAM_FM] +Game Radio FM + +[MSX_FM] +MSX FM + +[TUBE1] +Cuando abra el metro, podrás usarlo para ir a Staunton Island. + +[TUBE2] +Cuando abra Shoreside Vale, podrás salir por la terminal Shoreside al Aeropuerto Internacional Francis. + +[TUBE_2] +Para subirte a un vagón, pulsa el ~h~botón Entrar al vehículo~w~. + +[LEGAL] +~g~¡Elimina la amenaza criminal! + +[GA_2] +He cambiado el motor y la mano de pintura. ¡La poli no te reconocerá! + +[LM1_8A] +Si quieres ganar un dinerillo extra, siempre puedes ''coger prestado'' un taxi... + +[TAXIH1] +Para cerca de un peatón señalado para recogerlo y llevarlo a su destino antes de que se acabe el tiempo. + +[LM5_7] +~g~¡Luigi no estará contento si hay menos de cuatro chicas trabajando en el ~p~baile de la policía~g~! + +[KM2_3] +~g~Recuerda que los ~r~coches ~g~tienen que estar en perfecto estado para ser aceptados en el ~p~garaje~g~. + +[KM5_2] +~g~Uno de los jamaicanos se ha ido. + +[BETRA_A] +Lo siento, cariño. + +[BETRA_B] +Soy una chica ambiciosa, ¿pero tú? + +[BETRA_C] +Eres un pez pequeñito. + +[JAILB_Q] +¡Ándele! + +[JAILB_R] +¡Señor malparido! + +[JAILB_S] +No nos importará matarte. + +[JAILB_T] +Os vais a arrepentir. + +[JAILB_U] +Bien, bien, piérdete. + +[HELP15] +Cuando vayas a pie, mantén pulsado ~h~~k~~PED_LOOKBEHIND~~w~ para~h~ mirar atrás~w~. + +[FEC_LB3] +Mirar atrás + +[FEC_R3] +(botón R3) + +[FES_AFO] +Esta Memory Card (PS2) ya está formateada. + +[FEA_UP] +; + +[FEA_DO] += + +[FEA_LE] +< + +[FEA_RI] +> + +[FEDSAS3] +- CAMBIAR SELECCIÓN + +[FEDSAS4] +;=<> - CAMBIAR SELECCIÓN + +[SPRAY_4] { re3 change } +Pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para disparar el cañón de agua. + +[SPRAY_1] { re3 change } +Pulsa ~h~~k~~VEHICLE_FIREWEAPON~~w~ para disparar el cañón de agua. + +[LITTLE] +LITTLE T + +[NICK] +NICK LOVE + +[AM1_10] +~g~Salvatore saldrá del club de Luigi sobre las 0~1~:~1~. + +[JAILB_V] +Hoy, Liberty City se ha visto conmocionada. + +[JAILB_A] +La policía y los servicios de emergencia lidian con las consecuencias + +[JAILB_B] +de un devastador ataque a un convoy policial ocurrido esta mañana. + +[JAILB_C] +No se ha informado de quiénes eran los prisioneros trasladados en el convoy + +[JAILB_D] +y ningún grupo ha reconocido la autoría. + +[JAILB_E] +El convoy abandonó las oficinas de la policía esta mañana + +[JAILB_F] +para hacer una transferencia de reos a la penitenciaría de Liberty. + +[JAILB_G] +El ataque se produjo en el puente Callahan, + +[JAILB_H] +dejando pocos testigos y al puente seriamente dañado. + +[JAILB_I] +Se cree que algunos de los convictos han perecido en la explosión + +[JAILB_J] +posterior al ataque inicial. + +[JAILB_W] +Pasadas las horas se hizo evidente que el ataque era obra de profesionales, + +[JAILB_K] +ya que la identificación de los prófugos se complicó + +[JAILB_L] +cuando piratas informáticos atacaron las bases de datos de la policía. + +[JAILB_O] +Con el retraso del proyecto del túnel Porter, + +[JAILB_P] +este desastre deja a Portland aislada del resto de la ciudad. + +[JAILB_M] +* + +[JAILB_N] +* + +[JAILB_X] +UNUSED + +[FEDS_SE] +Botón / - ELEGIR + +[FEDS_SB] +Botón / - ELEGIR Botón " - VOLVER + +[TM4_A] +Ah, eres tú. Toni no está. + +[TM4_A2] +Pero te ha dejado una de sus cartitas de amor. + +[DIAB2_A] +¡Empecé mi negocio de entretenimiento exótico sin nada más que lo que cabía en mis pantalones de cuero! + +[LM5_9] +CHICAS: + +[PERPIC] +Paquetes ocultos encontrados + +[CO_ONE] +Paquete oculto ~1~ de ~1~ + +[LOVE3_3] +~g~La avioneta ha tirado ~1~ de los 6 paquetes. + +[FARE11] +~g~Ve al ~w~edificio en construcción ~g~de Fort Staunton. + +[GA_21] +No puedes guardar más coches en este garaje. + +[CHEAT1] +Trucos activados + +[CHEAT2] +Arma trucada + +[CHEAT3] +Salud trucada + +[CHEAT4] +Armadura trucada + +[CHEAT5] +Busca y captura trucado + +[CHEAT6] +Dinero trucado + +[CHEAT7] +Clima trucado + +[AS1_H] +~r~¡No has llevado al escuadrón de la muerte hasta la trampa de la yakuza! + +[FEDS_BA] +Botón " - VOLVER + +[RAMP_A] +¡TODAS LAS MASACRES COMPLETADAS! + +[USJ_ALL] +¡TODAS LAS ACROBACIAS COMPLETADAS! + +[FARE23] +~g~Ve al ~w~taller de importación/exportación~g~ en el distrito de la presa Cochrane. + +[L_TRN_1] +Puedes coger el tren para recorrer Portland. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. + +[L_TRN_2] +Puedes coger el tren para recorrer Portland. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. + +[S_TRN_1] +Puedes coger el metro para recorrer Liberty City. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. + +[S_TRN_2] +Puedes coger el metro para recorrer Liberty City. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. + +[AS1_C] +Ella cuenta con tres escuadrones de la muerte que patrullan por Liberty con el único fin de darte caza. + +[AS1_G] +~r~¡Todos los yakuza están muertos! + +[JAN] +Ene + +[FEB] +Feb + +[MAR] +Mar + +[APR] +Abr + +[MAY] +May + +[JUN] +Jun + +[JUL] +Jul + +[AUG] +Ago + +[SEP] +Sept + +[OCT] +Oct + +[NOV] +Nov + +[DEC] +Dic + +[DEFDT] +--:---:---- --:--:-- + +[BUGGY] +COCHES RESTANTES: + +[BONUS] +~g~PRIMA DE ~1~ $ + +[HORN1] +Pulsa el ~h~botón L3~w~ para tocar el ~h~claxon. + +[HORN2] +Pulsa el ~h~botón L1~w~ para tocar el ~h~claxon. + +[HORN3] +Pulsa el ~h~botón R1~w~ para tocar el ~h~claxon. + +[LM3_1A] +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. + +[LM3_1B] +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. + +[LM3_1C] +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. + +[RADIO_A] +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. + +[RADIO_B] +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. + +[RADIO_C] +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. + +[RADIO_D] +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. + +[FEC_EXV] +Entrar/salir de vehículo + +[TAXI_M] +'TAXISTA' + +[COP_M] +'JUSTICIERO' + +[FIRE_M] +'BOMBERO' + +[AMBUL_M] +'CONDUCTOR DE AMBULANCIA' + +[HJ_IS] +PREMIO POR ACROBACIA DEMENCIAL: ~1~ $ + +[HJ_PIS] +PREMIO POR ACROBACIA DEMENCIAL PERFECTA: ~1~ $ + +[HJ_DIS] +PREMIO POR ACROBACIA DEMENCIAL DOBLE: ~1~ $ + +[HJ_PDIS] +PREMIO POR ACROBACIA DEMENCIAL DOBLE PERFECTA: ~1~ $ + +[HJ_TIS] +PREMIO POR ACROBACIA DEMENCIAL TRIPLE: ~1~ $ + +[HJ_PTIS] +PREMIO POR ACROBACIA DEMENCIAL TRIPLE PERFECTA: ~1~ $ + +[HJ_QIS] +PREMIO POR ACROBACIA DEMENCIAL CUÁDRUPLE: ~1~ $ + +[HJ_PQIS] +PREMIO POR ACROBACIA DEMENCIAL CUÁDRUPLE PERFECTA: ~1~ $ + +[AM1_K] +Salvatore Leone saldrá del club de Luigi dentro de unas tres horas. (0~1~:~1~) + +[IMPEXPP] +Garaje de importación y exportación, puerto de Portland. Requerimos varios vehículos, revisa nuestro tablón de notas para saber más. + +[VANHSTP] +¿Quieres abrir algún Securicar? Llévalo a nuestro garaje en el puerto de Portland. + +[EMVHPUP] +Se compran vehículos de emergencia nuevos y usados a buen precio. Llévalos a la grúa que hay al noroeste del puerto de Portland. + +[STANDS] +PUESTOS DESTROZADOS: + +[STASH] +~g~¡Lleva el SPANK de vuelta al ~p~edificio en construcción~g~! + +[MCSTNS] +No hay una Memory Card (PS2) insertada en la ranura para MEMORY CARD 1. ¿Quieres empezar? (SÍ o NO) + +[LOVE3_5] +~g~La avioneta ha llegado a la zona. + +[LOVE3_6] +~r~¡La bofia ha llegado a los paquetes antes que tú! + +[SIREN_1] +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. + +[SIREN_2] +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. + +[FM3_8C] +Necesitaré 100.000 dólares para cubrir gastos, + +[MCLOAD] +Cargando datos. No extraigas la Memory Card (PS2) de la ranura de MEMORY CARD 1, ni reinicies o apagues la consola. + +[FES_GME] +Fallo al leer la Memory Card (PS2) de la ranura de MEMORY CARD 1. Compruébala e inténtalo de nuevo. + +[FESZ_QF] +¿Seguro que quieres formatear la Memory Card (PS2) de la ranura de MEMORY CARD 1? + +[FESZ_LS] +Carga completada. + +[RM3_5] +~g~Tienes ~1~ de 6 paquetes de pruebas. + +[LOVE3_2] +~g~¡Tienes todos los paquetes! Llévaselos a Donald Love. + +[LOVE4_4] +~g~¡Lleva el paquete a Donald Love! + +[FEB_SAV] +Cargar + +[FEP_SAV] +CARGAR PARTIDA + +[AS2_12A] +~g~Cuando destruyas el primer puesto, ¡tendrás 8 mintutos antes que el cártel avise a sus camellos! + +[AS3_1A] +~g~¡Ahora ve a la ~b~boya señalada~g~! + +[NOCONT] +Vuelve a conectar un mando analógico (DUALSHOCK#) o mando analógico (DUALSHOCK#2) en el puerto de mando 1 para continuar. + +{ Possibly unused } + +[BET_JB] +TRAICIONADO POR SU AMANTE CATALINA Y DADO POR MUERTO. TRAS SER CONDENADO Y SENTENCIADO, INICIA SU VIAJE A LA PRISIÓN DE LIBERTY CITY. PERO SÓLO TIENE UN PENSAMIENTO... ¡VENGANZA! + +[END_A] +Los residentes de Cedar Grove todavía están asumiendo + +[END_B] +las consecuencias emocionales provocadas + +[END_C] +por la guerra que estalló ayer en la zona. + +[END_D] +Un residente local, Clive Denver, dijo a la policía + +[END_E] +que vio a un hombre armado huyendo de la escena, acompañado de una mujer de pelo negro. + +[END_F] +¿Sabes? Vamos a pasar un buen rato, porque, como sabes... + +[END_G] +¡Te amo! Yo, yo, yo realmente te amo, porque eres superfuerte, + +[END_H] +y eso es todo lo que necesito. + +[END_I] +Bueno, ¿qué estaba diciendo? + +[END_J] +Lo he olvidado. Pero me entiendes, ¿verdad? + +[END_K] +Las explosiones sacudieron las casas más próximas mientra sus residentes buscaban refugio. + +[END_L] +Varios ciudadanos resultaron heridos entre el caos debido al tiroteo + +[END_M] +entre las fuerzas terrestres y un helicóptero que rodeaba a la presa. + +[END_N] +Sí, en estos jardines tuvimos una vista excelente. + +[END_O] +El momento en el que derribaron el helicóptero + +[END_P] +fue mejor que los fuegos artificiales del 4 de julio. + +[END_Q] +El número de víctimas asciende a las veinte + +[END_R] +mientras la policía sigue encontrando cuerpos. + +[END_S] +No se han negado oficialmente los rumores + +[END_T] +de que las víctimas eran miembros del cártel colombiano, + +[END_U] +y aún no hay pistas que aclaren las causas de la masacre. + +[END_V] +Me he roto una uña y me pelo está hecho un asco, ¿puedes creerlo? + +[PAPER1] +CRIMINAL HERIDO DE BALA POR SU NOVIA Y CÓMPLICE; EL TRIBUNAL ENCUENTRA CULPABLE AL ATRACADOR CON UN VEREDICTO UNÁNIME. + +[PAPER2] +¡DIEZ AÑOS POR AMOR! + +[END_W] +Me costó cincuenta dólares... + +[FEB_CPC] +Configuración de controles + +[FEC_PED] +Controles a pie + +[FEC_VEH] +Controles en vehículos + +[FEC_FPR] +Controles en primera persona + +[FEC_CMM] +Controles comunes + +[FEC_PWL] +Ir a la izquierda + +[FEC_PWR] +Ir a la derecha + +[FEC_PWF] +Andar hacia delante + +[FEC_PWT] +Andar hacia la cámara + +[FEC_PLB] +Mirar hacia atrás + +[FEC_PFR] +Disparar arma + +[FEC_CLE] +Arma de la izquierda + +[FEC_CRI] +Arma de la derecha + +[FEC_LKT] +Fijar objetivo + +[FEC_PJP] +Saltar a pie + +[FEC_PSP] +Esprintar a pie + +[FEC_PSH] +Disparar a pie + +[FEC_TLF] +Objetivo a la izq. + +[FEC_TRG] +Objetivo a la dcha. + +[FEC_CCM] +Centrar cámara tras jugador + +[FEC_SZI] +Acercar zoom de fusil + +[FEC_SZO] +Alejar zoom de fusil + +[FEC_LKL] +Mirar izq. en primera persona + +[FEC_LRT] +Mirar dcha. en primera persona + +[FEC_LUP] +Mirar arr. en primera persona + +[FEC_LDN] +Mirar abj. en primera persona + +[FEC_LBH] +Mirar hacia atrás en vehículo + +[FEC_LLF] +Mirar a la izq. en vehículo + +[FEC_LRG] +Mirar a la dch. en vehículo + +[FEC_HRN] +Claxon + +[FEC_HBR] +Freno de mano del vehículo + +[FEC_ACL] +Acelerar vehículo + +[FEC_BRK] +Frenar vehículo + +[FEC_TSM] +Misiones secundarias + +[FEC_CRD] +Cambiar emisora de radio + +[FEC_ENT] +Entrar /salir de vehículo + +[FEC_WPN] +Disparar arma + +[FEC_PAS] +Pausa + +[FEC_FPO] +Armas en primera persona + +[FEC_SMS] +Mostrar puntero del ratón + +[FEC_CMS] +Cambiar cámara en todas las situaciones + +[FEC_TSS] +Capturar pantalla + +[FEN_STA] +INICIAR PARTIDA +[FEN_NET] +Red + +[FEN_CON] +Conexión + +[FEN_GAM] +Buscar partida + +[FEN_TYP] +Tipo de partida + +[FEN_TY0] +Duelo a muerte + +[FEN_TY1] +Duelo a muerte sigiloso + +[FEN_TY2] +Duelo a muerte en equipo + +[FEN_TY3] +Duelo a muerte sigiloso en equipo + +[FEN_TY4] +Busca la pasta + +[FEN_TY5] +Captura la bandera + +[FEN_TY6] +Carrera de locos + +[FEN_TY7] +Dominación + +[FEN_NAM] +Nombre: + +[FEN_GNA] +Nombre de partida: + +[FEM_MAP] +Elegir mapa + +[FEN_PLS] +Ajustes del jugador + +[FEN_PLC] +Color del jugador + +[FEM_MA0] +Liberty City + +[FEM_MA1] +Red Light District + +[FEM_MA2] +Chinatown + +[FEM_MA3] +La Torre + +[FEM_MA4] +Alcantarillas + +[FEM_MA5] +Zona industrial + +[FEM_MA6] +Muelles + +[FEM_MA7] +Staunton + +[FEC_EMS] +Sólo se permiten teclas del teclado. + +[FEC_DBG] +MENÚ DE DEPURACIÓN + +[FEC_TGD] +Cambiar mando de juego/depuración + +[FEC_TDO] +Desactivar cámara de depuración + +[FEC_IVH] +Invertir horizontalidad ratón + +[FEC_MSL] +BIR + +[FEC_MSM] +BCR + +[FEC_MSR] +BDR + +[FEC_QUE] +¿? + +[FEC_TWO] +Sólo se permiten dos teclas del teclado. + +[FEC_UMS] +Sólo se permiten botones del ratón. + +[FEC_OMS] +Sólo se permite un botón del ratón. + +[FEC_UJS] +Sólo se permiten botones del joystick. + +[FEC_OJS] +Sólo se permite un botón del joystick por acción. + +[FEC_PTL] +Usar Fijar objetivo con Siguiente arma. + +[FEC_PTR] +Usar Fijar objetivo con Arma anterior. + +[FEC_LBC] +Usar Mirar a izq. con Mirar a la dcha. + +[FEC_JBO] +JOY ~1~ + +[NO_PAUZ] +No se puede parar una partida multijugador. ¡Pulsa dos veces para salir! + +[FEM_SL1] +Espacio 1 libre + +[FEM_SL2] +Espacio 2 libre + +[FEM_SL3] +Espacio 3 libre + +[FEM_SL4] +Espacio 4 libre + +[FEM_SL5] +Espacio 5 libre + +[FEM_SL6] +Espacio 6 libre + +[FEM_SL7] +Espacio 7 libre + +[FEM_SL8] +Espacio 8 libre + +[FEM_MM] +MENÚ PRINCIPAL + +[FEM_SNG] +NUEVA PARTIDA + +[FEM_QTW] +Salir + +[FEQ_SRE] +¿Seguro que quieres salir del juego? Se perderán todos los progresos desde la última partida guardada. + +[FEQ_SRW] +¿Seguro que quieres salir del juego? + +[FEG_SRV] +SERVIDOR + +[FEG_MAP] +MAPA + +[FEG_PLY] +JUGADORES + +[FEG_TYP] +TIPO + +[FEG_PNG] +PING + +[FET_FG] +ENCONTRAR PARTIDA + +[FET_SP] +UN JUGADOR + +[FET_MP] +MULTIJUGADOR + +[FET_HG] +CREAR PARTIDA + +[FET_PS] +AJUSTES DE JUGADOR + +[FET_CON] +CONEXIÓN + +[FET_AUD] +AJUSTES DE AUDIO + +[FET_DIS] +AJUSTES DE PANTALLA + +[FET_LAN] +AJUSTES DE IDIOMA + +[FET_LG] +CARGAR PARTIDA + +[FET_DG] +BORRAR PARTIDA + +[FET_NG] +NUEVA PARTIDA + +[FET_SG] +GUARDAR PARTIDA + +[FET_MAP] +ELEGIR MAPA + +[FET_GT] +TIPO DE JUEGO + +[FET_CTL] +AJUSTES DE CONTROL + +[FET_OPT] +OPCIONES + +[FET_QG] +SALIR DEL JUEGO + +[FET_STA] +ESTADÍSTICAS + +[FET_BRE] +RESUMEN + +[FEC_WAR] +Aviso + +[FEC_OKK] +ACEPTAR + +[FED_CON] +Confirmación de borrado + +[FES_SSC] +Partida guardada. + +[DEL_FNM] +Partida eliminada. + +[PCLOAD] +Cargando datos de la partida + +[PCRESRT] +Reiniciando Grand Theft Auto III + +[FEC_DLF] +Fallo al borrar. + +[FEC_SVU] +Fallo al guardar. + +[FEC_LUN] +Fallo al cargar. Archivo dañado, por favor, bórralo. + +[FEN_PLA] +Número de jugadores: + +[FET_NON] +NO HAY PARTIDAS DISPONIBLES + +[FET_SFG] +BUSCANDO PARTIDAS... + +[FET_SRT] +ORDENANDO PARTIDAS... + +[FEF_LAN] +RED LOCAL + +[FEF_INT] +INTERNET + +[FET_REF] +Actualizar + +[FET_FIL] +Filtrar + +[FET_JG] +Unirse + +[FEC_NTW] +Conectar con red + +[FEC_ESR] +Tecla Esc limitada + +[FEC_GSL] +Balanceo de cabeza: + +[FIL_FLT] +FILTRAR LISTAS DE PARTIDAS + +[FET_SAN] +INICIAR NUEVA PARTIDA + +[FIL_MAP] +Mapa: + +[FIL_SRV] +Servidor: + +[FIL_TYP] +Tipo de juego: + +[FIL_SPC] +¿Partidas que no estén llenas? + +[FIL_PNG] +Latencia: + +[FEN_UKH] +Anfitrión desconocido + +[FEN_UKM] +Mapa no encontrado + +[FEN_UKT] +Tipo de juego no encontrado + +[FEN_NCI] +NO CONECTADO A INTERNET + +[FET_PAU] +MENÚ DE PAUSA + +[FET_SGA] +INICIAR PARTIDA + +[FEC_SGJ] +Establecer joystick de juego + +[FEC_PAD] +Mando + +[FEC_JOY] +Joystick + +[FEC_WHL] +Volante + +[FEC_CNT] +Tipo de mando: + +[FET_APL] +APLICAR + +[FES_CSA] +Selecciona una apariencia: + +[FES_SKN] +NOMBRE DE APARIENCIA + +[FES_DAT] +FECHA + +[FES_NON] +NO HAY APARIENCIAS DISPONIBLES + +[FEA_FM9] +REPRODUCTOR MP3 + +[FESZ_QZ] +¿Seguro que deseas guardar esta partida? + +[FES_CGA] +Espacios de partida disponibles: + +[FES_SCG] +¿Guardar la partida actual? + +[FES_LCG] +¿Cargar la partida y seguir jugando? + +[FEC_FIR] +Disparar + +[FEC_NWE] +Siguiente arma + +[FEC_PWE] +Arma anterior + +[FEC_FOR] +Avanzar + +[FEC_BAC] +Retroceder + +[FEC_LEF] +Izquierda + +[FEC_RIG] +Derecha + +[FEC_ZIN] +Acercar zoom + +[FEC_ZOT] +Alejar zoom + +[FEC_EEX] +Entrar /salir + +[FEC_RAD] +Radio + +[FEC_SUB] +Misión secundaria + +[FEC_CMR] +Cambiar cámara + +[FEC_JMP] +Saltar + +[FEC_SPN] +Esprintar + +[FEC_HND] +Freno de mano + +[FEC_TUL] +Torreta a izq. + +[FEC_TUR] +Torreta a dcha. + +[FEC_LOL] +Mirar a izq. + +[FEC_LOR] +Mirar a dcha. + +[FEC_NTR] +Siguiente objetivo + +[FEC_PTT] +Objetivo anterior + +[FEC_LBA] +Mirar atrás + +[FEC_CEN] +Centrar cámara + +[FEC_UND] +(NO) + +[FET_CFT] +A PIE + +[FET_CCR] +EN VEHÍCULO + +[CVT_MSG] +Convirtiendo texturas a un formato óptimo para tu tarjeta de vídeo + +[FET_CAC] +ACCIÓN + +[FEC_IBT] +- + +[FEC_SPC] +ESPACIO + +[FEC_MXO] +MXB1 + +[FEC_MXT] +MXB2 + +[FEC_UNB] +SIN ASIGNAR + +[FET_CME] +MÉTODO DE CONTROL + +[FET_RDK] +REDEFINIR CONTROLES + +[FET_AMS] +AJUSTES DEL RATÓN + +[FET_STI] +CONFIGURACIÓN DE CONTROL ESTÁNDAR + +[FET_CTI] +CONFIGURACIÓN DE CONTROL CLÁSICA + +[FET_MTI] +CONFIGURACIÓN DE CONTROL CON RATÓN + +[FET_DAM] +MODELADO ACÚSTICO DINÁMICO + +[FEC_TFL] +Torreta a izq. + +[FEC_TFR] +Torreta a dcha. + +[FEC_TFU] +Torreta /Dodo arriba + +[FEC_TFD] +Torreta /Dodo abajo + +[FEC_MWF] +RUEDA ARR. + +[FEC_MWB] +RUEDA AB. + +[FEC_ORR] +o + +[FEC_NUS] +SIN USO + +[FEC_LUD] +Mirar arriba + +[FEC_LDU] +Mirar abajo + +[FEC_CMP] +COMBO: MIRAR I+D + +[FEC_NTT] +No hay texto para esta tecla + +[FEC_FNC] +F~1~ + +[FEC_IRT] +INSERT + +[FEC_DLL] +SUPR + +[FEC_HME] +INICIO + +[FEC_END] +FIN + +[FEC_PGU] +RE PÁG + +[FEC_PGD] +AV PÁG + +[FEC_UPA] +ARRIBA + +[FEC_DWA] +ABAJO + +[FEC_LFA] +IZDA + +[FEC_RFA] +DCHA + +[FEC_NUM] +NUM. + +[FEC_NMN] +NUM. ~1~ + +[FEC_FWS] +NUM. / + +[FEC_PLS] +NUM. + + +[FEC_MIN] +NUM. - + +[FEC_DOT] +NUM. . + +[FEC_NLK] +BLOQ NUM + +[FEC_ETR] +INTRO + +[FEC_SLK] +BLOQ DESPL + +[FEC_PSB] +PAUSA/INTER + +[FEC_BSP] +RETROCESO + +[FEC_TAB] +TAB + +[FEC_CLK] +BLOQ MAYÚS + +[FEC_RTN] +INTRO + +[FEC_LSF] +MAYÚS IZQ + +[FEC_RSF] +MAYÚS DCHA + +[FEC_LCT] +CTRL IZQ + +[FEC_RCT] +CTRL DCHO + +[FEC_LAL] +ALT IZQ + +[FEC_RAL] +ALT DCHO + +[FEC_LWD] +WIN IZQ + +[FEC_RWD] +WIN DCHO + +[FEC_WRC] +APMENÚ + +[WIN_TTL] +Grand Theft Auto III + +[WIN_95] +Grand Theft Auto III no se puede ejecutar bajo Windows 95 + +[WIN_DX] +Grand Theft Auto III necesita al menos la versión 8.1 de DirectX + +[WIN_VDM] +Grand Theft Auto III necesita al menos 12 MB de memoria de vídeo + +[DIAB3_G] +¡Arriba! + +[FEM_RES] +REANUDAR PARTIDA + +[FES_SNG] +INICIAR NUEVA PARTIDA + +[FEM_SP] +UN JUGADOR + +[FEM_MP] +MULTIJUGADOR + +[FEM_QT] +SALIR + +[FES_SG] +INICIAR NUEVA PARTIDA + +[FES_LG] +CARGAR PARTIDA + +[FEM_HST] +CREAR PARTIDA + +[FEM_OPT] +OPCIONES + +[FEM_DBG] +DEPURACIÓN + +[FET_PSU] +AJUSTES DE JUGADOR + +[FET_DEF] +RESTAURAR PREDETERMINADOS + +[FED_BRI] +BRILLO + +[FED_TRA] +ESTELAS + +[FEM_LOD] +DISTANCIA DE DIBUJADO + +[FEM_VSC] +SINCRONIZAR IMAGEN + +[FEM_FRM] +LIMITADOR DE FOTOGRAMAS + +[FED_RES] +RESOLUCIÓN + +[FED_WIS] +PANTALLA PANORÁMICA + +[FEDS_TB] +ATRÁS + +[FEA_MUS] +VOLUMEN DE MÚSICA + +[FEA_SFX] +VOLUMEN DE EFECTOS + +[FEA_RSS] +EMISORA DE RADIO + +[FEL_ENG] +INGLÉS + +[FEL_FRE] +FRANCÉS + +[FEL_GER] +ALEMÁN + +[FEL_ITA] +ITALIANO + +[FEL_SPA] +ESPAÑOL + +[FEA_3DH] +HARDWARE DE SONIDO + +[FEA_SPK] +CONFIGURACIÓN DE ALTAVOCES + +[FEA_2SP] +2 ALTAVOCES + +[FEA_4SP] +MÁS DE 2 ALTAVOCES + +[FEA_EAR] +AURICULARES + +[FEA_NAH] +NO HAY HARDWARE DE SONIDO + +[FET_SNG] +INICIAR NUEVA PARTIDA + +[GMSAVE] +GUARDAR PARTIDA + +[FES_DGA] +BORRAR PARTIDA + +{ STRING MISSING FROM THE OFFICIAL SPANISH TRANSLATION. } + +[FEM_NON] +NADA + +[FEC_IVV] +INVERTIR VERTICALIDAD RATÓN + +[FEC_MSH] +SENSIBILIDAD DEL RATÓN + +[FET_CCN] +CONTROL: CLÁSICO + +[FET_SCN] +CONTROL: ESTÁNDAR + +[FES_SET] +USAR APARIENCIA + +[GHOST] +Ghost + +[WIN_RSZ] +Error al seleccionar la nueva resolución de pantalla + +[FET_APP] +BIR, INTRO: APLICAR AJUSTES + +[FET_HRD] +AJUSTES PREDETERMINADOS RESTAURADOS + +[FET_MST] +CONDUCCIÓN CONTROLADA POR EL RATÓN + +[FEC_STR] +NUM. INICIO + +[FET_MIG] +IZQUIERDA, DERECHA, RUEDA DEL RATÓN: AJUSTAR + +[FET_CIG] +RETROCESO: QUITAR - BIR, INTRO: CAMBIAR + +[FET_RIG] +SELECCIONA UN NUEVO CONTROL O PULSA ESC PARA CANCELAR + +[FET_EIG] +NO SE PUEDE DEFINIR UN CONTROL PARA ESTA ACCIÓN + +[NO_PCCD] +Por favor, introduce el disco 2 de Grand Theft Auto III en la unidad o pulsa ESC para cancelar + +[CVT_ERR] +Te has quedado sin espacio en el disco duro. Por favor, libera espacio en tu disco duro antes de continuar. Pulsa ESC para cancelar. + +[FED_SUB] +SUBTÍTULOS + +[FET_DSN] +Apariencia predeterminada del jugador.bmp + +[JM3] +'EL ROBO DEL FURGÓN' + +[EBAL] +'DAME LIBERTAD' + +[LM4] +'UN CHULO Y SU ESCOPETA' + +[REPLAY] +REPETICIÓN + +[FEC_SFT] +MAYÚS + +[CRED254] +JEFE DEL ESTUDIO + +[CVT_CRT] +No se pueden convertir las texturas para tu tarjeta de vídeo. Necesitas privilegios de administrador. Pulsa ESC para salir. + +[FEM_ON] +SÍ + +[FEM_OFF] +NO + +[FEM_YES] +SÍ + +[FEM_NO] +NO + +[FES_WAR] +Guardando, espera... + +[FED_DLW] +Borrando, espera... + +[FED_LDW] +Cargando, espera... + +[FEC_SLC] +Ranura dañada + +[FED_LFL] +Error al cargar la partida. El juego se reiniciará. + +[FET_RSO] +SE HAN REINICIADO LOS AJUSTES + +[FET_RSC] +HARDWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL + +[CRED270] +MIKE HONG + +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPONÉS + +[FEL_POL] +POLACO + +[FEL_RUS] +RUSO + +{ new display menus } +[FET_GFX] +AJUSTES GRÁFICOS + +[FED_MIP] +MIPMAPPING + +[FED_AAS] +SUAVIZADO DE BORDES + +[FED_FIL] +FILTRO DE TEXTURAS + +[FED_BIL] +BILINEAL + +[FED_TRL] +TRILINEAL + +[FED_WND] +VENTANA + +[FED_FLS] +PANTALLA COMPLETA + +[FEM_CSB] +BORDES EN CINEMÁTICAS + +[FEM_SCF] +FORMATO DE IMAGEN + +[FEM_ISL] +USO DE MEMORIA DEL MAPA + +[FEM_LOW] +BAJO + +[FEM_MED] +MEDIO + +[FEM_HIG] +ALTO + +[FEM_2PR] +ALPHA TEST TIPO PS2 + +[FEC_FRC] +CÁMARA LIBRE + +{ Linux joy detection } +[FEC_JOD] +DETECTAR JOYSTICK + +[FEC_JPR] +Pulsa cualquier botón del joystick que quieras usar con el juego para seleccionarlo. + +[FEC_JDE] +Joystick detectado + +{ mission restart } +[FET_RMS] +REPETIR MISIÓN + +[FESZ_RM] +¿REINTENTAR? + +[FED_VPL] +RENDERIZADO DE VEHÍCULOS + +[FED_PRM] +ILUMINAR CONTORNOS DE PEATONES + +[FED_RGL] +BRILLO DE CARRETERAS + +[FED_CLF] +FILTRO DE COLOR + +[FED_WLM] +MAPAS DE LUZ DEL MUNDO + +[FED_MBL] +DESENFOQUE DE MOVIMIENTO + +[FEM_SIM] +SIMPLE + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MÓVIL + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEM_AUT] +AUTOM. + +[FEC_IVP] +INVERTIR VERTICALIDAD MANDO + +[FEM_TWP] +Poner o quitar punto de referencia + +[FEA_FMN] +RADIO APAGADA + +[FEC_DS2] +DUALSHOCK 2 + +[FEC_DS3] +DUALSHOCK 3 + +[FEC_DS4] +DUALSHOCK 4 + +[FEC_360] +MANDO DE XBOX 360 + +[FEC_ONE] +MANDO DE XBOX ONE + +[FEC_NSW] +MANDO DE NINTENDO SWITCH + +[FEC_TYP] +TIPO DE MANDO + +[FEC_CCF] +CONFIGURACIÓN + +[FEC_CF1] +AJUSTE 1 + +[FEC_CF2] +AJUSTE 2 + +[FEC_CF3] +AJUSTE 3 + +[FEC_CF4] +AJUSTE 4 + +[FEC_CDP] +CONTROLES A MOSTRAR + +[FEC_ONF] +A PIE + +[FEC_INC] +EN VEHÍCULO + +[FEC_VIB] +VIBRACIÓN + +[FET_AGS] +AJUSTES DE MANDO + +[FEM_PED] +PED DENSITY + +[FEM_CAR] +CAR DENSITY + +{ end of file } + +[DUMMY] +THIS LABEL NEEDS TO BE HERE !!! +AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file diff --git a/vendor/librw/.appveyor.yml b/vendor/librw/.appveyor.yml new file mode 100644 index 0000000..f74fc38 --- /dev/null +++ b/vendor/librw/.appveyor.yml @@ -0,0 +1,32 @@ +image: Visual Studio 2017 +configuration: Release +environment: + GLFW_BASE: glfw-3.3.4.bin.WIN64 + GLFW_URL: https://github.com/glfw/glfw/releases/download/3.3.4/%GLFW_BASE%.zip + SDL2_BASE: SDL2-devel-2.0.14-VC + SDL2_URL: https://www.libsdl.org/release/%SDL2_BASE%.zip + SDL2_DIRAME: SDL2-2.0.14 + PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha16/premake-5.0.0-alpha16-windows.zip + matrix: + - PLATFORM: win-amd64-null + - PLATFORM: win-amd64-gl3 + PREMAKE5_EXTRA_ARGS: --gfxlib=glfw + - PLATFORM: win-amd64-gl3 + PREMAKE5_EXTRA_ARGS: --gfxlib=sdl2 + - PLATFORM: win-amd64-d3d9 + +install: + - appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip" + - 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip" + - appveyor DownloadFile %SDL2_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip" + - 7z x "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip" + - appveyor DownloadFile %PREMAKE5_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/premake5.zip" + - mkdir "%APPVEYOR_BUILD_FOLDER%/bin" && cd "%APPVEYOR_BUILD_FOLDER%/bin" && 7z x "%APPVEYOR_BUILD_FOLDER%/premake5.zip" + - set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH% +before_build: + - mkdir "%APPVEYOR_BUILD_FOLDER%/build" + - cd "%APPVEYOR_BUILD_FOLDER%" + - premake5 vs2017 --glfwdir64=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE% --sdl2dir=%APPVEYOR_BUILD_FOLDER%/%SDL2_DIRAME% %PREMAKE5_EXTRA_ARGS% +build: + project: c:\projects\librw\build\librw.sln + verbosity: minimal diff --git a/vendor/librw/.github/workflows/build-cmake-conan.yml b/vendor/librw/.github/workflows/build-cmake-conan.yml new file mode 100644 index 0000000..43f85a9 --- /dev/null +++ b/vendor/librw/.github/workflows/build-cmake-conan.yml @@ -0,0 +1,60 @@ +name: Conan +on: + pull_request: + push: + release: + types: published +jobs: + build-cmake: + strategy: + matrix: + os: [windows-latest, ubuntu-latest, macos-latest] + platform: ['null', 'gl3', 'd3d9'] + gl3_gfxlib: ['glfw', 'sdl2'] + exclude: + - os: ubuntu-latest + platform: d3d9 + - os: macos-latest + platform: d3d9 + - platform: 'null' + gl3_gfxlib: sdl2 + - platform: d3d9 + gl3_gfxlib: sdl2 + runs-on: ${{ matrix.os }} + steps: + - uses: actions/checkout@v2 + - uses: actions/setup-python@v2 + with: + python-version: '3.x' + - name: "Setup conan" + run: | + python -m pip install conan + conan config init + conan config set log.print_run_commands=True + conan config set general.revisions_enabled=1 + conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan + - name: "Create host profile" + shell: bash + run: | + cp ~/.conan/profiles/default host_profile + - name: "Download/build dependencies (conan install)" + run: | + conan install ${{ github.workspace }} librw/master@ -if build -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib }} --build missing -pr:h ./host_profile -pr:b default + env: + CONAN_SYSREQUIRES_MODE: enabled + - name: "Build librw (conan build)" + run: | + conan build ${{ github.workspace }} -if build -bf build -pf package + - name: "Package librw (conan package)" + run: | + conan package ${{ github.workspace }} -if build -bf build -pf package + - name: "Create binary package (cpack)" + working-directory: ./build + run: | + cpack + - name: "Archive binary package (github artifacts)" + uses: actions/upload-artifact@v2 + with: + name: "${{ matrix.os }}-${{ matrix.platform }}" + path: build/*.tar.xz + if-no-files-found: error diff --git a/vendor/librw/.github/workflows/build-ps2.yml b/vendor/librw/.github/workflows/build-ps2.yml new file mode 100644 index 0000000..bb0b0ec --- /dev/null +++ b/vendor/librw/.github/workflows/build-ps2.yml @@ -0,0 +1,29 @@ +name: Playstation 2 (by ps2dev) +on: + pull_request: + push: + release: + types: published +jobs: + build-playstation-2: + runs-on: ubuntu-latest + container: ps2dev/ps2dev + steps: + - uses: actions/checkout@v2 + - name: "Install dependencies" + run: | + apk add build-base cmake + - name: "Build files" + run: | + cmake -S. -Bbuild -DLIBRW_INSTALL=ON -DLIBRW_PLATFORM=PS2 -DCMAKE_TOOLCHAIN_FILE=cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake + cmake --build build --parallel + - name: "Create binary package (cpack)" + working-directory: ./build + run: | + cpack + - name: "Archive binary package (github artifacts)" + uses: actions/upload-artifact@v2 + with: + name: "ps2" + path: build/*.tar.xz + if-no-files-found: error diff --git a/vendor/librw/.github/workflows/build-switch.yml b/vendor/librw/.github/workflows/build-switch.yml new file mode 100644 index 0000000..cfda93c --- /dev/null +++ b/vendor/librw/.github/workflows/build-switch.yml @@ -0,0 +1,26 @@ +name: Nintendo Switch (by devkitPro) +on: + pull_request: + push: + release: + types: published +jobs: + build-nintendo-switch: + runs-on: ubuntu-latest + container: devkitpro/devkita64:latest + steps: + - uses: actions/checkout@v2 + - name: "Build files" + run: | + /opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DLIBRW_INSTALL=True + cmake --build build --parallel + - name: "Create binary package (cpack)" + working-directory: ./build + run: | + cpack + - name: "Archive binary package (github artifacts)" + uses: actions/upload-artifact@v2 + with: + name: "switch-gl3" + path: build/*.tar.xz + if-no-files-found: error diff --git a/vendor/librw/.gitignore b/vendor/librw/.gitignore new file mode 100644 index 0000000..de870ed --- /dev/null +++ b/vendor/librw/.gitignore @@ -0,0 +1,10 @@ +/bin +/build +/obj +/lib +/output +/.vs +librw.vcxproj.user +librw.VC.db +librw.VC.VC.opendb +imgui.ini diff --git a/vendor/librw/.travis.yml b/vendor/librw/.travis.yml new file mode 100644 index 0000000..91411e6 --- /dev/null +++ b/vendor/librw/.travis.yml @@ -0,0 +1,46 @@ +language: cpp + +matrix: + include: + - os: linux + env: TARGET=release_linux-amd64-null + script: + - mkdir -p "$TRAVIS_BUILD_DIR/build" + #- docker build -t librw "$TRAVIS_BUILD_DIR" + #- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity + - docker pull librw/librw + - docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity + - docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1" + - os: linux + env: TARGET=release_linux-amd64-gl3 GFXLIB=glfw + services: docker + script: + - mkdir -p "$TRAVIS_BUILD_DIR/build" + #- docker build -t librw "$TRAVIS_BUILD_DIR" + #- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity + - docker pull librw/librw + - docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity + - docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1" + - os: linux + env: TARGET=release_linux-amd64-gl3 GFXLIB=sdl2 + services: docker + script: + - mkdir -p "$TRAVIS_BUILD_DIR/build" + #- docker build -t librw "$TRAVIS_BUILD_DIR" + #- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity + - docker pull librw/librw + - docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity + - docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1" + - name: "ps2" + os: linux + env: TARGET=release_ps2 + services: docker + script: + - mkdir -p "$TRAVIS_BUILD_DIR/build" + #- docker build -t librw "$TRAVIS_BUILD_DIR" + #- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity + - docker pull librw/librw + - docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity + - docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1" + allow_failures: + - name: "ps2" diff --git a/vendor/librw/ARCHITECTURE.MD b/vendor/librw/ARCHITECTURE.MD new file mode 100644 index 0000000..dad04fa --- /dev/null +++ b/vendor/librw/ARCHITECTURE.MD @@ -0,0 +1,174 @@ +This document gives an overview of the architecture of librw. + +Disclaimer: Some of these design decision were taken over from original RW, +some are my own. I only take partial responsibility. + +Differently from original RW, librw has no neat separation into modules. +Some things could be made optional, but in particular RW's RpWorld +plugin is integrated with everything else. + +# Plugins + +To extend structs with custom data, +RW (and librw) provides a plugin mechanism +for certain structs. +This can be used to tack more data onto a struct +and register custom streaming functions. +Plugins must be registered before any instance +of that struct is allocated. + +# Pipelines + +RW's pipeline architecture was designed for very flexible data flow. +Unfortunately for RW most of the rendering pipeline moved into the GPU +causing RW's pipeline architecture to be severely overengineered. + +librw's pipeline architecture is therefore much simplified +and only implements what is actually needed, +but the name *pipeline* is retained. + +Three pipelines are implemented in librw itself: +Default, Skin, MatFX (only env map so far). +Others can be implemented by applications using librw. + +# RW Objects + +## Frame + +A Frame is an orientation in space, arranged in a hierarchy. +Camera, Lights and Atomics can be attached to it. +It has two matrices: a (so called) model matrix, +which is relative to its parent, +and a local transformation matrix (LTM) which is relative to the world. +The LTM is updated automatically as needed whenever the hierarchy gets dirty. + +## Camera + +A Camera is attached to a Frame to position it in space +and has a framebuffer and a z-buffer attached to render to. +Rendering is started by `beginUpdate` and ended by `endUpdate`. +This sets up things like framebuffers and matrices +so that the Camera's raster can be rendered to. + +## Light + +Lights are attached to a Frame to position it in space. +They are used to light Atomics for rendering. +Different types of light are possible. + +## Geometry + +A Geometry contains the raw geometry data that can be rendered. +It has a list of materials that are applied to its triangles. +The latter are sorted by materials into meshes for easier instancing. + +## Atomic + +An Atomic is attached to a Frame to position it in space +and references a Geometry. +Atomics are the objects that are rendered by pipelines. + +## Clump + +A Clump is a container of Atomics, Lights and Cameras. +Clumps can be read from and written to DFF files. +Rendering a Clump will be render all of its Atomics. + +# Engine + +Due to the versatility of librw, +there are three levels of code: +Platform indpendent code, +platform specific code, +and render device specific code. + +The second category does not exist in original RW, +but because librw is supposed to be able to +convert between all sorts of platform specific files, +the code for that has to be available no matter +the render platform used. +The common interface for all device-independent +platform code is the `Driver` struct. +The `Engine` struct has an array with one for each platform. + +The render device specific code +is used for actually rendering something to the screen. +The common interface for the device-dependent +code is the `Device` struct and the `Engine` +struct only has a single one, as there can only be one render device +(i.e. you cannot select D3D or OpenGL at runtime). + +Thus when implementing a new backend +you have to implement the `Driver` and `Device` interfaces. +But do note that the `Driver` can be extended with plugins! + +# Driver + +The driver is mostly concerned with conversion +between platform independent data to platform dependent one, and vice versa. +This concerns the following two cases. + +## Raster, Images + +Images contain platform independent uncompressed pixel data. +Rasters contain platform dependent (and possibly compressed) pixel data. +A driver has to be able to convert an image to a raster for the purposes of loading textures +from files or having them converted from foreign rasters. +Converting from rasters to images is not absolutely necessary but it's needed e.g. for taking screenshots. +librw has a set of default raster formats that the platform is +expected to implement for the most part, however not all have to be supported necessarily. +A driver is also free to implement its own formats; +this is done for texture compression. + +Rasters have different types, +`TEXTURE` and `CAMERATEXTURE` rasters can be used as textures, +`CAMERA` and `CAMERATEXTURE` can be used as render targets, +`ZBUFFER` is used as a depth-buffer. + +## Pipelines + +A librw ObjPipeline implements essentially +an instance stage which converts platform independent geometry +to a format that can efficiently be rendered, +and a render stage that actually renders it. +(There is also an uninstance function, +but this is only used to convert platform specific geometry back to the generic format +and hence is not necessary.) + +# Device + +The device implements everything that is actually needed for rendering. + +This includes starting, handling and closing the rendering device, +setting render states, +allocating and destroying buffers and textures, +im2d and im3d rendering, +and the render functions of the pipelines. + +## System + +The `system` function implements certain device requests +from the engine (why these aren't separate functions I don't know, RW design). + +The `Engine` is started in different stages, at various points of which +the render device gets different requests. +At the end the device is initialized and ready for rendering. +A similar but reverse sequence happens on shutdown. + +Subsystems (screens) and video modes are queried through +the `system` by the application before the device is started. + +## Immediate mode + +Im2d and im3d are immediate-mode style rendering interface. + +## Pipelines + +For instancing the typical job is to allocate and fill +a struct to hold some data about an atomic, +an array of structs for all the meshes, +and vertex and index buffers to hold geometry for rendering. + +The render function will render the previously instanced +data by doing a per-object setup and then iterating over +and rendering all the meshes. diff --git a/vendor/librw/CMakeLists.txt b/vendor/librw/CMakeLists.txt new file mode 100644 index 0000000..1f4d3ce --- /dev/null +++ b/vendor/librw/CMakeLists.txt @@ -0,0 +1,160 @@ +set(librw_MAINPROJECT ON) +if(DEFINED PROJECT_NAME) + set(librw_MAINPROJECT OFF) +endif() + +cmake_minimum_required(VERSION 3.8) +project(librw + VERSION 0.0.1 + LANGUAGES C CXX +) +set(librw_AUTHOR aap) + +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") + +if(WIN32) + set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9") + set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL ON) +elseif(NINTENDO_SWITCH) + set(LIBRW_PLATFORMS "NULL" "GL3") + set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL OFF) + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx") + include(NXFunctions) +elseif(PS2) + set(LIBRW_PLATFORMS "PS2") + set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL OFF) + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/ps2") + include(PS2Functions) +else() + set(LIBRW_PLATFORMS "NULL" "GL3") + set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL ON) +endif() +list(GET LIBRW_PLATFORMS 0 LIBRW_PLATFORM_DEFAULT) +set(LIBRW_PLATFORM "${LIBRW_PLATFORM_DEFAULT}" CACHE STRING "Platform") +set_property(CACHE LIBRW_PLATFORM PROPERTY STRINGS ${LIBRW_PLATFORMS}) +message(STATUS "LIBRW_PLATFORM = ${LIBRW_PLATFORM} (choices=${LIBRW_PLATFORMS})") +set("LIBRW_PLATFORM_${LIBRW_PLATFORM}" ON) +if(NOT LIBRW_PLATFORM IN_LIST LIBRW_PLATFORMS) + message(FATAL_ERROR "Illegal LIBRW_PLATFORM=${LIBRW_PLATFORM}") +endif() + +set(LIBRW_GL3_GFXLIBS "GLFW" "SDL2") +set(LIBRW_GL3_GFXLIB "GLFW" CACHE STRING "gfxlib for gl3") +set_property(CACHE LIBRW_GL3_GFXLIB PROPERTY STRINGS ${LIBRW_GL3_GFXLIBS}) +if(LIBRW_PLATFORM_GL3) + message(STATUS "LIBRW_GL3_GFXLIB = ${LIBRW_GL3_GFXLIB} (choices=${LIBRW_GL3_GFXLIBS})") +endif() +if(NOT LIBRW_GL3_GFXLIB IN_LIST LIBRW_GL3_GFXLIBS) + message(FATAL_ERROR "Illegal LIBRW_GL3_GFXLIB=${LIBRW_GL3_GFXLIB}") +endif() + +if(LIBRW_PLATFORM_PS2) + enable_language(DSM) +endif() + +if(NOT COMMAND librw_platform_target) + function(librw_platform_target) + endfunction() +endif() + +include(CMakeDependentOption) + +option(LIBRW_TOOLS "Build librw tools" ${librw_MAINPROJECT}) +option(LIBRW_INSTALL "Install librw files" ${librw_MAINPROJECT}) +cmake_dependent_option(LIBRW_EXAMPLES "Build librw examples" ON "LIBRW_TOOLS;NOT LIBRW_PLATFORM_NULL" OFF) + +if(LIBRW_INSTALL) + include(GNUInstallDirs) + set(LIBRW_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/librw") +endif() + +add_subdirectory(src) + +if(LIBRW_TOOLS AND NOT LIBRW_PLATFORM_PS2 AND NOT LIBRW_PLATFORM_NULL) + add_subdirectory(skeleton) +endif() + +add_subdirectory(tools) + +if(LIBRW_INSTALL) + include(CMakePackageConfigHelpers) + configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake + INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}" + ) + install( + FILES "${CMAKE_CURRENT_BINARY_DIR}/librw-config.cmake" + DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" + ) + install( + EXPORT librw-targets NAMESPACE librw:: + DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" + ) + + if(LIBRW_GL3_GFXLIB STREQUAL "SDL2") + install( + FILES "${CMAKE_CURRENT_LIST_DIR}/cmake/FindSDL2.cmake" + DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake" + ) + endif() + + string(REPLACE "." ";" cmake_c_compiler_version_list "${CMAKE_C_COMPILER_VERSION}") + list(GET cmake_c_compiler_version_list 0 cmake_c_compiler_version_major) + + string(TOLOWER "${LIBRW_PLATFORM}" librw_platform) + set(compiler) + set(os) + if(NOT LIBRW_PLATFORM STREQUAL "PS2") + if(MSVC) + set(compiler "-msvc${MSVC_VERSION}") + elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU") + set(compiler "-gcc${cmake_c_compiler_version_major}") + elseif(CMAKE_C_COMPILER_ID STREQUAL "Clang") + set(compiler "-clang${cmake_c_compiler_version_major}") + elseif(CMAKE_C_COMPILER_ID STREQUAL "AppleClang") + set(compiler "-appleclang${cmake_c_compiler_version_major}") + else() + set(compiler "-UNK") + message(WARNING "Unknown compiler. Created cpack package will be wrong. (override using cpack -P)") + endif() + endif() + if(LIBRW_PLATFORM_NULL) + set(platform "-null") + elseif(LIBRW_PLATFORM_PS2) + set(platform "-ps2") + elseif(LIBRW_PLATFORM_GL3) + if(LIBRW_GL3_GFXLIB STREQUAL "GLFW") + set(platform "-gl3-glfw") + else() + set(platform "-gl3-sdl2") + endif() + elseif(LIBRW_PLATFORM_D3D9) + set(platform "-d3d9") + endif() + if(NOT LIBRW_PLATFORM_PS2) + if(WIN32) + set(os "-win") + elseif(NINTENDO_SWITCH) + set(os "-switch") + elseif(PS2) + set(os "-ps2") + elseif(APPLE) + set(os "-apple") + elseif(UNIX) + set(os "-linux") + else() + set(compiler "-UNK") + message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)") + endif() + endif() + + set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${os}${compiler}") + set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A (partial) re-implementation of RenderWare Graphics") + set(CPACK_PACKAGE_VENDOR "aap") + set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE") + set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE") + set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") + set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") + set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") + set(CPACK_GENERATOR "TXZ") + include(CPack) +endif() diff --git a/vendor/librw/Dockerfile b/vendor/librw/Dockerfile new file mode 100644 index 0000000..a664173 --- /dev/null +++ b/vendor/librw/Dockerfile @@ -0,0 +1,60 @@ +FROM ubuntu:rolling + +ENV PS2DEV /ps2dev +ENV PS2SDK $PS2DEV/ps2sdk +ENV PATH $PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin + +ENV DEBIAN_FRONTEND noninteractive + +ENV TOOLCHAIN_GIT_URL git://github.com/ps2dev/ps2toolchain.git +ENV TOOLCHAIN_GIT_BRANCH master + +ENV PREMAKE5_URL=https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz + +RUN mkdir -p "$PS2DEV" "$PS2SDK" \ + && apt-get update \ + && apt-get upgrade -y \ + && apt-get install -y \ + build-essential \ + cmake \ + autoconf \ + bzip2 \ + gcc \ + git \ + libucl-dev \ + make \ + patch \ + vim \ + wget \ + zip \ + zlib1g-dev \ + libglfw3-dev \ + libsdl2-dev \ + && git clone -b $TOOLCHAIN_GIT_BRANCH $TOOLCHAIN_GIT_URL /toolchain \ + && cd /toolchain \ + && ./toolchain.sh \ + && git clone git://github.com/ps2dev/ps2eth.git /ps2dev/ps2eth \ + && make -C /ps2dev/ps2eth \ + && git clone git://github.com/ps2dev/ps2-packer.git /ps2-packer \ + && make install -C /ps2-packer \ + && rm -rf \ + /ps2-packer \ + /ps2dev/ps2eth/.git \ + /ps2dev/ps2sdk/test.tmp \ + /ps2dev/test.tmp \ + /toolchain \ + && rm -rf /var/lib/apt/lists/* \ + && wget "$PREMAKE5_URL" -O /tmp/premake5.tar.gz \ + && tar xf /tmp/premake5.tar.gz -C /usr/bin/ \ + && rm /tmp/premake5.tar.gz \ + && groupadd 1000 -g 1000 \ + && groupadd 1001 -g 1001 \ + && groupadd 2000 -g 2000 \ + && groupadd 999 -g 999 \ + && useradd -ms /bin/bash builder -g 1001 -G 1000,2000,999 \ + && printf "builder:builder" | chpasswd \ + && adduser builder sudo \ + && printf "builder ALL= NOPASSWD: ALL\\n" >> /etc/sudoers + +USER builder +WORKDIR /home/builder diff --git a/vendor/librw/LICENSE b/vendor/librw/LICENSE new file mode 100644 index 0000000..ef53cc2 --- /dev/null +++ b/vendor/librw/LICENSE @@ -0,0 +1,22 @@ +The MIT License (MIT) + +Copyright (c) 2014 aap + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + diff --git a/vendor/librw/README.cmake b/vendor/librw/README.cmake new file mode 100644 index 0000000..59493b1 --- /dev/null +++ b/vendor/librw/README.cmake @@ -0,0 +1,9 @@ +Build with cmake +================ + +Linux + + mkdir build + cd build + cmake .. -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=SDL2 + make diff --git a/vendor/librw/README.md b/vendor/librw/README.md new file mode 100644 index 0000000..77defd0 --- /dev/null +++ b/vendor/librw/README.md @@ -0,0 +1,26 @@ +librw +===== + +This library is supposed to be a re-implementation of RenderWare graphics, +or a good part of it anyway. + +It is intended to be cross-platform in two senses: +support rendering on different platforms similar to RW; +supporting all file formats for all platforms at all times and provide +way to convert to all other platforms. + +Supported file formats are DFF and TXD for PS2, D3D8, D3D9 and Xbox. +Not all pre-instanced PS2 DFFs are supported. +BSP is not supported at all. + +For rendering we have D3D9 and OpenGL (>=2.1, ES >= 2.0) backends. +Rendering some things on the PS2 is working as a test only. + +# Uses + +librw can be used for rendering [GTA](https://github.com/gtamodding/re3). + +# Building + +Get premake5. Generate a config, e.g. with ``premake5 gmake``, +and look in the build directory. diff --git a/vendor/librw/TODO b/vendor/librw/TODO new file mode 100644 index 0000000..5c2c220 --- /dev/null +++ b/vendor/librw/TODO @@ -0,0 +1,24 @@ +TODO: +- tristrips +- examples + skeleton + interface + camtex + matfx1 (more new shaders) + hanim1 + fog + imlight? + patch? +- morphing +- Pipelines (PDS, Xbox, PC) +- bsp + +driver +- metrics + +ps2 +- rendering! +- ADC conversion + + +BUGS: + - fseek with negative offset on ps2 over ps2link messes up the current position diff --git a/vendor/librw/args.h b/vendor/librw/args.h new file mode 100644 index 0000000..0e666c1 --- /dev/null +++ b/vendor/librw/args.h @@ -0,0 +1,24 @@ +extern char *argv0; +#define USED(x) ((void)x) +#define SET(x) ((x)=0) + +#define ARGBEGIN for((argv0||(argv0=*argv)),argv++,argc--;\ + argv[0] && argv[0][0]=='-' && argv[0][1];\ + argc--, argv++) {\ + char *_args, *_argt;\ + char _argc;\ + _args = &argv[0][1];\ + if(_args[0]=='-' && _args[1]==0){\ + argc--; argv++; break;\ + }\ + _argc = 0;\ + while(*_args && (_argc = *_args++))\ + switch(_argc) +#define ARGEND SET(_argt);USED(_argt);USED(_argc);USED(_args);}USED(argv);USED(argc); +#define ARGF() (_argt=_args, _args=(char*)"",\ + (*_argt? _argt: argv[1]? (argc--, *++argv): 0)) +#define EARGF(x) (_argt=_args, _args=(char*)"",\ + (*_argt? _argt: argv[1]? (argc--, *++argv): ((x), abort(), (char*)0))) + +#define ARGC() _argc + diff --git a/vendor/librw/cmake/FindSDL2.cmake b/vendor/librw/cmake/FindSDL2.cmake new file mode 100644 index 0000000..24288b4 --- /dev/null +++ b/vendor/librw/cmake/FindSDL2.cmake @@ -0,0 +1,38 @@ +find_package(PkgConfig QUIET) +if(PKG_CONFIG_FOUND) + pkg_check_modules(SDL2 IMPORTED_TARGET "sdl2") + if(TARGET PkgConfig::SDL2 AND NOT TARGET SDL2::SDL2) + add_library(SDL2::SDL2 INTERFACE IMPORTED) + set_property(TARGET SDL2::SDL2 PROPERTY INTERFACE_LINK_LIBRARIES PkgConfig::SDL2) + endif() +endif() + +find_library(SDL2main_LIBRARY SDL2main) + +if(NOT SDL2_FOUND) + find_path(SDL2_INCLUDE_DIR sdl2.h) + find_library(SDL2_LIBRARY SDL2 SDL2d) + + find_library(SDL2main_LIBRARY SDL2main) + + include(FindPackageHandleStandardArgs) + find_package_handle_standard_args(libuv + REQUIRED_VARS SDL2_INCLUDE_DIR SDL2_LIBRARY + ) + + if(NOT TARGET SDL2::SDL2) + add_library(SDL2::SDL2 UNKNOWN IMPORTED) + set_target_properties(SDL2::SDL2 PROPERTIES + IMPORTED_LOCATION "${SDL2_LIBRARY}" + INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}" + ) + endif() +endif() + +if(SDL2main_LIBRARY AND NOT TARGET SDL2::SDL2main) + add_library(SDL2::SDL2main UNKNOWN IMPORTED) + set_target_properties(SDL2::SDL2main PROPERTIES + IMPORTED_LOCATION "${SDL2main_LIBRARY}" + INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}" + ) +endif() diff --git a/vendor/librw/cmake/librw-config.cmake.in b/vendor/librw/cmake/librw-config.cmake.in new file mode 100644 index 0000000..47b3487 --- /dev/null +++ b/vendor/librw/cmake/librw-config.cmake.in @@ -0,0 +1,22 @@ +include("${CMAKE_CURRENT_LIST_DIR}/librw-targets.cmake") + +set(LIBRW_PLATFORM "@LIBRW_PLATFORM@") +set(LIBRW_PLATFORMS "@LIBRW_PLATFORMS@") +set(LIBRW_PLATFORM_@LIBRW_PLATFORM@ ON) + +if(LIBRW_PLATFORM_GL3) + set(LIBRW_GL3_GFXLIB "@LIBRW_GL3_GFXLIB@") + set(LIBRW_GL3_GFXLIBS "@LIBRW_GL3_GFXLIBS@") + + set(OpenGL_GL_PREFERENCE GLVND) + find_package(OpenGL) + if(NOT TARGET OpenGL::OpenGL AND NOT TARGET OpenGL::EGL AND NOT TARGET OpenGL::GL) + message(FATAL_ERROR "find_package(OpenGL) failed: no target was created") + endif() + + if(LIBRW_GL3_GFXLIB STREQUAL "GLFW") + find_package(glfw3 REQUIRED) + elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL2") + find_package(SDL2 REQUIRED) + endif() +endif() diff --git a/vendor/librw/cmake/nx/NXFunctions.cmake b/vendor/librw/cmake/nx/NXFunctions.cmake new file mode 100644 index 0000000..bab3360 --- /dev/null +++ b/vendor/librw/cmake/nx/NXFunctions.cmake @@ -0,0 +1,37 @@ +if(NOT COMMAND nx_generate_nacp) + message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +if(NOT COMMAND nx_create_nro) + message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +set(CMAKE_EXECUTABLE_SUFFIX ".elf") + +function(librw_platform_target TARGET) + cmake_parse_arguments(LPT "INSTALL" "" "" ${ARGN}) + + get_target_property(TARGET_TYPE "${TARGET}" TYPE) + if(TARGET_TYPE STREQUAL "EXECUTABLE") + nx_generate_nacp(${TARGET}.nacp + NAME "${TARGET}" + AUTHOR "${librw_AUTHOR}" + VERSION "${librw_VERSION}" + ) + + nx_create_nro(${TARGET} + NACP ${TARGET}.nacp + ) + + if(LIBRW_INSTALL AND LPT_INSTALL) + get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME) + if(NOT TARGET_OUTPUT_NAME) + set(TARGET_OUTPUT_NAME "${TARGET}") + endif() + + install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro" + DESTINATION "${CMAKE_INSTALL_BINDIR}" + ) + endif() + endif() +endfunction() diff --git a/vendor/librw/cmake/ps2/PS2Functions.cmake b/vendor/librw/cmake/ps2/PS2Functions.cmake new file mode 100644 index 0000000..5cd81dd --- /dev/null +++ b/vendor/librw/cmake/ps2/PS2Functions.cmake @@ -0,0 +1,18 @@ +if(NOT COMMAND add_erl_executable) + message(FATAL_ERROR "The `add_erl_executable` cmake command is not available. Please use an appropriate Playstation 2 toolchain.") +endif() + +function(librw_platform_target TARGET) + cmake_parse_arguments(LPT "INSTALL" "" "" ${ARGN}) + + get_target_property(TARGET_TYPE "${TARGET}" TYPE) + if(TARGET_TYPE STREQUAL "EXECUTABLE") + add_erl_executable(${TARGET} OUTPUT_VAR ERL_FILE) + + if(LIBRW_INSTALL AND LPT_INSTALL) + install(FILES "${ERL_FILE}" + DESTINATION "${CMAKE_INSTALL_BINDIR}" + ) + endif() + endif() +endfunction() diff --git a/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDSMCompiler.cmake.in b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDSMCompiler.cmake.in new file mode 100644 index 0000000..9a55d4c --- /dev/null +++ b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDSMCompiler.cmake.in @@ -0,0 +1,16 @@ +set(CMAKE_DSM_COMPILER "@_CMAKE_DSM_COMPILER@") +set(CMAKE_DSM_COMPILER_ARG1 "@_CMAKE_DSM_COMPILER_ARG1@") +set(CMAKE_DSM_COMPILER_AR "@_CMAKE_DSM_COMPILER_AR@") +set(CMAKE_RANLIB "@CMAKE_RANLIB@") +set(CMAKE_DSM_COMPILER_RANLIB "@_CMAKE_DSM_COMPILER_RANLIB@") +set(CMAKE_LINKER "@CMAKE_LINKER@") +set(CMAKE_DSM_COMPILER_LOADED 1) +set(CMAKE_DSM_COMPILER_ID "@_CMAKE_DSM_COMPILER_ID@") +set(CMAKE_DSM_COMPILER_VERSION "@_CMAKE_DSM_COMPILER_VERSION@") +set(CMAKE_DSM_COMPILER_ENV_VAR "@_CMAKE_DSM_COMPILER_ENV_VAR@") +@_SET_CMAKE_DSM_COMPILER_ARCHITECTURE_ID@ + +set(CMAKE_DSM_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC) +set(CMAKE_DSM_LINKER_PREFERENCE 0) + +@CMAKE_DSM_COMPILER_CUSTOM_CODE@ diff --git a/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDSMInformation.cmake b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDSMInformation.cmake new file mode 100644 index 0000000..27b56d6 --- /dev/null +++ b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDSMInformation.cmake @@ -0,0 +1,79 @@ +if(UNIX) + set(CMAKE_DSM_OUTPUT_EXTENSION .o) +else() + set(CMAKE_DSM_OUTPUT_EXTENSION .obj) +endif() + +set(CMAKE_INCLUDE_FLAG_DSM "-I") + +set(CMAKE_DSM_FLAGS_INIT "$ENV{DSMFLAGS} ${CMAKE_DSM_FLAGS_INIT}") + +# replace for CMake >= 3.11 +foreach(c "" _DEBUG _RELEASE _MINSIZEREL _RELWITHDEBINFO) + string(STRIP "${CMAKE_DSM_FLAGS${c}_INIT}" CMAKE_DSM_FLAGS${c}_INIT) +endforeach() + +set (CMAKE_DSM_FLAGS "${CMAKE_DSM_FLAGS_INIT}" CACHE STRING + "Flags used by the assembler during all build types.") + +if(NOT CMAKE_NOT_USING_CONFIG_FLAGS) + get_property(_GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) + # default build type is none + if(NOT _GENERATOR_IS_MULTI_CONFIG AND NOT CMAKE_NO_BUILD_TYPE) + set (CMAKE_BUILD_TYPE ${CMAKE_BUILD_TYPE_INIT} CACHE STRING + "Choose the type of build, options are: None, Debug Release RelWithDebInfo MinSizeRel.") + endif() + unset(_GENERATOR_IS_MULTI_CONFIG) + set (CMAKE_DSM_FLAGS_DEBUG "${CMAKE_DSM_FLAGS_DEBUG_INIT}" CACHE STRING + "Flags used by the assembler during debug builds.") + set (CMAKE_DSM_FLAGS_MINSIZEREL "${CMAKE_DSM_FLAGS_MINSIZEREL_INIT}" CACHE STRING + "Flags used by the assembler during release minsize builds.") + set (CMAKE_DSM_FLAGS_RELEASE "${CMAKE_DSM_FLAGS_RELEASE_INIT}" CACHE STRING + "Flags used by the assembler during release builds.") + set (CMAKE_DSM_FLAGS_RELWITHDEBINFO "${CMAKE_DSM_FLAGS_RELWITHDEBINFO_INIT}" CACHE STRING + "Flags used by the assembler during Release with Debug Info builds.") +endif() + +mark_as_advanced(CMAKE_DSM_FLAGS + CMAKE_DSM_FLAGS_DEBUG + CMAKE_DSM_FLAGS_MINSIZEREL + CMAKE_DSM_FLAGS_RELEASE + CMAKE_DSM_FLAGS_RELWITHDEBINFO + ) +# WITH: cmake_initialize_per_config_variable(CMAKE_DSM_FLAGS "Flags used by the DSM compiler") + +if(NOT CMAKE_DSM_COMPILE_OBJECT) + set(CMAKE_DSM_COMPILE_OBJECT " -o ") +endif() + +if(NOT CMAKE_DSM_CREATE_STATIC_LIBRARY) + set(CMAKE_DSM_CREATE_STATIC_LIBRARY + " cr " + " ") +endif() + +if(NOT CMAKE_DSM_LINK_EXECUTABLE) + set(CMAKE_DSM_LINK_EXECUTABLE + " -o ") +endif() + +if(NOT CMAKE_EXECUTABLE_RUNTIME_DSM_FLAG) + set(CMAKE_EXECUTABLE_RUNTIME_DSM_FLAG ${CMAKE_SHARED_LIBRARY_RUNTIME_DSM_FLAG}) +endif() + +if(NOT CMAKE_EXECUTABLE_RUNTIME_DSM_FLAG_SEP) + set(CMAKE_EXECUTABLE_RUNTIME_DSM_FLAG_SEP ${CMAKE_SHARED_LIBRARY_RUNTIME_DSM_FLAG_SEP}) +endif() + +if(NOT CMAKE_EXECUTABLE_RPATH_LINK_DSM_FLAG) + set(CMAKE_EXECUTABLE_RPATH_LINK_DSM_FLAG ${CMAKE_SHARED_LIBRARY_RPATH_LINK_DSM_FLAG}) +endif() + +# to be done +if(NOT CMAKE_DSM_CREATE_SHARED_LIBRARY) + set(CMAKE_DSM_CREATE_SHARED_LIBRARY) +endif() + +if(NOT CMAKE_DSM_CREATE_SHARED_MODULE) + set(CMAKE_DSM_CREATE_SHARED_MODULE) +endif() diff --git a/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDetermineDSMCompiler.cmake b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDetermineDSMCompiler.cmake new file mode 100644 index 0000000..d3bda8b --- /dev/null +++ b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeDetermineDSMCompiler.cmake @@ -0,0 +1,87 @@ +include(${CMAKE_ROOT}/Modules/CMakeDetermineCompiler.cmake) + +if (NOT CMAKE_DSM_COMPILER) + message(FATAL_ERROR "Need CMAKE_DSM_COMPILER set") +endif() + +_cmake_find_compiler_path(DSM) +mark_as_advanced(CMAKE_DSM_COMPILER) + +if (NOT CMAKE_DSM_COMPILER_ID) + # Table of per-vendor compiler id flags with expected output. + list(APPEND CMAKE_DSM_COMPILER_ID_VENDORS GNU ) + set(CMAKE_DSM_COMPILER_ID_VENDOR_FLAGS_GNU "--version") + set(CMAKE_DSM_COMPILER_ID_VENDOR_REGEX_GNU "(GNU assembler)|(GCC)|(Free Software Foundation)") + + include(CMakeDetermineCompilerId) + cmake_determine_compiler_id_vendor(DSM "") + +endif() + +if (NOT _CMAKE_TOOLCHAIN_LOCATION) + get_filename_component(_CMAKE_TOOLCHAIN_LOCATION "${CMAKE_DSM_COMPILER}" PATH) +endif() + +if (CMAKE_DSM_COMPILER_ID) + if (CMAKE_DSM_COMPILER_VERSION) + set(_version " ${CMAKE_DSM_COMPILER_VERSION}") + else() + set(_version "") + endif() + message(STATUS "The DSM compiler identification is ${CMAKE_DSM_COMPILER_ID}${_version}") + unset(_version) +else() + message(STATUS "The DSM compiler identification is unknown") +endif() + +if (NOT _CMAKE_TOOLCHAIN_PREFIX) + get_filename_component(COMPILER_BASENAME "${CMAKE_DSM_COMPILER}" NAME) + if (COMPILER_BASENAME MATCHES "^(.+1)g?as(-[0-9]+\\.[0-9]+\\.[0-9]+)?(\\.exe)?$") + set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1}) + endif() + +endif() + +set(_CMAKE_PROCESSING_LANGUAGE "DSM") +find_program(CMAKE_DSM_COMPILER_AR NAMES ${_CMAKE_TOOLCHAIN_PREFIX}ar HINTS ${_CMAKE_TOOLCHAIN_LOCATION}) +find_program(CMAKE_DSM_COMPILER_RANLIB NAMES ${_CMAKE_TOOLCHAIN_PREFIX}ranlib HINTS ${_CMAKE_TOOLCHAIN_LOCATION}) +find_program(CMAKE_DSM_COMPILER_STRIP NAMES ${_CMAKE_TOOLCHAIN_PREFIX}strip HINTS ${_CMAKE_TOOLCHAIN_LOCATION}) +find_program(CMAKE_DSM_COMPILER_NM NAMES ${_CMAKE_TOOLCHAIN_PREFIX}nm HINTS ${_CMAKE_TOOLCHAIN_LOCATION}) +find_program(CMAKE_DSM_COMPILER_OBJDUMP NAMES ${_CMAKE_TOOLCHAIN_PREFIX}objdump HINTS ${_CMAKE_TOOLCHAIN_LOCATION}) +find_program(CMAKE_DSM_COMPILER_OBJCOPY NAMES ${_CMAKE_TOOLCHAIN_PREFIX}objcopy HINTS ${_CMAKE_TOOLCHAIN_LOCATION}) + +unset(_CMAKE_PROCESSING_LANGUAGE) + +set(CMAKE_DSM_COMPILER_ENV_VAR "DSM") + +if (CMAKE_DSM_COMPILER) + message(STATUS "Found DSM assembler: ${CMAKE_DSM_COMPILER}") +else() + message(STATUS "Didn't find assembler") +endif() + +foreach(_var + COMPILER + COMPILER_ID + COMPILER_ARG1 + COMPILER_ENV_VAR + COMPILER_AR + COMPILER_RANLIB + COMPILER_VERSION + ) + set(_CMAKE_DSM_${_var} "${CMAKE_DSM_${_var}}") +endforeach() + +configure_file("${CMAKE_CURRENT_LIST_DIR}/CMakeDSMCompiler.cmake.in" + "${CMAKE_PLATFORM_INFO_DIR}/CMakeDSMCompiler.cmake" @ONLY) + +foreach(_var + COMPILER + COMPILER_ID + COMPILER_ARG1 + COMPILER_ENV_VAR + COMPILER_AR + COMPILER_VERSION + ) + unset(_CMAKE_DSM_${_var}) +endforeach() diff --git a/vendor/librw/cmake/ps2/cmaketoolchain/CMakeTestDSMCompiler.cmake b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeTestDSMCompiler.cmake new file mode 100644 index 0000000..5c514ea --- /dev/null +++ b/vendor/librw/cmake/ps2/cmaketoolchain/CMakeTestDSMCompiler.cmake @@ -0,0 +1,7 @@ +set(_ASM_COMPILER_WORKS 0) + +if(CMAKE_DSM_COMPILER) + set(_DSM_COMPILER_WORKS) +endif() + +set(CMAKE_DSM_COMPILER_WORKS ${_DSM_COMPILER_WORKS} CACHE INTERNAL "") diff --git a/vendor/librw/cmake/ps2/cmaketoolchain/Platform/PlayStation2.cmake b/vendor/librw/cmake/ps2/cmaketoolchain/Platform/PlayStation2.cmake new file mode 100644 index 0000000..bd2995e --- /dev/null +++ b/vendor/librw/cmake/ps2/cmaketoolchain/Platform/PlayStation2.cmake @@ -0,0 +1 @@ +set(CMAKE_EXECUTABLE_SUFFIX ".elf") diff --git a/vendor/librw/cmake/ps2/cmaketoolchain/conanfile.py b/vendor/librw/cmake/ps2/cmaketoolchain/conanfile.py new file mode 100644 index 0000000..4cc9d3c --- /dev/null +++ b/vendor/librw/cmake/ps2/cmaketoolchain/conanfile.py @@ -0,0 +1,24 @@ +from conans import ConanFile +import os +import shutil + + +class Ps2devCMakeToolchainConan(ConanFile): + name = "ps2dev-cmaketoolchain" + description = "CMake toolchain script for ps2dev" + topics = "ps2", "sdk", "library", "sony", "playstation", "ps2" + + def export_sources(self): + self.copy("*.cmake*", dst="cmake") + self.copy("Platform", dst="cmake") + + def package(self): + shutil.copytree(os.path.join(self.source_folder, "cmake"), + os.path.join(self.package_folder, "cmake")) + + def package_info(self): + self.user_info.cmake_dir = os.path.join(self.package_folder, "cmake").replace("\\", "/") + + cmake_toolchain_file = os.path.join(self.package_folder, "cmake", "toolchain_ps2_ee.cmake").replace("\\", "/") + self.user_info.cmake_toolchain_file = cmake_toolchain_file + self.cpp_info.CONAN_CMAKE_TOOLCHAIN_FILE = cmake_toolchain_file diff --git a/vendor/librw/cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake b/vendor/librw/cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake new file mode 100644 index 0000000..da1efad --- /dev/null +++ b/vendor/librw/cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake @@ -0,0 +1,92 @@ +cmake_minimum_required(VERSION 3.7) + +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}") + +set(CMAKE_SYSTEM_NAME "PlayStation2") +set(CMAKE_SYSTEM_PROCESSOR "mips64r5900el") +set(CMAKE_SYSTEM_VERSION 1) + +set(CMAKE_NO_SYSTEM_FROM_IMPORTED ON) + +set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY) + +if(NOT DEFINED ENV{PS2DEV}) + message(FATAL_ERROR "Need environment variable PS2DEV set") +endif() +if(NOT DEFINED ENV{PS2SDK}) + message(FATAL_ERROR "Need environment variable PS2SDK set") +endif() +if(NOT DEFINED ENV{GSKIT}) + message(FATAL_ERROR "Need environment variable PS2SDK set") +endif() + +set(PS2DEV "$ENV{PS2DEV}") +set(PS2SDK "$ENV{PS2SDK}") +set(GSKIT "$ENV{GSKIT}") + +if(NOT IS_DIRECTORY "${PS2DEV}") + message(FATAL_ERROR "PS2DEV must be a folder path (${PS2DEV})") +endif() + +if(NOT IS_DIRECTORY "${PS2SDK}") + message(FATAL_ERROR "PS2SDK must be a folder path (${PS2SDK})") +endif() + +if(NOT IS_DIRECTORY "${GSKIT}") + message(FATAL_ERROR "GSKIT must be a folder path (${GSKIT})") +endif() + +set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm") + +set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-gcc" CACHE FILEPATH "C compiler") +set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-g++" CACHE FILEPATH "CXX compiler") +set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-g++" CACHE FILEPATH "ASM assembler") +set(CMAKE_DSM_COMPILER "${PS2DEV}/dvp/bin/dvp-as" CACHE FILEPATH "DSM assembler") +set(CMAKE_AR "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ar" CACHE FILEPATH "archiver") +set(CMAKE_LINKER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ld" CACHE FILEPATH "Linker") +set(CMAKE_RANLIB "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ranlib" CACHE FILEPATH "ranlib") +set(CMAKE_STRIP "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-strip" CACHE FILEPATH "strip") + +set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE") +set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE") +set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE") +set(CMAKE_EXE_LINKER_FLAGS_INIT "-G0 -L\"${PS2SDK}/ee/lib\" -Wl,-r -Wl,-d") + +set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee" "${PS2SDK}/ee" "${GSKIT}") +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + +set(PS2 1) +set(EE 1) + +set(CMAKE_EXECUTABLE_SUFFIX ".elf") + +function(add_erl_executable TARGET) + cmake_parse_arguments("AEE" "" "OUTPUT_VAR" "" ${ARGN}) + + get_target_property(output_dir "${TARGET}" RUNTIME_OUTPUT_DIRECTORY) + if(NOT output_dir) + set(output_dir ${CMAKE_CURRENT_BINARY_DIR}) + endif() + + get_target_property(output_name ${TARGET} OUTPUT_NAME) + if(NOT output_name) + set(output_name ${TARGET}) + endif() + set(outfile "${output_dir}/${output_name}.erl") + + add_custom_command(OUTPUT "${outfile}" + COMMAND "${CMAKE_COMMAND}" -E copy "$" "${outfile}" + COMMAND "${CMAKE_STRIP}" --strip-unneeded -R .mdebug.eabi64 -R .reginfo -R .comment "${outfile}" + DEPENDS ${TARGET} + ) + add_custom_target("${TARGET}_erl" ALL + DEPENDS "${outfile}" + ) + + if(AEE_OUTPUT_VAR) + set("${AEE_OUTPUT_VAR}" "${outfile}" PARENT_SCOPE) + endif() +endfunction() diff --git a/vendor/librw/conan/playstation2 b/vendor/librw/conan/playstation2 new file mode 100644 index 0000000..ddad52b --- /dev/null +++ b/vendor/librw/conan/playstation2 @@ -0,0 +1,12 @@ +[settings] +os=Playstation2 +arch=mips +compiler=gcc +compiler.version=3.2 +compiler.libcxx=libstdc++ +build_type=Release +[options] +librw:platform=ps2 +[build_requires] +ps2dev-ps2toolchain/unknown@madebr/testing +[env] diff --git a/vendor/librw/conanfile.py b/vendor/librw/conanfile.py new file mode 100644 index 0000000..4cefb49 --- /dev/null +++ b/vendor/librw/conanfile.py @@ -0,0 +1,136 @@ +from conans import ConanFile, CMake, tools +from conans.errors import ConanException, ConanInvalidConfiguration +import os +import shutil +import textwrap + + +class LibrwConan(ConanFile): + name = "librw" + version = "master" + license = "MIT" + settings = "os", "arch", "compiler", "build_type" + generators = "cmake", "cmake_find_package" + options = { + "platform": ["null", "gl3", "d3d9", "ps2"], + "gl3_gfxlib": ["glfw", "sdl2"], + } + default_options = { + "platform": "gl3", + "gl3_gfxlib": "glfw", + "openal:with_external_libs": False, + "sdl2:vulkan": False, + "sdl2:opengl": True, + "sdl2:sdl2main": True, + } + no_copy_source = True + + @property + def _os_is_playstation2(self): + try: + return self.settings.os == "Playstation2" + except ConanException: + return False + + def config_options(self): + if self._os_is_playstation2: + self.options.platform = "ps2" + if self.settings.os == "Windows": + self.options.platform = "d3d9" + self.options["sdl2"].directx = False + + def configure(self): + if self.options.platform != "gl3": + del self.options.gl3_gfxlib + + def validate(self): + if self.options.platform == "d3d9" and self.settings.os != "Windows": + raise ConanInvalidConfiguration("platform=d3d9 can only be built for os=Windows") + if self._os_is_playstation2: + if self.options.platform not in ("null", "ps2"): + raise ConanInvalidConfiguration("os=Playstation2 only supports platform=(null,ps2)") + + def requirements(self): + if self.options.platform == "gl3": + if self.options.gl3_gfxlib == "glfw": + self.requires("glfw/3.3.2") + elif self.options.gl3_gfxlib == "sdl2": + self.requires("sdl2/2.0.12@bincrafters/stable") + elif self.options.platform == "ps2": + self.requires("ps2dev-ps2sdk/unknown@madebr/testing") + if self._os_is_playstation2: + self.requires("ps2dev-cmaketoolchain/{}".format(self.version)) + + def export_sources(self): + for d in ("cmake", "skeleton", "src", "tools"): + shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d)) + self.copy("args.h") + self.copy("rw.h") + self.copy("CMakeLists.txt") + self.copy("LICENSE") + + @property + def _librw_platform(self): + return { + "null": "NULL", + "gl3": "GL3", + "d3d9": "D3D9", + "ps2": "PS2", + }[str(self.options.platform)] + + def build(self): + if self.source_folder == self.build_folder: + raise Exception("cannot build with source_folder == build_folder") + if self.options.platform == "gl3" and self.options.gl3_gfxlib == "glfw": + tools.save("Findglfw3.cmake", + textwrap.dedent( + """ + if(NOT TARGET glfw) + message(STATUS "Creating glfw TARGET") + add_library(glfw INTERFACE IMPORTED) + set_target_properties(glfw PROPERTIES + INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) + endif() + """), append=True) + tools.save("CMakeLists.txt", + textwrap.dedent( + """ + cmake_minimum_required(VERSION 3.0) + project(cmake_wrapper) + + include("{}/conanbuildinfo.cmake") + conan_basic_setup(TARGETS) + + add_subdirectory("{}" librw) + """).format(self.install_folder.replace("\\", "/"), + self.source_folder.replace("\\", "/"))) + cmake = CMake(self) + env = {} + cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform + cmake.definitions["LIBRW_INSTALL"] = True + cmake.definitions["LIBRW_TOOLS"] = True + if self.options.platform == "gl3": + cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper() + if self._os_is_playstation2: + env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath + with tools.environment_append(env): + cmake.configure(source_folder=self.build_folder) + cmake.build() + + def package(self): + cmake = CMake(self) + cmake.install() + + def package_info(self): + self.cpp_info.includedirs.append(os.path.join("include", "librw")) + self.cpp_info.libs = ["librw" if self.settings.compiler == "Visual Studio" else "rw"] + if self.options.platform == "null": + self.cpp_info.defines.append("RW_NULL") + elif self.options.platform == "gl3": + self.cpp_info.defines.append("RW_GL3") + if self.options.gl3_gfxlib == "sdl2": + self.cpp_info.defines.append("LIBRW_SDL2") + elif self.options.platform == "d3d9": + self.cpp_info.defines.append("RW_D3D9") + elif self.options.platform == "ps2": + self.cpp_info.defines.append("RW_PS2") diff --git a/vendor/librw/docker_rebuild_ps2.sh b/vendor/librw/docker_rebuild_ps2.sh new file mode 100755 index 0000000..cf8148f --- /dev/null +++ b/vendor/librw/docker_rebuild_ps2.sh @@ -0,0 +1,22 @@ +#!/bin/bash + +TARGET=release_ps2 + +set -e + +LIBRWDIR=$(dirname "$(readlink -f "$0")") +echo "LIBRWDIR is $LIBRWDIR" + +cd "$LIBRWDIR" + +premake5 gmake + +docker rm librw_instance -f >/dev/null 2>&1 || true +docker stop librw_instance -t 0 >/dev/null 2>&1 || true + +docker pull librw/librw +docker run -v "$LIBRWDIR:/librw:rw,z" --name librw_instance -d librw/librw sleep infinity +docker exec -u builder librw_instance /bin/bash -c "cd /librw/build && make clean config=$TARGET && make config=$TARGET verbose=1" + +docker rm librw_instance -f >/dev/null 2>&1 || true +docker stop librw_instance -t 0 >/dev/null 2>&1 || true diff --git a/vendor/librw/premake-vs2019.cmd b/vendor/librw/premake-vs2019.cmd new file mode 100644 index 0000000..18298f5 --- /dev/null +++ b/vendor/librw/premake-vs2019.cmd @@ -0,0 +1 @@ +premake5 vs2019 \ No newline at end of file diff --git a/vendor/librw/premake5.exe b/vendor/librw/premake5.exe new file mode 100644 index 0000000..9048d51 Binary files /dev/null and b/vendor/librw/premake5.exe differ diff --git a/vendor/librw/premake5.lua b/vendor/librw/premake5.lua new file mode 100755 index 0000000..323aa41 --- /dev/null +++ b/vendor/librw/premake5.lua @@ -0,0 +1,277 @@ +newoption { + trigger = "gfxlib", + value = "LIBRARY", + description = "Choose a particular development library", + default = "glfw", + allowed = { + { "glfw", "GLFW" }, + { "sdl2", "SDL2" }, + }, +} + +newoption { + trigger = "glfwdir64", + value = "PATH", + description = "Directory of glfw", + default = "../glfw-3.3.4.bin.WIN64", +} + +newoption { + trigger = "glfwdir32", + value = "PATH", + description = "Directory of glfw", + default = "../glfw-3.3.4.bin.WIN32", +} + +newoption { + trigger = "sdl2dir", + value = "PATH", + description = "Directory of sdl2", + default = "../SDL2-2.0.14", +} + +workspace "librw" + location "build" + language "C++" + + configurations { "Release", "Debug" } + filter { "system:windows" } + configurations { "ReleaseStatic" } + platforms { "win-x86-null", "win-x86-gl3", "win-x86-d3d9", + "win-amd64-null", "win-amd64-gl3", "win-amd64-d3d9" } + filter { "system:linux" } + platforms { "linux-x86-null", "linux-x86-gl3", + "linux-amd64-null", "linux-amd64-gl3", + "linux-arm-null", "linux-arm-gl3", + "ps2" } + if _OPTIONS["gfxlib"] == "sdl2" then + includedirs { "/usr/include/SDL2" } + end + filter {} + + filter "configurations:Debug" + defines { "DEBUG" } + symbols "On" + filter "configurations:Release*" + defines { "NDEBUG" } + optimize "On" + filter "configurations:ReleaseStatic" + staticruntime("On") + + filter { "platforms:*null" } + defines { "RW_NULL" } + filter { "platforms:*gl3" } + defines { "RW_GL3" } + if _OPTIONS["gfxlib"] == "sdl2" then + defines { "LIBRW_SDL2" } + end + filter { "platforms:*d3d9" } + defines { "RW_D3D9" } + filter { "platforms:ps2" } + defines { "RW_PS2" } + toolset "gcc" + gccprefix 'ee-' + buildoptions { "-nostdlib", "-fno-common" } + includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" } + optimize "Off" + + filter { "platforms:*amd64*" } + architecture "x86_64" + filter { "platforms:*x86*" } + architecture "x86" + filter { "platforms:*arm*" } + architecture "ARM" + + filter { "platforms:win*" } + system "windows" + filter { "platforms:linux*" } + system "linux" + + filter { "platforms:win*gl3" } + includedirs { path.join(_OPTIONS["sdl2dir"], "include") } + filter { "platforms:win-x86-gl3" } + includedirs { path.join(_OPTIONS["glfwdir32"], "include") } + filter { "platforms:win-amd64-gl3" } + includedirs { path.join(_OPTIONS["glfwdir64"], "include") } + + filter "action:vs*" + buildoptions { "/wd4996", "/wd4244" } + + filter { "platforms:win*gl3", "action:not vs*" } + if _OPTIONS["gfxlib"] == "sdl2" then + includedirs { "/mingw/include/SDL2" } -- TODO: Detect this properly + end + + filter {} + + Libdir = "lib/%{cfg.platform}/%{cfg.buildcfg}" + Bindir = "bin/%{cfg.platform}/%{cfg.buildcfg}" + +project "librw" + kind "StaticLib" + targetname "rw" + targetdir (Libdir) + defines { "LODEPNG_NO_COMPILE_CPP" } + files { "src/*.*" } + files { "src/*/*.*" } + filter { "platforms:*gl3" } + files { "src/gl/glad/*.*" } + +project "dumprwtree" + kind "ConsoleApp" + targetdir (Bindir) + removeplatforms { "*gl3", "*d3d9", "ps2" } + files { "tools/dumprwtree/*" } + includedirs { "." } + libdirs { Libdir } + links { "librw" } + +function findlibs() + filter { "platforms:linux*gl3" } + links { "GL" } + if _OPTIONS["gfxlib"] == "glfw" then + links { "glfw" } + else + links { "SDL2" } + end + filter { "platforms:win-amd64-gl3" } + libdirs { path.join(_OPTIONS["glfwdir64"], "lib-vc2015") } + libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") } + filter { "platforms:win-x86-gl3" } + libdirs { path.join(_OPTIONS["glfwdir32"], "lib-vc2015") } + libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") } + filter { "platforms:win*gl3" } + links { "opengl32" } + if _OPTIONS["gfxlib"] == "glfw" then + links { "glfw3" } + else + links { "SDL2" } + end + filter { "platforms:*d3d9" } + links { "gdi32", "d3d9" } + filter { "platforms:*d3d9", "action:vs*" } + links { "Xinput9_1_0" } + filter {} +end + +function skeleton() + files { "skeleton/*.cpp", "skeleton/*.h" } + files { "skeleton/imgui/*.cpp", "skeleton/imgui/*.h" } + includedirs { "skeleton" } +end + +function skeltool(dir) + targetdir (Bindir) + files { path.join("tools", dir, "*.cpp"), + path.join("tools", dir, "*.h") } + vpaths { + {["src"] = { path.join("tools", dir, "*") }}, + {["skeleton"] = { "skeleton/*" }}, + } + skeleton() + debugdir ( path.join("tools", dir) ) + includedirs { "." } + libdirs { Libdir } + links { "librw" } + findlibs() +end + +function vucode() + filter "files:**.dsm" + buildcommands { + 'cpp "%{file.relpath}" | dvp-as -o "%{cfg.objdir}/%{file.basename}.o"' + } + buildoutputs { '%{cfg.objdir}/%{file.basename}.o' } + filter {} +end + +project "playground" + kind "WindowedApp" + characterset ("MBCS") + skeltool("playground") + entrypoint("WinMainCRTStartup") + removeplatforms { "*null" } + removeplatforms { "ps2" } -- for now + +project "imguitest" + kind "WindowedApp" + characterset ("MBCS") + skeltool("imguitest") + entrypoint("WinMainCRTStartup") + removeplatforms { "*null" } + removeplatforms { "ps2" } + +project "lights" + kind "WindowedApp" + characterset ("MBCS") + skeltool("lights") + entrypoint("WinMainCRTStartup") + removeplatforms { "*null" } + removeplatforms { "ps2" } + +project "subrast" + kind "WindowedApp" + characterset ("MBCS") + skeltool("subrast") + entrypoint("WinMainCRTStartup") + removeplatforms { "*null" } + removeplatforms { "ps2" } + +project "camera" + kind "WindowedApp" + characterset ("MBCS") + skeltool("camera") + entrypoint("WinMainCRTStartup") + removeplatforms { "*null" } + removeplatforms { "ps2" } + +project "im2d" + kind "WindowedApp" + characterset ("MBCS") + skeltool("im2d") + entrypoint("WinMainCRTStartup") + removeplatforms { "*null" } + removeplatforms { "ps2" } + +project "im3d" + kind "WindowedApp" + characterset ("MBCS") + skeltool("im3d") + entrypoint("WinMainCRTStartup") + removeplatforms { "*null" } + removeplatforms { "ps2" } + +project "ska2anm" + kind "ConsoleApp" + characterset ("MBCS") + targetdir (Bindir) + files { path.join("tools/ska2anm", "*.cpp"), + path.join("tools/ska2anm", "*.h") } + debugdir ( path.join("tools/ska2nm") ) + includedirs { "." } + libdirs { Libdir } + links { "librw" } + findlibs() + removeplatforms { "*gl3", "*d3d9", "*ps2" } + +project "ps2test" + kind "ConsoleApp" + targetdir (Bindir) + vucode() + removeplatforms { "*gl3", "*d3d9", "*null" } + targetextension '.elf' + includedirs { "." } + files { "tools/ps2test/*.cpp", + "tools/ps2test/vu/*.dsm", + "tools/ps2test/*.h" } + libdirs { "$(PS2SDK)/ee/lib" } + links { "librw" } + +--project "ps2rastertest" +-- kind "ConsoleApp" +-- targetdir (Bindir) +-- removeplatforms { "*gl3", "*d3d9" } +-- files { "tools/ps2rastertest/*.cpp" } +-- includedirs { "." } +-- libdirs { Libdir } +-- links { "librw" } diff --git a/vendor/librw/rw.h b/vendor/librw/rw.h new file mode 100644 index 0000000..fb9829f --- /dev/null +++ b/vendor/librw/rw.h @@ -0,0 +1,25 @@ +#include +#include +#include + +#include "src/rwbase.h" +#include "src/rwerror.h" +#include "src/rwplg.h" +#include "src/rwrender.h" +#include "src/rwengine.h" +#include "src/rwpipeline.h" +#include "src/rwobjects.h" +#include "src/rwanim.h" +#include "src/rwplugins.h" +#include "src/rwuserdata.h" +#include "src/rwcharset.h" +#include "src/ps2/rwps2.h" +#include "src/ps2/rwps2plg.h" +#include "src/d3d/rwxbox.h" +#include "src/d3d/rwd3d.h" +#include "src/d3d/rwd3d8.h" +#include "src/d3d/rwd3d9.h" +#include "src/gl/rwwdgl.h" +#include "src/gl/rwgl3.h" +#include "src/gl/rwgl3shader.h" +#include "src/gl/rwgl3plg.h" diff --git a/vendor/librw/skeleton/CMakeLists.txt b/vendor/librw/skeleton/CMakeLists.txt new file mode 100644 index 0000000..957afb5 --- /dev/null +++ b/vendor/librw/skeleton/CMakeLists.txt @@ -0,0 +1,80 @@ +add_library(librw_skeleton + glfw.cpp + sdl2.cpp + skeleton.cpp + skeleton.h + win.cpp + + imgui/imgui_impl_rw.cpp + imgui/imgui_impl_rw.h + + imgui/imconfig.h + imgui/imgui.cpp + imgui/imgui.h + imgui/imgui_demo.cpp + imgui/imgui_draw.cpp + imgui/imgui_internal.h + imgui/imgui_tables.cpp + imgui/imgui_widgets.cpp + imgui/imstb_rectpack.h + imgui/imstb_textedit.h + imgui/imstb_truetype.h + + imgui/ImGuizmo.cpp + imgui/ImGuizmo.h +) +add_library(librw::skeleton ALIAS librw_skeleton) + +set_target_properties(librw_skeleton + PROPERTIES + PREFIX "" + EXPORT_NAME skeleton + CXX_STANDARD 11 +) + +target_link_libraries(librw_skeleton + PRIVATE + librw +) + +target_include_directories(librw_skeleton + PUBLIC + $ + $ +) + +if(LIBRW_INSTALL) + install( + FILES + skeleton.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton" + ) + + install( + FILES + imgui/imconfig.h + imgui/imgui.h + imgui/imgui_impl_rw.h + imgui/imgui_internal.h + imgui/ImGuizmo.h + imgui/imstb_rectpack.h + imgui/imstb_textedit.h + imgui/imstb_truetype.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton/imgui" + ) + + install( + FILES + imgui/LICENSE_imgui.txt + imgui/LICENSE_imguizmo.txt + DESTINATION "${CMAKE_INSTALL_DOCDIR}" + ) + + install( + TARGETS librw_skeleton + EXPORT librw-targets + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ) +endif() diff --git a/vendor/librw/skeleton/glfw.cpp b/vendor/librw/skeleton/glfw.cpp new file mode 100644 index 0000000..23832c0 --- /dev/null +++ b/vendor/librw/skeleton/glfw.cpp @@ -0,0 +1,262 @@ +#ifndef LIBRW_SDL2 + +#include +#include "skeleton.h" + +using namespace sk; +using namespace rw; + +#ifdef RW_OPENGL + +GLFWwindow *window; +int keymap[GLFW_KEY_LAST+1]; + +static void +initkeymap(void) +{ + int i; + for(i = 0; i < GLFW_KEY_LAST+1; i++) + keymap[i] = KEY_NULL; + keymap[GLFW_KEY_SPACE] = ' '; + keymap[GLFW_KEY_APOSTROPHE] = '\''; + keymap[GLFW_KEY_COMMA] = ','; + keymap[GLFW_KEY_MINUS] = '-'; + keymap[GLFW_KEY_PERIOD] = '.'; + keymap[GLFW_KEY_SLASH] = '/'; + keymap[GLFW_KEY_0] = '0'; + keymap[GLFW_KEY_1] = '1'; + keymap[GLFW_KEY_2] = '2'; + keymap[GLFW_KEY_3] = '3'; + keymap[GLFW_KEY_4] = '4'; + keymap[GLFW_KEY_5] = '5'; + keymap[GLFW_KEY_6] = '6'; + keymap[GLFW_KEY_7] = '7'; + keymap[GLFW_KEY_8] = '8'; + keymap[GLFW_KEY_9] = '9'; + keymap[GLFW_KEY_SEMICOLON] = ';'; + keymap[GLFW_KEY_EQUAL] = '='; + keymap[GLFW_KEY_A] = 'A'; + keymap[GLFW_KEY_B] = 'B'; + keymap[GLFW_KEY_C] = 'C'; + keymap[GLFW_KEY_D] = 'D'; + keymap[GLFW_KEY_E] = 'E'; + keymap[GLFW_KEY_F] = 'F'; + keymap[GLFW_KEY_G] = 'G'; + keymap[GLFW_KEY_H] = 'H'; + keymap[GLFW_KEY_I] = 'I'; + keymap[GLFW_KEY_J] = 'J'; + keymap[GLFW_KEY_K] = 'K'; + keymap[GLFW_KEY_L] = 'L'; + keymap[GLFW_KEY_M] = 'M'; + keymap[GLFW_KEY_N] = 'N'; + keymap[GLFW_KEY_O] = 'O'; + keymap[GLFW_KEY_P] = 'P'; + keymap[GLFW_KEY_Q] = 'Q'; + keymap[GLFW_KEY_R] = 'R'; + keymap[GLFW_KEY_S] = 'S'; + keymap[GLFW_KEY_T] = 'T'; + keymap[GLFW_KEY_U] = 'U'; + keymap[GLFW_KEY_V] = 'V'; + keymap[GLFW_KEY_W] = 'W'; + keymap[GLFW_KEY_X] = 'X'; + keymap[GLFW_KEY_Y] = 'Y'; + keymap[GLFW_KEY_Z] = 'Z'; + keymap[GLFW_KEY_LEFT_BRACKET] = '['; + keymap[GLFW_KEY_BACKSLASH] = '\\'; + keymap[GLFW_KEY_RIGHT_BRACKET] = ']'; + keymap[GLFW_KEY_GRAVE_ACCENT] = '`'; + keymap[GLFW_KEY_ESCAPE] = KEY_ESC; + keymap[GLFW_KEY_ENTER] = KEY_ENTER; + keymap[GLFW_KEY_TAB] = KEY_TAB; + keymap[GLFW_KEY_BACKSPACE] = KEY_BACKSP; + keymap[GLFW_KEY_INSERT] = KEY_INS; + keymap[GLFW_KEY_DELETE] = KEY_DEL; + keymap[GLFW_KEY_RIGHT] = KEY_RIGHT; + keymap[GLFW_KEY_LEFT] = KEY_LEFT; + keymap[GLFW_KEY_DOWN] = KEY_DOWN; + keymap[GLFW_KEY_UP] = KEY_UP; + keymap[GLFW_KEY_PAGE_UP] = KEY_PGUP; + keymap[GLFW_KEY_PAGE_DOWN] = KEY_PGDN; + keymap[GLFW_KEY_HOME] = KEY_HOME; + keymap[GLFW_KEY_END] = KEY_END; + keymap[GLFW_KEY_CAPS_LOCK] = KEY_CAPSLK; + keymap[GLFW_KEY_SCROLL_LOCK] = KEY_NULL; + keymap[GLFW_KEY_NUM_LOCK] = KEY_NULL; + keymap[GLFW_KEY_PRINT_SCREEN] = KEY_NULL; + keymap[GLFW_KEY_PAUSE] = KEY_NULL; + + keymap[GLFW_KEY_F1] = KEY_F1; + keymap[GLFW_KEY_F2] = KEY_F2; + keymap[GLFW_KEY_F3] = KEY_F3; + keymap[GLFW_KEY_F4] = KEY_F4; + keymap[GLFW_KEY_F5] = KEY_F5; + keymap[GLFW_KEY_F6] = KEY_F6; + keymap[GLFW_KEY_F7] = KEY_F7; + keymap[GLFW_KEY_F8] = KEY_F8; + keymap[GLFW_KEY_F9] = KEY_F9; + keymap[GLFW_KEY_F10] = KEY_F10; + keymap[GLFW_KEY_F11] = KEY_F11; + keymap[GLFW_KEY_F12] = KEY_F12; + keymap[GLFW_KEY_F13] = KEY_NULL; + keymap[GLFW_KEY_F14] = KEY_NULL; + keymap[GLFW_KEY_F15] = KEY_NULL; + keymap[GLFW_KEY_F16] = KEY_NULL; + keymap[GLFW_KEY_F17] = KEY_NULL; + keymap[GLFW_KEY_F18] = KEY_NULL; + keymap[GLFW_KEY_F19] = KEY_NULL; + keymap[GLFW_KEY_F20] = KEY_NULL; + keymap[GLFW_KEY_F21] = KEY_NULL; + keymap[GLFW_KEY_F22] = KEY_NULL; + keymap[GLFW_KEY_F23] = KEY_NULL; + keymap[GLFW_KEY_F24] = KEY_NULL; + keymap[GLFW_KEY_F25] = KEY_NULL; + keymap[GLFW_KEY_KP_0] = KEY_NULL; + keymap[GLFW_KEY_KP_1] = KEY_NULL; + keymap[GLFW_KEY_KP_2] = KEY_NULL; + keymap[GLFW_KEY_KP_3] = KEY_NULL; + keymap[GLFW_KEY_KP_4] = KEY_NULL; + keymap[GLFW_KEY_KP_5] = KEY_NULL; + keymap[GLFW_KEY_KP_6] = KEY_NULL; + keymap[GLFW_KEY_KP_7] = KEY_NULL; + keymap[GLFW_KEY_KP_8] = KEY_NULL; + keymap[GLFW_KEY_KP_9] = KEY_NULL; + keymap[GLFW_KEY_KP_DECIMAL] = KEY_NULL; + keymap[GLFW_KEY_KP_DIVIDE] = KEY_NULL; + keymap[GLFW_KEY_KP_MULTIPLY] = KEY_NULL; + keymap[GLFW_KEY_KP_SUBTRACT] = KEY_NULL; + keymap[GLFW_KEY_KP_ADD] = KEY_NULL; + keymap[GLFW_KEY_KP_ENTER] = KEY_NULL; + keymap[GLFW_KEY_KP_EQUAL] = KEY_NULL; + keymap[GLFW_KEY_LEFT_SHIFT] = KEY_LSHIFT; + keymap[GLFW_KEY_LEFT_CONTROL] = KEY_LCTRL; + keymap[GLFW_KEY_LEFT_ALT] = KEY_LALT; + keymap[GLFW_KEY_LEFT_SUPER] = KEY_NULL; + keymap[GLFW_KEY_RIGHT_SHIFT] = KEY_RSHIFT; + keymap[GLFW_KEY_RIGHT_CONTROL] = KEY_RCTRL; + keymap[GLFW_KEY_RIGHT_ALT] = KEY_RALT; + keymap[GLFW_KEY_RIGHT_SUPER] = KEY_NULL; + keymap[GLFW_KEY_MENU] = KEY_NULL; +} + +static void KeyUp(int key) { EventHandler(KEYUP, &key); } +static void KeyDown(int key) { EventHandler(KEYDOWN, &key); } + +static void +keypress(GLFWwindow *window, int key, int scancode, int action, int mods) +{ + if(key >= 0 && key <= GLFW_KEY_LAST){ + if(action == GLFW_RELEASE) KeyUp(keymap[key]); + else if(action == GLFW_PRESS) KeyDown(keymap[key]); + else if(action == GLFW_REPEAT) KeyDown(keymap[key]); + } +} + +static void +charinput(GLFWwindow *window, unsigned int c) +{ + EventHandler(CHARINPUT, (void*)(uintptr)c); +} + +static void +resize(GLFWwindow *window, int w, int h) +{ + rw::Rect r; + r.x = 0; + r.y = 0; + r.w = w; + r.h = h; + EventHandler(RESIZE, &r); +} + +static void +mousemove(GLFWwindow *window, double x, double y) +{ + sk::MouseState ms; + ms.posx = x; + ms.posy = y; + EventHandler(MOUSEMOVE, &ms); +} + +static void +mousebtn(GLFWwindow *window, int button, int action, int mods) +{ + static int buttons = 0; + sk::MouseState ms; + + switch(button){ + case GLFW_MOUSE_BUTTON_LEFT: + if(action == GLFW_PRESS) + buttons |= 1; + else + buttons &= ~1; + break; + case GLFW_MOUSE_BUTTON_MIDDLE: + if(action == GLFW_PRESS) + buttons |= 2; + else + buttons &= ~2; + break; + case GLFW_MOUSE_BUTTON_RIGHT: + if(action == GLFW_PRESS) + buttons |= 4; + else + buttons &= ~4; + break; + } + + ms.buttons = buttons; + EventHandler(MOUSEBTN, &ms); +} + +int +main(int argc, char *argv[]) +{ + args.argc = argc; + args.argv = argv; + + if(EventHandler(INITIALIZE, nil) == EVENTERROR) + return 0; + + engineOpenParams.width = sk::globals.width; + engineOpenParams.height = sk::globals.height; + engineOpenParams.windowtitle = sk::globals.windowtitle; + engineOpenParams.window = &window; + + if(EventHandler(RWINITIALIZE, nil) == EVENTERROR) + return 0; + + initkeymap(); + glfwSetKeyCallback(window, keypress); + glfwSetCharCallback(window, charinput); + glfwSetWindowSizeCallback(window, resize); + glfwSetCursorPosCallback(window, mousemove); + glfwSetMouseButtonCallback(window, mousebtn); + + float lastTime = glfwGetTime()*1000; + while(!sk::globals.quit && !glfwWindowShouldClose(window)){ + float currTime = glfwGetTime()*1000; + float timeDelta = (currTime - lastTime)*0.001f; + glfwPollEvents(); + + EventHandler(IDLE, &timeDelta); + + lastTime = currTime; + } + + EventHandler(RWTERMINATE, nil); + + return 0; +} + +namespace sk { + +void +SetMousePosition(int x, int y) +{ + glfwSetCursorPos(*engineOpenParams.window, (double)x, (double)y); +} + +} + +#endif +#endif diff --git a/vendor/librw/skeleton/imgui/ImGuizmo.cpp b/vendor/librw/skeleton/imgui/ImGuizmo.cpp new file mode 100644 index 0000000..3a22a26 --- /dev/null +++ b/vendor/librw/skeleton/imgui/ImGuizmo.cpp @@ -0,0 +1,2724 @@ +// The MIT License(MIT) +// +// Copyright(c) 2021 Cedric Guillemet +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "imgui.h" +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" +#include "ImGuizmo.h" +#if !defined(_WIN32) +#define _malloca(x) alloca(x) +#define _freea(x) +#else +#include +#endif + +// includes patches for multiview from +// https://github.com/CedricGuillemet/ImGuizmo/issues/15 + +namespace ImGuizmo +{ + static const float ZPI = 3.14159265358979323846f; + static const float RAD2DEG = (180.f / ZPI); + static const float DEG2RAD = (ZPI / 180.f); + const float screenRotateSize = 0.06f; + + static OPERATION operator&(OPERATION lhs, OPERATION rhs) + { + return static_cast(static_cast(lhs) & static_cast(rhs)); + } + + static bool operator!=(OPERATION lhs, int rhs) + { + return static_cast(lhs) != rhs; + } + + static bool operator==(OPERATION lhs, int rhs) + { + return static_cast(lhs) == rhs; + } + + static bool Intersects(OPERATION lhs, OPERATION rhs) + { + return (lhs & rhs) != 0; + } + + // True if lhs contains rhs + static bool Contains(OPERATION lhs, OPERATION rhs) + { + return (lhs & rhs) == rhs; + } + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // utility and math + + void FPU_MatrixF_x_MatrixF(const float* a, const float* b, float* r) + { + r[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12]; + r[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13]; + r[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14]; + r[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15]; + + r[4] = a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12]; + r[5] = a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13]; + r[6] = a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14]; + r[7] = a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15]; + + r[8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12]; + r[9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13]; + r[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14]; + r[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15]; + + r[12] = a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12]; + r[13] = a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13]; + r[14] = a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14]; + r[15] = a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15]; + } + + void Frustum(float left, float right, float bottom, float top, float znear, float zfar, float* m16) + { + float temp, temp2, temp3, temp4; + temp = 2.0f * znear; + temp2 = right - left; + temp3 = top - bottom; + temp4 = zfar - znear; + m16[0] = temp / temp2; + m16[1] = 0.0; + m16[2] = 0.0; + m16[3] = 0.0; + m16[4] = 0.0; + m16[5] = temp / temp3; + m16[6] = 0.0; + m16[7] = 0.0; + m16[8] = (right + left) / temp2; + m16[9] = (top + bottom) / temp3; + m16[10] = (-zfar - znear) / temp4; + m16[11] = -1.0f; + m16[12] = 0.0; + m16[13] = 0.0; + m16[14] = (-temp * zfar) / temp4; + m16[15] = 0.0; + } + + void Perspective(float fovyInDegrees, float aspectRatio, float znear, float zfar, float* m16) + { + float ymax, xmax; + ymax = znear * tanf(fovyInDegrees * DEG2RAD); + xmax = ymax * aspectRatio; + Frustum(-xmax, xmax, -ymax, ymax, znear, zfar, m16); + } + + void Cross(const float* a, const float* b, float* r) + { + r[0] = a[1] * b[2] - a[2] * b[1]; + r[1] = a[2] * b[0] - a[0] * b[2]; + r[2] = a[0] * b[1] - a[1] * b[0]; + } + + float Dot(const float* a, const float* b) + { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; + } + + void Normalize(const float* a, float* r) + { + float il = 1.f / (sqrtf(Dot(a, a)) + FLT_EPSILON); + r[0] = a[0] * il; + r[1] = a[1] * il; + r[2] = a[2] * il; + } + + void LookAt(const float* eye, const float* at, const float* up, float* m16) + { + float X[3], Y[3], Z[3], tmp[3]; + + tmp[0] = eye[0] - at[0]; + tmp[1] = eye[1] - at[1]; + tmp[2] = eye[2] - at[2]; + Normalize(tmp, Z); + Normalize(up, Y); + Cross(Y, Z, tmp); + Normalize(tmp, X); + Cross(Z, X, tmp); + Normalize(tmp, Y); + + m16[0] = X[0]; + m16[1] = Y[0]; + m16[2] = Z[0]; + m16[3] = 0.0f; + m16[4] = X[1]; + m16[5] = Y[1]; + m16[6] = Z[1]; + m16[7] = 0.0f; + m16[8] = X[2]; + m16[9] = Y[2]; + m16[10] = Z[2]; + m16[11] = 0.0f; + m16[12] = -Dot(X, eye); + m16[13] = -Dot(Y, eye); + m16[14] = -Dot(Z, eye); + m16[15] = 1.0f; + } + + template T Clamp(T x, T y, T z) { return ((x < y) ? y : ((x > z) ? z : x)); } + template T max(T x, T y) { return (x > y) ? x : y; } + template T min(T x, T y) { return (x < y) ? x : y; } + template bool IsWithin(T x, T y, T z) { return (x >= y) && (x <= z); } + + struct matrix_t; + struct vec_t + { + public: + float x, y, z, w; + + void Lerp(const vec_t& v, float t) + { + x += (v.x - x) * t; + y += (v.y - y) * t; + z += (v.z - z) * t; + w += (v.w - w) * t; + } + + void Set(float v) { x = y = z = w = v; } + void Set(float _x, float _y, float _z = 0.f, float _w = 0.f) { x = _x; y = _y; z = _z; w = _w; } + + vec_t& operator -= (const vec_t& v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; } + vec_t& operator += (const vec_t& v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; } + vec_t& operator *= (const vec_t& v) { x *= v.x; y *= v.y; z *= v.z; w *= v.w; return *this; } + vec_t& operator *= (float v) { x *= v; y *= v; z *= v; w *= v; return *this; } + + vec_t operator * (float f) const; + vec_t operator - () const; + vec_t operator - (const vec_t& v) const; + vec_t operator + (const vec_t& v) const; + vec_t operator * (const vec_t& v) const; + + const vec_t& operator + () const { return (*this); } + float Length() const { return sqrtf(x * x + y * y + z * z); }; + float LengthSq() const { return (x * x + y * y + z * z); }; + vec_t Normalize() { (*this) *= (1.f / Length()); return (*this); } + vec_t Normalize(const vec_t& v) { this->Set(v.x, v.y, v.z, v.w); this->Normalize(); return (*this); } + vec_t Abs() const; + + void Cross(const vec_t& v) + { + vec_t res; + res.x = y * v.z - z * v.y; + res.y = z * v.x - x * v.z; + res.z = x * v.y - y * v.x; + + x = res.x; + y = res.y; + z = res.z; + w = 0.f; + } + + void Cross(const vec_t& v1, const vec_t& v2) + { + x = v1.y * v2.z - v1.z * v2.y; + y = v1.z * v2.x - v1.x * v2.z; + z = v1.x * v2.y - v1.y * v2.x; + w = 0.f; + } + + float Dot(const vec_t& v) const + { + return (x * v.x) + (y * v.y) + (z * v.z) + (w * v.w); + } + + float Dot3(const vec_t& v) const + { + return (x * v.x) + (y * v.y) + (z * v.z); + } + + void Transform(const matrix_t& matrix); + void Transform(const vec_t& s, const matrix_t& matrix); + + void TransformVector(const matrix_t& matrix); + void TransformPoint(const matrix_t& matrix); + void TransformVector(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformVector(matrix); } + void TransformPoint(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformPoint(matrix); } + + float& operator [] (size_t index) { return ((float*)&x)[index]; } + const float& operator [] (size_t index) const { return ((float*)&x)[index]; } + bool operator!=(const vec_t& other) const { return memcmp(this, &other, sizeof(vec_t)); } + }; + + vec_t makeVect(float _x, float _y, float _z = 0.f, float _w = 0.f) { vec_t res; res.x = _x; res.y = _y; res.z = _z; res.w = _w; return res; } + vec_t makeVect(ImVec2 v) { vec_t res; res.x = v.x; res.y = v.y; res.z = 0.f; res.w = 0.f; return res; } + vec_t vec_t::operator * (float f) const { return makeVect(x * f, y * f, z * f, w * f); } + vec_t vec_t::operator - () const { return makeVect(-x, -y, -z, -w); } + vec_t vec_t::operator - (const vec_t& v) const { return makeVect(x - v.x, y - v.y, z - v.z, w - v.w); } + vec_t vec_t::operator + (const vec_t& v) const { return makeVect(x + v.x, y + v.y, z + v.z, w + v.w); } + vec_t vec_t::operator * (const vec_t& v) const { return makeVect(x * v.x, y * v.y, z * v.z, w * v.w); } + vec_t vec_t::Abs() const { return makeVect(fabsf(x), fabsf(y), fabsf(z)); } + + vec_t Normalized(const vec_t& v) { vec_t res; res = v; res.Normalize(); return res; } + vec_t Cross(const vec_t& v1, const vec_t& v2) + { + vec_t res; + res.x = v1.y * v2.z - v1.z * v2.y; + res.y = v1.z * v2.x - v1.x * v2.z; + res.z = v1.x * v2.y - v1.y * v2.x; + res.w = 0.f; + return res; + } + + float Dot(const vec_t& v1, const vec_t& v2) + { + return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); + } + + vec_t BuildPlan(const vec_t& p_point1, const vec_t& p_normal) + { + vec_t normal, res; + normal.Normalize(p_normal); + res.w = normal.Dot(p_point1); + res.x = normal.x; + res.y = normal.y; + res.z = normal.z; + return res; + } + + struct matrix_t + { + public: + + union + { + float m[4][4]; + float m16[16]; + struct + { + vec_t right, up, dir, position; + } v; + vec_t component[4]; + }; + + matrix_t(const matrix_t& other) { memcpy(&m16[0], &other.m16[0], sizeof(float) * 16); } + matrix_t() {} + + operator float* () { return m16; } + operator const float* () const { return m16; } + void Translation(float _x, float _y, float _z) { this->Translation(makeVect(_x, _y, _z)); } + + void Translation(const vec_t& vt) + { + v.right.Set(1.f, 0.f, 0.f, 0.f); + v.up.Set(0.f, 1.f, 0.f, 0.f); + v.dir.Set(0.f, 0.f, 1.f, 0.f); + v.position.Set(vt.x, vt.y, vt.z, 1.f); + } + + void Scale(float _x, float _y, float _z) + { + v.right.Set(_x, 0.f, 0.f, 0.f); + v.up.Set(0.f, _y, 0.f, 0.f); + v.dir.Set(0.f, 0.f, _z, 0.f); + v.position.Set(0.f, 0.f, 0.f, 1.f); + } + void Scale(const vec_t& s) { Scale(s.x, s.y, s.z); } + + matrix_t& operator *= (const matrix_t& mat) + { + matrix_t tmpMat; + tmpMat = *this; + tmpMat.Multiply(mat); + *this = tmpMat; + return *this; + } + matrix_t operator * (const matrix_t& mat) const + { + matrix_t matT; + matT.Multiply(*this, mat); + return matT; + } + + void Multiply(const matrix_t& matrix) + { + matrix_t tmp; + tmp = *this; + + FPU_MatrixF_x_MatrixF((float*)&tmp, (float*)&matrix, (float*)this); + } + + void Multiply(const matrix_t& m1, const matrix_t& m2) + { + FPU_MatrixF_x_MatrixF((float*)&m1, (float*)&m2, (float*)this); + } + + float GetDeterminant() const + { + return m[0][0] * m[1][1] * m[2][2] + m[0][1] * m[1][2] * m[2][0] + m[0][2] * m[1][0] * m[2][1] - + m[0][2] * m[1][1] * m[2][0] - m[0][1] * m[1][0] * m[2][2] - m[0][0] * m[1][2] * m[2][1]; + } + + float Inverse(const matrix_t& srcMatrix, bool affine = false); + void SetToIdentity() + { + v.right.Set(1.f, 0.f, 0.f, 0.f); + v.up.Set(0.f, 1.f, 0.f, 0.f); + v.dir.Set(0.f, 0.f, 1.f, 0.f); + v.position.Set(0.f, 0.f, 0.f, 1.f); + } + void Transpose() + { + matrix_t tmpm; + for (int l = 0; l < 4; l++) + { + for (int c = 0; c < 4; c++) + { + tmpm.m[l][c] = m[c][l]; + } + } + (*this) = tmpm; + } + + void RotationAxis(const vec_t& axis, float angle); + + void OrthoNormalize() + { + v.right.Normalize(); + v.up.Normalize(); + v.dir.Normalize(); + } + }; + + void vec_t::Transform(const matrix_t& matrix) + { + vec_t out; + + out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + w * matrix.m[3][0]; + out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + w * matrix.m[3][1]; + out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + w * matrix.m[3][2]; + out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + w * matrix.m[3][3]; + + x = out.x; + y = out.y; + z = out.z; + w = out.w; + } + + void vec_t::Transform(const vec_t& s, const matrix_t& matrix) + { + *this = s; + Transform(matrix); + } + + void vec_t::TransformPoint(const matrix_t& matrix) + { + vec_t out; + + out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + matrix.m[3][0]; + out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + matrix.m[3][1]; + out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + matrix.m[3][2]; + out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + matrix.m[3][3]; + + x = out.x; + y = out.y; + z = out.z; + w = out.w; + } + + void vec_t::TransformVector(const matrix_t& matrix) + { + vec_t out; + + out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0]; + out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1]; + out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2]; + out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3]; + + x = out.x; + y = out.y; + z = out.z; + w = out.w; + } + + float matrix_t::Inverse(const matrix_t& srcMatrix, bool affine) + { + float det = 0; + + if (affine) + { + det = GetDeterminant(); + float s = 1 / det; + m[0][0] = (srcMatrix.m[1][1] * srcMatrix.m[2][2] - srcMatrix.m[1][2] * srcMatrix.m[2][1]) * s; + m[0][1] = (srcMatrix.m[2][1] * srcMatrix.m[0][2] - srcMatrix.m[2][2] * srcMatrix.m[0][1]) * s; + m[0][2] = (srcMatrix.m[0][1] * srcMatrix.m[1][2] - srcMatrix.m[0][2] * srcMatrix.m[1][1]) * s; + m[1][0] = (srcMatrix.m[1][2] * srcMatrix.m[2][0] - srcMatrix.m[1][0] * srcMatrix.m[2][2]) * s; + m[1][1] = (srcMatrix.m[2][2] * srcMatrix.m[0][0] - srcMatrix.m[2][0] * srcMatrix.m[0][2]) * s; + m[1][2] = (srcMatrix.m[0][2] * srcMatrix.m[1][0] - srcMatrix.m[0][0] * srcMatrix.m[1][2]) * s; + m[2][0] = (srcMatrix.m[1][0] * srcMatrix.m[2][1] - srcMatrix.m[1][1] * srcMatrix.m[2][0]) * s; + m[2][1] = (srcMatrix.m[2][0] * srcMatrix.m[0][1] - srcMatrix.m[2][1] * srcMatrix.m[0][0]) * s; + m[2][2] = (srcMatrix.m[0][0] * srcMatrix.m[1][1] - srcMatrix.m[0][1] * srcMatrix.m[1][0]) * s; + m[3][0] = -(m[0][0] * srcMatrix.m[3][0] + m[1][0] * srcMatrix.m[3][1] + m[2][0] * srcMatrix.m[3][2]); + m[3][1] = -(m[0][1] * srcMatrix.m[3][0] + m[1][1] * srcMatrix.m[3][1] + m[2][1] * srcMatrix.m[3][2]); + m[3][2] = -(m[0][2] * srcMatrix.m[3][0] + m[1][2] * srcMatrix.m[3][1] + m[2][2] * srcMatrix.m[3][2]); + } + else + { + // transpose matrix + float src[16]; + for (int i = 0; i < 4; ++i) + { + src[i] = srcMatrix.m16[i * 4]; + src[i + 4] = srcMatrix.m16[i * 4 + 1]; + src[i + 8] = srcMatrix.m16[i * 4 + 2]; + src[i + 12] = srcMatrix.m16[i * 4 + 3]; + } + + // calculate pairs for first 8 elements (cofactors) + float tmp[12]; // temp array for pairs + tmp[0] = src[10] * src[15]; + tmp[1] = src[11] * src[14]; + tmp[2] = src[9] * src[15]; + tmp[3] = src[11] * src[13]; + tmp[4] = src[9] * src[14]; + tmp[5] = src[10] * src[13]; + tmp[6] = src[8] * src[15]; + tmp[7] = src[11] * src[12]; + tmp[8] = src[8] * src[14]; + tmp[9] = src[10] * src[12]; + tmp[10] = src[8] * src[13]; + tmp[11] = src[9] * src[12]; + + // calculate first 8 elements (cofactors) + m16[0] = (tmp[0] * src[5] + tmp[3] * src[6] + tmp[4] * src[7]) - (tmp[1] * src[5] + tmp[2] * src[6] + tmp[5] * src[7]); + m16[1] = (tmp[1] * src[4] + tmp[6] * src[6] + tmp[9] * src[7]) - (tmp[0] * src[4] + tmp[7] * src[6] + tmp[8] * src[7]); + m16[2] = (tmp[2] * src[4] + tmp[7] * src[5] + tmp[10] * src[7]) - (tmp[3] * src[4] + tmp[6] * src[5] + tmp[11] * src[7]); + m16[3] = (tmp[5] * src[4] + tmp[8] * src[5] + tmp[11] * src[6]) - (tmp[4] * src[4] + tmp[9] * src[5] + tmp[10] * src[6]); + m16[4] = (tmp[1] * src[1] + tmp[2] * src[2] + tmp[5] * src[3]) - (tmp[0] * src[1] + tmp[3] * src[2] + tmp[4] * src[3]); + m16[5] = (tmp[0] * src[0] + tmp[7] * src[2] + tmp[8] * src[3]) - (tmp[1] * src[0] + tmp[6] * src[2] + tmp[9] * src[3]); + m16[6] = (tmp[3] * src[0] + tmp[6] * src[1] + tmp[11] * src[3]) - (tmp[2] * src[0] + tmp[7] * src[1] + tmp[10] * src[3]); + m16[7] = (tmp[4] * src[0] + tmp[9] * src[1] + tmp[10] * src[2]) - (tmp[5] * src[0] + tmp[8] * src[1] + tmp[11] * src[2]); + + // calculate pairs for second 8 elements (cofactors) + tmp[0] = src[2] * src[7]; + tmp[1] = src[3] * src[6]; + tmp[2] = src[1] * src[7]; + tmp[3] = src[3] * src[5]; + tmp[4] = src[1] * src[6]; + tmp[5] = src[2] * src[5]; + tmp[6] = src[0] * src[7]; + tmp[7] = src[3] * src[4]; + tmp[8] = src[0] * src[6]; + tmp[9] = src[2] * src[4]; + tmp[10] = src[0] * src[5]; + tmp[11] = src[1] * src[4]; + + // calculate second 8 elements (cofactors) + m16[8] = (tmp[0] * src[13] + tmp[3] * src[14] + tmp[4] * src[15]) - (tmp[1] * src[13] + tmp[2] * src[14] + tmp[5] * src[15]); + m16[9] = (tmp[1] * src[12] + tmp[6] * src[14] + tmp[9] * src[15]) - (tmp[0] * src[12] + tmp[7] * src[14] + tmp[8] * src[15]); + m16[10] = (tmp[2] * src[12] + tmp[7] * src[13] + tmp[10] * src[15]) - (tmp[3] * src[12] + tmp[6] * src[13] + tmp[11] * src[15]); + m16[11] = (tmp[5] * src[12] + tmp[8] * src[13] + tmp[11] * src[14]) - (tmp[4] * src[12] + tmp[9] * src[13] + tmp[10] * src[14]); + m16[12] = (tmp[2] * src[10] + tmp[5] * src[11] + tmp[1] * src[9]) - (tmp[4] * src[11] + tmp[0] * src[9] + tmp[3] * src[10]); + m16[13] = (tmp[8] * src[11] + tmp[0] * src[8] + tmp[7] * src[10]) - (tmp[6] * src[10] + tmp[9] * src[11] + tmp[1] * src[8]); + m16[14] = (tmp[6] * src[9] + tmp[11] * src[11] + tmp[3] * src[8]) - (tmp[10] * src[11] + tmp[2] * src[8] + tmp[7] * src[9]); + m16[15] = (tmp[10] * src[10] + tmp[4] * src[8] + tmp[9] * src[9]) - (tmp[8] * src[9] + tmp[11] * src[10] + tmp[5] * src[8]); + + // calculate determinant + det = src[0] * m16[0] + src[1] * m16[1] + src[2] * m16[2] + src[3] * m16[3]; + + // calculate matrix inverse + float invdet = 1 / det; + for (int j = 0; j < 16; ++j) + { + m16[j] *= invdet; + } + } + + return det; + } + + void matrix_t::RotationAxis(const vec_t& axis, float angle) + { + float length2 = axis.LengthSq(); + if (length2 < FLT_EPSILON) + { + SetToIdentity(); + return; + } + + vec_t n = axis * (1.f / sqrtf(length2)); + float s = sinf(angle); + float c = cosf(angle); + float k = 1.f - c; + + float xx = n.x * n.x * k + c; + float yy = n.y * n.y * k + c; + float zz = n.z * n.z * k + c; + float xy = n.x * n.y * k; + float yz = n.y * n.z * k; + float zx = n.z * n.x * k; + float xs = n.x * s; + float ys = n.y * s; + float zs = n.z * s; + + m[0][0] = xx; + m[0][1] = xy + zs; + m[0][2] = zx - ys; + m[0][3] = 0.f; + m[1][0] = xy - zs; + m[1][1] = yy; + m[1][2] = yz + xs; + m[1][3] = 0.f; + m[2][0] = zx + ys; + m[2][1] = yz - xs; + m[2][2] = zz; + m[2][3] = 0.f; + m[3][0] = 0.f; + m[3][1] = 0.f; + m[3][2] = 0.f; + m[3][3] = 1.f; + } + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // + + enum MOVETYPE + { + MT_NONE, + MT_MOVE_X, + MT_MOVE_Y, + MT_MOVE_Z, + MT_MOVE_YZ, + MT_MOVE_ZX, + MT_MOVE_XY, + MT_MOVE_SCREEN, + MT_ROTATE_X, + MT_ROTATE_Y, + MT_ROTATE_Z, + MT_ROTATE_SCREEN, + MT_SCALE_X, + MT_SCALE_Y, + MT_SCALE_Z, + MT_SCALE_XYZ + }; + + static bool IsTranslateType(int type) + { + return type >= MT_MOVE_X && type <= MT_MOVE_SCREEN; + } + + static bool IsRotateType(int type) + { + return type >= MT_ROTATE_X && type <= MT_ROTATE_SCREEN; + } + + static bool IsScaleType(int type) + { + return type >= MT_SCALE_X && type <= MT_SCALE_XYZ; + } + + // Matches MT_MOVE_AB order + static const OPERATION TRANSLATE_PLANS[3] = { TRANSLATE_Y | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Y }; + + struct Context + { + Context() : mbUsing(false), mbEnable(true), mbUsingBounds(false) + { + } + + ImDrawList* mDrawList; + + MODE mMode; + matrix_t mViewMat; + matrix_t mProjectionMat; + matrix_t mModel; + matrix_t mModelInverse; + matrix_t mModelSource; + matrix_t mModelSourceInverse; + matrix_t mMVP; + matrix_t mViewProjection; + + vec_t mModelScaleOrigin; + vec_t mCameraEye; + vec_t mCameraRight; + vec_t mCameraDir; + vec_t mCameraUp; + vec_t mRayOrigin; + vec_t mRayVector; + + float mRadiusSquareCenter; + ImVec2 mScreenSquareCenter; + ImVec2 mScreenSquareMin; + ImVec2 mScreenSquareMax; + + float mScreenFactor; + vec_t mRelativeOrigin; + + bool mbUsing; + bool mbEnable; + + bool mReversed; // reversed projection matrix + + // translation + vec_t mTranslationPlan; + vec_t mTranslationPlanOrigin; + vec_t mMatrixOrigin; + vec_t mTranslationLastDelta; + + // rotation + vec_t mRotationVectorSource; + float mRotationAngle; + float mRotationAngleOrigin; + //vec_t mWorldToLocalAxis; + + // scale + vec_t mScale; + vec_t mScaleValueOrigin; + vec_t mScaleLast; + float mSaveMousePosx; + + // save axis factor when using gizmo + bool mBelowAxisLimit[3]; + bool mBelowPlaneLimit[3]; + float mAxisFactor[3]; + + // bounds stretching + vec_t mBoundsPivot; + vec_t mBoundsAnchor; + vec_t mBoundsPlan; + vec_t mBoundsLocalPivot; + int mBoundsBestAxis; + int mBoundsAxis[2]; + bool mbUsingBounds; + matrix_t mBoundsMatrix; + + // + int mCurrentOperation; + + float mX = 0.f; + float mY = 0.f; + float mWidth = 0.f; + float mHeight = 0.f; + float mXMax = 0.f; + float mYMax = 0.f; + float mDisplayRatio = 1.f; + + bool mIsOrthographic = false; + + int mActualID = -1; + int mEditingID = -1; + OPERATION mOperation = OPERATION(-1); + + bool mAllowAxisFlip = true; + float mGizmoSizeClipSpace = 0.1f; + }; + + static Context gContext; + + static const vec_t directionUnary[3] = { makeVect(1.f, 0.f, 0.f), makeVect(0.f, 1.f, 0.f), makeVect(0.f, 0.f, 1.f) }; + static const ImU32 directionColor[3] = { IM_COL32(0xAA, 0, 0, 0xFF), IM_COL32(0, 0xAA, 0, 0xFF), IM_COL32(0, 0, 0xAA, 0XFF) }; + + // Alpha: 100%: FF, 87%: DE, 70%: B3, 54%: 8A, 50%: 80, 38%: 61, 12%: 1F + static const ImU32 planeColor[3] = { IM_COL32(0xAA, 0, 0, 0x61), IM_COL32(0, 0xAA, 0, 0x61), IM_COL32(0, 0, 0xAA, 0x61) }; + static const ImU32 selectionColor = IM_COL32(0xFF, 0x80, 0x10, 0x8A); + static const ImU32 inactiveColor = IM_COL32(0x99, 0x99, 0x99, 0x99); + static const ImU32 translationLineColor = IM_COL32(0xAA, 0xAA, 0xAA, 0xAA); + static const char* translationInfoMask[] = { "X : %5.3f", "Y : %5.3f", "Z : %5.3f", + "Y : %5.3f Z : %5.3f", "X : %5.3f Z : %5.3f", "X : %5.3f Y : %5.3f", + "X : %5.3f Y : %5.3f Z : %5.3f" }; + static const char* scaleInfoMask[] = { "X : %5.2f", "Y : %5.2f", "Z : %5.2f", "XYZ : %5.2f" }; + static const char* rotationInfoMask[] = { "X : %5.2f deg %5.2f rad", "Y : %5.2f deg %5.2f rad", "Z : %5.2f deg %5.2f rad", "Screen : %5.2f deg %5.2f rad" }; + static const int translationInfoIndex[] = { 0,0,0, 1,0,0, 2,0,0, 1,2,0, 0,2,0, 0,1,0, 0,1,2 }; + static const float quadMin = 0.5f; + static const float quadMax = 0.8f; + static const float quadUV[8] = { quadMin, quadMin, quadMin, quadMax, quadMax, quadMax, quadMax, quadMin }; + static const int halfCircleSegmentCount = 64; + static const float snapTension = 0.5f; + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // + static int GetMoveType(OPERATION op, vec_t* gizmoHitProportion); + static int GetRotateType(OPERATION op); + static int GetScaleType(OPERATION op); + + static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight)) + { + vec_t trans; + trans.TransformPoint(worldPos, mat); + trans *= 0.5f / trans.w; + trans += makeVect(0.5f, 0.5f); + trans.y = 1.f - trans.y; + trans.x *= size.x; + trans.y *= size.y; + trans.x += position.x; + trans.y += position.y; + return ImVec2(trans.x, trans.y); + } + + static void ComputeCameraRay(vec_t& rayOrigin, vec_t& rayDir, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight)) + { + ImGuiIO& io = ImGui::GetIO(); + + matrix_t mViewProjInverse; + mViewProjInverse.Inverse(gContext.mViewMat * gContext.mProjectionMat); + + const float mox = ((io.MousePos.x - position.x) / size.x) * 2.f - 1.f; + const float moy = (1.f - ((io.MousePos.y - position.y) / size.y)) * 2.f - 1.f; + + const float zNear = gContext.mReversed ? (1.f - FLT_EPSILON) : 0.f; + const float zFar = gContext.mReversed ? 0.f : (1.f - FLT_EPSILON); + + rayOrigin.Transform(makeVect(mox, moy, zNear, 1.f), mViewProjInverse); + rayOrigin *= 1.f / rayOrigin.w; + vec_t rayEnd; + rayEnd.Transform(makeVect(mox, moy, zFar, 1.f), mViewProjInverse); + rayEnd *= 1.f / rayEnd.w; + rayDir = Normalized(rayEnd - rayOrigin); + } + + static float GetSegmentLengthClipSpace(const vec_t& start, const vec_t& end) + { + vec_t startOfSegment = start; + startOfSegment.TransformPoint(gContext.mMVP); + if (fabsf(startOfSegment.w) > FLT_EPSILON) // check for axis aligned with camera direction + { + startOfSegment *= 1.f / startOfSegment.w; + } + + vec_t endOfSegment = end; + endOfSegment.TransformPoint(gContext.mMVP); + if (fabsf(endOfSegment.w) > FLT_EPSILON) // check for axis aligned with camera direction + { + endOfSegment *= 1.f / endOfSegment.w; + } + + vec_t clipSpaceAxis = endOfSegment - startOfSegment; + clipSpaceAxis.y /= gContext.mDisplayRatio; + float segmentLengthInClipSpace = sqrtf(clipSpaceAxis.x * clipSpaceAxis.x + clipSpaceAxis.y * clipSpaceAxis.y); + return segmentLengthInClipSpace; + } + + static float GetParallelogram(const vec_t& ptO, const vec_t& ptA, const vec_t& ptB) + { + vec_t pts[] = { ptO, ptA, ptB }; + for (unsigned int i = 0; i < 3; i++) + { + pts[i].TransformPoint(gContext.mMVP); + if (fabsf(pts[i].w) > FLT_EPSILON) // check for axis aligned with camera direction + { + pts[i] *= 1.f / pts[i].w; + } + } + vec_t segA = pts[1] - pts[0]; + vec_t segB = pts[2] - pts[0]; + segA.y /= gContext.mDisplayRatio; + segB.y /= gContext.mDisplayRatio; + vec_t segAOrtho = makeVect(-segA.y, segA.x); + segAOrtho.Normalize(); + float dt = segAOrtho.Dot3(segB); + float surface = sqrtf(segA.x * segA.x + segA.y * segA.y) * fabsf(dt); + return surface; + } + + inline vec_t PointOnSegment(const vec_t& point, const vec_t& vertPos1, const vec_t& vertPos2) + { + vec_t c = point - vertPos1; + vec_t V; + + V.Normalize(vertPos2 - vertPos1); + float d = (vertPos2 - vertPos1).Length(); + float t = V.Dot3(c); + + if (t < 0.f) + { + return vertPos1; + } + + if (t > d) + { + return vertPos2; + } + + return vertPos1 + V * t; + } + + static float IntersectRayPlane(const vec_t& rOrigin, const vec_t& rVector, const vec_t& plan) + { + float numer = plan.Dot3(rOrigin) - plan.w; + float denom = plan.Dot3(rVector); + + if (fabsf(denom) < FLT_EPSILON) // normal is orthogonal to vector, cant intersect + { + return -1.0f; + } + + return -(numer / denom); + } + + static float DistanceToPlane(const vec_t& point, const vec_t& plan) + { + return plan.Dot3(point) + plan.w; + } + + static bool IsInContextRect(ImVec2 p) + { + return IsWithin(p.x, gContext.mX, gContext.mXMax) && IsWithin(p.y, gContext.mY, gContext.mYMax); + } + + void SetRect(float x, float y, float width, float height) + { + gContext.mX = x; + gContext.mY = y; + gContext.mWidth = width; + gContext.mHeight = height; + gContext.mXMax = gContext.mX + gContext.mWidth; + gContext.mYMax = gContext.mY + gContext.mXMax; + gContext.mDisplayRatio = width / height; + } + + void SetOrthographic(bool isOrthographic) + { + gContext.mIsOrthographic = isOrthographic; + } + + void SetDrawlist(ImDrawList* drawlist) + { + gContext.mDrawList = drawlist ? drawlist : ImGui::GetWindowDrawList(); + } + + void SetImGuiContext(ImGuiContext* ctx) + { + ImGui::SetCurrentContext(ctx); + } + + void BeginFrame() + { + const ImU32 flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus; + +#ifdef IMGUI_HAS_VIEWPORT + ImGui::SetNextWindowSize(ImGui::GetMainViewport()->Size); + ImGui::SetNextWindowPos(ImGui::GetMainViewport()->Pos); +#else + ImGuiIO& io = ImGui::GetIO(); + ImGui::SetNextWindowSize(io.DisplaySize); + ImGui::SetNextWindowPos(ImVec2(0, 0)); +#endif + + ImGui::PushStyleColor(ImGuiCol_WindowBg, 0); + ImGui::PushStyleColor(ImGuiCol_Border, 0); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + + ImGui::Begin("gizmo", NULL, flags); + gContext.mDrawList = ImGui::GetWindowDrawList(); + ImGui::End(); + ImGui::PopStyleVar(); + ImGui::PopStyleColor(2); + } + + bool IsUsing() + { + return gContext.mbUsing || gContext.mbUsingBounds; + } + + bool IsOver() + { + return (Intersects(gContext.mOperation, TRANSLATE) && GetMoveType(gContext.mOperation, NULL) != MT_NONE) || + (Intersects(gContext.mOperation, ROTATE) && GetRotateType(gContext.mOperation) != MT_NONE) || + (Intersects(gContext.mOperation, SCALE) && GetScaleType(gContext.mOperation) != MT_NONE) || IsUsing(); + } + + bool IsOver(OPERATION op) + { + if(IsUsing()) + { + return true; + } + if(Intersects(op, SCALE) && GetScaleType(op) != MT_NONE) + { + return true; + } + if(Intersects(op, ROTATE) && GetRotateType(op) != MT_NONE) + { + return true; + } + if(Intersects(op, TRANSLATE) && GetMoveType(op, NULL) != MT_NONE) + { + return true; + } + return false; + } + + void Enable(bool enable) + { + gContext.mbEnable = enable; + if (!enable) + { + gContext.mbUsing = false; + gContext.mbUsingBounds = false; + } + } + + static void ComputeContext(const float* view, const float* projection, float* matrix, MODE mode) + { + gContext.mMode = mode; + gContext.mViewMat = *(matrix_t*)view; + gContext.mProjectionMat = *(matrix_t*)projection; + + if (mode == LOCAL) + { + gContext.mModel = *(matrix_t*)matrix; + gContext.mModel.OrthoNormalize(); + } + else + { + gContext.mModel.Translation(((matrix_t*)matrix)->v.position); + } + gContext.mModelSource = *(matrix_t*)matrix; + gContext.mModelScaleOrigin.Set(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length()); + + gContext.mModelInverse.Inverse(gContext.mModel); + gContext.mModelSourceInverse.Inverse(gContext.mModelSource); + gContext.mViewProjection = gContext.mViewMat * gContext.mProjectionMat; + gContext.mMVP = gContext.mModel * gContext.mViewProjection; + + matrix_t viewInverse; + viewInverse.Inverse(gContext.mViewMat); + gContext.mCameraDir = viewInverse.v.dir; + gContext.mCameraEye = viewInverse.v.position; + gContext.mCameraRight = viewInverse.v.right; + gContext.mCameraUp = viewInverse.v.up; + + // projection reverse + vec_t nearPos, farPos; + nearPos.Transform(makeVect(0, 0, 1.f, 1.f), gContext.mProjectionMat); + farPos.Transform(makeVect(0, 0, 2.f, 1.f), gContext.mProjectionMat); + + gContext.mReversed = (nearPos.z/nearPos.w) > (farPos.z / farPos.w); + + // compute scale from the size of camera right vector projected on screen at the matrix position + vec_t pointRight = viewInverse.v.right; + pointRight.TransformPoint(gContext.mViewProjection); + gContext.mScreenFactor = gContext.mGizmoSizeClipSpace / (pointRight.x / pointRight.w - gContext.mMVP.v.position.x / gContext.mMVP.v.position.w); + + vec_t rightViewInverse = viewInverse.v.right; + rightViewInverse.TransformVector(gContext.mModelInverse); + float rightLength = GetSegmentLengthClipSpace(makeVect(0.f, 0.f), rightViewInverse); + gContext.mScreenFactor = gContext.mGizmoSizeClipSpace / rightLength; + + ImVec2 centerSSpace = worldToPos(makeVect(0.f, 0.f), gContext.mMVP); + gContext.mScreenSquareCenter = centerSSpace; + gContext.mScreenSquareMin = ImVec2(centerSSpace.x - 10.f, centerSSpace.y - 10.f); + gContext.mScreenSquareMax = ImVec2(centerSSpace.x + 10.f, centerSSpace.y + 10.f); + + ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector); + } + + static void ComputeColors(ImU32* colors, int type, OPERATION operation) + { + if (gContext.mbEnable) + { + switch (operation) + { + case TRANSLATE: + colors[0] = (type == MT_MOVE_SCREEN) ? selectionColor : IM_COL32_WHITE; + for (int i = 0; i < 3; i++) + { + colors[i + 1] = (type == (int)(MT_MOVE_X + i)) ? selectionColor : directionColor[i]; + colors[i + 4] = (type == (int)(MT_MOVE_YZ + i)) ? selectionColor : planeColor[i]; + colors[i + 4] = (type == MT_MOVE_SCREEN) ? selectionColor : colors[i + 4]; + } + break; + case ROTATE: + colors[0] = (type == MT_ROTATE_SCREEN) ? selectionColor : IM_COL32_WHITE; + for (int i = 0; i < 3; i++) + { + colors[i + 1] = (type == (int)(MT_ROTATE_X + i)) ? selectionColor : directionColor[i]; + } + break; + case SCALE: + colors[0] = (type == MT_SCALE_XYZ) ? selectionColor : IM_COL32_WHITE; + for (int i = 0; i < 3; i++) + { + colors[i + 1] = (type == (int)(MT_SCALE_X + i)) ? selectionColor : directionColor[i]; + } + break; + // note: this internal function is only called with three possible values for operation + default: + break; + } + } + else + { + for (int i = 0; i < 7; i++) + { + colors[i] = inactiveColor; + } + } + } + + static void ComputeTripodAxisAndVisibility(int axisIndex, vec_t& dirAxis, vec_t& dirPlaneX, vec_t& dirPlaneY, bool& belowAxisLimit, bool& belowPlaneLimit) + { + dirAxis = directionUnary[axisIndex]; + dirPlaneX = directionUnary[(axisIndex + 1) % 3]; + dirPlaneY = directionUnary[(axisIndex + 2) % 3]; + + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) + { + // when using, use stored factors so the gizmo doesn't flip when we translate + belowAxisLimit = gContext.mBelowAxisLimit[axisIndex]; + belowPlaneLimit = gContext.mBelowPlaneLimit[axisIndex]; + + dirAxis *= gContext.mAxisFactor[axisIndex]; + dirPlaneX *= gContext.mAxisFactor[(axisIndex + 1) % 3]; + dirPlaneY *= gContext.mAxisFactor[(axisIndex + 2) % 3]; + } + else + { + // new method + float lenDir = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirAxis); + float lenDirMinus = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirAxis); + + float lenDirPlaneX = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirPlaneX); + float lenDirMinusPlaneX = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirPlaneX); + + float lenDirPlaneY = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirPlaneY); + float lenDirMinusPlaneY = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirPlaneY); + + // For readability + bool & allowFlip = gContext.mAllowAxisFlip; + float mulAxis = (allowFlip && lenDir < lenDirMinus&& fabsf(lenDir - lenDirMinus) > FLT_EPSILON) ? -1.f : 1.f; + float mulAxisX = (allowFlip && lenDirPlaneX < lenDirMinusPlaneX&& fabsf(lenDirPlaneX - lenDirMinusPlaneX) > FLT_EPSILON) ? -1.f : 1.f; + float mulAxisY = (allowFlip && lenDirPlaneY < lenDirMinusPlaneY&& fabsf(lenDirPlaneY - lenDirMinusPlaneY) > FLT_EPSILON) ? -1.f : 1.f; + dirAxis *= mulAxis; + dirPlaneX *= mulAxisX; + dirPlaneY *= mulAxisY; + + // for axis + float axisLengthInClipSpace = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirAxis * gContext.mScreenFactor); + + float paraSurf = GetParallelogram(makeVect(0.f, 0.f, 0.f), dirPlaneX * gContext.mScreenFactor, dirPlaneY * gContext.mScreenFactor); + belowPlaneLimit = (paraSurf > 0.0025f); + belowAxisLimit = (axisLengthInClipSpace > 0.02f); + + // and store values + gContext.mAxisFactor[axisIndex] = mulAxis; + gContext.mAxisFactor[(axisIndex + 1) % 3] = mulAxisX; + gContext.mAxisFactor[(axisIndex + 2) % 3] = mulAxisY; + gContext.mBelowAxisLimit[axisIndex] = belowAxisLimit; + gContext.mBelowPlaneLimit[axisIndex] = belowPlaneLimit; + } + } + + static void ComputeSnap(float* value, float snap) + { + if (snap <= FLT_EPSILON) + { + return; + } + + float modulo = fmodf(*value, snap); + float moduloRatio = fabsf(modulo) / snap; + if (moduloRatio < snapTension) + { + *value -= modulo; + } + else if (moduloRatio > (1.f - snapTension)) + { + *value = *value - modulo + snap * ((*value < 0.f) ? -1.f : 1.f); + } + } + static void ComputeSnap(vec_t& value, const float* snap) + { + for (int i = 0; i < 3; i++) + { + ComputeSnap(&value[i], snap[i]); + } + } + + static float ComputeAngleOnPlan() + { + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); + vec_t localPos = Normalized(gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position); + + vec_t perpendicularVector; + perpendicularVector.Cross(gContext.mRotationVectorSource, gContext.mTranslationPlan); + perpendicularVector.Normalize(); + float acosAngle = Clamp(Dot(localPos, gContext.mRotationVectorSource), -1.f, 1.f); + float angle = acosf(acosAngle); + angle *= (Dot(localPos, perpendicularVector) < 0.f) ? 1.f : -1.f; + return angle; + } + + static void DrawRotationGizmo(OPERATION op, int type) + { + if(!Intersects(op, ROTATE)) + { + return; + } + ImDrawList* drawList = gContext.mDrawList; + + // colors + ImU32 colors[7]; + ComputeColors(colors, type, ROTATE); + + vec_t cameraToModelNormalized; + if (gContext.mIsOrthographic) + { + matrix_t viewInverse; + viewInverse.Inverse(*(matrix_t*)&gContext.mViewMat); + cameraToModelNormalized = viewInverse.v.dir; + } + else + { + cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye); + } + + cameraToModelNormalized.TransformVector(gContext.mModelInverse); + + gContext.mRadiusSquareCenter = screenRotateSize * gContext.mHeight; + + bool hasRSC = Intersects(op, ROTATE_SCREEN); + int circleMul = hasRSC ? 1 : 2; + for (int axis = 0; axis < 3; axis++) + { + if(!Intersects(op, static_cast(ROTATE_Z >> axis))) + { + continue; + } + ImVec2* circlePos = (ImVec2*) alloca(sizeof(ImVec2) * (circleMul * halfCircleSegmentCount + 1)); + + float angleStart = atan2f(cameraToModelNormalized[(4 - axis) % 3], cameraToModelNormalized[(3 - axis) % 3]) + ZPI * 0.5f; + + for (int i = 0; i < circleMul * halfCircleSegmentCount + 1; i++) + { + float ng = angleStart + circleMul * ZPI * ((float)i / (float)halfCircleSegmentCount); + vec_t axisPos = makeVect(cosf(ng), sinf(ng), 0.f); + vec_t pos = makeVect(axisPos[axis], axisPos[(axis + 1) % 3], axisPos[(axis + 2) % 3]) * gContext.mScreenFactor; + circlePos[i] = worldToPos(pos, gContext.mMVP); + } + + float radiusAxis = sqrtf((ImLengthSqr(worldToPos(gContext.mModel.v.position, gContext.mViewProjection) - circlePos[0]))); + if (radiusAxis > gContext.mRadiusSquareCenter) + { + gContext.mRadiusSquareCenter = radiusAxis; + } + + drawList->AddPolyline(circlePos, circleMul * halfCircleSegmentCount + 1, colors[3 - axis], false, 2); + } + if(hasRSC) + { + drawList->AddCircle(worldToPos(gContext.mModel.v.position, gContext.mViewProjection), gContext.mRadiusSquareCenter, colors[0], 64, 3.f); + } + + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsRotateType(type)) + { + ImVec2 circlePos[halfCircleSegmentCount + 1]; + + circlePos[0] = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); + for (unsigned int i = 1; i < halfCircleSegmentCount; i++) + { + float ng = gContext.mRotationAngle * ((float)(i - 1) / (float)(halfCircleSegmentCount - 1)); + matrix_t rotateVectorMatrix; + rotateVectorMatrix.RotationAxis(gContext.mTranslationPlan, ng); + vec_t pos; + pos.TransformPoint(gContext.mRotationVectorSource, rotateVectorMatrix); + pos *= gContext.mScreenFactor; + circlePos[i] = worldToPos(pos + gContext.mModel.v.position, gContext.mViewProjection); + } + drawList->AddConvexPolyFilled(circlePos, halfCircleSegmentCount, IM_COL32(0xFF, 0x80, 0x10, 0x80)); + drawList->AddPolyline(circlePos, halfCircleSegmentCount, IM_COL32(0xFF, 0x80, 0x10, 0xFF), true, 2); + + ImVec2 destinationPosOnScreen = circlePos[1]; + char tmps[512]; + ImFormatString(tmps, sizeof(tmps), rotationInfoMask[type - MT_ROTATE_X], (gContext.mRotationAngle / ZPI) * 180.f, gContext.mRotationAngle); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); + } + } + + static void DrawHatchedAxis(const vec_t& axis) + { + for (int j = 1; j < 10; j++) + { + ImVec2 baseSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2) * gContext.mScreenFactor, gContext.mMVP); + ImVec2 worldDirSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2 + 1) * gContext.mScreenFactor, gContext.mMVP); + gContext.mDrawList->AddLine(baseSSpace2, worldDirSSpace2, IM_COL32(0, 0, 0, 0x80), 6.f); + } + } + + static void DrawScaleGizmo(OPERATION op, int type) + { + ImDrawList* drawList = gContext.mDrawList; + + if(!Intersects(op, SCALE)) + { + return; + } + + // colors + ImU32 colors[7]; + ComputeColors(colors, type, SCALE); + + // draw + vec_t scaleDisplay = { 1.f, 1.f, 1.f, 1.f }; + + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) + { + scaleDisplay = gContext.mScale; + } + + for (unsigned int i = 0; i < 3; i++) + { + if(!Intersects(op, static_cast(SCALE_X << i))) + { + continue; + } + vec_t dirPlaneX, dirPlaneY, dirAxis; + bool belowAxisLimit, belowPlaneLimit; + ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); + + // draw axis + if (belowAxisLimit) + { + bool hasTranslateOnAxis = Contains(op, static_cast(TRANSLATE_X << i)) ; + float markerScale = hasTranslateOnAxis ? 1.4f : 1.0f; + ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVP); + ImVec2 worldDirSSpaceNoScale = worldToPos(dirAxis * markerScale * gContext.mScreenFactor, gContext.mMVP); + ImVec2 worldDirSSpace = worldToPos((dirAxis * markerScale * scaleDisplay[i]) * gContext.mScreenFactor, gContext.mMVP); + + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) + { + drawList->AddLine(baseSSpace, worldDirSSpaceNoScale, IM_COL32(0x40, 0x40, 0x40, 0xFF), 3.f); + drawList->AddCircleFilled(worldDirSSpaceNoScale, 6.f, IM_COL32(0x40, 0x40, 0x40, 0xFF)); + } + + if(!hasTranslateOnAxis || gContext.mbUsing) + { + drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); + } + drawList->AddCircleFilled(worldDirSSpace, 6.f, colors[i + 1]); + + if (gContext.mAxisFactor[i] < 0.f) + { + DrawHatchedAxis(dirAxis * scaleDisplay[i]); + } + } + } + + // draw screen cirle + drawList->AddCircleFilled(gContext.mScreenSquareCenter, 6.f, colors[0], 32); + + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(type)) + { + //ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); + ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); + /*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y); + dif.Normalize(); + dif *= 5.f; + drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); + drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); + drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); + */ + char tmps[512]; + //vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; + int componentInfoIndex = (type - MT_SCALE_X) * 3; + ImFormatString(tmps, sizeof(tmps), scaleInfoMask[type - MT_SCALE_X], scaleDisplay[translationInfoIndex[componentInfoIndex]]); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); + } + } + + + static void DrawTranslationGizmo(OPERATION op, int type) + { + ImDrawList* drawList = gContext.mDrawList; + if (!drawList) + { + return; + } + + if(!Intersects(op, TRANSLATE)) + { + return; + } + + // colors + ImU32 colors[7]; + ComputeColors(colors, type, TRANSLATE); + + const ImVec2 origin = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); + + // draw + bool belowAxisLimit = false; + bool belowPlaneLimit = false; + for (unsigned int i = 0; i < 3; ++i) + { + vec_t dirPlaneX, dirPlaneY, dirAxis; + ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); + + // draw axis + if (belowAxisLimit && Intersects(op, static_cast(TRANSLATE_X << i))) + { + ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVP); + ImVec2 worldDirSSpace = worldToPos(dirAxis * gContext.mScreenFactor, gContext.mMVP); + + drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); + + // Arrow head begin + ImVec2 dir(origin - worldDirSSpace); + + float d = sqrtf(ImLengthSqr(dir)); + dir /= d; // Normalize + dir *= 6.0f; + + ImVec2 ortogonalDir(dir.y, -dir.x); // Perpendicular vector + ImVec2 a(worldDirSSpace + dir); + drawList->AddTriangleFilled(worldDirSSpace - dir, a + ortogonalDir, a - ortogonalDir, colors[i + 1]); + // Arrow head end + + if (gContext.mAxisFactor[i] < 0.f) + { + DrawHatchedAxis(dirAxis); + } + } + + // draw plane + if (belowPlaneLimit && Contains(op, TRANSLATE_PLANS[i])) + { + ImVec2 screenQuadPts[4]; + for (int j = 0; j < 4; ++j) + { + vec_t cornerWorldPos = (dirPlaneX * quadUV[j * 2] + dirPlaneY * quadUV[j * 2 + 1]) * gContext.mScreenFactor; + screenQuadPts[j] = worldToPos(cornerWorldPos, gContext.mMVP); + } + drawList->AddPolyline(screenQuadPts, 4, directionColor[i], true, 1.0f); + drawList->AddConvexPolyFilled(screenQuadPts, 4, colors[i + 4]); + } + } + + drawList->AddCircleFilled(gContext.mScreenSquareCenter, 6.f, colors[0], 32); + + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsTranslateType(type)) + { + ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); + ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); + vec_t dif = { destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y, 0.f, 0.f }; + dif.Normalize(); + dif *= 5.f; + drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); + drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); + drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); + + char tmps[512]; + vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; + int componentInfoIndex = (type - MT_MOVE_X) * 3; + ImFormatString(tmps, sizeof(tmps), translationInfoMask[type - MT_MOVE_X], deltaInfo[translationInfoIndex[componentInfoIndex]], deltaInfo[translationInfoIndex[componentInfoIndex + 1]], deltaInfo[translationInfoIndex[componentInfoIndex + 2]]); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); + } + } + + static bool CanActivate() + { + if (ImGui::IsMouseClicked(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemActive()) + { + return true; + } + return false; + } + + static void HandleAndDrawLocalBounds(const float* bounds, matrix_t* matrix, const float* snapValues, OPERATION operation) + { + ImGuiIO& io = ImGui::GetIO(); + ImDrawList* drawList = gContext.mDrawList; + + // compute best projection axis + vec_t axesWorldDirections[3]; + vec_t bestAxisWorldDirection = { 0.0f, 0.0f, 0.0f, 0.0f }; + int axes[3]; + unsigned int numAxes = 1; + axes[0] = gContext.mBoundsBestAxis; + int bestAxis = axes[0]; + if (!gContext.mbUsingBounds) + { + numAxes = 0; + float bestDot = 0.f; + for (unsigned int i = 0; i < 3; i++) + { + vec_t dirPlaneNormalWorld; + dirPlaneNormalWorld.TransformVector(directionUnary[i], gContext.mModelSource); + dirPlaneNormalWorld.Normalize(); + + float dt = fabsf(Dot(Normalized(gContext.mCameraEye - gContext.mModelSource.v.position), dirPlaneNormalWorld)); + if (dt >= bestDot) + { + bestDot = dt; + bestAxis = i; + bestAxisWorldDirection = dirPlaneNormalWorld; + } + + if (dt >= 0.1f) + { + axes[numAxes] = i; + axesWorldDirections[numAxes] = dirPlaneNormalWorld; + ++numAxes; + } + } + } + + if (numAxes == 0) + { + axes[0] = bestAxis; + axesWorldDirections[0] = bestAxisWorldDirection; + numAxes = 1; + } + + else if (bestAxis != axes[0]) + { + unsigned int bestIndex = 0; + for (unsigned int i = 0; i < numAxes; i++) + { + if (axes[i] == bestAxis) + { + bestIndex = i; + break; + } + } + int tempAxis = axes[0]; + axes[0] = axes[bestIndex]; + axes[bestIndex] = tempAxis; + vec_t tempDirection = axesWorldDirections[0]; + axesWorldDirections[0] = axesWorldDirections[bestIndex]; + axesWorldDirections[bestIndex] = tempDirection; + } + + for (unsigned int axisIndex = 0; axisIndex < numAxes; ++axisIndex) + { + bestAxis = axes[axisIndex]; + bestAxisWorldDirection = axesWorldDirections[axisIndex]; + + // corners + vec_t aabb[4]; + + int secondAxis = (bestAxis + 1) % 3; + int thirdAxis = (bestAxis + 2) % 3; + + for (int i = 0; i < 4; i++) + { + aabb[i][3] = aabb[i][bestAxis] = 0.f; + aabb[i][secondAxis] = bounds[secondAxis + 3 * (i >> 1)]; + aabb[i][thirdAxis] = bounds[thirdAxis + 3 * ((i >> 1) ^ (i & 1))]; + } + + // draw bounds + unsigned int anchorAlpha = gContext.mbEnable ? IM_COL32_BLACK : IM_COL32(0, 0, 0, 0x80); + + matrix_t boundsMVP = gContext.mModelSource * gContext.mViewProjection; + for (int i = 0; i < 4; i++) + { + ImVec2 worldBound1 = worldToPos(aabb[i], boundsMVP); + ImVec2 worldBound2 = worldToPos(aabb[(i + 1) % 4], boundsMVP); + if (!IsInContextRect(worldBound1) || !IsInContextRect(worldBound2)) + { + continue; + } + float boundDistance = sqrtf(ImLengthSqr(worldBound1 - worldBound2)); + int stepCount = (int)(boundDistance / 10.f); + stepCount = min(stepCount, 1000); + float stepLength = 1.f / (float)stepCount; + for (int j = 0; j < stepCount; j++) + { + float t1 = (float)j * stepLength; + float t2 = (float)j * stepLength + stepLength * 0.5f; + ImVec2 worldBoundSS1 = ImLerp(worldBound1, worldBound2, ImVec2(t1, t1)); + ImVec2 worldBoundSS2 = ImLerp(worldBound1, worldBound2, ImVec2(t2, t2)); + //drawList->AddLine(worldBoundSS1, worldBoundSS2, IM_COL32(0, 0, 0, 0) + anchorAlpha, 3.f); + drawList->AddLine(worldBoundSS1, worldBoundSS2, IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha, 2.f); + } + vec_t midPoint = (aabb[i] + aabb[(i + 1) % 4]) * 0.5f; + ImVec2 midBound = worldToPos(midPoint, boundsMVP); + static const float AnchorBigRadius = 8.f; + static const float AnchorSmallRadius = 6.f; + bool overBigAnchor = ImLengthSqr(worldBound1 - io.MousePos) <= (AnchorBigRadius * AnchorBigRadius); + bool overSmallAnchor = ImLengthSqr(midBound - io.MousePos) <= (AnchorBigRadius * AnchorBigRadius); + + int type = MT_NONE; + vec_t gizmoHitProportion; + + if(Intersects(operation, TRANSLATE)) + { + type = GetMoveType(operation, &gizmoHitProportion); + } + if(Intersects(operation, ROTATE) && type == MT_NONE) + { + type = GetRotateType(operation); + } + if(Intersects(operation, SCALE) && type == MT_NONE) + { + type = GetScaleType(operation); + } + + if (type != MT_NONE) + { + overBigAnchor = false; + overSmallAnchor = false; + } + + unsigned int bigAnchorColor = overBigAnchor ? selectionColor : (IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha); + unsigned int smallAnchorColor = overSmallAnchor ? selectionColor : (IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha); + + drawList->AddCircleFilled(worldBound1, AnchorBigRadius, IM_COL32_BLACK); + drawList->AddCircleFilled(worldBound1, AnchorBigRadius - 1.2f, bigAnchorColor); + + drawList->AddCircleFilled(midBound, AnchorSmallRadius, IM_COL32_BLACK); + drawList->AddCircleFilled(midBound, AnchorSmallRadius - 1.2f, smallAnchorColor); + int oppositeIndex = (i + 2) % 4; + // big anchor on corners + if (!gContext.mbUsingBounds && gContext.mbEnable && overBigAnchor && CanActivate()) + { + gContext.mBoundsPivot.TransformPoint(aabb[(i + 2) % 4], gContext.mModelSource); + gContext.mBoundsAnchor.TransformPoint(aabb[i], gContext.mModelSource); + gContext.mBoundsPlan = BuildPlan(gContext.mBoundsAnchor, bestAxisWorldDirection); + gContext.mBoundsBestAxis = bestAxis; + gContext.mBoundsAxis[0] = secondAxis; + gContext.mBoundsAxis[1] = thirdAxis; + + gContext.mBoundsLocalPivot.Set(0.f); + gContext.mBoundsLocalPivot[secondAxis] = aabb[oppositeIndex][secondAxis]; + gContext.mBoundsLocalPivot[thirdAxis] = aabb[oppositeIndex][thirdAxis]; + + gContext.mbUsingBounds = true; + gContext.mEditingID = gContext.mActualID; + gContext.mBoundsMatrix = gContext.mModelSource; + } + // small anchor on middle of segment + if (!gContext.mbUsingBounds && gContext.mbEnable && overSmallAnchor && CanActivate()) + { + vec_t midPointOpposite = (aabb[(i + 2) % 4] + aabb[(i + 3) % 4]) * 0.5f; + gContext.mBoundsPivot.TransformPoint(midPointOpposite, gContext.mModelSource); + gContext.mBoundsAnchor.TransformPoint(midPoint, gContext.mModelSource); + gContext.mBoundsPlan = BuildPlan(gContext.mBoundsAnchor, bestAxisWorldDirection); + gContext.mBoundsBestAxis = bestAxis; + int indices[] = { secondAxis , thirdAxis }; + gContext.mBoundsAxis[0] = indices[i % 2]; + gContext.mBoundsAxis[1] = -1; + + gContext.mBoundsLocalPivot.Set(0.f); + gContext.mBoundsLocalPivot[gContext.mBoundsAxis[0]] = aabb[oppositeIndex][indices[i % 2]];// bounds[gContext.mBoundsAxis[0]] * (((i + 1) & 2) ? 1.f : -1.f); + + gContext.mbUsingBounds = true; + gContext.mEditingID = gContext.mActualID; + gContext.mBoundsMatrix = gContext.mModelSource; + } + } + + if (gContext.mbUsingBounds && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) + { + matrix_t scale; + scale.SetToIdentity(); + + // compute projected mouse position on plan + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mBoundsPlan); + vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; + + // compute a reference and delta vectors base on mouse move + vec_t deltaVector = (newPos - gContext.mBoundsPivot).Abs(); + vec_t referenceVector = (gContext.mBoundsAnchor - gContext.mBoundsPivot).Abs(); + + // for 1 or 2 axes, compute a ratio that's used for scale and snap it based on resulting length + for (int i = 0; i < 2; i++) + { + int axisIndex1 = gContext.mBoundsAxis[i]; + if (axisIndex1 == -1) + { + continue; + } + + float ratioAxis = 1.f; + vec_t axisDir = gContext.mBoundsMatrix.component[axisIndex1].Abs(); + + float dtAxis = axisDir.Dot(referenceVector); + float boundSize = bounds[axisIndex1 + 3] - bounds[axisIndex1]; + if (dtAxis > FLT_EPSILON) + { + ratioAxis = axisDir.Dot(deltaVector) / dtAxis; + } + + if (snapValues) + { + float length = boundSize * ratioAxis; + ComputeSnap(&length, snapValues[axisIndex1]); + if (boundSize > FLT_EPSILON) + { + ratioAxis = length / boundSize; + } + } + scale.component[axisIndex1] *= ratioAxis; + } + + // transform matrix + matrix_t preScale, postScale; + preScale.Translation(-gContext.mBoundsLocalPivot); + postScale.Translation(gContext.mBoundsLocalPivot); + matrix_t res = preScale * scale * postScale * gContext.mBoundsMatrix; + *matrix = res; + + // info text + char tmps[512]; + ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); + ImFormatString(tmps, sizeof(tmps), "X: %.2f Y: %.2f Z:%.2f" + , (bounds[3] - bounds[0]) * gContext.mBoundsMatrix.component[0].Length() * scale.component[0].Length() + , (bounds[4] - bounds[1]) * gContext.mBoundsMatrix.component[1].Length() * scale.component[1].Length() + , (bounds[5] - bounds[2]) * gContext.mBoundsMatrix.component[2].Length() * scale.component[2].Length() + ); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); + drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); + } + + if (!io.MouseDown[0]) { + gContext.mbUsingBounds = false; + gContext.mEditingID = -1; + } + if (gContext.mbUsingBounds) + { + break; + } + } + } + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // + + static int GetScaleType(OPERATION op) + { + ImGuiIO& io = ImGui::GetIO(); + int type = MT_NONE; + + // screen + if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x && + io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y && + Contains(op, SCALE)) + { + type = MT_SCALE_XYZ; + } + + // compute + for (unsigned int i = 0; i < 3 && type == MT_NONE; i++) + { + if(!Intersects(op, static_cast(SCALE_X << i))) + { + continue; + } + vec_t dirPlaneX, dirPlaneY, dirAxis; + bool belowAxisLimit, belowPlaneLimit; + ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); + dirAxis.TransformVector(gContext.mModel); + dirPlaneX.TransformVector(gContext.mModel); + dirPlaneY.TransformVector(gContext.mModel); + + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, dirAxis)); + vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len; + + const float startOffset = Contains(op, static_cast(TRANSLATE_X << i)) ? 1.0f : 0.1f; + const float endOffset = Contains(op, static_cast(TRANSLATE_X << i)) ? 1.4f : 1.0f; + const ImVec2 posOnPlanScreen = worldToPos(posOnPlan, gContext.mViewProjection); + const ImVec2 axisStartOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor * startOffset, gContext.mViewProjection); + const ImVec2 axisEndOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor * endOffset, gContext.mViewProjection); + + vec_t closestPointOnAxis = PointOnSegment(makeVect(posOnPlanScreen), makeVect(axisStartOnScreen), makeVect(axisEndOnScreen)); + + if ((closestPointOnAxis - makeVect(posOnPlanScreen)).Length() < 12.f) // pixel size + { + type = MT_SCALE_X + i; + } + } + return type; + } + + static int GetRotateType(OPERATION op) + { + ImGuiIO& io = ImGui::GetIO(); + int type = MT_NONE; + + vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f }; + float dist = deltaScreen.Length(); + if (Intersects(op, ROTATE_SCREEN) && dist >= (gContext.mRadiusSquareCenter - 1.0f) && dist < (gContext.mRadiusSquareCenter + 1.0f)) + { + type = MT_ROTATE_SCREEN; + } + + const vec_t planNormals[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir }; + + vec_t modelViewPos; + modelViewPos.TransformPoint(gContext.mModel.v.position, gContext.mViewMat); + + for (unsigned int i = 0; i < 3 && type == MT_NONE; i++) + { + if(!Intersects(op, static_cast(ROTATE_X << i))) + { + continue; + } + // pickup plan + vec_t pickupPlan = BuildPlan(gContext.mModel.v.position, planNormals[i]); + + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, pickupPlan); + const vec_t intersectWorldPos = gContext.mRayOrigin + gContext.mRayVector * len; + vec_t intersectViewPos; + intersectViewPos.TransformPoint(intersectWorldPos, gContext.mViewMat); + + if (ImAbs(modelViewPos.z) - ImAbs(intersectViewPos.z) < -FLT_EPSILON) + { + continue; + } + + const vec_t localPos = intersectWorldPos - gContext.mModel.v.position; + vec_t idealPosOnCircle = Normalized(localPos); + idealPosOnCircle.TransformVector(gContext.mModelInverse); + const ImVec2 idealPosOnCircleScreen = worldToPos(idealPosOnCircle * gContext.mScreenFactor, gContext.mMVP); + + //gContext.mDrawList->AddCircle(idealPosOnCircleScreen, 5.f, IM_COL32_WHITE); + const ImVec2 distanceOnScreen = idealPosOnCircleScreen - io.MousePos; + + const float distance = makeVect(distanceOnScreen).Length(); + if (distance < 8.f) // pixel size + { + type = MT_ROTATE_X + i; + } + } + + return type; + } + + static int GetMoveType(OPERATION op, vec_t* gizmoHitProportion) + { + if(!Intersects(op, TRANSLATE)) + { + return MT_NONE; + } + ImGuiIO& io = ImGui::GetIO(); + int type = MT_NONE; + + // screen + if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x && + io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y && + Contains(op, TRANSLATE)) + { + type = MT_MOVE_SCREEN; + } + + const vec_t screenCoord = makeVect(io.MousePos - ImVec2(gContext.mX, gContext.mY)); + + // compute + for (unsigned int i = 0; i < 3 && type == MT_NONE; i++) + { + vec_t dirPlaneX, dirPlaneY, dirAxis; + bool belowAxisLimit, belowPlaneLimit; + ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); + dirAxis.TransformVector(gContext.mModel); + dirPlaneX.TransformVector(gContext.mModel); + dirPlaneY.TransformVector(gContext.mModel); + + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, dirAxis)); + vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len; + + const ImVec2 axisStartOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor * 0.1f, gContext.mViewProjection) - ImVec2(gContext.mX, gContext.mY); + const ImVec2 axisEndOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor, gContext.mViewProjection) - ImVec2(gContext.mX, gContext.mY); + + vec_t closestPointOnAxis = PointOnSegment(screenCoord, makeVect(axisStartOnScreen), makeVect(axisEndOnScreen)); + if ((closestPointOnAxis - screenCoord).Length() < 12.f && Intersects(op, static_cast(TRANSLATE_X << i))) // pixel size + { + type = MT_MOVE_X + i; + } + + const float dx = dirPlaneX.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor)); + const float dy = dirPlaneY.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor)); + if (belowPlaneLimit && dx >= quadUV[0] && dx <= quadUV[4] && dy >= quadUV[1] && dy <= quadUV[3] && Contains(op, TRANSLATE_PLANS[i])) + { + type = MT_MOVE_YZ + i; + } + + if (gizmoHitProportion) + { + *gizmoHitProportion = makeVect(dx, dy, 0.f); + } + } + return type; + } + + static bool HandleTranslation(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) + { + if(!Intersects(op, TRANSLATE) || type != MT_NONE) + { + return false; + } + ImGuiIO& io = ImGui::GetIO(); + bool applyRotationLocaly = gContext.mMode == LOCAL || type == MT_MOVE_SCREEN; + bool modified = false; + + // move + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsTranslateType(gContext.mCurrentOperation)) + { + ImGui::CaptureMouseFromApp(); + const float len = fabsf(IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan)); // near plan + vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; + + // compute delta + vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor; + vec_t delta = newOrigin - gContext.mModel.v.position; + + // 1 axis constraint + if (gContext.mCurrentOperation >= MT_MOVE_X && gContext.mCurrentOperation <= MT_MOVE_Z) + { + int axisIndex = gContext.mCurrentOperation - MT_MOVE_X; + const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex]; + float lengthOnAxis = Dot(axisValue, delta); + delta = axisValue * lengthOnAxis; + } + + // snap + if (snap) + { + vec_t cumulativeDelta = gContext.mModel.v.position + delta - gContext.mMatrixOrigin; + if (applyRotationLocaly) + { + matrix_t modelSourceNormalized = gContext.mModelSource; + modelSourceNormalized.OrthoNormalize(); + matrix_t modelSourceNormalizedInverse; + modelSourceNormalizedInverse.Inverse(modelSourceNormalized); + cumulativeDelta.TransformVector(modelSourceNormalizedInverse); + ComputeSnap(cumulativeDelta, snap); + cumulativeDelta.TransformVector(modelSourceNormalized); + } + else + { + ComputeSnap(cumulativeDelta, snap); + } + delta = gContext.mMatrixOrigin + cumulativeDelta - gContext.mModel.v.position; + + } + + if (delta != gContext.mTranslationLastDelta) + { + modified = true; + } + gContext.mTranslationLastDelta = delta; + + // compute matrix & delta + matrix_t deltaMatrixTranslation; + deltaMatrixTranslation.Translation(delta); + if (deltaMatrix) + { + memcpy(deltaMatrix, deltaMatrixTranslation.m16, sizeof(float) * 16); + } + + matrix_t res = gContext.mModelSource * deltaMatrixTranslation; + *(matrix_t*)matrix = res; + + if (!io.MouseDown[0]) + { + gContext.mbUsing = false; + } + + type = gContext.mCurrentOperation; + } + else + { + // find new possible way to move + vec_t gizmoHitProportion; + type = GetMoveType(op, &gizmoHitProportion); + if (type != MT_NONE) + { + ImGui::CaptureMouseFromApp(); + } + if (CanActivate() && type != MT_NONE) + { + gContext.mbUsing = true; + gContext.mEditingID = gContext.mActualID; + gContext.mCurrentOperation = type; + vec_t movePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, + gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, + -gContext.mCameraDir }; + + vec_t cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye); + for (unsigned int i = 0; i < 3; i++) + { + vec_t orthoVector = Cross(movePlanNormal[i], cameraToModelNormalized); + movePlanNormal[i].Cross(orthoVector); + movePlanNormal[i].Normalize(); + } + // pickup plan + gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MT_MOVE_X]); + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); + gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len; + gContext.mMatrixOrigin = gContext.mModel.v.position; + + gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor); + } + } + return modified; + } + + static bool HandleScale(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) + { + if(!Intersects(op, SCALE) || type != MT_NONE) + { + return false; + } + ImGuiIO& io = ImGui::GetIO(); + bool modified = false; + + if (!gContext.mbUsing) + { + // find new possible way to scale + type = GetScaleType(op); + if (type != MT_NONE) + { + ImGui::CaptureMouseFromApp(); + } + if (CanActivate() && type != MT_NONE) + { + gContext.mbUsing = true; + gContext.mEditingID = gContext.mActualID; + gContext.mCurrentOperation = type; + const vec_t movePlanNormal[] = { gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.dir, gContext.mModel.v.up, gContext.mModel.v.right, -gContext.mCameraDir }; + // pickup plan + + gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MT_SCALE_X]); + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); + gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len; + gContext.mMatrixOrigin = gContext.mModel.v.position; + gContext.mScale.Set(1.f, 1.f, 1.f); + gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor); + gContext.mScaleValueOrigin = makeVect(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length()); + gContext.mSaveMousePosx = io.MousePos.x; + } + } + // scale + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(gContext.mCurrentOperation)) + { + ImGui::CaptureMouseFromApp(); + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); + vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; + vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor; + vec_t delta = newOrigin - gContext.mModel.v.position; + + // 1 axis constraint + if (gContext.mCurrentOperation >= MT_SCALE_X && gContext.mCurrentOperation <= MT_SCALE_Z) + { + int axisIndex = gContext.mCurrentOperation - MT_SCALE_X; + const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex]; + float lengthOnAxis = Dot(axisValue, delta); + delta = axisValue * lengthOnAxis; + + vec_t baseVector = gContext.mTranslationPlanOrigin - gContext.mModel.v.position; + float ratio = Dot(axisValue, baseVector + delta) / Dot(axisValue, baseVector); + + gContext.mScale[axisIndex] = max(ratio, 0.001f); + } + else + { + float scaleDelta = (io.MousePos.x - gContext.mSaveMousePosx) * 0.01f; + gContext.mScale.Set(max(1.f + scaleDelta, 0.001f)); + } + + // snap + if (snap) + { + float scaleSnap[] = { snap[0], snap[0], snap[0] }; + ComputeSnap(gContext.mScale, scaleSnap); + } + + // no 0 allowed + for (int i = 0; i < 3; i++) + gContext.mScale[i] = max(gContext.mScale[i], 0.001f); + + if (gContext.mScaleLast != gContext.mScale) + { + modified = true; + } + gContext.mScaleLast = gContext.mScale; + + // compute matrix & delta + matrix_t deltaMatrixScale; + deltaMatrixScale.Scale(gContext.mScale * gContext.mScaleValueOrigin); + + matrix_t res = deltaMatrixScale * gContext.mModel; + *(matrix_t*)matrix = res; + + if (deltaMatrix) + { + vec_t deltaScale = gContext.mScale * gContext.mScaleValueOrigin; + + vec_t originalScaleDivider; + originalScaleDivider.x = 1 / gContext.mModelScaleOrigin.x; + originalScaleDivider.y = 1 / gContext.mModelScaleOrigin.y; + originalScaleDivider.z = 1 / gContext.mModelScaleOrigin.z; + + deltaScale = deltaScale * originalScaleDivider; + + deltaMatrixScale.Scale(deltaScale); + memcpy(deltaMatrix, deltaMatrixScale.m16, sizeof(float) * 16); + } + + if (!io.MouseDown[0]) + { + gContext.mbUsing = false; + gContext.mScale.Set(1.f, 1.f, 1.f); + } + + type = gContext.mCurrentOperation; + } + return modified; + } + + static bool HandleRotation(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) + { + if(!Intersects(op, ROTATE) || type != MT_NONE) + { + return false; + } + ImGuiIO& io = ImGui::GetIO(); + bool applyRotationLocaly = gContext.mMode == LOCAL; + bool modified = false; + + if (!gContext.mbUsing) + { + type = GetRotateType(op); + + if (type != MT_NONE) + { + ImGui::CaptureMouseFromApp(); + } + + if (type == MT_ROTATE_SCREEN) + { + applyRotationLocaly = true; + } + + if (CanActivate() && type != MT_NONE) + { + gContext.mbUsing = true; + gContext.mEditingID = gContext.mActualID; + gContext.mCurrentOperation = type; + const vec_t rotatePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, -gContext.mCameraDir }; + // pickup plan + if (applyRotationLocaly) + { + gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, rotatePlanNormal[type - MT_ROTATE_X]); + } + else + { + gContext.mTranslationPlan = BuildPlan(gContext.mModelSource.v.position, directionUnary[type - MT_ROTATE_X]); + } + + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); + vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position; + gContext.mRotationVectorSource = Normalized(localPos); + gContext.mRotationAngleOrigin = ComputeAngleOnPlan(); + } + } + + // rotation + if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsRotateType(gContext.mCurrentOperation)) + { + ImGui::CaptureMouseFromApp(); + gContext.mRotationAngle = ComputeAngleOnPlan(); + if (snap) + { + float snapInRadian = snap[0] * DEG2RAD; + ComputeSnap(&gContext.mRotationAngle, snapInRadian); + } + vec_t rotationAxisLocalSpace; + + rotationAxisLocalSpace.TransformVector(makeVect(gContext.mTranslationPlan.x, gContext.mTranslationPlan.y, gContext.mTranslationPlan.z, 0.f), gContext.mModelInverse); + rotationAxisLocalSpace.Normalize(); + + matrix_t deltaRotation; + deltaRotation.RotationAxis(rotationAxisLocalSpace, gContext.mRotationAngle - gContext.mRotationAngleOrigin); + if (gContext.mRotationAngle != gContext.mRotationAngleOrigin) + { + modified = true; + } + gContext.mRotationAngleOrigin = gContext.mRotationAngle; + + matrix_t scaleOrigin; + scaleOrigin.Scale(gContext.mModelScaleOrigin); + + if (applyRotationLocaly) + { + *(matrix_t*)matrix = scaleOrigin * deltaRotation * gContext.mModel; + } + else + { + matrix_t res = gContext.mModelSource; + res.v.position.Set(0.f); + + *(matrix_t*)matrix = res * deltaRotation; + ((matrix_t*)matrix)->v.position = gContext.mModelSource.v.position; + } + + if (deltaMatrix) + { + *(matrix_t*)deltaMatrix = gContext.mModelInverse * deltaRotation * gContext.mModel; + } + + if (!io.MouseDown[0]) + { + gContext.mbUsing = false; + gContext.mEditingID = -1; + } + type = gContext.mCurrentOperation; + } + return modified; + } + + void DecomposeMatrixToComponents(const float* matrix, float* translation, float* rotation, float* scale) + { + matrix_t mat = *(matrix_t*)matrix; + + scale[0] = mat.v.right.Length(); + scale[1] = mat.v.up.Length(); + scale[2] = mat.v.dir.Length(); + + mat.OrthoNormalize(); + + rotation[0] = RAD2DEG * atan2f(mat.m[1][2], mat.m[2][2]); + rotation[1] = RAD2DEG * atan2f(-mat.m[0][2], sqrtf(mat.m[1][2] * mat.m[1][2] + mat.m[2][2] * mat.m[2][2])); + rotation[2] = RAD2DEG * atan2f(mat.m[0][1], mat.m[0][0]); + + translation[0] = mat.v.position.x; + translation[1] = mat.v.position.y; + translation[2] = mat.v.position.z; + } + + void RecomposeMatrixFromComponents(const float* translation, const float* rotation, const float* scale, float* matrix) + { + matrix_t& mat = *(matrix_t*)matrix; + + matrix_t rot[3]; + for (int i = 0; i < 3; i++) + { + rot[i].RotationAxis(directionUnary[i], rotation[i] * DEG2RAD); + } + + mat = rot[0] * rot[1] * rot[2]; + + float validScale[3]; + for (int i = 0; i < 3; i++) + { + if (fabsf(scale[i]) < FLT_EPSILON) + { + validScale[i] = 0.001f; + } + else + { + validScale[i] = scale[i]; + } + } + mat.v.right *= validScale[0]; + mat.v.up *= validScale[1]; + mat.v.dir *= validScale[2]; + mat.v.position.Set(translation[0], translation[1], translation[2], 1.f); + } + + void SetID(int id) + { + gContext.mActualID = id; + } + + void AllowAxisFlip(bool value) + { + gContext.mAllowAxisFlip = value; + } + + bool Manipulate(const float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float* deltaMatrix, const float* snap, const float* localBounds, const float* boundsSnap) + { + ComputeContext(view, projection, matrix, mode); + + // set delta to identity + if (deltaMatrix) + { + ((matrix_t*)deltaMatrix)->SetToIdentity(); + } + + // behind camera + vec_t camSpacePosition; + camSpacePosition.TransformPoint(makeVect(0.f, 0.f, 0.f), gContext.mMVP); + if (!gContext.mIsOrthographic && camSpacePosition.z < 0.001f) + { + return false; + } + + // -- + int type = MT_NONE; + bool manipulated = false; + if (gContext.mbEnable) + { + if (!gContext.mbUsingBounds) + { + manipulated = HandleTranslation(matrix, deltaMatrix, operation, type, snap) || + HandleScale(matrix, deltaMatrix, operation, type, snap) || + HandleRotation(matrix, deltaMatrix, operation, type, snap); + } + } + + if (localBounds && !gContext.mbUsing) + { + HandleAndDrawLocalBounds(localBounds, (matrix_t*)matrix, boundsSnap, operation); + } + + gContext.mOperation = operation; + if (!gContext.mbUsingBounds) + { + DrawRotationGizmo(operation, type); + DrawTranslationGizmo(operation, type); + DrawScaleGizmo(operation, type); + } + return manipulated; + } + + void SetGizmoSizeClipSpace(float value) + { + gContext.mGizmoSizeClipSpace = value; + } + + /////////////////////////////////////////////////////////////////////////////////////////////////// + void ComputeFrustumPlanes(vec_t* frustum, const float* clip) + { + frustum[0].x = clip[3] - clip[0]; + frustum[0].y = clip[7] - clip[4]; + frustum[0].z = clip[11] - clip[8]; + frustum[0].w = clip[15] - clip[12]; + + frustum[1].x = clip[3] + clip[0]; + frustum[1].y = clip[7] + clip[4]; + frustum[1].z = clip[11] + clip[8]; + frustum[1].w = clip[15] + clip[12]; + + frustum[2].x = clip[3] + clip[1]; + frustum[2].y = clip[7] + clip[5]; + frustum[2].z = clip[11] + clip[9]; + frustum[2].w = clip[15] + clip[13]; + + frustum[3].x = clip[3] - clip[1]; + frustum[3].y = clip[7] - clip[5]; + frustum[3].z = clip[11] - clip[9]; + frustum[3].w = clip[15] - clip[13]; + + frustum[4].x = clip[3] - clip[2]; + frustum[4].y = clip[7] - clip[6]; + frustum[4].z = clip[11] - clip[10]; + frustum[4].w = clip[15] - clip[14]; + + frustum[5].x = clip[3] + clip[2]; + frustum[5].y = clip[7] + clip[6]; + frustum[5].z = clip[11] + clip[10]; + frustum[5].w = clip[15] + clip[14]; + + for (int i = 0; i < 6; i++) + { + frustum[i].Normalize(); + } + } + + void DrawCubes(const float* view, const float* projection, const float* matrices, int matrixCount) + { + matrix_t viewInverse; + viewInverse.Inverse(*(matrix_t*)view); + + struct CubeFace + { + float z; + ImVec2 faceCoordsScreen[4]; + ImU32 color; + }; + CubeFace* faces = (CubeFace*)_malloca(sizeof(CubeFace) * matrixCount * 6); + + if (!faces) + { + return; + } + + vec_t frustum[6]; + matrix_t viewProjection = *(matrix_t*)view * *(matrix_t*)projection; + ComputeFrustumPlanes(frustum, viewProjection.m16); + + int cubeFaceCount = 0; + for (int cube = 0; cube < matrixCount; cube++) + { + const float* matrix = &matrices[cube * 16]; + + matrix_t res = *(matrix_t*)matrix * *(matrix_t*)view * *(matrix_t*)projection; + + for (int iFace = 0; iFace < 6; iFace++) + { + const int normalIndex = (iFace % 3); + const int perpXIndex = (normalIndex + 1) % 3; + const int perpYIndex = (normalIndex + 2) % 3; + const float invert = (iFace > 2) ? -1.f : 1.f; + + const vec_t faceCoords[4] = { directionUnary[normalIndex] + directionUnary[perpXIndex] + directionUnary[perpYIndex], + directionUnary[normalIndex] + directionUnary[perpXIndex] - directionUnary[perpYIndex], + directionUnary[normalIndex] - directionUnary[perpXIndex] - directionUnary[perpYIndex], + directionUnary[normalIndex] - directionUnary[perpXIndex] + directionUnary[perpYIndex], + }; + + // clipping + /* + bool skipFace = false; + for (unsigned int iCoord = 0; iCoord < 4; iCoord++) + { + vec_t camSpacePosition; + camSpacePosition.TransformPoint(faceCoords[iCoord] * 0.5f * invert, res); + if (camSpacePosition.z < 0.001f) + { + skipFace = true; + break; + } + } + if (skipFace) + { + continue; + } + */ + vec_t centerPosition, centerPositionVP; + centerPosition.TransformPoint(directionUnary[normalIndex] * 0.5f * invert, *(matrix_t*)matrix); + centerPositionVP.TransformPoint(directionUnary[normalIndex] * 0.5f * invert, res); + + bool inFrustum = true; + for (int iFrustum = 0; iFrustum < 6; iFrustum++) + { + float dist = DistanceToPlane(centerPosition, frustum[iFrustum]); + if (dist < 0.f) + { + inFrustum = false; + break; + } + } + + if (!inFrustum) + { + continue; + } + CubeFace& cubeFace = faces[cubeFaceCount]; + + // 3D->2D + //ImVec2 faceCoordsScreen[4]; + for (unsigned int iCoord = 0; iCoord < 4; iCoord++) + { + cubeFace.faceCoordsScreen[iCoord] = worldToPos(faceCoords[iCoord] * 0.5f * invert, res); + } + cubeFace.color = directionColor[normalIndex] | IM_COL32(0x80, 0x80, 0x80, 0); + + cubeFace.z = centerPositionVP.z / centerPositionVP.w; + cubeFaceCount++; + } + } + qsort(faces, cubeFaceCount, sizeof(CubeFace), [](void const* _a, void const* _b) { + CubeFace* a = (CubeFace*)_a; + CubeFace* b = (CubeFace*)_b; + if (a->z < b->z) + { + return 1; + } + return -1; + }); + // draw face with lighter color + for (int iFace = 0; iFace < cubeFaceCount; iFace++) + { + const CubeFace& cubeFace = faces[iFace]; + gContext.mDrawList->AddConvexPolyFilled(cubeFace.faceCoordsScreen, 4, cubeFace.color); + } + + _freea(faces); + } + + void DrawGrid(const float* view, const float* projection, const float* matrix, const float gridSize) + { + matrix_t viewProjection = *(matrix_t*)view * *(matrix_t*)projection; + vec_t frustum[6]; + ComputeFrustumPlanes(frustum, viewProjection.m16); + matrix_t res = *(matrix_t*)matrix * viewProjection; + + for (float f = -gridSize; f <= gridSize; f += 1.f) + { + for (int dir = 0; dir < 2; dir++) + { + vec_t ptA = makeVect(dir ? -gridSize : f, 0.f, dir ? f : -gridSize); + vec_t ptB = makeVect(dir ? gridSize : f, 0.f, dir ? f : gridSize); + bool visible = true; + for (int i = 0; i < 6; i++) + { + float dA = DistanceToPlane(ptA, frustum[i]); + float dB = DistanceToPlane(ptB, frustum[i]); + if (dA < 0.f && dB < 0.f) + { + visible = false; + break; + } + if (dA > 0.f && dB > 0.f) + { + continue; + } + if (dA < 0.f) + { + float len = fabsf(dA - dB); + float t = fabsf(dA) / len; + ptA.Lerp(ptB, t); + } + if (dB < 0.f) + { + float len = fabsf(dB - dA); + float t = fabsf(dB) / len; + ptB.Lerp(ptA, t); + } + } + if (visible) + { + ImU32 col = IM_COL32(0x80, 0x80, 0x80, 0xFF); + col = (fmodf(fabsf(f), 10.f) < FLT_EPSILON) ? IM_COL32(0x90, 0x90, 0x90, 0xFF) : col; + col = (fabsf(f) < FLT_EPSILON) ? IM_COL32(0x40, 0x40, 0x40, 0xFF): col; + + float thickness = 1.f; + thickness = (fmodf(fabsf(f), 10.f) < FLT_EPSILON) ? 1.5f : thickness; + thickness = (fabsf(f) < FLT_EPSILON) ? 2.3f : thickness; + + gContext.mDrawList->AddLine(worldToPos(ptA, res), worldToPos(ptB, res), col, thickness); + } + } + } + } + + void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor) + { + static bool isDraging = false; + static bool isClicking = false; + static bool isInside = false; + static vec_t interpolationUp; + static vec_t interpolationDir; + static int interpolationFrames = 0; + const vec_t referenceUp = makeVect(0.f, 1.f, 0.f); + + matrix_t svgView, svgProjection; + svgView = gContext.mViewMat; + svgProjection = gContext.mProjectionMat; + + ImGuiIO& io = ImGui::GetIO(); + gContext.mDrawList->AddRectFilled(position, position + size, backgroundColor); + matrix_t viewInverse; + viewInverse.Inverse(*(matrix_t*)view); + + const vec_t camTarget = viewInverse.v.position - viewInverse.v.dir * length; + + // view/projection matrices + const float distance = 3.f; + matrix_t cubeProjection, cubeView; + float fov = acosf(distance / (sqrtf(distance * distance + 3.f))) * RAD2DEG; + Perspective(fov / sqrtf(2.f), size.x / size.y, 0.01f, 1000.f, cubeProjection.m16); + + vec_t dir = makeVect(viewInverse.m[2][0], viewInverse.m[2][1], viewInverse.m[2][2]); + vec_t up = makeVect(viewInverse.m[1][0], viewInverse.m[1][1], viewInverse.m[1][2]); + vec_t eye = dir * distance; + vec_t zero = makeVect(0.f, 0.f); + LookAt(&eye.x, &zero.x, &up.x, cubeView.m16); + + // set context + gContext.mViewMat = cubeView; + gContext.mProjectionMat = cubeProjection; + ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector, position, size); + + const matrix_t res = cubeView * cubeProjection; + + // panels + static const ImVec2 panelPosition[9] = { ImVec2(0.75f,0.75f), ImVec2(0.25f, 0.75f), ImVec2(0.f, 0.75f), + ImVec2(0.75f, 0.25f), ImVec2(0.25f, 0.25f), ImVec2(0.f, 0.25f), + ImVec2(0.75f, 0.f), ImVec2(0.25f, 0.f), ImVec2(0.f, 0.f) }; + + static const ImVec2 panelSize[9] = { ImVec2(0.25f,0.25f), ImVec2(0.5f, 0.25f), ImVec2(0.25f, 0.25f), + ImVec2(0.25f, 0.5f), ImVec2(0.5f, 0.5f), ImVec2(0.25f, 0.5f), + ImVec2(0.25f, 0.25f), ImVec2(0.5f, 0.25f), ImVec2(0.25f, 0.25f) }; + + // tag faces + bool boxes[27]{}; + for (int iPass = 0; iPass < 2; iPass++) + { + for (int iFace = 0; iFace < 6; iFace++) + { + const int normalIndex = (iFace % 3); + const int perpXIndex = (normalIndex + 1) % 3; + const int perpYIndex = (normalIndex + 2) % 3; + const float invert = (iFace > 2) ? -1.f : 1.f; + const vec_t indexVectorX = directionUnary[perpXIndex] * invert; + const vec_t indexVectorY = directionUnary[perpYIndex] * invert; + const vec_t boxOrigin = directionUnary[normalIndex] * -invert - indexVectorX - indexVectorY; + + // plan local space + const vec_t n = directionUnary[normalIndex] * invert; + vec_t viewSpaceNormal = n; + vec_t viewSpacePoint = n * 0.5f; + viewSpaceNormal.TransformVector(cubeView); + viewSpaceNormal.Normalize(); + viewSpacePoint.TransformPoint(cubeView); + const vec_t viewSpaceFacePlan = BuildPlan(viewSpacePoint, viewSpaceNormal); + + // back face culling + if (viewSpaceFacePlan.w > 0.f) + { + continue; + } + + const vec_t facePlan = BuildPlan(n * 0.5f, n); + + const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, facePlan); + vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len - (n * 0.5f); + + float localx = Dot(directionUnary[perpXIndex], posOnPlan) * invert + 0.5f; + float localy = Dot(directionUnary[perpYIndex], posOnPlan) * invert + 0.5f; + + // panels + const vec_t dx = directionUnary[perpXIndex]; + const vec_t dy = directionUnary[perpYIndex]; + const vec_t origin = directionUnary[normalIndex] - dx - dy; + for (int iPanel = 0; iPanel < 9; iPanel++) + { + vec_t boxCoord = boxOrigin + indexVectorX * float(iPanel % 3) + indexVectorY * float(iPanel / 3) + makeVect(1.f, 1.f, 1.f); + const ImVec2 p = panelPosition[iPanel] * 2.f; + const ImVec2 s = panelSize[iPanel] * 2.f; + ImVec2 faceCoordsScreen[4]; + vec_t panelPos[4] = { dx * p.x + dy * p.y, + dx * p.x + dy * (p.y + s.y), + dx * (p.x + s.x) + dy * (p.y + s.y), + dx * (p.x + s.x) + dy * p.y }; + + for (unsigned int iCoord = 0; iCoord < 4; iCoord++) + { + faceCoordsScreen[iCoord] = worldToPos((panelPos[iCoord] + origin) * 0.5f * invert, res, position, size); + } + + const ImVec2 panelCorners[2] = { panelPosition[iPanel], panelPosition[iPanel] + panelSize[iPanel] }; + bool insidePanel = localx > panelCorners[0].x && localx < panelCorners[1].x&& localy > panelCorners[0].y && localy < panelCorners[1].y; + int boxCoordInt = int(boxCoord.x * 9.f + boxCoord.y * 3.f + boxCoord.z); + assert(boxCoordInt < 27); + boxes[boxCoordInt] |= insidePanel && (!isDraging); + + // draw face with lighter color + if (iPass) + { + gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, (directionColor[normalIndex] | IM_COL32(0x80, 0x80, 0x80, 0x80)) | (isInside ? IM_COL32(0x08, 0x08, 0x08, 0) : 0)); + if (boxes[boxCoordInt]) + { + gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, IM_COL32(0xF0, 0xA0, 0x60, 0x80)); + + if (!io.MouseDown[0] && !isDraging && isClicking) + { + // apply new view direction + int cx = boxCoordInt / 9; + int cy = (boxCoordInt - cx * 9) / 3; + int cz = boxCoordInt % 3; + interpolationDir = makeVect(1.f - cx, 1.f - cy, 1.f - cz); + interpolationDir.Normalize(); + + if (fabsf(Dot(interpolationDir, referenceUp)) > 1.0f - 0.01f) + { + vec_t right = viewInverse.v.right; + if (fabsf(right.x) > fabsf(right.z)) + { + right.z = 0.f; + } + else + { + right.x = 0.f; + } + right.Normalize(); + interpolationUp = Cross(interpolationDir, right); + interpolationUp.Normalize(); + } + else + { + interpolationUp = referenceUp; + } + interpolationFrames = 40; + isClicking = false; + } + if (io.MouseDown[0] && !isDraging) + { + isClicking = true; + } + } + } + } + } + } + if (interpolationFrames) + { + interpolationFrames--; + vec_t newDir = viewInverse.v.dir; + newDir.Lerp(interpolationDir, 0.2f); + newDir.Normalize(); + + vec_t newUp = viewInverse.v.up; + newUp.Lerp(interpolationUp, 0.3f); + newUp.Normalize(); + newUp = interpolationUp; + vec_t newEye = camTarget + newDir * length; + LookAt(&newEye.x, &camTarget.x, &newUp.x, view); + } + isInside = ImRect(position, position + size).Contains(io.MousePos); + + // drag view + if (!isDraging && io.MouseDown[0] && isInside && (fabsf(io.MouseDelta.x) > 0.f || fabsf(io.MouseDelta.y) > 0.f)) + { + isDraging = true; + isClicking = false; + } + else if (isDraging && !io.MouseDown[0]) + { + isDraging = false; + } + + if (isDraging) + { + matrix_t rx, ry, roll; + + rx.RotationAxis(referenceUp, -io.MouseDelta.x * 0.01f); + ry.RotationAxis(viewInverse.v.right, -io.MouseDelta.y * 0.01f); + + roll = rx * ry; + + vec_t newDir = viewInverse.v.dir; + newDir.TransformVector(roll); + newDir.Normalize(); + + // clamp + vec_t planDir = Cross(viewInverse.v.right, referenceUp); + planDir.y = 0.f; + planDir.Normalize(); + float dt = Dot(planDir, newDir); + if (dt < 0.0f) + { + newDir += planDir * dt; + newDir.Normalize(); + } + + vec_t newEye = camTarget + newDir * length; + LookAt(&newEye.x, &camTarget.x, &referenceUp.x, view); + } + + // restore view/projection because it was used to compute ray + ComputeContext(svgView.m16, svgProjection.m16, gContext.mModelSource.m16, gContext.mMode); + } +}; diff --git a/vendor/librw/skeleton/imgui/ImGuizmo.h b/vendor/librw/skeleton/imgui/ImGuizmo.h new file mode 100644 index 0000000..06428b9 --- /dev/null +++ b/vendor/librw/skeleton/imgui/ImGuizmo.h @@ -0,0 +1,213 @@ +// https://github.com/CedricGuillemet/ImGuizmo +// v 1.61 WIP +// +// The MIT License(MIT) +// +// Copyright(c) 2021 Cedric Guillemet +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// ------------------------------------------------------------------------------------------- +// History : +// 2019/11/03 View gizmo +// 2016/09/11 Behind camera culling. Scaling Delta matrix not multiplied by source matrix scales. local/world rotation and translation fixed. Display message is incorrect (X: ... Y:...) in local mode. +// 2016/09/09 Hatched negative axis. Snapping. Documentation update. +// 2016/09/04 Axis switch and translation plan autohiding. Scale transform stability improved +// 2016/09/01 Mogwai changed to Manipulate. Draw debug cube. Fixed inverted scale. Mixing scale and translation/rotation gives bad results. +// 2016/08/31 First version +// +// ------------------------------------------------------------------------------------------- +// Future (no order): +// +// - Multi view +// - display rotation/translation/scale infos in local/world space and not only local +// - finish local/world matrix application +// - OPERATION as bitmask +// +// ------------------------------------------------------------------------------------------- +// Example +#if 0 +void EditTransform(const Camera& camera, matrix_t& matrix) +{ + static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::ROTATE); + static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD); + if (ImGui::IsKeyPressed(90)) + mCurrentGizmoOperation = ImGuizmo::TRANSLATE; + if (ImGui::IsKeyPressed(69)) + mCurrentGizmoOperation = ImGuizmo::ROTATE; + if (ImGui::IsKeyPressed(82)) // r Key + mCurrentGizmoOperation = ImGuizmo::SCALE; + if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE)) + mCurrentGizmoOperation = ImGuizmo::TRANSLATE; + ImGui::SameLine(); + if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE)) + mCurrentGizmoOperation = ImGuizmo::ROTATE; + ImGui::SameLine(); + if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE)) + mCurrentGizmoOperation = ImGuizmo::SCALE; + float matrixTranslation[3], matrixRotation[3], matrixScale[3]; + ImGuizmo::DecomposeMatrixToComponents(matrix.m16, matrixTranslation, matrixRotation, matrixScale); + ImGui::InputFloat3("Tr", matrixTranslation, 3); + ImGui::InputFloat3("Rt", matrixRotation, 3); + ImGui::InputFloat3("Sc", matrixScale, 3); + ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix.m16); + + if (mCurrentGizmoOperation != ImGuizmo::SCALE) + { + if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL)) + mCurrentGizmoMode = ImGuizmo::LOCAL; + ImGui::SameLine(); + if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD)) + mCurrentGizmoMode = ImGuizmo::WORLD; + } + static bool useSnap(false); + if (ImGui::IsKeyPressed(83)) + useSnap = !useSnap; + ImGui::Checkbox("", &useSnap); + ImGui::SameLine(); + vec_t snap; + switch (mCurrentGizmoOperation) + { + case ImGuizmo::TRANSLATE: + snap = config.mSnapTranslation; + ImGui::InputFloat3("Snap", &snap.x); + break; + case ImGuizmo::ROTATE: + snap = config.mSnapRotation; + ImGui::InputFloat("Angle Snap", &snap.x); + break; + case ImGuizmo::SCALE: + snap = config.mSnapScale; + ImGui::InputFloat("Scale Snap", &snap.x); + break; + } + ImGuiIO& io = ImGui::GetIO(); + ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y); + ImGuizmo::Manipulate(camera.mView.m16, camera.mProjection.m16, mCurrentGizmoOperation, mCurrentGizmoMode, matrix.m16, NULL, useSnap ? &snap.x : NULL); +} +#endif +#pragma once + +#ifdef USE_IMGUI_API +#include "imconfig.h" +#endif +#ifndef IMGUI_API +#define IMGUI_API +#endif + +namespace ImGuizmo +{ + // call inside your own window and before Manipulate() in order to draw gizmo to that window. + // Or pass a specific ImDrawList to draw to (e.g. ImGui::GetForegroundDrawList()). + IMGUI_API void SetDrawlist(ImDrawList* drawlist = nullptr); + + // call BeginFrame right after ImGui_XXXX_NewFrame(); + IMGUI_API void BeginFrame(); + + // this is necessary because when imguizmo is compiled into a dll, and imgui into another + // globals are not shared between them. + // More details at https://stackoverflow.com/questions/19373061/what-happens-to-global-and-static-variables-in-a-shared-library-when-it-is-dynam + // expose method to set imgui context + IMGUI_API void SetImGuiContext(ImGuiContext* ctx); + + // return true if mouse cursor is over any gizmo control (axis, plan or screen component) + IMGUI_API bool IsOver(); + + // return true if mouse IsOver or if the gizmo is in moving state + IMGUI_API bool IsUsing(); + + // enable/disable the gizmo. Stay in the state until next call to Enable. + // gizmo is rendered with gray half transparent color when disabled + IMGUI_API void Enable(bool enable); + + // helper functions for manualy editing translation/rotation/scale with an input float + // translation, rotation and scale float points to 3 floats each + // Angles are in degrees (more suitable for human editing) + // example: + // float matrixTranslation[3], matrixRotation[3], matrixScale[3]; + // ImGuizmo::DecomposeMatrixToComponents(gizmoMatrix.m16, matrixTranslation, matrixRotation, matrixScale); + // ImGui::InputFloat3("Tr", matrixTranslation, 3); + // ImGui::InputFloat3("Rt", matrixRotation, 3); + // ImGui::InputFloat3("Sc", matrixScale, 3); + // ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, gizmoMatrix.m16); + // + // These functions have some numerical stability issues for now. Use with caution. + IMGUI_API void DecomposeMatrixToComponents(const float* matrix, float* translation, float* rotation, float* scale); + IMGUI_API void RecomposeMatrixFromComponents(const float* translation, const float* rotation, const float* scale, float* matrix); + + IMGUI_API void SetRect(float x, float y, float width, float height); + // default is false + IMGUI_API void SetOrthographic(bool isOrthographic); + + // Render a cube with face color corresponding to face normal. Usefull for debug/tests + IMGUI_API void DrawCubes(const float* view, const float* projection, const float* matrices, int matrixCount); + IMGUI_API void DrawGrid(const float* view, const float* projection, const float* matrix, const float gridSize); + + // call it when you want a gizmo + // Needs view and projection matrices. + // matrix parameter is the source matrix (where will be gizmo be drawn) and might be transformed by the function. Return deltaMatrix is optional + // translation is applied in world space + enum OPERATION + { + TRANSLATE_X = (1u << 0), + TRANSLATE_Y = (1u << 1), + TRANSLATE_Z = (1u << 2), + ROTATE_X = (1u << 3), + ROTATE_Y = (1u << 4), + ROTATE_Z = (1u << 5), + ROTATE_SCREEN = (1u << 6), + SCALE_X = (1u << 7), + SCALE_Y = (1u << 8), + SCALE_Z = (1u << 9), + BOUNDS = (1u << 10), + TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z, + ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN, + SCALE = SCALE_X | SCALE_Y | SCALE_Z + }; + + inline OPERATION operator|(OPERATION lhs, OPERATION rhs) + { + return static_cast(static_cast(lhs) | static_cast(rhs)); + } + + enum MODE + { + LOCAL, + WORLD + }; + + IMGUI_API bool Manipulate(const float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float* deltaMatrix = NULL, const float* snap = NULL, const float* localBounds = NULL, const float* boundsSnap = NULL); + // + // Please note that this cubeview is patented by Autodesk : https://patents.google.com/patent/US7782319B2/en + // It seems to be a defensive patent in the US. I don't think it will bring troubles using it as + // other software are using the same mechanics. But just in case, you are now warned! + // + IMGUI_API void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor); + + IMGUI_API void SetID(int id); + + // return true if the cursor is over the operation's gizmo + IMGUI_API bool IsOver(OPERATION op); + IMGUI_API void SetGizmoSizeClipSpace(float value); + + // Allow axis to flip + // When true (default), the guizmo axis flip for better visibility + // When false, they always stay along the positive world/local axis + IMGUI_API void AllowAxisFlip(bool value); +} diff --git a/vendor/librw/skeleton/imgui/LICENSE_imgui.txt b/vendor/librw/skeleton/imgui/LICENSE_imgui.txt new file mode 100644 index 0000000..780533d --- /dev/null +++ b/vendor/librw/skeleton/imgui/LICENSE_imgui.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014-2021 Omar Cornut + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/vendor/librw/skeleton/imgui/LICENSE_imguizmo.txt b/vendor/librw/skeleton/imgui/LICENSE_imguizmo.txt new file mode 100644 index 0000000..dcbee45 --- /dev/null +++ b/vendor/librw/skeleton/imgui/LICENSE_imguizmo.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Cedric Guillemet + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/vendor/librw/skeleton/imgui/imconfig.h b/vendor/librw/skeleton/imgui/imconfig.h new file mode 100644 index 0000000..ce60ddf --- /dev/null +++ b/vendor/librw/skeleton/imgui/imconfig.h @@ -0,0 +1,121 @@ +//----------------------------------------------------------------------------- +// COMPILE-TIME OPTIONS FOR DEAR IMGUI +// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. +// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. +//----------------------------------------------------------------------------- +// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) +// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. +//----------------------------------------------------------------------------- +// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp +// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. +// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. +// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. +//----------------------------------------------------------------------------- + +#pragma once + +//---- Define assertion handler. Defaults to calling assert(). +// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) +//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts + +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows +// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. +// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() +// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. +//#define IMGUI_API __declspec( dllexport ) +//#define IMGUI_API __declspec( dllimport ) + +//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. +//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//---- Disable all of Dear ImGui or don't implement standard windows. +// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. +//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. +//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. +//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty. + +//---- Don't implement some functions to reduce linkage requirements. +//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) +//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. (imm32.lib/.a) +//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). +//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). +//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) +//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. +//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) +//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. +//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). + +//---- Include imgui_user.h at the end of imgui.h as a convenience +//#define IMGUI_INCLUDE_IMGUI_USER_H + +//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) +//#define IMGUI_USE_BGRA_PACKED_COLOR + +//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) +//#define IMGUI_USE_WCHAR32 + +//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version +// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. +//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" +//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" +//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION +//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION + +//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) +// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. +// #define IMGUI_USE_STB_SPRINTF + +//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) +// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). +// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'. +//#define IMGUI_ENABLE_FREETYPE + +//---- Use stb_truetype to build and rasterize the font atlas (default) +// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. +//#define IMGUI_ENABLE_STB_TRUETYPE + +//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. +// This will be inlined as part of ImVec2 and ImVec4 class declarations. +/* +#define IM_VEC2_CLASS_EXTRA \ + ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ + operator MyVec2() const { return MyVec2(x,y); } + +#define IM_VEC4_CLASS_EXTRA \ + ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ + operator MyVec4() const { return MyVec4(x,y,z,w); } +*/ + +//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. +// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). +// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. +// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. +//#define ImDrawIdx unsigned int + +//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) +//struct ImDrawList; +//struct ImDrawCmd; +//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); +//#define ImDrawCallback MyImDrawCallback + +//---- Debug Tools: Macro to break in Debugger +// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) +//#define IM_DEBUG_BREAK IM_ASSERT(0) +//#define IM_DEBUG_BREAK __debugbreak() + +//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), +// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) +// This adds a small runtime cost which is why it is not enabled by default. +//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX + +//---- Debug Tools: Enable slower asserts +//#define IMGUI_DEBUG_PARANOID + +//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. +/* +namespace ImGui +{ + void MyFunction(const char* name, const MyMatrix44& v); +} +*/ diff --git a/vendor/librw/skeleton/imgui/imgui.cpp b/vendor/librw/skeleton/imgui/imgui.cpp new file mode 100644 index 0000000..d08f819 --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui.cpp @@ -0,0 +1,11589 @@ +// dear imgui, v1.83 +// (main code and documentation) + +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for details, links and comments. + +// Resources: +// - FAQ http://dearimgui.org/faq +// - Homepage & latest https://github.com/ocornut/imgui +// - Releases & changelog https://github.com/ocornut/imgui/releases +// - Gallery https://github.com/ocornut/imgui/issues/3793 (please post your screenshots/video there!) +// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) +// - Glossary https://github.com/ocornut/imgui/wiki/Glossary +// - Issues & support https://github.com/ocornut/imgui/issues +// - Discussions https://github.com/ocornut/imgui/discussions + +// Developed by Omar Cornut and every direct or indirect contributors to the GitHub. +// See LICENSE.txt for copyright and licensing details (standard MIT License). +// This library is free but needs your support to sustain development and maintenance. +// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.com". +// Individuals: you can support continued development via donations. See docs/README or web page. + +// It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library. +// Note that 'ImGui::' being a namespace, you can add functions into the namespace from your own source files, without +// modifying imgui.h or imgui.cpp. You may include imgui_internal.h to access internal data structures, but it doesn't +// come with any guarantee of forward compatibility. Discussing your changes on the GitHub Issue Tracker may lead you +// to a better solution or official support for them. + +/* + +Index of this file: + +DOCUMENTATION + +- MISSION STATEMENT +- END-USER GUIDE +- PROGRAMMER GUIDE + - READ FIRST + - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI + - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE + - HOW A SIMPLE APPLICATION MAY LOOK LIKE + - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE + - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS +- API BREAKING CHANGES (read me when you update!) +- FREQUENTLY ASKED QUESTIONS (FAQ) + - Read all answers online: https://www.dearimgui.org/faq, or in docs/FAQ.md (with a Markdown viewer) + +CODE +(search for "[SECTION]" in the code to find them) + +// [SECTION] INCLUDES +// [SECTION] FORWARD DECLARATIONS +// [SECTION] CONTEXT AND MEMORY ALLOCATORS +// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) +// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) +// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) +// [SECTION] MISC HELPERS/UTILITIES (File functions) +// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) +// [SECTION] MISC HELPERS/UTILITIES (Color functions) +// [SECTION] ImGuiStorage +// [SECTION] ImGuiTextFilter +// [SECTION] ImGuiTextBuffer +// [SECTION] ImGuiListClipper +// [SECTION] STYLING +// [SECTION] RENDER HELPERS +// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) +// [SECTION] ERROR CHECKING +// [SECTION] LAYOUT +// [SECTION] SCROLLING +// [SECTION] TOOLTIPS +// [SECTION] POPUPS +// [SECTION] KEYBOARD/GAMEPAD NAVIGATION +// [SECTION] DRAG AND DROP +// [SECTION] LOGGING/CAPTURING +// [SECTION] SETTINGS +// [SECTION] VIEWPORTS +// [SECTION] PLATFORM DEPENDENT HELPERS +// [SECTION] METRICS/DEBUGGER WINDOW + +*/ + +//----------------------------------------------------------------------------- +// DOCUMENTATION +//----------------------------------------------------------------------------- + +/* + + MISSION STATEMENT + ================= + + - Easy to use to create code-driven and data-driven tools. + - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. + - Easy to hack and improve. + - Minimize setup and maintenance. + - Minimize state storage on user side. + - Portable, minimize dependencies, run on target (consoles, phones, etc.). + - Efficient runtime and memory consumption. + + Designed for developers and content-creators, not the typical end-user! Some of the current weaknesses includes: + + - Doesn't look fancy, doesn't animate. + - Limited layout features, intricate layouts are typically crafted in code. + + + END-USER GUIDE + ============== + + - Double-click on title bar to collapse window. + - Click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin(). + - Click and drag on lower right corner to resize window (double-click to auto fit window to its contents). + - Click and drag on any empty space to move window. + - TAB/SHIFT+TAB to cycle through keyboard editable fields. + - CTRL+Click on a slider or drag box to input value as text. + - Use mouse wheel to scroll. + - Text editor: + - Hold SHIFT or use mouse to select text. + - CTRL+Left/Right to word jump. + - CTRL+Shift+Left/Right to select words. + - CTRL+A our Double-Click to select all. + - CTRL+X,CTRL+C,CTRL+V to use OS clipboard/ + - CTRL+Z,CTRL+Y to undo/redo. + - ESCAPE to revert text to its original value. + - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!) + - Controls are automatically adjusted for OSX to match standard OSX text editing operations. + - General Keyboard controls: enable with ImGuiConfigFlags_NavEnableKeyboard. + - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://dearimgui.org/controls_sheets + + + PROGRAMMER GUIDE + ================ + + READ FIRST + ---------- + - Remember to check the wonderful Wiki (https://github.com/ocornut/imgui/wiki) + - Your code creates the UI, if your code doesn't run the UI is gone! The UI can be highly dynamic, there are no construction or + destruction steps, less superfluous data retention on your side, less state duplication, less state synchronization, fewer bugs. + - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features. + - The library is designed to be built from sources. Avoid pre-compiled binaries and packaged versions. See imconfig.h to configure your build. + - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). + You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links in Wiki. + - Dear ImGui is a "single pass" rasterizing implementation of the IMGUI paradigm, aimed at ease of use and high-performances. + For every application frame, your UI code will be called only once. This is in contrast to e.g. Unity's implementation of an IMGUI, + where the UI code is called multiple times ("multiple passes") from a single entry point. There are pros and cons to both approaches. + - Our origin is on the top-left. In axis aligned bounding boxes, Min = top-left, Max = bottom-right. + - This codebase is also optimized to yield decent performances with typical "Debug" builds settings. + - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected). + If you get an assert, read the messages and comments around the assert. + - C++: this is a very C-ish codebase: we don't rely on C++11, we don't include any C++ headers, and ImGui:: is a namespace. + - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types. + See FAQ "How can I use my own math types instead of ImVec2/ImVec4?" for details about setting up imconfig.h for that. + However, imgui_internal.h can optionally export math operators for ImVec2/ImVec4, which we use in this codebase. + - C++: pay attention that ImVector<> manipulates plain-old-data and does not honor construction/destruction (avoid using it in your code!). + + + HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI + ---------------------------------------------- + - Overwrite all the sources files except for imconfig.h (if you have modified your copy of imconfig.h) + - Or maintain your own branch where you have imconfig.h modified as a top-most commit which you can regularly rebase over "master". + - You can also use '#define IMGUI_USER_CONFIG "my_config_file.h" to redirect configuration to your own file. + - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes. + If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed + from the public API. If you have a problem with a missing function/symbols, search for its name in the code, there will + likely be a comment about it. Please report any issue to the GitHub page! + - To find out usage of old API, you can add '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in your configuration file. + - Try to keep your copy of Dear ImGui reasonably up to date. + + + GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE + --------------------------------------------------------------- + - Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library. + - In the majority of cases you should be able to use unmodified backends files available in the backends/ folder. + - Add the Dear ImGui source files + selected backend source files to your projects or using your preferred build system. + It is recommended you build and statically link the .cpp files as part of your project and NOT as a shared library (DLL). + - You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types. + - When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them. + - Dear ImGui never touches or knows about your GPU state. The only function that knows about GPU is the draw function that you provide. + Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" + phases of your own application. All rendering information is stored into command-lists that you will retrieve after calling ImGui::Render(). + - Refer to the backends and demo applications in the examples/ folder for instruction on how to setup your code. + - If you are running over a standard OS with a common graphics API, you should be able to use unmodified imgui_impl_*** files from the examples/ folder. + + + HOW A SIMPLE APPLICATION MAY LOOK LIKE + -------------------------------------- + EXHIBIT 1: USING THE EXAMPLE BACKENDS (= imgui_impl_XXX.cpp files from the backends/ folder). + The sub-folders in examples/ contain examples applications following this structure. + + // Application init: create a dear imgui context, setup some options, load fonts + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); + // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. + // TODO: Fill optional fields of the io structure later. + // TODO: Load TTF/OTF fonts if you don't want to use the default font. + + // Initialize helper Platform and Renderer backends (here we are using imgui_impl_win32.cpp and imgui_impl_dx11.cpp) + ImGui_ImplWin32_Init(hwnd); + ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); + + // Application main loop + while (true) + { + // Feed inputs to dear imgui, start new frame + ImGui_ImplDX11_NewFrame(); + ImGui_ImplWin32_NewFrame(); + ImGui::NewFrame(); + + // Any application code here + ImGui::Text("Hello, world!"); + + // Render dear imgui into screen + ImGui::Render(); + ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); + g_pSwapChain->Present(1, 0); + } + + // Shutdown + ImGui_ImplDX11_Shutdown(); + ImGui_ImplWin32_Shutdown(); + ImGui::DestroyContext(); + + EXHIBIT 2: IMPLEMENTING CUSTOM BACKEND / CUSTOM ENGINE + + // Application init: create a dear imgui context, setup some options, load fonts + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); + // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. + // TODO: Fill optional fields of the io structure later. + // TODO: Load TTF/OTF fonts if you don't want to use the default font. + + // Build and load the texture atlas into a texture + // (In the examples/ app this is usually done within the ImGui_ImplXXX_Init() function from one of the demo Renderer) + int width, height; + unsigned char* pixels = NULL; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); + + // At this point you've got the texture data and you need to upload that to your graphic system: + // After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'. + // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ for details about ImTextureID. + MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32) + io.Fonts->SetTexID((void*)texture); + + // Application main loop + while (true) + { + // Setup low-level inputs, e.g. on Win32: calling GetKeyboardState(), or write to those fields from your Windows message handlers, etc. + // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform Backends) + io.DeltaTime = 1.0f/60.0f; // set the time elapsed since the previous frame (in seconds) + io.DisplaySize.x = 1920.0f; // set the current display width + io.DisplaySize.y = 1280.0f; // set the current display height here + io.MousePos = my_mouse_pos; // set the mouse position + io.MouseDown[0] = my_mouse_buttons[0]; // set the mouse button states + io.MouseDown[1] = my_mouse_buttons[1]; + + // Call NewFrame(), after this point you can use ImGui::* functions anytime + // (So you want to try calling NewFrame() as early as you can in your main loop to be able to use Dear ImGui everywhere) + ImGui::NewFrame(); + + // Most of your application code here + ImGui::Text("Hello, world!"); + MyGameUpdate(); // may use any Dear ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); + MyGameRender(); // may use any Dear ImGui functions as well! + + // Render dear imgui, swap buffers + // (You want to try calling EndFrame/Render as late as you can, to be able to use Dear ImGui in your own game rendering code) + ImGui::EndFrame(); + ImGui::Render(); + ImDrawData* draw_data = ImGui::GetDrawData(); + MyImGuiRenderFunction(draw_data); + SwapBuffers(); + } + + // Shutdown + ImGui::DestroyContext(); + + To decide whether to dispatch mouse/keyboard inputs to Dear ImGui to the rest of your application, + you should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! + Please read the FAQ and example applications for details about this! + + + HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE + --------------------------------------------- + The backends in impl_impl_XXX.cpp files contain many working implementations of a rendering function. + + void void MyImGuiRenderFunction(ImDrawData* draw_data) + { + // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled + // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize + // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize + // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color. + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by Dear ImGui + const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by Dear ImGui + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; + if (pcmd->UserCallback) + { + pcmd->UserCallback(cmd_list, pcmd); + } + else + { + // The texture for the draw call is specified by pcmd->GetTexID(). + // The vast majority of draw calls will use the Dear ImGui texture atlas, which value you have set yourself during initialization. + MyEngineBindTexture((MyTexture*)pcmd->GetTexID()); + + // We are using scissoring to clip some objects. All low-level graphics API should support it. + // - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches + // (some elements visible outside their bounds) but you can fix that once everything else works! + // - Clipping coordinates are provided in imgui coordinates space: + // - For a given viewport, draw_data->DisplayPos == viewport->Pos and draw_data->DisplaySize == viewport->Size + // - In a single viewport application, draw_data->DisplayPos == (0,0) and draw_data->DisplaySize == io.DisplaySize, but always use GetMainViewport()->Pos/Size instead of hardcoding those values. + // - In the interest of supporting multi-viewport applications (see 'docking' branch on github), + // always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space. + // - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min) + ImVec2 pos = draw_data->DisplayPos; + MyEngineScissor((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y), (int)(pcmd->ClipRect.z - pos.x), (int)(pcmd->ClipRect.w - pos.y)); + + // Render 'pcmd->ElemCount/3' indexed triangles. + // By default the indices ImDrawIdx are 16-bit, you can change them to 32-bit in imconfig.h if your engine doesn't support 16-bit indices. + MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer, vtx_buffer); + } + idx_buffer += pcmd->ElemCount; + } + } + } + + + USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS + ------------------------------------------ + - The gamepad/keyboard navigation is fairly functional and keeps being improved. + - Gamepad support is particularly useful to use Dear ImGui on a console system (e.g. PS4, Switch, XB1) without a mouse! + - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787 + - The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable. + - Keyboard: + - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. + NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. + - When keyboard navigation is active (io.NavActive + ImGuiConfigFlags_NavEnableKeyboard), the io.WantCaptureKeyboard flag + will be set. For more advanced uses, you may want to read from: + - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set. + - io.NavVisible: true when the navigation cursor is visible (and usually goes false when mouse is used). + - or query focus information with e.g. IsWindowFocused(ImGuiFocusedFlags_AnyWindow), IsItemFocused() etc. functions. + Please reach out if you think the game vs navigation input sharing could be improved. + - Gamepad: + - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. + - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields before calling NewFrame(). + Note that io.NavInputs[] is cleared by EndFrame(). + - See 'enum ImGuiNavInput_' in imgui.h for a description of inputs. For each entry of io.NavInputs[], set the following values: + 0.0f= not held. 1.0f= fully held. Pass intermediate 0.0f..1.0f values for analog triggers/sticks. + - We use a simple >0.0f test for activation testing, and won't attempt to test for a dead-zone. + Your code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.). + - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://dearimgui.org/controls_sheets + - If you need to share inputs between your game and the imgui parts, the easiest approach is to go all-or-nothing, with a buttons combo + to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved. + - Mouse: + - PS4 users: Consider emulating a mouse cursor with DualShock4 touch pad or a spare analog stick as a mouse-emulation fallback. + - Consoles/Tablet/Phone users: Consider using a Synergy 1.x server (on your PC) + uSynergy.c (on your console/tablet/phone app) to share your PC mouse/keyboard. + - On a TV/console system where readability may be lower or mouse inputs may be awkward, you may want to set the ImGuiConfigFlags_NavEnableSetMousePos flag. + Enabling ImGuiConfigFlags_NavEnableSetMousePos + ImGuiBackendFlags_HasSetMousePos instructs dear imgui to move your mouse cursor along with navigation movements. + When enabled, the NewFrame() function may alter 'io.MousePos' and set 'io.WantSetMousePos' to notify you that it wants the mouse cursor to be moved. + When that happens your backend NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the backends in examples/ do that. + (If you set the NavEnableSetMousePos flag but don't honor 'io.WantSetMousePos' properly, imgui will misbehave as it will see your mouse moving back and forth!) + (In a setup when you may not have easy control over the mouse cursor, e.g. uSynergy.c doesn't expose moving remote mouse cursor, you may want + to set a boolean to ignore your other external mouse positions until the external source is moved again.) + + + API BREAKING CHANGES + ==================== + + Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix. + Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code. + When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. + You can read releases logs https://github.com/ocornut/imgui/releases for more details. + + - 2021/05/19 (1.83) - backends: obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). + - if you are using official backends from the source tree: you have nothing to do. + - if you have copied old backend code or using your own: change access to draw_cmd->TextureId to draw_cmd->GetTexID(). + - 2021/03/12 (1.82) - upgraded ImDrawList::AddRect(), AddRectFilled(), PathRect() to use ImDrawFlags instead of ImDrawCornersFlags. + - ImDrawCornerFlags_TopLeft -> use ImDrawFlags_RoundCornersTopLeft + - ImDrawCornerFlags_BotRight -> use ImDrawFlags_RoundCornersBottomRight + - ImDrawCornerFlags_None -> use ImDrawFlags_RoundCornersNone etc. + flags now sanely defaults to 0 instead of 0x0F, consistent with all other flags in the API. + breaking: the default with rounding > 0.0f is now "round all corners" vs old implicit "round no corners": + - rounding == 0.0f + flags == 0 --> meant no rounding --> unchanged (common use) + - rounding > 0.0f + flags != 0 --> meant rounding --> unchanged (common use) + - rounding == 0.0f + flags != 0 --> meant no rounding --> unchanged (unlikely use) + - rounding > 0.0f + flags == 0 --> meant no rounding --> BREAKING (unlikely use): will now round all corners --> use ImDrawFlags_RoundCornersNone or rounding == 0.0f. + this ONLY matters for hard coded use of 0 + rounding > 0.0f. Use of named ImDrawFlags_RoundCornersNone (new) or ImDrawCornerFlags_None (old) are ok. + the old ImDrawCornersFlags used awkward default values of ~0 or 0xF (4 lower bits set) to signify "round all corners" and we sometimes encouraged using them as shortcuts. + legacy path still support use of hard coded ~0 or any value from 0x1 or 0xF. They will behave the same with legacy paths enabled (will assert otherwise). + - 2021/03/11 (1.82) - removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018): + - ImGui::SetScrollHere() -> use ImGui::SetScrollHereY() + - 2021/03/11 (1.82) - clarified that ImDrawList::PathArcTo(), ImDrawList::PathArcToFast() won't render with radius < 0.0f. Previously it sorts of accidentally worked but would generally lead to counter-clockwise paths and have an effect on anti-aliasing. + - 2021/03/10 (1.82) - upgraded ImDrawList::AddPolyline() and PathStroke() "bool closed" parameter to "ImDrawFlags flags". The matching ImDrawFlags_Closed value is guaranteed to always stay == 1 in the future. + - 2021/02/22 (1.82) - win32+mingw: Re-enabled IME functions by default even under MinGW. In July 2016, issue #738 had me incorrectly disable those default functions for MinGW. MinGW users should: either link with -limm32, either set their imconfig file with '#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS'. + - 2021/02/17 (1.82) - renamed rarely used style.CircleSegmentMaxError (old default = 1.60f) to style.CircleTessellationMaxError (new default = 0.30f) as the meaning of the value changed. + - 2021/02/03 (1.81) - renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox(). Kept inline redirection function (will obsolete). + - removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. Kept inline redirection function (will obsolete). + - renamed ListBoxFooter() to EndListBox(). Kept inline redirection function (will obsolete). + - 2021/01/26 (1.81) - removed ImGuiFreeType::BuildFontAtlas(). Kept inline redirection function. Prefer using '#define IMGUI_ENABLE_FREETYPE', but there's a runtime selection path available too. The shared extra flags parameters (very rarely used) are now stored in ImFontAtlas::FontBuilderFlags. + - renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags. + - renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. + - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.63 (August 2018): + - ImGui::IsItemDeactivatedAfterChange() -> use ImGui::IsItemDeactivatedAfterEdit(). + - ImGuiCol_ModalWindowDarkening -> use ImGuiCol_ModalWindowDimBg + - ImGuiInputTextCallback -> use ImGuiTextEditCallback + - ImGuiInputTextCallbackData -> use ImGuiTextEditCallbackData + - 2020/12/21 (1.80) - renamed ImDrawList::AddBezierCurve() to AddBezierCubic(), and PathBezierCurveTo() to PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete). + - 2020/12/04 (1.80) - added imgui_tables.cpp file! Manually constructed project files will need the new file added! + - 2020/11/18 (1.80) - renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of incoming Tables API. + - 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures + - 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. + - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018): + - io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend + - ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) + - ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) + - ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT + - ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT + - removed redirecting functions names that were marked obsolete in 1.61 (May 2018): + - InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision. + - same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter. + - 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed). + - 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently). + - 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. + - 2020/09/21 (1.79) - renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting the change from 1.77. For varieties of reason this is more self-explanatory. + - 2020/09/21 (1.79) - removed return value from OpenPopupOnItemClick() - returned true on mouse release on an item - because it is inconsistent with other popup APIs and makes others misleading. It's also and unnecessary: you can use IsWindowAppearing() after BeginPopup() for a similar result. + - 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. If you scaled this value after calling AddFontDefault(), this is now done automatically. It was also getting in the way of better font scaling, so let's get rid of it now! + - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar(). + replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags). + worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions: + - if you omitted the 'power' parameter (likely!), you are not affected. + - if you set the 'power' parameter to 1.0f (same as previous default value): 1/ your compiler may warn on float>int conversion, 2/ everything else will work. 3/ you can replace the 1.0f value with 0 to fix the warning, and be technically correct. + - if you set the 'power' parameter to >1.0f (to enable non-linear editing): 1/ your compiler may warn on float>int conversion, 2/ code will assert at runtime, 3/ in case asserts are disabled, the code will not crash and enable the _Logarithmic flag. 4/ you can replace the >1.0f value with ImGuiSliderFlags_Logarithmic to fix the warning/assert and get a _similar_ effect as previous uses of power >1.0f. + see https://github.com/ocornut/imgui/issues/3361 for all details. + kept inline redirection functions (will obsolete) apart for: DragFloatRange2(), VSliderFloat(), VSliderScalar(). For those three the 'float power=1.0f' version was removed directly as they were most unlikely ever used. + for shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. + - obsoleted use of v_min > v_max in DragInt, DragFloat, DragScalar to lock edits (introduced in 1.73, was not demoed nor documented very), will be replaced by a more generic ReadOnly feature. You may use the ImGuiSliderFlags_ReadOnly internal flag in the meantime. + - 2020/06/23 (1.77) - removed BeginPopupContextWindow(const char*, int mouse_button, bool also_over_items) in favor of BeginPopupContextWindow(const char*, ImGuiPopupFlags flags) with ImGuiPopupFlags_NoOverItems. + - 2020/06/15 (1.77) - renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). [NOTE: THIS WAS REVERTED IN 1.79] + - 2020/06/15 (1.77) - removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017. + - 2020/04/23 (1.77) - removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular(). + - 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more. + - 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead. + - 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value. + - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017): + - ShowTestWindow() -> use ShowDemoWindow() + - IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow) + - IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) + - SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f) + - GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing() + - ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg + - ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding + - ImGuiTreeNodeFlags_AllowOverlapMode -> use ImGuiTreeNodeFlags_AllowItemOverlap + - IMGUI_DISABLE_TEST_WINDOWS -> use IMGUI_DISABLE_DEMO_WINDOWS + - 2019/12/08 (1.75) - obsoleted calling ImDrawList::PrimReserve() with a negative count (which was vaguely documented and rarely if ever used). Instead, we added an explicit PrimUnreserve() API. + - 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it). + - 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert. + - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency. + - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS for consistency. + - 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): + - Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed + - IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) + - AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding() + - SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f) + - ImFont::Glyph -> use ImFontGlyph + - 2019/10/14 (1.74) - inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function. + if you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. + The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0). Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay). + If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. + - 2019/07/15 (1.72) - removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). + - 2019/07/12 (1.72) - renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Kept redirection typedef (will obsolete). + - 2019/06/14 (1.72) - removed redirecting functions/enums names that were marked obsolete in 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. Grep this log for details and new names, or see how they were implemented until 1.71. + - 2019/06/07 (1.71) - rendering of child window outer decorations (bg color, border, scrollbars) is now performed as part of the parent window. If you have + overlapping child windows in a same parent, and relied on their relative z-order to be mapped to their submission order, this will affect your rendering. + This optimization is disabled if the parent window has no visual output, because it appears to be the most common situation leading to the creation of overlapping child windows. + Please reach out if you are affected. + - 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). + - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c). + - 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now. + - 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete). + - 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete). + - 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete). + - 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with an arbitrarily small value! + - 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already). + - 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead! + - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete). + - 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects. + - 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags. + - 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files. + - 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete). + - 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. + If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths. + - 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427) + - 2018/08/31 (1.64) - added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp. Re-ordered some of the code remaining in imgui.cpp. + NONE OF THE FUNCTIONS HAVE CHANGED. THE CODE IS SEMANTICALLY 100% IDENTICAL, BUT _EVERY_ FUNCTION HAS BEEN MOVED. + Because of this, any local modifications to imgui.cpp will likely conflict when you update. Read docs/CHANGELOG.txt for suggestions. + - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent). + - 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). + - 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). + - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges [update 1.67 renamed to ConfigWindowsResizeFromEdges] to enable the feature. + - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. + - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. + - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). + - 2018/06/08 (1.62) - examples: the imgui_impl_XXX files have been split to separate platform (Win32, GLFW, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). + old backends will still work as is, however prefer using the separated backends as they will be updated to support multi-viewports. + when adopting new backends follow the main.cpp code of your preferred examples/ folder to know which functions to call. + in particular, note that old backends called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function. + - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. + - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. + - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more. + If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format. + To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code. + If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them. + - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", + consistent with other functions. Kept redirection functions (will obsolete). + - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. + - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some backend ahead of merging the Nav branch). + - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. + - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. + - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. + - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment. + - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display. + - 2018/02/07 (1.60) - reorganized context handling to be more explicit, + - YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END. + - removed Shutdown() function, as DestroyContext() serve this purpose. + - you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance. + - removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts. + - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts. + - 2018/01/31 (1.60) - moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths. + - 2018/01/11 (1.60) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). + - 2018/01/11 (1.60) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete). + - 2018/01/03 (1.60) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData. + - 2017/12/29 (1.60) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side. + - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). + - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags + - 2017/12/21 (1.53) - ImDrawList: removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame. + - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set. + - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete). + - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete). + - obsoleted IsRootWindowOrAnyChildFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete). + - 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete). + - 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete). + - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed. + - 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. + Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions. + - 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency. + - 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg. + - 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding. + - 2017/11/02 (1.53) - obsoleted IsRootWindowOrAnyChildHovered() in favor of using IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows); + - 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency. + - 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it. + - 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details. + removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting. + IsItemHoveredRect() --> IsItemHovered(ImGuiHoveredFlags_RectOnly) + IsMouseHoveringAnyWindow() --> IsWindowHovered(ImGuiHoveredFlags_AnyWindow) + IsMouseHoveringWindow() --> IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) [weird, old behavior] + - 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead! + - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete). + - 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Kept redirection typedef (will obsolete). + - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). + - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your backend if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". + - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)! + - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete). + - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete). + - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency. + - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. + - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame type. + - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely. + - 2017/08/13 (1.51) - renamed ImGuiCol_Column to ImGuiCol_Separator, ImGuiCol_ColumnHovered to ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive to ImGuiCol_SeparatorActive. Kept redirection enums (will obsolete). + - 2017/08/11 (1.51) - renamed ImGuiSetCond_Always to ImGuiCond_Always, ImGuiSetCond_Once to ImGuiCond_Once, ImGuiSetCond_FirstUseEver to ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing to ImGuiCond_Appearing. Kept redirection enums (will obsolete). + - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton(). + - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu. + - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options. + - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0))' + - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse + - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset. + - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity. + - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetID() and use it instead of passing string to BeginChild(). + - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it. + - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. + - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully, breakage should be minimal. + - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore. + If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. + This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color: + ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) { float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); } + If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color. + - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). + - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. + - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen). + - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. + - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref GitHub issue #337). + - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) + - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). + - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert. + - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. + - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. + - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete. + - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position. + GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. + GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out! + - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize + - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project. + - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason + - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure. + you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text. + - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost. + this necessary change will break your rendering function! the fix should be very easy. sorry for that :( + - if you are using a vanilla copy of one of the imgui_impl_XXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. + - the signature of the io.RenderDrawListsFn handler has changed! + old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) + new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). + parameters: 'cmd_lists' becomes 'draw_data->CmdLists', 'cmd_lists_count' becomes 'draw_data->CmdListsCount' + ImDrawList: 'commands' becomes 'CmdBuffer', 'vtx_buffer' becomes 'VtxBuffer', 'IdxBuffer' is new. + ImDrawCmd: 'vtx_count' becomes 'ElemCount', 'clip_rect' becomes 'ClipRect', 'user_callback' becomes 'UserCallback', 'texture_id' becomes 'TextureId'. + - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. + - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! + - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! + - 2015/07/10 (1.43) - changed SameLine() parameters from int to float. + - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). + - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. + - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence + - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely used. Sorry! + - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete). + - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete). + - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons. + - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. + - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). + - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50. + - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API + - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive. + - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead. + - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50. + - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing + - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50. + - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing) + - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50. + - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once. + - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now. + - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior + - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing() + - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) + - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. + - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. + - 2015/01/11 (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. + - old: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); [..Upload texture to GPU..]; + - new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->SetTexID(YourTexIdentifier); + you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. It is now recommended that you sample the font texture with bilinear interpolation. + - 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to call io.Fonts->SetTexID() + - 2015/01/11 (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) + - 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets + - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) + - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph) + - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility + - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered() + - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) + - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity) + - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale() + - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn + - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically) + - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite + - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes + + + FREQUENTLY ASKED QUESTIONS (FAQ) + ================================ + + Read all answers online: + https://www.dearimgui.org/faq or https://github.com/ocornut/imgui/blob/master/docs/FAQ.md (same url) + Read all answers locally (with a text editor or ideally a Markdown viewer): + docs/FAQ.md + Some answers are copied down here to facilitate searching in code. + + Q&A: Basics + =========== + + Q: Where is the documentation? + A: This library is poorly documented at the moment and expects the user to be acquainted with C/C++. + - Run the examples/ and explore them. + - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. + - The demo covers most features of Dear ImGui, so you can read the code and see its output. + - See documentation and comments at the top of imgui.cpp + effectively imgui.h. + - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the + examples/ folder to explain how to integrate Dear ImGui with your own engine/application. + - The Wiki (https://github.com/ocornut/imgui/wiki) has many resources and links. + - The Glossary (https://github.com/ocornut/imgui/wiki/Glossary) page also may be useful. + - Your programming IDE is your friend, find the type or function declaration to find comments + associated with it. + + Q: What is this library called? + Q: Which version should I get? + >> This library is called "Dear ImGui", please don't call it "ImGui" :) + >> See https://www.dearimgui.org/faq for details. + + Q&A: Integration + ================ + + Q: How to get started? + A: Read 'PROGRAMMER GUIDE' above. Read examples/README.txt. + + Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application? + A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! + >> See https://www.dearimgui.org/faq for a fully detailed answer. You really want to read this. + + Q. How can I enable keyboard controls? + Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display) + Q: I integrated Dear ImGui in my engine and little squares are showing instead of text... + Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around... + Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries... + >> See https://www.dearimgui.org/faq + + Q&A: Usage + ---------- + + Q: Why is my widget not reacting when I click on it? + Q: How can I have widgets with an empty label? + Q: How can I have multiple widgets with the same label? + Q: How can I display an image? What is ImTextureID, how does it works? + Q: How can I use my own math types instead of ImVec2/ImVec4? + Q: How can I interact with standard C++ types (such as std::string and std::vector)? + Q: How can I display custom shapes? (using low-level ImDrawList API) + >> See https://www.dearimgui.org/faq + + Q&A: Fonts, Text + ================ + + Q: How should I handle DPI in my application? + Q: How can I load a different font than the default? + Q: How can I easily use icons in my application? + Q: How can I load multiple fonts? + Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? + >> See https://www.dearimgui.org/faq and https://github.com/ocornut/imgui/edit/master/docs/FONTS.md + + Q&A: Concerns + ============= + + Q: Who uses Dear ImGui? + Q: Can you create elaborate/serious tools with Dear ImGui? + Q: Can you reskin the look of Dear ImGui? + Q: Why using C++ (as opposed to C)? + >> See https://www.dearimgui.org/faq + + Q&A: Community + ============== + + Q: How can I help? + A: - Businesses: please reach out to "contact AT dearimgui.com" if you work in a place using Dear ImGui! + We can discuss ways for your company to fund development via invoiced technical support, maintenance or sponsoring contacts. + This is among the most useful thing you can do for Dear ImGui. With increased funding, we can hire more people working on this project. + - Individuals: you can support continued development via PayPal donations. See README. + - If you are experienced with Dear ImGui and C++, look at the GitHub issues, look at the Wiki, read docs/TODO.txt + and see how you want to help and can help! + - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc. + You may post screenshot or links in the gallery threads. Visuals are ideal as they inspire other programmers. + But even without visuals, disclosing your use of dear imgui helps the library grow credibility, and help other teams and programmers with taking decisions. + - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues (on GitHub or privately). + +*/ + +//------------------------------------------------------------------------- +// [SECTION] INCLUDES +//------------------------------------------------------------------------- + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" + +// System includes +#include // toupper +#include // vsnprintf, sscanf, printf +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// [Windows] OS specific includes (optional) +#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) +#define IMGUI_DISABLE_WIN32_FUNCTIONS +#endif +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX +#define NOMINMAX +#endif +#ifndef __MINGW32__ +#include // _wfopen, OpenClipboard +#else +#include +#endif +#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have all Win32 functions +#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS +#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS +#endif +#endif + +// [Apple] OS specific includes +#if defined(__APPLE__) +#include +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. +#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wformat-pedantic" // warning: format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. +#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type 'int' +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association. +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used +#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size +#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*' +#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function +#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +// Debug options +#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL +#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window +#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower) + +// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. +static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in +static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear + +// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by backend) +static const float WINDOWS_HOVER_PADDING = 4.0f; // Extend outside window for hovering/resizing (maxxed with TouchPadding) and inside windows for borders. Affect FindHoveredWindow(). +static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time. +static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved. + +//------------------------------------------------------------------------- +// [SECTION] FORWARD DECLARATIONS +//------------------------------------------------------------------------- + +static void SetCurrentWindow(ImGuiWindow* window); +static void FindHoveredWindow(); +static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags); +static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window); + +static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list); +static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window); + +// Settings +static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); +static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); +static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); +static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); +static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf); + +// Platform Dependents default implementation for IO functions +static const char* GetClipboardTextFn_DefaultImpl(void* user_data); +static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); +static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y); + +namespace ImGui +{ +// Navigation +static void NavUpdate(); +static void NavUpdateWindowing(); +static void NavUpdateWindowingOverlay(); +static void NavUpdateMoveResult(); +static void NavUpdateInitResult(); +static float NavUpdatePageUpPageDown(); +static inline void NavUpdateAnyRequestFlag(); +static void NavEndFrame(); +static bool NavScoreItem(ImGuiNavItemData* result, ImRect cand); +static void NavApplyItemToResult(ImGuiNavItemData* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel); +static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id); +static ImVec2 NavCalcPreferredRefPos(); +static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); +static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); +static void NavRestoreLayer(ImGuiNavLayer layer); +static int FindWindowFocusIndex(ImGuiWindow* window); + +// Error Checking +static void ErrorCheckNewFrameSanityChecks(); +static void ErrorCheckEndFrameSanityChecks(); + +// Misc +static void UpdateSettings(); +static void UpdateMouseInputs(); +static void UpdateMouseWheel(); +static void UpdateTabFocus(); +static void UpdateDebugToolItemPicker(); +static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect); +static void RenderWindowOuterBorders(ImGuiWindow* window); +static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size); +static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open); + +// Viewports +static void UpdateViewportsNewFrame(); + +} + +//----------------------------------------------------------------------------- +// [SECTION] CONTEXT AND MEMORY ALLOCATORS +//----------------------------------------------------------------------------- + +// DLL users: +// - Heaps and globals are not shared across DLL boundaries! +// - You will need to call SetCurrentContext() + SetAllocatorFunctions() for each static/DLL boundary you are calling from. +// - Same applies for hot-reloading mechanisms that are reliant on reloading DLL (note that many hot-reloading mechanisms work without DLL). +// - Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. +// - Confused? In a debugger: add GImGui to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in). + +// Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL. +// - ImGui::CreateContext() will automatically set this pointer if it is NULL. +// Change to a different context by calling ImGui::SetCurrentContext(). +// - Important: Dear ImGui functions are not thread-safe because of this pointer. +// If you want thread-safety to allow N threads to access N different contexts: +// - Change this variable to use thread local storage so each thread can refer to a different context, in your imconfig.h: +// struct ImGuiContext; +// extern thread_local ImGuiContext* MyImGuiTLS; +// #define GImGui MyImGuiTLS +// And then define MyImGuiTLS in one of your cpp files. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword. +// - Future development aims to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 +// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from a different namespace. +// - DLL users: read comments above. +#ifndef GImGui +ImGuiContext* GImGui = NULL; +#endif + +// Memory Allocator functions. Use SetAllocatorFunctions() to change them. +// - You probably don't want to modify that mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. +// - DLL users: read comments above. +#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS +static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); } +static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); } +#else +static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; } +static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); } +#endif +static ImGuiMemAllocFunc GImAllocatorAllocFunc = MallocWrapper; +static ImGuiMemFreeFunc GImAllocatorFreeFunc = FreeWrapper; +static void* GImAllocatorUserData = NULL; + +//----------------------------------------------------------------------------- +// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) +//----------------------------------------------------------------------------- + +ImGuiStyle::ImGuiStyle() +{ + Alpha = 1.0f; // Global alpha applies to everything in ImGui + WindowPadding = ImVec2(8,8); // Padding within a window + WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. + WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested. + WindowMinSize = ImVec2(32,32); // Minimum window size + WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text + WindowMenuButtonPosition= ImGuiDir_Left; // Position of the collapsing/docking button in the title bar (left/right). Defaults to ImGuiDir_Left. + ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows + ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested. + PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows + PopupBorderSize = 1.0f; // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested. + FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets) + FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). + FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested. + ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines + ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) + CellPadding = ImVec2(4,2); // Padding within a table cell + TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! + IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). + ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). + ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar + ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar + GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar + GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. + LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. + TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. + TabBorderSize = 0.0f; // Thickness of border around tabs. + TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. + ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. + ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. + SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. + DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. + DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. + MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. + AntiAliasedLines = true; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. + AntiAliasedLinesUseTex = true; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. + AntiAliasedFill = true; // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.). + CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. + CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. + + // Default theme + ImGui::StyleColorsDark(this); +} + +// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you. +// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times. +void ImGuiStyle::ScaleAllSizes(float scale_factor) +{ + WindowPadding = ImFloor(WindowPadding * scale_factor); + WindowRounding = ImFloor(WindowRounding * scale_factor); + WindowMinSize = ImFloor(WindowMinSize * scale_factor); + ChildRounding = ImFloor(ChildRounding * scale_factor); + PopupRounding = ImFloor(PopupRounding * scale_factor); + FramePadding = ImFloor(FramePadding * scale_factor); + FrameRounding = ImFloor(FrameRounding * scale_factor); + ItemSpacing = ImFloor(ItemSpacing * scale_factor); + ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor); + CellPadding = ImFloor(CellPadding * scale_factor); + TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor); + IndentSpacing = ImFloor(IndentSpacing * scale_factor); + ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor); + ScrollbarSize = ImFloor(ScrollbarSize * scale_factor); + ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor); + GrabMinSize = ImFloor(GrabMinSize * scale_factor); + GrabRounding = ImFloor(GrabRounding * scale_factor); + LogSliderDeadzone = ImFloor(LogSliderDeadzone * scale_factor); + TabRounding = ImFloor(TabRounding * scale_factor); + TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImFloor(TabMinWidthForCloseButton * scale_factor) : FLT_MAX; + DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor); + DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor); + MouseCursorScale = ImFloor(MouseCursorScale * scale_factor); +} + +ImGuiIO::ImGuiIO() +{ + // Most fields are initialized with zero + memset(this, 0, sizeof(*this)); + IM_ASSERT(IM_ARRAYSIZE(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_ARRAYSIZE(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); // Our pre-C++11 IM_STATIC_ASSERT() macros triggers warning on modern compilers so we don't use it here. + + // Settings + ConfigFlags = ImGuiConfigFlags_None; + BackendFlags = ImGuiBackendFlags_None; + DisplaySize = ImVec2(-1.0f, -1.0f); + DeltaTime = 1.0f / 60.0f; + IniSavingRate = 5.0f; + IniFilename = "imgui.ini"; + LogFilename = "imgui_log.txt"; + MouseDoubleClickTime = 0.30f; + MouseDoubleClickMaxDist = 6.0f; + for (int i = 0; i < ImGuiKey_COUNT; i++) + KeyMap[i] = -1; + KeyRepeatDelay = 0.275f; + KeyRepeatRate = 0.050f; + UserData = NULL; + + Fonts = NULL; + FontGlobalScale = 1.0f; + FontDefault = NULL; + FontAllowUserScaling = false; + DisplayFramebufferScale = ImVec2(1.0f, 1.0f); + + // Miscellaneous options + MouseDrawCursor = false; +#ifdef __APPLE__ + ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag +#else + ConfigMacOSXBehaviors = false; +#endif + ConfigInputTextCursorBlink = true; + ConfigWindowsResizeFromEdges = true; + ConfigWindowsMoveFromTitleBarOnly = false; + ConfigMemoryCompactTimer = 60.0f; + + // Platform Functions + BackendPlatformName = BackendRendererName = NULL; + BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; + GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations + SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; + ClipboardUserData = NULL; + ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl; + ImeWindowHandle = NULL; + + // Input (NB: we already have memset zero the entire structure!) + MousePos = ImVec2(-FLT_MAX, -FLT_MAX); + MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); + MouseDragThreshold = 6.0f; + for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f; + for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f; + for (int i = 0; i < IM_ARRAYSIZE(NavInputsDownDuration); i++) NavInputsDownDuration[i] = -1.0f; +} + +// Pass in translated ASCII characters for text input. +// - with glfw you can get those from the callback set in glfwSetCharCallback() +// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message +void ImGuiIO::AddInputCharacter(unsigned int c) +{ + if (c != 0) + InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID); +} + +// UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so +// we should save the high surrogate. +void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c) +{ + if (c == 0 && InputQueueSurrogate == 0) + return; + + if ((c & 0xFC00) == 0xD800) // High surrogate, must save + { + if (InputQueueSurrogate != 0) + InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID); + InputQueueSurrogate = c; + return; + } + + ImWchar cp = c; + if (InputQueueSurrogate != 0) + { + if ((c & 0xFC00) != 0xDC00) // Invalid low surrogate + { + InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID); + } + else + { +#if IM_UNICODE_CODEPOINT_MAX == 0xFFFF + cp = IM_UNICODE_CODEPOINT_INVALID; // Codepoint will not fit in ImWchar +#else + cp = (ImWchar)(((InputQueueSurrogate - 0xD800) << 10) + (c - 0xDC00) + 0x10000); +#endif + } + + InputQueueSurrogate = 0; + } + InputQueueCharacters.push_back(cp); +} + +void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) +{ + while (*utf8_chars != 0) + { + unsigned int c = 0; + utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL); + if (c != 0) + InputQueueCharacters.push_back((ImWchar)c); + } +} + +void ImGuiIO::ClearInputCharacters() +{ + InputQueueCharacters.resize(0); +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) +//----------------------------------------------------------------------------- + +ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments) +{ + IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau() + ImVec2 p_last = p1; + ImVec2 p_closest; + float p_closest_dist2 = FLT_MAX; + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + { + ImVec2 p_current = ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step); + ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); + float dist2 = ImLengthSqr(p - p_line); + if (dist2 < p_closest_dist2) + { + p_closest = p_line; + p_closest_dist2 = dist2; + } + p_last = p_current; + } + return p_closest; +} + +// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp +static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) +{ + float dx = x4 - x1; + float dy = y4 - y1; + float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); + float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); + d2 = (d2 >= 0) ? d2 : -d2; + d3 = (d3 >= 0) ? d3 : -d3; + if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) + { + ImVec2 p_current(x4, y4); + ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); + float dist2 = ImLengthSqr(p - p_line); + if (dist2 < p_closest_dist2) + { + p_closest = p_line; + p_closest_dist2 = dist2; + } + p_last = p_current; + } + else if (level < 10) + { + float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f; + float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f; + float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f; + float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f; + float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f; + float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f; + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); + } +} + +// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol +// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically. +ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol) +{ + IM_ASSERT(tess_tol > 0.0f); + ImVec2 p_last = p1; + ImVec2 p_closest; + float p_closest_dist2 = FLT_MAX; + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0); + return p_closest; +} + +ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) +{ + ImVec2 ap = p - a; + ImVec2 ab_dir = b - a; + float dot = ap.x * ab_dir.x + ap.y * ab_dir.y; + if (dot < 0.0f) + return a; + float ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y; + if (dot > ab_len_sqr) + return b; + return a + ab_dir * dot / ab_len_sqr; +} + +bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) +{ + bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; + bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; + bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f; + return ((b1 == b2) && (b2 == b3)); +} + +void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w) +{ + ImVec2 v0 = b - a; + ImVec2 v1 = c - a; + ImVec2 v2 = p - a; + const float denom = v0.x * v1.y - v1.x * v0.y; + out_v = (v2.x * v1.y - v1.x * v2.y) / denom; + out_w = (v0.x * v2.y - v2.x * v0.y) / denom; + out_u = 1.0f - out_v - out_w; +} + +ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) +{ + ImVec2 proj_ab = ImLineClosestPoint(a, b, p); + ImVec2 proj_bc = ImLineClosestPoint(b, c, p); + ImVec2 proj_ca = ImLineClosestPoint(c, a, p); + float dist2_ab = ImLengthSqr(p - proj_ab); + float dist2_bc = ImLengthSqr(p - proj_bc); + float dist2_ca = ImLengthSqr(p - proj_ca); + float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); + if (m == dist2_ab) + return proj_ab; + if (m == dist2_bc) + return proj_bc; + return proj_ca; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) +//----------------------------------------------------------------------------- + +// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more. +int ImStricmp(const char* str1, const char* str2) +{ + int d; + while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } + return d; +} + +int ImStrnicmp(const char* str1, const char* str2, size_t count) +{ + int d = 0; + while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } + return d; +} + +void ImStrncpy(char* dst, const char* src, size_t count) +{ + if (count < 1) + return; + if (count > 1) + strncpy(dst, src, count - 1); + dst[count - 1] = 0; +} + +char* ImStrdup(const char* str) +{ + size_t len = strlen(str); + void* buf = IM_ALLOC(len + 1); + return (char*)memcpy(buf, (const void*)str, len + 1); +} + +char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src) +{ + size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1; + size_t src_size = strlen(src) + 1; + if (dst_buf_size < src_size) + { + IM_FREE(dst); + dst = (char*)IM_ALLOC(src_size); + if (p_dst_size) + *p_dst_size = src_size; + } + return (char*)memcpy(dst, (const void*)src, src_size); +} + +const char* ImStrchrRange(const char* str, const char* str_end, char c) +{ + const char* p = (const char*)memchr(str, (int)c, str_end - str); + return p; +} + +int ImStrlenW(const ImWchar* str) +{ + //return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bit + int n = 0; + while (*str++) n++; + return n; +} + +// Find end-of-line. Return pointer will point to either first \n, either str_end. +const char* ImStreolRange(const char* str, const char* str_end) +{ + const char* p = (const char*)memchr(str, '\n', str_end - str); + return p ? p : str_end; +} + +const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line +{ + while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n') + buf_mid_line--; + return buf_mid_line; +} + +const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end) +{ + if (!needle_end) + needle_end = needle + strlen(needle); + + const char un0 = (char)toupper(*needle); + while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end)) + { + if (toupper(*haystack) == un0) + { + const char* b = needle + 1; + for (const char* a = haystack + 1; b < needle_end; a++, b++) + if (toupper(*a) != toupper(*b)) + break; + if (b == needle_end) + return haystack; + } + haystack++; + } + return NULL; +} + +// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible. +void ImStrTrimBlanks(char* buf) +{ + char* p = buf; + while (p[0] == ' ' || p[0] == '\t') // Leading blanks + p++; + char* p_start = p; + while (*p != 0) // Find end of string + p++; + while (p > p_start && (p[-1] == ' ' || p[-1] == '\t')) // Trailing blanks + p--; + if (p_start != buf) // Copy memory if we had leading blanks + memmove(buf, p_start, p - p_start); + buf[p - p_start] = 0; // Zero terminate +} + +const char* ImStrSkipBlank(const char* str) +{ + while (str[0] == ' ' || str[0] == '\t') + str++; + return str; +} + +// A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). +// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm. +// B) When buf==NULL vsnprintf() will return the output size. +#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS + +// We support stb_sprintf which is much faster (see: https://github.com/nothings/stb/blob/master/stb_sprintf.h) +// You may set IMGUI_USE_STB_SPRINTF to use our default wrapper, or set IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS +// and setup the wrapper yourself. (FIXME-OPT: Some of our high-level operations such as ImGuiTextBuffer::appendfv() are +// designed using two-passes worst case, which probably could be improved using the stbsp_vsprintfcb() function.) +#ifdef IMGUI_USE_STB_SPRINTF +#define STB_SPRINTF_IMPLEMENTATION +#include "stb_sprintf.h" +#endif + +#if defined(_MSC_VER) && !defined(vsnprintf) +#define vsnprintf _vsnprintf +#endif + +int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); +#ifdef IMGUI_USE_STB_SPRINTF + int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); +#else + int w = vsnprintf(buf, buf_size, fmt, args); +#endif + va_end(args); + if (buf == NULL) + return w; + if (w == -1 || w >= (int)buf_size) + w = (int)buf_size - 1; + buf[w] = 0; + return w; +} + +int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) +{ +#ifdef IMGUI_USE_STB_SPRINTF + int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); +#else + int w = vsnprintf(buf, buf_size, fmt, args); +#endif + if (buf == NULL) + return w; + if (w == -1 || w >= (int)buf_size) + w = (int)buf_size - 1; + buf[w] = 0; + return w; +} +#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS + +// CRC32 needs a 1KB lookup table (not cache friendly) +// Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily: +// - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe. +static const ImU32 GCrc32LookupTable[256] = +{ + 0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91, + 0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5, + 0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59, + 0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D, + 0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01, + 0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65, + 0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9, + 0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD, + 0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1, + 0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5, + 0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79, + 0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D, + 0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21, + 0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45, + 0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9, + 0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D, +}; + +// Known size hash +// It is ok to call ImHashData on a string with known length but the ### operator won't be supported. +// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. +ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed) +{ + ImU32 crc = ~seed; + const unsigned char* data = (const unsigned char*)data_p; + const ImU32* crc32_lut = GCrc32LookupTable; + while (data_size-- != 0) + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *data++]; + return ~crc; +} + +// Zero-terminated string hash, with support for ### to reset back to seed value +// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. +// Because this syntax is rarely used we are optimizing for the common case. +// - If we reach ### in the string we discard the hash so far and reset to the seed. +// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build) +// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. +ImGuiID ImHashStr(const char* data_p, size_t data_size, ImU32 seed) +{ + seed = ~seed; + ImU32 crc = seed; + const unsigned char* data = (const unsigned char*)data_p; + const ImU32* crc32_lut = GCrc32LookupTable; + if (data_size != 0) + { + while (data_size-- != 0) + { + unsigned char c = *data++; + if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#') + crc = seed; + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; + } + } + else + { + while (unsigned char c = *data++) + { + if (c == '#' && data[0] == '#' && data[1] == '#') + crc = seed; + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; + } + } + return ~crc; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (File functions) +//----------------------------------------------------------------------------- + +// Default file functions +#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + +ImFileHandle ImFileOpen(const char* filename, const char* mode) +{ +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) + // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. + // Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32! + const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0); + const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0); + ImVector buf; + buf.resize(filename_wsize + mode_wsize); + ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize); + ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize); + return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]); +#else + return fopen(filename, mode); +#endif +} + +// We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portable pre-C++11 zero-warnings way. +bool ImFileClose(ImFileHandle f) { return fclose(f) == 0; } +ImU64 ImFileGetSize(ImFileHandle f) { long off = 0, sz = 0; return ((off = ftell(f)) != -1 && !fseek(f, 0, SEEK_END) && (sz = ftell(f)) != -1 && !fseek(f, off, SEEK_SET)) ? (ImU64)sz : (ImU64)-1; } +ImU64 ImFileRead(void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fread(data, (size_t)sz, (size_t)count, f); } +ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fwrite(data, (size_t)sz, (size_t)count, f); } +#endif // #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + +// Helper: Load file content into memory +// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() +// This can't really be used with "rt" because fseek size won't match read size. +void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes) +{ + IM_ASSERT(filename && mode); + if (out_file_size) + *out_file_size = 0; + + ImFileHandle f; + if ((f = ImFileOpen(filename, mode)) == NULL) + return NULL; + + size_t file_size = (size_t)ImFileGetSize(f); + if (file_size == (size_t)-1) + { + ImFileClose(f); + return NULL; + } + + void* file_data = IM_ALLOC(file_size + padding_bytes); + if (file_data == NULL) + { + ImFileClose(f); + return NULL; + } + if (ImFileRead(file_data, 1, file_size, f) != file_size) + { + ImFileClose(f); + IM_FREE(file_data); + return NULL; + } + if (padding_bytes > 0) + memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes); + + ImFileClose(f); + if (out_file_size) + *out_file_size = file_size; + + return file_data; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) +//----------------------------------------------------------------------------- + +// Convert UTF-8 to 32-bit character, process single character input. +// A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://github.com/skeeto/branchless-utf8). +// We handle UTF-8 decoding error by skipping forward. +int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) +{ + static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 }; + static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 }; + static const uint32_t mins[] = { 0x400000, 0, 0x80, 0x800, 0x10000 }; + static const int shiftc[] = { 0, 18, 12, 6, 0 }; + static const int shifte[] = { 0, 6, 4, 2, 0 }; + int len = lengths[*(const unsigned char*)in_text >> 3]; + int wanted = len + !len; + + if (in_text_end == NULL) + in_text_end = in_text + wanted; // Max length, nulls will be taken into account. + + // Copy at most 'len' bytes, stop copying at 0 or past in_text_end. Branch predictor does a good job here, + // so it is fast even with excessive branching. + unsigned char s[4]; + s[0] = in_text + 0 < in_text_end ? in_text[0] : 0; + s[1] = in_text + 1 < in_text_end ? in_text[1] : 0; + s[2] = in_text + 2 < in_text_end ? in_text[2] : 0; + s[3] = in_text + 3 < in_text_end ? in_text[3] : 0; + + // Assume a four-byte character and load four bytes. Unused bits are shifted out. + *out_char = (uint32_t)(s[0] & masks[len]) << 18; + *out_char |= (uint32_t)(s[1] & 0x3f) << 12; + *out_char |= (uint32_t)(s[2] & 0x3f) << 6; + *out_char |= (uint32_t)(s[3] & 0x3f) << 0; + *out_char >>= shiftc[len]; + + // Accumulate the various error conditions. + int e = 0; + e = (*out_char < mins[len]) << 6; // non-canonical encoding + e |= ((*out_char >> 11) == 0x1b) << 7; // surrogate half? + e |= (*out_char > IM_UNICODE_CODEPOINT_MAX) << 8; // out of range? + e |= (s[1] & 0xc0) >> 2; + e |= (s[2] & 0xc0) >> 4; + e |= (s[3] ) >> 6; + e ^= 0x2a; // top two bits of each tail byte correct? + e >>= shifte[len]; + + if (e) + { + // No bytes are consumed when *in_text == 0 || in_text == in_text_end. + // One byte is consumed in case of invalid first byte of in_text. + // All available bytes (at most `len` bytes) are consumed on incomplete/invalid second to last bytes. + // Invalid or incomplete input may consume less bytes than wanted, therefore every byte has to be inspected in s. + wanted = ImMin(wanted, !!s[0] + !!s[1] + !!s[2] + !!s[3]); + *out_char = IM_UNICODE_CODEPOINT_INVALID; + } + + return wanted; +} + +int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) +{ + ImWchar* buf_out = buf; + ImWchar* buf_end = buf + buf_size; + while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c; + in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); + if (c == 0) + break; + *buf_out++ = (ImWchar)c; + } + *buf_out = 0; + if (in_text_remaining) + *in_text_remaining = in_text; + return (int)(buf_out - buf); +} + +int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) +{ + int char_count = 0; + while ((!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c; + in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); + if (c == 0) + break; + char_count++; + } + return char_count; +} + +// Based on stb_to_utf8() from github.com/nothings/stb/ +static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c) +{ + if (c < 0x80) + { + buf[0] = (char)c; + return 1; + } + if (c < 0x800) + { + if (buf_size < 2) return 0; + buf[0] = (char)(0xc0 + (c >> 6)); + buf[1] = (char)(0x80 + (c & 0x3f)); + return 2; + } + if (c < 0x10000) + { + if (buf_size < 3) return 0; + buf[0] = (char)(0xe0 + (c >> 12)); + buf[1] = (char)(0x80 + ((c >> 6) & 0x3f)); + buf[2] = (char)(0x80 + ((c ) & 0x3f)); + return 3; + } + if (c <= 0x10FFFF) + { + if (buf_size < 4) return 0; + buf[0] = (char)(0xf0 + (c >> 18)); + buf[1] = (char)(0x80 + ((c >> 12) & 0x3f)); + buf[2] = (char)(0x80 + ((c >> 6) & 0x3f)); + buf[3] = (char)(0x80 + ((c ) & 0x3f)); + return 4; + } + // Invalid code point, the max unicode is 0x10FFFF + return 0; +} + +// Not optimal but we very rarely use this function. +int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end) +{ + unsigned int unused = 0; + return ImTextCharFromUtf8(&unused, in_text, in_text_end); +} + +static inline int ImTextCountUtf8BytesFromChar(unsigned int c) +{ + if (c < 0x80) return 1; + if (c < 0x800) return 2; + if (c < 0x10000) return 3; + if (c <= 0x10FFFF) return 4; + return 3; +} + +int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end) +{ + char* buf_out = buf; + const char* buf_end = buf + buf_size; + while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c = (unsigned int)(*in_text++); + if (c < 0x80) + *buf_out++ = (char)c; + else + buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c); + } + *buf_out = 0; + return (int)(buf_out - buf); +} + +int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) +{ + int bytes_count = 0; + while ((!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c = (unsigned int)(*in_text++); + if (c < 0x80) + bytes_count++; + else + bytes_count += ImTextCountUtf8BytesFromChar(c); + } + return bytes_count; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (Color functions) +// Note: The Convert functions are early design which are not consistent with other API. +//----------------------------------------------------------------------------- + +IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b) +{ + float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; + int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); + int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); + int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); + return IM_COL32(r, g, b, 0xFF); +} + +ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) +{ + float s = 1.0f / 255.0f; + return ImVec4( + ((in >> IM_COL32_R_SHIFT) & 0xFF) * s, + ((in >> IM_COL32_G_SHIFT) & 0xFF) * s, + ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, + ((in >> IM_COL32_A_SHIFT) & 0xFF) * s); +} + +ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) +{ + ImU32 out; + out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT; + out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT; + out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; + out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT; + return out; +} + +// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 +// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv +void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) +{ + float K = 0.f; + if (g < b) + { + ImSwap(g, b); + K = -1.f; + } + if (r < g) + { + ImSwap(r, g); + K = -2.f / 6.f - K; + } + + const float chroma = r - (g < b ? g : b); + out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f)); + out_s = chroma / (r + 1e-20f); + out_v = r; +} + +// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 +// also http://en.wikipedia.org/wiki/HSL_and_HSV +void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) +{ + if (s == 0.0f) + { + // gray + out_r = out_g = out_b = v; + return; + } + + h = ImFmod(h, 1.0f) / (60.0f / 360.0f); + int i = (int)h; + float f = h - (float)i; + float p = v * (1.0f - s); + float q = v * (1.0f - s * f); + float t = v * (1.0f - s * (1.0f - f)); + + switch (i) + { + case 0: out_r = v; out_g = t; out_b = p; break; + case 1: out_r = q; out_g = v; out_b = p; break; + case 2: out_r = p; out_g = v; out_b = t; break; + case 3: out_r = p; out_g = q; out_b = v; break; + case 4: out_r = t; out_g = p; out_b = v; break; + case 5: default: out_r = v; out_g = p; out_b = q; break; + } +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiStorage +// Helper: Key->value storage +//----------------------------------------------------------------------------- + +// std::lower_bound but without the bullshit +static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector& data, ImGuiID key) +{ + ImGuiStorage::ImGuiStoragePair* first = data.Data; + ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size; + size_t count = (size_t)(last - first); + while (count > 0) + { + size_t count2 = count >> 1; + ImGuiStorage::ImGuiStoragePair* mid = first + count2; + if (mid->key < key) + { + first = ++mid; + count -= count2 + 1; + } + else + { + count = count2; + } + } + return first; +} + +// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. +void ImGuiStorage::BuildSortByKey() +{ + struct StaticFunc + { + static int IMGUI_CDECL PairCompareByID(const void* lhs, const void* rhs) + { + // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that. + if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1; + if (((const ImGuiStoragePair*)lhs)->key < ((const ImGuiStoragePair*)rhs)->key) return -1; + return 0; + } + }; + if (Data.Size > 1) + ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairCompareByID); +} + +int ImGuiStorage::GetInt(ImGuiID key, int default_val) const +{ + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); + if (it == Data.end() || it->key != key) + return default_val; + return it->val_i; +} + +bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const +{ + return GetInt(key, default_val ? 1 : 0) != 0; +} + +float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const +{ + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); + if (it == Data.end() || it->key != key) + return default_val; + return it->val_f; +} + +void* ImGuiStorage::GetVoidPtr(ImGuiID key) const +{ + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); + if (it == Data.end() || it->key != key) + return NULL; + return it->val_p; +} + +// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. +int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + it = Data.insert(it, ImGuiStoragePair(key, default_val)); + return &it->val_i; +} + +bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val) +{ + return (bool*)GetIntRef(key, default_val ? 1 : 0); +} + +float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + it = Data.insert(it, ImGuiStoragePair(key, default_val)); + return &it->val_f; +} + +void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + it = Data.insert(it, ImGuiStoragePair(key, default_val)); + return &it->val_p; +} + +// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame) +void ImGuiStorage::SetInt(ImGuiID key, int val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + { + Data.insert(it, ImGuiStoragePair(key, val)); + return; + } + it->val_i = val; +} + +void ImGuiStorage::SetBool(ImGuiID key, bool val) +{ + SetInt(key, val ? 1 : 0); +} + +void ImGuiStorage::SetFloat(ImGuiID key, float val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + { + Data.insert(it, ImGuiStoragePair(key, val)); + return; + } + it->val_f = val; +} + +void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + { + Data.insert(it, ImGuiStoragePair(key, val)); + return; + } + it->val_p = val; +} + +void ImGuiStorage::SetAllInt(int v) +{ + for (int i = 0; i < Data.Size; i++) + Data[i].val_i = v; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiTextFilter +//----------------------------------------------------------------------------- + +// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" +ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) +{ + if (default_filter) + { + ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf)); + Build(); + } + else + { + InputBuf[0] = 0; + CountGrep = 0; + } +} + +bool ImGuiTextFilter::Draw(const char* label, float width) +{ + if (width != 0.0f) + ImGui::SetNextItemWidth(width); + bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); + if (value_changed) + Build(); + return value_changed; +} + +void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector* out) const +{ + out->resize(0); + const char* wb = b; + const char* we = wb; + while (we < e) + { + if (*we == separator) + { + out->push_back(ImGuiTextRange(wb, we)); + wb = we + 1; + } + we++; + } + if (wb != we) + out->push_back(ImGuiTextRange(wb, we)); +} + +void ImGuiTextFilter::Build() +{ + Filters.resize(0); + ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf)); + input_range.split(',', &Filters); + + CountGrep = 0; + for (int i = 0; i != Filters.Size; i++) + { + ImGuiTextRange& f = Filters[i]; + while (f.b < f.e && ImCharIsBlankA(f.b[0])) + f.b++; + while (f.e > f.b && ImCharIsBlankA(f.e[-1])) + f.e--; + if (f.empty()) + continue; + if (Filters[i].b[0] != '-') + CountGrep += 1; + } +} + +bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const +{ + if (Filters.empty()) + return true; + + if (text == NULL) + text = ""; + + for (int i = 0; i != Filters.Size; i++) + { + const ImGuiTextRange& f = Filters[i]; + if (f.empty()) + continue; + if (f.b[0] == '-') + { + // Subtract + if (ImStristr(text, text_end, f.b + 1, f.e) != NULL) + return false; + } + else + { + // Grep + if (ImStristr(text, text_end, f.b, f.e) != NULL) + return true; + } + } + + // Implicit * grep + if (CountGrep == 0) + return true; + + return false; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiTextBuffer +//----------------------------------------------------------------------------- + +// On some platform vsnprintf() takes va_list by reference and modifies it. +// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it. +#ifndef va_copy +#if defined(__GNUC__) || defined(__clang__) +#define va_copy(dest, src) __builtin_va_copy(dest, src) +#else +#define va_copy(dest, src) (dest = src) +#endif +#endif + +char ImGuiTextBuffer::EmptyString[1] = { 0 }; + +void ImGuiTextBuffer::append(const char* str, const char* str_end) +{ + int len = str_end ? (int)(str_end - str) : (int)strlen(str); + + // Add zero-terminator the first time + const int write_off = (Buf.Size != 0) ? Buf.Size : 1; + const int needed_sz = write_off + len; + if (write_off + len >= Buf.Capacity) + { + int new_capacity = Buf.Capacity * 2; + Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); + } + + Buf.resize(needed_sz); + memcpy(&Buf[write_off - 1], str, (size_t)len); + Buf[write_off - 1 + len] = 0; +} + +void ImGuiTextBuffer::appendf(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + appendfv(fmt, args); + va_end(args); +} + +// Helper: Text buffer for logging/accumulating text +void ImGuiTextBuffer::appendfv(const char* fmt, va_list args) +{ + va_list args_copy; + va_copy(args_copy, args); + + int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. + if (len <= 0) + { + va_end(args_copy); + return; + } + + // Add zero-terminator the first time + const int write_off = (Buf.Size != 0) ? Buf.Size : 1; + const int needed_sz = write_off + len; + if (write_off + len >= Buf.Capacity) + { + int new_capacity = Buf.Capacity * 2; + Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); + } + + Buf.resize(needed_sz); + ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy); + va_end(args_copy); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiListClipper +// This is currently not as flexible/powerful as it should be and really confusing/spaghetti, mostly because we changed +// the API mid-way through development and support two ways to using the clipper, needs some rework (see TODO) +//----------------------------------------------------------------------------- + +// FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. +// The problem we have is that without a Begin/End scheme for rows using the clipper is ambiguous. +static bool GetSkipItemForListClipping() +{ + ImGuiContext& g = *GImGui; + return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems); +} + +// Helper to calculate coarse clipping of large list of evenly sized items. +// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern. +// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX +void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.LogEnabled) + { + // If logging is active, do not perform any clipping + *out_items_display_start = 0; + *out_items_display_end = items_count; + return; + } + if (GetSkipItemForListClipping()) + { + *out_items_display_start = *out_items_display_end = 0; + return; + } + + // We create the union of the ClipRect and the NavScoringRect which at worst should be 1 page away from ClipRect + ImRect unclipped_rect = window->ClipRect; + if (g.NavMoveRequest) + unclipped_rect.Add(g.NavScoringRect); + if (g.NavJustMovedToId && window->NavLastIds[0] == g.NavJustMovedToId) + unclipped_rect.Add(ImRect(window->Pos + window->NavRectRel[0].Min, window->Pos + window->NavRectRel[0].Max)); + + const ImVec2 pos = window->DC.CursorPos; + int start = (int)((unclipped_rect.Min.y - pos.y) / items_height); + int end = (int)((unclipped_rect.Max.y - pos.y) / items_height); + + // When performing a navigation request, ensure we have one item extra in the direction we are moving to + if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up) + start--; + if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down) + end++; + + start = ImClamp(start, 0, items_count); + end = ImClamp(end + 1, start, items_count); + *out_items_display_start = start; + *out_items_display_end = end; +} + +static void SetCursorPosYAndSetupForPrevLine(float pos_y, float line_height) +{ + // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor. + // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. + // The clipper should probably have a 4th step to display the last item in a regular manner. + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float off_y = pos_y - window->DC.CursorPos.y; + window->DC.CursorPos.y = pos_y; + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, pos_y); + window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. + window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. + if (ImGuiOldColumns* columns = window->DC.CurrentColumns) + columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly + if (ImGuiTable* table = g.CurrentTable) + { + if (table->IsInsideRow) + ImGui::TableEndRow(table); + table->RowPosY2 = window->DC.CursorPos.y; + const int row_increase = (int)((off_y / line_height) + 0.5f); + //table->CurrentRow += row_increase; // Can't do without fixing TableEndRow() + table->RowBgColorCounter += row_increase; + } +} + +ImGuiListClipper::ImGuiListClipper() +{ + memset(this, 0, sizeof(*this)); + ItemsCount = -1; +} + +ImGuiListClipper::~ImGuiListClipper() +{ + IM_ASSERT(ItemsCount == -1 && "Forgot to call End(), or to Step() until false?"); +} + +// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 +// Use case B: Begin() called from constructor with items_height>0 +// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style. +void ImGuiListClipper::Begin(int items_count, float items_height) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (ImGuiTable* table = g.CurrentTable) + if (table->IsInsideRow) + ImGui::TableEndRow(table); + + StartPosY = window->DC.CursorPos.y; + ItemsHeight = items_height; + ItemsCount = items_count; + ItemsFrozen = 0; + StepNo = 0; + DisplayStart = -1; + DisplayEnd = 0; +} + +void ImGuiListClipper::End() +{ + if (ItemsCount < 0) // Already ended + return; + + // In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user. + if (ItemsCount < INT_MAX && DisplayStart >= 0) + SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight); + ItemsCount = -1; + StepNo = 3; +} + +bool ImGuiListClipper::Step() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImGuiTable* table = g.CurrentTable; + if (table && table->IsInsideRow) + ImGui::TableEndRow(table); + + // No items + if (ItemsCount == 0 || GetSkipItemForListClipping()) + { + End(); + return false; + } + + // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element height) + if (StepNo == 0) + { + // While we are in frozen row state, keep displaying items one by one, unclipped + // FIXME: Could be stored as a table-agnostic state. + if (table != NULL && !table->IsUnfrozenRows) + { + DisplayStart = ItemsFrozen; + DisplayEnd = ItemsFrozen + 1; + ItemsFrozen++; + return true; + } + + StartPosY = window->DC.CursorPos.y; + if (ItemsHeight <= 0.0f) + { + // Submit the first item so we can measure its height (generally it is 0..1) + DisplayStart = ItemsFrozen; + DisplayEnd = ItemsFrozen + 1; + StepNo = 1; + return true; + } + + // Already has item height (given by user in Begin): skip to calculating step + DisplayStart = DisplayEnd; + StepNo = 2; + } + + // Step 1: the clipper infer height from first element + if (StepNo == 1) + { + IM_ASSERT(ItemsHeight <= 0.0f); + if (table) + { + const float pos_y1 = table->RowPosY1; // Using this instead of StartPosY to handle clipper straddling the frozen row + const float pos_y2 = table->RowPosY2; // Using this instead of CursorPos.y to take account of tallest cell. + ItemsHeight = pos_y2 - pos_y1; + window->DC.CursorPos.y = pos_y2; + } + else + { + ItemsHeight = window->DC.CursorPos.y - StartPosY; + } + IM_ASSERT(ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!"); + StepNo = 2; + } + + // Reached end of list + if (DisplayEnd >= ItemsCount) + { + End(); + return false; + } + + // Step 2: calculate the actual range of elements to display, and position the cursor before the first element + if (StepNo == 2) + { + IM_ASSERT(ItemsHeight > 0.0f); + + int already_submitted = DisplayEnd; + ImGui::CalcListClipping(ItemsCount - already_submitted, ItemsHeight, &DisplayStart, &DisplayEnd); + DisplayStart += already_submitted; + DisplayEnd += already_submitted; + + // Seek cursor + if (DisplayStart > already_submitted) + SetCursorPosYAndSetupForPrevLine(StartPosY + (DisplayStart - ItemsFrozen) * ItemsHeight, ItemsHeight); + + StepNo = 3; + return true; + } + + // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), + // Advance the cursor to the end of the list and then returns 'false' to end the loop. + if (StepNo == 3) + { + // Seek cursor + if (ItemsCount < INT_MAX) + SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight); // advance cursor + ItemsCount = -1; + return false; + } + + IM_ASSERT(0); + return false; +} + +//----------------------------------------------------------------------------- +// [SECTION] STYLING +//----------------------------------------------------------------------------- + +ImGuiStyle& ImGui::GetStyle() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); + return GImGui->Style; +} + +ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) +{ + ImGuiStyle& style = GImGui->Style; + ImVec4 c = style.Colors[idx]; + c.w *= style.Alpha * alpha_mul; + return ColorConvertFloat4ToU32(c); +} + +ImU32 ImGui::GetColorU32(const ImVec4& col) +{ + ImGuiStyle& style = GImGui->Style; + ImVec4 c = col; + c.w *= style.Alpha; + return ColorConvertFloat4ToU32(c); +} + +const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx) +{ + ImGuiStyle& style = GImGui->Style; + return style.Colors[idx]; +} + +ImU32 ImGui::GetColorU32(ImU32 col) +{ + ImGuiStyle& style = GImGui->Style; + if (style.Alpha >= 1.0f) + return col; + ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; + a = (ImU32)(a * style.Alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range. + return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); +} + +// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32 +void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) +{ + ImGuiContext& g = *GImGui; + ImGuiColorMod backup; + backup.Col = idx; + backup.BackupValue = g.Style.Colors[idx]; + g.ColorStack.push_back(backup); + g.Style.Colors[idx] = ColorConvertU32ToFloat4(col); +} + +void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) +{ + ImGuiContext& g = *GImGui; + ImGuiColorMod backup; + backup.Col = idx; + backup.BackupValue = g.Style.Colors[idx]; + g.ColorStack.push_back(backup); + g.Style.Colors[idx] = col; +} + +void ImGui::PopStyleColor(int count) +{ + ImGuiContext& g = *GImGui; + while (count > 0) + { + ImGuiColorMod& backup = g.ColorStack.back(); + g.Style.Colors[backup.Col] = backup.BackupValue; + g.ColorStack.pop_back(); + count--; + } +} + +struct ImGuiStyleVarInfo +{ + ImGuiDataType Type; + ImU32 Count; + ImU32 Offset; + void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); } +}; + +static const ImGuiStyleVarInfo GStyleVarInfo[] = +{ + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, CellPadding) }, // ImGuiStyleVar_CellPadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign +}; + +static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) +{ + IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); + IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); + return &GStyleVarInfo[idx]; +} + +void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) +{ + const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); + if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) + { + ImGuiContext& g = *GImGui; + float* pvar = (float*)var_info->GetVarPtr(&g.Style); + g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); + *pvar = val; + return; + } + IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); +} + +void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) +{ + const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); + if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) + { + ImGuiContext& g = *GImGui; + ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); + g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); + *pvar = val; + return; + } + IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); +} + +void ImGui::PopStyleVar(int count) +{ + ImGuiContext& g = *GImGui; + while (count > 0) + { + // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. + ImGuiStyleMod& backup = g.StyleVarStack.back(); + const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); + void* data = info->GetVarPtr(&g.Style); + if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } + else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } + g.StyleVarStack.pop_back(); + count--; + } +} + +const char* ImGui::GetStyleColorName(ImGuiCol idx) +{ + // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; + switch (idx) + { + case ImGuiCol_Text: return "Text"; + case ImGuiCol_TextDisabled: return "TextDisabled"; + case ImGuiCol_WindowBg: return "WindowBg"; + case ImGuiCol_ChildBg: return "ChildBg"; + case ImGuiCol_PopupBg: return "PopupBg"; + case ImGuiCol_Border: return "Border"; + case ImGuiCol_BorderShadow: return "BorderShadow"; + case ImGuiCol_FrameBg: return "FrameBg"; + case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; + case ImGuiCol_FrameBgActive: return "FrameBgActive"; + case ImGuiCol_TitleBg: return "TitleBg"; + case ImGuiCol_TitleBgActive: return "TitleBgActive"; + case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; + case ImGuiCol_MenuBarBg: return "MenuBarBg"; + case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; + case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; + case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; + case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; + case ImGuiCol_CheckMark: return "CheckMark"; + case ImGuiCol_SliderGrab: return "SliderGrab"; + case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; + case ImGuiCol_Button: return "Button"; + case ImGuiCol_ButtonHovered: return "ButtonHovered"; + case ImGuiCol_ButtonActive: return "ButtonActive"; + case ImGuiCol_Header: return "Header"; + case ImGuiCol_HeaderHovered: return "HeaderHovered"; + case ImGuiCol_HeaderActive: return "HeaderActive"; + case ImGuiCol_Separator: return "Separator"; + case ImGuiCol_SeparatorHovered: return "SeparatorHovered"; + case ImGuiCol_SeparatorActive: return "SeparatorActive"; + case ImGuiCol_ResizeGrip: return "ResizeGrip"; + case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; + case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; + case ImGuiCol_Tab: return "Tab"; + case ImGuiCol_TabHovered: return "TabHovered"; + case ImGuiCol_TabActive: return "TabActive"; + case ImGuiCol_TabUnfocused: return "TabUnfocused"; + case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive"; + case ImGuiCol_PlotLines: return "PlotLines"; + case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; + case ImGuiCol_PlotHistogram: return "PlotHistogram"; + case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; + case ImGuiCol_TableHeaderBg: return "TableHeaderBg"; + case ImGuiCol_TableBorderStrong: return "TableBorderStrong"; + case ImGuiCol_TableBorderLight: return "TableBorderLight"; + case ImGuiCol_TableRowBg: return "TableRowBg"; + case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt"; + case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; + case ImGuiCol_DragDropTarget: return "DragDropTarget"; + case ImGuiCol_NavHighlight: return "NavHighlight"; + case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; + case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg"; + case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; + } + IM_ASSERT(0); + return "Unknown"; +} + + +//----------------------------------------------------------------------------- +// [SECTION] RENDER HELPERS +// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change, +// we need a nicer separation between low-level functions and high-level functions relying on the ImGui context. +// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context. +//----------------------------------------------------------------------------- + +const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) +{ + const char* text_display_end = text; + if (!text_end) + text_end = (const char*)-1; + + while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) + text_display_end++; + return text_display_end; +} + +// Internal ImGui functions to render text +// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() +void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // Hide anything after a '##' string + const char* text_display_end; + if (hide_text_after_hash) + { + text_display_end = FindRenderedTextEnd(text, text_end); + } + else + { + if (!text_end) + text_end = text + strlen(text); // FIXME-OPT + text_display_end = text_end; + } + + if (text != text_display_end) + { + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); + if (g.LogEnabled) + LogRenderedText(&pos, text, text_display_end); + } +} + +void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (!text_end) + text_end = text + strlen(text); // FIXME-OPT + + if (text != text_end) + { + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); + if (g.LogEnabled) + LogRenderedText(&pos, text, text_end); + } +} + +// Default clip_rect uses (pos_min,pos_max) +// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges) +void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) +{ + // Perform CPU side clipping for single clipped element to avoid using scissor state + ImVec2 pos = pos_min; + const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f); + + const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; + const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max; + bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y); + if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min + need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); + + // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment. + if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x); + if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y); + + // Render + if (need_clipping) + { + ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); + draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); + } + else + { + draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); + } +} + +void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) +{ + // Hide anything after a '##' string + const char* text_display_end = FindRenderedTextEnd(text, text_end); + const int text_len = (int)(text_display_end - text); + if (text_len == 0) + return; + + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect); + if (g.LogEnabled) + LogRenderedText(&pos_min, text, text_display_end); +} + + +// Another overly complex function until we reorganize everything into a nice all-in-one helper. +// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display. +// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move. +void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known) +{ + ImGuiContext& g = *GImGui; + if (text_end_full == NULL) + text_end_full = FindRenderedTextEnd(text); + const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f); + + //draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255)); + //draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255)); + //draw_list->AddLine(ImVec2(clip_max_x, pos_min.y), ImVec2(clip_max_x, pos_max.y), IM_COL32(255, 0, 0, 255)); + // FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels. + if (text_size.x > pos_max.x - pos_min.x) + { + // Hello wo... + // | | | + // min max ellipsis_max + // <-> this is generally some padding value + + const ImFont* font = draw_list->_Data->Font; + const float font_size = draw_list->_Data->FontSize; + const char* text_end_ellipsis = NULL; + + ImWchar ellipsis_char = font->EllipsisChar; + int ellipsis_char_count = 1; + if (ellipsis_char == (ImWchar)-1) + { + ellipsis_char = (ImWchar)'.'; + ellipsis_char_count = 3; + } + const ImFontGlyph* glyph = font->FindGlyph(ellipsis_char); + + float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side + float ellipsis_total_width = ellipsis_glyph_width; // Full width of entire ellipsis + + if (ellipsis_char_count > 1) + { + // Full ellipsis size without free spacing after it. + const float spacing_between_dots = 1.0f * (draw_list->_Data->FontSize / font->FontSize); + ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots; + ellipsis_total_width = ellipsis_glyph_width * (float)ellipsis_char_count - spacing_between_dots; + } + + // We can now claim the space between pos_max.x and ellipsis_max.x + const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_total_width) - pos_min.x, 1.0f); + float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; + if (text == text_end_ellipsis && text_end_ellipsis < text_end_full) + { + // Always display at least 1 character if there's no room for character + ellipsis + text_end_ellipsis = text + ImTextCountUtf8BytesFromChar(text, text_end_full); + text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text, text_end_ellipsis).x; + } + while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1])) + { + // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text) + text_end_ellipsis--; + text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte + } + + // Render text, render ellipsis + RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f)); + float ellipsis_x = pos_min.x + text_size_clipped_x; + if (ellipsis_x + ellipsis_total_width <= ellipsis_max_x) + for (int i = 0; i < ellipsis_char_count; i++) + { + font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char); + ellipsis_x += ellipsis_glyph_width; + } + } + else + { + RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_full, &text_size, ImVec2(0.0f, 0.0f)); + } + + if (g.LogEnabled) + LogRenderedText(&pos_min, text, text_end_full); +} + +// Render a rectangle shaped with optional rounding and borders +void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); + const float border_size = g.Style.FrameBorderSize; + if (border && border_size > 0.0f) + { + window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); + window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); + } +} + +void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + const float border_size = g.Style.FrameBorderSize; + if (border_size > 0.0f) + { + window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); + window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); + } +} + +void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) +{ + ImGuiContext& g = *GImGui; + if (id != g.NavId) + return; + if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw)) + return; + ImGuiWindow* window = g.CurrentWindow; + if (window->DC.NavHideHighlightOneFrame) + return; + + float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; + ImRect display_rect = bb; + display_rect.ClipWith(window->ClipRect); + if (flags & ImGuiNavHighlightFlags_TypeDefault) + { + const float THICKNESS = 2.0f; + const float DISTANCE = 3.0f + THICKNESS * 0.5f; + display_rect.Expand(ImVec2(DISTANCE, DISTANCE)); + bool fully_visible = window->ClipRect.Contains(display_rect); + if (!fully_visible) + window->DrawList->PushClipRect(display_rect.Min, display_rect.Max); + window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), display_rect.Max - ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, 0, THICKNESS); + if (!fully_visible) + window->DrawList->PopClipRect(); + } + if (flags & ImGuiNavHighlightFlags_TypeThin) + { + window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, 1.0f); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) +//----------------------------------------------------------------------------- + +// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods +ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL) +{ + memset(this, 0, sizeof(*this)); + Name = ImStrdup(name); + NameBufLen = (int)strlen(name) + 1; + ID = ImHashStr(name); + IDStack.push_back(ID); + MoveId = GetID("#MOVE"); + ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); + ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); + AutoFitFramesX = AutoFitFramesY = -1; + AutoPosLastDirection = ImGuiDir_None; + SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; + SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX); + LastFrameActive = -1; + LastTimeActive = -1.0f; + FontWindowScale = 1.0f; + SettingsOffset = -1; + DrawList = &DrawListInst; + DrawList->_Data = &context->DrawListSharedData; + DrawList->_OwnerName = Name; +} + +ImGuiWindow::~ImGuiWindow() +{ + IM_ASSERT(DrawList == &DrawListInst); + IM_DELETE(Name); + for (int i = 0; i != ColumnsStorage.Size; i++) + ColumnsStorage[i].~ImGuiOldColumns(); +} + +ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetID(const void* ptr) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetID(int n) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&n, sizeof(n), seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&n, sizeof(n), seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n); +#endif + return id; +} + +// This is only used in rare/specific situations to manufacture an ID out of nowhere. +ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) +{ + ImGuiID seed = IDStack.back(); + const int r_rel[4] = { (int)(r_abs.Min.x - Pos.x), (int)(r_abs.Min.y - Pos.y), (int)(r_abs.Max.x - Pos.x), (int)(r_abs.Max.y - Pos.y) }; + ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed); + ImGui::KeepAliveID(id); + return id; +} + +static void SetCurrentWindow(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + g.CurrentWindow = window; + g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL; + if (window) + g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); +} + +void ImGui::GcCompactTransientMiscBuffers() +{ + ImGuiContext& g = *GImGui; + g.ItemFlagsStack.clear(); + g.GroupStack.clear(); + TableGcCompactSettings(); +} + +// Free up/compact internal window buffers, we can use this when a window becomes unused. +// Not freed: +// - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data) +// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. +void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) +{ + window->MemoryCompacted = true; + window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; + window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; + window->IDStack.clear(); + window->DrawList->_ClearFreeMemory(); + window->DC.ChildWindows.clear(); + window->DC.ItemWidthStack.clear(); + window->DC.TextWrapPosStack.clear(); +} + +void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) +{ + // We stored capacity of the ImDrawList buffer to reduce growth-caused allocation/copy when awakening. + // The other buffers tends to amortize much faster. + window->MemoryCompacted = false; + window->DrawList->IdxBuffer.reserve(window->MemoryDrawListIdxCapacity); + window->DrawList->VtxBuffer.reserve(window->MemoryDrawListVtxCapacity); + window->MemoryDrawListIdxCapacity = window->MemoryDrawListVtxCapacity = 0; +} + +void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + g.ActiveIdIsJustActivated = (g.ActiveId != id); + if (g.ActiveIdIsJustActivated) + { + g.ActiveIdTimer = 0.0f; + g.ActiveIdHasBeenPressedBefore = false; + g.ActiveIdHasBeenEditedBefore = false; + g.ActiveIdMouseButton = -1; + if (id != 0) + { + g.LastActiveId = id; + g.LastActiveIdTimer = 0.0f; + } + } + g.ActiveId = id; + g.ActiveIdAllowOverlap = false; + g.ActiveIdNoClearOnFocusLoss = false; + g.ActiveIdWindow = window; + g.ActiveIdHasBeenEditedThisFrame = false; + if (id) + { + g.ActiveIdIsAlive = id; + g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse; + } + + // Clear declaration of inputs claimed by the widget + // (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet) + g.ActiveIdUsingMouseWheel = false; + g.ActiveIdUsingNavDirMask = 0x00; + g.ActiveIdUsingNavInputMask = 0x00; + g.ActiveIdUsingKeyInputMask = 0x00; +} + +void ImGui::ClearActiveID() +{ + SetActiveID(0, NULL); // g.ActiveId = 0; +} + +void ImGui::SetHoveredID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + g.HoveredId = id; + g.HoveredIdAllowOverlap = false; + g.HoveredIdUsingMouseWheel = false; + if (id != 0 && g.HoveredIdPreviousFrame != id) + g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f; +} + +ImGuiID ImGui::GetHoveredID() +{ + ImGuiContext& g = *GImGui; + return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame; +} + +void ImGui::KeepAliveID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId == id) + g.ActiveIdIsAlive = id; + if (g.ActiveIdPreviousFrame == id) + g.ActiveIdPreviousFrameIsAlive = true; +} + +void ImGui::MarkItemEdited(ImGuiID id) +{ + // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit(). + // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. + ImGuiContext& g = *GImGui; + IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive); + IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out. + //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id); + g.ActiveIdHasBeenEditedThisFrame = true; + g.ActiveIdHasBeenEditedBefore = true; + g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited; +} + +static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags) +{ + // An active popup disable hovering on other windows (apart from its own children) + // FIXME-OPT: This could be cached/stored within the window. + ImGuiContext& g = *GImGui; + if (g.NavWindow) + if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow) + if (focused_root_window->WasActive && focused_root_window != window->RootWindow) + { + // For the purpose of those flags we differentiate "standard popup" from "modal popup" + // NB: The order of those two tests is important because Modal windows are also Popups. + if (focused_root_window->Flags & ImGuiWindowFlags_Modal) + return false; + if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + return false; + } + return true; +} + +// This is roughly matching the behavior of internal-facing ItemHoverable() +// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered() +// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId +bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.NavDisableMouseHover && !g.NavDisableHighlight) + return IsItemFocused(); + + // Test for bounding box overlap, as updated as ItemAdd() + ImGuiItemStatusFlags status_flags = window->DC.LastItemStatusFlags; + if (!(status_flags & ImGuiItemStatusFlags_HoveredRect)) + return false; + IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0); // Flags not supported by this function + + // Test if we are hovering the right window (our window could be behind another window) + // [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851) + // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable + // to use IsItemHovered() after EndChild() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was + // the test that has been running for a long while. + if (g.HoveredWindow != window && (status_flags & ImGuiItemStatusFlags_HoveredWindow) == 0) + if ((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0) + return false; + + // Test if another item is active (e.g. being dragged) + if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0) + if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId) + return false; + + // Test if interactions on this window are blocked by an active popup or modal. + // The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here. + if (!IsWindowContentHoverable(window, flags)) + return false; + + // Test if the item is disabled + if ((g.CurrentItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) + return false; + + // Special handling for calling after Begin() which represent the title bar or tab. + // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. + if (window->DC.LastItemId == window->MoveId && window->WriteAccessed) + return false; + return true; +} + +// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered(). +bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) +{ + ImGuiContext& g = *GImGui; + if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap) + return false; + + ImGuiWindow* window = g.CurrentWindow; + if (g.HoveredWindow != window) + return false; + if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap) + return false; + if (!IsMouseHoveringRect(bb.Min, bb.Max)) + return false; + if (g.NavDisableMouseHover) + return false; + if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None) || (g.CurrentItemFlags & ImGuiItemFlags_Disabled)) + { + g.HoveredIdDisabled = true; + return false; + } + + // We exceptionally allow this function to be called with id==0 to allow using it for easy high-level + // hover test in widgets code. We could also decide to split this function is two. + if (id != 0) + { + SetHoveredID(id); + + // [DEBUG] Item Picker tool! + // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making + // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered + // items if we perform the test in ItemAdd(), but that would incur a small runtime cost. + // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). + if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) + GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); + if (g.DebugItemPickerBreakId == id) + IM_DEBUG_BREAK(); + } + + return true; +} + +bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (!bb.Overlaps(window->ClipRect)) + if (id == 0 || (id != g.ActiveId && id != g.NavId)) + if (clip_even_when_logged || !g.LogEnabled) + return true; + return false; +} + +// This is also inlined in ItemAdd() +// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect! +void ImGui::SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemStatusFlags item_flags, const ImRect& item_rect) +{ + window->DC.LastItemId = item_id; + window->DC.LastItemStatusFlags = item_flags; + window->DC.LastItemRect = item_rect; +} + +// Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out. +void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(id != 0 && id == window->DC.LastItemId); + + // Increment counters + // FIXME: ImGuiItemFlags_Disabled should disable more. + const bool is_tab_stop = (g.CurrentItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; + window->DC.FocusCounterRegular++; + if (is_tab_stop) + { + window->DC.FocusCounterTabStop++; + if (g.NavId == id) + g.NavIdTabCounter = window->DC.FocusCounterTabStop; + } + + // Process TAB/Shift-TAB to tab *OUT* of the currently focused item. + // (Note that we can always TAB out of a widget that doesn't allow tabbing in) + if (g.ActiveId == id && g.TabFocusPressed && !IsActiveIdUsingKey(ImGuiKey_Tab) && g.TabFocusRequestNextWindow == NULL) + { + g.TabFocusRequestNextWindow = window; + g.TabFocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items. + } + + // Handle focus requests + if (g.TabFocusRequestCurrWindow == window) + { + if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular) + { + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_FocusedByCode; + return; + } + if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop) + { + g.NavJustTabbedId = id; + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_FocusedByTabbing; + return; + } + + // If another item is about to be focused, we clear our own active id + if (g.ActiveId == id) + ClearActiveID(); + } +} + +float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) +{ + if (wrap_pos_x < 0.0f) + return 0.0f; + + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (wrap_pos_x == 0.0f) + { + // We could decide to setup a default wrapping max point for auto-resizing windows, + // or have auto-wrap (with unspecified wrapping pos) behave as a ContentSize extending function? + //if (window->Hidden && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) + // wrap_pos_x = ImMax(window->WorkRect.Min.x + g.FontSize * 10.0f, window->WorkRect.Max.x); + //else + wrap_pos_x = window->WorkRect.Max.x; + } + else if (wrap_pos_x > 0.0f) + { + wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space + } + + return ImMax(wrap_pos_x - pos.x, 1.0f); +} + +// IM_ALLOC() == ImGui::MemAlloc() +void* ImGui::MemAlloc(size_t size) +{ + if (ImGuiContext* ctx = GImGui) + ctx->IO.MetricsActiveAllocations++; + return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData); +} + +// IM_FREE() == ImGui::MemFree() +void ImGui::MemFree(void* ptr) +{ + if (ptr) + if (ImGuiContext* ctx = GImGui) + ctx->IO.MetricsActiveAllocations--; + return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData); +} + +const char* ImGui::GetClipboardText() +{ + ImGuiContext& g = *GImGui; + return g.IO.GetClipboardTextFn ? g.IO.GetClipboardTextFn(g.IO.ClipboardUserData) : ""; +} + +void ImGui::SetClipboardText(const char* text) +{ + ImGuiContext& g = *GImGui; + if (g.IO.SetClipboardTextFn) + g.IO.SetClipboardTextFn(g.IO.ClipboardUserData, text); +} + +const char* ImGui::GetVersion() +{ + return IMGUI_VERSION; +} + +// Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself +// Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module +ImGuiContext* ImGui::GetCurrentContext() +{ + return GImGui; +} + +void ImGui::SetCurrentContext(ImGuiContext* ctx) +{ +#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC + IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this. +#else + GImGui = ctx; +#endif +} + +void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data) +{ + GImAllocatorAllocFunc = alloc_func; + GImAllocatorFreeFunc = free_func; + GImAllocatorUserData = user_data; +} + +// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space) +void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data) +{ + *p_alloc_func = GImAllocatorAllocFunc; + *p_free_func = GImAllocatorFreeFunc; + *p_user_data = GImAllocatorUserData; +} + +ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas) +{ + ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas); + if (GImGui == NULL) + SetCurrentContext(ctx); + Initialize(ctx); + return ctx; +} + +void ImGui::DestroyContext(ImGuiContext* ctx) +{ + if (ctx == NULL) + ctx = GImGui; + Shutdown(ctx); + if (GImGui == ctx) + SetCurrentContext(NULL); + IM_DELETE(ctx); +} + +// No specific ordering/dependency support, will see as needed +ImGuiID ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook) +{ + ImGuiContext& g = *ctx; + IM_ASSERT(hook->Callback != NULL && hook->HookId == 0 && hook->Type != ImGuiContextHookType_PendingRemoval_); + g.Hooks.push_back(*hook); + g.Hooks.back().HookId = ++g.HookIdNext; + return g.HookIdNext; +} + +// Deferred removal, avoiding issue with changing vector while iterating it +void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id) +{ + ImGuiContext& g = *ctx; + IM_ASSERT(hook_id != 0); + for (int n = 0; n < g.Hooks.Size; n++) + if (g.Hooks[n].HookId == hook_id) + g.Hooks[n].Type = ImGuiContextHookType_PendingRemoval_; +} + +// Call context hooks (used by e.g. test engine) +// We assume a small number of hooks so all stored in same array +void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) +{ + ImGuiContext& g = *ctx; + for (int n = 0; n < g.Hooks.Size; n++) + if (g.Hooks[n].Type == hook_type) + g.Hooks[n].Callback(&g, &g.Hooks[n]); +} + +ImGuiIO& ImGui::GetIO() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); + return GImGui->IO; +} + +// Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame() +ImDrawData* ImGui::GetDrawData() +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = g.Viewports[0]; + return viewport->DrawDataP.Valid ? &viewport->DrawDataP : NULL; +} + +double ImGui::GetTime() +{ + return GImGui->Time; +} + +int ImGui::GetFrameCount() +{ + return GImGui->FrameCount; +} + +static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name) +{ + // Create the draw list on demand, because they are not frequently used for all viewports + ImGuiContext& g = *GImGui; + IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists)); + ImDrawList* draw_list = viewport->DrawLists[drawlist_no]; + if (draw_list == NULL) + { + draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData); + draw_list->_OwnerName = drawlist_name; + viewport->DrawLists[drawlist_no] = draw_list; + } + + // Our ImDrawList system requires that there is always a command + if (viewport->DrawListsLastFrame[drawlist_no] != g.FrameCount) + { + draw_list->_ResetForNewFrame(); + draw_list->PushTextureID(g.IO.Fonts->TexID); + draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false); + viewport->DrawListsLastFrame[drawlist_no] = g.FrameCount; + } + return draw_list; +} + +ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport) +{ + return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background"); +} + +ImDrawList* ImGui::GetBackgroundDrawList() +{ + ImGuiContext& g = *GImGui; + return GetBackgroundDrawList(g.Viewports[0]); +} + +ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport) +{ + return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground"); +} + +ImDrawList* ImGui::GetForegroundDrawList() +{ + ImGuiContext& g = *GImGui; + return GetForegroundDrawList(g.Viewports[0]); +} + +ImDrawListSharedData* ImGui::GetDrawListSharedData() +{ + return &GImGui->DrawListSharedData; +} + +void ImGui::StartMouseMovingWindow(ImGuiWindow* window) +{ + // Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows. + // We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward. + // This is because we want ActiveId to be set even when the window is not permitted to move. + ImGuiContext& g = *GImGui; + FocusWindow(window); + SetActiveID(window->MoveId, window); + g.NavDisableHighlight = true; + g.ActiveIdNoClearOnFocusLoss = true; + g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos; + + bool can_move_window = true; + if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove)) + can_move_window = false; + if (can_move_window) + g.MovingWindow = window; +} + +// Handle mouse moving window +// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() +// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId. +// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs, +// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other. +void ImGui::UpdateMouseMovingWindowNewFrame() +{ + ImGuiContext& g = *GImGui; + if (g.MovingWindow != NULL) + { + // We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window). + // We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. + KeepAliveID(g.ActiveId); + IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow); + ImGuiWindow* moving_window = g.MovingWindow->RootWindow; + if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos)) + { + ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; + if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y) + { + MarkIniSettingsDirty(moving_window); + SetWindowPos(moving_window, pos, ImGuiCond_Always); + } + FocusWindow(g.MovingWindow); + } + else + { + ClearActiveID(); + g.MovingWindow = NULL; + } + } + else + { + // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others. + if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId) + { + KeepAliveID(g.ActiveId); + if (!g.IO.MouseDown[0]) + ClearActiveID(); + } + } +} + +// Initiate moving window when clicking on empty space or title bar. +// Handle left-click and right-click focus. +void ImGui::UpdateMouseMovingWindowEndFrame() +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId != 0 || g.HoveredId != 0) + return; + + // Unless we just made a window/popup appear + if (g.NavWindow && g.NavWindow->Appearing) + return; + + // Click on empty space to focus window and start moving + // (after we're done with all our widgets) + if (g.IO.MouseClicked[0]) + { + // Handle the edge case of a popup being closed while clicking in its empty space. + // If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more. + ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL; + const bool is_closed_popup = root_window && (root_window->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(root_window->PopupId, ImGuiPopupFlags_AnyPopupLevel); + + if (root_window != NULL && !is_closed_popup) + { + StartMouseMovingWindow(g.HoveredWindow); //-V595 + + // Cancel moving if clicked outside of title bar + if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(root_window->Flags & ImGuiWindowFlags_NoTitleBar)) + if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0])) + g.MovingWindow = NULL; + + // Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already) + if (g.HoveredIdDisabled) + g.MovingWindow = NULL; + } + else if (root_window == NULL && g.NavWindow != NULL && GetTopMostPopupModal() == NULL) + { + // Clicking on void disable focus + FocusWindow(NULL); + } + } + + // With right mouse button we close popups without changing focus based on where the mouse is aimed + // Instead, focus will be restored to the window under the bottom-most closed popup. + // (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger) + if (g.IO.MouseClicked[1]) + { + // Find the top-most window between HoveredWindow and the top-most Modal Window. + // This is where we can trim the popup stack. + ImGuiWindow* modal = GetTopMostPopupModal(); + bool hovered_window_above_modal = g.HoveredWindow && IsWindowAbove(g.HoveredWindow, modal); + ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal, true); + } +} + +static bool IsWindowActiveAndVisible(ImGuiWindow* window) +{ + return (window->Active) && (!window->Hidden); +} + +static void ImGui::UpdateMouseInputs() +{ + ImGuiContext& g = *GImGui; + + // Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well) + if (IsMousePosValid(&g.IO.MousePos)) + g.IO.MousePos = g.LastValidMousePos = ImFloor(g.IO.MousePos); + + // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta + if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev)) + g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; + else + g.IO.MouseDelta = ImVec2(0.0f, 0.0f); + if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f) + g.NavDisableMouseHover = false; + + g.IO.MousePosPrev = g.IO.MousePos; + for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) + { + g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f; + g.IO.MouseReleased[i] = !g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] >= 0.0f; + g.IO.MouseDownDurationPrev[i] = g.IO.MouseDownDuration[i]; + g.IO.MouseDownDuration[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; + g.IO.MouseDoubleClicked[i] = false; + if (g.IO.MouseClicked[i]) + { + if ((float)(g.Time - g.IO.MouseClickedTime[i]) < g.IO.MouseDoubleClickTime) + { + ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); + if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist) + g.IO.MouseDoubleClicked[i] = true; + g.IO.MouseClickedTime[i] = -g.IO.MouseDoubleClickTime * 2.0f; // Mark as "old enough" so the third click isn't turned into a double-click + } + else + { + g.IO.MouseClickedTime[i] = g.Time; + } + g.IO.MouseClickedPos[i] = g.IO.MousePos; + g.IO.MouseDownWasDoubleClick[i] = g.IO.MouseDoubleClicked[i]; + g.IO.MouseDragMaxDistanceAbs[i] = ImVec2(0.0f, 0.0f); + g.IO.MouseDragMaxDistanceSqr[i] = 0.0f; + } + else if (g.IO.MouseDown[i]) + { + // Maintain the maximum distance we reaching from the initial click position, which is used with dragging threshold + ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); + g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(delta_from_click_pos)); + g.IO.MouseDragMaxDistanceAbs[i].x = ImMax(g.IO.MouseDragMaxDistanceAbs[i].x, delta_from_click_pos.x < 0.0f ? -delta_from_click_pos.x : delta_from_click_pos.x); + g.IO.MouseDragMaxDistanceAbs[i].y = ImMax(g.IO.MouseDragMaxDistanceAbs[i].y, delta_from_click_pos.y < 0.0f ? -delta_from_click_pos.y : delta_from_click_pos.y); + } + if (!g.IO.MouseDown[i] && !g.IO.MouseReleased[i]) + g.IO.MouseDownWasDoubleClick[i] = false; + if (g.IO.MouseClicked[i]) // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation + g.NavDisableMouseHover = false; + } +} + +static void StartLockWheelingWindow(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (g.WheelingWindow == window) + return; + g.WheelingWindow = window; + g.WheelingWindowRefMousePos = g.IO.MousePos; + g.WheelingWindowTimer = WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER; +} + +void ImGui::UpdateMouseWheel() +{ + ImGuiContext& g = *GImGui; + + // Reset the locked window if we move the mouse or after the timer elapses + if (g.WheelingWindow != NULL) + { + g.WheelingWindowTimer -= g.IO.DeltaTime; + if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold) + g.WheelingWindowTimer = 0.0f; + if (g.WheelingWindowTimer <= 0.0f) + { + g.WheelingWindow = NULL; + g.WheelingWindowTimer = 0.0f; + } + } + + if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f) + return; + + if ((g.ActiveId != 0 && g.ActiveIdUsingMouseWheel) || (g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrameUsingMouseWheel)) + return; + + ImGuiWindow* window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow; + if (!window || window->Collapsed) + return; + + // Zoom / Scale window + // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. + if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) + { + StartLockWheelingWindow(window); + const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); + const float scale = new_font_scale / window->FontWindowScale; + window->FontWindowScale = new_font_scale; + if (window == window->RootWindow) + { + const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; + SetWindowPos(window, window->Pos + offset, 0); + window->Size = ImFloor(window->Size * scale); + window->SizeFull = ImFloor(window->SizeFull * scale); + } + return; + } + + // Mouse wheel scrolling + // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent + if (g.IO.KeyCtrl) + return; + + // As a standard behavior holding SHIFT while using Vertical Mouse Wheel triggers Horizontal scroll instead + // (we avoid doing it on OSX as it the OS input layer handles this already) + const bool swap_axis = g.IO.KeyShift && !g.IO.ConfigMacOSXBehaviors; + const float wheel_y = swap_axis ? 0.0f : g.IO.MouseWheel; + const float wheel_x = swap_axis ? g.IO.MouseWheel : g.IO.MouseWheelH; + + // Vertical Mouse Wheel scrolling + if (wheel_y != 0.0f) + { + StartLockWheelingWindow(window); + while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) + window = window->ParentWindow; + if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) + { + float max_step = window->InnerRect.GetHeight() * 0.67f; + float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step)); + SetScrollY(window, window->Scroll.y - wheel_y * scroll_step); + } + } + + // Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held + if (wheel_x != 0.0f) + { + StartLockWheelingWindow(window); + while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) + window = window->ParentWindow; + if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) + { + float max_step = window->InnerRect.GetWidth() * 0.67f; + float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step)); + SetScrollX(window, window->Scroll.x - wheel_x * scroll_step); + } + } +} + +void ImGui::UpdateTabFocus() +{ + ImGuiContext& g = *GImGui; + + // Pressing TAB activate widget focus + g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab)); + if (g.ActiveId == 0 && g.TabFocusPressed) + { + // - This path is only taken when no widget are active/tabbed-into yet. + // Subsequent tabbing will be processed by FocusableItemRegister() + // - Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also + // manipulate the Next fields here even though they will be turned into Curr fields below. + g.TabFocusRequestNextWindow = g.NavWindow; + g.TabFocusRequestNextCounterRegular = INT_MAX; + if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX) + g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + (g.IO.KeyShift ? -1 : 0); + else + g.TabFocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0; + } + + // Turn queued focus request into current one + g.TabFocusRequestCurrWindow = NULL; + g.TabFocusRequestCurrCounterRegular = g.TabFocusRequestCurrCounterTabStop = INT_MAX; + if (g.TabFocusRequestNextWindow != NULL) + { + ImGuiWindow* window = g.TabFocusRequestNextWindow; + g.TabFocusRequestCurrWindow = window; + if (g.TabFocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1) + g.TabFocusRequestCurrCounterRegular = ImModPositive(g.TabFocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1); + if (g.TabFocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1) + g.TabFocusRequestCurrCounterTabStop = ImModPositive(g.TabFocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1); + g.TabFocusRequestNextWindow = NULL; + g.TabFocusRequestNextCounterRegular = g.TabFocusRequestNextCounterTabStop = INT_MAX; + } + + g.NavIdTabCounter = INT_MAX; +} + +// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app) +void ImGui::UpdateHoveredWindowAndCaptureFlags() +{ + ImGuiContext& g = *GImGui; + g.WindowsHoverPadding = ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_HOVER_PADDING, WINDOWS_HOVER_PADDING)); + + // Find the window hovered by mouse: + // - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow. + // - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame. + // - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms. + bool clear_hovered_windows = false; + FindHoveredWindow(); + + // Modal windows prevents mouse from hovering behind them. + ImGuiWindow* modal_window = GetTopMostPopupModal(); + if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindow, modal_window)) + clear_hovered_windows = true; + + // Disabled mouse? + if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) + clear_hovered_windows = true; + + // We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward. + int mouse_earliest_button_down = -1; + bool mouse_any_down = false; + for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) + { + if (g.IO.MouseClicked[i]) + g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (g.OpenPopupStack.Size > 0); + mouse_any_down |= g.IO.MouseDown[i]; + if (g.IO.MouseDown[i]) + if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down]) + mouse_earliest_button_down = i; + } + const bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down]; + + // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. + // FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) + const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0; + if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload) + clear_hovered_windows = true; + + if (clear_hovered_windows) + g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; + + // Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app) + if (g.WantCaptureMouseNextFrame != -1) + g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0); + else + g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.OpenPopupStack.Size > 0); + + // Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to Dear ImGui + app) + if (g.WantCaptureKeyboardNextFrame != -1) + g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0); + else + g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL); + if (g.IO.NavActive && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard)) + g.IO.WantCaptureKeyboard = true; + + // Update io.WantTextInput flag, this is to allow systems without a keyboard (e.g. mobile, hand-held) to show a software keyboard if possible + g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false; +} + +ImGuiKeyModFlags ImGui::GetMergedKeyModFlags() +{ + ImGuiContext& g = *GImGui; + ImGuiKeyModFlags key_mod_flags = ImGuiKeyModFlags_None; + if (g.IO.KeyCtrl) { key_mod_flags |= ImGuiKeyModFlags_Ctrl; } + if (g.IO.KeyShift) { key_mod_flags |= ImGuiKeyModFlags_Shift; } + if (g.IO.KeyAlt) { key_mod_flags |= ImGuiKeyModFlags_Alt; } + if (g.IO.KeySuper) { key_mod_flags |= ImGuiKeyModFlags_Super; } + return key_mod_flags; +} + +void ImGui::NewFrame() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); + ImGuiContext& g = *GImGui; + + // Remove pending delete hooks before frame start. + // This deferred removal avoid issues of removal while iterating the hook vector + for (int n = g.Hooks.Size - 1; n >= 0; n--) + if (g.Hooks[n].Type == ImGuiContextHookType_PendingRemoval_) + g.Hooks.erase(&g.Hooks[n]); + + CallContextHooks(&g, ImGuiContextHookType_NewFramePre); + + // Check and assert for various common IO and Configuration mistakes + ErrorCheckNewFrameSanityChecks(); + + // Load settings on first frame, save settings when modified (after a delay) + UpdateSettings(); + + g.Time += g.IO.DeltaTime; + g.WithinFrameScope = true; + g.FrameCount += 1; + g.TooltipOverrideCount = 0; + g.WindowsActiveCount = 0; + g.MenusIdSubmittedThisFrame.resize(0); + + // Calculate frame-rate for the user, as a purely luxurious feature + g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; + g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; + g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); + g.FramerateSecPerFrameCount = ImMin(g.FramerateSecPerFrameCount + 1, IM_ARRAYSIZE(g.FramerateSecPerFrame)); + g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)g.FramerateSecPerFrameCount)) : FLT_MAX; + + UpdateViewportsNewFrame(); + + // Setup current font and draw list shared data + g.IO.Fonts->Locked = true; + SetCurrentFont(GetDefaultFont()); + IM_ASSERT(g.Font->IsLoaded()); + ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + for (int n = 0; n < g.Viewports.Size; n++) + virtual_space.Add(g.Viewports[n]->GetMainRect()); + g.DrawListSharedData.ClipRectFullscreen = virtual_space.ToVec4(); + g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; + g.DrawListSharedData.SetCircleTessellationMaxError(g.Style.CircleTessellationMaxError); + g.DrawListSharedData.InitialFlags = ImDrawListFlags_None; + if (g.Style.AntiAliasedLines) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines; + if (g.Style.AntiAliasedLinesUseTex && !(g.Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLinesUseTex; + if (g.Style.AntiAliasedFill) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedFill; + if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset; + + // Mark rendering data as invalid to prevent user who may have a handle on it to use it. + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataP.Clear(); + } + + // Drag and drop keep the source ID alive so even if the source disappear our state is consistent + if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId) + KeepAliveID(g.DragDropPayload.SourceId); + + // Update HoveredId data + if (!g.HoveredIdPreviousFrame) + g.HoveredIdTimer = 0.0f; + if (!g.HoveredIdPreviousFrame || (g.HoveredId && g.ActiveId == g.HoveredId)) + g.HoveredIdNotActiveTimer = 0.0f; + if (g.HoveredId) + g.HoveredIdTimer += g.IO.DeltaTime; + if (g.HoveredId && g.ActiveId != g.HoveredId) + g.HoveredIdNotActiveTimer += g.IO.DeltaTime; + g.HoveredIdPreviousFrame = g.HoveredId; + g.HoveredIdPreviousFrameUsingMouseWheel = g.HoveredIdUsingMouseWheel; + g.HoveredId = 0; + g.HoveredIdAllowOverlap = false; + g.HoveredIdUsingMouseWheel = false; + g.HoveredIdDisabled = false; + + // Update ActiveId data (clear reference to active widget if the widget isn't alive anymore) + if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) + ClearActiveID(); + if (g.ActiveId) + g.ActiveIdTimer += g.IO.DeltaTime; + g.LastActiveIdTimer += g.IO.DeltaTime; + g.ActiveIdPreviousFrame = g.ActiveId; + g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow; + g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore; + g.ActiveIdIsAlive = 0; + g.ActiveIdHasBeenEditedThisFrame = false; + g.ActiveIdPreviousFrameIsAlive = false; + g.ActiveIdIsJustActivated = false; + if (g.TempInputId != 0 && g.ActiveId != g.TempInputId) + g.TempInputId = 0; + if (g.ActiveId == 0) + { + g.ActiveIdUsingNavDirMask = 0x00; + g.ActiveIdUsingNavInputMask = 0x00; + g.ActiveIdUsingKeyInputMask = 0x00; + } + + // Drag and drop + g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr; + g.DragDropAcceptIdCurr = 0; + g.DragDropAcceptIdCurrRectSurface = FLT_MAX; + g.DragDropWithinSource = false; + g.DragDropWithinTarget = false; + g.DragDropHoldJustPressedId = 0; + + // Update keyboard input state + // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools + g.IO.KeyMods = GetMergedKeyModFlags(); + memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration)); + for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) + g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; + + // Update gamepad/keyboard navigation + NavUpdate(); + + // Update mouse input state + UpdateMouseInputs(); + + // Find hovered window + // (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame) + UpdateHoveredWindowAndCaptureFlags(); + + // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering) + UpdateMouseMovingWindowNewFrame(); + + // Background darkening/whitening + if (GetTopMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f)) + g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f); + else + g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f); + + g.MouseCursor = ImGuiMouseCursor_Arrow; + g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1; + g.PlatformImePos = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default + + // Mouse wheel scrolling, scale + UpdateMouseWheel(); + + // Update legacy TAB focus + UpdateTabFocus(); + + // Mark all windows as not visible and compact unused memory. + IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size); + const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* window = g.Windows[i]; + window->WasActive = window->Active; + window->BeginCount = 0; + window->Active = false; + window->WriteAccessed = false; + + // Garbage collect transient buffers of recently unused windows + if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) + GcCompactTransientWindowBuffers(window); + } + + // Garbage collect transient buffers of recently unused tables + for (int i = 0; i < g.TablesLastTimeActive.Size; i++) + if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time) + TableGcCompactTransientBuffers(g.Tables.GetByIndex(i)); + for (int i = 0; i < g.TablesTempDataStack.Size; i++) + if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time) + TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]); + if (g.GcCompactAll) + GcCompactTransientMiscBuffers(); + g.GcCompactAll = false; + + // Closing the focused window restore focus to the first active root window in descending z-order + if (g.NavWindow && !g.NavWindow->WasActive) + FocusTopMostWindowUnderOne(NULL, NULL); + + // No window should be open at the beginning of the frame. + // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. + g.CurrentWindowStack.resize(0); + g.BeginPopupStack.resize(0); + g.ItemFlagsStack.resize(0); + g.ItemFlagsStack.push_back(ImGuiItemFlags_None); + g.GroupStack.resize(0); + ClosePopupsOverWindow(g.NavWindow, false); + + // [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. + UpdateDebugToolItemPicker(); + + // Create implicit/fallback window - which we will only render it if the user has added something to it. + // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. + // This fallback is particularly important as it avoid ImGui:: calls from crashing. + g.WithinFrameScopeWithImplicitWindow = true; + SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); + Begin("Debug##Default"); + IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); + + CallContextHooks(&g, ImGuiContextHookType_NewFramePost); +} + +// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. +void ImGui::UpdateDebugToolItemPicker() +{ + ImGuiContext& g = *GImGui; + g.DebugItemPickerBreakId = 0; + if (g.DebugItemPickerActive) + { + const ImGuiID hovered_id = g.HoveredIdPreviousFrame; + SetMouseCursor(ImGuiMouseCursor_Hand); + if (IsKeyPressedMap(ImGuiKey_Escape)) + g.DebugItemPickerActive = false; + if (IsMouseClicked(0) && hovered_id) + { + g.DebugItemPickerBreakId = hovered_id; + g.DebugItemPickerActive = false; + } + SetNextWindowBgAlpha(0.60f); + BeginTooltip(); + Text("HoveredId: 0x%08X", hovered_id); + Text("Press ESC to abort picking."); + TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!"); + EndTooltip(); + } +} + +void ImGui::Initialize(ImGuiContext* context) +{ + ImGuiContext& g = *context; + IM_ASSERT(!g.Initialized && !g.SettingsLoaded); + + // Add .ini handle for ImGuiWindow type + { + ImGuiSettingsHandler ini_handler; + ini_handler.TypeName = "Window"; + ini_handler.TypeHash = ImHashStr("Window"); + ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll; + ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen; + ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine; + ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll; + ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll; + g.SettingsHandlers.push_back(ini_handler); + } + + // Add .ini handle for ImGuiTable type + TableSettingsInstallHandler(context); + + // Create default viewport + ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)(); + g.Viewports.push_back(viewport); + +#ifdef IMGUI_HAS_DOCK +#endif // #ifdef IMGUI_HAS_DOCK + + g.Initialized = true; +} + +// This function is merely here to free heap allocations. +void ImGui::Shutdown(ImGuiContext* context) +{ + // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame) + ImGuiContext& g = *context; + if (g.IO.Fonts && g.FontAtlasOwnedByContext) + { + g.IO.Fonts->Locked = false; + IM_DELETE(g.IO.Fonts); + } + g.IO.Fonts = NULL; + + // Cleanup of other data are conditional on actually having initialized Dear ImGui. + if (!g.Initialized) + return; + + // Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file) + if (g.SettingsLoaded && g.IO.IniFilename != NULL) + { + ImGuiContext* backup_context = GImGui; + SetCurrentContext(&g); + SaveIniSettingsToDisk(g.IO.IniFilename); + SetCurrentContext(backup_context); + } + + CallContextHooks(&g, ImGuiContextHookType_Shutdown); + + // Clear everything else + for (int i = 0; i < g.Windows.Size; i++) + IM_DELETE(g.Windows[i]); + g.Windows.clear(); + g.WindowsFocusOrder.clear(); + g.WindowsTempSortBuffer.clear(); + g.CurrentWindow = NULL; + g.CurrentWindowStack.clear(); + g.WindowsById.Clear(); + g.NavWindow = NULL; + g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; + g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL; + g.MovingWindow = NULL; + g.ColorStack.clear(); + g.StyleVarStack.clear(); + g.FontStack.clear(); + g.OpenPopupStack.clear(); + g.BeginPopupStack.clear(); + + for (int i = 0; i < g.Viewports.Size; i++) + IM_DELETE(g.Viewports[i]); + g.Viewports.clear(); + + g.TabBars.Clear(); + g.CurrentTabBarStack.clear(); + g.ShrinkWidthBuffer.clear(); + + g.Tables.Clear(); + for (int i = 0; i < g.TablesTempDataStack.Size; i++) + g.TablesTempDataStack[i].~ImGuiTableTempData(); + g.TablesTempDataStack.clear(); + g.DrawChannelsTempMergeBuffer.clear(); + + g.ClipboardHandlerData.clear(); + g.MenusIdSubmittedThisFrame.clear(); + g.InputTextState.ClearFreeMemory(); + + g.SettingsWindows.clear(); + g.SettingsHandlers.clear(); + + if (g.LogFile) + { +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + if (g.LogFile != stdout) +#endif + ImFileClose(g.LogFile); + g.LogFile = NULL; + } + g.LogBuffer.clear(); + + g.Initialized = false; +} + +// FIXME: Add a more explicit sort order in the window structure. +static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs) +{ + const ImGuiWindow* const a = *(const ImGuiWindow* const *)lhs; + const ImGuiWindow* const b = *(const ImGuiWindow* const *)rhs; + if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup)) + return d; + if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip)) + return d; + return (a->BeginOrderWithinParent - b->BeginOrderWithinParent); +} + +static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window) +{ + out_sorted_windows->push_back(window); + if (window->Active) + { + int count = window->DC.ChildWindows.Size; + if (count > 1) + ImQsort(window->DC.ChildWindows.Data, (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); + for (int i = 0; i < count; i++) + { + ImGuiWindow* child = window->DC.ChildWindows[i]; + if (child->Active) + AddWindowToSortBuffer(out_sorted_windows, child); + } + } +} + +static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list) +{ + // Remove trailing command if unused. + // Technically we could return directly instead of popping, but this make things looks neat in Metrics/Debugger window as well. + draw_list->_PopUnusedDrawCmd(); + if (draw_list->CmdBuffer.Size == 0) + return; + + // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. + // May trigger for you if you are using PrimXXX functions incorrectly. + IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); + IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); + if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset)) + IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); + + // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window) + // If this assert triggers because you are drawing lots of stuff manually: + // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds. + // Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents. + // - If you want large meshes with more than 64K vertices, you can either: + // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'. + // Most example backends already support this from 1.71. Pre-1.71 backends won't. + // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them. + // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h. + // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time: + // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); + // Your own engine or render API may use different parameters or function calls to specify index sizes. + // 2 and 4 bytes indices are generally supported by most graphics API. + // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching + // the 64K limit to split your draw commands in multiple draw lists. + if (sizeof(ImDrawIdx) == 2) + IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above"); + + out_list->push_back(draw_list); +} + +static void AddWindowToDrawData(ImGuiWindow* window, int layer) +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = g.Viewports[0]; + g.IO.MetricsRenderWindows++; + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[layer], window->DrawList); + for (int i = 0; i < window->DC.ChildWindows.Size; i++) + { + ImGuiWindow* child = window->DC.ChildWindows[i]; + if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active + AddWindowToDrawData(child, layer); + } +} + +// Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu) +static void AddRootWindowToDrawData(ImGuiWindow* window) +{ + int layer = (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0; + AddWindowToDrawData(window, layer); +} + +void ImDrawDataBuilder::FlattenIntoSingleLayer() +{ + int n = Layers[0].Size; + int size = n; + for (int i = 1; i < IM_ARRAYSIZE(Layers); i++) + size += Layers[i].Size; + Layers[0].resize(size); + for (int layer_n = 1; layer_n < IM_ARRAYSIZE(Layers); layer_n++) + { + ImVector& layer = Layers[layer_n]; + if (layer.empty()) + continue; + memcpy(&Layers[0][n], &layer[0], layer.Size * sizeof(ImDrawList*)); + n += layer.Size; + layer.resize(0); + } +} + +static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector* draw_lists) +{ + ImGuiIO& io = ImGui::GetIO(); + ImDrawData* draw_data = &viewport->DrawDataP; + draw_data->Valid = true; + draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL; + draw_data->CmdListsCount = draw_lists->Size; + draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; + draw_data->DisplayPos = viewport->Pos; + draw_data->DisplaySize = viewport->Size; + draw_data->FramebufferScale = io.DisplayFramebufferScale; + for (int n = 0; n < draw_lists->Size; n++) + { + draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size; + draw_data->TotalIdxCount += draw_lists->Data[n]->IdxBuffer.Size; + } +} + +// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. +// - When using this function it is sane to ensure that float are perfectly rounded to integer values, +// so that e.g. (int)(max.x-min.x) in user's render produce correct result. +// - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect(): +// some frequently called functions which to modify both channels and clipping simultaneously tend to use the +// more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds. +void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); + window->ClipRect = window->DrawList->_ClipRectStack.back(); +} + +void ImGui::PopClipRect() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DrawList->PopClipRect(); + window->ClipRect = window->DrawList->_ClipRectStack.back(); +} + +// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal. +void ImGui::EndFrame() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Initialized); + + // Don't process EndFrame() multiple times. + if (g.FrameCountEnded == g.FrameCount) + return; + IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?"); + + CallContextHooks(&g, ImGuiContextHookType_EndFramePre); + + ErrorCheckEndFrameSanityChecks(); + + // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) + if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)) + { + g.IO.ImeSetInputScreenPosFn((int)g.PlatformImePos.x, (int)g.PlatformImePos.y); + g.PlatformImeLastPos = g.PlatformImePos; + } + + // Hide implicit/fallback "Debug" window if it hasn't been used + g.WithinFrameScopeWithImplicitWindow = false; + if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) + g.CurrentWindow->Active = false; + End(); + + // Update navigation: CTRL+Tab, wrap-around requests + NavEndFrame(); + + // Drag and Drop: Elapse payload (if delivered, or if source stops being submitted) + if (g.DragDropActive) + { + bool is_delivered = g.DragDropPayload.Delivery; + bool is_elapsed = (g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton)); + if (is_delivered || is_elapsed) + ClearDragDrop(); + } + + // Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing. + if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) + { + g.DragDropWithinSource = true; + SetTooltip("..."); + g.DragDropWithinSource = false; + } + + // End frame + g.WithinFrameScope = false; + g.FrameCountEnded = g.FrameCount; + + // Initiate moving window + handle left-click and right-click focus + UpdateMouseMovingWindowEndFrame(); + + // Sort the window list so that all child windows are after their parent + // We cannot do that on FocusWindow() because children may not exist yet + g.WindowsTempSortBuffer.resize(0); + g.WindowsTempSortBuffer.reserve(g.Windows.Size); + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it + continue; + AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window); + } + + // This usually assert if there is a mismatch between the ImGuiWindowFlags_ChildWindow / ParentWindow values and DC.ChildWindows[] in parents, aka we've done something wrong. + IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size); + g.Windows.swap(g.WindowsTempSortBuffer); + g.IO.MetricsActiveWindows = g.WindowsActiveCount; + + // Unlock font atlas + g.IO.Fonts->Locked = false; + + // Clear Input data for next frame + g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f; + g.IO.InputQueueCharacters.resize(0); + memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs)); + + CallContextHooks(&g, ImGuiContextHookType_EndFramePost); +} + +void ImGui::Render() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Initialized); + + if (g.FrameCountEnded != g.FrameCount) + EndFrame(); + g.FrameCountRendered = g.FrameCount; + g.IO.MetricsRenderWindows = 0; + + CallContextHooks(&g, ImGuiContextHookType_RenderPre); + + // Add background ImDrawList (for each active viewport) + for (int n = 0; n != g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataBuilder.Clear(); + if (viewport->DrawLists[0] != NULL) + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); + } + + // Add ImDrawList to render + ImGuiWindow* windows_to_render_top_most[2]; + windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; + windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); + for (int n = 0; n != g.Windows.Size; n++) + { + ImGuiWindow* window = g.Windows[n]; + IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" + if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) + AddRootWindowToDrawData(window); + } + for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) + if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window + AddRootWindowToDrawData(windows_to_render_top_most[n]); + + // Setup ImDrawData structures for end-user + g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataBuilder.FlattenIntoSingleLayer(); + + // Draw software mouse cursor if requested by io.MouseDrawCursor flag + if (g.IO.MouseDrawCursor) + RenderMouseCursor(GetForegroundDrawList(viewport), g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); + + // Add foreground ImDrawList (for each active viewport) + if (viewport->DrawLists[1] != NULL) + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); + + SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]); + ImDrawData* draw_data = &viewport->DrawDataP; + g.IO.MetricsRenderVertices += draw_data->TotalVtxCount; + g.IO.MetricsRenderIndices += draw_data->TotalIdxCount; + } + + CallContextHooks(&g, ImGuiContextHookType_RenderPost); +} + +// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. +// CalcTextSize("") should return ImVec2(0.0f, g.FontSize) +ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) +{ + ImGuiContext& g = *GImGui; + + const char* text_display_end; + if (hide_text_after_double_hash) + text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string + else + text_display_end = text_end; + + ImFont* font = g.Font; + const float font_size = g.FontSize; + if (text == text_display_end) + return ImVec2(0.0f, font_size); + ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL); + + // Round + // FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out. + // FIXME: Investigate using ceilf or e.g. + // - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c + // - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html + text_size.x = IM_FLOOR(text_size.x + 0.99999f); + + return text_size; +} + +// Find window given position, search front-to-back +// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programmatically +// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is +// called, aka before the next Begin(). Moving window isn't affected. +static void FindHoveredWindow() +{ + ImGuiContext& g = *GImGui; + + ImGuiWindow* hovered_window = NULL; + ImGuiWindow* hovered_window_ignoring_moving_window = NULL; + if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs)) + hovered_window = g.MovingWindow; + + ImVec2 padding_regular = g.Style.TouchExtraPadding; + ImVec2 padding_for_resize = g.IO.ConfigWindowsResizeFromEdges ? g.WindowsHoverPadding : padding_regular; + for (int i = g.Windows.Size - 1; i >= 0; i--) + { + ImGuiWindow* window = g.Windows[i]; + IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. + if (!window->Active || window->Hidden) + continue; + if (window->Flags & ImGuiWindowFlags_NoMouseInputs) + continue; + + // Using the clipped AABB, a child window will typically be clipped by its parent (not always) + ImRect bb(window->OuterRectClipped); + if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize)) + bb.Expand(padding_regular); + else + bb.Expand(padding_for_resize); + if (!bb.Contains(g.IO.MousePos)) + continue; + + // Support for one rectangular hole in any given window + // FIXME: Consider generalizing hit-testing override (with more generic data, callback, etc.) (#1512) + if (window->HitTestHoleSize.x != 0) + { + ImVec2 hole_pos(window->Pos.x + (float)window->HitTestHoleOffset.x, window->Pos.y + (float)window->HitTestHoleOffset.y); + ImVec2 hole_size((float)window->HitTestHoleSize.x, (float)window->HitTestHoleSize.y); + if (ImRect(hole_pos, hole_pos + hole_size).Contains(g.IO.MousePos)) + continue; + } + + if (hovered_window == NULL) + hovered_window = window; + IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. + if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow)) + hovered_window_ignoring_moving_window = window; + if (hovered_window && hovered_window_ignoring_moving_window) + break; + } + + g.HoveredWindow = hovered_window; + g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window; +} + +// Test if mouse cursor is hovering given rectangle +// NB- Rectangle is clipped by our current clip setting +// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) +bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) +{ + ImGuiContext& g = *GImGui; + + // Clip + ImRect rect_clipped(r_min, r_max); + if (clip) + rect_clipped.ClipWith(g.CurrentWindow->ClipRect); + + // Expand for touch input + const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding); + if (!rect_for_touch.Contains(g.IO.MousePos)) + return false; + return true; +} + +int ImGui::GetKeyIndex(ImGuiKey imgui_key) +{ + IM_ASSERT(imgui_key >= 0 && imgui_key < ImGuiKey_COUNT); + ImGuiContext& g = *GImGui; + return g.IO.KeyMap[imgui_key]; +} + +// Note that dear imgui doesn't know the semantic of each entry of io.KeysDown[]! +// Use your own indices/enums according to how your backend/engine stored them into io.KeysDown[]! +bool ImGui::IsKeyDown(int user_key_index) +{ + if (user_key_index < 0) + return false; + ImGuiContext& g = *GImGui; + IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + return g.IO.KeysDown[user_key_index]; +} + +// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime) +// t1 = current time (e.g.: g.Time) +// An event is triggered at: +// t = 0.0f t = repeat_delay, t = repeat_delay + repeat_rate*N +int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate) +{ + if (t1 == 0.0f) + return 1; + if (t0 >= t1) + return 0; + if (repeat_rate <= 0.0f) + return (t0 < repeat_delay) && (t1 >= repeat_delay); + const int count_t0 = (t0 < repeat_delay) ? -1 : (int)((t0 - repeat_delay) / repeat_rate); + const int count_t1 = (t1 < repeat_delay) ? -1 : (int)((t1 - repeat_delay) / repeat_rate); + const int count = count_t1 - count_t0; + return count; +} + +int ImGui::GetKeyPressedAmount(int key_index, float repeat_delay, float repeat_rate) +{ + ImGuiContext& g = *GImGui; + if (key_index < 0) + return 0; + IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + const float t = g.IO.KeysDownDuration[key_index]; + return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, repeat_delay, repeat_rate); +} + +bool ImGui::IsKeyPressed(int user_key_index, bool repeat) +{ + ImGuiContext& g = *GImGui; + if (user_key_index < 0) + return false; + IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + const float t = g.IO.KeysDownDuration[user_key_index]; + if (t == 0.0f) + return true; + if (repeat && t > g.IO.KeyRepeatDelay) + return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; + return false; +} + +bool ImGui::IsKeyReleased(int user_key_index) +{ + ImGuiContext& g = *GImGui; + if (user_key_index < 0) return false; + IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + return g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index]; +} + +bool ImGui::IsMouseDown(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + return g.IO.MouseDown[button]; +} + +bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + const float t = g.IO.MouseDownDuration[button]; + if (t == 0.0f) + return true; + + if (repeat && t > g.IO.KeyRepeatDelay) + { + // FIXME: 2019/05/03: Our old repeat code was wrong here and led to doubling the repeat rate, which made it an ok rate for repeat on mouse hold. + int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f); + if (amount > 0) + return true; + } + return false; +} + +bool ImGui::IsMouseReleased(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + return g.IO.MouseReleased[button]; +} + +bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + return g.IO.MouseDoubleClicked[button]; +} + +// Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. +// [Internal] This doesn't test if the button is pressed +bool ImGui::IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + if (lock_threshold < 0.0f) + lock_threshold = g.IO.MouseDragThreshold; + return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold; +} + +bool ImGui::IsMouseDragging(ImGuiMouseButton button, float lock_threshold) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + if (!g.IO.MouseDown[button]) + return false; + return IsMouseDragPastThreshold(button, lock_threshold); +} + +ImVec2 ImGui::GetMousePos() +{ + ImGuiContext& g = *GImGui; + return g.IO.MousePos; +} + +// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed! +ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup() +{ + ImGuiContext& g = *GImGui; + if (g.BeginPopupStack.Size > 0) + return g.OpenPopupStack[g.BeginPopupStack.Size - 1].OpenMousePos; + return g.IO.MousePos; +} + +// We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position. +bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) +{ + // The assert is only to silence a false-positive in XCode Static Analysis. + // Because GImGui is not dereferenced in every code path, the static analyzer assume that it may be NULL (which it doesn't for other functions). + IM_ASSERT(GImGui != NULL); + const float MOUSE_INVALID = -256000.0f; + ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; + return p.x >= MOUSE_INVALID && p.y >= MOUSE_INVALID; +} + +bool ImGui::IsAnyMouseDown() +{ + ImGuiContext& g = *GImGui; + for (int n = 0; n < IM_ARRAYSIZE(g.IO.MouseDown); n++) + if (g.IO.MouseDown[n]) + return true; + return false; +} + +// Return the delta from the initial clicking position while the mouse button is clicked or was just released. +// This is locked and return 0.0f until the mouse moves past a distance threshold at least once. +// NB: This is only valid if IsMousePosValid(). backends in theory should always keep mouse position valid when dragging even outside the client window. +ImVec2 ImGui::GetMouseDragDelta(ImGuiMouseButton button, float lock_threshold) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + if (lock_threshold < 0.0f) + lock_threshold = g.IO.MouseDragThreshold; + if (g.IO.MouseDown[button] || g.IO.MouseReleased[button]) + if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold) + if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MouseClickedPos[button])) + return g.IO.MousePos - g.IO.MouseClickedPos[button]; + return ImVec2(0.0f, 0.0f); +} + +void ImGui::ResetMouseDragDelta(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr + g.IO.MouseClickedPos[button] = g.IO.MousePos; +} + +ImGuiMouseCursor ImGui::GetMouseCursor() +{ + return GImGui->MouseCursor; +} + +void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type) +{ + GImGui->MouseCursor = cursor_type; +} + +void ImGui::CaptureKeyboardFromApp(bool capture) +{ + GImGui->WantCaptureKeyboardNextFrame = capture ? 1 : 0; +} + +void ImGui::CaptureMouseFromApp(bool capture) +{ + GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0; +} + +bool ImGui::IsItemActive() +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId) + { + ImGuiWindow* window = g.CurrentWindow; + return g.ActiveId == window->DC.LastItemId; + } + return false; +} + +bool ImGui::IsItemActivated() +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId) + { + ImGuiWindow* window = g.CurrentWindow; + if (g.ActiveId == window->DC.LastItemId && g.ActiveIdPreviousFrame != window->DC.LastItemId) + return true; + } + return false; +} + +bool ImGui::IsItemDeactivated() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDeactivated) + return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Deactivated) != 0; + return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId); +} + +bool ImGui::IsItemDeactivatedAfterEdit() +{ + ImGuiContext& g = *GImGui; + return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); +} + +// == GetItemID() == GetFocusID() +bool ImGui::IsItemFocused() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (g.NavId != window->DC.LastItemId || g.NavId == 0) + return false; + return true; +} + +// Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! +// Most widgets have specific reactions based on mouse-up/down state, mouse position etc. +bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button) +{ + return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None); +} + +bool ImGui::IsItemToggledOpen() +{ + ImGuiContext& g = *GImGui; + return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false; +} + +bool ImGui::IsItemToggledSelection() +{ + ImGuiContext& g = *GImGui; + return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false; +} + +bool ImGui::IsAnyItemHovered() +{ + ImGuiContext& g = *GImGui; + return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0; +} + +bool ImGui::IsAnyItemActive() +{ + ImGuiContext& g = *GImGui; + return g.ActiveId != 0; +} + +bool ImGui::IsAnyItemFocused() +{ + ImGuiContext& g = *GImGui; + return g.NavId != 0 && !g.NavDisableHighlight; +} + +bool ImGui::IsItemVisible() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->ClipRect.Overlaps(window->DC.LastItemRect); +} + +bool ImGui::IsItemEdited() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Edited) != 0; +} + +// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. +// FIXME: Although this is exposed, its interaction and ideal idiom with using ImGuiButtonFlags_AllowItemOverlap flag are extremely confusing, need rework. +void ImGui::SetItemAllowOverlap() +{ + ImGuiContext& g = *GImGui; + ImGuiID id = g.CurrentWindow->DC.LastItemId; + if (g.HoveredId == id) + g.HoveredIdAllowOverlap = true; + if (g.ActiveId == id) + g.ActiveIdAllowOverlap = true; +} + +void ImGui::SetItemUsingMouseWheel() +{ + ImGuiContext& g = *GImGui; + ImGuiID id = g.CurrentWindow->DC.LastItemId; + if (g.HoveredId == id) + g.HoveredIdUsingMouseWheel = true; + if (g.ActiveId == id) + g.ActiveIdUsingMouseWheel = true; +} + +ImVec2 ImGui::GetItemRectMin() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.LastItemRect.Min; +} + +ImVec2 ImGui::GetItemRectMax() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.LastItemRect.Max; +} + +ImVec2 ImGui::GetItemRectSize() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.LastItemRect.GetSize(); +} + +bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* parent_window = g.CurrentWindow; + + flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow; + flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag + + // Size + const ImVec2 content_avail = GetContentRegionAvail(); + ImVec2 size = ImFloor(size_arg); + const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00); + if (size.x <= 0.0f) + size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) + if (size.y <= 0.0f) + size.y = ImMax(content_avail.y + size.y, 4.0f); + SetNextWindowSize(size); + + // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. + if (name) + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%s_%08X", parent_window->Name, name, id); + else + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%08X", parent_window->Name, id); + + const float backup_border_size = g.Style.ChildBorderSize; + if (!border) + g.Style.ChildBorderSize = 0.0f; + bool ret = Begin(g.TempBuffer, NULL, flags); + g.Style.ChildBorderSize = backup_border_size; + + ImGuiWindow* child_window = g.CurrentWindow; + child_window->ChildId = id; + child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; + + // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. + // While this is not really documented/defined, it seems that the expected thing to do. + if (child_window->BeginCount == 1) + parent_window->DC.CursorPos = child_window->Pos; + + // Process navigation-in immediately so NavInit can run on first frame + if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavHasScroll)) + { + FocusWindow(child_window); + NavInitWindow(child_window, false); + SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item + g.ActiveIdSource = ImGuiInputSource_Nav; + } + return ret; +} + +bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); +} + +bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) +{ + IM_ASSERT(id != 0); + return BeginChildEx(NULL, id, size_arg, border, extra_flags); +} + +void ImGui::EndChild() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + IM_ASSERT(g.WithinEndChild == false); + IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls + + g.WithinEndChild = true; + if (window->BeginCount > 1) + { + End(); + } + else + { + ImVec2 sz = window->Size; + if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f + sz.x = ImMax(4.0f, sz.x); + if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y)) + sz.y = ImMax(4.0f, sz.y); + End(); + + ImGuiWindow* parent_window = g.CurrentWindow; + ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); + ItemSize(sz); + if ((window->DC.NavLayersActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened)) + { + ItemAdd(bb, window->ChildId); + RenderNavHighlight(bb, window->ChildId); + + // When browsing a window that has no activable items (scroll only) we keep a highlight on the child + if (window->DC.NavLayersActiveMask == 0 && window == g.NavWindow) + RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin); + } + else + { + // Not navigable into + ItemAdd(bb, 0); + } + if (g.HoveredWindow == window) + parent_window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow; + } + g.WithinEndChild = false; + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return +} + +// Helper to create a child window / scrolling region that looks like a normal widget frame. +bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags) +{ + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); + PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); + PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); + PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); + bool ret = BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); + PopStyleVar(3); + PopStyleColor(); + return ret; +} + +void ImGui::EndChildFrame() +{ + EndChild(); +} + +static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled) +{ + window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags); + window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags); + window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags); +} + +ImGuiWindow* ImGui::FindWindowByID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id); +} + +ImGuiWindow* ImGui::FindWindowByName(const char* name) +{ + ImGuiID id = ImHashStr(name); + return FindWindowByID(id); +} + +static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settings) +{ + window->Pos = ImFloor(ImVec2(settings->Pos.x, settings->Pos.y)); + if (settings->Size.x > 0 && settings->Size.y > 0) + window->Size = window->SizeFull = ImFloor(ImVec2(settings->Size.x, settings->Size.y)); + window->Collapsed = settings->Collapsed; +} + +static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); + + // Create window the first time + ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name); + window->Flags = flags; + g.WindowsById.SetVoidPtr(window->ID, window); + + // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. + const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + window->Pos = main_viewport->Pos + ImVec2(60, 60); + + // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. + if (!(flags & ImGuiWindowFlags_NoSavedSettings)) + if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) + { + // Retrieve settings from .ini file + window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); + SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); + ApplyWindowSettings(window, settings); + } + window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values + + if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) + { + window->AutoFitFramesX = window->AutoFitFramesY = 2; + window->AutoFitOnlyGrows = false; + } + else + { + if (window->Size.x <= 0.0f) + window->AutoFitFramesX = 2; + if (window->Size.y <= 0.0f) + window->AutoFitFramesY = 2; + window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0); + } + + if (!(flags & ImGuiWindowFlags_ChildWindow)) + { + g.WindowsFocusOrder.push_back(window); + window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1); + } + + if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus) + g.Windows.push_front(window); // Quite slow but rare and only once + else + g.Windows.push_back(window); + return window; +} + +static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& size_desired) +{ + ImGuiContext& g = *GImGui; + ImVec2 new_size = size_desired; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) + { + // Using -1,-1 on either X/Y axis to preserve the current size. + ImRect cr = g.NextWindowData.SizeConstraintRect; + new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x; + new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y; + if (g.NextWindowData.SizeCallback) + { + ImGuiSizeCallbackData data; + data.UserData = g.NextWindowData.SizeCallbackUserData; + data.Pos = window->Pos; + data.CurrentSize = window->SizeFull; + data.DesiredSize = new_size; + g.NextWindowData.SizeCallback(&data); + new_size = data.DesiredSize; + } + new_size.x = IM_FLOOR(new_size.x); + new_size.y = IM_FLOOR(new_size.y); + } + + // Minimum size + if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) + { + ImGuiWindow* window_for_height = window; + const float decoration_up_height = window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight(); + new_size = ImMax(new_size, g.Style.WindowMinSize); + new_size.y = ImMax(new_size.y, decoration_up_height + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows + } + return new_size; +} + +static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal) +{ + bool preserve_old_content_sizes = false; + if (window->Collapsed && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) + preserve_old_content_sizes = true; + else if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) + preserve_old_content_sizes = true; + if (preserve_old_content_sizes) + { + *content_size_current = window->ContentSize; + *content_size_ideal = window->ContentSizeIdeal; + return; + } + + content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x); + content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y); + content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x); + content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y); +} + +static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); + ImVec2 size_pad = window->WindowPadding * 2.0f; + ImVec2 size_desired = size_contents + size_pad + ImVec2(0.0f, decoration_up_height); + if (window->Flags & ImGuiWindowFlags_Tooltip) + { + // Tooltip always resize + return size_desired; + } + else + { + // Maximum window size is determined by the viewport size or monitor size + const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0; + const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0; + ImVec2 size_min = style.WindowMinSize; + if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups) + size_min = ImMin(size_min, ImVec2(4.0f, 4.0f)); + + // FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows? + ImVec2 avail_size = ImGui::GetMainViewport()->Size; + ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f)); + + // When the window cannot fit all contents (either because of constraints, either because screen is too small), + // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. + ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit); + bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - 0.0f < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar); + bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - decoration_up_height < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar); + if (will_have_scrollbar_x) + size_auto_fit.y += style.ScrollbarSize; + if (will_have_scrollbar_y) + size_auto_fit.x += style.ScrollbarSize; + return size_auto_fit; + } +} + +ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window) +{ + ImVec2 size_contents_current; + ImVec2 size_contents_ideal; + CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal); + ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal); + ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit); + return size_final; +} + +static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags) +{ + if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) + return ImGuiCol_PopupBg; + if (flags & ImGuiWindowFlags_ChildWindow) + return ImGuiCol_ChildBg; + return ImGuiCol_WindowBg; +} + +static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& corner_target, const ImVec2& corner_norm, ImVec2* out_pos, ImVec2* out_size) +{ + ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left + ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right + ImVec2 size_expected = pos_max - pos_min; + ImVec2 size_constrained = CalcWindowSizeAfterConstraint(window, size_expected); + *out_pos = pos_min; + if (corner_norm.x == 0.0f) + out_pos->x -= (size_constrained.x - size_expected.x); + if (corner_norm.y == 0.0f) + out_pos->y -= (size_constrained.y - size_expected.y); + *out_size = size_constrained; +} + +// Data for resizing from corner +struct ImGuiResizeGripDef +{ + ImVec2 CornerPosN; + ImVec2 InnerDir; + int AngleMin12, AngleMax12; +}; +static const ImGuiResizeGripDef resize_grip_def[4] = +{ + { ImVec2(1, 1), ImVec2(-1, -1), 0, 3 }, // Lower-right + { ImVec2(0, 1), ImVec2(+1, -1), 3, 6 }, // Lower-left + { ImVec2(0, 0), ImVec2(+1, +1), 6, 9 }, // Upper-left (Unused) + { ImVec2(1, 0), ImVec2(-1, +1), 9, 12 } // Upper-right (Unused) +}; + +// Data for resizing from borders +struct ImGuiResizeBorderDef +{ + ImVec2 InnerDir; + ImVec2 SegmentN1, SegmentN2; + float OuterAngle; +}; +static const ImGuiResizeBorderDef resize_border_def[4] = +{ + { ImVec2(+1, 0), ImVec2(0, 1), ImVec2(0, 0), IM_PI * 1.00f }, // Left + { ImVec2(-1, 0), ImVec2(1, 0), ImVec2(1, 1), IM_PI * 0.00f }, // Right + { ImVec2(0, +1), ImVec2(0, 0), ImVec2(1, 0), IM_PI * 1.50f }, // Up + { ImVec2(0, -1), ImVec2(1, 1), ImVec2(0, 1), IM_PI * 0.50f } // Down +}; + +static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness) +{ + ImRect rect = window->Rect(); + if (thickness == 0.0f) + rect.Max -= ImVec2(1, 1); + if (border_n == ImGuiDir_Left) { return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); } + if (border_n == ImGuiDir_Right) { return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); } + if (border_n == ImGuiDir_Up) { return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); } + if (border_n == ImGuiDir_Down) { return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); } + IM_ASSERT(0); + return ImRect(); +} + +// 0..3: corners (Lower-right, Lower-left, Unused, Unused) +ImGuiID ImGui::GetWindowResizeCornerID(ImGuiWindow* window, int n) +{ + IM_ASSERT(n >= 0 && n < 4); + ImGuiID id = window->ID; + id = ImHashStr("#RESIZE", 0, id); + id = ImHashData(&n, sizeof(int), id); + return id; +} + +// Borders (Left, Right, Up, Down) +ImGuiID ImGui::GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir) +{ + IM_ASSERT(dir >= 0 && dir < 4); + int n = (int)dir + 4; + ImGuiID id = window->ID; + id = ImHashStr("#RESIZE", 0, id); + id = ImHashData(&n, sizeof(int), id); + return id; +} + +// Handle resize for: Resize Grips, Borders, Gamepad +// Return true when using auto-fit (double click on resize grip) +static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect) +{ + ImGuiContext& g = *GImGui; + ImGuiWindowFlags flags = window->Flags; + + if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) + return false; + if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. + return false; + + bool ret_auto_fit = false; + const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0; + const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); + const float grip_hover_inner_size = IM_FLOOR(grip_draw_size * 0.75f); + const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_HOVER_PADDING : 0.0f; + + ImVec2 pos_target(FLT_MAX, FLT_MAX); + ImVec2 size_target(FLT_MAX, FLT_MAX); + + // Resize grips and borders are on layer 1 + window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + + // Manual resize grips + PushID("#RESIZE"); + for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) + { + const ImGuiResizeGripDef& def = resize_grip_def[resize_grip_n]; + const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, def.CornerPosN); + + // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window + bool hovered, held; + ImRect resize_rect(corner - def.InnerDir * grip_hover_outer_size, corner + def.InnerDir * grip_hover_inner_size); + if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x); + if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); + ImGuiID resize_grip_id = window->GetID(resize_grip_n); // == GetWindowResizeCornerID() + ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); + //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); + if (hovered || held) + g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; + + if (held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0) + { + // Manual auto-fit when double-clicking + size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit); + ret_auto_fit = true; + ClearActiveID(); + } + else if (held) + { + // Resize from any of the four corners + // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position + ImVec2 clamp_min = ImVec2(def.CornerPosN.x == 1.0f ? visibility_rect.Min.x : -FLT_MAX, def.CornerPosN.y == 1.0f ? visibility_rect.Min.y : -FLT_MAX); + ImVec2 clamp_max = ImVec2(def.CornerPosN.x == 0.0f ? visibility_rect.Max.x : +FLT_MAX, def.CornerPosN.y == 0.0f ? visibility_rect.Max.y : +FLT_MAX); + ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(def.InnerDir * grip_hover_outer_size, def.InnerDir * -grip_hover_inner_size, def.CornerPosN); // Corner of the window corresponding to our corner grip + corner_target = ImClamp(corner_target, clamp_min, clamp_max); + CalcResizePosSizeFromAnyCorner(window, corner_target, def.CornerPosN, &pos_target, &size_target); + } + + // Only lower-left grip is visible before hovering/activating + if (resize_grip_n == 0 || held || hovered) + resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); + } + for (int border_n = 0; border_n < resize_border_count; border_n++) + { + const ImGuiResizeBorderDef& def = resize_border_def[border_n]; + const ImGuiAxis axis = (border_n == ImGuiDir_Left || border_n == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; + + bool hovered, held; + ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_HOVER_PADDING); + ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID() + ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren); + //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); + if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) + { + g.MouseCursor = (axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; + if (held) + *border_held = border_n; + } + if (held) + { + ImVec2 clamp_min(border_n == ImGuiDir_Right ? visibility_rect.Min.x : -FLT_MAX, border_n == ImGuiDir_Down ? visibility_rect.Min.y : -FLT_MAX); + ImVec2 clamp_max(border_n == ImGuiDir_Left ? visibility_rect.Max.x : +FLT_MAX, border_n == ImGuiDir_Up ? visibility_rect.Max.y : +FLT_MAX); + ImVec2 border_target = window->Pos; + border_target[axis] = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING; + border_target = ImClamp(border_target, clamp_min, clamp_max); + CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2), &pos_target, &size_target); + } + } + PopID(); + + // Restore nav layer + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + + // Navigation resize (keyboard/gamepad) + if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window) + { + ImVec2 nav_resize_delta; + if (g.NavInputSource == ImGuiInputSource_Keyboard && g.IO.KeyShift) + nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); + if (g.NavInputSource == ImGuiInputSource_Gamepad) + nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_Down); + if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f) + { + const float NAV_RESIZE_SPEED = 600.0f; + nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); + nav_resize_delta = ImMax(nav_resize_delta, visibility_rect.Min - window->Pos - window->Size); + g.NavWindowingToggleLayer = false; + g.NavDisableMouseHover = true; + resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive); + // FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. + size_target = CalcWindowSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); + } + } + + // Apply back modified position/size to window + if (size_target.x != FLT_MAX) + { + window->SizeFull = size_target; + MarkIniSettingsDirty(window); + } + if (pos_target.x != FLT_MAX) + { + window->Pos = ImFloor(pos_target); + MarkIniSettingsDirty(window); + } + + window->Size = window->SizeFull; + return ret_auto_fit; +} + +static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& visibility_rect) +{ + ImGuiContext& g = *GImGui; + ImVec2 size_for_clamping = window->Size; + if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) + size_for_clamping.y = window->TitleBarHeight(); + window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max); +} + +static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + float rounding = window->WindowRounding; + float border_size = window->WindowBorderSize; + if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground)) + window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); + + int border_held = window->ResizeBorderHeld; + if (border_held != -1) + { + const ImGuiResizeBorderDef& def = resize_border_def[border_held]; + ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f); + window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); + window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); + window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), 0, ImMax(2.0f, border_size)); // Thicker than usual + } + if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) + { + float y = window->Pos.y + window->TitleBarHeight() - 1; + window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize); + } +} + +// Draw background and borders +// Draw and handle scrollbars +void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImGuiWindowFlags flags = window->Flags; + + // Ensure that ScrollBar doesn't read last frame's SkipItems + IM_ASSERT(window->BeginCount == 0); + window->SkipItems = false; + + // Draw window + handle manual resize + // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. + const float window_rounding = window->WindowRounding; + const float window_border_size = window->WindowBorderSize; + if (window->Collapsed) + { + // Title bar only + float backup_border_size = style.FrameBorderSize; + g.Style.FrameBorderSize = window->WindowBorderSize; + ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); + RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); + g.Style.FrameBorderSize = backup_border_size; + } + else + { + // Window background + if (!(flags & ImGuiWindowFlags_NoBackground)) + { + ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); + bool override_alpha = false; + float alpha = 1.0f; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha) + { + alpha = g.NextWindowData.BgAlphaVal; + override_alpha = true; + } + if (override_alpha) + bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); + window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom); + } + + // Title bar + if (!(flags & ImGuiWindowFlags_NoTitleBar)) + { + ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); + window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags_RoundCornersTop); + } + + // Menu bar + if (flags & ImGuiWindowFlags_MenuBar) + { + ImRect menu_bar_rect = window->MenuBarRect(); + menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. + window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop); + if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) + window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); + } + + // Scrollbars + if (window->ScrollbarX) + Scrollbar(ImGuiAxis_X); + if (window->ScrollbarY) + Scrollbar(ImGuiAxis_Y); + + // Render resize grips (after their input handling so we don't have a frame of latency) + if (!(flags & ImGuiWindowFlags_NoResize)) + { + for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) + { + const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; + const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); + window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size))); + window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size))); + window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); + window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); + } + } + + // Borders + RenderWindowOuterBorders(window); + } +} + +// Render title text, collapse button, close button +void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImGuiWindowFlags flags = window->Flags; + + const bool has_close_button = (p_open != NULL); + const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None); + + // Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer) + const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; + window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + + // Layout buttons + // FIXME: Would be nice to generalize the subtleties expressed here into reusable code. + float pad_l = style.FramePadding.x; + float pad_r = style.FramePadding.x; + float button_sz = g.FontSize; + ImVec2 close_button_pos; + ImVec2 collapse_button_pos; + if (has_close_button) + { + pad_r += button_sz; + close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); + } + if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right) + { + pad_r += button_sz; + collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); + } + if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left) + { + collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y); + pad_l += button_sz; + } + + // Collapse button (submitting first so it gets priority when choosing a navigation init fallback) + if (has_collapse_button) + if (CollapseButton(window->GetID("#COLLAPSE"), collapse_button_pos)) + window->WantCollapseToggle = true; // Defer actual collapsing to next frame as we are too far in the Begin() function + + // Close button + if (has_close_button) + if (CloseButton(window->GetID("#CLOSE"), close_button_pos)) + *p_open = false; + + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + g.CurrentItemFlags = item_flags_backup; + + // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) + // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. + const char* UNSAVED_DOCUMENT_MARKER = "*"; + const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? CalcTextSize(UNSAVED_DOCUMENT_MARKER, NULL, false).x : 0.0f; + const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); + + // As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button, + // while uncentered title text will still reach edges correctly. + if (pad_l > style.FramePadding.x) + pad_l += g.Style.ItemInnerSpacing.x; + if (pad_r > style.FramePadding.x) + pad_r += g.Style.ItemInnerSpacing.x; + if (style.WindowTitleAlign.x > 0.0f && style.WindowTitleAlign.x < 1.0f) + { + float centerness = ImSaturate(1.0f - ImFabs(style.WindowTitleAlign.x - 0.5f) * 2.0f); // 0.0f on either edges, 1.0f on center + float pad_extend = ImMin(ImMax(pad_l, pad_r), title_bar_rect.GetWidth() - pad_l - pad_r - text_size.x); + pad_l = ImMax(pad_l, pad_extend * centerness); + pad_r = ImMax(pad_r, pad_extend * centerness); + } + + ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y); + ImRect clip_r(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y); + //if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] + //if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] + RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r); + if (flags & ImGuiWindowFlags_UnsavedDocument) + { + ImVec2 marker_pos = ImVec2(ImMax(layout_r.Min.x, layout_r.Min.x + (layout_r.GetWidth() - text_size.x) * style.WindowTitleAlign.x) + text_size.x, layout_r.Min.y) + ImVec2(2 - marker_size_x, 0.0f); + ImVec2 off = ImVec2(0.0f, IM_FLOOR(-g.FontSize * 0.25f)); + RenderTextClipped(marker_pos + off, layout_r.Max + off, UNSAVED_DOCUMENT_MARKER, NULL, NULL, ImVec2(0, style.WindowTitleAlign.y), &clip_r); + } +} + +void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window) +{ + window->ParentWindow = parent_window; + window->RootWindow = window->RootWindowForTitleBarHighlight = window->RootWindowForNav = window; + if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) + window->RootWindow = parent_window->RootWindow; + if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) + window->RootWindowForTitleBarHighlight = parent_window->RootWindowForTitleBarHighlight; + while (window->RootWindowForNav->Flags & ImGuiWindowFlags_NavFlattened) + { + IM_ASSERT(window->RootWindowForNav->ParentWindow != NULL); + window->RootWindowForNav = window->RootWindowForNav->ParentWindow; + } +} + +// Push a new Dear ImGui window to add widgets to. +// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. +// - Begin/End can be called multiple times during the frame with the same window name to append content. +// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). +// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. +// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. +// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. +bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required + IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame() + IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet + + // Find or create + ImGuiWindow* window = FindWindowByName(name); + const bool window_just_created = (window == NULL); + if (window_just_created) + window = CreateNewWindow(name, flags); + + // Automatically disable manual moving/resizing when NoInputs is set + if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs) + flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; + + if (flags & ImGuiWindowFlags_NavFlattened) + IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); + + const int current_frame = g.FrameCount; + const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); + window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow); + + // Update the Appearing flag + bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on + if (flags & ImGuiWindowFlags_Popup) + { + ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; + window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed + window_just_activated_by_user |= (window != popup_ref.Window); + } + window->Appearing = window_just_activated_by_user; + if (window->Appearing) + SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); + + // Update Flags, LastFrameActive, BeginOrderXXX fields + if (first_begin_of_the_frame) + { + window->Flags = (ImGuiWindowFlags)flags; + window->LastFrameActive = current_frame; + window->LastTimeActive = (float)g.Time; + window->BeginOrderWithinParent = 0; + window->BeginOrderWithinContext = (short)(g.WindowsActiveCount++); + } + else + { + flags = window->Flags; + } + + // Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack + ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back(); + ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow; + IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); + + // We allow window memory to be compacted so recreate the base stack when needed. + if (window->IDStack.Size == 0) + window->IDStack.push_back(window->ID); + + // Add to stack + // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() + g.CurrentWindowStack.push_back(window); + g.CurrentWindow = window; + window->DC.StackSizesOnBegin.SetToCurrentState(); + g.CurrentWindow = NULL; + + if (flags & ImGuiWindowFlags_Popup) + { + ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; + popup_ref.Window = window; + g.BeginPopupStack.push_back(popup_ref); + window->PopupId = popup_ref.PopupId; + } + + // Update ->RootWindow and others pointers (before any possible call to FocusWindow) + if (first_begin_of_the_frame) + UpdateWindowParentAndRootLinks(window, flags, parent_window); + + // Process SetNextWindow***() calls + // (FIXME: Consider splitting the HasXXX flags into X/Y components + bool window_pos_set_by_api = false; + bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) + { + window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0; + if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f) + { + // May be processed on the next frame if this is our first frame and we are measuring size + // FIXME: Look into removing the branch so everything can go through this same code path for consistency. + window->SetWindowPosVal = g.NextWindowData.PosVal; + window->SetWindowPosPivot = g.NextWindowData.PosPivotVal; + window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + } + else + { + SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); + } + } + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) + { + window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f); + window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f); + SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond); + } + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) + { + if (g.NextWindowData.ScrollVal.x >= 0.0f) + { + window->ScrollTarget.x = g.NextWindowData.ScrollVal.x; + window->ScrollTargetCenterRatio.x = 0.0f; + } + if (g.NextWindowData.ScrollVal.y >= 0.0f) + { + window->ScrollTarget.y = g.NextWindowData.ScrollVal.y; + window->ScrollTargetCenterRatio.y = 0.0f; + } + } + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize) + window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal; + else if (first_begin_of_the_frame) + window->ContentSizeExplicit = ImVec2(0.0f, 0.0f); + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed) + SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond); + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus) + FocusWindow(window); + if (window->Appearing) + SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); + + // When reusing window again multiple times a frame, just append content (don't need to setup again) + if (first_begin_of_the_frame) + { + // Initialize + const bool window_is_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345) + window->Active = true; + window->HasCloseButton = (p_open != NULL); + window->ClipRect = ImVec4(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX); + window->IDStack.resize(1); + window->DrawList->_ResetForNewFrame(); + window->DC.CurrentTableIdx = -1; + + // Restore buffer capacity when woken from a compacted state, to avoid + if (window->MemoryCompacted) + GcAwakeTransientWindowBuffers(window); + + // Update stored window name when it changes (which can _only_ happen with the "###" operator, so the ID would stay unchanged). + // The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere. + bool window_title_visible_elsewhere = false; + if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB + window_title_visible_elsewhere = true; + if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0) + { + size_t buf_len = (size_t)window->NameBufLen; + window->Name = ImStrdupcpy(window->Name, &buf_len, name); + window->NameBufLen = (int)buf_len; + } + + // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS + + // Update contents size from last frame for auto-fitting (or use explicit size) + const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0); + CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal); + if (window->HiddenFramesCanSkipItems > 0) + window->HiddenFramesCanSkipItems--; + if (window->HiddenFramesCannotSkipItems > 0) + window->HiddenFramesCannotSkipItems--; + if (window->HiddenFramesForRenderOnly > 0) + window->HiddenFramesForRenderOnly--; + + // Hide new windows for one frame until they calculate their size + if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) + window->HiddenFramesCannotSkipItems = 1; + + // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) + // We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. + if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) + { + window->HiddenFramesCannotSkipItems = 1; + if (flags & ImGuiWindowFlags_AlwaysAutoResize) + { + if (!window_size_x_set_by_api) + window->Size.x = window->SizeFull.x = 0.f; + if (!window_size_y_set_by_api) + window->Size.y = window->SizeFull.y = 0.f; + window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f); + } + } + + // SELECT VIEWPORT + // FIXME-VIEWPORT: In the docking/viewport branch, this is the point where we select the current viewport (which may affect the style) + SetCurrentWindow(window); + + // LOCK BORDER SIZE AND PADDING FOR THE FRAME (so that altering them doesn't cause inconsistencies) + + if (flags & ImGuiWindowFlags_ChildWindow) + window->WindowBorderSize = style.ChildBorderSize; + else + window->WindowBorderSize = ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; + window->WindowPadding = style.WindowPadding; + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) + window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); + + // Lock menu offset so size calculation can use it as menu-bar windows need a minimum size. + window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); + window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; + + // Collapse window by double-clicking on title bar + // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing + if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse)) + { + // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar. + ImRect title_bar_rect = window->TitleBarRect(); + if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0]) + window->WantCollapseToggle = true; + if (window->WantCollapseToggle) + { + window->Collapsed = !window->Collapsed; + MarkIniSettingsDirty(window); + } + } + else + { + window->Collapsed = false; + } + window->WantCollapseToggle = false; + + // SIZE + + // Calculate auto-fit size, handle automatic resize + const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal); + bool use_current_size_for_scrollbar_x = window_just_created; + bool use_current_size_for_scrollbar_y = window_just_created; + if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) + { + // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc. + if (!window_size_x_set_by_api) + { + window->SizeFull.x = size_auto_fit.x; + use_current_size_for_scrollbar_x = true; + } + if (!window_size_y_set_by_api) + { + window->SizeFull.y = size_auto_fit.y; + use_current_size_for_scrollbar_y = true; + } + } + else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) + { + // Auto-fit may only grow window during the first few frames + // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. + if (!window_size_x_set_by_api && window->AutoFitFramesX > 0) + { + window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; + use_current_size_for_scrollbar_x = true; + } + if (!window_size_y_set_by_api && window->AutoFitFramesY > 0) + { + window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; + use_current_size_for_scrollbar_y = true; + } + if (!window->Collapsed) + MarkIniSettingsDirty(window); + } + + // Apply minimum/maximum window size constraints and final size + window->SizeFull = CalcWindowSizeAfterConstraint(window, window->SizeFull); + window->Size = window->Collapsed && !(flags & ImGuiWindowFlags_ChildWindow) ? window->TitleBarRect().GetSize() : window->SizeFull; + + // Decoration size + const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); + + // POSITION + + // Popup latch its initial position, will position itself when it appears next frame + if (window_just_activated_by_user) + { + window->AutoPosLastDirection = ImGuiDir_None; + if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos() + window->Pos = g.BeginPopupStack.back().OpenPopupPos; + } + + // Position child window + if (flags & ImGuiWindowFlags_ChildWindow) + { + IM_ASSERT(parent_window && parent_window->Active); + window->BeginOrderWithinParent = (short)parent_window->DC.ChildWindows.Size; + parent_window->DC.ChildWindows.push_back(window); + if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !window_is_child_tooltip) + window->Pos = parent_window->DC.CursorPos; + } + + const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0); + if (window_pos_with_pivot) + SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) + else if ((flags & ImGuiWindowFlags_ChildMenu) != 0) + window->Pos = FindBestWindowPosForPopup(window); + else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize) + window->Pos = FindBestWindowPosForPopup(window); + else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip) + window->Pos = FindBestWindowPosForPopup(window); + + // Calculate the range of allowed position for that window (to be movable and visible past safe area padding) + // When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect. + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport(); + ImRect viewport_rect(viewport->GetMainRect()); + ImRect viewport_work_rect(viewport->GetWorkRect()); + ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); + ImRect visibility_rect(viewport_work_rect.Min + visibility_padding, viewport_work_rect.Max - visibility_padding); + + // Clamp position/size so window stays visible within its viewport or monitor + // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. + if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) + if (viewport_rect.GetWidth() > 0.0f && viewport_rect.GetHeight() > 0.0f) + ClampWindowRect(window, visibility_rect); + window->Pos = ImFloor(window->Pos); + + // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies) + // Large values tend to lead to variety of artifacts and are not recommended. + window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; + + // For windows with title bar or menu bar, we clamp to FrameHeight(FontSize + FramePadding.y * 2.0f) to completely hide artifacts. + //if ((window->Flags & ImGuiWindowFlags_MenuBar) || !(window->Flags & ImGuiWindowFlags_NoTitleBar)) + // window->WindowRounding = ImMin(window->WindowRounding, g.FontSize + style.FramePadding.y * 2.0f); + + // Apply window focus (new and reactivated windows are moved to front) + bool want_focus = false; + if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing)) + { + if (flags & ImGuiWindowFlags_Popup) + want_focus = true; + else if ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0) + want_focus = true; + } + + // Handle manual resize: Resize Grips, Borders, Gamepad + int border_held = -1; + ImU32 resize_grip_col[4] = {}; + const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it. + const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); + if (!window->Collapsed) + if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect)) + use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true; + window->ResizeBorderHeld = (signed char)border_held; + + // SCROLLBAR VISIBILITY + + // Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size). + if (!window->Collapsed) + { + // When reading the current size we need to read it after size constraints have been applied. + // When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again. + ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height); + ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes; + ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f; + float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x; + float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y; + //bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons? + window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar)); + window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); + if (window->ScrollbarX && !window->ScrollbarY) + window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar); + window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); + } + + // UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING) + // Update various regions. Variables they depends on should be set above in this function. + // We set this up after processing the resize grip so that our rectangles doesn't lag by a frame. + + // Outer rectangle + // Not affected by window border size. Used by: + // - FindHoveredWindow() (w/ extra padding when border resize is enabled) + // - Begin() initial clipping rect for drawing window background and borders. + // - Begin() clipping whole child + const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; + const ImRect outer_rect = window->Rect(); + const ImRect title_bar_rect = window->TitleBarRect(); + window->OuterRectClipped = outer_rect; + window->OuterRectClipped.ClipWith(host_rect); + + // Inner rectangle + // Not affected by window border size. Used by: + // - InnerClipRect + // - ScrollToBringRectIntoView() + // - NavUpdatePageUpPageDown() + // - Scrollbar() + window->InnerRect.Min.x = window->Pos.x; + window->InnerRect.Min.y = window->Pos.y + decoration_up_height; + window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; + window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; + + // Inner clipping rectangle. + // Will extend a little bit outside the normal work region. + // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. + // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. + // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. + // Affected by window/frame border size. Used by: + // - Begin() initial clip rect + float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); + window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); + window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size); + window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); + window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize); + window->InnerClipRect.ClipWithFull(host_rect); + + // Default item width. Make it proportional to window size if window manually resizes + if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) + window->ItemWidthDefault = ImFloor(window->Size.x * 0.65f); + else + window->ItemWidthDefault = ImFloor(g.FontSize * 16.0f); + + // SCROLLING + + // Lock down maximum scrolling + // The value of ScrollMax are ahead from ScrollbarX/ScrollbarY which is intentionally using InnerRect from previous rect in order to accommodate + // for right/bottom aligned items without creating a scrollbar. + window->ScrollMax.x = ImMax(0.0f, window->ContentSize.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth()); + window->ScrollMax.y = ImMax(0.0f, window->ContentSize.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight()); + + // Apply scrolling + window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window); + window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); + + // DRAWING + + // Setup draw list and outer clipping rectangle + IM_ASSERT(window->DrawList->CmdBuffer.Size == 1 && window->DrawList->CmdBuffer[0].ElemCount == 0); + window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); + PushClipRect(host_rect.Min, host_rect.Max, false); + + // Draw modal window background (darkens what is behind them, all viewports) + const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetTopMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0; + const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && (window == g.NavWindowingTargetAnim->RootWindow); + if (dim_bg_for_modal || dim_bg_for_window_list) + { + const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); + window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); + } + + // Draw navigation selection/windowing rectangle background + if (dim_bg_for_window_list && window == g.NavWindowingTargetAnim) + { + ImRect bb = window->Rect(); + bb.Expand(g.FontSize); + if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway + window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); + } + + // Since 1.71, child window can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call. + // When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order. + // We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child. + // We also disabled this when we have dimming overlay behind this specific one child. + // FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected. + { + bool render_decorations_in_parent = false; + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) + if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0) + render_decorations_in_parent = true; + if (render_decorations_in_parent) + window->DrawList = parent_window->DrawList; + + // Handle title bar, scrollbar, resize grips and resize borders + const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; + const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight); + RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, resize_grip_count, resize_grip_col, resize_grip_draw_size); + + if (render_decorations_in_parent) + window->DrawList = &window->DrawListInst; + } + + // Draw navigation selection/windowing rectangle border + if (g.NavWindowingTargetAnim == window) + { + float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); + ImRect bb = window->Rect(); + bb.Expand(g.FontSize); + if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward + { + bb.Expand(-g.FontSize - 1.0f); + rounding = window->WindowRounding; + } + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, 0, 3.0f); + } + + // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING) + + // Work rectangle. + // Affected by window padding and border size. Used by: + // - Columns() for right-most edge + // - TreeNode(), CollapsingHeader() for right-most edge + // - BeginTabBar() for right-most edge + const bool allow_scrollbar_x = !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar); + const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar); + const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); + const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); + window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize)); + window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize)); + window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x; + window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y; + window->ParentWorkRect = window->WorkRect; + + // [LEGACY] Content Region + // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. + // Used by: + // - Mouse wheel scrolling + many other things + window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; + window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height; + window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); + window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); + + // Setup drawing context + // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) + window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; + window->DC.GroupOffset.x = 0.0f; + window->DC.ColumnsOffset.x = 0.0f; + window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.Indent.x + window->DC.ColumnsOffset.x, decoration_up_height + window->WindowPadding.y - window->Scroll.y); + window->DC.CursorPos = window->DC.CursorStartPos; + window->DC.CursorPosPrevLine = window->DC.CursorPos; + window->DC.CursorMaxPos = window->DC.CursorStartPos; + window->DC.IdealMaxPos = window->DC.CursorStartPos; + window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); + window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; + + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext; + window->DC.NavLayersActiveMaskNext = 0x00; + window->DC.NavHideHighlightOneFrame = false; + window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); + + window->DC.MenuBarAppending = false; + window->DC.MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user); + window->DC.TreeDepth = 0; + window->DC.TreeJumpToParentOnPopMask = 0x00; + window->DC.ChildWindows.resize(0); + window->DC.StateStorage = &window->StateStorage; + window->DC.CurrentColumns = NULL; + window->DC.LayoutType = ImGuiLayoutType_Vertical; + window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; + window->DC.FocusCounterRegular = window->DC.FocusCounterTabStop = -1; + + window->DC.ItemWidth = window->ItemWidthDefault; + window->DC.TextWrapPos = -1.0f; // disabled + window->DC.ItemWidthStack.resize(0); + window->DC.TextWrapPosStack.resize(0); + + if (window->AutoFitFramesX > 0) + window->AutoFitFramesX--; + if (window->AutoFitFramesY > 0) + window->AutoFitFramesY--; + + // Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there) + if (want_focus) + { + FocusWindow(window); + NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls + } + + // Title bar + if (!(flags & ImGuiWindowFlags_NoTitleBar)) + RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window->WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window->WindowBorderSize, title_bar_rect.Max.y), name, p_open); + + // Clear hit test shape every frame + window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0; + + // Pressing CTRL+C while holding on a window copy its content to the clipboard + // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. + // Maybe we can support CTRL+C on every element? + /* + //if (g.NavWindow == window && g.ActiveId == 0) + if (g.ActiveId == window->MoveId) + if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) + LogToClipboard(); + */ + + // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). + // This is useful to allow creating context menus on title bar only, etc. + SetLastItemData(window, window->MoveId, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect); + +#ifdef IMGUI_ENABLE_TEST_ENGINE + if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + IMGUI_TEST_ENGINE_ITEM_ADD(window->DC.LastItemRect, window->DC.LastItemId); +#endif + } + else + { + // Append + SetCurrentWindow(window); + } + + // Pull/inherit current state + g.CurrentItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack + window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // Inherit from parent only // -V595 + + PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true); + + // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) + window->WriteAccessed = false; + window->BeginCount++; + g.NextWindowData.ClearFlags(); + + // Update visibility + if (first_begin_of_the_frame) + { + if (flags & ImGuiWindowFlags_ChildWindow) + { + // Child window can be out of sight and have "negative" clip windows. + // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar). + IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); + if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) // FIXME: Doesn't make sense for ChildWindow?? + if (!g.LogEnabled) + if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) + window->HiddenFramesCanSkipItems = 1; + + // Hide along with parent or if parent is collapsed + if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) + window->HiddenFramesCanSkipItems = 1; + if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0)) + window->HiddenFramesCannotSkipItems = 1; + } + + // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) + if (style.Alpha <= 0.0f) + window->HiddenFramesCanSkipItems = 1; + + // Update the Hidden flag + window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0) || (window->HiddenFramesForRenderOnly > 0); + + // Disable inputs for requested number of frames + if (window->DisableInputsFrames > 0) + { + window->DisableInputsFrames--; + window->Flags |= ImGuiWindowFlags_NoInputs; + } + + // Update the SkipItems flag, used to early out of all items functions (no layout required) + bool skip_items = false; + if (window->Collapsed || !window->Active || window->Hidden) + if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0) + skip_items = true; + window->SkipItems = skip_items; + } + + return !window->SkipItems; +} + +void ImGui::End() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // Error checking: verify that user hasn't called End() too many times! + if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); + return; + } + IM_ASSERT(g.CurrentWindowStack.Size > 0); + + // Error checking: verify that user doesn't directly call End() on a child window. + if (window->Flags & ImGuiWindowFlags_ChildWindow) + IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); + + // Close anything that is open + if (window->DC.CurrentColumns) + EndColumns(); + PopClipRect(); // Inner window clip rectangle + + // Stop logging + if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging + LogFinish(); + + // Pop from window stack + g.CurrentWindowStack.pop_back(); + if (window->Flags & ImGuiWindowFlags_Popup) + g.BeginPopupStack.pop_back(); + window->DC.StackSizesOnBegin.CompareWithCurrentState(); + SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back()); +} + +void ImGui::BringWindowToFocusFront(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(window == window->RootWindow); + + const int cur_order = window->FocusOrder; + IM_ASSERT(g.WindowsFocusOrder[cur_order] == window); + if (g.WindowsFocusOrder.back() == window) + return; + + const int new_order = g.WindowsFocusOrder.Size - 1; + for (int n = cur_order; n < new_order; n++) + { + g.WindowsFocusOrder[n] = g.WindowsFocusOrder[n + 1]; + g.WindowsFocusOrder[n]->FocusOrder--; + IM_ASSERT(g.WindowsFocusOrder[n]->FocusOrder == n); + } + g.WindowsFocusOrder[new_order] = window; + window->FocusOrder = (short)new_order; +} + +void ImGui::BringWindowToDisplayFront(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* current_front_window = g.Windows.back(); + if (current_front_window == window || current_front_window->RootWindow == window) // Cheap early out (could be better) + return; + for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the top-most window + if (g.Windows[i] == window) + { + memmove(&g.Windows[i], &g.Windows[i + 1], (size_t)(g.Windows.Size - i - 1) * sizeof(ImGuiWindow*)); + g.Windows[g.Windows.Size - 1] = window; + break; + } +} + +void ImGui::BringWindowToDisplayBack(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (g.Windows[0] == window) + return; + for (int i = 0; i < g.Windows.Size; i++) + if (g.Windows[i] == window) + { + memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*)); + g.Windows[0] = window; + break; + } +} + +// Moving window to front of display and set focus (which happens to be back of our sorted list) +void ImGui::FocusWindow(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + + if (g.NavWindow != window) + { + g.NavWindow = window; + if (window && g.NavDisableMouseHover) + g.NavMousePosDirty = true; + g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId + g.NavFocusScopeId = 0; + g.NavIdIsAlive = false; + g.NavLayer = ImGuiNavLayer_Main; + g.NavInitRequest = g.NavMoveRequest = false; + NavUpdateAnyRequestFlag(); + //IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", window ? window->Name : NULL); + } + + // Close popups if any + ClosePopupsOverWindow(window, false); + + // Move the root window to the top of the pile + IM_ASSERT(window == NULL || window->RootWindow != NULL); + ImGuiWindow* focus_front_window = window ? window->RootWindow : NULL; // NB: In docking branch this is window->RootWindowDockStop + ImGuiWindow* display_front_window = window ? window->RootWindow : NULL; + + // Steal active widgets. Some of the cases it triggers includes: + // - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run. + // - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId) + if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != focus_front_window) + if (!g.ActiveIdNoClearOnFocusLoss) + ClearActiveID(); + + // Passing NULL allow to disable keyboard focus + if (!window) + return; + + // Bring to front + BringWindowToFocusFront(focus_front_window); + if (((window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) + BringWindowToDisplayFront(display_front_window); +} + +void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window) +{ + ImGuiContext& g = *GImGui; + + const int start_idx = ((under_this_window != NULL) ? FindWindowFocusIndex(under_this_window) : g.WindowsFocusOrder.Size) - 1; + for (int i = start_idx; i >= 0; i--) + { + // We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user. + ImGuiWindow* window = g.WindowsFocusOrder[i]; + IM_ASSERT(window == window->RootWindow); + if (window != ignore_window && window->WasActive) + if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) + { + ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window); + FocusWindow(focus_window); + return; + } + } + FocusWindow(NULL); +} + +// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only. +void ImGui::SetCurrentFont(ImFont* font) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? + IM_ASSERT(font->Scale > 0.0f); + g.Font = font; + g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale); + g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f; + + ImFontAtlas* atlas = g.Font->ContainerAtlas; + g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; + g.DrawListSharedData.TexUvLines = atlas->TexUvLines; + g.DrawListSharedData.Font = g.Font; + g.DrawListSharedData.FontSize = g.FontSize; +} + +void ImGui::PushFont(ImFont* font) +{ + ImGuiContext& g = *GImGui; + if (!font) + font = GetDefaultFont(); + SetCurrentFont(font); + g.FontStack.push_back(font); + g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID); +} + +void ImGui::PopFont() +{ + ImGuiContext& g = *GImGui; + g.CurrentWindow->DrawList->PopTextureID(); + g.FontStack.pop_back(); + SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back()); +} + +void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled) +{ + ImGuiContext& g = *GImGui; + ImGuiItemFlags item_flags = g.CurrentItemFlags; + IM_ASSERT(item_flags == g.ItemFlagsStack.back()); + if (enabled) + item_flags |= option; + else + item_flags &= ~option; + g.CurrentItemFlags = item_flags; + g.ItemFlagsStack.push_back(item_flags); +} + +void ImGui::PopItemFlag() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack. + g.ItemFlagsStack.pop_back(); + g.CurrentItemFlags = g.ItemFlagsStack.back(); +} + +// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system. +void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus) +{ + PushItemFlag(ImGuiItemFlags_NoTabStop, !allow_keyboard_focus); +} + +void ImGui::PopAllowKeyboardFocus() +{ + PopItemFlag(); +} + +void ImGui::PushButtonRepeat(bool repeat) +{ + PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); +} + +void ImGui::PopButtonRepeat() +{ + PopItemFlag(); +} + +void ImGui::PushTextWrapPos(float wrap_pos_x) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.TextWrapPosStack.push_back(window->DC.TextWrapPos); + window->DC.TextWrapPos = wrap_pos_x; +} + +void ImGui::PopTextWrapPos() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.TextWrapPos = window->DC.TextWrapPosStack.back(); + window->DC.TextWrapPosStack.pop_back(); +} + +bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent) +{ + if (window->RootWindow == potential_parent) + return true; + while (window != NULL) + { + if (window == potential_parent) + return true; + window = window->ParentWindow; + } + return false; +} + +bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below) +{ + ImGuiContext& g = *GImGui; + for (int i = g.Windows.Size - 1; i >= 0; i--) + { + ImGuiWindow* candidate_window = g.Windows[i]; + if (candidate_window == potential_above) + return true; + if (candidate_window == potential_below) + return false; + } + return false; +} + +bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags) +{ + IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function + ImGuiContext& g = *GImGui; + if (g.HoveredWindow == NULL) + return false; + + if ((flags & ImGuiHoveredFlags_AnyWindow) == 0) + { + ImGuiWindow* window = g.CurrentWindow; + switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) + { + case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows: + if (g.HoveredWindow->RootWindow != window->RootWindow) + return false; + break; + case ImGuiHoveredFlags_RootWindow: + if (g.HoveredWindow != window->RootWindow) + return false; + break; + case ImGuiHoveredFlags_ChildWindows: + if (!IsWindowChildOf(g.HoveredWindow, window)) + return false; + break; + default: + if (g.HoveredWindow != window) + return false; + break; + } + } + + if (!IsWindowContentHoverable(g.HoveredWindow, flags)) + return false; + if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) + if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != g.HoveredWindow->MoveId) + return false; + return true; +} + +bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags) +{ + ImGuiContext& g = *GImGui; + + if (flags & ImGuiFocusedFlags_AnyWindow) + return g.NavWindow != NULL; + + IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End() + switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows)) + { + case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows: + return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow; + case ImGuiFocusedFlags_RootWindow: + return g.NavWindow == g.CurrentWindow->RootWindow; + case ImGuiFocusedFlags_ChildWindows: + return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow); + default: + return g.NavWindow == g.CurrentWindow; + } +} + +// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) +// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmatically. +// If you want a window to never be focused, you may use the e.g. NoInputs flag. +bool ImGui::IsWindowNavFocusable(ImGuiWindow* window) +{ + return window->WasActive && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus); +} + +float ImGui::GetWindowWidth() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Size.x; +} + +float ImGui::GetWindowHeight() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Size.y; +} + +ImVec2 ImGui::GetWindowPos() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + return window->Pos; +} + +void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) +{ + // Test condition (NB: bit 0 is always true) and clear flags for next time + if (cond && (window->SetWindowPosAllowFlags & cond) == 0) + return; + + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + window->SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX); + + // Set + const ImVec2 old_pos = window->Pos; + window->Pos = ImFloor(pos); + ImVec2 offset = window->Pos - old_pos; + window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor + window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected. + window->DC.IdealMaxPos += offset; + window->DC.CursorStartPos += offset; +} + +void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + SetWindowPos(window, pos, cond); +} + +void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) +{ + if (ImGuiWindow* window = FindWindowByName(name)) + SetWindowPos(window, pos, cond); +} + +ImVec2 ImGui::GetWindowSize() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->Size; +} + +void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) +{ + // Test condition (NB: bit 0 is always true) and clear flags for next time + if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) + return; + + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + + // Set + if (size.x > 0.0f) + { + window->AutoFitFramesX = 0; + window->SizeFull.x = IM_FLOOR(size.x); + } + else + { + window->AutoFitFramesX = 2; + window->AutoFitOnlyGrows = false; + } + if (size.y > 0.0f) + { + window->AutoFitFramesY = 0; + window->SizeFull.y = IM_FLOOR(size.y); + } + else + { + window->AutoFitFramesY = 2; + window->AutoFitOnlyGrows = false; + } +} + +void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond) +{ + SetWindowSize(GImGui->CurrentWindow, size, cond); +} + +void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) +{ + if (ImGuiWindow* window = FindWindowByName(name)) + SetWindowSize(window, size, cond); +} + +void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) +{ + // Test condition (NB: bit 0 is always true) and clear flags for next time + if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) + return; + window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + + // Set + window->Collapsed = collapsed; +} + +void ImGui::SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size) +{ + IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters + window->HitTestHoleSize = ImVec2ih(size); + window->HitTestHoleOffset = ImVec2ih(pos - window->Pos); +} + +void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond) +{ + SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); +} + +bool ImGui::IsWindowCollapsed() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->Collapsed; +} + +bool ImGui::IsWindowAppearing() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->Appearing; +} + +void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond) +{ + if (ImGuiWindow* window = FindWindowByName(name)) + SetWindowCollapsed(window, collapsed, cond); +} + +void ImGui::SetWindowFocus() +{ + FocusWindow(GImGui->CurrentWindow); +} + +void ImGui::SetWindowFocus(const char* name) +{ + if (name) + { + if (ImGuiWindow* window = FindWindowByName(name)) + FocusWindow(window); + } + else + { + FocusWindow(NULL); + } +} + +void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos; + g.NextWindowData.PosVal = pos; + g.NextWindowData.PosPivotVal = pivot; + g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always; +} + +void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize; + g.NextWindowData.SizeVal = size; + g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always; +} + +void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; + g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max); + g.NextWindowData.SizeCallback = custom_callback; + g.NextWindowData.SizeCallbackUserData = custom_callback_user_data; +} + +// Content size = inner scrollable rectangle, padded with WindowPadding. +// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item. +void ImGui::SetNextWindowContentSize(const ImVec2& size) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize; + g.NextWindowData.ContentSizeVal = ImFloor(size); +} + +void ImGui::SetNextWindowScroll(const ImVec2& scroll) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasScroll; + g.NextWindowData.ScrollVal = scroll; +} + +void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed; + g.NextWindowData.CollapsedVal = collapsed; + g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always; +} + +void ImGui::SetNextWindowFocus() +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus; +} + +void ImGui::SetNextWindowBgAlpha(float alpha) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha; + g.NextWindowData.BgAlphaVal = alpha; +} + +ImDrawList* ImGui::GetWindowDrawList() +{ + ImGuiWindow* window = GetCurrentWindow(); + return window->DrawList; +} + +ImFont* ImGui::GetFont() +{ + return GImGui->Font; +} + +float ImGui::GetFontSize() +{ + return GImGui->FontSize; +} + +ImVec2 ImGui::GetFontTexUvWhitePixel() +{ + return GImGui->DrawListSharedData.TexUvWhitePixel; +} + +void ImGui::SetWindowFontScale(float scale) +{ + IM_ASSERT(scale > 0.0f); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->FontWindowScale = scale; + g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); +} + +void ImGui::ActivateItem(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + g.NavNextActivateId = id; +} + +void ImGui::PushFocusScope(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent); + window->DC.NavFocusScopeIdCurrent = id; +} + +void ImGui::PopFocusScope() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ? + window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back(); + g.FocusScopeStack.pop_back(); +} + +void ImGui::SetKeyboardFocusHere(int offset) +{ + IM_ASSERT(offset >= -1); // -1 is allowed but not below + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + g.TabFocusRequestNextWindow = window; + g.TabFocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset; + g.TabFocusRequestNextCounterTabStop = INT_MAX; +} + +void ImGui::SetItemDefaultFocus() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (!window->Appearing) + return; + if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == window->DC.NavLayerCurrent) + { + g.NavInitRequest = false; + g.NavInitResultId = window->DC.LastItemId; + g.NavInitResultRectRel = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos); + NavUpdateAnyRequestFlag(); + if (!IsItemVisible()) + SetScrollHereY(); + } +} + +void ImGui::SetStateStorage(ImGuiStorage* tree) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + window->DC.StateStorage = tree ? tree : &window->StateStorage; +} + +ImGuiStorage* ImGui::GetStateStorage() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->DC.StateStorage; +} + +void ImGui::PushID(const char* str_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(str_id); + window->IDStack.push_back(id); +} + +void ImGui::PushID(const char* str_id_begin, const char* str_id_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(str_id_begin, str_id_end); + window->IDStack.push_back(id); +} + +void ImGui::PushID(const void* ptr_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(ptr_id); + window->IDStack.push_back(id); +} + +void ImGui::PushID(int int_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(int_id); + window->IDStack.push_back(id); +} + +// Push a given id value ignoring the ID stack as a seed. +void ImGui::PushOverrideID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->IDStack.push_back(id); +} + +// Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call +// (note that when using this pattern, TestEngine's "Stack Tool" will tend to not display the intermediate stack level. +// for that to work we would need to do PushOverrideID() -> ItemAdd() -> PopID() which would alter widget code a little more) +ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed) +{ + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; +} + +void ImGui::PopID() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window? + window->IDStack.pop_back(); +} + +ImGuiID ImGui::GetID(const char* str_id) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id); +} + +ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id_begin, str_id_end); +} + +ImGuiID ImGui::GetID(const void* ptr_id) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(ptr_id); +} + +bool ImGui::IsRectVisible(const ImVec2& size) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); +} + +bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); +} + + +//----------------------------------------------------------------------------- +// [SECTION] ERROR CHECKING +//----------------------------------------------------------------------------- + +// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. +// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit +// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code +// may see different structures than what imgui.cpp sees, which is problematic. +// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui. +bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) +{ + bool error = false; + if (strcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(strcmp(version, IMGUI_VERSION) == 0 && "Mismatched version string!"); } + if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); } + if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); } + if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); } + if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); } + if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); } + if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); } + return !error; +} + +static void ImGui::ErrorCheckNewFrameSanityChecks() +{ + ImGuiContext& g = *GImGui; + + // Check user IM_ASSERT macro + // (IF YOU GET A WARNING OR COMPILE ERROR HERE: it means your assert macro is incorrectly defined! + // If your macro uses multiple statements, it NEEDS to be surrounded by a 'do { ... } while (0)' block. + // This is a common C/C++ idiom to allow multiple statements macros to be used in control flow blocks.) + // #define IM_ASSERT(EXPR) if (SomeCode(EXPR)) SomeMoreCode(); // Wrong! + // #define IM_ASSERT(EXPR) do { if (SomeCode(EXPR)) SomeMoreCode(); } while (0) // Correct! + if (true) IM_ASSERT(1); else IM_ASSERT(0); + + // Check user data + // (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument) + IM_ASSERT(g.Initialized); + IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!"); + IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"); + IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"); + IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8()?"); + IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8()?"); + IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!"); + IM_ASSERT(g.Style.CircleTessellationMaxError > 0.0f && "Invalid style setting!"); + IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting!"); // Allows us to avoid a few clamps in color computations + IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting."); + IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right); + for (int n = 0; n < ImGuiKey_COUNT; n++) + IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)"); + + // Check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only added in 1.60 WIP) + if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) + IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation."); + + // Check: the io.ConfigWindowsResizeFromEdges option requires backend to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly. + if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) + g.IO.ConfigWindowsResizeFromEdges = false; +} + +static void ImGui::ErrorCheckEndFrameSanityChecks() +{ + ImGuiContext& g = *GImGui; + + // Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame() + // One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame(). + // It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will + // send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs. + // We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0), + // while still correctly asserting on mid-frame key press events. + const ImGuiKeyModFlags key_mod_flags = GetMergedKeyModFlags(); + IM_ASSERT((key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); + IM_UNUSED(key_mod_flags); + + // Recover from errors + //ErrorCheckEndFrameRecover(); + + // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you + // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). + if (g.CurrentWindowStack.Size != 1) + { + if (g.CurrentWindowStack.Size > 1) + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); + while (g.CurrentWindowStack.Size > 1) + End(); + } + else + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); + } + } + + IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!"); +} + +// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. +// Must be called during or before EndFrame(). +// This is generally flawed as we are not necessarily End/Popping things in the right order. +// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet. +// FIXME: Can't recover from interleaved BeginTabBar/Begin +void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data) +{ + // PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations" + ImGuiContext& g = *GImGui; + while (g.CurrentWindowStack.Size > 0) + { + while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow)) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name); + EndTable(); + } + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window != NULL); + while (g.CurrentTabBar != NULL) //-V1044 + { + if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name); + EndTabBar(); + } + while (window->DC.TreeDepth > 0) + { + if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name); + TreePop(); + } + while (g.GroupStack.Size > window->DC.StackSizesOnBegin.SizeOfGroupStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'", window->Name); + EndGroup(); + } + while (window->IDStack.Size > 1) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'", window->Name); + PopID(); + } + while (g.ColorStack.Size > window->DC.StackSizesOnBegin.SizeOfColorStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s", window->Name, GetStyleColorName(g.ColorStack.back().Col)); + PopStyleColor(); + } + while (g.StyleVarStack.Size > window->DC.StackSizesOnBegin.SizeOfStyleVarStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name); + PopStyleVar(); + } + while (g.FocusScopeStack.Size > window->DC.StackSizesOnBegin.SizeOfFocusScopeStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name); + PopFocusScope(); + } + if (g.CurrentWindowStack.Size == 1) + { + IM_ASSERT(g.CurrentWindow->IsFallbackWindow); + break; + } + IM_ASSERT(window == g.CurrentWindow); + if (window->Flags & ImGuiWindowFlags_ChildWindow) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name); + EndChild(); + } + else + { + if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'", window->Name); + End(); + } + } +} + +// Save current stack sizes for later compare +void ImGuiStackSizes::SetToCurrentState() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + SizeOfIDStack = (short)window->IDStack.Size; + SizeOfColorStack = (short)g.ColorStack.Size; + SizeOfStyleVarStack = (short)g.StyleVarStack.Size; + SizeOfFontStack = (short)g.FontStack.Size; + SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size; + SizeOfGroupStack = (short)g.GroupStack.Size; + SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size; +} + +// Compare to detect usage errors +void ImGuiStackSizes::CompareWithCurrentState() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_UNUSED(window); + + // Window stacks + // NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) + IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!"); + + // Global stacks + // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them. + IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!"); + IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!"); + IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!"); + IM_ASSERT(SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"); + IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!"); + IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!"); +} + + +//----------------------------------------------------------------------------- +// [SECTION] LAYOUT +//----------------------------------------------------------------------------- +// - ItemSize() +// - ItemAdd() +// - SameLine() +// - GetCursorScreenPos() +// - SetCursorScreenPos() +// - GetCursorPos(), GetCursorPosX(), GetCursorPosY() +// - SetCursorPos(), SetCursorPosX(), SetCursorPosY() +// - GetCursorStartPos() +// - Indent() +// - Unindent() +// - SetNextItemWidth() +// - PushItemWidth() +// - PushMultiItemsWidths() +// - PopItemWidth() +// - CalcItemWidth() +// - CalcItemSize() +// - GetTextLineHeight() +// - GetTextLineHeightWithSpacing() +// - GetFrameHeight() +// - GetFrameHeightWithSpacing() +// - GetContentRegionMax() +// - GetContentRegionMaxAbs() [Internal] +// - GetContentRegionAvail(), +// - GetWindowContentRegionMin(), GetWindowContentRegionMax() +// - GetWindowContentRegionWidth() +// - BeginGroup() +// - EndGroup() +// Also see in imgui_widgets: tab bars, columns. +//----------------------------------------------------------------------------- + +// Advance cursor given item size for layout. +// Register minimum needed size so it can extend the bounding box used for auto-fit calculation. +// See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different. +void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + // We increase the height in this function to accommodate for baseline offset. + // In theory we should be offsetting the starting position (window->DC.CursorPos), that will be the topic of a larger refactor, + // but since ItemSize() is not yet an API that moves the cursor (to handle e.g. wrapping) enlarging the height has the same effect. + const float offset_to_match_baseline_y = (text_baseline_y >= 0) ? ImMax(0.0f, window->DC.CurrLineTextBaseOffset - text_baseline_y) : 0.0f; + const float line_height = ImMax(window->DC.CurrLineSize.y, size.y + offset_to_match_baseline_y); + + // Always align ourselves on pixel boundaries + //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] + window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x; + window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y; + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line + window->DC.CursorPos.y = IM_FLOOR(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); // Next line + window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y); + //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] + + window->DC.PrevLineSize.y = line_height; + window->DC.CurrLineSize.y = 0.0f; + window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y); + window->DC.CurrLineTextBaseOffset = 0.0f; + + // Horizontal layout mode + if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) + SameLine(); +} + +void ImGui::ItemSize(const ImRect& bb, float text_baseline_y) +{ + ItemSize(bb.GetSize(), text_baseline_y); +} + +// Declare item bounding box for clipping and interaction. +// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface +// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction. +bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemAddFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (id != 0) + { + // Navigation processing runs prior to clipping early-out + // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget + // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests + // unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of + // thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. + // We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able + // to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick). + // We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null. + // If we crash on a NULL g.NavWindow we need to fix the bug elsewhere. + window->DC.NavLayersActiveMaskNext |= (1 << window->DC.NavLayerCurrent); + if (g.NavId == id || g.NavAnyRequest) + if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) + if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) + NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id); + + // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() +#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX + if (id == g.DebugItemPickerBreakId) + { + IM_DEBUG_BREAK(); + g.DebugItemPickerBreakId = 0; + } +#endif + } + + // Equivalent to calling SetLastItemData() + window->DC.LastItemId = id; + window->DC.LastItemRect = bb; + window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None; + g.NextItemData.Flags = ImGuiNextItemDataFlags_None; + +#ifdef IMGUI_ENABLE_TEST_ENGINE + if (id != 0) + IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id); +#endif + + // Clipping test + const bool is_clipped = IsClippedEx(bb, id, false); + if (is_clipped) + return false; + //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] + + // Tab stop handling (previously was using internal ItemFocusable() api) + // FIXME-NAV: We would now want to move this above the clipping test, but this would require being able to scroll and currently this would mean an extra frame. (#4079, #343) + if (flags & ImGuiItemAddFlags_Focusable) + ItemFocusable(window, id); + + // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) + if (IsMouseHoveringRect(bb.Min, bb.Max)) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect; + return true; +} + +// Gets back to previous line and continue with horizontal layout +// offset_from_start_x == 0 : follow right after previous item +// offset_from_start_x != 0 : align to specified x position (relative to window/group left) +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount +void ImGui::SameLine(float offset_from_start_x, float spacing_w) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + if (offset_from_start_x != 0.0f) + { + if (spacing_w < 0.0f) spacing_w = 0.0f; + window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; + } + else + { + if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; + window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; + } + window->DC.CurrLineSize = window->DC.PrevLineSize; + window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; +} + +ImVec2 ImGui::GetCursorScreenPos() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos; +} + +void ImGui::SetCursorScreenPos(const ImVec2& pos) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos = pos; + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); +} + +// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. +// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. +ImVec2 ImGui::GetCursorPos() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos - window->Pos + window->Scroll; +} + +float ImGui::GetCursorPosX() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x; +} + +float ImGui::GetCursorPosY() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y; +} + +void ImGui::SetCursorPos(const ImVec2& local_pos) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos = window->Pos - window->Scroll + local_pos; + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); +} + +void ImGui::SetCursorPosX(float x) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x; + window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x); +} + +void ImGui::SetCursorPosY(float y) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y; + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); +} + +ImVec2 ImGui::GetCursorStartPos() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorStartPos - window->Pos; +} + +void ImGui::Indent(float indent_w) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.Indent.x += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; + window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; +} + +void ImGui::Unindent(float indent_w) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.Indent.x -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; + window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; +} + +// Affect large frame+labels widgets only. +void ImGui::SetNextItemWidth(float item_width) +{ + ImGuiContext& g = *GImGui; + g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth; + g.NextItemData.Width = item_width; +} + +// FIXME: Remove the == 0.0f behavior? +void ImGui::PushItemWidth(float item_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width + window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); + g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; +} + +void ImGui::PushMultiItemsWidths(int components, float w_full) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + const ImGuiStyle& style = g.Style; + const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); + const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); + window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width + window->DC.ItemWidthStack.push_back(w_item_last); + for (int i = 0; i < components - 2; i++) + window->DC.ItemWidthStack.push_back(w_item_one); + window->DC.ItemWidth = (components == 1) ? w_item_last : w_item_one; + g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; +} + +void ImGui::PopItemWidth() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ItemWidth = window->DC.ItemWidthStack.back(); + window->DC.ItemWidthStack.pop_back(); +} + +// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(). +// The SetNextItemWidth() data is generally cleared/consumed by ItemAdd() or NextItemData.ClearFlags() +float ImGui::CalcItemWidth() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float w; + if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) + w = g.NextItemData.Width; + else + w = window->DC.ItemWidth; + if (w < 0.0f) + { + float region_max_x = GetContentRegionMaxAbs().x; + w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); + } + w = IM_FLOOR(w); + return w; +} + +// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth(). +// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical. +// Note that only CalcItemWidth() is publicly exposed. +// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable) +ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + + ImVec2 region_max; + if (size.x < 0.0f || size.y < 0.0f) + region_max = GetContentRegionMaxAbs(); + + if (size.x == 0.0f) + size.x = default_w; + else if (size.x < 0.0f) + size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x); + + if (size.y == 0.0f) + size.y = default_h; + else if (size.y < 0.0f) + size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y); + + return size; +} + +float ImGui::GetTextLineHeight() +{ + ImGuiContext& g = *GImGui; + return g.FontSize; +} + +float ImGui::GetTextLineHeightWithSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.ItemSpacing.y; +} + +float ImGui::GetFrameHeight() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.FramePadding.y * 2.0f; +} + +float ImGui::GetFrameHeightWithSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; +} + +// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience! + +// FIXME: This is in window space (not screen space!). +ImVec2 ImGui::GetContentRegionMax() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImVec2 mx = window->ContentRegionRect.Max - window->Pos; + if (window->DC.CurrentColumns || g.CurrentTable) + mx.x = window->WorkRect.Max.x - window->Pos.x; + return mx; +} + +// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. +ImVec2 ImGui::GetContentRegionMaxAbs() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImVec2 mx = window->ContentRegionRect.Max; + if (window->DC.CurrentColumns || g.CurrentTable) + mx.x = window->WorkRect.Max.x; + return mx; +} + +ImVec2 ImGui::GetContentRegionAvail() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return GetContentRegionMaxAbs() - window->DC.CursorPos; +} + +// In window space (not screen space!) +ImVec2 ImGui::GetWindowContentRegionMin() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.Min - window->Pos; +} + +ImVec2 ImGui::GetWindowContentRegionMax() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.Max - window->Pos; +} + +float ImGui::GetWindowContentRegionWidth() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.GetWidth(); +} + +// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) +// Groups are currently a mishmash of functionalities which should perhaps be clarified and separated. +void ImGui::BeginGroup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + g.GroupStack.resize(g.GroupStack.Size + 1); + ImGuiGroupData& group_data = g.GroupStack.back(); + group_data.WindowID = window->ID; + group_data.BackupCursorPos = window->DC.CursorPos; + group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; + group_data.BackupIndent = window->DC.Indent; + group_data.BackupGroupOffset = window->DC.GroupOffset; + group_data.BackupCurrLineSize = window->DC.CurrLineSize; + group_data.BackupCurrLineTextBaseOffset = window->DC.CurrLineTextBaseOffset; + group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; + group_data.BackupHoveredIdIsAlive = g.HoveredId != 0; + group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; + group_data.EmitItem = true; + + window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x; + window->DC.Indent = window->DC.GroupOffset; + window->DC.CursorMaxPos = window->DC.CursorPos; + window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + if (g.LogEnabled) + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return +} + +void ImGui::EndGroup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls + + ImGuiGroupData& group_data = g.GroupStack.back(); + IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window? + + ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos)); + + window->DC.CursorPos = group_data.BackupCursorPos; + window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); + window->DC.Indent = group_data.BackupIndent; + window->DC.GroupOffset = group_data.BackupGroupOffset; + window->DC.CurrLineSize = group_data.BackupCurrLineSize; + window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset; + if (g.LogEnabled) + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return + + if (!group_data.EmitItem) + { + g.GroupStack.pop_back(); + return; + } + + window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. + ItemSize(group_bb.GetSize()); + ItemAdd(group_bb, 0); + + // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. + // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets. + // Also if you grep for LastItemId you'll notice it is only used in that context. + // (The two tests not the same because ActiveIdIsAlive is an ID itself, in order to be able to handle ActiveId being overwritten during the frame.) + const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId; + const bool group_contains_prev_active_id = (group_data.BackupActiveIdPreviousFrameIsAlive == false) && (g.ActiveIdPreviousFrameIsAlive == true); + if (group_contains_curr_active_id) + window->DC.LastItemId = g.ActiveId; + else if (group_contains_prev_active_id) + window->DC.LastItemId = g.ActiveIdPreviousFrame; + window->DC.LastItemRect = group_bb; + + // Forward Hovered flag + const bool group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) && g.HoveredId != 0; + if (group_contains_curr_hovered_id) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow; + + // Forward Edited flag + if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited; + + // Forward Deactivated flag + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDeactivated; + if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated; + + g.GroupStack.pop_back(); + //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] +} + + +//----------------------------------------------------------------------------- +// [SECTION] SCROLLING +//----------------------------------------------------------------------------- + +// Helper to snap on edges when aiming at an item very close to the edge, +// So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling. +// When we refactor the scrolling API this may be configurable with a flag? +// Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default. +static float CalcScrollEdgeSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio) +{ + if (target <= snap_min + snap_threshold) + return ImLerp(snap_min, target, center_ratio); + if (target >= snap_max - snap_threshold) + return ImLerp(target, snap_max, center_ratio); + return target; +} + +static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) +{ + ImVec2 scroll = window->Scroll; + if (window->ScrollTarget.x < FLT_MAX) + { + float decoration_total_width = window->ScrollbarSizes.x; + float center_x_ratio = window->ScrollTargetCenterRatio.x; + float scroll_target_x = window->ScrollTarget.x; + if (window->ScrollTargetEdgeSnapDist.x > 0.0f) + { + float snap_x_min = 0.0f; + float snap_x_max = window->ScrollMax.x + window->SizeFull.x - decoration_total_width; + scroll_target_x = CalcScrollEdgeSnap(scroll_target_x, snap_x_min, snap_x_max, window->ScrollTargetEdgeSnapDist.x, center_x_ratio); + } + scroll.x = scroll_target_x - center_x_ratio * (window->SizeFull.x - decoration_total_width); + } + if (window->ScrollTarget.y < FLT_MAX) + { + float decoration_total_height = window->TitleBarHeight() + window->MenuBarHeight() + window->ScrollbarSizes.y; + float center_y_ratio = window->ScrollTargetCenterRatio.y; + float scroll_target_y = window->ScrollTarget.y; + if (window->ScrollTargetEdgeSnapDist.y > 0.0f) + { + float snap_y_min = 0.0f; + float snap_y_max = window->ScrollMax.y + window->SizeFull.y - decoration_total_height; + scroll_target_y = CalcScrollEdgeSnap(scroll_target_y, snap_y_min, snap_y_max, window->ScrollTargetEdgeSnapDist.y, center_y_ratio); + } + scroll.y = scroll_target_y - center_y_ratio * (window->SizeFull.y - decoration_total_height); + } + scroll.x = IM_FLOOR(ImMax(scroll.x, 0.0f)); + scroll.y = IM_FLOOR(ImMax(scroll.y, 0.0f)); + if (!window->Collapsed && !window->SkipItems) + { + scroll.x = ImMin(scroll.x, window->ScrollMax.x); + scroll.y = ImMin(scroll.y, window->ScrollMax.y); + } + return scroll; +} + +// Scroll to keep newly navigated item fully into view +ImVec2 ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect) +{ + ImGuiContext& g = *GImGui; + ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); + //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] + + ImVec2 delta_scroll; + if (!window_rect.Contains(item_rect)) + { + if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x) + SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x - g.Style.ItemSpacing.x, 0.0f); + else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x) + SetScrollFromPosX(window, item_rect.Max.x - window->Pos.x + g.Style.ItemSpacing.x, 1.0f); + if (item_rect.Min.y < window_rect.Min.y) + SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y - g.Style.ItemSpacing.y, 0.0f); + else if (item_rect.Max.y >= window_rect.Max.y) + SetScrollFromPosY(window, item_rect.Max.y - window->Pos.y + g.Style.ItemSpacing.y, 1.0f); + + ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window); + delta_scroll = next_scroll - window->Scroll; + } + + // Also scroll parent window to keep us into view if necessary + if (window->Flags & ImGuiWindowFlags_ChildWindow) + delta_scroll += ScrollToBringRectIntoView(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll)); + + return delta_scroll; +} + +float ImGui::GetScrollX() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Scroll.x; +} + +float ImGui::GetScrollY() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Scroll.y; +} + +float ImGui::GetScrollMaxX() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ScrollMax.x; +} + +float ImGui::GetScrollMaxY() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ScrollMax.y; +} + +void ImGui::SetScrollX(ImGuiWindow* window, float scroll_x) +{ + window->ScrollTarget.x = scroll_x; + window->ScrollTargetCenterRatio.x = 0.0f; + window->ScrollTargetEdgeSnapDist.x = 0.0f; +} + +void ImGui::SetScrollY(ImGuiWindow* window, float scroll_y) +{ + window->ScrollTarget.y = scroll_y; + window->ScrollTargetCenterRatio.y = 0.0f; + window->ScrollTargetEdgeSnapDist.y = 0.0f; +} + +void ImGui::SetScrollX(float scroll_x) +{ + ImGuiContext& g = *GImGui; + SetScrollX(g.CurrentWindow, scroll_x); +} + +void ImGui::SetScrollY(float scroll_y) +{ + ImGuiContext& g = *GImGui; + SetScrollY(g.CurrentWindow, scroll_y); +} + +// Note that a local position will vary depending on initial scroll value, +// This is a little bit confusing so bear with us: +// - local_pos = (absolution_pos - window->Pos) +// - So local_x/local_y are 0.0f for a position at the upper-left corner of a window, +// and generally local_x/local_y are >(padding+decoration) && <(size-padding-decoration) when in the visible area. +// - They mostly exists because of legacy API. +// Following the rules above, when trying to work with scrolling code, consider that: +// - SetScrollFromPosY(0.0f) == SetScrollY(0.0f + scroll.y) == has no effect! +// - SetScrollFromPosY(-scroll.y) == SetScrollY(-scroll.y + scroll.y) == SetScrollY(0.0f) == reset scroll. Of course writing SetScrollY(0.0f) directly then makes more sense +// We store a target position so centering and clamping can occur on the next frame when we are guaranteed to have a known window size +void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio) +{ + IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f); + window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); // Convert local position to scroll offset + window->ScrollTargetCenterRatio.x = center_x_ratio; + window->ScrollTargetEdgeSnapDist.x = 0.0f; +} + +void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) +{ + IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); + const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); // FIXME: Would be nice to have a more standardized access to our scrollable/client rect; + local_y -= decoration_up_height; + window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset + window->ScrollTargetCenterRatio.y = center_y_ratio; + window->ScrollTargetEdgeSnapDist.y = 0.0f; +} + +void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) +{ + ImGuiContext& g = *GImGui; + SetScrollFromPosX(g.CurrentWindow, local_x, center_x_ratio); +} + +void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) +{ + ImGuiContext& g = *GImGui; + SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); +} + +// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. +void ImGui::SetScrollHereX(float center_x_ratio) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float spacing_x = ImMax(window->WindowPadding.x, g.Style.ItemSpacing.x); + float target_pos_x = ImLerp(window->DC.LastItemRect.Min.x - spacing_x, window->DC.LastItemRect.Max.x + spacing_x, center_x_ratio); + SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos + + // Tweak: snap on edges when aiming at an item very close to the edge + window->ScrollTargetEdgeSnapDist.x = ImMax(0.0f, window->WindowPadding.x - spacing_x); +} + +// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. +void ImGui::SetScrollHereY(float center_y_ratio) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float spacing_y = ImMax(window->WindowPadding.y, g.Style.ItemSpacing.y); + float target_pos_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio); + SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos + + // Tweak: snap on edges when aiming at an item very close to the edge + window->ScrollTargetEdgeSnapDist.y = ImMax(0.0f, window->WindowPadding.y - spacing_y); +} + +//----------------------------------------------------------------------------- +// [SECTION] TOOLTIPS +//----------------------------------------------------------------------------- + +void ImGui::BeginTooltip() +{ + BeginTooltipEx(ImGuiWindowFlags_None, ImGuiTooltipFlags_None); +} + +void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags) +{ + ImGuiContext& g = *GImGui; + + if (g.DragDropWithinSource || g.DragDropWithinTarget) + { + // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor) + // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor. + // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do. + //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding; + ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale); + SetNextWindowPos(tooltip_pos); + SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f); + //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :( + tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip; + } + + char window_name[16]; + ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount); + if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip) + if (ImGuiWindow* window = FindWindowByName(window_name)) + if (window->Active) + { + // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one. + window->Hidden = true; + window->HiddenFramesCanSkipItems = 1; // FIXME: This may not be necessary? + ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); + } + ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize; + Begin(window_name, NULL, flags | extra_flags); +} + +void ImGui::EndTooltip() +{ + IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls + End(); +} + +void ImGui::SetTooltipV(const char* fmt, va_list args) +{ + BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); + TextV(fmt, args); + EndTooltip(); +} + +void ImGui::SetTooltip(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + SetTooltipV(fmt, args); + va_end(args); +} + +//----------------------------------------------------------------------------- +// [SECTION] POPUPS +//----------------------------------------------------------------------------- + +// Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel +bool ImGui::IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + if (popup_flags & ImGuiPopupFlags_AnyPopupId) + { + // Return true if any popup is open at the current BeginPopup() level of the popup stack + // This may be used to e.g. test for another popups already opened to handle popups priorities at the same level. + IM_ASSERT(id == 0); + if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) + return g.OpenPopupStack.Size > 0; + else + return g.OpenPopupStack.Size > g.BeginPopupStack.Size; + } + else + { + if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) + { + // Return true if the popup is open anywhere in the popup stack + for (int n = 0; n < g.OpenPopupStack.Size; n++) + if (g.OpenPopupStack[n].PopupId == id) + return true; + return false; + } + else + { + // Return true if the popup is open at the current BeginPopup() level of the popup stack (this is the most-common query) + return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id; + } + } +} + +bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiID id = (popup_flags & ImGuiPopupFlags_AnyPopupId) ? 0 : g.CurrentWindow->GetID(str_id); + if ((popup_flags & ImGuiPopupFlags_AnyPopupLevel) && id != 0) + IM_ASSERT(0 && "Cannot use IsPopupOpen() with a string id and ImGuiPopupFlags_AnyPopupLevel."); // But non-string version is legal and used internally + return IsPopupOpen(id, popup_flags); +} + +ImGuiWindow* ImGui::GetTopMostPopupModal() +{ + ImGuiContext& g = *GImGui; + for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--) + if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) + if (popup->Flags & ImGuiWindowFlags_Modal) + return popup; + return NULL; +} + +void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + OpenPopupEx(g.CurrentWindow->GetID(str_id), popup_flags); +} + +void ImGui::OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags) +{ + OpenPopupEx(id, popup_flags); +} + +// Mark popup as open (toggle toward open state). +// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. +// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). +// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) +void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* parent_window = g.CurrentWindow; + const int current_stack_size = g.BeginPopupStack.Size; + + if (popup_flags & ImGuiPopupFlags_NoOpenOverExistingPopup) + if (IsPopupOpen(0u, ImGuiPopupFlags_AnyPopupId)) + return; + + ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack. + popup_ref.PopupId = id; + popup_ref.Window = NULL; + popup_ref.SourceWindow = g.NavWindow; + popup_ref.OpenFrameCount = g.FrameCount; + popup_ref.OpenParentId = parent_window->IDStack.back(); + popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); + popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; + + IMGUI_DEBUG_LOG_POPUP("OpenPopupEx(0x%08X)\n", id); + if (g.OpenPopupStack.Size < current_stack_size + 1) + { + g.OpenPopupStack.push_back(popup_ref); + } + else + { + // Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui + // would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing + // situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand. + if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1) + { + g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount; + } + else + { + // Close child popups if any, then flag popup for open/reopen + ClosePopupToLevel(current_stack_size, false); + g.OpenPopupStack.push_back(popup_ref); + } + + // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow(). + // This is equivalent to what ClosePopupToLevel() does. + //if (g.OpenPopupStack[current_stack_size].PopupId == id) + // FocusWindow(parent_window); + } +} + +// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. +// This function closes any popups that are over 'ref_window'. +void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup) +{ + ImGuiContext& g = *GImGui; + if (g.OpenPopupStack.Size == 0) + return; + + // Don't close our own child popup windows. + int popup_count_to_keep = 0; + if (ref_window) + { + // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow) + for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++) + { + ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep]; + if (!popup.Window) + continue; + IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0); + if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow) + continue; + + // Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow) + // - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3: + // Window -> Popup1 -> Popup2 -> Popup3 + // - Each popups may contain child windows, which is why we compare ->RootWindow! + // Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child + bool ref_window_is_descendent_of_popup = false; + for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++) + if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window) + if (popup_window->RootWindow == ref_window->RootWindow) + { + ref_window_is_descendent_of_popup = true; + break; + } + if (!ref_window_is_descendent_of_popup) + break; + } + } + if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below + { + IMGUI_DEBUG_LOG_POPUP("ClosePopupsOverWindow(\"%s\") -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); + ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup); + } +} + +void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup) +{ + ImGuiContext& g = *GImGui; + IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup); + IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size); + + // Trim open popup stack + ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow; + ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window; + g.OpenPopupStack.resize(remaining); + + if (restore_focus_to_window_under_popup) + { + if (focus_window && !focus_window->WasActive && popup_window) + { + // Fallback + FocusTopMostWindowUnderOne(popup_window, NULL); + } + else + { + if (g.NavLayer == ImGuiNavLayer_Main && focus_window) + focus_window = NavRestoreLastChildNavWindow(focus_window); + FocusWindow(focus_window); + } + } +} + +// Close the popup we have begin-ed into. +void ImGui::CloseCurrentPopup() +{ + ImGuiContext& g = *GImGui; + int popup_idx = g.BeginPopupStack.Size - 1; + if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.BeginPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) + return; + + // Closing a menu closes its top-most parent popup (unless a modal) + while (popup_idx > 0) + { + ImGuiWindow* popup_window = g.OpenPopupStack[popup_idx].Window; + ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window; + bool close_parent = false; + if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu)) + if (parent_popup_window == NULL || !(parent_popup_window->Flags & ImGuiWindowFlags_Modal)) + close_parent = true; + if (!close_parent) + break; + popup_idx--; + } + IMGUI_DEBUG_LOG_POPUP("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); + ClosePopupToLevel(popup_idx, true); + + // A common pattern is to close a popup when selecting a menu item/selectable that will open another window. + // To improve this usage pattern, we avoid nav highlight for a single frame in the parent window. + // Similarly, we could avoid mouse hover highlight in this window but it is less visually problematic. + if (ImGuiWindow* window = g.NavWindow) + window->DC.NavHideHighlightOneFrame = true; +} + +// Attention! BeginPopup() adds default flags which BeginPopupEx()! +bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + if (!IsPopupOpen(id, ImGuiPopupFlags_None)) + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + return false; + } + + char name[20]; + if (flags & ImGuiWindowFlags_ChildMenu) + ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth + else + ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame + + flags |= ImGuiWindowFlags_Popup; + bool is_open = Begin(name, NULL, flags); + if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display) + EndPopup(); + + return is_open; +} + +bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + return false; + } + flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings; + return BeginPopupEx(g.CurrentWindow->GetID(str_id), flags); +} + +// If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. +// Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. +bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + const ImGuiID id = window->GetID(name); + if (!IsPopupOpen(id, ImGuiPopupFlags_None)) + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + return false; + } + + // Center modal windows by default for increased visibility + // (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves) + // FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window. + if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0) + { + const ImGuiViewport* viewport = GetMainViewport(); + SetNextWindowPos(viewport->GetCenter(), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); + } + + flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse; + const bool is_open = Begin(name, p_open, flags); + if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) + { + EndPopup(); + if (is_open) + ClosePopupToLevel(g.BeginPopupStack.Size, true); + return false; + } + return is_open; +} + +void ImGui::EndPopup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls + IM_ASSERT(g.BeginPopupStack.Size > 0); + + // Make all menus and popups wrap around for now, may need to expose that policy. + if (g.NavWindow == window) + NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY); + + // Child-popups don't need to be laid out + IM_ASSERT(g.WithinEndChild == false); + if (window->Flags & ImGuiWindowFlags_ChildWindow) + g.WithinEndChild = true; + End(); + g.WithinEndChild = false; +} + +// Helper to open a popup if mouse button is released over the item +// - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup() +void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + { + ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! + IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + OpenPopupEx(id, popup_flags); + } +} + +// This is a helper to handle the simplest case of associating one named popup to one given widget. +// - To create a popup associated to the last item, you generally want to pass a NULL value to str_id. +// - To create a popup with a specific identifier, pass it in str_id. +// - This is useful when using using BeginPopupContextItem() on an item which doesn't have an identifier, e.g. a Text() call. +// - This is useful when multiple code locations may want to manipulate/open the same popup, given an explicit id. +// - You may want to handle the whole on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters). +// This is essentially the same as: +// id = str_id ? GetID(str_id) : GetItemID(); +// OpenPopupOnItemClick(str_id); +// return BeginPopup(id); +// Which is essentially the same as: +// id = str_id ? GetID(str_id) : GetItemID(); +// if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) +// OpenPopup(id); +// return BeginPopup(id); +// The main difference being that this is tweaked to avoid computing the ID twice. +bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + if (window->SkipItems) + return false; + ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! + IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); +} + +bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + if (!str_id) + str_id = "window_context"; + ImGuiID id = window->GetID(str_id); + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered()) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); +} + +bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + if (!str_id) + str_id = "void_context"; + ImGuiID id = window->GetID(str_id); + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) + if (GetTopMostPopupModal() == NULL) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); +} + +// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.) +// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it. +// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor +// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport. +// this allows us to have tooltips/popups displayed out of the parent viewport.) +ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy) +{ + ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size); + //GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255)); + //GetForegroundDrawList()->AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255)); + + // Combo Box policy (we want a connecting edge) + if (policy == ImGuiPopupPositionPolicy_ComboBox) + { + const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up }; + for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) + { + const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; + if (n != -1 && dir == *last_dir) // Already tried this direction? + continue; + ImVec2 pos; + if (dir == ImGuiDir_Down) pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y); // Below, Toward Right (default) + if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right + if (dir == ImGuiDir_Left) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left + if (dir == ImGuiDir_Up) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left + if (!r_outer.Contains(ImRect(pos, pos + size))) + continue; + *last_dir = dir; + return pos; + } + } + + // Tooltip and Default popup policy + // (Always first try the direction we used on the last frame, if any) + if (policy == ImGuiPopupPositionPolicy_Tooltip || policy == ImGuiPopupPositionPolicy_Default) + { + const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left }; + for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) + { + const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; + if (n != -1 && dir == *last_dir) // Already tried this direction? + continue; + + const float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x); + const float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y); + + // If there not enough room on one axis, there's no point in positioning on a side on this axis (e.g. when not enough width, use a top/bottom position to maximize available width) + if (avail_w < size.x && (dir == ImGuiDir_Left || dir == ImGuiDir_Right)) + continue; + if (avail_h < size.y && (dir == ImGuiDir_Up || dir == ImGuiDir_Down)) + continue; + + ImVec2 pos; + pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x; + pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y; + + // Clamp top-left corner of popup + pos.x = ImMax(pos.x, r_outer.Min.x); + pos.y = ImMax(pos.y, r_outer.Min.y); + + *last_dir = dir; + return pos; + } + } + + // Fallback when not enough room: + *last_dir = ImGuiDir_None; + + // For tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. + if (policy == ImGuiPopupPositionPolicy_Tooltip) + return ref_pos + ImVec2(2, 2); + + // Otherwise try to keep within display + ImVec2 pos = ref_pos; + pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x); + pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y); + return pos; +} + +// Note that this is used for popups, which can overlap the non work-area of individual viewports. +ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_UNUSED(window); + ImRect r_screen = ((ImGuiViewportP*)(void*)GetMainViewport())->GetMainRect(); + ImVec2 padding = g.Style.DisplaySafeAreaPadding; + r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); + return r_screen; +} + +ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + + ImRect r_outer = GetWindowAllowedExtentRect(window); + if (window->Flags & ImGuiWindowFlags_ChildMenu) + { + // Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds. + // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu. + IM_ASSERT(g.CurrentWindow == window); + ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2]; + float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x). + ImRect r_avoid; + if (parent_window->DC.MenuBarAppending) + r_avoid = ImRect(-FLT_MAX, parent_window->ClipRect.Min.y, FLT_MAX, parent_window->ClipRect.Max.y); // Avoid parent menu-bar. If we wanted multi-line menu-bar, we may instead want to have the calling window setup e.g. a NextWindowData.PosConstraintAvoidRect field + else + r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX); + return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); + } + if (window->Flags & ImGuiWindowFlags_Popup) + { + ImRect r_avoid = ImRect(window->Pos.x - 1, window->Pos.y - 1, window->Pos.x + 1, window->Pos.y + 1); + return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); + } + if (window->Flags & ImGuiWindowFlags_Tooltip) + { + // Position tooltip (always follows mouse) + float sc = g.Style.MouseCursorScale; + ImVec2 ref_pos = NavCalcPreferredRefPos(); + ImRect r_avoid; + if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)) + r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8); + else + r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important. + return FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip); + } + IM_ASSERT(0); + return window->Pos; +} + +//----------------------------------------------------------------------------- +// [SECTION] KEYBOARD/GAMEPAD NAVIGATION +//----------------------------------------------------------------------------- + +// FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked. +void ImGui::SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavWindow != NULL); + IM_ASSERT(nav_layer == ImGuiNavLayer_Main || nav_layer == ImGuiNavLayer_Menu); + g.NavId = id; + g.NavLayer = nav_layer; + g.NavFocusScopeId = focus_scope_id; + g.NavWindow->NavLastIds[nav_layer] = id; + g.NavWindow->NavRectRel[nav_layer] = rect_rel; + //g.NavDisableHighlight = false; + //g.NavDisableMouseHover = g.NavMousePosDirty = true; +} + +void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(id != 0); + + // Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid. + // Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text) + const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent; + if (g.NavWindow != window) + g.NavInitRequest = false; + g.NavWindow = window; + g.NavId = id; + g.NavLayer = nav_layer; + g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; + window->NavLastIds[nav_layer] = id; + if (window->DC.LastItemId == id) + window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos); + + if (g.ActiveIdSource == ImGuiInputSource_Nav) + g.NavDisableMouseHover = true; + else + g.NavDisableHighlight = true; +} + +ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy) +{ + if (ImFabs(dx) > ImFabs(dy)) + return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left; + return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up; +} + +static float inline NavScoreItemDistInterval(float a0, float a1, float b0, float b1) +{ + if (a1 < b0) + return a1 - b0; + if (b1 < a0) + return a0 - b1; + return 0.0f; +} + +static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect& r, const ImRect& clip_rect) +{ + if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) + { + r.Min.y = ImClamp(r.Min.y, clip_rect.Min.y, clip_rect.Max.y); + r.Max.y = ImClamp(r.Max.y, clip_rect.Min.y, clip_rect.Max.y); + } + else + { + r.Min.x = ImClamp(r.Min.x, clip_rect.Min.x, clip_rect.Max.x); + r.Max.x = ImClamp(r.Max.x, clip_rect.Min.x, clip_rect.Max.x); + } +} + +// Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057 +static bool ImGui::NavScoreItem(ImGuiNavItemData* result, ImRect cand) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.NavLayer != window->DC.NavLayerCurrent) + return false; + + const ImRect& curr = g.NavScoringRect; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) + g.NavScoringCount++; + + // When entering through a NavFlattened border, we consider child window items as fully clipped for scoring + if (window->ParentWindow == g.NavWindow) + { + IM_ASSERT((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened); + if (!window->ClipRect.Overlaps(cand)) + return false; + cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window + } + + // We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items) + // For example, this ensure that items in one column are not reached when moving vertically from items in another column. + NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect); + + // Compute distance between boxes + // FIXME-NAV: Introducing biases for vertical navigation, needs to be removed. + float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x); + float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items + if (dby != 0.0f && dbx != 0.0f) + dbx = (dbx / 1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f); + float dist_box = ImFabs(dbx) + ImFabs(dby); + + // Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter) + float dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x); + float dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y); + float dist_center = ImFabs(dcx) + ImFabs(dcy); // L1 metric (need this for our connectedness guarantee) + + // Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance + ImGuiDir quadrant; + float dax = 0.0f, day = 0.0f, dist_axial = 0.0f; + if (dbx != 0.0f || dby != 0.0f) + { + // For non-overlapping boxes, use distance between boxes + dax = dbx; + day = dby; + dist_axial = dist_box; + quadrant = ImGetDirQuadrantFromDelta(dbx, dby); + } + else if (dcx != 0.0f || dcy != 0.0f) + { + // For overlapping boxes with different centers, use distance between centers + dax = dcx; + day = dcy; + dist_axial = dist_center; + quadrant = ImGetDirQuadrantFromDelta(dcx, dcy); + } + else + { + // Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter) + quadrant = (window->DC.LastItemId < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; + } + +#if IMGUI_DEBUG_NAV_SCORING + char buf[128]; + if (IsMouseHoveringRect(cand.Min, cand.Max)) + { + ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); + ImDrawList* draw_list = GetForegroundDrawList(window); + draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100)); + draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); + draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,150)); + draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf); + } + else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. + { + if (IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; } + if (quadrant == g.NavMoveDir) + { + ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center); + ImDrawList* draw_list = GetForegroundDrawList(window); + draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); + draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf); + } + } +#endif + + // Is it in the quadrant we're interesting in moving to? + bool new_best = false; + if (quadrant == g.NavMoveDir) + { + // Does it beat the current best candidate? + if (dist_box < result->DistBox) + { + result->DistBox = dist_box; + result->DistCenter = dist_center; + return true; + } + if (dist_box == result->DistBox) + { + // Try using distance between center points to break ties + if (dist_center < result->DistCenter) + { + result->DistCenter = dist_center; + new_best = true; + } + else if (dist_center == result->DistCenter) + { + // Still tied! we need to be extra-careful to make sure everything gets linked properly. We consistently break ties by symbolically moving "later" items + // (with higher index) to the right/downwards by an infinitesimal amount since we the current "best" button already (so it must have a lower index), + // this is fairly easy. This rule ensures that all buttons with dx==dy==0 will end up being linked in order of appearance along the x axis. + if (((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) ? dby : dbx) < 0.0f) // moving bj to the right/down decreases distance + new_best = true; + } + } + } + + // Axial check: if 'curr' has no link at all in some direction and 'cand' lies roughly in that direction, add a tentative link. This will only be kept if no "real" matches + // are found, so it only augments the graph produced by the above method using extra links. (important, since it doesn't guarantee strong connectedness) + // This is just to avoid buttons having no links in a particular direction when there's a suitable neighbor. you get good graphs without this too. + // 2017/09/29: FIXME: This now currently only enabled inside menu bars, ideally we'd disable it everywhere. Menus in particular need to catch failure. For general navigation it feels awkward. + // Disabling it may lead to disconnected graphs when nodes are very spaced out on different axis. Perhaps consider offering this as an option? + if (result->DistBox == FLT_MAX && dist_axial < result->DistAxial) // Check axial match + if (g.NavLayer == ImGuiNavLayer_Menu && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) + if ((g.NavMoveDir == ImGuiDir_Left && dax < 0.0f) || (g.NavMoveDir == ImGuiDir_Right && dax > 0.0f) || (g.NavMoveDir == ImGuiDir_Up && day < 0.0f) || (g.NavMoveDir == ImGuiDir_Down && day > 0.0f)) + { + result->DistAxial = dist_axial; + new_best = true; + } + + return new_best; +} + +static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel) +{ + result->Window = window; + result->ID = id; + result->FocusScopeId = window->DC.NavFocusScopeIdCurrent; + result->RectRel = nav_bb_rel; +} + +// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) +static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id) +{ + ImGuiContext& g = *GImGui; + //if (!g.IO.NavActive) // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag. + // return; + + const ImGuiItemFlags item_flags = g.CurrentItemFlags; + const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos); + + // Process Init Request + if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent) + { + // Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback + if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus) || g.NavInitResultId == 0) + { + g.NavInitResultId = id; + g.NavInitResultRectRel = nav_bb_rel; + } + if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus)) + { + g.NavInitRequest = false; // Found a match, clear request + NavUpdateAnyRequestFlag(); + } + } + + // Process Move Request (scoring for navigation) + // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy) + if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav))) + { + ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; +#if IMGUI_DEBUG_NAV_SCORING + // [DEBUG] Score all items in NavWindow at all times + if (!g.NavMoveRequest) + g.NavMoveDir = g.NavMoveDirLast; + bool new_best = NavScoreItem(result, nav_bb) && g.NavMoveRequest; +#else + bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb); +#endif + if (new_best) + NavApplyItemToResult(result, window, id, nav_bb_rel); + + // Features like PageUp/PageDown need to maintain a separate score for the visible set of items. + const float VISIBLE_RATIO = 0.70f; + if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb)) + if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO) + if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb)) + NavApplyItemToResult(&g.NavMoveResultLocalVisibleSet, window, id, nav_bb_rel); + } + + // Update window-relative bounding box of navigated item + if (g.NavId == id) + { + g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window. + g.NavLayer = window->DC.NavLayerCurrent; + g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; + g.NavIdIsAlive = true; + window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position) + } +} + +bool ImGui::NavMoveRequestButNoResultYet() +{ + ImGuiContext& g = *GImGui; + return g.NavMoveRequest && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0; +} + +void ImGui::NavMoveRequestCancel() +{ + ImGuiContext& g = *GImGui; + g.NavMoveRequest = false; + NavUpdateAnyRequestFlag(); +} + +void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_None); + NavMoveRequestCancel(); + g.NavMoveDir = move_dir; + g.NavMoveClipDir = clip_dir; + g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; + g.NavMoveRequestFlags = move_flags; + g.NavWindow->NavRectRel[g.NavLayer] = bb_rel; +} + +void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags) +{ + ImGuiContext& g = *GImGui; + + // Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire + // popup is assembled and in case of appended popups it is not clear which EndPopup() call is final. + g.NavWrapRequestWindow = window; + g.NavWrapRequestFlags = move_flags; +} + +// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). +// This way we could find the last focused window among our children. It would be much less confusing this way? +static void ImGui::NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window) +{ + ImGuiWindow* parent = nav_window; + while (parent && parent->RootWindow != parent && (parent->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) + parent = parent->ParentWindow; + if (parent && parent != nav_window) + parent->NavLastChildNavWindow = nav_window; +} + +// Restore the last focused child. +// Call when we are expected to land on the Main Layer (0) after FocusWindow() +static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window) +{ + if (window->NavLastChildNavWindow && window->NavLastChildNavWindow->WasActive) + return window->NavLastChildNavWindow; + return window; +} + +void ImGui::NavRestoreLayer(ImGuiNavLayer layer) +{ + ImGuiContext& g = *GImGui; + if (layer == ImGuiNavLayer_Main) + g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow); + ImGuiWindow* window = g.NavWindow; + if (window->NavLastIds[layer] != 0) + { + SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; + } + else + { + g.NavLayer = layer; + NavInitWindow(window, true); + } +} + +static inline void ImGui::NavUpdateAnyRequestFlag() +{ + ImGuiContext& g = *GImGui; + g.NavAnyRequest = g.NavMoveRequest || g.NavInitRequest || (IMGUI_DEBUG_NAV_SCORING && g.NavWindow != NULL); + if (g.NavAnyRequest) + IM_ASSERT(g.NavWindow != NULL); +} + +// This needs to be called before we submit any widget (aka in or before Begin) +void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(window == g.NavWindow); + + if (window->Flags & ImGuiWindowFlags_NoNavInputs) + { + g.NavId = g.NavFocusScopeId = 0; + return; + } + + bool init_for_nav = false; + if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit) + init_for_nav = true; + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer); + if (init_for_nav) + { + SetNavID(0, g.NavLayer, 0, ImRect()); + g.NavInitRequest = true; + g.NavInitRequestFromMove = false; + g.NavInitResultId = 0; + g.NavInitResultRectRel = ImRect(); + NavUpdateAnyRequestFlag(); + } + else + { + g.NavId = window->NavLastIds[0]; + g.NavFocusScopeId = 0; + } +} + +static ImVec2 ImGui::NavCalcPreferredRefPos() +{ + ImGuiContext& g = *GImGui; + if (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow) + { + // Mouse (we need a fallback in case the mouse becomes invalid after being used) + if (IsMousePosValid(&g.IO.MousePos)) + return g.IO.MousePos; + return g.LastValidMousePos; + } + else + { + // When navigation is active and mouse is disabled, decide on an arbitrary position around the bottom left of the currently navigated item. + const ImRect& rect_rel = g.NavWindow->NavRectRel[g.NavLayer]; + ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight())); + ImGuiViewport* viewport = GetMainViewport(); + return ImFloor(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta. + } +} + +float ImGui::GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode) +{ + ImGuiContext& g = *GImGui; + if (mode == ImGuiInputReadMode_Down) + return g.IO.NavInputs[n]; // Instant, read analog input (0.0f..1.0f, as provided by user) + + const float t = g.IO.NavInputsDownDuration[n]; + if (t < 0.0f && mode == ImGuiInputReadMode_Released) // Return 1.0f when just released, no repeat, ignore analog input. + return (g.IO.NavInputsDownDurationPrev[n] >= 0.0f ? 1.0f : 0.0f); + if (t < 0.0f) + return 0.0f; + if (mode == ImGuiInputReadMode_Pressed) // Return 1.0f when just pressed, no repeat, ignore analog input. + return (t == 0.0f) ? 1.0f : 0.0f; + if (mode == ImGuiInputReadMode_Repeat) + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.80f); + if (mode == ImGuiInputReadMode_RepeatSlow) + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 1.25f, g.IO.KeyRepeatRate * 2.00f); + if (mode == ImGuiInputReadMode_RepeatFast) + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.30f); + return 0.0f; +} + +ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor, float fast_factor) +{ + ImVec2 delta(0.0f, 0.0f); + if (dir_sources & ImGuiNavDirSourceFlags_Keyboard) + delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight_, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft_, mode), GetNavInputAmount(ImGuiNavInput_KeyDown_, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp_, mode)); + if (dir_sources & ImGuiNavDirSourceFlags_PadDPad) + delta += ImVec2(GetNavInputAmount(ImGuiNavInput_DpadRight, mode) - GetNavInputAmount(ImGuiNavInput_DpadLeft, mode), GetNavInputAmount(ImGuiNavInput_DpadDown, mode) - GetNavInputAmount(ImGuiNavInput_DpadUp, mode)); + if (dir_sources & ImGuiNavDirSourceFlags_PadLStick) + delta += ImVec2(GetNavInputAmount(ImGuiNavInput_LStickRight, mode) - GetNavInputAmount(ImGuiNavInput_LStickLeft, mode), GetNavInputAmount(ImGuiNavInput_LStickDown, mode) - GetNavInputAmount(ImGuiNavInput_LStickUp, mode)); + if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakSlow)) + delta *= slow_factor; + if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakFast)) + delta *= fast_factor; + return delta; +} + +static void ImGui::NavUpdate() +{ + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + + io.WantSetMousePos = false; + g.NavWrapRequestWindow = NULL; + g.NavWrapRequestFlags = ImGuiNavMoveFlags_None; +#if 0 + if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); +#endif + + // Set input source as Gamepad when buttons are pressed (as some features differs when used with Gamepad vs Keyboard) + // (do it before we map Keyboard input!) + bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; + bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; + if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad) + { + if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.NavInputs[ImGuiNavInput_Cancel] > 0.0f || io.NavInputs[ImGuiNavInput_Menu] > 0.0f + || io.NavInputs[ImGuiNavInput_DpadLeft] > 0.0f || io.NavInputs[ImGuiNavInput_DpadRight] > 0.0f || io.NavInputs[ImGuiNavInput_DpadUp] > 0.0f || io.NavInputs[ImGuiNavInput_DpadDown] > 0.0f) + g.NavInputSource = ImGuiInputSource_Gamepad; + } + + // Update Keyboard->Nav inputs mapping + if (nav_keyboard_active) + { + #define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(io.KeyMap[_KEY])) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_Keyboard; } } while (0) + NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); + NAV_MAP_KEY(ImGuiKey_Enter, ImGuiNavInput_Input ); + NAV_MAP_KEY(ImGuiKey_Escape, ImGuiNavInput_Cancel ); + NAV_MAP_KEY(ImGuiKey_LeftArrow, ImGuiNavInput_KeyLeft_ ); + NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_); + NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ ); + NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ ); + if (io.KeyCtrl) + io.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; + if (io.KeyShift) + io.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; + + // AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl) + // But also even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway. + if (io.KeyAlt && !io.KeyCtrl) + io.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f; + + // We automatically cancel toggling nav layer when any text has been typed while holding Alt. (See #370) + if (io.KeyAlt && !io.KeyCtrl && g.NavWindowingToggleLayer && io.InputQueueCharacters.Size > 0) + g.NavWindowingToggleLayer = false; + + #undef NAV_MAP_KEY + } + memcpy(io.NavInputsDownDurationPrev, io.NavInputsDownDuration, sizeof(io.NavInputsDownDuration)); + for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) + io.NavInputsDownDuration[i] = (io.NavInputs[i] > 0.0f) ? (io.NavInputsDownDuration[i] < 0.0f ? 0.0f : io.NavInputsDownDuration[i] + io.DeltaTime) : -1.0f; + + // Process navigation init request (select first/default focus) + if (g.NavInitResultId != 0) + NavUpdateInitResult(); + g.NavInitRequest = false; + g.NavInitRequestFromMove = false; + g.NavInitResultId = 0; + g.NavJustMovedToId = 0; + + // Process navigation move request + if (g.NavMoveRequest) + NavUpdateMoveResult(); + + // When a forwarded move request failed, we restore the highlight that we disabled during the forward frame + if (g.NavMoveRequestForward == ImGuiNavForward_ForwardActive) + { + IM_ASSERT(g.NavMoveRequest); + if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) + g.NavDisableHighlight = false; + g.NavMoveRequestForward = ImGuiNavForward_None; + } + + // Apply application mouse position movement, after we had a chance to process move request result. + if (g.NavMousePosDirty && g.NavIdIsAlive) + { + // Set mouse position given our knowledge of the navigated item position from last frame + if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) + if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow) + { + io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos(); + io.WantSetMousePos = true; + } + g.NavMousePosDirty = false; + } + g.NavIdIsAlive = false; + g.NavJustTabbedId = 0; + IM_ASSERT(g.NavLayer == 0 || g.NavLayer == 1); + + // Store our return window (for returning from Layer 1 to Layer 0) and clear it as soon as we step back in our own Layer 0 + if (g.NavWindow) + NavSaveLastChildNavWindowIntoParent(g.NavWindow); + if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == ImGuiNavLayer_Main) + g.NavWindow->NavLastChildNavWindow = NULL; + + // Update CTRL+TAB and Windowing features (hold Square to move/resize/etc.) + NavUpdateWindowing(); + + // Set output flags for user application + io.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); + io.NavVisible = (io.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); + + // Process NavCancel input (to close a popup, get back to parent, clear focus) + if (IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) + { + IMGUI_DEBUG_LOG_NAV("[nav] ImGuiNavInput_Cancel\n"); + if (g.ActiveId != 0) + { + if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel)) + ClearActiveID(); + } + else if (g.NavLayer != ImGuiNavLayer_Main) + { + // Leave the "menu" layer + NavRestoreLayer(ImGuiNavLayer_Main); + } + else if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow) + { + // Exit child window + ImGuiWindow* child_window = g.NavWindow; + ImGuiWindow* parent_window = g.NavWindow->ParentWindow; + IM_ASSERT(child_window->ChildId != 0); + ImRect child_rect = child_window->Rect(); + FocusWindow(parent_window); + SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, ImRect(child_rect.Min - parent_window->Pos, child_rect.Max - parent_window->Pos)); + } + else if (g.OpenPopupStack.Size > 0) + { + // Close open popup/menu + if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal)) + ClosePopupToLevel(g.OpenPopupStack.Size - 1, true); + } + else + { + // Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were + if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow))) + g.NavWindow->NavLastIds[0] = 0; + g.NavId = g.NavFocusScopeId = 0; + } + } + + // Process manual activation request + g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = 0; + if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + { + bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); + bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); + if (g.ActiveId == 0 && activate_pressed) + g.NavActivateId = g.NavId; + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down) + g.NavActivateDownId = g.NavId; + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) + g.NavActivatePressedId = g.NavId; + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed)) + g.NavInputId = g.NavId; + } + if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + g.NavDisableHighlight = true; + if (g.NavActivateId != 0) + IM_ASSERT(g.NavActivateDownId == g.NavActivateId); + g.NavMoveRequest = false; + + // Process programmatic activation request + if (g.NavNextActivateId != 0) + g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = g.NavNextActivateId; + g.NavNextActivateId = 0; + + // Initiate directional inputs request + if (g.NavMoveRequestForward == ImGuiNavForward_None) + { + g.NavMoveDir = ImGuiDir_None; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_None; + if (g.NavWindow && !g.NavWindowingTarget && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + { + const ImGuiInputReadMode read_mode = ImGuiInputReadMode_Repeat; + if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && (IsNavInputTest(ImGuiNavInput_DpadLeft, read_mode) || IsNavInputTest(ImGuiNavInput_KeyLeft_, read_mode))) { g.NavMoveDir = ImGuiDir_Left; } + if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsNavInputTest(ImGuiNavInput_DpadRight, read_mode) || IsNavInputTest(ImGuiNavInput_KeyRight_, read_mode))) { g.NavMoveDir = ImGuiDir_Right; } + if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && (IsNavInputTest(ImGuiNavInput_DpadUp, read_mode) || IsNavInputTest(ImGuiNavInput_KeyUp_, read_mode))) { g.NavMoveDir = ImGuiDir_Up; } + if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && (IsNavInputTest(ImGuiNavInput_DpadDown, read_mode) || IsNavInputTest(ImGuiNavInput_KeyDown_, read_mode))) { g.NavMoveDir = ImGuiDir_Down; } + } + g.NavMoveClipDir = g.NavMoveDir; + } + else + { + // Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window) + // (Preserve g.NavMoveRequestFlags, g.NavMoveClipDir which were set by the NavMoveRequestForward() function) + IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); + IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued); + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestForward %d\n", g.NavMoveDir); + g.NavMoveRequestForward = ImGuiNavForward_ForwardActive; + } + + // Update PageUp/PageDown/Home/End scroll + // FIXME-NAV: Consider enabling those keys even without the master ImGuiConfigFlags_NavEnableKeyboard flag? + float nav_scoring_rect_offset_y = 0.0f; + if (nav_keyboard_active) + nav_scoring_rect_offset_y = NavUpdatePageUpPageDown(); + + // If we initiate a movement request and have no current NavId, we initiate a InitDefautRequest that will be used as a fallback if the direction fails to find a match + if (g.NavMoveDir != ImGuiDir_None) + { + g.NavMoveRequest = true; + g.NavMoveRequestKeyMods = io.KeyMods; + g.NavMoveDirLast = g.NavMoveDir; + } + if (g.NavMoveRequest && g.NavId == 0) + { + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer); + g.NavInitRequest = g.NavInitRequestFromMove = true; + // Reassigning with same value, we're being explicit here. + g.NavInitResultId = 0; // -V1048 + g.NavDisableHighlight = false; + } + NavUpdateAnyRequestFlag(); + + // Scrolling + if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget) + { + // *Fallback* manual-scroll with Nav directional keys when window has no navigable item + ImGuiWindow* window = g.NavWindow; + const float scroll_speed = IM_ROUND(window->CalcFontSize() * 100 * io.DeltaTime); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. + if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll && g.NavMoveRequest) + { + if (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) + SetScrollX(window, ImFloor(window->Scroll.x + ((g.NavMoveDir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed)); + if (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) + SetScrollY(window, ImFloor(window->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); + } + + // *Normal* Manual scroll with NavScrollXXX keys + // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds. + ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f / 10.0f, 10.0f); + if (scroll_dir.x != 0.0f && window->ScrollbarX) + SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed)); + if (scroll_dir.y != 0.0f) + SetScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed)); + } + + // Reset search results + g.NavMoveResultLocal.Clear(); + g.NavMoveResultLocalVisibleSet.Clear(); + g.NavMoveResultOther.Clear(); + + // When using gamepad, we project the reference nav bounding box into window visible area. + // This is to allow resuming navigation inside the visible area after doing a large amount of scrolling, since with gamepad every movements are relative + // (can't focus a visible object like we can with the mouse). + if (g.NavMoveRequest && g.NavInputSource == ImGuiInputSource_Gamepad && g.NavLayer == ImGuiNavLayer_Main) + { + ImGuiWindow* window = g.NavWindow; + ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1, 1), window->InnerRect.Max - window->Pos + ImVec2(1, 1)); + if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer])) + { + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: clamp NavRectRel\n"); + float pad = window->CalcFontSize() * 0.5f; + window_rect_rel.Expand(ImVec2(-ImMin(window_rect_rel.GetWidth(), pad), -ImMin(window_rect_rel.GetHeight(), pad))); // Terrible approximation for the intent of starting navigation from first fully visible item + window->NavRectRel[g.NavLayer].ClipWithFull(window_rect_rel); + g.NavId = g.NavFocusScopeId = 0; + } + } + + // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items) + ImRect nav_rect_rel = g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted() ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0, 0, 0, 0); + g.NavScoringRect = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : ImRect(0, 0, 0, 0); + g.NavScoringRect.TranslateY(nav_scoring_rect_offset_y); + g.NavScoringRect.Min.x = ImMin(g.NavScoringRect.Min.x + 1.0f, g.NavScoringRect.Max.x); + g.NavScoringRect.Max.x = g.NavScoringRect.Min.x; + IM_ASSERT(!g.NavScoringRect.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem(). + //GetForegroundDrawList()->AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG] + g.NavScoringCount = 0; +#if IMGUI_DEBUG_NAV_RECTS + if (g.NavWindow) + { + ImDrawList* draw_list = GetForegroundDrawList(g.NavWindow); + if (1) { for (int layer = 0; layer < 2; layer++) draw_list->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG] + if (1) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); draw_list->AddCircleFilled(p, 3.0f, col); draw_list->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); } + } +#endif +} + +static void ImGui::NavUpdateInitResult() +{ + // In very rare cases g.NavWindow may be null (e.g. clearing focus after requesting an init request, which does happen when releasing Alt while clicking on void) + ImGuiContext& g = *GImGui; + if (!g.NavWindow) + return; + + // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) + // FIXME-NAV: On _NavFlattened windows, g.NavWindow will only be updated during subsequent frame. Not a problem currently. + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name); + SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel); + if (g.NavInitRequestFromMove) + { + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; + } +} + +// Apply result from previous frame navigation directional move request +static void ImGui::NavUpdateMoveResult() +{ + ImGuiContext& g = *GImGui; + if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) + { + // In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result) + if (g.NavId != 0) + { + g.NavDisableHighlight = false; + g.NavDisableMouseHover = true; + } + return; + } + + // Select which result to use + ImGuiNavItemData* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; + + // PageUp/PageDown behavior first jumps to the bottom/top mostly visible item, _otherwise_ use the result from the previous/next page. + if (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) + if (g.NavMoveResultLocalVisibleSet.ID != 0 && g.NavMoveResultLocalVisibleSet.ID != g.NavId) + result = &g.NavMoveResultLocalVisibleSet; + + // Maybe entering a flattened child from the outside? In this case solve the tie using the regular scoring rules. + if (result != &g.NavMoveResultOther && g.NavMoveResultOther.ID != 0 && g.NavMoveResultOther.Window->ParentWindow == g.NavWindow) + if ((g.NavMoveResultOther.DistBox < result->DistBox) || (g.NavMoveResultOther.DistBox == result->DistBox && g.NavMoveResultOther.DistCenter < result->DistCenter)) + result = &g.NavMoveResultOther; + IM_ASSERT(g.NavWindow && result->Window); + + // Scroll to keep newly navigated item fully into view. + if (g.NavLayer == ImGuiNavLayer_Main) + { + ImVec2 delta_scroll; + if (g.NavMoveRequestFlags & ImGuiNavMoveFlags_ScrollToEdge) + { + float scroll_target = (g.NavMoveDir == ImGuiDir_Up) ? result->Window->ScrollMax.y : 0.0f; + delta_scroll.y = result->Window->Scroll.y - scroll_target; + SetScrollY(result->Window, scroll_target); + } + else + { + ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos); + delta_scroll = ScrollToBringRectIntoView(result->Window, rect_abs); + } + + // Offset our result position so mouse position can be applied immediately after in NavUpdate() + result->RectRel.TranslateX(-delta_scroll.x); + result->RectRel.TranslateY(-delta_scroll.y); + } + + ClearActiveID(); + g.NavWindow = result->Window; + if (g.NavId != result->ID) + { + // Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId) + g.NavJustMovedToId = result->ID; + g.NavJustMovedToFocusScopeId = result->FocusScopeId; + g.NavJustMovedToKeyMods = g.NavMoveRequestKeyMods; + } + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name); + SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; +} + +// Handle PageUp/PageDown/Home/End keys +static float ImGui::NavUpdatePageUpPageDown() +{ + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + + if (g.NavMoveDir != ImGuiDir_None || g.NavWindow == NULL) + return 0.0f; + if ((g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL || g.NavLayer != ImGuiNavLayer_Main) + return 0.0f; + + ImGuiWindow* window = g.NavWindow; + const bool page_up_held = IsKeyDown(io.KeyMap[ImGuiKey_PageUp]) && !IsActiveIdUsingKey(ImGuiKey_PageUp); + const bool page_down_held = IsKeyDown(io.KeyMap[ImGuiKey_PageDown]) && !IsActiveIdUsingKey(ImGuiKey_PageDown); + const bool home_pressed = IsKeyPressed(io.KeyMap[ImGuiKey_Home]) && !IsActiveIdUsingKey(ImGuiKey_Home); + const bool end_pressed = IsKeyPressed(io.KeyMap[ImGuiKey_End]) && !IsActiveIdUsingKey(ImGuiKey_End); + if (page_up_held != page_down_held || home_pressed != end_pressed) // If either (not both) are pressed + { + if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll) + { + // Fallback manual-scroll when window has no navigable item + if (IsKeyPressed(io.KeyMap[ImGuiKey_PageUp], true)) + SetScrollY(window, window->Scroll.y - window->InnerRect.GetHeight()); + else if (IsKeyPressed(io.KeyMap[ImGuiKey_PageDown], true)) + SetScrollY(window, window->Scroll.y + window->InnerRect.GetHeight()); + else if (home_pressed) + SetScrollY(window, 0.0f); + else if (end_pressed) + SetScrollY(window, window->ScrollMax.y); + } + else + { + ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; + const float page_offset_y = ImMax(0.0f, window->InnerRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); + float nav_scoring_rect_offset_y = 0.0f; + if (IsKeyPressed(io.KeyMap[ImGuiKey_PageUp], true)) + { + nav_scoring_rect_offset_y = -page_offset_y; + g.NavMoveDir = ImGuiDir_Down; // Because our scoring rect is offset up, we request the down direction (so we can always land on the last item) + g.NavMoveClipDir = ImGuiDir_Up; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; + } + else if (IsKeyPressed(io.KeyMap[ImGuiKey_PageDown], true)) + { + nav_scoring_rect_offset_y = +page_offset_y; + g.NavMoveDir = ImGuiDir_Up; // Because our scoring rect is offset down, we request the up direction (so we can always land on the last item) + g.NavMoveClipDir = ImGuiDir_Down; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; + } + else if (home_pressed) + { + // FIXME-NAV: handling of Home/End is assuming that the top/bottom most item will be visible with Scroll.y == 0/ScrollMax.y + // Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdge flag, we don't scroll immediately to avoid scrolling happening before nav result. + // Preserve current horizontal position if we have any. + nav_rect_rel.Min.y = nav_rect_rel.Max.y = -window->Scroll.y; + if (nav_rect_rel.IsInverted()) + nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; + g.NavMoveDir = ImGuiDir_Down; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; + } + else if (end_pressed) + { + nav_rect_rel.Min.y = nav_rect_rel.Max.y = window->ScrollMax.y + window->SizeFull.y - window->Scroll.y; + if (nav_rect_rel.IsInverted()) + nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; + g.NavMoveDir = ImGuiDir_Up; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; + } + return nav_scoring_rect_offset_y; + } + } + return 0.0f; +} + +static void ImGui::NavEndFrame() +{ + ImGuiContext& g = *GImGui; + + // Show CTRL+TAB list window + if (g.NavWindowingTarget != NULL) + NavUpdateWindowingOverlay(); + + // Perform wrap-around in menus + ImGuiWindow* window = g.NavWrapRequestWindow; + ImGuiNavMoveFlags move_flags = g.NavWrapRequestFlags; + if (window != NULL && g.NavWindow == window && NavMoveRequestButNoResultYet() && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == ImGuiNavLayer_Main) + { + IM_ASSERT(move_flags != 0); // No points calling this with no wrapping + ImRect bb_rel = window->NavRectRel[0]; + + ImGuiDir clip_dir = g.NavMoveDir; + if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) + { + bb_rel.Min.x = bb_rel.Max.x = + ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x; + if (move_flags & ImGuiNavMoveFlags_WrapX) + { + bb_rel.TranslateY(-bb_rel.GetHeight()); + clip_dir = ImGuiDir_Up; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) + { + bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x; + if (move_flags & ImGuiNavMoveFlags_WrapX) + { + bb_rel.TranslateY(+bb_rel.GetHeight()); + clip_dir = ImGuiDir_Down; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) + { + bb_rel.Min.y = bb_rel.Max.y = + ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y; + if (move_flags & ImGuiNavMoveFlags_WrapY) + { + bb_rel.TranslateX(-bb_rel.GetWidth()); + clip_dir = ImGuiDir_Left; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) + { + bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y; + if (move_flags & ImGuiNavMoveFlags_WrapY) + { + bb_rel.TranslateX(+bb_rel.GetWidth()); + clip_dir = ImGuiDir_Right; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + } +} + +static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_UNUSED(g); + int order = window->FocusOrder; + IM_ASSERT(g.WindowsFocusOrder[order] == window); + return order; +} + +static ImGuiWindow* FindWindowNavFocusable(int i_start, int i_stop, int dir) // FIXME-OPT O(N) +{ + ImGuiContext& g = *GImGui; + for (int i = i_start; i >= 0 && i < g.WindowsFocusOrder.Size && i != i_stop; i += dir) + if (ImGui::IsWindowNavFocusable(g.WindowsFocusOrder[i])) + return g.WindowsFocusOrder[i]; + return NULL; +} + +static void NavUpdateWindowingHighlightWindow(int focus_change_dir) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavWindowingTarget); + if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal) + return; + + const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget); + ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir); + if (!window_target) + window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir); + if (window_target) // Don't reset windowing target if there's a single window in the list + g.NavWindowingTarget = g.NavWindowingTargetAnim = window_target; + g.NavWindowingToggleLayer = false; +} + +// Windowing management mode +// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) +// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer) +static void ImGui::NavUpdateWindowing() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* apply_focus_window = NULL; + bool apply_toggle_layer = false; + + ImGuiWindow* modal_window = GetTopMostPopupModal(); + bool allow_windowing = (modal_window == NULL); + if (!allow_windowing) + g.NavWindowingTarget = NULL; + + // Fade out + if (g.NavWindowingTargetAnim && g.NavWindowingTarget == NULL) + { + g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha - g.IO.DeltaTime * 10.0f, 0.0f); + if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f) + g.NavWindowingTargetAnim = NULL; + } + + // Start CTRL-TAB or Square+L/R window selection + bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); + bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard); + if (start_windowing_with_gamepad || start_windowing_with_keyboard) + if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) + { + g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop + g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; + g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true; + g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad; + } + + // Gamepad update + g.NavWindowingTimer += g.IO.DeltaTime; + if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad) + { + // Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise + g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); + + // Select window to focus + const int focus_change_dir = (int)IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow); + if (focus_change_dir != 0) + { + NavUpdateWindowingHighlightWindow(focus_change_dir); + g.NavWindowingHighlightAlpha = 1.0f; + } + + // Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered top-most) + if (!IsNavInputDown(ImGuiNavInput_Menu)) + { + g.NavWindowingToggleLayer &= (g.NavWindowingHighlightAlpha < 1.0f); // Once button was held long enough we don't consider it a tap-to-toggle-layer press anymore. + if (g.NavWindowingToggleLayer && g.NavWindow) + apply_toggle_layer = true; + else if (!g.NavWindowingToggleLayer) + apply_focus_window = g.NavWindowingTarget; + g.NavWindowingTarget = NULL; + } + } + + // Keyboard: Focus + if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Keyboard) + { + // Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise + g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // 1.0f + if (IsKeyPressedMap(ImGuiKey_Tab, true)) + NavUpdateWindowingHighlightWindow(g.IO.KeyShift ? +1 : -1); + if (!g.IO.KeyCtrl) + apply_focus_window = g.NavWindowingTarget; + } + + // Keyboard: Press and Release ALT to toggle menu layer + // FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of backend clearing releases all keys on ALT-TAB + if (IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed)) + g.NavWindowingToggleLayer = true; + if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released)) + if (IsMousePosValid(&g.IO.MousePos) == IsMousePosValid(&g.IO.MousePosPrev)) + apply_toggle_layer = true; + + // Move window + if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove)) + { + ImVec2 move_delta; + if (g.NavInputSource == ImGuiInputSource_Keyboard && !g.IO.KeyShift) + move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); + if (g.NavInputSource == ImGuiInputSource_Gamepad) + move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down); + if (move_delta.x != 0.0f || move_delta.y != 0.0f) + { + const float NAV_MOVE_SPEED = 800.0f; + const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well + ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindow; + SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always); + MarkIniSettingsDirty(moving_window); + g.NavDisableMouseHover = true; + } + } + + // Apply final focus + if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindow)) + { + ClearActiveID(); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = true; + apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); + ClosePopupsOverWindow(apply_focus_window, false); + FocusWindow(apply_focus_window); + if (apply_focus_window->NavLastIds[0] == 0) + NavInitWindow(apply_focus_window, false); + + // If the window has ONLY a menu layer (no main layer), select it directly + // Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame, + // so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since + // the target window as already been previewed once. + // FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases, + // we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask* + // won't be valid. + if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu)) + g.NavLayer = ImGuiNavLayer_Menu; + } + if (apply_focus_window) + g.NavWindowingTarget = NULL; + + // Apply menu/layer toggle + if (apply_toggle_layer && g.NavWindow) + { + ClearActiveID(); + + // Move to parent menu if necessary + ImGuiWindow* new_nav_window = g.NavWindow; + while (new_nav_window->ParentWindow + && (new_nav_window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0 + && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 + && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) + new_nav_window = new_nav_window->ParentWindow; + if (new_nav_window != g.NavWindow) + { + ImGuiWindow* old_nav_window = g.NavWindow; + FocusWindow(new_nav_window); + new_nav_window->NavLastChildNavWindow = old_nav_window; + } + g.NavDisableHighlight = false; + g.NavDisableMouseHover = true; + + // Reinitialize navigation when entering menu bar with the Alt key. + const ImGuiNavLayer new_nav_layer = (g.NavWindow->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) ? (ImGuiNavLayer)((int)g.NavLayer ^ 1) : ImGuiNavLayer_Main; + if (new_nav_layer == ImGuiNavLayer_Menu) + g.NavWindow->NavLastIds[new_nav_layer] = 0; + NavRestoreLayer(new_nav_layer); + } +} + +// Window has already passed the IsWindowNavFocusable() +static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window) +{ + if (window->Flags & ImGuiWindowFlags_Popup) + return "(Popup)"; + if ((window->Flags & ImGuiWindowFlags_MenuBar) && strcmp(window->Name, "##MainMenuBar") == 0) + return "(Main menu bar)"; + return "(Untitled)"; +} + +// Overlay displayed when using CTRL+TAB. Called by EndFrame(). +void ImGui::NavUpdateWindowingOverlay() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavWindowingTarget != NULL); + + if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY) + return; + + if (g.NavWindowingListWindow == NULL) + g.NavWindowingListWindow = FindWindowByName("###NavWindowingList"); + const ImGuiViewport* viewport = GetMainViewport(); + SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); + SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); + PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); + Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); + for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) + { + ImGuiWindow* window = g.WindowsFocusOrder[n]; + IM_ASSERT(window != NULL); // Fix static analyzers + if (!IsWindowNavFocusable(window)) + continue; + const char* label = window->Name; + if (label == FindRenderedTextEnd(label)) + label = GetFallbackWindowNameForWindowingList(window); + Selectable(label, g.NavWindowingTarget == window); + } + End(); + PopStyleVar(); +} + + +//----------------------------------------------------------------------------- +// [SECTION] DRAG AND DROP +//----------------------------------------------------------------------------- + +void ImGui::ClearDragDrop() +{ + ImGuiContext& g = *GImGui; + g.DragDropActive = false; + g.DragDropPayload.Clear(); + g.DragDropAcceptFlags = ImGuiDragDropFlags_None; + g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0; + g.DragDropAcceptIdCurrRectSurface = FLT_MAX; + g.DragDropAcceptFrameCount = -1; + + g.DragDropPayloadBufHeap.clear(); + memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); +} + +// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() +// If the item has an identifier: +// - This assume/require the item to be activated (typically via ButtonBehavior). +// - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with another button. +// - We then pull and use the mouse button that was used to activate the item and use it to carry on the drag. +// If the item has no identifier: +// - Currently always assume left mouse button. +bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button, + // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic). + ImGuiMouseButton mouse_button = ImGuiMouseButton_Left; + + bool source_drag_active = false; + ImGuiID source_id = 0; + ImGuiID source_parent_id = 0; + if (!(flags & ImGuiDragDropFlags_SourceExtern)) + { + source_id = window->DC.LastItemId; + if (source_id != 0) + { + // Common path: items with ID + if (g.ActiveId != source_id) + return false; + if (g.ActiveIdMouseButton != -1) + mouse_button = g.ActiveIdMouseButton; + if (g.IO.MouseDown[mouse_button] == false) + return false; + g.ActiveIdAllowOverlap = false; + } + else + { + // Uncommon path: items without ID + if (g.IO.MouseDown[mouse_button] == false) + return false; + + // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to: + // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag, C) Swallow your programmer pride. + if (!(flags & ImGuiDragDropFlags_SourceAllowNullID)) + { + IM_ASSERT(0); + return false; + } + + // Early out + if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window)) + return false; + + // Magic fallback (=somehow reprehensible) to handle items with no assigned ID, e.g. Text(), Image() + // We build a throwaway ID based on current ID stack + relative AABB of items in window. + // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled. + // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. + source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect); + bool is_hovered = ItemHoverable(window->DC.LastItemRect, source_id); + if (is_hovered && g.IO.MouseClicked[mouse_button]) + { + SetActiveID(source_id, window); + FocusWindow(window); + } + if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. + g.ActiveIdAllowOverlap = is_hovered; + } + if (g.ActiveId != source_id) + return false; + source_parent_id = window->IDStack.back(); + source_drag_active = IsMouseDragging(mouse_button); + + // Disable navigation and key inputs while dragging + g.ActiveIdUsingNavDirMask = ~(ImU32)0; + g.ActiveIdUsingNavInputMask = ~(ImU32)0; + g.ActiveIdUsingKeyInputMask = ~(ImU64)0; + } + else + { + window = NULL; + source_id = ImHashStr("#SourceExtern"); + source_drag_active = true; + } + + if (source_drag_active) + { + if (!g.DragDropActive) + { + IM_ASSERT(source_id != 0); + ClearDragDrop(); + ImGuiPayload& payload = g.DragDropPayload; + payload.SourceId = source_id; + payload.SourceParentId = source_parent_id; + g.DragDropActive = true; + g.DragDropSourceFlags = flags; + g.DragDropMouseButton = mouse_button; + if (payload.SourceId == g.ActiveId) + g.ActiveIdNoClearOnFocusLoss = true; + } + g.DragDropSourceFrameCount = g.FrameCount; + g.DragDropWithinSource = true; + + if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) + { + // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) + // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. + BeginTooltip(); + if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) + { + ImGuiWindow* tooltip_window = g.CurrentWindow; + tooltip_window->SkipItems = true; + tooltip_window->HiddenFramesCanSkipItems = 1; + } + } + + if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern)) + window->DC.LastItemStatusFlags &= ~ImGuiItemStatusFlags_HoveredRect; + + return true; + } + return false; +} + +void ImGui::EndDragDropSource() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.DragDropActive); + IM_ASSERT(g.DragDropWithinSource && "Not after a BeginDragDropSource()?"); + + if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) + EndTooltip(); + + // Discard the drag if have not called SetDragDropPayload() + if (g.DragDropPayload.DataFrameCount == -1) + ClearDragDrop(); + g.DragDropWithinSource = false; +} + +// Use 'cond' to choose to submit payload on drag start or every frame +bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + ImGuiPayload& payload = g.DragDropPayload; + if (cond == 0) + cond = ImGuiCond_Always; + + IM_ASSERT(type != NULL); + IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long"); + IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0)); + IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once); + IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource() + + if (cond == ImGuiCond_Always || payload.DataFrameCount == -1) + { + // Copy payload + ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType)); + g.DragDropPayloadBufHeap.resize(0); + if (data_size > sizeof(g.DragDropPayloadBufLocal)) + { + // Store in heap + g.DragDropPayloadBufHeap.resize((int)data_size); + payload.Data = g.DragDropPayloadBufHeap.Data; + memcpy(payload.Data, data, data_size); + } + else if (data_size > 0) + { + // Store locally + memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); + payload.Data = g.DragDropPayloadBufLocal; + memcpy(payload.Data, data, data_size); + } + else + { + payload.Data = NULL; + } + payload.DataSize = (int)data_size; + } + payload.DataFrameCount = g.FrameCount; + + return (g.DragDropAcceptFrameCount == g.FrameCount) || (g.DragDropAcceptFrameCount == g.FrameCount - 1); +} + +bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id) +{ + ImGuiContext& g = *GImGui; + if (!g.DragDropActive) + return false; + + ImGuiWindow* window = g.CurrentWindow; + ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; + if (hovered_window == NULL || window->RootWindow != hovered_window->RootWindow) + return false; + IM_ASSERT(id != 0); + if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId)) + return false; + if (window->SkipItems) + return false; + + IM_ASSERT(g.DragDropWithinTarget == false); + g.DragDropTargetRect = bb; + g.DragDropTargetId = id; + g.DragDropWithinTarget = true; + return true; +} + +// We don't use BeginDragDropTargetCustom() and duplicate its code because: +// 1) we use LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle them. +// 2) and it's faster. as this code may be very frequently called, we want to early out as fast as we can. +// Also note how the HoveredWindow test is positioned differently in both functions (in both functions we optimize for the cheapest early out case) +bool ImGui::BeginDragDropTarget() +{ + ImGuiContext& g = *GImGui; + if (!g.DragDropActive) + return false; + + ImGuiWindow* window = g.CurrentWindow; + if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect)) + return false; + ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; + if (hovered_window == NULL || window->RootWindow != hovered_window->RootWindow) + return false; + + const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect; + ImGuiID id = window->DC.LastItemId; + if (id == 0) + id = window->GetIDFromRectangle(display_rect); + if (g.DragDropPayload.SourceId == id) + return false; + + IM_ASSERT(g.DragDropWithinTarget == false); + g.DragDropTargetRect = display_rect; + g.DragDropTargetId = id; + g.DragDropWithinTarget = true; + return true; +} + +bool ImGui::IsDragDropPayloadBeingAccepted() +{ + ImGuiContext& g = *GImGui; + return g.DragDropActive && g.DragDropAcceptIdPrev != 0; +} + +const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiPayload& payload = g.DragDropPayload; + IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ? + IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ? + if (type != NULL && !payload.IsDataType(type)) + return NULL; + + // Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints. + // NB: We currently accept NULL id as target. However, overlapping targets requires a unique ID to function! + const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); + ImRect r = g.DragDropTargetRect; + float r_surface = r.GetWidth() * r.GetHeight(); + if (r_surface <= g.DragDropAcceptIdCurrRectSurface) + { + g.DragDropAcceptFlags = flags; + g.DragDropAcceptIdCurr = g.DragDropTargetId; + g.DragDropAcceptIdCurrRectSurface = r_surface; + } + + // Render default drop visuals + payload.Preview = was_accepted_previously; + flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame) + if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) + { + // FIXME-DRAGDROP: Settle on a proper default visuals for drop target. + r.Expand(3.5f); + bool push_clip_rect = !window->ClipRect.Contains(r); + if (push_clip_rect) window->DrawList->PushClipRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1)); + window->DrawList->AddRect(r.Min, r.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); + if (push_clip_rect) window->DrawList->PopClipRect(); + } + + g.DragDropAcceptFrameCount = g.FrameCount; + payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() + if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery)) + return NULL; + + return &payload; +} + +const ImGuiPayload* ImGui::GetDragDropPayload() +{ + ImGuiContext& g = *GImGui; + return g.DragDropActive ? &g.DragDropPayload : NULL; +} + +// We don't really use/need this now, but added it for the sake of consistency and because we might need it later. +void ImGui::EndDragDropTarget() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.DragDropActive); + IM_ASSERT(g.DragDropWithinTarget); + g.DragDropWithinTarget = false; +} + +//----------------------------------------------------------------------------- +// [SECTION] LOGGING/CAPTURING +//----------------------------------------------------------------------------- +// All text output from the interface can be captured into tty/file/clipboard. +// By default, tree nodes are automatically opened during logging. +//----------------------------------------------------------------------------- + +// Pass text data straight to log (without being displayed) +static inline void LogTextV(ImGuiContext& g, const char* fmt, va_list args) +{ + if (g.LogFile) + { + g.LogBuffer.Buf.resize(0); + g.LogBuffer.appendfv(fmt, args); + ImFileWrite(g.LogBuffer.c_str(), sizeof(char), (ImU64)g.LogBuffer.size(), g.LogFile); + } + else + { + g.LogBuffer.appendfv(fmt, args); + } +} + +void ImGui::LogText(const char* fmt, ...) +{ + ImGuiContext& g = *GImGui; + if (!g.LogEnabled) + return; + + va_list args; + va_start(args, fmt); + LogTextV(g, fmt, args); + va_end(args); +} + +void ImGui::LogTextV(const char* fmt, va_list args) +{ + ImGuiContext& g = *GImGui; + if (!g.LogEnabled) + return; + + LogTextV(g, fmt, args); +} + +// Internal version that takes a position to decide on newline placement and pad items according to their depth. +// We split text into individual lines to add current tree level padding +// FIXME: This code is a little complicated perhaps, considering simplifying the whole system. +void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const char* prefix = g.LogNextPrefix; + const char* suffix = g.LogNextSuffix; + g.LogNextPrefix = g.LogNextSuffix = NULL; + + if (!text_end) + text_end = FindRenderedTextEnd(text, text_end); + + const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1); + if (ref_pos) + g.LogLinePosY = ref_pos->y; + if (log_new_line) + { + LogText(IM_NEWLINE); + g.LogLineFirstItem = true; + } + + if (prefix) + LogRenderedText(ref_pos, prefix, prefix + strlen(prefix)); // Calculate end ourself to ensure "##" are included here. + + // Re-adjust padding if we have popped out of our starting depth + if (g.LogDepthRef > window->DC.TreeDepth) + g.LogDepthRef = window->DC.TreeDepth; + const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef); + + const char* text_remaining = text; + for (;;) + { + // Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry. + // We don't add a trailing \n yet to allow a subsequent item on the same line to be captured. + const char* line_start = text_remaining; + const char* line_end = ImStreolRange(line_start, text_end); + const bool is_last_line = (line_end == text_end); + if (line_start != line_end || !is_last_line) + { + const int line_length = (int)(line_end - line_start); + const int indentation = g.LogLineFirstItem ? tree_depth * 4 : 1; + LogText("%*s%.*s", indentation, "", line_length, line_start); + g.LogLineFirstItem = false; + if (*line_end == '\n') + { + LogText(IM_NEWLINE); + g.LogLineFirstItem = true; + } + } + if (is_last_line) + break; + text_remaining = line_end + 1; + } + + if (suffix) + LogRenderedText(ref_pos, suffix, suffix + strlen(suffix)); +} + +// Start logging/capturing text output +void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.LogEnabled == false); + IM_ASSERT(g.LogFile == NULL); + IM_ASSERT(g.LogBuffer.empty()); + g.LogEnabled = true; + g.LogType = type; + g.LogNextPrefix = g.LogNextSuffix = NULL; + g.LogDepthRef = window->DC.TreeDepth; + g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault); + g.LogLinePosY = FLT_MAX; + g.LogLineFirstItem = true; +} + +// Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText) +void ImGui::LogSetNextTextDecoration(const char* prefix, const char* suffix) +{ + ImGuiContext& g = *GImGui; + g.LogNextPrefix = prefix; + g.LogNextSuffix = suffix; +} + +void ImGui::LogToTTY(int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + IM_UNUSED(auto_open_depth); +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + LogBegin(ImGuiLogType_TTY, auto_open_depth); + g.LogFile = stdout; +#endif +} + +// Start logging/capturing text output to given file +void ImGui::LogToFile(int auto_open_depth, const char* filename) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + + // FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still + // be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE. + // By opening the file in binary mode "ab" we have consistent output everywhere. + if (!filename) + filename = g.IO.LogFilename; + if (!filename || !filename[0]) + return; + ImFileHandle f = ImFileOpen(filename, "ab"); + if (!f) + { + IM_ASSERT(0); + return; + } + + LogBegin(ImGuiLogType_File, auto_open_depth); + g.LogFile = f; +} + +// Start logging/capturing text output to clipboard +void ImGui::LogToClipboard(int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + LogBegin(ImGuiLogType_Clipboard, auto_open_depth); +} + +void ImGui::LogToBuffer(int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + LogBegin(ImGuiLogType_Buffer, auto_open_depth); +} + +void ImGui::LogFinish() +{ + ImGuiContext& g = *GImGui; + if (!g.LogEnabled) + return; + + LogText(IM_NEWLINE); + switch (g.LogType) + { + case ImGuiLogType_TTY: +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + fflush(g.LogFile); +#endif + break; + case ImGuiLogType_File: + ImFileClose(g.LogFile); + break; + case ImGuiLogType_Buffer: + break; + case ImGuiLogType_Clipboard: + if (!g.LogBuffer.empty()) + SetClipboardText(g.LogBuffer.begin()); + break; + case ImGuiLogType_None: + IM_ASSERT(0); + break; + } + + g.LogEnabled = false; + g.LogType = ImGuiLogType_None; + g.LogFile = NULL; + g.LogBuffer.clear(); +} + +// Helper to display logging buttons +// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!) +void ImGui::LogButtons() +{ + ImGuiContext& g = *GImGui; + + PushID("LogButtons"); +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + const bool log_to_tty = Button("Log To TTY"); SameLine(); +#else + const bool log_to_tty = false; +#endif + const bool log_to_file = Button("Log To File"); SameLine(); + const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); + PushAllowKeyboardFocus(false); + SetNextItemWidth(80.0f); + SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL); + PopAllowKeyboardFocus(); + PopID(); + + // Start logging at the end of the function so that the buttons don't appear in the log + if (log_to_tty) + LogToTTY(); + if (log_to_file) + LogToFile(); + if (log_to_clipboard) + LogToClipboard(); +} + + +//----------------------------------------------------------------------------- +// [SECTION] SETTINGS +//----------------------------------------------------------------------------- +// - UpdateSettings() [Internal] +// - MarkIniSettingsDirty() [Internal] +// - CreateNewWindowSettings() [Internal] +// - FindWindowSettings() [Internal] +// - FindOrCreateWindowSettings() [Internal] +// - FindSettingsHandler() [Internal] +// - ClearIniSettings() [Internal] +// - LoadIniSettingsFromDisk() +// - LoadIniSettingsFromMemory() +// - SaveIniSettingsToDisk() +// - SaveIniSettingsToMemory() +// - WindowSettingsHandler_***() [Internal] +//----------------------------------------------------------------------------- + +// Called by NewFrame() +void ImGui::UpdateSettings() +{ + // Load settings on first frame (if not explicitly loaded manually before) + ImGuiContext& g = *GImGui; + if (!g.SettingsLoaded) + { + IM_ASSERT(g.SettingsWindows.empty()); + if (g.IO.IniFilename) + LoadIniSettingsFromDisk(g.IO.IniFilename); + g.SettingsLoaded = true; + } + + // Save settings (with a delay after the last modification, so we don't spam disk too much) + if (g.SettingsDirtyTimer > 0.0f) + { + g.SettingsDirtyTimer -= g.IO.DeltaTime; + if (g.SettingsDirtyTimer <= 0.0f) + { + if (g.IO.IniFilename != NULL) + SaveIniSettingsToDisk(g.IO.IniFilename); + else + g.IO.WantSaveIniSettings = true; // Let user know they can call SaveIniSettingsToMemory(). user will need to clear io.WantSaveIniSettings themselves. + g.SettingsDirtyTimer = 0.0f; + } + } +} + +void ImGui::MarkIniSettingsDirty() +{ + ImGuiContext& g = *GImGui; + if (g.SettingsDirtyTimer <= 0.0f) + g.SettingsDirtyTimer = g.IO.IniSavingRate; +} + +void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) + if (g.SettingsDirtyTimer <= 0.0f) + g.SettingsDirtyTimer = g.IO.IniSavingRate; +} + +ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) +{ + ImGuiContext& g = *GImGui; + +#if !IMGUI_DEBUG_INI_SETTINGS + // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() + // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier. + if (const char* p = strstr(name, "###")) + name = p; +#endif + const size_t name_len = strlen(name); + + // Allocate chunk + const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1; + ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size); + IM_PLACEMENT_NEW(settings) ImGuiWindowSettings(); + settings->ID = ImHashStr(name, name_len); + memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator + + return settings; +} + +ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->ID == id) + return settings; + return NULL; +} + +ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name) +{ + if (ImGuiWindowSettings* settings = FindWindowSettings(ImHashStr(name))) + return settings; + return CreateNewWindowSettings(name); +} + +ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) +{ + ImGuiContext& g = *GImGui; + const ImGuiID type_hash = ImHashStr(type_name); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].TypeHash == type_hash) + return &g.SettingsHandlers[handler_n]; + return NULL; +} + +void ImGui::ClearIniSettings() +{ + ImGuiContext& g = *GImGui; + g.SettingsIniData.clear(); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ClearAllFn) + g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]); +} + +void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) +{ + size_t file_data_size = 0; + char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); + if (!file_data) + return; + LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); + IM_FREE(file_data); +} + +// Zero-tolerance, no error reporting, cheap .ini parsing +void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Initialized); + //IM_ASSERT(!g.WithinFrameScope && "Cannot be called between NewFrame() and EndFrame()"); + //IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); + + // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). + // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. + if (ini_size == 0) + ini_size = strlen(ini_data); + g.SettingsIniData.Buf.resize((int)ini_size + 1); + char* const buf = g.SettingsIniData.Buf.Data; + char* const buf_end = buf + ini_size; + memcpy(buf, ini_data, ini_size); + buf_end[0] = 0; + + // Call pre-read handlers + // Some types will clear their data (e.g. dock information) some types will allow merge/override (window) + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ReadInitFn) + g.SettingsHandlers[handler_n].ReadInitFn(&g, &g.SettingsHandlers[handler_n]); + + void* entry_data = NULL; + ImGuiSettingsHandler* entry_handler = NULL; + + char* line_end = NULL; + for (char* line = buf; line < buf_end; line = line_end + 1) + { + // Skip new lines markers, then find end of the line + while (*line == '\n' || *line == '\r') + line++; + line_end = line; + while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') + line_end++; + line_end[0] = 0; + if (line[0] == ';') + continue; + if (line[0] == '[' && line_end > line && line_end[-1] == ']') + { + // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code. + line_end[-1] = 0; + const char* name_end = line_end - 1; + const char* type_start = line + 1; + char* type_end = (char*)(void*)ImStrchrRange(type_start, name_end, ']'); + const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; + if (!type_end || !name_start) + continue; + *type_end = 0; // Overwrite first ']' + name_start++; // Skip second '[' + entry_handler = FindSettingsHandler(type_start); + entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; + } + else if (entry_handler != NULL && entry_data != NULL) + { + // Let type handler parse the line + entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); + } + } + g.SettingsLoaded = true; + + // [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary) + memcpy(buf, ini_data, ini_size); + + // Call post-read handlers + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ApplyAllFn) + g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]); +} + +void ImGui::SaveIniSettingsToDisk(const char* ini_filename) +{ + ImGuiContext& g = *GImGui; + g.SettingsDirtyTimer = 0.0f; + if (!ini_filename) + return; + + size_t ini_data_size = 0; + const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); + ImFileHandle f = ImFileOpen(ini_filename, "wt"); + if (!f) + return; + ImFileWrite(ini_data, sizeof(char), ini_data_size, f); + ImFileClose(f); +} + +// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer +const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) +{ + ImGuiContext& g = *GImGui; + g.SettingsDirtyTimer = 0.0f; + g.SettingsIniData.Buf.resize(0); + g.SettingsIniData.Buf.push_back(0); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + { + ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; + handler->WriteAllFn(&g, handler, &g.SettingsIniData); + } + if (out_size) + *out_size = (size_t)g.SettingsIniData.size(); + return g.SettingsIniData.c_str(); +} + +static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Windows.Size; i++) + g.Windows[i]->SettingsOffset = -1; + g.SettingsWindows.clear(); +} + +static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +{ + ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name); + ImGuiID id = settings->ID; + *settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry + settings->ID = id; + settings->WantApply = true; + return (void*)settings; +} + +static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) +{ + ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; + int x, y; + int i; + if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); } + else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); } + else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); } +} + +// Apply to existing windows (if any) +static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->WantApply) + { + if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID)) + ApplyWindowSettings(window, settings); + settings->WantApply = false; + } +} + +static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) +{ + // Gather data from windows that were active during this session + // (if a window wasn't opened in this session we preserve its settings) + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Flags & ImGuiWindowFlags_NoSavedSettings) + continue; + + ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID); + if (!settings) + { + settings = ImGui::CreateNewWindowSettings(window->Name); + window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); + } + IM_ASSERT(settings->ID == window->ID); + settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y); + settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y); + settings->Collapsed = window->Collapsed; + } + + // Write to text buffer + buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + { + const char* settings_name = settings->GetName(); + buf->appendf("[%s][%s]\n", handler->TypeName, settings_name); + buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y); + buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y); + buf->appendf("Collapsed=%d\n", settings->Collapsed); + buf->append("\n"); + } +} + + +//----------------------------------------------------------------------------- +// [SECTION] VIEWPORTS, PLATFORM WINDOWS +//----------------------------------------------------------------------------- +// - GetMainViewport() +// - UpdateViewportsNewFrame() [Internal] +// (this section is more complete in the 'docking' branch) +//----------------------------------------------------------------------------- + +ImGuiViewport* ImGui::GetMainViewport() +{ + ImGuiContext& g = *GImGui; + return g.Viewports[0]; +} + +// Update viewports and monitor infos +static void ImGui::UpdateViewportsNewFrame() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Viewports.Size == 1); + + // Update main viewport with current platform position. + // FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent. + ImGuiViewportP* main_viewport = g.Viewports[0]; + main_viewport->Flags = ImGuiViewportFlags_IsPlatformWindow | ImGuiViewportFlags_OwnedByApp; + main_viewport->Pos = ImVec2(0.0f, 0.0f); + main_viewport->Size = g.IO.DisplaySize; + + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + + // Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again. + viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin; + viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax; + viewport->BuildWorkOffsetMin = viewport->BuildWorkOffsetMax = ImVec2(0.0f, 0.0f); + viewport->UpdateWorkRect(); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] DOCKING +//----------------------------------------------------------------------------- + +// (this section is filled in the 'docking' branch) + + +//----------------------------------------------------------------------------- +// [SECTION] PLATFORM DEPENDENT HELPERS +//----------------------------------------------------------------------------- + +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) + +#ifdef _MSC_VER +#pragma comment(lib, "user32") +#pragma comment(lib, "kernel32") +#endif + +// Win32 clipboard implementation +// We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown() +static const char* GetClipboardTextFn_DefaultImpl(void*) +{ + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); + if (!::OpenClipboard(NULL)) + return NULL; + HANDLE wbuf_handle = ::GetClipboardData(CF_UNICODETEXT); + if (wbuf_handle == NULL) + { + ::CloseClipboard(); + return NULL; + } + if (const WCHAR* wbuf_global = (const WCHAR*)::GlobalLock(wbuf_handle)) + { + int buf_len = ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, NULL, 0, NULL, NULL); + g.ClipboardHandlerData.resize(buf_len); + ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, g.ClipboardHandlerData.Data, buf_len, NULL, NULL); + } + ::GlobalUnlock(wbuf_handle); + ::CloseClipboard(); + return g.ClipboardHandlerData.Data; +} + +static void SetClipboardTextFn_DefaultImpl(void*, const char* text) +{ + if (!::OpenClipboard(NULL)) + return; + const int wbuf_length = ::MultiByteToWideChar(CP_UTF8, 0, text, -1, NULL, 0); + HGLOBAL wbuf_handle = ::GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(WCHAR)); + if (wbuf_handle == NULL) + { + ::CloseClipboard(); + return; + } + WCHAR* wbuf_global = (WCHAR*)::GlobalLock(wbuf_handle); + ::MultiByteToWideChar(CP_UTF8, 0, text, -1, wbuf_global, wbuf_length); + ::GlobalUnlock(wbuf_handle); + ::EmptyClipboard(); + if (::SetClipboardData(CF_UNICODETEXT, wbuf_handle) == NULL) + ::GlobalFree(wbuf_handle); + ::CloseClipboard(); +} + +#elif defined(__APPLE__) && TARGET_OS_OSX && defined(IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS) + +#include // Use old API to avoid need for separate .mm file +static PasteboardRef main_clipboard = 0; + +// OSX clipboard implementation +// If you enable this you will need to add '-framework ApplicationServices' to your linker command-line! +static void SetClipboardTextFn_DefaultImpl(void*, const char* text) +{ + if (!main_clipboard) + PasteboardCreate(kPasteboardClipboard, &main_clipboard); + PasteboardClear(main_clipboard); + CFDataRef cf_data = CFDataCreate(kCFAllocatorDefault, (const UInt8*)text, strlen(text)); + if (cf_data) + { + PasteboardPutItemFlavor(main_clipboard, (PasteboardItemID)1, CFSTR("public.utf8-plain-text"), cf_data, 0); + CFRelease(cf_data); + } +} + +static const char* GetClipboardTextFn_DefaultImpl(void*) +{ + if (!main_clipboard) + PasteboardCreate(kPasteboardClipboard, &main_clipboard); + PasteboardSynchronize(main_clipboard); + + ItemCount item_count = 0; + PasteboardGetItemCount(main_clipboard, &item_count); + for (ItemCount i = 0; i < item_count; i++) + { + PasteboardItemID item_id = 0; + PasteboardGetItemIdentifier(main_clipboard, i + 1, &item_id); + CFArrayRef flavor_type_array = 0; + PasteboardCopyItemFlavors(main_clipboard, item_id, &flavor_type_array); + for (CFIndex j = 0, nj = CFArrayGetCount(flavor_type_array); j < nj; j++) + { + CFDataRef cf_data; + if (PasteboardCopyItemFlavorData(main_clipboard, item_id, CFSTR("public.utf8-plain-text"), &cf_data) == noErr) + { + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); + int length = (int)CFDataGetLength(cf_data); + g.ClipboardHandlerData.resize(length + 1); + CFDataGetBytes(cf_data, CFRangeMake(0, length), (UInt8*)g.ClipboardHandlerData.Data); + g.ClipboardHandlerData[length] = 0; + CFRelease(cf_data); + return g.ClipboardHandlerData.Data; + } + } + } + return NULL; +} + +#else + +// Local Dear ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers. +static const char* GetClipboardTextFn_DefaultImpl(void*) +{ + ImGuiContext& g = *GImGui; + return g.ClipboardHandlerData.empty() ? NULL : g.ClipboardHandlerData.begin(); +} + +static void SetClipboardTextFn_DefaultImpl(void*, const char* text) +{ + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); + const char* text_end = text + strlen(text); + g.ClipboardHandlerData.resize((int)(text_end - text) + 1); + memcpy(&g.ClipboardHandlerData[0], text, (size_t)(text_end - text)); + g.ClipboardHandlerData[(int)(text_end - text)] = 0; +} + +#endif + +// Win32 API IME support (for Asian languages, etc.) +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) + +#include +#ifdef _MSC_VER +#pragma comment(lib, "imm32") +#endif + +static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y) +{ + // Notify OS Input Method Editor of text input position + ImGuiIO& io = ImGui::GetIO(); + if (HWND hwnd = (HWND)io.ImeWindowHandle) + if (HIMC himc = ::ImmGetContext(hwnd)) + { + COMPOSITIONFORM cf; + cf.ptCurrentPos.x = x; + cf.ptCurrentPos.y = y; + cf.dwStyle = CFS_FORCE_POSITION; + ::ImmSetCompositionWindow(himc, &cf); + ::ImmReleaseContext(hwnd, himc); + } +} + +#else + +static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {} + +#endif + +//----------------------------------------------------------------------------- +// [SECTION] METRICS/DEBUGGER WINDOW +//----------------------------------------------------------------------------- +// - RenderViewportThumbnail() [Internal] +// - RenderViewportsThumbnails() [Internal] +// - MetricsHelpMarker() [Internal] +// - ShowMetricsWindow() +// - DebugNodeColumns() [Internal] +// - DebugNodeDrawList() [Internal] +// - DebugNodeDrawCmdShowMeshAndBoundingBox() [Internal] +// - DebugNodeStorage() [Internal] +// - DebugNodeTabBar() [Internal] +// - DebugNodeViewport() [Internal] +// - DebugNodeWindow() [Internal] +// - DebugNodeWindowSettings() [Internal] +// - DebugNodeWindowsList() [Internal] +//----------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_METRICS_WINDOW + +void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImVec2 scale = bb.GetSize() / viewport->Size; + ImVec2 off = bb.Min - viewport->Pos * scale; + float alpha_mul = 1.0f; + window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f)); + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* thumb_window = g.Windows[i]; + if (!thumb_window->WasActive || (thumb_window->Flags & ImGuiWindowFlags_ChildWindow)) + continue; + + ImRect thumb_r = thumb_window->Rect(); + ImRect title_r = thumb_window->TitleBarRect(); + thumb_r = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale)); + title_r = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height + thumb_r.ClipWithFull(bb); + title_r.ClipWithFull(bb); + const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight); + window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul)); + window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul)); + window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); + window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name)); + } + draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); +} + +static void RenderViewportsThumbnails() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports. + float SCALE = 1.0f / 8.0f; + ImRect bb_full(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + for (int n = 0; n < g.Viewports.Size; n++) + bb_full.Add(g.Viewports[n]->GetMainRect()); + ImVec2 p = window->DC.CursorPos; + ImVec2 off = p - bb_full.Min * SCALE; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE); + ImGui::DebugRenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb); + } + ImGui::Dummy(bb_full.GetSize() * SCALE); +} + +// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds. +static void MetricsHelpMarker(const char* desc) +{ + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); + ImGui::TextUnformatted(desc); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +#ifndef IMGUI_DISABLE_DEMO_WINDOWS +namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); } +#endif + +void ImGui::ShowMetricsWindow(bool* p_open) +{ + if (!Begin("Dear ImGui Metrics/Debugger", p_open)) + { + End(); + return; + } + + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; + + // Basic info + Text("Dear ImGui %s", GetVersion()); + Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); + Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3); + Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows); + Text("%d active allocations", io.MetricsActiveAllocations); + //SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; } + + Separator(); + + // Debugging enums + enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentIdeal, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type + const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" }; + enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type + const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" }; + if (cfg->ShowWindowsRectsType < 0) + cfg->ShowWindowsRectsType = WRT_WorkRect; + if (cfg->ShowTablesRectsType < 0) + cfg->ShowTablesRectsType = TRT_WorkRect; + + struct Funcs + { + static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n) + { + if (rect_type == TRT_OuterRect) { return table->OuterRect; } + else if (rect_type == TRT_InnerRect) { return table->InnerRect; } + else if (rect_type == TRT_WorkRect) { return table->WorkRect; } + else if (rect_type == TRT_HostClipRect) { return table->HostClipRect; } + else if (rect_type == TRT_InnerClipRect) { return table->InnerClipRect; } + else if (rect_type == TRT_BackgroundClipRect) { return table->BgClipRect; } + else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); } + else if (rect_type == TRT_ColumnsWorkRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->WorkRect.Min.y, c->WorkMaxX, table->WorkRect.Max.y); } + else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; } + else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate + else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } + else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } + else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); } + IM_ASSERT(0); + return ImRect(); + } + + static ImRect GetWindowRect(ImGuiWindow* window, int rect_type) + { + if (rect_type == WRT_OuterRect) { return window->Rect(); } + else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; } + else if (rect_type == WRT_InnerRect) { return window->InnerRect; } + else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; } + else if (rect_type == WRT_WorkRect) { return window->WorkRect; } + else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); } + else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); } + else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; } + IM_ASSERT(0); + return ImRect(); + } + }; + + // Tools + if (TreeNode("Tools")) + { + // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted. + if (Button("Item Picker..")) + DebugStartItemPicker(); + SameLine(); + MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash."); + + Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder); + Checkbox("Show windows rectangles", &cfg->ShowWindowsRects); + SameLine(); + SetNextItemWidth(GetFontSize() * 12); + cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count); + if (cfg->ShowWindowsRects && g.NavWindow != NULL) + { + BulletText("'%s':", g.NavWindow->Name); + Indent(); + for (int rect_n = 0; rect_n < WRT_Count; rect_n++) + { + ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n); + Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]); + } + Unindent(); + } + Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh); + Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes); + + Checkbox("Show tables rectangles", &cfg->ShowTablesRects); + SameLine(); + SetNextItemWidth(GetFontSize() * 12); + cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count); + if (cfg->ShowTablesRects && g.NavWindow != NULL) + { + for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++) + { + ImGuiTable* table = g.Tables.GetByIndex(table_n); + if (table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow)) + continue; + + BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + Indent(); + char buf[128]; + for (int rect_n = 0; rect_n < TRT_Count; rect_n++) + { + if (rect_n >= TRT_ColumnsRect) + { + if (rect_n != TRT_ColumnsRect && rect_n != TRT_ColumnsClipRect) + continue; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImRect r = Funcs::GetTableRect(table, rect_n, column_n); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]); + Selectable(buf); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + } + } + else + { + ImRect r = Funcs::GetTableRect(table, rect_n, -1); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]); + Selectable(buf); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + } + } + Unindent(); + } + } + + TreePop(); + } + + // Windows + DebugNodeWindowsList(&g.Windows, "Windows"); + //DebugNodeWindowsList(&g.WindowsFocusOrder, "WindowsFocusOrder"); + + // DrawLists + int drawlist_count = 0; + for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) + drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount(); + if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count)) + { + for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) + { + ImGuiViewportP* viewport = g.Viewports[viewport_i]; + for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) + for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) + DebugNodeDrawList(NULL, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); + } + TreePop(); + } + + // Viewports + if (TreeNode("Viewports", "Viewports (%d)", g.Viewports.Size)) + { + Indent(GetTreeNodeToLabelSpacing()); + RenderViewportsThumbnails(); + Unindent(GetTreeNodeToLabelSpacing()); + for (int i = 0; i < g.Viewports.Size; i++) + DebugNodeViewport(g.Viewports[i]); + TreePop(); + } + + // Details for Popups + if (TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) + { + for (int i = 0; i < g.OpenPopupStack.Size; i++) + { + ImGuiWindow* window = g.OpenPopupStack[i].Window; + BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + } + TreePop(); + } + + // Details for TabBars + if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetSize())) + { + for (int n = 0; n < g.TabBars.GetSize(); n++) + DebugNodeTabBar(g.TabBars.GetByIndex(n), "TabBar"); + TreePop(); + } + + // Details for Tables + if (TreeNode("Tables", "Tables (%d)", g.Tables.GetSize())) + { + for (int n = 0; n < g.Tables.GetSize(); n++) + DebugNodeTable(g.Tables.GetByIndex(n)); + TreePop(); + } + + // Details for Fonts +#ifndef IMGUI_DISABLE_DEMO_WINDOWS + ImFontAtlas* atlas = g.IO.Fonts; + if (TreeNode("Fonts", "Fonts (%d)", atlas->Fonts.Size)) + { + ShowFontAtlas(atlas); + TreePop(); + } +#endif + + // Details for Docking +#ifdef IMGUI_HAS_DOCK + if (TreeNode("Docking")) + { + TreePop(); + } +#endif // #ifdef IMGUI_HAS_DOCK + + // Settings + if (TreeNode("Settings")) + { + if (SmallButton("Clear")) + ClearIniSettings(); + SameLine(); + if (SmallButton("Save to memory")) + SaveIniSettingsToMemory(); + SameLine(); + if (SmallButton("Save to disk")) + SaveIniSettingsToDisk(g.IO.IniFilename); + SameLine(); + if (g.IO.IniFilename) + Text("\"%s\"", g.IO.IniFilename); + else + TextUnformatted(""); + Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer); + if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) + { + for (int n = 0; n < g.SettingsHandlers.Size; n++) + BulletText("%s", g.SettingsHandlers[n].TypeName); + TreePop(); + } + if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) + { + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + DebugNodeWindowSettings(settings); + TreePop(); + } + + if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size())) + { + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + DebugNodeTableSettings(settings); + TreePop(); + } + +#ifdef IMGUI_HAS_DOCK +#endif // #ifdef IMGUI_HAS_DOCK + + if (TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size())) + { + InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, GetTextLineHeight() * 20), ImGuiInputTextFlags_ReadOnly); + TreePop(); + } + TreePop(); + } + + // Misc Details + if (TreeNode("Internal state")) + { + const char* input_source_names[] = { "None", "Mouse", "Keyboard", "Gamepad", "Nav", "Clipboard" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT); + + Text("WINDOWING"); + Indent(); + Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); + Text("HoveredWindow->Root: '%s'", g.HoveredWindow ? g.HoveredWindow->RootWindow->Name : "NULL"); + Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL"); + Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); + Unindent(); + + Text("ITEMS"); + Indent(); + Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]); + Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); + Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not + Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); + Unindent(); + + Text("NAV,FOCUS"); + Indent(); + Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); + Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); + Text("NavInputSource: %s", input_source_names[g.NavInputSource]); + Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); + Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId); + Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); + Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId); + Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL"); + Unindent(); + + TreePop(); + } + + // Overlay: Display windows Rectangles and Begin Order + if (cfg->ShowWindowsRects || cfg->ShowWindowsBeginOrder) + { + for (int n = 0; n < g.Windows.Size; n++) + { + ImGuiWindow* window = g.Windows[n]; + if (!window->WasActive) + continue; + ImDrawList* draw_list = GetForegroundDrawList(window); + if (cfg->ShowWindowsRects) + { + ImRect r = Funcs::GetWindowRect(window, cfg->ShowWindowsRectsType); + draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); + } + if (cfg->ShowWindowsBeginOrder && !(window->Flags & ImGuiWindowFlags_ChildWindow)) + { + char buf[32]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext); + float font_size = GetFontSize(); + draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255)); + draw_list->AddText(window->Pos, IM_COL32(255, 255, 255, 255), buf); + } + } + } + + // Overlay: Display Tables Rectangles + if (cfg->ShowTablesRects) + { + for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++) + { + ImGuiTable* table = g.Tables.GetByIndex(table_n); + if (table->LastFrameActive < g.FrameCount - 1) + continue; + ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow); + if (cfg->ShowTablesRectsType >= TRT_ColumnsRect) + { + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n); + ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255); + float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f; + draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness); + } + } + else + { + ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, -1); + draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); + } + } + } + +#ifdef IMGUI_HAS_DOCK + // Overlay: Display Docking info + if (show_docking_nodes && g.IO.KeyCtrl) + { + } +#endif // #ifdef IMGUI_HAS_DOCK + + End(); +} + +// [DEBUG] Display contents of Columns +void ImGui::DebugNodeColumns(ImGuiOldColumns* columns) +{ + if (!TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) + return; + BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->OffMaxX - columns->OffMinX, columns->OffMinX, columns->OffMaxX); + for (int column_n = 0; column_n < columns->Columns.Size; column_n++) + BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, GetColumnOffsetFromNorm(columns, columns->Columns[column_n].OffsetNorm)); + TreePop(); +} + +// [DEBUG] Display contents of ImDrawList +void ImGui::DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label) +{ + ImGuiContext& g = *GImGui; + ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; + int cmd_count = draw_list->CmdBuffer.Size; + if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL) + cmd_count--; + bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count); + if (draw_list == GetWindowDrawList()) + { + SameLine(); + TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) + if (node_open) + TreePop(); + return; + } + + ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list + if (window && IsItemHovered()) + fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); + if (!node_open) + return; + + if (window && !window->WasActive) + TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!"); + + for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++) + { + if (pcmd->UserCallback) + { + BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); + continue; + } + + char buf[300]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)", + pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId, + pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); + bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf); + if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list) + DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes); + if (!pcmd_node_open) + continue; + + // Calculate approximate coverage area (touched pixel count) + // This will be in pixels squared as long there's no post-scaling happening to the renderer output. + const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; + const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset; + float total_area = 0.0f; + for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; ) + { + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_n++) + triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos; + total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]); + } + + // Display vertex information summary. Hover to get all triangles drawn in wire-frame + ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area); + Selectable(buf); + if (IsItemHovered() && fg_draw_list) + DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, true, false); + + // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. + ImGuiListClipper clipper; + clipper.Begin(pcmd->ElemCount / 3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. + while (clipper.Step()) + for (int prim = clipper.DisplayStart, idx_i = pcmd->IdxOffset + clipper.DisplayStart * 3; prim < clipper.DisplayEnd; prim++) + { + char* buf_p = buf, * buf_end = buf + IM_ARRAYSIZE(buf); + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_i++) + { + const ImDrawVert& v = vtx_buffer[idx_buffer ? idx_buffer[idx_i] : idx_i]; + triangle[n] = v.pos; + buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", + (n == 0) ? "Vert:" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); + } + + Selectable(buf, false); + if (fg_draw_list && IsItemHovered()) + { + ImDrawListFlags backup_flags = fg_draw_list->Flags; + fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. + fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); + fg_draw_list->Flags = backup_flags; + } + } + TreePop(); + } + TreePop(); +} + +// [DEBUG] Display mesh/aabb of a ImDrawCmd +void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb) +{ + IM_ASSERT(show_mesh || show_aabb); + ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; + ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + draw_cmd->VtxOffset; + + // Draw wire-frame version of all triangles + ImRect clip_rect = draw_cmd->ClipRect; + ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + ImDrawListFlags backup_flags = out_draw_list->Flags; + out_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. + for (unsigned int idx_n = draw_cmd->IdxOffset; idx_n < draw_cmd->IdxOffset + draw_cmd->ElemCount; ) + { + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_n++) + vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos)); + if (show_mesh) + out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles + } + // Draw bounding boxes + if (show_aabb) + { + out_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU + out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles + } + out_draw_list->Flags = backup_flags; +} + +// [DEBUG] Display contents of ImGuiStorage +void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label) +{ + if (!TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes())) + return; + for (int n = 0; n < storage->Data.Size; n++) + { + const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n]; + BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer. + } + TreePop(); +} + +// [DEBUG] Display contents of ImGuiTabBar +void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label) +{ + // Standalone tab bars (not associated to docking/windows functionality) currently hold no discernible strings. + char buf[256]; + char* p = buf; + const char* buf_end = buf + IM_ARRAYSIZE(buf); + const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2); + p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*"); + IM_UNUSED(p); + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + bool open = TreeNode(tab_bar, "%s", buf); + if (!is_active) { PopStyleColor(); } + if (is_active && IsItemHovered()) + { + ImDrawList* draw_list = GetForegroundDrawList(); + draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255)); + draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); + draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); + } + if (open) + { + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + PushID(tab); + if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2); + if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine(); + Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f", + tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "", tab->Offset, tab->Width, tab->ContentWidth); + PopID(); + } + TreePop(); + } +} + +void ImGui::DebugNodeViewport(ImGuiViewportP* viewport) +{ + SetNextItemOpen(true, ImGuiCond_Once); + if (TreeNode("viewport0", "Viewport #%d", 0)) + { + ImGuiWindowFlags flags = viewport->Flags; + BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f", + viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, + viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y); + BulletText("Flags: 0x%04X =%s%s%s", viewport->Flags, + (flags & ImGuiViewportFlags_IsPlatformWindow) ? " IsPlatformWindow" : "", + (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "", + (flags & ImGuiViewportFlags_OwnedByApp) ? " OwnedByApp" : ""); + for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) + for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) + DebugNodeDrawList(NULL, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); + TreePop(); + } +} + +void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label) +{ + if (window == NULL) + { + BulletText("%s: NULL", label); + return; + } + + ImGuiContext& g = *GImGui; + const bool is_active = window->WasActive; + ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None; + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + const bool open = TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*"); + if (!is_active) { PopStyleColor(); } + if (IsItemHovered() && is_active) + GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); + if (!open) + return; + + if (window->MemoryCompacted) + TextDisabled("Note: some memory buffers have been compacted/freed."); + + ImGuiWindowFlags flags = window->Flags; + DebugNodeDrawList(window, window->DrawList, "DrawList"); + BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y); + BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, + (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", + (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", + (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); + BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window->Scroll.x, window->ScrollMax.x, window->Scroll.y, window->ScrollMax.y, window->ScrollbarX ? "X" : "", window->ScrollbarY ? "Y" : ""); + BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); + BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesCanSkipItems, window->HiddenFramesCannotSkipItems, window->SkipItems); + for (int layer = 0; layer < ImGuiNavLayer_COUNT; layer++) + { + ImRect r = window->NavRectRel[layer]; + if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y) + { + BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]); + continue; + } + BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y); + if (IsItemHovered()) + GetForegroundDrawList(window)->AddRect(r.Min + window->Pos, r.Max + window->Pos, IM_COL32(255, 255, 0, 255)); + } + BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); + if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); } + if (window->ParentWindow != NULL) { DebugNodeWindow(window->ParentWindow, "ParentWindow"); } + if (window->DC.ChildWindows.Size > 0) { DebugNodeWindowsList(&window->DC.ChildWindows, "ChildWindows"); } + if (window->ColumnsStorage.Size > 0 && TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) + { + for (int n = 0; n < window->ColumnsStorage.Size; n++) + DebugNodeColumns(&window->ColumnsStorage[n]); + TreePop(); + } + DebugNodeStorage(&window->StateStorage, "Storage"); + TreePop(); +} + +void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings* settings) +{ + Text("0x%08X \"%s\" Pos (%d,%d) Size (%d,%d) Collapsed=%d", + settings->ID, settings->GetName(), settings->Pos.x, settings->Pos.y, settings->Size.x, settings->Size.y, settings->Collapsed); +} + +void ImGui::DebugNodeWindowsList(ImVector* windows, const char* label) +{ + if (!TreeNode(label, "%s (%d)", label, windows->Size)) + return; + Text("(In front-to-back order:)"); + for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back + { + PushID((*windows)[i]); + DebugNodeWindow((*windows)[i], "Window"); + PopID(); + } + TreePop(); +} + +#else + +void ImGui::ShowMetricsWindow(bool*) {} +void ImGui::DebugNodeColumns(ImGuiOldColumns*) {} +void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {} +void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {} +void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {} +void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {} +void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {} +void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {} +void ImGui::DebugNodeWindowsList(ImVector*, const char*) {} +void ImGui::DebugNodeViewport(ImGuiViewportP*) {} + +#endif + +//----------------------------------------------------------------------------- + +// Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed. +// Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github. +#ifdef IMGUI_INCLUDE_IMGUI_USER_INL +#include "imgui_user.inl" +#endif + +//----------------------------------------------------------------------------- + +#endif // #ifndef IMGUI_DISABLE diff --git a/vendor/librw/skeleton/imgui/imgui.h b/vendor/librw/skeleton/imgui/imgui.h new file mode 100644 index 0000000..06a610d --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui.h @@ -0,0 +1,2852 @@ +// dear imgui, v1.83 +// (headers) + +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for details, links and comments. + +// Resources: +// - FAQ http://dearimgui.org/faq +// - Homepage & latest https://github.com/ocornut/imgui +// - Releases & changelog https://github.com/ocornut/imgui/releases +// - Gallery https://github.com/ocornut/imgui/issues/3793 (please post your screenshots/video there!) +// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) +// - Glossary https://github.com/ocornut/imgui/wiki/Glossary +// - Issues & support https://github.com/ocornut/imgui/issues +// - Discussions https://github.com/ocornut/imgui/discussions + +/* + +Index of this file: +// [SECTION] Header mess +// [SECTION] Forward declarations and basic types +// [SECTION] Dear ImGui end-user API functions +// [SECTION] Flags & Enumerations +// [SECTION] Helpers: Memory allocations macros, ImVector<> +// [SECTION] ImGuiStyle +// [SECTION] ImGuiIO +// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs) +// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) +// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData) +// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont) +// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport) +// [SECTION] Obsolete functions and types + +*/ + +#pragma once + +// Configuration file with compile-time options (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system') +#ifdef IMGUI_USER_CONFIG +#include IMGUI_USER_CONFIG +#endif +#if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H) +#include "imconfig.h" +#endif + +#ifndef IMGUI_DISABLE + +//----------------------------------------------------------------------------- +// [SECTION] Header mess +//----------------------------------------------------------------------------- + +// Includes +#include // FLT_MIN, FLT_MAX +#include // va_list, va_start, va_end +#include // ptrdiff_t, NULL +#include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp + +// Version +// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) +#define IMGUI_VERSION "1.83" +#define IMGUI_VERSION_NUM 18300 +#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) +#define IMGUI_HAS_TABLE + +// Define attributes of all API symbols declarations (e.g. for DLL under Windows) +// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h) +// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) +#ifndef IMGUI_API +#define IMGUI_API +#endif +#ifndef IMGUI_IMPL_API +#define IMGUI_IMPL_API IMGUI_API +#endif + +// Helper Macros +#ifndef IM_ASSERT +#include +#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h +#endif +#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers! +#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds. +#if (__cplusplus >= 201100) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201100) +#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11 +#else +#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro. +#endif + +// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions. +#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__clang__) +#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) +#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0))) +#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__) && defined(__MINGW32__) +#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) +#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0))) +#else +#define IM_FMTARGS(FMT) +#define IM_FMTLIST(FMT) +#endif + +// Disable some of MSVC most aggressive Debug runtime checks in function header/footer (used in some simple/low-level functions) +#if defined(_MSC_VER) && !defined(__clang__) && !defined(IMGUI_DEBUG_PARANOID) +#define IM_MSVC_RUNTIME_CHECKS_OFF __pragma(runtime_checks("",off)) __pragma(check_stack(off)) __pragma(strict_gs_check(push,off)) +#define IM_MSVC_RUNTIME_CHECKS_RESTORE __pragma(runtime_checks("",restore)) __pragma(check_stack()) __pragma(strict_gs_check(pop)) +#else +#define IM_MSVC_RUNTIME_CHECKS_OFF +#define IM_MSVC_RUNTIME_CHECKS_RESTORE +#endif + +// Warnings +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). +#endif +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" +#if __has_warning("-Wzero-as-null-pointer-constant") +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" +#endif +#elif defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward declarations and basic types +//----------------------------------------------------------------------------- + +// Forward declarations +struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit() +struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback) +struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix. +struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder) +struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself) +struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. +struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) +struct ImFont; // Runtime data for a single font within a parent ImFontAtlas +struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader +struct ImFontBuilderIO; // Opaque interface to a font builder (stb_truetype or FreeType). +struct ImFontConfig; // Configuration data when adding a font or merging fonts +struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset) +struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data +struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using) +struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h) +struct ImGuiIO; // Main configuration and I/O between your application and ImGui +struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use) +struct ImGuiListClipper; // Helper to manually clip large list of items +struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro +struct ImGuiPayload; // User data payload for drag and drop operations +struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use) +struct ImGuiStorage; // Helper for key->value storage +struct ImGuiStyle; // Runtime data for styling/colors +struct ImGuiTableSortSpecs; // Sorting specifications for a table (often handling sort specs for a single column, occasionally more) +struct ImGuiTableColumnSortSpecs; // Sorting specification for one column of a table +struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder) +struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]") +struct ImGuiViewport; // A Platform Window (always only one in 'master' branch), in the future may represent Platform Monitor + +// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file) +// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists! +// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. +typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling +typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions +typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type +typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction +typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier (ImGui-side enum) +typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation +typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle) +typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier +typedef int ImGuiSortDirection; // -> enum ImGuiSortDirection_ // Enum: A sorting direction (ascending or descending) +typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling +typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A color target for TableSetBgColor() +typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions +typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance +typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas build +typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags +typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for InvisibleButton() +typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4() etc. +typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags +typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo() +typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload() +typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused() +typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc. +typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline() +typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super) +typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() +typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable() +typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. +typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar() +typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem() +typedef int ImGuiTableFlags; // -> enum ImGuiTableFlags_ // Flags: For BeginTable() +typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn() +typedef int ImGuiTableRowFlags; // -> enum ImGuiTableRowFlags_ // Flags: For TableNextRow() +typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader() +typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport +typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild() + +// Other types +#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx'] +typedef void* ImTextureID; // User data for rendering backend to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details. +#endif +typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string. +typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText() +typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints() +typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() +typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() + +// Character types +// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display) +typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings. +typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings. +#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16] +typedef ImWchar32 ImWchar; +#else +typedef ImWchar16 ImWchar; +#endif + +// Basic scalar data types +typedef signed char ImS8; // 8-bit signed integer +typedef unsigned char ImU8; // 8-bit unsigned integer +typedef signed short ImS16; // 16-bit signed integer +typedef unsigned short ImU16; // 16-bit unsigned integer +typedef signed int ImS32; // 32-bit signed integer == int +typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors) +#if defined(_MSC_VER) && !defined(__clang__) +typedef signed __int64 ImS64; // 64-bit signed integer (pre and post C++11 with Visual Studio) +typedef unsigned __int64 ImU64; // 64-bit unsigned integer (pre and post C++11 with Visual Studio) +#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) +#include +typedef int64_t ImS64; // 64-bit signed integer (pre C++11) +typedef uint64_t ImU64; // 64-bit unsigned integer (pre C++11) +#else +typedef signed long long ImS64; // 64-bit signed integer (post C++11) +typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11) +#endif + +// 2D vector (often used to store positions or sizes) +IM_MSVC_RUNTIME_CHECKS_OFF +struct ImVec2 +{ + float x, y; + ImVec2() { x = y = 0.0f; } + ImVec2(float _x, float _y) { x = _x; y = _y; } + float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. + float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. +#ifdef IM_VEC2_CLASS_EXTRA + IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2. +#endif +}; + +// 4D vector (often used to store floating-point colors) +struct ImVec4 +{ + float x, y, z, w; + ImVec4() { x = y = z = w = 0.0f; } + ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } +#ifdef IM_VEC4_CLASS_EXTRA + IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4. +#endif +}; +IM_MSVC_RUNTIME_CHECKS_RESTORE + +//----------------------------------------------------------------------------- +// [SECTION] Dear ImGui end-user API functions +// (Note that ImGui:: being a namespace, you can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!) +//----------------------------------------------------------------------------- + +namespace ImGui +{ + // Context creation and access + // - Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between contexts. + // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() + // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for details. + IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); + IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context + IMGUI_API ImGuiContext* GetCurrentContext(); + IMGUI_API void SetCurrentContext(ImGuiContext* ctx); + + // Main + IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) + IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame! + IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame(). + IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all! + IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can then get call GetDrawData(). + IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. + + // Demo, Debug, Information + IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! + IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc. + IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information. + IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) + IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. + IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. + IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). + IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp) + + // Styles + IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) + IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font + IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style + + // Windows + // - Begin() = push window to the stack and start appending to it. End() = pop window from the stack. + // - Passing 'bool* p_open != NULL' shows a window-closing widget in the upper-right corner of the window, + // which clicking will set the boolean to false when clicked. + // - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times. + // Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin(). + // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting + // anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! + // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, + // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function + // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] + // - Note that the bottom of window stack always contains a window called "Debug". + IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); + IMGUI_API void End(); + + // Child Windows + // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. + // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). + // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. + // Always call a matching EndChild() for each BeginChild() call, regardless of its return value. + // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, + // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function + // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] + IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); + IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); + IMGUI_API void EndChild(); + + // Windows Utilities + // - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into. + IMGUI_API bool IsWindowAppearing(); + IMGUI_API bool IsWindowCollapsed(); + IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. + IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ! + IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives + IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API) + IMGUI_API ImVec2 GetWindowSize(); // get current window size + IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x) + IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y) + + // Prefer using SetNextXXX functions (before Begin) rather that SetXXX functions (after Begin). + IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. + IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() + IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. Use callback to apply non-trivial programmatic constraints. + IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin() + IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() + IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin() + IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. + IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. + IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0, 0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. + IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). + IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). + IMGUI_API void SetWindowFontScale(float scale); // set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes(). + IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. + IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. + IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state + IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. + + // Content region + // - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful. + // - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion) + IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() + IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates + IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates + IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates + IMGUI_API float GetWindowContentRegionWidth(); // + + // Windows Scrolling + IMGUI_API float GetScrollX(); // get scrolling amount [0 .. GetScrollMaxX()] + IMGUI_API float GetScrollY(); // get scrolling amount [0 .. GetScrollMaxY()] + IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0 .. GetScrollMaxX()] + IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0 .. GetScrollMaxY()] + IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x - DecorationsSize.x + IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y - DecorationsSize.y + IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. + IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. + IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. + IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. + + // Parameters stacks (shared) + IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font + IMGUI_API void PopFont(); + IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame(). + IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); + IMGUI_API void PopStyleColor(int count = 1); + IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame(). + IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame(). + IMGUI_API void PopStyleVar(int count = 1); + IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets + IMGUI_API void PopAllowKeyboardFocus(); + IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. + IMGUI_API void PopButtonRepeat(); + + // Parameters stacks (current window) + IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). + IMGUI_API void PopItemWidth(); + IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side) + IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. + IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space + IMGUI_API void PopTextWrapPos(); + + // Style read access + IMGUI_API ImFont* GetFont(); // get current font + IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied + IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API + IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList + IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList + IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList + IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. + + // Cursor / Layout + // - By "cursor" we mean the current output position. + // - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down. + // - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceding widget. + // - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API: + // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() + // Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. + IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. + IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates. + IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context. + IMGUI_API void Spacing(); // add vertical spacing. + IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into. + IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0 + IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0 + IMGUI_API void BeginGroup(); // lock horizontal starting position + IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) + IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) + IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. + IMGUI_API float GetCursorPosY(); // other functions such as GetCursorScreenPos or everything in ImDrawList:: + IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system. + IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.) + IMGUI_API void SetCursorPosY(float local_y); // + IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates + IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates (useful to work with ImDrawList API). generally top-left == GetMainViewport()->Pos == (0,0) in single viewport mode, and bottom-right == GetMainViewport()->Pos+Size == io.DisplaySize in single-viewport mode. + IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates + IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) + IMGUI_API float GetTextLineHeight(); // ~ FontSize + IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) + IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 + IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) + + // ID stack/scopes + // - Read the FAQ for more details about how ID are handled in dear imgui. If you are creating widgets in a loop you most + // likely want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them. + // - The resulting ID are hashes of the entire stack. + // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others. + // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed and used as an ID, + // whereas "str_id" denote a string that is only used as an ID and not normally displayed. + IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). + IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). + IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). + IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). + IMGUI_API void PopID(); // pop from the ID stack. + IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself + IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); + IMGUI_API ImGuiID GetID(const void* ptr_id); + + // Widgets: Text + IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. + IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text + IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); + IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); + IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); + IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); + IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). + IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); + IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets + IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() + IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); + + // Widgets: Main + // - Most widgets return true when the value has been changed or when pressed/selected + // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. + IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button + IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text + IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) + IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape + IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); + IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding + IMGUI_API bool Checkbox(const char* label, bool* v); + IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value); + IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); + IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } + IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer + IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL); + IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses + + // Widgets: Combo Box + // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. + // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created. + IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); + IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! + IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); + IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" + IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); + + // Widgets: Drag Sliders + // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. + // - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x + // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. + // - Format string may also be set to NULL or use the default format ("%f" or "%d"). + // - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). + // - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits. + // - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. + // - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. + // - Legacy: Pre-1.78 there are DragXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. + // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 + IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); + + // Widgets: Regular Sliders + // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. + // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. + // - Format string may also be set to NULL or use the default format ("%f" or "%d"). + // - Legacy: Pre-1.78 there are SliderXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. + // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 + IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. + IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + + // Widgets: Input with Keyboard + // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. + // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. + IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); + + // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.) + // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. + // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x + IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); + IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed. + IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. + + // Widgets: Trees + // - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents. + IMGUI_API bool TreeNode(const char* label); + IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). + IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " + IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); + IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); + IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); + IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); + IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); + IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. + IMGUI_API void TreePush(const void* ptr_id = NULL); // " + IMGUI_API void TreePop(); // ~ Unindent()+PopId() + IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode + IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). + IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. + IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. + + // Widgets: Selectables + // - A selectable highlights when hovered, and can display another color when selected. + // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous. + IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height + IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. + + // Widgets: List Boxes + // - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes. + // - The BeginListBox()/EndListBox() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() or any items. + // - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created. + // - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth + // - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items + IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region + IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true! + IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); + IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); + + // Widgets: Data Plotting + // - Consider using ImPlot (https://github.com/epezent/implot) + IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); + IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); + IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); + IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); + + // Widgets: Value() Helpers. + // - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) + IMGUI_API void Value(const char* prefix, bool b); + IMGUI_API void Value(const char* prefix, int v); + IMGUI_API void Value(const char* prefix, unsigned int v); + IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); + + // Widgets: Menus + // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar. + // - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it. + // - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it. + // - Not that MenuItem() keyboardshortcuts are displayed as a convenience but _not processed_ by Dear ImGui at the moment. + IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). + IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! + IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. + IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! + IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! + IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! + IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. + IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL + + // Tooltips + // - Tooltip are windows following the mouse. They do not take focus away. + IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items). + IMGUI_API void EndTooltip(); + IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip(). + IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); + + // Popups, Modals + // - They block normal mouse hovering detection (and therefore most mouse interactions) behind them. + // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - Their visibility state (~bool) is held internally instead of being held by the programmer as we are used to with regular Begin*() calls. + // - The 3 properties above are related: we need to retain popup visibility state in the library because popups may be closed as any time. + // - You can bypass the hovering restriction by using ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). + // - IMPORTANT: Popup identifiers are relative to the current ID stack, so OpenPopup and BeginPopup generally needs to be at the same level of the stack. + // This is sometimes leading to confusing mistakes. May rework this in the future. + // Popups: begin/end functions + // - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards. ImGuiWindowFlags are forwarded to the window. + // - BeginPopupModal(): block every interactions behind the window, cannot be closed by user, add a dimming background, has a title bar. + IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. + IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it. + IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! + // Popups: open/close functions + // - OpenPopup(): set popup state to open. ImGuiPopupFlags are available for opening options. + // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually. + // - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options). + // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). + // - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened. + IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). + IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks + IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) + IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into. + // Popups: open+begin combined functions helpers + // - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking. + // - They are convenient to easily create context menus, hence the name. + // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. + // - IMPORTANT: we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight. + IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! + IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window. + IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). + // Popups: query functions + // - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack. + // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack. + // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open. + IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open. + + // Tables + // [BETA API] API may evolve slightly! If you use this, please update to the next version when it comes out! + // - Full-featured replacement for old Columns API. + // - See Demo->Tables for demo code. + // - See top of imgui_tables.cpp for general commentary. + // - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags. + // The typical call flow is: + // - 1. Call BeginTable(). + // - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults. + // - 3. Optionally call TableSetupScrollFreeze() to request scroll freezing of columns/rows. + // - 4. Optionally call TableHeadersRow() to submit a header row. Names are pulled from TableSetupColumn() data. + // - 5. Populate contents: + // - In most situations you can use TableNextRow() + TableSetColumnIndex(N) to start appending into a column. + // - If you are using tables as a sort of grid, where every columns is holding the same type of contents, + // you may prefer using TableNextColumn() instead of TableNextRow() + TableSetColumnIndex(). + // TableNextColumn() will automatically wrap-around into the next row if needed. + // - IMPORTANT: Comparatively to the old Columns() API, we need to call TableNextColumn() for the first column! + // - Summary of possible call flow: + // -------------------------------------------------------------------------------------------------------- + // TableNextRow() -> TableSetColumnIndex(0) -> Text("Hello 0") -> TableSetColumnIndex(1) -> Text("Hello 1") // OK + // TableNextRow() -> TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK + // TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK: TableNextColumn() automatically gets to next row! + // TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear! + // -------------------------------------------------------------------------------------------------------- + // - 5. Call EndTable() + IMGUI_API bool BeginTable(const char* str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f); + IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true! + IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. + IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible. + IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible. + // Tables: Headers & Columns declaration + // - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc. + // - Use TableHeadersRow() to create a header row and automatically submit a TableHeader() for each column. + // Headers are required to perform: reordering, sorting, and opening the context menu. + // The context menu can also be made available in columns body using ImGuiTableFlags_ContextMenuInBody. + // - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in + // some advanced use cases (e.g. adding custom widgets in header row). + // - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled. + IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0); + IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled. + IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu + IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used) + // Tables: Sorting + // - Call TableGetSortSpecs() to retrieve latest sort specs for the table. NULL when not sorting. + // - When 'SpecsDirty == true' you should sort your data. It will be true when sorting specs have changed + // since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting, else you may + // wastefully sort your data every frame! + // - Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable(). + IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting). + // Tables: Miscellaneous functions + // - Functions args 'int column_n' treat the default value of -1 as the same as passing the current column index. + IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable) + IMGUI_API int TableGetColumnIndex(); // return current column index. + IMGUI_API int TableGetRowIndex(); // return current row index. + IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. + IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column. + IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change enabled/disabled state of a column, set to false to hide the column. Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) + IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details. + + // Legacy Columns API (2020: prefer using Tables!) + // - You can also use SameLine(pos_x) to mimic simplified columns. + IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); + IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished + IMGUI_API int GetColumnIndex(); // get current column index + IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column + IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column + IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f + IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column + IMGUI_API int GetColumnsCount(); + + // Tab Bars, Tabs + IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar + IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! + IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected. + IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! + IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. + IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. + + // Logging/Capture + // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging. + IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout) + IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file + IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard + IMGUI_API void LogFinish(); // stop logging (close file, etc.) + IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard + IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) + IMGUI_API void LogTextV(const char* fmt, va_list args) IM_FMTLIST(1); + + // Drag and Drop + // - On source items, call BeginDragDropSource(), if it returns true also call SetDragDropPayload() + EndDragDropSource(). + // - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget(). + // - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725) + // - An item can be both drag source and drop target. + IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource() + IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. + IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! + IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() + IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. + IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true! + IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type. + + // Clipping + // - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only. + IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); + IMGUI_API void PopClipRect(); + + // Focus, Activation + // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item" + IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. + IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. + + // Item/Widgets Utilities and Query Functions + // - Most of the functions are referring to the previous Item that has been submitted. + // - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions. + IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. + IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false) + IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? + IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item hovered and mouse clicked on? (**) == IsMouseClicked(mouse_button) && IsItemHovered()Important. (**) this it NOT equivalent to the behavior of e.g. Button(). Read comments in function definition. + IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling) + IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets. + IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive). + IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. + IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). + IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode(). + IMGUI_API bool IsAnyItemHovered(); // is any item hovered? + IMGUI_API bool IsAnyItemActive(); // is any item active? + IMGUI_API bool IsAnyItemFocused(); // is any item focused? + IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space) + IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space) + IMGUI_API ImVec2 GetItemRectSize(); // get size of last item + IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. + + // Viewports + // - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. + // - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports. + // - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. + IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. This can never be NULL. + + // Miscellaneous Utilities + IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. + IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. + IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame. + IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame. + IMGUI_API ImDrawList* GetBackgroundDrawList(); // this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. + IMGUI_API ImDrawList* GetForegroundDrawList(); // this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. + IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances. + IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.). + IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) + IMGUI_API ImGuiStorage* GetStateStorage(); + IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. + IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame + IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) + + // Text Utilities + IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); + + // Color Utilities + IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); + IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); + IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); + IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); + + // Inputs Utilities: Keyboard + // - For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[]. + // - We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index. + IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key] + IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. + IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate + IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down)? + IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate + IMGUI_API void CaptureKeyboardFromApp(bool want_capture_keyboard_value = true); // attention: misleading name! manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard_value"; after the next NewFrame() call. + + // Inputs Utilities: Mouse + // - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right. + // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle. + // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold') + IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held? + IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down) + IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down) + IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? (note that a double-click will also report IsMouseClicked() == true) + IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. + IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available + IMGUI_API bool IsAnyMouseDown(); // is any mouse button held? + IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls + IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves) + IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) + IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) + IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); // + IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you + IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired cursor type + IMGUI_API void CaptureMouseFromApp(bool want_capture_mouse_value = true); // attention: misleading name! manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application to handle). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse_value;" after the next NewFrame() call. + + // Clipboard Utilities + // - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard. + IMGUI_API const char* GetClipboardText(); + IMGUI_API void SetClipboardText(const char* text); + + // Settings/.Ini Utilities + // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini"). + // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually. + IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). + IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. + IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). + IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. + + // Debug Utilities + // - This is used by the IMGUI_CHECKVERSION() macro. + IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro. + + // Memory Allocators + // - Those functions are not reliant on the current context. + // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() + // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. + IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL); + IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data); + IMGUI_API void* MemAlloc(size_t size); + IMGUI_API void MemFree(void* ptr); + +} // namespace ImGui + +//----------------------------------------------------------------------------- +// [SECTION] Flags & Enumerations +//----------------------------------------------------------------------------- + +// Flags for ImGui::Begin() +enum ImGuiWindowFlags_ +{ + ImGuiWindowFlags_None = 0, + ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar + ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip + ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window + ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically) + ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set. + ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it + ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame + ImGuiWindowFlags_NoBackground = 1 << 7, // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f). + ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file + ImGuiWindowFlags_NoMouseInputs = 1 << 9, // Disable catching mouse, hovering test with pass through. + ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar + ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. + ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state + ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) + ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) + ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) + ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) + ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window + ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) + ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker. + ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, + ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, + ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, + + // [Internal] + ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!) + ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild() + ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip() + ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup() + ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal() + ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu() + + // [Obsolete] + //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by backend (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) +}; + +// Flags for ImGui::InputText() +enum ImGuiInputTextFlags_ +{ + ImGuiInputTextFlags_None = 0, + ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/ + ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef + ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z + ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs + ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus + ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function. + ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling) + ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling) + ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer. + ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. + ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field + ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter). + ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally + ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode + ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode + ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*' + ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). + ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input) + ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this) + ImGuiInputTextFlags_CallbackEdit = 1 << 19 // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior +#endif +}; + +// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*() +enum ImGuiTreeNodeFlags_ +{ + ImGuiTreeNodeFlags_None = 0, + ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected + ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader) + ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one + ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack + ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) + ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open + ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node + ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. + ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). + ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow + ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). + ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default. + ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area). + ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) + //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible + ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog +}; + +// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions. +// - To be backward compatible with older API which took an 'int mouse_button = 1' argument, we need to treat +// small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags. +// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags. +// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0. +// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter +// and want to another another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag. +// - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later). +enum ImGuiPopupFlags_ +{ + ImGuiPopupFlags_None = 0, + ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left) + ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right) + ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle) + ImGuiPopupFlags_MouseButtonMask_ = 0x1F, + ImGuiPopupFlags_MouseButtonDefault_ = 1, + ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack + ImGuiPopupFlags_NoOpenOverItems = 1 << 6, // For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space + ImGuiPopupFlags_AnyPopupId = 1 << 7, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup. + ImGuiPopupFlags_AnyPopupLevel = 1 << 8, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level) + ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel +}; + +// Flags for ImGui::Selectable() +enum ImGuiSelectableFlags_ +{ + ImGuiSelectableFlags_None = 0, + ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window + ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column) + ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too + ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text + ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 // (WIP) Hit testing to allow subsequent widgets to overlap this one +}; + +// Flags for ImGui::BeginCombo() +enum ImGuiComboFlags_ +{ + ImGuiComboFlags_None = 0, + ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default + ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo() + ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default) + ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible + ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible + ImGuiComboFlags_NoArrowButton = 1 << 5, // Display on the preview box without the square arrow button + ImGuiComboFlags_NoPreview = 1 << 6, // Display only a square arrow button + ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest +}; + +// Flags for ImGui::BeginTabBar() +enum ImGuiTabBarFlags_ +{ + ImGuiTabBarFlags_None = 0, + ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list + ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear + ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup + ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. + ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll) + ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab + ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit + ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit + ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, + ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown +}; + +// Flags for ImGui::BeginTabItem() +enum ImGuiTabItemFlags_ +{ + ImGuiTabItemFlags_None = 0, + ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker. + ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem() + ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. + ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() + ImGuiTabItemFlags_NoTooltip = 1 << 4, // Disable tooltip for the given tab + ImGuiTabItemFlags_NoReorder = 1 << 5, // Disable reordering this tab or having another tab cross over this tab + ImGuiTabItemFlags_Leading = 1 << 6, // Enforce the tab position to the left of the tab bar (after the tab list popup button) + ImGuiTabItemFlags_Trailing = 1 << 7 // Enforce the tab position to the right of the tab bar (before the scrolling buttons) +}; + +// Flags for ImGui::BeginTable() +// [BETA API] API may evolve slightly! If you use this, please update to the next version when it comes out! +// - Important! Sizing policies have complex and subtle side effects, more so than you would expect. +// Read comments/demos carefully + experiment with live demos to get acquainted with them. +// - The DEFAULT sizing policies are: +// - Default to ImGuiTableFlags_SizingFixedFit if ScrollX is on, or if host window has ImGuiWindowFlags_AlwaysAutoResize. +// - Default to ImGuiTableFlags_SizingStretchSame if ScrollX is off. +// - When ScrollX is off: +// - Table defaults to ImGuiTableFlags_SizingStretchSame -> all Columns defaults to ImGuiTableColumnFlags_WidthStretch with same weight. +// - Columns sizing policy allowed: Stretch (default), Fixed/Auto. +// - Fixed Columns will generally obtain their requested width (unless the table cannot fit them all). +// - Stretch Columns will share the remaining width. +// - Mixed Fixed/Stretch columns is possible but has various side-effects on resizing behaviors. +// The typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. +// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing). +// - When ScrollX is on: +// - Table defaults to ImGuiTableFlags_SizingFixedFit -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed +// - Columns sizing policy allowed: Fixed/Auto mostly. +// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed. +// - When using auto-resizing (non-resizable) fixed columns, querying the content width to use item right-alignment e.g. SetNextItemWidth(-FLT_MIN) doesn't make sense, would create a feedback loop. +// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable(). +// If you specify a value for 'inner_width' then effectively the scrolling space is known and Stretch or mixed Fixed/Stretch columns become meaningful again. +// - Read on documentation at the top of imgui_tables.cpp for details. +enum ImGuiTableFlags_ +{ + // Features + ImGuiTableFlags_None = 0, + ImGuiTableFlags_Resizable = 1 << 0, // Enable resizing columns. + ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers) + ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu. + ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate. + ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file. + ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow(). + // Decorations + ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually) + ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows. + ImGuiTableFlags_BordersOuterH = 1 << 8, // Draw horizontal borders at the top and bottom. + ImGuiTableFlags_BordersInnerV = 1 << 9, // Draw vertical borders between columns. + ImGuiTableFlags_BordersOuterV = 1 << 10, // Draw vertical borders on the left and right sides. + ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders. + ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders. + ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders. + ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders. + ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders. + ImGuiTableFlags_NoBordersInBody = 1 << 11, // [ALPHA] Disable vertical borders in columns Body (borders will always appears in Headers). -> May move to style + ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, // [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers). -> May move to style + // Sizing Policy (read above for defaults) + ImGuiTableFlags_SizingFixedFit = 1 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width. + ImGuiTableFlags_SizingFixedSame = 2 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible. + ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths. + ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn(). + // Sizing Extra Options + ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. + ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible. + ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable. + ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth. + // Clipping + ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze(). + // Padding + ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers. + ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding. + ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off). + // Scrolling + ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX. + ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. + // Sorting + ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1). + ImGuiTableFlags_SortTristate = 1 << 27, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0). + + // [Internal] Combinations and masks + ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //, ImGuiTableFlags_ColumnsWidthFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_ColumnsWidthStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2020/12 + //, ImGuiTableFlags_SizingPolicyFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingPolicyStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2021/01 +#endif +}; + +// Flags for ImGui::TableSetupColumn() +enum ImGuiTableColumnFlags_ +{ + // Input configuration flags + ImGuiTableColumnFlags_None = 0, + ImGuiTableColumnFlags_DefaultHide = 1 << 0, // Default as a hidden/disabled column. + ImGuiTableColumnFlags_DefaultSort = 1 << 1, // Default as a sorting column. + ImGuiTableColumnFlags_WidthStretch = 1 << 2, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp). + ImGuiTableColumnFlags_WidthFixed = 1 << 3, // Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable). + ImGuiTableColumnFlags_NoResize = 1 << 4, // Disable manual resizing. + ImGuiTableColumnFlags_NoReorder = 1 << 5, // Disable manual reordering this column, this will also prevent other columns from crossing over this column. + ImGuiTableColumnFlags_NoHide = 1 << 6, // Disable ability to hide/disable this column. + ImGuiTableColumnFlags_NoClip = 1 << 7, // Disable clipping for this column (all NoClip columns will render in a same draw command). + ImGuiTableColumnFlags_NoSort = 1 << 8, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table). + ImGuiTableColumnFlags_NoSortAscending = 1 << 9, // Disable ability to sort in the ascending direction. + ImGuiTableColumnFlags_NoSortDescending = 1 << 10, // Disable ability to sort in the descending direction. + ImGuiTableColumnFlags_NoHeaderWidth = 1 << 11, // Disable header text width contribution to automatic column width. + ImGuiTableColumnFlags_PreferSortAscending = 1 << 12, // Make the initial sort direction Ascending when first sorting on this column (default). + ImGuiTableColumnFlags_PreferSortDescending = 1 << 13, // Make the initial sort direction Descending when first sorting on this column. + ImGuiTableColumnFlags_IndentEnable = 1 << 14, // Use current Indent value when entering cell (default for column 0). + ImGuiTableColumnFlags_IndentDisable = 1 << 15, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored. + + // Output status flags, read-only via TableGetColumnFlags() + ImGuiTableColumnFlags_IsEnabled = 1 << 20, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags. + ImGuiTableColumnFlags_IsVisible = 1 << 21, // Status: is visible == is enabled AND not clipped by scrolling. + ImGuiTableColumnFlags_IsSorted = 1 << 22, // Status: is currently part of the sort specs + ImGuiTableColumnFlags_IsHovered = 1 << 23, // Status: is hovered by mouse + + // [Internal] Combinations and masks + ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, + ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, + ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, + ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge) + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //ImGuiTableColumnFlags_WidthAuto = ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize, // Column will not stretch and keep resizing based on submitted contents. +#endif +}; + +// Flags for ImGui::TableNextRow() +enum ImGuiTableRowFlags_ +{ + ImGuiTableRowFlags_None = 0, + ImGuiTableRowFlags_Headers = 1 << 0 // Identify header row (set default background color + width of its contents accounted different for auto column width) +}; + +// Enum for ImGui::TableSetBgColor() +// Background colors are rendering in 3 layers: +// - Layer 0: draw with RowBg0 color if set, otherwise draw with ColumnBg0 if set. +// - Layer 1: draw with RowBg1 color if set, otherwise draw with ColumnBg1 if set. +// - Layer 2: draw with CellBg color if set. +// The purpose of the two row/columns layers is to let you decide if a background color changes should override or blend with the existing color. +// When using ImGuiTableFlags_RowBg on the table, each row has the RowBg0 color automatically set for odd/even rows. +// If you set the color of RowBg0 target, your color will override the existing RowBg0 color. +// If you set the color of RowBg1 or ColumnBg1 target, your color will blend over the RowBg0 color. +enum ImGuiTableBgTarget_ +{ + ImGuiTableBgTarget_None = 0, + ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used) + ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking) + ImGuiTableBgTarget_CellBg = 3 // Set cell background color (top-most color) +}; + +// Flags for ImGui::IsWindowFocused() +enum ImGuiFocusedFlags_ +{ + ImGuiFocusedFlags_None = 0, + ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused + ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy) + ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! + ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows +}; + +// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() +// Note: if you are trying to check whether your mouse should be dispatched to Dear ImGui or to your app, you should use 'io.WantCaptureMouse' instead! Please read the FAQ! +// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls. +enum ImGuiHoveredFlags_ +{ + ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. + ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered + ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy) + ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered + ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 3, // Return true even if a popup window is normally blocking access to this item/window + //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. + ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. + ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is obstructed or overlapped by another window + ImGuiHoveredFlags_AllowWhenDisabled = 1 << 7, // Return true even if the item is disabled + ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, + ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows +}; + +// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() +enum ImGuiDragDropFlags_ +{ + ImGuiDragDropFlags_None = 0, + // BeginDragDropSource() flags + ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, // By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior. + ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item. + ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item. + ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit. + ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously. + ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged) + // AcceptDragDropPayload() flags + ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. + ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target. + ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site. + ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery. +}; + +// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui. +#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type. +#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type. + +// A primary data type +enum ImGuiDataType_ +{ + ImGuiDataType_S8, // signed char / char (with sensible compilers) + ImGuiDataType_U8, // unsigned char + ImGuiDataType_S16, // short + ImGuiDataType_U16, // unsigned short + ImGuiDataType_S32, // int + ImGuiDataType_U32, // unsigned int + ImGuiDataType_S64, // long long / __int64 + ImGuiDataType_U64, // unsigned long long / unsigned __int64 + ImGuiDataType_Float, // float + ImGuiDataType_Double, // double + ImGuiDataType_COUNT +}; + +// A cardinal direction +enum ImGuiDir_ +{ + ImGuiDir_None = -1, + ImGuiDir_Left = 0, + ImGuiDir_Right = 1, + ImGuiDir_Up = 2, + ImGuiDir_Down = 3, + ImGuiDir_COUNT +}; + +// A sorting direction +enum ImGuiSortDirection_ +{ + ImGuiSortDirection_None = 0, + ImGuiSortDirection_Ascending = 1, // Ascending = 0->9, A->Z etc. + ImGuiSortDirection_Descending = 2 // Descending = 9->0, Z->A etc. +}; + +// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array +enum ImGuiKey_ +{ + ImGuiKey_Tab, + ImGuiKey_LeftArrow, + ImGuiKey_RightArrow, + ImGuiKey_UpArrow, + ImGuiKey_DownArrow, + ImGuiKey_PageUp, + ImGuiKey_PageDown, + ImGuiKey_Home, + ImGuiKey_End, + ImGuiKey_Insert, + ImGuiKey_Delete, + ImGuiKey_Backspace, + ImGuiKey_Space, + ImGuiKey_Enter, + ImGuiKey_Escape, + ImGuiKey_KeyPadEnter, + ImGuiKey_A, // for text edit CTRL+A: select all + ImGuiKey_C, // for text edit CTRL+C: copy + ImGuiKey_V, // for text edit CTRL+V: paste + ImGuiKey_X, // for text edit CTRL+X: cut + ImGuiKey_Y, // for text edit CTRL+Y: redo + ImGuiKey_Z, // for text edit CTRL+Z: undo + ImGuiKey_COUNT +}; + +// To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/backend) +enum ImGuiKeyModFlags_ +{ + ImGuiKeyModFlags_None = 0, + ImGuiKeyModFlags_Ctrl = 1 << 0, + ImGuiKeyModFlags_Shift = 1 << 1, + ImGuiKeyModFlags_Alt = 1 << 2, + ImGuiKeyModFlags_Super = 1 << 3 +}; + +// Gamepad/Keyboard navigation +// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. +// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). +// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://dearimgui.org/controls_sheets. +enum ImGuiNavInput_ +{ + // Gamepad Mapping + ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard) + ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard) + ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard) + ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard) + ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard) + ImGuiNavInput_DpadRight, // + ImGuiNavInput_DpadUp, // + ImGuiNavInput_DpadDown, // + ImGuiNavInput_LStickLeft, // scroll / move window (w/ PadMenu) // e.g. Left Analog Stick Left/Right/Up/Down + ImGuiNavInput_LStickRight, // + ImGuiNavInput_LStickUp, // + ImGuiNavInput_LStickDown, // + ImGuiNavInput_FocusPrev, // next window (w/ PadMenu) // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) + ImGuiNavInput_FocusNext, // prev window (w/ PadMenu) // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) + ImGuiNavInput_TweakSlow, // slower tweaks // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) + ImGuiNavInput_TweakFast, // faster tweaks // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) + + // [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them. + // Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.NavInputs[]. + ImGuiNavInput_KeyMenu_, // toggle menu // = io.KeyAlt + ImGuiNavInput_KeyLeft_, // move left // = Arrow keys + ImGuiNavInput_KeyRight_, // move right + ImGuiNavInput_KeyUp_, // move up + ImGuiNavInput_KeyDown_, // move down + ImGuiNavInput_COUNT, + ImGuiNavInput_InternalStart_ = ImGuiNavInput_KeyMenu_ +}; + +// Configuration flags stored in io.ConfigFlags. Set by user/application. +enum ImGuiConfigFlags_ +{ + ImGuiConfigFlags_None = 0, + ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeysDown[]. + ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui backend to fill io.NavInputs[]. Backend also needs to set ImGuiBackendFlags_HasGamepad. + ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth. + ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set. + ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the backend. + ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. + + // User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core Dear ImGui) + ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware. + ImGuiConfigFlags_IsTouchScreen = 1 << 21 // Application is using a touch screen instead of a mouse. +}; + +// Backend capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom backend. +enum ImGuiBackendFlags_ +{ + ImGuiBackendFlags_None = 0, + ImGuiBackendFlags_HasGamepad = 1 << 0, // Backend Platform supports gamepad and currently has one connected. + ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape. + ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set). + ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3 // Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices. +}; + +// Enumeration for PushStyleColor() / PopStyleColor() +enum ImGuiCol_ +{ + ImGuiCol_Text, + ImGuiCol_TextDisabled, + ImGuiCol_WindowBg, // Background of normal windows + ImGuiCol_ChildBg, // Background of child windows + ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows + ImGuiCol_Border, + ImGuiCol_BorderShadow, + ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input + ImGuiCol_FrameBgHovered, + ImGuiCol_FrameBgActive, + ImGuiCol_TitleBg, + ImGuiCol_TitleBgActive, + ImGuiCol_TitleBgCollapsed, + ImGuiCol_MenuBarBg, + ImGuiCol_ScrollbarBg, + ImGuiCol_ScrollbarGrab, + ImGuiCol_ScrollbarGrabHovered, + ImGuiCol_ScrollbarGrabActive, + ImGuiCol_CheckMark, + ImGuiCol_SliderGrab, + ImGuiCol_SliderGrabActive, + ImGuiCol_Button, + ImGuiCol_ButtonHovered, + ImGuiCol_ButtonActive, + ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem + ImGuiCol_HeaderHovered, + ImGuiCol_HeaderActive, + ImGuiCol_Separator, + ImGuiCol_SeparatorHovered, + ImGuiCol_SeparatorActive, + ImGuiCol_ResizeGrip, + ImGuiCol_ResizeGripHovered, + ImGuiCol_ResizeGripActive, + ImGuiCol_Tab, + ImGuiCol_TabHovered, + ImGuiCol_TabActive, + ImGuiCol_TabUnfocused, + ImGuiCol_TabUnfocusedActive, + ImGuiCol_PlotLines, + ImGuiCol_PlotLinesHovered, + ImGuiCol_PlotHistogram, + ImGuiCol_PlotHistogramHovered, + ImGuiCol_TableHeaderBg, // Table header background + ImGuiCol_TableBorderStrong, // Table outer and header borders (prefer using Alpha=1.0 here) + ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here) + ImGuiCol_TableRowBg, // Table row background (even rows) + ImGuiCol_TableRowBgAlt, // Table row background (odd rows) + ImGuiCol_TextSelectedBg, + ImGuiCol_DragDropTarget, + ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item + ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB + ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active + ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active + ImGuiCol_COUNT +}; + +// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure. +// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. +// During initialization or between frames, feel free to just poke into ImGuiStyle directly. +// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description. +// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. +// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type. +enum ImGuiStyleVar_ +{ + // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) + ImGuiStyleVar_Alpha, // float Alpha + ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding + ImGuiStyleVar_WindowRounding, // float WindowRounding + ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize + ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize + ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign + ImGuiStyleVar_ChildRounding, // float ChildRounding + ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize + ImGuiStyleVar_PopupRounding, // float PopupRounding + ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize + ImGuiStyleVar_FramePadding, // ImVec2 FramePadding + ImGuiStyleVar_FrameRounding, // float FrameRounding + ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize + ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing + ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing + ImGuiStyleVar_IndentSpacing, // float IndentSpacing + ImGuiStyleVar_CellPadding, // ImVec2 CellPadding + ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize + ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding + ImGuiStyleVar_GrabMinSize, // float GrabMinSize + ImGuiStyleVar_GrabRounding, // float GrabRounding + ImGuiStyleVar_TabRounding, // float TabRounding + ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign + ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign + ImGuiStyleVar_COUNT +}; + +// Flags for InvisibleButton() [extended in imgui_internal.h] +enum ImGuiButtonFlags_ +{ + ImGuiButtonFlags_None = 0, + ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default) + ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button + ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button + + // [Internal] + ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, + ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft +}; + +// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton() +enum ImGuiColorEditFlags_ +{ + ImGuiColorEditFlags_None = 0, + ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer). + ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on color square. + ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview. + ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs) + ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square). + ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview. + ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker). + ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead. + ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source. + ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default) + + // User Options (right-click on widget to change some of them). + ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. + ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque. + ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque. + ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well). + ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex. + ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // " + ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // " + ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255. + ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers. + ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value. + ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value. + ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format. + ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format. + + // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to + // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup. + ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, + + // [Internal] Masks + ImGuiColorEditFlags__DisplayMask = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, + ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, + ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, + ImGuiColorEditFlags__InputMask = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69] +#endif +}; + +// Flags for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. +// We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. +enum ImGuiSliderFlags_ +{ + ImGuiSliderFlags_None = 0, + ImGuiSliderFlags_AlwaysClamp = 1 << 4, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds. + ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits. + ImGuiSliderFlags_NoRoundToFormat = 1 << 6, // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits) + ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget + ImGuiSliderFlags_InvalidMask_ = 0x7000000F // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed. + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp // [renamed in 1.79] +#endif +}; + +// Identify a mouse button. +// Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience. +enum ImGuiMouseButton_ +{ + ImGuiMouseButton_Left = 0, + ImGuiMouseButton_Right = 1, + ImGuiMouseButton_Middle = 2, + ImGuiMouseButton_COUNT = 5 +}; + +// Enumeration for GetMouseCursor() +// User code may request backend to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here +enum ImGuiMouseCursor_ +{ + ImGuiMouseCursor_None = -1, + ImGuiMouseCursor_Arrow = 0, + ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. + ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions) + ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border + ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column + ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window + ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window + ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks) + ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle. + ImGuiMouseCursor_COUNT +}; + +// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions +// Represent a condition. +// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. +enum ImGuiCond_ +{ + ImGuiCond_None = 0, // No condition (always set the variable), same as _Always + ImGuiCond_Always = 1 << 0, // No condition (always set the variable) + ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed) + ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) + ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) +}; + +//----------------------------------------------------------------------------- +// [SECTION] Helpers: Memory allocations macros, ImVector<> +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() +// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. +// Defining a custom placement new() with a custom parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. +//----------------------------------------------------------------------------- + +struct ImNewWrapper {}; +inline void* operator new(size_t, ImNewWrapper, void* ptr) { return ptr; } +inline void operator delete(void*, ImNewWrapper, void*) {} // This is only required so we can use the symmetrical new() +#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE) +#define IM_FREE(_PTR) ImGui::MemFree(_PTR) +#define IM_PLACEMENT_NEW(_PTR) new(ImNewWrapper(), _PTR) +#define IM_NEW(_TYPE) new(ImNewWrapper(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE +template void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } } + +//----------------------------------------------------------------------------- +// ImVector<> +// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug). +//----------------------------------------------------------------------------- +// - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it. +// - We use std-like naming convention here, which is a little unusual for this codebase. +// - Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs. +// - Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that, +// Do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset. +//----------------------------------------------------------------------------- + +IM_MSVC_RUNTIME_CHECKS_OFF +template +struct ImVector +{ + int Size; + int Capacity; + T* Data; + + // Provide standard typedefs but we don't use them ourselves. + typedef T value_type; + typedef value_type* iterator; + typedef const value_type* const_iterator; + + // Constructors, destructor + inline ImVector() { Size = Capacity = 0; Data = NULL; } + inline ImVector(const ImVector& src) { Size = Capacity = 0; Data = NULL; operator=(src); } + inline ImVector& operator=(const ImVector& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; } + inline ~ImVector() { if (Data) IM_FREE(Data); } + + inline bool empty() const { return Size == 0; } + inline int size() const { return Size; } + inline int size_in_bytes() const { return Size * (int)sizeof(T); } + inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); } + inline int capacity() const { return Capacity; } + inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } + inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } + + inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } + inline T* begin() { return Data; } + inline const T* begin() const { return Data; } + inline T* end() { return Data + Size; } + inline const T* end() const { return Data + Size; } + inline T& front() { IM_ASSERT(Size > 0); return Data[0]; } + inline const T& front() const { IM_ASSERT(Size > 0); return Data[0]; } + inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; } + inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } + inline void swap(ImVector& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } + + inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > sz ? new_capacity : sz; } + inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } + inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; } + inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation + inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; } + + // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. + inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } + inline void pop_back() { IM_ASSERT(Size > 0); Size--; } + inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); } + inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; } + inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last > it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; } + inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; if (it < Data + Size - 1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; } + inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } + inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; } + inline T* find(const T& v) { T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } + inline const T* find(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } + inline bool find_erase(const T& v) { const T* it = find(v); if (it < Data + Size) { erase(it); return true; } return false; } + inline bool find_erase_unsorted(const T& v) { const T* it = find(v); if (it < Data + Size) { erase_unsorted(it); return true; } return false; } + inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; return (int)off; } +}; +IM_MSVC_RUNTIME_CHECKS_RESTORE + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiStyle +//----------------------------------------------------------------------------- +// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame(). +// During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values, +// and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors. +//----------------------------------------------------------------------------- + +struct ImGuiStyle +{ + float Alpha; // Global alpha applies to everything in Dear ImGui. + ImVec2 WindowPadding; // Padding within a window. + float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. + float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints(). + ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. + ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left. + float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. + float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) + float PopupBorderSize; // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets). + float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). + float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines. + ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label). + ImVec2 CellPadding; // Padding within a table cell + ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! + float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). + float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). + float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar. + float ScrollbarRounding; // Radius of grab corners for scrollbar. + float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. + float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. + float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. + float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. + float TabBorderSize; // Thickness of border around tabs. + float TabMinWidthForCloseButton; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. + ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. + ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). + ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. + ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. + ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly! + float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. + bool AntiAliasedLines; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). + bool AntiAliasedLinesUseTex; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. Latched at the beginning of the frame (copied to ImDrawList). + bool AntiAliasedFill; // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). + float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. + float CircleTessellationMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. + ImVec4 Colors[ImGuiCol_COUNT]; + + IMGUI_API ImGuiStyle(); + IMGUI_API void ScaleAllSizes(float scale_factor); +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiIO +//----------------------------------------------------------------------------- +// Communicate most settings and inputs/outputs to Dear ImGui using this structure. +// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. +//----------------------------------------------------------------------------- + +struct ImGuiIO +{ + //------------------------------------------------------------------ + // Configuration (fill once) // Default value + //------------------------------------------------------------------ + + ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. + ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by backend (imgui_impl_xxx files or custom backend) to communicate features supported by the backend. + ImVec2 DisplaySize; // // Main display size, in pixels (generally == GetMainViewport()->Size) + float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. + float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds. + const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory. + const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified). + float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. + float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. + float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging. + int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. + float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). + float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. + void* UserData; // = NULL // Store your own data for retrieval by callbacks. + + ImFontAtlas*Fonts; // // Font atlas: load, rasterize and pack one or more fonts into a single texture. + float FontGlobalScale; // = 1.0f // Global scale all fonts + bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. + ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. + ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. + + // Miscellaneous options + bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations. + bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl. + bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting). + bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard. + bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag) + bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar. + float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable. + + //------------------------------------------------------------------ + // Platform Functions + // (the imgui_impl_xxxx backend files are setting those up for you) + //------------------------------------------------------------------ + + // Optional: Platform/Renderer backend name (informational only! will be displayed in About Window) + User data for backend/wrappers to store their own stuff. + const char* BackendPlatformName; // = NULL + const char* BackendRendererName; // = NULL + void* BackendPlatformUserData; // = NULL // User data for platform backend + void* BackendRendererUserData; // = NULL // User data for renderer backend + void* BackendLanguageUserData; // = NULL // User data for non C++ programming language backend + + // Optional: Access OS clipboard + // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) + const char* (*GetClipboardTextFn)(void* user_data); + void (*SetClipboardTextFn)(void* user_data, const char* text); + void* ClipboardUserData; + + // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows) + // (default to use native imm32 api on Windows) + void (*ImeSetInputScreenPosFn)(int x, int y); + void* ImeWindowHandle; // = NULL // (Windows) Set this to your HWND to get automatic IME cursor positioning. + + //------------------------------------------------------------------ + // Input - Fill before calling NewFrame() + //------------------------------------------------------------------ + + ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.) + bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. + float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. + float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all backends. + bool KeyCtrl; // Keyboard modifier pressed: Control + bool KeyShift; // Keyboard modifier pressed: Shift + bool KeyAlt; // Keyboard modifier pressed: Alt + bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows + bool KeysDown[512]; // Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). + float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame(). + + // Functions + IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input + IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate + IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string + IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually + + //------------------------------------------------------------------ + // Output - Updated by NewFrame() or EndFrame()/Render() + // (when reading from the io.WantCaptureMouse, io.WantCaptureKeyboard flags to dispatch your inputs, it is + // generally easier and more correct to use their state BEFORE calling NewFrame(). See FAQ for details!) + //------------------------------------------------------------------ + + bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). + bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.). + bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). + bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled. + bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving! + bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. + bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events). + float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames. + int MetricsRenderVertices; // Vertices output during last call to Render() + int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 + int MetricsRenderWindows; // Number of visible windows + int MetricsActiveWindows; // Number of active windows + int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts. + ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. + + //------------------------------------------------------------------ + // [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed! + //------------------------------------------------------------------ + + ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame() + ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid) + ImVec2 MouseClickedPos[5]; // Position at time of clicking + double MouseClickedTime[5]; // Time of last click (used to figure out double-click) + bool MouseClicked[5]; // Mouse button went from !Down to Down + bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? + bool MouseReleased[5]; // Mouse button went from Down to !Down + bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window. We don't request mouse capture from the application if click started outside ImGui bounds. + bool MouseDownWasDoubleClick[5]; // Track if button down was a double-click + float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) + float MouseDownDurationPrev[5]; // Previous time the mouse button has been down + ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point + float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point + float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed) + float KeysDownDurationPrev[512]; // Previous duration the key has been down + float NavInputsDownDuration[ImGuiNavInput_COUNT]; + float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; + float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui. + ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16 + ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper. + + IMGUI_API ImGuiIO(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Misc data structures +//----------------------------------------------------------------------------- + +// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used. +// The callback function should return 0 by default. +// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details) +// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) +// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration +// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB +// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows +// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. +// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. +struct ImGuiInputTextCallbackData +{ + ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only + ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only + void* UserData; // What user passed to InputText() // Read-only + + // Arguments for the different callback events + // - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary. + // - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state. + ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0; + ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History] + char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer! + int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length() + int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1 + bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always] + int CursorPos; // // Read-write // [Completion,History,Always] + int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection) + int SelectionEnd; // // Read-write // [Completion,History,Always] + + // Helper functions for text manipulation. + // Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection. + IMGUI_API ImGuiInputTextCallbackData(); + IMGUI_API void DeleteChars(int pos, int bytes_count); + IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); + void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; } + void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } + bool HasSelection() const { return SelectionStart != SelectionEnd; } +}; + +// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). +// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough. +struct ImGuiSizeCallbackData +{ + void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints() + ImVec2 Pos; // Read-only. Window position, for reference. + ImVec2 CurrentSize; // Read-only. Current window size. + ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. +}; + +// Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload() +struct ImGuiPayload +{ + // Members + void* Data; // Data (copied and owned by dear imgui) + int DataSize; // Data size + + // [Internal] + ImGuiID SourceId; // Source item id + ImGuiID SourceParentId; // Source parent id (if available) + int DataFrameCount; // Data timestamp + char DataType[32 + 1]; // Data type tag (short user-supplied string, 32 characters max) + bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) + bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item. + + ImGuiPayload() { Clear(); } + void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; } + bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } + bool IsPreview() const { return Preview; } + bool IsDelivery() const { return Delivery; } +}; + +// Sorting specification for one column of a table (sizeof == 12 bytes) +struct ImGuiTableColumnSortSpecs +{ + ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call) + ImS16 ColumnIndex; // Index of the column + ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here) + ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending (you can use this or SortSign, whichever is more convenient for your sort function) + + ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); } +}; + +// Sorting specifications for a table (often handling sort specs for a single column, occasionally more) +// Obtained by calling TableGetSortSpecs(). +// When 'SpecsDirty == true' you can sort your data. It will be true with sorting specs have changed since last call, or the first time. +// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame! +struct ImGuiTableSortSpecs +{ + const ImGuiTableColumnSortSpecs* Specs; // Pointer to sort spec array. + int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled. + bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag. + + ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) +//----------------------------------------------------------------------------- + +// Helper: Unicode defines +#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value). +#ifdef IMGUI_USE_WCHAR32 +#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build. +#else +#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build. +#endif + +// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. +// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame"); +struct ImGuiOnceUponAFrame +{ + ImGuiOnceUponAFrame() { RefFrame = -1; } + mutable int RefFrame; + operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; } +}; + +// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" +struct ImGuiTextFilter +{ + IMGUI_API ImGuiTextFilter(const char* default_filter = ""); + IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build + IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const; + IMGUI_API void Build(); + void Clear() { InputBuf[0] = 0; Build(); } + bool IsActive() const { return !Filters.empty(); } + + // [Internal] + struct ImGuiTextRange + { + const char* b; + const char* e; + + ImGuiTextRange() { b = e = NULL; } + ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; } + bool empty() const { return b == e; } + IMGUI_API void split(char separator, ImVector* out) const; + }; + char InputBuf[256]; + ImVectorFilters; + int CountGrep; +}; + +// Helper: Growable text buffer for logging/accumulating text +// (this could be called 'ImGuiTextBuilder' / 'ImGuiStringBuilder') +struct ImGuiTextBuffer +{ + ImVector Buf; + IMGUI_API static char EmptyString[1]; + + ImGuiTextBuffer() { } + inline char operator[](int i) const { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; } + const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; } + const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator + int size() const { return Buf.Size ? Buf.Size - 1 : 0; } + bool empty() const { return Buf.Size <= 1; } + void clear() { Buf.clear(); } + void reserve(int capacity) { Buf.reserve(capacity); } + const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; } + IMGUI_API void append(const char* str, const char* str_end = NULL); + IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2); + IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2); +}; + +// Helper: Key->Value storage +// Typically you don't have to worry about this since a storage is held within each Window. +// We use it to e.g. store collapse state for a tree (Int 0/1) +// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame) +// You can use it as custom user storage for temporary values. Declare your own storage if, for example: +// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state). +// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient) +// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types. +struct ImGuiStorage +{ + // [Internal] + struct ImGuiStoragePair + { + ImGuiID key; + union { int val_i; float val_f; void* val_p; }; + ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } + ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } + ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } + }; + + ImVector Data; + + // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) + // - Set***() functions find pair, insertion on demand if missing. + // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair. + void Clear() { Data.clear(); } + IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const; + IMGUI_API void SetInt(ImGuiID key, int val); + IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const; + IMGUI_API void SetBool(ImGuiID key, bool val); + IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const; + IMGUI_API void SetFloat(ImGuiID key, float val); + IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL + IMGUI_API void SetVoidPtr(ImGuiID key, void* val); + + // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. + // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. + // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct) + // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; + IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); + IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false); + IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f); + IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL); + + // Use on your own storage if you know only integer are being stored (open/close all tree nodes) + IMGUI_API void SetAllInt(int val); + + // For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. + IMGUI_API void BuildSortByKey(); +}; + +// Helper: Manually clip large list of items. +// If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse +// clipping based on visibility to save yourself from processing those items at all. +// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. +// (Dear ImGui already clip items based on their bounds but it needs to measure text size to do so, whereas manual coarse clipping before submission makes this cost and your own data fetching/submission cost almost null) +// Usage: +// ImGuiListClipper clipper; +// clipper.Begin(1000); // We have 1000 elements, evenly spaced. +// while (clipper.Step()) +// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) +// ImGui::Text("line number %d", i); +// Generally what happens is: +// - Clipper lets you process the first element (DisplayStart = 0, DisplayEnd = 1) regardless of it being visible or not. +// - User code submit one element. +// - Clipper can measure the height of the first element +// - Clipper calculate the actual range of elements to display based on the current clipping rectangle, position the cursor before the first visible element. +// - User code submit visible elements. +struct ImGuiListClipper +{ + int DisplayStart; + int DisplayEnd; + + // [Internal] + int ItemsCount; + int StepNo; + int ItemsFrozen; + float ItemsHeight; + float StartPosY; + + IMGUI_API ImGuiListClipper(); + IMGUI_API ~ImGuiListClipper(); + + // items_count: Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step) + // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing(). + IMGUI_API void Begin(int items_count, float items_height = -1.0f); // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1. + IMGUI_API void End(); // Automatically called on the last call of Step() that returns false. + IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79] +#endif +}; + +// Helpers macros to generate 32-bit encoded colors +#ifdef IMGUI_USE_BGRA_PACKED_COLOR +#define IM_COL32_R_SHIFT 16 +#define IM_COL32_G_SHIFT 8 +#define IM_COL32_B_SHIFT 0 +#define IM_COL32_A_SHIFT 24 +#define IM_COL32_A_MASK 0xFF000000 +#else +#define IM_COL32_R_SHIFT 0 +#define IM_COL32_G_SHIFT 8 +#define IM_COL32_B_SHIFT 16 +#define IM_COL32_A_SHIFT 24 +#define IM_COL32_A_MASK 0xFF000000 +#endif +#define IM_COL32(R,G,B,A) (((ImU32)(A)<> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; } + ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; } + ImColor(const ImVec4& col) { Value = col; } + inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } + inline operator ImVec4() const { return Value; } + + // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers. + inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; } + static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData) +// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList. +//----------------------------------------------------------------------------- + +// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking. +#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX +#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (63) +#endif + +// ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h] +// NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering, +// you can poke into the draw list for that! Draw callback may be useful for example to: +// A) Change your GPU render state, +// B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc. +// The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }' +// If you want to override the signature of ImDrawCallback, you can simply use e.g. '#define ImDrawCallback MyDrawCallback' (in imconfig.h) + update rendering backend accordingly. +#ifndef ImDrawCallback +typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); +#endif + +// Special Draw callback value to request renderer backend to reset the graphics/render state. +// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address. +// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored. +// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call). +#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1) + +// Typically, 1 command = 1 GPU draw call (unless command is a callback) +// - VtxOffset/IdxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled, +// those fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices. +// Pre-1.71 backends will typically ignore the VtxOffset/IdxOffset fields. +// - The ClipRect/TextureId/VtxOffset fields must be contiguous as we memcmp() them together (this is asserted for). +struct ImDrawCmd +{ + ImVec4 ClipRect; // 4*4 // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates + ImTextureID TextureId; // 4-8 // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. + unsigned int VtxOffset; // 4 // Start offset in vertex buffer. ImGuiBackendFlags_RendererHasVtxOffset: always 0, otherwise may be >0 to support meshes larger than 64K vertices with 16-bit indices. + unsigned int IdxOffset; // 4 // Start offset in index buffer. Always equal to sum of ElemCount drawn so far. + unsigned int ElemCount; // 4 // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. + ImDrawCallback UserCallback; // 4-8 // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. + void* UserCallbackData; // 4-8 // The draw callback code can access this. + + ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed + + // Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature) + inline ImTextureID GetTexID() const { return TextureId; } +}; + +// Vertex index, default to 16-bit +// To allow large meshes with 16-bit indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer backend (recommended). +// To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in imconfig.h. +#ifndef ImDrawIdx +typedef unsigned short ImDrawIdx; +#endif + +// Vertex layout +#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT +struct ImDrawVert +{ + ImVec2 pos; + ImVec2 uv; + ImU32 col; +}; +#else +// You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h +// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. +// The type has to be described within the macro (you can either declare the struct or use a typedef). This is because ImVec2/ImU32 are likely not declared a the time you'd want to set your type up. +// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. +IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; +#endif + +// [Internal] For use by ImDrawList +struct ImDrawCmdHeader +{ + ImVec4 ClipRect; + ImTextureID TextureId; + unsigned int VtxOffset; +}; + +// [Internal] For use by ImDrawListSplitter +struct ImDrawChannel +{ + ImVector _CmdBuffer; + ImVector _IdxBuffer; +}; + + +// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order. +// This is used by the Columns/Tables API, so items of each column can be batched together in a same draw call. +struct ImDrawListSplitter +{ + int _Current; // Current channel number (0) + int _Count; // Number of active channels (1+) + ImVector _Channels; // Draw channels (not resized down so _Count might be < Channels.Size) + + inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); } + inline ~ImDrawListSplitter() { ClearFreeMemory(); } + inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame + IMGUI_API void ClearFreeMemory(); + IMGUI_API void Split(ImDrawList* draw_list, int count); + IMGUI_API void Merge(ImDrawList* draw_list); + IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx); +}; + +// Flags for ImDrawList functions +// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused) +enum ImDrawFlags_ +{ + ImDrawFlags_None = 0, + ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason) + ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01. + ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02. + ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04. + ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08. + ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag! + ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, + ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, + ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, + ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, + ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, + ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified. + ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone +}; + +// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly. +// It is however possible to temporarily alter flags between calls to ImDrawList:: functions. +enum ImDrawListFlags_ +{ + ImDrawListFlags_None = 0, + ImDrawListFlags_AntiAliasedLines = 1 << 0, // Enable anti-aliased lines/borders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles) + ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, // Enable anti-aliased lines/borders using textures when possible. Require backend to render with bilinear filtering. + ImDrawListFlags_AntiAliasedFill = 1 << 2, // Enable anti-aliased edge around filled shapes (rounded rectangles, circles). + ImDrawListFlags_AllowVtxOffset = 1 << 3 // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled. +}; + +// Draw command list +// This is the low-level list of polygons that ImGui:: functions are filling. At the end of the frame, +// all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. +// Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to +// access the current window draw list and draw custom primitives. +// You can interleave normal ImGui:: calls and adding primitives to the current draw list. +// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). +// You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!) +// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects. +struct ImDrawList +{ + // This is what you have to render + ImVector CmdBuffer; // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback. + ImVector IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those + ImVector VtxBuffer; // Vertex buffer. + ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive. + + // [Internal, used while building lists] + unsigned int _VtxCurrentIdx; // [Internal] generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0. + const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context) + const char* _OwnerName; // Pointer to owner window's name for debugging + ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) + ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) + ImVector _ClipRectStack; // [Internal] + ImVector _TextureIdStack; // [Internal] + ImVector _Path; // [Internal] current path building + ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back(). + ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!) + float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content + + // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui) + ImDrawList(const ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; } + + ~ImDrawList() { _ClearFreeMemory(); } + IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) + IMGUI_API void PushClipRectFullScreen(); + IMGUI_API void PopClipRect(); + IMGUI_API void PushTextureID(ImTextureID texture_id); + IMGUI_API void PopTextureID(); + inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); } + inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); } + + // Primitives + // - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners. + // - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred). + // In older versions (until Dear ImGui 1.77) the AddCircle functions defaulted to num_segments == 12. + // In future versions we will use textures to provide cheaper and higher-quality circles. + // Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides. + IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size) + IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size) + IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); + IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col); + IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col); + IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 0, float thickness = 1.0f); + IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0); + IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f); + IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments); + IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); + IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); + IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness); + IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order. + IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points) + IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points) + + // Image primitives + // - Read FAQ to understand what ImTextureID is. + // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. + // - "uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture. + IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); + IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE); + IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags = 0); + + // Stateful path API, add points then finish with PathFillConvex() or PathStroke() + inline void PathClear() { _Path.Size = 0; } + inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } + inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); } + inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order. + inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; } + IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0); + IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle + IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points) + IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points) + IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawFlags flags = 0); + + // Advanced + IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. + IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible + IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. + + // Advanced: Channels + // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives) + // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end) + // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place! + // Prefer using your own persistent instance of ImDrawListSplitter as you can stack them. + // Using the ImDrawList::ChannelsXXXX you cannot stack a split over another. + inline void ChannelsSplit(int count) { _Splitter.Split(this, count); } + inline void ChannelsMerge() { _Splitter.Merge(this); } + inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); } + + // Advanced: Primitives allocations + // - We render triangles (three vertices) + // - All primitives needs to be reserved via PrimReserve() beforehand. + IMGUI_API void PrimReserve(int idx_count, int vtx_count); + IMGUI_API void PrimUnreserve(int idx_count, int vtx_count); + IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) + IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); + IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); + inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } + inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } + inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } + inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } +#endif + + // [Internal helpers] + IMGUI_API void _ResetForNewFrame(); + IMGUI_API void _ClearFreeMemory(); + IMGUI_API void _PopUnusedDrawCmd(); + IMGUI_API void _OnChangedClipRect(); + IMGUI_API void _OnChangedTextureID(); + IMGUI_API void _OnChangedVtxOffset(); + IMGUI_API int _CalcCircleAutoSegmentCount(float radius) const; + IMGUI_API void _PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step); + IMGUI_API void _PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments); +}; + +// All draw data to render a Dear ImGui frame +// (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose, +// as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList) +struct ImDrawData +{ + bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. + int CmdListsCount; // Number of ImDrawList* to render + int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size + int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size + ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here. + ImVec2 DisplayPos; // Top-left position of the viewport to render (== top-left of the orthogonal projection matrix to use) (== GetMainViewport()->Pos for the main viewport, == (0.0) in most single-viewport applications) + ImVec2 DisplaySize; // Size of the viewport to render (== GetMainViewport()->Size for the main viewport, == io.DisplaySize in most single-viewport applications) + ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. + + // Functions + ImDrawData() { Clear(); } + void Clear() { memset(this, 0, sizeof(*this)); } // The ImDrawList are owned by ImGuiContext! + IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! + IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. +}; + +//----------------------------------------------------------------------------- +// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont) +//----------------------------------------------------------------------------- + +struct ImFontConfig +{ + void* FontData; // // TTF/OTF data + int FontDataSize; // // TTF/OTF data size + bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). + int FontNo; // 0 // Index of font within TTF/OTF file + float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height). + int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal so you can reduce this to 2 to save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. + int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis. + bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. + ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. + ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. + const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. + float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font + float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs + bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. + unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure. + float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. + ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used. + + // [Internal] + char Name[40]; // Name (strictly to ease debugging) + ImFont* DstFont; + + IMGUI_API ImFontConfig(); +}; + +// Hold rendering data for one glyph. +// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this) +struct ImFontGlyph +{ + unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops) + unsigned int Visible : 1; // Flag to indicate glyph has no visible pixels (e.g. space). Allow early out when rendering. + unsigned int Codepoint : 30; // 0x0000..0x10FFFF + float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in) + float X0, Y0, X1, Y1; // Glyph corners + float U0, V0, U1, V1; // Texture coordinates +}; + +// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges(). +// This is essentially a tightly packed of vector of 64k booleans = 8KB storage. +struct ImFontGlyphRangesBuilder +{ + ImVector UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) + + ImFontGlyphRangesBuilder() { Clear(); } + inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX + 1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); } + inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array + inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array + inline void AddChar(ImWchar c) { SetBit(c); } // Add character + IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added) + IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext + IMGUI_API void BuildRanges(ImVector* out_ranges); // Output new ranges +}; + +// See ImFontAtlas::AddCustomRectXXX functions. +struct ImFontAtlasCustomRect +{ + unsigned short Width, Height; // Input // Desired rectangle dimension + unsigned short X, Y; // Output // Packed position in Atlas + unsigned int GlyphID; // Input // For custom font glyphs only (ID < 0x110000) + float GlyphAdvanceX; // Input // For custom font glyphs only: glyph xadvance + ImVec2 GlyphOffset; // Input // For custom font glyphs only: glyph display offset + ImFont* Font; // Input // For custom font glyphs only: target font + ImFontAtlasCustomRect() { Width = Height = 0; X = Y = 0xFFFF; GlyphID = 0; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; } + bool IsPacked() const { return X != 0xFFFF; } +}; + +// Flags for ImFontAtlas build +enum ImFontAtlasFlags_ +{ + ImFontAtlasFlags_None = 0, + ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two + ImFontAtlasFlags_NoMouseCursors = 1 << 1, // Don't build software mouse cursors into the atlas (save a little texture memory) + ImFontAtlasFlags_NoBakedLines = 1 << 2 // Don't build thick line textures into the atlas (save a little texture memory). The AntiAliasedLinesUseTex features uses them, otherwise they will be rendered using polygons (more expensive for CPU/GPU). +}; + +// Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding: +// - One or more fonts. +// - Custom graphics data needed to render the shapes needed by Dear ImGui. +// - Mouse cursor shapes for software cursor rendering (unless setting 'Flags |= ImFontAtlasFlags_NoMouseCursors' in the font atlas). +// It is the user-code responsibility to setup/build the atlas, then upload the pixel data into a texture accessible by your graphics api. +// - Optionally, call any of the AddFont*** functions. If you don't call any, the default font embedded in the code will be loaded for you. +// - Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. +// - Upload the pixels data into a texture within your graphics system (see imgui_impl_xxxx.cpp examples) +// - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API. +// This value will be passed back to you during rendering to identify the texture. Read FAQ entry about ImTextureID for more details. +// Common pitfalls: +// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the +// atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data. +// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction. +// You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed, +// - Even though many functions are suffixed with "TTF", OTF data is supported just as well. +// - This is an old API and it is currently awkward for those and and various other reasons! We will address them in the future! +struct ImFontAtlas +{ + IMGUI_API ImFontAtlas(); + IMGUI_API ~ImFontAtlas(); + IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); + IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); + IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); + IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed. + IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. + IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. + IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts. + IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory. + IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates). + IMGUI_API void Clear(); // Clear all input and output. + + // Build atlas, retrieve pixel data. + // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID(). + // The pitch is always = Width * BytesPerPixels (1 or 4) + // Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into + // the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste. + IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions. + IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel + IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel + bool IsBuilt() const { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); } + void SetTexID(ImTextureID id) { TexID = id; } + + //------------------------------------------- + // Glyph Ranges + //------------------------------------------- + + // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) + // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details. + // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data. + IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin + IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters + IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 2999 Ideographs + IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs + IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese + IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters + IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters + IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters + + //------------------------------------------- + // [BETA] Custom Rectangles/Glyphs API + //------------------------------------------- + + // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. + // - After calling Build(), you can query the rectangle position and render your pixels. + // - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format. + // - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), + // so you can render e.g. custom colorful icons and use them as regular glyphs. + // - Read docs/FONTS.md for more details about using colorful icons. + // - Note: this API may be redesigned later in order to support multi-monitor varying DPI settings. + IMGUI_API int AddCustomRectRegular(int width, int height); + IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0)); + ImFontAtlasCustomRect* GetCustomRectByIndex(int index) { IM_ASSERT(index >= 0); return &CustomRects[index]; } + + // [Internal] + IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const; + IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]); + + //------------------------------------------- + // Members + //------------------------------------------- + + ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_) + ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure. + int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. + int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0. + bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. + + // [Internal] + // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you. + bool TexPixelsUseColors; // Tell whether our texture data is known to use colors (rather than just alpha channel), in order to help backend select a format. + unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight + unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 + int TexWidth; // Texture width calculated during Build(). + int TexHeight; // Texture height calculated during Build(). + ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight) + ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel + ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. + ImVector CustomRects; // Rectangles for packing custom texture data into the atlas. + ImVector ConfigData; // Configuration data + ImVec4 TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1]; // UVs for baked anti-aliased lines + + // [Internal] Font builder + const ImFontBuilderIO* FontBuilderIO; // Opaque interface to a font builder (default to stb_truetype, can be changed to use FreeType by defining IMGUI_ENABLE_FREETYPE). + unsigned int FontBuilderFlags; // Shared flags (for all fonts) for custom font builder. THIS IS BUILD IMPLEMENTATION DEPENDENT. Per-font override is also available in ImFontConfig. + + // [Internal] Packing data + int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors + int PackIdLines; // Custom texture rectangle ID for baked anti-aliased lines + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+ + typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+ +#endif +}; + +// Font runtime data and rendering +// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32(). +struct ImFont +{ + // Members: Hot ~20/24 bytes (for CalcTextSize) + ImVector IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI). + float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX + float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) + + // Members: Hot ~28/40 bytes (for CalcTextSize + render loop) + ImVector IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. + ImVector Glyphs; // 12-16 // out // // All glyphs. + const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) + + // Members: Cold ~32/40 bytes + ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into + const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData + short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. + ImWchar FallbackChar; // 2 // in // = '?' // Replacement character if a glyph isn't found. Only set via SetFallbackChar() + ImWchar EllipsisChar; // 2 // out // = -1 // Character used for ellipsis rendering. + bool DirtyLookupTables; // 1 // out // + float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() + float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] + int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) + ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. + + // Methods + IMGUI_API ImFont(); + IMGUI_API ~ImFont(); + IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const; + IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const; + float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } + bool IsLoaded() const { return ContainerAtlas != NULL; } + const char* GetDebugName() const { return ConfigData ? ConfigData->Name : ""; } + + // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. + // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. + IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 + IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; + IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const; + IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; + + // [Internal] Don't use! + IMGUI_API void BuildLookupTable(); + IMGUI_API void ClearOutputData(); + IMGUI_API void GrowIndex(int new_size); + IMGUI_API void AddGlyph(const ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); + IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. + IMGUI_API void SetGlyphVisible(ImWchar c, bool visible); + IMGUI_API void SetFallbackChar(ImWchar c); + IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Viewports +//----------------------------------------------------------------------------- + +// Flags stored in ImGuiViewport::Flags +enum ImGuiViewportFlags_ +{ + ImGuiViewportFlags_None = 0, + ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window + ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet) + ImGuiViewportFlags_OwnedByApp = 1 << 2 // Platform Window: is created/managed by the application (rather than a dear imgui backend) +}; + +// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. +// - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports. +// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. +// - About Main Area vs Work Area: +// - Main Area = entire viewport. +// - Work Area = entire viewport minus sections used by main menu bars (for platform windows), or by task bar (for platform monitor). +// - Windows are generally trying to stay within the Work Area of their host viewport. +struct ImGuiViewport +{ + ImGuiViewportFlags Flags; // See ImGuiViewportFlags_ + ImVec2 Pos; // Main Area: Position of the viewport (Dear ImGui coordinates are the same as OS desktop/native coordinates) + ImVec2 Size; // Main Area: Size of the viewport. + ImVec2 WorkPos; // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos) + ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size) + + ImGuiViewport() { memset(this, 0, sizeof(*this)); } + + // Helpers + ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } + ImVec2 GetWorkCenter() const { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Obsolete functions and types +// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details) +// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead. +//----------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +namespace ImGui +{ + // OBSOLETED in 1.81 (from February 2021) + IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items + static inline bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); } + static inline void ListBoxFooter() { EndListBox(); } + // OBSOLETED in 1.79 (from August 2020) + static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! + // OBSOLETED in 1.78 (from June 2020) + // Old drag/sliders functions that took a 'float power = 1.0' argument instead of flags. + // For shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. + IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power); + IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power); + static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); } + IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power); + IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power); + static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); } + static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); } + static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); } + static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); } + // OBSOLETED in 1.77 (from June 2020) + static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); } + // OBSOLETED in 1.72 (from April 2019) + static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } + // OBSOLETED in 1.71 (from June 2019) + static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); } + // OBSOLETED in 1.70 (from May 2019) + static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } + // OBSOLETED in 1.69 (from Mar 2019) + static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); } +} + +// OBSOLETED in 1.82 (from Mars 2021): flags for AddRect(), AddRectFilled(), AddImageRounded(), PathRect() +typedef ImDrawFlags ImDrawCornerFlags; +enum ImDrawCornerFlags_ +{ + ImDrawCornerFlags_None = ImDrawFlags_RoundCornersNone, // Was == 0 prior to 1.82, this is now == ImDrawFlags_RoundCornersNone which is != 0 and not implicit + ImDrawCornerFlags_TopLeft = ImDrawFlags_RoundCornersTopLeft, // Was == 0x01 (1 << 0) prior to 1.82. Order matches ImDrawFlags_NoRoundCorner* flag (we exploit this internally). + ImDrawCornerFlags_TopRight = ImDrawFlags_RoundCornersTopRight, // Was == 0x02 (1 << 1) prior to 1.82. + ImDrawCornerFlags_BotLeft = ImDrawFlags_RoundCornersBottomLeft, // Was == 0x04 (1 << 2) prior to 1.82. + ImDrawCornerFlags_BotRight = ImDrawFlags_RoundCornersBottomRight, // Was == 0x08 (1 << 3) prior to 1.82. + ImDrawCornerFlags_All = ImDrawFlags_RoundCornersAll, // Was == 0x0F prior to 1.82 + ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight, + ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight, + ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft, + ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight +}; + +#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//----------------------------------------------------------------------------- + +#if defined(__clang__) +#pragma clang diagnostic pop +#elif defined(__GNUC__) +#pragma GCC diagnostic pop +#endif + +#ifdef _MSC_VER +#pragma warning (pop) +#endif + +// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h) +#ifdef IMGUI_INCLUDE_IMGUI_USER_H +#include "imgui_user.h" +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/vendor/librw/skeleton/imgui/imgui_demo.cpp b/vendor/librw/skeleton/imgui/imgui_demo.cpp new file mode 100644 index 0000000..5437301 --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui_demo.cpp @@ -0,0 +1,7725 @@ +// dear imgui, v1.83 +// (demo code) + +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for more details, documentation and comments. +// Get the latest version at https://github.com/ocornut/imgui + +// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase: +// Do NOT remove this file from your project! Think again! It is the most useful reference code that you and other +// coders will want to refer to and call. Have the ImGui::ShowDemoWindow() function wired in an always-available +// debug menu of your game/app! Removing this file from your project is hindering access to documentation for everyone +// in your team, likely leading you to poorer usage of the library. +// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow(). +// If you want to link core Dear ImGui in your shipped builds but want a thorough guarantee that the demo will not be +// linked, you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty. +// In another situation, whenever you have Dear ImGui available you probably want this to be available for reference. +// Thank you, +// -Your beloved friend, imgui_demo.cpp (which you won't delete) + +// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: +// In this demo code, we frequently use 'static' variables inside functions. A static variable persists across calls, +// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to +// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller +// in size. It also happens to be a convenient way of storing simple UI related information as long as your function +// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code, +// but most of the real data you would be editing is likely going to be stored outside your functions. + +// The Demo code in this file is designed to be easy to copy-and-paste into your application! +// Because of this: +// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace. +// - We try to declare static variables in the local scope, as close as possible to the code using them. +// - We never use any of the helpers/facilities used internally by Dear ImGui, unless available in the public API. +// - We never use maths operators on ImVec2/ImVec4. For our other sources files we use them, and they are provided +// by imgui_internal.h using the IMGUI_DEFINE_MATH_OPERATORS define. For your own sources file they are optional +// and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h. +// Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp. + +// Navigating this file: +// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. + +/* + +Index of this file: + +// [SECTION] Forward Declarations, Helpers +// [SECTION] Demo Window / ShowDemoWindow() +// - sub section: ShowDemoWindowWidgets() +// - sub section: ShowDemoWindowLayout() +// - sub section: ShowDemoWindowPopups() +// - sub section: ShowDemoWindowTables() +// - sub section: ShowDemoWindowMisc() +// [SECTION] About Window / ShowAboutWindow() +// [SECTION] Font Viewer / ShowFontAtlas() +// [SECTION] Style Editor / ShowStyleEditor() +// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() +// [SECTION] Example App: Debug Console / ShowExampleAppConsole() +// [SECTION] Example App: Debug Log / ShowExampleAppLog() +// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() +// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() +// [SECTION] Example App: Long Text / ShowExampleAppLongText() +// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() +// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() +// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() +// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() +// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles() +// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() +// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() + +*/ + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +// System includes +#include // toupper +#include // INT_MIN, INT_MAX +#include // sqrtf, powf, cosf, sinf, floorf, ceilf +#include // vsnprintf, sscanf, printf +#include // NULL, malloc, free, atoi +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning: 'xx' is deprecated: The POSIX name for this.. // for strdup used in demo code (so user can copy & paste the code) +#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type +#pragma clang diagnostic ignored "-Wformat-security" // warning: format string is not a string literal +#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. +#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used. +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size +#pragma GCC diagnostic ignored "-Wformat-security" // warning: format string is not a string literal (potentially insecure) +#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function +#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value +#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub. +#endif + +// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!) +#ifdef _WIN32 +#define IM_NEWLINE "\r\n" +#else +#define IM_NEWLINE "\n" +#endif + +// Helpers +#if defined(_MSC_VER) && !defined(snprintf) +#define snprintf _snprintf +#endif +#if defined(_MSC_VER) && !defined(vsnprintf) +#define vsnprintf _vsnprintf +#endif + +// Format specifiers, printing 64-bit hasn't been decently standardized... +// In a real application you should be using PRId64 and PRIu64 from (non-windows) and on Windows define them yourself. +#ifdef _MSC_VER +#define IM_PRId64 "I64d" +#define IM_PRIu64 "I64u" +#else +#define IM_PRId64 "lld" +#define IM_PRIu64 "llu" +#endif + +// Helpers macros +// We normally try to not use many helpers in imgui_demo.cpp in order to make code easier to copy and paste, +// but making an exception here as those are largely simplifying code... +// In other imgui sources we can use nicer internal functions from imgui_internal.h (ImMin/ImMax) but not in the demo. +#define IM_MIN(A, B) (((A) < (B)) ? (A) : (B)) +#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) +#define IM_CLAMP(V, MN, MX) ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V)) + +// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall +#ifndef IMGUI_CDECL +#ifdef _MSC_VER +#define IMGUI_CDECL __cdecl +#else +#define IMGUI_CDECL +#endif +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward Declarations, Helpers +//----------------------------------------------------------------------------- + +#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) + +// Forward Declarations +static void ShowExampleAppDocuments(bool* p_open); +static void ShowExampleAppMainMenuBar(); +static void ShowExampleAppConsole(bool* p_open); +static void ShowExampleAppLog(bool* p_open); +static void ShowExampleAppLayout(bool* p_open); +static void ShowExampleAppPropertyEditor(bool* p_open); +static void ShowExampleAppLongText(bool* p_open); +static void ShowExampleAppAutoResize(bool* p_open); +static void ShowExampleAppConstrainedResize(bool* p_open); +static void ShowExampleAppSimpleOverlay(bool* p_open); +static void ShowExampleAppFullscreen(bool* p_open); +static void ShowExampleAppWindowTitles(bool* p_open); +static void ShowExampleAppCustomRendering(bool* p_open); +static void ShowExampleMenuFile(); + +// Helper to display a little (?) mark which shows a tooltip when hovered. +// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.md) +static void HelpMarker(const char* desc) +{ + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); + ImGui::TextUnformatted(desc); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +// Helper to display basic user controls. +void ImGui::ShowUserGuide() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui::BulletText("Double-click on title bar to collapse window."); + ImGui::BulletText( + "Click and drag on lower corner to resize window\n" + "(double-click to auto fit window to its contents)."); + ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); + ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); + if (io.FontAllowUserScaling) + ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); + ImGui::BulletText("While inputing text:\n"); + ImGui::Indent(); + ImGui::BulletText("CTRL+Left/Right to word jump."); + ImGui::BulletText("CTRL+A or double-click to select all."); + ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); + ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo."); + ImGui::BulletText("ESCAPE to revert."); + ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract."); + ImGui::Unindent(); + ImGui::BulletText("With keyboard navigation enabled:"); + ImGui::Indent(); + ImGui::BulletText("Arrow keys to navigate."); + ImGui::BulletText("Space to activate a widget."); + ImGui::BulletText("Return to input text into a widget."); + ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window."); + ImGui::BulletText("Alt to jump to the menu layer of a window."); + ImGui::BulletText("CTRL+Tab to select a window."); + ImGui::Unindent(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Demo Window / ShowDemoWindow() +//----------------------------------------------------------------------------- +// - ShowDemoWindowWidgets() +// - ShowDemoWindowLayout() +// - ShowDemoWindowPopups() +// - ShowDemoWindowTables() +// - ShowDemoWindowColumns() +// - ShowDemoWindowMisc() +//----------------------------------------------------------------------------- + +// We split the contents of the big ShowDemoWindow() function into smaller functions +// (because the link time of very large functions grow non-linearly) +static void ShowDemoWindowWidgets(); +static void ShowDemoWindowLayout(); +static void ShowDemoWindowPopups(); +static void ShowDemoWindowTables(); +static void ShowDemoWindowColumns(); +static void ShowDemoWindowMisc(); + +// Demonstrate most Dear ImGui features (this is big function!) +// You may execute this function to experiment with the UI and understand what it does. +// You may then search for keywords in the code when you are interested by a specific feature. +void ImGui::ShowDemoWindow(bool* p_open) +{ + // Exceptionally add an extra assert here for people confused about initial Dear ImGui setup + // Most ImGui functions would normally just crash if the context is missing. + IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); + + // Examples Apps (accessible from the "Examples" menu) + static bool show_app_main_menu_bar = false; + static bool show_app_documents = false; + + static bool show_app_console = false; + static bool show_app_log = false; + static bool show_app_layout = false; + static bool show_app_property_editor = false; + static bool show_app_long_text = false; + static bool show_app_auto_resize = false; + static bool show_app_constrained_resize = false; + static bool show_app_simple_overlay = false; + static bool show_app_fullscreen = false; + static bool show_app_window_titles = false; + static bool show_app_custom_rendering = false; + + if (show_app_main_menu_bar) ShowExampleAppMainMenuBar(); + if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); + + if (show_app_console) ShowExampleAppConsole(&show_app_console); + if (show_app_log) ShowExampleAppLog(&show_app_log); + if (show_app_layout) ShowExampleAppLayout(&show_app_layout); + if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor); + if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text); + if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); + if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); + if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay); + if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen); + if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles); + if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); + + // Dear ImGui Apps (accessible from the "Tools" menu) + static bool show_app_metrics = false; + static bool show_app_style_editor = false; + static bool show_app_about = false; + + if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); } + if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); } + if (show_app_style_editor) + { + ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor); + ImGui::ShowStyleEditor(); + ImGui::End(); + } + + // Demonstrate the various window flags. Typically you would just use the default! + static bool no_titlebar = false; + static bool no_scrollbar = false; + static bool no_menu = false; + static bool no_move = false; + static bool no_resize = false; + static bool no_collapse = false; + static bool no_close = false; + static bool no_nav = false; + static bool no_background = false; + static bool no_bring_to_front = false; + + ImGuiWindowFlags window_flags = 0; + if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; + if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; + if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; + if (no_move) window_flags |= ImGuiWindowFlags_NoMove; + if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; + if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; + if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; + if (no_background) window_flags |= ImGuiWindowFlags_NoBackground; + if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; + if (no_close) p_open = NULL; // Don't pass our bool* to Begin + + // We specify a default position/size in case there's no data in the .ini file. + // We only do it to make the demo applications a little more welcoming, but typically this isn't required. + const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); + + // Main body of the Demo window starts here. + if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) + { + // Early out if the window is collapsed, as an optimization. + ImGui::End(); + return; + } + + // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details. + + // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align) + //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); + + // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets. + ImGui::PushItemWidth(ImGui::GetFontSize() * -12); + + // Menu Bar + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("Menu")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Examples")) + { + ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar); + ImGui::MenuItem("Console", NULL, &show_app_console); + ImGui::MenuItem("Log", NULL, &show_app_log); + ImGui::MenuItem("Simple layout", NULL, &show_app_layout); + ImGui::MenuItem("Property editor", NULL, &show_app_property_editor); + ImGui::MenuItem("Long text display", NULL, &show_app_long_text); + ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); + ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); + ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); + ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen); + ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); + ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); + ImGui::MenuItem("Documents", NULL, &show_app_documents); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Tools")) + { + ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics); + ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); + ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about); + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION); + ImGui::Spacing(); + + if (ImGui::CollapsingHeader("Help")) + { + ImGui::Text("ABOUT THIS DEMO:"); + ImGui::BulletText("Sections below are demonstrating many aspects of the library."); + ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); + ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" + "and Metrics/Debugger (general purpose Dear ImGui debugging tool)."); + ImGui::Separator(); + + ImGui::Text("PROGRAMMER GUIDE:"); + ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); + ImGui::BulletText("See comments in imgui.cpp."); + ImGui::BulletText("See example applications in the examples/ folder."); + ImGui::BulletText("Read the FAQ at http://www.dearimgui.org/faq/"); + ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); + ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); + ImGui::Separator(); + + ImGui::Text("USER GUIDE:"); + ImGui::ShowUserGuide(); + } + + if (ImGui::CollapsingHeader("Configuration")) + { + ImGuiIO& io = ImGui::GetIO(); + + if (ImGui::TreeNode("Configuration##2")) + { + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); + ImGui::SameLine(); HelpMarker("Enable keyboard controls."); + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); + ImGui::SameLine(); HelpMarker("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); + ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); + ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", &io.ConfigFlags, ImGuiConfigFlags_NoMouse); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) + { + // The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it: + if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f) + { + ImGui::SameLine(); + ImGui::Text("<>"); + } + if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) + io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; + } + ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); + ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility."); + ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); + ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)"); + ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText); + ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving)."); + ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); + ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); + ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); + ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); + ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); + ImGui::Text("Also see Style->Rendering for rendering options."); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Backend Flags")) + { + HelpMarker( + "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" + "Here we expose then as read-only fields to avoid breaking interactions with your backend."); + + // Make a local copy to avoid modifying actual backend flags. + ImGuiBackendFlags backend_flags = io.BackendFlags; + ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad); + ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors); + ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos); + ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Style")) + { + HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function."); + ImGui::ShowStyleEditor(); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Capture/Logging")) + { + HelpMarker( + "The logging API redirects all text output so you can easily capture the content of " + "a window or a block. Tree nodes can be automatically expanded.\n" + "Try opening any of the contents below in this window and then click one of the \"Log To\" button."); + ImGui::LogButtons(); + + HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output."); + if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) + { + ImGui::LogToClipboard(); + ImGui::LogText("Hello, world!"); + ImGui::LogFinish(); + } + ImGui::TreePop(); + } + } + + if (ImGui::CollapsingHeader("Window options")) + { + if (ImGui::BeginTable("split", 3)) + { + ImGui::TableNextColumn(); ImGui::Checkbox("No titlebar", &no_titlebar); + ImGui::TableNextColumn(); ImGui::Checkbox("No scrollbar", &no_scrollbar); + ImGui::TableNextColumn(); ImGui::Checkbox("No menu", &no_menu); + ImGui::TableNextColumn(); ImGui::Checkbox("No move", &no_move); + ImGui::TableNextColumn(); ImGui::Checkbox("No resize", &no_resize); + ImGui::TableNextColumn(); ImGui::Checkbox("No collapse", &no_collapse); + ImGui::TableNextColumn(); ImGui::Checkbox("No close", &no_close); + ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav); + ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background); + ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front); + ImGui::EndTable(); + } + } + + // All demo contents + ShowDemoWindowWidgets(); + ShowDemoWindowLayout(); + ShowDemoWindowPopups(); + ShowDemoWindowTables(); + ShowDemoWindowMisc(); + + // End of ShowDemoWindow() + ImGui::PopItemWidth(); + ImGui::End(); +} + +static void ShowDemoWindowWidgets() +{ + if (!ImGui::CollapsingHeader("Widgets")) + return; + + if (ImGui::TreeNode("Basic")) + { + static int clicked = 0; + if (ImGui::Button("Button")) + clicked++; + if (clicked & 1) + { + ImGui::SameLine(); + ImGui::Text("Thanks for clicking me!"); + } + + static bool check = true; + ImGui::Checkbox("checkbox", &check); + + static int e = 0; + ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); + ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); + ImGui::RadioButton("radio c", &e, 2); + + // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. + for (int i = 0; i < 7; i++) + { + if (i > 0) + ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f)); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f)); + ImGui::Button("Click"); + ImGui::PopStyleColor(3); + ImGui::PopID(); + } + + // Use AlignTextToFramePadding() to align text baseline to the baseline of framed widgets elements + // (otherwise a Text+SameLine+Button sequence will have the text a little too high by default!) + // See 'Demo->Layout->Text Baseline Alignment' for details. + ImGui::AlignTextToFramePadding(); + ImGui::Text("Hold to repeat:"); + ImGui::SameLine(); + + // Arrow buttons with Repeater + static int counter = 0; + float spacing = ImGui::GetStyle().ItemInnerSpacing.x; + ImGui::PushButtonRepeat(true); + if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } + ImGui::SameLine(0.0f, spacing); + if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } + ImGui::PopButtonRepeat(); + ImGui::SameLine(); + ImGui::Text("%d", counter); + + ImGui::Text("Hover over me"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("I am a tooltip"); + + ImGui::SameLine(); + ImGui::Text("- or me"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::Text("I am a fancy tooltip"); + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); + ImGui::EndTooltip(); + } + + ImGui::Separator(); + + ImGui::LabelText("label", "Value"); + + { + // Using the _simplified_ one-liner Combo() api here + // See "Combo" section for examples of how to use the more flexible BeginCombo()/EndCombo() api. + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" }; + static int item_current = 0; + ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); + ImGui::SameLine(); HelpMarker( + "Using the simplified one-liner Combo API here.\nRefer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API."); + } + + { + // To wire InputText() with std::string or any other custom string type, + // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. + static char str0[128] = "Hello, world!"; + ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); + ImGui::SameLine(); HelpMarker( + "USER:\n" + "Hold SHIFT or use mouse to select text.\n" + "CTRL+Left/Right to word jump.\n" + "CTRL+A or double-click to select all.\n" + "CTRL+X,CTRL+C,CTRL+V clipboard.\n" + "CTRL+Z,CTRL+Y undo/redo.\n" + "ESCAPE to revert.\n\n" + "PROGRAMMER:\n" + "You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() " + "to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated " + "in imgui_demo.cpp)."); + + static char str1[128] = ""; + ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1)); + + static int i0 = 123; + ImGui::InputInt("input int", &i0); + ImGui::SameLine(); HelpMarker( + "You can apply arithmetic operators +,*,/ on numerical values.\n" + " e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\n" + "Use +- to subtract."); + + static float f0 = 0.001f; + ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); + + static double d0 = 999999.00000001; + ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f"); + + static float f1 = 1.e10f; + ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); + ImGui::SameLine(); HelpMarker( + "You can input value using the scientific notation,\n" + " e.g. \"1e+8\" becomes \"100000000\"."); + + static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; + ImGui::InputFloat3("input float3", vec4a); + } + + { + static int i1 = 50, i2 = 42; + ImGui::DragInt("drag int", &i1, 1); + ImGui::SameLine(); HelpMarker( + "Click and drag to edit value.\n" + "Hold SHIFT/ALT for faster/slower edit.\n" + "Double-click or CTRL+click to input value."); + + ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp); + + static float f1 = 1.00f, f2 = 0.0067f; + ImGui::DragFloat("drag float", &f1, 0.005f); + ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns"); + } + + { + static int i1 = 0; + ImGui::SliderInt("slider int", &i1, -1, 3); + ImGui::SameLine(); HelpMarker("CTRL+click to input value."); + + static float f1 = 0.123f, f2 = 0.0f; + ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); + ImGui::SliderFloat("slider float (log)", &f2, -10.0f, 10.0f, "%.4f", ImGuiSliderFlags_Logarithmic); + + static float angle = 0.0f; + ImGui::SliderAngle("slider angle", &angle); + + // Using the format string to display a name instead of an integer. + // Here we completely omit '%d' from the format string, so it'll only display a name. + // This technique can also be used with DragInt(). + enum Element { Element_Fire, Element_Earth, Element_Air, Element_Water, Element_COUNT }; + static int elem = Element_Fire; + const char* elems_names[Element_COUNT] = { "Fire", "Earth", "Air", "Water" }; + const char* elem_name = (elem >= 0 && elem < Element_COUNT) ? elems_names[elem] : "Unknown"; + ImGui::SliderInt("slider enum", &elem, 0, Element_COUNT - 1, elem_name); + ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer."); + } + + { + static float col1[3] = { 1.0f, 0.0f, 0.2f }; + static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::ColorEdit3("color 1", col1); + ImGui::SameLine(); HelpMarker( + "Click on the color square to open a color picker.\n" + "Click and hold to use drag and drop.\n" + "Right-click on the color square to show options.\n" + "CTRL+click on individual component to input value.\n"); + + ImGui::ColorEdit4("color 2", col2); + } + + { + // Using the _simplified_ one-liner ListBox() api here + // See "List boxes" section for examples of how to use the more flexible BeginListBox()/EndListBox() api. + const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }; + static int item_current = 1; + ImGui::ListBox("listbox", &item_current, items, IM_ARRAYSIZE(items), 4); + ImGui::SameLine(); HelpMarker( + "Using the simplified one-liner ListBox API here.\nRefer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API."); + } + + ImGui::TreePop(); + } + + // Testing ImGuiOnceUponAFrame helper. + //static ImGuiOnceUponAFrame once; + //for (int i = 0; i < 5; i++) + // if (once) + // ImGui::Text("This will be displayed only once."); + + if (ImGui::TreeNode("Trees")) + { + if (ImGui::TreeNode("Basic trees")) + { + for (int i = 0; i < 5; i++) + { + // Use SetNextItemOpen() so set the default state of a node to be open. We could + // also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing! + if (i == 0) + ImGui::SetNextItemOpen(true, ImGuiCond_Once); + + if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) + { + ImGui::Text("blah blah"); + ImGui::SameLine(); + if (ImGui::SmallButton("button")) {} + ImGui::TreePop(); + } + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Advanced, with Selectable nodes")) + { + HelpMarker( + "This is a more typical looking tree with selectable nodes.\n" + "Click to select, CTRL+Click to toggle, click on arrows or double-click to open."); + static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; + static bool align_label_with_current_x_position = false; + static bool test_drag_and_drop = false; + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node."); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position); + ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop); + ImGui::Text("Hello!"); + if (align_label_with_current_x_position) + ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); + + // 'selection_mask' is dumb representation of what may be user-side selection state. + // You may retain selection state inside or outside your objects in whatever format you see fit. + // 'node_clicked' is temporary storage of what node we have clicked to process selection at the end + /// of the loop. May be a pointer to your own node type, etc. + static int selection_mask = (1 << 2); + int node_clicked = -1; + for (int i = 0; i < 6; i++) + { + // Disable the default "open on single-click behavior" + set Selected flag according to our selection. + ImGuiTreeNodeFlags node_flags = base_flags; + const bool is_selected = (selection_mask & (1 << i)) != 0; + if (is_selected) + node_flags |= ImGuiTreeNodeFlags_Selected; + if (i < 3) + { + // Items 0..2 are Tree Node + bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); + if (ImGui::IsItemClicked()) + node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } + if (node_open) + { + ImGui::BulletText("Blah blah\nBlah Blah"); + ImGui::TreePop(); + } + } + else + { + // Items 3..5 are Tree Leaves + // The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can + // use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text(). + node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet + ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); + if (ImGui::IsItemClicked()) + node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } + } + } + if (node_clicked != -1) + { + // Update selection state + // (process outside of tree loop to avoid visual inconsistencies during the clicking frame) + if (ImGui::GetIO().KeyCtrl) + selection_mask ^= (1 << node_clicked); // CTRL+click to toggle + else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection + selection_mask = (1 << node_clicked); // Click to single-select + } + if (align_label_with_current_x_position) + ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Collapsing Headers")) + { + static bool closable_group = true; + ImGui::Checkbox("Show 2nd header", &closable_group); + if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None)) + { + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + for (int i = 0; i < 5; i++) + ImGui::Text("Some content %d", i); + } + if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) + { + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + for (int i = 0; i < 5; i++) + ImGui::Text("More content %d", i); + } + /* + if (ImGui::CollapsingHeader("Header with a bullet", ImGuiTreeNodeFlags_Bullet)) + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + */ + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Bullets")) + { + ImGui::BulletText("Bullet point 1"); + ImGui::BulletText("Bullet point 2\nOn multiple lines"); + if (ImGui::TreeNode("Tree node")) + { + ImGui::BulletText("Another bullet point"); + ImGui::TreePop(); + } + ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)"); + ImGui::Bullet(); ImGui::SmallButton("Button"); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Text")) + { + if (ImGui::TreeNode("Colorful Text")) + { + // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. + ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink"); + ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow"); + ImGui::TextDisabled("Disabled"); + ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle."); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Word Wrapping")) + { + // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. + ImGui::TextWrapped( + "This text should automatically wrap on the edge of the window. The current implementation " + "for text wrapping follows simple rules suitable for English and possibly other languages."); + ImGui::Spacing(); + + static float wrap_width = 200.0f; + ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f"); + + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + for (int n = 0; n < 2; n++) + { + ImGui::Text("Test paragraph %d:", n); + ImVec2 pos = ImGui::GetCursorScreenPos(); + ImVec2 marker_min = ImVec2(pos.x + wrap_width, pos.y); + ImVec2 marker_max = ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()); + ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); + if (n == 0) + ImGui::Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width); + else + ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh"); + + // Draw actual text bounding box, following by marker of our expected limit (should not overlap!) + draw_list->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255, 255, 0, 255)); + draw_list->AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255)); + ImGui::PopTextWrapPos(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("UTF-8 Text")) + { + // UTF-8 test with Japanese characters + // (Needs a suitable font? Try "Google Noto" or "Arial Unicode". See docs/FONTS.md for details.) + // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 + // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. in Visual Studio, you + // can save your source files as 'UTF-8 without signature'). + // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 + // CHARACTERS IN THIS SOURCE FILE. Instead we are encoding a few strings with hexadecimal constants. + // Don't do this in your application! Please use u8"text in any language" in your application! + // Note that characters values are preserved even by InputText() if the font cannot be displayed, + // so you can safely copy & paste garbled characters into another application. + ImGui::TextWrapped( + "CJK text will only appears if the font was loaded with the appropriate CJK character ranges. " + "Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. " + "Read docs/FONTS.md for details."); + ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. + ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); + static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; + //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis + ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf)); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Images")) + { + ImGuiIO& io = ImGui::GetIO(); + ImGui::TextWrapped( + "Below we are displaying the font texture (which is the only texture we have access to in this demo). " + "Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. " + "Hover the texture for a zoomed view!"); + + // Below we are displaying the font texture because it is the only texture we have access to inside the demo! + // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that + // will be passed to the rendering backend via the ImDrawCmd structure. + // If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top + // of their respective source file to specify what they expect to be stored in ImTextureID, for example: + // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer + // - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc. + // More: + // - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers + // to ImGui::Image(), and gather width/height through your own functions, etc. + // - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer, + // it will help you debug issues if you are confused about it. + // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). + // - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md + // - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples + ImTextureID my_tex_id = io.Fonts->TexID; + float my_tex_w = (float)io.Fonts->TexWidth; + float my_tex_h = (float)io.Fonts->TexHeight; + { + ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); + ImVec2 pos = ImGui::GetCursorScreenPos(); + ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left + ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint + ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white + ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + float region_sz = 32.0f; + float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; + float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; + float zoom = 4.0f; + if (region_x < 0.0f) { region_x = 0.0f; } + else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; } + if (region_y < 0.0f) { region_y = 0.0f; } + else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; } + ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y); + ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz); + ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); + ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); + ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col); + ImGui::EndTooltip(); + } + } + ImGui::TextWrapped("And now some textured buttons.."); + static int pressed_count = 0; + for (int i = 0; i < 8; i++) + { + ImGui::PushID(i); + int frame_padding = -1 + i; // -1 == uses default padding (style.FramePadding) + ImVec2 size = ImVec2(32.0f, 32.0f); // Size of the image we want to make visible + ImVec2 uv0 = ImVec2(0.0f, 0.0f); // UV coordinates for lower-left + ImVec2 uv1 = ImVec2(32.0f / my_tex_w, 32.0f / my_tex_h);// UV coordinates for (32,32) in our texture + ImVec4 bg_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black background + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint + if (ImGui::ImageButton(my_tex_id, size, uv0, uv1, frame_padding, bg_col, tint_col)) + pressed_count += 1; + ImGui::PopID(); + ImGui::SameLine(); + } + ImGui::NewLine(); + ImGui::Text("Pressed %d times.", pressed_count); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Combo")) + { + // Expose flags as checkbox for the demo + static ImGuiComboFlags flags = 0; + ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", &flags, ImGuiComboFlags_PopupAlignLeft); + ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo"); + if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", &flags, ImGuiComboFlags_NoArrowButton)) + flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both + if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", &flags, ImGuiComboFlags_NoPreview)) + flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both + + // Using the generic BeginCombo() API, you have full control over how to display the combo contents. + // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively + // stored in the object itself, etc.) + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; + static int item_current_idx = 0; // Here we store our selection data as an index. + const char* combo_label = items[item_current_idx]; // Label to preview before opening the combo (technically it could be anything) + if (ImGui::BeginCombo("combo 1", combo_label, flags)) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + // Simplified one-liner Combo() API, using values packed in a single constant string + static int item_current_2 = 0; + ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); + + // Simplified one-liner Combo() using an array of const char* + static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview + ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items)); + + // Simplified one-liner Combo() using an accessor function + struct Funcs { static bool ItemGetter(void* data, int n, const char** out_str) { *out_str = ((const char**)data)[n]; return true; } }; + static int item_current_4 = 0; + ImGui::Combo("combo 4 (function)", &item_current_4, &Funcs::ItemGetter, items, IM_ARRAYSIZE(items)); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("List boxes")) + { + // Using the generic BeginListBox() API, you have full control over how to display the combo contents. + // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively + // stored in the object itself, etc.) + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; + static int item_current_idx = 0; // Here we store our selection data as an index. + if (ImGui::BeginListBox("listbox 1")) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndListBox(); + } + + // Custom size: use all width, 5 items tall + ImGui::Text("Full-width:"); + if (ImGui::BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui::GetTextLineHeightWithSpacing()))) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndListBox(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Selectables")) + { + // Selectable() has 2 overloads: + // - The one taking "bool selected" as a read-only selection information. + // When Selectable() has been clicked it returns true and you can alter selection state accordingly. + // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases) + // The earlier is more flexible, as in real application your selection may be stored in many different ways + // and not necessarily inside a bool value (e.g. in flags within objects, as an external list, etc). + if (ImGui::TreeNode("Basic")) + { + static bool selection[5] = { false, true, false, false, false }; + ImGui::Selectable("1. I am selectable", &selection[0]); + ImGui::Selectable("2. I am selectable", &selection[1]); + ImGui::Text("3. I am not selectable"); + ImGui::Selectable("4. I am selectable", &selection[3]); + if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) + if (ImGui::IsMouseDoubleClicked(0)) + selection[4] = !selection[4]; + ImGui::TreePop(); + } + if (ImGui::TreeNode("Selection State: Single Selection")) + { + static int selected = -1; + for (int n = 0; n < 5; n++) + { + char buf[32]; + sprintf(buf, "Object %d", n); + if (ImGui::Selectable(buf, selected == n)) + selected = n; + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Selection State: Multiple Selection")) + { + HelpMarker("Hold CTRL and click to select multiple items."); + static bool selection[5] = { false, false, false, false, false }; + for (int n = 0; n < 5; n++) + { + char buf[32]; + sprintf(buf, "Object %d", n); + if (ImGui::Selectable(buf, selection[n])) + { + if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held + memset(selection, 0, sizeof(selection)); + selection[n] ^= 1; + } + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Rendering more text into the same line")) + { + // Using the Selectable() override that takes "bool* p_selected" parameter, + // this function toggle your bool value automatically. + static bool selected[3] = { false, false, false }; + ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); + ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); + ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); + ImGui::TreePop(); + } + if (ImGui::TreeNode("In columns")) + { + static bool selected[10] = {}; + + if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) + { + for (int i = 0; i < 10; i++) + { + char label[32]; + sprintf(label, "Item %d", i); + ImGui::TableNextColumn(); + ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap + } + ImGui::EndTable(); + } + ImGui::Separator(); + if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) + { + for (int i = 0; i < 10; i++) + { + char label[32]; + sprintf(label, "Item %d", i); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Selectable(label, &selected[i], ImGuiSelectableFlags_SpanAllColumns); + ImGui::TableNextColumn(); + ImGui::Text("Some other contents"); + ImGui::TableNextColumn(); + ImGui::Text("123456"); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Grid")) + { + static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; + + // Add in a bit of silly fun... + const float time = (float)ImGui::GetTime(); + const bool winning_state = memchr(selected, 0, sizeof(selected)) == NULL; // If all cells are selected... + if (winning_state) + ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f))); + + for (int y = 0; y < 4; y++) + for (int x = 0; x < 4; x++) + { + if (x > 0) + ImGui::SameLine(); + ImGui::PushID(y * 4 + x); + if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50))) + { + // Toggle clicked cell + toggle neighbors + selected[y][x] ^= 1; + if (x > 0) { selected[y][x - 1] ^= 1; } + if (x < 3) { selected[y][x + 1] ^= 1; } + if (y > 0) { selected[y - 1][x] ^= 1; } + if (y < 3) { selected[y + 1][x] ^= 1; } + } + ImGui::PopID(); + } + + if (winning_state) + ImGui::PopStyleVar(); + ImGui::TreePop(); + } + if (ImGui::TreeNode("Alignment")) + { + HelpMarker( + "By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item " + "basis using PushStyleVar(). You'll probably want to always keep your default situation to " + "left-align otherwise it becomes difficult to layout multiple items on a same line"); + static bool selected[3 * 3] = { true, false, true, false, true, false, true, false, true }; + for (int y = 0; y < 3; y++) + { + for (int x = 0; x < 3; x++) + { + ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f); + char name[32]; + sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); + if (x > 0) ImGui::SameLine(); + ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); + ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80)); + ImGui::PopStyleVar(); + } + } + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + // To wire InputText() with std::string or any other custom string type, + // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. + if (ImGui::TreeNode("Text Input")) + { + if (ImGui::TreeNode("Multi-line Text Input")) + { + // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize + // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings. + static char text[1024 * 16] = + "/*\n" + " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n" + " the hexadecimal encoding of one offending instruction,\n" + " more formally, the invalid operand with locked CMPXCHG8B\n" + " instruction bug, is a design flaw in the majority of\n" + " Intel Pentium, Pentium MMX, and Pentium OverDrive\n" + " processors (all in the P5 microarchitecture).\n" + "*/\n\n" + "label:\n" + "\tlock cmpxchg8b eax\n"; + + static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; + HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include in here)"); + ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly); + ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput); + ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine); + ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Filtered Text Input")) + { + struct TextFilters + { + // Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i' + static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) + { + if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) + return 0; + return 1; + } + }; + + static char buf1[64] = ""; ImGui::InputText("default", buf1, 64); + static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal); + static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); + static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase); + static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank); + static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Password Input")) + { + static char password[64] = "password123"; + ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); + ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); + ImGui::InputTextWithHint("password (w/ hint)", "", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); + ImGui::InputText("password (clear)", password, IM_ARRAYSIZE(password)); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Completion, History, Edit Callbacks")) + { + struct Funcs + { + static int MyCallback(ImGuiInputTextCallbackData* data) + { + if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) + { + data->InsertChars(data->CursorPos, ".."); + } + else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) + { + if (data->EventKey == ImGuiKey_UpArrow) + { + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, "Pressed Up!"); + data->SelectAll(); + } + else if (data->EventKey == ImGuiKey_DownArrow) + { + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, "Pressed Down!"); + data->SelectAll(); + } + } + else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) + { + // Toggle casing of first character + char c = data->Buf[0]; + if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32; + data->BufDirty = true; + + // Increment a counter + int* p_int = (int*)data->UserData; + *p_int = *p_int + 1; + } + return 0; + } + }; + static char buf1[64]; + ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback); + ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); + + static char buf2[64]; + ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback); + ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); + + static char buf3[64]; + static int edit_count = 0; + ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count); + ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits."); + ImGui::SameLine(); ImGui::Text("(%d)", edit_count); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Resize Callback")) + { + // To wire InputText() with std::string or any other custom string type, + // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper + // using your preferred type. See misc/cpp/imgui_stdlib.h for an implementation of this using std::string. + HelpMarker( + "Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n" + "See misc/cpp/imgui_stdlib.h for an implementation of this for std::string."); + struct Funcs + { + static int MyResizeCallback(ImGuiInputTextCallbackData* data) + { + if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) + { + ImVector* my_str = (ImVector*)data->UserData; + IM_ASSERT(my_str->begin() == data->Buf); + my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1 + data->Buf = my_str->begin(); + } + return 0; + } + + // Note: Because ImGui:: is a namespace you would typically add your own function into the namespace. + // For example, you code may declare a function 'ImGui::InputText(const char* label, MyString* my_str)' + static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) + { + IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); + return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); + } + }; + + // For this demo we are using ImVector as a string container. + // Note that because we need to store a terminating zero character, our size/capacity are 1 more + // than usually reported by a typical string class. + static ImVector my_str; + if (my_str.empty()) + my_str.push_back(0); + Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16)); + ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); + ImGui::TreePop(); + } + + ImGui::TreePop(); + } + + // Tabs + if (ImGui::TreeNode("Tabs")) + { + if (ImGui::TreeNode("Basic")) + { + ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + if (ImGui::BeginTabItem("Avocado")) + { + ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Broccoli")) + { + ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Cucumber")) + { + ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Advanced & Close Button")) + { + // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). + static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; + ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs); + ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); + ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton); + if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) + tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_; + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); + + // Tab Bar + const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" }; + static bool opened[4] = { true, true, true, true }; // Persistent user state + for (int n = 0; n < IM_ARRAYSIZE(opened); n++) + { + if (n > 0) { ImGui::SameLine(); } + ImGui::Checkbox(names[n], &opened[n]); + } + + // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): + // the underlying bool will be set to false when the tab is closed. + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + for (int n = 0; n < IM_ARRAYSIZE(opened); n++) + if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None)) + { + ImGui::Text("This is the %s tab!", names[n]); + if (n & 1) + ImGui::Text("I am an odd tab."); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags")) + { + static ImVector active_tabs; + static int next_tab_id = 0; + if (next_tab_id == 0) // Initialize with some default tabs + for (int i = 0; i < 3; i++) + active_tabs.push_back(next_tab_id++); + + // TabItemButton() and Leading/Trailing flags are distinct features which we will demo together. + // (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags... + // but they tend to make more sense together) + static bool show_leading_button = true; + static bool show_trailing_button = true; + ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button); + ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button); + + // Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs + static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown; + ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); + + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + // Demo a Leading TabItemButton(): click the "?" button to open a menu + if (show_leading_button) + if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip)) + ImGui::OpenPopup("MyHelpMenu"); + if (ImGui::BeginPopup("MyHelpMenu")) + { + ImGui::Selectable("Hello!"); + ImGui::EndPopup(); + } + + // Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+") + // Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end. + if (show_trailing_button) + if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) + active_tabs.push_back(next_tab_id++); // Add new tab + + // Submit our regular tabs + for (int n = 0; n < active_tabs.Size; ) + { + bool open = true; + char name[16]; + snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]); + if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None)) + { + ImGui::Text("This is the %s tab!", name); + ImGui::EndTabItem(); + } + + if (!open) + active_tabs.erase(active_tabs.Data + n); + else + n++; + } + + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + // Plot/Graph widgets are not very good. + // Consider writing your own, or using a third-party one, see: + // - ImPlot https://github.com/epezent/implot + // - others https://github.com/ocornut/imgui/wiki/Useful-Extensions + if (ImGui::TreeNode("Plots Widgets")) + { + static bool animate = true; + ImGui::Checkbox("Animate", &animate); + + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); + + // Fill an array of contiguous float values to plot + // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float + // and the sizeof() of your structure in the "stride" parameter. + static float values[90] = {}; + static int values_offset = 0; + static double refresh_time = 0.0; + if (!animate || refresh_time == 0.0) + refresh_time = ImGui::GetTime(); + while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo + { + static float phase = 0.0f; + values[values_offset] = cosf(phase); + values_offset = (values_offset + 1) % IM_ARRAYSIZE(values); + phase += 0.10f * values_offset; + refresh_time += 1.0f / 60.0f; + } + + // Plots can display overlay texts + // (in this example, we will display an average value) + { + float average = 0.0f; + for (int n = 0; n < IM_ARRAYSIZE(values); n++) + average += values[n]; + average /= (float)IM_ARRAYSIZE(values); + char overlay[32]; + sprintf(overlay, "avg %f", average); + ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f)); + } + ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f)); + + // Use functions to generate output + // FIXME: This is rather awkward because current plot API only pass in indices. + // We probably want an API passing floats and user provide sample rate/count. + struct Funcs + { + static float Sin(void*, int i) { return sinf(i * 0.1f); } + static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; } + }; + static int func_type = 0, display_count = 70; + ImGui::Separator(); + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::Combo("func", &func_type, "Sin\0Saw\0"); + ImGui::SameLine(); + ImGui::SliderInt("Sample count", &display_count, 1, 400); + float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw; + ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); + ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); + ImGui::Separator(); + + // Animate a simple progress bar + static float progress = 0.0f, progress_dir = 1.0f; + if (animate) + { + progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; + if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; } + if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; } + } + + // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width, + // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth. + ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f)); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::Text("Progress Bar"); + + float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f); + char buf[32]; + sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753); + ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Color/Picker Widgets")) + { + static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f); + + static bool alpha_preview = true; + static bool alpha_half_preview = false; + static bool drag_and_drop = true; + static bool options_menu = true; + static bool hdr = false; + ImGui::Checkbox("With Alpha Preview", &alpha_preview); + ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); + ImGui::Checkbox("With Drag and Drop", &drag_and_drop); + ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options."); + ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); + ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); + + ImGui::Text("Color widget:"); + ImGui::SameLine(); HelpMarker( + "Click on the color square to open a color picker.\n" + "CTRL+click on individual component to input value.\n"); + ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); + + ImGui::Text("Color widget HSV with Alpha:"); + ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags); + + ImGui::Text("Color widget with Float Display:"); + ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); + + ImGui::Text("Color button with Picker:"); + ImGui::SameLine(); HelpMarker( + "With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\n" + "With the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only " + "be used for the tooltip and picker popup."); + ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); + + ImGui::Text("Color button with Custom Picker Popup:"); + + // Generate a default palette. The palette will persist and can be edited. + static bool saved_palette_init = true; + static ImVec4 saved_palette[32] = {}; + if (saved_palette_init) + { + for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) + { + ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, + saved_palette[n].x, saved_palette[n].y, saved_palette[n].z); + saved_palette[n].w = 1.0f; // Alpha + } + saved_palette_init = false; + } + + static ImVec4 backup_color; + bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags); + ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); + open_popup |= ImGui::Button("Palette"); + if (open_popup) + { + ImGui::OpenPopup("mypicker"); + backup_color = color; + } + if (ImGui::BeginPopup("mypicker")) + { + ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!"); + ImGui::Separator(); + ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview); + ImGui::SameLine(); + + ImGui::BeginGroup(); // Lock X position + ImGui::Text("Current"); + ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40)); + ImGui::Text("Previous"); + if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40))) + color = backup_color; + ImGui::Separator(); + ImGui::Text("Palette"); + for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) + { + ImGui::PushID(n); + if ((n % 8) != 0) + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y); + + ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip; + if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20, 20))) + color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! + + // Allow user to drop colors into each palette entry. Note that ColorButton() is already a + // drag source by default, unless specifying the ImGuiColorEditFlags_NoDragDrop flag. + if (ImGui::BeginDragDropTarget()) + { + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) + memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3); + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) + memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4); + ImGui::EndDragDropTarget(); + } + + ImGui::PopID(); + } + ImGui::EndGroup(); + ImGui::EndPopup(); + } + + ImGui::Text("Color button only:"); + static bool no_border = false; + ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border); + ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80)); + + ImGui::Text("Color picker:"); + static bool alpha = true; + static bool alpha_bar = true; + static bool side_preview = true; + static bool ref_color = false; + static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f); + static int display_mode = 0; + static int picker_mode = 0; + ImGui::Checkbox("With Alpha", &alpha); + ImGui::Checkbox("With Alpha Bar", &alpha_bar); + ImGui::Checkbox("With Side Preview", &side_preview); + if (side_preview) + { + ImGui::SameLine(); + ImGui::Checkbox("With Ref Color", &ref_color); + if (ref_color) + { + ImGui::SameLine(); + ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags); + } + } + ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); + ImGui::SameLine(); HelpMarker( + "ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, " + "but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex " + "if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); + ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0"); + ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode."); + ImGuiColorEditFlags flags = misc_flags; + if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() + if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; + if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview; + if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar; + if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel; + if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays + if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode + if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV; + if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex; + ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); + + ImGui::Text("Set defaults in code:"); + ImGui::SameLine(); HelpMarker( + "SetColorEditOptions() is designed to allow you to set boot-time default.\n" + "We don't have Push/Pop functions because you can force options on a per-widget basis if needed," + "and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid" + "encouraging you to persistently save values that aren't forward-compatible."); + if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) + ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); + if (ImGui::Button("Default: Float + HDR + Hue Wheel")) + ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel); + + // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0) + static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV! + ImGui::Spacing(); + ImGui::Text("HSV encoded colors"); + ImGui::SameLine(); HelpMarker( + "By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV" + "allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the" + "added benefit that you can manipulate hue values with the picker even when saturation or value are zero."); + ImGui::Text("Color widget with InputHSV:"); + ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); + ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); + ImGui::DragFloat4("Raw HSV values", (float*)&color_hsv, 0.01f, 0.0f, 1.0f); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag/Slider Flags")) + { + // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same! + static ImGuiSliderFlags flags = ImGuiSliderFlags_None; + ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp); + ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click."); + ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic); + ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values)."); + ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat); + ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits)."); + ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput); + ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget."); + + // Drags + static float drag_f = 0.5f; + static int drag_i = 50; + ImGui::Text("Underlying float value: %f", drag_f); + ImGui::DragFloat("DragFloat (0 -> 1)", &drag_f, 0.005f, 0.0f, 1.0f, "%.3f", flags); + ImGui::DragFloat("DragFloat (0 -> +inf)", &drag_f, 0.005f, 0.0f, FLT_MAX, "%.3f", flags); + ImGui::DragFloat("DragFloat (-inf -> 1)", &drag_f, 0.005f, -FLT_MAX, 1.0f, "%.3f", flags); + ImGui::DragFloat("DragFloat (-inf -> +inf)", &drag_f, 0.005f, -FLT_MAX, +FLT_MAX, "%.3f", flags); + ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags); + + // Sliders + static float slider_f = 0.5f; + static int slider_i = 50; + ImGui::Text("Underlying float value: %f", slider_f); + ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags); + ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Range Widgets")) + { + static float begin = 10, end = 90; + static int begin_i = 100, end_i = 1000; + ImGui::DragFloatRange2("range float", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags_AlwaysClamp); + ImGui::DragIntRange2("range int", &begin_i, &end_i, 5, 0, 1000, "Min: %d units", "Max: %d units"); + ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units"); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Data Types")) + { + // DragScalar/InputScalar/SliderScalar functions allow various data types + // - signed/unsigned + // - 8/16/32/64-bits + // - integer/float/double + // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum + // to pass the type, and passing all arguments by pointer. + // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types. + // In practice, if you frequently use a given type that is not covered by the normal API entry points, + // you can wrap it yourself inside a 1 line function which can take typed argument as value instead of void*, + // and then pass their address to the generic function. For example: + // bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") + // { + // return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); + // } + + // Setup limits (as helper variables so we can take their address, as explained above) + // Note: SliderScalar() functions have a maximum usable range of half the natural type maximum, hence the /2. + #ifndef LLONG_MIN + ImS64 LLONG_MIN = -9223372036854775807LL - 1; + ImS64 LLONG_MAX = 9223372036854775807LL; + ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1); + #endif + const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127; + const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255; + const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767; + const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535; + const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2; + const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2; + const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; + const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; + const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; + const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0; + + // State + static char s8_v = 127; + static ImU8 u8_v = 255; + static short s16_v = 32767; + static ImU16 u16_v = 65535; + static ImS32 s32_v = -1; + static ImU32 u32_v = (ImU32)-1; + static ImS64 s64_v = -1; + static ImU64 u64_v = (ImU64)-1; + static float f32_v = 0.123f; + static double f64_v = 90000.01234567890123456789; + + const float drag_speed = 0.2f; + static bool drag_clamp = false; + ImGui::Text("Drags:"); + ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); + ImGui::SameLine(); HelpMarker( + "As with every widgets in dear imgui, we never modify values unless there is a user interaction.\n" + "You can override the clamping limits by using CTRL+Click to input a value."); + ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); + ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); + ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL); + ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); + ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); + ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f"); + ImGui::DragScalar("drag float log", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", ImGuiSliderFlags_Logarithmic); + ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams"); + ImGui::DragScalar("drag double log",ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", ImGuiSliderFlags_Logarithmic); + + ImGui::Text("Sliders"); + ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d"); + ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u"); + ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d"); + ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u"); + ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d"); + ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d"); + ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d"); + ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u"); + ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u"); + ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u"); + ImGui::SliderScalar("slider s64 low", ImGuiDataType_S64, &s64_v, &s64_zero, &s64_fifty,"%" IM_PRId64); + ImGui::SliderScalar("slider s64 high", ImGuiDataType_S64, &s64_v, &s64_hi_a, &s64_hi_b, "%" IM_PRId64); + ImGui::SliderScalar("slider s64 full", ImGuiDataType_S64, &s64_v, &s64_min, &s64_max, "%" IM_PRId64); + ImGui::SliderScalar("slider u64 low", ImGuiDataType_U64, &u64_v, &u64_zero, &u64_fifty,"%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider u64 high", ImGuiDataType_U64, &u64_v, &u64_hi_a, &u64_hi_b, "%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider u64 full", ImGuiDataType_U64, &u64_v, &u64_min, &u64_max, "%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider float low", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one); + ImGui::SliderScalar("slider float low log", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one, "%.10f", ImGuiSliderFlags_Logarithmic); + ImGui::SliderScalar("slider float high", ImGuiDataType_Float, &f32_v, &f32_lo_a, &f32_hi_a, "%e"); + ImGui::SliderScalar("slider double low", ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f grams"); + ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", ImGuiSliderFlags_Logarithmic); + ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams"); + + ImGui::Text("Sliders (reverse)"); + ImGui::SliderScalar("slider s8 reverse", ImGuiDataType_S8, &s8_v, &s8_max, &s8_min, "%d"); + ImGui::SliderScalar("slider u8 reverse", ImGuiDataType_U8, &u8_v, &u8_max, &u8_min, "%u"); + ImGui::SliderScalar("slider s32 reverse", ImGuiDataType_S32, &s32_v, &s32_fifty, &s32_zero, "%d"); + ImGui::SliderScalar("slider u32 reverse", ImGuiDataType_U32, &u32_v, &u32_fifty, &u32_zero, "%u"); + ImGui::SliderScalar("slider s64 reverse", ImGuiDataType_S64, &s64_v, &s64_fifty, &s64_zero, "%" IM_PRId64); + ImGui::SliderScalar("slider u64 reverse", ImGuiDataType_U64, &u64_v, &u64_fifty, &u64_zero, "%" IM_PRIu64 " ms"); + + static bool inputs_step = true; + ImGui::Text("Inputs"); + ImGui::Checkbox("Show step buttons", &inputs_step); + ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d"); + ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u"); + ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d"); + ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u"); + ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d"); + ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); + ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u"); + ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); + ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL); + ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL); + ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL); + ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Multi-component Widgets")) + { + static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; + static int vec4i[4] = { 1, 5, 100, 255 }; + + ImGui::InputFloat2("input float2", vec4f); + ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); + ImGui::InputInt2("input int2", vec4i); + ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); + ImGui::SliderInt2("slider int2", vec4i, 0, 255); + ImGui::Spacing(); + + ImGui::InputFloat3("input float3", vec4f); + ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); + ImGui::InputInt3("input int3", vec4i); + ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); + ImGui::SliderInt3("slider int3", vec4i, 0, 255); + ImGui::Spacing(); + + ImGui::InputFloat4("input float4", vec4f); + ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); + ImGui::InputInt4("input int4", vec4i); + ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); + ImGui::SliderInt4("slider int4", vec4i, 0, 255); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Vertical Sliders")) + { + const float spacing = 4; + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); + + static int int_value = 0; + ImGui::VSliderInt("##int", ImVec2(18, 160), &int_value, 0, 5); + ImGui::SameLine(); + + static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f }; + ImGui::PushID("set1"); + for (int i = 0; i < 7; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f)); + ImGui::VSliderFloat("##v", ImVec2(18, 160), &values[i], 0.0f, 1.0f, ""); + if (ImGui::IsItemActive() || ImGui::IsItemHovered()) + ImGui::SetTooltip("%.3f", values[i]); + ImGui::PopStyleColor(4); + ImGui::PopID(); + } + ImGui::PopID(); + + ImGui::SameLine(); + ImGui::PushID("set2"); + static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f }; + const int rows = 3; + const ImVec2 small_slider_size(18, (float)(int)((160.0f - (rows - 1) * spacing) / rows)); + for (int nx = 0; nx < 4; nx++) + { + if (nx > 0) ImGui::SameLine(); + ImGui::BeginGroup(); + for (int ny = 0; ny < rows; ny++) + { + ImGui::PushID(nx * rows + ny); + ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, ""); + if (ImGui::IsItemActive() || ImGui::IsItemHovered()) + ImGui::SetTooltip("%.3f", values2[nx]); + ImGui::PopID(); + } + ImGui::EndGroup(); + } + ImGui::PopID(); + + ImGui::SameLine(); + ImGui::PushID("set3"); + for (int i = 0; i < 4; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40); + ImGui::VSliderFloat("##v", ImVec2(40, 160), &values[i], 0.0f, 1.0f, "%.2f\nsec"); + ImGui::PopStyleVar(); + ImGui::PopID(); + } + ImGui::PopID(); + ImGui::PopStyleVar(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag and Drop")) + { + if (ImGui::TreeNode("Drag and drop in standard widgets")) + { + // ColorEdit widgets automatically act as drag source and drag target. + // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F + // to allow your own widgets to use colors in their drag and drop interaction. + // Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo. + HelpMarker("You can drag from the color squares."); + static float col1[3] = { 1.0f, 0.0f, 0.2f }; + static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::ColorEdit3("color 1", col1); + ImGui::ColorEdit4("color 2", col2); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag and drop to copy/swap items")) + { + enum Mode + { + Mode_Copy, + Mode_Move, + Mode_Swap + }; + static int mode = 0; + if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine(); + if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine(); + if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; } + static const char* names[9] = + { + "Bobby", "Beatrice", "Betty", + "Brianna", "Barry", "Bernard", + "Bibi", "Blaine", "Bryn" + }; + for (int n = 0; n < IM_ARRAYSIZE(names); n++) + { + ImGui::PushID(n); + if ((n % 3) != 0) + ImGui::SameLine(); + ImGui::Button(names[n], ImVec2(60, 60)); + + // Our buttons are both drag sources and drag targets here! + if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) + { + // Set payload to carry the index of our item (could be anything) + ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int)); + + // Display preview (could be anything, e.g. when dragging an image we could decide to display + // the filename and a small preview of the image, etc.) + if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); } + if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); } + if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); } + ImGui::EndDragDropSource(); + } + if (ImGui::BeginDragDropTarget()) + { + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) + { + IM_ASSERT(payload->DataSize == sizeof(int)); + int payload_n = *(const int*)payload->Data; + if (mode == Mode_Copy) + { + names[n] = names[payload_n]; + } + if (mode == Mode_Move) + { + names[n] = names[payload_n]; + names[payload_n] = ""; + } + if (mode == Mode_Swap) + { + const char* tmp = names[n]; + names[n] = names[payload_n]; + names[payload_n] = tmp; + } + } + ImGui::EndDragDropTarget(); + } + ImGui::PopID(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag to reorder items (simple)")) + { + // Simple reordering + HelpMarker( + "We don't use the drag and drop api at all here! " + "Instead we query when the item is held but not hovered, and order items accordingly."); + static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }; + for (int n = 0; n < IM_ARRAYSIZE(item_names); n++) + { + const char* item = item_names[n]; + ImGui::Selectable(item); + + if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) + { + int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1); + if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names)) + { + item_names[n] = item_names[n_next]; + item_names[n_next] = item; + ImGui::ResetMouseDragDelta(); + } + } + } + ImGui::TreePop(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Querying Status (Edited/Active/Focused/Hovered etc.)")) + { + // Select an item type + const char* item_names[] = + { + "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputFloat", + "InputFloat3", "ColorEdit4", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox" + }; + static int item_type = 1; + ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names)); + ImGui::SameLine(); + HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered()."); + + // Submit selected item item so we can query their status in the code following it. + bool ret = false; + static bool b = false; + static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f }; + static char str[16] = {}; + if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction + if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button + if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) + if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox + if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item + if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) + if (item_type == 6) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); } // Testing +/- buttons on scalar input + if (item_type == 7) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) + if (item_type == 8) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) + if (item_type == 9) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy) + if (item_type == 10){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node + if (item_type == 11){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy. + if (item_type == 12){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", ¤t, items, IM_ARRAYSIZE(items)); } + if (item_type == 13){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } + + // Display the values of IsItemHovered() and other common item state functions. + // Note that the ImGuiHoveredFlags_XXX flags can be combined. + // Because BulletText is an item itself and that would affect the output of IsItemXXX functions, + // we query every state in a single call to avoid storing them and to simplify the code. + ImGui::BulletText( + "Return value = %d\n" + "IsItemFocused() = %d\n" + "IsItemHovered() = %d\n" + "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n" + "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n" + "IsItemHovered(_AllowWhenOverlapped) = %d\n" + "IsItemHovered(_RectOnly) = %d\n" + "IsItemActive() = %d\n" + "IsItemEdited() = %d\n" + "IsItemActivated() = %d\n" + "IsItemDeactivated() = %d\n" + "IsItemDeactivatedAfterEdit() = %d\n" + "IsItemVisible() = %d\n" + "IsItemClicked() = %d\n" + "IsItemToggledOpen() = %d\n" + "GetItemRectMin() = (%.1f, %.1f)\n" + "GetItemRectMax() = (%.1f, %.1f)\n" + "GetItemRectSize() = (%.1f, %.1f)", + ret, + ImGui::IsItemFocused(), + ImGui::IsItemHovered(), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped), + ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly), + ImGui::IsItemActive(), + ImGui::IsItemEdited(), + ImGui::IsItemActivated(), + ImGui::IsItemDeactivated(), + ImGui::IsItemDeactivatedAfterEdit(), + ImGui::IsItemVisible(), + ImGui::IsItemClicked(), + ImGui::IsItemToggledOpen(), + ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y, + ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y, + ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y + ); + + static bool embed_all_inside_a_child_window = false; + ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window); + if (embed_all_inside_a_child_window) + ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true); + + // Testing IsWindowFocused() function with its various flags. + // Note that the ImGuiFocusedFlags_XXX flags can be combined. + ImGui::BulletText( + "IsWindowFocused() = %d\n" + "IsWindowFocused(_ChildWindows) = %d\n" + "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" + "IsWindowFocused(_RootWindow) = %d\n" + "IsWindowFocused(_AnyWindow) = %d\n", + ImGui::IsWindowFocused(), + ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), + ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), + ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), + ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); + + // Testing IsWindowHovered() function with its various flags. + // Note that the ImGuiHoveredFlags_XXX flags can be combined. + ImGui::BulletText( + "IsWindowHovered() = %d\n" + "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n" + "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" + "IsWindowHovered(_ChildWindows) = %d\n" + "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" + "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" + "IsWindowHovered(_RootWindow) = %d\n" + "IsWindowHovered(_AnyWindow) = %d\n", + ImGui::IsWindowHovered(), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); + + ImGui::BeginChild("child", ImVec2(0, 50), true); + ImGui::Text("This is another child window for testing the _ChildWindows flag."); + ImGui::EndChild(); + if (embed_all_inside_a_child_window) + ImGui::EndChild(); + + static char unused_str[] = "This widget is only here to be able to tab-out of the widgets above."; + ImGui::InputText("unused", unused_str, IM_ARRAYSIZE(unused_str), ImGuiInputTextFlags_ReadOnly); + + // Calling IsItemHovered() after begin returns the hovered status of the title bar. + // This is useful in particular if you want to create a context menu associated to the title bar of a window. + static bool test_window = false; + ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); + if (test_window) + { + ImGui::Begin("Title bar Hovered/Active tests", &test_window); + if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() + { + if (ImGui::MenuItem("Close")) { test_window = false; } + ImGui::EndPopup(); + } + ImGui::Text( + "IsItemHovered() after begin = %d (== is title bar hovered)\n" + "IsItemActive() after begin = %d (== is window being clicked/moved)\n", + ImGui::IsItemHovered(), ImGui::IsItemActive()); + ImGui::End(); + } + + ImGui::TreePop(); + } +} + +static void ShowDemoWindowLayout() +{ + if (!ImGui::CollapsingHeader("Layout & Scrolling")) + return; + + if (ImGui::TreeNode("Child windows")) + { + HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); + static bool disable_mouse_wheel = false; + static bool disable_menu = false; + ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); + ImGui::Checkbox("Disable Menu", &disable_menu); + + // Child 1: no border, enable horizontal scrollbar + { + ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar; + if (disable_mouse_wheel) + window_flags |= ImGuiWindowFlags_NoScrollWithMouse; + ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags); + for (int i = 0; i < 100; i++) + ImGui::Text("%04d: scrollable region", i); + ImGui::EndChild(); + } + + ImGui::SameLine(); + + // Child 2: rounded border + { + ImGuiWindowFlags window_flags = ImGuiWindowFlags_None; + if (disable_mouse_wheel) + window_flags |= ImGuiWindowFlags_NoScrollWithMouse; + if (!disable_menu) + window_flags |= ImGuiWindowFlags_MenuBar; + ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); + ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); + if (!disable_menu && ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("Menu")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + if (ImGui::BeginTable("split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) + { + for (int i = 0; i < 100; i++) + { + char buf[32]; + sprintf(buf, "%03d", i); + ImGui::TableNextColumn(); + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + ImGui::EndTable(); + } + ImGui::EndChild(); + ImGui::PopStyleVar(); + } + + ImGui::Separator(); + + // Demonstrate a few extra things + // - Changing ImGuiCol_ChildBg (which is transparent black in default styles) + // - Using SetCursorPos() to position child window (the child window is an item from the POV of parent window) + // You can also call SetNextWindowPos() to position the child window. The parent window will effectively + // layout from this position. + // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from + // the POV of the parent window). See 'Demo->Querying Status (Active/Focused/Hovered etc.)' for details. + { + static int offset_x = 0; + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000); + + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x); + ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); + ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); + for (int n = 0; n < 50; n++) + ImGui::Text("Some test %d", n); + ImGui::EndChild(); + bool child_is_hovered = ImGui::IsItemHovered(); + ImVec2 child_rect_min = ImGui::GetItemRectMin(); + ImVec2 child_rect_max = ImGui::GetItemRectMax(); + ImGui::PopStyleColor(); + ImGui::Text("Hovered: %d", child_is_hovered); + ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Widgets Width")) + { + static float f = 0.0f; + static bool show_indented_items = true; + ImGui::Checkbox("Show indented items", &show_indented_items); + + // Use SetNextItemWidth() to set the width of a single upcoming item. + // Use PushItemWidth()/PopItemWidth() to set the width of a group of items. + // In real code use you'll probably want to choose width values that are proportional to your font size + // e.g. Using '20.0f * GetFontSize()' as width instead of '200.0f', etc. + + ImGui::Text("SetNextItemWidth/PushItemWidth(100)"); + ImGui::SameLine(); HelpMarker("Fixed width."); + ImGui::PushItemWidth(100); + ImGui::DragFloat("float##1b", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##1b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(-100)"); + ImGui::SameLine(); HelpMarker("Align to right edge minus 100"); + ImGui::PushItemWidth(-100); + ImGui::DragFloat("float##2a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##2b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)"); + ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); + ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::DragFloat("float##3a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##3b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)"); + ImGui::SameLine(); HelpMarker("Align to right edge minus half"); + ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::DragFloat("float##4a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##4b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + // Demonstrate using PushItemWidth to surround three items. + // Calling SetNextItemWidth() before each of them would have the same effect. + ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)"); + ImGui::SameLine(); HelpMarker("Align to right edge"); + ImGui::PushItemWidth(-FLT_MIN); + ImGui::DragFloat("##float5a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##5b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Basic Horizontal Layout")) + { + ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); + + // Text + ImGui::Text("Two items: Hello"); ImGui::SameLine(); + ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + + // Adjust spacing + ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); + ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + + // Button + ImGui::AlignTextToFramePadding(); + ImGui::Text("Normal buttons"); ImGui::SameLine(); + ImGui::Button("Banana"); ImGui::SameLine(); + ImGui::Button("Apple"); ImGui::SameLine(); + ImGui::Button("Corniflower"); + + // Button + ImGui::Text("Small buttons"); ImGui::SameLine(); + ImGui::SmallButton("Like this one"); ImGui::SameLine(); + ImGui::Text("can fit within a text block."); + + // Aligned to arbitrary position. Easy/cheap column. + ImGui::Text("Aligned"); + ImGui::SameLine(150); ImGui::Text("x=150"); + ImGui::SameLine(300); ImGui::Text("x=300"); + ImGui::Text("Aligned"); + ImGui::SameLine(150); ImGui::SmallButton("x=150"); + ImGui::SameLine(300); ImGui::SmallButton("x=300"); + + // Checkbox + static bool c1 = false, c2 = false, c3 = false, c4 = false; + ImGui::Checkbox("My", &c1); ImGui::SameLine(); + ImGui::Checkbox("Tailor", &c2); ImGui::SameLine(); + ImGui::Checkbox("Is", &c3); ImGui::SameLine(); + ImGui::Checkbox("Rich", &c4); + + // Various + static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f; + ImGui::PushItemWidth(80); + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" }; + static int item = -1; + ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); + ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine(); + ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine(); + ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f); + ImGui::PopItemWidth(); + + ImGui::PushItemWidth(80); + ImGui::Text("Lists:"); + static int selection[4] = { 0, 1, 2, 3 }; + for (int i = 0; i < 4; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items)); + ImGui::PopID(); + //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i); + } + ImGui::PopItemWidth(); + + // Dummy + ImVec2 button_sz(40, 40); + ImGui::Button("A", button_sz); ImGui::SameLine(); + ImGui::Dummy(button_sz); ImGui::SameLine(); + ImGui::Button("B", button_sz); + + // Manually wrapping + // (we should eventually provide this as an automatic layout feature, but for now you can do it manually) + ImGui::Text("Manually wrapping:"); + ImGuiStyle& style = ImGui::GetStyle(); + int buttons_count = 20; + float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; + for (int n = 0; n < buttons_count; n++) + { + ImGui::PushID(n); + ImGui::Button("Box", button_sz); + float last_button_x2 = ImGui::GetItemRectMax().x; + float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line + if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) + ImGui::SameLine(); + ImGui::PopID(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Groups")) + { + HelpMarker( + "BeginGroup() basically locks the horizontal position for new line. " + "EndGroup() bundles the whole group so that you can use \"item\" functions such as " + "IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group."); + ImGui::BeginGroup(); + { + ImGui::BeginGroup(); + ImGui::Button("AAA"); + ImGui::SameLine(); + ImGui::Button("BBB"); + ImGui::SameLine(); + ImGui::BeginGroup(); + ImGui::Button("CCC"); + ImGui::Button("DDD"); + ImGui::EndGroup(); + ImGui::SameLine(); + ImGui::Button("EEE"); + ImGui::EndGroup(); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("First group hovered"); + } + // Capture the group size and create widgets using the same size + ImVec2 size = ImGui::GetItemRectSize(); + const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f }; + ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size); + + ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); + ImGui::SameLine(); + ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); + ImGui::EndGroup(); + ImGui::SameLine(); + + ImGui::Button("LEVERAGE\nBUZZWORD", size); + ImGui::SameLine(); + + if (ImGui::BeginListBox("List", size)) + { + ImGui::Selectable("Selected", true); + ImGui::Selectable("Not Selected", false); + ImGui::EndListBox(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Text Baseline Alignment")) + { + { + ImGui::BulletText("Text baseline:"); + ImGui::SameLine(); HelpMarker( + "This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. " + "Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets."); + ImGui::Indent(); + + ImGui::Text("KO Blahblah"); ImGui::SameLine(); + ImGui::Button("Some framed item"); ImGui::SameLine(); + HelpMarker("Baseline of button will look misaligned with text.."); + + // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. + // (because we don't know what's coming after the Text() statement, we need to move the text baseline + // down by FramePadding.y ahead of time) + ImGui::AlignTextToFramePadding(); + ImGui::Text("OK Blahblah"); ImGui::SameLine(); + ImGui::Button("Some framed item"); ImGui::SameLine(); + HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y"); + + // SmallButton() uses the same vertical padding as Text + ImGui::Button("TEST##1"); ImGui::SameLine(); + ImGui::Text("TEST"); ImGui::SameLine(); + ImGui::SmallButton("TEST##2"); + + // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. + ImGui::AlignTextToFramePadding(); + ImGui::Text("Text aligned to framed item"); ImGui::SameLine(); + ImGui::Button("Item##1"); ImGui::SameLine(); + ImGui::Text("Item"); ImGui::SameLine(); + ImGui::SmallButton("Item##2"); ImGui::SameLine(); + ImGui::Button("Item##3"); + + ImGui::Unindent(); + } + + ImGui::Spacing(); + + { + ImGui::BulletText("Multi-line text:"); + ImGui::Indent(); + ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + + ImGui::Text("Banana"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("One\nTwo\nThree"); + + ImGui::Button("HOP##1"); ImGui::SameLine(); + ImGui::Text("Banana"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + + ImGui::Button("HOP##2"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + ImGui::Unindent(); + } + + ImGui::Spacing(); + + { + ImGui::BulletText("Misc items:"); + ImGui::Indent(); + + // SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button. + ImGui::Button("80x80", ImVec2(80, 80)); + ImGui::SameLine(); + ImGui::Button("50x50", ImVec2(50, 50)); + ImGui::SameLine(); + ImGui::Button("Button()"); + ImGui::SameLine(); + ImGui::SmallButton("SmallButton()"); + + // Tree + const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; + ImGui::Button("Button##1"); + ImGui::SameLine(0.0f, spacing); + if (ImGui::TreeNode("Node##1")) + { + // Placeholder tree data + for (int i = 0; i < 6; i++) + ImGui::BulletText("Item %d..", i); + ImGui::TreePop(); + } + + // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. + // Otherwise you can use SmallButton() (smaller fit). + ImGui::AlignTextToFramePadding(); + + // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add + // other contents below the node. + bool node_open = ImGui::TreeNode("Node##2"); + ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); + if (node_open) + { + // Placeholder tree data + for (int i = 0; i < 6; i++) + ImGui::BulletText("Item %d..", i); + ImGui::TreePop(); + } + + // Bullet + ImGui::Button("Button##3"); + ImGui::SameLine(0.0f, spacing); + ImGui::BulletText("Bullet text"); + + ImGui::AlignTextToFramePadding(); + ImGui::BulletText("Node"); + ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); + ImGui::Unindent(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Scrolling")) + { + // Vertical scroll functions + HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position."); + + static int track_item = 50; + static bool enable_track = true; + static bool enable_extra_decorations = false; + static float scroll_to_off_px = 0.0f; + static float scroll_to_pos_px = 200.0f; + + ImGui::Checkbox("Decoration", &enable_extra_decorations); + + ImGui::Checkbox("Track", &enable_track); + ImGui::PushItemWidth(100); + ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d"); + + bool scroll_to_off = ImGui::Button("Scroll Offset"); + ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px"); + + bool scroll_to_pos = ImGui::Button("Scroll To Pos"); + ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px"); + ImGui::PopItemWidth(); + + if (scroll_to_off || scroll_to_pos) + enable_track = false; + + ImGuiStyle& style = ImGui::GetStyle(); + float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5; + if (child_w < 1.0f) + child_w = 1.0f; + ImGui::PushID("##VerticalScrolling"); + for (int i = 0; i < 5; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::BeginGroup(); + const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" }; + ImGui::TextUnformatted(names[i]); + + const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0; + const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); + const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags); + if (ImGui::BeginMenuBar()) + { + ImGui::TextUnformatted("abc"); + ImGui::EndMenuBar(); + } + if (scroll_to_off) + ImGui::SetScrollY(scroll_to_off_px); + if (scroll_to_pos) + ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f); + if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items + { + for (int item = 0; item < 100; item++) + { + if (enable_track && item == track_item) + { + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); + ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom + } + else + { + ImGui::Text("Item %d", item); + } + } + } + float scroll_y = ImGui::GetScrollY(); + float scroll_max_y = ImGui::GetScrollMaxY(); + ImGui::EndChild(); + ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y); + ImGui::EndGroup(); + } + ImGui::PopID(); + + // Horizontal scroll functions + ImGui::Spacing(); + HelpMarker( + "Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n" + "Because the clipping rectangle of most window hides half worth of WindowPadding on the " + "left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the " + "equivalent SetScrollFromPosY(+1) wouldn't."); + ImGui::PushID("##HorizontalScrolling"); + for (int i = 0; i < 5; i++) + { + float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f; + ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0); + ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); + bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags); + if (scroll_to_off) + ImGui::SetScrollX(scroll_to_off_px); + if (scroll_to_pos) + ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f); + if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items + { + for (int item = 0; item < 100; item++) + { + if (item > 0) + ImGui::SameLine(); + if (enable_track && item == track_item) + { + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); + ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right + } + else + { + ImGui::Text("Item %d", item); + } + } + } + float scroll_x = ImGui::GetScrollX(); + float scroll_max_x = ImGui::GetScrollMaxX(); + ImGui::EndChild(); + ImGui::SameLine(); + const char* names[] = { "Left", "25%", "Center", "75%", "Right" }; + ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x); + ImGui::Spacing(); + } + ImGui::PopID(); + + // Miscellaneous Horizontal Scrolling Demo + HelpMarker( + "Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n" + "You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin()."); + static int lines = 7; + ImGui::SliderInt("Lines", &lines, 1, 15); + ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); + ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30); + ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar); + for (int line = 0; line < lines; line++) + { + // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine() + // If you want to create your own time line for a real application you may be better off manipulating + // the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets + // yourself. You may also want to use the lower-level ImDrawList API. + int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3); + for (int n = 0; n < num_buttons; n++) + { + if (n > 0) ImGui::SameLine(); + ImGui::PushID(n + line * 1000); + char num_buf[16]; + sprintf(num_buf, "%d", n); + const char* label = (!(n % 15)) ? "FizzBuzz" : (!(n % 3)) ? "Fizz" : (!(n % 5)) ? "Buzz" : num_buf; + float hue = n * 0.05f; + ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f)); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f)); + ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f)); + ImGui::PopStyleColor(3); + ImGui::PopID(); + } + } + float scroll_x = ImGui::GetScrollX(); + float scroll_max_x = ImGui::GetScrollMaxX(); + ImGui::EndChild(); + ImGui::PopStyleVar(2); + float scroll_x_delta = 0.0f; + ImGui::SmallButton("<<"); + if (ImGui::IsItemActive()) + scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; + ImGui::SameLine(); + ImGui::Text("Scroll from code"); ImGui::SameLine(); + ImGui::SmallButton(">>"); + if (ImGui::IsItemActive()) + scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; + ImGui::SameLine(); + ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); + if (scroll_x_delta != 0.0f) + { + // Demonstrate a trick: you can use Begin to set yourself in the context of another window + // (here we are already out of your child window) + ImGui::BeginChild("scrolling"); + ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); + ImGui::EndChild(); + } + ImGui::Spacing(); + + static bool show_horizontal_contents_size_demo_window = false; + ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window); + + if (show_horizontal_contents_size_demo_window) + { + static bool show_h_scrollbar = true; + static bool show_button = true; + static bool show_tree_nodes = true; + static bool show_text_wrapped = false; + static bool show_columns = true; + static bool show_tab_bar = true; + static bool show_child = false; + static bool explicit_content_size = false; + static float contents_size_x = 300.0f; + if (explicit_content_size) + ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f)); + ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0); + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0)); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0)); + HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles."); + ImGui::Checkbox("H-scrollbar", &show_h_scrollbar); + ImGui::Checkbox("Button", &show_button); // Will grow contents size (unless explicitly overwritten) + ImGui::Checkbox("Tree nodes", &show_tree_nodes); // Will grow contents size and display highlight over full width + ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size + ImGui::Checkbox("Columns", &show_columns); // Will use contents size + ImGui::Checkbox("Tab bar", &show_tab_bar); // Will use contents size + ImGui::Checkbox("Child", &show_child); // Will grow and use contents size + ImGui::Checkbox("Explicit content size", &explicit_content_size); + ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY()); + if (explicit_content_size) + { + ImGui::SameLine(); + ImGui::SetNextItemWidth(100); + ImGui::DragFloat("##csx", &contents_size_x); + ImVec2 p = ImGui::GetCursorScreenPos(); + ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE); + ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); + ImGui::Dummy(ImVec2(0, 10)); + } + ImGui::PopStyleVar(2); + ImGui::Separator(); + if (show_button) + { + ImGui::Button("this is a 300-wide button", ImVec2(300, 0)); + } + if (show_tree_nodes) + { + bool open = true; + if (ImGui::TreeNode("this is a tree node")) + { + if (ImGui::TreeNode("another one of those tree node...")) + { + ImGui::Text("Some tree contents"); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + ImGui::CollapsingHeader("CollapsingHeader", &open); + } + if (show_text_wrapped) + { + ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle."); + } + if (show_columns) + { + ImGui::Text("Tables:"); + if (ImGui::BeginTable("table", 4, ImGuiTableFlags_Borders)) + { + for (int n = 0; n < 4; n++) + { + ImGui::TableNextColumn(); + ImGui::Text("Width %.2f", ImGui::GetContentRegionAvail().x); + } + ImGui::EndTable(); + } + ImGui::Text("Columns:"); + ImGui::Columns(4); + for (int n = 0; n < 4; n++) + { + ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); + ImGui::NextColumn(); + } + ImGui::Columns(1); + } + if (show_tab_bar && ImGui::BeginTabBar("Hello")) + { + if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); } + ImGui::EndTabBar(); + } + if (show_child) + { + ImGui::BeginChild("child", ImVec2(0, 0), true); + ImGui::EndChild(); + } + ImGui::End(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Clipping")) + { + static ImVec2 size(100.0f, 100.0f); + static ImVec2 offset(30.0f, 30.0f); + ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); + ImGui::TextWrapped("(Click and drag to scroll)"); + + for (int n = 0; n < 3; n++) + { + if (n > 0) + ImGui::SameLine(); + ImGui::PushID(n); + ImGui::BeginGroup(); // Lock X position + + ImGui::InvisibleButton("##empty", size); + if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left)) + { + offset.x += ImGui::GetIO().MouseDelta.x; + offset.y += ImGui::GetIO().MouseDelta.y; + } + const ImVec2 p0 = ImGui::GetItemRectMin(); + const ImVec2 p1 = ImGui::GetItemRectMax(); + const char* text_str = "Line 1 hello\nLine 2 clip me!"; + const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + + switch (n) + { + case 0: + HelpMarker( + "Using ImGui::PushClipRect():\n" + "Will alter ImGui hit-testing logic + ImDrawList rendering.\n" + "(use this if you want your clipping rectangle to affect interactions)"); + ImGui::PushClipRect(p0, p1, true); + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); + ImGui::PopClipRect(); + break; + case 1: + HelpMarker( + "Using ImDrawList::PushClipRect():\n" + "Will alter ImDrawList rendering only.\n" + "(use this as a shortcut if you are only using ImDrawList calls)"); + draw_list->PushClipRect(p0, p1, true); + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); + draw_list->PopClipRect(); + break; + case 2: + HelpMarker( + "Using ImDrawList::AddText() with a fine ClipRect:\n" + "Will alter only this specific ImDrawList::AddText() rendering.\n" + "(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)"); + ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert. + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect); + break; + } + ImGui::EndGroup(); + ImGui::PopID(); + } + + ImGui::TreePop(); + } +} + +static void ShowDemoWindowPopups() +{ + if (!ImGui::CollapsingHeader("Popups & Modal windows")) + return; + + // The properties of popups windows are: + // - They block normal mouse hovering detection outside them. (*) + // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as + // we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(). + // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even + // when normally blocked by a popup. + // Those three properties are connected. The library needs to hold their visibility state BECAUSE it can close + // popups at any time. + + // Typical use for regular windows: + // bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End(); + // Typical use for popups: + // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } + + // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. + // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. + + if (ImGui::TreeNode("Popups")) + { + ImGui::TextWrapped( + "When a popup is active, it inhibits interacting with windows that are behind the popup. " + "Clicking outside the popup closes it."); + + static int selected_fish = -1; + const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }; + static bool toggles[] = { true, false, false, false, false }; + + // Simple selection popup (if you want to show the current selection inside the Button itself, + // you may want to build a string using the "###" operator to preserve a constant ID with a variable label) + if (ImGui::Button("Select..")) + ImGui::OpenPopup("my_select_popup"); + ImGui::SameLine(); + ImGui::TextUnformatted(selected_fish == -1 ? "" : names[selected_fish]); + if (ImGui::BeginPopup("my_select_popup")) + { + ImGui::Text("Aquarium"); + ImGui::Separator(); + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + if (ImGui::Selectable(names[i])) + selected_fish = i; + ImGui::EndPopup(); + } + + // Showing a menu with toggles + if (ImGui::Button("Toggle..")) + ImGui::OpenPopup("my_toggle_popup"); + if (ImGui::BeginPopup("my_toggle_popup")) + { + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + ImGui::MenuItem(names[i], "", &toggles[i]); + if (ImGui::BeginMenu("Sub-menu")) + { + ImGui::MenuItem("Click me"); + ImGui::EndMenu(); + } + + ImGui::Separator(); + ImGui::Text("Tooltip here"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("I am a tooltip over a popup"); + + if (ImGui::Button("Stacked Popup")) + ImGui::OpenPopup("another popup"); + if (ImGui::BeginPopup("another popup")) + { + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + ImGui::MenuItem(names[i], "", &toggles[i]); + if (ImGui::BeginMenu("Sub-menu")) + { + ImGui::MenuItem("Click me"); + if (ImGui::Button("Stacked Popup")) + ImGui::OpenPopup("another popup"); + if (ImGui::BeginPopup("another popup")) + { + ImGui::Text("I am the last one here."); + ImGui::EndPopup(); + } + ImGui::EndMenu(); + } + ImGui::EndPopup(); + } + ImGui::EndPopup(); + } + + // Call the more complete ShowExampleMenuFile which we use in various places of this demo + if (ImGui::Button("File Menu..")) + ImGui::OpenPopup("my_file_popup"); + if (ImGui::BeginPopup("my_file_popup")) + { + ShowExampleMenuFile(); + ImGui::EndPopup(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Context menus")) + { + HelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier."); + + // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: + // if (id == 0) + // id = GetItemID(); // Use last item id + // if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) + // OpenPopup(id); + // return BeginPopup(id); + // For advanced advanced uses you may want to replicate and customize this code. + // See more details in BeginPopupContextItem(). + + // Example 1 + // When used after an item that has an ID (e.g. Button), we can skip providing an ID to BeginPopupContextItem(), + // and BeginPopupContextItem() will use the last item ID as the popup ID. + { + const char* names[5] = { "Label1", "Label2", "Label3", "Label4", "Label5" }; + for (int n = 0; n < 5; n++) + { + ImGui::Selectable(names[n]); + if (ImGui::BeginPopupContextItem()) // <-- use last item id as popup id + { + ImGui::Text("This a popup for \"%s\"!", names[n]); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Right-click to open popup"); + } + } + + // Example 2 + // Popup on a Text() element which doesn't have an identifier: we need to provide an identifier to BeginPopupContextItem(). + // Using an explicit identifier is also convenient if you want to activate the popups from different locations. + { + HelpMarker("Text() elements don't have stable identifiers so we need to provide one."); + static float value = 0.5f; + ImGui::Text("Value = %.3f <-- (1) right-click this value", value); + if (ImGui::BeginPopupContextItem("my popup")) + { + if (ImGui::Selectable("Set to zero")) value = 0.0f; + if (ImGui::Selectable("Set to PI")) value = 3.1415f; + ImGui::SetNextItemWidth(-FLT_MIN); + ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); + ImGui::EndPopup(); + } + + // We can also use OpenPopupOnItemClick() to toggle the visibility of a given popup. + // Here we make it that right-clicking this other text element opens the same popup as above. + // The popup itself will be submitted by the code above. + ImGui::Text("(2) Or right-click this text"); + ImGui::OpenPopupOnItemClick("my popup", ImGuiPopupFlags_MouseButtonRight); + + // Back to square one: manually open the same popup. + if (ImGui::Button("(3) Or click this button")) + ImGui::OpenPopup("my popup"); + } + + // Example 3 + // When using BeginPopupContextItem() with an implicit identifier (NULL == use last item ID), + // we need to make sure your item identifier is stable. + // In this example we showcase altering the item label while preserving its identifier, using the ### operator (see FAQ). + { + HelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator."); + static char name[32] = "Label1"; + char buf[64]; + sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label + ImGui::Button(buf); + if (ImGui::BeginPopupContextItem()) + { + ImGui::Text("Edit name:"); + ImGui::InputText("##edit", name, IM_ARRAYSIZE(name)); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::SameLine(); ImGui::Text("(<-- right-click here)"); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Modals")) + { + ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside."); + + if (ImGui::Button("Delete..")) + ImGui::OpenPopup("Delete?"); + + // Always center this window when appearing + ImVec2 center = ImGui::GetMainViewport()->GetCenter(); + ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); + + if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n"); + ImGui::Separator(); + + //static int unused_i = 0; + //ImGui::Combo("Combo", &unused_i, "Delete\0Delete harder\0"); + + static bool dont_ask_me_next_time = false; + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); + ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time); + ImGui::PopStyleVar(); + + if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } + ImGui::SetItemDefaultFocus(); + ImGui::SameLine(); + if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } + ImGui::EndPopup(); + } + + if (ImGui::Button("Stacked modals..")) + ImGui::OpenPopup("Stacked 1"); + if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar)) + { + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + if (ImGui::MenuItem("Some menu item")) {} + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); + + // Testing behavior of widgets stacking their own regular popups over the modal. + static int item = 1; + static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); + ImGui::ColorEdit4("color", color); + + if (ImGui::Button("Add another modal..")) + ImGui::OpenPopup("Stacked 2"); + + // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which + // will close the popup. Note that the visibility state of popups is owned by imgui, so the input value + // of the bool actually doesn't matter here. + bool unused_open = true; + if (ImGui::BeginPopupModal("Stacked 2", &unused_open)) + { + ImGui::Text("Hello from Stacked The Second!"); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Menus inside a regular window")) + { + ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); + ImGui::Separator(); + + // Note: As a quirk in this very specific example, we want to differentiate the parent of this menu from the + // parent of the various popup menus above. To do so we are encloding the items in a PushID()/PopID() block + // to make them two different menusets. If we don't, opening any popup above and hovering our menu here would + // open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, + // which is the desired behavior for regular menus. + ImGui::PushID("foo"); + ImGui::MenuItem("Menu item", "CTRL+M"); + if (ImGui::BeginMenu("Menu inside a regular window")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::PopID(); + ImGui::Separator(); + ImGui::TreePop(); + } +} + +// Dummy data structure that we use for the Table demo. +// (pre-C++11 doesn't allow us to instantiate ImVector template if this structure if defined inside the demo function) +namespace +{ +// We are passing our own identifier to TableSetupColumn() to facilitate identifying columns in the sorting code. +// This identifier will be passed down into ImGuiTableSortSpec::ColumnUserID. +// But it is possible to omit the user id parameter of TableSetupColumn() and just use the column index instead! (ImGuiTableSortSpec::ColumnIndex) +// If you don't use sorting, you will generally never care about giving column an ID! +enum MyItemColumnID +{ + MyItemColumnID_ID, + MyItemColumnID_Name, + MyItemColumnID_Action, + MyItemColumnID_Quantity, + MyItemColumnID_Description +}; + +struct MyItem +{ + int ID; + const char* Name; + int Quantity; + + // We have a problem which is affecting _only this demo_ and should not affect your code: + // As we don't rely on std:: or other third-party library to compile dear imgui, we only have reliable access to qsort(), + // however qsort doesn't allow passing user data to comparing function. + // As a workaround, we are storing the sort specs in a static/global for the comparing function to access. + // In your own use case you would probably pass the sort specs to your sorting/comparing functions directly and not use a global. + // We could technically call ImGui::TableGetSortSpecs() in CompareWithSortSpecs(), but considering that this function is called + // very often by the sorting algorithm it would be a little wasteful. + static const ImGuiTableSortSpecs* s_current_sort_specs; + + // Compare function to be used by qsort() + static int IMGUI_CDECL CompareWithSortSpecs(const void* lhs, const void* rhs) + { + const MyItem* a = (const MyItem*)lhs; + const MyItem* b = (const MyItem*)rhs; + for (int n = 0; n < s_current_sort_specs->SpecsCount; n++) + { + // Here we identify columns using the ColumnUserID value that we ourselves passed to TableSetupColumn() + // We could also choose to identify columns based on their index (sort_spec->ColumnIndex), which is simpler! + const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n]; + int delta = 0; + switch (sort_spec->ColumnUserID) + { + case MyItemColumnID_ID: delta = (a->ID - b->ID); break; + case MyItemColumnID_Name: delta = (strcmp(a->Name, b->Name)); break; + case MyItemColumnID_Quantity: delta = (a->Quantity - b->Quantity); break; + case MyItemColumnID_Description: delta = (strcmp(a->Name, b->Name)); break; + default: IM_ASSERT(0); break; + } + if (delta > 0) + return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? +1 : -1; + if (delta < 0) + return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1; + } + + // qsort() is instable so always return a way to differenciate items. + // Your own compare function may want to avoid fallback on implicit sort specs e.g. a Name compare if it wasn't already part of the sort specs. + return (a->ID - b->ID); + } +}; +const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL; +} + +// Make the UI compact because there are so many fields +static void PushStyleCompact() +{ + ImGuiStyle& style = ImGui::GetStyle(); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, (float)(int)(style.FramePadding.y * 0.60f))); + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, (float)(int)(style.ItemSpacing.y * 0.60f))); +} + +static void PopStyleCompact() +{ + ImGui::PopStyleVar(2); +} + +// Show a combo box with a choice of sizing policies +static void EditTableSizingFlags(ImGuiTableFlags* p_flags) +{ + struct EnumDesc { ImGuiTableFlags Value; const char* Name; const char* Tooltip; }; + static const EnumDesc policies[] = + { + { ImGuiTableFlags_None, "Default", "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." }, + { ImGuiTableFlags_SizingFixedFit, "ImGuiTableFlags_SizingFixedFit", "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." }, + { ImGuiTableFlags_SizingFixedSame, "ImGuiTableFlags_SizingFixedSame", "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." }, + { ImGuiTableFlags_SizingStretchProp, "ImGuiTableFlags_SizingStretchProp", "Columns default to _WidthStretch with weights proportional to their widths." }, + { ImGuiTableFlags_SizingStretchSame, "ImGuiTableFlags_SizingStretchSame", "Columns default to _WidthStretch with same weights." } + }; + int idx; + for (idx = 0; idx < IM_ARRAYSIZE(policies); idx++) + if (policies[idx].Value == (*p_flags & ImGuiTableFlags_SizingMask_)) + break; + const char* preview_text = (idx < IM_ARRAYSIZE(policies)) ? policies[idx].Name + (idx > 0 ? strlen("ImGuiTableFlags") : 0) : ""; + if (ImGui::BeginCombo("Sizing Policy", preview_text)) + { + for (int n = 0; n < IM_ARRAYSIZE(policies); n++) + if (ImGui::Selectable(policies[n].Name, idx == n)) + *p_flags = (*p_flags & ~ImGuiTableFlags_SizingMask_) | policies[n].Value; + ImGui::EndCombo(); + } + ImGui::SameLine(); + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 50.0f); + for (int m = 0; m < IM_ARRAYSIZE(policies); m++) + { + ImGui::Separator(); + ImGui::Text("%s:", policies[m].Name); + ImGui::Separator(); + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetStyle().IndentSpacing * 0.5f); + ImGui::TextUnformatted(policies[m].Tooltip); + } + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags) +{ + ImGui::CheckboxFlags("_DefaultHide", p_flags, ImGuiTableColumnFlags_DefaultHide); + ImGui::CheckboxFlags("_DefaultSort", p_flags, ImGuiTableColumnFlags_DefaultSort); + if (ImGui::CheckboxFlags("_WidthStretch", p_flags, ImGuiTableColumnFlags_WidthStretch)) + *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthStretch); + if (ImGui::CheckboxFlags("_WidthFixed", p_flags, ImGuiTableColumnFlags_WidthFixed)) + *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthFixed); + ImGui::CheckboxFlags("_NoResize", p_flags, ImGuiTableColumnFlags_NoResize); + ImGui::CheckboxFlags("_NoReorder", p_flags, ImGuiTableColumnFlags_NoReorder); + ImGui::CheckboxFlags("_NoHide", p_flags, ImGuiTableColumnFlags_NoHide); + ImGui::CheckboxFlags("_NoClip", p_flags, ImGuiTableColumnFlags_NoClip); + ImGui::CheckboxFlags("_NoSort", p_flags, ImGuiTableColumnFlags_NoSort); + ImGui::CheckboxFlags("_NoSortAscending", p_flags, ImGuiTableColumnFlags_NoSortAscending); + ImGui::CheckboxFlags("_NoSortDescending", p_flags, ImGuiTableColumnFlags_NoSortDescending); + ImGui::CheckboxFlags("_NoHeaderWidth", p_flags, ImGuiTableColumnFlags_NoHeaderWidth); + ImGui::CheckboxFlags("_PreferSortAscending", p_flags, ImGuiTableColumnFlags_PreferSortAscending); + ImGui::CheckboxFlags("_PreferSortDescending", p_flags, ImGuiTableColumnFlags_PreferSortDescending); + ImGui::CheckboxFlags("_IndentEnable", p_flags, ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0"); + ImGui::CheckboxFlags("_IndentDisable", p_flags, ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0"); +} + +static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags) +{ + ImGui::CheckboxFlags("_IsEnabled", &flags, ImGuiTableColumnFlags_IsEnabled); + ImGui::CheckboxFlags("_IsVisible", &flags, ImGuiTableColumnFlags_IsVisible); + ImGui::CheckboxFlags("_IsSorted", &flags, ImGuiTableColumnFlags_IsSorted); + ImGui::CheckboxFlags("_IsHovered", &flags, ImGuiTableColumnFlags_IsHovered); +} + +static void ShowDemoWindowTables() +{ + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); + if (!ImGui::CollapsingHeader("Tables & Columns")) + return; + + // Using those as a base value to create width/height that are factor of the size of our font + const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x; + const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing(); + + ImGui::PushID("Tables"); + + int open_action = -1; + if (ImGui::Button("Open all")) + open_action = 1; + ImGui::SameLine(); + if (ImGui::Button("Close all")) + open_action = 0; + ImGui::SameLine(); + + // Options + static bool disable_indent = false; + ImGui::Checkbox("Disable tree indentation", &disable_indent); + ImGui::SameLine(); + HelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width."); + ImGui::Separator(); + if (disable_indent) + ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f); + + // About Styling of tables + // Most settings are configured on a per-table basis via the flags passed to BeginTable() and TableSetupColumns APIs. + // There are however a few settings that a shared and part of the ImGuiStyle structure: + // style.CellPadding // Padding within each cell + // style.Colors[ImGuiCol_TableHeaderBg] // Table header background + // style.Colors[ImGuiCol_TableBorderStrong] // Table outer and header borders + // style.Colors[ImGuiCol_TableBorderLight] // Table inner borders + // style.Colors[ImGuiCol_TableRowBg] // Table row background when ImGuiTableFlags_RowBg is enabled (even rows) + // style.Colors[ImGuiCol_TableRowBgAlt] // Table row background when ImGuiTableFlags_RowBg is enabled (odds rows) + + // Demos + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Basic")) + { + // Here we will showcase three different ways to output a table. + // They are very simple variations of a same thing! + + // [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column. + // In many situations, this is the most flexible and easy to use pattern. + HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop."); + if (ImGui::BeginTable("table1", 3)) + { + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Row %d Column %d", row, column); + } + } + ImGui::EndTable(); + } + + // [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex(). + // This is generally more convenient when you have code manually submitting the contents of each columns. + HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually."); + if (ImGui::BeginTable("table2", 3)) + { + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Text("Row %d", row); + ImGui::TableNextColumn(); + ImGui::Text("Some contents"); + ImGui::TableNextColumn(); + ImGui::Text("123.456"); + } + ImGui::EndTable(); + } + + // [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(), + // as TableNextColumn() will automatically wrap around and create new roes as needed. + // This is generally more convenient when your cells all contains the same type of data. + HelpMarker( + "Only using TableNextColumn(), which tends to be convenient for tables where every cells contains the same type of contents.\n" + "This is also more similar to the old NextColumn() function of the Columns API, and provided to facilitate the Columns->Tables API transition."); + if (ImGui::BeginTable("table3", 3)) + { + for (int item = 0; item < 14; item++) + { + ImGui::TableNextColumn(); + ImGui::Text("Item %d", item); + } + ImGui::EndTable(); + } + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Borders, background")) + { + // Expose a few Borders related flags interactively + enum ContentsType { CT_Text, CT_FillButton }; + static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; + static bool display_headers = false; + static int contents_type = CT_Text; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); + ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterH"); + ImGui::Indent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); + ImGui::Unindent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); + ImGui::Unindent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner); + ImGui::Unindent(); + + ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:"); + ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text); + ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton); + ImGui::Checkbox("Display headers", &display_headers); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + // Display headers so we can inspect their interaction with borders. + // (Headers are not the main purpose of this section of the demo, so we are not elaborating on them too much. See other sections for details) + if (display_headers) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + char buf[32]; + sprintf(buf, "Hello %d,%d", column, row); + if (contents_type == CT_Text) + ImGui::TextUnformatted(buf); + else if (contents_type) + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, stretch")) + { + // By default, if we don't enable ScrollX the sizing policy for each columns is "Stretch" + // Each columns maintain a sizing weight, and they will occupy all available width. + static ImGuiTableFlags flags = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this."); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, fixed")) + { + // Here we use ImGuiTableFlags_SizingFixedFit (even though _ScrollX is not set) + // So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small) + // If there is not enough available width to fit all columns, they will however be resized down. + // FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings + HelpMarker( + "Using _Resizable + _SizingFixedFit flags.\n" + "Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n" + "Double-click a column border to auto-fit the column to its contents."); + PushStyleCompact(); + static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, mixed")) + { + HelpMarker( + "Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" + "When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch."); + static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + + if (ImGui::BeginTable("table1", 3, flags)) + { + ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableHeadersRow(); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %d,%d", (column == 2) ? "Stretch" : "Fixed", column, row); + } + } + ImGui::EndTable(); + } + if (ImGui::BeginTable("table2", 6, flags)) + { + ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_DefaultHide); + ImGui::TableSetupColumn("DDD", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("EEE", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("FFF", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultHide); + ImGui::TableHeadersRow(); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 6; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %d,%d", (column >= 3) ? "Stretch" : "Fixed", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Reorderable, hideable, with headers")) + { + HelpMarker( + "Click and drag column headers to reorder columns.\n\n" + "Right-click on a header to open a context menu."); + static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + // Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column. + // (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.) + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + // Use outer_size.x == 0.0f instead of default to make the table as tight as possible (only valid when no scrolling and no stretch column) + if (ImGui::BeginTable("table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f))) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Fixed %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Padding")) + { + // First example: showcase use of padding flags and effect of BorderOuterV/BorderInnerV on X padding. + // We don't expose BorderOuterH/BorderInnerH here because they have no effect on X padding. + HelpMarker( + "We often want outer padding activated when any using features which makes the edges of a column visible:\n" + "e.g.:\n" + "- BorderOuterV\n" + "- any form of row selection\n" + "Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n" + "Actual padding values are using style.CellPadding.\n\n" + "In this demo we don't show horizontal borders to emphasis how they don't affect default horizontal padding."); + + static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags1, ImGuiTableFlags_PadOuterX); + ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags1, ImGuiTableFlags_NoPadOuterX); + ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags1, ImGuiTableFlags_NoPadInnerX); + ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)"); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags1, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags1, ImGuiTableFlags_BordersInnerV); + static bool show_headers = false; + ImGui::Checkbox("show_headers", &show_headers); + PopStyleCompact(); + + if (ImGui::BeginTable("table_padding", 3, flags1)) + { + if (show_headers) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + { + ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); + } + else + { + char buf[32]; + sprintf(buf, "Hello %d,%d", column, row); + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + //if (ImGui::TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) + // ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255)); + } + } + ImGui::EndTable(); + } + + // Second example: set style.CellPadding to (0.0) or a custom value. + // FIXME-TABLE: Vertical border effectively not displayed the same way as horizontal one... + HelpMarker("Setting style.CellPadding to (0,0) or a custom value."); + static ImGuiTableFlags flags2 = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; + static ImVec2 cell_padding(0.0f, 0.0f); + static bool show_widget_frame_bg = true; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags2, ImGuiTableFlags_Borders); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags2, ImGuiTableFlags_BordersH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags2, ImGuiTableFlags_BordersV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags2, ImGuiTableFlags_BordersInner); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags2, ImGuiTableFlags_BordersOuter); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags2, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags2, ImGuiTableFlags_Resizable); + ImGui::Checkbox("show_widget_frame_bg", &show_widget_frame_bg); + ImGui::SliderFloat2("CellPadding", &cell_padding.x, 0.0f, 10.0f, "%.0f"); + PopStyleCompact(); + + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cell_padding); + if (ImGui::BeginTable("table_padding_2", 3, flags2)) + { + static char text_bufs[3 * 5][16]; // Mini text storage for 3x5 cells + static bool init = true; + if (!show_widget_frame_bg) + ImGui::PushStyleColor(ImGuiCol_FrameBg, 0); + for (int cell = 0; cell < 3 * 5; cell++) + { + ImGui::TableNextColumn(); + if (init) + strcpy(text_bufs[cell], "edit me"); + ImGui::SetNextItemWidth(-FLT_MIN); + ImGui::PushID(cell); + ImGui::InputText("##cell", text_bufs[cell], IM_ARRAYSIZE(text_bufs[cell])); + ImGui::PopID(); + } + if (!show_widget_frame_bg) + ImGui::PopStyleColor(); + init = false; + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Sizing policies")) + { + static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags1, ImGuiTableFlags_NoHostExtendX); + PopStyleCompact(); + + static ImGuiTableFlags sizing_policy_flags[4] = { ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp, ImGuiTableFlags_SizingStretchSame }; + for (int table_n = 0; table_n < 4; table_n++) + { + ImGui::PushID(table_n); + ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 30); + EditTableSizingFlags(&sizing_policy_flags[table_n]); + + // To make it easier to understand the different sizing policy, + // For each policy: we display one table where the columns have equal contents width, and one where the columns have different contents width. + if (ImGui::BeginTable("table1", 3, sizing_policy_flags[table_n] | flags1)) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + } + ImGui::EndTable(); + } + if (ImGui::BeginTable("table2", 3, sizing_policy_flags[table_n] | flags1)) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("AAAA"); + ImGui::TableNextColumn(); ImGui::Text("BBBBBBBB"); + ImGui::TableNextColumn(); ImGui::Text("CCCCCCCCCCCC"); + } + ImGui::EndTable(); + } + ImGui::PopID(); + } + + ImGui::Spacing(); + ImGui::TextUnformatted("Advanced"); + ImGui::SameLine(); + HelpMarker("This section allows you to interact and see the effect of various sizing policies depending on whether Scroll is enabled and the contents of your columns."); + + enum ContentsType { CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText }; + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable; + static int contents_type = CT_ShowWidth; + static int column_count = 3; + + PushStyleCompact(); + ImGui::PushID("Advanced"); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); + EditTableSizingFlags(&flags); + ImGui::Combo("Contents", &contents_type, "Show width\0Short Text\0Long Text\0Button\0Fill Button\0InputText\0"); + if (contents_type == CT_FillButton) + { + ImGui::SameLine(); + HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width."); + } + ImGui::DragInt("Columns", &column_count, 0.1f, 1, 64, "%d", ImGuiSliderFlags_AlwaysClamp); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); + ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); + ImGui::PopItemWidth(); + ImGui::PopID(); + PopStyleCompact(); + + if (ImGui::BeginTable("table2", column_count, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 7))) + { + for (int cell = 0; cell < 10 * column_count; cell++) + { + ImGui::TableNextColumn(); + int column = ImGui::TableGetColumnIndex(); + int row = ImGui::TableGetRowIndex(); + + ImGui::PushID(cell); + char label[32]; + static char text_buf[32] = ""; + sprintf(label, "Hello %d,%d", column, row); + switch (contents_type) + { + case CT_ShortText: ImGui::TextUnformatted(label); break; + case CT_LongText: ImGui::Text("Some %s text %d,%d\nOver two lines..", column == 0 ? "long" : "longeeer", column, row); break; + case CT_ShowWidth: ImGui::Text("W: %.1f", ImGui::GetContentRegionAvail().x); break; + case CT_Button: ImGui::Button(label); break; + case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break; + case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break; + } + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Vertical scrolling, with clipping")) + { + HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items."); + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + PopStyleCompact(); + + // When using ScrollX or ScrollY we need to specify a size for our table container! + // Otherwise by default the table will fit all available space, like a BeginChild() call. + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); + if (ImGui::BeginTable("table_scrolly", 3, flags, outer_size)) + { + ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible + ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None); + ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None); + ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None); + ImGui::TableHeadersRow(); + + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(1000); + while (clipper.Step()) + { + for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Horizontal scrolling")) + { + HelpMarker( + "When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " + "as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" + "Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX," + "because the container window won't automatically extend vertically to fix contents (this may be improved in future versions)."); + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + static int freeze_cols = 1; + static int freeze_rows = 1; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + PopStyleCompact(); + + // When using ScrollX or ScrollY we need to specify a size for our table container! + // Otherwise by default the table will fit all available space, like a BeginChild() call. + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); + if (ImGui::BeginTable("table_scrollx", 7, flags, outer_size)) + { + ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); + ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of TableSetupScrollFreeze() + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableSetupColumn("Four"); + ImGui::TableSetupColumn("Five"); + ImGui::TableSetupColumn("Six"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 20; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 7; column++) + { + // Both TableNextColumn() and TableSetColumnIndex() return true when a column is visible or performing width measurement. + // Because here we know that: + // - A) all our columns are contributing the same to row height + // - B) column 0 is always visible, + // We only always submit this one column and can skip others. + // More advanced per-column clipping behaviors may benefit from polling the status flags via TableGetColumnFlags(). + if (!ImGui::TableSetColumnIndex(column) && column > 0) + continue; + if (column == 0) + ImGui::Text("Line %d", row); + else + ImGui::Text("Hello world %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + ImGui::Spacing(); + ImGui::TextUnformatted("Stretch + ScrollX"); + ImGui::SameLine(); + HelpMarker( + "Showcase using Stretch columns + ScrollX together: " + "this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n" + "Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns + ScrollX together doesn't make sense."); + static ImGuiTableFlags flags2 = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; + static float inner_width = 1000.0f; + PushStyleCompact(); + ImGui::PushID("flags3"); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags2, ImGuiTableFlags_ScrollX); + ImGui::DragFloat("inner_width", &inner_width, 1.0f, 0.0f, FLT_MAX, "%.1f"); + ImGui::PopItemWidth(); + ImGui::PopID(); + PopStyleCompact(); + if (ImGui::BeginTable("table2", 7, flags2, outer_size, inner_width)) + { + for (int cell = 0; cell < 20 * 7; cell++) + { + ImGui::TableNextColumn(); + ImGui::Text("Hello world %d,%d", ImGui::TableGetColumnIndex(), ImGui::TableGetRowIndex()); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Columns flags")) + { + // Create a first table just to show all the options/flags we want to make visible in our example! + const int column_count = 3; + const char* column_names[column_count] = { "One", "Two", "Three" }; + static ImGuiTableColumnFlags column_flags[column_count] = { ImGuiTableColumnFlags_DefaultSort, ImGuiTableColumnFlags_None, ImGuiTableColumnFlags_DefaultHide }; + static ImGuiTableColumnFlags column_flags_out[column_count] = { 0, 0, 0 }; // Output from TableGetColumnFlags() + + if (ImGui::BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags_None)) + { + PushStyleCompact(); + for (int column = 0; column < column_count; column++) + { + ImGui::TableNextColumn(); + ImGui::PushID(column); + ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation + ImGui::Text("'%s'", column_names[column]); + ImGui::Spacing(); + ImGui::Text("Input flags:"); + EditTableColumnsFlags(&column_flags[column]); + ImGui::Spacing(); + ImGui::Text("Output flags:"); + ShowTableColumnsStatusFlags(column_flags_out[column]); + ImGui::PopID(); + } + PopStyleCompact(); + ImGui::EndTable(); + } + + // Create the real table we care about for the example! + // We use a scrolling table to be able to showcase the difference between the _IsEnabled and _IsVisible flags above, otherwise in + // a non-scrolling table columns are always visible (unless using ImGuiTableFlags_NoKeepColumnsVisible + resizing the parent window down) + const ImGuiTableFlags flags + = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY + | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV + | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable; + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 9); + if (ImGui::BeginTable("table_columns_flags", column_count, flags, outer_size)) + { + for (int column = 0; column < column_count; column++) + ImGui::TableSetupColumn(column_names[column], column_flags[column]); + ImGui::TableHeadersRow(); + for (int column = 0; column < column_count; column++) + column_flags_out[column] = ImGui::TableGetColumnFlags(column); + float indent_step = (float)((int)TEXT_BASE_WIDTH / 2); + for (int row = 0; row < 8; row++) + { + ImGui::Indent(indent_step); // Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags. + ImGui::TableNextRow(); + for (int column = 0; column < column_count; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %s", (column == 0) ? "Indented" : "Hello", ImGui::TableGetColumnName(column)); + } + } + ImGui::Unindent(indent_step * 8.0f); + + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Columns widths")) + { + HelpMarker("Using TableSetupColumn() to setup default width."); + + static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize); + PopStyleCompact(); + if (ImGui::BeginTable("table1", 3, flags1)) + { + // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. + ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f + ImGui::TableSetupColumn("two", ImGuiTableColumnFlags_WidthFixed, 200.0f); // Default to 200.0f + ImGui::TableSetupColumn("three", ImGuiTableColumnFlags_WidthFixed); // Default to auto + ImGui::TableHeadersRow(); + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); + else + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + HelpMarker("Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, fixed columns with set width may still be shrunk down if there's not enough space in the host."); + + static ImGuiTableFlags flags2 = ImGuiTableFlags_None; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags2, ImGuiTableFlags_NoKeepColumnsVisible); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV); + PopStyleCompact(); + if (ImGui::BeginTable("table2", 4, flags2)) + { + // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 4; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); + else + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Nested tables")) + { + HelpMarker("This demonstrate embedding a table into another table cell."); + + if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("A0"); + ImGui::TableSetupColumn("A1"); + ImGui::TableHeadersRow(); + + ImGui::TableNextColumn(); + ImGui::Text("A0 Row 0"); + { + float rows_height = TEXT_BASE_HEIGHT * 2; + if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("B0"); + ImGui::TableSetupColumn("B1"); + ImGui::TableHeadersRow(); + + ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); + ImGui::TableNextColumn(); + ImGui::Text("B0 Row 0"); + ImGui::TableNextColumn(); + ImGui::Text("B1 Row 0"); + ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); + ImGui::TableNextColumn(); + ImGui::Text("B0 Row 1"); + ImGui::TableNextColumn(); + ImGui::Text("B1 Row 1"); + + ImGui::EndTable(); + } + } + ImGui::TableNextColumn(); ImGui::Text("A1 Row 0"); + ImGui::TableNextColumn(); ImGui::Text("A0 Row 1"); + ImGui::TableNextColumn(); ImGui::Text("A1 Row 1"); + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Row height")) + { + HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would requires a unique clipping rectangle per row."); + if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV)) + { + for (int row = 0; row < 10; row++) + { + float min_row_height = (float)(int)(TEXT_BASE_HEIGHT * 0.30f * row); + ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height); + ImGui::TableNextColumn(); + ImGui::Text("min_row_height = %.2f", min_row_height); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Outer size")) + { + // Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY + // Important to that note how the two flags have slightly different behaviors! + ImGui::Text("Using NoHostExtendX and NoHostExtendY:"); + PushStyleCompact(); + static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX; + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); + ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); + PopStyleCompact(); + + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f); + if (ImGui::BeginTable("table1", 3, flags, outer_size)) + { + for (int row = 0; row < 10; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::SameLine(); + ImGui::Text("Hello!"); + + ImGui::Spacing(); + + ImGui::Text("Using explicit size:"); + if (ImGui::BeginTable("table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::SameLine(); + if (ImGui::BeginTable("table3", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(0, TEXT_BASE_HEIGHT * 1.5f); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Background color")) + { + static ImGuiTableFlags flags = ImGuiTableFlags_RowBg; + static int row_bg_type = 1; + static int row_bg_target = 1; + static int cell_bg_type = 1; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::SameLine(); HelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style."); + ImGui::Combo("row bg type", (int*)&row_bg_type, "None\0Red\0Gradient\0"); + ImGui::Combo("row bg target", (int*)&row_bg_target, "RowBg0\0RowBg1\0"); ImGui::SameLine(); HelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them."); + ImGui::Combo("cell bg type", (int*)&cell_bg_type, "None\0Blue\0"); ImGui::SameLine(); HelpMarker("We are colorizing cells to B1->C2 here."); + IM_ASSERT(row_bg_type >= 0 && row_bg_type <= 2); + IM_ASSERT(row_bg_target >= 0 && row_bg_target <= 1); + IM_ASSERT(cell_bg_type >= 0 && cell_bg_type <= 1); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 5, flags)) + { + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + + // Demonstrate setting a row background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBgX, ...)' + // We use a transparent color so we can see the one behind in case our target is RowBg1 and RowBg0 was already targeted by the ImGuiTableFlags_RowBg flag. + if (row_bg_type != 0) + { + ImU32 row_bg_color = ImGui::GetColorU32(row_bg_type == 1 ? ImVec4(0.7f, 0.3f, 0.3f, 0.65f) : ImVec4(0.2f + row * 0.1f, 0.2f, 0.2f, 0.65f)); // Flat or Gradient? + ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0 + row_bg_target, row_bg_color); + } + + // Fill cells + for (int column = 0; column < 5; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%c%c", 'A' + row, '0' + column); + + // Change background of Cells B1->C2 + // Demonstrate setting a cell background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ...)' + // (the CellBg color will be blended over the RowBg and ColumnBg colors) + // We can also pass a column number as a third parameter to TableSetBgColor() and do this outside the column loop. + if (row >= 1 && row <= 2 && column >= 1 && column <= 2 && cell_bg_type == 1) + { + ImU32 cell_bg_color = ImGui::GetColorU32(ImVec4(0.3f, 0.3f, 0.7f, 0.65f)); + ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, cell_bg_color); + } + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Tree view")) + { + static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody; + + if (ImGui::BeginTable("3ways", 3, flags)) + { + // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide); + ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); + ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f); + ImGui::TableHeadersRow(); + + // Simple storage to output a dummy file-system. + struct MyTreeNode + { + const char* Name; + const char* Type; + int Size; + int ChildIdx; + int ChildCount; + static void DisplayNode(const MyTreeNode* node, const MyTreeNode* all_nodes) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + const bool is_folder = (node->ChildCount > 0); + if (is_folder) + { + bool open = ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::TableNextColumn(); + ImGui::TextDisabled("--"); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(node->Type); + if (open) + { + for (int child_n = 0; child_n < node->ChildCount; child_n++) + DisplayNode(&all_nodes[node->ChildIdx + child_n], all_nodes); + ImGui::TreePop(); + } + } + else + { + ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::TableNextColumn(); + ImGui::Text("%d", node->Size); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(node->Type); + } + } + }; + static const MyTreeNode nodes[] = + { + { "Root", "Folder", -1, 1, 3 }, // 0 + { "Music", "Folder", -1, 4, 2 }, // 1 + { "Textures", "Folder", -1, 6, 3 }, // 2 + { "desktop.ini", "System file", 1024, -1,-1 }, // 3 + { "File1_a.wav", "Audio file", 123000, -1,-1 }, // 4 + { "File1_b.wav", "Audio file", 456000, -1,-1 }, // 5 + { "Image001.png", "Image file", 203128, -1,-1 }, // 6 + { "Copy of Image001.png", "Image file", 203256, -1,-1 }, // 7 + { "Copy of Image001 (Final2).png","Image file", 203512, -1,-1 }, // 8 + }; + + MyTreeNode::DisplayNode(&nodes[0], nodes); + + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Item width")) + { + HelpMarker( + "Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" + "Note that on auto-resizing non-resizable fixed columns, querying the content width for e.g. right-alignment doesn't make sense."); + if (ImGui::BeginTable("table_item_width", 3, ImGuiTableFlags_Borders)) + { + ImGui::TableSetupColumn("small"); + ImGui::TableSetupColumn("half"); + ImGui::TableSetupColumn("right-align"); + ImGui::TableHeadersRow(); + + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + if (row == 0) + { + // Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient) + ImGui::TableSetColumnIndex(0); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 3.0f); // Small + ImGui::TableSetColumnIndex(1); + ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::TableSetColumnIndex(2); + ImGui::PushItemWidth(-FLT_MIN); // Right-aligned + } + + // Draw our contents + static float dummy_f = 0.0f; + ImGui::PushID(row); + ImGui::TableSetColumnIndex(0); + ImGui::SliderFloat("float0", &dummy_f, 0.0f, 1.0f); + ImGui::TableSetColumnIndex(1); + ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f); + ImGui::TableSetColumnIndex(2); + ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f); + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // Demonstrate using TableHeader() calls instead of TableHeadersRow() + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Custom headers")) + { + const int COLUMNS_COUNT = 3; + if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("Apricot"); + ImGui::TableSetupColumn("Banana"); + ImGui::TableSetupColumn("Cherry"); + + // Dummy entire-column selection storage + // FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox. + static bool column_selected[3] = {}; + + // Instead of calling TableHeadersRow() we'll submit custom headers ourselves + ImGui::TableNextRow(ImGuiTableRowFlags_Headers); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + ImGui::TableSetColumnIndex(column); + const char* column_name = ImGui::TableGetColumnName(column); // Retrieve name passed to TableSetupColumn() + ImGui::PushID(column); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); + ImGui::Checkbox("##checkall", &column_selected[column]); + ImGui::PopStyleVar(); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::TableHeader(column_name); + ImGui::PopID(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + char buf[32]; + sprintf(buf, "Cell %d,%d", column, row); + ImGui::TableSetColumnIndex(column); + ImGui::Selectable(buf, column_selected[column]); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // Demonstrate creating custom context menus inside columns, while playing it nice with context menus provided by TableHeadersRow()/TableHeader() + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Context menus")) + { + HelpMarker("By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\nUsing ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body."); + static ImGuiTableFlags flags1 = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ContextMenuInBody; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags1, ImGuiTableFlags_ContextMenuInBody); + PopStyleCompact(); + + // Context Menus: first example + // [1.1] Right-click on the TableHeadersRow() line to open the default table context menu. + // [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set) + const int COLUMNS_COUNT = 3; + if (ImGui::BeginTable("table_context_menu", COLUMNS_COUNT, flags1)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + + // [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu. + ImGui::TableHeadersRow(); + + // Submit dummy contents + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + // Context Menus: second example + // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. + // [2.2] Right-click on the ".." to open a custom popup + // [2.3] Right-click in columns to open another custom popup + HelpMarker("Demonstrate mixing table context menu (over header), item context button (over button) and custom per-colum context menu (over column body)."); + ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders; + if (ImGui::BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + + // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. + ImGui::TableHeadersRow(); + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + // Submit dummy contents + ImGui::TableSetColumnIndex(column); + ImGui::Text("Cell %d,%d", column, row); + ImGui::SameLine(); + + // [2.2] Right-click on the ".." to open a custom popup + ImGui::PushID(row * COLUMNS_COUNT + column); + ImGui::SmallButton(".."); + if (ImGui::BeginPopupContextItem()) + { + ImGui::Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::PopID(); + } + } + + // [2.3] Right-click anywhere in columns to open another custom popup + // (instead of testing for !IsAnyItemHovered() we could also call OpenPopup() with ImGuiPopupFlags_NoOpenOverExistingPopup + // to manage popup priority as the popups triggers, here "are we hovering a column" are overlapping) + int hovered_column = -1; + for (int column = 0; column < COLUMNS_COUNT + 1; column++) + { + ImGui::PushID(column); + if (ImGui::TableGetColumnFlags(column) & ImGuiTableColumnFlags_IsHovered) + hovered_column = column; + if (hovered_column == column && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(1)) + ImGui::OpenPopup("MyPopup"); + if (ImGui::BeginPopup("MyPopup")) + { + if (column == COLUMNS_COUNT) + ImGui::Text("This is a custom popup for unused space after the last column."); + else + ImGui::Text("This is a custom popup for Column %d", column); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::PopID(); + } + + ImGui::EndTable(); + ImGui::Text("Hovered column: %d", hovered_column); + } + ImGui::TreePop(); + } + + // Demonstrate creating multiple tables with the same ID + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Synced instances")) + { + HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc."); + for (int n = 0; n < 3; n++) + { + char buf[32]; + sprintf(buf, "Synced Table %d", n); + bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen); + if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int cell = 0; cell < 9; cell++) + { + ImGui::TableNextColumn(); + ImGui::Text("this cell %d", cell); + } + ImGui::EndTable(); + } + } + ImGui::TreePop(); + } + + // Demonstrate using Sorting facilities + // This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting. + // Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified) + static const char* template_items_names[] = + { + "Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango", + "Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot" + }; + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Sorting")) + { + // Create item list + static ImVector items; + if (items.Size == 0) + { + items.resize(50, MyItem()); + for (int n = 0; n < items.Size; n++) + { + const int template_n = n % IM_ARRAYSIZE(template_items_names); + MyItem& item = items[n]; + item.ID = n; + item.Name = template_items_names[template_n]; + item.Quantity = (n * n - n) % 20; // Assign default quantities + } + } + + // Options + static ImGuiTableFlags flags = + ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti + | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody + | ImGuiTableFlags_ScrollY; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); + ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); + ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); + ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); + PopStyleCompact(); + + if (ImGui::BeginTable("table_sorting", 4, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 15), 0.0f)) + { + // Declare columns + // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. + // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! + // Demonstrate using a mixture of flags among available sort-related flags: + // - ImGuiTableColumnFlags_DefaultSort + // - ImGuiTableColumnFlags_NoSort / ImGuiTableColumnFlags_NoSortAscending / ImGuiTableColumnFlags_NoSortDescending + // - ImGuiTableColumnFlags_PreferSortAscending / ImGuiTableColumnFlags_PreferSortDescending + ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_ID); + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); + ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); + ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Quantity); + ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible + ImGui::TableHeadersRow(); + + // Sort our data if sort specs have been changed! + if (ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs()) + if (sorts_specs->SpecsDirty) + { + MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. + if (items.Size > 1) + qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); + MyItem::s_current_sort_specs = NULL; + sorts_specs->SpecsDirty = false; + } + + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(items.Size); + while (clipper.Step()) + for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) + { + // Display a data item + MyItem* item = &items[row_n]; + ImGui::PushID(item->ID); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Text("%04d", item->ID); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(item->Name); + ImGui::TableNextColumn(); + ImGui::SmallButton("None"); + ImGui::TableNextColumn(); + ImGui::Text("%d", item->Quantity); + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // In this example we'll expose most table flags and settings. + // For specific flags and settings refer to the corresponding section for more detailed explanation. + // This section is mostly useful to experiment with combining certain flags or settings with each others. + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG] + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Advanced")) + { + static ImGuiTableFlags flags = + ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable + | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti + | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBody + | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY + | ImGuiTableFlags_SizingFixedFit; + + enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow }; + static int contents_type = CT_SelectableSpanRow; + const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" }; + static int freeze_cols = 1; + static int freeze_rows = 1; + static int items_count = IM_ARRAYSIZE(template_items_names) * 2; + static ImVec2 outer_size_value = ImVec2(0.0f, TEXT_BASE_HEIGHT * 12); + static float row_min_height = 0.0f; // Auto + static float inner_width_with_scroll = 0.0f; // Auto-extend + static bool outer_size_enabled = true; + static bool show_headers = true; + static bool show_wrapped_text = false; + //static ImGuiTextFilter filter; + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // FIXME-TABLE: Enabling this results in initial clipped first pass on table which tend to affects column sizing + if (ImGui::TreeNode("Options")) + { + // Make the UI compact because there are so many fields + PushStyleCompact(); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 28.0f); + + if (ImGui::TreeNodeEx("Features:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); + ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", &flags, ImGuiTableFlags_Sortable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", &flags, ImGuiTableFlags_NoSavedSettings); + ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags, ImGuiTableFlags_ContextMenuInBody); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Decorations:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Sizing:", ImGuiTreeNodeFlags_DefaultOpen)) + { + EditTableSizingFlags(&flags); + ImGui::SameLine(); HelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); + ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible); + ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled."); + ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); + ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); + ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options."); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Padding:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Sorting:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); + ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); + ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); + ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Other:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::Checkbox("show_headers", &show_headers); + ImGui::Checkbox("show_wrapped_text", &show_wrapped_text); + + ImGui::DragFloat2("##OuterSize", &outer_size_value.x); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::Checkbox("outer_size", &outer_size_enabled); + ImGui::SameLine(); + HelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n" + "- The table is output directly in the parent window.\n" + "- OuterSize.x < 0.0f will right-align the table.\n" + "- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch column.\n" + "- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set)."); + + // From a user point of view we will tend to use 'inner_width' differently depending on whether our table is embedding scrolling. + // To facilitate toying with this demo we will actually pass 0.0f to the BeginTable() when ScrollX is disabled. + ImGui::DragFloat("inner_width (when ScrollX active)", &inner_width_with_scroll, 1.0f, 0.0f, FLT_MAX); + + ImGui::DragFloat("row_min_height", &row_min_height, 1.0f, 0.0f, FLT_MAX); + ImGui::SameLine(); HelpMarker("Specify height of the Selectable item."); + + ImGui::DragInt("items_count", &items_count, 0.1f, 0, 9999); + ImGui::Combo("items_type (first column)", &contents_type, contents_type_names, IM_ARRAYSIZE(contents_type_names)); + //filter.Draw("filter"); + ImGui::TreePop(); + } + + ImGui::PopItemWidth(); + PopStyleCompact(); + ImGui::Spacing(); + ImGui::TreePop(); + } + + // Update item list if we changed the number of items + static ImVector items; + static ImVector selection; + static bool items_need_sort = false; + if (items.Size != items_count) + { + items.resize(items_count, MyItem()); + for (int n = 0; n < items_count; n++) + { + const int template_n = n % IM_ARRAYSIZE(template_items_names); + MyItem& item = items[n]; + item.ID = n; + item.Name = template_items_names[template_n]; + item.Quantity = (template_n == 3) ? 10 : (template_n == 4) ? 20 : 0; // Assign default quantities + } + } + + const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList(); + const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size; + ImVec2 table_scroll_cur, table_scroll_max; // For debug display + const ImDrawList* table_draw_list = NULL; // " + + // Submit table + const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : 0.0f; + if (ImGui::BeginTable("table_advanced", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use)) + { + // Declare columns + // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. + // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! + ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, 0.0f, MyItemColumnID_ID); + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); + ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); + ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity); + ImGui::TableSetupColumn("Description", (flags & ImGuiTableFlags_NoHostExtendX) ? 0 : ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description); + ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort); + ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); + + // Sort our data if sort specs have been changed! + ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs(); + if (sorts_specs && sorts_specs->SpecsDirty) + items_need_sort = true; + if (sorts_specs && items_need_sort && items.Size > 1) + { + MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. + qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); + MyItem::s_current_sort_specs = NULL; + sorts_specs->SpecsDirty = false; + } + items_need_sort = false; + + // Take note of whether we are currently sorting based on the Quantity field, + // we will use this to trigger sorting when we know the data of this column has been modified. + const bool sorts_specs_using_quantity = (ImGui::TableGetColumnFlags(3) & ImGuiTableColumnFlags_IsSorted) != 0; + + // Show headers + if (show_headers) + ImGui::TableHeadersRow(); + + // Show data + // FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here? + ImGui::PushButtonRepeat(true); +#if 1 + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(items.Size); + while (clipper.Step()) + { + for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) +#else + // Without clipper + { + for (int row_n = 0; row_n < items.Size; row_n++) +#endif + { + MyItem* item = &items[row_n]; + //if (!filter.PassFilter(item->Name)) + // continue; + + const bool item_is_selected = selection.contains(item->ID); + ImGui::PushID(item->ID); + ImGui::TableNextRow(ImGuiTableRowFlags_None, row_min_height); + + // For the demo purpose we can select among different type of items submitted in the first column + ImGui::TableSetColumnIndex(0); + char label[32]; + sprintf(label, "%04d", item->ID); + if (contents_type == CT_Text) + ImGui::TextUnformatted(label); + else if (contents_type == CT_Button) + ImGui::Button(label); + else if (contents_type == CT_SmallButton) + ImGui::SmallButton(label); + else if (contents_type == CT_FillButton) + ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); + else if (contents_type == CT_Selectable || contents_type == CT_SelectableSpanRow) + { + ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap : ImGuiSelectableFlags_None; + if (ImGui::Selectable(label, item_is_selected, selectable_flags, ImVec2(0, row_min_height))) + { + if (ImGui::GetIO().KeyCtrl) + { + if (item_is_selected) + selection.find_erase_unsorted(item->ID); + else + selection.push_back(item->ID); + } + else + { + selection.clear(); + selection.push_back(item->ID); + } + } + } + + if (ImGui::TableSetColumnIndex(1)) + ImGui::TextUnformatted(item->Name); + + // Here we demonstrate marking our data set as needing to be sorted again if we modified a quantity, + // and we are currently sorting on the column showing the Quantity. + // To avoid triggering a sort while holding the button, we only trigger it when the button has been released. + // You will probably need a more advanced system in your code if you want to automatically sort when a specific entry changes. + if (ImGui::TableSetColumnIndex(2)) + { + if (ImGui::SmallButton("Chop")) { item->Quantity += 1; } + if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } + ImGui::SameLine(); + if (ImGui::SmallButton("Eat")) { item->Quantity -= 1; } + if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } + } + + if (ImGui::TableSetColumnIndex(3)) + ImGui::Text("%d", item->Quantity); + + ImGui::TableSetColumnIndex(4); + if (show_wrapped_text) + ImGui::TextWrapped("Lorem ipsum dolor sit amet"); + else + ImGui::Text("Lorem ipsum dolor sit amet"); + + if (ImGui::TableSetColumnIndex(5)) + ImGui::Text("1234"); + + ImGui::PopID(); + } + } + ImGui::PopButtonRepeat(); + + // Store some info to display debug details below + table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY()); + table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY()); + table_draw_list = ImGui::GetWindowDrawList(); + ImGui::EndTable(); + } + static bool show_debug_details = false; + ImGui::Checkbox("Debug details", &show_debug_details); + if (show_debug_details && table_draw_list) + { + ImGui::SameLine(0.0f, 0.0f); + const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size; + if (table_draw_list == parent_draw_list) + ImGui::Text(": DrawCmd: +%d (in same window)", + table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count); + else + ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)", + table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y); + } + ImGui::TreePop(); + } + + ImGui::PopID(); + + ShowDemoWindowColumns(); + + if (disable_indent) + ImGui::PopStyleVar(); +} + +// Demonstrate old/legacy Columns API! +// [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API!] +static void ShowDemoWindowColumns() +{ + bool open = ImGui::TreeNode("Legacy Columns API"); + ImGui::SameLine(); + HelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!"); + if (!open) + return; + + // Basic columns + if (ImGui::TreeNode("Basic")) + { + ImGui::Text("Without border:"); + ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border + ImGui::Separator(); + for (int n = 0; n < 14; n++) + { + char label[32]; + sprintf(label, "Item %d", n); + if (ImGui::Selectable(label)) {} + //if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + + ImGui::Text("With border:"); + ImGui::Columns(4, "mycolumns"); // 4-ways, with border + ImGui::Separator(); + ImGui::Text("ID"); ImGui::NextColumn(); + ImGui::Text("Name"); ImGui::NextColumn(); + ImGui::Text("Path"); ImGui::NextColumn(); + ImGui::Text("Hovered"); ImGui::NextColumn(); + ImGui::Separator(); + const char* names[3] = { "One", "Two", "Three" }; + const char* paths[3] = { "/path/one", "/path/two", "/path/three" }; + static int selected = -1; + for (int i = 0; i < 3; i++) + { + char label[32]; + sprintf(label, "%04d", i); + if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns)) + selected = i; + bool hovered = ImGui::IsItemHovered(); + ImGui::NextColumn(); + ImGui::Text(names[i]); ImGui::NextColumn(); + ImGui::Text(paths[i]); ImGui::NextColumn(); + ImGui::Text("%d", hovered); ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Borders")) + { + // NB: Future columns API should allow automatic horizontal borders. + static bool h_borders = true; + static bool v_borders = true; + static int columns_count = 4; + const int lines_count = 3; + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragInt("##columns_count", &columns_count, 0.1f, 2, 10, "%d columns"); + if (columns_count < 2) + columns_count = 2; + ImGui::SameLine(); + ImGui::Checkbox("horizontal", &h_borders); + ImGui::SameLine(); + ImGui::Checkbox("vertical", &v_borders); + ImGui::Columns(columns_count, NULL, v_borders); + for (int i = 0; i < columns_count * lines_count; i++) + { + if (h_borders && ImGui::GetColumnIndex() == 0) + ImGui::Separator(); + ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i); + ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); + ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); + ImGui::Text("Offset %.2f", ImGui::GetColumnOffset()); + ImGui::Text("Long text that is likely to clip"); + ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f)); + ImGui::NextColumn(); + } + ImGui::Columns(1); + if (h_borders) + ImGui::Separator(); + ImGui::TreePop(); + } + + // Create multiple items in a same cell before switching to next column + if (ImGui::TreeNode("Mixed items")) + { + ImGui::Columns(3, "mixed"); + ImGui::Separator(); + + ImGui::Text("Hello"); + ImGui::Button("Banana"); + ImGui::NextColumn(); + + ImGui::Text("ImGui"); + ImGui::Button("Apple"); + static float foo = 1.0f; + ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f"); + ImGui::Text("An extra line here."); + ImGui::NextColumn(); + + ImGui::Text("Sailor"); + ImGui::Button("Corniflower"); + static float bar = 1.0f; + ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f"); + ImGui::NextColumn(); + + if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + // Word wrapping + if (ImGui::TreeNode("Word-wrapping")) + { + ImGui::Columns(2, "word-wrapping"); + ImGui::Separator(); + ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); + ImGui::TextWrapped("Hello Left"); + ImGui::NextColumn(); + ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); + ImGui::TextWrapped("Hello Right"); + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Horizontal Scrolling")) + { + ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); + ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f); + ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar); + ImGui::Columns(10); + + // Also demonstrate using clipper for large vertical lists + int ITEMS_COUNT = 2000; + ImGuiListClipper clipper; + clipper.Begin(ITEMS_COUNT); + while (clipper.Step()) + { + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + for (int j = 0; j < 10; j++) + { + ImGui::Text("Line %d Column %d...", i, j); + ImGui::NextColumn(); + } + } + ImGui::Columns(1); + ImGui::EndChild(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Tree")) + { + ImGui::Columns(2, "tree", true); + for (int x = 0; x < 3; x++) + { + bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x); + ImGui::NextColumn(); + ImGui::Text("Node contents"); + ImGui::NextColumn(); + if (open1) + { + for (int y = 0; y < 3; y++) + { + bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); + ImGui::NextColumn(); + ImGui::Text("Node contents"); + if (open2) + { + ImGui::Text("Even more contents"); + if (ImGui::TreeNode("Tree in column")) + { + ImGui::Text("The quick brown fox jumps over the lazy dog"); + ImGui::TreePop(); + } + } + ImGui::NextColumn(); + if (open2) + ImGui::TreePop(); + } + ImGui::TreePop(); + } + } + ImGui::Columns(1); + ImGui::TreePop(); + } + + ImGui::TreePop(); +} + +static void ShowDemoWindowMisc() +{ + if (ImGui::CollapsingHeader("Filtering")) + { + // Helper class to easy setup a text filter. + // You may want to implement a more feature-full filtering scheme in your own application. + static ImGuiTextFilter filter; + ImGui::Text("Filter usage:\n" + " \"\" display all lines\n" + " \"xxx\" display lines containing \"xxx\"\n" + " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" + " \"-xxx\" hide lines containing \"xxx\""); + filter.Draw(); + const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; + for (int i = 0; i < IM_ARRAYSIZE(lines); i++) + if (filter.PassFilter(lines[i])) + ImGui::BulletText("%s", lines[i]); + } + + if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) + { + ImGuiIO& io = ImGui::GetIO(); + + // Display ImGuiIO output flags + ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse); + ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard); + ImGui::Text("WantTextInput: %d", io.WantTextInput); + ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos); + ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible); + + // Display Mouse state + if (ImGui::TreeNode("Mouse State")) + { + if (ImGui::IsMousePosValid()) + ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); + else + ImGui::Text("Mouse pos: "); + ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); + ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } + ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse dblclick:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)){ ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); + ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused + ImGui::TreePop(); + } + + // Display Keyboard/Mouse state + if (ImGui::TreeNode("Keyboard & Navigation State")) + { + ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyDown(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); } + ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } + ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } + ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); + ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. + + ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); } + ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } + + ImGui::Button("Hovering me sets the\nkeyboard capture flag"); + if (ImGui::IsItemHovered()) + ImGui::CaptureKeyboardFromApp(true); + ImGui::SameLine(); + ImGui::Button("Holding me clears the\nthe keyboard capture flag"); + if (ImGui::IsItemActive()) + ImGui::CaptureKeyboardFromApp(false); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Tabbing")) + { + ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields."); + static char buf[32] = "hello"; + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); + ImGui::PushAllowKeyboardFocus(false); + ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); + ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); + ImGui::PopAllowKeyboardFocus(); + ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Focus from code")) + { + bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); + bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); + bool focus_3 = ImGui::Button("Focus on 3"); + int has_focus = 0; + static char buf[128] = "click on a button to set focus"; + + if (focus_1) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 1; + + if (focus_2) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 2; + + ImGui::PushAllowKeyboardFocus(false); + if (focus_3) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 3; + ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); + ImGui::PopAllowKeyboardFocus(); + + if (has_focus) + ImGui::Text("Item with focus: %d", has_focus); + else + ImGui::Text("Item with focus: "); + + // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item + static float f3[3] = { 0.0f, 0.0f, 0.0f }; + int focus_ahead = -1; + if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); + if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); + if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } + if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); + ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); + + ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code."); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Dragging")) + { + ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); + for (int button = 0; button < 3; button++) + { + ImGui::Text("IsMouseDragging(%d):", button); + ImGui::Text(" w/ default threshold: %d,", ImGui::IsMouseDragging(button)); + ImGui::Text(" w/ zero threshold: %d,", ImGui::IsMouseDragging(button, 0.0f)); + ImGui::Text(" w/ large threshold: %d,", ImGui::IsMouseDragging(button, 20.0f)); + } + + ImGui::Button("Drag Me"); + if (ImGui::IsItemActive()) + ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor + + // Drag operations gets "unlocked" when the mouse has moved past a certain threshold + // (the default threshold is stored in io.MouseDragThreshold). You can request a lower or higher + // threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta(). + ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); + ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); + ImVec2 mouse_delta = io.MouseDelta; + ImGui::Text("GetMouseDragDelta(0):"); + ImGui::Text(" w/ default threshold: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y); + ImGui::Text(" w/ zero threshold: (%.1f, %.1f)", value_raw.x, value_raw.y); + ImGui::Text("io.MouseDelta: (%.1f, %.1f)", mouse_delta.x, mouse_delta.y); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Mouse cursors")) + { + const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" }; + IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); + + ImGuiMouseCursor current = ImGui::GetMouseCursor(); + ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]); + ImGui::Text("Hover to see mouse cursors:"); + ImGui::SameLine(); HelpMarker( + "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. " + "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, " + "otherwise your backend needs to handle it."); + for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) + { + char label[32]; + sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]); + ImGui::Bullet(); ImGui::Selectable(label, false); + if (ImGui::IsItemHovered()) + ImGui::SetMouseCursor(i); + } + ImGui::TreePop(); + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] About Window / ShowAboutWindow() +// Access from Dear ImGui Demo -> Tools -> About +//----------------------------------------------------------------------------- + +void ImGui::ShowAboutWindow(bool* p_open) +{ + if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::End(); + return; + } + ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); + ImGui::Separator(); + ImGui::Text("By Omar Cornut and all Dear ImGui contributors."); + ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); + + static bool show_config_info = false; + ImGui::Checkbox("Config/Build Information", &show_config_info); + if (show_config_info) + { + ImGuiIO& io = ImGui::GetIO(); + ImGuiStyle& style = ImGui::GetStyle(); + + bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); + ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18); + ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove); + if (copy_to_clipboard) + { + ImGui::LogToClipboard(); + ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub + } + + ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); + ImGui::Separator(); + ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); + ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); +#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_FILE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); +#endif +#ifdef IMGUI_USE_BGRA_PACKED_COLOR + ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); +#endif +#ifdef _WIN32 + ImGui::Text("define: _WIN32"); +#endif +#ifdef _WIN64 + ImGui::Text("define: _WIN64"); +#endif +#ifdef __linux__ + ImGui::Text("define: __linux__"); +#endif +#ifdef __APPLE__ + ImGui::Text("define: __APPLE__"); +#endif +#ifdef _MSC_VER + ImGui::Text("define: _MSC_VER=%d", _MSC_VER); +#endif +#ifdef _MSVC_LANG + ImGui::Text("define: _MSVC_LANG=%d", (int)_MSVC_LANG); +#endif +#ifdef __MINGW32__ + ImGui::Text("define: __MINGW32__"); +#endif +#ifdef __MINGW64__ + ImGui::Text("define: __MINGW64__"); +#endif +#ifdef __GNUC__ + ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); +#endif +#ifdef __clang_version__ + ImGui::Text("define: __clang_version__=%s", __clang_version__); +#endif + ImGui::Separator(); + ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); + ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); + ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard"); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad"); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos"); + if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard"); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse"); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange"); + if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor"); + if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors"); + if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink"); + if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges"); + if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly"); + if (io.ConfigMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer); + ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); + if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); + if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); + if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); + if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset"); + ImGui::Separator(); + ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); + ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); + ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); + ImGui::Separator(); + ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); + ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); + ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); + ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); + ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); + ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); + ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); + + if (copy_to_clipboard) + { + ImGui::LogText("\n```\n"); + ImGui::LogFinish(); + } + ImGui::EndChildFrame(); + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Font viewer / ShowFontAtlas() +//----------------------------------------------------------------------------- +// - ShowFontSelector() +// - ShowFont() +// - ShowFontAtlas() +//----------------------------------------------------------------------------- + +// This isn't worth putting in public API but we want Metrics to use it +namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); } + +// Demo helper function to select among loaded fonts. +// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one. +void ImGui::ShowFontSelector(const char* label) +{ + ImGuiIO& io = ImGui::GetIO(); + ImFont* font_current = ImGui::GetFont(); + if (ImGui::BeginCombo(label, font_current->GetDebugName())) + { + for (int n = 0; n < io.Fonts->Fonts.Size; n++) + { + ImFont* font = io.Fonts->Fonts[n]; + ImGui::PushID((void*)font); + if (ImGui::Selectable(font->GetDebugName(), font == font_current)) + io.FontDefault = font; + ImGui::PopID(); + } + ImGui::EndCombo(); + } + ImGui::SameLine(); + HelpMarker( + "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" + "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" + "- Read FAQ and docs/FONTS.md for more details.\n" + "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); +} + +// [Internal] Display details for a single font, called by ShowStyleEditor(). +static void ShowFont(ImFont* font) +{ + ImGuiIO& io = ImGui::GetIO(); + ImGuiStyle& style = ImGui::GetStyle(); + bool font_details_opened = ImGui::TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", + font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); + ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; } + if (!font_details_opened) + return; + + // Display preview text + ImGui::PushFont(font); + ImGui::Text("The quick brown fox jumps over the lazy dog"); + ImGui::PopFont(); + + // Display details + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font + ImGui::SameLine(); HelpMarker( + "Note than the default embedded font is NOT meant to be scaled.\n\n" + "Font are currently rendered into bitmaps at a given size at the time of building the atlas. " + "You may oversample them to get some flexibility with scaling. " + "You can also render at multiple sizes and select which one to use at runtime.\n\n" + "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); + ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); + ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar); + ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar); + const int surface_sqrt = (int)sqrtf((float)font->MetricsTotalSurface); + ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); + for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) + if (font->ConfigData) + if (const ImFontConfig* cfg = &font->ConfigData[config_i]) + ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", + config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); + + // Display all glyphs of the fonts in separate pages of 256 characters + if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) + { + const ImU32 glyph_col = ImGui::GetColorU32(ImGuiCol_Text); + for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) + { + // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) + // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT + // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) + if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095)) + { + base += 4096 - 256; + continue; + } + + int count = 0; + for (unsigned int n = 0; n < 256; n++) + if (font->FindGlyphNoFallback((ImWchar)(base + n))) + count++; + if (count <= 0) + continue; + if (!ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph")) + continue; + float cell_size = font->FontSize * 1; + float cell_spacing = style.ItemSpacing.y; + ImVec2 base_pos = ImGui::GetCursorScreenPos(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + for (unsigned int n = 0; n < 256; n++) + { + // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions + // available here and thus cannot easily generate a zero-terminated UTF-8 encoded string. + ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing)); + ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size); + const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n)); + draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); + if (glyph) + font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n)); + if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2)) + { + ImGui::BeginTooltip(); + ImGui::Text("Codepoint: U+%04X", base + n); + ImGui::Separator(); + ImGui::Text("Visible: %d", glyph->Visible); + ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX); + ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1); + ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1); + ImGui::EndTooltip(); + } + } + ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16)); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + ImGui::TreePop(); +} + +void ImGui::ShowFontAtlas(ImFontAtlas* atlas) +{ + for (int i = 0; i < atlas->Fonts.Size; i++) + { + ImFont* font = atlas->Fonts[i]; + ImGui::PushID(font); + ShowFont(font); + ImGui::PopID(); + } + if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight)) + { + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); + ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); + ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col); + ImGui::TreePop(); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Style Editor / ShowStyleEditor() +//----------------------------------------------------------------------------- +// - ShowStyleSelector() +// - ShowStyleEditor() +//----------------------------------------------------------------------------- + +// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. +// Here we use the simplified Combo() api that packs items into a single literal string. +// Useful for quick combo boxes where the choices are known locally. +bool ImGui::ShowStyleSelector(const char* label) +{ + static int style_idx = -1; + if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0")) + { + switch (style_idx) + { + case 0: ImGui::StyleColorsDark(); break; + case 1: ImGui::StyleColorsLight(); break; + case 2: ImGui::StyleColorsClassic(); break; + } + return true; + } + return false; +} + +void ImGui::ShowStyleEditor(ImGuiStyle* ref) +{ + // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to + // (without a reference style pointer, we will use one compared locally as a reference) + ImGuiStyle& style = ImGui::GetStyle(); + static ImGuiStyle ref_saved_style; + + // Default to using internal storage as reference + static bool init = true; + if (init && ref == NULL) + ref_saved_style = style; + init = false; + if (ref == NULL) + ref = &ref_saved_style; + + ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); + + if (ImGui::ShowStyleSelector("Colors##Selector")) + ref_saved_style = style; + ImGui::ShowFontSelector("Fonts##Selector"); + + // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) + if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) + style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding + { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } + ImGui::SameLine(); + { bool border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } + ImGui::SameLine(); + { bool border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } + + // Save/Revert button + if (ImGui::Button("Save Ref")) + *ref = ref_saved_style = style; + ImGui::SameLine(); + if (ImGui::Button("Revert Ref")) + style = *ref; + ImGui::SameLine(); + HelpMarker( + "Save/Revert in local non-persistent storage. Default Colors definition are not affected. " + "Use \"Export\" below to save them somewhere."); + + ImGui::Separator(); + + if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) + { + if (ImGui::BeginTabItem("Sizes")) + { + ImGui::Text("Main"); + ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); + ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); + ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); + ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); + ImGui::Text("Borders"); + ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::Text("Rounding"); + ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); + ImGui::Text("Alignment"); + ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); + int window_menu_button_position = style.WindowMenuButtonPosition + 1; + if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) + style.WindowMenuButtonPosition = window_menu_button_position - 1; + ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); + ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); + ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); + ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); + ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); + ImGui::Text("Safe Area Padding"); + ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); + ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Colors")) + { + static int output_dest = 0; + static bool output_only_modified = true; + if (ImGui::Button("Export")) + { + if (output_dest == 0) + ImGui::LogToClipboard(); + else + ImGui::LogToTTY(); + ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const ImVec4& col = style.Colors[i]; + const char* name = ImGui::GetStyleColorName(i); + if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) + ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, + name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); + } + ImGui::LogFinish(); + } + ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); + ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); + + static ImGuiTextFilter filter; + filter.Draw("Filter colors", ImGui::GetFontSize() * 16); + + static ImGuiColorEditFlags alpha_flags = 0; + if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine(); + if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine(); + if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); + HelpMarker( + "In the color list:\n" + "Left-click on color square to open color picker,\n" + "Right-click to open edit options menu."); + + ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); + ImGui::PushItemWidth(-160); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const char* name = ImGui::GetStyleColorName(i); + if (!filter.PassFilter(name)) + continue; + ImGui::PushID(i); + ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); + if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) + { + // Tips: in a real user application, you may want to merge and use an icon font into the main font, + // so instead of "Save"/"Revert" you'd use icons! + // Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient! + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; } + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; } + } + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); + ImGui::TextUnformatted(name); + ImGui::PopID(); + } + ImGui::PopItemWidth(); + ImGui::EndChild(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Fonts")) + { + ImGuiIO& io = ImGui::GetIO(); + ImFontAtlas* atlas = io.Fonts; + HelpMarker("Read FAQ and docs/FONTS.md for details on font loading."); + ImGui::ShowFontAtlas(atlas); + + // Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below. + // (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds). + const float MIN_SCALE = 0.3f; + const float MAX_SCALE = 2.0f; + HelpMarker( + "Those are old settings provided for convenience.\n" + "However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, " + "rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n" + "Using those settings here will give you poor quality results."); + static float window_scale = 1.0f; + ImGui::PushItemWidth(ImGui::GetFontSize() * 8); + if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window + ImGui::SetWindowFontScale(window_scale); + ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything + ImGui::PopItemWidth(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Rendering")) + { + ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); + ImGui::SameLine(); + HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); + + ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex); + ImGui::SameLine(); + HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering)."); + + ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); + ImGui::PushItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); + if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; + + // When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles. + ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); + if (ImGui::IsItemActive()) + { + ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); + ImGui::BeginTooltip(); + ImGui::TextUnformatted("(R = radius, N = number of segments)"); + ImGui::Spacing(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x; + for (int n = 0; n < 8; n++) + { + const float RAD_MIN = 5.0f; + const float RAD_MAX = 70.0f; + const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f); + + ImGui::BeginGroup(); + + ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad)); + + const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f); + const float offset_x = floorf(canvas_width * 0.5f); + const float offset_y = floorf(RAD_MAX); + + const ImVec2 p1 = ImGui::GetCursorScreenPos(); + draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); + ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + + /* + const ImVec2 p2 = ImGui::GetCursorScreenPos(); + draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); + ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + */ + + ImGui::EndGroup(); + ImGui::SameLine(); + } + ImGui::EndTooltip(); + } + ImGui::SameLine(); + HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically."); + + ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. + ImGui::PopItemWidth(); + + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::PopItemWidth(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() +//----------------------------------------------------------------------------- +// - ShowExampleAppMainMenuBar() +// - ShowExampleMenuFile() +//----------------------------------------------------------------------------- + +// Demonstrate creating a "main" fullscreen menu bar and populating it. +// Note the difference between BeginMainMenuBar() and BeginMenuBar(): +// - BeginMenuBar() = menu-bar inside current window (which needs the ImGuiWindowFlags_MenuBar flag!) +// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it. +static void ShowExampleAppMainMenuBar() +{ + if (ImGui::BeginMainMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Edit")) + { + if (ImGui::MenuItem("Undo", "CTRL+Z")) {} + if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item + ImGui::Separator(); + if (ImGui::MenuItem("Cut", "CTRL+X")) {} + if (ImGui::MenuItem("Copy", "CTRL+C")) {} + if (ImGui::MenuItem("Paste", "CTRL+V")) {} + ImGui::EndMenu(); + } + ImGui::EndMainMenuBar(); + } +} + +// Note that shortcuts are currently provided for display only +// (future version will add explicit flags to BeginMenu() to request processing shortcuts) +static void ShowExampleMenuFile() +{ + ImGui::MenuItem("(demo menu)", NULL, false, false); + if (ImGui::MenuItem("New")) {} + if (ImGui::MenuItem("Open", "Ctrl+O")) {} + if (ImGui::BeginMenu("Open Recent")) + { + ImGui::MenuItem("fish_hat.c"); + ImGui::MenuItem("fish_hat.inl"); + ImGui::MenuItem("fish_hat.h"); + if (ImGui::BeginMenu("More..")) + { + ImGui::MenuItem("Hello"); + ImGui::MenuItem("Sailor"); + if (ImGui::BeginMenu("Recurse..")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::EndMenu(); + } + ImGui::EndMenu(); + } + if (ImGui::MenuItem("Save", "Ctrl+S")) {} + if (ImGui::MenuItem("Save As..")) {} + + ImGui::Separator(); + if (ImGui::BeginMenu("Options")) + { + static bool enabled = true; + ImGui::MenuItem("Enabled", "", &enabled); + ImGui::BeginChild("child", ImVec2(0, 60), true); + for (int i = 0; i < 10; i++) + ImGui::Text("Scrolling Text %d", i); + ImGui::EndChild(); + static float f = 0.5f; + static int n = 0; + ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); + ImGui::InputFloat("Input", &f, 0.1f); + ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Colors")) + { + float sz = ImGui::GetTextLineHeight(); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const char* name = ImGui::GetStyleColorName((ImGuiCol)i); + ImVec2 p = ImGui::GetCursorScreenPos(); + ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i)); + ImGui::Dummy(ImVec2(sz, sz)); + ImGui::SameLine(); + ImGui::MenuItem(name); + } + ImGui::EndMenu(); + } + + // Here we demonstrate appending again to the "Options" menu (which we already created above) + // Of course in this demo it is a little bit silly that this function calls BeginMenu("Options") twice. + // In a real code-base using it would make senses to use this feature from very different code locations. + if (ImGui::BeginMenu("Options")) // <-- Append! + { + static bool b = true; + ImGui::Checkbox("SomeOption", &b); + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Disabled", false)) // Disabled + { + IM_ASSERT(0); + } + if (ImGui::MenuItem("Checked", NULL, true)) {} + if (ImGui::MenuItem("Quit", "Alt+F4")) {} +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Debug Console / ShowExampleAppConsole() +//----------------------------------------------------------------------------- + +// Demonstrate creating a simple console window, with scrolling, filtering, completion and history. +// For the console example, we are using a more C++ like approach of declaring a class to hold both data and functions. +struct ExampleAppConsole +{ + char InputBuf[256]; + ImVector Items; + ImVector Commands; + ImVector History; + int HistoryPos; // -1: new line, 0..History.Size-1 browsing history. + ImGuiTextFilter Filter; + bool AutoScroll; + bool ScrollToBottom; + + ExampleAppConsole() + { + ClearLog(); + memset(InputBuf, 0, sizeof(InputBuf)); + HistoryPos = -1; + + // "CLASSIFY" is here to provide the test case where "C"+[tab] completes to "CL" and display multiple matches. + Commands.push_back("HELP"); + Commands.push_back("HISTORY"); + Commands.push_back("CLEAR"); + Commands.push_back("CLASSIFY"); + AutoScroll = true; + ScrollToBottom = false; + AddLog("Welcome to Dear ImGui!"); + } + ~ExampleAppConsole() + { + ClearLog(); + for (int i = 0; i < History.Size; i++) + free(History[i]); + } + + // Portable helpers + static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; } + static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; } + static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); } + static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; } + + void ClearLog() + { + for (int i = 0; i < Items.Size; i++) + free(Items[i]); + Items.clear(); + } + + void AddLog(const char* fmt, ...) IM_FMTARGS(2) + { + // FIXME-OPT + char buf[1024]; + va_list args; + va_start(args, fmt); + vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); + buf[IM_ARRAYSIZE(buf)-1] = 0; + va_end(args); + Items.push_back(Strdup(buf)); + } + + void Draw(const char* title, bool* p_open) + { + ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); + if (!ImGui::Begin(title, p_open)) + { + ImGui::End(); + return; + } + + // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. + // So e.g. IsItemHovered() will return true when hovering the title bar. + // Here we create a context menu only available from the title bar. + if (ImGui::BeginPopupContextItem()) + { + if (ImGui::MenuItem("Close Console")) + *p_open = false; + ImGui::EndPopup(); + } + + ImGui::TextWrapped( + "This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate " + "implementation may want to store entries along with extra data such as timestamp, emitter, etc."); + ImGui::TextWrapped("Enter 'HELP' for help."); + + // TODO: display items starting from the bottom + + if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } + ImGui::SameLine(); + if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); } + ImGui::SameLine(); + if (ImGui::SmallButton("Clear")) { ClearLog(); } + ImGui::SameLine(); + bool copy_to_clipboard = ImGui::SmallButton("Copy"); + //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } + + ImGui::Separator(); + + // Options menu + if (ImGui::BeginPopup("Options")) + { + ImGui::Checkbox("Auto-scroll", &AutoScroll); + ImGui::EndPopup(); + } + + // Options, Filter + if (ImGui::Button("Options")) + ImGui::OpenPopup("Options"); + ImGui::SameLine(); + Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); + ImGui::Separator(); + + // Reserve enough left-over height for 1 separator + 1 input text + const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); + ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); + if (ImGui::BeginPopupContextWindow()) + { + if (ImGui::Selectable("Clear")) ClearLog(); + ImGui::EndPopup(); + } + + // Display every line as a separate entry so we can change their color or add custom widgets. + // If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); + // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping + // to only process visible items. The clipper will automatically measure the height of your first item and then + // "seek" to display only items in the visible area. + // To use the clipper we can replace your standard loop: + // for (int i = 0; i < Items.Size; i++) + // With: + // ImGuiListClipper clipper; + // clipper.Begin(Items.Size); + // while (clipper.Step()) + // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + // - That your items are evenly spaced (same height) + // - That you have cheap random access to your elements (you can access them given their index, + // without processing all the ones before) + // You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property. + // We would need random-access on the post-filtered list. + // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices + // or offsets of items that passed the filtering test, recomputing this array when user changes the filter, + // and appending newly elements as they are inserted. This is left as a task to the user until we can manage + // to improve this example code! + // If your items are of variable height: + // - Split them into same height items would be simpler and facilitate random-seeking into your list. + // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items. + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing + if (copy_to_clipboard) + ImGui::LogToClipboard(); + for (int i = 0; i < Items.Size; i++) + { + const char* item = Items[i]; + if (!Filter.PassFilter(item)) + continue; + + // Normally you would store more information in your item than just a string. + // (e.g. make Items[] an array of structure, store color/type etc.) + ImVec4 color; + bool has_color = false; + if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; } + else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; } + if (has_color) + ImGui::PushStyleColor(ImGuiCol_Text, color); + ImGui::TextUnformatted(item); + if (has_color) + ImGui::PopStyleColor(); + } + if (copy_to_clipboard) + ImGui::LogFinish(); + + if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) + ImGui::SetScrollHereY(1.0f); + ScrollToBottom = false; + + ImGui::PopStyleVar(); + ImGui::EndChild(); + ImGui::Separator(); + + // Command-line + bool reclaim_focus = false; + ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory; + if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this)) + { + char* s = InputBuf; + Strtrim(s); + if (s[0]) + ExecCommand(s); + strcpy(s, ""); + reclaim_focus = true; + } + + // Auto-focus on window apparition + ImGui::SetItemDefaultFocus(); + if (reclaim_focus) + ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget + + ImGui::End(); + } + + void ExecCommand(const char* command_line) + { + AddLog("# %s\n", command_line); + + // Insert into history. First find match and delete it so it can be pushed to the back. + // This isn't trying to be smart or optimal. + HistoryPos = -1; + for (int i = History.Size - 1; i >= 0; i--) + if (Stricmp(History[i], command_line) == 0) + { + free(History[i]); + History.erase(History.begin() + i); + break; + } + History.push_back(Strdup(command_line)); + + // Process command + if (Stricmp(command_line, "CLEAR") == 0) + { + ClearLog(); + } + else if (Stricmp(command_line, "HELP") == 0) + { + AddLog("Commands:"); + for (int i = 0; i < Commands.Size; i++) + AddLog("- %s", Commands[i]); + } + else if (Stricmp(command_line, "HISTORY") == 0) + { + int first = History.Size - 10; + for (int i = first > 0 ? first : 0; i < History.Size; i++) + AddLog("%3d: %s\n", i, History[i]); + } + else + { + AddLog("Unknown command: '%s'\n", command_line); + } + + // On command input, we scroll to bottom even if AutoScroll==false + ScrollToBottom = true; + } + + // In C++11 you'd be better off using lambdas for this sort of forwarding callbacks + static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) + { + ExampleAppConsole* console = (ExampleAppConsole*)data->UserData; + return console->TextEditCallback(data); + } + + int TextEditCallback(ImGuiInputTextCallbackData* data) + { + //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd); + switch (data->EventFlag) + { + case ImGuiInputTextFlags_CallbackCompletion: + { + // Example of TEXT COMPLETION + + // Locate beginning of current word + const char* word_end = data->Buf + data->CursorPos; + const char* word_start = word_end; + while (word_start > data->Buf) + { + const char c = word_start[-1]; + if (c == ' ' || c == '\t' || c == ',' || c == ';') + break; + word_start--; + } + + // Build a list of candidates + ImVector candidates; + for (int i = 0; i < Commands.Size; i++) + if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0) + candidates.push_back(Commands[i]); + + if (candidates.Size == 0) + { + // No match + AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start); + } + else if (candidates.Size == 1) + { + // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing. + data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); + data->InsertChars(data->CursorPos, candidates[0]); + data->InsertChars(data->CursorPos, " "); + } + else + { + // Multiple matches. Complete as much as we can.. + // So inputing "C"+Tab will complete to "CL" then display "CLEAR" and "CLASSIFY" as matches. + int match_len = (int)(word_end - word_start); + for (;;) + { + int c = 0; + bool all_candidates_matches = true; + for (int i = 0; i < candidates.Size && all_candidates_matches; i++) + if (i == 0) + c = toupper(candidates[i][match_len]); + else if (c == 0 || c != toupper(candidates[i][match_len])) + all_candidates_matches = false; + if (!all_candidates_matches) + break; + match_len++; + } + + if (match_len > 0) + { + data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); + data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len); + } + + // List matches + AddLog("Possible matches:\n"); + for (int i = 0; i < candidates.Size; i++) + AddLog("- %s\n", candidates[i]); + } + + break; + } + case ImGuiInputTextFlags_CallbackHistory: + { + // Example of HISTORY + const int prev_history_pos = HistoryPos; + if (data->EventKey == ImGuiKey_UpArrow) + { + if (HistoryPos == -1) + HistoryPos = History.Size - 1; + else if (HistoryPos > 0) + HistoryPos--; + } + else if (data->EventKey == ImGuiKey_DownArrow) + { + if (HistoryPos != -1) + if (++HistoryPos >= History.Size) + HistoryPos = -1; + } + + // A better implementation would preserve the data on the current input line along with cursor position. + if (prev_history_pos != HistoryPos) + { + const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : ""; + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, history_str); + } + } + } + return 0; + } +}; + +static void ShowExampleAppConsole(bool* p_open) +{ + static ExampleAppConsole console; + console.Draw("Example: Console", p_open); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Debug Log / ShowExampleAppLog() +//----------------------------------------------------------------------------- + +// Usage: +// static ExampleAppLog my_log; +// my_log.AddLog("Hello %d world\n", 123); +// my_log.Draw("title"); +struct ExampleAppLog +{ + ImGuiTextBuffer Buf; + ImGuiTextFilter Filter; + ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls. + bool AutoScroll; // Keep scrolling if already at the bottom. + + ExampleAppLog() + { + AutoScroll = true; + Clear(); + } + + void Clear() + { + Buf.clear(); + LineOffsets.clear(); + LineOffsets.push_back(0); + } + + void AddLog(const char* fmt, ...) IM_FMTARGS(2) + { + int old_size = Buf.size(); + va_list args; + va_start(args, fmt); + Buf.appendfv(fmt, args); + va_end(args); + for (int new_size = Buf.size(); old_size < new_size; old_size++) + if (Buf[old_size] == '\n') + LineOffsets.push_back(old_size + 1); + } + + void Draw(const char* title, bool* p_open = NULL) + { + if (!ImGui::Begin(title, p_open)) + { + ImGui::End(); + return; + } + + // Options menu + if (ImGui::BeginPopup("Options")) + { + ImGui::Checkbox("Auto-scroll", &AutoScroll); + ImGui::EndPopup(); + } + + // Main window + if (ImGui::Button("Options")) + ImGui::OpenPopup("Options"); + ImGui::SameLine(); + bool clear = ImGui::Button("Clear"); + ImGui::SameLine(); + bool copy = ImGui::Button("Copy"); + ImGui::SameLine(); + Filter.Draw("Filter", -100.0f); + + ImGui::Separator(); + ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar); + + if (clear) + Clear(); + if (copy) + ImGui::LogToClipboard(); + + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + const char* buf = Buf.begin(); + const char* buf_end = Buf.end(); + if (Filter.IsActive()) + { + // In this example we don't use the clipper when Filter is enabled. + // This is because we don't have a random access on the result on our filter. + // A real application processing logs with ten of thousands of entries may want to store the result of + // search/filter.. especially if the filtering function is not trivial (e.g. reg-exp). + for (int line_no = 0; line_no < LineOffsets.Size; line_no++) + { + const char* line_start = buf + LineOffsets[line_no]; + const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; + if (Filter.PassFilter(line_start, line_end)) + ImGui::TextUnformatted(line_start, line_end); + } + } + else + { + // The simplest and easy way to display the entire buffer: + // ImGui::TextUnformatted(buf_begin, buf_end); + // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward + // to skip non-visible lines. Here we instead demonstrate using the clipper to only process lines that are + // within the visible area. + // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them + // on your side is recommended. Using ImGuiListClipper requires + // - A) random access into your data + // - B) items all being the same height, + // both of which we can handle since we an array pointing to the beginning of each line of text. + // When using the filter (in the block of code above) we don't have random access into the data to display + // anymore, which is why we don't use the clipper. Storing or skimming through the search result would make + // it possible (and would be recommended if you want to search through tens of thousands of entries). + ImGuiListClipper clipper; + clipper.Begin(LineOffsets.Size); + while (clipper.Step()) + { + for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++) + { + const char* line_start = buf + LineOffsets[line_no]; + const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; + ImGui::TextUnformatted(line_start, line_end); + } + } + clipper.End(); + } + ImGui::PopStyleVar(); + + if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) + ImGui::SetScrollHereY(1.0f); + + ImGui::EndChild(); + ImGui::End(); + } +}; + +// Demonstrate creating a simple log window with basic filtering. +static void ShowExampleAppLog(bool* p_open) +{ + static ExampleAppLog log; + + // For the demo: add a debug button _BEFORE_ the normal log window contents + // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. + // Most of the contents of the window will be added by the log.Draw() call. + ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); + ImGui::Begin("Example: Log", p_open); + if (ImGui::SmallButton("[Debug] Add 5 entries")) + { + static int counter = 0; + const char* categories[3] = { "info", "warn", "error" }; + const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }; + for (int n = 0; n < 5; n++) + { + const char* category = categories[counter % IM_ARRAYSIZE(categories)]; + const char* word = words[counter % IM_ARRAYSIZE(words)]; + log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", + ImGui::GetFrameCount(), category, ImGui::GetTime(), word); + counter++; + } + } + ImGui::End(); + + // Actually call in the regular Log helper (which will Begin() into the same window as we just did) + log.Draw("Example: Log", p_open); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() +//----------------------------------------------------------------------------- + +// Demonstrate create a window with multiple child windows. +static void ShowExampleAppLayout(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); + if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) + { + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + if (ImGui::MenuItem("Close")) *p_open = false; + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + // Left + static int selected = 0; + { + ImGui::BeginChild("left pane", ImVec2(150, 0), true); + for (int i = 0; i < 100; i++) + { + char label[128]; + sprintf(label, "MyObject %d", i); + if (ImGui::Selectable(label, selected == i)) + selected = i; + } + ImGui::EndChild(); + } + ImGui::SameLine(); + + // Right + { + ImGui::BeginGroup(); + ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us + ImGui::Text("MyObject: %d", selected); + ImGui::Separator(); + if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) + { + if (ImGui::BeginTabItem("Description")) + { + ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Details")) + { + ImGui::Text("ID: 0123456789"); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::EndChild(); + if (ImGui::Button("Revert")) {} + ImGui::SameLine(); + if (ImGui::Button("Save")) {} + ImGui::EndGroup(); + } + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() +//----------------------------------------------------------------------------- + +static void ShowPlaceholderObject(const char* prefix, int uid) +{ + // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. + ImGui::PushID(uid); + + // Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high. + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGui::AlignTextToFramePadding(); + bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); + ImGui::TableSetColumnIndex(1); + ImGui::Text("my sailor is rich"); + + if (node_open) + { + static float placeholder_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f }; + for (int i = 0; i < 8; i++) + { + ImGui::PushID(i); // Use field index as identifier. + if (i < 2) + { + ShowPlaceholderObject("Child", 424242); + } + else + { + // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well) + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGui::AlignTextToFramePadding(); + ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet; + ImGui::TreeNodeEx("Field", flags, "Field_%d", i); + + ImGui::TableSetColumnIndex(1); + ImGui::SetNextItemWidth(-FLT_MIN); + if (i >= 5) + ImGui::InputFloat("##value", &placeholder_members[i], 1.0f); + else + ImGui::DragFloat("##value", &placeholder_members[i], 0.01f); + ImGui::NextColumn(); + } + ImGui::PopID(); + } + ImGui::TreePop(); + } + ImGui::PopID(); +} + +// Demonstrate create a simple property editor. +static void ShowExampleAppPropertyEditor(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver); + if (!ImGui::Begin("Example: Property editor", p_open)) + { + ImGui::End(); + return; + } + + HelpMarker( + "This example shows how you may implement a property editor using two columns.\n" + "All objects/fields data are dummies here.\n" + "Remember that in many simple cases, you can use ImGui::SameLine(xxx) to position\n" + "your cursor horizontally instead of using the Columns() API."); + + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2)); + if (ImGui::BeginTable("split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable)) + { + // Iterate placeholder objects (all the same data) + for (int obj_i = 0; obj_i < 4; obj_i++) + { + ShowPlaceholderObject("Object", obj_i); + //ImGui::Separator(); + } + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Long Text / ShowExampleAppLongText() +//----------------------------------------------------------------------------- + +// Demonstrate/test rendering huge amount of text, and the incidence of clipping. +static void ShowExampleAppLongText(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); + if (!ImGui::Begin("Example: Long text display", p_open)) + { + ImGui::End(); + return; + } + + static int test_type = 0; + static ImGuiTextBuffer log; + static int lines = 0; + ImGui::Text("Printing unusually long amount of text."); + ImGui::Combo("Test type", &test_type, + "Single call to TextUnformatted()\0" + "Multiple calls to Text(), clipped\0" + "Multiple calls to Text(), not clipped (slow)\0"); + ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); + if (ImGui::Button("Clear")) { log.clear(); lines = 0; } + ImGui::SameLine(); + if (ImGui::Button("Add 1000 lines")) + { + for (int i = 0; i < 1000; i++) + log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i); + lines += 1000; + } + ImGui::BeginChild("Log"); + switch (test_type) + { + case 0: + // Single call to TextUnformatted() with a big buffer + ImGui::TextUnformatted(log.begin(), log.end()); + break; + case 1: + { + // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper. + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + ImGuiListClipper clipper; + clipper.Begin(lines); + while (clipper.Step()) + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); + ImGui::PopStyleVar(); + break; + } + case 2: + // Multiple calls to Text(), not clipped (slow) + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + for (int i = 0; i < lines; i++) + ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); + ImGui::PopStyleVar(); + break; + } + ImGui::EndChild(); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window which gets auto-resized according to its content. +static void ShowExampleAppAutoResize(bool* p_open) +{ + if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::End(); + return; + } + + static int lines = 10; + ImGui::TextUnformatted( + "Window will resize every-frame to the size of its content.\n" + "Note that you probably don't want to query the window size to\n" + "output your content because that would create a feedback loop."); + ImGui::SliderInt("Number of lines", &lines, 1, 20); + for (int i = 0; i < lines; i++) + ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window with custom resize constraints. +static void ShowExampleAppConstrainedResize(bool* p_open) +{ + struct CustomConstraints + { + // Helper functions to demonstrate programmatic constraints + static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->DesiredSize.x, data->DesiredSize.y); } + static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); } + }; + + const char* test_desc[] = + { + "Resize vertical only", + "Resize horizontal only", + "Width > 100, Height > 100", + "Width 400-500", + "Height 400-500", + "Custom: Always Square", + "Custom: Fixed Steps (100)", + }; + + static bool auto_resize = false; + static int type = 0; + static int display_lines = 10; + if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only + if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only + if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 + if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 + if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 + if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square + if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step + + ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; + if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) + { + if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); + if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); + if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } + ImGui::SetNextItemWidth(200); + ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc)); + ImGui::SetNextItemWidth(200); + ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100); + ImGui::Checkbox("Auto-resize", &auto_resize); + for (int i = 0; i < display_lines; i++) + ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() +//----------------------------------------------------------------------------- + +// Demonstrate creating a simple static window with no decoration +// + a context-menu to choose which corner of the screen to use. +static void ShowExampleAppSimpleOverlay(bool* p_open) +{ + const float PAD = 10.0f; + static int corner = 0; + ImGuiIO& io = ImGui::GetIO(); + ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; + if (corner != -1) + { + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any! + ImVec2 work_size = viewport->WorkSize; + ImVec2 window_pos, window_pos_pivot; + window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD); + window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD); + window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f; + window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f; + ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); + window_flags |= ImGuiWindowFlags_NoMove; + } + ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background + if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) + { + ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); + ImGui::Separator(); + if (ImGui::IsMousePosValid()) + ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); + else + ImGui::Text("Mouse Position: "); + if (ImGui::BeginPopupContextWindow()) + { + if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; + if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; + if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; + if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; + if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; + if (p_open && ImGui::MenuItem("Close")) *p_open = false; + ImGui::EndPopup(); + } + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window covering the entire screen/viewport +static void ShowExampleAppFullscreen(bool* p_open) +{ + static bool use_work_area = true; + static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings; + + // We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.) + // Based on your use case you may want one of the other. + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos); + ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize : viewport->Size); + + if (ImGui::Begin("Example: Fullscreen window", p_open, flags)) + { + ImGui::Checkbox("Use work area instead of main area", &use_work_area); + ImGui::SameLine(); + HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference."); + + ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar); + ImGui::Unindent(); + + if (p_open && ImGui::Button("Close this window")) + *p_open = false; + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() +//----------------------------------------------------------------------------- + +// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. +// This apply to all regular items as well. +// Read FAQ section "How can I have multiple widgets with the same label?" for details. +static void ShowExampleAppWindowTitles(bool*) +{ + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + const ImVec2 base_pos = viewport->Pos; + + // By default, Windows are uniquely identified by their title. + // You can use the "##" and "###" markers to manipulate the display/ID. + + // Using "##" to display same title but have unique identifier. + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); + ImGui::Begin("Same title as another window##1"); + ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); + ImGui::End(); + + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); + ImGui::Begin("Same title as another window##2"); + ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); + ImGui::End(); + + // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" + char buf[128]; + sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver); + ImGui::Begin(buf); + ImGui::Text("This window has a changing title."); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() +//----------------------------------------------------------------------------- + +// Demonstrate using the low-level ImDrawList to draw custom shapes. +static void ShowExampleAppCustomRendering(bool* p_open) +{ + if (!ImGui::Begin("Example: Custom rendering", p_open)) + { + ImGui::End(); + return; + } + + // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of + // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your + // types and ImVec2/ImVec4. Dear ImGui defines overloaded operators but they are internal to imgui.cpp and not + // exposed outside (to avoid messing with your types) In this example we are not using the maths operators! + + if (ImGui::BeginTabBar("##TabBar")) + { + if (ImGui::BeginTabItem("Primitives")) + { + ImGui::PushItemWidth(-ImGui::GetFontSize() * 15); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + + // Draw gradients + // (note that those are currently exacerbating our sRGB/Linear issues) + // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well.. + ImGui::Text("Gradients"); + ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight()); + { + ImVec2 p0 = ImGui::GetCursorScreenPos(); + ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); + ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255)); + ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255)); + draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); + ImGui::InvisibleButton("##gradient1", gradient_size); + } + { + ImVec2 p0 = ImGui::GetCursorScreenPos(); + ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); + ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 255, 0, 255)); + ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 0, 0, 255)); + draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); + ImGui::InvisibleButton("##gradient2", gradient_size); + } + + // Draw a bunch of primitives + ImGui::Text("All primitives"); + static float sz = 36.0f; + static float thickness = 3.0f; + static int ngon_sides = 6; + static bool circle_segments_override = false; + static int circle_segments_override_v = 12; + static bool curve_segments_override = false; + static int curve_segments_override_v = 8; + static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); + ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f"); + ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); + ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12); + ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + circle_segments_override |= ImGui::SliderInt("Circle segments override", &circle_segments_override_v, 3, 40); + ImGui::Checkbox("##curvessegmentoverride", &curve_segments_override); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + curve_segments_override |= ImGui::SliderInt("Curves segments override", &curve_segments_override_v, 3, 40); + ImGui::ColorEdit4("Color", &colf.x); + + const ImVec2 p = ImGui::GetCursorScreenPos(); + const ImU32 col = ImColor(colf); + const float spacing = 10.0f; + const ImDrawFlags corners_tl_br = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBottomRight; + const float rounding = sz / 5.0f; + const int circle_segments = circle_segments_override ? circle_segments_override_v : 0; + const int curve_segments = curve_segments_override ? curve_segments_override_v : 0; + float x = p.x + 4.0f; + float y = p.y + 4.0f; + for (int n = 0; n < 2; n++) + { + // First line uses a thickness of 1.0f, second line uses the configurable thickness + float th = (n == 0) ? 1.0f : thickness; + draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon + draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners + draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle + //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle + draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line + + // Quadratic Bezier Curve (3 control points) + ImVec2 cp3[3] = { ImVec2(x, y + sz * 0.6f), ImVec2(x + sz * 0.5f, y - sz * 0.4f), ImVec2(x + sz, y + sz) }; + draw_list->AddBezierQuadratic(cp3[0], cp3[1], cp3[2], col, th, curve_segments); x += sz + spacing; + + // Cubic Bezier Curve (4 control points) + ImVec2 cp4[4] = { ImVec2(x, y), ImVec2(x + sz * 1.3f, y + sz * 0.3f), ImVec2(x + sz - sz * 1.3f, y + sz - sz * 0.3f), ImVec2(x + sz, y + sz) }; + draw_list->AddBezierCubic(cp4[0], cp4[1], cp4[2], cp4[3], col, th, curve_segments); + + x = p.x + 4; + y += sz + spacing; + } + draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides); x += sz + spacing; // N-gon + draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments); x += sz + spacing; // Circle + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners + draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle + //draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness) + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine) + draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); + + ImGui::Dummy(ImVec2((sz + spacing) * 10.2f, (sz + spacing) * 3.0f)); + ImGui::PopItemWidth(); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Canvas")) + { + static ImVector points; + static ImVec2 scrolling(0.0f, 0.0f); + static bool opt_enable_grid = true; + static bool opt_enable_context_menu = true; + static bool adding_line = false; + + ImGui::Checkbox("Enable grid", &opt_enable_grid); + ImGui::Checkbox("Enable context menu", &opt_enable_context_menu); + ImGui::Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu."); + + // Typically you would use a BeginChild()/EndChild() pair to benefit from a clipping region + own scrolling. + // Here we demonstrate that this can be replaced by simple offsetting + custom drawing + PushClipRect/PopClipRect() calls. + // To use a child window instead we could use, e.g: + // ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Disable padding + // ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(50, 50, 50, 255)); // Set a background color + // ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), true, ImGuiWindowFlags_NoMove); + // ImGui::PopStyleColor(); + // ImGui::PopStyleVar(); + // [...] + // ImGui::EndChild(); + + // Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive() + ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! + ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available + if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f; + if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f; + ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y); + + // Draw border and background color + ImGuiIO& io = ImGui::GetIO(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255)); + draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255)); + + // This will catch our interactions + ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); + const bool is_hovered = ImGui::IsItemHovered(); // Hovered + const bool is_active = ImGui::IsItemActive(); // Held + const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin + const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y); + + // Add first and second point + if (is_hovered && !adding_line && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) + { + points.push_back(mouse_pos_in_canvas); + points.push_back(mouse_pos_in_canvas); + adding_line = true; + } + if (adding_line) + { + points.back() = mouse_pos_in_canvas; + if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) + adding_line = false; + } + + // Pan (we use a zero mouse threshold when there's no context menu) + // You may decide to make that threshold dynamic based on whether the mouse is hovering something etc. + const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f; + if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) + { + scrolling.x += io.MouseDelta.x; + scrolling.y += io.MouseDelta.y; + } + + // Context menu (under default mouse threshold) + ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right); + if (opt_enable_context_menu && ImGui::IsMouseReleased(ImGuiMouseButton_Right) && drag_delta.x == 0.0f && drag_delta.y == 0.0f) + ImGui::OpenPopupOnItemClick("context"); + if (ImGui::BeginPopup("context")) + { + if (adding_line) + points.resize(points.size() - 2); + adding_line = false; + if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) { points.resize(points.size() - 2); } + if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) { points.clear(); } + ImGui::EndPopup(); + } + + // Draw grid + all lines in the canvas + draw_list->PushClipRect(canvas_p0, canvas_p1, true); + if (opt_enable_grid) + { + const float GRID_STEP = 64.0f; + for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP) + draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40)); + for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP) + draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40)); + } + for (int n = 0; n < points.Size; n += 2) + draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); + draw_list->PopClipRect(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("BG/FG draw lists")) + { + static bool draw_bg = true; + static bool draw_fg = true; + ImGui::Checkbox("Draw in Background draw list", &draw_bg); + ImGui::SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows."); + ImGui::Checkbox("Draw in Foreground draw list", &draw_fg); + ImGui::SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows."); + ImVec2 window_pos = ImGui::GetWindowPos(); + ImVec2 window_size = ImGui::GetWindowSize(); + ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); + if (draw_bg) + ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10 + 4); + if (draw_fg) + ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10); + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() +//----------------------------------------------------------------------------- + +// Simplified structure to mimic a Document model +struct MyDocument +{ + const char* Name; // Document title + bool Open; // Set when open (we keep an array of all available documents to simplify demo code!) + bool OpenPrev; // Copy of Open from last update. + bool Dirty; // Set when the document has been modified + bool WantClose; // Set when the document + ImVec4 Color; // An arbitrary variable associated to the document + + MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)) + { + Name = name; + Open = OpenPrev = open; + Dirty = false; + WantClose = false; + Color = color; + } + void DoOpen() { Open = true; } + void DoQueueClose() { WantClose = true; } + void DoForceClose() { Open = false; Dirty = false; } + void DoSave() { Dirty = false; } + + // Display placeholder contents for the Document + static void DisplayContents(MyDocument* doc) + { + ImGui::PushID(doc); + ImGui::Text("Document \"%s\"", doc->Name); + ImGui::PushStyleColor(ImGuiCol_Text, doc->Color); + ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."); + ImGui::PopStyleColor(); + if (ImGui::Button("Modify", ImVec2(100, 0))) + doc->Dirty = true; + ImGui::SameLine(); + if (ImGui::Button("Save", ImVec2(100, 0))) + doc->DoSave(); + ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior. + ImGui::PopID(); + } + + // Display context menu for the Document + static void DisplayContextMenu(MyDocument* doc) + { + if (!ImGui::BeginPopupContextItem()) + return; + + char buf[256]; + sprintf(buf, "Save %s", doc->Name); + if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open)) + doc->DoSave(); + if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open)) + doc->DoQueueClose(); + ImGui::EndPopup(); + } +}; + +struct ExampleAppDocuments +{ + ImVector Documents; + + ExampleAppDocuments() + { + Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f))); + Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f))); + Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f))); + Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f))); + Documents.push_back(MyDocument("A Rather Long Title", false)); + Documents.push_back(MyDocument("Some Document", false)); + } +}; + +// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. +// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, +// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for +// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has +// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively +// give the impression of a flicker for one frame. +// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch. +// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. +static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) +{ + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open && doc->OpenPrev) + ImGui::SetTabItemClosed(doc->Name); + doc->OpenPrev = doc->Open; + } +} + +void ShowExampleAppDocuments(bool* p_open) +{ + static ExampleAppDocuments app; + + // Options + static bool opt_reorderable = true; + static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_; + + bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar); + if (!window_contents_visible) + { + ImGui::End(); + return; + } + + // Menu + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + int open_count = 0; + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + open_count += app.Documents[doc_n].Open ? 1 : 0; + + if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) + { + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open) + if (ImGui::MenuItem(doc->Name)) + doc->DoOpen(); + } + ImGui::EndMenu(); + } + if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + app.Documents[doc_n].DoQueueClose(); + if (ImGui::MenuItem("Exit", "Alt+F4")) {} + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + // [Debug] List documents with one checkbox for each + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (doc_n > 0) + ImGui::SameLine(); + ImGui::PushID(doc); + if (ImGui::Checkbox(doc->Name, &doc->Open)) + if (!doc->Open) + doc->DoForceClose(); + ImGui::PopID(); + } + + ImGui::Separator(); + + // Submit Tab Bar and Tabs + { + ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0); + if (ImGui::BeginTabBar("##tabs", tab_bar_flags)) + { + if (opt_reorderable) + NotifyOfDocumentsClosedElsewhere(app); + + // [DEBUG] Stress tests + //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on. + //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. + + // Submit Tabs + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open) + continue; + + ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); + bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); + + // Cancel attempt to close when unsaved add to save queue so we can display a popup. + if (!doc->Open && doc->Dirty) + { + doc->Open = true; + doc->DoQueueClose(); + } + + MyDocument::DisplayContextMenu(doc); + if (visible) + { + MyDocument::DisplayContents(doc); + ImGui::EndTabItem(); + } + } + + ImGui::EndTabBar(); + } + } + + // Update closing queue + static ImVector close_queue; + if (close_queue.empty()) + { + // Close queue is locked once we started a popup + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (doc->WantClose) + { + doc->WantClose = false; + close_queue.push_back(doc); + } + } + } + + // Display closing confirmation UI + if (!close_queue.empty()) + { + int close_queue_unsaved_documents = 0; + for (int n = 0; n < close_queue.Size; n++) + if (close_queue[n]->Dirty) + close_queue_unsaved_documents++; + + if (close_queue_unsaved_documents == 0) + { + // Close documents when all are unsaved + for (int n = 0; n < close_queue.Size; n++) + close_queue[n]->DoForceClose(); + close_queue.clear(); + } + else + { + if (!ImGui::IsPopupOpen("Save?")) + ImGui::OpenPopup("Save?"); + if (ImGui::BeginPopupModal("Save?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::Text("Save change to the following items?"); + float item_height = ImGui::GetTextLineHeightWithSpacing(); + if (ImGui::BeginChildFrame(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height))) + { + for (int n = 0; n < close_queue.Size; n++) + if (close_queue[n]->Dirty) + ImGui::Text("%s", close_queue[n]->Name); + ImGui::EndChildFrame(); + } + + ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f); + if (ImGui::Button("Yes", button_size)) + { + for (int n = 0; n < close_queue.Size; n++) + { + if (close_queue[n]->Dirty) + close_queue[n]->DoSave(); + close_queue[n]->DoForceClose(); + } + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("No", button_size)) + { + for (int n = 0; n < close_queue.Size; n++) + close_queue[n]->DoForceClose(); + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("Cancel", button_size)) + { + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } + } + } + + ImGui::End(); +} + +// End of Demo code +#else + +void ImGui::ShowAboutWindow(bool*) {} +void ImGui::ShowDemoWindow(bool*) {} +void ImGui::ShowUserGuide() {} +void ImGui::ShowStyleEditor(ImGuiStyle*) {} + +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/vendor/librw/skeleton/imgui/imgui_draw.cpp b/vendor/librw/skeleton/imgui/imgui_draw.cpp new file mode 100644 index 0000000..54490ed --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui_draw.cpp @@ -0,0 +1,4152 @@ +// dear imgui, v1.83 +// (drawing and font code) + +/* + +Index of this file: + +// [SECTION] STB libraries implementation +// [SECTION] Style functions +// [SECTION] ImDrawList +// [SECTION] ImDrawListSplitter +// [SECTION] ImDrawData +// [SECTION] Helpers ShadeVertsXXX functions +// [SECTION] ImFontConfig +// [SECTION] ImFontAtlas +// [SECTION] ImFontAtlas glyph ranges helpers +// [SECTION] ImFontGlyphRangesBuilder +// [SECTION] ImFont +// [SECTION] ImGui Internal Render Helpers +// [SECTION] Decompression code +// [SECTION] Default font data (ProggyClean.ttf) + +*/ + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif + +#include "imgui_internal.h" +#ifdef IMGUI_ENABLE_FREETYPE +#include "misc/freetype/imgui_freetype.h" +#endif + +#include // vsnprintf, sscanf, printf +#if !defined(alloca) +#if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__) +#include // alloca (glibc uses . Note that Cygwin may have _WIN32 defined, so the order matters here) +#elif defined(_WIN32) +#include // alloca +#if !defined(alloca) +#define alloca _alloca // for clang with MS Codegen +#endif +#else +#include // alloca +#endif +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#pragma warning (disable: 6255) // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#if __has_warning("-Walloca") +#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok. +#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here +#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used +#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function +#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value +#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//------------------------------------------------------------------------- +// [SECTION] STB libraries implementation +//------------------------------------------------------------------------- + +// Compile time options: +//#define IMGUI_STB_NAMESPACE ImStb +//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" +//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" +//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION +//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION + +#ifdef IMGUI_STB_NAMESPACE +namespace IMGUI_STB_NAMESPACE +{ +#endif + +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration +#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'. +#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read. +#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did. +#endif + +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wunused-function" +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wimplicit-fallthrough" +#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier +#endif + +#if defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] +#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers +#endif + +#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) +#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit +#define STBRP_STATIC +#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0) +#define STBRP_SORT ImQsort +#define STB_RECT_PACK_IMPLEMENTATION +#endif +#ifdef IMGUI_STB_RECT_PACK_FILENAME +#include IMGUI_STB_RECT_PACK_FILENAME +#else +#include "imstb_rectpack.h" +#endif +#endif + +#ifdef IMGUI_ENABLE_STB_TRUETYPE +#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) +#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit +#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x)) +#define STBTT_free(x,u) ((void)(u), IM_FREE(x)) +#define STBTT_assert(x) do { IM_ASSERT(x); } while(0) +#define STBTT_fmod(x,y) ImFmod(x,y) +#define STBTT_sqrt(x) ImSqrt(x) +#define STBTT_pow(x,y) ImPow(x,y) +#define STBTT_fabs(x) ImFabs(x) +#define STBTT_ifloor(x) ((int)ImFloorSigned(x)) +#define STBTT_iceil(x) ((int)ImCeil(x)) +#define STBTT_STATIC +#define STB_TRUETYPE_IMPLEMENTATION +#else +#define STBTT_DEF extern +#endif +#ifdef IMGUI_STB_TRUETYPE_FILENAME +#include IMGUI_STB_TRUETYPE_FILENAME +#else +#include "imstb_truetype.h" +#endif +#endif +#endif // IMGUI_ENABLE_STB_TRUETYPE + +#if defined(__GNUC__) +#pragma GCC diagnostic pop +#endif + +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + +#if defined(_MSC_VER) +#pragma warning (pop) +#endif + +#ifdef IMGUI_STB_NAMESPACE +} // namespace ImStb +using namespace IMGUI_STB_NAMESPACE; +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Style functions +//----------------------------------------------------------------------------- + +void ImGui::StyleColorsDark(ImGuiStyle* dst) +{ + ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); + ImVec4* colors = style->Colors; + + colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); + colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); + colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); + colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); + colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); + colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); + colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); + colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); + colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); +} + +void ImGui::StyleColorsClassic(ImGuiStyle* dst) +{ + ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); + ImVec4* colors = style->Colors; + + colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); + colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); + colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); + colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); + colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); + colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); + colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); + colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); + colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); + colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); + colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); + colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); + colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); + colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); +} + +// Those light colors are better suited with a thicker font than the default one + FrameBorder +void ImGui::StyleColorsLight(ImGuiStyle* dst) +{ + ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); + ImVec4* colors = style->Colors; + + colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); + colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); + colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); + colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); + colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); + colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); + colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); + colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); + colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); + colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawList +//----------------------------------------------------------------------------- + +ImDrawListSharedData::ImDrawListSharedData() +{ + memset(this, 0, sizeof(*this)); + for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) + { + const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); + ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); + } + ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); +} + +void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) +{ + if (CircleSegmentMaxError == max_error) + return; + + IM_ASSERT(max_error > 0.0f); + CircleSegmentMaxError = max_error; + for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) + { + const float radius = (float)i; + CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : 0); + } + ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); +} + +// Initialize before use in a new frame. We always have a command ready in the buffer. +void ImDrawList::_ResetForNewFrame() +{ + // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory. + // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC) + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0); + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4)); + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); + + CmdBuffer.resize(0); + IdxBuffer.resize(0); + VtxBuffer.resize(0); + Flags = _Data->InitialFlags; + memset(&_CmdHeader, 0, sizeof(_CmdHeader)); + _VtxCurrentIdx = 0; + _VtxWritePtr = NULL; + _IdxWritePtr = NULL; + _ClipRectStack.resize(0); + _TextureIdStack.resize(0); + _Path.resize(0); + _Splitter.Clear(); + CmdBuffer.push_back(ImDrawCmd()); + _FringeScale = 1.0f; +} + +void ImDrawList::_ClearFreeMemory() +{ + CmdBuffer.clear(); + IdxBuffer.clear(); + VtxBuffer.clear(); + Flags = ImDrawListFlags_None; + _VtxCurrentIdx = 0; + _VtxWritePtr = NULL; + _IdxWritePtr = NULL; + _ClipRectStack.clear(); + _TextureIdStack.clear(); + _Path.clear(); + _Splitter.ClearFreeMemory(); +} + +ImDrawList* ImDrawList::CloneOutput() const +{ + ImDrawList* dst = IM_NEW(ImDrawList(_Data)); + dst->CmdBuffer = CmdBuffer; + dst->IdxBuffer = IdxBuffer; + dst->VtxBuffer = VtxBuffer; + dst->Flags = Flags; + return dst; +} + +void ImDrawList::AddDrawCmd() +{ + ImDrawCmd draw_cmd; + draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy() + draw_cmd.TextureId = _CmdHeader.TextureId; + draw_cmd.VtxOffset = _CmdHeader.VtxOffset; + draw_cmd.IdxOffset = IdxBuffer.Size; + + IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); + CmdBuffer.push_back(draw_cmd); +} + +// Pop trailing draw command (used before merging or presenting to user) +// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL +void ImDrawList::_PopUnusedDrawCmd() +{ + if (CmdBuffer.Size == 0) + return; + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL) + CmdBuffer.pop_back(); +} + +void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) +{ + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + IM_ASSERT(curr_cmd->UserCallback == NULL); + if (curr_cmd->ElemCount != 0) + { + AddDrawCmd(); + curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + } + curr_cmd->UserCallback = callback; + curr_cmd->UserCallbackData = callback_data; + + AddDrawCmd(); // Force a new command after us (see comment below) +} + +// Compare ClipRect, TextureId and VtxOffset with a single memcmp() +#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int)) +#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset +#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset + +// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. +// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. +void ImDrawList::_OnChangedClipRect() +{ + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) + { + AddDrawCmd(); + return; + } + IM_ASSERT(curr_cmd->UserCallback == NULL); + + // Try to merge with previous command if it matches, else use current command + ImDrawCmd* prev_cmd = curr_cmd - 1; + if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) + { + CmdBuffer.pop_back(); + return; + } + + curr_cmd->ClipRect = _CmdHeader.ClipRect; +} + +void ImDrawList::_OnChangedTextureID() +{ + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) + { + AddDrawCmd(); + return; + } + IM_ASSERT(curr_cmd->UserCallback == NULL); + + // Try to merge with previous command if it matches, else use current command + ImDrawCmd* prev_cmd = curr_cmd - 1; + if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) + { + CmdBuffer.pop_back(); + return; + } + + curr_cmd->TextureId = _CmdHeader.TextureId; +} + +void ImDrawList::_OnChangedVtxOffset() +{ + // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. + _VtxCurrentIdx = 0; + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 + if (curr_cmd->ElemCount != 0) + { + AddDrawCmd(); + return; + } + IM_ASSERT(curr_cmd->UserCallback == NULL); + curr_cmd->VtxOffset = _CmdHeader.VtxOffset; +} + +int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const +{ + // Automatic segment count + const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy + if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) + return _Data->CircleSegmentCounts[radius_idx]; // Use cached value + else + return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); +} + +// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) +void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) +{ + ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); + if (intersect_with_current_clip_rect) + { + ImVec4 current = _CmdHeader.ClipRect; + if (cr.x < current.x) cr.x = current.x; + if (cr.y < current.y) cr.y = current.y; + if (cr.z > current.z) cr.z = current.z; + if (cr.w > current.w) cr.w = current.w; + } + cr.z = ImMax(cr.x, cr.z); + cr.w = ImMax(cr.y, cr.w); + + _ClipRectStack.push_back(cr); + _CmdHeader.ClipRect = cr; + _OnChangedClipRect(); +} + +void ImDrawList::PushClipRectFullScreen() +{ + PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); +} + +void ImDrawList::PopClipRect() +{ + _ClipRectStack.pop_back(); + _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; + _OnChangedClipRect(); +} + +void ImDrawList::PushTextureID(ImTextureID texture_id) +{ + _TextureIdStack.push_back(texture_id); + _CmdHeader.TextureId = texture_id; + _OnChangedTextureID(); +} + +void ImDrawList::PopTextureID() +{ + _TextureIdStack.pop_back(); + _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; + _OnChangedTextureID(); +} + +// Reserve space for a number of vertices and indices. +// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or +// submit the intermediate results. PrimUnreserve() can be used to release unused allocations. +void ImDrawList::PrimReserve(int idx_count, int vtx_count) +{ + // Large mesh support (when enabled) + IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); + if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) + { + // FIXME: In theory we should be testing that vtx_count <64k here. + // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us + // to not make that check until we rework the text functions to handle clipping and large horizontal lines better. + _CmdHeader.VtxOffset = VtxBuffer.Size; + _OnChangedVtxOffset(); + } + + ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + draw_cmd->ElemCount += idx_count; + + int vtx_buffer_old_size = VtxBuffer.Size; + VtxBuffer.resize(vtx_buffer_old_size + vtx_count); + _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; + + int idx_buffer_old_size = IdxBuffer.Size; + IdxBuffer.resize(idx_buffer_old_size + idx_count); + _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; +} + +// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). +void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) +{ + IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); + + ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + draw_cmd->ElemCount -= idx_count; + VtxBuffer.shrink(VtxBuffer.Size - vtx_count); + IdxBuffer.shrink(IdxBuffer.Size - idx_count); +} + +// Fully unrolled with inline call to keep our debug builds decently fast. +void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) +{ + ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); + ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; + _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); + _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); + _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + _VtxCurrentIdx += 4; + _IdxWritePtr += 6; +} + +void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) +{ + ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); + ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; + _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); + _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); + _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + _VtxCurrentIdx += 4; + _IdxWritePtr += 6; +} + +void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) +{ + ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; + _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); + _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); + _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + _VtxCurrentIdx += 4; + _IdxWritePtr += 6; +} + +// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds. +// Those macros expects l-values. +#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0) +#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366) +#define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } while (0) + +// TODO: Thickness anti-aliased lines cap are missing their AA fringe. +// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. +void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness) +{ + if (points_count < 2) + return; + + const bool closed = (flags & ImDrawFlags_Closed) != 0; + const ImVec2 opaque_uv = _Data->TexUvWhitePixel; + const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw + const bool thick_line = (thickness > _FringeScale); + + if (Flags & ImDrawListFlags_AntiAliasedLines) + { + // Anti-aliased stroke + const float AA_SIZE = _FringeScale; + const ImU32 col_trans = col & ~IM_COL32_A_MASK; + + // Thicknesses <1.0 should behave like thickness 1.0 + thickness = ImMax(thickness, 1.0f); + const int integer_thickness = (int)thickness; + const float fractional_thickness = thickness - integer_thickness; + + // Do we want to draw this line using a texture? + // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved. + // - If AA_SIZE is not 1.0f we cannot use the texture path. + const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f); + + // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off + IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); + + const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); + const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); + PrimReserve(idx_count, vtx_count); + + // Temporary buffer + // The first items are normals at each line point, then after that there are either 2 or 4 temp points for each line point + ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630 + ImVec2* temp_points = temp_normals + points_count; + + // Calculate normals (tangents) for each line segment + for (int i1 = 0; i1 < count; i1++) + { + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; + float dx = points[i2].x - points[i1].x; + float dy = points[i2].y - points[i1].y; + IM_NORMALIZE2F_OVER_ZERO(dx, dy); + temp_normals[i1].x = dy; + temp_normals[i1].y = -dx; + } + if (!closed) + temp_normals[points_count - 1] = temp_normals[points_count - 2]; + + // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point + if (use_texture || !thick_line) + { + // [PATH 1] Texture-based lines (thick or non-thick) + // [PATH 2] Non texture-based lines (non-thick) + + // The width of the geometry we need to draw - this is essentially pixels for the line itself, plus "one pixel" for AA. + // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture + // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code. + // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to + // allow scaling geometry while preserving one-screen-pixel AA fringe). + const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; + + // If line is not closed, the first and last points need to be generated differently as there are no normals to blend + if (!closed) + { + temp_points[0] = points[0] + temp_normals[0] * half_draw_size; + temp_points[1] = points[0] - temp_normals[0] * half_draw_size; + temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; + temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; + } + + // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges + // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) + // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. + unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment + for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment + { + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment + const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment + + // Average normals + float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; + float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; + IM_FIXNORMAL2F(dm_x, dm_y); + dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area + dm_y *= half_draw_size; + + // Add temporary vertexes for the outer edges + ImVec2* out_vtx = &temp_points[i2 * 2]; + out_vtx[0].x = points[i2].x + dm_x; + out_vtx[0].y = points[i2].y + dm_y; + out_vtx[1].x = points[i2].x - dm_x; + out_vtx[1].y = points[i2].y - dm_y; + + if (use_texture) + { + // Add indices for two triangles + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri + _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri + _IdxWritePtr += 6; + } + else + { + // Add indexes for four triangles + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1 + _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2 + _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1 + _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2 + _IdxWritePtr += 12; + } + + idx1 = idx2; + } + + // Add vertexes for each point on the line + if (use_texture) + { + // If we're using textures we only need to emit the left/right edge vertices + ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; + /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false! + { + const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; + tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp() + tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; + tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; + tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; + }*/ + ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); + ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge + _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge + _VtxWritePtr += 2; + } + } + else + { + // If we're not using a texture, we need the center vertex as well + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line + _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge + _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge + _VtxWritePtr += 3; + } + } + } + else + { + // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point + const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; + + // If line is not closed, the first and last points need to be generated differently as there are no normals to blend + if (!closed) + { + const int points_last = points_count - 1; + temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); + temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); + temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); + temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); + temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); + temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); + temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); + temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); + } + + // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges + // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) + // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. + unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment + for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment + { + const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment + const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment + + // Average normals + float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; + float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; + IM_FIXNORMAL2F(dm_x, dm_y); + float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); + float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); + float dm_in_x = dm_x * half_inner_thickness; + float dm_in_y = dm_y * half_inner_thickness; + + // Add temporary vertices + ImVec2* out_vtx = &temp_points[i2 * 4]; + out_vtx[0].x = points[i2].x + dm_out_x; + out_vtx[0].y = points[i2].y + dm_out_y; + out_vtx[1].x = points[i2].x + dm_in_x; + out_vtx[1].y = points[i2].y + dm_in_y; + out_vtx[2].x = points[i2].x - dm_in_x; + out_vtx[2].y = points[i2].y - dm_in_y; + out_vtx[3].x = points[i2].x - dm_out_x; + out_vtx[3].y = points[i2].y - dm_out_y; + + // Add indexes + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); + _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1); + _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); + _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); + _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); + _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); + _IdxWritePtr += 18; + + idx1 = idx2; + } + + // Add vertices + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; + _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; + _VtxWritePtr += 4; + } + } + _VtxCurrentIdx += (ImDrawIdx)vtx_count; + } + else + { + // [PATH 4] Non texture-based, Non anti-aliased lines + const int idx_count = count * 6; + const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges + PrimReserve(idx_count, vtx_count); + + for (int i1 = 0; i1 < count; i1++) + { + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; + const ImVec2& p1 = points[i1]; + const ImVec2& p2 = points[i2]; + + float dx = p2.x - p1.x; + float dy = p2.y - p1.y; + IM_NORMALIZE2F_OVER_ZERO(dx, dy); + dx *= (thickness * 0.5f); + dy *= (thickness * 0.5f); + + _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + + _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); + _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); + _IdxWritePtr += 6; + _VtxCurrentIdx += 4; + } + } +} + +// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. +void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) +{ + if (points_count < 3) + return; + + const ImVec2 uv = _Data->TexUvWhitePixel; + + if (Flags & ImDrawListFlags_AntiAliasedFill) + { + // Anti-aliased Fill + const float AA_SIZE = _FringeScale; + const ImU32 col_trans = col & ~IM_COL32_A_MASK; + const int idx_count = (points_count - 2)*3 + points_count * 6; + const int vtx_count = (points_count * 2); + PrimReserve(idx_count, vtx_count); + + // Add indexes for fill + unsigned int vtx_inner_idx = _VtxCurrentIdx; + unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; + for (int i = 2; i < points_count; i++) + { + _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); + _IdxWritePtr += 3; + } + + // Compute normals + ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 + for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) + { + const ImVec2& p0 = points[i0]; + const ImVec2& p1 = points[i1]; + float dx = p1.x - p0.x; + float dy = p1.y - p0.y; + IM_NORMALIZE2F_OVER_ZERO(dx, dy); + temp_normals[i0].x = dy; + temp_normals[i0].y = -dx; + } + + for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) + { + // Average normals + const ImVec2& n0 = temp_normals[i0]; + const ImVec2& n1 = temp_normals[i1]; + float dm_x = (n0.x + n1.x) * 0.5f; + float dm_y = (n0.y + n1.y) * 0.5f; + IM_FIXNORMAL2F(dm_x, dm_y); + dm_x *= AA_SIZE * 0.5f; + dm_y *= AA_SIZE * 0.5f; + + // Add vertices + _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner + _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer + _VtxWritePtr += 2; + + // Add indexes for fringes + _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); + _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); + _IdxWritePtr += 6; + } + _VtxCurrentIdx += (ImDrawIdx)vtx_count; + } + else + { + // Non Anti-aliased Fill + const int idx_count = (points_count - 2)*3; + const int vtx_count = points_count; + PrimReserve(idx_count, vtx_count); + for (int i = 0; i < vtx_count; i++) + { + _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; + _VtxWritePtr++; + } + for (int i = 2; i < points_count; i++) + { + _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); + _IdxWritePtr += 3; + } + _VtxCurrentIdx += (ImDrawIdx)vtx_count; + } +} + +void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + + // Calculate arc auto segment step size + if (a_step <= 0) + a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius); + + // Make sure we never do steps larger than one quarter of the circle + a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4); + + const int sample_range = ImAbs(a_max_sample - a_min_sample); + const int a_next_step = a_step; + + int samples = sample_range + 1; + bool extra_max_sample = false; + if (a_step > 1) + { + samples = sample_range / a_step + 1; + const int overstep = sample_range % a_step; + + if (overstep > 0) + { + extra_max_sample = true; + samples++; + + // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end, + // distribute first step range evenly between them by reducing first step size. + if (sample_range > 0) + a_step -= (a_step - overstep) / 2; + } + } + + _Path.resize(_Path.Size + samples); + ImVec2* out_ptr = _Path.Data + (_Path.Size - samples); + + int sample_index = a_min_sample; + if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) + { + sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + if (sample_index < 0) + sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + } + + if (a_max_sample >= a_min_sample) + { + for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step) + { + // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more + if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) + sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[sample_index]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + } + else + { + for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step) + { + // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more + if (sample_index < 0) + sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[sample_index]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + } + + if (extra_max_sample) + { + int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + if (normalized_max_sample < 0) + normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + + IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr); +} + +void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + + // Note that we are adding a point at both a_min and a_max. + // If you are trying to draw a full closed circle you don't want the overlapping points! + _Path.reserve(_Path.Size + (num_segments + 1)); + for (int i = 0; i <= num_segments; i++) + { + const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); + _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); + } +} + +// 0: East, 3: South, 6: West, 9: North, 12: East +void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0); +} + +void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + + if (num_segments > 0) + { + _PathArcToN(center, radius, a_min, a_max, num_segments); + return; + } + + // Automatic segment count + if (radius <= _Data->ArcFastRadiusCutoff) + { + const bool a_is_reverse = a_max < a_min; + + // We are going to use precomputed values for mid samples. + // Determine first and last sample in lookup table that belong to the arc. + const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f); + const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f); + + const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f); + const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f); + const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0); + + const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + const bool a_emit_start = (a_min_segment_angle - a_min) != 0.0f; + const bool a_emit_end = (a_max - a_max_segment_angle) != 0.0f; + + _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0))); + if (a_emit_start) + _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)); + if (a_mid_samples > 0) + _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0); + if (a_emit_end) + _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)); + } + else + { + const float arc_length = ImAbs(a_max - a_min); + const int circle_segment_count = _CalcCircleAutoSegmentCount(radius); + const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length)); + _PathArcToN(center, radius, a_min, a_max, arc_segment_count); + } +} + +ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) +{ + float u = 1.0f - t; + float w1 = u * u * u; + float w2 = 3 * u * u * t; + float w3 = 3 * u * t * t; + float w4 = t * t * t; + return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y); +} + +ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t) +{ + float u = 1.0f - t; + float w1 = u * u; + float w2 = 2 * u * t; + float w3 = t * t; + return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y); +} + +// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp +static void PathBezierCubicCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) +{ + float dx = x4 - x1; + float dy = y4 - y1; + float d2 = (x2 - x4) * dy - (y2 - y4) * dx; + float d3 = (x3 - x4) * dy - (y3 - y4) * dx; + d2 = (d2 >= 0) ? d2 : -d2; + d3 = (d3 >= 0) ? d3 : -d3; + if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) + { + path->push_back(ImVec2(x4, y4)); + } + else if (level < 10) + { + float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; + float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; + float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; + float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; + float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; + float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; + PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); + PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); + } +} + +static void PathBezierQuadraticCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level) +{ + float dx = x3 - x1, dy = y3 - y1; + float det = (x2 - x3) * dy - (y2 - y3) * dx; + if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy)) + { + path->push_back(ImVec2(x3, y3)); + } + else if (level < 10) + { + float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; + float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; + float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; + PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1); + PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1); + } +} + +void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) +{ + ImVec2 p1 = _Path.back(); + if (num_segments == 0) + { + PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated + } + else + { + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step)); + } +} + +void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments) +{ + ImVec2 p1 = _Path.back(); + if (num_segments == 0) + { + PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated + } + else + { + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step)); + } +} + +IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4)); +static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags) +{ +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All) + // ~0 --> ImDrawFlags_RoundCornersAll or 0 + if (flags == ~0) + return ImDrawFlags_RoundCornersAll; + + // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations) + // 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!) + // 0x02 --> ImDrawFlags_RoundCornersTopRight + // 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight + // 0x04 --> ImDrawFlags_RoundCornersBotLeft + // 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft + // ... + // 0x0F --> ImDrawFlags_RoundCornersAll or 0 + // (See all values in ImDrawCornerFlags_) + if (flags >= 0x01 && flags <= 0x0F) + return (flags << 4); + + // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f' +#endif + + // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values. + // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc... + IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); + + if ((flags & ImDrawFlags_RoundCornersMask_) == 0) + flags |= ImDrawFlags_RoundCornersAll; + + return flags; +} + +void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) +{ + flags = FixRectCornerFlags(flags); + rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f); + rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f ) - 1.0f); + + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) + { + PathLineTo(a); + PathLineTo(ImVec2(b.x, a.y)); + PathLineTo(b); + PathLineTo(ImVec2(a.x, b.y)); + } + else + { + const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f; + const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f; + const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f; + const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f; + PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); + PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); + PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); + PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); + } +} + +void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + PathLineTo(p1 + ImVec2(0.5f, 0.5f)); + PathLineTo(p2 + ImVec2(0.5f, 0.5f)); + PathStroke(col, 0, thickness); +} + +// p_min = upper-left, p_max = lower-right +// Note we don't render 1 pixels sized rectangles properly. +void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + if (Flags & ImDrawListFlags_AntiAliasedLines) + PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags); + else + PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes. + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) + { + PrimReserve(6, 4); + PrimRect(p_min, p_max, col); + } + else + { + PathRect(p_min, p_max, rounding, flags); + PathFillConvex(col); + } +} + +// p_min = upper-left, p_max = lower-right +void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) +{ + if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) + return; + + const ImVec2 uv = _Data->TexUvWhitePixel; + PrimReserve(6, 4); + PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); + PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); + PrimWriteVtx(p_min, uv, col_upr_left); + PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); + PrimWriteVtx(p_max, uv, col_bot_right); + PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); +} + +void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathLineTo(p4); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathLineTo(p4); + PathFillConvex(col); +} + +void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathFillConvex(col); +} + +void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) + return; + + // Obtain segment count + if (num_segments <= 0) + { + // Automatic segment count + num_segments = _CalcCircleAutoSegmentCount(radius); + } + else + { + // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) + num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); + } + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + if (num_segments == 12) + PathArcToFast(center, radius - 0.5f, 0, 12 - 1); + else + PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) + return; + + // Obtain segment count + if (num_segments <= 0) + { + // Automatic segment count + num_segments = _CalcCircleAutoSegmentCount(radius); + } + else + { + // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) + num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); + } + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + if (num_segments == 12) + PathArcToFast(center, radius, 0, 12 - 1); + else + PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); + PathFillConvex(col); +} + +// Guaranteed to honor 'num_segments' +void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) + return; + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +// Guaranteed to honor 'num_segments' +void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) + return; + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); + PathFillConvex(col); +} + +// Cubic Bezier takes 4 controls points +void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathBezierCubicCurveTo(p2, p3, p4, num_segments); + PathStroke(col, 0, thickness); +} + +// Quadratic Bezier takes 3 controls points +void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathBezierQuadraticCurveTo(p2, p3, num_segments); + PathStroke(col, 0, thickness); +} + +void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + if (text_end == NULL) + text_end = text_begin + strlen(text_begin); + if (text_begin == text_end) + return; + + // Pull default font/size from the shared ImDrawListSharedData instance + if (font == NULL) + font = _Data->Font; + if (font_size == 0.0f) + font_size = _Data->FontSize; + + IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. + + ImVec4 clip_rect = _CmdHeader.ClipRect; + if (cpu_fine_clip_rect) + { + clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); + clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); + clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); + clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); + } + font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); +} + +void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) +{ + AddText(NULL, 0.0f, pos, col, text_begin, text_end); +} + +void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; + if (push_texture_id) + PushTextureID(user_texture_id); + + PrimReserve(6, 4); + PrimRectUV(p_min, p_max, uv_min, uv_max, col); + + if (push_texture_id) + PopTextureID(); +} + +void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; + if (push_texture_id) + PushTextureID(user_texture_id); + + PrimReserve(6, 4); + PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); + + if (push_texture_id) + PopTextureID(); +} + +void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + flags = FixRectCornerFlags(flags); + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) + { + AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); + return; + } + + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; + if (push_texture_id) + PushTextureID(user_texture_id); + + int vert_start_idx = VtxBuffer.Size; + PathRect(p_min, p_max, rounding, flags); + PathFillConvex(col); + int vert_end_idx = VtxBuffer.Size; + ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); + + if (push_texture_id) + PopTextureID(); +} + + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawListSplitter +//----------------------------------------------------------------------------- +// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. +//----------------------------------------------------------------------------- + +void ImDrawListSplitter::ClearFreeMemory() +{ + for (int i = 0; i < _Channels.Size; i++) + { + if (i == _Current) + memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again + _Channels[i]._CmdBuffer.clear(); + _Channels[i]._IdxBuffer.clear(); + } + _Current = 0; + _Count = 1; + _Channels.clear(); +} + +void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) +{ + IM_UNUSED(draw_list); + IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); + int old_channels_count = _Channels.Size; + if (old_channels_count < channels_count) + { + _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable + _Channels.resize(channels_count); + } + _Count = channels_count; + + // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer + // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. + // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer + memset(&_Channels[0], 0, sizeof(ImDrawChannel)); + for (int i = 1; i < channels_count; i++) + { + if (i >= old_channels_count) + { + IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); + } + else + { + _Channels[i]._CmdBuffer.resize(0); + _Channels[i]._IdxBuffer.resize(0); + } + } +} + +void ImDrawListSplitter::Merge(ImDrawList* draw_list) +{ + // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. + if (_Count <= 1) + return; + + SetCurrentChannel(draw_list, 0); + draw_list->_PopUnusedDrawCmd(); + + // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. + int new_cmd_buffer_count = 0; + int new_idx_buffer_count = 0; + ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; + int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; + for (int i = 1; i < _Count; i++) + { + ImDrawChannel& ch = _Channels[i]; + + // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback. + if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0) + ch._CmdBuffer.pop_back(); + + if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) + { + ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; + if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) + { + // Merge previous channel last draw command with current channel first draw command if matching. + last_cmd->ElemCount += next_cmd->ElemCount; + idx_offset += next_cmd->ElemCount; + ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. + } + } + if (ch._CmdBuffer.Size > 0) + last_cmd = &ch._CmdBuffer.back(); + new_cmd_buffer_count += ch._CmdBuffer.Size; + new_idx_buffer_count += ch._IdxBuffer.Size; + for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) + { + ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; + idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; + } + } + draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); + draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); + + // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) + ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; + ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; + for (int i = 1; i < _Count; i++) + { + ImDrawChannel& ch = _Channels[i]; + if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } + if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } + } + draw_list->_IdxWritePtr = idx_write; + + // Ensure there's always a non-callback draw command trailing the command-buffer + if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) + draw_list->AddDrawCmd(); + + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount == 0) + ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset + else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) + draw_list->AddDrawCmd(); + + _Count = 1; +} + +void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) +{ + IM_ASSERT(idx >= 0 && idx < _Count); + if (_Current == idx) + return; + + // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() + memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); + memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); + _Current = idx; + memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); + memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); + draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; + + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; + if (curr_cmd == NULL) + draw_list->AddDrawCmd(); + else if (curr_cmd->ElemCount == 0) + ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset + else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) + draw_list->AddDrawCmd(); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawData +//----------------------------------------------------------------------------- + +// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! +void ImDrawData::DeIndexAllBuffers() +{ + ImVector new_vtx_buffer; + TotalVtxCount = TotalIdxCount = 0; + for (int i = 0; i < CmdListsCount; i++) + { + ImDrawList* cmd_list = CmdLists[i]; + if (cmd_list->IdxBuffer.empty()) + continue; + new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); + for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) + new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; + cmd_list->VtxBuffer.swap(new_vtx_buffer); + cmd_list->IdxBuffer.resize(0); + TotalVtxCount += cmd_list->VtxBuffer.Size; + } +} + +// Helper to scale the ClipRect field of each ImDrawCmd. +// Use if your final output buffer is at a different scale than draw_data->DisplaySize, +// or if there is a difference between your window resolution and framebuffer resolution. +void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) +{ + for (int i = 0; i < CmdListsCount; i++) + { + ImDrawList* cmd_list = CmdLists[i]; + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; + cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Helpers ShadeVertsXXX functions +//----------------------------------------------------------------------------- + +// Generic linear color gradient, write to RGB fields, leave A untouched. +void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) +{ + ImVec2 gradient_extent = gradient_p1 - gradient_p0; + float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); + ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; + ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; + const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; + const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; + const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; + const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; + const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; + const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; + for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) + { + float d = ImDot(vert->pos - gradient_p0, gradient_extent); + float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); + int r = (int)(col0_r + col_delta_r * t); + int g = (int)(col0_g + col_delta_g * t); + int b = (int)(col0_b + col_delta_b * t); + vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); + } +} + +// Distribute UV over (a, b) rectangle +void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) +{ + const ImVec2 size = b - a; + const ImVec2 uv_size = uv_b - uv_a; + const ImVec2 scale = ImVec2( + size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, + size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); + + ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; + ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; + if (clamp) + { + const ImVec2 min = ImMin(uv_a, uv_b); + const ImVec2 max = ImMax(uv_a, uv_b); + for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) + vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); + } + else + { + for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) + vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFontConfig +//----------------------------------------------------------------------------- + +ImFontConfig::ImFontConfig() +{ + memset(this, 0, sizeof(*this)); + FontDataOwnedByAtlas = true; + OversampleH = 3; // FIXME: 2 may be a better default? + OversampleV = 1; + GlyphMaxAdvanceX = FLT_MAX; + RasterizerMultiply = 1.0f; + EllipsisChar = (ImWchar)-1; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFontAtlas +//----------------------------------------------------------------------------- + +// A work of art lies ahead! (. = white layer, X = black layer, others are blank) +// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. +const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing. +const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; +static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = +{ + "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " + "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " + "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X " + "X - X.X - X.....X - X.....X -X...X - X...X- X..X " + "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X " + "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX " + "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX " + "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX " + "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X " + "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X" + "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X" + "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X" + "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X" + "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X" + "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X" + "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X" + "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X " + "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X " + "X.X X..X - -X.......X- X.......X - XX XX - - X..........X " + "XX X..X - - X.....X - X.....X - X.X X.X - - X........X " + " X..X - X...X - X...X - X..X X..X - - X........X " + " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX " + "------------ - X - X -X.....................X- ------------------" + " ----------------------------------- X...XXXXXXXXXXXXX...X - " + " - X..X X..X - " + " - X.X X.X - " + " - XX XX - " +}; + +static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = +{ + // Pos ........ Size ......... Offset ...... + { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow + { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput + { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll + { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS + { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW + { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW + { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE + { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand +}; + +ImFontAtlas::ImFontAtlas() +{ + memset(this, 0, sizeof(*this)); + TexGlyphPadding = 1; + PackIdMouseCursors = PackIdLines = -1; +} + +ImFontAtlas::~ImFontAtlas() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + Clear(); +} + +void ImFontAtlas::ClearInputData() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + for (int i = 0; i < ConfigData.Size; i++) + if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) + { + IM_FREE(ConfigData[i].FontData); + ConfigData[i].FontData = NULL; + } + + // When clearing this we lose access to the font name and other information used to build the font. + for (int i = 0; i < Fonts.Size; i++) + if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) + { + Fonts[i]->ConfigData = NULL; + Fonts[i]->ConfigDataCount = 0; + } + ConfigData.clear(); + CustomRects.clear(); + PackIdMouseCursors = PackIdLines = -1; +} + +void ImFontAtlas::ClearTexData() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + if (TexPixelsAlpha8) + IM_FREE(TexPixelsAlpha8); + if (TexPixelsRGBA32) + IM_FREE(TexPixelsRGBA32); + TexPixelsAlpha8 = NULL; + TexPixelsRGBA32 = NULL; + TexPixelsUseColors = false; +} + +void ImFontAtlas::ClearFonts() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + for (int i = 0; i < Fonts.Size; i++) + IM_DELETE(Fonts[i]); + Fonts.clear(); +} + +void ImFontAtlas::Clear() +{ + ClearInputData(); + ClearTexData(); + ClearFonts(); +} + +void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) +{ + // Build atlas on demand + if (TexPixelsAlpha8 == NULL) + { + if (ConfigData.empty()) + AddFontDefault(); + Build(); + } + + *out_pixels = TexPixelsAlpha8; + if (out_width) *out_width = TexWidth; + if (out_height) *out_height = TexHeight; + if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; +} + +void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) +{ + // Convert to RGBA32 format on demand + // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp + if (!TexPixelsRGBA32) + { + unsigned char* pixels = NULL; + GetTexDataAsAlpha8(&pixels, NULL, NULL); + if (pixels) + { + TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); + const unsigned char* src = pixels; + unsigned int* dst = TexPixelsRGBA32; + for (int n = TexWidth * TexHeight; n > 0; n--) + *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); + } + } + + *out_pixels = (unsigned char*)TexPixelsRGBA32; + if (out_width) *out_width = TexWidth; + if (out_height) *out_height = TexHeight; + if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; +} + +ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); + IM_ASSERT(font_cfg->SizePixels > 0.0f); + + // Create new font + if (!font_cfg->MergeMode) + Fonts.push_back(IM_NEW(ImFont)); + else + IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. + + ConfigData.push_back(*font_cfg); + ImFontConfig& new_font_cfg = ConfigData.back(); + if (new_font_cfg.DstFont == NULL) + new_font_cfg.DstFont = Fonts.back(); + if (!new_font_cfg.FontDataOwnedByAtlas) + { + new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); + new_font_cfg.FontDataOwnedByAtlas = true; + memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); + } + + if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) + new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; + + // Invalidate texture + ClearTexData(); + return new_font_cfg.DstFont; +} + +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) +static unsigned int stb_decompress_length(const unsigned char* input); +static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); +static const char* GetDefaultCompressedFontDataTTFBase85(); +static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } +static void Decode85(const unsigned char* src, unsigned char* dst) +{ + while (*src) + { + unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); + dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. + src += 5; + dst += 4; + } +} + +// Load embedded ProggyClean.ttf at size 13, disable oversampling +ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) +{ + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + if (!font_cfg_template) + { + font_cfg.OversampleH = font_cfg.OversampleV = 1; + font_cfg.PixelSnapH = true; + } + if (font_cfg.SizePixels <= 0.0f) + font_cfg.SizePixels = 13.0f * 1.0f; + if (font_cfg.Name[0] == '\0') + ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); + font_cfg.EllipsisChar = (ImWchar)0x0085; + font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units + + const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); + const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); + ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); + return font; +} + +ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + size_t data_size = 0; + void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); + if (!data) + { + IM_ASSERT_USER_ERROR(0, "Could not load font file!"); + return NULL; + } + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + if (font_cfg.Name[0] == '\0') + { + // Store a short copy of filename into into the font name for convenience + const char* p; + for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} + ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); + } + return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); +} + +// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). +ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + IM_ASSERT(font_cfg.FontData == NULL); + font_cfg.FontData = ttf_data; + font_cfg.FontDataSize = ttf_size; + font_cfg.SizePixels = size_pixels; + if (glyph_ranges) + font_cfg.GlyphRanges = glyph_ranges; + return AddFont(&font_cfg); +} + +ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) +{ + const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); + unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); + stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); + + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + IM_ASSERT(font_cfg.FontData == NULL); + font_cfg.FontDataOwnedByAtlas = true; + return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); +} + +ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) +{ + int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; + void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); + Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); + ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); + IM_FREE(compressed_ttf); + return font; +} + +int ImFontAtlas::AddCustomRectRegular(int width, int height) +{ + IM_ASSERT(width > 0 && width <= 0xFFFF); + IM_ASSERT(height > 0 && height <= 0xFFFF); + ImFontAtlasCustomRect r; + r.Width = (unsigned short)width; + r.Height = (unsigned short)height; + CustomRects.push_back(r); + return CustomRects.Size - 1; // Return index +} + +int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) +{ +#ifdef IMGUI_USE_WCHAR32 + IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); +#endif + IM_ASSERT(font != NULL); + IM_ASSERT(width > 0 && width <= 0xFFFF); + IM_ASSERT(height > 0 && height <= 0xFFFF); + ImFontAtlasCustomRect r; + r.Width = (unsigned short)width; + r.Height = (unsigned short)height; + r.GlyphID = id; + r.GlyphAdvanceX = advance_x; + r.GlyphOffset = offset; + r.Font = font; + CustomRects.push_back(r); + return CustomRects.Size - 1; // Return index +} + +void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const +{ + IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates + IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed + *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); + *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); +} + +bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) +{ + if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) + return false; + if (Flags & ImFontAtlasFlags_NoMouseCursors) + return false; + + IM_ASSERT(PackIdMouseCursors != -1); + ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors); + ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); + ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; + *out_size = size; + *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; + out_uv_border[0] = (pos) * TexUvScale; + out_uv_border[1] = (pos + size) * TexUvScale; + pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; + out_uv_fill[0] = (pos) * TexUvScale; + out_uv_fill[1] = (pos + size) * TexUvScale; + return true; +} + +bool ImFontAtlas::Build() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + + // Select builder + // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which + // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are + // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere + // and point to it instead of pointing directly to return value of the GetBuilderXXX functions. + const ImFontBuilderIO* builder_io = FontBuilderIO; + if (builder_io == NULL) + { +#ifdef IMGUI_ENABLE_FREETYPE + builder_io = ImGuiFreeType::GetBuilderForFreeType(); +#elif defined(IMGUI_ENABLE_STB_TRUETYPE) + builder_io = ImFontAtlasGetBuilderForStbTruetype(); +#else + IM_ASSERT(0); // Invalid Build function +#endif + } + + // Build + return builder_io->FontBuilder_Build(this); +} + +void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) +{ + for (unsigned int i = 0; i < 256; i++) + { + unsigned int value = (unsigned int)(i * in_brighten_factor); + out_table[i] = value > 255 ? 255 : (value & 0xFF); + } +} + +void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) +{ + unsigned char* data = pixels + x + y * stride; + for (int j = h; j > 0; j--, data += stride) + for (int i = 0; i < w; i++) + data[i] = table[data[i]]; +} + +#ifdef IMGUI_ENABLE_STB_TRUETYPE +// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) +// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) +struct ImFontBuildSrcData +{ + stbtt_fontinfo FontInfo; + stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) + stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. + stbtt_packedchar* PackedChars; // Output glyphs + const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) + int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] + int GlyphsHighest; // Highest requested codepoint + int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) + ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) + ImVector GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) +}; + +// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) +struct ImFontBuildDstData +{ + int SrcCount; // Number of source fonts targeting this destination font. + int GlyphsHighest; + int GlyphsCount; + ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. +}; + +static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector* out) +{ + IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); + const ImU32* it_begin = in->Storage.begin(); + const ImU32* it_end = in->Storage.end(); + for (const ImU32* it = it_begin; it < it_end; it++) + if (ImU32 entries_32 = *it) + for (ImU32 bit_n = 0; bit_n < 32; bit_n++) + if (entries_32 & ((ImU32)1 << bit_n)) + out->push_back((int)(((it - it_begin) << 5) + bit_n)); +} + +static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) +{ + IM_ASSERT(atlas->ConfigData.Size > 0); + + ImFontAtlasBuildInit(atlas); + + // Clear atlas + atlas->TexID = (ImTextureID)NULL; + atlas->TexWidth = atlas->TexHeight = 0; + atlas->TexUvScale = ImVec2(0.0f, 0.0f); + atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); + atlas->ClearTexData(); + + // Temporary storage for building + ImVector src_tmp_array; + ImVector dst_tmp_array; + src_tmp_array.resize(atlas->ConfigData.Size); + dst_tmp_array.resize(atlas->Fonts.Size); + memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); + memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); + + // 1. Initialize font loading structure, check font data validity + for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + ImFontConfig& cfg = atlas->ConfigData[src_i]; + IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); + + // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) + src_tmp.DstIndex = -1; + for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) + if (cfg.DstFont == atlas->Fonts[output_i]) + src_tmp.DstIndex = output_i; + if (src_tmp.DstIndex == -1) + { + IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? + return false; + } + // Initialize helper structure for font loading and verify that the TTF/OTF data is correct + const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); + IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); + if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) + return false; + + // Measure highest codepoints + ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; + src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); + for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) + src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); + dst_tmp.SrcCount++; + dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); + } + + // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. + int total_glyphs_count = 0; + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; + src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); + if (dst_tmp.GlyphsSet.Storage.empty()) + dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); + + for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) + for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) + { + if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) + continue; + if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? + continue; + + // Add to avail set/counters + src_tmp.GlyphsCount++; + dst_tmp.GlyphsCount++; + src_tmp.GlyphsSet.SetBit(codepoint); + dst_tmp.GlyphsSet.SetBit(codepoint); + total_glyphs_count++; + } + } + + // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); + UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); + src_tmp.GlyphsSet.Clear(); + IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); + } + for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) + dst_tmp_array[dst_i].GlyphsSet.Clear(); + dst_tmp_array.clear(); + + // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) + // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) + ImVector buf_rects; + ImVector buf_packedchars; + buf_rects.resize(total_glyphs_count); + buf_packedchars.resize(total_glyphs_count); + memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); + memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); + + // 4. Gather glyphs sizes so we can pack them in our virtual canvas. + int total_surface = 0; + int buf_rects_out_n = 0; + int buf_packedchars_out_n = 0; + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + src_tmp.Rects = &buf_rects[buf_rects_out_n]; + src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; + buf_rects_out_n += src_tmp.GlyphsCount; + buf_packedchars_out_n += src_tmp.GlyphsCount; + + // Convert our ranges in the format stb_truetype wants + ImFontConfig& cfg = atlas->ConfigData[src_i]; + src_tmp.PackRange.font_size = cfg.SizePixels; + src_tmp.PackRange.first_unicode_codepoint_in_range = 0; + src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; + src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; + src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; + src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; + src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; + + // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) + const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); + const int padding = atlas->TexGlyphPadding; + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) + { + int x0, y0, x1, y1; + const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); + IM_ASSERT(glyph_index_in_font != 0); + stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); + src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); + src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); + total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; + } + } + + // We need a width for the skyline algorithm, any width! + // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. + // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. + const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; + atlas->TexHeight = 0; + if (atlas->TexDesiredWidth > 0) + atlas->TexWidth = atlas->TexDesiredWidth; + else + atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; + + // 5. Start packing + // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). + const int TEX_HEIGHT_MAX = 1024 * 32; + stbtt_pack_context spc = {}; + stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); + ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); + + // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); + + // Extend texture height and mark missing glyphs as non-packed so we won't render them. + // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) + if (src_tmp.Rects[glyph_i].was_packed) + atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); + } + + // 7. Allocate texture + atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); + atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); + atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); + memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); + spc.pixels = atlas->TexPixelsAlpha8; + spc.height = atlas->TexHeight; + + // 8. Render/rasterize font characters into the texture + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontConfig& cfg = atlas->ConfigData[src_i]; + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); + + // Apply multiply operator + if (cfg.RasterizerMultiply != 1.0f) + { + unsigned char multiply_table[256]; + ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); + stbrp_rect* r = &src_tmp.Rects[0]; + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) + if (r->was_packed) + ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); + } + src_tmp.Rects = NULL; + } + + // End packing + stbtt_PackEnd(&spc); + buf_rects.clear(); + + // 9. Setup ImFont and glyphs for runtime + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + // When merging fonts with MergeMode=true: + // - We can have multiple input fonts writing into a same destination font. + // - dst_font->ConfigData is != from cfg which is our source configuration. + ImFontConfig& cfg = atlas->ConfigData[src_i]; + ImFont* dst_font = cfg.DstFont; + + const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); + int unscaled_ascent, unscaled_descent, unscaled_line_gap; + stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); + + const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); + const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); + ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); + const float font_off_x = cfg.GlyphOffset.x; + const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); + + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) + { + // Register glyph + const int codepoint = src_tmp.GlyphsList[glyph_i]; + const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; + stbtt_aligned_quad q; + float unused_x = 0.0f, unused_y = 0.0f; + stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0); + dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); + } + } + + // Cleanup temporary (ImVector doesn't honor destructor) + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + src_tmp_array[src_i].~ImFontBuildSrcData(); + + ImFontAtlasBuildFinish(atlas); + return true; +} + +const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype() +{ + static ImFontBuilderIO io; + io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype; + return &io; +} + +#endif // IMGUI_ENABLE_STB_TRUETYPE + +void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) +{ + if (!font_config->MergeMode) + { + font->ClearOutputData(); + font->FontSize = font_config->SizePixels; + font->ConfigData = font_config; + font->ConfigDataCount = 0; + font->ContainerAtlas = atlas; + font->Ascent = ascent; + font->Descent = descent; + } + font->ConfigDataCount++; +} + +void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) +{ + stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; + IM_ASSERT(pack_context != NULL); + + ImVector& user_rects = atlas->CustomRects; + IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. + + ImVector pack_rects; + pack_rects.resize(user_rects.Size); + memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); + for (int i = 0; i < user_rects.Size; i++) + { + pack_rects[i].w = user_rects[i].Width; + pack_rects[i].h = user_rects[i].Height; + } + stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); + for (int i = 0; i < pack_rects.Size; i++) + if (pack_rects[i].was_packed) + { + user_rects[i].X = pack_rects[i].x; + user_rects[i].Y = pack_rects[i].y; + IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); + atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); + } +} + +void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) +{ + IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); + IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); + unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); + for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) + for (int off_x = 0; off_x < w; off_x++) + out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; +} + +void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value) +{ + IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); + IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); + unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth); + for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) + for (int off_x = 0; off_x < w; off_x++) + out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS; +} + +static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) +{ + ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors); + IM_ASSERT(r->IsPacked()); + + const int w = atlas->TexWidth; + if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) + { + // Render/copy pixels + IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); + const int x_for_white = r->X; + const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; + if (atlas->TexPixelsAlpha8 != NULL) + { + ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF); + ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF); + } + else + { + ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE); + ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE); + } + } + else + { + // Render 4 white pixels + IM_ASSERT(r->Width == 2 && r->Height == 2); + const int offset = (int)r->X + (int)r->Y * w; + if (atlas->TexPixelsAlpha8 != NULL) + { + atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; + } + else + { + atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE; + } + } + atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); +} + +static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) +{ + if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) + return; + + // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them + ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); + IM_ASSERT(r->IsPacked()); + for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row + { + // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle + unsigned int y = n; + unsigned int line_width = n; + unsigned int pad_left = (r->Width - line_width) / 2; + unsigned int pad_right = r->Width - (pad_left + line_width); + + // Write each slice + IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels + if (atlas->TexPixelsAlpha8 != NULL) + { + unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; + for (unsigned int i = 0; i < pad_left; i++) + *(write_ptr + i) = 0x00; + + for (unsigned int i = 0; i < line_width; i++) + *(write_ptr + pad_left + i) = 0xFF; + + for (unsigned int i = 0; i < pad_right; i++) + *(write_ptr + pad_left + line_width + i) = 0x00; + } + else + { + unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; + for (unsigned int i = 0; i < pad_left; i++) + *(write_ptr + i) = IM_COL32_BLACK_TRANS; + + for (unsigned int i = 0; i < line_width; i++) + *(write_ptr + pad_left + i) = IM_COL32_WHITE; + + for (unsigned int i = 0; i < pad_right; i++) + *(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS; + } + + // Calculate UVs for this line + ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; + ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; + float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts + atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); + } +} + +// Note: this is called / shared by both the stb_truetype and the FreeType builder +void ImFontAtlasBuildInit(ImFontAtlas* atlas) +{ + // Register texture region for mouse cursors or standard white pixels + if (atlas->PackIdMouseCursors < 0) + { + if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) + atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); + else + atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2); + } + + // Register texture region for thick lines + // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row + if (atlas->PackIdLines < 0) + { + if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) + atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); + } +} + +// This is called/shared by both the stb_truetype and the FreeType builder. +void ImFontAtlasBuildFinish(ImFontAtlas* atlas) +{ + // Render into our custom data blocks + IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL); + ImFontAtlasBuildRenderDefaultTexData(atlas); + ImFontAtlasBuildRenderLinesTexData(atlas); + + // Register custom rectangle glyphs + for (int i = 0; i < atlas->CustomRects.Size; i++) + { + const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; + if (r->Font == NULL || r->GlyphID == 0) + continue; + + // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH + IM_ASSERT(r->Font->ContainerAtlas == atlas); + ImVec2 uv0, uv1; + atlas->CalcCustomRectUV(r, &uv0, &uv1); + r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); + } + + // Build all fonts lookup tables + for (int i = 0; i < atlas->Fonts.Size; i++) + if (atlas->Fonts[i]->DirtyLookupTables) + atlas->Fonts[i]->BuildLookupTable(); + + // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). + // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. + // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots. + for (int i = 0; i < atlas->Fonts.size(); i++) + { + ImFont* font = atlas->Fonts[i]; + if (font->EllipsisChar != (ImWchar)-1) + continue; + const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; + for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++) + if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists + { + font->EllipsisChar = ellipsis_variants[j]; + break; + } + } +} + +// Retrieve list of range (2 int per range, values are inclusive) +const ImWchar* ImFontAtlas::GetGlyphRangesDefault() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesKorean() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x3131, 0x3163, // Korean alphabets + 0xAC00, 0xD7A3, // Korean characters + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x2000, 0x206F, // General Punctuation + 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana + 0x31F0, 0x31FF, // Katakana Phonetic Extensions + 0xFF00, 0xFFEF, // Half-width characters + 0x4e00, 0x9FAF, // CJK Ideograms + 0, + }; + return &ranges[0]; +} + +static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) +{ + for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) + { + out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); + base_codepoint += accumulative_offsets[n]; + } + out_ranges[0] = 0; +} + +//------------------------------------------------------------------------- +// [SECTION] ImFontAtlas glyph ranges helpers +//------------------------------------------------------------------------- + +const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() +{ + // Store 2500 regularly used characters for Simplified Chinese. + // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 + // This table covers 97.97% of all characters used during the month in July, 1987. + // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. + // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) + static const short accumulative_offsets_from_0x4E00[] = + { + 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, + 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, + 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, + 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, + 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, + 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, + 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, + 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, + 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, + 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, + 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, + 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, + 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, + 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, + 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, + 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, + 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, + 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, + 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, + 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, + 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, + 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, + 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, + 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, + 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, + 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, + 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, + 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, + 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, + 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, + 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, + 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, + 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, + 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, + 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, + 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, + 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, + 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, + 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, + 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 + }; + static ImWchar base_ranges[] = // not zero-terminated + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x2000, 0x206F, // General Punctuation + 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana + 0x31F0, 0x31FF, // Katakana Phonetic Extensions + 0xFF00, 0xFFEF // Half-width characters + }; + static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; + if (!full_ranges[0]) + { + memcpy(full_ranges, base_ranges, sizeof(base_ranges)); + UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); + } + return &full_ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() +{ + // 2999 ideograms code points for Japanese + // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points + // - 863 Jinmeiyo (meaning "for personal name") Kanji code points + // - Sourced from the character information database of the Information-technology Promotion Agency, Japan + // - https://mojikiban.ipa.go.jp/mji/ + // - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP). + // - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en + // - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode + // - You can generate this code by the script at: + // - https://github.com/vaiorabbit/everyday_use_kanji + // - References: + // - List of Joyo Kanji + // - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html + // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji + // - List of Jinmeiyo Kanji + // - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html + // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji + // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details. + // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. + // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) + static const short accumulative_offsets_from_0x4E00[] = + { + 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1, + 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3, + 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8, + 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5, + 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1, + 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30, + 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3, + 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4, + 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14, + 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1, + 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1, + 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1, + 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1, + 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2, + 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7, + 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5, + 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1, + 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7, + 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2, + 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5, + 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6, + 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2, + 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16, + 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11, + 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18, + 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9, + 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3, + 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6, + 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1, + 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8, + 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1, + 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10, + 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5, + 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2, + 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5, + 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1, + 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5, + 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4, + 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7, + 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5, + 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13, + 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21, + 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1, + 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38, + 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4, + 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4, + 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1, + 3,2,1,1,1,1,2,1,1, + }; + static ImWchar base_ranges[] = // not zero-terminated + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana + 0x31F0, 0x31FF, // Katakana Phonetic Extensions + 0xFF00, 0xFFEF // Half-width characters + }; + static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; + if (!full_ranges[0]) + { + memcpy(full_ranges, base_ranges, sizeof(base_ranges)); + UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); + } + return &full_ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement + 0x2DE0, 0x2DFF, // Cyrillic Extended-A + 0xA640, 0xA69F, // Cyrillic Extended-B + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesThai() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + 0x2010, 0x205E, // Punctuations + 0x0E00, 0x0E7F, // Thai + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + 0x0102, 0x0103, + 0x0110, 0x0111, + 0x0128, 0x0129, + 0x0168, 0x0169, + 0x01A0, 0x01A1, + 0x01AF, 0x01B0, + 0x1EA0, 0x1EF9, + 0, + }; + return &ranges[0]; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFontGlyphRangesBuilder +//----------------------------------------------------------------------------- + +void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) +{ + while (text_end ? (text < text_end) : *text) + { + unsigned int c = 0; + int c_len = ImTextCharFromUtf8(&c, text, text_end); + text += c_len; + if (c_len == 0) + break; + AddChar((ImWchar)c); + } +} + +void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) +{ + for (; ranges[0]; ranges += 2) + for (ImWchar c = ranges[0]; c <= ranges[1]; c++) + AddChar(c); +} + +void ImFontGlyphRangesBuilder::BuildRanges(ImVector* out_ranges) +{ + const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; + for (int n = 0; n <= max_codepoint; n++) + if (GetBit(n)) + { + out_ranges->push_back((ImWchar)n); + while (n < max_codepoint && GetBit(n + 1)) + n++; + out_ranges->push_back((ImWchar)n); + } + out_ranges->push_back(0); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFont +//----------------------------------------------------------------------------- + +ImFont::ImFont() +{ + FontSize = 0.0f; + FallbackAdvanceX = 0.0f; + FallbackChar = (ImWchar)'?'; + EllipsisChar = (ImWchar)-1; + FallbackGlyph = NULL; + ContainerAtlas = NULL; + ConfigData = NULL; + ConfigDataCount = 0; + DirtyLookupTables = false; + Scale = 1.0f; + Ascent = Descent = 0.0f; + MetricsTotalSurface = 0; + memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); +} + +ImFont::~ImFont() +{ + ClearOutputData(); +} + +void ImFont::ClearOutputData() +{ + FontSize = 0.0f; + FallbackAdvanceX = 0.0f; + Glyphs.clear(); + IndexAdvanceX.clear(); + IndexLookup.clear(); + FallbackGlyph = NULL; + ContainerAtlas = NULL; + DirtyLookupTables = true; + Ascent = Descent = 0.0f; + MetricsTotalSurface = 0; +} + +void ImFont::BuildLookupTable() +{ + int max_codepoint = 0; + for (int i = 0; i != Glyphs.Size; i++) + max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); + + // Build lookup table + IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved + IndexAdvanceX.clear(); + IndexLookup.clear(); + DirtyLookupTables = false; + memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); + GrowIndex(max_codepoint + 1); + for (int i = 0; i < Glyphs.Size; i++) + { + int codepoint = (int)Glyphs[i].Codepoint; + IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; + IndexLookup[codepoint] = (ImWchar)i; + + // Mark 4K page as used + const int page_n = codepoint / 4096; + Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); + } + + // Create a glyph to handle TAB + // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) + if (FindGlyph((ImWchar)' ')) + { + if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky) + Glyphs.resize(Glyphs.Size + 1); + ImFontGlyph& tab_glyph = Glyphs.back(); + tab_glyph = *FindGlyph((ImWchar)' '); + tab_glyph.Codepoint = '\t'; + tab_glyph.AdvanceX *= IM_TABSIZE; + IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; + IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); + } + + // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) + SetGlyphVisible((ImWchar)' ', false); + SetGlyphVisible((ImWchar)'\t', false); + + // Setup fall-backs + FallbackGlyph = FindGlyphNoFallback(FallbackChar); + FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; + for (int i = 0; i < max_codepoint + 1; i++) + if (IndexAdvanceX[i] < 0.0f) + IndexAdvanceX[i] = FallbackAdvanceX; +} + +// API is designed this way to avoid exposing the 4K page size +// e.g. use with IsGlyphRangeUnused(0, 255) +bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) +{ + unsigned int page_begin = (c_begin / 4096); + unsigned int page_last = (c_last / 4096); + for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) + if ((page_n >> 3) < sizeof(Used4kPagesMap)) + if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) + return false; + return true; +} + +void ImFont::SetGlyphVisible(ImWchar c, bool visible) +{ + if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c)) + glyph->Visible = visible ? 1 : 0; +} + +void ImFont::SetFallbackChar(ImWchar c) +{ + FallbackChar = c; + BuildLookupTable(); +} + +void ImFont::GrowIndex(int new_size) +{ + IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); + if (new_size <= IndexLookup.Size) + return; + IndexAdvanceX.resize(new_size, -1.0f); + IndexLookup.resize(new_size, (ImWchar)-1); +} + +// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. +// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). +// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font. +void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) +{ + if (cfg != NULL) + { + // Clamp & recenter if needed + const float advance_x_original = advance_x; + advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX); + if (advance_x != advance_x_original) + { + float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; + x0 += char_off_x; + x1 += char_off_x; + } + + // Snap to pixel + if (cfg->PixelSnapH) + advance_x = IM_ROUND(advance_x); + + // Bake spacing + advance_x += cfg->GlyphExtraSpacing.x; + } + + Glyphs.resize(Glyphs.Size + 1); + ImFontGlyph& glyph = Glyphs.back(); + glyph.Codepoint = (unsigned int)codepoint; + glyph.Visible = (x0 != x1) && (y0 != y1); + glyph.Colored = false; + glyph.X0 = x0; + glyph.Y0 = y0; + glyph.X1 = x1; + glyph.Y1 = y1; + glyph.U0 = u0; + glyph.V0 = v0; + glyph.U1 = u1; + glyph.V1 = v1; + glyph.AdvanceX = advance_x; + + // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) + // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. + float pad = ContainerAtlas->TexGlyphPadding + 0.99f; + DirtyLookupTables = true; + MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); +} + +void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) +{ + IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. + unsigned int index_size = (unsigned int)IndexLookup.Size; + + if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists + return; + if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op + return; + + GrowIndex(dst + 1); + IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; + IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; +} + +const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const +{ + if (c >= (size_t)IndexLookup.Size) + return FallbackGlyph; + const ImWchar i = IndexLookup.Data[c]; + if (i == (ImWchar)-1) + return FallbackGlyph; + return &Glyphs.Data[i]; +} + +const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const +{ + if (c >= (size_t)IndexLookup.Size) + return NULL; + const ImWchar i = IndexLookup.Data[c]; + if (i == (ImWchar)-1) + return NULL; + return &Glyphs.Data[i]; +} + +const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const +{ + // Simple word-wrapping for English, not full-featured. Please submit failing cases! + // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) + + // For references, possible wrap point marked with ^ + // "aaa bbb, ccc,ddd. eee fff. ggg!" + // ^ ^ ^ ^ ^__ ^ ^ + + // List of hardcoded separators: .,;!?'" + + // Skip extra blanks after a line returns (that includes not counting them in width computation) + // e.g. "Hello world" --> "Hello" "World" + + // Cut words that cannot possibly fit within one line. + // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" + + float line_width = 0.0f; + float word_width = 0.0f; + float blank_width = 0.0f; + wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters + + const char* word_end = text; + const char* prev_word_end = NULL; + bool inside_word = true; + + const char* s = text; + while (s < text_end) + { + unsigned int c = (unsigned int)*s; + const char* next_s; + if (c < 0x80) + next_s = s + 1; + else + next_s = s + ImTextCharFromUtf8(&c, s, text_end); + if (c == 0) + break; + + if (c < 32) + { + if (c == '\n') + { + line_width = word_width = blank_width = 0.0f; + inside_word = true; + s = next_s; + continue; + } + if (c == '\r') + { + s = next_s; + continue; + } + } + + const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); + if (ImCharIsBlankW(c)) + { + if (inside_word) + { + line_width += blank_width; + blank_width = 0.0f; + word_end = s; + } + blank_width += char_width; + inside_word = false; + } + else + { + word_width += char_width; + if (inside_word) + { + word_end = next_s; + } + else + { + prev_word_end = word_end; + line_width += word_width + blank_width; + word_width = blank_width = 0.0f; + } + + // Allow wrapping after punctuation. + inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); + } + + // We ignore blank width at the end of the line (they can be skipped) + if (line_width + word_width > wrap_width) + { + // Words that cannot possibly fit within an entire line will be cut anywhere. + if (word_width < wrap_width) + s = prev_word_end ? prev_word_end : word_end; + break; + } + + s = next_s; + } + + return s; +} + +ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const +{ + if (!text_end) + text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. + + const float line_height = size; + const float scale = size / FontSize; + + ImVec2 text_size = ImVec2(0, 0); + float line_width = 0.0f; + + const bool word_wrap_enabled = (wrap_width > 0.0f); + const char* word_wrap_eol = NULL; + + const char* s = text_begin; + while (s < text_end) + { + if (word_wrap_enabled) + { + // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. + if (!word_wrap_eol) + { + word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); + if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. + word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below + } + + if (s >= word_wrap_eol) + { + if (text_size.x < line_width) + text_size.x = line_width; + text_size.y += line_height; + line_width = 0.0f; + word_wrap_eol = NULL; + + // Wrapping skips upcoming blanks + while (s < text_end) + { + const char c = *s; + if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } + } + continue; + } + } + + // Decode and advance source + const char* prev_s = s; + unsigned int c = (unsigned int)*s; + if (c < 0x80) + { + s += 1; + } + else + { + s += ImTextCharFromUtf8(&c, s, text_end); + if (c == 0) // Malformed UTF-8? + break; + } + + if (c < 32) + { + if (c == '\n') + { + text_size.x = ImMax(text_size.x, line_width); + text_size.y += line_height; + line_width = 0.0f; + continue; + } + if (c == '\r') + continue; + } + + const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; + if (line_width + char_width >= max_width) + { + s = prev_s; + break; + } + + line_width += char_width; + } + + if (text_size.x < line_width) + text_size.x = line_width; + + if (line_width > 0 || text_size.y == 0.0f) + text_size.y += line_height; + + if (remaining) + *remaining = s; + + return text_size; +} + +// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. +void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const +{ + const ImFontGlyph* glyph = FindGlyph(c); + if (!glyph || !glyph->Visible) + return; + if (glyph->Colored) + col |= ~IM_COL32_A_MASK; + float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; + pos.x = IM_FLOOR(pos.x); + pos.y = IM_FLOOR(pos.y); + draw_list->PrimReserve(6, 4); + draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); +} + +// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. +void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const +{ + if (!text_end) + text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. + + // Align to be pixel perfect + pos.x = IM_FLOOR(pos.x); + pos.y = IM_FLOOR(pos.y); + float x = pos.x; + float y = pos.y; + if (y > clip_rect.w) + return; + + const float scale = size / FontSize; + const float line_height = FontSize * scale; + const bool word_wrap_enabled = (wrap_width > 0.0f); + const char* word_wrap_eol = NULL; + + // Fast-forward to first visible line + const char* s = text_begin; + if (y + line_height < clip_rect.y && !word_wrap_enabled) + while (y + line_height < clip_rect.y && s < text_end) + { + s = (const char*)memchr(s, '\n', text_end - s); + s = s ? s + 1 : text_end; + y += line_height; + } + + // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() + // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) + if (text_end - s > 10000 && !word_wrap_enabled) + { + const char* s_end = s; + float y_end = y; + while (y_end < clip_rect.w && s_end < text_end) + { + s_end = (const char*)memchr(s_end, '\n', text_end - s_end); + s_end = s_end ? s_end + 1 : text_end; + y_end += line_height; + } + text_end = s_end; + } + if (s == text_end) + return; + + // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) + const int vtx_count_max = (int)(text_end - s) * 4; + const int idx_count_max = (int)(text_end - s) * 6; + const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; + draw_list->PrimReserve(idx_count_max, vtx_count_max); + + ImDrawVert* vtx_write = draw_list->_VtxWritePtr; + ImDrawIdx* idx_write = draw_list->_IdxWritePtr; + unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; + + const ImU32 col_untinted = col | ~IM_COL32_A_MASK; + + while (s < text_end) + { + if (word_wrap_enabled) + { + // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. + if (!word_wrap_eol) + { + word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); + if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. + word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below + } + + if (s >= word_wrap_eol) + { + x = pos.x; + y += line_height; + word_wrap_eol = NULL; + + // Wrapping skips upcoming blanks + while (s < text_end) + { + const char c = *s; + if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } + } + continue; + } + } + + // Decode and advance source + unsigned int c = (unsigned int)*s; + if (c < 0x80) + { + s += 1; + } + else + { + s += ImTextCharFromUtf8(&c, s, text_end); + if (c == 0) // Malformed UTF-8? + break; + } + + if (c < 32) + { + if (c == '\n') + { + x = pos.x; + y += line_height; + if (y > clip_rect.w) + break; // break out of main loop + continue; + } + if (c == '\r') + continue; + } + + const ImFontGlyph* glyph = FindGlyph((ImWchar)c); + if (glyph == NULL) + continue; + + float char_width = glyph->AdvanceX * scale; + if (glyph->Visible) + { + // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w + float x1 = x + glyph->X0 * scale; + float x2 = x + glyph->X1 * scale; + float y1 = y + glyph->Y0 * scale; + float y2 = y + glyph->Y1 * scale; + if (x1 <= clip_rect.z && x2 >= clip_rect.x) + { + // Render a character + float u1 = glyph->U0; + float v1 = glyph->V0; + float u2 = glyph->U1; + float v2 = glyph->V1; + + // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. + if (cpu_fine_clip) + { + if (x1 < clip_rect.x) + { + u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); + x1 = clip_rect.x; + } + if (y1 < clip_rect.y) + { + v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); + y1 = clip_rect.y; + } + if (x2 > clip_rect.z) + { + u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); + x2 = clip_rect.z; + } + if (y2 > clip_rect.w) + { + v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); + y2 = clip_rect.w; + } + if (y1 >= y2) + { + x += char_width; + continue; + } + } + + // Support for untinted glyphs + ImU32 glyph_col = glyph->Colored ? col_untinted : col; + + // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: + { + idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); + idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); + vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; + vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; + vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; + vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; + vtx_write += 4; + vtx_current_idx += 4; + idx_write += 6; + } + } + } + x += char_width; + } + + // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. + draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() + draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); + draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); + draw_list->_VtxWritePtr = vtx_write; + draw_list->_IdxWritePtr = idx_write; + draw_list->_VtxCurrentIdx = vtx_current_idx; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGui Internal Render Helpers +//----------------------------------------------------------------------------- +// Vaguely redesigned to stop accessing ImGui global state: +// - RenderArrow() +// - RenderBullet() +// - RenderCheckMark() +// - RenderMouseCursor() +// - RenderArrowPointingAt() +// - RenderRectFilledRangeH() +//----------------------------------------------------------------------------- +// Function in need of a redesign (legacy mess) +// - RenderColorRectWithAlphaCheckerboard() +//----------------------------------------------------------------------------- + +// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state +void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) +{ + const float h = draw_list->_Data->FontSize * 1.00f; + float r = h * 0.40f * scale; + ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); + + ImVec2 a, b, c; + switch (dir) + { + case ImGuiDir_Up: + case ImGuiDir_Down: + if (dir == ImGuiDir_Up) r = -r; + a = ImVec2(+0.000f, +0.750f) * r; + b = ImVec2(-0.866f, -0.750f) * r; + c = ImVec2(+0.866f, -0.750f) * r; + break; + case ImGuiDir_Left: + case ImGuiDir_Right: + if (dir == ImGuiDir_Left) r = -r; + a = ImVec2(+0.750f, +0.000f) * r; + b = ImVec2(-0.750f, +0.866f) * r; + c = ImVec2(-0.750f, -0.866f) * r; + break; + case ImGuiDir_None: + case ImGuiDir_COUNT: + IM_ASSERT(0); + break; + } + draw_list->AddTriangleFilled(center + a, center + b, center + c, col); +} + +void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) +{ + draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); +} + +void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) +{ + float thickness = ImMax(sz / 5.0f, 1.0f); + sz -= thickness * 0.5f; + pos += ImVec2(thickness * 0.25f, thickness * 0.25f); + + float third = sz / 3.0f; + float bx = pos.x + third; + float by = pos.y + sz - third * 0.5f; + draw_list->PathLineTo(ImVec2(bx - third, by - third)); + draw_list->PathLineTo(ImVec2(bx, by)); + draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f)); + draw_list->PathStroke(col, 0, thickness); +} + +void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) +{ + if (mouse_cursor == ImGuiMouseCursor_None) + return; + IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); + + ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; + ImVec2 offset, size, uv[4]; + if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) + { + pos -= offset; + ImTextureID tex_id = font_atlas->TexID; + draw_list->PushTextureID(tex_id); + draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow); + draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow); + draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border); + draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill); + draw_list->PopTextureID(); + } +} + +// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. +void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) +{ + switch (direction) + { + case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; + case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; + case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; + case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; + case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings + } +} + +static inline float ImAcos01(float x) +{ + if (x <= 0.0f) return IM_PI * 0.5f; + if (x >= 1.0f) return 0.0f; + return ImAcos(x); + //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. +} + +// FIXME: Cleanup and move code to ImDrawList. +void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) +{ + if (x_end_norm == x_start_norm) + return; + if (x_start_norm > x_end_norm) + ImSwap(x_start_norm, x_end_norm); + + ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); + ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); + if (rounding == 0.0f) + { + draw_list->AddRectFilled(p0, p1, col, 0.0f); + return; + } + + rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); + const float inv_rounding = 1.0f / rounding; + const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); + const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); + const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. + const float x0 = ImMax(p0.x, rect.Min.x + rounding); + if (arc0_b == arc0_e) + { + draw_list->PathLineTo(ImVec2(x0, p1.y)); + draw_list->PathLineTo(ImVec2(x0, p0.y)); + } + else if (arc0_b == 0.0f && arc0_e == half_pi) + { + draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL + draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR + } + else + { + draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL + draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR + } + if (p1.x > rect.Min.x + rounding) + { + const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); + const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); + const float x1 = ImMin(p1.x, rect.Max.x - rounding); + if (arc1_b == arc1_e) + { + draw_list->PathLineTo(ImVec2(x1, p0.y)); + draw_list->PathLineTo(ImVec2(x1, p1.y)); + } + else if (arc1_b == 0.0f && arc1_e == half_pi) + { + draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR + draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR + } + else + { + draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR + draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR + } + } + draw_list->PathFillConvex(col); +} + +void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding) +{ + const bool fill_L = (inner.Min.x > outer.Min.x); + const bool fill_R = (inner.Max.x < outer.Max.x); + const bool fill_U = (inner.Min.y > outer.Min.y); + const bool fill_D = (inner.Max.y < outer.Max.y); + if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); + if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); + if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); + if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); + if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft); + if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight); + if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft); + if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); +} + +// Helper for ColorPicker4() +// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. +// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. +// FIXME: uses ImGui::GetColorU32 +void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) +{ + if ((flags & ImDrawFlags_RoundCornersMask_) == 0) + flags = ImDrawFlags_RoundCornersDefault_; + if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) + { + ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); + ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); + draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags); + + int yi = 0; + for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) + { + float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); + if (y2 <= y1) + continue; + for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) + { + float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); + if (x2 <= x1) + continue; + ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; + if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; } + if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; } + + // Combine flags + cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags); + draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags); + } + } + } + else + { + draw_list->AddRectFilled(p_min, p_max, col, rounding, flags); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Decompression code +//----------------------------------------------------------------------------- +// Compressed with stb_compress() then converted to a C array and encoded as base85. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. +// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h +//----------------------------------------------------------------------------- + +static unsigned int stb_decompress_length(const unsigned char *input) +{ + return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; +} + +static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; +static const unsigned char *stb__barrier_in_b; +static unsigned char *stb__dout; +static void stb__match(const unsigned char *data, unsigned int length) +{ + // INVERSE of memmove... write each byte before copying the next... + IM_ASSERT(stb__dout + length <= stb__barrier_out_e); + if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } + if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } + while (length--) *stb__dout++ = *data++; +} + +static void stb__lit(const unsigned char *data, unsigned int length) +{ + IM_ASSERT(stb__dout + length <= stb__barrier_out_e); + if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } + if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } + memcpy(stb__dout, data, length); + stb__dout += length; +} + +#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) +#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) +#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) + +static const unsigned char *stb_decompress_token(const unsigned char *i) +{ + if (*i >= 0x20) { // use fewer if's for cases that expand small + if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; + else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; + else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); + } else { // more ifs for cases that expand large, since overhead is amortized + if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; + else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; + else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); + else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); + else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; + else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; + } + return i; +} + +static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) +{ + const unsigned long ADLER_MOD = 65521; + unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; + unsigned long blocklen = buflen % 5552; + + unsigned long i; + while (buflen) { + for (i=0; i + 7 < blocklen; i += 8) { + s1 += buffer[0], s2 += s1; + s1 += buffer[1], s2 += s1; + s1 += buffer[2], s2 += s1; + s1 += buffer[3], s2 += s1; + s1 += buffer[4], s2 += s1; + s1 += buffer[5], s2 += s1; + s1 += buffer[6], s2 += s1; + s1 += buffer[7], s2 += s1; + + buffer += 8; + } + + for (; i < blocklen; ++i) + s1 += *buffer++, s2 += s1; + + s1 %= ADLER_MOD, s2 %= ADLER_MOD; + buflen -= blocklen; + blocklen = 5552; + } + return (unsigned int)(s2 << 16) + (unsigned int)s1; +} + +static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) +{ + if (stb__in4(0) != 0x57bC0000) return 0; + if (stb__in4(4) != 0) return 0; // error! stream is > 4GB + const unsigned int olen = stb_decompress_length(i); + stb__barrier_in_b = i; + stb__barrier_out_e = output + olen; + stb__barrier_out_b = output; + i += 16; + + stb__dout = output; + for (;;) { + const unsigned char *old_i = i; + i = stb_decompress_token(i); + if (i == old_i) { + if (*i == 0x05 && i[1] == 0xfa) { + IM_ASSERT(stb__dout == output + olen); + if (stb__dout != output + olen) return 0; + if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) + return 0; + return olen; + } else { + IM_ASSERT(0); /* NOTREACHED */ + return 0; + } + } + IM_ASSERT(stb__dout <= output + olen); + if (stb__dout > output + olen) + return 0; + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Default font data (ProggyClean.ttf) +//----------------------------------------------------------------------------- +// ProggyClean.ttf +// Copyright (c) 2004, 2005 Tristan Grimmer +// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) +// Download and more information at http://upperbounds.net +//----------------------------------------------------------------------------- +// File: 'ProggyClean.ttf' (41208 bytes) +// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). +// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. +//----------------------------------------------------------------------------- +static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = + "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" + 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0000000..83b139e --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui_impl_rw.cpp @@ -0,0 +1,240 @@ +#include +#include +#include + +#include "imgui/imgui.h" +#include "imgui_impl_rw.h" + +using namespace rw::RWDEVICE; + +static rw::Texture *g_FontTexture; +static Im2DVertex *g_vertbuf; +static int g_vertbufSize; + +void +ImGui_ImplRW_RenderDrawLists(ImDrawData* draw_data) +{ + ImGuiIO &io = ImGui::GetIO(); + + // minimized + if (io.DisplaySize.x <= 0.0f || io.DisplaySize.y <= 0.0f) + return; + + if(g_vertbuf == nil || g_vertbufSize < draw_data->TotalVtxCount){ + if(g_vertbuf){ + rwFree(g_vertbuf); + g_vertbuf = nil; + } + g_vertbufSize = draw_data->TotalVtxCount + 5000; + g_vertbuf = rwNewT(Im2DVertex, g_vertbufSize, 0); + } + + float xoff = 0.0f; + float yoff = 0.0f; +#ifdef RWHALFPIXEL + xoff = -0.5; + yoff = 0.5; +#endif + + rw::Camera *cam = (rw::Camera*)rw::engine->currentCamera; + Im2DVertex *vtx_dst = g_vertbuf; + float recipZ = 1.0f/cam->nearPlane; + for(int n = 0; n < draw_data->CmdListsCount; n++){ + const ImDrawList *cmd_list = draw_data->CmdLists[n]; + const ImDrawVert *vtx_src = cmd_list->VtxBuffer.Data; + for(int i = 0; i < cmd_list->VtxBuffer.Size; i++){ + vtx_dst[i].setScreenX(vtx_src[i].pos.x + xoff); + vtx_dst[i].setScreenY(vtx_src[i].pos.y + yoff); + vtx_dst[i].setScreenZ(rw::im2d::GetNearZ()); + vtx_dst[i].setCameraZ(cam->nearPlane); + vtx_dst[i].setRecipCameraZ(recipZ); + vtx_dst[i].setColor(vtx_src[i].col&0xFF, vtx_src[i].col>>8 & 0xFF, vtx_src[i].col>>16 & 0xFF, vtx_src[i].col>>24 & 0xFF); + vtx_dst[i].setU(vtx_src[i].uv.x, recipZ); + vtx_dst[i].setV(vtx_src[i].uv.y, recipZ); + } + vtx_dst += cmd_list->VtxBuffer.Size; + } + + int vertexAlpha = rw::GetRenderState(rw::VERTEXALPHA); + int srcBlend = rw::GetRenderState(rw::SRCBLEND); + int dstBlend = rw::GetRenderState(rw::DESTBLEND); + int ztest = rw::GetRenderState(rw::ZTESTENABLE); + void *tex = rw::GetRenderStatePtr(rw::TEXTURERASTER); + int addrU = rw::GetRenderState(rw::TEXTUREADDRESSU); + int addrV = rw::GetRenderState(rw::TEXTUREADDRESSV); + int filter = rw::GetRenderState(rw::TEXTUREFILTER); + int cullmode = rw::GetRenderState(rw::CULLMODE); + + rw::SetRenderState(rw::VERTEXALPHA, 1); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA); + rw::SetRenderState(rw::ZTESTENABLE, 0); + rw::SetRenderState(rw::CULLMODE, rw::CULLNONE); + + int vtx_offset = 0; + for(int n = 0; n < draw_data->CmdListsCount; n++){ + const ImDrawList *cmd_list = draw_data->CmdLists[n]; + int idx_offset = 0; + for(int i = 0; i < cmd_list->CmdBuffer.Size; i++){ + const ImDrawCmd *pcmd = &cmd_list->CmdBuffer[i]; + if(pcmd->UserCallback) + pcmd->UserCallback(cmd_list, pcmd); + else{ + rw::Texture *tex = (rw::Texture*)pcmd->TextureId; + if(tex && tex->raster){ + rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster); + rw::SetRenderState(rw::TEXTUREADDRESSU, tex->getAddressU()); + rw::SetRenderState(rw::TEXTUREADDRESSV, tex->getAddressV()); + rw::SetRenderState(rw::TEXTUREFILTER, tex->getFilter()); + }else + rw::SetRenderStatePtr(rw::TEXTURERASTER, nil); + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, + g_vertbuf+vtx_offset, cmd_list->VtxBuffer.Size, + cmd_list->IdxBuffer.Data+idx_offset, pcmd->ElemCount); + } + idx_offset += pcmd->ElemCount; + } + vtx_offset += cmd_list->VtxBuffer.Size; + } + + rw::SetRenderState(rw::VERTEXALPHA,vertexAlpha); + rw::SetRenderState(rw::SRCBLEND, srcBlend); + rw::SetRenderState(rw::DESTBLEND, dstBlend); + rw::SetRenderState(rw::ZTESTENABLE, ztest); + rw::SetRenderStatePtr(rw::TEXTURERASTER, tex); + rw::SetRenderState(rw::TEXTUREADDRESSU, addrU); + rw::SetRenderState(rw::TEXTUREADDRESSV, addrV); + rw::SetRenderState(rw::TEXTUREFILTER, filter); + rw::SetRenderState(rw::CULLMODE, cullmode); +} + +bool +ImGui_ImplRW_Init(void) +{ + using namespace sk; + + ImGui::CreateContext(); + ImGuiIO &io = ImGui::GetIO(); + + io.KeyMap[ImGuiKey_Tab] = KEY_TAB; + io.KeyMap[ImGuiKey_LeftArrow] = KEY_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = KEY_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = KEY_UP; + io.KeyMap[ImGuiKey_DownArrow] = KEY_DOWN; + io.KeyMap[ImGuiKey_PageUp] = KEY_PGUP; + io.KeyMap[ImGuiKey_PageDown] = KEY_PGDN; + io.KeyMap[ImGuiKey_Home] = KEY_HOME; + io.KeyMap[ImGuiKey_End] = KEY_END; + io.KeyMap[ImGuiKey_Delete] = KEY_DEL; + io.KeyMap[ImGuiKey_Backspace] = KEY_BACKSP; + io.KeyMap[ImGuiKey_Enter] = KEY_ENTER; + io.KeyMap[ImGuiKey_Escape] = KEY_ESC; + io.KeyMap[ImGuiKey_A] = 'A'; + io.KeyMap[ImGuiKey_C] = 'C'; + io.KeyMap[ImGuiKey_V] = 'V'; + io.KeyMap[ImGuiKey_X] = 'X'; + io.KeyMap[ImGuiKey_Y] = 'Y'; + io.KeyMap[ImGuiKey_Z] = 'Z'; + + return true; +} + +void +ImGui_ImplRW_Shutdown(void) +{ +} + +static bool +ImGui_ImplRW_CreateFontsTexture() +{ + // Build texture atlas + ImGuiIO &io = ImGui::GetIO(); + unsigned char *pixels; + int width, height; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nil); + + rw::Image *image; + image = rw::Image::create(width, height, 32); + image->allocate(); + for(int y = 0; y < height; y++) + memcpy(image->pixels + image->stride*y, pixels + width*4* y, width*4); + g_FontTexture = rw::Texture::create(rw::Raster::createFromImage(image)); + g_FontTexture->setFilter(rw::Texture::LINEAR); + image->destroy(); + + // Store our identifier + io.Fonts->TexID = (void*)g_FontTexture; + + return true; +} + +bool +ImGui_ImplRW_CreateDeviceObjects() +{ +// if(!g_pd3dDevice) +// return false; + if(!ImGui_ImplRW_CreateFontsTexture()) + return false; + return true; +} + +void +ImGui_ImplRW_NewFrame(float timeDelta) +{ + if(!g_FontTexture) + ImGui_ImplRW_CreateDeviceObjects(); + + ImGuiIO &io = ImGui::GetIO(); + + io.DisplaySize = ImVec2(sk::globals.width, sk::globals.height); + io.DeltaTime = timeDelta; + + io.KeyCtrl = io.KeysDown[sk::KEY_LCTRL] || io.KeysDown[sk::KEY_RCTRL]; + io.KeyShift = io.KeysDown[sk::KEY_LSHIFT] || io.KeysDown[sk::KEY_RSHIFT]; + io.KeyAlt = io.KeysDown[sk::KEY_LALT] || io.KeysDown[sk::KEY_RALT]; + io.KeySuper = false; + + if(io.WantSetMousePos) + sk::SetMousePosition(io.MousePos.x, io.MousePos.y); + + ImGui::NewFrame(); +} + +sk::EventStatus +ImGuiEventHandler(sk::Event e, void *param) +{ + using namespace sk; + + ImGuiIO &io = ImGui::GetIO(); + MouseState *ms; + uint c; + + switch(e){ + case KEYDOWN: + c = *(int*)param; + if(c < 256) + io.KeysDown[c] = 1; + return EVENTPROCESSED; + case KEYUP: + c = *(int*)param; + if(c < 256) + io.KeysDown[c] = 0; + return EVENTPROCESSED; + case CHARINPUT: + c = (uint)(uintptr)param; + io.AddInputCharacter((unsigned short)c); + return EVENTPROCESSED; + case MOUSEMOVE: + ms = (MouseState*)param; + io.MousePos.x = ms->posx; + io.MousePos.y = ms->posy; + return EVENTPROCESSED; + case MOUSEBTN: + ms = (MouseState*)param; + io.MouseDown[0] = !!(ms->buttons & 1); + io.MouseDown[2] = !!(ms->buttons & 2); + io.MouseDown[1] = !!(ms->buttons & 4); + return EVENTPROCESSED; + } + return EVENTPROCESSED; +} diff --git a/vendor/librw/skeleton/imgui/imgui_impl_rw.h b/vendor/librw/skeleton/imgui/imgui_impl_rw.h new file mode 100644 index 0000000..32e961e --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui_impl_rw.h @@ -0,0 +1,5 @@ +IMGUI_API bool ImGui_ImplRW_Init(void); +IMGUI_API void ImGui_ImplRW_Shutdown(void); +IMGUI_API void ImGui_ImplRW_NewFrame(float timeDelta); +sk::EventStatus ImGuiEventHandler(sk::Event e, void *param); +void ImGui_ImplRW_RenderDrawLists(ImDrawData* draw_data); \ No newline at end of file diff --git a/vendor/librw/skeleton/imgui/imgui_internal.h b/vendor/librw/skeleton/imgui/imgui_internal.h new file mode 100644 index 0000000..8006246 --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui_internal.h @@ -0,0 +1,2688 @@ +// dear imgui, v1.83 +// (internal structures/api) + +// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! +// Set: +// #define IMGUI_DEFINE_MATH_OPERATORS +// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) + +/* + +Index of this file: + +// [SECTION] Header mess +// [SECTION] Forward declarations +// [SECTION] Context pointer +// [SECTION] STB libraries includes +// [SECTION] Macros +// [SECTION] Generic helpers +// [SECTION] ImDrawList support +// [SECTION] Widgets support: flags, enums, data structures +// [SECTION] Columns support +// [SECTION] Multi-select support +// [SECTION] Docking support +// [SECTION] Viewport support +// [SECTION] Settings support +// [SECTION] Metrics, Debug +// [SECTION] Generic context hooks +// [SECTION] ImGuiContext (main imgui context) +// [SECTION] ImGuiWindowTempData, ImGuiWindow +// [SECTION] Tab bar, Tab item support +// [SECTION] Table support +// [SECTION] ImGui internal API +// [SECTION] ImFontAtlas internal API +// [SECTION] Test Engine specific hooks (imgui_test_engine) + +*/ + +#pragma once +#ifndef IMGUI_DISABLE + +//----------------------------------------------------------------------------- +// [SECTION] Header mess +//----------------------------------------------------------------------------- + +#ifndef IMGUI_VERSION +#error Must include imgui.h before imgui_internal.h +#endif + +#include // FILE*, sscanf +#include // NULL, malloc, free, qsort, atoi, atof +#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf +#include // INT_MIN, INT_MAX + +// Enable SSE intrinsics if available +#if defined __SSE__ || defined __x86_64__ || defined _M_X64 +#define IMGUI_ENABLE_SSE +#include +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) +#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) +#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). + +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#pragma clang diagnostic push +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok, for ImFloorSigned() +#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wold-style-cast" +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" +#pragma clang diagnostic ignored "-Wdouble-promotion" +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +// Legacy defines +#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74 +#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS +#endif +#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74 +#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS +#endif + +// Enable stb_truetype by default unless FreeType is enabled. +// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together. +#ifndef IMGUI_ENABLE_FREETYPE +#define IMGUI_ENABLE_STB_TRUETYPE +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward declarations +//----------------------------------------------------------------------------- + +struct ImBitVector; // Store 1-bit per value +struct ImRect; // An axis-aligned rectangle (2 points) +struct ImDrawDataBuilder; // Helper to build a ImDrawData instance +struct ImDrawListSharedData; // Data shared between all ImDrawList instances +struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it +struct ImGuiContext; // Main Dear ImGui context +struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine +struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum +struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() +struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box +struct ImGuiLastItemDataBackup; // Backup and restore IsItemHovered() internal data +struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only +struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result +struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions +struct ImGuiNextWindowData; // Storage for SetNextWindow** functions +struct ImGuiNextItemData; // Storage for SetNextItem** functions +struct ImGuiOldColumnData; // Storage data for a single column for legacy Columns() api +struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api +struct ImGuiPopupData; // Storage for current popup stack +struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file +struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting +struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it +struct ImGuiTabBar; // Storage for a tab bar +struct ImGuiTabItem; // Storage for a tab item (within a tab bar) +struct ImGuiTable; // Storage for a table +struct ImGuiTableColumn; // Storage for one column of a table +struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables. +struct ImGuiTableSettings; // Storage for a table .ini settings +struct ImGuiTableColumnsSettings; // Storage for a column .ini settings +struct ImGuiWindow; // Storage for one window +struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window) +struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session) + +// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. +typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical +typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() +typedef int ImGuiItemAddFlags; // -> enum ImGuiItemAddFlags_ // Flags: for ItemAdd() +typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags +typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns() +typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() +typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() +typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests +typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions +typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions +typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx() +typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() +typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx() + +typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); + +//----------------------------------------------------------------------------- +// [SECTION] Context pointer +// See implementation of this variable in imgui.cpp for comments and details. +//----------------------------------------------------------------------------- + +#ifndef GImGui +extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer +#endif + +//------------------------------------------------------------------------- +// [SECTION] STB libraries includes +//------------------------------------------------------------------------- + +namespace ImStb +{ + +#undef STB_TEXTEDIT_STRING +#undef STB_TEXTEDIT_CHARTYPE +#define STB_TEXTEDIT_STRING ImGuiInputTextState +#define STB_TEXTEDIT_CHARTYPE ImWchar +#define STB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f) +#define STB_TEXTEDIT_UNDOSTATECOUNT 99 +#define STB_TEXTEDIT_UNDOCHARCOUNT 999 +#include "imstb_textedit.h" + +} // namespace ImStb + +//----------------------------------------------------------------------------- +// [SECTION] Macros +//----------------------------------------------------------------------------- + +// Debug Logging +#ifndef IMGUI_DEBUG_LOG +#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) +#endif + +// Debug Logging for selected systems. Remove the '((void)0) //' to enable. +//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log +//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log +#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log +#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log + +// Static Asserts +#if (__cplusplus >= 201100) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201100) +#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "") +#else +#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] +#endif + +// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much. +// We currently don't have many of those so the effect is currently negligible, but onward intent to add more aggressive ones in the code. +//#define IMGUI_DEBUG_PARANOID +#ifdef IMGUI_DEBUG_PARANOID +#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR) +#else +#define IM_ASSERT_PARANOID(_EXPR) +#endif + +// Error handling +// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults. +#ifndef IM_ASSERT_USER_ERROR +#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG) // Recoverable User Error +#endif + +// Misc Macros +#define IM_PI 3.14159265358979323846f +#ifdef _WIN32 +#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!) +#else +#define IM_NEWLINE "\n" +#endif +#define IM_TABSIZE (4) +#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8 +#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose +#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 +#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds +#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // + +// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall +#ifdef _MSC_VER +#define IMGUI_CDECL __cdecl +#else +#define IMGUI_CDECL +#endif + +// Warnings +#if defined(_MSC_VER) && !defined(__clang__) +#define IM_MSVC_WARNING_SUPPRESS(XXXX) __pragma(warning(suppress: XXXX)) +#else +#define IM_MSVC_WARNING_SUPPRESS(XXXX) +#endif + +// Debug Tools +// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item. +#ifndef IM_DEBUG_BREAK +#if defined(__clang__) +#define IM_DEBUG_BREAK() __builtin_debugtrap() +#elif defined (_MSC_VER) +#define IM_DEBUG_BREAK() __debugbreak() +#else +#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger! +#endif +#endif // #ifndef IM_DEBUG_BREAK + +//----------------------------------------------------------------------------- +// [SECTION] Generic helpers +// Note that the ImXXX helpers functions are lower-level than ImGui functions. +// ImGui functions or the ImGui context are never called/used from other ImXXX functions. +//----------------------------------------------------------------------------- +// - Helpers: Hashing +// - Helpers: Sorting +// - Helpers: Bit manipulation +// - Helpers: String, Formatting +// - Helpers: UTF-8 <> wchar conversions +// - Helpers: ImVec2/ImVec4 operators +// - Helpers: Maths +// - Helpers: Geometry +// - Helper: ImVec1 +// - Helper: ImVec2ih +// - Helper: ImRect +// - Helper: ImBitArray +// - Helper: ImBitVector +// - Helper: ImSpan<>, ImSpanAllocator<> +// - Helper: ImPool<> +// - Helper: ImChunkStream<> +//----------------------------------------------------------------------------- + +// Helpers: Hashing +IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0); +IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0); +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] +#endif + +// Helpers: Sorting +#define ImQsort qsort + +// Helpers: Color Blending +IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b); + +// Helpers: Bit manipulation +static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } +static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; } +static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } + +// Helpers: String, Formatting +IMGUI_API int ImStricmp(const char* str1, const char* str2); +IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); +IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); +IMGUI_API char* ImStrdup(const char* str); +IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); +IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); +IMGUI_API int ImStrlenW(const ImWchar* str); +IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line +IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line +IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); +IMGUI_API void ImStrTrimBlanks(char* str); +IMGUI_API const char* ImStrSkipBlank(const char* str); +IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); +IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); +IMGUI_API const char* ImParseFormatFindStart(const char* format); +IMGUI_API const char* ImParseFormatFindEnd(const char* format); +IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); +IMGUI_API int ImParseFormatPrecision(const char* format, int default_value); +static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } +static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } + +// Helpers: UTF-8 <> wchar conversions +IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count +IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count +IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count +IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) +IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 +IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 + +// Helpers: ImVec2/ImVec4 operators +// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) +// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. +#ifdef IMGUI_DEFINE_MATH_OPERATORS +IM_MSVC_RUNTIME_CHECKS_OFF +static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); } +static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); } +static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); } +static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); } +static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } +static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); } +static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } +static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } +static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } +static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } +static inline ImVec2& operator*=(ImVec2& lhs, const ImVec2& rhs) { lhs.x *= rhs.x; lhs.y *= rhs.y; return lhs; } +static inline ImVec2& operator/=(ImVec2& lhs, const ImVec2& rhs) { lhs.x /= rhs.x; lhs.y /= rhs.y; return lhs; } +static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } +static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } +static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); } +IM_MSVC_RUNTIME_CHECKS_RESTORE +#endif + +// Helpers: File System +#ifdef IMGUI_DISABLE_FILE_FUNCTIONS +#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS +typedef void* ImFileHandle; +static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; } +static inline bool ImFileClose(ImFileHandle) { return false; } +static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; } +static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; } +static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; } +#endif +#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS +typedef FILE* ImFileHandle; +IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode); +IMGUI_API bool ImFileClose(ImFileHandle file); +IMGUI_API ImU64 ImFileGetSize(ImFileHandle file); +IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file); +IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file); +#else +#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions +#endif +IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0); + +// Helpers: Maths +IM_MSVC_RUNTIME_CHECKS_OFF +// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) +#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS +#define ImFabs(X) fabsf(X) +#define ImSqrt(X) sqrtf(X) +#define ImFmod(X, Y) fmodf((X), (Y)) +#define ImCos(X) cosf(X) +#define ImSin(X) sinf(X) +#define ImAcos(X) acosf(X) +#define ImAtan2(Y, X) atan2f((Y), (X)) +#define ImAtof(STR) atof(STR) +//#define ImFloorStd(X) floorf(X) // We use our own, see ImFloor() and ImFloorSigned() +#define ImCeil(X) ceilf(X) +static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision +static inline double ImPow(double x, double y) { return pow(x, y); } +static inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision +static inline double ImLog(double x) { return log(x); } +static inline int ImAbs(int x) { return x < 0 ? -x : x; } +static inline float ImAbs(float x) { return fabsf(x); } +static inline double ImAbs(double x) { return fabs(x); } +static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : ((x > 0.0f) ? 1.0f : 0.0f); } // Sign operator - returns -1, 0 or 1 based on sign of argument +static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : ((x > 0.0) ? 1.0 : 0.0); } +#ifdef IMGUI_ENABLE_SSE +static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); } +#else +static inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); } +#endif +static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); } +#endif +// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double +// (Exceptionally using templates here but we could also redefine them for those types) +template static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } +template static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } +template static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } +template static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } +template static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } +template static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; } +template static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; } +// - Misc maths helpers +static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } +static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } +static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } +static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } +static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } +static inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); } +static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); } +static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return ImRsqrt(d); return fail_value; } +static inline float ImFloor(float f) { return (float)(int)(f); } +static inline float ImFloorSigned(float f) { return (float)((f >= 0 || (int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf() +static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); } +static inline int ImModPositive(int a, int b) { return (a + b) % b; } +static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } +static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } +static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } +static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } +IM_MSVC_RUNTIME_CHECKS_RESTORE + +// Helpers: Geometry +IMGUI_API ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t); +IMGUI_API ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments +IMGUI_API ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol +IMGUI_API ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t); +IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); +IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); +IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); +IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); +inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; } +IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); + +// Helper: ImVec1 (1D vector) +// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) +IM_MSVC_RUNTIME_CHECKS_OFF +struct ImVec1 +{ + float x; + ImVec1() { x = 0.0f; } + ImVec1(float _x) { x = _x; } +}; + +// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage) +struct ImVec2ih +{ + short x, y; + ImVec2ih() { x = y = 0; } + ImVec2ih(short _x, short _y) { x = _x; y = _y; } + explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; } +}; + +// Helper: ImRect (2D axis aligned bounding-box) +// NB: we can't rely on ImVec2 math operators being available here! +struct IMGUI_API ImRect +{ + ImVec2 Min; // Upper-left + ImVec2 Max; // Lower-right + + ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {} + ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} + ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} + ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} + + ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } + ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } + float GetWidth() const { return Max.x - Min.x; } + float GetHeight() const { return Max.y - Min.y; } + float GetArea() const { return (Max.x - Min.x) * (Max.y - Min.y); } + ImVec2 GetTL() const { return Min; } // Top-left + ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right + ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left + ImVec2 GetBR() const { return Max; } // Bottom-right + bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } + bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } + bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } + void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } + void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } + void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } + void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } + void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } + void TranslateX(float dx) { Min.x += dx; Max.x += dx; } + void TranslateY(float dy) { Min.y += dy; Max.y += dy; } + void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. + void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. + void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); } + bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } + ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); } +}; +IM_MSVC_RUNTIME_CHECKS_RESTORE + +// Helper: ImBitArray +inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; } +inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; } +inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; } +inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2) +{ + n2--; + while (n <= n2) + { + int a_mod = (n & 31); + int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1; + ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1); + arr[n >> 5] |= mask; + n = (n + 32) & ~31; + } +} + +// Helper: ImBitArray class (wrapper over ImBitArray functions) +// Store 1-bit per value. +template +struct IMGUI_API ImBitArray +{ + ImU32 Storage[(BITCOUNT + 31) >> 5]; + ImBitArray() { ClearAllBits(); } + void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); } + void SetAllBits() { memset(Storage, 255, sizeof(Storage)); } + bool TestBit(int n) const { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); } + void SetBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); } + void ClearBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); } + void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2) +}; + +// Helper: ImBitVector +// Store 1-bit per value. +struct IMGUI_API ImBitVector +{ + ImVector Storage; + void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } + void Clear() { Storage.clear(); } + bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); } + void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); } + void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); } +}; + +// Helper: ImSpan<> +// Pointing to a span of data we don't own. +template +struct ImSpan +{ + T* Data; + T* DataEnd; + + // Constructors, destructor + inline ImSpan() { Data = DataEnd = NULL; } + inline ImSpan(T* data, int size) { Data = data; DataEnd = data + size; } + inline ImSpan(T* data, T* data_end) { Data = data; DataEnd = data_end; } + + inline void set(T* data, int size) { Data = data; DataEnd = data + size; } + inline void set(T* data, T* data_end) { Data = data; DataEnd = data_end; } + inline int size() const { return (int)(ptrdiff_t)(DataEnd - Data); } + inline int size_in_bytes() const { return (int)(ptrdiff_t)(DataEnd - Data) * (int)sizeof(T); } + inline T& operator[](int i) { T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } + inline const T& operator[](int i) const { const T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } + + inline T* begin() { return Data; } + inline const T* begin() const { return Data; } + inline T* end() { return DataEnd; } + inline const T* end() const { return DataEnd; } + + // Utilities + inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < DataEnd); const ptrdiff_t off = it - Data; return (int)off; } +}; + +// Helper: ImSpanAllocator<> +// Facilitate storing multiple chunks into a single large block (the "arena") +// - Usage: call Reserve() N times, allocate GetArenaSizeInBytes() worth, pass it to SetArenaBasePtr(), call GetSpan() N times to retrieve the aligned ranges. +template +struct ImSpanAllocator +{ + char* BasePtr; + int CurrOff; + int CurrIdx; + int Offsets[CHUNKS]; + int Sizes[CHUNKS]; + + ImSpanAllocator() { memset(this, 0, sizeof(*this)); } + inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; } + inline int GetArenaSizeInBytes() { return CurrOff; } + inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; } + inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n]); } + inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n] + Sizes[n]); } + template + inline void GetSpan(int n, ImSpan* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); } +}; + +// Helper: ImPool<> +// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, +// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. +typedef int ImPoolIdx; +template +struct IMGUI_API ImPool +{ + ImVector Buf; // Contiguous data + ImGuiStorage Map; // ID->Index + ImPoolIdx FreeIdx; // Next free idx to use + + ImPool() { FreeIdx = 0; } + ~ImPool() { Clear(); } + T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; } + T* GetByIndex(ImPoolIdx n) { return &Buf[n]; } + ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); } + T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); } + bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); } + void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = 0; } + T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); return &Buf[idx]; } + void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } + void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); } + void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); } + int GetSize() const { return Buf.Size; } +}; + +// Helper: ImChunkStream<> +// Build and iterate a contiguous stream of variable-sized structures. +// This is used by Settings to store persistent data while reducing allocation count. +// We store the chunk size first, and align the final size on 4 bytes boundaries. +// The tedious/zealous amount of casting is to avoid -Wcast-align warnings. +template +struct IMGUI_API ImChunkStream +{ + ImVector Buf; + + void clear() { Buf.clear(); } + bool empty() const { return Buf.Size == 0; } + int size() const { return Buf.Size; } + T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIGN(HDR_SZ + sz, 4u); int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); } + T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); } + T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; } + int chunk_size(const T* p) { return ((const int*)p)[-1]; } + T* end() { return (T*)(void*)(Buf.Data + Buf.Size); } + int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; } + T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); } + void swap(ImChunkStream& rhs) { rhs.Buf.swap(Buf); } + +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawList support +//----------------------------------------------------------------------------- + +// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value. +// Estimation of number of circle segment based on error is derived using method described in https://stackoverflow.com/a/2244088/15194693 +// Number of segments (N) is calculated using equation: +// N = ceil ( pi / acos(1 - error / r) ) where r > 0, error <= r +// Our equation is significantly simpler that one in the post thanks for choosing segment that is +// perpendicular to X axis. Follow steps in the article from this starting condition and you will +// will get this result. +// +// Rendering circles with an odd number of segments, while mathematically correct will produce +// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.) +// +#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2) +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4 +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512 +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp(IM_ROUNDUP_TO_EVEN((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD)))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX) + +// Raw equation from IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC rewritten for 'r' and 'error'. +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(_N,_MAXERROR) ((_MAXERROR) / (1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI)))) +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_ERROR(_N,_RAD) ((1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI))) / (_RAD)) + +// ImDrawList: Lookup table size for adaptive arc drawing, cover full circle. +#ifndef IM_DRAWLIST_ARCFAST_TABLE_SIZE +#define IM_DRAWLIST_ARCFAST_TABLE_SIZE 48 // Number of samples in lookup table. +#endif +#define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle. + +// Data shared between all ImDrawList instances +// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. +struct IMGUI_API ImDrawListSharedData +{ + ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas + ImFont* Font; // Current/default font (optional, for simplified AddText overload) + float FontSize; // Current/default font size (optional, for simplified AddText overload) + float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() + float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc + ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() + ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards) + + // [Internal] Lookup tables + ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle. + float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo() + ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead) + const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas + + ImDrawListSharedData(); + void SetCircleTessellationMaxError(float max_error); +}; + +struct ImDrawDataBuilder +{ + ImVector Layers[2]; // Global layers for: regular, tooltip + + void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } + void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } + int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; } + IMGUI_API void FlattenIntoSingleLayer(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Widgets support: flags, enums, data structures +//----------------------------------------------------------------------------- + +// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). +// This is going to be exposed in imgui.h when stabilized enough. +enum ImGuiItemFlags_ +{ + ImGuiItemFlags_None = 0, + ImGuiItemFlags_NoTabStop = 1 << 0, // false + ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. + ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211 + ImGuiItemFlags_NoNav = 1 << 3, // false + ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false + ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window + ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets) + ImGuiItemFlags_ReadOnly = 1 << 7 // false // [ALPHA] Allow hovering interactions but underlying value is not changed. +}; + +// Flags for ItemAdd() +// FIXME-NAV: _Focusable is _ALMOST_ what you would expect to be called '_TabStop' but because SetKeyboardFocusHere() works on items with no TabStop we distinguish Focusable from TabStop. +enum ImGuiItemAddFlags_ +{ + ImGuiItemAddFlags_None = 0, + ImGuiItemAddFlags_Focusable = 1 << 0 // FIXME-NAV: In current/legacy scheme, Focusable+TabStop support are opt-in by widgets. We will transition it toward being opt-out, so this flag is expected to eventually disappear. +}; + +// Storage for LastItem data +enum ImGuiItemStatusFlags_ +{ + ImGuiItemStatusFlags_None = 0, + ImGuiItemStatusFlags_HoveredRect = 1 << 0, // Mouse position is within item rectangle (does NOT mean that the window is in correct z-order and can be hovered!, this is only one part of the most-common IsItemHovered test) + ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, // window->DC.LastItemDisplayRect is valid + ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) + ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected", only state changes, in order to easily handle clipping with less issues. + ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state. + ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag. + ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set. + ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing. + ImGuiItemStatusFlags_FocusedByCode = 1 << 8, // Set when the Focusable item just got focused from code. + ImGuiItemStatusFlags_FocusedByTabbing = 1 << 9, // Set when the Focusable item just got focused by Tabbing. + ImGuiItemStatusFlags_Focused = ImGuiItemStatusFlags_FocusedByCode | ImGuiItemStatusFlags_FocusedByTabbing + +#ifdef IMGUI_ENABLE_TEST_ENGINE + , // [imgui_tests only] + ImGuiItemStatusFlags_Openable = 1 << 20, // + ImGuiItemStatusFlags_Opened = 1 << 21, // + ImGuiItemStatusFlags_Checkable = 1 << 22, // + ImGuiItemStatusFlags_Checked = 1 << 23 // +#endif +}; + +// Extend ImGuiInputTextFlags_ +enum ImGuiInputTextFlagsPrivate_ +{ + // [Internal] + ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline() + ImGuiInputTextFlags_NoMarkEdited = 1 << 27, // For internal use by functions using InputText() before reformatting data + ImGuiInputTextFlags_MergedItem = 1 << 28 // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match. +}; + +// Extend ImGuiButtonFlags_ +enum ImGuiButtonFlagsPrivate_ +{ + ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event) + ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using + ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item + ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release) + ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release) + ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) + ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat + ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping + ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() + ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED] + ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions + ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine + ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held + ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) + ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated + ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item + ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, + ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease +}; + +// Extend ImGuiSliderFlags_ +enum ImGuiSliderFlagsPrivate_ +{ + ImGuiSliderFlags_Vertical = 1 << 20, // Should this slider be orientated vertically? + ImGuiSliderFlags_ReadOnly = 1 << 21 +}; + +// Extend ImGuiSelectableFlags_ +enum ImGuiSelectableFlagsPrivate_ +{ + // NB: need to be in sync with last value of ImGuiSelectableFlags_ + ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, + ImGuiSelectableFlags_SelectOnClick = 1 << 21, // Override button behavior to react on Click (default is Click+Release) + ImGuiSelectableFlags_SelectOnRelease = 1 << 22, // Override button behavior to react on Release (default is Click+Release) + ImGuiSelectableFlags_SpanAvailWidth = 1 << 23, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus) + ImGuiSelectableFlags_DrawHoveredWhenHeld = 1 << 24, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow. + ImGuiSelectableFlags_SetNavIdOnHover = 1 << 25, // Set Nav/Focus ID on mouse hover (used by MenuItem) + ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 26 // Disable padding each side with ItemSpacing * 0.5f +}; + +// Extend ImGuiTreeNodeFlags_ +enum ImGuiTreeNodeFlagsPrivate_ +{ + ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 +}; + +enum ImGuiSeparatorFlags_ +{ + ImGuiSeparatorFlags_None = 0, + ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar + ImGuiSeparatorFlags_Vertical = 1 << 1, + ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 +}; + +enum ImGuiTextFlags_ +{ + ImGuiTextFlags_None = 0, + ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 +}; + +enum ImGuiTooltipFlags_ +{ + ImGuiTooltipFlags_None = 0, + ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 // Override will clear/ignore previously submitted tooltip (defaults to append) +}; + +// FIXME: this is in development, not exposed/functional as a generic feature yet. +// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 +enum ImGuiLayoutType_ +{ + ImGuiLayoutType_Horizontal = 0, + ImGuiLayoutType_Vertical = 1 +}; + +enum ImGuiLogType +{ + ImGuiLogType_None = 0, + ImGuiLogType_TTY, + ImGuiLogType_File, + ImGuiLogType_Buffer, + ImGuiLogType_Clipboard +}; + +// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 +enum ImGuiAxis +{ + ImGuiAxis_None = -1, + ImGuiAxis_X = 0, + ImGuiAxis_Y = 1 +}; + +enum ImGuiPlotType +{ + ImGuiPlotType_Lines, + ImGuiPlotType_Histogram +}; + +enum ImGuiInputSource +{ + ImGuiInputSource_None = 0, + ImGuiInputSource_Mouse, + ImGuiInputSource_Keyboard, + ImGuiInputSource_Gamepad, + ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only + ImGuiInputSource_Clipboard, // Currently only used by InputText() + ImGuiInputSource_COUNT +}; + +// FIXME-NAV: Clarify/expose various repeat delay/rate +enum ImGuiInputReadMode +{ + ImGuiInputReadMode_Down, + ImGuiInputReadMode_Pressed, + ImGuiInputReadMode_Released, + ImGuiInputReadMode_Repeat, + ImGuiInputReadMode_RepeatSlow, + ImGuiInputReadMode_RepeatFast +}; + +enum ImGuiNavHighlightFlags_ +{ + ImGuiNavHighlightFlags_None = 0, + ImGuiNavHighlightFlags_TypeDefault = 1 << 0, + ImGuiNavHighlightFlags_TypeThin = 1 << 1, + ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. + ImGuiNavHighlightFlags_NoRounding = 1 << 3 +}; + +enum ImGuiNavDirSourceFlags_ +{ + ImGuiNavDirSourceFlags_None = 0, + ImGuiNavDirSourceFlags_Keyboard = 1 << 0, + ImGuiNavDirSourceFlags_PadDPad = 1 << 1, + ImGuiNavDirSourceFlags_PadLStick = 1 << 2 +}; + +enum ImGuiNavMoveFlags_ +{ + ImGuiNavMoveFlags_None = 0, + ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side + ImGuiNavMoveFlags_LoopY = 1 << 1, + ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) + ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness + ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) + ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible. + ImGuiNavMoveFlags_ScrollToEdge = 1 << 6 +}; + +enum ImGuiNavForward +{ + ImGuiNavForward_None, + ImGuiNavForward_ForwardQueued, + ImGuiNavForward_ForwardActive +}; + +enum ImGuiNavLayer +{ + ImGuiNavLayer_Main = 0, // Main scrolling layer + ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) + ImGuiNavLayer_COUNT +}; + +enum ImGuiPopupPositionPolicy +{ + ImGuiPopupPositionPolicy_Default, + ImGuiPopupPositionPolicy_ComboBox, + ImGuiPopupPositionPolicy_Tooltip +}; + +struct ImGuiDataTypeTempStorage +{ + ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT +}; + +// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo(). +struct ImGuiDataTypeInfo +{ + size_t Size; // Size in bytes + const char* Name; // Short descriptive name for the type, for debugging + const char* PrintFmt; // Default printf format for the type + const char* ScanFmt; // Default scanf format for the type +}; + +// Extend ImGuiDataType_ +enum ImGuiDataTypePrivate_ +{ + ImGuiDataType_String = ImGuiDataType_COUNT + 1, + ImGuiDataType_Pointer, + ImGuiDataType_ID +}; + +// Stacked color modifier, backup of modified data so we can restore it +struct ImGuiColorMod +{ + ImGuiCol Col; + ImVec4 BackupValue; +}; + +// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. +struct ImGuiStyleMod +{ + ImGuiStyleVar VarIdx; + union { int BackupInt[2]; float BackupFloat[2]; }; + ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } + ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } + ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } +}; + +// Stacked storage data for BeginGroup()/EndGroup() +struct IMGUI_API ImGuiGroupData +{ + ImGuiID WindowID; + ImVec2 BackupCursorPos; + ImVec2 BackupCursorMaxPos; + ImVec1 BackupIndent; + ImVec1 BackupGroupOffset; + ImVec2 BackupCurrLineSize; + float BackupCurrLineTextBaseOffset; + ImGuiID BackupActiveIdIsAlive; + bool BackupActiveIdPreviousFrameIsAlive; + bool BackupHoveredIdIsAlive; + bool EmitItem; +}; + +// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. +struct IMGUI_API ImGuiMenuColumns +{ + float Spacing; + float Width, NextWidth; + float Pos[3], NextWidths[3]; + + ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); } + void Update(int count, float spacing, bool clear); + float DeclColumns(float w0, float w1, float w2); + float CalcExtraSpace(float avail_w) const; +}; + +// Internal state of the currently focused/edited text input box +// For a given item ID, access with ImGui::GetInputTextState() +struct IMGUI_API ImGuiInputTextState +{ + ImGuiID ID; // widget id owning the text state + int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not. + ImVector TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. + ImVector TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. + ImVector InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) + bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument) + int BufCapacityA; // end-user buffer capacity + float ScrollX; // horizontal scrolling/offset + ImStb::STB_TexteditState Stb; // state for stb_textedit.h + float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately + bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) + bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection + bool Edited; // edited this frame + ImGuiInputTextFlags Flags; // copy of InputText() flags + ImGuiInputTextCallback UserCallback; // " + void* UserCallbackData; // " + + ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } + void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } + void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } + int GetUndoAvailCount() const { return Stb.undostate.undo_point; } + int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } + void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation + + // Cursor & Selection + void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking + void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } + bool HasSelection() const { return Stb.select_start != Stb.select_end; } + void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } + void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } +}; + +// Storage for current popup stack +struct ImGuiPopupData +{ + ImGuiID PopupId; // Set on OpenPopup() + ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() + ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup + int OpenFrameCount; // Set on OpenPopup() + ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) + ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) + ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup + + ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; } +}; + +struct ImGuiNavItemData +{ + ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window) + ImGuiID ID; // Init,Move // Best candidate item ID + ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID + ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space + float DistBox; // Move // Best candidate box distance to current NavId + float DistCenter; // Move // Best candidate center distance to current NavId + float DistAxial; // Move // Best candidate axial distance to current NavId + + ImGuiNavItemData() { Clear(); } + void Clear() { Window = NULL; ID = FocusScopeId = 0; RectRel = ImRect(); DistBox = DistCenter = DistAxial = FLT_MAX; } +}; + +enum ImGuiNextWindowDataFlags_ +{ + ImGuiNextWindowDataFlags_None = 0, + ImGuiNextWindowDataFlags_HasPos = 1 << 0, + ImGuiNextWindowDataFlags_HasSize = 1 << 1, + ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, + ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, + ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, + ImGuiNextWindowDataFlags_HasFocus = 1 << 5, + ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, + ImGuiNextWindowDataFlags_HasScroll = 1 << 7 +}; + +// Storage for SetNexWindow** functions +struct ImGuiNextWindowData +{ + ImGuiNextWindowDataFlags Flags; + ImGuiCond PosCond; + ImGuiCond SizeCond; + ImGuiCond CollapsedCond; + ImVec2 PosVal; + ImVec2 PosPivotVal; + ImVec2 SizeVal; + ImVec2 ContentSizeVal; + ImVec2 ScrollVal; + bool CollapsedVal; + ImRect SizeConstraintRect; + ImGuiSizeCallback SizeCallback; + void* SizeCallbackUserData; + float BgAlphaVal; // Override background alpha + ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it. + + ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); } + inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; } +}; + +enum ImGuiNextItemDataFlags_ +{ + ImGuiNextItemDataFlags_None = 0, + ImGuiNextItemDataFlags_HasWidth = 1 << 0, + ImGuiNextItemDataFlags_HasOpen = 1 << 1 +}; + +struct ImGuiNextItemData +{ + ImGuiNextItemDataFlags Flags; + float Width; // Set by SetNextItemWidth() + ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging) + ImGuiCond OpenCond; + bool OpenVal; // Set by SetNextItemOpen() + + ImGuiNextItemData() { memset(this, 0, sizeof(*this)); } + inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()! +}; + +struct ImGuiShrinkWidthItem +{ + int Index; + float Width; +}; + +struct ImGuiPtrOrIndex +{ + void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool. + int Index; // Usually index in a main pool. + + ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; } + ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Columns support +//----------------------------------------------------------------------------- + +// Flags for internal's BeginColumns(). Prefix using BeginTable() nowadays! +enum ImGuiOldColumnFlags_ +{ + ImGuiOldColumnFlags_None = 0, + ImGuiOldColumnFlags_NoBorder = 1 << 0, // Disable column dividers + ImGuiOldColumnFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers + ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns + ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window + ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiColumnsFlags_None = ImGuiOldColumnFlags_None, + ImGuiColumnsFlags_NoBorder = ImGuiOldColumnFlags_NoBorder, + ImGuiColumnsFlags_NoResize = ImGuiOldColumnFlags_NoResize, + ImGuiColumnsFlags_NoPreserveWidths = ImGuiOldColumnFlags_NoPreserveWidths, + ImGuiColumnsFlags_NoForceWithinWindow = ImGuiOldColumnFlags_NoForceWithinWindow, + ImGuiColumnsFlags_GrowParentContentsSize = ImGuiOldColumnFlags_GrowParentContentsSize +#endif +}; + +struct ImGuiOldColumnData +{ + float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) + float OffsetNormBeforeResize; + ImGuiOldColumnFlags Flags; // Not exposed + ImRect ClipRect; + + ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); } +}; + +struct ImGuiOldColumns +{ + ImGuiID ID; + ImGuiOldColumnFlags Flags; + bool IsFirstFrame; + bool IsBeingResized; + int Current; + int Count; + float OffMinX, OffMaxX; // Offsets from HostWorkRect.Min.x + float LineMinY, LineMaxY; + float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns() + float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns() + ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns() + ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground() + ImRect HostBackupParentWorkRect;//Backup of WorkRect at the time of BeginColumns() + ImVector Columns; + ImDrawListSplitter Splitter; + + ImGuiOldColumns() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Multi-select support +//----------------------------------------------------------------------------- + +#ifdef IMGUI_HAS_MULTI_SELECT +// +#endif // #ifdef IMGUI_HAS_MULTI_SELECT + +//----------------------------------------------------------------------------- +// [SECTION] Docking support +//----------------------------------------------------------------------------- + +#ifdef IMGUI_HAS_DOCK +// +#endif // #ifdef IMGUI_HAS_DOCK + +//----------------------------------------------------------------------------- +// [SECTION] Viewport support +//----------------------------------------------------------------------------- + +// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!) +// Every instance of ImGuiViewport is in fact a ImGuiViewportP. +struct ImGuiViewportP : public ImGuiViewport +{ + int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used + ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. + ImDrawData DrawDataP; + ImDrawDataBuilder DrawDataBuilder; + + ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!) + ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height). + ImVec2 BuildWorkOffsetMin; // Work Area: Offset being built during current frame. Generally >= 0.0f. + ImVec2 BuildWorkOffsetMax; // Work Area: Offset being built during current frame. Generally <= 0.0f. + + ImGuiViewportP() { DrawListsLastFrame[0] = DrawListsLastFrame[1] = -1; DrawLists[0] = DrawLists[1] = NULL; } + ~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); } + + // Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect) + ImVec2 CalcWorkRectPos(const ImVec2& off_min) const { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); } + ImVec2 CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); } + void UpdateWorkRect() { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields + + // Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry) + ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } + ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); } + ImRect GetBuildWorkRect() const { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Settings support +//----------------------------------------------------------------------------- + +// Windows data saved in imgui.ini file +// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily. +// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure) +struct ImGuiWindowSettings +{ + ImGuiID ID; + ImVec2ih Pos; + ImVec2ih Size; + bool Collapsed; + bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) + + ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); } + char* GetName() { return (char*)(this + 1); } +}; + +struct ImGuiSettingsHandler +{ + const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' + ImGuiID TypeHash; // == ImHashStr(TypeName) + void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data + void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called before reading (in registration order) + void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" + void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry + void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order) + void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' + void* UserData; + + ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Metrics, Debug +//----------------------------------------------------------------------------- + +struct ImGuiMetricsConfig +{ + bool ShowWindowsRects; + bool ShowWindowsBeginOrder; + bool ShowTablesRects; + bool ShowDrawCmdMesh; + bool ShowDrawCmdBoundingBoxes; + int ShowWindowsRectsType; + int ShowTablesRectsType; + + ImGuiMetricsConfig() + { + ShowWindowsRects = false; + ShowWindowsBeginOrder = false; + ShowTablesRects = false; + ShowDrawCmdMesh = true; + ShowDrawCmdBoundingBoxes = true; + ShowWindowsRectsType = -1; + ShowTablesRectsType = -1; + } +}; + +struct IMGUI_API ImGuiStackSizes +{ + short SizeOfIDStack; + short SizeOfColorStack; + short SizeOfStyleVarStack; + short SizeOfFontStack; + short SizeOfFocusScopeStack; + short SizeOfGroupStack; + short SizeOfBeginPopupStack; + + ImGuiStackSizes() { memset(this, 0, sizeof(*this)); } + void SetToCurrentState(); + void CompareWithCurrentState(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Generic context hooks +//----------------------------------------------------------------------------- + +typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); +enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }; + +struct ImGuiContextHook +{ + ImGuiID HookId; // A unique ID assigned by AddContextHook() + ImGuiContextHookType Type; + ImGuiID Owner; + ImGuiContextHookCallback Callback; + void* UserData; + + ImGuiContextHook() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiContext (main imgui context) +//----------------------------------------------------------------------------- + +struct ImGuiContext +{ + bool Initialized; + bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it. + ImGuiIO IO; + ImGuiStyle Style; + ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() + float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. + float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. + ImDrawListSharedData DrawListSharedData; + double Time; + int FrameCount; + int FrameCountEnded; + int FrameCountRendered; + bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame() + bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed + bool WithinEndChild; // Set within EndChild() + bool GcCompactAll; // Request full GC + bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log() + ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID() + void* TestEngine; // Test engine user data + + // Windows state + ImVector Windows; // Windows, sorted in display order, back to front + ImVector WindowsFocusOrder; // Root windows, sorted in focus order, back to front. + ImVector WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child + ImVector CurrentWindowStack; + ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow* + int WindowsActiveCount; // Number of unique windows submitted by frame + ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING) + ImGuiWindow* CurrentWindow; // Window being drawn into + ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs. + ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. + ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow. + ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. + ImVec2 WheelingWindowRefMousePos; + float WheelingWindowTimer; + + // Item/widgets state and tracking information + ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back() + ImGuiID HoveredId; // Hovered widget, filled during the frame + ImGuiID HoveredIdPreviousFrame; + bool HoveredIdAllowOverlap; + bool HoveredIdUsingMouseWheel; // Hovered widget will use mouse wheel. Blocks scrolling the underlying window. + bool HoveredIdPreviousFrameUsingMouseWheel; + bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0. + float HoveredIdTimer; // Measure contiguous hovering time + float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active + ImGuiID ActiveId; // Active widget + ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) + float ActiveIdTimer; + bool ActiveIdIsJustActivated; // Set at the time of activation for one frame + bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) + bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused. + bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. + bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. + bool ActiveIdHasBeenEditedThisFrame; + bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window. + ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it) + ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs. + ImU64 ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array. + ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) + ImGuiWindow* ActiveIdWindow; + ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) + int ActiveIdMouseButton; + ImGuiID ActiveIdPreviousFrame; + bool ActiveIdPreviousFrameIsAlive; + bool ActiveIdPreviousFrameHasBeenEditedBefore; + ImGuiWindow* ActiveIdPreviousFrameWindow; + ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. + float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. + + // Next window/item data + ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions + ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions + + // Shared stacks + ImVector ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin() + ImVector StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin() + ImVector FontStack; // Stack for PushFont()/PopFont() - inherited by Begin() + ImVector FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - not inherited by Begin(), unless child window + ImVectorItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin() + ImVectorGroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin() + ImVectorOpenPopupStack; // Which popups are open (persistent) + ImVectorBeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) + + // Viewports + ImVector Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData. + + // Gamepad/keyboard Navigation + ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow' + ImGuiID NavId; // Focused item for navigation + ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set) + ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() + ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 + ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 + ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0 + ImGuiID NavJustTabbedId; // Just tabbed to this id. + ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). + ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest). + ImGuiKeyModFlags NavJustMovedToKeyMods; + ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. + ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. + ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring. + int NavScoringCount; // Metrics for debugging + ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. + int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing + bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRectRel is valid + bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) + bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) + bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. + bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest + bool NavInitRequest; // Init request for appearing window to select first item + bool NavInitRequestFromMove; + ImGuiID NavInitResultId; // Init request result (first item of the window, or one for which SetItemDefaultFocus() was called) + ImRect NavInitResultRectRel; // Init request result rectangle (relative to parent window) + bool NavMoveRequest; // Move request for this frame + ImGuiNavMoveFlags NavMoveRequestFlags; + ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu) + ImGuiKeyModFlags NavMoveRequestKeyMods; + ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request + ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename? + ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow + ImGuiNavItemData NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) + ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) + ImGuiWindow* NavWrapRequestWindow; // Window which requested trying nav wrap-around. + ImGuiNavMoveFlags NavWrapRequestFlags; // Wrap-around operation flags. + + // Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize) + ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most! + ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it. + ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents + float NavWindowingTimer; + float NavWindowingHighlightAlpha; + bool NavWindowingToggleLayer; + + // Legacy Focus/Tabbing system (older than Nav, active even if Nav is disabled, misnamed. FIXME-NAV: This needs a redesign!) + ImGuiWindow* TabFocusRequestCurrWindow; // + ImGuiWindow* TabFocusRequestNextWindow; // + int TabFocusRequestCurrCounterRegular; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch) + int TabFocusRequestCurrCounterTabStop; // Tab item being requested for focus, stored as an index + int TabFocusRequestNextCounterRegular; // Stored for next frame + int TabFocusRequestNextCounterTabStop; // " + bool TabFocusPressed; // Set in NewFrame() when user pressed Tab + + // Render + float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) + ImGuiMouseCursor MouseCursor; + + // Drag and Drop + bool DragDropActive; + bool DragDropWithinSource; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag source. + bool DragDropWithinTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag target. + ImGuiDragDropFlags DragDropSourceFlags; + int DragDropSourceFrameCount; + int DragDropMouseButton; + ImGuiPayload DragDropPayload; + ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping) + ImGuiID DragDropTargetId; + ImGuiDragDropFlags DragDropAcceptFlags; + float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) + ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) + ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) + int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source + ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press. + ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size + unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads + + // Table + ImGuiTable* CurrentTable; + int CurrentTableStackIdx; + ImPool Tables; + ImVector TablesTempDataStack; + ImVector TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC) + ImVector DrawChannelsTempMergeBuffer; + + // Tab bars + ImGuiTabBar* CurrentTabBar; + ImPool TabBars; + ImVector CurrentTabBarStack; + ImVector ShrinkWidthBuffer; + + // Widget state + ImVec2 LastValidMousePos; + ImGuiInputTextState InputTextState; + ImFont InputTextPasswordFont; + ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc. + ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets + float ColorEditLastHue; // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips + float ColorEditLastSat; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips + float ColorEditLastColor[3]; + ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker. + float SliderCurrentAccum; // Accumulated slider delta when using navigation controls. + bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it? + bool DragCurrentAccumDirty; + float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings + float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio + float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? + int TooltipOverrideCount; + float TooltipSlowDelay; // Time before slow tooltips appears (FIXME: This is temporary until we merge in tooltip timer+priority work) + ImVector ClipboardHandlerData; // If no custom clipboard handler is defined + ImVector MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once + + // Platform support + ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor + ImVec2 PlatformImeLastPos; + char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point + + // Settings + bool SettingsLoaded; + float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero + ImGuiTextBuffer SettingsIniData; // In memory .ini settings + ImVector SettingsHandlers; // List of .ini settings handlers + ImChunkStream SettingsWindows; // ImGuiWindow .ini settings entries + ImChunkStream SettingsTables; // ImGuiTable .ini settings entries + ImVector Hooks; // Hooks for extensions (e.g. test engine) + ImGuiID HookIdNext; // Next available HookId + + // Capture/Logging + bool LogEnabled; // Currently capturing + ImGuiLogType LogType; // Capture target + ImFileHandle LogFile; // If != NULL log to stdout/ file + ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. + const char* LogNextPrefix; + const char* LogNextSuffix; + float LogLinePosY; + bool LogLineFirstItem; + int LogDepthRef; + int LogDepthToExpand; + int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. + + // Debug Tools + bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) + ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id + ImGuiMetricsConfig DebugMetricsConfig; + + // Misc + float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. + int FramerateSecPerFrameIdx; + int FramerateSecPerFrameCount; + float FramerateSecPerFrameAccum; + int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags + int WantCaptureKeyboardNextFrame; + int WantTextInputNextFrame; + char TempBuffer[1024 * 3 + 1]; // Temporary text buffer + + ImGuiContext(ImFontAtlas* shared_font_atlas) + { + Initialized = false; + FontAtlasOwnedByContext = shared_font_atlas ? false : true; + Font = NULL; + FontSize = FontBaseSize = 0.0f; + IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); + Time = 0.0f; + FrameCount = 0; + FrameCountEnded = FrameCountRendered = -1; + WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false; + GcCompactAll = false; + TestEngineHookItems = false; + TestEngineHookIdInfo = 0; + TestEngine = NULL; + + WindowsActiveCount = 0; + CurrentWindow = NULL; + HoveredWindow = NULL; + HoveredWindowUnderMovingWindow = NULL; + MovingWindow = NULL; + WheelingWindow = NULL; + WheelingWindowTimer = 0.0f; + + CurrentItemFlags = ImGuiItemFlags_None; + HoveredId = HoveredIdPreviousFrame = 0; + HoveredIdAllowOverlap = false; + HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false; + HoveredIdDisabled = false; + HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; + ActiveId = 0; + ActiveIdIsAlive = 0; + ActiveIdTimer = 0.0f; + ActiveIdIsJustActivated = false; + ActiveIdAllowOverlap = false; + ActiveIdNoClearOnFocusLoss = false; + ActiveIdHasBeenPressedBefore = false; + ActiveIdHasBeenEditedBefore = false; + ActiveIdHasBeenEditedThisFrame = false; + ActiveIdUsingMouseWheel = false; + ActiveIdUsingNavDirMask = 0x00; + ActiveIdUsingNavInputMask = 0x00; + ActiveIdUsingKeyInputMask = 0x00; + ActiveIdClickOffset = ImVec2(-1, -1); + ActiveIdWindow = NULL; + ActiveIdSource = ImGuiInputSource_None; + ActiveIdMouseButton = -1; + ActiveIdPreviousFrame = 0; + ActiveIdPreviousFrameIsAlive = false; + ActiveIdPreviousFrameHasBeenEditedBefore = false; + ActiveIdPreviousFrameWindow = NULL; + LastActiveId = 0; + LastActiveIdTimer = 0.0f; + + NavWindow = NULL; + NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0; + NavJustTabbedId = NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0; + NavJustMovedToKeyMods = ImGuiKeyModFlags_None; + NavInputSource = ImGuiInputSource_None; + NavScoringRect = ImRect(); + NavScoringCount = 0; + NavLayer = ImGuiNavLayer_Main; + NavIdTabCounter = INT_MAX; + NavIdIsAlive = false; + NavMousePosDirty = false; + NavDisableHighlight = true; + NavDisableMouseHover = false; + NavAnyRequest = false; + NavInitRequest = false; + NavInitRequestFromMove = false; + NavInitResultId = 0; + NavMoveRequest = false; + NavMoveRequestFlags = ImGuiNavMoveFlags_None; + NavMoveRequestForward = ImGuiNavForward_None; + NavMoveRequestKeyMods = ImGuiKeyModFlags_None; + NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; + NavWrapRequestWindow = NULL; + NavWrapRequestFlags = ImGuiNavMoveFlags_None; + + NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL; + NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; + NavWindowingToggleLayer = false; + + TabFocusRequestCurrWindow = TabFocusRequestNextWindow = NULL; + TabFocusRequestCurrCounterRegular = TabFocusRequestCurrCounterTabStop = INT_MAX; + TabFocusRequestNextCounterRegular = TabFocusRequestNextCounterTabStop = INT_MAX; + TabFocusPressed = false; + + DimBgRatio = 0.0f; + MouseCursor = ImGuiMouseCursor_Arrow; + + DragDropActive = DragDropWithinSource = DragDropWithinTarget = false; + DragDropSourceFlags = ImGuiDragDropFlags_None; + DragDropSourceFrameCount = -1; + DragDropMouseButton = -1; + DragDropTargetId = 0; + DragDropAcceptFlags = ImGuiDragDropFlags_None; + DragDropAcceptIdCurrRectSurface = 0.0f; + DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; + DragDropAcceptFrameCount = -1; + DragDropHoldJustPressedId = 0; + memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); + + CurrentTable = NULL; + CurrentTableStackIdx = -1; + CurrentTabBar = NULL; + + LastValidMousePos = ImVec2(0.0f, 0.0f); + TempInputId = 0; + ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; + ColorEditLastHue = ColorEditLastSat = 0.0f; + ColorEditLastColor[0] = ColorEditLastColor[1] = ColorEditLastColor[2] = FLT_MAX; + SliderCurrentAccum = 0.0f; + SliderCurrentAccumDirty = false; + DragCurrentAccumDirty = false; + DragCurrentAccum = 0.0f; + DragSpeedDefaultRatio = 1.0f / 100.0f; + ScrollbarClickDeltaToGrabCenter = 0.0f; + TooltipOverrideCount = 0; + TooltipSlowDelay = 0.50f; + + PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX); + PlatformLocaleDecimalPoint = '.'; + + SettingsLoaded = false; + SettingsDirtyTimer = 0.0f; + HookIdNext = 0; + + LogEnabled = false; + LogType = ImGuiLogType_None; + LogNextPrefix = LogNextSuffix = NULL; + LogFile = NULL; + LogLinePosY = FLT_MAX; + LogLineFirstItem = false; + LogDepthRef = 0; + LogDepthToExpand = LogDepthToExpandDefault = 2; + + DebugItemPickerActive = false; + DebugItemPickerBreakId = 0; + + memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); + FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0; + FramerateSecPerFrameAccum = 0.0f; + WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; + memset(TempBuffer, 0, sizeof(TempBuffer)); + } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiWindowTempData, ImGuiWindow +//----------------------------------------------------------------------------- + +// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. +// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..) +// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin) +struct IMGUI_API ImGuiWindowTempData +{ + // Layout + ImVec2 CursorPos; // Current emitting position, in absolute coordinates. + ImVec2 CursorPosPrevLine; + ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding. + ImVec2 CursorMaxPos; // Used to implicitly calculate ContentSize at the beginning of next frame, for scrolling range and auto-resize. Always growing during the frame. + ImVec2 IdealMaxPos; // Used to implicitly calculate ContentSizeIdeal at the beginning of next frame, for auto-resize only. Always growing during the frame. + ImVec2 CurrLineSize; + ImVec2 PrevLineSize; + float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added). + float PrevLineTextBaseOffset; + ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) + ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. + ImVec1 GroupOffset; + + // Last item status + ImGuiID LastItemId; // ID for last item + ImGuiItemStatusFlags LastItemStatusFlags; // Status flags for last item (see ImGuiItemStatusFlags_) + ImRect LastItemRect; // Interaction rect for last item + ImRect LastItemDisplayRect; // End-user display rect for last item (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) + + // Keyboard/Gamepad navigation + ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) + short NavLayersActiveMask; // Which layers have been written to (result from previous frame) + short NavLayersActiveMaskNext;// Which layers have been written to (accumulator for current frame) + ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending + bool NavHideHighlightOneFrame; + bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) + + // Miscellaneous + bool MenuBarAppending; // FIXME: Remove this + ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. + ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement + int TreeDepth; // Current tree depth. + ImU32 TreeJumpToParentOnPopMask; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary. + ImVector ChildWindows; + ImGuiStorage* StateStorage; // Current persistent per-window storage (store e.g. tree node open/close state) + ImGuiOldColumns* CurrentColumns; // Current columns set + int CurrentTableIdx; // Current table index (into g.Tables) + ImGuiLayoutType LayoutType; + ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() + int FocusCounterRegular; // (Legacy Focus/Tabbing system) Sequential counter, start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign) + int FocusCounterTabStop; // (Legacy Focus/Tabbing system) Same, but only count widgets which you can Tab through. + + // Local parameters stacks + // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. + float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window). + float TextWrapPos; // Current text wrap pos. + ImVector ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth) + ImVector TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos) + ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting +}; + +// Storage for one window +struct IMGUI_API ImGuiWindow +{ + char* Name; // Window name, owned by the window. + ImGuiID ID; // == ImHashStr(Name) + ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ + ImVec2 Pos; // Position (always rounded-up to nearest pixel) + ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) + ImVec2 SizeFull; // Size when non collapsed + ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding. + ImVec2 ContentSizeIdeal; + ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize(). + ImVec2 WindowPadding; // Window padding at the time of Begin(). + float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc. + float WindowBorderSize; // Window border size at the time of Begin(). + int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! + ImGuiID MoveId; // == window->GetID("#MOVE") + ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) + ImVec2 Scroll; + ImVec2 ScrollMax; + ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) + ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered + ImVec2 ScrollTargetEdgeSnapDist; // 0.0f = no snapping, >0.0f snapping threshold + ImVec2 ScrollbarSizes; // Size taken by each scrollbars on their smaller axis. Pay attention! ScrollbarSizes.x == width of the vertical scrollbar, ScrollbarSizes.y = height of the horizontal scrollbar. + bool ScrollbarX, ScrollbarY; // Are scrollbars visible? + bool Active; // Set to true on Begin(), unless Collapsed + bool WasActive; + bool WriteAccessed; // Set to true when any widget access the current window + bool Collapsed; // Set when collapsing window to become only title-bar + bool WantCollapseToggle; + bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) + bool Appearing; // Set during the frame where the window is appearing (or re-appearing) + bool Hidden; // Do not display (== HiddenFrames*** > 0) + bool IsFallbackWindow; // Set on the "Debug##Default" window. + bool HasCloseButton; // Set when the window has a close button (p_open != NULL) + signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) + short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) + short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0. + short BeginOrderWithinContext; // Begin() order within entire imgui context. This is mostly used for debugging submission order related issues. + short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused. + ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) + ImS8 AutoFitFramesX, AutoFitFramesY; + ImS8 AutoFitChildAxises; + bool AutoFitOnlyGrows; + ImGuiDir AutoPosLastDirection; + ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames + ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size + ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only + ImS8 DisableInputsFrames; // Disable window interactions for N frames + ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use. + ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use. + ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use. + ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) + ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0, 0) when positioning from top-left corner; ImVec2(0.5f, 0.5f) for centering; ImVec2(1, 1) for bottom right. + + ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure) + ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. + + // The best way to understand what those rectangles are is to use the 'Metrics->Tools->Show Windows Rectangles' viewer. + // The main 'OuterRect', omitted as a field, is window->Rect(). + ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window. + ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar) + ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect. + ImRect WorkRect; // Initially covers the whole scrolling region. Reduced by containers e.g columns/tables when active. Shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward). + ImRect ParentWorkRect; // Backup of WorkRect before entering a container such as columns/tables. Used by e.g. SpanAllColumns functions to easily access. Stacked containers are responsible for maintaining this. // FIXME-WORKRECT: Could be a stack? + ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back(). + ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on. + ImVec2ih HitTestHoleSize; // Define an optional rectangular hole where mouse will pass-through the window. + ImVec2ih HitTestHoleOffset; + + int LastFrameActive; // Last frame number the window was Active. + float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there) + float ItemWidthDefault; + ImGuiStorage StateStorage; + ImVector ColumnsStorage; + float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale() + int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back) + + ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) + ImDrawList DrawListInst; + ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL. + ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window == Top-level window. + ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. + ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. + + ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) + ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) + ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space + + int MemoryDrawListIdxCapacity; // Backup of last idx/vtx count, so when waking up the window we can preallocate and avoid iterative alloc/copy + int MemoryDrawListVtxCapacity; + bool MemoryCompacted; // Set when window extraneous data have been garbage collected + +public: + ImGuiWindow(ImGuiContext* context, const char* name); + ~ImGuiWindow(); + + ImGuiID GetID(const char* str, const char* str_end = NULL); + ImGuiID GetID(const void* ptr); + ImGuiID GetID(int n); + ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); + ImGuiID GetIDNoKeepAlive(const void* ptr); + ImGuiID GetIDNoKeepAlive(int n); + ImGuiID GetIDFromRectangle(const ImRect& r_abs); + + // We don't use g.FontSize because the window may be != g.CurrentWidow. + ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } + float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; } + float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; } + ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } + float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; } + ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } +}; + +// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data. +struct ImGuiLastItemDataBackup +{ + ImGuiID LastItemId; + ImGuiItemStatusFlags LastItemStatusFlags; + ImRect LastItemRect; + ImRect LastItemDisplayRect; + + ImGuiLastItemDataBackup() { Backup(); } + void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; } + void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Tab bar, Tab item support +//----------------------------------------------------------------------------- + +// Extend ImGuiTabBarFlags_ +enum ImGuiTabBarFlagsPrivate_ +{ + ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] + ImGuiTabBarFlags_IsFocused = 1 << 21, + ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs +}; + +// Extend ImGuiTabItemFlags_ +enum ImGuiTabItemFlagsPrivate_ +{ + ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, + ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) + ImGuiTabItemFlags_Button = 1 << 21 // Used by TabItemButton, change the tab item behavior to mimic a button +}; + +// Storage for one active tab item (sizeof() 28~32 bytes) +struct ImGuiTabItem +{ + ImGuiID ID; + ImGuiTabItemFlags Flags; + int LastFrameVisible; + int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance + float Offset; // Position relative to beginning of tab + float Width; // Width currently displayed + float ContentWidth; // Width of label, stored during BeginTabItem() call + ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames + ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable + ImS16 IndexDuringLayout; // Index only used during TabBarLayout() + bool WantClose; // Marked as closed by SetTabItemClosed() + + ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = BeginOrder = IndexDuringLayout = -1; } +}; + +// Storage for a tab bar (sizeof() 152 bytes) +struct ImGuiTabBar +{ + ImVector Tabs; + ImGuiTabBarFlags Flags; + ImGuiID ID; // Zero for tab-bars used by docking + ImGuiID SelectedTabId; // Selected tab/window + ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation + ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) + int CurrFrameVisible; + int PrevFrameVisible; + ImRect BarRect; + float CurrTabsContentsHeight; + float PrevTabsContentsHeight; // Record the height of contents submitted below the tab bar + float WidthAllTabs; // Actual width of all tabs (locked during layout) + float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped + float ScrollingAnim; + float ScrollingTarget; + float ScrollingTargetDistToVisibility; + float ScrollingSpeed; + float ScrollingRectMinX; + float ScrollingRectMaxX; + ImGuiID ReorderRequestTabId; + ImS16 ReorderRequestOffset; + ImS8 BeginCount; + bool WantLayout; + bool VisibleTabWasSubmitted; + bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame + ImS16 TabsActiveCount; // Number of tabs submitted this frame. + ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem() + float ItemSpacingY; + ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() + ImVec2 BackupCursorPos; + ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. + + ImGuiTabBar(); + int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } + const char* GetTabName(const ImGuiTabItem* tab) const + { + IM_ASSERT(tab->NameOffset != -1 && (int)tab->NameOffset < TabsNames.Buf.Size); + return TabsNames.Buf.Data + tab->NameOffset; + } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Table support +//----------------------------------------------------------------------------- + +#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color. +#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64. +#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels() + +// Our current column maximum is 64 but we may raise that in the future. +typedef ImS8 ImGuiTableColumnIdx; +typedef ImU8 ImGuiTableDrawChannelIdx; + +// [Internal] sizeof() ~ 104 +// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api. +// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping. +// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped". +struct ImGuiTableColumn +{ + ImGuiTableColumnFlags Flags; // Flags after some patching (not directly same as provided by user). See ImGuiTableColumnFlags_ + float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space. + float MinX; // Absolute positions + float MaxX; + float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout() + float WidthAuto; // Automatic width + float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially. + float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_). + ImRect ClipRect; // Clipping rectangle for the column + ImGuiID UserID; // Optional, value passed to TableSetupColumn() + float WorkMinX; // Contents region min ~(MinX + CellPaddingX + CellSpacingX1) == cursor start position when entering column + float WorkMaxX; // Contents region max ~(MaxX - CellPaddingX - CellSpacingX2) + float ItemWidth; // Current item width for the column, preserved across rows + float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width. + float ContentMaxXUnfrozen; + float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls + float ContentMaxXHeadersIdeal; + ImS16 NameOffset; // Offset into parent ColumnsNames[] + ImGuiTableColumnIdx DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users) + ImGuiTableColumnIdx IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder) + ImGuiTableColumnIdx PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column + ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column + ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort + ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[] + ImGuiTableDrawChannelIdx DrawChannelFrozen; + ImGuiTableDrawChannelIdx DrawChannelUnfrozen; + bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling). + bool IsEnabledNextFrame; + bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled). + bool IsVisibleY; + bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not. + bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen). + bool IsPreserveWidthAuto; + ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte + ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit + ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem + ImU8 SortDirection : 2; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending + ImU8 SortDirectionsAvailCount : 2; // Number of available sort directions (0 to 3) + ImU8 SortDirectionsAvailMask : 4; // Mask of available sort directions (1-bit each) + ImU8 SortDirectionsAvailList; // Ordered of available sort directions (2-bits each) + + ImGuiTableColumn() + { + memset(this, 0, sizeof(*this)); + StretchWeight = WidthRequest = -1.0f; + NameOffset = -1; + DisplayOrder = IndexWithinEnabledSet = -1; + PrevEnabledColumn = NextEnabledColumn = -1; + SortOrder = -1; + SortDirection = ImGuiSortDirection_None; + DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1; + } +}; + +// Transient cell data stored per row. +// sizeof() ~ 6 +struct ImGuiTableCellData +{ + ImU32 BgColor; // Actual color + ImGuiTableColumnIdx Column; // Column number +}; + +// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData +struct ImGuiTable +{ + ImGuiID ID; + ImGuiTableFlags Flags; + void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[] + ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[] + ImSpan Columns; // Point within RawData[] + ImSpan DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) + ImSpan RowCellData; // Point within RawData[]. Store cells background requests for current row. + ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map + ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data + ImU64 VisibleMaskByIndex; // Column Index -> IsVisibleX|IsVisibleY map (== not hidden by user/api && not hidden by scrolling/cliprect) + ImU64 RequestOutputMaskByIndex; // Column Index -> IsVisible || AutoFit (== expect user to submit items) + ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order) + int SettingsOffset; // Offset in g.SettingsTables + int LastFrameActive; + int ColumnsCount; // Number of columns declared in BeginTable() + int CurrentRow; + int CurrentColumn; + ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple table with same ID look are multiple tables, they are just synched. + ImS16 InstanceInteracted; // Mark which instance (generally 0) of the same ID is being interacted with + float RowPosY1; + float RowPosY2; + float RowMinHeight; // Height submitted to TableNextRow() + float RowTextBaseline; + float RowIndentOffsetX; + ImGuiTableRowFlags RowFlags : 16; // Current row flags, see ImGuiTableRowFlags_ + ImGuiTableRowFlags LastRowFlags : 16; + int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper), not same as CurrentRow because header rows typically don't increase this. + ImU32 RowBgColor[2]; // Background color override for current row. + ImU32 BorderColorStrong; + ImU32 BorderColorLight; + float BorderX1; + float BorderX2; + float HostIndentX; + float MinColumnWidth; + float OuterPaddingX; + float CellPaddingX; // Padding from each borders + float CellPaddingY; + float CellSpacingX1; // Spacing between non-bordered cells + float CellSpacingX2; + float LastOuterHeight; // Outer height from last frame + float LastFirstRowHeight; // Height of first row from last frame + float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details. + float ColumnsGivenWidth; // Sum of current column width + float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window + float ResizedColumnNextWidth; + float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table. + float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. + ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable(). + ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is + ImRect WorkRect; + ImRect InnerClipRect; + ImRect BgClipRect; // We use this to cpu-clip cell background color fill + ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped + ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect. + ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window. + ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground() + ImGuiWindow* OuterWindow; // Parent window for the table + ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window) + ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names + ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly + ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs() + ImGuiTableColumnIdx SortSpecsCount; + ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount) + ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount) + ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn() + ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column! + ImGuiTableColumnIdx HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing). + ImGuiTableColumnIdx AutoFitSingleColumn; // Index of single column requesting auto-fit. + ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0. + ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame. + ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held. + ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared) + ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1 + ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column. + ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column. + ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column. + ImGuiTableColumnIdx RightMostStretchedColumn; // Index of right-most stretched column. + ImGuiTableColumnIdx ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot + ImGuiTableColumnIdx FreezeRowsRequest; // Requested frozen rows count + ImGuiTableColumnIdx FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset) + ImGuiTableColumnIdx FreezeColumnsRequest; // Requested frozen columns count + ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset) + ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row + ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here. + ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing across columns after the freezing line. Index within DrawSplitter.Channels[] + ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; + bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row. + bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow(). + bool IsInitializing; + bool IsSortSpecsDirty; + bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag. + bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted). + bool IsSettingsRequestLoad; + bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data. + bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1) + bool IsResetAllRequest; + bool IsResetDisplayOrderRequest; + bool IsUnfrozenRows; // Set when we got past the frozen row. + bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable() + bool MemoryCompacted; + bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis + + IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; } + IMGUI_API ~ImGuiTable() { IM_FREE(RawData); } +}; + +// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table). +// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure. +// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics. +// FIXME-TABLE: more transient data could be stored here: DrawSplitter, incoming RowData? +struct ImGuiTableTempData +{ + int TableIndex; // Index in g.Tables.Buf[] pool + float LastTimeActive; // Last timestamp this structure was used + + ImVec2 UserOuterSize; // outer_size.x passed to BeginTable() + ImDrawListSplitter DrawSplitter; + ImGuiTableColumnSortSpecs SortSpecsSingle; + ImVector SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good. + + ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable() + ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable() + ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable() + ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable() + ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable() + ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable() + float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable() + int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable() + + IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; } +}; + +// sizeof() ~ 12 +struct ImGuiTableColumnSettings +{ + float WidthOrWeight; + ImGuiID UserID; + ImGuiTableColumnIdx Index; + ImGuiTableColumnIdx DisplayOrder; + ImGuiTableColumnIdx SortOrder; + ImU8 SortDirection : 2; + ImU8 IsEnabled : 1; // "Visible" in ini file + ImU8 IsStretch : 1; + + ImGuiTableColumnSettings() + { + WidthOrWeight = 0.0f; + UserID = 0; + Index = -1; + DisplayOrder = SortOrder = -1; + SortDirection = ImGuiSortDirection_None; + IsEnabled = 1; + IsStretch = 0; + } +}; + +// This is designed to be stored in a single ImChunkStream (1 header followed by N ImGuiTableColumnSettings, etc.) +struct ImGuiTableSettings +{ + ImGuiID ID; // Set to 0 to invalidate/delete the setting + ImGuiTableFlags SaveFlags; // Indicate data we want to save using the Resizable/Reorderable/Sortable/Hideable flags (could be using its own flags..) + float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. + ImGuiTableColumnIdx ColumnsCount; + ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher + bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) + + ImGuiTableSettings() { memset(this, 0, sizeof(*this)); } + ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGui internal API +// No guarantee of forward compatibility here! +//----------------------------------------------------------------------------- + +namespace ImGui +{ + // Windows + // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) + // If this ever crash because g.CurrentWindow is NULL it means that either + // - ImGui::NewFrame() has never been called, which is illegal. + // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. + inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } + inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } + IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); + IMGUI_API ImGuiWindow* FindWindowByName(const char* name); + IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); + IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window); + IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); + IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below); + IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); + IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window); + IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0); + IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0); + IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0); + IMGUI_API void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); + + // Windows: Display Order and Focus Order + IMGUI_API void FocusWindow(ImGuiWindow* window); + IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window); + IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); + IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); + IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); + + // Fonts, drawing + IMGUI_API void SetCurrentFont(ImFont* font); + inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } + inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { IM_UNUSED(window); return GetForegroundDrawList(); } // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches. + IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. + IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. + + // Init + IMGUI_API void Initialize(ImGuiContext* context); + IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). + + // NewFrame + IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); + IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); + IMGUI_API void UpdateMouseMovingWindowNewFrame(); + IMGUI_API void UpdateMouseMovingWindowEndFrame(); + + // Generic context hooks + IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook); + IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove); + IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type); + + // Settings + IMGUI_API void MarkIniSettingsDirty(); + IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); + IMGUI_API void ClearIniSettings(); + IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); + IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); + IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); + IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); + + // Scrolling + IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is + IMGUI_API void SetScrollX(ImGuiWindow* window, float scroll_x); + IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y); + IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio); + IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio); + IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect); + + // Basic Accessors + inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; } // Get ID of last item (~~ often same ImGui::GetID(label) beforehand) + inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemStatusFlags; } + inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } + inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } + inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.CurrentItemFlags; } + IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); + IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); + IMGUI_API void ClearActiveID(); + IMGUI_API ImGuiID GetHoveredID(); + IMGUI_API void SetHoveredID(ImGuiID id); + IMGUI_API void KeepAliveID(ImGuiID id); + IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function. + IMGUI_API void PushOverrideID(ImGuiID id); // Push given value as-is at the top of the ID stack (whereas PushID combines old and new hashes) + IMGUI_API ImGuiID GetIDWithSeed(const char* str_id_begin, const char* str_id_end, ImGuiID seed); + + // Basic Helpers for widget code + IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f); + IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f); + IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemAddFlags flags = 0); + IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); + IMGUI_API void ItemFocusable(ImGuiWindow* window, ImGuiID id); + IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged); + IMGUI_API void SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemStatusFlags status_flags, const ImRect& item_rect); + IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h); + IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); + IMGUI_API void PushMultiItemsWidths(int components, float width_full); + IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); + IMGUI_API void PopItemFlag(); + IMGUI_API bool IsItemToggledSelection(); // Was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) + IMGUI_API ImVec2 GetContentRegionMaxAbs(); + IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess); + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): + // (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool focused = FocusableItemRegister(...)' + // (New) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0' + // Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText() + inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Focusable flag to ItemAdd() + inline void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem +#endif + + // Logging/Capture + IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. + IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer + IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); + IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix); + + // Popups, Modals, Tooltips + IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); + IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None); + IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup); + IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); + IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags); + IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); + IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags); + IMGUI_API ImGuiWindow* GetTopMostPopupModal(); + IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); + IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy); + IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags); + + // Gamepad/Keyboard Navigation + IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); + IMGUI_API bool NavMoveRequestButNoResultYet(); + IMGUI_API void NavMoveRequestCancel(); + IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags); + IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); + IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); + IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); + IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); + IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. + IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel); + + // Focus Scope (WIP) + // This is generally used to identify a selection set (multiple of which may be in the same window), as selection + // patterns generally need to react (e.g. clear selection) when landing on an item of the set. + IMGUI_API void PushFocusScope(ImGuiID id); + IMGUI_API void PopFocusScope(); + inline ImGuiID GetFocusedFocusScope() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } // Focus scope which is actually active + inline ImGuiID GetFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.NavFocusScopeIdCurrent; } // Focus scope we are outputting into, set by PushFocusScope() + + // Inputs + // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions. + IMGUI_API void SetItemUsingMouseWheel(); + inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; } + inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; } + inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; } + IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f); + inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { ImGuiContext& g = *GImGui; const int key_index = g.IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; } + inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; } + inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); } + IMGUI_API ImGuiKeyModFlags GetMergedKeyModFlags(); + + // Drag and Drop + IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); + IMGUI_API void ClearDragDrop(); + IMGUI_API bool IsDragDropPayloadBeingAccepted(); + + // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API) + IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect); + IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). + IMGUI_API void EndColumns(); // close columns + IMGUI_API void PushColumnClipRect(int column_index); + IMGUI_API void PushColumnsBackground(); + IMGUI_API void PopColumnsBackground(); + IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); + IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); + IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm); + IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset); + + // Tables: Candidates for public API + IMGUI_API void TableOpenContextMenu(int column_n = -1); + IMGUI_API void TableSetColumnWidth(int column_n, float width); + IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs); + IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. + IMGUI_API float TableGetHeaderRowHeight(); + IMGUI_API void TablePushBackgroundChannel(); + IMGUI_API void TablePopBackgroundChannel(); + + // Tables: Internals + inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; } + IMGUI_API ImGuiTable* TableFindByID(ImGuiID id); + IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); + IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count); + IMGUI_API void TableBeginApplyRequests(ImGuiTable* table); + IMGUI_API void TableSetupDrawChannels(ImGuiTable* table); + IMGUI_API void TableUpdateLayout(ImGuiTable* table); + IMGUI_API void TableUpdateBorders(ImGuiTable* table); + IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table); + IMGUI_API void TableDrawBorders(ImGuiTable* table); + IMGUI_API void TableDrawContextMenu(ImGuiTable* table); + IMGUI_API void TableMergeDrawChannels(ImGuiTable* table); + IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table); + IMGUI_API void TableSortSpecsBuild(ImGuiTable* table); + IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column); + IMGUI_API void TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column); + IMGUI_API float TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column); + IMGUI_API void TableBeginRow(ImGuiTable* table); + IMGUI_API void TableEndRow(ImGuiTable* table); + IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n); + IMGUI_API void TableEndCell(ImGuiTable* table); + IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n); + IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n); + IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0); + IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n); + IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n); + IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table); + IMGUI_API void TableRemove(ImGuiTable* table); + IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table); + IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table); + IMGUI_API void TableGcCompactSettings(); + + // Tables: Settings + IMGUI_API void TableLoadSettings(ImGuiTable* table); + IMGUI_API void TableSaveSettings(ImGuiTable* table); + IMGUI_API void TableResetSettings(ImGuiTable* table); + IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table); + IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context); + IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count); + IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id); + + // Tab Bars + IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags); + IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); + IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); + IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); + IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset); + IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos); + IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar); + IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags); + IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); + IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); + IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped); + + // Render helpers + // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. + // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) + IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); + IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); + IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); + IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); + IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known); + IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); + IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); + IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0); + IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight + IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. + + // Render helpers (those functions don't access any ImGui state!) + IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f); + IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col); + IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz); + IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow); + IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); + IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); + IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding); + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while] + inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); } + inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); } +#endif + + // Widgets + IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); + IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); + IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos); + IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos); + IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); + IMGUI_API void Scrollbar(ImGuiAxis axis); + IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawFlags flags); + IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col); + IMGUI_API ImRect GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis); + IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis); + IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners + IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir); + IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); + IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value); + IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value); + + // Widgets low-level behaviors + IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); + IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags); + IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); + IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); + IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); + IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging + IMGUI_API void TreePushOverrideID(ImGuiID id); + + // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. + // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). + // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " + template IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags); + template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); + template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); + template IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value); + + // Data type helpers + IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type); + IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format); + IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2); + IMGUI_API bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format); + IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2); + IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max); + + // InputText + IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags); + IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL); + inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); } + inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active + + // Color + IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); + IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); + IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); + + // Plot + IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); + + // Shade functions (write over already created vertices) + IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); + IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); + + // Garbage collection + IMGUI_API void GcCompactTransientMiscBuffers(); + IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window); + IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window); + + // Debug Tools + IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); + inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); } + inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; } + + IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns); + IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label); + IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb); + IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label); + IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label); + IMGUI_API void DebugNodeTable(ImGuiTable* table); + IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings); + IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label); + IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings); + IMGUI_API void DebugNodeWindowsList(ImVector* windows, const char* label); + IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport); + IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb); + +} // namespace ImGui + + +//----------------------------------------------------------------------------- +// [SECTION] ImFontAtlas internal API +//----------------------------------------------------------------------------- + +// This structure is likely to evolve as we add support for incremental atlas updates +struct ImFontBuilderIO +{ + bool (*FontBuilder_Build)(ImFontAtlas* atlas); +}; + +// Helper for font builder +IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype(); +IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas); +IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); +IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); +IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); +IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value); +IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value); +IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); +IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); + +//----------------------------------------------------------------------------- +// [SECTION] Test Engine specific hooks (imgui_test_engine) +//----------------------------------------------------------------------------- + +#ifdef IMGUI_ENABLE_TEST_ENGINE +extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); +extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); +extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id); +extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end); +extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...); +#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional) +#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log +#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA)); +#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2)); +#else +#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) do { } while (0) +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) do { } while (0) +#define IMGUI_TEST_ENGINE_LOG(_FMT,...) do { } while (0) +#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) do { } while (0) +#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) do { } while (0) +#endif + +//----------------------------------------------------------------------------- + +#if defined(__clang__) +#pragma clang diagnostic pop +#elif defined(__GNUC__) +#pragma GCC diagnostic pop +#endif + +#ifdef _MSC_VER +#pragma warning (pop) +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/vendor/librw/skeleton/imgui/imgui_tables.cpp b/vendor/librw/skeleton/imgui/imgui_tables.cpp new file mode 100644 index 0000000..593e3b0 --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui_tables.cpp @@ -0,0 +1,4028 @@ +// dear imgui, v1.83 +// (tables and columns code) + +/* + +Index of this file: + +// [SECTION] Commentary +// [SECTION] Header mess +// [SECTION] Tables: Main code +// [SECTION] Tables: Simple accessors +// [SECTION] Tables: Row changes +// [SECTION] Tables: Columns changes +// [SECTION] Tables: Columns width management +// [SECTION] Tables: Drawing +// [SECTION] Tables: Sorting +// [SECTION] Tables: Headers +// [SECTION] Tables: Context Menu +// [SECTION] Tables: Settings (.ini data) +// [SECTION] Tables: Garbage Collection +// [SECTION] Tables: Debugging +// [SECTION] Columns, BeginColumns, EndColumns, etc. + +*/ + +// Navigating this file: +// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. + +//----------------------------------------------------------------------------- +// [SECTION] Commentary +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Typical tables call flow: (root level is generally public API): +//----------------------------------------------------------------------------- +// - BeginTable() user begin into a table +// | BeginChild() - (if ScrollX/ScrollY is set) +// | TableBeginInitMemory() - first time table is used +// | TableResetSettings() - on settings reset +// | TableLoadSettings() - on settings load +// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests +// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame) +// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width +// - TableSetupColumn() user submit columns details (optional) +// - TableSetupScrollFreeze() user submit scroll freeze information (optional) +//----------------------------------------------------------------------------- +// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow(). +// | TableSetupDrawChannels() - setup ImDrawList channels +// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission +// | TableDrawContextMenu() - draw right-click context menu +//----------------------------------------------------------------------------- +// - TableHeadersRow() or TableHeader() user submit a headers row (optional) +// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction +// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu +// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers) +// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow()) +// | TableEndRow() - finish existing row +// | TableBeginRow() - add a new row +// - TableSetColumnIndex() / TableNextColumn() user begin into a cell +// | TableEndCell() - close existing column/cell +// | TableBeginCell() - enter into current column/cell +// - [...] user emit contents +//----------------------------------------------------------------------------- +// - EndTable() user ends the table +// | TableDrawBorders() - draw outer borders, inner vertical borders +// | TableMergeDrawChannels() - merge draw channels if clipping isn't required +// | EndChild() - (if ScrollX/ScrollY is set) +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// TABLE SIZING +//----------------------------------------------------------------------------- +// (Read carefully because this is subtle but it does make sense!) +//----------------------------------------------------------------------------- +// About 'outer_size': +// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags. +// Default value is ImVec2(0.0f, 0.0f). +// X +// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge. +// - outer_size.x > 0.0f -> Set Fixed width. +// Y with ScrollX/ScrollY disabled: we output table directly in current window +// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll. +// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set) +// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set) +// Y with ScrollX/ScrollY enabled: using a child window for scrolling +// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll. +// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window. +// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis. +//----------------------------------------------------------------------------- +// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags. +// Important to that note how the two flags have slightly different behaviors! +// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. +// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible. +// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height. +// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable) +//----------------------------------------------------------------------------- +// About 'inner_width': +// With ScrollX disabled: +// - inner_width -> *ignored* +// With ScrollX enabled: +// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird +// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. +// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! +//----------------------------------------------------------------------------- +// Details: +// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept +// of "available space" doesn't make sense. +// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding +// of what the value does. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// COLUMNS SIZING POLICIES +//----------------------------------------------------------------------------- +// About overriding column sizing policy and width/weight with TableSetupColumn(): +// We use a default parameter of 'init_width_or_weight == -1'. +// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic +// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom +// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f +// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom +// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f) +// and you can fit a 100.0f wide item in it without clipping and with full padding. +//----------------------------------------------------------------------------- +// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag) +// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width +// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width +// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f +// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents +// Default Width and default Weight can be overridden when calling TableSetupColumn(). +//----------------------------------------------------------------------------- +// About mixing Fixed/Auto and Stretch columns together: +// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. +// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place! +// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in. +// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents. +// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths. +//----------------------------------------------------------------------------- +// About using column width: +// If a column is manual resizable or has a width specified with TableSetupColumn(): +// - you may use GetContentRegionAvail().x to query the width available in a given column. +// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width. +// If the column is not resizable and has no width specified with TableSetupColumn(): +// - its width will be automatic and be set to the max of items submitted. +// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN). +// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN). +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// TABLES CLIPPING/CULLING +//----------------------------------------------------------------------------- +// About clipping/culling of Rows in Tables: +// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows. +// ImGuiListClipper is reliant on the fact that rows are of equal height. +// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper. +// - Note that auto-resizing columns don't play well with using the clipper. +// By default a table with _ScrollX but without _Resizable will have column auto-resize. +// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed. +//----------------------------------------------------------------------------- +// About clipping/culling of Columns in Tables: +// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing +// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know +// it is not going to contribute to row height. +// In many situations, you may skip submitting contents for every column but one (e.g. the first one). +// - Case A: column is not hidden by user, and at least partially in sight (most common case). +// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. +// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). +// +// [A] [B] [C] +// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height. +// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. +// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. +// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway). +// +// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row. +// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer. +//----------------------------------------------------------------------------- +// About clipping/culling of whole Tables: +// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// [SECTION] Header mess +//----------------------------------------------------------------------------- + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" + +// System includes +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') +#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Tables: Main code +//----------------------------------------------------------------------------- +// - TableFixFlags() [Internal] +// - TableFindByID() [Internal] +// - BeginTable() +// - BeginTableEx() [Internal] +// - TableBeginInitMemory() [Internal] +// - TableBeginApplyRequests() [Internal] +// - TableSetupColumnFlags() [Internal] +// - TableUpdateLayout() [Internal] +// - TableUpdateBorders() [Internal] +// - EndTable() +// - TableSetupColumn() +// - TableSetupScrollFreeze() +//----------------------------------------------------------------------------- + +// Configuration +static const int TABLE_DRAW_CHANNEL_BG0 = 0; +static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1; +static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel) +static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. +static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders. +static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. + +// Helper +inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) +{ + // Adjust flags: set default sizing policy + if ((flags & ImGuiTableFlags_SizingMask_) == 0) + flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame; + + // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame + if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableFlags_NoKeepColumnsVisible; + + // Adjust flags: enforce borders when resizable + if (flags & ImGuiTableFlags_Resizable) + flags |= ImGuiTableFlags_BordersInnerV; + + // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on + if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) + flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY); + + // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody + if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) + flags &= ~ImGuiTableFlags_NoBordersInBody; + + // Adjust flags: disable saved settings if there's nothing to save + if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) + flags |= ImGuiTableFlags_NoSavedSettings; + + // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) +#ifdef IMGUI_HAS_DOCK + ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop; +#else + ImGuiWindow* window_for_settings = outer_window->RootWindow; +#endif + if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings) + flags |= ImGuiTableFlags_NoSavedSettings; + + return flags; +} + +ImGuiTable* ImGui::TableFindByID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + return g.Tables.GetByKey(id); +} + +// Read about "TABLE SIZING" at the top of this file. +bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +{ + ImGuiID id = GetID(str_id); + return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); +} + +bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* outer_window = GetCurrentWindow(); + if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. + return false; + + // Sanity checks + IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); + if (flags & ImGuiTableFlags_ScrollX) + IM_ASSERT(inner_width >= 0.0f); + + // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve. + const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; + const ImVec2 avail_size = GetContentRegionAvail(); + ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); + ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); + if (use_child_window && IsClippedEx(outer_rect, 0, false)) + { + ItemSize(outer_rect); + return false; + } + + // Acquire storage for the table + ImGuiTable* table = g.Tables.GetOrAddByKey(id); + const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; + const ImGuiID instance_id = id + instance_no; + const ImGuiTableFlags table_last_flags = table->Flags; + if (instance_no > 0) + IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); + + // Acquire temporary buffers + const int table_idx = g.Tables.GetIndex(table); + g.CurrentTableStackIdx++; + if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size) + g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData()); + ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx]; + temp_data->TableIndex = table_idx; + table->DrawSplitter = &table->TempData->DrawSplitter; + table->DrawSplitter->Clear(); + + // Fix flags + table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0; + flags = TableFixFlags(flags, outer_window); + + // Initialize + table->ID = id; + table->Flags = flags; + table->InstanceCurrent = (ImS16)instance_no; + table->LastFrameActive = g.FrameCount; + table->OuterWindow = table->InnerWindow = outer_window; + table->ColumnsCount = columns_count; + table->IsLayoutLocked = false; + table->InnerWidth = inner_width; + temp_data->UserOuterSize = outer_size; + + // When not using a child window, WorkRect.Max will grow as we append contents. + if (use_child_window) + { + // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent + // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) + ImVec2 override_content_size(FLT_MAX, FLT_MAX); + if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) + override_content_size.y = FLT_MIN; + + // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and + // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align + // based on the right side of the child window work rect, which would require knowing ahead if we are going to + // have decoration taking horizontal spaces (typically a vertical scrollbar). + if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) + override_content_size.x = inner_width; + + if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) + SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); + + // Reset scroll if we are reactivating it + if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) + SetNextWindowScroll(ImVec2(0.0f, 0.0f)); + + // Create scrolling region (without border and zero window padding) + ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; + BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags); + table->InnerWindow = g.CurrentWindow; + table->WorkRect = table->InnerWindow->WorkRect; + table->OuterRect = table->InnerWindow->Rect(); + table->InnerRect = table->InnerWindow->InnerRect; + IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); + } + else + { + // For non-scrolling tables, WorkRect == OuterRect == InnerRect. + // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable(). + table->WorkRect = table->OuterRect = table->InnerRect = outer_rect; + } + + // Push a standardized ID for both child-using and not-child-using tables + PushOverrideID(instance_id); + + // Backup a copy of host window members we will modify + ImGuiWindow* inner_window = table->InnerWindow; + table->HostIndentX = inner_window->DC.Indent.x; + table->HostClipRect = inner_window->ClipRect; + table->HostSkipItems = inner_window->SkipItems; + temp_data->HostBackupWorkRect = inner_window->WorkRect; + temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect; + temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; + temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; + temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; + temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; + temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth; + temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; + inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + + // Padding and Spacing + // - None ........Content..... Pad .....Content........ + // - PadOuter | Pad ..Content..... Pad .....Content.. Pad | + // - PadInner ........Content.. Pad | Pad ..Content........ + // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad | + const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; + const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; + const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; + const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; + const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; + table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border; + table->CellSpacingX2 = inner_spacing_explicit; + table->CellPaddingX = inner_padding_explicit; + table->CellPaddingY = g.Style.CellPadding.y; + + const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; + const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; + table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; + + table->CurrentColumn = -1; + table->CurrentRow = -1; + table->RowBgColorCounter = 0; + table->LastRowFlags = ImGuiTableRowFlags_None; + table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; + table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width + table->InnerClipRect.ClipWithFull(table->HostClipRect); + table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; + + table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow + table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() + table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any + table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; + table->IsUnfrozenRows = true; + table->DeclColumnsCount = 0; + + // Using opaque colors facilitate overlapping elements of the grid + table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); + table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); + + // Make table current + g.CurrentTable = table; + outer_window->DC.CurrentTableIdx = table_idx; + if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. + inner_window->DC.CurrentTableIdx = table_idx; + + if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) + table->IsResetDisplayOrderRequest = true; + + // Mark as used + if (table_idx >= g.TablesLastTimeActive.Size) + g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); + g.TablesLastTimeActive[table_idx] = (float)g.Time; + temp_data->LastTimeActive = (float)g.Time; + table->MemoryCompacted = false; + + // Setup memory buffer (clear data if columns count changed) + ImGuiTableColumn* old_columns_to_preserve = NULL; + void* old_columns_raw_data = NULL; + const int old_columns_count = table->Columns.size(); + if (old_columns_count != 0 && old_columns_count != columns_count) + { + // Attempt to preserve width on column count change (#4046) + old_columns_to_preserve = table->Columns.Data; + old_columns_raw_data = table->RawData; + table->RawData = NULL; + } + if (table->RawData == NULL) + { + TableBeginInitMemory(table, columns_count); + table->IsInitializing = table->IsSettingsRequestLoad = true; + } + if (table->IsResetAllRequest) + TableResetSettings(table); + if (table->IsInitializing) + { + // Initialize + table->SettingsOffset = -1; + table->IsSortSpecsDirty = true; + table->InstanceInteracted = -1; + table->ContextPopupColumn = -1; + table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1; + table->AutoFitSingleColumn = -1; + table->HoveredColumnBody = table->HoveredColumnBorder = -1; + for (int n = 0; n < columns_count; n++) + { + ImGuiTableColumn* column = &table->Columns[n]; + if (old_columns_to_preserve && n < old_columns_count) + { + // FIXME: We don't attempt to preserve column order in this path. + *column = old_columns_to_preserve[n]; + } + else + { + float width_auto = column->WidthAuto; + *column = ImGuiTableColumn(); + column->WidthAuto = width_auto; + column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker + column->IsEnabled = column->IsEnabledNextFrame = true; + } + column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; + } + } + if (old_columns_raw_data) + IM_FREE(old_columns_raw_data); + + // Load settings + if (table->IsSettingsRequestLoad) + TableLoadSettings(table); + + // Handle DPI/font resize + // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. + // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. + // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. + // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. + const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? + if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) + { + const float scale_factor = new_ref_scale_unit / table->RefScale; + //IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); + for (int n = 0; n < columns_count; n++) + table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; + } + table->RefScale = new_ref_scale_unit; + + // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. + // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. + // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. + inner_window->SkipItems = true; + + // Clear names + // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn() + if (table->ColumnsNames.Buf.Size > 0) + table->ColumnsNames.Buf.resize(0); + + // Apply queued resizing/reordering/hiding requests + TableBeginApplyRequests(table); + + return true; +} + +// For reference, the average total _allocation count_ for a table is: +// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) +// + 1 (for table->RawData allocated below) +// + 1 (for table->ColumnsNames, if names are used) +// + 1 (for table->Splitter._Channels) +// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) +// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details. +// Unused channels don't perform their +2 allocations. +void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) +{ + // Allocate single buffer for our arrays + ImSpanAllocator<3> span_allocator; + span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn)); + span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx)); + span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4); + table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); + memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); + span_allocator.SetArenaBasePtr(table->RawData); + span_allocator.GetSpan(0, &table->Columns); + span_allocator.GetSpan(1, &table->DisplayOrderToIndex); + span_allocator.GetSpan(2, &table->RowCellData); +} + +// Apply queued resizing/reordering/hiding requests +void ImGui::TableBeginApplyRequests(ImGuiTable* table) +{ + // Handle resizing request + // (We process this at the first TableBegin of the frame) + // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling? + if (table->InstanceCurrent == 0) + { + if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) + TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); + table->LastResizedColumn = table->ResizedColumn; + table->ResizedColumnNextWidth = FLT_MAX; + table->ResizedColumn = -1; + + // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy. + // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. + if (table->AutoFitSingleColumn != -1) + { + TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto); + table->AutoFitSingleColumn = -1; + } + } + + // Handle reordering request + // Note: we don't clear ReorderColumn after handling the request. + if (table->InstanceCurrent == 0) + { + if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) + table->ReorderColumn = -1; + table->HeldHeaderColumn = -1; + if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) + { + // We need to handle reordering across hidden columns. + // In the configuration below, moving C to the right of E will lead to: + // ... C [D] E ---> ... [D] E C (Column name/index) + // ... 2 3 4 ... 2 3 4 (Display order) + const int reorder_dir = table->ReorderColumnDir; + IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); + IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); + ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; + ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; + IM_UNUSED(dst_column); + const int src_order = src_column->DisplayOrder; + const int dst_order = dst_column->DisplayOrder; + src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; + for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) + table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; + IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); + + // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], + // rebuild the later from the former. + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; + table->ReorderColumnDir = 0; + table->IsSettingsDirty = true; + } + } + + // Handle display order reset request + if (table->IsResetDisplayOrderRequest) + { + for (int n = 0; n < table->ColumnsCount; n++) + table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; + table->IsResetDisplayOrderRequest = false; + table->IsSettingsDirty = true; + } +} + +// Adjust flags: default width mode + stretch columns are not allowed when auto extending +static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) +{ + ImGuiTableColumnFlags flags = flags_in; + + // Sizing Policy + if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) + { + const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); + if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableColumnFlags_WidthFixed; + else + flags |= ImGuiTableColumnFlags_WidthStretch; + } + else + { + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. + } + + // Resize + if ((table->Flags & ImGuiTableFlags_Resizable) == 0) + flags |= ImGuiTableColumnFlags_NoResize; + + // Sorting + if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) + flags |= ImGuiTableColumnFlags_NoSort; + + // Indentation + if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0) + flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; + + // Alignment + //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) + // flags |= ImGuiTableColumnFlags_AlignCenter; + //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. + + // Preserve status flags + column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_); + + // Build an ordered list of available sort directions + column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0; + if (table->Flags & ImGuiTableFlags_Sortable) + { + int count = 0, mask = 0, list = 0; + if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } + if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; } + column->SortDirectionsAvailList = (ImU8)list; + column->SortDirectionsAvailMask = (ImU8)mask; + column->SortDirectionsAvailCount = (ImU8)count; + ImGui::TableFixColumnSortDirection(table, column); + } +} + +// Layout columns for the frame. This is in essence the followup to BeginTable(). +// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first. +// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns. +// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns? +void ImGui::TableUpdateLayout(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(table->IsLayoutLocked == false); + + const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); + table->IsDefaultDisplayOrder = true; + table->ColumnsEnabledCount = 0; + table->EnabledMaskByIndex = 0x00; + table->EnabledMaskByDisplayOrder = 0x00; + table->LeftMostEnabledColumn = -1; + table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE + + // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns. + // Process columns in their visible orders as we are building the Prev/Next indices. + int count_fixed = 0; // Number of columns that have fixed sizing policies + int count_stretch = 0; // Number of columns that have stretch sizing policies + int prev_visible_column_idx = -1; + bool has_auto_fit_request = false; + bool has_resizable = false; + float stretch_sum_width_auto = 0.0f; + float fixed_max_width_auto = 0.0f; + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + const int column_n = table->DisplayOrderToIndex[order_n]; + if (column_n != order_n) + table->IsDefaultDisplayOrder = false; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame. + // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway. + // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect. + if (table->DeclColumnsCount <= column_n) + { + TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None); + column->NameOffset = -1; + column->UserID = 0; + column->InitStretchWeightOrWidth = -1.0f; + } + + // Update Enabled state, mark settings/sortspecs dirty + if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) + column->IsEnabledNextFrame = true; + if (column->IsEnabled != column->IsEnabledNextFrame) + { + column->IsEnabled = column->IsEnabledNextFrame; + table->IsSettingsDirty = true; + if (!column->IsEnabled && column->SortOrder != -1) + table->IsSortSpecsDirty = true; + } + if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti)) + table->IsSortSpecsDirty = true; + + // Auto-fit unsized columns + const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f); + if (start_auto_fit) + column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames + + if (!column->IsEnabled) + { + column->IndexWithinEnabledSet = -1; + continue; + } + + // Mark as enabled and link to previous/next enabled column + column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; + column->NextEnabledColumn = -1; + if (prev_visible_column_idx != -1) + table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; + else + table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n; + column->IndexWithinEnabledSet = table->ColumnsEnabledCount++; + table->EnabledMaskByIndex |= (ImU64)1 << column_n; + table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder; + prev_visible_column_idx = column_n; + IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); + + // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping) + // Combine width from regular rows + width from headers unless requested not to. + if (!column->IsPreserveWidthAuto) + column->WidthAuto = TableGetColumnWidthAuto(table, column); + + // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto) + const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; + if (column_is_resizable) + has_resizable = true; + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable) + column->WidthAuto = column->InitStretchWeightOrWidth; + + if (column->AutoFitQueue != 0x00) + has_auto_fit_request = true; + if (column->Flags & ImGuiTableColumnFlags_WidthStretch) + { + stretch_sum_width_auto += column->WidthAuto; + count_stretch++; + } + else + { + fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto); + count_fixed++; + } + } + if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) + table->IsSortSpecsDirty = true; + table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; + IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0); + + // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible + // to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). + // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time. + if (has_auto_fit_request && table->OuterWindow != table->InnerWindow) + table->InnerWindow->SkipItems = false; + if (has_auto_fit_request) + table->IsSettingsDirty = true; + + // [Part 3] Fix column flags and record a few extra information. + float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding. + float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns. + table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; + if (column->Flags & ImGuiTableColumnFlags_WidthFixed) + { + // Apply same widths policy + float width_auto = column->WidthAuto; + if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) + width_auto = fixed_max_width_auto; + + // Apply automatic width + // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) + if (column->AutoFitQueue != 0x00) + column->WidthRequest = width_auto; + else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n))) + column->WidthRequest = width_auto; + + // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets + // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very + // large height (= first frame scrollbar display very off + clipper would skip lots of items). + // This is merely making the side-effect less extreme, but doesn't properly fixes it. + // FIXME: Move this to ->WidthGiven to avoid temporary lossyless? + // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller. + if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto) + column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale? + sum_width_requests += column->WidthRequest; + } + else + { + // Initialize stretch weight + if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable) + { + if (column->InitStretchWeightOrWidth > 0.0f) + column->StretchWeight = column->InitStretchWeightOrWidth; + else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp) + column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch; + else + column->StretchWeight = 1.0f; + } + + stretch_sum_weights += column->StretchWeight; + if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder) + table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n; + if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder) + table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n; + } + column->IsPreserveWidthAuto = false; + sum_width_requests += table->CellPaddingX * 2.0f; + } + table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; + + // [Part 4] Apply final widths based on requested widths + const ImRect work_rect = table->WorkRect; + const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); + const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); + const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; + float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; + table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest) + if (column->Flags & ImGuiTableColumnFlags_WidthStretch) + { + float weight_ratio = column->StretchWeight / stretch_sum_weights; + column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f); + width_remaining_for_stretched_columns -= column->WidthRequest; + } + + // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column + // See additional comments in TableSetColumnWidth(). + if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1) + column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; + + // Assign final width, record width in case we will need to shrink + column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth)); + table->ColumnsGivenWidth += column->WidthGiven; + } + + // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). + // Using right-to-left distribution (more likely to match resizing cursor). + if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) + for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; + if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + column->WidthRequest += 1.0f; + column->WidthGiven += 1.0f; + width_remaining_for_stretched_columns -= 1.0f; + } + + table->HoveredColumnBody = -1; + table->HoveredColumnBorder = -1; + const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight)); + const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); + + // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column + // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. + int visible_n = 0; + bool offset_x_frozen = (table->FreezeColumnsCount > 0); + float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; + ImRect host_clip_rect = table->InnerClipRect; + //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; + table->VisibleMaskByIndex = 0x00; + table->RequestOutputMaskByIndex = 0x00; + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + + column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); + + if (offset_x_frozen && table->FreezeColumnsCount == visible_n) + { + offset_x += work_rect.Min.x - table->OuterRect.Min.x; + offset_x_frozen = false; + } + + // Clear status flags + column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; + + if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) + { + // Hidden column: clear a few fields and we are done with it for the remainder of the function. + // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. + column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; + column->WidthGiven = 0.0f; + column->ClipRect.Min.y = work_rect.Min.y; + column->ClipRect.Max.y = FLT_MAX; + column->ClipRect.ClipWithFull(host_clip_rect); + column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; + column->IsSkipItems = true; + column->ItemWidth = 1.0f; + continue; + } + + // Detect hovered column + if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) + table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; + + // Lock start position + column->MinX = offset_x; + + // Lock width based on start position and minimum/maximum width for this position + float max_width = TableGetMaxColumnWidth(table, column_n); + column->WidthGiven = ImMin(column->WidthGiven, max_width); + column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth)); + column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; + + // Lock other positions + // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. + // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column. + // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow. + // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. + column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; + column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max + column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); + column->ClipRect.Min.x = column->MinX; + column->ClipRect.Min.y = work_rect.Min.y; + column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX; + column->ClipRect.Max.y = FLT_MAX; + column->ClipRect.ClipWithFull(host_clip_rect); + + // Mark column as Clipped (not in sight) + // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables. + // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY. + // Taking advantage of LastOuterHeight would yield good results there... + // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x, + // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else). + // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small. + column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); + column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y); + const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY; + if (is_visible) + table->VisibleMaskByIndex |= ((ImU64)1 << column_n); + + // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output. + column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; + if (column->IsRequestOutput) + table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n); + + // Mark column as SkipItems (ignoring all items/layout) + column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; + if (column->IsSkipItems) + IM_ASSERT(!is_visible); + + // Update status flags + column->Flags |= ImGuiTableColumnFlags_IsEnabled; + if (is_visible) + column->Flags |= ImGuiTableColumnFlags_IsVisible; + if (column->SortOrder != -1) + column->Flags |= ImGuiTableColumnFlags_IsSorted; + if (table->HoveredColumnBody == column_n) + column->Flags |= ImGuiTableColumnFlags_IsHovered; + + // Alignment + // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in + // many cases (to be able to honor this we might be able to store a log of cells width, per row, for + // visible rows, but nav/programmatic scroll would have visible artifacts.) + //if (column->Flags & ImGuiTableColumnFlags_AlignRight) + // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); + //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) + // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); + + // Reset content width variables + column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; + column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; + + // Don't decrement auto-fit counters until container window got a chance to submit its items + if (table->HostSkipItems == false) + { + column->AutoFitQueue >>= 1; + column->CannotSkipItemsQueue >>= 1; + } + + if (visible_n < table->FreezeColumnsCount) + host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x); + + offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; + visible_n++; + } + + // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) + // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either + // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu. + const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); + if (is_hovering_table && table->HoveredColumnBody == -1) + { + if (g.IO.MousePos.x >= unused_x1) + table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; + } + if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable)) + table->Flags &= ~ImGuiTableFlags_Resizable; + + // [Part 8] Lock actual OuterRect/WorkRect right-most position. + // This is done late to handle the case of fixed-columns tables not claiming more widths that they need. + // Because of this we are careful with uses of WorkRect and InnerClipRect before this point. + if (table->RightMostStretchedColumn != -1) + table->Flags &= ~ImGuiTableFlags_NoHostExtendX; + if (table->Flags & ImGuiTableFlags_NoHostExtendX) + { + table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1; + table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1); + } + table->InnerWindow->ParentWorkRect = table->WorkRect; + table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f); + table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f); + + // [Part 9] Allocate draw channels and setup background cliprect + TableSetupDrawChannels(table); + + // [Part 10] Hit testing on borders + if (table->Flags & ImGuiTableFlags_Resizable) + TableUpdateBorders(table); + table->LastFirstRowHeight = 0.0f; + table->IsLayoutLocked = true; + table->IsUsingHeaders = false; + + // [Part 11] Context menu + if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) + { + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) + { + TableDrawContextMenu(table); + EndPopup(); + } + else + { + table->IsContextPopupOpen = false; + } + } + + // [Part 13] Sanitize and build sort specs before we have a change to use them for display. + // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) + if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) + TableSortSpecsBuild(table); + + // Initial state + ImGuiWindow* inner_window = table->InnerWindow; + if (table->Flags & ImGuiTableFlags_NoClip) + table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); + else + inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); +} + +// Process hit-testing on resizing borders. Actual size change will be applied in EndTable() +// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise +// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets +// overlapping the same area. +void ImGui::TableUpdateBorders(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); + + // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and + // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not + // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). + // Actual columns highlight/render will be performed in EndTable() and not be affected. + const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; + const float hit_y1 = table->OuterRect.Min.y; + const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight); + const float hit_y2_head = hit_y1 + table->LastFirstRowHeight; + + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) + continue; + + // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() + const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; + if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) + continue; + + if (table->FreezeColumnsCount > 0) + if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX) + continue; + + ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); + ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); + //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); + KeepAliveID(column_id); + + bool hovered = false, held = false; + bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick); + if (pressed && IsMouseDoubleClicked(0)) + { + TableSetColumnWidthAutoSingle(table, column_n); + ClearActiveID(); + held = hovered = false; + } + if (held) + { + if (table->LastResizedColumn == -1) + table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX; + table->ResizedColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + } + if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) + { + table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; + SetMouseCursor(ImGuiMouseCursor_ResizeEW); + } + } +} + +void ImGui::EndTable() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); + + // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some + // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) + //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); + + // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our + // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + const ImGuiTableFlags flags = table->Flags; + ImGuiWindow* inner_window = table->InnerWindow; + ImGuiWindow* outer_window = table->OuterWindow; + ImGuiTableTempData* temp_data = table->TempData; + IM_ASSERT(inner_window == g.CurrentWindow); + IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); + + if (table->IsInsideRow) + TableEndRow(table); + + // Context menu in columns body + if (flags & ImGuiTableFlags_ContextMenuInBody) + if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) + TableOpenContextMenu((int)table->HoveredColumnBody); + + // Finalize table height + inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize; + inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize; + inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos; + const float inner_content_max_y = table->RowPosY2; + IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); + if (inner_window != outer_window) + inner_window->DC.CursorMaxPos.y = inner_content_max_y; + else if (!(flags & ImGuiTableFlags_NoHostExtendY)) + table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height + table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); + table->LastOuterHeight = table->OuterRect.GetHeight(); + + // Setup inner scrolling range + // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y, + // but since the later is likely to be impossible to do we'd rather update both axises together. + if (table->Flags & ImGuiTableFlags_ScrollX) + { + const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; + float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; + if (table->RightMostEnabledColumn != -1) + max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); + if (table->ResizedColumn != -1) + max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); + table->InnerWindow->DC.CursorMaxPos.x = max_pos_x; + } + + // Pop clipping rect + if (!(flags & ImGuiTableFlags_NoClip)) + inner_window->DrawList->PopClipRect(); + inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); + + // Draw borders + if ((flags & ImGuiTableFlags_Borders) != 0) + TableDrawBorders(table); + +#if 0 + // Strip out dummy channel draw calls + // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) + // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway. + // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices. + if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) + { + ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; + dummy_channel->_CmdBuffer.resize(0); + dummy_channel->_IdxBuffer.resize(0); + } +#endif + + // Flatten channels and merge draw calls + ImDrawListSplitter* splitter = table->DrawSplitter; + splitter->SetCurrentChannel(inner_window->DrawList, 0); + if ((table->Flags & ImGuiTableFlags_NoClip) == 0) + TableMergeDrawChannels(table); + splitter->Merge(inner_window->DrawList); + + // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable() + const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); + table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) + table->ColumnsAutoFitWidth += column->WidthRequest; + else + table->ColumnsAutoFitWidth += TableGetColumnWidthAuto(table, column); + } + + // Update scroll + if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window) + { + inner_window->Scroll.x = 0.0f; + } + else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) + { + // When releasing a column being resized, scroll to keep the resulting column in sight + const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f; + ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; + if (column->MaxX < table->InnerClipRect.Min.x) + SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); + else if (column->MaxX > table->InnerClipRect.Max.x) + SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); + } + + // Apply resizing/dragging at the end of the frame + if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) + { + ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; + const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); + const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); + table->ResizedColumnNextWidth = new_width; + } + + // Pop from id stack + IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); + IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); + PopID(); + + // Restore window data that we modified + const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos; + inner_window->WorkRect = temp_data->HostBackupWorkRect; + inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect; + inner_window->SkipItems = table->HostSkipItems; + outer_window->DC.CursorPos = table->OuterRect.Min; + outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth; + outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize; + outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset; + + // Layout in outer window + // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding + // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414) + if (inner_window != outer_window) + { + EndChild(); + } + else + { + ItemSize(table->OuterRect.GetSize()); + ItemAdd(table->OuterRect, 0); + } + + // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar + if (table->Flags & ImGuiTableFlags_NoHostExtendX) + { + // FIXME-TABLE: Could we remove this section? + // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents + IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0); + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth); + } + else if (temp_data->UserOuterSize.x <= 0.0f) + { + const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f; + outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x); + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth)); + } + else + { + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x); + } + if (temp_data->UserOuterSize.y <= 0.0f) + { + const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f; + outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y); + outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y)); + } + else + { + // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set) + outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y); + } + + // Save settings + if (table->IsSettingsDirty) + TableSaveSettings(table); + table->IsInitializing = false; + + // Clear or restore current table, if any + IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); + IM_ASSERT(g.CurrentTableStackIdx >= 0); + g.CurrentTableStackIdx--; + temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL; + g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL; + if (g.CurrentTable) + { + g.CurrentTable->TempData = temp_data; + g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter; + } + outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; +} + +// See "COLUMN SIZING POLICIES" comments at the top of this file +// If (init_width_or_weight <= 0.0f) it is ignored +void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); + IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); + IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); + if (table->DeclColumnsCount >= table->ColumnsCount) + { + IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); + return; + } + + ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; + table->DeclColumnsCount++; + + // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa. + // Give a grace to users of ImGuiTableFlags_ScrollX. + if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) + IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); + + // When passing a width automatically enforce WidthFixed policy + // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable) + if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f) + if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableColumnFlags_WidthFixed; + + TableSetupColumnFlags(table, column, flags); + column->UserID = user_id; + flags = column->Flags; + + // Initialize defaults + column->InitStretchWeightOrWidth = init_width_or_weight; + if (table->IsInitializing) + { + // Init width or weight + if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) + { + if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) + column->WidthRequest = init_width_or_weight; + if (flags & ImGuiTableColumnFlags_WidthStretch) + column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f; + + // Disable auto-fit if an explicit width/weight has been specified + if (init_width_or_weight > 0.0f) + column->AutoFitQueue = 0x00; + } + + // Init default visibility/sort state + if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) + column->IsEnabled = column->IsEnabledNextFrame = false; + if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) + { + column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs. + column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); + } + } + + // Store name (append with zero-terminator in contiguous buffer) + column->NameOffset = -1; + if (label != NULL && label[0] != 0) + { + column->NameOffset = (ImS16)table->ColumnsNames.size(); + table->ColumnsNames.append(label, label + strlen(label) + 1); + } +} + +// [Public] +void ImGui::TableSetupScrollFreeze(int columns, int rows) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); + IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); + IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); + IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit + + table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)columns : 0; + table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; + table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; + table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; + table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b +} + +//----------------------------------------------------------------------------- +// [SECTION] Tables: Simple accessors +//----------------------------------------------------------------------------- +// - TableGetColumnCount() +// - TableGetColumnName() +// - TableGetColumnName() [Internal] +// - TableSetColumnEnabled() [Internal] +// - TableGetColumnFlags() +// - TableGetCellBgRect() [Internal] +// - TableGetColumnResizeID() [Internal] +// - TableGetHoveredColumn() [Internal] +// - TableSetBgColor() +//----------------------------------------------------------------------------- + +int ImGui::TableGetColumnCount() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + return table ? table->ColumnsCount : 0; +} + +const char* ImGui::TableGetColumnName(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return NULL; + if (column_n < 0) + column_n = table->CurrentColumn; + return TableGetColumnName(table, column_n); +} + +const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) +{ + if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount) + return ""; // NameOffset is invalid at this point + const ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->NameOffset == -1) + return ""; + return &table->ColumnsNames.Buf[column->NameOffset]; +} + +// Request enabling/disabling a column (often perceived as "showing/hiding" from users point of view) +// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) +// Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable() +// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) +void ImGui::TableSetColumnEnabled(int column_n, bool enabled) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL); + if (!table) + return; + if (column_n < 0) + column_n = table->CurrentColumn; + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiTableColumn* column = &table->Columns[column_n]; + column->IsEnabledNextFrame = enabled; +} + +// We allow querying for an extra column in order to poll the IsHovered state of the right-most section +ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return ImGuiTableColumnFlags_None; + if (column_n < 0) + column_n = table->CurrentColumn; + if (column_n == table->ColumnsCount) + return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; + return table->Columns[column_n].Flags; +} + +// Return the cell rectangle based on currently known height. +// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. +// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it. +// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right +// columns report a small offset so their CellBgRect can extend up to the outer border. +ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) +{ + const ImGuiTableColumn* column = &table->Columns[column_n]; + float x1 = column->MinX; + float x2 = column->MaxX; + if (column->PrevEnabledColumn == -1) + x1 -= table->CellSpacingX1; + if (column->NextEnabledColumn == -1) + x2 += table->CellSpacingX2; + return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); +} + +// Return the resizing ID for the right-side of the given column. +ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) +{ + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; + return id; +} + +// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. +int ImGui::TableGetHoveredColumn() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return -1; + return (int)table->HoveredColumnBody; +} + +void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(target != ImGuiTableBgTarget_None); + + if (color == IM_COL32_DISABLE) + color = 0; + + // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. + switch (target) + { + case ImGuiTableBgTarget_CellBg: + { + if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard + return; + if (column_n == -1) + column_n = table->CurrentColumn; + if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) + return; + if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) + table->RowCellDataCurrent++; + ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; + cell_data->BgColor = color; + cell_data->Column = (ImGuiTableColumnIdx)column_n; + break; + } + case ImGuiTableBgTarget_RowBg0: + case ImGuiTableBgTarget_RowBg1: + { + if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard + return; + IM_ASSERT(column_n == -1); + int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; + table->RowBgColor[bg_idx] = color; + break; + } + default: + IM_ASSERT(0); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Row changes +//------------------------------------------------------------------------- +// - TableGetRowIndex() +// - TableNextRow() +// - TableBeginRow() [Internal] +// - TableEndRow() [Internal] +//------------------------------------------------------------------------- + +// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows +int ImGui::TableGetRowIndex() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return 0; + return table->CurrentRow; +} + +// [Public] Starts into the first cell of a new row +void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + if (table->IsInsideRow) + TableEndRow(table); + + table->LastRowFlags = table->RowFlags; + table->RowFlags = row_flags; + table->RowMinHeight = row_min_height; + TableBeginRow(table); + + // We honor min_row_height requested by user, but cannot guarantee per-row maximum height, + // because that would essentially require a unique clipping rectangle per-cell. + table->RowPosY2 += table->CellPaddingY * 2.0f; + table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); + + // Disable output until user calls TableNextColumn() + table->InnerWindow->SkipItems = true; +} + +// [Internal] Called by TableNextRow() +void ImGui::TableBeginRow(ImGuiTable* table) +{ + ImGuiWindow* window = table->InnerWindow; + IM_ASSERT(!table->IsInsideRow); + + // New row + table->CurrentRow++; + table->CurrentColumn = -1; + table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; + table->RowCellDataCurrent = -1; + table->IsInsideRow = true; + + // Begin frozen rows + float next_y1 = table->RowPosY2; + if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) + next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; + + table->RowPosY1 = table->RowPosY2 = next_y1; + table->RowTextBaseline = 0.0f; + table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent + window->DC.PrevLineTextBaseOffset = 0.0f; + window->DC.CursorMaxPos.y = next_y1; + + // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. + if (table->RowFlags & ImGuiTableRowFlags_Headers) + { + TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); + if (table->CurrentRow == 0) + table->IsUsingHeaders = true; + } +} + +// [Internal] Called by TableNextRow() +void ImGui::TableEndRow(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window == table->InnerWindow); + IM_ASSERT(table->IsInsideRow); + + if (table->CurrentColumn != -1) + TableEndCell(table); + + // Logging + if (g.LogEnabled) + LogRenderedText(NULL, "|"); + + // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is + // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. + window->DC.CursorPos.y = table->RowPosY2; + + // Row background fill + const float bg_y1 = table->RowPosY1; + const float bg_y2 = table->RowPosY2; + const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); + const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); + if (table->CurrentRow == 0) + table->LastFirstRowHeight = bg_y2 - bg_y1; + + const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); + if (is_visible) + { + // Decide of background color for the row + ImU32 bg_col0 = 0; + ImU32 bg_col1 = 0; + if (table->RowBgColor[0] != IM_COL32_DISABLE) + bg_col0 = table->RowBgColor[0]; + else if (table->Flags & ImGuiTableFlags_RowBg) + bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); + if (table->RowBgColor[1] != IM_COL32_DISABLE) + bg_col1 = table->RowBgColor[1]; + + // Decide of top border color + ImU32 border_col = 0; + const float border_size = TABLE_BORDER_SIZE; + if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) + if (table->Flags & ImGuiTableFlags_BordersInnerH) + border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; + + const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; + const bool draw_strong_bottom_border = unfreeze_rows_actual; + if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) + { + // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is + // always followed by a change of clipping rectangle we perform the smallest overwrite possible here. + if ((table->Flags & ImGuiTableFlags_NoClip) == 0) + window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4(); + table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); + } + + // Draw row background + // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle + if (bg_col0 || bg_col1) + { + ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); + row_rect.ClipWith(table->BgClipRect); + if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) + window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); + if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) + window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); + } + + // Draw cell background color + if (draw_cell_bg_color) + { + ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; + for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) + { + const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; + ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); + cell_bg_rect.ClipWith(table->BgClipRect); + cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped + cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); + window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); + } + } + + // Draw top border + if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) + window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); + + // Draw bottom border at the row unfreezing mark (always strong) + if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) + window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); + } + + // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) + // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and + // get the new cursor position. + if (unfreeze_rows_request) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); + } + if (unfreeze_rows_actual) + { + IM_ASSERT(table->IsUnfrozenRows == false); + table->IsUnfrozenRows = true; + + // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect + float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); + table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); + table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; + table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen; + IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y); + + float row_height = table->RowPosY2 - table->RowPosY1; + table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; + table->RowPosY1 = table->RowPosY2 - row_height; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + column->DrawChannelCurrent = column->DrawChannelUnfrozen; + column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y; + } + + // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y + SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); + table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); + } + + if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) + table->RowBgColorCounter++; + table->IsInsideRow = false; +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Columns changes +//------------------------------------------------------------------------- +// - TableGetColumnIndex() +// - TableSetColumnIndex() +// - TableNextColumn() +// - TableBeginCell() [Internal] +// - TableEndCell() [Internal] +//------------------------------------------------------------------------- + +int ImGui::TableGetColumnIndex() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return 0; + return table->CurrentColumn; +} + +// [Public] Append into a specific column +bool ImGui::TableSetColumnIndex(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return false; + + if (table->CurrentColumn != column_n) + { + if (table->CurrentColumn != -1) + TableEndCell(table); + IM_ASSERT(column_n >= 0 && table->ColumnsCount); + TableBeginCell(table, column_n); + } + + // Return whether the column is visible. User may choose to skip submitting items based on this return value, + // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. + return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; +} + +// [Public] Append into the next column, wrap and create a new row when already on last column +bool ImGui::TableNextColumn() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return false; + + if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) + { + if (table->CurrentColumn != -1) + TableEndCell(table); + TableBeginCell(table, table->CurrentColumn + 1); + } + else + { + TableNextRow(); + TableBeginCell(table, 0); + } + + // Return whether the column is visible. User may choose to skip submitting items based on this return value, + // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. + int column_n = table->CurrentColumn; + return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; +} + + +// [Internal] Called by TableSetColumnIndex()/TableNextColumn() +// This is called very frequently, so we need to be mindful of unnecessary overhead. +// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. +void ImGui::TableBeginCell(ImGuiTable* table, int column_n) +{ + ImGuiTableColumn* column = &table->Columns[column_n]; + ImGuiWindow* window = table->InnerWindow; + table->CurrentColumn = column_n; + + // Start position is roughly ~~ CellRect.Min + CellPadding + Indent + float start_x = column->WorkMinX; + if (column->Flags & ImGuiTableColumnFlags_IndentEnable) + start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. + + window->DC.CursorPos.x = start_x; + window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; + window->DC.CursorMaxPos.x = window->DC.CursorPos.x; + window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT + window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; + window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; + + window->WorkRect.Min.y = window->DC.CursorPos.y; + window->WorkRect.Min.x = column->WorkMinX; + window->WorkRect.Max.x = column->WorkMaxX; + window->DC.ItemWidth = column->ItemWidth; + + // To allow ImGuiListClipper to function we propagate our row height + if (!column->IsEnabled) + window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); + + window->SkipItems = column->IsSkipItems; + if (column->IsSkipItems) + { + window->DC.LastItemId = 0; + window->DC.LastItemStatusFlags = 0; + } + + if (table->Flags & ImGuiTableFlags_NoClip) + { + // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. + table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); + //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP); + } + else + { + // FIXME-TABLE: Could avoid this if draw channel is dummy channel? + SetWindowClipRectBeforeSetChannel(window, column->ClipRect); + table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); + } + + // Logging + ImGuiContext& g = *GImGui; + if (g.LogEnabled && !column->IsSkipItems) + { + LogRenderedText(&window->DC.CursorPos, "|"); + g.LogLinePosY = FLT_MAX; + } +} + +// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn() +void ImGui::TableEndCell(ImGuiTable* table) +{ + ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; + ImGuiWindow* window = table->InnerWindow; + + // Report maximum position so we can infer content size per column. + float* p_max_pos_x; + if (table->RowFlags & ImGuiTableRowFlags_Headers) + p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call + else + p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; + *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); + table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); + column->ItemWidth = window->DC.ItemWidth; + + // Propagate text baseline for the entire row + // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. + table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Columns width management +//------------------------------------------------------------------------- +// - TableGetMaxColumnWidth() [Internal] +// - TableGetColumnWidthAuto() [Internal] +// - TableSetColumnWidth() +// - TableSetColumnWidthAutoSingle() [Internal] +// - TableSetColumnWidthAutoAll() [Internal] +// - TableUpdateColumnsWeightFromWidth() [Internal] +//------------------------------------------------------------------------- + +// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis. +float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n) +{ + const ImGuiTableColumn* column = &table->Columns[column_n]; + float max_width = FLT_MAX; + const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; + if (table->Flags & ImGuiTableFlags_ScrollX) + { + // Frozen columns can't reach beyond visible width else scrolling will naturally break. + if (column->DisplayOrder < table->FreezeColumnsRequest) + { + max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX; + max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; + } + } + else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) + { + // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make + // sure they are all visible. Because of this we also know that all of the columns will always fit in + // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) + // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. + // See "table_width_distrib" and "table_width_keep_visible" tests + max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX; + //max_width -= table->CellSpacingX1; + max_width -= table->CellSpacingX2; + max_width -= table->CellPaddingX * 2.0f; + max_width -= table->OuterPaddingX; + } + return max_width; +} + +// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field +float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column) +{ + const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; + const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX; + float width_auto = content_width_body; + if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) + width_auto = ImMax(width_auto, content_width_headers); + + // Non-resizable fixed columns preserve their requested width + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) + if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) + width_auto = column->InitStretchWeightOrWidth; + + return ImMax(width_auto, table->MinColumnWidth); +} + +// 'width' = inner column width, without padding +void ImGui::TableSetColumnWidth(int column_n, float width) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && table->IsLayoutLocked == false); + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiTableColumn* column_0 = &table->Columns[column_n]; + float column_0_width = width; + + // Apply constraints early + // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) + IM_ASSERT(table->MinColumnWidth > 0.0f); + const float min_width = table->MinColumnWidth; + const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n)); + column_0_width = ImClamp(column_0_width, min_width, max_width); + if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) + return; + + //IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width); + ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; + + // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns. + // - All fixed: easy. + // - All stretch: easy. + // - One or more fixed + one stretch: easy. + // - One or more fixed + more than one stretch: tricky. + // Qt when manual resize is enabled only support a single _trailing_ stretch column. + + // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. + // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. + // Scenarios: + // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. + // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. + // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. + // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 W2 W3 resize from W1| or W2| --> ok + // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1) + // - W1 W2 F3 resize from W1| or W2| --> ok + // - W1 F2 W3 resize from W1| or F2| --> ok + // - F1 W2 F3 resize from W2| --> ok + // - F1 W3 F2 resize from W3| --> ok + // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. + // - W1 F2 F3 resize from F2| --> ok + // All resizes from a Wx columns are locking other columns. + + // Possible improvements: + // - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns. + // - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix. + + // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). + + // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize. + // This is the preferred resize path + if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) + if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder) + { + column_0->WidthRequest = column_0_width; + table->IsSettingsDirty = true; + return; + } + + // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column) + if (column_1 == NULL) + column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; + if (column_1 == NULL) + return; + + // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column. + // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) + float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); + column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; + IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f); + column_0->WidthRequest = column_0_width; + column_1->WidthRequest = column_1_width; + if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch) + TableUpdateColumnsWeightFromWidth(table); + table->IsSettingsDirty = true; +} + +// Disable clipping then auto-fit, will take 2 frames +// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) +void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) +{ + // Single auto width uses auto-fit + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled) + return; + column->CannotSkipItemsQueue = (1 << 0); + table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n; +} + +void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) +{ + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column + continue; + column->CannotSkipItemsQueue = (1 << 0); + column->AutoFitQueue = (1 << 1); + } +} + +void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table) +{ + IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1); + + // Measure existing quantity + float visible_weight = 0.0f; + float visible_width = 0.0f; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + IM_ASSERT(column->StretchWeight > 0.0f); + visible_weight += column->StretchWeight; + visible_width += column->WidthRequest; + } + IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); + + // Apply new weights + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight; + IM_ASSERT(column->StretchWeight > 0.0f); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Drawing +//------------------------------------------------------------------------- +// - TablePushBackgroundChannel() [Internal] +// - TablePopBackgroundChannel() [Internal] +// - TableSetupDrawChannels() [Internal] +// - TableMergeDrawChannels() [Internal] +// - TableDrawBorders() [Internal] +//------------------------------------------------------------------------- + +// Bg2 is used by Selectable (and possibly other widgets) to render to the background. +// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect. +void ImGui::TablePushBackgroundChannel() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiTable* table = g.CurrentTable; + + // Optimization: avoid SetCurrentChannel() + PushClipRect() + table->HostBackupInnerClipRect = window->ClipRect; + SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd); + table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent); +} + +void ImGui::TablePopBackgroundChannel() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiTable* table = g.CurrentTable; + ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect); + table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); +} + +// Allocate draw channels. Called by TableUpdateLayout() +// - We allocate them following storage order instead of display order so reordering columns won't needlessly +// increase overall dormant memory cost. +// - We isolate headers draw commands in their own channels instead of just altering clip rects. +// This is in order to facilitate merging of draw commands. +// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. +// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other +// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. +// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for +// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). +// Draw channel allocation (before merging): +// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call) +// - Clip --> 2+D+N channels +// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero) +// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero) +// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. +void ImGui::TableSetupDrawChannels(ImGuiTable* table) +{ + const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; + const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; + const int channels_for_bg = 1 + 1 * freeze_row_multiplier; + const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; + const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; + table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total); + table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); + table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN; + table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN); + + int draw_channel_current = 2; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->IsVisibleX && column->IsVisibleY) + { + column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); + column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); + if (!(table->Flags & ImGuiTableFlags_NoClip)) + draw_channel_current++; + } + else + { + column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; + } + column->DrawChannelCurrent = column->DrawChannelFrozen; + } + + // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. + // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect. + // (This technically isn't part of setting up draw channels, but is reasonably related to be done here) + table->BgClipRect = table->InnerClipRect; + table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect; + table->Bg2ClipRectForDrawCmd = table->HostClipRect; + IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); +} + +// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). +// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect, +// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels(). +// +// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve +// this we merge their clip rect and make them contiguous in the channel list, so they can be merged +// by the call to DrawSplitter.Merge() following to the call to this function. +// We reorder draw commands by arranging them into a maximum of 4 distinct groups: +// +// 1 group: 2 groups: 2 groups: 4 groups: +// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze +// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll +// +// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). +// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group +// based on its position (within frozen rows/columns groups or not). +// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. +// This function assume that each column are pointing to a distinct draw channel, +// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. +// +// Column channels will not be merged into one of the 1-4 groups in the following cases: +// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). +// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds +// matches, by e.g. calling SetCursorScreenPos(). +// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. +// we could do better but it's going to be rare and probably not worth the hassle. +// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. +// +// This function is particularly tricky to understand.. take a breath. +void ImGui::TableMergeDrawChannels(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImDrawListSplitter* splitter = table->DrawSplitter; + const bool has_freeze_v = (table->FreezeRowsCount > 0); + const bool has_freeze_h = (table->FreezeColumnsCount > 0); + IM_ASSERT(splitter->_Current == 0); + + // Track which groups we are going to attempt to merge, and which channels goes into each group. + struct MergeGroup + { + ImRect ClipRect; + int ChannelsCount; + ImBitArray ChannelsMask; + + MergeGroup() { ChannelsCount = 0; } + }; + int merge_group_mask = 0x00; + MergeGroup merge_groups[4]; + + // 1. Scan channels and take note of those which can be merged + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + const int merge_group_sub_count = has_freeze_v ? 2 : 1; + for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) + { + const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; + + // Don't attempt to merge if there are multiple draw calls within the column + ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; + if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0) + src_channel->_CmdBuffer.pop_back(); + if (src_channel->_CmdBuffer.Size != 1) + continue; + + // Find out the width of this merge group and check if it will fit in our column + // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) + if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) + { + float content_max_x; + if (!has_freeze_v) + content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze + else if (merge_group_sub_n == 0) + content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze + else + content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze + if (content_max_x > column->ClipRect.Max.x) + continue; + } + + const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); + IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); + MergeGroup* merge_group = &merge_groups[merge_group_n]; + if (merge_group->ChannelsCount == 0) + merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); + merge_group->ChannelsMask.SetBit(channel_no); + merge_group->ChannelsCount++; + merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); + merge_group_mask |= (1 << merge_group_n); + } + + // Invalidate current draw channel + // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) + column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; + } + + // [DEBUG] Display merge groups +#if 0 + if (g.IO.KeyShift) + for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) + { + MergeGroup* merge_group = &merge_groups[merge_group_n]; + if (merge_group->ChannelsCount == 0) + continue; + char buf[32]; + ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); + ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); + ImVec2 text_size = CalcTextSize(buf, NULL); + GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); + GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); + GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); + } +#endif + + // 2. Rewrite channel list in our preferred order + if (merge_group_mask != 0) + { + // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels(). + const int LEADING_DRAW_CHANNELS = 2; + g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized + ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; + ImBitArray remaining_mask; // We need 132-bit of storage + remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count); + remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen); + IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN); + int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); + //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; + ImRect host_rect = table->HostClipRect; + for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) + { + if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) + { + MergeGroup* merge_group = &merge_groups[merge_group_n]; + ImRect merge_clip_rect = merge_group->ClipRect; + + // Extend outer-most clip limits to match those of host, so draw calls can be merged even if + // outer-most columns have some outer padding offsetting them from their parent ClipRect. + // The principal cases this is dealing with are: + // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge + // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge + // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit + // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. + if ((merge_group_n & 1) == 0 || !has_freeze_h) + merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); + if ((merge_group_n & 2) == 0 || !has_freeze_v) + merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); + if ((merge_group_n & 1) != 0) + merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); + if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) + merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); +#if 0 + GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); + GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); + GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); +#endif + remaining_count -= merge_group->ChannelsCount; + for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) + remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; + for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) + { + // Copy + overwrite new clip rect + if (!merge_group->ChannelsMask.TestBit(n)) + continue; + merge_group->ChannelsMask.ClearBit(n); + merge_channels_count--; + + ImDrawChannel* channel = &splitter->_Channels[n]; + IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); + channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); + memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); + } + } + + // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1) + if (merge_group_n == 1 && has_freeze_v) + memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel)); + } + + // Append unmergeable channels that we didn't reorder at the end of the list + for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) + { + if (!remaining_mask.TestBit(n)) + continue; + ImDrawChannel* channel = &splitter->_Channels[n]; + memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); + remaining_count--; + } + IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); + memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); + } +} + +// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow) +void ImGui::TableDrawBorders(ImGuiTable* table) +{ + ImGuiWindow* inner_window = table->InnerWindow; + if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect)) + return; + + ImDrawList* inner_drawlist = inner_window->DrawList; + table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0); + inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false); + + // Draw inner border and resizing feedback + const float border_size = TABLE_BORDER_SIZE; + const float draw_y1 = table->InnerRect.Min.y; + const float draw_y2_body = table->InnerRect.Max.y; + const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1; + if (table->Flags & ImGuiTableFlags_BordersInnerV) + { + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + const bool is_hovered = (table->HoveredColumnBorder == column_n); + const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); + const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; + const bool is_frozen_separator = (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1); + if (column->MaxX > table->InnerClipRect.Max.x && !is_resized) + continue; + + // Decide whether right-most column is visible + if (column->NextEnabledColumn == -1 && !is_resizable) + if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX)) + continue; + if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. + continue; + + // Draw in outer window so right-most column won't be clipped + // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. + ImU32 col; + float draw_y2; + if (is_hovered || is_resized || is_frozen_separator) + { + draw_y2 = draw_y2_body; + col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; + } + else + { + draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; + col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; + } + + if (draw_y2 > draw_y1) + inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); + } + } + + // Draw outer border + // FIXME: could use AddRect or explicit VLine/HLine helper? + if (table->Flags & ImGuiTableFlags_BordersOuter) + { + // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call + // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their + // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part + // of it in inner window, and the part that's over scrollbars in the outer window..) + // Either solution currently won't allow us to use a larger border size: the border would clipped. + const ImRect outer_border = table->OuterRect; + const ImU32 outer_col = table->BorderColorStrong; + if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) + { + inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size); + } + else if (table->Flags & ImGuiTableFlags_BordersOuterV) + { + inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); + inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); + } + else if (table->Flags & ImGuiTableFlags_BordersOuterH) + { + inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); + inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); + } + } + if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) + { + // Draw bottom-most row border + const float border_y = table->RowPosY2; + if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) + inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); + } + + inner_drawlist->PopClipRect(); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Sorting +//------------------------------------------------------------------------- +// - TableGetSortSpecs() +// - TableFixColumnSortDirection() [Internal] +// - TableGetColumnNextSortDirection() [Internal] +// - TableSetColumnSortDirection() [Internal] +// - TableSortSpecsSanitize() [Internal] +// - TableSortSpecsBuild() [Internal] +//------------------------------------------------------------------------- + +// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) +// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since +// last call, or the first time. +// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! +ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL); + + if (!(table->Flags & ImGuiTableFlags_Sortable)) + return NULL; + + // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths. + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + if (table->IsSortSpecsDirty) + TableSortSpecsBuild(table); + + return &table->SortSpecs; +} + +static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n) +{ + IM_ASSERT(n < column->SortDirectionsAvailCount); + return (column->SortDirectionsAvailList >> (n << 1)) & 0x03; +} + +// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending) +void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column) +{ + if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0) + return; + column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); + table->IsSortSpecsDirty = true; +} + +// Calculate next sort direction that would be set after clicking the column +// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click. +// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op. +IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2); +ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column) +{ + IM_ASSERT(column->SortDirectionsAvailCount > 0); + if (column->SortOrder == -1) + return TableGetColumnAvailSortDirection(column, 0); + for (int n = 0; n < 3; n++) + if (column->SortDirection == TableGetColumnAvailSortDirection(column, n)) + return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount); + IM_ASSERT(0); + return ImGuiSortDirection_None; +} + +// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert +// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. +void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + + if (!(table->Flags & ImGuiTableFlags_SortMulti)) + append_to_sort_specs = false; + if (!(table->Flags & ImGuiTableFlags_SortTristate)) + IM_ASSERT(sort_direction != ImGuiSortDirection_None); + + ImGuiTableColumnIdx sort_order_max = 0; + if (append_to_sort_specs) + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); + + ImGuiTableColumn* column = &table->Columns[column_n]; + column->SortDirection = (ImU8)sort_direction; + if (column->SortDirection == ImGuiSortDirection_None) + column->SortOrder = -1; + else if (column->SortOrder == -1 || !append_to_sort_specs) + column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; + + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + { + ImGuiTableColumn* other_column = &table->Columns[other_column_n]; + if (other_column != column && !append_to_sort_specs) + other_column->SortOrder = -1; + TableFixColumnSortDirection(table, other_column); + } + table->IsSettingsDirty = true; + table->IsSortSpecsDirty = true; +} + +void ImGui::TableSortSpecsSanitize(ImGuiTable* table) +{ + IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); + + // Clear SortOrder from hidden column and verify that there's no gap or duplicate. + int sort_order_count = 0; + ImU64 sort_order_mask = 0x00; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->SortOrder != -1 && !column->IsEnabled) + column->SortOrder = -1; + if (column->SortOrder == -1) + continue; + sort_order_count++; + sort_order_mask |= ((ImU64)1 << column->SortOrder); + IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); + } + + const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); + const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti); + if (need_fix_linearize || need_fix_single_sort_order) + { + ImU64 fixed_mask = 0x00; + for (int sort_n = 0; sort_n < sort_order_count; sort_n++) + { + // Fix: Rewrite sort order fields if needed so they have no gap or duplicate. + // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) + int column_with_smallest_sort_order = -1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) + if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) + column_with_smallest_sort_order = column_n; + IM_ASSERT(column_with_smallest_sort_order != -1); + fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); + table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; + + // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. + if (need_fix_single_sort_order) + { + sort_order_count = 1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if (column_n != column_with_smallest_sort_order) + table->Columns[column_n].SortOrder = -1; + break; + } + } + } + + // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag) + if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + sort_order_count = 1; + column->SortOrder = 0; + column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); + break; + } + } + + table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; +} + +void ImGui::TableSortSpecsBuild(ImGuiTable* table) +{ + IM_ASSERT(table->IsSortSpecsDirty); + TableSortSpecsSanitize(table); + + // Write output + ImGuiTableTempData* temp_data = table->TempData; + temp_data->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); + ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &temp_data->SortSpecsSingle : temp_data->SortSpecsMulti.Data; + if (sort_specs != NULL) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->SortOrder == -1) + continue; + IM_ASSERT(column->SortOrder < table->SortSpecsCount); + ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder]; + sort_spec->ColumnUserID = column->UserID; + sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n; + sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; + sort_spec->SortDirection = column->SortDirection; + } + table->SortSpecs.Specs = sort_specs; + table->SortSpecs.SpecsCount = table->SortSpecsCount; + table->SortSpecs.SpecsDirty = true; // Mark as dirty for user + table->IsSortSpecsDirty = false; // Mark as not dirty for us +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Headers +//------------------------------------------------------------------------- +// - TableGetHeaderRowHeight() [Internal] +// - TableHeadersRow() +// - TableHeader() +//------------------------------------------------------------------------- + +float ImGui::TableGetHeaderRowHeight() +{ + // Caring for a minor edge case: + // Calculate row height, for the unlikely case that some labels may be taller than others. + // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height. + // In your custom header row you may omit this all together and just call TableNextRow() without a height... + float row_height = GetTextLineHeight(); + int columns_count = TableGetColumnCount(); + for (int column_n = 0; column_n < columns_count; column_n++) + if (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_IsEnabled) + row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y); + row_height += GetStyle().CellPadding.y * 2.0f; + return row_height; +} + +// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). +// The intent is that advanced users willing to create customized headers would not need to use this helper +// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. +// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this. +// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy. +// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public. +void ImGui::TableHeadersRow() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); + + // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout) + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + // Open row + const float row_y1 = GetCursorScreenPos().y; + const float row_height = TableGetHeaderRowHeight(); + TableNextRow(ImGuiTableRowFlags_Headers, row_height); + if (table->HostSkipItems) // Merely an optimization, you may skip in your own code. + return; + + const int columns_count = TableGetColumnCount(); + for (int column_n = 0; column_n < columns_count; column_n++) + { + if (!TableSetColumnIndex(column_n)) + continue; + + // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them) + // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide + // - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier. + const char* name = TableGetColumnName(column_n); + PushID(table->InstanceCurrent * table->ColumnsCount + column_n); + TableHeader(name); + PopID(); + } + + // Allow opening popup from the right-most section after the last column. + ImVec2 mouse_pos = ImGui::GetMousePos(); + if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) + if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) + TableOpenContextMenu(-1); // Will open a non-column-specific popup. +} + +// Emit a column header (text + optional sort order) +// We cpu-clip text here so that all columns headers can be merged into a same draw call. +// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() +void ImGui::TableHeader(const char* label) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); + IM_ASSERT(table->CurrentColumn != -1); + const int column_n = table->CurrentColumn; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Label + if (label == NULL) + label = ""; + const char* label_end = FindRenderedTextEnd(label); + ImVec2 label_size = CalcTextSize(label, label_end, true); + ImVec2 label_pos = window->DC.CursorPos; + + // If we already got a row height, there's use that. + // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect? + ImRect cell_r = TableGetCellBgRect(table, column_n); + float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f); + + // Calculate ideal size for sort order arrow + float w_arrow = 0.0f; + float w_sort_text = 0.0f; + char sort_order_suf[4] = ""; + const float ARROW_SCALE = 0.65f; + if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x); + if (column->SortOrder > 0) + { + ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); + w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; + } + } + + // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging. + float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; + column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); + column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); + + // Keep header highlighted when context menu is open. + const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent); + ImGuiID id = window->GetID(label); + ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); + ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal + if (!ItemAdd(bb, id)) + return; + + //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] + //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] + + // Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items. + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap); + if (g.ActiveId != id) + SetItemAllowOverlap(); + if (held || hovered || selected) + { + const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + //RenderFrame(bb.Min, bb.Max, col, false, 0.0f); + TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); + RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); + } + else + { + // Submit single cell bg color in the case we didn't submit a full header row + if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) + TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); + } + if (held) + table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; + window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; + + // Drag and drop to re-order columns. + // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone. + if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) + { + // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x + table->ReorderColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + + // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder. + if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) + if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) + if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) + if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) + table->ReorderColumnDir = -1; + if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) + if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) + if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) + if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) + table->ReorderColumnDir = +1; + } + + // Sort order arrow + const float ellipsis_max = cell_r.Max.x - w_arrow - w_sort_text; + if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + if (column->SortOrder != -1) + { + float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); + float y = label_pos.y; + if (column->SortOrder > 0) + { + PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); + RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); + PopStyleColor(); + x += w_sort_text; + } + RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); + } + + // Handle clicking on column header to adjust Sort Order + if (pressed && table->ReorderColumn != column_n) + { + ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column); + TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); + } + } + + // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will + // be merged into a single draw call. + //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE); + RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); + + const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); + if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay) + SetTooltip("%.*s", (int)(label_end - label), label); + + // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden + if (IsMouseReleased(1) && IsItemHovered()) + TableOpenContextMenu(column_n); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Context Menu +//------------------------------------------------------------------------- +// - TableOpenContextMenu() [Internal] +// - TableDrawContextMenu() [Internal] +//------------------------------------------------------------------------- + +// Use -1 to open menu not specific to a given column. +void ImGui::TableOpenContextMenu(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) + column_n = table->CurrentColumn; + if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() + column_n = -1; + IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); + if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + table->IsContextPopupOpen = true; + table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); + } +} + +// Output context menu into current window (generally a popup) +// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? +void ImGui::TableDrawContextMenu(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + bool want_separator = false; + const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; + ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; + + // Sizing + if (table->Flags & ImGuiTableFlags_Resizable) + { + if (column != NULL) + { + const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; + if (MenuItem("Size column to fit###SizeOne", NULL, false, can_resize)) + TableSetColumnWidthAutoSingle(table, column_n); + } + + const char* size_all_desc; + if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame) + size_all_desc = "Size all columns to fit###SizeAll"; // All fixed + else + size_all_desc = "Size all columns to default###SizeAll"; // All stretch or mixed + if (MenuItem(size_all_desc, NULL)) + TableSetColumnWidthAutoAll(table); + want_separator = true; + } + + // Ordering + if (table->Flags & ImGuiTableFlags_Reorderable) + { + if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) + table->IsResetDisplayOrderRequest = true; + want_separator = true; + } + + // Reset all (should work but seems unnecessary/noisy to expose?) + //if (MenuItem("Reset all")) + // table->IsResetAllRequest = true; + + // Sorting + // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) +#if 0 + if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) + { + if (want_separator) + Separator(); + want_separator = true; + + bool append_to_sort_specs = g.IO.KeyShift; + if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); + if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); + } +#endif + + // Hiding / Visibility + if (table->Flags & ImGuiTableFlags_Hideable) + { + if (want_separator) + Separator(); + want_separator = true; + + PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + { + ImGuiTableColumn* other_column = &table->Columns[other_column_n]; + const char* name = TableGetColumnName(table, other_column_n); + if (name == NULL || name[0] == 0) + name = ""; + + // Make sure we can't hide the last active column + bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; + if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1) + menu_item_active = false; + if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active)) + other_column->IsEnabledNextFrame = !other_column->IsEnabled; + } + PopItemFlag(); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Settings (.ini data) +//------------------------------------------------------------------------- +// FIXME: The binding/finding/creating flow are too confusing. +//------------------------------------------------------------------------- +// - TableSettingsInit() [Internal] +// - TableSettingsCalcChunkSize() [Internal] +// - TableSettingsCreate() [Internal] +// - TableSettingsFindByID() [Internal] +// - TableGetBoundSettings() [Internal] +// - TableResetSettings() +// - TableSaveSettings() [Internal] +// - TableLoadSettings() [Internal] +// - TableSettingsHandler_ClearAll() [Internal] +// - TableSettingsHandler_ApplyAll() [Internal] +// - TableSettingsHandler_ReadOpen() [Internal] +// - TableSettingsHandler_ReadLine() [Internal] +// - TableSettingsHandler_WriteAll() [Internal] +// - TableSettingsInstallHandler() [Internal] +//------------------------------------------------------------------------- +// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings. +// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table. +// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty. +// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file. +//------------------------------------------------------------------------- + +// Clear and initialize empty settings instance +static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) +{ + IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); + ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); + for (int n = 0; n < columns_count_max; n++, settings_column++) + IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); + settings->ID = id; + settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count; + settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max; + settings->WantApply = true; +} + +static size_t TableSettingsCalcChunkSize(int columns_count) +{ + return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); +} + +ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) +{ + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); + TableSettingsInit(settings, id, columns_count, columns_count); + return settings; +} + +// Find existing settings +ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) +{ + // FIXME-OPT: Might want to store a lookup map for this? + ImGuiContext& g = *GImGui; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID == id) + return settings; + return NULL; +} + +// Get settings for a given table, NULL if none +ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) +{ + if (table->SettingsOffset != -1) + { + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); + IM_ASSERT(settings->ID == table->ID); + if (settings->ColumnsCountMax >= table->ColumnsCount) + return settings; // OK + settings->ID = 0; // Invalidate storage, we won't fit because of a count change + } + return NULL; +} + +// Restore initial state of table (with or without saved settings) +void ImGui::TableResetSettings(ImGuiTable* table) +{ + table->IsInitializing = table->IsSettingsDirty = true; + table->IsResetAllRequest = false; + table->IsSettingsRequestLoad = false; // Don't reload from ini + table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative +} + +void ImGui::TableSaveSettings(ImGuiTable* table) +{ + table->IsSettingsDirty = false; + if (table->Flags & ImGuiTableFlags_NoSavedSettings) + return; + + // Bind or create settings data + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = TableGetBoundSettings(table); + if (settings == NULL) + { + settings = TableSettingsCreate(table->ID, table->ColumnsCount); + table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); + } + settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount; + + // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings + IM_ASSERT(settings->ID == table->ID); + IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); + ImGuiTableColumn* column = table->Columns.Data; + ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); + + bool save_ref_scale = false; + settings->SaveFlags = ImGuiTableFlags_None; + for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) + { + const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; + column_settings->WidthOrWeight = width_or_weight; + column_settings->Index = (ImGuiTableColumnIdx)n; + column_settings->DisplayOrder = column->DisplayOrder; + column_settings->SortOrder = column->SortOrder; + column_settings->SortDirection = column->SortDirection; + column_settings->IsEnabled = column->IsEnabled; + column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; + if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) + save_ref_scale = true; + + // We skip saving some data in the .ini file when they are unnecessary to restore our state. + // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f. + // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present. + if (width_or_weight != column->InitStretchWeightOrWidth) + settings->SaveFlags |= ImGuiTableFlags_Resizable; + if (column->DisplayOrder != n) + settings->SaveFlags |= ImGuiTableFlags_Reorderable; + if (column->SortOrder != -1) + settings->SaveFlags |= ImGuiTableFlags_Sortable; + if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) + settings->SaveFlags |= ImGuiTableFlags_Hideable; + } + settings->SaveFlags &= table->Flags; + settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; + + MarkIniSettingsDirty(); +} + +void ImGui::TableLoadSettings(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + table->IsSettingsRequestLoad = false; + if (table->Flags & ImGuiTableFlags_NoSavedSettings) + return; + + // Bind settings + ImGuiTableSettings* settings; + if (table->SettingsOffset == -1) + { + settings = TableSettingsFindByID(table->ID); + if (settings == NULL) + return; + if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return... + table->IsSettingsDirty = true; + table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); + } + else + { + settings = TableGetBoundSettings(table); + } + + table->SettingsLoadedFlags = settings->SaveFlags; + table->RefScale = settings->RefScale; + + // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn + ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); + ImU64 display_order_mask = 0; + for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) + { + int column_n = column_settings->Index; + if (column_n < 0 || column_n >= table->ColumnsCount) + continue; + + ImGuiTableColumn* column = &table->Columns[column_n]; + if (settings->SaveFlags & ImGuiTableFlags_Resizable) + { + if (column_settings->IsStretch) + column->StretchWeight = column_settings->WidthOrWeight; + else + column->WidthRequest = column_settings->WidthOrWeight; + column->AutoFitQueue = 0x00; + } + if (settings->SaveFlags & ImGuiTableFlags_Reorderable) + column->DisplayOrder = column_settings->DisplayOrder; + else + column->DisplayOrder = (ImGuiTableColumnIdx)column_n; + display_order_mask |= (ImU64)1 << column->DisplayOrder; + column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled; + column->SortOrder = column_settings->SortOrder; + column->SortDirection = column_settings->SortDirection; + } + + // Validate and fix invalid display order data + const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1; + if (display_order_mask != expected_display_order_mask) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n; + + // Rebuild index + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; +} + +static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Tables.GetSize(); i++) + g.Tables.GetByIndex(i)->SettingsOffset = -1; + g.SettingsTables.clear(); +} + +// Apply to existing windows (if any) +static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Tables.GetSize(); i++) + { + ImGuiTable* table = g.Tables.GetByIndex(i); + table->IsSettingsRequestLoad = true; + table->SettingsOffset = -1; + } +} + +static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +{ + ImGuiID id = 0; + int columns_count = 0; + if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) + return NULL; + + if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) + { + if (settings->ColumnsCountMax >= columns_count) + { + TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle + return settings; + } + settings->ID = 0; // Invalidate storage, we won't fit because of a count change + } + return ImGui::TableSettingsCreate(id, columns_count); +} + +static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) +{ + // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" + ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; + float f = 0.0f; + int column_n = 0, r = 0, n = 0; + + if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } + + if (sscanf(line, "Column %d%n", &column_n, &r) == 1) + { + if (column_n < 0 || column_n >= settings->ColumnsCount) + return; + line = ImStrSkipBlank(line + r); + char c = 0; + ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; + column->Index = (ImGuiTableColumnIdx)column_n; + if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } + if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } + if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } + if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } + if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } + if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } + } +} + +static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) +{ + ImGuiContext& g = *ctx; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + { + if (settings->ID == 0) // Skip ditched settings + continue; + + // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped + // (e.g. Order was unchanged) + const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; + const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; + const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; + const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; + if (!save_size && !save_visible && !save_order && !save_sort) + continue; + + buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve + buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); + if (settings->RefScale != 0.0f) + buf->appendf("RefScale=%g\n", settings->RefScale); + ImGuiTableColumnSettings* column = settings->GetColumnSettings(); + for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) + { + // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" + bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1); + if (!save_column) + continue; + buf->appendf("Column %-2d", column_n); + if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID); + if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight); + if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight); + if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled); + if (save_order) buf->appendf(" Order=%d", column->DisplayOrder); + if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); + buf->append("\n"); + } + buf->append("\n"); + } +} + +void ImGui::TableSettingsInstallHandler(ImGuiContext* context) +{ + ImGuiContext& g = *context; + ImGuiSettingsHandler ini_handler; + ini_handler.TypeName = "Table"; + ini_handler.TypeHash = ImHashStr("Table"); + ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; + ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; + ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; + ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; + ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; + g.SettingsHandlers.push_back(ini_handler); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Garbage Collection +//------------------------------------------------------------------------- +// - TableRemove() [Internal] +// - TableGcCompactTransientBuffers() [Internal] +// - TableGcCompactSettings() [Internal] +//------------------------------------------------------------------------- + +// Remove Table (currently only used by TestEngine) +void ImGui::TableRemove(ImGuiTable* table) +{ + //IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID); + ImGuiContext& g = *GImGui; + int table_idx = g.Tables.GetIndex(table); + //memset(table->RawData.Data, 0, table->RawData.size_in_bytes()); + //memset(table, 0, sizeof(ImGuiTable)); + g.Tables.Remove(table->ID, table); + g.TablesLastTimeActive[table_idx] = -1.0f; +} + +// Free up/compact internal Table buffers for when it gets unused +void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) +{ + //IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID); + ImGuiContext& g = *GImGui; + IM_ASSERT(table->MemoryCompacted == false); + table->SortSpecs.Specs = NULL; + table->IsSortSpecsDirty = true; + table->ColumnsNames.clear(); + table->MemoryCompacted = true; + for (int n = 0; n < table->ColumnsCount; n++) + table->Columns[n].NameOffset = -1; + g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; +} + +void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data) +{ + temp_data->DrawSplitter.ClearFreeMemory(); + temp_data->SortSpecsMulti.clear(); + temp_data->LastTimeActive = -1.0f; +} + +// Compact and remove unused settings data (currently only used by TestEngine) +void ImGui::TableGcCompactSettings() +{ + ImGuiContext& g = *GImGui; + int required_memory = 0; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID != 0) + required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); + if (required_memory == g.SettingsTables.Buf.Size) + return; + ImChunkStream new_chunk_stream; + new_chunk_stream.Buf.reserve(required_memory); + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID != 0) + memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); + g.SettingsTables.swap(new_chunk_stream); +} + + +//------------------------------------------------------------------------- +// [SECTION] Tables: Debugging +//------------------------------------------------------------------------- +// - DebugNodeTable() [Internal] +//------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_METRICS_WINDOW + +static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy) +{ + sizing_policy &= ImGuiTableFlags_SizingMask_; + if (sizing_policy == ImGuiTableFlags_SizingFixedFit) { return "FixedFit"; } + if (sizing_policy == ImGuiTableFlags_SizingFixedSame) { return "FixedSame"; } + if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; } + if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; } + return "N/A"; +} + +void ImGui::DebugNodeTable(ImGuiTable* table) +{ + char buf[512]; + char* p = buf; + const char* buf_end = buf + IM_ARRAYSIZE(buf); + const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here. + ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + bool open = TreeNode(table, "%s", buf); + if (!is_active) { PopStyleColor(); } + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); + if (IsItemVisible() && table->HoveredColumnBody != -1) + GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255)); + if (!open) + return; + bool clear_settings = SmallButton("Clear settings"); + BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags)); + BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); + BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); + BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); + BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); + //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); + float sum_weights = 0.0f; + for (int n = 0; n < table->ColumnsCount; n++) + if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch) + sum_weights += table->Columns[n].StretchWeight; + for (int n = 0; n < table->ColumnsCount; n++) + { + ImGuiTableColumn* column = &table->Columns[n]; + const char* name = TableGetColumnName(table, n); + ImFormatString(buf, IM_ARRAYSIZE(buf), + "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" + "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" + "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" + "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" + "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" + "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..", + n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", + column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, + column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, + column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, + column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, + column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, + (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", + (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", + (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); + Bullet(); + Selectable(buf); + if (IsItemHovered()) + { + ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); + GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); + } + } + if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) + DebugNodeTableSettings(settings); + if (clear_settings) + table->IsResetAllRequest = true; + TreePop(); +} + +void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) +{ + if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) + return; + BulletText("SaveFlags: 0x%08X", settings->SaveFlags); + BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); + for (int n = 0; n < settings->ColumnsCount; n++) + { + ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; + ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; + BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", + n, column_settings->DisplayOrder, column_settings->SortOrder, + (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", + column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); + } + TreePop(); +} + +#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW + +void ImGui::DebugNodeTable(ImGuiTable*) {} +void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {} + +#endif + + +//------------------------------------------------------------------------- +// [SECTION] Columns, BeginColumns, EndColumns, etc. +// (This is a legacy API, prefer using BeginTable/EndTable!) +//------------------------------------------------------------------------- +// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.) +//------------------------------------------------------------------------- +// - SetWindowClipRectBeforeSetChannel() [Internal] +// - GetColumnIndex() +// - GetColumnsCount() +// - GetColumnOffset() +// - GetColumnWidth() +// - SetColumnOffset() +// - SetColumnWidth() +// - PushColumnClipRect() [Internal] +// - PushColumnsBackground() [Internal] +// - PopColumnsBackground() [Internal] +// - FindOrCreateColumns() [Internal] +// - GetColumnsID() [Internal] +// - BeginColumns() +// - NextColumn() +// - EndColumns() +// - Columns() +//------------------------------------------------------------------------- + +// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, +// they would meddle many times with the underlying ImDrawCmd. +// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let +// the subsequent single call to SetCurrentChannel() does it things once. +void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) +{ + ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); + window->ClipRect = clip_rect; + window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; + window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; +} + +int ImGui::GetColumnIndex() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; +} + +int ImGui::GetColumnsCount() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; +} + +float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) +{ + return offset_norm * (columns->OffMaxX - columns->OffMinX); +} + +float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) +{ + return offset / (columns->OffMaxX - columns->OffMinX); +} + +static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; + +static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) +{ + // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing + // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. + IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); + + float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; + x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); + if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) + x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); + + return x; +} + +float ImGui::GetColumnOffset(int column_index) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns == NULL) + return 0.0f; + + if (column_index < 0) + column_index = columns->Current; + IM_ASSERT(column_index < columns->Columns.Size); + + const float t = columns->Columns[column_index].OffsetNorm; + const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); + return x_offset; +} + +static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) +{ + if (column_index < 0) + column_index = columns->Current; + + float offset_norm; + if (before_resize) + offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; + else + offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; + return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); +} + +float ImGui::GetColumnWidth(int column_index) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns == NULL) + return GetContentRegionAvail().x; + + if (column_index < 0) + column_index = columns->Current; + return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); +} + +void ImGui::SetColumnOffset(int column_index, float offset) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + if (column_index < 0) + column_index = columns->Current; + IM_ASSERT(column_index < columns->Columns.Size); + + const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); + const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; + + if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) + offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); + columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); + + if (preserve_width) + SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); +} + +void ImGui::SetColumnWidth(int column_index, float width) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + if (column_index < 0) + column_index = columns->Current; + SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); +} + +void ImGui::PushColumnClipRect(int column_index) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (column_index < 0) + column_index = columns->Current; + + ImGuiOldColumnData* column = &columns->Columns[column_index]; + PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); +} + +// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) +void ImGui::PushColumnsBackground() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns->Count == 1) + return; + + // Optimization: avoid SetCurrentChannel() + PushClipRect() + columns->HostBackupClipRect = window->ClipRect; + SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, 0); +} + +void ImGui::PopColumnsBackground() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns->Count == 1) + return; + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); +} + +ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) +{ + // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. + for (int n = 0; n < window->ColumnsStorage.Size; n++) + if (window->ColumnsStorage[n].ID == id) + return &window->ColumnsStorage[n]; + + window->ColumnsStorage.push_back(ImGuiOldColumns()); + ImGuiOldColumns* columns = &window->ColumnsStorage.back(); + columns->ID = id; + return columns; +} + +ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) +{ + ImGuiWindow* window = GetCurrentWindow(); + + // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. + // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. + PushID(0x11223347 + (str_id ? 0 : columns_count)); + ImGuiID id = window->GetID(str_id ? str_id : "columns"); + PopID(); + + return id; +} + +void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + + IM_ASSERT(columns_count >= 1); + IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported + + // Acquire storage for the columns set + ImGuiID id = GetColumnsID(str_id, columns_count); + ImGuiOldColumns* columns = FindOrCreateColumns(window, id); + IM_ASSERT(columns->ID == id); + columns->Current = 0; + columns->Count = columns_count; + columns->Flags = flags; + window->DC.CurrentColumns = columns; + + columns->HostCursorPosY = window->DC.CursorPos.y; + columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; + columns->HostInitialClipRect = window->ClipRect; + columns->HostBackupParentWorkRect = window->ParentWorkRect; + window->ParentWorkRect = window->WorkRect; + + // Set state for first column + // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect + const float column_padding = g.Style.ItemSpacing.x; + const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); + const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); + const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; + columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); + columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); + columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; + + // Clear data if columns count changed + if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) + columns->Columns.resize(0); + + // Initialize default widths + columns->IsFirstFrame = (columns->Columns.Size == 0); + if (columns->Columns.Size == 0) + { + columns->Columns.reserve(columns_count + 1); + for (int n = 0; n < columns_count + 1; n++) + { + ImGuiOldColumnData column; + column.OffsetNorm = n / (float)columns_count; + columns->Columns.push_back(column); + } + } + + for (int n = 0; n < columns_count; n++) + { + // Compute clipping rectangle + ImGuiOldColumnData* column = &columns->Columns[n]; + float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); + float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); + column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); + column->ClipRect.ClipWithFull(window->ClipRect); + } + + if (columns->Count > 1) + { + columns->Splitter.Split(window->DrawList, 1 + columns->Count); + columns->Splitter.SetCurrentChannel(window->DrawList, 1); + PushColumnClipRect(0); + } + + // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. + float offset_0 = GetColumnOffset(columns->Current); + float offset_1 = GetColumnOffset(columns->Current + 1); + float width = offset_1 - offset_0; + PushItemWidth(width * 0.65f); + window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; +} + +void ImGui::NextColumn() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems || window->DC.CurrentColumns == NULL) + return; + + ImGuiContext& g = *GImGui; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + + if (columns->Count == 1) + { + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + IM_ASSERT(columns->Current == 0); + return; + } + + // Next column + if (++columns->Current == columns->Count) + columns->Current = 0; + + PopItemWidth(); + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect() + // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them), + ImGuiOldColumnData* column = &columns->Columns[columns->Current]; + SetWindowClipRectBeforeSetChannel(window, column->ClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); + + const float column_padding = g.Style.ItemSpacing.x; + columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); + if (columns->Current > 0) + { + // Columns 1+ ignore IndentX (by canceling it out) + // FIXME-COLUMNS: Unnecessary, could be locked? + window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; + } + else + { + // New row/line: column 0 honor IndentX. + window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); + columns->LineMinY = columns->LineMaxY; + } + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + window->DC.CursorPos.y = columns->LineMinY; + window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + window->DC.CurrLineTextBaseOffset = 0.0f; + + // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. + float offset_0 = GetColumnOffset(columns->Current); + float offset_1 = GetColumnOffset(columns->Current + 1); + float width = offset_1 - offset_0; + PushItemWidth(width * 0.65f); + window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; +} + +void ImGui::EndColumns() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + PopItemWidth(); + if (columns->Count > 1) + { + PopClipRect(); + columns->Splitter.Merge(window->DrawList); + } + + const ImGuiOldColumnFlags flags = columns->Flags; + columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); + window->DC.CursorPos.y = columns->LineMaxY; + if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) + window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent + + // Draw columns borders and handle resize + // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy + bool is_being_resized = false; + if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) + { + // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. + const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); + const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); + int dragging_column = -1; + for (int n = 1; n < columns->Count; n++) + { + ImGuiOldColumnData* column = &columns->Columns[n]; + float x = window->Pos.x + GetColumnOffset(n); + const ImGuiID column_id = columns->ID + ImGuiID(n); + const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; + const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); + KeepAliveID(column_id); + if (IsClippedEx(column_hit_rect, column_id, false)) + continue; + + bool hovered = false, held = false; + if (!(flags & ImGuiOldColumnFlags_NoResize)) + { + ButtonBehavior(column_hit_rect, column_id, &hovered, &held); + if (hovered || held) + g.MouseCursor = ImGuiMouseCursor_ResizeEW; + if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) + dragging_column = n; + } + + // Draw column + const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); + const float xi = IM_FLOOR(x); + window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); + } + + // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. + if (dragging_column != -1) + { + if (!columns->IsBeingResized) + for (int n = 0; n < columns->Count + 1; n++) + columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; + columns->IsBeingResized = is_being_resized = true; + float x = GetDraggedColumnOffset(columns, dragging_column); + SetColumnOffset(dragging_column, x); + } + } + columns->IsBeingResized = is_being_resized; + + window->WorkRect = window->ParentWorkRect; + window->ParentWorkRect = columns->HostBackupParentWorkRect; + window->DC.CurrentColumns = NULL; + window->DC.ColumnsOffset.x = 0.0f; + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); +} + +void ImGui::Columns(int columns_count, const char* id, bool border) +{ + ImGuiWindow* window = GetCurrentWindow(); + IM_ASSERT(columns_count >= 1); + + ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); + //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) + return; + + if (columns != NULL) + EndColumns(); + + if (columns_count != 1) + BeginColumns(id, columns_count, flags); +} + +//------------------------------------------------------------------------- + +#endif // #ifndef IMGUI_DISABLE diff --git a/vendor/librw/skeleton/imgui/imgui_widgets.cpp b/vendor/librw/skeleton/imgui/imgui_widgets.cpp new file mode 100644 index 0000000..46d2174 --- /dev/null +++ b/vendor/librw/skeleton/imgui/imgui_widgets.cpp @@ -0,0 +1,8056 @@ +// dear imgui, v1.83 +// (widgets code) + +/* + +Index of this file: + +// [SECTION] Forward Declarations +// [SECTION] Widgets: Text, etc. +// [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) +// [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.) +// [SECTION] Widgets: ComboBox +// [SECTION] Data Type and Data Formatting Helpers +// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. +// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. +// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. +// [SECTION] Widgets: InputText, InputTextMultiline +// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. +// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. +// [SECTION] Widgets: Selectable +// [SECTION] Widgets: ListBox +// [SECTION] Widgets: PlotLines, PlotHistogram +// [SECTION] Widgets: Value helpers +// [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc. +// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. +// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. +// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. + +*/ + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" + +// System includes +#include // toupper +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +//------------------------------------------------------------------------- +// Warnings +//------------------------------------------------------------------------- + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') +#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//------------------------------------------------------------------------- +// Data +//------------------------------------------------------------------------- + +// Widgets +static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior. +static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags. + +// Those MIN/MAX values are not define because we need to point to them +static const signed char IM_S8_MIN = -128; +static const signed char IM_S8_MAX = 127; +static const unsigned char IM_U8_MIN = 0; +static const unsigned char IM_U8_MAX = 0xFF; +static const signed short IM_S16_MIN = -32768; +static const signed short IM_S16_MAX = 32767; +static const unsigned short IM_U16_MIN = 0; +static const unsigned short IM_U16_MAX = 0xFFFF; +static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000); +static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF) +static const ImU32 IM_U32_MIN = 0; +static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF) +#ifdef LLONG_MIN +static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll); +static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll); +#else +static const ImS64 IM_S64_MIN = -9223372036854775807LL - 1; +static const ImS64 IM_S64_MAX = 9223372036854775807LL; +#endif +static const ImU64 IM_U64_MIN = 0; +#ifdef ULLONG_MAX +static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull); +#else +static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1); +#endif + +//------------------------------------------------------------------------- +// [SECTION] Forward Declarations +//------------------------------------------------------------------------- + +// For InputTextEx() +static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source); +static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); +static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Text, etc. +//------------------------------------------------------------------------- +// - TextEx() [Internal] +// - TextUnformatted() +// - Text() +// - TextV() +// - TextColored() +// - TextColoredV() +// - TextDisabled() +// - TextDisabledV() +// - TextWrapped() +// - TextWrappedV() +// - LabelText() +// - LabelTextV() +// - BulletText() +// - BulletTextV() +//------------------------------------------------------------------------- + +void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + IM_ASSERT(text != NULL); + const char* text_begin = text; + if (text_end == NULL) + text_end = text + strlen(text); // FIXME-OPT + + const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); + const float wrap_pos_x = window->DC.TextWrapPos; + const bool wrap_enabled = (wrap_pos_x >= 0.0f); + if (text_end - text > 2000 && !wrap_enabled) + { + // Long text! + // Perform manual coarse clipping to optimize for long multi-line text + // - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled. + // - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line. + // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop. + const char* line = text; + const float line_height = GetTextLineHeight(); + ImVec2 text_size(0, 0); + + // Lines to skip (can't skip when logging text) + ImVec2 pos = text_pos; + if (!g.LogEnabled) + { + int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); + if (lines_skippable > 0) + { + int lines_skipped = 0; + while (line < text_end && lines_skipped < lines_skippable) + { + const char* line_end = (const char*)memchr(line, '\n', text_end - line); + if (!line_end) + line_end = text_end; + if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) + text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); + line = line_end + 1; + lines_skipped++; + } + pos.y += lines_skipped * line_height; + } + } + + // Lines to render + if (line < text_end) + { + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); + while (line < text_end) + { + if (IsClippedEx(line_rect, 0, false)) + break; + + const char* line_end = (const char*)memchr(line, '\n', text_end - line); + if (!line_end) + line_end = text_end; + text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); + RenderText(pos, line, line_end, false); + line = line_end + 1; + line_rect.Min.y += line_height; + line_rect.Max.y += line_height; + pos.y += line_height; + } + + // Count remaining lines + int lines_skipped = 0; + while (line < text_end) + { + const char* line_end = (const char*)memchr(line, '\n', text_end - line); + if (!line_end) + line_end = text_end; + if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) + text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); + line = line_end + 1; + lines_skipped++; + } + pos.y += lines_skipped * line_height; + } + text_size.y = (pos - text_pos).y; + + ImRect bb(text_pos, text_pos + text_size); + ItemSize(text_size, 0.0f); + ItemAdd(bb, 0); + } + else + { + const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; + const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); + + ImRect bb(text_pos, text_pos + text_size); + ItemSize(text_size, 0.0f); + if (!ItemAdd(bb, 0)) + return; + + // Render (we don't hide text after ## in this end-user function) + RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width); + } +} + +void ImGui::TextUnformatted(const char* text, const char* text_end) +{ + TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); +} + +void ImGui::Text(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextV(fmt, args); + va_end(args); +} + +void ImGui::TextV(const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + TextEx(g.TempBuffer, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); +} + +void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextColoredV(col, fmt, args); + va_end(args); +} + +void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) +{ + PushStyleColor(ImGuiCol_Text, col); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); + PopStyleColor(); +} + +void ImGui::TextDisabled(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextDisabledV(fmt, args); + va_end(args); +} + +void ImGui::TextDisabledV(const char* fmt, va_list args) +{ + ImGuiContext& g = *GImGui; + PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); + PopStyleColor(); +} + +void ImGui::TextWrapped(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextWrappedV(fmt, args); + va_end(args); +} + +void ImGui::TextWrappedV(const char* fmt, va_list args) +{ + ImGuiContext& g = *GImGui; + bool need_backup = (g.CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set + if (need_backup) + PushTextWrapPos(0.0f); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); + if (need_backup) + PopTextWrapPos(); +} + +void ImGui::LabelText(const char* label, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + LabelTextV(label, fmt, args); + va_end(args); +} + +// Add a label+text combo aligned to other label+value widgets +void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const float w = CalcItemWidth(); + + const char* value_text_begin = &g.TempBuffer[0]; + const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + const ImVec2 pos = window->DC.CursorPos; + const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2)); + const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, 0)) + return; + + // Render + RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f)); + if (label_size.x > 0.0f) + RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); +} + +void ImGui::BulletText(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + BulletTextV(fmt, args); + va_end(args); +} + +// Text with a little bullet aligned to the typical tree node. +void ImGui::BulletTextV(const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + const char* text_begin = g.TempBuffer; + const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); + const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding + ImVec2 pos = window->DC.CursorPos; + pos.y += window->DC.CurrLineTextBaseOffset; + ItemSize(total_size, 0.0f); + const ImRect bb(pos, pos + total_size); + if (!ItemAdd(bb, 0)) + return; + + // Render + ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col); + RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Main +//------------------------------------------------------------------------- +// - ButtonBehavior() [Internal] +// - Button() +// - SmallButton() +// - InvisibleButton() +// - ArrowButton() +// - CloseButton() [Internal] +// - CollapseButton() [Internal] +// - GetWindowScrollbarID() [Internal] +// - GetWindowScrollbarRect() [Internal] +// - Scrollbar() [Internal] +// - ScrollbarEx() [Internal] +// - Image() +// - ImageButton() +// - Checkbox() +// - CheckboxFlagsT() [Internal] +// - CheckboxFlags() +// - RadioButton() +// - ProgressBar() +// - Bullet() +//------------------------------------------------------------------------- + +// The ButtonBehavior() function is key to many interactions and used by many/most widgets. +// Because we handle so many cases (keyboard/gamepad navigation, drag and drop) and many specific behavior (via ImGuiButtonFlags_), +// this code is a little complex. +// By far the most common path is interacting with the Mouse using the default ImGuiButtonFlags_PressedOnClickRelease button behavior. +// See the series of events below and the corresponding state reported by dear imgui: +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+0 (mouse is outside bb) - - - - - - +// Frame N+1 (mouse moves inside bb) - true - - - - +// Frame N+2 (mouse button is down) - true true true - true +// Frame N+3 (mouse button is down) - true true - - - +// Frame N+4 (mouse moves outside bb) - - true - - - +// Frame N+5 (mouse moves inside bb) - true true - - - +// Frame N+6 (mouse button is released) true true - - true - +// Frame N+7 (mouse button is released) - true - - - - +// Frame N+8 (mouse moves outside bb) - - - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+2 (mouse button is down) true true true true - true +// Frame N+3 (mouse button is down) - true true - - - +// Frame N+6 (mouse button is released) - true - - true - +// Frame N+7 (mouse button is released) - true - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+2 (mouse button is down) - true - - - true +// Frame N+3 (mouse button is down) - true - - - - +// Frame N+6 (mouse button is released) true true - - - - +// Frame N+7 (mouse button is released) - true - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+0 (mouse button is down) - true - - - true +// Frame N+1 (mouse button is down) - true - - - - +// Frame N+2 (mouse button is released) - true - - - - +// Frame N+3 (mouse button is released) - true - - - - +// Frame N+4 (mouse button is down) true true true true - true +// Frame N+5 (mouse button is down) - true true - - - +// Frame N+6 (mouse button is released) - true - - true - +// Frame N+7 (mouse button is released) - true - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// Note that some combinations are supported, +// - PressedOnDragDropHold can generally be associated with any flag. +// - PressedOnDoubleClick can be associated by PressedOnClickRelease/PressedOnRelease, in which case the second release event won't be reported. +//------------------------------------------------------------------------------------------------------------------------------------------------ +// The behavior of the return-value changes when ImGuiButtonFlags_Repeat is set: +// Repeat+ Repeat+ Repeat+ Repeat+ +// PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick +//------------------------------------------------------------------------------------------------------------------------------------------------- +// Frame N+0 (mouse button is down) - true - true +// ... - - - - +// Frame N + RepeatDelay true true - true +// ... - - - - +// Frame N + RepeatDelay + RepeatRate*N true true - true +//------------------------------------------------------------------------------------------------------------------------------------------------- + +bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + + if (flags & ImGuiButtonFlags_Disabled) + { + if (out_hovered) *out_hovered = false; + if (out_held) *out_held = false; + if (g.ActiveId == id) ClearActiveID(); + return false; + } + + // Default only reacts to left mouse button + if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0) + flags |= ImGuiButtonFlags_MouseButtonDefault_; + + // Default behavior requires click + release inside bounding box + if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0) + flags |= ImGuiButtonFlags_PressedOnDefault_; + + ImGuiWindow* backup_hovered_window = g.HoveredWindow; + const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window; + if (flatten_hovered_children) + g.HoveredWindow = window; + +#ifdef IMGUI_ENABLE_TEST_ENGINE + if (id != 0 && window->DC.LastItemId != id) + IMGUI_TEST_ENGINE_ITEM_ADD(bb, id); +#endif + + bool pressed = false; + bool hovered = ItemHoverable(bb, id); + + // Drag source doesn't report as hovered + if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoDisableHover)) + hovered = false; + + // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button + if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) + if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) + { + hovered = true; + SetHoveredID(id); + if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAGDROP_HOLD_TO_OPEN_TIMER, 0.00f)) + { + pressed = true; + g.DragDropHoldJustPressedId = id; + FocusWindow(window); + } + } + + if (flatten_hovered_children) + g.HoveredWindow = backup_hovered_window; + + // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. + if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) + hovered = false; + + // Mouse handling + if (hovered) + { + if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) + { + // Poll buttons + int mouse_button_clicked = -1; + int mouse_button_released = -1; + if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseClicked[0]) { mouse_button_clicked = 0; } + else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseClicked[1]) { mouse_button_clicked = 1; } + else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseClicked[2]) { mouse_button_clicked = 2; } + if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseReleased[0]) { mouse_button_released = 0; } + else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseReleased[1]) { mouse_button_released = 1; } + else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseReleased[2]) { mouse_button_released = 2; } + + if (mouse_button_clicked != -1 && g.ActiveId != id) + { + if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) + { + SetActiveID(id, window); + g.ActiveIdMouseButton = mouse_button_clicked; + if (!(flags & ImGuiButtonFlags_NoNavFocus)) + SetFocusID(id, window); + FocusWindow(window); + } + if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[mouse_button_clicked])) + { + pressed = true; + if (flags & ImGuiButtonFlags_NoHoldingActiveId) + ClearActiveID(); + else + SetActiveID(id, window); // Hold on ID + g.ActiveIdMouseButton = mouse_button_clicked; + FocusWindow(window); + } + } + if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1) + { + // Repeat mode trumps on release behavior + const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; + if (!has_repeated_at_least_once) + pressed = true; + ClearActiveID(); + } + + // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). + // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. + if (g.ActiveId == id && (flags & ImGuiButtonFlags_Repeat)) + if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, true)) + pressed = true; + } + + if (pressed) + g.NavDisableHighlight = true; + } + + // Gamepad/Keyboard navigation + // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse. + if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) + if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus)) + hovered = true; + if (g.NavActivateDownId == id) + { + bool nav_activated_by_code = (g.NavActivateId == id); + bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed); + if (nav_activated_by_code || nav_activated_by_inputs) + pressed = true; + if (nav_activated_by_code || nav_activated_by_inputs || g.ActiveId == id) + { + // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. + g.NavActivateId = id; // This is so SetActiveId assign a Nav source + SetActiveID(id, window); + if ((nav_activated_by_code || nav_activated_by_inputs) && !(flags & ImGuiButtonFlags_NoNavFocus)) + SetFocusID(id, window); + } + } + + // Process while held + bool held = false; + if (g.ActiveId == id) + { + if (g.ActiveIdSource == ImGuiInputSource_Mouse) + { + if (g.ActiveIdIsJustActivated) + g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; + + const int mouse_button = g.ActiveIdMouseButton; + IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); + if (g.IO.MouseDown[mouse_button]) + { + held = true; + } + else + { + bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0; + bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0; + if ((release_in || release_anywhere) && !g.DragDropActive) + { + // Report as pressed when releasing the mouse (this is the most common path) + bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDownWasDoubleClick[mouse_button]; + bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay; // Repeat mode trumps + if (!is_double_click_release && !is_repeating_already) + pressed = true; + } + ClearActiveID(); + } + if (!(flags & ImGuiButtonFlags_NoNavFocus)) + g.NavDisableHighlight = true; + } + else if (g.ActiveIdSource == ImGuiInputSource_Nav) + { + // When activated using Nav, we hold on the ActiveID until activation button is released + if (g.NavActivateDownId != id) + ClearActiveID(); + } + if (pressed) + g.ActiveIdHasBeenPressedBefore = true; + } + + if (out_hovered) *out_hovered = hovered; + if (out_held) *out_held = held; + + return pressed; +} + +bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + ImVec2 pos = window->DC.CursorPos; + if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) + pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; + ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); + + const ImRect bb(pos, pos + size); + ItemSize(size, style.FramePadding.y); + if (!ItemAdd(bb, id)) + return false; + + if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat) + flags |= ImGuiButtonFlags_Repeat; + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); + + // Render + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + RenderNavHighlight(bb, id); + RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); + + if (g.LogEnabled) + LogSetNextTextDecoration("[", "]"); + RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); + + // Automatically close popups + //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) + // CloseCurrentPopup(); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); + return pressed; +} + +bool ImGui::Button(const char* label, const ImVec2& size_arg) +{ + return ButtonEx(label, size_arg, ImGuiButtonFlags_None); +} + +// Small buttons fits within text without additional vertical spacing. +bool ImGui::SmallButton(const char* label) +{ + ImGuiContext& g = *GImGui; + float backup_padding_y = g.Style.FramePadding.y; + g.Style.FramePadding.y = 0.0f; + bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); + g.Style.FramePadding.y = backup_padding_y; + return pressed; +} + +// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. +// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) +bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + // Cannot use zero-size for InvisibleButton(). Unlike Button() there is not way to fallback using the label size. + IM_ASSERT(size_arg.x != 0.0f && size_arg.y != 0.0f); + + const ImGuiID id = window->GetID(str_id); + ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + ItemSize(size); + if (!ItemAdd(bb, id)) + return false; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); + + return pressed; +} + +bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiID id = window->GetID(str_id); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + const float default_size = GetFrameHeight(); + ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f); + if (!ItemAdd(bb, id)) + return false; + + if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat) + flags |= ImGuiButtonFlags_Repeat; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); + + // Render + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + const ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderNavHighlight(bb, id); + RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); + RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); + + return pressed; +} + +bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) +{ + float sz = GetFrameHeight(); + return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); +} + +// Button to close a window +bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // Tweak 1: Shrink hit-testing area if button covers an abnormally large proportion of the visible region. That's in order to facilitate moving the window away. (#3825) + // This may better be applied as a general hit-rect reduction mechanism for all widgets to ensure the area to move window is always accessible? + const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); + ImRect bb_interact = bb; + const float area_to_visible_ratio = window->OuterRectClipped.GetArea() / bb.GetArea(); + if (area_to_visible_ratio < 1.5f) + bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f)); + + // Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window. + // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). + bool is_clipped = !ItemAdd(bb_interact, id); + + bool hovered, held; + bool pressed = ButtonBehavior(bb_interact, id, &hovered, &held); + if (is_clipped) + return pressed; + + // Render + // FIXME: Clarify this mess + ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); + ImVec2 center = bb.GetCenter(); + if (hovered) + window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12); + + float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; + ImU32 cross_col = GetColorU32(ImGuiCol_Text); + center -= ImVec2(0.5f, 0.5f); + window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f); + window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f); + + return pressed; +} + +bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); + ItemAdd(bb, id); + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); + + // Render + ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + ImVec2 center = bb.GetCenter(); + if (hovered || held) + window->DrawList->AddCircleFilled(center/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col, 12); + RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); + + // Switch to moving the window after mouse is moved beyond the initial drag threshold + if (IsItemActive() && IsMouseDragging(0)) + StartMouseMovingWindow(window); + + return pressed; +} + +ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis) +{ + return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); +} + +// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set. +ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) +{ + const ImRect outer_rect = window->Rect(); + const ImRect inner_rect = window->InnerRect; + const float border_size = window->WindowBorderSize; + const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar) + IM_ASSERT(scrollbar_size > 0.0f); + if (axis == ImGuiAxis_X) + return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x, outer_rect.Max.y); + else + return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x, inner_rect.Max.y); +} + +void ImGui::Scrollbar(ImGuiAxis axis) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const ImGuiID id = GetWindowScrollbarID(window, axis); + KeepAliveID(id); + + // Calculate scrollbar bounding box + ImRect bb = GetWindowScrollbarRect(window, axis); + ImDrawFlags rounding_corners = ImDrawFlags_RoundCornersNone; + if (axis == ImGuiAxis_X) + { + rounding_corners |= ImDrawFlags_RoundCornersBottomLeft; + if (!window->ScrollbarY) + rounding_corners |= ImDrawFlags_RoundCornersBottomRight; + } + else + { + if ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) + rounding_corners |= ImDrawFlags_RoundCornersTopRight; + if (!window->ScrollbarX) + rounding_corners |= ImDrawFlags_RoundCornersBottomRight; + } + float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis]; + float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f; + ScrollbarEx(bb, id, axis, &window->Scroll[axis], size_avail, size_contents, rounding_corners); +} + +// Vertical/Horizontal scrollbar +// The entire piece of code below is rather confusing because: +// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) +// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar +// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. +// Still, the code should probably be made simpler.. +bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float size_avail_v, float size_contents_v, ImDrawFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + const float bb_frame_width = bb_frame.GetWidth(); + const float bb_frame_height = bb_frame.GetHeight(); + if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f) + return false; + + // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the window resize grab) + float alpha = 1.0f; + if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f) + alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); + if (alpha <= 0.0f) + return false; + + const ImGuiStyle& style = g.Style; + const bool allow_interaction = (alpha >= 1.0f); + + ImRect bb = bb_frame; + bb.Expand(ImVec2(-ImClamp(IM_FLOOR((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_FLOOR((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f))); + + // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) + const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight(); + + // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount) + // But we maintain a minimum size in pixel to allow for the user to still aim inside. + IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. + const float win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), 1.0f); + const float grab_h_pixels = ImClamp(scrollbar_size_v * (size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v); + const float grab_h_norm = grab_h_pixels / scrollbar_size_v; + + // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). + bool held = false; + bool hovered = false; + ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); + + float scroll_max = ImMax(1.0f, size_contents_v - size_avail_v); + float scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); + float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space + if (held && allow_interaction && grab_h_norm < 1.0f) + { + float scrollbar_pos_v = bb.Min[axis]; + float mouse_pos_v = g.IO.MousePos[axis]; + + // Click position in scrollbar normalized space (0.0f->1.0f) + const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); + SetHoveredID(id); + + bool seek_absolute = false; + if (g.ActiveIdIsJustActivated) + { + // On initial click calculate the distance between mouse and the center of the grab + seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm); + if (seek_absolute) + g.ScrollbarClickDeltaToGrabCenter = 0.0f; + else + g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; + } + + // Apply scroll (p_scroll_v will generally point on one member of window->Scroll) + // It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position + const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm)); + *p_scroll_v = IM_ROUND(scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v)); + + // Update values for rendering + scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); + grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; + + // Update distance to grab now that we have seeked and saturated + if (seek_absolute) + g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; + } + + // Render + const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); + const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); + window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window->WindowRounding, flags); + ImRect grab_rect; + if (axis == ImGuiAxis_X) + grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y); + else + grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels); + window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); + + return held; +} + +void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + if (border_col.w > 0.0f) + bb.Max += ImVec2(2, 2); + ItemSize(bb); + if (!ItemAdd(bb, 0)) + return; + + if (border_col.w > 0.0f) + { + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); + window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); + } + else + { + window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); + } +} + +// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) +// We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API. +bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2); + ItemSize(bb); + if (!ItemAdd(bb, id)) + return false; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held); + + // Render + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + RenderNavHighlight(bb, id); + RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); + if (bg_col.w > 0.0f) + window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); + window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); + + return pressed; +} + +// frame_padding < 0: uses FramePadding from style (default) +// frame_padding = 0: no framing +// frame_padding > 0: set framing size +bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + // Default to using texture ID as ID. User can still push string/integer prefixes. + PushID((void*)(intptr_t)user_texture_id); + const ImGuiID id = window->GetID("#image"); + PopID(); + + const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding; + return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col); +} + +bool ImGui::Checkbox(const char* label, bool* v) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + const float square_sz = GetFrameHeight(); + const ImVec2 pos = window->DC.CursorPos; + const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id)) + { + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); + return false; + } + + bool hovered, held; + bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); + if (pressed) + { + *v = !(*v); + MarkItemEdited(id); + } + + const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); + RenderNavHighlight(total_bb, id); + RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); + ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); + bool mixed_value = (g.CurrentItemFlags & ImGuiItemFlags_MixedValue) != 0; + if (mixed_value) + { + // Undocumented tristate/mixed/indeterminate checkbox (#2644) + // This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox) + ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f))); + window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding); + } + else if (*v) + { + const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); + RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f); + } + + ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); + if (g.LogEnabled) + LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]"); + if (label_size.x > 0.0f) + RenderText(label_pos, label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); + return pressed; +} + +template +bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) +{ + bool all_on = (*flags & flags_value) == flags_value; + bool any_on = (*flags & flags_value) != 0; + bool pressed; + if (!all_on && any_on) + { + ImGuiContext& g = *GImGui; + ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_MixedValue; + pressed = Checkbox(label, &all_on); + g.CurrentItemFlags = backup_item_flags; + } + else + { + pressed = Checkbox(label, &all_on); + + } + if (pressed) + { + if (all_on) + *flags |= flags_value; + else + *flags &= ~flags_value; + } + return pressed; +} + +bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::RadioButton(const char* label, bool active) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + const float square_sz = GetFrameHeight(); + const ImVec2 pos = window->DC.CursorPos; + const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); + const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id)) + return false; + + ImVec2 center = check_bb.GetCenter(); + center.x = IM_ROUND(center.x); + center.y = IM_ROUND(center.y); + const float radius = (square_sz - 1.0f) * 0.5f; + + bool hovered, held; + bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); + if (pressed) + MarkItemEdited(id); + + RenderNavHighlight(total_bb, id); + window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); + if (active) + { + const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); + window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); + } + + if (style.FrameBorderSize > 0.0f) + { + window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); + window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); + } + + ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); + if (g.LogEnabled) + LogRenderedText(&label_pos, active ? "(x)" : "( )"); + if (label_size.x > 0.0f) + RenderText(label_pos, label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); + return pressed; +} + +// FIXME: This would work nicely if it was a public template, e.g. 'template RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. +bool ImGui::RadioButton(const char* label, int* v, int v_button) +{ + const bool pressed = RadioButton(label, *v == v_button); + if (pressed) + *v = v_button; + return pressed; +} + +// size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size +void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + ImVec2 pos = window->DC.CursorPos; + ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f); + ImRect bb(pos, pos + size); + ItemSize(size, style.FramePadding.y); + if (!ItemAdd(bb, 0)) + return; + + // Render + fraction = ImSaturate(fraction); + RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize)); + const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); + RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); + + // Default displaying the fraction as percentage string, but user can override it + char overlay_buf[32]; + if (!overlay) + { + ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f); + overlay = overlay_buf; + } + + ImVec2 overlay_size = CalcTextSize(overlay, NULL); + if (overlay_size.x > 0.0f) + RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb); +} + +void ImGui::Bullet() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); + ItemSize(bb); + if (!ItemAdd(bb, 0)) + { + SameLine(0, style.FramePadding.x * 2); + return; + } + + // Render and stay on same line + ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f), text_col); + SameLine(0, style.FramePadding.x * 2.0f); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Low-level Layout helpers +//------------------------------------------------------------------------- +// - Spacing() +// - Dummy() +// - NewLine() +// - AlignTextToFramePadding() +// - SeparatorEx() [Internal] +// - Separator() +// - SplitterBehavior() [Internal] +// - ShrinkWidths() [Internal] +//------------------------------------------------------------------------- + +void ImGui::Spacing() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + ItemSize(ImVec2(0, 0)); +} + +void ImGui::Dummy(const ImVec2& size) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + ItemSize(size); + ItemAdd(bb, 0); +} + +void ImGui::NewLine() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiLayoutType backup_layout_type = window->DC.LayoutType; + window->DC.LayoutType = ImGuiLayoutType_Vertical; + if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. + ItemSize(ImVec2(0, 0)); + else + ItemSize(ImVec2(0.0f, g.FontSize)); + window->DC.LayoutType = backup_layout_type; +} + +void ImGui::AlignTextToFramePadding() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); + window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y); +} + +// Horizontal/vertical separating line +void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected + + float thickness_draw = 1.0f; + float thickness_layout = 0.0f; + if (flags & ImGuiSeparatorFlags_Vertical) + { + // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. + float y1 = window->DC.CursorPos.y; + float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y; + const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2)); + ItemSize(ImVec2(thickness_layout, 0.0f)); + if (!ItemAdd(bb, 0)) + return; + + // Draw + window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); + if (g.LogEnabled) + LogText(" |"); + } + else if (flags & ImGuiSeparatorFlags_Horizontal) + { + // Horizontal Separator + float x1 = window->Pos.x; + float x2 = window->Pos.x + window->Size.x; + + // FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator + if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) + x1 += window->DC.Indent.x; + + ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; + if (columns) + PushColumnsBackground(); + + // We don't provide our width to the layout so that it doesn't get feed back into AutoFit + const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); + ItemSize(ImVec2(0.0f, thickness_layout)); + const bool item_visible = ItemAdd(bb, 0); + if (item_visible) + { + // Draw + window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator)); + if (g.LogEnabled) + LogRenderedText(&bb.Min, "--------------------------------\n"); + + } + if (columns) + { + PopColumnsBackground(); + columns->LineMinY = window->DC.CursorPos.y; + } + } +} + +void ImGui::Separator() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + // Those flags should eventually be overridable by the user + ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; + flags |= ImGuiSeparatorFlags_SpanAllColumns; + SeparatorEx(flags); +} + +// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise. +bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; + bool item_add = ItemAdd(bb, id); + g.CurrentItemFlags = item_flags_backup; + if (!item_add) + return false; + + bool hovered, held; + ImRect bb_interact = bb; + bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f)); + ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); + if (g.ActiveId != id) + SetItemAllowOverlap(); + + if (held || (g.HoveredId == id && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay)) + SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); + + ImRect bb_render = bb; + if (held) + { + ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min; + float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x; + + // Minimum pane size + float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1); + float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2); + if (mouse_delta < -size_1_maximum_delta) + mouse_delta = -size_1_maximum_delta; + if (mouse_delta > size_2_maximum_delta) + mouse_delta = size_2_maximum_delta; + + // Apply resize + if (mouse_delta != 0.0f) + { + if (mouse_delta < 0.0f) + IM_ASSERT(*size1 + mouse_delta >= min_size1); + if (mouse_delta > 0.0f) + IM_ASSERT(*size2 - mouse_delta >= min_size2); + *size1 += mouse_delta; + *size2 -= mouse_delta; + bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta)); + MarkItemEdited(id); + } + } + + // Render + const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); + window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f); + + return held; +} + +static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) +{ + const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; + const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; + if (int d = (int)(b->Width - a->Width)) + return d; + return (b->Index - a->Index); +} + +// Shrink excess width from a set of item, by removing width from the larger items first. +// Set items Width to -1.0f to disable shrinking this item. +void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) +{ + if (count == 1) + { + if (items[0].Width >= 0.0f) + items[0].Width = ImMax(items[0].Width - width_excess, 1.0f); + return; + } + ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); + int count_same_width = 1; + while (width_excess > 0.0f && count_same_width < count) + { + while (count_same_width < count && items[0].Width <= items[count_same_width].Width) + count_same_width++; + float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); + if (max_width_to_remove_per_item <= 0.0f) + break; + float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item); + for (int item_n = 0; item_n < count_same_width; item_n++) + items[item_n].Width -= width_to_remove_per_item; + width_excess -= width_to_remove_per_item * count_same_width; + } + + // Round width and redistribute remainder left-to-right (could make it an option of the function?) + // Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator. + width_excess = 0.0f; + for (int n = 0; n < count; n++) + { + float width_rounded = ImFloor(items[n].Width); + width_excess += items[n].Width - width_rounded; + items[n].Width = width_rounded; + } + if (width_excess > 0.0f) + for (int n = 0; n < count; n++) + if (items[n].Index < (int)(width_excess + 0.01f)) + items[n].Width += 1.0f; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: ComboBox +//------------------------------------------------------------------------- +// - BeginCombo() +// - EndCombo() +// - Combo() +//------------------------------------------------------------------------- + +static float CalcMaxPopupHeightFromItemCount(int items_count) +{ + ImGuiContext& g = *GImGui; + if (items_count <= 0) + return FLT_MAX; + return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2); +} + +bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags) +{ + // Always consume the SetNextWindowSizeConstraint() call in our early return paths + ImGuiContext& g = *GImGui; + bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0; + g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; + + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together + + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + + const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const float expected_w = CalcItemWidth(); + const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w; + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id, &frame_bb)) + return false; + + bool hovered, held; + bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held); + + const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id); + bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None); + + const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size); + RenderNavHighlight(frame_bb, id); + if (!(flags & ImGuiComboFlags_NoPreview)) + window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); + if (!(flags & ImGuiComboFlags_NoArrowButton)) + { + ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight); + if (value_x2 + arrow_size - style.FramePadding.x <= frame_bb.Max.x) + RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f); + } + RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding); + if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview)) + { + ImVec2 preview_pos = frame_bb.Min + style.FramePadding; + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(preview_pos, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f)); + } + if (label_size.x > 0) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + if ((pressed || g.NavActivateId == id) && !popup_open) + { + if (window->DC.NavLayerCurrent == 0) + window->NavLastIds[0] = id; + OpenPopupEx(popup_id, ImGuiPopupFlags_None); + popup_open = true; + } + + if (!popup_open) + return false; + + if (has_window_size_constraint) + { + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; + g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); + } + else + { + if ((flags & ImGuiComboFlags_HeightMask_) == 0) + flags |= ImGuiComboFlags_HeightRegular; + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one + int popup_max_height_in_items = -1; + if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8; + else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4; + else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20; + SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); + } + + char name[16]; + ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth + + // Position the window given a custom constraint (peak into expected window size so we can position it) + // This might be easier to express with an hypothetical SetNextWindowPosConstraints() function. + if (ImGuiWindow* popup_window = FindWindowByName(name)) + if (popup_window->WasActive) + { + // Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us. + ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window); + if (flags & ImGuiComboFlags_PopupAlignLeft) + popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left" + else + popup_window->AutoPosLastDirection = ImGuiDir_Down; // "Below, Toward Right (default)" + ImRect r_outer = GetWindowAllowedExtentRect(popup_window); + ImVec2 pos = FindBestWindowPosForPopupEx(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, frame_bb, ImGuiPopupPositionPolicy_ComboBox); + SetNextWindowPos(pos); + } + + // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx() + ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove; + + // Horizontally align ourselves with the framed text + PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y)); + bool ret = Begin(name, NULL, window_flags); + PopStyleVar(); + if (!ret) + { + EndPopup(); + IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above + return false; + } + return true; +} + +void ImGui::EndCombo() +{ + EndPopup(); +} + +// Getter for the old Combo() API: const char*[] +static bool Items_ArrayGetter(void* data, int idx, const char** out_text) +{ + const char* const* items = (const char* const*)data; + if (out_text) + *out_text = items[idx]; + return true; +} + +// Getter for the old Combo() API: "item1\0item2\0item3\0" +static bool Items_SingleStringGetter(void* data, int idx, const char** out_text) +{ + // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited. + const char* items_separated_by_zeros = (const char*)data; + int items_count = 0; + const char* p = items_separated_by_zeros; + while (*p) + { + if (idx == items_count) + break; + p += strlen(p) + 1; + items_count++; + } + if (!*p) + return false; + if (out_text) + *out_text = p; + return true; +} + +// Old API, prefer using BeginCombo() nowadays if you can. +bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items) +{ + ImGuiContext& g = *GImGui; + + // Call the getter to obtain the preview string which is a parameter to BeginCombo() + const char* preview_value = NULL; + if (*current_item >= 0 && *current_item < items_count) + items_getter(data, *current_item, &preview_value); + + // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. + if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)) + SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); + + if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) + return false; + + // Display items + // FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed) + bool value_changed = false; + for (int i = 0; i < items_count; i++) + { + PushID((void*)(intptr_t)i); + const bool item_selected = (i == *current_item); + const char* item_text; + if (!items_getter(data, i, &item_text)) + item_text = "*Unknown item*"; + if (Selectable(item_text, item_selected)) + { + value_changed = true; + *current_item = i; + } + if (item_selected) + SetItemDefaultFocus(); + PopID(); + } + + EndCombo(); + if (value_changed) + MarkItemEdited(g.CurrentWindow->DC.LastItemId); + + return value_changed; +} + +// Combo box helper allowing to pass an array of strings. +bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items) +{ + const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); + return value_changed; +} + +// Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0" +bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) +{ + int items_count = 0; + const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open + while (*p) + { + p += strlen(p) + 1; + items_count++; + } + bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items); + return value_changed; +} + +//------------------------------------------------------------------------- +// [SECTION] Data Type and Data Formatting Helpers [Internal] +//------------------------------------------------------------------------- +// - PatchFormatStringFloatToInt() +// - DataTypeGetInfo() +// - DataTypeFormatString() +// - DataTypeApplyOp() +// - DataTypeApplyOpFromText() +// - DataTypeClamp() +// - GetMinimumStepAtDecimalPrecision +// - RoundScalarWithFormat<>() +//------------------------------------------------------------------------- + +static const ImGuiDataTypeInfo GDataTypeInfo[] = +{ + { sizeof(char), "S8", "%d", "%d" }, // ImGuiDataType_S8 + { sizeof(unsigned char), "U8", "%u", "%u" }, + { sizeof(short), "S16", "%d", "%d" }, // ImGuiDataType_S16 + { sizeof(unsigned short), "U16", "%u", "%u" }, + { sizeof(int), "S32", "%d", "%d" }, // ImGuiDataType_S32 + { sizeof(unsigned int), "U32", "%u", "%u" }, +#ifdef _MSC_VER + { sizeof(ImS64), "S64", "%I64d","%I64d" }, // ImGuiDataType_S64 + { sizeof(ImU64), "U64", "%I64u","%I64u" }, +#else + { sizeof(ImS64), "S64", "%lld", "%lld" }, // ImGuiDataType_S64 + { sizeof(ImU64), "U64", "%llu", "%llu" }, +#endif + { sizeof(float), "float", "%.3f","%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) + { sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double +}; +IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT); + +// FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". +// Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls. +// To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?! +static const char* PatchFormatStringFloatToInt(const char* fmt) +{ + if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case. + return "%d"; + const char* fmt_start = ImParseFormatFindStart(fmt); // Find % (if any, and ignore %%) + const char* fmt_end = ImParseFormatFindEnd(fmt_start); // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user). + if (fmt_end > fmt_start && fmt_end[-1] == 'f') + { +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + if (fmt_start == fmt && fmt_end[0] == 0) + return "%d"; + ImGuiContext& g = *GImGui; + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision. + return g.TempBuffer; +#else + IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d" +#endif + } + return fmt; +} + +const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type) +{ + IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT); + return &GDataTypeInfo[data_type]; +} + +int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format) +{ + // Signedness doesn't matter when pushing integer arguments + if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32) + return ImFormatString(buf, buf_size, format, *(const ImU32*)p_data); + if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) + return ImFormatString(buf, buf_size, format, *(const ImU64*)p_data); + if (data_type == ImGuiDataType_Float) + return ImFormatString(buf, buf_size, format, *(const float*)p_data); + if (data_type == ImGuiDataType_Double) + return ImFormatString(buf, buf_size, format, *(const double*)p_data); + if (data_type == ImGuiDataType_S8) + return ImFormatString(buf, buf_size, format, *(const ImS8*)p_data); + if (data_type == ImGuiDataType_U8) + return ImFormatString(buf, buf_size, format, *(const ImU8*)p_data); + if (data_type == ImGuiDataType_S16) + return ImFormatString(buf, buf_size, format, *(const ImS16*)p_data); + if (data_type == ImGuiDataType_U16) + return ImFormatString(buf, buf_size, format, *(const ImU16*)p_data); + IM_ASSERT(0); + return 0; +} + +void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2) +{ + IM_ASSERT(op == '+' || op == '-'); + switch (data_type) + { + case ImGuiDataType_S8: + if (op == '+') { *(ImS8*)output = ImAddClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } + if (op == '-') { *(ImS8*)output = ImSubClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } + return; + case ImGuiDataType_U8: + if (op == '+') { *(ImU8*)output = ImAddClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } + if (op == '-') { *(ImU8*)output = ImSubClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } + return; + case ImGuiDataType_S16: + if (op == '+') { *(ImS16*)output = ImAddClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } + if (op == '-') { *(ImS16*)output = ImSubClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } + return; + case ImGuiDataType_U16: + if (op == '+') { *(ImU16*)output = ImAddClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } + if (op == '-') { *(ImU16*)output = ImSubClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } + return; + case ImGuiDataType_S32: + if (op == '+') { *(ImS32*)output = ImAddClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } + if (op == '-') { *(ImS32*)output = ImSubClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } + return; + case ImGuiDataType_U32: + if (op == '+') { *(ImU32*)output = ImAddClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } + if (op == '-') { *(ImU32*)output = ImSubClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } + return; + case ImGuiDataType_S64: + if (op == '+') { *(ImS64*)output = ImAddClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } + if (op == '-') { *(ImS64*)output = ImSubClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } + return; + case ImGuiDataType_U64: + if (op == '+') { *(ImU64*)output = ImAddClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } + if (op == '-') { *(ImU64*)output = ImSubClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } + return; + case ImGuiDataType_Float: + if (op == '+') { *(float*)output = *(const float*)arg1 + *(const float*)arg2; } + if (op == '-') { *(float*)output = *(const float*)arg1 - *(const float*)arg2; } + return; + case ImGuiDataType_Double: + if (op == '+') { *(double*)output = *(const double*)arg1 + *(const double*)arg2; } + if (op == '-') { *(double*)output = *(const double*)arg1 - *(const double*)arg2; } + return; + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); +} + +// User can input math operators (e.g. +100) to edit a numerical values. +// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess.. +bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format) +{ + while (ImCharIsBlankA(*buf)) + buf++; + + // We don't support '-' op because it would conflict with inputing negative value. + // Instead you can use +-100 to subtract from an existing value + char op = buf[0]; + if (op == '+' || op == '*' || op == '/') + { + buf++; + while (ImCharIsBlankA(*buf)) + buf++; + } + else + { + op = 0; + } + if (!buf[0]) + return false; + + // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all. + const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type); + ImGuiDataTypeTempStorage data_backup; + memcpy(&data_backup, p_data, type_info->Size); + + if (format == NULL) + format = type_info->ScanFmt; + + // FIXME-LEGACY: The aim is to remove those operators and write a proper expression evaluator at some point.. + int arg1i = 0; + if (data_type == ImGuiDataType_S32) + { + int* v = (int*)p_data; + int arg0i = *v; + float arg1f = 0.0f; + if (op && sscanf(initial_value_buf, format, &arg0i) < 1) + return false; + // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision + if (op == '+') { if (sscanf(buf, "%d", &arg1i)) *v = (int)(arg0i + arg1i); } // Add (use "+-" to subtract) + else if (op == '*') { if (sscanf(buf, "%f", &arg1f)) *v = (int)(arg0i * arg1f); } // Multiply + else if (op == '/') { if (sscanf(buf, "%f", &arg1f) && arg1f != 0.0f) *v = (int)(arg0i / arg1f); } // Divide + else { if (sscanf(buf, format, &arg1i) == 1) *v = arg1i; } // Assign constant + } + else if (data_type == ImGuiDataType_Float) + { + // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in + format = "%f"; + float* v = (float*)p_data; + float arg0f = *v, arg1f = 0.0f; + if (op && sscanf(initial_value_buf, format, &arg0f) < 1) + return false; + if (sscanf(buf, format, &arg1f) < 1) + return false; + if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract) + else if (op == '*') { *v = arg0f * arg1f; } // Multiply + else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide + else { *v = arg1f; } // Assign constant + } + else if (data_type == ImGuiDataType_Double) + { + format = "%lf"; // scanf differentiate float/double unlike printf which forces everything to double because of ellipsis + double* v = (double*)p_data; + double arg0f = *v, arg1f = 0.0; + if (op && sscanf(initial_value_buf, format, &arg0f) < 1) + return false; + if (sscanf(buf, format, &arg1f) < 1) + return false; + if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract) + else if (op == '*') { *v = arg0f * arg1f; } // Multiply + else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide + else { *v = arg1f; } // Assign constant + } + else if (data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) + { + // All other types assign constant + // We don't bother handling support for legacy operators since they are a little too crappy. Instead we will later implement a proper expression evaluator in the future. + if (sscanf(buf, format, p_data) < 1) + return false; + } + else + { + // Small types need a 32-bit buffer to receive the result from scanf() + int v32; + if (sscanf(buf, format, &v32) < 1) + return false; + if (data_type == ImGuiDataType_S8) + *(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); + else if (data_type == ImGuiDataType_U8) + *(ImU8*)p_data = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); + else if (data_type == ImGuiDataType_S16) + *(ImS16*)p_data = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); + else if (data_type == ImGuiDataType_U16) + *(ImU16*)p_data = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); + else + IM_ASSERT(0); + } + + return memcmp(&data_backup, p_data, type_info->Size) != 0; +} + +template +static int DataTypeCompareT(const T* lhs, const T* rhs) +{ + if (*lhs < *rhs) return -1; + if (*lhs > *rhs) return +1; + return 0; +} + +int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2) +{ + switch (data_type) + { + case ImGuiDataType_S8: return DataTypeCompareT((const ImS8* )arg_1, (const ImS8* )arg_2); + case ImGuiDataType_U8: return DataTypeCompareT((const ImU8* )arg_1, (const ImU8* )arg_2); + case ImGuiDataType_S16: return DataTypeCompareT((const ImS16* )arg_1, (const ImS16* )arg_2); + case ImGuiDataType_U16: return DataTypeCompareT((const ImU16* )arg_1, (const ImU16* )arg_2); + case ImGuiDataType_S32: return DataTypeCompareT((const ImS32* )arg_1, (const ImS32* )arg_2); + case ImGuiDataType_U32: return DataTypeCompareT((const ImU32* )arg_1, (const ImU32* )arg_2); + case ImGuiDataType_S64: return DataTypeCompareT((const ImS64* )arg_1, (const ImS64* )arg_2); + case ImGuiDataType_U64: return DataTypeCompareT((const ImU64* )arg_1, (const ImU64* )arg_2); + case ImGuiDataType_Float: return DataTypeCompareT((const float* )arg_1, (const float* )arg_2); + case ImGuiDataType_Double: return DataTypeCompareT((const double*)arg_1, (const double*)arg_2); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return 0; +} + +template +static bool DataTypeClampT(T* v, const T* v_min, const T* v_max) +{ + // Clamp, both sides are optional, return true if modified + if (v_min && *v < *v_min) { *v = *v_min; return true; } + if (v_max && *v > *v_max) { *v = *v_max; return true; } + return false; +} + +bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max) +{ + switch (data_type) + { + case ImGuiDataType_S8: return DataTypeClampT((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max); + case ImGuiDataType_U8: return DataTypeClampT((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max); + case ImGuiDataType_S16: return DataTypeClampT((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max); + case ImGuiDataType_U16: return DataTypeClampT((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max); + case ImGuiDataType_S32: return DataTypeClampT((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max); + case ImGuiDataType_U32: return DataTypeClampT((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max); + case ImGuiDataType_S64: return DataTypeClampT((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max); + case ImGuiDataType_U64: return DataTypeClampT((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max); + case ImGuiDataType_Float: return DataTypeClampT((float* )p_data, (const float* )p_min, (const float* )p_max); + case ImGuiDataType_Double: return DataTypeClampT((double*)p_data, (const double*)p_min, (const double*)p_max); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return false; +} + +static float GetMinimumStepAtDecimalPrecision(int decimal_precision) +{ + static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; + if (decimal_precision < 0) + return FLT_MIN; + return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); +} + +template +static const char* ImAtoi(const char* src, TYPE* output) +{ + int negative = 0; + if (*src == '-') { negative = 1; src++; } + if (*src == '+') { src++; } + TYPE v = 0; + while (*src >= '0' && *src <= '9') + v = (v * 10) + (*src++ - '0'); + *output = negative ? -v : v; + return src; +} + +// Sanitize format +// - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi +// - stb_sprintf.h supports several new modifiers which format numbers in a way that also makes them incompatible atof/atoi. +static void SanitizeFormatString(const char* fmt, char* fmt_out, size_t fmt_out_size) +{ + IM_UNUSED(fmt_out_size); + const char* fmt_end = ImParseFormatFindEnd(fmt); + IM_ASSERT((size_t)(fmt_end - fmt + 1) < fmt_out_size); // Format is too long, let us know if this happens to you! + while (fmt < fmt_end) + { + char c = *(fmt++); + if (c != '\'' && c != '$' && c != '_') // Custom flags provided by stb_sprintf.h. POSIX 2008 also supports '. + *(fmt_out++) = c; + } + *fmt_out = 0; // Zero-terminate +} + +template +TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, TYPE v) +{ + const char* fmt_start = ImParseFormatFindStart(format); + if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string + return v; + + // Sanitize format + char fmt_sanitized[32]; + SanitizeFormatString(fmt_start, fmt_sanitized, IM_ARRAYSIZE(fmt_sanitized)); + fmt_start = fmt_sanitized; + + // Format value with our rounding, and read back + char v_str[64]; + ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v); + const char* p = v_str; + while (*p == ' ') + p++; + if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) + v = (TYPE)ImAtof(p); + else + ImAtoi(p, (SIGNEDTYPE*)&v); + return v; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. +//------------------------------------------------------------------------- +// - DragBehaviorT<>() [Internal] +// - DragBehavior() [Internal] +// - DragScalar() +// - DragScalarN() +// - DragFloat() +// - DragFloat2() +// - DragFloat3() +// - DragFloat4() +// - DragFloatRange2() +// - DragInt() +// - DragInt2() +// - DragInt3() +// - DragInt4() +// - DragIntRange2() +//------------------------------------------------------------------------- + +// This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls) +template +bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiContext& g = *GImGui; + const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; + const bool is_clamped = (v_min < v_max); + const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); + + // Default tweak speed + if (v_speed == 0.0f && is_clamped && (v_max - v_min < FLT_MAX)) + v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); + + // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings + float adjust_delta = 0.0f; + if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) + { + adjust_delta = g.IO.MouseDelta[axis]; + if (g.IO.KeyAlt) + adjust_delta *= 1.0f / 100.0f; + if (g.IO.KeyShift) + adjust_delta *= 10.0f; + } + else if (g.ActiveIdSource == ImGuiInputSource_Nav) + { + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; + adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f / 10.0f, 10.0f)[axis]; + v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); + } + adjust_delta *= v_speed; + + // For vertical drag we currently assume that Up=higher value (like we do with vertical sliders). This may become a parameter. + if (axis == ImGuiAxis_Y) + adjust_delta = -adjust_delta; + + // For logarithmic use our range is effectively 0..1 so scale the delta into that range + if (is_logarithmic && (v_max - v_min < FLT_MAX) && ((v_max - v_min) > 0.000001f)) // Epsilon to avoid /0 + adjust_delta /= (float)(v_max - v_min); + + // Clear current value on activation + // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300. + bool is_just_activated = g.ActiveIdIsJustActivated; + bool is_already_past_limits_and_pushing_outward = is_clamped && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f)); + if (is_just_activated || is_already_past_limits_and_pushing_outward) + { + g.DragCurrentAccum = 0.0f; + g.DragCurrentAccumDirty = false; + } + else if (adjust_delta != 0.0f) + { + g.DragCurrentAccum += adjust_delta; + g.DragCurrentAccumDirty = true; + } + + if (!g.DragCurrentAccumDirty) + return false; + + TYPE v_cur = *v; + FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f; + + float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true + const float zero_deadzone_halfsize = 0.0f; // Drag widgets have no deadzone (as it doesn't make sense) + if (is_logarithmic) + { + // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; + logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); + + // Convert to parametric space, apply delta, convert back + float v_old_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float v_new_parametric = v_old_parametric + g.DragCurrentAccum; + v_cur = ScaleValueFromRatioT(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + v_old_ref_for_accum_remainder = v_old_parametric; + } + else + { + v_cur += (SIGNEDTYPE)g.DragCurrentAccum; + } + + // Round to user desired precision based on format string + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_cur = RoundScalarWithFormatT(format, data_type, v_cur); + + // Preserve remainder after rounding has been applied. This also allow slow tweaking of values. + g.DragCurrentAccumDirty = false; + if (is_logarithmic) + { + // Convert to parametric space, apply delta, convert back + float v_new_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + g.DragCurrentAccum -= (float)(v_new_parametric - v_old_ref_for_accum_remainder); + } + else + { + g.DragCurrentAccum -= (float)((SIGNEDTYPE)v_cur - (SIGNEDTYPE)*v); + } + + // Lose zero sign for float/double + if (v_cur == (TYPE)-0) + v_cur = (TYPE)0; + + // Clamp values (+ handle overflow/wrap-around for integer types) + if (*v != v_cur && is_clamped) + { + if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f && !is_floating_point)) + v_cur = v_min; + if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f && !is_floating_point)) + v_cur = v_max; + } + + // Apply result + if (*v == v_cur) + return false; + *v = v_cur; + return true; +} + +bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. + IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flags! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); + + ImGuiContext& g = *GImGui; + if (g.ActiveId == id) + { + if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0]) + ClearActiveID(); + else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) + ClearActiveID(); + } + if (g.ActiveId != id) + return false; + if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) + return false; + + switch (data_type) + { + case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS8*) p_min : IM_S8_MIN, p_max ? *(const ImS8*)p_max : IM_S8_MAX, format, flags); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } + case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU8*) p_min : IM_U8_MIN, p_max ? *(const ImU8*)p_max : IM_U8_MAX, format, flags); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } + case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS16*)p_min : IM_S16_MIN, p_max ? *(const ImS16*)p_max : IM_S16_MAX, format, flags); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } + case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU16*)p_min : IM_U16_MIN, p_max ? *(const ImU16*)p_max : IM_U16_MAX, format, flags); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } + case ImGuiDataType_S32: return DragBehaviorT(data_type, (ImS32*)p_v, v_speed, p_min ? *(const ImS32* )p_min : IM_S32_MIN, p_max ? *(const ImS32* )p_max : IM_S32_MAX, format, flags); + case ImGuiDataType_U32: return DragBehaviorT(data_type, (ImU32*)p_v, v_speed, p_min ? *(const ImU32* )p_min : IM_U32_MIN, p_max ? *(const ImU32* )p_max : IM_U32_MAX, format, flags); + case ImGuiDataType_S64: return DragBehaviorT(data_type, (ImS64*)p_v, v_speed, p_min ? *(const ImS64* )p_min : IM_S64_MIN, p_max ? *(const ImS64* )p_max : IM_S64_MAX, format, flags); + case ImGuiDataType_U64: return DragBehaviorT(data_type, (ImU64*)p_v, v_speed, p_min ? *(const ImU64* )p_min : IM_U64_MIN, p_max ? *(const ImU64* )p_max : IM_U64_MAX, format, flags); + case ImGuiDataType_Float: return DragBehaviorT(data_type, (float*)p_v, v_speed, p_min ? *(const float* )p_min : -FLT_MAX, p_max ? *(const float* )p_max : FLT_MAX, format, flags); + case ImGuiDataType_Double: return DragBehaviorT(data_type, (double*)p_v, v_speed, p_min ? *(const double*)p_min : -DBL_MAX, p_max ? *(const double*)p_max : DBL_MAX, format, flags); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return false; +} + +// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. +// Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const float w = CalcItemWidth(); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + + const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemAddFlags_Focusable : 0)) + return false; + + // Default format string when passing NULL + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) + format = PatchFormatStringFloatToInt(format); + + // Tabbing or CTRL-clicking on Drag turns it into an InputText + const bool hovered = ItemHoverable(frame_bb, id); + bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); + if (!temp_input_is_active) + { + const bool focus_requested = temp_input_allowed && (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Focused) != 0; + const bool clicked = (hovered && g.IO.MouseClicked[0]); + const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]); + if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id) + { + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id)) + temp_input_is_active = true; + } + // Experimental: simple click (without moving) turns Drag into an InputText + // FIXME: Currently polling ImGuiConfigFlags_IsTouchScreen, may either poll an hypothetical ImGuiBackendFlags_HasKeyboard and/or an explicit drag settings. + if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active) + if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) + { + g.NavInputId = id; + temp_input_is_active = true; + } + } + + if (temp_input_is_active) + { + // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set + const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0); + return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); + } + + // Draw frame + const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); + + // Drag behavior + const bool value_changed = DragBehavior(id, data_type, p_data, v_speed, p_min, p_max, format, flags); + if (value_changed) + MarkItemEdited(id); + + // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. + char value_buf[64]; + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); + + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); + return value_changed; +} + +bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + bool value_changed = false; + BeginGroup(); + PushID(label); + PushMultiItemsWidths(components, CalcItemWidth()); + size_t type_size = GDataTypeInfo[data_type].Size; + for (int i = 0; i < components; i++) + { + PushID(i); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, flags); + PopID(); + PopItemWidth(); + p_data = (void*)((char*)p_data + type_size); + } + PopID(); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + + EndGroup(); + return value_changed; +} + +bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, flags); +} + +// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. +bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + PushID(label); + BeginGroup(); + PushMultiItemsWidths(2, CalcItemWidth()); + + float min_min = (v_min >= v_max) ? -FLT_MAX : v_min; + float min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); + ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); + bool value_changed = DragScalar("##min", ImGuiDataType_Float, v_current_min, v_speed, &min_min, &min_max, format, min_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + float max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); + float max_max = (v_min >= v_max) ? FLT_MAX : v_max; + ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); + value_changed |= DragScalar("##max", ImGuiDataType_Float, v_current_max, v_speed, &max_min, &max_max, format_max ? format_max : format, max_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + TextEx(label, FindRenderedTextEnd(label)); + EndGroup(); + PopID(); + return value_changed; +} + +// NB: v_speed is float to allow adjusting the drag speed with more precision +bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format, flags); +} + +// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. +bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + PushID(label); + BeginGroup(); + PushMultiItemsWidths(2, CalcItemWidth()); + + int min_min = (v_min >= v_max) ? INT_MIN : v_min; + int min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); + ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); + bool value_changed = DragInt("##min", v_current_min, v_speed, min_min, min_max, format, min_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + int max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); + int max_max = (v_min >= v_max) ? INT_MAX : v_max; + ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); + value_changed |= DragInt("##max", v_current_max, v_speed, max_min, max_max, format_max ? format_max : format, max_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + TextEx(label, FindRenderedTextEnd(label)); + EndGroup(); + PopID(); + + return value_changed; +} + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. +bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds + drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return DragScalar(label, data_type, p_data, v_speed, p_min, p_max, format, drag_flags); +} + +bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds + drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return DragScalarN(label, data_type, p_data, components, v_speed, p_min, p_max, format, drag_flags); +} + +#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//------------------------------------------------------------------------- +// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. +//------------------------------------------------------------------------- +// - ScaleRatioFromValueT<> [Internal] +// - ScaleValueFromRatioT<> [Internal] +// - SliderBehaviorT<>() [Internal] +// - SliderBehavior() [Internal] +// - SliderScalar() +// - SliderScalarN() +// - SliderFloat() +// - SliderFloat2() +// - SliderFloat3() +// - SliderFloat4() +// - SliderAngle() +// - SliderInt() +// - SliderInt2() +// - SliderInt3() +// - SliderInt4() +// - VSliderScalar() +// - VSliderFloat() +// - VSliderInt() +//------------------------------------------------------------------------- + +// Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT) +template +float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) +{ + if (v_min == v_max) + return 0.0f; + IM_UNUSED(data_type); + + const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); + if (is_logarithmic) + { + bool flipped = v_max < v_min; + + if (flipped) // Handle the case where the range is backwards + ImSwap(v_min, v_max); + + // Fudge min/max to avoid getting close to log(0) + FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; + FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; + + // Awkward special cases - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) + if ((v_min == 0.0f) && (v_max < 0.0f)) + v_min_fudged = -logarithmic_zero_epsilon; + else if ((v_max == 0.0f) && (v_min < 0.0f)) + v_max_fudged = -logarithmic_zero_epsilon; + + float result; + + if (v_clamped <= v_min_fudged) + result = 0.0f; // Workaround for values that are in-range but below our fudge + else if (v_clamped >= v_max_fudged) + result = 1.0f; // Workaround for values that are in-range but above our fudge + else if ((v_min * v_max) < 0.0f) // Range crosses zero, so split into two portions + { + float zero_point_center = (-(float)v_min) / ((float)v_max - (float)v_min); // The zero point in parametric space. There's an argument we should take the logarithmic nature into account when calculating this, but for now this should do (and the most common case of a symmetrical range works fine) + float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; + float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; + if (v == 0.0f) + result = zero_point_center; // Special case for exactly zero + else if (v < 0.0f) + result = (1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(-v_min_fudged / logarithmic_zero_epsilon))) * zero_point_snap_L; + else + result = zero_point_snap_R + ((float)(ImLog((FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(v_max_fudged / logarithmic_zero_epsilon)) * (1.0f - zero_point_snap_R)); + } + else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider + result = 1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / -v_max_fudged) / ImLog(-v_min_fudged / -v_max_fudged)); + else + result = (float)(ImLog((FLOATTYPE)v_clamped / v_min_fudged) / ImLog(v_max_fudged / v_min_fudged)); + + return flipped ? (1.0f - result) : result; + } + + // Linear slider + return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min)); +} + +// Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT) +template +TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) +{ + if (v_min == v_max) + return v_min; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); + + TYPE result; + if (is_logarithmic) + { + // We special-case the extents because otherwise our fudging can lead to "mathematically correct" but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value + if (t <= 0.0f) + result = v_min; + else if (t >= 1.0f) + result = v_max; + else + { + bool flipped = v_max < v_min; // Check if range is "backwards" + + // Fudge min/max to avoid getting silly results close to zero + FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; + FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; + + if (flipped) + ImSwap(v_min_fudged, v_max_fudged); + + // Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) + if ((v_max == 0.0f) && (v_min < 0.0f)) + v_max_fudged = -logarithmic_zero_epsilon; + + float t_with_flip = flipped ? (1.0f - t) : t; // t, but flipped if necessary to account for us flipping the range + + if ((v_min * v_max) < 0.0f) // Range crosses zero, so we have to do this in two parts + { + float zero_point_center = (-(float)ImMin(v_min, v_max)) / ImAbs((float)v_max - (float)v_min); // The zero point in parametric space + float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; + float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; + if (t_with_flip >= zero_point_snap_L && t_with_flip <= zero_point_snap_R) + result = (TYPE)0.0f; // Special case to make getting exactly zero possible (the epsilon prevents it otherwise) + else if (t_with_flip < zero_point_center) + result = (TYPE)-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, (FLOATTYPE)(1.0f - (t_with_flip / zero_point_snap_L)))); + else + result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (FLOATTYPE)((t_with_flip - zero_point_snap_R) / (1.0f - zero_point_snap_R)))); + } + else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider + result = (TYPE)-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, (FLOATTYPE)(1.0f - t_with_flip))); + else + result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, (FLOATTYPE)t_with_flip)); + } + } + else + { + // Linear slider + if (is_floating_point) + { + result = ImLerp(v_min, v_max, t); + } + else + { + // - For integer values we want the clicking position to match the grab box so we round above + // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property.. + // - Not doing a *1.0 multiply at the end of a range as it tends to be lossy. While absolute aiming at a large s64/u64 + // range is going to be imprecise anyway, with this check we at least make the edge values matches expected limits. + if (t < 1.0) + { + FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t; + result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5))); + } + else + { + result = v_max; + } + } + } + + return result; +} + +// FIXME: Move more of the code into SliderBehavior() +template +bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) +{ + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; + const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); + + const float grab_padding = 2.0f; + const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f; + float grab_sz = style.GrabMinSize; + SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); + if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows + grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit + grab_sz = ImMin(grab_sz, slider_sz); + const float slider_usable_sz = slider_sz - grab_sz; + const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f; + const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f; + + float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true + float zero_deadzone_halfsize = 0.0f; // Only valid when is_logarithmic is true + if (is_logarithmic) + { + // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; + logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); + zero_deadzone_halfsize = (style.LogSliderDeadzone * 0.5f) / ImMax(slider_usable_sz, 1.0f); + } + + // Process interacting with the slider + bool value_changed = false; + if (g.ActiveId == id) + { + bool set_new_value = false; + float clicked_t = 0.0f; + if (g.ActiveIdSource == ImGuiInputSource_Mouse) + { + if (!g.IO.MouseDown[0]) + { + ClearActiveID(); + } + else + { + const float mouse_abs_pos = g.IO.MousePos[axis]; + clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f; + if (axis == ImGuiAxis_Y) + clicked_t = 1.0f - clicked_t; + set_new_value = true; + } + } + else if (g.ActiveIdSource == ImGuiInputSource_Nav) + { + if (g.ActiveIdIsJustActivated) + { + g.SliderCurrentAccum = 0.0f; // Reset any stored nav delta upon activation + g.SliderCurrentAccumDirty = false; + } + + const ImVec2 input_delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f); + float input_delta = (axis == ImGuiAxis_X) ? input_delta2.x : -input_delta2.y; + if (input_delta != 0.0f) + { + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; + if (decimal_precision > 0) + { + input_delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds + if (IsNavInputDown(ImGuiNavInput_TweakSlow)) + input_delta /= 10.0f; + } + else + { + if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) + input_delta = ((input_delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps + else + input_delta /= 100.0f; + } + if (IsNavInputDown(ImGuiNavInput_TweakFast)) + input_delta *= 10.0f; + + g.SliderCurrentAccum += input_delta; + g.SliderCurrentAccumDirty = true; + } + + float delta = g.SliderCurrentAccum; + if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) + { + ClearActiveID(); + } + else if (g.SliderCurrentAccumDirty) + { + clicked_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + + if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits + { + set_new_value = false; + g.SliderCurrentAccum = 0.0f; // If pushing up against the limits, don't continue to accumulate + } + else + { + set_new_value = true; + float old_clicked_t = clicked_t; + clicked_t = ImSaturate(clicked_t + delta); + + // Calculate what our "new" clicked_t will be, and thus how far we actually moved the slider, and subtract this from the accumulator + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_new = RoundScalarWithFormatT(format, data_type, v_new); + float new_clicked_t = ScaleRatioFromValueT(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + + if (delta > 0) + g.SliderCurrentAccum -= ImMin(new_clicked_t - old_clicked_t, delta); + else + g.SliderCurrentAccum -= ImMax(new_clicked_t - old_clicked_t, delta); + } + + g.SliderCurrentAccumDirty = false; + } + } + + if (set_new_value) + { + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + + // Round to user desired precision based on format string + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_new = RoundScalarWithFormatT(format, data_type, v_new); + + // Apply result + if (*v != v_new) + { + *v = v_new; + value_changed = true; + } + } + } + + if (slider_sz < 1.0f) + { + *out_grab_bb = ImRect(bb.Min, bb.Min); + } + else + { + // Output grab position so it can be displayed by the caller + float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + if (axis == ImGuiAxis_Y) + grab_t = 1.0f - grab_t; + const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); + if (axis == ImGuiAxis_X) + *out_grab_bb = ImRect(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding); + else + *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f); + } + + return value_changed; +} + +// For 32-bit and larger types, slider bounds are limited to half the natural type range. +// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok. +// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders. +bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) +{ + // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. + IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); + + ImGuiContext& g = *GImGui; + if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) + return false; + + switch (data_type) + { + case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS8*)p_min, *(const ImS8*)p_max, format, flags, out_grab_bb); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } + case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU8*)p_min, *(const ImU8*)p_max, format, flags, out_grab_bb); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } + case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)p_min, *(const ImS16*)p_max, format, flags, out_grab_bb); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } + case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)p_min, *(const ImU16*)p_max, format, flags, out_grab_bb); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } + case ImGuiDataType_S32: + IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN / 2 && *(const ImS32*)p_max <= IM_S32_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImS32*)p_v, *(const ImS32*)p_min, *(const ImS32*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_U32: + IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImU32*)p_v, *(const ImU32*)p_min, *(const ImU32*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_S64: + IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN / 2 && *(const ImS64*)p_max <= IM_S64_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImS64*)p_v, *(const ImS64*)p_min, *(const ImS64*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_U64: + IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImU64*)p_v, *(const ImU64*)p_min, *(const ImU64*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_Float: + IM_ASSERT(*(const float*)p_min >= -FLT_MAX / 2.0f && *(const float*)p_max <= FLT_MAX / 2.0f); + return SliderBehaviorT(bb, id, data_type, (float*)p_v, *(const float*)p_min, *(const float*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_Double: + IM_ASSERT(*(const double*)p_min >= -DBL_MAX / 2.0f && *(const double*)p_max <= DBL_MAX / 2.0f); + return SliderBehaviorT(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return false; +} + +// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. +// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const float w = CalcItemWidth(); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + + const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemAddFlags_Focusable : 0)) + return false; + + // Default format string when passing NULL + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) + format = PatchFormatStringFloatToInt(format); + + // Tabbing or CTRL-clicking on Slider turns it into an input box + const bool hovered = ItemHoverable(frame_bb, id); + bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); + if (!temp_input_is_active) + { + const bool focus_requested = temp_input_allowed && (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Focused) != 0; + const bool clicked = (hovered && g.IO.MouseClicked[0]); + if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id) + { + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id)) + temp_input_is_active = true; + } + } + + if (temp_input_is_active) + { + // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set + const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0; + return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); + } + + // Draw frame + const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); + + // Slider behavior + ImRect grab_bb; + const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags, &grab_bb); + if (value_changed) + MarkItemEdited(id); + + // Render grab + if (grab_bb.Max.x > grab_bb.Min.x) + window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); + + // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. + char value_buf[64]; + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); + + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); + return value_changed; +} + +// Add multiple sliders on 1 line for compact edition of multiple components +bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + bool value_changed = false; + BeginGroup(); + PushID(label); + PushMultiItemsWidths(components, CalcItemWidth()); + size_t type_size = GDataTypeInfo[data_type].Size; + for (int i = 0; i < components; i++) + { + PushID(i); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, flags); + PopID(); + PopItemWidth(); + v = (void*)((char*)v + type_size); + } + PopID(); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + + EndGroup(); + return value_changed; +} + +bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) +{ + if (format == NULL) + format = "%.0f deg"; + float v_deg = (*v_rad) * 360.0f / (2 * IM_PI); + bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, flags); + *v_rad = v_deg * (2 * IM_PI) / 360.0f; + return value_changed; +} + +bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags); +} + +bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); + const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + + ItemSize(bb, style.FramePadding.y); + if (!ItemAdd(frame_bb, id)) + return false; + + // Default format string when passing NULL + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) + format = PatchFormatStringFloatToInt(format); + + const bool hovered = ItemHoverable(frame_bb, id); + if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id) + { + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); + } + + // Draw frame + const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); + + // Slider behavior + ImRect grab_bb; + const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags | ImGuiSliderFlags_Vertical, &grab_bb); + if (value_changed) + MarkItemEdited(id); + + // Render grab + if (grab_bb.Max.y > grab_bb.Min.y) + window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); + + // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. + // For the vertical slider we allow centered text to overlap the frame padding + char value_buf[64]; + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f)); + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + return value_changed; +} + +bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); +} + +bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); +} + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. +bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return SliderScalar(label, data_type, p_data, p_min, p_max, format, slider_flags); +} + +bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power) +{ + ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return SliderScalarN(label, data_type, v, components, v_min, v_max, format, slider_flags); +} + +#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//------------------------------------------------------------------------- +// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. +//------------------------------------------------------------------------- +// - ImParseFormatFindStart() [Internal] +// - ImParseFormatFindEnd() [Internal] +// - ImParseFormatTrimDecorations() [Internal] +// - ImParseFormatPrecision() [Internal] +// - TempInputTextScalar() [Internal] +// - InputScalar() +// - InputScalarN() +// - InputFloat() +// - InputFloat2() +// - InputFloat3() +// - InputFloat4() +// - InputInt() +// - InputInt2() +// - InputInt3() +// - InputInt4() +// - InputDouble() +//------------------------------------------------------------------------- + +// We don't use strchr() because our strings are usually very short and often start with '%' +const char* ImParseFormatFindStart(const char* fmt) +{ + while (char c = fmt[0]) + { + if (c == '%' && fmt[1] != '%') + return fmt; + else if (c == '%') + fmt++; + fmt++; + } + return fmt; +} + +const char* ImParseFormatFindEnd(const char* fmt) +{ + // Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format. + if (fmt[0] != '%') + return fmt; + const unsigned int ignored_uppercase_mask = (1 << ('I'-'A')) | (1 << ('L'-'A')); + const unsigned int ignored_lowercase_mask = (1 << ('h'-'a')) | (1 << ('j'-'a')) | (1 << ('l'-'a')) | (1 << ('t'-'a')) | (1 << ('w'-'a')) | (1 << ('z'-'a')); + for (char c; (c = *fmt) != 0; fmt++) + { + if (c >= 'A' && c <= 'Z' && ((1 << (c - 'A')) & ignored_uppercase_mask) == 0) + return fmt + 1; + if (c >= 'a' && c <= 'z' && ((1 << (c - 'a')) & ignored_lowercase_mask) == 0) + return fmt + 1; + } + return fmt; +} + +// Extract the format out of a format string with leading or trailing decorations +// fmt = "blah blah" -> return fmt +// fmt = "%.3f" -> return fmt +// fmt = "hello %.3f" -> return fmt + 6 +// fmt = "%.3f hello" -> return buf written with "%.3f" +const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, size_t buf_size) +{ + const char* fmt_start = ImParseFormatFindStart(fmt); + if (fmt_start[0] != '%') + return fmt; + const char* fmt_end = ImParseFormatFindEnd(fmt_start); + if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data. + return fmt_start; + ImStrncpy(buf, fmt_start, ImMin((size_t)(fmt_end - fmt_start) + 1, buf_size)); + return buf; +} + +// Parse display precision back from the display format string +// FIXME: This is still used by some navigation code path to infer a minimum tweak step, but we should aim to rework widgets so it isn't needed. +int ImParseFormatPrecision(const char* fmt, int default_precision) +{ + fmt = ImParseFormatFindStart(fmt); + if (fmt[0] != '%') + return default_precision; + fmt++; + while (*fmt >= '0' && *fmt <= '9') + fmt++; + int precision = INT_MAX; + if (*fmt == '.') + { + fmt = ImAtoi(fmt + 1, &precision); + if (precision < 0 || precision > 99) + precision = default_precision; + } + if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation + precision = -1; + if ((*fmt == 'g' || *fmt == 'G') && precision == INT_MAX) + precision = -1; + return (precision == INT_MAX) ? default_precision : precision; +} + +// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets) +// FIXME: Facilitate using this in variety of other situations. +bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags) +{ + // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id. + // We clear ActiveID on the first frame to allow the InputText() taking it back. + ImGuiContext& g = *GImGui; + const bool init = (g.TempInputId != id); + if (init) + ClearActiveID(); + + g.CurrentWindow->DC.CursorPos = bb.Min; + bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags | ImGuiInputTextFlags_MergedItem); + if (init) + { + // First frame we started displaying the InputText widget, we expect it to take the active id. + IM_ASSERT(g.ActiveId == id); + g.TempInputId = g.ActiveId; + } + return value_changed; +} + +// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set! +// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility. +// However this may not be ideal for all uses, as some user code may break on out of bound values. +bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max) +{ + ImGuiContext& g = *GImGui; + + char fmt_buf[32]; + char data_buf[32]; + format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf)); + DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format); + ImStrTrimBlanks(data_buf); + + ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited; + flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); + bool value_changed = false; + if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags)) + { + // Backup old value + size_t data_type_size = DataTypeGetInfo(data_type)->Size; + ImGuiDataTypeTempStorage data_backup; + memcpy(&data_backup, p_data, data_type_size); + + // Apply new value (or operations) then clamp + DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, p_data, NULL); + if (p_clamp_min || p_clamp_max) + { + if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0) + ImSwap(p_clamp_min, p_clamp_max); + DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max); + } + + // Only mark as edited if new value is different + value_changed = memcmp(&data_backup, p_data, data_type_size) != 0; + if (value_changed) + MarkItemEdited(id); + } + return value_changed; +} + +// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. +// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + + char buf[64]; + DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format); + + bool value_changed = false; + if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0) + flags |= ImGuiInputTextFlags_CharsDecimal; + flags |= ImGuiInputTextFlags_AutoSelectAll; + flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string. + + if (p_step != NULL) + { + const float button_size = GetFrameHeight(); + + BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() + PushID(label); + SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); + if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view + value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); + + // Step buttons + const ImVec2 backup_frame_padding = style.FramePadding; + style.FramePadding.x = style.FramePadding.y; + ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups; + if (flags & ImGuiInputTextFlags_ReadOnly) + button_flags |= ImGuiButtonFlags_Disabled; + SameLine(0, style.ItemInnerSpacing.x); + if (ButtonEx("-", ImVec2(button_size, button_size), button_flags)) + { + DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); + value_changed = true; + } + SameLine(0, style.ItemInnerSpacing.x); + if (ButtonEx("+", ImVec2(button_size, button_size), button_flags)) + { + DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); + value_changed = true; + } + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + style.FramePadding = backup_frame_padding; + + PopID(); + EndGroup(); + } + else + { + if (InputText(label, buf, IM_ARRAYSIZE(buf), flags)) + value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); + } + if (value_changed) + MarkItemEdited(window->DC.LastItemId); + + return value_changed; +} + +bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + bool value_changed = false; + BeginGroup(); + PushID(label); + PushMultiItemsWidths(components, CalcItemWidth()); + size_t type_size = GDataTypeInfo[data_type].Size; + for (int i = 0; i < components; i++) + { + PushID(i); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= InputScalar("", data_type, p_data, p_step, p_step_fast, format, flags); + PopID(); + PopItemWidth(); + p_data = (void*)((char*)p_data + type_size); + } + PopID(); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0.0f, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + + EndGroup(); + return value_changed; +} + +bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags) +{ + flags |= ImGuiInputTextFlags_CharsScientific; + return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags); +} + +bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); +} + +bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); +} + +bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); +} + +bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) +{ + // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. + const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; + return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step > 0 ? &step : NULL), (void*)(step_fast > 0 ? &step_fast : NULL), format, flags); +} + +bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", flags); +} + +bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", flags); +} + +bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", flags); +} + +bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags) +{ + flags |= ImGuiInputTextFlags_CharsScientific; + return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: InputText, InputTextMultiline, InputTextWithHint +//------------------------------------------------------------------------- +// - InputText() +// - InputTextWithHint() +// - InputTextMultiline() +// - InputTextEx() [Internal] +//------------------------------------------------------------------------- + +bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +{ + IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() + return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); +} + +bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +{ + return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); +} + +bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +{ + IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() + return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); +} + +static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end) +{ + int line_count = 0; + const char* s = text_begin; + while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding + if (c == '\n') + line_count++; + s--; + if (s[0] != '\n' && s[0] != '\r') + line_count++; + *out_text_end = s; + return line_count; +} + +static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line) +{ + ImGuiContext& g = *GImGui; + ImFont* font = g.Font; + const float line_height = g.FontSize; + const float scale = line_height / font->FontSize; + + ImVec2 text_size = ImVec2(0, 0); + float line_width = 0.0f; + + const ImWchar* s = text_begin; + while (s < text_end) + { + unsigned int c = (unsigned int)(*s++); + if (c == '\n') + { + text_size.x = ImMax(text_size.x, line_width); + text_size.y += line_height; + line_width = 0.0f; + if (stop_on_new_line) + break; + continue; + } + if (c == '\r') + continue; + + const float char_width = font->GetCharAdvance((ImWchar)c) * scale; + line_width += char_width; + } + + if (text_size.x < line_width) + text_size.x = line_width; + + if (out_offset) + *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n + + if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n + text_size.y += line_height; + + if (remaining) + *remaining = s; + + return text_size; +} + +// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar) +namespace ImStb +{ + +static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; } +static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; } +static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); } +static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; } +static ImWchar STB_TEXTEDIT_NEWLINE = '\n'; +static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx) +{ + const ImWchar* text = obj->TextW.Data; + const ImWchar* text_remaining = NULL; + const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true); + r->x0 = 0.0f; + r->x1 = size.x; + r->baseline_y_delta = size.y; + r->ymin = 0.0f; + r->ymax = size.y; + r->num_chars = (int)(text_remaining - (text + line_start_idx)); +} + +// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators. +static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } +static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; } +static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } +#ifdef __APPLE__ // FIXME: Move setting to IO structure +static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; } +static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } +#else +static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } +#endif +#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h +#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL + +static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n) +{ + ImWchar* dst = obj->TextW.Data + pos; + + // We maintain our buffer length in both UTF-8 and wchar formats + obj->Edited = true; + obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n); + obj->CurLenW -= n; + + // Offset remaining text (FIXME-OPT: Use memmove) + const ImWchar* src = obj->TextW.Data + pos + n; + while (ImWchar c = *src++) + *dst++ = c; + *dst = '\0'; +} + +static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len) +{ + const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0; + const int text_len = obj->CurLenW; + IM_ASSERT(pos <= text_len); + + const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len); + if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA)) + return false; + + // Grow internal buffer if needed + if (new_text_len + text_len + 1 > obj->TextW.Size) + { + if (!is_resizable) + return false; + IM_ASSERT(text_len < obj->TextW.Size); + obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1); + } + + ImWchar* text = obj->TextW.Data; + if (pos != text_len) + memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar)); + memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar)); + + obj->Edited = true; + obj->CurLenW += new_text_len; + obj->CurLenA += new_text_len_utf8; + obj->TextW[obj->CurLenW] = '\0'; + + return true; +} + +// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols) +#define STB_TEXTEDIT_K_LEFT 0x200000 // keyboard input to move cursor left +#define STB_TEXTEDIT_K_RIGHT 0x200001 // keyboard input to move cursor right +#define STB_TEXTEDIT_K_UP 0x200002 // keyboard input to move cursor up +#define STB_TEXTEDIT_K_DOWN 0x200003 // keyboard input to move cursor down +#define STB_TEXTEDIT_K_LINESTART 0x200004 // keyboard input to move cursor to start of line +#define STB_TEXTEDIT_K_LINEEND 0x200005 // keyboard input to move cursor to end of line +#define STB_TEXTEDIT_K_TEXTSTART 0x200006 // keyboard input to move cursor to start of text +#define STB_TEXTEDIT_K_TEXTEND 0x200007 // keyboard input to move cursor to end of text +#define STB_TEXTEDIT_K_DELETE 0x200008 // keyboard input to delete selection or character under cursor +#define STB_TEXTEDIT_K_BACKSPACE 0x200009 // keyboard input to delete selection or character left of cursor +#define STB_TEXTEDIT_K_UNDO 0x20000A // keyboard input to perform undo +#define STB_TEXTEDIT_K_REDO 0x20000B // keyboard input to perform redo +#define STB_TEXTEDIT_K_WORDLEFT 0x20000C // keyboard input to move cursor left one word +#define STB_TEXTEDIT_K_WORDRIGHT 0x20000D // keyboard input to move cursor right one word +#define STB_TEXTEDIT_K_PGUP 0x20000E // keyboard input to move cursor up a page +#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page +#define STB_TEXTEDIT_K_SHIFT 0x400000 + +#define STB_TEXTEDIT_IMPLEMENTATION +#include "imstb_textedit.h" + +// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling +// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?) +static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len) +{ + stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len); + ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW); + if (text_len <= 0) + return; + if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len)) + { + state->cursor = text_len; + state->has_preferred_x = 0; + return; + } + IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace() +} + +} // namespace ImStb + +void ImGuiInputTextState::OnKeyPressed(int key) +{ + stb_textedit_key(this, &Stb, key); + CursorFollow = true; + CursorAnimReset(); +} + +ImGuiInputTextCallbackData::ImGuiInputTextCallbackData() +{ + memset(this, 0, sizeof(*this)); +} + +// Public API to manipulate UTF-8 text +// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) +// FIXME: The existence of this rarely exercised code path is a bit of a nuisance. +void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count) +{ + IM_ASSERT(pos + bytes_count <= BufTextLen); + char* dst = Buf + pos; + const char* src = Buf + pos + bytes_count; + while (char c = *src++) + *dst++ = c; + *dst = '\0'; + + if (CursorPos >= pos + bytes_count) + CursorPos -= bytes_count; + else if (CursorPos >= pos) + CursorPos = pos; + SelectionStart = SelectionEnd = CursorPos; + BufDirty = true; + BufTextLen -= bytes_count; +} + +void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end) +{ + const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0; + const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text); + if (new_text_len + BufTextLen >= BufSize) + { + if (!is_resizable) + return; + + // Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the mildly similar code (until we remove the U16 buffer altogether!) + ImGuiContext& g = *GImGui; + ImGuiInputTextState* edit_state = &g.InputTextState; + IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); + IM_ASSERT(Buf == edit_state->TextA.Data); + int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; + edit_state->TextA.reserve(new_buf_size + 1); + Buf = edit_state->TextA.Data; + BufSize = edit_state->BufCapacityA = new_buf_size; + } + + if (BufTextLen != pos) + memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos)); + memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char)); + Buf[BufTextLen + new_text_len] = '\0'; + + if (CursorPos >= pos) + CursorPos += new_text_len; + SelectionStart = SelectionEnd = CursorPos; + BufDirty = true; + BufTextLen += new_text_len; +} + +// Return false to discard a character. +static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source) +{ + IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard); + unsigned int c = *p_char; + + // Filter non-printable (NB: isprint is unreliable! see #2467) + if (c < 0x20) + { + bool pass = false; + pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); + pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput)); + if (!pass) + return false; + } + + if (input_source != ImGuiInputSource_Clipboard) + { + // We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817) + if (c == 127) + return false; + + // Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME) + if (c >= 0xE000 && c <= 0xF8FF) + return false; + } + + // Filter Unicode ranges we are not handling in this build + if (c > IM_UNICODE_CODEPOINT_MAX) + return false; + + // Generic named filters + if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific)) + { + // The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf. + // The standard mandate that programs starts in the "C" locale where the decimal point is '.'. + // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point. + // Change the default decimal_point with: + // ImGui::GetCurrentContext()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point; + ImGuiContext& g = *GImGui; + const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint; + + // Allow 0-9 . - + * / + if (flags & ImGuiInputTextFlags_CharsDecimal) + if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/')) + return false; + + // Allow 0-9 . - + * / e E + if (flags & ImGuiInputTextFlags_CharsScientific) + if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) + return false; + + // Allow 0-9 a-F A-F + if (flags & ImGuiInputTextFlags_CharsHexadecimal) + if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) + return false; + + // Turn a-z into A-Z + if (flags & ImGuiInputTextFlags_CharsUppercase) + if (c >= 'a' && c <= 'z') + *p_char = (c += (unsigned int)('A' - 'a')); + + if (flags & ImGuiInputTextFlags_CharsNoBlank) + if (ImCharIsBlankW(c)) + return false; + } + + // Custom callback filter + if (flags & ImGuiInputTextFlags_CallbackCharFilter) + { + ImGuiInputTextCallbackData callback_data; + memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); + callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter; + callback_data.EventChar = (ImWchar)c; + callback_data.Flags = flags; + callback_data.UserData = user_data; + if (callback(&callback_data) != 0) + return false; + *p_char = callback_data.EventChar; + if (!callback_data.EventChar) + return false; + } + + return true; +} + +// Edit a string of text +// - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". +// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match +// Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. +// - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect. +// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h +// (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are +// doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) +bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + IM_ASSERT(buf != NULL && buf_size >= 0); + IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) + IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) + + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + const ImGuiStyle& style = g.Style; + + const bool RENDER_SELECTION_WHEN_INACTIVE = false; + const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; + const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; + const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; + const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; + const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; + if (is_resizable) + IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! + + if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope, + BeginGroup(); + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line + const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); + + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); + const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); + + ImGuiWindow* draw_window = window; + ImVec2 inner_size = frame_size; + if (is_multiline) + { + if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable)) + { + ItemSize(total_bb, style.FramePadding.y); + EndGroup(); + return false; + } + + // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. + PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); + PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); + PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); + bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove); + PopStyleVar(2); + PopStyleColor(); + if (!child_visible) + { + EndChild(); + EndGroup(); + return false; + } + draw_window = g.CurrentWindow; // Child window + draw_window->DC.NavLayersActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it. + draw_window->DC.CursorPos += style.FramePadding; + inner_size.x -= draw_window->ScrollbarSizes.x; + } + else + { + // Support for internal ImGuiInputTextFlags_MergedItem flag, which could be redesigned as an ItemFlags if needed (with test performed in ItemAdd) + ItemSize(total_bb, style.FramePadding.y); + if (!(flags & ImGuiInputTextFlags_MergedItem)) + if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable)) + return false; + } + const bool hovered = ItemHoverable(frame_bb, id); + if (hovered) + g.MouseCursor = ImGuiMouseCursor_TextInput; + + // We are only allowed to access the state if we are already the active widget. + ImGuiInputTextState* state = GetInputTextState(id); + + const bool focus_requested_by_code = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_FocusedByCode) != 0; + const bool focus_requested_by_tabbing = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; + + const bool user_clicked = hovered && io.MouseClicked[0]; + const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard)); + const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); + const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); + + bool clear_active_id = false; + bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline); + + float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX; + + const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); + const bool init_make_active = (user_clicked || user_scroll_finish || user_nav_input_start || focus_requested_by_code || focus_requested_by_tabbing); + const bool init_state = (init_make_active || user_scroll_active); + if ((init_state && g.ActiveId != id) || init_changed_specs) + { + // Access state even if we don't own it yet. + state = &g.InputTextState; + state->CursorAnimReset(); + + // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) + // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) + const int buf_len = (int)strlen(buf); + state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string. + memcpy(state->InitialTextA.Data, buf, buf_len + 1); + + // Start edition + const char* buf_end = NULL; + state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string. + state->TextA.resize(0); + state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then) + state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end); + state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. + + // Preserve cursor position and undo/redo stack if we come back to same widget + // FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed. + const bool recycle_state = (state->ID == id && !init_changed_specs); + if (recycle_state) + { + // Recycle existing cursor/selection/undo stack but clamp position + // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. + state->CursorClamp(); + } + else + { + state->ID = id; + state->ScrollX = 0.0f; + stb_textedit_initialize_state(&state->Stb, !is_multiline); + if (!is_multiline && focus_requested_by_code) + select_all = true; + } + if (flags & ImGuiInputTextFlags_AlwaysOverwrite) + state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863) + if (!is_multiline && (focus_requested_by_tabbing || (user_clicked && io.KeyCtrl))) + select_all = true; + } + + if (g.ActiveId != id && init_make_active) + { + IM_ASSERT(state && state->ID == id); + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + + // Declare our inputs + IM_ASSERT(ImGuiNavInput_COUNT < 32); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory)) + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); + g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Home) | ((ImU64)1 << ImGuiKey_End); + if (is_multiline) + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_PageUp) | ((ImU64)1 << ImGuiKey_PageDown); + if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character. + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Tab); + } + + // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function) + if (g.ActiveId == id && state == NULL) + ClearActiveID(); + + // Release focus when we click outside + if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560 + clear_active_id = true; + + // Lock the decision of whether we are going to take the path displaying the cursor or selection + const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active); + bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); + bool value_changed = false; + bool enter_pressed = false; + + // When read-only we always use the live data passed to the function + // FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :( + if (is_readonly && state != NULL && (render_cursor || render_selection)) + { + const char* buf_end = NULL; + state->TextW.resize(buf_size + 1); + state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end); + state->CurLenA = (int)(buf_end - buf); + state->CursorClamp(); + render_selection &= state->HasSelection(); + } + + // Select the buffer to render. + const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid; + const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0); + + // Password pushes a temporary font with only a fallback glyph + if (is_password && !is_displaying_hint) + { + const ImFontGlyph* glyph = g.Font->FindGlyph('*'); + ImFont* password_font = &g.InputTextPasswordFont; + password_font->FontSize = g.Font->FontSize; + password_font->Scale = g.Font->Scale; + password_font->Ascent = g.Font->Ascent; + password_font->Descent = g.Font->Descent; + password_font->ContainerAtlas = g.Font->ContainerAtlas; + password_font->FallbackGlyph = glyph; + password_font->FallbackAdvanceX = glyph->AdvanceX; + IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty()); + PushFont(password_font); + } + + // Process mouse inputs and character inputs + int backup_current_text_length = 0; + if (g.ActiveId == id) + { + IM_ASSERT(state != NULL); + backup_current_text_length = state->CurLenA; + state->Edited = false; + state->BufCapacityA = buf_size; + state->Flags = flags; + state->UserCallback = callback; + state->UserCallbackData = callback_user_data; + + // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. + // Down the line we should have a cleaner library-wide concept of Selected vs Active. + g.ActiveIdAllowOverlap = !io.MouseDown[0]; + g.WantTextInputNextFrame = 1; + + // Edit in progress + const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX; + const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y) : (g.FontSize * 0.5f)); + + const bool is_osx = io.ConfigMacOSXBehaviors; + if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0])) + { + state->SelectAll(); + state->SelectedAllMouseLock = true; + } + else if (hovered && is_osx && io.MouseDoubleClicked[0]) + { + // Double-click select a word only, OS X style (by simulating keystrokes) + state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); + state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); + } + else if (io.MouseClicked[0] && !state->SelectedAllMouseLock) + { + if (hovered) + { + stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); + state->CursorAnimReset(); + } + } + else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) + { + stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y); + state->CursorAnimReset(); + state->CursorFollow = true; + } + if (state->SelectedAllMouseLock && !io.MouseDown[0]) + state->SelectedAllMouseLock = false; + + // It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys. + // Win32 and GLFW naturally do it but not SDL. + const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper); + if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly) + if (!io.InputQueueCharacters.contains('\t')) + { + unsigned int c = '\t'; // Insert TAB + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) + state->OnKeyPressed((int)c); + } + + // Process regular text input (before we check for Return because using some IME will effectively send a Return?) + // We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters. + if (io.InputQueueCharacters.Size > 0) + { + if (!ignore_char_inputs && !is_readonly && !user_nav_input_start) + for (int n = 0; n < io.InputQueueCharacters.Size; n++) + { + // Insert character if they pass filtering + unsigned int c = (unsigned int)io.InputQueueCharacters[n]; + if (c == '\t' && io.KeyShift) + continue; + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) + state->OnKeyPressed((int)c); + } + + // Consume characters + io.InputQueueCharacters.resize(0); + } + } + + // Process other shortcuts/key-presses + bool cancel_edit = false; + if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id) + { + IM_ASSERT(state != NULL); + IM_ASSERT(io.KeyMods == GetMergedKeyModFlags() && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); // We rarely do this check, but if anything let's do it here. + + const int row_count_per_page = ImMax((int)((inner_size.y - style.FramePadding.y) / g.FontSize), 1); + state->Stb.row_count_per_page = row_count_per_page; + + const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); + const bool is_osx = io.ConfigMacOSXBehaviors; + const bool is_osx_shift_shortcut = is_osx && (io.KeyMods == (ImGuiKeyModFlags_Super | ImGuiKeyModFlags_Shift)); + const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl + const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End + const bool is_ctrl_key_only = (io.KeyMods == ImGuiKeyModFlags_Ctrl); + const bool is_shift_key_only = (io.KeyMods == ImGuiKeyModFlags_Shift); + const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiKeyModFlags_Super) : (io.KeyMods == ImGuiKeyModFlags_Ctrl); + + const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection()); + const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection()); + const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_readonly; + const bool is_undo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && !is_readonly && is_undoable); + const bool is_redo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && !is_readonly && is_undoable; + + if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask); scroll_y -= row_count_per_page * g.FontSize; } + else if (IsKeyPressedMap(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask); scroll_y += row_count_per_page * g.FontSize; } + else if (IsKeyPressedMap(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Delete) && !is_readonly) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && !is_readonly) + { + if (!state->HasSelection()) + { + if (is_wordmove_key_down) + state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT); + else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) + state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT); + } + state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); + } + else if (IsKeyPressedMap(ImGuiKey_Enter) || IsKeyPressedMap(ImGuiKey_KeyPadEnter)) + { + bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; + if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl)) + { + enter_pressed = clear_active_id = true; + } + else if (!is_readonly) + { + unsigned int c = '\n'; // Insert new line + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) + state->OnKeyPressed((int)c); + } + } + else if (IsKeyPressedMap(ImGuiKey_Escape)) + { + clear_active_id = cancel_edit = true; + } + else if (is_undo || is_redo) + { + state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO); + state->ClearSelection(); + } + else if (is_shortcut_key && IsKeyPressedMap(ImGuiKey_A)) + { + state->SelectAll(); + state->CursorFollow = true; + } + else if (is_cut || is_copy) + { + // Cut, Copy + if (io.SetClipboardTextFn) + { + const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; + const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; + const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1; + char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char)); + ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie); + SetClipboardText(clipboard_data); + MemFree(clipboard_data); + } + if (is_cut) + { + if (!state->HasSelection()) + state->SelectAll(); + state->CursorFollow = true; + stb_textedit_cut(state, &state->Stb); + } + } + else if (is_paste) + { + if (const char* clipboard = GetClipboardText()) + { + // Filter pasted buffer + const int clipboard_len = (int)strlen(clipboard); + ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar)); + int clipboard_filtered_len = 0; + for (const char* s = clipboard; *s; ) + { + unsigned int c; + s += ImTextCharFromUtf8(&c, s, NULL); + if (c == 0) + break; + if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard)) + continue; + clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; + } + clipboard_filtered[clipboard_filtered_len] = 0; + if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation + { + stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len); + state->CursorFollow = true; + } + MemFree(clipboard_filtered); + } + } + + // Update render selection flag after events have been handled, so selection highlight can be displayed during the same frame. + render_selection |= state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); + } + + // Process callbacks and apply result back to user's buffer. + if (g.ActiveId == id) + { + IM_ASSERT(state != NULL); + const char* apply_new_text = NULL; + int apply_new_text_length = 0; + if (cancel_edit) + { + // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents. + if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0) + { + // Push records into the undo stack so we can CTRL+Z the revert operation itself + apply_new_text = state->InitialTextA.Data; + apply_new_text_length = state->InitialTextA.Size - 1; + ImVector w_text; + if (apply_new_text_length > 0) + { + w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1); + ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length); + } + stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0); + } + } + + // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame. + // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. + // This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize). + bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0); + if (apply_edit_back_to_user_buffer) + { + // Apply new value immediately - copy modified buffer back + // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer + // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect. + // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. + if (!is_readonly) + { + state->TextAIsValid = true; + state->TextA.resize(state->TextW.Size * 4 + 1); + ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL); + } + + // User callback + if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0) + { + IM_ASSERT(callback != NULL); + + // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. + ImGuiInputTextFlags event_flag = 0; + ImGuiKey event_key = ImGuiKey_COUNT; + if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab)) + { + event_flag = ImGuiInputTextFlags_CallbackCompletion; + event_key = ImGuiKey_Tab; + } + else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow)) + { + event_flag = ImGuiInputTextFlags_CallbackHistory; + event_key = ImGuiKey_UpArrow; + } + else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow)) + { + event_flag = ImGuiInputTextFlags_CallbackHistory; + event_key = ImGuiKey_DownArrow; + } + else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited) + { + event_flag = ImGuiInputTextFlags_CallbackEdit; + } + else if (flags & ImGuiInputTextFlags_CallbackAlways) + { + event_flag = ImGuiInputTextFlags_CallbackAlways; + } + + if (event_flag) + { + ImGuiInputTextCallbackData callback_data; + memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); + callback_data.EventFlag = event_flag; + callback_data.Flags = flags; + callback_data.UserData = callback_user_data; + + callback_data.EventKey = event_key; + callback_data.Buf = state->TextA.Data; + callback_data.BufTextLen = state->CurLenA; + callback_data.BufSize = state->BufCapacityA; + callback_data.BufDirty = false; + + // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) + ImWchar* text = state->TextW.Data; + const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor); + const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start); + const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end); + + // Call user code + callback(&callback_data); + + // Read back what user may have modified + IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields + IM_ASSERT(callback_data.BufSize == state->BufCapacityA); + IM_ASSERT(callback_data.Flags == flags); + const bool buf_dirty = callback_data.BufDirty; + if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } + if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } + if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } + if (buf_dirty) + { + IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! + if (callback_data.BufTextLen > backup_current_text_length && is_resizable) + state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); + state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL); + state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() + state->CursorAnimReset(); + } + } + } + + // Will copy result string if modified + if (!is_readonly && strcmp(state->TextA.Data, buf) != 0) + { + apply_new_text = state->TextA.Data; + apply_new_text_length = state->CurLenA; + } + } + + // Copy result to user buffer + if (apply_new_text) + { + // We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size + // of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used + // without any storage on user's side. + IM_ASSERT(apply_new_text_length >= 0); + if (is_resizable) + { + ImGuiInputTextCallbackData callback_data; + callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; + callback_data.Flags = flags; + callback_data.Buf = buf; + callback_data.BufTextLen = apply_new_text_length; + callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1); + callback_data.UserData = callback_user_data; + callback(&callback_data); + buf = callback_data.Buf; + buf_size = callback_data.BufSize; + apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1); + IM_ASSERT(apply_new_text_length <= buf_size); + } + //IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length); + + // If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size. + ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size)); + value_changed = true; + } + + // Clear temporary user storage + state->Flags = ImGuiInputTextFlags_None; + state->UserCallback = NULL; + state->UserCallbackData = NULL; + } + + // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value) + if (clear_active_id && g.ActiveId == id) + ClearActiveID(); + + // Render frame + if (!is_multiline) + { + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + } + + const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size + ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; + ImVec2 text_size(0.0f, 0.0f); + + // Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line + // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. + // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. + const int buf_display_max_length = 2 * 1024 * 1024; + const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595 + const char* buf_display_end = NULL; // We have specialized paths below for setting the length + if (is_displaying_hint) + { + buf_display = hint; + buf_display_end = hint + strlen(hint); + } + + // Render text. We currently only render selection when the widget is active or while scrolling. + // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive. + if (render_cursor || render_selection) + { + IM_ASSERT(state != NULL); + if (!is_displaying_hint) + buf_display_end = buf_display + state->CurLenA; + + // Render text (with cursor and selection) + // This is going to be messy. We need to: + // - Display the text (this alone can be more easily clipped) + // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) + // - Measure text height (for scrollbar) + // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) + // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. + const ImWchar* text_begin = state->TextW.Data; + ImVec2 cursor_offset, select_start_offset; + + { + // Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions. + const ImWchar* searches_input_ptr[2] = { NULL, NULL }; + int searches_result_line_no[2] = { -1000, -1000 }; + int searches_remaining = 0; + if (render_cursor) + { + searches_input_ptr[0] = text_begin + state->Stb.cursor; + searches_result_line_no[0] = -1; + searches_remaining++; + } + if (render_selection) + { + searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); + searches_result_line_no[1] = -1; + searches_remaining++; + } + + // Iterate all lines to find our line numbers + // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter. + searches_remaining += is_multiline ? 1 : 0; + int line_count = 0; + //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit + for (const ImWchar* s = text_begin; *s != 0; s++) + if (*s == '\n') + { + line_count++; + if (searches_result_line_no[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_no[0] = line_count; if (--searches_remaining <= 0) break; } + if (searches_result_line_no[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_no[1] = line_count; if (--searches_remaining <= 0) break; } + } + line_count++; + if (searches_result_line_no[0] == -1) + searches_result_line_no[0] = line_count; + if (searches_result_line_no[1] == -1) + searches_result_line_no[1] = line_count; + + // Calculate 2d position by finding the beginning of the line and measuring distance + cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x; + cursor_offset.y = searches_result_line_no[0] * g.FontSize; + if (searches_result_line_no[1] >= 0) + { + select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x; + select_start_offset.y = searches_result_line_no[1] * g.FontSize; + } + + // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224) + if (is_multiline) + text_size = ImVec2(inner_size.x, line_count * g.FontSize); + } + + // Scroll + if (render_cursor && state->CursorFollow) + { + // Horizontal scroll in chunks of quarter width + if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) + { + const float scroll_increment_x = inner_size.x * 0.25f; + const float visible_width = inner_size.x - style.FramePadding.x; + if (cursor_offset.x < state->ScrollX) + state->ScrollX = IM_FLOOR(ImMax(0.0f, cursor_offset.x - scroll_increment_x)); + else if (cursor_offset.x - visible_width >= state->ScrollX) + state->ScrollX = IM_FLOOR(cursor_offset.x - visible_width + scroll_increment_x); + } + else + { + state->ScrollX = 0.0f; + } + + // Vertical scroll + if (is_multiline) + { + // Test if cursor is vertically visible + if (cursor_offset.y - g.FontSize < scroll_y) + scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); + else if (cursor_offset.y - inner_size.y >= scroll_y) + scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f; + const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f); + scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y); + draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag + draw_window->Scroll.y = scroll_y; + } + + state->CursorFollow = false; + } + + // Draw selection + const ImVec2 draw_scroll = ImVec2(state->ScrollX, 0.0f); + if (render_selection) + { + const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); + const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end); + + ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests. + float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. + float bg_offy_dn = is_multiline ? 0.0f : 2.0f; + ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll; + for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) + { + if (rect_pos.y > clip_rect.w + g.FontSize) + break; + if (rect_pos.y < clip_rect.y) + { + //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bit + //p = p ? p + 1 : text_selected_end; + while (p < text_selected_end) + if (*p++ == '\n') + break; + } + else + { + ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true); + if (rect_size.x <= 0.0f) rect_size.x = IM_FLOOR(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines + ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn)); + rect.ClipWith(clip_rect); + if (rect.Overlaps(clip_rect)) + draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); + } + rect_pos.x = draw_pos.x - draw_scroll.x; + rect_pos.y += g.FontSize; + } + } + + // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash. + if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) + { + ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); + draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); + } + + // Draw blinking cursor + if (render_cursor) + { + state->CursorAnim += io.DeltaTime; + bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f; + ImVec2 cursor_screen_pos = ImFloor(draw_pos + cursor_offset - draw_scroll); + ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); + if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) + draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); + + // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) + if (!is_readonly) + g.PlatformImePos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize); + } + } + else + { + // Render text only (no selection, no cursor) + if (is_multiline) + text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width + else if (!is_displaying_hint && g.ActiveId == id) + buf_display_end = buf_display + state->CurLenA; + else if (!is_displaying_hint) + buf_display_end = buf_display + strlen(buf_display); + + if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) + { + ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); + draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); + } + } + + if (is_password && !is_displaying_hint) + PopFont(); + + if (is_multiline) + { + Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); + EndChild(); + EndGroup(); + } + + // Log as text + if (g.LogEnabled && (!is_password || is_displaying_hint)) + { + LogSetNextTextDecoration("{", "}"); + LogRenderedText(&draw_pos, buf_display, buf_display_end); + } + + if (label_size.x > 0) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited)) + MarkItemEdited(id); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); + if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0) + return enter_pressed; + else + return value_changed; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. +//------------------------------------------------------------------------- +// - ColorEdit3() +// - ColorEdit4() +// - ColorPicker3() +// - RenderColorRectWithAlphaCheckerboard() [Internal] +// - ColorPicker4() +// - ColorButton() +// - SetColorEditOptions() +// - ColorTooltip() [Internal] +// - ColorEditOptionsPopup() [Internal] +// - ColorPickerOptionsPopup() [Internal] +//------------------------------------------------------------------------- + +bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags) +{ + return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha); +} + +// Edit colors components (each component in 0.0f..1.0f range). +// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. +// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. +bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const float square_sz = GetFrameHeight(); + const float w_full = CalcItemWidth(); + const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); + const float w_inputs = w_full - w_button; + const char* label_display_end = FindRenderedTextEnd(label); + g.NextItemData.ClearFlags(); + + BeginGroup(); + PushID(label); + + // If we're not showing any slider there's no point in doing any HSV conversions + const ImGuiColorEditFlags flags_untouched = flags; + if (flags & ImGuiColorEditFlags_NoInputs) + flags = (flags & (~ImGuiColorEditFlags__DisplayMask)) | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_NoOptions; + + // Context menu: display and modify options (before defaults are applied) + if (!(flags & ImGuiColorEditFlags_NoOptions)) + ColorEditOptionsPopup(col, flags); + + // Read stored options + if (!(flags & ImGuiColorEditFlags__DisplayMask)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DisplayMask); + if (!(flags & ImGuiColorEditFlags__DataTypeMask)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask); + if (!(flags & ImGuiColorEditFlags__PickerMask)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask); + if (!(flags & ImGuiColorEditFlags__InputMask)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputMask); + flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask)); + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check that only 1 is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected + + const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0; + const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0; + const int components = alpha ? 4 : 3; + + // Convert to the formats we need + float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f }; + if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB)) + ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); + else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV)) + { + // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. + ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) + { + if (f[1] == 0) + f[0] = g.ColorEditLastHue; + if (f[2] == 0) + f[1] = g.ColorEditLastSat; + } + } + int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; + + bool value_changed = false; + bool value_changed_as_float = false; + + const ImVec2 pos = window->DC.CursorPos; + const float inputs_offset_x = (style.ColorButtonPosition == ImGuiDir_Left) ? w_button : 0.0f; + window->DC.CursorPos.x = pos.x + inputs_offset_x; + + if ((flags & (ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) + { + // RGB/HSV 0..255 Sliders + const float w_item_one = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); + const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); + + const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); + static const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; + static const char* fmt_table_int[3][4] = + { + { "%3d", "%3d", "%3d", "%3d" }, // Short display + { "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA + { "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA + }; + static const char* fmt_table_float[3][4] = + { + { "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display + { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA + { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA + }; + const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_DisplayHSV) ? 2 : 1; + + for (int n = 0; n < components; n++) + { + if (n > 0) + SameLine(0, style.ItemInnerSpacing.x); + SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last); + + // FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0. + if (flags & ImGuiColorEditFlags_Float) + { + value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); + value_changed_as_float |= value_changed; + } + else + { + value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]); + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + } + } + else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) + { + // RGB Hexadecimal Input + char buf[64]; + if (alpha) + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255)); + else + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255)); + SetNextItemWidth(w_inputs); + if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) + { + value_changed = true; + char* p = buf; + while (*p == '#' || ImCharIsBlankA(*p)) + p++; + i[0] = i[1] = i[2] = 0; + i[3] = 0xFF; // alpha default to 255 is not parsed by scanf (e.g. inputting #FFFFFF omitting alpha) + int r; + if (alpha) + r = sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) + else + r = sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]); + IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'. + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + } + + ImGuiWindow* picker_active_window = NULL; + if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) + { + const float button_offset_x = ((flags & ImGuiColorEditFlags_NoInputs) || (style.ColorButtonPosition == ImGuiDir_Left)) ? 0.0f : w_inputs + style.ItemInnerSpacing.x; + window->DC.CursorPos = ImVec2(pos.x + button_offset_x, pos.y); + + const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f); + if (ColorButton("##ColorButton", col_v4, flags)) + { + if (!(flags & ImGuiColorEditFlags_NoPicker)) + { + // Store current color and open a picker + g.ColorPickerRef = col_v4; + OpenPopup("picker"); + SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1, style.ItemSpacing.y)); + } + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + + if (BeginPopup("picker")) + { + picker_active_window = g.CurrentWindow; + if (label != label_display_end) + { + TextEx(label, label_display_end); + Spacing(); + } + ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar; + ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; + SetNextItemWidth(square_sz * 12.0f); // Use 256 + bar sizes? + value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x); + EndPopup(); + } + } + + if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) + { + const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x; + window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y); + TextEx(label, label_display_end); + } + + // Convert back + if (value_changed && picker_active_window == NULL) + { + if (!value_changed_as_float) + for (int n = 0; n < 4; n++) + f[n] = i[n] / 255.0f; + if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB)) + { + g.ColorEditLastHue = f[0]; + g.ColorEditLastSat = f[1]; + ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); + memcpy(g.ColorEditLastColor, f, sizeof(float) * 3); + } + if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV)) + ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); + + col[0] = f[0]; + col[1] = f[1]; + col[2] = f[2]; + if (alpha) + col[3] = f[3]; + } + + PopID(); + EndGroup(); + + // Drag and Drop Target + // NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test. + if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget()) + { + bool accepted_drag_drop = false; + if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) + { + memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512 + value_changed = accepted_drag_drop = true; + } + if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) + { + memcpy((float*)col, payload->Data, sizeof(float) * components); + value_changed = accepted_drag_drop = true; + } + + // Drag-drop payloads are always RGB + if (accepted_drag_drop && (flags & ImGuiColorEditFlags_InputHSV)) + ColorConvertRGBtoHSV(col[0], col[1], col[2], col[0], col[1], col[2]); + EndDragDropTarget(); + } + + // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). + if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window) + window->DC.LastItemId = g.ActiveId; + + if (value_changed) + MarkItemEdited(window->DC.LastItemId); + + return value_changed; +} + +bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags) +{ + float col4[4] = { col[0], col[1], col[2], 1.0f }; + if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha)) + return false; + col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2]; + return true; +} + +// Helper for ColorPicker4() +static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w, float alpha) +{ + ImU32 alpha8 = IM_F32_TO_INT8_SAT(alpha); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32(0,0,0,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32(255,255,255,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32(0,0,0,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32(255,255,255,alpha8)); +} + +// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. +// (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.) +// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) +// FIXME: this is trying to be aware of style.Alpha but not fully correct. Also, the color wheel will have overlapping glitches with (style.Alpha < 1.0) +bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImDrawList* draw_list = window->DrawList; + ImGuiStyle& style = g.Style; + ImGuiIO& io = g.IO; + + const float width = CalcItemWidth(); + g.NextItemData.ClearFlags(); + + PushID(label); + BeginGroup(); + + if (!(flags & ImGuiColorEditFlags_NoSidePreview)) + flags |= ImGuiColorEditFlags_NoSmallPreview; + + // Context menu: display and store options. + if (!(flags & ImGuiColorEditFlags_NoOptions)) + ColorPickerOptionsPopup(col, flags); + + // Read stored options + if (!(flags & ImGuiColorEditFlags__PickerMask)) + flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask; + if (!(flags & ImGuiColorEditFlags__InputMask)) + flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__InputMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__InputMask; + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check that only 1 is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected + if (!(flags & ImGuiColorEditFlags_NoOptions)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); + + // Setup + int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4; + bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha); + ImVec2 picker_pos = window->DC.CursorPos; + float square_sz = GetFrameHeight(); + float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars + float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box + float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x; + float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; + float bars_triangles_half_sz = IM_FLOOR(bars_width * 0.20f); + + float backup_initial_col[4]; + memcpy(backup_initial_col, col, components * sizeof(float)); + + float wheel_thickness = sv_picker_size * 0.08f; + float wheel_r_outer = sv_picker_size * 0.50f; + float wheel_r_inner = wheel_r_outer - wheel_thickness; + ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size * 0.5f); + + // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic. + float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f); + ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point. + ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point. + ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point. + + float H = col[0], S = col[1], V = col[2]; + float R = col[0], G = col[1], B = col[2]; + if (flags & ImGuiColorEditFlags_InputRGB) + { + // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. + ColorConvertRGBtoHSV(R, G, B, H, S, V); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) + { + if (S == 0) + H = g.ColorEditLastHue; + if (V == 0) + S = g.ColorEditLastSat; + } + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + ColorConvertHSVtoRGB(H, S, V, R, G, B); + } + + bool value_changed = false, value_changed_h = false, value_changed_sv = false; + + PushItemFlag(ImGuiItemFlags_NoNav, true); + if (flags & ImGuiColorEditFlags_PickerHueWheel) + { + // Hue wheel + SV triangle logic + InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size)); + if (IsItemActive()) + { + ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center; + ImVec2 current_off = g.IO.MousePos - wheel_center; + float initial_dist2 = ImLengthSqr(initial_off); + if (initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) && initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1)) + { + // Interactive with Hue wheel + H = ImAtan2(current_off.y, current_off.x) / IM_PI * 0.5f; + if (H < 0.0f) + H += 1.0f; + value_changed = value_changed_h = true; + } + float cos_hue_angle = ImCos(-H * 2.0f * IM_PI); + float sin_hue_angle = ImSin(-H * 2.0f * IM_PI); + if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle))) + { + // Interacting with SV triangle + ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle); + if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)) + current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated); + float uu, vv, ww; + ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww); + V = ImClamp(1.0f - vv, 0.0001f, 1.0f); + S = ImClamp(uu / V, 0.0001f, 1.0f); + value_changed = value_changed_sv = true; + } + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + } + else if (flags & ImGuiColorEditFlags_PickerHueBar) + { + // SV rectangle logic + InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); + if (IsItemActive()) + { + S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size - 1)); + V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); + value_changed = value_changed_sv = true; + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + + // Hue bar logic + SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y)); + InvisibleButton("hue", ImVec2(bars_width, sv_picker_size)); + if (IsItemActive()) + { + H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); + value_changed = value_changed_h = true; + } + } + + // Alpha bar logic + if (alpha_bar) + { + SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y)); + InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size)); + if (IsItemActive()) + { + col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); + value_changed = true; + } + } + PopItemFlag(); // ImGuiItemFlags_NoNav + + if (!(flags & ImGuiColorEditFlags_NoSidePreview)) + { + SameLine(0, style.ItemInnerSpacing.x); + BeginGroup(); + } + + if (!(flags & ImGuiColorEditFlags_NoLabel)) + { + const char* label_display_end = FindRenderedTextEnd(label); + if (label != label_display_end) + { + if ((flags & ImGuiColorEditFlags_NoSidePreview)) + SameLine(0, style.ItemInnerSpacing.x); + TextEx(label, label_display_end); + } + } + + if (!(flags & ImGuiColorEditFlags_NoSidePreview)) + { + PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); + ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); + if ((flags & ImGuiColorEditFlags_NoLabel)) + Text("Current"); + + ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip; + ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)); + if (ref_col != NULL) + { + Text("Original"); + ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); + if (ColorButton("##original", ref_col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2))) + { + memcpy(col, ref_col, components * sizeof(float)); + value_changed = true; + } + } + PopItemFlag(); + EndGroup(); + } + + // Convert back color to RGB + if (value_changed_h || value_changed_sv) + { + if (flags & ImGuiColorEditFlags_InputRGB) + { + ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10 * 1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]); + g.ColorEditLastHue = H; + g.ColorEditLastSat = S; + memcpy(g.ColorEditLastColor, col, sizeof(float) * 3); + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + col[0] = H; + col[1] = S; + col[2] = V; + } + } + + // R,G,B and H,S,V slider color editor + bool value_changed_fix_hue_wrap = false; + if ((flags & ImGuiColorEditFlags_NoInputs) == 0) + { + PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x); + ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf; + ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker; + if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags__DisplayMask) == 0) + if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB)) + { + // FIXME: Hackily differentiating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. + // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050) + value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap); + value_changed = true; + } + if (flags & ImGuiColorEditFlags_DisplayHSV || (flags & ImGuiColorEditFlags__DisplayMask) == 0) + value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_DisplayHSV); + if (flags & ImGuiColorEditFlags_DisplayHex || (flags & ImGuiColorEditFlags__DisplayMask) == 0) + value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_DisplayHex); + PopItemWidth(); + } + + // Try to cancel hue wrap (after ColorEdit4 call), if any + if (value_changed_fix_hue_wrap && (flags & ImGuiColorEditFlags_InputRGB)) + { + float new_H, new_S, new_V; + ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V); + if (new_H <= 0 && H > 0) + { + if (new_V <= 0 && V != new_V) + ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]); + else if (new_S <= 0) + ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]); + } + } + + if (value_changed) + { + if (flags & ImGuiColorEditFlags_InputRGB) + { + R = col[0]; + G = col[1]; + B = col[2]; + ColorConvertRGBtoHSV(R, G, B, H, S, V); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately. + { + if (S == 0) + H = g.ColorEditLastHue; + if (V == 0) + S = g.ColorEditLastSat; + } + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + H = col[0]; + S = col[1]; + V = col[2]; + ColorConvertHSVtoRGB(H, S, V, R, G, B); + } + } + + const int style_alpha8 = IM_F32_TO_INT8_SAT(style.Alpha); + const ImU32 col_black = IM_COL32(0,0,0,style_alpha8); + const ImU32 col_white = IM_COL32(255,255,255,style_alpha8); + const ImU32 col_midgrey = IM_COL32(128,128,128,style_alpha8); + const ImU32 col_hues[6 + 1] = { IM_COL32(255,0,0,style_alpha8), IM_COL32(255,255,0,style_alpha8), IM_COL32(0,255,0,style_alpha8), IM_COL32(0,255,255,style_alpha8), IM_COL32(0,0,255,style_alpha8), IM_COL32(255,0,255,style_alpha8), IM_COL32(255,0,0,style_alpha8) }; + + ImVec4 hue_color_f(1, 1, 1, style.Alpha); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); + ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); + ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Important: this is still including the main rendering/style alpha!! + + ImVec2 sv_cursor_pos; + + if (flags & ImGuiColorEditFlags_PickerHueWheel) + { + // Render Hue Wheel + const float aeps = 0.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). + const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12); + for (int n = 0; n < 6; n++) + { + const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps; + const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps; + const int vert_start_idx = draw_list->VtxBuffer.Size; + draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); + draw_list->PathStroke(col_white, 0, wheel_thickness); + const int vert_end_idx = draw_list->VtxBuffer.Size; + + // Paint colors over existing vertices + ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner); + ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner); + ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1]); + } + + // Render Cursor + preview on Hue Wheel + float cos_hue_angle = ImCos(H * 2.0f * IM_PI); + float sin_hue_angle = ImSin(H * 2.0f * IM_PI); + ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f); + float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f; + int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32); + draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments); + draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad + 1, col_midgrey, hue_cursor_segments); + draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments); + + // Render SV triangle (rotated according to hue) + ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle); + ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle); + ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle); + ImVec2 uv_white = GetFontTexUvWhitePixel(); + draw_list->PrimReserve(6, 6); + draw_list->PrimVtx(tra, uv_white, hue_color32); + draw_list->PrimVtx(trb, uv_white, hue_color32); + draw_list->PrimVtx(trc, uv_white, col_white); + draw_list->PrimVtx(tra, uv_white, 0); + draw_list->PrimVtx(trb, uv_white, col_black); + draw_list->PrimVtx(trc, uv_white, 0); + draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f); + sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V)); + } + else if (flags & ImGuiColorEditFlags_PickerHueBar) + { + // Render SV Square + draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), col_white, hue_color32, hue_color32, col_white); + draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0, 0, col_black, col_black); + RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0f); + sv_cursor_pos.x = ImClamp(IM_ROUND(picker_pos.x + ImSaturate(S) * sv_picker_size), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much + sv_cursor_pos.y = ImClamp(IM_ROUND(picker_pos.y + ImSaturate(1 - V) * sv_picker_size), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); + + // Render Hue Bar + for (int i = 0; i < 6; ++i) + draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), col_hues[i], col_hues[i], col_hues[i + 1], col_hues[i + 1]); + float bar0_line_y = IM_ROUND(picker_pos.y + H * sv_picker_size); + RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f); + RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); + } + + // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) + float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; + draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, 12); + draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, 12); + draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, 12); + + // Render alpha bar + if (alpha_bar) + { + float alpha = ImSaturate(col[3]); + ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size); + RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); + draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK); + float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size); + RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f); + RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); + } + + EndGroup(); + + if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0) + value_changed = false; + if (value_changed) + MarkItemEdited(window->DC.LastItemId); + + PopID(); + + return value_changed; +} + +// A little color square. Return true when clicked. +// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. +// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. +// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. +bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiID id = window->GetID(desc_id); + float default_size = GetFrameHeight(); + if (size.x == 0.0f) + size.x = default_size; + if (size.y == 0.0f) + size.y = default_size; + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); + if (!ItemAdd(bb, id)) + return false; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held); + + if (flags & ImGuiColorEditFlags_NoAlpha) + flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf); + + ImVec4 col_rgb = col; + if (flags & ImGuiColorEditFlags_InputHSV) + ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z); + + ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f); + float grid_step = ImMin(size.x, size.y) / 2.99f; + float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); + ImRect bb_inner = bb; + float off = 0.0f; + if ((flags & ImGuiColorEditFlags_NoBorder) == 0) + { + off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. + bb_inner.Expand(off); + } + if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f) + { + float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f); + RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight); + window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft); + } + else + { + // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha + ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha; + if (col_source.w < 1.0f) + RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); + else + window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding); + } + RenderNavHighlight(bb, id); + if ((flags & ImGuiColorEditFlags_NoBorder) == 0) + { + if (g.Style.FrameBorderSize > 0.0f) + RenderFrameBorder(bb.Min, bb.Max, rounding); + else + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border + } + + // Drag and Drop Source + // NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test. + if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource()) + { + if (flags & ImGuiColorEditFlags_NoAlpha) + SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col_rgb, sizeof(float) * 3, ImGuiCond_Once); + else + SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col_rgb, sizeof(float) * 4, ImGuiCond_Once); + ColorButton(desc_id, col, flags); + SameLine(); + TextEx("Color"); + EndDragDropSource(); + } + + // Tooltip + if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) + ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); + + return pressed; +} + +// Initialize/override default color options +void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) +{ + ImGuiContext& g = *GImGui; + if ((flags & ImGuiColorEditFlags__DisplayMask) == 0) + flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DisplayMask; + if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0) + flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask; + if ((flags & ImGuiColorEditFlags__PickerMask) == 0) + flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask; + if ((flags & ImGuiColorEditFlags__InputMask) == 0) + flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputMask; + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check only 1 option is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DataTypeMask)); // Check only 1 option is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check only 1 option is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check only 1 option is selected + g.ColorEditOptions = flags; +} + +// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. +void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags) +{ + ImGuiContext& g = *GImGui; + + BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); + const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; + if (text_end > text) + { + TextEx(text, text_end); + Separator(); + } + + ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2); + ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); + int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); + ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz); + SameLine(); + if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags__InputMask)) + { + if (flags & ImGuiColorEditFlags_NoAlpha) + Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]); + else + Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]); + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + if (flags & ImGuiColorEditFlags_NoAlpha) + Text("H: %.3f, S: %.3f, V: %.3f", col[0], col[1], col[2]); + else + Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col[0], col[1], col[2], col[3]); + } + EndTooltip(); +} + +void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) +{ + bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__DisplayMask); + bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask); + if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context")) + return; + ImGuiContext& g = *GImGui; + ImGuiColorEditFlags opts = g.ColorEditOptions; + if (allow_opt_inputs) + { + if (RadioButton("RGB", (opts & ImGuiColorEditFlags_DisplayRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags__DisplayMask) | ImGuiColorEditFlags_DisplayRGB; + if (RadioButton("HSV", (opts & ImGuiColorEditFlags_DisplayHSV) != 0)) opts = (opts & ~ImGuiColorEditFlags__DisplayMask) | ImGuiColorEditFlags_DisplayHSV; + if (RadioButton("Hex", (opts & ImGuiColorEditFlags_DisplayHex) != 0)) opts = (opts & ~ImGuiColorEditFlags__DisplayMask) | ImGuiColorEditFlags_DisplayHex; + } + if (allow_opt_datatype) + { + if (allow_opt_inputs) Separator(); + if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8; + if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float; + } + + if (allow_opt_inputs || allow_opt_datatype) + Separator(); + if (Button("Copy as..", ImVec2(-1, 0))) + OpenPopup("Copy"); + if (BeginPopup("Copy")) + { + int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); + char buf[64]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); + if (Selectable(buf)) + SetClipboardText(buf); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca); + if (Selectable(buf)) + SetClipboardText(buf); + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb); + if (Selectable(buf)) + SetClipboardText(buf); + if (!(flags & ImGuiColorEditFlags_NoAlpha)) + { + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", cr, cg, cb, ca); + if (Selectable(buf)) + SetClipboardText(buf); + } + EndPopup(); + } + + g.ColorEditOptions = opts; + EndPopup(); +} + +void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags) +{ + bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask); + bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar); + if ((!allow_opt_picker && !allow_opt_alpha_bar) || !BeginPopup("context")) + return; + ImGuiContext& g = *GImGui; + if (allow_opt_picker) + { + ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function + PushItemWidth(picker_size.x); + for (int picker_type = 0; picker_type < 2; picker_type++) + { + // Draw small/thumbnail version of each picker type (over an invisible button for selection) + if (picker_type > 0) Separator(); + PushID(picker_type); + ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoSidePreview | (flags & ImGuiColorEditFlags_NoAlpha); + if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar; + if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel; + ImVec2 backup_pos = GetCursorScreenPos(); + if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup + g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask); + SetCursorScreenPos(backup_pos); + ImVec4 previewing_ref_col; + memcpy(&previewing_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); + ColorPicker4("##previewing_picker", &previewing_ref_col.x, picker_flags); + PopID(); + } + PopItemWidth(); + } + if (allow_opt_alpha_bar) + { + if (allow_opt_picker) Separator(); + CheckboxFlags("Alpha Bar", &g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); + } + EndPopup(); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. +//------------------------------------------------------------------------- +// - TreeNode() +// - TreeNodeV() +// - TreeNodeEx() +// - TreeNodeExV() +// - TreeNodeBehavior() [Internal] +// - TreePush() +// - TreePop() +// - GetTreeNodeToLabelSpacing() +// - SetNextItemOpen() +// - CollapsingHeader() +//------------------------------------------------------------------------- + +bool ImGui::TreeNode(const char* str_id, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(str_id, 0, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(ptr_id, 0, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNode(const char* label) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + return TreeNodeBehavior(window->GetID(label), 0, label, NULL); +} + +bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) +{ + return TreeNodeExV(str_id, 0, fmt, args); +} + +bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) +{ + return TreeNodeExV(ptr_id, 0, fmt, args); +} + +bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + return TreeNodeBehavior(window->GetID(label), flags, label, NULL); +} + +bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(str_id, flags, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(ptr_id, flags, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end); +} + +bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end); +} + +bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) +{ + if (flags & ImGuiTreeNodeFlags_Leaf) + return true; + + // We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function) + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiStorage* storage = window->DC.StateStorage; + + bool is_open; + if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen) + { + if (g.NextItemData.OpenCond & ImGuiCond_Always) + { + is_open = g.NextItemData.OpenVal; + storage->SetInt(id, is_open); + } + else + { + // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently. + const int stored_value = storage->GetInt(id, -1); + if (stored_value == -1) + { + is_open = g.NextItemData.OpenVal; + storage->SetInt(id, is_open); + } + else + { + is_open = stored_value != 0; + } + } + } + else + { + is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0; + } + + // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). + // NB- If we are above max depth we still allow manually opened nodes to be logged. + if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand) + is_open = true; + + return is_open; +} + +bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0; + const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y)); + + if (!label_end) + label_end = FindRenderedTextEnd(label); + const ImVec2 label_size = CalcTextSize(label, label_end, false); + + // We vertically grow up to current line height up the typical widget height. + const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2); + ImRect frame_bb; + frame_bb.Min.x = (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x; + frame_bb.Min.y = window->DC.CursorPos.y; + frame_bb.Max.x = window->WorkRect.Max.x; + frame_bb.Max.y = window->DC.CursorPos.y + frame_height; + if (display_frame) + { + // Framed header expand a little outside the default padding, to the edge of InnerClipRect + // (FIXME: May remove this at some point and make InnerClipRect align with WindowPadding.x instead of WindowPadding.x*0.5f) + frame_bb.Min.x -= IM_FLOOR(window->WindowPadding.x * 0.5f - 1.0f); + frame_bb.Max.x += IM_FLOOR(window->WindowPadding.x * 0.5f); + } + + const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapser arrow width + Spacing + const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it + const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f); // Include collapser + ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y); + ItemSize(ImVec2(text_width, frame_height), padding.y); + + // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing + ImRect interact_bb = frame_bb; + if (!display_frame && (flags & (ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth)) == 0) + interact_bb.Max.x = frame_bb.Min.x + text_width + style.ItemSpacing.x * 2.0f; + + // Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child. + // For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop(). + // This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero. + const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0; + bool is_open = TreeNodeBehaviorIsOpen(id, flags); + if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) + window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth); + + bool item_add = ItemAdd(interact_bb, id); + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect; + window->DC.LastItemDisplayRect = frame_bb; + + if (!item_add) + { + if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) + TreePushOverrideID(id); + IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); + return is_open; + } + + ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None; + if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) + button_flags |= ImGuiButtonFlags_AllowItemOverlap; + if (!is_leaf) + button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; + + // We allow clicking on the arrow section with keyboard modifiers held, in order to easily + // allow browsing a tree while preserving selection with code implementing multi-selection patterns. + // When clicking on the rest of the tree node we always disallow keyboard modifiers. + const float arrow_hit_x1 = (text_pos.x - text_offset_x) - style.TouchExtraPadding.x; + const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + style.TouchExtraPadding.x; + const bool is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2); + if (window != g.HoveredWindow || !is_mouse_x_over_arrow) + button_flags |= ImGuiButtonFlags_NoKeyModifiers; + + // Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags. + // Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support. + // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0) + // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=0) + // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1) + // - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1) + // - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0) + // It is rather standard that arrow click react on Down rather than Up. + // We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work. + if (is_mouse_x_over_arrow) + button_flags |= ImGuiButtonFlags_PressedOnClick; + else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) + button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; + else + button_flags |= ImGuiButtonFlags_PressedOnClickRelease; + + bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0; + const bool was_selected = selected; + + bool hovered, held; + bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags); + bool toggled = false; + if (!is_leaf) + { + if (pressed && g.DragDropHoldJustPressedId != id) + { + if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id)) + toggled = true; + if (flags & ImGuiTreeNodeFlags_OpenOnArrow) + toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job + if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0]) + toggled = true; + } + else if (pressed && g.DragDropHoldJustPressedId == id) + { + IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold); + if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again. + toggled = true; + } + + if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open) + { + toggled = true; + NavMoveRequestCancel(); + } + if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority? + { + toggled = true; + NavMoveRequestCancel(); + } + + if (toggled) + { + is_open = !is_open; + window->DC.StateStorage->SetInt(id, is_open); + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledOpen; + } + } + if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) + SetItemAllowOverlap(); + + // In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger. + if (selected != was_selected) //-V547 + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection; + + // Render + const ImU32 text_col = GetColorU32(ImGuiCol_Text); + ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin; + if (display_frame) + { + // Framed type + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding); + RenderNavHighlight(frame_bb, id, nav_highlight_flags); + if (flags & ImGuiTreeNodeFlags_Bullet) + RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); + else if (!is_leaf) + RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); + else // Leaf without bullet, left-adjusted text + text_pos.x -= text_offset_x; + if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton) + frame_bb.Max.x -= g.FontSize + style.FramePadding.x; + + if (g.LogEnabled) + LogSetNextTextDecoration("###", "###"); + RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); + } + else + { + // Unframed typed for tree nodes + if (hovered || selected) + { + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false); + RenderNavHighlight(frame_bb, id, nav_highlight_flags); + } + if (flags & ImGuiTreeNodeFlags_Bullet) + RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col); + else if (!is_leaf) + RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); + if (g.LogEnabled) + LogSetNextTextDecoration(">", NULL); + RenderText(text_pos, label, label_end, false); + } + + if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) + TreePushOverrideID(id); + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); + return is_open; +} + +void ImGui::TreePush(const char* str_id) +{ + ImGuiWindow* window = GetCurrentWindow(); + Indent(); + window->DC.TreeDepth++; + PushID(str_id ? str_id : "#TreePush"); +} + +void ImGui::TreePush(const void* ptr_id) +{ + ImGuiWindow* window = GetCurrentWindow(); + Indent(); + window->DC.TreeDepth++; + PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); +} + +void ImGui::TreePushOverrideID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + Indent(); + window->DC.TreeDepth++; + window->IDStack.push_back(id); +} + +void ImGui::TreePop() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + Unindent(); + + window->DC.TreeDepth--; + ImU32 tree_depth_mask = (1 << window->DC.TreeDepth); + + // Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled) + if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet()) + if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask)) + { + SetNavID(window->IDStack.back(), g.NavLayer, 0, ImRect()); + NavMoveRequestCancel(); + } + window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1; + + IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much. + PopID(); +} + +// Horizontal distance preceding label when using TreeNode() or Bullet() +float ImGui::GetTreeNodeToLabelSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + (g.Style.FramePadding.x * 2.0f); +} + +// Set next TreeNode/CollapsingHeader open state. +void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + if (g.CurrentWindow->SkipItems) + return; + g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen; + g.NextItemData.OpenVal = is_open; + g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always; +} + +// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). +// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode(). +bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label); +} + +// p_visible == NULL : regular collapsing header +// p_visible != NULL && *p_visible == true : show a small close button on the corner of the header, clicking the button will set *p_visible = false +// p_visible != NULL && *p_visible == false : do not show the header at all +// Do not mistake this with the Open state of the header itself, which you can adjust with SetNextItemOpen() or ImGuiTreeNodeFlags_DefaultOpen. +bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + if (p_visible && !*p_visible) + return false; + + ImGuiID id = window->GetID(label); + flags |= ImGuiTreeNodeFlags_CollapsingHeader; + if (p_visible) + flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton; + bool is_open = TreeNodeBehavior(id, flags, label); + if (p_visible != NULL) + { + // Create a small overlapping close button + // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. + // FIXME: CloseButton can overlap into text, need find a way to clip the text somehow. + ImGuiContext& g = *GImGui; + ImGuiLastItemDataBackup last_item_backup; + float button_size = g.FontSize; + float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); + float button_y = window->DC.LastItemRect.Min.y; + ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id); + if (CloseButton(close_button_id, ImVec2(button_x, button_y))) + *p_visible = false; + last_item_backup.Restore(); + } + + return is_open; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Selectable +//------------------------------------------------------------------------- +// - Selectable() +//------------------------------------------------------------------------- + +// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. +// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. +// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags. +// FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. +bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. + ImGuiID id = window->GetID(label); + ImVec2 label_size = CalcTextSize(label, NULL, true); + ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); + ImVec2 pos = window->DC.CursorPos; + pos.y += window->DC.CurrLineTextBaseOffset; + ItemSize(size, 0.0f); + + // Fill horizontal space + // We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets. + const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; + const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x; + const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x; + if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) + size.x = ImMax(label_size.x, max_x - min_x); + + // Text stays at the submission position, but bounding box may be extended on both sides + const ImVec2 text_min = pos; + const ImVec2 text_max(min_x + size.x, pos.y + size.y); + + // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. + ImRect bb(min_x, pos.y, text_max.x, text_max.y); + if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0) + { + const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x; + const float spacing_y = style.ItemSpacing.y; + const float spacing_L = IM_FLOOR(spacing_x * 0.50f); + const float spacing_U = IM_FLOOR(spacing_y * 0.50f); + bb.Min.x -= spacing_L; + bb.Min.y -= spacing_U; + bb.Max.x += (spacing_x - spacing_L); + bb.Max.y += (spacing_y - spacing_U); + } + //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } + + // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable.. + const float backup_clip_rect_min_x = window->ClipRect.Min.x; + const float backup_clip_rect_max_x = window->ClipRect.Max.x; + if (span_all_columns) + { + window->ClipRect.Min.x = window->ParentWorkRect.Min.x; + window->ClipRect.Max.x = window->ParentWorkRect.Max.x; + } + + bool item_add; + if (flags & ImGuiSelectableFlags_Disabled) + { + ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus; + item_add = ItemAdd(bb, id); + g.CurrentItemFlags = backup_item_flags; + } + else + { + item_add = ItemAdd(bb, id); + } + + if (span_all_columns) + { + window->ClipRect.Min.x = backup_clip_rect_min_x; + window->ClipRect.Max.x = backup_clip_rect_max_x; + } + + if (!item_add) + return false; + + // FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only, + // which would be advantageous since most selectable are not selected. + if (span_all_columns && window->DC.CurrentColumns) + PushColumnsBackground(); + else if (span_all_columns && g.CurrentTable) + TablePushBackgroundChannel(); + + // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries + ImGuiButtonFlags button_flags = 0; + if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; } + if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; } + if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; } + if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; } + if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; } + if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; } + + if (flags & ImGuiSelectableFlags_Disabled) + selected = false; + + const bool was_selected = selected; + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); + + // Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard + if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover))) + { + if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent) + { + SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos)); + g.NavDisableHighlight = true; + } + } + if (pressed) + MarkItemEdited(id); + + if (flags & ImGuiSelectableFlags_AllowItemOverlap) + SetItemAllowOverlap(); + + // In this branch, Selectable() cannot toggle the selection so this will never trigger. + if (selected != was_selected) //-V547 + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection; + + // Render + if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld)) + hovered = true; + if (hovered || selected) + { + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(bb.Min, bb.Max, col, false, 0.0f); + RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); + } + + if (span_all_columns && window->DC.CurrentColumns) + PopColumnsBackground(); + else if (span_all_columns && g.CurrentTable) + TablePopBackgroundChannel(); + + if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); + RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb); + if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor(); + + // Automatically close popups + if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup)) + CloseCurrentPopup(); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); + return pressed; +} + +bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) +{ + if (Selectable(label, *p_selected, flags, size_arg)) + { + *p_selected = !*p_selected; + return true; + } + return false; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: ListBox +//------------------------------------------------------------------------- +// - BeginListBox() +// - EndListBox() +// - ListBox() +//------------------------------------------------------------------------- + +// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" +// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height). +bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + const ImGuiStyle& style = g.Style; + const ImGuiID id = GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + // Size default to hold ~7.25 items. + // Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. + ImVec2 size = ImFloor(CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.25f + style.FramePadding.y * 2.0f)); + ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); + ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); + ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + g.NextItemData.ClearFlags(); + + if (!IsRectVisible(bb.Min, bb.Max)) + { + ItemSize(bb.GetSize(), style.FramePadding.y); + ItemAdd(bb, 0, &frame_bb); + return false; + } + + // FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well. + BeginGroup(); + if (label_size.x > 0.0f) + { + ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y); + RenderText(label_pos, label); + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size); + } + + BeginChildFrame(id, frame_bb.GetSize()); + return true; +} + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +// OBSOLETED in 1.81 (from February 2021) +bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items) +{ + // If height_in_items == -1, default height is maximum 7. + ImGuiContext& g = *GImGui; + float height_in_items_f = (height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f; + ImVec2 size; + size.x = 0.0f; + size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f; + return BeginListBox(label, size); +} +#endif + +void ImGui::EndListBox() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?"); + IM_UNUSED(window); + + EndChildFrame(); + EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label +} + +bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items) +{ + const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items); + return value_changed; +} + +// This is merely a helper around BeginListBox(), EndListBox(). +// Considering using those directly to submit custom data or store selection differently. +bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) +{ + ImGuiContext& g = *GImGui; + + // Calculate size from "height_in_items" + if (height_in_items < 0) + height_in_items = ImMin(items_count, 7); + float height_in_items_f = height_in_items + 0.25f; + ImVec2 size(0.0f, ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f)); + + if (!BeginListBox(label, size)) + return false; + + // Assume all items have even height (= 1 line of text). If you need items of different height, + // you can create a custom version of ListBox() in your code without using the clipper. + bool value_changed = false; + ImGuiListClipper clipper; + clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to. + while (clipper.Step()) + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + { + const char* item_text; + if (!items_getter(data, i, &item_text)) + item_text = "*Unknown item*"; + + PushID(i); + const bool item_selected = (i == *current_item); + if (Selectable(item_text, item_selected)) + { + *current_item = i; + value_changed = true; + } + if (item_selected) + SetItemDefaultFocus(); + PopID(); + } + EndListBox(); + if (value_changed) + MarkItemEdited(g.CurrentWindow->DC.LastItemId); + + return value_changed; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: PlotLines, PlotHistogram +//------------------------------------------------------------------------- +// - PlotEx() [Internal] +// - PlotLines() +// - PlotHistogram() +//------------------------------------------------------------------------- +// Plot/Graph widgets are not very good. +// Consider writing your own, or using a third-party one, see: +// - ImPlot https://github.com/epezent/implot +// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions +//------------------------------------------------------------------------- + +int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return -1; + + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + if (frame_size.x == 0.0f) + frame_size.x = CalcItemWidth(); + if (frame_size.y == 0.0f) + frame_size.y = label_size.y + (style.FramePadding.y * 2); + + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); + const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, 0, &frame_bb)) + return -1; + const bool hovered = ItemHoverable(frame_bb, id); + + // Determine scale from values if not specified + if (scale_min == FLT_MAX || scale_max == FLT_MAX) + { + float v_min = FLT_MAX; + float v_max = -FLT_MAX; + for (int i = 0; i < values_count; i++) + { + const float v = values_getter(data, i); + if (v != v) // Ignore NaN values + continue; + v_min = ImMin(v_min, v); + v_max = ImMax(v_max, v); + } + if (scale_min == FLT_MAX) + scale_min = v_min; + if (scale_max == FLT_MAX) + scale_max = v_max; + } + + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + + const int values_count_min = (plot_type == ImGuiPlotType_Lines) ? 2 : 1; + int idx_hovered = -1; + if (values_count >= values_count_min) + { + int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); + int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); + + // Tooltip on hover + if (hovered && inner_bb.Contains(g.IO.MousePos)) + { + const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); + const int v_idx = (int)(t * item_count); + IM_ASSERT(v_idx >= 0 && v_idx < values_count); + + const float v0 = values_getter(data, (v_idx + values_offset) % values_count); + const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); + if (plot_type == ImGuiPlotType_Lines) + SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx + 1, v1); + else if (plot_type == ImGuiPlotType_Histogram) + SetTooltip("%d: %8.4g", v_idx, v0); + idx_hovered = v_idx; + } + + const float t_step = 1.0f / (float)res_w; + const float inv_scale = (scale_min == scale_max) ? 0.0f : (1.0f / (scale_max - scale_min)); + + float v0 = values_getter(data, (0 + values_offset) % values_count); + float t0 = 0.0f; + ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) * inv_scale) ); // Point in the normalized space of our target rectangle + float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min * inv_scale) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands + + const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); + const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); + + for (int n = 0; n < res_w; n++) + { + const float t1 = t0 + t_step; + const int v1_idx = (int)(t0 * item_count + 0.5f); + IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); + const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); + const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) * inv_scale) ); + + // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU. + ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); + ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t)); + if (plot_type == ImGuiPlotType_Lines) + { + window->DrawList->AddLine(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); + } + else if (plot_type == ImGuiPlotType_Histogram) + { + if (pos1.x >= pos0.x + 2.0f) + pos1.x -= 1.0f; + window->DrawList->AddRectFilled(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); + } + + t0 = t1; + tp0 = tp1; + } + } + + // Text overlay + if (overlay_text) + RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f)); + + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); + + // Return hovered index or -1 if none are hovered. + // This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx(). + return idx_hovered; +} + +struct ImGuiPlotArrayGetterData +{ + const float* Values; + int Stride; + + ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; } +}; + +static float Plot_ArrayGetter(void* data, int idx) +{ + ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data; + const float v = *(const float*)(const void*)((const unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride); + return v; +} + +void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +{ + ImGuiPlotArrayGetterData data(values, stride); + PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +{ + PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +{ + ImGuiPlotArrayGetterData data(values, stride); + PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +{ + PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Value helpers +// Those is not very useful, legacy API. +//------------------------------------------------------------------------- +// - Value() +//------------------------------------------------------------------------- + +void ImGui::Value(const char* prefix, bool b) +{ + Text("%s: %s", prefix, (b ? "true" : "false")); +} + +void ImGui::Value(const char* prefix, int v) +{ + Text("%s: %d", prefix, v); +} + +void ImGui::Value(const char* prefix, unsigned int v) +{ + Text("%s: %d", prefix, v); +} + +void ImGui::Value(const char* prefix, float v, const char* float_format) +{ + if (float_format) + { + char fmt[64]; + ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format); + Text(fmt, prefix, v); + } + else + { + Text("%s: %.3f", prefix, v); + } +} + +//------------------------------------------------------------------------- +// [SECTION] MenuItem, BeginMenu, EndMenu, etc. +//------------------------------------------------------------------------- +// - ImGuiMenuColumns [Internal] +// - BeginMenuBar() +// - EndMenuBar() +// - BeginMainMenuBar() +// - EndMainMenuBar() +// - BeginMenu() +// - EndMenu() +// - MenuItem() +//------------------------------------------------------------------------- + +// Helpers for internal use +void ImGuiMenuColumns::Update(int count, float spacing, bool clear) +{ + IM_ASSERT(count == IM_ARRAYSIZE(Pos)); + IM_UNUSED(count); + Width = NextWidth = 0.0f; + Spacing = spacing; + if (clear) + memset(NextWidths, 0, sizeof(NextWidths)); + for (int i = 0; i < IM_ARRAYSIZE(Pos); i++) + { + if (i > 0 && NextWidths[i] > 0.0f) + Width += Spacing; + Pos[i] = IM_FLOOR(Width); + Width += NextWidths[i]; + NextWidths[i] = 0.0f; + } +} + +float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double +{ + NextWidth = 0.0f; + NextWidths[0] = ImMax(NextWidths[0], w0); + NextWidths[1] = ImMax(NextWidths[1], w1); + NextWidths[2] = ImMax(NextWidths[2], w2); + for (int i = 0; i < IM_ARRAYSIZE(Pos); i++) + NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f); + return ImMax(Width, NextWidth); +} + +float ImGuiMenuColumns::CalcExtraSpace(float avail_w) const +{ + return ImMax(0.0f, avail_w - Width); +} + +// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. +// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer. +// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary. +// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars. +bool ImGui::BeginMenuBar() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + if (!(window->Flags & ImGuiWindowFlags_MenuBar)) + return false; + + IM_ASSERT(!window->DC.MenuBarAppending); + BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore + PushID("##menubar"); + + // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect. + // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy. + ImRect bar_rect = window->MenuBarRect(); + ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y)); + clip_rect.ClipWith(window->OuterRectClipped); + PushClipRect(clip_rect.Min, clip_rect.Max, false); + + // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags). + window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); + window->DC.LayoutType = ImGuiLayoutType_Horizontal; + window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + window->DC.MenuBarAppending = true; + AlignTextToFramePadding(); + return true; +} + +void ImGui::EndMenuBar() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + ImGuiContext& g = *GImGui; + + // Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings. + if (NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) + { + ImGuiWindow* nav_earliest_child = g.NavWindow; + while (nav_earliest_child->ParentWindow && (nav_earliest_child->ParentWindow->Flags & ImGuiWindowFlags_ChildMenu)) + nav_earliest_child = nav_earliest_child->ParentWindow; + if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && g.NavMoveRequestForward == ImGuiNavForward_None) + { + // To do so we claim focus back, restore NavId and then process the movement request for yet another frame. + // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost) + const ImGuiNavLayer layer = ImGuiNavLayer_Menu; + IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check + FocusWindow(window); + SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); + g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. + g.NavDisableMouseHover = g.NavMousePosDirty = true; + g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; + NavMoveRequestCancel(); + } + } + + IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" + IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); + IM_ASSERT(window->DC.MenuBarAppending); + PopClipRect(); + PopID(); + window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos. + g.GroupStack.back().EmitItem = false; + EndGroup(); // Restore position on layer 0 + window->DC.LayoutType = ImGuiLayoutType_Vertical; + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + window->DC.MenuBarAppending = false; +} + +// Important: calling order matters! +// FIXME: Somehow overlapping with docking tech. +// FIXME: The "rect-cut" aspect of this could be formalized into a lower-level helper (rect-cut: https://halt.software/dead-simple-layouts) +bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, ImGuiDir dir, float axis_size, ImGuiWindowFlags window_flags) +{ + IM_ASSERT(dir != ImGuiDir_None); + + ImGuiWindow* bar_window = FindWindowByName(name); + if (bar_window == NULL || bar_window->BeginCount == 0) + { + // Calculate and set window size/position + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)(viewport_p ? viewport_p : GetMainViewport()); + ImRect avail_rect = viewport->GetBuildWorkRect(); + ImGuiAxis axis = (dir == ImGuiDir_Up || dir == ImGuiDir_Down) ? ImGuiAxis_Y : ImGuiAxis_X; + ImVec2 pos = avail_rect.Min; + if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) + pos[axis] = avail_rect.Max[axis] - axis_size; + ImVec2 size = avail_rect.GetSize(); + size[axis] = axis_size; + SetNextWindowPos(pos); + SetNextWindowSize(size); + + // Report our size into work area (for next frame) using actual window size + if (dir == ImGuiDir_Up || dir == ImGuiDir_Left) + viewport->BuildWorkOffsetMin[axis] += axis_size; + else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right) + viewport->BuildWorkOffsetMax[axis] -= axis_size; + } + + window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove; + PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint + bool is_open = Begin(name, NULL, window_flags); + PopStyleVar(2); + + return is_open; +} + +bool ImGui::BeginMainMenuBar() +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport(); + + // For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. + // FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea? + // FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings. + g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); + ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; + float height = GetFrameHeight(); + bool is_open = BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir_Up, height, window_flags); + g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); + + if (is_open) + BeginMenuBar(); + else + End(); + return is_open; +} + +void ImGui::EndMainMenuBar() +{ + EndMenuBar(); + + // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window + // FIXME: With this strategy we won't be able to restore a NULL focus. + ImGuiContext& g = *GImGui; + if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest) + FocusTopMostWindowUnderOne(g.NavWindow, NULL); + + End(); +} + +bool ImGui::BeginMenu(const char* label, bool enabled) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None); + + // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu) + ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus; + if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) + flags |= ImGuiWindowFlags_ChildWindow; + + // If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin(). + // We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame. + // If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used. + if (g.MenusIdSubmittedThisFrame.contains(id)) + { + if (menu_is_open) + menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) + else + g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values + return menu_is_open; + } + + // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu + g.MenusIdSubmittedThisFrame.push_back(id); + + ImVec2 label_size = CalcTextSize(label, NULL, true); + bool pressed; + bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back()); + ImGuiWindow* backed_nav_window = g.NavWindow; + if (menuset_is_open) + g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent) + + // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu, + // However the final position is going to be different! It is chosen by FindBestWindowPosForPopup(). + // e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering. + ImVec2 popup_pos, pos = window->DC.CursorPos; + if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) + { + // Menu inside an horizontal menu bar + // Selectable extend their highlight by half ItemSpacing in each direction. + // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() + popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight()); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); + PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); + float w = label_size.x; + pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); + PopStyleVar(); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). + } + else + { + // Menu inside a menu + // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. + // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. + popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); + float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame + float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); + pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f)); + ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled); + RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right); + } + + const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id); + if (menuset_is_open) + g.NavWindow = backed_nav_window; + + bool want_open = false; + bool want_close = false; + if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) + { + // Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu + // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive. + bool moving_toward_other_child_menu = false; + + ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL; + if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar)) + { + // FIXME-DPI: Values should be derived from a master "scale" factor. + ImRect next_window_rect = child_menu_window->Rect(); + ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta; + ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR(); + ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR(); + float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack. + ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues + tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale? + tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f); + moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos); + //GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG] + } + if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu) + want_close = true; + + if (!menu_is_open && hovered && pressed) // Click to open + want_open = true; + else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open + want_open = true; + + if (g.NavActivateId == id) + { + want_close = menu_is_open; + want_open = !menu_is_open; + } + if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open + { + want_open = true; + NavMoveRequestCancel(); + } + } + else + { + // Menu bar + if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it + { + want_close = true; + want_open = menu_is_open = false; + } + else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others + { + want_open = true; + } + else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open + { + want_open = true; + NavMoveRequestCancel(); + } + } + + if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }' + want_close = true; + if (want_close && IsPopupOpen(id, ImGuiPopupFlags_None)) + ClosePopupToLevel(g.BeginPopupStack.Size, true); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0)); + + if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size) + { + // Don't recycle same menu level in the same frame, first close the other menu and yield for a frame. + OpenPopup(label); + return false; + } + + menu_is_open |= want_open; + if (want_open) + OpenPopup(label); + + if (menu_is_open) + { + SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos. + menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) + } + else + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + } + + return menu_is_open; +} + +void ImGui::EndMenu() +{ + // Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu). + // A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs. + // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction. + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical) + { + ClosePopupToLevel(g.BeginPopupStack.Size, true); + NavMoveRequestCancel(); + } + + EndPopup(); +} + +bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImVec2 pos = window->DC.CursorPos; + ImVec2 label_size = CalcTextSize(label, NULL, true); + + // We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73), + // but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only. + ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled); + bool pressed; + if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) + { + // Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful + // Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark. + float w = label_size.x; + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); + PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); + pressed = Selectable(label, selected, flags, ImVec2(w, 0.0f)); + PopStyleVar(); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). + } + else + { + // Menu item inside a vertical menu + // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. + // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. + float shortcut_w = shortcut ? CalcTextSize(shortcut, NULL).x : 0.0f; + float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame + float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); + pressed = Selectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); + if (shortcut_w > 0.0f) + { + PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); + RenderText(pos + ImVec2(window->DC.MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false); + PopStyleColor(); + } + if (selected) + RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f); + } + + IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0)); + return pressed; +} + +bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled) +{ + if (MenuItem(label, shortcut, p_selected ? *p_selected : false, enabled)) + { + if (p_selected) + *p_selected = !*p_selected; + return true; + } + return false; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. +//------------------------------------------------------------------------- +// - BeginTabBar() +// - BeginTabBarEx() [Internal] +// - EndTabBar() +// - TabBarLayout() [Internal] +// - TabBarCalcTabID() [Internal] +// - TabBarCalcMaxTabWidth() [Internal] +// - TabBarFindTabById() [Internal] +// - TabBarRemoveTab() [Internal] +// - TabBarCloseTab() [Internal] +// - TabBarScrollClamp() [Internal] +// - TabBarScrollToTab() [Internal] +// - TabBarQueueChangeTabOrder() [Internal] +// - TabBarScrollingButtons() [Internal] +// - TabBarTabListPopupButton() [Internal] +//------------------------------------------------------------------------- + +struct ImGuiTabBarSection +{ + int TabCount; // Number of tabs in this section. + float Width; // Sum of width of tabs in this section (after shrinking down) + float Spacing; // Horizontal spacing at the end of the section. + + ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); } +}; + +namespace ImGui +{ + static void TabBarLayout(ImGuiTabBar* tab_bar); + static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label); + static float TabBarCalcMaxTabWidth(); + static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling); + static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections); + static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar); + static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar); +} + +ImGuiTabBar::ImGuiTabBar() +{ + memset(this, 0, sizeof(*this)); + CurrFrameVisible = PrevFrameVisible = -1; + LastTabItemIdx = -1; +} + +static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab) +{ + return (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; +} + +static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs) +{ + const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; + const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; + const int a_section = TabItemGetSectionIdx(a); + const int b_section = TabItemGetSectionIdx(b); + if (a_section != b_section) + return a_section - b_section; + return (int)(a->IndexDuringLayout - b->IndexDuringLayout); +} + +static int IMGUI_CDECL TabItemComparerByBeginOrder(const void* lhs, const void* rhs) +{ + const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; + const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; + return (int)(a->BeginOrder - b->BeginOrder); +} + +static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref) +{ + ImGuiContext& g = *GImGui; + return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index); +} + +static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + if (g.TabBars.Contains(tab_bar)) + return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar)); + return ImGuiPtrOrIndex(tab_bar); +} + +bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + ImGuiID id = window->GetID(str_id); + ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id); + ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2); + tab_bar->ID = id; + return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused); +} + +bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImGuiTabBarFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + if ((flags & ImGuiTabBarFlags_DockNode) == 0) + PushOverrideID(tab_bar->ID); + + // Add to stack + g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); + g.CurrentTabBar = tab_bar; + + // Append with multiple BeginTabBar()/EndTabBar() pairs. + tab_bar->BackupCursorPos = window->DC.CursorPos; + if (tab_bar->CurrFrameVisible == g.FrameCount) + { + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); + tab_bar->BeginCount++; + return true; + } + + // Ensure correct ordering when toggling ImGuiTabBarFlags_Reorderable flag, or when a new tab was added while being not reorderable + if ((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (tab_bar->TabsAddedNew && !(flags & ImGuiTabBarFlags_Reorderable))) + if (tab_bar->Tabs.Size > 1) + ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByBeginOrder); + tab_bar->TabsAddedNew = false; + + // Flags + if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) + flags |= ImGuiTabBarFlags_FittingPolicyDefault_; + + tab_bar->Flags = flags; + tab_bar->BarRect = tab_bar_bb; + tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab() + tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible; + tab_bar->CurrFrameVisible = g.FrameCount; + tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight; + tab_bar->CurrTabsContentsHeight = 0.0f; + tab_bar->ItemSpacingY = g.Style.ItemSpacing.y; + tab_bar->FramePadding = g.Style.FramePadding; + tab_bar->TabsActiveCount = 0; + tab_bar->BeginCount = 1; + + // Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); + + // Draw separator + const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive); + const float y = tab_bar->BarRect.Max.y - 1.0f; + { + const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f); + const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f); + window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); + } + return true; +} + +void ImGui::EndTabBar() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); + return; + } + + // Fallback in case no TabItem have been submitted + if (tab_bar->WantLayout) + TabBarLayout(tab_bar); + + // Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed(). + const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); + if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing) + { + tab_bar->CurrTabsContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, tab_bar->CurrTabsContentsHeight); + window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->CurrTabsContentsHeight; + } + else + { + window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight; + } + if (tab_bar->BeginCount > 1) + window->DC.CursorPos = tab_bar->BackupCursorPos; + + if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) + PopID(); + + g.CurrentTabBarStack.pop_back(); + g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back()); +} + +// This is called only once a frame before by the first call to ItemTab() +// The reason we're not calling it in BeginTabBar() is to leave a chance to the user to call the SetTabItemClosed() functions. +static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + tab_bar->WantLayout = false; + + // Garbage collect by compacting list + // Detect if we need to sort out tab list (e.g. in rare case where a tab changed section) + int tab_dst_n = 0; + bool need_sort_by_section = false; + ImGuiTabBarSection sections[3]; // Layout sections: Leading, Central, Trailing + for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n]; + if (tab->LastFrameVisible < tab_bar->PrevFrameVisible || tab->WantClose) + { + // Remove tab + if (tab_bar->VisibleTabId == tab->ID) { tab_bar->VisibleTabId = 0; } + if (tab_bar->SelectedTabId == tab->ID) { tab_bar->SelectedTabId = 0; } + if (tab_bar->NextSelectedTabId == tab->ID) { tab_bar->NextSelectedTabId = 0; } + continue; + } + if (tab_dst_n != tab_src_n) + tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n]; + + tab = &tab_bar->Tabs[tab_dst_n]; + tab->IndexDuringLayout = (ImS16)tab_dst_n; + + // We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another) + int curr_tab_section_n = TabItemGetSectionIdx(tab); + if (tab_dst_n > 0) + { + ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1]; + int prev_tab_section_n = TabItemGetSectionIdx(prev_tab); + if (curr_tab_section_n == 0 && prev_tab_section_n != 0) + need_sort_by_section = true; + if (prev_tab_section_n == 2 && curr_tab_section_n != 2) + need_sort_by_section = true; + } + + sections[curr_tab_section_n].TabCount++; + tab_dst_n++; + } + if (tab_bar->Tabs.Size != tab_dst_n) + tab_bar->Tabs.resize(tab_dst_n); + + if (need_sort_by_section) + ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerBySection); + + // Calculate spacing between sections + sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + + // Setup next selected tab + ImGuiID scroll_to_tab_id = 0; + if (tab_bar->NextSelectedTabId) + { + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId; + tab_bar->NextSelectedTabId = 0; + scroll_to_tab_id = tab_bar->SelectedTabId; + } + + // Process order change request (we could probably process it when requested but it's just saner to do it in a single spot). + if (tab_bar->ReorderRequestTabId != 0) + { + if (TabBarProcessReorder(tab_bar)) + if (tab_bar->ReorderRequestTabId == tab_bar->SelectedTabId) + scroll_to_tab_id = tab_bar->ReorderRequestTabId; + tab_bar->ReorderRequestTabId = 0; + } + + // Tab List Popup (will alter tab_bar->BarRect and therefore the available width!) + const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0; + if (tab_list_popup_button) + if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x! + scroll_to_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; + + // Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central + // (whereas our tabs are stored as: leading, central, trailing) + int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount }; + g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); + + // Compute ideal tabs widths + store them into shrink buffer + ImGuiTabItem* most_recently_selected_tab = NULL; + int curr_section_n = -1; + bool found_selected_tab_id = false; + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible); + + if ((most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) && !(tab->Flags & ImGuiTabItemFlags_Button)) + most_recently_selected_tab = tab; + if (tab->ID == tab_bar->SelectedTabId) + found_selected_tab_id = true; + if (scroll_to_tab_id == 0 && g.NavJustMovedToId == tab->ID) + scroll_to_tab_id = tab->ID; + + // Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar. + // Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet, + // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window. + const char* tab_name = tab_bar->GetTabName(tab); + const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true; + tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x; + + int section_n = TabItemGetSectionIdx(tab); + ImGuiTabBarSection* section = §ions[section_n]; + section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f); + curr_section_n = section_n; + + // Store data so we can build an array sorted by width if we need to shrink tabs down + IM_MSVC_WARNING_SUPPRESS(6385); + int shrink_buffer_index = shrink_buffer_indexes[section_n]++; + g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n; + g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth; + + IM_ASSERT(tab->ContentWidth > 0.0f); + tab->Width = tab->ContentWidth; + } + + // Compute total ideal width (used for e.g. auto-resizing a window) + tab_bar->WidthAllTabsIdeal = 0.0f; + for (int section_n = 0; section_n < 3; section_n++) + tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing; + + // Horizontal scrolling buttons + // (note that TabBarScrollButtons() will alter BarRect.Max.x) + if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll)) + if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar)) + { + scroll_to_tab_id = scroll_and_select_tab->ID; + if ((scroll_and_select_tab->Flags & ImGuiTabItemFlags_Button) == 0) + tab_bar->SelectedTabId = scroll_to_tab_id; + } + + // Shrink widths if full tabs don't fit in their allocated space + float section_0_w = sections[0].Width + sections[0].Spacing; + float section_1_w = sections[1].Width + sections[1].Spacing; + float section_2_w = sections[2].Width + sections[2].Spacing; + bool central_section_is_visible = (section_0_w + section_2_w) < tab_bar->BarRect.GetWidth(); + float width_excess; + if (central_section_is_visible) + width_excess = ImMax(section_1_w - (tab_bar->BarRect.GetWidth() - section_0_w - section_2_w), 0.0f); // Excess used to shrink central section + else + width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section + + // With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore + if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible)) + { + int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount); + int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0); + ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess); + + // Apply shrunk values into tabs and sections + for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index]; + float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width); + if (shrinked_width < 0.0f) + continue; + + int section_n = TabItemGetSectionIdx(tab); + sections[section_n].Width -= (tab->Width - shrinked_width); + tab->Width = shrinked_width; + } + } + + // Layout all active tabs + int section_tab_index = 0; + float tab_offset = 0.0f; + tab_bar->WidthAllTabs = 0.0f; + for (int section_n = 0; section_n < 3; section_n++) + { + ImGuiTabBarSection* section = §ions[section_n]; + if (section_n == 2) + tab_offset = ImMin(ImMax(0.0f, tab_bar->BarRect.GetWidth() - section->Width), tab_offset); + + for (int tab_n = 0; tab_n < section->TabCount; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[section_tab_index + tab_n]; + tab->Offset = tab_offset; + tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f); + } + tab_bar->WidthAllTabs += ImMax(section->Width + section->Spacing, 0.0f); + tab_offset += section->Spacing; + section_tab_index += section->TabCount; + } + + // If we have lost the selected tab, select the next most recently active one + if (found_selected_tab_id == false) + tab_bar->SelectedTabId = 0; + if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL) + scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID; + + // Lock in visible tab + tab_bar->VisibleTabId = tab_bar->SelectedTabId; + tab_bar->VisibleTabWasSubmitted = false; + + // Update scrolling + if (scroll_to_tab_id != 0) + TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections); + tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim); + tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget); + if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget) + { + // Scrolling speed adjust itself so we can always reach our target in 1/3 seconds. + // Teleport if we are aiming far off the visible line + tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, 70.0f * g.FontSize); + tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, ImFabs(tab_bar->ScrollingTarget - tab_bar->ScrollingAnim) / 0.3f); + const bool teleport = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) || (tab_bar->ScrollingTargetDistToVisibility > 10.0f * g.FontSize); + tab_bar->ScrollingAnim = teleport ? tab_bar->ScrollingTarget : ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, g.IO.DeltaTime * tab_bar->ScrollingSpeed); + } + else + { + tab_bar->ScrollingSpeed = 0.0f; + } + tab_bar->ScrollingRectMinX = tab_bar->BarRect.Min.x + sections[0].Width + sections[0].Spacing; + tab_bar->ScrollingRectMaxX = tab_bar->BarRect.Max.x - sections[2].Width - sections[1].Spacing; + + // Clear name buffers + if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) + tab_bar->TabsNames.Buf.resize(0); + + // Actual layout in host window (we don't do it in BeginTabBar() so as not to waste an extra frame) + ImGuiWindow* window = g.CurrentWindow; + window->DC.CursorPos = tab_bar->BarRect.Min; + ItemSize(ImVec2(tab_bar->WidthAllTabs, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y); + window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, tab_bar->BarRect.Min.x + tab_bar->WidthAllTabsIdeal); +} + +// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack. +static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label) +{ + if (tab_bar->Flags & ImGuiTabBarFlags_DockNode) + { + ImGuiID id = ImHashStr(label); + KeepAliveID(id); + return id; + } + else + { + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(label); + } +} + +static float ImGui::TabBarCalcMaxTabWidth() +{ + ImGuiContext& g = *GImGui; + return g.FontSize * 20.0f; +} + +ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id) +{ + if (tab_id != 0) + for (int n = 0; n < tab_bar->Tabs.Size; n++) + if (tab_bar->Tabs[n].ID == tab_id) + return &tab_bar->Tabs[n]; + return NULL; +} + +// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless. +void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) +{ + if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) + tab_bar->Tabs.erase(tab); + if (tab_bar->VisibleTabId == tab_id) { tab_bar->VisibleTabId = 0; } + if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; } + if (tab_bar->NextSelectedTabId == tab_id) { tab_bar->NextSelectedTabId = 0; } +} + +// Called on manual closure attempt +void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) +{ + IM_ASSERT(!(tab->Flags & ImGuiTabItemFlags_Button)); + if (!(tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) + { + // This will remove a frame of lag for selecting another tab on closure. + // However we don't run it in the case where the 'Unsaved' flag is set, so user gets a chance to fully undo the closure + tab->WantClose = true; + if (tab_bar->VisibleTabId == tab->ID) + { + tab->LastFrameVisible = -1; + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0; + } + } + else + { + // Actually select before expecting closure attempt (on an UnsavedDocument tab user is expect to e.g. show a popup) + if (tab_bar->VisibleTabId != tab->ID) + tab_bar->NextSelectedTabId = tab->ID; + } +} + +static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling) +{ + scrolling = ImMin(scrolling, tab_bar->WidthAllTabs - tab_bar->BarRect.GetWidth()); + return ImMax(scrolling, 0.0f); +} + +// Note: we may scroll to tab that are not selected! e.g. using keyboard arrow keys +static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections) +{ + ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id); + if (tab == NULL) + return; + if (tab->Flags & ImGuiTabItemFlags_SectionMask_) + return; + + ImGuiContext& g = *GImGui; + float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar) + int order = tab_bar->GetTabOrder(tab); + + // Scrolling happens only in the central section (leading/trailing sections are not scrolling) + // FIXME: This is all confusing. + float scrollable_width = tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing; + + // We make all tabs positions all relative Sections[0].Width to make code simpler + float tab_x1 = tab->Offset - sections[0].Width + (order > sections[0].TabCount - 1 ? -margin : 0.0f); + float tab_x2 = tab->Offset - sections[0].Width + tab->Width + (order + 1 < tab_bar->Tabs.Size - sections[2].TabCount ? margin : 1.0f); + tab_bar->ScrollingTargetDistToVisibility = 0.0f; + if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width)) + { + // Scroll to the left + tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f); + tab_bar->ScrollingTarget = tab_x1; + } + else if (tab_bar->ScrollingTarget < tab_x2 - scrollable_width) + { + // Scroll to the right + tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar->ScrollingAnim, 0.0f); + tab_bar->ScrollingTarget = tab_x2 - scrollable_width; + } +} + +void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset) +{ + IM_ASSERT(offset != 0); + IM_ASSERT(tab_bar->ReorderRequestTabId == 0); + tab_bar->ReorderRequestTabId = tab->ID; + tab_bar->ReorderRequestOffset = (ImS16)offset; +} + +void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(tab_bar->ReorderRequestTabId == 0); + if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0) + return; + + const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; + const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0); + + // Count number of contiguous tabs we are crossing over + const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1; + const int src_idx = tab_bar->Tabs.index_from_ptr(src_tab); + int dst_idx = src_idx; + for (int i = src_idx; i >= 0 && i < tab_bar->Tabs.Size; i += dir) + { + // Reordered tabs must share the same section + const ImGuiTabItem* dst_tab = &tab_bar->Tabs[i]; + if (dst_tab->Flags & ImGuiTabItemFlags_NoReorder) + break; + if ((dst_tab->Flags & ImGuiTabItemFlags_SectionMask_) != (src_tab->Flags & ImGuiTabItemFlags_SectionMask_)) + break; + dst_idx = i; + + // Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered. + const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x; + const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x; + //GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255)); + if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2)) + break; + } + + if (dst_idx != src_idx) + TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx); +} + +bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar) +{ + ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId); + if (tab1 == NULL || (tab1->Flags & ImGuiTabItemFlags_NoReorder)) + return false; + + //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools + int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset; + if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size) + return false; + + // Reordered tabs must share the same section + // (Note: TabBarQueueReorderFromMousePos() also has a similar test but since we allow direct calls to TabBarQueueReorder() we do it here too) + ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; + if (tab2->Flags & ImGuiTabItemFlags_NoReorder) + return false; + if ((tab1->Flags & ImGuiTabItemFlags_SectionMask_) != (tab2->Flags & ImGuiTabItemFlags_SectionMask_)) + return false; + + ImGuiTabItem item_tmp = *tab1; + ImGuiTabItem* src_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 + 1 : tab2; + ImGuiTabItem* dst_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 : tab2 + 1; + const int move_count = (tab_bar->ReorderRequestOffset > 0) ? tab_bar->ReorderRequestOffset : -tab_bar->ReorderRequestOffset; + memmove(dst_tab, src_tab, move_count * sizeof(ImGuiTabItem)); + *tab2 = item_tmp; + + if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) + MarkIniSettingsDirty(); + return true; +} + +static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const ImVec2 arrow_button_size(g.FontSize - 2.0f, g.FontSize + g.Style.FramePadding.y * 2.0f); + const float scrolling_buttons_width = arrow_button_size.x * 2.0f; + + const ImVec2 backup_cursor_pos = window->DC.CursorPos; + //window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255)); + + int select_dir = 0; + ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; + arrow_col.w *= 0.5f; + + PushStyleColor(ImGuiCol_Text, arrow_col); + PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); + const float backup_repeat_delay = g.IO.KeyRepeatDelay; + const float backup_repeat_rate = g.IO.KeyRepeatRate; + g.IO.KeyRepeatDelay = 0.250f; + g.IO.KeyRepeatRate = 0.200f; + float x = ImMax(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.x - scrolling_buttons_width); + window->DC.CursorPos = ImVec2(x, tab_bar->BarRect.Min.y); + if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) + select_dir = -1; + window->DC.CursorPos = ImVec2(x + arrow_button_size.x, tab_bar->BarRect.Min.y); + if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) + select_dir = +1; + PopStyleColor(2); + g.IO.KeyRepeatRate = backup_repeat_rate; + g.IO.KeyRepeatDelay = backup_repeat_delay; + + ImGuiTabItem* tab_to_scroll_to = NULL; + if (select_dir != 0) + if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) + { + int selected_order = tab_bar->GetTabOrder(tab_item); + int target_order = selected_order + select_dir; + + // Skip tab item buttons until another tab item is found or end is reached + while (tab_to_scroll_to == NULL) + { + // If we are at the end of the list, still scroll to make our tab visible + tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; + + // Cross through buttons + // (even if first/last item is a button, return it so we can update the scroll) + if (tab_to_scroll_to->Flags & ImGuiTabItemFlags_Button) + { + target_order += select_dir; + selected_order += select_dir; + tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL; + } + } + } + window->DC.CursorPos = backup_cursor_pos; + tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f; + + return tab_to_scroll_to; +} + +static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // We use g.Style.FramePadding.y to match the square ArrowButton size + const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y; + const ImVec2 backup_cursor_pos = window->DC.CursorPos; + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x - g.Style.FramePadding.y, tab_bar->BarRect.Min.y); + tab_bar->BarRect.Min.x += tab_list_popup_button_width; + + ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; + arrow_col.w *= 0.5f; + PushStyleColor(ImGuiCol_Text, arrow_col); + PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); + bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview | ImGuiComboFlags_HeightLargest); + PopStyleColor(2); + + ImGuiTabItem* tab_to_select = NULL; + if (open) + { + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + if (tab->Flags & ImGuiTabItemFlags_Button) + continue; + + const char* tab_name = tab_bar->GetTabName(tab); + if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID)) + tab_to_select = tab; + } + EndCombo(); + } + + window->DC.CursorPos = backup_cursor_pos; + return tab_to_select; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. +//------------------------------------------------------------------------- +// - BeginTabItem() +// - EndTabItem() +// - TabItemButton() +// - TabItemEx() [Internal] +// - SetTabItemClosed() +// - TabItemCalcSize() [Internal] +// - TabItemBackground() [Internal] +// - TabItemLabelAndCloseButton() [Internal] +//------------------------------------------------------------------------- + +bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return false; + } + IM_ASSERT(!(flags & ImGuiTabItemFlags_Button)); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead! + + bool ret = TabItemEx(tab_bar, label, p_open, flags); + if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; + PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label) + } + return ret; +} + +void ImGui::EndTabItem() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return; + } + IM_ASSERT(tab_bar->LastTabItemIdx >= 0); + ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; + if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) + PopID(); +} + +bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return false; + } + return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder); +} + +bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags) +{ + // Layout whole tab bar if not already done + if (tab_bar->WantLayout) + TabBarLayout(tab_bar); + + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + const ImGuiStyle& style = g.Style; + const ImGuiID id = TabBarCalcTabID(tab_bar, label); + + // If the user called us with *p_open == false, we early out and don't render. + // We make a call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID. + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); + if (p_open && !*p_open) + { + PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); + ItemAdd(ImRect(), id); + PopItemFlag(); + return false; + } + + IM_ASSERT(!p_open || !(flags & ImGuiTabItemFlags_Button)); + IM_ASSERT((flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)); // Can't use both Leading and Trailing + + // Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented) + if (flags & ImGuiTabItemFlags_NoCloseButton) + p_open = NULL; + else if (p_open == NULL) + flags |= ImGuiTabItemFlags_NoCloseButton; + + // Calculate tab contents size + ImVec2 size = TabItemCalcSize(label, p_open != NULL); + + // Acquire tab data + ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id); + bool tab_is_new = false; + if (tab == NULL) + { + tab_bar->Tabs.push_back(ImGuiTabItem()); + tab = &tab_bar->Tabs.back(); + tab->ID = id; + tab->Width = size.x; + tab_bar->TabsAddedNew = true; + tab_is_new = true; + } + tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab); + tab->ContentWidth = size.x; + tab->BeginOrder = tab_bar->TabsActiveCount++; + + const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); + const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0; + const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount); + const bool is_tab_button = (flags & ImGuiTabItemFlags_Button) != 0; + tab->LastFrameVisible = g.FrameCount; + tab->Flags = flags; + + // Append name with zero-terminator + tab->NameOffset = (ImS16)tab_bar->TabsNames.size(); + tab_bar->TabsNames.append(label, label + strlen(label) + 1); + + // Update selected tab + if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0) + if (!tab_bar_appearing || tab_bar->SelectedTabId == 0) + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; // New tabs gets activated + if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; + + // Lock visibility + // (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!) + bool tab_contents_visible = (tab_bar->VisibleTabId == id); + if (tab_contents_visible) + tab_bar->VisibleTabWasSubmitted = true; + + // On the very first frame of a tab bar we let first tab contents be visible to minimize appearing glitches + if (!tab_contents_visible && tab_bar->SelectedTabId == 0 && tab_bar_appearing) + if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) + tab_contents_visible = true; + + // Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted + // and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'. + if (tab_appearing && (!tab_bar_appearing || tab_is_new)) + { + PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); + ItemAdd(ImRect(), id); + PopItemFlag(); + if (is_tab_button) + return false; + return tab_contents_visible; + } + + if (tab_bar->SelectedTabId == id) + tab->LastFrameSelected = g.FrameCount; + + // Backup current layout position + const ImVec2 backup_main_cursor_pos = window->DC.CursorPos; + + // Layout + const bool is_central_section = (tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; + size.x = tab->Width; + if (is_central_section) + window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f); + else + window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f); + ImVec2 pos = window->DC.CursorPos; + ImRect bb(pos, pos + size); + + // We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation) + const bool want_clip_rect = is_central_section && (bb.Min.x < tab_bar->ScrollingRectMinX || bb.Max.x > tab_bar->ScrollingRectMaxX); + if (want_clip_rect) + PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->ScrollingRectMinX), bb.Min.y - 1), ImVec2(tab_bar->ScrollingRectMaxX, bb.Max.y), true); + + ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos; + ItemSize(bb.GetSize(), style.FramePadding.y); + window->DC.CursorMaxPos = backup_cursor_max_pos; + + if (!ItemAdd(bb, id)) + { + if (want_clip_rect) + PopClipRect(); + window->DC.CursorPos = backup_main_cursor_pos; + return tab_contents_visible; + } + + // Click to Select a tab + ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowItemOverlap); + if (g.DragDropActive) + button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); + if (pressed && !is_tab_button) + tab_bar->NextSelectedTabId = id; + hovered |= (g.HoveredId == id); + + // Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered) + if (g.ActiveId != id) + SetItemAllowOverlap(); + + // Drag and drop: re-order tabs + if (held && !tab_appearing && IsMouseDragging(0)) + { + if (!g.DragDropActive && (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)) + { + // While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x + if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x) + { + TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); + } + else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x) + { + TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); + } + } + } + +#if 0 + if (hovered && g.HoveredIdNotActiveTimer > TOOLTIP_DELAY && bb.GetWidth() < tab->ContentWidth) + { + // Enlarge tab display when hovering + bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f))); + display_draw_list = GetForegroundDrawList(window); + TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive)); + } +#endif + + // Render tab shape + ImDrawList* display_draw_list = window->DrawList; + const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabUnfocused)); + TabItemBackground(display_draw_list, bb, flags, tab_col); + RenderNavHighlight(bb, id); + + // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget. + const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); + if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1))) + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; + + if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) + flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; + + // Render tab label, process close button + const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0; + bool just_closed; + bool text_clipped; + TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped); + if (just_closed && p_open != NULL) + { + *p_open = false; + TabBarCloseTab(tab_bar, tab); + } + + // Restore main window position so user can draw there + if (want_clip_rect) + PopClipRect(); + window->DC.CursorPos = backup_main_cursor_pos; + + // Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer) + // We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores) + if (text_clipped && g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay && IsItemHovered()) + if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip)) + SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); + + IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected + if (is_tab_button) + return pressed; + return tab_contents_visible; +} + +// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. +// To use it to need to call the function SetTabItemClosed() between BeginTabBar() and EndTabBar(). +// Tabs closed by the close button will automatically be flagged to avoid this issue. +void ImGui::SetTabItemClosed(const char* label) +{ + ImGuiContext& g = *GImGui; + bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode); + if (is_within_manual_tab_bar) + { + ImGuiTabBar* tab_bar = g.CurrentTabBar; + ImGuiID tab_id = TabBarCalcTabID(tab_bar, label); + if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) + tab->WantClose = true; // Will be processed by next call to TabBarLayout() + } +} + +ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button) +{ + ImGuiContext& g = *GImGui; + ImVec2 label_size = CalcTextSize(label, NULL, true); + ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f); + if (has_close_button) + size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle. + else + size.x += g.Style.FramePadding.x + 1.0f; + return ImVec2(ImMin(size.x, TabBarCalcMaxTabWidth()), size.y); +} + +void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col) +{ + // While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it. + ImGuiContext& g = *GImGui; + const float width = bb.GetWidth(); + IM_UNUSED(flags); + IM_ASSERT(width > 0.0f); + const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f)); + const float y1 = bb.Min.y + 1.0f; + const float y2 = bb.Max.y - 1.0f; + draw_list->PathLineTo(ImVec2(bb.Min.x, y2)); + draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9); + draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12); + draw_list->PathLineTo(ImVec2(bb.Max.x, y2)); + draw_list->PathFillConvex(col); + if (g.Style.TabBorderSize > 0.0f) + { + draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2)); + draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9); + draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12); + draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2)); + draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize); + } +} + +// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic +// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. +void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped) +{ + ImGuiContext& g = *GImGui; + ImVec2 label_size = CalcTextSize(label, NULL, true); + + if (out_just_closed) + *out_just_closed = false; + if (out_text_clipped) + *out_text_clipped = false; + + if (bb.GetWidth() <= 1.0f) + return; + + // In Style V2 we'll have full override of all colors per state (e.g. focused, selected) + // But right now if you want to alter text color of tabs this is what you need to do. +#if 0 + const float backup_alpha = g.Style.Alpha; + if (!is_contents_visible) + g.Style.Alpha *= 0.7f; +#endif + + // Render text label (with clipping + alpha gradient) + unsaved marker + const char* TAB_UNSAVED_MARKER = "*"; + ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y); + if (flags & ImGuiTabItemFlags_UnsavedDocument) + { + text_pixel_clip_bb.Max.x -= CalcTextSize(TAB_UNSAVED_MARKER, NULL, false).x; + ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + frame_padding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + frame_padding.y + IM_FLOOR(-g.FontSize * 0.25f)); + RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - frame_padding, TAB_UNSAVED_MARKER, NULL, NULL); + } + ImRect text_ellipsis_clip_bb = text_pixel_clip_bb; + + // Return clipped state ignoring the close button + if (out_text_clipped) + { + *out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x; + //draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255)); + } + + // Close Button + // We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap() + // 'hovered' will be true when hovering the Tab but NOT when hovering the close button + // 'g.HoveredId==id' will be true when hovering the Tab including when hovering the close button + // 'g.ActiveId==close_button_id' will be true when we are holding on the close button, in which case both hovered booleans are false + bool close_button_pressed = false; + bool close_button_visible = false; + if (close_button_id != 0) + if (is_contents_visible || bb.GetWidth() >= g.Style.TabMinWidthForCloseButton) + if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id) + close_button_visible = true; + if (close_button_visible) + { + ImGuiLastItemDataBackup last_item_backup; + const float close_button_sz = g.FontSize; + PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding); + if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x * 2.0f - close_button_sz, bb.Min.y))) + close_button_pressed = true; + PopStyleVar(); + last_item_backup.Restore(); + + // Close with middle mouse button + if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2)) + close_button_pressed = true; + + text_pixel_clip_bb.Max.x -= close_button_sz; + } + + // FIXME: if FramePadding is noticeably large, ellipsis_max_x will be wrong here (e.g. #3497), maybe for consistency that parameter of RenderTextEllipsis() shouldn't exist.. + float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f; + RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size); + +#if 0 + if (!is_contents_visible) + g.Style.Alpha = backup_alpha; +#endif + + if (out_just_closed) + *out_just_closed = close_button_pressed; +} + + +#endif // #ifndef IMGUI_DISABLE diff --git a/vendor/librw/skeleton/imgui/imstb_rectpack.h b/vendor/librw/skeleton/imgui/imstb_rectpack.h new file mode 100644 index 0000000..ff2a85d --- /dev/null +++ b/vendor/librw/skeleton/imgui/imstb_rectpack.h @@ -0,0 +1,639 @@ +// [DEAR IMGUI] +// This is a slightly modified version of stb_rect_pack.h 1.00. +// Those changes would need to be pushed into nothings/stb: +// - Added STBRP__CDECL +// Grep for [DEAR IMGUI] to find the changes. + +// stb_rect_pack.h - v1.00 - public domain - rectangle packing +// Sean Barrett 2014 +// +// Useful for e.g. packing rectangular textures into an atlas. +// Does not do rotation. +// +// Not necessarily the awesomest packing method, but better than +// the totally naive one in stb_truetype (which is primarily what +// this is meant to replace). +// +// Has only had a few tests run, may have issues. +// +// More docs to come. +// +// No memory allocations; uses qsort() and assert() from stdlib. +// Can override those by defining STBRP_SORT and STBRP_ASSERT. +// +// This library currently uses the Skyline Bottom-Left algorithm. +// +// Please note: better rectangle packers are welcome! Please +// implement them to the same API, but with a different init +// function. +// +// Credits +// +// Library +// Sean Barrett +// Minor features +// Martins Mozeiko +// github:IntellectualKitty +// +// Bugfixes / warning fixes +// Jeremy Jaussaud +// Fabian Giesen +// +// Version history: +// +// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles +// 0.99 (2019-02-07) warning fixes +// 0.11 (2017-03-03) return packing success/fail result +// 0.10 (2016-10-25) remove cast-away-const to avoid warnings +// 0.09 (2016-08-27) fix compiler warnings +// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) +// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) +// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort +// 0.05: added STBRP_ASSERT to allow replacing assert +// 0.04: fixed minor bug in STBRP_LARGE_RECTS support +// 0.01: initial release +// +// LICENSE +// +// See end of file for license information. + +////////////////////////////////////////////////////////////////////////////// +// +// INCLUDE SECTION +// + +#ifndef STB_INCLUDE_STB_RECT_PACK_H +#define STB_INCLUDE_STB_RECT_PACK_H + +#define STB_RECT_PACK_VERSION 1 + +#ifdef STBRP_STATIC +#define STBRP_DEF static +#else +#define STBRP_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct stbrp_context stbrp_context; +typedef struct stbrp_node stbrp_node; +typedef struct stbrp_rect stbrp_rect; + +#ifdef STBRP_LARGE_RECTS +typedef int stbrp_coord; +#else +typedef unsigned short stbrp_coord; +#endif + +STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); +// Assign packed locations to rectangles. The rectangles are of type +// 'stbrp_rect' defined below, stored in the array 'rects', and there +// are 'num_rects' many of them. +// +// Rectangles which are successfully packed have the 'was_packed' flag +// set to a non-zero value and 'x' and 'y' store the minimum location +// on each axis (i.e. bottom-left in cartesian coordinates, top-left +// if you imagine y increasing downwards). Rectangles which do not fit +// have the 'was_packed' flag set to 0. +// +// You should not try to access the 'rects' array from another thread +// while this function is running, as the function temporarily reorders +// the array while it executes. +// +// To pack into another rectangle, you need to call stbrp_init_target +// again. To continue packing into the same rectangle, you can call +// this function again. Calling this multiple times with multiple rect +// arrays will probably produce worse packing results than calling it +// a single time with the full rectangle array, but the option is +// available. +// +// The function returns 1 if all of the rectangles were successfully +// packed and 0 otherwise. + +struct stbrp_rect +{ + // reserved for your use: + int id; + + // input: + stbrp_coord w, h; + + // output: + stbrp_coord x, y; + int was_packed; // non-zero if valid packing + +}; // 16 bytes, nominally + + +STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); +// Initialize a rectangle packer to: +// pack a rectangle that is 'width' by 'height' in dimensions +// using temporary storage provided by the array 'nodes', which is 'num_nodes' long +// +// You must call this function every time you start packing into a new target. +// +// There is no "shutdown" function. The 'nodes' memory must stay valid for +// the following stbrp_pack_rects() call (or calls), but can be freed after +// the call (or calls) finish. +// +// Note: to guarantee best results, either: +// 1. make sure 'num_nodes' >= 'width' +// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' +// +// If you don't do either of the above things, widths will be quantized to multiples +// of small integers to guarantee the algorithm doesn't run out of temporary storage. +// +// If you do #2, then the non-quantized algorithm will be used, but the algorithm +// may run out of temporary storage and be unable to pack some rectangles. + +STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); +// Optionally call this function after init but before doing any packing to +// change the handling of the out-of-temp-memory scenario, described above. +// If you call init again, this will be reset to the default (false). + + +STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); +// Optionally select which packing heuristic the library should use. Different +// heuristics will produce better/worse results for different data sets. +// If you call init again, this will be reset to the default. + +enum +{ + STBRP_HEURISTIC_Skyline_default=0, + STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, + STBRP_HEURISTIC_Skyline_BF_sortHeight +}; + + +////////////////////////////////////////////////////////////////////////////// +// +// the details of the following structures don't matter to you, but they must +// be visible so you can handle the memory allocations for them + +struct stbrp_node +{ + stbrp_coord x,y; + stbrp_node *next; +}; + +struct stbrp_context +{ + int width; + int height; + int align; + int init_mode; + int heuristic; + int num_nodes; + stbrp_node *active_head; + stbrp_node *free_head; + stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' +}; + +#ifdef __cplusplus +} +#endif + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION SECTION +// + +#ifdef STB_RECT_PACK_IMPLEMENTATION +#ifndef STBRP_SORT +#include +#define STBRP_SORT qsort +#endif + +#ifndef STBRP_ASSERT +#include +#define STBRP_ASSERT assert +#endif + +// [DEAR IMGUI] Added STBRP__CDECL +#ifdef _MSC_VER +#define STBRP__NOTUSED(v) (void)(v) +#define STBRP__CDECL __cdecl +#else +#define STBRP__NOTUSED(v) (void)sizeof(v) +#define STBRP__CDECL +#endif + +enum +{ + STBRP__INIT_skyline = 1 +}; + +STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) +{ + switch (context->init_mode) { + case STBRP__INIT_skyline: + STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); + context->heuristic = heuristic; + break; + default: + STBRP_ASSERT(0); + } +} + +STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) +{ + if (allow_out_of_mem) + // if it's ok to run out of memory, then don't bother aligning them; + // this gives better packing, but may fail due to OOM (even though + // the rectangles easily fit). @TODO a smarter approach would be to only + // quantize once we've hit OOM, then we could get rid of this parameter. + context->align = 1; + else { + // if it's not ok to run out of memory, then quantize the widths + // so that num_nodes is always enough nodes. + // + // I.e. num_nodes * align >= width + // align >= width / num_nodes + // align = ceil(width/num_nodes) + + context->align = (context->width + context->num_nodes-1) / context->num_nodes; + } +} + +STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) +{ + int i; +#ifndef STBRP_LARGE_RECTS + STBRP_ASSERT(width <= 0xffff && height <= 0xffff); +#endif + + for (i=0; i < num_nodes-1; ++i) + nodes[i].next = &nodes[i+1]; + nodes[i].next = NULL; + context->init_mode = STBRP__INIT_skyline; + context->heuristic = STBRP_HEURISTIC_Skyline_default; + context->free_head = &nodes[0]; + context->active_head = &context->extra[0]; + context->width = width; + context->height = height; + context->num_nodes = num_nodes; + stbrp_setup_allow_out_of_mem(context, 0); + + // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) + context->extra[0].x = 0; + context->extra[0].y = 0; + context->extra[0].next = &context->extra[1]; + context->extra[1].x = (stbrp_coord) width; +#ifdef STBRP_LARGE_RECTS + context->extra[1].y = (1<<30); +#else + context->extra[1].y = 65535; +#endif + context->extra[1].next = NULL; +} + +// find minimum y position if it starts at x1 +static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) +{ + stbrp_node *node = first; + int x1 = x0 + width; + int min_y, visited_width, waste_area; + + STBRP__NOTUSED(c); + + STBRP_ASSERT(first->x <= x0); + + #if 0 + // skip in case we're past the node + while (node->next->x <= x0) + ++node; + #else + STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency + #endif + + STBRP_ASSERT(node->x <= x0); + + min_y = 0; + waste_area = 0; + visited_width = 0; + while (node->x < x1) { + if (node->y > min_y) { + // raise min_y higher. + // we've accounted for all waste up to min_y, + // but we'll now add more waste for everything we've visted + waste_area += visited_width * (node->y - min_y); + min_y = node->y; + // the first time through, visited_width might be reduced + if (node->x < x0) + visited_width += node->next->x - x0; + else + visited_width += node->next->x - node->x; + } else { + // add waste area + int under_width = node->next->x - node->x; + if (under_width + visited_width > width) + under_width = width - visited_width; + waste_area += under_width * (min_y - node->y); + visited_width += under_width; + } + node = node->next; + } + + *pwaste = waste_area; + return min_y; +} + +typedef struct +{ + int x,y; + stbrp_node **prev_link; +} stbrp__findresult; + +static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) +{ + int best_waste = (1<<30), best_x, best_y = (1 << 30); + stbrp__findresult fr; + stbrp_node **prev, *node, *tail, **best = NULL; + + // align to multiple of c->align + width = (width + c->align - 1); + width -= width % c->align; + STBRP_ASSERT(width % c->align == 0); + + // if it can't possibly fit, bail immediately + if (width > c->width || height > c->height) { + fr.prev_link = NULL; + fr.x = fr.y = 0; + return fr; + } + + node = c->active_head; + prev = &c->active_head; + while (node->x + width <= c->width) { + int y,waste; + y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); + if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL + // bottom left + if (y < best_y) { + best_y = y; + best = prev; + } + } else { + // best-fit + if (y + height <= c->height) { + // can only use it if it first vertically + if (y < best_y || (y == best_y && waste < best_waste)) { + best_y = y; + best_waste = waste; + best = prev; + } + } + } + prev = &node->next; + node = node->next; + } + + best_x = (best == NULL) ? 0 : (*best)->x; + + // if doing best-fit (BF), we also have to try aligning right edge to each node position + // + // e.g, if fitting + // + // ____________________ + // |____________________| + // + // into + // + // | | + // | ____________| + // |____________| + // + // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned + // + // This makes BF take about 2x the time + + if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { + tail = c->active_head; + node = c->active_head; + prev = &c->active_head; + // find first node that's admissible + while (tail->x < width) + tail = tail->next; + while (tail) { + int xpos = tail->x - width; + int y,waste; + STBRP_ASSERT(xpos >= 0); + // find the left position that matches this + while (node->next->x <= xpos) { + prev = &node->next; + node = node->next; + } + STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); + y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); + if (y + height <= c->height) { + if (y <= best_y) { + if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { + best_x = xpos; + STBRP_ASSERT(y <= best_y); + best_y = y; + best_waste = waste; + best = prev; + } + } + } + tail = tail->next; + } + } + + fr.prev_link = best; + fr.x = best_x; + fr.y = best_y; + return fr; +} + +static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) +{ + // find best position according to heuristic + stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); + stbrp_node *node, *cur; + + // bail if: + // 1. it failed + // 2. the best node doesn't fit (we don't always check this) + // 3. we're out of memory + if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { + res.prev_link = NULL; + return res; + } + + // on success, create new node + node = context->free_head; + node->x = (stbrp_coord) res.x; + node->y = (stbrp_coord) (res.y + height); + + context->free_head = node->next; + + // insert the new node into the right starting point, and + // let 'cur' point to the remaining nodes needing to be + // stiched back in + + cur = *res.prev_link; + if (cur->x < res.x) { + // preserve the existing one, so start testing with the next one + stbrp_node *next = cur->next; + cur->next = node; + cur = next; + } else { + *res.prev_link = node; + } + + // from here, traverse cur and free the nodes, until we get to one + // that shouldn't be freed + while (cur->next && cur->next->x <= res.x + width) { + stbrp_node *next = cur->next; + // move the current node to the free list + cur->next = context->free_head; + context->free_head = cur; + cur = next; + } + + // stitch the list back in + node->next = cur; + + if (cur->x < res.x + width) + cur->x = (stbrp_coord) (res.x + width); + +#ifdef _DEBUG + cur = context->active_head; + while (cur->x < context->width) { + STBRP_ASSERT(cur->x < cur->next->x); + cur = cur->next; + } + STBRP_ASSERT(cur->next == NULL); + + { + int count=0; + cur = context->active_head; + while (cur) { + cur = cur->next; + ++count; + } + cur = context->free_head; + while (cur) { + cur = cur->next; + ++count; + } + STBRP_ASSERT(count == context->num_nodes+2); + } +#endif + + return res; +} + +// [DEAR IMGUI] Added STBRP__CDECL +static int STBRP__CDECL rect_height_compare(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + if (p->h > q->h) + return -1; + if (p->h < q->h) + return 1; + return (p->w > q->w) ? -1 : (p->w < q->w); +} + +// [DEAR IMGUI] Added STBRP__CDECL +static int STBRP__CDECL rect_original_order(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); +} + +#ifdef STBRP_LARGE_RECTS +#define STBRP__MAXVAL 0xffffffff +#else +#define STBRP__MAXVAL 0xffff +#endif + +STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) +{ + int i, all_rects_packed = 1; + + // we use the 'was_packed' field internally to allow sorting/unsorting + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = i; + } + + // sort according to heuristic + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); + + for (i=0; i < num_rects; ++i) { + if (rects[i].w == 0 || rects[i].h == 0) { + rects[i].x = rects[i].y = 0; // empty rect needs no space + } else { + stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); + if (fr.prev_link) { + rects[i].x = (stbrp_coord) fr.x; + rects[i].y = (stbrp_coord) fr.y; + } else { + rects[i].x = rects[i].y = STBRP__MAXVAL; + } + } + } + + // unsort + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); + + // set was_packed flags and all_rects_packed status + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); + if (!rects[i].was_packed) + all_rects_packed = 0; + } + + // return the all_rects_packed status + return all_rects_packed; +} +#endif + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/vendor/librw/skeleton/imgui/imstb_textedit.h b/vendor/librw/skeleton/imgui/imstb_textedit.h new file mode 100644 index 0000000..7644670 --- /dev/null +++ b/vendor/librw/skeleton/imgui/imstb_textedit.h @@ -0,0 +1,1447 @@ +// [DEAR IMGUI] +// This is a slightly modified version of stb_textedit.h 1.13. +// Those changes would need to be pushed into nothings/stb: +// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) +// Grep for [DEAR IMGUI] to find the changes. + +// stb_textedit.h - v1.13 - public domain - Sean Barrett +// Development of this library was sponsored by RAD Game Tools +// +// This C header file implements the guts of a multi-line text-editing +// widget; you implement display, word-wrapping, and low-level string +// insertion/deletion, and stb_textedit will map user inputs into +// insertions & deletions, plus updates to the cursor position, +// selection state, and undo state. +// +// It is intended for use in games and other systems that need to build +// their own custom widgets and which do not have heavy text-editing +// requirements (this library is not recommended for use for editing large +// texts, as its performance does not scale and it has limited undo). +// +// Non-trivial behaviors are modelled after Windows text controls. +// +// +// LICENSE +// +// See end of file for license information. +// +// +// DEPENDENCIES +// +// Uses the C runtime function 'memmove', which you can override +// by defining STB_TEXTEDIT_memmove before the implementation. +// Uses no other functions. Performs no runtime allocations. +// +// +// VERSION HISTORY +// +// 1.13 (2019-02-07) fix bug in undo size management +// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash +// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield +// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual +// 1.9 (2016-08-27) customizable move-by-word +// 1.8 (2016-04-02) better keyboard handling when mouse button is down +// 1.7 (2015-09-13) change y range handling in case baseline is non-0 +// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove +// 1.5 (2014-09-10) add support for secondary keys for OS X +// 1.4 (2014-08-17) fix signed/unsigned warnings +// 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary +// 1.2 (2014-05-27) fix some RAD types that had crept into the new code +// 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE ) +// 1.0 (2012-07-26) improve documentation, initial public release +// 0.3 (2012-02-24) bugfixes, single-line mode; insert mode +// 0.2 (2011-11-28) fixes to undo/redo +// 0.1 (2010-07-08) initial version +// +// ADDITIONAL CONTRIBUTORS +// +// Ulf Winklemann: move-by-word in 1.1 +// Fabian Giesen: secondary key inputs in 1.5 +// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6 +// +// Bugfixes: +// Scott Graham +// Daniel Keller +// Omar Cornut +// Dan Thompson +// +// USAGE +// +// This file behaves differently depending on what symbols you define +// before including it. +// +// +// Header-file mode: +// +// If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this, +// it will operate in "header file" mode. In this mode, it declares a +// single public symbol, STB_TexteditState, which encapsulates the current +// state of a text widget (except for the string, which you will store +// separately). +// +// To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a +// primitive type that defines a single character (e.g. char, wchar_t, etc). +// +// To save space or increase undo-ability, you can optionally define the +// following things that are used by the undo system: +// +// STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position +// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow +// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer +// +// If you don't define these, they are set to permissive types and +// moderate sizes. The undo system does no memory allocations, so +// it grows STB_TexteditState by the worst-case storage which is (in bytes): +// +// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT +// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT +// +// +// Implementation mode: +// +// If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it +// will compile the implementation of the text edit widget, depending +// on a large number of symbols which must be defined before the include. +// +// The implementation is defined only as static functions. You will then +// need to provide your own APIs in the same file which will access the +// static functions. +// +// The basic concept is that you provide a "string" object which +// behaves like an array of characters. stb_textedit uses indices to +// refer to positions in the string, implicitly representing positions +// in the displayed textedit. This is true for both plain text and +// rich text; even with rich text stb_truetype interacts with your +// code as if there was an array of all the displayed characters. +// +// Symbols that must be the same in header-file and implementation mode: +// +// STB_TEXTEDIT_CHARTYPE the character type +// STB_TEXTEDIT_POSITIONTYPE small type that is a valid cursor position +// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow +// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer +// +// Symbols you must define for implementation mode: +// +// STB_TEXTEDIT_STRING the type of object representing a string being edited, +// typically this is a wrapper object with other data you need +// +// STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1)) +// STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters +// starting from character #n (see discussion below) +// STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character +// to the xpos of the i+1'th char for a line of characters +// starting at character #n (i.e. accounts for kerning +// with previous char) +// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character +// (return type is int, -1 means not valid to insert) +// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based +// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize +// as manually wordwrapping for end-of-line positioning +// +// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i +// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*) +// +// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key +// +// STB_TEXTEDIT_K_LEFT keyboard input to move cursor left +// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right +// STB_TEXTEDIT_K_UP keyboard input to move cursor up +// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down +// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page +// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page +// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME +// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END +// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME +// STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END +// STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor +// STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor +// STB_TEXTEDIT_K_UNDO keyboard input to perform undo +// STB_TEXTEDIT_K_REDO keyboard input to perform redo +// +// Optional: +// STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode +// STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'), +// required for default WORDLEFT/WORDRIGHT handlers +// STB_TEXTEDIT_MOVEWORDLEFT(obj,i) custom handler for WORDLEFT, returns index to move cursor to +// STB_TEXTEDIT_MOVEWORDRIGHT(obj,i) custom handler for WORDRIGHT, returns index to move cursor to +// STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT +// STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT +// STB_TEXTEDIT_K_LINESTART2 secondary keyboard input to move cursor to start of line +// STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line +// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text +// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text +// +// Keyboard input must be encoded as a single integer value; e.g. a character code +// and some bitflags that represent shift states. to simplify the interface, SHIFT must +// be a bitflag, so we can test the shifted state of cursor movements to allow selection, +// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. +// +// You can encode other things, such as CONTROL or ALT, in additional bits, and +// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, +// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN +// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit, +// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the +// API below. The control keys will only match WM_KEYDOWN events because of the +// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN +// bit so it only decodes WM_CHAR events. +// +// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed +// row of characters assuming they start on the i'th character--the width and +// the height and the number of characters consumed. This allows this library +// to traverse the entire layout incrementally. You need to compute word-wrapping +// here. +// +// Each textfield keeps its own insert mode state, which is not how normal +// applications work. To keep an app-wide insert mode, update/copy the +// "insert_mode" field of STB_TexteditState before/after calling API functions. +// +// API +// +// void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) +// +// void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +// void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +// int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +// int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) +// void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key) +// +// Each of these functions potentially updates the string and updates the +// state. +// +// initialize_state: +// set the textedit state to a known good default state when initially +// constructing the textedit. +// +// click: +// call this with the mouse x,y on a mouse down; it will update the cursor +// and reset the selection start/end to the cursor point. the x,y must +// be relative to the text widget, with (0,0) being the top left. +// +// drag: +// call this with the mouse x,y on a mouse drag/up; it will update the +// cursor and the selection end point +// +// cut: +// call this to delete the current selection; returns true if there was +// one. you should FIRST copy the current selection to the system paste buffer. +// (To copy, just copy the current selection out of the string yourself.) +// +// paste: +// call this to paste text at the current cursor point or over the current +// selection if there is one. +// +// key: +// call this for keyboard inputs sent to the textfield. you can use it +// for "key down" events or for "translated" key events. if you need to +// do both (as in Win32), or distinguish Unicode characters from control +// inputs, set a high bit to distinguish the two; then you can define the +// various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit +// set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is +// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to +// anything other type you wante before including. +// +// +// When rendering, you can read the cursor position and selection state from +// the STB_TexteditState. +// +// +// Notes: +// +// This is designed to be usable in IMGUI, so it allows for the possibility of +// running in an IMGUI that has NOT cached the multi-line layout. For this +// reason, it provides an interface that is compatible with computing the +// layout incrementally--we try to make sure we make as few passes through +// as possible. (For example, to locate the mouse pointer in the text, we +// could define functions that return the X and Y positions of characters +// and binary search Y and then X, but if we're doing dynamic layout this +// will run the layout algorithm many times, so instead we manually search +// forward in one pass. Similar logic applies to e.g. up-arrow and +// down-arrow movement.) +// +// If it's run in a widget that *has* cached the layout, then this is less +// efficient, but it's not horrible on modern computers. But you wouldn't +// want to edit million-line files with it. + + +//////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////// +//// +//// Header-file mode +//// +//// + +#ifndef INCLUDE_STB_TEXTEDIT_H +#define INCLUDE_STB_TEXTEDIT_H + +//////////////////////////////////////////////////////////////////////// +// +// STB_TexteditState +// +// Definition of STB_TexteditState which you should store +// per-textfield; it includes cursor position, selection state, +// and undo state. +// + +#ifndef STB_TEXTEDIT_UNDOSTATECOUNT +#define STB_TEXTEDIT_UNDOSTATECOUNT 99 +#endif +#ifndef STB_TEXTEDIT_UNDOCHARCOUNT +#define STB_TEXTEDIT_UNDOCHARCOUNT 999 +#endif +#ifndef STB_TEXTEDIT_CHARTYPE +#define STB_TEXTEDIT_CHARTYPE int +#endif +#ifndef STB_TEXTEDIT_POSITIONTYPE +#define STB_TEXTEDIT_POSITIONTYPE int +#endif + +typedef struct +{ + // private data + STB_TEXTEDIT_POSITIONTYPE where; + STB_TEXTEDIT_POSITIONTYPE insert_length; + STB_TEXTEDIT_POSITIONTYPE delete_length; + int char_storage; +} StbUndoRecord; + +typedef struct +{ + // private data + StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; + STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; + short undo_point, redo_point; + int undo_char_point, redo_char_point; +} StbUndoState; + +typedef struct +{ + ///////////////////// + // + // public data + // + + int cursor; + // position of the text cursor within the string + + int select_start; // selection start point + int select_end; + // selection start and end point in characters; if equal, no selection. + // note that start may be less than or greater than end (e.g. when + // dragging the mouse, start is where the initial click was, and you + // can drag in either direction) + + unsigned char insert_mode; + // each textfield keeps its own insert mode state. to keep an app-wide + // insert mode, copy this value in/out of the app state + + int row_count_per_page; + // page size in number of row. + // this value MUST be set to >0 for pageup or pagedown in multilines documents. + + ///////////////////// + // + // private data + // + unsigned char cursor_at_end_of_line; // not implemented yet + unsigned char initialized; + unsigned char has_preferred_x; + unsigned char single_line; + unsigned char padding1, padding2, padding3; + float preferred_x; // this determines where the cursor up/down tries to seek to along x + StbUndoState undostate; +} STB_TexteditState; + + +//////////////////////////////////////////////////////////////////////// +// +// StbTexteditRow +// +// Result of layout query, used by stb_textedit to determine where +// the text in each row is. + +// result of layout query +typedef struct +{ + float x0,x1; // starting x location, end x location (allows for align=right, etc) + float baseline_y_delta; // position of baseline relative to previous row's baseline + float ymin,ymax; // height of row above and below baseline + int num_chars; +} StbTexteditRow; +#endif //INCLUDE_STB_TEXTEDIT_H + + +//////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////// +//// +//// Implementation mode +//// +//// + + +// implementation isn't include-guarded, since it might have indirectly +// included just the "header" portion +#ifdef STB_TEXTEDIT_IMPLEMENTATION + +#ifndef STB_TEXTEDIT_memmove +#include +#define STB_TEXTEDIT_memmove memmove +#endif + + +///////////////////////////////////////////////////////////////////////////// +// +// Mouse input handling +// + +// traverse the layout to locate the nearest character to a display position +static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) +{ + StbTexteditRow r; + int n = STB_TEXTEDIT_STRINGLEN(str); + float base_y = 0, prev_x; + int i=0, k; + + r.x0 = r.x1 = 0; + r.ymin = r.ymax = 0; + r.num_chars = 0; + + // search rows to find one that straddles 'y' + while (i < n) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + if (r.num_chars <= 0) + return n; + + if (i==0 && y < base_y + r.ymin) + return 0; + + if (y < base_y + r.ymax) + break; + + i += r.num_chars; + base_y += r.baseline_y_delta; + } + + // below all text, return 'after' last character + if (i >= n) + return n; + + // check if it's before the beginning of the line + if (x < r.x0) + return i; + + // check if it's before the end of the line + if (x < r.x1) { + // search characters in row for one that straddles 'x' + prev_x = r.x0; + for (k=0; k < r.num_chars; ++k) { + float w = STB_TEXTEDIT_GETWIDTH(str, i, k); + if (x < prev_x+w) { + if (x < prev_x+w/2) + return k+i; + else + return k+i+1; + } + prev_x += w; + } + // shouldn't happen, but if it does, fall through to end-of-line case + } + + // if the last character is a newline, return that. otherwise return 'after' the last character + if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE) + return i+r.num_chars-1; + else + return i+r.num_chars; +} + +// API click: on mouse down, move the cursor to the clicked location, and reset the selection +static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +{ + // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse + // goes off the top or bottom of the text + if( state->single_line ) + { + StbTexteditRow r; + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + y = r.ymin; + } + + state->cursor = stb_text_locate_coord(str, x, y); + state->select_start = state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; +} + +// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location +static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +{ + int p = 0; + + // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse + // goes off the top or bottom of the text + if( state->single_line ) + { + StbTexteditRow r; + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + y = r.ymin; + } + + if (state->select_start == state->select_end) + state->select_start = state->cursor; + + p = stb_text_locate_coord(str, x, y); + state->cursor = state->select_end = p; +} + +///////////////////////////////////////////////////////////////////////////// +// +// Keyboard input handling +// + +// forward declarations +static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); +static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); +static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); +static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); +static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); + +typedef struct +{ + float x,y; // position of n'th character + float height; // height of line + int first_char, length; // first char of row, and length + int prev_first; // first char of previous row +} StbFindState; + +// find the x/y location of a character, and remember info about the previous row in +// case we get a move-up event (for page up, we'll have to rescan) +static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) +{ + StbTexteditRow r; + int prev_start = 0; + int z = STB_TEXTEDIT_STRINGLEN(str); + int i=0, first; + + if (n == z) { + // if it's at the end, then find the last line -- simpler than trying to + // explicitly handle this case in the regular code + if (single_line) { + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + find->y = 0; + find->first_char = 0; + find->length = z; + find->height = r.ymax - r.ymin; + find->x = r.x1; + } else { + find->y = 0; + find->x = 0; + find->height = 1; + while (i < z) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + prev_start = i; + i += r.num_chars; + } + find->first_char = i; + find->length = 0; + find->prev_first = prev_start; + } + return; + } + + // search rows to find the one that straddles character n + find->y = 0; + + for(;;) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + if (n < i + r.num_chars) + break; + prev_start = i; + i += r.num_chars; + find->y += r.baseline_y_delta; + } + + find->first_char = first = i; + find->length = r.num_chars; + find->height = r.ymax - r.ymin; + find->prev_first = prev_start; + + // now scan to find xpos + find->x = r.x0; + for (i=0; first+i < n; ++i) + find->x += STB_TEXTEDIT_GETWIDTH(str, first, i); +} + +#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) + +// make the selection/cursor state valid if client altered the string +static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + int n = STB_TEXTEDIT_STRINGLEN(str); + if (STB_TEXT_HAS_SELECTION(state)) { + if (state->select_start > n) state->select_start = n; + if (state->select_end > n) state->select_end = n; + // if clamping forced them to be equal, move the cursor to match + if (state->select_start == state->select_end) + state->cursor = state->select_start; + } + if (state->cursor > n) state->cursor = n; +} + +// delete characters while updating undo +static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) +{ + stb_text_makeundo_delete(str, state, where, len); + STB_TEXTEDIT_DELETECHARS(str, where, len); + state->has_preferred_x = 0; +} + +// delete the section +static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + stb_textedit_clamp(str, state); + if (STB_TEXT_HAS_SELECTION(state)) { + if (state->select_start < state->select_end) { + stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start); + state->select_end = state->cursor = state->select_start; + } else { + stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end); + state->select_start = state->cursor = state->select_end; + } + state->has_preferred_x = 0; + } +} + +// canoncialize the selection so start <= end +static void stb_textedit_sortselection(STB_TexteditState *state) +{ + if (state->select_end < state->select_start) { + int temp = state->select_end; + state->select_end = state->select_start; + state->select_start = temp; + } +} + +// move cursor to first character of selection +static void stb_textedit_move_to_first(STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_sortselection(state); + state->cursor = state->select_start; + state->select_end = state->select_start; + state->has_preferred_x = 0; + } +} + +// move cursor to last character of selection +static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_sortselection(state); + stb_textedit_clamp(str, state); + state->cursor = state->select_end; + state->select_start = state->select_end; + state->has_preferred_x = 0; + } +} + +#ifdef STB_TEXTEDIT_IS_SPACE +static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) +{ + return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1; +} + +#ifndef STB_TEXTEDIT_MOVEWORDLEFT +static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) +{ + --c; // always move at least one character + while( c >= 0 && !is_word_boundary( str, c ) ) + --c; + + if( c < 0 ) + c = 0; + + return c; +} +#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous +#endif + +#ifndef STB_TEXTEDIT_MOVEWORDRIGHT +static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) +{ + const int len = STB_TEXTEDIT_STRINGLEN(str); + ++c; // always move at least one character + while( c < len && !is_word_boundary( str, c ) ) + ++c; + + if( c > len ) + c = len; + + return c; +} +#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next +#endif + +#endif + +// update selection and cursor to match each other +static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) +{ + if (!STB_TEXT_HAS_SELECTION(state)) + state->select_start = state->select_end = state->cursor; + else + state->cursor = state->select_end; +} + +// API cut: delete selection +static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_delete_selection(str,state); // implicitly clamps + state->has_preferred_x = 0; + return 1; + } + return 0; +} + +// API paste: replace existing selection with passed-in text +static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) +{ + // if there's a selection, the paste should delete it + stb_textedit_clamp(str, state); + stb_textedit_delete_selection(str,state); + // try to insert the characters + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) { + stb_text_makeundo_insert(state, state->cursor, len); + state->cursor += len; + state->has_preferred_x = 0; + return 1; + } + // remove the undo since we didn't actually insert the characters + if (state->undostate.undo_point) + --state->undostate.undo_point; + return 0; +} + +#ifndef STB_TEXTEDIT_KEYTYPE +#define STB_TEXTEDIT_KEYTYPE int +#endif + +// API key: process a keyboard input +static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key) +{ +retry: + switch (key) { + default: { + int c = STB_TEXTEDIT_KEYTOTEXT(key); + if (c > 0) { + STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; + + // can't add newline in single-line mode + if (c == '\n' && state->single_line) + break; + + if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) { + stb_text_makeundo_replace(str, state, state->cursor, 1, 1); + STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1); + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { + ++state->cursor; + state->has_preferred_x = 0; + } + } else { + stb_textedit_delete_selection(str,state); // implicitly clamps + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { + stb_text_makeundo_insert(state, state->cursor, 1); + ++state->cursor; + state->has_preferred_x = 0; + } + } + } + break; + } + +#ifdef STB_TEXTEDIT_K_INSERT + case STB_TEXTEDIT_K_INSERT: + state->insert_mode = !state->insert_mode; + break; +#endif + + case STB_TEXTEDIT_K_UNDO: + stb_text_undo(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_REDO: + stb_text_redo(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_LEFT: + // if currently there's a selection, move cursor to start of selection + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + else + if (state->cursor > 0) + --state->cursor; + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_RIGHT: + // if currently there's a selection, move cursor to end of selection + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + else + ++state->cursor; + stb_textedit_clamp(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT: + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + // move selection left + if (state->select_end > 0) + --state->select_end; + state->cursor = state->select_end; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_MOVEWORDLEFT + case STB_TEXTEDIT_K_WORDLEFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + else { + state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); + stb_textedit_clamp( str, state ); + } + break; + + case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT: + if( !STB_TEXT_HAS_SELECTION( state ) ) + stb_textedit_prep_selection_at_cursor(state); + + state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); + state->select_end = state->cursor; + + stb_textedit_clamp( str, state ); + break; +#endif + +#ifdef STB_TEXTEDIT_MOVEWORDRIGHT + case STB_TEXTEDIT_K_WORDRIGHT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + else { + state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); + stb_textedit_clamp( str, state ); + } + break; + + case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT: + if( !STB_TEXT_HAS_SELECTION( state ) ) + stb_textedit_prep_selection_at_cursor(state); + + state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); + state->select_end = state->cursor; + + stb_textedit_clamp( str, state ); + break; +#endif + + case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + // move selection right + ++state->select_end; + stb_textedit_clamp(str, state); + state->cursor = state->select_end; + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_DOWN: + case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: + case STB_TEXTEDIT_K_PGDOWN: + case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: { + StbFindState find; + StbTexteditRow row; + int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN; + int row_count = is_page ? state->row_count_per_page : 1; + + if (!is_page && state->single_line) { + // on windows, up&down in single-line behave like left&right + key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); + goto retry; + } + + if (sel) + stb_textedit_prep_selection_at_cursor(state); + else if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + + // compute current position of cursor point + stb_textedit_clamp(str, state); + stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); + + for (j = 0; j < row_count; ++j) { + float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; + int start = find.first_char + find.length; + + if (find.length == 0) + break; + + // [DEAR IMGUI] + // going down while being on the last line shouldn't bring us to that line end + if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE) + break; + + // now find character position down a row + state->cursor = start; + STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); + x = row.x0; + for (i=0; i < row.num_chars; ++i) { + float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); + #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE + if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) + break; + #endif + x += dx; + if (x > goal_x) + break; + ++state->cursor; + } + stb_textedit_clamp(str, state); + + state->has_preferred_x = 1; + state->preferred_x = goal_x; + + if (sel) + state->select_end = state->cursor; + + // go to next line + find.first_char = find.first_char + find.length; + find.length = row.num_chars; + } + break; + } + + case STB_TEXTEDIT_K_UP: + case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: + case STB_TEXTEDIT_K_PGUP: + case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: { + StbFindState find; + StbTexteditRow row; + int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP; + int row_count = is_page ? state->row_count_per_page : 1; + + if (!is_page && state->single_line) { + // on windows, up&down become left&right + key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); + goto retry; + } + + if (sel) + stb_textedit_prep_selection_at_cursor(state); + else if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + + // compute current position of cursor point + stb_textedit_clamp(str, state); + stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); + + for (j = 0; j < row_count; ++j) { + float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; + + // can only go up if there's a previous row + if (find.prev_first == find.first_char) + break; + + // now find character position up a row + state->cursor = find.prev_first; + STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); + x = row.x0; + for (i=0; i < row.num_chars; ++i) { + float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); + #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE + if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) + break; + #endif + x += dx; + if (x > goal_x) + break; + ++state->cursor; + } + stb_textedit_clamp(str, state); + + state->has_preferred_x = 1; + state->preferred_x = goal_x; + + if (sel) + state->select_end = state->cursor; + + // go to previous line + // (we need to scan previous line the hard way. maybe we could expose this as a new API function?) + prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0; + while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE) + --prev_scan; + find.first_char = find.prev_first; + find.prev_first = prev_scan; + } + break; + } + + case STB_TEXTEDIT_K_DELETE: + case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_delete_selection(str, state); + else { + int n = STB_TEXTEDIT_STRINGLEN(str); + if (state->cursor < n) + stb_textedit_delete(str, state, state->cursor, 1); + } + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_BACKSPACE: + case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_delete_selection(str, state); + else { + stb_textedit_clamp(str, state); + if (state->cursor > 0) { + stb_textedit_delete(str, state, state->cursor-1, 1); + --state->cursor; + } + } + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTSTART2 + case STB_TEXTEDIT_K_TEXTSTART2: +#endif + case STB_TEXTEDIT_K_TEXTSTART: + state->cursor = state->select_start = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTEND2 + case STB_TEXTEDIT_K_TEXTEND2: +#endif + case STB_TEXTEDIT_K_TEXTEND: + state->cursor = STB_TEXTEDIT_STRINGLEN(str); + state->select_start = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTSTART2 + case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + state->cursor = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTEND2 + case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str); + state->has_preferred_x = 0; + break; + + +#ifdef STB_TEXTEDIT_K_LINESTART2 + case STB_TEXTEDIT_K_LINESTART2: +#endif + case STB_TEXTEDIT_K_LINESTART: + stb_textedit_clamp(str, state); + stb_textedit_move_to_first(state); + if (state->single_line) + state->cursor = 0; + else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) + --state->cursor; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_LINEEND2 + case STB_TEXTEDIT_K_LINEEND2: +#endif + case STB_TEXTEDIT_K_LINEEND: { + int n = STB_TEXTEDIT_STRINGLEN(str); + stb_textedit_clamp(str, state); + stb_textedit_move_to_first(state); + if (state->single_line) + state->cursor = n; + else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) + ++state->cursor; + state->has_preferred_x = 0; + break; + } + +#ifdef STB_TEXTEDIT_K_LINESTART2 + case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + if (state->single_line) + state->cursor = 0; + else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) + --state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_LINEEND2 + case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { + int n = STB_TEXTEDIT_STRINGLEN(str); + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + if (state->single_line) + state->cursor = n; + else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) + ++state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; + break; + } + } +} + +///////////////////////////////////////////////////////////////////////////// +// +// Undo processing +// +// @OPTIMIZE: the undo/redo buffer should be circular + +static void stb_textedit_flush_redo(StbUndoState *state) +{ + state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; + state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; +} + +// discard the oldest entry in the undo list +static void stb_textedit_discard_undo(StbUndoState *state) +{ + if (state->undo_point > 0) { + // if the 0th undo state has characters, clean those up + if (state->undo_rec[0].char_storage >= 0) { + int n = state->undo_rec[0].insert_length, i; + // delete n characters from all other records + state->undo_char_point -= n; + STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); + for (i=0; i < state->undo_point; ++i) + if (state->undo_rec[i].char_storage >= 0) + state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it + } + --state->undo_point; + STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0]))); + } +} + +// discard the oldest entry in the redo list--it's bad if this +// ever happens, but because undo & redo have to store the actual +// characters in different cases, the redo character buffer can +// fill up even though the undo buffer didn't +static void stb_textedit_discard_redo(StbUndoState *state) +{ + int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; + + if (state->redo_point <= k) { + // if the k'th undo state has characters, clean those up + if (state->undo_rec[k].char_storage >= 0) { + int n = state->undo_rec[k].insert_length, i; + // move the remaining redo character data to the end of the buffer + state->redo_char_point += n; + STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); + // adjust the position of all the other records to account for above memmove + for (i=state->redo_point; i < k; ++i) + if (state->undo_rec[i].char_storage >= 0) + state->undo_rec[i].char_storage += n; + } + // now move all the redo records towards the end of the buffer; the first one is at 'redo_point' + // [DEAR IMGUI] + size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); + const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; + const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; + IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin); + IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end); + STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size); + + // now move redo_point to point to the new one + ++state->redo_point; + } +} + +static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) +{ + // any time we create a new undo record, we discard redo + stb_textedit_flush_redo(state); + + // if we have no free records, we have to make room, by sliding the + // existing records down + if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + stb_textedit_discard_undo(state); + + // if the characters to store won't possibly fit in the buffer, we can't undo + if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { + state->undo_point = 0; + state->undo_char_point = 0; + return NULL; + } + + // if we don't have enough free characters in the buffer, we have to make room + while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) + stb_textedit_discard_undo(state); + + return &state->undo_rec[state->undo_point++]; +} + +static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) +{ + StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); + if (r == NULL) + return NULL; + + r->where = pos; + r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len; + r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len; + + if (insert_len == 0) { + r->char_storage = -1; + return NULL; + } else { + r->char_storage = state->undo_char_point; + state->undo_char_point += insert_len; + return &state->undo_char[r->char_storage]; + } +} + +static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + StbUndoState *s = &state->undostate; + StbUndoRecord u, *r; + if (s->undo_point == 0) + return; + + // we need to do two things: apply the undo record, and create a redo record + u = s->undo_rec[s->undo_point-1]; + r = &s->undo_rec[s->redo_point-1]; + r->char_storage = -1; + + r->insert_length = u.delete_length; + r->delete_length = u.insert_length; + r->where = u.where; + + if (u.delete_length) { + // if the undo record says to delete characters, then the redo record will + // need to re-insert the characters that get deleted, so we need to store + // them. + + // there are three cases: + // there's enough room to store the characters + // characters stored for *redoing* don't leave room for redo + // characters stored for *undoing* don't leave room for redo + // if the last is true, we have to bail + + if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { + // the undo records take up too much character space; there's no space to store the redo characters + r->insert_length = 0; + } else { + int i; + + // there's definitely room to store the characters eventually + while (s->undo_char_point + u.delete_length > s->redo_char_point) { + // should never happen: + if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + return; + // there's currently not enough room, so discard a redo record + stb_textedit_discard_redo(s); + } + r = &s->undo_rec[s->redo_point-1]; + + r->char_storage = s->redo_char_point - u.delete_length; + s->redo_char_point = s->redo_char_point - u.delete_length; + + // now save the characters + for (i=0; i < u.delete_length; ++i) + s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i); + } + + // now we can carry out the deletion + STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length); + } + + // check type of recorded action: + if (u.insert_length) { + // easy case: was a deletion, so we need to insert n characters + STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length); + s->undo_char_point -= u.insert_length; + } + + state->cursor = u.where + u.insert_length; + + s->undo_point--; + s->redo_point--; +} + +static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + StbUndoState *s = &state->undostate; + StbUndoRecord *u, r; + if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + return; + + // we need to do two things: apply the redo record, and create an undo record + u = &s->undo_rec[s->undo_point]; + r = s->undo_rec[s->redo_point]; + + // we KNOW there must be room for the undo record, because the redo record + // was derived from an undo record + + u->delete_length = r.insert_length; + u->insert_length = r.delete_length; + u->where = r.where; + u->char_storage = -1; + + if (r.delete_length) { + // the redo record requires us to delete characters, so the undo record + // needs to store the characters + + if (s->undo_char_point + u->insert_length > s->redo_char_point) { + u->insert_length = 0; + u->delete_length = 0; + } else { + int i; + u->char_storage = s->undo_char_point; + s->undo_char_point = s->undo_char_point + u->insert_length; + + // now save the characters + for (i=0; i < u->insert_length; ++i) + s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i); + } + + STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length); + } + + if (r.insert_length) { + // easy case: need to insert n characters + STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length); + s->redo_char_point += r.insert_length; + } + + state->cursor = r.where + r.insert_length; + + s->undo_point++; + s->redo_point++; +} + +static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) +{ + stb_text_createundo(&state->undostate, where, 0, length); +} + +static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) +{ + int i; + STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); + if (p) { + for (i=0; i < length; ++i) + p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); + } +} + +static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) +{ + int i; + STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); + if (p) { + for (i=0; i < old_length; ++i) + p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); + } +} + +// reset the state to default +static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) +{ + state->undostate.undo_point = 0; + state->undostate.undo_char_point = 0; + state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; + state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; + state->select_end = state->select_start = 0; + state->cursor = 0; + state->has_preferred_x = 0; + state->preferred_x = 0; + state->cursor_at_end_of_line = 0; + state->initialized = 1; + state->single_line = (unsigned char) is_single_line; + state->insert_mode = 0; + state->row_count_per_page = 0; +} + +// API initialize +static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) +{ + stb_textedit_clear_state(state, is_single_line); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) +{ + return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#endif//STB_TEXTEDIT_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/vendor/librw/skeleton/imgui/imstb_truetype.h b/vendor/librw/skeleton/imgui/imstb_truetype.h new file mode 100644 index 0000000..fc815d7 --- /dev/null +++ b/vendor/librw/skeleton/imgui/imstb_truetype.h @@ -0,0 +1,4903 @@ +// [DEAR IMGUI] +// This is a slightly modified version of stb_truetype.h 1.20. +// Mostly fixing for compiler and static analyzer warnings. +// Grep for [DEAR IMGUI] to find the changes. + +// stb_truetype.h - v1.20 - public domain +// authored from 2009-2016 by Sean Barrett / RAD Game Tools +// +// This library processes TrueType files: +// parse files +// extract glyph metrics +// extract glyph shapes +// render glyphs to one-channel bitmaps with antialiasing (box filter) +// render glyphs to one-channel SDF bitmaps (signed-distance field/function) +// +// Todo: +// non-MS cmaps +// crashproof on bad data +// hinting? (no longer patented) +// cleartype-style AA? +// optimize: use simple memory allocator for intermediates +// optimize: build edge-list directly from curves +// optimize: rasterize directly from curves? +// +// ADDITIONAL CONTRIBUTORS +// +// Mikko Mononen: compound shape support, more cmap formats +// Tor Andersson: kerning, subpixel rendering +// Dougall Johnson: OpenType / Type 2 font handling +// Daniel Ribeiro Maciel: basic GPOS-based kerning +// +// Misc other: +// Ryan Gordon +// Simon Glass +// github:IntellectualKitty +// Imanol Celaya +// Daniel Ribeiro Maciel +// +// Bug/warning reports/fixes: +// "Zer" on mollyrocket Fabian "ryg" Giesen +// Cass Everitt Martins Mozeiko +// stoiko (Haemimont Games) Cap Petschulat +// Brian Hook Omar Cornut +// Walter van Niftrik github:aloucks +// David Gow Peter LaValle +// David Given Sergey Popov +// Ivan-Assen Ivanov Giumo X. Clanjor +// Anthony Pesch Higor Euripedes +// Johan Duparc Thomas Fields +// Hou Qiming Derek Vinyard +// Rob Loach Cort Stratton +// Kenney Phillis Jr. github:oyvindjam +// Brian Costabile github:vassvik +// +// VERSION HISTORY +// +// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() +// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// variant PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// +// Full history can be found at the end of this file. +// +// LICENSE +// +// See end of file for license information. +// +// USAGE +// +// Include this file in whatever places need to refer to it. In ONE C/C++ +// file, write: +// #define STB_TRUETYPE_IMPLEMENTATION +// before the #include of this file. This expands out the actual +// implementation into that C/C++ file. +// +// To make the implementation private to the file that generates the implementation, +// #define STBTT_STATIC +// +// Simple 3D API (don't ship this, but it's fine for tools and quick start) +// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture +// stbtt_GetBakedQuad() -- compute quad to draw for a given char +// +// Improved 3D API (more shippable): +// #include "stb_rect_pack.h" -- optional, but you really want it +// stbtt_PackBegin() +// stbtt_PackSetOversampling() -- for improved quality on small fonts +// stbtt_PackFontRanges() -- pack and renders +// stbtt_PackEnd() +// stbtt_GetPackedQuad() +// +// "Load" a font file from a memory buffer (you have to keep the buffer loaded) +// stbtt_InitFont() +// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections +// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections +// +// Render a unicode codepoint to a bitmap +// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap +// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide +// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be +// +// Character advance/positioning +// stbtt_GetCodepointHMetrics() +// stbtt_GetFontVMetrics() +// stbtt_GetFontVMetricsOS2() +// stbtt_GetCodepointKernAdvance() +// +// Starting with version 1.06, the rasterizer was replaced with a new, +// faster and generally-more-precise rasterizer. The new rasterizer more +// accurately measures pixel coverage for anti-aliasing, except in the case +// where multiple shapes overlap, in which case it overestimates the AA pixel +// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If +// this turns out to be a problem, you can re-enable the old rasterizer with +// #define STBTT_RASTERIZER_VERSION 1 +// which will incur about a 15% speed hit. +// +// ADDITIONAL DOCUMENTATION +// +// Immediately after this block comment are a series of sample programs. +// +// After the sample programs is the "header file" section. This section +// includes documentation for each API function. +// +// Some important concepts to understand to use this library: +// +// Codepoint +// Characters are defined by unicode codepoints, e.g. 65 is +// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is +// the hiragana for "ma". +// +// Glyph +// A visual character shape (every codepoint is rendered as +// some glyph) +// +// Glyph index +// A font-specific integer ID representing a glyph +// +// Baseline +// Glyph shapes are defined relative to a baseline, which is the +// bottom of uppercase characters. Characters extend both above +// and below the baseline. +// +// Current Point +// As you draw text to the screen, you keep track of a "current point" +// which is the origin of each character. The current point's vertical +// position is the baseline. Even "baked fonts" use this model. +// +// Vertical Font Metrics +// The vertical qualities of the font, used to vertically position +// and space the characters. See docs for stbtt_GetFontVMetrics. +// +// Font Size in Pixels or Points +// The preferred interface for specifying font sizes in stb_truetype +// is to specify how tall the font's vertical extent should be in pixels. +// If that sounds good enough, skip the next paragraph. +// +// Most font APIs instead use "points", which are a common typographic +// measurement for describing font size, defined as 72 points per inch. +// stb_truetype provides a point API for compatibility. However, true +// "per inch" conventions don't make much sense on computer displays +// since different monitors have different number of pixels per +// inch. For example, Windows traditionally uses a convention that +// there are 96 pixels per inch, thus making 'inch' measurements have +// nothing to do with inches, and thus effectively defining a point to +// be 1.333 pixels. Additionally, the TrueType font data provides +// an explicit scale factor to scale a given font's glyphs to points, +// but the author has observed that this scale factor is often wrong +// for non-commercial fonts, thus making fonts scaled in points +// according to the TrueType spec incoherently sized in practice. +// +// DETAILED USAGE: +// +// Scale: +// Select how high you want the font to be, in points or pixels. +// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute +// a scale factor SF that will be used by all other functions. +// +// Baseline: +// You need to select a y-coordinate that is the baseline of where +// your text will appear. Call GetFontBoundingBox to get the baseline-relative +// bounding box for all characters. SF*-y0 will be the distance in pixels +// that the worst-case character could extend above the baseline, so if +// you want the top edge of characters to appear at the top of the +// screen where y=0, then you would set the baseline to SF*-y0. +// +// Current point: +// Set the current point where the first character will appear. The +// first character could extend left of the current point; this is font +// dependent. You can either choose a current point that is the leftmost +// point and hope, or add some padding, or check the bounding box or +// left-side-bearing of the first character to be displayed and set +// the current point based on that. +// +// Displaying a character: +// Compute the bounding box of the character. It will contain signed values +// relative to . I.e. if it returns x0,y0,x1,y1, +// then the character should be displayed in the rectangle from +// to = 32 && *text < 128) { + stbtt_aligned_quad q; + stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 + glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); + glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); + glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); + glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); + } + ++text; + } + glEnd(); +} +#endif +// +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program (this compiles): get a single bitmap, print as ASCII art +// +#if 0 +#include +#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +#include "stb_truetype.h" + +char ttf_buffer[1<<25]; + +int main(int argc, char **argv) +{ + stbtt_fontinfo font; + unsigned char *bitmap; + int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); + + fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); + + stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); + bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) + putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); + putchar('\n'); + } + return 0; +} +#endif +// +// Output: +// +// .ii. +// @@@@@@. +// V@Mio@@o +// :i. V@V +// :oM@@M +// :@@@MM@M +// @@o o@M +// :@@. M@M +// @@@o@@@@ +// :M@@V:@@. +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program: print "Hello World!" banner, with bugs +// +#if 0 +char buffer[24<<20]; +unsigned char screen[20][79]; + +int main(int arg, char **argv) +{ + stbtt_fontinfo font; + int i,j,ascent,baseline,ch=0; + float scale, xpos=2; // leave a little padding in case the character extends left + char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness + + fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); + stbtt_InitFont(&font, buffer, 0); + + scale = stbtt_ScaleForPixelHeight(&font, 15); + stbtt_GetFontVMetrics(&font, &ascent,0,0); + baseline = (int) (ascent*scale); + + while (text[ch]) { + int advance,lsb,x0,y0,x1,y1; + float x_shift = xpos - (float) floor(xpos); + stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); + stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); + stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); + // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong + // because this API is really for baking character bitmaps into textures. if you want to render + // a sequence of characters, you really need to render each bitmap to a temp buffer, then + // "alpha blend" that into the working buffer + xpos += (advance * scale); + if (text[ch+1]) + xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); + ++ch; + } + + for (j=0; j < 20; ++j) { + for (i=0; i < 78; ++i) + putchar(" .:ioVM@"[screen[j][i]>>5]); + putchar('\n'); + } + + return 0; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// +//// +//// INTEGRATION WITH YOUR CODEBASE +//// +//// The following sections allow you to supply alternate definitions +//// of C library functions used by stb_truetype, e.g. if you don't +//// link with the C runtime library. + +#ifdef STB_TRUETYPE_IMPLEMENTATION + // #define your own (u)stbtt_int8/16/32 before including to override this + #ifndef stbtt_uint8 + typedef unsigned char stbtt_uint8; + typedef signed char stbtt_int8; + typedef unsigned short stbtt_uint16; + typedef signed short stbtt_int16; + typedef unsigned int stbtt_uint32; + typedef signed int stbtt_int32; + #endif + + typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; + typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; + + // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h + #ifndef STBTT_ifloor + #include + #define STBTT_ifloor(x) ((int) floor(x)) + #define STBTT_iceil(x) ((int) ceil(x)) + #endif + + #ifndef STBTT_sqrt + #include + #define STBTT_sqrt(x) sqrt(x) + #define STBTT_pow(x,y) pow(x,y) + #endif + + #ifndef STBTT_fmod + #include + #define STBTT_fmod(x,y) fmod(x,y) + #endif + + #ifndef STBTT_cos + #include + #define STBTT_cos(x) cos(x) + #define STBTT_acos(x) acos(x) + #endif + + #ifndef STBTT_fabs + #include + #define STBTT_fabs(x) fabs(x) + #endif + + // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h + #ifndef STBTT_malloc + #include + #define STBTT_malloc(x,u) ((void)(u),malloc(x)) + #define STBTT_free(x,u) ((void)(u),free(x)) + #endif + + #ifndef STBTT_assert + #include + #define STBTT_assert(x) assert(x) + #endif + + #ifndef STBTT_strlen + #include + #define STBTT_strlen(x) strlen(x) + #endif + + #ifndef STBTT_memcpy + #include + #define STBTT_memcpy memcpy + #define STBTT_memset memset + #endif +#endif + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// INTERFACE +//// +//// + +#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ +#define __STB_INCLUDE_STB_TRUETYPE_H__ + +#ifdef STBTT_STATIC +#define STBTT_DEF static +#else +#define STBTT_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// private structure +typedef struct +{ + unsigned char *data; + int cursor; + int size; +} stbtt__buf; + +////////////////////////////////////////////////////////////////////////////// +// +// TEXTURE BAKING API +// +// If you use this API, you only have to call two functions ever. +// + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; +} stbtt_bakedchar; + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata); // you allocate this, it's num_chars long +// if return is positive, the first unused row of the bitmap +// if return is negative, returns the negative of the number of characters that fit +// if return is 0, no characters fit and no rows were used +// This uses a very crappy packing. + +typedef struct +{ + float x0,y0,s0,t0; // top-left + float x1,y1,s1,t1; // bottom-right +} stbtt_aligned_quad; + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier +// Call GetBakedQuad with char_index = 'character - first_char', and it +// creates the quad you need to draw and advances the current position. +// +// The coordinate system used assumes y increases downwards. +// +// Characters will extend both above and below the current position; +// see discussion of "BASELINE" above. +// +// It's inefficient; you might want to c&p it and optimize it. + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap); +// Query the font vertical metrics without having to create a font first. + + +////////////////////////////////////////////////////////////////////////////// +// +// NEW TEXTURE BAKING API +// +// This provides options for packing multiple fonts into one atlas, not +// perfectly but better than nothing. + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; + float xoff2,yoff2; +} stbtt_packedchar; + +typedef struct stbtt_pack_context stbtt_pack_context; +typedef struct stbtt_fontinfo stbtt_fontinfo; +#ifndef STB_RECT_PACK_VERSION +typedef struct stbrp_rect stbrp_rect; +#endif + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); +// Initializes a packing context stored in the passed-in stbtt_pack_context. +// Future calls using this context will pack characters into the bitmap passed +// in here: a 1-channel bitmap that is width * height. stride_in_bytes is +// the distance from one row to the next (or 0 to mean they are packed tightly +// together). "padding" is the amount of padding to leave between each +// character (normally you want '1' for bitmaps you'll use as textures with +// bilinear filtering). +// +// Returns 0 on failure, 1 on success. + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); +// Cleans up the packing context and frees all memory. + +#define STBTT_POINT_SIZE(x) (-(x)) + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); +// Creates character bitmaps from the font_index'th font found in fontdata (use +// font_index=0 if you don't know what that is). It creates num_chars_in_range +// bitmaps for characters with unicode values starting at first_unicode_char_in_range +// and increasing. Data for how to render them is stored in chardata_for_range; +// pass these to stbtt_GetPackedQuad to get back renderable quads. +// +// font_size is the full height of the character from ascender to descender, +// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed +// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() +// and pass that result as 'font_size': +// ..., 20 , ... // font max minus min y is 20 pixels tall +// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall + +typedef struct +{ + float font_size; + int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint + int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints + int num_chars; + stbtt_packedchar *chardata_for_range; // output + unsigned char h_oversample, v_oversample; // don't set these, they're used internally +} stbtt_pack_range; + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); +// Creates character bitmaps from multiple ranges of characters stored in +// ranges. This will usually create a better-packed bitmap than multiple +// calls to stbtt_PackFontRange. Note that you can call this multiple +// times within a single PackBegin/PackEnd. + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); +// Oversampling a font increases the quality by allowing higher-quality subpixel +// positioning, and is especially valuable at smaller text sizes. +// +// This function sets the amount of oversampling for all following calls to +// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given +// pack context. The default (no oversampling) is achieved by h_oversample=1 +// and v_oversample=1. The total number of pixels required is +// h_oversample*v_oversample larger than the default; for example, 2x2 +// oversampling requires 4x the storage of 1x1. For best results, render +// oversampled textures with bilinear filtering. Look at the readme in +// stb/tests/oversample for information about oversampled fonts +// +// To use with PackFontRangesGather etc., you must set it before calls +// call to PackFontRangesGatherRects. + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip); +// If skip != 0, this tells stb_truetype to skip any codepoints for which +// there is no corresponding glyph. If skip=0, which is the default, then +// codepoints without a glyph recived the font's "missing character" glyph, +// typically an empty box by convention. + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int align_to_integer); + +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +// Calling these functions in sequence is roughly equivalent to calling +// stbtt_PackFontRanges(). If you more control over the packing of multiple +// fonts, or if you want to pack custom data into a font texture, take a look +// at the source to of stbtt_PackFontRanges() and create a custom version +// using these functions, e.g. call GatherRects multiple times, +// building up a single array of rects, then call PackRects once, +// then call RenderIntoRects repeatedly. This may result in a +// better packing than calling PackFontRanges multiple times +// (or it may not). + +// this is an opaque structure that you shouldn't mess with which holds +// all the context needed from PackBegin to PackEnd. +struct stbtt_pack_context { + void *user_allocator_context; + void *pack_info; + int width; + int height; + int stride_in_bytes; + int padding; + int skip_missing; + unsigned int h_oversample, v_oversample; + unsigned char *pixels; + void *nodes; +}; + +////////////////////////////////////////////////////////////////////////////// +// +// FONT LOADING +// +// + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data); +// This function will determine the number of fonts in a font file. TrueType +// collection (.ttc) files may contain multiple fonts, while TrueType font +// (.ttf) files only contain one font. The number of fonts can be used for +// indexing with the previous function where the index is between zero and one +// less than the total fonts. If an error occurs, -1 is returned. + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); +// Each .ttf/.ttc file may have more than one font. Each font has a sequential +// index number starting from 0. Call this function to get the font offset for +// a given index; it returns -1 if the index is out of range. A regular .ttf +// file will only define one font and it always be at offset 0, so it will +// return '0' for index 0, and -1 for all other indices. + +// The following structure is defined publicly so you can declare one on +// the stack or as a global or etc, but you should treat it as opaque. +struct stbtt_fontinfo +{ + void * userdata; + unsigned char * data; // pointer to .ttf file + int fontstart; // offset of start of font + + int numGlyphs; // number of glyphs, needed for range checking + + int loca,head,glyf,hhea,hmtx,kern,gpos; // table locations as offset from start of .ttf + int index_map; // a cmap mapping for our chosen character encoding + int indexToLocFormat; // format needed to map from glyph index to glyph + + stbtt__buf cff; // cff font data + stbtt__buf charstrings; // the charstring index + stbtt__buf gsubrs; // global charstring subroutines index + stbtt__buf subrs; // private charstring subroutines index + stbtt__buf fontdicts; // array of font dicts + stbtt__buf fdselect; // map from glyph to fontdict +}; + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); +// Given an offset into the file that defines a font, this function builds +// the necessary cached info for the rest of the system. You must allocate +// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't +// need to do anything special to free it, because the contents are pure +// value data with no additional data structures. Returns 0 on failure. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER TO GLYPH-INDEX CONVERSIOn + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); +// If you're going to perform multiple operations on the same character +// and you want a speed-up, call this function with the character you're +// going to process, then use glyph-based functions instead of the +// codepoint-based functions. +// Returns 0 if the character codepoint is not defined in the font. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER PROPERTIES +// + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose "height" is 'pixels' tall. +// Height is measured as the distance from the highest ascender to the lowest +// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics +// and computing: +// scale = pixels / (ascent - descent) +// so if you prefer to measure height by the ascent only, use a similar calculation. + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose EM size is mapped to +// 'pixels' tall. This is probably what traditional APIs compute, but +// I'm not positive. + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); +// ascent is the coordinate above the baseline the font extends; descent +// is the coordinate below the baseline the font extends (i.e. it is typically negative) +// lineGap is the spacing between one row's descent and the next row's ascent... +// so you should advance the vertical position by "*ascent - *descent + *lineGap" +// these are expressed in unscaled coordinates, so you must multiply by +// the scale factor for a given size + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap); +// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2 +// table (specific to MS/Windows TTF files). +// +// Returns 1 on success (table present), 0 on failure. + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); +// the bounding box around all possible characters + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); +// leftSideBearing is the offset from the current horizontal position to the left edge of the character +// advanceWidth is the offset from the current horizontal position to the next horizontal position +// these are expressed in unscaled coordinates + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); +// an additional amount to add to the 'advance' value between ch1 and ch2 + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); +// Gets the bounding box of the visible part of the glyph, in unscaled coordinates + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); +// as above, but takes one or more glyph indices for greater efficiency + + +////////////////////////////////////////////////////////////////////////////// +// +// GLYPH SHAPES (you probably don't need these, but they have to go before +// the bitmaps for C declaration-order reasons) +// + +#ifndef STBTT_vmove // you can predefine these to use different values (but why?) + enum { + STBTT_vmove=1, + STBTT_vline, + STBTT_vcurve, + STBTT_vcubic + }; +#endif + +#ifndef stbtt_vertex // you can predefine this to use different values + // (we share this with other code at RAD) + #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file + typedef struct + { + stbtt_vertex_type x,y,cx,cy,cx1,cy1; + unsigned char type,padding; + } stbtt_vertex; +#endif + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); +// returns non-zero if nothing is drawn for this glyph + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); +// returns # of vertices and fills *vertices with the pointer to them +// these are expressed in "unscaled" coordinates +// +// The shape is a series of contours. Each one starts with +// a STBTT_moveto, then consists of a series of mixed +// STBTT_lineto and STBTT_curveto segments. A lineto +// draws a line from previous endpoint to its x,y; a curveto +// draws a quadratic bezier from previous endpoint to +// its x,y, using cx,cy as the bezier control point. + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); +// frees the data allocated above + +////////////////////////////////////////////////////////////////////////////// +// +// BITMAP RENDERING +// + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); +// frees the bitmap allocated below + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// allocates a large-enough single-channel 8bpp bitmap and renders the +// specified character/glyph at the specified scale into it, with +// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). +// *width & *height are filled out with the width & height of the bitmap, +// which is stored left-to-right, top-to-bottom. +// +// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); +// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap +// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap +// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the +// width and height and positioning info for it first. + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); +// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint); +// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering +// is performed (see stbtt_PackSetOversampling) + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +// get the bbox of the bitmap centered around the glyph origin; so the +// bitmap width is ix1-ix0, height is iy1-iy0, and location to place +// the bitmap top left is (leftSideBearing*scale,iy0). +// (Note that the bitmap uses y-increases-down, but the shape uses +// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); +// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel +// shift for the character + +// the following functions are equivalent to the above functions, but operate +// on glyph indices instead of Unicode codepoints (for efficiency) +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph); +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); + + +// @TODO: don't expose this structure +typedef struct +{ + int w,h,stride; + unsigned char *pixels; +} stbtt__bitmap; + +// rasterize a shape with quadratic beziers into a bitmap +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into + float flatness_in_pixels, // allowable error of curve in pixels + stbtt_vertex *vertices, // array of vertices defining shape + int num_verts, // number of vertices in above array + float scale_x, float scale_y, // scale applied to input vertices + float shift_x, float shift_y, // translation applied to input vertices + int x_off, int y_off, // another translation applied to input + int invert, // if non-zero, vertically flip shape + void *userdata); // context for to STBTT_MALLOC + +////////////////////////////////////////////////////////////////////////////// +// +// Signed Distance Function (or Field) rendering + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata); +// frees the SDF bitmap allocated below + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +// These functions compute a discretized SDF field for a single character, suitable for storing +// in a single-channel texture, sampling with bilinear filtering, and testing against +// larger than some threshold to produce scalable fonts. +// info -- the font +// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap +// glyph/codepoint -- the character to generate the SDF for +// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0), +// which allows effects like bit outlines +// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character) +// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale) +// if positive, > onedge_value is inside; if negative, < onedge_value is inside +// width,height -- output height & width of the SDF bitmap (including padding) +// xoff,yoff -- output origin of the character +// return value -- a 2D array of bytes 0..255, width*height in size +// +// pixel_dist_scale & onedge_value are a scale & bias that allows you to make +// optimal use of the limited 0..255 for your application, trading off precision +// and special effects. SDF values outside the range 0..255 are clamped to 0..255. +// +// Example: +// scale = stbtt_ScaleForPixelHeight(22) +// padding = 5 +// onedge_value = 180 +// pixel_dist_scale = 180/5.0 = 36.0 +// +// This will create an SDF bitmap in which the character is about 22 pixels +// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled +// shape, sample the SDF at each pixel and fill the pixel if the SDF value +// is greater than or equal to 180/255. (You'll actually want to antialias, +// which is beyond the scope of this example.) Additionally, you can compute +// offset outlines (e.g. to stroke the character border inside & outside, +// or only outside). For example, to fill outside the character up to 3 SDF +// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above +// choice of variables maps a range from 5 pixels outside the shape to +// 2 pixels inside the shape to 0..255; this is intended primarily for apply +// outside effects only (the interior range is needed to allow proper +// antialiasing of the font at *smaller* sizes) +// +// The function computes the SDF analytically at each SDF pixel, not by e.g. +// building a higher-res bitmap and approximating it. In theory the quality +// should be as high as possible for an SDF of this size & representation, but +// unclear if this is true in practice (perhaps building a higher-res bitmap +// and computing from that can allow drop-out prevention). +// +// The algorithm has not been optimized at all, so expect it to be slow +// if computing lots of characters or very large sizes. + + + +////////////////////////////////////////////////////////////////////////////// +// +// Finding the right font... +// +// You should really just solve this offline, keep your own tables +// of what font is what, and don't try to get it out of the .ttf file. +// That's because getting it out of the .ttf file is really hard, because +// the names in the file can appear in many possible encodings, in many +// possible languages, and e.g. if you need a case-insensitive comparison, +// the details of that depend on the encoding & language in a complex way +// (actually underspecified in truetype, but also gigantic). +// +// But you can use the provided functions in two possible ways: +// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on +// unicode-encoded names to try to find the font you want; +// you can run this before calling stbtt_InitFont() +// +// stbtt_GetFontNameString() lets you get any of the various strings +// from the file yourself and do your own comparisons on them. +// You have to have called stbtt_InitFont() first. + + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); +// returns the offset (not index) of the font that matches, or -1 if none +// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". +// if you use any other flag, use a font name like "Arial"; this checks +// the 'macStyle' header field; i don't know if fonts set this consistently +#define STBTT_MACSTYLE_DONTCARE 0 +#define STBTT_MACSTYLE_BOLD 1 +#define STBTT_MACSTYLE_ITALIC 2 +#define STBTT_MACSTYLE_UNDERSCORE 4 +#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); +// returns 1/0 whether the first string interpreted as utf8 is identical to +// the second string interpreted as big-endian utf16... useful for strings from next func + +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); +// returns the string (which may be big-endian double byte, e.g. for unicode) +// and puts the length in bytes in *length. +// +// some of the values for the IDs are below; for more see the truetype spec: +// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html +// http://www.microsoft.com/typography/otspec/name.htm + +enum { // platformID + STBTT_PLATFORM_ID_UNICODE =0, + STBTT_PLATFORM_ID_MAC =1, + STBTT_PLATFORM_ID_ISO =2, + STBTT_PLATFORM_ID_MICROSOFT =3 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_UNICODE + STBTT_UNICODE_EID_UNICODE_1_0 =0, + STBTT_UNICODE_EID_UNICODE_1_1 =1, + STBTT_UNICODE_EID_ISO_10646 =2, + STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, + STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT + STBTT_MS_EID_SYMBOL =0, + STBTT_MS_EID_UNICODE_BMP =1, + STBTT_MS_EID_SHIFTJIS =2, + STBTT_MS_EID_UNICODE_FULL =10 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes + STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, + STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, + STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, + STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 +}; + +enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... + // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs + STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, + STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, + STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, + STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, + STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, + STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D +}; + +enum { // languageID for STBTT_PLATFORM_ID_MAC + STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, + STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, + STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, + STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , + STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , + STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, + STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 +}; + +#ifdef __cplusplus +} +#endif + +#endif // __STB_INCLUDE_STB_TRUETYPE_H__ + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// IMPLEMENTATION +//// +//// + +#ifdef STB_TRUETYPE_IMPLEMENTATION + +#ifndef STBTT_MAX_OVERSAMPLE +#define STBTT_MAX_OVERSAMPLE 8 +#endif + +#if STBTT_MAX_OVERSAMPLE > 255 +#error "STBTT_MAX_OVERSAMPLE cannot be > 255" +#endif + +typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; + +#ifndef STBTT_RASTERIZER_VERSION +#define STBTT_RASTERIZER_VERSION 2 +#endif + +#ifdef _MSC_VER +#define STBTT__NOTUSED(v) (void)(v) +#else +#define STBTT__NOTUSED(v) (void)sizeof(v) +#endif + +////////////////////////////////////////////////////////////////////////// +// +// stbtt__buf helpers to parse data from file +// + +static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor++]; +} + +static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor]; +} + +static void stbtt__buf_seek(stbtt__buf *b, int o) +{ + STBTT_assert(!(o > b->size || o < 0)); + b->cursor = (o > b->size || o < 0) ? b->size : o; +} + +static void stbtt__buf_skip(stbtt__buf *b, int o) +{ + stbtt__buf_seek(b, b->cursor + o); +} + +static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n) +{ + stbtt_uint32 v = 0; + int i; + STBTT_assert(n >= 1 && n <= 4); + for (i = 0; i < n; i++) + v = (v << 8) | stbtt__buf_get8(b); + return v; +} + +static stbtt__buf stbtt__new_buf(const void *p, size_t size) +{ + stbtt__buf r; + STBTT_assert(size < 0x40000000); + r.data = (stbtt_uint8*) p; + r.size = (int) size; + r.cursor = 0; + return r; +} + +#define stbtt__buf_get16(b) stbtt__buf_get((b), 2) +#define stbtt__buf_get32(b) stbtt__buf_get((b), 4) + +static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s) +{ + stbtt__buf r = stbtt__new_buf(NULL, 0); + if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; + r.data = b->data + o; + r.size = s; + return r; +} + +static stbtt__buf stbtt__cff_get_index(stbtt__buf *b) +{ + int count, start, offsize; + start = b->cursor; + count = stbtt__buf_get16(b); + if (count) { + offsize = stbtt__buf_get8(b); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(b, offsize * count); + stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1); + } + return stbtt__buf_range(b, start, b->cursor - start); +} + +static stbtt_uint32 stbtt__cff_int(stbtt__buf *b) +{ + int b0 = stbtt__buf_get8(b); + if (b0 >= 32 && b0 <= 246) return b0 - 139; + else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108; + else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108; + else if (b0 == 28) return stbtt__buf_get16(b); + else if (b0 == 29) return stbtt__buf_get32(b); + STBTT_assert(0); + return 0; +} + +static void stbtt__cff_skip_operand(stbtt__buf *b) { + int v, b0 = stbtt__buf_peek8(b); + STBTT_assert(b0 >= 28); + if (b0 == 30) { + stbtt__buf_skip(b, 1); + while (b->cursor < b->size) { + v = stbtt__buf_get8(b); + if ((v & 0xF) == 0xF || (v >> 4) == 0xF) + break; + } + } else { + stbtt__cff_int(b); + } +} + +static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key) +{ + stbtt__buf_seek(b, 0); + while (b->cursor < b->size) { + int start = b->cursor, end, op; + while (stbtt__buf_peek8(b) >= 28) + stbtt__cff_skip_operand(b); + end = b->cursor; + op = stbtt__buf_get8(b); + if (op == 12) op = stbtt__buf_get8(b) | 0x100; + if (op == key) return stbtt__buf_range(b, start, end-start); + } + return stbtt__buf_range(b, 0, 0); +} + +static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out) +{ + int i; + stbtt__buf operands = stbtt__dict_get(b, key); + for (i = 0; i < outcount && operands.cursor < operands.size; i++) + out[i] = stbtt__cff_int(&operands); +} + +static int stbtt__cff_index_count(stbtt__buf *b) +{ + stbtt__buf_seek(b, 0); + return stbtt__buf_get16(b); +} + +static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i) +{ + int count, offsize, start, end; + stbtt__buf_seek(&b, 0); + count = stbtt__buf_get16(&b); + offsize = stbtt__buf_get8(&b); + STBTT_assert(i >= 0 && i < count); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(&b, i*offsize); + start = stbtt__buf_get(&b, offsize); + end = stbtt__buf_get(&b, offsize); + return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); +} + +////////////////////////////////////////////////////////////////////////// +// +// accessors to parse data from file +// + +// on platforms that don't allow misaligned reads, if we want to allow +// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE + +#define ttBYTE(p) (* (stbtt_uint8 *) (p)) +#define ttCHAR(p) (* (stbtt_int8 *) (p)) +#define ttFixed(p) ttLONG(p) + +static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } +static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } + +#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) +#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) + +static int stbtt__isfont(stbtt_uint8 *font) +{ + // check the version number + if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 + if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! + if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF + if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 + if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts + return 0; +} + +// @OPTIMIZE: binary search +static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) +{ + stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); + stbtt_uint32 tabledir = fontstart + 12; + stbtt_int32 i; + for (i=0; i < num_tables; ++i) { + stbtt_uint32 loc = tabledir + 16*i; + if (stbtt_tag(data+loc+0, tag)) + return ttULONG(data+loc+8); + } + return 0; +} + +static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index) +{ + // if it's just a font, there's only one valid index + if (stbtt__isfont(font_collection)) + return index == 0 ? 0 : -1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + stbtt_int32 n = ttLONG(font_collection+8); + if (index >= n) + return -1; + return ttULONG(font_collection+12+index*4); + } + } + return -1; +} + +static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection) +{ + // if it's just a font, there's only one valid font + if (stbtt__isfont(font_collection)) + return 1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + return ttLONG(font_collection+8); + } + } + return 0; +} + +static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) +{ + stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 }; + stbtt__buf pdict; + stbtt__dict_get_ints(&fontdict, 18, 2, private_loc); + if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0); + pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]); + stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); + if (!subrsoff) return stbtt__new_buf(NULL, 0); + stbtt__buf_seek(&cff, private_loc[1]+subrsoff); + return stbtt__cff_get_index(&cff); +} + +static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) +{ + stbtt_uint32 cmap, t; + stbtt_int32 i,numTables; + + info->data = data; + info->fontstart = fontstart; + info->cff = stbtt__new_buf(NULL, 0); + + cmap = stbtt__find_table(data, fontstart, "cmap"); // required + info->loca = stbtt__find_table(data, fontstart, "loca"); // required + info->head = stbtt__find_table(data, fontstart, "head"); // required + info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required + info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required + info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required + info->kern = stbtt__find_table(data, fontstart, "kern"); // not required + info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required + + if (!cmap || !info->head || !info->hhea || !info->hmtx) + return 0; + if (info->glyf) { + // required for truetype + if (!info->loca) return 0; + } else { + // initialization for CFF / Type2 fonts (OTF) + stbtt__buf b, topdict, topdictidx; + stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; + stbtt_uint32 cff; + + cff = stbtt__find_table(data, fontstart, "CFF "); + if (!cff) return 0; + + info->fontdicts = stbtt__new_buf(NULL, 0); + info->fdselect = stbtt__new_buf(NULL, 0); + + // @TODO this should use size from table (not 512MB) + info->cff = stbtt__new_buf(data+cff, 512*1024*1024); + b = info->cff; + + // read the header + stbtt__buf_skip(&b, 2); + stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize + + // @TODO the name INDEX could list multiple fonts, + // but we just use the first one. + stbtt__cff_get_index(&b); // name INDEX + topdictidx = stbtt__cff_get_index(&b); + topdict = stbtt__cff_index_get(topdictidx, 0); + stbtt__cff_get_index(&b); // string INDEX + info->gsubrs = stbtt__cff_get_index(&b); + + stbtt__dict_get_ints(&topdict, 17, 1, &charstrings); + stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); + stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); + stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); + info->subrs = stbtt__get_subrs(b, topdict); + + // we only support Type 2 charstrings + if (cstype != 2) return 0; + if (charstrings == 0) return 0; + + if (fdarrayoff) { + // looks like a CID font + if (!fdselectoff) return 0; + stbtt__buf_seek(&b, fdarrayoff); + info->fontdicts = stbtt__cff_get_index(&b); + info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff); + } + + stbtt__buf_seek(&b, charstrings); + info->charstrings = stbtt__cff_get_index(&b); + } + + t = stbtt__find_table(data, fontstart, "maxp"); + if (t) + info->numGlyphs = ttUSHORT(data+t+4); + else + info->numGlyphs = 0xffff; + + // find a cmap encoding table we understand *now* to avoid searching + // later. (todo: could make this installable) + // the same regardless of glyph. + numTables = ttUSHORT(data + cmap + 2); + info->index_map = 0; + for (i=0; i < numTables; ++i) { + stbtt_uint32 encoding_record = cmap + 4 + 8 * i; + // find an encoding we understand: + switch(ttUSHORT(data+encoding_record)) { + case STBTT_PLATFORM_ID_MICROSOFT: + switch (ttUSHORT(data+encoding_record+2)) { + case STBTT_MS_EID_UNICODE_BMP: + case STBTT_MS_EID_UNICODE_FULL: + // MS/Unicode + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + break; + case STBTT_PLATFORM_ID_UNICODE: + // Mac/iOS has these + // all the encodingIDs are unicode, so we don't bother to check it + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + } + if (info->index_map == 0) + return 0; + + info->indexToLocFormat = ttUSHORT(data+info->head + 50); + return 1; +} + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) +{ + stbtt_uint8 *data = info->data; + stbtt_uint32 index_map = info->index_map; + + stbtt_uint16 format = ttUSHORT(data + index_map + 0); + if (format == 0) { // apple byte encoding + stbtt_int32 bytes = ttUSHORT(data + index_map + 2); + if (unicode_codepoint < bytes-6) + return ttBYTE(data + index_map + 6 + unicode_codepoint); + return 0; + } else if (format == 6) { + stbtt_uint32 first = ttUSHORT(data + index_map + 6); + stbtt_uint32 count = ttUSHORT(data + index_map + 8); + if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) + return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); + return 0; + } else if (format == 2) { + STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean + return 0; + } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges + stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; + stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; + stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); + stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; + + // do a binary search of the segments + stbtt_uint32 endCount = index_map + 14; + stbtt_uint32 search = endCount; + + if (unicode_codepoint > 0xffff) + return 0; + + // they lie from endCount .. endCount + segCount + // but searchRange is the nearest power of two, so... + if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) + search += rangeShift*2; + + // now decrement to bias correctly to find smallest + search -= 2; + while (entrySelector) { + stbtt_uint16 end; + searchRange >>= 1; + end = ttUSHORT(data + search + searchRange*2); + if (unicode_codepoint > end) + search += searchRange*2; + --entrySelector; + } + search += 2; + + { + stbtt_uint16 offset, start; + stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); + + STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); + start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); + if (unicode_codepoint < start) + return 0; + + offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); + if (offset == 0) + return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); + + return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); + } + } else if (format == 12 || format == 13) { + stbtt_uint32 ngroups = ttULONG(data+index_map+12); + stbtt_int32 low,high; + low = 0; high = (stbtt_int32)ngroups; + // Binary search the right group. + while (low < high) { + stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high + stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); + stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); + if ((stbtt_uint32) unicode_codepoint < start_char) + high = mid; + else if ((stbtt_uint32) unicode_codepoint > end_char) + low = mid+1; + else { + stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); + if (format == 12) + return start_glyph + unicode_codepoint-start_char; + else // format == 13 + return start_glyph; + } + } + return 0; // not found + } + // @TODO + STBTT_assert(0); + return 0; +} + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) +{ + return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); +} + +static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) +{ + v->type = type; + v->x = (stbtt_int16) x; + v->y = (stbtt_int16) y; + v->cx = (stbtt_int16) cx; + v->cy = (stbtt_int16) cy; +} + +static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) +{ + int g1,g2; + + STBTT_assert(!info->cff.size); + + if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range + if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format + + if (info->indexToLocFormat == 0) { + g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; + g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; + } else { + g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); + g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); + } + + return g1==g2 ? -1 : g1; // if length is 0, return -1 +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); + +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + if (info->cff.size) { + stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); + } else { + int g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 0; + + if (x0) *x0 = ttSHORT(info->data + g + 2); + if (y0) *y0 = ttSHORT(info->data + g + 4); + if (x1) *x1 = ttSHORT(info->data + g + 6); + if (y1) *y1 = ttSHORT(info->data + g + 8); + } + return 1; +} + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) +{ + return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); +} + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt_int16 numberOfContours; + int g; + if (info->cff.size) + return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0; + g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 1; + numberOfContours = ttSHORT(info->data + g); + return numberOfContours == 0; +} + +static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, + stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) +{ + if (start_off) { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); + } + return num_vertices; +} + +static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + stbtt_int16 numberOfContours; + stbtt_uint8 *endPtsOfContours; + stbtt_uint8 *data = info->data; + stbtt_vertex *vertices=0; + int num_vertices=0; + int g = stbtt__GetGlyfOffset(info, glyph_index); + + *pvertices = NULL; + + if (g < 0) return 0; + + numberOfContours = ttSHORT(data + g); + + if (numberOfContours > 0) { + stbtt_uint8 flags=0,flagcount; + stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; + stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; + stbtt_uint8 *points; + endPtsOfContours = (data + g + 10); + ins = ttUSHORT(data + g + 10 + numberOfContours * 2); + points = data + g + 10 + numberOfContours * 2 + 2 + ins; + + n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); + + m = n + 2*numberOfContours; // a loose bound on how many vertices we might need + vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); + if (vertices == 0) + return 0; + + next_move = 0; + flagcount=0; + + // in first pass, we load uninterpreted data into the allocated array + // above, shifted to the end of the array so we won't overwrite it when + // we create our final data starting from the front + + off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated + + // first load flags + + for (i=0; i < n; ++i) { + if (flagcount == 0) { + flags = *points++; + if (flags & 8) + flagcount = *points++; + } else + --flagcount; + vertices[off+i].type = flags; + } + + // now load x coordinates + x=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 2) { + stbtt_int16 dx = *points++; + x += (flags & 16) ? dx : -dx; // ??? + } else { + if (!(flags & 16)) { + x = x + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].x = (stbtt_int16) x; + } + + // now load y coordinates + y=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 4) { + stbtt_int16 dy = *points++; + y += (flags & 32) ? dy : -dy; // ??? + } else { + if (!(flags & 32)) { + y = y + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].y = (stbtt_int16) y; + } + + // now convert them to our format + num_vertices=0; + sx = sy = cx = cy = scx = scy = 0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + x = (stbtt_int16) vertices[off+i].x; + y = (stbtt_int16) vertices[off+i].y; + + if (next_move == i) { + if (i != 0) + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + + // now start the new one + start_off = !(flags & 1); + if (start_off) { + // if we start off with an off-curve point, then when we need to find a point on the curve + // where we can start, and we need to save some state for when we wraparound. + scx = x; + scy = y; + if (!(vertices[off+i+1].type & 1)) { + // next point is also a curve point, so interpolate an on-point curve + sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; + sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; + } else { + // otherwise just use the next point as our start point + sx = (stbtt_int32) vertices[off+i+1].x; + sy = (stbtt_int32) vertices[off+i+1].y; + ++i; // we're using point i+1 as the starting point, so skip it + } + } else { + sx = x; + sy = y; + } + stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); + was_off = 0; + next_move = 1 + ttUSHORT(endPtsOfContours+j*2); + ++j; + } else { + if (!(flags & 1)) { // if it's a curve + if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); + cx = x; + cy = y; + was_off = 1; + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); + was_off = 0; + } + } + } + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + } else if (numberOfContours == -1) { + // Compound shapes. + int more = 1; + stbtt_uint8 *comp = data + g + 10; + num_vertices = 0; + vertices = 0; + while (more) { + stbtt_uint16 flags, gidx; + int comp_num_verts = 0, i; + stbtt_vertex *comp_verts = 0, *tmp = 0; + float mtx[6] = {1,0,0,1,0,0}, m, n; + + flags = ttSHORT(comp); comp+=2; + gidx = ttSHORT(comp); comp+=2; + + if (flags & 2) { // XY values + if (flags & 1) { // shorts + mtx[4] = ttSHORT(comp); comp+=2; + mtx[5] = ttSHORT(comp); comp+=2; + } else { + mtx[4] = ttCHAR(comp); comp+=1; + mtx[5] = ttCHAR(comp); comp+=1; + } + } + else { + // @TODO handle matching point + STBTT_assert(0); + } + if (flags & (1<<3)) { // WE_HAVE_A_SCALE + mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } + + // Find transformation scales. + m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); + n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); + + // Get indexed glyph. + comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); + if (comp_num_verts > 0) { + // Transform vertices. + for (i = 0; i < comp_num_verts; ++i) { + stbtt_vertex* v = &comp_verts[i]; + stbtt_vertex_type x,y; + x=v->x; y=v->y; + v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + x=v->cx; y=v->cy; + v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + } + // Append vertices. + tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); + if (!tmp) { + if (vertices) STBTT_free(vertices, info->userdata); + if (comp_verts) STBTT_free(comp_verts, info->userdata); + return 0; + } + if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); //-V595 + STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); + if (vertices) STBTT_free(vertices, info->userdata); + vertices = tmp; + STBTT_free(comp_verts, info->userdata); + num_vertices += comp_num_verts; + } + // More components ? + more = flags & (1<<5); + } + } else if (numberOfContours < 0) { + // @TODO other compound variations? + STBTT_assert(0); + } else { + // numberOfCounters == 0, do nothing + } + + *pvertices = vertices; + return num_vertices; +} + +typedef struct +{ + int bounds; + int started; + float first_x, first_y; + float x, y; + stbtt_int32 min_x, max_x, min_y, max_y; + + stbtt_vertex *pvertices; + int num_vertices; +} stbtt__csctx; + +#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} + +static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y) +{ + if (x > c->max_x || !c->started) c->max_x = x; + if (y > c->max_y || !c->started) c->max_y = y; + if (x < c->min_x || !c->started) c->min_x = x; + if (y < c->min_y || !c->started) c->min_y = y; + c->started = 1; +} + +static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1) +{ + if (c->bounds) { + stbtt__track_vertex(c, x, y); + if (type == STBTT_vcubic) { + stbtt__track_vertex(c, cx, cy); + stbtt__track_vertex(c, cx1, cy1); + } + } else { + stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); + c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1; + c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1; + } + c->num_vertices++; +} + +static void stbtt__csctx_close_shape(stbtt__csctx *ctx) +{ + if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy) +{ + stbtt__csctx_close_shape(ctx); + ctx->first_x = ctx->x = ctx->x + dx; + ctx->first_y = ctx->y = ctx->y + dy; + stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy) +{ + ctx->x += dx; + ctx->y += dy; + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) +{ + float cx1 = ctx->x + dx1; + float cy1 = ctx->y + dy1; + float cx2 = cx1 + dx2; + float cy2 = cy1 + dy2; + ctx->x = cx2 + dx3; + ctx->y = cy2 + dy3; + stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); +} + +static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n) +{ + int count = stbtt__cff_index_count(&idx); + int bias = 107; + if (count >= 33900) + bias = 32768; + else if (count >= 1240) + bias = 1131; + n += bias; + if (n < 0 || n >= count) + return stbtt__new_buf(NULL, 0); + return stbtt__cff_index_get(idx, n); +} + +static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt__buf fdselect = info->fdselect; + int nranges, start, end, v, fmt, fdselector = -1, i; + + stbtt__buf_seek(&fdselect, 0); + fmt = stbtt__buf_get8(&fdselect); + if (fmt == 0) { + // untested + stbtt__buf_skip(&fdselect, glyph_index); + fdselector = stbtt__buf_get8(&fdselect); + } else if (fmt == 3) { + nranges = stbtt__buf_get16(&fdselect); + start = stbtt__buf_get16(&fdselect); + for (i = 0; i < nranges; i++) { + v = stbtt__buf_get8(&fdselect); + end = stbtt__buf_get16(&fdselect); + if (glyph_index >= start && glyph_index < end) { + fdselector = v; + break; + } + start = end; + } + } + if (fdselector == -1) stbtt__new_buf(NULL, 0); + return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector)); +} + +static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c) +{ + int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; + int has_subrs = 0, clear_stack; + float s[48]; + stbtt__buf subr_stack[10], subrs = info->subrs, b; + float f; + +#define STBTT__CSERR(s) (0) + + // this currently ignores the initial width value, which isn't needed if we have hmtx + b = stbtt__cff_index_get(info->charstrings, glyph_index); + while (b.cursor < b.size) { + i = 0; + clear_stack = 1; + b0 = stbtt__buf_get8(&b); + switch (b0) { + // @TODO implement hinting + case 0x13: // hintmask + case 0x14: // cntrmask + if (in_header) + maskbits += (sp / 2); // implicit "vstem" + in_header = 0; + stbtt__buf_skip(&b, (maskbits + 7) / 8); + break; + + case 0x01: // hstem + case 0x03: // vstem + case 0x12: // hstemhm + case 0x17: // vstemhm + maskbits += (sp / 2); + break; + + case 0x15: // rmoveto + in_header = 0; + if (sp < 2) return STBTT__CSERR("rmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); + break; + case 0x04: // vmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("vmoveto stack"); + stbtt__csctx_rmove_to(c, 0, s[sp-1]); + break; + case 0x16: // hmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("hmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-1], 0); + break; + + case 0x05: // rlineto + if (sp < 2) return STBTT__CSERR("rlineto stack"); + for (; i + 1 < sp; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical + // starting from a different place. + + case 0x07: // vlineto + if (sp < 1) return STBTT__CSERR("vlineto stack"); + goto vlineto; + case 0x06: // hlineto + if (sp < 1) return STBTT__CSERR("hlineto stack"); + for (;;) { + if (i >= sp) break; + stbtt__csctx_rline_to(c, s[i], 0); + i++; + vlineto: + if (i >= sp) break; + stbtt__csctx_rline_to(c, 0, s[i]); + i++; + } + break; + + case 0x1F: // hvcurveto + if (sp < 4) return STBTT__CSERR("hvcurveto stack"); + goto hvcurveto; + case 0x1E: // vhcurveto + if (sp < 4) return STBTT__CSERR("vhcurveto stack"); + for (;;) { + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); + i += 4; + hvcurveto: + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); + i += 4; + } + break; + + case 0x08: // rrcurveto + if (sp < 6) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x18: // rcurveline + if (sp < 8) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp - 2; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack"); + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + case 0x19: // rlinecurve + if (sp < 8) return STBTT__CSERR("rlinecurve stack"); + for (; i + 1 < sp - 6; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack"); + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x1A: // vvcurveto + case 0x1B: // hhcurveto + if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack"); + f = 0.0; + if (sp & 1) { f = s[i]; i++; } + for (; i + 3 < sp; i += 4) { + if (b0 == 0x1B) + stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); + else + stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); + f = 0.0; + } + break; + + case 0x0A: // callsubr + if (!has_subrs) { + if (info->fdselect.size) + subrs = stbtt__cid_get_glyph_subrs(info, glyph_index); + has_subrs = 1; + } + // fallthrough + case 0x1D: // callgsubr + if (sp < 1) return STBTT__CSERR("call(g|)subr stack"); + v = (int) s[--sp]; + if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit"); + subr_stack[subr_stack_height++] = b; + b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); + if (b.size == 0) return STBTT__CSERR("subr not found"); + b.cursor = 0; + clear_stack = 0; + break; + + case 0x0B: // return + if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr"); + b = subr_stack[--subr_stack_height]; + clear_stack = 0; + break; + + case 0x0E: // endchar + stbtt__csctx_close_shape(c); + return 1; + + case 0x0C: { // two-byte escape + float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; + float dx, dy; + int b1 = stbtt__buf_get8(&b); + switch (b1) { + // @TODO These "flex" implementations ignore the flex-depth and resolution, + // and always draw beziers. + case 0x22: // hflex + if (sp < 7) return STBTT__CSERR("hflex stack"); + dx1 = s[0]; + dx2 = s[1]; + dy2 = s[2]; + dx3 = s[3]; + dx4 = s[4]; + dx5 = s[5]; + dx6 = s[6]; + stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); + break; + + case 0x23: // flex + if (sp < 13) return STBTT__CSERR("flex stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = s[10]; + dy6 = s[11]; + //fd is s[12] + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + case 0x24: // hflex1 + if (sp < 9) return STBTT__CSERR("hflex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dx4 = s[5]; + dx5 = s[6]; + dy5 = s[7]; + dx6 = s[8]; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); + break; + + case 0x25: // flex1 + if (sp < 11) return STBTT__CSERR("flex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = dy6 = s[10]; + dx = dx1+dx2+dx3+dx4+dx5; + dy = dy1+dy2+dy3+dy4+dy5; + if (STBTT_fabs(dx) > STBTT_fabs(dy)) + dy6 = -dy; + else + dx6 = -dx; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + default: + return STBTT__CSERR("unimplemented"); + } + } break; + + default: + if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254)) //-V560 + return STBTT__CSERR("reserved operator"); + + // push immediate + if (b0 == 255) { + f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000; + } else { + stbtt__buf_skip(&b, -1); + f = (float)(stbtt_int16)stbtt__cff_int(&b); + } + if (sp >= 48) return STBTT__CSERR("push stack overflow"); + s[sp++] = f; + clear_stack = 0; + break; + } + if (clear_stack) sp = 0; + } + return STBTT__CSERR("no endchar"); + +#undef STBTT__CSERR +} + +static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + // runs the charstring twice, once to count and once to output (to avoid realloc) + stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1); + stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0); + if (stbtt__run_charstring(info, glyph_index, &count_ctx)) { + *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata); + output_ctx.pvertices = *pvertices; + if (stbtt__run_charstring(info, glyph_index, &output_ctx)) { + STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices); + return output_ctx.num_vertices; + } + } + *pvertices = NULL; + return 0; +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + stbtt__csctx c = STBTT__CSCTX_INIT(1); + int r = stbtt__run_charstring(info, glyph_index, &c); + if (x0) *x0 = r ? c.min_x : 0; + if (y0) *y0 = r ? c.min_y : 0; + if (x1) *x1 = r ? c.max_x : 0; + if (y1) *y1 = r ? c.max_y : 0; + return r ? c.num_vertices : 0; +} + +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + if (!info->cff.size) + return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices); + else + return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices); +} + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) +{ + stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); + if (glyph_index < numOfLongHorMetrics) { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); + } else { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); + } +} + +static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint8 *data = info->data + info->kern; + stbtt_uint32 needle, straw; + int l, r, m; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + l = 0; + r = ttUSHORT(data+10) - 1; + needle = glyph1 << 16 | glyph2; + while (l <= r) { + m = (l + r) >> 1; + straw = ttULONG(data+18+(m*6)); // note: unaligned read + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else + return ttSHORT(data+22+(m*6)); + } + return 0; +} + +static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph) +{ + stbtt_uint16 coverageFormat = ttUSHORT(coverageTable); + switch(coverageFormat) { + case 1: { + stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2); + + // Binary search. + stbtt_int32 l=0, r=glyphCount-1, m; + int straw, needle=glyph; + while (l <= r) { + stbtt_uint8 *glyphArray = coverageTable + 4; + stbtt_uint16 glyphID; + m = (l + r) >> 1; + glyphID = ttUSHORT(glyphArray + 2 * m); + straw = glyphID; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + return m; + } + } + } break; + + case 2: { + stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2); + stbtt_uint8 *rangeArray = coverageTable + 4; + + // Binary search. + stbtt_int32 l=0, r=rangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *rangeRecord; + m = (l + r) >> 1; + rangeRecord = rangeArray + 6 * m; + strawStart = ttUSHORT(rangeRecord); + strawEnd = ttUSHORT(rangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else { + stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4); + return startCoverageIndex + glyph - strawStart; + } + } + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + } break; + } + + return -1; +} + +static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph) +{ + stbtt_uint16 classDefFormat = ttUSHORT(classDefTable); + switch(classDefFormat) + { + case 1: { + stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2); + stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4); + stbtt_uint8 *classDef1ValueArray = classDefTable + 6; + + if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) + return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID)); + + // [DEAR IMGUI] Commented to fix static analyzer warning + //classDefTable = classDef1ValueArray + 2 * glyphCount; + } break; + + case 2: { + stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2); + stbtt_uint8 *classRangeRecords = classDefTable + 4; + + // Binary search. + stbtt_int32 l=0, r=classRangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *classRangeRecord; + m = (l + r) >> 1; + classRangeRecord = classRangeRecords + 6 * m; + strawStart = ttUSHORT(classRangeRecord); + strawEnd = ttUSHORT(classRangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else + return (stbtt_int32)ttUSHORT(classRangeRecord + 4); + } + + // [DEAR IMGUI] Commented to fix static analyzer warning + //classDefTable = classRangeRecords + 6 * classRangeCount; + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + } break; + } + + return -1; +} + +// Define to STBTT_assert(x) if you want to break on unimplemented formats. +#define STBTT_GPOS_TODO_assert(x) + +static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint16 lookupListOffset; + stbtt_uint8 *lookupList; + stbtt_uint16 lookupCount; + stbtt_uint8 *data; + stbtt_int32 i; + + if (!info->gpos) return 0; + + data = info->data + info->gpos; + + if (ttUSHORT(data+0) != 1) return 0; // Major version 1 + if (ttUSHORT(data+2) != 0) return 0; // Minor version 0 + + lookupListOffset = ttUSHORT(data+8); + lookupList = data + lookupListOffset; + lookupCount = ttUSHORT(lookupList); + + for (i=0; i> 1; + pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; + secondGlyph = ttUSHORT(pairValue); + straw = secondGlyph; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + stbtt_int16 xAdvance = ttSHORT(pairValue + 2); + return xAdvance; + } + } + } break; + + case 2: { + stbtt_uint16 valueFormat1 = ttUSHORT(table + 4); + stbtt_uint16 valueFormat2 = ttUSHORT(table + 6); + + stbtt_uint16 classDef1Offset = ttUSHORT(table + 8); + stbtt_uint16 classDef2Offset = ttUSHORT(table + 10); + int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1); + int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2); + + stbtt_uint16 class1Count = ttUSHORT(table + 12); + stbtt_uint16 class2Count = ttUSHORT(table + 14); + STBTT_assert(glyph1class < class1Count); + STBTT_assert(glyph2class < class2Count); + + // TODO: Support more formats. + STBTT_GPOS_TODO_assert(valueFormat1 == 4); + if (valueFormat1 != 4) return 0; + STBTT_GPOS_TODO_assert(valueFormat2 == 0); + if (valueFormat2 != 0) return 0; + + if (glyph1class >= 0 && glyph1class < class1Count && glyph2class >= 0 && glyph2class < class2Count) { + stbtt_uint8 *class1Records = table + 16; + stbtt_uint8 *class2Records = class1Records + 2 * (glyph1class * class2Count); + stbtt_int16 xAdvance = ttSHORT(class2Records + 2 * glyph2class); + return xAdvance; + } + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + break; + } // [DEAR IMGUI] removed ; + } + } + break; + } // [DEAR IMGUI] removed ; + + default: + // TODO: Implement other stuff. + break; + } + } + + return 0; +} + +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2) +{ + int xAdvance = 0; + + if (info->gpos) + xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); + + if (info->kern) + xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2); + + return xAdvance; +} + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) +{ + if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs + return 0; + return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); +} + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) +{ + stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); +} + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) +{ + if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); + if (descent) *descent = ttSHORT(info->data+info->hhea + 6); + if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); +} + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap) +{ + int tab = stbtt__find_table(info->data, info->fontstart, "OS/2"); + if (!tab) + return 0; + if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68); + if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70); + if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72); + return 1; +} + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) +{ + *x0 = ttSHORT(info->data + info->head + 36); + *y0 = ttSHORT(info->data + info->head + 38); + *x1 = ttSHORT(info->data + info->head + 40); + *y1 = ttSHORT(info->data + info->head + 42); +} + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) +{ + int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); + return (float) height / fheight; +} + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) +{ + int unitsPerEm = ttUSHORT(info->data + info->head + 18); + return pixels / unitsPerEm; +} + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) +{ + STBTT_free(v, info->userdata); +} + +////////////////////////////////////////////////////////////////////////////// +// +// antialiasing software rasterizer +// + +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning + if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { + // e.g. space character + if (ix0) *ix0 = 0; + if (iy0) *iy0 = 0; + if (ix1) *ix1 = 0; + if (iy1) *iy1 = 0; + } else { + // move to integral bboxes (treating pixels as little squares, what pixels get touched)? + if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); + if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); + if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); + if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); + } +} + +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); +} + +////////////////////////////////////////////////////////////////////////////// +// +// Rasterizer + +typedef struct stbtt__hheap_chunk +{ + struct stbtt__hheap_chunk *next; +} stbtt__hheap_chunk; + +typedef struct stbtt__hheap +{ + struct stbtt__hheap_chunk *head; + void *first_free; + int num_remaining_in_head_chunk; +} stbtt__hheap; + +static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) +{ + if (hh->first_free) { + void *p = hh->first_free; + hh->first_free = * (void **) p; + return p; + } else { + if (hh->num_remaining_in_head_chunk == 0) { + int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); + stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); + if (c == NULL) + return NULL; + c->next = hh->head; + hh->head = c; + hh->num_remaining_in_head_chunk = count; + } + --hh->num_remaining_in_head_chunk; + return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk; + } +} + +static void stbtt__hheap_free(stbtt__hheap *hh, void *p) +{ + *(void **) p = hh->first_free; + hh->first_free = p; +} + +static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) +{ + stbtt__hheap_chunk *c = hh->head; + while (c) { + stbtt__hheap_chunk *n = c->next; + STBTT_free(c, userdata); + c = n; + } +} + +typedef struct stbtt__edge { + float x0,y0, x1,y1; + int invert; +} stbtt__edge; + + +typedef struct stbtt__active_edge +{ + struct stbtt__active_edge *next; + #if STBTT_RASTERIZER_VERSION==1 + int x,dx; + float ey; + int direction; + #elif STBTT_RASTERIZER_VERSION==2 + float fx,fdx,fdy; + float direction; + float sy; + float ey; + #else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" + #endif +} stbtt__active_edge; + +#if STBTT_RASTERIZER_VERSION == 1 +#define STBTT_FIXSHIFT 10 +#define STBTT_FIX (1 << STBTT_FIXSHIFT) +#define STBTT_FIXMASK (STBTT_FIX-1) + +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + if (!z) return z; + + // round dx down to avoid overshooting + if (dxdy < 0) + z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); + else + z->dx = STBTT_ifloor(STBTT_FIX * dxdy); + + z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount + z->x -= off_x * STBTT_FIX; + + z->ey = e->y1; + z->next = 0; + z->direction = e->invert ? 1 : -1; + return z; +} +#elif STBTT_RASTERIZER_VERSION == 2 +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + //STBTT_assert(e->y0 <= start_point); + if (!z) return z; + z->fdx = dxdy; + z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; + z->fx = e->x0 + dxdy * (start_point - e->y0); + z->fx -= off_x; + z->direction = e->invert ? 1.0f : -1.0f; + z->sy = e->y0; + z->ey = e->y1; + z->next = 0; + return z; +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#if STBTT_RASTERIZER_VERSION == 1 +// note: this routine clips fills that extend off the edges... ideally this +// wouldn't happen, but it could happen if the truetype glyph bounding boxes +// are wrong, or if the user supplies a too-small bitmap +static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) +{ + // non-zero winding fill + int x0=0, w=0; + + while (e) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w += e->direction; + } else { + int x1 = e->x; w += e->direction; + // if we went to zero, we need to draw + if (w == 0) { + int i = x0 >> STBTT_FIXSHIFT; + int j = x1 >> STBTT_FIXSHIFT; + + if (i < len && j >= 0) { + if (i == j) { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); + } else { + if (i >= 0) // add antialiasing for x0 + scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] = scanline[i] + (stbtt_uint8) max_weight; + } + } + } + } + + e = e->next; + } +} + +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0; + int max_weight = (255 / vsubsample); // weight per vertical scanline + int s; // vertical subsample index + unsigned char scanline_data[512], *scanline; + + if (result->w > 512) + scanline = (unsigned char *) STBTT_malloc(result->w, userdata); + else + scanline = scanline_data; + + y = off_y * vsubsample; + e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; + + while (j < result->h) { + STBTT_memset(scanline, 0, result->w); + for (s=0; s < vsubsample; ++s) { + // find center of pixel for this scanline + float scan_y = y + 0.5f; + stbtt__active_edge **step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + } + + // resort the list if needed + for(;;) { + int changed=0; + step = &active; + while (*step && (*step)->next) { + if ((*step)->x > (*step)->next->x) { + stbtt__active_edge *t = *step; + stbtt__active_edge *q = t->next; + + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } + + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e->y0 <= scan_y) { + if (e->y1 > scan_y) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); + if (z != NULL) { + // find insertion point + if (active == NULL) + active = z; + else if (z->x < active->x) { + // insert at front + z->next = active; + active = z; + } else { + // find thing to insert AFTER + stbtt__active_edge *p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + } + ++e; + } + + // now process all active edges in XOR fashion + if (active) + stbtt__fill_active_edges(scanline, result->w, active, max_weight); + + ++y; + } + STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} + +#elif STBTT_RASTERIZER_VERSION == 2 + +// the edge passed in here does not cross the vertical line at x or the vertical line at x+1 +// (i.e. it has already been clipped to those) +static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) +{ + if (y0 == y1) return; + STBTT_assert(y0 < y1); + STBTT_assert(e->sy <= e->ey); + if (y0 > e->ey) return; + if (y1 < e->sy) return; + if (y0 < e->sy) { + x0 += (x1-x0) * (e->sy - y0) / (y1-y0); + y0 = e->sy; + } + if (y1 > e->ey) { + x1 += (x1-x0) * (e->ey - y1) / (y1-y0); + y1 = e->ey; + } + + if (x0 == x) + STBTT_assert(x1 <= x+1); + else if (x0 == x+1) + STBTT_assert(x1 >= x); + else if (x0 <= x) + STBTT_assert(x1 <= x); + else if (x0 >= x+1) + STBTT_assert(x1 >= x+1); + else + STBTT_assert(x1 >= x && x1 <= x+1); + + if (x0 <= x && x1 <= x) + scanline[x] += e->direction * (y1-y0); + else if (x0 >= x+1 && x1 >= x+1) + ; + else { + STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); + scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position + } +} + +static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) +{ + float y_bottom = y_top+1; + + while (e) { + // brute force every pixel + + // compute intersection points with top & bottom + STBTT_assert(e->ey >= y_top); + + if (e->fdx == 0) { + float x0 = e->fx; + if (x0 < len) { + if (x0 >= 0) { + stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); + stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); + } else { + stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); + } + } + } else { + float x0 = e->fx; + float dx = e->fdx; + float xb = x0 + dx; + float x_top, x_bottom; + float sy0,sy1; + float dy = e->fdy; + STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); + + // compute endpoints of line segment clipped to this scanline (if the + // line segment starts on this scanline. x0 is the intersection of the + // line with y_top, but that may be off the line segment. + if (e->sy > y_top) { + x_top = x0 + dx * (e->sy - y_top); + sy0 = e->sy; + } else { + x_top = x0; + sy0 = y_top; + } + if (e->ey < y_bottom) { + x_bottom = x0 + dx * (e->ey - y_top); + sy1 = e->ey; + } else { + x_bottom = xb; + sy1 = y_bottom; + } + + if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { + // from here on, we don't have to range check x values + + if ((int) x_top == (int) x_bottom) { + float height; + // simple case, only spans one pixel + int x = (int) x_top; + height = sy1 - sy0; + STBTT_assert(x >= 0 && x < len); + scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height; + scanline_fill[x] += e->direction * height; // everything right of this pixel is filled + } else { + int x,x1,x2; + float y_crossing, step, sign, area; + // covers 2+ pixels + if (x_top > x_bottom) { + // flip scanline vertically; signed area is the same + float t; + sy0 = y_bottom - (sy0 - y_top); + sy1 = y_bottom - (sy1 - y_top); + t = sy0, sy0 = sy1, sy1 = t; + t = x_bottom, x_bottom = x_top, x_top = t; + dx = -dx; + dy = -dy; + t = x0, x0 = xb, xb = t; + // [DEAR IMGUI] Fix static analyzer warning + (void)dx; // [ImGui: fix static analyzer warning] + } + + x1 = (int) x_top; + x2 = (int) x_bottom; + // compute intersection with y axis at x1+1 + y_crossing = (x1+1 - x0) * dy + y_top; + + sign = e->direction; + // area of the rectangle covered from y0..y_crossing + area = sign * (y_crossing-sy0); + // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) + scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2); + + step = sign * dy; + for (x = x1+1; x < x2; ++x) { + scanline[x] += area + step/2; + area += step; + } + y_crossing += dy * (x2 - (x1+1)); + + STBTT_assert(STBTT_fabs(area) <= 1.01f); + + scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); + + scanline_fill[x2] += sign * (sy1-sy0); + } + } else { + // if edge goes outside of box we're drawing, we require + // clipping logic. since this does not match the intended use + // of this library, we use a different, very slow brute + // force implementation + int x; + for (x=0; x < len; ++x) { + // cases: + // + // there can be up to two intersections with the pixel. any intersection + // with left or right edges can be handled by splitting into two (or three) + // regions. intersections with top & bottom do not necessitate case-wise logic. + // + // the old way of doing this found the intersections with the left & right edges, + // then used some simple logic to produce up to three segments in sorted order + // from top-to-bottom. however, this had a problem: if an x edge was epsilon + // across the x border, then the corresponding y position might not be distinct + // from the other y segment, and it might ignored as an empty segment. to avoid + // that, we need to explicitly produce segments based on x positions. + + // rename variables to clearly-defined pairs + float y0 = y_top; + float x1 = (float) (x); + float x2 = (float) (x+1); + float x3 = xb; + float y3 = y_bottom; + + // x = e->x + e->dx * (y-y_top) + // (y-y_top) = (x - e->x) / e->dx + // y = (x - e->x) / e->dx + y_top + float y1 = (x - x0) / dx + y_top; + float y2 = (x+1 - x0) / dx + y_top; + + if (x0 < x1 && x3 > x2) { // three segments descending down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x1 && x0 > x2) { // three segments descending down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else { // one segment + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); + } + } + } + } + e = e->next; + } +} + +// directly AA rasterize edges w/o supersampling +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0, i; + float scanline_data[129], *scanline, *scanline2; + + STBTT__NOTUSED(vsubsample); + + if (result->w > 64) + scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); + else + scanline = scanline_data; + + scanline2 = scanline + result->w; + + y = off_y; + e[n].y0 = (float) (off_y + result->h) + 1; + + while (j < result->h) { + // find center of pixel for this scanline + float scan_y_top = y + 0.0f; + float scan_y_bottom = y + 1.0f; + stbtt__active_edge **step = &active; + + STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); + STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); + + // update all active edges; + // remove all active edges that terminate before the top of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y_top) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + step = &((*step)->next); // advance through list + } + } + + // insert all edges that start before the bottom of this scanline + while (e->y0 <= scan_y_bottom) { + if (e->y0 != e->y1) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); + if (z != NULL) { + if (j == 0 && off_y != 0) { + if (z->ey < scan_y_top) { + // this can happen due to subpixel positioning and some kind of fp rounding error i think + z->ey = scan_y_top; + } + } + STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds + // insert at front + z->next = active; + active = z; + } + } + ++e; + } + + // now process all active edges + if (active) + stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); + + { + float sum = 0; + for (i=0; i < result->w; ++i) { + float k; + int m; + sum += scanline2[i]; + k = scanline[i] + sum; + k = (float) STBTT_fabs(k)*255 + 0.5f; + m = (int) k; + if (m > 255) m = 255; + result->pixels[j*result->stride + i] = (unsigned char) m; + } + } + // advance all the edges + step = &active; + while (*step) { + stbtt__active_edge *z = *step; + z->fx += z->fdx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + + ++y; + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) + +static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) +{ + int i,j; + for (i=1; i < n; ++i) { + stbtt__edge t = p[i], *a = &t; + j = i; + while (j > 0) { + stbtt__edge *b = &p[j-1]; + int c = STBTT__COMPARE(a,b); + if (!c) break; + p[j] = p[j-1]; + --j; + } + if (i != j) + p[j] = t; + } +} + +static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) +{ + /* threshold for transitioning to insertion sort */ + while (n > 12) { + stbtt__edge t; + int c01,c12,c,m,i,j; + + /* compute median of three */ + m = n >> 1; + c01 = STBTT__COMPARE(&p[0],&p[m]); + c12 = STBTT__COMPARE(&p[m],&p[n-1]); + /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ + if (c01 != c12) { + /* otherwise, we'll need to swap something else to middle */ + int z; + c = STBTT__COMPARE(&p[0],&p[n-1]); + /* 0>mid && midn => n; 0 0 */ + /* 0n: 0>n => 0; 0 n */ + z = (c == c12) ? 0 : n-1; + t = p[z]; + p[z] = p[m]; + p[m] = t; + } + /* now p[m] is the median-of-three */ + /* swap it to the beginning so it won't move around */ + t = p[0]; + p[0] = p[m]; + p[m] = t; + + /* partition loop */ + i=1; + j=n-1; + for(;;) { + /* handling of equality is crucial here */ + /* for sentinels & efficiency with duplicates */ + for (;;++i) { + if (!STBTT__COMPARE(&p[i], &p[0])) break; + } + for (;;--j) { + if (!STBTT__COMPARE(&p[0], &p[j])) break; + } + /* make sure we haven't crossed */ + if (i >= j) break; + t = p[i]; + p[i] = p[j]; + p[j] = t; + + ++i; + --j; + } + /* recurse on smaller side, iterate on larger */ + if (j < (n-i)) { + stbtt__sort_edges_quicksort(p,j); + p = p+i; + n = n-i; + } else { + stbtt__sort_edges_quicksort(p+i, n-i); + n = j; + } + } +} + +static void stbtt__sort_edges(stbtt__edge *p, int n) +{ + stbtt__sort_edges_quicksort(p, n); + stbtt__sort_edges_ins_sort(p, n); +} + +typedef struct +{ + float x,y; +} stbtt__point; + +static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) +{ + float y_scale_inv = invert ? -scale_y : scale_y; + stbtt__edge *e; + int n,i,j,k,m; +#if STBTT_RASTERIZER_VERSION == 1 + int vsubsample = result->h < 8 ? 15 : 5; +#elif STBTT_RASTERIZER_VERSION == 2 + int vsubsample = 1; +#else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + // vsubsample should divide 255 evenly; otherwise we won't reach full opacity + + // now we have to blow out the windings into explicit edge lists + n = 0; + for (i=0; i < windings; ++i) + n += wcount[i]; + + e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel + if (e == 0) return; + n = 0; + + m=0; + for (i=0; i < windings; ++i) { + stbtt__point *p = pts + m; + m += wcount[i]; + j = wcount[i]-1; + for (k=0; k < wcount[i]; j=k++) { + int a=k,b=j; + // skip the edge if horizontal + if (p[j].y == p[k].y) + continue; + // add edge from j to k to the list + e[n].invert = 0; + if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { + e[n].invert = 1; + a=j,b=k; + } + e[n].x0 = p[a].x * scale_x + shift_x; + e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; + e[n].x1 = p[b].x * scale_x + shift_x; + e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; + ++n; + } + } + + // now sort the edges by their highest point (should snap to integer, and then by x) + //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); + stbtt__sort_edges(e, n); + + // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule + stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); + + STBTT_free(e, userdata); +} + +static void stbtt__add_point(stbtt__point *points, int n, float x, float y) +{ + if (!points) return; // during first pass, it's unallocated + points[n].x = x; + points[n].y = y; +} + +// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching +static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) +{ + // midpoint + float mx = (x0 + 2*x1 + x2)/4; + float my = (y0 + 2*y1 + y2)/4; + // versus directly drawn line + float dx = (x0+x2)/2 - mx; + float dy = (y0+y2)/2 - my; + if (n > 16) // 65536 segments on one curve better be enough! + return 1; + if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA + stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x2,y2); + *num_points = *num_points+1; + } + return 1; +} + +static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) +{ + // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough + float dx0 = x1-x0; + float dy0 = y1-y0; + float dx1 = x2-x1; + float dy1 = y2-y1; + float dx2 = x3-x2; + float dy2 = y3-y2; + float dx = x3-x0; + float dy = y3-y0; + float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2)); + float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy); + float flatness_squared = longlen*longlen-shortlen*shortlen; + + if (n > 16) // 65536 segments on one curve better be enough! + return; + + if (flatness_squared > objspace_flatness_squared) { + float x01 = (x0+x1)/2; + float y01 = (y0+y1)/2; + float x12 = (x1+x2)/2; + float y12 = (y1+y2)/2; + float x23 = (x2+x3)/2; + float y23 = (y2+y3)/2; + + float xa = (x01+x12)/2; + float ya = (y01+y12)/2; + float xb = (x12+x23)/2; + float yb = (y12+y23)/2; + + float mx = (xa+xb)/2; + float my = (ya+yb)/2; + + stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x3,y3); + *num_points = *num_points+1; + } +} + +// returns number of contours +static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) +{ + stbtt__point *points=0; + int num_points=0; + + float objspace_flatness_squared = objspace_flatness * objspace_flatness; + int i,n=0,start=0, pass; + + // count how many "moves" there are to get the contour count + for (i=0; i < num_verts; ++i) + if (vertices[i].type == STBTT_vmove) + ++n; + + *num_contours = n; + if (n == 0) return 0; + + *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); + + if (*contour_lengths == 0) { + *num_contours = 0; + return 0; + } + + // make two passes through the points so we don't need to realloc + for (pass=0; pass < 2; ++pass) { + float x=0,y=0; + if (pass == 1) { + points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); + if (points == NULL) goto error; + } + num_points = 0; + n= -1; + for (i=0; i < num_verts; ++i) { + switch (vertices[i].type) { + case STBTT_vmove: + // start the next contour + if (n >= 0) + (*contour_lengths)[n] = num_points - start; + ++n; + start = num_points; + + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x,y); + break; + case STBTT_vline: + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x, y); + break; + case STBTT_vcurve: + stbtt__tesselate_curve(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + case STBTT_vcubic: + stbtt__tesselate_cubic(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].cx1, vertices[i].cy1, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + } + } + (*contour_lengths)[n] = num_points - start; + } + + return points; +error: + STBTT_free(points, userdata); + STBTT_free(*contour_lengths, userdata); + *contour_lengths = 0; + *num_contours = 0; + return NULL; +} + +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) +{ + float scale = scale_x > scale_y ? scale_y : scale_x; + int winding_count = 0; + int *winding_lengths = NULL; + stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); + if (windings) { + stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); + STBTT_free(winding_lengths, userdata); + STBTT_free(windings, userdata); + } +} + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + int ix0,iy0,ix1,iy1; + stbtt__bitmap gbm; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) { + STBTT_free(vertices, info->userdata); + return NULL; + } + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); + + // now we get the size + gbm.w = (ix1 - ix0); + gbm.h = (iy1 - iy0); + gbm.pixels = NULL; // in case we error + + if (width ) *width = gbm.w; + if (height) *height = gbm.h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + if (gbm.w && gbm.h) { + gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); + if (gbm.pixels) { + gbm.stride = gbm.w; + + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); + } + } + STBTT_free(vertices, info->userdata); + return gbm.pixels; +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) +{ + int ix0,iy0; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + stbtt__bitmap gbm; + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); + gbm.pixels = output; + gbm.w = out_w; + gbm.h = out_h; + gbm.stride = out_stride; + + if (gbm.w && gbm.h) + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); + + STBTT_free(vertices, info->userdata); +} + +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) +{ + stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); +} + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-CRAPPY packing to keep source code small + +static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata) +{ + float scale; + int x,y,bottom_y, i; + stbtt_fontinfo f; + f.userdata = NULL; + if (!stbtt_InitFont(&f, data, offset)) + return -1; + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + x=y=1; + bottom_y = 1; + + scale = stbtt_ScaleForPixelHeight(&f, pixel_height); + + for (i=0; i < num_chars; ++i) { + int advance, lsb, x0,y0,x1,y1,gw,gh; + int g = stbtt_FindGlyphIndex(&f, first_char + i); + stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); + stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); + gw = x1-x0; + gh = y1-y0; + if (x + gw + 1 >= pw) + y = bottom_y, x = 1; // advance to next row + if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row + return -i; + STBTT_assert(x+gw < pw); + STBTT_assert(y+gh < ph); + stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); + chardata[i].x0 = (stbtt_int16) x; + chardata[i].y0 = (stbtt_int16) y; + chardata[i].x1 = (stbtt_int16) (x + gw); + chardata[i].y1 = (stbtt_int16) (y + gh); + chardata[i].xadvance = scale * advance; + chardata[i].xoff = (float) x0; + chardata[i].yoff = (float) y0; + x = x + gw + 1; + if (y+gh+1 > bottom_y) + bottom_y = y+gh+1; + } + return bottom_y; +} + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) +{ + float d3d_bias = opengl_fillrule ? 0 : -0.5f; + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_bakedchar *b = chardata + char_index; + int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); + int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); + + q->x0 = round_x + d3d_bias; + q->y0 = round_y + d3d_bias; + q->x1 = round_x + b->x1 - b->x0 + d3d_bias; + q->y1 = round_y + b->y1 - b->y0 + d3d_bias; + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// rectangle packing replacement routines if you don't have stb_rect_pack.h +// + +#ifndef STB_RECT_PACK_VERSION + +typedef int stbrp_coord; + +//////////////////////////////////////////////////////////////////////////////////// +// // +// // +// COMPILER WARNING ?!?!? // +// // +// // +// if you get a compile warning due to these symbols being defined more than // +// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // +// // +//////////////////////////////////////////////////////////////////////////////////// + +typedef struct +{ + int width,height; + int x,y,bottom_y; +} stbrp_context; + +typedef struct +{ + unsigned char x; +} stbrp_node; + +struct stbrp_rect +{ + stbrp_coord x,y; + int id,w,h,was_packed; +}; + +static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) +{ + con->width = pw; + con->height = ph; + con->x = 0; + con->y = 0; + con->bottom_y = 0; + STBTT__NOTUSED(nodes); + STBTT__NOTUSED(num_nodes); +} + +static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) +{ + int i; + for (i=0; i < num_rects; ++i) { + if (con->x + rects[i].w > con->width) { + con->x = 0; + con->y = con->bottom_y; + } + if (con->y + rects[i].h > con->height) + break; + rects[i].x = con->x; + rects[i].y = con->y; + rects[i].was_packed = 1; + con->x += rects[i].w; + if (con->y + rects[i].h > con->bottom_y) + con->bottom_y = con->y + rects[i].h; + } + for ( ; i < num_rects; ++i) + rects[i].was_packed = 0; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If +// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) +{ + stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); + int num_nodes = pw - padding; + stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); + + if (context == NULL || nodes == NULL) { + if (context != NULL) STBTT_free(context, alloc_context); + if (nodes != NULL) STBTT_free(nodes , alloc_context); + return 0; + } + + spc->user_allocator_context = alloc_context; + spc->width = pw; + spc->height = ph; + spc->pixels = pixels; + spc->pack_info = context; + spc->nodes = nodes; + spc->padding = padding; + spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; + spc->h_oversample = 1; + spc->v_oversample = 1; + spc->skip_missing = 0; + + stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); + + if (pixels) + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + + return 1; +} + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) +{ + STBTT_free(spc->nodes , spc->user_allocator_context); + STBTT_free(spc->pack_info, spc->user_allocator_context); +} + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) +{ + STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); + STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); + if (h_oversample <= STBTT_MAX_OVERSAMPLE) + spc->h_oversample = h_oversample; + if (v_oversample <= STBTT_MAX_OVERSAMPLE) + spc->v_oversample = v_oversample; +} + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip) +{ + spc->skip_missing = skip; +} + +#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) + +static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_w = w - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < h; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < w; ++i) { + STBTT_assert(pixels[i] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i] = (unsigned char) (total / kernel_width); + } + + pixels += stride_in_bytes; + } +} + +static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_h = h - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < w; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < h; ++i) { + STBTT_assert(pixels[i*stride_in_bytes] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + + pixels += 1; + } +} + +static float stbtt__oversample_shift(int oversample) +{ + if (!oversample) + return 0.0f; + + // The prefilter is a box filter of width "oversample", + // which shifts phase by (oversample - 1)/2 pixels in + // oversampled space. We want to shift in the opposite + // direction to counter this. + return (float)-(oversample - 1) / (2.0f * (float)oversample); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k; + + k=0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + ranges[i].h_oversample = (unsigned char) spc->h_oversample; + ranges[i].v_oversample = (unsigned char) spc->v_oversample; + for (j=0; j < ranges[i].num_chars; ++j) { + int x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + if (glyph == 0 && spc->skip_missing) { + rects[k].w = rects[k].h = 0; + } else { + stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + &x0,&y0,&x1,&y1); + rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); + rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); + } + ++k; + } + } + + return k; +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, + output, + out_w - (prefilter_x - 1), + out_h - (prefilter_y - 1), + out_stride, + scale_x, + scale_y, + shift_x, + shift_y, + glyph); + + if (prefilter_x > 1) + stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x); + + if (prefilter_y > 1) + stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y); + + *sub_x = stbtt__oversample_shift(prefilter_x); + *sub_y = stbtt__oversample_shift(prefilter_y); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k, return_value = 1; + + // save current values + int old_h_over = spc->h_oversample; + int old_v_over = spc->v_oversample; + + k = 0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + float recip_h,recip_v,sub_x,sub_y; + spc->h_oversample = ranges[i].h_oversample; + spc->v_oversample = ranges[i].v_oversample; + recip_h = 1.0f / spc->h_oversample; + recip_v = 1.0f / spc->v_oversample; + sub_x = stbtt__oversample_shift(spc->h_oversample); + sub_y = stbtt__oversample_shift(spc->v_oversample); + for (j=0; j < ranges[i].num_chars; ++j) { + stbrp_rect *r = &rects[k]; + if (r->was_packed && r->w != 0 && r->h != 0) { + stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; + int advance, lsb, x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + stbrp_coord pad = (stbrp_coord) spc->padding; + + // pad on left and top + r->x += pad; + r->y += pad; + r->w -= pad; + r->h -= pad; + stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); + stbtt_GetGlyphBitmapBox(info, glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + &x0,&y0,&x1,&y1); + stbtt_MakeGlyphBitmapSubpixel(info, + spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w - spc->h_oversample+1, + r->h - spc->v_oversample+1, + spc->stride_in_bytes, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + glyph); + + if (spc->h_oversample > 1) + stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->h_oversample); + + if (spc->v_oversample > 1) + stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->v_oversample); + + bc->x0 = (stbtt_int16) r->x; + bc->y0 = (stbtt_int16) r->y; + bc->x1 = (stbtt_int16) (r->x + r->w); + bc->y1 = (stbtt_int16) (r->y + r->h); + bc->xadvance = scale * advance; + bc->xoff = (float) x0 * recip_h + sub_x; + bc->yoff = (float) y0 * recip_v + sub_y; + bc->xoff2 = (x0 + r->w) * recip_h + sub_x; + bc->yoff2 = (y0 + r->h) * recip_v + sub_y; + } else { + return_value = 0; // if any fail, report failure + } + + ++k; + } + } + + // restore original values + spc->h_oversample = old_h_over; + spc->v_oversample = old_v_over; + + return return_value; +} + +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) +{ + stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); +} + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) +{ + stbtt_fontinfo info; + int i,j,n, return_value; // [DEAR IMGUI] removed = 1 + //stbrp_context *context = (stbrp_context *) spc->pack_info; + stbrp_rect *rects; + + // flag all characters as NOT packed + for (i=0; i < num_ranges; ++i) + for (j=0; j < ranges[i].num_chars; ++j) + ranges[i].chardata_for_range[j].x0 = + ranges[i].chardata_for_range[j].y0 = + ranges[i].chardata_for_range[j].x1 = + ranges[i].chardata_for_range[j].y1 = 0; + + n = 0; + for (i=0; i < num_ranges; ++i) + n += ranges[i].num_chars; + + rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); + if (rects == NULL) + return 0; + + info.userdata = spc->user_allocator_context; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); + + n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); + + stbtt_PackFontRangesPackRects(spc, rects, n); + + return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); + + STBTT_free(rects, spc->user_allocator_context); + return return_value; +} + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) +{ + stbtt_pack_range range; + range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; + range.array_of_unicode_codepoints = NULL; + range.num_chars = num_chars_in_range; + range.chardata_for_range = chardata_for_range; + range.font_size = font_size; + return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); +} + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap) +{ + int i_ascent, i_descent, i_lineGap; + float scale; + stbtt_fontinfo info; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index)); + scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size); + stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap); + *ascent = (float) i_ascent * scale; + *descent = (float) i_descent * scale; + *lineGap = (float) i_lineGap * scale; +} + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) +{ + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_packedchar *b = chardata + char_index; + + if (align_to_integer) { + float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); + float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); + q->x0 = x; + q->y0 = y; + q->x1 = x + b->xoff2 - b->xoff; + q->y1 = y + b->yoff2 - b->yoff; + } else { + q->x0 = *xpos + b->xoff; + q->y0 = *ypos + b->yoff; + q->x1 = *xpos + b->xoff2; + q->y1 = *ypos + b->yoff2; + } + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// sdf computation +// + +#define STBTT_min(a,b) ((a) < (b) ? (a) : (b)) +#define STBTT_max(a,b) ((a) < (b) ? (b) : (a)) + +static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2]) +{ + float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; + float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; + float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; + float roperp = orig[1]*ray[0] - orig[0]*ray[1]; + + float a = q0perp - 2*q1perp + q2perp; + float b = q1perp - q0perp; + float c = q0perp - roperp; + + float s0 = 0., s1 = 0.; + int num_s = 0; + + if (a != 0.0) { + float discr = b*b - a*c; + if (discr > 0.0) { + float rcpna = -1 / a; + float d = (float) STBTT_sqrt(discr); + s0 = (b+d) * rcpna; + s1 = (b-d) * rcpna; + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) { + if (num_s == 0) s0 = s1; + ++num_s; + } + } + } else { + // 2*b*s + c = 0 + // s = -c / (2*b) + s0 = c / (-2 * b); + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + } + + if (num_s == 0) + return 0; + else { + float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); + float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; + + float q0d = q0[0]*rayn_x + q0[1]*rayn_y; + float q1d = q1[0]*rayn_x + q1[1]*rayn_y; + float q2d = q2[0]*rayn_x + q2[1]*rayn_y; + float rod = orig[0]*rayn_x + orig[1]*rayn_y; + + float q10d = q1d - q0d; + float q20d = q2d - q0d; + float q0rd = q0d - rod; + + hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; + hits[0][1] = a*s0+b; + + if (num_s > 1) { + hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; + hits[1][1] = a*s1+b; + return 2; + } else { + return 1; + } + } +} + +static int equal(float *a, float *b) +{ + return (a[0] == b[0] && a[1] == b[1]); +} + +static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts) +{ + int i; + float orig[2], ray[2] = { 1, 0 }; + float y_frac; + int winding = 0; + + orig[0] = x; + //orig[1] = y; // [DEAR IMGUI] commented double assignment + + // make sure y never passes through a vertex of the shape + y_frac = (float) STBTT_fmod(y, 1.0f); + if (y_frac < 0.01f) + y += 0.01f; + else if (y_frac > 0.99f) + y -= 0.01f; + orig[1] = y; + + // test a ray from (-infinity,y) to (x,y) + for (i=0; i < nverts; ++i) { + if (verts[i].type == STBTT_vline) { + int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y; + int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } + if (verts[i].type == STBTT_vcurve) { + int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ; + int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy; + int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ; + int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2)); + int by = STBTT_max(y0,STBTT_max(y1,y2)); + if (y > ay && y < by && x > ax) { + float q0[2],q1[2],q2[2]; + float hits[2][2]; + q0[0] = (float)x0; + q0[1] = (float)y0; + q1[0] = (float)x1; + q1[1] = (float)y1; + q2[0] = (float)x2; + q2[1] = (float)y2; + if (equal(q0,q1) || equal(q1,q2)) { + x0 = (int)verts[i-1].x; + y0 = (int)verts[i-1].y; + x1 = (int)verts[i ].x; + y1 = (int)verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } else { + int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits); + if (num_hits >= 1) + if (hits[0][0] < 0) + winding += (hits[0][1] < 0 ? -1 : 1); + if (num_hits >= 2) + if (hits[1][0] < 0) + winding += (hits[1][1] < 0 ? -1 : 1); + } + } + } + } + return winding; +} + +static float stbtt__cuberoot( float x ) +{ + if (x<0) + return -(float) STBTT_pow(-x,1.0f/3.0f); + else + return (float) STBTT_pow( x,1.0f/3.0f); +} + +// x^3 + c*x^2 + b*x + a = 0 +static int stbtt__solve_cubic(float a, float b, float c, float* r) +{ + float s = -a / 3; + float p = b - a*a / 3; + float q = a * (2*a*a - 9*b) / 27 + c; + float p3 = p*p*p; + float d = q*q + 4*p3 / 27; + if (d >= 0) { + float z = (float) STBTT_sqrt(d); + float u = (-q + z) / 2; + float v = (-q - z) / 2; + u = stbtt__cuberoot(u); + v = stbtt__cuberoot(v); + r[0] = s + u + v; + return 1; + } else { + float u = (float) STBTT_sqrt(-p/3); + float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative + float m = (float) STBTT_cos(v); + float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; + r[0] = s + u * 2 * m; + r[1] = s - u * (m + n); + r[2] = s - u * (m - n); + + //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? + //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); + //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); + return 3; + } +} + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + float scale_x = scale, scale_y = scale; + int ix0,iy0,ix1,iy1; + int w,h; + unsigned char *data; + + // if one scale is 0, use same scale for both + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) return NULL; // if both scales are 0, return NULL + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1); + + // if empty, return NULL + if (ix0 == ix1 || iy0 == iy1) + return NULL; + + ix0 -= padding; + iy0 -= padding; + ix1 += padding; + iy1 += padding; + + w = (ix1 - ix0); + h = (iy1 - iy0); + + if (width ) *width = w; + if (height) *height = h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + // invert for y-downwards bitmaps + scale_y = -scale_y; + + { + int x,y,i,j; + float *precompute; + stbtt_vertex *verts; + int num_verts = stbtt_GetGlyphShape(info, glyph, &verts); + data = (unsigned char *) STBTT_malloc(w * h, info->userdata); + precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata); + + for (i=0,j=num_verts-1; i < num_verts; j=i++) { + if (verts[i].type == STBTT_vline) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; + float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); + precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; + float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; + float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float len2 = bx*bx + by*by; + if (len2 != 0.0f) + precompute[i] = 1.0f / (bx*bx + by*by); + else + precompute[i] = 0.0f; + } else + precompute[i] = 0.0f; + } + + for (y=iy0; y < iy1; ++y) { + for (x=ix0; x < ix1; ++x) { + float val; + float min_dist = 999999.0f; + float sx = (float) x + 0.5f; + float sy = (float) y + 0.5f; + float x_gspace = (sx / scale_x); + float y_gspace = (sy / scale_y); + + int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path + + for (i=0; i < num_verts; ++i) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + + // check against every point here rather than inside line/curve primitives -- @TODO: wrong if multiple 'moves' in a row produce a garbage point, and given culling, probably more efficient to do within line/curve + float dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); + if (dist2 < min_dist*min_dist) + min_dist = (float) STBTT_sqrt(dist2); + + if (verts[i].type == STBTT_vline) { + float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y; + + // coarse culling against bbox + //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist && + // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist) + float dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i]; + STBTT_assert(i != 0); + if (dist < min_dist) { + // check position along line + // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0) + // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy) + float dx = x1-x0, dy = y1-y0; + float px = x0-sx, py = y0-sy; + // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy + // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve + float t = -(px*dx + py*dy) / (dx*dx + dy*dy); + if (t >= 0.0f && t <= 1.0f) + min_dist = dist; + } + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y; + float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y; + float box_x0 = STBTT_min(STBTT_min(x0,x1),x2); + float box_y0 = STBTT_min(STBTT_min(y0,y1),y2); + float box_x1 = STBTT_max(STBTT_max(x0,x1),x2); + float box_y1 = STBTT_max(STBTT_max(y0,y1),y2); + // coarse culling against bbox to avoid computing cubic unnecessarily + if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) { + int num=0; + float ax = x1-x0, ay = y1-y0; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float mx = x0 - sx, my = y0 - sy; + float res[3],px,py,t,it; + float a_inv = precompute[i]; + if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula + float a = 3*(ax*bx + ay*by); + float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); + float c = mx*ax+my*ay; + if (a == 0.0) { // if a is 0, it's linear + if (b != 0.0) { + res[num++] = -c/b; + } + } else { + float discriminant = b*b - 4*a*c; + if (discriminant < 0) + num = 0; + else { + float root = (float) STBTT_sqrt(discriminant); + res[0] = (-b - root)/(2*a); + res[1] = (-b + root)/(2*a); + num = 2; // don't bother distinguishing 1-solution case, as code below will still work + } + } + } else { + float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point + float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv; + float d = (mx*ax+my*ay) * a_inv; + num = stbtt__solve_cubic(b, c, d, res); + } + if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) { + t = res[0], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) { + t = res[1], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) { + t = res[2], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + } + } + } + if (winding == 0) + min_dist = -min_dist; // if outside the shape, value is negative + val = onedge_value + pixel_dist_scale * min_dist; + if (val < 0) + val = 0; + else if (val > 255) + val = 255; + data[(y-iy0)*w+(x-ix0)] = (unsigned char) val; + } + } + STBTT_free(precompute, info->userdata); + STBTT_free(verts, info->userdata); + } + return data; +} + +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +////////////////////////////////////////////////////////////////////////////// +// +// font name matching -- recommended not to use this +// + +// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string +static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) +{ + stbtt_int32 i=0; + + // convert utf16 to utf8 and compare the results while converting + while (len2) { + stbtt_uint16 ch = s2[0]*256 + s2[1]; + if (ch < 0x80) { + if (i >= len1) return -1; + if (s1[i++] != ch) return -1; + } else if (ch < 0x800) { + if (i+1 >= len1) return -1; + if (s1[i++] != 0xc0 + (ch >> 6)) return -1; + if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; + } else if (ch >= 0xd800 && ch < 0xdc00) { + stbtt_uint32 c; + stbtt_uint16 ch2 = s2[2]*256 + s2[3]; + if (i+3 >= len1) return -1; + c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; + if (s1[i++] != 0xf0 + (c >> 18)) return -1; + if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; + s2 += 2; // plus another 2 below + len2 -= 2; + } else if (ch >= 0xdc00 && ch < 0xe000) { + return -1; + } else { + if (i+2 >= len1) return -1; + if (s1[i++] != 0xe0 + (ch >> 12)) return -1; + if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; + } + s2 += 2; + len2 -= 2; + } + return i; +} + +static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) +{ + return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); +} + +// returns results in whatever encoding you request... but note that 2-byte encodings +// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) +{ + stbtt_int32 i,count,stringOffset; + stbtt_uint8 *fc = font->data; + stbtt_uint32 offset = font->fontstart; + stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return NULL; + + count = ttUSHORT(fc+nm+2); + stringOffset = nm + ttUSHORT(fc+nm+4); + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) + && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { + *length = ttUSHORT(fc+loc+8); + return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); + } + } + return NULL; +} + +static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) +{ + stbtt_int32 i; + stbtt_int32 count = ttUSHORT(fc+nm+2); + stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); + + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + stbtt_int32 id = ttUSHORT(fc+loc+6); + if (id == target_id) { + // find the encoding + stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); + + // is this a Unicode encoding? + if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { + stbtt_int32 slen = ttUSHORT(fc+loc+8); + stbtt_int32 off = ttUSHORT(fc+loc+10); + + // check if there's a prefix match + stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); + if (matchlen >= 0) { + // check for target_id+1 immediately following, with same encoding & language + if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { + slen = ttUSHORT(fc+loc+12+8); + off = ttUSHORT(fc+loc+12+10); + if (slen == 0) { + if (matchlen == nlen) + return 1; + } else if (matchlen < nlen && name[matchlen] == ' ') { + ++matchlen; + if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) + return 1; + } + } else { + // if nothing immediately following + if (matchlen == nlen) + return 1; + } + } + } + + // @TODO handle other encodings + } + } + return 0; +} + +static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) +{ + stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); + stbtt_uint32 nm,hd; + if (!stbtt__isfont(fc+offset)) return 0; + + // check italics/bold/underline flags in macStyle... + if (flags) { + hd = stbtt__find_table(fc, offset, "head"); + if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; + } + + nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return 0; + + if (flags) { + // if we checked the macStyle flags, then just check the family and ignore the subfamily + if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } else { + if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } + + return 0; +} + +static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags) +{ + stbtt_int32 i; + for (i=0;;++i) { + stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); + if (off < 0) return off; + if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) + return off; + } +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, + float pixel_height, unsigned char *pixels, int pw, int ph, + int first_char, int num_chars, stbtt_bakedchar *chardata) +{ + return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata); +} + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) +{ + return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); +} + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) +{ + return stbtt_GetNumberOfFonts_internal((unsigned char *) data); +} + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset) +{ + return stbtt_InitFont_internal(info, (unsigned char *) data, offset); +} + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags) +{ + return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags); +} + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) +{ + return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#endif // STB_TRUETYPE_IMPLEMENTATION + + +// FULL VERSION HISTORY +// +// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) allow user-defined fabs() replacement +// fix memory leak if fontsize=0.0 +// fix warning from duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// allow PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) +// also more precise AA rasterizer, except if shapes overlap +// remove need for STBTT_sort +// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC +// 1.04 (2015-04-15) typo in example +// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes +// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ +// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match +// non-oversampled; STBTT_POINT_SIZE for packed case only +// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling +// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) +// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID +// 0.8b (2014-07-07) fix a warning +// 0.8 (2014-05-25) fix a few more warnings +// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back +// 0.6c (2012-07-24) improve documentation +// 0.6b (2012-07-20) fix a few more warnings +// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, +// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty +// 0.5 (2011-12-09) bugfixes: +// subpixel glyph renderer computed wrong bounding box +// first vertex of shape can be off-curve (FreeSans) +// 0.4b (2011-12-03) fixed an error in the font baking example +// 0.4 (2011-12-01) kerning, subpixel rendering (tor) +// bugfixes for: +// codepoint-to-glyph conversion using table fmt=12 +// codepoint-to-glyph conversion using table fmt=4 +// stbtt_GetBakedQuad with non-square texture (Zer) +// updated Hello World! sample to use kerning and subpixel +// fixed some warnings +// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) +// userdata, malloc-from-userdata, non-zero fill (stb) +// 0.2 (2009-03-11) Fix unsigned/signed char warnings +// 0.1 (2009-03-09) First public release +// + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/vendor/librw/skeleton/sdl2.cpp b/vendor/librw/skeleton/sdl2.cpp new file mode 100644 index 0000000..86d71e6 --- /dev/null +++ b/vendor/librw/skeleton/sdl2.cpp @@ -0,0 +1,326 @@ +#ifdef LIBRW_SDL2 + +#include +#include "skeleton.h" + +using namespace sk; +using namespace rw; + +#ifdef RW_OPENGL + +SDL_Window *window; + +static int keyCodeToSkKey(SDL_Keycode keycode) { + switch (keycode) { + case SDLK_SPACE: return ' '; + case SDLK_QUOTE: return '\''; + case SDLK_COMMA: return ','; + case SDLK_MINUS: return '-'; + case SDLK_PERIOD: return '.'; + case SDLK_SLASH: return '/'; + + case SDLK_0: return '0'; + case SDLK_1: return '1'; + case SDLK_2: return '2'; + case SDLK_3: return '3'; + case SDLK_4: return '4'; + case SDLK_5: return '5'; + case SDLK_6: return '6'; + case SDLK_7: return '7'; + case SDLK_8: return '8'; + case SDLK_9: return '9'; + + case SDLK_SEMICOLON: return ';'; + case SDLK_EQUALS: return '='; + + case SDLK_a: return 'A'; + case SDLK_b: return 'B'; + case SDLK_c: return 'C'; + case SDLK_d: return 'D'; + case SDLK_e: return 'E'; + case SDLK_f: return 'F'; + case SDLK_g: return 'G'; + case SDLK_h: return 'H'; + case SDLK_i: return 'I'; + case SDLK_j: return 'J'; + case SDLK_k: return 'K'; + case SDLK_l: return 'L'; + case SDLK_m: return 'M'; + case SDLK_n: return 'N'; + case SDLK_o: return 'O'; + case SDLK_p: return 'P'; + case SDLK_q: return 'Q'; + case SDLK_r: return 'R'; + case SDLK_s: return 'S'; + case SDLK_t: return 'T'; + case SDLK_u: return 'U'; + case SDLK_v: return 'V'; + case SDLK_w: return 'W'; + case SDLK_x: return 'X'; + case SDLK_y: return 'Y'; + case SDLK_z: return 'Z'; + + case SDLK_LEFTBRACKET: return '['; + case SDLK_BACKSLASH: return '\\'; + case SDLK_RIGHTBRACKET: return ']'; + case SDLK_BACKQUOTE: return '`'; + case SDLK_ESCAPE: return KEY_ESC; + case SDLK_RETURN: return KEY_ENTER; + case SDLK_TAB: return KEY_TAB; + case SDLK_BACKSPACE: return KEY_BACKSP; + case SDLK_INSERT: return KEY_INS; + case SDLK_DELETE: return KEY_DEL; + case SDLK_RIGHT: return KEY_RIGHT; + case SDLK_LEFT: return KEY_LEFT; + case SDLK_DOWN: return KEY_DOWN; + case SDLK_UP: return KEY_UP; + case SDLK_PAGEUP: return KEY_PGUP; + case SDLK_PAGEDOWN: return KEY_PGDN; + case SDLK_HOME: return KEY_HOME; + case SDLK_END: return KEY_END; + case SDLK_CAPSLOCK: return KEY_CAPSLK; + case SDLK_SCROLLLOCK: return KEY_NULL; + case SDLK_NUMLOCKCLEAR: return KEY_NULL; + case SDLK_PRINTSCREEN: return KEY_NULL; + case SDLK_PAUSE: return KEY_NULL; + + case SDLK_F1: return KEY_F1; + case SDLK_F2: return KEY_F2; + case SDLK_F3: return KEY_F3; + case SDLK_F4: return KEY_F4; + case SDLK_F5: return KEY_F5; + case SDLK_F6: return KEY_F6; + case SDLK_F7: return KEY_F7; + case SDLK_F8: return KEY_F8; + case SDLK_F9: return KEY_F9; + case SDLK_F10: return KEY_F10; + case SDLK_F11: return KEY_F11; + case SDLK_F12: return KEY_F12; + case SDLK_F13: return KEY_NULL; + case SDLK_F14: return KEY_NULL; + case SDLK_F15: return KEY_NULL; + case SDLK_F16: return KEY_NULL; + case SDLK_F17: return KEY_NULL; + case SDLK_F18: return KEY_NULL; + case SDLK_F19: return KEY_NULL; + case SDLK_F20: return KEY_NULL; + case SDLK_F21: return KEY_NULL; + case SDLK_F22: return KEY_NULL; + case SDLK_F23: return KEY_NULL; + case SDLK_F24: return KEY_NULL; + + case SDLK_KP_0: return KEY_NULL; + case SDLK_KP_1: return KEY_NULL; + case SDLK_KP_2: return KEY_NULL; + case SDLK_KP_3: return KEY_NULL; + case SDLK_KP_4: return KEY_NULL; + case SDLK_KP_5: return KEY_NULL; + case SDLK_KP_6: return KEY_NULL; + case SDLK_KP_7: return KEY_NULL; + case SDLK_KP_8: return KEY_NULL; + case SDLK_KP_9: return KEY_NULL; + case SDLK_KP_DECIMAL: return KEY_NULL; + case SDLK_KP_DIVIDE: return KEY_NULL; + case SDLK_KP_MULTIPLY: return KEY_NULL; + case SDLK_KP_MINUS: return KEY_NULL; + case SDLK_KP_PLUS: return KEY_NULL; + case SDLK_KP_ENTER: return KEY_NULL; + case SDLK_KP_EQUALS: return KEY_NULL; + + case SDLK_LSHIFT: return KEY_LSHIFT; + case SDLK_LCTRL: return KEY_LCTRL; + case SDLK_LALT: return KEY_LALT; + case SDLK_LGUI: return KEY_NULL; + case SDLK_RSHIFT: return KEY_RSHIFT; + case SDLK_RCTRL: return KEY_RCTRL; + case SDLK_RALT: return KEY_RALT; + case SDLK_RGUI: return KEY_NULL; + case SDLK_MENU: return KEY_NULL; + } + return KEY_NULL; +} + +#if 0 +static void +keypress(SDL_Window *window, int key, int scancode, int action, int mods) +{ + if(key >= 0 && key <= GLFW_KEY_LAST){ + if(action == GLFW_RELEASE) KeyUp(keymap[key]); + else if(action == GLFW_PRESS) KeyDown(keymap[key]); + else if(action == GLFW_REPEAT) KeyDown(keymap[key]); + } +} + +static void +charinput(GLFWwindow *window, unsigned int c) +{ + EventHandler(CHARINPUT, (void*)(uintptr)c); +} + +static void +resize(GLFWwindow *window, int w, int h) +{ + rw::Rect r; + r.x = 0; + r.y = 0; + r.w = w; + r.h = h; + EventHandler(RESIZE, &r); +} + +static void +mousebtn(GLFWwindow *window, int button, int action, int mods) +{ + static int buttons = 0; + sk::MouseState ms; + + switch(button){ + case GLFW_MOUSE_BUTTON_LEFT: + if(action == GLFW_PRESS) + buttons |= 1; + else + buttons &= ~1; + break; + case GLFW_MOUSE_BUTTON_MIDDLE: + if(action == GLFW_PRESS) + buttons |= 2; + else + buttons &= ~2; + break; + case GLFW_MOUSE_BUTTON_RIGHT: + if(action == GLFW_PRESS) + buttons |= 4; + else + buttons &= ~4; + break; + } + + sk::MouseState ms; + ms.buttons = buttons; + EventHandler(MOUSEBTN, &ms); +} +#endif + +enum mousebutton { +BUTTON_LEFT = 0x1, +BUTTON_MIDDLE = 0x2, +BUTTON_RIGHT = 0x4, +}; + +int +main(int argc, char *argv[]) +{ + args.argc = argc; + args.argv = argv; + + if(EventHandler(INITIALIZE, nil) == EVENTERROR) + return 0; + + engineOpenParams.width = sk::globals.width; + engineOpenParams.height = sk::globals.height; + engineOpenParams.windowtitle = sk::globals.windowtitle; + engineOpenParams.window = &window; + + if(EventHandler(RWINITIALIZE, nil) == EVENTERROR) + return 0; + + float lastTime = SDL_GetTicks(); + SDL_Event event; + int mouseButtons = 0; + + SDL_StartTextInput(); + + while(!sk::globals.quit){ + while(SDL_PollEvent(&event)){ + switch(event.type){ + case SDL_QUIT: + sk::globals.quit = true; + break; + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_RESIZED: { + rw::Rect r; + SDL_GetWindowPosition(window, &r.x, &r.y); + r.w = event.window.data1; + r.h = event.window.data2; + EventHandler(RESIZE, &r); + break; + } + } + break; + case SDL_KEYUP: { + int c = keyCodeToSkKey(event.key.keysym.sym); + EventHandler(KEYUP, &c); + break; + } + case SDL_KEYDOWN: { + int c = keyCodeToSkKey(event.key.keysym.sym); + EventHandler(KEYDOWN, &c); + break; + } + case SDL_TEXTINPUT: { + char *c = event.text.text; + while (int ci = *c) { + EventHandler(CHARINPUT, (void*)(uintptr)ci); + ++c; + } + break; + } + case SDL_MOUSEMOTION: { + sk::MouseState ms; + ms.posx = event.motion.x; + ms.posy = event.motion.y; + EventHandler(MOUSEMOVE, &ms); + break; + } + case SDL_MOUSEBUTTONDOWN: { + switch (event.button.button) { + case SDL_BUTTON_LEFT: mouseButtons |= BUTTON_LEFT; break; + case SDL_BUTTON_MIDDLE: mouseButtons |= BUTTON_MIDDLE; break; + case SDL_BUTTON_RIGHT: mouseButtons |= BUTTON_RIGHT; break; + } + sk::MouseState ms; + ms.buttons = mouseButtons; + EventHandler(MOUSEBTN, &ms); + break; + } + case SDL_MOUSEBUTTONUP: { + switch (event.button.button) { + case SDL_BUTTON_LEFT: mouseButtons &= ~BUTTON_LEFT; break; + case SDL_BUTTON_MIDDLE: mouseButtons &= ~BUTTON_MIDDLE; break; + case SDL_BUTTON_RIGHT: mouseButtons &= ~BUTTON_RIGHT; break; + } + sk::MouseState ms; + ms.buttons = mouseButtons; + EventHandler(MOUSEBTN, &ms); + break; + } + } + } + float currTime = SDL_GetTicks(); + float timeDelta = (currTime - lastTime) * 0.001f; + + EventHandler(IDLE, &timeDelta); + + lastTime = currTime; + } + + SDL_StopTextInput(); + + EventHandler(RWTERMINATE, nil); + + return 0; +} + +namespace sk { + +void +SetMousePosition(int x, int y) +{ + SDL_WarpMouseInWindow(*engineOpenParams.window, x, y); +} + +} + +#endif +#endif diff --git a/vendor/librw/skeleton/skeleton.cpp b/vendor/librw/skeleton/skeleton.cpp new file mode 100644 index 0000000..81fb0e7 --- /dev/null +++ b/vendor/librw/skeleton/skeleton.cpp @@ -0,0 +1,192 @@ +#include +#include "skeleton.h" + + +namespace sk { + +Globals globals; +Args args; + + +bool +InitRW(void) +{ + if(!rw::Engine::init()) + return false; + if(AppEventHandler(sk::PLUGINATTACH, nil) == EVENTERROR) + return false; + if(!rw::Engine::open(&engineOpenParams)) + return false; + + SubSystemInfo info; + int i, n; + n = Engine::getNumSubSystems(); + for(i = 0; i < n; i++) + if(Engine::getSubSystemInfo(&info, i)) + printf("subsystem: %s\n", info.name); + Engine::setSubSystem(n-1); + + int want = -1; + VideoMode mode; + n = Engine::getNumVideoModes(); + for(i = 0; i < n; i++) + if(Engine::getVideoModeInfo(&mode, i)){ +// if(mode.width == 640 && mode.height == 480 && mode.depth == 32) + if(mode.width == 1920 && mode.height == 1080 && mode.depth == 32) + want = i; + printf("mode: %dx%dx%d %d\n", mode.width, mode.height, mode.depth, mode.flags); + } +// if(want >= 0) Engine::setVideoMode(want); + Engine::getVideoModeInfo(&mode, Engine::getCurrentVideoMode()); + + if(mode.flags & VIDEOMODEEXCLUSIVE){ + globals.width = mode.width; + globals.height = mode.height; + } + + if(!rw::Engine::start()) + return false; + + rw::Charset::open(); + + rw::Image::setSearchPath("./"); + return true; +} + +void +TerminateRW(void) +{ + rw::Charset::close(); + + // TODO: delete all tex dicts + rw::Engine::stop(); + rw::Engine::close(); + rw::Engine::term(); +} + +Camera* +CameraCreate(int32 width, int32 height, bool32 z) +{ + Camera *cam; + cam = Camera::create(); + cam->setFrame(Frame::create()); + cam->frameBuffer = Raster::create(width, height, 0, Raster::CAMERA); + cam->zBuffer = Raster::create(width, height, 0, Raster::ZBUFFER); + return cam; +} + +void +CameraDestroy(rw::Camera *cam) +{ + if(cam->frameBuffer){ + cam->frameBuffer->destroy(); + cam->frameBuffer = nil; + } + if(cam->zBuffer){ + cam->zBuffer->destroy(); + cam->zBuffer = nil; + } + rw::Frame *frame = cam->getFrame(); + if(frame){ + cam->setFrame(nil); + frame->destroy(); + } + cam->destroy(); +} + +void +CameraSize(Camera *cam, Rect *r, float viewWindow, float aspectRatio) +{ + if(cam->frameBuffer){ + cam->frameBuffer->destroy(); + cam->frameBuffer = nil; + } + if(cam->zBuffer){ + cam->zBuffer->destroy(); + cam->zBuffer = nil; + } + cam->frameBuffer = Raster::create(r->w, r->h, 0, Raster::CAMERA); + cam->zBuffer = Raster::create(r->w, r->h, 0, Raster::ZBUFFER); + + if(viewWindow != 0.0f){ + rw::V2d vw; + // TODO: aspect ratio when fullscreen + if(r->w > r->h){ + vw.x = viewWindow; + vw.y = viewWindow / ((float)r->w/r->h); + }else{ + vw.x = viewWindow / ((float)r->h/r->w); + vw.y = viewWindow; + } + cam->setViewWindow(&vw); + } +} + +void +CameraMove(Camera *cam, V3d *delta) +{ + rw::V3d offset; + rw::V3d::transformVectors(&offset, delta, 1, &cam->getFrame()->matrix); + cam->getFrame()->translate(&offset); +} + +void +CameraPan(Camera *cam, V3d *pos, float angle) +{ + rw::Frame *frame = cam->getFrame(); + rw::V3d trans = pos ? *pos : frame->matrix.pos; + rw::V3d negTrans = rw::scale(trans, -1.0f); + frame->translate(&negTrans); + frame->rotate(&frame->matrix.up, angle); + frame->translate(&trans); +} + +void +CameraTilt(Camera *cam, V3d *pos, float angle) +{ + rw::Frame *frame = cam->getFrame(); + rw::V3d trans = pos ? *pos : frame->matrix.pos; + rw::V3d negTrans = rw::scale(trans, -1.0f); + frame->translate(&negTrans); + frame->rotate(&frame->matrix.right, angle); + frame->translate(&trans); +} + +void +CameraRotate(Camera *cam, V3d *pos, float angle) +{ + rw::Frame *frame = cam->getFrame(); + rw::V3d trans = pos ? *pos : frame->matrix.pos; + rw::V3d negTrans = rw::scale(trans, -1.0f); + frame->translate(&negTrans); + frame->rotate(&frame->matrix.at, angle); + frame->translate(&negTrans); +} + +EventStatus +EventHandler(Event e, void *param) +{ + EventStatus s; + if (e == INITIALIZE) { + ImGui::CreateContext(); + } + + s = AppEventHandler(e, param); + if(e == QUIT){ + globals.quit = 1; + return EVENTPROCESSED; + } + if(s == EVENTNOTPROCESSED) + switch(e){ + case RWINITIALIZE: + return InitRW() ? EVENTPROCESSED : EVENTERROR; + case RWTERMINATE: + TerminateRW(); + return EVENTPROCESSED; + default: + break; + } + return s; +} + +} diff --git a/vendor/librw/skeleton/skeleton.h b/vendor/librw/skeleton/skeleton.h new file mode 100644 index 0000000..00602e2 --- /dev/null +++ b/vendor/librw/skeleton/skeleton.h @@ -0,0 +1,120 @@ +extern rw::EngineOpenParams engineOpenParams; + +namespace sk { + +using namespace rw; + +// same as RW skeleton +enum Key +{ + // ascii... + + KEY_ESC = 128, + + KEY_F1 = 129, + KEY_F2 = 130, + KEY_F3 = 131, + KEY_F4 = 132, + KEY_F5 = 133, + KEY_F6 = 134, + KEY_F7 = 135, + KEY_F8 = 136, + KEY_F9 = 137, + KEY_F10 = 138, + KEY_F11 = 139, + KEY_F12 = 140, + + KEY_INS = 141, + KEY_DEL = 142, + KEY_HOME = 143, + KEY_END = 144, + KEY_PGUP = 145, + KEY_PGDN = 146, + + KEY_UP = 147, + KEY_DOWN = 148, + KEY_LEFT = 149, + KEY_RIGHT = 150, + + // some stuff ommitted + + KEY_BACKSP = 168, + KEY_TAB = 169, + KEY_CAPSLK = 170, + KEY_ENTER = 171, + KEY_LSHIFT = 172, + KEY_RSHIFT = 173, + KEY_LCTRL = 174, + KEY_RCTRL = 175, + KEY_LALT = 176, + KEY_RALT = 177, + + KEY_NULL, // unused + KEY_NUMKEYS, +}; + +enum EventStatus +{ + EVENTERROR, + EVENTPROCESSED, + EVENTNOTPROCESSED +}; + +enum Event +{ + INITIALIZE, + RWINITIALIZE, + RWTERMINATE, + SELECTDEVICE, + PLUGINATTACH, + KEYDOWN, + KEYUP, + CHARINPUT, + MOUSEMOVE, + MOUSEBTN, + RESIZE, + IDLE, + QUIT +}; + +struct Globals +{ + const char *windowtitle; + int32 width; + int32 height; + bool32 quit; +}; +extern Globals globals; + +// Argument to mouse events +struct MouseState +{ + int posx, posy; + int buttons; // bits 0-2 are left, middle, right button down +}; + +struct Args +{ + int argc; + char **argv; +}; +extern Args args; + +bool InitRW(void); +void TerminateRW(void); +Camera *CameraCreate(int32 width, int32 height, bool32 z); +void CameraDestroy(rw::Camera *cam); +void CameraSize(Camera *cam, Rect *r, float viewWindow = 0.0f, float aspectRatio = 0.0f); +void CameraMove(Camera *cam, V3d *delta); +void CameraPan(Camera *cam, V3d *pos, float angle); +void CameraTilt(Camera *cam, V3d *pos, float angle); +void CameraRotate(Camera *cam, V3d *pos, float angle); +void SetMousePosition(int x, int y); +EventStatus EventHandler(Event e, void *param); + +} + +sk::EventStatus AppEventHandler(sk::Event e, void *param); + +#include "imgui/imgui.h" +#include "imgui/imgui_impl_rw.h" diff --git a/vendor/librw/skeleton/win.cpp b/vendor/librw/skeleton/win.cpp new file mode 100644 index 0000000..9f1ee5a --- /dev/null +++ b/vendor/librw/skeleton/win.cpp @@ -0,0 +1,315 @@ +#ifdef _WIN32 +#include +#include +#include "skeleton.h" + +using namespace sk; +using namespace rw; + +#ifdef RW_D3D9 + +#ifndef VK_OEM_NEC_EQUAL +#define VK_OEM_NEC_EQUAL 0x92 +#endif + +static int keymap[256]; +static void +initkeymap(void) +{ + int i; + for(i = 0; i < 256; i++) + keymap[i] = KEY_NULL; + keymap[VK_SPACE] = ' '; + keymap[VK_OEM_7] = '\''; + keymap[VK_OEM_COMMA] = ','; + keymap[VK_OEM_MINUS] = '-'; + keymap[VK_OEM_PERIOD] = '.'; + keymap[VK_OEM_2] = '/'; + for(i = '0'; i <= '9'; i++) + keymap[i] = i; + keymap[VK_OEM_1] = ';'; + keymap[VK_OEM_NEC_EQUAL] = '='; + for(i = 'A'; i <= 'Z'; i++) + keymap[i] = i; + keymap[VK_OEM_4] = '['; + keymap[VK_OEM_5] = '\\'; + keymap[VK_OEM_6] = ']'; + keymap[VK_OEM_3] = '`'; + keymap[VK_ESCAPE] = KEY_ESC; + keymap[VK_RETURN] = KEY_ENTER; + keymap[VK_TAB] = KEY_TAB; + keymap[VK_BACK] = KEY_BACKSP; + keymap[VK_INSERT] = KEY_INS; + keymap[VK_DELETE] = KEY_DEL; + keymap[VK_RIGHT] = KEY_RIGHT; + keymap[VK_LEFT] = KEY_LEFT; + keymap[VK_DOWN] = KEY_DOWN; + keymap[VK_UP] = KEY_UP; + keymap[VK_PRIOR] = KEY_PGUP; + keymap[VK_NEXT] = KEY_PGDN; + keymap[VK_HOME] = KEY_HOME; + keymap[VK_END] = KEY_END; + keymap[VK_MODECHANGE] = KEY_CAPSLK; + for(i = VK_F1; i <= VK_F24; i++) + keymap[i] = i-VK_F1+KEY_F1; + keymap[VK_LSHIFT] = KEY_LSHIFT; + keymap[VK_LCONTROL] = KEY_LCTRL; + keymap[VK_LMENU] = KEY_LALT; + keymap[VK_RSHIFT] = KEY_RSHIFT; + keymap[VK_RCONTROL] = KEY_RCTRL; + keymap[VK_RMENU] = KEY_RALT; +} +bool running; + +static void KeyUp(int key) { EventHandler(KEYUP, &key); } +static void KeyDown(int key) { EventHandler(KEYDOWN, &key); } + +LRESULT CALLBACK +WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + static int resizing = 0; + static int buttons = 0; + POINTS p; + + MouseState ms; + switch(msg){ + case WM_DESTROY: + PostQuitMessage(0); + break; + + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + if(wParam == VK_MENU){ + if(GetKeyState(VK_LMENU) & 0x8000) KeyDown(keymap[VK_LMENU]); + if(GetKeyState(VK_RMENU) & 0x8000) KeyDown(keymap[VK_RMENU]); + }else if(wParam == VK_CONTROL){ + if(GetKeyState(VK_LCONTROL) & 0x8000) KeyDown(keymap[VK_LCONTROL]); + if(GetKeyState(VK_RCONTROL) & 0x8000) KeyDown(keymap[VK_RCONTROL]); + }else if(wParam == VK_SHIFT){ + if(GetKeyState(VK_LSHIFT) & 0x8000) KeyDown(keymap[VK_LSHIFT]); + if(GetKeyState(VK_RSHIFT) & 0x8000) KeyDown(keymap[VK_RSHIFT]); + }else + KeyDown(keymap[wParam]); + break; + + case WM_SYSKEYUP: + case WM_KEYUP: + if(wParam == VK_MENU){ + if((GetKeyState(VK_LMENU) & 0x8000) == 0) KeyUp(keymap[VK_LMENU]); + if((GetKeyState(VK_RMENU) & 0x8000) == 0) KeyUp(keymap[VK_RMENU]); + }else if(wParam == VK_CONTROL){ + if((GetKeyState(VK_LCONTROL) & 0x8000) == 0) KeyUp(keymap[VK_LCONTROL]); + if((GetKeyState(VK_RCONTROL) & 0x8000) == 0) KeyUp(keymap[VK_RCONTROL]); + }else if(wParam == VK_SHIFT){ + if((GetKeyState(VK_LSHIFT) & 0x8000) == 0) KeyUp(keymap[VK_LSHIFT]); + if((GetKeyState(VK_RSHIFT) & 0x8000) == 0) KeyUp(keymap[VK_RSHIFT]); + }else + KeyUp(keymap[wParam]); + break; + + case WM_CHAR: + if(wParam > 0 && wParam < 0x10000) + EventHandler(CHARINPUT, (void*)wParam); + break; + + case WM_MOUSEMOVE: + p = MAKEPOINTS(lParam); + ms.posx = p.x; + ms.posy = p.y; + EventHandler(MOUSEMOVE, &ms); + break; + + case WM_LBUTTONDOWN: + buttons |= 1; goto mbtn; + case WM_LBUTTONUP: + buttons &= ~1; goto mbtn; + case WM_MBUTTONDOWN: + buttons |= 2; goto mbtn; + case WM_MBUTTONUP: + buttons &= ~2; goto mbtn; + case WM_RBUTTONDOWN: + buttons |= 4; goto mbtn; + case WM_RBUTTONUP: + buttons &= ~4; + mbtn: + ms.buttons = buttons; + EventHandler(MOUSEBTN, &ms); + break; + + case WM_SIZE: + rw::Rect r; + r.x = 0; + r.y = 0; + r.w = LOWORD(lParam); + r.h = HIWORD(lParam); + EventHandler(RESIZE, &r); + break; + + case WM_CLOSE: + DestroyWindow(hwnd); + break; + + case WM_SYSCOMMAND: + if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu + return 0; + break; + + case WM_QUIT: + running = false; + break; + } + return DefWindowProc(hwnd, msg, wParam, lParam); +} + +HWND +MakeWindow(HINSTANCE instance, int width, int height, const char *title) +{ + WNDCLASS wc; + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = WndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = instance; + wc.hIcon = LoadIcon(0, IDI_APPLICATION); + wc.hCursor = LoadCursor(0, IDC_ARROW); + wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); + wc.lpszMenuName = 0; + wc.lpszClassName = "librwD3D9"; + if(!RegisterClass(&wc)){ + MessageBox(0, "RegisterClass() - FAILED", 0, 0); + return 0; + } + + int offx = 100; + int offy = 100; + RECT rect; + rect.left = 0; + rect.top = 0; + rect.right = width; + rect.bottom = height; + DWORD style = WS_OVERLAPPEDWINDOW; + AdjustWindowRect(&rect, style, FALSE); + rect.right += -rect.left; + rect.bottom += -rect.top; + HWND win; + win = CreateWindow("librwD3D9", title, style, + offx, offy, rect.right, rect.bottom, 0, 0, instance, 0); + if(!win){ + MessageBox(0, "CreateWindow() - FAILED", 0, 0); + return 0; + } + ShowWindow(win, SW_SHOW); + UpdateWindow(win); + return win; +} + +void +pollEvents(void) +{ + MSG msg; + while(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)){ + if(msg.message == WM_QUIT){ + running = false; + break; + }else{ + TranslateMessage(&msg); + DispatchMessage(&msg); + } + } +} + +int WINAPI +WinMain(HINSTANCE instance, HINSTANCE, + PSTR cmdLine, int showCmd) +{ +/* + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); +*/ + + INT64 ticks; + INT64 ticksPerSecond; + if(!QueryPerformanceFrequency((LARGE_INTEGER*)&ticksPerSecond)) + return 0; + if(!QueryPerformanceCounter((LARGE_INTEGER*)&ticks)) + return 0; + +#if defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR) + args.argc = _argc; + args.argv = _argv; +#else + args.argc = __argc; + args.argv = __argv; +#endif + + if(EventHandler(INITIALIZE, nil) == EVENTERROR) + return 0; + + HWND win = MakeWindow(instance, + sk::globals.width, sk::globals.height, + sk::globals.windowtitle); + if(win == 0){ + MessageBox(0, "MakeWindow() - FAILED", 0, 0); + return 0; + } + engineOpenParams.window = win; + initkeymap(); + + if(EventHandler(RWINITIALIZE, nil) == EVENTERROR) + return 0; + + INT64 lastTicks; + QueryPerformanceCounter((LARGE_INTEGER *)&lastTicks); + running = true; + while((pollEvents(), running) && !globals.quit){ + QueryPerformanceCounter((LARGE_INTEGER *)&ticks); + float timeDelta = (float)(ticks - lastTicks)/ticksPerSecond; + + EventHandler(IDLE, &timeDelta); + + lastTicks = ticks; + } + + EventHandler(RWTERMINATE, nil); + + return 0; +} + +namespace sk { + +void +SetMousePosition(int x, int y) +{ + POINT pos = { x, y }; + ClientToScreen(engineOpenParams.window, &pos); + SetCursorPos(pos.x, pos.y); +} + +} + +#endif + +#ifdef RW_OPENGL +int main(int argc, char *argv[]); + +int WINAPI +WinMain(HINSTANCE instance, HINSTANCE, + PSTR cmdLine, int showCmd) +{ +/* + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); +*/ + +#if defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR) + return main(_argc, _argv); +#else + return main(__argc, __argv); +#endif +} +#endif +#endif diff --git a/vendor/librw/src/CMakeLists.txt b/vendor/librw/src/CMakeLists.txt new file mode 100644 index 0000000..5b16901 --- /dev/null +++ b/vendor/librw/src/CMakeLists.txt @@ -0,0 +1,255 @@ +add_library(librw + "${PROJECT_SOURCE_DIR}/args.h" + "${PROJECT_SOURCE_DIR}/rw.h" + + anim.cpp + base.cpp + bmp.cpp + camera.cpp + charset.cpp + clump.cpp + engine.cpp + error.cpp + frame.cpp + geometry.cpp + geoplg.cpp + hanim.cpp + image.cpp + light.cpp + matfx.cpp + pipeline.cpp + plg.cpp + png.cpp + prim.cpp + raster.cpp + render.cpp + rwanim.h + rwengine.h + rwerror.h + rwobjects.h + rwpipeline.h + rwplg.h + rwplugins.h + rwrender.h + rwuserdata.h + skin.cpp + texture.cpp + tga.cpp + tristrip.cpp + userdata.cpp + uvanim.cpp + world.cpp + + d3d/d3d8.cpp + d3d/d3d8matfx.cpp + d3d/d3d8render.cpp + d3d/d3d8skin.cpp + d3d/d3d9.cpp + d3d/d3d9matfx.cpp + d3d/d3d9render.cpp + d3d/d3d9skin.cpp + d3d/d3d.cpp + d3d/d3ddevice.cpp + d3d/d3dimmed.cpp + d3d/d3drender.cpp + d3d/rwd3d8.h + d3d/rwd3d9.h + d3d/rwd3d.h + d3d/rwd3dimpl.h + d3d/rwxbox.h + d3d/rwxboximpl.h + d3d/xbox.cpp + d3d/xboxmatfx.cpp + d3d/xboxskin.cpp + d3d/xboxvfmt.cpp + + gl/gl3.cpp + gl/gl3device.cpp + gl/gl3immed.cpp + gl/gl3matfx.cpp + gl/gl3pipe.cpp + gl/gl3raster.cpp + gl/gl3render.cpp + gl/gl3shader.cpp + gl/gl3skin.cpp + gl/rwgl3.h + gl/rwgl3impl.h + gl/rwgl3plg.h + gl/rwgl3shader.h + gl/rwwdgl.h + gl/wdgl.cpp + gl/glad/glad.h + gl/glad/glad.c + gl/glad/khrplatform.h + + lodepng/lodepng.h + lodepng/lodepng.cpp + + ps2/pds.cpp + ps2/ps2.cpp + ps2/ps2device.cpp + ps2/ps2matfx.cpp + ps2/ps2raster.cpp + ps2/ps2skin.cpp + ps2/rwps2.h + ps2/rwps2impl.h + ps2/rwps2plg.h +) +add_library(librw::librw ALIAS librw) + +target_include_directories(librw + INTERFACE + $ + $ +) + +target_compile_definitions(librw + PRIVATE + LODEPNG_NO_COMPILE_CPP + "$,DEBUG,NDEBUG>" + PUBLIC + "RW_${LIBRW_PLATFORM}" +) + +if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") + target_link_libraries(librw + PRIVATE + m + ) +endif() +if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") + target_compile_options(librw + PRIVATE + "-Wall" + ) + if (NOT LIBRW_PLATFORM_PS2) + target_compile_options(librw + PRIVATE + "-Wextra" + "-Wdouble-promotion" + "-Wpedantic" + ) + endif() +elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") + target_compile_options(librw + PUBLIC + /wd4996 /wd4244 + ) +endif() + +set_target_properties(librw + PROPERTIES + C_STANDARD 11 + C_EXTENSIONS OFF + C_STANDARD_REQUIRED ON + CXX_STANDARD 11 + CXX_EXTENSIONS OFF + CXX_STANDARD_REQUIRED ON + PREFIX "" +) + +if(LIBRW_PLATFORM_GL3) + if (LIBRW_GL3_GFXLIB STREQUAL "GLFW") + find_package(glfw3 REQUIRED) + target_link_libraries(librw + PUBLIC + glfw + ) + elseif (LIBRW_GL3_GFXLIB STREQUAL "SDL2") + find_package(SDL2 REQUIRED) + target_compile_definitions(librw PUBLIC LIBRW_SDL2) + target_link_libraries(librw + PUBLIC + SDL2::SDL2 + ) + endif() + + set(OpenGL_GL_PREFERENCE GLVND) + find_package(OpenGL) + if(TARGET OpenGL::OpenGL) + target_link_libraries(librw + PRIVATE + OpenGL::OpenGL + ) + elseif(TARGET OpenGL::EGL) + target_link_libraries(librw + PRIVATE + OpenGL::EGL + ) + elseif(TARGET OpenGL::GL) + target_link_libraries(librw + PRIVATE + OpenGL::GL + ) + else() + message(FATAL_ERROR "find_package(OpenGL) failed.") + endif() +elseif(LIBRW_PLATFORM_D3D9) + target_link_libraries(librw + PRIVATE + d3d9 + xinput + ) +endif() + +if(LIBRW_INSTALL) + install( + FILES + "${PROJECT_SOURCE_DIR}/args.h" + "${PROJECT_SOURCE_DIR}/rw.h" + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}" + ) + install( + FILES + base.err + rwbase.h + rwcharset.h + rwerror.h + rwplg.h + rwrender.h + rwengine.h + rwpipeline.h + rwobjects.h + rwanim.h + rwplugins.h + rwuserdata.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src" + ) + install( + FILES + d3d/rwxbox.h + d3d/rwd3d.h + d3d/rwd3d8.h + d3d/rwd3d9.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/d3d" + ) + install( + FILES + ps2/rwps2.h + ps2/rwps2plg.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/ps2" + ) + install( + FILES + gl/rwwdgl.h + gl/rwgl3.h + gl/rwgl3plg.h + gl/rwgl3shader.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/gl" + ) + + install( + FILES + gl/glad/glad.h + gl/glad/khrplatform.h + DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/gl/glad" + ) + + install( + TARGETS librw + EXPORT librw-targets + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ) +endif() diff --git a/vendor/librw/src/anim.cpp b/vendor/librw/src/anim.cpp new file mode 100644 index 0000000..2003f1b --- /dev/null +++ b/vendor/librw/src/anim.cpp @@ -0,0 +1,293 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" + +#define PLUGIN_ID ID_ANIMANIMATION + +namespace rw { + +// +// AnimInterpolatorInfo +// + +#define MAXINTERPINFO 10 + +static AnimInterpolatorInfo *interpInfoList[MAXINTERPINFO]; + +void +AnimInterpolatorInfo::registerInterp(AnimInterpolatorInfo *interpInfo) +{ + for(int32 i = 0; i < MAXINTERPINFO; i++) + if(interpInfoList[i] == nil){ + interpInfoList[i] = interpInfo; + return; + } + assert(0 && "no room for interpolatorInfo"); +} + +void +AnimInterpolatorInfo::unregisterInterp(AnimInterpolatorInfo *interpInfo) +{ + for(int32 i = 0; i < MAXINTERPINFO; i++) + if(interpInfoList[i] == interpInfo){ + rwFree(interpInfoList[i]); + interpInfoList[i] = nil; + return; + } +} + +AnimInterpolatorInfo* +AnimInterpolatorInfo::find(int32 id) +{ + for(int32 i = 0; i < MAXINTERPINFO; i++){ + if(interpInfoList[i] && interpInfoList[i]->id == id) + return interpInfoList[i]; + } + return nil; +} + +// +// Animation +// + +Animation* +Animation::create(AnimInterpolatorInfo *interpInfo, int32 numFrames, + int32 flags, float duration) +{ + int32 sz = sizeof(Animation) + + numFrames*interpInfo->animKeyFrameSize + + interpInfo->customDataSize; + uint8 *data = (uint8*)rwMalloc(sz, MEMDUR_EVENT | ID_ANIMANIMATION); + if(data == nil){ + RWERROR((ERR_ALLOC, sz)); + return nil; + } + Animation *anim = (Animation*)data; + data += sizeof(Animation); + anim->interpInfo = interpInfo; + anim->numFrames = numFrames; + anim->flags = flags; + anim->duration = duration; + anim->keyframes = data; + data += anim->numFrames*interpInfo->animKeyFrameSize; + anim->customData = data; + return anim; +} + +void +Animation::destroy(void) +{ + rwFree(this); +} + +int32 +Animation::getNumNodes(void) +{ + int32 sz = this->interpInfo->animKeyFrameSize; + KeyFrameHeader *first = (KeyFrameHeader*)this->keyframes; + int32 n = 0; + for(KeyFrameHeader *f = first; f->prev != first; f = f->next(sz)) + n++; + return n; +} + +Animation* +Animation::streamRead(Stream *stream) +{ + Animation *anim; + if(stream->readI32() != 0x100) + return nil; + int32 typeID = stream->readI32(); + AnimInterpolatorInfo *interpInfo = AnimInterpolatorInfo::find(typeID); + int32 numFrames = stream->readI32(); + int32 flags = stream->readI32(); + float duration = stream->readF32(); + anim = Animation::create(interpInfo, numFrames, flags, duration); + interpInfo->streamRead(stream, anim); + return anim; +} + +Animation* +Animation::streamReadLegacy(Stream *stream) +{ + Animation *anim; + AnimInterpolatorInfo *interpInfo = AnimInterpolatorInfo::find(1); + int32 numFrames = stream->readI32(); + int32 flags = stream->readI32(); + float duration = stream->readF32(); + anim = Animation::create(interpInfo, numFrames, flags, duration); + HAnimKeyFrame *frames = (HAnimKeyFrame*)anim->keyframes; + for(int32 i = 0; i < anim->numFrames; i++){ + stream->read32(&frames[i].q, 4*4); + frames[i].q = conj(frames[i].q); + stream->read32(&frames[i].t, 3*4); + frames[i].time = stream->readF32(); + int32 prev = stream->readI32()/0x24; + frames[i].prev = &frames[prev]; + } + return anim; +} + +bool +Animation::streamWrite(Stream *stream) +{ + writeChunkHeader(stream, ID_ANIMANIMATION, this->streamGetSize()); + stream->writeI32(0x100); + stream->writeI32(this->interpInfo->id); + stream->writeI32(this->numFrames); + stream->writeI32(this->flags); + stream->writeF32(this->duration); + this->interpInfo->streamWrite(stream, this); + return true; +} + +bool +Animation::streamWriteLegacy(Stream *stream) +{ + stream->writeI32(this->numFrames); + stream->writeI32(this->flags); + stream->writeF32(this->duration); + assert(interpInfo->id == 1); + HAnimKeyFrame *frames = (HAnimKeyFrame*)this->keyframes; + for(int32 i = 0; i < this->numFrames; i++){ + frames[i].q = conj(frames[i].q); + stream->write32(&frames[i].q, 4*4); + frames[i].q = conj(frames[i].q); + stream->write32(&frames[i].t, 3*4); + stream->writeF32(frames[i].time); + stream->writeI32((frames[i].prev - frames)*0x24); + } + return true; +} + +uint32 +Animation::streamGetSize(void) +{ + uint32 size = 4 + 4 + 4 + 4 + 4; + size += this->interpInfo->streamGetSize(this); + return size; +} + +// +// AnimInterpolator +// + +AnimInterpolator* +AnimInterpolator::create(int32 numNodes, int32 maxFrameSize) +{ + AnimInterpolator *interp; + int32 sz; + int32 realsz = maxFrameSize; + + // Add some space for pointers and padding, hopefully this will be + // enough. Don't change maxFrameSize not to mess up streaming. + if(sizeof(void*) > 4) + realsz += 16; + sz = sizeof(AnimInterpolator) + numNodes*realsz; + interp = (AnimInterpolator*)rwMalloc(sz, MEMDUR_EVENT | ID_ANIMANIMATION); + if(interp == nil){ + RWERROR((ERR_ALLOC, sz)); + return nil; + } + interp->currentAnim = nil; + interp->currentTime = 0.0f; + interp->nextFrame = nil; + interp->maxInterpKeyFrameSize = maxFrameSize; + interp->currentInterpKeyFrameSize = maxFrameSize; + interp->currentAnimKeyFrameSize = -1; + interp->numNodes = numNodes;; + + return interp; +} + +void +AnimInterpolator::destroy(void) +{ + rwFree(this); +} + +bool32 +AnimInterpolator::setCurrentAnim(Animation *anim) +{ + int32 i; + AnimInterpolatorInfo *interpInfo = anim->interpInfo; + this->currentAnim = anim; + this->currentTime = 0.0f; + int32 maxkf = this->maxInterpKeyFrameSize; + if(sizeof(void*) > 4) // see above in create() + maxkf += 16; + if(interpInfo->interpKeyFrameSize > maxkf){ + RWERROR((ERR_GENERAL, "interpolation frame too big")); + return 0; + } + this->currentInterpKeyFrameSize = interpInfo->interpKeyFrameSize; + this->currentAnimKeyFrameSize = interpInfo->animKeyFrameSize; + this->applyCB = interpInfo->applyCB; + this->blendCB = interpInfo->blendCB; + this->interpCB = interpInfo->interpCB; + this->addCB = interpInfo->addCB; + for(i = 0; i < numNodes; i++){ + InterpFrameHeader *intf; + KeyFrameHeader *kf1, *kf2; + intf = this->getInterpFrame(i); + kf1 = this->getAnimFrame(i); + kf2 = this->getAnimFrame(i+numNodes); + intf->keyFrame1 = kf1; + intf->keyFrame2 = kf2; + // TODO: perhaps just implement all interpolator infos? + if(this->interpCB) + this->interpCB(intf, kf1, kf2, 0.0f, anim->customData); + } + this->nextFrame = this->getAnimFrame(numNodes*2); + return 1; +} + +void +AnimInterpolator::addTime(float32 t) +{ + int32 i; + if(t <= 0.0f) + return; + this->currentTime += t; + // reset animation + if(this->currentTime > this->currentAnim->duration){ + this->setCurrentAnim(this->currentAnim); + return; + } + KeyFrameHeader *last = this->getAnimFrame(this->currentAnim->numFrames); + KeyFrameHeader *next = (KeyFrameHeader*)this->nextFrame; + InterpFrameHeader *ifrm = nil; + while(next < last && next->prev->time <= this->currentTime){ + // find next interpolation frame to expire + for(i = 0; i < this->numNodes; i++){ + ifrm = this->getInterpFrame(i); + if(ifrm->keyFrame2 == next->prev) + break; + } + // advance interpolation frame + ifrm->keyFrame1 = ifrm->keyFrame2; + ifrm->keyFrame2 = next; + // ... and next frame + next = (KeyFrameHeader*)((uint8*)this->nextFrame + + currentAnimKeyFrameSize); + this->nextFrame = next; + } + for(i = 0; i < this->numNodes; i++){ + ifrm = this->getInterpFrame(i); + this->interpCB(ifrm, ifrm->keyFrame1, ifrm->keyFrame2, + this->currentTime, + this->currentAnim->customData); + } +} + +} diff --git a/vendor/librw/src/base.cpp b/vendor/librw/src/base.cpp new file mode 100644 index 0000000..fae47da --- /dev/null +++ b/vendor/librw/src/base.cpp @@ -0,0 +1,1121 @@ +#include +#include +#include +#include +#include +#include + +#define PSEP_C '/' +#define PSEP_S "/" +#ifdef __unix__ +#include +#include +#endif + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +namespace rw { + +#define PLUGIN_ID 0 + +int32 version = 0x36003; +int32 build = 0xFFFF; +#ifdef RW_PS2 + int32 platform = PLATFORM_PS2; +#elif RW_WDGL + int32 platform = PLATFORM_WDGL; +#elif RW_GL3 + int32 platform = PLATFORM_GL3; +#elif RW_D3D9 + int32 platform = PLATFORM_D3D9; +#else + int32 platform = PLATFORM_NULL; +#endif +bool32 streamAppendFrames = 0; +char *debugFile = nil; + +static Matrix identMat = { + { 1.0f, 0.0f, 0.0f }, Matrix::IDENTITY|Matrix::TYPEORTHONORMAL, + { 0.0f, 1.0f, 0.0f }, 0, + { 0.0f, 0.0f, 1.0f }, 0, + { 0.0f, 0.0f, 0.0f }, 0 +}; + +// lazy implementation +int +strcmp_ci(const char *s1, const char *s2) +{ + char c1, c2; + for(;;){ + c1 = tolower(*s1); + c2 = tolower(*s2); + if(c1 != c2) + return c1 - c2; + if(c1 == '\0') + return 0; + s1++; + s2++; + } +} + +int +strncmp_ci(const char *s1, const char *s2, int n) +{ + char c1, c2; + while(n--){ + c1 = tolower(*s1); + c2 = tolower(*s2); + if(c1 != c2) + return c1 - c2; + if(c1 == '\0') + return 0; + s1++; + s2++; + } + return 0; +} + +Quat +mult(const Quat &q, const Quat &p) +{ + return makeQuat(q.w*p.w - q.x*p.x - q.y*p.y - q.z*p.z, + q.w*p.x + q.x*p.w + q.y*p.z - q.z*p.y, + q.w*p.y + q.y*p.w + q.z*p.x - q.x*p.z, + q.w*p.z + q.z*p.w + q.x*p.y - q.y*p.x); +} + + +Quat* +Quat::rotate(const V3d *axis, float32 angle, CombineOp op) +{ + Quat rot = rotation(angle, *axis); + switch(op){ + case COMBINEREPLACE: + *this = rot; + break; + case COMBINEPRECONCAT: + *this = mult(*this, rot); + break; + case COMBINEPOSTCONCAT: + *this = mult(rot, *this); + break; + } + return this; +} + +Quat +lerp(const Quat &q, const Quat &p, float32 r) +{ + float32 c; + Quat q1 = q; + c = dot(q1, p); + if(c < 0.0f){ + c = -c; + q1 = negate(q1); + } + return makeQuat(q1.w + r*(p.w - q1.w), + q1.x + r*(p.x - q1.x), + q1.y + r*(p.y - q1.y), + q1.z + r*(p.z - q1.z)); +}; + +Quat +slerp(const Quat &q, const Quat &p, float32 a) +{ + float32 c; + Quat q1 = q; + c = dot(q1, p); + if(c < 0.0f){ + c = -c; + q1 = negate(q1); + } + float32 phi = acosf(c); + if(phi > 0.00001f){ + float32 s = sinf(phi); + return add(scale(q1, sinf((1.0f-a)*phi)/s), + scale(p, sinf(a*phi)/s)); + } + return q1; +} + +// +// V3d +// + +V3d +cross(const V3d &a, const V3d &b) +{ + return makeV3d(a.y*b.z - a.z*b.y, + a.z*b.x - a.x*b.z, + a.x*b.y - a.y*b.x); +} + +void +V3d::transformPoints(V3d *out, const V3d *in, int32 n, const Matrix *m) +{ + int32 i; + V3d tmp; + for(i = 0; i < n; i++){ + tmp.x = in[i].x*m->right.x + in[i].y*m->up.x + in[i].z*m->at.x + m->pos.x; + tmp.y = in[i].x*m->right.y + in[i].y*m->up.y + in[i].z*m->at.y + m->pos.y; + tmp.z = in[i].x*m->right.z + in[i].y*m->up.z + in[i].z*m->at.z + m->pos.z; + out[i] = tmp; + } +} + +void +V3d::transformVectors(V3d *out, const V3d *in, int32 n, const Matrix *m) +{ + int32 i; + V3d tmp; + for(i = 0; i < n; i++){ + tmp.x = in[i].x*m->right.x + in[i].y*m->up.x + in[i].z*m->at.x; + tmp.y = in[i].x*m->right.y + in[i].y*m->up.y + in[i].z*m->at.y; + tmp.z = in[i].x*m->right.z + in[i].y*m->up.z + in[i].z*m->at.z; + out[i] = tmp; + } +} + +// +// RawMatrix +// + +void +RawMatrix::mult(RawMatrix *dst, RawMatrix *src1, RawMatrix *src2) +{ + dst->right.x = src1->right.x*src2->right.x + src1->right.y*src2->up.x + src1->right.z*src2->at.x + src1->rightw*src2->pos.x; + dst->right.y = src1->right.x*src2->right.y + src1->right.y*src2->up.y + src1->right.z*src2->at.y + src1->rightw*src2->pos.y; + dst->right.z = src1->right.x*src2->right.z + src1->right.y*src2->up.z + src1->right.z*src2->at.z + src1->rightw*src2->pos.z; + dst->rightw = src1->right.x*src2->rightw + src1->right.y*src2->upw + src1->right.z*src2->atw + src1->rightw*src2->posw; + dst->up.x = src1->up.x*src2->right.x + src1->up.y*src2->up.x + src1->up.z*src2->at.x + src1->upw*src2->pos.x; + dst->up.y = src1->up.x*src2->right.y + src1->up.y*src2->up.y + src1->up.z*src2->at.y + src1->upw*src2->pos.y; + dst->up.z = src1->up.x*src2->right.z + src1->up.y*src2->up.z + src1->up.z*src2->at.z + src1->upw*src2->pos.z; + dst->upw = src1->up.x*src2->rightw + src1->up.y*src2->upw + src1->up.z*src2->atw + src1->upw*src2->posw; + dst->at.x = src1->at.x*src2->right.x + src1->at.y*src2->up.x + src1->at.z*src2->at.x + src1->atw*src2->pos.x; + dst->at.y = src1->at.x*src2->right.y + src1->at.y*src2->up.y + src1->at.z*src2->at.y + src1->atw*src2->pos.y; + dst->at.z = src1->at.x*src2->right.z + src1->at.y*src2->up.z + src1->at.z*src2->at.z + src1->atw*src2->pos.z; + dst->atw = src1->at.x*src2->rightw + src1->at.y*src2->upw + src1->at.z*src2->atw + src1->atw*src2->posw; + dst->pos.x = src1->pos.x*src2->right.x + src1->pos.y*src2->up.x + src1->pos.z*src2->at.x + src1->posw*src2->pos.x; + dst->pos.y = src1->pos.x*src2->right.y + src1->pos.y*src2->up.y + src1->pos.z*src2->at.y + src1->posw*src2->pos.y; + dst->pos.z = src1->pos.x*src2->right.z + src1->pos.y*src2->up.z + src1->pos.z*src2->at.z + src1->posw*src2->pos.z; + dst->posw = src1->pos.x*src2->rightw + src1->pos.y*src2->upw + src1->pos.z*src2->atw + src1->posw*src2->posw; +} + +void +RawMatrix::transpose(RawMatrix *dst, RawMatrix *src) +{ + dst->right.x = src->right.x; + dst->up.x = src->right.y; + dst->at.x = src->right.z; + dst->pos.x = src->rightw; + dst->right.y = src->up.x; + dst->up.y = src->up.y; + dst->at.y = src->up.z; + dst->pos.y = src->upw; + dst->right.z = src->at.x; + dst->up.z = src->at.y; + dst->at.z = src->at.z; + dst->pos.z = src->atw; + dst->rightw = src->pos.x; + dst->upw = src->pos.y; + dst->atw = src->pos.z; + dst->posw = src->posw; +} + +void +RawMatrix::setIdentity(RawMatrix *dst) +{ + static RawMatrix identity = { + { 1.0f, 0.0f, 0.0f }, 0.0f, + { 0.0f, 1.0f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.0f, 0.0f, 0.0f }, 1.0f + }; + *dst = identity; +} + +// +// Matrix +// + +static Matrix::Tolerance matrixDefaultTolerance = { 0.01f, 0.01f, 0.01f }; + +Matrix* +Matrix::create(void) +{ + Matrix *m = (Matrix*)rwMalloc(sizeof(Matrix), MEMDUR_EVENT | ID_MATRIX); + m->setIdentity(); + return m; +} + +void +Matrix::destroy(void) +{ + rwFree(this); +} + +void +Matrix::setIdentity(void) +{ + *this = identMat; +} + +void +Matrix::optimize(Tolerance *tolerance) +{ + bool32 isnormal, isorthogonal, isidentity; + if(tolerance == nil) + tolerance = &matrixDefaultTolerance; + isnormal = normalError() <= tolerance->normal; + isorthogonal = orthogonalError() <= tolerance->orthogonal; + isidentity = isnormal && isorthogonal && identityError() <= tolerance->identity; + if(isnormal) + flags |= TYPENORMAL; + else + flags &= ~TYPENORMAL; + if(isorthogonal) + flags |= TYPEORTHOGONAL; + else + flags &= ~TYPEORTHOGONAL; + if(isidentity) + flags |= IDENTITY; + else + flags &= ~IDENTITY; +} + +Matrix* +Matrix::mult(Matrix *dst, const Matrix *src1, const Matrix *src2) +{ + if(src1->flags & IDENTITY) + *dst = *src2; + else if(src2->flags & IDENTITY) + *dst = *src1; + else{ + mult_(dst, src1, src2); + dst->flags = src1->flags & src2->flags; + } + return dst; +} + +Matrix* +Matrix::invert(Matrix *dst, const Matrix *src) +{ + if(src->flags & IDENTITY) + *dst = *src; + else if((src->flags & TYPEMASK) == TYPEORTHONORMAL) + invertOrthonormal(dst, src); + else + return invertGeneral(dst, src); + return dst; +} + +// transpose the 3x3 submatrix, pos is set to 0 +Matrix* +Matrix::transpose(Matrix *dst, const Matrix *src) +{ + if(src->flags & IDENTITY) + *dst = *src; + dst->right.x = src->right.x; + dst->up.x = src->right.y; + dst->at.x = src->right.z; + dst->right.y = src->up.x; + dst->up.y = src->up.y; + dst->at.y = src->up.z; + dst->right.z = src->at.x; + dst->up.z = src->at.y; + dst->at.z = src->at.z; + dst->pos.x = 0.0; + dst->pos.y = 0.0; + dst->pos.z = 0.0; + return dst; +} + +Matrix* +Matrix::rotate(const V3d *axis, float32 angle, CombineOp op) +{ + Matrix tmp, rot; + makeRotation(&rot, axis, angle); + switch(op){ + case COMBINEREPLACE: + *this = rot; + break; + case COMBINEPRECONCAT: + mult(&tmp, &rot, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &rot); + *this = tmp; + break; + } + return this; +} + +Matrix* +Matrix::rotate(const Quat &q, CombineOp op) +{ + Matrix tmp, rot; + makeRotation(&rot, q); + switch(op){ + case COMBINEREPLACE: + *this = rot; + break; + case COMBINEPRECONCAT: + mult(&tmp, &rot, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &rot); + *this = tmp; + break; + } + return this; +} +Matrix* +Matrix::translate(const V3d *translation, CombineOp op) +{ + Matrix tmp; + Matrix trans = identMat; + trans.pos = *translation; + trans.flags &= ~IDENTITY; + switch(op){ + case COMBINEREPLACE: + *this = trans; + break; + case COMBINEPRECONCAT: + mult(&tmp, &trans, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &trans); + *this = tmp; + break; + } + return this; +} + +Matrix* +Matrix::scale(const V3d *scale, CombineOp op) +{ + Matrix tmp; + Matrix scl = identMat; + scl.right.x = scale->x; + scl.up.y = scale->y; + scl.at.z = scale->z; + scl.flags &= ~IDENTITY; + switch(op){ + case COMBINEREPLACE: + *this = scl; + break; + case COMBINEPRECONCAT: + mult(&tmp, &scl, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, &scl); + *this = tmp; + break; + } + return this; +} + +Matrix* +Matrix::transform(const Matrix *mat, CombineOp op) +{ + Matrix tmp; + switch(op){ + case COMBINEREPLACE: + *this = *mat; + break; + case COMBINEPRECONCAT: + mult(&tmp, mat, this); + *this = tmp; + break; + case COMBINEPOSTCONCAT: + mult(&tmp, this, mat); + *this = tmp; + break; + } + return this; +} + +Quat +Matrix::getRotation(void) +{ + Quat q = { 0.0f, 0.0f, 0.0f, 1.0f }; + float32 tr = right.x + up.y + at.z; + float s; + if(tr > 0.0f){ + s = sqrtf(1.0f + tr) * 2.0f; + q.w = s / 4.0f; + q.x = (up.z - at.y) / s; + q.y = (at.x - right.z) / s; + q.z = (right.y - up.x) / s; + }else if(right.x > up.y && right.x > at.z){ + s = sqrtf(1.0f + right.x - up.y - at.z) * 2.0f; + q.w = (up.z - at.y) / s; + q.x = s / 4.0f; + q.y = (up.x + right.y) / s; + q.z = (at.x + right.z) / s; + }else if(up.y > at.z){ + s = sqrtf(1.0f + up.y - right.x - at.z) * 2.0f; + q.w = (at.x - right.z) / s; + q.x = (up.x + right.y) / s; + q.y = s / 4.0f; + q.z = (at.y + up.z) / s; + }else{ + s = sqrtf(1.0f + at.z - right.x - up.y) * 2.0f; + q.w = (right.y - up.x) / s; + q.x = (at.x + right.z) / s; + q.y = (at.y + up.z) / s; + q.z = s / 4.0f; + } + return q; +} + +void +Matrix::lookAt(const V3d &dir, const V3d &up) +{ + // this->right is really pointing left + this->at = normalize(dir); + this->right = normalize(cross(up, this->at)); + this->up = cross(this->at, this->right); + this->flags = TYPEORTHONORMAL; +} + +/* For a row-major representation, this calculates src1 * src2. + * For column-major src2 * src1. + * i.e. a vector is first xformed by src1, then by src2 + */ +void +Matrix::mult_(Matrix *dst, const Matrix *src1, const Matrix *src2) +{ + dst->right.x = src1->right.x*src2->right.x + src1->right.y*src2->up.x + src1->right.z*src2->at.x; + dst->right.y = src1->right.x*src2->right.y + src1->right.y*src2->up.y + src1->right.z*src2->at.y; + dst->right.z = src1->right.x*src2->right.z + src1->right.y*src2->up.z + src1->right.z*src2->at.z; + dst->up.x = src1->up.x*src2->right.x + src1->up.y*src2->up.x + src1->up.z*src2->at.x; + dst->up.y = src1->up.x*src2->right.y + src1->up.y*src2->up.y + src1->up.z*src2->at.y; + dst->up.z = src1->up.x*src2->right.z + src1->up.y*src2->up.z + src1->up.z*src2->at.z; + dst->at.x = src1->at.x*src2->right.x + src1->at.y*src2->up.x + src1->at.z*src2->at.x; + dst->at.y = src1->at.x*src2->right.y + src1->at.y*src2->up.y + src1->at.z*src2->at.y; + dst->at.z = src1->at.x*src2->right.z + src1->at.y*src2->up.z + src1->at.z*src2->at.z; + dst->pos.x = src1->pos.x*src2->right.x + src1->pos.y*src2->up.x + src1->pos.z*src2->at.x + src2->pos.x; + dst->pos.y = src1->pos.x*src2->right.y + src1->pos.y*src2->up.y + src1->pos.z*src2->at.y + src2->pos.y; + dst->pos.z = src1->pos.x*src2->right.z + src1->pos.y*src2->up.z + src1->pos.z*src2->at.z + src2->pos.z; +} + +void +Matrix::invertOrthonormal(Matrix *dst, const Matrix *src) +{ + dst->right.x = src->right.x; + dst->right.y = src->up.x; + dst->right.z = src->at.x; + dst->up.x = src->right.y; + dst->up.y = src->up.y; + dst->up.z = src->at.y; + dst->at.x = src->right.z; + dst->at.y = src->up.z; + dst->at.z = src->at.z; + dst->pos.x = -(src->pos.x*src->right.x + + src->pos.y*src->right.y + + src->pos.z*src->right.z); + dst->pos.y = -(src->pos.x*src->up.x + + src->pos.y*src->up.y + + src->pos.z*src->up.z); + dst->pos.z = -(src->pos.x*src->at.x + + src->pos.y*src->at.y + + src->pos.z*src->at.z); + dst->flags = TYPEORTHONORMAL; +} + +Matrix* +Matrix::invertGeneral(Matrix *dst, const Matrix *src) +{ + float32 det, invdet; + // calculate a few cofactors + dst->right.x = src->up.y*src->at.z - src->up.z*src->at.y; + dst->right.y = src->at.y*src->right.z - src->at.z*src->right.y; + dst->right.z = src->right.y*src->up.z - src->right.z*src->up.y; + // get the determinant from that + det = src->up.x * dst->right.y + src->at.x * dst->right.z + dst->right.x * src->right.x; + invdet = 1.0; + if(det != 0.0f) + invdet = 1.0f/det; + dst->right.x *= invdet; + dst->right.y *= invdet; + dst->right.z *= invdet; + dst->up.x = invdet * (src->up.z*src->at.x - src->up.x*src->at.z); + dst->up.y = invdet * (src->at.z*src->right.x - src->at.x*src->right.z); + dst->up.z = invdet * (src->right.z*src->up.x - src->right.x*src->up.z); + dst->at.x = invdet * (src->up.x*src->at.y - src->up.y*src->at.x); + dst->at.y = invdet * (src->at.x*src->right.y - src->at.y*src->right.x); + dst->at.z = invdet * (src->right.x*src->up.y - src->right.y*src->up.x); + dst->pos.x = -(src->pos.x*dst->right.x + src->pos.y*dst->up.x + src->pos.z*dst->at.x); + dst->pos.y = -(src->pos.x*dst->right.y + src->pos.y*dst->up.y + src->pos.z*dst->at.y); + dst->pos.z = -(src->pos.x*dst->right.z + src->pos.y*dst->up.z + src->pos.z*dst->at.z); + dst->flags &= ~IDENTITY; + return dst; +} + +void +Matrix::makeRotation(Matrix *dst, const V3d *axis, float32 angle) +{ +// V3d v = normalize(*axis); + float32 len = dot(*axis, *axis); + if(len != 0.0f) len = 1.0f/sqrtf(len); + V3d v = rw::scale(*axis, len); + angle = angle*(float)M_PI/180.0f; + float32 s = sinf(angle); + float32 c = cosf(angle); + float32 t = 1.0f - c; + + dst->right.x = c + v.x*v.x*t; + dst->right.y = v.x*v.y*t + v.z*s; + dst->right.z = v.z*v.x*t - v.y*s; + dst->up.x = v.x*v.y*t - v.z*s; + dst->up.y = c + v.y*v.y*t; + dst->up.z = v.y*v.z*t + v.x*s; + dst->at.x = v.z*v.x*t + v.y*s; + dst->at.y = v.y*v.z*t - v.x*s; + dst->at.z = c + v.z*v.z*t; + dst->pos.x = 0.0; + dst->pos.y = 0.0; + dst->pos.z = 0.0; + dst->flags = TYPEORTHONORMAL; +} + +/* q must be normalized */ +void +Matrix::makeRotation(Matrix *dst, const Quat &q) +{ + float xx = q.x*q.x; + float yy = q.y*q.y; + float zz = q.z*q.z; + float yz = q.y*q.z; + float zx = q.z*q.x; + float xy = q.x*q.y; + float wx = q.w*q.x; + float wy = q.w*q.y; + float wz = q.w*q.z; + + dst->right.x = 1.0f - 2.0f*(yy + zz); + dst->right.y = 2.0f*(xy + wz); + dst->right.z = 2.0f*(zx - wy); + dst->up.x = 2.0f*(xy - wz); + dst->up.y = 1.0f - 2.0f*(xx + zz); + dst->up.z = 2.0f*(yz + wx); + dst->at.x = 2.0f*(zx + wy); + dst->at.y = 2.0f*(yz - wx); + dst->at.z = 1.0f - 2.0f*(xx + yy); + dst->pos.x = 0.0; + dst->pos.y = 0.0; + dst->pos.z = 0.0; + dst->flags = TYPEORTHONORMAL; +} + +float32 +Matrix::normalError(void) +{ + float32 x, y, z; + x = dot(right, right) - 1.0f; + y = dot(up, up) - 1.0f; + z = dot(at, at) - 1.0f; + return x*x + y*y + z*z; +} + +float32 +Matrix::orthogonalError(void) +{ + float32 x, y, z; + x = dot(at, up); + y = dot(at, right); + z = dot(up, right); + return x*x + y*y + z*z; +} + +float32 +Matrix::identityError(void) +{ + V3d r = { right.x-1.0f, right.y, right.z }; + V3d u = { up.x, up.y-1.0f, up.z }; + V3d a = { at.x, at.y, at.z-1.0f }; + return dot(r,r) + dot(u,u) + dot(a,a) + dot(pos,pos); +} + +void +correctPathCase(char *filename) +{ +#ifdef __unix__ + DIR *direct; + struct dirent *dirent; + + char *dir, *arg; + char copy[1024], sofar[1024] = "."; + strncpy(copy, filename, 1024); + arg = copy; + // hack for absolute paths + if(filename[0] == '/'){ + sofar[0] = '/'; + sofar[1] = '/'; + sofar[2] = '\0'; + arg++; + } + while((dir = strtok(arg, PSEP_S))){ + arg = nil; + if(direct = opendir(sofar), dir == nil) + return; + while(dirent = readdir(direct), dirent != nil) + if(strncmp_ci(dirent->d_name, dir, 1024) == 0){ + strncat(sofar, PSEP_S, 1024); + strncat(sofar, dirent->d_name, 1024); + break; + } + closedir(direct); + if(dirent == nil) + return; + } + strcpy(filename, sofar+2); +#endif +} + +void +makePath(char *filename) +{ + size_t len = strlen(filename); + for(size_t i = 0; i < len; i++) + if(filename[i] == '/' || filename[i] == '\\') + filename[i] = PSEP_C; +#ifdef __unix__ + correctPathCase(filename); +#endif +} + +void +memNative32_func(void *data, uint32 size) +{ + uint8 *bytes = (uint8*)data; + uint32 *words = (uint32*)data; + size >>= 2; + while(size--){ + *words++ = (uint32)bytes[0] | (uint32)bytes[1]<<8 | + (uint32)bytes[2]<<16 | (uint32)bytes[3]<<24; + bytes += 4; + } +} + +void +memNative16_func(void *data, uint32 size) +{ + uint8 *bytes = (uint8*)data; + uint16 *words = (uint16*)data; + size >>= 1; + while(size--){ + *words++ = (uint16)bytes[0] | (uint16)bytes[1]<<8; + bytes += 2; + } +} + +void +memLittle32_func(void *data, uint32 size) +{ + uint32 w; + uint8 *bytes = (uint8*)data; + uint32 *words = (uint32*)data; + size >>= 2; + while(size--){ + w = *words++; + *bytes++ = w; + *bytes++ = w >> 8; + *bytes++ = w >> 16; + *bytes++ = w >> 24; + } +} + +void +memLittle16_func(void *data, uint32 size) +{ + uint16 w; + uint8 *bytes = (uint8*)data; + uint16 *words = (uint16*)data; + size >>= 1; + while(size--){ + w = *words++; + *bytes++ = (uint8)w; + *bytes++ = w >> 8; + } +} + +uint32 +Stream::write32(const void *data, uint32 length) +{ +#ifdef BIGENDIAN + uint8 *src = (uint8*)data; + uint32 buf[256]; + int32 n, len; + for(len = length >>= 2; len > 0; len -= 256){ + n = len < 256 ? len : 256; + memcpy(buf, src, n*4); + memLittle32(buf, n*4); + write8(buf, n*4); + src += n*4; + } + return length; +#else + return write8(data, length); +#endif +} + +uint32 +Stream::write16(const void *data, uint32 length) +{ +#ifdef BIGENDIAN + uint8 *src = (uint8*)data; + uint16 buf[256]; + int32 n, len; + for(len = length >>= 1; len > 0; len -= 256){ + n = len < 256 ? len : 256; + memcpy(buf, src, n*2); + memLittle16(buf, n*2); + write8(buf, n*2); + src += n*2; + } + return length; +#else + return write8(data, length); +#endif +} + +uint32 +Stream::read32(void *data, uint32 length) +{ + uint32 ret; + ret = read8(data, length); + memNative32(data, length); + return ret; +} + +uint32 +Stream::read16(void *data, uint32 length) +{ + uint32 ret; + ret = read8(data, length); + memNative16(data, length); + return ret; +} + +int32 +Stream::writeI8(int8 val) +{ + return write8(&val, sizeof(int8)); +} + +int32 +Stream::writeU8(uint8 val) +{ + return write8(&val, sizeof(uint8)); +} + +int32 +Stream::writeI16(int16 val) +{ + return write16(&val, sizeof(int16)); +} + +int32 +Stream::writeU16(uint16 val) +{ + return write16(&val, sizeof(uint16)); +} + +int32 +Stream::writeI32(int32 val) +{ + return write32(&val, sizeof(int32)); +} + +int32 +Stream::writeU32(uint32 val) +{ + return write32(&val, sizeof(uint32)); +} + +int32 +Stream::writeF32(float32 val) +{ + return write32(&val, sizeof(float32)); +} + +int8 +Stream::readI8(void) +{ + int8 tmp; + read8(&tmp, sizeof(int8)); + return tmp; +} + +uint8 +Stream::readU8(void) +{ + uint8 tmp; + read8(&tmp, sizeof(uint8)); + return tmp; +} + +int16 +Stream::readI16(void) +{ + int16 tmp; + read16(&tmp, sizeof(int16)); + return tmp; +} + +uint16 +Stream::readU16(void) +{ + uint16 tmp; + read16(&tmp, sizeof(uint16)); + return tmp; +} + +int32 +Stream::readI32(void) +{ + int32 tmp; + read32(&tmp, sizeof(int32)); + return tmp; +} + +uint32 +Stream::readU32(void) +{ + uint32 tmp; + read32(&tmp, sizeof(uint32)); + return tmp; +} + +float32 +Stream::readF32(void) +{ + float32 tmp; + read32(&tmp, sizeof(float32)); + return tmp; +} + + + +void +StreamMemory::close(void) +{ +} + +uint32 +StreamMemory::write8(const void *data, uint32 len) +{ + if(this->eof()) + return 0; + uint32 l = len; + if(this->position+l > this->length){ + if(this->position+l > this->capacity) + l = this->capacity-this->position; + this->length = this->position+l; + } + memcpy(&this->data[this->position], data, l); + this->position += l; + if(len != l) + this->position = S_EOF; + return l; +} + +uint32 +StreamMemory::read8(void *data, uint32 len) +{ + if(this->eof()) + return 0; + uint32 l = len; + if(this->position+l > this->length) + l = this->length-this->position; + memcpy(data, &this->data[this->position], l); + this->position += l; + if(len != l) + this->position = S_EOF; + return l; +} + +void +StreamMemory::seek(int32 offset, int32 whence) +{ + if(whence == 0) + this->position = offset; + else if(whence == 1) + this->position += offset; + else + this->position = this->length-offset; + if(this->position > this->length){ + // TODO: ideally this would depend on the mode + if(this->position > this->capacity) + this->position = S_EOF; + else + this->length = this->position; + } +} + +uint32 +StreamMemory::tell(void) +{ + return this->position; +} + +bool +StreamMemory::eof(void) +{ + return this->position == S_EOF; +} + +StreamMemory* +StreamMemory::open(uint8 *data, uint32 length, uint32 capacity) +{ + this->data = data; + this->capacity = capacity; + this->length = length; + if(this->capacity < this->length) + this->capacity = this->length; + this->position = 0; + return this; +} + +uint32 +StreamMemory::getLength(void) +{ + return this->length; +} + + +StreamFile* +StreamFile::open(const char *path, const char *mode) +{ + assert(this->file == nil); + this->file = fopen(path, mode); + if(this->file == nil){ + RWERROR((ERR_FILE, path)); + return nil; + } + return this; +} + +void +StreamFile::close(void) +{ + assert(this->file); + fclose(this->file); + this->file = nil; +} + +uint32 +StreamFile::write8(const void *data, uint32 length) +{ + return (uint32)fwrite(data, 1, length, this->file); +} + +uint32 +StreamFile::read8(void *data, uint32 length) +{ + return (uint32)fread(data, 1, length, this->file); +} + +void +StreamFile::seek(int32 offset, int32 whence) +{ + fseek(this->file, offset, whence); +} + +uint32 +StreamFile::tell(void) +{ + return ftell(this->file); +} + +bool +StreamFile::eof(void) +{ + return ( feof(this->file) != 0 ); +} + +bool +writeChunkHeader(Stream *s, int32 type, int32 size) +{ + struct { + int32 type, size; + uint32 id; + } buf = { type, size, libraryIDPack(version, build) }; + s->write32(&buf, 12); + return true; +} + +bool +readChunkHeaderInfo(Stream *s, ChunkHeaderInfo *header) +{ + struct { + int32 type, size; + uint32 id; + } buf; + s->read32(&buf, 12); + if(s->eof()) + return false; + assert(header != nil); + header->type = buf.type; + header->length = buf.size; + header->version = libraryIDUnpackVersion(buf.id); + header->build = libraryIDUnpackBuild(buf.id); + return true; +} + +bool +findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version) +{ + ChunkHeaderInfo header; + while(readChunkHeaderInfo(s, &header)){ + if(header.type == ID_NAOBJECT) + return false; + if(header.type == type){ + if(length) + *length = header.length; + if(version) + *version = header.version; + return true; + } + s->seek(header.length); + } + return false; +} + +int32 +findPointer(void *p, void **list, int32 num) +{ + int i; + for(i = 0; i < num; i++) + if(list[i] == p) + return i; + return -1; +} + +uint8* +getFileContents(const char *name, uint32 *len) +{ + FILE *cf = fopen(name, "rb"); + if(cf == nil) + return nil; + fseek(cf, 0, SEEK_END); + *len = ftell(cf); + fseek(cf, 0, SEEK_SET); + uint8 *data = rwNewT(uint8, *len, MEMDUR_EVENT); + fread(data, 1, *len, cf); + fclose(cf); + return data; +} + +} diff --git a/vendor/librw/src/base.err b/vendor/librw/src/base.err new file mode 100644 index 0000000..2d413e8 --- /dev/null +++ b/vendor/librw/src/base.err @@ -0,0 +1,24 @@ +ECODE(ERR_GENERAL, + "Error: %s"), +ECODE(ERR_ALLOC, + "Couldn't allocate 0x%X bytes"), +ECODE(ERR_FILE, + "Couldn't open file %s"), +ECODE(ERR_CHUNK, + "Couldn't find chunk %s"), +ECODE(ERR_VERSION, + "Unsupported version %X"), +ECODE(ERR_PLATFORM, + "Unsupported platform %d"), +ECODE(ERR_ENGINEINIT, + "Engine could not be initialized"), +ECODE(ERR_ENGINEOPEN, + "Engine could not be opened"), +ECODE(ERR_ENGINESTART, + "Engine could not be started"), +ECODE(ERR_INVRASTER, + "Invalid raster format"), +ECODE(ERR_NOTEXTURE, + "Could not create texture"), +ECODE(ERR_FORMAT_UNSUPPORTED, + "Unsupported raster format") diff --git a/vendor/librw/src/bmp.cpp b/vendor/librw/src/bmp.cpp new file mode 100644 index 0000000..f69e58d --- /dev/null +++ b/vendor/librw/src/bmp.cpp @@ -0,0 +1,284 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 0 + +namespace rw { + +// NB: this has padding and cannot be streamed directly! +struct BMPheader +{ + uint16 magic; + uint32 size; + uint16 reserved[2]; + uint32 offset; + + bool32 read(Stream *stream); + void write(Stream *stream); +}; + +// This one is aligned and can be streamed directly +struct DIBheader +{ + uint32 headerSize; + int32 width; + int32 height; + int16 numPlanes; + int16 depth; + uint32 compression; + uint32 imgSize; + int32 hres; + int32 vres; + int32 paletteLen; + int32 numImportant; + // end of 40 btyes + + uint32 rmask, gmask, bmask, amask; +}; + +bool32 +BMPheader::read(Stream *stream) +{ + magic = stream->readU16(); + size = stream->readU32(); + reserved[0] = stream->readU16(); + reserved[1] = stream->readU16(); + offset = stream->readU32(); + return magic == 0x4D42; +} + +void +BMPheader::write(Stream *stream) +{ + + stream->writeU16(magic); + stream->writeU32(size); + stream->writeU16(reserved[0]); + stream->writeU16(reserved[1]); + stream->writeU32(offset); +} + +Image* +readBMP(const char *filename) +{ + ASSERTLITTLE; + Image *image; + uint32 length; + uint8 *data; + StreamMemory file; + int i, x, y; + + bool32 noalpha; + int pad; + + data = getFileContents(filename, &length); + if(data == nil) + return nil; + file.open(data, length); + + /* read headers */ + BMPheader bmp; + DIBheader dib; + if(!bmp.read(&file)) + goto lose; + file.read8(&dib, sizeof(dib)); + file.seek(dib.headerSize-sizeof(dib)); // skip the part of the header we're ignoring + if(dib.headerSize <= 16){ + dib.compression = 0; + dib.paletteLen = 0; + } + + noalpha = true; + + // Recognize 32 bit formats + if(dib.compression == 3){ + if(dib.rmask != 0xFF0000 || + dib.gmask != 0x00FF00 || + dib.bmask != 0x0000FF) + goto lose; + dib.compression = 0; + if(dib.headerSize > 52 && dib.amask == 0xFF000000) + noalpha = false; + } + + if(dib.compression != 0) + goto lose; + + image = Image::create(dib.width, dib.height, dib.depth); + image->allocate(); + + + if(image->palette){ + int len = 1<palette; + for(i = 0; i < len; i++){ + color[i][2] = file.readU8(); // blue + color[i][1] = file.readU8(); // green + color[i][0] = file.readU8(); // red + color[i][3] = file.readU8(); // alpha + if(noalpha) + color[i][3] = 0xFF; + } + } + + file.seek(bmp.offset, 0); + + pad = image->width*image->bpp % 4; + + uint8 *px, *line; + line = image->pixels + (image->height-1)*image->stride; + for(y = 0; y < image->height; y++){ + px = line; + for(x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + i = file.readU8();; + px[x+0] = (i>>4)&0xF; + px[x+1] = i&0xF; + x++; + break; + + case 8: + px[x] = file.readU8(); + break; + + case 16: + // TODO: what format is this even? and what does Image expect? + px[x*2 + 0] = file.readU8(); + px[x*2 + 1] = file.readU8(); + break; + + case 24: + px[x*3 + 2] = file.readU8(); + px[x*3 + 1] = file.readU8(); + px[x*3 + 0] = file.readU8(); + break; + + case 32: + px[x*4 + 2] = file.readU8(); + px[x*4 + 1] = file.readU8(); + px[x*4 + 0] = file.readU8(); + px[x*4 + 3] = file.readU8(); + if(noalpha) + px[x*4 + 3] = 0xFF; + break; + + default: + goto lose; + } + } + + line -= image->stride; + file.seek(pad); + } + + + file.close(); + rwFree(data); + return image; + +lose: + file.close(); + rwFree(data); + return nil; +} + +/* can't write alpha */ +void +writeBMP(Image *image, const char *filename) +{ + ASSERTLITTLE; + uint8 *p; + StreamFile file; + if(!file.open(filename, "wb")){ + RWERROR((ERR_FILE, filename)); + return; + } + + int32 pallen = image->depth > 8 ? 0 : + image->depth == 4 ? 16 : 256; + int32 stride = image->width*image->depth/8; + int32 depth = image->depth == 32 ? 24 : image->depth; + stride = stride+3 & ~3; + + // File headers + BMPheader bmp; + bmp.magic = 0x4D42; // BM + bmp.size = 0x36 + 4*pallen + image->height*stride; + bmp.reserved[0] = 0; + bmp.reserved[1] = 0; + bmp.offset = 0x36 + 4*pallen; + bmp.write(&file); + + DIBheader dib; + dib.headerSize = 0x28; + dib.width = image->width; + dib.height = image->height; + dib.numPlanes = 1; + dib.depth = depth; + dib.compression = 0; + dib.imgSize = 0; + dib.hres = 2835; // 72dpi + dib.vres = 2835; // 72dpi + dib.paletteLen = 0; + dib.numImportant = 0; + file.write8(&dib, dib.headerSize); + + for(int i = 0; i < pallen; i++){ + file.writeU8(image->palette[i*4+2]); + file.writeU8(image->palette[i*4+1]); + file.writeU8(image->palette[i*4+0]); + file.writeU8(0xFF); + } + + uint8 *line = image->pixels + (image->height-1)*image->stride; + int32 n; + for(int y = 0; y < image->height; y++){ + p = line; + for(int x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + file.writeU8((p[0]&0xF)<<4 | (p[1]&0xF)); + p += 2; + x++; + break; + case 8: + file.writeU8(*p++); + break; + case 16: + file.writeU8(p[0]); + file.writeU8(p[1]); + p += 2; + break; + case 24: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + p += 3; + break; + case 32: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + p += 4; + } + } + n = (p-line) % 4; + while(n--) + file.writeU8(0); + line -= image->stride; + } + + file.close(); +} + +} diff --git a/vendor/librw/src/camera.cpp b/vendor/librw/src/camera.cpp new file mode 100644 index 0000000..4a87ed3 --- /dev/null +++ b/vendor/librw/src/camera.cpp @@ -0,0 +1,524 @@ +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_CAMERA + +namespace rw { + +int32 Camera::numAllocated; + +PluginList Camera::s_plglist(sizeof(Camera)); + +void +defaultBeginUpdateCB(Camera *cam) +{ + engine->currentCamera = cam; + Frame::syncDirty(); + engine->device.beginUpdate(cam); +} + +void +defaultEndUpdateCB(Camera *cam) +{ + engine->device.endUpdate(cam); +} + +static void +buildPlanes(Camera *cam) +{ + V3d *c = cam->frustumCorners; + FrustumPlane *p = cam->frustumPlanes; + V3d v51 = sub(c[1], c[5]); + V3d v73 = sub(c[3], c[7]); + + /* Far plane */ + p[0].plane.normal = cam->getFrame()->getLTM()->at; + p[0].plane.distance = dot(p[0].plane.normal, c[4]); + p[0].closestX = p[0].plane.normal.x < 0.0f ? 0 : 1; + p[0].closestY = p[0].plane.normal.y < 0.0f ? 0 : 1; + p[0].closestZ = p[0].plane.normal.z < 0.0f ? 0 : 1; + + /* Near plane */ + p[1].plane.normal = neg(p[0].plane.normal); + p[1].plane.distance = dot(p[1].plane.normal, c[0]); + p[1].closestX = p[1].plane.normal.x < 0.0f ? 0 : 1; + p[1].closestY = p[1].plane.normal.y < 0.0f ? 0 : 1; + p[1].closestZ = p[1].plane.normal.z < 0.0f ? 0 : 1; + + /* Right plane */ + p[2].plane.normal = normalize(cross(v51, + sub(c[6], c[5]))); + p[2].plane.distance = dot(p[2].plane.normal, c[1]); + p[2].closestX = p[2].plane.normal.x < 0.0f ? 0 : 1; + p[2].closestY = p[2].plane.normal.y < 0.0f ? 0 : 1; + p[2].closestZ = p[2].plane.normal.z < 0.0f ? 0 : 1; + + /* Top plane */ + p[3].plane.normal = normalize(cross(sub(c[4], c[5]), + v51)); + p[3].plane.distance = dot(p[3].plane.normal, c[1]); + p[3].closestX = p[3].plane.normal.x < 0.0f ? 0 : 1; + p[3].closestY = p[3].plane.normal.y < 0.0f ? 0 : 1; + p[3].closestZ = p[3].plane.normal.z < 0.0f ? 0 : 1; + + /* Left plane */ + p[4].plane.normal = normalize(cross(v73, + sub(c[4], c[7]))); + p[4].plane.distance = dot(p[4].plane.normal, c[3]); + p[4].closestX = p[4].plane.normal.x < 0.0f ? 0 : 1; + p[4].closestY = p[4].plane.normal.y < 0.0f ? 0 : 1; + p[4].closestZ = p[4].plane.normal.z < 0.0f ? 0 : 1; + + /* Bottom plane */ + p[5].plane.normal = normalize(cross(sub(c[6], c[7]), + v73)); + p[5].plane.distance = dot(p[5].plane.normal, c[3]); + p[5].closestX = p[5].plane.normal.x < 0.0f ? 0 : 1; + p[5].closestY = p[5].plane.normal.y < 0.0f ? 0 : 1; + p[5].closestZ = p[5].plane.normal.z < 0.0f ? 0 : 1; +} + +static void +buildClipPersp(Camera *cam) +{ + Matrix *ltm = cam->getFrame()->getLTM(); + + /* First we calculate the 4 points on the view window. */ + V3d up = scale(ltm->up, cam->viewWindow.y); + V3d left = scale(ltm->right, cam->viewWindow.x); + V3d *c = cam->frustumCorners; + c[0] = add(add(ltm->at, up), left); // top left + c[1] = sub(add(ltm->at, up), left); // top right + c[2] = sub(sub(ltm->at, up), left); // bottom right + c[3] = add(sub(ltm->at, up), left); // bottom left + + /* Now Calculate near and far corners. */ + V3d off = sub(scale(ltm->up, cam->viewOffset.y), + scale(ltm->right, cam->viewOffset.x)); + for(int32 i = 0; i < 4; i++){ + V3d corner = sub(cam->frustumCorners[i], off); + V3d pos = add(ltm->pos, off); + c[i] = add(scale(corner, cam->nearPlane), pos); + c[i+4] = add(scale(corner, cam->farPlane), pos); + } + + buildPlanes(cam); +} + +static void +buildClipParallel(Camera *cam) +{ + Matrix *ltm = cam->getFrame()->getLTM(); + float32 nearoffx = -(1.0f - cam->nearPlane)*cam->viewOffset.x; + float32 nearoffy = (1.0f - cam->nearPlane)*cam->viewOffset.y; + float32 faroffx = -(1.0f - cam->farPlane)*cam->viewOffset.x; + float32 faroffy = (1.0f - cam->farPlane)*cam->viewOffset.y; + + V3d *c = cam->frustumCorners; + c[0].x = nearoffx + cam->viewWindow.x; + c[0].y = nearoffy + cam->viewWindow.y; + c[0].z = cam->nearPlane; + + c[1].x = nearoffx - cam->viewWindow.x; + c[1].y = nearoffy + cam->viewWindow.y; + c[1].z = cam->nearPlane; + + c[2].x = nearoffx - cam->viewWindow.x; + c[2].y = nearoffy - cam->viewWindow.y; + c[2].z = cam->nearPlane; + + c[3].x = nearoffx + cam->viewWindow.x; + c[3].y = nearoffy - cam->viewWindow.y; + c[3].z = cam->nearPlane; + + c[4].x = faroffx + cam->viewWindow.x; + c[4].y = faroffy + cam->viewWindow.y; + c[4].z = cam->farPlane; + + c[5].x = faroffx - cam->viewWindow.x; + c[5].y = faroffy + cam->viewWindow.y; + c[5].z = cam->farPlane; + + c[6].x = faroffx - cam->viewWindow.x; + c[6].y = faroffy - cam->viewWindow.y; + c[6].z = cam->farPlane; + + c[7].x = faroffx + cam->viewWindow.x; + c[7].y = faroffy - cam->viewWindow.y; + c[7].z = cam->farPlane; + + V3d::transformPoints(c, c, 8, ltm); + + buildPlanes(cam); +} + +static void +cameraSync(ObjectWithFrame *obj) +{ + /* + * RW projection matrix looks like this: + * (cf. Camera View Matrix white paper) + * w = viewWindow width + * h = viewWindow height + * o = view offset + * + * perspective: + * 1/2w 0 ox/2w + 1/2 -ox/2w + * 0 -1/2h -oy/2h + 1/2 oy/2h + * 0 0 1 0 + * 0 0 1 0 + * + * parallel: + * 1/2w 0 ox/2w -ox/2w + 1/2 + * 0 -1/2h -oy/2h oy/2h + 1/2 + * 0 0 1 0 + * 0 0 0 1 + * + * The view matrix transforms from world to clip space, it is however + * not used for OpenGL or D3D since transformation to camera space + * and to clip space are handled by separate matrices there. + * On these platforms the two matrices are built in the platform's + * beginUpdate function. + * On the PS2 the z- and w-rows are the same and the + * 1/2 translation/shear is removed again on the VU1 by + * subtracting the w-row/2 from the x- and y-rows. + * + * perspective: + * 1/2w 0 ox/2w -ox/2w + * 0 -1/2h -oy/2h oy/2h + * 0 0 1 0 + * 0 0 1 0 + * + * parallel: + * 1/2w 0 ox/2w -ox/2w + * 0 -1/2h -oy/2h oy/2h + * 0 0 1 0 + * 0 0 0 1 + * + * RW builds this matrix directly without using explicit + * inversion and matrix multiplication. + */ + + Camera *cam = (Camera*)obj; + Matrix inv, proj; + Matrix::invertOrthonormal(&inv, cam->getFrame()->getLTM()); + + inv.right.x = -inv.right.x; + inv.up.x = -inv.up.x; + inv.at.x = -inv.at.x; + inv.pos.x = -inv.pos.x; + + float32 xscl = 1.0f/(2.0f*cam->viewWindow.x); + float32 yscl = 1.0f/(2.0f*cam->viewWindow.y); + + proj.flags = 0; + proj.right.x = xscl; + proj.right.y = 0.0f; + proj.right.z = 0.0f; + + proj.up.x = 0.0f; + proj.up.y = -yscl; + proj.up.z = 0.0f; + + if(cam->projection == Camera::PERSPECTIVE){ + proj.pos.x = -cam->viewOffset.x*xscl; + proj.pos.y = cam->viewOffset.y*yscl; + proj.pos.z = 0.0f; + + proj.at.x = -proj.pos.x + 0.5f; + proj.at.y = -proj.pos.y + 0.5f; + proj.at.z = 1.0f; + proj.optimize(); + Matrix::mult(&cam->viewMatrix, &inv, &proj); + buildClipPersp(cam); + }else{ + proj.at.x = cam->viewOffset.x*xscl; + proj.at.y = -cam->viewOffset.y*yscl; + proj.at.z = 1.0f; + + proj.pos.x = -proj.at.x + 0.5f; + proj.pos.y = -proj.at.y + 0.5f; + proj.pos.z = 0.0f; + proj.optimize(); + Matrix::mult(&cam->viewMatrix, &inv, &proj); + buildClipParallel(cam); + } + cam->frustumBoundBox.calculate(cam->frustumCorners, 8); +} + +void +worldBeginUpdateCB(Camera *cam) +{ + engine->currentWorld = cam->world; + cam->originalBeginUpdate(cam); +} + +void +worldEndUpdateCB(Camera *cam) +{ + cam->originalEndUpdate(cam); +} + +static void +worldCameraSync(ObjectWithFrame *obj) +{ + Camera *camera = (Camera*)obj; + camera->originalSync(obj); +} + +Camera* +Camera::create(void) +{ + Camera *cam = (Camera*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_CAMERA); + if(cam == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + cam->object.object.init(Camera::ID, 0); + cam->object.syncCB = cameraSync; + cam->beginUpdateCB = defaultBeginUpdateCB; + cam->endUpdateCB = defaultEndUpdateCB; + cam->viewWindow.set(1.0f, 1.0f); + cam->viewOffset.set(0.0f, 0.0f); + cam->nearPlane = 0.05f; + cam->farPlane = 10.0f; + cam->fogPlane = 5.0f; + cam->projection = Camera::PERSPECTIVE; + + cam->frameBuffer = nil; + cam->zBuffer = nil; + + // clump extension + cam->clump = nil; + cam->inClump.init(); + + // world extension + cam->world = nil; + cam->originalSync = cam->object.syncCB; + cam->originalBeginUpdate = cam->beginUpdateCB; + cam->originalEndUpdate = cam->endUpdateCB; + cam->object.syncCB = worldCameraSync; + cam->beginUpdateCB = worldBeginUpdateCB; + cam->endUpdateCB = worldEndUpdateCB; + + s_plglist.construct(cam); + return cam; +} + +Camera* +Camera::clone(void) +{ + Camera *cam = Camera::create(); + if(cam == nil) + return nil; + cam->object.object.copy(&this->object.object); + cam->setFrame(this->getFrame()); + cam->viewWindow = this->viewWindow; + cam->viewOffset = this->viewOffset; + cam->nearPlane = this->nearPlane; + cam->farPlane = this->farPlane; + cam->fogPlane = this->fogPlane; + cam->projection = this->projection; + + cam->frameBuffer = this->frameBuffer; + cam->zBuffer = this->zBuffer; + + if(this->world) + this->world->addCamera(cam); + + s_plglist.copy(cam, this); + return cam; +} + +void +Camera::destroy(void) +{ + s_plglist.destruct(this); + assert(this->clump == nil); + assert(this->world == nil); + this->setFrame(nil); + rwFree(this); + numAllocated--; +} + +void +Camera::clear(RGBA *col, uint32 mode) +{ + engine->device.clearCamera(this, col, mode); +} + +void +Camera::showRaster(uint32 flags) +{ + this->frameBuffer->show(flags); +} + +void +calczShiftScale(Camera *cam) +{ + float32 n = cam->nearPlane; + float32 f = cam->farPlane; + float32 N = engine->device.zNear; + float32 F = engine->device.zFar; + // RW does this + N += (F - N)/10000.0f; + F -= (F - N)/10000.0f; + if(cam->projection == Camera::PERSPECTIVE){ + cam->zScale = (N - F)*n*f/(f - n); + cam->zShift = (F*f - N*n)/(f - n); + }else{ + cam->zScale = (F - N)/(f -n); + cam->zShift = (N*f - F*n)/(f - n); + } +} + +void +Camera::setNearPlane(float32 near) +{ + this->nearPlane = near; + calczShiftScale(this); + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setFarPlane(float32 far) +{ + this->farPlane = far; + calczShiftScale(this); + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setViewWindow(const V2d *window) +{ + this->viewWindow = *window; + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setViewOffset(const V2d *offset) +{ + this->viewOffset = *offset; + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +void +Camera::setProjection(int32 proj) +{ + this->projection = proj; + if(this->getFrame()) + this->getFrame()->updateObjects(); +} + +int32 +Camera::frustumTestSphere(const Sphere *s) const +{ + int32 res = SPHEREINSIDE; + const FrustumPlane *p = this->frustumPlanes; + for(int32 i = 0; i < 6; i++){ + float32 dist = dot(p->plane.normal, s->center) - p->plane.distance; + if(s->radius < dist) + return SPHEREOUTSIDE; + if(s->radius > -dist) + res = SPHEREBOUNDARY; + p++; + } + return res; +} + +struct CameraChunkData +{ + V2d viewWindow; + V2d viewOffset; + float32 nearPlane, farPlane; + float32 fogPlane; + int32 projection; +}; + +Camera* +Camera::streamRead(Stream *stream) +{ + CameraChunkData buf; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(&buf, sizeof(CameraChunkData)); + Camera *cam = Camera::create(); + cam->viewWindow = buf.viewWindow; + cam->viewOffset = buf.viewOffset; + cam->nearPlane = buf.nearPlane; + cam->farPlane = buf.farPlane; + cam->fogPlane = buf.fogPlane; + cam->projection = buf.projection; + if(s_plglist.streamRead(stream, cam)) + return cam; + cam->destroy(); + return nil; +} + +bool +Camera::streamWrite(Stream *stream) +{ + CameraChunkData buf; + writeChunkHeader(stream, ID_CAMERA, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, sizeof(CameraChunkData)); + buf.viewWindow = this->viewWindow; + buf.viewOffset = this->viewOffset; + buf.nearPlane = this->nearPlane; + buf.farPlane = this->farPlane; + buf.fogPlane = this->fogPlane; + buf.projection = this->projection; + stream->write32(&buf, sizeof(CameraChunkData)); + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Camera::streamGetSize(void) +{ + return 12 + sizeof(CameraChunkData) + 12 + + s_plglist.streamGetSize(this); +} + +// Assumes horizontal FOV for 4:3, but we convert to vertical FOV +void +Camera::setFOV(float32 hfov, float32 ratio) +{ + V2d v; + float w, h; + + w = (float)this->frameBuffer->width; + h = (float)this->frameBuffer->height; + if(w < 1 || h < 1){ + w = 1; + h = 1; + } + hfov = hfov*3.14159f/360.0f; // deg to rad and halved + + float ar1 = 4.0f/3.0f; + float ar2 = w/h; + float vfov = atanf(tanf(hfov/2) / ar1) *2; + hfov = atanf(tanf(vfov/2) * ar2) *2; + + float32 a = tanf(hfov); + v.set(a, a/ratio); + this->setViewWindow(&v); + v.set(0.0f, 0.0f); + this->setViewOffset(&v); +} + +} diff --git a/vendor/librw/src/charset.cpp b/vendor/librw/src/charset.cpp new file mode 100644 index 0000000..5188b80 --- /dev/null +++ b/vendor/librw/src/charset.cpp @@ -0,0 +1,244 @@ +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwrender.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwcharset.h" + +#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "gl/rwgl3.h" + + +#define PLUGIN_ID 1000 // TODO: find a better ID + +#ifndef RW_NULL + +#ifdef RWHALFPIXEL +#define HALFPX (0.5f) +#else +#define HALFPX (0.0f) +#endif + +namespace rw { + +const uint8 fontbits[256*256] = { +#include "vgafont.inc" +}; + +#define NUMCHARS 100 +static uint16 *indices; +static RWDEVICE::Im2DVertex *vertices; +static int32 numChars; +static Raster *lastRaster; + +bool32 +Charset::open(void) +{ + if(indices || vertices) + return 0; + numChars = 0; + lastRaster = nil; + indices = rwNewT(uint16, NUMCHARS*6, MEMDUR_EVENT); + vertices = rwNewT(RWDEVICE::Im2DVertex, NUMCHARS*4, MEMDUR_EVENT); + if(indices == nil || vertices == nil){ + close(); + return 0; + } + return 1; +} + +void +Charset::close(void) +{ + rwFree(indices); + indices = nil; + rwFree(vertices); + vertices = nil; +} + +Charset* +Charset::create(const RGBA *foreground, const RGBA *background) +{ + Charset *charset = (Charset*)rwMalloc(sizeof(Charset), MEMDUR_EVENT); + if(charset == nil){ + RWERROR((ERR_ALLOC, sizeof(Charset))); + return nil; + } + charset->raster = nil; + if(charset->setColors(foreground, background) == nil){ + charset->destroy(); + return nil; + } + charset->desc.count = 256; + charset->desc.tileWidth = 28; + charset->desc.tileHeight = 10; + charset->desc.width = 9; + charset->desc.height = 16; + charset->desc.width_internal = 9; + charset->desc.height_internal = 16; + return charset; +} + +void +Charset::destroy(void) +{ + if(raster) + raster->destroy(); + rwFree(this); +} + +Charset* +Charset::setColors(const RGBA *foreground, const RGBA *background) +{ + Image *img = Image::create(256, 256, 8); + if(img == nil) + return nil; + img->pixels = (uint8*)fontbits; + img->stride = 256; + img->allocate(); + img->palette[0] = background->red; + img->palette[1] = background->green; + img->palette[2] = background->blue; + img->palette[3] = background->alpha; + img->palette[4] = foreground->red; + img->palette[5] = foreground->green; + img->palette[6] = foreground->blue; + img->palette[7] = foreground->alpha; + + Raster *newRaster = Raster::createFromImage(img); + img->destroy(); + if(newRaster == nil) + return nil; + if(this->raster) + this->raster->destroy(); + this->raster = newRaster; + return this; +} + +void +Charset::flushBuffer(void) +{ + if(numChars){ + rw::SetRenderStatePtr(rw::TEXTURERASTER, lastRaster); + rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST); + + uint32 cull = rw::GetRenderState(rw::CULLMODE); + uint32 ztest = rw::GetRenderState(rw::ZTESTENABLE); + rw::SetRenderState(rw::CULLMODE, rw::CULLNONE); + rw::SetRenderState(rw::ZTESTENABLE, 0); + + im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, + vertices, numChars*4, indices, numChars*6); + + rw::SetRenderState(rw::CULLMODE, cull); + rw::SetRenderState(rw::ZTESTENABLE, ztest); + } + + numChars = 0; + lastRaster = nil; +} + +void +Charset::printChar(int32 c, int32 x, int32 y) +{ + Camera *cam; + float recipZ; + float u, v, du, dv; + RWDEVICE::Im2DVertex *vert; + uint16 *ix; + + if(c >= this->desc.count) + return; + + if(this->raster != lastRaster || numChars >= NUMCHARS) + flushBuffer(); + lastRaster = this->raster; + + cam = (Camera*)engine->currentCamera; + vert = &vertices[numChars*4]; + ix = &indices[numChars*6]; + recipZ = 1.0f/cam->nearPlane; + + u = ((c % this->desc.tileWidth)*this->desc.width_internal + HALFPX) / (float32)this->raster->width; + v = ((c / this->desc.tileWidth)*this->desc.height_internal + HALFPX) / (float32)this->raster->height; + du = this->desc.width_internal/(float32)this->raster->width; + dv = this->desc.height_internal/(float32)this->raster->height; + + vert->setScreenX((float)x); + vert->setScreenY((float)y); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u, recipZ); + vert->setV(v, recipZ); + vert++; + + vert->setScreenX(float(x+this->desc.width_internal)); + vert->setScreenY((float)y); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u+du, recipZ); + vert->setV(v, recipZ); + vert++; + + vert->setScreenX((float)x); + vert->setScreenY(float(y+this->desc.height_internal)); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u, recipZ); + vert->setV(v+dv, recipZ); + vert++; + + vert->setScreenX(float(x+this->desc.width_internal)); + vert->setScreenY(float(y+this->desc.height_internal)); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u+du, recipZ); + vert->setV(v+dv, recipZ); + vert++; + + *ix++ = numChars*4; + *ix++ = numChars*4+1; + *ix++ = numChars*4+2; + *ix++ = numChars*4+2; + *ix++ = numChars*4+1; + *ix++ = numChars*4+3; + + numChars++; +} + +void +Charset::print(const char *str, int32 x, int32 y, bool32 hideSpaces) +{ + this->printBuffered(str, x, y, hideSpaces); + flushBuffer(); +} + +void +Charset::printBuffered(const char *str, int32 x, int32 y, bool32 hideSpaces) +{ + while(*str){ + if(!hideSpaces || *str != ' ') + printChar((uint8)*str, x, y); + x += this->desc.width; + str++; + } +} + +} + +#endif + diff --git a/vendor/librw/src/clump.cpp b/vendor/librw/src/clump.cpp new file mode 100644 index 0000000..f228298 --- /dev/null +++ b/vendor/librw/src/clump.cpp @@ -0,0 +1,669 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 2 + +namespace rw { + +int32 Clump::numAllocated; +int32 Atomic::numAllocated; + +PluginList Clump::s_plglist(sizeof(Clump)); +PluginList Atomic::s_plglist(sizeof(Atomic)); + +// +// Clump +// + +Clump* +Clump::create(void) +{ + Clump *clump = (Clump*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_CLUMP); + if(clump == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + clump->object.init(Clump::ID, 0); + clump->atomics.init(); + clump->lights.init(); + clump->cameras.init(); + + // World extension + clump->world = nil; + clump->inWorld.init(); + + s_plglist.construct(clump); + return clump; +} + +Clump* +Clump::clone(void) +{ + Clump *clump = Clump::create(); + Frame *root = this->getFrame()->cloneAndLink(); + clump->setFrame(root); + FORLIST(lnk, this->atomics){ + Atomic *a = Atomic::fromClump(lnk); + Atomic *atomic = a->clone(); + atomic->setFrame(a->getFrame()->root); + clump->addAtomic(atomic); + } + this->getFrame()->purgeClone(); + + // World extension + if(this->world) + this->world->addClump(clump); + + s_plglist.copy(clump, this); + return clump; +} + +void +Clump::destroy(void) +{ + Frame *f; + s_plglist.destruct(this); + FORLIST(lnk, this->atomics){ + Atomic *a = Atomic::fromClump(lnk); + this->removeAtomic(a); + a->destroy(); + } + FORLIST(lnk, this->lights){ + Light *l = Light::fromClump(lnk); + this->removeLight(l); + l->destroy(); + } + FORLIST(lnk, this->cameras){ + Camera *c = Camera::fromClump(lnk); + this->removeCamera(c); + c->destroy(); + } + if(f = this->getFrame(), f) + f->destroyHierarchy(); + assert(this->world == nil); + rwFree(this); + numAllocated--; +} + +void +Clump::addAtomic(Atomic *a) +{ + assert(a->clump == nil); + a->clump = this; + this->atomics.append(&a->inClump); +} + +void +Clump::removeAtomic(Atomic *a) +{ + assert(a->clump == this); + a->inClump.remove(); + a->clump = nil; +} + +void +Clump::addLight(Light *l) +{ + assert(l->clump == nil); + l->clump = this; + this->lights.append(&l->inClump); +} + +void +Clump::removeLight(Light *l) +{ + assert(l->clump == this); + l->inClump.remove(); + l->clump = nil; +} + +void +Clump::addCamera(Camera *c) +{ + assert(c->clump == nil); + c->clump = this; + this->cameras.append(&c->inClump); +} + +void +Clump::removeCamera(Camera *c) +{ + assert(c->clump == this); + c->inClump.remove(); + c->clump = nil; +} + + +Clump* +Clump::streamRead(Stream *stream) +{ + uint32 length, version; + int32 buf[3]; + Clump *clump; + int32 numGeometries; + Geometry **geometryList; + + if(!findChunk(stream, ID_STRUCT, &length, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(buf, length); + int32 numAtomics = buf[0]; + int32 numLights = 0; + int32 numCameras = 0; + if(version > 0x33000){ + numLights = buf[1]; + numCameras = buf[2]; + } + clump = Clump::create(); + if(clump == nil) + return nil; + + // Frame list + FrameList_ frmlst; + frmlst.frames = nil; + if(!findChunk(stream, ID_FRAMELIST, nil, nil)){ + RWERROR((ERR_CHUNK, "FRAMELIST")); + goto fail; + } + if(frmlst.streamRead(stream) == nil) + goto fail; + clump->setFrame(frmlst.frames[0]); + + // Geometry list + numGeometries = 0; + geometryList = nil; + if(version >= 0x30400){ + if(!findChunk(stream, ID_GEOMETRYLIST, nil, nil)){ + RWERROR((ERR_CHUNK, "GEOMETRYLIST")); + goto fail; + } + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + numGeometries = stream->readI32(); + if(numGeometries){ + size_t sz = numGeometries*sizeof(Geometry*); + geometryList = (Geometry**)rwMalloc(sz, MEMDUR_FUNCTION | ID_CLUMP); + if(geometryList == nil){ + RWERROR((ERR_ALLOC, sz)); + goto fail; + } + memset(geometryList, 0, sz); + } + for(int32 i = 0; i < numGeometries; i++){ + if(!findChunk(stream, ID_GEOMETRY, nil, nil)){ + RWERROR((ERR_CHUNK, "GEOMETRY")); + goto failgeo; + } + geometryList[i] = Geometry::streamRead(stream); + if(geometryList[i] == nil) + goto failgeo; + } + } + + // Atomics + Atomic *a; + for(int32 i = 0; i < numAtomics; i++){ + if(!findChunk(stream, ID_ATOMIC, nil, nil)){ + RWERROR((ERR_CHUNK, "ATOMIC")); + goto failgeo; + } + a = Atomic::streamReadClump(stream, &frmlst, geometryList); + if(a == nil) + goto failgeo; + clump->addAtomic(a); + } + + // Lights + int32 frm; + Light *l; + for(int32 i = 0; i < numLights; i++){ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto failgeo; + } + frm = stream->readI32(); + if(!findChunk(stream, ID_LIGHT, nil, nil)){ + RWERROR((ERR_CHUNK, "LIGHT")); + goto failgeo; + } + l = Light::streamRead(stream); + if(l == nil) + goto failgeo; + l->setFrame(frmlst.frames[frm]); + clump->addLight(l); + } + + // Cameras + Camera *cam; + for(int32 i = 0; i < numCameras; i++){ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto failgeo; + } + frm = stream->readI32(); + if(!findChunk(stream, ID_CAMERA, nil, nil)){ + RWERROR((ERR_CHUNK, "CAMERA")); + goto failgeo; + } + cam = Camera::streamRead(stream); + if(cam == nil) + goto failgeo; + cam->setFrame(frmlst.frames[frm]); + clump->addCamera(cam); + } + + for(int32 i = 0; i < numGeometries; i++) + if(geometryList[i]) + geometryList[i]->destroy(); + rwFree(geometryList); + rwFree(frmlst.frames); + if(s_plglist.streamRead(stream, clump)) + return clump; + +failgeo: + for(int32 i = 0; i < numGeometries; i++) + if(geometryList[i]) + geometryList[i]->destroy(); + rwFree(geometryList); +fail: + rwFree(frmlst.frames); + clump->destroy(); + return nil; +} + +bool +Clump::streamWrite(Stream *stream) +{ + int size = this->streamGetSize(); + writeChunkHeader(stream, ID_CLUMP, size); + int32 numAtomics = this->countAtomics(); + int32 numLights = this->countLights(); + int32 numCameras = this->countCameras(); + int32 buf[3] = { numAtomics, numLights, numCameras }; + size = version > 0x33000 ? 12 : 4; + writeChunkHeader(stream, ID_STRUCT, size); + stream->write32(buf, size); + + FrameList_ frmlst; + frmlst.numFrames = this->getFrame()->count(); + frmlst.frames = (Frame**)rwMalloc(frmlst.numFrames*sizeof(Frame*), MEMDUR_FUNCTION | ID_CLUMP); + makeFrameList(this->getFrame(), frmlst.frames); + frmlst.streamWrite(stream); + + if(rw::version >= 0x30400){ + size = 12+4; + FORLIST(lnk, this->atomics) + size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize(); + writeChunkHeader(stream, ID_GEOMETRYLIST, size); + writeChunkHeader(stream, ID_STRUCT, 4); + stream->writeI32(numAtomics); // same as numGeometries + FORLIST(lnk, this->atomics) + Atomic::fromClump(lnk)->geometry->streamWrite(stream); + } + + FORLIST(lnk, this->atomics) + Atomic::fromClump(lnk)->streamWriteClump(stream, &frmlst); + + FORLIST(lnk, this->lights){ + Light *l = Light::fromClump(lnk); + int frm = findPointer(l->getFrame(), (void**)frmlst.frames, frmlst.numFrames); + if(frm < 0) + return false; + writeChunkHeader(stream, ID_STRUCT, 4); + stream->writeI32(frm); + l->streamWrite(stream); + } + + FORLIST(lnk, this->cameras){ + Camera *c = Camera::fromClump(lnk); + int frm = findPointer(c->getFrame(), (void**)frmlst.frames, frmlst.numFrames); + if(frm < 0) + return false; + writeChunkHeader(stream, ID_STRUCT, 4); + stream->writeI32(frm); + c->streamWrite(stream); + } + + rwFree(frmlst.frames); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Clump::streamGetSize(void) +{ + uint32 size = 0; + size += 12; // Struct + size += 4; // numAtomics + if(version > 0x33000) + size += 8; // numLights, numCameras + + // Frame list + size += FrameList_::streamGetSize(this->getFrame()); + + if(rw::version >= 0x30400){ + // Geometry list + size += 12 + 12 + 4; + FORLIST(lnk, this->atomics) + size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize(); + } + + // Atomics + FORLIST(lnk, this->atomics) + size += 12 + Atomic::fromClump(lnk)->streamGetSize(); + + // Lights + FORLIST(lnk, this->lights) + size += 16 + 12 + Light::fromClump(lnk)->streamGetSize(); + + // Cameras + FORLIST(lnk, this->cameras) + size += 16 + 12 + Camera::fromClump(lnk)->streamGetSize(); + + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +void +Clump::render(void) +{ + Atomic *a; + FORLIST(lnk, this->atomics){ + a = Atomic::fromClump(lnk); + if(a->object.object.flags & Atomic::RENDER) + a->render(); + } +} + +// +// Atomic +// + +static void +atomicSync(ObjectWithFrame *obj) +{ + // TODO: interpolate + obj->object.privateFlags |= Atomic::WORLDBOUNDDIRTY; +} + + +static void +worldAtomicSync(ObjectWithFrame *obj) +{ + Atomic *atomic = (Atomic*)obj; + atomic->originalSync(obj); +} + +Atomic* +Atomic::create(void) +{ + Atomic *atomic = (Atomic*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_ATOMIC); + if(atomic == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + atomic->object.object.init(Atomic::ID, 0); + atomic->object.syncCB = atomicSync; + atomic->geometry = nil; + atomic->boundingSphere.center.set(0.0f, 0.0f, 0.0f); + atomic->boundingSphere.radius = 0.0f; + atomic->worldBoundingSphere.center.set(0.0f, 0.0f, 0.0f); + atomic->worldBoundingSphere.radius = 0.0f; + atomic->setFrame(nil); + atomic->object.object.privateFlags |= WORLDBOUNDDIRTY; + atomic->clump = nil; + atomic->inClump.init(); + atomic->pipeline = nil; + atomic->renderCB = Atomic::defaultRenderCB; + atomic->object.object.flags = Atomic::COLLISIONTEST | Atomic::RENDER; + // TODO: interpolator + + // World extension + atomic->world = nil; + atomic->originalSync = atomic->object.syncCB; + atomic->object.syncCB = worldAtomicSync; + + s_plglist.construct(atomic); + return atomic; +} + +Atomic* +Atomic::clone() +{ + Atomic *atomic = Atomic::create(); + if(atomic == nil) + return nil; + atomic->object.object.copy(&this->object.object); + atomic->object.object.privateFlags |= WORLDBOUNDDIRTY; + if(this->geometry) + atomic->setGeometry(this->geometry, 0); + atomic->renderCB = this->renderCB; + atomic->pipeline = this->pipeline; + + // World extension doesn't add to world + + s_plglist.copy(atomic, this); + return atomic; +} + +void +Atomic::destroy(void) +{ + s_plglist.destruct(this); + if(this->geometry) + this->geometry->destroy(); + assert(this->clump == nil); + assert(this->world == nil); + this->setFrame(nil); + rwFree(this); + numAllocated--; +} + +void +Atomic::setGeometry(Geometry *geo, uint32 flags) +{ + if(this->geometry) + this->geometry->destroy(); + if(geo) + geo->addRef(); + this->geometry = geo; + if(flags & SAMEBOUNDINGSPHERE) + return; + if(geo){ + this->boundingSphere = geo->morphTargets[0].boundingSphere; + if(this->getFrame()) // TODO: && getWorld??? + this->getFrame()->updateObjects(); + } +} + +Sphere* +Atomic::getWorldBoundingSphere(void) +{ + Sphere *s = &this->worldBoundingSphere; + // TODO: if we ever support morphing, check interpolation + if(!this->getFrame()->dirty() && + (this->object.object.privateFlags & WORLDBOUNDDIRTY) == 0) + return s; + Matrix *ltm = this->getFrame()->getLTM(); + // TODO: support scaling + V3d::transformPoints(&s->center, &this->boundingSphere.center, 1, ltm); + s->radius = this->boundingSphere.radius; + this->object.object.privateFlags &= ~WORLDBOUNDDIRTY; + return s; +} + +static uint32 atomicRights[2]; + +Atomic* +Atomic::streamReadClump(Stream *stream, + FrameList_ *frameList, Geometry **geometryList) +{ + int32 buf[4]; + uint32 version; + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(buf, version < 0x30400 ? 12 : 16); + Atomic *atomic = Atomic::create(); + if(atomic == nil) + return nil; + atomic->setFrame(frameList->frames[buf[0]]); + Geometry *g; + if(version < 0x30400){ + if(!findChunk(stream, ID_GEOMETRY, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + g = Geometry::streamRead(stream); + if(g == nil) + goto fail; + atomic->setGeometry(g, 0); + g->destroy(); + }else + atomic->setGeometry(geometryList[buf[1]], 0); + atomic->object.object.flags = buf[2]; + + atomicRights[0] = 0; + if(!s_plglist.streamRead(stream, atomic)) + goto fail; + if(atomicRights[0]) + s_plglist.assertRights(atomic, atomicRights[0], atomicRights[1]); + return atomic; + +fail: + atomic->destroy(); + return nil; +} + +bool +Atomic::streamWriteClump(Stream *stream, FrameList_ *frmlst) +{ + int32 buf[4] = { 0, 0, 0, 0 }; + Clump *c = this->clump; + if(c == nil) + return false; + writeChunkHeader(stream, ID_ATOMIC, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, rw::version < 0x30400 ? 12 : 16); + buf[0] = findPointer(this->getFrame(), (void**)frmlst->frames, frmlst->numFrames); + + if(version < 0x30400){ + buf[1] = this->object.object.flags; + stream->write32(buf, sizeof(int32[3])); + this->geometry->streamWrite(stream); + }else{ + buf[1] = 0; + FORLIST(lnk, c->atomics){ + if(Atomic::fromClump(lnk)->geometry == this->geometry) + goto foundgeo; + buf[1]++; + } + return false; + foundgeo: + buf[2] = this->object.object.flags; + stream->write32(buf, sizeof(buf)); + } + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Atomic::streamGetSize(void) +{ + uint32 size = 12 + 12 + 12 + s_plglist.streamGetSize(this); + if(rw::version < 0x30400) + size += 12 + this->geometry->streamGetSize(); + else + size += 4; + return size; +} + +ObjPipeline* +Atomic::getPipeline(void) +{ + return this->pipeline ? + this->pipeline : + engine->driver[platform]->defaultPipeline; +} + +void +Atomic::instance(void) +{ + if(this->geometry->flags & Geometry::NATIVE) + return; + this->getPipeline()->instance(this); + this->geometry->flags |= Geometry::NATIVE; +} + +void +Atomic::uninstance(void) +{ + if(!(this->geometry->flags & Geometry::NATIVE)) + return; + this->getPipeline()->uninstance(this); + // this should be done by the CB already, just make sure + this->geometry->flags &= ~Geometry::NATIVE; +} + +void +Atomic::defaultRenderCB(Atomic *atomic) +{ + atomic->getPipeline()->render(atomic); +} + +// Atomic Rights plugin + +static Stream* +readAtomicRights(Stream *stream, int32, void *, int32, int32) +{ + stream->read32(atomicRights, 8); + return stream; +} + +static Stream* +writeAtomicRights(Stream *stream, int32, void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + uint32 buffer[2]; + buffer[0] = atomic->pipeline->pluginID; + buffer[1] = atomic->pipeline->pluginData; + stream->write32(buffer, 8); + return stream; +} + +static int32 +getSizeAtomicRights(void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + if(atomic->pipeline == nil || atomic->pipeline->pluginID == 0) + return 0; + return 8; +} + +void +registerAtomicRightsPlugin(void) +{ + Atomic::registerPlugin(0, ID_RIGHTTORENDER, nil, nil, nil); + Atomic::registerPluginStream(ID_RIGHTTORENDER, + readAtomicRights, + writeAtomicRights, + getSizeAtomicRights); +} + +} diff --git a/vendor/librw/src/d3d/d3d.cpp b/vendor/librw/src/d3d/d3d.cpp new file mode 100644 index 0000000..f1f5f49 --- /dev/null +++ b/vendor/librw/src/d3d/d3d.cpp @@ -0,0 +1,1087 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3dimpl.h" + +#define PLUGIN_ID ID_DRIVER + +namespace rw { +namespace d3d { + +bool32 isP8supported = 1; // set to 0 when actual d3d device is used + +// stolen from d3d8to9 +static uint32 +calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format) +{ +#define D3DFMT_W11V11U10 65 + switch(format){ + default: + case D3DFMT_UNKNOWN: + return 0; + case D3DFMT_R3G3B2: + case D3DFMT_A8: + case D3DFMT_P8: + case D3DFMT_L8: + case D3DFMT_A4L4: + return width * height * depth; + case D3DFMT_R5G6B5: + case D3DFMT_X1R5G5B5: + case D3DFMT_A1R5G5B5: + case D3DFMT_A4R4G4B4: + case D3DFMT_A8R3G3B2: + case D3DFMT_X4R4G4B4: + case D3DFMT_A8P8: + case D3DFMT_A8L8: + case D3DFMT_V8U8: + case D3DFMT_L6V5U5: + case D3DFMT_D16_LOCKABLE: + case D3DFMT_D15S1: + case D3DFMT_D16: + case D3DFMT_UYVY: + case D3DFMT_YUY2: + return width * 2 * height * depth; + case D3DFMT_R8G8B8: + return width * 3 * height * depth; + case D3DFMT_A8R8G8B8: + case D3DFMT_X8R8G8B8: + case D3DFMT_A2B10G10R10: + case D3DFMT_A8B8G8R8: + case D3DFMT_X8B8G8R8: + case D3DFMT_G16R16: + case D3DFMT_X8L8V8U8: + case D3DFMT_Q8W8V8U8: + case D3DFMT_V16U16: + case D3DFMT_W11V11U10: + case D3DFMT_A2W10V10U10: + case D3DFMT_D32: + case D3DFMT_D24S8: + case D3DFMT_D24X8: + case D3DFMT_D24X4S4: + return width * 4 * height * depth; + case D3DFMT_DXT1: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 8; + case D3DFMT_DXT2: + case D3DFMT_DXT3: + case D3DFMT_DXT4: + case D3DFMT_DXT5: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 16; + } +} + +int vertFormatMap[] = { + -1, VERT_FLOAT2, VERT_FLOAT3, VERT_FLOAT4, VERT_ARGB, VERT_RGBA /* blend indices */ +}; + +void* +createIndexBuffer(uint32 length, bool dynamic) +{ +#ifdef RW_D3D9 + IDirect3DIndexBuffer9 *ibuf; + if(dynamic) + d3ddevice->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ibuf, 0); + else + d3ddevice->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_MANAGED, &ibuf, 0); + if(ibuf) + d3d9Globals.numIndexBuffers++; + return ibuf; +#else + return rwNewT(uint8, length, MEMDUR_EVENT | ID_DRIVER); +#endif +} + +void +destroyIndexBuffer(void *indexBuffer) +{ +#ifdef RW_D3D9 + if(indexBuffer){ + if(((IUnknown*)indexBuffer)->Release() != 0) + printf("indexBuffer wasn't destroyed\n"); + d3d9Globals.numIndexBuffers--; + } +#else + rwFree(indexBuffer); +#endif +} + +uint16* +lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags) +{ + if(indexBuffer == nil) + return nil; +#ifdef RW_D3D9 + uint16 *indices; + IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer; + ibuf->Lock(offset, size, (void**)&indices, flags); + return indices; +#else + (void)offset; + (void)size; + (void)flags; + return (uint16*)indexBuffer; +#endif +} + +void +unlockIndices(void *indexBuffer) +{ + if(indexBuffer == nil) + return; +#ifdef RW_D3D9 + IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer; + ibuf->Unlock(); +#endif +} + +void* +createVertexBuffer(uint32 length, uint32 fvf, bool dynamic) +{ +#ifdef RW_D3D9 + IDirect3DVertexBuffer9 *vbuf; + if(dynamic) + d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC, fvf, D3DPOOL_DEFAULT, &vbuf, 0); + else + d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, D3DPOOL_MANAGED, &vbuf, 0); + if(vbuf) + d3d9Globals.numVertexBuffers++; + return vbuf; +#else + (void)fvf; + return rwNewT(uint8, length, MEMDUR_EVENT | ID_DRIVER); +#endif +} + +void +destroyVertexBuffer(void *vertexBuffer) +{ +#ifdef RW_D3D9 + if(vertexBuffer){ + if(((IUnknown*)vertexBuffer)->Release() != 0) + printf("vertexBuffer wasn't destroyed\n"); + d3d9Globals.numVertexBuffers--; + } +#else + rwFree(vertexBuffer); +#endif +} + +uint8* +lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags) +{ + if(vertexBuffer == nil) + return nil; +#ifdef RW_D3D9 + uint8 *verts; + IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer; + vertbuf->Lock(offset, size, (void**)&verts, flags); + return verts; +#else + (void)offset; + (void)size; + (void)flags; + return (uint8*)vertexBuffer; +#endif +} + +void +unlockVertices(void *vertexBuffer) +{ + if(vertexBuffer == nil) + return; +#ifdef RW_D3D9 + IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer; + vertbuf->Unlock(); +#endif +} + +void* +createTexture(int32 width, int32 height, int32 numlevels, uint32 usage, uint32 format) +{ +#ifdef RW_D3D9 + IDirect3DTexture9 *tex; + d3ddevice->CreateTexture(width, height, numlevels, usage, + (D3DFORMAT)format, D3DPOOL_MANAGED, &tex, nil); + if(tex) + d3d9Globals.numTextures++; + return tex; +#else + int32 w = width; + int32 h = height; + int32 size = 0; + for(int32 i = 0; i < numlevels; i++){ + size += calculateTextureSize(w, h, 1, format); + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1)+size, + MEMDUR_EVENT | ID_DRIVER); + RasterLevels *levels = (RasterLevels*)data; + data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1); + levels->numlevels = numlevels; + levels->format = format; + w = width; + h = height; + for(int32 i = 0; i < numlevels; i++){ + levels->levels[i].width = w; + levels->levels[i].height = h; + levels->levels[i].data = data; + levels->levels[i].size = calculateTextureSize(w, h, 1, format); + data += levels->levels[i].size; + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + return levels; +#endif +} + +void +destroyTexture(void *texture) +{ +#ifdef RW_D3D9 + if(texture){ + if(((IUnknown*)texture)->Release() != 0) + printf("texture wasn't destroyed\n"); + d3d9Globals.numTextures--; + } +#else + rwFree(texture); +#endif +} + +// Native Raster + +int32 nativeRasterOffset; + +struct RasterFormatInfo +{ + uint32 d3dformat; + int32 depth; + bool32 hasAlpha; + uint32 rwFormat; +}; + +// indexed directly by RW format +static RasterFormatInfo formatInfoRW[16] = { + { 0, 0, 0, 0}, + { D3DFMT_A1R5G5B5, 16, 1, Raster::C1555 }, + { D3DFMT_R5G6B5, 16, 0, Raster::C565 }, + { D3DFMT_A4R4G4B4, 16, 1, Raster::C4444 }, + { D3DFMT_L8, 8, 0, Raster::LUM8 }, + { D3DFMT_A8R8G8B8, 32, 1, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 32, 0, Raster::C888 }, + { D3DFMT_D16, 16, 0, Raster::D16 }, + { D3DFMT_D24X8, 32, 0, Raster::D24 }, + { D3DFMT_D32, 32, 0, Raster::D32 }, + { D3DFMT_X1R5G5B5, 16, 0, Raster::C555 }, +}; + +static RasterFormatInfo formatInfoFull[] = { + { D3DFMT_R8G8B8, 0, 24, 0 }, + { D3DFMT_A8R8G8B8, 1, 32, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 0, 32, Raster::C888 }, + { D3DFMT_R5G6B5, 0, 16, Raster::C565 }, + { D3DFMT_X1R5G5B5, 0, 16, Raster::C555 }, + { D3DFMT_A1R5G5B5, 1, 16, Raster::C1555 }, + { D3DFMT_A4R4G4B4, 1, 16, Raster::C4444 }, + { D3DFMT_R3G3B2, 0, 8, 0 }, + { D3DFMT_A8, 1, 8, 0 }, + { D3DFMT_A8R3G3B2, 1, 16, 0 }, + { D3DFMT_X4R4G4B4, 0, 16, 0 }, + { D3DFMT_A2B10G10R10, 1, 32, 0 }, + { D3DFMT_A8B8G8R8, 1, 32, 0 }, + { D3DFMT_X8B8G8R8, 0, 32, 0 }, + { D3DFMT_G16R16, 0, 32, 0 }, + { D3DFMT_A2R10G10B10, 1, 32, 0 }, + { D3DFMT_A16B16G16R16, 1, 64, 0 }, + { D3DFMT_A8P8, 1, 16, 0 }, +// { D3DFMT_P8, 0, 8, ... }, +// { D3DFMT_L8, 0, 8, ... }, + { D3DFMT_A8L8, 1, 16, 0 }, + { D3DFMT_A4L4, 1, 8, 0 }, + { D3DFMT_V8U8, 0, 16, 0 }, + { D3DFMT_L6V5U5, 0, 16, 0 }, + { D3DFMT_X8L8V8U8, 0, 32, 0 }, + { D3DFMT_Q8W8V8U8, 0, 32, 0 }, + { D3DFMT_V16U16, 0, 32, 0 }, + { D3DFMT_A2W10V10U10, 1, 32, 0 }, + { D3DFMT_D16_LOCKABLE, 0, 16, Raster::D16 }, + { D3DFMT_D32, 0, 32, Raster::D32 }, + { D3DFMT_D15S1, 0, 16, Raster::D16 }, + { D3DFMT_D24S8, 0, 32, Raster::D32 }, + { D3DFMT_D24X8, 0, 32, Raster::D32 }, + { D3DFMT_D24X4S4, 0, 32, Raster::D32 }, + { D3DFMT_D16, 0, 16, Raster::D16 }, + { D3DFMT_D32F_LOCKABLE, 0, 32, Raster::D32 }, + { D3DFMT_D24FS8, 0, 32, Raster::D32 }, + { D3DFMT_L16, 0, 16, 0 }, + { D3DFMT_Q16W16V16U16, 0, 64, 0 }, + { D3DFMT_R16F, 0, 16, 0 }, + { D3DFMT_G16R16F, 0, 32, 0 }, + { D3DFMT_A16B16G16R16F, 1, 64, 0 }, + { D3DFMT_R32F, 0, 32, 0 }, + { D3DFMT_G32R32F, 0, 64, 0 }, + { D3DFMT_A32B32G32R32F, 1, 128, 0 }, + { D3DFMT_CxV8U8, 0, 16, 0 }, +}; + +RasterFormatInfo* +findFormatInfoD3D(uint32 d3dformat) +{ + static RasterFormatInfo fake = { 0, 0, 0, 0 }; + int i; + for(i = 0; i < (int)nelem(formatInfoFull); i++) + if(formatInfoFull[i].d3dformat == d3dformat) + return &formatInfoFull[i]; + return &fake; +} + + +static void +rasterSetFormat(Raster *raster) +{ + if(raster->format == 0){ + // have to find a format first + // this could perhaps be a bit more intelligent + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + raster->format = Raster::C8888; + break; + +#ifdef RW_D3D9 + case Raster::ZBUFFER: + // TODO: allow other formats + raster->format = findFormatInfoD3D(d3d9Globals.present.AutoDepthStencilFormat)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::D32; + break; + + case Raster::CAMERATEXTURE: +// let's not use this because we apparently don't want alpha +// raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat; + raster->format = findFormatInfoD3D(d3d9Globals.startMode.mode.Format)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::C888; + break; + case Raster::CAMERA: + raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::C8888; + break; +#endif + } + } + + + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + // TODO: do we even allow PAL4? + natras->format = D3DFMT_P8; + raster->depth = 8; + }else{ + natras->format = formatInfoRW[(raster->format >> 8) & 0xF].d3dformat; + raster->depth = formatInfoRW[(raster->format >> 8) & 0xF].depth; + } + natras->bpp = raster->depth/8; + natras->hasAlpha = formatInfoRW[(raster->format >> 8) & 0xF].hasAlpha; + raster->stride = raster->width*natras->bpp; + + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); +} + +static Raster* +rasterCreateTexture(Raster *raster) +{ + int32 levels; + D3dRaster *natras = GETD3DRASTEREXT(raster); + + if(natras->format == D3DFMT_P8) + natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER); + if(natras->autogenMipmap) + levels = 0; + else if(raster->format & Raster::MIPMAP) + levels = Raster::calculateNumLevels(raster->width, raster->height); + else + levels = 1; + + assert(natras->texture == nil); + natras->texture = createTexture(raster->width, raster->height, + levels, + natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0, + natras->format); + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + return raster; +} + +#ifdef RW_D3D9 + +static Raster* +rasterCreateCameraTexture(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + + int32 levels; + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(natras->autogenMipmap) + levels = 0; + else if(raster->format & Raster::MIPMAP) + levels = Raster::calculateNumLevels(raster->width, raster->height); + else + levels = 1; + + IDirect3DTexture9 *tex; + d3ddevice->CreateTexture(raster->width, raster->height, + levels, + (natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0) | D3DUSAGE_RENDERTARGET, + (D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil); + assert(natras->texture == nil); + natras->texture = tex; + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + d3d9Globals.numTextures++; + addVidmemRaster(raster); + return raster; +} + +static Raster* +rasterCreateCamera(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + natras->autogenMipmap = 0; + + natras->format = d3d9Globals.present.BackBufferFormat; + raster->depth = findFormatDepth(natras->format); + + natras->texture = nil; // global default render target + return raster; +} + +static Raster* +rasterCreateZbuffer(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + natras->autogenMipmap = 0; + + // TODO: allow other formats + natras->format = d3d9Globals.present.AutoDepthStencilFormat; + raster->depth = findFormatDepth(natras->format); + + RECT rect; + GetClientRect(d3d9Globals.window, &rect); + // This check is done by RW but it's rather strange... + if(rect.right == raster->width && rect.bottom == raster->height) + natras->texture = d3d9Globals.defaultDepthSurf; + else{ + IDirect3DSurface9 *surf = nil; + d3ddevice->CreateDepthStencilSurface(raster->width, raster->height, (D3DFORMAT)natras->format, + d3d9Globals.present.MultiSampleType, d3d9Globals.present.MultiSampleQuality, + FALSE, &surf, nil); + assert(natras->texture == nil); + natras->texture = surf; + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + } + addVidmemRaster(raster); + + return raster; +} +#endif + +Raster* +rasterCreate(Raster *raster) +{ + rasterSetFormat(raster); + + Raster *ret = raster; + + if(raster->width == 0 || raster->height == 0){ + raster->flags |= Raster::DONTALLOCATE; + raster->stride = 0; + goto ret; + } + if(raster->flags & Raster::DONTALLOCATE) + goto ret; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + ret = rasterCreateTexture(raster); + break; + +#ifdef RW_D3D9 + case Raster::CAMERATEXTURE: + ret = rasterCreateCameraTexture(raster); + break; + case Raster::ZBUFFER: + ret = rasterCreateZbuffer(raster); + break; + case Raster::CAMERA: + ret = rasterCreateCamera(raster); + break; +#endif + + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + +ret: + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalStride = raster->stride; + raster->originalPixels = raster->pixels; + return ret; +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + // check if already locked + if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE)) + return nil; + +#ifdef RW_D3D9 + DWORD flags = D3DLOCK_NOSYSLOCK; + if(lockMode & Raster::LOCKREAD) + flags |= D3DLOCK_READONLY | D3DLOCK_NO_DIRTY_UPDATE; + IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture; + IDirect3DSurface9 *surf, *rt; + D3DLOCKED_RECT lr; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: { + tex->GetSurfaceLevel(level, &surf); + natras->lockedSurf = surf; + HRESULT res = surf->LockRect(&lr, 0, flags); + assert(res == D3D_OK); + break; + } + + case Raster::CAMERATEXTURE: + case Raster::CAMERA: { + if(lockMode & Raster::PRIVATELOCK_WRITE) + assert(0 && "can't lock framebuffer for writing"); + if(raster->type == Raster::CAMERA) + rt = d3d9Globals.defaultRenderTarget; + else + tex->GetSurfaceLevel(level, &rt); + D3DSURFACE_DESC desc; + rt->GetDesc(&desc); + HRESULT res = d3ddevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, nil); + if(res != D3D_OK) + return nil; + d3ddevice->GetRenderTargetData(rt, surf); + natras->lockedSurf = surf; + res = surf->LockRect(&lr, 0, flags); + assert(res == D3D_OK); + break; + } + + default: + assert(0 && "can't lock this raster type (yet)"); + } + + raster->pixels = (uint8*)lr.pBits; + raster->width >>= level; + raster->height >>= level; + raster->stride = lr.Pitch; + if(raster->width == 0) raster->width = 1; + if(raster->height == 0) raster->height = 1; +#else + RasterLevels *levels = (RasterLevels*)natras->texture; + raster->pixels = levels->levels[level].data; + raster->width = levels->levels[level].width; + raster->height = levels->levels[level].height; + raster->stride = raster->width*natras->bpp; +#endif + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE; + + return raster->pixels; +} + +void +rasterUnlock(Raster *raster, int32 level) +{ +#if RW_D3D9 + D3dRaster *natras = GETD3DRASTEREXT(raster); + IDirect3DSurface9 *surf = (IDirect3DSurface9*)natras->lockedSurf; + surf->UnlockRect(); + surf->Release(); + natras->lockedSurf = nil; +#endif + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->stride = raster->originalStride; + raster->pixels = raster->originalPixels; + + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE); +} + +int32 +rasterNumLevels(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); +#ifdef RW_D3D9 + IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture; + return tex->GetLevelCount(); +#else + RasterLevels *levels = (RasterLevels*)natras->texture; + return levels->numlevels; +#endif +} + +// Almost the same as ps2 and gl3 function +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat) +{ + int32 width, height, depth, format; + + assert((type&0xF) == Raster::TEXTURE); + +// for(width = 1; width < img->width; width <<= 1); +// for(height = 1; height < img->height; height <<= 1); + // Perhaps non-power-of-2 textures are acceptable? + width = img->width; + height = img->height; + + depth = img->depth; + + if(depth <= 8 && !isP8supported) + depth = 32; + + switch(depth){ + case 32: + if(img->hasAlpha()) + format = Raster::C8888; + else{ + format = Raster::C888; + depth = 24; + } + break; + case 24: + format = Raster::C888; + break; + case 16: + format = Raster::C1555; + break; + case 8: + format = Raster::PAL8 | Raster::C8888; + break; + case 4: + format = Raster::PAL4 | Raster::C8888; + break; + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + + format |= type; + + *pWidth = width; + *pHeight = height; + *pDepth = depth; + *pFormat = format; + + return 1; +} + +bool32 +rasterFromImage(Raster *raster, Image *image) +{ + if((raster->type&0xF) != Raster::TEXTURE) + return 0; + + void (*conv)(uint8 *out, uint8 *in) = nil; + + // Unpalettize image if necessary but don't change original + Image *truecolimg = nil; + if(image->depth <= 8 && !isP8supported){ + truecolimg = Image::create(image->width, image->height, image->depth); + truecolimg->pixels = image->pixels; + truecolimg->stride = image->stride; + truecolimg->palette = image->palette; + truecolimg->unpalettize(); + image = truecolimg; + } + + D3dRaster *natras = GETD3DRASTEREXT(raster); + int32 format = raster->format&(Raster::PAL8 | Raster::PAL4 | 0xF00); + switch(image->depth){ + case 32: + if(format == Raster::C8888) + conv = conv_BGRA8888_from_RGBA8888; + else if(format == Raster::C888) + conv = conv_BGR888_from_RGB888; + else + goto err; + break; + case 24: + if(format == Raster::C8888) + conv = conv_BGRA8888_from_RGB888; + else if(format == Raster::C888) + conv = conv_BGR888_from_RGB888; + else + goto err; + break; + case 16: + if(format == Raster::C1555) + conv = conv_ARGB1555_from_ARGB1555; + else + goto err; + break; + case 8: + if(format == (Raster::PAL8 | Raster::C8888)) + conv = conv_8_from_8; + else + goto err; + break; + case 4: + if(format == (Raster::PAL4 | Raster::C8888) || + format == (Raster::PAL8 | Raster::C8888)) + conv = conv_8_from_8; + else + goto err; + break; + default: + err: +fprintf(stderr, "%d %x\n", image->depth, format); fflush(stdout); + RWERROR((ERR_INVRASTER)); + return 0; + } + + uint8 *in, *out; + int pallength = 0; + if(raster->format & Raster::PAL4) + pallength = 16; + else if(raster->format & Raster::PAL8) + pallength = 256; + if(pallength){ + in = image->palette; + out = (uint8*)natras->palette; + for(int32 i = 0; i < pallength; i++){ + conv_RGBA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + unlock = true; + } + + uint8 *pixels = raster->pixels; + assert(pixels); + uint8 *imgpixels = image->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(rasrow, imgrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels += image->stride; + pixels += raster->stride; + } + if(unlock) + raster->unlock(0); + + if(truecolimg) + truecolimg->destroy(); + + return 1; +} + +Image* +rasterToImage(Raster *raster) +{ + int32 depth; + Image *image; + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKREAD); + unlock = true; + } + + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(natras->customFormat){ + int w = raster->width; + int h = raster->height; + // pixels are in the upper right corner + if(w < 4) w = 4; + if(h < 4) h = 4; + image = Image::create(w, h, 32); + image->allocate(); + uint8 *pix = raster->pixels; + switch(natras->format){ + case D3DFMT_DXT1: + image->setPixelsDXT(1, pix); + if((raster->format & 0xF00) == Raster::C565) + image->removeMask(); + break; + case D3DFMT_DXT3: + image->setPixelsDXT(3, pix); + break; + case D3DFMT_DXT5: + image->setPixelsDXT(5, pix); + break; + default: + image->destroy(); + if(unlock) + raster->unlock(0); + return nil; + } + // fix it up again + image->width = raster->width; + image->height = raster->height; + + if(unlock) + raster->unlock(0); + return image; + } + + void (*conv)(uint8 *out, uint8 *in) = nil; + switch(raster->format & 0xF00){ + case Raster::C1555: + depth = 16; + conv = conv_ARGB1555_from_ARGB1555; + break; + case Raster::C8888: + depth = 32; + conv = conv_RGBA8888_from_BGRA8888; + break; + case Raster::C888: + depth = 24; + conv = conv_RGB888_from_BGR888; + break; + case Raster::C555: + depth = 16; + conv = conv_ARGB1555_from_RGB555; + break; + + default: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + RWERROR((ERR_INVRASTER)); + return nil; + } + int32 pallength = 0; + if((raster->format & Raster::PAL4) == Raster::PAL4){ + depth = 4; + pallength = 16; + }else if((raster->format & Raster::PAL8) == Raster::PAL8){ + depth = 8; + pallength = 256; + } + + uint8 *in, *out; + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + if(pallength){ + out = image->palette; + in = (uint8*)natras->palette; + for(int32 i = 0; i < pallength; i++){ + conv_RGBA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + uint8 *imgpixels = image->pixels; + uint8 *pixels = raster->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(imgrow, rasrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels += image->stride; + pixels += raster->stride; + } + image->compressPalette(); + + if(unlock) + raster->unlock(0); + + return image; +} + +int32 +getLevelSize(Raster *raster, int32 level) +{ + D3dRaster *ras = GETD3DRASTEREXT(raster); +#ifdef RW_D3D9 + IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture; + D3DSURFACE_DESC desc; + tex->GetLevelDesc(level, &desc); + return calculateTextureSize(desc.Width, desc.Height, 1, desc.Format); +#else + RasterLevels *levels = (RasterLevels*)ras->texture; + return levels->levels[level].size; +#endif +} + +void +allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha) +{ + static uint32 dxtMap[] = { + 0x31545844, // DXT1 + 0x32545844, // DXT2 + 0x33545844, // DXT3 + 0x34545844, // DXT4 + 0x35545844, // DXT5 + }; + D3dRaster *ras = GETD3DRASTEREXT(raster); + ras->format = dxtMap[dxt-1]; + ras->hasAlpha = hasAlpha; + ras->customFormat = 1; + if(ras->autogenMipmap) + numLevels = 0; + else if(raster->format & Raster::MIPMAP) + {} + else + numLevels = 1; + ras->texture = createTexture(raster->width, raster->height, + numLevels, + ras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0, + ras->format); + raster->flags &= ~Raster::DONTALLOCATE; +} + +void +setPalette(Raster *raster, void *palette, int32 size) +{ + D3dRaster *ras = GETD3DRASTEREXT(raster); + memcpy(ras->palette, palette, 4*size); +} + +void +setTexels(Raster *raster, void *texels, int32 level) +{ + uint8 *dst = raster->lock(level, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + memcpy(dst, texels, getLevelSize(raster, level)); + raster->unlock(level); +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + D3dRaster *raster = PLUGINOFFSET(D3dRaster, object, offset); + raster->texture = nil; + raster->palette = nil; + raster->lockedSurf = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + return object; +} + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + Raster *raster = (Raster*)object; + D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, offset); +#ifdef RW_D3D9 + removeVidmemRaster(raster); + evictD3D9Raster(raster); +#endif + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + destroyTexture(natras->texture); + break; + + case Raster::ZBUFFER: +#ifdef RW_D3D9 + if(raster->flags & Raster::DONTALLOCATE) + break; + if(natras->texture != d3d9Globals.defaultDepthSurf) + ((IDirect3DSurface9*)natras->texture)->Release(); + natras->texture = nil; +#endif + break; + case Raster::CAMERA: + break; + } + rwFree(natras->palette); + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + D3dRaster *raster = PLUGINOFFSET(D3dRaster, dst, offset); + raster->texture = nil; + raster->palette = nil; + raster->lockedSurf = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + return dst; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster), + ID_RASTERD3D9, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +} +} diff --git a/vendor/librw/src/d3d/d3d8.cpp b/vendor/librw/src/d3d/d3d8.cpp new file mode 100644 index 0000000..671948f --- /dev/null +++ b/vendor/librw/src/d3d/d3d8.cpp @@ -0,0 +1,678 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +#include "rwd3dimpl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace d3d8 { +using namespace d3d; + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_D3D8]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_D3D8]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_D3D8]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_D3D8]->rasterLock = rasterLock; + engine->driver[PLATFORM_D3D8]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_D3D8]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_D3D8]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_D3D8]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_D3D8]->rasterToImage = rasterToImage; + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_D3D8, 0, PLATFORM_D3D8, + driverOpen, driverClose); + // shared between D3D8 and 9 + if(nativeRasterOffset == 0) + registerNativeRaster(); +} + +uint32 +makeFVFDeclaration(uint32 flags, int32 numTex) +{ + uint32 fvf = 0x2; + if(flags & Geometry::NORMALS) + fvf |= 0x10; + if(flags & Geometry::PRELIT) + fvf |= 0x40; + fvf |= numTex << 8; + return fvf; +} + +int32 +getStride(uint32 flags, int32 numTex) +{ + int32 stride = 12; + if(flags & Geometry::NORMALS) + stride += 12;; + if(flags & Geometry::PRELIT) + stride += 4; + stride += numTex*8; + return stride; +} + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D8) + return object; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + destroyIndexBuffer(inst->indexBuffer); + destroyVertexBuffer(inst->vertexBuffer); + inst++; + } + rwFree(header->inst); + rwFree(header); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D8){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_D3D8; + + int32 size = stream->readI32(); + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->read8(data, size); + uint8 *p = data; + header->serialNumber = *(uint16*)p; p += 2; + header->numMeshes = *(uint16*)p; p += 2; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + inst->minVert = *(uint32*)p; p += 4; + inst->stride = *(uint32*)p; p += 4; + inst->numVertices = *(uint32*)p; p += 4; + inst->numIndices = *(uint32*)p; p += 4; + uint32 matid = *(uint32*)p; p += 4; + inst->material = geometry->matList.materials[matid]; + inst->vertexShader = *(uint32*)p; p += 4; + inst->primType = *(uint32*)p; p += 4; + inst->indexBuffer = nil; p += 4; + inst->vertexBuffer = nil; p += 4; + inst->baseIndex = 0; p += 4; + inst->vertexAlpha = *p++; + inst->managed = 0; p++; + inst->remapped = 0; p++; // TODO: really unused? and what's that anyway? + inst++; + } + rwFree(data); + + inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + assert(inst->indexBuffer == nil); + inst->indexBuffer = createIndexBuffer(inst->numIndices*2, false); + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + stream->read8(indices, 2*inst->numIndices); + unlockIndices(inst->indexBuffer); + + inst->managed = 1; + assert(inst->vertexBuffer == nil); + inst->vertexBuffer = createVertexBuffer(inst->stride*inst->numVertices, 0, false); + uint8 *verts = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->read8(verts, inst->stride*inst->numVertices); + unlockVertices(inst->vertexBuffer); + + inst++; + } + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D8) + return stream; + stream->writeU32(PLATFORM_D3D8); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + + int32 size = 4 + geometry->meshHeader->numMeshes*0x2C; + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->writeI32(size); + uint8 *p = data; + *(uint16*)p = header->serialNumber; p += 2; + *(uint16*)p = header->numMeshes; p += 2; + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + *(uint32*)p = inst->minVert; p += 4; + *(uint32*)p = inst->stride; p += 4; + *(uint32*)p = inst->numVertices; p += 4; + *(uint32*)p = inst->numIndices; p += 4; + int32 matid = geometry->matList.findIndex(inst->material); + *(int32*)p = matid; p += 4; + *(uint32*)p = inst->vertexShader; p += 4; + *(uint32*)p = inst->primType; p += 4; + *(uint32*)p = 0; p += 4; // index buffer + *(uint32*)p = 0; p += 4; // vertex buffer + *(uint32*)p = inst->baseIndex; p += 4; + *p++ = inst->vertexAlpha; + *p++ = inst->managed; + *p++ = inst->remapped; + inst++; + } + stream->write8(data, size); + rwFree(data); + + inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + stream->write8(indices, 2*inst->numIndices); + unlockIndices(inst->indexBuffer); + + uint8 *verts = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->write8(verts, inst->stride*inst->numVertices); + unlockVertices(inst->vertexBuffer); + inst++; + } + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D8) + return 0; + + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + InstanceData *inst = header->inst; + int32 size = 12 + 4 + 4 + 4 + header->numMeshes*0x2C; + for(int32 i = 0; i < header->numMeshes; i++){ + size += inst->numIndices*2 + inst->numVertices*inst->stride; + inst++; + } + return size; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + geo->instData = header; + header->platform = PLATFORM_D3D8; + + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + InstanceData *inst = header->inst; + Mesh *mesh = meshh->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, &inst->numVertices); + inst->numIndices = mesh->numIndices; + inst->material = mesh->material; + inst->vertexShader = 0; + inst->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST; + inst->vertexBuffer = nil; + inst->baseIndex = 0; // (maybe) not used by us + inst->vertexAlpha = 0; + inst->managed = 0; + inst->remapped = 0; + + inst->indexBuffer = createIndexBuffer(inst->numIndices*2, false); + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + if(inst->minVert == 0) + memcpy(indices, mesh->indices, inst->numIndices*2); + else + for(int32 j = 0; j < inst->numIndices; j++) + indices[j] = mesh->indices[j] - inst->minVert; + unlockIndices(inst->indexBuffer); + + pipe->instanceCB(geo, inst); + mesh++; + inst++; + } +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D8); + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + InstanceData *inst = header->inst; + Mesh *mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0); + if(inst->minVert == 0) + memcpy(mesh->indices, indices, inst->numIndices*2); + else + for(int32 j = 0; j < inst->numIndices; j++) + mesh->indices[j] = indices[j] + inst->minVert; + unlockIndices(inst->indexBuffer); + + pipe->uninstanceCB(geo, inst); + mesh++; + inst++; + } + geo->generateTriangles(); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +static void +render(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE + if(geo->instData == nil) + pipe->instance(atomic); + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D8); + if(pipe->renderCB) + pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_D3D8); + this->impl.instance = d3d8::instance; + this->impl.uninstance = d3d8::uninstance; + this->impl.render = d3d8::render; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->renderCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +defaultInstanceCB(Geometry *geo, InstanceData *inst) +{ + inst->vertexShader = makeFVFDeclaration(geo->flags, geo->numTexCoordSets); + inst->stride = getStride(geo->flags, geo->numTexCoordSets); + + assert(inst->vertexBuffer == nil); + inst->vertexBuffer = createVertexBuffer(inst->numVertices*inst->stride, + inst->vertexShader, false); + inst->managed = 1; + + uint8 *dst = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + instV3d(VERT_FLOAT3, dst, + &geo->morphTargets[0].vertices[inst->minVert], + inst->numVertices, inst->stride); + dst += 12; + + if(geo->flags & Geometry::NORMALS){ + instV3d(VERT_FLOAT3, dst, + &geo->morphTargets[0].normals[inst->minVert], + inst->numVertices, inst->stride); + dst += 12; + } + + inst->vertexAlpha = 0; + if(geo->flags & Geometry::PRELIT){ + inst->vertexAlpha = instColor(VERT_ARGB, dst, &geo->colors[inst->minVert], + inst->numVertices, inst->stride); + dst += 4; + } + + for(int32 i = 0; i < geo->numTexCoordSets; i++){ + instTexCoords(VERT_FLOAT2, dst, &geo->texCoords[i][inst->minVert], + inst->numVertices, inst->stride); + dst += 8; + } + unlockVertices(inst->vertexBuffer); +} + +void +defaultUninstanceCB(Geometry *geo, InstanceData *inst) +{ + uint8 *src = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + uninstV3d(VERT_FLOAT3, + &geo->morphTargets[0].vertices[inst->minVert], + src, inst->numVertices, inst->stride); + src += 12; + + if(geo->flags & Geometry::NORMALS){ + uninstV3d(VERT_FLOAT3, + &geo->morphTargets[0].normals[inst->minVert], + src, inst->numVertices, inst->stride); + src += 12; + } + + inst->vertexAlpha = 0; + if(geo->flags & Geometry::PRELIT){ + uninstColor(VERT_ARGB, &geo->colors[inst->minVert], src, + inst->numVertices, inst->stride); + src += 4; + } + + for(int32 i = 0; i < geo->numTexCoordSets; i++){ + uninstTexCoords(VERT_FLOAT2, &geo->texCoords[i][inst->minVert], src, + inst->numVertices, inst->stride); + src += 8; + } + unlockVertices(inst->vertexBuffer); +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + return pipe; +} + +// Native Texture and Raster + +// only handles 4 and 8 bit textures right now +Raster* +readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format, int32 numLevels) +{ + uint8 palette[256*4]; + int32 pallen = 0; + uint8 *data = nil; + + Image *img = Image::create(width, height, 32); + img->allocate(); + + if(format & Raster::PAL4){ + pallen = 16; + stream->read8(palette, 4*32); + }else if(format & Raster::PAL8){ + pallen = 256; + stream->read8(palette, 4*256); + } + if(!Raster::formatHasAlpha(format)) + for(int32 i = 0; i < pallen; i++) + palette[i*4+3] = 0xFF; + + Raster *ras = nil; + + for(int i = 0; i < numLevels; i++){ + uint32 size = stream->readU32(); + + // don't read levels that don't exist + if(ras && i >= ras->getNumLevels()){ + stream->seek(size); + continue; + } + + // one allocation is enough, first level is largest + if(data == nil) + data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_IMAGE); + stream->read8(data, size); + + if(ras){ + ras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + img->width = ras->width; + img->height = ras->height; + img->stride = img->width*img->bpp; + } + + if(format & (Raster::PAL4 | Raster::PAL8)){ + uint8 *idx = data; + uint8 *pixels = img->pixels; + for(int y = 0; y < img->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < img->width; x++){ + line[0] = palette[*idx*4+0]; + line[1] = palette[*idx*4+1]; + line[2] = palette[*idx*4+2]; + if(img->bpp > 3) + line[3] = palette[*idx*4+3]; + line += img->bpp; + idx++; + } + pixels += img->stride; + } + } + + if(ras == nil){ + // Important to have filled the image with data + int32 newformat; + Raster::imageFindRasterFormat(img, format&7, &width, &height, &depth, &newformat); + newformat |= format & (Raster::MIPMAP | Raster::AUTOMIPMAP); + ras = Raster::create(width, height, depth, newformat); + ras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + } + + ras->setFromImage(img); + ras->unlock(i); + } + + rwFree(data); + img->destroy(); + return ras; +} + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D8){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + + // Raster + uint32 format = stream->readU32(); + bool32 hasAlpha = stream->readI32(); + int32 width = stream->readU16(); + int32 height = stream->readU16(); + int32 depth = stream->readU8(); + int32 numLevels = stream->readU8(); + int32 type = stream->readU8(); + int32 compression = stream->readU8(); + + int32 pallength = 0; + if(format & Raster::PAL4 || format & Raster::PAL8){ + pallength = format & Raster::PAL4 ? 32 : 256; + if(!d3d::isP8supported){ + tex->raster = readAsImage(stream, width, height, depth, format|type, numLevels); + return tex; + } + } + + Raster *raster; + D3dRaster *ras; + if(compression){ + raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D8); + ras = GETD3DRASTEREXT(raster); + allocateDXT(raster, compression, numLevels, hasAlpha); + ras->customFormat = 1; + }else{ + raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8); + ras = GETD3DRASTEREXT(raster); + } + tex->raster = raster; + + // TODO: check if format supported and convert if necessary + + if(pallength != 0) + stream->read8(ras->palette, 4*pallength); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = stream->readU32(); + if(i < raster->getNumLevels()){ + data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, size); + raster->unlock(i); + }else + stream->seek(size); + } + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_D3D8); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + Raster *raster = tex->raster; + D3dRaster *ras = GETD3DRASTEREXT(raster); + int32 numLevels = raster->getNumLevels(); + stream->writeI32(raster->format); + stream->writeI32(ras->hasAlpha); + stream->writeU16(raster->width); + stream->writeU16(raster->height); + stream->writeU8(raster->depth); + stream->writeU8(numLevels); + stream->writeU8(raster->type); + int32 compression = 0; + if(ras->format) + switch(ras->format){ + case 0x31545844: // DXT1 + compression = 1; + break; + case 0x32545844: // DXT2 + compression = 2; + break; + case 0x33545844: // DXT3 + compression = 3; + break; + case 0x34545844: // DXT4 + compression = 4; + break; + case 0x35545844: // DXT5 + compression = 5; + break; + } + stream->writeU8(compression); + + if(raster->format & Raster::PAL4) + stream->write8(ras->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->write8(ras->palette, 4*256); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = getLevelSize(raster, i); + stream->writeU32(size); + data = raster->lock(i, Raster::LOCKREAD); + stream->write8(data, size); + raster->unlock(i); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 16; + int32 levels = tex->raster->getNumLevels(); + if(tex->raster->format & Raster::PAL4) + size += 4*32; + else if(tex->raster->format & Raster::PAL8) + size += 4*256; + for(int32 i = 0; i < levels; i++) + size += 4 + getLevelSize(tex->raster, i); + return size; +} + +} +} diff --git a/vendor/librw/src/d3d/d3d8matfx.cpp b/vendor/librw/src/d3d/d3d8matfx.cpp new file mode 100644 index 0000000..580203e --- /dev/null +++ b/vendor/librw/src/d3d/d3d8matfx.cpp @@ -0,0 +1,56 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +namespace rw { +namespace d3d8 { +using namespace d3d; + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_D3D8] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_D3D8])->destroy(); + matFXGlobals.pipelines[PLATFORM_D3D8] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_D3D8, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +} +} diff --git a/vendor/librw/src/d3d/d3d8render.cpp b/vendor/librw/src/d3d/d3d8render.cpp new file mode 100644 index 0000000..c5375cb --- /dev/null +++ b/vendor/librw/src/d3d/d3d8render.cpp @@ -0,0 +1,65 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +namespace rw { +namespace d3d8 { +using namespace d3d; + +#ifndef RW_D3D9 +void defaultRenderCB(Atomic*, InstanceDataHeader*) {} +#else + +// This is a bit abandoned, use d3d9 instead + +void +defaultRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + RawMatrix world; + + d3d::lightingCB_Fix(atomic); + + uint32 flags = atomic->geometry->flags; + d3d::setRenderState(D3DRS_LIGHTING, !!(flags & rw::Geometry::LIGHT)); + + Frame *f = atomic->getFrame(); + convMatrix(&world, f->getLTM()); + d3ddevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)&world); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + d3d::setTexture(0, inst->material->texture); + d3d::setMaterial(flags, inst->material->color, inst->material->surfaceProps); + + + d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); + d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); + if(flags & Geometry::PRELIT) + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1); + else + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); + + d3ddevice->SetFVF(inst->vertexShader); + setStreamSource(0, (IDirect3DVertexBuffer9*)inst->vertexBuffer, 0, inst->stride); + setIndices((IDirect3DIndexBuffer9*)inst->indexBuffer); + uint32 numPrim = inst->primType == D3DPT_TRIANGLESTRIP ? inst->numIndices-2 : inst->numIndices/3; + d3d::flushCache(); + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)inst->primType, inst->baseIndex, + 0, inst->numVertices, 0, numPrim); + inst++; + } +} + +#endif +} +} diff --git a/vendor/librw/src/d3d/d3d8skin.cpp b/vendor/librw/src/d3d/d3d8skin.cpp new file mode 100644 index 0000000..d9b0921 --- /dev/null +++ b/vendor/librw/src/d3d/d3d8skin.cpp @@ -0,0 +1,56 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +namespace rw { +namespace d3d8 { +using namespace d3d; + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_D3D8] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_D3D8])->destroy(); + skinGlobals.pipelines[PLATFORM_D3D8] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_D3D8, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +} +} diff --git a/vendor/librw/src/d3d/d3d9.cpp b/vendor/librw/src/d3d/d3d9.cpp new file mode 100644 index 0000000..851397b --- /dev/null +++ b/vendor/librw/src/d3d/d3d9.cpp @@ -0,0 +1,853 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +#include "rwd3dimpl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace d3d9 { +using namespace d3d; + +// TODO: move to header, but not as #define +#ifndef RW_D3D9 +static VertexElement _d3ddec_end = {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}; +#define D3DDECL_END() _d3ddec_end +#endif + +#define NUMDECLELT 12 + +static void* +driverOpen(void *o, int32, int32) +{ +#ifdef RW_D3D9 + createDefaultShaders(); +#endif + engine->driver[PLATFORM_D3D9]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_D3D9]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_D3D9]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_D3D9]->rasterLock = rasterLock; + engine->driver[PLATFORM_D3D9]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_D3D9]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_D3D9]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_D3D9]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_D3D9]->rasterToImage = rasterToImage; + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ +#ifdef RW_D3D9 + destroyDefaultShaders(); +#endif + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_D3D9, 0, PLATFORM_D3D9, + driverOpen, driverClose); + // shared between D3D8 and 9 + if(nativeRasterOffset == 0) + registerNativeRaster(); +} + +void* +createVertexDeclaration(VertexElement *elements) +{ +#ifdef RW_D3D9 + IDirect3DVertexDeclaration9 *decl = 0; + d3ddevice->CreateVertexDeclaration((D3DVERTEXELEMENT9*)elements, &decl); + if(decl) + d3d9Globals.numVertexDeclarations++; + return decl; +#else + int n = 0; + VertexElement *e = (VertexElement*)elements; + while(e[n++].stream != 0xFF) + ; + e = rwNewT(VertexElement, n, MEMDUR_EVENT | ID_DRIVER); + memcpy(e, elements, n*sizeof(VertexElement)); + return e; +#endif +} + +void +destroyVertexDeclaration(void *declaration) +{ +#ifdef RW_D3D9 + if(declaration){ + if(((IUnknown*)declaration)->Release() != 0) + printf("declaration wasn't destroyed\n"); + d3d9Globals.numVertexDeclarations--; + } +#else + rwFree(declaration); +#endif +} + +uint32 +getDeclaration(void *declaration, VertexElement *elements) +{ +#ifdef RW_D3D9 + IDirect3DVertexDeclaration9 *decl = (IDirect3DVertexDeclaration9*)declaration; + UINT numElt; + decl->GetDeclaration((D3DVERTEXELEMENT9*)elements, &numElt); + return numElt; +#else + int n = 0; + VertexElement *e = (VertexElement*)declaration; + while(e[n++].stream != 0xFF) + ; + if(elements) + memcpy(elements, declaration, n*sizeof(VertexElement)); + return n; +#endif +} + +void +freeInstanceData(Geometry *geometry) +{ + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D9) + return; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + destroyVertexDeclaration(header->vertexDeclaration); + destroyIndexBuffer(header->indexBuffer); + destroyVertexBuffer(header->vertexStream[0].vertexBuffer); + destroyVertexBuffer(header->vertexStream[1].vertexBuffer); + rwFree(header->inst); + rwFree(header); + return; +} + + +void* +destroyNativeData(void *object, int32, int32) +{ + freeInstanceData((Geometry*)object); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D9){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_D3D9; + + int32 size = stream->readI32(); + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->read8(data, size); + uint8 *p = data; + header->serialNumber = *(uint32*)p; p += 4; + header->numMeshes = *(uint32*)p; p += 4; + header->indexBuffer = nil; p += 4; + header->primType = *(uint32*)p; p += 4; + p += 16*2; // skip vertex streams, they're repeated with the vertex buffers + header->useOffsets = *(bool32*)p; p += 4; + header->vertexDeclaration = nil; p += 4; + header->totalNumIndex = *(uint32*)p; p += 4; + header->totalNumVertex = *(uint32*)p; p += 4; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + inst->numIndex = *(uint32*)p; p += 4; + inst->minVert = *(uint32*)p; p += 4; + uint32 matid = *(uint32*)p; p += 4; + inst->material = geometry->matList.materials[matid]; + inst->vertexAlpha = *(bool32*)p; p += 4; + inst->vertexShader = nil; p += 4; + inst->baseIndex = 0; p += 4; + inst->numVertices = *(uint32*)p; p += 4; + inst->startIndex = *(uint32*)p; p += 4; + inst->numPrimitives = *(uint32*)p; p += 4; + inst++; + } + + VertexElement elements[NUMDECLELT]; + uint32 numDeclarations = stream->readU32(); + stream->read8(elements, numDeclarations*8); + header->vertexDeclaration = createVertexDeclaration(elements); + + assert(header->indexBuffer == nil); + header->indexBuffer = createIndexBuffer(header->totalNumIndex*2, false); + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + stream->read8(indices, 2*header->totalNumIndex); + unlockIndices(header->indexBuffer); + + VertexStream *s; + p = data; + for(int i = 0; i < 2; i++){ + stream->read8(p, 16); + s = &header->vertexStream[i]; + s->vertexBuffer = (void*)(uintptr)*(uint32*)p; p += 4; + s->offset = 0; p += 4; + s->stride = *(uint32*)p; p += 4; + s->geometryFlags = *(uint16*)p; p += 2; + s->managed = *p++; + s->dynamicLock = *p++; + + if(s->vertexBuffer == nil) + continue; + // TODO: use dynamic VB when doing morphing + assert(s->vertexBuffer == nil); + s->vertexBuffer = createVertexBuffer(s->stride*header->totalNumVertex, 0, false); + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->read8(verts, s->stride*header->totalNumVertex); + unlockVertices(s->vertexBuffer); + } + + // TODO: somehow depends on number of streams used (baseIndex = minVert when more than one) + inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + inst->baseIndex = inst->minVert + header->vertexStream[0].offset / header->vertexStream[0].stride; + inst++; + } + + rwFree(data); + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D9) + return stream; + stream->writeU32(PLATFORM_D3D9); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + int32 size = 64 + geometry->meshHeader->numMeshes*36; + uint8 *data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_GEOMETRY); + stream->writeI32(size); + + uint8 *p = data; + *(uint32*)p = header->serialNumber; p += 4; + *(uint32*)p = header->numMeshes; p += 4; + p += 4; // skip index buffer + *(uint32*)p = header->primType; p += 4; + p += 16*2; // skip vertex streams, they're repeated with the vertex buffers + *(bool32*)p = header->useOffsets; p += 4; + p += 4; // skip vertex declaration + *(uint32*)p = header->totalNumIndex; p += 4; + *(uint32*)p = header->totalNumVertex; p += 4; + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + *(uint32*)p = inst->numIndex; p += 4; + *(uint32*)p = inst->minVert; p += 4; + int32 matid = geometry->matList.findIndex(inst->material); + *(int32*)p = matid; p += 4; + *(bool32*)p = inst->vertexAlpha; p += 4; + *(uint32*)p = 0; p += 4; // vertex shader + *(uint32*)p = inst->baseIndex; p += 4; // not used but meh... + *(uint32*)p = inst->numVertices; p += 4; + *(uint32*)p = inst->startIndex; p += 4; + *(uint32*)p = inst->numPrimitives; p += 4; + inst++; + } + stream->write8(data, size); + + VertexElement elements[NUMDECLELT]; + uint32 numElt = getDeclaration(header->vertexDeclaration, elements); + stream->writeU32(numElt); + stream->write8(elements, 8*numElt); + + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + stream->write8(indices, 2*header->totalNumIndex); + unlockIndices(header->indexBuffer); + + VertexStream *s; + for(int i = 0; i < 2; i++){ + s = &header->vertexStream[i]; + p = data; + *(uint32*)p = s->vertexBuffer ? 0xbadeaffe : 0; p += 4; + *(uint32*)p = s->offset; p += 4; + *(uint32*)p = s->stride; p += 4; + *(uint16*)p = s->geometryFlags; p += 2; + *p++ = s->managed; + *p++ = s->dynamicLock; + stream->write8(data, 16); + + if(s->vertexBuffer == nil) + continue; + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + stream->write8(verts, s->stride*header->totalNumVertex); + unlockVertices(s->vertexBuffer); + } + + rwFree(data); + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_D3D9) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + int32 size = 12 + 4 + 4 + 64 + header->numMeshes*36; + uint32 numElt = getDeclaration(header->vertexDeclaration, nil); + size += 4 + numElt*8; + size += 2*header->totalNumIndex; + size += 0x10 + header->vertexStream[0].stride*header->totalNumVertex; + size += 0x10 + header->vertexStream[1].stride*header->totalNumVertex; + return size; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +static InstanceDataHeader* +instanceMesh(rw::ObjPipeline *rwpipe, Geometry *geo) +{ + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + header->platform = PLATFORM_D3D9; + + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST; + header->useOffsets = 0; + header->vertexDeclaration = nil; + header->totalNumVertex = geo->numVertices; + header->totalNumIndex = meshh->totalIndices; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + header->indexBuffer = createIndexBuffer(header->totalNumIndex*2, false); + + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + InstanceData *inst = header->inst; + Mesh *mesh = meshh->getMeshes(); + uint32 startindex = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, (int32*)&inst->numVertices); + inst->numIndex = mesh->numIndices; + inst->material = mesh->material; + inst->vertexAlpha = 0; + inst->vertexShader = nil; + inst->baseIndex = inst->minVert; + inst->startIndex = startindex; + inst->numPrimitives = header->primType == D3DPT_TRIANGLESTRIP ? inst->numIndex-2 : inst->numIndex/3; + if(inst->minVert == 0) + memcpy(&indices[inst->startIndex], mesh->indices, inst->numIndex*2); + else + for(uint32 j = 0; j < inst->numIndex; j++) + indices[inst->startIndex+j] = mesh->indices[j] - inst->minVert; + startindex += inst->numIndex; + mesh++; + inst++; + } + unlockIndices(header->indexBuffer); + + memset(&header->vertexStream, 0, 2*sizeof(VertexStream)); + + return header; +} + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // don't try to (re)instance native data + if(geo->flags & Geometry::NATIVE) + return; + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + if(geo->instData){ + // Already have instanced data, so check if we have to reinstance + assert(header->platform == PLATFORM_D3D9); + if(header->serialNumber != geo->meshHeader->serialNum){ + // Mesh changed, so reinstance everything + freeInstanceData(geo); + } + } + + // no instance or complete reinstance + if(geo->instData == nil){ + geo->instData = instanceMesh(rwpipe, geo); + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 0); + }else if(geo->lockedSinceInst) + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 1); + + geo->lockedSinceInst = 0; +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D9); + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0); + InstanceData *inst = header->inst; + Mesh *mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + if(inst->minVert == 0) + memcpy(mesh->indices, &indices[inst->startIndex], inst->numIndex*2); + else + for(uint32 j = 0; j < inst->numIndex; j++) + mesh->indices[j] = indices[inst->startIndex+j] + inst->minVert; + mesh++; + inst++; + } + unlockIndices(header->indexBuffer); + + pipe->uninstanceCB(geo, header); + geo->generateTriangles(); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +static void +render(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + pipe->instance(atomic); + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_D3D9); + if(pipe->renderCB) + pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_D3D9); + this->impl.instance = d3d9::instance; + this->impl.uninstance = d3d9::uninstance; + this->impl.render = d3d9::render; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->renderCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + int i = 0; + VertexElement dcl[NUMDECLELT]; + VertexStream *s = &header->vertexStream[0]; + + bool isPrelit = (geo->flags & Geometry::PRELIT) != 0; + bool hasNormals = (geo->flags & Geometry::NORMALS) != 0; + + // TODO: support both vertex buffers + + if(!reinstance){ + // Create declarations and buffers only the first time + + assert(s->vertexBuffer == nil); + s->offset = 0; + s->managed = 1; + s->geometryFlags = 0; + s->dynamicLock = 0; + + dcl[i].stream = 0; + dcl[i].offset = 0; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_POSITION; + dcl[i].usageIndex = 0; + i++; + uint16 stride = 12; + s->geometryFlags |= 0x2; + + if(isPrelit){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x8; + stride += 4; + } + + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = (uint8)n; + i++; + s->geometryFlags |= 0x10 << n; + stride += 8; + } + + if(hasNormals){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_NORMAL; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x4; + stride += 12; + } + + // We expect some attributes to always be there, use the constant buffer as fallback + if(!isPrelit){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, color); + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + } + if(geo->numTexCoordSets == 0){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, texCoors[0]); + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = 0; + i++; + } + + dcl[i] = D3DDECL_END(); + s->stride = stride; + + assert(header->vertexDeclaration == nil); + header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl); + + assert(s->vertexBuffer == nil); + s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, false); + }else + getDeclaration(header->vertexDeclaration, dcl); + + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + + // Instance vertices + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance prelight colors + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++) + ; + InstanceData *inst = header->inst; + uint32 n = header->numMeshes; + while(n--){ + uint32 stride = header->vertexStream[dcl[i].stream].stride; + inst->vertexAlpha = instColor(vertFormatMap[dcl[i].type], + verts + dcl[i].offset + stride*inst->minVert, + geo->colors + inst->minVert, + inst->numVertices, + stride); + inst++; + } + } + + // Instance tex coords + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<texCoords[n], + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + } + + // Instance normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].normals, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + unlockVertices(s->vertexBuffer); +} + +void +defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + VertexElement dcl[NUMDECLELT]; + + uint8 *verts[2]; + verts[0] = lockVertices(header->vertexStream[0].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + verts[1] = lockVertices(header->vertexStream[1].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + getDeclaration(header->vertexDeclaration, dcl); + + int i; + for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++) + ; + uninstV3d(vertFormatMap[dcl[i].type], + geo->morphTargets[0].vertices, + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + + if(geo->flags & Geometry::PRELIT){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++) + ; + uninstColor(vertFormatMap[dcl[i].type], + geo->colors, + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++) + ; + uninstTexCoords(vertFormatMap[dcl[i].type], + geo->texCoords[n], + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + if(geo->flags & Geometry::NORMALS){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++) + ; + uninstV3d(vertFormatMap[dcl[i].type], + geo->morphTargets[0].normals, + verts[dcl[i].stream] + dcl[i].offset, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + unlockVertices(verts[0]); + unlockVertices(verts[1]); +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB_Shader; + return pipe; +} + +// Native Texture and Raster + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_D3D9){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + + // Raster + int32 format = stream->readI32(); + int32 d3dformat = stream->readI32(); + int32 width = stream->readU16(); + int32 height = stream->readU16(); + int32 depth = stream->readU8(); + int32 numLevels = stream->readU8(); + int32 type = stream->readU8(); +/* +#define HAS_ALPHA (1<<0) +#define IS_CUBE (1<<1) +#define USE_AUTOMIPMAPGEN (1<<2) +#define IS_COMPRESSED (1<<3) +*/ + int32 flags = stream->readU8(); + + Raster *raster; + D3dRaster *ext; + + if(flags & 8){ + // is compressed + assert((flags & 2) == 0 && "Can't have cube maps yet"); + raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D9); + assert(raster); + ext = GETD3DRASTEREXT(raster); + ext->format = d3dformat; + ext->hasAlpha = flags & 1; + ext->texture = createTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? numLevels : 1, + 0, + ext->format); + assert(ext->texture); + raster->flags &= ~Raster::DONTALLOCATE; + ext->customFormat = 1; + }else if(flags & 2){ + assert(0 && "Can't have cube maps yet"); + }else{ + raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D9); + assert(raster); + ext = GETD3DRASTEREXT(raster); + } + tex->raster = raster; + + // TODO: check if format supported and convert if necessary + + if(raster->format & Raster::PAL4) + stream->read8(ext->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->read8(ext->palette, 4*256); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = stream->readU32(); + if(i < raster->getNumLevels()){ + data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, size); + raster->unlock(i); + }else + stream->seek(size); + } + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_D3D9); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + Raster *raster = tex->raster; + D3dRaster *ext = GETD3DRASTEREXT(raster); + int32 numLevels = raster->getNumLevels(); + stream->writeI32(raster->format); + stream->writeU32(ext->format); + stream->writeU16(raster->width); + stream->writeU16(raster->height); + stream->writeU8(raster->depth); + stream->writeU8(numLevels); + stream->writeU8(raster->type); + uint8 flags = 0; + if(ext->hasAlpha) + flags |= 1; + // no cube supported yet + if(ext->autogenMipmap) + flags |= 4; + if(ext->customFormat) + flags |= 8; + stream->writeU8(flags); + + if(raster->format & Raster::PAL4) + stream->write8(ext->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->write8(ext->palette, 4*256); + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = getLevelSize(raster, i); + stream->writeU32(size); + data = raster->lock(i, Raster::LOCKREAD); + stream->write8(data, size); + raster->unlock(i); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 16; + int32 levels = tex->raster->getNumLevels(); + if(tex->raster->format & Raster::PAL4) + size += 4*32; + else if(tex->raster->format & Raster::PAL8) + size += 4*256; + for(int32 i = 0; i < levels; i++) + size += 4 + getLevelSize(tex->raster, i); + return size; +} + +} +} diff --git a/vendor/librw/src/d3d/d3d9matfx.cpp b/vendor/librw/src/d3d/d3d9matfx.cpp new file mode 100644 index 0000000..d544e65 --- /dev/null +++ b/vendor/librw/src/d3d/d3d9matfx.cpp @@ -0,0 +1,313 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwrender.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +namespace rw { +namespace d3d9 { +using namespace d3d; + +#ifndef RW_D3D9 +void matfxRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) {} +#else + +static void *matfx_env_amb_VS; +static void *matfx_env_amb_dir_VS; +static void *matfx_env_all_VS; +static void *matfx_env_PS; +static void *matfx_env_tex_PS; + +enum +{ + VSLOC_texMat = VSLOC_afterLights, + VSLOC_colorClamp = VSLOC_texMat + 4, + VSLOC_envColor, + + PSLOC_shininess = 1, +}; + +void +matfxRender_Default(InstanceDataHeader *header, InstanceData *inst, int32 lightBits) +{ + Material *m = inst->material; + + // Pick a shader + if((lightBits & VSLIGHT_MASK) == 0) + setVertexShader(default_amb_VS); + else if((lightBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(default_amb_dir_VS); + else + setVertexShader(default_all_VS); + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); +} + +static Frame *lastEnvFrame; + +static RawMatrix normal2texcoord = { + { 0.5f, 0.0f, 0.0f }, 0.0f, + { 0.0f, -0.5f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.5f, 0.5f, 0.0f }, 1.0f +}; + +void +uploadEnvMatrix(Frame *frame) +{ + Matrix invMat; + if(frame == nil) + frame = engine->currentCamera->getFrame(); + + // cache the matrix across multiple meshes +// can't do it, frame matrix may change +// if(frame == lastEnvFrame) +// return; +// lastEnvFrame = frame; + + RawMatrix envMtx, invMtx; + Matrix::invert(&invMat, frame->getLTM()); + convMatrix(&invMtx, &invMat); + invMtx.pos.set(0.0f, 0.0f, 0.0f); + float uscale = fabs(normal2texcoord.right.x); + normal2texcoord.right.x = MatFX::envMapFlipU ? -uscale : uscale; + RawMatrix::mult(&envMtx, &invMtx, &normal2texcoord); + d3ddevice->SetVertexShaderConstantF(VSLOC_texMat, (float*)&envMtx, 4); +} + +void +matfxRender_EnvMap(InstanceDataHeader *header, InstanceData *inst, int32 lightBits, MatFX::Env *env) +{ + Material *m = inst->material; + + if(env->tex == nil || env->coefficient == 0.0f){ + matfxRender_Default(header, inst, lightBits); + return; + } + + d3d::setTexture(1, env->tex); + uploadEnvMatrix(env->frame); + + SetRenderState(SRCBLEND, BLENDONE); + + static float zero[4]; + static float one[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + struct { + float shininess; + float disableFBA; + float unused[2]; + } fxparams; + fxparams.shininess = env->coefficient; + fxparams.disableFBA = env->fbAlpha ? 0.0f : 1.0f; + d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&fxparams, 1); + // This clamps the vertex color below. With it we can achieve both PC and PS2 style matfx + if(MatFX::envMapApplyLight) + d3ddevice->SetVertexShaderConstantF(VSLOC_colorClamp, zero, 1); + else + d3ddevice->SetVertexShaderConstantF(VSLOC_colorClamp, one, 1); + RGBAf envcol[4]; + if(MatFX::envMapUseMatColor) + convColor(envcol, &m->color); + else + convColor(envcol, &MatFX::envMapColor); + d3ddevice->SetVertexShaderConstantF(VSLOC_envColor, (float*)&envcol, 1); + + // Pick a shader + if((lightBits & VSLIGHT_MASK) == 0) + setVertexShader(matfx_env_amb_VS); + else if((lightBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(matfx_env_amb_dir_VS); + else + setVertexShader(matfx_env_all_VS); + + bool32 texAlpha = GETD3DRASTEREXT(env->tex->raster)->hasAlpha; + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(matfx_env_tex_PS); + }else + setPixelShader(matfx_env_PS); + + SetRenderState(VERTEXALPHA, texAlpha || inst->vertexAlpha || m->color.alpha != 255); + + drawInst(header, inst); + + SetRenderState(SRCBLEND, BLENDSRCALPHA); +} + +void +matfxRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) +{ + int vsBits; + uint32 flags = atomic->geometry->flags; + setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, + 0, header->vertexStream[0].stride); + setIndices((IDirect3DIndexBuffer9*)header->indexBuffer); + setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration); + + lastEnvFrame = nil; + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + bool normals = !!(atomic->geometry->flags & Geometry::NORMALS); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + MatFX *matfx = MatFX::get(m); + if(matfx == nil) + matfxRender_Default(header, inst, vsBits); + else switch(matfx->type){ + case MatFX::ENVMAP: + if(normals) + matfxRender_EnvMap(header, inst, vsBits, &matfx->fx[0].env); + else + matfxRender_Default(header, inst, vsBits); + break; + case MatFX::NOTHING: + case MatFX::BUMPMAP: + case MatFX::BUMPENVMAP: + case MatFX::DUAL: + case MatFX::UVTRANSFORM: + case MatFX::DUALUVTRANSFORM: + // not supported yet + matfxRender_Default(header, inst, vsBits); + break; + } + + inst++; + } + d3d::setTexture(1, nil); +} + +#define VS_NAME g_vs20_main +#define PS_NAME g_ps20_main + +void +createMatFXShaders(void) +{ + { + static +#include "shaders/matfx_env_amb_VS.h" + matfx_env_amb_VS = createVertexShader((void*)VS_NAME); + assert(matfx_env_amb_VS); + } + { + static +#include "shaders/matfx_env_amb_dir_VS.h" + matfx_env_amb_dir_VS = createVertexShader((void*)VS_NAME); + assert(matfx_env_amb_dir_VS); + } + { + static +#include "shaders/matfx_env_all_VS.h" + matfx_env_all_VS = createVertexShader((void*)VS_NAME); + assert(matfx_env_all_VS); + } + + + { + static +#include "shaders/matfx_env_PS.h" + matfx_env_PS = createPixelShader((void*)PS_NAME); + assert(matfx_env_PS); + } + { + static +#include "shaders/matfx_env_tex_PS.h" + matfx_env_tex_PS = createPixelShader((void*)PS_NAME); + assert(matfx_env_tex_PS); + } + +} + +void +destroyMatFXShaders(void) +{ + destroyVertexShader(matfx_env_amb_VS); + matfx_env_amb_VS = nil; + + destroyVertexShader(matfx_env_amb_dir_VS); + matfx_env_amb_dir_VS = nil; + + destroyVertexShader(matfx_env_all_VS); + matfx_env_all_VS = nil; + + + destroyPixelShader(matfx_env_PS); + matfx_env_PS = nil; + + destroyPixelShader(matfx_env_tex_PS); + matfx_env_tex_PS = nil; +} + +#endif + +static void* +matfxOpen(void *o, int32, int32) +{ +#ifdef RW_D3D9 + createMatFXShaders(); +#endif + + matFXGlobals.pipelines[PLATFORM_D3D9] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ +#ifdef RW_D3D9 + destroyMatFXShaders(); +#endif + + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_D3D9])->destroy(); + matFXGlobals.pipelines[PLATFORM_D3D9] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_D3D9, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = matfxRenderCB_Shader; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +} +} diff --git a/vendor/librw/src/d3d/d3d9render.cpp b/vendor/librw/src/d3d/d3d9render.cpp new file mode 100644 index 0000000..89d937f --- /dev/null +++ b/vendor/librw/src/d3d/d3d9render.cpp @@ -0,0 +1,185 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwrender.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +namespace rw { +namespace d3d9 { +using namespace d3d; + +#ifndef RW_D3D9 +void defaultRenderCB(Atomic*, InstanceDataHeader*) {} +void defaultRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) {} +#else + +void +drawInst_simple(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst) +{ + d3d::flushCache(); + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)header->primType, inst->baseIndex, + 0, inst->numVertices, + inst->startIndex, inst->numPrimitives); +} + +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void +drawInst_GSemu(d3d9::InstanceDataHeader *header, InstanceData *inst) +{ + uint32 hasAlpha; + int alphafunc, alpharef, gsalpharef; + int zwrite; + d3d::getRenderState(D3DRS_ALPHABLENDENABLE, &hasAlpha); + if(hasAlpha){ + zwrite = rw::GetRenderState(rw::ZWRITEENABLE); + alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC); + if(zwrite){ + alpharef = rw::GetRenderState(rw::ALPHATESTREF); + gsalpharef = rw::GetRenderState(rw::GSALPHATESTREF); + + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + SetRenderState(rw::ALPHATESTREF, gsalpharef); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHALESS); + SetRenderState(rw::ZWRITEENABLE, 0); + drawInst_simple(header, inst); + SetRenderState(rw::ZWRITEENABLE, 1); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + SetRenderState(rw::ALPHATESTREF, alpharef); + }else{ + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAALWAYS); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + } + }else + drawInst_simple(header, inst); +} + +void +drawInst(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst) +{ + if(rw::GetRenderState(rw::GSALPHATEST)) + drawInst_GSemu(header, inst); + else + drawInst_simple(header, inst); +} + +/* +void +defaultRenderCB_Fix(Atomic *atomic, InstanceDataHeader *header) +{ + RawMatrix world; + Geometry *geo = atomic->geometry; + + int lighting = !!(geo->flags & rw::Geometry::LIGHT); + if(lighting) + d3d::lightingCB_Fix(atomic); + + d3d::setRenderState(D3DRS_LIGHTING, lighting); + + Frame *f = atomic->getFrame(); + convMatrix(&world, f->getLTM()); + d3ddevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)&world); + + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + SetRenderState(VERTEXALPHA, inst->vertexAlpha || inst->material->color.alpha != 255); + const static rw::RGBA white = { 255, 255, 255, 255 }; + d3d::setMaterial(white, inst->material->surfaceProps); + + d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); + if(geo->flags & Geometry::PRELIT) + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1); + else + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); + d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha ? D3DMCS_COLOR1 : D3DMCS_MATERIAL); + + if(inst->material->texture){ + // Texture + d3d::setTexture(0, inst->material->texture); + d3d::setTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); + d3d::setTextureStageState(0, D3DTSS_COLORARG1, D3DTA_CURRENT); + d3d::setTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE); + d3d::setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); + d3d::setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CURRENT); + d3d::setTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE); + }else{ + d3d::setTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + d3d::setTextureStageState(0, D3DTSS_COLORARG1, D3DTA_CURRENT); + d3d::setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + d3d::setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CURRENT); + } + + // Material colour + const rw::RGBA *col = &inst->material->color; + d3d::setTextureStageState(1, D3DTSS_CONSTANT, D3DCOLOR_ARGB(col->alpha,col->red,col->green,col->blue)); + d3d::setTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE); + d3d::setTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT); + d3d::setTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CONSTANT); + d3d::setTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_MODULATE); + d3d::setTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT); + d3d::setTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_CONSTANT); + + drawInst(header, inst); + inst++; + } + d3d::setTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); + d3d::setTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); +} +*/ + +void +defaultRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header) +{ + int vsBits; + uint32 flags = atomic->geometry->flags; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + // Pick a shader + if((vsBits & VSLIGHT_MASK) == 0) + setVertexShader(default_amb_VS); + else if((vsBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(default_amb_dir_VS); + else + setVertexShader(default_all_VS); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(flags, m->color, m->surfaceProps); + + if(m->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +#endif +} +} diff --git a/vendor/librw/src/d3d/d3d9skin.cpp b/vendor/librw/src/d3d/d3d9skin.cpp new file mode 100644 index 0000000..86c79ab --- /dev/null +++ b/vendor/librw/src/d3d/d3d9skin.cpp @@ -0,0 +1,418 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwd3d.h" +#include "rwd3d9.h" + +namespace rw { +namespace d3d9 { +using namespace d3d; + +#ifndef RW_D3D9 +void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) {} +void skinRenderCB(Atomic *atomic, InstanceDataHeader *header) {} +#else + + +static void *skin_amb_VS; +static void *skin_amb_dir_VS; +static void *skin_all_VS; + +#define NUMDECLELT 14 + +void +skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + int i = 0; + VertexElement dcl[NUMDECLELT]; + VertexStream *s = &header->vertexStream[0]; + + bool isPrelit = (geo->flags & Geometry::PRELIT) != 0; + bool hasNormals = (geo->flags & Geometry::NORMALS) != 0; + + // TODO: support both vertex buffers + + if(!reinstance){ + // Create declarations and buffers only the first time + + assert(s->vertexBuffer == nil); + s->offset = 0; + s->managed = 1; + s->geometryFlags = 0; + s->dynamicLock = 0; + + dcl[i].stream = 0; + dcl[i].offset = 0; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_POSITION; + dcl[i].usageIndex = 0; + i++; + uint16 stride = 12; + s->geometryFlags |= 0x2; + + if(isPrelit){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x8; + stride += 4; + } + + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = (uint8)n; + i++; + s->geometryFlags |= 0x10 << n; + stride += 8; + } + + if(hasNormals){ + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT3; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_NORMAL; + dcl[i].usageIndex = 0; + i++; + s->geometryFlags |= 0x4; + stride += 12; + } + + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_FLOAT4; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_BLENDWEIGHT; + dcl[i].usageIndex = 0; + i++; + stride += 16; + + dcl[i].stream = 0; + dcl[i].offset = stride; + dcl[i].type = D3DDECLTYPE_UBYTE4; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_BLENDINDICES; + dcl[i].usageIndex = 0; + i++; + stride += 4; + + // We expect some attributes to always be there, use the constant buffer as fallback + if(!isPrelit){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, color); + dcl[i].type = D3DDECLTYPE_D3DCOLOR; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_COLOR; + dcl[i].usageIndex = 0; + i++; + } + if(geo->numTexCoordSets == 0){ + dcl[i].stream = 2; + dcl[i].offset = offsetof(VertexConstantData, texCoors[0]); + dcl[i].type = D3DDECLTYPE_FLOAT2; + dcl[i].method = D3DDECLMETHOD_DEFAULT; + dcl[i].usage = D3DDECLUSAGE_TEXCOORD; + dcl[i].usageIndex = 0; + i++; + } + + dcl[i] = D3DDECL_END(); + s->stride = stride; + + assert(header->vertexDeclaration == nil); + header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl); + + assert(s->vertexBuffer == nil); + s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, false); + }else + getDeclaration(header->vertexDeclaration, dcl); + + Skin *skin = Skin::get(geo); + uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK); + + // Instance vertices + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance prelight colors + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++) + ; + InstanceData *inst = header->inst; + uint32 n = header->numMeshes; + while(n--){ + uint32 stride = header->vertexStream[dcl[i].stream].stride; + inst->vertexAlpha = instColor(vertFormatMap[dcl[i].type], + verts + dcl[i].offset + stride*inst->minVert, + geo->colors + inst->minVert, + inst->numVertices, + stride); + inst++; + } + } + + // Instance tex coords + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<texCoords[n], + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + } + + // Instance normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++) + ; + instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + geo->morphTargets[0].normals, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance skin weights + if(!reinstance){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_BLENDWEIGHT || dcl[i].usageIndex != 0; i++) + ; + instV4d(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + (V4d*)skin->weights, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + // Instance skin indices + if(!reinstance){ + for(i = 0; dcl[i].usage != D3DDECLUSAGE_BLENDINDICES || dcl[i].usageIndex != 0; i++) + ; + // not really colors of course but what the heck + instColor(vertFormatMap[dcl[i].type], verts + dcl[i].offset, + (RGBA*)skin->indices, + header->totalNumVertex, + header->vertexStream[dcl[i].stream].stride); + } + + unlockVertices(s->vertexBuffer); +} + +enum +{ + VSLOC_boneMatrices = VSLOC_afterLights +}; + +static float skinMatrices[64*16]; + +void +uploadSkinMatrices(Atomic *a) +{ + int i; + Skin *skin = Skin::get(a->geometry); + float *m = skinMatrices; + HAnimHierarchy *hier = Skin::getHierarchy(a); + + if(hier){ + Matrix *invMats = (Matrix*)skin->inverseMatrices; + Matrix tmp, tmp2; + + assert(skin->numBones == hier->numNodes); + if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){ + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(&tmp, &invMats[i], &hier->matrices[i]); + RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp); + m += 12; + } + }else{ + Matrix invAtmMat; + Matrix::invert(&invAtmMat, a->getFrame()->getLTM()); + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat); + Matrix::mult(&tmp2, &invMats[i], &tmp); + RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp2); + m += 12; + } + } + }else{ + for(i = 0; i < skin->numBones; i++){ + m[0] = 1.0f; + m[1] = 0.0f; + m[2] = 0.0f; + m[3] = 0.0f; + + m[4] = 0.0f; + m[5] = 1.0f; + m[6] = 0.0f; + m[7] = 0.0f; + + m[8] = 0.0f; + m[9] = 0.0f; + m[10] = 1.0f; + m[11] = 0.0f; + + m += 12; + } + } + d3ddevice->SetVertexShaderConstantF(VSLOC_boneMatrices, skinMatrices, skin->numBones*3); +} + +void +skinRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + int vsBits; + uint32 flags = atomic->geometry->flags; + setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, + 0, header->vertexStream[0].stride); + setIndices((IDirect3DIndexBuffer9*)header->indexBuffer); + setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + uploadSkinMatrices(atomic); + + // Pick a shader + if((vsBits & VSLIGHT_MASK) == 0) + setVertexShader(skin_amb_VS); + else if((vsBits & VSLIGHT_MASK) == VSLIGHT_DIRECT) + setVertexShader(skin_amb_dir_VS); + else + setVertexShader(skin_all_VS); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + setMaterial(flags, m->color, m->surfaceProps); + + if(inst->material->texture){ + d3d::setTexture(0, m->texture); + setPixelShader(default_tex_PS); + }else + setPixelShader(default_PS); + + drawInst(header, inst); + inst++; + } +} + +#define VS_NAME g_vs20_main +#define PS_NAME g_ps20_main + +void +createSkinShaders(void) +{ + { + static +#include "shaders/skin_amb_VS.h" + skin_amb_VS = createVertexShader((void*)VS_NAME); + assert(skin_amb_VS); + } + { + static +#include "shaders/skin_amb_dir_VS.h" + skin_amb_dir_VS = createVertexShader((void*)VS_NAME); + assert(skin_amb_dir_VS); + } + // Skinning takes a lot of instructions....lighting may be not possible + // TODO: should do something about this + { + static +#include "shaders/skin_all_VS.h" + skin_all_VS = createVertexShader((void*)VS_NAME); +// assert(skin_all_VS); + } +} + +void +destroySkinShaders(void) +{ + destroyVertexShader(skin_amb_VS); + skin_amb_VS = nil; + + destroyVertexShader(skin_amb_dir_VS); + skin_amb_dir_VS = nil; + + if(skin_all_VS){ + destroyVertexShader(skin_all_VS); + skin_all_VS = nil; + } +} + +#endif + +static void* +skinOpen(void *o, int32, int32) +{ +#ifdef RW_D3D9 + createSkinShaders(); +#endif + + skinGlobals.pipelines[PLATFORM_D3D9] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ +#ifdef RW_D3D9 + destroySkinShaders(); +#endif + + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_D3D9])->destroy(); + skinGlobals.pipelines[PLATFORM_D3D9] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_D3D9, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = nil; + pipe->renderCB = skinRenderCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +} +} diff --git a/vendor/librw/src/d3d/d3ddevice.cpp b/vendor/librw/src/d3d/d3ddevice.cpp new file mode 100644 index 0000000..1f39f18 --- /dev/null +++ b/vendor/librw/src/d3d/d3ddevice.cpp @@ -0,0 +1,2023 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwerror.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "rwd3d.h" +#include "rwd3dimpl.h" + +#define PLUGIN_ID 0 + +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 + +D3d9Globals d3d9Globals; + +// Keep track of rasters exclusively in video memory +// as they need special treatment sometimes +struct VidmemRaster +{ + Raster *raster; + VidmemRaster *next; +}; +static VidmemRaster *vidmemRasters; +void addVidmemRaster(Raster *raster); +void removeVidmemRaster(Raster *raster); + +// Same thing for dynamic vertex buffers +struct DynamicVB +{ + uint32 length; + uint32 fvf; + IDirect3DVertexBuffer9 **buf; + DynamicVB *next; +}; +static DynamicVB *dynamicVBs; +void addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf); +void removeDynamicVB(IDirect3DVertexBuffer9 **buf); + +// Same thing for dynamic index buffers +struct DynamicIB +{ + uint32 length; + IDirect3DIndexBuffer9 **buf; + DynamicIB *next; +}; +static DynamicIB *dynamicIBs; +void addDynamicIB(uint32 length, IDirect3DIndexBuffer9 **buf); +void removeDynamicIB(IDirect3DIndexBuffer9 **buf); + + +struct RwRasterStateCache { + Raster *raster; + Texture::Addressing addressingU; + Texture::Addressing addressingV; + Texture::FilterMode filter; + int32 maxAniso; +}; + +#define MAXNUMSTAGES 8 + +// cached RW render states +struct RwStateCache { + bool32 vertexAlpha; + bool32 textureAlpha; + uint32 srcblend, destblend; + uint32 zwrite; + uint32 ztest; + uint32 fogenable; + RGBA fogcolor; + uint32 cullmode; + uint32 stencilenable; + uint32 stencilpass; + uint32 stencilfail; + uint32 stencilzfail; + uint32 stencilfunc; + uint32 stencilref; + uint32 stencilmask; + uint32 stencilwritemask; + uint32 alphafunc; + uint32 alpharef; + + // emulation of PS2 GS + bool32 gsalpha; + uint32 gsalpharef; + + RwRasterStateCache texstage[MAXNUMSTAGES]; +}; +static RwStateCache rwStateCache; + +void *constantVertexStream; +static IDirect3DTexture9 *whiteTex; + +D3dShaderState d3dShaderState; + +#define MAXNUMSTATES (D3DRS_BLENDOPALPHA+1) +#define MAXNUMTEXSTATES (D3DTSS_CONSTANT+1) +#define MAXNUMSAMPLERSTATES (D3DSAMP_DMAPOFFSET+1) +#define MAXNUMSTREAMS (3) +#define MAXNUMRENDERTARGETS (4) + +static int32 numDirtyStates; +static uint32 dirtyStates[MAXNUMSTATES]; +static struct { + uint32 value; + bool32 dirty; +} stateCache[MAXNUMSTATES]; +static uint32 d3dStates[MAXNUMSTATES]; + +// Things that aren't just integers +struct D3dDeviceCache { + IDirect3DVertexShader9 *vertexShader; + IDirect3DPixelShader9 *pixelShader; + IDirect3DVertexDeclaration9 *vertexDeclaration; + IDirect3DIndexBuffer9 *indices; + struct { + IDirect3DVertexBuffer9 *buffer; + uint32 offset; + uint32 stride; + } vertexStreams[MAXNUMSTREAMS]; + IDirect3DSurface9 *renderTargets[MAXNUMRENDERTARGETS]; + IDirect3DSurface9 *depthSurface; +}; +static D3dDeviceCache deviceCache; + +static int32 numDirtyTextureStageStates; +static struct { + uint32 stage; + uint32 type; +} dirtyTextureStageStates[MAXNUMTEXSTATES*MAXNUMSTAGES]; +static struct { + uint32 value; + bool32 dirty; +} textureStageStateCache[MAXNUMTEXSTATES][MAXNUMSTAGES]; +static uint32 d3dTextureStageStates[MAXNUMTEXSTATES][MAXNUMSTAGES]; + +static uint32 d3dSamplerStates[MAXNUMSAMPLERSTATES][MAXNUMSTAGES]; + + +static bool validStates[MAXNUMSTATES]; +static bool validTexStates[MAXNUMTEXSTATES]; + +static D3DMATERIAL9 d3dmaterial; + + +static uint32 blendMap[] = { + D3DBLEND_ZERO, // actually invalid + D3DBLEND_ZERO, + D3DBLEND_ONE, + D3DBLEND_SRCCOLOR, + D3DBLEND_INVSRCCOLOR, + D3DBLEND_SRCALPHA, + D3DBLEND_INVSRCALPHA, + D3DBLEND_DESTALPHA, + D3DBLEND_INVDESTALPHA, + D3DBLEND_DESTCOLOR, + D3DBLEND_INVDESTCOLOR, + D3DBLEND_SRCALPHASAT +}; + +static uint32 stencilOpMap[] = { + D3DSTENCILOP_KEEP, // actually invalid + D3DSTENCILOP_KEEP, + D3DSTENCILOP_ZERO, + D3DSTENCILOP_REPLACE, + D3DSTENCILOP_INCRSAT, + D3DSTENCILOP_DECRSAT, + D3DSTENCILOP_INVERT, + D3DSTENCILOP_INCR, + D3DSTENCILOP_DECR +}; + +static uint32 stencilFuncMap[] = { + D3DCMP_NEVER, // actually invalid + D3DCMP_NEVER, + D3DCMP_LESS, + D3DCMP_EQUAL, + D3DCMP_LESSEQUAL, + D3DCMP_GREATER, + D3DCMP_NOTEQUAL, + D3DCMP_GREATEREQUAL, + D3DCMP_ALWAYS +}; + +static uint32 alphafuncMap[] = { + D3DCMP_ALWAYS, + D3DCMP_GREATEREQUAL, + D3DCMP_LESS +}; + +static uint32 cullmodeMap[] = { + D3DCULL_NONE, // actually invalid + D3DCULL_NONE, + D3DCULL_CW, + D3DCULL_CCW +}; + +static uint32 filterConvMap[] = { + 0, D3DTEXF_POINT, D3DTEXF_LINEAR, + D3DTEXF_POINT, D3DTEXF_LINEAR, + D3DTEXF_POINT, D3DTEXF_LINEAR +}; +static uint32 filterConvMap_MIP[] = { + 0, D3DTEXF_NONE, D3DTEXF_NONE, + D3DTEXF_POINT, D3DTEXF_POINT, + D3DTEXF_LINEAR, D3DTEXF_LINEAR +}; +static uint32 addressConvMap[] = { + 0, D3DTADDRESS_WRAP, D3DTADDRESS_MIRROR, + D3DTADDRESS_CLAMP, D3DTADDRESS_BORDER +}; + +// D3D render state + +void +setRenderState(uint32 state, uint32 value) +{ + if(stateCache[state].value != value){ + stateCache[state].value = value; + if(!stateCache[state].dirty){ + stateCache[state].dirty = 1; + dirtyStates[numDirtyStates++] = state; + } + } +} + +void +getRenderState(uint32 state, uint32 *value) +{ + *value = stateCache[state].value; +} + +void +setRenderTarget(int n, void *surf) +{ + if(surf != deviceCache.renderTargets[n]){ + deviceCache.renderTargets[n] = (IDirect3DSurface9*)surf; + d3ddevice->SetRenderTarget(n, deviceCache.renderTargets[n]); + } +} + +void +setDepthSurface(void *surf) +{ + if(surf != deviceCache.depthSurface){ + deviceCache.depthSurface = (IDirect3DSurface9*)surf; + d3ddevice->SetDepthStencilSurface(deviceCache.depthSurface); + } +} + +void +setTextureStageState(uint32 stage, uint32 type, uint32 value) +{ + if(textureStageStateCache[type][stage].value != value){ + textureStageStateCache[type][stage].value = value; + if(!textureStageStateCache[type][stage].dirty){ + textureStageStateCache[type][stage].dirty = 1; + dirtyTextureStageStates[numDirtyTextureStageStates].stage = stage; + dirtyTextureStageStates[numDirtyTextureStageStates].type = type; + numDirtyTextureStageStates++; + } + } +} + +void +getTextureStageState(uint32 stage, uint32 type, uint32 *value) +{ + *value = textureStageStateCache[type][stage].value; +} + +void +flushCache(void) +{ + uint32 s, t; + uint32 v; + for(int32 i = 0; i < numDirtyStates; i++){ + s = dirtyStates[i]; + v = stateCache[s].value; + stateCache[s].dirty = 0; + if(d3dStates[s] != v){ + d3ddevice->SetRenderState((D3DRENDERSTATETYPE)s, v); + d3dStates[s] = v; + } + } + numDirtyStates = 0; + for(int32 i = 0; i < numDirtyTextureStageStates; i++){ + s = dirtyTextureStageStates[i].stage; + t = dirtyTextureStageStates[i].type; + v = textureStageStateCache[t][s].value; + textureStageStateCache[t][s].dirty = 0; + if(d3dTextureStageStates[t][s] != v){ + d3ddevice->SetTextureStageState(s, (D3DTEXTURESTAGESTATETYPE)t, v); + d3dTextureStageStates[t][s] = v; + } + } + numDirtyTextureStageStates = 0; + + if(d3dShaderState.fogDirty){ + d3ddevice->SetVertexShaderConstantF(VSLOC_fogData, (float*)&d3dShaderState.fogData, 1); + d3ddevice->SetPixelShaderConstantF(PSLOC_fogColor, (float*)&d3dShaderState.fogColor, 1); + d3dShaderState.fogDirty = false; + } +} + +void +setSamplerState(uint32 stage, uint32 type, uint32 value) +{ + if(d3dSamplerStates[type][stage] != value){ + d3ddevice->SetSamplerState(stage, (D3DSAMPLERSTATETYPE)type, value); + d3dSamplerStates[type][stage] = value; + } +} + +void +getSamplerState(uint32 stage, uint32 type, uint32 *value) +{ + *value = d3dSamplerStates[type][stage]; +} + +// Bring D3D device in accordance with saved render states (after a reset) +static void +restoreD3d9Device(void) +{ + int32 i; + uint32 s, t; + + for(i = 0; i < MAXNUMSTAGES; i++){ + Raster *raster = rwStateCache.texstage[i].raster; + if(raster){ + D3dRaster *d3draster = GETD3DRASTEREXT(raster); + d3ddevice->SetTexture(i, (IDirect3DTexture9*)d3draster->texture); + }else + d3ddevice->SetTexture(i, nil); + setSamplerState(i, D3DSAMP_ADDRESSU, addressConvMap[rwStateCache.texstage[i].addressingU]); + setSamplerState(i, D3DSAMP_ADDRESSV, addressConvMap[rwStateCache.texstage[i].addressingV]); + setSamplerState(i, D3DSAMP_MAGFILTER, filterConvMap[rwStateCache.texstage[i].filter]); + if(rwStateCache.texstage[i].maxAniso == 1) + setSamplerState(i, D3DSAMP_MINFILTER, filterConvMap[rwStateCache.texstage[i].filter]); + else + setSamplerState(i, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC); + setSamplerState(i, D3DSAMP_MIPFILTER, filterConvMap_MIP[rwStateCache.texstage[i].filter]); + } + for(s = 0; s < MAXNUMSTATES; s++) + if(validStates[s]) + d3ddevice->SetRenderState((D3DRENDERSTATETYPE)s, d3dStates[s]); + for(t = 0; t < MAXNUMTEXSTATES; t++) + if(validTexStates[t]) + for(s = 0; s < MAXNUMSTAGES; s++) + d3ddevice->SetTextureStageState(s, (D3DTEXTURESTAGESTATETYPE)t, d3dTextureStageStates[t][s]); + for(t = 1; t < MAXNUMSAMPLERSTATES; t++) + for(s = 0; s < MAXNUMSTAGES; s++) + d3ddevice->SetSamplerState(s, (D3DSAMPLERSTATETYPE)t, d3dSamplerStates[t][s]); + d3ddevice->SetMaterial(&d3dmaterial); + + d3ddevice->SetVertexShader(deviceCache.vertexShader); + d3ddevice->SetPixelShader(deviceCache.pixelShader); + d3ddevice->SetVertexDeclaration(deviceCache.vertexDeclaration); + d3ddevice->SetIndices(deviceCache.indices); + for(i = 0; i < MAXNUMSTREAMS; i++) + d3ddevice->SetStreamSource(i, deviceCache.vertexStreams[i].buffer, deviceCache.vertexStreams[i].offset, deviceCache.vertexStreams[i].stride); + + // shader constants are zero now + d3dShaderState.fogDirty = true; + d3dShaderState.matColor.red = 0; + d3dShaderState.matColor.green = 0; + d3dShaderState.matColor.blue = 0; + d3dShaderState.matColor.alpha = 0; + d3dShaderState.surfProps.ambient = 0.0f; + d3dShaderState.surfProps.specular = 0.0f; + d3dShaderState.surfProps.diffuse = 0.0f; + d3dShaderState.extraSurfProp = 0.0f; + d3dShaderState.numDir = 0; + d3dShaderState.numPoint = 0; + d3dShaderState.numSpot = 0; + d3dShaderState.ambient.red = 0.0f; + d3dShaderState.ambient.green = 0.0f; + d3dShaderState.ambient.blue = 0.0f; + d3dShaderState.ambient.alpha = 0.0f; +} + +void +evictD3D9Raster(Raster *raster) +{ + int i; + // Make sure we're not still referencing this raster + D3dRaster *natras = GETD3DRASTEREXT(raster); + switch(raster->type){ + case Raster::CAMERATEXTURE: + for(i = 0; i < MAXNUMRENDERTARGETS; i++) + if(deviceCache.renderTargets[i] == natras->texture) + setRenderTarget(i, i == 0 ? d3d9Globals.defaultRenderTarget : nil); + // fall through + case Raster::NORMAL: + case Raster::TEXTURE: + for(i = 0; i < MAXNUMSTAGES; i++) + if(rwStateCache.texstage[i].raster == raster) + rwStateCache.texstage[i].raster = nil; + break; + case Raster::ZBUFFER: + if(natras->texture == deviceCache.depthSurface) + setDepthSurface(d3d9Globals.defaultDepthSurf); + break; + } +} + +// RW render state + +static void +setDepthTest(bool32 enable) +{ + if(rwStateCache.ztest != enable){ + rwStateCache.ztest = enable; + if(rwStateCache.zwrite && !enable){ + // If we still want to write, enable but set mode to always + setRenderState(D3DRS_ZENABLE, TRUE); + setRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); + }else{ + setRenderState(D3DRS_ZENABLE, rwStateCache.ztest); + setRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); + } + } +} + +static void +setDepthWrite(bool32 enable) +{ + if(rwStateCache.zwrite != enable){ + rwStateCache.zwrite = enable; + if(enable && !rwStateCache.ztest){ + // Have to switch on ztest so writing can work + setRenderState(D3DRS_ZENABLE, TRUE); + setRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); + } + setRenderState(D3DRS_ZWRITEENABLE, rwStateCache.zwrite); + } +} + +static void +setVertexAlpha(bool32 enable) +{ + if(rwStateCache.vertexAlpha != enable){ + if(!rwStateCache.textureAlpha){ + setRenderState(D3DRS_ALPHABLENDENABLE, enable); + setRenderState(D3DRS_ALPHATESTENABLE, enable); + } + rwStateCache.vertexAlpha = enable; + } +} + +void +setRasterStage(uint32 stage, Raster *raster) +{ + bool32 alpha; + D3dRaster *d3draster = nil; + if(raster != rwStateCache.texstage[stage].raster){ + rwStateCache.texstage[stage].raster = raster; + if(raster){ + assert(raster->platform == PLATFORM_D3D8 || + raster->platform == PLATFORM_D3D9); + d3draster = GETD3DRASTEREXT(raster); + d3ddevice->SetTexture(stage, (IDirect3DTexture9*)d3draster->texture); + alpha = d3draster->hasAlpha; + }else{ + d3ddevice->SetTexture(stage, whiteTex); + alpha = 0; + } + if(stage == 0){ + if(rwStateCache.textureAlpha != alpha){ + rwStateCache.textureAlpha = alpha; + if(!rwStateCache.vertexAlpha){ + setRenderState(D3DRS_ALPHABLENDENABLE, alpha); + setRenderState(D3DRS_ALPHATESTENABLE, alpha); + } + } + } + } +} + +static void +setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1) +{ + if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){ + rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter; + setSamplerState(stage, D3DSAMP_MAGFILTER, filterConvMap[filter]); + if(maxAniso == 1) + setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]); + else + setSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC); + setSamplerState(stage, D3DSAMP_MIPFILTER, filterConvMap_MIP[filter]); + } + if(rwStateCache.texstage[stage].maxAniso != maxAniso){ + rwStateCache.texstage[stage].maxAniso = maxAniso; + if(maxAniso == 1) + setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]); + else + setSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC); + setSamplerState(stage, D3DSAMP_MAXANISOTROPY, maxAniso); + } +} + +static void +setAddressU(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingU != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingU = (Texture::Addressing)addressing; + setSamplerState(stage, D3DSAMP_ADDRESSU, addressConvMap[addressing]); + } +} + +static void +setAddressV(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingV != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingV = (Texture::Addressing)addressing; + setSamplerState(stage, D3DSAMP_ADDRESSV, addressConvMap[addressing]); + } +} + +void +setTexture(uint32 stage, Texture *tex) +{ + if(tex == nil){ + setRasterStage(stage, nil); + return; + } + if(tex->raster){ + setFilterMode(stage, tex->getFilter(), tex->getMaxAnisotropy()); + setAddressU(stage, tex->getAddressU()); + setAddressV(stage, tex->getAddressV()); + } + setRasterStage(stage, tex->raster); +} + +void +setD3dMaterial(D3DMATERIAL9 *mat9) +{ + if(d3dmaterial.Diffuse.r != mat9->Diffuse.r || + d3dmaterial.Diffuse.g != mat9->Diffuse.g || + d3dmaterial.Diffuse.b != mat9->Diffuse.b || + d3dmaterial.Diffuse.a != mat9->Diffuse.a || + d3dmaterial.Ambient.r != mat9->Ambient.r || + d3dmaterial.Ambient.g != mat9->Ambient.g || + d3dmaterial.Ambient.b != mat9->Ambient.b || + d3dmaterial.Ambient.a != mat9->Ambient.a || + d3dmaterial.Specular.r != mat9->Specular.r || + d3dmaterial.Specular.g != mat9->Specular.g || + d3dmaterial.Specular.b != mat9->Specular.b || + d3dmaterial.Specular.a != mat9->Specular.a || + d3dmaterial.Emissive.r != mat9->Emissive.r || + d3dmaterial.Emissive.g != mat9->Emissive.g || + d3dmaterial.Emissive.b != mat9->Emissive.b || + d3dmaterial.Emissive.a != mat9->Emissive.a || + d3dmaterial.Power != mat9->Power){ + d3ddevice->SetMaterial(mat9); + d3dmaterial = *mat9; + } +} + +void +setMaterial_fix(const RGBA &color, const SurfaceProperties &surfProps) +{ + D3DMATERIAL9 mat9; + D3DCOLORVALUE black = { 0, 0, 0, 0 }; + float ambmult = surfProps.ambient/255.0f; + float diffmult = surfProps.diffuse/255.0f; + mat9.Ambient.r = color.red*ambmult; + mat9.Ambient.g = color.green*ambmult; + mat9.Ambient.b = color.blue*ambmult; + mat9.Ambient.a = color.alpha; + mat9.Diffuse.r = color.red*diffmult; + mat9.Diffuse.g = color.green*diffmult; + mat9.Diffuse.b = color.blue*diffmult; + mat9.Diffuse.a = color.alpha; + mat9.Power = 0.0f; + mat9.Emissive = black; + mat9.Specular = black; + setD3dMaterial(&mat9); +} + + +void +setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp) +{ + if(!equal(d3dShaderState.matColor, color)){ + rw::RGBAf col; + convColor(&col, &color); + d3ddevice->SetVertexShaderConstantF(VSLOC_matColor, (float*)&col, 1); + d3dShaderState.matColor = color; + } + + if(d3dShaderState.surfProps.ambient != surfaceprops.ambient || + d3dShaderState.surfProps.specular != surfaceprops.specular || + d3dShaderState.surfProps.diffuse != surfaceprops.diffuse || + d3dShaderState.extraSurfProp != extraSurfProp){ + float surfProps[4]; + surfProps[0] = surfaceprops.ambient; + surfProps[1] = surfaceprops.specular; + surfProps[2] = surfaceprops.diffuse; + surfProps[3] = extraSurfProp; + d3ddevice->SetVertexShaderConstantF(VSLOC_surfProps, surfProps, 1); + d3dShaderState.surfProps = surfaceprops; + d3dShaderState.extraSurfProp = extraSurfProp; + } +} + +static void +setRwRenderState(int32 state, void *pvalue) +{ + uint32 value = (uint32)(uintptr)pvalue; + uint32 bval = value ? TRUE : FALSE; + switch(state){ + case TEXTURERASTER: + setRasterStage(0, (Raster*)pvalue); + break; + case TEXTUREADDRESS: + setAddressU(0, value); + setAddressV(0, value); + break; + case TEXTUREADDRESSU: + setAddressU(0, value); + break; + case TEXTUREADDRESSV: + setAddressV(0, value); + break; + case TEXTUREFILTER: + setFilterMode(0, value); + break; + case VERTEXALPHA: + setVertexAlpha(bval); + break; + case SRCBLEND: + if(rwStateCache.srcblend != value){ + rwStateCache.srcblend = value; + setRenderState(D3DRS_SRCBLEND, blendMap[value]); + } + break; + case DESTBLEND: + if(rwStateCache.destblend != value){ + rwStateCache.destblend = value; + setRenderState(D3DRS_DESTBLEND, blendMap[value]); + } + break; + case ZTESTENABLE: + setDepthTest(bval); + break; + case ZWRITEENABLE: + setDepthWrite(bval); + break; + case FOGENABLE: + if(rwStateCache.fogenable != bval){ + rwStateCache.fogenable = bval; +// setRenderState(D3DRS_FOGENABLE, rwStateCache.fogenable); + d3dShaderState.fogData.disable = bval ? 0.0f : 1.0f; + d3dShaderState.fogDirty = true; + }; + break; + case FOGCOLOR:{ + RGBA c; + c.red = value; + c.green = value>>8; + c.blue = value>>16; + c.alpha = value>>24; + if(!equal(rwStateCache.fogcolor, c)){ + rwStateCache.fogcolor = c; + setRenderState(D3DRS_FOGCOLOR, D3DCOLOR_RGBA(c.red, c.green, c.blue, c.alpha)); + convColor(&d3dShaderState.fogColor, &c); + d3dShaderState.fogDirty = true; + }} break; + case CULLMODE: + if(rwStateCache.cullmode != value){ + rwStateCache.cullmode = value; + setRenderState(D3DRS_CULLMODE, cullmodeMap[value]); + } + break; + + case STENCILENABLE: + if(rwStateCache.stencilenable != bval){ + rwStateCache.stencilenable = bval; + setRenderState(D3DRS_STENCILENABLE, bval); + } + break; + case STENCILFAIL: + if(rwStateCache.stencilfail != value){ + rwStateCache.stencilfail = value; + setRenderState(D3DRS_STENCILFAIL, stencilOpMap[value]); + } + break; + case STENCILZFAIL: + if(rwStateCache.stencilzfail != value){ + rwStateCache.stencilzfail = value; + setRenderState(D3DRS_STENCILZFAIL, stencilOpMap[value]); + } + break; + case STENCILPASS: + if(rwStateCache.stencilpass != value){ + rwStateCache.stencilpass = value; + setRenderState(D3DRS_STENCILPASS, stencilOpMap[value]); + } + break; + case STENCILFUNCTION: + if(rwStateCache.stencilfunc != value){ + rwStateCache.stencilfunc = value; + setRenderState(D3DRS_STENCILFUNC, stencilFuncMap[value]); + } + break; + case STENCILFUNCTIONREF: + if(rwStateCache.stencilref != value){ + rwStateCache.stencilref = value; + setRenderState(D3DRS_STENCILREF, value); + } + break; + case STENCILFUNCTIONMASK: + if(rwStateCache.stencilmask != value){ + rwStateCache.stencilmask = value; + setRenderState(D3DRS_STENCILMASK, value); + } + break; + case STENCILFUNCTIONWRITEMASK: + if(rwStateCache.stencilwritemask != value){ + rwStateCache.stencilwritemask = value; + setRenderState(D3DRS_STENCILWRITEMASK, value); + } + break; + + case ALPHATESTFUNC: + if(rwStateCache.alphafunc != value){ + rwStateCache.alphafunc = value; + setRenderState(D3DRS_ALPHAFUNC, alphafuncMap[rwStateCache.alphafunc]); + } + break; + case ALPHATESTREF: + if(rwStateCache.alpharef != value){ + rwStateCache.alpharef = value; + setRenderState(D3DRS_ALPHAREF, rwStateCache.alpharef); + } + break; + case GSALPHATEST: + rwStateCache.gsalpha = value; + break; + case GSALPHATESTREF: + rwStateCache.gsalpharef = value; + break; + } +} + +static void* +getRwRenderState(int32 state) +{ + uint32 val; + switch(state){ + case TEXTURERASTER: + return rwStateCache.texstage[0].raster; + case TEXTUREADDRESS: + if(rwStateCache.texstage[0].addressingU == rwStateCache.texstage[0].addressingV) + val = rwStateCache.texstage[0].addressingU; + else + val = 0; // invalid + break; + case TEXTUREADDRESSU: + val = rwStateCache.texstage[0].addressingU; + break; + case TEXTUREADDRESSV: + val = rwStateCache.texstage[0].addressingV; + break; + case TEXTUREFILTER: + val = rwStateCache.texstage[0].filter; + break; + + case VERTEXALPHA: + val = rwStateCache.vertexAlpha; + break; + case SRCBLEND: + val = rwStateCache.srcblend; + break; + case DESTBLEND: + val = rwStateCache.destblend; + break; + case ZTESTENABLE: + val = rwStateCache.ztest; + break; + case ZWRITEENABLE: + val = rwStateCache.zwrite; + break; + case FOGENABLE: + val = rwStateCache.fogenable; + break; + case FOGCOLOR: + val = RWRGBAINT(rwStateCache.fogcolor.red, rwStateCache.fogcolor.green, + rwStateCache.fogcolor.blue, rwStateCache.fogcolor.alpha); + break; + case CULLMODE: + val = rwStateCache.cullmode; + break; + + case STENCILENABLE: + val = rwStateCache.stencilenable; + break; + case STENCILFAIL: + val = rwStateCache.stencilfail; + break; + case STENCILZFAIL: + val = rwStateCache.stencilzfail; + break; + case STENCILPASS: + val = rwStateCache.stencilpass; + break; + case STENCILFUNCTION: + val = rwStateCache.stencilfunc; + break; + case STENCILFUNCTIONREF: + val = rwStateCache.stencilref; + break; + case STENCILFUNCTIONMASK: + val = rwStateCache.stencilmask; + break; + case STENCILFUNCTIONWRITEMASK: + val = rwStateCache.stencilwritemask; + break; + + case ALPHATESTFUNC: + val = rwStateCache.alphafunc; + break; + case ALPHATESTREF: + val = rwStateCache.alpharef; + break; + case GSALPHATEST: + val = rwStateCache.gsalpha; + break; + case GSALPHATESTREF: + val = rwStateCache.gsalpharef; + break; + default: + val = 0; + } + return (void*)(uintptr)val; +} + +// Shaders + +void +setVertexShader(void *vs) +{ + if(deviceCache.vertexShader != vs){ + deviceCache.vertexShader = (IDirect3DVertexShader9*)vs; + d3ddevice->SetVertexShader(deviceCache.vertexShader); + } +} + +void +setPixelShader(void *ps) +{ + if(deviceCache.pixelShader != ps){ + deviceCache.pixelShader = (IDirect3DPixelShader9*)ps; + d3ddevice->SetPixelShader(deviceCache.pixelShader); + } +} + +void +setIndices(void *indexBuffer) +{ + if(deviceCache.indices != indexBuffer){ + deviceCache.indices = (IDirect3DIndexBuffer9*)indexBuffer; + d3ddevice->SetIndices(deviceCache.indices); + } +} + +void +setStreamSource(int n, void *buffer, uint32 offset, uint32 stride) +{ + if(deviceCache.vertexStreams[n].buffer != buffer || + deviceCache.vertexStreams[n].offset != offset || + deviceCache.vertexStreams[n].stride != stride){ + deviceCache.vertexStreams[n].buffer = (IDirect3DVertexBuffer9*)buffer; + deviceCache.vertexStreams[n].offset = offset; + deviceCache.vertexStreams[n].stride = stride; + d3ddevice->SetStreamSource(n, deviceCache.vertexStreams[n].buffer, offset, stride); + } +} + +void +setVertexDeclaration(void *declaration) +{ + if(deviceCache.vertexDeclaration != declaration){ + deviceCache.vertexDeclaration = (IDirect3DVertexDeclaration9*)declaration; + d3ddevice->SetVertexDeclaration(deviceCache.vertexDeclaration); + } +} + +void* +createVertexShader(void *csosrc) +{ + void *shdr; + if(d3ddevice->CreateVertexShader((DWORD*)csosrc, (IDirect3DVertexShader9**)&shdr) == D3D_OK){ + d3d9Globals.numVertexShaders++; + return shdr; + } + return nil; +} + +void* +createPixelShader(void *csosrc) +{ + void *shdr; + if(d3ddevice->CreatePixelShader((DWORD*)csosrc, (IDirect3DPixelShader9**)&shdr) == D3D_OK){ + d3d9Globals.numPixelShaders++; + return shdr; + } + return nil; +} + +void +destroyVertexShader(void *shader) +{ + if(shader){ + ((IDirect3DVertexShader9*)shader)->Release(); + d3d9Globals.numVertexShaders--; + } +} + +void +destroyPixelShader(void *shader) +{ + if(shader){ + ((IDirect3DPixelShader9*)shader)->Release(); + d3d9Globals.numPixelShaders--; + } +} + + +// Camera + +static void +setRenderSurfaces(Camera *cam) +{ + Raster *fbuf = cam->frameBuffer; + assert(fbuf); + { + if(fbuf->parent) + fbuf = fbuf->parent; + + D3dRaster *natras = GETD3DRASTEREXT(fbuf); + assert(fbuf->type == Raster::CAMERA || fbuf->type == Raster::CAMERATEXTURE); + if(natras->texture == nil) + setRenderTarget(0, d3d9Globals.defaultRenderTarget); + else{ + assert(fbuf->type == Raster::CAMERATEXTURE); + IDirect3DSurface9 *surf; + ((IDirect3DTexture9*)natras->texture)->GetSurfaceLevel(0, &surf); + setRenderTarget(0, surf); + surf->Release(); + } + } + + Raster *zbuf = cam->zBuffer; + if(zbuf){ + if(zbuf->parent) + zbuf = zbuf->parent; + + D3dRaster *natras = GETD3DRASTEREXT(zbuf); + assert(zbuf->type == Raster::ZBUFFER); + setDepthSurface(natras->texture); + }else + setDepthSurface(nil); + +} + +static void +setViewport(Raster *fb) +{ + D3DVIEWPORT9 vp; + vp.MinZ = 0.0f; + vp.MaxZ = 1.0f; + vp.X = fb->offsetX; + vp.Y = fb->offsetY; + vp.Width = fb->width; + vp.Height = fb->height; + d3ddevice->SetViewport(&vp); +} + +static void +beginUpdate(Camera *cam) +{ + float view[16], proj[16]; + + // View Matrix + Matrix inv; + Matrix::invert(&inv, cam->getFrame()->getLTM()); + // Since we're looking into positive Z, + // flip X to ge a left handed view space. + view[0] = -inv.right.x; + view[1] = inv.right.y; + view[2] = inv.right.z; + view[3] = 0.0f; + view[4] = -inv.up.x; + view[5] = inv.up.y; + view[6] = inv.up.z; + view[7] = 0.0f; + view[8] = -inv.at.x; + view[9] = inv.at.y; + view[10] = inv.at.z; + view[11] = 0.0f; + view[12] = -inv.pos.x; + view[13] = inv.pos.y; + view[14] = inv.pos.z; + view[15] = 1.0f; + memcpy(&cam->devView, view, sizeof(RawMatrix)); +// d3ddevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)view); + + // Projection Matrix + float32 invwx = 1.0f/cam->viewWindow.x; + float32 invwy = 1.0f/cam->viewWindow.y; + float32 invz = 1.0f/(cam->farPlane-cam->nearPlane); + + proj[0] = invwx; + proj[1] = 0.0f; + proj[2] = 0.0f; + proj[3] = 0.0f; + + proj[4] = 0.0f; + proj[5] = invwy; + proj[6] = 0.0f; + proj[7] = 0.0f; + + proj[8] = cam->viewOffset.x*invwx; + proj[9] = cam->viewOffset.y*invwy; + proj[12] = -proj[8]; + proj[13] = -proj[9]; + if(cam->projection == Camera::PERSPECTIVE){ + proj[10] = cam->farPlane*invz; + proj[11] = 1.0f; + + proj[15] = 0.0f; + }else{ + proj[10] = invz; + proj[11] = 0.0f; + + proj[15] = 1.0f; + } + proj[14] = -cam->nearPlane*proj[10]; + memcpy(&cam->devProj, proj, sizeof(RawMatrix)); +// d3ddevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)proj); + + // TODO: figure out where this is really done +// setRenderState(D3DRS_FOGSTART, *(uint32*)&cam->fogPlane); +// setRenderState(D3DRS_FOGEND, *(uint32*)&cam->farPlane); + d3dShaderState.fogData.start = cam->fogPlane; + d3dShaderState.fogData.end = cam->farPlane; + d3dShaderState.fogData.range = 1.0f/(cam->fogPlane - cam->farPlane); + // TODO: not quite sure this is the right place to do this... + d3dShaderState.fogData.disable = rwStateCache.fogenable ? 0.0f : 1.0f; + d3dShaderState.fogDisable.start = 0.0f; + d3dShaderState.fogDisable.end = 0.0f; + d3dShaderState.fogDisable.range = 0.0f; + d3dShaderState.fogDisable.disable = 1.0f; + d3dShaderState.fogDirty = true; + + setRenderSurfaces(cam); + + setViewport(cam->frameBuffer); + + d3ddevice->BeginScene(); +} + +static void +endUpdate(Camera *cam) +{ + d3ddevice->EndScene(); +} + +// Manage video memory + +void +addVidmemRaster(Raster *raster) +{ + VidmemRaster *vmr = rwNewT(VidmemRaster, 1, ID_DRIVER | MEMDUR_EVENT); + vmr->raster = raster; + vmr->next = vidmemRasters; + vidmemRasters = vmr; +} + +void +removeVidmemRaster(Raster *raster) +{ + VidmemRaster **p, *vmr; + for(p = &vidmemRasters; *p; p = &(*p)->next) + if((*p)->raster == raster) + goto found; + return; +found: + vmr = *p; + *p = vmr->next; + rwFree(vmr); +} + +static void +releaseVidmemRasters(void) +{ + VidmemRaster *vmr; + Raster *raster; + D3dRaster *natras; + for(vmr = vidmemRasters; vmr; vmr = vmr->next){ + raster = vmr->raster; + natras = GETD3DRASTEREXT(raster); + switch(raster->type){ + case Raster::CAMERATEXTURE: + destroyTexture(natras->texture); + natras->texture = nil; + break; + + case Raster::ZBUFFER: + // we'll leave the default surface dangling so we can tell the difference + if(natras->texture != d3d9Globals.defaultDepthSurf){ + ((IDirect3DSurface9*)natras->texture)->Release(); + natras->texture = nil; + } + break; + } + } +} + +static void +recreateVidmemRasters(void) +{ + VidmemRaster *vmr; + Raster *raster; + D3dRaster *natras; + for(vmr = vidmemRasters; vmr; vmr = vmr->next){ + raster = vmr->raster; + natras = GETD3DRASTEREXT(raster); + switch(raster->type){ + case Raster::CAMERATEXTURE: { + int32 levels = Raster::calculateNumLevels(raster->width, raster->height); + IDirect3DTexture9 *tex = nil; + d3ddevice->CreateTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? levels : 1, + D3DUSAGE_RENDERTARGET, + (D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil); + natras->texture = tex; + if(natras->texture) + d3d9Globals.numTextures++; + break; + } + + case Raster::ZBUFFER: + if(natras->texture){ + RECT rect; + GetClientRect(d3d9Globals.window, &rect); + raster->width = rect.right; + raster->height = rect.bottom; + natras->texture = d3d9Globals.defaultDepthSurf; + natras->format = d3d9Globals.present.AutoDepthStencilFormat; + raster->depth = findFormatDepth(natras->format); + }else{ + IDirect3DSurface9 *surf = nil; + d3ddevice->CreateDepthStencilSurface(raster->width, raster->height, (D3DFORMAT)natras->format, + d3d9Globals.present.MultiSampleType, d3d9Globals.present.MultiSampleQuality, + FALSE, &surf, nil); + natras->texture = surf; + } + break; + } + } +} + +void +addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf) +{ + DynamicVB *dvb = rwNewT(DynamicVB, 1, ID_DRIVER | MEMDUR_EVENT); + dvb->length = length; + dvb->fvf = fvf; + dvb->buf = buf; + dvb->next = dynamicVBs; + dynamicVBs = dvb; +} + +void +removeDynamicVB(IDirect3DVertexBuffer9 **buf) +{ + DynamicVB **p, *dvb; + for(p = &dynamicVBs; *p; p = &(*p)->next) + if((*p)->buf == buf) + goto found; + return; +found: + dvb = *p; + *p = dvb->next; + rwFree(dvb); +} + +static void +releaseDynamicVBs(void) +{ + DynamicVB *dvb; + int i; + for(dvb = dynamicVBs; dvb; dvb = dvb->next){ + for(i = 0; i < MAXNUMSTREAMS; i++) + if(deviceCache.vertexStreams[i].buffer == *dvb->buf) + deviceCache.vertexStreams[i].buffer = nil; + destroyVertexBuffer(*dvb->buf); + *dvb->buf = nil; + } +} + +static void +recreateDynamicVBs(void) +{ + DynamicVB *dvb; + for(dvb = dynamicVBs; dvb; dvb = dvb->next){ + assert(*dvb->buf == nil); + *dvb->buf = (IDirect3DVertexBuffer9*)createVertexBuffer(dvb->length, dvb->fvf, true); + } +} + + +void +addDynamicIB(uint32 length, IDirect3DIndexBuffer9 **buf) +{ + DynamicIB *ivb = rwNewT(DynamicIB, 1, ID_DRIVER | MEMDUR_EVENT); + ivb->length = length; + ivb->buf = buf; + ivb->next = dynamicIBs; + dynamicIBs = ivb; +} + +void +removeDynamicIB(IDirect3DIndexBuffer9 **buf) +{ + DynamicIB **p, *ivb; + for(p = &dynamicIBs; *p; p = &(*p)->next) + if((*p)->buf == buf) + goto found; + return; +found: + ivb = *p; + *p = ivb->next; + rwFree(ivb); +} + +static void +releaseDynamicIBs(void) +{ + DynamicIB *ivb; + for(ivb = dynamicIBs; ivb; ivb = ivb->next){ + if(deviceCache.indices == *ivb->buf) + deviceCache.indices = nil; + destroyIndexBuffer(*ivb->buf); + *ivb->buf = nil; + } +} + +static void +recreateDynamicIBs(void) +{ + DynamicIB *ivb; + for(ivb = dynamicIBs; ivb; ivb = ivb->next){ + assert(*ivb->buf == nil); + *ivb->buf = (IDirect3DIndexBuffer9*)createIndexBuffer(ivb->length, true); + } +} + +static void +releaseVideoMemory(void) +{ + int32 i; + for(i = 0; i < MAXNUMSTAGES; i++) + d3ddevice->SetTexture(i, nil); + d3ddevice->SetVertexDeclaration(nil); + d3ddevice->SetVertexShader(nil); + d3ddevice->SetPixelShader(nil); + d3ddevice->SetIndices(nil); + for(i = 0; i < MAXNUMSTREAMS; i++) + d3ddevice->SetStreamSource(0, nil, 0, 0); + + setRenderTarget(0, d3d9Globals.defaultRenderTarget); + for(i = 1; i < MAXNUMRENDERTARGETS; i++) + setRenderTarget(i, nil); + setDepthSurface(d3d9Globals.defaultDepthSurf); + + releaseVidmemRasters(); + releaseDynamicVBs(); + releaseDynamicIBs(); +} + +static void +restoreVideoMemory(void) +{ + // Have to get these back before recreating rasters + d3ddevice->GetRenderTarget(0, &d3d9Globals.defaultRenderTarget); + d3d9Globals.defaultRenderTarget->Release(); // refcount increased by Get + deviceCache.renderTargets[0] = d3d9Globals.defaultRenderTarget; + d3ddevice->GetDepthStencilSurface(&d3d9Globals.defaultDepthSurf); + d3d9Globals.defaultDepthSurf->Release(); // refcount increased by Get + deviceCache.depthSurface = d3d9Globals.defaultDepthSurf; + + recreateDynamicIBs(); + recreateDynamicVBs(); + // important that we get all raster back before restoring state + recreateVidmemRasters(); + + restoreD3d9Device(); +} + +static void +clearCamera(Camera *cam, RGBA *col, uint32 mode) +{ + int flags = 0; + if(mode & Camera::CLEARIMAGE) + mode |= D3DCLEAR_TARGET; + if(mode & Camera::CLEARZ) + mode |= D3DCLEAR_ZBUFFER; + if(mode & Camera::CLEARSTENCIL) + mode |= D3DCLEAR_STENCIL; + D3DCOLOR c = D3DCOLOR_RGBA(col->red, col->green, col->blue, col->alpha); + + RECT r; + GetClientRect(d3d9Globals.window, &r); + BOOL icon = IsIconic(d3d9Globals.window); + if(!icon && + (r.right != d3d9Globals.present.BackBufferWidth || r.bottom != d3d9Globals.present.BackBufferHeight)){ + + d3d9Globals.present.BackBufferWidth = r.right; + d3d9Globals.present.BackBufferHeight = r.bottom; + + releaseVideoMemory(); + d3d::d3ddevice->Reset(&d3d9Globals.present); + restoreVideoMemory(); + } + + setRenderSurfaces(cam); + + setViewport(cam->frameBuffer); // need to set this for the clear to work correctly + d3ddevice->Clear(0, nil, mode, c, 1.0f, 0); +} + +static void +showRaster(Raster *raster, uint32 flag) +{ + UINT interval = flag & Raster::FLIPWAITVSYNCH ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; + if(d3d9Globals.present.PresentationInterval != interval){ + d3d9Globals.present.PresentationInterval = interval; + releaseVideoMemory(); + d3d::d3ddevice->Reset(&d3d9Globals.present); + restoreVideoMemory(); + } + + // not used but we want cameras to have rasters + assert(raster); + HRESULT res = d3ddevice->Present(nil, nil, 0, nil); + + if(res == D3DERR_DEVICELOST){ + res = d3ddevice->TestCooperativeLevel(); + // lost while being minimized, not reset once we're back + if(res == D3DERR_DEVICENOTRESET){ + releaseVideoMemory(); + d3d::d3ddevice->Reset(&d3d9Globals.present); + restoreVideoMemory(); + } + } +} + +static bool32 +rasterRenderFast(Raster *raster, int32 x, int32 y) +{ + IDirect3DTexture9 *dsttex; + IDirect3DSurface9 *srcsurf, *dstsurf; + D3DSURFACE_DESC srcdesc, dstdesc; + RECT rect = { x, y, x, y }; + + Raster *src = raster; + Raster *dst = Raster::getCurrentContext(); + D3dRaster *natdst = GETD3DRASTEREXT(dst); + D3dRaster *natsrc = GETD3DRASTEREXT(src); + + switch(dst->type){ + case Raster::CAMERATEXTURE: + switch(src->type){ + case Raster::CAMERA: + dsttex = (IDirect3DTexture9*)natdst->texture; + dsttex->GetSurfaceLevel(0, &dstsurf); + assert(dstsurf); + dstsurf->GetDesc(&dstdesc); + + d3ddevice->GetRenderTarget(0, &srcsurf); + assert(srcsurf); + srcsurf->GetDesc(&srcdesc); + + rect.right += srcdesc.Width; + rect.bottom += srcdesc.Height; + + d3ddevice->StretchRect(srcsurf, &rect, dstsurf, &rect, D3DTEXF_NONE); + dstsurf->Release(); + srcsurf->Release(); + return 1; + } + break; + } + + return 0; +} + + +// +// Device +// + +int +findFormatDepth(uint32 format) +{ + // not all formats actually + switch(format){ + case D3DFMT_R8G8B8: return 24; + case D3DFMT_A8R8G8B8: return 32; + case D3DFMT_X8R8G8B8: return 32; + case D3DFMT_R5G6B5: return 16; + case D3DFMT_X1R5G5B5: return 16; + case D3DFMT_A1R5G5B5: return 16; + case D3DFMT_A4R4G4B4: return 16; + case D3DFMT_R3G3B2: return 8; + case D3DFMT_A8: return 8; + case D3DFMT_A8R3G3B2: return 16; + case D3DFMT_X4R4G4B4: return 16; + case D3DFMT_A2B10G10R10: return 32; + case D3DFMT_A8B8G8R8: return 32; + case D3DFMT_X8B8G8R8: return 32; + case D3DFMT_G16R16: return 32; + case D3DFMT_A2R10G10B10: return 32; + case D3DFMT_A16B16G16R16: return 64; + + case D3DFMT_L8: return 8; + case D3DFMT_D16: return 16; + case D3DFMT_D24S8: return 32; + case D3DFMT_D24X8: return 32; + case D3DFMT_D24X4S4: return 32; + case D3DFMT_D32: return 32; + + default: return 0; + } +} + +// the commented ones don't "work" +static D3DFORMAT fbFormats[] = { +// D3DFMT_A1R5G5B5, +/// D3DFMT_A2R10G10B10, // works but let's not use it... +// D3DFMT_A8R8G8B8, + D3DFMT_X8R8G8B8, +// D3DFMT_X1R5G5B5, + D3DFMT_R5G6B5 +}; + +static void +addVideoMode(D3DDISPLAYMODE *mode) +{ + int i; + + for(i = 1; i < d3d9Globals.numModes; i++){ + if(d3d9Globals.modes[i].mode.Width == mode->Width && + d3d9Globals.modes[i].mode.Height == mode->Height && + d3d9Globals.modes[i].mode.Format == mode->Format){ + // had this format already, remember highest refresh rate + if(mode->RefreshRate > d3d9Globals.modes[i].mode.RefreshRate) + d3d9Globals.modes[i].mode.RefreshRate = mode->RefreshRate; + return; + } + } + + // none found, add + d3d9Globals.modes[d3d9Globals.numModes].mode = *mode; + d3d9Globals.modes[d3d9Globals.numModes].flags = VIDEOMODEEXCLUSIVE; + d3d9Globals.numModes++; +} + +static void +makeVideoModeList(void) +{ + int i, j; + D3DDISPLAYMODE mode; + + d3d9Globals.numModes = 1; + for(i = 0; i < nelem(fbFormats); i++) + d3d9Globals.numModes += d3d9Globals.d3d9->GetAdapterModeCount(d3d9Globals.adapter, fbFormats[i]); + + rwFree(d3d9Globals.modes); + d3d9Globals.modes = rwNewT(DisplayMode, d3d9Globals.numModes, ID_DRIVER | MEMDUR_EVENT); + + // first mode is current mode as windowed + d3d9Globals.d3d9->GetAdapterDisplayMode(d3d9Globals.adapter, &d3d9Globals.modes[0].mode); + d3d9Globals.modes[0].flags = 0; + d3d9Globals.numModes = 1; + + for(i = 0; i < nelem(fbFormats); i++){ + int n = d3d9Globals.d3d9->GetAdapterModeCount(d3d9Globals.adapter, fbFormats[i]); + for(j = 0; j < n; j++){ + d3d9Globals.d3d9->EnumAdapterModes(d3d9Globals.adapter, fbFormats[i], j, &mode); + addVideoMode(&mode); + } + } +} + +static int +openD3D(EngineOpenParams *params) +{ + HWND win = params->window; + + d3d9Globals.window = win; + d3d9Globals.numAdapters = 0; + d3d9Globals.modes = nil; + d3d9Globals.numModes = 0; + d3d9Globals.currentMode = 0; + + d3d9Globals.d3d9 = Direct3DCreate9(D3D_SDK_VERSION); + if(d3d9Globals.d3d9 == nil){ + RWERROR((ERR_GENERAL, "Direct3DCreate9() failed")); + return 0; + } + + d3d9Globals.numAdapters = d3d9Globals.d3d9->GetAdapterCount(); + d3d9Globals.adapter = 0; + + for(d3d9Globals.adapter = 0; d3d9Globals.adapter < d3d9Globals.numAdapters; d3d9Globals.adapter++) + if(d3d9Globals.d3d9->GetDeviceCaps(d3d9Globals.adapter, D3DDEVTYPE_HAL, &d3d9Globals.caps) == D3D_OK) + goto found; + // no adapter + d3d9Globals.d3d9->Release(); + d3d9Globals.d3d9 = nil; + RWERROR((ERR_GENERAL, "Direct3DCreate9() failed")); + return 0; + +found: + makeVideoModeList(); + return 1; +} + +static int +closeD3D(void) +{ + ULONG ref = d3d9Globals.d3d9->Release(); + if(ref != 0) + printf("IDirect3D9_Release did not destroy\n"); + d3d9Globals.d3d9 = nil; + rwFree(d3d9Globals.modes); + d3d9Globals.modes = nil; + d3d9Globals.numModes = 0; + d3d9Globals.currentMode = 0; + return 1; +} + +static int +startD3D(void) +{ + HRESULT hr; + int vp; + if(d3d9Globals.caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) + vp = D3DCREATE_HARDWARE_VERTEXPROCESSING; + else + vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING; + + uint32 width, height, depth; + D3DFORMAT format, zformat; + d3d9Globals.startMode = d3d9Globals.modes[d3d9Globals.currentMode]; + format = d3d9Globals.startMode.mode.Format; + + bool windowed = !(d3d9Globals.startMode.flags & VIDEOMODEEXCLUSIVE); + + // Use window size in windowed mode, otherwise get size from video mode + if(windowed){ + RECT rect; + GetClientRect(d3d9Globals.window, &rect); + width = rect.right - rect.left; + height = rect.bottom - rect.top; + }else{ + // this will be much better for restoring after iconification + SetWindowLong(d3d9Globals.window, GWL_STYLE, WS_POPUP); + width = d3d9Globals.startMode.mode.Width; + height = d3d9Globals.startMode.mode.Height; + } + + // See if we can get an alpha channel + if(format == D3DFMT_X8R8G8B8){ + if(d3d9Globals.d3d9->CheckDeviceType(d3d9Globals.adapter, D3DDEVTYPE_HAL, format, D3DFMT_A8R8G8B8, windowed) == D3D_OK) + format = D3DFMT_A8R8G8B8; + } + + depth = findFormatDepth(format); + + // TOOD: use something more sophisticated maybe? + if(depth == 32) + zformat = D3DFMT_D24S8; + else + zformat = D3DFMT_D16; + + d3d9Globals.present.BackBufferWidth = width; + d3d9Globals.present.BackBufferHeight = height; + d3d9Globals.present.BackBufferFormat = format; + d3d9Globals.present.BackBufferCount = 1; + d3d9Globals.present.MultiSampleType = d3d9Globals.msLevel == 1 ? + D3DMULTISAMPLE_NONE : (D3DMULTISAMPLE_TYPE)d3d9Globals.msLevel; + d3d9Globals.present.MultiSampleQuality = 0; + d3d9Globals.present.SwapEffect = D3DSWAPEFFECT_DISCARD; + d3d9Globals.present.hDeviceWindow = d3d9Globals.window; + d3d9Globals.present.Windowed = windowed; + d3d9Globals.present.EnableAutoDepthStencil = true; + d3d9Globals.present.AutoDepthStencilFormat = zformat; + d3d9Globals.present.Flags = 0; + d3d9Globals.present.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; +// d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_ONE; + d3d9Globals.present.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; + + rw::d3d::isP8supported = 0; + + assert(d3d::d3ddevice == nil); + + BOOL icon = IsIconic(d3d9Globals.window); + IDirect3DDevice9 *dev; + hr = d3d9Globals.d3d9->CreateDevice(d3d9Globals.adapter, D3DDEVTYPE_HAL, + d3d9Globals.window, vp, &d3d9Globals.present, &dev); + if(FAILED(hr)){ + RWERROR((ERR_GENERAL, "CreateDevice() failed")); + return 0; + } + d3d::d3ddevice = dev; + return 1; +} + +static int +initD3D(void) +{ + int32 s, t; + + memset(&deviceCache, 0, sizeof(deviceCache)); + d3ddevice->GetRenderTarget(0, &d3d9Globals.defaultRenderTarget); + d3d9Globals.defaultRenderTarget->Release(); // refcount increased by Get + deviceCache.renderTargets[0] = d3d9Globals.defaultRenderTarget; + d3ddevice->GetDepthStencilSurface(&d3d9Globals.defaultDepthSurf); + d3d9Globals.defaultDepthSurf->Release(); // refcount increased by Get + deviceCache.depthSurface = d3d9Globals.defaultDepthSurf; + + d3d9Globals.numTextures = 0; + d3d9Globals.numVertexShaders = 0; + d3d9Globals.numPixelShaders = 0; + d3d9Globals.numVertexBuffers = 0; + d3d9Globals.numIndexBuffers = 0; + d3d9Globals.numVertexDeclarations = 0; + + VertexConstantData constants; + constants.normal.x = 0.0f; + constants.normal.y = 0.0f; + constants.normal.z = 0.0f; + constants.color.red = 0; + constants.color.green = 0; + constants.color.blue = 0; + constants.color.alpha = 255; + for(s = 0; s < 8; s++){ + constants.texCoors[s].u = 0.0f; + constants.texCoors[s].v = 0.0f; + } + assert(constantVertexStream == nil); + constantVertexStream = createVertexBuffer(sizeof(constants)*10000, 0, false); + assert(constantVertexStream); + uint8 *lockedvertices = lockVertices(constantVertexStream, 0, sizeof(constants), D3DLOCK_NOSYSLOCK); + assert(lockedvertices); + memcpy(lockedvertices, &constants, sizeof(constants)); + unlockVertices(constantVertexStream); + setStreamSource(2, constantVertexStream, 0, 0); + + d3ddevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL); + rwStateCache.alphafunc = ALPHAGREATEREQUAL; + d3ddevice->SetRenderState(D3DRS_ALPHAREF, 10); + rwStateCache.alpharef = 10; + + rwStateCache.gsalpha = 0; + rwStateCache.gsalpharef = 128; + + d3ddevice->SetRenderState(D3DRS_FOGENABLE, FALSE); + rwStateCache.fogenable = 0; + d3ddevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_LINEAR); + + d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); + rwStateCache.cullmode = CULLNONE; + + d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); + d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + rwStateCache.srcblend = BLENDSRCALPHA; + d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); + rwStateCache.destblend = BLENDINVSRCALPHA; + d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 0); + rwStateCache.vertexAlpha = 0; + rwStateCache.textureAlpha = 0; + + rwStateCache.stencilenable = 0; + d3ddevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); + rwStateCache.stencilfail = STENCILKEEP; + d3ddevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); + rwStateCache.stencilzfail = STENCILKEEP; + d3ddevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); + rwStateCache.stencilpass = STENCILKEEP; + d3ddevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); + rwStateCache.stencilfunc = STENCILALWAYS; + d3ddevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); + rwStateCache.stencilref = 0; + d3ddevice->SetRenderState(D3DRS_STENCILREF, 0); + rwStateCache.stencilmask = 0xFFFFFFFF; + d3ddevice->SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); + rwStateCache.stencilwritemask = 0xFFFFFFFF; + d3ddevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); + + setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); +// setTextureStageState(0, D3DTSS_CONSTANT, 0xFFFFFFFF); +// setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); +// setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CONSTANT); +// setTextureStageState(0, D3DTSS_COLOROP, D3DTA_CONSTANT); + + // These states exist, not all do + validStates[D3DRS_ZENABLE] = 1; + validStates[D3DRS_FILLMODE] = 1; + validStates[D3DRS_SHADEMODE] = 1; + validStates[D3DRS_ZWRITEENABLE] = 1; + validStates[D3DRS_ALPHATESTENABLE] = 1; + validStates[D3DRS_LASTPIXEL] = 1; + validStates[D3DRS_SRCBLEND] = 1; + validStates[D3DRS_DESTBLEND] = 1; + validStates[D3DRS_CULLMODE] = 1; + validStates[D3DRS_ZFUNC] = 1; + validStates[D3DRS_ALPHAREF] = 1; + validStates[D3DRS_ALPHAFUNC] = 1; + validStates[D3DRS_DITHERENABLE] = 1; + validStates[D3DRS_ALPHABLENDENABLE] = 1; + validStates[D3DRS_FOGENABLE] = 1; + validStates[D3DRS_SPECULARENABLE] = 1; + validStates[D3DRS_FOGCOLOR] = 1; + validStates[D3DRS_FOGTABLEMODE] = 1; + validStates[D3DRS_FOGSTART] = 1; + validStates[D3DRS_FOGEND] = 1; + validStates[D3DRS_FOGDENSITY] = 1; + validStates[D3DRS_RANGEFOGENABLE] = 1; + validStates[D3DRS_STENCILENABLE] = 1; + validStates[D3DRS_STENCILFAIL] = 1; + validStates[D3DRS_STENCILZFAIL] = 1; + validStates[D3DRS_STENCILPASS] = 1; + validStates[D3DRS_STENCILFUNC] = 1; + validStates[D3DRS_STENCILREF] = 1; + validStates[D3DRS_STENCILMASK] = 1; + validStates[D3DRS_STENCILWRITEMASK] = 1; + validStates[D3DRS_TEXTUREFACTOR] = 1; + validStates[D3DRS_WRAP0] = 1; + validStates[D3DRS_WRAP1] = 1; + validStates[D3DRS_WRAP2] = 1; + validStates[D3DRS_WRAP3] = 1; + validStates[D3DRS_WRAP4] = 1; + validStates[D3DRS_WRAP5] = 1; + validStates[D3DRS_WRAP6] = 1; + validStates[D3DRS_WRAP7] = 1; + validStates[D3DRS_CLIPPING] = 1; + validStates[D3DRS_LIGHTING] = 1; + validStates[D3DRS_AMBIENT] = 1; + validStates[D3DRS_FOGVERTEXMODE] = 1; + validStates[D3DRS_COLORVERTEX] = 1; + validStates[D3DRS_LOCALVIEWER] = 1; + validStates[D3DRS_NORMALIZENORMALS] = 1; + validStates[D3DRS_DIFFUSEMATERIALSOURCE] = 1; + validStates[D3DRS_SPECULARMATERIALSOURCE] = 1; + validStates[D3DRS_AMBIENTMATERIALSOURCE] = 1; + validStates[D3DRS_EMISSIVEMATERIALSOURCE] = 1; + validStates[D3DRS_VERTEXBLEND] = 1; + validStates[D3DRS_CLIPPLANEENABLE] = 1; + validStates[D3DRS_POINTSIZE] = 1; + validStates[D3DRS_POINTSIZE_MIN] = 1; + validStates[D3DRS_POINTSPRITEENABLE] = 1; + validStates[D3DRS_POINTSCALEENABLE] = 1; + validStates[D3DRS_POINTSCALE_A] = 1; + validStates[D3DRS_POINTSCALE_B] = 1; + validStates[D3DRS_POINTSCALE_C] = 1; + validStates[D3DRS_MULTISAMPLEANTIALIAS] = 1; + validStates[D3DRS_MULTISAMPLEMASK] = 1; + validStates[D3DRS_PATCHEDGESTYLE] = 1; + validStates[D3DRS_DEBUGMONITORTOKEN] = 1; + validStates[D3DRS_POINTSIZE_MAX] = 1; + validStates[D3DRS_INDEXEDVERTEXBLENDENABLE] = 1; + validStates[D3DRS_COLORWRITEENABLE] = 1; + validStates[D3DRS_TWEENFACTOR] = 1; + validStates[D3DRS_BLENDOP] = 1; + validStates[D3DRS_POSITIONDEGREE] = 1; + validStates[D3DRS_NORMALDEGREE] = 1; + validStates[D3DRS_SCISSORTESTENABLE] = 1; + validStates[D3DRS_SLOPESCALEDEPTHBIAS] = 1; + validStates[D3DRS_ANTIALIASEDLINEENABLE] = 1; + validStates[D3DRS_MINTESSELLATIONLEVEL] = 1; + validStates[D3DRS_MAXTESSELLATIONLEVEL] = 1; + validStates[D3DRS_ADAPTIVETESS_X] = 1; + validStates[D3DRS_ADAPTIVETESS_Y] = 1; + validStates[D3DRS_ADAPTIVETESS_Z] = 1; + validStates[D3DRS_ADAPTIVETESS_W] = 1; + validStates[D3DRS_ENABLEADAPTIVETESSELLATION] = 1; + validStates[D3DRS_TWOSIDEDSTENCILMODE] = 1; + validStates[D3DRS_CCW_STENCILFAIL] = 1; + validStates[D3DRS_CCW_STENCILZFAIL] = 1; + validStates[D3DRS_CCW_STENCILPASS] = 1; + validStates[D3DRS_CCW_STENCILFUNC] = 1; + validStates[D3DRS_COLORWRITEENABLE1] = 1; + validStates[D3DRS_COLORWRITEENABLE2] = 1; + validStates[D3DRS_COLORWRITEENABLE3] = 1; + validStates[D3DRS_BLENDFACTOR] = 1; + validStates[D3DRS_SRGBWRITEENABLE] = 1; + validStates[D3DRS_DEPTHBIAS] = 1; + validStates[D3DRS_WRAP8] = 1; + validStates[D3DRS_WRAP9] = 1; + validStates[D3DRS_WRAP10] = 1; + validStates[D3DRS_WRAP11] = 1; + validStates[D3DRS_WRAP12] = 1; + validStates[D3DRS_WRAP13] = 1; + validStates[D3DRS_WRAP14] = 1; + validStates[D3DRS_WRAP15] = 1; + validStates[D3DRS_SEPARATEALPHABLENDENABLE] = 1; + validStates[D3DRS_SRCBLENDALPHA] = 1; + validStates[D3DRS_DESTBLENDALPHA] = 1; + validStates[D3DRS_BLENDOPALPHA] = 1; + + validTexStates[D3DTSS_COLOROP] = 1; + validTexStates[D3DTSS_COLORARG1] = 1; + validTexStates[D3DTSS_COLORARG2] = 1; + validTexStates[D3DTSS_ALPHAOP] = 1; + validTexStates[D3DTSS_ALPHAARG1] = 1; + validTexStates[D3DTSS_ALPHAARG2] = 1; + validTexStates[D3DTSS_BUMPENVMAT00] = 1; + validTexStates[D3DTSS_BUMPENVMAT01] = 1; + validTexStates[D3DTSS_BUMPENVMAT10] = 1; + validTexStates[D3DTSS_BUMPENVMAT11] = 1; + validTexStates[D3DTSS_TEXCOORDINDEX] = 1; + validTexStates[D3DTSS_BUMPENVLSCALE] = 1; + validTexStates[D3DTSS_BUMPENVLOFFSET] = 1; + validTexStates[D3DTSS_TEXTURETRANSFORMFLAGS] = 1; + validTexStates[D3DTSS_COLORARG0] = 1; + validTexStates[D3DTSS_ALPHAARG0] = 1; + validTexStates[D3DTSS_RESULTARG] = 1; + validTexStates[D3DTSS_CONSTANT] = 1; + + // Save the current states + for(s = 0; s < MAXNUMSTATES; s++) + if(validStates[s]){ + d3ddevice->GetRenderState((D3DRENDERSTATETYPE)s, (DWORD*)&d3dStates[s]); + stateCache[s].value = d3dStates[s]; + } + for(t = 0; t < MAXNUMTEXSTATES; t++) + if(validTexStates[t]) + for(s = 0; s < MAXNUMSTAGES; s++){ + d3ddevice->GetTextureStageState(s, (D3DTEXTURESTAGESTATETYPE)t, (DWORD*)&d3dTextureStageStates[t][s]); + textureStageStateCache[t][s].value = d3dTextureStageStates[t][s]; + } + for(t = 1; t < MAXNUMSAMPLERSTATES; t++) + for(s = 0; s < MAXNUMSTAGES; s++){ + d3ddevice->GetSamplerState(s, (D3DSAMPLERSTATETYPE)t, (DWORD*)&d3dSamplerStates[t][s]); + d3dSamplerStates[t][s] = d3dSamplerStates[t][s]; + } + // init rw cache + for(t = 0; t < MAXNUMSTAGES; t++){ + setFilterMode(t, Texture::NEAREST); + setAddressU(t, Texture::WRAP); + setAddressV(t, Texture::WRAP); + } + + IDirect3DSurface9 *surf; + D3DLOCKED_RECT lr; + uint8 whitepixel[4] = {0xFF, 0xFF, 0xFF, 0xFF}; + whiteTex = (IDirect3DTexture9*)createTexture(1, 1, 1, 0, D3DFMT_X8R8G8B8); + whiteTex->GetSurfaceLevel(0, &surf); + HRESULT res = surf->LockRect(&lr, 0, D3DLOCK_NOSYSLOCK); + assert(res == D3D_OK); + memcpy(lr.pBits, whitepixel, 4); + surf->UnlockRect(); + surf->Release(); + + openIm2D(); + openIm3D(); + + return 1; +} + +static int +termD3D(void) +{ + destroyVertexBuffer(constantVertexStream); + constantVertexStream = nil; + + destroyTexture(whiteTex); + whiteTex = nil; + + closeIm3D(); + closeIm2D(); + + releaseVideoMemory(); + + ULONG ref = d3d::d3ddevice->Release(); + if(ref != 0) + printf("IDirect3D9Device_Release did not destroy\n"); + d3d::d3ddevice = nil; + return 1; +} + +static int +finalizeD3D(void) +{ + return 1; +} + +static int +deviceSystem(DeviceReq req, void *arg, int32 n) +{ + D3DADAPTER_IDENTIFIER9 adapter; + VideoMode *rwmode; + + switch(req){ + case DEVICEOPEN: + return openD3D((EngineOpenParams*)arg); + case DEVICECLOSE: + return closeD3D(); + + case DEVICEINIT: + return startD3D() && initD3D(); + case DEVICETERM: + return termD3D(); + + case DEVICEFINALIZE: + return finalizeD3D(); + + + case DEVICEGETNUMSUBSYSTEMS: + return d3d9Globals.numAdapters; + + case DEVICEGETCURRENTSUBSYSTEM: + return d3d9Globals.adapter; + + case DEVICESETSUBSYSTEM: + if(n >= d3d9Globals.numAdapters) + return 0; + d3d9Globals.adapter = n; + if(d3d9Globals.d3d9->GetDeviceCaps(d3d9Globals.adapter, D3DDEVTYPE_HAL, &d3d9Globals.caps) != D3D_OK) + return 0; + makeVideoModeList(); + return 1; + + case DEVICEGETSUBSSYSTEMINFO: + if(n >= d3d9Globals.numAdapters) + return 0; + if(d3d9Globals.d3d9->GetAdapterIdentifier(d3d9Globals.adapter, 0, &adapter) != D3D_OK) + return 0; + strncpy(((SubSystemInfo*)arg)->name, adapter.Description, sizeof(SubSystemInfo::name)); + return 1; + + + case DEVICEGETNUMVIDEOMODES: + return d3d9Globals.numModes; + + case DEVICEGETCURRENTVIDEOMODE: + return d3d9Globals.currentMode; + + case DEVICESETVIDEOMODE: + if(n >= d3d9Globals.numModes) + return 0; + d3d9Globals.currentMode = n; + return 1; + + case DEVICEGETVIDEOMODEINFO: + rwmode = (VideoMode*)arg; + rwmode->width = d3d9Globals.modes[n].mode.Width; + rwmode->height = d3d9Globals.modes[n].mode.Height; + rwmode->depth = findFormatDepth(d3d9Globals.modes[n].mode.Format); + rwmode->flags = d3d9Globals.modes[n].flags; + return 1; + case DEVICEGETMAXMULTISAMPLINGLEVELS: + { + assert(d3d9Globals.d3d9 != nil); + uint32 level; + DWORD quality; + for (level = D3DMULTISAMPLE_16_SAMPLES; level > D3DMULTISAMPLE_NONMASKABLE; level--) { + if (SUCCEEDED(d3d9Globals.d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3d9Globals.startMode.mode.Format, + !(d3d9Globals.startMode.flags & VIDEOMODEEXCLUSIVE), (D3DMULTISAMPLE_TYPE)level, + &quality))) + return level; + } + } + return 1; + case DEVICEGETMULTISAMPLINGLEVELS: + if(d3d9Globals.msLevel == 0) + return 1; + return d3d9Globals.msLevel; + case DEVICESETMULTISAMPLINGLEVELS: + d3d9Globals.msLevel = (uint32)n; + return 1; + } + return 1; +} + +Device renderdevice = { + 0.0f, 1.0f, + d3d::beginUpdate, + d3d::endUpdate, + d3d::clearCamera, + d3d::showRaster, + d3d::rasterRenderFast, + d3d::setRwRenderState, + d3d::getRwRenderState, + d3d::im2DRenderLine, + d3d::im2DRenderTriangle, + d3d::im2DRenderPrimitive, + d3d::im2DRenderIndexedPrimitive, + d3d::im3DTransform, + d3d::im3DRenderPrimitive, + d3d::im3DRenderIndexedPrimitive, + d3d::im3DEnd, + d3d::deviceSystem, +}; + +#endif +} +} diff --git a/vendor/librw/src/d3d/d3dimmed.cpp b/vendor/librw/src/d3d/d3dimmed.cpp new file mode 100644 index 0000000..331434b --- /dev/null +++ b/vendor/librw/src/d3d/d3dimmed.cpp @@ -0,0 +1,386 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d9.h" +#include "rwd3dimpl.h" + +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 + +// might want to tweak this +#define NUMINDICES 10000 +#define NUMVERTICES 10000 + +static int primTypeMap[] = { + D3DPT_POINTLIST, // invalid + D3DPT_LINELIST, + D3DPT_LINESTRIP, + D3DPT_TRIANGLELIST, + D3DPT_TRIANGLESTRIP, + D3DPT_TRIANGLEFAN, + D3DPT_POINTLIST, // actually not supported! +}; + +static IDirect3DVertexDeclaration9 *im2ddecl; +static IDirect3DVertexBuffer9 *im2dvertbuf; +static IDirect3DIndexBuffer9 *im2dindbuf; + +void *im2dOverridePS; + +void +openIm2D(void) +{ + D3DVERTEXELEMENT9 elements[4] = { +// can't get proper fog with this :( +// { 0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0 }, + { 0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, + { 0, offsetof(Im2DVertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, + { 0, offsetof(Im2DVertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, + D3DDECL_END() + }; + assert(im2ddecl == nil); + im2ddecl = (IDirect3DVertexDeclaration9*)d3d9::createVertexDeclaration((d3d9::VertexElement*)elements); + assert(im2ddecl); + + assert(im2dvertbuf == nil); + im2dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im2DVertex), 0, true); + assert(im2dvertbuf); + addDynamicVB(NUMVERTICES*sizeof(Im2DVertex), 0, &im2dvertbuf); + + assert(im2dindbuf == nil); + im2dindbuf = (IDirect3DIndexBuffer9*)createIndexBuffer(NUMINDICES*sizeof(uint16), true); + assert(im2dindbuf); + addDynamicIB(NUMINDICES*sizeof(uint16), &im2dindbuf); +} + +void +closeIm2D(void) +{ + d3d9::destroyVertexDeclaration(im2ddecl); + im2ddecl = nil; + + removeDynamicVB(&im2dvertbuf); + destroyVertexBuffer(im2dvertbuf); + im2dvertbuf = nil; + + removeDynamicIB(&im2dindbuf); + destroyIndexBuffer(im2dindbuf); + im2dindbuf = nil; +} + +static Im2DVertex tmpprimbuf[3]; + +void +im2DRenderLine(void *vertices, int32 numVertices, int32 vert1, int32 vert2) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + im2DRenderPrimitive(PRIMTYPELINELIST, tmpprimbuf, 2); +} + +void +im2DRenderTriangle(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + tmpprimbuf[2] = verts[vert3]; + im2DRenderPrimitive(PRIMTYPETRILIST, tmpprimbuf, 3); +} + +void +im2DSetXform(void) +{ + float xform[4]; + Camera *cam; + cam = (Camera*)engine->currentCamera; + xform[0] = 2.0f/cam->frameBuffer->width; + xform[1] = -2.0f/cam->frameBuffer->height; + xform[2] = -1.0f; + xform[3] = 1.0f; + // TODO: should cache this... + d3ddevice->SetVertexShaderConstantF(VSLOC_afterLights, xform, 1); +} + +void +im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices) +{ + if(numVertices > NUMVERTICES){ + // TODO: error + return; + } + uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_DISCARD); + memcpy(lockedvertices, vertices, numVertices*sizeof(Im2DVertex)); + unlockVertices(im2dvertbuf); + + setStreamSource(0, im2dvertbuf, 0, sizeof(Im2DVertex)); + setVertexDeclaration(im2ddecl); + + im2DSetXform(); + + setVertexShader(im2d_VS); + if(im2dOverridePS) + setPixelShader(im2dOverridePS); + else if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(im2d_tex_PS); + else + setPixelShader(im2d_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = numVertices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = numVertices-1; + break; + case PRIMTYPETRILIST: + primCount = numVertices/3; + break; + case PRIMTYPETRISTRIP: + primCount = numVertices-2; + break; + case PRIMTYPETRIFAN: + primCount = numVertices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = numVertices; + break; + } + d3ddevice->DrawPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, primCount); +} + +void +im2DRenderIndexedPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices, void *indices, int32 numIndices) +{ + if(numVertices > NUMVERTICES || + numIndices > NUMINDICES){ + // TODO: error + return; + } + uint16 *lockedindices = lockIndices(im2dindbuf, 0, numIndices*sizeof(uint16), D3DLOCK_DISCARD); + memcpy(lockedindices, indices, numIndices*sizeof(uint16)); + unlockIndices(im2dindbuf); + + uint8 *lockedvertices = lockVertices(im2dvertbuf, 0, numVertices*sizeof(Im2DVertex), D3DLOCK_DISCARD); + memcpy(lockedvertices, vertices, numVertices*sizeof(Im2DVertex)); + unlockVertices(im2dvertbuf); + + setStreamSource(0, im2dvertbuf, 0, sizeof(Im2DVertex)); + setIndices(im2dindbuf); + setVertexDeclaration(im2ddecl); + + im2DSetXform(); + + setVertexShader(im2d_VS); + if(im2dOverridePS) + setPixelShader(im2dOverridePS); + else if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(im2d_tex_PS); + else + setPixelShader(im2d_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = numIndices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = numIndices-1; + break; + case PRIMTYPETRILIST: + primCount = numIndices/3; + break; + case PRIMTYPETRISTRIP: + primCount = numIndices-2; + break; + case PRIMTYPETRIFAN: + primCount = numIndices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = numIndices; + break; + } + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, + 0, numVertices, + 0, primCount); +} + + +// Im3D + + +static IDirect3DVertexDeclaration9 *im3ddecl; +static IDirect3DVertexBuffer9 *im3dvertbuf; +static IDirect3DIndexBuffer9 *im3dindbuf; +static int32 num3DVertices; + +void +openIm3D(void) +{ + D3DVERTEXELEMENT9 elements[4] = { + { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, + { 0, offsetof(Im3DVertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, + { 0, offsetof(Im3DVertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, + D3DDECL_END() + }; + + assert(im3ddecl == nil); + im3ddecl = (IDirect3DVertexDeclaration9*)d3d9::createVertexDeclaration((d3d9::VertexElement*)elements); + assert(im3ddecl); + + assert(im3dvertbuf == nil); + im3dvertbuf = (IDirect3DVertexBuffer9*)createVertexBuffer(NUMVERTICES*sizeof(Im3DVertex), 0, true); + assert(im3dvertbuf); + addDynamicVB(NUMVERTICES*sizeof(Im3DVertex), 0, &im3dvertbuf); + + assert(im3dindbuf == nil); + im3dindbuf = (IDirect3DIndexBuffer9*)createIndexBuffer(NUMINDICES*sizeof(uint16), true); + assert(im3dindbuf); + addDynamicIB(NUMINDICES*sizeof(uint16), &im3dindbuf); +} + +void +closeIm3D(void) +{ + d3d9::destroyVertexDeclaration(im3ddecl); + im3ddecl = nil; + + removeDynamicVB(&im3dvertbuf); + destroyVertexBuffer(im3dvertbuf); + im3dvertbuf = nil; + + removeDynamicIB(&im3dindbuf); + destroyIndexBuffer(im3dindbuf); + im3dindbuf = nil; +} + +void +im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) +{ + if(world == nil) + uploadMatrices(); + else + uploadMatrices(world); + + if((flags & im3d::VERTEXUV) == 0) + SetRenderStatePtr(TEXTURERASTER, nil); + + static RGBA white = { 255, 255, 255, 255 }; + static SurfaceProperties surfprops = { 0.0f, 0.0f, 0.0f }; + setMaterial(white, surfprops); + + uint8 *lockedvertices = lockVertices(im3dvertbuf, 0, numVertices*sizeof(Im3DVertex), D3DLOCK_DISCARD); + memcpy(lockedvertices, vertices, numVertices*sizeof(Im3DVertex)); + unlockVertices(im3dvertbuf); + + setStreamSource(0, im3dvertbuf, 0, sizeof(Im3DVertex)); + setVertexDeclaration(im3ddecl); + + setVertexShader(default_amb_VS); + + num3DVertices = numVertices; +} + +void +im3DRenderPrimitive(PrimitiveType primType) +{ + if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(default_tex_PS); + else + setPixelShader(default_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = num3DVertices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = num3DVertices-1; + break; + case PRIMTYPETRILIST: + primCount = num3DVertices/3; + break; + case PRIMTYPETRISTRIP: + primCount = num3DVertices-2; + break; + case PRIMTYPETRIFAN: + primCount = num3DVertices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = num3DVertices; + break; + } + d3ddevice->DrawPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, primCount); +} + +void +im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) +{ + uint16 *lockedindices = lockIndices(im3dindbuf, 0, numIndices*sizeof(uint16), D3DLOCK_DISCARD); + memcpy(lockedindices, indices, numIndices*sizeof(uint16)); + unlockIndices(im3dindbuf); + + setIndices(im3dindbuf); + + if(engine->device.getRenderState(TEXTURERASTER)) + setPixelShader(default_tex_PS); + else + setPixelShader(default_PS); + + d3d::flushCache(); + + uint32 primCount = 0; + switch(primType){ + case PRIMTYPELINELIST: + primCount = numIndices/2; + break; + case PRIMTYPEPOLYLINE: + primCount = numIndices-1; + break; + case PRIMTYPETRILIST: + primCount = numIndices/3; + break; + case PRIMTYPETRISTRIP: + primCount = numIndices-2; + break; + case PRIMTYPETRIFAN: + primCount = numIndices-2; + break; + case PRIMTYPEPOINTLIST: + primCount = numIndices; + break; + } + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)primTypeMap[primType], 0, + 0, num3DVertices, + 0, primCount); +} + +void +im3DEnd(void) +{ +} + +#endif +} +} diff --git a/vendor/librw/src/d3d/d3drender.cpp b/vendor/librw/src/d3d/d3drender.cpp new file mode 100644 index 0000000..86b7edc --- /dev/null +++ b/vendor/librw/src/d3d/d3drender.cpp @@ -0,0 +1,413 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" + +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 +IDirect3DDevice9 *d3ddevice = nil; + +#define MAX_LIGHTS 8 + + +#define VS_NAME g_vs20_main +#define PS_NAME g_ps20_main +void *default_amb_VS; +void *default_amb_dir_VS; +void *default_all_VS; +void *default_PS; +void *default_tex_PS; +void *im2d_VS; +void *im2d_PS; +void *im2d_tex_PS; + + +void +createDefaultShaders(void) +{ + { + static +#include "shaders/default_amb_VS.h" + default_amb_VS = createVertexShader((void*)VS_NAME); + assert(default_amb_VS); + } + { + static +#include "shaders/default_amb_dir_VS.h" + default_amb_dir_VS = createVertexShader((void*)VS_NAME); + assert(default_amb_dir_VS); + } + { + static +#include "shaders/default_all_VS.h" + default_all_VS = createVertexShader((void*)VS_NAME); + assert(default_all_VS); + } + + { + static +#include "shaders/default_PS.h" + default_PS = createPixelShader((void*)PS_NAME); + assert(default_PS); + } + { + static +#include "shaders/default_tex_PS.h" + default_tex_PS = createPixelShader((void*)PS_NAME); + assert(default_tex_PS); + } + + { + static +#include "shaders/im2d_VS.h" + im2d_VS = createVertexShader((void*)VS_NAME); + assert(im2d_VS); + } + { + static +#include "shaders/im2d_PS.h" + im2d_PS = createPixelShader((void*)PS_NAME); + assert(im2d_PS); + } + { + static +#include "shaders/im2d_tex_PS.h" + im2d_tex_PS = createPixelShader((void*)PS_NAME); + assert(im2d_tex_PS); + } +} + +void +destroyDefaultShaders(void) +{ + destroyVertexShader(default_amb_VS); + default_amb_VS = nil; + destroyVertexShader(default_amb_dir_VS); + default_amb_dir_VS = nil; + destroyVertexShader(default_all_VS); + default_all_VS = nil; + + destroyPixelShader(default_PS); + default_PS = nil; + destroyPixelShader(default_tex_PS); + default_tex_PS = nil; + + destroyVertexShader(im2d_VS); + im2d_VS = nil; + destroyPixelShader(im2d_PS); + im2d_PS = nil; + destroyPixelShader(im2d_tex_PS); + im2d_tex_PS = nil; +} + + +void +lightingCB_Fix(Atomic *atomic) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + ((World*)engine->currentWorld)->enumerateLights(atomic, &lightData); + + int i, n; + RGBA amb; + D3DLIGHT9 light; + light.Type = D3DLIGHT_DIRECTIONAL; + //light.Diffuse = { 0.8f, 0.8f, 0.8f, 1.0f }; + light.Specular = { 0.0f, 0.0f, 0.0f, 0.0f }; + light.Ambient = { 0.0f, 0.0f, 0.0f, 0.0f }; + light.Position = { 0.0f, 0.0f, 0.0f }; + //light.Direction = { 0.0f, 0.0f, -1.0f }; + light.Range = 0.0f; + light.Falloff = 0.0f; + light.Attenuation0 = 0.0f; + light.Attenuation1 = 0.0f; + light.Attenuation2 = 0.0f; + light.Theta = 0.0f; + light.Phi = 0.0f; + + convColor(&amb, &lightData.ambient); + d3d::setRenderState(D3DRS_AMBIENT, D3DCOLOR_RGBA(amb.red, amb.green, amb.blue, amb.alpha)); + + n = 0; + for(i = 0; i < lightData.numDirectionals; i++){ + if(n >= MAX_LIGHTS) + return; + Light *l = lightData.directionals[i]; + light.Type = D3DLIGHT_DIRECTIONAL; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Direction = *(D3DVECTOR*)&l->getFrame()->getLTM()->at; + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + } + + for(i = 0; i < lightData.numLocals; i++){ + if(n >= MAX_LIGHTS) + return; + Light *l = lightData.locals[i]; + switch(l->getType()){ + case Light::POINT: + light.Type = D3DLIGHT_POINT; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Position = *(D3DVECTOR*)&l->getFrame()->getLTM()->pos; + light.Direction.x = 0.0f; + light.Direction.y = 0.0f; + light.Direction.z = 0.0f; + light.Range = l->radius; + light.Falloff = 1.0f; + light.Attenuation0 = 1.0f; + light.Attenuation1 = 0.0f/l->radius; + light.Attenuation2 = 5.0f/(l->radius*l->radius); + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + break; + + case Light::SPOT: + light.Type = D3DLIGHT_SPOT; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Position = *(D3DVECTOR*)&l->getFrame()->getLTM()->pos; + light.Direction = *(D3DVECTOR*)&l->getFrame()->getLTM()->at; + light.Range = l->radius; + light.Falloff = 1.0f; + light.Attenuation0 = 1.0f; + light.Attenuation1 = 0.0f/l->radius; + light.Attenuation2 = 5.0f/(l->radius*l->radius); + light.Theta = l->getAngle()*2.0f; + light.Phi = light.Theta; + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + break; + + case Light::SOFTSPOT: + light.Type = D3DLIGHT_SPOT; + light.Diffuse = *(D3DCOLORVALUE*)&l->color; + light.Position = *(D3DVECTOR*)&l->getFrame()->getLTM()->pos; + light.Direction = *(D3DVECTOR*)&l->getFrame()->getLTM()->at; + light.Range = l->radius; + light.Falloff = 1.0f; + light.Attenuation0 = 1.0f; + light.Attenuation1 = 0.0f/l->radius; + light.Attenuation2 = 5.0f/(l->radius*l->radius); + light.Theta = 0.0f; + light.Phi = l->getAngle()*2.0f; + d3ddevice->SetLight(n, &light); + d3ddevice->LightEnable(n, TRUE); + n++; + break; + } + } + + for(; n < MAX_LIGHTS; n++) + d3ddevice->LightEnable(n, FALSE); +} + + +struct LightVS +{ + V3d color; float param0; + V3d position; float param1; + V3d direction; float param2; +}; + +void +setAmbient(const RGBAf &color) +{ + if(!equal(d3dShaderState.ambient, color)){ + d3dShaderState.ambient = color; + d3ddevice->SetVertexShaderConstantF(VSLOC_ambLight, (float*)&color, 1); + } +} + +void +setNumLights(int numDir, int numPoint, int numSpot) +{ + static int32 numLights[4*3]; + if(d3dShaderState.numDir != numDir || + d3dShaderState.numPoint != numPoint || + d3dShaderState.numSpot != numSpot){ + numLights[0] = d3dShaderState.numDir = numDir; + numLights[4] = d3dShaderState.numPoint = numPoint; + numLights[8] = d3dShaderState.numSpot = numSpot; + d3ddevice->SetVertexShaderConstantI(VSLOC_numLights, numLights, 3); + } +} + +int32 +uploadLights(WorldLights *lightData) +{ + int i; + int bits = 0; + float32 firstLight[4]; + firstLight[0] = 0; // directional + firstLight[1] = 0; // point + firstLight[2] = 0; // spot + firstLight[3] = 0; + + if(lightData->numAmbients) + bits |= VSLIGHT_AMBIENT; + + LightVS directionals[8]; + LightVS points[8]; + LightVS spots[8]; + for(i = 0; i < lightData->numDirectionals; i++){ + Light *l = lightData->directionals[i]; + directionals[i].color.x = l->color.red; + directionals[i].color.y = l->color.green; + directionals[i].color.z = l->color.blue; + directionals[i].direction = l->getFrame()->getLTM()->at; + bits |= VSLIGHT_DIRECT; + } + + int np = 0; + int ns = 0; + for(i = 0; i < lightData->numLocals; i++){ + Light *l = lightData->locals[i]; + + switch(l->getType()){ + case Light::POINT: + points[np].color.x = l->color.red; + points[np].color.y = l->color.green; + points[np].color.z = l->color.blue; + points[np].param0 = l->radius; + points[np].position = l->getFrame()->getLTM()->pos; + np++; + bits |= VSLIGHT_POINT; + break; + case Light::SPOT: + case Light::SOFTSPOT: + spots[ns].color.x = l->color.red; + spots[ns].color.y = l->color.green; + spots[ns].color.z = l->color.blue; + spots[ns].param0 = l->radius; + spots[ns].position = l->getFrame()->getLTM()->pos; + spots[ns].direction = l->getFrame()->getLTM()->at; + spots[ns].param1 = l->minusCosAngle; + // lower bound of falloff + if(l->getType() == Light::SOFTSPOT) + spots[ns].param2 = 0.0f; + else + spots[ns].param2 = 1.0f; + bits |= VSLIGHT_SPOT; + ns++; + break; + } + } + + firstLight[0] = 0; + int numDir = lightData->numDirectionals; + firstLight[1] = numDir + firstLight[0]; + int numPoint = np; + firstLight[2] = numPoint + firstLight[1]; + int numSpot = ns; + + setNumLights(numDir, numPoint, numSpot); + if(d3dShaderState.lightOffset[0] != firstLight[0] || + d3dShaderState.lightOffset[1] != firstLight[1] || + d3dShaderState.lightOffset[2] != firstLight[2]){ + d3dShaderState.lightOffset[0] = firstLight[0]; + d3dShaderState.lightOffset[1] = firstLight[1]; + d3dShaderState.lightOffset[2] = firstLight[2]; + d3ddevice->SetVertexShaderConstantF(VSLOC_lightOffset, firstLight, 1); + } + + int32 off = VSLOC_lights; + if(numDir) + d3ddevice->SetVertexShaderConstantF(off, (float*)&directionals, numDir*3); + off += numDir*3; + + if(numPoint) + d3ddevice->SetVertexShaderConstantF(off, (float*)&points, numPoint*3); + off += numPoint*3; + + if(numSpot) + d3ddevice->SetVertexShaderConstantF(off, (float*)&spots, numSpot*3); + + return bits; +} + +int32 +lightingCB_Shader(Atomic *atomic) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + if(atomic->geometry->flags & rw::Geometry::LIGHT){ + ((World*)engine->currentWorld)->enumerateLights(atomic, &lightData); + setAmbient(lightData.ambient); + if((atomic->geometry->flags & rw::Geometry::NORMALS) == 0){ + // Get rid of lights that need normals when we don't have any + lightData.numDirectionals = 0; + lightData.numLocals = 0; + } + return uploadLights(&lightData); + }else{ + static const RGBAf black = { 0.0f, 0.0f, 0.0f, 0.0f }; + setAmbient(black); + setNumLights(0, 0, 0); + return 0; + } +} + +static RawMatrix identityXform = { + { 1.0f, 0.0f, 0.0f }, 0.0f, + { 0.0f, 1.0f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.0f, 0.0f, 0.0f }, 1.0f +}; + +void +uploadMatrices(void) +{ + RawMatrix combined; + Camera *cam = engine->currentCamera; + d3ddevice->SetVertexShaderConstantF(VSLOC_world, (float*)&identityXform, 4); + d3ddevice->SetVertexShaderConstantF(VSLOC_normal, (float*)&identityXform, 4); + + RawMatrix::mult(&combined, &cam->devView, &cam->devProj); + d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&combined, 4); +} + +void +uploadMatrices(Matrix *worldMat) +{ + RawMatrix combined, world, worldview; + Camera *cam = engine->currentCamera; + convMatrix(&world, worldMat); + d3ddevice->SetVertexShaderConstantF(VSLOC_world, (float*)&world, 4); + // TODO: inverse transpose + d3ddevice->SetVertexShaderConstantF(VSLOC_normal, (float*)&world, 4); + + RawMatrix::mult(&worldview, &world, &cam->devView); + RawMatrix::mult(&combined, &worldview, &cam->devProj); + d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&combined, 4); +} + + + +#endif + +} +} diff --git a/vendor/librw/src/d3d/rwd3d.h b/vendor/librw/src/d3d/rwd3d.h new file mode 100644 index 0000000..4ce29be --- /dev/null +++ b/vendor/librw/src/d3d/rwd3d.h @@ -0,0 +1,411 @@ +#ifdef RW_D3D9 +#ifdef WITH_D3D +#include +#endif +#endif + +namespace rw { + +#ifdef RW_D3D9 + +#ifdef _WINDOWS_ +struct EngineOpenParams +{ + HWND window; +}; +#else +struct EngineOpenParams +{ + uint32 please_include_windows_h; +}; +#endif +#else +#ifdef _D3D9_H_ +#error "please don't include d3d9.h for non-d3d9 platforms" +#endif +#endif + +namespace d3d { + +extern bool32 isP8supported; + +extern Device renderdevice; + +#ifdef RW_D3D9 +#ifdef _D3D9_H_ +extern IDirect3DDevice9 *d3ddevice; +void setD3dMaterial(D3DMATERIAL9 *mat9); +#endif + +#define COLOR_ARGB(a, r, g, b) ((rw::uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) + +struct Im3DVertex +{ + V3d position; + uint32 color; + float32 u, v; + + void setX(float32 x) { this->position.x = x; } + void setY(float32 y) { this->position.y = y; } + void setZ(float32 z) { this->position.z = z; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = COLOR_ARGB(a, r, g, b); } + void setU(float32 u) { this->u = u; } + void setV(float32 v) { this->v = v; } + + float getX(void) { return this->position.x; } + float getY(void) { return this->position.y; } + float getZ(void) { return this->position.z; } + RGBA getColor(void) { return makeRGBA(this->color>>16 & 0xFF, this->color>>8 & 0xFF, + this->color & 0xFF, this->color>>24 & 0xFF); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + +struct Im2DVertex +{ + float32 x, y, z; + //float32 q; // recipz no longer used because we have a vertex stage now + float32 w; + uint32 color; + float32 u, v; + + void setScreenX(float32 x) { this->x = x; } + void setScreenY(float32 y) { this->y = y; } + void setScreenZ(float32 z) { this->z = z; } + void setCameraZ(float32 z) { this->w = z; } +// void setRecipCameraZ(float32 recipz) { this->q = recipz; } + void setRecipCameraZ(float32 recipz) { this->w = 1.0f/recipz; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { this->color = COLOR_ARGB(a, r, g, b); } + void setU(float32 u, float recipZ) { this->u = u; } + void setV(float32 v, float recipZ) { this->v = v; } + + float getScreenX(void) { return this->x; } + float getScreenY(void) { return this->y; } + float getScreenZ(void) { return this->z; } +// float getCameraZ(void) { return 1.0f/this->q; } +// float getRecipCameraZ(void) { return this->q; } + float getCameraZ(void) { return this->w; } + float getRecipCameraZ(void) { return 1.0f/this->w; } + RGBA getColor(void) { return makeRGBA(this->color>>16 & 0xFF, this->color>>8 & 0xFF, + this->color & 0xFF, this->color>>24 & 0xFF); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + +#else +#ifndef MAKEFOURCC +#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((uint32)(uint8)(ch0) | ((uint32)(uint8)(ch1) << 8) | \ + ((uint32)(uint8)(ch2) << 16) | ((uint32)(uint8)(ch3) << 24 )) +#endif +enum { + D3DFMT_UNKNOWN = 0, + + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_A8B8G8R8 = 32, + D3DFMT_X8B8G8R8 = 33, + D3DFMT_G16R16 = 34, + D3DFMT_A2R10G10B10 = 35, + D3DFMT_A16B16G16R16 = 36, + + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_A2W10V10U10 = 67, + + D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), + D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), + D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), + D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), + D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), + D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), + D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), + D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), + D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), + + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + D3DFMT_D16 = 80, + + D3DFMT_D32F_LOCKABLE = 82, + D3DFMT_D24FS8 = 83, + + // d3d9ex only + /* Z-Stencil formats valid for CPU access */ + D3DFMT_D32_LOCKABLE = 84, + D3DFMT_S8_LOCKABLE = 85, + + D3DFMT_L16 = 81, + + D3DFMT_VERTEXDATA =100, + D3DFMT_INDEX16 =101, + D3DFMT_INDEX32 =102, + + D3DFMT_Q16W16V16U16 =110, + + D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), + + // Floating point surface formats + + // s10e5 formats (16-bits per channel) + D3DFMT_R16F = 111, + D3DFMT_G16R16F = 112, + D3DFMT_A16B16G16R16F = 113, + + // IEEE s23e8 formats (32-bits per channel) + D3DFMT_R32F = 114, + D3DFMT_G32R32F = 115, + D3DFMT_A32B32G32R32F = 116, + + D3DFMT_CxV8U8 = 117, + + // d3d9ex only + // Monochrome 1 bit per pixel format + D3DFMT_A1 = 118, + // 2.8 biased fixed point + D3DFMT_A2B10G10R10_XR_BIAS = 119, + // Binary format indicating that the data has no inherent type + D3DFMT_BINARYBUFFER = 199 +}; + +enum { + D3DLOCK_NOSYSLOCK = 0, // ignored + D3DPOOL_MANAGED = 0, // ignored + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + + + D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) + D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) + D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) + D3DDECLTYPE_FLOAT4 = 3, // 4D float + D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range + // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) + D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte + D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) + D3DDECLTYPE_SHORT4 = 7, // 4D signed short + + D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 + D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) + D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) + D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) + D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) + D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) + D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) + D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) + D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values + D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. + + + D3DDECLMETHOD_DEFAULT = 0, + + + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT, // 1 + D3DDECLUSAGE_BLENDINDICES, // 2 + D3DDECLUSAGE_NORMAL, // 3 + D3DDECLUSAGE_PSIZE, // 4 + D3DDECLUSAGE_TEXCOORD, // 5 + D3DDECLUSAGE_TANGENT, // 6 + D3DDECLUSAGE_BINORMAL, // 7 + D3DDECLUSAGE_TESSFACTOR, // 8 + D3DDECLUSAGE_POSITIONT, // 9 + D3DDECLUSAGE_COLOR, // 10 + D3DDECLUSAGE_FOG, // 11 + D3DDECLUSAGE_DEPTH, // 12 + D3DDECLUSAGE_SAMPLE // 13 + , + + D3DUSAGE_AUTOGENMIPMAP = 0x400 +}; +#endif + +extern int vertFormatMap[]; + +void *createIndexBuffer(uint32 length, bool dynamic); +void destroyIndexBuffer(void *indexBuffer); +uint16 *lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags); +void unlockIndices(void *indexBuffer); + +void *createVertexBuffer(uint32 length, uint32 fvf, bool dynamic); +void destroyVertexBuffer(void *vertexBuffer); +uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags); +void unlockVertices(void *vertexBuffer); + +void *createTexture(int32 width, int32 height, int32 levels, uint32 usage, uint32 format); +void destroyTexture(void *texture); +uint8 *lockTexture(void *texture, int32 level); +void unlockTexture(void *texture, int32 level); + +// Native Texture and Raster + +struct D3dRaster +{ + void *texture; + void *palette; + void *lockedSurf; + uint32 format; + uint32 bpp; // bytes per pixel + bool hasAlpha; + bool customFormat; + bool autogenMipmap; +}; + +int32 getLevelSize(Raster *raster, int32 level); +void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha); +void setPalette(Raster *raster, void *palette, int32 size); +void setTexels(Raster *raster, void *texels, int32 level); + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETD3DRASTEREXT(raster) PLUGINOFFSET(rw::d3d::D3dRaster, raster, rw::d3d::nativeRasterOffset) + +// Rendering + +void setRenderState(uint32 state, uint32 value); +void getRenderState(uint32 state, uint32 *value); +void setTextureStageState(uint32 stage, uint32 type, uint32 value); +void getTextureStageState(uint32 stage, uint32 type, uint32 *value); +void setSamplerState(uint32 stage, uint32 type, uint32 value); +void getSamplerState(uint32 stage, uint32 type, uint32 *value); +void flushCache(void); + +void setTexture(uint32 stage, Texture *tex); +void setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f); +inline void setMaterial(uint32 flags, const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f) +{ + static RGBA white = { 255, 255, 255, 255 }; + if(flags & Geometry::MODULATE) + setMaterial(color, surfaceprops, extraSurfProp); + else + setMaterial(white, surfaceprops, extraSurfProp); +} + +void setVertexShader(void *vs); +void setPixelShader(void *ps); +void setIndices(void *indexBuffer); +void setStreamSource(int n, void *buffer, uint32 offset, uint32 stride); +void setVertexDeclaration(void *declaration); + +void *createVertexShader(void *csosrc); +void *createPixelShader(void *csosrc); +void destroyVertexShader(void *shader); +void destroyPixelShader(void *shader); + + +/* + * Vertex shaders and common pipeline stuff + */ + +// This data will be available in vertex stream 2 +struct VertexConstantData +{ + V3d normal; + RGBA color; + TexCoords texCoors[8]; +}; +extern void *constantVertexStream; + +// TODO: figure out why this even still exists... +struct D3dShaderState +{ + // for VS + struct { + float32 start; + float32 end; + float32 range; // 1/(start-end) + float32 disable; // lower clamp + } fogData, fogDisable; + RGBA matColor; + SurfaceProperties surfProps; + float extraSurfProp; + float lightOffset[3]; + int32 numDir, numPoint, numSpot; + RGBAf ambient; + // for PS + RGBAf fogColor; + + bool fogDirty; +}; +extern D3dShaderState d3dShaderState; + +// Standard Vertex shader locations +enum +{ + VSLOC_combined = 0, + VSLOC_world = 4, + VSLOC_normal = 8, + VSLOC_matColor = 12, + VSLOC_surfProps = 13, + VSLOC_fogData = 14, + VSLOC_ambLight = 15, + VSLOC_lightOffset = 16, + VSLOC_lights = 17, + VSLOC_afterLights = VSLOC_lights + 8*3, + + VSLOC_numLights = 0, + + PSLOC_fogColor = 0 +}; + +// Vertex shader bits +enum +{ + // These should be low so they could be used as indices + VSLIGHT_DIRECT = 1, + VSLIGHT_POINT = 2, + VSLIGHT_SPOT = 4, + VSLIGHT_MASK = 7, // all the above + // less critical + VSLIGHT_AMBIENT = 8, +}; + +void lightingCB_Fix(Atomic *atomic); +int32 lightingCB_Shader(Atomic *atomic); +// for VS +void uploadMatrices(void); // no world transform +void uploadMatrices(Matrix *worldMat); +void setAmbient(const RGBAf &color); +void setNumLights(int numDir, int numPoint, int numSpot); +int32 uploadLights(WorldLights *lightData); // called by lightingCB_Shader + +extern void *im2dOverridePS; + +extern void *default_amb_VS; +extern void *default_amb_dir_VS; +extern void *default_all_VS; +extern void *default_PS; +extern void *default_tex_PS; +extern void *im2d_VS; +extern void *im2d_PS; +extern void *im2d_tex_PS; +void createDefaultShaders(void); +void destroyDefaultShaders(void); + + +} +} diff --git a/vendor/librw/src/d3d/rwd3d8.h b/vendor/librw/src/d3d/rwd3d8.h new file mode 100644 index 0000000..422379d --- /dev/null +++ b/vendor/librw/src/d3d/rwd3d8.h @@ -0,0 +1,74 @@ +namespace rw { +namespace d3d8 { + +void registerPlatformPlugins(void); + +struct InstanceData +{ + uint32 minVert; + int32 stride; + int32 numVertices; + int32 numIndices; + Material *material; + uint32 vertexShader; + uint32 primType; + void *indexBuffer; + void *vertexBuffer; + uint32 baseIndex; + uint8 vertexAlpha; + uint8 managed; + uint8 remapped; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint16 serialNumber; + uint16 numMeshes; + + InstanceData *inst; +}; + +uint32 makeFVFDeclaration(uint32 flags, int32 numTex); +int32 getStride(uint32 flags, int32 numTex); + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceData *header); + void (*uninstanceCB)(Geometry *geo, InstanceData *header); + void (*renderCB)(Atomic *atomic, InstanceDataHeader *header); +}; + +void defaultInstanceCB(Geometry *geo, InstanceData *header); +void defaultUninstanceCB(Geometry *geo, InstanceData *header); +void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header); + +ObjPipeline *makeDefaultPipeline(void); + +// Skin plugin + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Native Texture and Raster + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +} +} diff --git a/vendor/librw/src/d3d/rwd3d9.h b/vendor/librw/src/d3d/rwd3d9.h new file mode 100644 index 0000000..03eccd5 --- /dev/null +++ b/vendor/librw/src/d3d/rwd3d9.h @@ -0,0 +1,112 @@ +namespace rw { +namespace d3d9 { + +void registerPlatformPlugins(void); + +struct VertexElement +{ + uint16 stream; + uint16 offset; + uint8 type; + uint8 method; + uint8 usage; + uint8 usageIndex; +}; + +struct VertexStream +{ + void *vertexBuffer; + uint32 offset; + uint32 stride; + uint16 geometryFlags; + uint8 managed; + uint8 dynamicLock; +}; + +struct InstanceData +{ + uint32 numIndex; + uint32 minVert; + Material *material; + bool32 vertexAlpha; + void *vertexShader; + uint32 baseIndex; + uint32 numVertices; + uint32 startIndex; + uint32 numPrimitives; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint32 serialNumber; + uint32 numMeshes; + void *indexBuffer; + uint32 primType; + VertexStream vertexStream[2]; + bool32 useOffsets; + void *vertexDeclaration; + uint32 totalNumIndex; + uint32 totalNumVertex; + + InstanceData *inst; +}; + +void *createVertexDeclaration(VertexElement *elements); +void destroyVertexDeclaration(void *delaration); +uint32 getDeclaration(void *declaration, VertexElement *elements); + +void drawInst_simple(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst); +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void drawInst_GSemu(d3d9::InstanceDataHeader *header, InstanceData *inst); +// This one switches between the above two depending on render state; +void drawInst(d3d9::InstanceDataHeader *header, d3d9::InstanceData *inst); + + + + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); + void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header); + void (*renderCB)(Atomic *atomic, InstanceDataHeader *header); +}; + +void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header); +void defaultRenderCB_Fix(Atomic *atomic, InstanceDataHeader *header); +void defaultRenderCB_Shader(Atomic *atomic, InstanceDataHeader *header); + +ObjPipeline *makeDefaultPipeline(void); + + +// Skin plugin + +void initSkin(void); +void uploadSkinMatrices(Atomic *atomic); +void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void skinRenderCB(Atomic *atomic, InstanceDataHeader *header); +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Native Texture and Raster + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +} +} diff --git a/vendor/librw/src/d3d/rwd3dimpl.h b/vendor/librw/src/d3d/rwd3dimpl.h new file mode 100644 index 0000000..82f8a13 --- /dev/null +++ b/vendor/librw/src/d3d/rwd3dimpl.h @@ -0,0 +1,81 @@ +namespace rw { +namespace d3d { + +#ifdef RW_D3D9 +void openIm2D(void); +void closeIm2D(void); +void im2DRenderLine(void *vertices, int32 numVertices, int32 vert1, int32 vert2); +void im2DRenderTriangle(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3); +void im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices); +void im2DRenderIndexedPrimitive(PrimitiveType primType, void *vertices, int32 numVertices, void *indices, int32 numIndices); + +void openIm3D(void); +void closeIm3D(void); +void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); +void im3DRenderPrimitive(PrimitiveType primType); +void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); +void im3DEnd(void); + + +struct DisplayMode +{ + D3DDISPLAYMODE mode; + uint32 flags; +}; + +struct D3d9Globals +{ + HWND window; + + IDirect3D9 *d3d9; + int numAdapters; + int adapter; + D3DCAPS9 caps; + DisplayMode *modes; + int numModes; + int currentMode; + DisplayMode startMode; + + uint32 msLevel; + + D3DPRESENT_PARAMETERS present; + + IDirect3DSurface9 *defaultRenderTarget; + IDirect3DSurface9 *defaultDepthSurf; + + int numTextures; + int numVertexShaders; + int numPixelShaders; + int numVertexBuffers; + int numIndexBuffers; + int numVertexDeclarations; +}; + +extern D3d9Globals d3d9Globals; + +void addVidmemRaster(Raster *raster); +void removeVidmemRaster(Raster *raster); + +void addDynamicVB(uint32 length, uint32 fvf, IDirect3DVertexBuffer9 **buf); // NB: don't share this pointer +void removeDynamicVB(IDirect3DVertexBuffer9 **buf); + +void addDynamicIB(uint32 length, IDirect3DIndexBuffer9 **buf); // NB: don't share this pointer +void removeDynamicIB(IDirect3DIndexBuffer9 **buf); + + +int findFormatDepth(uint32 format); +void evictD3D9Raster(Raster *raster); + +#endif + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster *raster, int32 level, int32 lockMode); +void rasterUnlock(Raster *raster, int32 level); +int32 rasterNumLevels(Raster *raster); +bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); +bool32 rasterFromImage(Raster *raster, Image *image); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/vendor/librw/src/d3d/rwxbox.h b/vendor/librw/src/d3d/rwxbox.h new file mode 100644 index 0000000..1abebe1 --- /dev/null +++ b/vendor/librw/src/d3d/rwxbox.h @@ -0,0 +1,195 @@ +namespace rw { +namespace xbox { + +void registerPlatformPlugins(void); + +extern int v3dFormatMap[6]; +extern int v2dFormatMap[6]; + +struct InstanceData +{ + uint32 minVert; + int32 numVertices; + int32 numIndices; + void *indexBuffer; + Material *material; + uint32 vertexShader; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + int32 size; + uint16 serialNumber; + uint16 numMeshes; + uint32 primType; + int32 numVertices; + int32 stride; + void *vertexBuffer; + bool32 vertexAlpha; + InstanceData *begin; + InstanceData *end; + + uint8 *data; +}; + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceDataHeader *header); + void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header); +}; + +ObjPipeline *makeDefaultPipeline(void); + +void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header); +void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header); + +// Skin plugin + +Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); +Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); +int32 getSizeNativeSkin(void *object, int32 offset); + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Vertex Format plugin + +extern uint32 vertexFormatSizes[6]; + +uint32 *getVertexFmt(Geometry *g); +uint32 makeVertexFmt(int32 flags, uint32 numTexSets); +uint32 getVertexFmtStride(uint32 fmt); + +void registerVertexFormatPlugin(void); + +// Native Texture and Raster + +struct XboxRaster +{ + void *texture; + void *palette; + uint32 format; + uint32 bpp; // bytes per pixel + bool hasAlpha; + bool customFormat; + bool32 unknownFlag; +}; + +int32 getLevelSize(Raster *raster, int32 level); + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETXBOXRASTEREXT(raster) PLUGINOFFSET(rw::xbox::XboxRaster, raster, rw::xbox::nativeRasterOffset) + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +enum { + D3DFMT_UNKNOWN = 0xFFFFFFFF, + + /* Swizzled formats */ + + D3DFMT_A8R8G8B8 = 0x00000006, + D3DFMT_X8R8G8B8 = 0x00000007, + D3DFMT_R5G6B5 = 0x00000005, + D3DFMT_R6G5B5 = 0x00000027, + D3DFMT_X1R5G5B5 = 0x00000003, + D3DFMT_A1R5G5B5 = 0x00000002, + D3DFMT_A4R4G4B4 = 0x00000004, + D3DFMT_A8 = 0x00000019, + D3DFMT_A8B8G8R8 = 0x0000003A, + D3DFMT_B8G8R8A8 = 0x0000003B, + D3DFMT_R4G4B4A4 = 0x00000039, + D3DFMT_R5G5B5A1 = 0x00000038, + D3DFMT_R8G8B8A8 = 0x0000003C, + D3DFMT_R8B8 = 0x00000029, + D3DFMT_G8B8 = 0x00000028, + + D3DFMT_P8 = 0x0000000B, + + D3DFMT_L8 = 0x00000000, + D3DFMT_A8L8 = 0x0000001A, + D3DFMT_AL8 = 0x00000001, + D3DFMT_L16 = 0x00000032, + + D3DFMT_V8U8 = 0x00000028, + D3DFMT_L6V5U5 = 0x00000027, + D3DFMT_X8L8V8U8 = 0x00000007, + D3DFMT_Q8W8V8U8 = 0x0000003A, + D3DFMT_V16U16 = 0x00000033, + + D3DFMT_D16_LOCKABLE = 0x0000002C, + D3DFMT_D16 = 0x0000002C, + D3DFMT_D24S8 = 0x0000002A, + D3DFMT_F16 = 0x0000002D, + D3DFMT_F24S8 = 0x0000002B, + + /* YUV formats */ + + D3DFMT_YUY2 = 0x00000024, + D3DFMT_UYVY = 0x00000025, + + /* Compressed formats */ + + D3DFMT_DXT1 = 0x0000000C, + D3DFMT_DXT2 = 0x0000000E, + D3DFMT_DXT3 = 0x0000000E, + D3DFMT_DXT4 = 0x0000000F, + D3DFMT_DXT5 = 0x0000000F, + + /* Linear formats */ + + D3DFMT_LIN_A1R5G5B5 = 0x00000010, + D3DFMT_LIN_A4R4G4B4 = 0x0000001D, + D3DFMT_LIN_A8 = 0x0000001F, + D3DFMT_LIN_A8B8G8R8 = 0x0000003F, + D3DFMT_LIN_A8R8G8B8 = 0x00000012, + D3DFMT_LIN_B8G8R8A8 = 0x00000040, + D3DFMT_LIN_G8B8 = 0x00000017, + D3DFMT_LIN_R4G4B4A4 = 0x0000003E, + D3DFMT_LIN_R5G5B5A1 = 0x0000003D, + D3DFMT_LIN_R5G6B5 = 0x00000011, + D3DFMT_LIN_R6G5B5 = 0x00000037, + D3DFMT_LIN_R8B8 = 0x00000016, + D3DFMT_LIN_R8G8B8A8 = 0x00000041, + D3DFMT_LIN_X1R5G5B5 = 0x0000001C, + D3DFMT_LIN_X8R8G8B8 = 0x0000001E, + + D3DFMT_LIN_A8L8 = 0x00000020, + D3DFMT_LIN_AL8 = 0x0000001B, + D3DFMT_LIN_L16 = 0x00000035, + D3DFMT_LIN_L8 = 0x00000013, + + D3DFMT_LIN_V16U16 = 0x00000036, + D3DFMT_LIN_V8U8 = 0x00000017, + D3DFMT_LIN_L6V5U5 = 0x00000037, + D3DFMT_LIN_X8L8V8U8 = 0x0000001E, + D3DFMT_LIN_Q8W8V8U8 = 0x00000012, + + D3DFMT_LIN_D24S8 = 0x0000002E, + D3DFMT_LIN_F24S8 = 0x0000002F, + D3DFMT_LIN_D16 = 0x00000030, + D3DFMT_LIN_F16 = 0x00000031, + + D3DFMT_VERTEXDATA = 100, + D3DFMT_INDEX16 = 101 +}; + +} +} diff --git a/vendor/librw/src/d3d/rwxboximpl.h b/vendor/librw/src/d3d/rwxboximpl.h new file mode 100644 index 0000000..524ec28 --- /dev/null +++ b/vendor/librw/src/d3d/rwxboximpl.h @@ -0,0 +1,11 @@ +namespace rw { +namespace xbox { + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster *raster, int32 level, int32 lockMode); +void rasterUnlock(Raster*, int32); +int32 rasterNumLevels(Raster *raster); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/vendor/librw/src/d3d/shaders/default_PS.h b/vendor/librw/src/d3d/shaders/default_PS.h new file mode 100644 index 0000000..9f2cb31 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/default_PS.h @@ -0,0 +1,72 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + add r0.xyz, v0, -c0 + mad r0.xyz, t0.z, r0, c0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 4 instruction slots used +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 34, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 83, 0, + 0, 0, 0, 2, 255, 255, + 1, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 76, 0, 0, 0, 48, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 7, 128, + 0, 0, 170, 176, 0, 0, + 228, 128, 0, 0, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/default_PS.hlsl b/vendor/librw/src/d3d/shaders/default_PS.hlsl new file mode 100644 index 0000000..eaf279d --- /dev/null +++ b/vendor/librw/src/d3d/shaders/default_PS.hlsl @@ -0,0 +1,19 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; +#ifdef TEX + color *= tex2D(tex0, input.TexCoord0.xy); +#endif + color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); + return color; +} diff --git a/vendor/librw/src/d3d/shaders/default_VS.hlsl b/vendor/librw/src/d3d/shaders/default_VS.hlsl new file mode 100644 index 0000000..d2f5452 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/default_VS.hlsl @@ -0,0 +1,51 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/vendor/librw/src/d3d/shaders/default_all_VS.h b/vendor/librw/src/d3d/shaders/default_all_VS.h new file mode 100644 index 0000000..e6afa5d --- /dev/null +++ b/vendor/librw/src/d3d/shaders/default_all_VS.h @@ -0,0 +1,491 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// default_all_VS.h default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// + + vs_2_0 + def c11, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v0.y, c5 + mad r0.xyz, c4, v0.x, r0 + mad r0.xyz, c6, v0.z, r0 + mad r0.xyz, c7, v0.w, r0 + mul r1.xyz, v1.y, c9 + mad r1.xyz, c8, v1.x, r1 + mad r1.xyz, c10, v1.z, r1 + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c11.x + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + dp3 r2.w, r1, -c19[a0.x] + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, c17[a0.x] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r2.xyz, r3 + mov r1.w, c11.x + rep i1 + add r2.w, r1.w, c16.y + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r3.w, r1, -r4 + max r3.w, r3.w, c11.x + mul r4.xyz, r3.w, c17[a0.x] + rcp r2.w, r2.w + rcp r3.w, c17[a0.x].w + mad r2.w, r2.w, -r3.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r2.xyz, r4, c13.z, r2 + add r1.w, r1.w, c11.z + endrep + mov r3.xyz, r2 + mov r1.w, c11.x + rep i2 + add r2.w, r1.w, c16.z + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r4.w, r1, -r4 + dp3 r4.x, r4, c19[a0.x] + max r4.y, r4.w, c11.x + mov r4.z, c11.z + add r4.xz, r4, c18[a0.x].w + rcp r4.z, r4.z + mul r4.x, r4.z, r4.x + slt r4.z, r4.x, c11.x + mad r4.y, r4.z, -r4.y, r4.y + max r4.x, r4.x, c19[a0.x].w + mul r4.x, r4.x, r4.y + mul r4.xyz, r4.x, c17[a0.x] + rcp r2.w, r2.w + rcp r4.w, c17[a0.x].w + mad r2.w, r2.w, -r4.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r3.w, v3.w + max r1, r3, c11.x + min r1, r1, c11.z + mul oD0, r1, c12 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 95 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 158, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 67, 2, + 0, 0, 0, 2, 254, 255, + 12, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 60, 2, 0, 0, 12, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 44, 1, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 56, 1, 0, 0, 0, 0, + 0, 0, 72, 1, 0, 0, + 2, 0, 16, 0, 1, 0, + 66, 0, 84, 1, 0, 0, + 0, 0, 0, 0, 100, 1, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 108, 1, 0, 0, 2, 0, + 17, 0, 24, 0, 70, 0, + 184, 1, 0, 0, 0, 0, + 0, 0, 200, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 28, 1, 0, 0, + 0, 0, 0, 0, 207, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 220, 1, + 0, 0, 0, 0, 0, 0, + 236, 1, 0, 0, 1, 0, + 0, 0, 1, 0, 2, 0, + 252, 1, 0, 0, 0, 0, + 0, 0, 12, 2, 0, 0, + 1, 0, 1, 0, 1, 0, + 6, 0, 252, 1, 0, 0, + 0, 0, 0, 0, 27, 2, + 0, 0, 1, 0, 2, 0, + 1, 0, 10, 0, 252, 1, + 0, 0, 0, 0, 0, 0, + 41, 2, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 51, 2, 0, 0, + 2, 0, 4, 0, 4, 0, + 18, 0, 56, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 109, 98, 105, 110, + 101, 100, 77, 97, 116, 0, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 105, + 114, 115, 116, 76, 105, 103, + 104, 116, 0, 171, 1, 0, + 2, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 108, 105, + 103, 104, 116, 115, 0, 99, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 111, 115, 105, 116, 105, + 111, 110, 0, 100, 105, 114, + 101, 99, 116, 105, 111, 110, + 0, 171, 115, 1, 0, 0, + 124, 1, 0, 0, 140, 1, + 0, 0, 124, 1, 0, 0, + 149, 1, 0, 0, 124, 1, + 0, 0, 5, 0, 0, 0, + 1, 0, 12, 0, 8, 0, + 3, 0, 160, 1, 0, 0, + 109, 97, 116, 67, 111, 108, + 0, 110, 111, 114, 109, 97, + 108, 77, 97, 116, 0, 171, + 171, 171, 3, 0, 3, 0, + 3, 0, 3, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 68, 105, 114, + 76, 105, 103, 104, 116, 115, + 0, 171, 171, 171, 0, 0, + 2, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 80, + 111, 105, 110, 116, 76, 105, + 103, 104, 116, 115, 0, 110, + 117, 109, 83, 112, 111, 116, + 76, 105, 103, 104, 116, 115, + 0, 115, 117, 114, 102, 80, + 114, 111, 112, 115, 0, 119, + 111, 114, 108, 100, 77, 97, + 116, 0, 118, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 81, 0, + 0, 5, 11, 0, 15, 160, + 0, 0, 0, 0, 0, 0, + 64, 64, 0, 0, 128, 63, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 3, 0, 0, 128, + 1, 0, 15, 144, 31, 0, + 0, 2, 5, 0, 0, 128, + 2, 0, 15, 144, 31, 0, + 0, 2, 10, 0, 0, 128, + 3, 0, 15, 144, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 85, 144, 5, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 4, 0, 228, 160, + 0, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 6, 0, + 228, 160, 0, 0, 170, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 7, 128, + 7, 0, 228, 160, 0, 0, + 255, 144, 0, 0, 228, 128, + 5, 0, 0, 3, 1, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 1, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 1, 0, 228, 128, + 4, 0, 0, 4, 1, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 1, 0, + 228, 128, 1, 0, 0, 2, + 2, 0, 1, 128, 13, 0, + 0, 160, 4, 0, 0, 4, + 2, 0, 7, 128, 15, 0, + 228, 160, 2, 0, 0, 128, + 3, 0, 228, 144, 1, 0, + 0, 2, 3, 0, 7, 128, + 2, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 11, 0, 0, 160, 38, 0, + 0, 1, 0, 0, 228, 240, + 2, 0, 0, 3, 2, 0, + 8, 128, 1, 0, 255, 128, + 16, 0, 0, 160, 5, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 85, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 2, 0, + 255, 128, 8, 0, 0, 4, + 2, 0, 8, 128, 1, 0, + 228, 128, 19, 32, 228, 161, + 0, 0, 0, 176, 11, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 0, 160, 5, 0, 0, 4, + 4, 0, 7, 128, 2, 0, + 255, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 3, 0, 7, 128, + 4, 0, 228, 128, 13, 0, + 170, 160, 3, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 2, 0, 7, 128, 3, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 11, 0, + 0, 160, 38, 0, 0, 1, + 1, 0, 228, 240, 2, 0, + 0, 3, 2, 0, 8, 128, + 1, 0, 255, 128, 16, 0, + 85, 160, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 85, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 2, 0, 255, 128, + 2, 0, 0, 4, 4, 0, + 7, 128, 0, 0, 228, 128, + 18, 32, 228, 161, 0, 0, + 0, 176, 8, 0, 0, 3, + 2, 0, 8, 128, 4, 0, + 228, 128, 4, 0, 228, 128, + 7, 0, 0, 2, 2, 0, + 8, 128, 2, 0, 255, 128, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 8, 0, + 0, 3, 3, 0, 8, 128, + 1, 0, 228, 128, 4, 0, + 228, 129, 11, 0, 0, 3, + 3, 0, 8, 128, 3, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 4, 4, 0, + 7, 128, 3, 0, 255, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 2, 0, 8, 128, 2, 0, + 255, 128, 6, 0, 0, 3, + 3, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 8, 128, 2, 0, 255, 128, + 3, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 4, 0, + 0, 4, 2, 0, 7, 128, + 4, 0, 228, 128, 13, 0, + 170, 160, 2, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 3, 0, 7, 128, 2, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 11, 0, + 0, 160, 38, 0, 0, 1, + 2, 0, 228, 240, 2, 0, + 0, 3, 2, 0, 8, 128, + 1, 0, 255, 128, 16, 0, + 170, 160, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 85, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 2, 0, 255, 128, + 2, 0, 0, 4, 4, 0, + 7, 128, 0, 0, 228, 128, + 18, 32, 228, 161, 0, 0, + 0, 176, 8, 0, 0, 3, + 2, 0, 8, 128, 4, 0, + 228, 128, 4, 0, 228, 128, + 7, 0, 0, 2, 2, 0, + 8, 128, 2, 0, 255, 128, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 8, 0, + 0, 3, 4, 0, 8, 128, + 1, 0, 228, 128, 4, 0, + 228, 129, 8, 0, 0, 4, + 4, 0, 1, 128, 4, 0, + 228, 128, 19, 32, 228, 160, + 0, 0, 0, 176, 11, 0, + 0, 3, 4, 0, 2, 128, + 4, 0, 255, 128, 11, 0, + 0, 160, 1, 0, 0, 2, + 4, 0, 4, 128, 11, 0, + 170, 160, 2, 0, 0, 4, + 4, 0, 5, 128, 4, 0, + 228, 128, 18, 32, 255, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 4, 0, 4, 128, + 4, 0, 170, 128, 5, 0, + 0, 3, 4, 0, 1, 128, + 4, 0, 170, 128, 4, 0, + 0, 128, 12, 0, 0, 3, + 4, 0, 4, 128, 4, 0, + 0, 128, 11, 0, 0, 160, + 4, 0, 0, 4, 4, 0, + 2, 128, 4, 0, 170, 128, + 4, 0, 85, 129, 4, 0, + 85, 128, 11, 0, 0, 4, + 4, 0, 1, 128, 4, 0, + 0, 128, 19, 32, 255, 160, + 0, 0, 0, 176, 5, 0, + 0, 3, 4, 0, 1, 128, + 4, 0, 0, 128, 4, 0, + 85, 128, 5, 0, 0, 4, + 4, 0, 7, 128, 4, 0, + 0, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 2, 0, 8, 128, + 2, 0, 255, 128, 6, 0, + 0, 3, 4, 0, 8, 128, + 17, 32, 255, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 2, 0, 8, 128, 2, 0, + 255, 128, 4, 0, 255, 129, + 11, 0, 170, 160, 11, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 0, 160, 5, 0, 0, 3, + 4, 0, 7, 128, 2, 0, + 255, 128, 4, 0, 228, 128, + 4, 0, 0, 4, 3, 0, + 7, 128, 4, 0, 228, 128, + 13, 0, 170, 160, 3, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 11, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 3, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 1, 0, 15, 128, + 3, 0, 228, 128, 11, 0, + 0, 160, 10, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 11, 0, 170, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 1, 0, 228, 128, + 12, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 11, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/default_amb_VS.h b/vendor/librw/src/d3d/shaders/default_amb_VS.h new file mode 100644 index 0000000..6c22e23 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/default_amb_VS.h @@ -0,0 +1,156 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// float4 fogData; +// float4 matCol; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// + + vs_2_0 + def c4, 0, 1, 0, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v2 + mov r0.w, v2.w + max r0, r0, c4.x + min r0, r0, c4.y + mul oD0, r0, c12 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.y + mov oT0.xy, v1 + +// approximately 16 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 69, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 220, 0, + 0, 0, 0, 2, 254, 255, + 5, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 213, 0, 0, 0, 128, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 160, 0, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 172, 0, 0, 0, 0, 0, + 0, 0, 188, 0, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 144, 0, 0, 0, + 0, 0, 0, 0, 196, 0, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 203, 0, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 144, 0, 0, 0, 0, 0, + 0, 0, 97, 109, 98, 105, + 101, 110, 116, 76, 105, 103, + 104, 116, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 99, 111, + 109, 98, 105, 110, 101, 100, + 77, 97, 116, 0, 3, 0, + 3, 0, 4, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 109, 97, + 116, 67, 111, 108, 0, 115, + 117, 114, 102, 80, 114, 111, + 112, 115, 0, 118, 115, 95, + 50, 95, 48, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 128, 63, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 2, 0, + 15, 144, 1, 0, 0, 2, + 0, 0, 7, 128, 15, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 7, 128, 0, 0, + 228, 128, 13, 0, 0, 160, + 2, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 8, 128, + 2, 0, 255, 144, 11, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 0, 0, 228, 128, + 12, 0, 228, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 1, 128, 0, 0, + 255, 128, 14, 0, 85, 161, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 1, 128, 1, 0, 0, 128, + 14, 0, 170, 160, 11, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 255, 160, 10, 0, 0, 3, + 0, 0, 4, 224, 0, 0, + 0, 128, 4, 0, 85, 160, + 1, 0, 0, 2, 0, 0, + 3, 224, 1, 0, 228, 144, + 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/default_amb_dir_VS.h b/vendor/librw/src/d3d/shaders/default_amb_dir_VS.h new file mode 100644 index 0000000..768042f --- /dev/null +++ b/vendor/librw/src/d3d/shaders/default_amb_dir_VS.h @@ -0,0 +1,272 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h +// default_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// + + vs_2_0 + def c4, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mov r1.x, c13.x + mad r1.xyz, c15, r1.x, v3 + mov r2.xyz, r1 + mov r1.w, c4.x + rep i0 + add r3.x, r1.w, c16.x + mul r3.x, r3.x, c4.y + mova a0.x, r3.x + dp3 r3.x, r0, -c19[a0.x] + max r3.x, r3.x, c4.x + mul r3.xyz, r3.x, c17[a0.x] + mad r2.xyz, r3, c13.z, r2 + add r1.w, r1.w, c4.z + endrep + mov r2.w, v3.w + max r1, r2, c4.x + min r1, r1, c4.z + mul oD0, r1, c12 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 34 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 134, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 225, 1, + 0, 0, 0, 2, 254, 255, + 9, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 218, 1, 0, 0, 208, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 240, 0, 0, 0, 2, 0, + 0, 0, 4, 0, 2, 0, + 252, 0, 0, 0, 0, 0, + 0, 0, 12, 1, 0, 0, + 2, 0, 16, 0, 1, 0, + 66, 0, 24, 1, 0, 0, + 0, 0, 0, 0, 40, 1, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 48, 1, 0, 0, 2, 0, + 17, 0, 24, 0, 70, 0, + 124, 1, 0, 0, 0, 0, + 0, 0, 140, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 147, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 160, 1, + 0, 0, 0, 0, 0, 0, + 176, 1, 0, 0, 1, 0, + 0, 0, 1, 0, 2, 0, + 192, 1, 0, 0, 0, 0, + 0, 0, 208, 1, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 109, 98, 105, 110, + 101, 100, 77, 97, 116, 0, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 105, + 114, 115, 116, 76, 105, 103, + 104, 116, 0, 171, 1, 0, + 2, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 108, 105, + 103, 104, 116, 115, 0, 99, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 111, 115, 105, 116, 105, + 111, 110, 0, 100, 105, 114, + 101, 99, 116, 105, 111, 110, + 0, 171, 55, 1, 0, 0, + 64, 1, 0, 0, 80, 1, + 0, 0, 64, 1, 0, 0, + 89, 1, 0, 0, 64, 1, + 0, 0, 5, 0, 0, 0, + 1, 0, 12, 0, 8, 0, + 3, 0, 100, 1, 0, 0, + 109, 97, 116, 67, 111, 108, + 0, 110, 111, 114, 109, 97, + 108, 77, 97, 116, 0, 171, + 171, 171, 3, 0, 3, 0, + 3, 0, 3, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 68, 105, 114, + 76, 105, 103, 104, 116, 115, + 0, 171, 171, 171, 0, 0, + 2, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 117, 114, 102, + 80, 114, 111, 112, 115, 0, + 118, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 171, 171, 81, 0, + 0, 5, 4, 0, 15, 160, + 0, 0, 0, 0, 0, 0, + 64, 64, 0, 0, 128, 63, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 3, 0, 0, 128, + 1, 0, 15, 144, 31, 0, + 0, 2, 5, 0, 0, 128, + 2, 0, 15, 144, 31, 0, + 0, 2, 10, 0, 0, 128, + 3, 0, 15, 144, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 85, 144, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 7, 128, 1, 0, + 85, 144, 9, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 8, 0, 228, 160, + 1, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 10, 0, + 228, 160, 1, 0, 170, 144, + 0, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 1, 128, + 13, 0, 0, 160, 4, 0, + 0, 4, 1, 0, 7, 128, + 15, 0, 228, 160, 1, 0, + 0, 128, 3, 0, 228, 144, + 1, 0, 0, 2, 2, 0, + 7, 128, 1, 0, 228, 128, + 1, 0, 0, 2, 1, 0, + 8, 128, 4, 0, 0, 160, + 38, 0, 0, 1, 0, 0, + 228, 240, 2, 0, 0, 3, + 3, 0, 1, 128, 1, 0, + 255, 128, 16, 0, 0, 160, + 5, 0, 0, 3, 3, 0, + 1, 128, 3, 0, 0, 128, + 4, 0, 85, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 3, 0, 0, 128, 8, 0, + 0, 4, 3, 0, 1, 128, + 0, 0, 228, 128, 19, 32, + 228, 161, 0, 0, 0, 176, + 11, 0, 0, 3, 3, 0, + 1, 128, 3, 0, 0, 128, + 4, 0, 0, 160, 5, 0, + 0, 4, 3, 0, 7, 128, + 3, 0, 0, 128, 17, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 7, 128, 3, 0, 228, 128, + 13, 0, 170, 160, 2, 0, + 228, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 4, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 2, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 1, 0, 15, 128, + 2, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 4, 0, 170, 160, + 5, 0, 0, 3, 0, 0, + 15, 208, 1, 0, 228, 128, + 12, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/default_tex_PS.h b/vendor/librw/src/d3d/shaders/default_tex_PS.h new file mode 100644 index 0000000..a25f918 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/default_tex_PS.h @@ -0,0 +1,89 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// sampler2D tex0; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// tex0 s0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + dcl_2d s0 + texld r0, t0, s0 + mad r0.xyz, v0, r0, -c0 + mul r1.w, r0.w, v0.w + mad r1.xyz, t0.z, r0, c0 + mov oC0, r1 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 96, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 2, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 67, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 48, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 7, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 128, 0, 0, + 228, 161, 5, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 170, 176, + 0, 0, 228, 128, 0, 0, + 228, 160, 1, 0, 0, 2, + 0, 8, 15, 128, 1, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/im2d_PS.h b/vendor/librw/src/d3d/shaders/im2d_PS.h new file mode 100644 index 0000000..71f8b28 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/im2d_PS.h @@ -0,0 +1,72 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + add r0.xyz, v0, -c0 + mad r0.xyz, t0.z, r0, c0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 4 instruction slots used +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 34, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 83, 0, + 0, 0, 0, 2, 255, 255, + 1, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 76, 0, 0, 0, 48, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 7, 128, + 0, 0, 170, 176, 0, 0, + 228, 128, 0, 0, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/im2d_PS.hlsl b/vendor/librw/src/d3d/shaders/im2d_PS.hlsl new file mode 100644 index 0000000..eaf279d --- /dev/null +++ b/vendor/librw/src/d3d/shaders/im2d_PS.hlsl @@ -0,0 +1,19 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; +#ifdef TEX + color *= tex2D(tex0, input.TexCoord0.xy); +#endif + color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); + return color; +} diff --git a/vendor/librw/src/d3d/shaders/im2d_VS.h b/vendor/librw/src/d3d/shaders/im2d_VS.h new file mode 100644 index 0000000..bc36b1f --- /dev/null +++ b/vendor/librw/src/d3d/shaders/im2d_VS.h @@ -0,0 +1,107 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh im2d_VS.h im2d_VS.hlsl +// +// +// Parameters: +// +// float4 fogData; +// float4 xform; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogData c14 1 +// xform c41 1 +// + + vs_2_0 + def c0, 1, 0, 0, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + add r0.x, v0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c0.x + mad r0.xy, v0, c41, c41.zwzw + mov r0.z, v0.z + mul oPos.xyz, r0, v0.w + mov oPos.w, v0.w + mov oT0.xy, v1 + mov oD0, v2 + +// approximately 10 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 40, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 105, 0, + 0, 0, 0, 2, 254, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 98, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 76, 0, + 0, 0, 0, 0, 0, 0, + 92, 0, 0, 0, 2, 0, + 41, 0, 1, 0, 166, 0, + 76, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 68, + 97, 116, 97, 0, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 120, 102, 111, 114, + 109, 0, 118, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 171, 171, + 81, 0, 0, 5, 0, 0, + 15, 160, 0, 0, 128, 63, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 2, 0, 15, 144, + 2, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 255, 144, + 14, 0, 85, 161, 5, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 170, 160, 11, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 255, 160, + 10, 0, 0, 3, 0, 0, + 4, 224, 0, 0, 0, 128, + 0, 0, 0, 160, 4, 0, + 0, 4, 0, 0, 3, 128, + 0, 0, 228, 144, 41, 0, + 228, 160, 41, 0, 238, 160, + 1, 0, 0, 2, 0, 0, + 4, 128, 0, 0, 170, 144, + 5, 0, 0, 3, 0, 0, + 7, 192, 0, 0, 228, 128, + 0, 0, 255, 144, 1, 0, + 0, 2, 0, 0, 8, 192, + 0, 0, 255, 144, 1, 0, + 0, 2, 0, 0, 3, 224, + 1, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 15, 208, + 2, 0, 228, 144, 255, 255, + 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/im2d_VS.hlsl b/vendor/librw/src/d3d/shaders/im2d_VS.hlsl new file mode 100644 index 0000000..20cf3ce --- /dev/null +++ b/vendor/librw/src/d3d/shaders/im2d_VS.hlsl @@ -0,0 +1,30 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; + float4 Color : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +float4 xform : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = input.Position; + output.Position.xy = output.Position.xy * xform.xy + xform.zw; + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + output.Position.xyz *= output.Position.w; + output.Color = input.Color; + output.TexCoord0.xy = input.TexCoord; + + return output; +} diff --git a/vendor/librw/src/d3d/shaders/im2d_tex_PS.h b/vendor/librw/src/d3d/shaders/im2d_tex_PS.h new file mode 100644 index 0000000..a91888b --- /dev/null +++ b/vendor/librw/src/d3d/shaders/im2d_tex_PS.h @@ -0,0 +1,89 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl +// +// +// Parameters: +// +// float4 fogColor; +// sampler2D tex0; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// tex0 s0 1 +// + + ps_2_0 + dcl t0.xyz + dcl v0 + dcl_2d s0 + texld r0, t0, s0 + mad r0.xyz, v0, r0, -c0 + mul r1.w, r0.w, v0.w + mad r1.xyz, t0.z, r0, c0 + mov oC0, r1 + +// approximately 5 instruction slots used (1 texture, 4 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 2, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 96, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 2, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 111, 103, 67, + 111, 108, 111, 114, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 116, 101, 120, 48, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 7, 176, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 144, + 0, 0, 228, 128, 0, 0, + 228, 161, 5, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 170, 176, + 0, 0, 228, 128, 0, 0, + 228, 160, 1, 0, 0, 2, + 0, 8, 15, 128, 1, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/lighting.h b/vendor/librw/src/d3d/shaders/lighting.h new file mode 100644 index 0000000..4b08196 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/lighting.h @@ -0,0 +1,44 @@ +struct Light +{ + float4 color; // and radius + float4 position; // and -cos(angle) + float4 direction; // and falloff clamp +}; + +float3 DoDirLight(Light L, float3 N) +{ + float l = max(0.0, dot(N, -L.direction.xyz)); + return l*L.color.xyz; +} + +float3 DoDirLightSpec(Light L, float3 N, float3 V, float power) +{ + return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz; +} + +float3 DoPointLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + float l = max(0.0, dot(N, -normalize(dir))); + return l*L.color.xyz*atten; +} + +float3 DoSpotLight(Light L, float3 V, float3 N) +{ + // As on PS2 + float3 dir = V - L.position.xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/L.color.w)); + dir /= dist; + float l = max(0.0, dot(N, -dir)); + float pcos = dot(dir, L.direction.xyz); // cos to point + float ccos = -L.position.w; // cos of cone + float falloff = (pcos-ccos)/(1.0-ccos); + if(falloff < 0) // outside of cone + l = 0; + l *= max(falloff, L.direction.w); // falloff clamp + return l*L.color.xyz*atten; +} diff --git a/vendor/librw/src/d3d/shaders/make_default.cmd b/vendor/librw/src/d3d/shaders/make_default.cmd new file mode 100644 index 0000000..bc44429 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/make_default.cmd @@ -0,0 +1,11 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h default_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh default_all_VS.h default_VS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh im2d_VS.h im2d_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl diff --git a/vendor/librw/src/d3d/shaders/make_matfx.cmd b/vendor/librw/src/d3d/shaders/make_matfx.cmd new file mode 100644 index 0000000..d0bc4fa --- /dev/null +++ b/vendor/librw/src/d3d/shaders/make_matfx.cmd @@ -0,0 +1,7 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h matfx_env_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh matfx_env_all_VS.h matfx_env_VS.hlsl + +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl diff --git a/vendor/librw/src/d3d/shaders/make_skin.cmd b/vendor/librw/src/d3d/shaders/make_skin.cmd new file mode 100644 index 0000000..b7822ca --- /dev/null +++ b/vendor/librw/src/d3d/shaders/make_skin.cmd @@ -0,0 +1,4 @@ +@echo off +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl +"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh skin_all_VS.h skin_VS.hlsl diff --git a/vendor/librw/src/d3d/shaders/matfx_env_PS.h b/vendor/librw/src/d3d/shaders/matfx_env_PS.h new file mode 100644 index 0000000..e39a1f5 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/matfx_env_PS.h @@ -0,0 +1,124 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl +// +// +// Parameters: +// +// sampler2D envTex; +// float4 fogColor; +// float4 fxparams; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// fxparams c1 1 +// envTex s1 1 +// + + ps_2_0 + dcl t0.xyz + dcl t1.xy + dcl v0 + dcl v1.xyz + dcl_2d s1 + texld r0, t1, s1 + mul r1.xyz, v1, c1.x + mul r0.xyz, r0, r1 + mul r0.xyz, r0, t0.z + max r0.w, v0.w, c1.y + mul r0.xyz, r0.w, r0 + add r1.xyz, v0, -c0 + mad r1.xyz, t0.z, r1, c0 + mad r0.xyz, r1, v0.w, r0 + mov r0.w, v0.w + mov oC0, r0 + +// approximately 11 instruction slots used (1 texture, 10 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 53, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 156, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 149, 0, 0, 0, 88, 0, + 0, 0, 3, 0, 1, 0, + 1, 0, 6, 0, 96, 0, + 0, 0, 0, 0, 0, 0, + 112, 0, 0, 0, 2, 0, + 0, 0, 1, 0, 2, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 2, 0, 1, 0, 1, 0, + 6, 0, 124, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 84, 101, 120, 0, 171, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 67, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 120, 112, 97, + 114, 97, 109, 115, 0, 112, + 115, 95, 50, 95, 48, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 171, 171, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 7, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 7, 144, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 1, 0, 228, 176, 1, 8, + 228, 160, 5, 0, 0, 3, + 1, 0, 7, 128, 1, 0, + 228, 144, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 1, 0, 228, 128, 5, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 0, 0, + 170, 176, 11, 0, 0, 3, + 0, 0, 8, 128, 0, 0, + 255, 144, 1, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 255, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 7, 128, + 0, 0, 228, 144, 0, 0, + 228, 161, 4, 0, 0, 4, + 1, 0, 7, 128, 0, 0, + 170, 176, 1, 0, 228, 128, + 0, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 1, 0, 228, 128, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 8, 128, 0, 0, 255, 144, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/matfx_env_PS.hlsl b/vendor/librw/src/d3d/shaders/matfx_env_PS.hlsl new file mode 100644 index 0000000..eb5187d --- /dev/null +++ b/vendor/librw/src/d3d/shaders/matfx_env_PS.hlsl @@ -0,0 +1,42 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 EnvColor : COLOR1; +}; + +sampler2D diffTex : register(s0); +sampler2D envTex : register(s1); + +float4 fogColor : register(c0); + +float4 fxparams : register(c1); + +#define shininess (fxparams.x) +#define disableFBA (fxparams.y) + +float4 main(VS_out input) : COLOR +{ + float4 pass1 = input.Color; +#ifdef TEX + pass1 *= tex2D(diffTex, input.TexCoord0.xy); +#endif + + float4 pass2 = input.EnvColor*shininess*tex2D(envTex, input.TexCoord1.xy); + + pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); + pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z); + + // We simulate drawing this in two passes. + // First pass with standard blending, second with addition + // We premultiply alpha so render state should be one. + // For FB alpha rendering assume that diffuse alpha (pass1.a) was + // written to framebuffer, so just multiply pass2 by it as well then. + float fba = max(pass1.a, disableFBA); + float4 color; + color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba; + color.a = pass1.a; + + return color; +} diff --git a/vendor/librw/src/d3d/shaders/matfx_env_VS.hlsl b/vendor/librw/src/d3d/shaders/matfx_env_VS.hlsl new file mode 100644 index 0000000..31b674c --- /dev/null +++ b/vendor/librw/src/d3d/shaders/matfx_env_VS.hlsl @@ -0,0 +1,59 @@ +#include "standardConstants.h" + +float4x4 texMat : register(c41); +float4 colorClamp : register(c45); +float4 envColor : register(c46); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float2 TexCoord1 : TEXCOORD1; + float4 Color : COLOR0; + float4 EnvColor : COLOR1; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 V = mul(worldMat, input.Position).xyz; + float3 N = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], V, N)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], V, N)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.EnvColor = max(output.Color, colorClamp) * envColor; + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/vendor/librw/src/d3d/shaders/matfx_env_all_VS.h b/vendor/librw/src/d3d/shaders/matfx_env_all_VS.h new file mode 100644 index 0000000..65e1c15 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/matfx_env_all_VS.h @@ -0,0 +1,535 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// matfx_env_all_VS.h matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 texMat; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c11, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v0.y, c5 + mad r0.xyz, c4, v0.x, r0 + mad r0.xyz, c6, v0.z, r0 + mad r0.xyz, c7, v0.w, r0 + mul r1.xyz, v1.y, c9 + mad r1.xyz, c8, v1.x, r1 + mad r1.xyz, c10, v1.z, r1 + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c11.x + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + dp3 r2.w, r1, -c19[a0.x] + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, c17[a0.x] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r2.xyz, r3 + mov r1.w, c11.x + rep i1 + add r2.w, r1.w, c16.y + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r3.w, r1, -r4 + max r3.w, r3.w, c11.x + mul r4.xyz, r3.w, c17[a0.x] + rcp r2.w, r2.w + rcp r3.w, c17[a0.x].w + mad r2.w, r2.w, -r3.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r2.xyz, r4, c13.z, r2 + add r1.w, r1.w, c11.z + endrep + mov r3.xyz, r2 + mov r1.w, c11.x + rep i2 + add r2.w, r1.w, c16.z + mul r2.w, r2.w, c11.y + mova a0.x, r2.w + add r4.xyz, r0, -c18[a0.x] + dp3 r2.w, r4, r4 + rsq r2.w, r2.w + mul r4.xyz, r2.w, r4 + dp3 r4.w, r1, -r4 + dp3 r4.x, r4, c19[a0.x] + max r4.y, r4.w, c11.x + mov r4.z, c11.z + add r4.xz, r4, c18[a0.x].w + rcp r4.z, r4.z + mul r4.x, r4.z, r4.x + slt r4.z, r4.x, c11.x + mad r4.y, r4.z, -r4.y, r4.y + max r4.x, r4.x, c19[a0.x].w + mul r4.x, r4.x, r4.y + mul r4.xyz, r4.x, c17[a0.x] + rcp r2.w, r2.w + rcp r4.w, c17[a0.x].w + mad r2.w, r2.w, -r4.w, c11.z + max r2.w, r2.w, c11.x + mul r4.xyz, r2.w, r4 + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c11.z + endrep + mov r3.w, v3.w + max r2, r3, c11.x + min r2, r2, c11.z + mul oD0, r2, c12 + mul r0.xy, r1.y, c42 + mad r0.xy, c41, r1.x, r0 + mad r0.xy, c43, r1.z, r0 + add oT1.xy, r0, c44 + max r1, r2, c45 + mul oD1, r1, c46 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 101 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 180, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 154, 2, + 0, 0, 0, 2, 254, 255, + 15, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 147, 2, 0, 0, 72, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 104, 1, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 88, 1, 0, 0, 0, 0, + 0, 0, 115, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 128, 1, 0, 0, + 0, 0, 0, 0, 144, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 153, 1, 0, 0, 2, 0, + 16, 0, 1, 0, 66, 0, + 164, 1, 0, 0, 0, 0, + 0, 0, 180, 1, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 88, 1, 0, 0, + 0, 0, 0, 0, 188, 1, + 0, 0, 2, 0, 17, 0, + 24, 0, 70, 0, 8, 2, + 0, 0, 0, 0, 0, 0, + 24, 2, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 88, 1, 0, 0, 0, 0, + 0, 0, 31, 2, 0, 0, + 2, 0, 8, 0, 3, 0, + 34, 0, 44, 2, 0, 0, + 0, 0, 0, 0, 60, 2, + 0, 0, 1, 0, 0, 0, + 1, 0, 2, 0, 76, 2, + 0, 0, 0, 0, 0, 0, + 92, 2, 0, 0, 1, 0, + 1, 0, 1, 0, 6, 0, + 76, 2, 0, 0, 0, 0, + 0, 0, 107, 2, 0, 0, + 1, 0, 2, 0, 1, 0, + 10, 0, 76, 2, 0, 0, + 0, 0, 0, 0, 121, 2, + 0, 0, 2, 0, 13, 0, + 1, 0, 54, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 131, 2, 0, 0, 2, 0, + 41, 0, 4, 0, 166, 0, + 128, 1, 0, 0, 0, 0, + 0, 0, 138, 2, 0, 0, + 2, 0, 4, 0, 4, 0, + 18, 0, 128, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 105, 114, 115, 116, + 76, 105, 103, 104, 116, 0, + 1, 0, 2, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 68, 97, 116, 97, 0, + 108, 105, 103, 104, 116, 115, + 0, 99, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 111, 115, 105, + 116, 105, 111, 110, 0, 100, + 105, 114, 101, 99, 116, 105, + 111, 110, 0, 171, 195, 1, + 0, 0, 204, 1, 0, 0, + 220, 1, 0, 0, 204, 1, + 0, 0, 229, 1, 0, 0, + 204, 1, 0, 0, 5, 0, + 0, 0, 1, 0, 12, 0, + 8, 0, 3, 0, 240, 1, + 0, 0, 109, 97, 116, 67, + 111, 108, 0, 110, 111, 114, + 109, 97, 108, 77, 97, 116, + 0, 171, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 68, + 105, 114, 76, 105, 103, 104, + 116, 115, 0, 171, 171, 171, + 0, 0, 2, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 110, 117, + 109, 80, 111, 105, 110, 116, + 76, 105, 103, 104, 116, 115, + 0, 110, 117, 109, 83, 112, + 111, 116, 76, 105, 103, 104, + 116, 115, 0, 115, 117, 114, + 102, 80, 114, 111, 112, 115, + 0, 116, 101, 120, 77, 97, + 116, 0, 119, 111, 114, 108, + 100, 77, 97, 116, 0, 118, + 115, 95, 50, 95, 48, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 81, 0, 0, 5, + 11, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 64, 64, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 85, 144, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 0, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 0, 0, 170, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 3, 0, 228, 160, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 85, 144, + 5, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 4, 0, 228, 160, 0, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 6, 0, 228, 160, + 0, 0, 170, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 7, 0, + 228, 160, 0, 0, 255, 144, + 0, 0, 228, 128, 5, 0, + 0, 3, 1, 0, 7, 128, + 1, 0, 85, 144, 9, 0, + 228, 160, 4, 0, 0, 4, + 1, 0, 7, 128, 8, 0, + 228, 160, 1, 0, 0, 144, + 1, 0, 228, 128, 4, 0, + 0, 4, 1, 0, 7, 128, + 10, 0, 228, 160, 1, 0, + 170, 144, 1, 0, 228, 128, + 1, 0, 0, 2, 2, 0, + 1, 128, 13, 0, 0, 160, + 4, 0, 0, 4, 2, 0, + 7, 128, 15, 0, 228, 160, + 2, 0, 0, 128, 3, 0, + 228, 144, 1, 0, 0, 2, + 3, 0, 7, 128, 2, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 11, 0, + 0, 160, 38, 0, 0, 1, + 0, 0, 228, 240, 2, 0, + 0, 3, 2, 0, 8, 128, + 1, 0, 255, 128, 16, 0, + 0, 160, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 85, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 2, 0, 255, 128, + 8, 0, 0, 4, 2, 0, + 8, 128, 1, 0, 228, 128, + 19, 32, 228, 161, 0, 0, + 0, 176, 11, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 4, 4, 0, + 7, 128, 2, 0, 255, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 3, 0, 7, 128, 4, 0, + 228, 128, 13, 0, 170, 160, + 3, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 170, 160, 39, 0, 0, 0, + 1, 0, 0, 2, 2, 0, + 7, 128, 3, 0, 228, 128, + 1, 0, 0, 2, 1, 0, + 8, 128, 11, 0, 0, 160, + 38, 0, 0, 1, 1, 0, + 228, 240, 2, 0, 0, 3, + 2, 0, 8, 128, 1, 0, + 255, 128, 16, 0, 85, 160, + 5, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 85, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 2, 0, 255, 128, 2, 0, + 0, 4, 4, 0, 7, 128, + 0, 0, 228, 128, 18, 32, + 228, 161, 0, 0, 0, 176, + 8, 0, 0, 3, 2, 0, + 8, 128, 4, 0, 228, 128, + 4, 0, 228, 128, 7, 0, + 0, 2, 2, 0, 8, 128, + 2, 0, 255, 128, 5, 0, + 0, 3, 4, 0, 7, 128, + 2, 0, 255, 128, 4, 0, + 228, 128, 8, 0, 0, 3, + 3, 0, 8, 128, 1, 0, + 228, 128, 4, 0, 228, 129, + 11, 0, 0, 3, 3, 0, + 8, 128, 3, 0, 255, 128, + 11, 0, 0, 160, 5, 0, + 0, 4, 4, 0, 7, 128, + 3, 0, 255, 128, 17, 32, + 228, 160, 0, 0, 0, 176, + 6, 0, 0, 2, 2, 0, + 8, 128, 2, 0, 255, 128, + 6, 0, 0, 3, 3, 0, + 8, 128, 17, 32, 255, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 2, 0, 8, 128, + 2, 0, 255, 128, 3, 0, + 255, 129, 11, 0, 170, 160, + 11, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 0, 160, 5, 0, + 0, 3, 4, 0, 7, 128, + 2, 0, 255, 128, 4, 0, + 228, 128, 4, 0, 0, 4, + 2, 0, 7, 128, 4, 0, + 228, 128, 13, 0, 170, 160, + 2, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 170, 160, 39, 0, 0, 0, + 1, 0, 0, 2, 3, 0, + 7, 128, 2, 0, 228, 128, + 1, 0, 0, 2, 1, 0, + 8, 128, 11, 0, 0, 160, + 38, 0, 0, 1, 2, 0, + 228, 240, 2, 0, 0, 3, + 2, 0, 8, 128, 1, 0, + 255, 128, 16, 0, 170, 160, + 5, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 85, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 2, 0, 255, 128, 2, 0, + 0, 4, 4, 0, 7, 128, + 0, 0, 228, 128, 18, 32, + 228, 161, 0, 0, 0, 176, + 8, 0, 0, 3, 2, 0, + 8, 128, 4, 0, 228, 128, + 4, 0, 228, 128, 7, 0, + 0, 2, 2, 0, 8, 128, + 2, 0, 255, 128, 5, 0, + 0, 3, 4, 0, 7, 128, + 2, 0, 255, 128, 4, 0, + 228, 128, 8, 0, 0, 3, + 4, 0, 8, 128, 1, 0, + 228, 128, 4, 0, 228, 129, + 8, 0, 0, 4, 4, 0, + 1, 128, 4, 0, 228, 128, + 19, 32, 228, 160, 0, 0, + 0, 176, 11, 0, 0, 3, + 4, 0, 2, 128, 4, 0, + 255, 128, 11, 0, 0, 160, + 1, 0, 0, 2, 4, 0, + 4, 128, 11, 0, 170, 160, + 2, 0, 0, 4, 4, 0, + 5, 128, 4, 0, 228, 128, + 18, 32, 255, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 4, 0, 4, 128, 4, 0, + 170, 128, 5, 0, 0, 3, + 4, 0, 1, 128, 4, 0, + 170, 128, 4, 0, 0, 128, + 12, 0, 0, 3, 4, 0, + 4, 128, 4, 0, 0, 128, + 11, 0, 0, 160, 4, 0, + 0, 4, 4, 0, 2, 128, + 4, 0, 170, 128, 4, 0, + 85, 129, 4, 0, 85, 128, + 11, 0, 0, 4, 4, 0, + 1, 128, 4, 0, 0, 128, + 19, 32, 255, 160, 0, 0, + 0, 176, 5, 0, 0, 3, + 4, 0, 1, 128, 4, 0, + 0, 128, 4, 0, 85, 128, + 5, 0, 0, 4, 4, 0, + 7, 128, 4, 0, 0, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 2, 0, 8, 128, 2, 0, + 255, 128, 6, 0, 0, 3, + 4, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 8, 128, 2, 0, 255, 128, + 4, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 3, 4, 0, + 7, 128, 2, 0, 255, 128, + 4, 0, 228, 128, 4, 0, + 0, 4, 3, 0, 7, 128, + 4, 0, 228, 128, 13, 0, + 170, 160, 3, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 3, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 2, 0, 15, 128, 3, 0, + 228, 128, 11, 0, 0, 160, + 10, 0, 0, 3, 2, 0, + 15, 128, 2, 0, 228, 128, + 11, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 2, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 3, 128, 1, 0, + 85, 128, 42, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 1, 0, 0, 128, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 1, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 11, 0, 0, 3, + 1, 0, 15, 128, 2, 0, + 228, 128, 45, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 208, 1, 0, 228, 128, + 46, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 11, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/matfx_env_amb_VS.h b/vendor/librw/src/d3d/shaders/matfx_env_amb_VS.h new file mode 100644 index 0000000..0367d5e --- /dev/null +++ b/vendor/librw/src/d3d/shaders/matfx_env_amb_VS.h @@ -0,0 +1,225 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// float4 fogData; +// float4 matCol; +// float3x3 normalMat; +// float4 surfProps; +// float4x4 texMat; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c4, 0, 1, 0, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mul r0.yw, r0.y, c42.xxzy + mad r0.xy, c41, r0.x, r0.ywzw + mad r0.xy, c43, r0.z, r0 + add oT1.xy, r0, c44 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v3 + mov r0.w, v3.w + max r0, r0, c4.x + min r0, r0, c4.y + max r1, r0, c45 + mul oD0, r0, c12 + mul oD1, r1, c46 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.y + mov oT0.xy, v2 + +// approximately 25 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 103, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 100, 1, + 0, 0, 0, 2, 254, 255, + 9, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 93, 1, 0, 0, 208, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 240, 0, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 251, 0, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 8, 1, 0, 0, + 0, 0, 0, 0, 24, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 224, 0, + 0, 0, 0, 0, 0, 0, + 33, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 41, 1, 0, 0, + 2, 0, 12, 0, 1, 0, + 50, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 48, 1, + 0, 0, 2, 0, 8, 0, + 3, 0, 34, 0, 60, 1, + 0, 0, 0, 0, 0, 0, + 76, 1, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 224, 0, 0, 0, 0, 0, + 0, 0, 86, 1, 0, 0, + 2, 0, 41, 0, 4, 0, + 166, 0, 8, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 111, 103, 68, 97, + 116, 97, 0, 109, 97, 116, + 67, 111, 108, 0, 110, 111, + 114, 109, 97, 108, 77, 97, + 116, 0, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 117, 114, 102, + 80, 114, 111, 112, 115, 0, + 116, 101, 120, 77, 97, 116, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 81, 0, 0, 5, 4, 0, + 15, 160, 0, 0, 0, 0, + 0, 0, 128, 63, 0, 0, + 0, 0, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 3, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 2, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 3, 0, 15, 144, + 5, 0, 0, 3, 0, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 10, 128, 0, 0, + 85, 128, 42, 0, 96, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 0, 0, 0, 128, 0, 0, + 237, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 0, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 1, 0, 0, 2, + 0, 0, 7, 128, 15, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 7, 128, 0, 0, + 228, 128, 13, 0, 0, 160, + 3, 0, 228, 144, 1, 0, + 0, 2, 0, 0, 8, 128, + 3, 0, 255, 144, 11, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 4, 0, + 0, 160, 10, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 11, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 228, 128, + 45, 0, 228, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 1, 0, 15, 208, 1, 0, + 228, 128, 46, 0, 228, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 85, 144, + 1, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 15, 128, + 0, 0, 228, 160, 0, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 2, 0, 228, 160, + 0, 0, 170, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 3, 0, + 228, 160, 0, 0, 255, 144, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 1, 128, 1, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 85, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/matfx_env_amb_dir_VS.h b/vendor/librw/src/d3d/shaders/matfx_env_amb_dir_VS.h new file mode 100644 index 0000000..b93e572 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/matfx_env_amb_dir_VS.h @@ -0,0 +1,316 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h +// matfx_env_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4 colorClamp; +// float4x4 combinedMat; +// float4 envColor; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// float4x4 texMat; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// texMat c41 4 +// colorClamp c45 1 +// envColor c46 1 +// + + vs_2_0 + def c4, 0, 3, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + mul r0, v0.y, c1 + mad r0, c0, v0.x, r0 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + mov oPos, r0 + mul r0.xyz, v1.y, c9 + mad r0.xyz, c8, v1.x, r0 + mad r0.xyz, c10, v1.z, r0 + mov r1.x, c13.x + mad r1.xyz, c15, r1.x, v3 + mov r2.xyz, r1 + mov r1.w, c4.x + rep i0 + add r3.x, r1.w, c16.x + mul r3.x, r3.x, c4.y + mova a0.x, r3.x + dp3 r3.x, r0, -c19[a0.x] + max r3.x, r3.x, c4.x + mul r3.xyz, r3.x, c17[a0.x] + mad r2.xyz, r3, c13.z, r2 + add r1.w, r1.w, c4.z + endrep + mov r2.w, v3.w + max r1, r2, c4.x + min r1, r1, c4.z + mul oD0, r1, c12 + mul r2.xy, r0.y, c42 + mad r0.xy, c41, r0.x, r2 + mad r0.xy, c43, r0.z, r0 + add oT1.xy, r0, c44 + max r1, r1, c45 + mul oD1, r1, c46 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 40 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 156, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 56, 2, + 0, 0, 0, 2, 254, 255, + 12, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 49, 2, 0, 0, 12, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 44, 1, 0, 0, 2, 0, + 45, 0, 1, 0, 182, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 55, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 68, 1, 0, 0, + 0, 0, 0, 0, 84, 1, + 0, 0, 2, 0, 46, 0, + 1, 0, 186, 0, 28, 1, + 0, 0, 0, 0, 0, 0, + 93, 1, 0, 0, 2, 0, + 16, 0, 1, 0, 66, 0, + 104, 1, 0, 0, 0, 0, + 0, 0, 120, 1, 0, 0, + 2, 0, 14, 0, 1, 0, + 58, 0, 28, 1, 0, 0, + 0, 0, 0, 0, 128, 1, + 0, 0, 2, 0, 17, 0, + 24, 0, 70, 0, 204, 1, + 0, 0, 0, 0, 0, 0, + 220, 1, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 227, 1, 0, 0, + 2, 0, 8, 0, 3, 0, + 34, 0, 240, 1, 0, 0, + 0, 0, 0, 0, 0, 2, + 0, 0, 1, 0, 0, 0, + 1, 0, 2, 0, 16, 2, + 0, 0, 0, 0, 0, 0, + 32, 2, 0, 0, 2, 0, + 13, 0, 1, 0, 54, 0, + 28, 1, 0, 0, 0, 0, + 0, 0, 42, 2, 0, 0, + 2, 0, 41, 0, 4, 0, + 166, 0, 68, 1, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 111, 108, 111, 114, 67, + 108, 97, 109, 112, 0, 99, + 111, 109, 98, 105, 110, 101, + 100, 77, 97, 116, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 101, 110, + 118, 67, 111, 108, 111, 114, + 0, 102, 105, 114, 115, 116, + 76, 105, 103, 104, 116, 0, + 1, 0, 2, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 111, + 103, 68, 97, 116, 97, 0, + 108, 105, 103, 104, 116, 115, + 0, 99, 111, 108, 111, 114, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 111, 115, 105, + 116, 105, 111, 110, 0, 100, + 105, 114, 101, 99, 116, 105, + 111, 110, 0, 171, 135, 1, + 0, 0, 144, 1, 0, 0, + 160, 1, 0, 0, 144, 1, + 0, 0, 169, 1, 0, 0, + 144, 1, 0, 0, 5, 0, + 0, 0, 1, 0, 12, 0, + 8, 0, 3, 0, 180, 1, + 0, 0, 109, 97, 116, 67, + 111, 108, 0, 110, 111, 114, + 109, 97, 108, 77, 97, 116, + 0, 171, 171, 171, 3, 0, + 3, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 110, 117, 109, 68, + 105, 114, 76, 105, 103, 104, + 116, 115, 0, 171, 171, 171, + 0, 0, 2, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 117, + 114, 102, 80, 114, 111, 112, + 115, 0, 116, 101, 120, 77, + 97, 116, 0, 118, 115, 95, + 50, 95, 48, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 0, 0, 0, 0, 64, 64, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 85, 144, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 0, 0, 0, 144, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 0, 0, 170, 144, + 0, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 3, 0, 228, 160, 0, 0, + 255, 144, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 15, 192, 0, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 7, 128, 1, 0, 85, 144, + 9, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 7, 128, + 8, 0, 228, 160, 1, 0, + 0, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 7, 128, 10, 0, 228, 160, + 1, 0, 170, 144, 0, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 1, 128, 13, 0, + 0, 160, 4, 0, 0, 4, + 1, 0, 7, 128, 15, 0, + 228, 160, 1, 0, 0, 128, + 3, 0, 228, 144, 1, 0, + 0, 2, 2, 0, 7, 128, + 1, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 4, 0, 0, 160, 38, 0, + 0, 1, 0, 0, 228, 240, + 2, 0, 0, 3, 3, 0, + 1, 128, 1, 0, 255, 128, + 16, 0, 0, 160, 5, 0, + 0, 3, 3, 0, 1, 128, + 3, 0, 0, 128, 4, 0, + 85, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 3, 0, + 0, 128, 8, 0, 0, 4, + 3, 0, 1, 128, 0, 0, + 228, 128, 19, 32, 228, 161, + 0, 0, 0, 176, 11, 0, + 0, 3, 3, 0, 1, 128, + 3, 0, 0, 128, 4, 0, + 0, 160, 5, 0, 0, 4, + 3, 0, 7, 128, 3, 0, + 0, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 2, 0, 7, 128, + 3, 0, 228, 128, 13, 0, + 170, 160, 2, 0, 228, 128, + 2, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 4, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 2, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 1, 0, 15, 128, 2, 0, + 228, 128, 4, 0, 0, 160, + 10, 0, 0, 3, 1, 0, + 15, 128, 1, 0, 228, 128, + 4, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 1, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 2, 0, 3, 128, 0, 0, + 85, 128, 42, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 3, 128, 41, 0, 228, 160, + 0, 0, 0, 128, 2, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 43, 0, + 228, 160, 0, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 3, 224, + 0, 0, 228, 128, 44, 0, + 228, 160, 11, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 128, 45, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 208, 1, 0, 228, 128, + 46, 0, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/matfx_env_tex_PS.h b/vendor/librw/src/d3d/shaders/matfx_env_tex_PS.h new file mode 100644 index 0000000..e2e7429 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/matfx_env_tex_PS.h @@ -0,0 +1,141 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl +// +// +// Parameters: +// +// sampler2D diffTex; +// sampler2D envTex; +// float4 fogColor; +// float4 fxparams; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fogColor c0 1 +// fxparams c1 1 +// diffTex s0 1 +// envTex s1 1 +// + + ps_2_0 + dcl t0.xyz + dcl t1.xy + dcl v0 + dcl v1.xyz + dcl_2d s0 + dcl_2d s1 + texld r0, t1, s1 + texld r1, t0, s0 + mul r2.xyz, v1, c1.x + mul r0.xyz, r0, r2 + mul r0.xyz, r0, t0.z + mul r2.w, r1.w, v0.w + mad r1.xyz, v0, r1, -c0 + mad r1.xyz, t0.z, r1, c0 + max r0.w, r2.w, c1.y + mul r0.xyz, r0.w, r0 + mad r2.xyz, r1, r2.w, r0 + mov oC0, r2 + +// approximately 12 instruction slots used (2 texture, 10 arithmetic) +#endif + +const BYTE g_ps20_main[] = +{ + 0, 2, 255, 255, 254, 255, + 64, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 200, 0, + 0, 0, 0, 2, 255, 255, + 4, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 193, 0, 0, 0, 108, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 2, 0, 116, 0, + 0, 0, 0, 0, 0, 0, + 132, 0, 0, 0, 3, 0, + 1, 0, 1, 0, 6, 0, + 140, 0, 0, 0, 0, 0, + 0, 0, 156, 0, 0, 0, + 2, 0, 0, 0, 1, 0, + 2, 0, 168, 0, 0, 0, + 0, 0, 0, 0, 184, 0, + 0, 0, 2, 0, 1, 0, + 1, 0, 6, 0, 168, 0, + 0, 0, 0, 0, 0, 0, + 100, 105, 102, 102, 84, 101, + 120, 0, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 101, 110, 118, 84, 101, 120, + 0, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 67, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 102, 120, + 112, 97, 114, 97, 109, 115, + 0, 112, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 7, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 1, 0, 3, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 0, 0, + 0, 128, 1, 0, 7, 144, + 31, 0, 0, 2, 0, 0, + 0, 144, 0, 8, 15, 160, + 31, 0, 0, 2, 0, 0, + 0, 144, 1, 8, 15, 160, + 66, 0, 0, 3, 0, 0, + 15, 128, 1, 0, 228, 176, + 1, 8, 228, 160, 66, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 5, 0, 0, 3, + 2, 0, 7, 128, 1, 0, + 228, 144, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 2, 0, 228, 128, 5, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 0, 0, + 170, 176, 5, 0, 0, 3, + 2, 0, 8, 128, 1, 0, + 255, 128, 0, 0, 255, 144, + 4, 0, 0, 4, 1, 0, + 7, 128, 0, 0, 228, 144, + 1, 0, 228, 128, 0, 0, + 228, 161, 4, 0, 0, 4, + 1, 0, 7, 128, 0, 0, + 170, 176, 1, 0, 228, 128, + 0, 0, 228, 160, 11, 0, + 0, 3, 0, 0, 8, 128, + 2, 0, 255, 128, 1, 0, + 85, 160, 5, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 255, 128, 0, 0, 228, 128, + 4, 0, 0, 4, 2, 0, + 7, 128, 1, 0, 228, 128, + 2, 0, 255, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 8, 15, 128, 2, 0, + 228, 128, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/skin_VS.hlsl b/vendor/librw/src/d3d/shaders/skin_VS.hlsl new file mode 100644 index 0000000..bede50f --- /dev/null +++ b/vendor/librw/src/d3d/shaders/skin_VS.hlsl @@ -0,0 +1,63 @@ +#include "standardConstants.h" + +float4x3 boneMatrices[64] : register(c41); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; + float4 Weights : BLENDWEIGHT; + int4 Indices : BLENDINDICES; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + int j; + float3 SkinVertex = float3(0.0, 0.0, 0.0); + float3 SkinNormal = float3(0.0, 0.0, 0.0); + for(j = 0; j < 4; j++){ + SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + } + + output.Position = mul(combinedMat, float4(SkinVertex, 1.0)); + float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz; + float3 Normal = mul(normalMat, SkinNormal); + + output.TexCoord0.xy = input.TexCoord; + + output.Color = input.Prelight; + output.Color.rgb += ambientLight.rgb * surfAmbient; + + int i; +#ifdef DIRECTIONALS + for(i = 0; i < numDirLights; i++) + output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse; +#endif +#ifdef POINTLIGHTS + for(i = 0; i < numPointLights; i++) + output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse; +#endif +#ifdef SPOTLIGHTS + for(i = 0; i < numSpotLights; i++) + output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse; +#endif + // PS2 clamps before material color + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color *= matCol; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/vendor/librw/src/d3d/shaders/skin_all_VS.h b/vendor/librw/src/d3d/shaders/skin_all_VS.h new file mode 100644 index 0000000..67f89f3 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/skin_all_VS.h @@ -0,0 +1,664 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh +// skin_all_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// int numPointLights; +// int numSpotLights; +// float4 surfProps; +// float4x4 worldMat; +// +// +// Registers: +// +// Name Reg Size +// -------------- ----- ---- +// numDirLights i0 1 +// numPointLights i1 1 +// numSpotLights i2 1 +// combinedMat c0 4 +// worldMat c4 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// boneMatrices c41 192 +// + + vs_2_0 + def c11, 3, 0, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + dcl_blendweight v4 + dcl_blendindices v5 + mul r0, v5, c11.x + mova a0.x, r0.x + dp3 r1.z, v1, c43[a0.x] + dp4 r2.x, v0, c41[a0.x] + dp4 r2.y, v0, c42[a0.x] + dp4 r2.z, v0, c43[a0.x] + dp3 r1.x, v1, c41[a0.x] + dp3 r1.y, v1, c42[a0.x] + mova a0.x, r0.y + dp3 r3.z, v1, c43[a0.x] + dp4 r4.x, v0, c41[a0.x] + dp4 r4.y, v0, c42[a0.x] + dp4 r4.z, v0, c43[a0.x] + mul r4.xyz, r4, v4.y + mad r2.xyz, r2, v4.x, r4 + dp3 r3.x, v1, c41[a0.x] + dp3 r3.y, v1, c42[a0.x] + mul r3.xyz, r3, v4.y + mad r1.xyz, r1, v4.x, r3 + mova a0.x, r0.z + dp3 r0.z, v1, c43[a0.x] + dp4 r3.x, v0, c41[a0.x] + dp4 r3.y, v0, c42[a0.x] + dp4 r3.z, v0, c43[a0.x] + mad r2.xyz, r3, v4.z, r2 + dp3 r0.x, v1, c41[a0.x] + dp3 r0.y, v1, c42[a0.x] + mad r0.xyz, r0, v4.z, r1 + mova a0.x, r0.w + dp3 r1.z, v1, c43[a0.x] + dp4 r3.x, v0, c41[a0.x] + dp4 r3.y, v0, c42[a0.x] + dp4 r3.z, v0, c43[a0.x] + mad r2.xyz, r3, v4.w, r2 + dp3 r1.x, v1, c41[a0.x] + dp3 r1.y, v1, c42[a0.x] + mad r0.xyz, r1, v4.w, r0 + mul r1.xyz, r2.y, c5 + mad r1.xyz, c4, r2.x, r1 + mad r1.xyz, c6, r2.z, r1 + add r1.xyz, r1, c7 + mul r3.xyz, r0.y, c9 + mad r0.xyw, c8.xyzz, r0.x, r3.xyzz + mad r0.xyz, c10, r0.z, r0.xyww + mov r3.x, c13.x + mad r3.xyz, c15, r3.x, v3 + mov r4.xyz, r3 + mov r0.w, c11.y + rep i0 + add r1.w, r0.w, c16.x + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + dp3 r1.w, r0, -c19[a0.x] + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, c17[a0.x] + mad r4.xyz, r5, c13.z, r4 + add r0.w, r0.w, c11.z + endrep + mov r3.xyz, r4 + mov r0.w, c11.y + rep i1 + add r1.w, r0.w, c16.y + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + add r5.xyz, r1, -c18[a0.x] + dp3 r1.w, r5, r5 + rsq r1.w, r1.w + mul r5.xyz, r1.w, r5 + dp3 r2.w, r0, -r5 + max r2.w, r2.w, c11.y + mul r5.xyz, r2.w, c17[a0.x] + rcp r1.w, r1.w + rcp r2.w, c17[a0.x].w + mad r1.w, r1.w, -r2.w, c11.z + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, r5 + mad r3.xyz, r5, c13.z, r3 + add r0.w, r0.w, c11.z + endrep + mov r4.xyz, r3 + mov r0.w, c11.y + rep i2 + add r1.w, r0.w, c16.z + mul r1.w, r1.w, c11.x + mova a0.x, r1.w + add r5.xyz, r1, -c18[a0.x] + dp3 r1.w, r5, r5 + rsq r1.w, r1.w + mul r5.xyz, r1.w, r5 + dp3 r2.w, r0, -r5 + dp3 r3.w, r5, c19[a0.x] + max r2.w, r2.w, c11.y + add r3.w, r3.w, c18[a0.x].w + mov r5.z, c11.z + add r5.x, r5.z, c18[a0.x].w + rcp r5.x, r5.x + mul r3.w, r3.w, r5.x + slt r5.x, r3.w, c11.y + mad r2.w, r5.x, -r2.w, r2.w + max r3.w, r3.w, c19[a0.x].w + mul r2.w, r2.w, r3.w + mul r5.xyz, r2.w, c17[a0.x] + rcp r1.w, r1.w + rcp r2.w, c17[a0.x].w + mad r1.w, r1.w, -r2.w, c11.z + max r1.w, r1.w, c11.y + mul r5.xyz, r1.w, r5 + mad r4.xyz, r5, c13.z, r4 + add r0.w, r0.w, c11.z + endrep + mov r4.w, v3.w + max r0, r4, c11.y + min r0, r0, c11.z + mul oD0, r0, c12 + mul r0, r2.y, c1 + mad r0, c0, r2.x, r0 + mad r0, c2, r2.z, r0 + add r0, r0, c3 + mov oPos, r0 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c11.z + mov oT0.xy, v2 + +// approximately 133 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 171, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 119, 2, + 0, 0, 0, 2, 254, 255, + 13, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 112, 2, 0, 0, 32, 1, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 48, 1, + 0, 0, 0, 0, 0, 0, + 64, 1, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 80, 1, 0, 0, 0, 0, + 0, 0, 96, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 108, 1, 0, 0, + 0, 0, 0, 0, 124, 1, + 0, 0, 2, 0, 16, 0, + 1, 0, 66, 0, 136, 1, + 0, 0, 0, 0, 0, 0, + 152, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 48, 1, 0, 0, 0, 0, + 0, 0, 160, 1, 0, 0, + 2, 0, 17, 0, 24, 0, + 70, 0, 236, 1, 0, 0, + 0, 0, 0, 0, 252, 1, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 48, 1, + 0, 0, 0, 0, 0, 0, + 3, 2, 0, 0, 2, 0, + 8, 0, 3, 0, 34, 0, + 16, 2, 0, 0, 0, 0, + 0, 0, 32, 2, 0, 0, + 1, 0, 0, 0, 1, 0, + 2, 0, 48, 2, 0, 0, + 0, 0, 0, 0, 64, 2, + 0, 0, 1, 0, 1, 0, + 1, 0, 6, 0, 48, 2, + 0, 0, 0, 0, 0, 0, + 79, 2, 0, 0, 1, 0, + 2, 0, 1, 0, 10, 0, + 48, 2, 0, 0, 0, 0, + 0, 0, 93, 2, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 48, 1, 0, 0, + 0, 0, 0, 0, 103, 2, + 0, 0, 2, 0, 4, 0, + 4, 0, 18, 0, 108, 1, + 0, 0, 0, 0, 0, 0, + 97, 109, 98, 105, 101, 110, + 116, 76, 105, 103, 104, 116, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 98, 111, 110, 101, + 77, 97, 116, 114, 105, 99, + 101, 115, 0, 171, 171, 171, + 3, 0, 3, 0, 4, 0, + 3, 0, 64, 0, 0, 0, + 0, 0, 0, 0, 99, 111, + 109, 98, 105, 110, 101, 100, + 77, 97, 116, 0, 3, 0, + 3, 0, 4, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 105, 114, 115, + 116, 76, 105, 103, 104, 116, + 0, 171, 1, 0, 2, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 68, 97, 116, + 97, 0, 108, 105, 103, 104, + 116, 115, 0, 99, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 111, + 115, 105, 116, 105, 111, 110, + 0, 100, 105, 114, 101, 99, + 116, 105, 111, 110, 0, 171, + 167, 1, 0, 0, 176, 1, + 0, 0, 192, 1, 0, 0, + 176, 1, 0, 0, 201, 1, + 0, 0, 176, 1, 0, 0, + 5, 0, 0, 0, 1, 0, + 12, 0, 8, 0, 3, 0, + 212, 1, 0, 0, 109, 97, + 116, 67, 111, 108, 0, 110, + 111, 114, 109, 97, 108, 77, + 97, 116, 0, 171, 171, 171, + 3, 0, 3, 0, 3, 0, + 3, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 110, 117, + 109, 68, 105, 114, 76, 105, + 103, 104, 116, 115, 0, 171, + 171, 171, 0, 0, 2, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 110, 117, 109, 80, 111, 105, + 110, 116, 76, 105, 103, 104, + 116, 115, 0, 110, 117, 109, + 83, 112, 111, 116, 76, 105, + 103, 104, 116, 115, 0, 115, + 117, 114, 102, 80, 114, 111, + 112, 115, 0, 119, 111, 114, + 108, 100, 77, 97, 116, 0, + 118, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 81, 0, 0, 5, + 11, 0, 15, 160, 0, 0, + 64, 64, 0, 0, 0, 0, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 31, 0, 0, 2, + 1, 0, 0, 128, 4, 0, + 15, 144, 31, 0, 0, 2, + 2, 0, 0, 128, 5, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 5, 0, + 228, 144, 11, 0, 0, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 0, 128, + 8, 0, 0, 4, 1, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 2, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 2, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 2, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 8, 0, 0, 4, + 1, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 8, 0, + 0, 4, 1, 0, 2, 128, + 1, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 85, 128, + 8, 0, 0, 4, 3, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 4, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 4, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 4, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 5, 0, 0, 3, + 4, 0, 7, 128, 4, 0, + 228, 128, 4, 0, 85, 144, + 4, 0, 0, 4, 2, 0, + 7, 128, 2, 0, 228, 128, + 4, 0, 0, 144, 4, 0, + 228, 128, 8, 0, 0, 4, + 3, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 8, 0, + 0, 4, 3, 0, 2, 128, + 1, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 5, 0, 0, 3, 3, 0, + 7, 128, 3, 0, 228, 128, + 4, 0, 85, 144, 4, 0, + 0, 4, 1, 0, 7, 128, + 1, 0, 228, 128, 4, 0, + 0, 144, 3, 0, 228, 128, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 170, 128, + 8, 0, 0, 4, 0, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 3, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 3, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 3, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 2, 0, 7, 128, 3, 0, + 228, 128, 4, 0, 170, 144, + 2, 0, 228, 128, 8, 0, + 0, 4, 0, 0, 1, 128, + 1, 0, 228, 144, 41, 32, + 228, 160, 0, 0, 0, 176, + 8, 0, 0, 4, 0, 0, + 2, 128, 1, 0, 228, 144, + 42, 32, 228, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 0, 0, 7, 128, 0, 0, + 228, 128, 4, 0, 170, 144, + 1, 0, 228, 128, 46, 0, + 0, 2, 0, 0, 1, 176, + 0, 0, 255, 128, 8, 0, + 0, 4, 1, 0, 4, 128, + 1, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 3, 0, + 1, 128, 0, 0, 228, 144, + 41, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 3, 0, 2, 128, 0, 0, + 228, 144, 42, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 3, 0, 4, 128, + 0, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 2, 0, + 7, 128, 3, 0, 228, 128, + 4, 0, 255, 144, 2, 0, + 228, 128, 8, 0, 0, 4, + 1, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 0, 176, 8, 0, + 0, 4, 1, 0, 2, 128, + 1, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 0, 0, + 7, 128, 1, 0, 228, 128, + 4, 0, 255, 144, 0, 0, + 228, 128, 5, 0, 0, 3, + 1, 0, 7, 128, 2, 0, + 85, 128, 5, 0, 228, 160, + 4, 0, 0, 4, 1, 0, + 7, 128, 4, 0, 228, 160, + 2, 0, 0, 128, 1, 0, + 228, 128, 4, 0, 0, 4, + 1, 0, 7, 128, 6, 0, + 228, 160, 2, 0, 170, 128, + 1, 0, 228, 128, 2, 0, + 0, 3, 1, 0, 7, 128, + 1, 0, 228, 128, 7, 0, + 228, 160, 5, 0, 0, 3, + 3, 0, 7, 128, 0, 0, + 85, 128, 9, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 11, 128, 8, 0, 164, 160, + 0, 0, 0, 128, 3, 0, + 164, 128, 4, 0, 0, 4, + 0, 0, 7, 128, 10, 0, + 228, 160, 0, 0, 170, 128, + 0, 0, 244, 128, 1, 0, + 0, 2, 3, 0, 1, 128, + 13, 0, 0, 160, 4, 0, + 0, 4, 3, 0, 7, 128, + 15, 0, 228, 160, 3, 0, + 0, 128, 3, 0, 228, 144, + 1, 0, 0, 2, 4, 0, + 7, 128, 3, 0, 228, 128, + 1, 0, 0, 2, 0, 0, + 8, 128, 11, 0, 85, 160, + 38, 0, 0, 1, 0, 0, + 228, 240, 2, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 255, 128, 16, 0, 0, 160, + 5, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 0, 160, 46, 0, + 0, 2, 0, 0, 1, 176, + 1, 0, 255, 128, 8, 0, + 0, 4, 1, 0, 8, 128, + 0, 0, 228, 128, 19, 32, + 228, 161, 0, 0, 0, 176, + 11, 0, 0, 3, 1, 0, + 8, 128, 1, 0, 255, 128, + 11, 0, 85, 160, 5, 0, + 0, 4, 5, 0, 7, 128, + 1, 0, 255, 128, 17, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 4, 0, + 7, 128, 5, 0, 228, 128, + 13, 0, 170, 160, 4, 0, + 228, 128, 2, 0, 0, 3, + 0, 0, 8, 128, 0, 0, + 255, 128, 11, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 3, 0, 7, 128, + 4, 0, 228, 128, 1, 0, + 0, 2, 0, 0, 8, 128, + 11, 0, 85, 160, 38, 0, + 0, 1, 1, 0, 228, 240, + 2, 0, 0, 3, 1, 0, + 8, 128, 0, 0, 255, 128, + 16, 0, 85, 160, 5, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 0, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 1, 0, + 255, 128, 2, 0, 0, 4, + 5, 0, 7, 128, 1, 0, + 228, 128, 18, 32, 228, 161, + 0, 0, 0, 176, 8, 0, + 0, 3, 1, 0, 8, 128, + 5, 0, 228, 128, 5, 0, + 228, 128, 7, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 255, 128, 5, 0, 0, 3, + 5, 0, 7, 128, 1, 0, + 255, 128, 5, 0, 228, 128, + 8, 0, 0, 3, 2, 0, + 8, 128, 0, 0, 228, 128, + 5, 0, 228, 129, 11, 0, + 0, 3, 2, 0, 8, 128, + 2, 0, 255, 128, 11, 0, + 85, 160, 5, 0, 0, 4, + 5, 0, 7, 128, 2, 0, + 255, 128, 17, 32, 228, 160, + 0, 0, 0, 176, 6, 0, + 0, 2, 1, 0, 8, 128, + 1, 0, 255, 128, 6, 0, + 0, 3, 2, 0, 8, 128, + 17, 32, 255, 160, 0, 0, + 0, 176, 4, 0, 0, 4, + 1, 0, 8, 128, 1, 0, + 255, 128, 2, 0, 255, 129, + 11, 0, 170, 160, 11, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 85, 160, 5, 0, 0, 3, + 5, 0, 7, 128, 1, 0, + 255, 128, 5, 0, 228, 128, + 4, 0, 0, 4, 3, 0, + 7, 128, 5, 0, 228, 128, + 13, 0, 170, 160, 3, 0, + 228, 128, 2, 0, 0, 3, + 0, 0, 8, 128, 0, 0, + 255, 128, 11, 0, 170, 160, + 39, 0, 0, 0, 1, 0, + 0, 2, 4, 0, 7, 128, + 3, 0, 228, 128, 1, 0, + 0, 2, 0, 0, 8, 128, + 11, 0, 85, 160, 38, 0, + 0, 1, 2, 0, 228, 240, + 2, 0, 0, 3, 1, 0, + 8, 128, 0, 0, 255, 128, + 16, 0, 170, 160, 5, 0, + 0, 3, 1, 0, 8, 128, + 1, 0, 255, 128, 11, 0, + 0, 160, 46, 0, 0, 2, + 0, 0, 1, 176, 1, 0, + 255, 128, 2, 0, 0, 4, + 5, 0, 7, 128, 1, 0, + 228, 128, 18, 32, 228, 161, + 0, 0, 0, 176, 8, 0, + 0, 3, 1, 0, 8, 128, + 5, 0, 228, 128, 5, 0, + 228, 128, 7, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 255, 128, 5, 0, 0, 3, + 5, 0, 7, 128, 1, 0, + 255, 128, 5, 0, 228, 128, + 8, 0, 0, 3, 2, 0, + 8, 128, 0, 0, 228, 128, + 5, 0, 228, 129, 8, 0, + 0, 4, 3, 0, 8, 128, + 5, 0, 228, 128, 19, 32, + 228, 160, 0, 0, 0, 176, + 11, 0, 0, 3, 2, 0, + 8, 128, 2, 0, 255, 128, + 11, 0, 85, 160, 2, 0, + 0, 4, 3, 0, 8, 128, + 3, 0, 255, 128, 18, 32, + 255, 160, 0, 0, 0, 176, + 1, 0, 0, 2, 5, 0, + 4, 128, 11, 0, 170, 160, + 2, 0, 0, 4, 5, 0, + 1, 128, 5, 0, 170, 128, + 18, 32, 255, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 5, 0, 1, 128, 5, 0, + 0, 128, 5, 0, 0, 3, + 3, 0, 8, 128, 3, 0, + 255, 128, 5, 0, 0, 128, + 12, 0, 0, 3, 5, 0, + 1, 128, 3, 0, 255, 128, + 11, 0, 85, 160, 4, 0, + 0, 4, 2, 0, 8, 128, + 5, 0, 0, 128, 2, 0, + 255, 129, 2, 0, 255, 128, + 11, 0, 0, 4, 3, 0, + 8, 128, 3, 0, 255, 128, + 19, 32, 255, 160, 0, 0, + 0, 176, 5, 0, 0, 3, + 2, 0, 8, 128, 2, 0, + 255, 128, 3, 0, 255, 128, + 5, 0, 0, 4, 5, 0, + 7, 128, 2, 0, 255, 128, + 17, 32, 228, 160, 0, 0, + 0, 176, 6, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 255, 128, 6, 0, 0, 3, + 2, 0, 8, 128, 17, 32, + 255, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 1, 0, + 8, 128, 1, 0, 255, 128, + 2, 0, 255, 129, 11, 0, + 170, 160, 11, 0, 0, 3, + 1, 0, 8, 128, 1, 0, + 255, 128, 11, 0, 85, 160, + 5, 0, 0, 3, 5, 0, + 7, 128, 1, 0, 255, 128, + 5, 0, 228, 128, 4, 0, + 0, 4, 4, 0, 7, 128, + 5, 0, 228, 128, 13, 0, + 170, 160, 4, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 8, 128, 0, 0, 255, 128, + 11, 0, 170, 160, 39, 0, + 0, 0, 1, 0, 0, 2, + 4, 0, 8, 128, 3, 0, + 255, 144, 11, 0, 0, 3, + 0, 0, 15, 128, 4, 0, + 228, 128, 11, 0, 85, 160, + 10, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 11, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 2, 0, + 85, 128, 1, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 15, 128, 0, 0, 228, 160, + 2, 0, 0, 128, 0, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 15, 128, 2, 0, + 228, 160, 2, 0, 170, 128, + 0, 0, 228, 128, 2, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 3, 0, + 228, 160, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 2, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 255, 128, 14, 0, 85, 161, + 5, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 170, 160, 11, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 0, 128, 14, 0, + 255, 160, 10, 0, 0, 3, + 0, 0, 4, 224, 0, 0, + 0, 128, 11, 0, 170, 160, + 1, 0, 0, 2, 0, 0, + 3, 224, 2, 0, 228, 144, + 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/skin_amb_VS.h b/vendor/librw/src/d3d/shaders/skin_amb_VS.h new file mode 100644 index 0000000..e0a5548 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/skin_amb_VS.h @@ -0,0 +1,253 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// float4 fogData; +// float4 matCol; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// combinedMat c0 4 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// boneMatrices c41 192 +// + + vs_2_0 + def c4, 3, 0, 1, 0 + dcl_position v0 + dcl_texcoord v1 + dcl_color v2 + dcl_blendweight v3 + dcl_blendindices v4 + mov r0.xyz, c15 + mad r0.xyz, r0, c13.x, v2 + mov r0.w, v2.w + max r0, r0, c4.y + min r0, r0, c4.z + mul oD0, r0, c12 + mul r0, v4, c4.x + mova a0.x, r0.y + dp4 r1.x, v0, c41[a0.x] + dp4 r1.y, v0, c42[a0.x] + dp4 r1.z, v0, c43[a0.x] + mul r1.xyz, r1, v3.y + mova a0.x, r0.x + dp4 r2.x, v0, c41[a0.x] + dp4 r2.y, v0, c42[a0.x] + dp4 r2.z, v0, c43[a0.x] + mad r1.xyz, r2, v3.x, r1 + mova a0.xy, r0.zwzw + dp4 r0.x, v0, c41[a0.x] + dp4 r0.y, v0, c42[a0.x] + dp4 r0.z, v0, c43[a0.x] + mad r0.xyz, r0, v3.z, r1 + dp4 r1.x, v0, c41[a0.y] + dp4 r1.y, v0, c42[a0.y] + dp4 r1.z, v0, c43[a0.y] + mad r0.xyz, r1, v3.w, r0 + mul r1, r0.y, c1 + mad r1, c0, r0.x, r1 + mad r0, c2, r0.z, r1 + add r0, r0, c3 + add r1.x, r0.w, -c14.y + mov oPos, r0 + mul r0.x, r1.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v1 + +// approximately 36 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 82, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 16, 1, + 0, 0, 0, 2, 254, 255, + 6, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 9, 1, 0, 0, 148, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 180, 0, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 196, 0, 0, 0, 0, 0, + 0, 0, 212, 0, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 224, 0, 0, 0, + 0, 0, 0, 0, 240, 0, + 0, 0, 2, 0, 14, 0, + 1, 0, 58, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 248, 0, 0, 0, 2, 0, + 12, 0, 1, 0, 50, 0, + 164, 0, 0, 0, 0, 0, + 0, 0, 255, 0, 0, 0, + 2, 0, 13, 0, 1, 0, + 54, 0, 164, 0, 0, 0, + 0, 0, 0, 0, 97, 109, + 98, 105, 101, 110, 116, 76, + 105, 103, 104, 116, 0, 171, + 171, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 98, 111, 110, 101, 77, 97, + 116, 114, 105, 99, 101, 115, + 0, 171, 171, 171, 3, 0, + 3, 0, 4, 0, 3, 0, + 64, 0, 0, 0, 0, 0, + 0, 0, 99, 111, 109, 98, + 105, 110, 101, 100, 77, 97, + 116, 0, 3, 0, 3, 0, + 4, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 68, 97, 116, + 97, 0, 109, 97, 116, 67, + 111, 108, 0, 115, 117, 114, + 102, 80, 114, 111, 112, 115, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 171, 171, + 81, 0, 0, 5, 4, 0, + 15, 160, 0, 0, 64, 64, + 0, 0, 0, 0, 0, 0, + 128, 63, 0, 0, 0, 0, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 15, 144, + 31, 0, 0, 2, 5, 0, + 0, 128, 1, 0, 15, 144, + 31, 0, 0, 2, 10, 0, + 0, 128, 2, 0, 15, 144, + 31, 0, 0, 2, 1, 0, + 0, 128, 3, 0, 15, 144, + 31, 0, 0, 2, 2, 0, + 0, 128, 4, 0, 15, 144, + 1, 0, 0, 2, 0, 0, + 7, 128, 15, 0, 228, 160, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 128, + 13, 0, 0, 160, 2, 0, + 228, 144, 1, 0, 0, 2, + 0, 0, 8, 128, 2, 0, + 255, 144, 11, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 128, 4, 0, 85, 160, + 10, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 4, 0, 170, 160, 5, 0, + 0, 3, 0, 0, 15, 208, + 0, 0, 228, 128, 12, 0, + 228, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 4, 0, + 228, 144, 4, 0, 0, 160, + 46, 0, 0, 2, 0, 0, + 1, 176, 0, 0, 85, 128, + 9, 0, 0, 4, 1, 0, + 1, 128, 0, 0, 228, 144, + 41, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 1, 0, 2, 128, 0, 0, + 228, 144, 42, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 1, 0, 4, 128, + 0, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 5, 0, 0, 3, 1, 0, + 7, 128, 1, 0, 228, 128, + 3, 0, 85, 144, 46, 0, + 0, 2, 0, 0, 1, 176, + 0, 0, 0, 128, 9, 0, + 0, 4, 2, 0, 1, 128, + 0, 0, 228, 144, 41, 32, + 228, 160, 0, 0, 0, 176, + 9, 0, 0, 4, 2, 0, + 2, 128, 0, 0, 228, 144, + 42, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 2, 0, 4, 128, 0, 0, + 228, 144, 43, 32, 228, 160, + 0, 0, 0, 176, 4, 0, + 0, 4, 1, 0, 7, 128, + 2, 0, 228, 128, 3, 0, + 0, 144, 1, 0, 228, 128, + 46, 0, 0, 2, 0, 0, + 3, 176, 0, 0, 238, 128, + 9, 0, 0, 4, 0, 0, + 1, 128, 0, 0, 228, 144, + 41, 32, 228, 160, 0, 0, + 0, 176, 9, 0, 0, 4, + 0, 0, 2, 128, 0, 0, + 228, 144, 42, 32, 228, 160, + 0, 0, 0, 176, 9, 0, + 0, 4, 0, 0, 4, 128, + 0, 0, 228, 144, 43, 32, + 228, 160, 0, 0, 0, 176, + 4, 0, 0, 4, 0, 0, + 7, 128, 0, 0, 228, 128, + 3, 0, 170, 144, 1, 0, + 228, 128, 9, 0, 0, 4, + 1, 0, 1, 128, 0, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 85, 176, 9, 0, + 0, 4, 1, 0, 2, 128, + 0, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 85, 176, + 9, 0, 0, 4, 1, 0, + 4, 128, 0, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 85, 176, 4, 0, 0, 4, + 0, 0, 7, 128, 1, 0, + 228, 128, 3, 0, 255, 144, + 0, 0, 228, 128, 5, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 85, 128, 1, 0, + 228, 160, 4, 0, 0, 4, + 1, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 128, + 1, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 128, 1, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 3, 0, 228, 160, 2, 0, + 0, 3, 1, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 1, 0, 0, 2, + 0, 0, 15, 192, 0, 0, + 228, 128, 5, 0, 0, 3, + 0, 0, 1, 128, 1, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 1, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/skin_amb_dir_VS.h b/vendor/librw/src/d3d/shaders/skin_amb_dir_VS.h new file mode 100644 index 0000000..7949749 --- /dev/null +++ b/vendor/librw/src/d3d/shaders/skin_amb_dir_VS.h @@ -0,0 +1,503 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl +// +// +// Parameters: +// +// float4 ambientLight; +// float4x3 boneMatrices[64]; +// float4x4 combinedMat; +// int4 firstLight; +// float4 fogData; +// +// struct +// { +// float4 color; +// float4 position; +// float4 direction; +// +// } lights[8]; +// +// float4 matCol; +// float3x3 normalMat; +// int numDirLights; +// float4 surfProps; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// numDirLights i0 1 +// combinedMat c0 4 +// normalMat c8 3 +// matCol c12 1 +// surfProps c13 1 +// fogData c14 1 +// ambientLight c15 1 +// firstLight c16 1 +// lights c17 24 +// boneMatrices c41 192 +// + + vs_2_0 + def c4, 3, 0, 1, 0 + dcl_position v0 + dcl_normal v1 + dcl_texcoord v2 + dcl_color v3 + dcl_blendweight v4 + dcl_blendindices v5 + mul r0, v5, c4.x + mova a0.w, r0.x + dp3 r1.z, v1, c43[a0.w] + mova a0.w, r0.x + dp3 r1.x, v1, c41[a0.w] + mova a0.w, r0.x + dp3 r1.y, v1, c42[a0.w] + mova a0.w, r0.y + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.y + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.y + dp3 r2.y, v1, c42[a0.w] + mul r2.xyz, r2, v4.y + mad r1.xyz, r1, v4.x, r2 + mova a0.w, r0.z + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.z + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.z + dp3 r2.y, v1, c42[a0.w] + mad r1.xyz, r2, v4.z, r1 + mova a0.w, r0.w + dp3 r2.z, v1, c43[a0.w] + mova a0.w, r0.w + dp3 r2.x, v1, c41[a0.w] + mova a0.w, r0.w + dp3 r2.y, v1, c42[a0.w] + mad r1.xyz, r2, v4.w, r1 + mul r2.xyz, r1.y, c9 + mad r1.xyw, c8.xyzz, r1.x, r2.xyzz + mad r1.xyz, c10, r1.z, r1.xyww + mov r2.x, c13.x + mad r2.xyz, c15, r2.x, v3 + mov r3.xyz, r2 + mov r1.w, c4.y + rep i0 + add r2.w, r1.w, c16.x + mul r2.w, r2.w, c4.x + mova a0.w, r2.w + dp3 r4.x, r1, -c19[a0.w] + max r4.x, r4.x, c4.y + mova a0.w, r2.w + mul r4.xyz, r4.x, c17[a0.w] + mad r3.xyz, r4, c13.z, r3 + add r1.w, r1.w, c4.z + endrep + mov r3.w, v3.w + max r1, r3, c4.y + min r1, r1, c4.z + mul oD0, r1, c12 + mova a0.w, r0.y + dp4 r1.x, v0, c41[a0.w] + mova a0.w, r0.y + dp4 r1.y, v0, c42[a0.w] + mova a0.w, r0.y + dp4 r1.z, v0, c43[a0.w] + mul r1.xyz, r1, v4.y + mova a0.w, r0.x + dp4 r2.x, v0, c41[a0.w] + mova a0.w, r0.x + dp4 r2.y, v0, c42[a0.w] + mova a0.w, r0.x + dp4 r2.z, v0, c43[a0.w] + mad r1.xyz, r2, v4.x, r1 + mova a0.w, r0.z + dp4 r2.x, v0, c41[a0.w] + mova a0.w, r0.z + dp4 r2.y, v0, c42[a0.w] + mova a0.w, r0.z + dp4 r2.z, v0, c43[a0.w] + mad r0.xyz, r2, v4.z, r1 + mova a0.w, r0.w + dp4 r1.x, v0, c41[a0.w] + mova a0.w, r0.w + dp4 r1.y, v0, c42[a0.w] + mova a0.w, r0.w + dp4 r1.z, v0, c43[a0.w] + mad r0.xyz, r1, v4.w, r0 + mul r1, r0.y, c1 + mad r1, c0, r0.x, r1 + mad r0, c2, r0.z, r1 + add r0, r0, c3 + mov oPos, r0 + add r0.x, r0.w, -c14.y + mul r0.x, r0.x, c14.z + max r0.x, r0.x, c14.w + min oT0.z, r0.x, c4.z + mov oT0.xy, v2 + +// approximately 92 instruction slots used +#endif + +const BYTE g_vs20_main[] = +{ + 0, 2, 254, 255, 254, 255, + 147, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 21, 2, + 0, 0, 0, 2, 254, 255, + 10, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 14, 2, 0, 0, 228, 0, + 0, 0, 2, 0, 15, 0, + 1, 0, 62, 0, 244, 0, + 0, 0, 0, 0, 0, 0, + 4, 1, 0, 0, 2, 0, + 41, 0, 192, 0, 166, 0, + 20, 1, 0, 0, 0, 0, + 0, 0, 36, 1, 0, 0, + 2, 0, 0, 0, 4, 0, + 2, 0, 48, 1, 0, 0, + 0, 0, 0, 0, 64, 1, + 0, 0, 2, 0, 16, 0, + 1, 0, 66, 0, 76, 1, + 0, 0, 0, 0, 0, 0, + 92, 1, 0, 0, 2, 0, + 14, 0, 1, 0, 58, 0, + 244, 0, 0, 0, 0, 0, + 0, 0, 100, 1, 0, 0, + 2, 0, 17, 0, 24, 0, + 70, 0, 176, 1, 0, 0, + 0, 0, 0, 0, 192, 1, + 0, 0, 2, 0, 12, 0, + 1, 0, 50, 0, 244, 0, + 0, 0, 0, 0, 0, 0, + 199, 1, 0, 0, 2, 0, + 8, 0, 3, 0, 34, 0, + 212, 1, 0, 0, 0, 0, + 0, 0, 228, 1, 0, 0, + 1, 0, 0, 0, 1, 0, + 2, 0, 244, 1, 0, 0, + 0, 0, 0, 0, 4, 2, + 0, 0, 2, 0, 13, 0, + 1, 0, 54, 0, 244, 0, + 0, 0, 0, 0, 0, 0, + 97, 109, 98, 105, 101, 110, + 116, 76, 105, 103, 104, 116, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 98, 111, 110, 101, + 77, 97, 116, 114, 105, 99, + 101, 115, 0, 171, 171, 171, + 3, 0, 3, 0, 4, 0, + 3, 0, 64, 0, 0, 0, + 0, 0, 0, 0, 99, 111, + 109, 98, 105, 110, 101, 100, + 77, 97, 116, 0, 3, 0, + 3, 0, 4, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 102, 105, 114, 115, + 116, 76, 105, 103, 104, 116, + 0, 171, 1, 0, 2, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 68, 97, 116, + 97, 0, 108, 105, 103, 104, + 116, 115, 0, 99, 111, 108, + 111, 114, 0, 171, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 111, + 115, 105, 116, 105, 111, 110, + 0, 100, 105, 114, 101, 99, + 116, 105, 111, 110, 0, 171, + 107, 1, 0, 0, 116, 1, + 0, 0, 132, 1, 0, 0, + 116, 1, 0, 0, 141, 1, + 0, 0, 116, 1, 0, 0, + 5, 0, 0, 0, 1, 0, + 12, 0, 8, 0, 3, 0, + 152, 1, 0, 0, 109, 97, + 116, 67, 111, 108, 0, 110, + 111, 114, 109, 97, 108, 77, + 97, 116, 0, 171, 171, 171, + 3, 0, 3, 0, 3, 0, + 3, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 110, 117, + 109, 68, 105, 114, 76, 105, + 103, 104, 116, 115, 0, 171, + 171, 171, 0, 0, 2, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 115, 117, 114, 102, 80, 114, + 111, 112, 115, 0, 118, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 171, 171, 81, 0, 0, 5, + 4, 0, 15, 160, 0, 0, + 64, 64, 0, 0, 0, 0, + 0, 0, 128, 63, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 31, 0, 0, 2, + 3, 0, 0, 128, 1, 0, + 15, 144, 31, 0, 0, 2, + 5, 0, 0, 128, 2, 0, + 15, 144, 31, 0, 0, 2, + 10, 0, 0, 128, 3, 0, + 15, 144, 31, 0, 0, 2, + 1, 0, 0, 128, 4, 0, + 15, 144, 31, 0, 0, 2, + 2, 0, 0, 128, 5, 0, + 15, 144, 5, 0, 0, 3, + 0, 0, 15, 128, 5, 0, + 228, 144, 4, 0, 0, 160, + 46, 0, 0, 2, 0, 0, + 8, 176, 0, 0, 0, 128, + 8, 0, 0, 4, 1, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 255, 176, 46, 0, 0, 2, + 0, 0, 8, 176, 0, 0, + 0, 128, 8, 0, 0, 4, + 1, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 255, 176, 46, 0, + 0, 2, 0, 0, 8, 176, + 0, 0, 0, 128, 8, 0, + 0, 4, 1, 0, 2, 128, + 1, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 255, 176, + 46, 0, 0, 2, 0, 0, + 8, 176, 0, 0, 85, 128, + 8, 0, 0, 4, 2, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 255, 176, 46, 0, 0, 2, + 0, 0, 8, 176, 0, 0, + 85, 128, 8, 0, 0, 4, + 2, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 255, 176, 46, 0, + 0, 2, 0, 0, 8, 176, + 0, 0, 85, 128, 8, 0, + 0, 4, 2, 0, 2, 128, + 1, 0, 228, 144, 42, 32, + 228, 160, 0, 0, 255, 176, + 5, 0, 0, 3, 2, 0, + 7, 128, 2, 0, 228, 128, + 4, 0, 85, 144, 4, 0, + 0, 4, 1, 0, 7, 128, + 1, 0, 228, 128, 4, 0, + 0, 144, 2, 0, 228, 128, + 46, 0, 0, 2, 0, 0, + 8, 176, 0, 0, 170, 128, + 8, 0, 0, 4, 2, 0, + 4, 128, 1, 0, 228, 144, + 43, 32, 228, 160, 0, 0, + 255, 176, 46, 0, 0, 2, + 0, 0, 8, 176, 0, 0, + 170, 128, 8, 0, 0, 4, + 2, 0, 1, 128, 1, 0, + 228, 144, 41, 32, 228, 160, + 0, 0, 255, 176, 46, 0, + 0, 2, 0, 0, 8, 176, + 0, 0, 170, 128, 8, 0, + 0, 4, 2, 0, 2, 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2, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 3, 0, 228, 160, 1, 0, + 0, 2, 0, 0, 15, 192, + 0, 0, 228, 128, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 14, 0, + 85, 161, 5, 0, 0, 3, + 0, 0, 1, 128, 0, 0, + 0, 128, 14, 0, 170, 160, + 11, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 0, 128, + 14, 0, 255, 160, 10, 0, + 0, 3, 0, 0, 4, 224, + 0, 0, 0, 128, 4, 0, + 170, 160, 1, 0, 0, 2, + 0, 0, 3, 224, 2, 0, + 228, 144, 255, 255, 0, 0 +}; diff --git a/vendor/librw/src/d3d/shaders/standardConstants.h b/vendor/librw/src/d3d/shaders/standardConstants.h new file mode 100644 index 0000000..088df7d --- /dev/null +++ b/vendor/librw/src/d3d/shaders/standardConstants.h @@ -0,0 +1,28 @@ +float4x4 combinedMat : register(c0); +float4x4 worldMat : register(c4); +float3x3 normalMat : register(c8); +float4 matCol : register(c12); +float4 surfProps : register(c13); +float4 fogData : register(c14); +float4 ambientLight : register(c15); + +#define surfAmbient (surfProps.x) +#define surfSpecular (surfProps.y) +#define surfDiffuse (surfProps.z) + +#define fogStart (fogData.x) +#define fogEnd (fogData.y) +#define fogRange (fogData.z) +#define fogDisable (fogData.w) + +#include "lighting.h" + +int numDirLights : register(i0); +int numPointLights : register(i1); +int numSpotLights : register(i2); +int4 firstLight : register(c16); +Light lights[8] : register(c17); + +#define firstDirLight (firstLight.x) +#define firstPointLight (firstLight.y) +#define firstSpotLight (firstLight.z) diff --git a/vendor/librw/src/d3d/xbox.cpp b/vendor/librw/src/d3d/xbox.cpp new file mode 100644 index 0000000..62fab0c --- /dev/null +++ b/vendor/librw/src/d3d/xbox.cpp @@ -0,0 +1,1005 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwxbox.h" + +#include "rwxboximpl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace xbox { + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_XBOX]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_XBOX]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_XBOX]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_XBOX]->rasterLock = rasterLock; + engine->driver[PLATFORM_XBOX]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_XBOX]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_XBOX]->rasterToImage = rasterToImage; + + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_XBOX, 0, PLATFORM_XBOX, + driverOpen, driverClose); + registerNativeRaster(); +} + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_XBOX) + return object; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + rwFree(header->vertexBuffer); + rwFree(header->begin); + rwFree(header->data); + rwFree(header); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 vers; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, &vers)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_XBOX){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + if(vers < 0x35000){ + RWERROR((ERR_VERSION, vers)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_XBOX; + + int32 size = stream->readI32(); + // The 0x18 byte are the resentryheader. + // We don't have it but it's used for alignment. + header->data = rwNewT(uint8, size + 0x18, MEMDUR_EVENT | ID_GEOMETRY); + uint8 *p = header->data+0x18+4; + stream->read8(p, size-4); + + header->size = size; + header->serialNumber = *(uint16*)p; p += 2; + header->numMeshes = *(uint16*)p; p += 2; + header->primType = *(uint32*)p; p += 4; + header->numVertices = *(uint32*)p; p += 4; + header->stride = *(uint32*)p; p += 4; + // RxXboxVertexFormat in 3.3 here + p += 4; // skip vertexBuffer pointer + header->vertexAlpha = *(bool32*)p; p += 4; + p += 8; // skip begin, end pointers + + InstanceData *inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + header->begin = inst; + for(int i = 0; i < header->numMeshes; i++){ + inst->minVert = *(uint32*)p; p += 4; + inst->numVertices = *(int32*)p; p += 4; + inst->numIndices = *(int32*)p; p += 4; + inst->indexBuffer = header->data + *(uint32*)p; p += 4; + p += 8; // skip material and vertexShader + inst->vertexShader = 0; + // pixelShader in 3.3 here + inst++; + } + header->end = inst; + + header->vertexBuffer = rwNewT(uint8, header->stride*header->numVertices, MEMDUR_EVENT | ID_GEOMETRY); + stream->read8(header->vertexBuffer, header->stride*header->numVertices); + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_XBOX) + return stream; + stream->writeU32(PLATFORM_XBOX); + assert(rw::version >= 0x35000 && "can't write native Xbox data < 0x35000"); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + + // we just fill header->data and write that + uint8 *p = header->data+0x18; + *(int32*)p = header->size; p += 4; + *(uint16*)p = header->serialNumber; p += 2; + *(uint16*)p = header->numMeshes; p += 2; + *(uint32*)p = header->primType; p += 4; + *(uint32*)p = header->numVertices; p += 4; + *(uint32*)p = header->stride; p += 4; + // RxXboxVertexFormat in 3.3 here + p += 4; // skip vertexBuffer pointer + *(bool32*)p = header->vertexAlpha; p += 4; + p += 8; // skip begin, end pointers + + InstanceData *inst = header->begin; + for(int i = 0; i < header->numMeshes; i++){ + *(uint32*)p = inst->minVert; p += 4; + *(int32*)p = inst->numVertices; p += 4; + *(int32*)p = inst->numIndices; p += 4; + *(uint32*)p = (uint8*)inst->indexBuffer - header->data; p += 4; + p += 8; // skip material and vertexShader + // pixelShader in 3.3 here + inst++; + } + + stream->write8(header->data+0x18, header->size); + stream->write8(header->vertexBuffer, header->stride*header->numVertices); + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_XBOX) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + return 12 + 4 + header->size + header->stride*header->numVertices; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +enum { + D3DPT_TRIANGLELIST = 5, + D3DPT_TRIANGLESTRIP = 6 +}; + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE (or not, xbox can't render) + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + geo->instData = header; + header->platform = PLATFORM_XBOX; + + header->size = 0x24 + meshh->numMeshes*0x18 + 0x10; + Mesh *mesh = meshh->getMeshes(); + for(uint32 i = 0; i < meshh->numMeshes; i++) + header->size += (mesh++->numIndices*2 + 0xF) & ~0xF; + // The 0x18 byte are the resentryheader. + // We don't have it but it's used for alignment. + header->data = rwNewT(uint8, header->size + 0x18, MEMDUR_EVENT | ID_GEOMETRY); + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->primType = meshh->flags == MeshHeader::TRISTRIP ? + D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST; + header->numVertices = geo->numVertices; + header->vertexAlpha = 0; + // set by the instanceCB + header->stride = 0; + header->vertexBuffer = nil; + + InstanceData *inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + header->begin = inst; + mesh = meshh->getMeshes(); + uint8 *indexbuf = (uint8*)header->data + ((0x18 + 0x24 + header->numMeshes*0x18 + 0xF)&~0xF); + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, &inst->numVertices); + inst->numIndices = mesh->numIndices; + inst->indexBuffer = indexbuf; + memcpy(inst->indexBuffer, mesh->indices, inst->numIndices*sizeof(uint16)); + indexbuf += (inst->numIndices*2 + 0xF) & ~0xF; + inst->material = mesh->material; + inst->vertexShader = 0; // TODO? + mesh++; + inst++; + } + header->end = inst; + + pipe->instanceCB(geo, header); +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_XBOX); + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + InstanceData *inst = header->begin; + Mesh *mesh = geo->meshHeader->getMeshes(); + // For some reason numIndices in mesh and instance data are not always equal + // And primitive isn't always correct either. Maybe some internal conversion... + geo->meshHeader->totalIndices = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + mesh[i].numIndices = inst[i].numIndices; + geo->meshHeader->totalIndices += mesh[i].numIndices; + } + geo->meshHeader->flags = header->primType == D3DPT_TRIANGLESTRIP ? + MeshHeader::TRISTRIP : 0; + + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + + mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + uint16 *indices = (uint16*)inst->indexBuffer; + memcpy(mesh->indices, indices, inst->numIndices*2); + mesh++; + inst++; + } + + pipe->uninstanceCB(geo, header); + geo->generateTriangles(); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_XBOX); + this->impl.instance = xbox::instance; + this->impl.uninstance = xbox::uninstance; + this->instanceCB = nil; + this->uninstanceCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +int v3dFormatMap[] = { + -1, VERT_BYTE3, VERT_SHORT3, VERT_NORMSHORT3, VERT_COMPNORM, VERT_FLOAT3 +}; + +int v2dFormatMap[] = { + -1, VERT_BYTE2, VERT_SHORT2, VERT_NORMSHORT2, VERT_COMPNORM, VERT_FLOAT2 +}; + +void +defaultInstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + uint32 *vertexFmt = getVertexFmt(geo); + if(*vertexFmt == 0) + *vertexFmt = makeVertexFmt(geo->flags, geo->numTexCoordSets); + header->stride = getVertexFmtStride(*vertexFmt); + header->vertexBuffer = rwNewT(uint8, header->stride*header->numVertices, MEMDUR_EVENT | ID_GEOMETRY); + uint8 *dst = (uint8*)header->vertexBuffer; + + uint32 fmt = *vertexFmt; + uint32 sel = fmt & 0xF; + instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].vertices, + header->numVertices, header->stride); + dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + + sel = (fmt >> 4) & 0xF; + if(sel){ + instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].normals, + header->numVertices, header->stride); + dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + } + + if(fmt & 0x1000000){ + header->vertexAlpha = instColor(VERT_ARGB, dst, geo->colors, + header->numVertices, header->stride); + dst += 4; + } + + for(int i = 0; i < 4; i++){ + sel = (fmt >> (i*4 + 8)) & 0xF; + if(sel == 0) + break; + instTexCoords(v2dFormatMap[sel], dst, geo->texCoords[i], + header->numVertices, header->stride); + dst += sel == 4 ? 4 : 2*vertexFormatSizes[sel]; + } + + if(fmt & 0xE000000) + assert(0 && "can't instance tangents or whatever it is"); +} + +void +defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + uint32 *vertexFmt = getVertexFmt(geo); + uint32 fmt = *vertexFmt; + assert(fmt != 0); + uint8 *src = (uint8*)header->vertexBuffer; + + uint32 sel = fmt & 0xF; + uninstV3d(v3dFormatMap[sel], geo->morphTargets[0].vertices, src, + header->numVertices, header->stride); + src += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + + sel = (fmt >> 4) & 0xF; + if(sel){ + uninstV3d(v3dFormatMap[sel], geo->morphTargets[0].normals, src, + header->numVertices, header->stride); + src += sel == 4 ? 4 : 3*vertexFormatSizes[sel]; + } + + if(fmt & 0x1000000){ + uninstColor(VERT_ARGB, geo->colors, src, + header->numVertices, header->stride); + src += 4; + } + + for(int i = 0; i < 4; i++){ + sel = (fmt >> (i*4 + 8)) & 0xF; + if(sel == 0) + break; + uninstTexCoords(v2dFormatMap[sel], geo->texCoords[i], src, + header->numVertices, header->stride); + src += sel == 4 ? 4 : 2*vertexFormatSizes[sel]; + } +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + return pipe; +} + +// Native Texture and Raster + +int32 nativeRasterOffset; + +static uint32 +calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format) +{ +#define D3DFMT_W11V11U10 65 + switch(format){ + default: + case D3DFMT_UNKNOWN: + return 0; + case D3DFMT_A8: + case D3DFMT_P8: + case D3DFMT_L8: + case D3DFMT_AL8: + case D3DFMT_LIN_A8: + case D3DFMT_LIN_AL8: + case D3DFMT_LIN_L8: + return width * height * depth; + case D3DFMT_R5G6B5: + case D3DFMT_R6G5B5: + case D3DFMT_X1R5G5B5: + case D3DFMT_A1R5G5B5: + case D3DFMT_A4R4G4B4: + case D3DFMT_R4G4B4A4: + case D3DFMT_R5G5B5A1: + case D3DFMT_R8B8: + case D3DFMT_G8B8: + case D3DFMT_A8L8: + case D3DFMT_L16: + //case D3DFMT_V8U8: + //case D3DFMT_L6V5U5: + case D3DFMT_D16_LOCKABLE: + //case D3DFMT_D16: + case D3DFMT_F16: + case D3DFMT_YUY2: + case D3DFMT_UYVY: + case D3DFMT_LIN_A1R5G5B5: + case D3DFMT_LIN_A4R4G4B4: + case D3DFMT_LIN_G8B8: + case D3DFMT_LIN_R4G4B4A4: + case D3DFMT_LIN_R5G5B5A1: + case D3DFMT_LIN_R5G6B5: + case D3DFMT_LIN_R6G5B5: + case D3DFMT_LIN_R8B8: + case D3DFMT_LIN_X1R5G5B5: + case D3DFMT_LIN_A8L8: + case D3DFMT_LIN_L16: + //case D3DFMT_LIN_V8U8: + //case D3DFMT_LIN_L6V5U5: + case D3DFMT_LIN_D16: + case D3DFMT_LIN_F16: + return width * 2 * height * depth; + case D3DFMT_A8R8G8B8: + case D3DFMT_X8R8G8B8: + case D3DFMT_A8B8G8R8: + case D3DFMT_B8G8R8A8: + case D3DFMT_R8G8B8A8: + //case D3DFMT_X8L8V8U8: + //case D3DFMT_Q8W8V8U8: + case D3DFMT_V16U16: + case D3DFMT_D24S8: + case D3DFMT_F24S8: + case D3DFMT_LIN_A8B8G8R8: + case D3DFMT_LIN_A8R8G8B8: + case D3DFMT_LIN_B8G8R8A8: + case D3DFMT_LIN_R8G8B8A8: + case D3DFMT_LIN_X8R8G8B8: + case D3DFMT_LIN_V16U16: + //case D3DFMT_LIN_X8L8V8U8: + //case D3DFMT_LIN_Q8W8V8U8: + case D3DFMT_LIN_D24S8: + case D3DFMT_LIN_F24S8: + return width * 4 * height * depth; + case D3DFMT_DXT1: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 8; + //case D3DFMT_DXT2: + case D3DFMT_DXT3: + //case D3DFMT_DXT4: + case D3DFMT_DXT5: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 16; + } +} + +static void* +createTexture(int32 width, int32 height, int32 numlevels, uint32 format) +{ + int32 w = width; + int32 h = height; + int32 size = 0; + for(int32 i = 0; i < numlevels; i++){ + size += calculateTextureSize(w, h, 1, format); + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + size = (size+3)&~3; + uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1)+size, + MEMDUR_EVENT | ID_DRIVER); + RasterLevels *levels = (RasterLevels*)data; + data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1); + levels->numlevels = numlevels; + levels->format = format; + w = width; + h = height; + for(int32 i = 0; i < numlevels; i++){ + levels->levels[i].width = w; + levels->levels[i].height = h; + levels->levels[i].data = data; + levels->levels[i].size = calculateTextureSize(w, h, 1, format); + data += levels->levels[i].size; + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + return levels; +} + +struct RasterFormatInfo +{ + uint32 d3dformat; + int32 depth; + bool32 hasAlpha; + uint32 rwFormat; +}; + +// indexed directly by RW format +static RasterFormatInfo formatInfoRW[16] = { + { 0, 0, 0, 0}, + { D3DFMT_A1R5G5B5, 16, 1, Raster::C1555 }, + { D3DFMT_R5G6B5, 16, 0, Raster::C565 }, + { D3DFMT_A4R4G4B4, 16, 1, Raster::C4444 }, + { D3DFMT_L8, 8, 0, Raster::LUM8 }, + { D3DFMT_A8R8G8B8, 32, 1, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 32, 0, Raster::C888 }, + { D3DFMT_UNKNOWN, 16, 0, Raster::D16 }, + { D3DFMT_UNKNOWN, 32, 0, Raster::D24 }, + { D3DFMT_UNKNOWN, 32, 0, Raster::D32 }, + { D3DFMT_X1R5G5B5, 16, 0, Raster::C555 } +}; + +static void +rasterSetFormat(Raster *raster) +{ + assert(raster->format != 0); // no default yet + + XboxRaster *natras = GETXBOXRASTEREXT(raster); + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + natras->format = D3DFMT_P8; + raster->depth = 8; + }else{ + natras->format = formatInfoRW[(raster->format >> 8) & 0xF].d3dformat; + raster->depth = formatInfoRW[(raster->format >> 8) & 0xF].depth; + } + natras->bpp = raster->depth/8; + natras->hasAlpha = formatInfoRW[(raster->format >> 8) & 0xF].hasAlpha; + raster->stride = raster->width&natras->bpp; +} + +static Raster* +rasterCreateTexture(Raster *raster) +{ + XboxRaster *natras = GETXBOXRASTEREXT(raster); + int32 levels; + + if(natras->format == D3DFMT_P8) + natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER); + levels = Raster::calculateNumLevels(raster->width, raster->height); + assert(natras->texture == nil); + natras->texture = createTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? levels : 1, + natras->format); + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + return raster; +} + +Raster* +rasterCreate(Raster *raster) +{ + rasterSetFormat(raster); + + Raster *ret = raster; + + // Dummy to use as subraster + if(raster->width == 0 || raster->height == 0){ + raster->flags |= Raster::DONTALLOCATE; + raster->stride = 0; + goto ret; + } + if(raster->flags & Raster::DONTALLOCATE) + goto ret; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + ret = rasterCreateTexture(raster); + break; + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + +ret: + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalStride = raster->stride; + raster->originalPixels = raster->pixels; + return ret; +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ + XboxRaster *natras = GETXBOXRASTEREXT(raster); + + // check if already locked + if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE)) + return nil; + + RasterLevels *levels = (RasterLevels*)natras->texture; + raster->pixels = levels->levels[level].data; + raster->width = levels->levels[level].width; + raster->height = levels->levels[level].height; + raster->stride = raster->width*natras->bpp; + + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE; + + return raster->pixels; +} + +void +rasterUnlock(Raster *raster, int32 level) +{ + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->stride = raster->originalStride; + raster->pixels = raster->originalPixels; + + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE); +} + +int32 +rasterNumLevels(Raster *raster) +{ + XboxRaster *natras = GETXBOXRASTEREXT(raster); + RasterLevels *levels = (RasterLevels*)natras->texture; + return levels->numlevels; +} + +static void +unswizzle(uint8 *dst, uint8 *src, int32 w, int32 h, int32 bpp) +{ + uint32 maskU = 0; + uint32 maskV = 0; + int32 i = 1; + int32 j = 1; + int32 c; + do{ + c = 0; + if(i < w){ + maskU |= j; + j <<= 1; + c = j; + } + if(i < h){ + maskV |= j; + j <<= 1; + c = j; + } + i <<= 1; + }while(c); + int32 x, y, u, v; + v = 0; + for(y = 0; y < h; y++){ + u = 0; + for(x = 0; x < w; x++){ + memcpy(&dst[(y*w + x)*bpp], &src[(u|v)*bpp], bpp); + u = (u - maskU) & maskU; + } + v = (v - maskV) & maskV; + } +} + +Image* +rasterToImage(Raster *raster) +{ + int32 depth; + Image *image; + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKREAD); + unlock = true; + } + + XboxRaster *natras = GETXBOXRASTEREXT(raster); + if(natras->customFormat){ + int w = raster->width; + int h = raster->height; + // pixels are in the upper right corner + if(w < 4) w = 4; + if(h < 4) h = 4; + image = Image::create(w, h, 32); + image->allocate(); + uint8 *pix = raster->pixels; + switch(natras->format){ + case D3DFMT_DXT1: + image->setPixelsDXT(1, pix); + // TODO: is this correct? + if(!natras->hasAlpha) + image->removeMask(); + break; + case D3DFMT_DXT3: + image->setPixelsDXT(3, pix); + break; + case D3DFMT_DXT5: + image->setPixelsDXT(5, pix); + break; + default: + assert(0 && "unknown format"); + image->destroy(); + if(unlock) + raster->unlock(0); + return nil; + } + // fix it up again + image->width = raster->width; + image->height = raster->height; + + if(unlock) + raster->unlock(0); + return image; + } + + switch(raster->format & 0xF00){ + case Raster::C1555: + depth = 16; + break; + case Raster::C8888: + depth = 32; + break; + case Raster::C888: + depth = 24; + break; + case Raster::C555: + depth = 16; + break; + + default: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + assert(0 && "unsupported raster format"); + } + int32 pallength = 0; + if((raster->format & Raster::PAL4) == Raster::PAL4){ + depth = 4; + pallength = 16; + }else if((raster->format & Raster::PAL8) == Raster::PAL8){ + depth = 8; + pallength = 256; + } + + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + if(pallength){ + uint8 *out = image->palette; + uint8 *in = (uint8*)natras->palette; + // bytes are BGRA unlike regular d3d! + for(int32 i = 0; i < pallength; i++){ + conv_BGRA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + uint8 *imgpixels = image->pixels; + uint8 *pixels = raster->pixels; + + // NB: + assert(image->bpp == (int)natras->bpp); + assert(image->stride == raster->stride); + unswizzle(imgpixels, pixels, image->width, image->height, image->bpp); + // Fix RGB order + uint8 tmp; + if(depth > 8) + for(int32 y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + // uint8 *rasrow = pixels; + for(int32 x = 0; x < image->width; x++){ + switch(raster->format & 0xF00){ + case Raster::C8888: + case Raster::C888: + tmp = imgrow[0]; + imgrow[0] = imgrow[2]; + imgrow[2] = tmp; + imgrow += image->bpp; + break; + } + } + imgpixels += image->stride; + // pixels += raster->stride; + } + image->compressPalette(); + + if(unlock) + raster->unlock(0); + + return image; +} + +int32 +getLevelSize(Raster *raster, int32 level) +{ + XboxRaster *ras = GETXBOXRASTEREXT(raster); + RasterLevels *levels = (RasterLevels*)ras->texture; + return levels->levels[level].size; +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + XboxRaster *raster = PLUGINOFFSET(XboxRaster, object, offset); + raster->texture = nil; + raster->palette = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + raster->unknownFlag = 0; + return object; +} + +static void* +destroyNativeRaster(void *object, int32, int32) +{ + // TODO: + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + XboxRaster *raster = PLUGINOFFSET(XboxRaster, dst, offset); + raster->texture = nil; + raster->palette = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->unknownFlag = 0; + return dst; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster), + ID_RASTERXBOX, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 vers, platform; + if(!findChunk(stream, ID_STRUCT, nil, &vers)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_XBOX){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + if(vers < 0x34001){ + RWERROR((ERR_VERSION, vers)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + +//if(strcmp(tex->name, "bluallu") == 0) +//__debugbreak(); + + // Raster + int32 format = stream->readI32(); + bool32 hasAlpha = stream->readI16(); + bool32 unknownFlag = stream->readI16(); + int32 width = stream->readU16(); + int32 height = stream->readU16(); + int32 depth = stream->readU8(); + int32 numLevels = stream->readU8(); + int32 type = stream->readU8(); + int32 compression = stream->readU8(); + int32 totalSize = stream->readI32(); + + // isn't this the cube map flag? + assert(unknownFlag == 0); + Raster *raster; + if(compression){ + raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_XBOX); + XboxRaster *ras = GETXBOXRASTEREXT(raster); + ras->format = compression; + ras->hasAlpha = hasAlpha; + ras->texture = createTexture(raster->width, raster->height, + raster->format & Raster::MIPMAP ? numLevels : 1, + ras->format); + ras->customFormat = 1; + raster->flags &= ~Raster::DONTALLOCATE; + }else + raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX); + XboxRaster *ras = GETXBOXRASTEREXT(raster); + tex->raster = raster; + + if(raster->format & Raster::PAL4) + stream->read8(ras->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->read8(ras->palette, 4*256); + + // exploit the fact that mipmaps are allocated consecutively + uint8 *data = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, totalSize); + raster->unlock(0); + + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_XBOX); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + Raster *raster = tex->raster; + XboxRaster *ras = GETXBOXRASTEREXT(raster); + int32 numLevels = raster->getNumLevels(); + stream->writeI32(raster->format); + stream->writeI16(ras->hasAlpha); + stream->writeI16(ras->unknownFlag); + stream->writeU16(raster->width); + stream->writeU16(raster->height); + stream->writeU8(raster->depth); + stream->writeU8(numLevels); + stream->writeU8(raster->type); + stream->writeU8(ras->format); + + int32 totalSize = 0; + for(int32 i = 0; i < numLevels; i++) + totalSize += getLevelSize(tex->raster, i); + totalSize = (totalSize+3)&~3; + stream->writeI32(totalSize); + + if(raster->format & Raster::PAL4) + stream->write8(ras->palette, 4*32); + else if(raster->format & Raster::PAL8) + stream->write8(ras->palette, 4*256); + + // exploit the fact that mipmaps are allocated consecutively + uint8 *data = raster->lock(0, Raster::LOCKREAD); + stream->write8(data, totalSize); + raster->unlock(0); +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 16 + 4; + int32 levels = tex->raster->getNumLevels(); + for(int32 i = 0; i < levels; i++) + size += getLevelSize(tex->raster, i); + size = (size+3)&~3; + if(tex->raster->format & Raster::PAL4) + size += 4*32; + else if(tex->raster->format & Raster::PAL8) + size += 4*256; + return size; +} + +} +} diff --git a/vendor/librw/src/d3d/xboxmatfx.cpp b/vendor/librw/src/d3d/xboxmatfx.cpp new file mode 100644 index 0000000..a6b8718 --- /dev/null +++ b/vendor/librw/src/d3d/xboxmatfx.cpp @@ -0,0 +1,53 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwxbox.h" + +namespace rw { +namespace xbox { + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_XBOX] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_XBOX])->destroy(); + matFXGlobals.pipelines[PLATFORM_XBOX] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_XBOX, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +} +} diff --git a/vendor/librw/src/d3d/xboxskin.cpp b/vendor/librw/src/d3d/xboxskin.cpp new file mode 100644 index 0000000..0ce5cba --- /dev/null +++ b/vendor/librw/src/d3d/xboxskin.cpp @@ -0,0 +1,252 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwxbox.h" + +#define PLUGIN_ID ID_SKIN + +namespace rw { +namespace xbox { + +struct NativeSkin +{ + int32 table1[256]; // maps indices to bones + int32 table2[256]; // maps bones to indices + int32 numUsedBones; + void *vertexBuffer; + int32 stride; +}; + +Stream* +readNativeSkin(Stream *stream, int32, void *object, int32 offset) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 vers, platform; + if(!findChunk(stream, ID_STRUCT, nil, &vers)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_XBOX){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + if(vers < 0x35000){ + RWERROR((ERR_VERSION, vers)); + return nil; + } + + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + int32 numBones = stream->readI32(); + skin->init(numBones, 0, 0); + NativeSkin *natskin = rwNewT(NativeSkin, 1, MEMDUR_EVENT | ID_SKIN); + skin->platformData = natskin; + stream->read32(natskin->table1, 256*sizeof(int32)); + stream->read32(natskin->table2, 256*sizeof(int32)); + natskin->numUsedBones = stream->readI32(); + skin->numWeights = stream->readI32(); + stream->seek(4); // skip pointer to vertexBuffer + natskin->stride = stream->readI32(); + int32 size = geometry->numVertices*natskin->stride; + natskin->vertexBuffer = rwNewT(uint8, size, MEMDUR_EVENT | ID_SKIN); + stream->read8(natskin->vertexBuffer, size); + stream->read32(skin->inverseMatrices, skin->numBones*64); + + readSkinSplitData(stream, skin); + return stream; +} + +Stream* +writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + assert(skin->platformData); + assert(rw::version >= 0x35000 && "can't handle native xbox skin < 0x35000"); + NativeSkin *natskin = (NativeSkin*)skin->platformData; + + writeChunkHeader(stream, ID_STRUCT, len-12); + stream->writeU32(PLATFORM_XBOX); + stream->writeI32(skin->numBones); + stream->write32(natskin->table1, 256*sizeof(int32)); + stream->write32(natskin->table2, 256*sizeof(int32)); + stream->writeI32(natskin->numUsedBones); + stream->writeI32(skin->numWeights); + stream->writeU32(0xBADEAFFE); // pointer to vertexBuffer + stream->writeI32(natskin->stride); + stream->write8(natskin->vertexBuffer, + geometry->numVertices*natskin->stride); + stream->write32(skin->inverseMatrices, skin->numBones*64); + + writeSkinSplitData(stream, skin); + return stream; +} + +int32 +getSizeNativeSkin(void *object, int32 offset) +{ + Geometry *geometry = (Geometry*)object; + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + if(skin->platformData == nil) + return -1; + NativeSkin *natskin = (NativeSkin*)skin->platformData; + return 12 + 8 + 2*256*4 + 4*4 + + natskin->stride*geometry->numVertices + skin->numBones*64 + + skinSplitDataSize(skin); +} + +void +skinInstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + defaultInstanceCB(geo, header); + + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + NativeSkin *natskin = rwNewT(NativeSkin, 1, MEMDUR_EVENT | ID_SKIN); + skin->platformData = natskin; + + natskin->numUsedBones = skin->numUsedBones; + memset(natskin->table1, 0xFF, sizeof(natskin->table1)); + memset(natskin->table2, 0x00, sizeof(natskin->table2)); + for(int32 i = 0; i < skin->numUsedBones; i++){ + natskin->table1[i] = skin->usedBones[i]; + natskin->table2[skin->usedBones[i]] = i; + } + + natskin->stride = 3*skin->numWeights; + uint8 *vbuf = rwNewT(uint8, header->numVertices*natskin->stride, MEMDUR_EVENT | ID_SKIN); + natskin->vertexBuffer = vbuf; + + int32 w[4]; + int sum; + float32 *weights = skin->weights; + uint8 *p = vbuf; + int32 numVertices = header->numVertices; + while(numVertices--){ + sum = 0; + for(int i = 1; i < skin->numWeights; i++){ + w[i] = (int32)(weights[i]*255.0f + 0.5f); + sum += w[i]; + } + w[0] = 255 - sum; + for(int i = 0; i < skin->numWeights; i++) + p[i] = w[i]; + p += natskin->stride; + weights += 4; + } + + numVertices = header->numVertices; + p = vbuf + skin->numWeights; + uint8 *indices = skin->indices; + uint16 *idx; + while(numVertices--){ + idx = (uint16*)p; + for(int i = 0; i < skin->numWeights; i++) + idx[i] = 3*natskin->table2[indices[i]]; + p += natskin->stride; + indices += 4; + } +} + +void +skinUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + defaultUninstanceCB(geo, header); + + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + NativeSkin *natskin = (NativeSkin*)skin->platformData; + + uint8 *data = skin->data; + float *invMats = skin->inverseMatrices; + skin->init(skin->numBones, natskin->numUsedBones, geo->numVertices); + memcpy(skin->inverseMatrices, invMats, skin->numBones*64); + rwFree(data); + + for(int32 j = 0; j < skin->numUsedBones; j++) + skin->usedBones[j] = natskin->table1[j]; + + float *weights = skin->weights; + uint8 *indices = skin->indices; + uint8 *p = (uint8*)natskin->vertexBuffer; + int32 numVertices = header->numVertices; + float w[4]; + uint8 i[4]; + uint16 *ip; + while(numVertices--){ + w[0] = w[1] = w[2] = w[3] = 0.0f; + i[0] = i[1] = i[2] = i[3] = 0; + + for(int32 j = 0; j < skin->numWeights; j++) + w[j] = *p++/255.0f; + + ip = (uint16*)p; + for(int32 j = 0; j < skin->numWeights; j++){ + i[j] = natskin->table1[*ip++/3]; + if(w[j] == 0.0f) i[j] = 0; // clean up a bit + } + p = (uint8*)ip; + + for(int32 j = 0; j < 4; j++){ + *weights++ = w[j]; + *indices++ = i[j]; + } + } + + rwFree(natskin->vertexBuffer); + rwFree(natskin); +} + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_XBOX] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_XBOX])->destroy(); + skinGlobals.pipelines[PLATFORM_XBOX] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_XBOX, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = skinUninstanceCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +} +} diff --git a/vendor/librw/src/d3d/xboxvfmt.cpp b/vendor/librw/src/d3d/xboxvfmt.cpp new file mode 100644 index 0000000..b6569dc --- /dev/null +++ b/vendor/librw/src/d3d/xboxvfmt.cpp @@ -0,0 +1,115 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwxbox.h" + +namespace rw { +namespace xbox { + +static int32 vertexFmtOffset; + +uint32 vertexFormatSizes[6] = { + 0, 1, 2, 2, 4, 4 +}; + +uint32* +getVertexFmt(Geometry *g) +{ + return PLUGINOFFSET(uint32, g, vertexFmtOffset); +} + +uint32 +makeVertexFmt(int32 flags, uint32 numTexSets) +{ + if(numTexSets > 4) + numTexSets = 4; + uint32 fmt = 0x5; // FLOAT3 + if(flags & Geometry::NORMALS) + fmt |= 0x40; // NORMPACKED3 + for(uint32 i = 0; i < numTexSets; i++) + fmt |= 0x500 << i*4; // FLOAT2 + if(flags & Geometry::PRELIT) + fmt |= 0x1000000; // D3DCOLOR + return fmt; +} + +uint32 +getVertexFmtStride(uint32 fmt) +{ + uint32 stride = 0; + uint32 v = fmt & 0xF; + uint32 n = (fmt >> 4) & 0xF; + stride += v == 4 ? 4 : 3*vertexFormatSizes[v]; + stride += n == 4 ? 4 : 3*vertexFormatSizes[n]; + if(fmt & 0x1000000) + stride += 4; + for(int i = 0; i < 4; i++){ + uint32 t = (fmt >> (i*4 + 8)) & 0xF; + stride += t == 4 ? 4 : 2*vertexFormatSizes[t]; + } + if(fmt & 0xE000000) + stride += 8; + return stride; +} + +static void* +createVertexFmt(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(uint32, object, offset) = 0; + return object; +} + +static void* +copyVertexFmt(void *dst, void *src, int32 offset, int32) +{ + *PLUGINOFFSET(uint32, dst, offset) = *PLUGINOFFSET(uint32, src, offset); + return dst; +} + +static Stream* +readVertexFmt(Stream *stream, int32, void *object, int32 offset, int32) +{ + uint32 fmt = stream->readU32(); + *PLUGINOFFSET(uint32, object, offset) = fmt; + // TODO: ? create and attach "vertex shader" + return stream; +} + +static Stream* +writeVertexFmt(Stream *stream, int32, void *object, int32 offset, int32) +{ + stream->writeI32(*PLUGINOFFSET(uint32, object, offset)); + return stream; +} + +static int32 +getSizeVertexFmt(void*, int32, int32) +{ + if(rw::platform != PLATFORM_XBOX) + return -1; + return 4; +} + +void +registerVertexFormatPlugin(void) +{ + vertexFmtOffset = Geometry::registerPlugin(sizeof(uint32), ID_VERTEXFMT, + createVertexFmt, nil, copyVertexFmt); + Geometry::registerPluginStream(ID_VERTEXFMT, + readVertexFmt, + writeVertexFmt, + getSizeVertexFmt); +} + +} +} diff --git a/vendor/librw/src/engine.cpp b/vendor/librw/src/engine.cpp new file mode 100644 index 0000000..74dae02 --- /dev/null +++ b/vendor/librw/src/engine.cpp @@ -0,0 +1,566 @@ +#include +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "ps2/rwps2.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwgl3.h" +#include "gl/rwwdgl.h" + +#define PLUGIN_ID 0 + +// on windows +//#ifdef DEBUG +//#include +//#define free(p) _free_dbg(p, _NORMAL_BLOCK); +//#define malloc(sz) _malloc_dbg(sz, _NORMAL_BLOCK, __FILE__, __LINE__) +//#define realloc(p, sz) _realloc_dbg(p, sz, _NORMAL_BLOCK, __FILE__, __LINE__) +//#endif + +namespace rw { + +Engine *engine; +PluginList Engine::s_plglist(sizeof(Engine)); +Engine::State Engine::state = Dead; +MemoryFunctions Engine::memfuncs; +PluginList Driver::s_plglist[NUM_PLATFORMS]; + +const char *allocLocation; + +void *malloc_h(size_t sz, uint32 hint) { if(sz == 0) return nil; return malloc(sz); } +void *realloc_h(void *p, size_t sz, uint32 hint) { return realloc(p, sz); } + +struct MemoryBlock +{ + size_t sz; + uint32 hint; + void *origPtr; + const char *codeline; + LLLink inAllocList; +}; +LinkList allocations; +size_t totalMemoryAllocated; + +// We align managed memory blocks on a 16 byte boundary + +#define ALIGN16(x) ((x) + 0xF & ~0xF) +void* +malloc_managed(size_t sz, uint32 hint) +{ + void *origPtr; + uint8 *data; + MemoryBlock *mem; + + if(sz == 0) return nil; + origPtr = malloc(sz + sizeof(MemoryBlock) + 15); + if(origPtr == nil) + return nil; + totalMemoryAllocated += sz; + data = (uint8*)origPtr; + data += sizeof(MemoryBlock); + data = (uint8*)ALIGN16((uintptr)data); + mem = (MemoryBlock*)(data-sizeof(MemoryBlock)); + + mem->sz = sz; + mem->hint = hint; + mem->origPtr = origPtr; + mem->codeline = allocLocation; + allocations.add(&mem->inAllocList); + + return data; +} + +void* +realloc_managed(void *p, size_t sz, uint32 hint) +{ + void *origPtr; + MemoryBlock *mem; + uint32 offset; + + if(p == nil) + return malloc_managed(sz, hint); + + mem = (MemoryBlock*)((uint8*)p-sizeof(MemoryBlock)); + offset = (uint8*)p - (uint8*)mem->origPtr; + + mem->inAllocList.remove(); + + origPtr = realloc(mem->origPtr, sz + sizeof(MemoryBlock) + 15); + if(origPtr == nil){ + allocations.add(&mem->inAllocList); + return nil; + } + p = (uint8*)origPtr + offset; + mem = (MemoryBlock*)((uint8*)p-sizeof(MemoryBlock)); + totalMemoryAllocated -= mem->sz; + mem->sz = sz; + mem->hint = hint; + mem->origPtr = origPtr; + mem->codeline = allocLocation; + allocations.add(&mem->inAllocList); + totalMemoryAllocated += mem->sz; + + return p; +} + +void +free_managed(void *p) +{ + MemoryBlock *mem; + if(p == nil) + return; + mem = (MemoryBlock*)((uint8*)p-sizeof(MemoryBlock)); + mem->inAllocList.remove(); + totalMemoryAllocated -= mem->sz; + free(mem->origPtr); +} + +void +printleaks(void) +{ + FORLIST(lnk, allocations){ + MemoryBlock *mem = LLLinkGetData(lnk, MemoryBlock, inAllocList); + printf("sz %zu hint %X\n %s\n", mem->sz, mem->hint, mem->codeline); + } +} + +// TODO: make the debug out configurable +void *mustmalloc_h(size_t sz, uint32 hint) +{ + void *ret; + ret = Engine::memfuncs.rwmalloc(sz, hint); + if(ret || sz == 0) + return ret; + fprintf(stderr, "Error: out of memory\n"); + exit(1); + return nil; +} +void *mustrealloc_h(void *p, size_t sz, uint32 hint) +{ + void *ret; + ret = Engine::memfuncs.rwrealloc(p, sz, hint); + if(ret || sz == 0) + return ret; + fprintf(stderr, "Error: out of memory\n"); + exit(1); + return nil; +} + +char *strdup_LOC(const char *s, uint32 hint, const char *here) { + char *t; + size_t sz = strlen(s)+1; + t = (char*)malloc_LOC(sz, hint, here); + if(t) + memcpy(t, s, sz); + return t; +} + +MemoryFunctions defaultMemfuncs = { + malloc_h, + realloc_h, + free, + nil, + nil +}; + +MemoryFunctions managedMemfuncs = { + malloc_managed, + realloc_managed, + free_managed, + nil, + nil +}; + +// This function mainly registers engine plugins +bool32 +Engine::init(MemoryFunctions *memfuncs) +{ + if(engine || Engine::state != Dead){ + RWERROR((ERR_ENGINEINIT)); + return 0; + } + + totalMemoryAllocated = 0; + allocations.init(); + + if(memfuncs) + Engine::memfuncs = *memfuncs; + else + Engine::memfuncs = defaultMemfuncs; + + if(Engine::memfuncs.rwmustmalloc == nil) + Engine::memfuncs.rwmustmalloc = mustmalloc_h; + if(Engine::memfuncs.rwmustrealloc == nil) + Engine::memfuncs.rwmustrealloc = mustrealloc_h; + + PluginList::open(); + + for(uint i = 0; i < NUM_PLATFORMS; i++) + new (&Driver::s_plglist[i]) PluginList(sizeof(Driver)); + + // core plugin attach here + Frame::registerModule(); + Image::registerModule(); + Raster::registerModule(); + Texture::registerModule(); + + // TODO: reset all allocation counts here. or maybe do that in modules? + Frame::numAllocated = 0; + Image::numAllocated = 0; + Raster::numAllocated = 0; + Texture::numAllocated = 0; + TexDictionary::numAllocated = 0; + Geometry::numAllocated = 0; + Material::numAllocated = 0; + Atomic::numAllocated = 0; + Light::numAllocated = 0; + Camera::numAllocated = 0; + Clump::numAllocated = 0; + World::numAllocated = 0; + + // driver plugin attach + ps2::registerPlatformPlugins(); + xbox::registerPlatformPlugins(); + d3d8::registerPlatformPlugins(); + d3d9::registerPlatformPlugins(); + wdgl::registerPlatformPlugins(); + gl3::registerPlatformPlugins(); + + Engine::state = Initialized; + return 1; +} + +// This is where RW allocates the engine and e.g. opens d3d +bool32 +Engine::open(EngineOpenParams *p) +{ + if(engine || Engine::state != Initialized){ + RWERROR((ERR_ENGINEOPEN)); + return 0; + } + + // Allocate engine + engine = (Engine*)rwNew(Engine::s_plglist.size, MEMDUR_GLOBAL); + engine->currentCamera = nil; + engine->currentWorld = nil; + + // Initialize device + // Device and possibly OS specific! +#ifdef RW_PS2 + engine->device = ps2::renderdevice; +#elif RW_GL3 + engine->device = gl3::renderdevice; +#elif RW_D3D9 + engine->device = d3d::renderdevice; +#else + engine->device = null::renderdevice; +#endif + + engine->device.system(DEVICEOPEN, (void*)p, 0); + + engine->dummyDefaultPipeline = ObjPipeline::create(); + for(uint i = 0; i < NUM_PLATFORMS; i++){ + rw::engine->driver[i] = (Driver*)rwNew(Driver::s_plglist[i].size, + MEMDUR_GLOBAL); + + engine->driver[i]->defaultPipeline = engine->dummyDefaultPipeline; + + engine->driver[i]->rasterCreate = null::rasterCreate; + engine->driver[i]->rasterLock = null::rasterLock; + engine->driver[i]->rasterUnlock = null::rasterUnlock; + engine->driver[i]->rasterLockPalette = null::rasterLockPalette; + engine->driver[i]->rasterUnlockPalette = null::rasterUnlockPalette; + engine->driver[i]->rasterNumLevels = null::rasterNumLevels; + engine->driver[i]->imageFindRasterFormat = null::imageFindRasterFormat; + engine->driver[i]->rasterFromImage = null::rasterFromImage; + engine->driver[i]->rasterToImage = null::rasterToImage; + } + + Engine::state = Opened; + return 1; +} + +// This is where RW creates the actual rendering device +// and calls the engine plugin ctors +bool32 +Engine::start(void) +{ + if(engine == nil || Engine::state != Opened){ + RWERROR((ERR_ENGINESTART)); + return 0; + } + + engine->device.system(DEVICEINIT, nil, 0); + + Engine::s_plglist.construct(engine); + for(uint i = 0; i < NUM_PLATFORMS; i++) + Driver::s_plglist[i].construct(rw::engine->driver[i]); + + engine->device.system(DEVICEFINALIZE, nil, 0); + + // Register some image formats. Or should we leave that to the user? + Image::registerFileFormat("tga", readTGA, writeTGA); + Image::registerFileFormat("bmp", readBMP, writeBMP); + Image::registerFileFormat("png", readPNG, writePNG); + + Engine::state = Started; + return 1; +} + +void +Engine::term(void) +{ + if(engine || Engine::state != Initialized){ + RWERROR((ERR_GENERAL)); + return; + } + + PluginList::close(); + + // This has to be reset because it won't be opened again otherwise + // TODO: maybe reset more stuff here? + d3d::nativeRasterOffset = 0; + + Engine::state = Dead; +} + +void +Engine::close(void) +{ + if(engine == nil || Engine::state != Opened){ + RWERROR((ERR_GENERAL)); + return; + } + + engine->device.system(DEVICECLOSE, nil, 0); + for(uint i = 0; i < NUM_PLATFORMS; i++) + rwFree(rw::engine->driver[i]); + engine->dummyDefaultPipeline->destroy(); + rwFree(engine); + engine = nil; + Engine::state = Initialized; +} + +void +Engine::stop(void) +{ + if(engine == nil || Engine::state != Started){ + RWERROR((ERR_GENERAL)); + return; + } + + for(uint i = 0; i < NUM_PLATFORMS; i++) + Driver::s_plglist[i].destruct(rw::engine->driver[i]); + Engine::s_plglist.destruct(engine); + + engine->device.system(DEVICETERM, nil, 0); + + Engine::state = Opened; +} + + +int32 +Engine::getNumSubSystems(void) +{ + return engine->device.system(DEVICEGETNUMSUBSYSTEMS, nil, 0); +} + +int32 +Engine::getCurrentSubSystem(void) +{ + return engine->device.system(DEVICEGETCURRENTSUBSYSTEM, nil, 0); +} + +bool32 +Engine::setSubSystem(int32 subsys) +{ + return engine->device.system(DEVICESETSUBSYSTEM, nil, subsys); +} + +SubSystemInfo* +Engine::getSubSystemInfo(SubSystemInfo *info, int32 subsys) +{ + if(engine->device.system(DEVICEGETSUBSSYSTEMINFO, info, subsys)) + return info; + return nil; +} + + +int32 +Engine::getNumVideoModes(void) +{ + return engine->device.system(DEVICEGETNUMVIDEOMODES, nil, 0); +} + +int32 +Engine::getCurrentVideoMode(void) +{ + return engine->device.system(DEVICEGETCURRENTVIDEOMODE, nil, 0); +} + +bool32 +Engine::setVideoMode(int32 mode) +{ + return engine->device.system(DEVICESETVIDEOMODE, nil, mode); +} + +VideoMode* +Engine::getVideoModeInfo(VideoMode *info, int32 mode) +{ + if(engine->device.system(DEVICEGETVIDEOMODEINFO, info, mode)) + return info; + return nil; +} + + +uint32 +Engine::getMaxMultiSamplingLevels(void) +{ + return engine->device.system(DEVICEGETMAXMULTISAMPLINGLEVELS, nil, 0); +} + +uint32 +Engine::getMultiSamplingLevels(void) +{ + return engine->device.system(DEVICEGETMULTISAMPLINGLEVELS, nil, 0); +} + +bool32 +Engine::setMultiSamplingLevels(uint32 levels) +{ + return engine->device.system(DEVICESETMULTISAMPLINGLEVELS, nil, levels); +} + + +namespace null { + +void beginUpdate(Camera*) { } +void endUpdate(Camera*) { } +void clearCamera(Camera*,RGBA*,uint32) { } +void showRaster(Raster*,uint32) { } + +void setRenderState(int32, void*) { } +void *getRenderState(int32) { return 0; } + +bool32 rasterRenderFast(Raster *raster, int32 x, int32 y) { return 0; } + +void im2DRenderLine(void*, int32, int32, int32) { } +void im2DRenderTriangle(void*, int32, int32, int32, int32) { } +void im2DRenderPrimitive(PrimitiveType, void*, int32) { } +void im2DRenderIndexedPrimitive(PrimitiveType, void*, int32, void*, int32) { } + +void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) { } +void im3DRenderPrimitive(PrimitiveType primType) { } +void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) { } +void im3DEnd(void) { } + +Raster* +rasterCreate(Raster*) +{ + assert(0 && "rasterCreate not implemented"); + return nil; +} + +uint8* +rasterLock(Raster*, int32, int32) +{ + assert(0 && "lockRaster not implemented"); + return nil; +} + +void +rasterUnlock(Raster*, int32) +{ + assert(0 && "unlockRaster not implemented"); +} + +uint8* +rasterLockPalette(Raster*, int32) +{ + assert(0 && "rasterLockPalette not implemented"); + return nil; +} + +void +rasterUnlockPalette(Raster*) +{ + assert(0 && "rasterUnlockPalette not implemented"); +} + +int32 +rasterNumLevels(Raster*) +{ + assert(0 && "rasterNumLevels not implemented"); + return 0; +} + +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format) +{ + assert(0 && "imageFindRasterFormat not implemented"); + return 0; +} + +bool32 +rasterFromImage(Raster*, Image*) +{ + assert(0 && "rasterFromImage not implemented"); + return 0; +} + +Image* +rasterToImage(Raster*) +{ + assert(0 && "rasterToImage not implemented"); + return nil; +} + +int +deviceSystem(DeviceReq req, void *arg0, int32 n) +{ + switch(req){ + case DEVICEGETNUMSUBSYSTEMS: + return 0; + case DEVICEGETCURRENTSUBSYSTEM: + return 0; + case DEVICEGETSUBSSYSTEMINFO: + return 0; + default: break; + } + return 1; +} + +Device renderdevice = { + 0.0f, 1.0f, + null::beginUpdate, + null::endUpdate, + null::clearCamera, + null::showRaster, + null::rasterRenderFast, + null::setRenderState, + null::getRenderState, + null::im2DRenderLine, + null::im2DRenderTriangle, + null::im2DRenderPrimitive, + null::im2DRenderIndexedPrimitive, + null::im3DTransform, + null::im3DRenderPrimitive, + null::im3DRenderIndexedPrimitive, + null::im3DEnd, + null::deviceSystem +}; + +} +} diff --git a/vendor/librw/src/error.cpp b/vendor/librw/src/error.cpp new file mode 100644 index 0000000..bdf4080 --- /dev/null +++ b/vendor/librw/src/error.cpp @@ -0,0 +1,49 @@ +#include +#include + +#include "rwbase.h" +#include "rwerror.h" + +namespace rw { + +static Error error; + +void +setError(Error *e) +{ + error = *e; +} + +Error* +getError(Error *e) +{ + *e = error; + error.plugin = 0; + error.code = 0; + return e; +} + +#define ECODE(c, s) s + +const char *errstrs[] = { + "No error", +#include "base.err" +}; + +#undef ECODE + +char* +dbgsprint(uint32 code, ...) +{ + va_list ap; + static char strbuf[512]; + + if(code & 0x80000000) + code &= ~0x80000000; + va_start(ap, code); + vsprintf(strbuf, errstrs[code], ap); + va_end(ap); + return strbuf; +} + +} diff --git a/vendor/librw/src/frame.cpp b/vendor/librw/src/frame.cpp new file mode 100644 index 0000000..c8dabd5 --- /dev/null +++ b/vendor/librw/src/frame.cpp @@ -0,0 +1,463 @@ +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_FRAMELIST + +namespace rw { + +int32 Frame::numAllocated; + +PluginList Frame::s_plglist(sizeof(Frame)); +static void *frameOpen(void *object, int32 offset, int32 size) { engine->frameDirtyList.init(); return object; } +static void *frameClose(void *object, int32 offset, int32 size) { return object; } + +void +Frame::registerModule(void) +{ + Engine::registerPlugin(0, ID_FRAMEMODULE, frameOpen, frameClose); +} + +Frame* +Frame::create(void) +{ + Frame *f = (Frame*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_FRAMELIST); + if(f == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + f->object.init(Frame::ID, 0); + f->objectList.init(); + f->child = nil; + f->next = nil; + f->root = f; + f->matrix.setIdentity(); + f->ltm.setIdentity(); + s_plglist.construct(f); + return f; +} + +Frame* +Frame::cloneHierarchy(void) +{ + Frame *frame = this->cloneAndLink(); + this->purgeClone(); + return frame; +} +void +Frame::destroy(void) +{ + FORLIST(lnk, this->objectList) + ObjectWithFrame::fromFrame(lnk)->setFrame(nil); + s_plglist.destruct(this); + if(this->getParent()) + this->removeChild(); + if(this->object.privateFlags & Frame::HIERARCHYSYNC) + this->inDirtyList.remove(); + for(Frame *f = this->child; f; f = f->next) + f->object.parent = nil; + rwFree(this); + numAllocated--; +} + +void +Frame::destroyHierarchy(void) +{ + Frame *next; + for(Frame *child = this->child; child; child = next){ + next = child->next; + child->destroyHierarchy(); + } + assert(this->objectList.isEmpty()); + s_plglist.destruct(this); + if(this->object.privateFlags & Frame::HIERARCHYSYNC) + this->inDirtyList.remove(); + rwFree(this); +} + +Frame* +Frame::addChild(Frame *child, bool32 append) +{ + Frame *c; + if(child->getParent()) + child->removeChild(); + if(append){ + if(this->child == nil) + this->child = child; + else{ + for(c = this->child; c->next; c = c->next); + c->next = child; + } + child->next = nil; + }else{ + child->next = this->child; + this->child = child; + } + child->object.parent = this; + child->root = this->root; + for(c = child->child; c; c = c->next) + c->setHierarchyRoot(this); + // If the child was a root, remove from dirty list + if(child->object.privateFlags & Frame::HIERARCHYSYNC){ + child->inDirtyList.remove(); + child->object.privateFlags &= ~Frame::HIERARCHYSYNC; + } + this->updateObjects(); + return this; +} + +Frame* +Frame::removeChild(void) +{ + Frame *parent = this->getParent(); + Frame *child = parent->child; + if(child == this) + parent->child = this->next; + else{ + while(child->next != this) + child = child->next; + child->next = this->next; + } + this->object.parent = this->next = nil; + // give the hierarchy a new root + this->setHierarchyRoot(this); + this->updateObjects(); + return this; +} + +Frame* +Frame::forAllChildren(Callback cb, void *data) +{ + Frame *next; + for(Frame *f = this->child; f; f = next){ + next = f->next; + if(cb(f, data) == nil) + return this; + } + return this; +} + +static Frame* +countCB(Frame *f, void *count) +{ + (*(int32*)count)++; + f->forAllChildren(countCB, count); + return f; +} + +int32 +Frame::count(void) +{ + int32 count = 1; + this->forAllChildren(countCB, (void*)&count); + return count; +} + +/* + * Synching is a bit complicated. If anything in the hierarchy is not synched, + * the root of the hierarchy is marked with the HIERARCHYSYNC flags. + * Every unsynched frame is marked with the SUBTREESYNC flags. + * If the LTM is not synched, the LTM flags are set. + * If attached objects need synching, the OBJ flags are set. + */ + +/* Synch just LTM matrices in a hierarchy */ +static void +syncLTMRecurse(Frame *frame, uint8 hierarchyFlags) +{ + for(; frame; frame = frame->next){ + // If frame is dirty or any parent was dirty, update LTM + hierarchyFlags |= frame->object.privateFlags; + if(hierarchyFlags & Frame::SUBTREESYNCLTM){ + Matrix::mult(&frame->ltm, &frame->matrix, + &frame->getParent()->ltm); + frame->object.privateFlags &= ~Frame::SUBTREESYNCLTM; + } + // And synch all children + syncLTMRecurse(frame->child, hierarchyFlags); + } +} + +/* Synch just objects in a hierarchy */ +static void +syncObjRecurse(Frame *frame) +{ + for(; frame; frame = frame->next){ + // Synch attached objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + frame->object.privateFlags &= ~Frame::SUBTREESYNCOBJ; + // And synch all children + syncObjRecurse(frame->child); + } +} + +/* Synch LTM and objects */ +static void +syncRecurse(Frame *frame, uint8 hierarchyFlags) +{ + for(; frame; frame = frame->next){ + // If frame is dirty or any parent was dirty, update LTM + hierarchyFlags |= frame->object.privateFlags; + if(hierarchyFlags & Frame::SUBTREESYNCLTM) + Matrix::mult(&frame->ltm, &frame->matrix, + &frame->getParent()->ltm); + // Synch attached objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + frame->object.privateFlags &= ~Frame::SUBTREESYNC; + // And synch all children + syncRecurse(frame->child, hierarchyFlags); + } +} + +/* Sync the LTMs of the hierarchy of which 'this' is the root */ +void +Frame::syncHierarchyLTM(void) +{ + // Sync root's LTM + if(this->object.privateFlags & Frame::SUBTREESYNCLTM) + this->ltm = this->matrix; + // ...and children + syncLTMRecurse(this->child, this->object.privateFlags); + // all clean now + this->object.privateFlags &= ~Frame::SYNCLTM; +} + +Matrix* +Frame::getLTM(void) +{ + if(this->root->object.privateFlags & Frame::HIERARCHYSYNCLTM) + this->root->syncHierarchyLTM(); + return &this->ltm; +} + +/* Synch all dirty frames; LTMs and objects */ +void +Frame::syncDirty(void) +{ + Frame *frame; + FORLIST(lnk, engine->frameDirtyList){ + frame = LLLinkGetData(lnk, Frame, inDirtyList); + if(frame->object.privateFlags & Frame::HIERARCHYSYNCLTM){ + // Sync root's LTM + if(frame->object.privateFlags & Frame::SUBTREESYNCLTM) + frame->ltm = frame->matrix; + // Synch attached objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + // ...and children + syncRecurse(frame->child, frame->object.privateFlags); + }else{ + // LTMs are clean, just synch objects + FORLIST(lnk, frame->objectList) + ObjectWithFrame::fromFrame(lnk)->sync(); + syncObjRecurse(frame->child); + } + // all clean now + frame->object.privateFlags &= ~(Frame::SYNCLTM | Frame::SYNCOBJ); + } + engine->frameDirtyList.init(); +} + +void +Frame::rotate(const V3d *axis, float32 angle, CombineOp op) +{ + this->matrix.rotate(axis, angle, op); + updateObjects(); +} + +void +Frame::translate(const V3d *trans, CombineOp op) +{ + this->matrix.translate(trans, op); + updateObjects(); +} + +void +Frame::scale(const V3d *scl, CombineOp op) +{ + this->matrix.scale(scl, op); + updateObjects(); +} + +void +Frame::transform(const Matrix *mat, CombineOp op) +{ + this->matrix.transform(mat, op); + updateObjects(); +} + +void +Frame::updateObjects(void) +{ + // Mark root as dirty and insert into dirty list if necessary + if((this->root->object.privateFlags & HIERARCHYSYNC) == 0) + engine->frameDirtyList.add(&this->root->inDirtyList); + this->root->object.privateFlags |= HIERARCHYSYNC; + // Mark subtree as dirty as well + this->object.privateFlags |= SUBTREESYNC; +} + +void +Frame::setHierarchyRoot(Frame *root) +{ + this->root = root; + for(Frame *child = this->child; child; child = child->next) + child->setHierarchyRoot(root); +} + +static Frame* +cloneRecurse(Frame *old, Frame *newroot) +{ + Frame *frame = Frame::create(); + if(newroot == nil) + newroot = frame; + frame->object.copy(&old->object); + frame->matrix = old->matrix; + frame->root = newroot; + old->root = frame; // Remember cloned frame + for(Frame *child = old->child; child; child = child->next){ + Frame *clonedchild = cloneRecurse(child, newroot); + clonedchild->next = frame->child; + frame->child = clonedchild; + clonedchild->object.parent = frame; + } + Frame::s_plglist.copy(frame, old); + return frame; +} + +// Clone a frame hierarchy. Link cloned frames into Frame::root of the originals. +Frame* +Frame::cloneAndLink(void) +{ + Frame *newhier = cloneRecurse(this, nil); + if(newhier){ + // frame is not in dirty list so important to get this flag right + newhier->object.privateFlags &= ~HIERARCHYSYNC; + newhier->updateObjects(); + } + return newhier; +} + +// Remove links to cloned frames from hierarchy. +void +Frame::purgeClone(void) +{ + Frame *parent = this->getParent(); + this->setHierarchyRoot(parent ? parent->root : this); +} + +struct FrameStreamData +{ + V3d right, up, at, pos; + int32 parent; + int32 matflag; +}; + +FrameList_* +FrameList_::streamRead(Stream *stream) +{ + FrameStreamData buf; + this->numFrames = 0; + this->frames = nil; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + this->numFrames = stream->readI32(); + this->frames = (Frame**)rwMalloc(this->numFrames*sizeof(Frame*), MEMDUR_EVENT | ID_FRAMELIST); + if(this->frames == nil){ + RWERROR((ERR_ALLOC, this->numFrames*sizeof(Frame*))); + return nil; + } + for(int32 i = 0; i < this->numFrames; i++){ + Frame *f; + stream->read32(&buf, sizeof(buf)); + this->frames[i] = f = Frame::create(); + if(f == nil){ + // TODO: clean up frames? + rwFree(this->frames); + return nil; + } + f->matrix.right = buf.right; + f->matrix.up = buf.up; + f->matrix.at = buf.at; + f->matrix.pos = buf.pos; + f->matrix.optimize(); + // RW always removes identity flag + f->matrix.flags &= ~Matrix::IDENTITY; + if(buf.parent >= 0) + this->frames[buf.parent]->addChild(f, rw::streamAppendFrames); + } + for(int32 i = 0; i < this->numFrames; i++) + Frame::s_plglist.streamRead(stream, this->frames[i]); + return this; +} + +void +FrameList_::streamWrite(Stream *stream) +{ + FrameStreamData buf; + + int size = 0, structsize = 0; + structsize = 4 + this->numFrames*sizeof(FrameStreamData); + size += 12 + structsize; + for(int32 i = 0; i < this->numFrames; i++) + size += 12 + Frame::s_plglist.streamGetSize(this->frames[i]); + + writeChunkHeader(stream, ID_FRAMELIST, size); + writeChunkHeader(stream, ID_STRUCT, structsize); + stream->writeU32(this->numFrames); + for(int32 i = 0; i < this->numFrames; i++){ + Frame *f = this->frames[i]; + buf.right = f->matrix.right; + buf.up = f->matrix.up; + buf.at = f->matrix.at; + buf.pos = f->matrix.pos; + buf.parent = findPointer(f->getParent(), (void**)this->frames, + this->numFrames); + buf.matflag = 0; //f->matflag; + stream->write32(&buf, sizeof(buf)); + } + for(int32 i = 0; i < this->numFrames; i++) + Frame::s_plglist.streamWrite(stream, this->frames[i]); +} + +static Frame* +sizeCB(Frame *f, void *size) +{ + *(int32*)size += Frame::s_plglist.streamGetSize(f); + f->forAllChildren(sizeCB, size); + return f; +} + +uint32 +FrameList_::streamGetSize(Frame *f) +{ + int32 numFrames = f->count(); + uint32 size = 12 + 12 + 4 + numFrames*(sizeof(FrameStreamData)+12); + sizeCB(f, (void*)&size); + return size; +} + +Frame** +makeFrameList(Frame *frame, Frame **flist) +{ + *flist++ = frame; + if(frame->next) + flist = makeFrameList(frame->next, flist); + if(frame->child) + flist = makeFrameList(frame->child, flist); + return flist; +} + +} diff --git a/vendor/librw/src/geometry.cpp b/vendor/librw/src/geometry.cpp new file mode 100644 index 0000000..5d31c34 --- /dev/null +++ b/vendor/librw/src/geometry.cpp @@ -0,0 +1,1052 @@ +#include +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_GEOMETRY + +namespace rw { + +int32 Geometry::numAllocated; +int32 Material::numAllocated; + +PluginList Geometry::s_plglist(sizeof(Geometry)); +PluginList Material::s_plglist(sizeof(Material)); + +static SurfaceProperties defaultSurfaceProps = { 1.0f, 1.0f, 1.0f }; + +// We allocate twice because we have to allocate the data separately for uninstancing +Geometry* +Geometry::create(int32 numVerts, int32 numTris, uint32 flags) +{ + Geometry *geo = (Geometry*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_GEOMETRY); + if(geo == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + geo->object.init(Geometry::ID, 0); + geo->flags = flags & 0xFF00FFFF; + geo->numTexCoordSets = (flags & 0xFF0000) >> 16; + if(geo->numTexCoordSets == 0) + geo->numTexCoordSets = (geo->flags & TEXTURED) ? 1 : + (geo->flags & TEXTURED2) ? 2 : 0; + geo->numTriangles = numTris; + geo->numVertices = numVerts; + + geo->colors = nil; + for(int32 i = 0; i < 8; i++) + geo->texCoords[i] = nil; + geo->triangles = nil; + // Allocate all attributes at once. The triangle pointer + // will hold the first address (even when there are no triangles) + // so we can free easily. + if(!(geo->flags & NATIVE)){ + int32 sz = geo->numTriangles*sizeof(Triangle); + if(geo->flags & PRELIT) + sz += geo->numVertices*sizeof(RGBA); + sz += geo->numTexCoordSets*geo->numVertices*sizeof(TexCoords); + + uint8 *data = (uint8*)rwNew(sz, MEMDUR_EVENT | ID_GEOMETRY); + geo->triangles = (Triangle*)data; + data += geo->numTriangles*sizeof(Triangle); + if(geo->flags & PRELIT && geo->numVertices){ + geo->colors = (RGBA*)data; + data += geo->numVertices*sizeof(RGBA); + } + if(geo->numVertices) + for(int32 i = 0; i < geo->numTexCoordSets; i++){ + geo->texCoords[i] = (TexCoords*)data; + data += geo->numVertices*sizeof(TexCoords); + } + + // init triangles + for(int32 i = 0; i < geo->numTriangles; i++) + geo->triangles[i].matId = 0xFFFF; + } + geo->numMorphTargets = 0; + geo->morphTargets = nil; + geo->addMorphTargets(1); + + geo->matList.init(); + geo->lockedSinceInst = 0; + geo->meshHeader = nil; + geo->instData = nil; + geo->refCount = 1; + + s_plglist.construct(geo); + return geo; +} + +void +Geometry::destroy(void) +{ + this->refCount--; + if(this->refCount <= 0){ + s_plglist.destruct(this); + // Also frees colors and tex coords + rwFree(this->triangles); + // Also frees their data + rwFree(this->morphTargets); + // Also frees indices + rwFree(this->meshHeader); + this->matList.deinit(); + rwFree(this); + numAllocated--; + } +} + +void +Geometry::lock(int32 lockFlags) +{ + lockedSinceInst |= lockFlags; + if(lockFlags & LOCKPOLYGONS){ + rwFree(this->meshHeader); + this->meshHeader = nil; + } +} + +void +Geometry::unlock(void) +{ + if(this->meshHeader == nil) + this->buildMeshes(); + +} + +struct GeoStreamData +{ + uint32 flags; + int32 numTriangles; + int32 numVertices; + int32 numMorphTargets; +}; + +Geometry* +Geometry::streamRead(Stream *stream) +{ + uint32 version; + GeoStreamData buf; + SurfaceProperties surfProps; + MaterialList *ret; + static SurfaceProperties reset = { 1.0f, 1.0f, 1.0f }; + + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(&buf, sizeof(buf)); + Geometry *geo = Geometry::create(buf.numVertices, + buf.numTriangles, buf.flags); + if(geo == nil) + return nil; + geo->addMorphTargets(buf.numMorphTargets-1); + if(version < 0x34000) + stream->read32(&surfProps, 12); + + if(!(geo->flags & NATIVE)){ + if(geo->flags & PRELIT) + stream->read8(geo->colors, 4*geo->numVertices); + for(int32 i = 0; i < geo->numTexCoordSets; i++) + stream->read32(geo->texCoords[i], + 2*geo->numVertices*4); + for(int32 i = 0; i < geo->numTriangles; i++){ + uint32 tribuf[2]; + stream->read32(tribuf, 8); + geo->triangles[i].v[0] = tribuf[0] >> 16; + geo->triangles[i].v[1] = tribuf[0]; + geo->triangles[i].v[2] = tribuf[1] >> 16; + geo->triangles[i].matId = tribuf[1]; + } + } + + for(int32 i = 0; i < geo->numMorphTargets; i++){ + MorphTarget *m = &geo->morphTargets[i]; + stream->read32(&m->boundingSphere, 4*4); + int32 hasVertices = stream->readI32(); + int32 hasNormals = stream->readI32(); + if(hasVertices) + stream->read32(m->vertices, 3*geo->numVertices*4); + if(hasNormals) + stream->read32(m->normals, 3*geo->numVertices*4); + } + + if(!findChunk(stream, ID_MATLIST, nil, nil)){ + RWERROR((ERR_CHUNK, "MATLIST")); + goto fail; + } + if(version < 0x34000) + defaultSurfaceProps = surfProps; + + ret = MaterialList::streamRead(stream, &geo->matList); + if(version < 0x34000) + defaultSurfaceProps = reset; + if(ret == nil) + goto fail; + if(s_plglist.streamRead(stream, geo)) + return geo; + +fail: + geo->destroy(); + return nil; +} + +static uint32 +geoStructSize(Geometry *geo) +{ + uint32 size = 0; + size += sizeof(GeoStreamData); + if(version < 0x34000) + size += 12; // surface properties + if(!(geo->flags & Geometry::NATIVE)){ + if(geo->flags&geo->PRELIT) + size += 4*geo->numVertices; + for(int32 i = 0; i < geo->numTexCoordSets; i++) + size += 2*geo->numVertices*4; + size += 4*geo->numTriangles*2; + } + for(int32 i = 0; i < geo->numMorphTargets; i++){ + MorphTarget *m = &geo->morphTargets[i]; + size += 4*4 + 2*4; // bounding sphere and bools + if(!(geo->flags & Geometry::NATIVE)){ + if(m->vertices) + size += 3*geo->numVertices*4; + if(m->normals) + size += 3*geo->numVertices*4; + } + } + return size; +} + +bool +Geometry::streamWrite(Stream *stream) +{ + GeoStreamData buf; + static float32 fbuf[3] = { 1.0f, 1.0f, 1.0f }; + + writeChunkHeader(stream, ID_GEOMETRY, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, geoStructSize(this)); + + buf.flags = this->flags | this->numTexCoordSets << 16; + buf.numTriangles = this->numTriangles; + buf.numVertices = this->numVertices; + buf.numMorphTargets = this->numMorphTargets; + stream->write32(&buf, sizeof(buf)); + if(version < 0x34000) + stream->write32(fbuf, sizeof(fbuf)); + + if(!(this->flags & NATIVE)){ + if(this->flags & PRELIT) + stream->write8(this->colors, 4*this->numVertices); + for(int32 i = 0; i < this->numTexCoordSets; i++) + stream->write32(this->texCoords[i], + 2*this->numVertices*4); + for(int32 i = 0; i < this->numTriangles; i++){ + uint32 tribuf[2]; + tribuf[0] = this->triangles[i].v[0] << 16 | + this->triangles[i].v[1]; + tribuf[1] = this->triangles[i].v[2] << 16 | + this->triangles[i].matId; + stream->write32(tribuf, 8); + } + } + + for(int32 i = 0; i < this->numMorphTargets; i++){ + MorphTarget *m = &this->morphTargets[i]; + stream->write32(&m->boundingSphere, 4*4); + if(!(this->flags & NATIVE)){ + stream->writeI32(m->vertices != nil); + stream->writeI32(m->normals != nil); + if(m->vertices) + stream->write32(m->vertices, + 3*this->numVertices*4); + if(m->normals) + stream->write32(m->normals, + 3*this->numVertices*4); + }else{ + stream->writeI32(0); + stream->writeI32(0); + } + } + + this->matList.streamWrite(stream); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Geometry::streamGetSize(void) +{ + uint32 size = 0; + size += 12 + geoStructSize(this); + size += 12 + this->matList.streamGetSize(); + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +void +Geometry::addMorphTargets(int32 n) +{ + if(n == 0) + return; + n += this->numMorphTargets; + + int32 sz; + sz = sizeof(MorphTarget); + if(!(this->flags & NATIVE)){ + sz += this->numVertices*sizeof(V3d); + if(this->flags & NORMALS) + sz += this->numVertices*sizeof(V3d); + } + + // Memory layout: MorphTarget[n]; (vertices and normals)[n] + MorphTarget *mts; + if(this->numMorphTargets){ + mts = (MorphTarget*)rwResize(this->morphTargets, n*sz, MEMDUR_EVENT | ID_GEOMETRY); + this->morphTargets = mts; + // Since we now have more morph targets than before, move the vertex data up + uint8 *src = (uint8*)mts + sz*this->numMorphTargets; + uint8 *dst = (uint8*)mts + sz*n; + uint32 len = (sz-sizeof(MorphTarget))*this->numMorphTargets; + while(len--) + *--dst = *--src; + }else{ + mts = (MorphTarget*)rwNew(n*sz, MEMDUR_EVENT | ID_GEOMETRY); + this->morphTargets = mts; + } + + // Set up everything and initialize the bounding sphere for new morph targets + V3d *data = (V3d*)&mts[n]; + for(int32 i = 0; i < n; i++){ + mts->parent = this; + mts->vertices = nil; + mts->normals = nil; + if(i >= this->numMorphTargets){ + mts->boundingSphere.center.x = 0.0f; + mts->boundingSphere.center.y = 0.0f; + mts->boundingSphere.center.z = 0.0f; + mts->boundingSphere.radius = 0.0f; + } + if(!(this->flags & NATIVE) && this->numVertices){ + mts->vertices = data; + data += this->numVertices; + if(this->flags & NORMALS){ + mts->normals = data; + data += this->numVertices; + } + } + mts++; + } + this->numMorphTargets = n; +} + +void +Geometry::calculateBoundingSphere(void) +{ + for(int32 i = 0; i < this->numMorphTargets; i++){ + MorphTarget *m = &this->morphTargets[i]; + m->boundingSphere = m->calculateBoundingSphere(); + } +} + +bool32 +Geometry::hasColoredMaterial(void) +{ + for(int32 i = 0; i < this->matList.numMaterials; i++) + if(this->matList.materials[i]->color.red != 255 || + this->matList.materials[i]->color.green != 255 || + this->matList.materials[i]->color.blue != 255 || + this->matList.materials[i]->color.alpha != 255) + return 1; + return 0; +} + +// Force allocate data, even when native flag is set +void +Geometry::allocateData(void) +{ + // Geometry data + // Pretty much copy pasted from ::create above + int32 sz = this->numTriangles*sizeof(Triangle); + if(this->flags & PRELIT) + sz += this->numVertices*sizeof(RGBA); + sz += this->numTexCoordSets*this->numVertices*sizeof(TexCoords); + + uint8 *data = (uint8*)rwNew(sz, MEMDUR_EVENT | ID_GEOMETRY); + this->triangles = (Triangle*)data; + data += this->numTriangles*sizeof(Triangle); + for(int32 i = 0; i < this->numTriangles; i++) + this->triangles[i].matId = 0xFFFF; + if(this->flags & PRELIT){ + this->colors = (RGBA*)data; + data += this->numVertices*sizeof(RGBA); + } + for(int32 i = 0; i < this->numTexCoordSets; i++){ + this->texCoords[i] = (TexCoords*)data; + data += this->numVertices*sizeof(TexCoords); + } + + // MorphTarget data + // Bounding sphere is copied by realloc. + sz = sizeof(MorphTarget) + this->numVertices*sizeof(V3d); + if(this->flags & NORMALS) + sz += this->numVertices*sizeof(V3d); + + MorphTarget *mt = (MorphTarget*)rwResize(this->morphTargets, + sz*this->numMorphTargets, MEMDUR_EVENT | ID_GEOMETRY); + this->morphTargets = mt; + V3d *vdata = (V3d*)&mt[this->numMorphTargets]; + for(int32 i = 0; i < this->numMorphTargets; i++){ + mt->parent = this; + mt->vertices = nil; + mt->normals = nil; + if(this->numVertices){ + mt->vertices = vdata; + vdata += this->numVertices; + if(this->flags & NORMALS){ + mt->normals = vdata; + vdata += this->numVertices; + } + } + mt++; + } +} + +static int +isDegenerate(uint16 *idx) +{ + return idx[0] == idx[1] || + idx[0] == idx[2] || + idx[1] == idx[2]; +} + +// This functions assumes there is enough space allocated +// for triangles. Use MeshHeader::guessNumTriangles() and +// Geometry::allocateData() +void +Geometry::generateTriangles(int8 *adc) +{ + MeshHeader *header = this->meshHeader; + assert(header != nil); + + this->numTriangles = 0; + Mesh *m = header->getMeshes(); + int8 *adcbits = adc; + for(uint32 i = 0; i < header->numMeshes; i++){ + if(m->numIndices < 3){ + // shouldn't happen but it does + adcbits += m->numIndices; + m++; + continue; + } + if(header->flags == MeshHeader::TRISTRIP){ + for(uint32 j = 0; j < m->numIndices-2; j++){ + if(!(adc && adcbits[j+2]) && + !isDegenerate(&m->indices[j])) + this->numTriangles++; + } + }else + this->numTriangles += m->numIndices/3; + adcbits += m->numIndices; + m++; + } + + Triangle *tri = this->triangles; + m = header->getMeshes(); + adcbits = adc; + for(uint32 i = 0; i < header->numMeshes; i++){ + if(m->numIndices < 3){ + adcbits += m->numIndices; + m++; + continue; + } + int32 matid = this->matList.findIndex(m->material); + if(header->flags == MeshHeader::TRISTRIP) + for(uint32 j = 0; j < m->numIndices-2; j++){ + if((adc && adcbits[j+2]) || + isDegenerate(&m->indices[j])) + continue; + tri->v[0] = m->indices[j+0]; + tri->v[1] = m->indices[j+1 + (j%2)]; + tri->v[2] = m->indices[j+2 - (j%2)]; + tri->matId = matid; + tri++; + } + else + for(uint32 j = 0; j < m->numIndices-2; j+=3){ + tri->v[0] = m->indices[j+0]; + tri->v[1] = m->indices[j+1]; + tri->v[2] = m->indices[j+2]; + tri->matId = matid; + tri++; + } + adcbits += m->numIndices; + m++; + } +} + +static void +dumpMesh(Mesh *m) +{ + for(uint32 i = 0; i < m->numIndices-2; i++) +// if(i % 2) +// printf("%3d %3d %3d\n", +// m->indices[i+1], +// m->indices[i], +// m->indices[i+2]); +// else + printf("%d %d %d\n", + m->indices[i], + m->indices[i+1], + m->indices[i+2]); +} + +void +Geometry::buildMeshes(void) +{ + Triangle *tri; + Mesh *mesh; + + if(this->flags & Geometry::NATIVE){ + fprintf(stderr, "WARNING: trying Geometry::buildMeshes() on pre-instanced geometry\n"); + return; + } + + rwFree(this->meshHeader); + this->meshHeader = nil; + int32 numMeshes = this->matList.numMaterials; + if((this->flags & Geometry::TRISTRIP) == 0){ + int32 *numIndices = rwNewT(int32, numMeshes, + MEMDUR_FUNCTION | ID_GEOMETRY); + memset(numIndices, 0, numMeshes*sizeof(int32)); + + // count indices per mesh + tri = this->triangles; + for(int32 i = 0; i < this->numTriangles; i++){ + assert(tri->matId < numMeshes); + numIndices[tri->matId] += 3; + tri++; + } + // setup meshes + this->allocateMeshes(numMeshes, this->numTriangles*3, 0); + mesh = this->meshHeader->getMeshes(); + for(int32 i = 0; i < numMeshes; i++){ + mesh[i].material = this->matList.materials[i]; + mesh[i].numIndices = numIndices[i]; + } + this->meshHeader->setupIndices(); + rwFree(numIndices); + + // now fill in the indices + for(int32 i = 0; i < numMeshes; i++) + mesh[i].numIndices = 0; + tri = this->triangles; + for(int32 i = 0; i < this->numTriangles; i++){ + uint32 idx = mesh[tri->matId].numIndices; + mesh[tri->matId].indices[idx++] = tri->v[0]; + mesh[tri->matId].indices[idx++] = tri->v[1]; + mesh[tri->matId].indices[idx++] = tri->v[2]; + mesh[tri->matId].numIndices = idx; + tri++; + } + }else + this->buildTristrips(); +} + +/* The idea is that even in meshes where winding is not preserved + * every tristrip starts at an even vertex. So find the start of + * strips and insert duplicate vertices if necessary. */ +void +Geometry::correctTristripWinding(void) +{ + MeshHeader *header = this->meshHeader; + if(this->flags & NATIVE || header == nil || + header->flags != MeshHeader::TRISTRIP) + return; + this->meshHeader = nil; + // Allocate no indices, we realloc later + MeshHeader *newhead = this->allocateMeshes(header->numMeshes, 0, 1); + newhead->flags = header->flags; + /* get a temporary working buffer */ + uint16 *indices = rwNewT(uint16, header->totalIndices*2, + MEMDUR_FUNCTION | ID_GEOMETRY); + + Mesh *mesh = header->getMeshes(); + Mesh *newmesh = newhead->getMeshes(); + for(uint16 i = 0; i < header->numMeshes; i++){ + newmesh->numIndices = 0; + newmesh->indices = &indices[newhead->totalIndices]; + newmesh->material = mesh->material; + + bool inStrip = 0; + uint32 j; + for(j = 0; j < mesh->numIndices-2; j++){ + /* Duplicate vertices indicate end of strip */ + if(mesh->indices[j] == mesh->indices[j+1] || + mesh->indices[j+1] == mesh->indices[j+2]) + inStrip = 0; + else if(!inStrip){ + /* Entering strip now, + * make sure winding is correct */ + inStrip = 1; + if(newmesh->numIndices % 2){ + newmesh->indices[newmesh->numIndices] = + newmesh->indices[newmesh->numIndices-1]; + newmesh->numIndices++; + } + } + newmesh->indices[newmesh->numIndices++] = mesh->indices[j]; + } + for(; j < mesh->numIndices; j++) + newmesh->indices[newmesh->numIndices++] = mesh->indices[j]; + newhead->totalIndices += newmesh->numIndices; + + mesh++; + newmesh++; + } + rwFree(header); + // Now allocate indices and copy them + this->allocateMeshes(newhead->numMeshes, newhead->totalIndices, 0); + memcpy(this->meshHeader->getMeshes()->indices, indices, this->meshHeader->totalIndices*2); + rwFree(indices); +} + +void +Geometry::removeUnusedMaterials(void) +{ + if(this->meshHeader == nil) + return; + MeshHeader *mh = this->meshHeader; + Mesh *m = mh->getMeshes(); + for(uint32 i = 0; i < mh->numMeshes; i++) + if(m[i].indices == nil) + return; + + int32 *map = rwNewT(int32, this->matList.numMaterials, + MEMDUR_FUNCTION | ID_GEOMETRY); + Material **materials = rwNewT(Material*,this->matList.numMaterials, + MEMDUR_EVENT | ID_MATERIAL); + int32 numMaterials = 0; + /* Build new material list and map */ + for(uint32 i = 0; i < mh->numMeshes; i++){ + if(m[i].numIndices <= 0) + continue; + materials[numMaterials] = m[i].material; + m[i].material->addRef(); + int32 oldid = this->matList.findIndex(m[i].material); + map[oldid] = numMaterials; + numMaterials++; + } + for(int32 i = 0; i < this->matList.numMaterials; i++) + this->matList.materials[i]->destroy(); + rwFree(this->matList.materials); + this->matList.materials = materials; + this->matList.space = this->matList.numMaterials; + this->matList.numMaterials = numMaterials; + + /* Build new meshes */ + this->meshHeader = nil; + MeshHeader *newmh = this->allocateMeshes(numMaterials, mh->totalIndices, 0); + newmh->flags = mh->flags; + Mesh *newm = newmh->getMeshes(); + for(uint32 i = 0; i < mh->numMeshes; i++){ + if(m[i].numIndices <= 0) + continue; + newm->numIndices = m[i].numIndices; + newm->material = m[i].material; + newm++; + } + newmh->setupIndices(); + /* Copy indices */ + newm = newmh->getMeshes();; + for(uint32 i = 0; i < mh->numMeshes; i++){ + if(m[i].numIndices <= 0) + continue; + memcpy(newm->indices, m[i].indices, + m[i].numIndices*sizeof(*m[i].indices)); + newm++; + } + rwFree(mh); + + /* Remap triangle material IDs */ + for(int32 i = 0; i < this->numTriangles; i++) + this->triangles[i].matId = map[this->triangles[i].matId]; + rwFree(map); +} + +Sphere +MorphTarget::calculateBoundingSphere(void) const +{ + Sphere sphere; + V3d min = { 1000000.0f, 1000000.0f, 1000000.0f }; + V3d max = { -1000000.0f, -1000000.0f, -1000000.0f }; + V3d *v = this->vertices; + for(int32 j = 0; j < this->parent->numVertices; j++){ + if(v->x > max.x) max.x = v->x; + if(v->x < min.x) min.x = v->x; + if(v->y > max.y) max.y = v->y; + if(v->y < min.y) min.y = v->y; + if(v->z > max.z) max.z = v->z; + if(v->z < min.z) min.z = v->z; + v++; + } + sphere.center = scale(add(min, max), 1/2.0f); + max = sub(max, sphere.center); + sphere.radius = length(max); + return sphere; +} + + +// +// MaterialList +// +#undef PLUGIN_ID +#define PLUGIN_ID ID_MATERIAL + +void +MaterialList::init(void) +{ + this->materials = nil; + this->numMaterials = 0; + this->space = 0; +} + +void +MaterialList::deinit(void) +{ + if(this->materials){ + for(int32 i = 0; i < this->numMaterials; i++) + this->materials[i]->destroy(); + rwFree(this->materials); + } +} + +int32 +MaterialList::appendMaterial(Material *mat) +{ + Material **ml; + int32 space; + if(this->numMaterials >= this->space){ + space = this->space + 20; + if(this->materials) + ml = rwReallocT(Material*, this->materials, space, + MEMDUR_EVENT | ID_MATERIAL); + else + ml = rwMallocT(Material*, space, MEMDUR_EVENT | ID_MATERIAL); + if(ml == nil) + return -1; + this->space = space; + this->materials = ml; + } + this->materials[this->numMaterials++] = mat; + mat->addRef(); + return this->numMaterials-1; +} + +int32 +MaterialList::findIndex(Material *mat) +{ + for(int32 i = 0; i < this->numMaterials; i++) + if(this->materials[i] == mat) + return i; + return -1; +} + +MaterialList* +MaterialList::streamRead(Stream *stream, MaterialList *matlist) +{ + int32 *indices = nil; + int32 numMat; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + matlist->init(); + numMat = stream->readI32(); + if(numMat == 0) + return matlist; + matlist->materials = rwMallocT(Material*,numMat, MEMDUR_EVENT | ID_MATERIAL); + if(matlist->materials == nil) + goto fail; + matlist->space = numMat; + + indices = (int32*)rwMalloc(numMat*4, MEMDUR_FUNCTION | ID_MATERIAL); + stream->read32(indices, numMat*4); + + Material *m; + for(int32 i = 0; i < numMat; i++){ + if(indices[i] >= 0){ + m = matlist->materials[indices[i]]; + m->addRef(); + }else{ + if(!findChunk(stream, ID_MATERIAL, nil, nil)){ + RWERROR((ERR_CHUNK, "MATERIAL")); + goto fail; + } + m = Material::streamRead(stream); + if(m == nil) + goto fail; + } + matlist->appendMaterial(m); + m->destroy(); + } + rwFree(indices); + return matlist; +fail: + rwFree(indices); + matlist->deinit(); + return nil; +} + +bool +MaterialList::streamWrite(Stream *stream) +{ + uint32 size = this->streamGetSize(); + writeChunkHeader(stream, ID_MATLIST, size); + writeChunkHeader(stream, ID_STRUCT, 4 + this->numMaterials*4); + stream->writeI32(this->numMaterials); + + int32 idx; + for(int32 i = 0; i < this->numMaterials; i++){ + idx = -1; + for(int32 j = i-1; j >= 0; j--) + if(this->materials[i] == this->materials[j]){ + idx = j; + break; + } + stream->writeI32(idx); + } + for(int32 i = 0; i < this->numMaterials; i++){ + for(int32 j = i-1; j >= 0; j--) + if(this->materials[i] == this->materials[j]) + goto found; + this->materials[i]->streamWrite(stream); + found:; + } + return true; +} + +uint32 +MaterialList::streamGetSize(void) +{ + uint32 size = 12 + 4 + this->numMaterials*4; + for(int32 i = 0; i < this->numMaterials; i++){ + for(int32 j = i-1; j >= 0; j--) + if(this->materials[i] == this->materials[j]) + goto found; + size += 12 + this->materials[i]->streamGetSize(); + found:; + } + return size; +} + +// +// Material +// + +Material* +Material::create(void) +{ + Material *mat = (Material*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_MATERIAL); + if(mat == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + mat->texture = nil; + memset(&mat->color, 0xFF, 4); + mat->surfaceProps = defaultSurfaceProps; + mat->pipeline = nil; + mat->refCount = 1; + s_plglist.construct(mat); + return mat; +} + +Material* +Material::clone(void) +{ + Material *mat = Material::create(); + if(mat == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + mat->color = this->color; + mat->surfaceProps = this->surfaceProps; + if(this->texture) + mat->setTexture(this->texture); + mat->pipeline = this->pipeline; + s_plglist.copy(mat, this); + return mat; +} + +void +Material::destroy(void) +{ + this->refCount--; + if(this->refCount <= 0){ + s_plglist.destruct(this); + if(this->texture) + this->texture->destroy(); + rwFree(this); + numAllocated--; + } +} + +void +Material::setTexture(Texture *tex) +{ + if(this->texture) + this->texture->destroy(); + if(tex) + tex->addRef(); + this->texture = tex; +} + +struct MatStreamData +{ + int32 flags; // unused according to RW + RGBA color; + int32 unused; + int32 textured; +}; + +static uint32 materialRights[2]; + +Material* +Material::streamRead(Stream *stream) +{ + uint32 length, version; + MatStreamData buf; + + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read8(&buf, sizeof(buf)); + RGBA col = buf.color; + memNative32(&buf, sizeof(buf)); + buf.color = col; + Material *mat = Material::create(); + if(mat == nil) + return nil; + mat->color = buf.color; + if(version < 0x30400) + mat->surfaceProps = defaultSurfaceProps; + else + stream->read32(&mat->surfaceProps, sizeof(SurfaceProperties)); + if(buf.textured){ + if(!findChunk(stream, ID_TEXTURE, &length, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + goto fail; + } + mat->texture = Texture::streamRead(stream); + } + + materialRights[0] = 0; + if(!s_plglist.streamRead(stream, mat)) + goto fail; + if(materialRights[0]) + s_plglist.assertRights(mat, materialRights[0], materialRights[1]); + return mat; + +fail: + mat->destroy(); + return nil; +} + +bool +Material::streamWrite(Stream *stream) +{ + MatStreamData buf; + + writeChunkHeader(stream, ID_MATERIAL, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, sizeof(MatStreamData) + + (rw::version >= 0x30400 ? 12 : 0)); + + buf.color = this->color; + buf.flags = 0; + buf.unused = 0; + buf.textured = this->texture != nil; + memLittle32(&buf, sizeof(buf)); + buf.color = this->color; + stream->write8(&buf, sizeof(buf)); + + if(rw::version >= 0x30400){ + float32 surfaceProps[3]; + surfaceProps[0] = this->surfaceProps.ambient; + surfaceProps[1] = this->surfaceProps.specular; + surfaceProps[2] = this->surfaceProps.diffuse; + stream->write32(surfaceProps, sizeof(surfaceProps)); + } + + if(this->texture) + this->texture->streamWrite(stream); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Material::streamGetSize(void) +{ + uint32 size = 0; + size += 12 + sizeof(MatStreamData); + if(rw::version >= 0x30400) + size += 12; + if(this->texture) + size += 12 + this->texture->streamGetSize(); + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +// Material Rights plugin + +static Stream* +readMaterialRights(Stream *stream, int32, void *, int32, int32) +{ + stream->read32(materialRights, 8); +// printf("materialrights: %X %X\n", materialRights[0], materialRights[1]); + return stream; +} + +static Stream* +writeMaterialRights(Stream *stream, int32, void *object, int32, int32) +{ + Material *material = (Material*)object; + uint32 buffer[2]; + buffer[0] = material->pipeline->pluginID; + buffer[1] = material->pipeline->pluginData; + stream->write32(buffer, 8); + return stream; +} + +static int32 +getSizeMaterialRights(void *object, int32, int32) +{ + Material *material = (Material*)object; + if(material->pipeline == nil || material->pipeline->pluginID == 0) + return 0; + return 8; +} + +void +registerMaterialRightsPlugin(void) +{ + Material::registerPlugin(0, ID_RIGHTTORENDER, nil, nil, nil); + Material::registerPluginStream(ID_RIGHTTORENDER, + readMaterialRights, + writeMaterialRights, + getSizeMaterialRights); +} + + +} diff --git a/vendor/librw/src/geoplg.cpp b/vendor/librw/src/geoplg.cpp new file mode 100644 index 0000000..c1e1356 --- /dev/null +++ b/vendor/librw/src/geoplg.cpp @@ -0,0 +1,339 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID 2 + +namespace rw { + +static uint16 nextSerialNum = 1; + +// Mesh + +// Allocate a mesh header, meshes and optionally indices. +// If existing meshes already exist, retain their information. +MeshHeader* +Geometry::allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices) +{ + uint32 sz; + MeshHeader *mh; + Mesh *m; + uint16 *indices; + int32 oldNumMeshes; + int32 i; + sz = sizeof(MeshHeader) + numMeshes*sizeof(Mesh); + if(!noIndices) + sz += numIndices*sizeof(uint16); + if(this->meshHeader){ + oldNumMeshes = this->meshHeader->numMeshes; + mh = (MeshHeader*)rwResize(this->meshHeader, sz, MEMDUR_EVENT | ID_GEOMETRY); + this->meshHeader = mh; + }else{ + oldNumMeshes = 0; + mh = (MeshHeader*)rwNew(sz, MEMDUR_EVENT | ID_GEOMETRY); + mh->flags = 0; + this->meshHeader = mh; + } + mh->numMeshes = numMeshes; + mh->serialNum = nextSerialNum++; + mh->totalIndices = numIndices; + m = mh->getMeshes(); + indices = (uint16*)&m[numMeshes]; + for(i = 0; i < mh->numMeshes; i++){ + // keep these + if(i >= oldNumMeshes){ + m->material = nil; + m->numIndices = 0; + } + // always init indices + if(noIndices) + m->indices = nil; + else{ + m->indices = indices; + indices += m->numIndices; + } + m++; + } + return mh; +} + +void +MeshHeader::setupIndices(void) +{ + int32 i; + uint16 *indices; + Mesh *m; + m = this->getMeshes(); + indices = m->indices; + // return if native + if(indices == nil) + return; + for(i = 0; i < this->numMeshes; i++){ + m->indices = indices; + indices += m->numIndices; + m++; + } +} + +struct MeshHeaderStream +{ + uint32 flags; + uint32 numMeshes; + uint32 totalIndices; +}; + +struct MeshStream +{ + uint32 numIndices; + int32 matIndex; +}; + +static Stream* +readMesh(Stream *stream, int32 len, void *object, int32, int32) +{ + MeshHeaderStream mhs; + MeshStream ms; + MeshHeader *mh; + Mesh *mesh; + int32 indbuf[256]; + uint16 *indices; + Geometry *geo = (Geometry*)object; + + stream->read32(&mhs, sizeof(MeshHeaderStream)); + // Have to do this dance for War Drum's meshes + bool32 hasData = len > int32(sizeof(MeshHeaderStream)+mhs.numMeshes*sizeof(MeshStream)); + assert(geo->meshHeader == nil); + geo->meshHeader = nil; + mh = geo->allocateMeshes(mhs.numMeshes, mhs.totalIndices, + geo->flags & Geometry::NATIVE && !hasData); + mh->flags = mhs.flags; + + mesh = mh->getMeshes(); + indices = mesh->indices; + for(uint32 i = 0; i < mh->numMeshes; i++){ + stream->read32(&ms, sizeof(MeshStream)); + mesh->numIndices = ms.numIndices; + mesh->material = geo->matList.materials[ms.matIndex]; + if(geo->flags & Geometry::NATIVE){ + // War Drum OpenGL stores uint16 indices here + if(hasData){ + mesh->indices = indices; + indices += mesh->numIndices; + stream->read16(mesh->indices, + mesh->numIndices*2); + } + }else{ + mesh->indices = indices; + indices += mesh->numIndices; + uint16 *ind = mesh->indices; + int32 numIndices = mesh->numIndices; + for(; numIndices > 0; numIndices -= 256){ + int32 n = numIndices < 256 ? numIndices : 256; + stream->read32(indbuf, n*4); + for(int32 j = 0; j < n; j++) + ind[j] = indbuf[j]; + ind += n; + } + } + mesh++; + } + return stream; +} + +static Stream* +writeMesh(Stream *stream, int32, void *object, int32, int32) +{ + MeshHeaderStream mhs; + MeshStream ms; + int32 indbuf[256]; + Geometry *geo = (Geometry*)object; + mhs.flags = geo->meshHeader->flags; + mhs.numMeshes = geo->meshHeader->numMeshes; + mhs.totalIndices = geo->meshHeader->totalIndices; + stream->write32(&mhs, sizeof(MeshHeaderStream)); + Mesh *mesh = geo->meshHeader->getMeshes(); + for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){ + ms.numIndices = mesh->numIndices; + ms.matIndex = geo->matList.findIndex(mesh->material); + stream->write32(&ms, sizeof(MeshStream)); + if(geo->flags & Geometry::NATIVE){ + assert(geo->instData != nil); + if(geo->instData->platform == PLATFORM_WDGL) + stream->write16(mesh->indices, + mesh->numIndices*2); + }else{ + uint16 *ind = mesh->indices; + int32 numIndices = mesh->numIndices; + for(; numIndices > 0; numIndices -= 256){ + int32 n = numIndices < 256 ? numIndices : 256; + for(int32 j = 0; j < n; j++) + indbuf[j] = ind[j]; + stream->write32(indbuf, n*4); + ind += n; + } + } + mesh++; + } + return stream; +} + +static int32 +getSizeMesh(void *object, int32, int32) +{ + Geometry *geo = (Geometry*)object; + if(geo->meshHeader == nil) + return -1; + int32 size = 12 + geo->meshHeader->numMeshes*8; + if(geo->flags & Geometry::NATIVE){ + assert(geo->instData != nil); + if(geo->instData->platform == PLATFORM_WDGL) + size += geo->meshHeader->totalIndices*2; + }else{ + size += geo->meshHeader->totalIndices*4; + } + return size; +} + +void +registerMeshPlugin(void) +{ + Geometry::registerPlugin(0, ID_MESH, nil, nil, nil); + Geometry::registerPluginStream(ID_MESH, readMesh, writeMesh, getSizeMesh); +} + +// Returns the maximum number of triangles. Just so +// we can allocate enough before instancing. This does not +// take into account degerate triangles or ADC bits as +// we don't look at the data. +uint32 +MeshHeader::guessNumTriangles(void) +{ + if(this->flags == MeshHeader::TRISTRIP) + return this->totalIndices - 2*this->numMeshes; + else + return this->totalIndices/3; +} + +// Native Data + +static void* +destroyNativeData(void *object, int32 offset, int32 size) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil) + return object; + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_D3D8) + return d3d8::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_D3D9) + return d3d9::destroyNativeData(object, offset, size); + if(geometry->instData->platform == PLATFORM_GL3) + return gl3::destroyNativeData(object, offset, size); + return object; +} + +static Stream* +readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s) +{ + ChunkHeaderInfo header; + uint32 libid; + uint32 platform; + // ugly hack to find out platform + stream->seek(-4); + libid = stream->readU32(); + readChunkHeaderInfo(stream, &header); + if(header.type == ID_STRUCT && + libraryIDPack(header.version, header.build) == libid){ + platform = stream->readU32(); + stream->seek(-16); + if(platform == PLATFORM_PS2) + return ps2::readNativeData(stream, len, object, o, s); + else if(platform == PLATFORM_XBOX) + return xbox::readNativeData(stream, len, object, o, s); + else if(platform == PLATFORM_D3D8) + return d3d8::readNativeData(stream, len, object, o, s); + else if(platform == PLATFORM_D3D9) + return d3d9::readNativeData(stream, len, object, o, s); + else{ + fprintf(stderr, "unknown platform %d\n", platform); + stream->seek(len); + } + }else{ + stream->seek(-12); + wdgl::readNativeData(stream, len, object, o, s); + } + return stream; +} + +static Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil) + return stream; + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_D3D8) + return d3d8::writeNativeData(stream, len, object, o, s); + else if(geometry->instData->platform == PLATFORM_D3D9) + return d3d9::writeNativeData(stream, len, object, o, s); + return stream; +} + +static int32 +getSizeNativeData(void *object, int32 offset, int32 size) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil) + return 0; + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_D3D8) + return d3d8::getSizeNativeData(object, offset, size); + else if(geometry->instData->platform == PLATFORM_D3D9) + return d3d9::getSizeNativeData(object, offset, size); + return 0; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +} diff --git a/vendor/librw/src/gl/gl3.cpp b/vendor/librw/src/gl/gl3.cpp new file mode 100644 index 0000000..b876fc9 --- /dev/null +++ b/vendor/librw/src/gl/gl3.cpp @@ -0,0 +1,56 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +// TODO: make some of these things platform-independent + +static void* +driverOpen(void *o, int32, int32) +{ +#ifdef RW_OPENGL + engine->driver[PLATFORM_GL3]->defaultPipeline = makeDefaultPipeline(); +#endif + engine->driver[PLATFORM_GL3]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_GL3]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_GL3]->rasterLock = rasterLock; + engine->driver[PLATFORM_GL3]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_GL3]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_GL3]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_GL3]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_GL3]->rasterToImage = rasterToImage; + + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_GL3, 0, PLATFORM_GL3, + driverOpen, driverClose); + registerNativeRaster(); +} + +} +} diff --git a/vendor/librw/src/gl/gl3device.cpp b/vendor/librw/src/gl/gl3device.cpp new file mode 100644 index 0000000..9df47ee --- /dev/null +++ b/vendor/librw/src/gl/gl3device.cpp @@ -0,0 +1,2111 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#ifdef RW_OPENGL + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3impl.h" + +#define PLUGIN_ID 0 + +namespace rw { +namespace gl3 { + +GlGlobals glGlobals; + +Gl3Caps gl3Caps; +// terrible hack for GLES +bool32 needToReadBackTextures; + +int32 alphaFunc; +float32 alphaRef; + +struct UniformState +{ + float32 alphaRefLow; + float32 alphaRefHigh; + int32 pad[2]; + + float32 fogStart; + float32 fogEnd; + float32 fogRange; + float32 fogDisable; + + RGBAf fogColor; +}; + +struct UniformScene +{ + float32 proj[16]; + float32 view[16]; +}; + +#define MAX_LIGHTS 8 + +struct UniformObject +{ + RawMatrix world; + RGBAf ambLight; + struct { + float type; + float radius; + float minusCosAngle; + float hardSpot; + } lightParams[MAX_LIGHTS]; + V4d lightPosition[MAX_LIGHTS]; + V4d lightDirection[MAX_LIGHTS]; + RGBAf lightColor[MAX_LIGHTS]; +}; + +const char *shaderDecl120 = +"#version 120\n" +"#define GL2\n" +"#define texture texture2D\n" +"#define VSIN(index) attribute\n" +"#define VSOUT varying\n" +"#define FSIN varying\n" +"#define FRAGCOLOR(c) (gl_FragColor = c)\n"; +const char *shaderDecl330 = +"#version 330\n" +"#define VSIN(index) layout(location = index) in\n" +"#define VSOUT out\n" +"#define FSIN in\n" +"#define FRAGCOLOR(c) (fragColor = c)\n"; +const char *shaderDecl100es = +"#version 100\n" +"#define GL2\n" +"#define texture texture2D\n" +"#define VSIN(index) attribute\n" +"#define VSOUT varying\n" +"#define FSIN varying\n" +"#define FRAGCOLOR(c) (gl_FragColor = c)\n" +"precision highp float;\n" +"precision highp int;\n"; +const char *shaderDecl310es = +"#version 310 es\n" +"#define VSIN(index) layout(location = index) in\n" +"#define VSOUT out\n" +"#define FSIN in\n" +"#define FRAGCOLOR(c) (fragColor = c)\n" +"precision highp float;\n" +"precision highp int;\n"; + +const char *shaderDecl; + +// this needs a define in the shaders as well! +//#define RW_GL_USE_UBOS + +static GLuint vao; +#ifdef RW_GL_USE_UBOS +static GLuint ubo_state, ubo_scene, ubo_object; +#endif +static GLuint whitetex; +static UniformState uniformState; +static UniformScene uniformScene; +static UniformObject uniformObject; + +#ifndef RW_GL_USE_UBOS +// State +int32 u_alphaRef; +int32 u_fogData; +int32 u_fogColor; + +// Scene +int32 u_proj; +int32 u_view; + +// Object +int32 u_world; +int32 u_ambLight; +int32 u_lightParams; +int32 u_lightPosition; +int32 u_lightDirection; +int32 u_lightColor; +#endif + +int32 u_matColor; +int32 u_surfProps; + +Shader *defaultShader, *defaultShader_noAT; +Shader *defaultShader_fullLight, *defaultShader_fullLight_noAT; + +static bool32 stateDirty = 1; +static bool32 sceneDirty = 1; +static bool32 objectDirty = 1; + +struct RwRasterStateCache { + Raster *raster; + Texture::Addressing addressingU; + Texture::Addressing addressingV; + Texture::FilterMode filter; +}; + +#define MAXNUMSTAGES 8 + +// cached RW render states +struct RwStateCache { + bool32 vertexAlpha; + uint32 alphaTestEnable; + uint32 alphaFunc; + bool32 textureAlpha; + bool32 blendEnable; + uint32 srcblend, destblend; + uint32 zwrite; + uint32 ztest; + uint32 cullmode; + uint32 stencilenable; + uint32 stencilpass; + uint32 stencilfail; + uint32 stencilzfail; + uint32 stencilfunc; + uint32 stencilref; + uint32 stencilmask; + uint32 stencilwritemask; + uint32 fogEnable; + float32 fogStart; + float32 fogEnd; + + // emulation of PS2 GS + bool32 gsalpha; + uint32 gsalpharef; + + RwRasterStateCache texstage[MAXNUMSTAGES]; +}; +static RwStateCache rwStateCache; + +enum +{ + // actual gl states + RWGL_BLEND, + RWGL_SRCBLEND, + RWGL_DESTBLEND, + RWGL_DEPTHTEST, + RWGL_DEPTHFUNC, + RWGL_DEPTHMASK, + RWGL_CULL, + RWGL_CULLFACE, + RWGL_STENCIL, + RWGL_STENCILFUNC, + RWGL_STENCILFAIL, + RWGL_STENCILZFAIL, + RWGL_STENCILPASS, + RWGL_STENCILREF, + RWGL_STENCILMASK, + RWGL_STENCILWRITEMASK, + + // uniforms + RWGL_ALPHAFUNC, + RWGL_ALPHAREF, + RWGL_FOG, + RWGL_FOGSTART, + RWGL_FOGEND, + RWGL_FOGCOLOR, + + RWGL_NUM_STATES +}; +static bool uniformStateDirty[RWGL_NUM_STATES]; + +struct GlState { + bool32 blendEnable; + uint32 srcblend, destblend; + + bool32 depthTest; + uint32 depthFunc; + + uint32 depthMask; + + bool32 cullEnable; + uint32 cullFace; + + bool32 stencilEnable; + // glStencilFunc + uint32 stencilFunc; + uint32 stencilRef; + uint32 stencilMask; + // glStencilOp + uint32 stencilPass; + uint32 stencilFail; + uint32 stencilZFail; + // glStencilMask + uint32 stencilWriteMask; +}; +static GlState curGlState, oldGlState; + +static int32 activeTexture; +static uint32 boundTexture[MAXNUMSTAGES]; + +static uint32 currentFramebuffer; + +static uint32 blendMap[] = { + GL_ZERO, // actually invalid + GL_ZERO, + GL_ONE, + GL_SRC_COLOR, + GL_ONE_MINUS_SRC_COLOR, + GL_SRC_ALPHA, + GL_ONE_MINUS_SRC_ALPHA, + GL_DST_ALPHA, + GL_ONE_MINUS_DST_ALPHA, + GL_DST_COLOR, + GL_ONE_MINUS_DST_COLOR, + GL_SRC_ALPHA_SATURATE, +}; + +static uint32 stencilOpMap[] = { + GL_KEEP, // actually invalid + GL_KEEP, + GL_ZERO, + GL_REPLACE, + GL_INCR, + GL_DECR, + GL_INVERT, + GL_INCR_WRAP, + GL_DECR_WRAP +}; + +static uint32 stencilFuncMap[] = { + GL_NEVER, // actually invalid + GL_NEVER, + GL_LESS, + GL_EQUAL, + GL_LEQUAL, + GL_GREATER, + GL_NOTEQUAL, + GL_GEQUAL, + GL_ALWAYS +}; + +static float maxAnisotropy; + +/* + * GL state cache + */ + +void +setGlRenderState(uint32 state, uint32 value) +{ + switch(state){ + case RWGL_BLEND: curGlState.blendEnable = value; break; + case RWGL_SRCBLEND: curGlState.srcblend = value; break; + case RWGL_DESTBLEND: curGlState.destblend = value; break; + case RWGL_DEPTHTEST: curGlState.depthTest = value; break; + case RWGL_DEPTHFUNC: curGlState.depthFunc = value; break; + case RWGL_DEPTHMASK: curGlState.depthMask = value; break; + case RWGL_CULL: curGlState.cullEnable = value; break; + case RWGL_CULLFACE: curGlState.cullFace = value; break; + case RWGL_STENCIL: curGlState.stencilEnable = value; break; + case RWGL_STENCILFUNC: curGlState.stencilFunc = value; break; + case RWGL_STENCILFAIL: curGlState.stencilFail = value; break; + case RWGL_STENCILZFAIL: curGlState.stencilZFail = value; break; + case RWGL_STENCILPASS: curGlState.stencilPass = value; break; + case RWGL_STENCILREF: curGlState.stencilRef = value; break; + case RWGL_STENCILMASK: curGlState.stencilMask = value; break; + case RWGL_STENCILWRITEMASK: curGlState.stencilWriteMask = value; break; + } +} + +void +flushGlRenderState(void) +{ + if(oldGlState.blendEnable != curGlState.blendEnable){ + oldGlState.blendEnable = curGlState.blendEnable; + (oldGlState.blendEnable ? glEnable : glDisable)(GL_BLEND); + } + + if(oldGlState.srcblend != curGlState.srcblend || + oldGlState.destblend != curGlState.destblend){ + oldGlState.srcblend = curGlState.srcblend; + oldGlState.destblend = curGlState.destblend; + glBlendFunc(oldGlState.srcblend, oldGlState.destblend); + } + + if(oldGlState.depthTest != curGlState.depthTest){ + oldGlState.depthTest = curGlState.depthTest; + (oldGlState.depthTest ? glEnable : glDisable)(GL_DEPTH_TEST); + } + if(oldGlState.depthFunc != curGlState.depthFunc){ + oldGlState.depthFunc = curGlState.depthFunc; + glDepthFunc(oldGlState.depthFunc); + } + if(oldGlState.depthMask != curGlState.depthMask){ + oldGlState.depthMask = curGlState.depthMask; + glDepthMask(oldGlState.depthMask); + } + + if(oldGlState.stencilEnable != curGlState.stencilEnable){ + oldGlState.stencilEnable = curGlState.stencilEnable; + (oldGlState.stencilEnable ? glEnable : glDisable)(GL_STENCIL_TEST); + } + if(oldGlState.stencilFunc != curGlState.stencilFunc || + oldGlState.stencilRef != curGlState.stencilRef || + oldGlState.stencilMask != curGlState.stencilMask){ + oldGlState.stencilFunc = curGlState.stencilFunc; + oldGlState.stencilRef = curGlState.stencilRef; + oldGlState.stencilMask = curGlState.stencilMask; + glStencilFunc(oldGlState.stencilFunc, oldGlState.stencilRef, oldGlState.stencilMask); + } + if(oldGlState.stencilPass != curGlState.stencilPass || + oldGlState.stencilFail != curGlState.stencilFail || + oldGlState.stencilZFail != curGlState.stencilZFail){ + oldGlState.stencilPass = curGlState.stencilPass; + oldGlState.stencilFail = curGlState.stencilFail; + oldGlState.stencilZFail = curGlState.stencilZFail; + glStencilOp(oldGlState.stencilFail, oldGlState.stencilZFail, oldGlState.stencilPass); + } + if(oldGlState.stencilWriteMask != curGlState.stencilWriteMask){ + oldGlState.stencilWriteMask = curGlState.stencilWriteMask; + glStencilMask(oldGlState.stencilWriteMask); + } + + if(oldGlState.cullEnable != curGlState.cullEnable){ + oldGlState.cullEnable = curGlState.cullEnable; + (oldGlState.cullEnable ? glEnable : glDisable)(GL_CULL_FACE); + } + if(oldGlState.cullFace != curGlState.cullFace){ + oldGlState.cullFace = curGlState.cullFace; + glCullFace(oldGlState.cullFace); + } +} + + + +void +setAlphaBlend(bool32 enable) +{ + if(rwStateCache.blendEnable != enable){ + rwStateCache.blendEnable = enable; + setGlRenderState(RWGL_BLEND, enable); + } +} + +bool32 +getAlphaBlend(void) +{ + return rwStateCache.blendEnable; +} + +bool32 getAlphaTest(void) { return rwStateCache.alphaTestEnable; } + +static void +setDepthTest(bool32 enable) +{ + if(rwStateCache.ztest != enable){ + rwStateCache.ztest = enable; + if(rwStateCache.zwrite && !enable){ + // If we still want to write, enable but set mode to always + setGlRenderState(RWGL_DEPTHTEST, true); + setGlRenderState(RWGL_DEPTHFUNC, GL_ALWAYS); + }else{ + setGlRenderState(RWGL_DEPTHTEST, rwStateCache.ztest); + setGlRenderState(RWGL_DEPTHFUNC, GL_LEQUAL); + } + } +} + +static void +setDepthWrite(bool32 enable) +{ + enable = enable ? GL_TRUE : GL_FALSE; + if(rwStateCache.zwrite != enable){ + rwStateCache.zwrite = enable; + if(enable && !rwStateCache.ztest){ + // Have to switch on ztest so writing can work + setGlRenderState(RWGL_DEPTHTEST, true); + setGlRenderState(RWGL_DEPTHFUNC, GL_ALWAYS); + } + setGlRenderState(RWGL_DEPTHMASK, rwStateCache.zwrite); + } +} + +static void +setAlphaTest(bool32 enable) +{ + uint32 shaderfunc; + if(rwStateCache.alphaTestEnable != enable){ + rwStateCache.alphaTestEnable = enable; + shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS; + if(alphaFunc != shaderfunc){ + alphaFunc = shaderfunc; + uniformStateDirty[RWGL_ALPHAFUNC] = true; + stateDirty = 1; + } + } +} + +static void +setAlphaTestFunction(uint32 function) +{ + uint32 shaderfunc; + if(rwStateCache.alphaFunc != function){ + rwStateCache.alphaFunc = function; + shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS; + if(alphaFunc != shaderfunc){ + alphaFunc = shaderfunc; + uniformStateDirty[RWGL_ALPHAFUNC] = true; + stateDirty = 1; + } + } +} + +static void +setVertexAlpha(bool32 enable) +{ + if(rwStateCache.vertexAlpha != enable){ + if(!rwStateCache.textureAlpha){ + setAlphaBlend(enable); + setAlphaTest(enable); + } + rwStateCache.vertexAlpha = enable; + } +} + +static void +setActiveTexture(int32 n) +{ + if(activeTexture != n){ + activeTexture = n; + glActiveTexture(GL_TEXTURE0+n); + } +} + +uint32 +bindTexture(uint32 texid) +{ + uint32 prev = boundTexture[activeTexture]; + if(prev != texid){ + boundTexture[activeTexture] = texid; + glBindTexture(GL_TEXTURE_2D, texid); + } + return prev; +} + +void +bindFramebuffer(uint32 fbo) +{ + if(currentFramebuffer != fbo){ + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + currentFramebuffer = fbo; + } +} + +static GLint filterConvMap_NoMIP[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR +}; +static GLint filterConvMap_MIP[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR +}; + +static GLint addressConvMap[] = { + 0, GL_REPEAT, GL_MIRRORED_REPEAT, + GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER +}; + +static void +setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1) +{ + if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){ + rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter; + Raster *raster = rwStateCache.texstage[stage].raster; + if(raster){ + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, rwStateCache.texstage[stage].raster, nativeRasterOffset); + if(natras->filterMode != filter){ + setActiveTexture(stage); + if(natras->autogenMipmap || natras->numLevels > 1){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + }else{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + } + natras->filterMode = filter; + } + if(natras->maxAnisotropy != maxAniso){ + setActiveTexture(stage); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAniso); + natras->maxAnisotropy = maxAniso; + } + } + } +} + +static void +setAddressU(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingU != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingU = (Texture::Addressing)addressing; + Raster *raster = rwStateCache.texstage[stage].raster; + if(raster){ + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); + if(natras->addressU == addressing){ + setActiveTexture(stage); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, addressConvMap[addressing]); + natras->addressU = addressing; + } + } + } +} + +static void +setAddressV(uint32 stage, int32 addressing) +{ + if(rwStateCache.texstage[stage].addressingV != (Texture::Addressing)addressing){ + rwStateCache.texstage[stage].addressingV = (Texture::Addressing)addressing; + Raster *raster = rwStateCache.texstage[stage].raster; + if(raster){ + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, rwStateCache.texstage[stage].raster, nativeRasterOffset); + if(natras->addressV == addressing){ + setActiveTexture(stage); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, addressConvMap[addressing]); + natras->addressV = addressing; + } + } + } +} + +static void +setRasterStageOnly(uint32 stage, Raster *raster) +{ + bool32 alpha; + if(raster != rwStateCache.texstage[stage].raster){ + rwStateCache.texstage[stage].raster = raster; + setActiveTexture(stage); + if(raster){ + assert(raster->platform == PLATFORM_GL3); + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); + bindTexture(natras->texid); + + rwStateCache.texstage[stage].filter = (rw::Texture::FilterMode)natras->filterMode; + rwStateCache.texstage[stage].addressingU = (rw::Texture::Addressing)natras->addressU; + rwStateCache.texstage[stage].addressingV = (rw::Texture::Addressing)natras->addressV; + + alpha = natras->hasAlpha; + }else{ + bindTexture(whitetex); + alpha = 0; + } + + if(stage == 0){ + if(alpha != rwStateCache.textureAlpha){ + rwStateCache.textureAlpha = alpha; + if(!rwStateCache.vertexAlpha){ + setAlphaBlend(alpha); + setAlphaTest(alpha); + } + } + } + } +} + +static void +setRasterStage(uint32 stage, Raster *raster) +{ + bool32 alpha; + if(raster != rwStateCache.texstage[stage].raster){ + rwStateCache.texstage[stage].raster = raster; + setActiveTexture(stage); + if(raster){ + assert(raster->platform == PLATFORM_GL3); + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); + bindTexture(natras->texid); + uint32 filter = rwStateCache.texstage[stage].filter; + uint32 addrU = rwStateCache.texstage[stage].addressingU; + uint32 addrV = rwStateCache.texstage[stage].addressingV; + if(natras->filterMode != filter){ + if(natras->autogenMipmap || natras->numLevels > 1){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + }else{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]); + } + natras->filterMode = filter; + } + if(natras->addressU != addrU){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, addressConvMap[addrU]); + natras->addressU = addrU; + } + if(natras->addressV != addrV){ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, addressConvMap[addrV]); + natras->addressV = addrV; + } + alpha = natras->hasAlpha; + }else{ + bindTexture(whitetex); + alpha = 0; + } + + if(stage == 0){ + if(alpha != rwStateCache.textureAlpha){ + rwStateCache.textureAlpha = alpha; + if(!rwStateCache.vertexAlpha){ + setAlphaBlend(alpha); + setAlphaTest(alpha); + } + } + } + } +} + +void +evictRaster(Raster *raster) +{ + int i; + for(i = 0; i < MAXNUMSTAGES; i++){ + //assert(rwStateCache.texstage[i].raster != raster); + if(rwStateCache.texstage[i].raster != raster) + continue; + setRasterStage(i, nil); + } +} + +void +setTexture(int32 stage, Texture *tex) +{ + if(tex == nil || tex->raster == nil){ + setRasterStage(stage, nil); + return; + } + setRasterStageOnly(stage, tex->raster); + setFilterMode(stage, tex->getFilter(), tex->getMaxAnisotropy()); + setAddressU(stage, tex->getAddressU()); + setAddressV(stage, tex->getAddressV()); +} + +static void +setRenderState(int32 state, void *pvalue) +{ + uint32 value = (uint32)(uintptr)pvalue; + switch(state){ + case TEXTURERASTER: + setRasterStage(0, (Raster*)pvalue); + break; + case TEXTUREADDRESS: + setAddressU(0, value); + setAddressV(0, value); + break; + case TEXTUREADDRESSU: + setAddressU(0, value); + break; + case TEXTUREADDRESSV: + setAddressV(0, value); + break; + case TEXTUREFILTER: + setFilterMode(0, value); + break; + case VERTEXALPHA: + setVertexAlpha(value); + break; + case SRCBLEND: + if(rwStateCache.srcblend != value){ + rwStateCache.srcblend = value; + setGlRenderState(RWGL_SRCBLEND, blendMap[rwStateCache.srcblend]); + } + break; + case DESTBLEND: + if(rwStateCache.destblend != value){ + rwStateCache.destblend = value; + setGlRenderState(RWGL_DESTBLEND, blendMap[rwStateCache.destblend]); + } + break; + case ZTESTENABLE: + setDepthTest(value); + break; + case ZWRITEENABLE: + setDepthWrite(value); + break; + case FOGENABLE: + if(rwStateCache.fogEnable != value){ + rwStateCache.fogEnable = value; + uniformStateDirty[RWGL_FOG] = true; + stateDirty = 1; + } + break; + case FOGCOLOR: + // no cache check here...too lazy + RGBA c; + c.red = value; + c.green = value>>8; + c.blue = value>>16; + c.alpha = value>>24; + convColor(&uniformState.fogColor, &c); + uniformStateDirty[RWGL_FOGCOLOR] = true; + stateDirty = 1; + break; + case CULLMODE: + if(rwStateCache.cullmode != value){ + rwStateCache.cullmode = value; + if(rwStateCache.cullmode == CULLNONE) + setGlRenderState(RWGL_CULL, false); + else{ + setGlRenderState(RWGL_CULL, true); + setGlRenderState(RWGL_CULLFACE, rwStateCache.cullmode == CULLBACK ? GL_BACK : GL_FRONT); + } + } + break; + + case STENCILENABLE: + if(rwStateCache.stencilenable != value){ + rwStateCache.stencilenable = value; + setGlRenderState(RWGL_STENCIL, value); + } + break; + case STENCILFAIL: + if(rwStateCache.stencilfail != value){ + rwStateCache.stencilfail = value; + setGlRenderState(RWGL_STENCILFAIL, stencilOpMap[value]); + } + break; + case STENCILZFAIL: + if(rwStateCache.stencilzfail != value){ + rwStateCache.stencilzfail = value; + setGlRenderState(RWGL_STENCILZFAIL, stencilOpMap[value]); + } + break; + case STENCILPASS: + if(rwStateCache.stencilpass != value){ + rwStateCache.stencilpass = value; + setGlRenderState(RWGL_STENCILPASS, stencilOpMap[value]); + } + break; + case STENCILFUNCTION: + if(rwStateCache.stencilfunc != value){ + rwStateCache.stencilfunc = value; + setGlRenderState(RWGL_STENCILFUNC, stencilFuncMap[value]); + } + break; + case STENCILFUNCTIONREF: + if(rwStateCache.stencilref != value){ + rwStateCache.stencilref = value; + setGlRenderState(RWGL_STENCILREF, value); + } + break; + case STENCILFUNCTIONMASK: + if(rwStateCache.stencilmask != value){ + rwStateCache.stencilmask = value; + setGlRenderState(RWGL_STENCILMASK, value); + } + break; + case STENCILFUNCTIONWRITEMASK: + if(rwStateCache.stencilwritemask != value){ + rwStateCache.stencilwritemask = value; + setGlRenderState(RWGL_STENCILWRITEMASK, value); + } + break; + + case ALPHATESTFUNC: + setAlphaTestFunction(value); + break; + case ALPHATESTREF: + if(alphaRef != value/255.0f){ + alphaRef = value/255.0f; + uniformStateDirty[RWGL_ALPHAREF] = true; + stateDirty = 1; + } + break; + case GSALPHATEST: + rwStateCache.gsalpha = value; + break; + case GSALPHATESTREF: + rwStateCache.gsalpharef = value; + } +} + +static void* +getRenderState(int32 state) +{ + uint32 val; + RGBA rgba; + switch(state){ + case TEXTURERASTER: + return rwStateCache.texstage[0].raster; + case TEXTUREADDRESS: + if(rwStateCache.texstage[0].addressingU == rwStateCache.texstage[0].addressingV) + val = rwStateCache.texstage[0].addressingU; + else + val = 0; // invalid + break; + case TEXTUREADDRESSU: + val = rwStateCache.texstage[0].addressingU; + break; + case TEXTUREADDRESSV: + val = rwStateCache.texstage[0].addressingV; + break; + case TEXTUREFILTER: + val = rwStateCache.texstage[0].filter; + break; + + case VERTEXALPHA: + val = rwStateCache.vertexAlpha; + break; + case SRCBLEND: + val = rwStateCache.srcblend; + break; + case DESTBLEND: + val = rwStateCache.destblend; + break; + case ZTESTENABLE: + val = rwStateCache.ztest; + break; + case ZWRITEENABLE: + val = rwStateCache.zwrite; + break; + case FOGENABLE: + val = rwStateCache.fogEnable; + break; + case FOGCOLOR: + convColor(&rgba, &uniformState.fogColor); + val = RWRGBAINT(rgba.red, rgba.green, rgba.blue, rgba.alpha); + break; + case CULLMODE: + val = rwStateCache.cullmode; + break; + + case STENCILENABLE: + val = rwStateCache.stencilenable; + break; + case STENCILFAIL: + val = rwStateCache.stencilfail; + break; + case STENCILZFAIL: + val = rwStateCache.stencilzfail; + break; + case STENCILPASS: + val = rwStateCache.stencilpass; + break; + case STENCILFUNCTION: + val = rwStateCache.stencilfunc; + break; + case STENCILFUNCTIONREF: + val = rwStateCache.stencilref; + break; + case STENCILFUNCTIONMASK: + val = rwStateCache.stencilmask; + break; + case STENCILFUNCTIONWRITEMASK: + val = rwStateCache.stencilwritemask; + break; + + case ALPHATESTFUNC: + val = rwStateCache.alphaFunc; + break; + case ALPHATESTREF: + val = (uint32)(alphaRef*255.0f); + break; + case GSALPHATEST: + val = rwStateCache.gsalpha; + break; + case GSALPHATESTREF: + val = rwStateCache.gsalpharef; + break; + default: + val = 0; + } + return (void*)(uintptr)val; +} + +static void +resetRenderState(void) +{ + rwStateCache.alphaFunc = ALPHAGREATEREQUAL; + alphaFunc = 0; + alphaRef = 10.0f/255.0f; + uniformState.fogDisable = 1.0f; + uniformState.fogStart = 0.0f; + uniformState.fogEnd = 0.0f; + uniformState.fogRange = 0.0f; + uniformState.fogColor = { 1.0f, 1.0f, 1.0f, 1.0f }; + rwStateCache.gsalpha = 0; + rwStateCache.gsalpharef = 128; + stateDirty = 1; + + rwStateCache.vertexAlpha = 0; + rwStateCache.textureAlpha = 0; + rwStateCache.alphaTestEnable = 0; + + memset(&oldGlState, 0xFE, sizeof(oldGlState)); + + rwStateCache.blendEnable = 0; + setGlRenderState(RWGL_BLEND, false); + rwStateCache.srcblend = BLENDSRCALPHA; + rwStateCache.destblend = BLENDINVSRCALPHA; + setGlRenderState(RWGL_SRCBLEND, blendMap[rwStateCache.srcblend]); + setGlRenderState(RWGL_DESTBLEND, blendMap[rwStateCache.destblend]); + + rwStateCache.zwrite = GL_TRUE; + setGlRenderState(RWGL_DEPTHMASK, rwStateCache.zwrite); + + rwStateCache.ztest = 1; + setGlRenderState(RWGL_DEPTHTEST, true); + setGlRenderState(RWGL_DEPTHFUNC, GL_LEQUAL); + + rwStateCache.cullmode = CULLNONE; + setGlRenderState(RWGL_CULL, false); + setGlRenderState(RWGL_CULLFACE, GL_BACK); + + rwStateCache.stencilenable = 0; + setGlRenderState(RWGL_STENCIL, GL_FALSE); + rwStateCache.stencilfail = STENCILKEEP; + setGlRenderState(RWGL_STENCILFAIL, GL_KEEP); + rwStateCache.stencilzfail = STENCILKEEP; + setGlRenderState(RWGL_STENCILZFAIL, GL_KEEP); + rwStateCache.stencilpass = STENCILKEEP; + setGlRenderState(RWGL_STENCILPASS, GL_KEEP); + rwStateCache.stencilfunc = STENCILALWAYS; + setGlRenderState(RWGL_STENCILFUNC, GL_ALWAYS); + rwStateCache.stencilref = 0; + setGlRenderState(RWGL_STENCILREF, 0); + rwStateCache.stencilmask = 0xFFFFFFFF; + setGlRenderState(RWGL_STENCILMASK, 0xFFFFFFFF); + rwStateCache.stencilwritemask = 0xFFFFFFFF; + setGlRenderState(RWGL_STENCILWRITEMASK, 0xFFFFFFFF); + + activeTexture = -1; + for(int i = 0; i < MAXNUMSTAGES; i++){ + setActiveTexture(i); + bindTexture(whitetex); + } + setActiveTexture(0); +} + +void +setWorldMatrix(Matrix *mat) +{ + convMatrix(&uniformObject.world, mat); + setUniform(u_world, &uniformObject.world); + objectDirty = 1; +} + +int32 +setLights(WorldLights *lightData) +{ + int i, n; + Light *l; + int32 bits; + + uniformObject.ambLight = lightData->ambient; + + bits = 0; + + if(lightData->numAmbients) + bits |= VSLIGHT_AMBIENT; + + n = 0; + for(i = 0; i < lightData->numDirectionals && i < 8; i++){ + l = lightData->directionals[i]; + uniformObject.lightParams[n].type = 1.0f; + uniformObject.lightColor[n] = l->color; + memcpy(&uniformObject.lightDirection[n], &l->getFrame()->getLTM()->at, sizeof(V3d)); + bits |= VSLIGHT_DIRECT; + n++; + if(n >= MAX_LIGHTS) + goto out; + } + + for(i = 0; i < lightData->numLocals; i++){ + Light *l = lightData->locals[i]; + + switch(l->getType()){ + case Light::POINT: + uniformObject.lightParams[n].type = 2.0f; + uniformObject.lightParams[n].radius = l->radius; + uniformObject.lightColor[n] = l->color; + memcpy(&uniformObject.lightPosition[n], &l->getFrame()->getLTM()->pos, sizeof(V3d)); + bits |= VSLIGHT_POINT; + n++; + if(n >= MAX_LIGHTS) + goto out; + break; + case Light::SPOT: + case Light::SOFTSPOT: + uniformObject.lightParams[n].type = 3.0f; + uniformObject.lightParams[n].minusCosAngle = l->minusCosAngle; + uniformObject.lightParams[n].radius = l->radius; + uniformObject.lightColor[n] = l->color; + memcpy(&uniformObject.lightPosition[n], &l->getFrame()->getLTM()->pos, sizeof(V3d)); + memcpy(&uniformObject.lightDirection[n], &l->getFrame()->getLTM()->at, sizeof(V3d)); + // lower bound of falloff + if(l->getType() == Light::SOFTSPOT) + uniformObject.lightParams[n].hardSpot = 0.0f; + else + uniformObject.lightParams[n].hardSpot = 1.0f; + bits |= VSLIGHT_SPOT; + n++; + if(n >= MAX_LIGHTS) + goto out; + break; + } + } + + uniformObject.lightParams[n].type = 0.0f; + + setUniform(u_ambLight, &uniformObject.ambLight); + setUniform(u_lightParams, uniformObject.lightParams); + setUniform(u_lightPosition, uniformObject.lightPosition); + setUniform(u_lightDirection, uniformObject.lightDirection); + setUniform(u_lightColor, uniformObject.lightColor); +out: + objectDirty = 1; + return bits; +} + +void +setProjectionMatrix(float32 *mat) +{ + memcpy(&uniformScene.proj, mat, 64); + setUniform(u_proj, uniformScene.proj); + sceneDirty = 1; +} + +void +setViewMatrix(float32 *mat) +{ + memcpy(&uniformScene.view, mat, 64); + setUniform(u_view, uniformScene.view); + sceneDirty = 1; +} + +Shader *lastShaderUploaded; + +void +setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp) +{ + rw::RGBAf col; + convColor(&col, &color); + setUniform(u_matColor, &col); + + float surfProps[4]; + surfProps[0] = surfaceprops.ambient; + surfProps[1] = surfaceprops.specular; + surfProps[2] = surfaceprops.diffuse; + surfProps[3] = extraSurfProp; + setUniform(u_surfProps, surfProps); +} + +void +flushCache(void) +{ + flushGlRenderState(); + +#ifndef RW_GL_USE_UBOS + + // what's this doing here?? + uniformState.fogDisable = rwStateCache.fogEnable ? 0.0f : 1.0f; + uniformState.fogStart = rwStateCache.fogStart; + uniformState.fogEnd = rwStateCache.fogEnd; + uniformState.fogRange = 1.0f/(rwStateCache.fogStart - rwStateCache.fogEnd); + + if(uniformStateDirty[RWGL_ALPHAFUNC] || uniformStateDirty[RWGL_ALPHAREF]){ + float alphaTest[4]; + switch(alphaFunc){ + case ALPHAALWAYS: + default: + alphaTest[0] = -1000.0f; + alphaTest[1] = 1000.0f; + break; + case ALPHAGREATEREQUAL: + alphaTest[0] = alphaRef; + alphaTest[1] = 1000.0f; + break; + case ALPHALESS: + alphaTest[0] = -1000.0f; + alphaTest[1] = alphaRef; + break; + } + setUniform(u_alphaRef, alphaTest); + uniformStateDirty[RWGL_ALPHAFUNC] = false; + uniformStateDirty[RWGL_ALPHAREF] = false; + } + + if(uniformStateDirty[RWGL_FOG] || + uniformStateDirty[RWGL_FOGSTART] || + uniformStateDirty[RWGL_FOGEND]){ + float fogData[4] = { + uniformState.fogStart, + uniformState.fogEnd, + uniformState.fogRange, + uniformState.fogDisable + }; + setUniform(u_fogData, fogData); + uniformStateDirty[RWGL_FOG] = false; + uniformStateDirty[RWGL_FOGSTART] = false; + uniformStateDirty[RWGL_FOGEND] = false; + } + + if(uniformStateDirty[RWGL_FOGCOLOR]){ + setUniform(u_fogColor, &uniformState.fogColor); + uniformStateDirty[RWGL_FOGCOLOR] = false; + } + +#else + if(objectDirty){ + glBindBuffer(GL_UNIFORM_BUFFER, ubo_object); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformObject), nil, GL_STREAM_DRAW); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformObject), &uniformObject, GL_STREAM_DRAW); + objectDirty = 0; + } + if(sceneDirty){ + glBindBuffer(GL_UNIFORM_BUFFER, ubo_scene); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformScene), nil, GL_STREAM_DRAW); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformScene), &uniformScene, GL_STREAM_DRAW); + sceneDirty = 0; + } + if(stateDirty){ + switch(alphaFunc){ + case ALPHAALWAYS: + default: + uniformState.alphaRefLow = -1000.0f; + uniformState.alphaRefHigh = 1000.0f; + break; + case ALPHAGREATEREQUAL: + uniformState.alphaRefLow = alphaRef; + uniformState.alphaRefHigh = 1000.0f; + break; + case ALPHALESS: + uniformState.alphaRefLow = -1000.0f; + uniformState.alphaRefHigh = alphaRef; + break; + } + uniformState.fogDisable = rwStateCache.fogEnable ? 0.0f : 1.0f; + uniformState.fogStart = rwStateCache.fogStart; + uniformState.fogEnd = rwStateCache.fogEnd; + uniformState.fogRange = 1.0f/(rwStateCache.fogStart - rwStateCache.fogEnd); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_state); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformState), nil, GL_STREAM_DRAW); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformState), &uniformState, GL_STREAM_DRAW); + stateDirty = 0; + } +#endif + flushUniforms(); +} + +static void +setFrameBuffer(Camera *cam) +{ + Raster *fbuf = cam->frameBuffer->parent; + Raster *zbuf = cam->zBuffer->parent; + assert(fbuf); + + Gl3Raster *natfb = PLUGINOFFSET(Gl3Raster, fbuf, nativeRasterOffset); + Gl3Raster *natzb = PLUGINOFFSET(Gl3Raster, zbuf, nativeRasterOffset); + assert(fbuf->type == Raster::CAMERA || fbuf->type == Raster::CAMERATEXTURE); + + // Have to make sure depth buffer is attached to FB's fbo + bindFramebuffer(natfb->fbo); + if(zbuf){ + if(natfb->fboMate == zbuf){ + // all good + assert(natzb->fboMate == fbuf); + }else{ + if(natzb->fboMate){ + // have to detatch from fbo first! + Gl3Raster *oldfb = PLUGINOFFSET(Gl3Raster, natzb->fboMate, nativeRasterOffset); + if(oldfb->fbo){ + bindFramebuffer(oldfb->fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + bindFramebuffer(natfb->fbo); + } + oldfb->fboMate = nil; + } + natfb->fboMate = zbuf; + natzb->fboMate = fbuf; + if(natfb->fbo){ + if(gl3Caps.gles) + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, natzb->texid); + else + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, natzb->texid, 0); + } + } + }else{ + // remove z-buffer + if(natfb->fboMate && natfb->fbo) + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + natfb->fboMate = nil; + } +} + +static Rect +getFramebufferRect(Raster *frameBuffer) +{ + Rect r; + Raster *fb = frameBuffer->parent; + if(fb->type == Raster::CAMERA){ +#ifdef LIBRW_SDL2 + SDL_GetWindowSize(glGlobals.window, &r.w, &r.h); +#else + glfwGetFramebufferSize(glGlobals.window, &r.w, &r.h); +#endif + }else{ + r.w = fb->width; + r.h = fb->height; + } + r.x = 0; + r.y = 0; + + // Got a subraster + if(frameBuffer != fb){ + r.x = frameBuffer->offsetX; + // GL y offset is from bottom + r.y = r.h - frameBuffer->height - frameBuffer->offsetY; + r.w = frameBuffer->width; + r.h = frameBuffer->height; + } + + return r; +} + +static void +setViewport(Raster *frameBuffer) +{ + Rect r = getFramebufferRect(frameBuffer); + if(r.w != glGlobals.presentWidth || r.h != glGlobals.presentHeight || + r.x != glGlobals.presentOffX || r.y != glGlobals.presentOffY){ + glViewport(r.x, r.y, r.w, r.h); + glGlobals.presentWidth = r.w; + glGlobals.presentHeight = r.h; + glGlobals.presentOffX = r.x; + glGlobals.presentOffY = r.y; + } +} + +static void +beginUpdate(Camera *cam) +{ + float view[16], proj[16]; + // View Matrix + Matrix inv; + Matrix::invert(&inv, cam->getFrame()->getLTM()); + // Since we're looking into positive Z, + // flip X to ge a left handed view space. + view[0] = -inv.right.x; + view[1] = inv.right.y; + view[2] = inv.right.z; + view[3] = 0.0f; + view[4] = -inv.up.x; + view[5] = inv.up.y; + view[6] = inv.up.z; + view[7] = 0.0f; + view[8] = -inv.at.x; + view[9] = inv.at.y; + view[10] = inv.at.z; + view[11] = 0.0f; + view[12] = -inv.pos.x; + view[13] = inv.pos.y; + view[14] = inv.pos.z; + view[15] = 1.0f; + memcpy(&cam->devView, &view, sizeof(RawMatrix)); + setViewMatrix(view); + + // Projection Matrix + float32 invwx = 1.0f/cam->viewWindow.x; + float32 invwy = 1.0f/cam->viewWindow.y; + float32 invz = 1.0f/(cam->farPlane-cam->nearPlane); + + proj[0] = invwx; + proj[1] = 0.0f; + proj[2] = 0.0f; + proj[3] = 0.0f; + + proj[4] = 0.0f; + proj[5] = invwy; + proj[6] = 0.0f; + proj[7] = 0.0f; + + proj[8] = cam->viewOffset.x*invwx; + proj[9] = cam->viewOffset.y*invwy; + proj[12] = -proj[8]; + proj[13] = -proj[9]; + if(cam->projection == Camera::PERSPECTIVE){ + proj[10] = (cam->farPlane+cam->nearPlane)*invz; + proj[11] = 1.0f; + + proj[14] = -2.0f*cam->nearPlane*cam->farPlane*invz; + proj[15] = 0.0f; + }else{ + proj[10] = 2.0f*invz; + proj[11] = 0.0f; + + proj[14] = -(cam->farPlane+cam->nearPlane)*invz; + proj[15] = 1.0f; + } + memcpy(&cam->devProj, &proj, sizeof(RawMatrix)); + setProjectionMatrix(proj); + + if(rwStateCache.fogStart != cam->fogPlane){ + rwStateCache.fogStart = cam->fogPlane; + uniformStateDirty[RWGL_FOGSTART] = true; + stateDirty = 1; + } + if(rwStateCache.fogEnd != cam->farPlane){ + rwStateCache.fogEnd = cam->farPlane; + uniformStateDirty[RWGL_FOGEND] = true; + stateDirty = 1; + } + + setFrameBuffer(cam); + + setViewport(cam->frameBuffer); +} + +static void +endUpdate(Camera *cam) +{ +} + +static void +clearCamera(Camera *cam, RGBA *col, uint32 mode) +{ + RGBAf colf; + GLbitfield mask; + + setFrameBuffer(cam); + + // make sure we're only clearing the part of the framebuffer + // that is subrastered + bool setScissor = cam->frameBuffer != cam->frameBuffer->parent; + if(setScissor){ + Rect r = getFramebufferRect(cam->frameBuffer); + glScissor(r.x, r.y, r.w, r.h); + glEnable(GL_SCISSOR_TEST); + } + + convColor(&colf, col); + glClearColor(colf.red, colf.green, colf.blue, colf.alpha); + mask = 0; + if(mode & Camera::CLEARIMAGE) + mask |= GL_COLOR_BUFFER_BIT; + if(mode & Camera::CLEARZ) + mask |= GL_DEPTH_BUFFER_BIT; + if(mode & Camera::CLEARSTENCIL) + mask |= GL_STENCIL_BUFFER_BIT; + glDepthMask(GL_TRUE); + glClear(mask); + glDepthMask(rwStateCache.zwrite); + + if(setScissor) + glDisable(GL_SCISSOR_TEST); +} + +static void +showRaster(Raster *raster, uint32 flags) +{ +// glViewport(raster->offsetX, raster->offsetY, +// raster->width, raster->height); + +#ifdef LIBRW_SDL2 + if(flags & Raster::FLIPWAITVSYNCH) + SDL_GL_SetSwapInterval(1); + else + SDL_GL_SetSwapInterval(0); + SDL_GL_SwapWindow(glGlobals.window); +#else + if(flags & Raster::FLIPWAITVSYNCH) + glfwSwapInterval(1); + else + glfwSwapInterval(0); + glfwSwapBuffers(glGlobals.window); +#endif +} + +static bool32 +rasterRenderFast(Raster *raster, int32 x, int32 y) +{ + Raster *src = raster; + Raster *dst = Raster::getCurrentContext(); + Gl3Raster *natdst = PLUGINOFFSET(Gl3Raster, dst, nativeRasterOffset); + Gl3Raster *natsrc = PLUGINOFFSET(Gl3Raster, src, nativeRasterOffset); + + switch(dst->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + switch(src->type){ + case Raster::CAMERA: + setActiveTexture(0); + glBindTexture(GL_TEXTURE_2D, natdst->texid); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x, (dst->height-src->height)-y, + 0, 0, src->width, src->height); + glBindTexture(GL_TEXTURE_2D, boundTexture[0]); + return 1; + } + break; + } + return 0; +} + +#ifdef LIBRW_SDL2 + +static void +addVideoMode(int displayIndex, int modeIndex) +{ + int i; + SDL_DisplayMode mode; + + SDL_GetDisplayMode(displayIndex, modeIndex, &mode); + + for(i = 1; i < glGlobals.numModes; i++){ + if(glGlobals.modes[i].mode.w == mode.w && + glGlobals.modes[i].mode.h == mode.h && + glGlobals.modes[i].mode.format == mode.format){ + // had this mode already, remember highest refresh rate + if(mode.refresh_rate > glGlobals.modes[i].mode.refresh_rate) + glGlobals.modes[i].mode.refresh_rate = mode.refresh_rate; + return; + } + } + + // none found, add + glGlobals.modes[glGlobals.numModes].mode = mode; + glGlobals.modes[glGlobals.numModes].flags = VIDEOMODEEXCLUSIVE; + glGlobals.numModes++; +} + +static void +makeVideoModeList(int displayIndex) +{ + int i, num, depth; + + num = SDL_GetNumDisplayModes(displayIndex); + rwFree(glGlobals.modes); + glGlobals.modes = rwNewT(DisplayMode, num+1, ID_DRIVER | MEMDUR_EVENT); + + SDL_GetCurrentDisplayMode(displayIndex, &glGlobals.modes[0].mode); + glGlobals.modes[0].flags = 0; + glGlobals.numModes = 1; + + for(i = 0; i < num; i++) + addVideoMode(displayIndex, i); + + for(i = 0; i < glGlobals.numModes; i++){ + depth = SDL_BITSPERPIXEL(glGlobals.modes[i].mode.format); + // set depth to power of two + for(glGlobals.modes[i].depth = 1; glGlobals.modes[i].depth < depth; glGlobals.modes[i].depth <<= 1); + } +} + +static int +openSDL2(EngineOpenParams *openparams) +{ + glGlobals.winWidth = openparams->width; + glGlobals.winHeight = openparams->height; + glGlobals.winTitle = openparams->windowtitle; + glGlobals.pWindow = openparams->window; + + memset(&gl3Caps, 0, sizeof(gl3Caps)); + + /* Init SDL */ + if(SDL_InitSubSystem(SDL_INIT_VIDEO)){ + RWERROR((ERR_GENERAL, SDL_GetError())); + return 0; + } + + makeVideoModeList(0); + + return 1; +} + +static int +closeSDL2(void) +{ + SDL_QuitSubSystem(SDL_INIT_VIDEO); + return 1; +} + +static struct { + int gl; + int major, minor; +} profiles[] = { + { SDL_GL_CONTEXT_PROFILE_CORE, 3, 3 }, + { SDL_GL_CONTEXT_PROFILE_CORE, 2, 1 }, + { SDL_GL_CONTEXT_PROFILE_ES, 3, 1 }, + { SDL_GL_CONTEXT_PROFILE_ES, 2, 0 }, + { 0, 0, 0 }, +}; + +static int +startSDL2(void) +{ + SDL_Window *win; + SDL_GLContext ctx; + DisplayMode *mode; + + mode = &glGlobals.modes[glGlobals.currentMode]; + + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, glGlobals.numSamples); + + int i; + for(i = 0; profiles[i].gl; i++){ + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profiles[i].gl); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, profiles[i].major); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, profiles[i].minor); + + if(mode->flags & VIDEOMODEEXCLUSIVE) { + win = SDL_CreateWindow(glGlobals.winTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->mode.w, mode->mode.h, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN); + if (win) + SDL_SetWindowDisplayMode(win, &mode->mode); + } else { + win = SDL_CreateWindow(glGlobals.winTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, glGlobals.winWidth, glGlobals.winHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL); + if (win) + SDL_SetWindowDisplayMode(win, NULL); + } + if(win){ + gl3Caps.gles = profiles[i].gl == SDL_GL_CONTEXT_PROFILE_ES; + gl3Caps.glversion = profiles[i].major*10 + profiles[i].minor; + break; + } + } + if(win == nil){ + RWERROR((ERR_GENERAL, SDL_GetError())); + return 0; + } + ctx = SDL_GL_CreateContext(win); + + if (!((gl3Caps.gles ? gladLoadGLES2Loader : gladLoadGLLoader) ((GLADloadproc) SDL_GL_GetProcAddress, gl3Caps.glversion)) ) { + RWERROR((ERR_GENERAL, "gladLoadGLLoader failed")); + SDL_GL_DeleteContext(ctx); + SDL_DestroyWindow(win); + return 0; + } + + printf("OpenGL version: %s\n", glGetString(GL_VERSION)); + + glGlobals.window = win; + glGlobals.glcontext = ctx; + *glGlobals.pWindow = win; + glGlobals.presentWidth = 0; + glGlobals.presentHeight = 0; + glGlobals.presentOffX = 0; + glGlobals.presentOffY = 0; + return 1; +} + +static int +stopSDL2(void) +{ + SDL_GL_DeleteContext(glGlobals.glcontext); + SDL_DestroyWindow(glGlobals.window); + return 1; +} +#else + +static void +addVideoMode(const GLFWvidmode *mode) +{ + int i; + + for(i = 1; i < glGlobals.numModes; i++){ + if(glGlobals.modes[i].mode.width == mode->width && + glGlobals.modes[i].mode.height == mode->height && + glGlobals.modes[i].mode.redBits == mode->redBits && + glGlobals.modes[i].mode.greenBits == mode->greenBits && + glGlobals.modes[i].mode.blueBits == mode->blueBits){ + // had this mode already, remember highest refresh rate + if(mode->refreshRate > glGlobals.modes[i].mode.refreshRate) + glGlobals.modes[i].mode.refreshRate = mode->refreshRate; + return; + } + } + + // none found, add + glGlobals.modes[glGlobals.numModes].mode = *mode; + glGlobals.modes[glGlobals.numModes].flags = VIDEOMODEEXCLUSIVE; + glGlobals.numModes++; +} + +static void +makeVideoModeList(void) +{ + int i, num; + const GLFWvidmode *modes; + + modes = glfwGetVideoModes(glGlobals.monitor, &num); + rwFree(glGlobals.modes); + glGlobals.modes = rwNewT(DisplayMode, num+1, ID_DRIVER | MEMDUR_EVENT); + + glGlobals.modes[0].mode = *glfwGetVideoMode(glGlobals.monitor); + glGlobals.modes[0].flags = 0; + glGlobals.numModes = 1; + + for(i = 0; i < num; i++) + addVideoMode(&modes[i]); + + for(i = 0; i < glGlobals.numModes; i++){ + num = glGlobals.modes[i].mode.redBits + + glGlobals.modes[i].mode.greenBits + + glGlobals.modes[i].mode.blueBits; + // set depth to power of two + for(glGlobals.modes[i].depth = 1; glGlobals.modes[i].depth < num; glGlobals.modes[i].depth <<= 1); + } +} + +static int +openGLFW(EngineOpenParams *openparams) +{ + glGlobals.winWidth = openparams->width; + glGlobals.winHeight = openparams->height; + glGlobals.winTitle = openparams->windowtitle; + glGlobals.pWindow = openparams->window; + + memset(&gl3Caps, 0, sizeof(gl3Caps)); + + /* Init GLFW */ + if(!glfwInit()){ + RWERROR((ERR_GENERAL, "glfwInit() failed")); + return 0; + } + + glGlobals.monitor = glfwGetMonitors(&glGlobals.numMonitors)[0]; + + makeVideoModeList(); + + return 1; +} + +static int +closeGLFW(void) +{ + glfwTerminate(); + return 1; +} + +static void +glfwerr(int error, const char *desc) +{ + fprintf(stderr, "GLFW Error: %s\n", desc); +} + +static struct { + int gl; + int major, minor; +} profiles[] = { + { GLFW_OPENGL_API, 3, 3 }, + { GLFW_OPENGL_API, 2, 1 }, + { GLFW_OPENGL_ES_API, 3, 1 }, + { GLFW_OPENGL_ES_API, 2, 0 }, + { 0, 0, 0 }, +}; + +static int +startGLFW(void) +{ + GLFWwindow *win; + DisplayMode *mode; + + mode = &glGlobals.modes[glGlobals.currentMode]; + + glfwSetErrorCallback(glfwerr); + glfwWindowHint(GLFW_RED_BITS, mode->mode.redBits); + glfwWindowHint(GLFW_GREEN_BITS, mode->mode.greenBits); + glfwWindowHint(GLFW_BLUE_BITS, mode->mode.blueBits); + glfwWindowHint(GLFW_REFRESH_RATE, mode->mode.refreshRate); + + // GLX will round up to 2x or 4x if you ask for multisampling on with 1 sample + // So only apply the SAMPLES hint if we actually want multisampling + if (glGlobals.numSamples > 1) + glfwWindowHint(GLFW_SAMPLES, glGlobals.numSamples); + + int i; + for(i = 0; profiles[i].gl; i++){ + glfwWindowHint(GLFW_CLIENT_API, profiles[i].gl); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, profiles[i].major); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, profiles[i].minor); + + if(mode->flags & VIDEOMODEEXCLUSIVE) + win = glfwCreateWindow(mode->mode.width, mode->mode.height, glGlobals.winTitle, glGlobals.monitor, nil); + else + win = glfwCreateWindow(glGlobals.winWidth, glGlobals.winHeight, glGlobals.winTitle, nil, nil); + if(win){ + gl3Caps.gles = profiles[i].gl == GLFW_OPENGL_ES_API; + gl3Caps.glversion = profiles[i].major*10 + profiles[i].minor; + break; + } + } + if(win == nil){ + RWERROR((ERR_GENERAL, "glfwCreateWindow() failed")); + return 0; + } + glfwMakeContextCurrent(win); + + /* Init GLAD */ + if (!((gl3Caps.gles ? gladLoadGLES2Loader : gladLoadGLLoader) ((GLADloadproc) glfwGetProcAddress, gl3Caps.glversion)) ) { + RWERROR((ERR_GENERAL, "gladLoadGLLoader failed")); + glfwDestroyWindow(win); + return 0; + } + + printf("OpenGL version: %s\n", glGetString(GL_VERSION)); + + glGlobals.window = win; + *glGlobals.pWindow = win; + glGlobals.presentWidth = 0; + glGlobals.presentHeight = 0; + glGlobals.presentOffX = 0; + glGlobals.presentOffY = 0; + return 1; +} + +static int +stopGLFW(void) +{ + glfwDestroyWindow(glGlobals.window); + return 1; +} +#endif + +static int +initOpenGL(void) +{ +/* + // this only works from 3.0 onward, + // but luckily GLAD has already taken care of extensions for us + int numExt; + glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); + for(int i = 0; i < numExt; i++){ + const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i); + if(ext == nil) + continue; // apparently that can happen... + if(strcmp(ext, "GL_EXT_texture_compression_s3tc") == 0) + gl3Caps.dxtSupported = true; + else if(strcmp(ext, "GL_KHR_texture_compression_astc_ldr") == 0) + gl3Caps.astcSupported = true; +// printf("%d %s\n", i, ext); + } +*/ + gl3Caps.dxtSupported = !!GLAD_GL_EXT_texture_compression_s3tc; + gl3Caps.astcSupported = !!GLAD_GL_KHR_texture_compression_astc_ldr; + + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl3Caps.maxAnisotropy); + + if(gl3Caps.gles){ + if(gl3Caps.glversion >= 30) + shaderDecl = shaderDecl310es; + else + shaderDecl = shaderDecl100es; + }else{ + if(gl3Caps.glversion >= 30) + shaderDecl = shaderDecl330; + else + shaderDecl = shaderDecl120; + } + +#ifndef RW_GL_USE_UBOS + u_alphaRef = registerUniform("u_alphaRef", UNIFORM_VEC4); + u_fogData = registerUniform("u_fogData", UNIFORM_VEC4); + u_fogColor = registerUniform("u_fogColor", UNIFORM_VEC4); + u_proj = registerUniform("u_proj", UNIFORM_MAT4); + u_view = registerUniform("u_view", UNIFORM_MAT4); + u_world = registerUniform("u_world", UNIFORM_MAT4); + u_ambLight = registerUniform("u_ambLight", UNIFORM_VEC4); + u_lightParams = registerUniform("u_lightParams", UNIFORM_VEC4, MAX_LIGHTS); + u_lightPosition = registerUniform("u_lightPosition", UNIFORM_VEC4, MAX_LIGHTS); + u_lightDirection = registerUniform("u_lightDirection", UNIFORM_VEC4, MAX_LIGHTS); + u_lightColor = registerUniform("u_lightColor", UNIFORM_VEC4, MAX_LIGHTS); + lastShaderUploaded = nil; +#else + registerBlock("Scene"); + registerBlock("Object"); + registerBlock("State"); +#endif + u_matColor = registerUniform("u_matColor", UNIFORM_VEC4); + u_surfProps = registerUniform("u_surfProps", UNIFORM_VEC4); + + // for im2d + registerUniform("u_xform", UNIFORM_VEC4); + + glClearColor(0.25, 0.25, 0.25, 1.0); + + byte whitepixel[4] = {0xFF, 0xFF, 0xFF, 0xFF}; + glGenTextures(1, &whitetex); + glBindTexture(GL_TEXTURE_2D, whitetex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, + 0, GL_RGBA, GL_UNSIGNED_BYTE, &whitepixel); + + resetRenderState(); + + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy); + + if(gl3Caps.glversion >= 30){ + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + } + +#ifdef RW_GL_USE_UBOS + glGenBuffers(1, &ubo_state); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_state); + glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("State"), ubo_state); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformState), &uniformState, + GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + + glGenBuffers(1, &ubo_scene); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_scene); + glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("Scene"), ubo_scene); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformScene), &uniformScene, + GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + + glGenBuffers(1, &ubo_object); + glBindBuffer(GL_UNIFORM_BUFFER, ubo_object); + glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("Object"), ubo_object); + glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformObject), &uniformObject, + GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); +#endif + +#include "shaders/default_vs_gl.inc" +#include "shaders/simple_fs_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, default_vert_src, nil }; + const char *vs_fullLight[] = { shaderDecl, "#define DIRECTIONALS\n#define POINTLIGHTS\n#define SPOTLIGHTS\n", header_vert_src, default_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + const char *fs_noAT[] = { shaderDecl, "#define NO_ALPHATEST\n", header_frag_src, simple_frag_src, nil }; + + defaultShader = Shader::create(vs, fs); + assert(defaultShader); + defaultShader_noAT = Shader::create(vs, fs_noAT); + assert(defaultShader_noAT); + + defaultShader_fullLight = Shader::create(vs_fullLight, fs); + assert(defaultShader_fullLight); + defaultShader_fullLight_noAT = Shader::create(vs_fullLight, fs_noAT); + assert(defaultShader_fullLight_noAT); + + openIm2D(); + openIm3D(); + + return 1; +} + +static int +termOpenGL(void) +{ + closeIm3D(); + closeIm2D(); + + defaultShader->destroy(); + defaultShader = nil; + defaultShader_noAT->destroy(); + defaultShader_noAT = nil; + defaultShader_fullLight->destroy(); + defaultShader_fullLight = nil; + defaultShader_fullLight_noAT->destroy(); + defaultShader_fullLight_noAT = nil; + + glDeleteTextures(1, &whitetex); + whitetex = 0; + + return 1; +} + +static int +finalizeOpenGL(void) +{ + return 1; +} + +#ifdef LIBRW_SDL2 +static int +deviceSystemSDL2(DeviceReq req, void *arg, int32 n) +{ + VideoMode *rwmode; + + switch(req){ + case DEVICEOPEN: + return openSDL2((EngineOpenParams*)arg); + case DEVICECLOSE: + return closeSDL2(); + + case DEVICEINIT: + return startSDL2() && initOpenGL(); + case DEVICETERM: + return termOpenGL() && stopSDL2(); + + case DEVICEFINALIZE: + return finalizeOpenGL(); + + // TODO: implement subsystems + + case DEVICEGETNUMVIDEOMODES: + return glGlobals.numModes; + + case DEVICEGETCURRENTVIDEOMODE: + return glGlobals.currentMode; + + case DEVICESETVIDEOMODE: + if(n >= glGlobals.numModes) + return 0; + glGlobals.currentMode = n; + return 1; + + case DEVICEGETVIDEOMODEINFO: + rwmode = (VideoMode*)arg; + rwmode->width = glGlobals.modes[n].mode.w; + rwmode->height = glGlobals.modes[n].mode.h; + rwmode->depth = glGlobals.modes[n].depth; + rwmode->flags = glGlobals.modes[n].flags; + return 1; + + case DEVICEGETMAXMULTISAMPLINGLEVELS: + { + GLint maxSamples; + glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); + if(maxSamples == 0) + return 1; + return maxSamples; + } + case DEVICEGETMULTISAMPLINGLEVELS: + if(glGlobals.numSamples == 0) + return 1; + return glGlobals.numSamples; + case DEVICESETMULTISAMPLINGLEVELS: + glGlobals.numSamples = (uint32)n; + return 1; + default: + assert(0 && "not implemented"); + return 0; + } + return 1; +} + +#else + +static int +deviceSystemGLFW(DeviceReq req, void *arg, int32 n) +{ + GLFWmonitor **monitors; + VideoMode *rwmode; + + switch(req){ + case DEVICEOPEN: + return openGLFW((EngineOpenParams*)arg); + case DEVICECLOSE: + return closeGLFW(); + + case DEVICEINIT: + return startGLFW() && initOpenGL(); + case DEVICETERM: + return termOpenGL() && stopGLFW(); + + case DEVICEFINALIZE: + return finalizeOpenGL(); + + + case DEVICEGETNUMSUBSYSTEMS: + return glGlobals.numMonitors; + + case DEVICEGETCURRENTSUBSYSTEM: + return glGlobals.currentMonitor; + + case DEVICESETSUBSYSTEM: + monitors = glfwGetMonitors(&glGlobals.numMonitors); + if(n >= glGlobals.numMonitors) + return 0; + glGlobals.currentMonitor = n; + glGlobals.monitor = monitors[glGlobals.currentMonitor]; + return 1; + + case DEVICEGETSUBSSYSTEMINFO: + monitors = glfwGetMonitors(&glGlobals.numMonitors); + if(n >= glGlobals.numMonitors) + return 0; + strncpy(((SubSystemInfo*)arg)->name, glfwGetMonitorName(monitors[n]), sizeof(SubSystemInfo::name)); + return 1; + + + case DEVICEGETNUMVIDEOMODES: + return glGlobals.numModes; + + case DEVICEGETCURRENTVIDEOMODE: + return glGlobals.currentMode; + + case DEVICESETVIDEOMODE: + if(n >= glGlobals.numModes) + return 0; + glGlobals.currentMode = n; + return 1; + + case DEVICEGETVIDEOMODEINFO: + rwmode = (VideoMode*)arg; + rwmode->width = glGlobals.modes[n].mode.width; + rwmode->height = glGlobals.modes[n].mode.height; + rwmode->depth = glGlobals.modes[n].depth; + rwmode->flags = glGlobals.modes[n].flags; + return 1; + + case DEVICEGETMAXMULTISAMPLINGLEVELS: + { + GLint maxSamples; + glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); + if(maxSamples == 0) + return 1; + return maxSamples; + } + case DEVICEGETMULTISAMPLINGLEVELS: + if(glGlobals.numSamples == 0) + return 1; + return glGlobals.numSamples; + case DEVICESETMULTISAMPLINGLEVELS: + glGlobals.numSamples = (uint32)n; + return 1; + default: + assert(0 && "not implemented"); + return 0; + } + return 1; +} + +#endif + +Device renderdevice = { + -1.0f, 1.0f, + gl3::beginUpdate, + gl3::endUpdate, + gl3::clearCamera, + gl3::showRaster, + gl3::rasterRenderFast, + gl3::setRenderState, + gl3::getRenderState, + gl3::im2DRenderLine, + gl3::im2DRenderTriangle, + gl3::im2DRenderPrimitive, + gl3::im2DRenderIndexedPrimitive, + gl3::im3DTransform, + gl3::im3DRenderPrimitive, + gl3::im3DRenderIndexedPrimitive, + gl3::im3DEnd, +#ifdef LIBRW_SDL2 + gl3::deviceSystemSDL2 +#else + gl3::deviceSystemGLFW +#endif +}; + +} +} + +#else +// urgh, probably should get rid of that eventually +#include "rwgl3.h" +namespace rw { +namespace gl3 { +Gl3Caps gl3Caps; +bool32 needToReadBackTextures; +} +} +#endif diff --git a/vendor/librw/src/gl/gl3immed.cpp b/vendor/librw/src/gl/gl3immed.cpp new file mode 100644 index 0000000..3b4aae4 --- /dev/null +++ b/vendor/librw/src/gl/gl3immed.cpp @@ -0,0 +1,306 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#ifdef RW_OPENGL +#include "rwgl3.h" +#include "rwgl3impl.h" +#include "rwgl3shader.h" + +namespace rw { +namespace gl3 { + +uint32 im2DVbo, im2DIbo; +#ifdef RW_GL_USE_VAOS +uint32 im2DVao; +#endif + +Shader *im2dOverrideShader; + +static int32 u_xform; + +#define STARTINDICES 10000 +#define STARTVERTICES 10000 + +static Shader *im2dShader; +static AttribDesc im2dattribDesc[3] = { + { ATTRIB_POS, GL_FLOAT, GL_FALSE, 4, + sizeof(Im2DVertex), 0 }, + { ATTRIB_COLOR, GL_UNSIGNED_BYTE, GL_TRUE, 4, + sizeof(Im2DVertex), offsetof(Im2DVertex, r) }, + { ATTRIB_TEXCOORDS0, GL_FLOAT, GL_FALSE, 2, + sizeof(Im2DVertex), offsetof(Im2DVertex, u) }, +}; + +static int primTypeMap[] = { + GL_POINTS, // invalid + GL_LINES, + GL_LINE_STRIP, + GL_TRIANGLES, + GL_TRIANGLE_STRIP, + GL_TRIANGLE_FAN, + GL_POINTS +}; + +void +openIm2D(void) +{ + // must already be registered by device. we just need the value + u_xform = registerUniform("u_xform", UNIFORM_VEC4); + +#include "shaders/im2d_gl.inc" +#include "shaders/simple_fs_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + im2dShader = Shader::create(vs, fs); + assert(im2dShader); + + glGenBuffers(1, &im2DIbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + + glGenBuffers(1, &im2DVbo); + glBindBuffer(GL_ARRAY_BUFFER, im2DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im2DVertex), nil, GL_STREAM_DRAW); + +#ifdef RW_GL_USE_VAOS + glGenVertexArrays(1, &im2DVao); + glBindVertexArray(im2DVao); + setAttribPointers(im2dattribDesc, 3); +#endif +} + +void +closeIm2D(void) +{ + glDeleteBuffers(1, &im2DIbo); + glDeleteBuffers(1, &im2DVbo); +#ifdef RW_GL_USE_VAOS + glDeleteVertexArrays(1, &im2DVao); +#endif + im2dShader->destroy(); + im2dShader = nil; +} + +static Im2DVertex tmpprimbuf[3]; + +void +im2DRenderLine(void *vertices, int32 numVertices, int32 vert1, int32 vert2) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + im2DRenderPrimitive(PRIMTYPELINELIST, tmpprimbuf, 2); +} + +void +im2DRenderTriangle(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3) +{ + Im2DVertex *verts = (Im2DVertex*)vertices; + tmpprimbuf[0] = verts[vert1]; + tmpprimbuf[1] = verts[vert2]; + tmpprimbuf[2] = verts[vert3]; + im2DRenderPrimitive(PRIMTYPETRILIST, tmpprimbuf, 3); +} + +void +im2DSetXform(void) +{ + GLfloat xform[4]; + Camera *cam; + cam = (Camera*)engine->currentCamera; + xform[0] = 2.0f/cam->frameBuffer->width; + xform[1] = -2.0f/cam->frameBuffer->height; + xform[2] = -1.0f; + xform[3] = 1.0f; + setUniform(u_xform, xform); +// glUniform4fv(currentShader->uniformLocations[u_xform], 1, xform); +} + +void +im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices) +{ +#ifdef RW_GL_USE_VAOS + glBindVertexArray(im2DVao); +#endif + + glBindBuffer(GL_ARRAY_BUFFER, im2DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im2DVertex), nil, GL_STREAM_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices*sizeof(Im2DVertex), vertices); + + if(im2dOverrideShader) + im2dOverrideShader->use(); + else + im2dShader->use(); +#ifndef RW_GL_USE_VAOS + setAttribPointers(im2dattribDesc, 3); +#endif + + im2DSetXform(); + + flushCache(); + glDrawArrays(primTypeMap[primType], 0, numVertices); +#ifndef RW_GL_USE_VAOS + disableAttribPointers(im2dattribDesc, 3); +#endif +} + +void +im2DRenderIndexedPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices, + void *indices, int32 numIndices) +{ +#ifdef RW_GL_USE_VAOS + glBindVertexArray(im2DVao); +#endif + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, numIndices*2, indices); + + glBindBuffer(GL_ARRAY_BUFFER, im2DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im2DVertex), nil, GL_STREAM_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices*sizeof(Im2DVertex), vertices); + + if(im2dOverrideShader) + im2dOverrideShader->use(); + else + im2dShader->use(); +#ifndef RW_GL_USE_VAOS + setAttribPointers(im2dattribDesc, 3); +#endif + + im2DSetXform(); + + flushCache(); + glDrawElements(primTypeMap[primType], numIndices, + GL_UNSIGNED_SHORT, nil); +#ifndef RW_GL_USE_VAOS + disableAttribPointers(im2dattribDesc, 3); +#endif +} + + +// Im3D + + +static Shader *im3dShader; +static AttribDesc im3dattribDesc[3] = { + { ATTRIB_POS, GL_FLOAT, GL_FALSE, 3, + sizeof(Im3DVertex), 0 }, + { ATTRIB_COLOR, GL_UNSIGNED_BYTE, GL_TRUE, 4, + sizeof(Im3DVertex), offsetof(Im3DVertex, r) }, + { ATTRIB_TEXCOORDS0, GL_FLOAT, GL_FALSE, 2, + sizeof(Im3DVertex), offsetof(Im3DVertex, u) }, +}; +static uint32 im3DVbo, im3DIbo; +#ifdef RW_GL_USE_VAOS +static uint32 im3DVao; +#endif +static int32 num3DVertices; // not actually needed here + +void +openIm3D(void) +{ +#include "shaders/im3d_gl.inc" +#include "shaders/simple_fs_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, im3d_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + im3dShader = Shader::create(vs, fs); + assert(im3dShader); + + glGenBuffers(1, &im3DIbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + + glGenBuffers(1, &im3DVbo); + glBindBuffer(GL_ARRAY_BUFFER, im3DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im3DVertex), nil, GL_STREAM_DRAW); + +#ifdef RW_GL_USE_VAOS + glGenVertexArrays(1, &im3DVao); + glBindVertexArray(im3DVao); + setAttribPointers(im3dattribDesc, 3); +#endif +} + +void +closeIm3D(void) +{ + glDeleteBuffers(1, &im3DIbo); + glDeleteBuffers(1, &im3DVbo); +#ifdef RW_GL_USE_VAOS + glDeleteVertexArrays(1, &im3DVao); +#endif + im3dShader->destroy(); + im3dShader = nil; +} + +void +im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) +{ + if(world == nil){ + static Matrix ident; + ident.setIdentity(); + world = &ident; + } + setWorldMatrix(world); + im3dShader->use(); + + if((flags & im3d::VERTEXUV) == 0) + SetRenderStatePtr(TEXTURERASTER, nil); + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(im2DVao); +#endif + + glBindBuffer(GL_ARRAY_BUFFER, im3DVbo); + glBufferData(GL_ARRAY_BUFFER, STARTVERTICES*sizeof(Im3DVertex), nil, GL_STREAM_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices*sizeof(Im3DVertex), vertices); +#ifndef RW_GL_USE_VAOS + setAttribPointers(im3dattribDesc, 3); +#endif + num3DVertices = numVertices; +} + +void +im3DRenderPrimitive(PrimitiveType primType) +{ + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo); + + flushCache(); + glDrawArrays(primTypeMap[primType], 0, num3DVertices); +} + +void +im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) +{ + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, STARTINDICES*2, nil, GL_STREAM_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, numIndices*2, indices); + + flushCache(); + glDrawElements(primTypeMap[primType], numIndices, + GL_UNSIGNED_SHORT, nil); +} + +void +im3DEnd(void) +{ +#ifndef RW_GL_USE_VAOS + disableAttribPointers(im3dattribDesc, 3); +#endif +} + +} +} + +#endif diff --git a/vendor/librw/src/gl/gl3matfx.cpp b/vendor/librw/src/gl/gl3matfx.cpp new file mode 100644 index 0000000..06b01c1 --- /dev/null +++ b/vendor/librw/src/gl/gl3matfx.cpp @@ -0,0 +1,258 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwplugins.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3plg.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +#ifdef RW_OPENGL + +static Shader *envShader, *envShader_noAT; +static Shader *envShader_fullLight, *envShader_fullLight_noAT; +static int32 u_texMatrix; +static int32 u_fxparams; +static int32 u_colorClamp; +static int32 u_envColor; + +void +matfxDefaultRender(InstanceDataHeader *header, InstanceData *inst, int32 vsBits, uint32 flags) +{ + Material *m; + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + defaultShader->use(); + else + defaultShader_noAT->use(); + }else{ + if(getAlphaTest()) + defaultShader_fullLight->use(); + else + defaultShader_fullLight_noAT->use(); + } + + drawInst(header, inst); +} + +static Frame *lastEnvFrame; + +static RawMatrix normal2texcoord = { + { 0.5f, 0.0f, 0.0f }, 0.0f, + { 0.0f, -0.5f, 0.0f }, 0.0f, + { 0.0f, 0.0f, 1.0f }, 0.0f, + { 0.5f, 0.5f, 0.0f }, 1.0f +}; + +void +uploadEnvMatrix(Frame *frame) +{ + Matrix invMat; + if(frame == nil) + frame = engine->currentCamera->getFrame(); + + // cache the matrix across multiple meshes + static RawMatrix envMtx; +// can't do it, frame matrix may change +// if(frame != lastEnvFrame){ +// lastEnvFrame = frame; + { + + RawMatrix invMtx; + Matrix::invert(&invMat, frame->getLTM()); + convMatrix(&invMtx, &invMat); + invMtx.pos.set(0.0f, 0.0f, 0.0f); + float uscale = fabs(normal2texcoord.right.x); + normal2texcoord.right.x = MatFX::envMapFlipU ? -uscale : uscale; + RawMatrix::mult(&envMtx, &invMtx, &normal2texcoord); + } + setUniform(u_texMatrix, &envMtx); +} + +void +matfxEnvRender(InstanceDataHeader *header, InstanceData *inst, int32 vsBits, uint32 flags, MatFX::Env *env) +{ + Material *m; + m = inst->material; + + if(env->tex == nil || env->coefficient == 0.0f){ + matfxDefaultRender(header, inst, vsBits, flags); + return; + } + + setTexture(0, m->texture); + setTexture(1, env->tex); + uploadEnvMatrix(env->frame); + + setMaterial(flags, m->color, m->surfaceProps); + + float fxparams[4]; + fxparams[0] = env->coefficient; + fxparams[1] = env->fbAlpha ? 0.0f : 1.0f; + fxparams[2] = fxparams[3] = 0.0f; + + setUniform(u_fxparams, fxparams); + static float zero[4]; + static float one[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + // This clamps the vertex color below. With it we can achieve both PC and PS2 style matfx + if(MatFX::envMapApplyLight) + setUniform(u_colorClamp, zero); + else + setUniform(u_colorClamp, one); + RGBAf envcol[4]; + if(MatFX::envMapUseMatColor) + convColor(envcol, &m->color); + else + convColor(envcol, &MatFX::envMapColor); + setUniform(u_envColor, envcol); + + rw::SetRenderState(VERTEXALPHA, 1); + rw::SetRenderState(SRCBLEND, BLENDONE); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + envShader->use(); + else + envShader_noAT->use(); + }else{ + if(getAlphaTest()) + envShader_fullLight->use(); + else + envShader_fullLight_noAT->use(); + } + + drawInst(header, inst); + + rw::SetRenderState(SRCBLEND, BLENDSRCALPHA); +} + +void +matfxRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + int32 vsBits = lightingCB(atomic); + + setupVertexInput(header); + + lastEnvFrame = nil; + + InstanceData *inst = header->inst; + int32 n = header->numMeshes; + + while(n--){ + MatFX *matfx = MatFX::get(inst->material); + + if(matfx == nil) + matfxDefaultRender(header, inst, vsBits, flags); + else switch(matfx->type){ + case MatFX::ENVMAP: + matfxEnvRender(header, inst, vsBits, flags, &matfx->fx[0].env); + break; + default: + matfxDefaultRender(header, inst, vsBits, flags); + break; + } + inst++; + } + teardownVertexInput(header); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = matfxRenderCB; + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_GL3] = makeMatFXPipeline(); + +#include "shaders/matfx_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, matfx_env_vert_src, nil }; + const char *vs_fullLight[] = { shaderDecl, "#define DIRECTIONALS\n#define POINTLIGHTS\n#define SPOTLIGHTS\n", header_vert_src, matfx_env_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, matfx_env_frag_src, nil }; + const char *fs_noAT[] = { shaderDecl, "#define NO_ALPHATEST\n", header_frag_src, matfx_env_frag_src, nil }; + + envShader = Shader::create(vs, fs); + assert(envShader); + envShader_noAT = Shader::create(vs, fs_noAT); + assert(envShader_noAT); + + envShader_fullLight = Shader::create(vs_fullLight, fs); + assert(envShader_fullLight); + envShader_fullLight_noAT = Shader::create(vs_fullLight, fs_noAT); + assert(envShader_fullLight_noAT); + + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_GL3])->destroy(); + matFXGlobals.pipelines[PLATFORM_GL3] = nil; + + envShader->destroy(); + envShader = nil; + envShader_noAT->destroy(); + envShader_noAT = nil; + envShader_fullLight->destroy(); + envShader_fullLight = nil; + envShader_fullLight_noAT->destroy(); + envShader_fullLight_noAT = nil; + + return o; +} + +void +initMatFX(void) +{ + u_texMatrix = registerUniform("u_texMatrix", UNIFORM_MAT4); + u_fxparams = registerUniform("u_fxparams", UNIFORM_VEC4); + u_colorClamp = registerUniform("u_colorClamp", UNIFORM_VEC4); + u_envColor = registerUniform("u_envColor", UNIFORM_VEC4); + + Driver::registerPlugin(PLATFORM_GL3, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +#else + +void initMatFX(void) { } + +#endif + +} +} + diff --git a/vendor/librw/src/gl/gl3pipe.cpp b/vendor/librw/src/gl/gl3pipe.cpp new file mode 100644 index 0000000..4df0b7c --- /dev/null +++ b/vendor/librw/src/gl/gl3pipe.cpp @@ -0,0 +1,333 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" + +namespace rw { +namespace gl3 { + +// TODO: make some of these things platform-independent + +#ifdef RW_OPENGL + +void +freeInstanceData(Geometry *geometry) +{ + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_GL3) + return; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + glDeleteBuffers(1, &header->ibo); + glDeleteBuffers(1, &header->vbo); +#ifdef RW_GL_USE_VAOS + glDeleteBuffers(1, &header->vao); +#endif + rwFree(header->indexBuffer); + rwFree(header->vertexBuffer); + rwFree(header->attribDesc); + rwFree(header->inst); + rwFree(header); +} + +void* +destroyNativeData(void *object, int32, int32) +{ + freeInstanceData((Geometry*)object); + return object; +} + +static InstanceDataHeader* +instanceMesh(rw::ObjPipeline *rwpipe, Geometry *geo) +{ + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + MeshHeader *meshh = geo->meshHeader; + geo->instData = header; + header->platform = PLATFORM_GL3; + + header->serialNumber = meshh->serialNum; + header->numMeshes = meshh->numMeshes; + header->primType = meshh->flags == 1 ? GL_TRIANGLE_STRIP : GL_TRIANGLES; + header->totalNumVertex = geo->numVertices; + header->totalNumIndex = meshh->totalIndices; + header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + + header->indexBuffer = rwNewT(uint16, header->totalNumIndex, MEMDUR_EVENT | ID_GEOMETRY); + InstanceData *inst = header->inst; + Mesh *mesh = meshh->getMeshes(); + uint32 offset = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &inst->minVert, &inst->numVertices); + assert(inst->minVert != 0xFFFFFFFF); + inst->numIndex = mesh->numIndices; + inst->material = mesh->material; + inst->vertexAlpha = 0; + inst->program = 0; + inst->offset = offset; + memcpy((uint8*)header->indexBuffer + inst->offset, + mesh->indices, inst->numIndex*2); + offset += inst->numIndex*2; + mesh++; + inst++; + } + + header->vertexBuffer = nil; + header->numAttribs = 0; + header->attribDesc = nil; + header->ibo = 0; + header->vbo = 0; + +#ifdef RW_GL_USE_VAOS + glGenVertexArrays(1, &header->vao); + glBindVertexArray(header->vao); +#endif + glGenBuffers(1, &header->ibo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, header->totalNumIndex*2, + header->indexBuffer, GL_STATIC_DRAW); + + return header; +} + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // don't try to (re)instance native data + if(geo->flags & Geometry::NATIVE) + return; + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + if(geo->instData){ + // Already have instanced data, so check if we have to reinstance + assert(header->platform == PLATFORM_GL3); + if(header->serialNumber != geo->meshHeader->serialNum){ + // Mesh changed, so reinstance everything + freeInstanceData(geo); + } + } + + // no instance or complete reinstance + if(geo->instData == nil){ + geo->instData = instanceMesh(rwpipe, geo); + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 0); + }else if(geo->lockedSinceInst) + pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 1); + + geo->lockedSinceInst = 0; +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + assert(0 && "can't uninstance"); +} + +static void +render(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + pipe->instance(atomic); + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_GL3); + if(pipe->renderCB) + pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_GL3); + this->impl.instance = gl3::instance; + this->impl.uninstance = gl3::uninstance; + this->impl.render = gl3::render; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->renderCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + AttribDesc *attribs, *a; + + bool isPrelit = !!(geo->flags & Geometry::PRELIT); + bool hasNormals = !!(geo->flags & Geometry::NORMALS); + + if(!reinstance){ + AttribDesc tmpAttribs[12]; + uint32 stride; + + // + // Create attribute descriptions + // + a = tmpAttribs; + stride = 0; + + // Positions + a->index = ATTRIB_POS; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + + // Normals + // TODO: compress + if(hasNormals){ + a->index = ATTRIB_NORMAL; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + } + + // Prelighting + if(isPrelit){ + a->index = ATTRIB_COLOR; + a->size = 4; + a->type = GL_UNSIGNED_BYTE; + a->normalized = GL_TRUE; + a->offset = stride; + stride += 4; + a++; + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + a->index = ATTRIB_TEXCOORDS0+n; + a->size = 2; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 8; + a++; + } + + header->numAttribs = a - tmpAttribs; + for(a = tmpAttribs; a != &tmpAttribs[header->numAttribs]; a++) + a->stride = stride; + header->attribDesc = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + memcpy(header->attribDesc, tmpAttribs, + header->numAttribs*sizeof(AttribDesc)); + + // + // Allocate vertex buffer + // + header->vertexBuffer = rwNewT(uint8, header->totalNumVertex*stride, MEMDUR_EVENT | ID_GEOMETRY); + assert(header->vbo == 0); + glGenBuffers(1, &header->vbo); + } + + attribs = header->attribDesc; + + // + // Fill vertex buffer + // + + uint8 *verts = header->vertexBuffer; + + // Positions + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(a = attribs; a->index != ATTRIB_POS; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, a->stride); + } + + // Normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(a = attribs; a->index != ATTRIB_NORMAL; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].normals, + header->totalNumVertex, a->stride); + } + + // Prelighting + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(a = attribs; a->index != ATTRIB_COLOR; a++) + ; + int n = header->numMeshes; + InstanceData *inst = header->inst; + while(n--){ + assert(inst->minVert != 0xFFFFFFFF); + inst->vertexAlpha = instColor(VERT_RGBA, + verts + a->offset + a->stride*inst->minVert, + geo->colors + inst->minVert, + inst->numVertices, a->stride); + inst++; + } + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<index != ATTRIB_TEXCOORDS0+n; a++) + ; + instTexCoords(VERT_FLOAT2, verts + a->offset, + geo->texCoords[n], + header->totalNumVertex, a->stride); + } + } + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); +#endif + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + glBufferData(GL_ARRAY_BUFFER, header->totalNumVertex*attribs[0].stride, + header->vertexBuffer, GL_STATIC_DRAW); +#ifdef RW_GL_USE_VAOS + setAttribPointers(header->attribDesc, header->numAttribs); + glBindVertexArray(0); +#endif +} + +void +defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + assert(0 && "can't uninstance"); +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = defaultInstanceCB; + pipe->uninstanceCB = defaultUninstanceCB; + pipe->renderCB = defaultRenderCB; + return pipe; +} + +#else +void *destroyNativeData(void *object, int32, int32) { return object; } +#endif + +} +} diff --git a/vendor/librw/src/gl/gl3raster.cpp b/vendor/librw/src/gl/gl3raster.cpp new file mode 100644 index 0000000..b7c3941 --- /dev/null +++ b/vendor/librw/src/gl/gl3raster.cpp @@ -0,0 +1,1045 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3impl.h" + +#define PLUGIN_ID ID_DRIVER + +namespace rw { +namespace gl3 { + +int32 nativeRasterOffset; + +static uint32 +getLevelSize(Raster *raster, int32 level) +{ + int i; + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + int w = raster->originalWidth; + int h = raster->originalHeight; + int s = raster->originalStride; + int minDim = 1; + +#ifdef RW_OPENGL + switch(natras->internalFormat){ + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + minDim = 4; + break; + } +#endif + + for(i = 0; i < level; i++){ + if(w > minDim){ + w /= 2; + s /= 2; + } + if(h > minDim) + h /= 2; + } + + return s*h; +} + +#ifdef RW_OPENGL + +static Raster* +rasterCreateTexture(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + switch(raster->format & 0xF00){ + case Raster::C8888: + natras->internalFormat = GL_RGBA8; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 1; + natras->bpp = 4; + raster->depth = 32; + break; + case Raster::C888: + natras->internalFormat = GL_RGB8; + natras->format = GL_RGB; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 0; + natras->bpp = 3; + raster->depth = 24; + break; + case Raster::C1555: + natras->internalFormat = GL_RGB5_A1; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_SHORT_5_5_5_1; + natras->hasAlpha = 1; + natras->bpp = 2; + raster->depth = 16; + break; + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + + if(gl3Caps.gles){ + // glReadPixels only supports GL_RGBA + natras->internalFormat = GL_RGBA8; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_BYTE; + natras->bpp = 4; + } + + raster->stride = raster->width*natras->bpp; + + if(raster->format & Raster::MIPMAP){ + int w = raster->width; + int h = raster->height; + natras->numLevels = 1; + while(w != 1 || h != 1){ + natras->numLevels++; + if(w > 1) w /= 2; + if(h > 1) h /= 2; + } + } + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); + if(natras->autogenMipmap) + natras->numLevels = 1; + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + // TODO: allocate other levels...probably + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + return raster; +} + +static Raster* +rasterCreateCameraTexture(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + + // TODO: figure out what the backbuffer is and use that as a default + Gl3Raster *natras = GETGL3RASTEREXT(raster); + switch(raster->format & 0xF00){ + case Raster::C8888: + natras->internalFormat = GL_RGBA8; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 1; + natras->bpp = 4; + break; + case Raster::C888: + default: + natras->internalFormat = GL_RGB8; + natras->format = GL_RGB; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 0; + natras->bpp = 3; + break; + case Raster::C1555: + natras->internalFormat = GL_RGB5_A1; + natras->format = GL_RGBA; + natras->type = GL_UNSIGNED_SHORT_5_5_5_1; + natras->hasAlpha = 1; + natras->bpp = 2; + break; + } + + // i don't remember why this was once here... + if(gl3Caps.gles){ + // glReadPixels only supports GL_RGBA +// natras->internalFormat = GL_RGBA8; +// natras->format = GL_RGBA; +// natras->type = GL_UNSIGNED_BYTE; +// natras->bpp = 4; + } + + raster->stride = raster->width*natras->bpp; + + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + + + glGenFramebuffers(1, &natras->fbo); + bindFramebuffer(natras->fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0); + bindFramebuffer(0); + natras->fboMate = nil; + + return raster; +} + +static Raster* +rasterCreateCamera(Raster *raster) +{ + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + // TODO: set/check width, height, depth, format? + + // used for locking right now + raster->format = Raster::C888; + natras->internalFormat = GL_RGB8; + natras->format = GL_RGB; + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = 0; + natras->bpp = 3; + + natras->autogenMipmap = 0; + + natras->texid = 0; + natras->fbo = 0; + natras->fboMate = nil; + + return raster; +} + +static Raster* +rasterCreateZbuffer(Raster *raster) +{ + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + if(gl3Caps.gles){ + // have to use RBO on GLES!! + glGenRenderbuffers(1, &natras->texid); + glBindRenderbuffer(GL_RENDERBUFFER, natras->texid); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, raster->width, raster->height); + }else{ + // TODO: set/check width, height, depth, format? + natras->internalFormat = GL_DEPTH_STENCIL; + natras->format = GL_DEPTH_STENCIL; + natras->type = GL_UNSIGNED_INT_24_8; + + natras->autogenMipmap = 0; + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + } + natras->fbo = 0; + natras->fboMate = nil; + + return raster; +} + + +#endif + + +void +allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha) +{ +#ifdef RW_OPENGL + assert(raster->type == Raster::TEXTURE); + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + switch(dxt){ + case 1: + if(hasAlpha){ + natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + natras->format = GL_RGBA; + }else{ + natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + natras->format = GL_RGB; + } + // bogus, but stride*height should be the size of the image + // 4x4 in 8 bytes + raster->stride = raster->width/2; + break; + case 3: + natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + natras->format = GL_RGBA; + // 4x4 in 16 bytes + raster->stride = raster->width; + break; + case 5: + natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + natras->format = GL_RGBA; + // 4x4 in 16 bytes + raster->stride = raster->width; + break; + default: + assert(0 && "invalid DXT format"); + } + natras->type = GL_UNSIGNED_BYTE; + natras->hasAlpha = hasAlpha; + natras->bpp = 2; + raster->depth = 16; + + natras->isCompressed = 1; + if(raster->format & Raster::MIPMAP) + natras->numLevels = numLevels; + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); + if(natras->autogenMipmap) + natras->numLevels = 1; + + glGenTextures(1, &natras->texid); + uint32 prev = bindTexture(natras->texid); + glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, nil); + // TODO: allocate other levels...probably + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1); + natras->filterMode = 0; + natras->addressU = 0; + natras->addressV = 0; + natras->maxAnisotropy = 1; + + bindTexture(prev); + + raster->originalStride = raster->stride; + + if(gl3Caps.gles && needToReadBackTextures){ + // Uh oh, need to keep a copy in cpu memory + int32 i; + int32 size = 0; + for(i = 0; i < natras->numLevels; i++) + size += getLevelSize(raster, i); + uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(natras->numLevels-1)+size, + MEMDUR_EVENT | ID_DRIVER); + RasterLevels *levels = (RasterLevels*)data; + data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(natras->numLevels-1); + levels->numlevels = natras->numLevels; + levels->format = 0; // not needed + for(i = 0; i < natras->numLevels; i++){ + levels->levels[i].data = data; + levels->levels[i].size = getLevelSize(raster, i); + levels->levels[i].width = 0; // we don't need those here, maybe later... + levels->levels[i].height = 0; + data += levels->levels[i].size; + } + natras->backingStore = levels; + } + + raster->flags &= ~Raster::DONTALLOCATE; +#endif +} + +/* +{ 0, 0, 0 }, +{ 16, 4, GL_RGBA }, // 1555 +{ 16, 3, GL_RGB }, // 565 +{ 16, 4, GL_RGBA }, // 4444 +{ 0, 0, 0 }, // LUM8 +{ 32, 4, GL_RGBA }, // 8888 +{ 24, 3, GL_RGB }, // 888 +{ 16, 3, GL_RGB }, // D16 +{ 24, 3, GL_RGB }, // D24 +{ 32, 4, GL_RGBA }, // D32 +{ 16, 3, GL_RGB }, // 555 + +0, +GL_RGB5_A1, +GL_RGB5, +GL_RGBA4, +0, +GL_RGBA8, +GL_RGB8, +GL_RGB5, +GL_RGB8, +GL_RGBA8, +GL_RGB5 +*/ + +Raster* +rasterCreate(Raster *raster) +{ + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + natras->isCompressed = 0; + natras->hasAlpha = 0; + natras->numLevels = 1; + + Raster *ret = raster; + + if(raster->width == 0 || raster->height == 0){ + raster->flags |= Raster::DONTALLOCATE; + raster->stride = 0; + goto ret; + } + if(raster->flags & Raster::DONTALLOCATE) + goto ret; + + switch(raster->type){ +#ifdef RW_OPENGL + case Raster::NORMAL: + case Raster::TEXTURE: + ret = rasterCreateTexture(raster); + break; + case Raster::CAMERATEXTURE: + ret = rasterCreateCameraTexture(raster); + break; + case Raster::ZBUFFER: + ret = rasterCreateZbuffer(raster); + break; + case Raster::CAMERA: + ret = rasterCreateCamera(raster); + break; +#endif + + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + +ret: + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalStride = raster->stride; + raster->originalPixels = raster->pixels; + return ret; +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ +#ifdef RW_OPENGL + Gl3Raster *natras GETGL3RASTEREXT(raster); + uint8 *px; + uint32 allocSz; + int i; + + assert(raster->privateFlags == 0); + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + for(i = 0; i < level; i++){ + if(raster->width > 1){ + raster->width /= 2; + raster->stride /= 2; + } + if(raster->height > 1) + raster->height /= 2; + } + + allocSz = getLevelSize(raster, level); + px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER); + assert(raster->pixels == nil); + raster->pixels = px; + + if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){ + if(natras->isCompressed){ + if(natras->backingStore){ + assert(level < natras->backingStore->numlevels); + assert(allocSz >= natras->backingStore->levels[level].size); + memcpy(px, natras->backingStore->levels[level].data, allocSz); + }else{ + // GLES is losing here + uint32 prev = bindTexture(natras->texid); + glGetCompressedTexImage(GL_TEXTURE_2D, level, px); + bindTexture(prev); + } + }else if(gl3Caps.gles){ + GLuint fbo; + glGenFramebuffers(1, &fbo); + bindFramebuffer(fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0); + GLenum e = glCheckFramebufferStatus(GL_FRAMEBUFFER); +assert(natras->format == GL_RGBA); + glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px); +//e = glGetError(); printf("GL err4 %x (%x)\n", e, natras->format); + bindFramebuffer(0); + glDeleteFramebuffers(1, &fbo); + }else{ + uint32 prev = bindTexture(natras->texid); + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px); + bindTexture(prev); + } + } + + raster->privateFlags = lockMode; + break; + + case Raster::CAMERA: + if(lockMode & Raster::PRIVATELOCK_WRITE) + assert(0 && "can't lock framebuffer for writing"); + raster->width = glGlobals.presentWidth; + raster->height = glGlobals.presentHeight; + raster->stride = raster->width*natras->bpp; + assert(natras->bpp == 3); + allocSz = raster->height*raster->stride; + px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER); + assert(raster->pixels == nil); + raster->pixels = px; + glReadBuffer(GL_BACK); + glReadPixels(0, 0, raster->width, raster->height, GL_RGB, GL_UNSIGNED_BYTE, px); + + raster->privateFlags = lockMode; + break; + + default: + assert(0 && "cannot lock this type of raster yet"); + return nil; + } + + return px; +#else + return nil; +#endif +} + +void +rasterUnlock(Raster *raster, int32 level) +{ +#ifdef RW_OPENGL + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + assert(raster->pixels); + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + if(raster->privateFlags & Raster::LOCKWRITE){ + uint32 prev = bindTexture(natras->texid); + if(natras->isCompressed){ + glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat, + raster->width, raster->height, 0, + getLevelSize(raster, level), + raster->pixels); + if(natras->backingStore){ + assert(level < natras->backingStore->numlevels); + memcpy(natras->backingStore->levels[level].data, raster->pixels, + natras->backingStore->levels[level].size); + } + }else{ + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat, + raster->width, raster->height, + 0, natras->format, natras->type, raster->pixels); + } + if(level == 0 && natras->autogenMipmap) + glGenerateMipmap(GL_TEXTURE_2D); + bindTexture(prev); + } + break; + + case Raster::CAMERA: + // TODO: write? + break; + } + + rwFree(raster->pixels); + raster->pixels = nil; +#endif + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->stride = raster->originalStride; + raster->pixels = raster->originalPixels; + raster->privateFlags = 0; +} + +int32 +rasterNumLevels(Raster *raster) +{ + return GETGL3RASTEREXT(raster)->numLevels; +} + +// Almost the same as d3d9 and ps2 function +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat) +{ + int32 width, height, depth, format; + + assert((type&0xF) == Raster::TEXTURE); + +// for(width = 1; width < img->width; width <<= 1); +// for(height = 1; height < img->height; height <<= 1); + // Perhaps non-power-of-2 textures are acceptable? + width = img->width; + height = img->height; + + depth = img->depth; + + if(depth <= 8) + depth = 32; + + switch(depth){ + case 32: + if(img->hasAlpha()) + format = Raster::C8888; + else{ + format = Raster::C888; + depth = 24; + } + break; + case 24: + format = Raster::C888; + break; + case 16: + format = Raster::C1555; + break; + + case 8: + case 4: + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + + format |= type; + + *pWidth = width; + *pHeight = height; + *pDepth = depth; + *pFormat = format; + + return 1; +} + +bool32 +rasterFromImage(Raster *raster, Image *image) +{ + if((raster->type&0xF) != Raster::TEXTURE) + return 0; + + void (*conv)(uint8 *out, uint8 *in) = nil; + + // Unpalettize image if necessary but don't change original + Image *truecolimg = nil; + if(image->depth <= 8){ + truecolimg = Image::create(image->width, image->height, image->depth); + truecolimg->pixels = image->pixels; + truecolimg->stride = image->stride; + truecolimg->palette = image->palette; + truecolimg->unpalettize(); + image = truecolimg; + } + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + int32 format = raster->format&0xF00; + assert(!natras->isCompressed); + switch(image->depth){ + case 32: + if(gl3Caps.gles) + conv = conv_RGBA8888_from_RGBA8888; + else if(format == Raster::C8888) + conv = conv_RGBA8888_from_RGBA8888; + else if(format == Raster::C888) + conv = conv_RGB888_from_RGB888; + else + goto err; + break; + case 24: + if(gl3Caps.gles) + conv = conv_RGBA8888_from_RGB888; + else if(format == Raster::C8888) + conv = conv_RGBA8888_from_RGB888; + else if(format == Raster::C888) + conv = conv_RGB888_from_RGB888; + else + goto err; + break; + case 16: + if(gl3Caps.gles) + conv = conv_RGBA8888_from_ARGB1555; + else if(format == Raster::C1555) + conv = conv_RGBA5551_from_ARGB1555; + else + goto err; + break; + + case 8: + case 4: + default: + err: + RWERROR((ERR_INVRASTER)); + return 0; + } + + natras->hasAlpha = image->hasAlpha(); + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + unlock = true; + } + + uint8 *pixels = raster->pixels; + assert(pixels); + uint8 *imgpixels = image->pixels + (image->height-1)*image->stride; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(rasrow, imgrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels -= image->stride; + pixels += raster->stride; + } + if(unlock) + raster->unlock(0); + + if(truecolimg) + truecolimg->destroy(); + + return 1; +} + +Image* +rasterToImage(Raster *raster) +{ + int32 depth; + Image *image; + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKREAD); + unlock = true; + } + + Gl3Raster *natras = GETGL3RASTEREXT(raster); + if(natras->isCompressed){ + // TODO + RWERROR((ERR_INVRASTER)); + return nil; + } + + void (*conv)(uint8 *out, uint8 *in) = nil; + switch(raster->format & 0xF00){ + case Raster::C1555: + depth = 16; + conv = conv_ARGB1555_from_RGBA5551; + break; + case Raster::C8888: + depth = 32; + conv = conv_RGBA8888_from_RGBA8888; + break; + case Raster::C888: + depth = 24; + conv = conv_RGB888_from_RGB888; + break; + + default: + case Raster::C555: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + RWERROR((ERR_INVRASTER)); + return nil; + } + + if(raster->format & Raster::PAL4 || + raster->format & Raster::PAL8){ + RWERROR((ERR_INVRASTER)); + return nil; + } + + uint8 *in, *out; + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + uint8 *imgpixels = image->pixels + (image->height-1)*image->stride; + uint8 *pixels = raster->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(imgrow, rasrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels -= image->stride; + pixels += raster->stride; + } + + if(unlock) + raster->unlock(0); + + return image; +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + Gl3Raster *ras = PLUGINOFFSET(Gl3Raster, object, offset); + ras->texid = 0; + ras->fbo = 0; + ras->fboMate = nil; + ras->backingStore = nil; + return object; +} + +void evictRaster(Raster *raster); + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + Raster *raster = (Raster*)object; + Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, object, offset); +#ifdef RW_OPENGL + evictRaster(raster); + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + glDeleteTextures(1, &natras->texid); + break; + + case Raster::CAMERATEXTURE: + if(natras->fboMate){ + // Break apart from currently associated zbuffer + Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate); + zras->fboMate = nil; + natras->fboMate = nil; + } + glDeleteFramebuffers(1, &natras->fbo); + glDeleteTextures(1, &natras->texid); + break; + + case Raster::ZBUFFER: + if(natras->fboMate){ + // Detatch from FBO we may be attached to + Gl3Raster *oldfb = GETGL3RASTEREXT(natras->fboMate); + if(oldfb->fbo){ + bindFramebuffer(oldfb->fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + } + oldfb->fboMate = nil; + } + if(gl3Caps.gles) + glDeleteRenderbuffers(1, &natras->texid); + else + glDeleteTextures(1, &natras->texid); + break; + + case Raster::CAMERA: + if(natras->fboMate){ + // Break apart from currently associated zbuffer + Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate); + zras->fboMate = nil; + natras->fboMate = nil; + } + break; + } + natras->texid = 0; + natras->fbo = 0; + + free(natras->backingStore); + +#endif + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + Gl3Raster *d = PLUGINOFFSET(Gl3Raster, dst, offset); + d->texid = 0; + d->fbo = 0; + d->fboMate = nil; + d->backingStore = nil; + return dst; +} + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_GL3){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + stream->read8(tex->name, 32); + stream->read8(tex->mask, 32); + + // Raster + uint32 format = stream->readU32(); + int32 width = stream->readI32(); + int32 height = stream->readI32(); + int32 depth = stream->readI32(); + int32 numLevels = stream->readI32(); + + // Native raster + int32 subplatform = stream->readI32(); + int32 flags = stream->readI32(); + int32 compression = stream->readI32(); + + if(subplatform != gl3Caps.gles){ + tex->destroy(); + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + + Raster *raster; + Gl3Raster *natras; + if(flags & 2){ + if(!gl3Caps.dxtSupported){ + tex->destroy(); + RWERROR((ERR_FORMAT_UNSUPPORTED)); + return nil; + } + raster = Raster::create(width, height, depth, format | Raster::TEXTURE | Raster::DONTALLOCATE, PLATFORM_GL3); + allocateDXT(raster, compression, numLevels, flags & 1); + }else{ + raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3); + } + assert(raster); + natras = GETGL3RASTEREXT(raster); + tex->raster = raster; + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = stream->readU32(); + data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + stream->read8(data, size); + raster->unlock(i); + } + return tex; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + Raster *raster = tex->raster; + Gl3Raster *natras = GETGL3RASTEREXT(raster); + + int32 chunksize = getSizeNativeTexture(tex); + writeChunkHeader(stream, ID_STRUCT, chunksize-12); + stream->writeU32(PLATFORM_GL3); + + // Texture + stream->writeU32(tex->filterAddressing); + stream->write8(tex->name, 32); + stream->write8(tex->mask, 32); + + // Raster + int32 numLevels = natras->numLevels; + stream->writeI32(raster->format); + stream->writeI32(raster->width); + stream->writeI32(raster->height); + stream->writeI32(raster->depth); + stream->writeI32(numLevels); + + // Native raster + int32 flags = 0; + int32 compression = 0; + if(natras->hasAlpha) + flags |= 1; + if(natras->isCompressed){ + flags |= 2; + switch(natras->internalFormat){ +#ifdef RW_OPENGL + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + compression = 1; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + compression = 3; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + compression = 5; + break; +#endif + default: + assert(0 && "unknown compression"); + } + } + stream->writeI32(gl3Caps.gles); + stream->writeI32(flags); + stream->writeI32(compression); + // TODO: auto mipmaps? + + uint32 size; + uint8 *data; + for(int32 i = 0; i < numLevels; i++){ + size = getLevelSize(raster, i); + stream->writeU32(size); + data = raster->lock(i, Raster::LOCKREAD); + stream->write8(data, size); + raster->unlock(i); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 72 + 32; + int32 levels = tex->raster->getNumLevels(); + for(int32 i = 0; i < levels; i++) + size += 4 + getLevelSize(tex->raster, i); + return size; +} + + + +void registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster), + ID_RASTERGL3, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +} +} diff --git a/vendor/librw/src/gl/gl3render.cpp b/vendor/librw/src/gl/gl3render.cpp new file mode 100644 index 0000000..4dd79ba --- /dev/null +++ b/vendor/librw/src/gl/gl3render.cpp @@ -0,0 +1,184 @@ +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#ifdef RW_OPENGL +#include "rwgl3.h" +#include "rwgl3shader.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +#define MAX_LIGHTS + +void +drawInst_simple(InstanceDataHeader *header, InstanceData *inst) +{ + flushCache(); + glDrawElements(header->primType, inst->numIndex, + GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset); +} + +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void +drawInst_GSemu(InstanceDataHeader *header, InstanceData *inst) +{ + uint32 hasAlpha; + int alphafunc, alpharef, gsalpharef; + int zwrite; + hasAlpha = getAlphaBlend(); + if(hasAlpha){ + zwrite = rw::GetRenderState(rw::ZWRITEENABLE); + alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC); + if(zwrite){ + alpharef = rw::GetRenderState(rw::ALPHATESTREF); + gsalpharef = rw::GetRenderState(rw::GSALPHATESTREF); + + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + SetRenderState(rw::ALPHATESTREF, gsalpharef); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHALESS); + SetRenderState(rw::ZWRITEENABLE, 0); + drawInst_simple(header, inst); + SetRenderState(rw::ZWRITEENABLE, 1); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + SetRenderState(rw::ALPHATESTREF, alpharef); + }else{ + SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAALWAYS); + drawInst_simple(header, inst); + SetRenderState(rw::ALPHATESTFUNC, alphafunc); + } + }else + drawInst_simple(header, inst); +} + +void +drawInst(InstanceDataHeader *header, InstanceData *inst) +{ + if(rw::GetRenderState(rw::GSALPHATEST)) + drawInst_GSemu(header, inst); + else + drawInst_simple(header, inst); +} + + +void +setAttribPointers(AttribDesc *attribDescs, int32 numAttribs) +{ + AttribDesc *a; + for(a = attribDescs; a != &attribDescs[numAttribs]; a++){ + glEnableVertexAttribArray(a->index); + glVertexAttribPointer(a->index, a->size, a->type, a->normalized, + a->stride, (void*)(uint64)a->offset); + } +} + +void +disableAttribPointers(AttribDesc *attribDescs, int32 numAttribs) +{ + AttribDesc *a; + for(a = attribDescs; a != &attribDescs[numAttribs]; a++) + glDisableVertexAttribArray(a->index); +} + +void +setupVertexInput(InstanceDataHeader *header) +{ +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); +#else + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + setAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +void +teardownVertexInput(InstanceDataHeader *header) +{ +#ifndef RW_GL_USE_VAOS + disableAttribPointers(header->attribDesc, header->numAttribs); +#endif +} + +int32 +lightingCB(Atomic *atomic) +{ + WorldLights lightData; + Light *directionals[8]; + Light *locals[8]; + lightData.directionals = directionals; + lightData.numDirectionals = 8; + lightData.locals = locals; + lightData.numLocals = 8; + + if(atomic->geometry->flags & rw::Geometry::LIGHT){ + ((World*)engine->currentWorld)->enumerateLights(atomic, &lightData); + if((atomic->geometry->flags & rw::Geometry::NORMALS) == 0){ + // Get rid of lights that need normals when we don't have any + lightData.numDirectionals = 0; + lightData.numLocals = 0; + } + return setLights(&lightData); + }else{ + memset(&lightData, 0, sizeof(lightData)); + return setLights(&lightData); + } +} + +void +defaultRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + Material *m; + + uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + int32 vsBits = lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + int32 n = header->numMeshes; + + while(n--){ + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + defaultShader->use(); + else + defaultShader_noAT->use(); + }else{ + if(getAlphaTest()) + defaultShader_fullLight->use(); + else + defaultShader_fullLight_noAT->use(); + } + + drawInst(header, inst); + inst++; + } + teardownVertexInput(header); +} + + +} +} + +#endif + diff --git a/vendor/librw/src/gl/gl3shader.cpp b/vendor/librw/src/gl/gl3shader.cpp new file mode 100644 index 0000000..73c344e --- /dev/null +++ b/vendor/librw/src/gl/gl3shader.cpp @@ -0,0 +1,355 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#ifdef RW_OPENGL +#include "rwgl3.h" +#include "rwgl3shader.h" + +namespace rw { +namespace gl3 { + +#include "shaders/header_vs.inc" +#include "shaders/header_fs.inc" + +UniformRegistry uniformRegistry; +static char nameBuffer[(MAX_UNIFORMS + MAX_BLOCKS)*32]; // static because memory system isn't up yet when we register +static uint32 nameBufPtr; +static float uniformData[512*4]; // seems enough +static uint32 dataPtr; + +static int uniformTypesize[] = { + 0, 4, 4, 16 +}; + +static char* +shader_strdup(const char *name) +{ + size_t len = strlen(name)+1; + char *s = &nameBuffer[nameBufPtr]; + nameBufPtr += len; + assert(nameBufPtr <= nelem(nameBuffer)); + memcpy(s, name, len); + return s; +} + +int32 +registerUniform(const char *name, UniformType type, int32 num) +{ + int i; + i = findUniform(name); + if(i >= 0){ + Uniform *u = &uniformRegistry.uniforms[i]; + assert(u->type == type); + assert(u->num == num); + return i; + } + // TODO: print error + if(uniformRegistry.numUniforms+1 >= MAX_UNIFORMS){ + assert(0 && "no space for uniform"); + return -1; + } + Uniform *u = &uniformRegistry.uniforms[uniformRegistry.numUniforms]; + u->name = shader_strdup(name); + u->type = type; + u->serialNum = 0; + if(type == UNIFORM_NA){ + u->num = 0; + u->data = nil; + }else{ + u->num = num; + u->data = &uniformData[dataPtr]; + dataPtr += uniformTypesize[type]*num; + assert(dataPtr <= nelem(uniformData)); + } + + return uniformRegistry.numUniforms++; +} + +int32 +findUniform(const char *name) +{ + int i; + for(i = 0; i < uniformRegistry.numUniforms; i++) + if(strcmp(name, uniformRegistry.uniforms[i].name) == 0) + return i; + return -1; +} + +int32 +registerBlock(const char *name) +{ + int i; + i = findBlock(name); + if(i >= 0) return i; + // TODO: print error + if(uniformRegistry.numBlocks+1 >= MAX_BLOCKS) + return -1; + uniformRegistry.blockNames[uniformRegistry.numBlocks] = shader_strdup(name); + return uniformRegistry.numBlocks++; +} + +int32 +findBlock(const char *name) +{ + int i; + for(i = 0; i < uniformRegistry.numBlocks; i++) + if(strcmp(name, uniformRegistry.blockNames[i]) == 0) + return i; + return -1; +} + +void +setUniform(int32 id, void *data) +{ + Uniform *u = &uniformRegistry.uniforms[id]; + assert(u->type != UNIFORM_NA); + if(memcmp(u->data, data, uniformTypesize[u->type]*u->num * sizeof(float)) != 0){ + memcpy(u->data, data, uniformTypesize[u->type]*u->num * sizeof(float)); + //u->dirty = true; + u->serialNum++; + } +} + +void +flushUniforms(void) +{ + for(int i = 0; i < uniformRegistry.numUniforms; i++){ + // this is bad! + if(i >= currentShader->numUniforms){ + printf("trying to set uniform %d %s that doesn't exist!\n", i, uniformRegistry.uniforms[i].name); + continue; + } + + int32 loc = currentShader->uniformLocations[i]; + if(loc == -1) + continue; + + Uniform *u = &uniformRegistry.uniforms[i]; + if(currentShader->serialNums[i] != u->serialNum) + switch(u->type){ + case UNIFORM_NA: + break; + case UNIFORM_VEC4: + glUniform4fv(loc, u->num, (GLfloat*)u->data); + break; + case UNIFORM_IVEC4: + glUniform4iv(loc, u->num, (GLint*)u->data); + break; + case UNIFORM_MAT4: + glUniformMatrix4fv(loc, u->num, GL_FALSE, (GLfloat*)u->data); + break; + } + currentShader->serialNums[i] = u->serialNum; + } +} + +Shader *currentShader; + +static void +printShaderSource(const char **src) +{ + int f; + const char *file; + bool printline; + int line = 1; + for(f = 0; src[f]; f++){ + int fileline = 1; + char c; + file = src[f]; + printline = true; + while(c = *file++, c != '\0'){ + if(printline) + printf("%.4d/%d:%.4d: ", line++, f, fileline++); + putchar(c); + printline = c == '\n'; + } + putchar('\n'); + } +} + +static int +compileshader(GLenum type, const char **src, GLuint *shader) +{ + GLint n; + GLint shdr, success; + GLint len; + char *log; + + for(n = 0; src[n]; n++); + + shdr = glCreateShader(type); + glShaderSource(shdr, n, src, nil); + glCompileShader(shdr); + glGetShaderiv(shdr, GL_COMPILE_STATUS, &success); + if(!success){ + printShaderSource(src); + fprintf(stderr, "Error in %s shader\n", + type == GL_VERTEX_SHADER ? "vertex" : "fragment"); + glGetShaderiv(shdr, GL_INFO_LOG_LENGTH, &len); + log = (char*)rwMalloc(len, MEMDUR_FUNCTION); + glGetShaderInfoLog(shdr, len, nil, log); + fprintf(stderr, "%s\n", log); + rwFree(log); + return 1; + } + *shader = shdr; + return 0; +} + +static int +linkprogram(GLint vs, GLint fs, GLuint *program) +{ + GLint prog, success; + GLint len; + char *log; + + prog = glCreateProgram(); + + if(gl3Caps.glversion < 30){ + // TODO: perhaps just do this always and get rid of the layout stuff? + glBindAttribLocation(prog, ATTRIB_POS, "in_pos"); + glBindAttribLocation(prog, ATTRIB_NORMAL, "in_normal"); + glBindAttribLocation(prog, ATTRIB_COLOR, "in_color"); + glBindAttribLocation(prog, ATTRIB_WEIGHTS, "in_weights"); + glBindAttribLocation(prog, ATTRIB_INDICES, "in_indices"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS0, "in_tex0"); + glBindAttribLocation(prog, ATTRIB_TEXCOORDS1, "in_tex1"); + } + + glAttachShader(prog, vs); + glAttachShader(prog, fs); + glLinkProgram(prog); + glGetProgramiv(prog, GL_LINK_STATUS, &success); + if(!success){ + fprintf(stderr, "Error in program\n"); + glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &len); + log = (char*)rwMalloc(len, MEMDUR_FUNCTION); + glGetProgramInfoLog(prog, len, nil, log); + fprintf(stderr, "%s\n", log); + rwFree(log); + return 1; + } + *program = prog; + return 0; +} + +Shader* +Shader::create(const char **vsrc, const char **fsrc) +{ + GLuint vs, fs, program; + int i; + int fail; + + fail = compileshader(GL_VERTEX_SHADER, vsrc, &vs); + if(fail) + return nil; + + fail = compileshader(GL_FRAGMENT_SHADER, fsrc, &fs); + if(fail){ + glDeleteShader(vs); + return nil; + } + + fail = linkprogram(vs, fs, &program); + + glDeleteShader(vs); + glDeleteShader(fs); + if(fail){ + return nil; + } + + Shader *sh = rwNewT(Shader, 1, MEMDUR_EVENT | ID_DRIVER); // or global? + +#ifdef xxxRW_GLES2 + int numUniforms; + glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numUniforms); + for(i = 0; i < numUniforms; i++){ + GLint size; + GLenum type; + char name[100]; + glGetActiveUniform(program, i, 100, nil, &size, &type, name); + printf("%d %d %s\n", size, type, name); + } + printf("\n"); +#endif + +#ifdef xxxRW_GLES2 + int numAttribs; + glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &numAttribs); + for(i = 0; i < numAttribs; i++){ + GLint size; + GLenum type; + char name[100]; + glGetActiveAttrib(program, i, 100, nil, &size, &type, name); + GLint bind = glGetAttribLocation(program, name); + printf("%d %d %s. %d\n", size, type, name, bind); + } + printf("\n"); +#endif + + // set uniform block binding + for(i = 0; i < uniformRegistry.numBlocks; i++){ + int idx = glGetUniformBlockIndex(program, + uniformRegistry.blockNames[i]); + if(idx >= 0) + glUniformBlockBinding(program, idx, i); + } + + // query uniform locations + sh->program = program; + sh->numUniforms = uniformRegistry.numUniforms; + sh->uniformLocations = rwNewT(GLint, uniformRegistry.numUniforms, MEMDUR_EVENT | ID_DRIVER); + sh->serialNums = rwNewT(uint32, uniformRegistry.numUniforms, MEMDUR_EVENT | ID_DRIVER); + for(i = 0; i < uniformRegistry.numUniforms; i++){ + sh->uniformLocations[i] = glGetUniformLocation(program, + uniformRegistry.uniforms[i].name); + sh->serialNums[i] = ~0; // let's hope this means dirty + } + + // set samplers + glUseProgram(program); + char name[64]; + GLint loc; + for(i = 0; i < 4; i++){ + sprintf(name, "tex%d", i); + loc = glGetUniformLocation(program, name); + glUniform1i(loc, i); + } + + // reset program + if(currentShader) + glUseProgram(currentShader->program); + + return sh; +} + +void +Shader::use(void) +{ + if(currentShader != this){ + glUseProgram(this->program); + currentShader = this; + } +} + +void +Shader::destroy(void) +{ + glDeleteProgram(this->program); + rwFree(this->uniformLocations); + rwFree(this->serialNums); + rwFree(this); +} + +} +} + +#endif diff --git a/vendor/librw/src/gl/gl3skin.cpp b/vendor/librw/src/gl/gl3skin.cpp new file mode 100644 index 0000000..6b69bbd --- /dev/null +++ b/vendor/librw/src/gl/gl3skin.cpp @@ -0,0 +1,366 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwrender.h" +#include "../rwengine.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwplugins.h" + +#include "rwgl3.h" +#include "rwgl3shader.h" +#include "rwgl3plg.h" + +#include "rwgl3impl.h" + +namespace rw { +namespace gl3 { + +#ifdef RW_OPENGL + +static Shader *skinShader, *skinShader_noAT; +static Shader *skinShader_fullLight, *skinShader_fullLight_noAT; +static int32 u_boneMatrices; + +void +skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) +{ + AttribDesc *attribs, *a; + + bool isPrelit = !!(geo->flags & Geometry::PRELIT); + bool hasNormals = !!(geo->flags & Geometry::NORMALS); + + if(!reinstance){ + AttribDesc tmpAttribs[14]; + uint32 stride; + + // + // Create attribute descriptions + // + a = tmpAttribs; + stride = 0; + + // Positions + a->index = ATTRIB_POS; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + + // Normals + // TODO: compress + if(hasNormals){ + a->index = ATTRIB_NORMAL; + a->size = 3; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 12; + a++; + } + + // Prelighting + if(isPrelit){ + a->index = ATTRIB_COLOR; + a->size = 4; + a->type = GL_UNSIGNED_BYTE; + a->normalized = GL_TRUE; + a->offset = stride; + stride += 4; + a++; + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + a->index = ATTRIB_TEXCOORDS0+n; + a->size = 2; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 8; + a++; + } + + // Weights + a->index = ATTRIB_WEIGHTS; + a->size = 4; + a->type = GL_FLOAT; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 16; + a++; + + // Indices + a->index = ATTRIB_INDICES; + a->size = 4; + a->type = GL_UNSIGNED_BYTE; + a->normalized = GL_FALSE; + a->offset = stride; + stride += 4; + a++; + + header->numAttribs = a - tmpAttribs; + for(a = tmpAttribs; a != &tmpAttribs[header->numAttribs]; a++) + a->stride = stride; + header->attribDesc = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + memcpy(header->attribDesc, tmpAttribs, + header->numAttribs*sizeof(AttribDesc)); + + // + // Allocate vertex buffer + // + header->vertexBuffer = rwNewT(uint8, header->totalNumVertex*stride, MEMDUR_EVENT | ID_GEOMETRY); + assert(header->vbo == 0); + glGenBuffers(1, &header->vbo); + } + + Skin *skin = Skin::get(geo); + attribs = header->attribDesc; + + // + // Fill vertex buffer + // + + uint8 *verts = header->vertexBuffer; + + // Positions + if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ + for(a = attribs; a->index != ATTRIB_POS; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].vertices, + header->totalNumVertex, a->stride); + } + + // Normals + if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){ + for(a = attribs; a->index != ATTRIB_NORMAL; a++) + ; + instV3d(VERT_FLOAT3, verts + a->offset, + geo->morphTargets[0].normals, + header->totalNumVertex, a->stride); + } + + // Prelighting + if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){ + for(a = attribs; a->index != ATTRIB_COLOR; a++) + ; + instColor(VERT_RGBA, verts + a->offset, + geo->colors, + header->totalNumVertex, a->stride); + } + + // Texture coordinates + for(int32 n = 0; n < geo->numTexCoordSets; n++){ + if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<index != ATTRIB_TEXCOORDS0+n; a++) + ; + instTexCoords(VERT_FLOAT2, verts + a->offset, + geo->texCoords[n], + header->totalNumVertex, a->stride); + } + } + + // Weights + if(!reinstance){ + for(a = attribs; a->index != ATTRIB_WEIGHTS; a++) + ; + float *w = skin->weights; + instV4d(VERT_FLOAT4, verts + a->offset, + (V4d*)w, + header->totalNumVertex, a->stride); + } + + // Indices + if(!reinstance){ + for(a = attribs; a->index != ATTRIB_INDICES; a++) + ; + // not really colors of course but what the heck + instColor(VERT_RGBA, verts + a->offset, + (RGBA*)skin->indices, + header->totalNumVertex, a->stride); + } + +#ifdef RW_GL_USE_VAOS + glBindVertexArray(header->vao); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo); +#endif + glBindBuffer(GL_ARRAY_BUFFER, header->vbo); + glBufferData(GL_ARRAY_BUFFER, header->totalNumVertex*attribs[0].stride, + header->vertexBuffer, GL_STATIC_DRAW); +#ifdef RW_GL_USE_VAOS + setAttribPointers(header->attribDesc, header->numAttribs); + glBindVertexArray(0); +#endif +} + +void +skinUninstanceCB(Geometry *geo, InstanceDataHeader *header) +{ + assert(0 && "can't uninstance"); +} + +static float skinMatrices[64*16]; + +void +uploadSkinMatrices(Atomic *a) +{ + int i; + Skin *skin = Skin::get(a->geometry); + Matrix *m = (Matrix*)skinMatrices; + HAnimHierarchy *hier = Skin::getHierarchy(a); + + if(hier){ + Matrix *invMats = (Matrix*)skin->inverseMatrices; + Matrix tmp; + + assert(skin->numBones == hier->numNodes); + if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){ + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(m, &invMats[i], &hier->matrices[i]); + m++; + } + }else{ + Matrix invAtmMat; + Matrix::invert(&invAtmMat, a->getFrame()->getLTM()); + for(i = 0; i < hier->numNodes; i++){ + invMats[i].flags = 0; + Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat); + Matrix::mult(m, &invMats[i], &tmp); + m++; + } + } + }else{ + for(i = 0; i < skin->numBones; i++){ + m->setIdentity(); + m++; + } + } + setUniform(u_boneMatrices, skinMatrices); +} + +void +skinRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + Material *m; + + uint32 flags = atomic->geometry->flags; + setWorldMatrix(atomic->getFrame()->getLTM()); + int32 vsBits = lightingCB(atomic); + + setupVertexInput(header); + + InstanceData *inst = header->inst; + int32 n = header->numMeshes; + + uploadSkinMatrices(atomic); + + while(n--){ + m = inst->material; + + setMaterial(flags, m->color, m->surfaceProps); + + setTexture(0, m->texture); + + rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF); + + if((vsBits & VSLIGHT_MASK) == 0){ + if(getAlphaTest()) + skinShader->use(); + else + skinShader_noAT->use(); + }else{ + if(getAlphaTest()) + skinShader_fullLight->use(); + else + skinShader_fullLight_noAT->use(); + } + + drawInst(header, inst); + inst++; + } + teardownVertexInput(header); +} + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_GL3] = makeSkinPipeline(); + +#include "shaders/simple_fs_gl.inc" +#include "shaders/skin_gl.inc" + const char *vs[] = { shaderDecl, header_vert_src, skin_vert_src, nil }; + const char *vs_fullLight[] = { shaderDecl, "#define DIRECTIONALS\n#define POINTLIGHTS\n#define SPOTLIGHTS\n", header_vert_src, skin_vert_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; + const char *fs_noAT[] = { shaderDecl, "#define NO_ALPHATEST\n", header_frag_src, simple_frag_src, nil }; + + skinShader = Shader::create(vs, fs); + assert(skinShader); + skinShader_noAT = Shader::create(vs, fs_noAT); + assert(skinShader_noAT); + + skinShader_fullLight = Shader::create(vs_fullLight, fs); + assert(skinShader_fullLight); + skinShader_fullLight_noAT = Shader::create(vs_fullLight, fs_noAT); + assert(skinShader_fullLight_noAT); + + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_GL3])->destroy(); + skinGlobals.pipelines[PLATFORM_GL3] = nil; + + skinShader->destroy(); + skinShader = nil; + skinShader_noAT->destroy(); + skinShader_noAT = nil; + skinShader_fullLight->destroy(); + skinShader_fullLight = nil; + skinShader_fullLight_noAT->destroy(); + skinShader_fullLight_noAT = nil; + + return o; +} + +void +initSkin(void) +{ + u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, 64); + + Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = skinUninstanceCB; + pipe->renderCB = skinRenderCB; + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + return pipe; +} + +#else + +void initSkin(void) { } + +#endif + +} +} + diff --git a/vendor/librw/src/gl/glad/glad.c b/vendor/librw/src/gl/glad/glad.c new file mode 100644 index 0000000..05161d1 --- /dev/null +++ b/vendor/librw/src/gl/glad/glad.c @@ -0,0 +1,1590 @@ +/* + + OpenGL, OpenGL ES loader generated by glad 0.1.34 on Wed Feb 17 15:35:25 2021. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.3, gles2=3.1 + Profile: core + Extensions: + GL_EXT_framebuffer_object, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_filter_anisotropic, + GL_KHR_debug, + GL_KHR_texture_compression_astc_ldr + Loader: False + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --extensions="GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr +*/ + +#include +#include +#include +#include "glad.h" + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +static int requested_major_version; +static int requested_minor_version; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_ES_VERSION_3_0 = 0; +int GLAD_GL_ES_VERSION_3_1 = 0; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = 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glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = 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glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = 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(PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = 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glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_EXT_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_object || GLAD_GL_VERSION_3_0) return; + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbufferEXT"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbufferEXT"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffersEXT"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffersEXT"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorageEXT"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameterivEXT"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebufferEXT"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebufferEXT"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffersEXT"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffersEXT"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatusEXT"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3DEXT"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbufferEXT"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameterivEXT"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmapEXT"); +} +static void load_GL_KHR_debug(GLADloadproc load) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); + GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); + GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); + GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + if(major > requested_major_version) { + major = requested_major_version; + } + + if(major == requested_major_version && minor > requested_minor_version) { + minor = requested_minor_version; + } + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { + max_loaded_major = 3; + max_loaded_minor = 3; + } +} + +int gladLoadGLLoader(GLADloadproc load, int requestedVersion) { + requested_major_version = requestedVersion / 10; + requested_minor_version = requestedVersion % 10; + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + + if (!find_extensionsGL()) return 0; + load_GL_EXT_framebuffer_object(load); + load_GL_KHR_debug(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} + +static void load_GL_ES_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_ES_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_3_0) return; + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); +} +static void load_GL_ES_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_3_1) return; + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); +} +static int find_extensionsGLES2(void) { + if (!get_exts()) return 0; + GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); + GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); + GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); + free_exts(); + return 1; +} + +static void find_coreGLES2(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + if(major > requested_major_version) { + major = requested_major_version; + } + + if(major == requested_major_version && minor > requested_minor_version) { + minor = requested_minor_version; + } + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 1)) { + max_loaded_major = 3; + max_loaded_minor = 1; + } +} + +int gladLoadGLES2Loader(GLADloadproc load, int requestedVersion) { + requested_major_version = requestedVersion / 10; + requested_minor_version = requestedVersion % 10; + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGLES2(); + load_GL_ES_VERSION_2_0(load); + load_GL_ES_VERSION_3_0(load); + load_GL_ES_VERSION_3_1(load); + + if (!find_extensionsGLES2()) return 0; + load_GL_KHR_debug(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} diff --git a/vendor/librw/src/gl/glad/glad.h b/vendor/librw/src/gl/glad/glad.h new file mode 100644 index 0000000..8f785d5 --- /dev/null +++ b/vendor/librw/src/gl/glad/glad.h @@ -0,0 +1,2808 @@ +/* + + OpenGL, OpenGL ES loader generated by glad 0.1.34 on Wed Feb 17 15:35:25 2021. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.3, gles2=3.1 + Profile: core + Extensions: + GL_EXT_framebuffer_object, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_filter_anisotropic, + GL_KHR_debug, + GL_KHR_texture_compression_astc_ldr + Loader: False + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --extensions="GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug,GL_KHR_texture_compression_astc_ldr" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug&extensions=GL_KHR_texture_compression_astc_ldr +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#ifdef __gl2_h_ +#error OpenGL ES 2 header already included, remove this include, glad already provides it +#endif +#define __gl2_h_ + +#ifdef __gl3_h_ +#error OpenGL ES 3 header already included, remove this include, glad already provides it +#endif +#define __gl3_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; +GLAPI int gladLoadGLLoader(GLADloadproc, int requestedVersion); + +GLAPI int gladLoadGLES2Loader(GLADloadproc, int requestedVersion); + +#include "khrplatform.h" +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FIXED 0x140C +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_RGB565 0x8D62 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +GLAPI int GLAD_GL_ES_VERSION_2_0; +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +#endif +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +GLAPI int GLAD_GL_ES_VERSION_3_0; +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +#endif +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +GLAPI int GLAD_GL_ES_VERSION_3_1; +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +#endif +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +GLAPI int GLAD_GL_EXT_framebuffer_object; +#endif +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +GLAPI int GLAD_GL_EXT_texture_compression_s3tc; +#endif +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; +#endif +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +GLAPI int GLAD_GL_KHR_debug; +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +#endif +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr; +#endif +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +GLAPI int GLAD_GL_EXT_texture_compression_s3tc; +#endif +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; +#endif +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +GLAPI int GLAD_GL_KHR_debug; +#endif +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr; +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/librw/src/gl/glad/khrplatform.h b/vendor/librw/src/gl/glad/khrplatform.h new file mode 100644 index 0000000..dd22d92 --- /dev/null +++ b/vendor/librw/src/gl/glad/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/vendor/librw/src/gl/rwgl3.h b/vendor/librw/src/gl/rwgl3.h new file mode 100644 index 0000000..4b138ac --- /dev/null +++ b/vendor/librw/src/gl/rwgl3.h @@ -0,0 +1,288 @@ +#ifdef RW_GL3 +#include "glad/glad.h" +#ifdef LIBRW_SDL2 +#include +#else +#include +#endif +#endif + +namespace rw { + +#ifdef RW_GL3 +struct EngineOpenParams +{ +#ifdef LIBRW_SDL2 + SDL_Window **window; + bool32 fullscreen; +#else + GLFWwindow **window; +#endif + int width, height; + const char *windowtitle; +}; +#endif + +namespace gl3 { + +void registerPlatformPlugins(void); + +extern Device renderdevice; + +// arguments to glVertexAttribPointer basically +struct AttribDesc +{ + uint32 index; + int32 type; + bool32 normalized; + int32 size; + uint32 stride; + uint32 offset; +}; + +enum AttribIndices +{ + ATTRIB_POS = 0, + ATTRIB_NORMAL, + ATTRIB_COLOR, + ATTRIB_WEIGHTS, + ATTRIB_INDICES, + ATTRIB_TEXCOORDS0, + ATTRIB_TEXCOORDS1, + ATTRIB_TEXCOORDS2, + ATTRIB_TEXCOORDS3, + ATTRIB_TEXCOORDS4, + ATTRIB_TEXCOORDS5, + ATTRIB_TEXCOORDS6, + ATTRIB_TEXCOORDS7, +}; + +// default uniform indices +extern int32 u_matColor; +extern int32 u_surfProps; + +struct InstanceData +{ + uint32 numIndex; + uint32 minVert; // not used for rendering + int32 numVertices; // + Material *material; + bool32 vertexAlpha; + uint32 program; + uint32 offset; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint32 serialNumber; + uint32 numMeshes; + uint16 *indexBuffer; + uint32 primType; + uint8 *vertexBuffer; + int32 numAttribs; + AttribDesc *attribDesc; + uint32 totalNumIndex; + uint32 totalNumVertex; + + uint32 ibo; + uint32 vbo; // or 2? +#ifdef RW_GL_USE_VAOS + uint32 vao; +#endif + + InstanceData *inst; +}; + +#ifdef RW_GL3 + +struct Shader; + +extern Shader *defaultShader, *defaultShader_noAT; +extern Shader *defaultShader_fullLight, *defaultShader_fullLight_noAT; + +struct Im3DVertex +{ + V3d position; + uint8 r, g, b, a; + float32 u, v; + + void setX(float32 x) { this->position.x = x; } + void setY(float32 y) { this->position.y = y; } + void setZ(float32 z) { this->position.z = z; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { + this->r = r; this->g = g; this->b = b; this->a = a; } + void setU(float32 u) { this->u = u; } + void setV(float32 v) { this->v = v; } + + float getX(void) { return this->position.x; } + float getY(void) { return this->position.y; } + float getZ(void) { return this->position.z; } + RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + +struct Im2DVertex +{ + float32 x, y, z, w; + uint8 r, g, b, a; + float32 u, v; + + void setScreenX(float32 x) { this->x = x; } + void setScreenY(float32 y) { this->y = y; } + void setScreenZ(float32 z) { this->z = z; } + // This is a bit unefficient but we have to counteract GL's divide, so multiply + void setCameraZ(float32 z) { this->w = z; } + void setRecipCameraZ(float32 recipz) { this->w = 1.0f/recipz; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { + this->r = r; this->g = g; this->b = b; this->a = a; } + void setU(float32 u, float recipz) { this->u = u; } + void setV(float32 v, float recipz) { this->v = v; } + + float getScreenX(void) { return this->x; } + float getScreenY(void) { return this->y; } + float getScreenZ(void) { return this->z; } + float getCameraZ(void) { return this->w; } + float getRecipCameraZ(void) { return 1.0f/this->w; } + RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + +void setAttribPointers(AttribDesc *attribDescs, int32 numAttribs); +void disableAttribPointers(AttribDesc *attribDescs, int32 numAttribs); +void setupVertexInput(InstanceDataHeader *header); +void teardownVertexInput(InstanceDataHeader *header); + +// Render state + +// Vertex shader bits +enum +{ + // These should be low so they could be used as indices + VSLIGHT_DIRECT = 1, + VSLIGHT_POINT = 2, + VSLIGHT_SPOT = 4, + VSLIGHT_MASK = 7, // all the above + // less critical + VSLIGHT_AMBIENT = 8, +}; + +extern const char *shaderDecl; // #version stuff +extern const char *header_vert_src; +extern const char *header_frag_src; + +extern Shader *im2dOverrideShader; + +// per Scene +void setProjectionMatrix(float32*); +void setViewMatrix(float32*); + +// per Object +void setWorldMatrix(Matrix*); +int32 setLights(WorldLights *lightData); + +// per Mesh +void setTexture(int32 n, Texture *tex); +void setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f); +inline void setMaterial(uint32 flags, const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f) +{ + static RGBA white = { 255, 255, 255, 255 }; + if(flags & Geometry::MODULATE) + setMaterial(color, surfaceprops, extraSurfProp); + else + setMaterial(white, surfaceprops, extraSurfProp); +} + +void setAlphaBlend(bool32 enable); +bool32 getAlphaBlend(void); + +bool32 getAlphaTest(void); + +void bindFramebuffer(uint32 fbo); +uint32 bindTexture(uint32 texid); + +void flushCache(void); + +#endif + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); + void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header); + void (*renderCB)(Atomic *atomic, InstanceDataHeader *header); +}; + +void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header); +void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header); +int32 lightingCB(Atomic *atomic); + +void drawInst_simple(InstanceDataHeader *header, InstanceData *inst); +// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer +void drawInst_GSemu(InstanceDataHeader *header, InstanceData *inst); +// This one switches between the above two depending on render state; +void drawInst(InstanceDataHeader *header, InstanceData *inst); + + +void *destroyNativeData(void *object, int32, int32); + +ObjPipeline *makeDefaultPipeline(void); + +// Native Texture and Raster + +struct Gl3Raster +{ + // arguments to glTexImage2D + int32 internalFormat; + int32 type; + int32 format; + int32 bpp; // bytes per pixel + // texture object + uint32 texid; + + bool isCompressed; + bool hasAlpha; + bool autogenMipmap; + int8 numLevels; + // cached filtermode and addressing + uint8 filterMode; + uint8 addressU; + uint8 addressV; + int32 maxAnisotropy; + + uint32 fbo; // used for camera texture only! + Raster *fboMate; // color or zbuffer raster mate of this one + RasterLevels *backingStore; // if we can't read back GPU memory but have to +}; + +struct Gl3Caps +{ + int gles; + int glversion; + bool dxtSupported; + bool astcSupported; // not used yet + float maxAnisotropy; +}; +extern Gl3Caps gl3Caps; +// GLES can't read back textures very nicely. +// In most cases that's not an issue, but when it is, +// this has to be set before the texture is filled: +extern bool32 needToReadBackTextures; + +void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha); + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETGL3RASTEREXT(raster) PLUGINOFFSET(Gl3Raster, raster, rw::gl3::nativeRasterOffset) + +} +} diff --git a/vendor/librw/src/gl/rwgl3impl.h b/vendor/librw/src/gl/rwgl3impl.h new file mode 100644 index 0000000..39f0050 --- /dev/null +++ b/vendor/librw/src/gl/rwgl3impl.h @@ -0,0 +1,76 @@ +namespace rw { +namespace gl3 { + +#ifdef RW_OPENGL + +extern uint32 im2DVbo, im2DIbo; +void openIm2D(void); +void closeIm2D(void); +void im2DRenderLine(void *vertices, int32 numVertices, + int32 vert1, int32 vert2); +void im2DRenderTriangle(void *vertices, int32 numVertices, + int32 vert1, int32 vert2, int32 vert3); +void im2DRenderPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices); +void im2DRenderIndexedPrimitive(PrimitiveType primType, + void *vertices, int32 numVertices, void *indices, int32 numIndices); + +void openIm3D(void); +void closeIm3D(void); +void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); +void im3DRenderPrimitive(PrimitiveType primType); +void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); +void im3DEnd(void); + +struct DisplayMode +{ +#ifdef LIBRW_SDL2 + SDL_DisplayMode mode; +#else + GLFWvidmode mode; +#endif + int32 depth; + uint32 flags; +}; + +struct GlGlobals +{ +#ifdef LIBRW_SDL2 + SDL_Window **pWindow; + SDL_Window *window; + SDL_GLContext glcontext; +#else + GLFWwindow **pWindow; + GLFWwindow *window; + + GLFWmonitor *monitor; + int numMonitors; + int currentMonitor; +#endif + + DisplayMode *modes; + int numModes; + int currentMode; + int presentWidth, presentHeight; + int presentOffX, presentOffY; + + // for opening the window + int winWidth, winHeight; + const char *winTitle; + uint32 numSamples; +}; + +extern GlGlobals glGlobals; +#endif + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster*, int32 level, int32 lockMode); +void rasterUnlock(Raster*, int32); +int32 rasterNumLevels(Raster*); +bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); +bool32 rasterFromImage(Raster *raster, Image *image); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/vendor/librw/src/gl/rwgl3plg.h b/vendor/librw/src/gl/rwgl3plg.h new file mode 100644 index 0000000..5374b3e --- /dev/null +++ b/vendor/librw/src/gl/rwgl3plg.h @@ -0,0 +1,16 @@ +namespace rw { +namespace gl3 { + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); +void matfxRenderCB(Atomic *atomic, InstanceDataHeader *header); + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); +void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); +void skinRenderCB(Atomic *atomic, InstanceDataHeader *header); +void uploadSkinMatrices(Atomic *atomic); + + +} +} diff --git a/vendor/librw/src/gl/rwgl3shader.h b/vendor/librw/src/gl/rwgl3shader.h new file mode 100644 index 0000000..890f12b --- /dev/null +++ b/vendor/librw/src/gl/rwgl3shader.h @@ -0,0 +1,69 @@ +#ifdef RW_OPENGL + +namespace rw { +namespace gl3 { + +// TODO: make this dynamic +enum { + MAX_UNIFORMS = 40, + MAX_BLOCKS = 20 +}; + +enum UniformType +{ + UNIFORM_NA, // managed by the user + UNIFORM_VEC4, + UNIFORM_IVEC4, + UNIFORM_MAT4 +}; + +struct Uniform +{ + char *name; + UniformType type; + //bool dirty; + uint32 serialNum; + int32 num; + void *data; +}; + +struct UniformRegistry +{ + int32 numUniforms; + Uniform uniforms[MAX_UNIFORMS]; + + int32 numBlocks; + char *blockNames[MAX_BLOCKS]; +}; + +int32 registerUniform(const char *name, UniformType type = UNIFORM_NA, int32 num = 1); +int32 findUniform(const char *name); +int32 registerBlock(const char *name); +int32 findBlock(const char *name); + +void setUniform(int32 id, void *data); +void flushUniforms(void); + +extern UniformRegistry uniformRegistry; + +struct Shader +{ + GLuint program; + // same number of elements as UniformRegistry::numUniforms + GLint *uniformLocations; + uint32 *serialNums; + int32 numUniforms; // just to be sure! + + static Shader *create(const char **vsrc, const char **fsrc); +// static Shader *fromFiles(const char *vs, const char *fs); +// static Shader *fromStrings(const char *vsrc, const char *fsrc); + void use(void); + void destroy(void); +}; + +extern Shader *currentShader; + +} +} + +#endif diff --git a/vendor/librw/src/gl/rwwdgl.h b/vendor/librw/src/gl/rwwdgl.h new file mode 100644 index 0000000..b336ba3 --- /dev/null +++ b/vendor/librw/src/gl/rwwdgl.h @@ -0,0 +1,88 @@ + +namespace rw { +namespace wdgl { + +// NOTE: This is not really RW OpenGL! It's specific to WarDrum's GTA ports + +void registerPlatformPlugins(void); + +struct AttribDesc +{ + // arguments to glVertexAttribPointer (should use OpenGL types here) + // Vertex = 0, TexCoord, Normal, Color, Weight, Bone Index, Extra Color + uint32 index; + // float = 0, byte, ubyte, short, ushort + int32 type; + bool32 normalized; + int32 size; + uint32 stride; + uint32 offset; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + int32 numAttribs; + AttribDesc *attribs; + uint32 dataSize; + uint8 *data; + + // needed for rendering + uint32 vbo; + uint32 ibo; +}; + +// only RW_OPENGL +void uploadGeo(Geometry *geo); +void setAttribPointers(InstanceDataHeader *inst); + +void packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale); +void unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale); + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +void printPipeinfo(Atomic *a); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + uint32 numCustomAttribs; + uint32 (*instanceCB)(Geometry *g, int32 i, uint32 offset); + void (*uninstanceCB)(Geometry *g); +}; + +ObjPipeline *makeDefaultPipeline(void); + +// Skin plugin + +void initSkin(void); +Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); +Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); +int32 getSizeNativeSkin(void *object, int32 offset); + +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Raster + +struct Texture : rw::Texture +{ + void upload(void); + void bind(int n); +}; + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); + +} +} diff --git a/vendor/librw/src/gl/shaders/Makefile b/vendor/librw/src/gl/shaders/Makefile new file mode 100644 index 0000000..6471f17 --- /dev/null +++ b/vendor/librw/src/gl/shaders/Makefile @@ -0,0 +1,45 @@ +all: header_vs.inc header_fs.inc im2d_gl.inc im3d_gl.inc default_vs_gl.inc simple_fs_gl.inc matfx_gl.inc skin_gl.inc + +header_vs.inc: header.vert + (echo 'const char *header_vert_src =';\ + sed 's/..*/"&\\n"/' header.vert;\ + echo ';') >header_vs.inc + +header_fs.inc: header.frag + (echo 'const char *header_frag_src =';\ + sed 's/..*/"&\\n"/' header.frag;\ + echo ';') >header_fs.inc + +im2d_gl.inc: im2d.vert + (echo 'const char *im2d_vert_src =';\ + sed 's/..*/"&\\n"/' im2d.vert;\ + echo ';') >im2d_gl.inc + +im3d_gl.inc: im3d.vert + (echo 'const char *im3d_vert_src =';\ + sed 's/..*/"&\\n"/' im3d.vert;\ + echo ';') >im3d_gl.inc + +default_vs_gl.inc: default.vert + (echo 'const char *default_vert_src =';\ + sed 's/..*/"&\\n"/' default.vert;\ + echo ';') >default_vs_gl.inc + +simple_fs_gl.inc: simple.frag + (echo 'const char *simple_frag_src =';\ + sed 's/..*/"&\\n"/' simple.frag;\ + echo ';') >simple_fs_gl.inc + +matfx_gl.inc: matfx_env.frag matfx_env.vert + (echo 'const char *matfx_env_vert_src =';\ + sed 's/..*/"&\\n"/' matfx_env.vert;\ + echo ';';\ + echo 'const char *matfx_env_frag_src =';\ + sed 's/..*/"&\\n"/' matfx_env.frag;\ + echo ';') >matfx_gl.inc + +skin_gl.inc: skin.vert + (echo 'const char *skin_vert_src =';\ + sed 's/..*/"&\\n"/' skin.vert;\ + echo ';') >skin_gl.inc + diff --git a/vendor/librw/src/gl/shaders/default.vert b/vendor/librw/src/gl/shaders/default.vert new file mode 100644 index 0000000..8e3fad7 --- /dev/null +++ b/vendor/librw/src/gl/shaders/default.vert @@ -0,0 +1,23 @@ +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/vendor/librw/src/gl/shaders/default_vs_gl.inc b/vendor/librw/src/gl/shaders/default_vs_gl.inc new file mode 100644 index 0000000..6e3d6c4 --- /dev/null +++ b/vendor/librw/src/gl/shaders/default_vs_gl.inc @@ -0,0 +1,25 @@ +const char *default_vert_src = +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/vendor/librw/src/gl/shaders/header.frag b/vendor/librw/src/gl/shaders/header.frag new file mode 100644 index 0000000..ba50165 --- /dev/null +++ b/vendor/librw/src/gl/shaders/header.frag @@ -0,0 +1,30 @@ +#ifdef USE_UBOS +layout(std140) uniform State +{ + vec2 u_alphaRef; + vec4 u_fogData; + vec4 u_fogColor; +}; +#else +uniform vec4 u_alphaRef; + +uniform vec4 u_fogData; +uniform vec4 u_fogColor; +#endif + +#define u_fogStart (u_fogData.x) +#define u_fogEnd (u_fogData.y) +#define u_fogRange (u_fogData.z) +#define u_fogDisable (u_fogData.w) + +#ifndef GL2 +out vec4 fragColor; +#endif + +void DoAlphaTest(float a) +{ +#ifndef NO_ALPHATEST + if(a < u_alphaRef.x || a >= u_alphaRef.y) + discard; +#endif +} diff --git a/vendor/librw/src/gl/shaders/header.vert b/vendor/librw/src/gl/shaders/header.vert new file mode 100644 index 0000000..bb9881f --- /dev/null +++ b/vendor/librw/src/gl/shaders/header.vert @@ -0,0 +1,128 @@ + +//#define DIRECTIONALS +//#define POINTLIGHTS +//#define SPOTLIGHTS + +#define ATTRIB_POS 0 +#define ATTRIB_NORMAL 1 +#define ATTRIB_COLOR 2 +#define ATTRIB_WEIGHTS 3 +#define ATTRIB_INDICES 4 +#define ATTRIB_TEXCOORDS0 5 +#define ATTRIB_TEXCOORDS1 6 + + +VSIN(ATTRIB_NORMAL) vec3 in_normal; +VSIN(ATTRIB_COLOR) vec4 in_color; +VSIN(ATTRIB_WEIGHTS) vec4 in_weights; +VSIN(ATTRIB_INDICES) vec4 in_indices; +VSIN(ATTRIB_TEXCOORDS0) vec2 in_tex0; +VSIN(ATTRIB_TEXCOORDS1) vec2 in_tex1; + + +#ifdef USE_UBOS +layout(std140) uniform State +{ + vec2 u_alphaRef; + vec4 u_fogData; + vec4 u_fogColor; +}; +#else +uniform vec4 u_alphaRef; +uniform vec4 u_fogData; +uniform vec4 u_fogColor; +#endif + +#define u_fogStart (u_fogData.x) +#define u_fogEnd (u_fogData.y) +#define u_fogRange (u_fogData.z) +#define u_fogDisable (u_fogData.w) + +#ifdef USE_UBOS +layout(std140) uniform Scene +{ + mat4 u_proj; + mat4 u_view; +}; +#else +uniform mat4 u_proj; +uniform mat4 u_view; +#endif + +#define MAX_LIGHTS 8 + +#ifdef USE_UBOS +layout(std140) uniform Object +{ + mat4 u_world; + vec4 u_ambLight; + vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot + vec4 u_lightPosition[MAX_LIGHTS]; + vec4 u_lightDirection[MAX_LIGHTS]; + vec4 u_lightColor[MAX_LIGHTS]; +}; +#else +uniform mat4 u_world; +uniform vec4 u_ambLight; +uniform vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot +uniform vec4 u_lightPosition[MAX_LIGHTS]; +uniform vec4 u_lightDirection[MAX_LIGHTS]; +uniform vec4 u_lightColor[MAX_LIGHTS]; +#endif + +uniform vec4 u_matColor; +uniform vec4 u_surfProps; // amb, spec, diff, extra + +#define surfAmbient (u_surfProps.x) +#define surfSpecular (u_surfProps.y) +#define surfDiffuse (u_surfProps.z) + +vec3 DoDynamicLight(vec3 V, vec3 N) +{ + vec3 color = vec3(0.0, 0.0, 0.0); + for(int i = 0; i < MAX_LIGHTS; i++){ + if(u_lightParams[i].x == 0.0) + break; +#ifdef DIRECTIONALS + if(u_lightParams[i].x == 1.0){ + // direct + float l = max(0.0, dot(N, -u_lightDirection[i].xyz)); + color += l*u_lightColor[i].rgb; + }else +#endif +#ifdef POINTLIGHTS + if(u_lightParams[i].x == 2.0){ + // point + vec3 dir = V - u_lightPosition[i].xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/u_lightParams[i].y)); + float l = max(0.0, dot(N, -normalize(dir))); + color += l*u_lightColor[i].rgb*atten; + }else +#endif +#ifdef SPOTLIGHTS + if(u_lightParams[i].x == 3.0){ + // spot + vec3 dir = V - u_lightPosition[i].xyz; + float dist = length(dir); + float atten = max(0.0, (1.0 - dist/u_lightParams[i].y)); + dir /= dist; + float l = max(0.0, dot(N, -dir)); + float pcos = dot(dir, u_lightDirection[i].xyz); // cos to point + float ccos = -u_lightParams[i].z; + float falloff = (pcos-ccos)/(1.0-ccos); + if(falloff < 0.0) // outside of cone + l = 0.0; + l *= max(falloff, u_lightParams[i].w); + return l*u_lightColor[i].rgb*atten; + }else +#endif + ; + } + return color; +} + +float DoFog(float w) +{ + return clamp((w - u_fogEnd)*u_fogRange, u_fogDisable, 1.0); +} diff --git a/vendor/librw/src/gl/shaders/header_fs.inc b/vendor/librw/src/gl/shaders/header_fs.inc new file mode 100644 index 0000000..802bb4f --- /dev/null +++ b/vendor/librw/src/gl/shaders/header_fs.inc @@ -0,0 +1,32 @@ +const char *header_frag_src = +"#ifdef USE_UBOS\n" +"layout(std140) uniform State\n" +"{\n" +" vec2 u_alphaRef;\n" +" vec4 u_fogData;\n" +" vec4 u_fogColor;\n" +"};\n" +"#else\n" +"uniform vec4 u_alphaRef;\n" + +"uniform vec4 u_fogData;\n" +"uniform vec4 u_fogColor;\n" +"#endif\n" + +"#define u_fogStart (u_fogData.x)\n" +"#define u_fogEnd (u_fogData.y)\n" +"#define u_fogRange (u_fogData.z)\n" +"#define u_fogDisable (u_fogData.w)\n" + +"#ifndef GL2\n" +"out vec4 fragColor;\n" +"#endif\n" + +"void DoAlphaTest(float a)\n" +"{\n" +"#ifndef NO_ALPHATEST\n" +" if(a < u_alphaRef.x || a >= u_alphaRef.y)\n" +" discard;\n" +"#endif\n" +"}\n" +; diff --git a/vendor/librw/src/gl/shaders/header_vs.inc b/vendor/librw/src/gl/shaders/header_vs.inc new file mode 100644 index 0000000..ffa4683 --- /dev/null +++ b/vendor/librw/src/gl/shaders/header_vs.inc @@ -0,0 +1,130 @@ +const char *header_vert_src = + +"//#define DIRECTIONALS\n" +"//#define POINTLIGHTS\n" +"//#define SPOTLIGHTS\n" + +"#define ATTRIB_POS 0\n" +"#define ATTRIB_NORMAL 1\n" +"#define ATTRIB_COLOR 2\n" +"#define ATTRIB_WEIGHTS 3\n" +"#define ATTRIB_INDICES 4\n" +"#define ATTRIB_TEXCOORDS0 5\n" +"#define ATTRIB_TEXCOORDS1 6\n" + + +"VSIN(ATTRIB_NORMAL) vec3 in_normal;\n" +"VSIN(ATTRIB_COLOR) vec4 in_color;\n" +"VSIN(ATTRIB_WEIGHTS) vec4 in_weights;\n" +"VSIN(ATTRIB_INDICES) vec4 in_indices;\n" +"VSIN(ATTRIB_TEXCOORDS0) vec2 in_tex0;\n" +"VSIN(ATTRIB_TEXCOORDS1) vec2 in_tex1;\n" + + +"#ifdef USE_UBOS\n" +"layout(std140) uniform State\n" +"{\n" +" vec2 u_alphaRef;\n" +" vec4 u_fogData;\n" +" vec4 u_fogColor;\n" +"};\n" +"#else\n" +"uniform vec4 u_alphaRef;\n" +"uniform vec4 u_fogData;\n" +"uniform vec4 u_fogColor;\n" +"#endif\n" + +"#define u_fogStart (u_fogData.x)\n" +"#define u_fogEnd (u_fogData.y)\n" +"#define u_fogRange (u_fogData.z)\n" +"#define u_fogDisable (u_fogData.w)\n" + +"#ifdef USE_UBOS\n" +"layout(std140) uniform Scene\n" +"{\n" +" mat4 u_proj;\n" +" mat4 u_view;\n" +"};\n" +"#else\n" +"uniform mat4 u_proj;\n" +"uniform mat4 u_view;\n" +"#endif\n" + +"#define MAX_LIGHTS 8\n" + +"#ifdef USE_UBOS\n" +"layout(std140) uniform Object\n" +"{\n" +" mat4 u_world;\n" +" vec4 u_ambLight;\n" +" vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot\n" +" vec4 u_lightPosition[MAX_LIGHTS];\n" +" vec4 u_lightDirection[MAX_LIGHTS];\n" +" vec4 u_lightColor[MAX_LIGHTS];\n" +"};\n" +"#else\n" +"uniform mat4 u_world;\n" +"uniform vec4 u_ambLight;\n" +"uniform vec4 u_lightParams[MAX_LIGHTS]; // type, radius, minusCosAngle, hardSpot\n" +"uniform vec4 u_lightPosition[MAX_LIGHTS];\n" +"uniform vec4 u_lightDirection[MAX_LIGHTS];\n" +"uniform vec4 u_lightColor[MAX_LIGHTS];\n" +"#endif\n" + +"uniform vec4 u_matColor;\n" +"uniform vec4 u_surfProps; // amb, spec, diff, extra\n" + +"#define surfAmbient (u_surfProps.x)\n" +"#define surfSpecular (u_surfProps.y)\n" +"#define surfDiffuse (u_surfProps.z)\n" + +"vec3 DoDynamicLight(vec3 V, vec3 N)\n" +"{\n" +" vec3 color = vec3(0.0, 0.0, 0.0);\n" +" for(int i = 0; i < MAX_LIGHTS; i++){\n" +" if(u_lightParams[i].x == 0.0)\n" +" break;\n" +"#ifdef DIRECTIONALS\n" +" if(u_lightParams[i].x == 1.0){\n" +" // direct\n" +" float l = max(0.0, dot(N, -u_lightDirection[i].xyz));\n" +" color += l*u_lightColor[i].rgb;\n" +" }else\n" +"#endif\n" +"#ifdef POINTLIGHTS\n" +" if(u_lightParams[i].x == 2.0){\n" +" // point\n" +" vec3 dir = V - u_lightPosition[i].xyz;\n" +" float dist = length(dir);\n" +" float atten = max(0.0, (1.0 - dist/u_lightParams[i].y));\n" +" float l = max(0.0, dot(N, -normalize(dir)));\n" +" color += l*u_lightColor[i].rgb*atten;\n" +" }else\n" +"#endif\n" +"#ifdef SPOTLIGHTS\n" +" if(u_lightParams[i].x == 3.0){\n" +" // spot\n" +" vec3 dir = V - u_lightPosition[i].xyz;\n" +" float dist = length(dir);\n" +" float atten = max(0.0, (1.0 - dist/u_lightParams[i].y));\n" +" dir /= dist;\n" +" float l = max(0.0, dot(N, -dir));\n" +" float pcos = dot(dir, u_lightDirection[i].xyz); // cos to point\n" +" float ccos = -u_lightParams[i].z;\n" +" float falloff = (pcos-ccos)/(1.0-ccos);\n" +" if(falloff < 0.0) // outside of cone\n" +" l = 0.0;\n" +" l *= max(falloff, u_lightParams[i].w);\n" +" return l*u_lightColor[i].rgb*atten;\n" +" }else\n" +"#endif\n" +" ;\n" +" }\n" +" return color;\n" +"}\n" + +"float DoFog(float w)\n" +"{\n" +" return clamp((w - u_fogEnd)*u_fogRange, u_fogDisable, 1.0);\n" +"}\n" +; diff --git a/vendor/librw/src/gl/shaders/im2d.vert b/vendor/librw/src/gl/shaders/im2d.vert new file mode 100644 index 0000000..cdb9da8 --- /dev/null +++ b/vendor/librw/src/gl/shaders/im2d.vert @@ -0,0 +1,18 @@ +uniform vec4 u_xform; + +VSIN(ATTRIB_POS) vec4 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + gl_Position = in_pos; + gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw; + v_fog = DoFog(gl_Position.w); + gl_Position.xyz *= gl_Position.w; + v_color = in_color; + v_tex0 = in_tex0; +} diff --git a/vendor/librw/src/gl/shaders/im2d_gl.inc b/vendor/librw/src/gl/shaders/im2d_gl.inc new file mode 100644 index 0000000..4e1d631 --- /dev/null +++ b/vendor/librw/src/gl/shaders/im2d_gl.inc @@ -0,0 +1,20 @@ +const char *im2d_vert_src = +"uniform vec4 u_xform;\n" + +"VSIN(ATTRIB_POS) vec4 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" gl_Position = in_pos;\n" +" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n" +" v_fog = DoFog(gl_Position.w);\n" +" gl_Position.xyz *= gl_Position.w;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +"}\n" +; diff --git a/vendor/librw/src/gl/shaders/im3d.vert b/vendor/librw/src/gl/shaders/im3d.vert new file mode 100644 index 0000000..7088352 --- /dev/null +++ b/vendor/librw/src/gl/shaders/im3d.vert @@ -0,0 +1,16 @@ +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + vec4 CamVertex = u_view * Vertex; + gl_Position = u_proj * CamVertex; + v_color = in_color; + v_tex0 = in_tex0; + v_fog = DoFog(gl_Position.w); +} diff --git a/vendor/librw/src/gl/shaders/im3d_gl.inc b/vendor/librw/src/gl/shaders/im3d_gl.inc new file mode 100644 index 0000000..389589b --- /dev/null +++ b/vendor/librw/src/gl/shaders/im3d_gl.inc @@ -0,0 +1,18 @@ +const char *im3d_vert_src = +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" vec4 CamVertex = u_view * Vertex;\n" +" gl_Position = u_proj * CamVertex;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/vendor/librw/src/gl/shaders/matfx_env.frag b/vendor/librw/src/gl/shaders/matfx_env.frag new file mode 100644 index 0000000..0ef20d1 --- /dev/null +++ b/vendor/librw/src/gl/shaders/matfx_env.frag @@ -0,0 +1,34 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +uniform vec4 u_fxparams; + +#define shininess (u_fxparams.x) +#define disableFBA (u_fxparams.y) + +FSIN vec4 v_color; +FSIN vec4 v_envColor; +FSIN vec2 v_tex0; +FSIN vec2 v_tex1; +FSIN float v_fog; + +void +main(void) +{ + vec4 pass1 = v_color; + pass1 *= texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + + vec4 pass2 = v_envColor*shininess*texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + + pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); + pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog); + + float fba = max(pass1.a, disableFBA); + vec4 color; + color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba; + color.a = pass1.a; + + DoAlphaTest(color.a); + + FRAGCOLOR(color); +} diff --git a/vendor/librw/src/gl/shaders/matfx_env.vert b/vendor/librw/src/gl/shaders/matfx_env.vert new file mode 100644 index 0000000..580a49f --- /dev/null +++ b/vendor/librw/src/gl/shaders/matfx_env.vert @@ -0,0 +1,31 @@ +uniform mat4 u_texMatrix; +uniform vec4 u_colorClamp; +uniform vec4 u_envColor; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec4 v_envColor; +VSOUT vec2 v_tex0; +VSOUT vec2 v_tex1; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_envColor = max(v_color, u_colorClamp) * u_envColor; + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/vendor/librw/src/gl/shaders/matfx_gl.inc b/vendor/librw/src/gl/shaders/matfx_gl.inc new file mode 100644 index 0000000..a1dcaf8 --- /dev/null +++ b/vendor/librw/src/gl/shaders/matfx_gl.inc @@ -0,0 +1,69 @@ +const char *matfx_env_vert_src = +"uniform mat4 u_texMatrix;\n" +"uniform vec4 u_colorClamp;\n" +"uniform vec4 u_envColor;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec4 v_envColor;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" +" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_envColor = max(v_color, u_colorClamp) * u_envColor;\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; +const char *matfx_env_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"uniform vec4 u_fxparams;\n" + +"#define shininess (u_fxparams.x)\n" +"#define disableFBA (u_fxparams.y)\n" + +"FSIN vec4 v_color;\n" +"FSIN vec4 v_envColor;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 pass1 = v_color;\n" +" pass1 *= texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" + +" vec4 pass2 = v_envColor*shininess*texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" + +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" +" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n" + +" float fba = max(pass1.a, disableFBA);\n" +" vec4 color;\n" +" color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba;\n" +" color.a = pass1.a;\n" + +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" +; diff --git a/vendor/librw/src/gl/shaders/simple.frag b/vendor/librw/src/gl/shaders/simple.frag new file mode 100644 index 0000000..32b2afb --- /dev/null +++ b/vendor/librw/src/gl/shaders/simple.frag @@ -0,0 +1,15 @@ +uniform sampler2D tex0; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN float v_fog; + +void +main(void) +{ + vec4 color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); + DoAlphaTest(color.a); + FRAGCOLOR(color); +} + diff --git a/vendor/librw/src/gl/shaders/simple_fs_gl.inc b/vendor/librw/src/gl/shaders/simple_fs_gl.inc new file mode 100644 index 0000000..a9216ca --- /dev/null +++ b/vendor/librw/src/gl/shaders/simple_fs_gl.inc @@ -0,0 +1,17 @@ +const char *simple_frag_src = +"uniform sampler2D tex0;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +" FRAGCOLOR(color);\n" +"}\n" + +; diff --git a/vendor/librw/src/gl/shaders/skin.vert b/vendor/librw/src/gl/shaders/skin.vert new file mode 100644 index 0000000..7408542 --- /dev/null +++ b/vendor/librw/src/gl/shaders/skin.vert @@ -0,0 +1,32 @@ +uniform mat4 u_boneMatrices[64]; + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec3 SkinVertex = vec3(0.0, 0.0, 0.0); + vec3 SkinNormal = vec3(0.0, 0.0, 0.0); + for(int i = 0; i < 4; i++){ + SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i]; + SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i]; + } + + vec4 Vertex = u_world * vec4(SkinVertex, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * SkinNormal; + + v_tex0 = in_tex0; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.z); +} diff --git a/vendor/librw/src/gl/shaders/skin_gl.inc b/vendor/librw/src/gl/shaders/skin_gl.inc new file mode 100644 index 0000000..7d1268e --- /dev/null +++ b/vendor/librw/src/gl/shaders/skin_gl.inc @@ -0,0 +1,34 @@ +const char *skin_vert_src = +"uniform mat4 u_boneMatrices[64];\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n" +" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n" +" for(int i = 0; i < 4; i++){\n" +" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n" +" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n" +" }\n" + +" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * SkinNormal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.z);\n" +"}\n" +; diff --git a/vendor/librw/src/gl/wdgl.cpp b/vendor/librw/src/gl/wdgl.cpp new file mode 100644 index 0000000..d1ac4b8 --- /dev/null +++ b/vendor/librw/src/gl/wdgl.cpp @@ -0,0 +1,875 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwwdgl.h" + +#ifdef RW_OPENGL +#include "glad/glad.h" +#endif + +#define PLUGIN_ID 2 + +namespace rw { +namespace wdgl { + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_WDGL]->defaultPipeline = makeDefaultPipeline(); + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_WDGL, 0, PLATFORM_WDGL, + driverOpen, driverClose); +} + + +// VC +// 8733 0 0 0 3 +// 45 1 0 0 2 +// 8657 1 3 0 2 +// 4610 2 1 1 3 +// 4185 3 2 1 4 +// 256 4 2 1 4 +// 201 4 4 1 4 +// 457 5 2 0 4 + +// SA +// 20303 0 0 0 3 vertices: 3 floats +// 53 1 0 0 2 texCoords: 2 floats +// 20043 1 3 0 2 texCoords: 2 shorts +// 6954 2 1 1 3 normal: 3 bytes normalized +// 13527 3 2 1 4 color: 4 ubytes normalized +// 196 4 2 1 4 weight: 4 ubytes normalized +// 225 4 4 1 4 weight: 4 ushorts normalized +// 421 5 2 0 4 indices: 4 ubytes +// 12887 6 2 1 4 extracolor:4 ubytes normalized + +/* +static void +printAttribInfo(AttribDesc *attribs, int n) +{ + for(int i = 0; i < n; i++) + printf("%x %x %x %x\n", + attribs[i].index, + attribs[i].type, + attribs[i].normalized, + attribs[i].size); +} +*/ + +#ifdef RW_OPENGL +void +uploadGeo(Geometry *geo) +{ + InstanceDataHeader *inst = (InstanceDataHeader*)geo->instData; + MeshHeader *meshHeader = geo->meshHeader; + + glGenBuffers(1, &inst->vbo); + glBindBuffer(GL_ARRAY_BUFFER, inst->vbo); + glBufferData(GL_ARRAY_BUFFER, inst->dataSize, + inst->data, GL_STATIC_DRAW); + + glGenBuffers(1, &inst->ibo); + glBindBuffer(GL_ARRAY_BUFFER, inst->ibo); + glBufferData(GL_ARRAY_BUFFER, meshHeader->totalIndices*2, + 0, GL_STATIC_DRAW); + GLintptr offset = 0; + for(uint32 i = 0; i < meshHeader->numMeshes; i++){ + Mesh *mesh = &meshHeader->getMeshes()[i]; + glBufferSubData(GL_ARRAY_BUFFER, offset, mesh->numIndices*2, + mesh->indices); + offset += mesh->numIndices*2; + } + glBindBuffer(GL_ARRAY_BUFFER, 0); +} + +void +setAttribPointers(InstanceDataHeader *inst) +{ + static GLenum attribType[] = { + GL_FLOAT, + GL_BYTE, GL_UNSIGNED_BYTE, + GL_SHORT, GL_UNSIGNED_SHORT + }; + for(int32 i = 0; i < inst->numAttribs; i++){ + AttribDesc *a = &inst->attribs[i]; + glEnableVertexAttribArray(a->index); + glVertexAttribPointer(a->index, a->size, attribType[a->type], + a->normalized, a->stride, + (void*)(uint64)a->offset); + } +} +#endif + +void +packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale=1.0f) +{ + int8 *i8dst; + uint16 *u16dst; + int16 *i16dst; + + switch(a->type){ + case 0: // float + memcpy(dst, src, a->size*4); + break; + + // TODO: maybe have loop inside if? + case 1: // byte + i8dst = (int8*)dst; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + i8dst[i] = src[i]*scale; + else + i8dst[i] = src[i]*127.0f; + } + break; + + case 2: // ubyte + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = src[i]*scale; + else + dst[i] = src[i]*255.0f; + } + break; + + case 3: // short + i16dst = (int16*)dst; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + i16dst[i] = src[i]*scale; + else + i16dst[i] = src[i]*32767.0f; + } + break; + + case 4: // ushort + u16dst = (uint16*)dst; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + u16dst[i] = src[i]*scale; + else + u16dst[i] = src[i]*65535.0f; + } + break; + } +} + +void +unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale=1.0f) +{ + int8 *i8src; + uint16 *u16src; + int16 *i16src; + + switch(a->type){ + case 0: // float + memcpy(dst, src, a->size*4); + break; + + // TODO: maybe have loop inside if? + case 1: // byte + i8src = (int8*)src; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = i8src[i]/scale; + else + dst[i] = i8src[i]/127.0f; + } + break; + + case 2: // ubyte + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = src[i]/scale; + else + dst[i] = src[i]/255.0f; + } + break; + + case 3: // short + i16src = (int16*)src; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = i16src[i]/scale; + else + dst[i] = i16src[i]/32767.0f; + } + break; + + case 4: // ushort + u16src = (uint16*)src; + for(int i = 0; i < a->size; i++){ + if(!a->normalized) + dst[i] = u16src[i]/scale; + else + dst[i] = u16src[i]/65435.0f; + } + break; + } +} + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_WDGL) + return object; + InstanceDataHeader *header = + (InstanceDataHeader*)geometry->instData; + geometry->instData = nil; + // TODO: delete ibo and vbo + rwFree(header->attribs); + rwFree(header->data); + rwFree(header); + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_WDGL; + header->vbo = 0; + header->ibo = 0; + header->numAttribs = stream->readU32(); + header->attribs = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + stream->read32(header->attribs, + header->numAttribs*sizeof(AttribDesc)); + header->dataSize = header->attribs[0].stride*geometry->numVertices; + header->data = rwNewT(uint8, header->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + ASSERTLITTLE; + stream->read8(header->data, header->dataSize); + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32, void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_WDGL) + return stream; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + stream->writeU32(header->numAttribs); + stream->write32(header->attribs, header->numAttribs*sizeof(AttribDesc)); + ASSERTLITTLE; + stream->write8(header->data, header->dataSize); + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_WDGL) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + return 4 + header->numAttribs*sizeof(AttribDesc) + header->dataSize; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +void +printPipeinfo(Atomic *a) +{ + Geometry *g = a->geometry; + if(g->instData == nil || g->instData->platform != PLATFORM_WDGL) + return; + int32 plgid = 0; + if(a->pipeline) + plgid = a->pipeline->pluginID; + printf("%s %x: ", debugFile, plgid); + InstanceDataHeader *h = (InstanceDataHeader*)g->instData; + for(int i = 0; i < h->numAttribs; i++) + printf("%x(%x) ", h->attribs[i].index, h->attribs[i].type); + printf("\n"); +} + +static void +instance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE (or not, wdgl can't render) + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geo->instData = header; + header->platform = PLATFORM_WDGL; + header->vbo = 0; + header->ibo = 0; + header->numAttribs = + pipe->numCustomAttribs + 1 + (geo->numTexCoordSets > 0); + if(geo->flags & Geometry::PRELIT) + header->numAttribs++; + if(geo->flags & Geometry::NORMALS) + header->numAttribs++; + int32 offset = 0; + header->attribs = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY); + + AttribDesc *a = header->attribs; + // Vertices + a->index = 0; + a->type = 0; + a->normalized = 0; + a->size = 3; + a->offset = offset; + offset += 12; + a++; + int32 firstCustom = 1; + + // texCoords, only one set here + if(geo->numTexCoordSets){ + a->index = 1; + a->type = 3; + a->normalized = 0; + a->size = 2; + a->offset = offset; + offset += 4; + a++; + firstCustom++; + } + + if(geo->flags & Geometry::NORMALS){ + a->index = 2; + a->type = 1; + a->normalized = 1; + a->size = 3; + a->offset = offset; + offset += 4; + a++; + firstCustom++; + } + + if(geo->flags & Geometry::PRELIT){ + a->index = 3; + a->type = 2; + a->normalized = 1; + a->size = 4; + a->offset = offset; + offset += 4; + a++; + firstCustom++; + } + + if(pipe->instanceCB) + offset += pipe->instanceCB(geo, firstCustom, offset); + else{ + header->dataSize = offset*geo->numVertices; + header->data = rwNewT(uint8, header->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + } + + a = header->attribs; + for(int32 i = 0; i < header->numAttribs; i++) + a[i].stride = offset; + + uint8 *p = header->data + a->offset; + V3d *vert = geo->morphTargets->vertices; + for(int32 i = 0; i < geo->numVertices; i++){ + packattrib(p, (float32*)vert, a); + vert++; + p += a->stride; + } + a++; + + if(geo->numTexCoordSets){ + p = header->data + a->offset; + TexCoords *texcoord = geo->texCoords[0]; + for(int32 i = 0; i < geo->numVertices; i++){ + packattrib(p, (float32*)texcoord, a, 512.0f); + texcoord++; + p += a->stride; + } + a++; + } + + if(geo->flags & Geometry::NORMALS){ + p = header->data + a->offset; + V3d *norm = geo->morphTargets->normals; + for(int32 i = 0; i < geo->numVertices; i++){ + packattrib(p, (float32*)norm, a); + norm++; + p += a->stride; + } + a++; + } + + if(geo->flags & Geometry::PRELIT){ + // TODO: this seems too complicated + p = header->data + a->offset; + RGBA *color = geo->colors; + float32 f[4]; + for(int32 i = 0; i < geo->numVertices; i++){ + f[0] = color->red/255.0f; + f[1] = color->green/255.0f; + f[2] = color->blue/255.0f; + f[3] = color->alpha/255.0f; + packattrib(p, (float32*)f, a); + color++; + p += a->stride; + } + a++; + } +} + +static void +uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_WDGL); + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + + uint8 *p; + TexCoords *texcoord = geo->texCoords[0]; + RGBA *color = geo->colors; + V3d *vert = geo->morphTargets->vertices; + V3d *norm = geo->morphTargets->normals; + float32 f[4]; + + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + for(int i = 0; i < header->numAttribs; i++){ + AttribDesc *a = &header->attribs[i]; + p = header->data + a->offset; + + switch(a->index){ + case 0: // Vertices + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib((float32*)vert, p, a); + vert++; + p += a->stride; + } + break; + + case 1: // texCoords + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib((float32*)texcoord, p, a, 512.0f); + texcoord++; + p += a->stride; + } + break; + + case 2: // normals + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib((float32*)norm, p, a); + norm++; + p += a->stride; + } + break; + + case 3: // colors + for(int32 i = 0; i < geo->numVertices; i++){ + // TODO: this seems too complicated + unpackattrib(f, p, a); + color->red = f[0]*255.0f; + color->green = f[1]*255.0f; + color->blue = f[2]*255.0f; + color->alpha = f[3]*255.0f; + color++; + p += a->stride; + } + break; + } + } + + if(pipe->uninstanceCB) + pipe->uninstanceCB(geo); + + geo->generateTriangles(); + + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_GL3); + this->numCustomAttribs = 0; + this->impl.instance = wdgl::instance; + this->impl.uninstance = wdgl::uninstance; + this->instanceCB = nil; + this->uninstanceCB = nil; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +ObjPipeline* +makeDefaultPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + return pipe; +} + +// Skin + +Stream* +readNativeSkin(Stream *stream, int32, void *object, int32 offset) +{ + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_GL){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + int32 numBones = stream->readI32(); + skin->init(numBones, 0, 0); + stream->read32(skin->inverseMatrices, skin->numBones*64); + return stream; +} + +Stream* +writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset) +{ + writeChunkHeader(stream, ID_STRUCT, len-12); + stream->writeU32(PLATFORM_GL); + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + stream->writeI32(skin->numBones); + stream->write32(skin->inverseMatrices, skin->numBones*64); + return stream; +} + +int32 +getSizeNativeSkin(void *object, int32 offset) +{ + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + int32 size = 12 + 4 + 4 + skin->numBones*64; + return size; +} + +uint32 +skinInstanceCB(Geometry *g, int32 i, uint32 offset) +{ + InstanceDataHeader *header = (InstanceDataHeader*)g->instData; + AttribDesc *a = &header->attribs[i]; + // weights + a->index = 4; + a->type = 2; /* but also short o_O */ + a->normalized = 1; + a->size = 4; + a->offset = offset; + offset += 4; + a++; + + // indices + a->index = 5; + a->type = 2; + a->normalized = 0; + a->size = 4; + a->offset = offset; + offset += 4; + + header->dataSize = offset*g->numVertices; + header->data = rwNewT(uint8, header->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + + Skin *skin = Skin::get(g); + if(skin == nil) + return 8; + + a = &header->attribs[i]; + uint8 *wgt = header->data + a[0].offset; + uint8 *idx = header->data + a[1].offset; + uint8 *indices = skin->indices; + float32 *weights = skin->weights; + for(int32 i = 0; i < g->numVertices; i++){ + packattrib(wgt, weights, a); + weights += 4; + wgt += offset; + idx[0] = *indices++; + idx[1] = *indices++; + idx[2] = *indices++; + idx[3] = *indices++; + idx += offset; + } + + return 8; +} + +void +skinUninstanceCB(Geometry *geo) +{ + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + + uint8 *data = skin->data; + float *invMats = skin->inverseMatrices; + skin->init(skin->numBones, skin->numBones, geo->numVertices); + memcpy(skin->inverseMatrices, invMats, skin->numBones*64); + rwFree(data); + + uint8 *p; + float *weights = skin->weights; + uint8 *indices = skin->indices; + for(int i = 0; i < header->numAttribs; i++){ + AttribDesc *a = &header->attribs[i]; + p = header->data + a->offset; + + switch(a->index){ + case 4: // weights + for(int32 i = 0; i < geo->numVertices; i++){ + unpackattrib(weights, p, a); +float sum = weights[0] + weights[1] + weights[2] + weights[3]; +if(sum){ + weights[0] /= sum; + weights[1] /= sum; + weights[2] /= sum; + weights[3] /= sum; +} + weights += 4; + p += a->stride; + } + break; + + case 5: // indices + for(int32 i = 0; i < geo->numVertices; i++){ + *indices++ = p[0]; + *indices++ = p[1]; + *indices++ = p[2]; + *indices++ = p[3]; + p += a->stride; + } + break; + } + } + + skin->findNumWeights(geo->numVertices); + skin->findUsedBones(geo->numVertices); +} + +// Skin + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_WDGL] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_WDGL])->destroy(); + skinGlobals.pipelines[PLATFORM_WDGL] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_WDGL, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + pipe->numCustomAttribs = 2; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = skinUninstanceCB; + return pipe; +} + +// MatFX + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_WDGL] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_WDGL])->destroy(); + matFXGlobals.pipelines[PLATFORM_WDGL] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_WDGL, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + ObjPipeline *pipe = ObjPipeline::create(); + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + return pipe; +} + +// Raster + +int32 nativeRasterOffset; + +#ifdef RW_OPENGL +struct GlRaster { + GLuint id; +}; + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + GlRaster *raster = PLUGINOFFSET(GlRaster, object, offset); + raster->id = 0; + return object; +} + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + // TODO: + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + GlRaster *raster = PLUGINOFFSET(GlRaster, dst, offset); + raster->id = 0; + return dst; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(GlRaster), + ID_RASTERWDGL, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +void +Texture::upload(void) +{ + GLuint id; + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + Raster *r = this->raster; + if(r->palette){ + printf("can't upload paletted raster\n"); + return; + } + + static GLenum filter[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR + }; + static GLenum filternomip[] = { + 0, GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR, + GL_NEAREST, GL_LINEAR + }; + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + filternomip[this->filterAddressing & 0xFF]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + filternomip[this->filterAddressing & 0xFF]); + + static GLenum wrap[] = { + 0, GL_REPEAT, GL_MIRRORED_REPEAT, + GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER + }; + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, + wrap[(this->filterAddressing >> 8) & 0xF]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, + wrap[(this->filterAddressing >> 12) & 0xF]); + + switch(r->format & 0xF00){ + case Raster::C8888: + glTexImage2D(GL_TEXTURE_2D, 0, 4, r->width, r->height, + 0, GL_RGBA, GL_UNSIGNED_BYTE, r->pixels); + break; + default: + printf("unsupported raster format: %x\n", r->format); + break; + } + glBindTexture(GL_TEXTURE_2D, 0); + GlRaster *glr = PLUGINOFFSET(GlRaster, r, nativeRasterOffset); + glr->id = id; +} + +void +Texture::bind(int n) +{ + Raster *r = this->raster; + GlRaster *glr = PLUGINOFFSET(GlRaster, r, nativeRasterOffset); + glActiveTexture(GL_TEXTURE0+n); + if(r){ + if(glr->id == 0) + this->upload(); + glBindTexture(GL_TEXTURE_2D, glr->id); + }else + glBindTexture(GL_TEXTURE_2D, 0); + glActiveTexture(GL_TEXTURE0); + +} +#endif + +} +} diff --git a/vendor/librw/src/hanim.cpp b/vendor/librw/src/hanim.cpp new file mode 100644 index 0000000..6bc7c5e --- /dev/null +++ b/vendor/librw/src/hanim.cpp @@ -0,0 +1,414 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID ID_HANIM + +namespace rw { + +int32 hAnimOffset; +bool32 hAnimDoStream = 1; + +HAnimHierarchy* +HAnimHierarchy::create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs, + int32 flags, int32 maxKeySize) +{ + HAnimHierarchy *hier = (HAnimHierarchy*)rwMalloc(sizeof(*hier), MEMDUR_EVENT | ID_HANIM); + if(hier == nil){ + RWERROR((ERR_ALLOC, sizeof(*hier))); + return nil; + } + hier->interpolator = AnimInterpolator::create(numNodes, maxKeySize); + + hier->numNodes = numNodes; + hier->flags = flags; + hier->parentFrame = nil; + hier->parentHierarchy = hier; + if(hier->flags & NOMATRICES){ + hier->matrices = nil; + hier->matricesUnaligned = nil; + }else{ + hier->matricesUnaligned = rwNew(hier->numNodes*64 + 0xF, MEMDUR_EVENT | ID_HANIM); + hier->matrices = + (Matrix*)(((uintptr)hier->matricesUnaligned + 0xF) & ~0xF); + } + hier->nodeInfo = rwNewT(HAnimNodeInfo, hier->numNodes, MEMDUR_EVENT | ID_HANIM); + for(int32 i = 0; i < hier->numNodes; i++){ + if(nodeIDs) + hier->nodeInfo[i].id = nodeIDs[i]; + else + hier->nodeInfo[i].id = 0; + hier->nodeInfo[i].index = i; + if(nodeFlags) + hier->nodeInfo[i].flags = nodeFlags[i]; + else + hier->nodeInfo[i].flags = 0; + hier->nodeInfo[i].frame = nil; + } + return hier; +} + +void +HAnimHierarchy::destroy(void) +{ + this->interpolator->destroy(); + rwFree(this->matricesUnaligned); + rwFree(this->nodeInfo); + rwFree(this); +} + +static Frame* +findById(Frame *f, int32 id) +{ + if(f == nil) return nil; + HAnimData *hanim = HAnimData::get(f); + if(hanim->id >= 0 && hanim->id == id) return f; + Frame *ff = findById(f->next, id); + if(ff) return ff; + return findById(f->child, id); +} + +static Frame* +findUnattachedById(HAnimHierarchy *hier, Frame *f, int32 id) +{ + if(f == nil) return nil; + HAnimData *hanim = HAnimData::get(f); + if(hanim->id >= 0 && hanim->id == id && hier->getIndex(f) == -1) return f; + Frame *ff = findUnattachedById(hier, f->next, id); + if(ff) return ff; + return findUnattachedById(hier, f->child, id); +} + +void +HAnimHierarchy::attachByIndex(int32 idx) +{ + int32 id = this->nodeInfo[idx].id; +// Frame *f = findById(this->parentFrame, id); + Frame *f = findUnattachedById(this, this->parentFrame, id); + if(f) + this->nodeInfo[idx].frame = f; +} + +void +HAnimHierarchy::attach(void) +{ + for(int32 i = 0; i < this->numNodes; i++) + this->attachByIndex(i); +} + +int32 +HAnimHierarchy::getIndex(int32 id) +{ + for(int32 i = 0; i < this->numNodes; i++) + if(this->nodeInfo[i].id == id) + return i; + return -1; +} + +int32 +HAnimHierarchy::getIndex(Frame *f) +{ + for(int32 i = 0; i < this->numNodes; i++) + if(this->nodeInfo[i].frame == f) + return i; + return -1; +} + +HAnimHierarchy* +HAnimHierarchy::get(Frame *f) +{ + return HAnimData::get(f)->hierarchy; +} + +HAnimHierarchy* +HAnimHierarchy::find(Frame *f) +{ + if(f == nil) return nil; + HAnimHierarchy *hier = HAnimHierarchy::get(f); + if(hier) return hier; + hier = HAnimHierarchy::find(f->next); + if(hier) return hier; + return HAnimHierarchy::find(f->child); +} + +void +HAnimHierarchy::updateMatrices(void) +{ + // TODO: handle more (all!) cases + + Matrix rootMat, animMat; + Matrix *curMat, *parentMat; + Matrix **sp, *stack[64]; + Frame *frm, *parfrm; + int32 i; + AnimInterpolator *anim = this->interpolator; + + sp = stack; + curMat = this->matrices; + + frm = this->parentFrame; + if(frm && (parfrm = frm->getParent()) && !(this->flags&LOCALSPACEMATRICES)) + rootMat = *parfrm->getLTM(); + else + rootMat.setIdentity(); + parentMat = &rootMat; + *sp++ = parentMat; + HAnimNodeInfo *node = this->nodeInfo; + for(i = 0; i < this->numNodes; i++){ + anim->applyCB(&animMat, anim->getInterpFrame(i)); + + // TODO: here we could update local matrices + + Matrix::mult(curMat, &animMat, parentMat); + + // TODO: here we could update LTM + + if(node->flags & PUSH) + *sp++ = parentMat; + parentMat = curMat; + if(node->flags & POP) + parentMat = *--sp; + assert(sp >= stack); + assert(sp <= &stack[64]); + + node++; + curMat++; + } +} + +HAnimData* +HAnimData::get(Frame *f) +{ + return PLUGINOFFSET(HAnimData, f, hAnimOffset); +} + +static void* +createHAnim(void *object, int32 offset, int32) +{ + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + hanim->id = -1; + hanim->hierarchy = nil; + return object; +} + +static void* +destroyHAnim(void *object, int32 offset, int32) +{ + int i; + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + if(hanim->hierarchy){ + for(i = 0; i < hanim->hierarchy->numNodes; i++) + hanim->hierarchy->nodeInfo[i].frame = nil; + if(object == hanim->hierarchy->parentFrame) + hanim->hierarchy->destroy(); + } + hanim->id = -1; + hanim->hierarchy = nil; + return object; +} + +static void* +copyHAnim(void *dst, void *src, int32 offset, int32) +{ + int i; + HAnimData *dsthanim = PLUGINOFFSET(HAnimData, dst, offset); + HAnimData *srchanim = PLUGINOFFSET(HAnimData, src, offset); + HAnimHierarchy *srchier, *dsthier; + dsthanim->id = srchanim->id; + dsthanim->hierarchy = nil; + srchier = srchanim->hierarchy; + if(srchier && !(srchier->flags & HAnimHierarchy::SUBHIERARCHY)){ + dsthier = HAnimHierarchy::create(srchier->numNodes, nil, nil, srchier->flags, srchier->interpolator->maxInterpKeyFrameSize); + for(i = 0; i < dsthier->numNodes; i++){ + dsthier->nodeInfo[i].frame = nil; + dsthier->nodeInfo[i].flags = srchier->nodeInfo[i].flags; + dsthier->nodeInfo[i].index = srchier->nodeInfo[i].index; + dsthier->nodeInfo[i].id = srchier->nodeInfo[i].id; + } + dsthanim->hierarchy = dsthier; + dsthier->parentFrame = (Frame*)dst; + } + return dst; +} + +static Stream* +readHAnim(Stream *stream, int32, void *object, int32 offset, int32) +{ + int32 ver, numNodes; + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + ver = stream->readI32(); + assert(ver == 0x100); + hanim->id = stream->readI32(); + numNodes = stream->readI32(); + if(numNodes != 0){ + int32 flags = stream->readI32(); + int32 maxKeySize = stream->readI32(); + // Sizes are fucked for 64 bit pointers but + // AnimInterpolator::create() will take care of that + int32 *nodeFlags = rwNewT(int32, numNodes, + MEMDUR_FUNCTION | ID_HANIM); + int32 *nodeIDs = rwNewT(int32, numNodes, + MEMDUR_FUNCTION | ID_HANIM); + for(int32 i = 0; i < numNodes; i++){ + nodeIDs[i] = stream->readI32(); + stream->readI32(); // index...unused + nodeFlags[i] = stream->readI32(); + } + hanim->hierarchy = HAnimHierarchy::create(numNodes, + nodeFlags, nodeIDs, flags, maxKeySize); + hanim->hierarchy->parentFrame = (Frame*)object; + rwFree(nodeFlags); + rwFree(nodeIDs); + } + return stream; +} + +static Stream* +writeHAnim(Stream *stream, int32, void *object, int32 offset, int32) +{ + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + stream->writeI32(256); + stream->writeI32(hanim->id); + if(hanim->hierarchy == nil){ + stream->writeI32(0); + return stream; + } + HAnimHierarchy *hier = hanim->hierarchy; + stream->writeI32(hier->numNodes); + stream->writeI32(hier->flags); + stream->writeI32(hier->interpolator->maxInterpKeyFrameSize); + for(int32 i = 0; i < hier->numNodes; i++){ + stream->writeI32(hier->nodeInfo[i].id); + stream->writeI32(hier->nodeInfo[i].index); + stream->writeI32(hier->nodeInfo[i].flags); + } + return stream; +} + +static int32 +getSizeHAnim(void *object, int32 offset, int32) +{ + HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset); + if(!hAnimDoStream || + (version >= 0x35000 && hanim->id == -1 && hanim->hierarchy == nil)) + return 0; + if(hanim->hierarchy) + return 12 + 8 + hanim->hierarchy->numNodes*12; + return 12; +} + +static void +hAnimFrameRead(Stream *stream, Animation *anim) +{ + HAnimKeyFrame *frames = (HAnimKeyFrame*)anim->keyframes; + for(int32 i = 0; i < anim->numFrames; i++){ + frames[i].time = stream->readF32(); + stream->read32(&frames[i].q, 4*4); + stream->read32(&frames[i].t, 3*4); + int32 prev = stream->readI32()/0x24; + frames[i].prev = &frames[prev]; + } +} + +static void +hAnimFrameWrite(Stream *stream, Animation *anim) +{ + HAnimKeyFrame *frames = (HAnimKeyFrame*)anim->keyframes; + for(int32 i = 0; i < anim->numFrames; i++){ + stream->writeF32(frames[i].time); + stream->write32(&frames[i].q, 4*4); + stream->write32(&frames[i].t, 3*4); + stream->writeI32((frames[i].prev - frames)*0x24); + } +} + +static uint32 +hAnimFrameGetSize(Animation *anim) +{ + return anim->numFrames*(4 + 4*4 + 3*4 + 4); +} + +//void hanimBlendCB(void *out, void *in1, void *in2, float32 a); +//void hanimAddCB(void *out, void *in1, void *in2); +//void hanimMulRecipCB(void *frame, void *start); + +static void +hanimApplyCB(void *result, void *frame) +{ + Matrix *m = (Matrix*)result; + HAnimInterpFrame *f = (HAnimInterpFrame*)frame; + m->rotate(f->q, COMBINEREPLACE); + m->pos = f->t; +} + +static void +hanimInterpCB(void *vout, void *vin1, void *vin2, float32 t, void*) +{ + HAnimInterpFrame *out = (HAnimInterpFrame*)vout; + HAnimKeyFrame *in1 = (HAnimKeyFrame*)vin1; + HAnimKeyFrame *in2 = (HAnimKeyFrame*)vin2; +assert(t >= in1->time && t <= in2->time); + float32 a = (t - in1->time)/(in2->time - in1->time); + out->t = lerp(in1->t, in2->t, a); + out->q = slerp(in1->q, in2->q, a); +} + +static void* +hanimOpen(void *object, int32 offset, int32 size) +{ + AnimInterpolatorInfo *info = rwNewT(AnimInterpolatorInfo, 1, MEMDUR_GLOBAL | ID_HANIM); + info->id = 1; + info->interpKeyFrameSize = sizeof(HAnimInterpFrame); + info->animKeyFrameSize = sizeof(HAnimKeyFrame); + info->customDataSize = 0; + info->applyCB = hanimApplyCB; + info->blendCB = nil; + info->interpCB = hanimInterpCB; + info->addCB = nil; + info->mulRecipCB = nil; + info->streamRead = hAnimFrameRead; + info->streamWrite = hAnimFrameWrite; + info->streamGetSize = hAnimFrameGetSize; + AnimInterpolatorInfo::registerInterp(info); + return object; +} + +static void* +hanimClose(void *object, int32 offset, int32 size) +{ + AnimInterpolatorInfo::unregisterInterp(AnimInterpolatorInfo::find(1)); + return object; +} + + +void +registerHAnimPlugin(void) +{ + Engine::registerPlugin(0, ID_HANIM, hanimOpen, hanimClose); + hAnimOffset = Frame::registerPlugin(sizeof(HAnimData), ID_HANIM, + createHAnim, + destroyHAnim, copyHAnim); + Frame::registerPluginStream(ID_HANIM, + readHAnim, + writeHAnim, + getSizeHAnim); +} + +} diff --git a/vendor/librw/src/image.cpp b/vendor/librw/src/image.cpp new file mode 100644 index 0000000..77adfda --- /dev/null +++ b/vendor/librw/src/image.cpp @@ -0,0 +1,1324 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" + +#define PLUGIN_ID ID_IMAGE + +namespace rw { + +int32 Image::numAllocated; + +struct FileAssociation +{ + char *extension; + Image *(*read)(const char *afilename); + void (*write)(Image *image, const char *filename); +}; + +struct ImageGlobals +{ + char *searchPaths; + int numSearchPaths; + FileAssociation fileFormats[10]; + int numFileFormats; +}; +int32 imageModuleOffset; + +#define IMAGEGLOBAL(v) (PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset)->v) + +// Image formats are as follows: +// 32 bit has 4 bytes: 8888 RGBA +// 24 bit has 3 bytes: 888 RGB +// 16 bit has 2 bytes: 1555 ARGB stored in platform native order (TODO?) +// palettes always have 4 bytes: r, g, b, a +// 8 bit has 1 byte: x +// 4 bit has 1 byte per two pixels: 0xLR, where L and R are the left and right pixel resp. + +Image* +Image::create(int32 width, int32 height, int32 depth) +{ + Image *img = (Image*)rwMalloc(sizeof(Image), MEMDUR_EVENT | ID_IMAGE); + if(img == nil){ + RWERROR((ERR_ALLOC, sizeof(Image))); + return nil; + } + numAllocated++; + img->flags = 0; + img->width = width; + img->height = height; + img->depth = depth; + img->bpp = depth < 8 ? 1 : depth/8; + img->stride = 0; + img->pixels = nil; + img->palette = nil; + return img; +} + +void +Image::destroy(void) +{ + this->free(); + rwFree(this); + numAllocated--; +} + +void +Image::allocate(void) +{ + if(this->pixels == nil){ + this->stride = this->width*this->bpp; + this->pixels = rwNewT(uint8, this->stride*this->height, MEMDUR_EVENT | ID_IMAGE); + this->flags |= 1; + } + if(this->palette == nil){ + if(this->depth == 4 || this->depth == 8) + this->palette = rwNewT(uint8, (1 << this->depth)*4, MEMDUR_EVENT | ID_IMAGE); + this->flags |= 2; + } +} + +void +Image::free(void) +{ + if(this->flags&1){ + rwFree(this->pixels); + this->pixels = nil; + } + if(this->flags&2){ + rwFree(this->palette); + this->palette = nil; + } + this->flags = 0; +} + +void +Image::setPixels(uint8 *pixels) +{ + this->pixels = pixels; + this->flags |= 1; +} + +void +decompressDXT1(uint8 *adst, int32 w, int32 h, uint8 *src) +{ + /* j loops through old texels + * x and y loop through new texels */ + int32 x = 0, y = 0; + uint32 c[4][4]; + uint8 idx[16]; + uint8 (*dst)[4] = (uint8(*)[4])adst; + for(int32 j = 0; j < w*h/2; j += 8){ + /* calculate colors */ + uint32 col0 = *((uint16*)&src[j+0]); + uint32 col1 = *((uint16*)&src[j+2]); + c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F; + c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F; + c[0][2] = ( col0 & 0x1F)*0xFF/0x1F; + c[0][3] = 0xFF; + + c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F; + c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F; + c[1][2] = ( col1 & 0x1F)*0xFF/0x1F; + c[1][3] = 0xFF; + if(col0 > col1){ + c[2][0] = (2*c[0][0] + 1*c[1][0])/3; + c[2][1] = (2*c[0][1] + 1*c[1][1])/3; + c[2][2] = (2*c[0][2] + 1*c[1][2])/3; + c[2][3] = 0xFF; + + c[3][0] = (1*c[0][0] + 2*c[1][0])/3; + c[3][1] = (1*c[0][1] + 2*c[1][1])/3; + c[3][2] = (1*c[0][2] + 2*c[1][2])/3; + c[3][3] = 0xFF; + }else{ + c[2][0] = (c[0][0] + c[1][0])/2; + c[2][1] = (c[0][1] + c[1][1])/2; + c[2][2] = (c[0][2] + c[1][2])/2; + c[2][3] = 0xFF; + + c[3][0] = 0x00; + c[3][1] = 0x00; + c[3][2] = 0x00; + c[3][3] = 0x00; + } + + /* make index list */ + uint32 indices = *((uint32*)&src[j+4]); + for(int32 k = 0; k < 16; k++){ + idx[k] = indices & 0x3; + indices >>= 2; + } + + /* write bytes */ + for(uint32 l = 0; l < 4; l++) + for(uint32 k = 0; k < 4; k++){ + dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0]; + dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1]; + dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2]; + dst[(y+l)*w + x+k][3] = c[idx[l*4+k]][3]; + } + x += 4; + if(x >= w){ + y += 4; + x = 0; + } + } +} + +void +decompressDXT3(uint8 *adst, int32 w, int32 h, uint8 *src) +{ + /* j loops through old texels + * x and y loop through new texels */ + int32 x = 0, y = 0; + uint32 c[4][4]; + uint8 idx[16]; + uint8 a[16]; + uint8 (*dst)[4] = (uint8(*)[4])adst; + for(int32 j = 0; j < w*h; j += 16){ + /* calculate colors */ + uint32 col0 = *((uint16*)&src[j+8]); + uint32 col1 = *((uint16*)&src[j+10]); + c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F; + c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F; + c[0][2] = ( col0 & 0x1F)*0xFF/0x1F; + + c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F; + c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F; + c[1][2] = ( col1 & 0x1F)*0xFF/0x1F; + + c[2][0] = (2*c[0][0] + 1*c[1][0])/3; + c[2][1] = (2*c[0][1] + 1*c[1][1])/3; + c[2][2] = (2*c[0][2] + 1*c[1][2])/3; + + c[3][0] = (1*c[0][0] + 2*c[1][0])/3; + c[3][1] = (1*c[0][1] + 2*c[1][1])/3; + c[3][2] = (1*c[0][2] + 2*c[1][2])/3; + + /* make index list */ + uint32 indices = *((uint32*)&src[j+12]); + for(int32 k = 0; k < 16; k++){ + idx[k] = indices & 0x3; + indices >>= 2; + } + uint64 alphas = *((uint64*)&src[j+0]); + for(int32 k = 0; k < 16; k++){ + a[k] = (alphas & 0xF)*17; + alphas >>= 4; + } + + /* write bytes */ + for(uint32 l = 0; l < 4; l++) + for(uint32 k = 0; k < 4; k++){ + dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0]; + dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1]; + dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2]; + dst[(y+l)*w + x+k][3] = a[l*4+k]; + } + x += 4; + if(x >= w){ + y += 4; + x = 0; + } + } +} + +void +decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src) +{ + /* j loops through old texels + * x and y loop through new texels */ + int32 x = 0, y = 0; + uint32 c[4][4]; + uint32 a[8]; + uint8 idx[16]; + uint8 aidx[16]; + uint8 (*dst)[4] = (uint8(*)[4])adst; + for(int32 j = 0; j < w*h; j += 16){ + /* calculate colors */ + uint32 col0 = *((uint16*)&src[j+8]); + uint32 col1 = *((uint16*)&src[j+10]); + c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F; + c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F; + c[0][2] = ( col0 & 0x1F)*0xFF/0x1F; + + c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F; + c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F; + c[1][2] = ( col1 & 0x1F)*0xFF/0x1F; + if(col0 > col1){ + c[2][0] = (2*c[0][0] + 1*c[1][0])/3; + c[2][1] = (2*c[0][1] + 1*c[1][1])/3; + c[2][2] = (2*c[0][2] + 1*c[1][2])/3; + + c[3][0] = (1*c[0][0] + 2*c[1][0])/3; + c[3][1] = (1*c[0][1] + 2*c[1][1])/3; + c[3][2] = (1*c[0][2] + 2*c[1][2])/3; + }else{ + c[2][0] = (c[0][0] + c[1][0])/2; + c[2][1] = (c[0][1] + c[1][1])/2; + c[2][2] = (c[0][2] + c[1][2])/2; + + c[3][0] = 0x00; + c[3][1] = 0x00; + c[3][2] = 0x00; + } + + a[0] = src[j+0]; + a[1] = src[j+1]; + if(a[0] > a[1]){ + a[2] = (6*a[0] + 1*a[1])/7; + a[3] = (5*a[0] + 2*a[1])/7; + a[4] = (4*a[0] + 3*a[1])/7; + a[5] = (3*a[0] + 4*a[1])/7; + a[6] = (2*a[0] + 5*a[1])/7; + a[7] = (1*a[0] + 6*a[1])/7; + }else{ + a[2] = (4*a[0] + 1*a[1])/5; + a[3] = (3*a[0] + 2*a[1])/5; + a[4] = (2*a[0] + 3*a[1])/5; + a[5] = (1*a[0] + 4*a[1])/5; + a[6] = 0; + a[7] = 0xFF; + } + + /* make index list */ + uint32 indices = *((uint32*)&src[j+12]); + for(int32 k = 0; k < 16; k++){ + idx[k] = indices & 0x3; + indices >>= 2; + } + // only 6 indices + uint64 alphas = *((uint64*)&src[j+2]); + for(int32 k = 0; k < 16; k++){ + aidx[k] = alphas & 0x7; + alphas >>= 3; + } + + /* write bytes */ + for(uint32 l = 0; l < 4; l++) + for(uint32 k = 0; k < 4; k++){ + dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0]; + dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1]; + dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2]; + dst[(y+l)*w + x+k][3] = a[aidx[l*4+k]]; + } + x += 4; + if(x >= w){ + y += 4; + x = 0; + } + } +} + +// not strictly image but related + +// flip a DXT 2-bit block +static void +flipBlock(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + // bits + dst[4] = src[7]; + dst[5] = src[6]; + dst[6] = src[5]; + dst[7] = src[4]; +} + +// flip top 2 rows of a DXT 2-bit block +static void +flipBlock_half(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + // bits + dst[4] = src[5]; + dst[5] = src[4]; + dst[6] = src[6]; + dst[7] = src[7]; +} + +// flip a DXT3 4-bit alpha block +static void +flipAlphaBlock3(uint8 *dst, uint8 *src) +{ + dst[6] = src[0]; + dst[7] = src[1]; + dst[4] = src[2]; + dst[5] = src[3]; + dst[2] = src[4]; + dst[3] = src[5]; + dst[0] = src[6]; + dst[1] = src[7]; +} + +// flip top 2 rows of a DXT3 4-bit alpha block +static void +flipAlphaBlock3_half(uint8 *dst, uint8 *src) +{ + dst[0] = src[2]; + dst[1] = src[3]; + dst[2] = src[0]; + dst[3] = src[1]; + dst[4] = src[4]; + dst[5] = src[5]; + dst[6] = src[6]; + dst[7] = src[7]; +} + +// flip a DXT5 3-bit alpha block +static void +flipAlphaBlock5(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + // bits + uint64 bits = *(uint64*)&src[2]; + uint64 flipbits = 0; + for(int i = 0; i < 4; i++){ + flipbits <<= 12; + flipbits |= bits & 0xFFF; + bits >>= 12; + } + memcpy(dst+2, &flipbits, 6); +} + +// flip top 2 rows of a DXT5 3-bit alpha block +static void +flipAlphaBlock5_half(uint8 *dst, uint8 *src) +{ + // color + dst[0] = src[0]; + dst[1] = src[1]; + // bits + uint64 bits = *(uint64*)&src[2]; + uint64 flipbits = bits & 0xFFFFFF000000; + flipbits |= (bits>>12) & 0xFFF; + flipbits |= (bits<<12) & 0xFFF000; + memcpy(dst+2, &flipbits, 6); +} + +void +flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + int x, y; + int bw = (width+3)/4; + int bh = (height+3)/4; + if(height < 4){ + // used pixels are always at the top + // so don't swap the full 4 rows + if(height == 2){ + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipBlock_half(dst, src); + s += 8; + d += 8; + } + }else + memcpy(dst, src, 8*bw); + return; + } + dst += 8*bw*bh; + for(y = 0; y < bh; y++){ + dst -= 8*bw; + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipBlock(d, s); + s += 8; + d += 8; + } + src += 8*bw; + } +} + +void +flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + int x, y; + int bw = (width+3)/4; + int bh = (height+3)/4; + if(height < 4){ + // used pixels are always at the top + // so don't swap the full 4 rows + if(height == 2){ + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock3_half(d, s); + flipBlock_half(d+8, s+8); + s += 16; + d += 16; + } + }else + memcpy(dst, src, 16*bw); + return; + } + dst += 16*bw*bh; + for(y = 0; y < bh; y++){ + dst -= 16*bw; + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock3(d, s); + flipBlock(d+8, s+8); + s += 16; + d += 16; + } + src += 16*bw; + } +} + +void +flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + int x, y; + int bw = (width+3)/4; + int bh = (height+3)/4; + if(height < 4){ + // used pixels are always at the top + // so don't swap the full 4 rows + if(height == 2){ + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock5_half(d, s); + flipBlock_half(d+8, s+8); + s += 16; + d += 16; + } + }else + memcpy(dst, src, 16*bw); + return; + } + dst += 16*bw*bh; + for(y = 0; y < bh; y++){ + dst -= 16*bw; + uint8 *s = src; + uint8 *d = dst; + for(x = 0; x < bw; x++){ + flipAlphaBlock5(d, s); + flipBlock(d+8, s+8); + s += 16; + d += 16; + } + src += 16*bw; + } +} + +void +flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height) +{ + switch(type){ + case 1: + flipDXT1(dst, src, width, height); + break; + case 3: + flipDXT3(dst, src, width, height); + break; + case 5: + flipDXT5(dst, src, width, height); + break; + } +} + +void +Image::setPixelsDXT(int32 type, uint8 *pixels) +{ + switch(type){ + case 1: + decompressDXT1(this->pixels, this->width, this->height, pixels); + break; + case 3: + decompressDXT3(this->pixels, this->width, this->height, pixels); + break; + case 5: + decompressDXT5(this->pixels, this->width, this->height, pixels); + break; + } +} + +void +Image::setPalette(uint8 *palette) +{ + this->palette = palette; + this->flags |= 2; +} + +void +Image::compressPalette(void) +{ + if(this->depth != 8) + return; + uint8 *pixels = this->pixels; + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + if(*line > 0xF) return; + line += this->bpp; + } + pixels += this->stride; + } + this->depth = 4; +} + +bool32 +Image::hasAlpha(void) +{ + uint8 ret = 0xFF; + uint8 *pixels = this->pixels; + if(this->depth == 32){ + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + ret &= line[3]; + line += this->bpp; + } + pixels += this->stride; + } + }else if(this->depth == 24){ + return 0; + }else if(this->depth == 16){ + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + ret &= line[1] & 0x80; + line += this->bpp; + } + pixels += this->stride; + } + return ret != 0x80; + }else if(this->depth <= 8){ + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < this->width; x++){ + ret &= this->palette[*line*4+3]; + line += this->bpp; + } + pixels += this->stride; + } + } + return ret != 0xFF; +} + +void +Image::convertTo32(void) +{ + assert(this->pixels); + uint8 *pixels = this->pixels; + int32 newstride = this->width*4; + uint8 *newpixels; + + void (*fun)(uint8 *out, uint8 *in) = nil; + switch(this->depth){ + case 4: + case 8: + assert(this->palette); + this->unpalettize(true); + return; + case 16: + fun = conv_RGBA8888_from_ARGB1555; + break; + case 24: + fun = conv_RGBA8888_from_RGB888; + break; + default: + return; + } + + newpixels = rwNewT(uint8, newstride*this->height, MEMDUR_EVENT | ID_IMAGE); + uint8 *pixels32 = newpixels; + for(int y = 0; y < this->height; y++){ + uint8 *line = pixels; + uint8 *newline = newpixels; + for(int x = 0; x < this->width; x++){ + fun(newline, line); + line += this->bpp; + newline += 4; + } + pixels += this->stride; + newpixels += newstride; + } + + this->free(); + this->depth = 32; + this->bpp = 4; + this->stride = newstride; + this->pixels = nil; + this->palette = nil; + this->setPixels(pixels32); +} + +void +Image::palettize(int32 depth) +{ + RGBA colors[256]; + ColorQuant quant; + uint8 *newpixels; + uint32 newstride; + + quant.init(); + quant.addImage(this); + assert(depth <= 8); + quant.makePalette(1<width; + newpixels = rwNewT(uint8, newstride*this->height, MEMDUR_EVENT | ID_IMAGE); + // TODO: maybe do floyd-steinberg dithering? + quant.matchImage(newpixels, newstride, this); + + this->free(); + this->depth = depth; + this->bpp = depth < 8 ? 1 : depth/8; + this->stride = newstride; + this->pixels = nil; + this->palette = nil; + this->setPixels(newpixels); + this->allocate(); + memcpy(this->palette, colors, 4*(1<depth > 8) + return; + assert(this->pixels); + assert(this->palette); + + int32 ndepth = (forceAlpha || this->hasAlpha()) ? 32 : 24; + int32 nstride = this->width*ndepth/8; + uint8 *npixels = rwNewT(uint8, nstride*this->height, MEMDUR_EVENT | ID_IMAGE); + + uint8 *line = this->pixels; + uint8 *nline = npixels; + uint8 *p, *np; + for(int32 y = 0; y < this->height; y++){ + p = line; + np = nline; + for(int32 x = 0; x < this->width; x++){ + np[0] = this->palette[*p*4+0]; + np[1] = this->palette[*p*4+1]; + np[2] = this->palette[*p*4+2]; + np += 3; + if(ndepth == 32) + *np++ = this->palette[*p*4+3]; + p++; + } + line += this->stride; + nline += nstride; + } + this->free(); + this->depth = ndepth; + this->bpp = ndepth < 8 ? 1 : ndepth/8; + this->stride = nstride; + this->setPixels(npixels); +} + +// Copy the biggest channel value to alpha +void +Image::makeMask(void) +{ + int32 maxcol; + switch(this->depth){ + case 4: + case 8: { + assert(this->palette); + int32 pallen = 1 << this->depth; + for(int32 i = 0; i < pallen; i++){ + maxcol = this->palette[i*4+0]; + if(this->palette[i*4+1] > maxcol) maxcol = this->palette[i*4+1]; + if(this->palette[i*4+2] > maxcol) maxcol = this->palette[i*4+2]; + this->palette[i*4+3] = maxcol; + } + break; + } + + case 16: + case 24: + this->convertTo32(); + // fallthrough + + case 32: { + assert(this->pixels); + uint8 *line = this->pixels; + uint8 *p; + for(int32 y = 0; y < this->height; y++){ + p = line; + for(int32 x = 0; x < this->width; x++){ + maxcol = p[0]; + if(p[1] > maxcol) maxcol = p[1]; + if(p[2] > maxcol) maxcol = p[2]; + p[3] = maxcol; + p += this->bpp; + } + line += this->stride; + } + break; + } + } +} + +void +Image::applyMask(Image *mask) +{ + if(this->width != mask->width || this->height != mask->height) + return; // TODO: set an error + // we could use alpha with 16 bits but what's the point? + if(mask->depth == 16 || mask->depth == 24) + return; + + this->convertTo32(); + assert(this->depth == 32); + + uint8 *line = this->pixels; + uint8 *mline = mask->pixels; + uint8 *p, *m; + for(int32 y = 0; y < this->height; y++){ + p = line; + m = mline; + for(int32 x = 0; x < this->width; x++){ + if(mask->depth == 32) + p[3] = m[3]; + else if(mask->depth <= 8) + p[3] = mask->palette[m[0]*4+3]; + p += this->bpp; + m += mask->bpp; + } + line += this->stride; + mline += mask->stride; + } +} + +void +Image::removeMask(void) +{ + if(this->depth <= 8){ + assert(this->palette); + int32 pallen = 4*(1 << this->depth); + for(int32 i = 0; i < pallen; i += 4) + this->palette[i+3] = 0xFF; + return; + } + if(this->depth == 24) + return; + assert(this->pixels); + uint8 *line = this->pixels; + uint8 *p; + for(int32 y = 0; y < this->height; y++){ + p = line; + for(int32 x = 0; x < this->width; x++){ + switch(this->depth){ + case 16: + p[1] |= 0x80; + p += 2; + break; + case 32: + p[3] = 0xFF; + p += 4; + break; + } + } + line += this->stride; + } +} + +Image* +Image::extractMask(void) +{ + Image *img = Image::create(this->width, this->height, 8); + img->allocate(); + + // use an 8bit palette to store all shades of grey + for(int32 i = 0; i < 256; i++){ + img->palette[i*4+0] = i; + img->palette[i*4+1] = i; + img->palette[i*4+2] = i; + img->palette[i*4+3] = 0xFF; + } + + // Then use the alpha value as palette index + uint8 *line = this->pixels; + uint8 *nline = img->pixels; + uint8 *p, *np; + for(int32 y = 0; y < this->height; y++){ + p = line; + np = nline; + for(int32 x = 0; x < this->width; x++){ + switch(this->depth){ + case 4: + case 8: + *np++ = this->palette[*p*4+3]; + p++; + break; + case 16: + *np++ = 0xFF*!!(p[1]&0x80); + p += 2; + break; + case 24: + *np++ = 0xFF; + p += 3; + break; + case 32: + *np++ = p[3]; + p += 4; + break; + } + } + line += this->stride; + nline += img->stride; + } + return img; +} + +void +Image::setSearchPath(const char *path) +{ + char *p, *end; + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + rwFree(g->searchPaths); + g->numSearchPaths = 0; + if(path) + g->searchPaths = p = rwStrdup(path, MEMDUR_EVENT); + else{ + g->searchPaths = nil; + return; + } + while(p && *p){ + end = strchr(p, ';'); + if(end) + *end++ = '\0'; + g->numSearchPaths++; + p = end; + } +} + +void +Image::printSearchPath(void) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + char *p = g->searchPaths; + for(int i = 0; i < g->numSearchPaths; i++){ + printf("%s\n", p); + p += strlen(p) + 1; + } +} + +char* +Image::getFilename(const char *name) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + FILE *f; + char *s, *p = g->searchPaths; + size_t len = strlen(name)+1; + if(g->numSearchPaths == 0){ + s = rwStrdup(name, MEMDUR_EVENT); + makePath(s); + f = fopen(s, "rb"); + if(f){ + fclose(f); + printf("found %s\n", s); + return s; + } + rwFree(s); + return nil; + }else + for(int i = 0; i < g->numSearchPaths; i++){ + s = (char*)rwMalloc(strlen(p)+len, MEMDUR_EVENT | ID_IMAGE); + if(s == nil){ + RWERROR((ERR_ALLOC, strlen(p)+len)); + return nil; + } + strcpy(s, p); + strcat(s, name); + makePath(s); + f = fopen(s, "r"); + if(f){ + fclose(f); + printf("found %s\n", name); + return s; + } + rwFree(s); + p += strlen(p) + 1; + } + return nil; +} + +Image* +Image::readMasked(const char *imageName, const char *maskName) +{ + Image *img, *mask; + + img = read(imageName); + if(img == nil) + return nil; + if(maskName && maskName[0]){ + mask = read(maskName); + if(mask == nil) + return img; + mask->makeMask(); + int32 origDepth = img->depth; + img->applyMask(mask); + mask->destroy(); + if(origDepth <= 8 && img->depth != origDepth) + img->palettize(origDepth); + } + return img; +} + +Image* +Image::read(const char *imageName) +{ + int i; + char *filename, *ext, *found; + Image *img; + + filename = rwNewT(char, strlen(imageName) + 20, MEMDUR_FUNCTION | ID_IMAGE); + strcpy(filename, imageName); + ext = filename + strlen(filename); + *ext++ = '.'; + // Try all supported extensions + for(i = 0; i < IMAGEGLOBAL(numFileFormats); i++){ + if(IMAGEGLOBAL(fileFormats)[i].read == nil) + continue; + strncpy(ext, IMAGEGLOBAL(fileFormats)[i].extension, 19); + found = getFilename(filename); + // Found a file + if(found){ + img = IMAGEGLOBAL(fileFormats)[i].read(found); + rwFree(found); + // It was a valid image of that format + if(img){ + rwFree(filename); + return img; + } + } + } + rwFree(filename); + return nil; +} + +bool32 +Image::registerFileFormat(const char *ext, fileRead read, fileWrite write) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + if(g->numFileFormats >= (int)nelem(g->fileFormats)) + return 0; + g->fileFormats[g->numFileFormats].extension = rwStrdup(ext, MEMDUR_EVENT); + g->fileFormats[g->numFileFormats].read = read; + g->fileFormats[g->numFileFormats].write = write; + g->numFileFormats++; + return 1; +} + +static void* +imageOpen(void *object, int32 offset, int32 size) +{ + imageModuleOffset = offset; + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + g->searchPaths = nil; + g->numSearchPaths = 0; + g->numFileFormats = 0; + return object; +} + +static void* +imageClose(void *object, int32 offset, int32 size) +{ + ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset); + int i; + rwFree(g->searchPaths); + g->searchPaths = nil; + g->numSearchPaths = 0; + for(i = 0; i < g->numFileFormats; i++) + rwFree(g->fileFormats[i].extension); + g->numFileFormats = 0; + return object; +} + +void +Image::registerModule(void) +{ + Engine::registerPlugin(sizeof(ImageGlobals), ID_IMAGEMODULE, imageOpen, imageClose); +} + + + +/* + * Color Quantization + */ + +// An address for a single level is 4 bits. +// Since we have 8 bpp that is 32 bits to address any tree node. +// The lower bits address the higher level tree nodes. +// This is essentially a bit reverse and swizzle. +static uint32 +makeTreeAddr(RGBA color) +{ + int32 i; + uint32 addr = 0; + uint32 r = 1; + uint32 g = 2; + uint32 b = 4; + uint32 a = 8; + for(i = 0; i < 8; i++){ + uint32 mask = 0x80>>i; + if(color.red & mask) addr |= r; + if(color.green & mask) addr |= g; + if(color.blue & mask) addr |= b; + if(color.alpha & mask) addr |= a; + r <<= 4; + g <<= 4; + b <<= 4; + a <<= 4; + } + return addr; +} + +void +ColorQuant::Node::destroy(void) +{ + int i; + for(i = 0; i < 16; i++) + if(this->children[i]) + this->children[i]->destroy(); + if(this->link.next) + this->link.remove(); + rwFree(this); +} + +ColorQuant::Node* +ColorQuant::createNode(int32 level) +{ + int i; + ColorQuant::Node *node = rwNewT(ColorQuant::Node, 1, MEMDUR_EVENT | ID_IMAGE); + node->parent = nil; + for(i = 0; i < 16; i++) + node->children[i] = nil; + node->r = 0; + node->g = 0; + node->b = 0; + node->a = 0; + node->numPixels = 0; + node->link.init(); + + if(level == 0) + this->leaves.append(&node->link); + + return node; +} + +ColorQuant::Node* +ColorQuant::getNode(ColorQuant::Node *root, uint32 addr, int32 level) +{ + if(level == 0) + return root; + + uint32 a = addr & 0xF; + if(root->children[a] == nil){ + root->children[a] = this->createNode(level-1); + root->children[a]->parent = root; + } + + return this->getNode(root->children[a], addr>>4, level-1); +} + +ColorQuant::Node* +ColorQuant::findNode(ColorQuant::Node *root, uint32 addr, int32 level) +{ + if(level == 0) + return root; + + uint32 a = addr & 0xF; + if(root->children[a] == nil) + return root; + + return this->findNode(root->children[a], addr>>4, level-1); +} + +void +ColorQuant::reduceNode(Node *node) +{ + int i; + assert(node->numPixels == 0); + for(i = 0; i < 16; i++) + if(node->children[i]){ + node->r += node->children[i]->r; + node->g += node->children[i]->g; + node->b += node->children[i]->b; + node->a += node->children[i]->a; + node->numPixels += node->children[i]->numPixels; + node->children[i]->destroy(); + node->children[i] = nil; + } + assert(node->link.next == nil); + assert(node->link.prev == nil); + this->leaves.append(&node->link); +} + +void +ColorQuant::Node::addColor(RGBA color) +{ + this->r += color.red; + this->g += color.green; + this->b += color.blue; + this->a += color.alpha; + this->numPixels++; +} + +void +ColorQuant::init(void) +{ + this->leaves.init(); + this->root = this->createNode(QUANTDEPTH); +} + +void +ColorQuant::destroy(void) +{ + this->root->destroy(); +} + +void +ColorQuant::addColor(RGBA color) +{ + uint32 addr = makeTreeAddr(color); + ColorQuant::Node *node = this->getNode(root, addr, QUANTDEPTH); + node->addColor(color); +} + +uint8 +ColorQuant::findColor(RGBA color) +{ + uint32 addr = makeTreeAddr(color); + ColorQuant::Node *node = this->findNode(root, addr, QUANTDEPTH); + return node->numPixels; +} + +void +ColorQuant::addImage(Image *img) +{ + RGBA col; + uint8 rgba[4]; + uint8 *pixels = img->pixels; + for(int y = 0; y < img->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < img->width; x++){ + uint8 *p = line; + switch(img->depth){ + case 4: case 8: + conv_RGBA8888_from_RGBA8888(rgba, &img->palette[p[0]*4]); + break; + case 32: + conv_RGBA8888_from_RGBA8888(rgba, p); + break; + case 24: + conv_RGBA8888_from_RGB888(rgba, p); + break; + case 16: + conv_RGBA8888_from_ARGB1555(rgba, p); + break; + default: assert(0 && "invalid depth"); + } + col.red = rgba[0]; + col.green = rgba[1]; + col.blue = rgba[2]; + col.alpha = rgba[3]; + this->addColor(col); + line += img->bpp; + } + pixels += img->stride; + } +} + +void +ColorQuant::makePalette(int32 numColors, RGBA *colors) +{ + while(this->leaves.count() > numColors){ + Node *n = LLLinkGetData(this->leaves.link.next, Node, link); + this->reduceNode(n->parent); + } + + int i = 0; + FORLIST(lnk, this->leaves){ + Node *n = LLLinkGetData(lnk, Node, link); + n->r /= n->numPixels; + n->g /= n->numPixels; + n->b /= n->numPixels; + n->a /= n->numPixels; + colors[i].red = n->r; + colors[i].green = n->g; + colors[i].blue = n->b; + colors[i].alpha = n->a; + n->numPixels = i++; + } +} + +void +ColorQuant::matchImage(uint8 *dstPixels, uint32 dstStride, Image *img) +{ + RGBA col; + uint8 rgba[4]; + uint8 *pixels = img->pixels; + for(int y = 0; y < img->height; y++){ + uint8 *line = pixels; + uint8 *dline = dstPixels; + for(int x = 0; x < img->width; x++){ + uint8 *p = line; + uint8 *d = dline; + switch(img->depth){ + case 4: case 8: + conv_RGBA8888_from_RGBA8888(rgba, &img->palette[p[0]*4]); + break; + case 32: + conv_RGBA8888_from_RGBA8888(rgba, p); + break; + case 24: + conv_RGBA8888_from_RGB888(rgba, p); + break; + case 16: + conv_RGBA8888_from_ARGB1555(rgba, p); + break; + default: assert(0 && "invalid depth"); + } + + col.red = rgba[0]; + col.green = rgba[1]; + col.blue = rgba[2]; + col.alpha = rgba[3]; + *d = this->findColor(col); + + line += img->bpp; + dline++; + } + pixels += img->stride; + dstPixels += dstStride; + } +} + + + +} diff --git a/vendor/librw/src/light.cpp b/vendor/librw/src/light.cpp new file mode 100644 index 0000000..ca68cda --- /dev/null +++ b/vendor/librw/src/light.cpp @@ -0,0 +1,163 @@ +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_LIGHT + +namespace rw { + +int32 Light::numAllocated; + +PluginList Light::s_plglist(sizeof(Light)); + +static void +lightSync(ObjectWithFrame*) +{ +} + +static void +worldLightSync(ObjectWithFrame *obj) +{ + Light *light = (Light*)obj; + light->originalSync(obj); +} + +Light* +Light::create(int32 type) +{ + Light *light = (Light*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_LIGHT); + if(light == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + light->object.object.init(Light::ID, type); + light->object.syncCB = lightSync; + light->radius = 0.0f; + light->color.red = 1.0f; + light->color.green = 1.0f; + light->color.blue = 1.0f; + light->color.alpha = 1.0f; + light->minusCosAngle = 1.0f; + light->object.object.privateFlags = 1; + light->object.object.flags = LIGHTATOMICS | LIGHTWORLD; + light->inWorld.init(); + + // clump extension + light->clump = nil; + light->inClump.init(); + + // world extension + light->world = nil; + light->originalSync = light->object.syncCB; + light->object.syncCB = worldLightSync; + + s_plglist.construct(light); + return light; +} + +void +Light::destroy(void) +{ + s_plglist.destruct(this); + assert(this->clump == nil); + assert(this->world == nil); + this->setFrame(nil); + rwFree(this); + numAllocated--; +} + +void +Light::setAngle(float32 angle) +{ + this->minusCosAngle = -cosf(angle); +} + +float32 +Light::getAngle(void) +{ + return acosf(-this->minusCosAngle); +} + +void +Light::setColor(float32 r, float32 g, float32 b) +{ + this->color.red = r; + this->color.green = g; + this->color.blue = b; + this->object.object.privateFlags = r == g && r == b; +} + +struct LightChunkData +{ + float32 radius; + float32 red, green, blue; + float32 minusCosAngle; + uint32 type_flags; +}; + +Light* +Light::streamRead(Stream *stream) +{ + uint32 version; + LightChunkData buf; + + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + stream->read32(&buf, sizeof(LightChunkData)); + Light *light = Light::create(buf.type_flags>>16); + if(light == nil) + return nil; + light->radius = buf.radius; + light->setColor(buf.red, buf.green, buf.blue); + float32 a = buf.minusCosAngle; + if(version >= 0x30300) + light->minusCosAngle = a; + else + // tan -> -cos + light->minusCosAngle = -1.0f/sqrtf(a*a+1.0f); + light->object.object.flags = (uint8)buf.type_flags; + if(s_plglist.streamRead(stream, light)) + return light; + light->destroy(); + return nil; +} + +bool +Light::streamWrite(Stream *stream) +{ + LightChunkData buf; + writeChunkHeader(stream, ID_LIGHT, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, sizeof(LightChunkData)); + buf.radius = this->radius; + buf.red = this->color.red; + buf.green = this->color.green; + buf.blue = this->color.blue; + if(version >= 0x30300) + buf.minusCosAngle = this->minusCosAngle; + else + buf.minusCosAngle = tanf(acosf(-this->minusCosAngle)); + buf.type_flags = (uint32)this->object.object.flags | + (uint32)this->object.object.subType << 16; + stream->write32(&buf, sizeof(LightChunkData)); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Light::streamGetSize(void) +{ + return 12 + sizeof(LightChunkData) + 12 + s_plglist.streamGetSize(this); +} + +} diff --git a/vendor/librw/src/lodepng/lodepng.cpp b/vendor/librw/src/lodepng/lodepng.cpp new file mode 100644 index 0000000..ee8cf33 --- /dev/null +++ b/vendor/librw/src/lodepng/lodepng.cpp @@ -0,0 +1,6410 @@ +/* +LodePNG version 20200306 + +Copyright (c) 2005-2020 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +/* +The manual and changelog are in the header file "lodepng.h" +Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C. +*/ + +#include "lodepng.h" + +#ifdef LODEPNG_COMPILE_DISK +#include /* LONG_MAX */ +#include /* file handling */ +#endif /* LODEPNG_COMPILE_DISK */ + +#ifdef LODEPNG_COMPILE_ALLOCATORS +#include /* allocations */ +#endif /* LODEPNG_COMPILE_ALLOCATORS */ + +#if defined(_MSC_VER) && (_MSC_VER >= 1310) /*Visual Studio: A few warning types are not desired here.*/ +#pragma warning( disable : 4244 ) /*implicit conversions: not warned by gcc -Wall -Wextra and requires too much casts*/ +#pragma warning( disable : 4996 ) /*VS does not like fopen, but fopen_s is not standard C so unusable here*/ +#endif /*_MSC_VER */ + +const char* LODEPNG_VERSION_STRING = "20200306"; + +/* +This source file is built up in the following large parts. The code sections +with the "LODEPNG_COMPILE_" #defines divide this up further in an intermixed way. +-Tools for C and common code for PNG and Zlib +-C Code for Zlib (huffman, deflate, ...) +-C Code for PNG (file format chunks, adam7, PNG filters, color conversions, ...) +-The C++ wrapper around all of the above +*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // Tools for C, and common code for PNG and Zlib. // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*The malloc, realloc and free functions defined here with "lodepng_" in front +of the name, so that you can easily change them to others related to your +platform if needed. Everything else in the code calls these. Pass +-DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler, or comment out +#define LODEPNG_COMPILE_ALLOCATORS in the header, to disable the ones here and +define them in your own project's source files without needing to change +lodepng source code. Don't forget to remove "static" if you copypaste them +from here.*/ + +#ifdef LODEPNG_COMPILE_ALLOCATORS +static void* lodepng_malloc(size_t size) { +#ifdef LODEPNG_MAX_ALLOC + if(size > LODEPNG_MAX_ALLOC) return 0; +#endif + return malloc(size); +} + +/* NOTE: when realloc returns NULL, it leaves the original memory untouched */ +static void* lodepng_realloc(void* ptr, size_t new_size) { +#ifdef LODEPNG_MAX_ALLOC + if(new_size > LODEPNG_MAX_ALLOC) return 0; +#endif + return realloc(ptr, new_size); +} + +static void lodepng_free(void* ptr) { + free(ptr); +} +#else /*LODEPNG_COMPILE_ALLOCATORS*/ +/* TODO: support giving additional void* payload to the custom allocators */ +void* lodepng_malloc(size_t size); +void* lodepng_realloc(void* ptr, size_t new_size); +void lodepng_free(void* ptr); +#endif /*LODEPNG_COMPILE_ALLOCATORS*/ + +/* convince the compiler to inline a function, for use when this measurably improves performance */ +/* inline is not available in C90, but use it when supported by the compiler */ +#if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || (defined(__cplusplus) && (__cplusplus >= 199711L)) +#define LODEPNG_INLINE inline +#else +#define LODEPNG_INLINE /* not available */ +#endif + +/* restrict is not available in C90, but use it when supported by the compiler */ +#if (defined(__GNUC__) && (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))) ||\ + (defined(_MSC_VER) && (_MSC_VER >= 1400)) || \ + (defined(__WATCOMC__) && (__WATCOMC__ >= 1250) && !defined(__cplusplus)) +#define LODEPNG_RESTRICT __restrict +#else +#define LODEPNG_RESTRICT /* not available */ +#endif + +/* Replacements for C library functions such as memcpy and strlen, to support platforms +where a full C library is not available. The compiler can recognize them and compile +to something as fast. */ + +static void lodepng_memcpy(void* LODEPNG_RESTRICT dst, + const void* LODEPNG_RESTRICT src, size_t size) { + size_t i; + for(i = 0; i < size; i++) ((char*)dst)[i] = ((const char*)src)[i]; +} + +static void lodepng_memset(void* LODEPNG_RESTRICT dst, + int value, size_t num) { + size_t i; + for(i = 0; i < num; i++) ((char*)dst)[i] = (char)value; +} + +/* does not check memory out of bounds, do not use on untrusted data */ +static size_t lodepng_strlen(const char* a) { + const char* orig = a; + /* avoid warning about unused function in case of disabled COMPILE... macros */ + (void)(&lodepng_strlen); + while(*a) a++; + return (size_t)(a - orig); +} + +#define LODEPNG_MAX(a, b) (((a) > (b)) ? (a) : (b)) +#define LODEPNG_MIN(a, b) (((a) < (b)) ? (a) : (b)) +#define LODEPNG_ABS(x) ((x) < 0 ? -(x) : (x)) + +#if defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_DECODER) +/* Safely check if adding two integers will overflow (no undefined +behavior, compiler removing the code, etc...) and output result. */ +static int lodepng_addofl(size_t a, size_t b, size_t* result) { + *result = a + b; /* Unsigned addition is well defined and safe in C90 */ + return *result < a; +} +#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_DECODER)*/ + +#ifdef LODEPNG_COMPILE_DECODER +/* Safely check if multiplying two integers will overflow (no undefined +behavior, compiler removing the code, etc...) and output result. */ +static int lodepng_mulofl(size_t a, size_t b, size_t* result) { + *result = a * b; /* Unsigned multiplication is well defined and safe in C90 */ + return (a != 0 && *result / a != b); +} + +#ifdef LODEPNG_COMPILE_ZLIB +/* Safely check if a + b > c, even if overflow could happen. */ +static int lodepng_gtofl(size_t a, size_t b, size_t c) { + size_t d; + if(lodepng_addofl(a, b, &d)) return 1; + return d > c; +} +#endif /*LODEPNG_COMPILE_ZLIB*/ +#endif /*LODEPNG_COMPILE_DECODER*/ + + +/* +Often in case of an error a value is assigned to a variable and then it breaks +out of a loop (to go to the cleanup phase of a function). This macro does that. +It makes the error handling code shorter and more readable. + +Example: if(!uivector_resize(&lz77_encoded, datasize)) ERROR_BREAK(83); +*/ +#define CERROR_BREAK(errorvar, code){\ + errorvar = code;\ + break;\ +} + +/*version of CERROR_BREAK that assumes the common case where the error variable is named "error"*/ +#define ERROR_BREAK(code) CERROR_BREAK(error, code) + +/*Set error var to the error code, and return it.*/ +#define CERROR_RETURN_ERROR(errorvar, code){\ + errorvar = code;\ + return code;\ +} + +/*Try the code, if it returns error, also return the error.*/ +#define CERROR_TRY_RETURN(call){\ + unsigned error = call;\ + if(error) return error;\ +} + +/*Set error var to the error code, and return from the void function.*/ +#define CERROR_RETURN(errorvar, code){\ + errorvar = code;\ + return;\ +} + +/* +About uivector, ucvector and string: +-All of them wrap dynamic arrays or text strings in a similar way. +-LodePNG was originally written in C++. The vectors replace the std::vectors that were used in the C++ version. +-The string tools are made to avoid problems with compilers that declare things like strncat as deprecated. +-They're not used in the interface, only internally in this file as static functions. +-As with many other structs in this file, the init and cleanup functions serve as ctor and dtor. +*/ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_ENCODER +/*dynamic vector of unsigned ints*/ +typedef struct uivector { + unsigned* data; + size_t size; /*size in number of unsigned longs*/ + size_t allocsize; /*allocated size in bytes*/ +} uivector; + +static void uivector_cleanup(void* p) { + ((uivector*)p)->size = ((uivector*)p)->allocsize = 0; + lodepng_free(((uivector*)p)->data); + ((uivector*)p)->data = NULL; +} + +/*returns 1 if success, 0 if failure ==> nothing done*/ +static unsigned uivector_resize(uivector* p, size_t size) { + size_t allocsize = size * sizeof(unsigned); + if(allocsize > p->allocsize) { + size_t newsize = allocsize + (p->allocsize >> 1u); + void* data = lodepng_realloc(p->data, newsize); + if(data) { + p->allocsize = newsize; + p->data = (unsigned*)data; + } + else return 0; /*error: not enough memory*/ + } + p->size = size; + return 1; /*success*/ +} + +static void uivector_init(uivector* p) { + p->data = NULL; + p->size = p->allocsize = 0; +} + +/*returns 1 if success, 0 if failure ==> nothing done*/ +static unsigned uivector_push_back(uivector* p, unsigned c) { + if(!uivector_resize(p, p->size + 1)) return 0; + p->data[p->size - 1] = c; + return 1; +} +#endif /*LODEPNG_COMPILE_ENCODER*/ +#endif /*LODEPNG_COMPILE_ZLIB*/ + +/* /////////////////////////////////////////////////////////////////////////// */ + +/*dynamic vector of unsigned chars*/ +typedef struct ucvector { + unsigned char* data; + size_t size; /*used size*/ + size_t allocsize; /*allocated size*/ +} ucvector; + +/*returns 1 if success, 0 if failure ==> nothing done*/ +static unsigned ucvector_resize(ucvector* p, size_t size) { + if(size > p->allocsize) { + size_t newsize = size + (p->allocsize >> 1u); + void* data = lodepng_realloc(p->data, newsize); + if(data) { + p->allocsize = newsize; + p->data = (unsigned char*)data; + } + else return 0; /*error: not enough memory*/ + } + p->size = size; + return 1; /*success*/ +} + +static ucvector ucvector_init(unsigned char* buffer, size_t size) { + ucvector v; + v.data = buffer; + v.allocsize = v.size = size; + return v; +} + +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_PNG +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + +/*free string pointer and set it to NULL*/ +static void string_cleanup(char** out) { + lodepng_free(*out); + *out = NULL; +} + +static char* alloc_string_sized(const char* in, size_t insize) { + char* out = (char*)lodepng_malloc(insize + 1); + if(out) { + lodepng_memcpy(out, in, insize); + out[insize] = 0; + } + return out; +} + +/* dynamically allocates a new string with a copy of the null terminated input text */ +static char* alloc_string(const char* in) { + return alloc_string_sized(in, lodepng_strlen(in)); +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +/* ////////////////////////////////////////////////////////////////////////// */ + +#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_PNG) +static unsigned lodepng_read32bitInt(const unsigned char* buffer) { + return (((unsigned)buffer[0] << 24u) | ((unsigned)buffer[1] << 16u) | + ((unsigned)buffer[2] << 8u) | (unsigned)buffer[3]); +} +#endif /*defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_PNG)*/ + +#if defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER) +/*buffer must have at least 4 allocated bytes available*/ +static void lodepng_set32bitInt(unsigned char* buffer, unsigned value) { + buffer[0] = (unsigned char)((value >> 24) & 0xff); + buffer[1] = (unsigned char)((value >> 16) & 0xff); + buffer[2] = (unsigned char)((value >> 8) & 0xff); + buffer[3] = (unsigned char)((value ) & 0xff); +} +#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / File IO / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_DISK + +/* returns negative value on error. This should be pure C compatible, so no fstat. */ +static long lodepng_filesize(const char* filename) { + FILE* file; + long size; + file = fopen(filename, "rb"); + if(!file) return -1; + + if(fseek(file, 0, SEEK_END) != 0) { + fclose(file); + return -1; + } + + size = ftell(file); + /* It may give LONG_MAX as directory size, this is invalid for us. */ + if(size == LONG_MAX) size = -1; + + fclose(file); + return size; +} + +/* load file into buffer that already has the correct allocated size. Returns error code.*/ +static unsigned lodepng_buffer_file(unsigned char* out, size_t size, const char* filename) { + FILE* file; + size_t readsize; + file = fopen(filename, "rb"); + if(!file) return 78; + + readsize = fread(out, 1, size, file); + fclose(file); + + if(readsize != size) return 78; + return 0; +} + +unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename) { + long size = lodepng_filesize(filename); + if(size < 0) return 78; + *outsize = (size_t)size; + + *out = (unsigned char*)lodepng_malloc((size_t)size); + if(!(*out) && size > 0) return 83; /*the above malloc failed*/ + + return lodepng_buffer_file(*out, (size_t)size, filename); +} + +/*write given buffer to the file, overwriting the file, it doesn't append to it.*/ +unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename) { + FILE* file; + file = fopen(filename, "wb" ); + if(!file) return 79; + fwrite(buffer, 1, buffersize, file); + fclose(file); + return 0; +} + +#endif /*LODEPNG_COMPILE_DISK*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // End of common code and tools. Begin of Zlib related code. // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_ENCODER + +typedef struct { + ucvector* data; + unsigned char bp; /*ok to overflow, indicates bit pos inside byte*/ +} LodePNGBitWriter; + +static void LodePNGBitWriter_init(LodePNGBitWriter* writer, ucvector* data) { + writer->data = data; + writer->bp = 0; +} + +/*TODO: this ignores potential out of memory errors*/ +#define WRITEBIT(writer, bit){\ + /* append new byte */\ + if(((writer->bp) & 7u) == 0) {\ + if(!ucvector_resize(writer->data, writer->data->size + 1)) return;\ + writer->data->data[writer->data->size - 1] = 0;\ + }\ + (writer->data->data[writer->data->size - 1]) |= (bit << ((writer->bp) & 7u));\ + ++writer->bp;\ +} + +/* LSB of value is written first, and LSB of bytes is used first */ +static void writeBits(LodePNGBitWriter* writer, unsigned value, size_t nbits) { + if(nbits == 1) { /* compiler should statically compile this case if nbits == 1 */ + WRITEBIT(writer, value); + } else { + /* TODO: increase output size only once here rather than in each WRITEBIT */ + size_t i; + for(i = 0; i != nbits; ++i) { + WRITEBIT(writer, (unsigned char)((value >> i) & 1)); + } + } +} + +/* This one is to use for adding huffman symbol, the value bits are written MSB first */ +static void writeBitsReversed(LodePNGBitWriter* writer, unsigned value, size_t nbits) { + size_t i; + for(i = 0; i != nbits; ++i) { + /* TODO: increase output size only once here rather than in each WRITEBIT */ + WRITEBIT(writer, (unsigned char)((value >> (nbits - 1u - i)) & 1u)); + } +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_DECODER + +typedef struct { + const unsigned char* data; + size_t size; /*size of data in bytes*/ + size_t bitsize; /*size of data in bits, end of valid bp values, should be 8*size*/ + size_t bp; + unsigned buffer; /*buffer for reading bits. NOTE: 'unsigned' must support at least 32 bits*/ +} LodePNGBitReader; + +/* data size argument is in bytes. Returns error if size too large causing overflow */ +static unsigned LodePNGBitReader_init(LodePNGBitReader* reader, const unsigned char* data, size_t size) { + size_t temp; + reader->data = data; + reader->size = size; + /* size in bits, return error if overflow (if size_t is 32 bit this supports up to 500MB) */ + if(lodepng_mulofl(size, 8u, &reader->bitsize)) return 105; + /*ensure incremented bp can be compared to bitsize without overflow even when it would be incremented 32 too much and + trying to ensure 32 more bits*/ + if(lodepng_addofl(reader->bitsize, 64u, &temp)) return 105; + reader->bp = 0; + reader->buffer = 0; + return 0; /*ok*/ +} + +/* +ensureBits functions: +Ensures the reader can at least read nbits bits in one or more readBits calls, +safely even if not enough bits are available. +Returns 1 if there are enough bits available, 0 if not. +*/ + +/*See ensureBits documentation above. This one ensures exactly 1 bit */ +/*static unsigned ensureBits1(LodePNGBitReader* reader) { + if(reader->bp >= reader->bitsize) return 0; + reader->buffer = (unsigned)reader->data[reader->bp >> 3u] >> (reader->bp & 7u); + return 1; +}*/ + +/*See ensureBits documentation above. This one ensures up to 9 bits */ +static unsigned ensureBits9(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 1u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u); + reader->buffer >>= (reader->bp & 7u); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/*See ensureBits documentation above. This one ensures up to 17 bits */ +static unsigned ensureBits17(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 2u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u) | + ((unsigned)reader->data[start + 2] << 16u); + reader->buffer >>= (reader->bp & 7u); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + if(start + 1u < size) reader->buffer |= ((unsigned)reader->data[start + 1] << 8u); + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/*See ensureBits documentation above. This one ensures up to 25 bits */ +static LODEPNG_INLINE unsigned ensureBits25(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 3u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u) | + ((unsigned)reader->data[start + 2] << 16u) | ((unsigned)reader->data[start + 3] << 24u); + reader->buffer >>= (reader->bp & 7u); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + if(start + 1u < size) reader->buffer |= ((unsigned)reader->data[start + 1] << 8u); + if(start + 2u < size) reader->buffer |= ((unsigned)reader->data[start + 2] << 16u); + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/*See ensureBits documentation above. This one ensures up to 32 bits */ +static LODEPNG_INLINE unsigned ensureBits32(LodePNGBitReader* reader, size_t nbits) { + size_t start = reader->bp >> 3u; + size_t size = reader->size; + if(start + 4u < size) { + reader->buffer = (unsigned)reader->data[start + 0] | ((unsigned)reader->data[start + 1] << 8u) | + ((unsigned)reader->data[start + 2] << 16u) | ((unsigned)reader->data[start + 3] << 24u); + reader->buffer >>= (reader->bp & 7u); + reader->buffer |= (((unsigned)reader->data[start + 4] << 24u) << (8u - (reader->bp & 7u))); + return 1; + } else { + reader->buffer = 0; + if(start + 0u < size) reader->buffer |= reader->data[start + 0]; + if(start + 1u < size) reader->buffer |= ((unsigned)reader->data[start + 1] << 8u); + if(start + 2u < size) reader->buffer |= ((unsigned)reader->data[start + 2] << 16u); + if(start + 3u < size) reader->buffer |= ((unsigned)reader->data[start + 3] << 24u); + reader->buffer >>= (reader->bp & 7u); + return reader->bp + nbits <= reader->bitsize; + } +} + +/* Get bits without advancing the bit pointer. Must have enough bits available with ensureBits. Max nbits is 31. */ +static unsigned peekBits(LodePNGBitReader* reader, size_t nbits) { + /* The shift allows nbits to be only up to 31. */ + return reader->buffer & ((1u << nbits) - 1u); +} + +/* Must have enough bits available with ensureBits */ +static void advanceBits(LodePNGBitReader* reader, size_t nbits) { + reader->buffer >>= nbits; + reader->bp += nbits; +} + +/* Must have enough bits available with ensureBits */ +static unsigned readBits(LodePNGBitReader* reader, size_t nbits) { + unsigned result = peekBits(reader, nbits); + advanceBits(reader, nbits); + return result; +} + +/* Public for testing only. steps and result must have numsteps values. */ +unsigned lode_png_test_bitreader(const unsigned char* data, size_t size, + size_t numsteps, const size_t* steps, unsigned* result) { + size_t i; + LodePNGBitReader reader; + unsigned error = LodePNGBitReader_init(&reader, data, size); + if(error) return 0; + for(i = 0; i < numsteps; i++) { + size_t step = steps[i]; + unsigned ok; + if(step > 25) ok = ensureBits32(&reader, step); + else if(step > 17) ok = ensureBits25(&reader, step); + else if(step > 9) ok = ensureBits17(&reader, step); + else ok = ensureBits9(&reader, step); + if(!ok) return 0; + result[i] = readBits(&reader, step); + } + return 1; +} +#endif /*LODEPNG_COMPILE_DECODER*/ + +static unsigned reverseBits(unsigned bits, unsigned num) { + /*TODO: implement faster lookup table based version when needed*/ + unsigned i, result = 0; + for(i = 0; i < num; i++) result |= ((bits >> (num - i - 1u)) & 1u) << i; + return result; +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Deflate - Huffman / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#define FIRST_LENGTH_CODE_INDEX 257 +#define LAST_LENGTH_CODE_INDEX 285 +/*256 literals, the end code, some length codes, and 2 unused codes*/ +#define NUM_DEFLATE_CODE_SYMBOLS 288 +/*the distance codes have their own symbols, 30 used, 2 unused*/ +#define NUM_DISTANCE_SYMBOLS 32 +/*the code length codes. 0-15: code lengths, 16: copy previous 3-6 times, 17: 3-10 zeros, 18: 11-138 zeros*/ +#define NUM_CODE_LENGTH_CODES 19 + +/*the base lengths represented by codes 257-285*/ +static const unsigned LENGTHBASE[29] + = {3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, + 67, 83, 99, 115, 131, 163, 195, 227, 258}; + +/*the extra bits used by codes 257-285 (added to base length)*/ +static const unsigned LENGTHEXTRA[29] + = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, + 4, 4, 4, 4, 5, 5, 5, 5, 0}; + +/*the base backwards distances (the bits of distance codes appear after length codes and use their own huffman tree)*/ +static const unsigned DISTANCEBASE[30] + = {1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, + 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577}; + +/*the extra bits of backwards distances (added to base)*/ +static const unsigned DISTANCEEXTRA[30] + = {0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, + 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13}; + +/*the order in which "code length alphabet code lengths" are stored as specified by deflate, out of this the huffman +tree of the dynamic huffman tree lengths is generated*/ +static const unsigned CLCL_ORDER[NUM_CODE_LENGTH_CODES] + = {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; + +/* ////////////////////////////////////////////////////////////////////////// */ + +/* +Huffman tree struct, containing multiple representations of the tree +*/ +typedef struct HuffmanTree { + unsigned* codes; /*the huffman codes (bit patterns representing the symbols)*/ + unsigned* lengths; /*the lengths of the huffman codes*/ + unsigned maxbitlen; /*maximum number of bits a single code can get*/ + unsigned numcodes; /*number of symbols in the alphabet = number of codes*/ + /* for reading only */ + unsigned char* table_len; /*length of symbol from lookup table, or max length if secondary lookup needed*/ + unsigned short* table_value; /*value of symbol from lookup table, or pointer to secondary table if needed*/ +} HuffmanTree; + +static void HuffmanTree_init(HuffmanTree* tree) { + tree->codes = 0; + tree->lengths = 0; + tree->table_len = 0; + tree->table_value = 0; +} + +static void HuffmanTree_cleanup(HuffmanTree* tree) { + lodepng_free(tree->codes); + lodepng_free(tree->lengths); + lodepng_free(tree->table_len); + lodepng_free(tree->table_value); +} + +/* amount of bits for first huffman table lookup (aka root bits), see HuffmanTree_makeTable and huffmanDecodeSymbol.*/ +/* values 8u and 9u work the fastest */ +#define FIRSTBITS 9u + +/* a symbol value too big to represent any valid symbol, to indicate reading disallowed huffman bits combination, +which is possible in case of only 0 or 1 present symbols. */ +#define INVALIDSYMBOL 65535u + +/* make table for huffman decoding */ +static unsigned HuffmanTree_makeTable(HuffmanTree* tree) { + static const unsigned headsize = 1u << FIRSTBITS; /*size of the first table*/ + static const unsigned mask = (1u << FIRSTBITS) /*headsize*/ - 1u; + size_t i, numpresent, pointer, size; /*total table size*/ + unsigned* maxlens = (unsigned*)lodepng_malloc(headsize * sizeof(unsigned)); + if(!maxlens) return 83; /*alloc fail*/ + + /* compute maxlens: max total bit length of symbols sharing prefix in the first table*/ + lodepng_memset(maxlens, 0, headsize * sizeof(*maxlens)); + for(i = 0; i < tree->numcodes; i++) { + unsigned symbol = tree->codes[i]; + unsigned l = tree->lengths[i]; + unsigned index; + if(l <= FIRSTBITS) continue; /*symbols that fit in first table don't increase secondary table size*/ + /*get the FIRSTBITS MSBs, the MSBs of the symbol are encoded first. See later comment about the reversing*/ + index = reverseBits(symbol >> (l - FIRSTBITS), FIRSTBITS); + maxlens[index] = LODEPNG_MAX(maxlens[index], l); + } + /* compute total table size: size of first table plus all secondary tables for symbols longer than FIRSTBITS */ + size = headsize; + for(i = 0; i < headsize; ++i) { + unsigned l = maxlens[i]; + if(l > FIRSTBITS) size += (1u << (l - FIRSTBITS)); + } + tree->table_len = (unsigned char*)lodepng_malloc(size * sizeof(*tree->table_len)); + tree->table_value = (unsigned short*)lodepng_malloc(size * sizeof(*tree->table_value)); + if(!tree->table_len || !tree->table_value) { + lodepng_free(maxlens); + /* freeing tree->table values is done at a higher scope */ + return 83; /*alloc fail*/ + } + /*initialize with an invalid length to indicate unused entries*/ + for(i = 0; i < size; ++i) tree->table_len[i] = 16; + + /*fill in the first table for long symbols: max prefix size and pointer to secondary tables*/ + pointer = headsize; + for(i = 0; i < headsize; ++i) { + unsigned l = maxlens[i]; + if(l <= FIRSTBITS) continue; + tree->table_len[i] = l; + tree->table_value[i] = pointer; + pointer += (1u << (l - FIRSTBITS)); + } + lodepng_free(maxlens); + + /*fill in the first table for short symbols, or secondary table for long symbols*/ + numpresent = 0; + for(i = 0; i < tree->numcodes; ++i) { + unsigned l = tree->lengths[i]; + unsigned symbol = tree->codes[i]; /*the huffman bit pattern. i itself is the value.*/ + /*reverse bits, because the huffman bits are given in MSB first order but the bit reader reads LSB first*/ + unsigned reverse = reverseBits(symbol, l); + if(l == 0) continue; + numpresent++; + + if(l <= FIRSTBITS) { + /*short symbol, fully in first table, replicated num times if l < FIRSTBITS*/ + unsigned num = 1u << (FIRSTBITS - l); + unsigned j; + for(j = 0; j < num; ++j) { + /*bit reader will read the l bits of symbol first, the remaining FIRSTBITS - l bits go to the MSB's*/ + unsigned index = reverse | (j << l); + if(tree->table_len[index] != 16) return 55; /*invalid tree: long symbol shares prefix with short symbol*/ + tree->table_len[index] = l; + tree->table_value[index] = i; + } + } else { + /*long symbol, shares prefix with other long symbols in first lookup table, needs second lookup*/ + /*the FIRSTBITS MSBs of the symbol are the first table index*/ + unsigned index = reverse & mask; + unsigned maxlen = tree->table_len[index]; + /*log2 of secondary table length, should be >= l - FIRSTBITS*/ + unsigned tablelen = maxlen - FIRSTBITS; + unsigned start = tree->table_value[index]; /*starting index in secondary table*/ + unsigned num = 1u << (tablelen - (l - FIRSTBITS)); /*amount of entries of this symbol in secondary table*/ + unsigned j; + if(maxlen < l) return 55; /*invalid tree: long symbol shares prefix with short symbol*/ + for(j = 0; j < num; ++j) { + unsigned reverse2 = reverse >> FIRSTBITS; /* l - FIRSTBITS bits */ + unsigned index2 = start + (reverse2 | (j << (l - FIRSTBITS))); + tree->table_len[index2] = l; + tree->table_value[index2] = i; + } + } + } + + if(numpresent < 2) { + /* In case of exactly 1 symbol, in theory the huffman symbol needs 0 bits, + but deflate uses 1 bit instead. In case of 0 symbols, no symbols can + appear at all, but such huffman tree could still exist (e.g. if distance + codes are never used). In both cases, not all symbols of the table will be + filled in. Fill them in with an invalid symbol value so returning them from + huffmanDecodeSymbol will cause error. */ + for(i = 0; i < size; ++i) { + if(tree->table_len[i] == 16) { + /* As length, use a value smaller than FIRSTBITS for the head table, + and a value larger than FIRSTBITS for the secondary table, to ensure + valid behavior for advanceBits when reading this symbol. */ + tree->table_len[i] = (i < headsize) ? 1 : (FIRSTBITS + 1); + tree->table_value[i] = INVALIDSYMBOL; + } + } + } else { + /* A good huffman tree has N * 2 - 1 nodes, of which N - 1 are internal nodes. + If that is not the case (due to too long length codes), the table will not + have been fully used, and this is an error (not all bit combinations can be + decoded): an oversubscribed huffman tree, indicated by error 55. */ + for(i = 0; i < size; ++i) { + if(tree->table_len[i] == 16) return 55; + } + } + + return 0; +} + +/* +Second step for the ...makeFromLengths and ...makeFromFrequencies functions. +numcodes, lengths and maxbitlen must already be filled in correctly. return +value is error. +*/ +static unsigned HuffmanTree_makeFromLengths2(HuffmanTree* tree) { + unsigned* blcount; + unsigned* nextcode; + unsigned error = 0; + unsigned bits, n; + + tree->codes = (unsigned*)lodepng_malloc(tree->numcodes * sizeof(unsigned)); + blcount = (unsigned*)lodepng_malloc((tree->maxbitlen + 1) * sizeof(unsigned)); + nextcode = (unsigned*)lodepng_malloc((tree->maxbitlen + 1) * sizeof(unsigned)); + if(!tree->codes || !blcount || !nextcode) error = 83; /*alloc fail*/ + + if(!error) { + for(n = 0; n != tree->maxbitlen + 1; n++) blcount[n] = nextcode[n] = 0; + /*step 1: count number of instances of each code length*/ + for(bits = 0; bits != tree->numcodes; ++bits) ++blcount[tree->lengths[bits]]; + /*step 2: generate the nextcode values*/ + for(bits = 1; bits <= tree->maxbitlen; ++bits) { + nextcode[bits] = (nextcode[bits - 1] + blcount[bits - 1]) << 1u; + } + /*step 3: generate all the codes*/ + for(n = 0; n != tree->numcodes; ++n) { + if(tree->lengths[n] != 0) { + tree->codes[n] = nextcode[tree->lengths[n]]++; + /*remove superfluous bits from the code*/ + tree->codes[n] &= ((1u << tree->lengths[n]) - 1u); + } + } + } + + lodepng_free(blcount); + lodepng_free(nextcode); + + if(!error) error = HuffmanTree_makeTable(tree); + return error; +} + +/* +given the code lengths (as stored in the PNG file), generate the tree as defined +by Deflate. maxbitlen is the maximum bits that a code in the tree can have. +return value is error. +*/ +static unsigned HuffmanTree_makeFromLengths(HuffmanTree* tree, const unsigned* bitlen, + size_t numcodes, unsigned maxbitlen) { + unsigned i; + tree->lengths = (unsigned*)lodepng_malloc(numcodes * sizeof(unsigned)); + if(!tree->lengths) return 83; /*alloc fail*/ + for(i = 0; i != numcodes; ++i) tree->lengths[i] = bitlen[i]; + tree->numcodes = (unsigned)numcodes; /*number of symbols*/ + tree->maxbitlen = maxbitlen; + return HuffmanTree_makeFromLengths2(tree); +} + +#ifdef LODEPNG_COMPILE_ENCODER + +/*BPM: Boundary Package Merge, see "A Fast and Space-Economical Algorithm for Length-Limited Coding", +Jyrki Katajainen, Alistair Moffat, Andrew Turpin, 1995.*/ + +/*chain node for boundary package merge*/ +typedef struct BPMNode { + int weight; /*the sum of all weights in this chain*/ + unsigned index; /*index of this leaf node (called "count" in the paper)*/ + struct BPMNode* tail; /*the next nodes in this chain (null if last)*/ + int in_use; +} BPMNode; + +/*lists of chains*/ +typedef struct BPMLists { + /*memory pool*/ + unsigned memsize; + BPMNode* memory; + unsigned numfree; + unsigned nextfree; + BPMNode** freelist; + /*two heads of lookahead chains per list*/ + unsigned listsize; + BPMNode** chains0; + BPMNode** chains1; +} BPMLists; + +/*creates a new chain node with the given parameters, from the memory in the lists */ +static BPMNode* bpmnode_create(BPMLists* lists, int weight, unsigned index, BPMNode* tail) { + unsigned i; + BPMNode* result; + + /*memory full, so garbage collect*/ + if(lists->nextfree >= lists->numfree) { + /*mark only those that are in use*/ + for(i = 0; i != lists->memsize; ++i) lists->memory[i].in_use = 0; + for(i = 0; i != lists->listsize; ++i) { + BPMNode* node; + for(node = lists->chains0[i]; node != 0; node = node->tail) node->in_use = 1; + for(node = lists->chains1[i]; node != 0; node = node->tail) node->in_use = 1; + } + /*collect those that are free*/ + lists->numfree = 0; + for(i = 0; i != lists->memsize; ++i) { + if(!lists->memory[i].in_use) lists->freelist[lists->numfree++] = &lists->memory[i]; + } + lists->nextfree = 0; + } + + result = lists->freelist[lists->nextfree++]; + result->weight = weight; + result->index = index; + result->tail = tail; + return result; +} + +/*sort the leaves with stable mergesort*/ +static void bpmnode_sort(BPMNode* leaves, size_t num) { + BPMNode* mem = (BPMNode*)lodepng_malloc(sizeof(*leaves) * num); + size_t width, counter = 0; + for(width = 1; width < num; width *= 2) { + BPMNode* a = (counter & 1) ? mem : leaves; + BPMNode* b = (counter & 1) ? leaves : mem; + size_t p; + for(p = 0; p < num; p += 2 * width) { + size_t q = (p + width > num) ? num : (p + width); + size_t r = (p + 2 * width > num) ? num : (p + 2 * width); + size_t i = p, j = q, k; + for(k = p; k < r; k++) { + if(i < q && (j >= r || a[i].weight <= a[j].weight)) b[k] = a[i++]; + else b[k] = a[j++]; + } + } + counter++; + } + if(counter & 1) lodepng_memcpy(leaves, mem, sizeof(*leaves) * num); + lodepng_free(mem); +} + +/*Boundary Package Merge step, numpresent is the amount of leaves, and c is the current chain.*/ +static void boundaryPM(BPMLists* lists, BPMNode* leaves, size_t numpresent, int c, int num) { + unsigned lastindex = lists->chains1[c]->index; + + if(c == 0) { + if(lastindex >= numpresent) return; + lists->chains0[c] = lists->chains1[c]; + lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, 0); + } else { + /*sum of the weights of the head nodes of the previous lookahead chains.*/ + int sum = lists->chains0[c - 1]->weight + lists->chains1[c - 1]->weight; + lists->chains0[c] = lists->chains1[c]; + if(lastindex < numpresent && sum > leaves[lastindex].weight) { + lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, lists->chains1[c]->tail); + return; + } + lists->chains1[c] = bpmnode_create(lists, sum, lastindex, lists->chains1[c - 1]); + /*in the end we are only interested in the chain of the last list, so no + need to recurse if we're at the last one (this gives measurable speedup)*/ + if(num + 1 < (int)(2 * numpresent - 2)) { + boundaryPM(lists, leaves, numpresent, c - 1, num); + boundaryPM(lists, leaves, numpresent, c - 1, num); + } + } +} + +unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, + size_t numcodes, unsigned maxbitlen) { + unsigned error = 0; + unsigned i; + size_t numpresent = 0; /*number of symbols with non-zero frequency*/ + BPMNode* leaves; /*the symbols, only those with > 0 frequency*/ + + if(numcodes == 0) return 80; /*error: a tree of 0 symbols is not supposed to be made*/ + if((1u << maxbitlen) < (unsigned)numcodes) return 80; /*error: represent all symbols*/ + + leaves = (BPMNode*)lodepng_malloc(numcodes * sizeof(*leaves)); + if(!leaves) return 83; /*alloc fail*/ + + for(i = 0; i != numcodes; ++i) { + if(frequencies[i] > 0) { + leaves[numpresent].weight = (int)frequencies[i]; + leaves[numpresent].index = i; + ++numpresent; + } + } + + lodepng_memset(lengths, 0, numcodes * sizeof(*lengths)); + + /*ensure at least two present symbols. There should be at least one symbol + according to RFC 1951 section 3.2.7. Some decoders incorrectly require two. To + make these work as well ensure there are at least two symbols. The + Package-Merge code below also doesn't work correctly if there's only one + symbol, it'd give it the theoretical 0 bits but in practice zlib wants 1 bit*/ + if(numpresent == 0) { + lengths[0] = lengths[1] = 1; /*note that for RFC 1951 section 3.2.7, only lengths[0] = 1 is needed*/ + } else if(numpresent == 1) { + lengths[leaves[0].index] = 1; + lengths[leaves[0].index == 0 ? 1 : 0] = 1; + } else { + BPMLists lists; + BPMNode* node; + + bpmnode_sort(leaves, numpresent); + + lists.listsize = maxbitlen; + lists.memsize = 2 * maxbitlen * (maxbitlen + 1); + lists.nextfree = 0; + lists.numfree = lists.memsize; + lists.memory = (BPMNode*)lodepng_malloc(lists.memsize * sizeof(*lists.memory)); + lists.freelist = (BPMNode**)lodepng_malloc(lists.memsize * sizeof(BPMNode*)); + lists.chains0 = (BPMNode**)lodepng_malloc(lists.listsize * sizeof(BPMNode*)); + lists.chains1 = (BPMNode**)lodepng_malloc(lists.listsize * sizeof(BPMNode*)); + if(!lists.memory || !lists.freelist || !lists.chains0 || !lists.chains1) error = 83; /*alloc fail*/ + + if(!error) { + for(i = 0; i != lists.memsize; ++i) lists.freelist[i] = &lists.memory[i]; + + bpmnode_create(&lists, leaves[0].weight, 1, 0); + bpmnode_create(&lists, leaves[1].weight, 2, 0); + + for(i = 0; i != lists.listsize; ++i) { + lists.chains0[i] = &lists.memory[0]; + lists.chains1[i] = &lists.memory[1]; + } + + /*each boundaryPM call adds one chain to the last list, and we need 2 * numpresent - 2 chains.*/ + for(i = 2; i != 2 * numpresent - 2; ++i) boundaryPM(&lists, leaves, numpresent, (int)maxbitlen - 1, (int)i); + + for(node = lists.chains1[maxbitlen - 1]; node; node = node->tail) { + for(i = 0; i != node->index; ++i) ++lengths[leaves[i].index]; + } + } + + lodepng_free(lists.memory); + lodepng_free(lists.freelist); + lodepng_free(lists.chains0); + lodepng_free(lists.chains1); + } + + lodepng_free(leaves); + return error; +} + +/*Create the Huffman tree given the symbol frequencies*/ +static unsigned HuffmanTree_makeFromFrequencies(HuffmanTree* tree, const unsigned* frequencies, + size_t mincodes, size_t numcodes, unsigned maxbitlen) { + unsigned error = 0; + while(!frequencies[numcodes - 1] && numcodes > mincodes) --numcodes; /*trim zeroes*/ + tree->lengths = (unsigned*)lodepng_malloc(numcodes * sizeof(unsigned)); + if(!tree->lengths) return 83; /*alloc fail*/ + tree->maxbitlen = maxbitlen; + tree->numcodes = (unsigned)numcodes; /*number of symbols*/ + + error = lodepng_huffman_code_lengths(tree->lengths, frequencies, numcodes, maxbitlen); + if(!error) error = HuffmanTree_makeFromLengths2(tree); + return error; +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +/*get the literal and length code tree of a deflated block with fixed tree, as per the deflate specification*/ +static unsigned generateFixedLitLenTree(HuffmanTree* tree) { + unsigned i, error = 0; + unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned)); + if(!bitlen) return 83; /*alloc fail*/ + + /*288 possible codes: 0-255=literals, 256=endcode, 257-285=lengthcodes, 286-287=unused*/ + for(i = 0; i <= 143; ++i) bitlen[i] = 8; + for(i = 144; i <= 255; ++i) bitlen[i] = 9; + for(i = 256; i <= 279; ++i) bitlen[i] = 7; + for(i = 280; i <= 287; ++i) bitlen[i] = 8; + + error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DEFLATE_CODE_SYMBOLS, 15); + + lodepng_free(bitlen); + return error; +} + +/*get the distance code tree of a deflated block with fixed tree, as specified in the deflate specification*/ +static unsigned generateFixedDistanceTree(HuffmanTree* tree) { + unsigned i, error = 0; + unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned)); + if(!bitlen) return 83; /*alloc fail*/ + + /*there are 32 distance codes, but 30-31 are unused*/ + for(i = 0; i != NUM_DISTANCE_SYMBOLS; ++i) bitlen[i] = 5; + error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DISTANCE_SYMBOLS, 15); + + lodepng_free(bitlen); + return error; +} + +#ifdef LODEPNG_COMPILE_DECODER + +/* +returns the code. The bit reader must already have been ensured at least 15 bits +*/ +static unsigned huffmanDecodeSymbol(LodePNGBitReader* reader, const HuffmanTree* codetree) { + unsigned short code = peekBits(reader, FIRSTBITS); + unsigned short l = codetree->table_len[code]; + unsigned short value = codetree->table_value[code]; + if(l <= FIRSTBITS) { + advanceBits(reader, l); + return value; + } else { + unsigned index2; + advanceBits(reader, FIRSTBITS); + index2 = value + peekBits(reader, l - FIRSTBITS); + advanceBits(reader, codetree->table_len[index2] - FIRSTBITS); + return codetree->table_value[index2]; + } +} +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_DECODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Inflator (Decompressor) / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*get the tree of a deflated block with fixed tree, as specified in the deflate specification +Returns error code.*/ +static unsigned getTreeInflateFixed(HuffmanTree* tree_ll, HuffmanTree* tree_d) { + unsigned error = generateFixedLitLenTree(tree_ll); + if(error) return error; + return generateFixedDistanceTree(tree_d); +} + +/*get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree*/ +static unsigned getTreeInflateDynamic(HuffmanTree* tree_ll, HuffmanTree* tree_d, + LodePNGBitReader* reader) { + /*make sure that length values that aren't filled in will be 0, or a wrong tree will be generated*/ + unsigned error = 0; + unsigned n, HLIT, HDIST, HCLEN, i; + + /*see comments in deflateDynamic for explanation of the context and these variables, it is analogous*/ + unsigned* bitlen_ll = 0; /*lit,len code lengths*/ + unsigned* bitlen_d = 0; /*dist code lengths*/ + /*code length code lengths ("clcl"), the bit lengths of the huffman tree used to compress bitlen_ll and bitlen_d*/ + unsigned* bitlen_cl = 0; + HuffmanTree tree_cl; /*the code tree for code length codes (the huffman tree for compressed huffman trees)*/ + + if(!ensureBits17(reader, 14)) return 49; /*error: the bit pointer is or will go past the memory*/ + + /*number of literal/length codes + 257. Unlike the spec, the value 257 is added to it here already*/ + HLIT = readBits(reader, 5) + 257; + /*number of distance codes. Unlike the spec, the value 1 is added to it here already*/ + HDIST = readBits(reader, 5) + 1; + /*number of code length codes. Unlike the spec, the value 4 is added to it here already*/ + HCLEN = readBits(reader, 4) + 4; + + bitlen_cl = (unsigned*)lodepng_malloc(NUM_CODE_LENGTH_CODES * sizeof(unsigned)); + if(!bitlen_cl) return 83 /*alloc fail*/; + + HuffmanTree_init(&tree_cl); + + while(!error) { + /*read the code length codes out of 3 * (amount of code length codes) bits*/ + if(lodepng_gtofl(reader->bp, HCLEN * 3, reader->bitsize)) { + ERROR_BREAK(50); /*error: the bit pointer is or will go past the memory*/ + } + for(i = 0; i != HCLEN; ++i) { + ensureBits9(reader, 3); /*out of bounds already checked above */ + bitlen_cl[CLCL_ORDER[i]] = readBits(reader, 3); + } + for(i = HCLEN; i != NUM_CODE_LENGTH_CODES; ++i) { + bitlen_cl[CLCL_ORDER[i]] = 0; + } + + error = HuffmanTree_makeFromLengths(&tree_cl, bitlen_cl, NUM_CODE_LENGTH_CODES, 7); + if(error) break; + + /*now we can use this tree to read the lengths for the tree that this function will return*/ + bitlen_ll = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned)); + bitlen_d = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned)); + if(!bitlen_ll || !bitlen_d) ERROR_BREAK(83 /*alloc fail*/); + lodepng_memset(bitlen_ll, 0, NUM_DEFLATE_CODE_SYMBOLS * sizeof(*bitlen_ll)); + lodepng_memset(bitlen_d, 0, NUM_DISTANCE_SYMBOLS * sizeof(*bitlen_d)); + + /*i is the current symbol we're reading in the part that contains the code lengths of lit/len and dist codes*/ + i = 0; + while(i < HLIT + HDIST) { + unsigned code; + ensureBits25(reader, 22); /* up to 15 bits for huffman code, up to 7 extra bits below*/ + code = huffmanDecodeSymbol(reader, &tree_cl); + if(code <= 15) /*a length code*/ { + if(i < HLIT) bitlen_ll[i] = code; + else bitlen_d[i - HLIT] = code; + ++i; + } else if(code == 16) /*repeat previous*/ { + unsigned replength = 3; /*read in the 2 bits that indicate repeat length (3-6)*/ + unsigned value; /*set value to the previous code*/ + + if(i == 0) ERROR_BREAK(54); /*can't repeat previous if i is 0*/ + + replength += readBits(reader, 2); + + if(i < HLIT + 1) value = bitlen_ll[i - 1]; + else value = bitlen_d[i - HLIT - 1]; + /*repeat this value in the next lengths*/ + for(n = 0; n < replength; ++n) { + if(i >= HLIT + HDIST) ERROR_BREAK(13); /*error: i is larger than the amount of codes*/ + if(i < HLIT) bitlen_ll[i] = value; + else bitlen_d[i - HLIT] = value; + ++i; + } + } else if(code == 17) /*repeat "0" 3-10 times*/ { + unsigned replength = 3; /*read in the bits that indicate repeat length*/ + replength += readBits(reader, 3); + + /*repeat this value in the next lengths*/ + for(n = 0; n < replength; ++n) { + if(i >= HLIT + HDIST) ERROR_BREAK(14); /*error: i is larger than the amount of codes*/ + + if(i < HLIT) bitlen_ll[i] = 0; + else bitlen_d[i - HLIT] = 0; + ++i; + } + } else if(code == 18) /*repeat "0" 11-138 times*/ { + unsigned replength = 11; /*read in the bits that indicate repeat length*/ + replength += readBits(reader, 7); + + /*repeat this value in the next lengths*/ + for(n = 0; n < replength; ++n) { + if(i >= HLIT + HDIST) ERROR_BREAK(15); /*error: i is larger than the amount of codes*/ + + if(i < HLIT) bitlen_ll[i] = 0; + else bitlen_d[i - HLIT] = 0; + ++i; + } + } else /*if(code == INVALIDSYMBOL)*/ { + ERROR_BREAK(16); /*error: tried to read disallowed huffman symbol*/ + } + /*check if any of the ensureBits above went out of bounds*/ + if(reader->bp > reader->bitsize) { + /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol + (10=no endcode, 11=wrong jump outside of tree)*/ + /* TODO: revise error codes 10,11,50: the above comment is no longer valid */ + ERROR_BREAK(50); /*error, bit pointer jumps past memory*/ + } + } + if(error) break; + + if(bitlen_ll[256] == 0) ERROR_BREAK(64); /*the length of the end code 256 must be larger than 0*/ + + /*now we've finally got HLIT and HDIST, so generate the code trees, and the function is done*/ + error = HuffmanTree_makeFromLengths(tree_ll, bitlen_ll, NUM_DEFLATE_CODE_SYMBOLS, 15); + if(error) break; + error = HuffmanTree_makeFromLengths(tree_d, bitlen_d, NUM_DISTANCE_SYMBOLS, 15); + + break; /*end of error-while*/ + } + + lodepng_free(bitlen_cl); + lodepng_free(bitlen_ll); + lodepng_free(bitlen_d); + HuffmanTree_cleanup(&tree_cl); + + return error; +} + +/*inflate a block with dynamic of fixed Huffman tree. btype must be 1 or 2.*/ +static unsigned inflateHuffmanBlock(ucvector* out, LodePNGBitReader* reader, + unsigned btype) { + unsigned error = 0; + HuffmanTree tree_ll; /*the huffman tree for literal and length codes*/ + HuffmanTree tree_d; /*the huffman tree for distance codes*/ + + HuffmanTree_init(&tree_ll); + HuffmanTree_init(&tree_d); + + if(btype == 1) error = getTreeInflateFixed(&tree_ll, &tree_d); + else /*if(btype == 2)*/ error = getTreeInflateDynamic(&tree_ll, &tree_d, reader); + + while(!error) /*decode all symbols until end reached, breaks at end code*/ { + /*code_ll is literal, length or end code*/ + unsigned code_ll; + ensureBits25(reader, 20); /* up to 15 for the huffman symbol, up to 5 for the length extra bits */ + code_ll = huffmanDecodeSymbol(reader, &tree_ll); + if(code_ll <= 255) /*literal symbol*/ { + if(!ucvector_resize(out, out->size + 1)) ERROR_BREAK(83 /*alloc fail*/); + out->data[out->size - 1] = (unsigned char)code_ll; + } else if(code_ll >= FIRST_LENGTH_CODE_INDEX && code_ll <= LAST_LENGTH_CODE_INDEX) /*length code*/ { + unsigned code_d, distance; + unsigned numextrabits_l, numextrabits_d; /*extra bits for length and distance*/ + size_t start, backward, length; + + /*part 1: get length base*/ + length = LENGTHBASE[code_ll - FIRST_LENGTH_CODE_INDEX]; + + /*part 2: get extra bits and add the value of that to length*/ + numextrabits_l = LENGTHEXTRA[code_ll - FIRST_LENGTH_CODE_INDEX]; + if(numextrabits_l != 0) { + /* bits already ensured above */ + length += readBits(reader, numextrabits_l); + } + + /*part 3: get distance code*/ + ensureBits32(reader, 28); /* up to 15 for the huffman symbol, up to 13 for the extra bits */ + code_d = huffmanDecodeSymbol(reader, &tree_d); + if(code_d > 29) { + if(code_d <= 31) { + ERROR_BREAK(18); /*error: invalid distance code (30-31 are never used)*/ + } else /* if(code_d == INVALIDSYMBOL) */{ + ERROR_BREAK(16); /*error: tried to read disallowed huffman symbol*/ + } + } + distance = DISTANCEBASE[code_d]; + + /*part 4: get extra bits from distance*/ + numextrabits_d = DISTANCEEXTRA[code_d]; + if(numextrabits_d != 0) { + /* bits already ensured above */ + distance += readBits(reader, numextrabits_d); + } + + /*part 5: fill in all the out[n] values based on the length and dist*/ + start = out->size; + if(distance > start) ERROR_BREAK(52); /*too long backward distance*/ + backward = start - distance; + + if(!ucvector_resize(out, out->size + length)) ERROR_BREAK(83 /*alloc fail*/); + if(distance < length) { + size_t forward; + lodepng_memcpy(out->data + start, out->data + backward, distance); + start += distance; + for(forward = distance; forward < length; ++forward) { + out->data[start++] = out->data[backward++]; + } + } else { + lodepng_memcpy(out->data + start, out->data + backward, length); + } + } else if(code_ll == 256) { + break; /*end code, break the loop*/ + } else /*if(code_ll == INVALIDSYMBOL)*/ { + ERROR_BREAK(16); /*error: tried to read disallowed huffman symbol*/ + } + /*check if any of the ensureBits above went out of bounds*/ + if(reader->bp > reader->bitsize) { + /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol + (10=no endcode, 11=wrong jump outside of tree)*/ + /* TODO: revise error codes 10,11,50: the above comment is no longer valid */ + ERROR_BREAK(51); /*error, bit pointer jumps past memory*/ + } + } + + HuffmanTree_cleanup(&tree_ll); + HuffmanTree_cleanup(&tree_d); + + return error; +} + +static unsigned inflateNoCompression(ucvector* out, LodePNGBitReader* reader, + const LodePNGDecompressSettings* settings) { + size_t bytepos; + size_t size = reader->size; + unsigned LEN, NLEN, error = 0; + + /*go to first boundary of byte*/ + bytepos = (reader->bp + 7u) >> 3u; + + /*read LEN (2 bytes) and NLEN (2 bytes)*/ + if(bytepos + 4 >= size) return 52; /*error, bit pointer will jump past memory*/ + LEN = (unsigned)reader->data[bytepos] + ((unsigned)reader->data[bytepos + 1] << 8u); bytepos += 2; + NLEN = (unsigned)reader->data[bytepos] + ((unsigned)reader->data[bytepos + 1] << 8u); bytepos += 2; + + /*check if 16-bit NLEN is really the one's complement of LEN*/ + if(!settings->ignore_nlen && LEN + NLEN != 65535) { + return 21; /*error: NLEN is not one's complement of LEN*/ + } + + if(!ucvector_resize(out, out->size + LEN)) return 83; /*alloc fail*/ + + /*read the literal data: LEN bytes are now stored in the out buffer*/ + if(bytepos + LEN > size) return 23; /*error: reading outside of in buffer*/ + + lodepng_memcpy(out->data + out->size - LEN, reader->data + bytepos, LEN); + bytepos += LEN; + + reader->bp = bytepos << 3u; + + return error; +} + +static unsigned lodepng_inflatev(ucvector* out, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + unsigned BFINAL = 0; + LodePNGBitReader reader; + unsigned error = LodePNGBitReader_init(&reader, in, insize); + + if(error) return error; + + while(!BFINAL) { + unsigned BTYPE; + if(!ensureBits9(&reader, 3)) return 52; /*error, bit pointer will jump past memory*/ + BFINAL = readBits(&reader, 1); + BTYPE = readBits(&reader, 2); + + if(BTYPE == 3) return 20; /*error: invalid BTYPE*/ + else if(BTYPE == 0) error = inflateNoCompression(out, &reader, settings); /*no compression*/ + else error = inflateHuffmanBlock(out, &reader, BTYPE); /*compression, BTYPE 01 or 10*/ + + if(error) return error; + } + + return error; +} + +unsigned lodepng_inflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_inflatev(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; +} + +static unsigned inflatev(ucvector* out, const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + if(settings->custom_inflate) { + unsigned error = settings->custom_inflate(&out->data, &out->size, in, insize, settings); + out->allocsize = out->size; + return error; + } else { + return lodepng_inflatev(out, in, insize, settings); + } +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Deflator (Compressor) / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +static const size_t MAX_SUPPORTED_DEFLATE_LENGTH = 258; + +/*search the index in the array, that has the largest value smaller than or equal to the given value, +given array must be sorted (if no value is smaller, it returns the size of the given array)*/ +static size_t searchCodeIndex(const unsigned* array, size_t array_size, size_t value) { + /*binary search (only small gain over linear). TODO: use CPU log2 instruction for getting symbols instead*/ + size_t left = 1; + size_t right = array_size - 1; + + while(left <= right) { + size_t mid = (left + right) >> 1; + if(array[mid] >= value) right = mid - 1; + else left = mid + 1; + } + if(left >= array_size || array[left] > value) left--; + return left; +} + +static void addLengthDistance(uivector* values, size_t length, size_t distance) { + /*values in encoded vector are those used by deflate: + 0-255: literal bytes + 256: end + 257-285: length/distance pair (length code, followed by extra length bits, distance code, extra distance bits) + 286-287: invalid*/ + + unsigned length_code = (unsigned)searchCodeIndex(LENGTHBASE, 29, length); + unsigned extra_length = (unsigned)(length - LENGTHBASE[length_code]); + unsigned dist_code = (unsigned)searchCodeIndex(DISTANCEBASE, 30, distance); + unsigned extra_distance = (unsigned)(distance - DISTANCEBASE[dist_code]); + + size_t pos = values->size; + /*TODO: return error when this fails (out of memory)*/ + unsigned ok = uivector_resize(values, values->size + 4); + if(ok) { + values->data[pos + 0] = length_code + FIRST_LENGTH_CODE_INDEX; + values->data[pos + 1] = extra_length; + values->data[pos + 2] = dist_code; + values->data[pos + 3] = extra_distance; + } +} + +/*3 bytes of data get encoded into two bytes. The hash cannot use more than 3 +bytes as input because 3 is the minimum match length for deflate*/ +static const unsigned HASH_NUM_VALUES = 65536; +static const unsigned HASH_BIT_MASK = 65535; /*HASH_NUM_VALUES - 1, but C90 does not like that as initializer*/ + +typedef struct Hash { + int* head; /*hash value to head circular pos - can be outdated if went around window*/ + /*circular pos to prev circular pos*/ + unsigned short* chain; + int* val; /*circular pos to hash value*/ + + /*TODO: do this not only for zeros but for any repeated byte. However for PNG + it's always going to be the zeros that dominate, so not important for PNG*/ + int* headz; /*similar to head, but for chainz*/ + unsigned short* chainz; /*those with same amount of zeros*/ + unsigned short* zeros; /*length of zeros streak, used as a second hash chain*/ +} Hash; + +static unsigned hash_init(Hash* hash, unsigned windowsize) { + unsigned i; + hash->head = (int*)lodepng_malloc(sizeof(int) * HASH_NUM_VALUES); + hash->val = (int*)lodepng_malloc(sizeof(int) * windowsize); + hash->chain = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); + + hash->zeros = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); + hash->headz = (int*)lodepng_malloc(sizeof(int) * (MAX_SUPPORTED_DEFLATE_LENGTH + 1)); + hash->chainz = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); + + if(!hash->head || !hash->chain || !hash->val || !hash->headz|| !hash->chainz || !hash->zeros) { + return 83; /*alloc fail*/ + } + + /*initialize hash table*/ + for(i = 0; i != HASH_NUM_VALUES; ++i) hash->head[i] = -1; + for(i = 0; i != windowsize; ++i) hash->val[i] = -1; + for(i = 0; i != windowsize; ++i) hash->chain[i] = i; /*same value as index indicates uninitialized*/ + + for(i = 0; i <= MAX_SUPPORTED_DEFLATE_LENGTH; ++i) hash->headz[i] = -1; + for(i = 0; i != windowsize; ++i) hash->chainz[i] = i; /*same value as index indicates uninitialized*/ + + return 0; +} + +static void hash_cleanup(Hash* hash) { + lodepng_free(hash->head); + lodepng_free(hash->val); + lodepng_free(hash->chain); + + lodepng_free(hash->zeros); + lodepng_free(hash->headz); + lodepng_free(hash->chainz); +} + + + +static unsigned getHash(const unsigned char* data, size_t size, size_t pos) { + unsigned result = 0; + if(pos + 2 < size) { + /*A simple shift and xor hash is used. Since the data of PNGs is dominated + by zeroes due to the filters, a better hash does not have a significant + effect on speed in traversing the chain, and causes more time spend on + calculating the hash.*/ + result ^= ((unsigned)data[pos + 0] << 0u); + result ^= ((unsigned)data[pos + 1] << 4u); + result ^= ((unsigned)data[pos + 2] << 8u); + } else { + size_t amount, i; + if(pos >= size) return 0; + amount = size - pos; + for(i = 0; i != amount; ++i) result ^= ((unsigned)data[pos + i] << (i * 8u)); + } + return result & HASH_BIT_MASK; +} + +static unsigned countZeros(const unsigned char* data, size_t size, size_t pos) { + const unsigned char* start = data + pos; + const unsigned char* end = start + MAX_SUPPORTED_DEFLATE_LENGTH; + if(end > data + size) end = data + size; + data = start; + while(data != end && *data == 0) ++data; + /*subtracting two addresses returned as 32-bit number (max value is MAX_SUPPORTED_DEFLATE_LENGTH)*/ + return (unsigned)(data - start); +} + +/*wpos = pos & (windowsize - 1)*/ +static void updateHashChain(Hash* hash, size_t wpos, unsigned hashval, unsigned short numzeros) { + hash->val[wpos] = (int)hashval; + if(hash->head[hashval] != -1) hash->chain[wpos] = hash->head[hashval]; + hash->head[hashval] = (int)wpos; + + hash->zeros[wpos] = numzeros; + if(hash->headz[numzeros] != -1) hash->chainz[wpos] = hash->headz[numzeros]; + hash->headz[numzeros] = (int)wpos; +} + +/* +LZ77-encode the data. Return value is error code. The input are raw bytes, the output +is in the form of unsigned integers with codes representing for example literal bytes, or +length/distance pairs. +It uses a hash table technique to let it encode faster. When doing LZ77 encoding, a +sliding window (of windowsize) is used, and all past bytes in that window can be used as +the "dictionary". A brute force search through all possible distances would be slow, and +this hash technique is one out of several ways to speed this up. +*/ +static unsigned encodeLZ77(uivector* out, Hash* hash, + const unsigned char* in, size_t inpos, size_t insize, unsigned windowsize, + unsigned minmatch, unsigned nicematch, unsigned lazymatching) { + size_t pos; + unsigned i, error = 0; + /*for large window lengths, assume the user wants no compression loss. Otherwise, max hash chain length speedup.*/ + unsigned maxchainlength = windowsize >= 8192 ? windowsize : windowsize / 8u; + unsigned maxlazymatch = windowsize >= 8192 ? MAX_SUPPORTED_DEFLATE_LENGTH : 64; + + unsigned usezeros = 1; /*not sure if setting it to false for windowsize < 8192 is better or worse*/ + unsigned numzeros = 0; + + unsigned offset; /*the offset represents the distance in LZ77 terminology*/ + unsigned length; + unsigned lazy = 0; + unsigned lazylength = 0, lazyoffset = 0; + unsigned hashval; + unsigned current_offset, current_length; + unsigned prev_offset; + const unsigned char *lastptr, *foreptr, *backptr; + unsigned hashpos; + + if(windowsize == 0 || windowsize > 32768) return 60; /*error: windowsize smaller/larger than allowed*/ + if((windowsize & (windowsize - 1)) != 0) return 90; /*error: must be power of two*/ + + if(nicematch > MAX_SUPPORTED_DEFLATE_LENGTH) nicematch = MAX_SUPPORTED_DEFLATE_LENGTH; + + for(pos = inpos; pos < insize; ++pos) { + size_t wpos = pos & (windowsize - 1); /*position for in 'circular' hash buffers*/ + unsigned chainlength = 0; + + hashval = getHash(in, insize, pos); + + if(usezeros && hashval == 0) { + if(numzeros == 0) numzeros = countZeros(in, insize, pos); + else if(pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros; + } else { + numzeros = 0; + } + + updateHashChain(hash, wpos, hashval, numzeros); + + /*the length and offset found for the current position*/ + length = 0; + offset = 0; + + hashpos = hash->chain[wpos]; + + lastptr = &in[insize < pos + MAX_SUPPORTED_DEFLATE_LENGTH ? insize : pos + MAX_SUPPORTED_DEFLATE_LENGTH]; + + /*search for the longest string*/ + prev_offset = 0; + for(;;) { + if(chainlength++ >= maxchainlength) break; + current_offset = (unsigned)(hashpos <= wpos ? wpos - hashpos : wpos - hashpos + windowsize); + + if(current_offset < prev_offset) break; /*stop when went completely around the circular buffer*/ + prev_offset = current_offset; + if(current_offset > 0) { + /*test the next characters*/ + foreptr = &in[pos]; + backptr = &in[pos - current_offset]; + + /*common case in PNGs is lots of zeros. Quickly skip over them as a speedup*/ + if(numzeros >= 3) { + unsigned skip = hash->zeros[hashpos]; + if(skip > numzeros) skip = numzeros; + backptr += skip; + foreptr += skip; + } + + while(foreptr != lastptr && *backptr == *foreptr) /*maximum supported length by deflate is max length*/ { + ++backptr; + ++foreptr; + } + current_length = (unsigned)(foreptr - &in[pos]); + + if(current_length > length) { + length = current_length; /*the longest length*/ + offset = current_offset; /*the offset that is related to this longest length*/ + /*jump out once a length of max length is found (speed gain). This also jumps + out if length is MAX_SUPPORTED_DEFLATE_LENGTH*/ + if(current_length >= nicematch) break; + } + } + + if(hashpos == hash->chain[hashpos]) break; + + if(numzeros >= 3 && length > numzeros) { + hashpos = hash->chainz[hashpos]; + if(hash->zeros[hashpos] != numzeros) break; + } else { + hashpos = hash->chain[hashpos]; + /*outdated hash value, happens if particular value was not encountered in whole last window*/ + if(hash->val[hashpos] != (int)hashval) break; + } + } + + if(lazymatching) { + if(!lazy && length >= 3 && length <= maxlazymatch && length < MAX_SUPPORTED_DEFLATE_LENGTH) { + lazy = 1; + lazylength = length; + lazyoffset = offset; + continue; /*try the next byte*/ + } + if(lazy) { + lazy = 0; + if(pos == 0) ERROR_BREAK(81); + if(length > lazylength + 1) { + /*push the previous character as literal*/ + if(!uivector_push_back(out, in[pos - 1])) ERROR_BREAK(83 /*alloc fail*/); + } else { + length = lazylength; + offset = lazyoffset; + hash->head[hashval] = -1; /*the same hashchain update will be done, this ensures no wrong alteration*/ + hash->headz[numzeros] = -1; /*idem*/ + --pos; + } + } + } + if(length >= 3 && offset > windowsize) ERROR_BREAK(86 /*too big (or overflown negative) offset*/); + + /*encode it as length/distance pair or literal value*/ + if(length < 3) /*only lengths of 3 or higher are supported as length/distance pair*/ { + if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/); + } else if(length < minmatch || (length == 3 && offset > 4096)) { + /*compensate for the fact that longer offsets have more extra bits, a + length of only 3 may be not worth it then*/ + if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/); + } else { + addLengthDistance(out, length, offset); + for(i = 1; i < length; ++i) { + ++pos; + wpos = pos & (windowsize - 1); + hashval = getHash(in, insize, pos); + if(usezeros && hashval == 0) { + if(numzeros == 0) numzeros = countZeros(in, insize, pos); + else if(pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros; + } else { + numzeros = 0; + } + updateHashChain(hash, wpos, hashval, numzeros); + } + } + } /*end of the loop through each character of input*/ + + return error; +} + +/* /////////////////////////////////////////////////////////////////////////// */ + +static unsigned deflateNoCompression(ucvector* out, const unsigned char* data, size_t datasize) { + /*non compressed deflate block data: 1 bit BFINAL,2 bits BTYPE,(5 bits): it jumps to start of next byte, + 2 bytes LEN, 2 bytes NLEN, LEN bytes literal DATA*/ + + size_t i, numdeflateblocks = (datasize + 65534u) / 65535u; + unsigned datapos = 0; + for(i = 0; i != numdeflateblocks; ++i) { + unsigned BFINAL, BTYPE, LEN, NLEN; + unsigned char firstbyte; + size_t pos = out->size; + + BFINAL = (i == numdeflateblocks - 1); + BTYPE = 0; + + LEN = 65535; + if(datasize - datapos < 65535u) LEN = (unsigned)datasize - datapos; + NLEN = 65535 - LEN; + + if(!ucvector_resize(out, out->size + LEN + 5)) return 83; /*alloc fail*/ + + firstbyte = (unsigned char)(BFINAL + ((BTYPE & 1u) << 1u) + ((BTYPE & 2u) << 1u)); + out->data[pos + 0] = firstbyte; + out->data[pos + 1] = (unsigned char)(LEN & 255); + out->data[pos + 2] = (unsigned char)(LEN >> 8u); + out->data[pos + 3] = (unsigned char)(NLEN & 255); + out->data[pos + 4] = (unsigned char)(NLEN >> 8u); + lodepng_memcpy(out->data + pos + 5, data + datapos, LEN); + datapos += LEN; + } + + return 0; +} + +/* +write the lz77-encoded data, which has lit, len and dist codes, to compressed stream using huffman trees. +tree_ll: the tree for lit and len codes. +tree_d: the tree for distance codes. +*/ +static void writeLZ77data(LodePNGBitWriter* writer, const uivector* lz77_encoded, + const HuffmanTree* tree_ll, const HuffmanTree* tree_d) { + size_t i = 0; + for(i = 0; i != lz77_encoded->size; ++i) { + unsigned val = lz77_encoded->data[i]; + writeBitsReversed(writer, tree_ll->codes[val], tree_ll->lengths[val]); + if(val > 256) /*for a length code, 3 more things have to be added*/ { + unsigned length_index = val - FIRST_LENGTH_CODE_INDEX; + unsigned n_length_extra_bits = LENGTHEXTRA[length_index]; + unsigned length_extra_bits = lz77_encoded->data[++i]; + + unsigned distance_code = lz77_encoded->data[++i]; + + unsigned distance_index = distance_code; + unsigned n_distance_extra_bits = DISTANCEEXTRA[distance_index]; + unsigned distance_extra_bits = lz77_encoded->data[++i]; + + writeBits(writer, length_extra_bits, n_length_extra_bits); + writeBitsReversed(writer, tree_d->codes[distance_code], tree_d->lengths[distance_code]); + writeBits(writer, distance_extra_bits, n_distance_extra_bits); + } + } +} + +/*Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/ +static unsigned deflateDynamic(LodePNGBitWriter* writer, Hash* hash, + const unsigned char* data, size_t datapos, size_t dataend, + const LodePNGCompressSettings* settings, unsigned final) { + unsigned error = 0; + + /* + A block is compressed as follows: The PNG data is lz77 encoded, resulting in + literal bytes and length/distance pairs. This is then huffman compressed with + two huffman trees. One huffman tree is used for the lit and len values ("ll"), + another huffman tree is used for the dist values ("d"). These two trees are + stored using their code lengths, and to compress even more these code lengths + are also run-length encoded and huffman compressed. This gives a huffman tree + of code lengths "cl". The code lengths used to describe this third tree are + the code length code lengths ("clcl"). + */ + + /*The lz77 encoded data, represented with integers since there will also be length and distance codes in it*/ + uivector lz77_encoded; + HuffmanTree tree_ll; /*tree for lit,len values*/ + HuffmanTree tree_d; /*tree for distance codes*/ + HuffmanTree tree_cl; /*tree for encoding the code lengths representing tree_ll and tree_d*/ + unsigned* frequencies_ll = 0; /*frequency of lit,len codes*/ + unsigned* frequencies_d = 0; /*frequency of dist codes*/ + unsigned* frequencies_cl = 0; /*frequency of code length codes*/ + unsigned* bitlen_lld = 0; /*lit,len,dist code lengths (int bits), literally (without repeat codes).*/ + unsigned* bitlen_lld_e = 0; /*bitlen_lld encoded with repeat codes (this is a rudimentary run length compression)*/ + size_t datasize = dataend - datapos; + + /* + If we could call "bitlen_cl" the the code length code lengths ("clcl"), that is the bit lengths of codes to represent + tree_cl in CLCL_ORDER, then due to the huffman compression of huffman tree representations ("two levels"), there are + some analogies: + bitlen_lld is to tree_cl what data is to tree_ll and tree_d. + bitlen_lld_e is to bitlen_lld what lz77_encoded is to data. + bitlen_cl is to bitlen_lld_e what bitlen_lld is to lz77_encoded. + */ + + unsigned BFINAL = final; + size_t i; + size_t numcodes_ll, numcodes_d, numcodes_lld, numcodes_lld_e, numcodes_cl; + unsigned HLIT, HDIST, HCLEN; + + uivector_init(&lz77_encoded); + HuffmanTree_init(&tree_ll); + HuffmanTree_init(&tree_d); + HuffmanTree_init(&tree_cl); + /* could fit on stack, but >1KB is on the larger side so allocate instead */ + frequencies_ll = (unsigned*)lodepng_malloc(286 * sizeof(*frequencies_ll)); + frequencies_d = (unsigned*)lodepng_malloc(30 * sizeof(*frequencies_d)); + frequencies_cl = (unsigned*)lodepng_malloc(NUM_CODE_LENGTH_CODES * sizeof(*frequencies_cl)); + + if(!frequencies_ll || !frequencies_d || !frequencies_cl) error = 83; /*alloc fail*/ + + /*This while loop never loops due to a break at the end, it is here to + allow breaking out of it to the cleanup phase on error conditions.*/ + while(!error) { + lodepng_memset(frequencies_ll, 0, 286 * sizeof(*frequencies_ll)); + lodepng_memset(frequencies_d, 0, 30 * sizeof(*frequencies_d)); + lodepng_memset(frequencies_cl, 0, NUM_CODE_LENGTH_CODES * sizeof(*frequencies_cl)); + + if(settings->use_lz77) { + error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize, + settings->minmatch, settings->nicematch, settings->lazymatching); + if(error) break; + } else { + if(!uivector_resize(&lz77_encoded, datasize)) ERROR_BREAK(83 /*alloc fail*/); + for(i = datapos; i < dataend; ++i) lz77_encoded.data[i - datapos] = data[i]; /*no LZ77, but still will be Huffman compressed*/ + } + + /*Count the frequencies of lit, len and dist codes*/ + for(i = 0; i != lz77_encoded.size; ++i) { + unsigned symbol = lz77_encoded.data[i]; + ++frequencies_ll[symbol]; + if(symbol > 256) { + unsigned dist = lz77_encoded.data[i + 2]; + ++frequencies_d[dist]; + i += 3; + } + } + frequencies_ll[256] = 1; /*there will be exactly 1 end code, at the end of the block*/ + + /*Make both huffman trees, one for the lit and len codes, one for the dist codes*/ + error = HuffmanTree_makeFromFrequencies(&tree_ll, frequencies_ll, 257, 286, 15); + if(error) break; + /*2, not 1, is chosen for mincodes: some buggy PNG decoders require at least 2 symbols in the dist tree*/ + error = HuffmanTree_makeFromFrequencies(&tree_d, frequencies_d, 2, 30, 15); + if(error) break; + + numcodes_ll = LODEPNG_MIN(tree_ll.numcodes, 286); + numcodes_d = LODEPNG_MIN(tree_d.numcodes, 30); + /*store the code lengths of both generated trees in bitlen_lld*/ + numcodes_lld = numcodes_ll + numcodes_d; + bitlen_lld = (unsigned*)lodepng_malloc(numcodes_lld * sizeof(*bitlen_lld)); + /*numcodes_lld_e never needs more size than bitlen_lld*/ + bitlen_lld_e = (unsigned*)lodepng_malloc(numcodes_lld * sizeof(*bitlen_lld_e)); + if(!bitlen_lld || !bitlen_lld_e) ERROR_BREAK(83); /*alloc fail*/ + numcodes_lld_e = 0; + + for(i = 0; i != numcodes_ll; ++i) bitlen_lld[i] = tree_ll.lengths[i]; + for(i = 0; i != numcodes_d; ++i) bitlen_lld[numcodes_ll + i] = tree_d.lengths[i]; + + /*run-length compress bitlen_ldd into bitlen_lld_e by using repeat codes 16 (copy length 3-6 times), + 17 (3-10 zeroes), 18 (11-138 zeroes)*/ + for(i = 0; i != numcodes_lld; ++i) { + unsigned j = 0; /*amount of repetitions*/ + while(i + j + 1 < numcodes_lld && bitlen_lld[i + j + 1] == bitlen_lld[i]) ++j; + + if(bitlen_lld[i] == 0 && j >= 2) /*repeat code for zeroes*/ { + ++j; /*include the first zero*/ + if(j <= 10) /*repeat code 17 supports max 10 zeroes*/ { + bitlen_lld_e[numcodes_lld_e++] = 17; + bitlen_lld_e[numcodes_lld_e++] = j - 3; + } else /*repeat code 18 supports max 138 zeroes*/ { + if(j > 138) j = 138; + bitlen_lld_e[numcodes_lld_e++] = 18; + bitlen_lld_e[numcodes_lld_e++] = j - 11; + } + i += (j - 1); + } else if(j >= 3) /*repeat code for value other than zero*/ { + size_t k; + unsigned num = j / 6u, rest = j % 6u; + bitlen_lld_e[numcodes_lld_e++] = bitlen_lld[i]; + for(k = 0; k < num; ++k) { + bitlen_lld_e[numcodes_lld_e++] = 16; + bitlen_lld_e[numcodes_lld_e++] = 6 - 3; + } + if(rest >= 3) { + bitlen_lld_e[numcodes_lld_e++] = 16; + bitlen_lld_e[numcodes_lld_e++] = rest - 3; + } + else j -= rest; + i += j; + } else /*too short to benefit from repeat code*/ { + bitlen_lld_e[numcodes_lld_e++] = bitlen_lld[i]; + } + } + + /*generate tree_cl, the huffmantree of huffmantrees*/ + for(i = 0; i != numcodes_lld_e; ++i) { + ++frequencies_cl[bitlen_lld_e[i]]; + /*after a repeat code come the bits that specify the number of repetitions, + those don't need to be in the frequencies_cl calculation*/ + if(bitlen_lld_e[i] >= 16) ++i; + } + + error = HuffmanTree_makeFromFrequencies(&tree_cl, frequencies_cl, + NUM_CODE_LENGTH_CODES, NUM_CODE_LENGTH_CODES, 7); + if(error) break; + + /*compute amount of code-length-code-lengths to output*/ + numcodes_cl = NUM_CODE_LENGTH_CODES; + /*trim zeros at the end (using CLCL_ORDER), but minimum size must be 4 (see HCLEN below)*/ + while(numcodes_cl > 4u && tree_cl.lengths[CLCL_ORDER[numcodes_cl - 1u]] == 0) { + numcodes_cl--; + } + + /* + Write everything into the output + + After the BFINAL and BTYPE, the dynamic block consists out of the following: + - 5 bits HLIT, 5 bits HDIST, 4 bits HCLEN + - (HCLEN+4)*3 bits code lengths of code length alphabet + - HLIT + 257 code lengths of lit/length alphabet (encoded using the code length + alphabet, + possible repetition codes 16, 17, 18) + - HDIST + 1 code lengths of distance alphabet (encoded using the code length + alphabet, + possible repetition codes 16, 17, 18) + - compressed data + - 256 (end code) + */ + + /*Write block type*/ + writeBits(writer, BFINAL, 1); + writeBits(writer, 0, 1); /*first bit of BTYPE "dynamic"*/ + writeBits(writer, 1, 1); /*second bit of BTYPE "dynamic"*/ + + /*write the HLIT, HDIST and HCLEN values*/ + /*all three sizes take trimmed ending zeroes into account, done either by HuffmanTree_makeFromFrequencies + or in the loop for numcodes_cl above, which saves space. */ + HLIT = (unsigned)(numcodes_ll - 257); + HDIST = (unsigned)(numcodes_d - 1); + HCLEN = (unsigned)(numcodes_cl - 4); + writeBits(writer, HLIT, 5); + writeBits(writer, HDIST, 5); + writeBits(writer, HCLEN, 4); + + /*write the code lengths of the code length alphabet ("bitlen_cl")*/ + for(i = 0; i != numcodes_cl; ++i) writeBits(writer, tree_cl.lengths[CLCL_ORDER[i]], 3); + + /*write the lengths of the lit/len AND the dist alphabet*/ + for(i = 0; i != numcodes_lld_e; ++i) { + writeBitsReversed(writer, tree_cl.codes[bitlen_lld_e[i]], tree_cl.lengths[bitlen_lld_e[i]]); + /*extra bits of repeat codes*/ + if(bitlen_lld_e[i] == 16) writeBits(writer, bitlen_lld_e[++i], 2); + else if(bitlen_lld_e[i] == 17) writeBits(writer, bitlen_lld_e[++i], 3); + else if(bitlen_lld_e[i] == 18) writeBits(writer, bitlen_lld_e[++i], 7); + } + + /*write the compressed data symbols*/ + writeLZ77data(writer, &lz77_encoded, &tree_ll, &tree_d); + /*error: the length of the end code 256 must be larger than 0*/ + if(tree_ll.lengths[256] == 0) ERROR_BREAK(64); + + /*write the end code*/ + writeBitsReversed(writer, tree_ll.codes[256], tree_ll.lengths[256]); + + break; /*end of error-while*/ + } + + /*cleanup*/ + uivector_cleanup(&lz77_encoded); + HuffmanTree_cleanup(&tree_ll); + HuffmanTree_cleanup(&tree_d); + HuffmanTree_cleanup(&tree_cl); + lodepng_free(frequencies_ll); + lodepng_free(frequencies_d); + lodepng_free(frequencies_cl); + lodepng_free(bitlen_lld); + lodepng_free(bitlen_lld_e); + + return error; +} + +static unsigned deflateFixed(LodePNGBitWriter* writer, Hash* hash, + const unsigned char* data, + size_t datapos, size_t dataend, + const LodePNGCompressSettings* settings, unsigned final) { + HuffmanTree tree_ll; /*tree for literal values and length codes*/ + HuffmanTree tree_d; /*tree for distance codes*/ + + unsigned BFINAL = final; + unsigned error = 0; + size_t i; + + HuffmanTree_init(&tree_ll); + HuffmanTree_init(&tree_d); + + error = generateFixedLitLenTree(&tree_ll); + if(!error) error = generateFixedDistanceTree(&tree_d); + + if(!error) { + writeBits(writer, BFINAL, 1); + writeBits(writer, 1, 1); /*first bit of BTYPE*/ + writeBits(writer, 0, 1); /*second bit of BTYPE*/ + + if(settings->use_lz77) /*LZ77 encoded*/ { + uivector lz77_encoded; + uivector_init(&lz77_encoded); + error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize, + settings->minmatch, settings->nicematch, settings->lazymatching); + if(!error) writeLZ77data(writer, &lz77_encoded, &tree_ll, &tree_d); + uivector_cleanup(&lz77_encoded); + } else /*no LZ77, but still will be Huffman compressed*/ { + for(i = datapos; i < dataend; ++i) { + writeBitsReversed(writer, tree_ll.codes[data[i]], tree_ll.lengths[data[i]]); + } + } + /*add END code*/ + if(!error) writeBitsReversed(writer,tree_ll.codes[256], tree_ll.lengths[256]); + } + + /*cleanup*/ + HuffmanTree_cleanup(&tree_ll); + HuffmanTree_cleanup(&tree_d); + + return error; +} + +static unsigned lodepng_deflatev(ucvector* out, const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings) { + unsigned error = 0; + size_t i, blocksize, numdeflateblocks; + Hash hash; + LodePNGBitWriter writer; + + LodePNGBitWriter_init(&writer, out); + + if(settings->btype > 2) return 61; + else if(settings->btype == 0) return deflateNoCompression(out, in, insize); + else if(settings->btype == 1) blocksize = insize; + else /*if(settings->btype == 2)*/ { + /*on PNGs, deflate blocks of 65-262k seem to give most dense encoding*/ + blocksize = insize / 8u + 8; + if(blocksize < 65536) blocksize = 65536; + if(blocksize > 262144) blocksize = 262144; + } + + numdeflateblocks = (insize + blocksize - 1) / blocksize; + if(numdeflateblocks == 0) numdeflateblocks = 1; + + error = hash_init(&hash, settings->windowsize); + + if(!error) { + for(i = 0; i != numdeflateblocks && !error; ++i) { + unsigned final = (i == numdeflateblocks - 1); + size_t start = i * blocksize; + size_t end = start + blocksize; + if(end > insize) end = insize; + + if(settings->btype == 1) error = deflateFixed(&writer, &hash, in, start, end, settings, final); + else if(settings->btype == 2) error = deflateDynamic(&writer, &hash, in, start, end, settings, final); + } + } + + hash_cleanup(&hash); + + return error; +} + +unsigned lodepng_deflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_deflatev(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; +} + +static unsigned deflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings) { + if(settings->custom_deflate) { + return settings->custom_deflate(out, outsize, in, insize, settings); + } else { + return lodepng_deflate(out, outsize, in, insize, settings); + } +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Adler32 / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +static unsigned update_adler32(unsigned adler, const unsigned char* data, unsigned len) { + unsigned s1 = adler & 0xffffu; + unsigned s2 = (adler >> 16u) & 0xffffu; + + while(len != 0u) { + unsigned i; + /*at least 5552 sums can be done before the sums overflow, saving a lot of module divisions*/ + unsigned amount = len > 5552u ? 5552u : len; + len -= amount; + for(i = 0; i != amount; ++i) { + s1 += (*data++); + s2 += s1; + } + s1 %= 65521u; + s2 %= 65521u; + } + + return (s2 << 16u) | s1; +} + +/*Return the adler32 of the bytes data[0..len-1]*/ +static unsigned adler32(const unsigned char* data, unsigned len) { + return update_adler32(1u, data, len); +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Zlib / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_DECODER + +static unsigned lodepng_zlib_decompressv(ucvector* out, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings) { + unsigned error = 0; + unsigned CM, CINFO, FDICT; + + if(insize < 2) return 53; /*error, size of zlib data too small*/ + /*read information from zlib header*/ + if((in[0] * 256 + in[1]) % 31 != 0) { + /*error: 256 * in[0] + in[1] must be a multiple of 31, the FCHECK value is supposed to be made that way*/ + return 24; + } + + CM = in[0] & 15; + CINFO = (in[0] >> 4) & 15; + /*FCHECK = in[1] & 31;*/ /*FCHECK is already tested above*/ + FDICT = (in[1] >> 5) & 1; + /*FLEVEL = (in[1] >> 6) & 3;*/ /*FLEVEL is not used here*/ + + if(CM != 8 || CINFO > 7) { + /*error: only compression method 8: inflate with sliding window of 32k is supported by the PNG spec*/ + return 25; + } + if(FDICT != 0) { + /*error: the specification of PNG says about the zlib stream: + "The additional flags shall not specify a preset dictionary."*/ + return 26; + } + + error = inflatev(out, in + 2, insize - 2, settings); + if(error) return error; + + if(!settings->ignore_adler32) { + unsigned ADLER32 = lodepng_read32bitInt(&in[insize - 4]); + unsigned checksum = adler32(out->data, (unsigned)(out->size)); + if(checksum != ADLER32) return 58; /*error, adler checksum not correct, data must be corrupted*/ + } + + return 0; /*no error*/ +} + + +unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGDecompressSettings* settings) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_zlib_decompressv(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; +} + +/*expected_size is expected output size, to avoid intermediate allocations. Set to 0 if not known. */ +static unsigned zlib_decompress(unsigned char** out, size_t* outsize, size_t expected_size, + const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { + if(settings->custom_zlib) { + return settings->custom_zlib(out, outsize, in, insize, settings); + } else { + unsigned error; + ucvector v = ucvector_init(*out, *outsize); + if(expected_size) { + /*reserve the memory to avoid intermediate reallocations*/ + ucvector_resize(&v, *outsize + expected_size); + v.size = *outsize; + } + error = lodepng_zlib_decompressv(&v, in, insize, settings); + *out = v.data; + *outsize = v.size; + return error; + } +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER + +unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGCompressSettings* settings) { + size_t i; + unsigned error; + unsigned char* deflatedata = 0; + size_t deflatesize = 0; + + error = deflate(&deflatedata, &deflatesize, in, insize, settings); + + *out = NULL; + *outsize = 0; + if(!error) { + *outsize = deflatesize + 6; + *out = (unsigned char*)lodepng_malloc(*outsize); + if(!*out) error = 83; /*alloc fail*/ + } + + if(!error) { + unsigned ADLER32 = adler32(in, (unsigned)insize); + /*zlib data: 1 byte CMF (CM+CINFO), 1 byte FLG, deflate data, 4 byte ADLER32 checksum of the Decompressed data*/ + unsigned CMF = 120; /*0b01111000: CM 8, CINFO 7. With CINFO 7, any window size up to 32768 can be used.*/ + unsigned FLEVEL = 0; + unsigned FDICT = 0; + unsigned CMFFLG = 256 * CMF + FDICT * 32 + FLEVEL * 64; + unsigned FCHECK = 31 - CMFFLG % 31; + CMFFLG += FCHECK; + + (*out)[0] = (unsigned char)(CMFFLG >> 8); + (*out)[1] = (unsigned char)(CMFFLG & 255); + for(i = 0; i != deflatesize; ++i) (*out)[i + 2] = deflatedata[i]; + lodepng_set32bitInt(&(*out)[*outsize - 4], ADLER32); + } + + lodepng_free(deflatedata); + return error; +} + +/* compress using the default or custom zlib function */ +static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGCompressSettings* settings) { + if(settings->custom_zlib) { + return settings->custom_zlib(out, outsize, in, insize, settings); + } else { + return lodepng_zlib_compress(out, outsize, in, insize, settings); + } +} + +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#else /*no LODEPNG_COMPILE_ZLIB*/ + +#ifdef LODEPNG_COMPILE_DECODER +static unsigned zlib_decompress(unsigned char** out, size_t* outsize, size_t expected_size, + const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { + if(!settings->custom_zlib) return 87; /*no custom zlib function provided */ + (void)expected_size; + return settings->custom_zlib(out, outsize, in, insize, settings); +} +#endif /*LODEPNG_COMPILE_DECODER*/ +#ifdef LODEPNG_COMPILE_ENCODER +static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, + size_t insize, const LodePNGCompressSettings* settings) { + if(!settings->custom_zlib) return 87; /*no custom zlib function provided */ + return settings->custom_zlib(out, outsize, in, insize, settings); +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#endif /*LODEPNG_COMPILE_ZLIB*/ + +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_ENCODER + +/*this is a good tradeoff between speed and compression ratio*/ +#define DEFAULT_WINDOWSIZE 2048 + +void lodepng_compress_settings_init(LodePNGCompressSettings* settings) { + /*compress with dynamic huffman tree (not in the mathematical sense, just not the predefined one)*/ + settings->btype = 2; + settings->use_lz77 = 1; + settings->windowsize = DEFAULT_WINDOWSIZE; + settings->minmatch = 3; + settings->nicematch = 128; + settings->lazymatching = 1; + + settings->custom_zlib = 0; + settings->custom_deflate = 0; + settings->custom_context = 0; +} + +const LodePNGCompressSettings lodepng_default_compress_settings = {2, 1, DEFAULT_WINDOWSIZE, 3, 128, 1, 0, 0, 0}; + + +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_DECODER + +void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings) { + settings->ignore_adler32 = 0; + settings->ignore_nlen = 0; + + settings->custom_zlib = 0; + settings->custom_inflate = 0; + settings->custom_context = 0; +} + +const LodePNGDecompressSettings lodepng_default_decompress_settings = {0, 0, 0, 0, 0}; + +#endif /*LODEPNG_COMPILE_DECODER*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // End of Zlib related code. Begin of PNG related code. // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_PNG + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / CRC32 / */ +/* ////////////////////////////////////////////////////////////////////////// */ + + +#ifndef LODEPNG_NO_COMPILE_CRC +/* CRC polynomial: 0xedb88320 */ +static unsigned lodepng_crc32_table[256] = { + 0u, 1996959894u, 3993919788u, 2567524794u, 124634137u, 1886057615u, 3915621685u, 2657392035u, + 249268274u, 2044508324u, 3772115230u, 2547177864u, 162941995u, 2125561021u, 3887607047u, 2428444049u, + 498536548u, 1789927666u, 4089016648u, 2227061214u, 450548861u, 1843258603u, 4107580753u, 2211677639u, + 325883990u, 1684777152u, 4251122042u, 2321926636u, 335633487u, 1661365465u, 4195302755u, 2366115317u, + 997073096u, 1281953886u, 3579855332u, 2724688242u, 1006888145u, 1258607687u, 3524101629u, 2768942443u, + 901097722u, 1119000684u, 3686517206u, 2898065728u, 853044451u, 1172266101u, 3705015759u, 2882616665u, + 651767980u, 1373503546u, 3369554304u, 3218104598u, 565507253u, 1454621731u, 3485111705u, 3099436303u, + 671266974u, 1594198024u, 3322730930u, 2970347812u, 795835527u, 1483230225u, 3244367275u, 3060149565u, + 1994146192u, 31158534u, 2563907772u, 4023717930u, 1907459465u, 112637215u, 2680153253u, 3904427059u, + 2013776290u, 251722036u, 2517215374u, 3775830040u, 2137656763u, 141376813u, 2439277719u, 3865271297u, + 1802195444u, 476864866u, 2238001368u, 4066508878u, 1812370925u, 453092731u, 2181625025u, 4111451223u, + 1706088902u, 314042704u, 2344532202u, 4240017532u, 1658658271u, 366619977u, 2362670323u, 4224994405u, + 1303535960u, 984961486u, 2747007092u, 3569037538u, 1256170817u, 1037604311u, 2765210733u, 3554079995u, + 1131014506u, 879679996u, 2909243462u, 3663771856u, 1141124467u, 855842277u, 2852801631u, 3708648649u, + 1342533948u, 654459306u, 3188396048u, 3373015174u, 1466479909u, 544179635u, 3110523913u, 3462522015u, + 1591671054u, 702138776u, 2966460450u, 3352799412u, 1504918807u, 783551873u, 3082640443u, 3233442989u, + 3988292384u, 2596254646u, 62317068u, 1957810842u, 3939845945u, 2647816111u, 81470997u, 1943803523u, + 3814918930u, 2489596804u, 225274430u, 2053790376u, 3826175755u, 2466906013u, 167816743u, 2097651377u, + 4027552580u, 2265490386u, 503444072u, 1762050814u, 4150417245u, 2154129355u, 426522225u, 1852507879u, + 4275313526u, 2312317920u, 282753626u, 1742555852u, 4189708143u, 2394877945u, 397917763u, 1622183637u, + 3604390888u, 2714866558u, 953729732u, 1340076626u, 3518719985u, 2797360999u, 1068828381u, 1219638859u, + 3624741850u, 2936675148u, 906185462u, 1090812512u, 3747672003u, 2825379669u, 829329135u, 1181335161u, + 3412177804u, 3160834842u, 628085408u, 1382605366u, 3423369109u, 3138078467u, 570562233u, 1426400815u, + 3317316542u, 2998733608u, 733239954u, 1555261956u, 3268935591u, 3050360625u, 752459403u, 1541320221u, + 2607071920u, 3965973030u, 1969922972u, 40735498u, 2617837225u, 3943577151u, 1913087877u, 83908371u, + 2512341634u, 3803740692u, 2075208622u, 213261112u, 2463272603u, 3855990285u, 2094854071u, 198958881u, + 2262029012u, 4057260610u, 1759359992u, 534414190u, 2176718541u, 4139329115u, 1873836001u, 414664567u, + 2282248934u, 4279200368u, 1711684554u, 285281116u, 2405801727u, 4167216745u, 1634467795u, 376229701u, + 2685067896u, 3608007406u, 1308918612u, 956543938u, 2808555105u, 3495958263u, 1231636301u, 1047427035u, + 2932959818u, 3654703836u, 1088359270u, 936918000u, 2847714899u, 3736837829u, 1202900863u, 817233897u, + 3183342108u, 3401237130u, 1404277552u, 615818150u, 3134207493u, 3453421203u, 1423857449u, 601450431u, + 3009837614u, 3294710456u, 1567103746u, 711928724u, 3020668471u, 3272380065u, 1510334235u, 755167117u +}; + +/*Return the CRC of the bytes buf[0..len-1].*/ +unsigned lodepng_crc32(const unsigned char* data, size_t length) { + unsigned r = 0xffffffffu; + size_t i; + for(i = 0; i < length; ++i) { + r = lodepng_crc32_table[(r ^ data[i]) & 0xffu] ^ (r >> 8u); + } + return r ^ 0xffffffffu; +} +#else /* !LODEPNG_NO_COMPILE_CRC */ +unsigned lodepng_crc32(const unsigned char* data, size_t length); +#endif /* !LODEPNG_NO_COMPILE_CRC */ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Reading and writing PNG color channel bits / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/* The color channel bits of less-than-8-bit pixels are read with the MSB of bytes first, +so LodePNGBitWriter and LodePNGBitReader can't be used for those. */ + +static unsigned char readBitFromReversedStream(size_t* bitpointer, const unsigned char* bitstream) { + unsigned char result = (unsigned char)((bitstream[(*bitpointer) >> 3] >> (7 - ((*bitpointer) & 0x7))) & 1); + ++(*bitpointer); + return result; +} + +/* TODO: make this faster */ +static unsigned readBitsFromReversedStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits) { + unsigned result = 0; + size_t i; + for(i = 0 ; i < nbits; ++i) { + result <<= 1u; + result |= (unsigned)readBitFromReversedStream(bitpointer, bitstream); + } + return result; +} + +static void setBitOfReversedStream(size_t* bitpointer, unsigned char* bitstream, unsigned char bit) { + /*the current bit in bitstream may be 0 or 1 for this to work*/ + if(bit == 0) bitstream[(*bitpointer) >> 3u] &= (unsigned char)(~(1u << (7u - ((*bitpointer) & 7u)))); + else bitstream[(*bitpointer) >> 3u] |= (1u << (7u - ((*bitpointer) & 7u))); + ++(*bitpointer); +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / PNG chunks / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +unsigned lodepng_chunk_length(const unsigned char* chunk) { + return lodepng_read32bitInt(&chunk[0]); +} + +void lodepng_chunk_type(char type[5], const unsigned char* chunk) { + unsigned i; + for(i = 0; i != 4; ++i) type[i] = (char)chunk[4 + i]; + type[4] = 0; /*null termination char*/ +} + +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type) { + if(lodepng_strlen(type) != 4) return 0; + return (chunk[4] == type[0] && chunk[5] == type[1] && chunk[6] == type[2] && chunk[7] == type[3]); +} + +unsigned char lodepng_chunk_ancillary(const unsigned char* chunk) { + return((chunk[4] & 32) != 0); +} + +unsigned char lodepng_chunk_private(const unsigned char* chunk) { + return((chunk[6] & 32) != 0); +} + +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk) { + return((chunk[7] & 32) != 0); +} + +unsigned char* lodepng_chunk_data(unsigned char* chunk) { + return &chunk[8]; +} + +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk) { + return &chunk[8]; +} + +unsigned lodepng_chunk_check_crc(const unsigned char* chunk) { + unsigned length = lodepng_chunk_length(chunk); + unsigned CRC = lodepng_read32bitInt(&chunk[length + 8]); + /*the CRC is taken of the data and the 4 chunk type letters, not the length*/ + unsigned checksum = lodepng_crc32(&chunk[4], length + 4); + if(CRC != checksum) return 1; + else return 0; +} + +void lodepng_chunk_generate_crc(unsigned char* chunk) { + unsigned length = lodepng_chunk_length(chunk); + unsigned CRC = lodepng_crc32(&chunk[4], length + 4); + lodepng_set32bitInt(chunk + 8 + length, CRC); +} + +unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end) { + if(chunk >= end || end - chunk < 12) return end; /*too small to contain a chunk*/ + if(chunk[0] == 0x89 && chunk[1] == 0x50 && chunk[2] == 0x4e && chunk[3] == 0x47 + && chunk[4] == 0x0d && chunk[5] == 0x0a && chunk[6] == 0x1a && chunk[7] == 0x0a) { + /* Is PNG magic header at start of PNG file. Jump to first actual chunk. */ + return chunk + 8; + } else { + size_t total_chunk_length; + unsigned char* result; + if(lodepng_addofl(lodepng_chunk_length(chunk), 12, &total_chunk_length)) return end; + result = chunk + total_chunk_length; + if(result < chunk) return end; /*pointer overflow*/ + return result; + } +} + +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end) { + if(chunk >= end || end - chunk < 12) return end; /*too small to contain a chunk*/ + if(chunk[0] == 0x89 && chunk[1] == 0x50 && chunk[2] == 0x4e && chunk[3] == 0x47 + && chunk[4] == 0x0d && chunk[5] == 0x0a && chunk[6] == 0x1a && chunk[7] == 0x0a) { + /* Is PNG magic header at start of PNG file. Jump to first actual chunk. */ + return chunk + 8; + } else { + size_t total_chunk_length; + const unsigned char* result; + if(lodepng_addofl(lodepng_chunk_length(chunk), 12, &total_chunk_length)) return end; + result = chunk + total_chunk_length; + if(result < chunk) return end; /*pointer overflow*/ + return result; + } +} + +unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]) { + for(;;) { + if(chunk >= end || end - chunk < 12) return 0; /* past file end: chunk + 12 > end */ + if(lodepng_chunk_type_equals(chunk, type)) return chunk; + chunk = lodepng_chunk_next(chunk, end); + } +} + +const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]) { + for(;;) { + if(chunk >= end || end - chunk < 12) return 0; /* past file end: chunk + 12 > end */ + if(lodepng_chunk_type_equals(chunk, type)) return chunk; + chunk = lodepng_chunk_next_const(chunk, end); + } +} + +unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk) { + unsigned i; + size_t total_chunk_length, new_length; + unsigned char *chunk_start, *new_buffer; + + if(lodepng_addofl(lodepng_chunk_length(chunk), 12, &total_chunk_length)) return 77; + if(lodepng_addofl(*outsize, total_chunk_length, &new_length)) return 77; + + new_buffer = (unsigned char*)lodepng_realloc(*out, new_length); + if(!new_buffer) return 83; /*alloc fail*/ + (*out) = new_buffer; + (*outsize) = new_length; + chunk_start = &(*out)[new_length - total_chunk_length]; + + for(i = 0; i != total_chunk_length; ++i) chunk_start[i] = chunk[i]; + + return 0; +} + +/*Sets length and name and allocates the space for data and crc but does not +set data or crc yet. Returns the start of the chunk in chunk. The start of +the data is at chunk + 8. To finalize chunk, add the data, then use +lodepng_chunk_generate_crc */ +static unsigned lodepng_chunk_init(unsigned char** chunk, + ucvector* out, + unsigned length, const char* type) { + size_t new_length = out->size; + if(lodepng_addofl(new_length, length, &new_length)) return 77; + if(lodepng_addofl(new_length, 12, &new_length)) return 77; + if(!ucvector_resize(out, new_length)) return 83; /*alloc fail*/ + *chunk = out->data + new_length - length - 12u; + + /*1: length*/ + lodepng_set32bitInt(*chunk, length); + + /*2: chunk name (4 letters)*/ + lodepng_memcpy(*chunk + 4, type, 4); + + return 0; +} + +/* like lodepng_chunk_create but with custom allocsize */ +static unsigned lodepng_chunk_createv(ucvector* out, + unsigned length, const char* type, const unsigned char* data) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, length, type)); + + /*3: the data*/ + lodepng_memcpy(chunk + 8, data, length); + + /*4: CRC (of the chunkname characters and the data)*/ + lodepng_chunk_generate_crc(chunk); + + return 0; +} + +unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, + unsigned length, const char* type, const unsigned char* data) { + ucvector v = ucvector_init(*out, *outsize); + unsigned error = lodepng_chunk_createv(&v, length, type, data); + *out = v.data; + *outsize = v.size; + return error; +} + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / Color types, channels, bits / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*checks if the colortype is valid and the bitdepth bd is allowed for this colortype. +Return value is a LodePNG error code.*/ +static unsigned checkColorValidity(LodePNGColorType colortype, unsigned bd) { + switch(colortype) { + case LCT_GREY: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 || bd == 16)) return 37; break; + case LCT_RGB: if(!( bd == 8 || bd == 16)) return 37; break; + case LCT_PALETTE: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 )) return 37; break; + case LCT_GREY_ALPHA: if(!( bd == 8 || bd == 16)) return 37; break; + case LCT_RGBA: if(!( bd == 8 || bd == 16)) return 37; break; + case LCT_MAX_OCTET_VALUE: return 31; /* invalid color type */ + default: return 31; /* invalid color type */ + } + return 0; /*allowed color type / bits combination*/ +} + +static unsigned getNumColorChannels(LodePNGColorType colortype) { + switch(colortype) { + case LCT_GREY: return 1; + case LCT_RGB: return 3; + case LCT_PALETTE: return 1; + case LCT_GREY_ALPHA: return 2; + case LCT_RGBA: return 4; + case LCT_MAX_OCTET_VALUE: return 0; /* invalid color type */ + default: return 0; /*invalid color type*/ + } +} + +static unsigned lodepng_get_bpp_lct(LodePNGColorType colortype, unsigned bitdepth) { + /*bits per pixel is amount of channels * bits per channel*/ + return getNumColorChannels(colortype) * bitdepth; +} + +/* ////////////////////////////////////////////////////////////////////////// */ + +void lodepng_color_mode_init(LodePNGColorMode* info) { + info->key_defined = 0; + info->key_r = info->key_g = info->key_b = 0; + info->colortype = LCT_RGBA; + info->bitdepth = 8; + info->palette = 0; + info->palettesize = 0; +} + +/*allocates palette memory if needed, and initializes all colors to black*/ +static void lodepng_color_mode_alloc_palette(LodePNGColorMode* info) { + size_t i; + /*if the palette is already allocated, it will have size 1024 so no reallocation needed in that case*/ + /*the palette must have room for up to 256 colors with 4 bytes each.*/ + if(!info->palette) info->palette = (unsigned char*)lodepng_malloc(1024); + if(!info->palette) return; /*alloc fail*/ + for(i = 0; i != 256; ++i) { + /*Initialize all unused colors with black, the value used for invalid palette indices. + This is an error according to the PNG spec, but common PNG decoders make it black instead. + That makes color conversion slightly faster due to no error handling needed.*/ + info->palette[i * 4 + 0] = 0; + info->palette[i * 4 + 1] = 0; + info->palette[i * 4 + 2] = 0; + info->palette[i * 4 + 3] = 255; + } +} + +void lodepng_color_mode_cleanup(LodePNGColorMode* info) { + lodepng_palette_clear(info); +} + +unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source) { + lodepng_color_mode_cleanup(dest); + lodepng_memcpy(dest, source, sizeof(LodePNGColorMode)); + if(source->palette) { + dest->palette = (unsigned char*)lodepng_malloc(1024); + if(!dest->palette && source->palettesize) return 83; /*alloc fail*/ + lodepng_memcpy(dest->palette, source->palette, source->palettesize * 4); + } + return 0; +} + +LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth) { + LodePNGColorMode result; + lodepng_color_mode_init(&result); + result.colortype = colortype; + result.bitdepth = bitdepth; + return result; +} + +static int lodepng_color_mode_equal(const LodePNGColorMode* a, const LodePNGColorMode* b) { + size_t i; + if(a->colortype != b->colortype) return 0; + if(a->bitdepth != b->bitdepth) return 0; + if(a->key_defined != b->key_defined) return 0; + if(a->key_defined) { + if(a->key_r != b->key_r) return 0; + if(a->key_g != b->key_g) return 0; + if(a->key_b != b->key_b) return 0; + } + if(a->palettesize != b->palettesize) return 0; + for(i = 0; i != a->palettesize * 4; ++i) { + if(a->palette[i] != b->palette[i]) return 0; + } + return 1; +} + +void lodepng_palette_clear(LodePNGColorMode* info) { + if(info->palette) lodepng_free(info->palette); + info->palette = 0; + info->palettesize = 0; +} + +unsigned lodepng_palette_add(LodePNGColorMode* info, + unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + if(!info->palette) /*allocate palette if empty*/ { + lodepng_color_mode_alloc_palette(info); + if(!info->palette) return 83; /*alloc fail*/ + } + if(info->palettesize >= 256) { + return 108; /*too many palette values*/ + } + info->palette[4 * info->palettesize + 0] = r; + info->palette[4 * info->palettesize + 1] = g; + info->palette[4 * info->palettesize + 2] = b; + info->palette[4 * info->palettesize + 3] = a; + ++info->palettesize; + return 0; +} + +/*calculate bits per pixel out of colortype and bitdepth*/ +unsigned lodepng_get_bpp(const LodePNGColorMode* info) { + return lodepng_get_bpp_lct(info->colortype, info->bitdepth); +} + +unsigned lodepng_get_channels(const LodePNGColorMode* info) { + return getNumColorChannels(info->colortype); +} + +unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info) { + return info->colortype == LCT_GREY || info->colortype == LCT_GREY_ALPHA; +} + +unsigned lodepng_is_alpha_type(const LodePNGColorMode* info) { + return (info->colortype & 4) != 0; /*4 or 6*/ +} + +unsigned lodepng_is_palette_type(const LodePNGColorMode* info) { + return info->colortype == LCT_PALETTE; +} + +unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info) { + size_t i; + for(i = 0; i != info->palettesize; ++i) { + if(info->palette[i * 4 + 3] < 255) return 1; + } + return 0; +} + +unsigned lodepng_can_have_alpha(const LodePNGColorMode* info) { + return info->key_defined + || lodepng_is_alpha_type(info) + || lodepng_has_palette_alpha(info); +} + +static size_t lodepng_get_raw_size_lct(unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { + size_t bpp = lodepng_get_bpp_lct(colortype, bitdepth); + size_t n = (size_t)w * (size_t)h; + return ((n / 8u) * bpp) + ((n & 7u) * bpp + 7u) / 8u; +} + +size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color) { + return lodepng_get_raw_size_lct(w, h, color->colortype, color->bitdepth); +} + + +#ifdef LODEPNG_COMPILE_PNG + +/*in an idat chunk, each scanline is a multiple of 8 bits, unlike the lodepng output buffer, +and in addition has one extra byte per line: the filter byte. So this gives a larger +result than lodepng_get_raw_size. Set h to 1 to get the size of 1 row including filter byte. */ +static size_t lodepng_get_raw_size_idat(unsigned w, unsigned h, unsigned bpp) { + /* + 1 for the filter byte, and possibly plus padding bits per line. */ + /* Ignoring casts, the expression is equal to (w * bpp + 7) / 8 + 1, but avoids overflow of w * bpp */ + size_t line = ((size_t)(w / 8u) * bpp) + 1u + ((w & 7u) * bpp + 7u) / 8u; + return (size_t)h * line; +} + +#ifdef LODEPNG_COMPILE_DECODER +/*Safely checks whether size_t overflow can be caused due to amount of pixels. +This check is overcautious rather than precise. If this check indicates no overflow, +you can safely compute in a size_t (but not an unsigned): +-(size_t)w * (size_t)h * 8 +-amount of bytes in IDAT (including filter, padding and Adam7 bytes) +-amount of bytes in raw color model +Returns 1 if overflow possible, 0 if not. +*/ +static int lodepng_pixel_overflow(unsigned w, unsigned h, + const LodePNGColorMode* pngcolor, const LodePNGColorMode* rawcolor) { + size_t bpp = LODEPNG_MAX(lodepng_get_bpp(pngcolor), lodepng_get_bpp(rawcolor)); + size_t numpixels, total; + size_t line; /* bytes per line in worst case */ + + if(lodepng_mulofl((size_t)w, (size_t)h, &numpixels)) return 1; + if(lodepng_mulofl(numpixels, 8, &total)) return 1; /* bit pointer with 8-bit color, or 8 bytes per channel color */ + + /* Bytes per scanline with the expression "(w / 8u) * bpp) + ((w & 7u) * bpp + 7u) / 8u" */ + if(lodepng_mulofl((size_t)(w / 8u), bpp, &line)) return 1; + if(lodepng_addofl(line, ((w & 7u) * bpp + 7u) / 8u, &line)) return 1; + + if(lodepng_addofl(line, 5, &line)) return 1; /* 5 bytes overhead per line: 1 filterbyte, 4 for Adam7 worst case */ + if(lodepng_mulofl(line, h, &total)) return 1; /* Total bytes in worst case */ + + return 0; /* no overflow */ +} +#endif /*LODEPNG_COMPILE_DECODER*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + +static void LodePNGUnknownChunks_init(LodePNGInfo* info) { + unsigned i; + for(i = 0; i != 3; ++i) info->unknown_chunks_data[i] = 0; + for(i = 0; i != 3; ++i) info->unknown_chunks_size[i] = 0; +} + +static void LodePNGUnknownChunks_cleanup(LodePNGInfo* info) { + unsigned i; + for(i = 0; i != 3; ++i) lodepng_free(info->unknown_chunks_data[i]); +} + +static unsigned LodePNGUnknownChunks_copy(LodePNGInfo* dest, const LodePNGInfo* src) { + unsigned i; + + LodePNGUnknownChunks_cleanup(dest); + + for(i = 0; i != 3; ++i) { + size_t j; + dest->unknown_chunks_size[i] = src->unknown_chunks_size[i]; + dest->unknown_chunks_data[i] = (unsigned char*)lodepng_malloc(src->unknown_chunks_size[i]); + if(!dest->unknown_chunks_data[i] && dest->unknown_chunks_size[i]) return 83; /*alloc fail*/ + for(j = 0; j < src->unknown_chunks_size[i]; ++j) { + dest->unknown_chunks_data[i][j] = src->unknown_chunks_data[i][j]; + } + } + + return 0; +} + +/******************************************************************************/ + +static void LodePNGText_init(LodePNGInfo* info) { + info->text_num = 0; + info->text_keys = NULL; + info->text_strings = NULL; +} + +static void LodePNGText_cleanup(LodePNGInfo* info) { + size_t i; + for(i = 0; i != info->text_num; ++i) { + string_cleanup(&info->text_keys[i]); + string_cleanup(&info->text_strings[i]); + } + lodepng_free(info->text_keys); + lodepng_free(info->text_strings); +} + +static unsigned LodePNGText_copy(LodePNGInfo* dest, const LodePNGInfo* source) { + size_t i = 0; + dest->text_keys = 0; + dest->text_strings = 0; + dest->text_num = 0; + for(i = 0; i != source->text_num; ++i) { + CERROR_TRY_RETURN(lodepng_add_text(dest, source->text_keys[i], source->text_strings[i])); + } + return 0; +} + +static unsigned lodepng_add_text_sized(LodePNGInfo* info, const char* key, const char* str, size_t size) { + char** new_keys = (char**)(lodepng_realloc(info->text_keys, sizeof(char*) * (info->text_num + 1))); + char** new_strings = (char**)(lodepng_realloc(info->text_strings, sizeof(char*) * (info->text_num + 1))); + + if(new_keys) info->text_keys = new_keys; + if(new_strings) info->text_strings = new_strings; + + if(!new_keys || !new_strings) return 83; /*alloc fail*/ + + ++info->text_num; + info->text_keys[info->text_num - 1] = alloc_string(key); + info->text_strings[info->text_num - 1] = alloc_string_sized(str, size); + if(!info->text_keys[info->text_num - 1] || !info->text_strings[info->text_num - 1]) return 83; /*alloc fail*/ + + return 0; +} + +unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str) { + return lodepng_add_text_sized(info, key, str, lodepng_strlen(str)); +} + +void lodepng_clear_text(LodePNGInfo* info) { + LodePNGText_cleanup(info); +} + +/******************************************************************************/ + +static void LodePNGIText_init(LodePNGInfo* info) { + info->itext_num = 0; + info->itext_keys = NULL; + info->itext_langtags = NULL; + info->itext_transkeys = NULL; + info->itext_strings = NULL; +} + +static void LodePNGIText_cleanup(LodePNGInfo* info) { + size_t i; + for(i = 0; i != info->itext_num; ++i) { + string_cleanup(&info->itext_keys[i]); + string_cleanup(&info->itext_langtags[i]); + string_cleanup(&info->itext_transkeys[i]); + string_cleanup(&info->itext_strings[i]); + } + lodepng_free(info->itext_keys); + lodepng_free(info->itext_langtags); + lodepng_free(info->itext_transkeys); + lodepng_free(info->itext_strings); +} + +static unsigned LodePNGIText_copy(LodePNGInfo* dest, const LodePNGInfo* source) { + size_t i = 0; + dest->itext_keys = 0; + dest->itext_langtags = 0; + dest->itext_transkeys = 0; + dest->itext_strings = 0; + dest->itext_num = 0; + for(i = 0; i != source->itext_num; ++i) { + CERROR_TRY_RETURN(lodepng_add_itext(dest, source->itext_keys[i], source->itext_langtags[i], + source->itext_transkeys[i], source->itext_strings[i])); + } + return 0; +} + +void lodepng_clear_itext(LodePNGInfo* info) { + LodePNGIText_cleanup(info); +} + +static unsigned lodepng_add_itext_sized(LodePNGInfo* info, const char* key, const char* langtag, + const char* transkey, const char* str, size_t size) { + char** new_keys = (char**)(lodepng_realloc(info->itext_keys, sizeof(char*) * (info->itext_num + 1))); + char** new_langtags = (char**)(lodepng_realloc(info->itext_langtags, sizeof(char*) * (info->itext_num + 1))); + char** new_transkeys = (char**)(lodepng_realloc(info->itext_transkeys, sizeof(char*) * (info->itext_num + 1))); + char** new_strings = (char**)(lodepng_realloc(info->itext_strings, sizeof(char*) * (info->itext_num + 1))); + + if(new_keys) info->itext_keys = new_keys; + if(new_langtags) info->itext_langtags = new_langtags; + if(new_transkeys) info->itext_transkeys = new_transkeys; + if(new_strings) info->itext_strings = new_strings; + + if(!new_keys || !new_langtags || !new_transkeys || !new_strings) return 83; /*alloc fail*/ + + ++info->itext_num; + + info->itext_keys[info->itext_num - 1] = alloc_string(key); + info->itext_langtags[info->itext_num - 1] = alloc_string(langtag); + info->itext_transkeys[info->itext_num - 1] = alloc_string(transkey); + info->itext_strings[info->itext_num - 1] = alloc_string_sized(str, size); + + return 0; +} + +unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, + const char* transkey, const char* str) { + return lodepng_add_itext_sized(info, key, langtag, transkey, str, lodepng_strlen(str)); +} + +/* same as set but does not delete */ +static unsigned lodepng_assign_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size) { + if(profile_size == 0) return 100; /*invalid ICC profile size*/ + + info->iccp_name = alloc_string(name); + info->iccp_profile = (unsigned char*)lodepng_malloc(profile_size); + + if(!info->iccp_name || !info->iccp_profile) return 83; /*alloc fail*/ + + lodepng_memcpy(info->iccp_profile, profile, profile_size); + info->iccp_profile_size = profile_size; + + return 0; /*ok*/ +} + +unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size) { + if(info->iccp_name) lodepng_clear_icc(info); + info->iccp_defined = 1; + + return lodepng_assign_icc(info, name, profile, profile_size); +} + +void lodepng_clear_icc(LodePNGInfo* info) { + string_cleanup(&info->iccp_name); + lodepng_free(info->iccp_profile); + info->iccp_profile = NULL; + info->iccp_profile_size = 0; + info->iccp_defined = 0; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +void lodepng_info_init(LodePNGInfo* info) { + lodepng_color_mode_init(&info->color); + info->interlace_method = 0; + info->compression_method = 0; + info->filter_method = 0; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + info->background_defined = 0; + info->background_r = info->background_g = info->background_b = 0; + + LodePNGText_init(info); + LodePNGIText_init(info); + + info->time_defined = 0; + info->phys_defined = 0; + + info->gama_defined = 0; + info->chrm_defined = 0; + info->srgb_defined = 0; + info->iccp_defined = 0; + info->iccp_name = NULL; + info->iccp_profile = NULL; + + LodePNGUnknownChunks_init(info); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} + +void lodepng_info_cleanup(LodePNGInfo* info) { + lodepng_color_mode_cleanup(&info->color); +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + LodePNGText_cleanup(info); + LodePNGIText_cleanup(info); + + lodepng_clear_icc(info); + + LodePNGUnknownChunks_cleanup(info); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} + +unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source) { + lodepng_info_cleanup(dest); + lodepng_memcpy(dest, source, sizeof(LodePNGInfo)); + lodepng_color_mode_init(&dest->color); + CERROR_TRY_RETURN(lodepng_color_mode_copy(&dest->color, &source->color)); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + CERROR_TRY_RETURN(LodePNGText_copy(dest, source)); + CERROR_TRY_RETURN(LodePNGIText_copy(dest, source)); + if(source->iccp_defined) { + CERROR_TRY_RETURN(lodepng_assign_icc(dest, source->iccp_name, source->iccp_profile, source->iccp_profile_size)); + } + + LodePNGUnknownChunks_init(dest); + CERROR_TRY_RETURN(LodePNGUnknownChunks_copy(dest, source)); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + return 0; +} + +/* ////////////////////////////////////////////////////////////////////////// */ + +/*index: bitgroup index, bits: bitgroup size(1, 2 or 4), in: bitgroup value, out: octet array to add bits to*/ +static void addColorBits(unsigned char* out, size_t index, unsigned bits, unsigned in) { + unsigned m = bits == 1 ? 7 : bits == 2 ? 3 : 1; /*8 / bits - 1*/ + /*p = the partial index in the byte, e.g. with 4 palettebits it is 0 for first half or 1 for second half*/ + unsigned p = index & m; + in &= (1u << bits) - 1u; /*filter out any other bits of the input value*/ + in = in << (bits * (m - p)); + if(p == 0) out[index * bits / 8u] = in; + else out[index * bits / 8u] |= in; +} + +typedef struct ColorTree ColorTree; + +/* +One node of a color tree +This is the data structure used to count the number of unique colors and to get a palette +index for a color. It's like an octree, but because the alpha channel is used too, each +node has 16 instead of 8 children. +*/ +struct ColorTree { + ColorTree* children[16]; /*up to 16 pointers to ColorTree of next level*/ + int index; /*the payload. Only has a meaningful value if this is in the last level*/ +}; + +static void color_tree_init(ColorTree* tree) { + lodepng_memset(tree->children, 0, 16 * sizeof(*tree->children)); + tree->index = -1; +} + +static void color_tree_cleanup(ColorTree* tree) { + int i; + for(i = 0; i != 16; ++i) { + if(tree->children[i]) { + color_tree_cleanup(tree->children[i]); + lodepng_free(tree->children[i]); + } + } +} + +/*returns -1 if color not present, its index otherwise*/ +static int color_tree_get(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + int bit = 0; + for(bit = 0; bit < 8; ++bit) { + int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1); + if(!tree->children[i]) return -1; + else tree = tree->children[i]; + } + return tree ? tree->index : -1; +} + +#ifdef LODEPNG_COMPILE_ENCODER +static int color_tree_has(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + return color_tree_get(tree, r, g, b, a) >= 0; +} +#endif /*LODEPNG_COMPILE_ENCODER*/ + +/*color is not allowed to already exist. +Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist") +Returns error code, or 0 if ok*/ +static unsigned color_tree_add(ColorTree* tree, + unsigned char r, unsigned char g, unsigned char b, unsigned char a, unsigned index) { + int bit; + for(bit = 0; bit < 8; ++bit) { + int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1); + if(!tree->children[i]) { + tree->children[i] = (ColorTree*)lodepng_malloc(sizeof(ColorTree)); + if(!tree->children[i]) return 83; /*alloc fail*/ + color_tree_init(tree->children[i]); + } + tree = tree->children[i]; + } + tree->index = (int)index; + return 0; +} + +/*put a pixel, given its RGBA color, into image of any color type*/ +static unsigned rgba8ToPixel(unsigned char* out, size_t i, + const LodePNGColorMode* mode, ColorTree* tree /*for palette*/, + unsigned char r, unsigned char g, unsigned char b, unsigned char a) { + if(mode->colortype == LCT_GREY) { + unsigned char gray = r; /*((unsigned short)r + g + b) / 3u;*/ + if(mode->bitdepth == 8) out[i] = gray; + else if(mode->bitdepth == 16) out[i * 2 + 0] = out[i * 2 + 1] = gray; + else { + /*take the most significant bits of gray*/ + gray = ((unsigned)gray >> (8u - mode->bitdepth)) & ((1u << mode->bitdepth) - 1u); + addColorBits(out, i, mode->bitdepth, gray); + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + out[i * 3 + 0] = r; + out[i * 3 + 1] = g; + out[i * 3 + 2] = b; + } else { + out[i * 6 + 0] = out[i * 6 + 1] = r; + out[i * 6 + 2] = out[i * 6 + 3] = g; + out[i * 6 + 4] = out[i * 6 + 5] = b; + } + } else if(mode->colortype == LCT_PALETTE) { + int index = color_tree_get(tree, r, g, b, a); + if(index < 0) return 82; /*color not in palette*/ + if(mode->bitdepth == 8) out[i] = index; + else addColorBits(out, i, mode->bitdepth, (unsigned)index); + } else if(mode->colortype == LCT_GREY_ALPHA) { + unsigned char gray = r; /*((unsigned short)r + g + b) / 3u;*/ + if(mode->bitdepth == 8) { + out[i * 2 + 0] = gray; + out[i * 2 + 1] = a; + } else if(mode->bitdepth == 16) { + out[i * 4 + 0] = out[i * 4 + 1] = gray; + out[i * 4 + 2] = out[i * 4 + 3] = a; + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + out[i * 4 + 0] = r; + out[i * 4 + 1] = g; + out[i * 4 + 2] = b; + out[i * 4 + 3] = a; + } else { + out[i * 8 + 0] = out[i * 8 + 1] = r; + out[i * 8 + 2] = out[i * 8 + 3] = g; + out[i * 8 + 4] = out[i * 8 + 5] = b; + out[i * 8 + 6] = out[i * 8 + 7] = a; + } + } + + return 0; /*no error*/ +} + +/*put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/ +static void rgba16ToPixel(unsigned char* out, size_t i, + const LodePNGColorMode* mode, + unsigned short r, unsigned short g, unsigned short b, unsigned short a) { + if(mode->colortype == LCT_GREY) { + unsigned short gray = r; /*((unsigned)r + g + b) / 3u;*/ + out[i * 2 + 0] = (gray >> 8) & 255; + out[i * 2 + 1] = gray & 255; + } else if(mode->colortype == LCT_RGB) { + out[i * 6 + 0] = (r >> 8) & 255; + out[i * 6 + 1] = r & 255; + out[i * 6 + 2] = (g >> 8) & 255; + out[i * 6 + 3] = g & 255; + out[i * 6 + 4] = (b >> 8) & 255; + out[i * 6 + 5] = b & 255; + } else if(mode->colortype == LCT_GREY_ALPHA) { + unsigned short gray = r; /*((unsigned)r + g + b) / 3u;*/ + out[i * 4 + 0] = (gray >> 8) & 255; + out[i * 4 + 1] = gray & 255; + out[i * 4 + 2] = (a >> 8) & 255; + out[i * 4 + 3] = a & 255; + } else if(mode->colortype == LCT_RGBA) { + out[i * 8 + 0] = (r >> 8) & 255; + out[i * 8 + 1] = r & 255; + out[i * 8 + 2] = (g >> 8) & 255; + out[i * 8 + 3] = g & 255; + out[i * 8 + 4] = (b >> 8) & 255; + out[i * 8 + 5] = b & 255; + out[i * 8 + 6] = (a >> 8) & 255; + out[i * 8 + 7] = a & 255; + } +} + +/*Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/ +static void getPixelColorRGBA8(unsigned char* r, unsigned char* g, + unsigned char* b, unsigned char* a, + const unsigned char* in, size_t i, + const LodePNGColorMode* mode) { + if(mode->colortype == LCT_GREY) { + if(mode->bitdepth == 8) { + *r = *g = *b = in[i]; + if(mode->key_defined && *r == mode->key_r) *a = 0; + else *a = 255; + } else if(mode->bitdepth == 16) { + *r = *g = *b = in[i * 2 + 0]; + if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0; + else *a = 255; + } else { + unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ + size_t j = i * mode->bitdepth; + unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); + *r = *g = *b = (value * 255) / highest; + if(mode->key_defined && value == mode->key_r) *a = 0; + else *a = 255; + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + *r = in[i * 3 + 0]; *g = in[i * 3 + 1]; *b = in[i * 3 + 2]; + if(mode->key_defined && *r == mode->key_r && *g == mode->key_g && *b == mode->key_b) *a = 0; + else *a = 255; + } else { + *r = in[i * 6 + 0]; + *g = in[i * 6 + 2]; + *b = in[i * 6 + 4]; + if(mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r + && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g + && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0; + else *a = 255; + } + } else if(mode->colortype == LCT_PALETTE) { + unsigned index; + if(mode->bitdepth == 8) index = in[i]; + else { + size_t j = i * mode->bitdepth; + index = readBitsFromReversedStream(&j, in, mode->bitdepth); + } + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + *r = mode->palette[index * 4 + 0]; + *g = mode->palette[index * 4 + 1]; + *b = mode->palette[index * 4 + 2]; + *a = mode->palette[index * 4 + 3]; + } else if(mode->colortype == LCT_GREY_ALPHA) { + if(mode->bitdepth == 8) { + *r = *g = *b = in[i * 2 + 0]; + *a = in[i * 2 + 1]; + } else { + *r = *g = *b = in[i * 4 + 0]; + *a = in[i * 4 + 2]; + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + *r = in[i * 4 + 0]; + *g = in[i * 4 + 1]; + *b = in[i * 4 + 2]; + *a = in[i * 4 + 3]; + } else { + *r = in[i * 8 + 0]; + *g = in[i * 8 + 2]; + *b = in[i * 8 + 4]; + *a = in[i * 8 + 6]; + } + } +} + +/*Similar to getPixelColorRGBA8, but with all the for loops inside of the color +mode test cases, optimized to convert the colors much faster, when converting +to the common case of RGBA with 8 bit per channel. buffer must be RGBA with +enough memory.*/ +static void getPixelColorsRGBA8(unsigned char* LODEPNG_RESTRICT buffer, size_t numpixels, + const unsigned char* LODEPNG_RESTRICT in, + const LodePNGColorMode* mode) { + unsigned num_channels = 4; + size_t i; + if(mode->colortype == LCT_GREY) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i]; + buffer[3] = 255; + } + if(mode->key_defined) { + buffer -= numpixels * num_channels; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + if(buffer[0] == mode->key_r) buffer[3] = 0; + } + } + } else if(mode->bitdepth == 16) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2]; + buffer[3] = mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r ? 0 : 255; + } + } else { + unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); + buffer[0] = buffer[1] = buffer[2] = (value * 255) / highest; + buffer[3] = mode->key_defined && value == mode->key_r ? 0 : 255; + } + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + lodepng_memcpy(buffer, &in[i * 3], 3); + buffer[3] = 255; + } + if(mode->key_defined) { + buffer -= numpixels * num_channels; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + if(buffer[0] == mode->key_r && buffer[1]== mode->key_g && buffer[2] == mode->key_b) buffer[3] = 0; + } + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 6 + 0]; + buffer[1] = in[i * 6 + 2]; + buffer[2] = in[i * 6 + 4]; + buffer[3] = mode->key_defined + && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r + && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g + && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b ? 0 : 255; + } + } + } else if(mode->colortype == LCT_PALETTE) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = in[i]; + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 4); + } + } else { + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = readBitsFromReversedStream(&j, in, mode->bitdepth); + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 4); + } + } + } else if(mode->colortype == LCT_GREY_ALPHA) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2 + 0]; + buffer[3] = in[i * 2 + 1]; + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 4 + 0]; + buffer[3] = in[i * 4 + 2]; + } + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + lodepng_memcpy(buffer, in, numpixels * 4); + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 8 + 0]; + buffer[1] = in[i * 8 + 2]; + buffer[2] = in[i * 8 + 4]; + buffer[3] = in[i * 8 + 6]; + } + } + } +} + +/*Similar to getPixelColorsRGBA8, but with 3-channel RGB output.*/ +static void getPixelColorsRGB8(unsigned char* LODEPNG_RESTRICT buffer, size_t numpixels, + const unsigned char* LODEPNG_RESTRICT in, + const LodePNGColorMode* mode) { + const unsigned num_channels = 3; + size_t i; + if(mode->colortype == LCT_GREY) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i]; + } + } else if(mode->bitdepth == 16) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2]; + } + } else { + unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); + buffer[0] = buffer[1] = buffer[2] = (value * 255) / highest; + } + } + } else if(mode->colortype == LCT_RGB) { + if(mode->bitdepth == 8) { + lodepng_memcpy(buffer, in, numpixels * 3); + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 6 + 0]; + buffer[1] = in[i * 6 + 2]; + buffer[2] = in[i * 6 + 4]; + } + } + } else if(mode->colortype == LCT_PALETTE) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = in[i]; + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 3); + } + } else { + size_t j = 0; + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + unsigned index = readBitsFromReversedStream(&j, in, mode->bitdepth); + /*out of bounds of palette not checked: see lodepng_color_mode_alloc_palette.*/ + lodepng_memcpy(buffer, &mode->palette[index * 4], 3); + } + } + } else if(mode->colortype == LCT_GREY_ALPHA) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 2 + 0]; + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = buffer[1] = buffer[2] = in[i * 4 + 0]; + } + } + } else if(mode->colortype == LCT_RGBA) { + if(mode->bitdepth == 8) { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + lodepng_memcpy(buffer, &in[i * 4], 3); + } + } else { + for(i = 0; i != numpixels; ++i, buffer += num_channels) { + buffer[0] = in[i * 8 + 0]; + buffer[1] = in[i * 8 + 2]; + buffer[2] = in[i * 8 + 4]; + } + } + } +} + +/*Get RGBA16 color of pixel with index i (y * width + x) from the raw image with +given color type, but the given color type must be 16-bit itself.*/ +static void getPixelColorRGBA16(unsigned short* r, unsigned short* g, unsigned short* b, unsigned short* a, + const unsigned char* in, size_t i, const LodePNGColorMode* mode) { + if(mode->colortype == LCT_GREY) { + *r = *g = *b = 256 * in[i * 2 + 0] + in[i * 2 + 1]; + if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0; + else *a = 65535; + } else if(mode->colortype == LCT_RGB) { + *r = 256u * in[i * 6 + 0] + in[i * 6 + 1]; + *g = 256u * in[i * 6 + 2] + in[i * 6 + 3]; + *b = 256u * in[i * 6 + 4] + in[i * 6 + 5]; + if(mode->key_defined + && 256u * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r + && 256u * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g + && 256u * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0; + else *a = 65535; + } else if(mode->colortype == LCT_GREY_ALPHA) { + *r = *g = *b = 256u * in[i * 4 + 0] + in[i * 4 + 1]; + *a = 256u * in[i * 4 + 2] + in[i * 4 + 3]; + } else if(mode->colortype == LCT_RGBA) { + *r = 256u * in[i * 8 + 0] + in[i * 8 + 1]; + *g = 256u * in[i * 8 + 2] + in[i * 8 + 3]; + *b = 256u * in[i * 8 + 4] + in[i * 8 + 5]; + *a = 256u * in[i * 8 + 6] + in[i * 8 + 7]; + } +} + +unsigned lodepng_convert(unsigned char* out, const unsigned char* in, + const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, + unsigned w, unsigned h) { + size_t i; + ColorTree tree; + size_t numpixels = (size_t)w * (size_t)h; + unsigned error = 0; + + if(mode_in->colortype == LCT_PALETTE && !mode_in->palette) { + return 107; /* error: must provide palette if input mode is palette */ + } + + if(lodepng_color_mode_equal(mode_out, mode_in)) { + size_t numbytes = lodepng_get_raw_size(w, h, mode_in); + lodepng_memcpy(out, in, numbytes); + return 0; + } + + if(mode_out->colortype == LCT_PALETTE) { + size_t palettesize = mode_out->palettesize; + const unsigned char* palette = mode_out->palette; + size_t palsize = (size_t)1u << mode_out->bitdepth; + /*if the user specified output palette but did not give the values, assume + they want the values of the input color type (assuming that one is palette). + Note that we never create a new palette ourselves.*/ + if(palettesize == 0) { + palettesize = mode_in->palettesize; + palette = mode_in->palette; + /*if the input was also palette with same bitdepth, then the color types are also + equal, so copy literally. This to preserve the exact indices that were in the PNG + even in case there are duplicate colors in the palette.*/ + if(mode_in->colortype == LCT_PALETTE && mode_in->bitdepth == mode_out->bitdepth) { + size_t numbytes = lodepng_get_raw_size(w, h, mode_in); + lodepng_memcpy(out, in, numbytes); + return 0; + } + } + if(palettesize < palsize) palsize = palettesize; + color_tree_init(&tree); + for(i = 0; i != palsize; ++i) { + const unsigned char* p = &palette[i * 4]; + error = color_tree_add(&tree, p[0], p[1], p[2], p[3], (unsigned)i); + if(error) break; + } + } + + if(!error) { + if(mode_in->bitdepth == 16 && mode_out->bitdepth == 16) { + for(i = 0; i != numpixels; ++i) { + unsigned short r = 0, g = 0, b = 0, a = 0; + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + rgba16ToPixel(out, i, mode_out, r, g, b, a); + } + } else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGBA) { + getPixelColorsRGBA8(out, numpixels, in, mode_in); + } else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGB) { + getPixelColorsRGB8(out, numpixels, in, mode_in); + } else { + unsigned char r = 0, g = 0, b = 0, a = 0; + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in); + error = rgba8ToPixel(out, i, mode_out, &tree, r, g, b, a); + if(error) break; + } + } + } + + if(mode_out->colortype == LCT_PALETTE) { + color_tree_cleanup(&tree); + } + + return error; +} + + +/* Converts a single rgb color without alpha from one type to another, color bits truncated to +their bitdepth. In case of single channel (gray or palette), only the r channel is used. Slow +function, do not use to process all pixels of an image. Alpha channel not supported on purpose: +this is for bKGD, supporting alpha may prevent it from finding a color in the palette, from the +specification it looks like bKGD should ignore the alpha values of the palette since it can use +any palette index but doesn't have an alpha channel. Idem with ignoring color key. */ +unsigned lodepng_convert_rgb( + unsigned* r_out, unsigned* g_out, unsigned* b_out, + unsigned r_in, unsigned g_in, unsigned b_in, + const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in) { + unsigned r = 0, g = 0, b = 0; + unsigned mul = 65535 / ((1u << mode_in->bitdepth) - 1u); /*65535, 21845, 4369, 257, 1*/ + unsigned shift = 16 - mode_out->bitdepth; + + if(mode_in->colortype == LCT_GREY || mode_in->colortype == LCT_GREY_ALPHA) { + r = g = b = r_in * mul; + } else if(mode_in->colortype == LCT_RGB || mode_in->colortype == LCT_RGBA) { + r = r_in * mul; + g = g_in * mul; + b = b_in * mul; + } else if(mode_in->colortype == LCT_PALETTE) { + if(r_in >= mode_in->palettesize) return 82; + r = mode_in->palette[r_in * 4 + 0] * 257u; + g = mode_in->palette[r_in * 4 + 1] * 257u; + b = mode_in->palette[r_in * 4 + 2] * 257u; + } else { + return 31; + } + + /* now convert to output format */ + if(mode_out->colortype == LCT_GREY || mode_out->colortype == LCT_GREY_ALPHA) { + *r_out = r >> shift ; + } else if(mode_out->colortype == LCT_RGB || mode_out->colortype == LCT_RGBA) { + *r_out = r >> shift ; + *g_out = g >> shift ; + *b_out = b >> shift ; + } else if(mode_out->colortype == LCT_PALETTE) { + unsigned i; + /* a 16-bit color cannot be in the palette */ + if((r >> 8) != (r & 255) || (g >> 8) != (g & 255) || (b >> 8) != (b & 255)) return 82; + for(i = 0; i < mode_out->palettesize; i++) { + unsigned j = i * 4; + if((r >> 8) == mode_out->palette[j + 0] && (g >> 8) == mode_out->palette[j + 1] && + (b >> 8) == mode_out->palette[j + 2]) { + *r_out = i; + return 0; + } + } + return 82; + } else { + return 31; + } + + return 0; +} + +#ifdef LODEPNG_COMPILE_ENCODER + +void lodepng_color_stats_init(LodePNGColorStats* stats) { + /*stats*/ + stats->colored = 0; + stats->key = 0; + stats->key_r = stats->key_g = stats->key_b = 0; + stats->alpha = 0; + stats->numcolors = 0; + stats->bits = 1; + stats->numpixels = 0; + /*settings*/ + stats->allow_palette = 1; + stats->allow_greyscale = 1; +} + +/*function used for debug purposes with C++*/ +/*void printColorStats(LodePNGColorStats* p) { + std::cout << "colored: " << (int)p->colored << ", "; + std::cout << "key: " << (int)p->key << ", "; + std::cout << "key_r: " << (int)p->key_r << ", "; + std::cout << "key_g: " << (int)p->key_g << ", "; + std::cout << "key_b: " << (int)p->key_b << ", "; + std::cout << "alpha: " << (int)p->alpha << ", "; + std::cout << "numcolors: " << (int)p->numcolors << ", "; + std::cout << "bits: " << (int)p->bits << std::endl; +}*/ + +/*Returns how many bits needed to represent given value (max 8 bit)*/ +static unsigned getValueRequiredBits(unsigned char value) { + if(value == 0 || value == 255) return 1; + /*The scaling of 2-bit and 4-bit values uses multiples of 85 and 17*/ + if(value % 17 == 0) return value % 85 == 0 ? 2 : 4; + return 8; +} + +/*stats must already have been inited. */ +unsigned lodepng_compute_color_stats(LodePNGColorStats* stats, + const unsigned char* in, unsigned w, unsigned h, + const LodePNGColorMode* mode_in) { + size_t i; + ColorTree tree; + size_t numpixels = (size_t)w * (size_t)h; + unsigned error = 0; + + /* mark things as done already if it would be impossible to have a more expensive case */ + unsigned colored_done = lodepng_is_greyscale_type(mode_in) ? 1 : 0; + unsigned alpha_done = lodepng_can_have_alpha(mode_in) ? 0 : 1; + unsigned numcolors_done = 0; + unsigned bpp = lodepng_get_bpp(mode_in); + unsigned bits_done = (stats->bits == 1 && bpp == 1) ? 1 : 0; + unsigned sixteen = 0; /* whether the input image is 16 bit */ + unsigned maxnumcolors = 257; + if(bpp <= 8) maxnumcolors = LODEPNG_MIN(257, stats->numcolors + (1u << bpp)); + + stats->numpixels += numpixels; + + /*if palette not allowed, no need to compute numcolors*/ + if(!stats->allow_palette) numcolors_done = 1; + + color_tree_init(&tree); + + /*If the stats was already filled in from previous data, fill its palette in tree + and mark things as done already if we know they are the most expensive case already*/ + if(stats->alpha) alpha_done = 1; + if(stats->colored) colored_done = 1; + if(stats->bits == 16) numcolors_done = 1; + if(stats->bits >= bpp) bits_done = 1; + if(stats->numcolors >= maxnumcolors) numcolors_done = 1; + + if(!numcolors_done) { + for(i = 0; i < stats->numcolors; i++) { + const unsigned char* color = &stats->palette[i * 4]; + error = color_tree_add(&tree, color[0], color[1], color[2], color[3], i); + if(error) goto cleanup; + } + } + + /*Check if the 16-bit input is truly 16-bit*/ + if(mode_in->bitdepth == 16 && !sixteen) { + unsigned short r = 0, g = 0, b = 0, a = 0; + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + if((r & 255) != ((r >> 8) & 255) || (g & 255) != ((g >> 8) & 255) || + (b & 255) != ((b >> 8) & 255) || (a & 255) != ((a >> 8) & 255)) /*first and second byte differ*/ { + stats->bits = 16; + sixteen = 1; + bits_done = 1; + numcolors_done = 1; /*counting colors no longer useful, palette doesn't support 16-bit*/ + break; + } + } + } + + if(sixteen) { + unsigned short r = 0, g = 0, b = 0, a = 0; + + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + + if(!colored_done && (r != g || r != b)) { + stats->colored = 1; + colored_done = 1; + } + + if(!alpha_done) { + unsigned matchkey = (r == stats->key_r && g == stats->key_g && b == stats->key_b); + if(a != 65535 && (a != 0 || (stats->key && !matchkey))) { + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + } else if(a == 0 && !stats->alpha && !stats->key) { + stats->key = 1; + stats->key_r = r; + stats->key_g = g; + stats->key_b = b; + } else if(a == 65535 && stats->key && matchkey) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + } + } + if(alpha_done && numcolors_done && colored_done && bits_done) break; + } + + if(stats->key && !stats->alpha) { + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); + if(a != 0 && r == stats->key_r && g == stats->key_g && b == stats->key_b) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + } + } + } + } else /* < 16-bit */ { + unsigned char r = 0, g = 0, b = 0, a = 0; + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in); + + if(!bits_done && stats->bits < 8) { + /*only r is checked, < 8 bits is only relevant for grayscale*/ + unsigned bits = getValueRequiredBits(r); + if(bits > stats->bits) stats->bits = bits; + } + bits_done = (stats->bits >= bpp); + + if(!colored_done && (r != g || r != b)) { + stats->colored = 1; + colored_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no colored modes with less than 8-bit per channel*/ + } + + if(!alpha_done) { + unsigned matchkey = (r == stats->key_r && g == stats->key_g && b == stats->key_b); + if(a != 255 && (a != 0 || (stats->key && !matchkey))) { + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } else if(a == 0 && !stats->alpha && !stats->key) { + stats->key = 1; + stats->key_r = r; + stats->key_g = g; + stats->key_b = b; + } else if(a == 255 && stats->key && matchkey) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } + } + + if(!numcolors_done) { + if(!color_tree_has(&tree, r, g, b, a)) { + error = color_tree_add(&tree, r, g, b, a, stats->numcolors); + if(error) goto cleanup; + if(stats->numcolors < 256) { + unsigned char* p = stats->palette; + unsigned n = stats->numcolors; + p[n * 4 + 0] = r; + p[n * 4 + 1] = g; + p[n * 4 + 2] = b; + p[n * 4 + 3] = a; + } + ++stats->numcolors; + numcolors_done = stats->numcolors >= maxnumcolors; + } + } + + if(alpha_done && numcolors_done && colored_done && bits_done) break; + } + + if(stats->key && !stats->alpha) { + for(i = 0; i != numpixels; ++i) { + getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in); + if(a != 0 && r == stats->key_r && g == stats->key_g && b == stats->key_b) { + /* Color key cannot be used if an opaque pixel also has that RGB color. */ + stats->alpha = 1; + stats->key = 0; + alpha_done = 1; + if(stats->bits < 8) stats->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } + } + } + + /*make the stats's key always 16-bit for consistency - repeat each byte twice*/ + stats->key_r += (stats->key_r << 8); + stats->key_g += (stats->key_g << 8); + stats->key_b += (stats->key_b << 8); + } + +cleanup: + color_tree_cleanup(&tree); + return error; +} + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +/*Adds a single color to the color stats. The stats must already have been inited. The color must be given as 16-bit +(with 2 bytes repeating for 8-bit and 65535 for opaque alpha channel). This function is expensive, do not call it for +all pixels of an image but only for a few additional values. */ +static unsigned lodepng_color_stats_add(LodePNGColorStats* stats, + unsigned r, unsigned g, unsigned b, unsigned a) { + unsigned error = 0; + unsigned char image[8]; + LodePNGColorMode mode; + lodepng_color_mode_init(&mode); + image[0] = r >> 8; image[1] = r; image[2] = g >> 8; image[3] = g; + image[4] = b >> 8; image[5] = b; image[6] = a >> 8; image[7] = a; + mode.bitdepth = 16; + mode.colortype = LCT_RGBA; + error = lodepng_compute_color_stats(stats, image, 1, 1, &mode); + lodepng_color_mode_cleanup(&mode); + return error; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/*Computes a minimal PNG color model that can contain all colors as indicated by the stats. +The stats should be computed with lodepng_compute_color_stats. +mode_in is raw color profile of the image the stats were computed on, to copy palette order from when relevant. +Minimal PNG color model means the color type and bit depth that gives smallest amount of bits in the output image, +e.g. gray if only grayscale pixels, palette if less than 256 colors, color key if only single transparent color, ... +This is used if auto_convert is enabled (it is by default). +*/ +static unsigned auto_choose_color(LodePNGColorMode* mode_out, + const LodePNGColorMode* mode_in, + const LodePNGColorStats* stats) { + unsigned error = 0; + unsigned palettebits; + size_t i, n; + size_t numpixels = stats->numpixels; + unsigned palette_ok, gray_ok; + + unsigned alpha = stats->alpha; + unsigned key = stats->key; + unsigned bits = stats->bits; + + mode_out->key_defined = 0; + + if(key && numpixels <= 16) { + alpha = 1; /*too few pixels to justify tRNS chunk overhead*/ + key = 0; + if(bits < 8) bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/ + } + + gray_ok = !stats->colored; + if(!stats->allow_greyscale) gray_ok = 0; + if(!gray_ok && bits < 8) bits = 8; + + n = stats->numcolors; + palettebits = n <= 2 ? 1 : (n <= 4 ? 2 : (n <= 16 ? 4 : 8)); + palette_ok = n <= 256 && bits <= 8 && n != 0; /*n==0 means likely numcolors wasn't computed*/ + if(numpixels < n * 2) palette_ok = 0; /*don't add palette overhead if image has only a few pixels*/ + if(gray_ok && !alpha && bits <= palettebits) palette_ok = 0; /*gray is less overhead*/ + if(!stats->allow_palette) palette_ok = 0; + + if(palette_ok) { + const unsigned char* p = stats->palette; + lodepng_palette_clear(mode_out); /*remove potential earlier palette*/ + for(i = 0; i != stats->numcolors; ++i) { + error = lodepng_palette_add(mode_out, p[i * 4 + 0], p[i * 4 + 1], p[i * 4 + 2], p[i * 4 + 3]); + if(error) break; + } + + mode_out->colortype = LCT_PALETTE; + mode_out->bitdepth = palettebits; + + if(mode_in->colortype == LCT_PALETTE && mode_in->palettesize >= mode_out->palettesize + && mode_in->bitdepth == mode_out->bitdepth) { + /*If input should have same palette colors, keep original to preserve its order and prevent conversion*/ + lodepng_color_mode_cleanup(mode_out); + lodepng_color_mode_copy(mode_out, mode_in); + } + } else /*8-bit or 16-bit per channel*/ { + mode_out->bitdepth = bits; + mode_out->colortype = alpha ? (gray_ok ? LCT_GREY_ALPHA : LCT_RGBA) + : (gray_ok ? LCT_GREY : LCT_RGB); + if(key) { + unsigned mask = (1u << mode_out->bitdepth) - 1u; /*stats always uses 16-bit, mask converts it*/ + mode_out->key_r = stats->key_r & mask; + mode_out->key_g = stats->key_g & mask; + mode_out->key_b = stats->key_b & mask; + mode_out->key_defined = 1; + } + } + + return error; +} + +#endif /* #ifdef LODEPNG_COMPILE_ENCODER */ + +/* +Paeth predictor, used by PNG filter type 4 +The parameters are of type short, but should come from unsigned chars, the shorts +are only needed to make the paeth calculation correct. +*/ +static unsigned char paethPredictor(short a, short b, short c) { + short pa = LODEPNG_ABS(b - c); + short pb = LODEPNG_ABS(a - c); + short pc = LODEPNG_ABS(a + b - c - c); + /* return input value associated with smallest of pa, pb, pc (with certain priority if equal) */ + if(pb < pa) { a = b; pa = pb; } + return (pc < pa) ? c : a; +} + +/*shared values used by multiple Adam7 related functions*/ + +static const unsigned ADAM7_IX[7] = { 0, 4, 0, 2, 0, 1, 0 }; /*x start values*/ +static const unsigned ADAM7_IY[7] = { 0, 0, 4, 0, 2, 0, 1 }; /*y start values*/ +static const unsigned ADAM7_DX[7] = { 8, 8, 4, 4, 2, 2, 1 }; /*x delta values*/ +static const unsigned ADAM7_DY[7] = { 8, 8, 8, 4, 4, 2, 2 }; /*y delta values*/ + +/* +Outputs various dimensions and positions in the image related to the Adam7 reduced images. +passw: output containing the width of the 7 passes +passh: output containing the height of the 7 passes +filter_passstart: output containing the index of the start and end of each + reduced image with filter bytes +padded_passstart output containing the index of the start and end of each + reduced image when without filter bytes but with padded scanlines +passstart: output containing the index of the start and end of each reduced + image without padding between scanlines, but still padding between the images +w, h: width and height of non-interlaced image +bpp: bits per pixel +"padded" is only relevant if bpp is less than 8 and a scanline or image does not + end at a full byte +*/ +static void Adam7_getpassvalues(unsigned passw[7], unsigned passh[7], size_t filter_passstart[8], + size_t padded_passstart[8], size_t passstart[8], unsigned w, unsigned h, unsigned bpp) { + /*the passstart values have 8 values: the 8th one indicates the byte after the end of the 7th (= last) pass*/ + unsigned i; + + /*calculate width and height in pixels of each pass*/ + for(i = 0; i != 7; ++i) { + passw[i] = (w + ADAM7_DX[i] - ADAM7_IX[i] - 1) / ADAM7_DX[i]; + passh[i] = (h + ADAM7_DY[i] - ADAM7_IY[i] - 1) / ADAM7_DY[i]; + if(passw[i] == 0) passh[i] = 0; + if(passh[i] == 0) passw[i] = 0; + } + + filter_passstart[0] = padded_passstart[0] = passstart[0] = 0; + for(i = 0; i != 7; ++i) { + /*if passw[i] is 0, it's 0 bytes, not 1 (no filtertype-byte)*/ + filter_passstart[i + 1] = filter_passstart[i] + + ((passw[i] && passh[i]) ? passh[i] * (1u + (passw[i] * bpp + 7u) / 8u) : 0); + /*bits padded if needed to fill full byte at end of each scanline*/ + padded_passstart[i + 1] = padded_passstart[i] + passh[i] * ((passw[i] * bpp + 7u) / 8u); + /*only padded at end of reduced image*/ + passstart[i + 1] = passstart[i] + (passh[i] * passw[i] * bpp + 7u) / 8u; + } +} + +#ifdef LODEPNG_COMPILE_DECODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / PNG Decoder / */ +/* ////////////////////////////////////////////////////////////////////////// */ + +/*read the information from the header and store it in the LodePNGInfo. return value is error*/ +unsigned lodepng_inspect(unsigned* w, unsigned* h, LodePNGState* state, + const unsigned char* in, size_t insize) { + unsigned width, height; + LodePNGInfo* info = &state->info_png; + if(insize == 0 || in == 0) { + CERROR_RETURN_ERROR(state->error, 48); /*error: the given data is empty*/ + } + if(insize < 33) { + CERROR_RETURN_ERROR(state->error, 27); /*error: the data length is smaller than the length of a PNG header*/ + } + + /*when decoding a new PNG image, make sure all parameters created after previous decoding are reset*/ + /* TODO: remove this. One should use a new LodePNGState for new sessions */ + lodepng_info_cleanup(info); + lodepng_info_init(info); + + if(in[0] != 137 || in[1] != 80 || in[2] != 78 || in[3] != 71 + || in[4] != 13 || in[5] != 10 || in[6] != 26 || in[7] != 10) { + CERROR_RETURN_ERROR(state->error, 28); /*error: the first 8 bytes are not the correct PNG signature*/ + } + if(lodepng_chunk_length(in + 8) != 13) { + CERROR_RETURN_ERROR(state->error, 94); /*error: header size must be 13 bytes*/ + } + if(!lodepng_chunk_type_equals(in + 8, "IHDR")) { + CERROR_RETURN_ERROR(state->error, 29); /*error: it doesn't start with a IHDR chunk!*/ + } + + /*read the values given in the header*/ + width = lodepng_read32bitInt(&in[16]); + height = lodepng_read32bitInt(&in[20]); + /*TODO: remove the undocumented feature that allows to give null pointers to width or height*/ + if(w) *w = width; + if(h) *h = height; + info->color.bitdepth = in[24]; + info->color.colortype = (LodePNGColorType)in[25]; + info->compression_method = in[26]; + info->filter_method = in[27]; + info->interlace_method = in[28]; + + /*errors returned only after the parsing so other values are still output*/ + + /*error: invalid image size*/ + if(width == 0 || height == 0) CERROR_RETURN_ERROR(state->error, 93); + /*error: invalid colortype or bitdepth combination*/ + state->error = checkColorValidity(info->color.colortype, info->color.bitdepth); + if(state->error) return state->error; + /*error: only compression method 0 is allowed in the specification*/ + if(info->compression_method != 0) CERROR_RETURN_ERROR(state->error, 32); + /*error: only filter method 0 is allowed in the specification*/ + if(info->filter_method != 0) CERROR_RETURN_ERROR(state->error, 33); + /*error: only interlace methods 0 and 1 exist in the specification*/ + if(info->interlace_method > 1) CERROR_RETURN_ERROR(state->error, 34); + + if(!state->decoder.ignore_crc) { + unsigned CRC = lodepng_read32bitInt(&in[29]); + unsigned checksum = lodepng_crc32(&in[12], 17); + if(CRC != checksum) { + CERROR_RETURN_ERROR(state->error, 57); /*invalid CRC*/ + } + } + + return state->error; +} + +static unsigned unfilterScanline(unsigned char* recon, const unsigned char* scanline, const unsigned char* precon, + size_t bytewidth, unsigned char filterType, size_t length) { + /* + For PNG filter method 0 + unfilter a PNG image scanline by scanline. when the pixels are smaller than 1 byte, + the filter works byte per byte (bytewidth = 1) + precon is the previous unfiltered scanline, recon the result, scanline the current one + the incoming scanlines do NOT include the filtertype byte, that one is given in the parameter filterType instead + recon and scanline MAY be the same memory address! precon must be disjoint. + */ + + size_t i; + switch(filterType) { + case 0: + for(i = 0; i != length; ++i) recon[i] = scanline[i]; + break; + case 1: + for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + recon[i - bytewidth]; + break; + case 2: + if(precon) { + for(i = 0; i != length; ++i) recon[i] = scanline[i] + precon[i]; + } else { + for(i = 0; i != length; ++i) recon[i] = scanline[i]; + } + break; + case 3: + if(precon) { + for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i] + (precon[i] >> 1u); + for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + ((recon[i - bytewidth] + precon[i]) >> 1u); + } else { + for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + (recon[i - bytewidth] >> 1u); + } + break; + case 4: + if(precon) { + for(i = 0; i != bytewidth; ++i) { + recon[i] = (scanline[i] + precon[i]); /*paethPredictor(0, precon[i], 0) is always precon[i]*/ + } + + /* Unroll independent paths of the paeth predictor. A 6x and 8x version would also be possible but that + adds too much code. Whether this actually speeds anything up at all depends on compiler and settings. */ + if(bytewidth >= 4) { + for(; i + 3 < length; i += 4) { + size_t j = i - bytewidth; + unsigned char s0 = scanline[i + 0], s1 = scanline[i + 1], s2 = scanline[i + 2], s3 = scanline[i + 3]; + unsigned char r0 = recon[j + 0], r1 = recon[j + 1], r2 = recon[j + 2], r3 = recon[j + 3]; + unsigned char p0 = precon[i + 0], p1 = precon[i + 1], p2 = precon[i + 2], p3 = precon[i + 3]; + unsigned char q0 = precon[j + 0], q1 = precon[j + 1], q2 = precon[j + 2], q3 = precon[j + 3]; + recon[i + 0] = s0 + paethPredictor(r0, p0, q0); + recon[i + 1] = s1 + paethPredictor(r1, p1, q1); + recon[i + 2] = s2 + paethPredictor(r2, p2, q2); + recon[i + 3] = s3 + paethPredictor(r3, p3, q3); + } + } else if(bytewidth >= 3) { + for(; i + 2 < length; i += 3) { + size_t j = i - bytewidth; + unsigned char s0 = scanline[i + 0], s1 = scanline[i + 1], s2 = scanline[i + 2]; + unsigned char r0 = recon[j + 0], r1 = recon[j + 1], r2 = recon[j + 2]; + unsigned char p0 = precon[i + 0], p1 = precon[i + 1], p2 = precon[i + 2]; + unsigned char q0 = precon[j + 0], q1 = precon[j + 1], q2 = precon[j + 2]; + recon[i + 0] = s0 + paethPredictor(r0, p0, q0); + recon[i + 1] = s1 + paethPredictor(r1, p1, q1); + recon[i + 2] = s2 + paethPredictor(r2, p2, q2); + } + } else if(bytewidth >= 2) { + for(; i + 1 < length; i += 2) { + size_t j = i - bytewidth; + unsigned char s0 = scanline[i + 0], s1 = scanline[i + 1]; + unsigned char r0 = recon[j + 0], r1 = recon[j + 1]; + unsigned char p0 = precon[i + 0], p1 = precon[i + 1]; + unsigned char q0 = precon[j + 0], q1 = precon[j + 1]; + recon[i + 0] = s0 + paethPredictor(r0, p0, q0); + recon[i + 1] = s1 + paethPredictor(r1, p1, q1); + } + } + + for(; i != length; ++i) { + recon[i] = (scanline[i] + paethPredictor(recon[i - bytewidth], precon[i], precon[i - bytewidth])); + } + } else { + for(i = 0; i != bytewidth; ++i) { + recon[i] = scanline[i]; + } + for(i = bytewidth; i < length; ++i) { + /*paethPredictor(recon[i - bytewidth], 0, 0) is always recon[i - bytewidth]*/ + recon[i] = (scanline[i] + recon[i - bytewidth]); + } + } + break; + default: return 36; /*error: invalid filter type given*/ + } + return 0; +} + +static unsigned unfilter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { + /* + For PNG filter method 0 + this function unfilters a single image (e.g. without interlacing this is called once, with Adam7 seven times) + out must have enough bytes allocated already, in must have the scanlines + 1 filtertype byte per scanline + w and h are image dimensions or dimensions of reduced image, bpp is bits per pixel + in and out are allowed to be the same memory address (but aren't the same size since in has the extra filter bytes) + */ + + unsigned y; + unsigned char* prevline = 0; + + /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/ + size_t bytewidth = (bpp + 7u) / 8u; + /*the width of a scanline in bytes, not including the filter type*/ + size_t linebytes = lodepng_get_raw_size_idat(w, 1, bpp) - 1u; + + for(y = 0; y < h; ++y) { + size_t outindex = linebytes * y; + size_t inindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ + unsigned char filterType = in[inindex]; + + CERROR_TRY_RETURN(unfilterScanline(&out[outindex], &in[inindex + 1], prevline, bytewidth, filterType, linebytes)); + + prevline = &out[outindex]; + } + + return 0; +} + +/* +in: Adam7 interlaced image, with no padding bits between scanlines, but between + reduced images so that each reduced image starts at a byte. +out: the same pixels, but re-ordered so that they're now a non-interlaced image with size w*h +bpp: bits per pixel +out has the following size in bits: w * h * bpp. +in is possibly bigger due to padding bits between reduced images. +out must be big enough AND must be 0 everywhere if bpp < 8 in the current implementation +(because that's likely a little bit faster) +NOTE: comments about padding bits are only relevant if bpp < 8 +*/ +static void Adam7_deinterlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { + unsigned passw[7], passh[7]; + size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned i; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + if(bpp >= 8) { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + size_t bytewidth = bpp / 8u; + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + size_t pixelinstart = passstart[i] + (y * passw[i] + x) * bytewidth; + size_t pixeloutstart = ((ADAM7_IY[i] + (size_t)y * ADAM7_DY[i]) * (size_t)w + + ADAM7_IX[i] + (size_t)x * ADAM7_DX[i]) * bytewidth; + for(b = 0; b < bytewidth; ++b) { + out[pixeloutstart + b] = in[pixelinstart + b]; + } + } + } + } else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/ { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + unsigned ilinebits = bpp * passw[i]; + unsigned olinebits = bpp * w; + size_t obp, ibp; /*bit pointers (for out and in buffer)*/ + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + ibp = (8 * passstart[i]) + (y * ilinebits + x * bpp); + obp = (ADAM7_IY[i] + (size_t)y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + (size_t)x * ADAM7_DX[i]) * bpp; + for(b = 0; b < bpp; ++b) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + } + } + } +} + +static void removePaddingBits(unsigned char* out, const unsigned char* in, + size_t olinebits, size_t ilinebits, unsigned h) { + /* + After filtering there are still padding bits if scanlines have non multiple of 8 bit amounts. They need + to be removed (except at last scanline of (Adam7-reduced) image) before working with pure image buffers + for the Adam7 code, the color convert code and the output to the user. + in and out are allowed to be the same buffer, in may also be higher but still overlapping; in must + have >= ilinebits*h bits, out must have >= olinebits*h bits, olinebits must be <= ilinebits + also used to move bits after earlier such operations happened, e.g. in a sequence of reduced images from Adam7 + only useful if (ilinebits - olinebits) is a value in the range 1..7 + */ + unsigned y; + size_t diff = ilinebits - olinebits; + size_t ibp = 0, obp = 0; /*input and output bit pointers*/ + for(y = 0; y < h; ++y) { + size_t x; + for(x = 0; x < olinebits; ++x) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + ibp += diff; + } +} + +/*out must be buffer big enough to contain full image, and in must contain the full decompressed data from +the IDAT chunks (with filter index bytes and possible padding bits) +return value is error*/ +static unsigned postProcessScanlines(unsigned char* out, unsigned char* in, + unsigned w, unsigned h, const LodePNGInfo* info_png) { + /* + This function converts the filtered-padded-interlaced data into pure 2D image buffer with the PNG's colortype. + Steps: + *) if no Adam7: 1) unfilter 2) remove padding bits (= possible extra bits per scanline if bpp < 8) + *) if adam7: 1) 7x unfilter 2) 7x remove padding bits 3) Adam7_deinterlace + NOTE: the in buffer will be overwritten with intermediate data! + */ + unsigned bpp = lodepng_get_bpp(&info_png->color); + if(bpp == 0) return 31; /*error: invalid colortype*/ + + if(info_png->interlace_method == 0) { + if(bpp < 8 && w * bpp != ((w * bpp + 7u) / 8u) * 8u) { + CERROR_TRY_RETURN(unfilter(in, in, w, h, bpp)); + removePaddingBits(out, in, w * bpp, ((w * bpp + 7u) / 8u) * 8u, h); + } + /*we can immediately filter into the out buffer, no other steps needed*/ + else CERROR_TRY_RETURN(unfilter(out, in, w, h, bpp)); + } else /*interlace_method is 1 (Adam7)*/ { + unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned i; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + for(i = 0; i != 7; ++i) { + CERROR_TRY_RETURN(unfilter(&in[padded_passstart[i]], &in[filter_passstart[i]], passw[i], passh[i], bpp)); + /*TODO: possible efficiency improvement: if in this reduced image the bits fit nicely in 1 scanline, + move bytes instead of bits or move not at all*/ + if(bpp < 8) { + /*remove padding bits in scanlines; after this there still may be padding + bits between the different reduced images: each reduced image still starts nicely at a byte*/ + removePaddingBits(&in[passstart[i]], &in[padded_passstart[i]], passw[i] * bpp, + ((passw[i] * bpp + 7u) / 8u) * 8u, passh[i]); + } + } + + Adam7_deinterlace(out, in, w, h, bpp); + } + + return 0; +} + +static unsigned readChunk_PLTE(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength) { + unsigned pos = 0, i; + color->palettesize = chunkLength / 3u; + if(color->palettesize == 0 || color->palettesize > 256) return 38; /*error: palette too small or big*/ + lodepng_color_mode_alloc_palette(color); + if(!color->palette && color->palettesize) { + color->palettesize = 0; + return 83; /*alloc fail*/ + } + + for(i = 0; i != color->palettesize; ++i) { + color->palette[4 * i + 0] = data[pos++]; /*R*/ + color->palette[4 * i + 1] = data[pos++]; /*G*/ + color->palette[4 * i + 2] = data[pos++]; /*B*/ + color->palette[4 * i + 3] = 255; /*alpha*/ + } + + return 0; /* OK */ +} + +static unsigned readChunk_tRNS(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength) { + unsigned i; + if(color->colortype == LCT_PALETTE) { + /*error: more alpha values given than there are palette entries*/ + if(chunkLength > color->palettesize) return 39; + + for(i = 0; i != chunkLength; ++i) color->palette[4 * i + 3] = data[i]; + } else if(color->colortype == LCT_GREY) { + /*error: this chunk must be 2 bytes for grayscale image*/ + if(chunkLength != 2) return 30; + + color->key_defined = 1; + color->key_r = color->key_g = color->key_b = 256u * data[0] + data[1]; + } else if(color->colortype == LCT_RGB) { + /*error: this chunk must be 6 bytes for RGB image*/ + if(chunkLength != 6) return 41; + + color->key_defined = 1; + color->key_r = 256u * data[0] + data[1]; + color->key_g = 256u * data[2] + data[3]; + color->key_b = 256u * data[4] + data[5]; + } + else return 42; /*error: tRNS chunk not allowed for other color models*/ + + return 0; /* OK */ +} + + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +/*background color chunk (bKGD)*/ +static unsigned readChunk_bKGD(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(info->color.colortype == LCT_PALETTE) { + /*error: this chunk must be 1 byte for indexed color image*/ + if(chunkLength != 1) return 43; + + /*error: invalid palette index, or maybe this chunk appeared before PLTE*/ + if(data[0] >= info->color.palettesize) return 103; + + info->background_defined = 1; + info->background_r = info->background_g = info->background_b = data[0]; + } else if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA) { + /*error: this chunk must be 2 bytes for grayscale image*/ + if(chunkLength != 2) return 44; + + /*the values are truncated to bitdepth in the PNG file*/ + info->background_defined = 1; + info->background_r = info->background_g = info->background_b = 256u * data[0] + data[1]; + } else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA) { + /*error: this chunk must be 6 bytes for grayscale image*/ + if(chunkLength != 6) return 45; + + /*the values are truncated to bitdepth in the PNG file*/ + info->background_defined = 1; + info->background_r = 256u * data[0] + data[1]; + info->background_g = 256u * data[2] + data[3]; + info->background_b = 256u * data[4] + data[5]; + } + + return 0; /* OK */ +} + +/*text chunk (tEXt)*/ +static unsigned readChunk_tEXt(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + char *key = 0, *str = 0; + + while(!error) /*not really a while loop, only used to break on error*/ { + unsigned length, string2_begin; + + length = 0; + while(length < chunkLength && data[length] != 0) ++length; + /*even though it's not allowed by the standard, no error is thrown if + there's no null termination char, if the text is empty*/ + if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ + + key = (char*)lodepng_malloc(length + 1); + if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(key, data, length); + key[length] = 0; + + string2_begin = length + 1; /*skip keyword null terminator*/ + + length = (unsigned)(chunkLength < string2_begin ? 0 : chunkLength - string2_begin); + str = (char*)lodepng_malloc(length + 1); + if(!str) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(str, data + string2_begin, length); + str[length] = 0; + + error = lodepng_add_text(info, key, str); + + break; + } + + lodepng_free(key); + lodepng_free(str); + + return error; +} + +/*compressed text chunk (zTXt)*/ +static unsigned readChunk_zTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, + const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + + unsigned length, string2_begin; + char *key = 0; + unsigned char* str = 0; + size_t size = 0; + + while(!error) /*not really a while loop, only used to break on error*/ { + for(length = 0; length < chunkLength && data[length] != 0; ++length) ; + if(length + 2 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/ + if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ + + key = (char*)lodepng_malloc(length + 1); + if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(key, data, length); + key[length] = 0; + + if(data[length + 1] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/ + + string2_begin = length + 2; + if(string2_begin > chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/ + + length = (unsigned)chunkLength - string2_begin; + /*will fail if zlib error, e.g. if length is too small*/ + error = zlib_decompress(&str, &size, 0, &data[string2_begin], + length, zlibsettings); + if(error) break; + error = lodepng_add_text_sized(info, key, (char*)str, size); + + break; + } + + lodepng_free(key); + lodepng_free(str); + + return error; +} + +/*international text chunk (iTXt)*/ +static unsigned readChunk_iTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, + const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + unsigned i; + + unsigned length, begin, compressed; + char *key = 0, *langtag = 0, *transkey = 0; + + while(!error) /*not really a while loop, only used to break on error*/ { + /*Quick check if the chunk length isn't too small. Even without check + it'd still fail with other error checks below if it's too short. This just gives a different error code.*/ + if(chunkLength < 5) CERROR_BREAK(error, 30); /*iTXt chunk too short*/ + + /*read the key*/ + for(length = 0; length < chunkLength && data[length] != 0; ++length) ; + if(length + 3 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination char, corrupt?*/ + if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ + + key = (char*)lodepng_malloc(length + 1); + if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(key, data, length); + key[length] = 0; + + /*read the compression method*/ + compressed = data[length + 1]; + if(data[length + 2] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/ + + /*even though it's not allowed by the standard, no error is thrown if + there's no null termination char, if the text is empty for the next 3 texts*/ + + /*read the langtag*/ + begin = length + 3; + length = 0; + for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length; + + langtag = (char*)lodepng_malloc(length + 1); + if(!langtag) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(langtag, data + begin, length); + langtag[length] = 0; + + /*read the transkey*/ + begin += length + 1; + length = 0; + for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length; + + transkey = (char*)lodepng_malloc(length + 1); + if(!transkey) CERROR_BREAK(error, 83); /*alloc fail*/ + + lodepng_memcpy(transkey, data + begin, length); + transkey[length] = 0; + + /*read the actual text*/ + begin += length + 1; + + length = (unsigned)chunkLength < begin ? 0 : (unsigned)chunkLength - begin; + + if(compressed) { + unsigned char* str = 0; + size_t size = 0; + /*will fail if zlib error, e.g. if length is too small*/ + error = zlib_decompress(&str, &size, 0, &data[begin], + length, zlibsettings); + if(!error) error = lodepng_add_itext_sized(info, key, langtag, transkey, (char*)str, size); + lodepng_free(str); + } else { + error = lodepng_add_itext_sized(info, key, langtag, transkey, (char*)(data + begin), length); + } + + break; + } + + lodepng_free(key); + lodepng_free(langtag); + lodepng_free(transkey); + + return error; +} + +static unsigned readChunk_tIME(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 7) return 73; /*invalid tIME chunk size*/ + + info->time_defined = 1; + info->time.year = 256u * data[0] + data[1]; + info->time.month = data[2]; + info->time.day = data[3]; + info->time.hour = data[4]; + info->time.minute = data[5]; + info->time.second = data[6]; + + return 0; /* OK */ +} + +static unsigned readChunk_pHYs(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 9) return 74; /*invalid pHYs chunk size*/ + + info->phys_defined = 1; + info->phys_x = 16777216u * data[0] + 65536u * data[1] + 256u * data[2] + data[3]; + info->phys_y = 16777216u * data[4] + 65536u * data[5] + 256u * data[6] + data[7]; + info->phys_unit = data[8]; + + return 0; /* OK */ +} + +static unsigned readChunk_gAMA(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 4) return 96; /*invalid gAMA chunk size*/ + + info->gama_defined = 1; + info->gama_gamma = 16777216u * data[0] + 65536u * data[1] + 256u * data[2] + data[3]; + + return 0; /* OK */ +} + +static unsigned readChunk_cHRM(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 32) return 97; /*invalid cHRM chunk size*/ + + info->chrm_defined = 1; + info->chrm_white_x = 16777216u * data[ 0] + 65536u * data[ 1] + 256u * data[ 2] + data[ 3]; + info->chrm_white_y = 16777216u * data[ 4] + 65536u * data[ 5] + 256u * data[ 6] + data[ 7]; + info->chrm_red_x = 16777216u * data[ 8] + 65536u * data[ 9] + 256u * data[10] + data[11]; + info->chrm_red_y = 16777216u * data[12] + 65536u * data[13] + 256u * data[14] + data[15]; + info->chrm_green_x = 16777216u * data[16] + 65536u * data[17] + 256u * data[18] + data[19]; + info->chrm_green_y = 16777216u * data[20] + 65536u * data[21] + 256u * data[22] + data[23]; + info->chrm_blue_x = 16777216u * data[24] + 65536u * data[25] + 256u * data[26] + data[27]; + info->chrm_blue_y = 16777216u * data[28] + 65536u * data[29] + 256u * data[30] + data[31]; + + return 0; /* OK */ +} + +static unsigned readChunk_sRGB(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { + if(chunkLength != 1) return 98; /*invalid sRGB chunk size (this one is never ignored)*/ + + info->srgb_defined = 1; + info->srgb_intent = data[0]; + + return 0; /* OK */ +} + +static unsigned readChunk_iCCP(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, + const unsigned char* data, size_t chunkLength) { + unsigned error = 0; + unsigned i; + size_t size = 0; + + unsigned length, string2_begin; + + info->iccp_defined = 1; + if(info->iccp_name) lodepng_clear_icc(info); + + for(length = 0; length < chunkLength && data[length] != 0; ++length) ; + if(length + 2 >= chunkLength) return 75; /*no null termination, corrupt?*/ + if(length < 1 || length > 79) return 89; /*keyword too short or long*/ + + info->iccp_name = (char*)lodepng_malloc(length + 1); + if(!info->iccp_name) return 83; /*alloc fail*/ + + info->iccp_name[length] = 0; + for(i = 0; i != length; ++i) info->iccp_name[i] = (char)data[i]; + + if(data[length + 1] != 0) return 72; /*the 0 byte indicating compression must be 0*/ + + string2_begin = length + 2; + if(string2_begin > chunkLength) return 75; /*no null termination, corrupt?*/ + + length = (unsigned)chunkLength - string2_begin; + error = zlib_decompress(&info->iccp_profile, &size, 0, + &data[string2_begin], + length, zlibsettings); + info->iccp_profile_size = size; + if(!error && !info->iccp_profile_size) error = 100; /*invalid ICC profile size*/ + return error; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, + const unsigned char* in, size_t insize) { + const unsigned char* chunk = in + pos; + unsigned chunkLength; + const unsigned char* data; + unsigned unhandled = 0; + unsigned error = 0; + + if(pos + 4 > insize) return 30; + chunkLength = lodepng_chunk_length(chunk); + if(chunkLength > 2147483647) return 63; + data = lodepng_chunk_data_const(chunk); + if(data + chunkLength + 4 > in + insize) return 30; + + if(lodepng_chunk_type_equals(chunk, "PLTE")) { + error = readChunk_PLTE(&state->info_png.color, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "tRNS")) { + error = readChunk_tRNS(&state->info_png.color, data, chunkLength); +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + } else if(lodepng_chunk_type_equals(chunk, "bKGD")) { + error = readChunk_bKGD(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "tEXt")) { + error = readChunk_tEXt(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "zTXt")) { + error = readChunk_zTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "iTXt")) { + error = readChunk_iTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "tIME")) { + error = readChunk_tIME(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "pHYs")) { + error = readChunk_pHYs(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "gAMA")) { + error = readChunk_gAMA(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "cHRM")) { + error = readChunk_cHRM(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "sRGB")) { + error = readChunk_sRGB(&state->info_png, data, chunkLength); + } else if(lodepng_chunk_type_equals(chunk, "iCCP")) { + error = readChunk_iCCP(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else { + /* unhandled chunk is ok (is not an error) */ + unhandled = 1; + } + + if(!error && !unhandled && !state->decoder.ignore_crc) { + if(lodepng_chunk_check_crc(chunk)) return 57; /*invalid CRC*/ + } + + return error; +} + +/*read a PNG, the result will be in the same color type as the PNG (hence "generic")*/ +static void decodeGeneric(unsigned char** out, unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize) { + unsigned char IEND = 0; + const unsigned char* chunk; + unsigned char* idat; /*the data from idat chunks, zlib compressed*/ + size_t idatsize = 0; + unsigned char* scanlines = 0; + size_t scanlines_size = 0, expected_size = 0; + size_t outsize = 0; + + /*for unknown chunk order*/ + unsigned unknown = 0; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + unsigned critical_pos = 1; /*1 = after IHDR, 2 = after PLTE, 3 = after IDAT*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + + + /* safe output values in case error happens */ + *out = 0; + *w = *h = 0; + + state->error = lodepng_inspect(w, h, state, in, insize); /*reads header and resets other parameters in state->info_png*/ + if(state->error) return; + + if(lodepng_pixel_overflow(*w, *h, &state->info_png.color, &state->info_raw)) { + CERROR_RETURN(state->error, 92); /*overflow possible due to amount of pixels*/ + } + + /*the input filesize is a safe upper bound for the sum of idat chunks size*/ + idat = (unsigned char*)lodepng_malloc(insize); + if(!idat) CERROR_RETURN(state->error, 83); /*alloc fail*/ + + chunk = &in[33]; /*first byte of the first chunk after the header*/ + + /*loop through the chunks, ignoring unknown chunks and stopping at IEND chunk. + IDAT data is put at the start of the in buffer*/ + while(!IEND && !state->error) { + unsigned chunkLength; + const unsigned char* data; /*the data in the chunk*/ + + /*error: size of the in buffer too small to contain next chunk*/ + if((size_t)((chunk - in) + 12) > insize || chunk < in) { + if(state->decoder.ignore_end) break; /*other errors may still happen though*/ + CERROR_BREAK(state->error, 30); + } + + /*length of the data of the chunk, excluding the length bytes, chunk type and CRC bytes*/ + chunkLength = lodepng_chunk_length(chunk); + /*error: chunk length larger than the max PNG chunk size*/ + if(chunkLength > 2147483647) { + if(state->decoder.ignore_end) break; /*other errors may still happen though*/ + CERROR_BREAK(state->error, 63); + } + + if((size_t)((chunk - in) + chunkLength + 12) > insize || (chunk + chunkLength + 12) < in) { + CERROR_BREAK(state->error, 64); /*error: size of the in buffer too small to contain next chunk*/ + } + + data = lodepng_chunk_data_const(chunk); + + unknown = 0; + + /*IDAT chunk, containing compressed image data*/ + if(lodepng_chunk_type_equals(chunk, "IDAT")) { + size_t newsize; + if(lodepng_addofl(idatsize, chunkLength, &newsize)) CERROR_BREAK(state->error, 95); + if(newsize > insize) CERROR_BREAK(state->error, 95); + lodepng_memcpy(idat + idatsize, data, chunkLength); + idatsize += chunkLength; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + critical_pos = 3; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else if(lodepng_chunk_type_equals(chunk, "IEND")) { + /*IEND chunk*/ + IEND = 1; + } else if(lodepng_chunk_type_equals(chunk, "PLTE")) { + /*palette chunk (PLTE)*/ + state->error = readChunk_PLTE(&state->info_png.color, data, chunkLength); + if(state->error) break; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + critical_pos = 2; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else if(lodepng_chunk_type_equals(chunk, "tRNS")) { + /*palette transparency chunk (tRNS). Even though this one is an ancillary chunk , it is still compiled + in without 'LODEPNG_COMPILE_ANCILLARY_CHUNKS' because it contains essential color information that + affects the alpha channel of pixels. */ + state->error = readChunk_tRNS(&state->info_png.color, data, chunkLength); + if(state->error) break; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*background color chunk (bKGD)*/ + } else if(lodepng_chunk_type_equals(chunk, "bKGD")) { + state->error = readChunk_bKGD(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "tEXt")) { + /*text chunk (tEXt)*/ + if(state->decoder.read_text_chunks) { + state->error = readChunk_tEXt(&state->info_png, data, chunkLength); + if(state->error) break; + } + } else if(lodepng_chunk_type_equals(chunk, "zTXt")) { + /*compressed text chunk (zTXt)*/ + if(state->decoder.read_text_chunks) { + state->error = readChunk_zTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + if(state->error) break; + } + } else if(lodepng_chunk_type_equals(chunk, "iTXt")) { + /*international text chunk (iTXt)*/ + if(state->decoder.read_text_chunks) { + state->error = readChunk_iTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + if(state->error) break; + } + } else if(lodepng_chunk_type_equals(chunk, "tIME")) { + state->error = readChunk_tIME(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "pHYs")) { + state->error = readChunk_pHYs(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "gAMA")) { + state->error = readChunk_gAMA(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "cHRM")) { + state->error = readChunk_cHRM(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "sRGB")) { + state->error = readChunk_sRGB(&state->info_png, data, chunkLength); + if(state->error) break; + } else if(lodepng_chunk_type_equals(chunk, "iCCP")) { + state->error = readChunk_iCCP(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); + if(state->error) break; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } else /*it's not an implemented chunk type, so ignore it: skip over the data*/ { + /*error: unknown critical chunk (5th bit of first byte of chunk type is 0)*/ + if(!state->decoder.ignore_critical && !lodepng_chunk_ancillary(chunk)) { + CERROR_BREAK(state->error, 69); + } + + unknown = 1; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(state->decoder.remember_unknown_chunks) { + state->error = lodepng_chunk_append(&state->info_png.unknown_chunks_data[critical_pos - 1], + &state->info_png.unknown_chunks_size[critical_pos - 1], chunk); + if(state->error) break; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + } + + if(!state->decoder.ignore_crc && !unknown) /*check CRC if wanted, only on known chunk types*/ { + if(lodepng_chunk_check_crc(chunk)) CERROR_BREAK(state->error, 57); /*invalid CRC*/ + } + + if(!IEND) chunk = lodepng_chunk_next_const(chunk, in + insize); + } + + if(state->info_png.color.colortype == LCT_PALETTE && !state->info_png.color.palette) { + state->error = 106; /* error: PNG file must have PLTE chunk if color type is palette */ + } + + if(!state->error) { + /*predict output size, to allocate exact size for output buffer to avoid more dynamic allocation. + If the decompressed size does not match the prediction, the image must be corrupt.*/ + if(state->info_png.interlace_method == 0) { + size_t bpp = lodepng_get_bpp(&state->info_png.color); + expected_size = lodepng_get_raw_size_idat(*w, *h, bpp); + } else { + size_t bpp = lodepng_get_bpp(&state->info_png.color); + /*Adam-7 interlaced: expected size is the sum of the 7 sub-images sizes*/ + expected_size = 0; + expected_size += lodepng_get_raw_size_idat((*w + 7) >> 3, (*h + 7) >> 3, bpp); + if(*w > 4) expected_size += lodepng_get_raw_size_idat((*w + 3) >> 3, (*h + 7) >> 3, bpp); + expected_size += lodepng_get_raw_size_idat((*w + 3) >> 2, (*h + 3) >> 3, bpp); + if(*w > 2) expected_size += lodepng_get_raw_size_idat((*w + 1) >> 2, (*h + 3) >> 2, bpp); + expected_size += lodepng_get_raw_size_idat((*w + 1) >> 1, (*h + 1) >> 2, bpp); + if(*w > 1) expected_size += lodepng_get_raw_size_idat((*w + 0) >> 1, (*h + 1) >> 1, bpp); + expected_size += lodepng_get_raw_size_idat((*w + 0), (*h + 0) >> 1, bpp); + } + + state->error = zlib_decompress(&scanlines, &scanlines_size, expected_size, idat, idatsize, &state->decoder.zlibsettings); + } + if(!state->error && scanlines_size != expected_size) state->error = 91; /*decompressed size doesn't match prediction*/ + lodepng_free(idat); + + if(!state->error) { + outsize = lodepng_get_raw_size(*w, *h, &state->info_png.color); + *out = (unsigned char*)lodepng_malloc(outsize); + if(!*out) state->error = 83; /*alloc fail*/ + } + if(!state->error) { + lodepng_memset(*out, 0, outsize); + state->error = postProcessScanlines(*out, scanlines, *w, *h, &state->info_png); + } + lodepng_free(scanlines); +} + +unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize) { + *out = 0; + decodeGeneric(out, w, h, state, in, insize); + if(state->error) return state->error; + if(!state->decoder.color_convert || lodepng_color_mode_equal(&state->info_raw, &state->info_png.color)) { + /*same color type, no copying or converting of data needed*/ + /*store the info_png color settings on the info_raw so that the info_raw still reflects what colortype + the raw image has to the end user*/ + if(!state->decoder.color_convert) { + state->error = lodepng_color_mode_copy(&state->info_raw, &state->info_png.color); + if(state->error) return state->error; + } + } else { /*color conversion needed*/ + unsigned char* data = *out; + size_t outsize; + + /*TODO: check if this works according to the statement in the documentation: "The converter can convert + from grayscale input color type, to 8-bit grayscale or grayscale with alpha"*/ + if(!(state->info_raw.colortype == LCT_RGB || state->info_raw.colortype == LCT_RGBA) + && !(state->info_raw.bitdepth == 8)) { + return 56; /*unsupported color mode conversion*/ + } + + outsize = lodepng_get_raw_size(*w, *h, &state->info_raw); + *out = (unsigned char*)lodepng_malloc(outsize); + if(!(*out)) { + state->error = 83; /*alloc fail*/ + } + else state->error = lodepng_convert(*out, data, &state->info_raw, + &state->info_png.color, *w, *h); + lodepng_free(data); + } + return state->error; +} + +unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, + size_t insize, LodePNGColorType colortype, unsigned bitdepth) { + unsigned error; + LodePNGState state; + lodepng_state_init(&state); + state.info_raw.colortype = colortype; + state.info_raw.bitdepth = bitdepth; + error = lodepng_decode(out, w, h, &state, in, insize); + lodepng_state_cleanup(&state); + return error; +} + +unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize) { + return lodepng_decode_memory(out, w, h, in, insize, LCT_RGBA, 8); +} + +unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize) { + return lodepng_decode_memory(out, w, h, in, insize, LCT_RGB, 8); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename, + LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer = 0; + size_t buffersize; + unsigned error; + /* safe output values in case error happens */ + *out = 0; + *w = *h = 0; + error = lodepng_load_file(&buffer, &buffersize, filename); + if(!error) error = lodepng_decode_memory(out, w, h, buffer, buffersize, colortype, bitdepth); + lodepng_free(buffer); + return error; +} + +unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename) { + return lodepng_decode_file(out, w, h, filename, LCT_RGBA, 8); +} + +unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename) { + return lodepng_decode_file(out, w, h, filename, LCT_RGB, 8); +} +#endif /*LODEPNG_COMPILE_DISK*/ + +void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings) { + settings->color_convert = 1; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + settings->read_text_chunks = 1; + settings->remember_unknown_chunks = 0; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + settings->ignore_crc = 0; + settings->ignore_critical = 0; + settings->ignore_end = 0; + lodepng_decompress_settings_init(&settings->zlibsettings); +} + +#endif /*LODEPNG_COMPILE_DECODER*/ + +#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) + +void lodepng_state_init(LodePNGState* state) { +#ifdef LODEPNG_COMPILE_DECODER + lodepng_decoder_settings_init(&state->decoder); +#endif /*LODEPNG_COMPILE_DECODER*/ +#ifdef LODEPNG_COMPILE_ENCODER + lodepng_encoder_settings_init(&state->encoder); +#endif /*LODEPNG_COMPILE_ENCODER*/ + lodepng_color_mode_init(&state->info_raw); + lodepng_info_init(&state->info_png); + state->error = 1; +} + +void lodepng_state_cleanup(LodePNGState* state) { + lodepng_color_mode_cleanup(&state->info_raw); + lodepng_info_cleanup(&state->info_png); +} + +void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source) { + lodepng_state_cleanup(dest); + *dest = *source; + lodepng_color_mode_init(&dest->info_raw); + lodepng_info_init(&dest->info_png); + dest->error = lodepng_color_mode_copy(&dest->info_raw, &source->info_raw); if(dest->error) return; + dest->error = lodepng_info_copy(&dest->info_png, &source->info_png); if(dest->error) return; +} + +#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ + +#ifdef LODEPNG_COMPILE_ENCODER + +/* ////////////////////////////////////////////////////////////////////////// */ +/* / PNG Encoder / */ +/* ////////////////////////////////////////////////////////////////////////// */ + + +static unsigned writeSignature(ucvector* out) { + size_t pos = out->size; + const unsigned char signature[] = {137, 80, 78, 71, 13, 10, 26, 10}; + /*8 bytes PNG signature, aka the magic bytes*/ + if(!ucvector_resize(out, out->size + 8)) return 83; /*alloc fail*/ + lodepng_memcpy(out->data + pos, signature, 8); + return 0; +} + +static unsigned addChunk_IHDR(ucvector* out, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth, unsigned interlace_method) { + unsigned char *chunk, *data; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 13, "IHDR")); + data = chunk + 8; + + lodepng_set32bitInt(data + 0, w); /*width*/ + lodepng_set32bitInt(data + 4, h); /*height*/ + data[8] = (unsigned char)bitdepth; /*bit depth*/ + data[9] = (unsigned char)colortype; /*color type*/ + data[10] = 0; /*compression method*/ + data[11] = 0; /*filter method*/ + data[12] = interlace_method; /*interlace method*/ + + lodepng_chunk_generate_crc(chunk); + return 0; +} + +/* only adds the chunk if needed (there is a key or palette with alpha) */ +static unsigned addChunk_PLTE(ucvector* out, const LodePNGColorMode* info) { + unsigned char* chunk; + size_t i, j = 8; + + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, info->palettesize * 3, "PLTE")); + + for(i = 0; i != info->palettesize; ++i) { + /*add all channels except alpha channel*/ + chunk[j++] = info->palette[i * 4 + 0]; + chunk[j++] = info->palette[i * 4 + 1]; + chunk[j++] = info->palette[i * 4 + 2]; + } + + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_tRNS(ucvector* out, const LodePNGColorMode* info) { + unsigned char* chunk = 0; + + if(info->colortype == LCT_PALETTE) { + size_t i, amount = info->palettesize; + /*the tail of palette values that all have 255 as alpha, does not have to be encoded*/ + for(i = info->palettesize; i != 0; --i) { + if(info->palette[4 * (i - 1) + 3] != 255) break; + --amount; + } + if(amount) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, amount, "tRNS")); + /*add the alpha channel values from the palette*/ + for(i = 0; i != amount; ++i) chunk[8 + i] = info->palette[4 * i + 3]; + } + } else if(info->colortype == LCT_GREY) { + if(info->key_defined) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 2, "tRNS")); + chunk[8] = (unsigned char)(info->key_r >> 8); + chunk[9] = (unsigned char)(info->key_r & 255); + } + } else if(info->colortype == LCT_RGB) { + if(info->key_defined) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 6, "tRNS")); + chunk[8] = (unsigned char)(info->key_r >> 8); + chunk[9] = (unsigned char)(info->key_r & 255); + chunk[10] = (unsigned char)(info->key_g >> 8); + chunk[11] = (unsigned char)(info->key_g & 255); + chunk[12] = (unsigned char)(info->key_b >> 8); + chunk[13] = (unsigned char)(info->key_b & 255); + } + } + + if(chunk) lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_IDAT(ucvector* out, const unsigned char* data, size_t datasize, + LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* zlib = 0; + size_t zlibsize = 0; + + error = zlib_compress(&zlib, &zlibsize, data, datasize, zlibsettings); + if(!error) { + error = lodepng_chunk_createv(out, zlibsize, "IDAT", zlib); + } + lodepng_free(zlib); + return error; +} + +static unsigned addChunk_IEND(ucvector* out) { + return lodepng_chunk_createv(out, 0, "IEND", 0); +} + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + +static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring) { + unsigned char* chunk = 0; + size_t keysize = lodepng_strlen(keyword), textsize = lodepng_strlen(textstring); + size_t size = keysize + 1 + textsize; + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, size, "tEXt")); + lodepng_memcpy(chunk + 8, keyword, keysize); + chunk[8 + keysize] = 0; /*null termination char*/ + lodepng_memcpy(chunk + 9 + keysize, textstring, textsize); + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_zTXt(ucvector* out, const char* keyword, const char* textstring, + LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* chunk = 0; + unsigned char* compressed = 0; + size_t compressedsize = 0; + size_t textsize = lodepng_strlen(textstring); + size_t keysize = lodepng_strlen(keyword); + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + + error = zlib_compress(&compressed, &compressedsize, + (const unsigned char*)textstring, textsize, zlibsettings); + if(!error) { + size_t size = keysize + 2 + compressedsize; + error = lodepng_chunk_init(&chunk, out, size, "zTXt"); + } + if(!error) { + lodepng_memcpy(chunk + 8, keyword, keysize); + chunk[8 + keysize] = 0; /*null termination char*/ + chunk[9 + keysize] = 0; /*compression method: 0*/ + lodepng_memcpy(chunk + 10 + keysize, compressed, compressedsize); + lodepng_chunk_generate_crc(chunk); + } + + lodepng_free(compressed); + return error; +} + +static unsigned addChunk_iTXt(ucvector* out, unsigned compress, const char* keyword, const char* langtag, + const char* transkey, const char* textstring, LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* chunk = 0; + unsigned char* compressed = 0; + size_t compressedsize = 0; + size_t textsize = lodepng_strlen(textstring); + size_t keysize = lodepng_strlen(keyword), langsize = lodepng_strlen(langtag), transsize = lodepng_strlen(transkey); + + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + + if(compress) { + error = zlib_compress(&compressed, &compressedsize, + (const unsigned char*)textstring, textsize, zlibsettings); + } + if(!error) { + size_t size = keysize + 3 + langsize + 1 + transsize + 1 + (compress ? compressedsize : textsize); + error = lodepng_chunk_init(&chunk, out, size, "iTXt"); + } + if(!error) { + size_t pos = 8; + lodepng_memcpy(chunk + pos, keyword, keysize); + pos += keysize; + chunk[pos++] = 0; /*null termination char*/ + chunk[pos++] = (compress ? 1 : 0); /*compression flag*/ + chunk[pos++] = 0; /*compression method: 0*/ + lodepng_memcpy(chunk + pos, langtag, langsize); + pos += langsize; + chunk[pos++] = 0; /*null termination char*/ + lodepng_memcpy(chunk + pos, transkey, transsize); + pos += transsize; + chunk[pos++] = 0; /*null termination char*/ + if(compress) { + lodepng_memcpy(chunk + pos, compressed, compressedsize); + } else { + lodepng_memcpy(chunk + pos, textstring, textsize); + } + lodepng_chunk_generate_crc(chunk); + } + + lodepng_free(compressed); + return error; +} + +static unsigned addChunk_bKGD(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk = 0; + if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 2, "bKGD")); + chunk[8] = (unsigned char)(info->background_r >> 8); + chunk[9] = (unsigned char)(info->background_r & 255); + } else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 6, "bKGD")); + chunk[8] = (unsigned char)(info->background_r >> 8); + chunk[9] = (unsigned char)(info->background_r & 255); + chunk[10] = (unsigned char)(info->background_g >> 8); + chunk[11] = (unsigned char)(info->background_g & 255); + chunk[12] = (unsigned char)(info->background_b >> 8); + chunk[13] = (unsigned char)(info->background_b & 255); + } else if(info->color.colortype == LCT_PALETTE) { + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 1, "bKGD")); + chunk[8] = (unsigned char)(info->background_r & 255); /*palette index*/ + } + if(chunk) lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_tIME(ucvector* out, const LodePNGTime* time) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 7, "tIME")); + chunk[8] = (unsigned char)(time->year >> 8); + chunk[9] = (unsigned char)(time->year & 255); + chunk[10] = (unsigned char)time->month; + chunk[11] = (unsigned char)time->day; + chunk[12] = (unsigned char)time->hour; + chunk[13] = (unsigned char)time->minute; + chunk[14] = (unsigned char)time->second; + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_pHYs(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 9, "pHYs")); + lodepng_set32bitInt(chunk + 8, info->phys_x); + lodepng_set32bitInt(chunk + 12, info->phys_y); + chunk[16] = info->phys_unit; + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_gAMA(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 4, "gAMA")); + lodepng_set32bitInt(chunk + 8, info->gama_gamma); + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_cHRM(ucvector* out, const LodePNGInfo* info) { + unsigned char* chunk; + CERROR_TRY_RETURN(lodepng_chunk_init(&chunk, out, 32, "cHRM")); + lodepng_set32bitInt(chunk + 8, info->chrm_white_x); + lodepng_set32bitInt(chunk + 12, info->chrm_white_y); + lodepng_set32bitInt(chunk + 16, info->chrm_red_x); + lodepng_set32bitInt(chunk + 20, info->chrm_red_y); + lodepng_set32bitInt(chunk + 24, info->chrm_green_x); + lodepng_set32bitInt(chunk + 28, info->chrm_green_y); + lodepng_set32bitInt(chunk + 32, info->chrm_blue_x); + lodepng_set32bitInt(chunk + 36, info->chrm_blue_y); + lodepng_chunk_generate_crc(chunk); + return 0; +} + +static unsigned addChunk_sRGB(ucvector* out, const LodePNGInfo* info) { + unsigned char data = info->srgb_intent; + return lodepng_chunk_createv(out, 1, "sRGB", &data); +} + +static unsigned addChunk_iCCP(ucvector* out, const LodePNGInfo* info, LodePNGCompressSettings* zlibsettings) { + unsigned error = 0; + unsigned char* chunk = 0; + unsigned char* compressed = 0; + size_t compressedsize = 0; + size_t keysize = lodepng_strlen(info->iccp_name); + + if(keysize < 1 || keysize > 79) return 89; /*error: invalid keyword size*/ + error = zlib_compress(&compressed, &compressedsize, + info->iccp_profile, info->iccp_profile_size, zlibsettings); + if(!error) { + size_t size = keysize + 2 + compressedsize; + error = lodepng_chunk_init(&chunk, out, size, "iCCP"); + } + if(!error) { + lodepng_memcpy(chunk + 8, info->iccp_name, keysize); + chunk[8 + keysize] = 0; /*null termination char*/ + chunk[9 + keysize] = 0; /*compression method: 0*/ + lodepng_memcpy(chunk + 10 + keysize, compressed, compressedsize); + lodepng_chunk_generate_crc(chunk); + } + + lodepng_free(compressed); + return error; +} + +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +static void filterScanline(unsigned char* out, const unsigned char* scanline, const unsigned char* prevline, + size_t length, size_t bytewidth, unsigned char filterType) { + size_t i; + switch(filterType) { + case 0: /*None*/ + for(i = 0; i != length; ++i) out[i] = scanline[i]; + break; + case 1: /*Sub*/ + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - scanline[i - bytewidth]; + break; + case 2: /*Up*/ + if(prevline) { + for(i = 0; i != length; ++i) out[i] = scanline[i] - prevline[i]; + } else { + for(i = 0; i != length; ++i) out[i] = scanline[i]; + } + break; + case 3: /*Average*/ + if(prevline) { + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i] - (prevline[i] >> 1); + for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - ((scanline[i - bytewidth] + prevline[i]) >> 1); + } else { + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i]; + for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - (scanline[i - bytewidth] >> 1); + } + break; + case 4: /*Paeth*/ + if(prevline) { + /*paethPredictor(0, prevline[i], 0) is always prevline[i]*/ + for(i = 0; i != bytewidth; ++i) out[i] = (scanline[i] - prevline[i]); + for(i = bytewidth; i < length; ++i) { + out[i] = (scanline[i] - paethPredictor(scanline[i - bytewidth], prevline[i], prevline[i - bytewidth])); + } + } else { + for(i = 0; i != bytewidth; ++i) out[i] = scanline[i]; + /*paethPredictor(scanline[i - bytewidth], 0, 0) is always scanline[i - bytewidth]*/ + for(i = bytewidth; i < length; ++i) out[i] = (scanline[i] - scanline[i - bytewidth]); + } + break; + default: return; /*invalid filter type given*/ + } +} + +/* integer binary logarithm, max return value is 31 */ +static size_t ilog2(size_t i) { + size_t result = 0; + if(i >= 65536) { result += 16; i >>= 16; } + if(i >= 256) { result += 8; i >>= 8; } + if(i >= 16) { result += 4; i >>= 4; } + if(i >= 4) { result += 2; i >>= 2; } + if(i >= 2) { result += 1; /*i >>= 1;*/ } + return result; +} + +/* integer approximation for i * log2(i), helper function for LFS_ENTROPY */ +static size_t ilog2i(size_t i) { + size_t l; + if(i == 0) return 0; + l = ilog2(i); + /* approximate i*log2(i): l is integer logarithm, ((i - (1u << l)) << 1u) + linearly approximates the missing fractional part multiplied by i */ + return i * l + ((i - (1u << l)) << 1u); +} + +static unsigned filter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, + const LodePNGColorMode* color, const LodePNGEncoderSettings* settings) { + /* + For PNG filter method 0 + out must be a buffer with as size: h + (w * h * bpp + 7u) / 8u, because there are + the scanlines with 1 extra byte per scanline + */ + + unsigned bpp = lodepng_get_bpp(color); + /*the width of a scanline in bytes, not including the filter type*/ + size_t linebytes = lodepng_get_raw_size_idat(w, 1, bpp) - 1u; + + /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/ + size_t bytewidth = (bpp + 7u) / 8u; + const unsigned char* prevline = 0; + unsigned x, y; + unsigned error = 0; + LodePNGFilterStrategy strategy = settings->filter_strategy; + + /* + There is a heuristic called the minimum sum of absolute differences heuristic, suggested by the PNG standard: + * If the image type is Palette, or the bit depth is smaller than 8, then do not filter the image (i.e. + use fixed filtering, with the filter None). + * (The other case) If the image type is Grayscale or RGB (with or without Alpha), and the bit depth is + not smaller than 8, then use adaptive filtering heuristic as follows: independently for each row, apply + all five filters and select the filter that produces the smallest sum of absolute values per row. + This heuristic is used if filter strategy is LFS_MINSUM and filter_palette_zero is true. + + If filter_palette_zero is true and filter_strategy is not LFS_MINSUM, the above heuristic is followed, + but for "the other case", whatever strategy filter_strategy is set to instead of the minimum sum + heuristic is used. + */ + if(settings->filter_palette_zero && + (color->colortype == LCT_PALETTE || color->bitdepth < 8)) strategy = LFS_ZERO; + + if(bpp == 0) return 31; /*error: invalid color type*/ + + if(strategy >= LFS_ZERO && strategy <= LFS_FOUR) { + unsigned char type = (unsigned char)strategy; + for(y = 0; y != h; ++y) { + size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ + size_t inindex = linebytes * y; + out[outindex] = type; /*filter type byte*/ + filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, type); + prevline = &in[inindex]; + } + } else if(strategy == LFS_MINSUM) { + /*adaptive filtering*/ + unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/ + size_t smallest = 0; + unsigned char type, bestType = 0; + + for(type = 0; type != 5; ++type) { + attempt[type] = (unsigned char*)lodepng_malloc(linebytes); + if(!attempt[type]) error = 83; /*alloc fail*/ + } + + if(!error) { + for(y = 0; y != h; ++y) { + /*try the 5 filter types*/ + for(type = 0; type != 5; ++type) { + size_t sum = 0; + filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type); + + /*calculate the sum of the result*/ + if(type == 0) { + for(x = 0; x != linebytes; ++x) sum += (unsigned char)(attempt[type][x]); + } else { + for(x = 0; x != linebytes; ++x) { + /*For differences, each byte should be treated as signed, values above 127 are negative + (converted to signed char). Filtertype 0 isn't a difference though, so use unsigned there. + This means filtertype 0 is almost never chosen, but that is justified.*/ + unsigned char s = attempt[type][x]; + sum += s < 128 ? s : (255U - s); + } + } + + /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/ + if(type == 0 || sum < smallest) { + bestType = type; + smallest = sum; + } + } + + prevline = &in[y * linebytes]; + + /*now fill the out values*/ + out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ + for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x]; + } + } + + for(type = 0; type != 5; ++type) lodepng_free(attempt[type]); + } else if(strategy == LFS_ENTROPY) { + unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/ + size_t bestSum = 0; + unsigned type, bestType = 0; + unsigned count[256]; + + for(type = 0; type != 5; ++type) { + attempt[type] = (unsigned char*)lodepng_malloc(linebytes); + if(!attempt[type]) error = 83; /*alloc fail*/ + } + + if(!error) { + for(y = 0; y != h; ++y) { + /*try the 5 filter types*/ + for(type = 0; type != 5; ++type) { + size_t sum = 0; + filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type); + lodepng_memset(count, 0, 256 * sizeof(*count)); + for(x = 0; x != linebytes; ++x) ++count[attempt[type][x]]; + ++count[type]; /*the filter type itself is part of the scanline*/ + for(x = 0; x != 256; ++x) { + sum += ilog2i(count[x]); + } + /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/ + if(type == 0 || sum > bestSum) { + bestType = type; + bestSum = sum; + } + } + + prevline = &in[y * linebytes]; + + /*now fill the out values*/ + out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ + for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x]; + } + } + + for(type = 0; type != 5; ++type) lodepng_free(attempt[type]); + } else if(strategy == LFS_PREDEFINED) { + for(y = 0; y != h; ++y) { + size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ + size_t inindex = linebytes * y; + unsigned char type = settings->predefined_filters[y]; + out[outindex] = type; /*filter type byte*/ + filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, type); + prevline = &in[inindex]; + } + } else if(strategy == LFS_BRUTE_FORCE) { + /*brute force filter chooser. + deflate the scanline after every filter attempt to see which one deflates best. + This is very slow and gives only slightly smaller, sometimes even larger, result*/ + size_t size[5]; + unsigned char* attempt[5]; /*five filtering attempts, one for each filter type*/ + size_t smallest = 0; + unsigned type = 0, bestType = 0; + unsigned char* dummy; + LodePNGCompressSettings zlibsettings; + lodepng_memcpy(&zlibsettings, &settings->zlibsettings, sizeof(LodePNGCompressSettings)); + /*use fixed tree on the attempts so that the tree is not adapted to the filtertype on purpose, + to simulate the true case where the tree is the same for the whole image. Sometimes it gives + better result with dynamic tree anyway. Using the fixed tree sometimes gives worse, but in rare + cases better compression. It does make this a bit less slow, so it's worth doing this.*/ + zlibsettings.btype = 1; + /*a custom encoder likely doesn't read the btype setting and is optimized for complete PNG + images only, so disable it*/ + zlibsettings.custom_zlib = 0; + zlibsettings.custom_deflate = 0; + for(type = 0; type != 5; ++type) { + attempt[type] = (unsigned char*)lodepng_malloc(linebytes); + if(!attempt[type]) error = 83; /*alloc fail*/ + } + if(!error) { + for(y = 0; y != h; ++y) /*try the 5 filter types*/ { + for(type = 0; type != 5; ++type) { + unsigned testsize = (unsigned)linebytes; + /*if(testsize > 8) testsize /= 8;*/ /*it already works good enough by testing a part of the row*/ + + filterScanline(attempt[type], &in[y * linebytes], prevline, linebytes, bytewidth, type); + size[type] = 0; + dummy = 0; + zlib_compress(&dummy, &size[type], attempt[type], testsize, &zlibsettings); + lodepng_free(dummy); + /*check if this is smallest size (or if type == 0 it's the first case so always store the values)*/ + if(type == 0 || size[type] < smallest) { + bestType = type; + smallest = size[type]; + } + } + prevline = &in[y * linebytes]; + out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ + for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType][x]; + } + } + for(type = 0; type != 5; ++type) lodepng_free(attempt[type]); + } + else return 88; /* unknown filter strategy */ + + return error; +} + +static void addPaddingBits(unsigned char* out, const unsigned char* in, + size_t olinebits, size_t ilinebits, unsigned h) { + /*The opposite of the removePaddingBits function + olinebits must be >= ilinebits*/ + unsigned y; + size_t diff = olinebits - ilinebits; + size_t obp = 0, ibp = 0; /*bit pointers*/ + for(y = 0; y != h; ++y) { + size_t x; + for(x = 0; x < ilinebits; ++x) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + /*obp += diff; --> no, fill in some value in the padding bits too, to avoid + "Use of uninitialised value of size ###" warning from valgrind*/ + for(x = 0; x != diff; ++x) setBitOfReversedStream(&obp, out, 0); + } +} + +/* +in: non-interlaced image with size w*h +out: the same pixels, but re-ordered according to PNG's Adam7 interlacing, with + no padding bits between scanlines, but between reduced images so that each + reduced image starts at a byte. +bpp: bits per pixel +there are no padding bits, not between scanlines, not between reduced images +in has the following size in bits: w * h * bpp. +out is possibly bigger due to padding bits between reduced images +NOTE: comments about padding bits are only relevant if bpp < 8 +*/ +static void Adam7_interlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { + unsigned passw[7], passh[7]; + size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned i; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + if(bpp >= 8) { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + size_t bytewidth = bpp / 8u; + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + size_t pixelinstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth; + size_t pixeloutstart = passstart[i] + (y * passw[i] + x) * bytewidth; + for(b = 0; b < bytewidth; ++b) { + out[pixeloutstart + b] = in[pixelinstart + b]; + } + } + } + } else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/ { + for(i = 0; i != 7; ++i) { + unsigned x, y, b; + unsigned ilinebits = bpp * passw[i]; + unsigned olinebits = bpp * w; + size_t obp, ibp; /*bit pointers (for out and in buffer)*/ + for(y = 0; y < passh[i]; ++y) + for(x = 0; x < passw[i]; ++x) { + ibp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp; + obp = (8 * passstart[i]) + (y * ilinebits + x * bpp); + for(b = 0; b < bpp; ++b) { + unsigned char bit = readBitFromReversedStream(&ibp, in); + setBitOfReversedStream(&obp, out, bit); + } + } + } + } +} + +/*out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image. +return value is error**/ +static unsigned preProcessScanlines(unsigned char** out, size_t* outsize, const unsigned char* in, + unsigned w, unsigned h, + const LodePNGInfo* info_png, const LodePNGEncoderSettings* settings) { + /* + This function converts the pure 2D image with the PNG's colortype, into filtered-padded-interlaced data. Steps: + *) if no Adam7: 1) add padding bits (= possible extra bits per scanline if bpp < 8) 2) filter + *) if adam7: 1) Adam7_interlace 2) 7x add padding bits 3) 7x filter + */ + unsigned bpp = lodepng_get_bpp(&info_png->color); + unsigned error = 0; + + if(info_png->interlace_method == 0) { + *outsize = h + (h * ((w * bpp + 7u) / 8u)); /*image size plus an extra byte per scanline + possible padding bits*/ + *out = (unsigned char*)lodepng_malloc(*outsize); + if(!(*out) && (*outsize)) error = 83; /*alloc fail*/ + + if(!error) { + /*non multiple of 8 bits per scanline, padding bits needed per scanline*/ + if(bpp < 8 && w * bpp != ((w * bpp + 7u) / 8u) * 8u) { + unsigned char* padded = (unsigned char*)lodepng_malloc(h * ((w * bpp + 7u) / 8u)); + if(!padded) error = 83; /*alloc fail*/ + if(!error) { + addPaddingBits(padded, in, ((w * bpp + 7u) / 8u) * 8u, w * bpp, h); + error = filter(*out, padded, w, h, &info_png->color, settings); + } + lodepng_free(padded); + } else { + /*we can immediately filter into the out buffer, no other steps needed*/ + error = filter(*out, in, w, h, &info_png->color, settings); + } + } + } else /*interlace_method is 1 (Adam7)*/ { + unsigned passw[7], passh[7]; + size_t filter_passstart[8], padded_passstart[8], passstart[8]; + unsigned char* adam7; + + Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); + + *outsize = filter_passstart[7]; /*image size plus an extra byte per scanline + possible padding bits*/ + *out = (unsigned char*)lodepng_malloc(*outsize); + if(!(*out)) error = 83; /*alloc fail*/ + + adam7 = (unsigned char*)lodepng_malloc(passstart[7]); + if(!adam7 && passstart[7]) error = 83; /*alloc fail*/ + + if(!error) { + unsigned i; + + Adam7_interlace(adam7, in, w, h, bpp); + for(i = 0; i != 7; ++i) { + if(bpp < 8) { + unsigned char* padded = (unsigned char*)lodepng_malloc(padded_passstart[i + 1] - padded_passstart[i]); + if(!padded) ERROR_BREAK(83); /*alloc fail*/ + addPaddingBits(padded, &adam7[passstart[i]], + ((passw[i] * bpp + 7u) / 8u) * 8u, passw[i] * bpp, passh[i]); + error = filter(&(*out)[filter_passstart[i]], padded, + passw[i], passh[i], &info_png->color, settings); + lodepng_free(padded); + } else { + error = filter(&(*out)[filter_passstart[i]], &adam7[padded_passstart[i]], + passw[i], passh[i], &info_png->color, settings); + } + + if(error) break; + } + } + + lodepng_free(adam7); + } + + return error; +} + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +static unsigned addUnknownChunks(ucvector* out, unsigned char* data, size_t datasize) { + unsigned char* inchunk = data; + while((size_t)(inchunk - data) < datasize) { + CERROR_TRY_RETURN(lodepng_chunk_append(&out->data, &out->size, inchunk)); + out->allocsize = out->size; /*fix the allocsize again*/ + inchunk = lodepng_chunk_next(inchunk, data + datasize); + } + return 0; +} + +static unsigned isGrayICCProfile(const unsigned char* profile, unsigned size) { + /* + It is a gray profile if bytes 16-19 are "GRAY", rgb profile if bytes 16-19 + are "RGB ". We do not perform any full parsing of the ICC profile here, other + than check those 4 bytes to grayscale profile. Other than that, validity of + the profile is not checked. This is needed only because the PNG specification + requires using a non-gray color model if there is an ICC profile with "RGB " + (sadly limiting compression opportunities if the input data is grayscale RGB + data), and requires using a gray color model if it is "GRAY". + */ + if(size < 20) return 0; + return profile[16] == 'G' && profile[17] == 'R' && profile[18] == 'A' && profile[19] == 'Y'; +} + +static unsigned isRGBICCProfile(const unsigned char* profile, unsigned size) { + /* See comment in isGrayICCProfile*/ + if(size < 20) return 0; + return profile[16] == 'R' && profile[17] == 'G' && profile[18] == 'B' && profile[19] == ' '; +} +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +unsigned lodepng_encode(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGState* state) { + unsigned char* data = 0; /*uncompressed version of the IDAT chunk data*/ + size_t datasize = 0; + ucvector outv = ucvector_init(NULL, 0); + LodePNGInfo info; + const LodePNGInfo* info_png = &state->info_png; + + lodepng_info_init(&info); + + /*provide some proper output values if error will happen*/ + *out = 0; + *outsize = 0; + state->error = 0; + + /*check input values validity*/ + if((info_png->color.colortype == LCT_PALETTE || state->encoder.force_palette) + && (info_png->color.palettesize == 0 || info_png->color.palettesize > 256)) { + state->error = 68; /*invalid palette size, it is only allowed to be 1-256*/ + goto cleanup; + } + if(state->encoder.zlibsettings.btype > 2) { + state->error = 61; /*error: invalid btype*/ + goto cleanup; + } + if(info_png->interlace_method > 1) { + state->error = 71; /*error: invalid interlace mode*/ + goto cleanup; + } + state->error = checkColorValidity(info_png->color.colortype, info_png->color.bitdepth); + if(state->error) goto cleanup; /*error: invalid color type given*/ + state->error = checkColorValidity(state->info_raw.colortype, state->info_raw.bitdepth); + if(state->error) goto cleanup; /*error: invalid color type given*/ + + /* color convert and compute scanline filter types */ + lodepng_info_copy(&info, &state->info_png); + if(state->encoder.auto_convert) { + LodePNGColorStats stats; + lodepng_color_stats_init(&stats); +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(info_png->iccp_defined && + isGrayICCProfile(info_png->iccp_profile, info_png->iccp_profile_size)) { + /*the PNG specification does not allow to use palette with a GRAY ICC profile, even + if the palette has only gray colors, so disallow it.*/ + stats.allow_palette = 0; + } + if(info_png->iccp_defined && + isRGBICCProfile(info_png->iccp_profile, info_png->iccp_profile_size)) { + /*the PNG specification does not allow to use grayscale color with RGB ICC profile, so disallow gray.*/ + stats.allow_greyscale = 0; + } +#endif /* LODEPNG_COMPILE_ANCILLARY_CHUNKS */ + state->error = lodepng_compute_color_stats(&stats, image, w, h, &state->info_raw); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(info_png->background_defined) { + /*the background chunk's color must be taken into account as well*/ + unsigned r = 0, g = 0, b = 0; + LodePNGColorMode mode16 = lodepng_color_mode_make(LCT_RGB, 16); + lodepng_convert_rgb(&r, &g, &b, info_png->background_r, info_png->background_g, info_png->background_b, &mode16, &info_png->color); + state->error = lodepng_color_stats_add(&stats, r, g, b, 65535); + if(state->error) goto cleanup; + } +#endif /* LODEPNG_COMPILE_ANCILLARY_CHUNKS */ + state->error = auto_choose_color(&info.color, &state->info_raw, &stats); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*also convert the background chunk*/ + if(info_png->background_defined) { + if(lodepng_convert_rgb(&info.background_r, &info.background_g, &info.background_b, + info_png->background_r, info_png->background_g, info_png->background_b, &info.color, &info_png->color)) { + state->error = 104; + goto cleanup; + } + } +#endif /* LODEPNG_COMPILE_ANCILLARY_CHUNKS */ + } +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + if(info_png->iccp_defined) { + unsigned gray_icc = isGrayICCProfile(info_png->iccp_profile, info_png->iccp_profile_size); + unsigned rgb_icc = isRGBICCProfile(info_png->iccp_profile, info_png->iccp_profile_size); + unsigned gray_png = info.color.colortype == LCT_GREY || info.color.colortype == LCT_GREY_ALPHA; + if(!gray_icc && !rgb_icc) { + state->error = 100; /* Disallowed profile color type for PNG */ + goto cleanup; + } + if(gray_icc != gray_png) { + /*Not allowed to use RGB/RGBA/palette with GRAY ICC profile or vice versa, + or in case of auto_convert, it wasn't possible to find appropriate model*/ + state->error = state->encoder.auto_convert ? 102 : 101; + goto cleanup; + } + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + if(!lodepng_color_mode_equal(&state->info_raw, &info.color)) { + unsigned char* converted; + size_t size = ((size_t)w * (size_t)h * (size_t)lodepng_get_bpp(&info.color) + 7u) / 8u; + + converted = (unsigned char*)lodepng_malloc(size); + if(!converted && size) state->error = 83; /*alloc fail*/ + if(!state->error) { + state->error = lodepng_convert(converted, image, &info.color, &state->info_raw, w, h); + } + if(!state->error) { + state->error = preProcessScanlines(&data, &datasize, converted, w, h, &info, &state->encoder); + } + lodepng_free(converted); + if(state->error) goto cleanup; + } else { + state->error = preProcessScanlines(&data, &datasize, image, w, h, &info, &state->encoder); + if(state->error) goto cleanup; + } + + /* output all PNG chunks */ { +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + size_t i; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + /*write signature and chunks*/ + state->error = writeSignature(&outv); + if(state->error) goto cleanup; + /*IHDR*/ + state->error = addChunk_IHDR(&outv, w, h, info.color.colortype, info.color.bitdepth, info.interlace_method); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*unknown chunks between IHDR and PLTE*/ + if(info.unknown_chunks_data[0]) { + state->error = addUnknownChunks(&outv, info.unknown_chunks_data[0], info.unknown_chunks_size[0]); + if(state->error) goto cleanup; + } + /*color profile chunks must come before PLTE */ + if(info.iccp_defined) { + state->error = addChunk_iCCP(&outv, &info, &state->encoder.zlibsettings); + if(state->error) goto cleanup; + } + if(info.srgb_defined) { + state->error = addChunk_sRGB(&outv, &info); + if(state->error) goto cleanup; + } + if(info.gama_defined) { + state->error = addChunk_gAMA(&outv, &info); + if(state->error) goto cleanup; + } + if(info.chrm_defined) { + state->error = addChunk_cHRM(&outv, &info); + if(state->error) goto cleanup; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + /*PLTE*/ + if(info.color.colortype == LCT_PALETTE) { + state->error = addChunk_PLTE(&outv, &info.color); + if(state->error) goto cleanup; + } + if(state->encoder.force_palette && (info.color.colortype == LCT_RGB || info.color.colortype == LCT_RGBA)) { + /*force_palette means: write suggested palette for truecolor in PLTE chunk*/ + state->error = addChunk_PLTE(&outv, &info.color); + if(state->error) goto cleanup; + } + /*tRNS (this will only add if when necessary) */ + state->error = addChunk_tRNS(&outv, &info.color); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*bKGD (must come between PLTE and the IDAt chunks*/ + if(info.background_defined) { + state->error = addChunk_bKGD(&outv, &info); + if(state->error) goto cleanup; + } + /*pHYs (must come before the IDAT chunks)*/ + if(info.phys_defined) { + state->error = addChunk_pHYs(&outv, &info); + if(state->error) goto cleanup; + } + + /*unknown chunks between PLTE and IDAT*/ + if(info.unknown_chunks_data[1]) { + state->error = addUnknownChunks(&outv, info.unknown_chunks_data[1], info.unknown_chunks_size[1]); + if(state->error) goto cleanup; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + /*IDAT (multiple IDAT chunks must be consecutive)*/ + state->error = addChunk_IDAT(&outv, data, datasize, &state->encoder.zlibsettings); + if(state->error) goto cleanup; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*tIME*/ + if(info.time_defined) { + state->error = addChunk_tIME(&outv, &info.time); + if(state->error) goto cleanup; + } + /*tEXt and/or zTXt*/ + for(i = 0; i != info.text_num; ++i) { + if(lodepng_strlen(info.text_keys[i]) > 79) { + state->error = 66; /*text chunk too large*/ + goto cleanup; + } + if(lodepng_strlen(info.text_keys[i]) < 1) { + state->error = 67; /*text chunk too small*/ + goto cleanup; + } + if(state->encoder.text_compression) { + state->error = addChunk_zTXt(&outv, info.text_keys[i], info.text_strings[i], &state->encoder.zlibsettings); + if(state->error) goto cleanup; + } else { + state->error = addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]); + if(state->error) goto cleanup; + } + } + /*LodePNG version id in text chunk*/ + if(state->encoder.add_id) { + unsigned already_added_id_text = 0; + for(i = 0; i != info.text_num; ++i) { + const char* k = info.text_keys[i]; + /* Could use strcmp, but we're not calling or reimplementing this C library function for this use only */ + if(k[0] == 'L' && k[1] == 'o' && k[2] == 'd' && k[3] == 'e' && + k[4] == 'P' && k[5] == 'N' && k[6] == 'G' && k[7] == '\0') { + already_added_id_text = 1; + break; + } + } + if(already_added_id_text == 0) { + state->error = addChunk_tEXt(&outv, "LodePNG", LODEPNG_VERSION_STRING); /*it's shorter as tEXt than as zTXt chunk*/ + if(state->error) goto cleanup; + } + } + /*iTXt*/ + for(i = 0; i != info.itext_num; ++i) { + if(lodepng_strlen(info.itext_keys[i]) > 79) { + state->error = 66; /*text chunk too large*/ + goto cleanup; + } + if(lodepng_strlen(info.itext_keys[i]) < 1) { + state->error = 67; /*text chunk too small*/ + goto cleanup; + } + state->error = addChunk_iTXt( + &outv, state->encoder.text_compression, + info.itext_keys[i], info.itext_langtags[i], info.itext_transkeys[i], info.itext_strings[i], + &state->encoder.zlibsettings); + if(state->error) goto cleanup; + } + + /*unknown chunks between IDAT and IEND*/ + if(info.unknown_chunks_data[2]) { + state->error = addUnknownChunks(&outv, info.unknown_chunks_data[2], info.unknown_chunks_size[2]); + if(state->error) goto cleanup; + } +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + state->error = addChunk_IEND(&outv); + if(state->error) goto cleanup; + } + +cleanup: + lodepng_info_cleanup(&info); + lodepng_free(data); + + /*instead of cleaning the vector up, give it to the output*/ + *out = outv.data; + *outsize = outv.size; + + return state->error; +} + +unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, const unsigned char* image, + unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { + unsigned error; + LodePNGState state; + lodepng_state_init(&state); + state.info_raw.colortype = colortype; + state.info_raw.bitdepth = bitdepth; + state.info_png.color.colortype = colortype; + state.info_png.color.bitdepth = bitdepth; + lodepng_encode(out, outsize, image, w, h, &state); + error = state.error; + lodepng_state_cleanup(&state); + return error; +} + +unsigned lodepng_encode32(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGBA, 8); +} + +unsigned lodepng_encode24(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGB, 8); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned lodepng_encode_file(const char* filename, const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer; + size_t buffersize; + unsigned error = lodepng_encode_memory(&buffer, &buffersize, image, w, h, colortype, bitdepth); + if(!error) error = lodepng_save_file(buffer, buffersize, filename); + lodepng_free(buffer); + return error; +} + +unsigned lodepng_encode32_file(const char* filename, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_file(filename, image, w, h, LCT_RGBA, 8); +} + +unsigned lodepng_encode24_file(const char* filename, const unsigned char* image, unsigned w, unsigned h) { + return lodepng_encode_file(filename, image, w, h, LCT_RGB, 8); +} +#endif /*LODEPNG_COMPILE_DISK*/ + +void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings) { + lodepng_compress_settings_init(&settings->zlibsettings); + settings->filter_palette_zero = 1; + settings->filter_strategy = LFS_MINSUM; + settings->auto_convert = 1; + settings->force_palette = 0; + settings->predefined_filters = 0; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + settings->add_id = 0; + settings->text_compression = 1; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} + +#endif /*LODEPNG_COMPILE_ENCODER*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +#ifdef LODEPNG_COMPILE_ERROR_TEXT +/* +This returns the description of a numerical error code in English. This is also +the documentation of all the error codes. +*/ +const char* lodepng_error_text(unsigned code) { + switch(code) { + case 0: return "no error, everything went ok"; + case 1: return "nothing done yet"; /*the Encoder/Decoder has done nothing yet, error checking makes no sense yet*/ + case 10: return "end of input memory reached without huffman end code"; /*while huffman decoding*/ + case 11: return "error in code tree made it jump outside of huffman tree"; /*while huffman decoding*/ + case 13: return "problem while processing dynamic deflate block"; + case 14: return "problem while processing dynamic deflate block"; + case 15: return "problem while processing dynamic deflate block"; + /*this error could happen if there are only 0 or 1 symbols present in the huffman code:*/ + case 16: return "invalid code while processing dynamic deflate block"; + case 17: return "end of out buffer memory reached while inflating"; + case 18: return "invalid distance code while inflating"; + case 19: return "end of out buffer memory reached while inflating"; + case 20: return "invalid deflate block BTYPE encountered while decoding"; + case 21: return "NLEN is not ones complement of LEN in a deflate block"; + + /*end of out buffer memory reached while inflating: + This can happen if the inflated deflate data is longer than the amount of bytes required to fill up + all the pixels of the image, given the color depth and image dimensions. Something that doesn't + happen in a normal, well encoded, PNG image.*/ + case 22: return "end of out buffer memory reached while inflating"; + case 23: return "end of in buffer memory reached while inflating"; + case 24: return "invalid FCHECK in zlib header"; + case 25: return "invalid compression method in zlib header"; + case 26: return "FDICT encountered in zlib header while it's not used for PNG"; + case 27: return "PNG file is smaller than a PNG header"; + /*Checks the magic file header, the first 8 bytes of the PNG file*/ + case 28: return "incorrect PNG signature, it's no PNG or corrupted"; + case 29: return "first chunk is not the header chunk"; + case 30: return "chunk length too large, chunk broken off at end of file"; + case 31: return "illegal PNG color type or bpp"; + case 32: return "illegal PNG compression method"; + case 33: return "illegal PNG filter method"; + case 34: return "illegal PNG interlace method"; + case 35: return "chunk length of a chunk is too large or the chunk too small"; + case 36: return "illegal PNG filter type encountered"; + case 37: return "illegal bit depth for this color type given"; + case 38: return "the palette is too small or too big"; /*0, or more than 256 colors*/ + case 39: return "tRNS chunk before PLTE or has more entries than palette size"; + case 40: return "tRNS chunk has wrong size for grayscale image"; + case 41: return "tRNS chunk has wrong size for RGB image"; + case 42: return "tRNS chunk appeared while it was not allowed for this color type"; + case 43: return "bKGD chunk has wrong size for palette image"; + case 44: return "bKGD chunk has wrong size for grayscale image"; + case 45: return "bKGD chunk has wrong size for RGB image"; + case 48: return "empty input buffer given to decoder. Maybe caused by non-existing file?"; + case 49: return "jumped past memory while generating dynamic huffman tree"; + case 50: return "jumped past memory while generating dynamic huffman tree"; + case 51: return "jumped past memory while inflating huffman block"; + case 52: return "jumped past memory while inflating"; + case 53: return "size of zlib data too small"; + case 54: return "repeat symbol in tree while there was no value symbol yet"; + /*jumped past tree while generating huffman tree, this could be when the + tree will have more leaves than symbols after generating it out of the + given lengths. They call this an oversubscribed dynamic bit lengths tree in zlib.*/ + case 55: return "jumped past tree while generating huffman tree"; + case 56: return "given output image colortype or bitdepth not supported for color conversion"; + case 57: return "invalid CRC encountered (checking CRC can be disabled)"; + case 58: return "invalid ADLER32 encountered (checking ADLER32 can be disabled)"; + case 59: return "requested color conversion not supported"; + case 60: return "invalid window size given in the settings of the encoder (must be 0-32768)"; + case 61: return "invalid BTYPE given in the settings of the encoder (only 0, 1 and 2 are allowed)"; + /*LodePNG leaves the choice of RGB to grayscale conversion formula to the user.*/ + case 62: return "conversion from color to grayscale not supported"; + /*(2^31-1)*/ + case 63: return "length of a chunk too long, max allowed for PNG is 2147483647 bytes per chunk"; + /*this would result in the inability of a deflated block to ever contain an end code. It must be at least 1.*/ + case 64: return "the length of the END symbol 256 in the Huffman tree is 0"; + case 66: return "the length of a text chunk keyword given to the encoder is longer than the maximum of 79 bytes"; + case 67: return "the length of a text chunk keyword given to the encoder is smaller than the minimum of 1 byte"; + case 68: return "tried to encode a PLTE chunk with a palette that has less than 1 or more than 256 colors"; + case 69: return "unknown chunk type with 'critical' flag encountered by the decoder"; + case 71: return "invalid interlace mode given to encoder (must be 0 or 1)"; + case 72: return "while decoding, invalid compression method encountering in zTXt or iTXt chunk (it must be 0)"; + case 73: return "invalid tIME chunk size"; + case 74: return "invalid pHYs chunk size"; + /*length could be wrong, or data chopped off*/ + case 75: return "no null termination char found while decoding text chunk"; + case 76: return "iTXt chunk too short to contain required bytes"; + case 77: return "integer overflow in buffer size"; + case 78: return "failed to open file for reading"; /*file doesn't exist or couldn't be opened for reading*/ + case 79: return "failed to open file for writing"; + case 80: return "tried creating a tree of 0 symbols"; + case 81: return "lazy matching at pos 0 is impossible"; + case 82: return "color conversion to palette requested while a color isn't in palette, or index out of bounds"; + case 83: return "memory allocation failed"; + case 84: return "given image too small to contain all pixels to be encoded"; + case 86: return "impossible offset in lz77 encoding (internal bug)"; + case 87: return "must provide custom zlib function pointer if LODEPNG_COMPILE_ZLIB is not defined"; + case 88: return "invalid filter strategy given for LodePNGEncoderSettings.filter_strategy"; + case 89: return "text chunk keyword too short or long: must have size 1-79"; + /*the windowsize in the LodePNGCompressSettings. Requiring POT(==> & instead of %) makes encoding 12% faster.*/ + case 90: return "windowsize must be a power of two"; + case 91: return "invalid decompressed idat size"; + case 92: return "integer overflow due to too many pixels"; + case 93: return "zero width or height is invalid"; + case 94: return "header chunk must have a size of 13 bytes"; + case 95: return "integer overflow with combined idat chunk size"; + case 96: return "invalid gAMA chunk size"; + case 97: return "invalid cHRM chunk size"; + case 98: return "invalid sRGB chunk size"; + case 99: return "invalid sRGB rendering intent"; + case 100: return "invalid ICC profile color type, the PNG specification only allows RGB or GRAY"; + case 101: return "PNG specification does not allow RGB ICC profile on gray color types and vice versa"; + case 102: return "not allowed to set grayscale ICC profile with colored pixels by PNG specification"; + case 103: return "invalid palette index in bKGD chunk. Maybe it came before PLTE chunk?"; + case 104: return "invalid bKGD color while encoding (e.g. palette index out of range)"; + case 105: return "integer overflow of bitsize"; + case 106: return "PNG file must have PLTE chunk if color type is palette"; + case 107: return "color convert from palette mode requested without setting the palette data in it"; + case 108: return "tried to add more than 256 values to a palette"; + } + return "unknown error code"; +} +#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ + +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* // C++ Wrapper // */ +/* ////////////////////////////////////////////////////////////////////////// */ +/* ////////////////////////////////////////////////////////////////////////// */ + +#ifdef LODEPNG_COMPILE_CPP +namespace lodepng { + +#ifdef LODEPNG_COMPILE_DISK +unsigned load_file(std::vector& buffer, const std::string& filename) { + long size = lodepng_filesize(filename.c_str()); + if(size < 0) return 78; + buffer.resize((size_t)size); + return size == 0 ? 0 : lodepng_buffer_file(&buffer[0], (size_t)size, filename.c_str()); +} + +/*write given buffer to the file, overwriting the file, it doesn't append to it.*/ +unsigned save_file(const std::vector& buffer, const std::string& filename) { + return lodepng_save_file(buffer.empty() ? 0 : &buffer[0], buffer.size(), filename.c_str()); +} +#endif /* LODEPNG_COMPILE_DISK */ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_DECODER +unsigned decompress(std::vector& out, const unsigned char* in, size_t insize, + const LodePNGDecompressSettings& settings) { + unsigned char* buffer = 0; + size_t buffersize = 0; + unsigned error = zlib_decompress(&buffer, &buffersize, 0, in, insize, &settings); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned decompress(std::vector& out, const std::vector& in, + const LodePNGDecompressSettings& settings) { + return decompress(out, in.empty() ? 0 : &in[0], in.size(), settings); +} +#endif /* LODEPNG_COMPILE_DECODER */ + +#ifdef LODEPNG_COMPILE_ENCODER +unsigned compress(std::vector& out, const unsigned char* in, size_t insize, + const LodePNGCompressSettings& settings) { + unsigned char* buffer = 0; + size_t buffersize = 0; + unsigned error = zlib_compress(&buffer, &buffersize, in, insize, &settings); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned compress(std::vector& out, const std::vector& in, + const LodePNGCompressSettings& settings) { + return compress(out, in.empty() ? 0 : &in[0], in.size(), settings); +} +#endif /* LODEPNG_COMPILE_ENCODER */ +#endif /* LODEPNG_COMPILE_ZLIB */ + + +#ifdef LODEPNG_COMPILE_PNG + +State::State() { + lodepng_state_init(this); +} + +State::State(const State& other) { + lodepng_state_init(this); + lodepng_state_copy(this, &other); +} + +State::~State() { + lodepng_state_cleanup(this); +} + +State& State::operator=(const State& other) { + lodepng_state_copy(this, &other); + return *this; +} + +#ifdef LODEPNG_COMPILE_DECODER + +unsigned decode(std::vector& out, unsigned& w, unsigned& h, const unsigned char* in, + size_t insize, LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer = 0; + unsigned error = lodepng_decode_memory(&buffer, &w, &h, in, insize, colortype, bitdepth); + if(buffer && !error) { + State state; + state.info_raw.colortype = colortype; + state.info_raw.bitdepth = bitdepth; + size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw); + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + } + lodepng_free(buffer); + return error; +} + +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + const std::vector& in, LodePNGColorType colortype, unsigned bitdepth) { + return decode(out, w, h, in.empty() ? 0 : &in[0], (unsigned)in.size(), colortype, bitdepth); +} + +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + State& state, + const unsigned char* in, size_t insize) { + unsigned char* buffer = NULL; + unsigned error = lodepng_decode(&buffer, &w, &h, &state, in, insize); + if(buffer && !error) { + size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw); + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + } + lodepng_free(buffer); + return error; +} + +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + State& state, + const std::vector& in) { + return decode(out, w, h, state, in.empty() ? 0 : &in[0], in.size()); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned decode(std::vector& out, unsigned& w, unsigned& h, const std::string& filename, + LodePNGColorType colortype, unsigned bitdepth) { + std::vector buffer; + /* safe output values in case error happens */ + w = h = 0; + unsigned error = load_file(buffer, filename); + if(error) return error; + return decode(out, w, h, buffer, colortype, bitdepth); +} +#endif /* LODEPNG_COMPILE_DECODER */ +#endif /* LODEPNG_COMPILE_DISK */ + +#ifdef LODEPNG_COMPILE_ENCODER +unsigned encode(std::vector& out, const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + unsigned char* buffer; + size_t buffersize; + unsigned error = lodepng_encode_memory(&buffer, &buffersize, in, w, h, colortype, bitdepth); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned encode(std::vector& out, + const std::vector& in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84; + return encode(out, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth); +} + +unsigned encode(std::vector& out, + const unsigned char* in, unsigned w, unsigned h, + State& state) { + unsigned char* buffer; + size_t buffersize; + unsigned error = lodepng_encode(&buffer, &buffersize, in, w, h, &state); + if(buffer) { + out.insert(out.end(), &buffer[0], &buffer[buffersize]); + lodepng_free(buffer); + } + return error; +} + +unsigned encode(std::vector& out, + const std::vector& in, unsigned w, unsigned h, + State& state) { + if(lodepng_get_raw_size(w, h, &state.info_raw) > in.size()) return 84; + return encode(out, in.empty() ? 0 : &in[0], w, h, state); +} + +#ifdef LODEPNG_COMPILE_DISK +unsigned encode(const std::string& filename, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + std::vector buffer; + unsigned error = encode(buffer, in, w, h, colortype, bitdepth); + if(!error) error = save_file(buffer, filename); + return error; +} + +unsigned encode(const std::string& filename, + const std::vector& in, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth) { + if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84; + return encode(filename, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth); +} +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_ENCODER */ +#endif /* LODEPNG_COMPILE_PNG */ +} /* namespace lodepng */ +#endif /*LODEPNG_COMPILE_CPP*/ diff --git a/vendor/librw/src/lodepng/lodepng.h b/vendor/librw/src/lodepng/lodepng.h new file mode 100644 index 0000000..a386459 --- /dev/null +++ b/vendor/librw/src/lodepng/lodepng.h @@ -0,0 +1,1945 @@ +/* +LodePNG version 20200306 + +Copyright (c) 2005-2020 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#ifndef LODEPNG_H +#define LODEPNG_H + +#include /*for size_t*/ + +extern const char* LODEPNG_VERSION_STRING; + +/* +The following #defines are used to create code sections. They can be disabled +to disable code sections, which can give faster compile time and smaller binary. +The "NO_COMPILE" defines are designed to be used to pass as defines to the +compiler command to disable them without modifying this header, e.g. +-DLODEPNG_NO_COMPILE_ZLIB for gcc. +In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to +allow implementing a custom lodepng_crc32. +*/ +/*deflate & zlib. If disabled, you must specify alternative zlib functions in +the custom_zlib field of the compress and decompress settings*/ +#ifndef LODEPNG_NO_COMPILE_ZLIB +#define LODEPNG_COMPILE_ZLIB +#endif + +/*png encoder and png decoder*/ +#ifndef LODEPNG_NO_COMPILE_PNG +#define LODEPNG_COMPILE_PNG +#endif + +/*deflate&zlib decoder and png decoder*/ +#ifndef LODEPNG_NO_COMPILE_DECODER +#define LODEPNG_COMPILE_DECODER +#endif + +/*deflate&zlib encoder and png encoder*/ +#ifndef LODEPNG_NO_COMPILE_ENCODER +#define LODEPNG_COMPILE_ENCODER +#endif + +/*the optional built in harddisk file loading and saving functions*/ +#ifndef LODEPNG_NO_COMPILE_DISK +#define LODEPNG_COMPILE_DISK +#endif + +/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ +#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS +#define LODEPNG_COMPILE_ANCILLARY_CHUNKS +#endif + +/*ability to convert error numerical codes to English text string*/ +#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT +#define LODEPNG_COMPILE_ERROR_TEXT +#endif + +/*Compile the default allocators (C's free, malloc and realloc). If you disable this, +you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your +source files with custom allocators.*/ +#ifndef LODEPNG_NO_COMPILE_ALLOCATORS +#define LODEPNG_COMPILE_ALLOCATORS +#endif + +/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ +#ifdef __cplusplus +#ifndef LODEPNG_NO_COMPILE_CPP +#define LODEPNG_COMPILE_CPP +#endif +#endif + +#ifdef LODEPNG_COMPILE_CPP +#include +#include +#endif /*LODEPNG_COMPILE_CPP*/ + +#ifdef LODEPNG_COMPILE_PNG +/*The PNG color types (also used for raw image).*/ +typedef enum LodePNGColorType { + LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ + LCT_RGB = 2, /*RGB: 8,16 bit*/ + LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ + LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ + LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/ + /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid + byte value from 0 to 255 that could be present in an invalid PNG file header. Do + not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use + the valid color type names above, or numeric values like 1 or 7 when checking for + particular disallowed color type byte values, or cast to integer to print it.*/ + LCT_MAX_OCTET_VALUE = 255 +} LodePNGColorType; + +#ifdef LODEPNG_COMPILE_DECODER +/* +Converts PNG data in memory to raw pixel data. +out: Output parameter. Pointer to buffer that will contain the raw pixel data. + After decoding, its size is w * h * (bytes per pixel) bytes larger than + initially. Bytes per pixel depends on colortype and bitdepth. + Must be freed after usage with free(*out). + Note: for 16-bit per channel colors, uses big endian format like PNG does. +w: Output parameter. Pointer to width of pixel data. +h: Output parameter. Pointer to height of pixel data. +in: Memory buffer with the PNG file. +insize: size of the in buffer. +colortype: the desired color type for the raw output image. See explanation on PNG color types. +bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. +Return value: LodePNG error code (0 means no error). +*/ +unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ +unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize); + +/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ +unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize); + +#ifdef LODEPNG_COMPILE_DISK +/* +Load PNG from disk, from file with given name. +Same as the other decode functions, but instead takes a filename as input. +*/ +unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ +unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename); + +/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ +unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename); +#endif /*LODEPNG_COMPILE_DISK*/ +#endif /*LODEPNG_COMPILE_DECODER*/ + + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Converts raw pixel data into a PNG image in memory. The colortype and bitdepth + of the output PNG image cannot be chosen, they are automatically determined + by the colortype, bitdepth and content of the input pixel data. + Note: for 16-bit per channel colors, needs big endian format like PNG does. +out: Output parameter. Pointer to buffer that will contain the PNG image data. + Must be freed after usage with free(*out). +outsize: Output parameter. Pointer to the size in bytes of the out buffer. +image: The raw pixel data to encode. The size of this buffer should be + w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. +w: width of the raw pixel data in pixels. +h: height of the raw pixel data in pixels. +colortype: the color type of the raw input image. See explanation on PNG color types. +bitdepth: the bit depth of the raw input image. See explanation on PNG color types. +Return value: LodePNG error code (0 means no error). +*/ +unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ +unsigned lodepng_encode32(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h); + +/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ +unsigned lodepng_encode24(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h); + +#ifdef LODEPNG_COMPILE_DISK +/* +Converts raw pixel data into a PNG file on disk. +Same as the other encode functions, but instead takes a filename as output. +NOTE: This overwrites existing files without warning! +*/ +unsigned lodepng_encode_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ +unsigned lodepng_encode32_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h); + +/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ +unsigned lodepng_encode24_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h); +#endif /*LODEPNG_COMPILE_DISK*/ +#endif /*LODEPNG_COMPILE_ENCODER*/ + + +#ifdef LODEPNG_COMPILE_CPP +namespace lodepng { +#ifdef LODEPNG_COMPILE_DECODER +/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype +is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + const unsigned char* in, size_t insize, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + const std::vector& in, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#ifdef LODEPNG_COMPILE_DISK +/* +Converts PNG file from disk to raw pixel data in memory. +Same as the other decode functions, but instead takes a filename as input. +*/ +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + const std::string& filename, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_DECODER */ + +#ifdef LODEPNG_COMPILE_ENCODER +/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype +is that of the raw input data. The output PNG color type will be auto chosen.*/ +unsigned encode(std::vector& out, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned encode(std::vector& out, + const std::vector& in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#ifdef LODEPNG_COMPILE_DISK +/* +Converts 32-bit RGBA raw pixel data into a PNG file on disk. +Same as the other encode functions, but instead takes a filename as output. +NOTE: This overwrites existing files without warning! +*/ +unsigned encode(const std::string& filename, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned encode(const std::string& filename, + const std::vector& in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_ENCODER */ +} /* namespace lodepng */ +#endif /*LODEPNG_COMPILE_CPP*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +#ifdef LODEPNG_COMPILE_ERROR_TEXT +/*Returns an English description of the numerical error code.*/ +const char* lodepng_error_text(unsigned code); +#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ + +#ifdef LODEPNG_COMPILE_DECODER +/*Settings for zlib decompression*/ +typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; +struct LodePNGDecompressSettings { + /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ + unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ + unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/ + + /*use custom zlib decoder instead of built in one (default: null)*/ + unsigned (*custom_zlib)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGDecompressSettings*); + /*use custom deflate decoder instead of built in one (default: null) + if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate)*/ + unsigned (*custom_inflate)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGDecompressSettings*); + + const void* custom_context; /*optional custom settings for custom functions*/ +}; + +extern const LodePNGDecompressSettings lodepng_default_decompress_settings; +void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Settings for zlib compression. Tweaking these settings tweaks the balance +between speed and compression ratio. +*/ +typedef struct LodePNGCompressSettings LodePNGCompressSettings; +struct LodePNGCompressSettings /*deflate = compress*/ { + /*LZ77 related settings*/ + unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ + unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ + unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ + unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ + unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ + unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ + + /*use custom zlib encoder instead of built in one (default: null)*/ + unsigned (*custom_zlib)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGCompressSettings*); + /*use custom deflate encoder instead of built in one (default: null) + if custom_zlib is used, custom_deflate is ignored since only the built in + zlib function will call custom_deflate*/ + unsigned (*custom_deflate)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGCompressSettings*); + + const void* custom_context; /*optional custom settings for custom functions*/ +}; + +extern const LodePNGCompressSettings lodepng_default_compress_settings; +void lodepng_compress_settings_init(LodePNGCompressSettings* settings); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_PNG +/* +Color mode of an image. Contains all information required to decode the pixel +bits to RGBA colors. This information is the same as used in the PNG file +format, and is used both for PNG and raw image data in LodePNG. +*/ +typedef struct LodePNGColorMode { + /*header (IHDR)*/ + LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ + unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ + + /* + palette (PLTE and tRNS) + + Dynamically allocated with the colors of the palette, including alpha. + This field may not be allocated directly, use lodepng_color_mode_init first, + then lodepng_palette_add per color to correctly initialize it (to ensure size + of exactly 1024 bytes). + + The alpha channels must be set as well, set them to 255 for opaque images. + + When decoding, by default you can ignore this palette, since LodePNG already + fills the palette colors in the pixels of the raw RGBA output. + + The palette is only supported for color type 3. + */ + unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/ + size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/ + + /* + transparent color key (tRNS) + + This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. + For grayscale PNGs, r, g and b will all 3 be set to the same. + + When decoding, by default you can ignore this information, since LodePNG sets + pixels with this key to transparent already in the raw RGBA output. + + The color key is only supported for color types 0 and 2. + */ + unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ + unsigned key_r; /*red/grayscale component of color key*/ + unsigned key_g; /*green component of color key*/ + unsigned key_b; /*blue component of color key*/ +} LodePNGColorMode; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_color_mode_init(LodePNGColorMode* info); +void lodepng_color_mode_cleanup(LodePNGColorMode* info); +/*return value is error code (0 means no error)*/ +unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); +/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ +LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); + +void lodepng_palette_clear(LodePNGColorMode* info); +/*add 1 color to the palette*/ +unsigned lodepng_palette_add(LodePNGColorMode* info, + unsigned char r, unsigned char g, unsigned char b, unsigned char a); + +/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ +unsigned lodepng_get_bpp(const LodePNGColorMode* info); +/*get the amount of color channels used, based on colortype in the struct. +If a palette is used, it counts as 1 channel.*/ +unsigned lodepng_get_channels(const LodePNGColorMode* info); +/*is it a grayscale type? (only colortype 0 or 4)*/ +unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); +/*has it got an alpha channel? (only colortype 2 or 6)*/ +unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); +/*has it got a palette? (only colortype 3)*/ +unsigned lodepng_is_palette_type(const LodePNGColorMode* info); +/*only returns true if there is a palette and there is a value in the palette with alpha < 255. +Loops through the palette to check this.*/ +unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); +/* +Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. +Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). +Returns false if the image can only have opaque pixels. +In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, +or if "key_defined" is true. +*/ +unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); +/*Returns the byte size of a raw image buffer with given width, height and color mode*/ +size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +/*The information of a Time chunk in PNG.*/ +typedef struct LodePNGTime { + unsigned year; /*2 bytes used (0-65535)*/ + unsigned month; /*1-12*/ + unsigned day; /*1-31*/ + unsigned hour; /*0-23*/ + unsigned minute; /*0-59*/ + unsigned second; /*0-60 (to allow for leap seconds)*/ +} LodePNGTime; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/*Information about the PNG image, except pixels, width and height.*/ +typedef struct LodePNGInfo { + /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ + unsigned compression_method;/*compression method of the original file. Always 0.*/ + unsigned filter_method; /*filter method of the original file*/ + unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ + LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /* + Suggested background color chunk (bKGD) + + This uses the same color mode and bit depth as the PNG (except no alpha channel), + with values truncated to the bit depth in the unsigned integer. + + For grayscale and palette PNGs, the value is stored in background_r. The values + in background_g and background_b are then unused. + + So when decoding, you may get these in a different color mode than the one you requested + for the raw pixels. + + When encoding with auto_convert, you must use the color model defined in info_png.color for + these values. The encoder normally ignores info_png.color when auto_convert is on, but will + use it to interpret these values (and convert copies of them to its chosen color model). + + When encoding, avoid setting this to an expensive color, such as a non-gray value + when the image is gray, or the compression will be worse since it will be forced to + write the PNG with a more expensive color mode (when auto_convert is on). + + The decoder does not use this background color to edit the color of pixels. This is a + completely optional metadata feature. + */ + unsigned background_defined; /*is a suggested background color given?*/ + unsigned background_r; /*red/gray/palette component of suggested background color*/ + unsigned background_g; /*green component of suggested background color*/ + unsigned background_b; /*blue component of suggested background color*/ + + /* + non-international text chunks (tEXt and zTXt) + + The char** arrays each contain num strings. The actual messages are in + text_strings, while text_keys are keywords that give a short description what + the actual text represents, e.g. Title, Author, Description, or anything else. + + All the string fields below including keys, names and language tags are null terminated. + The PNG specification uses null characters for the keys, names and tags, and forbids null + characters to appear in the main text which is why we can use null termination everywhere here. + + A keyword is minimum 1 character and maximum 79 characters long. It's + discouraged to use a single line length longer than 79 characters for texts. + + Don't allocate these text buffers yourself. Use the init/cleanup functions + correctly and use lodepng_add_text and lodepng_clear_text. + */ + size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ + char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ + char** text_strings; /*the actual text*/ + + /* + international text chunks (iTXt) + Similar to the non-international text chunks, but with additional strings + "langtags" and "transkeys". + */ + size_t itext_num; /*the amount of international texts in this PNG*/ + char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ + char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ + char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ + char** itext_strings; /*the actual international text - UTF-8 string*/ + + /*time chunk (tIME)*/ + unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ + LodePNGTime time; + + /*phys chunk (pHYs)*/ + unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ + unsigned phys_x; /*pixels per unit in x direction*/ + unsigned phys_y; /*pixels per unit in y direction*/ + unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ + + /* + Color profile related chunks: gAMA, cHRM, sRGB, iCPP + + LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color + profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please + use these values with a color management library. + + See the PNG, ICC and sRGB specifications for more information about the meaning of these values. + */ + + /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ + unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ + unsigned gama_gamma; /* Gamma exponent times 100000 */ + + /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ + unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ + unsigned chrm_white_x; /* White Point x times 100000 */ + unsigned chrm_white_y; /* White Point y times 100000 */ + unsigned chrm_red_x; /* Red x times 100000 */ + unsigned chrm_red_y; /* Red y times 100000 */ + unsigned chrm_green_x; /* Green x times 100000 */ + unsigned chrm_green_y; /* Green y times 100000 */ + unsigned chrm_blue_x; /* Blue x times 100000 */ + unsigned chrm_blue_y; /* Blue y times 100000 */ + + /* + sRGB chunk: optional. May not appear at the same time as iCCP. + If gAMA is also present gAMA must contain value 45455. + If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. + */ + unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ + unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ + + /* + iCCP chunk: optional. May not appear at the same time as sRGB. + + LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a + separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color + management and conversions. + + For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC + profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and + enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. + + For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray + PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure + the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is + enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder + error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel + data if the pixels could be encoded as grayscale but the ICC profile is RGB. + + To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so + make sure you compute it carefully to avoid the above problems. + */ + unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ + char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */ + /* + The ICC profile in iccp_profile_size bytes. + Don't allocate this buffer yourself. Use the init/cleanup functions + correctly and use lodepng_set_icc and lodepng_clear_icc. + */ + unsigned char* iccp_profile; + unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ + + /* End of color profile related chunks */ + + + /* + unknown chunks: chunks not known by LodePNG, passed on byte for byte. + + There are 3 buffers, one for each position in the PNG where unknown chunks can appear. + Each buffer contains all unknown chunks for that position consecutively. + The 3 positions are: + 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. + + For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag + above in here, since the encoder will blindly follow this and could then encode an invalid PNG file + (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use + this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), + or any non-standard PNG chunk. + + Do not allocate or traverse this data yourself. Use the chunk traversing functions declared + later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. + */ + unsigned char* unknown_chunks_data[3]; + size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGInfo; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_info_init(LodePNGInfo* info); +void lodepng_info_cleanup(LodePNGInfo* info); +/*return value is error code (0 means no error)*/ +unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ +void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ + +unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, + const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ +void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ + +/*replaces if exists*/ +unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size); +void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/* +Converts raw buffer from one color type to another color type, based on +LodePNGColorMode structs to describe the input and output color type. +See the reference manual at the end of this header file to see which color conversions are supported. +return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) +The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel +of the output color type (lodepng_get_bpp). +For < 8 bpp images, there should not be padding bits at the end of scanlines. +For 16-bit per channel colors, uses big endian format like PNG does. +Return value is LodePNG error code +*/ +unsigned lodepng_convert(unsigned char* out, const unsigned char* in, + const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, + unsigned w, unsigned h); + +#ifdef LODEPNG_COMPILE_DECODER +/* +Settings for the decoder. This contains settings for the PNG and the Zlib +decoder, but not the Info settings from the Info structs. +*/ +typedef struct LodePNGDecoderSettings { + LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ + + /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ + unsigned ignore_crc; /*ignore CRC checksums*/ + unsigned ignore_critical; /*ignore unknown critical chunks*/ + unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ + /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable + errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some + strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters + in string keys, etc... */ + + unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ + /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ + unsigned remember_unknown_chunks; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGDecoderSettings; + +void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ +typedef enum LodePNGFilterStrategy { + /*every filter at zero*/ + LFS_ZERO = 0, + /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/ + LFS_ONE = 1, + LFS_TWO = 2, + LFS_THREE = 3, + LFS_FOUR = 4, + /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ + LFS_MINSUM, + /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending + on the image, this is better or worse than minsum.*/ + LFS_ENTROPY, + /* + Brute-force-search PNG filters by compressing each filter for each scanline. + Experimental, very slow, and only rarely gives better compression than MINSUM. + */ + LFS_BRUTE_FORCE, + /*use predefined_filters buffer: you specify the filter type for each scanline*/ + LFS_PREDEFINED +} LodePNGFilterStrategy; + +/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), +which helps decide which color model to use for encoding. +Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/ +typedef struct LodePNGColorStats { + unsigned colored; /*not grayscale*/ + unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ + unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ + unsigned short key_g; + unsigned short key_b; + unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ + unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/ + unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/ + unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ + size_t numpixels; + + /*user settings for computing/using the stats*/ + unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/ + unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/ +} LodePNGColorStats; + +void lodepng_color_stats_init(LodePNGColorStats* stats); + +/*Get a LodePNGColorStats of the image. The stats must already have been inited. +Returns error code (e.g. alloc fail) or 0 if ok.*/ +unsigned lodepng_compute_color_stats(LodePNGColorStats* stats, + const unsigned char* image, unsigned w, unsigned h, + const LodePNGColorMode* mode_in); + +/*Settings for the encoder.*/ +typedef struct LodePNGEncoderSettings { + LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ + + unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ + + /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than + 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to + completely follow the official PNG heuristic, filter_palette_zero must be true and + filter_strategy must be LFS_MINSUM*/ + unsigned filter_palette_zero; + /*Which filter strategy to use when not using zeroes due to filter_palette_zero. + Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ + LodePNGFilterStrategy filter_strategy; + /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with + the same length as the amount of scanlines in the image, and each value must <= 5. You + have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero + must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ + const unsigned char* predefined_filters; + + /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). + If colortype is 3, PLTE is _always_ created.*/ + unsigned force_palette; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*add LodePNG identifier and version as a text chunk, for debugging*/ + unsigned add_id; + /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ + unsigned text_compression; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGEncoderSettings; + +void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); +#endif /*LODEPNG_COMPILE_ENCODER*/ + + +#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) +/*The settings, state and information for extended encoding and decoding.*/ +typedef struct LodePNGState { +#ifdef LODEPNG_COMPILE_DECODER + LodePNGDecoderSettings decoder; /*the decoding settings*/ +#endif /*LODEPNG_COMPILE_DECODER*/ +#ifdef LODEPNG_COMPILE_ENCODER + LodePNGEncoderSettings encoder; /*the encoding settings*/ +#endif /*LODEPNG_COMPILE_ENCODER*/ + LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ + LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ + unsigned error; +} LodePNGState; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_state_init(LodePNGState* state); +void lodepng_state_cleanup(LodePNGState* state); +void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); +#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ + +#ifdef LODEPNG_COMPILE_DECODER +/* +Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and +getting much more information about the PNG image and color mode. +*/ +unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize); + +/* +Read the PNG header, but not the actual data. This returns only the information +that is in the IHDR chunk of the PNG, such as width, height and color type. The +information is placed in the info_png field of the LodePNGState. +*/ +unsigned lodepng_inspect(unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize); +#endif /*LODEPNG_COMPILE_DECODER*/ + +/* +Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it +read in the state. Returns error code on failure. +Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const +to find the desired chunk type, and if non null use lodepng_inspect_chunk (with +chunk_pointer - start_of_file as pos). +Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). +Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). +Requirements: &in[pos] must point to start of a chunk, must use regular +lodepng_inspect first since format of most other chunks depends on IHDR, and if +there is a PLTE chunk, that one must be inspected before tRNS or bKGD. +*/ +unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, + const unsigned char* in, size_t insize); + +#ifdef LODEPNG_COMPILE_ENCODER +/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ +unsigned lodepng_encode(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGState* state); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +/* +The lodepng_chunk functions are normally not needed, except to traverse the +unknown chunks stored in the LodePNGInfo struct, or add new ones to it. +It also allows traversing the chunks of an encoded PNG file yourself. + +The chunk pointer always points to the beginning of the chunk itself, that is +the first byte of the 4 length bytes. + +In the PNG file format, chunks have the following format: +-4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) +-4 bytes chunk type (ASCII a-z,A-Z only, see below) +-length bytes of data (may be 0 bytes if length was 0) +-4 bytes of CRC, computed on chunk name + data + +The first chunk starts at the 8th byte of the PNG file, the entire rest of the file +exists out of concatenated chunks with the above format. + +PNG standard chunk ASCII naming conventions: +-First byte: uppercase = critical, lowercase = ancillary +-Second byte: uppercase = public, lowercase = private +-Third byte: must be uppercase +-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy +*/ + +/* +Gets the length of the data of the chunk. Total chunk length has 12 bytes more. +There must be at least 4 bytes to read from. If the result value is too large, +it may be corrupt data. +*/ +unsigned lodepng_chunk_length(const unsigned char* chunk); + +/*puts the 4-byte type in null terminated string*/ +void lodepng_chunk_type(char type[5], const unsigned char* chunk); + +/*check if the type is the given type*/ +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); + +/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ +unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); + +/*0: public, 1: private (see PNG standard)*/ +unsigned char lodepng_chunk_private(const unsigned char* chunk); + +/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); + +/*get pointer to the data of the chunk, where the input points to the header of the chunk*/ +unsigned char* lodepng_chunk_data(unsigned char* chunk); +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); + +/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ +unsigned lodepng_chunk_check_crc(const unsigned char* chunk); + +/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ +void lodepng_chunk_generate_crc(unsigned char* chunk); + +/* +Iterate to next chunks, allows iterating through all chunks of the PNG file. +Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, +or the 8th byte of a PNG file which always has the first chunk), or alternatively may +point to the first byte of the PNG file (which is not a chunk but the magic header, the +function will then skip over it and return the first real chunk). +Will output pointer to the start of the next chunk, or at or beyond end of the file if there +is no more chunk after this or possibly if the chunk is corrupt. +Start this process at the 8th byte of the PNG file. +In a non-corrupt PNG file, the last chunk should have name "IEND". +*/ +unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end); +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end); + +/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ +unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]); +const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]); + +/* +Appends chunk to the data in out. The given chunk should already have its chunk header. +The out variable and outsize are updated to reflect the new reallocated buffer. +Returns error code (0 if it went ok) +*/ +unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk); + +/* +Appends new chunk to out. The chunk to append is given by giving its length, type +and data separately. The type is a 4-letter string. +The out variable and outsize are updated to reflect the new reallocated buffer. +Returne error code (0 if it went ok) +*/ +unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, + const char* type, const unsigned char* data); + + +/*Calculate CRC32 of buffer*/ +unsigned lodepng_crc32(const unsigned char* buf, size_t len); +#endif /*LODEPNG_COMPILE_PNG*/ + + +#ifdef LODEPNG_COMPILE_ZLIB +/* +This zlib part can be used independently to zlib compress and decompress a +buffer. It cannot be used to create gzip files however, and it only supports the +part of zlib that is required for PNG, it does not support dictionaries. +*/ + +#ifdef LODEPNG_COMPILE_DECODER +/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ +unsigned lodepng_inflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings); + +/* +Decompresses Zlib data. Reallocates the out buffer and appends the data. The +data must be according to the zlib specification. +Either, *out must be NULL and *outsize must be 0, or, *out must be a valid +buffer and *outsize its size in bytes. out must be freed by user after usage. +*/ +unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Compresses data with Zlib. Reallocates the out buffer and appends the data. +Zlib adds a small header and trailer around the deflate data. +The data is output in the format of the zlib specification. +Either, *out must be NULL and *outsize must be 0, or, *out must be a valid +buffer and *outsize its size in bytes. out must be freed by user after usage. +*/ +unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings); + +/* +Find length-limited Huffman code for given frequencies. This function is in the +public interface only for tests, it's used internally by lodepng_deflate. +*/ +unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, + size_t numcodes, unsigned maxbitlen); + +/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ +unsigned lodepng_deflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings); + +#endif /*LODEPNG_COMPILE_ENCODER*/ +#endif /*LODEPNG_COMPILE_ZLIB*/ + +#ifdef LODEPNG_COMPILE_DISK +/* +Load a file from disk into buffer. The function allocates the out buffer, and +after usage you should free it. +out: output parameter, contains pointer to loaded buffer. +outsize: output parameter, size of the allocated out buffer +filename: the path to the file to load +return value: error code (0 means ok) +*/ +unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); + +/* +Save a file from buffer to disk. Warning, if it exists, this function overwrites +the file without warning! +buffer: the buffer to write +buffersize: size of the buffer to write +filename: the path to the file to save to +return value: error code (0 means ok) +*/ +unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); +#endif /*LODEPNG_COMPILE_DISK*/ + +#ifdef LODEPNG_COMPILE_CPP +/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ +namespace lodepng { +#ifdef LODEPNG_COMPILE_PNG +class State : public LodePNGState { + public: + State(); + State(const State& other); + ~State(); + State& operator=(const State& other); +}; + +#ifdef LODEPNG_COMPILE_DECODER +/* Same as other lodepng::decode, but using a State for more settings and information. */ +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + State& state, + const unsigned char* in, size_t insize); +unsigned decode(std::vector& out, unsigned& w, unsigned& h, + State& state, + const std::vector& in); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* Same as other lodepng::encode, but using a State for more settings and information. */ +unsigned encode(std::vector& out, + const unsigned char* in, unsigned w, unsigned h, + State& state); +unsigned encode(std::vector& out, + const std::vector& in, unsigned w, unsigned h, + State& state); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_DISK +/* +Load a file from disk into an std::vector. +return value: error code (0 means ok) +*/ +unsigned load_file(std::vector& buffer, const std::string& filename); + +/* +Save the binary data in an std::vector to a file on disk. The file is overwritten +without warning. +*/ +unsigned save_file(const std::vector& buffer, const std::string& filename); +#endif /* LODEPNG_COMPILE_DISK */ +#endif /* LODEPNG_COMPILE_PNG */ + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_DECODER +/* Zlib-decompress an unsigned char buffer */ +unsigned decompress(std::vector& out, const unsigned char* in, size_t insize, + const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); + +/* Zlib-decompress an std::vector */ +unsigned decompress(std::vector& out, const std::vector& in, + const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); +#endif /* LODEPNG_COMPILE_DECODER */ + +#ifdef LODEPNG_COMPILE_ENCODER +/* Zlib-compress an unsigned char buffer */ +unsigned compress(std::vector& out, const unsigned char* in, size_t insize, + const LodePNGCompressSettings& settings = lodepng_default_compress_settings); + +/* Zlib-compress an std::vector */ +unsigned compress(std::vector& out, const std::vector& in, + const LodePNGCompressSettings& settings = lodepng_default_compress_settings); +#endif /* LODEPNG_COMPILE_ENCODER */ +#endif /* LODEPNG_COMPILE_ZLIB */ +} /* namespace lodepng */ +#endif /*LODEPNG_COMPILE_CPP*/ + +/* +TODO: +[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often +[.] check compatibility with various compilers - done but needs to be redone for every newer version +[X] converting color to 16-bit per channel types +[X] support color profile chunk types (but never let them touch RGB values by default) +[ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST) +[ ] make sure encoder generates no chunks with size > (2^31)-1 +[ ] partial decoding (stream processing) +[X] let the "isFullyOpaque" function check color keys and transparent palettes too +[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" +[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) +[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... +[ ] error messages with line numbers (and version) +[ ] errors in state instead of as return code? +[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk +[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes +[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... +[ ] allow user to give data (void*) to custom allocator +[X] provide alternatives for C library functions not present on some platforms (memcpy, ...) +*/ + +#endif /*LODEPNG_H inclusion guard*/ + +/* +LodePNG Documentation +--------------------- + +0. table of contents +-------------------- + + 1. about + 1.1. supported features + 1.2. features not supported + 2. C and C++ version + 3. security + 4. decoding + 5. encoding + 6. color conversions + 6.1. PNG color types + 6.2. color conversions + 6.3. padding bits + 6.4. A note about 16-bits per channel and endianness + 7. error values + 8. chunks and PNG editing + 9. compiler support + 10. examples + 10.1. decoder C++ example + 10.2. decoder C example + 11. state settings reference + 12. changes + 13. contact information + + +1. about +-------- + +PNG is a file format to store raster images losslessly with good compression, +supporting different color types and alpha channel. + +LodePNG is a PNG codec according to the Portable Network Graphics (PNG) +Specification (Second Edition) - W3C Recommendation 10 November 2003. + +The specifications used are: + +*) Portable Network Graphics (PNG) Specification (Second Edition): + http://www.w3.org/TR/2003/REC-PNG-20031110 +*) RFC 1950 ZLIB Compressed Data Format version 3.3: + http://www.gzip.org/zlib/rfc-zlib.html +*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: + http://www.gzip.org/zlib/rfc-deflate.html + +The most recent version of LodePNG can currently be found at +http://lodev.org/lodepng/ + +LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds +extra functionality. + +LodePNG exists out of two files: +-lodepng.h: the header file for both C and C++ +-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage + +If you want to start using LodePNG right away without reading this doc, get the +examples from the LodePNG website to see how to use it in code, or check the +smaller examples in chapter 13 here. + +LodePNG is simple but only supports the basic requirements. To achieve +simplicity, the following design choices were made: There are no dependencies +on any external library. There are functions to decode and encode a PNG with +a single function call, and extended versions of these functions taking a +LodePNGState struct allowing to specify or get more information. By default +the colors of the raw image are always RGB or RGBA, no matter what color type +the PNG file uses. To read and write files, there are simple functions to +convert the files to/from buffers in memory. + +This all makes LodePNG suitable for loading textures in games, demos and small +programs, ... It's less suitable for full fledged image editors, loading PNGs +over network (it requires all the image data to be available before decoding can +begin), life-critical systems, ... + +1.1. supported features +----------------------- + +The following features are supported by the decoder: + +*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, + or the same color type as the PNG +*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image +*) Adam7 interlace and deinterlace for any color type +*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk +*) support for alpha channels, including RGBA color model, translucent palettes and color keying +*) zlib decompression (inflate) +*) zlib compression (deflate) +*) CRC32 and ADLER32 checksums +*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, + plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. +*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. +*) the following chunks are supported by both encoder and decoder: + IHDR: header information + PLTE: color palette + IDAT: pixel data + IEND: the final chunk + tRNS: transparency for palettized images + tEXt: textual information + zTXt: compressed textual information + iTXt: international textual information + bKGD: suggested background color + pHYs: physical dimensions + tIME: modification time + cHRM: RGB chromaticities + gAMA: RGB gamma correction + iCCP: ICC color profile + sRGB: rendering intent + +1.2. features not supported +--------------------------- + +The following features are _not_ supported: + +*) some features needed to make a conformant PNG-Editor might be still missing. +*) partial loading/stream processing. All data must be available and is processed in one call. +*) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG: + sBIT + hIST + sPLT + + +2. C and C++ version +-------------------- + +The C version uses buffers allocated with alloc that you need to free() +yourself. You need to use init and cleanup functions for each struct whenever +using a struct from the C version to avoid exploits and memory leaks. + +The C++ version has extra functions with std::vectors in the interface and the +lodepng::State class which is a LodePNGState with constructor and destructor. + +These files work without modification for both C and C++ compilers because all +the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers +ignore it, and the C code is made to compile both with strict ISO C90 and C++. + +To use the C++ version, you need to rename the source file to lodepng.cpp +(instead of lodepng.c), and compile it with a C++ compiler. + +To use the C version, you need to rename the source file to lodepng.c (instead +of lodepng.cpp), and compile it with a C compiler. + + +3. Security +----------- + +Even if carefully designed, it's always possible that LodePNG contains possible +exploits. If you discover one, please let me know, and it will be fixed. + +When using LodePNG, care has to be taken with the C version of LodePNG, as well +as the C-style structs when working with C++. The following conventions are used +for all C-style structs: + +-if a struct has a corresponding init function, always call the init function when making a new one +-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks +-if a struct has a corresponding copy function, use the copy function instead of "=". + The destination must also be inited already. + + +4. Decoding +----------- + +Decoding converts a PNG compressed image to a raw pixel buffer. + +Most documentation on using the decoder is at its declarations in the header +above. For C, simple decoding can be done with functions such as +lodepng_decode32, and more advanced decoding can be done with the struct +LodePNGState and lodepng_decode. For C++, all decoding can be done with the +various lodepng::decode functions, and lodepng::State can be used for advanced +features. + +When using the LodePNGState, it uses the following fields for decoding: +*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here +*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get +*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use + +LodePNGInfo info_png +-------------------- + +After decoding, this contains extra information of the PNG image, except the actual +pixels, width and height because these are already gotten directly from the decoder +functions. + +It contains for example the original color type of the PNG image, text comments, +suggested background color, etc... More details about the LodePNGInfo struct are +at its declaration documentation. + +LodePNGColorMode info_raw +------------------------- + +When decoding, here you can specify which color type you want +the resulting raw image to be. If this is different from the colortype of the +PNG, then the decoder will automatically convert the result. This conversion +always works, except if you want it to convert a color PNG to grayscale or to +a palette with missing colors. + +By default, 32-bit color is used for the result. + +LodePNGDecoderSettings decoder +------------------------------ + +The settings can be used to ignore the errors created by invalid CRC and Adler32 +chunks, and to disable the decoding of tEXt chunks. + +There's also a setting color_convert, true by default. If false, no conversion +is done, the resulting data will be as it was in the PNG (after decompression) +and you'll have to puzzle the colors of the pixels together yourself using the +color type information in the LodePNGInfo. + + +5. Encoding +----------- + +Encoding converts a raw pixel buffer to a PNG compressed image. + +Most documentation on using the encoder is at its declarations in the header +above. For C, simple encoding can be done with functions such as +lodepng_encode32, and more advanced decoding can be done with the struct +LodePNGState and lodepng_encode. For C++, all encoding can be done with the +various lodepng::encode functions, and lodepng::State can be used for advanced +features. + +Like the decoder, the encoder can also give errors. However it gives less errors +since the encoder input is trusted, the decoder input (a PNG image that could +be forged by anyone) is not trusted. + +When using the LodePNGState, it uses the following fields for encoding: +*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. +*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has +*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use + +LodePNGInfo info_png +-------------------- + +When encoding, you use this the opposite way as when decoding: for encoding, +you fill in the values you want the PNG to have before encoding. By default it's +not needed to specify a color type for the PNG since it's automatically chosen, +but it's possible to choose it yourself given the right settings. + +The encoder will not always exactly match the LodePNGInfo struct you give, +it tries as close as possible. Some things are ignored by the encoder. The +encoder uses, for example, the following settings from it when applicable: +colortype and bitdepth, text chunks, time chunk, the color key, the palette, the +background color, the interlace method, unknown chunks, ... + +When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. +If the palette contains any colors for which the alpha channel is not 255 (so +there are translucent colors in the palette), it'll add a tRNS chunk. + +LodePNGColorMode info_raw +------------------------- + +You specify the color type of the raw image that you give to the input here, +including a possible transparent color key and palette you happen to be using in +your raw image data. + +By default, 32-bit color is assumed, meaning your input has to be in RGBA +format with 4 bytes (unsigned chars) per pixel. + +LodePNGEncoderSettings encoder +------------------------------ + +The following settings are supported (some are in sub-structs): +*) auto_convert: when this option is enabled, the encoder will +automatically choose the smallest possible color mode (including color key) that +can encode the colors of all pixels without information loss. +*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, + 2 = dynamic huffman tree (best compression). Should be 2 for proper + compression. +*) use_lz77: whether or not to use LZ77 for compressed block types. Should be + true for proper compression. +*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value + 2048 by default, but can be set to 32768 for better, but slow, compression. +*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE + chunk if force_palette is true. This can used as suggested palette to convert + to by viewers that don't support more than 256 colors (if those still exist) +*) add_id: add text chunk "Encoder: LodePNG " to the image. +*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. + zTXt chunks use zlib compression on the text. This gives a smaller result on + large texts but a larger result on small texts (such as a single program name). + It's all tEXt or all zTXt though, there's no separate setting per text yet. + + +6. color conversions +-------------------- + +An important thing to note about LodePNG, is that the color type of the PNG, and +the color type of the raw image, are completely independent. By default, when +you decode a PNG, you get the result as a raw image in the color type you want, +no matter whether the PNG was encoded with a palette, grayscale or RGBA color. +And if you encode an image, by default LodePNG will automatically choose the PNG +color type that gives good compression based on the values of colors and amount +of colors in the image. It can be configured to let you control it instead as +well, though. + +To be able to do this, LodePNG does conversions from one color mode to another. +It can convert from almost any color type to any other color type, except the +following conversions: RGB to grayscale is not supported, and converting to a +palette when the palette doesn't have a required color is not supported. This is +not supported on purpose: this is information loss which requires a color +reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray +is easy, but there are multiple ways if you want to give some channels more +weight). + +By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB +color, no matter what color type the PNG has. And by default when encoding, +LodePNG automatically picks the best color model for the output PNG, and expects +the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control +the color format of the images yourself, you can skip this chapter. + +6.1. PNG color types +-------------------- + +A PNG image can have many color types, ranging from 1-bit color to 64-bit color, +as well as palettized color modes. After the zlib decompression and unfiltering +in the PNG image is done, the raw pixel data will have that color type and thus +a certain amount of bits per pixel. If you want the output raw image after +decoding to have another color type, a conversion is done by LodePNG. + +The PNG specification gives the following color types: + +0: grayscale, bit depths 1, 2, 4, 8, 16 +2: RGB, bit depths 8 and 16 +3: palette, bit depths 1, 2, 4 and 8 +4: grayscale with alpha, bit depths 8 and 16 +6: RGBA, bit depths 8 and 16 + +Bit depth is the amount of bits per pixel per color channel. So the total amount +of bits per pixel is: amount of channels * bitdepth. + +6.2. color conversions +---------------------- + +As explained in the sections about the encoder and decoder, you can specify +color types and bit depths in info_png and info_raw to change the default +behaviour. + +If, when decoding, you want the raw image to be something else than the default, +you need to set the color type and bit depth you want in the LodePNGColorMode, +or the parameters colortype and bitdepth of the simple decoding function. + +If, when encoding, you use another color type than the default in the raw input +image, you need to specify its color type and bit depth in the LodePNGColorMode +of the raw image, or use the parameters colortype and bitdepth of the simple +encoding function. + +If, when encoding, you don't want LodePNG to choose the output PNG color type +but control it yourself, you need to set auto_convert in the encoder settings +to false, and specify the color type you want in the LodePNGInfo of the +encoder (including palette: it can generate a palette if auto_convert is true, +otherwise not). + +If the input and output color type differ (whether user chosen or auto chosen), +LodePNG will do a color conversion, which follows the rules below, and may +sometimes result in an error. + +To avoid some confusion: +-the decoder converts from PNG to raw image +-the encoder converts from raw image to PNG +-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image +-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG +-when encoding, the color type in LodePNGInfo is ignored if auto_convert + is enabled, it is automatically generated instead +-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original + PNG image, but it can be ignored since the raw image has the color type you requested instead +-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion + between the color types is done if the color types are supported. If it is not + supported, an error is returned. If the types are the same, no conversion is done. +-even though some conversions aren't supported, LodePNG supports loading PNGs from any + colortype and saving PNGs to any colortype, sometimes it just requires preparing + the raw image correctly before encoding. +-both encoder and decoder use the same color converter. + +The function lodepng_convert does the color conversion. It is available in the +interface but normally isn't needed since the encoder and decoder already call +it. + +Non supported color conversions: +-color to grayscale when non-gray pixels are present: no error is thrown, but +the result will look ugly because only the red channel is taken (it assumes all +three channels are the same in this case so ignores green and blue). The reason +no error is given is to allow converting from three-channel grayscale images to +one-channel even if there are numerical imprecisions. +-anything to palette when the palette does not have an exact match for a from-color +in it: in this case an error is thrown + +Supported color conversions: +-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA +-any gray or gray+alpha, to gray or gray+alpha +-anything to a palette, as long as the palette has the requested colors in it +-removing alpha channel +-higher to smaller bitdepth, and vice versa + +If you want no color conversion to be done (e.g. for speed or control): +-In the encoder, you can make it save a PNG with any color type by giving the +raw color mode and LodePNGInfo the same color mode, and setting auto_convert to +false. +-In the decoder, you can make it store the pixel data in the same color type +as the PNG has, by setting the color_convert setting to false. Settings in +info_raw are then ignored. + +6.3. padding bits +----------------- + +In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines +have a bit amount that isn't a multiple of 8, then padding bits are used so that each +scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. +The raw input image you give to the encoder, and the raw output image you get from the decoder +will NOT have these padding bits, e.g. in the case of a 1-bit image with a width +of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte, +not the first bit of a new byte. + +6.4. A note about 16-bits per channel and endianness +---------------------------------------------------- + +LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like +for any other color format. The 16-bit values are stored in big endian (most +significant byte first) in these arrays. This is the opposite order of the +little endian used by x86 CPU's. + +LodePNG always uses big endian because the PNG file format does so internally. +Conversions to other formats than PNG uses internally are not supported by +LodePNG on purpose, there are myriads of formats, including endianness of 16-bit +colors, the order in which you store R, G, B and A, and so on. Supporting and +converting to/from all that is outside the scope of LodePNG. + +This may mean that, depending on your use case, you may want to convert the big +endian output of LodePNG to little endian with a for loop. This is certainly not +always needed, many applications and libraries support big endian 16-bit colors +anyway, but it means you cannot simply cast the unsigned char* buffer to an +unsigned short* buffer on x86 CPUs. + + +7. error values +--------------- + +All functions in LodePNG that return an error code, return 0 if everything went +OK, or a non-zero code if there was an error. + +The meaning of the LodePNG error values can be retrieved with the function +lodepng_error_text: given the numerical error code, it returns a description +of the error in English as a string. + +Check the implementation of lodepng_error_text to see the meaning of each code. + + +8. chunks and PNG editing +------------------------- + +If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG +editor that should follow the rules about handling of unknown chunks, or if your +program is able to read other types of chunks than the ones handled by LodePNG, +then that's possible with the chunk functions of LodePNG. + +A PNG chunk has the following layout: + +4 bytes length +4 bytes type name +length bytes data +4 bytes CRC + +8.1. iterating through chunks +----------------------------- + +If you have a buffer containing the PNG image data, then the first chunk (the +IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the +signature of the PNG and are not part of a chunk. But if you start at byte 8 +then you have a chunk, and can check the following things of it. + +NOTE: none of these functions check for memory buffer boundaries. To avoid +exploits, always make sure the buffer contains all the data of the chunks. +When using lodepng_chunk_next, make sure the returned value is within the +allocated memory. + +unsigned lodepng_chunk_length(const unsigned char* chunk): + +Get the length of the chunk's data. The total chunk length is this length + 12. + +void lodepng_chunk_type(char type[5], const unsigned char* chunk): +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): + +Get the type of the chunk or compare if it's a certain type + +unsigned char lodepng_chunk_critical(const unsigned char* chunk): +unsigned char lodepng_chunk_private(const unsigned char* chunk): +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): + +Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). +Check if the chunk is private (public chunks are part of the standard, private ones not). +Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical +chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your +program doesn't handle that type of unknown chunk. + +unsigned char* lodepng_chunk_data(unsigned char* chunk): +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): + +Get a pointer to the start of the data of the chunk. + +unsigned lodepng_chunk_check_crc(const unsigned char* chunk): +void lodepng_chunk_generate_crc(unsigned char* chunk): + +Check if the crc is correct or generate a correct one. + +unsigned char* lodepng_chunk_next(unsigned char* chunk): +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): + +Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these +functions do no boundary checking of the allocated data whatsoever, so make sure there is enough +data available in the buffer to be able to go to the next chunk. + +unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk): +unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, + const char* type, const unsigned char* data): + +These functions are used to create new chunks that are appended to the data in *out that has +length *outsize. The append function appends an existing chunk to the new data. The create +function creates a new chunk with the given parameters and appends it. Type is the 4-letter +name of the chunk. + +8.2. chunks in info_png +----------------------- + +The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 +buffers (each with size) to contain 3 types of unknown chunks: +the ones that come before the PLTE chunk, the ones that come between the PLTE +and the IDAT chunks, and the ones that come after the IDAT chunks. +It's necessary to make the distinction between these 3 cases because the PNG +standard forces to keep the ordering of unknown chunks compared to the critical +chunks, but does not force any other ordering rules. + +info_png.unknown_chunks_data[0] is the chunks before PLTE +info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT +info_png.unknown_chunks_data[2] is the chunks after IDAT + +The chunks in these 3 buffers can be iterated through and read by using the same +way described in the previous subchapter. + +When using the decoder to decode a PNG, you can make it store all unknown chunks +if you set the option settings.remember_unknown_chunks to 1. By default, this +option is off (0). + +The encoder will always encode unknown chunks that are stored in the info_png. +If you need it to add a particular chunk that isn't known by LodePNG, you can +use lodepng_chunk_append or lodepng_chunk_create to the chunk data in +info_png.unknown_chunks_data[x]. + +Chunks that are known by LodePNG should not be added in that way. E.g. to make +LodePNG add a bKGD chunk, set background_defined to true and add the correct +parameters there instead. + + +9. compiler support +------------------- + +No libraries other than the current standard C library are needed to compile +LodePNG. For the C++ version, only the standard C++ library is needed on top. +Add the files lodepng.c(pp) and lodepng.h to your project, include +lodepng.h where needed, and your program can read/write PNG files. + +It is compatible with C90 and up, and C++03 and up. + +If performance is important, use optimization when compiling! For both the +encoder and decoder, this makes a large difference. + +Make sure that LodePNG is compiled with the same compiler of the same version +and with the same settings as the rest of the program, or the interfaces with +std::vectors and std::strings in C++ can be incompatible. + +CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. + +*) gcc and g++ + +LodePNG is developed in gcc so this compiler is natively supported. It gives no +warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ +version 4.7.1 on Linux, 32-bit and 64-bit. + +*) Clang + +Fully supported and warning-free. + +*) Mingw + +The Mingw compiler (a port of gcc for Windows) should be fully supported by +LodePNG. + +*) Visual Studio and Visual C++ Express Edition + +LodePNG should be warning-free with warning level W4. Two warnings were disabled +with pragmas though: warning 4244 about implicit conversions, and warning 4996 +where it wants to use a non-standard function fopen_s instead of the standard C +fopen. + +Visual Studio may want "stdafx.h" files to be included in each source file and +give an error "unexpected end of file while looking for precompiled header". +This is not standard C++ and will not be added to the stock LodePNG. You can +disable it for lodepng.cpp only by right clicking it, Properties, C/C++, +Precompiled Headers, and set it to Not Using Precompiled Headers there. + +NOTE: Modern versions of VS should be fully supported, but old versions, e.g. +VS6, are not guaranteed to work. + +*) Compilers on Macintosh + +LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for +C and C++. + +*) Other Compilers + +If you encounter problems on any compilers, feel free to let me know and I may +try to fix it if the compiler is modern and standards compliant. + + +10. examples +------------ + +This decoder example shows the most basic usage of LodePNG. More complex +examples can be found on the LodePNG website. + +10.1. decoder C++ example +------------------------- + +#include "lodepng.h" +#include + +int main(int argc, char *argv[]) { + const char* filename = argc > 1 ? argv[1] : "test.png"; + + //load and decode + std::vector image; + unsigned width, height; + unsigned error = lodepng::decode(image, width, height, filename); + + //if there's an error, display it + if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + + //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... +} + +10.2. decoder C example +----------------------- + +#include "lodepng.h" + +int main(int argc, char *argv[]) { + unsigned error; + unsigned char* image; + size_t width, height; + const char* filename = argc > 1 ? argv[1] : "test.png"; + + error = lodepng_decode32_file(&image, &width, &height, filename); + + if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); + + / * use image here * / + + free(image); + return 0; +} + +11. state settings reference +---------------------------- + +A quick reference of some settings to set on the LodePNGState + +For decoding: + +state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums +state.decoder.zlibsettings.custom_...: use custom inflate function +state.decoder.ignore_crc: ignore CRC checksums +state.decoder.ignore_critical: ignore unknown critical chunks +state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors +state.decoder.color_convert: convert internal PNG color to chosen one +state.decoder.read_text_chunks: whether to read in text metadata chunks +state.decoder.remember_unknown_chunks: whether to read in unknown chunks +state.info_raw.colortype: desired color type for decoded image +state.info_raw.bitdepth: desired bit depth for decoded image +state.info_raw....: more color settings, see struct LodePNGColorMode +state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo + +For encoding: + +state.encoder.zlibsettings.btype: disable compression by setting it to 0 +state.encoder.zlibsettings.use_lz77: use LZ77 in compression +state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize +state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match +state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching +state.encoder.zlibsettings.lazymatching: try one more LZ77 matching +state.encoder.zlibsettings.custom_...: use custom deflate function +state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png +state.encoder.filter_palette_zero: PNG filter strategy for palette +state.encoder.filter_strategy: PNG filter strategy to encode with +state.encoder.force_palette: add palette even if not encoding to one +state.encoder.add_id: add LodePNG identifier and version as a text chunk +state.encoder.text_compression: use compressed text chunks for metadata +state.info_raw.colortype: color type of raw input image you provide +state.info_raw.bitdepth: bit depth of raw input image you provide +state.info_raw: more color settings, see struct LodePNGColorMode +state.info_png.color.colortype: desired color type if auto_convert is false +state.info_png.color.bitdepth: desired bit depth if auto_convert is false +state.info_png.color....: more color settings, see struct LodePNGColorMode +state.info_png....: more PNG related settings, see struct LodePNGInfo + + +12. changes +----------- + +The version number of LodePNG is the date of the change given in the format +yyyymmdd. + +Some changes aren't backwards compatible. Those are indicated with a (!) +symbol. + +Not all changes are listed here, the commit history in github lists more: +https://github.com/lvandeve/lodepng + +*) 06 mar 2020: simplified some of the dynamic memory allocations. +*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct + overflow checks. +*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables. +*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette + if gray ICC profile) and non-ICC LodePNGColorProfile renamed to + LodePNGColorStats. +*) 30 dec 2018: code style changes only: removed newlines before opening braces. +*) 10 sep 2018: added way to inspect metadata chunks without full decoding. +*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use + palette index in case of palette. +*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This + change is backwards compatible unless you relied on unknown_chunks for those. +*) 11 jun 2018: less restrictive check for pixel size integer overflow +*) 14 jan 2018: allow optionally ignoring a few more recoverable errors +*) 17 sep 2017: fix memory leak for some encoder input error cases +*) 27 nov 2016: grey+alpha auto color model detection bugfix +*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). +*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within + the limits of pure C90). +*) 08 dec 2015: Made load_file function return error if file can't be opened. +*) 24 okt 2015: Bugfix with decoding to palette output. +*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. +*) 24 aug 2014: Moved to github +*) 23 aug 2014: Reduced needless memory usage of decoder. +*) 28 jun 2014: Removed fix_png setting, always support palette OOB for + simplicity. Made ColorProfile public. +*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. +*) 22 dec 2013: Power of two windowsize required for optimization. +*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. +*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). +*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_" + prefix for the custom allocators and made it possible with a new #define to + use custom ones in your project without needing to change lodepng's code. +*) 28 jan 2013: Bugfix with color key. +*) 27 okt 2012: Tweaks in text chunk keyword length error handling. +*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode. + (no palette). Better deflate tree encoding. New compression tweak settings. + Faster color conversions while decoding. Some internal cleanups. +*) 23 sep 2012: Reduced warnings in Visual Studio a little bit. +*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions + and made it work with function pointers instead. +*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc + and free functions and toggle #defines from compiler flags. Small fixes. +*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible. +*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed + redundant C++ codec classes. Reduced amount of structs. Everything changed, + but it is cleaner now imho and functionality remains the same. Also fixed + several bugs and shrunk the implementation code. Made new samples. +*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best + PNG color model and bit depth, based on the amount and type of colors of the + raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. +*) 9 okt 2011: simpler hash chain implementation for the encoder. +*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. +*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. + A bug with the PNG filtertype heuristic was fixed, so that it chooses much + better ones (it's quite significant). A setting to do an experimental, slow, + brute force search for PNG filter types is added. +*) 17 aug 2011: (!) changed some C zlib related function names. +*) 16 aug 2011: made the code less wide (max 120 characters per line). +*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. +*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. +*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman + to optimize long sequences of zeros. +*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and + LodePNG_InfoColor_canHaveAlpha functions for convenience. +*) 7 nov 2010: added LodePNG_error_text function to get error code description. +*) 30 okt 2010: made decoding slightly faster +*) 26 okt 2010: (!) changed some C function and struct names (more consistent). + Reorganized the documentation and the declaration order in the header. +*) 08 aug 2010: only changed some comments and external samples. +*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. +*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. +*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could + read by ignoring the problem but windows apps couldn't. +*) 06 jun 2008: added more error checks for out of memory cases. +*) 26 apr 2008: added a few more checks here and there to ensure more safety. +*) 06 mar 2008: crash with encoding of strings fixed +*) 02 feb 2008: support for international text chunks added (iTXt) +*) 23 jan 2008: small cleanups, and #defines to divide code in sections +*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. +*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. +*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added + Also various fixes, such as in the deflate and the padding bits code. +*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved + filtering code of encoder. +*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A + C++ wrapper around this provides an interface almost identical to before. + Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code + are together in these files but it works both for C and C++ compilers. +*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks +*) 30 aug 2007: bug fixed which makes this Borland C++ compatible +*) 09 aug 2007: some VS2005 warnings removed again +*) 21 jul 2007: deflate code placed in new namespace separate from zlib code +*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images +*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing + invalid std::vector element [0] fixed, and level 3 and 4 warnings removed +*) 02 jun 2007: made the encoder add a tag with version by default +*) 27 may 2007: zlib and png code separated (but still in the same file), + simple encoder/decoder functions added for more simple usage cases +*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), + moved some examples from here to lodepng_examples.cpp +*) 12 may 2007: palette decoding bug fixed +*) 24 apr 2007: changed the license from BSD to the zlib license +*) 11 mar 2007: very simple addition: ability to encode bKGD chunks. +*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding + palettized PNG images. Plus little interface change with palette and texts. +*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. + Fixed a bug where the end code of a block had length 0 in the Huffman tree. +*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented + and supported by the encoder, resulting in smaller PNGs at the output. +*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. +*) 24 jan 2007: gave encoder an error interface. Added color conversion from any + greyscale type to 8-bit greyscale with or without alpha. +*) 21 jan 2007: (!) Totally changed the interface. It allows more color types + to convert to and is more uniform. See the manual for how it works now. +*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: + encode/decode custom tEXt chunks, separate classes for zlib & deflate, and + at last made the decoder give errors for incorrect Adler32 or Crc. +*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. +*) 29 dec 2006: Added support for encoding images without alpha channel, and + cleaned out code as well as making certain parts faster. +*) 28 dec 2006: Added "Settings" to the encoder. +*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. + Removed some code duplication in the decoder. Fixed little bug in an example. +*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. + Fixed a bug of the decoder with 16-bit per color. +*) 15 okt 2006: Changed documentation structure +*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the + given image buffer, however for now it's not compressed. +*) 08 sep 2006: (!) Changed to interface with a Decoder class +*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different + way. Renamed decodePNG to decodePNGGeneric. +*) 29 jul 2006: (!) Changed the interface: image info is now returned as a + struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. +*) 28 jul 2006: Cleaned the code and added new error checks. + Corrected terminology "deflate" into "inflate". +*) 23 jun 2006: Added SDL example in the documentation in the header, this + example allows easy debugging by displaying the PNG and its transparency. +*) 22 jun 2006: (!) Changed way to obtain error value. Added + loadFile function for convenience. Made decodePNG32 faster. +*) 21 jun 2006: (!) Changed type of info vector to unsigned. + Changed position of palette in info vector. Fixed an important bug that + happened on PNGs with an uncompressed block. +*) 16 jun 2006: Internally changed unsigned into unsigned where + needed, and performed some optimizations. +*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them + in LodePNG namespace. Changed the order of the parameters. Rewrote the + documentation in the header. Renamed files to lodepng.cpp and lodepng.h +*) 22 apr 2006: Optimized and improved some code +*) 07 sep 2005: (!) Changed to std::vector interface +*) 12 aug 2005: Initial release (C++, decoder only) + + +13. contact information +----------------------- + +Feel free to contact me with suggestions, problems, comments, ... concerning +LodePNG. If you encounter a PNG image that doesn't work properly with this +decoder, feel free to send it and I'll use it to find and fix the problem. + +My email address is (puzzle the account and domain together with an @ symbol): +Domain: gmail dot com. +Account: lode dot vandevenne. + + +Copyright (c) 2005-2020 Lode Vandevenne +*/ diff --git a/vendor/librw/src/matfx.cpp b/vendor/librw/src/matfx.cpp new file mode 100644 index 0000000..c143fc1 --- /dev/null +++ b/vendor/librw/src/matfx.cpp @@ -0,0 +1,641 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" +#include "gl/rwgl3plg.h" + +#define PLUGIN_ID ID_MATFX + +namespace rw { + +bool32 MatFX::envMapFlipU; +bool32 MatFX::envMapApplyLight; +bool32 MatFX::envMapUseMatColor; +RGBA MatFX::envMapColor = { 255, 255, 255, 255 }; + + +// Atomic + +static void* +createAtomicMatFX(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(int32, object, offset) = 0; + return object; +} + +static void* +copyAtomicMatFX(void *dst, void *src, int32 offset, int32) +{ + // don't call seteffects, it will override the pipeline + if(*PLUGINOFFSET(int32, src, offset)) + *PLUGINOFFSET(int32, dst, offset) = 1; + return dst; +} + +static Stream* +readAtomicMatFX(Stream *stream, int32, void *object, int32, int32) +{ + if(stream->readI32()) + MatFX::enableEffects((Atomic*)object); + return stream; +} + +static Stream* +writeAtomicMatFX(Stream *stream, int32, void *object, int32 offset, int32) +{ + stream->writeI32(*PLUGINOFFSET(int32, object, offset)); + return stream; +} + +static int32 +getSizeAtomicMatFX(void *object, int32 offset, int32) +{ + int32 flag = *PLUGINOFFSET(int32, object, offset); + // TODO: not sure which version + return flag || rw::version < 0x34000 ? 4 : 0; +} + +// Material + +MatFXGlobals matFXGlobals = { 0, 0, { nil }, nil }; + +// TODO: Frames and Matrices? +static void +clearMatFX(MatFX *matfx) +{ + for(int i = 0; i < 2; i++) + switch(matfx->fx[i].type){ + case MatFX::BUMPMAP: + if(matfx->fx[i].bump.bumpedTex) + matfx->fx[i].bump.bumpedTex->destroy(); + if(matfx->fx[i].bump.tex) + matfx->fx[i].bump.tex->destroy(); + break; + + case MatFX::ENVMAP: + if(matfx->fx[i].env.tex) + matfx->fx[i].env.tex->destroy(); + break; + + case MatFX::DUAL: + if(matfx->fx[i].dual.tex) + matfx->fx[i].dual.tex->destroy(); + break; + } + memset(matfx, 0, sizeof(MatFX)); +} + +void +MatFX::setEffects(Material *mat, uint32 type) +{ + MatFX *matfx; + + matfx = MatFX::get(mat); + if(matfx == nil){ + matfx = rwNewT(MatFX, 1, MEMDUR_EVENT | ID_MATFX); + memset(matfx, 0, sizeof(MatFX)); + *PLUGINOFFSET(MatFX*, mat, matFXGlobals.materialOffset) = matfx; + } + + if(matfx->type != 0 && matfx->type != type) + clearMatFX(matfx); + matfx->type = type; + switch(type){ + case BUMPMAP: + case ENVMAP: + case DUAL: + case UVTRANSFORM: + matfx->fx[0].type = type; + matfx->fx[1].type = NOTHING; + break; + + case BUMPENVMAP: + matfx->fx[0].type = BUMPMAP; + matfx->fx[1].type = ENVMAP; + break; + + case DUALUVTRANSFORM: + matfx->fx[0].type = UVTRANSFORM; + matfx->fx[1].type = DUAL; + break; + } +} + +uint32 +MatFX::getEffects(const Material *m) +{ + MatFX *fx = *PLUGINOFFSET(MatFX*, m, matFXGlobals.materialOffset); + if(fx) + return fx->type; + return 0; +} + +MatFX* +MatFX::get(const Material *m) +{ + return *PLUGINOFFSET(MatFX*, m, matFXGlobals.materialOffset); +} + +int32 +MatFX::getEffectIndex(uint32 type) +{ + for(int i = 0; i < 2; i++) + if(this->fx[i].type == type) + return i; + return -1; +} + +void +MatFX::setBumpTexture(Texture *t) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0){ + if(this->fx[i].bump.tex) + this->fx[i].bump.tex->destroy(); + this->fx[i].bump.tex = t; + if(t) + t->addRef(); + } +} + +void +MatFX::setBumpCoefficient(float32 coef) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0) + this->fx[i].bump.coefficient = coef; +} + +Texture* +MatFX::getBumpTexture(void) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0) + return this->fx[i].bump.tex; + return nil; +} + +float32 +MatFX::getBumpCoefficient(void) +{ + int32 i = this->getEffectIndex(BUMPMAP); + if(i >= 0) + return this->fx[i].bump.coefficient; + return 0.0f; +} + +void +MatFX::setEnvTexture(Texture *t) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0){ + if(this->fx[i].env.tex) + this->fx[i].env.tex->destroy(); + this->fx[i].env.tex = t; + if(t) + t->addRef(); + } +} + +void +MatFX::setEnvFrame(Frame *f) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + this->fx[i].env.frame = f; +} + +void +MatFX::setEnvCoefficient(float32 coef) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + this->fx[i].env.coefficient = coef; +} + +void +MatFX::setEnvFBAlpha(bool32 useFBAlpha) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + this->fx[i].env.fbAlpha = useFBAlpha; +} + +Texture* +MatFX::getEnvTexture(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.tex; + return nil; +} + +Frame* +MatFX::getEnvFrame(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.frame; + return nil; +} + +float32 +MatFX::getEnvCoefficient(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.coefficient; + return 0.0f; +} + +bool32 +MatFX::getEnvFBAlpha(void) +{ + int32 i = this->getEffectIndex(ENVMAP); + if(i >= 0) + return this->fx[i].env.fbAlpha; + return 0; +} + + +void +MatFX::setDualTexture(Texture *t) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0){ + if(this->fx[i].dual.tex) + this->fx[i].dual.tex->destroy(); + this->fx[i].dual.tex = t; + if(t) + t->addRef(); + } +} + +void +MatFX::setDualSrcBlend(int32 blend) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + this->fx[i].dual.srcBlend = blend; +} + +void +MatFX::setDualDestBlend(int32 blend) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + this->fx[i].dual.dstBlend = blend; +} + +Texture* +MatFX::getDualTexture(void) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + return this->fx[i].dual.tex; + return nil; +} + +int32 +MatFX::getDualSrcBlend(void) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + return this->fx[i].dual.srcBlend; + return 0; +} + +int32 +MatFX::getDualDestBlend(void) +{ + int32 i = this->getEffectIndex(DUAL); + if(i >= 0) + return this->fx[i].dual.dstBlend; + return 0; +} + +void +MatFX::setUVTransformMatrices(Matrix *base, Matrix *dual) +{ + int32 i = this->getEffectIndex(UVTRANSFORM); + if(i >= 0){ + this->fx[i].uvtransform.baseTransform = base; + this->fx[i].uvtransform.dualTransform = dual; + } +} + +void +MatFX::getUVTransformMatrices(Matrix **base, Matrix **dual) +{ + int32 i = this->getEffectIndex(UVTRANSFORM); + if(i >= 0){ + if(base) *base = this->fx[i].uvtransform.baseTransform; + if(dual) *dual = this->fx[i].uvtransform.dualTransform; + return; + } + if(base) *base = nil; + if(dual) *dual = nil; +} + +static void* +createMaterialMatFX(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(MatFX*, object, offset) = nil; + return object; +} + +static void* +destroyMaterialMatFX(void *object, int32 offset, int32) +{ + MatFX *matfx = *PLUGINOFFSET(MatFX*, object, offset); + if(matfx){ + clearMatFX(matfx); + rwFree(matfx); + } + return object; +} + +static void* +copyMaterialMatFX(void *dst, void *src, int32 offset, int32) +{ + MatFX *srcfx = *PLUGINOFFSET(MatFX*, src, offset); + if(srcfx == nil) + return dst; + MatFX *dstfx = rwNewT(MatFX, 1, MEMDUR_EVENT | ID_MATFX); + *PLUGINOFFSET(MatFX*, dst, offset) = dstfx; + memcpy(dstfx, srcfx, sizeof(MatFX)); + for(int i = 0; i < 2; i++) + switch(dstfx->fx[i].type){ + case MatFX::BUMPMAP: + if(dstfx->fx[i].bump.bumpedTex) + dstfx->fx[i].bump.bumpedTex->addRef(); + if(dstfx->fx[i].bump.tex) + dstfx->fx[i].bump.tex->addRef(); + break; + + case MatFX::ENVMAP: + if(dstfx->fx[i].env.tex) + dstfx->fx[i].env.tex->addRef(); + break; + + case MatFX::DUAL: + if(dstfx->fx[i].dual.tex) + dstfx->fx[i].dual.tex->addRef(); + break; + } + return dst; +} + +static Stream* +readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32) +{ + Material *mat; + MatFX *matfx; + Texture *tex, *bumpedTex; + float coefficient; + int32 fbAlpha; + int32 srcBlend, dstBlend; + int32 idx; + + mat = (Material*)object; + MatFX::setEffects(mat, stream->readU32()); + matfx = MatFX::get(mat); + + for(int i = 0; i < 2; i++){ + uint32 type = stream->readU32(); + switch(type){ + case MatFX::BUMPMAP: + coefficient = stream->readF32(); + bumpedTex = tex = nil; + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + bumpedTex = Texture::streamRead(stream); + } + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + tex = Texture::streamRead(stream); + } + idx = matfx->getEffectIndex(type); + assert(idx >= 0); + matfx->fx[idx].bump.bumpedTex = bumpedTex; + matfx->fx[idx].bump.tex = tex; + matfx->fx[idx].bump.coefficient = coefficient; + break; + + case MatFX::ENVMAP: + coefficient = stream->readF32(); + fbAlpha = stream->readI32(); + tex = nil; + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + tex = Texture::streamRead(stream); + } + idx = matfx->getEffectIndex(type); + assert(idx >= 0); + matfx->fx[idx].env.tex = tex; + matfx->fx[idx].env.fbAlpha = fbAlpha; + matfx->fx[idx].env.coefficient = coefficient; + break; + + case MatFX::DUAL: + srcBlend = stream->readI32(); + dstBlend = stream->readI32(); + tex = nil; + if(stream->readI32()){ + if(!findChunk(stream, ID_TEXTURE, + nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURE")); + return nil; + } + tex = Texture::streamRead(stream); + } + idx = matfx->getEffectIndex(type); + assert(idx >= 0); + matfx->fx[idx].dual.tex = tex; + matfx->fx[idx].dual.srcBlend = srcBlend; + matfx->fx[idx].dual.dstBlend = dstBlend; + break; + } + } + return stream; +} + +static Stream* +writeMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32) +{ + MatFX *matfx = *PLUGINOFFSET(MatFX*, object, offset); + + stream->writeU32(matfx->type); + for(int i = 0; i < 2; i++){ + stream->writeU32(matfx->fx[i].type); + switch(matfx->fx[i].type){ + case MatFX::BUMPMAP: + stream->writeF32(matfx->fx[i].bump.coefficient); + stream->writeI32(matfx->fx[i].bump.bumpedTex != nil); + if(matfx->fx[i].bump.bumpedTex) + matfx->fx[i].bump.bumpedTex->streamWrite(stream); + stream->writeI32(matfx->fx[i].bump.tex != nil); + if(matfx->fx[i].bump.tex) + matfx->fx[i].bump.tex->streamWrite(stream); + break; + + case MatFX::ENVMAP: + stream->writeF32(matfx->fx[i].env.coefficient); + stream->writeI32(matfx->fx[i].env.fbAlpha); + stream->writeI32(matfx->fx[i].env.tex != nil); + if(matfx->fx[i].env.tex) + matfx->fx[i].env.tex->streamWrite(stream); + break; + + case MatFX::DUAL: + stream->writeI32(matfx->fx[i].dual.srcBlend); + stream->writeI32(matfx->fx[i].dual.dstBlend); + stream->writeI32(matfx->fx[i].dual.tex != nil); + if(matfx->fx[i].dual.tex) + matfx->fx[i].dual.tex->streamWrite(stream); + break; + } + } + return stream; +} + +static int32 +getSizeMaterialMatFX(void *object, int32 offset, int32) +{ + MatFX *matfx = *PLUGINOFFSET(MatFX*, object, offset); + if(matfx == nil) + return -1; + int32 size = 4 + 4 + 4; + + for(int i = 0; i < 2; i++){ + switch(matfx->fx[i].type){ + case MatFX::BUMPMAP: + size += 4 + 4 + 4; + if(matfx->fx[i].bump.bumpedTex) + size += 12 + + matfx->fx[i].bump.bumpedTex->streamGetSize(); + if(matfx->fx[i].bump.tex) + size += 12 + + matfx->fx[i].bump.tex->streamGetSize(); + break; + + case MatFX::ENVMAP: + size += 4 + 4 + 4; + if(matfx->fx[i].env.tex) + size += 12 + + matfx->fx[i].env.tex->streamGetSize(); + break; + + case MatFX::DUAL: + size += 4 + 4 + 4; + if(matfx->fx[i].dual.tex) + size += 12 + + matfx->fx[i].dual.tex->streamGetSize(); + break; + } + } + return size; +} + +void +MatFX::enableEffects(Atomic *atomic) +{ + *PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset) = 1; + atomic->pipeline = matFXGlobals.pipelines[rw::platform]; +} + +// This prevents setting the pipeline on clone +void +MatFX::disableEffects(Atomic *atomic) +{ + *PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset) = 0; +} + +bool32 +MatFX::getEffects(Atomic *atomic) +{ + return *PLUGINOFFSET(int32, atomic, matFXGlobals.atomicOffset); +} + +static void* +matfxOpen(void *o, int32, int32) +{ + // init dummy pipelines + matFXGlobals.dummypipe = ObjPipeline::create(); + matFXGlobals.dummypipe->pluginID = 0; //ID_MATFX; + matFXGlobals.dummypipe->pluginData = 0; + for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++) + matFXGlobals.pipelines[i] = matFXGlobals.dummypipe; + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++) + if(matFXGlobals.pipelines[i] == matFXGlobals.dummypipe) + matFXGlobals.pipelines[i] = nil; + matFXGlobals.dummypipe->destroy(); + matFXGlobals.dummypipe = nil; + return o; +} + +void +registerMatFXPlugin(void) +{ + Driver::registerPlugin(PLATFORM_NULL, 0, ID_MATFX, + matfxOpen, matfxClose); + ps2::initMatFX(); + xbox::initMatFX(); + d3d8::initMatFX(); + d3d9::initMatFX(); + wdgl::initMatFX(); + gl3::initMatFX(); + + matFXGlobals.atomicOffset = + Atomic::registerPlugin(sizeof(int32), ID_MATFX, + createAtomicMatFX, nil, copyAtomicMatFX); + Atomic::registerPluginStream(ID_MATFX, + readAtomicMatFX, + writeAtomicMatFX, + getSizeAtomicMatFX); + + matFXGlobals.materialOffset = + Material::registerPlugin(sizeof(MatFX*), ID_MATFX, + createMaterialMatFX, destroyMaterialMatFX, + copyMaterialMatFX); + Material::registerPluginStream(ID_MATFX, + readMaterialMatFX, + writeMaterialMatFX, + getSizeMaterialMatFX); +} + +} diff --git a/vendor/librw/src/pipeline.cpp b/vendor/librw/src/pipeline.cpp new file mode 100644 index 0000000..6284f68 --- /dev/null +++ b/vendor/librw/src/pipeline.cpp @@ -0,0 +1,198 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define COLOR_ARGB(a,r,g,b) \ + ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) + +namespace rw { + +static void nothing(ObjPipeline *, Atomic*) {} + +void +ObjPipeline::init(uint32 platform) +{ + Pipeline::init(platform); + this->impl.instance = nothing; + this->impl.uninstance = nothing; + this->impl.render = nothing; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(PLATFORM_NULL); + return pipe; +} + +void +ObjPipeline::destroy(void) +{ + rwFree(this); +} + +// helper functions + +void +findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices) +{ + uint32 min = 0xFFFFFFFF; + uint32 max = 0; + while(numIndices--){ + if(*indices < min) + min = *indices; + if(*indices > max) + max = *indices; + indices++; + } + uint32 num = max - min + 1; + // if mesh is empty, this can happen + if(min > max){ + min = 0; + num = 0; + } + if(minVert) + *minVert = min; + if(numVertices) + *numVertices = num; +} + +void +instV4d(int type, uint8 *dst, V4d *src, uint32 numVertices, uint32 stride) +{ + if(type == VERT_FLOAT4) + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 16); + dst += stride; + src++; + } + else + assert(0 && "unsupported instV4d type"); +} + +void +instV3d(int type, uint8 *dst, V3d *src, uint32 numVertices, uint32 stride) +{ + if(type == VERT_FLOAT3) + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 12); + dst += stride; + src++; + } + else if(type == VERT_COMPNORM) + for(uint32 i = 0; i < numVertices; i++){ + uint32 n = ((((uint32)(src->z * 511.0f)) & 0x3ff) << 22) | + ((((uint32)(src->y * 1023.0f)) & 0x7ff) << 11) | + ((((uint32)(src->x * 1023.0f)) & 0x7ff) << 0); + *(uint32*)dst = n; + dst += stride; + src++; + } + else + assert(0 && "unsupported instV3d type"); +} + +void +uninstV3d(int type, V3d *dst, uint8 *src, uint32 numVertices, uint32 stride) +{ + if(type == VERT_FLOAT3) + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 12); + src += stride; + dst++; + } + else if(type == VERT_COMPNORM) + for(uint32 i = 0; i < numVertices; i++){ + uint32 n = *(uint32*)src; + int32 normal[3]; + normal[0] = n & 0x7FF; + normal[1] = (n >> 11) & 0x7FF; + normal[2] = (n >> 22) & 0x3FF; + // sign extend + if(normal[0] & 0x400) normal[0] |= ~0x7FF; + if(normal[1] & 0x400) normal[1] |= ~0x7FF; + if(normal[2] & 0x200) normal[2] |= ~0x3FF; + dst->x = normal[0] / 1023.0f; + dst->y = normal[1] / 1023.0f; + dst->z = normal[2] / 511.0f; + src += stride; + dst++; + } + else + assert(0 && "unsupported uninstV3d type"); +} + +void +instTexCoords(int type, uint8 *dst, TexCoords *src, uint32 numVertices, uint32 stride) +{ + assert(type == VERT_FLOAT2); + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 8); + dst += stride; + src++; + } +} + +void +uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32 stride) +{ + assert(type == VERT_FLOAT2); + for(uint32 i = 0; i < numVertices; i++){ + memcpy(dst, src, 8); + src += stride; + dst++; + } +} + +bool32 +instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride) +{ + uint8 alpha = 0xFF; + if(type == VERT_ARGB){ + for(uint32 i = 0; i < numVertices; i++){ + dst[0] = src->blue; + dst[1] = src->green; + dst[2] = src->red; + dst[3] = src->alpha; + alpha &= src->alpha; + dst += stride; + src++; + } + }else if(type == VERT_RGBA){ + for(uint32 i = 0; i < numVertices; i++){ + dst[0] = src->red; + dst[1] = src->green; + dst[2] = src->blue; + dst[3] = src->alpha; + alpha &= src->alpha; + dst += stride; + src++; + } + }else + assert(0 && "unsupported color type"); + return alpha != 0xFF; +} + +void +uninstColor(int type, RGBA *dst, uint8 *src, uint32 numVertices, uint32 stride) +{ + assert(type == VERT_ARGB); + for(uint32 i = 0; i < numVertices; i++){ + dst->red = src[2]; + dst->green = src[1]; + dst->blue = src[0]; + dst->alpha = src[3]; + src += stride; + dst++; + } +} + +} diff --git a/vendor/librw/src/plg.cpp b/vendor/librw/src/plg.cpp new file mode 100644 index 0000000..c5c3782 --- /dev/null +++ b/vendor/librw/src/plg.cpp @@ -0,0 +1,246 @@ +#include +#include +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +namespace rw { + +static void *defCtor(void *object, int32, int32) { return object; } +static void *defDtor(void *object, int32, int32) { return object; } +static void *defCopy(void *dst, void*, int32, int32) { return dst; } + +static LinkList allPlugins; + +#define PLG(lnk) LLLinkGetData(lnk, Plugin, inParentList) + +void +PluginList::open(void) +{ + allPlugins.init(); +} + +void +PluginList::close(void) +{ + PluginList *l; + Plugin *p; + FORLIST(lnk, allPlugins){ + p = LLLinkGetData(lnk, Plugin, inGlobalList); + l = p->parentList; + p->inParentList.remove(); + p->inGlobalList.remove(); + rwFree(p); + if(l->plugins.isEmpty()) + l->size = l->defaultSize; + } + assert(allPlugins.isEmpty()); +} + +void +PluginList::construct(void *object) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + p->constructor(object, p->offset, p->size); + } +} + +void +PluginList::destruct(void *object) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + p->destructor(object, p->offset, p->size); + } +} + +void +PluginList::copy(void *dst, void *src) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + p->copy(dst, src, p->offset, p->size); + } +} + +bool +PluginList::streamRead(Stream *stream, void *object) +{ + int32 length; + ChunkHeaderInfo header; + if(!findChunk(stream, ID_EXTENSION, (uint32*)&length, nil)) + return false; + while(length > 0){ + if(!readChunkHeaderInfo(stream, &header)) + return false; + length -= 12; + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == header.type && p->read){ + p->read(stream, header.length, + object, p->offset, p->size); + goto cont; + } + } + stream->seek(header.length); +cont: + length -= header.length; + } + + // now the always callbacks + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->alwaysCallback) + p->alwaysCallback(object, p->offset, p->size); + } + return true; +} + +void +PluginList::streamWrite(Stream *stream, void *object) +{ + int size = this->streamGetSize(object); + writeChunkHeader(stream, ID_EXTENSION, size); + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->getSize == nil || + (size = p->getSize(object, p->offset, p->size)) <= 0) + continue; + writeChunkHeader(stream, p->id, size); + p->write(stream, size, object, p->offset, p->size); + } +} + +int +PluginList::streamGetSize(void *object) +{ + int32 size = 0; + int32 plgsize; + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->getSize && + (plgsize = p->getSize(object, p->offset, p->size)) > 0) + size += 12 + plgsize; + } + return size; +} + +void +PluginList::streamSkip(Stream *stream) +{ + int32 length; + ChunkHeaderInfo header; + if(!findChunk(stream, ID_EXTENSION, (uint32*)&length, nil)) + return; + while(length > 0){ + if(!readChunkHeaderInfo(stream, &header)) + return; + stream->seek(header.length); + length -= 12 + header.length; + } +} + +void +PluginList::assertRights(void *object, uint32 pluginID, uint32 data) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == pluginID){ + if(p->rightsCallback) + p->rightsCallback(object, + p->offset, p->size, data); + return; + } + } +} + + +int32 +PluginList::registerPlugin(int32 size, uint32 id, + Constructor ctor, Destructor dtor, CopyConstructor copy) +{ + Plugin *p = (Plugin*)rwMalloc(sizeof(Plugin), MEMDUR_GLOBAL); + p->offset = this->size; + this->size += size; + int32 round = sizeof(void*)-1; + this->size = (this->size + round)&~round; + + p->size = size; + p->id = id; + p->constructor = ctor ? ctor : defCtor; + p->destructor = dtor ? dtor : defDtor; + p->copy = copy ? copy : defCopy; + p->read = nil; + p->write = nil; + p->getSize = nil; + p->rightsCallback = nil; + p->alwaysCallback = nil; + p->parentList = this; + this->plugins.add(&p->inParentList); + allPlugins.add(&p->inGlobalList); + return p->offset; +} + +int32 +PluginList::registerStream(uint32 id, + StreamRead read, StreamWrite write, StreamGetSize getSize) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id){ + p->read = read; + p->write = write; + p->getSize = getSize; + return p->offset; + } + } + return -1; +} + +int32 +PluginList::setStreamRightsCallback(uint32 id, RightsCallback cb) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id){ + p->rightsCallback = cb; + return p->offset; + } + } + return -1; +} + +int32 +PluginList::setStreamAlwaysCallback(uint32 id, AlwaysCallback cb) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id){ + p->alwaysCallback = cb; + return p->offset; + } + } + return -1; +} + +int32 +PluginList::getPluginOffset(uint32 id) +{ + FORLIST(lnk, this->plugins){ + Plugin *p = PLG(lnk); + if(p->id == id) + return p->offset; + } + return -1; +} + +} diff --git a/vendor/librw/src/png.cpp b/vendor/librw/src/png.cpp new file mode 100644 index 0000000..45aa102 --- /dev/null +++ b/vendor/librw/src/png.cpp @@ -0,0 +1,151 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#include "lodepng/lodepng.h" + +#define PLUGIN_ID 0 + +namespace rw { + + +Image* +readPNG(const char *filename) +{ + Image *image = nil; + uint32 length; + uint8 *data = getFileContents(filename, &length); + assert(data != nil); + + LodePNGState state; + lodepng_state_init(&state); + uint8 *raw = nil; + uint32 w, h; + + // First try: decode without conversion to see if we understand the format + state.decoder.color_convert = 0; + uint32 error = lodepng_decode(&raw, &w, &h, &state, data, length); + if(error){ + RWERROR((ERR_GENERAL, lodepng_error_text(error))); + return nil; + } + + if(state.info_raw.bitdepth == 4 && state.info_raw.colortype == LCT_PALETTE){ + image = Image::create(w, h, 4); + image->allocate(); + memcpy(image->palette, state.info_raw.palette, state.info_raw.palettesize*4); + expandPal4_BE(image->pixels, image->stride, raw, w/2, w, h); + }else if(state.info_raw.bitdepth == 8){ + switch(state.info_raw.colortype){ + case LCT_PALETTE: + image = Image::create(w, h, state.info_raw.palettesize <= 16 ? 4 : 8); + image->allocate(); + memcpy(image->palette, state.info_raw.palette, state.info_raw.palettesize*4); + memcpy(image->pixels, raw, w*h); + break; + case LCT_RGB: + image = Image::create(w, h, 24); + image->allocate(); + memcpy(image->pixels, raw, w*h*3); + break; + default: + // Second try: just load as 32 bit + free(raw); + lodepng_state_init(&state); + error = lodepng_decode(&raw, &w, &h, &state, data, length); + if(error){ + RWERROR((ERR_GENERAL, lodepng_error_text(error))); + return nil; + } + // fall through + case LCT_RGBA: + image = Image::create(w, h, 32); + image->allocate(); + memcpy(image->pixels, raw, w*h*4); + break; + } + } + + free(raw); // TODO: maybe override lodepng allocator + + return image; +} + +void +writePNG(Image *image, const char *filename) +{ + int32 i; + StreamFile file; + if(!file.open(filename, "wb")){ + RWERROR((ERR_FILE, filename)); + return; + } + + size_t rawsize; + uint8 *raw = nil; + uint8 *pixels; + LodePNGState state; + lodepng_state_init(&state); + + pixels = image->pixels; + switch(image->depth){ + case 4: + state.info_raw.bitdepth = 4; + state.info_raw.colortype = LCT_PALETTE; + state.info_png.color.bitdepth = 4; + state.info_png.color.colortype = LCT_PALETTE; + state.encoder.auto_convert = 0; + for(i = 0; i < (1<depth); i++){ + uint8 *col = &image->palette[i*4]; + lodepng_palette_add(&state.info_png.color, col[0], col[1], col[2], col[3]); + lodepng_palette_add(&state.info_raw, col[0], col[1], col[2], col[3]); + } + pixels = rwNewT(uint8, image->width/2*image->height, ID_IMAGE | MEMDUR_FUNCTION); + compressPal4_BE(pixels, image->width/2, image->pixels, image->width, image->width, image->height); + break; + case 8: + state.info_raw.colortype = LCT_PALETTE; + state.info_png.color.colortype = LCT_PALETTE; + state.encoder.auto_convert = 0; + for(i = 0; i < (1<depth); i++){ + uint8 *col = &image->palette[i*4]; + lodepng_palette_add(&state.info_png.color, col[0], col[1], col[2], col[3]); + lodepng_palette_add(&state.info_raw, col[0], col[1], col[2], col[3]); + } + break; + case 16: + // Don't think we can have 16 bits with PNG + // TODO: don't change original image + image->convertTo32(); + break; + case 24: + state.info_raw.colortype = LCT_RGB; + state.info_png.color.colortype = LCT_RGB; + state.encoder.auto_convert = 0; + break; + case 32: + // already done + break; + } + + uint32 error = lodepng_encode(&raw, &rawsize, pixels, image->width, image->height, &state); + if(error){ + RWERROR((ERR_GENERAL, lodepng_error_text(error))); + return; + } + if(pixels != image->pixels) + rwFree(pixels); + file.write8(raw, rawsize); + file.close(); + free(raw); +} + +} diff --git a/vendor/librw/src/prim.cpp b/vendor/librw/src/prim.cpp new file mode 100644 index 0000000..eb353d9 --- /dev/null +++ b/vendor/librw/src/prim.cpp @@ -0,0 +1,70 @@ +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 0 + +namespace rw { + + +void +BBox::initialize(V3d *point) +{ + this->inf = *point; + this->sup = *point; +} + +void +BBox::addPoint(V3d *point) +{ + if(point->x < this->inf.x) + this->inf.x = point->x; + if(point->y < this->inf.y) + this->inf.y = point->y; + if(point->z < this->inf.z) + this->inf.z = point->z; + if(point->x > this->sup.x) + this->sup.x = point->x; + if(point->y > this->sup.y) + this->sup.y = point->y; + if(point->z > this->sup.z) + this->sup.z = point->z; +} + +void +BBox::calculate(V3d *points, int32 n) +{ + this->inf = points[0]; + this->sup = points[0]; + while(--n){ + points++; + if(points->x < this->inf.x) + this->inf.x = points->x; + if(points->y < this->inf.y) + this->inf.y = points->y; + if(points->z < this->inf.z) + this->inf.z = points->z; + if(points->x > this->sup.x) + this->sup.x = points->x; + if(points->y > this->sup.y) + this->sup.y = points->y; + if(points->z > this->sup.z) + this->sup.z = points->z; + } +} + +bool +BBox::containsPoint(V3d *point) +{ + return point->x >= this->inf.x && point->x <= this->sup.x && + point->y >= this->inf.y && point->y <= this->sup.y && + point->z >= this->inf.z && point->z <= this->sup.z; +} + +} diff --git a/vendor/librw/src/ps2/pds.cpp b/vendor/librw/src/ps2/pds.cpp new file mode 100644 index 0000000..afdc6e8 --- /dev/null +++ b/vendor/librw/src/ps2/pds.cpp @@ -0,0 +1,203 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwanim.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +namespace rw { +namespace ps2 { + +struct PdsGlobals +{ + Pipeline **pipes; + int32 maxPipes; + int32 numPipes; +}; +static PdsGlobals pdsGlobals; + +Pipeline* +getPDSPipe(uint32 data) +{ + for(int32 i = 0; i < pdsGlobals.numPipes; i++) + if(pdsGlobals.pipes[i]->pluginData == data) + return pdsGlobals.pipes[i]; + return nil; +} + +void +registerPDSPipe(Pipeline *pipe) +{ + if(pdsGlobals.pipes == nil) + pdsGlobals.pipes = rwNewT(Pipeline*, pdsGlobals.maxPipes, MEMDUR_GLOBAL | ID_PDS); + assert(pdsGlobals.numPipes < pdsGlobals.maxPipes); + pdsGlobals.pipes[pdsGlobals.numPipes++] = pipe; +} + +static void +atomicPDSRights(void *object, int32, int32, uint32 data) +{ + Atomic *a = (Atomic*)object; + a->pipeline = (ObjPipeline*)getPDSPipe(data); +// printf("atm pds: %x %x %x\n", data, a->pipeline->pluginID, a->pipeline->pluginData); +} + +static void +materialPDSRights(void *object, int32, int32, uint32 data) +{ + Material *m = (Material*)object; + m->pipeline = (ObjPipeline*)getPDSPipe(data); +// printf("mat pds: %x %x %x\n", data, m->pipeline->pluginID, m->pipeline->pluginData); +} + +static void *pdsOpen(void *object, int32 offset, int32 size) { return object; } +static void* +pdsClose(void *object, int32 offset, int32 size) +{ + // TODO MEMORY: free registered pipelines + rwFree(pdsGlobals.pipes); + return object; +} + +void +registerPDSPlugin(int32 n) +{ + pdsGlobals.maxPipes = n; + pdsGlobals.numPipes = 0; + pdsGlobals.pipes = nil; + Engine::registerPlugin(0, ID_PDS, pdsOpen, pdsClose); + Atomic::registerPlugin(0, ID_PDS, nil, nil, nil); + Atomic::setStreamRightsCallback(ID_PDS, atomicPDSRights); + + Material::registerPlugin(0, ID_PDS, nil, nil, nil); + Material::setStreamRightsCallback(ID_PDS, materialPDSRights); +} + +void +registerPluginPDSPipes(void) +{ + // TODO: how do we destroy them? + + // rwPDS_G3_Skin_GrpMatPipeID + MatPipeline *pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x11001; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + pipe->attribs[AT_NORMAL+1] = &attribWeights; + uint32 vertCount = MatPipeline::getVertCount(VU_Lights-0x100, 5, 3, 2); + pipe->setTriBufferSizes(5, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = skinPreCB; + pipe->postUninstCB = skinPostCB; + registerPDSPipe(pipe); + + // rwPDS_G3_Skin_GrpAtmPipeID + ObjPipeline *opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x11002; + opipe->groupPipeline = pipe; + registerPDSPipe(opipe); + + // rwPDS_G3_MatfxUV1_GrpMatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x1100b; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + registerPDSPipe(pipe); + + // rwPDS_G3_MatfxUV1_GrpAtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x1100d; + opipe->groupPipeline = pipe; + registerPDSPipe(opipe); + + // rwPDS_G3_MatfxUV2_GrpMatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x1100c; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV2; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + registerPDSPipe(pipe); + + // rwPDS_G3_MatfxUV2_GrpAtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x1100e; + opipe->groupPipeline = pipe; + registerPDSPipe(opipe); + + // RW World plugin + + // rwPDS_G3x_Generic_AtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x50001; + registerPDSPipe(opipe); + + // rwPDS_G3x_Skin_AtmPipeID + opipe = ObjPipeline::create(); + opipe->pluginID = ID_PDS; + opipe->pluginData = 0x5000b; + registerPDSPipe(opipe); + + // rwPDS_G3xd_A4D_MatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x5002f; + pipe->attribs[0] = &attribXYZW; + pipe->attribs[1] = &attribUV; + pipe->attribs[2] = &attribNormal; + vertCount = 0x50; + pipe->setTriBufferSizes(3, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; // 0xF0 + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = genericPreCB; + registerPDSPipe(pipe); + + // rwPDS_G3xd_A4DSkin_MatPipeID + pipe = MatPipeline::create(); + pipe->pluginID = ID_PDS; + pipe->pluginData = 0x5003e; + pipe->attribs[0] = &attribXYZW; + pipe->attribs[1] = &attribUV; + pipe->attribs[2] = &attribNormal; + pipe->attribs[3] = &attribWeights; + vertCount = 0x30; + pipe->setTriBufferSizes(4, vertCount); // 0xC0 + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = genericPreCB; + pipe->postUninstCB = skinPostCB; + registerPDSPipe(pipe); +} + +} +} diff --git a/vendor/librw/src/ps2/ps2.cpp b/vendor/librw/src/ps2/ps2.cpp new file mode 100644 index 0000000..bd0f54b --- /dev/null +++ b/vendor/librw/src/ps2/ps2.cpp @@ -0,0 +1,1573 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwanim.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#include "rwps2impl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace ps2 { + +#define ALIGNPTR(p,a) ((uint8*)(((uintptr)(p)+a-1) & ~(uintptr)(a-1))) + +static void* +driverOpen(void *o, int32, int32) +{ + engine->driver[PLATFORM_PS2]->defaultPipeline = makeDefaultPipeline(); + + engine->driver[PLATFORM_PS2]->rasterNativeOffset = nativeRasterOffset; + engine->driver[PLATFORM_PS2]->rasterCreate = rasterCreate; + engine->driver[PLATFORM_PS2]->rasterLock = rasterLock; + engine->driver[PLATFORM_PS2]->rasterUnlock = rasterUnlock; + engine->driver[PLATFORM_PS2]->rasterLockPalette = rasterLockPalette; + engine->driver[PLATFORM_PS2]->rasterUnlockPalette = rasterUnlockPalette; + engine->driver[PLATFORM_PS2]->rasterNumLevels = rasterNumLevels; + engine->driver[PLATFORM_PS2]->imageFindRasterFormat = imageFindRasterFormat; + engine->driver[PLATFORM_PS2]->rasterFromImage = rasterFromImage; + engine->driver[PLATFORM_PS2]->rasterToImage = rasterToImage; + + return o; +} + +static void* +driverClose(void *o, int32, int32) +{ + return o; +} + +void +registerPlatformPlugins(void) +{ + Driver::registerPlugin(PLATFORM_PS2, 0, PLATFORM_PS2, + driverOpen, driverClose); + + registerNativeRaster(); +} + +ObjPipeline *defaultObjPipe; +MatPipeline *defaultMatPipe; + +void* +destroyNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_PS2) + return object; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + for(uint32 i = 0; i < header->numMeshes; i++) + rwFree(header->instanceMeshes[i].dataRaw); + rwFree(header->instanceMeshes); + rwFree(header); + geometry->instData = nil; + return object; +} + +Stream* +readNativeData(Stream *stream, int32, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_PS2){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geometry->instData = header; + header->platform = PLATFORM_PS2; + assert(geometry->meshHeader != nil); + header->numMeshes = geometry->meshHeader->numMeshes; + header->instanceMeshes = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + Mesh *m = geometry->meshHeader->getMeshes(); + for(uint32 i = 0; i < header->numMeshes; i++){ + InstanceData *instance = &header->instanceMeshes[i]; + uint32 buf[2]; + stream->read32(buf, 8); + instance->dataSize = buf[0]; + instance->dataRaw = rwNewT(uint8, instance->dataSize+0x7F, MEMDUR_EVENT | ID_GEOMETRY); + instance->data = ALIGNPTR(instance->dataRaw, 0x80); +#ifdef RW_PS2 + uint32 a = (uint32)instance->data; + assert(a % 0x10 == 0); +#endif + stream->read8(instance->data, instance->dataSize); +#ifdef RW_PS2 + if(!buf[1]) + fixDmaOffsets(instance); +#endif + instance->material = m->material; +// sizedebug(instance); + m++; + } + return stream; +} + +Stream* +writeNativeData(Stream *stream, int32 len, void *object, int32, int32) +{ + ASSERTLITTLE; + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_STRUCT, len-12); + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_PS2) + return stream; + stream->writeU32(PLATFORM_PS2); + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + for(uint32 i = 0; i < header->numMeshes; i++){ + InstanceData *instance = &header->instanceMeshes[i]; + uint32 buf[2]; + buf[0] = instance->dataSize; + buf[1] = unfixDmaOffsets(instance); + stream->write32(buf, 8); + stream->write8(instance->data, instance->dataSize); +#ifdef RW_PS2 + if(!buf[1]) + fixDmaOffsets(instance); +#endif + } + return stream; +} + +int32 +getSizeNativeData(void *object, int32, int32) +{ + Geometry *geometry = (Geometry*)object; + int32 size = 16; + if(geometry->instData == nil || + geometry->instData->platform != PLATFORM_PS2) + return 0; + InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData; + for(uint32 i = 0; i < header->numMeshes; i++){ + InstanceData *instance = &header->instanceMeshes[i]; + size += 8; + size += instance->dataSize; + } + return size; +} + +void +registerNativeDataPlugin(void) +{ + Geometry::registerPlugin(0, ID_NATIVEDATA, + nil, destroyNativeData, nil); + Geometry::registerPluginStream(ID_NATIVEDATA, + readNativeData, + writeNativeData, + getSizeNativeData); +} + +// Patch DMA ref ADDR fields to point to the actual data. +#ifdef RW_PS2 +void +fixDmaOffsets(InstanceData *inst) +{ + uint32 base = (uint32)inst->data; + uint32 *tag = (uint32*)inst->data; + for(;;){ + switch(tag[0]&0x70000000){ + // DMAcnt + case 0x10000000: + // no need to fix + tag += (1+(tag[0]&0xFFFF))*4; + break; + + // DMAref + case 0x30000000: + // fix address and jump to next + tag[1] = base + tag[1]<<4; + tag += 4; + break; + + // DMAret + case 0x60000000: + // we're done + return; + + default: + fprintf(stderr, "error: unknown DMAtag %X\n", tag[0]); + return; + } + } +} +#endif + +// Patch DMA ref ADDR fields to qword offsets and return whether +// no ref tags were found. +// Only under RW_PS2 are the addresses actually patched but we need +// the return value for streaming out. +bool32 +unfixDmaOffsets(InstanceData *inst) +{ + bool32 norefs = 1; +#ifdef RW_PS2 + uint32 base = (uint32)inst->data; +#endif + uint32 *tag = (uint32*)inst->data; + for(;;){ + switch(tag[0]&0x70000000){ + // DMAcnt + case 0x10000000: + // no need to unfix + tag += (1+(tag[0]&0xFFFF))*4; + break; + + // DMAref + case 0x30000000: + norefs = 0; + // unfix address and jump to next +#ifdef RW_PS2 + tag[1] = (tag[1] - base)>>4; +#endif + tag += 4; + break; + + // DMAret + case 0x60000000: + return norefs; + + default: + fprintf(stderr, "error: unknown DMAtag %X\n", tag[0]); + return norefs; + } + } +} + +// Pipeline + +PipeAttribute attribXYZ = { + "XYZ", + AT_V3_32 +}; + +PipeAttribute attribXYZW = { + "XYZW", + AT_V4_32 +}; + +PipeAttribute attribUV = { + "UV", + AT_V2_32 +}; + +PipeAttribute attribUV2 = { + "UV2", + AT_V4_32 +}; + +PipeAttribute attribRGBA = { + "RGBA", + AT_V4_8 | AT_UNSGN +}; + +PipeAttribute attribNormal = { + "Normal", + AT_V3_8 // RW has V4_8 but uses V3_8, wtf? +}; + +PipeAttribute attribWeights = { + "Weights", + AT_V4_32 | AT_RW +}; + +static uint32 +attribSize(uint32 unpack) +{ + static uint32 size[] = { 32, 16, 8, 16 }; + return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8; +} + +#define QWC(x) (((x)+0xF)>>4) + +static uint32 +getBatchSize(MatPipeline *pipe, uint32 vertCount) +{ + PipeAttribute *a; + if(vertCount == 0) + return 0; + uint32 size = 1; // ITOP &c. at the end + for(uint i = 0; i < nelem(pipe->attribs); i++) + if((a = pipe->attribs[i]) && (a->attrib & AT_RW) == 0){ + size++; // UNPACK &c. + size += QWC(vertCount*attribSize(a->attrib)); + } + return size; +} + +uint32* +instanceXYZ(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->morphTargets[0].vertices; + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j*3+0]; + *p++ = d[j*3+1]; + *p++ = d[j*3+2]; + } + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceXYZW(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->morphTargets[0].vertices; + int8 *adcbits = getADCbitsForMesh(g, m); + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j*3+0]; + *p++ = d[j*3+1]; + *p++ = d[j*3+2]; + *p++ = adcbits && adcbits[i] ? 0x8000 : 0; + } + // don't need to pad + return p; +} + +uint32* +instanceUV(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->texCoords[0]; + if((g->flags & Geometry::TEXTURED) || + (g->flags & Geometry::TEXTURED2)) + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j*2+0]; + *p++ = d[j*2+1]; + } + else + for(uint32 i = idx; i < idx+n; i++){ + *p++ = 0; + *p++ = 0; + } + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceUV2(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d0 = (uint32*)g->texCoords[0]; + uint32 *d1 = (uint32*)g->texCoords[1]; + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + if(g->numTexCoordSets > 0){ + *p++ = d0[j*2+0]; + *p++ = d0[j*2+1]; + }else{ + *p++ = 0; + *p++ = 0; + } + if(g->numTexCoordSets > 1){ + *p++ = d1[j*2+0]; + *p++ = d1[j*2+1]; + }else{ + *p++ = 0; + *p++ = 0; + } + } + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceRGBA(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + uint32 *d = (uint32*)g->colors; + if((g->flags & Geometry::PRELIT)) + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j]; + } + else + for(uint32 i = idx; i < idx+n; i++) + *p++ = 0xFF000000; + while((uintptr)p % 0x10) + *p++ = 0; + return p; +} + +uint32* +instanceNormal(uint32 *wp, Geometry *g, Mesh *m, uint32 idx, uint32 n) +{ + uint16 j; + V3d *d = g->morphTargets[0].normals; + uint8 *p = (uint8*)wp; + if((g->flags & Geometry::NORMALS)) + for(uint32 i = idx; i < idx+n; i++){ + j = m->indices[i]; + *p++ = d[j].x*127.0f; + *p++ = d[j].y*127.0f; + *p++ = d[j].z*127.0f; + } + else + for(uint32 i = idx; i < idx+n; i++){ + *p++ = 0; + *p++ = 0; + *p++ = 0; + } + while((uintptr)p % 0x10) + *p++ = 0; + return (uint32*)p; +} + +void +MatPipeline::init(void) +{ + this->rw::Pipeline::init(PLATFORM_PS2); + for(int i = 0; i < 10; i++) + this->attribs[i] = nil; + this->instanceCB = nil; + this->uninstanceCB = nil; + this->preUninstCB = nil; + this->postUninstCB = nil; +} + +MatPipeline* +MatPipeline::create(void) +{ + MatPipeline *pipe = rwNewT(MatPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +MatPipeline::destroy(void) +{ + rwFree(this); +} + +void +MatPipeline::dump(void) +{ + if(this->platform != PLATFORM_PS2) + return; + PipeAttribute *a; + printf("%x %x\n", this->pluginID, this->pluginData); + for(uint i = 0; i < nelem(this->attribs); i++){ + a = this->attribs[i]; + if(a) + printf("%d %s: %x\n", i, a->name, a->attrib); + } + printf("stride: %x\n", this->inputStride); + printf("vertcount: %x\n", this->vifOffset/this->inputStride); + printf("triSCount: %x\n", this->triStripCount); + printf("triLCount: %x\n", this->triListCount); + printf("vifOffset: %x\n", this->vifOffset); + printf("\n"); +} + +void +MatPipeline::setTriBufferSizes(uint32 inputStride, uint32 bufferSize) +{ + PipeAttribute *a; + + this->inputStride = inputStride; + uint32 numTLtris = bufferSize/3; + this->triListCount = (numTLtris & ~3) * 3; + this->triStripCount = bufferSize & ~3; + for(uint i = 0; i < nelem(this->attribs); i++){ + a = this->attribs[i]; + if(a && a->attrib & AT_RW){ + // broken out attribs have different requirement + // because we have to be able to restart a strip + // at an aligned offset + this->triStripCount = ((bufferSize-2) & ~3)+2; + return; + } + } +} + +// Instance format: +// no broken out clusters +// ====================== +// DMAret [FLUSH; MSKPATH3 || FLUSH; FLUSH] { +// foreach batch { +// foreach cluster { +// MARK/0; STMOD; STCYCL; UNPACK +// unpack-data +// } +// ITOP; MSCALF/MSCNT; // if first/not-first +// 0/FLUSH; 0/MSKPATH3 || 0/FLUSH; 0/FLUSH // if not-last/last +// } +// } +// +// broken out clusters +// =================== +// foreach batch { +// foreach broken out cluster { +// DMAref [STCYCL; UNPACK] -> pointer into unpack-data +// DMAcnt (empty) +// } +// DMAcnt/ret { +// foreach cluster { +// MARK/0; STMOD; STCYCL; UNPACK +// unpack-data +// } +// ITOP; MSCALF/MSCNT; // if first/not-first +// 0/FLUSH; 0/MSKPATH3 || 0/FLUSH; 0/FLUSH // if not-last/last +// } +// } +// unpack-data for broken out clusters + +uint32 markcnt = 0; + +enum { + DMAcnt = 0x10000000, + DMAref = 0x30000000, + DMAret = 0x60000000, + + VIF_NOP = 0, + VIF_STCYCL = 0x01000000, + VIF_STCYCL1 = 0x01000100, // WL = 1 + VIF_OFFSET = 0x02000000, + VIF_BASE = 0x03000000, + VIF_ITOP = 0x04000000, + VIF_STMOD = 0x05000000, + VIF_MSKPATH3 = 0x06000000, + VIF_MARK = 0x07000000, + VIF_FLUSHE = 0x10000000, + VIF_FLUSH = 0x11000000, + VIF_FLUSHA = 0x13000000, + VIF_MSCAL = 0x14000000, + VIF_MSCALF = 0x15000000, + VIF_MSCNT = 0x17000000, + VIF_STMASK = 0x20000000, + VIF_STROW = 0x30000000, + VIF_STCOL = 0x31000000, + VIF_MPG = 0x4A000000, + VIF_DIRECT = 0x50000000, + VIF_DIRECTHL = 0x51000000, + VIF_UNPACK = 0x60000000 // no mode encoded +}; + +struct InstMeshInfo +{ + uint32 numAttribs, numBrokenAttribs; + uint32 batchVertCount, lastBatchVertCount; + uint32 numBatches; + uint32 batchSize, lastBatchSize; + uint32 size; // size of DMA chain without broken out data + uint32 size2; // size of broken out data + uint32 vertexSize; + uint32 attribPos[10]; +}; + +InstMeshInfo +getInstMeshInfo(MatPipeline *pipe, Geometry *g, Mesh *m) +{ + PipeAttribute *a; + InstMeshInfo im; + im.numAttribs = 0; + im.numBrokenAttribs = 0; + im.vertexSize = 0; + for(uint i = 0; i < nelem(pipe->attribs); i++) + if((a = pipe->attribs[i])) { + if(a->attrib & AT_RW) + im.numBrokenAttribs++; + else{ + im.vertexSize += attribSize(a->attrib); + im.numAttribs++; + } + } + if(g->meshHeader->flags == MeshHeader::TRISTRIP){ + im.numBatches = (m->numIndices-2) / (pipe->triStripCount-2); + im.batchVertCount = pipe->triStripCount; + im.lastBatchVertCount = (m->numIndices-2) % (pipe->triStripCount-2); + if(im.lastBatchVertCount){ + im.numBatches++; + im.lastBatchVertCount += 2; + } + }else{ // TRILIST; nothing else supported yet + im.numBatches = (m->numIndices+pipe->triListCount-1) / + pipe->triListCount; + im.batchVertCount = pipe->triListCount; + im.lastBatchVertCount = m->numIndices % pipe->triListCount; + } + if(im.lastBatchVertCount == 0) + im.lastBatchVertCount = im.batchVertCount; + + im.batchSize = getBatchSize(pipe, im.batchVertCount); + im.lastBatchSize = getBatchSize(pipe, im.lastBatchVertCount); + if(im.numBrokenAttribs == 0) + im.size = 1 + im.batchSize*(im.numBatches-1) + im.lastBatchSize; + else + im.size = 2*im.numBrokenAttribs*im.numBatches + + (1+im.batchSize)*(im.numBatches-1) + 1+im.lastBatchSize; + + /* figure out size and addresses of broken out sections */ + im.size2 = 0; + for(uint i = 0; i < nelem(im.attribPos); i++) + if((a = pipe->attribs[i]) && a->attrib & AT_RW){ + im.attribPos[i] = im.size2 + im.size; + im.size2 += QWC(m->numIndices*attribSize(a->attrib)); + } + + return im; +} + +void +MatPipeline::instance(Geometry *g, InstanceData *inst, Mesh *m) +{ + PipeAttribute *a; + InstMeshInfo im = getInstMeshInfo(this, g, m); + + inst->dataSize = (im.size+im.size2)<<4; + // TODO: do this properly, just a test right now + inst->dataSize += 0x7F; + inst->dataRaw = rwNewT(uint8, inst->dataSize, MEMDUR_EVENT | ID_GEOMETRY); + inst->data = ALIGNPTR(inst->dataRaw, 0x80); + + /* make array of addresses of broken out sections */ + uint8 *datap[nelem(this->attribs)]; + uint8 **dp = datap; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && a->attrib & AT_RW) + dp[i] = inst->data + im.attribPos[i]*0x10; + + // TODO: not sure if this is correct + uint32 msk_flush = rw::version >= 0x35000 ? VIF_FLUSH : VIF_MSKPATH3; + + uint32 idx = 0; + uint32 *p = (uint32*)inst->data; + if(im.numBrokenAttribs == 0){ + *p++ = DMAret | im.size-1; + *p++ = 0; + *p++ = VIF_FLUSH; + *p++ = msk_flush; + } + for(uint32 j = 0; j < im.numBatches; j++){ + uint32 nverts, bsize; + if(j < im.numBatches-1){ + bsize = im.batchSize; + nverts = im.batchVertCount; + }else{ + bsize = im.lastBatchSize; + nverts = im.lastBatchVertCount; + } + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && a->attrib & AT_RW){ + uint32 atsz = attribSize(a->attrib); + *p++ = DMAref | QWC(nverts*atsz); + *p++ = im.attribPos[i]; + *p++ = VIF_STCYCL1 | this->inputStride; + // Round up nverts so UNPACK will fit exactly into the DMA packet + // (can't pad with zeroes in broken out sections). + int num = (QWC(nverts*atsz)<<4)/atsz; + *p++ = (a->attrib&0xFF004000) + | 0x8000 | num << 16 | i; // UNPACK + // This probably shouldn't happen. + if(num*this->inputStride > this->vifOffset) + fprintf(stderr, "WARNING: PS2 instance data over vifOffset %08X, %X-> %X %X\n", + p[-1], num, + num*this->inputStride, this->vifOffset); + + *p++ = DMAcnt; + *p++ = 0x0; + *p++ = VIF_NOP; + *p++ = VIF_NOP; + + im.attribPos[i] += g->meshHeader->flags == 1 ? + QWC((im.batchVertCount-2)*atsz) : + QWC(im.batchVertCount*atsz); + } + if(im.numBrokenAttribs){ + *p++ = (j < im.numBatches-1 ? DMAcnt : DMAret) | bsize; + *p++ = 0x0; + *p++ = VIF_NOP; + *p++ = VIF_NOP; + } + + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && (a->attrib & AT_RW) == 0){ + if(rw::version >= 0x35000) + *p++ = VIF_NOP; + else + *p++ = VIF_MARK | markcnt++; + *p++ = VIF_STMOD; + *p++ = VIF_STCYCL1 | this->inputStride; + *p++ = (a->attrib&0xFF004000) + | 0x8000 | nverts << 16 | i; // UNPACK + + if(a == &attribXYZ) + p = instanceXYZ(p, g, m, idx, nverts); + else if(a == &attribXYZW) + p = instanceXYZW(p, g, m, idx, nverts); + else if(a == &attribUV) + p = instanceUV(p, g, m, idx, nverts); + else if(a == &attribUV2) + p = instanceUV2(p, g, m, idx, nverts); + else if(a == &attribRGBA) + p = instanceRGBA(p, g, m, idx, nverts); + else if(a == &attribNormal) + p = instanceNormal(p, g, m, idx, nverts); + } + idx += g->meshHeader->flags == 1 + ? im.batchVertCount-2 : im.batchVertCount; + + *p++ = VIF_ITOP | nverts; + *p++ = j == 0 ? VIF_MSCALF : VIF_MSCNT; + if(j < im.numBatches-1){ + *p++ = VIF_NOP; + *p++ = VIF_NOP; + }else{ + *p++ = VIF_FLUSH; + *p++ = msk_flush; + } + } + + if(this->instanceCB) + this->instanceCB(this, g, m, datap); +#ifdef RW_PS2 + if(im.numBrokenAttribs) + fixDmaOffsets(inst); +#endif +} + +uint8* +MatPipeline::collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]) +{ + PipeAttribute *a; + InstMeshInfo im = getInstMeshInfo(this, g, m); + + uint8 *raw = rwNewT(uint8, im.vertexSize*m->numIndices, MEMDUR_EVENT | ID_GEOMETRY); + uint8 *dp = raw; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i])) { + if(a->attrib & AT_RW){ + data[i] = inst->data + im.attribPos[i]*0x10; + }else{ + data[i] = dp; + dp += m->numIndices*attribSize(a->attrib); + } + } + + uint8 *datap[nelem(this->attribs)]; + memcpy(datap, data, sizeof(datap)); + + uint32 overlap = g->meshHeader->flags == 1 ? 2 : 0; + uint32 *p = (uint32*)inst->data; + if(im.numBrokenAttribs == 0) + p += 4; + for(uint32 j = 0; j < im.numBatches; j++){ + uint32 nverts = j < im.numBatches-1 ? im.batchVertCount : + im.lastBatchVertCount; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && a->attrib & AT_RW) + p += 8; + if(im.numBrokenAttribs) + p += 4; + for(uint i = 0; i < nelem(this->attribs); i++) + if((a = this->attribs[i]) && (a->attrib & AT_RW) == 0){ + uint32 asz = attribSize(a->attrib); + p += 4; + if((p[-1] & 0xff004000) != a->attrib){ + fprintf(stderr, "unexpected unpack: %08x %08x\n", p[-1], a->attrib); + assert(0 && "unexpected unpack\n"); + } + memcpy(datap[i], p, asz*nverts); + datap[i] += asz*(nverts-overlap); + p += QWC(asz*nverts)*4; + } + p += 4; + } + return raw; +} + +static void +objInstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + // TODO: allow for REINSTANCE + if(geo->instData) + return; + InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY); + geo->instData = header; + header->platform = PLATFORM_PS2; + assert(geo->meshHeader != nil); + header->numMeshes = geo->meshHeader->numMeshes; + header->instanceMeshes = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY); + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + InstanceData *instance = &header->instanceMeshes[i]; + + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) + m = defaultMatPipe; + m->instance(geo, instance, mesh); + instance->material = mesh->material; + } +} + +/* +static void +printVertCounts(InstanceData *inst, int flag) +{ + uint32 *d = (uint32*)inst->data; + uint32 id = 0; + if(inst->material->pipeline) + id = inst->material->pipeline->pluginData; + int stride; + if(inst->arePointersFixed){ + d += 4; + while(d[3]&0x60000000){ // skip UNPACKs + stride = d[2]&0xFF; + d += 4 + 4*QWC(attribSize(d[3])*((d[3]>>16)&0xFF)); + } + if(d[2] == 0) + printf("ITOP %x %d (%d) %x\n", *d, stride, flag, id); + }else{ + while((*d&0x70000000) == 0x30000000){ + stride = d[2]&0xFF; + printf("UNPACK %x %d (%d) %x\n", d[3], stride, flag, id); + d += 8; + } + if((*d&0x70000000) == 0x10000000){ + d += (*d&0xFFFF)*4; + printf("ITOP %x %d (%d) %x\n", *d, stride, flag, id); + } + } +} +*/ + +static void +objUninstance(rw::ObjPipeline *rwpipe, Atomic *atomic) +{ + ObjPipeline *pipe = (ObjPipeline*)rwpipe; + Geometry *geo = atomic->geometry; + if((geo->flags & Geometry::NATIVE) == 0) + return; + assert(geo->instData != nil); + assert(geo->instData->platform == PLATFORM_PS2); + InstanceDataHeader *header = (InstanceDataHeader*)geo->instData; + // highest possible number of vertices + geo->numVertices = geo->meshHeader->totalIndices; + geo->numTriangles = geo->meshHeader->guessNumTriangles(); + geo->allocateData(); + geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0); + uint32 *flags = rwNewT(uint32, geo->numVertices, + MEMDUR_FUNCTION | ID_GEOMETRY); + memset(flags, 0, 4*geo->numVertices); + memset(geo->meshHeader->getMeshes()->indices, 0, 2*geo->meshHeader->totalIndices); + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) m = defaultMatPipe; + if(m->preUninstCB) m->preUninstCB(m, geo); + } + geo->numVertices = 0; + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + InstanceData *instance = &header->instanceMeshes[i]; + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) m = defaultMatPipe; + + //printDMAVIF(instance); + uint8 *data[nelem(m->attribs)] = { nil }; + uint8 *raw = m->collectData(geo, instance, mesh, data); + assert(m->uninstanceCB); + m->uninstanceCB(m, geo, flags, mesh, data); + rwFree(raw); + } + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->getMeshes()[i]; + MatPipeline *m; + m = pipe->groupPipeline ? + pipe->groupPipeline : + (MatPipeline*)mesh->material->pipeline; + if(m == nil) m = defaultMatPipe; + if(m->postUninstCB) m->postUninstCB(m, geo); + } + + int8 *bits = getADCbits(geo); + geo->generateTriangles(bits); + rwFree(flags); + geo->flags &= ~Geometry::NATIVE; + destroyNativeData(geo, 0, 0); +/* + for(uint32 i = 0; i < header->numMeshes; i++){ + Mesh *mesh = &geo->meshHeader->mesh[i]; + InstanceData *instance = &header->instanceMeshes[i]; +// printf("numIndices: %d\n", mesh->numIndices); +// printDMA(instance); + printVertCounts(instance, geo->meshHeader->flags); + } +*/ +} + +void +ObjPipeline::init(void) +{ + this->rw::ObjPipeline::init(PLATFORM_PS2); + this->groupPipeline = nil; + this->impl.instance = objInstance; + this->impl.uninstance = objUninstance; +} + +ObjPipeline* +ObjPipeline::create(void) +{ + ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL); + pipe->init(); + return pipe; +} + +void +insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v) +{ + if(mask & 0x1) + geo->morphTargets[0].vertices[i] = v->p; + if(mask & 0x10) + geo->morphTargets[0].normals[i] = v->n; + if(mask & 0x100) + geo->colors[i] = v->c; + if(mask & 0x1000) + geo->texCoords[0][i] = v->t; + if(mask & 0x2000) + geo->texCoords[1][i] = v->t1; +} + +void +genericPreCB(MatPipeline *pipe, Geometry *geo) +{ + PipeAttribute *a; + for(int32 i = 0; i < (int)nelem(pipe->attribs); i++) + if((a = pipe->attribs[i])) + if(a == &attribXYZW){ + allocateADC(geo); + break; + } + skinPreCB(pipe, geo); +} + +void +genericUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]) +{ + float32 *xyz = nil, *xyzw = nil; + float32 *uv = nil, *uv2 = nil; + uint8 *rgba = nil; + int8 *normals = nil; + uint32 *weights = nil; + int8 *adc = nil; + Skin *skin = nil; + if(skinGlobals.geoOffset) + skin = Skin::get(geo); + + PipeAttribute *a; + for(int32 i = 0; i < (int)nelem(pipe->attribs); i++) + if((a = pipe->attribs[i])){ + if(a == &attribXYZ) xyz = (float32*)data[i]; + else if(a == &attribXYZW) xyzw = (float32*)data[i]; + else if(a == &attribUV) uv = (float32*)data[i]; + else if(a == &attribUV2) uv2 = (float32*)data[i]; + else if(a == &attribRGBA) rgba = data[i]; + else if(a == &attribNormal) normals = (int8*)data[i]; + else if(a == &attribWeights) weights = (uint32*)data[i]; + } + + uint32 mask = 0x1; // vertices + if(normals && geo->flags & Geometry::NORMALS) + mask |= 0x10; + if(rgba && geo->flags & Geometry::PRELIT) + mask |= 0x100; + if((uv || uv2) && geo->numTexCoordSets > 0) + mask |= 0x1000; + if(uv2 && geo->numTexCoordSets > 1) + mask |= 0x2000; + if(weights && skin) + mask |= 0x10000; + if(xyzw) + adc = getADCbitsForMesh(geo, mesh); + + Vertex v; + for(uint32 i = 0; i < mesh->numIndices; i++){ + if(mask & 0x1) + memcpy(&v.p, xyz ? xyz : xyzw, 12); + if(mask & 0x10){ + // TODO: figure out scaling :/ + v.n.x = normals[0]/128.0f; + v.n.y = normals[1]/128.0f; + v.n.z = normals[2]/128.0f; + } + if(mask & 0x100) + memcpy(&v.c, rgba, 4); + if(mask & 0x1000) + memcpy(&v.t, uv ? uv : uv2, 8); + if(mask & 0x2000) + memcpy(&v.t1, uv2 + 2, 8); + if(mask & 0x10000) + for(int j = 0; j < 4; j++){ + ((uint32*)v.w)[j] = weights[j] & ~0x3FF; + v.i[j] = (weights[j] & 0x3FF) >> 2; + if(v.i[j]) v.i[j]--; + if(v.w[j] == 0.0f) v.i[j] = 0; + } + int32 idx = findVertexSkin(geo, flags, mask, &v); + if(idx < 0) + idx = geo->numVertices++; + mesh->indices[i] = idx; + if(adc) + adc[i] = xyzw[3] != 0.0f; + flags[idx] = mask; + insertVertexSkin(geo, idx, mask, &v); + if(xyz) xyz += 3; + if(xyzw) xyzw += 4; + if(uv) uv += 2; + if(uv2) uv2 += 4; + rgba += 4; + normals += 3; + weights += 4; + } +} + +/* +void +defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]) +{ + float32 *verts = (float32*)data[AT_XYZ]; + float32 *texcoords = (float32*)data[AT_UV]; + uint8 *colors = (uint8*)data[AT_RGBA]; + int8 *norms = (int8*)data[AT_NORMAL]; + uint32 mask = 0x1; // vertices + if(geo->flags & Geometry::NORMALS) + mask |= 0x10; + if(geo->flags & Geometry::PRELIT) + mask |= 0x100; + for(int32 i = 0; i < geo->numTexCoordSets; i++) + mask |= 0x1000 << i; + int numUV = pipe->attribs[AT_UV] == &attribUV2 ? 2 : 1; + + Vertex v; + for(uint32 i = 0; i < mesh->numIndices; i++){ + if(mask & 0x1) + memcpy(&v.p, verts, 12); + if(mask & 0x10){ + v.n[0] = norms[0]/127.0f; + v.n[1] = norms[1]/127.0f; + v.n[2] = norms[2]/127.0f; + } + if(mask & 0x100){ + memcpy(&v.c, colors, 4); + //v.c[3] = 0xFF; + } + if(mask & 0x1000) + memcpy(&v.t, texcoords, 8); + if(mask & 0x2000) + memcpy(&v.t1, texcoords+2, 8); + + int32 idx = findVertex(geo, flags, mask, &v); + if(idx < 0) + idx = geo->numVertices++; + mesh->indices[i] = idx; + flags[idx] = mask; + insertVertex(geo, idx, mask, &v); + verts += 3; + texcoords += 2*numUV; + colors += 4; + norms += 3; + } +} +*/ + +#undef QWC + +ObjPipeline* +makeDefaultPipeline(void) +{ + if(defaultMatPipe == nil){ + MatPipeline *pipe = MatPipeline::create(); + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + uint32 vertCount = MatPipeline::getVertCount(VU_Lights,4,3,2); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + defaultMatPipe = pipe; + } + + if(defaultObjPipe == nil){ + ObjPipeline *opipe = ObjPipeline::create(); + defaultObjPipe = opipe; + } + return defaultObjPipe; +} + +// ADC + +int32 adcOffset; + +int8* +getADCbits(Geometry *geo) +{ + int8 *bits = nil; + if(adcOffset){ + ADCData *adc = PLUGINOFFSET(ADCData, geo, adcOffset); + if(adc->adcFormatted) + bits = adc->adcBits; + } + return bits; +} + +int8* +getADCbitsForMesh(Geometry *geo, Mesh *mesh) +{ + int8 *bits = getADCbits(geo); + if(bits == nil) + return nil; + int32 n = mesh - geo->meshHeader->getMeshes(); + for(int32 i = 0; i < n; i++) + bits += geo->meshHeader->getMeshes()[i].numIndices; + return bits; +} + +// TODO +void +convertADC(Geometry*) +{ +} + +// Not optimal but works +void +unconvertADC(Geometry *g) +{ + ADCData *adc = PLUGINOFFSET(ADCData, g, adcOffset); + if(!adc->adcFormatted) + return; + int8 *b = adc->adcBits; + + MeshHeader *oldmh = g->meshHeader; + g->meshHeader = nil; + // Don't allocate indices for now + MeshHeader *newmh = g->allocateMeshes(oldmh->numMeshes, 0, 1); + newmh->flags = oldmh->flags; // should be tristrip + Mesh *oldm = oldmh->getMeshes(); + Mesh *newm = newmh->getMeshes(); + for(int32 i = 0; i < newmh->numMeshes; i++){ + newm->material = oldm->material; + newm->numIndices = oldm->numIndices; + for(uint32 j = 0; j < oldm->numIndices; j++) + if(*b++) + newm->numIndices += 2; + newmh->totalIndices += newm->numIndices; + newm++; + oldm++; + } + // Now re-allocate with indices + newmh = g->allocateMeshes(newmh->numMeshes, newmh->totalIndices, 0); + b = adc->adcBits; + oldm = oldmh->getMeshes(); + newm = newmh->getMeshes(); + for(int32 i = 0; i < newmh->numMeshes; i++){ + int32 n = 0; + for(uint32 j = 0; j < oldm->numIndices; j++){ + if(*b++){ + newm->indices[n++] = oldm->indices[j-1]; + newm->indices[n++] = oldm->indices[j-1]; + } + newm->indices[n++] = oldm->indices[j]; + } + newm++; + oldm++; + } + rwFree(oldmh); + adc->adcFormatted = 0; + rwFree(adc->adcBits); + adc->adcBits = nil; + adc->numBits = 0; +} + +void +allocateADC(Geometry *geo) +{ + ADCData *adc = PLUGINOFFSET(ADCData, geo, adcOffset); + adc->adcFormatted = 1; + adc->numBits = geo->meshHeader->totalIndices; + int32 size = adc->numBits+3 & ~3; + adc->adcBits = rwNewT(int8, size, MEMDUR_EVENT | ID_ADC); + memset(adc->adcBits, 0, size); +} + +static void* +createADC(void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + adc->adcFormatted = 0; + return object; +} + +static void* +copyADC(void *dst, void *src, int32 offset, int32) +{ + ADCData *dstadc = PLUGINOFFSET(ADCData, dst, offset); + ADCData *srcadc = PLUGINOFFSET(ADCData, src, offset); + dstadc->adcFormatted = srcadc->adcFormatted; + if(!dstadc->adcFormatted) + return dst; + dstadc->numBits = srcadc->numBits; + int32 size = dstadc->numBits+3 & ~3; + dstadc->adcBits = rwNewT(int8, size, MEMDUR_EVENT | ID_ADC); + memcpy(dstadc->adcBits, srcadc->adcBits, size); + return dst; +} + +static void* +destroyADC(void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + if(adc->adcFormatted) + rwFree(adc->adcBits); + return object; +} + +static Stream* +readADC(Stream *stream, int32, void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + if(!findChunk(stream, ID_ADC, nil, nil)){ + RWERROR((ERR_CHUNK, "ADC")); + return nil; + } + adc->numBits = stream->readI32(); + adc->adcFormatted = 1; + if(adc->numBits == 0){ + adc->adcBits = nil; + adc->numBits = 0; + return stream; + } + int32 size = adc->numBits+3 & ~3; + adc->adcBits = rwNewT(int8, size, MEMDUR_EVENT | ID_ADC); + stream->read8(adc->adcBits, size); + return stream; +} + +static Stream* +writeADC(Stream *stream, int32 len, void *object, int32 offset, int32) +{ + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + Geometry *geometry = (Geometry*)object; + writeChunkHeader(stream, ID_ADC, len-12); + if(geometry->flags & Geometry::NATIVE){ + stream->writeI32(0); + return stream; + } + stream->writeI32(adc->numBits); + int32 size = adc->numBits+3 & ~3; + stream->write8(adc->adcBits, size); + return stream; +} + +static int32 +getSizeADC(void *object, int32 offset, int32) +{ + Geometry *geometry = (Geometry*)object; + ADCData *adc = PLUGINOFFSET(ADCData, object, offset); + if(!adc->adcFormatted) + return 0; + if(geometry->flags & Geometry::NATIVE) + return 16; + return 16 + (adc->numBits+3 & ~3); +} + +void +registerADCPlugin(void) +{ + adcOffset = Geometry::registerPlugin(sizeof(ADCData), ID_ADC, + createADC, destroyADC, copyADC); + Geometry::registerPluginStream(ID_ADC, + readADC, + writeADC, + getSizeADC); +} + +// misc stuff + +static uint32 +unpackSize(uint32 unpack) +{ + static uint32 size[] = { 32, 16, 8, 4 }; + return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8; +} + +/* A little dumb VIF interpreter */ +static void +sendVIF(uint32 w) +{ + enum VIFstate { + VST_cmd, + VST_stmask, + VST_strow, + VST_stcol, + VST_mpg, + VST_direct, + VST_unpack + }; +// static uint32 buf[256 * 16]; // maximum unpack size + static VIFstate state = VST_cmd; + static uint32 n; + static uint32 code; + uint32 imm, num; + + imm = w & 0xFFFF; + num = (w>>16) & 0xFF; + switch(state){ + case VST_cmd: + code = w; + if((code & 0x60000000) == VIF_UNPACK){ + printf("\t%08X VIF_UNPACK\n", code); + printf("\t...skipping...\n"); + state = VST_unpack; + n = (unpackSize(code)*num + 3) >> 2; + }else switch(code & 0x7F000000){ + case VIF_NOP: + printf("\t%08X VIF_NOP\n", code); + break; + case VIF_STCYCL: + printf("\t%08X VIF_STCYCL\n", code); + break; + case VIF_OFFSET: + printf("\t%08X VIF_OFFSET\n", code); + break; + case VIF_BASE: + printf("\t%08X VIF_BASE\n", code); + break; + case VIF_ITOP: + printf("\t%08X VIF_ITOP\n", code); + break; + case VIF_STMOD: + printf("\t%08X VIF_STMOD\n", code); + break; + case VIF_MSKPATH3: + printf("\t%08X VIF_MSKPATH3\n", code); + break; + case VIF_MARK: + printf("\t%08X VIF_MARK\n", code); + break; + case VIF_FLUSHE: + printf("\t%08X VIF_FLUSHE\n", code); + break; + case VIF_FLUSH: + printf("\t%08X VIF_FLUSH\n", code); + break; + case VIF_FLUSHA: + printf("\t%08X VIF_FLUSHA\n", code); + break; + case VIF_MSCAL: + printf("\t%08X VIF_MSCAL\n", code); + break; + case VIF_MSCALF: + printf("\t%08X VIF_MSCALF\n", code); + break; + case VIF_MSCNT: + printf("\t%08X VIF_MSCNT\n", code); + break; + case VIF_STMASK: + printf("\t%08X VIF_STMASK\n", code); + printf("\t...skipping...\n"); + state = VST_stmask; + n = 1; + break; + case VIF_STROW: + printf("\t%08X VIF_STROW\n", code); + printf("\t...skipping...\n"); + state = VST_strow; + n = 4; + break; + case VIF_STCOL: + printf("\t%08X VIF_STCOL\n", code); + printf("\t...skipping...\n"); + state = VST_stcol; + n = 4; + break; + case VIF_MPG: + printf("\t%08X VIF_MPG\n", code); + state = VST_mpg; + n = num*2; + break; + case VIF_DIRECT: + printf("\t%08X VIF_DIRECT\n", code); + printf("\t...skipping...\n"); + state = VST_direct; + n = imm*4; + break; + case VIF_DIRECTHL: + printf("\t%08X VIF_DIRECTHL\n", code); + printf("\t...skipping...\n"); + state = VST_direct; + n = imm*4; + break; + default: + printf("\tUnknown VIFcode %08X\n", code); + } + break; + /* TODO: actually do something here */ + case VST_stmask: + n--; + break; + case VST_strow: + n--; + break; + case VST_stcol: + n--; + break; + case VST_mpg: + n--; + break; + case VST_direct: + n--; + break; + case VST_unpack: + n--; + break; + } + if(n == 0) + state = VST_cmd; +} + +static void +dmaVIF(int32 qwc, uint32 *data) +{ + qwc *= 4; + while(qwc--) + sendVIF(*data++); +} + +void +printDMAVIF(InstanceData *inst) +{ + uint32 *tag = (uint32*)inst->data; + uint32 *base = (uint32*)inst->data; + uint32 qwc; + + for(;;){ + qwc = tag[0]&0xFFFF; + switch(tag[0]&0x70000000){ + case DMAcnt: + printf("DMAcnt %04x %08x\n", qwc, tag[1]); + sendVIF(tag[2]); + sendVIF(tag[3]); + dmaVIF(qwc, tag+4); + tag += (1+qwc)*4; + break; + + case DMAref: + printf("DMAref %04x %08x\n", qwc, tag[1]); + sendVIF(tag[2]); + sendVIF(tag[3]); + dmaVIF(qwc, base + tag[1]*4); + tag += 4; + break; + + case DMAret: + printf("DMAret %04x %08x\n", qwc, tag[1]); + sendVIF(tag[2]); + sendVIF(tag[3]); + dmaVIF(qwc, tag+4); + printf("\n"); + return; + } + } +} + +void +printDMA(InstanceData *inst) +{ + uint32 *tag = (uint32*)inst->data; + uint32 qwc; + for(;;){ + qwc = tag[0]&0xFFFF; + switch(tag[0]&0x70000000){ + case DMAcnt: + printf("CNT %04x %08x\n", qwc, tag[1]); + tag += (1+qwc)*4; + break; + + case DMAref: + printf("REF %04x %08x\n", qwc, tag[1]); + tag += 4; + break; + + case DMAret: + printf("RET %04x %08x\n\n", qwc, tag[1]); + return; + } + } +} + +/* +void +sizedebug(InstanceData *inst) +{ + if(inst->arePointersFixed == 2) + return; + uint32 *base = (uint32*)inst->data; + uint32 *tag = (uint32*)inst->data; + uint32 *last = nil; + for(;;){ + switch(tag[0]&0x70000000){ + case DMAcnt: + tag += (1+(tag[0]&0xFFFF))*4; + break; + + case DMAref: + last = base + tag[1]*4 + (tag[0]&0xFFFF)*4; + tag += 4; + break; + + case DMAret: + tag += (1+(tag[0]&0xFFFF))*4; + uint32 diff; + if(!last) + diff = (uint8*)tag - (uint8*)base; + else + diff = (uint8*)last - (uint8*)base; + printf("%x %x %x\n", inst->dataSize-diff, diff, inst->dataSize); + return; + + default: + printf("unkown DMAtag: %X %X\n", tag[0], tag[1]); + break; + } + } +} +*/ + +} +} diff --git a/vendor/librw/src/ps2/ps2device.cpp b/vendor/librw/src/ps2/ps2device.cpp new file mode 100644 index 0000000..98f9914 --- /dev/null +++ b/vendor/librw/src/ps2/ps2device.cpp @@ -0,0 +1,49 @@ +#ifdef RW_PS2 + +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "../rwanim.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#include "rwps2impl.h" + +#define PLUGIN_ID 2 + +namespace rw { +namespace ps2 { + +Device renderdevice = { + 16777215.0f, 0.0f, + null::beginUpdate, + null::endUpdate, + null::clearCamera, + null::showRaster, + null::rasterRenderFast, + null::setRenderState, + null::getRenderState, + null::im2DRenderLine, + null::im2DRenderTriangle, + null::im2DRenderPrimitive, + null::im2DRenderIndexedPrimitive, + null::im3DTransform, + null::im3DRenderPrimitive, + null::im3DRenderIndexedPrimitive, + null::im3DEnd, + null::deviceSystem +}; + +} +} + +#endif diff --git a/vendor/librw/src/ps2/ps2matfx.cpp b/vendor/librw/src/ps2/ps2matfx.cpp new file mode 100644 index 0000000..6972a05 --- /dev/null +++ b/vendor/librw/src/ps2/ps2matfx.cpp @@ -0,0 +1,68 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#define PLUGIN_ID ID_MATFX + +namespace rw { +namespace ps2 { + +static void* +matfxOpen(void *o, int32, int32) +{ + matFXGlobals.pipelines[PLATFORM_PS2] = makeMatFXPipeline(); + return o; +} + +static void* +matfxClose(void *o, int32, int32) +{ + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_PS2])->groupPipeline->destroy(); + ((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_PS2])->destroy(); + matFXGlobals.pipelines[PLATFORM_PS2] = nil; + return o; +} + +void +initMatFX(void) +{ + Driver::registerPlugin(PLATFORM_PS2, 0, ID_MATFX, + matfxOpen, matfxClose); +} + +ObjPipeline* +makeMatFXPipeline(void) +{ + MatPipeline *pipe = MatPipeline::create(); + pipe->pluginID = ID_MATFX; + pipe->pluginData = 0; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + uint32 vertCount = MatPipeline::getVertCount(0x3C5, 4, 3, 3); + pipe->setTriBufferSizes(4, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->uninstanceCB = genericUninstanceCB; + + ObjPipeline *opipe = ObjPipeline::create(); + opipe->pluginID = ID_MATFX; + opipe->pluginData = 0; + opipe->groupPipeline = pipe; + return opipe; +} + +} +} diff --git a/vendor/librw/src/ps2/ps2raster.cpp b/vendor/librw/src/ps2/ps2raster.cpp new file mode 100644 index 0000000..2b76b8b --- /dev/null +++ b/vendor/librw/src/ps2/ps2raster.cpp @@ -0,0 +1,2238 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwps2.h" + +#define PLUGIN_ID ID_DRIVER + +#define min(a, b) ((a) < (b) ? (a) : (b)) +#define max(a, b) ((a) > (b) ? (a) : (b)) + +namespace rw { +namespace ps2 { + +int32 nativeRasterOffset; + +#define MAXLEVEL(r) ((r)->tex1low >> 2) +static bool32 noNewStyleRasters; + +enum Psm { + PSMCT32 = 0x0, + PSMCT24 = 0x1, + PSMCT16 = 0x2, + PSMCT16S = 0xA, + PSMT8 = 0x13, + PSMT4 = 0x14, + PSMT8H = 0x1B, + PSMT4HL = 0x24, + PSMT4HH = 0x2C, + PSMZ32 = 0x30, + PSMZ24 = 0x31, + PSMZ16 = 0x32, + PSMZ16S = 0x3A +}; + +// i don't really understand this, stolen from RW +static void +transferMinSize(int32 psm, int32 flags, int32 *minw, int32 *minh) +{ + *minh = 1; + switch(psm){ + case PSMCT32: + case PSMZ32: + *minw = 2; // 32 bit + break; + case PSMCT16: + case PSMCT16S: + case PSMZ16: + case PSMZ16S: + *minw = 4; // 16 bit + break; + case PSMCT24: + case PSMT8: + case PSMT4: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + case PSMZ24: + *minw = 8; // everything else + break; + } + if(flags & 0x2 && psm == PSMT8){ + *minw = 16; + *minh = 4; + } + if(flags & 0x4 && psm == PSMT4){ + *minw = 32; + *minh = 4; + } +} + +#define ALIGN(x,a) ((x) + (a)-1 & ~((a)-1)) +#define ALIGN16(x) ((x) + 0xF & ~0xF) +#define ALIGN64(x) ((x) + 0x3F & ~0x3F) +#define NSIZE(dim,pagedim) (((dim) + (pagedim)-1)/(pagedim)) + +void* +mallocalign(size_t size, int32 alignment) +{ + void *p; + void **pp; + p = rwMalloc(size + alignment + sizeof(void*), MEMDUR_EVENT | ID_RASTERPS2); + if(p == nil) return nil; + pp = (void**)(((uintptr)p + sizeof(void*) + alignment)&~(alignment-1)); + pp[-1] = p; + return (void*)pp; +} + +void +freealign(void *p) +{ + void *pp; + if(p == nil) return; + pp = ((void**)p)[-1]; + rwFree(pp); +} + +// TODO: these depend on video mode, set in deviceSystem! +int32 cameraFormat = Raster::C8888; +int32 cameraDepth = 32; +int32 cameraZDepth = 16; + +int32 defaultMipMapKL = 0xFC0; +int32 maxMipLevels = 7; + +int32 +getRasterFormat(Raster *raster) +{ + int32 palformat, pixelformat, mipmapflags; + pixelformat = raster->format & 0xF00; + palformat = raster->format & 0x6000; + mipmapflags = raster->format & 0x9000; + switch(raster->type){ + case Raster::ZBUFFER: + if(palformat || mipmapflags){ + RWERROR((ERR_INVRASTER)); + return 0; + } + if(raster->depth && raster->depth != cameraZDepth){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = cameraZDepth; + if(pixelformat){ + if((raster->depth == 16 && pixelformat != Raster::D16) || + (raster->depth == 32 && pixelformat != Raster::D32)){ + RWERROR((ERR_INVRASTER)); + return 0; + } + } + pixelformat = raster->depth == 16 ? Raster::D16 : Raster::D32; + raster->format = pixelformat; + break; + case Raster::CAMERA: + if(palformat || mipmapflags){ + RWERROR((ERR_INVRASTER)); + return 0; + } + if(raster->depth && raster->depth != cameraDepth){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = cameraDepth; + if(pixelformat && pixelformat != cameraFormat){ + RWERROR((ERR_INVRASTER)); + return 0; + } + pixelformat = cameraFormat; + raster->format = pixelformat; + break; + case Raster::NORMAL: + case Raster::CAMERATEXTURE: + if(palformat || mipmapflags){ + RWERROR((ERR_INVRASTER)); + return 0; + } + /* fallthrough */ + case Raster::TEXTURE: + // Find raster format by depth if none was given + if(pixelformat == 0) + switch(raster->depth){ + case 4: + pixelformat = Raster::C1555; + palformat = Raster::PAL4; + break; + case 8: + pixelformat = Raster::C1555; + palformat = Raster::PAL8; + break; + case 24: + // unsafe + // pixelformat = Raster::C888; + // palformat = 0; + // break; + case 32: + pixelformat = Raster::C8888; + palformat = 0; + break; + default: + pixelformat = Raster::C1555; + palformat = 0; + break; + } + raster->format = pixelformat | palformat | mipmapflags; + // Sanity check raster format and depth; set depth if none given + if(palformat){ + if(palformat == Raster::PAL8){ + if(raster->depth && raster->depth != 8){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 8; + if(pixelformat != Raster::C1555 && pixelformat != Raster::C8888){ + RWERROR((ERR_INVRASTER)); + return 0; + } + }else if(palformat == Raster::PAL4){ + if(raster->depth && raster->depth != 4){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 4; + if(pixelformat != Raster::C1555 && pixelformat != Raster::C8888){ + RWERROR((ERR_INVRASTER)); + return 0; + } + }else{ + RWERROR((ERR_INVRASTER)); + return 0; + } + }else if(pixelformat == Raster::C1555){ + if(raster->depth && raster->depth != 16){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 16; + }else if(pixelformat == Raster::C8888){ + if(raster->depth && raster->depth != 32){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 32; + }else if(pixelformat == Raster::C888){ + assert(0 && "24 bit rasters not supported"); + if(raster->depth && raster->depth != 24){ + RWERROR((ERR_INVRASTER)); + return 0; + } + raster->depth = 24; + }else{ + RWERROR((ERR_INVRASTER)); + return 0; + } + break; + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + return 1; +} + +/* + * Memory units: + * Column: 64 bytes (single cycle access) + * Block: 256 bytes, 64 words, 4 columns. texture base pointers + * Page: 8 kbytes, 2 kwords, 128 columns, 32 blocks. frame buffer base pointers + * entire memory: 4 mbytes, 64k columns, 16k blocks, 512 pages + * + * PSMT4: 128x128 pixels, 4x8 blocks per page, 32x16 pixels per block + * PSMT8: 128x64 pixels, 8x4 blocks per page, 16x16 pixels per block + * PSMCT16(S): 64x64 pixels, 4x8 blocks per page, 16x8 pixels per block + * PSMCT24: 64x32 pixels, 8x4 blocks per page, 8x8 pixels per block + * PSMCT32: 64x32 pixels, 8x4 blocks per page, 8x8 pixels per block + * + * Layout of blocks in page: + * + * PSMCT24, PSMCT32, PSMT8 + * +----+----+----+----+----+----+----+----+ + * | 0 | 1 | 4 | 5 | 16 | 17 | 20 | 21 | + * +----+----+----+----+----+----+----+----+ + * | 2 | 3 | 6 | 7 | 18 | 19 | 22 | 23 | + * +----+----+----+----+----+----+----+----+ + * | 8 | 9 | 12 | 13 | 24 | 25 | 28 | 29 | + * +----+----+----+----+----+----+----+----+ + * | 10 | 11 | 14 | 15 | 26 | 27 | 30 | 31 | + * +----+----+----+----+----+----+----+----+ + * + * PSMCT16, PSMT4 + * +----+----+----+----+ + * | 0 | 2 | 8 | 10 | + * +----+----+----+----+ + * | 1 | 3 | 9 | 11 | + * +----+----+----+----+ + * | 4 | 6 | 12 | 14 | + * +----+----+----+----+ + * | 5 | 7 | 13 | 15 | + * +----+----+----+----+ + * | 16 | 18 | 24 | 26 | + * +----+----+----+----+ + * | 17 | 19 | 25 | 27 | + * +----+----+----+----+ + * | 20 | 22 | 28 | 30 | + * +----+----+----+----+ + * | 21 | 23 | 29 | 31 | + * +----+----+----+----+ + * + * PSMCT16S + * +----+----+----+----+ + * | 0 | 2 | 16 | 18 | + * +----+----+----+----+ + * | 1 | 3 | 17 | 19 | + * +----+----+----+----+ + * | 8 | 10 | 24 | 26 | + * +----+----+----+----+ + * | 9 | 11 | 25 | 27 | + * +----+----+----+----+ + * | 4 | 6 | 20 | 22 | + * +----+----+----+----+ + * | 5 | 7 | 21 | 23 | + * +----+----+----+----+ + * | 12 | 14 | 28 | 30 | + * +----+----+----+----+ + * | 13 | 15 | 29 | 31 | + * +----+----+----+----+ + * + */ + +static uint8 blockmap_PSMCT32[32] = { + 0, 1, 4, 5, 16, 17, 20, 21, + 2, 3, 6, 7, 18, 19, 22, 23, + 8, 9, 12, 13, 24, 25, 28, 29, + 10, 11, 14, 15, 26, 27, 30, 31, +}; +static uint8 blockmap_PSMCT16[32] = { + 0, 2, 8, 10, + 1, 3, 9, 11, + 4, 6, 12, 14, + 5, 7, 13, 15, + 16, 18, 24, 26, + 17, 19, 25, 27, + 20, 22, 28, 30, + 21, 23, 29, 31, +}; +static uint8 blockmap_PSMCT16S[32] = { + 0, 2, 16, 18, + 1, 3, 17, 19, + 8, 10, 24, 26, + 9, 11, 25, 27, + 4, 6, 20, 22, + 5, 7, 21, 23, + 12, 14, 28, 30, + 13, 15, 29, 31, +}; +static uint8 blockmap_PSMZ32[32] = { + 24, 25, 28, 29, 8, 9, 12, 13, + 26, 27, 30, 31, 10, 11, 14, 15, + 16, 17, 20, 21, 0, 1, 4, 5, + 18, 19, 22, 23, 2, 3, 6, 7, +}; +static uint8 blockmap_PSMZ16[32] = { + 24, 26, 16, 18, + 25, 27, 17, 19, + 28, 30, 20, 22, + 29, 31, 21, 23, + 8, 10, 0, 2, + 9, 11, 1, 3, + 12, 14, 4, 6, + 13, 15, 5, 7, +}; +static uint8 blockmap_PSMZ16S[32] = { + 24, 26, 8, 10, + 25, 27, 9, 11, + 16, 18, 0, 2, + 17, 19, 1, 3, + 28, 30, 12, 14, + 29, 31, 13, 15, + 20, 22, 4, 6, + 21, 23, 5, 7, +}; + +static uint8 blockmaprev_PSMCT32[32] = { + 0, 1, 8, 9, 2, 3, 10, 11, + 16, 17, 24, 25, 18, 19, 26, 27, + 4, 5, 12, 13, 6, 7, 14, 15, + 20, 21, 28, 29, 22, 23, 30, 31, +}; +static uint8 blockmaprev_PSMCT16[32] = { + 0, 4, 1, 5, + 8, 12, 9, 13, + 2, 6, 3, 7, + 10, 14, 11, 15, + 16, 20, 17, 21, + 24, 28, 25, 29, + 18, 22, 19, 23, + 26, 30, 27, 31, +}; + +/* Suffixes used: + * _Px - pixels + * _W - width units (pixels/64) + * _B - blocks + * _P - pages + */ + +/* Layout mipmaps and palette in GS memory */ +static void +calcOffsets(int32 width_Px, int32 height_Px, int32 psm, uint64 *bufferBase_B, uint64 *bufferWidth_W, uint32 *trxpos, uint32 *totalSize, uint32 *paletteBase) +{ + uint32 pageWidth_Px, pageHeight_Px; + uint32 blockWidth_Px, blockHeight_Px; + uint32 mindim_Px; + int32 nlevels; + int32 n; + uint32 mipw_Px, miph_Px; + uint32 lastmipw_Px, lastmiph_Px; + uint32 bufferHeight_P[8]; + uint32 bufferPage_B[8]; // address of page in which the level is allocated + uint32 xoff_Px, yoff_Px; // x/y offset the last level starts at + // Whenever we allocate horizontally inside a page, + // keep track of the region below it on this stack. + uint32 sp; + uint32 xoffstack_Px[8]; // actually unused... + uint32 widthstack_Px[8]; + uint32 heightstack_Px[8]; + uint32 basestack_B[8]; + uint32 flag; + + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + case PSMZ32: + case PSMZ24: + pageWidth_Px = 64; + pageHeight_Px = 32; + blockWidth_Px = 8; + blockHeight_Px = 8; + break; + case PSMT8: + pageWidth_Px = 128; + pageHeight_Px = 64; + blockWidth_Px = 16; + blockHeight_Px = 16; + break; + case PSMT4: + pageWidth_Px = 128; + pageHeight_Px = 128; + blockWidth_Px = 32; + blockHeight_Px = 16; + break; + case PSMCT16: + case PSMCT16S: + case PSMZ16: + case PSMZ16S: + default: + pageWidth_Px = 64; + pageHeight_Px = 64; + blockWidth_Px = 16; + blockHeight_Px = 8; + break; + } + + mindim_Px = min(width_Px, height_Px); + for(nlevels = 1; mindim_Px > 8; nlevels++){ + if(nlevels >= maxMipLevels) + break; + mindim_Px /= 2; + } + +#define PAGEWIDTH_B (pageWidth_Px/blockWidth_Px) // number of horizontal blocks per page +#define NBLKX(dim) (NSIZE((dim), blockWidth_Px)) +#define NBLKY(dim) (NSIZE((dim), blockHeight_Px)) +#define NPGX(dim) (NSIZE((dim), pageWidth_Px)) +#define NPGY(dim) (NSIZE((dim), pageHeight_Px)) +#define REALWIDTH(w) (max((w), blockWidth_Px)) +#define REALHEIGHT(w) (max((w), blockHeight_Px)) + + bufferBase_B[0] = 0; + bufferWidth_W[0] = NPGX(width_Px)*pageWidth_Px/64; + bufferHeight_P[0] = NPGY(height_Px); + bufferPage_B[0] = 0; + lastmipw_Px = width_Px; + lastmiph_Px = height_Px; + sp = 0; + xoff_Px = 0; + yoff_Px = 0; + flag = 0; + // Calculate info for all mipmap levels. + // mipwidth/height are actually the dimensions of level n-1! + // This code was reversed from RW and is rather complicated... + // partially because it's not clear what the assumptions are, + // can width/height be non-powers of 2? + for(n = 1; n < nlevels; n++){ + mipw_Px = lastmipw_Px/2; + miph_Px = lastmiph_Px/2; + if(lastmipw_Px >= pageWidth_Px){ + if(lastmiph_Px >= pageHeight_Px){ + // CASE 0 + // We allocate full pages + // This is the only place bufferWidth can change. Similarly bufferBase_2, which is related + bufferBase_B[n] = bufferBase_B[n-1] + (lastmipw_Px/blockWidth_Px)*(lastmiph_Px/blockHeight_Px); + bufferPage_B[n] = bufferBase_B[n]; + bufferWidth_W[n] = NPGX(mipw_Px)*pageWidth_Px/64; + bufferHeight_P[n] = NPGY(miph_Px); + xoff_Px = 0; + yoff_Px = 0; + }else{ + // CASE 1 + // Allocate vertically in the current page + bufferPage_B[n] = bufferPage_B[n-1]; + bufferHeight_P[n] = bufferHeight_P[n-1]; + bufferWidth_W[n] = bufferWidth_W[n-1]; + // How do we know pageHeight - yoff - REALHEIGHT(lastmiph) >= miph? + // And how is this condition ever false? + // Assuming lastmipw >= pageWidth for any number of levels, lastmiph must be pageHeight/2 + // or lower to reach this code. No dimension is lower than 8. Then consequent mipmaps + // will have heights halved but even with PSMT4 we will only (vertically) fill the + // page with the last mipmap and not go beyond... + if(REALHEIGHT(lastmiph_Px) + yoff_Px < pageHeight_Px){ + // CASE 2 + yoff_Px += REALHEIGHT(lastmiph_Px); + bufferBase_B[n] = bufferBase_B[n-1] + + PAGEWIDTH_B * NBLKY(lastmiph_Px) * + bufferWidth_W[n]*64/pageWidth_Px; // number of horizontal pages for level + }else{ + // CASE 3 + // Can this happen? + xoff_Px += REALWIDTH(lastmipw_Px); + bufferBase_B[n] = bufferBase_B[n-1] + NBLKX(lastmipw_Px); + } + } + }else if(lastmiph_Px >= pageHeight_Px){ + // CASE 4 + // Allocate horizontally + bufferPage_B[n] = bufferPage_B[n-1]; + bufferHeight_P[n] = bufferHeight_P[n-1]; + bufferWidth_W[n] = bufferWidth_W[n-1]; + if(REALWIDTH(lastmipw_Px) + xoff_Px < pageWidth_Px){ + // CASE 5 + xoffstack_Px[sp] = xoff_Px; // unused... + heightstack_Px[sp] = REALHEIGHT(lastmiph_Px); + widthstack_Px[sp] = REALWIDTH(lastmipw_Px); + basestack_B[sp] = bufferBase_B[n-1] + NBLKY(lastmiph_Px) * PAGEWIDTH_B; + sp++; + xoff_Px += REALWIDTH(lastmipw_Px); + bufferBase_B[n] = bufferBase_B[n-1] + NBLKX(lastmipw_Px); + }else if(sp){ + // CASE 7 + bufferBase_B[n] = basestack_B[sp-1]; + if(REALWIDTH(mipw_Px) < widthstack_Px[sp-1]){ + // CASE 9 + basestack_B[sp-1] += NBLKX(mipw_Px); + widthstack_Px[sp-1] -= REALWIDTH(mipw_Px); + }else if(REALHEIGHT(miph_Px) < heightstack_Px[sp-1]){ + // CASE 8 + basestack_B[sp-1] += NBLKY(miph_Px) * PAGEWIDTH_B; + heightstack_Px[sp-1] -= REALHEIGHT(miph_Px); + }else{ + // CASE 10 + sp--; + } + flag = 1; + }else{ + // CASE 6 + yoff_Px += REALHEIGHT(lastmiph_Px); + bufferBase_B[n] = bufferBase_B[n-1] + PAGEWIDTH_B*NBLKY(lastmiph_Px); + } + }else{ + // CASE 11 + bufferHeight_P[n] = bufferHeight_P[n-1]; + bufferPage_B[n] = bufferPage_B[n-1]; + bufferWidth_W[n] = bufferWidth_W[n-1]; + if(REALWIDTH(lastmipw_Px) + xoff_Px < bufferWidth_W[n-1]*64){ + // CASE 12 + xoffstack_Px[sp] = xoff_Px; // unused... + widthstack_Px[sp] = REALWIDTH(lastmipw_Px); + heightstack_Px[sp] = REALHEIGHT(lastmiph_Px); + basestack_B[sp] = bufferBase_B[n-1] + PAGEWIDTH_B * NBLKY(lastmiph_Px); + sp++; + xoff_Px += REALWIDTH(lastmipw_Px); + bufferBase_B[n] = bufferBase_B[n-1] + NBLKX(lastmipw_Px); + }else if(REALHEIGHT(lastmiph_Px) + yoff_Px < pageHeight_Px*bufferHeight_P[n] && flag == 0){ + // CASE 13 + bufferBase_B[n] = bufferBase_B[n-1] + PAGEWIDTH_B * NBLKY(lastmiph_Px); + yoff_Px += blockHeight_Px ? lastmiph_Px : 0; // how exactly can blockHeight be 0?? This looks wrong... + flag = n; + }else{ + // CASE 14 + bufferBase_B[n] = basestack_B[sp-1]; + if(REALWIDTH(mipw_Px) < widthstack_Px[sp-1]){ + // CASE 15 + basestack_B[sp-1] += NBLKX(mipw_Px); + widthstack_Px[sp-1] -= REALWIDTH(mipw_Px); + }else if(REALHEIGHT(miph_Px) < heightstack_Px[sp-1]){ + // CASE 16 + basestack_B[sp-1] += PAGEWIDTH_B * NBLKY(miph_Px); + heightstack_Px[sp-1] -= REALHEIGHT(miph_Px); + }else{ + // CASE 17 + sp--; + } + } + } + lastmipw_Px = mipw_Px; + lastmiph_Px = miph_Px; + } + + // Calculate position of palette. + uint32 paletteBase_B = 0; + uint64 bufwidth_Px = bufferWidth_W[nlevels-1]*64; + uint64 bufheight_Px = bufferHeight_P[nlevels-1]*pageHeight_Px; + // != means > really + if(bufwidth_Px != lastmipw_Px || bufheight_Px != lastmiph_Px){ + if(psm == PSMT8){ + // 2x2 blocks at the end of the page (even for PSMCT16S) + paletteBase_B = bufferPage_B[nlevels-1] + + ((bufwidth_Px/pageWidth_Px)*bufferHeight_P[nlevels-1] << 5) // total number of blocks + - (bufheight_Px/pageWidth_Px) * PAGEWIDTH_B // one block up + - 2; // two blocks left + }else if(psm == PSMT4){ + // One block at the end of the page + paletteBase_B = bufferPage_B[nlevels-1] + + ((bufwidth_Px/pageWidth_Px) * bufferHeight_P[nlevels-1] << 5) + - 1; + } + }else{ + if(psm == PSMT8 || psm == PSMT4){ + paletteBase_B = bufferPage_B[nlevels-1] + + (bufwidth_Px/blockWidth_Px) * (bufheight_Px/blockHeight_Px); + } + } + + uint32 bufwidth_W = bufferWidth_W[0]; + uint32 bufpage_B = bufferPage_B[0]; + uint32 pixeloff; + for(n = 0; n < nlevels; n++){ + // Calculate TRXPOS register (DSAX and DSAY, shifted up later) + // Start of buffer on current page (x in pixels, y in blocks) + pixeloff = (bufferBase_B[n] - bufpage_B) * blockWidth_Px; + // y coordinate of first pixel + yoff_Px = (pixeloff / (bufwidth_W*64)) * blockHeight_Px; + // x coordinate of first pixel + xoff_Px = pixeloff % (bufwidth_W*64); + if(bufferWidth_W[n] == bufwidth_W && + // Not quite sure what's the meaning of this. + // DSAY is 11 bits, but so is DSAX and it is not checked? + yoff_Px < 0x800){ + trxpos[n] = yoff_Px<<16 | xoff_Px; + }else{ + bufwidth_W = bufferWidth_W[n]; + bufpage_B = bufferPage_B[n]; + trxpos[n] = 0; + } + + // If using more than one page we have to swizzle rows inside page rows + if(bufwidth_W*64 / pageWidth_Px > 1){ + uint32 bufpagestride_B = bufwidth_W*64 * 32 / pageWidth_Px; // one row of pages + uint32 bufwidth_B = bufwidth_W*64 / blockWidth_Px; // one row of blocks + // To illustrate assume: + // - 8x4 block pages + // - texture is 4 pages wide + // Then the lower bits of an input block address look like: RRRPPCC + // where the C bits are the block's column inside a page + // the P bits are the block's page horizontally + // the R bits are the block's row in a row of pages + // We want to swap P and R: PPRRRCC + bufferBase_B[n] = + (bufferBase_B[n] & ~((uint64)bufpagestride_B - PAGEWIDTH_B)) // mask out R and P + | ((bufferBase_B[n] & (bufwidth_B - PAGEWIDTH_B)) * (bufpagestride_B/bufwidth_B)) // extract P and shift left + | ((bufferBase_B[n] & (bufpagestride_B - bufwidth_B)) / (bufwidth_B/PAGEWIDTH_B)); // extract R and shift right + } + + // Always have to swizzle blocks inside pages. We use a lookup, RW does bit operations + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + // ABCDE -> CADBE + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMCT32[bufferBase_B[n]&0x1F]; + break; + case PSMT4: + case PSMCT16: + // ABCDE -> ADBEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMCT16[bufferBase_B[n]&0x1F]; + break; + case PSMCT16S: + // ABCDE -> DBAEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMCT16S[bufferBase_B[n]&0x1F]; + break; + case PSMZ32: + case PSMZ24: + // ABCDE -> ~C~ADBE + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMZ32[bufferBase_B[n]&0x1F]; + break; + case PSMZ16: + // ABCDE -> ~A~DBEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMZ16[bufferBase_B[n]&0x1F]; + break; + case PSMZ16S: + // ABCDE -> ~D~BAEC + bufferBase_B[n] = (bufferBase_B[n]&~0x1F) | (uint64)blockmap_PSMZ16S[bufferBase_B[n]&0x1F]; + break; + default: break; + } + } + + // Same dance as above, with the palette + if(bufwidth_W*64 / pageWidth_Px > 1){ + uint32 bufpagestride_B = bufwidth_W*64 * 32 / pageWidth_Px; // one row of pages + uint32 bufwidth_B = bufwidth_W*64 / blockWidth_Px; // one row of blocks + paletteBase_B = + (paletteBase_B & ~(bufpagestride_B - PAGEWIDTH_B)) // mask out R and P + | ((paletteBase_B & (bufwidth_B - PAGEWIDTH_B)) * (bufpagestride_B/bufwidth_B)) // extract P and shift left + | ((paletteBase_B & (bufpagestride_B - bufwidth_B)) / (bufwidth_B/PAGEWIDTH_B)); // extract R and shift right + } + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8: + case PSMT8H: + case PSMT4HL: + case PSMT4HH: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMCT32[paletteBase_B&0x1F]; + break; + case PSMT4: + case PSMCT16: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMCT16[paletteBase_B&0x1F]; + break; + case PSMCT16S: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMCT16S[paletteBase_B&0x1F]; + break; + case PSMZ32: + case PSMZ24: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMZ32[paletteBase_B&0x1F]; + break; + case PSMZ16: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMZ16[paletteBase_B&0x1F]; + break; + case PSMZ16S: + paletteBase_B = (paletteBase_B&~0x1F) | (uint64)blockmap_PSMZ16S[paletteBase_B&0x1F]; + break; + default: break; + } + *paletteBase = paletteBase_B; + *totalSize = bufferPage_B[nlevels-1] + // start of last buffer` + bufferWidth_W[nlevels-1]*64/blockWidth_Px * // number of horizontal blocks in last level + pageHeight_Px*bufferHeight_P[nlevels-1]/blockHeight_Px; // number of vertical blocks in last level + *totalSize *= 64; // to words + +#undef BLKSTRIDE +#undef NBLKX +#undef NBLKY +#undef NPGX +#undef NPGY +#undef REALWIDTH +#undef REALHEIGHT +} + +static Raster* +rasterCreateTexture(Raster *raster) +{ + // We use a map for fast lookup, even for impossible depths + static int32 pageWidths[32] = { + 128, 128, 128, 128, + 128, 128, 128, 128, + 64, 64, 64, 64, 64, 64, 64, 64, + 64, 64, 64, 64, 64, 64, 64, 64, + 64, 64, 64, 64, 64, 64, 64, 64, + }; + static int32 pageHeights[32] = { + 128, 128, 128, 128, + 64, 64, 64, 64, + 64, 64, 64, 64, 64, 64, 64, 64, + 32, 32, 32, 32, 32, 32, 32, 32, + 32, 32, 32, 32, 32, 32, 32, 32, + }; + enum { + TCC_RGBA = 1 << 2, + CLD_1 = 1 << 29, + + WD2BLK = 64, // words per block + WD2PG = 2048, // words per page + }; + int32 pixelformat, palformat; + // TEX0 fields (not all) + int64 tbw = 0; // texture buffer width, texels/64 + int64 psm = 0; // pixel storage mode + int64 tw = 0; // texture width exponent, width = 2^tw + int64 th = 0; // texture height exponent, height = 2^th + int64 tcc = 0; // texture color component, 0 = rgb, 1 = rgba + int64 cpsm = 0; // CLUT pixel storage mode + int64 cld = 0; // CLUT buffer load control + + uint64 bufferWidth[7]; // in number of pixels / 64 + uint64 bufferBase[7]; // block address + uint32 trxpos_hi[8]; + int32 width, height, depth; + int32 pageWidth, pageHeight; + int32 paletteWidth, paletteHeight, paletteDepth; + int32 palettePagewidth, palettePageheight; + + + Ps2Raster *ras = GETPS2RASTEREXT(raster); + pixelformat = raster->format & 0xF00; + palformat = raster->format & 0x6000; + width = raster->width; + height = raster->height; + depth = raster->depth; + // RW's code does not seem to quite work with 24 bit rasters + // so make sure we're not generating them for safety + assert(depth != 24); + + ras->flags = 0; + ras->data = nil; + ras->dataSize = 0; + + // RW doesn't seem to check this, hm... + if(raster->flags & Raster::DONTALLOCATE) + return raster; + + //printf("%x %x %x %x\n", raster->format, raster->flags, raster->type, noNewStyleRasters); + pageWidth = pageWidths[depth-1]; + pageHeight = pageHeights[depth-1]; + + int32 s; + tw = 0; + for(s = 1; s < width; s *= 2) + tw++; + th = 0; + for(s = 1; s < height; s *= 2) + th++; + ras->kl = defaultMipMapKL; + // unk2[0] = 1 + //printf("%d %d %d %d\n", raster->width, logw, raster->height, logh); + + // round up to page width, set TBW, TW, TH + tbw = max(width,pageWidth)/64; + + // set PSM, TCC, CLD, CPSM and figure out palette format + if(palformat){ + if(palformat == Raster::PAL8){ + psm = PSMT8; + paletteWidth = 16; + paletteHeight = 16; + }else if(palformat == Raster::PAL4){ + psm = PSMT4; + paletteWidth = 8; + paletteHeight = 2; + }else{ + // can't happen, sanity check in getRasterFormat + return nil;; + } + tcc = 1; // RGBA + cld = 1; + if(pixelformat == Raster::C1555){ + paletteDepth = 2; + cpsm = PSMCT16S; + palettePagewidth = 64; + palettePageheight = 64; + }else if(pixelformat == Raster::C8888){ + paletteDepth = 4; + cpsm = PSMCT32; + palettePagewidth = 64; + palettePageheight = 32; + }else + // can't happen, sanity check in getRasterFormat + return nil;; + }else{ + paletteWidth = 0; + paletteHeight = 0; + paletteDepth = 0; + palettePagewidth = 0; + palettePageheight = 0; + if(pixelformat == Raster::C8888){ + psm = PSMCT32; + tcc = 1; // RGBA + }else if(pixelformat == Raster::C888){ + psm = PSMCT24; + tcc = 0; // RGB + }else if(pixelformat == Raster::C1555){ + psm = PSMCT16S; + tcc = 1; // RGBA + }else + // can't happen, sanity check in getRasterFormat + return nil;; + } + + for(int i = 0; i < 7; i++){ + bufferWidth[i] = 1; + bufferBase[i] = 0; + } + + int32 mipw, miph; + int32 w, h; + int32 n; + int32 nPagW, nPagH; + raster->stride = width*depth/8; + + if(raster->format & Raster::MIPMAP){ + // NOTE: much of this code seems to be totally useless. + // calcOffsets overwrites what we calculate here. I wonder + // why this code even is in RW. Maybe it's older code that used + // the GS' automatic base pointer calculation? + + // see the left columns in the maps above + static uint32 blockOffset32_24_8[8] = { 0, 2, 2, 8, 8, 10, 10, 32 }; + static uint32 blockOffset16_4[8] = { 0, 1, 4, 5, 16, 17, 20, 21 }; + static uint32 blockOffset16S[8] = { 0, 1, 8, 9, 4, 5, 12, 13 }; + uint64 lastBufferWidth; + mipw = width; + miph = height; + lastBufferWidth = max(pageWidth, width)/64; + ras->pixelSize = 0; + int32 lastaddress = 0; // word address + int32 nextaddress = 0; // word address + int32 stride; // in bytes + for(n = 0; mipw != 0 && miph != 0 && n < maxMipLevels; n++){ + if(width >= 8 && height >= 8 && (mipw < 8 || miph < 8)) + break; + ras->pixelSize += ALIGN64(mipw*miph*depth/8); + bufferWidth[n] = max(pageWidth, mipw)/64; + stride = bufferWidth[n]*64*depth/8; + + // If buffer width changes, align next address to page + if(bufferWidth[n] != lastBufferWidth){ + nPagW = ((width >> (n-1)) + pageWidth-1)/pageWidth; + nPagH = ((height >> (n-1)) + pageHeight-1)/pageHeight; + nextaddress = (lastaddress + nPagW*nPagH*WD2PG) & ~(WD2PG-1); + } + lastBufferWidth = bufferWidth[n]; + nextaddress = ALIGN64(nextaddress); // this should already be the case... + uint32 b = nextaddress>>(11-3) & 7; // upper three bits of block-in-page address + switch(psm){ + case PSMCT32: + case PSMCT24: + case PSMT8: + b = blockOffset32_24_8[b]; + break; + case PSMCT16: + case PSMT4: + b = blockOffset16_4[b]; + break; + case PSMCT16S: + b = blockOffset16S[b]; + break; + default: + // can't happen + break; + } + // shift to page address, then to block address and add offset inside page + bufferBase[n] = b + (nextaddress>>11 << 5); + + lastaddress = nextaddress; + nextaddress = ALIGN64(miph*stride/4 + lastaddress); + + mipw /= 2; + miph /= 2; + } + + // Do the real work here + uint32 paletteBase; + uint32 totalSize; + calcOffsets(width, height, psm, bufferBase, bufferWidth, trxpos_hi, &totalSize, &paletteBase); + + ras->paletteSize = paletteWidth*paletteHeight*paletteDepth; + ras->miptbp1 = + bufferWidth[1]<<14 | (bufferBase[1] & 0x3FFF)<<0 + | bufferWidth[2]<<34 | (bufferBase[2] & 0x3FFF)<<20 + | bufferWidth[3]<<54 | (bufferBase[3] & 0x3FFF)<<40; + ras->miptbp2 = + bufferWidth[4]<<14 | (bufferBase[4] & 0x3FFF)<<0 + | bufferWidth[5]<<34 | (bufferBase[5] & 0x3FFF)<<20 + | bufferWidth[6]<<54 | (bufferBase[6] & 0x3FFF)<<40; + ras->tex1low = (n-1)<<2; + ras->totalSize = totalSize; + if(ras->paletteSize){ + ras->paletteBase = paletteBase; + if(ras->paletteBase*64 == ras->totalSize) + ras->totalSize += WD2PG; + }else + ras->paletteBase = 0; + }else{ + // No mipmaps + + ras->pixelSize = ALIGN16(raster->stride*raster->height); + ras->paletteSize = paletteWidth*paletteHeight*paletteDepth; + ras->miptbp1 = 1ULL<<54 | 1ULL<<34 | 1ULL<<14; + ras->miptbp2 = 1ULL<<54 | 1ULL<<34 | 1ULL<<14; + ras->tex1low = 0; // one mipmap level + + // find out number of pages needed + nPagW = (width + pageWidth-1)/pageWidth; + nPagH = (height + pageHeight-1)/pageHeight; + + // calculate buffer width in units of pixels/64 + bufferBase[0] = 0; + trxpos_hi[0] = 0; + bufferWidth[0] = nPagW*pageWidth / 64; + + // calculate whole buffer size in words + ras->totalSize = nPagW*nPagH*WD2PG; + + // calculate palette offset on GS in units of words/64 + if(ras->paletteSize){ + // Maximum palette size is 256 words. + // If there is still room, use it! + // If dimensions don't fill a page, we have at least + // half a page left, enough for any palette +//TODO: this was not always done it seems but even gta3's 3.1 seems to?? + if(pageWidth*nPagW > width || + pageHeight*nPagH > height){ + ras->paletteBase = (ras->totalSize - 256) / WD2BLK; + }else{ + // Otherwise allocate more space... + ras->paletteBase = ras->totalSize / WD2BLK; + // ...using the same calculation as above. + // WHY? we never need more than one page! + nPagW = (paletteWidth + palettePagewidth-1)/palettePagewidth; + nPagH = (paletteHeight + palettePageheight-1)/palettePageheight; + ras->totalSize += nPagW*nPagH*WD2PG; + } + }else + ras->paletteBase = 0; + } + ras->tex0 = tbw << 14 | + psm << 20 | + tw << 26 | + th << 30 | + tcc << 34 | + cpsm << 51 | + 0ULL << 55 | // csm0 + 0ULL << 56 | // entry offset + cld << 61; + + + + // allocate data and fill with GIF packets + ras->pixelSize = ALIGN16(ras->pixelSize); + int32 numLevels = MAXLEVEL(ras)+1; + // No GIF packet because we either don't want it (pre 0x310 rasters) + // or the data wouldn't fit into a DMA packet + if(noNewStyleRasters || + (raster->width*raster->height*raster->depth/8/0x10) >= 0x7FFF){ + ras->dataSize = ras->paletteSize+ras->pixelSize; + uint8 *data = (uint8*)mallocalign(ras->dataSize, 0x40); + assert(data); + ras->data = data; + raster->pixels = data; + if(ras->paletteSize) + raster->palette = data + ras->pixelSize; + if(raster->depth == 8) + ras->flags |= Ps2Raster::SWIZZLED8; + }else{ + ras->flags |= Ps2Raster::NEWSTYLE; + uint64 paltrxpos = 0; + uint32 dsax = trxpos_hi[numLevels-1] & 0x7FF; + uint32 dsay = trxpos_hi[numLevels-1]>>16 & 0x7FF; + // Set swizzle flags and calculate TRXPOS for palette + if(psm == PSMT8){ + ras->flags |= Ps2Raster::SWIZZLED8; + if(cpsm == PSMCT32 && bufferWidth[numLevels-1] == 2){ // one page + // unswizzle the starting block of the last buffer and palette + uint32 bufbase_B = (bufferBase[numLevels-1]&~0x1F) | (uint64)blockmaprev_PSMCT32[bufferBase[numLevels-1]&0x1F]; + uint32 palbase_B = (ras->paletteBase&~0x1F) | (uint64)blockmaprev_PSMCT32[ras->paletteBase&0x1F]; + // find start of page of last level (16,16 are PSMT8 block dimensions) + uint32 page_B = bufbase_B - 8*(dsay/16) - dsax/16; + // find palette DSAX/Y (in PSMCT32!) + dsay = (palbase_B - page_B)/8 * 8; // block/blocksPerPageX * blockHeight + dsax = (palbase_B - page_B)*8 % 64; // block*blockWidth % pageWidth + if(dsay < 0x800) + paltrxpos = dsay<<16 | dsax; + } + } + if(psm == PSMT4){ + // swizzle flag depends on version :/ + // but which version? .... + if(rw::version > 0x31000){ + ras->flags |= Ps2Raster::SWIZZLED4; + // Where can this come from? if anything we're using PSMCT16S + // Looks like they wanted to swizzle palettes too... + if(cpsm == PSMCT16){ + // unswizzle the starting block of the last buffer and palette + uint32 bufbase_B = (bufferBase[numLevels-1]&~0x1F) | (uint64)blockmaprev_PSMCT16[bufferBase[numLevels-1]&0x1F]; + uint32 palbase_B = (ras->paletteBase&~0x1F) | (uint64)blockmaprev_PSMCT16[ras->paletteBase&0x1F]; + // find start of page of last level (32,16 are PSMT4 block dimensions) + uint32 page_B = bufbase_B - 4*(dsay/32) - dsax/16; + // find palette DSAX/Y (in PSMCT16!) + dsay = (palbase_B - page_B)/4 * 8; // block/blocksPerPageX * blockHeight + dsax = (palbase_B - page_B)*16 % 128; // block*blockWidth % pageWidth + if(dsay < 0x800) + paltrxpos = dsay<<16 | dsax; + } + } + } + ras->pixelSize = 0x50*numLevels; // GIF packets + int32 minW, minH; + transferMinSize(psm, ras->flags, &minW, &minH); + w = raster->width; + h = raster->height; + n = numLevels; + while(n--){ + mipw = max(w, minW); + miph = max(h, minH); + ras->pixelSize += ALIGN16(mipw*miph*raster->depth/8); + w /= 2; + h /= 2; + } + if(ras->paletteSize){ + if(rw::version > 0x31000 && paletteHeight == 2) + paletteHeight = 3; + ras->paletteSize = 0x50 + + paletteDepth*paletteWidth*paletteHeight; + } + // One transfer per buffer width, 4 qwords: + // DMAcnt(2) [NOP, DIRECT] + // GIF tag A+D + // BITBLTBUF + // DMAref(pixel data) [NOP, DIRECT] + uint32 extrasize = 0x10; // PixelPtr + int32 numTransfers = 0; + for(n = 0; n < numLevels; n++) + if(trxpos_hi[n] == 0){ + extrasize += 0x40; + numTransfers++; + } + if(ras->paletteSize){ + extrasize += 0x40; + numTransfers++; + } + // What happens here? + if(ras->paletteSize && paltrxpos == 0) + ras->dataSize = ALIGN(ras->pixelSize,128) + ALIGN(ras->paletteSize,64) + extrasize + 0x70; + else + ras->dataSize = ALIGN(ras->paletteSize+ras->pixelSize,64) + extrasize + 0x70; + uint8 *data = (uint8*)mallocalign(ras->dataSize, 0x40); + uint32 *xferchain = (uint32*)(data + 0x10); + assert(data); + ras->data = data; + Ps2Raster::PixelPtr *pp = (Ps2Raster::PixelPtr*)data; + pp->numTransfers = numTransfers; + pp->numTotalTransfers = numTransfers; + pp->pixels = (uint8*)ALIGN((uintptr)data + extrasize, 128); + raster->pixels = (uint8*)pp; + if(ras->paletteSize) + raster->palette = pp->pixels + ALIGN(ras->pixelSize, 128) + 0x50; + uint32 *p = (uint32*)pp->pixels; + w = raster->width; + h = raster->height; + for(n = 0; n < numLevels; n++){ + mipw = max(w, minW); + miph = max(h, minH); + + // GIF tag + *p++ = 3; // NLOOP = 3 + *p++ = 0x10000000; // NREG = 1 + *p++ = 0xE; // A+D + *p++ = 0; + + // TRXPOS + if((ras->flags & Ps2Raster::SWIZZLED8 && psm == PSMT8) || + (ras->flags & Ps2Raster::SWIZZLED4 && psm == PSMT4)){ + *p++ = 0; // SSAX/Y is always 0 + *p++ = (trxpos_hi[n] & ~0x10001)/2; // divide both DSAX/Y by 2 + }else{ + *p++ = 0; + *p++ = trxpos_hi[n]; + } + *p++ = 0x51; + *p++ = 0; + + // TRXREG + if((ras->flags & Ps2Raster::SWIZZLED8 && psm == PSMT8) || + (ras->flags & Ps2Raster::SWIZZLED4 && psm == PSMT4)){ + *p++ = mipw/2; + *p++ = miph/2; + }else{ + *p++ = mipw; + *p++ = miph; + } + *p++ = 0x52; + *p++ = 0; + + // TRXDIR + *p++ = 0; // host -> local + *p++ = 0; + *p++ = 0x53; + *p++ = 0; + + // GIF tag + uint32 sz = ALIGN16(mipw*miph*raster->depth/8)/16; + *p++ = sz & 0x7FFF; + *p++ = 0x08000000; // IMAGE + *p++ = 0; + *p++ = 0; + + if(trxpos_hi[n] == 0){ + // Add a transfer, see above for layout + + *xferchain++ = 0x10000002; // DMAcnt, 2 qwords + *xferchain++ = 0; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000002; // VIF DIRECT 2 qwords + + // GIF tag + *xferchain++ = 1; // NLOOP = 1 + *xferchain++ = 0x10000000; // NREG = 1 + *xferchain++ = 0xE; // A+D + *xferchain++ = 0; + + // BITBLTBUF + if(ras->flags & Ps2Raster::SWIZZLED8 && psm == PSMT8){ + // PSMT8 is swizzled to PSMCT32 and dimensions are halved + *xferchain++ = PSMCT32<<24 | bufferWidth[n]/2<<16; // src buffer + *xferchain++ = PSMCT32<<24 | bufferWidth[n]/2<<16 | bufferBase[n]; // dst buffer + }else if(ras->flags & Ps2Raster::SWIZZLED4 && psm == PSMT4){ + // PSMT4 is swizzled to PSMCT16 and dimensions are halved + *xferchain++ = PSMCT16<<24 | bufferWidth[n]/2<<16; // src buffer + *xferchain++ = PSMCT16<<24 | bufferWidth[n]/2<<16 | bufferBase[n]; // dst buffer + }else{ + *xferchain++ = psm<<24 | bufferWidth[n]<<16; // src buffer + *xferchain++ = psm<<24 | bufferWidth[n]<<16 | bufferBase[n]; // dst buffer + } + *xferchain++ = 0x50; + *xferchain++ = 0; + + *xferchain++ = 0x30000000 | sz+5; // DMAref + // this obviously only works with 32 bit pointers, but it's only needed on the PS2 anyway + *xferchain++ = (uint32)(uintptr)p - 0x50; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000000 | sz+5; // VIF DIRECT 2 qwords + }else{ + // Add to existing transfer + xferchain[-4] = 0x30000000 | (xferchain[-4]&0xFFFF) + sz+5; // last DMAref + xferchain[-1] = 0x50000000 | (xferchain[-1]&0xFFFF) + sz+5; // last DIRECT + } + + p += sz*4; + w /= 2; + h /= 2; + } + + if(ras->paletteSize){ + // huh? + if(paltrxpos) + raster->palette = (uint8*)p + 0x50; + p = (uint32*)(raster->palette - 0x50); + // GIF tag + *p++ = 3; // NLOOP = 3 + *p++ = 0x10000000; // NREG = 1 + *p++ = 0xE; // A+D + *p++ = 0; + + // TRXPOS + *(uint64*)p = paltrxpos; + p += 2; + *p++ = 0x51; + *p++ = 0; + + // TRXREG + *p++ = paletteWidth; + *p++ = paletteHeight; + *p++ = 0x52; + *p++ = 0; + + // TRXDIR + *p++ = 0; // host -> local + *p++ = 0; + *p++ = 0x53; + *p++ = 0; + + // GIF tag + uint32 sz = ALIGN16(ras->paletteSize - 0x50)/16; + *p++ = sz & 0x7FFF; + *p++ = 0x08000000; // IMAGE + *p++ = 0; + *p++ = 0; + + // Transfer + *xferchain++ = 0x10000002; // DMAcnt, 2 qwords + *xferchain++ = 0; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000002; // VIF DIRECT 2 qwords + + // GIF tag + *xferchain++ = 1; // NLOOP = 1 + *xferchain++ = 0x10000000; // NREG = 1 + *xferchain++ = 0xE; // A+D + *xferchain++ = 0; + + // BITBLTBUF + if(paltrxpos == 0){ + *xferchain++ = cpsm<<24 | 1<<16; // src buffer + *xferchain++ = cpsm<<24 | 1<<16 | ras->paletteBase; // dst buffer + *xferchain++ = 0x50; + *xferchain++ = 0; + }else{ + // copy last pixel bitbltbuf...if uploading palette separately it's still the same buffer + xferchain[0] = xferchain[-16]; + xferchain[1] = xferchain[-15]; + xferchain[2] = xferchain[-14]; + xferchain[3] = xferchain[-13]; + // Add to last transfer + xferchain[-16] = 0x30000000 | (xferchain[-16]&0xFFFF) + sz+5; // last DMAref + xferchain[-13] = 0x50000000 | (xferchain[-13]&0xFFFF) + sz+5; // last DIRECT + xferchain += 4; + pp->numTransfers--; + } + + *xferchain++ = 0x30000000 | sz+5; // DMAref + // this obviously only works with 32 bit pointers, but it's only needed on the PS2 anyway + *xferchain++ = (uint32)(uintptr)p - 0x50; + *xferchain++ = 0; // VIF nop + *xferchain++ = 0x50000000 | sz+5; // VIF DIRECT 2 qwords + } + } + raster->originalPixels = raster->pixels; + raster->originalStride = raster->stride; + if(ras->flags & Ps2Raster::NEWSTYLE) + raster->pixels = ((Ps2Raster::PixelPtr*)raster->pixels)->pixels + 0x50; + return raster; +} + +Raster* +rasterCreate(Raster *raster) +{ + if(!getRasterFormat(raster)) + return nil; + + // init raster + raster->pixels = nil; + raster->palette = nil; + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalPixels = raster->pixels; + if(raster->width == 0 || raster->height == 0){ + raster->flags = Raster::DONTALLOCATE; + raster->stride = 0; + raster->originalStride = 0; + return raster; + } + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + return rasterCreateTexture(raster); + case Raster::ZBUFFER: + // TODO. only RW_PS2 + // get info from video mode + raster->flags = Raster::DONTALLOCATE; + return raster; + case Raster::CAMERA: + // TODO. only RW_PS2 + // get info from video mode + raster->flags = Raster::DONTALLOCATE; + return raster; + case Raster::CAMERATEXTURE: + // TODO. only RW_PS2 + // check width/height and fall through to texture + return nil; + } + return nil; +} + +static uint32 +swizzle(uint32 x, uint32 y, uint32 logw) +{ +#define X(n) ((x>>(n))&1) +#define Y(n) ((y>>(n))&1) + + uint32 nx, ny, n; + x ^= (Y(1)^Y(2))<<2; + nx = (x&7) | ((x>>1)&~7); + ny = (y&1) | ((y>>1)&~1); + n = Y(1) | X(3)<<1; + return n | nx<<2 | ny<<(logw-1+2); +} + +void +unswizzleRaster(Raster *raster) +{ + uint8 tmpbuf[1024*4]; // 1024x4px, maximum possible width + uint32 mask; + int32 x, y, w, h; + int32 i; + int32 logw; + Ps2Raster *natras = GETPS2RASTEREXT(raster); + uint8 *px; + + if((raster->format & (Raster::PAL4|Raster::PAL8)) == 0) + return; + + int minw, minh; + transferMinSize(raster->format & Raster::PAL4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + w = max(raster->width, minw); + h = max(raster->height, minh); + px = raster->pixels; + logw = 0; + for(i = 1; i < w; i *= 2) logw++; + mask = (1<<(logw+2))-1; + + if(raster->format & Raster::PAL4 && natras->flags & Ps2Raster::SWIZZLED4){ + for(y = 0; y < h; y += 4){ + memcpy(tmpbuf, &px[y<<(logw-1)], 2*w); + for(i = 0; i < 4; i++) + for(x = 0; x < w; x++){ + uint32 a = ((y+i)<>1] >> 4 : tmpbuf[s>>1] & 0xF; + px[a>>1] = a & 1 ? (px[a>>1]&0xF) | c<<4 : (px[a>>1]&0xF0) | c; + } + } + }else if(raster->format & Raster::PAL8 && natras->flags & Ps2Raster::SWIZZLED8){ + for(y = 0; y < h; y += 4){ + memcpy(tmpbuf, &px[y<format & (Raster::PAL4|Raster::PAL8)) == 0) + return; + + int minw, minh; + transferMinSize(raster->format & Raster::PAL4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + w = max(raster->width, minw); + h = max(raster->height, minh); + px = raster->pixels; + logw = 0; + for(i = 1; i < raster->width; i *= 2) logw++; + mask = (1<<(logw+2))-1; + + if(raster->format & Raster::PAL4 && natras->flags & Ps2Raster::SWIZZLED4){ + for(y = 0; y < h; y += 4){ + for(i = 0; i < 4; i++) + for(x = 0; x < w; x++){ + uint32 a = ((y+i)<>1] >> 4 : px[a>>1] & 0xF; + tmpbuf[s>>1] = s & 1 ? (tmpbuf[s>>1]&0xF) | c<<4 : (tmpbuf[s>>1]&0xF0) | c; + } + memcpy(&px[y<<(logw-1)], tmpbuf, 2*w); + } + }else if(raster->format & Raster::PAL8 && natras->flags & Ps2Raster::SWIZZLED8){ + for(y = 0; y < h; y += 4){ + for(i = 0; i < 4; i++) + for(x = 0; x < w; x++){ + uint32 a = ((y+i)<depth != 24); + + if(level > 0){ + int32 minw, minh; + int32 mipw, miph; + transferMinSize(raster->format & Raster::PAL4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + while(level--){ + mipw = max(raster->width, minw); + miph = max(raster->height, minh); + raster->pixels += ALIGN16(mipw*miph*raster->depth/8) + 0x50; + raster->width /= 2; + raster->height /= 2; + } + } + + if((lockMode & Raster::LOCKNOFETCH) == 0) + unswizzleRaster(raster); + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE; + return raster->pixels; +} + +void +rasterUnlock(Raster *raster, int32 level) +{ + Ps2Raster *natras = GETPS2RASTEREXT(raster); + if(raster->format & (Raster::PAL4 | Raster::PAL8)) + swizzleRaster(raster); + + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->pixels = raster->originalPixels; + raster->stride = raster->originalStride; + if(natras->flags & Ps2Raster::NEWSTYLE) + raster->pixels = ((Ps2Raster::PixelPtr*)raster->pixels)->pixels + 0x50; + + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE); + // TODO: generate mipmaps +} + +static void +convertCSM1_16(uint32 *pal) +{ + int i, j; + uint32 tmp; + for(i = 0; i < 256; i++) + // palette index bits 0x08 and 0x10 are flipped + if((i & 0x18) == 0x10){ + j = i ^ 0x18; + tmp = pal[i]; + pal[i] = pal[j]; + pal[j] = tmp; + } +} + +static void +convertCSM1_32(uint32 *pal) +{ + int i, j; + uint32 tmp; + for(i = 0; i < 256; i++) + // palette index bits 0x08 and 0x10 are flipped + if((i & 0x18) == 0x10){ + j = i ^ 0x18; + tmp = pal[i]; + pal[i] = pal[j]; + pal[j] = tmp; + } +} + +static void +convertPalette(Raster *raster) +{ + if(raster->format & Raster::PAL8){ + if((raster->format & 0xF00) == Raster::C8888) + convertCSM1_32((uint32*)raster->palette); + else if((raster->format & 0xF00) == Raster::C8888) + convertCSM1_16((uint32*)raster->palette); + } +} + +// NB: RW doesn't convert the palette when locking/unlocking +uint8* +rasterLockPalette(Raster *raster, int32 lockMode) +{ + if((raster->format & (Raster::PAL4 | Raster::PAL8)) == 0) + return nil; + if((lockMode & Raster::LOCKNOFETCH) == 0) + convertPalette(raster); + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ_PALETTE; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE_PALETTE; + return raster->palette; +} + +void +rasterUnlockPalette(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)) + convertPalette(raster); + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ_PALETTE|Raster::PRIVATELOCK_WRITE_PALETTE); +} + +// Almost the same as d3d9 and gl3 function +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat) +{ + int32 width, height, depth, format; + + assert((type&0xF) == Raster::TEXTURE); + + for(width = 1; width < img->width; width <<= 1); + for(height = 1; height < img->height; height <<= 1); + + depth = img->depth; + + switch(depth){ + case 32: + case 24: + // C888 24 bit is unsafe + format = Raster::C8888; + depth = 32; + break; + case 16: + format = Raster::C1555; + break; + case 8: + format = Raster::PAL8 | Raster::C8888; + break; + case 4: + format = Raster::PAL4 | Raster::C8888; + break; + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + + format |= type; + + *pWidth = width; + *pHeight = height; + *pDepth = depth; + *pFormat = format; + + return 1; +} + +bool32 +rasterFromImage(Raster *raster, Image *image) +{ + Ps2Raster *natras = GETPS2RASTEREXT(raster); + + int32 pallength = 0; + switch(image->depth){ + case 24: + case 32: + if(raster->format != Raster::C8888 && + raster->format != Raster::C888) // unsafe already + goto err; + break; + case 16: + if(raster->format != Raster::C1555) goto err; + break; + case 8: + if(raster->format != (Raster::PAL8 | Raster::C8888)) goto err; + pallength = 256; + break; + case 4: + if(raster->format != (Raster::PAL4 | Raster::C8888)) goto err; + pallength = 16; + break; + default: + err: + RWERROR((ERR_INVRASTER)); + return 0; + } + + // unsafe + if((raster->format&0xF00) == Raster::C888){ + RWERROR((ERR_INVRASTER)); + return 0; + } + + uint8 *in, *out; + if(image->depth <= 8){ + in = image->palette; + out = raster->lockPalette(Raster::LOCKWRITE|Raster::LOCKNOFETCH); + memcpy(out, in, 4*pallength); + for(int32 i = 0; i < pallength; i++){ + out[3] = out[3]*128/255; + out += 4; + } + raster->unlockPalette(); + } + + int minw, minh; + int tw; + transferMinSize(image->depth == 4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + tw = max(image->width, minw); + uint8 *src = image->pixels; + out = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + if(image->depth == 4){ + compressPal4(out, tw/2, src, image->stride, image->width, image->height); + }else if(image->depth == 8){ + copyPal8(out, tw, src, image->stride, image->width, image->height); + }else{ + for(int32 y = 0; y < image->height; y++){ + in = src; + for(int32 x = 0; x < image->width; x++){ + switch(image->depth){ + case 16: + conv_ARGB1555_from_ABGR1555(out, in); + out += 2; + break; + case 24: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 0x80; + out += 4; + break; + case 32: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]*128/255; + out += 4; + break; + } + in += image->bpp; + } + src += image->stride; + } + } + raster->unlock(0); + return 1; +} + +Image* +rasterToImage(Raster *raster) +{ + Image *image; + int depth; + Ps2Raster *natras = GETPS2RASTEREXT(raster); + + int32 rasterFormat = raster->format & 0xF00; + switch(rasterFormat){ + case Raster::C1555: + depth = 16; + break; + case Raster::C8888: + depth = 32; + break; + case Raster::C888: + depth = 24; + break; + case Raster::C555: + depth = 16; + break; + + default: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + assert(0 && "unsupported ps2 raster format"); + } + int32 pallength = 0; + if((raster->format & Raster::PAL4) == Raster::PAL4){ + depth = 4; + pallength = 16; + }else if((raster->format & Raster::PAL8) == Raster::PAL8){ + depth = 8; + pallength = 256; + } + + uint8 *in, *out; + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + if(pallength){ + out = image->palette; + in = raster->lockPalette(Raster::LOCKREAD); + if(rasterFormat == Raster::C8888){ + memcpy(out, in, pallength*4); + for(int32 i = 0; i < pallength; i++){ + out[3] = out[3]*255/128; + out += 4; + } + }else + memcpy(out, in, pallength*2); + raster->unlockPalette(); + } + + int minw, minh; + int tw; + transferMinSize(depth == 4 ? PSMT4 : PSMT8, natras->flags, &minw, &minh); + tw = max(raster->width, minw); + uint8 *dst = image->pixels; + in = raster->lock(0, Raster::LOCKREAD); + if(depth == 4){ + expandPal4(dst, image->stride, in, tw/2, raster->width, raster->height); + }else if(depth == 8){ + copyPal8(dst, image->stride, in, tw, raster->width, raster->height); + }else{ + for(int32 y = 0; y < image->height; y++){ + out = dst; + for(int32 x = 0; x < image->width; x++){ + switch(raster->format & 0xF00){ + case Raster::C8888: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]*255/128; + in += 4; + break; + case Raster::C888: + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + in += 4; + break; + case Raster::C1555: + conv_ARGB1555_from_ABGR1555(out, in); + in += 2; + break; + case Raster::C555: + conv_ARGB1555_from_ABGR1555(out, in); + out[1] |= 0x80; + in += 2; + break; + default: + assert(0 && "unknown ps2 raster format"); + break; + } + out += image->bpp; + } + dst += image->stride; + } + } + raster->unlock(0); + + return image; +} + +int32 +rasterNumLevels(Raster *raster) +{ + Ps2Raster *ras = GETPS2RASTEREXT(raster); + if(raster->pixels == nil) return 0; + if(raster->format & Raster::MIPMAP) + return MAXLEVEL(ras)+1; + return 1; +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + Ps2Raster *raster = GETPS2RASTEREXT(object); + raster->tex0 = 0; + raster->paletteBase = 0; + raster->kl = defaultMipMapKL; + raster->tex1low = 0; + raster->unk2 = 0; + raster->miptbp1 = 0; + raster->miptbp2 = 0; + raster->pixelSize = 0; + raster->paletteSize = 0; + raster->totalSize = 0; + raster->flags = 0; + + raster->dataSize = 0; + raster->data = nil; + return object; +} + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + Ps2Raster *raster = GETPS2RASTEREXT(object); + freealign(raster->data); + return object; +} + +static void* +copyNativeRaster(void *dst, void *src, int32 offset, int32) +{ + Ps2Raster *dstraster = GETPS2RASTEREXT(dst); + Ps2Raster *srcraster = GETPS2RASTEREXT(src); + *dstraster = *srcraster; + return dst; +} + +static Stream* +readMipmap(Stream *stream, int32, void *object, int32 offset, int32) +{ + uint16 val = stream->readI32(); + Texture *tex = (Texture*)object; + if(tex->raster == nil) + return stream; + Ps2Raster *raster = GETPS2RASTEREXT(tex->raster); + raster->kl = val; + return stream; +} + +static Stream* +writeMipmap(Stream *stream, int32, void *object, int32 offset, int32) +{ + Texture *tex = (Texture*)object; + if(tex->raster){ + stream->writeI32(defaultMipMapKL); + return stream; + } + Ps2Raster *raster = GETPS2RASTEREXT(tex->raster); + stream->writeI32(raster->kl); + return stream; +} + +static int32 +getSizeMipmap(void*, int32, int32) +{ + return rw::platform == PLATFORM_PS2 ? 4 : 0; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(Ps2Raster), + ID_RASTERPS2, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); + + Texture::registerPlugin(0, ID_SKYMIPMAP, nil, nil, nil); + Texture::registerPluginStream(ID_SKYMIPMAP, readMipmap, writeMipmap, getSizeMipmap); +} + +void +printTEX0(uint64 tex0) +{ + printf("%016lX ", tex0); + uint32 tbp0 = tex0 & 0x3FFF; tex0 >>= 14; + uint32 tbw = tex0 & 0x3F; tex0 >>= 6; + uint32 psm = tex0 & 0x3F; tex0 >>= 6; + uint32 tw = tex0 & 0xF; tex0 >>= 4; + uint32 th = tex0 & 0xF; tex0 >>= 4; + uint32 tcc = tex0 & 0x1; tex0 >>= 1; + uint32 tfx = tex0 & 0x3; tex0 >>= 2; + uint32 cbp = tex0 & 0x3FFF; tex0 >>= 14; + uint32 cpsm = tex0 & 0xF; tex0 >>= 4; + uint32 csm = tex0 & 0x1; tex0 >>= 1; + uint32 csa = tex0 & 0x1F; tex0 >>= 5; + uint32 cld = tex0 & 0x7; + printf("TBP0:%4X TBW:%2X PSM:%2X TW:%X TH:%X TCC:%X TFX:%X CBP:%4X CPSM:%X CSM:%X CSA:%2X CLD:%X\n", + tbp0, tbw, psm, tw, th, tcc, tfx, cbp, cpsm, csm, csa, cld); +} + +void +printTEX1(uint64 tex1) +{ + printf("%016lX ", tex1); + uint32 lcm = tex1 & 0x1; tex1 >>= 2; + uint32 mxl = tex1 & 0x7; tex1 >>= 3; + uint32 mmag = tex1 & 0x1; tex1 >>= 1; + uint32 mmin = tex1 & 0x7; tex1 >>= 3; + uint32 mtba = tex1 & 0x1; tex1 >>= 10; + uint32 l = tex1 & 0x3; tex1 >>= 13; + uint32 k = tex1 & 0xFFF; + printf("LCM:%X MXL:%X MMAG:%X MMIN:%X MTBA:%X L:%X K:%X\n", + lcm, mxl, mmag, mmin, mtba, l, k); +} + +void +calcTEX1(Raster *raster, uint64 *tex1, int32 filter) +{ + enum { + NEAREST = 0, + LINEAR, + NEAREST_MIPMAP_NEAREST, + NEAREST_MIPMAP_LINEAR, + LINEAR_MIPMAP_NEAREST, + LINEAR_MIPMAP_LINEAR, + }; + Ps2Raster *natras = GETPS2RASTEREXT(raster); + uint64 t1 = natras->tex1low; + uint64 k = natras->kl & 0xFFF; + uint64 l = (natras->kl >> 12) & 0x3; + t1 |= k << 32; + t1 |= l << 19; + switch(filter){ + case Texture::NEAREST: + t1 |= (NEAREST << 5) | + (NEAREST << 6); + break; + case Texture::LINEAR: + t1 |= (LINEAR << 5) | + (LINEAR << 6); + break; + case Texture::MIPNEAREST: + t1 |= (NEAREST << 5) | + (NEAREST_MIPMAP_NEAREST << 6); + break; + case Texture::MIPLINEAR: + t1 |= (LINEAR << 5) | + (LINEAR_MIPMAP_NEAREST << 6); + break; + case Texture::LINEARMIPNEAREST: + t1 |= (NEAREST << 5) | + (NEAREST_MIPMAP_LINEAR << 6); + break; + case Texture::LINEARMIPLINEAR: + t1 |= (LINEAR << 5) | + (LINEAR_MIPMAP_LINEAR << 6); + break; + } + *tex1 = t1; +} + +struct StreamRasterExt +{ + int32 width; + int32 height; + int32 depth; + uint16 rasterFormat; + int16 version; + uint64 tex0; + uint32 paletteOffset; + uint32 tex1low; + uint64 miptbp1; + uint64 miptbp2; + uint32 pixelSize; + uint32 paletteSize; + uint32 totalSize; + uint32 mipmapVal; +}; + +Texture* +readNativeTexture(Stream *stream) +{ + uint32 length, oldversion, version; + uint32 fourcc; + Raster *raster; + Ps2Raster *natras; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + fourcc = stream->readU32(); + if(fourcc != FOURCC_PS2){ + RWERROR((ERR_PLATFORM, fourcc)); + return nil; + } + Texture *tex = Texture::create(nil); + if(tex == nil) + return nil; + + // Texture + tex->filterAddressing = stream->readU32(); + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + goto fail; + } + stream->read8(tex->name, length); + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + goto fail; + } + stream->read8(tex->mask, length); + + // Raster + StreamRasterExt streamExt; + oldversion = rw::version; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + if(!findChunk(stream, ID_STRUCT, nil, &version)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + ASSERTLITTLE; + stream->read8(&streamExt, 0x40); +/* +printf("%X %X %X %X %X %016llX %X %X %016llX %016llX %X %X %X %X\n", +streamExt.width, +streamExt.height, +streamExt.depth, +streamExt.rasterFormat, +streamExt.version, +streamExt.tex0, +streamExt.paletteOffset, +streamExt.tex1low, +streamExt.miptbp1, +streamExt.miptbp2, +streamExt.pixelSize, +streamExt.paletteSize, +streamExt.totalSize, +streamExt.mipmapVal); +*/ + noNewStyleRasters = streamExt.version < 2; + rw::version = version; + raster = Raster::create(streamExt.width, streamExt.height, + streamExt.depth, streamExt.rasterFormat, + PLATFORM_PS2); + noNewStyleRasters = 0; + rw::version = oldversion; + tex->raster = raster; + natras = GETPS2RASTEREXT(raster); +//printf("%X %X\n", natras->paletteBase, natras->tex1low); +// printf("%08X%08X %08X%08X %08X%08X\n", +// (uint32)natras->tex0, (uint32)(natras->tex0>>32), +// (uint32)natras->miptbp1, (uint32)(natras->miptbp1>>32), +// (uint32)natras->miptbp2, (uint32)(natras->miptbp2>>32)); +// printTEX0(natras->tex0); + uint64 tex1; + calcTEX1(raster, &tex1, tex->filterAddressing & 0xF); +// printTEX1(tex1); + + // TODO: GTA SA LD_OTB.txd loses here + assert(natras->pixelSize >= streamExt.pixelSize); + assert(natras->paletteSize >= streamExt.paletteSize); + +//if(natras->tex0 != streamExt.tex0){ +//printf("TEX0: %016llX\n %016llX\n", natras->tex0, streamExt.tex0); +//printTEX0(natras->tex0); +//printTEX0(streamExt.tex0); +//fflush(stdout); +//} +//if(natras->tex1low != streamExt.tex1low) +//printf("TEX1: %08X\n %08X\n", natras->tex1low, streamExt.tex1low); +//if(natras->miptbp1 != streamExt.miptbp1) +//printf("MIP1: %016llX\n %016llX\n", natras->miptbp1, streamExt.miptbp1); +//if(natras->miptbp2 != streamExt.miptbp2) +//printf("MIP2: %016llX\n %016llX\n", natras->miptbp2, streamExt.miptbp2); +//if(natras->paletteBase != streamExt.paletteOffset) +//printf("PAL: %08X\n %08X\n", natras->paletteBase, streamExt.paletteOffset); +//if(natras->pixelSize != streamExt.pixelSize) +//printf("PXS: %08X\n %08X\n", natras->pixelSize, streamExt.pixelSize); +//if(natras->paletteSize != streamExt.paletteSize) +//printf("PLS: %08X\n %08X\n", natras->paletteSize, streamExt.paletteSize); +//if(natras->totalSize != streamExt.totalSize) +//printf("TSZ: %08X\n %08X\n", natras->totalSize, streamExt.totalSize); + + // junk addresses, no need to store them + streamExt.tex0 &= ~0x3FFFULL; + streamExt.tex0 &= ~(0x3FFFULL << 37); + + assert(natras->tex0 == streamExt.tex0); + natras->tex0 = streamExt.tex0; + assert(natras->paletteBase == streamExt.paletteOffset); + natras->paletteBase = streamExt.paletteOffset; + assert(natras->tex1low == streamExt.tex1low); + natras->tex1low = streamExt.tex1low; + assert(natras->miptbp1 == streamExt.miptbp1); + natras->miptbp1 = streamExt.miptbp1; + assert(natras->miptbp2 == streamExt.miptbp2); + natras->miptbp2 = streamExt.miptbp2; + assert(natras->pixelSize == streamExt.pixelSize); + natras->pixelSize = streamExt.pixelSize; + assert(natras->paletteSize == streamExt.paletteSize); + natras->paletteSize = streamExt.paletteSize; + assert(natras->totalSize == streamExt.totalSize); + natras->totalSize = streamExt.totalSize; + natras->kl = streamExt.mipmapVal; +//printf("%X %X\n", natras->paletteBase, natras->tex1low); +// printf("%08X%08X %08X%08X %08X%08X\n", +// (uint32)natras->tex0, (uint32)(natras->tex0>>32), +// (uint32)natras->miptbp1, (uint32)(natras->miptbp1>>32), +// (uint32)natras->miptbp2, (uint32)(natras->miptbp2>>32)); +// printTEX0(natras->tex0); + calcTEX1(raster, &tex1, tex->filterAddressing & 0xF); +// printTEX1(tex1); + + // this is weird stuff + if(streamExt.version < 2){ + if(streamExt.version == 1){ + // Version 1 has swizzled 8 bit textures + if(!(natras->flags & Ps2Raster::NEWSTYLE)) + natras->flags |= Ps2Raster::SWIZZLED8; + else + assert(0 && "can't happen"); + }else{ + // Version 0 has no swizzling at all + if(!(natras->flags & Ps2Raster::NEWSTYLE)) + natras->flags &= ~Ps2Raster::SWIZZLED8; + else + assert(0 && "can't happen"); + } + } + + if(!findChunk(stream, ID_STRUCT, &length, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + goto fail; + } + if(streamExt.version < 2){ + stream->read8(raster->pixels, length); + }else{ + stream->read8(((Ps2Raster::PixelPtr*)raster->originalPixels)->pixels, natras->pixelSize); + stream->read8(raster->palette-0x50, natras->paletteSize); + } +//printf("\n"); + return tex; + +fail: + tex->destroy(); + return nil; +} + +void +writeNativeTexture(Texture *tex, Stream *stream) +{ + Raster *raster = tex->raster; + Ps2Raster *ras = GETPS2RASTEREXT(raster); + writeChunkHeader(stream, ID_STRUCT, 8); + stream->writeU32(FOURCC_PS2); + stream->writeU32(tex->filterAddressing); + int32 len = strlen(tex->name)+4 & ~3; + writeChunkHeader(stream, ID_STRING, len); + stream->write8(tex->name, len); + len = strlen(tex->mask)+4 & ~3; + writeChunkHeader(stream, ID_STRING, len); + stream->write8(tex->mask, len); + + int32 sz = ras->pixelSize + ras->paletteSize; + writeChunkHeader(stream, ID_STRUCT, 12 + 64 + 12 + sz); + writeChunkHeader(stream, ID_STRUCT, 64); + StreamRasterExt streamExt; + streamExt.width = raster->width; + streamExt.height = raster->height; + streamExt.depth = raster->depth; + streamExt.rasterFormat = raster->format | raster->type; + streamExt.version = 0; + if(ras->flags == Ps2Raster::SWIZZLED8 && raster->depth == 8) + streamExt.version = 1; + if(ras->flags & Ps2Raster::NEWSTYLE) + streamExt.version = 2; + streamExt.tex0 = ras->tex0; + streamExt.paletteOffset = ras->paletteBase; + streamExt.tex1low = ras->tex1low; + streamExt.miptbp1 = ras->miptbp1; + streamExt.miptbp2 = ras->miptbp2; + streamExt.pixelSize = ras->pixelSize; + streamExt.paletteSize = ras->paletteSize; + streamExt.totalSize = ras->totalSize; + streamExt.mipmapVal = ras->kl; + ASSERTLITTLE; + stream->write8(&streamExt, 64); + + writeChunkHeader(stream, ID_STRUCT, sz); + if(streamExt.version < 2){ + stream->write8(raster->pixels, sz); + }else{ + stream->write8(((Ps2Raster::PixelPtr*)raster->originalPixels)->pixels, ras->pixelSize); + stream->write8(raster->palette-0x50, ras->paletteSize); + } +} + +uint32 +getSizeNativeTexture(Texture *tex) +{ + uint32 size = 12 + 8; + size += 12 + strlen(tex->name)+4 & ~3; + size += 12 + strlen(tex->mask)+4 & ~3; + size += 12; + size += 12 + 64; + Ps2Raster *ras = GETPS2RASTEREXT(tex->raster); + size += 12 + ras->pixelSize + ras->paletteSize; + return size; +} + +} +} diff --git a/vendor/librw/src/ps2/ps2skin.cpp b/vendor/librw/src/ps2/ps2skin.cpp new file mode 100644 index 0000000..d4c9d79 --- /dev/null +++ b/vendor/librw/src/ps2/ps2skin.cpp @@ -0,0 +1,334 @@ +#include +#include +#include +#include + +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwanim.h" +#include "../rwengine.h" +#include "../rwplugins.h" +#include "rwps2.h" +#include "rwps2plg.h" + +#include "rwps2impl.h" + +#define PLUGIN_ID ID_SKIN + +namespace rw { +namespace ps2 { + +static void* +skinOpen(void *o, int32, int32) +{ + skinGlobals.pipelines[PLATFORM_PS2] = makeSkinPipeline(); + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_PS2])->groupPipeline->destroy(); + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_PS2])->groupPipeline = nil; + ((ObjPipeline*)skinGlobals.pipelines[PLATFORM_PS2])->destroy(); + skinGlobals.pipelines[PLATFORM_PS2] = nil; + return o; +} + +void +initSkin(void) +{ + Driver::registerPlugin(PLATFORM_PS2, 0, ID_SKIN, + skinOpen, skinClose); +} + +ObjPipeline* +makeSkinPipeline(void) +{ + MatPipeline *pipe = MatPipeline::create(); + pipe->pluginID = ID_SKIN; + pipe->pluginData = 1; + pipe->attribs[AT_XYZ] = &attribXYZ; + pipe->attribs[AT_UV] = &attribUV; + pipe->attribs[AT_RGBA] = &attribRGBA; + pipe->attribs[AT_NORMAL] = &attribNormal; + pipe->attribs[AT_NORMAL+1] = &attribWeights; + uint32 vertCount = MatPipeline::getVertCount(VU_Lights-0x100, 5, 3, 2); + pipe->setTriBufferSizes(5, vertCount); + pipe->vifOffset = pipe->inputStride*vertCount; + pipe->instanceCB = skinInstanceCB; + pipe->uninstanceCB = genericUninstanceCB; + pipe->preUninstCB = skinPreCB; + pipe->postUninstCB = skinPostCB; + + ObjPipeline *opipe = ObjPipeline::create(); + opipe->pluginID = ID_SKIN; + opipe->pluginData = 1; + opipe->groupPipeline = pipe; + return opipe; +} + +Stream* +readNativeSkin(Stream *stream, int32, void *object, int32 offset) +{ + uint8 header[4]; + Geometry *geometry = (Geometry*)object; + uint32 platform; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + platform = stream->readU32(); + if(platform != PLATFORM_PS2){ + RWERROR((ERR_PLATFORM, platform)); + return nil; + } + stream->read8(header, 4); + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + // numUsedBones and numWeights appear in/after 34003 + // but not in/before 33002 (probably rw::version >= 0x34000) + bool oldFormat = header[1] == 0; + + // Use numBones for numUsedBones to allocate data + if(oldFormat) + skin->init(header[0], header[0], 0); + else + skin->init(header[0], header[1], 0); + skin->numWeights = header[2]; + + if(!oldFormat) + stream->read8(skin->usedBones, skin->numUsedBones); + if(skin->numBones) + stream->read32(skin->inverseMatrices, skin->numBones*64); + + // dummy data in case we need to write data in the new format + if(oldFormat){ + skin->numWeights = 4; + for(int32 i = 0; i < skin->numUsedBones; i++) + skin->usedBones[i] = i; + } + + if(!oldFormat){ + // TODO: what is this? + stream->seek(4*4); + + readSkinSplitData(stream, skin); + } + return stream; +} + +Stream* +writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset) +{ + uint8 header[4]; + + writeChunkHeader(stream, ID_STRUCT, len-12); + stream->writeU32(PLATFORM_PS2); + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + // not sure which version introduced the new format + bool oldFormat = version < 0x34000; + header[0] = skin->numBones; + if(oldFormat){ + header[1] = 0; + header[2] = 0; + }else{ + header[1] = skin->numUsedBones; + header[2] = skin->numWeights; + } + header[3] = 0; + stream->write8(header, 4); + + if(!oldFormat) + stream->write8(skin->usedBones, skin->numUsedBones); + stream->write32(skin->inverseMatrices, skin->numBones*64); + if(!oldFormat){ + uint32 buffer[4] = { 0, 0, 0, 0, }; + stream->write32(buffer, 4*4); + + writeSkinSplitData(stream, skin); + } + return stream; +} + +int32 +getSizeNativeSkin(void *object, int32 offset) +{ + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + int32 size = 12 + 4 + 4 + skin->numBones*64; + // not sure which version introduced the new format + if(version >= 0x34000) + size += skin->numUsedBones + 16 + skinSplitDataSize(skin); + return size; +} + +void +instanceSkinData(Geometry*, Mesh *m, Skin *skin, uint32 *data) +{ + uint16 j; + float32 *weights = (float32*)data; + uint32 *indices = data; + for(uint32 i = 0; i < m->numIndices; i++){ + j = m->indices[i]; + for(int32 k = 0; k < 4; k++){ + *weights++ = skin->weights[j*4+k]; + *indices &= ~0x3FF; + *indices++ |= skin->indices[j*4+k] && skin->weights[j*4+k] ? + (skin->indices[j*4+k]+1) << 2 : 0; + } + } +} + +void +skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data) +{ + Skin *skin = Skin::get(g); + if(skin == nil) + return; + instanceSkinData(g, m, skin, (uint32*)data[4]); +} + +// TODO: call base function perhaps? +int32 +findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, Vertex *v) +{ + Skin *skin = Skin::get(g); + float32 *wghts = nil; + uint8 *inds = nil; + if(skin){ + wghts = skin->weights; + inds = skin->indices; + } + + V3d *verts = g->morphTargets[0].vertices; + TexCoords *tex = g->texCoords[0]; + TexCoords *tex1 = g->texCoords[1]; + V3d *norms = g->morphTargets[0].normals; + RGBA *cols = g->colors; + + for(int32 i = 0; i < g->numVertices; i++){ + uint32 flag = flags ? flags[i] : ~0; + if(mask & flag & 0x1 && !equal(*verts, v->p)) + goto cont; + if(mask & flag & 0x10 && !equal(*norms, v->n)) + goto cont; + if(mask & flag & 0x100 && !equal(*cols, v->c)) + goto cont; + if(mask & flag & 0x1000 && !equal(*tex, v->t)) + goto cont; + if(mask & flag & 0x2000 && !equal(*tex1, v->t1)) + goto cont; + if(mask & flag & 0x10000 && + !(wghts[0] == v->w[0] && wghts[1] == v->w[1] && + wghts[2] == v->w[2] && wghts[3] == v->w[3] && + inds[0] == v->i[0] && inds[1] == v->i[1] && + inds[2] == v->i[2] && inds[3] == v->i[3])) + goto cont; + return i; + cont: + verts++; + tex++; + tex1++; + norms++; + cols++; + wghts += 4; + inds += 4; + } + return -1; +} + +void +insertVertexSkin(Geometry *geo, int32 i, uint32 mask, Vertex *v) +{ + Skin *skin = Skin::get(geo); + insertVertex(geo, i, mask, v); + if(mask & 0x10000){ + memcpy(&skin->weights[i*4], v->w, 16); + memcpy(&skin->indices[i*4], v->i, 4); + } +} + +/* +void +skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]) +{ + float32 *verts = (float32*)data[AT_XYZ]; + float32 *texcoords = (float32*)data[AT_UV]; + uint8 *colors = (uint8*)data[AT_RGBA]; + int8 *norms = (int8*)data[AT_NORMAL]; + uint32 *wghts = (uint32*)data[AT_NORMAL+1]; + uint32 mask = 0x1; // vertices + if(geo->flags & Geometry::NORMALS) + mask |= 0x10; + if(geo->flags & Geometry::PRELIT) + mask |= 0x100; + if(geo->numTexCoordSets > 0) + mask |= 0x1000; + mask |= 0x10000; + + Vertex v; + for(uint32 i = 0; i < mesh->numIndices; i++){ + if(mask & 0x1) + memcpy(&v.p, verts, 12); + if(mask & 0x10){ + v.n[0] = norms[0]/127.0f; + v.n[1] = norms[1]/127.0f; + v.n[2] = norms[2]/127.0f; + } + if(mask & 0x100) + memcpy(&v.c, colors, 4); + if(mask & 0x1000) + memcpy(&v.t, texcoords, 8); + for(int j = 0; j < 4; j++){ + ((uint32*)v.w)[j] = wghts[j] & ~0x3FF; + v.i[j] = (wghts[j] & 0x3FF) >> 2; + if(v.i[j]) v.i[j]--; + if(v.w[j] == 0.0f) v.i[j] = 0; + } + int32 idx = findVertexSkin(geo, flags, mask, &v); + if(idx < 0) + idx = geo->numVertices++; + mesh->indices[i] = idx; + flags[idx] = mask; + insertVertexSkin(geo, idx, mask, &v); + verts += 3; + texcoords += 2; + colors += 4; + norms += 3; + wghts += 4; + } +} +*/ + +void +skinPreCB(MatPipeline*, Geometry *geo) +{ + Skin *skin = Skin::get(geo); + if(skin == nil) + return; + uint8 *data = skin->data; + float *invMats = skin->inverseMatrices; + // meshHeader->totalIndices is highest possible number of vertices again + skin->init(skin->numBones, skin->numBones, geo->meshHeader->totalIndices); + memcpy(skin->inverseMatrices, invMats, skin->numBones*64); + rwFree(data); +} + +void +skinPostCB(MatPipeline*, Geometry *geo) +{ + Skin *skin = Skin::get(geo); + if(skin){ + skin->findNumWeights(geo->numVertices); + skin->findUsedBones(geo->numVertices); + } +} + +} +} diff --git a/vendor/librw/src/ps2/rwps2.h b/vendor/librw/src/ps2/rwps2.h new file mode 100644 index 0000000..899bb86 --- /dev/null +++ b/vendor/librw/src/ps2/rwps2.h @@ -0,0 +1,258 @@ +namespace rw { + +#ifdef RW_PS2 +struct EngineOpenParams +{ +}; +#endif + +namespace ps2 { + +void registerPlatformPlugins(void); + +extern Device renderdevice; + +struct Im2DVertex +{ + float32 x, y, z, w; + uint32 r, g, b, a; + float32 u, v, q, PAD; + + void setScreenX(float32 x) { this->x = x; } + void setScreenY(float32 y) { this->y = y; } + void setScreenZ(float32 z) { this->z = z; } + void setCameraZ(float32 z) { this->w = z; } + void setRecipCameraZ(float32 recipz) { this->q = recipz; } + void setColor(uint8 r, uint8 g, uint8 b, uint8 a) { + this->r = r; this->g = g; this->b = b; this->a = a; } + void setU(float32 u, float recipz) { this->u = u; } + void setV(float32 v, float recipz) { this->v = v; } + + float getScreenX(void) { return this->x; } + float getScreenY(void) { return this->y; } + float getScreenZ(void) { return this->z; } + float getCameraZ(void) { return this->w; } + float getRecipCameraZ(void) { return this->q; } + RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); } + float getU(void) { return this->u; } + float getV(void) { return this->v; } +}; + + +struct InstanceData +{ + uint32 dataSize; + uint8 *dataRaw; + uint8 *data; + Material *material; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint32 numMeshes; + InstanceData *instanceMeshes; +}; + +enum { + VU_Lights = 0x3d0 +}; + +enum PS2Attribs { + AT_V2_32 = 0x64000000, + AT_V2_16 = 0x65000000, + AT_V2_8 = 0x66000000, + AT_V3_32 = 0x68000000, + AT_V3_16 = 0x69000000, + AT_V3_8 = 0x6A000000, + AT_V4_32 = 0x6C000000, + AT_V4_16 = 0x6D000000, + AT_V4_8 = 0x6E000000, + AT_UNSGN = 0x00004000, + + AT_RW = 0x6 +}; + +// Not really types as in RW but offsets +enum PS2AttibTypes { + AT_XYZ = 0, + AT_UV = 1, + AT_RGBA = 2, + AT_NORMAL = 3 +}; + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +void printDMA(InstanceData *inst); +void printDMAVIF(InstanceData *inst); +void sizedebug(InstanceData *inst); + +void fixDmaOffsets(InstanceData *inst); // only RW_PS2 +int32 unfixDmaOffsets(InstanceData *inst); + +struct PipeAttribute +{ + const char *name; + uint32 attrib; +}; + +extern PipeAttribute attribXYZ; +extern PipeAttribute attribXYZW; +extern PipeAttribute attribUV; +extern PipeAttribute attribUV2; +extern PipeAttribute attribRGBA; +extern PipeAttribute attribNormal; +extern PipeAttribute attribWeights; + +class MatPipeline : public rw::Pipeline +{ +public: + uint32 vifOffset; + uint32 inputStride; + // number of vertices for tri strips and lists + uint32 triStripCount, triListCount; + PipeAttribute *attribs[10]; + void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**); + void (*uninstanceCB)(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**); + void (*preUninstCB)(MatPipeline*, Geometry*); + void (*postUninstCB)(MatPipeline*, Geometry*); + // RW has more: + // instanceTestCB() + // resEntryAllocCB() + // bridgeCB() + // postMeshCB() + // vu1code + // primtype + + static uint32 getVertCount(uint32 top, uint32 inAttribs, + uint32 outAttribs, uint32 outBufs) { + return (top-outBufs)/(inAttribs*2+outAttribs*outBufs); + } + + void init(void); + static MatPipeline *create(void); + void destroy(void); + void dump(void); + void setTriBufferSizes(uint32 inputStride, uint32 bufferSize); + void instance(Geometry *g, InstanceData *inst, Mesh *m); + uint8 *collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]); +}; + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + MatPipeline *groupPipeline; + // RW has more: + // setupCB() + // finalizeCB() + // lightOffset + // lightSize +}; + +struct Vertex { + V3d p; + TexCoords t; + TexCoords t1; + RGBA c; + V3d n; + // skin + float32 w[4]; + uint8 i[4]; +}; + +void insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v); + +extern ObjPipeline *defaultObjPipe; +extern MatPipeline *defaultMatPipe; + +void genericUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]); +void genericPreCB(MatPipeline *pipe, Geometry *geo); // skin and ADC +//void defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]); +void skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data); +//void skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]); + +ObjPipeline *makeDefaultPipeline(void); +void dumpPipeline(rw::Pipeline *pipe); + +// ADC plugin + +// Each element in adcBits corresponds to an index in Mesh->indices, +// this assumes the Mesh indices are ADC formatted. +// ADCData->numBits != Mesh->numIndices. ADCData->numBits is probably +// equal to Mesh->numIndices before the Mesh gets ADC formatted. +// +// Can't convert between ADC-formatted and non-ADC-formatted yet :( + +struct ADCData +{ + bool32 adcFormatted; + int8 *adcBits; + int32 numBits; +}; +extern int32 adcOffset; +void registerADCPlugin(void); + +int8 *getADCbits(Geometry *geo); +int8 *getADCbitsForMesh(Geometry *geo, Mesh *mesh); +void convertADC(Geometry *g); +void unconvertADC(Geometry *geo); +void allocateADC(Geometry *geo); + +// PDS plugin + +Pipeline *getPDSPipe(uint32 data); +void registerPDSPipe(Pipeline *pipe); +void registerPDSPlugin(int32 n); +void registerPluginPDSPipes(void); + +// Native Texture and Raster + +struct Ps2Raster +{ + enum Flags { + NEWSTYLE = 0x1, // has GIF tags and transfer DMA chain + SWIZZLED8 = 0x2, + SWIZZLED4 = 0x4 + }; + struct PixelPtr { + // RW has pixels as second element but we don't want this struct + // to be longer than 16 bytes + uint8 *pixels; + // palette can be allocated in last level, in that case numTransfers is + // one less than numTotalTransfers. + int32 numTransfers; + int32 numTotalTransfers; + }; + + uint64 tex0; + uint32 paletteBase; // block address from beginning of GS data (words/64) + uint16 kl; + uint8 tex1low; // MXL and LCM of TEX1 + uint8 unk2; + uint64 miptbp1; + uint64 miptbp2; + uint32 pixelSize; // in bytes + uint32 paletteSize; // in bytes + uint32 totalSize; // total size of texture on GS in words + int8 flags; + + uint8 *data; //tmp + uint32 dataSize; +}; + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); +#define GETPS2RASTEREXT(raster) PLUGINOFFSET(rw::ps2::Ps2Raster, raster, rw::ps2::nativeRasterOffset) + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +} +} diff --git a/vendor/librw/src/ps2/rwps2impl.h b/vendor/librw/src/ps2/rwps2impl.h new file mode 100644 index 0000000..f455bd2 --- /dev/null +++ b/vendor/librw/src/ps2/rwps2impl.h @@ -0,0 +1,16 @@ +namespace rw { +namespace ps2 { + +Raster *rasterCreate(Raster *raster); +uint8 *rasterLock(Raster*, int32 level, int32 lockMode); +void rasterUnlock(Raster*, int32 level); +uint8 *rasterLockPalette(Raster*, int32 lockMode); +void rasterUnlockPalette(Raster*); +int32 rasterNumLevels(Raster*); +bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); +bool32 rasterFromImage(Raster *raster, Image *image); +Image *rasterToImage(Raster *raster); + +} +} diff --git a/vendor/librw/src/ps2/rwps2plg.h b/vendor/librw/src/ps2/rwps2plg.h new file mode 100644 index 0000000..8776a51 --- /dev/null +++ b/vendor/librw/src/ps2/rwps2plg.h @@ -0,0 +1,27 @@ +namespace rw { +namespace ps2 { + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Skin plugin + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); + +void insertVertexSkin(Geometry *geo, int32 i, uint32 mask, Vertex *v); +int32 findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, Vertex *v); + +Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); +Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); +int32 getSizeNativeSkin(void *object, int32 offset); + +void instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data); + +void skinPreCB(MatPipeline*, Geometry*); +void skinPostCB(MatPipeline*, Geometry*); + +} +} diff --git a/vendor/librw/src/raster.cpp b/vendor/librw/src/raster.cpp new file mode 100644 index 0000000..c7ebffe --- /dev/null +++ b/vendor/librw/src/raster.cpp @@ -0,0 +1,559 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +//#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "d3d/rwxbox.h" +//#include "d3d/rwd3d8.h" +//#include "d3d/rwd3d9.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID 0 + +namespace rw { + +int32 Raster::numAllocated; + +struct RasterGlobals +{ + int32 sp; + Raster *stack[32]; +}; +int32 rasterModuleOffset; + +#define RASTERGLOBAL(v) (PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset)->v) + +static void* +rasterOpen(void *object, int32 offset, int32 size) +{ + int i; + rasterModuleOffset = offset; + RASTERGLOBAL(sp) = -1; + for(i = 0; i < (int)nelem(RASTERGLOBAL(stack)); i++) + RASTERGLOBAL(stack)[i] = nil; + return object; +} + +static void* +rasterClose(void *object, int32 offset, int32 size) +{ + return object; +} + +void +Raster::registerModule(void) +{ + Engine::registerPlugin(sizeof(RasterGlobals), ID_RASTERMODULE, rasterOpen, rasterClose); +} + +Raster* +Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platform) +{ + // TODO: pass arguments through to the driver and create the raster there + Raster *raster = (Raster*)rwMalloc(s_plglist.size, MEMDUR_EVENT); // TODO + assert(raster != nil); + numAllocated++; + raster->parent = raster; + raster->offsetX = 0; + raster->offsetY = 0; + raster->platform = platform ? platform : rw::platform; + raster->type = format & 0x7; + raster->flags = format & 0xF8; + raster->privateFlags = 0; + raster->format = format & 0xFF00; + raster->width = width; + raster->height = height; + raster->depth = depth; + raster->stride = 0; + raster->pixels = raster->palette = nil; + s_plglist.construct(raster); + +// printf("%d %d %d %d\n", raster->type, raster->width, raster->height, raster->depth); + return engine->driver[raster->platform]->rasterCreate(raster); +} + +void +Raster::subRaster(Raster *parent, Rect *r) +{ + if((this->flags & DONTALLOCATE) == 0) + return; + this->width = r->w; + this->height = r->h; + this->offsetX = parent->offsetX + r->x; + this->offsetY = parent->offsetY + r->y; + this->parent = parent->parent; +} + +void +Raster::destroy(void) +{ + s_plglist.destruct(this); + rwFree(this); + numAllocated--; +} + +uint8* +Raster::lock(int32 level, int32 lockMode) +{ + return engine->driver[this->platform]->rasterLock(this, level, lockMode); +} + +void +Raster::unlock(int32 level) +{ + engine->driver[this->platform]->rasterUnlock(this, level); +} + +uint8* +Raster::lockPalette(int32 lockMode) +{ + return engine->driver[this->platform]->rasterLockPalette(this, lockMode); +} + +void +Raster::unlockPalette(void) +{ + engine->driver[this->platform]->rasterUnlockPalette(this); +} + +int32 +Raster::getNumLevels(void) +{ + return engine->driver[this->platform]->rasterNumLevels(this); +} + +int32 +Raster::calculateNumLevels(int32 width, int32 height) +{ + int32 size = width >= height ? width : height; + int32 n; + for(n = 0; size != 0; n++) + size /= 2; + return n; +} + +bool +Raster::formatHasAlpha(int32 format) +{ + return (format & 0xF00) == Raster::C8888 || + (format & 0xF00) == Raster::C1555 || + (format & 0xF00) == Raster::C4444; +} + +bool32 +Raster::imageFindRasterFormat(Image *image, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, + int32 platform) +{ + return engine->driver[platform ? platform : rw::platform]->imageFindRasterFormat( + image, type, pWidth, pHeight, pDepth, pFormat); +} + +Raster* +Raster::setFromImage(Image *image, int32 platform) +{ + if(engine->driver[platform ? platform : rw::platform]->rasterFromImage(this, image)) + return this; + return nil; +} + +Raster* +Raster::createFromImage(Image *image, int32 platform) +{ + Raster *raster; + int32 width, height, depth, format; + if(!imageFindRasterFormat(image, TEXTURE, &width, &height, &depth, &format, platform)) + return nil; + raster = Raster::create(width, height, depth, format, platform); + if(raster == nil) + return nil; + return raster->setFromImage(image, platform); +} + +Image* +Raster::toImage(void) +{ + return engine->driver[this->platform]->rasterToImage(this); +} + +void +Raster::show(uint32 flags) +{ + engine->device.showRaster(this, flags); +} + +Raster* +Raster::pushContext(Raster *raster) +{ + RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset); + if(g->sp >= (int32)nelem(g->stack)-1) + return nil; + return g->stack[++g->sp] = raster; +} + +Raster* +Raster::popContext(void) +{ + RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset); + if(g->sp < 0) + return nil; + return g->stack[g->sp--]; +} + +Raster* +Raster::getCurrentContext(void) +{ + RasterGlobals *g = PLUGINOFFSET(RasterGlobals, engine, rasterModuleOffset); + if(g->sp < 0 || g->sp >= (int32)nelem(g->stack)) + return nil; + return g->stack[g->sp]; +} + +bool32 +Raster::renderFast(int32 x, int32 y) +{ + return engine->device.rasterRenderFast(this,x, y); +} + +void +conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +void +conv_BGRA8888_from_RGBA8888(uint8 *out, uint8 *in) +{ + out[2] = in[0]; + out[1] = in[1]; + out[0] = in[2]; + out[3] = in[3]; +} + +void +conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 0xFF; +} + +void +conv_BGRA8888_from_RGB888(uint8 *out, uint8 *in) +{ + out[2] = in[0]; + out[1] = in[1]; + out[0] = in[2]; + out[3] = 0xFF; +} + +void +conv_RGB888_from_RGB888(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +void +conv_BGR888_from_RGB888(uint8 *out, uint8 *in) +{ + out[2] = in[0]; + out[1] = in[1]; + out[0] = in[2]; +} + +void +conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1]; +} + +void +conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in) +{ + out[0] = in[0]; + out[1] = in[1] | 0x80; +} + +void +conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in) +{ + uint32 r, g, b, a; + a = (in[1]>>7) & 1; + r = (in[1]>>2) & 0x1F; + g = (in[1]&3)<<3 | ((in[0]>>5)&7); + b = in[0] & 0x1F; + out[0] = a | b<<1 | g<<6; + out[1] = g>>2 | r<<3; +} + +void +conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in) +{ + uint32 r, g, b, a; + a = in[0] & 1; + b = (in[0]>>1) & 0x1F; + g = (in[1]&7)<<2 | ((in[0]>>6)&3); + r = (in[1]>>3) & 0x1F; + out[0] = b | g<<5; + out[1] = g>>3 | r<<2 | a<<7; +} + +void +conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in) +{ + uint32 r, g, b, a; + a = (in[1]>>7) & 1; + r = (in[1]>>2) & 0x1F; + g = (in[1]&3)<<3 | ((in[0]>>5)&7); + b = in[0] & 0x1F; + out[0] = r*0xFF/0x1f; + out[1] = g*0xFF/0x1f; + out[2] = b*0xFF/0x1f; + out[3] = a*0xFF; +} + +void +conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in) +{ + uint32 r, b; + r = (in[1]>>2) & 0x1F; + b = in[0] & 0x1F; + out[1] = (in[1]&0x83) | b<<2; + out[0] = (in[0]&0xE0) | r; +} + +void +expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++){ + dst[y*dststride + x*2 + 0] = src[y*srcstride + x] & 0xF; + dst[y*dststride + x*2 + 1] = src[y*srcstride + x] >> 4; + } +} +void +compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++) + dst[y*dststride + x] = src[y*srcstride + x*2 + 0] | src[y*srcstride + x*2 + 1] << 4; +} + +void +expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++){ + dst[y*dststride + x*2 + 1] = src[y*srcstride + x] & 0xF; + dst[y*dststride + x*2 + 0] = src[y*srcstride + x] >> 4; + } +} +void +compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w/2; x++) + dst[y*dststride + x] = src[y*srcstride + x*2 + 1] | src[y*srcstride + x*2 + 0] << 4; +} + +void +copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h) +{ + int32 x, y; + for(y = 0; y < h; y++) + for(x = 0; x < w; x++) + dst[y*dststride + x] = src[y*srcstride + x]; +} + + + +// Platform conversion + +static rw::Raster* +xbox_to_d3d(rw::Raster *ras) +{ + using namespace rw; + + int dxt = 0; + xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras); + if(xboxras->customFormat){ + switch(xboxras->format){ + case xbox::D3DFMT_DXT1: dxt = 1; break; + case xbox::D3DFMT_DXT3: dxt = 3; break; + case xbox::D3DFMT_DXT5: dxt = 5; break; + } + } + if(dxt == 0) + return nil; + + Raster *newras = Raster::create(ras->width, ras->height, ras->depth, + ras->format | Raster::TEXTURE | Raster::DONTALLOCATE); + int numLevels = ras->getNumLevels(); + d3d::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha); + for(int i = 0; i < numLevels; i++){ + uint8 *srcpx = ras->lock(i, Raster::LOCKREAD); + // uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH); + d3d::setTexels(newras, srcpx, i); + // flipDXT(dxt, dstpx, srcpx, ras->width, ras->height); + ras->unlock(i); + // newras->unlock(i); + } + + return newras; +} + +static rw::Raster* +d3d_to_gl3(rw::Raster *ras) +{ +#ifdef RW_GL3 + using namespace rw; + + if(!gl3::gl3Caps.dxtSupported) + return nil; + + int dxt = 0; + d3d::D3dRaster *d3dras = GETD3DRASTEREXT(ras); + if(d3dras->customFormat){ + switch(d3dras->format){ + case d3d::D3DFMT_DXT1: dxt = 1; break; + case d3d::D3DFMT_DXT3: dxt = 3; break; + case d3d::D3DFMT_DXT5: dxt = 5; break; + } + } + if(dxt == 0) + return nil; + + Raster *newras = Raster::create(ras->width, ras->height, ras->depth, + ras->format | Raster::TEXTURE | Raster::DONTALLOCATE); + int numLevels = ras->getNumLevels(); + gl3::allocateDXT(newras, dxt, numLevels, d3dras->hasAlpha); + for(int i = 0; i < numLevels; i++){ + uint8 *srcpx = ras->lock(i, Raster::LOCKREAD); + uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH); + flipDXT(dxt, dstpx, srcpx, ras->width, ras->height); + ras->unlock(i); + newras->unlock(i); + } + + return newras; +#else + return nil; +#endif +} + +static rw::Raster* +xbox_to_gl3(rw::Raster *ras) +{ +#ifdef RW_GL3 + using namespace rw; + + int dxt = 0; + xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras); + if(xboxras->customFormat){ + switch(xboxras->format){ + case xbox::D3DFMT_DXT1: dxt = 1; break; + case xbox::D3DFMT_DXT3: dxt = 3; break; + case xbox::D3DFMT_DXT5: dxt = 5; break; + } + } + if(dxt == 0) + return nil; + + Raster *newras = Raster::create(ras->width, ras->height, ras->depth, + ras->format | Raster::TEXTURE | Raster::DONTALLOCATE); + int numLevels = ras->getNumLevels(); + gl3::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha); + for(int i = 0; i < numLevels; i++){ + uint8 *srcpx = ras->lock(i, Raster::LOCKREAD); + uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH); + flipDXT(dxt, dstpx, srcpx, ras->width, ras->height); + ras->unlock(i); + newras->unlock(i); + } + + return newras; +#else + return nil; +#endif +} + +rw::Raster* +Raster::convertTexToCurrentPlatform(rw::Raster *ras) +{ + using namespace rw; + + if(ras->platform == rw::platform) + return ras; + // compatible platforms + if((ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9) || + (ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)) + return ras; + + // special cased conversion for DXT + if((ras->platform == PLATFORM_D3D8 || ras->platform == PLATFORM_D3D9) && rw::platform == PLATFORM_GL3){ + Raster *newras = d3d_to_gl3(ras); + if(newras){ + ras->destroy(); + return newras; + } + }else if(ras->platform == PLATFORM_XBOX && (rw::platform == PLATFORM_D3D9 || rw::platform == PLATFORM_D3D8)){ + Raster *newras = xbox_to_d3d(ras); + if(newras){ + ras->destroy(); + return newras; + } + }else if(ras->platform == PLATFORM_XBOX && rw::platform == PLATFORM_GL3){ + Raster *newras = xbox_to_gl3(ras); + if(newras){ + ras->destroy(); + return newras; + } + } + + // fall back to going through Image directly + int32 width, height, depth, format; + Image *img = ras->toImage(); + // TODO: maybe don't *always* do this? + img->unpalettize(); + Raster::imageFindRasterFormat(img, Raster::TEXTURE, &width, &height, &depth, &format); + format |= ras->format & (Raster::MIPMAP | Raster::AUTOMIPMAP); + Raster *newras = Raster::create(width, height, depth, format); + newras->setFromImage(img); + img->destroy(); + int numLevels = ras->getNumLevels(); + for(int i = 1; i < numLevels; i++){ + ras->lock(i, Raster::LOCKREAD); + img = ras->toImage(); + // TODO: maybe don't *always* do this? + img->unpalettize(); + newras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + newras->setFromImage(img); + newras->unlock(i); + ras->unlock(i); + } + ras->destroy(); + ras = newras; + return ras; +} + + +} diff --git a/vendor/librw/src/render.cpp b/vendor/librw/src/render.cpp new file mode 100644 index 0000000..6822c24 --- /dev/null +++ b/vendor/librw/src/render.cpp @@ -0,0 +1,96 @@ +#include + +#include "rwbase.h" +#include "rwplg.h" +#include "rwengine.h" +#include "rwrender.h" + +namespace rw { + +void SetRenderState(int32 state, uint32 value){ + engine->device.setRenderState(state, (void*)(uintptr)value); } + +void SetRenderStatePtr(int32 state, void *value){ + engine->device.setRenderState(state, value); } + +uint32 GetRenderState(int32 state){ + return (uint32)(uintptr)engine->device.getRenderState(state); } + +void *GetRenderStatePtr(int32 state){ + return engine->device.getRenderState(state); } + +// Im2D + +namespace im2d { + +float32 GetNearZ(void) { return engine->device.zNear; } +float32 GetFarZ(void) { return engine->device.zFar; } +void +RenderLine(void *verts, int32 numVerts, int32 vert1, int32 vert2) +{ + engine->device.im2DRenderLine(verts, numVerts, vert1, vert2); +} +void +RenderTriangle(void *verts, int32 numVerts, int32 vert1, int32 vert2, int32 vert3) +{ + engine->device.im2DRenderTriangle(verts, numVerts, vert1, vert2, vert3); +} +void +RenderIndexedPrimitive(PrimitiveType type, void *verts, int32 numVerts, void *indices, int32 numIndices) +{ + engine->device.im2DRenderIndexedPrimitive(type, verts, numVerts, indices, numIndices); +} +void +RenderPrimitive(PrimitiveType type, void *verts, int32 numVerts) +{ + engine->device.im2DRenderPrimitive(type, verts, numVerts); +} + +} + +// Im3D + +namespace im3d { + +void +Transform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) +{ + engine->device.im3DTransform(vertices, numVertices, world, flags); +} +void +RenderLine(int32 vert1, int32 vert2) +{ + int16 indices[2]; + indices[0] = vert1; + indices[1] = vert2; + RenderIndexedPrimitive(rw::PRIMTYPELINELIST, indices, 2); +} +void +RenderTriangle(int32 vert1, int32 vert2, int32 vert3) +{ + int16 indices[3]; + indices[0] = vert1; + indices[1] = vert2; + indices[2] = vert3; + RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, 3); +} +void +RenderPrimitive(PrimitiveType primType) +{ + engine->device.im3DRenderPrimitive(primType); +} +void +RenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) +{ + engine->device.im3DRenderIndexedPrimitive(primType, indices, numIndices); +} +void +End(void) +{ + engine->device.im3DEnd(); +} + +} + +} + diff --git a/vendor/librw/src/rwanim.h b/vendor/librw/src/rwanim.h new file mode 100644 index 0000000..e6dd1d5 --- /dev/null +++ b/vendor/librw/src/rwanim.h @@ -0,0 +1,195 @@ +#include + +namespace rw { + +struct Animation; + +// These sizes of these are sadly not platform independent +// because pointer sizes can vary. + +struct KeyFrameHeader +{ + KeyFrameHeader *prev; + float32 time; + + KeyFrameHeader *next(int32 sz){ + return (KeyFrameHeader*)((uint8*)this + sz); } +}; + +struct InterpFrameHeader +{ + KeyFrameHeader *keyFrame1; + KeyFrameHeader *keyFrame2; +}; + +struct AnimInterpolatorInfo +{ + typedef void (*ApplyCB)(void *result, void *frame); + typedef void (*BlendCB)(void *out, void *in1, void *in2, float32 a); + typedef void (*InterpCB)(void *out, void *in1, void *in2, float32 t, + void *custom); + typedef void (*AddCB)(void *out, void *in1, void *in2); + typedef void (*MulRecipCB)(void *frame, void *start); + + int32 id; + int32 interpKeyFrameSize; + int32 animKeyFrameSize; + int32 customDataSize; + + ApplyCB applyCB; + BlendCB blendCB; + InterpCB interpCB; + AddCB addCB; + MulRecipCB mulRecipCB; + void (*streamRead)(Stream *stream, Animation *anim); + void (*streamWrite)(Stream *stream, Animation *anim); + uint32 (*streamGetSize)(Animation *anim); + + static void registerInterp(AnimInterpolatorInfo *interpInfo); + static void unregisterInterp(AnimInterpolatorInfo *interpInfo); + static AnimInterpolatorInfo *find(int32 id); +}; + +struct Animation +{ + AnimInterpolatorInfo *interpInfo; + int32 numFrames; + int32 flags; + float32 duration; + void *keyframes; + void *customData; + + static Animation *create(AnimInterpolatorInfo*, int32 numFrames, + int32 flags, float duration); + void destroy(void); + int32 getNumNodes(void); + KeyFrameHeader *getAnimFrame(int32 n){ + return (KeyFrameHeader*)((uint8*)this->keyframes + + n*this->interpInfo->animKeyFrameSize); + } + static Animation *streamRead(Stream *stream); + static Animation *streamReadLegacy(Stream *stream); + bool streamWrite(Stream *stream); + bool streamWriteLegacy(Stream *stream); + uint32 streamGetSize(void); +}; + +struct AnimInterpolator +{ + Animation *currentAnim; + float32 currentTime; + void *nextFrame; + int32 maxInterpKeyFrameSize; + int32 currentInterpKeyFrameSize; + int32 currentAnimKeyFrameSize; + int32 numNodes; + // TODO some callbacks, parent/sub + // cached from the InterpolatorInfo + AnimInterpolatorInfo::ApplyCB applyCB; + AnimInterpolatorInfo::BlendCB blendCB; + AnimInterpolatorInfo::InterpCB interpCB; + AnimInterpolatorInfo::AddCB addCB; + // after this interpolated frames + + static AnimInterpolator *create(int32 numNodes, int32 maxKeyFrameSize); + void destroy(void); + bool32 setCurrentAnim(Animation *anim); + void addTime(float32 t); + void *getFrames(void){ return this+1;} + InterpFrameHeader *getInterpFrame(int32 n){ + return (InterpFrameHeader*)((uint8*)getFrames() + + n*currentInterpKeyFrameSize); + } + KeyFrameHeader *getAnimFrame(int32 n){ + return (KeyFrameHeader*)((uint8*)currentAnim->keyframes + + n*currentAnimKeyFrameSize); + } +}; + +// +// UV anim +// + +struct UVAnimParamData +{ + float32 theta; // rotation + float32 s0; // scale x + float32 s1; // scale y + float32 skew; // skew + float32 x; // x pos + float32 y; // y pos +}; + +struct UVAnimKeyFrame +{ + UVAnimKeyFrame *prev; + float32 time; + float32 uv[6]; +}; + +struct UVAnimInterpFrame +{ + UVAnimKeyFrame *keyFrame1; + UVAnimKeyFrame *keyFrame2; + float32 uv[6]; +}; + +struct UVAnimDictionary; + +// RW does it differently...maybe we should implement RtDict +// and make it more general? + +struct UVAnimCustomData +{ + char name[32]; + int32 nodeToUVChannel[8]; + int32 refCount; + + void destroy(Animation *anim); + static UVAnimCustomData *get(Animation *anim){ + return (UVAnimCustomData*)anim->customData; } +}; + +// This should be more general probably +struct UVAnimDictEntry +{ + Animation *anim; + LLLink inDict; + static UVAnimDictEntry *fromDict(LLLink *lnk){ + return LLLinkGetData(lnk, UVAnimDictEntry, inDict); } +}; + +// This too +struct UVAnimDictionary +{ + LinkList animations; + + static UVAnimDictionary *create(void); + void destroy(void); + int32 count(void) { return this->animations.count(); } + void add(Animation *anim); + Animation *find(const char *name); + + static UVAnimDictionary *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +extern UVAnimDictionary *currentUVAnimDictionary; + +// Material plugin +struct UVAnim +{ + Matrix *uv[2]; + AnimInterpolator *interp[8]; + + static bool32 exists(Material *mat); + static void addTime(Material *mat, float32 t); + static void applyUpdate(Material *mat); +}; + +extern int32 uvAnimOffset; + +void registerUVAnimPlugin(void); + +} diff --git a/vendor/librw/src/rwbase.h b/vendor/librw/src/rwbase.h new file mode 100644 index 0000000..13891ca --- /dev/null +++ b/vendor/librw/src/rwbase.h @@ -0,0 +1,713 @@ +#ifndef RW_PS2 +#include +#endif +#include +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +// TODO: clean up the opengl defines +// and figure out what we even want here... +#ifdef RW_GL3 +#define RW_OPENGL +#define RWDEVICE gl3 +// doesn't help +//#define RW_GL_USE_VAOS +#endif + +#ifdef RW_GLES2 +#define RW_GLES +#endif +#ifdef RW_GLES3 +#define RW_GLES +#endif + +#ifdef RW_D3D9 +#define RWDEVICE d3d +#define RWHALFPIXEL +#endif + +#ifdef RW_D3D8 +#define RWDEVICE d3d +#endif + +#ifdef RW_PS2 +#define RWHALFPIXEL +#define RWDEVICE ps2 +#endif + +#ifdef RW_WDGL +#define RW_OPENGL +#endif + +namespace rw { + +#ifdef RW_PS2 + typedef char int8; + typedef short int16; + typedef int int32; + typedef long long int64; + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef unsigned long long uint64; + typedef unsigned int uintptr; +#else + /* get rid of the stupid _t */ + typedef int8_t int8; + typedef int16_t int16; + typedef int32_t int32; + typedef int64_t int64; + typedef uint8_t uint8; + typedef uint16_t uint16; + typedef uint32_t uint32; + typedef uint64_t uint64; + typedef uintptr_t uintptr; +#endif + +typedef float float32; +typedef int32 bool32; +typedef uint8 byte; +typedef uint32 uint; + +#define nil NULL + +#define nelem(A) (sizeof(A) / sizeof A[0]) + +#ifdef __GNUC__ +#define RWALIGN(n) __attribute__ ((aligned (n))) +#else +#ifdef _MSC_VER +#define RWALIGN(n) __declspec(align(n)) +#else +#define RWALIGN(n) // unknown compiler...ignore +#endif +#endif + +// Lists + +struct LLLink +{ + LLLink *next; + LLLink *prev; + void init(void){ + this->next = nil; + this->prev = nil; + } + void remove(void){ + this->prev->next = this->next; + this->next->prev = this->prev; + } +}; + +#define LLLinkGetData(linkvar,type,entry) \ + ((type*)(((rw::uint8*)(linkvar))-offsetof(type,entry))) + +// Have to be careful since the link might be deleted. +#define FORLIST(_link, _list) \ + for(rw::LLLink *_next = nil, *_link = (_list).link.next; \ + _next = (_link)->next, (_link) != (_list).end(); \ + (_link) = _next) + +struct LinkList +{ + LLLink link; + void init(void){ + this->link.next = &this->link; + this->link.prev = &this->link; + } + bool32 isEmpty(void){ + return this->link.next == &this->link; + } + void add(LLLink *link){ + link->next = this->link.next; + link->prev = &this->link; + this->link.next->prev = link; + this->link.next = link; + } + void append(LLLink *link){ + link->next = &this->link; + link->prev = this->link.prev; + this->link.prev->next = link; + this->link.prev = link; + } + LLLink *end(void){ + return &this->link; + } + int32 count(void){ + int32 n = 0; + FORLIST(lnk, (*this)) + n++; + return n; + } +}; + +// Mathematical types + +struct RGBA +{ + uint8 red; + uint8 green; + uint8 blue; + uint8 alpha; +}; +inline RGBA makeRGBA(uint8 r, uint8 g, uint8 b, uint8 a) { RGBA c = { r, g, b, a }; return c; } +inline bool32 equal(const RGBA &c1, const RGBA &c2) { return c1.red == c2.red && c1.green == c2.green && c1.blue == c2.blue && c1.alpha == c2.alpha; } +#define RWRGBAINT(r, g, b, a) ((uint32)((((a)&0xff)<<24)|(((b)&0xff)<<16)|(((g)&0xff)<<8)|((r)&0xff))) + +struct RGBAf +{ + float32 red; + float32 green; + float32 blue; + float32 alpha; +}; +inline RGBAf makeRGBAf(float32 r, float32 g, float32 b, float32 a) { RGBAf c = { r, g, b, a }; return c; } +inline bool32 equal(const RGBAf &c1, const RGBAf &c2) { return c1.red == c2.red && c1.green == c2.green && c1.blue == c2.blue && c1.alpha == c2.alpha; } +inline RGBAf add(const RGBAf &a, const RGBAf &b) { return makeRGBAf(a.red+b.red, a.green+b.green, a.blue+b.blue, a.alpha+b.alpha); } +inline RGBAf modulate(const RGBAf &a, const RGBAf &b) { return makeRGBAf(a.red*b.red, a.green*b.green, a.blue*b.blue, a.alpha*b.alpha); } +inline RGBAf scale(const RGBAf &a, float32 f) { return makeRGBAf(a.red*f, a.green*f, a.blue*f, a.alpha*f); } +inline void clamp(RGBAf *a) { + if(a->red > 1.0f) a->red = 1.0f; + if(a->red < 0.0f) a->red = 0.0f; + if(a->green > 1.0f) a->green = 1.0f; + if(a->green < 0.0f) a->green = 0.0f; + if(a->blue > 1.0f) a->blue = 1.0f; + if(a->blue < 0.0f) a->blue = 0.0f; + if(a->alpha > 1.0f) a->alpha = 1.0f; + if(a->alpha < 0.0f) a->alpha = 0.0f; +} + +inline void convColor(RGBA *i, const RGBAf *f){ + int32 c; + c = (int32)(f->red*255.0f + 0.5f); + i->red = (uint8)c; + c = (int32)(f->green*255.0f + 0.5f); + i->green = (uint8)c; + c = (int32)(f->blue*255.0f + 0.5f); + i->blue = (uint8)c; + c = (int32)(f->alpha*255.0f + 0.5f); + i->alpha = (uint8)c; +} + +inline void convColor(RGBAf *f, const RGBA *i){ + f->red = i->red/255.0f; + f->green = i->green/255.0f; + f->blue = i->blue/255.0f; + f->alpha = i->alpha/255.0f; +} + +struct TexCoords +{ + float32 u, v; +}; +inline bool32 equal(const TexCoords &t1, const TexCoords &t2) { return t1.u == t2.u && t1.v == t2.v; } + +struct V2d; +struct V3d; +struct Quat; +struct Matrix; + +struct V2d +{ + float32 x, y; + void set(float32 x, float32 y){ + this->x = x; this->y = y; } +}; + +inline V2d makeV2d(float32 x, float32 y) { V2d v = { x, y }; return v; } +inline bool32 equal(const V2d &v1, const V2d &v2) { return v1.x == v2.x && v1.y == v2.y; } +inline V2d neg(const V2d &a) { return makeV2d(-a.x, -a.y); } +inline V2d add(const V2d &a, const V2d &b) { return makeV2d(a.x+b.x, a.y+b.y); } +inline V2d sub(const V2d &a, const V2d &b) { return makeV2d(a.x-b.x, a.y-b.y); } +inline V2d scale(const V2d &a, float32 r) { return makeV2d(a.x*r, a.y*r); } +inline float32 length(const V2d &v) { return sqrtf(v.x*v.x + v.y*v.y); } +inline V2d normalize(const V2d &v) { return scale(v, 1.0f/length(v)); } + +struct V3d +{ + float32 x, y, z; + void set(float32 x, float32 y, float32 z){ + this->x = x; this->y = y; this->z = z; } + static void transformPoints(V3d *out, const V3d *in, int32 n, const Matrix *m); + static void transformVectors(V3d *out, const V3d *in, int32 n, const Matrix *m); +}; + +inline V3d makeV3d(float32 x, float32 y, float32 z) { V3d v = { x, y, z }; return v; } +inline bool32 equal(const V3d &v1, const V3d &v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z; } +inline V3d neg(const V3d &a) { return makeV3d(-a.x, -a.y, -a.z); } +inline V3d add(const V3d &a, const V3d &b) { return makeV3d(a.x+b.x, a.y+b.y, a.z+b.z); } +inline V3d sub(const V3d &a, const V3d &b) { return makeV3d(a.x-b.x, a.y-b.y, a.z-b.z); } +inline V3d scale(const V3d &a, float32 r) { return makeV3d(a.x*r, a.y*r, a.z*r); } +inline float32 length(const V3d &v) { return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); } +inline V3d normalize(const V3d &v) { return scale(v, 1.0f/length(v)); } +inline V3d setlength(const V3d &v, float32 l) { return scale(v, l/length(v)); } +V3d cross(const V3d &a, const V3d &b); +inline float32 dot(const V3d &a, const V3d &b) { return a.x*b.x + a.y*b.y + a.z*b.z; } +inline V3d lerp(const V3d &a, const V3d &b, float32 r){ + return makeV3d(a.x + r*(b.x - a.x), + a.y + r*(b.y - a.y), + a.z + r*(b.z - a.z)); +}; + +struct V4d +{ + float32 x, y, z, w; +}; +inline bool32 equal(const V4d &v1, const V4d &v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w; } + +enum CombineOp +{ + COMBINEREPLACE, + COMBINEPRECONCAT, + COMBINEPOSTCONCAT +}; + + +Quat makeQuat(float32 w, float32 x, float32 y, float32 z); +Quat makeQuat(float32 w, const V3d &vec); + +struct Quat +{ + // order is important for streaming and RW compatibility + float32 x, y, z, w; + + static Quat rotation(float32 angle, const V3d &axis){ + return makeQuat(cosf(angle/2.0f), scale(normalize(axis), sinf(angle/2.0f))); } + void set(float32 w, float32 x, float32 y, float32 z){ + this->w = w; this->x = x; this->y = y; this->z = z; } + V3d vec(void){ return makeV3d(x, y, z); } + + Quat *rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT); +}; + +inline Quat makeQuat(float32 w, float32 x, float32 y, float32 z) { Quat q = { x, y, z, w }; return q; } +inline Quat makeQuat(float32 w, const V3d &vec) { Quat q = { vec.x, vec.y, vec.z, w }; return q; } +inline Quat add(const Quat &q, const Quat &p) { return makeQuat(q.w+p.w, q.x+p.x, q.y+p.y, q.z+p.z); } +inline Quat sub(const Quat &q, const Quat &p) { return makeQuat(q.w-p.w, q.x-p.x, q.y-p.y, q.z-p.z); } +inline Quat negate(const Quat &q) { return makeQuat(-q.w, -q.x, -q.y, -q.z); } +inline float32 dot(const Quat &q, const Quat &p) { return q.w*p.w + q.x*p.x + q.y*p.y + q.z*p.z; } +inline Quat scale(const Quat &q, float32 r) { return makeQuat(q.w*r, q.x*r, q.y*r, q.z*r); } +inline float32 length(const Quat &q) { return sqrtf(q.w*q.w + q.x*q.x + q.y*q.y + q.z*q.z); } +inline Quat normalize(const Quat &q) { return scale(q, 1.0f/length(q)); } +inline Quat conj(const Quat &q) { return makeQuat(q.w, -q.x, -q.y, -q.z); } +Quat mult(const Quat &q, const Quat &p); +inline V3d rotate(const V3d &v, const Quat &q) { return mult(mult(q, makeQuat(0.0f, v)), conj(q)).vec(); } +Quat lerp(const Quat &q, const Quat &p, float32 r); +Quat slerp(const Quat &q, const Quat &p, float32 a); + +struct RawMatrix +{ + V3d right; + float32 rightw; + V3d up; + float32 upw; + V3d at; + float32 atw; + V3d pos; + float32 posw; + + // NB: this is dst = src2*src1, i.e. src1 is applied first, then src2 + static void mult(RawMatrix *dst, RawMatrix *src1, RawMatrix *src2); + static void transpose(RawMatrix *dst, RawMatrix *src); + static void setIdentity(RawMatrix *dst); +}; + +struct Matrix +{ + enum Type { + TYPENORMAL = 1, + TYPEORTHOGONAL = 2, + TYPEORTHONORMAL = 3, + TYPEMASK = 3 + }; + enum Flags { + IDENTITY = 0x20000 + }; + struct Tolerance { + float32 normal; + float32 orthogonal; + float32 identity; + }; + + V3d right; + uint32 flags; + V3d up; + uint32 pad1; + V3d at; + uint32 pad2; + V3d pos; + uint32 pad3; + + static Matrix *create(void); + void destroy(void); + void setIdentity(void); + void optimize(Tolerance *tolerance = nil); + void update(void) { flags &= ~(IDENTITY|TYPEMASK); } + static Matrix *mult(Matrix *dst, const Matrix *src1, const Matrix *src2); + static Matrix *invert(Matrix *dst, const Matrix *src); + static Matrix *transpose(Matrix *dst, const Matrix *src); + Matrix *rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *rotate(const Quat &q, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *translate(const V3d *translation, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *scale(const V3d *scl, CombineOp op = rw::COMBINEPOSTCONCAT); + Matrix *transform(const Matrix *mat, CombineOp op = rw::COMBINEPOSTCONCAT); + Quat getRotation(void); + void lookAt(const V3d &dir, const V3d &up); + + // helper functions. consider private + static void mult_(Matrix *dst, const Matrix *src1, const Matrix *src2); + static void invertOrthonormal(Matrix *dst, const Matrix *src); + static Matrix *invertGeneral(Matrix *dst, const Matrix *src); + static void makeRotation(Matrix *dst, const V3d *axis, float32 angle); + static void makeRotation(Matrix *dst, const Quat &q); +private: + float32 normalError(void); + float32 orthogonalError(void); + float32 identityError(void); +}; + +inline void convMatrix(Matrix *dst, RawMatrix *src){ + *dst = *(Matrix*)src; + dst->optimize(); +} + +inline void convMatrix(RawMatrix *dst, Matrix *src){ + *dst = *(RawMatrix*)src; + dst->rightw = 0.0; + dst->upw = 0.0; + dst->atw = 0.0; + dst->posw = 1.0; +} + +struct Line +{ + V3d start; + V3d end; +}; + +struct Rect +{ + int32 x, y; + int32 w, h; +}; + +struct Sphere +{ + V3d center; + float32 radius; +}; + +struct Plane +{ + V3d normal; + float32 distance; +}; + +struct BBox +{ + V3d sup; + V3d inf; + + void initialize(V3d *point); + void addPoint(V3d *point); + void calculate(V3d *points, int32 n); + bool containsPoint(V3d *point); +}; + +enum PrimitiveType +{ + PRIMTYPENONE = 0, + PRIMTYPELINELIST, + PRIMTYPEPOLYLINE, + PRIMTYPETRILIST, + PRIMTYPETRISTRIP, + PRIMTYPETRIFAN, + PRIMTYPEPOINTLIST +}; + +/* + * Memory + */ + +void memNative32_func(void *data, uint32 size); +void memNative16_func(void *data, uint32 size); +void memLittle32_func(void *data, uint32 size); +void memLittle16_func(void *data, uint32 size); + +#ifdef BIGENDIAN +inline void memNative32(void *data, uint32 size) { memNative32_func(data, size); } +inline void memNative16(void *data, uint32 size) { memNative16_func(data, size); } +inline void memLittle32(void *data, uint32 size) { memLittle32_func(data, size); } +inline void memLittle16(void *data, uint32 size) { memLittle16_func(data, size); } +#define ASSERTLITTLE assert(0 && "unsafe code on big-endian") +#else +inline void memNative32(void *data, uint32 size) { } +inline void memNative16(void *data, uint32 size) { } +inline void memLittle32(void *data, uint32 size) { } +inline void memLittle16(void *data, uint32 size) { } +#define ASSERTLITTLE +#endif + +/* + * Streams + */ + +void makePath(char *filename); + +class Stream +{ +public: + virtual ~Stream(void) { close(); } + virtual void close(void) {} + virtual uint32 write8(const void *data, uint32 length) = 0; + virtual uint32 read8(void *data, uint32 length) = 0; + virtual void seek(int32 offset, int32 whence = 1) = 0; + virtual uint32 tell(void) = 0; + virtual bool eof(void) = 0; + uint32 write32(const void *data, uint32 length); + uint32 write16(const void *data, uint32 length); + uint32 read32(void *data, uint32 length); + uint32 read16(void *data, uint32 length); + int32 writeI8(int8 val); + int32 writeU8(uint8 val); + int32 writeI16(int16 val); + int32 writeU16(uint16 val); + int32 writeI32(int32 val); + int32 writeU32(uint32 val); + int32 writeF32(float32 val); + int8 readI8(void); + uint8 readU8(void); + int16 readI16(void); + uint16 readU16(void); + int32 readI32(void); + uint32 readU32(void); + float32 readF32(void); +}; + +class StreamMemory : public Stream +{ +public: + uint8 *data; + uint32 length; + uint32 capacity; + uint32 position; + + void close(void); + uint32 write8(const void *data, uint32 length); + uint32 read8(void *data, uint32 length); + void seek(int32 offset, int32 whence = 1); + uint32 tell(void); + bool eof(void); + StreamMemory *open(uint8 *data, uint32 length, uint32 capacity = 0); + uint32 getLength(void); + + enum { + S_EOF = 0xFFFFFFFF + }; +}; + +class StreamFile : public Stream +{ +public: + FILE *file; + + StreamFile(void) { file = nil; } + void close(void); + uint32 write8(const void *data, uint32 length); + uint32 read8(void *data, uint32 length); + void seek(int32 offset, int32 whence = 1); + uint32 tell(void); + bool eof(void); + StreamFile *open(const char *path, const char *mode); +}; + +enum Platform +{ + PLATFORM_NULL = 0, + // D3D7 + PLATFORM_GL = 2, + // MAC + PLATFORM_PS2 = 4, + PLATFORM_XBOX = 5, + // GAMECUBE + // SOFTRAS + PLATFORM_D3D8 = 8, + PLATFORM_D3D9 = 9, + // PSP + + // non-stock-RW platforms + + PLATFORM_WDGL = 11, // WarDrum OpenGL + PLATFORM_GL3 = 12, // my GL3 implementation + + NUM_PLATFORMS, + + FOURCC_PS2 = 0x00325350 // 'PS2\0' +}; + +#define MAKEPLUGINID(v, id) (((v & 0xFFFFFF) << 8) | (id & 0xFF)) +#define MAKEPIPEID(v, id) (((v & 0xFFFF) << 16) | (id & 0xFFFF)) + +enum VendorID +{ + VEND_CORE = 0, + VEND_CRITERIONTK = 1, + VEND_CRITERIONINT = 4, + VEND_CRITERIONWORLD = 5, + // Used for rasters (platform-specific) + VEND_RASTER = 10, + // Used for driver/device allocation tags + VEND_DRIVER = 11 +}; + +// TODO: modules (VEND_CRITERIONINT) + +enum PluginID +{ + // Core + ID_NAOBJECT = MAKEPLUGINID(VEND_CORE, 0x00), + ID_STRUCT = MAKEPLUGINID(VEND_CORE, 0x01), + ID_STRING = MAKEPLUGINID(VEND_CORE, 0x02), + ID_EXTENSION = MAKEPLUGINID(VEND_CORE, 0x03), + ID_CAMERA = MAKEPLUGINID(VEND_CORE, 0x05), + ID_TEXTURE = MAKEPLUGINID(VEND_CORE, 0x06), + ID_MATERIAL = MAKEPLUGINID(VEND_CORE, 0x07), + ID_MATLIST = MAKEPLUGINID(VEND_CORE, 0x08), + ID_WORLD = MAKEPLUGINID(VEND_CORE, 0x0B), + ID_MATRIX = MAKEPLUGINID(VEND_CORE, 0x0D), + ID_FRAMELIST = MAKEPLUGINID(VEND_CORE, 0x0E), + ID_GEOMETRY = MAKEPLUGINID(VEND_CORE, 0x0F), + ID_CLUMP = MAKEPLUGINID(VEND_CORE, 0x10), + ID_LIGHT = MAKEPLUGINID(VEND_CORE, 0x12), + ID_ATOMIC = MAKEPLUGINID(VEND_CORE, 0x14), + ID_TEXTURENATIVE = MAKEPLUGINID(VEND_CORE, 0x15), + ID_TEXDICTIONARY = MAKEPLUGINID(VEND_CORE, 0x16), + ID_IMAGE = MAKEPLUGINID(VEND_CORE, 0x18), + ID_GEOMETRYLIST = MAKEPLUGINID(VEND_CORE, 0x1A), + ID_ANIMANIMATION = MAKEPLUGINID(VEND_CORE, 0x1B), + ID_RIGHTTORENDER = MAKEPLUGINID(VEND_CORE, 0x1F), + ID_UVANIMDICT = MAKEPLUGINID(VEND_CORE, 0x2B), + + // Toolkit + ID_SKYMIPMAP = MAKEPLUGINID(VEND_CRITERIONTK, 0x10), + ID_SKIN = MAKEPLUGINID(VEND_CRITERIONTK, 0x16), + ID_HANIM = MAKEPLUGINID(VEND_CRITERIONTK, 0x1E), + ID_USERDATA = MAKEPLUGINID(VEND_CRITERIONTK, 0x1F), + ID_MATFX = MAKEPLUGINID(VEND_CRITERIONTK, 0x20), + ID_ANISOT = MAKEPLUGINID(VEND_CRITERIONTK, 0x27), + ID_PDS = MAKEPLUGINID(VEND_CRITERIONTK, 0x31), + ID_ADC = MAKEPLUGINID(VEND_CRITERIONTK, 0x34), + ID_UVANIMATION = MAKEPLUGINID(VEND_CRITERIONTK, 0x35), + + // World + ID_MESH = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x0E), + ID_NATIVEDATA = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x10), + ID_VERTEXFMT = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x11), + + // custom native raster + ID_RASTERGL = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL), + ID_RASTERPS2 = MAKEPLUGINID(VEND_RASTER, PLATFORM_PS2), + ID_RASTERXBOX = MAKEPLUGINID(VEND_RASTER, PLATFORM_XBOX), + ID_RASTERD3D8 = MAKEPLUGINID(VEND_RASTER, PLATFORM_D3D8), + ID_RASTERD3D9 = MAKEPLUGINID(VEND_RASTER, PLATFORM_D3D9), + ID_RASTERWDGL = MAKEPLUGINID(VEND_RASTER, PLATFORM_WDGL), + ID_RASTERGL3 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL3), + + // anything driver/device related (only as allocation tag) + ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0) +}; + +enum CoreModuleID +{ + ID_NAMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x00), + // vector + // matrix + ID_FRAMEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x03), + // stream + // camera + ID_IMAGEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x06), + ID_RASTERMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x07), + ID_TEXTUREMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x08) + // pip + // immediate + // resources + // device + // color + // unused + // error + // metrics + // driver + // chunk group +}; + +#define ECODE(c, s) c + +enum Errors +{ + ERR_NONE = 0x80000000, +#include "base.err" +}; + +#undef ECODE + +extern int32 version; +extern int32 build; +extern int32 platform; +extern bool32 streamAppendFrames; +extern char *debugFile; + +int strcmp_ci(const char *s1, const char *s2); +int strncmp_ci(const char *s1, const char *s2, int n); + +// 0x04000000 3.1 +// 0x08000000 3.2 +// 0x0C000000 3.3 +// 0x10000000 3.4 +// 0x14000000 3.5 +// 0x18000000 3.6 +// 0x1C000000 3.7 + +inline uint32 +libraryIDPack(int version, int build) +{ + if(version <= 0x31000) + return version>>8; + return ((version-0x30000) & 0x3FF00) << 14 | (version&0x3F) << 16 | + (build & 0xFFFF); +} + +inline int +libraryIDUnpackVersion(uint32 libid) +{ + if(libid & 0xFFFF0000) + return ((libid>>14 & 0x3FF00) + 0x30000) | + (libid>>16 & 0x3F); + else + return libid<<8; +} + +inline int +libraryIDUnpackBuild(uint32 libid) +{ + if(libid & 0xFFFF0000) + return libid & 0xFFFF; + else + return 0; +} + +struct ChunkHeaderInfo +{ + uint32 type; + uint32 length; + uint32 version, build; +}; + +// TODO?: make these methods of ChunkHeaderInfo? +bool writeChunkHeader(Stream *s, int32 type, int32 size); +bool readChunkHeaderInfo(Stream *s, ChunkHeaderInfo *header); +bool findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version); + +int32 findPointer(void *p, void **list, int32 num); +uint8 *getFileContents(const char *name, uint32 *len); +} diff --git a/vendor/librw/src/rwcharset.h b/vendor/librw/src/rwcharset.h new file mode 100644 index 0000000..3988654 --- /dev/null +++ b/vendor/librw/src/rwcharset.h @@ -0,0 +1,25 @@ +namespace rw { + +struct Charset +{ + struct Desc { + int32 count; // num of chars + int32 tileWidth, tileHeight; // chars in raster + int32 width, height; // of char + int32 width_internal, height_internal; // + border + } desc; + Raster *raster; + + static bool32 open(void); + static void close(void); + static Charset *create(const RGBA *foreground, const RGBA *background); + void destroy(void); + Charset *setColors(const RGBA *foreground, const RGBA *background); + void print(const char *str, int32 x, int32 y, bool32 hideSpaces); + void printBuffered(const char *str, int32 x, int32 y, bool32 hideSpaces); + static void flushBuffer(void); +private: + void printChar(int32 c, int32 x, int32 y); +}; + +} diff --git a/vendor/librw/src/rwengine.h b/vendor/librw/src/rwengine.h new file mode 100644 index 0000000..a84aa3a --- /dev/null +++ b/vendor/librw/src/rwengine.h @@ -0,0 +1,263 @@ +namespace rw { + +// uhhhm..... why are these not actual functions? +enum DeviceReq +{ + // Device initialization before Engine/Driver plugins are opened + DEVICEINIT, + // Device de-initialization after Engine/Driver plugins are closed + DEVICETERM, + + // Device/Context creation + DEVICEOPEN, + // Device/Context shutdown + DEVICECLOSE, + + // Device initialization after Engine/Driver plugins are opened + DEVICEFINALIZE, + // TODO? counterpart to FINALIZE? + + // Video adapters + DEVICEGETNUMSUBSYSTEMS, + DEVICEGETCURRENTSUBSYSTEM, + DEVICESETSUBSYSTEM, + DEVICEGETSUBSSYSTEMINFO, + + // Video modes + DEVICEGETNUMVIDEOMODES, + DEVICEGETCURRENTVIDEOMODE, + DEVICESETVIDEOMODE, + DEVICEGETVIDEOMODEINFO, + + // Multisampling + DEVICEGETMAXMULTISAMPLINGLEVELS, + DEVICEGETMULTISAMPLINGLEVELS, + DEVICESETMULTISAMPLINGLEVELS, + +}; + +typedef int DeviceSystem(DeviceReq req, void *arg, int32 n); + +struct Camera; +struct Image; +struct Texture; +struct Raster; +class ObjPipeline; + +// This is for the render device, we only have one +struct Device +{ + float32 zNear, zFar; + void (*beginUpdate)(Camera*); + void (*endUpdate)(Camera*); + void (*clearCamera)(Camera*, RGBA *col, uint32 mode); + void (*showRaster)(Raster *raster, uint32 flags); + bool32 (*rasterRenderFast)(Raster *raster, int32 x, int32 y); + void (*setRenderState)(int32 state, void *value); + void *(*getRenderState)(int32 state); + + void (*im2DRenderLine)(void *vertices, int32 numVertices, int32 vert1, int32 vert2); + void (*im2DRenderTriangle)(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3); + void (*im2DRenderPrimitive)(PrimitiveType primType, void *vertices, int32 numVertices); + void (*im2DRenderIndexedPrimitive)(PrimitiveType primType, void *vertices, int32 numVertices, void *indices, int32 numIndices); + + void (*im3DTransform)(void *vertices, int32 numVertices, Matrix *world, uint32 flags); + void (*im3DRenderPrimitive)(PrimitiveType primType); + void (*im3DRenderIndexedPrimitive)(PrimitiveType primType, void *indices, int32 numIndices); + void (*im3DEnd)(void); + + DeviceSystem *system; +}; + +// This is for platform-dependent but portable things +// so the engine has one for every platform +struct Driver +{ + ObjPipeline *defaultPipeline; + int32 rasterNativeOffset; + + Raster* (*rasterCreate)(Raster*); + uint8 *(*rasterLock)(Raster*, int32 level, int32 lockMode); + void (*rasterUnlock)(Raster*, int32 level); + uint8 *(*rasterLockPalette)(Raster*, int32 lockMode); + void (*rasterUnlockPalette)(Raster*); + int32 (*rasterNumLevels)(Raster*); + bool32 (*imageFindRasterFormat)(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); + bool32 (*rasterFromImage)(Raster*, Image*); + Image *(*rasterToImage)(Raster*); + + static PluginList s_plglist[NUM_PLATFORMS]; + static int32 registerPlugin(int32 platform, int32 size, uint32 id, + Constructor ctor, Destructor dtor){ + return s_plglist[platform].registerPlugin(size, id, + ctor, dtor, nil); + } +}; + +struct EngineOpenParams; + +enum MemHint +{ + MEMDUR_NA = 0, + // used inside function + MEMDUR_FUNCTION = 0x10000, + // used for one frame + MEMDUR_FRAME = 0x20000, + // used for longer time + MEMDUR_EVENT = 0x30000, + // used while the engine is running + MEMDUR_GLOBAL = 0x40000 +}; + +struct MemoryFunctions +{ + void *(*rwmalloc)(size_t sz, uint32 hint); + void *(*rwrealloc)(void *p, size_t sz, uint32 hint); + void (*rwfree)(void *p); + // These are temporary until we have better error handling + // TODO: Maybe don't put them here since they shouldn't really be switched out + void *(*rwmustmalloc)(size_t sz, uint32 hint); + void *(*rwmustrealloc)(void *p, size_t sz, uint32 hint); +}; + +struct SubSystemInfo +{ + char name[80]; +}; + +enum VideoModeFlags +{ + VIDEOMODEEXCLUSIVE = 1 +}; + +struct VideoMode +{ + int32 width; + int32 height; + int32 depth; + uint32 flags; +}; + +struct Camera; +struct World; + +// This is for platform independent things +// TODO: move more stuff into this +struct Engine +{ + enum State { + Dead = 0, + Initialized, + Opened, + Started + }; + Camera *currentCamera; + World *currentWorld; + LinkList frameDirtyList; + + // Dynamically allocated because of plugins + Driver *driver[NUM_PLATFORMS]; + Device device; + ObjPipeline *dummyDefaultPipeline; + + // These must always be available + static MemoryFunctions memfuncs; + static State state; + + static bool32 init(MemoryFunctions *memfuncs = nil); + static bool32 open(EngineOpenParams*); + static bool32 start(void); + static void term(void); + static void close(void); + static void stop(void); + + static int32 getNumSubSystems(void); + static int32 getCurrentSubSystem(void); + static bool32 setSubSystem(int32 subsys); + static SubSystemInfo *getSubSystemInfo(SubSystemInfo *info, int32 subsys); + + static int32 getNumVideoModes(void); + static int32 getCurrentVideoMode(void); + static bool32 setVideoMode(int32 mode); + static VideoMode *getVideoModeInfo(VideoMode *info, int32 mode); + + static uint32 getMaxMultiSamplingLevels(void); + static uint32 getMultiSamplingLevels(void); + static bool32 setMultiSamplingLevels(uint32 levels); + + static PluginList s_plglist; + static int32 registerPlugin(int32 size, uint32 id, + Constructor ctor, Destructor dtor){ + return s_plglist.registerPlugin(size, id, ctor, dtor, nil); + } +}; + +extern Engine *engine; + +#define RWTOSTR_(X) #X +#define RWTOSTR(X) RWTOSTR_(X) +#define RWHERE "file: " __FILE__ " line: " RWTOSTR(__LINE__) + +extern const char *allocLocation; + +inline void *malloc_LOC(size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwmalloc(sz,hint); } +inline void *realloc_LOC(void *p, size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwrealloc(p,sz,hint); } +inline void *mustmalloc_LOC(size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwmustmalloc(sz,hint); } +inline void *mustrealloc_LOC(void *p, size_t sz, uint32 hint, const char *here) { allocLocation = here; return rw::Engine::memfuncs.rwmustrealloc(p,sz,hint); } + +char *strdup_LOC(const char *s, uint32 hint, const char *here); + +#define rwMalloc(s, h) rw::malloc_LOC(s,h,RWHERE) +#define rwMallocT(t, s, h) (t*)rw::malloc_LOC((s)*sizeof(t),h,RWHERE) +#define rwRealloc(p, s, h) rw::realloc_LOC(p,s,h,RWHERE) +#define rwReallocT(t, p, s, h) (t*)rw::realloc_LOC(p,(s)*sizeof(t),h,RWHERE) +#define rwFree(p) rw::Engine::memfuncs.rwfree(p) +#define rwNew(s, h) rw::mustmalloc_LOC(s,h,RWHERE) +#define rwNewT(t, s, h) (t*)rw::mustmalloc_LOC((s)*sizeof(t),h,RWHERE) +#define rwResize(p, s, h) rw::mustrealloc_LOC(p,s,h,RWHERE) +#define rwResizeT(t, p, s, h) (t*)rw::mustrealloc_LOC(p,(s)*sizeof(t),h,RWHERE) +#define rwStrdup(s, h) rw::strdup_LOC(s,h,RWHERE) + +extern MemoryFunctions defaultMemfuncs; +extern MemoryFunctions managedMemfuncs; +void printleaks(void); // when using managed mem funcs + +namespace null { + void beginUpdate(Camera*); + void endUpdate(Camera*); + void clearCamera(Camera*, RGBA *col, uint32 mode); + void showRaster(Raster*, uint32 flags); + + void setRenderState(int32 state, void *value); + void *getRenderState(int32 state); + + bool32 rasterRenderFast(Raster *raster, int32 x, int32 y); + + Raster *rasterCreate(Raster*); + uint8 *rasterLock(Raster*, int32 level, int32 lockMode); + void rasterUnlock(Raster*, int32 level); + uint8 *rasterLockPalette(Raster*, int32 lockMode); + void rasterUnlockPalette(Raster*); + int32 rasterNumLevels(Raster*); + bool32 imageFindRasterFormat(Image *img, int32 type, + int32 *width, int32 *height, int32 *depth, int32 *format); + bool32 rasterFromImage(Raster*, Image*); + Image *rasterToImage(Raster*); + + void im2DRenderLine(void*, int32, int32, int32); + void im2DRenderTriangle(void*, int32, int32, int32, int32); + void im2DRenderPrimitive(PrimitiveType, void*, int32); + void im2DRenderIndexedPrimitive(PrimitiveType, void*, int32, void*, int32); + + void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); + void im3DRenderPrimitive(PrimitiveType primType); + void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); + void im3DEnd(void); + + int deviceSystem(DeviceReq req, void *arg0, int32 n); + + extern Device renderdevice; +} + +} diff --git a/vendor/librw/src/rwerror.h b/vendor/librw/src/rwerror.h new file mode 100644 index 0000000..2575626 --- /dev/null +++ b/vendor/librw/src/rwerror.h @@ -0,0 +1,25 @@ +namespace rw { + +struct Error +{ + uint32 plugin; + uint32 code; +}; + +void setError(Error *e); +Error *getError(Error *e); + +#define _ERRORCODE(code, ...) code +char *dbgsprint(uint32 code, ...); + +/* ecode is supposed to be in format "(errorcode, printf-arguments..)" */ +#define RWERROR(ecode) do{ \ + rw::Error _e; \ + _e.plugin = PLUGIN_ID; \ + _e.code = _ERRORCODE ecode; \ + fprintf(stderr, "%s:%d: ", __FILE__, __LINE__); \ + fprintf(stderr, "%s\n", rw::dbgsprint ecode); \ + rw::setError(&_e); \ +}while(0) + +} diff --git a/vendor/librw/src/rwobjects.h b/vendor/librw/src/rwobjects.h new file mode 100644 index 0000000..5cd833f --- /dev/null +++ b/vendor/librw/src/rwobjects.h @@ -0,0 +1,904 @@ +#include + +namespace rw { + +struct Object +{ + uint8 type; + uint8 subType; + uint8 flags; + uint8 privateFlags; + void *parent; + + void init(uint8 type, uint8 subType){ + this->type = type; + this->subType = subType; + this->flags = 0; + this->privateFlags = 0; + this->parent = nil; + } + void copy(Object *o){ + this->type = o->type; + this->subType = o->subType; + this->flags = o->flags; + this->privateFlags = o->privateFlags; + this->parent = nil; + } +}; + +struct Frame +{ + PLUGINBASE + typedef Frame *(*Callback)(Frame *f, void *data); + enum { ID = 0 }; + enum { // private flags + // The hierarchy has unsynched frames + HIERARCHYSYNCLTM = 0x01, // LTM not synched + HIERARCHYSYNCOBJ = 0x02, // attached objects not synched + HIERARCHYSYNC = HIERARCHYSYNCLTM | HIERARCHYSYNCOBJ, + // This frame is not synched + SUBTREESYNCLTM = 0x04, + SUBTREESYNCOBJ = 0x08, + SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ, + SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM, + SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ + // STATIC = 0x10 + }; + + Object object; + LLLink inDirtyList; + LinkList objectList; + Matrix matrix; + Matrix ltm; + + Frame *child; + Frame *next; + Frame *root; + + static int32 numAllocated; + + static Frame *create(void); + Frame *cloneHierarchy(void); + void destroy(void); + void destroyHierarchy(void); + Frame *addChild(Frame *f, bool32 append = 0); + Frame *removeChild(void); + Frame *forAllChildren(Callback cb, void *data); + Frame *getParent(void) const { + return (Frame*)this->object.parent; } + int32 count(void); + bool32 dirty(void) const { + return !!(this->root->object.privateFlags & HIERARCHYSYNC); } + Matrix *getLTM(void); + void rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT); + void translate(const V3d *trans, CombineOp op = rw::COMBINEPOSTCONCAT); + void scale(const V3d *scale, CombineOp op = rw::COMBINEPOSTCONCAT); + void transform(const Matrix *mat, CombineOp op = rw::COMBINEPOSTCONCAT); + void updateObjects(void); + + + void syncHierarchyLTM(void); + void setHierarchyRoot(Frame *root); + Frame *cloneAndLink(void); + void purgeClone(void); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif + static void syncDirty(void); +}; + +struct FrameList_ +{ + int32 numFrames; + Frame **frames; + + FrameList_ *streamRead(Stream *stream); + void streamWrite(Stream *stream); + static uint32 streamGetSize(Frame *f); +}; +Frame **makeFrameList(Frame *frame, Frame **flist); + +struct ObjectWithFrame +{ + typedef void (*Sync)(ObjectWithFrame*); + + Object object; + LLLink inFrame; + Sync syncCB; + + void setFrame(Frame *f){ + if(this->object.parent) + this->inFrame.remove(); + this->object.parent = f; + if(f){ + f->objectList.add(&this->inFrame); + f->updateObjects(); + } + } + void sync(void){ this->syncCB(this); } + static ObjectWithFrame *fromFrame(LLLink *lnk){ + return LLLinkGetData(lnk, ObjectWithFrame, inFrame); + } +}; + +struct Image +{ + int32 flags; + int32 width, height; + int32 depth; + int32 bpp; // bytes per pixel + int32 stride; + uint8 *pixels; + uint8 *palette; + + static int32 numAllocated; + + static Image *create(int32 width, int32 height, int32 depth); + void destroy(void); + void allocate(void); + void free(void); + void setPixels(uint8 *pixels); + void setPixelsDXT(int32 type, uint8 *pixels); + void setPalette(uint8 *palette); + void compressPalette(void); // turn 8 bit into 4 bit if possible + bool32 hasAlpha(void); + void convertTo32(void); + void palettize(int32 depth); + void unpalettize(bool forceAlpha = false); + void makeMask(void); + void applyMask(Image *mask); + void removeMask(void); + Image *extractMask(void); + + static void setSearchPath(const char*); + static void printSearchPath(void); + static char *getFilename(const char*); + static Image *read(const char *imageName); + static Image *readMasked(const char *imageName, const char *maskName); + + + typedef Image *(*fileRead)(const char *afilename); + typedef void (*fileWrite)(Image *image, const char *filename); + static bool32 registerFileFormat(const char *ext, fileRead read, fileWrite write); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif +}; + +Image *readTGA(const char *filename); +void writeTGA(Image *image, const char *filename); +Image *readBMP(const char *filename); +void writeBMP(Image *image, const char *filename); +Image *readPNG(const char *filename); +void writePNG(Image *image, const char *filename); + +enum { QUANTDEPTH = 8 }; + +struct ColorQuant +{ + struct Node { + uint32 r, g, b, a; + int32 numPixels; + Node *parent; + Node *children[16]; + LLLink link; + + void destroy(void); + void addColor(RGBA color); + bool isLeaf(void) { for(int32 i = 0; i < 16; i++) if(this->children[i]) return false; return true; } + }; + + Node *root; + LinkList leaves; + + void init(void); + void destroy(void); + Node *createNode(int32 level); + Node *getNode(Node *root, uint32 addr, int32 level); + Node *findNode(Node *root, uint32 addr, int32 level); + void reduceNode(Node *node); + void addColor(RGBA color); + uint8 findColor(RGBA color); + void addImage(Image *img); + void makePalette(int32 numColors, RGBA *colors); + void matchImage(uint8 *dstPixels, uint32 dstStride, Image *src); +}; + +// used to emulate d3d and xbox textures +struct RasterLevels +{ + int32 numlevels; + uint32 format; + struct Level { + int32 width, height, size; + uint8 *data; + } levels[1]; // 0 is illegal :/ +}; + +struct Raster +{ + enum { FLIPWAITVSYNCH = 1 }; + + PLUGINBASE + int32 platform; + + // TODO: use bytes + int32 type; + int32 flags; + int32 privateFlags; + int32 format; + int32 width, height, depth; + int32 stride; + uint8 *pixels; + uint8 *palette; + // remember for locked rasters + uint8 *originalPixels; + int32 originalWidth; + int32 originalHeight; + int32 originalStride; + // subraster + Raster *parent; + int32 offsetX, offsetY; + + static int32 numAllocated; + + static Raster *create(int32 width, int32 height, int32 depth, + int32 format, int32 platform = 0); + void subRaster(Raster *parent, Rect *r); + void destroy(void); + static bool32 imageFindRasterFormat(Image *image, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, int32 platform = 0); + Raster *setFromImage(Image *image, int32 platform = 0); + static Raster *createFromImage(Image *image, int32 platform = 0); + Image *toImage(void); + uint8 *lock(int32 level, int32 lockMode); + void unlock(int32 level); + uint8 *lockPalette(int32 lockMode); + void unlockPalette(void); + int32 getNumLevels(void); + static int32 calculateNumLevels(int32 width, int32 height); + static bool formatHasAlpha(int32 format); + + void show(uint32 flags); + + static Raster *pushContext(Raster *raster); + static Raster *popContext(void); + static Raster *getCurrentContext(void); + bool32 renderFast(int32 x, int32 y); + + static Raster *convertTexToCurrentPlatform(Raster *ras); +#ifndef RWPUBLIC + static void registerModule(void); +#endif + + enum Format { + DEFAULT = 0, + C1555 = 0x0100, + C565 = 0x0200, + C4444 = 0x0300, + LUM8 = 0x0400, + C8888 = 0x0500, + C888 = 0x0600, + D16 = 0x0700, + D24 = 0x0800, + D32 = 0x0900, + C555 = 0x0A00, + AUTOMIPMAP = 0x1000, + PAL8 = 0x2000, + PAL4 = 0x4000, + MIPMAP = 0x8000 + }; + enum Type { + NORMAL = 0x00, + ZBUFFER = 0x01, + CAMERA = 0x02, + TEXTURE = 0x04, + CAMERATEXTURE = 0x05, + DONTALLOCATE = 0x80 + }; + enum LockMode { + LOCKWRITE = 1, + LOCKREAD = 2, + LOCKNOFETCH = 4, // don't fetch pixel data + LOCKRAW = 8, + }; + + enum + { + // from RW + PRIVATELOCK_READ = 0x02, + PRIVATELOCK_WRITE = 0x04, + PRIVATELOCK_READ_PALETTE = 0x08, + PRIVATELOCK_WRITE_PALETTE = 0x10, + }; +}; + +void conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in); +void conv_BGRA8888_from_RGBA8888(uint8 *out, uint8 *in); +void conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in); +void conv_BGRA8888_from_RGB888(uint8 *out, uint8 *in); +void conv_RGB888_from_RGB888(uint8 *out, uint8 *in); +void conv_BGR888_from_RGB888(uint8 *out, uint8 *in); +void conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in); +void conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in); +void conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in); +void conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in); +inline void conv_8_from_8(uint8 *out, uint8 *in) { *out = *in; } +// some swaps are the same, so these are just more descriptive names +inline void conv_RGBA8888_from_BGRA8888(uint8 *out, uint8 *in) { conv_BGRA8888_from_RGBA8888(out, in); } +inline void conv_RGB888_from_BGR888(uint8 *out, uint8 *in) { conv_BGR888_from_RGB888(out, in); } +inline void conv_ARGB1555_from_ABGR1555(uint8 *out, uint8 *in) { conv_ABGR1555_from_ARGB1555(out, in); } + +void expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); +void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); + +void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height); + + +#define IGNORERASTERIMP 0 + +struct TexDictionary; + +struct Texture +{ + enum FilterMode { + NEAREST = 1, + LINEAR, + MIPNEAREST, // one mipmap + MIPLINEAR, + LINEARMIPNEAREST, // mipmap interpolated + LINEARMIPLINEAR + }; + enum Addressing { + WRAP = 1, + MIRROR, + CLAMP, + BORDER + }; + + PLUGINBASE + Raster *raster; + TexDictionary *dict; + LLLink inDict; + char name[32]; + char mask[32]; + uint32 filterAddressing; // VVVVUUUU FFFFFFFF + int32 refCount; + + LLLink inGlobalList; // actually not in RW + + static int32 numAllocated; + + static Texture *create(Raster *raster); + void addRef(void) { this->refCount++; } + void destroy(void); + static Texture *fromDict(LLLink *lnk){ + return LLLinkGetData(lnk, Texture, inDict); } + FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); } + void setFilter(FilterMode f) { filterAddressing = (filterAddressing & ~0xFF) | f; } + Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); } + Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); } + void setAddressU(Addressing u) { filterAddressing = (filterAddressing & ~0xF00) | u<<8; } + void setAddressV(Addressing v) { filterAddressing = (filterAddressing & ~0xF000) | v<<12; } + static Texture *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + static Texture *read(const char *name, const char *mask); + static Texture *streamReadNative(Stream *stream); + void streamWriteNative(Stream *stream); + uint32 streamGetSizeNative(void); + + static Texture *(*findCB)(const char *name); + static Texture *(*readCB)(const char *name, const char *mask); + static void setLoadTextures(bool32); // default: true + static void setCreateDummies(bool32); // default: false + static void setMipmapping(bool32); // default: false + static void setAutoMipmapping(bool32); // default: false + static bool32 getMipmapping(void); + static bool32 getAutoMipmapping(void); + + void setMaxAnisotropy(int32 maxaniso); // only if plugin is attached + int32 getMaxAnisotropy(void); + +#ifndef RWPUBLIC + static void registerModule(void); +#endif +}; + +extern int32 anisotOffset; +#define GETANISOTROPYEXT(texture) PLUGINOFFSET(int32, texture, rw::anisotOffset) +void registerAnisotropyPlugin(void); +int32 getMaxSupportedMaxAnisotropy(void); + +struct SurfaceProperties +{ + float32 ambient; + float32 specular; + float32 diffuse; +}; + +struct Material +{ + PLUGINBASE + Texture *texture; + RGBA color; + SurfaceProperties surfaceProps; + Pipeline *pipeline; + int32 refCount; + + static int32 numAllocated; + + static Material *create(void); + void addRef(void) { this->refCount++; } + Material *clone(void); + void destroy(void); + void setTexture(Texture *tex); + static Material *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +void registerMaterialRightsPlugin(void); + +struct Mesh +{ + uint16 *indices; + uint32 numIndices; + Material *material; +}; + +struct MeshHeader +{ + enum { + TRISTRIP = 1 + }; + uint32 flags; + uint16 numMeshes; + uint16 serialNum; + uint32 totalIndices; + uint32 pad; // needed for alignment of Meshes + // after this the meshes + + Mesh *getMeshes(void) { return (Mesh*)(this+1); } + void setupIndices(void); + uint32 guessNumTriangles(void); +}; + +struct Geometry; + +struct MorphTarget +{ + Geometry *parent; + Sphere boundingSphere; + V3d *vertices; + V3d *normals; + + Sphere calculateBoundingSphere(void) const; +}; + +struct InstanceDataHeader +{ + uint32 platform; +}; + +struct Triangle +{ + uint16 v[3]; + uint16 matId; +}; + +struct MaterialList +{ + Material **materials; + int32 numMaterials; + int32 space; + + void init(void); + void deinit(void); + int32 appendMaterial(Material *mat); + int32 findIndex(Material *mat); + static MaterialList *streamRead(Stream *stream, MaterialList *matlist); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); +}; + +struct Geometry +{ + PLUGINBASE + enum { ID = 8 }; + Object object; + uint32 flags; + uint16 lockedSinceInst; + int32 numTriangles; + int32 numVertices; + int32 numMorphTargets; + int32 numTexCoordSets; + + Triangle *triangles; + RGBA *colors; + TexCoords *texCoords[8]; + + MorphTarget *morphTargets; + MaterialList matList; + + MeshHeader *meshHeader; + InstanceDataHeader *instData; + + int32 refCount; + + static int32 numAllocated; + + static Geometry *create(int32 numVerts, int32 numTris, uint32 flags); + void addRef(void) { this->refCount++; } + void destroy(void); + void lock(int32 lockFlags); + void unlock(void); + void addMorphTargets(int32 n); + void calculateBoundingSphere(void); + bool32 hasColoredMaterial(void); + void allocateData(void); + MeshHeader *allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices); + void generateTriangles(int8 *adc = nil); + void buildMeshes(void); + void buildTristrips(void); // private, used by buildMeshes + void correctTristripWinding(void); + void removeUnusedMaterials(void); + static Geometry *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + enum Flags + { + TRISTRIP = 0x01, + POSITIONS = 0x02, + TEXTURED = 0x04, + PRELIT = 0x08, + NORMALS = 0x10, + LIGHT = 0x20, + MODULATE = 0x40, + TEXTURED2 = 0x80, + // When this flag is set the geometry has + // native geometry. When streamed out this geometry + // is written out instead of the platform independent data. + // When streamed in with this flag, the geometry is mostly empty. + NATIVE = 0x01000000, + // Just for documentation: RW sets this flag + // to prevent rendering when executing a pipeline, + // so only instancing will occur. + // librw's pipelines are different so it's unused here. + NATIVEINSTANCE = 0x02000000 + }; + + enum LockFlags + { + LOCKPOLYGONS = 0x0001, + LOCKVERTICES = 0x0002, + LOCKNORMALS = 0x0004, + LOCKPRELIGHT = 0x0008, + + LOCKTEXCOORDS = 0x0010, + LOCKTEXCOORDS1 = 0x0010, + LOCKTEXCOORDS2 = 0x0020, + LOCKTEXCOORDS3 = 0x0040, + LOCKTEXCOORDS4 = 0x0080, + LOCKTEXCOORDS5 = 0x0100, + LOCKTEXCOORDS6 = 0x0200, + LOCKTEXCOORDS7 = 0x0400, + LOCKTEXCOORDS8 = 0x0800, + LOCKTEXCOORDSALL = 0x0ff0, + + LOCKALL = 0x0fff + }; +}; + +void registerMeshPlugin(void); +void registerNativeDataPlugin(void); + +struct Clump; +struct World; + +struct Atomic +{ + PLUGINBASE + typedef void (*RenderCB)(Atomic *atomic); + enum { ID = 1 }; + enum { + // flags + COLLISIONTEST = 0x01, // unused here + RENDER = 0x04, + // private flags + WORLDBOUNDDIRTY = 0x01, + // for setGeometry + SAMEBOUNDINGSPHERE = 0x01 + }; + + ObjectWithFrame object; + Geometry *geometry; + Sphere boundingSphere; + Sphere worldBoundingSphere; + Clump *clump; + LLLink inClump; + ObjPipeline *pipeline; + RenderCB renderCB; + + World *world; + ObjectWithFrame::Sync originalSync; + + static int32 numAllocated; + + static Atomic *create(void); + Atomic *clone(void); + void destroy(void); + void setFrame(Frame *f) { + this->object.setFrame(f); + this->object.object.privateFlags |= WORLDBOUNDDIRTY; + } + Frame *getFrame(void) const { return (Frame*)this->object.object.parent; } + static Atomic *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Atomic, inClump); } + void setGeometry(Geometry *geo, uint32 flags); + Sphere *getWorldBoundingSphere(void); + ObjPipeline *getPipeline(void); + void instance(void); + void uninstance(void); + void render(void) { this->renderCB(this); } + void setRenderCB(RenderCB renderCB){ + this->renderCB = renderCB; + if(this->renderCB == nil) + this->renderCB = defaultRenderCB; + }; + void setFlags(uint32 flags) { this->object.object.flags = flags; } + uint32 getFlags(void) const { return this->object.object.flags; } + static Atomic *streamReadClump(Stream *stream, + FrameList_ *frameList, Geometry **geometryList); + bool streamWriteClump(Stream *stream, FrameList_ *frmlst); + uint32 streamGetSize(void); + + static void defaultRenderCB(Atomic *atomic); +}; + +void registerAtomicRightsPlugin(void); + +struct Light +{ + PLUGINBASE + enum { ID = 3 }; + ObjectWithFrame object; + float32 radius; + RGBAf color; + float32 minusCosAngle; + LLLink inWorld; + + // clump extension + Clump *clump; + LLLink inClump; + + // world extension + World *world; + ObjectWithFrame::Sync originalSync; + + static int32 numAllocated; + + static Light *create(int32 type); + void destroy(void); + void setFrame(Frame *f) { this->object.setFrame(f); } + Frame *getFrame(void) const { return (Frame*)this->object.object.parent; } + static Light *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Light, inClump); } + static Light *fromWorld(LLLink *lnk){ + return LLLinkGetData(lnk, Light, inWorld); } + void setAngle(float32 angle); + float32 getAngle(void); + void setColor(float32 r, float32 g, float32 b); + int32 getType(void){ return this->object.object.subType; } + void setFlags(uint32 flags) { this->object.object.flags = flags; } + uint32 getFlags(void) { return this->object.object.flags; } + static Light *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + enum Type { + DIRECTIONAL = 1, + AMBIENT, + POINT = 0x80, // positioned + SPOT, + SOFTSPOT + }; + enum Flags { + LIGHTATOMICS = 1, + LIGHTWORLD = 2 + }; +}; + +struct FrustumPlane +{ + Plane plane; + /* Used for BBox tests: + * 0 = inf is closer to normal direction + * 1 = sup is closer to normal direction */ + uint8 closestX; + uint8 closestY; + uint8 closestZ; +}; + +struct Camera +{ + PLUGINBASE + enum { ID = 4 }; + enum { PERSPECTIVE = 1, PARALLEL }; + enum { CLEARIMAGE = 0x1, CLEARZ = 0x2, CLEARSTENCIL = 0x4 }; + // return value of frustumTestSphere + enum { SPHEREOUTSIDE, SPHEREBOUNDARY, SPHEREINSIDE }; + + ObjectWithFrame object; + void (*beginUpdateCB)(Camera*); + void (*endUpdateCB)(Camera*); + V2d viewWindow; + V2d viewOffset; + float32 nearPlane, farPlane; + float32 fogPlane; + int32 projection; + + Matrix viewMatrix; + float32 zScale, zShift; + + FrustumPlane frustumPlanes[6]; + V3d frustumCorners[8]; + BBox frustumBoundBox; + + Raster *frameBuffer; + Raster *zBuffer; + + // Device dependent view and projection matrices + // optional + RawMatrix devView; + RawMatrix devProj; + + // clump link handled by plugin in RW + Clump *clump; + LLLink inClump; + + // world extension + /* RW: frustum sectors, space, position */ + World *world; + ObjectWithFrame::Sync originalSync; + void (*originalBeginUpdate)(Camera*); + void (*originalEndUpdate)(Camera*); + + static int32 numAllocated; + + static Camera *create(void); + Camera *clone(void); + void destroy(void); + void setFrame(Frame *f) { this->object.setFrame(f); } + Frame *getFrame(void)const { return (Frame*)this->object.object.parent; } + static Camera *fromClump(LLLink *lnk){ + return LLLinkGetData(lnk, Camera, inClump); } + void beginUpdate(void) { this->beginUpdateCB(this); } + void endUpdate(void) { this->endUpdateCB(this); } + void clear(RGBA *col, uint32 mode); + void showRaster(uint32 flags); + void setNearPlane(float32); + void setFarPlane(float32); + void setViewWindow(const V2d *window); + void setViewOffset(const V2d *offset); + void setProjection(int32 proj); + int32 frustumTestSphere(const Sphere *s) const; + static Camera *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + + // fov in degrees + void setFOV(float32 fov, float32 ratio); +}; + +struct Clump +{ + PLUGINBASE + enum { ID = 2 }; + Object object; + LinkList atomics; + LinkList lights; + LinkList cameras; + + World *world; + LLLink inWorld; + + static int32 numAllocated; + + static Clump *create(void); + Clump *clone(void); + void destroy(void); + static Clump *fromWorld(LLLink *lnk){ + return LLLinkGetData(lnk, Clump, inWorld); } + int32 countAtomics(void) { return this->atomics.count(); } + void addAtomic(Atomic *a); + void removeAtomic(Atomic *a); + int32 countLights(void) { return this->lights.count(); } + void addLight(Light *l); + void removeLight(Light *l); + int32 countCameras(void) { return this->cameras.count(); } + void addCamera(Camera *c); + void removeCamera(Camera *c); + void setFrame(Frame *f){ + this->object.parent = f; } + Frame *getFrame(void) const { + return (Frame*)this->object.parent; } + static Clump *streamRead(Stream *stream); + bool streamWrite(Stream *stream); + uint32 streamGetSize(void); + void render(void); +}; + +// used by enumerateLights for lighting callback +struct WorldLights +{ + int32 numAmbients; + RGBAf ambient; // all ambients added + int32 numDirectionals; + Light **directionals; // only directionals + int32 numLocals; + Light **locals; // points, (soft)spots +}; + +// A bit of a stub right now +struct World +{ + PLUGINBASE + enum { ID = 7 }; + Object object; + LinkList localLights; // these have positions (type >= 0x80) + LinkList globalLights; // these do not (type < 0x80) + LinkList clumps; + + static int32 numAllocated; + + static World *create(BBox *bbox = nil); // TODO: should probably make this non-optional + void destroy(void); + void addLight(Light *light); + void removeLight(Light *light); + void addCamera(Camera *cam); + void removeCamera(Camera *cam); + void addAtomic(Atomic *atomic); + void removeAtomic(Atomic *atomic); + void addClump(Clump *clump); + void removeClump(Clump *clump); + void render(void); + void enumerateLights(Atomic *atomic, WorldLights *lightData); +}; + +struct TexDictionary +{ + PLUGINBASE + enum { ID = 6 }; + Object object; + LinkList textures; + LLLink inGlobalList; + + static int32 numAllocated; + + static TexDictionary *create(void); + static TexDictionary *fromLink(LLLink *lnk){ + return LLLinkGetData(lnk, TexDictionary, inGlobalList); } + void destroy(void); + int32 count(void) { return this->textures.count(); } + void add(Texture *t); + void addFront(Texture *t); + void remove(Texture *t); + Texture *find(const char *name); + static TexDictionary *streamRead(Stream *stream); + void streamWrite(Stream *stream); + uint32 streamGetSize(void); + + static void setCurrent(TexDictionary *txd); + static TexDictionary *getCurrent(void); +}; + +} diff --git a/vendor/librw/src/rwpipeline.h b/vendor/librw/src/rwpipeline.h new file mode 100644 index 0000000..9a0410a --- /dev/null +++ b/vendor/librw/src/rwpipeline.h @@ -0,0 +1,65 @@ +namespace rw { + +struct Atomic; + +class Pipeline +{ +public: + uint32 pluginID; + uint32 pluginData; + int32 platform; + + void init(uint32 platform) { + this->pluginID = 0; + this->pluginData = 0; + this->platform = platform; + } +}; + +class ObjPipeline : public Pipeline +{ +public: + void init(uint32 platform); + static ObjPipeline *create(void); // always PLATFORM_NULL + void destroy(void); + + // not the most beautiful way of doing things but still + // better than virtual methods (i hope?). + struct { + void (*instance)(ObjPipeline *pipe, Atomic *atomic); + void (*uninstance)(ObjPipeline *pipe, Atomic *atomic); + void (*render)(ObjPipeline *pipe, Atomic *atomic); + } impl; + // just for convenience + void instance(Atomic *atomic) { this->impl.instance(this, atomic); } + void uninstance(Atomic *atomic) { this->impl.uninstance(this, atomic); } + void render(Atomic *atomic) { this->impl.render(this, atomic); } +}; + +void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices); + +// everything xbox, d3d8 and d3d9 may want to use +enum { + VERT_BYTE2 = 1, + VERT_BYTE3, + VERT_SHORT2, + VERT_SHORT3, + VERT_NORMSHORT2, + VERT_NORMSHORT3, + VERT_FLOAT2, + VERT_FLOAT3, + VERT_FLOAT4, + VERT_ARGB, + VERT_RGBA, + VERT_COMPNORM +}; + +void instV4d(int type, uint8 *dst, V4d *src, uint32 numVertices, uint32 stride); +void instV3d(int type, uint8 *dst, V3d *src, uint32 numVertices, uint32 stride); +void uninstV3d(int type, V3d *dst, uint8 *src, uint32 numVertices, uint32 stride); +void instTexCoords(int type, uint8 *dst, TexCoords *src, uint32 numVertices, uint32 stride); +void uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32 stride); +bool32 instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride); +void uninstColor(int type, RGBA *dst, uint8 *src, uint32 numVertices, uint32 stride); + +} diff --git a/vendor/librw/src/rwplg.h b/vendor/librw/src/rwplg.h new file mode 100644 index 0000000..ad2116a --- /dev/null +++ b/vendor/librw/src/rwplg.h @@ -0,0 +1,85 @@ +namespace rw { + +#define PLUGINOFFSET(type, base, offset) \ + ((type*)((char*)(base) + (offset))) + +typedef void *(*Constructor)(void *object, int32 offset, int32 size); +typedef void *(*Destructor)(void *object, int32 offset, int32 size); +typedef void *(*CopyConstructor)(void *dst, void *src, int32 offset, int32 size); +typedef Stream *(*StreamRead)(Stream *stream, int32 length, void *object, int32 offset, int32 size); +typedef Stream *(*StreamWrite)(Stream *stream, int32 length, void *object, int32 offset, int32 size); +typedef int32 (*StreamGetSize)(void *object, int32 offset, int32 size); +typedef void (*RightsCallback)(void *object, int32 offset, int32 size, uint32 data); +typedef void (*AlwaysCallback)(void *object, int32 offset, int32 size); + +struct PluginList +{ + int32 size; + int32 defaultSize; + LinkList plugins; + + PluginList(void) {} + PluginList(int32 defSize) + : size(defSize), defaultSize(defSize) + { plugins.init(); } + + static void open(void); + static void close(void); + + void construct(void *); + void destruct(void *); + void copy(void *dst, void *src); + bool streamRead(Stream *stream, void *); + void streamWrite(Stream *stream, void *); + int streamGetSize(void *); + void streamSkip(Stream *stream); + void assertRights(void *, uint32 pluginID, uint32 data); + + int32 registerPlugin(int32 size, uint32 id, + Constructor, Destructor, CopyConstructor); + int32 registerStream(uint32 id, StreamRead, StreamWrite, StreamGetSize); + int32 setStreamRightsCallback(uint32 id, RightsCallback cb); + int32 setStreamAlwaysCallback(uint32 id, AlwaysCallback cb); + int32 getPluginOffset(uint32 id); +}; + +struct Plugin +{ + int32 offset; + int32 size; + uint32 id; + Constructor constructor; + Destructor destructor; + CopyConstructor copy; + StreamRead read; + StreamWrite write; + StreamGetSize getSize; + RightsCallback rightsCallback; + AlwaysCallback alwaysCallback; + PluginList *parentList; + LLLink inParentList; + LLLink inGlobalList; +}; + +#define PLUGINBASE \ + static PluginList s_plglist; \ + static int32 registerPlugin(int32 size, uint32 id, Constructor ctor, \ + Destructor dtor, CopyConstructor copy){ \ + return s_plglist.registerPlugin(size, id, ctor, dtor, copy); \ + } \ + static int32 registerPluginStream(uint32 id, StreamRead read, \ + StreamWrite write, StreamGetSize getSize){ \ + return s_plglist.registerStream(id, read, write, getSize); \ + } \ + static int32 setStreamRightsCallback(uint32 id, RightsCallback cb){ \ + return s_plglist.setStreamRightsCallback(id, cb); \ + } \ + static int32 setStreamAlwaysCallback(uint32 id, AlwaysCallback cb){ \ + return s_plglist.setStreamAlwaysCallback(id, cb); \ + } \ + static int32 getPluginOffset(uint32 id){ \ + return s_plglist.getPluginOffset(id); \ + } + + +} diff --git a/vendor/librw/src/rwplugins.h b/vendor/librw/src/rwplugins.h new file mode 100644 index 0000000..51696b6 --- /dev/null +++ b/vendor/librw/src/rwplugins.h @@ -0,0 +1,252 @@ +namespace rw { + +/* + * HAnim + */ + +struct HAnimKeyFrame +{ + HAnimKeyFrame *prev; + float32 time; + Quat q; + V3d t; +}; + +struct HAnimInterpFrame +{ + HAnimKeyFrame *keyFrame1; + HAnimKeyFrame *keyFrame2; + Quat q; + V3d t; +}; + +struct HAnimNodeInfo +{ + int32 id; + int32 index; + int32 flags; + Frame *frame; +}; + +struct HAnimHierarchy +{ + int32 flags; + int32 numNodes; + Matrix *matrices; + void *matricesUnaligned; + HAnimNodeInfo *nodeInfo; + Frame *parentFrame; + HAnimHierarchy *parentHierarchy; // mostly unused + AnimInterpolator *interpolator; + + static HAnimHierarchy *create(int32 numNodes, int32 *nodeFlags, + int32 *nodeIDs, int32 flags, int32 maxKeySize); + void destroy(void); + void attachByIndex(int32 id); + void attach(void); + int32 getIndex(int32 id); + int32 getIndex(Frame *f); + void updateMatrices(void); + + static HAnimHierarchy *get(Frame *f); + static HAnimHierarchy *get(Clump *c){ + return find(c->getFrame()); } + static HAnimHierarchy *find(Frame *f); + + enum Flags { + SUBHIERARCHY = 0x1, + NOMATRICES = 0x2, + + UPDATEMODELLINGMATRICES = 0x1000, + UPDATELTMS = 0x2000, + LOCALSPACEMATRICES = 0x4000 + }; + enum NodeFlag { + POP = 1, + PUSH + }; +}; + +struct HAnimData +{ + int32 id; + HAnimHierarchy *hierarchy; + + static HAnimData *get(Frame *f); +}; + +extern int32 hAnimOffset; +extern bool32 hAnimDoStream; +void registerHAnimPlugin(void); + + +/* + * MatFX + */ + +struct MatFX +{ + enum { + NOTHING = 0, + BUMPMAP, + ENVMAP, + BUMPENVMAP, // BUMP | ENV + DUAL, + UVTRANSFORM, + DUALUVTRANSFORM + }; + struct Bump { + Frame *frame; + Texture *bumpedTex; + Texture *tex; + float coefficient; + }; + struct Env { + Frame *frame; + Texture *tex; + float coefficient; + int32 fbAlpha; + }; + struct Dual { + Texture *tex; + int32 srcBlend; + int32 dstBlend; + }; + struct UVtransform { + Matrix *baseTransform; + Matrix *dualTransform; + }; + struct { + uint32 type; + union { + Bump bump; + Env env; + Dual dual; + UVtransform uvtransform; + }; + } fx[2]; + uint32 type; + + static void setEffects(Material *m, uint32 flags); + static uint32 getEffects(const Material *m); + static MatFX *get(const Material *m); + int32 getEffectIndex(uint32 type); + // Bump + void setBumpTexture(Texture *t); + void setBumpCoefficient(float32 coef); + Texture *getBumpTexture(void); + float32 getBumpCoefficient(void); + // Env + void setEnvTexture(Texture *t); + void setEnvFrame(Frame *f); + void setEnvCoefficient(float32 coef); + void setEnvFBAlpha(bool32 useFBAlpha); + Texture *getEnvTexture(void); + Frame *getEnvFrame(void); + float32 getEnvCoefficient(void); + bool32 getEnvFBAlpha(void); + // Dual + void setDualTexture(Texture *t); + void setDualSrcBlend(int32 blend); + void setDualDestBlend(int32 blend); + Texture *getDualTexture(void); + int32 getDualSrcBlend(void); + int32 getDualDestBlend(void); + // UV transform + void setUVTransformMatrices(Matrix *base, Matrix *dual); + void getUVTransformMatrices(Matrix **base, Matrix **dual); + + static void enableEffects(Atomic *atomic); + static void disableEffects(Atomic *atomic); + static bool32 getEffects(Atomic *atomic); + + static bool32 envMapFlipU; // PS2 does this for some reason + static bool32 envMapApplyLight; // modulate env map by lighting + static bool32 envMapUseMatColor; // modulate env map by material color + static RGBA envMapColor; // if !envMapUseMatColor, use this +}; + +struct MatFXGlobals +{ + int32 atomicOffset; + int32 materialOffset; + ObjPipeline *pipelines[NUM_PLATFORMS]; + ObjPipeline *dummypipe; +}; +extern MatFXGlobals matFXGlobals; +void registerMatFXPlugin(void); + + +/* + * Skin + */ + +struct SkinGlobals +{ + int32 geoOffset; + int32 atomicOffset; + ObjPipeline *pipelines[NUM_PLATFORMS]; + ObjPipeline *dummypipe; +}; +extern SkinGlobals skinGlobals; + +struct Skin +{ + int32 numBones; + int32 numUsedBones; + int32 numWeights; + uint8 *usedBones; + float *inverseMatrices; + uint8 *indices; + float *weights; + + // split skin + + // points into rle for each mesh + struct RLEcount { + uint8 start; + uint8 size; + }; + // run length encoded used bones + struct RLE { + uint8 startbone; // into remapIndices + uint8 n; + }; + int32 boneLimit; + int32 numMeshes; + int32 rleSize; + int8 *remapIndices; + RLEcount *rleCount; + RLE *rle; + + uint8 *data; // only used by delete + void *platformData; // a place to store platform specific stuff + bool32 legacyType; // old skin attached to atomic, needed for always CB + + void init(int32 numBones, int32 numUsedBones, int32 numVertices); + void findNumWeights(int32 numVertices); + void findUsedBones(int32 numVertices); + + static void setPipeline(Atomic *a, int32 type); + static Skin *get(const Geometry *geo){ + return *PLUGINOFFSET(Skin*, geo, skinGlobals.geoOffset); + } + static void set(Geometry *geo, Skin *skin){ + *PLUGINOFFSET(Skin*, geo, skinGlobals.geoOffset) = skin; + } + static void setHierarchy(Atomic *atomic, HAnimHierarchy *hier){ + *PLUGINOFFSET(HAnimHierarchy*, atomic, + skinGlobals.atomicOffset) = hier; + } + static HAnimHierarchy *getHierarchy(const Atomic *atomic){ + return *PLUGINOFFSET(HAnimHierarchy*, atomic, + skinGlobals.atomicOffset); + } +}; + +Stream *readSkinSplitData(Stream *stream, Skin *skin); +Stream *writeSkinSplitData(Stream *stream, Skin *skin); +int32 skinSplitDataSize(Skin *skin); +void registerSkinPlugin(void); + +} diff --git a/vendor/librw/src/rwrender.h b/vendor/librw/src/rwrender.h new file mode 100644 index 0000000..200837a --- /dev/null +++ b/vendor/librw/src/rwrender.h @@ -0,0 +1,139 @@ +namespace rw { + +// Render states + +enum RenderState +{ + TEXTURERASTER, + TEXTUREADDRESS, + TEXTUREADDRESSU, + TEXTUREADDRESSV, + TEXTUREFILTER, + VERTEXALPHA, + SRCBLEND, + DESTBLEND, + ZTESTENABLE, + ZWRITEENABLE, + FOGENABLE, + FOGCOLOR, + CULLMODE, + // TODO: + // fog type, density ? + // ? shademode + + STENCILENABLE, + STENCILFAIL, + STENCILZFAIL, + STENCILPASS, + STENCILFUNCTION, + STENCILFUNCTIONREF, + STENCILFUNCTIONMASK, + STENCILFUNCTIONWRITEMASK, + + // platform specific or opaque? + ALPHATESTFUNC, + ALPHATESTREF, + + // emulation of PS2 GS alpha test + // in the mode where it still writes color but nor depth + GSALPHATEST, + GSALPHATESTREF +}; + +enum AlphaTestFunc +{ + ALPHAALWAYS, + ALPHAGREATEREQUAL, + ALPHALESS +}; + +enum StencilOp +{ + STENCILKEEP = 1, + STENCILZERO, + STENCILREPLACE, + STENCILINCSAT, + STENCILDECSAT, + STENCILINVERT, + STENCILINC, + STENCILDEC +}; + +enum StencilFunc +{ + STENCILNEVER = 1, + STENCILLESS, + STENCILEQUAL, + STENCILLESSEQUAL, + STENCILGREATER, + STENCILNOTEQUAL, + STENCILGREATEREQUAL, + STENCILALWAYS +}; + +enum CullMode +{ + CULLNONE = 1, + CULLBACK, + CULLFRONT +}; + +enum BlendFunction +{ + BLENDZERO = 1, + BLENDONE, + BLENDSRCCOLOR, + BLENDINVSRCCOLOR, + BLENDSRCALPHA, + BLENDINVSRCALPHA, + BLENDDESTALPHA, + BLENDINVDESTALPHA, + BLENDDESTCOLOR, + BLENDINVDESTCOLOR, + BLENDSRCALPHASAT + // TODO: add more perhaps +}; + +void SetRenderState(int32 state, uint32 value); +void SetRenderStatePtr(int32 state, void *value); +uint32 GetRenderState(int32 state); +void *GetRenderStatePtr(int32 state); + +// Im2D + +namespace im2d { + +float32 GetNearZ(void); +float32 GetFarZ(void); +void RenderLine(void *verts, int32 numVerts, int32 vert1, int32 vert2); +void RenderTriangle(void *verts, int32 numVerts, int32 vert1, int32 vert2, int32 vert3); +void RenderIndexedPrimitive(PrimitiveType, void *verts, int32 numVerts, void *indices, int32 numIndices); +void RenderPrimitive(PrimitiveType type, void *verts, int32 numVerts); + +} + +// Im3D + +namespace im3d { + +enum TransformFlags +{ + VERTEXUV = 1, // has tex Coords + ALLOPAQUE = 2, // no vertex alpha + NOCLIP = 4, // don't frustum clip + VERTEXXYZ = 8, // has position + VERTEXRGBA = 16, // has color + EVERYTHING = VERTEXUV|VERTEXXYZ|VERTEXRGBA +}; + +void Transform(void *vertices, int32 numVertices, Matrix *world, uint32 flags); +void RenderLine(int32 vert1, int32 vert2); +void RenderTriangle(int32 vert1, int32 vert2, int32 vert3); +void RenderPrimitive(PrimitiveType primType); +void RenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices); +void End(void); + +} + +} + diff --git a/vendor/librw/src/rwuserdata.h b/vendor/librw/src/rwuserdata.h new file mode 100644 index 0000000..00d7355 --- /dev/null +++ b/vendor/librw/src/rwuserdata.h @@ -0,0 +1,94 @@ +namespace rw { + +enum UserDataType +{ + USERDATANA = 0, + USERDATAINT = 1, + USERDATAFLOAT = 2, + USERDATASTRING = 3 +}; + +struct UserDataArray +{ + char *name; + uint32 datatype; + int32 numElements; + void *data; + + int32 getInt(int32 n) { return ((int32*)this->data)[n]; } + float32 getFloat(int32 n) { return ((float32*)this->data)[n]; } + char *getString(int32 n) { return ((char**)this->data)[n]; } + void setInt(int32 n, int32 i) { ((int32*)this->data)[n] = i; } + void setFloat(int32 n, float32 f) { ((float32*)this->data)[n] = f; } + void setString(int32 n, const char *s); + + static int32 geometryAdd(Geometry *g, const char *name, int32 datatype, int32 numElements); + static void geometryRemove(Geometry *g, int32 n); + static int32 geometryGetCount(Geometry *g); + static UserDataArray *geometryGet(Geometry *g, int32 n); + static int32 geometryFindIndex(Geometry *g, const char *name); + + static int32 frameAdd(Frame *f, const char *name, int32 datatype, int32 numElements); + static void frameRemove(Frame *f, int32 n); + static int32 frameGetCount(Frame *f); + static UserDataArray *frameGet(Frame *f, int32 n); + static int32 frameFindIndex(Frame *f, const char *name); + + static int32 cameraAdd(Camera *c, const char *name, int32 datatype, int32 numElements); + static void cameraRemove(Camera *c, int32 n); + static int32 cameraGetCount(Camera *c); + static UserDataArray *cameraGet(Camera *c, int32 n); + static int32 cameraFindIndex(Camera *c, const char *name); + + static int32 lightAdd(Light *l, const char *name, int32 datatype, int32 numElements); + static void lightRemove(Light *l, int32 n); + static int32 lightGetCount(Light *l); + static UserDataArray *lightGet(Light *l, int32 n); + static int32 lightFindIndex(Light *l, const char *name); + + static int32 materialAdd(Material *m, const char *name, int32 datatype, int32 numElements); + static void materialRemove(Material *m, int32 n); + static int32 materialGetCount(Material *m); + static UserDataArray *materialGet(Material *m, int32 n); + static int32 materialFindIndex(Material *m, const char *name); + + static int32 textureAdd(Texture *t, const char *name, int32 datatype, int32 numElements); + static void textureRemove(Texture *t, int32 n); + static int32 textureGetCount(Texture *t); + static UserDataArray *textureGet(Texture *t, int32 n); + static int32 textureFindIndex(Texture *t, const char *name); +}; + +struct UserDataExtension +{ + int32 numArrays; + UserDataArray *arrays; + + int32 add(const char *name, int32 datatype, int32 numElements); + void remove(int32 n); + int32 getCount(void) { return numArrays; } + UserDataArray *get(int32 n) { return n >= numArrays ? nil : &arrays[n]; } + int32 findIndex(const char *name); + + static UserDataExtension *get(Geometry *geo); + static UserDataExtension *get(Frame *frame); + static UserDataExtension *get(Camera *cam); + static UserDataExtension *get(Light *light); + static UserDataExtension *get(Material *mat); + static UserDataExtension *get(Texture *tex); +}; + +struct UserDataGlobals +{ + int32 geometryOffset; + int32 frameOffset; + int32 cameraOffset; + int32 lightOffset; + int32 materialOffset; + int32 textureOffset; +}; +extern UserDataGlobals userDataGlobals; + +void registerUserDataPlugin(void); + +} diff --git a/vendor/librw/src/skin.cpp b/vendor/librw/src/skin.cpp new file mode 100644 index 0000000..abaa548 --- /dev/null +++ b/vendor/librw/src/skin.cpp @@ -0,0 +1,486 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwanim.h" +#include "rwengine.h" +#include "rwplugins.h" +#include "ps2/rwps2.h" +#include "ps2/rwps2plg.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "gl/rwwdgl.h" +#include "gl/rwgl3.h" +#include "gl/rwgl3plg.h" + +#define PLUGIN_ID ID_SKIN + +namespace rw { + +SkinGlobals skinGlobals = { 0, 0, { nil }, nil }; + +static void* +createSkin(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(Skin*, object, offset) = nil; + return object; +} + +static void* +destroySkin(void *object, int32 offset, int32) +{ + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin){ + rwFree(skin->data); + rwFree(skin->remapIndices); +// delete[] skin->platformData; + } + rwFree(skin); + return object; +} + +static void* +copySkin(void *dst, void *src, int32 offset, int32) +{ + Skin *srcskin = *PLUGINOFFSET(Skin*, src, offset); + if(srcskin == nil) + return dst; + Geometry *geometry = (Geometry*)src; + assert(geometry->instData == nil); + assert(((Geometry*)src)->numVertices == ((Geometry*)dst)->numVertices); + Skin *dstskin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, dst, offset) = dstskin; + dstskin->numBones = srcskin->numBones; + dstskin->numUsedBones = srcskin->numUsedBones; + dstskin->numWeights = srcskin->numWeights; + + assert(0 && "can't copy skin yet"); + dstskin->init(srcskin->numBones, srcskin->numUsedBones, + geometry->numVertices); + memcpy(dstskin->usedBones, srcskin->usedBones, srcskin->numUsedBones); + memcpy(dstskin->inverseMatrices, srcskin->inverseMatrices, + srcskin->numBones*64); + memcpy(dstskin->indices, srcskin->indices, geometry->numVertices*4); + memcpy(dstskin->weights, srcskin->weights, geometry->numVertices*16); + return dst; +} + +Stream* +readSkinSplitData(Stream *stream, Skin *skin) +{ + uint32 sz; + int8 *data; + + skin->boneLimit = stream->readI32(); + skin->numMeshes = stream->readI32(); + skin->rleSize = stream->readI32(); + if(skin->numMeshes){ + sz = skin->numBones + 2*(skin->numMeshes+skin->rleSize); + data = (int8*)rwMalloc(sz, MEMDUR_EVENT | ID_SKIN); + stream->read8(data, sz); + skin->remapIndices = data; + skin->rleCount = (Skin::RLEcount*)(data + skin->numBones); + skin->rle = (Skin::RLE*)(data + skin->numBones + 2*skin->numMeshes); + } + return stream; +} + +Stream* +writeSkinSplitData(Stream *stream, Skin *skin) +{ + stream->writeI32(skin->boneLimit); + stream->writeI32(skin->numMeshes); + stream->writeI32(skin->rleSize); + if(skin->numMeshes) + stream->write8(skin->remapIndices, + skin->numBones + 2*(skin->numMeshes+skin->rleSize)); + return stream; +} + +int32 +skinSplitDataSize(Skin *skin) +{ + if(skin->numMeshes == 0) + return 12; + return 12 + skin->numBones + 2*(skin->numMeshes+skin->rleSize); +} + +static Stream* +readSkin(Stream *stream, int32 len, void *object, int32 offset, int32) +{ + uint8 header[4]; + Geometry *geometry = (Geometry*)object; + + if(geometry->instData){ + // TODO: function pointers + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::readNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::readNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::readNativeSkin(stream, len, object, offset); + else{ + assert(0 && "unsupported native skin platform"); + return nil; + } + } + + stream->read8(header, 4); // numBones, numUsedBones, + // numWeights, unused + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, offset) = skin; + + // numUsedBones and numWeights appear in/after 34003 + // but not in/before 33002 (probably rw::version >= 0x34000) + bool oldFormat = header[1] == 0; + + // Use numBones for numUsedBones to allocate data, + // find out the correct value later + if(oldFormat) + skin->init(header[0], header[0], geometry->numVertices); + else + skin->init(header[0], header[1], geometry->numVertices); + skin->numWeights = header[2]; + + if(!oldFormat) + stream->read8(skin->usedBones, skin->numUsedBones); + if(skin->indices) + stream->read8(skin->indices, geometry->numVertices*4); + if(skin->weights) + stream->read32(skin->weights, geometry->numVertices*16); + for(int32 i = 0; i < skin->numBones; i++){ + if(oldFormat) + stream->seek(4); // skip 0xdeaddead + stream->read32(&skin->inverseMatrices[i*16], 64); + } + + if(oldFormat){ + skin->findNumWeights(geometry->numVertices); + skin->findUsedBones(geometry->numVertices); + } + + if(!oldFormat) + readSkinSplitData(stream, skin); + + return stream; +} + +static Stream* +writeSkin(Stream *stream, int32 len, void *object, int32 offset, int32) +{ + uint8 header[4]; + Geometry *geometry = (Geometry*)object; + + if(geometry->instData){ + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::writeNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::writeNativeSkin(stream, len, object, offset); + else if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::writeNativeSkin(stream, len, object, offset); + else{ + assert(0 && "unsupported native skin platform"); + return nil; + } + } + + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + // not sure which version introduced the new format + bool oldFormat = version < 0x34000; + header[0] = skin->numBones; + if(oldFormat){ + header[1] = 0; + header[2] = 0; + }else{ + header[1] = skin->numUsedBones; + header[2] = skin->numWeights; + } + header[3] = 0; + stream->write8(header, 4); + if(!oldFormat) + stream->write8(skin->usedBones, skin->numUsedBones); + stream->write8(skin->indices, geometry->numVertices*4); + stream->write32(skin->weights, geometry->numVertices*16); + for(int32 i = 0; i < skin->numBones; i++){ + if(oldFormat) + stream->writeU32(0xdeaddead); + stream->write32(&skin->inverseMatrices[i*16], 64); + } + + if(!oldFormat) + writeSkinSplitData(stream, skin); + return stream; +} + +static int32 +getSizeSkin(void *object, int32 offset, int32) +{ + Geometry *geometry = (Geometry*)object; + + if(geometry->instData){ + if(geometry->instData->platform == PLATFORM_PS2) + return ps2::getSizeNativeSkin(object, offset); + if(geometry->instData->platform == PLATFORM_WDGL) + return wdgl::getSizeNativeSkin(object, offset); + if(geometry->instData->platform == PLATFORM_XBOX) + return xbox::getSizeNativeSkin(object, offset); + if(geometry->instData->platform == PLATFORM_D3D8) + return -1; + if(geometry->instData->platform == PLATFORM_D3D9) + return -1; + assert(0 && "unsupported native skin platform"); + } + + Skin *skin = *PLUGINOFFSET(Skin*, object, offset); + if(skin == nil) + return -1; + + int32 size = 4 + geometry->numVertices*(16+4) + + skin->numBones*64; + // not sure which version introduced the new format + if(version < 0x34000) + size += skin->numBones*4; + else + size += skin->numUsedBones + skinSplitDataSize(skin); + return size; +} + +static Stream* +readSkinLegacy(Stream *stream, int32 len, void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + Geometry *geometry = atomic->geometry; + + int32 numBones = stream->readI32(); + int32 numVertices = stream->readI32(); + assert(numVertices == geometry->numVertices); + + Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN); + *PLUGINOFFSET(Skin*, geometry, skinGlobals.geoOffset) = skin; + skin->init(numBones, numBones, numVertices); + skin->legacyType = 1; + skin->numWeights = 4; + + stream->read8(skin->indices, numVertices*4); + stream->read32(skin->weights, numVertices*16); + + HAnimHierarchy *hier = HAnimHierarchy::create(numBones, nil, nil, 0, 36); + + for(int i = 0; i < numBones; i++){ + hier->nodeInfo[i].id = stream->readI32(); + hier->nodeInfo[i].index = stream->readI32(); + hier->nodeInfo[i].flags = stream->readI32() & 3; +// printf("%d %d %d %d\n", i, hier->nodeInfo[i].id, hier->nodeInfo[i].index, hier->nodeInfo[i].flags); + stream->read32(&skin->inverseMatrices[i*16], 64); + + Matrix mat; + Matrix::invert(&mat, (Matrix*)&skin->inverseMatrices[i*16]); +// printf("[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" +// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" +// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" +// " [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n" +// " %08x == flags\n", +// mat.right.x, mat.up.x, mat.at.x, mat.pos.x, +// mat.right.y, mat.up.y, mat.at.y, mat.pos.y, +// mat.right.z, mat.up.z, mat.at.z, mat.pos.z, +// 0.0f, 0.0f, 0.0f, 1.0f, +// mat.flags); + } + Frame *frame = atomic->getFrame()->child; + assert(frame->next == nil); // in old files atomic is above hierarchy it seems + assert(frame->count() == numBones); // assuming one frame per node this should also be true + HAnimData::get(frame)->hierarchy = hier; + hier->parentFrame = frame; + + return stream; +} + +static void +skinRights(void *object, int32, int32, uint32) +{ + Skin::setPipeline((Atomic*)object, 1); +} + +static void +skinAlways(void *object, int32, int32) +{ + Atomic *atomic = (Atomic*)object; + Geometry *geo = atomic->geometry; + if(geo == nil) return; + Skin *skin = Skin::get(geo); + if(skin == nil) return; + Skin::setPipeline((Atomic*)object, 1); +} + +static void* +createSkinAtm(void *object, int32 offset, int32) +{ + *PLUGINOFFSET(void*, object, offset) = nil; + return object; +} + +static void* +destroySkinAtm(void *object, int32 offset, int32) +{ + return object; +} + +static void* +copySkinAtm(void *dst, void *src, int32 offset, int32) +{ + *PLUGINOFFSET(void*, dst, offset) = *PLUGINOFFSET(void*, src, offset); + return dst; +} + +static void* +skinOpen(void *o, int32, int32) +{ + // init dummy pipelines + skinGlobals.dummypipe = ObjPipeline::create(); + skinGlobals.dummypipe->pluginID = ID_SKIN; + skinGlobals.dummypipe->pluginData = 1; + for(uint i = 0; i < nelem(skinGlobals.pipelines); i++) + skinGlobals.pipelines[i] = skinGlobals.dummypipe; + return o; +} + +static void* +skinClose(void *o, int32, int32) +{ + for(uint i = 0; i < nelem(skinGlobals.pipelines); i++) + if(skinGlobals.pipelines[i] == skinGlobals.dummypipe) + matFXGlobals.pipelines[i] = nil; + skinGlobals.dummypipe->destroy(); + skinGlobals.dummypipe = nil; + return o; +} + +void +registerSkinPlugin(void) +{ + Driver::registerPlugin(PLATFORM_NULL, 0, ID_SKIN, + skinOpen, skinClose); + ps2::initSkin(); + xbox::initSkin(); + d3d8::initSkin(); + d3d9::initSkin(); + wdgl::initSkin(); + gl3::initSkin(); + + int32 o; + o = Geometry::registerPlugin(sizeof(Skin*), ID_SKIN, + createSkin, destroySkin, copySkin); + Geometry::registerPluginStream(ID_SKIN, + readSkin, writeSkin, getSizeSkin); + skinGlobals.geoOffset = o; + o = Atomic::registerPlugin(sizeof(HAnimHierarchy*),ID_SKIN, + createSkinAtm, destroySkinAtm, copySkinAtm); + skinGlobals.atomicOffset = o; + Atomic::registerPluginStream(ID_SKIN, readSkinLegacy, nil, nil); + Atomic::setStreamRightsCallback(ID_SKIN, skinRights); + Atomic::setStreamAlwaysCallback(ID_SKIN, skinAlways); +} + +void +Skin::init(int32 numBones, int32 numUsedBones, int32 numVertices) +{ + this->numBones = numBones; + this->numUsedBones = numUsedBones; + uint32 size = this->numUsedBones + + this->numBones*64 + + numVertices*(16+4) + 0xF; + this->data = rwNewT(uint8, size, MEMDUR_EVENT | ID_SKIN); + uint8 *p = this->data; + + this->usedBones = nil; + if(this->numUsedBones){ + this->usedBones = p; + p += this->numUsedBones; + } + + p = (uint8*)(((uintptr)p + 0xF) & ~0xF); + this->inverseMatrices = nil; + if(this->numBones){ + this->inverseMatrices = (float*)p; + p += 64*this->numBones; + } + + this->indices = nil; + if(numVertices){ + this->indices = p; + p += 4*numVertices; + } + + this->weights = nil; + if(numVertices) + this->weights = (float*)p; + + this->boneLimit = 0; + this->numMeshes = 0; + this->rleSize = 0; + this->remapIndices = nil; + this->rleCount = nil; + this->rle = nil; + + this->platformData = nil; + this->legacyType = 0; +} + + + +//static_assert(sizeof(Skin::RLEcount) == 2, "RLEcount size"); +//static_assert(sizeof(Skin::RLE) == 2, "RLE size"); + +void +Skin::findNumWeights(int32 numVertices) +{ + this->numWeights = 1; + float *w = this->weights; + while(numVertices--){ + while(w[this->numWeights] != 0.0f){ + this->numWeights++; + if(this->numWeights == 4) + return; + } + w += 4; + } +} + +void +Skin::findUsedBones(int32 numVertices) +{ + uint8 usedTab[256]; + uint8 *indices = this->indices; + float *weights = this->weights; + memset(usedTab, 0, 256); + while(numVertices--){ + for(int32 i = 0; i < this->numWeights; i++){ + if(weights[i] == 0.0f) + continue; // TODO: this could probably be optimized + if(usedTab[indices[i]] == 0) + usedTab[indices[i]]++; + } + indices += 4; + weights += 4; + } + this->numUsedBones = 0; + for(int32 i = 0; i < 256; i++) + if(usedTab[i]) + this->usedBones[this->numUsedBones++] = i; +} + +void +Skin::setPipeline(Atomic *a, int32 type) +{ + (void)type; + a->pipeline = skinGlobals.pipelines[rw::platform]; +} + +} diff --git a/vendor/librw/src/texture.cpp b/vendor/librw/src/texture.cpp new file mode 100644 index 0000000..958ae08 --- /dev/null +++ b/vendor/librw/src/texture.cpp @@ -0,0 +1,596 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "ps2/rwps2.h" +#include "d3d/rwd3d.h" +#include "d3d/rwxbox.h" +#include "d3d/rwd3d8.h" +#include "d3d/rwd3d9.h" +#include "d3d/rwd3dimpl.h" +#include "gl/rwgl3.h" + +#define PLUGIN_ID 0 + +namespace rw { + +int32 Texture::numAllocated; +int32 TexDictionary::numAllocated; + +PluginList TexDictionary::s_plglist(sizeof(TexDictionary)); +PluginList Texture::s_plglist(sizeof(Texture)); +PluginList Raster::s_plglist(sizeof(Raster)); + +struct TextureGlobals +{ + TexDictionary *initialTexDict; + TexDictionary *currentTexDict; + // load textures from files + bool32 loadTextures; + // create dummy textures to store just names + bool32 makeDummies; + bool32 mipmapping; + bool32 autoMipmapping; + LinkList texDicts; + + LinkList textures; +}; +int32 textureModuleOffset; + +#define TEXTUREGLOBAL(v) (PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->v) + +static void* +textureOpen(void *object, int32 offset, int32 size) +{ + TexDictionary *texdict; + textureModuleOffset = offset; + TEXTUREGLOBAL(texDicts).init(); + TEXTUREGLOBAL(textures).init(); + texdict = TexDictionary::create(); + TEXTUREGLOBAL(initialTexDict) = texdict; + TexDictionary::setCurrent(texdict); + TEXTUREGLOBAL(loadTextures) = 1; + TEXTUREGLOBAL(makeDummies) = 0; + TEXTUREGLOBAL(mipmapping) = 0; + TEXTUREGLOBAL(autoMipmapping) = 0; + return object; +} +static void* +textureClose(void *object, int32 offset, int32 size) +{ + FORLIST(lnk, TEXTUREGLOBAL(texDicts)) + TexDictionary::fromLink(lnk)->destroy(); + TEXTUREGLOBAL(initialTexDict) = nil; + TEXTUREGLOBAL(currentTexDict) = nil; + + FORLIST(lnk, TEXTUREGLOBAL(textures)){ + Texture *tex = LLLinkGetData(lnk, Texture, inGlobalList); + printf("Tex still allocated: %d %s %s\n", tex->refCount, tex->name, tex->mask); + assert(tex->dict == nil); + tex->destroy(); + } + return object; +} + +void +Texture::registerModule(void) +{ + Engine::registerPlugin(sizeof(TextureGlobals), ID_TEXTUREMODULE, textureOpen, textureClose); +} + +void +Texture::setLoadTextures(bool32 b) +{ + TEXTUREGLOBAL(loadTextures) = b; +} + +void +Texture::setCreateDummies(bool32 b) +{ + TEXTUREGLOBAL(makeDummies) = b; +} + +void Texture::setMipmapping(bool32 b) { TEXTUREGLOBAL(mipmapping) = b; } +void Texture::setAutoMipmapping(bool32 b) { TEXTUREGLOBAL(autoMipmapping) = b; } +bool32 Texture::getMipmapping(void) { return TEXTUREGLOBAL(mipmapping); } +bool32 Texture::getAutoMipmapping(void) { return TEXTUREGLOBAL(autoMipmapping); } + +// +// TexDictionary +// + +TexDictionary* +TexDictionary::create(void) +{ + TexDictionary *dict = (TexDictionary*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXDICTIONARY); + if(dict == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + dict->object.init(TexDictionary::ID, 0); + dict->textures.init(); + TEXTUREGLOBAL(texDicts).add(&dict->inGlobalList); + s_plglist.construct(dict); + return dict; +} + +void +TexDictionary::destroy(void) +{ + if(TEXTUREGLOBAL(currentTexDict) == this) + TEXTUREGLOBAL(currentTexDict) = nil; + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + this->remove(tex); + tex->destroy(); + } + s_plglist.destruct(this); + this->inGlobalList.remove(); + rwFree(this); + numAllocated--; +} + +void +TexDictionary::add(Texture *t) +{ + if(t->dict) + t->inDict.remove(); + t->dict = this; + this->textures.append(&t->inDict); +} + +void +TexDictionary::remove(Texture *t) +{ + assert(t->dict == this); + t->inDict.remove(); + t->dict = nil; +} + +void +TexDictionary::addFront(Texture *t) +{ + if(t->dict) + t->inDict.remove(); + t->dict = this; + this->textures.add(&t->inDict); +} + +Texture* +TexDictionary::find(const char *name) +{ + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + if(strncmp_ci(tex->name, name, 32) == 0) + return tex; + } + return nil; +} + +TexDictionary* +TexDictionary::streamRead(Stream *stream) +{ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + int32 numTex = stream->readI16(); + stream->readI16(); // device id (0 = unknown, 1 = d3d8, 2 = d3d9, + // 3 = gcn, 4 = null, 5 = opengl, + // 6 = ps2, 7 = softras, 8 = xbox, 9 = psp) + TexDictionary *txd = TexDictionary::create(); + if(txd == nil) + return nil; + Texture *tex; + for(int32 i = 0; i < numTex; i++){ + if(!findChunk(stream, ID_TEXTURENATIVE, nil, nil)){ + RWERROR((ERR_CHUNK, "TEXTURENATIVE")); + goto fail; + } + tex = Texture::streamReadNative(stream); + if(tex == nil) + goto fail; + Texture::s_plglist.streamRead(stream, tex); + txd->add(tex); + } + if(s_plglist.streamRead(stream, txd)) + return txd; +fail: + txd->destroy(); + return nil; +} + +void +TexDictionary::streamWrite(Stream *stream) +{ + writeChunkHeader(stream, ID_TEXDICTIONARY, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, 4); + int32 numTex = this->count(); + stream->writeI16(numTex); + stream->writeI16(0); + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + uint32 sz = tex->streamGetSizeNative(); + sz += 12 + Texture::s_plglist.streamGetSize(tex); + writeChunkHeader(stream, ID_TEXTURENATIVE, sz); + tex->streamWriteNative(stream); + Texture::s_plglist.streamWrite(stream, tex); + } + s_plglist.streamWrite(stream, this); +} + +uint32 +TexDictionary::streamGetSize(void) +{ + uint32 size = 12 + 4; + FORLIST(lnk, this->textures){ + Texture *tex = Texture::fromDict(lnk); + size += 12 + tex->streamGetSizeNative(); + size += 12 + Texture::s_plglist.streamGetSize(tex); + } + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +void +TexDictionary::setCurrent(TexDictionary *txd) +{ + PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict = txd; +} + +TexDictionary* +TexDictionary::getCurrent(void) +{ + return PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict; +} + +// +// Texture +// + +static Texture *defaultFindCB(const char *name); +static Texture *defaultReadCB(const char *name, const char *mask); + +Texture *(*Texture::findCB)(const char *name) = defaultFindCB; +Texture *(*Texture::readCB)(const char *name, const char *mask) = defaultReadCB; + +Texture* +Texture::create(Raster *raster) +{ + Texture *tex = (Texture*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXTURE); + if(tex == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + tex->dict = nil; + tex->inDict.init(); + memset(tex->name, 0, 32); + memset(tex->mask, 0, 32); + tex->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST; + tex->raster = raster; + tex->refCount = 1; + TEXTUREGLOBAL(textures).add(&tex->inGlobalList); + s_plglist.construct(tex); + return tex; +} + +void +Texture::destroy(void) +{ + this->refCount--; + if(this->refCount <= 0){ + s_plglist.destruct(this); + if(this->dict) + this->inDict.remove(); + if(this->raster) + this->raster->destroy(); + this->inGlobalList.remove(); + rwFree(this); + numAllocated--; + } +} + +static Texture* +defaultFindCB(const char *name) +{ + if(TEXTUREGLOBAL(currentTexDict)) + return TEXTUREGLOBAL(currentTexDict)->find(name); + // TODO: RW searches *all* TXDs otherwise + return nil; +} + + +static Texture* +defaultReadCB(const char *name, const char *mask) +{ + Texture *tex; + Image *img; + + img = Image::readMasked(name, mask); + if(img){ + tex = Texture::create(Raster::createFromImage(img)); + strncpy(tex->name, name, 32); + if(mask) + strncpy(tex->mask, mask, 32); + img->destroy(); + return tex; + }else + return nil; +} + +Texture* +Texture::read(const char *name, const char *mask) +{ + (void)mask; + Raster *raster = nil; + Texture *tex; + + if(tex = Texture::findCB(name), tex){ + tex->addRef(); + return tex; + } + if(TEXTUREGLOBAL(loadTextures)){ + tex = Texture::readCB(name, mask); + if(tex == nil) + goto dummytex; + }else dummytex: if(TEXTUREGLOBAL(makeDummies)){ +//printf("missing texture %s %s\n", name ? name : "", mask ? mask : ""); + tex = Texture::create(nil); + if(tex == nil) + return nil; + strncpy(tex->name, name, 32); + if(mask) + strncpy(tex->mask, mask, 32); + raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE); + tex->raster = raster; + } + if(tex && TEXTUREGLOBAL(currentTexDict)){ + if(tex->dict) + tex->inDict.remove(); + TEXTUREGLOBAL(currentTexDict)->add(tex); + } + return tex; +} + +Texture* +Texture::streamRead(Stream *stream) +{ + uint32 length; + char name[128], mask[128]; + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + uint32 filterAddressing = stream->readU32(); + // if V addressing is 0, copy U + if((filterAddressing & 0xF000) == 0) + filterAddressing |= (filterAddressing&0xF00) << 4; + + // if using mipmap filter mode, set automipmapping, + // if 0x10000 is set, set mipmapping + + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + return nil; + } + stream->read8(name, length); + + if(!findChunk(stream, ID_STRING, &length, nil)){ + RWERROR((ERR_CHUNK, "STRING")); + return nil; + } + stream->read8(mask, length); + + bool32 mipState = getMipmapping(); + bool32 autoMipState = getAutoMipmapping(); + int32 filter = filterAddressing&0xFF; + if(filter == MIPNEAREST || filter == MIPLINEAR || + filter == LINEARMIPNEAREST || filter == LINEARMIPLINEAR){ + setMipmapping(1); + setAutoMipmapping((filterAddressing&0x10000) == 0); + }else{ + setMipmapping(0); + setAutoMipmapping(0); + } + + Texture *tex = Texture::read(name, mask); + + setMipmapping(mipState); + setAutoMipmapping(autoMipState); + + if(tex == nil){ + s_plglist.streamSkip(stream); + return nil; + } + if(tex->refCount == 1) + tex->filterAddressing = filterAddressing&0xFFFF; + + if(s_plglist.streamRead(stream, tex)) + return tex; + + tex->destroy(); + return nil; +} + +bool +Texture::streamWrite(Stream *stream) +{ + int size; + char buf[36]; + writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize()); + writeChunkHeader(stream, ID_STRUCT, 4); + uint32 filterAddressing = this->filterAddressing; + if(this->raster && (raster->format & Raster::AUTOMIPMAP) == 0) + filterAddressing |= 0x10000; + stream->writeU32(filterAddressing); + + memset(buf, 0, 36); + strncpy(buf, this->name, 32); + size = strlen(buf)+4 & ~3; + writeChunkHeader(stream, ID_STRING, size); + stream->write8(buf, size); + + memset(buf, 0, 36); + strncpy(buf, this->mask, 32); + size = strlen(buf)+4 & ~3; + writeChunkHeader(stream, ID_STRING, size); + stream->write8(buf, size); + + s_plglist.streamWrite(stream, this); + return true; +} + +uint32 +Texture::streamGetSize(void) +{ + uint32 size = 0; + size += 12 + 4; + size += 12 + 12; + size += strlen(this->name)+4 & ~3; + size += strlen(this->mask)+4 & ~3; + size += 12 + s_plglist.streamGetSize(this); + return size; +} + +Texture* +Texture::streamReadNative(Stream *stream) +{ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + uint32 platform = stream->readU32(); + stream->seek(-16); + if(platform == FOURCC_PS2) + return ps2::readNativeTexture(stream); + if(platform == PLATFORM_D3D8) + return d3d8::readNativeTexture(stream); + if(platform == PLATFORM_D3D9) + return d3d9::readNativeTexture(stream); + if(platform == PLATFORM_XBOX) + return xbox::readNativeTexture(stream); + if(platform == PLATFORM_GL3) + return gl3::readNativeTexture(stream); + assert(0 && "unsupported platform"); + return nil; +} + +void +Texture::streamWriteNative(Stream *stream) +{ + if(this->raster->platform == PLATFORM_PS2) + ps2::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_D3D8) + d3d8::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_D3D9) + d3d9::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_XBOX) + xbox::writeNativeTexture(this, stream); + else if(this->raster->platform == PLATFORM_GL3) + gl3::writeNativeTexture(this, stream); + else + assert(0 && "unsupported platform"); +} + +uint32 +Texture::streamGetSizeNative(void) +{ + if(this->raster->platform == PLATFORM_PS2) + return ps2::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_D3D8) + return d3d8::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_D3D9) + return d3d9::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_XBOX) + return xbox::getSizeNativeTexture(this); + if(this->raster->platform == PLATFORM_GL3) + return gl3::getSizeNativeTexture(this); + assert(0 && "unsupported platform"); + return 0; +} + + + +int32 anisotOffset; + +static void* +createAnisot(void *object, int32 offset, int32) +{ + *GETANISOTROPYEXT(object) = 1; + return object; +} + +static void* +copyAnisot(void *dst, void *src, int32 offset, int32) +{ + *GETANISOTROPYEXT(dst) = *GETANISOTROPYEXT(src); + return dst; +} + +static Stream* +readAnisot(Stream *stream, int32, void *object, int32 offset, int32) +{ + *GETANISOTROPYEXT(object) = stream->readI32(); + return stream; +} + +static Stream* +writeAnisot(Stream *stream, int32, void *object, int32 offset, int32) +{ + stream->writeI32(*GETANISOTROPYEXT(object)); + return stream; +} + +static int32 +getSizeAnisot(void *object, int32 offset, int32) +{ + if(*GETANISOTROPYEXT(object) == 1) + return 0; + return sizeof(int32); +} + +void +registerAnisotropyPlugin(void) +{ + anisotOffset = Texture::registerPlugin(sizeof(int32), ID_ANISOT, createAnisot, nil, copyAnisot); + Texture::registerPluginStream(ID_ANISOT, readAnisot, writeAnisot, getSizeAnisot); +} + +void +Texture::setMaxAnisotropy(int32 maxaniso) +{ + if(anisotOffset > 0) + *GETANISOTROPYEXT(this) = maxaniso; +} + +int32 +Texture::getMaxAnisotropy(void) +{ + if(anisotOffset > 0) + return *GETANISOTROPYEXT(this); + return 1; +} + +int32 +getMaxSupportedMaxAnisotropy(void) +{ +#ifdef RW_D3D9 + return d3d::d3d9Globals.caps.MaxAnisotropy; +#endif +#ifdef RW_GL3 + return (int32)gl3::gl3Caps.maxAnisotropy; +#endif + return 1; +} + +} diff --git a/vendor/librw/src/tga.cpp b/vendor/librw/src/tga.cpp new file mode 100644 index 0000000..cbe845f --- /dev/null +++ b/vendor/librw/src/tga.cpp @@ -0,0 +1,222 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 0 + +namespace rw { + + +// NB: this has padding and cannot be streamed directly! +struct TGAHeader +{ + int8 IDlen; + int8 colorMapType; + int8 imageType; + int16 colorMapOrigin; + int16 colorMapLength; + int8 colorMapDepth; + int16 xOrigin, yOrigin; + int16 width, height; + uint8 depth; + uint8 descriptor; + + void read(Stream *stream); + void write(Stream *stream); +}; + +void +TGAHeader::read(Stream *stream) +{ + IDlen = stream->readI8(); + colorMapType = stream->readI8(); + imageType = stream->readI8(); + colorMapOrigin = stream->readI16(); + colorMapLength = stream->readI16(); + colorMapDepth = stream->readI8(); + xOrigin = stream->readI16(); + yOrigin = stream->readI16(); + width = stream->readI16(); + height = stream->readI16(); + depth = stream->readU8(); + descriptor = stream->readU8(); +} + +void +TGAHeader::write(Stream *stream) +{ + stream->writeI8(IDlen); + stream->writeI8(colorMapType); + stream->writeI8(imageType); + stream->writeI16(colorMapOrigin); + stream->writeI16(colorMapLength); + stream->writeI8(colorMapDepth); + stream->writeI16(xOrigin); + stream->writeI16(yOrigin); + stream->writeI16(width); + stream->writeI16(height); + stream->writeU8(depth); + stream->writeU8(descriptor); +} + +Image* +readTGA(const char *filename) +{ + TGAHeader header; + Image *image; + int depth = 0, palDepth = 0; + uint32 length; + uint8 *data = getFileContents(filename, &length); + assert(data != nil); + StreamMemory file; + file.open(data, length); + header.read(&file); + + assert(header.imageType == 1 || header.imageType == 2); + file.seek(header.IDlen); + if(header.colorMapType){ + assert(header.colorMapOrigin == 0); + depth = (header.colorMapLength <= 16) ? 4 : 8; + palDepth = header.colorMapDepth; + assert(palDepth == 24 || palDepth == 32); + }else{ + depth = header.depth; + assert(depth == 16 || depth == 24 || depth == 32); + } + + image = Image::create(header.width, header.height, depth); + image->allocate(); + uint8 *palette = header.colorMapType ? image->palette : nil; + uint8 (*color)[4] = nil; + if(palette){ + int maxlen = depth == 4 ? 16 : 256; + color = (uint8(*)[4])palette; + int i; + for(i = 0; i < header.colorMapLength; i++){ + color[i][2] = file.readU8(); + color[i][1] = file.readU8(); + color[i][0] = file.readU8(); + color[i][3] = 0xFF; + if(palDepth == 32) + color[i][3] = file.readU8(); + } + for(; i < maxlen; i++){ + color[i][0] = color[i][1] = color[i][2] = 0; + color[i][3] = 0xFF; + } + } + + uint8 *pixels = image->pixels; + if(!(header.descriptor & 0x20)) + pixels += (image->height-1)*image->stride; + for(int y = 0; y < image->height; y++){ + uint8 *line = pixels; + for(int x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + case 8: + line[0] = file.readU8(); + break; + case 16: + line[0] = file.readU8(); + line[1] = file.readU8(); + break; + case 24: + line[2] = file.readU8(); + line[1] = file.readU8(); + line[0] = file.readU8(); + break; + case 32: + line[2] = file.readU8(); + line[1] = file.readU8(); + line[0] = file.readU8(); + line[3] = file.readU8(); + break; + } + line += image->bpp; + } + pixels += (header.descriptor&0x20) ? + image->stride : -image->stride; + } + + file.close(); + rwFree(data); + return image; +} + +void +writeTGA(Image *image, const char *filename) +{ + TGAHeader header; + StreamFile file; + if(!file.open(filename, "wb")){ + RWERROR((ERR_FILE, filename)); + return; + } + header.IDlen = 0; + header.imageType = image->palette != nil ? 1 : 2; + header.colorMapType = image->palette != nil; + header.colorMapOrigin = 0; + header.colorMapLength = image->depth == 4 ? 16 : + image->depth == 8 ? 256 : 0; + header.colorMapDepth = image->palette ? 32 : 0; + header.xOrigin = 0; + header.yOrigin = 0; + header.width = image->width; + header.height = image->height; + header.depth = image->depth == 4 ? 8 : image->depth; + header.descriptor = 0x20 | (image->depth == 32 ? 8 : 0); + header.write(&file); + + uint8 *palette = header.colorMapType ? image->palette : nil; + uint8 (*color)[4] = (uint8(*)[4])palette;; + if(palette) + for(int i = 0; i < header.colorMapLength; i++){ + file.writeU8(color[i][2]); + file.writeU8(color[i][1]); + file.writeU8(color[i][0]); + file.writeU8(color[i][3]); + } + + uint8 *line = image->pixels; + uint8 *p; + for(int y = 0; y < image->height; y++){ + p = line; + for(int x = 0; x < image->width; x++){ + switch(image->depth){ + case 4: + case 8: + file.writeU8(p[0]); + break; + case 16: + file.writeU8(p[0]); + file.writeU8(p[1]); + break; + case 24: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + break; + case 32: + file.writeU8(p[2]); + file.writeU8(p[1]); + file.writeU8(p[0]); + file.writeU8(p[3]); + break; + } + p += image->bpp; + } + line += image->stride; + } + file.close(); +} + +} diff --git a/vendor/librw/src/tristrip.cpp b/vendor/librw/src/tristrip.cpp new file mode 100644 index 0000000..bd9123f --- /dev/null +++ b/vendor/librw/src/tristrip.cpp @@ -0,0 +1,682 @@ +#include +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID 2 + +namespace rw { + +struct GraphEdge +{ + int32 node; /* index of the connected node */ + uint32 isConnected : 1; /* is connected to other node */ + uint32 otherEdge : 2; /* edge number on connected node */ + uint32 isStrip : 1; /* is strip edge */ +}; + +struct StripNode +{ + uint16 v[3]; /* vertex indices */ + uint8 parent : 2; /* tunnel parent node (edge index) */ + uint8 visited : 1; /* visited in breadth first search */ + uint8 stripVisited : 1; /* strip starting at this node was visited during search */ + uint8 isEnd : 1; /* is in end list */ + GraphEdge e[3]; + int32 stripId; /* index of start node */ + LLLink inlist; +}; + +struct StripMesh +{ + int32 numNodes; + StripNode *nodes; + LinkList loneNodes; /* nodes not connected to any others */ + LinkList endNodes; /* strip start/end nodes */ +}; + +//#define trace(...) printf(__VA_ARGS__) +#define trace(...) + +static void +printNode(StripMesh *sm, StripNode *n) +{ + trace("%3ld: %3d %3d.%d %3d.%d %3d.%d || %3d %3d %3d\n", + n - sm->nodes, + n->stripId, + n->e[0].node, + n->e[0].isStrip, + n->e[1].node, + n->e[1].isStrip, + n->e[2].node, + n->e[2].isStrip, + n->v[0], + n->v[1], + n->v[2]); +} + +static void +printLone(StripMesh *sm) +{ + FORLIST(lnk, sm->loneNodes) + printNode(sm, LLLinkGetData(lnk, StripNode, inlist)); +} + +static void +printEnds(StripMesh *sm) +{ + FORLIST(lnk, sm->endNodes) + printNode(sm, LLLinkGetData(lnk, StripNode, inlist)); +} + +static void +printSmesh(StripMesh *sm) +{ + for(int32 i = 0; i < sm->numNodes; i++) + printNode(sm, &sm->nodes[i]); +} + +static void +collectFaces(Geometry *geo, StripMesh *sm, uint16 m) +{ + StripNode *n; + Triangle *t; + sm->numNodes = 0; + for(int32 i = 0; i < geo->numTriangles; i++){ + t = &geo->triangles[i]; + if(t->matId == m){ + n = &sm->nodes[sm->numNodes++]; + n->v[0] = t->v[0]; + n->v[1] = t->v[1]; + n->v[2] = t->v[2]; + assert(t->v[0] < geo->numVertices); + assert(t->v[1] < geo->numVertices); + assert(t->v[2] < geo->numVertices); + n->e[0].node = 0; + n->e[1].node = 0; + n->e[2].node = 0; + n->e[0].isConnected = 0; + n->e[1].isConnected = 0; + n->e[2].isConnected = 0; + n->e[0].isStrip = 0; + n->e[1].isStrip = 0; + n->e[2].isStrip = 0; + n->parent = 0; + n->visited = 0; + n->stripVisited = 0; + n->isEnd = 0; + n->stripId = -1; + n->inlist.init(); + } + } +} + +/* Find Triangle that has edge e that is not connected yet. */ +static GraphEdge +findEdge(StripMesh *sm, int32 e[2]) +{ + StripNode *n; + GraphEdge ge = { 0, 0, 0, 0 }; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + for(int32 j = 0; j < 3; j++){ + if(n->e[j].isConnected) + continue; + if(e[0] == n->v[j] && + e[1] == n->v[(j+1) % 3]){ + ge.node = i; + // signal success + ge.isConnected = 1; + ge.otherEdge = j; + return ge; + } + } + } + return ge; +} + +/* Connect nodes sharing an edge, preserving winding */ +static void +connectNodesPreserve(StripMesh *sm) +{ + StripNode *n, *nn; + int32 e[2]; + GraphEdge ge; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + for(int32 j = 0; j < 3; j++){ + if(n->e[j].isConnected) + continue; + + /* flip edge and search for node */ + e[1] = n->v[j]; + e[0] = n->v[(j+1) % 3]; + ge = findEdge(sm, e); + if(ge.isConnected){ + /* found node, now connect */ + n->e[j].node = ge.node; + n->e[j].isConnected = 1; + n->e[j].otherEdge = ge.otherEdge; + n->e[j].isStrip = 0; + nn = &sm->nodes[ge.node]; + nn->e[ge.otherEdge].node = i; + nn->e[ge.otherEdge].isConnected = 1; + nn->e[ge.otherEdge].otherEdge = j; + nn->e[ge.otherEdge].isStrip = 0; + } + } + } +} + +static int32 +numConnections(StripNode *n) +{ + return n->e[0].isConnected + + n->e[1].isConnected + + n->e[2].isConnected; +} + +static int32 +numStripEdges(StripNode *n) +{ + return n->e[0].isStrip + + n->e[1].isStrip + + n->e[2].isStrip; +} + +#define IsEnd(n) (numConnections(n) > 0 && numStripEdges(n) < 2) + +/* Complement the strip-ness of an edge */ +static void +complementEdge(StripMesh *sm, GraphEdge *e) +{ + e->isStrip = !e->isStrip; + e = &sm->nodes[e->node].e[e->otherEdge]; + e->isStrip = !e->isStrip; +} + +/* While possible extend a strip from a starting node until + * we find a node already in a strip. N.B. this function + * makes no attempts to connect to an already existing strip. + * It also doesn't try to alternate between left and right. */ +static void +extendStrip(StripMesh *sm, StripNode *start) +{ + StripNode *n, *nn; + n = start; + if(numConnections(n) == 0){ + sm->loneNodes.append(&n->inlist); + return; + } + sm->endNodes.append(&n->inlist); + n->isEnd = 1; +loop: + /* Find the next node to connect to on any of the three edges */ + for(int32 i = 0; i < 3; i++){ + if(!n->e[i].isConnected) + continue; + nn = &sm->nodes[n->e[i].node]; + if(nn->stripId >= 0) + continue; + + /* found one */ + nn->stripId = n->stripId; + /* We know it's not a strip edge yet, + * so complementing it will make it one. */ + complementEdge(sm, &n->e[i]); + n = nn; + goto loop; + } + if(n != start){ + sm->endNodes.append(&n->inlist); + n->isEnd = 1; + } +} + +static void +buildStrips(StripMesh *sm) +{ + StripNode *n; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + if(n->stripId >= 0) + continue; + n->stripId = i; + extendStrip(sm, n); + } +} + +static StripNode* +findTunnel(StripMesh *sm, StripNode *n) +{ + LinkList searchNodes; + StripNode *nn; + int edgetype; + int isEnd; + + searchNodes.init(); + edgetype = 0; + for(;;){ + for(int32 i = 0; i < 3; i++){ + /* Find a node connected by the right edgetype */ + if(!n->e[i].isConnected || + n->e[i].isStrip != edgetype) + continue; + nn = &sm->nodes[n->e[i].node]; + + /* If the node has been visited already, + * there's a shorter path. */ + if(nn->visited) + continue; + + /* Don't allow non-strip edge between nodes of the same + * strip to prevent loops. + * Actually these edges are allowed under certain + * circumstances, but they require complex checks. */ + if(edgetype == 0 && + n->stripId == nn->stripId) + continue; + + isEnd = IsEnd(nn); + + /* Can't add end nodes to two lists, so skip. */ + if(isEnd && edgetype == 1) + continue; + + nn->parent = n->e[i].otherEdge; + nn->visited = 1; + sm->nodes[nn->stripId].stripVisited = 1; + + /* Search complete. */ + if(isEnd && edgetype == 0) + return nn; + + /* Found a valid node. */ + searchNodes.append(&nn->inlist); + } + if(searchNodes.isEmpty()) + return nil; + n = LLLinkGetData(searchNodes.link.next, StripNode, inlist); + n->inlist.remove(); + edgetype = !edgetype; + } +} + +static void +resetGraph(StripMesh *sm) +{ + StripNode *n; + for(int32 i = 0; i < sm->numNodes; i++){ + n = &sm->nodes[i]; + n->visited = 0; + n->stripVisited = 0; + } +} + +static StripNode* +walkStrip(StripMesh *sm, StripNode *start) +{ + StripNode *n, *nn; + int32 last; + +//trace("stripend: "); +//printNode(sm, start); + + n = start; + last = -1; + for(;;n = nn){ + n->visited = 0; + n->stripVisited = 0; + if(n->isEnd) + n->inlist.remove(); + n->isEnd = 0; + + if(IsEnd(n) && n != start) + return n; + + /* find next node */ + nn = nil; + for(int32 i = 0; i < 3; i++){ + if(!n->e[i].isStrip || i == last) + continue; + nn = &sm->nodes[n->e[i].node]; + last = n->e[i].otherEdge; + nn->stripId = n->stripId; + break; + } +//trace(" next: "); +//printNode(sm, nn); + if(nn == nil) + return nil; + } +} + +static void +applyTunnel(StripMesh *sm, StripNode *end, StripNode *start) +{ + LinkList tmplist; + StripNode *n, *nn; + + for(n = end; n != start; n = &sm->nodes[n->e[n->parent].node]){ +//trace(" "); +//printNode(sm, n); + complementEdge(sm, &n->e[n->parent]); + } +//trace(" "); +//printNode(sm, start); + +//printSmesh(sm); +//trace("-------\n"); + tmplist.init(); + while(!sm->endNodes.isEmpty()){ + n = LLLinkGetData(sm->endNodes.link.next, StripNode, inlist); + /* take out of end list */ + n->inlist.remove(); + n->isEnd = 0; + /* no longer an end node */ + if(!IsEnd(n)) + continue; + // TODO: only walk strip if it was touched + /* set new id, walk strip and find other end */ + n->stripId = n - sm->nodes; + nn = walkStrip(sm, n); + tmplist.append(&n->inlist); + n->isEnd = 1; + if(nn && n != nn){ + tmplist.append(&nn->inlist); + nn->isEnd = 1; + } + } + /* Move new end nodes to the real list. */ + sm->endNodes = tmplist; + sm->endNodes.link.next->prev = &sm->endNodes.link; + sm->endNodes.link.prev->next = &sm->endNodes.link; +} + +static void +tunnel(StripMesh *sm) +{ + StripNode *n, *nn; + +again: + FORLIST(lnk, sm->endNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); +// trace("searching %p %d\n", n, numStripEdges(n)); + nn = findTunnel(sm, n); +// trace(" %p %p\n", n, nn); + + if(nn){ + applyTunnel(sm, nn, n); + resetGraph(sm); + /* applyTunnel changes sm->endNodes, so we have to + * jump out of the loop. */ + goto again; + } + resetGraph(sm); + } + trace("tunneling done!\n"); +} + +/* Get next edge in strip. + * Last is the edge index whence we came lest we go back. */ +static int +getNextEdge(StripNode *n, int32 last) +{ + int32 i; + for(i = 0; i < 3; i++) + if(n->e[i].isStrip && i != last) + return i; + return -1; +} + +#define NEXT(x) (((x)+1) % 3) +#define PREV(x) (((x)+2) % 3) +#define RIGHT(x) NEXT(x) +#define LEFT(x) PREV(x) + +/* Generate mesh indices for all strips in a StripMesh */ +static void +makeMesh(StripMesh *sm, Mesh *m) +{ + int32 i, j; + int32 rightturn, lastrightturn; + int32 seam; + int32 even; + StripNode *n; + + /* three indices + two for stitch per triangle must be enough */ + m->indices = rwNewT(uint16, sm->numNodes*5, MEMDUR_FUNCTION | ID_GEOMETRY); + memset(m->indices, 0xFF, sm->numNodes*5*sizeof(uint16)); + + even = 1; + FORLIST(lnk, sm->endNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); + /* only interested in start nodes, not the ends */ + if(n->stripId != (n - sm->nodes)) + continue; + + /* i is the edge we enter this triangle from. + * j is the edge we exit. */ + j = getNextEdge(n, -1); + /* starting triangle must have connection */ + if(j < 0) + continue; + /* Space to stitch together strips */ + seam = m->numIndices; + if(seam) + m->numIndices += 2; + /* Start ccw for even tris */ + if(even){ + /* Start with a right turn */ + i = LEFT(j); + m->indices[m->numIndices++] = n->v[i]; + m->indices[m->numIndices++] = n->v[NEXT(i)]; + }else{ + /* Start with a left turn */ + i = RIGHT(j); + m->indices[m->numIndices++] = n->v[NEXT(i)]; + m->indices[m->numIndices++] = n->v[i]; + } +trace("\nstart %d %d\n", numStripEdges(n), m->numIndices-2); + lastrightturn = -1; + + while(j >= 0){ + rightturn = RIGHT(i) == j; + if(rightturn == lastrightturn){ + // insert a swap if we're not alternating + m->indices[m->numIndices] = m->indices[m->numIndices-2]; +trace("SWAP\n"); + m->numIndices++; + even = !even; + } +trace("%d:%d%c %d %d %d\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]); + lastrightturn = rightturn; + if(rightturn) + m->indices[m->numIndices++] = n->v[NEXT(j)]; + else + m->indices[m->numIndices++] = n->v[j]; + even = !even; + + /* go to next triangle */ + i = n->e[j].otherEdge; + n = &sm->nodes[n->e[j].node]; + j = getNextEdge(n, i); + } + + /* finish strip */ +trace("%d:%d%c %d %d %d\nend\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]); + m->indices[m->numIndices++] = n->v[LEFT(i)]; + even = !even; + if(seam){ + m->indices[seam] = m->indices[seam-1]; + m->indices[seam+1] = m->indices[seam+2]; +trace("STITCH %d: %d %d\n", seam, m->indices[seam], m->indices[seam+1]); + } + } + + /* Add all unconnected and lonely triangles */ + FORLIST(lnk, sm->endNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); + if(numStripEdges(n) != 0) + continue; + if(m->numIndices != 0){ + m->indices[m->numIndices] = m->indices[m->numIndices-1]; + m->numIndices++; + m->indices[m->numIndices++] = n->v[!even]; + } + m->indices[m->numIndices++] = n->v[!even]; + m->indices[m->numIndices++] = n->v[even]; + m->indices[m->numIndices++] = n->v[2]; + even = !even; + } + FORLIST(lnk, sm->loneNodes){ + n = LLLinkGetData(lnk, StripNode, inlist); + if(m->numIndices != 0){ + m->indices[m->numIndices] = m->indices[m->numIndices-1]; + m->numIndices++; + m->indices[m->numIndices++] = n->v[!even]; + } + m->indices[m->numIndices++] = n->v[!even]; + m->indices[m->numIndices++] = n->v[even]; + m->indices[m->numIndices++] = n->v[2]; + even = !even; + } +} + +static void verifyMesh(Geometry *geo); + +/* + * For each material: + * 1. build dual graph (collectFaces, connectNodes) + * 2. make some simple strip (buildStrips) + * 3. apply tunnel operator (tunnel) + */ +void +Geometry::buildTristrips(void) +{ + int32 i; + uint16 *indices; + MeshHeader *header; + Mesh *ms, *md; + StripMesh smesh; + +// trace("%ld\n", sizeof(StripNode)); + + this->allocateMeshes(matList.numMaterials, 0, 1); + + smesh.nodes = rwNewT(StripNode, this->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY); + ms = this->meshHeader->getMeshes(); + for(int32 i = 0; i < this->matList.numMaterials; i++){ + smesh.loneNodes.init(); + smesh.endNodes.init(); + collectFaces(this, &smesh, i); + connectNodesPreserve(&smesh); + buildStrips(&smesh); +printSmesh(&smesh); +//trace("-------\n"); +//printLone(&smesh); +//trace("-------\n"); +//printEnds(&smesh); +//trace("-------\n"); + // TODO: make this work +// tunnel(&smesh); +//trace("-------\n"); +//printEnds(&smesh); + + ms[i].material = this->matList.materials[i]; + makeMesh(&smesh, &ms[i]); + this->meshHeader->totalIndices += ms[i].numIndices; + } + rwFree(smesh.nodes); + + /* Now re-allocate and copy data */ + header = this->meshHeader; + this->meshHeader = nil; + this->allocateMeshes(header->numMeshes, header->totalIndices, 0); + this->meshHeader->flags = MeshHeader::TRISTRIP; + md = this->meshHeader->getMeshes(); + indices = md->indices; + for(i = 0; i < header->numMeshes; i++){ + md[i].material = ms[i].material; + md[i].numIndices = ms[i].numIndices; + md[i].indices = indices; + indices += md[i].numIndices; + memcpy(md[i].indices, ms[i].indices, md[i].numIndices*sizeof(uint16)); + rwFree(ms[i].indices); + } + rwFree(header); + + verifyMesh(this); +} + +/* Check that tristripped mesh and geometry triangles are actually the same. */ +static void +verifyMesh(Geometry *geo) +{ + int32 i, k; + uint32 j; + int32 x; + int32 a, b, c, m; + Mesh *mesh; + Triangle *t; + uint8 *seen; + + seen = rwNewT(uint8, geo->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY); + memset(seen, 0, geo->numTriangles); + + mesh = geo->meshHeader->getMeshes(); + for(i = 0; i < geo->meshHeader->numMeshes; i++){ + m = geo->matList.findIndex(mesh->material); + x = 0; + for(j = 0; j < mesh->numIndices-2; j++){ + a = mesh->indices[j+x]; + x = !x; + b = mesh->indices[j+x]; + c = mesh->indices[j+2]; + if(a >= geo->numVertices || + b >= geo->numVertices || + c >= geo->numVertices){ + fprintf(stderr, "triangle %d %d %d out of range (%d)\n", a, b, c, geo->numVertices); + goto loss; + } + if(a == b || a == c || b == c) + continue; +trace("%d %d %d\n", a, b, c); + + /* now that we have a triangle, try to find it */ + for(k = 0; k < geo->numTriangles; k++){ + t = &geo->triangles[k]; + if(seen[k] || t->matId != m) continue; + if((t->v[0] == a && t->v[1] == b && t->v[2] == c) || + (t->v[1] == a && t->v[2] == b && t->v[0] == c) || + (t->v[2] == a && t->v[0] == b && t->v[1] == c)){ + seen[k] = 1; + goto found; + } + } + goto loss; + found: ; + } + mesh++; + } + + /* Also check that all triangles are in the mesh */ + for(i = 0; i < geo->numTriangles; i++) + if(!seen[i]){ + loss: + fprintf(stderr, "TRISTRIP verify failed\n"); + exit(1); + } + + rwFree(seen); +} + +} diff --git a/vendor/librw/src/userdata.cpp b/vendor/librw/src/userdata.cpp new file mode 100644 index 0000000..e17a3d5 --- /dev/null +++ b/vendor/librw/src/userdata.cpp @@ -0,0 +1,364 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwuserdata.h" + +#define PLUGIN_ID ID_USERDATA + +namespace rw { + +UserDataGlobals userDataGlobals; + +#define udMalloc(sz) rwMalloc(sz, MEMDUR_EVENT | ID_USERDATA) + +void +UserDataArray::setString(int32 n, const char *s) +{ + int32 len; + char **sp = &((char**)this->data)[n]; + rwFree(*sp); + len = (int32)strlen(s)+1; + *sp = (char*)udMalloc(len); + if(*sp) + strncpy(*sp, s, len); +} + +static void* +createUserData(void *object, int32 offset, int32) +{ + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + ext->numArrays = 0; + ext->arrays = nil; + return object; +} + +static void* +destroyUserData(void *object, int32 offset, int32) +{ + int32 i, j; + char **strar; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + rwFree(a->name); + switch(a->datatype){ + case USERDATASTRING: + strar = (char**)a->data; + for(j = 0; j < a->numElements; j++) + rwFree(strar[j]); + /* fallthrough */ + case USERDATAINT: + case USERDATAFLOAT: + rwFree(a->data); + break; + } + a++; + } + rwFree(ext->arrays); + ext->numArrays = 0; + ext->arrays = nil; + return object; +} + +static void* +copyUserData(void *dst, void *src, int32 offset, int32) +{ + int32 i, j; + char **srcstrar, **dststrar; + UserDataArray *srca, *dsta; + UserDataExtension *srcext = PLUGINOFFSET(UserDataExtension, src, offset); + UserDataExtension *dstext = PLUGINOFFSET(UserDataExtension, dst, offset); + dstext->numArrays = srcext->numArrays; + dstext->arrays = (UserDataArray*)udMalloc(dstext->numArrays*sizeof(UserDataArray)); + srca = srcext->arrays; + dsta = srcext->arrays; + for(i = 0; i < srcext->numArrays; i++){ + int32 len = (int32)strlen(srca->name)+1; + dsta->name = (char*)udMalloc(len); + strncpy(dsta->name, srca->name, len); + dsta->datatype = srca->datatype; + dsta->numElements = srca->numElements; + switch(srca->datatype){ + case USERDATAINT: + dsta->data = (int32*)udMalloc(sizeof(int32)*dsta->numElements); + memcpy(dsta->data, srca->data, sizeof(int32)*dsta->numElements); + break; + case USERDATAFLOAT: + dsta->data = (float32*)udMalloc(sizeof(float32)*dsta->numElements); + memcpy(dsta->data, srca->data, sizeof(float32)*dsta->numElements); + break; + case USERDATASTRING: + dststrar = (char**)udMalloc(sizeof(char*)*dsta->numElements); + dsta->data = dststrar; + srcstrar = (char**)srca->data; + for(j = 0; j < dsta->numElements; j++){ + len = (int32)strlen(srcstrar[j])+1; + dststrar[j] = (char*)udMalloc(len); + strncpy(dststrar[j], srcstrar[j], len); + } + break; + } + srca++; + dsta++; + } + return dst; +} + +static Stream* +readUserData(Stream *stream, int32, void *object, int32 offset, int32) +{ + int32 i, j; + char **strar; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + ext->numArrays = stream->readI32(); + ext->arrays = (UserDataArray*)udMalloc(ext->numArrays*sizeof(UserDataArray)); + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + int32 len = stream->readI32(); + a->name = (char*)udMalloc(len); + stream->read8(a->name, len); + a->datatype = stream->readU32(); + a->numElements = stream->readI32(); + switch(a->datatype){ + case USERDATAINT: + a->data = (int32*)udMalloc(sizeof(int32)*a->numElements); + stream->read32(a->data, sizeof(int32)*a->numElements); + break; + case USERDATAFLOAT: + a->data = (float32*)udMalloc(sizeof(float32)*a->numElements); + stream->read32(a->data, sizeof(float32)*a->numElements); + break; + case USERDATASTRING: + strar = (char**)udMalloc(sizeof(char*)*a->numElements); + a->data = strar; + for(j = 0; j < a->numElements; j++){ + len = stream->readI32(); + strar[j] = (char*)udMalloc(len); + stream->read8(strar[j], len); + } + break; + } + a++; + } + return stream; +} + +static Stream* +writeUserData(Stream *stream, int32, void *object, int32 offset, int32) +{ + int32 len; + int32 i, j; + char **strar; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + stream->writeI32(ext->numArrays); + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + len = (int32)strlen(a->name)+1; + stream->writeI32(len); + stream->write8(a->name, len); + stream->writeU32(a->datatype); + stream->writeI32(a->numElements); + switch(a->datatype){ + case USERDATAINT: + stream->write32(a->data, sizeof(int32)*a->numElements); + break; + case USERDATAFLOAT: + stream->write32(a->data, sizeof(float32)*a->numElements); + break; + case USERDATASTRING: + strar = (char**)a->data; + for(j = 0; j < a->numElements; j++){ + len = (int32)strlen(strar[j])+1; + stream->writeI32(len); + stream->write8(strar[j], len); + } + break; + } + a++; + } + return stream; +} + +static int32 +getSizeUserData(void *object, int32 offset, int32) +{ + int32 len; + int32 i, j; + char **strar; + int32 size; + UserDataArray *a; + UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset); + if(ext->numArrays == 0) + return 0; + size = 4; // numArrays + a = ext->arrays; + for(i = 0; i < ext->numArrays; i++){ + len = (int32)strlen(a->name)+1; + size += 4 + len + 4 + 4; // name len, name, type, numElements + switch(a->datatype){ + case USERDATAINT: + size += sizeof(int32)*a->numElements; + break; + case USERDATAFLOAT: + size += sizeof(float32)*a->numElements; + break; + case USERDATASTRING: + strar = (char**)a->data; + for(j = 0; j < a->numElements; j++){ + len = (int32)strlen(strar[j])+1; + size += 4 + len; // len and string + } + break; + } + a++; + } + return size; +} + +int32 +UserDataExtension::add(const char *name, int32 datatype, int32 numElements) +{ + int32 i; + int32 len; + int32 typesz; + UserDataArray *a; + // try to find empty slot + for(i = 0; i < this->numArrays; i++) + if(this->arrays[i].datatype == USERDATANA) + goto alloc; + // have to realloc + a = (UserDataArray*)udMalloc((this->numArrays+1)*sizeof(UserDataArray)); + if(a == nil) + return -1; + memcpy(a, this->arrays, this->numArrays*sizeof(UserDataArray)); + rwFree(this->arrays); + this->arrays = a; + i = this->numArrays++; +alloc: + a = &this->arrays[i]; + len = (int32)strlen(name)+1; + a->name = (char*)udMalloc(len+1); + assert(a->name); + strncpy(a->name, name, len); + a->datatype = datatype; + a->numElements = numElements; + typesz = datatype == USERDATAINT ? sizeof(int32) : + datatype == USERDATAFLOAT ? sizeof(float32) : + datatype == USERDATASTRING ? sizeof(char*) : 0; + a->data = udMalloc(typesz*numElements); + assert(a->data); + memset(a->data, 0, typesz*numElements); + return i; +} + +void +UserDataExtension::remove(int32 n) +{ + int32 i; + UserDataArray *a = &this->arrays[n]; + if(a->name){ + rwFree(a->name); + a->name = nil; + } + if(a->datatype == USERDATASTRING) + for(i = 0; i < a->numElements; i++) + rwFree(((char**)a->data)[i]); + if(a->data){ + rwFree(a->data); + a->data = nil; + } + a->datatype = USERDATANA; + a->numElements = 0; +} + +int32 +UserDataExtension::findIndex(const char *name) { + for(int32 i = 0; i < this->numArrays; i++) + if(strcmp(this->arrays[i].name, name) == 0) + return i; + return -1; +} + +#define ACCESSOR(TYPE, NAME) \ +int32 \ +UserDataArray::NAME##Add(TYPE *t, const char *name, int32 datatype, int32 numElements) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->add(name, datatype, numElements); \ +} \ +void \ +UserDataArray::NAME##Remove(TYPE *t, int32 n) \ +{ \ + PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->remove(n); \ +} \ +int32 \ +UserDataArray::NAME##GetCount(TYPE *t) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->getCount(); \ +} \ +UserDataArray* \ +UserDataArray::NAME##Get(TYPE *t, int32 n) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->get(n); \ +} \ +int32 \ +UserDataArray::NAME##FindIndex(TYPE *t, const char *name) \ +{ \ + return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.NAME##Offset)->findIndex(name); \ +} + +ACCESSOR(Geometry, geometry) +ACCESSOR(Frame, frame) +ACCESSOR(Camera, camera) +ACCESSOR(Light, light) +ACCESSOR(Material, material) +ACCESSOR(Texture, texture) + +UserDataExtension *UserDataExtension::get(Geometry *geo) { return PLUGINOFFSET(UserDataExtension, geo, userDataGlobals.geometryOffset); } +UserDataExtension *UserDataExtension::get(Frame *frame) { return PLUGINOFFSET(UserDataExtension, frame, userDataGlobals.frameOffset); } +UserDataExtension *UserDataExtension::get(Camera *cam) { return PLUGINOFFSET(UserDataExtension, cam, userDataGlobals.cameraOffset); } +UserDataExtension *UserDataExtension::get(Light *light) { return PLUGINOFFSET(UserDataExtension, light, userDataGlobals.lightOffset); } +UserDataExtension *UserDataExtension::get(Material *mat) { return PLUGINOFFSET(UserDataExtension, mat, userDataGlobals.materialOffset); } +UserDataExtension *UserDataExtension::get(Texture *tex) { return PLUGINOFFSET(UserDataExtension, tex, userDataGlobals.textureOffset); } + +void +registerUserDataPlugin(void) +{ + // TODO: World Sector + + userDataGlobals.geometryOffset = Geometry::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Geometry::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.frameOffset = Frame::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Frame::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.cameraOffset = Camera::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Camera::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.lightOffset = Light::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Light::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.materialOffset = Material::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Material::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); + + userDataGlobals.textureOffset = Texture::registerPlugin(sizeof(UserDataExtension), + ID_USERDATA, createUserData, destroyUserData, copyUserData); + Texture::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData); +} + +} diff --git a/vendor/librw/src/uvanim.cpp b/vendor/librw/src/uvanim.cpp new file mode 100644 index 0000000..f197b28 --- /dev/null +++ b/vendor/librw/src/uvanim.cpp @@ -0,0 +1,502 @@ +#include +#include +#include +#include + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" +#include "rwanim.h" +#include "rwplugins.h" + +#define PLUGIN_ID ID_UVANIMATION + +namespace rw { + +// +// UVAnim +// + +void +UVAnimCustomData::destroy(Animation *anim) +{ + this->refCount--; + if(this->refCount <= 0) + anim->destroy(); +} + +UVAnimDictionary *currentUVAnimDictionary; + +UVAnimDictionary* +UVAnimDictionary::create(void) +{ + UVAnimDictionary *dict = (UVAnimDictionary*)rwMalloc(sizeof(UVAnimDictionary), MEMDUR_EVENT | ID_UVANIMATION); + if(dict == nil){ + RWERROR((ERR_ALLOC, sizeof(UVAnimDictionary))); + return nil; + } + dict->animations.init(); + return dict; +} + +void +UVAnimDictionary::destroy(void) +{ + FORLIST(lnk, this->animations){ + UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk); + UVAnimCustomData *cust = UVAnimCustomData::get(de->anim); + cust->destroy(de->anim); + rwFree(de); + } + rwFree(this); +} + +void +UVAnimDictionary::add(Animation *anim) +{ + UVAnimDictEntry *de = rwNewT(UVAnimDictEntry, 1, MEMDUR_EVENT | ID_UVANIMDICT); + de->anim = anim; + this->animations.append(&de->inDict); +} + +UVAnimDictionary* +UVAnimDictionary::streamRead(Stream *stream) +{ + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + UVAnimDictionary *dict = UVAnimDictionary::create(); + if(dict == nil) + return nil; + int32 numAnims = stream->readI32(); + Animation *anim; + for(int32 i = 0; i < numAnims; i++){ + if(!findChunk(stream, ID_ANIMANIMATION, nil, nil)){ + RWERROR((ERR_CHUNK, "ANIMANIMATION")); + goto fail; + } + anim = Animation::streamRead(stream); + if(anim == nil) + goto fail; + dict->add(anim); + } + return dict; +fail: + dict->destroy(); + return nil; +} + +bool +UVAnimDictionary::streamWrite(Stream *stream) +{ + uint32 size = this->streamGetSize(); + writeChunkHeader(stream, ID_UVANIMDICT, size); + writeChunkHeader(stream, ID_STRUCT, 4); + int32 numAnims = this->count(); + stream->writeI32(numAnims); + FORLIST(lnk, this->animations){ + UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk); + de->anim->streamWrite(stream); + } + return true; +} + +uint32 +UVAnimDictionary::streamGetSize(void) +{ + uint32 size = 12 + 4; + FORLIST(lnk, this->animations){ + UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk); + size += 12 + de->anim->streamGetSize(); + } + return size; +} + +Animation* +UVAnimDictionary::find(const char *name) +{ + FORLIST(lnk, this->animations){ + Animation *anim = UVAnimDictEntry::fromDict(lnk)->anim; + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + if(strncmp_ci(custom->name, name, 32) == 0) + return anim; + } + return nil; +} + +static void +uvAnimStreamRead(Stream *stream, Animation *anim) +{ + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes; + stream->readI32(); + stream->read8(custom->name, 32); + stream->read32(custom->nodeToUVChannel, 8*4); + custom->refCount = 1; + + for(int32 i = 0; i < anim->numFrames; i++){ + frames[i].time = stream->readF32(); + stream->read32(frames[i].uv, 6*4); + int32 prev = stream->readI32(); + frames[i].prev = &frames[prev]; + } +} + +static void +uvAnimStreamWrite(Stream *stream, Animation *anim) +{ + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes; + stream->writeI32(0); + stream->write8(custom->name, 32); + stream->write32(custom->nodeToUVChannel, 8*4); + + for(int32 i = 0; i < anim->numFrames; i++){ + stream->writeF32(frames[i].time); + stream->write32(frames[i].uv, 6*4); + stream->writeI32(frames[i].prev - frames); + } +} + +static uint32 +uvAnimStreamGetSize(Animation *anim) +{ + return 4 + 32 + 8*4 + anim->numFrames*(4 + 6*4 + 4); +} + +static void +uvAnimLinearApplyCB(void *result, void *frame) +{ + Matrix *m = (Matrix*)result; + UVAnimInterpFrame *f = (UVAnimInterpFrame*)frame; + m->right.x = f->uv[0]; + m->right.y = f->uv[1]; + m->right.z = 0.0f; + m->up.x = f->uv[2]; + m->up.y = f->uv[3]; + m->up.z = 0.0f; + m->at.x = 0.0f; + m->at.y = 0.0f; + m->at.z = 0.0f; + m->pos.x = f->uv[4]; + m->pos.y = f->uv[5]; + m->pos.z = 0.0f; + m->update(); +} + +static void +uvAnimLinearInterpCB(void *out, void *in1, void *in2, float32 t, void *custom) +{ + UVAnimInterpFrame *intf = (UVAnimInterpFrame*)out; + UVAnimKeyFrame *kf1 = (UVAnimKeyFrame*)in1; + UVAnimKeyFrame *kf2 = (UVAnimKeyFrame*)in2; + float32 f = (t - kf1->time) / (kf2->time - kf1->time); + intf->uv[0] = (kf2->uv[0] - kf1->uv[0])*f + kf1->uv[0]; + intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1]; + intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2]; + intf->uv[3] = (kf2->uv[3] - kf1->uv[3])*f + kf1->uv[3]; + intf->uv[4] = (kf2->uv[4] - kf1->uv[4])*f + kf1->uv[4]; + intf->uv[5] = (kf2->uv[5] - kf1->uv[5])*f + kf1->uv[5]; +} + +static void +uvAnimParamApplyCB(void *result, void *frame) +{ + Matrix *m = (Matrix*)result; + UVAnimInterpFrame *f = (UVAnimInterpFrame*)frame; + UVAnimParamData *p = (UVAnimParamData*)f->uv; + + m->right.x = p->s0; + m->right.y = p->skew; + m->right.z = 0.0f; + m->up.x = 0.0f; + m->up.y = p->s1; + m->up.z = 0.0f; + m->at.x = 0.0f; + m->at.y = 0.0f; + m->at.z = 0.0f; + m->pos.x = p->x; + m->pos.y = p->y; + m->pos.z = 0.0f; + m->update(); + static V3d xlat1 = { -0.5f, -0.5f, 0.0f }; + static V3d xlat2 = { 0.5f, 0.5f, 0.0f }; + static V3d axis = { 0.0f, 0.0f, 1.0f }; + m->translate(&xlat1, COMBINEPOSTCONCAT); + m->rotate(&axis, p->theta*180.0f/(float)M_PI, COMBINEPOSTCONCAT); + m->translate(&xlat2, COMBINEPOSTCONCAT); +} + +static void +uvAnimParamInterpCB(void *out, void *in1, void *in2, float32 t, void *custom) +{ + UVAnimInterpFrame *intf = (UVAnimInterpFrame*)out; + UVAnimKeyFrame *kf1 = (UVAnimKeyFrame*)in1; + UVAnimKeyFrame *kf2 = (UVAnimKeyFrame*)in2; + float32 f = (t - kf1->time) / (kf2->time - kf1->time); + + float32 a = kf2->uv[0] - kf1->uv[0]; + while(a < (float)M_PI) a += 2 * (float)M_PI; + while(a > (float)M_PI) a -= 2 * (float)M_PI; + intf->uv[0] = a*f + kf1->uv[0]; + intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1]; + intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2]; + intf->uv[3] = (kf2->uv[3] - kf1->uv[3])*f + kf1->uv[3]; + intf->uv[4] = (kf2->uv[4] - kf1->uv[4])*f + kf1->uv[4]; + intf->uv[5] = (kf2->uv[5] - kf1->uv[5])*f + kf1->uv[5]; +} + + +static void +registerUVAnimInterpolator(void) +{ + // TODO: implement this fully + + // Linear + AnimInterpolatorInfo *info = rwNewT(AnimInterpolatorInfo, 1, MEMDUR_GLOBAL | ID_UVANIMATION); + info->id = 0x1C0; + info->interpKeyFrameSize = sizeof(UVAnimInterpFrame); + info->animKeyFrameSize = sizeof(UVAnimKeyFrame); + info->customDataSize = sizeof(UVAnimCustomData); + info->applyCB = uvAnimLinearApplyCB; + info->blendCB = nil; + info->interpCB = uvAnimLinearInterpCB; + info->addCB = nil; + info->mulRecipCB = nil; + info->streamRead = uvAnimStreamRead; + info->streamWrite = uvAnimStreamWrite; + info->streamGetSize = uvAnimStreamGetSize; + AnimInterpolatorInfo::registerInterp(info); + + // Param + info = rwNewT(AnimInterpolatorInfo, 1, MEMDUR_GLOBAL | ID_UVANIMATION); + info->id = 0x1C1; + info->interpKeyFrameSize = sizeof(UVAnimInterpFrame); + info->animKeyFrameSize = sizeof(UVAnimKeyFrame); + info->customDataSize = sizeof(UVAnimCustomData); + info->applyCB = uvAnimParamApplyCB; + info->blendCB = nil; + info->interpCB = uvAnimParamInterpCB; + info->addCB = nil; + info->mulRecipCB = nil; + info->streamRead = uvAnimStreamRead; + info->streamWrite = uvAnimStreamWrite; + info->streamGetSize = uvAnimStreamGetSize; + AnimInterpolatorInfo::registerInterp(info); +} + +int32 uvAnimOffset; + +static void* +createUVAnim(void *object, int32 offset, int32) +{ + UVAnim *uvanim; + uvanim = PLUGINOFFSET(UVAnim, object, offset); + memset(uvanim, 0, sizeof(*uvanim)); + return object; +} + +static void* +destroyUVAnim(void *object, int32 offset, int32) +{ + UVAnim *uvanim; + uvanim = PLUGINOFFSET(UVAnim, object, offset); + for(int32 i = 0; i < 8; i++){ + AnimInterpolator *ip = uvanim->interp[i]; + if(ip){ + UVAnimCustomData *custom = + UVAnimCustomData::get(ip->currentAnim); + custom->destroy(ip->currentAnim); + rwFree(ip); + } + } + return object; +} + +static void* +copyUVAnim(void *dst, void *src, int32 offset, int32) +{ + UVAnim *srcuvanim, *dstuvanim; + dstuvanim = PLUGINOFFSET(UVAnim, dst, offset); + srcuvanim = PLUGINOFFSET(UVAnim, src, offset); + for(int32 i = 0; i < 8; i++){ + AnimInterpolator *srcip = srcuvanim->interp[i]; + AnimInterpolator *dstip; + if(srcip){ + Animation *anim = srcip->currentAnim; + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + dstip = AnimInterpolator::create(anim->getNumNodes(), + anim->interpInfo->interpKeyFrameSize); + dstip->setCurrentAnim(anim); + custom->refCount++; + dstuvanim->interp[i] = dstip; + } + } + return dst; +} + +Animation* +makeDummyAnimation(const char *name) +{ + AnimInterpolatorInfo *interpInfo = AnimInterpolatorInfo::find(0x1C0); + Animation *anim = Animation::create(interpInfo, 2, 0, 1.0f); + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + strncpy(custom->name, name, 32); + memset(custom->nodeToUVChannel, 0, sizeof(custom->nodeToUVChannel)); + custom->refCount = 1; + UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes; + frames[0].time = 0.0; + frames[0].prev = nil; + frames[1].time = 1.0; + frames[1].prev = &frames[0]; + return anim; +} + +static Stream* +readUVAnim(Stream *stream, int32, void *object, int32 offset, int32) +{ + UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset); + if(!findChunk(stream, ID_STRUCT, nil, nil)){ + RWERROR((ERR_CHUNK, "STRUCT")); + return nil; + } + char name[32]; + uint32 mask = stream->readI32(); + uint32 bit = 1; + for(int32 i = 0; i < 8; i++){ + if(mask & bit){ + stream->read8(name, 32); + Animation *anim = nil; + if(currentUVAnimDictionary) + anim = currentUVAnimDictionary->find(name); + if(anim == nil){ + anim = makeDummyAnimation(name); + if(currentUVAnimDictionary) + currentUVAnimDictionary->add(anim); + } + UVAnimCustomData *custom = UVAnimCustomData::get(anim); + AnimInterpolator *interp; + interp = AnimInterpolator::create(anim->getNumNodes(), + anim->interpInfo->interpKeyFrameSize); + interp->setCurrentAnim(anim); + custom->refCount++; + uvanim->interp[i] = interp; + } + bit <<= 1; + } + // TEMP + if(uvanim->uv[0] == nil) + uvanim->uv[0] = Matrix::create(); + if(uvanim->uv[1] == nil) + uvanim->uv[1] = Matrix::create(); + return stream; +} + +static Stream* +writeUVAnim(Stream *stream, int32 size, void *object, int32 offset, int32) +{ + UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset); + writeChunkHeader(stream, ID_STRUCT, size-12); + uint32 mask = 0; + uint32 bit = 1; + for(int32 i = 0; i < 8; i++){ + if(uvanim->interp[i]) + mask |= bit; + bit <<= 1; + } + stream->writeI32(mask); + for(int32 i = 0; i < 8; i++){ + if(uvanim->interp[i]){ + UVAnimCustomData *custom = + UVAnimCustomData::get(uvanim->interp[i]->currentAnim); + stream->write8(custom->name, 32); + } + } + return stream; +} + +static int32 +getSizeUVAnim(void *object, int32 offset, int32) +{ + UVAnim *uvanim = PLUGINOFFSET(UVAnim, object, offset); + int32 size = 0; + for(int32 i = 0; i < 8; i++) + if(uvanim->interp[i]) + size += 32; + return size ? size + 12 + 4 : 0; +} + +static void* +uvanimOpen(void *object, int32 offset, int32 size) +{ + registerUVAnimInterpolator(); + return object; +} +static void *uvanimClose(void *object, int32 offset, int32 size) { return object; } + +void +registerUVAnimPlugin(void) +{ + Engine::registerPlugin(0, ID_UVANIMATION, uvanimOpen, uvanimClose); + uvAnimOffset = Material::registerPlugin(sizeof(UVAnim), ID_UVANIMATION, + createUVAnim, destroyUVAnim, copyUVAnim); + Material::registerPluginStream(ID_UVANIMATION, + readUVAnim, writeUVAnim, getSizeUVAnim); +} + +bool32 +UVAnim::exists(Material *mat) +{ + int32 i; + UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset); + for(i = 0; i < 8; i++) + if(uvanim->interp[i]) + return 1; + return 0; +} + +void +UVAnim::addTime(Material *mat, float32 t) +{ + int32 i; + UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset); + for(i = 0; i < 8; i++) + if(uvanim->interp[i]) + uvanim->interp[i]->addTime(t); +} + +void +UVAnim::applyUpdate(Material *mat) +{ + int32 i, j; + int32 uv; + Matrix m; + UVAnim *uvanim = PLUGINOFFSET(UVAnim, mat, uvAnimOffset); + for(i = 0; i < 2; i++) + if(uvanim->uv[i]) + uvanim->uv[i]->setIdentity(); + m.setIdentity(); + + for(i = 0; i < 8; i++){ + AnimInterpolator *ip = uvanim->interp[i]; + if(ip == nil) + continue; + UVAnimCustomData *custom = UVAnimCustomData::get(ip->currentAnim); + for(j = 0; j < ip->numNodes; j++){ + InterpFrameHeader *f = ip->getInterpFrame(j); + uv = custom->nodeToUVChannel[j]; + if(uv < 2 && uvanim->uv[uv]){ + ip->applyCB(&m, f); + uvanim->uv[uv]->transform(&m, COMBINEPRECONCAT); + } + } + } + MatFX *mfx = MatFX::get(mat); + if(mfx) mfx->setUVTransformMatrices(uvanim->uv[0], uvanim->uv[1]); +} + +} diff --git a/vendor/librw/src/vgafont.inc b/vendor/librw/src/vgafont.inc new file mode 100644 index 0000000..110d824 --- /dev/null +++ b/vendor/librw/src/vgafont.inc @@ -0,0 +1,256 @@ +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 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+PluginList World::s_plglist(sizeof(World)); + +World* +World::create(BBox *bbox) +{ + World *world = (World*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_WORLD); + if(world == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + world->object.init(World::ID, 0); + world->localLights.init(); + world->globalLights.init(); + world->clumps.init(); + s_plglist.construct(world); + return world; +} + +void +World::destroy(void) +{ + s_plglist.destruct(this); + rwFree(this); + numAllocated--; +} + +void +World::addLight(Light *light) +{ + assert(light->world == nil); + light->world = this; + if(light->getType() < Light::POINT){ + this->globalLights.append(&light->inWorld); + }else{ + this->localLights.append(&light->inWorld); + if(light->getFrame()) + light->getFrame()->updateObjects(); + } +} + +void +World::removeLight(Light *light) +{ + assert(light->world == this); + light->inWorld.remove(); + light->world = nil; +} + +void +World::addCamera(Camera *cam) +{ + assert(cam->world == nil); + cam->world = this; + if(cam->getFrame()) + cam->getFrame()->updateObjects(); +} + +void +World::removeCamera(Camera *cam) +{ + assert(cam->world == this); + cam->world = nil; +} + +void +World::addAtomic(Atomic *atomic) +{ + assert(atomic->world == nil); + atomic->world = this; + if(atomic->getFrame()) + atomic->getFrame()->updateObjects(); +} + +void +World::removeAtomic(Atomic *atomic) +{ + assert(atomic->world == this); + atomic->world = nil; +} + +void +World::addClump(Clump *clump) +{ + assert(clump->world == nil); + clump->world = this; + this->clumps.add(&clump->inWorld); + FORLIST(lnk, clump->atomics) + this->addAtomic(Atomic::fromClump(lnk)); + FORLIST(lnk, clump->lights) + this->addLight(Light::fromClump(lnk)); + FORLIST(lnk, clump->cameras) + this->addCamera(Camera::fromClump(lnk)); + + if(clump->getFrame()){ + clump->getFrame()->matrix.optimize(); + clump->getFrame()->updateObjects(); + } +} + +void +World::removeClump(Clump *clump) +{ + assert(clump->world == this); + clump->inWorld.remove(); + FORLIST(lnk, clump->atomics) + this->removeAtomic(Atomic::fromClump(lnk)); + FORLIST(lnk, clump->lights) + this->removeLight(Light::fromClump(lnk)); + FORLIST(lnk, clump->cameras) + this->removeCamera(Camera::fromClump(lnk)); + clump->world = nil; +} + +void +World::render(void) +{ + // this is very wrong, we really want world sectors + FORLIST(lnk, this->clumps) + Clump::fromWorld(lnk)->render(); +} + +// Find lights that illuminate an atomic +void +World::enumerateLights(Atomic *atomic, WorldLights *lightData) +{ + int32 maxDirectionals, maxLocals; + + maxDirectionals = lightData->numDirectionals; + maxLocals = lightData->numLocals; + + lightData->numDirectionals = 0; + lightData->numLocals = 0; + lightData->numAmbients = 0; + lightData->ambient.red = 0.0f; + lightData->ambient.green = 0.0f; + lightData->ambient.blue = 0.0f; + lightData->ambient.alpha = 1.0f; + + bool32 normals = atomic->geometry->flags & Geometry::NORMALS; + + FORLIST(lnk, this->globalLights){ + Light *l = Light::fromWorld(lnk); + if((l->getFlags() & Light::LIGHTATOMICS) == 0) + continue; + if(l->getType() == Light::AMBIENT){ + lightData->ambient.red += l->color.red; + lightData->ambient.green += l->color.green; + lightData->ambient.blue += l->color.blue; + lightData->numAmbients++; + }else if(normals && l->getType() == Light::DIRECTIONAL){ + if(lightData->numDirectionals < maxDirectionals) + lightData->directionals[lightData->numDirectionals++] = l; + } + } + + if(atomic->world != this) + return; + + if(!normals) + return; + + // TODO: for this we would use an atomic's world sectors, but we don't have those yet + FORLIST(lnk, this->localLights){ + if(lightData->numLocals >= maxLocals) + return; + + Light *l = Light::fromWorld(lnk); + if((l->getFlags() & Light::LIGHTATOMICS) == 0) + continue; + + // check if spheres are intersecting + Sphere *atomsphere = atomic->getWorldBoundingSphere(); + V3d dist = sub(l->getFrame()->getLTM()->pos, atomsphere->center); + if(length(dist) < atomsphere->radius + l->radius) + lightData->locals[lightData->numLocals++] = l; + } +} + +} diff --git a/vendor/librw/tools/CMakeLists.txt b/vendor/librw/tools/CMakeLists.txt new file mode 100644 index 0000000..be7ea66 --- /dev/null +++ b/vendor/librw/tools/CMakeLists.txt @@ -0,0 +1,20 @@ +if(LIBRW_TOOLS AND NOT LIBRW_PLATFORM_PS2) + add_subdirectory(dumprwtree) + add_subdirectory(ska2anm) +endif() + +if(LIBRW_EXAMPLES) + if(TARGET librw::skeleton) + add_subdirectory(imguitest) + add_subdirectory(playground) + add_subdirectory(lights) + add_subdirectory(subrast) + add_subdirectory(camera) + add_subdirectory(im2d) + add_subdirectory(im3d) + endif() + + if(LIBRW_PLATFORM_PS2) + add_subdirectory(ps2test) + endif() +endif() diff --git a/vendor/librw/tools/camera/CMakeLists.txt b/vendor/librw/tools/camera/CMakeLists.txt new file mode 100644 index 0000000..6f0dd5f --- /dev/null +++ b/vendor/librw/tools/camera/CMakeLists.txt @@ -0,0 +1,19 @@ +add_executable(camera WIN32 + main.cpp + camexamp.cpp + viewer.cpp +) + +target_link_libraries(camera + PRIVATE + librw::skeleton + librw::librw +) + +add_custom_command( + TARGET camera POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E make_directory "$/files" + COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$/files" +) + +librw_platform_target(camera) diff --git a/vendor/librw/tools/camera/camexamp.cpp b/vendor/librw/tools/camera/camexamp.cpp new file mode 100644 index 0000000..5f072c6 --- /dev/null +++ b/vendor/librw/tools/camera/camexamp.cpp @@ -0,0 +1,395 @@ +#include +#include + +#include "viewer.h" +#include "camexamp.h" + +#define TEXSIZE 256 + +rw::Camera *MainCamera; +rw::Camera *SubCamera; + +rw::Raster *SubCameraRaster; +rw::Raster *SubCameraZRaster; +rw::Raster *SubCameraMainCameraSubRaster; +rw::Raster *SubCameraMainCameraSubZRaster; + +TextureCamera CameraTexture; + +rw::int32 CameraSelected = 0; +rw::int32 ProjectionIndex = 0; +bool SubCameraMiniView = true; + +CameraData SubCameraData; + +void +CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera) +{ + data->camera = camera; + if(type & FARCLIPPLANE) data->farClipPlane = camera->farPlane; + if(type & NEARCLIPPLANE) data->nearClipPlane = camera->nearPlane; + if(type & PROJECTION) data->projection = camera->projection; + if(type & OFFSET) data->offset = camera->viewOffset; + if(type & VIEWWINDOW) data->viewWindow = camera->viewWindow; + if(type & MATRIX) data->matrix = &camera->getFrame()->matrix; +} + +void +CameraSetData(CameraData *data, CameraDataType type) +{ + if(type & FARCLIPPLANE) data->camera->setFarPlane(data->farClipPlane); + if(type & NEARCLIPPLANE) data->camera->setNearPlane(data->nearClipPlane); + if(type & PROJECTION) data->camera->setProjection(data->projection); + if(type & OFFSET) data->camera->setViewOffset(&data->offset); + if(type & VIEWWINDOW) data->camera->setViewWindow(&data->viewWindow); +} + +void +ProjectionCallback(void) +{ + if(ProjectionIndex == 0) + SubCameraData.projection = rw::Camera::PERSPECTIVE; + else + SubCameraData.projection = rw::Camera::PARALLEL; + CameraSetData(&SubCameraData, PROJECTION); +} + +void +ClipPlaneCallback(void) +{ + CameraSetData(&SubCameraData, (CameraDataType)(NEARCLIPPLANE | FARCLIPPLANE)); +} + +void +ChangeViewOffset(float deltaX, float deltaY) +{ + SubCameraData.offset.x += deltaX; + SubCameraData.offset.y += deltaY; + if(SubCameraData.offset.x > 5.0f) + SubCameraData.offset.x = 5.0f; + if(SubCameraData.offset.x < -5.0f) + SubCameraData.offset.x = -5.0f; + if(SubCameraData.offset.y > 5.0f) + SubCameraData.offset.y = 5.0f; + if(SubCameraData.offset.y < -5.0f) + SubCameraData.offset.y = -5.0f; + CameraSetData(&SubCameraData, OFFSET); +} + +void +ChangeViewWindow(float deltaX, float deltaY) +{ + SubCameraData.viewWindow.x += deltaX; + SubCameraData.viewWindow.y += deltaY; + if(SubCameraData.viewWindow.x > 5.0f) + SubCameraData.viewWindow.x = 5.0f; + if(SubCameraData.viewWindow.x < 0.01f) + SubCameraData.viewWindow.x = 0.01f; + if(SubCameraData.viewWindow.y > 5.0f) + SubCameraData.viewWindow.y = 5.0f; + if(SubCameraData.viewWindow.y < 0.01f) + SubCameraData.viewWindow.y = 0.01f; + CameraSetData(&SubCameraData, VIEWWINDOW); +} + +void +CamerasCreate(rw::World *world) +{ + rw::V3d offset = { 3.0f, 0.0f, 8.0f }; + float rotate = -90.0f; + + SubCamera = ViewerCreate(world); + ViewerMove(SubCamera, &offset); + ViewerRotate(SubCamera, rotate, 0.0f); + + MainCamera = ViewerCreate(world); + + CameraQueryData(&SubCameraData, ALL, SubCamera); + + SubCameraData.nearClipPlane = 0.3f; + CameraSetData(&SubCameraData, NEARCLIPPLANE); + + SubCameraData.farClipPlane = 5.0f; + CameraSetData(&SubCameraData, FARCLIPPLANE); + + CameraTexture.camera = SubCamera; + CameraTextureInit(&CameraTexture); + + SubCameraData.cameraTexture = &CameraTexture; + + + SubCameraMainCameraSubRaster = rw::Raster::create(0, 0, 0, rw::Raster::CAMERA); + SubCameraMainCameraSubZRaster = rw::Raster::create(0, 0, 0, rw::Raster::ZBUFFER); +} + +void +CamerasDestroy(rw::World *world) +{ + SubCameraMiniViewSelect(false); + + if(MainCamera){ + ViewerDestroy(MainCamera, world); + MainCamera = nil; + } + + if(SubCamera){ + ViewerDestroy(SubCamera, world); + SubCamera = nil; + } + + CameraTextureTerm(&CameraTexture); + + if(SubCameraMainCameraSubRaster){ + SubCameraMainCameraSubRaster->destroy(); + SubCameraMainCameraSubRaster = nil; + } + + if(SubCameraMainCameraSubZRaster){ + SubCameraMainCameraSubZRaster->destroy(); + SubCameraMainCameraSubZRaster = nil; + } +} + +void +UpdateSubRaster(rw::Camera *camera, rw::Rect *rect) +{ + rw::Rect subRect; + + subRect.x = rect->w * 0.75f; + subRect.y = 0; + + subRect.w = rect->w * 0.25f; + subRect.h = rect->h * 0.25f; + + SubCameraMainCameraSubRaster->subRaster(camera->frameBuffer, &subRect); + SubCameraMainCameraSubZRaster->subRaster(camera->zBuffer, &subRect); +} + +void +CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio) +{ + static bool RasterInit; + + if(MainCamera == nil) + return; + + sk::CameraSize(MainCamera, rect, viewWindow, aspectRatio); + + UpdateSubRaster(MainCamera, rect); + + if(RasterInit) + SubCameraMiniViewSelect(false); + + sk::CameraSize(SubCamera, rect, viewWindow, aspectRatio); + + SubCameraRaster = SubCamera->frameBuffer; + SubCameraZRaster = SubCamera->zBuffer; + + RasterInit = true; + SubCameraMiniViewSelect(CameraSelected == 0); + + CameraQueryData(&SubCameraData, VIEWWINDOW, SubCamera); +} + +void +RenderSubCamera(rw::RGBA *backgroundColor, rw::int32 clearMode, rw::World *world) +{ + SubCamera->clear(backgroundColor, clearMode); + SubCamera->beginUpdate(); + world->render(); + SubCamera->endUpdate(); +} + +void +RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world) +{ + rw::Raster *saveRaster, *saveZRaster; + + saveRaster = CameraTexture.camera->frameBuffer; + saveZRaster = CameraTexture.camera->zBuffer; + CameraTexture.camera->frameBuffer = CameraTexture.raster; + CameraTexture.camera->zBuffer = CameraTexture.zRaster; + + CameraTexture.camera->clear(foregroundColor, clearMode); + CameraTexture.camera->beginUpdate(); + world->render(); + CameraTexture.camera->endUpdate(); + + + CameraTexture.camera->frameBuffer = saveRaster; + CameraTexture.camera->zBuffer = saveZRaster; +} + +void +SubCameraMiniViewSelect(bool select) +{ + if(select){ + SubCamera->frameBuffer = SubCameraMainCameraSubRaster; + SubCamera->zBuffer = SubCameraMainCameraSubZRaster; + }else{ + SubCamera->frameBuffer = SubCameraRaster; + SubCamera->zBuffer = SubCameraZRaster; + } +} + + + +void +CameraTextureInit(TextureCamera *ct) +{ + ct->raster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::CAMERATEXTURE); + assert(ct->raster); + ct->zRaster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::ZBUFFER); + assert(ct->zRaster); + + ct->texture = rw::Texture::create(ct->raster); + ct->texture->setFilter(rw::Texture::FilterMode::LINEAR); +} + +void +CameraTextureTerm(TextureCamera *ct) +{ + if(ct->raster){ + ct->raster->destroy(); + ct->raster = nil; + } + + if(ct->zRaster){ + ct->zRaster->destroy(); + ct->zRaster = nil; + } + + if(ct->texture){ + ct->texture->raster = nil; + ct->texture->destroy(); + ct->texture = nil; + } +} + + + +void +DrawCameraFrustum(CameraData *c) +{ + rw::RGBA yellow = { 255, 255, 0, 64 }; + rw::RGBA red = { 255, 0, 0, 255 }; + rw::RWDEVICE::Im3DVertex frustum[13]; + // lines + rw::uint16 indicesL[] = { + 1, 2, 2, 3, 3, 4, 4, 1, + 5, 6, 6, 7, 7, 8, 8, 5, + 9, 10, 10, 11, 11, 12, 12, 9, + 5, 9, 6, 10, 7, 11, 8, 12, + 0, 0 + }; + // triangles + rw::uint16 indicesT[] = { + 5, 6, 10, + 10, 9, 5, + 6, 7, 11, + 11, 10, 6, + 7, 8, 12, + 12, 11, 7, + 8, 5, 9, + 9, 12, 8, + + 7, 6, 5, + 5, 8, 7, + 9, 10, 11, + 11, 12, 9 + }; + float signs[4][2] = { + { 1, 1 }, + { -1, 1 }, + { -1, -1 }, + { 1, -1 } + }; + + float depth[3]; + depth[0] = 1.0f; // view window + depth[1] = c->nearClipPlane; + depth[2] = c->farClipPlane; + + int k = 0; + frustum[k].setX(c->offset.x); + frustum[k].setY(c->offset.y); + frustum[k].setZ(0.0f); + k++; + + for(int i = 0; i < 3; i++) // depths + for(int j = 0; j < 4; j++){ // planes + if(c->projection == rw::Camera::PERSPECTIVE){ + frustum[k].setX(-c->offset.x + depth[i]*(signs[j][0]*c->viewWindow.x + c->offset.x)); + frustum[k].setY(c->offset.y + depth[i]*(signs[j][1]*c->viewWindow.y - c->offset.y)); + frustum[k].setZ(depth[i]); + }else{ + frustum[k].setX(-c->offset.x + signs[j][0]*c->viewWindow.x + depth[i]*c->offset.x); + frustum[k].setY(c->offset.y + signs[j][1]*c->viewWindow.y - depth[i]*c->offset.y); + frustum[k].setZ(depth[i]); + } + k++; + } + + for(int i = 0; i < 5; i++) + frustum[i].setColor(red.red, red.green, red.blue, red.alpha); + for(int i = 5; i < 13; i++) + frustum[i].setColor(yellow.red, yellow.green, yellow.blue, 255); + + rw::SetRenderStatePtr(rw::TEXTURERASTER, nil); + + rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, indicesL, 34); + rw::im3d::End(); + + for(int i = 5; i < 13; i++) + frustum[i].setColor(yellow.red, yellow.green, yellow.blue, yellow.alpha); + + rw::SetRenderState(rw::VERTEXALPHA, 1); + + rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesT, 36); + rw::im3d::End(); +} + +void +DrawCameraViewplaneTexture(CameraData *c) +{ + rw::RGBA white = { 255, 255, 255, 255 }; + rw::RWDEVICE::Im3DVertex frustum[4]; + rw::uint16 indicesV[] = { + 2, 1, 0, + 0, 3, 2, + 0, 1, 2, + 2, 3, 0 + }; + float uvValues[4][2] = { + { 0.0f, 0.0f }, + { 1.0f, 0.0f }, + { 1.0f, 1.0f }, + { 0.0f, 1.0f } + }; + float signs[4][2] = { + { 1, 1 }, + { -1, 1 }, + { -1, -1 }, + { 1, -1 } + }; + + for(int j = 0; j < 4; j++){ + frustum[j].setX(signs[j][0]*c->viewWindow.x); + frustum[j].setY(signs[j][1]*c->viewWindow.y); + frustum[j].setZ(1.0f); + } + for(int i = 0; i < 4; i++){ + frustum[i].setColor(white.red, white.green, white.blue, white.alpha); + frustum[i].setU(uvValues[i][0]); + frustum[i].setV(uvValues[i][1]); + } + + rw::SetRenderState(rw::VERTEXALPHA, 1); + rw::SetRenderStatePtr(rw::TEXTURERASTER, c->cameraTexture->texture->raster); + + rw::im3d::Transform(frustum, 4, c->camera->getFrame()->getLTM(), rw::im3d::VERTEXUV); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesV, 12); + rw::im3d::End(); +} diff --git a/vendor/librw/tools/camera/camexamp.h b/vendor/librw/tools/camera/camexamp.h new file mode 100644 index 0000000..7df301f --- /dev/null +++ b/vendor/librw/tools/camera/camexamp.h @@ -0,0 +1,62 @@ +struct TextureCamera +{ + rw::Raster *raster; + rw::Raster *zRaster; + rw::Camera *camera; + rw::Texture *texture; +}; + +struct CameraData +{ + float farClipPlane; + float nearClipPlane; + rw::uint32 projection; + rw::V2d offset; + rw::V2d viewWindow; + rw::Camera *camera; + TextureCamera *cameraTexture; + rw::Matrix *matrix; +}; + +enum CameraDataType +{ + NONE = 0x00, + FARCLIPPLANE = 0x01, + NEARCLIPPLANE = 0x02, + PROJECTION = 0x04, + OFFSET = 0x08, + VIEWWINDOW = 0x10, + MATRIX = 0x20, + ALL = 0xFF +}; + +extern rw::Camera *MainCamera; +extern rw::Camera *SubCamera; + +extern rw::int32 CameraSelected; +extern rw::int32 ProjectionIndex; + +extern CameraData SubCameraData; + +void CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera); +void CameraSetData(CameraData *data, CameraDataType type); + +void ChangeViewOffset(float deltaX, float deltaY); +void ChangeViewWindow(float deltaX, float deltaY); +void ProjectionCallback(void); +void ClipPlaneCallback(void); + +void CamerasCreate(rw::World *world); +void CamerasDestroy(rw::World *world); +void CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio); +void RenderSubCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world); +void RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world); +void SubCameraMiniViewSelect(bool select); + +void CameraTextureInit(TextureCamera *ct); +void CameraTextureTerm(TextureCamera *ct); +void DrawCameraFrustum(CameraData *c); +void DrawCameraViewplaneTexture(CameraData *c); + +void ViewerRotate(rw::Camera *camera, float deltaX, float deltaY); +void ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY); diff --git a/vendor/librw/tools/camera/files/clump.dff b/vendor/librw/tools/camera/files/clump.dff new file mode 100644 index 0000000..960354f Binary files /dev/null and b/vendor/librw/tools/camera/files/clump.dff differ diff --git a/vendor/librw/tools/camera/files/clump/shinarm.png b/vendor/librw/tools/camera/files/clump/shinarm.png new file mode 100644 index 0000000..1dbc402 Binary files /dev/null and b/vendor/librw/tools/camera/files/clump/shinarm.png differ diff --git a/vendor/librw/tools/camera/files/clump/shinbody.png b/vendor/librw/tools/camera/files/clump/shinbody.png new file mode 100644 index 0000000..645b198 Binary files /dev/null and b/vendor/librw/tools/camera/files/clump/shinbody.png differ diff --git a/vendor/librw/tools/camera/files/clump/shinface.png b/vendor/librw/tools/camera/files/clump/shinface.png new file mode 100644 index 0000000..014ca32 Binary files /dev/null and b/vendor/librw/tools/camera/files/clump/shinface.png differ diff --git a/vendor/librw/tools/camera/files/clump/shinleg.png b/vendor/librw/tools/camera/files/clump/shinleg.png new file mode 100644 index 0000000..e56c1c3 Binary files /dev/null and b/vendor/librw/tools/camera/files/clump/shinleg.png differ diff --git a/vendor/librw/tools/camera/main.cpp b/vendor/librw/tools/camera/main.cpp new file mode 100644 index 0000000..b50b40e --- /dev/null +++ b/vendor/librw/tools/camera/main.cpp @@ -0,0 +1,508 @@ +#include +#include +#include + +#include "viewer.h" +#include "camexamp.h" + +rw::V3d zero = { 0.0f, 0.0f, 0.0f }; +rw::EngineOpenParams engineOpenParams; +float FOV = 70.0f; + +rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; +rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; +rw::RGBA BackgroundColorSub = { 74, 74, 74, 0 }; + +rw::World *World; +rw::Charset *Charset; + +rw::V3d Xaxis = { 1.0f, 0.0, 0.0f }; +rw::V3d Yaxis = { 0.0f, 1.0, 0.0f }; +rw::V3d Zaxis = { 0.0f, 0.0, 1.0f }; + +float TimeDelta; + +rw::Clump *Clump; + +rw::World* +CreateWorld(void) +{ + rw::BBox bb; + + bb.inf.x = bb.inf.y = bb.inf.z = -100.0f; + bb.sup.x = bb.sup.y = bb.sup.z = 100.0f; + + return rw::World::create(&bb); +} + +void +LightsCreate(rw::World *world) +{ + rw::Light *light = rw::Light::create(rw::Light::AMBIENT); + assert(light); + World->addLight(light); + + light = rw::Light::create(rw::Light::DIRECTIONAL); + assert(light); + rw::Frame *frame = rw::Frame::create(); + assert(frame); + frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE); + frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT); + light->setFrame(frame); + World->addLight(light); +} + +rw::Clump* +ClumpCreate(rw::World *world) +{ + rw::Clump *clump; + rw::StreamFile in; + + rw::Image::setSearchPath("files/clump/"); + const char *filename = "files/clump.dff"; + if(in.open(filename, "rb") == NULL){ + printf("couldn't open file\n"); + return nil; + } + if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL)) + return nil; + clump = rw::Clump::streamRead(&in); + in.close(); + if(clump == nil) + return nil; + + rw::Frame *frame = clump->getFrame(); + rw::V3d pos = { 0.0f, 0.0f, 8.0f }; + frame->translate(&pos, rw::COMBINEREPLACE); + World->addClump(clump); + return clump; +} + +void +ClumpRotate(rw::Clump *clump, rw::Camera *camera, float xAngle, float yAngle) +{ + rw::Matrix *cameraMatrix = &camera->getFrame()->matrix; + rw::Frame *clumpFrame = clump->getFrame(); + rw::V3d pos = clumpFrame->matrix.pos; + + pos = rw::scale(pos, -1.0f); + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + clumpFrame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT); + clumpFrame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT); + + pos = rw::scale(pos, -1.0f); + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); +} + +void +ClumpTranslate(rw::Clump *clump, rw::Camera *camera, float xDelta, float yDelta) +{ + rw::Matrix *cameraMatrix = &camera->getFrame()->matrix; + rw::Frame *clumpFrame = clump->getFrame(); + + rw::V3d deltaX = rw::scale(cameraMatrix->right, xDelta); + rw::V3d deltaZ = rw::scale(cameraMatrix->at, yDelta); + rw::V3d delta = rw::add(deltaX, deltaZ); + + clumpFrame->translate(&delta, rw::COMBINEPOSTCONCAT); +} + +void +ClumpSetPosition(rw::Clump *clump, rw::V3d *position) +{ + clump->getFrame()->translate(position, rw::COMBINEREPLACE); +} + +void +Initialize(void) +{ + sk::globals.windowtitle = "Camera example"; + sk::globals.width = 1280; + sk::globals.height = 800; + sk::globals.quit = 0; +} + +bool +Initialize3D(void) +{ + if(!sk::InitRW()) + return false; + + Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor); + + World = CreateWorld(); + + CamerasCreate(World); + LightsCreate(World); + + Clump = ClumpCreate(World); + + rw::SetRenderState(rw::CULLMODE, rw::CULLBACK); + rw::SetRenderState(rw::ZTESTENABLE, 1); + rw::SetRenderState(rw::ZWRITEENABLE, 1); + + ImGui_ImplRW_Init(); + ImGui::StyleColorsClassic(); + + rw::Rect r; + r.x = 0; + r.y = 0; + r.w = sk::globals.width; + r.h = sk::globals.height; + CameraSizeUpdate(&r, 0.5f, 4.0f/3.0f); + + return true; +} + +void +DestroyLight(rw::Light *light, rw::World *world) +{ + world->removeLight(light); + rw::Frame *frame = light->getFrame(); + if(frame){ + light->setFrame(nil); + frame->destroy(); + } + light->destroy(); +} + +void +Terminate3D(void) +{ + if(Clump){ + World->removeClump(Clump); + Clump->destroy(); + Clump = nil; + } + + FORLIST(lnk, World->globalLights){ + rw::Light *light = rw::Light::fromWorld(lnk); + DestroyLight(light, World); + } + FORLIST(lnk, World->localLights){ + rw::Light *light = rw::Light::fromWorld(lnk); + DestroyLight(light, World); + } + + CamerasDestroy(World); + + if(World){ + World->destroy(); + World = nil; + } + + if(Charset){ + Charset->destroy(); + Charset = nil; + } + + sk::TerminateRW(); +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +void +DisplayOnScreenInfo(void) +{ + char str[256]; + sprintf(str, "View window (%.2f, %.2f)", SubCameraData.viewWindow.x, SubCameraData.viewWindow.y); + Charset->print(str, 100, 100, 0); + sprintf(str, "View offset (%.2f, %.2f)", SubCameraData.offset.x, SubCameraData.offset.y); + Charset->print(str, 100, 120, 0); +} + +void +ResetCameraAndClump(void) +{ + SubCameraData.nearClipPlane = 0.3f; + SubCameraData.farClipPlane = 5.0f; + SubCameraData.projection = rw::Camera::PERSPECTIVE; + SubCameraData.offset.x = 0.0f; + SubCameraData.offset.y = 0.0f; + SubCameraData.viewWindow.x = 0.5f; + SubCameraData.viewWindow.y = 0.38f; + CameraSetData(&SubCameraData, ALL); + ProjectionIndex = 0; + + rw::V3d position = { 3.0f, 0.0f, 8.0f }; + rw::V3d point = { 0.0f, 0.0f, 8.0f }; + ViewerSetPosition(SubCameraData.camera, &position); + ViewerRotate(SubCamera, -90.0f, 0.0f); + + ClumpSetPosition(Clump, &point); +} + +void +Gui(void) +{ + static bool showCameraWindow = true; + ImGui::Begin("Camera", &showCameraWindow); + + ImGui::RadioButton("Main camera", &CameraSelected, 0); + ImGui::RadioButton("Sub camera", &CameraSelected, 1); + + if(ImGui::RadioButton("Perspective", &ProjectionIndex, 0)) + ProjectionCallback(); + if(ImGui::RadioButton("Parallel", &ProjectionIndex, 1)) + ProjectionCallback(); + + if(ImGui::SliderFloat("Near clip-plane", &SubCameraData.nearClipPlane, 0.1f, SubCameraData.farClipPlane-0.1f)) + ClipPlaneCallback(); + if(ImGui::SliderFloat("Far clip-plane", &SubCameraData.farClipPlane, SubCameraData.nearClipPlane+0.1f, 20.0f)) + ClipPlaneCallback(); + + if(ImGui::Button("Reset")) + ResetCameraAndClump(); + + ImGui::End(); +} + +void +MainCameraRender(rw::Camera *camera) +{ + RenderTextureCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World); + + camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + + camera->beginUpdate(); + + ImGui_ImplRW_NewFrame(TimeDelta); + + World->render(); + + DrawCameraViewplaneTexture(&SubCameraData); + DrawCameraFrustum(&SubCameraData); + + DisplayOnScreenInfo(); + + Gui(); + ImGui::EndFrame(); + ImGui::Render(); + + ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); + + camera->endUpdate(); + + + RenderSubCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World); +} + +void +SubCameraRender(rw::Camera *camera) +{ + camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + + camera->beginUpdate(); + + ImGui_ImplRW_NewFrame(TimeDelta); + + World->render(); + + DisplayOnScreenInfo(); + + Gui(); + ImGui::EndFrame(); + ImGui::Render(); + + ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); + + camera->endUpdate(); +} + +void +Render(void) +{ + rw::Camera *camera; + + SubCameraMiniViewSelect(CameraSelected == 0); + + switch(CameraSelected){ + default: + case 0: + camera = MainCamera; + MainCameraRender(camera); + break; + case 1: + camera = SubCamera; + SubCameraRender(camera); + break; + } + camera->showRaster(0); +} + +void +Idle(float timeDelta) +{ + TimeDelta = timeDelta; + Render(); +} + +int MouseX, MouseY; +int MouseDeltaX, MouseDeltaY; +int MouseButtons; + +bool RotateClump; +bool TranslateClump; +bool RotateCamera; +bool TranslateCamera; +bool ViewXWindow; +bool ViewYWindow; +bool ViewXOffset; +bool ViewYOffset; + +bool Ctrl, Alt, Shift; + +void +KeyUp(int key) +{ + switch(key){ + case sk::KEY_LCTRL: + case sk::KEY_RCTRL: + Ctrl = false; + break; + case sk::KEY_LALT: + case sk::KEY_RALT: + Alt = false; + break; + case sk::KEY_LSHIFT: + case sk::KEY_RSHIFT: + Shift = false; + break; + } +} + +void +KeyDown(int key) +{ + switch(key){ + case sk::KEY_LCTRL: + case sk::KEY_RCTRL: + Ctrl = true; + break; + case sk::KEY_LALT: + case sk::KEY_RALT: + Alt = true; + break; + case sk::KEY_LSHIFT: + case sk::KEY_RSHIFT: + Shift = true; + break; + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +void +MouseBtn(sk::MouseState *mouse) +{ + MouseButtons = mouse->buttons; + RotateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&1); + TranslateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&4); + RotateCamera = Ctrl && !!(MouseButtons&1); + TranslateCamera = Ctrl && !!(MouseButtons&4); + ViewXWindow = Shift && !!(MouseButtons&1); + ViewYWindow = Shift && !!(MouseButtons&4); + ViewXOffset = Alt && !!(MouseButtons&1); + ViewYOffset = Alt && !!(MouseButtons&4); +} + +void +MouseMove(sk::MouseState *mouse) +{ + MouseDeltaX = mouse->posx - MouseX; + MouseDeltaY = mouse->posy - MouseY; + MouseX = mouse->posx; + MouseY = mouse->posy; + + if(RotateClump) + ClumpRotate(Clump, MainCamera, MouseDeltaX, -MouseDeltaY); + if(TranslateClump) + ClumpTranslate(Clump, MainCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.1f); + if(RotateCamera) + ViewerRotate(SubCamera, -MouseDeltaX*0.1f, MouseDeltaY*0.1f); + if(TranslateCamera) + ViewerTranslate(SubCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.01f); + if(ViewXWindow) + ChangeViewWindow(-MouseDeltaY*0.01f, 0.0f); + if(ViewYWindow) + ChangeViewWindow(0.0f, -MouseDeltaY*0.01f); + if(ViewXOffset) + ChangeViewOffset(-MouseDeltaY*0.01f, 0.0f); + if(ViewYOffset) + ChangeViewOffset(0.0f, -MouseDeltaY*0.01f); +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + MouseState *ms; + + ImGuiEventHandler(e, param); + ImGuiIO &io = ImGui::GetIO(); + + switch(e){ + case INITIALIZE: + Initialize(); + return EVENTPROCESSED; + case RWINITIALIZE: + return Initialize3D() ? EVENTPROCESSED : EVENTERROR; + case RWTERMINATE: + Terminate3D(); + return EVENTPROCESSED; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case MOUSEBTN: + if(!io.WantCaptureMouse){ + ms = (MouseState*)param; + MouseBtn(ms); + }else + MouseButtons = 0; + return EVENTPROCESSED; + case MOUSEMOVE: + MouseMove((MouseState*)param); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + + CameraSizeUpdate(r, 0.5f, 4.0f/3.0f); + break; + case IDLE: + Idle(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} diff --git a/vendor/librw/tools/camera/viewer.cpp b/vendor/librw/tools/camera/viewer.cpp new file mode 100644 index 0000000..b9732d3 --- /dev/null +++ b/vendor/librw/tools/camera/viewer.cpp @@ -0,0 +1,51 @@ +#include +#include + +rw::Camera* +ViewerCreate(rw::World *world) +{ + rw::Camera *camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + assert(camera); + camera->setNearPlane(0.1f); + camera->setFarPlane(500.0f); + world->addCamera(camera); + return camera; +} + +void +ViewerDestroy(rw::Camera *camera, rw::World *world) +{ + if(camera && world){ + world->removeCamera(camera); + sk::CameraDestroy(camera); + } +} + +void +ViewerMove(rw::Camera *camera, rw::V3d *offset) +{ + sk::CameraMove(camera, offset); +} + +void +ViewerRotate(rw::Camera *camera, float deltaX, float deltaY) +{ + sk::CameraTilt(camera, nil, deltaY); + sk::CameraPan(camera, nil, deltaX); +} + +void +ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY) +{ + rw::V3d offset; + offset.x = deltaX; + offset.y = deltaY; + offset.z = 0.0f; + sk::CameraMove(camera, &offset); +} + +void +ViewerSetPosition(rw::Camera *camera, rw::V3d *position) +{ + camera->getFrame()->translate(position, rw::COMBINEREPLACE); +} diff --git a/vendor/librw/tools/camera/viewer.h b/vendor/librw/tools/camera/viewer.h new file mode 100644 index 0000000..acd5d79 --- /dev/null +++ b/vendor/librw/tools/camera/viewer.h @@ -0,0 +1,6 @@ +rw::Camera *ViewerCreate(rw::World *world); +void ViewerDestroy(rw::Camera *camera, rw::World *world); +void ViewerMove(rw::Camera *camera, rw::V3d *offset); +void ViewerRotate(rw::Camera *camera, float deltaX, float deltaY); +void ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY); +void ViewerSetPosition(rw::Camera *camera, rw::V3d *position); diff --git a/vendor/librw/tools/dumprwtree/CMakeLists.txt b/vendor/librw/tools/dumprwtree/CMakeLists.txt new file mode 100644 index 0000000..fdd0a23 --- /dev/null +++ b/vendor/librw/tools/dumprwtree/CMakeLists.txt @@ -0,0 +1,16 @@ +add_executable(dumprwtree + dumprwtree.cpp +) + +target_link_libraries(dumprwtree + PRIVATE + librw::librw +) + +if(LIBRW_INSTALL) + install(TARGETS dumprwtree + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + ) +endif() + +librw_platform_target(dumprwtree INSTALL) diff --git a/vendor/librw/tools/dumprwtree/dumprwtree.cpp b/vendor/librw/tools/dumprwtree/dumprwtree.cpp new file mode 100644 index 0000000..ca86d3c --- /dev/null +++ b/vendor/librw/tools/dumprwtree/dumprwtree.cpp @@ -0,0 +1,145 @@ +#include +#include +#include +#include + +#include + +using namespace std; +using namespace rw; + +const char *chunks[] = { "None", "Struct", "String", "Extension", "Unknown", + "Camera", "Texture", "Material", "Material List", "Atomic Section", + "Plane Section", "World", "Spline", "Matrix", "Frame List", + "Geometry", "Clump", "Unknown", "Light", "Unicode String", "Atomic", + "Texture Native", "Texture Dictionary", "Animation Database", + "Image", "Skin Animation", "Geometry List", "Anim Animation", + "Team", "Crowd", "Delta Morph Animation", "Right To Render", + "MultiTexture Effect Native", "MultiTexture Effect Dictionary", + "Team Dictionary", "Platform Independet Texture Dictionary", + "Table of Contents", "Particle Standard Global Data", "AltPipe", + "Platform Independet Peds", "Patch Mesh", "Chunk Group Start", + "Chunk Group End", "UV Animation Dictionary", "Coll Tree" +}; + +/* From 0x0101 through 0x0135 */ +const char *toolkitchunks0[] = { "Metrics PLG", "Spline PLG", "Stereo PLG", + "VRML PLG", "Morph PLG", "PVS PLG", "Memory Leak PLG", "Animation PLG", + "Gloss PLG", "Logo PLG", "Memory Info PLG", "Random PLG", + "PNG Image PLG", "Bone PLG", "VRML Anim PLG", "Sky Mipmap Val", + "MRM PLG", "LOD Atomic PLG", "ME PLG", "Lightmap PLG", + "Refine PLG", "Skin PLG", "Label PLG", "Particles PLG", "GeomTX PLG", + "Synth Core PLG", "STQPP PLG", + "Part PP PLG", "Collision PLG", "HAnim PLG", "User Data PLG", + "Material Effects PLG", "Particle System PLG", "Delta Morph PLG", + "Patch PLG", "Team PLG", "Crowd PP PLG", "Mip Split PLG", + "Anisotrophy PLG", "Not used", "GCN Material PLG", "Geometric PVS PLG", + "XBOX Material PLG", "Multi Texture PLG", "Chain PLG", "Toon PLG", + "PTank PLG", "Particle Standard PLG", "PDS PLG", "PrtAdv PLG", + "Normal Map PLG", "ADC PLG", "UV Animation PLG" +}; + +/* From 0x0180 through 0x01c1 */ +const char *toolkitchunks1[] = { + "Character Set PLG", "NOHS World PLG", "Import Util PLG", + "Slerp PLG", "Optim PLG", "TL World PLG", "Database PLG", + "Raytrace PLG", "Ray PLG", "Library PLG", + "Not used", "Not used", "Not used", "Not used", "Not used", "Not used", + "2D PLG", "Tile Render PLG", "JPEG Image PLG", "TGA Image PLG", + "GIF Image PLG", "Quat PLG", "Spline PVS PLG", "Mipmap PLG", + "MipmapK PLG", "2D Font", "Intersection PLG", "TIFF Image PLG", + "Pick PLG", "BMP Image PLG", "RAS Image PLG", "Skin FX PLG", + "VCAT PLG", "2D Path", "2D Brush", "2D Object", "2D Shape", "2D Scene", + "2D Pick Region", "2D Object String", "2D Animation PLG", + "2D Animation", + "Not used", "Not used", "Not used", "Not used", "Not used", "Not used", + "2D Keyframe", "2D Maestro", "Barycentric", + "Platform Independent Texture Dictionary TK", "TOC TK", "TPL TK", + "AltPipe TK", "Animation TK", "Skin Split Tookit", "Compressed Key TK", + "Geometry Conditioning PLG", "Wing PLG", "Generic Pipeline TK", + "Lightmap Conversion TK", "Filesystem PLG", "Dictionary TK", + "UV Animation Linear", "UV Animation Parameter" +}; + +const char *RSchunks[] = { "Unused 1", "Unused 2", "Extra Normals", + "Pipeline Set", "Unused 5", "Unused 6", "Specular Material", + "Unused 8", "2dfx", "Extra Colors", "Collision Model", + "Unused 12", "Environment Material", "Breakable", "Node Name", + "Unused 16" +}; + +const char* +getChunkName(uint32 id) +{ + switch(id){ + case 0x50E: + return "Bin Mesh PLG"; + case 0x510: + return "Native Data PLG"; + case 0x511: + return "Vertex Format PLG"; + case 0xF21E: + return "ZModeler Lock"; + } + + if(id <= 45) + return chunks[id]; + else if(id <= 0x0253F2FF && id >= 0x0253F2F0) + return RSchunks[id-0x0253F2F0]; + else if(id <= 0x0135 && id >= 0x0101) + return toolkitchunks0[id-0x0101]; + else if(id <= 0x01C0 && id >= 0x0181) + return toolkitchunks1[id-0x0181]; + else + return "Unknown"; +} + +void +readchunk(StreamFile *s, ChunkHeaderInfo *h, int level) +{ + for(int i = 0; i < level; i++) + printf(" "); + const char *name = getChunkName(h->type); + printf("%s (%x bytes @ 0x%x/0x%x) - [0x%x]\n", + name, h->length, s->tell()-12, s->tell(), h->type); + + uint32 end = s->tell() + h->length; + while(s->tell() < end){ + ChunkHeaderInfo nh; + readChunkHeaderInfo(s, &nh); + if(nh.version == h->version && nh.build == h->build){ + readchunk(s, &nh, level+1); + if(h->type == 0x510) + s->seek(end, 0); + }else{ + s->seek(h->length-12); + break; + } + } +} + +int +main(int argc, char *argv[]) +{ + if(argc < 2){ + fprintf(stderr, "usage: %s rwStreamFile\n", argv[0]); + return 0; + } + StreamFile s; + s.open(argv[1], "rb"); + + ChunkHeaderInfo header, last; + while(readChunkHeaderInfo(&s, &header)){ + if(header.type == 0) + break; + last = header; + if(argc == 2) + readchunk(&s, &header, 0); + } + + printf("%x %x %x\n", last.version, last.build, + libraryIDPack(last.version, last.build)); + + s.close(); + return 0; +} diff --git a/vendor/librw/tools/im2d/CMakeLists.txt b/vendor/librw/tools/im2d/CMakeLists.txt new file mode 100644 index 0000000..d30325a --- /dev/null +++ b/vendor/librw/tools/im2d/CMakeLists.txt @@ -0,0 +1,23 @@ +add_executable(im2d WIN32 + im2d.cpp + linelist.cpp + main.cpp + polyline.cpp + trifan.cpp + trilist.cpp + tristrip.cpp +) + +target_link_libraries(im2d + PRIVATE + librw::skeleton + librw::librw +) + +add_custom_command( + TARGET im2d POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E make_directory "$/files" + COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$/files" +) + +librw_platform_target(im2d) diff --git a/vendor/librw/tools/im2d/files/whiteash.png b/vendor/librw/tools/im2d/files/whiteash.png new file mode 100644 index 0000000..aa60569 Binary files /dev/null and b/vendor/librw/tools/im2d/files/whiteash.png differ diff --git a/vendor/librw/tools/im2d/im2d.cpp b/vendor/librw/tools/im2d/im2d.cpp new file mode 100644 index 0000000..da4c084 --- /dev/null +++ b/vendor/librw/tools/im2d/im2d.cpp @@ -0,0 +1,134 @@ +#include +#include + +#include "im2d.h" + +bool Im2DColored = true; +bool Im2DTextured; + +rw::int32 Im2DPrimType; + +rw::V2d ScreenSize; +float Scale; + +rw::RGBA SolidWhite = {255, 255, 255, 255}; +rw::RGBA SolidBlack = {0, 0, 0, 255}; +rw::RGBA SolidRed = {200, 64, 64, 255}; +rw::RGBA SolidGreen = {64, 200, 64, 255}; +rw::RGBA SolidBlue = {64, 64, 200, 255}; +rw::RGBA SolidYellow = {200, 200, 64, 255}; +rw::RGBA SolidPurple = {200, 64, 200, 255}; +rw::RGBA SolidCyan = {64, 200, 200, 255}; + +rw::Texture *Im2DTexture; + +void +Im2DInitialize(rw::Camera *camera) +{ + ScreenSize.x = camera->frameBuffer->width; + ScreenSize.y = camera->frameBuffer->height; + + Scale = ScreenSize.y / 3.0f; + + rw::Image::setSearchPath("files/"); + Im2DTexture = rw::Texture::read("whiteash", nil); + + LineListCreate(camera); + LineListSetColor(!Im2DColored); + + IndexedLineListCreate(camera); + IndexedLineListSetColor(!Im2DColored); + + PolyLineCreate(camera); + PolyLineSetColor(!Im2DColored); + + IndexedPolyLineCreate(camera); + IndexedPolyLineSetColor(!Im2DColored); + + TriListCreate(camera); + TriListSetColor(!Im2DColored); + + IndexedTriListCreate(camera); + IndexedTriListSetColor(!Im2DColored); + + TriStripCreate(camera); + TriStripSetColor(!Im2DColored); + + IndexedTriStripCreate(camera); + IndexedTriStripSetColor(!Im2DColored); + + TriFanCreate(camera); + TriFanSetColor(!Im2DColored); + + IndexedTriFanCreate(camera); + IndexedTriFanSetColor(!Im2DColored); +} + +void +Im2DTerminate(void) +{ + if(Im2DTexture){ + Im2DTexture->destroy(); + Im2DTexture = nil; + } +} + +void +Im2DRender(void) +{ + rw::SetRenderState(rw::ZTESTENABLE, 0); + rw::SetRenderState(rw::ZWRITEENABLE, 0); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::FilterMode::LINEAR); + + if(Im2DTextured) + rw::SetRenderStatePtr(rw::TEXTURERASTER, Im2DTexture->raster); + else + rw::SetRenderStatePtr(rw::TEXTURERASTER, nil); + + switch(Im2DPrimType){ + case 0: LineListRender(); break; + case 1: IndexedLineListRender(); break; + case 2: PolyLineRender(); break; + case 3: IndexedPolyLineRender(); break; + case 4: TriListRender(); break; + case 5: IndexedTriListRender(); break; + case 6: TriStripRender(); break; + case 7: IndexedTriStripRender(); break; + case 8: TriFanRender(); break; + case 9: IndexedTriFanRender(); break; + } +} + +void +Im2DSize(rw::Camera *camera, rw::int32 w, rw::int32 h) +{ + ScreenSize.x = w; + ScreenSize.y = h; + + if(ScreenSize.x > ScreenSize.y) + Scale = ScreenSize.y / 3.0f; + else + Scale = ScreenSize.x / 3.0f; + + LineListCreate(camera); + + IndexedLineListCreate(camera); + + PolyLineCreate(camera); + + IndexedPolyLineCreate(camera); + + TriListCreate(camera); + + IndexedTriListCreate(camera); + + TriStripCreate(camera); + + IndexedTriStripCreate(camera); + + TriFanCreate(camera); + + IndexedTriFanCreate(camera); +} diff --git a/vendor/librw/tools/im2d/im2d.h b/vendor/librw/tools/im2d/im2d.h new file mode 100644 index 0000000..de82e03 --- /dev/null +++ b/vendor/librw/tools/im2d/im2d.h @@ -0,0 +1,62 @@ +extern bool Im2DColored; +extern bool Im2DTextured; + +extern rw::int32 Im2DPrimType; + +extern rw::V2d ScreenSize; +extern float Scale; + +extern rw::RGBA SolidWhite; +extern rw::RGBA SolidBlack; +extern rw::RGBA SolidRed; +extern rw::RGBA SolidGreen; +extern rw::RGBA SolidBlue; +extern rw::RGBA SolidYellow; +extern rw::RGBA SolidPurple; +extern rw::RGBA SolidCyan; + + +void Im2DInitialize(rw::Camera *camera); +void Im2DTerminate(void); +void Im2DRender(void); +void Im2DSize(rw::Camera *camera, rw::int32 w, rw::int32 h); + +void LineListCreate(rw::Camera *camera); +void LineListSetColor(bool white); +void LineListRender(void); + +void IndexedLineListCreate(rw::Camera *camera); +void IndexedLineListSetColor(bool white); +void IndexedLineListRender(void); + +void PolyLineCreate(rw::Camera *camera); +void PolyLineSetColor(bool white); +void PolyLineRender(void); + +void IndexedPolyLineCreate(rw::Camera *camera); +void IndexedPolyLineSetColor(bool white); +void IndexedPolyLineRender(void); + +void TriListCreate(rw::Camera *camera); +void TriListSetColor(bool white); +void TriListRender(void); + +void IndexedTriListCreate(rw::Camera *camera); +void IndexedTriListSetColor(bool white); +void IndexedTriListRender(void); + +void TriStripCreate(rw::Camera *camera); +void TriStripSetColor(bool white); +void TriStripRender(void); + +void IndexedTriStripCreate(rw::Camera *camera); +void IndexedTriStripSetColor(bool white); +void IndexedTriStripRender(void); + +void TriFanCreate(rw::Camera *camera); +void TriFanSetColor(bool white); +void TriFanRender(void); + +void IndexedTriFanCreate(rw::Camera *camera); +void IndexedTriFanSetColor(bool white); +void IndexedTriFanRender(void); diff --git a/vendor/librw/tools/im2d/linelist.cpp b/vendor/librw/tools/im2d/linelist.cpp new file mode 100644 index 0000000..6d76fb2 --- /dev/null +++ b/vendor/librw/tools/im2d/linelist.cpp @@ -0,0 +1,159 @@ +#include +#include + +#include "im2d.h" + +float LineListData[32][4] = { + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.000f, 1.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.383f, 0.924f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.707f, 0.707f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.924f, 0.383f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 1.000f, 0.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.924f, -0.383f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.707f, -0.707f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.383f, -0.924f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.000f, -1.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.383f, -0.924f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.707f, -0.707f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.924f, -0.383f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + {-1.000f, 0.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.924f, 0.383f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.707f, 0.707f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.383f, 0.924f, 1.000f, 1.000f} +}; + +float IndexedLineListData[16][4] = { + {-1.000f, 1.000f, 0.000f, 1.000f}, + {-0.500f, 1.000f, 0.250f, 1.000f}, + { 0.000f, 1.000f, 0.500f, 1.000f}, + { 0.500f, 1.000f, 0.750f, 1.000f}, + { 1.000f, 1.000f, 1.000f, 1.000f}, + + {-1.000f, 0.500f, 0.000f, 0.750f}, + {-1.000f, 0.000f, 0.000f, 0.500f}, + {-1.000f, -0.500f, 0.000f, 0.250f}, + + { 1.000f, 0.500f, 1.000f, 0.750f}, + { 1.000f, 0.000f, 1.000f, 0.500f}, + { 1.000f, -0.500f, 1.000f, 0.250f}, + + {-1.000f, -1.000f, 0.000f, 0.000f}, + {-0.500f, -1.000f, 0.250f, 0.000f}, + { 0.000f, -1.000f, 0.500f, 0.000f}, + { 0.500f, -1.000f, 0.750f, 0.000f}, + { 1.000f, -1.000f, 1.000f, 0.000f} +}; + +rw::uint16 IndexedLineListIndices[20] = { + 0, 11, 1, 12, 2, 13, 3, 14, 4, 15, + 0, 4, 5, 8, 6, 9, 7, 10, 11, 15 +}; + +rw::RWDEVICE::Im2DVertex LineList[32]; +rw::RWDEVICE::Im2DVertex IndexedLineList[16]; + + +void +LineListCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 32; i++){ + LineList[i].setScreenX(ScreenSize.x/2.0f + LineListData[i][0]*Scale); + LineList[i].setScreenY(ScreenSize.y/2.0f - LineListData[i][1]*Scale); + LineList[i].setScreenZ(rw::im2d::GetNearZ()); + LineList[i].setRecipCameraZ(recipZ); + LineList[i].setU(LineListData[i][2], recipZ); + LineList[i].setV(LineListData[i][3], recipZ); + } +} + +void +LineListSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidWhite; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + } + + for(int i = 0; i < 32; i += 2){ + LineList[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + LineList[i+1].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + } +} + +void +LineListRender(void) +{ + rw::im2d::RenderPrimitive(rw::PRIMTYPELINELIST, LineList, 32); +} + + +void +IndexedLineListCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 16; i++){ + IndexedLineList[i].setScreenX(ScreenSize.x/2.0f + IndexedLineListData[i][0]*Scale); + IndexedLineList[i].setScreenY(ScreenSize.y/2.0f - IndexedLineListData[i][1]*Scale); + IndexedLineList[i].setScreenZ(rw::im2d::GetNearZ()); + IndexedLineList[i].setRecipCameraZ(recipZ); + IndexedLineList[i].setU(IndexedLineListData[i][2], recipZ); + IndexedLineList[i].setV(IndexedLineListData[i][3], recipZ); + } +} + +void +IndexedLineListSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidRed; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 16; i++) + IndexedLineList[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +IndexedLineListRender(void) +{ + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, + IndexedLineList, 16, IndexedLineListIndices, 20); +} diff --git a/vendor/librw/tools/im2d/main.cpp b/vendor/librw/tools/im2d/main.cpp new file mode 100644 index 0000000..e37dfd4 --- /dev/null +++ b/vendor/librw/tools/im2d/main.cpp @@ -0,0 +1,254 @@ +#include +#include +#include + +#include "im2d.h" + +rw::EngineOpenParams engineOpenParams; + +rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; +rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; + +rw::Camera *Camera; +rw::Charset *Charset; + +float TimeDelta; + +rw::Camera* +CreateCamera(void) +{ + Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + assert(Camera); + + Camera->setNearPlane(0.1f); + Camera->setFarPlane(10.0f); + + return Camera; +} + +void +Initialize(void) +{ + sk::globals.windowtitle = "Im2D example"; + sk::globals.width = 1280; + sk::globals.height = 800; + sk::globals.quit = 0; +} + +bool +Initialize3D(void) +{ + if(!sk::InitRW()) + return false; + + Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor); + + Camera = CreateCamera(); + + Im2DInitialize(Camera); + + ImGui_ImplRW_Init(); + ImGui::StyleColorsClassic(); + + return true; +} + +void +Terminate3D(void) +{ + Im2DTerminate(); + + if(Camera){ + Camera->destroy(); + Camera = nil; + } + + if(Charset){ + Charset->destroy(); + Charset = nil; + } + + sk::TerminateRW(); +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +void +DisplayOnScreenInfo(void) +{ +} + +void +Gui(void) +{ + static bool showWindow = true; + ImGui::Begin("Im2D", &showWindow); + + ImGui::RadioButton("Line-list", &Im2DPrimType, 0); + ImGui::RadioButton("Line-list indexed", &Im2DPrimType, 1); + ImGui::RadioButton("Poly-line", &Im2DPrimType, 2); + ImGui::RadioButton("Poly-line indexed", &Im2DPrimType, 3); + ImGui::RadioButton("Tri-list", &Im2DPrimType, 4); + ImGui::RadioButton("Tri-list indexed", &Im2DPrimType, 5); + ImGui::RadioButton("Tri-strip", &Im2DPrimType, 6); + ImGui::RadioButton("Tri-strip indexed", &Im2DPrimType, 7); + ImGui::RadioButton("Tri-fan", &Im2DPrimType, 8); + ImGui::RadioButton("Tri-fan indexed", &Im2DPrimType, 9); + + ImGui::NewLine(); + + ImGui::Checkbox("Textured", &Im2DTextured); + if(ImGui::Checkbox("Colored", &Im2DColored)){ + LineListSetColor(!Im2DColored); + IndexedLineListSetColor(!Im2DColored); + PolyLineSetColor(!Im2DColored); + IndexedPolyLineSetColor(!Im2DColored); + TriListSetColor(!Im2DColored); + IndexedTriListSetColor(!Im2DColored); + TriStripSetColor(!Im2DColored); + IndexedTriStripSetColor(!Im2DColored); + TriFanSetColor(!Im2DColored); + IndexedTriFanSetColor(!Im2DColored); + } + + ImGui::End(); +} + +void +Render(void) +{ + Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + + Camera->beginUpdate(); + + ImGui_ImplRW_NewFrame(TimeDelta); + + Im2DRender(); + DisplayOnScreenInfo(); + + Gui(); + ImGui::EndFrame(); + ImGui::Render(); + + ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); + + Camera->endUpdate(); + + Camera->showRaster(0); +} + +void +Idle(float timeDelta) +{ + TimeDelta = timeDelta; + Render(); +} + +int MouseX, MouseY; +int MouseDeltaX, MouseDeltaY; +int MouseButtons; + +void +KeyUp(int key) +{ +} + +void +KeyDown(int key) +{ + switch(key){ + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +void +MouseBtn(sk::MouseState *mouse) +{ + MouseButtons = mouse->buttons; +} + +void +MouseMove(sk::MouseState *mouse) +{ + MouseDeltaX = mouse->posx - MouseX; + MouseDeltaY = mouse->posy - MouseY; + MouseX = mouse->posx; + MouseY = mouse->posy; +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + MouseState *ms; + + ImGuiEventHandler(e, param); + ImGuiIO &io = ImGui::GetIO(); + + switch(e){ + case INITIALIZE: + Initialize(); + return EVENTPROCESSED; + case RWINITIALIZE: + return Initialize3D() ? EVENTPROCESSED : EVENTERROR; + case RWTERMINATE: + Terminate3D(); + return EVENTPROCESSED; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case MOUSEBTN: + if(!io.WantCaptureMouse){ + ms = (MouseState*)param; + MouseBtn(ms); + }else + MouseButtons = 0; + return EVENTPROCESSED; + case MOUSEMOVE: + MouseMove((MouseState*)param); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + if(::Camera){ + sk::CameraSize(::Camera, r, 0.5f, 4.0f/3.0f); + Im2DSize(::Camera, r->w, r->h); + } + break; + case IDLE: + Idle(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} diff --git a/vendor/librw/tools/im2d/polyline.cpp b/vendor/librw/tools/im2d/polyline.cpp new file mode 100644 index 0000000..5379117 --- /dev/null +++ b/vendor/librw/tools/im2d/polyline.cpp @@ -0,0 +1,132 @@ +#include +#include + +#include "im2d.h" + +float PolyLineData[16][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + { 0.672f, 0.672f, 0.836f, 0.836f}, + { 0.900f, 0.000f, 0.950f, 0.500f}, + { 0.601f, -0.601f, 0.800f, 0.200f}, + { 0.000f, -0.800f, 0.500f, 0.100f}, + {-0.530f, -0.530f, 0.245f, 0.245f}, + {-0.700f, 0.000f, 0.150f, 0.500f}, + {-0.460f, 0.460f, 0.270f, 0.770f}, + { 0.000f, 0.600f, 0.500f, 0.800f}, + { 0.389f, 0.389f, 0.695f, 0.695f}, + { 0.500f, 0.000f, 0.750f, 0.500f}, + { 0.318f, -0.318f, 0.659f, 0.341f}, + { 0.000f, -0.400f, 0.500f, 0.300f}, + {-0.247f, -0.247f, 0.376f, 0.376f}, + {-0.300f, 0.000f, 0.350f, 0.500f}, + {-0.177f, 0.177f, 0.411f, 0.589f} +}; + +float IndexedPolyLineData[21][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + + {-0.200f, 0.600f, 0.400f, 0.800f}, + { 0.200f, 0.600f, 0.600f, 0.800f}, + + {-0.400f, 0.200f, 0.300f, 0.600f}, + { 0.000f, 0.200f, 0.500f, 0.600f}, + { 0.400f, 0.200f, 0.700f, 0.600f}, + + {-0.600f, -0.200f, 0.200f, 0.400f}, + {-0.200f, -0.200f, 0.400f, 0.400f}, + { 0.200f, -0.200f, 0.600f, 0.400f}, + { 0.600f, -0.200f, 0.800f, 0.400f}, + + {-0.800f, -0.600f, 0.100f, 0.200f}, + {-0.400f, -0.600f, 0.300f, 0.200f}, + { 0.000f, -0.600f, 0.500f, 0.200f}, + { 0.400f, -0.600f, 0.700f, 0.200f}, + { 0.800f, -0.600f, 0.900f, 0.200f}, + + {-1.000f, -1.000f, 0.000f, 0.000f}, + {-0.600f, -1.000f, 0.200f, 0.000f}, + {-0.200f, -1.000f, 0.400f, 0.000f}, + { 0.200f, -1.000f, 0.600f, 0.000f}, + { 0.600f, -1.000f, 0.800f, 0.000f}, + { 1.000f, -1.000f, 1.000f, 0.000f} +}; + +rw::uint16 IndexedPolyLineIndices[46] = { + 0, 2, 5, 4, 8, 5, 9, 8, 13, 9, + 14, 13, 19, 14, 20, 19, 18, 13, 12, 8, + 7, 12, 18, 17, 12, 11, 17, 16, 15, 10, + 16, 11, 10, 6, 11, 7, 6, 3, 7, 4, + 3, 1, 4, 2, 1, 0 +}; + +rw::RWDEVICE::Im2DVertex PolyLine[16]; +rw::RWDEVICE::Im2DVertex IndexedPolyLine[21]; + + +void +PolyLineCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 16; i++){ + PolyLine[i].setScreenX(ScreenSize.x/2.0f + PolyLineData[i][0]*Scale); + PolyLine[i].setScreenY(ScreenSize.y/2.0f - PolyLineData[i][1]*Scale); + PolyLine[i].setScreenZ(rw::im2d::GetNearZ()); + PolyLine[i].setRecipCameraZ(recipZ); + PolyLine[i].setU(PolyLineData[i][2], recipZ); + PolyLine[i].setV(PolyLineData[i][3], recipZ); + } +} + +void +PolyLineSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidBlue; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 16; i++) + PolyLine[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +PolyLineRender(void) +{ + rw::im2d::RenderPrimitive(rw::PRIMTYPEPOLYLINE, PolyLine, 16); +} + + +void +IndexedPolyLineCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 21; i++){ + IndexedPolyLine[i].setScreenX(ScreenSize.x/2.0f + IndexedPolyLineData[i][0]*Scale); + IndexedPolyLine[i].setScreenY(ScreenSize.y/2.0f - IndexedPolyLineData[i][1]*Scale); + IndexedPolyLine[i].setScreenZ(rw::im2d::GetNearZ()); + IndexedPolyLine[i].setRecipCameraZ(recipZ); + IndexedPolyLine[i].setU(IndexedPolyLineData[i][2], recipZ); + IndexedPolyLine[i].setV(IndexedPolyLineData[i][3], recipZ); + } +} + +void +IndexedPolyLineSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidBlue; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 21; i++) + IndexedPolyLine[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +IndexedPolyLineRender(void) +{ + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPEPOLYLINE, + IndexedPolyLine, 21, IndexedPolyLineIndices, 46); +} diff --git a/vendor/librw/tools/im2d/trifan.cpp b/vendor/librw/tools/im2d/trifan.cpp new file mode 100644 index 0000000..b1a703f --- /dev/null +++ b/vendor/librw/tools/im2d/trifan.cpp @@ -0,0 +1,119 @@ +#include +#include + +#include "im2d.h" + +float TriFanData[17][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + {-0.383f, 0.924f, 0.308f, 0.962f}, + {-0.707f, 0.707f, 0.146f, 0.854f}, + {-0.924f, 0.383f, 0.038f, 0.692f}, + {-1.000f, 0.000f, 0.000f, 0.500f}, + {-0.924f, -0.383f, 0.038f, 0.308f}, + {-0.707f, -0.707f, 0.146f, 0.146f}, + {-0.383f, -0.924f, 0.308f, 0.038f}, + { 0.000f, -1.000f, 0.500f, 0.000f}, + { 0.383f, -0.924f, 0.692f, 0.038f}, + { 0.707f, -0.707f, 0.854f, 0.146f}, + { 0.924f, -0.383f, 0.962f, 0.308f}, + { 1.000f, 0.000f, 1.000f, 0.500f}, + { 0.924f, 0.383f, 0.962f, 0.692f}, + { 0.707f, 0.707f, 0.854f, 0.854f}, + { 0.383f, 0.924f, 0.692f, 0.962f}, + { 0.000f, 1.000f, 0.500f, 1.000f} +}; + +float IndexedTriFanData[16][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + {-0.383f, 0.924f, 0.308f, 0.962f}, + {-0.707f, 0.707f, 0.146f, 0.854f}, + {-0.924f, 0.383f, 0.038f, 0.692f}, + {-1.000f, 0.000f, 0.000f, 0.500f}, + {-0.924f, -0.383f, 0.038f, 0.308f}, + {-0.707f, -0.707f, 0.146f, 0.146f}, + {-0.383f, -0.924f, 0.308f, 0.038f}, + { 0.000f, -1.000f, 0.500f, 0.000f}, + { 0.383f, -0.924f, 0.692f, 0.038f}, + { 0.707f, -0.707f, 0.854f, 0.146f}, + { 0.924f, -0.383f, 0.962f, 0.308f}, + { 1.000f, 0.000f, 1.000f, 0.500f}, + { 0.924f, 0.383f, 0.962f, 0.692f}, + { 0.707f, 0.707f, 0.854f, 0.854f}, + { 0.383f, 0.924f, 0.692f, 0.962f} +}; + +rw::uint16 IndexedTriFanIndices[17] = { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0 +}; + +rw::RWDEVICE::Im2DVertex TriFan[17]; +rw::RWDEVICE::Im2DVertex IndexedTriFan[16]; + + +void +TriFanCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 17; i++){ + TriFan[i].setScreenX(ScreenSize.x/2.0f + TriFanData[i][0]*Scale); + TriFan[i].setScreenY(ScreenSize.y/2.0f - TriFanData[i][1]*Scale); + TriFan[i].setScreenZ(rw::im2d::GetNearZ()); + TriFan[i].setRecipCameraZ(recipZ); + TriFan[i].setU(TriFanData[i][2], recipZ); + TriFan[i].setV(TriFanData[i][3], recipZ); + } +} + +void +TriFanSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidYellow; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 17; i++) + TriFan[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +TriFanRender(void) +{ + rw::im2d::RenderPrimitive(rw::PRIMTYPETRIFAN, TriFan, 17); +} + + +void +IndexedTriFanCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 16; i++){ + IndexedTriFan[i].setScreenX(ScreenSize.x/2.0f + IndexedTriFanData[i][0]*Scale); + IndexedTriFan[i].setScreenY(ScreenSize.y/2.0f - IndexedTriFanData[i][1]*Scale); + IndexedTriFan[i].setScreenZ(rw::im2d::GetNearZ()); + IndexedTriFan[i].setRecipCameraZ(recipZ); + IndexedTriFan[i].setU(IndexedTriFanData[i][2], recipZ); + IndexedTriFan[i].setV(IndexedTriFanData[i][3], recipZ); + } +} + +void +IndexedTriFanSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidGreen; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 16; i++) + IndexedTriFan[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +IndexedTriFanRender(void) +{ + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRIFAN, + IndexedTriFan, 16, IndexedTriFanIndices, 17); +} diff --git a/vendor/librw/tools/im2d/trilist.cpp b/vendor/librw/tools/im2d/trilist.cpp new file mode 100644 index 0000000..64ee65f --- /dev/null +++ b/vendor/librw/tools/im2d/trilist.cpp @@ -0,0 +1,166 @@ +#include +#include + +#include "im2d.h" + +float TriListData[18][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + {-0.500f, 0.500f, 0.250f, 0.750f}, + { 0.500f, 0.500f, 0.750f, 0.750f}, + + {-0.500f, 0.500f, 0.250f, 0.750f}, + { 0.500f, -0.500f, 0.750f, 0.250f}, + { 0.500f, 0.500f, 0.750f, 0.750f}, + + { 0.500f, 0.500f, 0.750f, 0.750f}, + { 0.500f, -0.500f, 0.750f, 0.250f}, + { 1.000f, 0.000f, 1.000f, 0.500f}, + + { 0.500f, -0.500f, 0.750f, 0.250f}, + {-0.500f, -0.500f, 0.250f, 0.250f}, + { 0.000f, -1.000f, 0.500f, 0.000f}, + + { 0.500f, -0.500f, 0.750f, 1.250f}, + {-0.500f, 0.500f, 0.250f, 1.750f}, + {-0.500f, -0.500f, 0.250f, 1.250f}, + + {-0.500f, -0.500f, 0.250f, 0.250f}, + {-0.500f, 0.500f, 0.250f, 0.750f}, + {-1.000f, 0.000f, 0.000f, 0.500f} +}; + +float IndexedTriListData[21][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + + {-0.200f, 0.600f, 0.400f, 0.800f}, + { 0.200f, 0.600f, 0.600f, 0.800f}, + + {-0.400f, 0.200f, 0.300f, 0.600f}, + { 0.000f, 0.200f, 0.500f, 0.600f}, + { 0.400f, 0.200f, 0.300f, 0.600f}, + + {-0.600f, -0.200f, 0.200f, 0.400f}, + {-0.200f, -0.200f, 0.400f, 0.400f}, + { 0.200f, -0.200f, 0.600f, 0.400f}, + { 0.600f, -0.200f, 0.800f, 0.400f}, + + {-0.800f, -0.600f, 0.100f, 0.200f}, + {-0.400f, -0.600f, 0.300f, 0.200f}, + { 0.000f, -0.600f, 0.500f, 0.200f}, + { 0.400f, -0.600f, 0.700f, 0.200f}, + { 0.800f, -0.600f, 0.900f, 0.200f}, + + {-1.000f, -1.000f, 0.000f, 0.000f}, + {-0.600f, -1.000f, 0.200f, 0.000f}, + {-0.200f, -1.000f, 0.400f, 0.000f}, + { 0.200f, -1.000f, 0.600f, 0.000f}, + { 0.600f, -1.000f, 0.800f, 0.000f}, + { 1.000f, -1.000f, 1.000f, 0.000f} +}; + +rw::uint16 IndexedTriListIndices[45] = { + 0, 1, 2, + 1, 3, 4, 2, 4, 5, + 3, 6, 7, 4, 7, 8, 5, 8, 9, + 6, 10, 11, 7, 11, 12, 8, 12, 13, 9, 13, 14, + 10, 15, 16, 11, 16, 17, 12, 17, 18, 13, 18, 19, 14, 19, 20 +}; + +rw::RWDEVICE::Im2DVertex TriList[18]; +rw::RWDEVICE::Im2DVertex IndexedTriList[21]; + + +void +TriListCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 18; i++){ + TriList[i].setScreenX(ScreenSize.x/2.0f + TriListData[i][0]*Scale); + TriList[i].setScreenY(ScreenSize.y/2.0f - TriListData[i][1]*Scale); + TriList[i].setScreenZ(rw::im2d::GetNearZ()); + TriList[i].setRecipCameraZ(recipZ); + TriList[i].setU(TriListData[i][2], recipZ); + TriList[i].setV(TriListData[i][3], recipZ); + } +} + +void +TriListSetColor(bool white) +{ + int i; + rw::RGBA SolidColor1 = SolidBlue; + rw::RGBA SolidColor2 = SolidRed; + rw::RGBA SolidColor3 = SolidGreen; + rw::RGBA SolidColor4 = SolidYellow; + rw::RGBA SolidColor5 = SolidPurple; + rw::RGBA SolidColor6 = SolidCyan; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + SolidColor3 = SolidWhite; + SolidColor4 = SolidWhite; + SolidColor5 = SolidWhite; + SolidColor6 = SolidWhite; + } + + for(i = 0; i < 3; i++) + TriList[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + for(; i < 6; i++) + TriList[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + for(; i < 9; i++) + TriList[i].setColor(SolidColor3.red, SolidColor3.green, + SolidColor3.blue, SolidColor3.alpha); + for(; i < 12; i++) + TriList[i].setColor(SolidColor4.red, SolidColor4.green, + SolidColor4.blue, SolidColor4.alpha); + for(; i < 15; i++) + TriList[i].setColor(SolidColor5.red, SolidColor5.green, + SolidColor5.blue, SolidColor5.alpha); + for(; i < 18; i++) + TriList[i].setColor(SolidColor6.red, SolidColor6.green, + SolidColor6.blue, SolidColor6.alpha); +} + +void +TriListRender(void) +{ + rw::im2d::RenderPrimitive(rw::PRIMTYPETRILIST, TriList, 18); +} + + +void +IndexedTriListCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 21; i++){ + IndexedTriList[i].setScreenX(ScreenSize.x/2.0f + IndexedTriListData[i][0]*Scale); + IndexedTriList[i].setScreenY(ScreenSize.y/2.0f - IndexedTriListData[i][1]*Scale); + IndexedTriList[i].setScreenZ(rw::im2d::GetNearZ()); + IndexedTriList[i].setRecipCameraZ(recipZ); + IndexedTriList[i].setU(IndexedTriListData[i][2], recipZ); + IndexedTriList[i].setV(IndexedTriListData[i][3], recipZ); + } +} + +void +IndexedTriListSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidBlue; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 21; i++) + IndexedTriList[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +IndexedTriListRender(void) +{ + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, + IndexedTriList, 21, IndexedTriListIndices, 45); +} diff --git a/vendor/librw/tools/im2d/tristrip.cpp b/vendor/librw/tools/im2d/tristrip.cpp new file mode 100644 index 0000000..41f2d3a --- /dev/null +++ b/vendor/librw/tools/im2d/tristrip.cpp @@ -0,0 +1,130 @@ +#include +#include + +#include "im2d.h" + +float TriStripData[18][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + { 0.000f, 0.500f, 0.500f, 0.750f}, + + { 0.707f, 0.707f, 0.853f, 0.853f}, + { 0.354f, 0.354f, 0.677f, 0.677f}, + + { 1.000f, 0.000f, 1.000f, 0.500f}, + { 0.500f, 0.000f, 0.750f, 0.500f}, + + { 0.707f, -0.707f, 0.853f, 0.147f}, + { 0.354f, -0.354f, 0.677f, 0.323f}, + + { 0.000f, -1.000f, 0.500f, 0.000f}, + { 0.000f, -0.500f, 0.500f, 0.250f}, + + {-0.707f, -0.707f, 0.147f, 0.147f}, + {-0.354f, -0.354f, 0.323f, 0.323f}, + + {-1.000f, 0.000f, 0.000f, 0.500f}, + {-0.500f, 0.000f, 0.250f, 0.500f}, + + {-0.707f, 0.707f, 0.147f, 0.853f}, + {-0.354f, 0.354f, 0.323f, 0.677f}, + + { 0.000f, 1.000f, 0.500f, 1.000f}, + { 0.000f, 0.500f, 0.500f, 0.750f} +}; + +float IndexedTriStripData[16][4] = { + { 0.000f, 1.000f, 0.500f, 1.000f}, + { 0.707f, 0.707f, 0.853f, 0.853f}, + { 1.000f, 0.000f, 1.000f, 0.500f}, + { 0.707f, -0.707f, 0.853f, 0.147f}, + { 0.000f, -1.000f, 0.500f, 0.000f}, + {-0.707f, -0.707f, 0.147f, 0.147f}, + {-1.000f, 0.000f, 0.000f, 0.500f}, + {-0.707f, 0.707f, 0.147f, 0.853f}, + + { 0.000f, 0.500f, 0.500f, 0.750f}, + { 0.354f, 0.354f, 0.677f, 0.677f}, + { 0.500f, 0.000f, 0.750f, 0.500f}, + { 0.354f, -0.354f, 0.677f, 0.323f}, + { 0.000f, -0.500f, 0.500f, 0.250f}, + {-0.354f, -0.354f, 0.323f, 0.323f}, + {-0.500f, 0.000f, 0.250f, 0.500f}, + {-0.354f, 0.354f, 0.323f, 0.677f} +}; + +rw::uint16 IndexedTriStripIndices[18] = { + 0, 8, 1, 9, 2, 10, 3, 11, + 4, 12, 5, 13, 6, 14, 7, 15, 0, 8 +}; + +rw::RWDEVICE::Im2DVertex TriStrip[18]; +rw::RWDEVICE::Im2DVertex IndexedTriStrip[16]; + + +void +TriStripCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 18; i++){ + TriStrip[i].setScreenX(ScreenSize.x/2.0f + TriStripData[i][0]*Scale); + TriStrip[i].setScreenY(ScreenSize.y/2.0f - TriStripData[i][1]*Scale); + TriStrip[i].setScreenZ(rw::im2d::GetNearZ()); + TriStrip[i].setRecipCameraZ(recipZ); + TriStrip[i].setU(TriStripData[i][2], recipZ); + TriStrip[i].setV(TriStripData[i][3], recipZ); + } +} + +void +TriStripSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidPurple; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 18; i++) + TriStrip[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +TriStripRender(void) +{ + rw::im2d::RenderPrimitive(rw::PRIMTYPETRISTRIP, TriStrip, 18); +} + + +void +IndexedTriStripCreate(rw::Camera *camera) +{ + float recipZ = 1.0f/camera->nearPlane; + for(int i = 0; i < 16; i++){ + IndexedTriStrip[i].setScreenX(ScreenSize.x/2.0f + IndexedTriStripData[i][0]*Scale); + IndexedTriStrip[i].setScreenY(ScreenSize.y/2.0f - IndexedTriStripData[i][1]*Scale); + IndexedTriStrip[i].setScreenZ(rw::im2d::GetNearZ()); + IndexedTriStrip[i].setRecipCameraZ(recipZ); + IndexedTriStrip[i].setU(IndexedTriStripData[i][2], recipZ); + IndexedTriStrip[i].setV(IndexedTriStripData[i][3], recipZ); + } +} + +void +IndexedTriStripSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidCyan; + + if(white) + SolidColor1 = SolidWhite; + + for(int i = 0; i < 16; i++) + IndexedTriStrip[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +IndexedTriStripRender(void) +{ + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP, + IndexedTriStrip, 16, IndexedTriStripIndices, 18); +} diff --git a/vendor/librw/tools/im3d/CMakeLists.txt b/vendor/librw/tools/im3d/CMakeLists.txt new file mode 100644 index 0000000..1a49114 --- /dev/null +++ b/vendor/librw/tools/im3d/CMakeLists.txt @@ -0,0 +1,23 @@ +add_executable(im3d WIN32 + im3d.cpp + linelist.cpp + main.cpp + polyline.cpp + trifan.cpp + trilist.cpp + tristrip.cpp +) + +target_link_libraries(im3d + PRIVATE + librw::skeleton + librw::librw +) + +add_custom_command( + TARGET im3d POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E make_directory "$/files" + COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$/files" +) + +librw_platform_target(im3d) diff --git a/vendor/librw/tools/im3d/files/whiteash.png b/vendor/librw/tools/im3d/files/whiteash.png new file mode 100644 index 0000000..aa60569 Binary files /dev/null and b/vendor/librw/tools/im3d/files/whiteash.png differ diff --git a/vendor/librw/tools/im3d/im3d.cpp b/vendor/librw/tools/im3d/im3d.cpp new file mode 100644 index 0000000..4588bc1 --- /dev/null +++ b/vendor/librw/tools/im3d/im3d.cpp @@ -0,0 +1,138 @@ +#include +#include + +#include "im3d.h" + +bool Im3DColored = true; +bool Im3DTextured; + +rw::int32 Im3DPrimType; + +rw::RGBA SolidWhite = {255, 255, 255, 255}; +rw::RGBA SolidBlack = {0, 0, 0, 255}; +rw::RGBA SolidRed = {200, 64, 64, 255}; +rw::RGBA SolidGreen = {64, 200, 64, 255}; +rw::RGBA SolidBlue = {64, 64, 200, 255}; +rw::RGBA SolidYellow = {200, 200, 64, 255}; +rw::RGBA SolidPurple = {200, 64, 200, 255}; +rw::RGBA SolidCyan = {64, 200, 200, 255}; + +rw::Matrix *Im3DMatrix; +rw::Texture *Im3DTexture; + +void +Im3DInitialize(void) +{ + Im3DMatrix = rw::Matrix::create(); + assert(Im3DMatrix); + + rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix; + rw::V3d pos = rw::scale(cameraMatrix->at, 6.0f); + Im3DMatrix->rotate(&cameraMatrix->up, 30.0f); + Im3DMatrix->translate(&pos); + + rw::Image::setSearchPath("files/"); + Im3DTexture = rw::Texture::read("whiteash", nil); + + LineListCreate(); + LineListSetColor(!Im3DColored); + + IndexedLineListCreate(); + IndexedLineListSetColor(!Im3DColored); + + PolyLineCreate(); + PolyLineSetColor(!Im3DColored); + + IndexedPolyLineCreate(); + IndexedPolyLineSetColor(!Im3DColored); + + TriListCreate(); + TriListSetColor(!Im3DColored); + + IndexedTriListCreate(); + IndexedTriListSetColor(!Im3DColored); + + TriStripCreate(); + TriStripSetColor(!Im3DColored); + + IndexedTriStripCreate(); + IndexedTriStripSetColor(!Im3DColored); + + TriFanCreate(); + TriFanSetColor(!Im3DColored); + + IndexedTriFanCreate(); + IndexedTriFanSetColor(!Im3DColored); +} + +void +Im3DTerminate(void) +{ + if(Im3DMatrix){ + Im3DMatrix->destroy(); + Im3DMatrix = nil; + } + + if(Im3DTexture){ + Im3DTexture->destroy(); + Im3DTexture = nil; + } +} + +void +Im3DRender(void) +{ + rw::SetRenderState(rw::ZTESTENABLE, 1); + rw::SetRenderState(rw::ZWRITEENABLE, 1); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDONE); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDZERO); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::FilterMode::LINEAR); + rw::SetRenderState(rw::CULLMODE, rw::CULLBACK); + + rw::uint32 flags; + if(Im3DTextured){ + rw::SetRenderStatePtr(rw::TEXTURERASTER, Im3DTexture->raster); + flags = rw::im3d::VERTEXUV | rw::im3d::ALLOPAQUE; + }else{ + rw::SetRenderStatePtr(rw::TEXTURERASTER, nil); + flags = rw::im3d::ALLOPAQUE; + } + + switch(Im3DPrimType){ + case 0: LineListRender(Im3DMatrix, flags); break; + case 1: IndexedLineListRender(Im3DMatrix, flags); break; + case 2: PolyLineRender(Im3DMatrix, flags); break; + case 3: IndexedPolyLineRender(Im3DMatrix, flags); break; + case 4: TriListRender(Im3DMatrix, flags); break; + case 5: IndexedTriListRender(Im3DMatrix, flags); break; + case 6: TriStripRender(Im3DMatrix, flags); break; + case 7: IndexedTriStripRender(Im3DMatrix, flags); break; + case 8: TriFanRender(Im3DMatrix, flags); break; + case 9: IndexedTriFanRender(Im3DMatrix, flags); break; + } +} + +void +Im3DRotate(float xAngle, float yAngle) +{ + rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix; + rw::V3d pos = Im3DMatrix->pos; + + pos = rw::scale(pos, -1.0f); + Im3DMatrix->translate(&pos); + + Im3DMatrix->rotate(&cameraMatrix->up, xAngle); + Im3DMatrix->rotate(&cameraMatrix->right, yAngle); + + pos = rw::scale(pos, -1.0f); + Im3DMatrix->translate(&pos); +} + +void +Im3DTranslateZ(float zDelta) +{ + rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix; + rw::V3d delta = rw::scale(cameraMatrix->at, zDelta); + Im3DMatrix->translate(&delta); +} + diff --git a/vendor/librw/tools/im3d/im3d.h b/vendor/librw/tools/im3d/im3d.h new file mode 100644 index 0000000..a9651cf --- /dev/null +++ b/vendor/librw/tools/im3d/im3d.h @@ -0,0 +1,62 @@ +extern rw::Camera *Camera; + +extern bool Im3DColored; +extern bool Im3DTextured; + +extern rw::int32 Im3DPrimType; + +extern rw::RGBA SolidWhite; +extern rw::RGBA SolidBlack; +extern rw::RGBA SolidRed; +extern rw::RGBA SolidGreen; +extern rw::RGBA SolidBlue; +extern rw::RGBA SolidYellow; +extern rw::RGBA SolidPurple; +extern rw::RGBA SolidCyan; + + +void Im3DInitialize(void); +void Im3DTerminate(void); +void Im3DRender(void); +void Im3DRotate(float xAngle, float yAngle); +void Im3DTranslateZ(float zDelta); + +void LineListCreate(void); +void LineListSetColor(bool white); +void LineListRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void IndexedLineListCreate(void); +void IndexedLineListSetColor(bool white); +void IndexedLineListRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void PolyLineCreate(void); +void PolyLineSetColor(bool white); +void PolyLineRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void IndexedPolyLineCreate(void); +void IndexedPolyLineSetColor(bool white); +void IndexedPolyLineRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void TriListCreate(void); +void TriListSetColor(bool white); +void TriListRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void IndexedTriListCreate(void); +void IndexedTriListSetColor(bool white); +void IndexedTriListRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void TriStripCreate(void); +void TriStripSetColor(bool white); +void TriStripRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void IndexedTriStripCreate(void); +void IndexedTriStripSetColor(bool white); +void IndexedTriStripRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void TriFanCreate(void); +void TriFanSetColor(bool white); +void TriFanRender(rw::Matrix *transform, rw::uint32 transformFlags); + +void IndexedTriFanCreate(void); +void IndexedTriFanSetColor(bool white); +void IndexedTriFanRender(rw::Matrix *transform, rw::uint32 transformFlags); diff --git a/vendor/librw/tools/im3d/linelist.cpp b/vendor/librw/tools/im3d/linelist.cpp new file mode 100644 index 0000000..768e87a --- /dev/null +++ b/vendor/librw/tools/im3d/linelist.cpp @@ -0,0 +1,176 @@ +#include +#include + +#include "im3d.h" + +float LineListData[28][5] = { + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.000f, 1.000f, 0.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.000f, -1.000f, 0.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.000f, 0.000f, 1.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.000f, 0.000f, -1.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 1.000f, 0.000f, 0.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + {-1.000f, 0.000f, 0.000f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.577f, 0.577f, 0.577f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.577f, -0.577f, 0.577f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.577f, 0.577f, -0.577f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.577f, -0.577f, -0.577f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.577f, -0.577f, -0.577f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.577f, 0.577f, -0.577f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.577f, -0.577f, 0.577f, 1.000f, 1.000f}, + + { 0.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.577f, 0.577f, 0.577f, 1.000f, 1.000f} +}; + +float IndexedLineListData[18][5] = { + { 0.000f, 1.000f, 0.000f, 0.000f, 0.000f}, + + { 0.577f, 0.577f, 0.577f, 0.000f, 0.000f}, + { 0.577f, 0.577f, -0.577f, 0.000f, 0.000f}, + {-0.577f, 0.577f, -0.577f, 0.000f, 0.000f}, + {-0.577f, 0.577f, 0.577f, 0.000f, 0.000f}, + + { 0.000f, 0.000f, 1.000f, 0.000f, 0.000f}, + { 0.707f, 0.000f, 0.707f, 0.000f, 0.000f}, + { 1.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + { 0.707f, 0.000f, -0.707f, 0.000f, 0.000f}, + { 0.000f, 0.000f, -1.000f, 0.000f, 0.000f}, + {-0.707f, 0.000f, -0.707f, 0.000f, 0.000f}, + {-1.000f, 0.000f, 0.000f, 0.000f, 0.000f}, + {-0.707f, 0.000f, 0.707f, 0.000f, 0.000f}, + + { 0.577f, -0.577f, 0.577f, 0.000f, 0.000f}, + { 0.577f, -0.577f, -0.577f, 0.000f, 0.000f}, + {-0.577f, -0.577f, -0.577f, 0.000f, 0.000f}, + {-0.577f, -0.577f, 0.577f, 0.000f, 0.000f}, + + { 0.000f, -1.000f, 0.000f, 0.000f, 0.000f} +}; + +rw::uint16 IndexedLineListIndices[96] = { + 0,1, 0,2, 0,3, 0,4, 1,2, 2,3, 3,4, 4,1, + + 1,5, 1,6, 1,7, 2,7, 2,8, 2,9, 3,9, 3,10, 3,11, 4,11, 4,12, 4,5, + 5,6, 6,7, 7,8, 8,9, 9,10, 10,11, 11,12, 12,5, + 13,5, 13,6, 13,7, 14,7, 14,8, 14,9, 15,9, 15,10, 15,11, 16,11, 16,12, 16,5, + + 17,13, 17,14, 17,15, 17,16, 13,14, 14,15, 15,16, 16,13 +}; + +rw::RWDEVICE::Im3DVertex LineList[28]; +rw::RWDEVICE::Im3DVertex IndexedLineList[18]; + + +void +LineListCreate(void) +{ + for(int i = 0; i < 28; i++){ + LineList[i].setX(LineListData[i][0]); + LineList[i].setY(LineListData[i][1]); + LineList[i].setZ(LineListData[i][2]); + LineList[i].setU(LineListData[i][3]); + LineList[i].setV(LineListData[i][4]); + } +} + +void +LineListSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidWhite; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + } + + for(int i = 0; i < 28; i += 2){ + LineList[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + LineList[i+1].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + } +} + +void +LineListRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(LineList, 28, transform, transformFlags); + rw::im3d::RenderPrimitive(rw::PRIMTYPELINELIST); + rw::im3d::End(); +} + + +void +IndexedLineListCreate(void) +{ + for(int i = 0; i < 18; i++){ + IndexedLineList[i].setX(IndexedLineListData[i][0]); + IndexedLineList[i].setY(IndexedLineListData[i][1]); + IndexedLineList[i].setZ(IndexedLineListData[i][2]); + IndexedLineList[i].setU(IndexedLineListData[i][3]); + IndexedLineList[i].setV(IndexedLineListData[i][4]); + } +} + +void +IndexedLineListSetColor(bool white) +{ + int i; + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidGreen; + rw::RGBA SolidColor3 = SolidBlue; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + SolidColor3 = SolidWhite; + } + + IndexedLineList[0].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + for(i = 1; i < 5; i++) + IndexedLineList[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + for(; i < 13; i++) + IndexedLineList[i].setColor(SolidColor3.red, SolidColor3.green, + SolidColor3.blue, SolidColor3.alpha); + for(; i < 17; i++) + IndexedLineList[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + IndexedLineList[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); +} + +void +IndexedLineListRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(IndexedLineList, 18, transform, transformFlags); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, IndexedLineListIndices, 96); + rw::im3d::End(); +} diff --git a/vendor/librw/tools/im3d/main.cpp b/vendor/librw/tools/im3d/main.cpp new file mode 100644 index 0000000..4949d2e --- /dev/null +++ b/vendor/librw/tools/im3d/main.cpp @@ -0,0 +1,268 @@ +#include +#include +#include + +#include "im3d.h" + +rw::EngineOpenParams engineOpenParams; + +rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; +rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; + +rw::Camera *Camera; +rw::Charset *Charset; + +float TimeDelta; + +rw::Camera* +CreateCamera(void) +{ + Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + assert(Camera); + + Camera->setNearPlane(0.1f); + Camera->setFarPlane(50.0f); + + return Camera; +} + +void +Initialize(void) +{ + sk::globals.windowtitle = "Im3D example"; + sk::globals.width = 1280; + sk::globals.height = 800; + sk::globals.quit = 0; +} + +bool +Initialize3D(void) +{ + if(!sk::InitRW()) + return false; + + Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor); + + Camera = CreateCamera(); + + Im3DInitialize(); + + ImGui_ImplRW_Init(); + ImGui::StyleColorsClassic(); + + rw::Rect r; + r.x = 0; + r.y = 0; + r.w = sk::globals.width; + r.h = sk::globals.height; + sk::CameraSize(::Camera, &r, 0.5f, 4.0f/3.0f); + + return true; +} + +void +Terminate3D(void) +{ + Im3DTerminate(); + + if(Camera){ + Camera->destroy(); + Camera = nil; + } + + if(Charset){ + Charset->destroy(); + Charset = nil; + } + + sk::TerminateRW(); +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +void +DisplayOnScreenInfo(void) +{ +} + +void +Gui(void) +{ + static bool showWindow = true; + ImGui::Begin("Im2D", &showWindow); + + ImGui::RadioButton("Line-list", &Im3DPrimType, 0); + ImGui::RadioButton("Line-list indexed", &Im3DPrimType, 1); + ImGui::RadioButton("Poly-line", &Im3DPrimType, 2); + ImGui::RadioButton("Poly-line indexed", &Im3DPrimType, 3); + ImGui::RadioButton("Tri-list", &Im3DPrimType, 4); + ImGui::RadioButton("Tri-list indexed", &Im3DPrimType, 5); + ImGui::RadioButton("Tri-strip", &Im3DPrimType, 6); + ImGui::RadioButton("Tri-strip indexed", &Im3DPrimType, 7); + ImGui::RadioButton("Tri-fan", &Im3DPrimType, 8); + ImGui::RadioButton("Tri-fan indexed", &Im3DPrimType, 9); + + ImGui::NewLine(); + + ImGui::Checkbox("Textured", &Im3DTextured); + if(ImGui::Checkbox("Colored", &Im3DColored)){ + LineListSetColor(!Im3DColored); + IndexedLineListSetColor(!Im3DColored); + PolyLineSetColor(!Im3DColored); + IndexedPolyLineSetColor(!Im3DColored); + TriListSetColor(!Im3DColored); + IndexedTriListSetColor(!Im3DColored); + TriStripSetColor(!Im3DColored); + IndexedTriStripSetColor(!Im3DColored); + TriFanSetColor(!Im3DColored); + IndexedTriFanSetColor(!Im3DColored); + } + + ImGui::End(); +} + +void +Render(void) +{ + Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + + Camera->beginUpdate(); + + ImGui_ImplRW_NewFrame(TimeDelta); + + Im3DRender(); + DisplayOnScreenInfo(); + + Gui(); + ImGui::EndFrame(); + ImGui::Render(); + + ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); + + Camera->endUpdate(); + + Camera->showRaster(0); +} + +void +Idle(float timeDelta) +{ + TimeDelta = timeDelta; + Render(); +} + +int MouseX, MouseY; +int MouseDeltaX, MouseDeltaY; +int MouseButtons; + +bool Rotate, Translate; + +void +KeyUp(int key) +{ +} + +void +KeyDown(int key) +{ + switch(key){ + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +void +MouseBtn(sk::MouseState *mouse) +{ + MouseButtons = mouse->buttons; + Rotate = !!(MouseButtons&1); + Translate = !!(MouseButtons&4); +} + +void +MouseMove(sk::MouseState *mouse) +{ + MouseDeltaX = mouse->posx - MouseX; + MouseDeltaY = mouse->posy - MouseY; + MouseX = mouse->posx; + MouseY = mouse->posy; + if(Rotate) + Im3DRotate(MouseDeltaX, -MouseDeltaY); + if(Translate) + Im3DTranslateZ(-MouseDeltaY*0.1f); +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + MouseState *ms; + + ImGuiEventHandler(e, param); + ImGuiIO &io = ImGui::GetIO(); + + switch(e){ + case INITIALIZE: + Initialize(); + return EVENTPROCESSED; + case RWINITIALIZE: + return Initialize3D() ? EVENTPROCESSED : EVENTERROR; + case RWTERMINATE: + Terminate3D(); + return EVENTPROCESSED; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case MOUSEBTN: + if(!io.WantCaptureMouse){ + ms = (MouseState*)param; + MouseBtn(ms); + }else + MouseButtons = 0; + return EVENTPROCESSED; + case MOUSEMOVE: + MouseMove((MouseState*)param); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + if(::Camera){ + sk::CameraSize(::Camera, r, 0.5f, 4.0f/3.0f); + } + break; + case IDLE: + Idle(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} diff --git a/vendor/librw/tools/im3d/polyline.cpp b/vendor/librw/tools/im3d/polyline.cpp new file mode 100644 index 0000000..1a206b0 --- /dev/null +++ b/vendor/librw/tools/im3d/polyline.cpp @@ -0,0 +1,157 @@ +#include +#include + +#include "im3d.h" + +float PolyLineData[21][5] = { + { 0.000f, 1.000f, 1.000f, 0.500f, 1.000f}, + { 0.707f, 0.707f, 0.900f, 0.854f, 0.854f}, + { 1.000f, 0.000f, 0.800f, 1.000f, 0.500f}, + { 0.707f, -0.707f, 0.700f, 0.854f, 0.146f}, + { 0.000f, -1.000f, 0.600f, 0.500f, 0.000f}, + {-0.707f, -0.707f, 0.500f, 0.146f, 0.146f}, + {-1.000f, -0.000f, 0.400f, 0.000f, 0.500f}, + {-0.707f, 0.707f, 0.300f, 0.146f, 0.854f}, + + { 0.000f, 1.000f, 0.200f, 0.500f, 1.000f}, + { 0.707f, 0.707f, 0.100f, 0.854f, 0.854f}, + { 1.000f, 0.000f, 0.000f, 1.000f, 0.500f}, + { 0.707f, -0.707f, -0.100f, 0.854f, 0.146f}, + { 0.000f, -1.000f, -0.200f, 0.500f, 0.000f}, + {-0.707f, -0.707f, -0.300f, 0.146f, 0.146f}, + {-1.000f, -0.000f, -0.400f, 0.000f, 0.500f}, + {-0.707f, 0.707f, -0.500f, 0.146f, 0.854f}, + + { 0.000f, 1.000f, -0.600f, 0.500f, 1.000f}, + { 0.707f, 0.707f, -0.700f, 0.854f, 0.854f}, + { 1.000f, 0.000f, -0.800f, 1.000f, 0.500f}, + { 0.707f, -0.707f, -0.900f, 0.854f, 0.146f}, + { 0.000f, -1.000f, -1.000f, 0.500f, 0.000f} +}; + +float IndexedPolyLineData[8][5] = { + { 1.000f, 1.000f, 1.000f, 1.000f, 0.000f}, + {-1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + {-1.000f, -1.000f, 1.000f, 0.500f, 1.000f}, + { 1.000f, -1.000f, 1.000f, 0.500f, 0.000f}, + + { 1.000f, 1.000f, -1.000f, 0.500f, 0.000f}, + {-1.000f, 1.000f, -1.000f, 0.500f, 1.000f}, + {-1.000f, -1.000f, -1.000f, 0.000f, 1.000f}, + { 1.000f, -1.000f, -1.000f, 0.000f, 0.000f} +}; + +rw::uint16 IndexedPolyLineIndices[25] = { + 0, 1, 2, 3, 0, 2, 6, 5, 1, 3, 7, 4, 0, 5, 4, 6, 1, 4, 3, 6, 7, 5, 2, 7, 0 +}; + +rw::RWDEVICE::Im3DVertex PolyLine[21]; +rw::RWDEVICE::Im3DVertex IndexedPolyLine[8]; + + +void +PolyLineCreate(void) +{ + for(int i = 0; i < 21; i++){ + PolyLine[i].setX(PolyLineData[i][0]); + PolyLine[i].setY(PolyLineData[i][1]); + PolyLine[i].setZ(PolyLineData[i][2]); + PolyLine[i].setU(PolyLineData[i][3]); + PolyLine[i].setV(PolyLineData[i][4]); + } +} + +void +PolyLineSetColor(bool white) +{ + int i; + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidGreen; + rw::RGBA SolidColor3 = SolidBlue; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + SolidColor3 = SolidWhite; + } + + for(i = 0; i < 7; i++) + PolyLine[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + for(; i < 14; i++) + PolyLine[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + for(; i < 21; i++) + PolyLine[i].setColor(SolidColor3.red, SolidColor3.green, + SolidColor3.blue, SolidColor3.alpha); +} + +void +PolyLineRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(PolyLine, 21, transform, transformFlags); + rw::im3d::RenderPrimitive(rw::PRIMTYPEPOLYLINE); + rw::im3d::End(); +} + + +void +IndexedPolyLineCreate(void) +{ + for(int i = 0; i < 8; i++){ + IndexedPolyLine[i].setX(IndexedPolyLineData[i][0]); + IndexedPolyLine[i].setY(IndexedPolyLineData[i][1]); + IndexedPolyLine[i].setZ(IndexedPolyLineData[i][2]); + IndexedPolyLine[i].setU(IndexedPolyLineData[i][3]); + IndexedPolyLine[i].setV(IndexedPolyLineData[i][4]); + } +} + +void +IndexedPolyLineSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidYellow; + rw::RGBA SolidColor3 = SolidBlack; + rw::RGBA SolidColor4 = SolidPurple; + rw::RGBA SolidColor5 = SolidGreen; + rw::RGBA SolidColor6 = SolidCyan; + rw::RGBA SolidColor7 = SolidBlue; + rw::RGBA SolidColor8 = SolidWhite; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + SolidColor3 = SolidWhite; + SolidColor4 = SolidWhite; + SolidColor5 = SolidWhite; + SolidColor6 = SolidWhite; + SolidColor7 = SolidWhite; + SolidColor8 = SolidWhite; + } + + IndexedPolyLine[0].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + IndexedPolyLine[1].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + IndexedPolyLine[2].setColor(SolidColor3.red, SolidColor3.green, + SolidColor3.blue, SolidColor3.alpha); + IndexedPolyLine[3].setColor(SolidColor4.red, SolidColor4.green, + SolidColor4.blue, SolidColor4.alpha); + IndexedPolyLine[4].setColor(SolidColor5.red, SolidColor5.green, + SolidColor5.blue, SolidColor5.alpha); + IndexedPolyLine[5].setColor(SolidColor6.red, SolidColor6.green, + SolidColor6.blue, SolidColor6.alpha); + IndexedPolyLine[6].setColor(SolidColor7.red, SolidColor7.green, + SolidColor7.blue, SolidColor7.alpha); + IndexedPolyLine[7].setColor(SolidColor8.red, SolidColor8.green, + SolidColor8.blue, SolidColor8.alpha); +} + +void +IndexedPolyLineRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(IndexedPolyLine, 8, transform, transformFlags); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPEPOLYLINE, IndexedPolyLineIndices, 25); + rw::im3d::End(); +} diff --git a/vendor/librw/tools/im3d/trifan.cpp b/vendor/librw/tools/im3d/trifan.cpp new file mode 100644 index 0000000..3bef64b --- /dev/null +++ b/vendor/librw/tools/im3d/trifan.cpp @@ -0,0 +1,152 @@ +#include +#include + +#include "im3d.h" + +float TriFanData[34][5] = { + { 0.000f, 0.000f, -1.000f, 0.500f, 0.500f}, + + { 0.000f, 1.000f, 0.000f, 0.500f, 1.000f}, + { 0.383f, 0.924f, 0.000f, 0.691f, 0.962f}, + { 0.707f, 0.707f, 0.000f, 0.854f, 0.854f}, + { 0.924f, 0.383f, 0.000f, 0.962f, 0.691f}, + { 1.000f, 0.000f, 0.000f, 1.000f, 0.500f}, + { 0.924f, -0.383f, 0.000f, 0.962f, 0.309f}, + { 0.707f, -0.707f, 0.000f, 0.854f, 0.146f}, + { 0.383f, -0.924f, 0.000f, 0.691f, 0.038f}, + { 0.000f, -1.000f, 0.000f, 0.500f, 0.000f}, + {-0.383f, -0.924f, 0.000f, 0.309f, 0.038f}, + {-0.707f, -0.707f, 0.000f, 0.146f, 0.146f}, + {-0.924f, -0.383f, 0.000f, 0.038f, 0.309f}, + {-1.000f, -0.000f, 0.000f, 0.000f, 0.500f}, + {-0.924f, 0.383f, 0.000f, 0.038f, 0.691f}, + {-0.707f, 0.707f, 0.000f, 0.146f, 0.854f}, + {-0.383f, 0.924f, 0.000f, 0.309f, 0.962f}, + + { 0.000f, 1.000f, 0.000f, 0.500f, 1.000f}, + + {-0.383f, 0.924f, 0.000f, 0.309f, 0.962f}, + {-0.707f, 0.707f, 0.000f, 0.146f, 0.854f}, + {-0.924f, 0.383f, 0.000f, 0.038f, 0.691f}, + {-1.000f, -0.000f, 0.000f, 0.000f, 0.500f}, + {-0.924f, -0.383f, 0.000f, 0.038f, 0.309f}, + {-0.707f, -0.707f, 0.000f, 0.146f, 0.146f}, + {-0.383f, -0.924f, 0.000f, 0.309f, 0.038f}, + { 0.000f, -1.000f, 0.000f, 0.500f, 0.000f}, + { 0.383f, -0.924f, 0.000f, 0.691f, 0.038f}, + { 0.707f, -0.707f, 0.000f, 0.854f, 0.146f}, + { 0.924f, -0.383f, 0.000f, 0.962f, 0.309f}, + { 1.000f, 0.000f, 0.000f, 1.000f, 0.500f}, + { 0.924f, 0.383f, 0.000f, 0.962f, 0.691f}, + { 0.707f, 0.707f, 0.000f, 0.854f, 0.854f}, + { 0.383f, 0.924f, 0.000f, 0.691f, 0.962f}, + { 0.000f, 1.000f, 0.000f, 0.500f, 1.000f} +}; + +float IndexedTriFanData[17][5] = { + /* top */ + { 0.000f, 0.000f, -1.000f, 0.500f, 0.500f}, + /* circle */ + { 0.000f, 1.000f, 0.000f, 0.500f, 1.000f}, + { 0.383f, 0.924f, 0.000f, 0.691f, 0.962f}, + { 0.707f, 0.707f, 0.000f, 0.854f, 0.854f}, + { 0.924f, 0.383f, 0.000f, 0.962f, 0.691f}, + { 1.000f, 0.000f, 0.000f, 1.000f, 0.500f}, + { 0.924f, -0.383f, 0.000f, 0.962f, 0.309f}, + { 0.707f, -0.707f, 0.000f, 0.854f, 0.146f}, + { 0.383f, -0.924f, 0.000f, 0.691f, 0.038f}, + { 0.000f, -1.000f, 0.000f, 0.500f, 0.000f}, + {-0.383f, -0.924f, 0.000f, 0.309f, 0.038f}, + {-0.707f, -0.707f, 0.000f, 0.146f, 0.146f}, + {-0.924f, -0.383f, 0.000f, 0.038f, 0.309f}, + {-1.000f, -0.000f, 0.000f, 0.000f, 0.500f}, + {-0.924f, 0.383f, 0.000f, 0.038f, 0.691f}, + {-0.707f, 0.707f, 0.000f, 0.146f, 0.854f}, + {-0.383f, 0.924f, 0.000f, 0.309f, 0.962f} +}; + +rw::uint16 IndexedTriFanIndices[34] = { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1, + 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 +}; + +rw::RWDEVICE::Im3DVertex TriFan[34]; +rw::RWDEVICE::Im3DVertex IndexedTriFan[17]; + + +void +TriFanCreate(void) +{ + for(int i = 0; i < 34; i++){ + TriFan[i].setX(TriFanData[i][0]); + TriFan[i].setY(TriFanData[i][1]); + TriFan[i].setZ(TriFanData[i][2]); + TriFan[i].setU(TriFanData[i][3]); + TriFan[i].setV(TriFanData[i][4]); + } +} + +void +TriFanSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidYellow; + rw::RGBA SolidColor2 = SolidBlue; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + } + + TriFan[0].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + for(int i = 1; i < 34; i++) + TriFan[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); +} + +void +TriFanRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(TriFan, 34, transform, transformFlags); + rw::im3d::RenderPrimitive(rw::PRIMTYPETRIFAN); + rw::im3d::End(); +} + + +void +IndexedTriFanCreate(void) +{ + for(int i = 0; i < 17; i++){ + IndexedTriFan[i].setX(IndexedTriFanData[i][0]); + IndexedTriFan[i].setY(IndexedTriFanData[i][1]); + IndexedTriFan[i].setZ(IndexedTriFanData[i][2]); + IndexedTriFan[i].setU(IndexedTriFanData[i][3]); + IndexedTriFan[i].setV(IndexedTriFanData[i][4]); + } +} + +void +IndexedTriFanSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidGreen; + rw::RGBA SolidColor2 = SolidBlack; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + } + + IndexedTriFan[0].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + for(int i = 1; i < 17; i++) + IndexedTriFan[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); +} + +void +IndexedTriFanRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(IndexedTriFan, 17, transform, transformFlags); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRIFAN, IndexedTriFanIndices, 34); + rw::im3d::End(); +} diff --git a/vendor/librw/tools/im3d/trilist.cpp b/vendor/librw/tools/im3d/trilist.cpp new file mode 100644 index 0000000..6fa4014 --- /dev/null +++ b/vendor/librw/tools/im3d/trilist.cpp @@ -0,0 +1,202 @@ +#include +#include + +#include "im3d.h" + +float TriListData[36][5] = { + /* front */ + { 1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + {-1.000f, -1.000f, 1.000f, 0.000f, 0.000f}, + { 1.000f, -1.000f, 1.000f, 1.000f, 0.000f}, + { 1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + {-1.000f, 1.000f, 1.000f, 0.000f, 1.000f}, + {-1.000f, -1.000f, 1.000f, 0.000f, 0.000f}, + /* back */ + {-1.000f, -1.000f, -1.000f, 1.000f, 1.000f}, + {-1.000f, 1.000f, -1.000f, 1.000f, 0.000f}, + { 1.000f, 1.000f, -1.000f, 0.000f, 0.000f}, + {-1.000f, -1.000f, -1.000f, 1.000f, 1.000f}, + { 1.000f, 1.000f, -1.000f, 0.000f, 0.000f}, + { 1.000f, -1.000f, -1.000f, 0.000f, 1.000f}, + /* top */ + { 1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + { 1.000f, 1.000f, -1.000f, 1.000f, 0.000f}, + {-1.000f, 1.000f, -1.000f, 0.000f, 0.000f}, + { 1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + {-1.000f, 1.000f, -1.000f, 0.000f, 0.000f}, + {-1.000f, 1.000f, 1.000f, 0.000f, 1.000f}, + /* bottom */ + {-1.000f, -1.000f, -1.000f, 1.000f, 1.000f}, + { 1.000f, -1.000f, 1.000f, 0.000f, 0.000f}, + {-1.000f, -1.000f, 1.000f, 1.000f, 0.000f}, + {-1.000f, -1.000f, -1.000f, 1.000f, 1.000f}, + { 1.000f, -1.000f, -1.000f, 0.000f, 1.000f}, + { 1.000f, -1.000f, 1.000f, 0.000f, 0.000f}, + /* left */ + {-1.000f, -1.000f, -1.000f, 1.000f, 1.000f}, + {-1.000f, 1.000f, 1.000f, 0.000f, 0.000f}, + {-1.000f, 1.000f, -1.000f, 1.000f, 0.000f}, + {-1.000f, -1.000f, -1.000f, 1.000f, 1.000f}, + {-1.000f, -1.000f, 1.000f, 0.000f, 1.000f}, + {-1.000f, 1.000f, 1.000f, 0.000f, 0.000f}, + /* right */ + { 1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + { 1.000f, -1.000f, 1.000f, 1.000f, 0.000f}, + { 1.000f, -1.000f, -1.000f, 0.000f, 0.000f}, + { 1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + { 1.000f, -1.000f, -1.000f, 0.000f, 0.000f}, + { 1.000f, 1.000f, -1.000f, 0.000f, 1.000f} +}; + +float IndexedTriListData[8][5] = { + { 1.000f, 1.000f, 1.000f, 1.000f, 0.000f}, + {-1.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + {-1.000f, -1.000f, 1.000f, 0.500f, 1.000f}, + { 1.000f, -1.000f, 1.000f, 0.500f, 0.000f}, + + { 1.000f, 1.000f, -1.000f, 0.500f, 0.000f}, + {-1.000f, 1.000f, -1.000f, 0.500f, 1.000f}, + {-1.000f, -1.000f, -1.000f, 0.000f, 1.000f}, + { 1.000f, -1.000f, -1.000f, 0.000f, 0.000f} +}; + +rw::uint16 IndexedTriListIndices[36] = { + /* front */ + 0, 1, 3, 1, 2, 3, + /* back */ + 7, 5, 4, 5, 7, 6, + /* left */ + 6, 2, 1, 1, 5, 6, + /* right */ + 0, 3, 4, 4, 3, 7, + /* top */ + 1, 0, 4, 1, 4, 5, + /* bottom */ + 2, 6, 3, 6, 7, 3 +}; + +rw::RWDEVICE::Im3DVertex TriList[36]; +rw::RWDEVICE::Im3DVertex IndexedTriList[8]; + + +void +TriListCreate(void) +{ + for(int i = 0; i < 36; i++){ + TriList[i].setX(TriListData[i][0]); + TriList[i].setY(TriListData[i][1]); + TriList[i].setZ(TriListData[i][2]); + TriList[i].setU(TriListData[i][3]); + TriList[i].setV(TriListData[i][4]); + } +} + +void +TriListSetColor(bool white) +{ + int i; + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidBlue; + rw::RGBA SolidColor3 = SolidGreen; + rw::RGBA SolidColor4 = SolidYellow; + rw::RGBA SolidColor5 = SolidCyan; + rw::RGBA SolidColor6 = SolidPurple; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + SolidColor3 = SolidWhite; + SolidColor4 = SolidWhite; + SolidColor5 = SolidWhite; + SolidColor6 = SolidWhite; + } + + for(i = 0; i < 6; i++) + TriList[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + for(; i < 12; i++) + TriList[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + for(; i < 18; i++) + TriList[i].setColor(SolidColor3.red, SolidColor3.green, + SolidColor3.blue, SolidColor3.alpha); + for(; i < 24; i++) + TriList[i].setColor(SolidColor4.red, SolidColor4.green, + SolidColor4.blue, SolidColor4.alpha); + for(; i < 30; i++) + TriList[i].setColor(SolidColor5.red, SolidColor5.green, + SolidColor5.blue, SolidColor5.alpha); + for(; i < 36; i++) + TriList[i].setColor(SolidColor6.red, SolidColor6.green, + SolidColor6.blue, SolidColor6.alpha); +} + +void +TriListRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(TriList, 36, transform, transformFlags); + rw::im3d::RenderPrimitive(rw::PRIMTYPETRILIST); + rw::im3d::End(); +} + + +void +IndexedTriListCreate(void) +{ + for(int i = 0; i < 8; i++){ + IndexedTriList[i].setX(IndexedTriListData[i][0]); + IndexedTriList[i].setY(IndexedTriListData[i][1]); + IndexedTriList[i].setZ(IndexedTriListData[i][2]); + IndexedTriList[i].setU(IndexedTriListData[i][3]); + IndexedTriList[i].setV(IndexedTriListData[i][4]); + } +} + +void +IndexedTriListSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidYellow; + rw::RGBA SolidColor3 = SolidBlack; + rw::RGBA SolidColor4 = SolidPurple; + rw::RGBA SolidColor5 = SolidGreen; + rw::RGBA SolidColor6 = SolidCyan; + rw::RGBA SolidColor7 = SolidBlue; + rw::RGBA SolidColor8 = SolidWhite; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + SolidColor3 = SolidWhite; + SolidColor4 = SolidWhite; + SolidColor5 = SolidWhite; + SolidColor6 = SolidWhite; + SolidColor7 = SolidWhite; + SolidColor8 = SolidWhite; + } + + IndexedTriList[0].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + IndexedTriList[1].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + IndexedTriList[2].setColor(SolidColor3.red, SolidColor3.green, + SolidColor3.blue, SolidColor3.alpha); + IndexedTriList[3].setColor(SolidColor4.red, SolidColor4.green, + SolidColor4.blue, SolidColor4.alpha); + IndexedTriList[4].setColor(SolidColor5.red, SolidColor5.green, + SolidColor5.blue, SolidColor5.alpha); + IndexedTriList[5].setColor(SolidColor6.red, SolidColor6.green, + SolidColor6.blue, SolidColor6.alpha); + IndexedTriList[6].setColor(SolidColor7.red, SolidColor7.green, + SolidColor7.blue, SolidColor7.alpha); + IndexedTriList[7].setColor(SolidColor8.red, SolidColor8.green, + SolidColor8.blue, SolidColor8.alpha); +} + +void +IndexedTriListRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(IndexedTriList, 8, transform, transformFlags); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, IndexedTriListIndices, 36); + rw::im3d::End(); +} diff --git a/vendor/librw/tools/im3d/tristrip.cpp b/vendor/librw/tools/im3d/tristrip.cpp new file mode 100644 index 0000000..93c1496 --- /dev/null +++ b/vendor/librw/tools/im3d/tristrip.cpp @@ -0,0 +1,169 @@ +#include +#include + +#include "im3d.h" + +float TriStripData[36][5] = { + { 0.000f, 1.000f, -1.000f, 0.000f, 0.000f}, + { 0.000f, 1.000f, 1.000f, 0.000f, 1.000f}, + + { 0.707f, 0.707f, -1.000f, 0.125f, 0.000f}, + { 0.707f, 0.707f, 1.000f, 0.125f, 1.000f}, + + { 1.000f, 0.000f, -1.000f, 0.250f, 0.000f}, + { 1.000f, 0.000f, 1.000f, 0.250f, 1.000f}, + + { 0.707f, -0.707f, -1.000f, 0.375f, 0.000f}, + { 0.707f, -0.707f, 1.000f, 0.375f, 1.000f}, + + { 0.000f, -1.000f, -1.000f, 0.500f, 0.000f}, + { 0.000f, -1.000f, 1.000f, 0.500f, 1.000f}, + + {-0.707f, -0.707f, -1.000f, 0.625f, 0.000f}, + {-0.707f, -0.707f, 1.000f, 0.625f, 1.000f}, + + {-1.000f, -0.000f, -1.000f, 0.750f, 0.000f}, + {-1.000f, -0.000f, 1.000f, 0.750f, 1.000f}, + + {-0.707f, 0.707f, -1.000f, 0.875f, 0.000f}, + {-0.707f, 0.707f, 1.000f, 0.875f, 1.000f}, + + { 0.000f, 1.000f, -1.000f, 1.000f, 0.000f}, + { 0.000f, 1.000f, 1.000f, 1.000f, 1.000f}, + + { 0.000f, 1.000f, 1.000f, 0.000f, 0.000f}, + { 0.000f, 1.000f, -1.000f, 0.000f, 1.000f}, + + { 0.707f, 0.707f, 1.000f, 0.125f, 0.000f}, + { 0.707f, 0.707f, -1.000f, 0.125f, 1.000f}, + + { 1.000f, 0.000f, 1.000f, 0.250f, 0.000f}, + { 1.000f, 0.000f, -1.000f, 0.250f, 1.000f}, + + { 0.707f, -0.707f, 1.000f, 0.375f, 0.000f}, + { 0.707f, -0.707f, -1.000f, 0.375f, 1.000f}, + + { 0.000f, -1.000f, 1.000f, 0.500f, 0.000f}, + { 0.000f, -1.000f, -1.000f, 0.500f, 1.000f}, + + {-0.707f, -0.707f, 1.000f, 0.625f, 0.000f}, + {-0.707f, -0.707f, -1.000f, 0.625f, 1.000f}, + + {-1.000f, -0.000f, 1.000f, 0.750f, 0.000f}, + {-1.000f, -0.000f, -1.000f, 0.750f, 1.000f}, + + {-0.707f, 0.707f, 1.000f, 0.875f, 0.000f}, + {-0.707f, 0.707f, -1.000f, 0.875f, 1.000f}, + + { 0.000f, 1.000f, 1.000f, 1.000f, 0.000f}, + { 0.000f, 1.000f, -1.000f, 1.000f, 1.000f} +}; + +float IndexedTriStripData[16][5] = { + { 0.000f, 1.000f, 1.000f, 0.000f, 0.000f}, + { 0.707f, 0.707f, 1.000f, 0.250f, 0.000f}, + { 1.000f, 0.000f, 1.000f, 0.500f, 0.000f}, + { 0.707f, -0.707f, 1.000f, 0.750f, 0.000f}, + { 0.000f, -1.000f, 1.000f, 1.000f, 0.000f}, + {-0.707f, -0.707f, 1.000f, 0.750f, 0.000f}, + {-1.000f, -0.000f, 1.000f, 0.500f, 0.000f}, + {-0.707f, 0.707f, 1.000f, 0.250f, 0.000f}, + + { 0.000f, 1.000f, -1.000f, 0.000f, 1.000f}, + { 0.707f, 0.707f, -1.000f, 0.250f, 1.000f}, + { 1.000f, 0.000f, -1.000f, 0.500f, 1.000f}, + { 0.707f, -0.707f, -1.000f, 0.750f, 1.000f}, + { 0.000f, -1.000f, -1.000f, 1.000f, 1.000f}, + {-0.707f, -0.707f, -1.000f, 0.750f, 1.000f}, + {-1.000f, -0.000f, -1.000f, 0.500f, 1.000f}, + {-0.707f, 0.707f, -1.000f, 0.250f, 1.000f}, +}; + +rw::uint16 IndexedTriStripIndices[36] = { + 0, 8, 1, 9, 2, 10, 3, 11, 4, 12, 5, 13, 6, 14, 7, 15, 0, 8, + 8, 0, 9, 1, 10, 2, 11, 3, 12, 4, 13, 5, 14, 6, 15, 7, 8, 0 +}; + +rw::RWDEVICE::Im3DVertex TriStrip[36]; +rw::RWDEVICE::Im3DVertex IndexedTriStrip[16]; + + +void +TriStripCreate(void) +{ + for(int i = 0; i < 36; i++){ + TriStrip[i].setX(TriStripData[i][0]); + TriStrip[i].setY(TriStripData[i][1]); + TriStrip[i].setZ(TriStripData[i][2]); + TriStrip[i].setU(TriStripData[i][3]); + TriStrip[i].setV(TriStripData[i][4]); + } +} + +void +TriStripSetColor(bool white) +{ + rw::RGBA SolidColor1 = SolidRed; + rw::RGBA SolidColor2 = SolidYellow; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + } + + for(int i = 0; i < 36; i += 2){ + TriStrip[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + TriStrip[i+1].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); + } +} + +void +TriStripRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(TriStrip, 36, transform, transformFlags); + rw::im3d::RenderPrimitive(rw::PRIMTYPETRISTRIP); + rw::im3d::End(); +} + + +void +IndexedTriStripCreate(void) +{ + for(int i = 0; i < 16; i++){ + IndexedTriStrip[i].setX(IndexedTriStripData[i][0]); + IndexedTriStrip[i].setY(IndexedTriStripData[i][1]); + IndexedTriStrip[i].setZ(IndexedTriStripData[i][2]); + IndexedTriStrip[i].setU(IndexedTriStripData[i][3]); + IndexedTriStrip[i].setV(IndexedTriStripData[i][4]); + } +} + +void +IndexedTriStripSetColor(bool white) +{ + int i; + rw::RGBA SolidColor1 = SolidBlue; + rw::RGBA SolidColor2 = SolidGreen; + + if(white){ + SolidColor1 = SolidWhite; + SolidColor2 = SolidWhite; + } + + for(i = 0; i < 8; i++) + IndexedTriStrip[i].setColor(SolidColor1.red, SolidColor1.green, + SolidColor1.blue, SolidColor1.alpha); + for(; i < 16; i++) + IndexedTriStrip[i].setColor(SolidColor2.red, SolidColor2.green, + SolidColor2.blue, SolidColor2.alpha); +} + +void +IndexedTriStripRender(rw::Matrix *transform, rw::uint32 transformFlags) +{ + rw::im3d::Transform(IndexedTriStrip, 16, transform, transformFlags); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP, IndexedTriStripIndices, 36); + rw::im3d::End(); +} diff --git a/vendor/librw/tools/imguitest/CMakeLists.txt b/vendor/librw/tools/imguitest/CMakeLists.txt new file mode 100644 index 0000000..4f2e31d --- /dev/null +++ b/vendor/librw/tools/imguitest/CMakeLists.txt @@ -0,0 +1,17 @@ +add_executable(imguitest WIN32 + main.cpp +) + +target_link_libraries(imguitest + PUBLIC + librw::skeleton + librw::librw +) + +if(LIBRW_INSTALL) + install(TARGETS imguitest + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + ) +endif() + +librw_platform_target(imguitest INSTALL) diff --git a/vendor/librw/tools/imguitest/main.cpp b/vendor/librw/tools/imguitest/main.cpp new file mode 100644 index 0000000..749c06f --- /dev/null +++ b/vendor/librw/tools/imguitest/main.cpp @@ -0,0 +1,175 @@ +#include +#include +#include + +rw::V3d zero = { 0.0f, 0.0f, 0.0f }; +struct SceneGlobals { + rw::World *world; + rw::Camera *camera; +} Scene; +rw::EngineOpenParams engineOpenParams; + +void +Init(void) +{ + sk::globals.windowtitle = "ImGui test"; + sk::globals.width = 1280; + sk::globals.height = 800; + sk::globals.quit = 0; +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +bool +InitRW(void) +{ +// rw::platform = rw::PLATFORM_D3D8; + if(!sk::InitRW()) + return false; + + Scene.world = rw::World::create(); + + rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT); + ambient->setColor(0.2f, 0.2f, 0.2f); + Scene.world->addLight(ambient); + + rw::V3d xaxis = { 1.0f, 0.0f, 0.0f }; + rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL); + direct->setColor(0.8f, 0.8f, 0.8f); + direct->setFrame(rw::Frame::create()); + direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE); + Scene.world->addLight(direct); + + Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + Scene.world->addCamera(Scene.camera); + + ImGui_ImplRW_Init(); + ImGui::StyleColorsClassic(); + + return true; +} + +void +Draw(float timeDelta) +{ + static bool show_demo_window = true; + static bool show_another_window = false; + static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + + rw::RGBA clearcol = rw::makeRGBA(clear_color.x*255, clear_color.y*255, clear_color.z*255, clear_color.w*255); + Scene.camera->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + Scene.camera->beginUpdate(); + + ImGui_ImplRW_NewFrame(timeDelta); + + // 1. Show a simple window. + // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug". + { + static float f = 0.0f; + ImGui::Text("Hello, world!"); // Some text (you can use a format string too) + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color + if(ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well. + show_demo_window ^= 1; + if(ImGui::Button("Another Window")) + show_another_window ^= 1; + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + } + + // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window. + if(show_another_window){ + ImGui::Begin("Another Window", &show_another_window); + ImGui::Text("Hello from another window!"); + ImGui::End(); + } + + // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). + if(show_demo_window){ + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! + ImGui::ShowDemoWindow(&show_demo_window); + } + + + ImGui::EndFrame(); + ImGui::Render(); + + ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); + + Scene.camera->endUpdate(); + Scene.camera->showRaster(0); +} + + +void +KeyUp(int key) +{ +} + +void +KeyDown(int key) +{ + switch(key){ + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + + ImGuiEventHandler(e, param); + + switch(e){ + case INITIALIZE: + Init(); + return EVENTPROCESSED; + case RWINITIALIZE: + return ::InitRW() ? EVENTPROCESSED : EVENTERROR; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + // TODO: set aspect ratio + if(Scene.camera) + sk::CameraSize(Scene.camera, r); + break; + case IDLE: + Draw(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} diff --git a/vendor/librw/tools/lights/CMakeLists.txt b/vendor/librw/tools/lights/CMakeLists.txt new file mode 100644 index 0000000..c51a2e3 --- /dev/null +++ b/vendor/librw/tools/lights/CMakeLists.txt @@ -0,0 +1,18 @@ +add_executable(lights WIN32 + main.cpp + lights.cpp +) + +target_link_libraries(lights + PRIVATE + librw::skeleton + librw::librw +) + +add_custom_command( + TARGET lights POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E make_directory "$/files" + COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/checker.dff" "$" +) + +librw_platform_target(lights) diff --git a/vendor/librw/tools/lights/checker.dff b/vendor/librw/tools/lights/checker.dff new file mode 100644 index 0000000..f955e8c Binary files /dev/null and b/vendor/librw/tools/lights/checker.dff differ diff --git a/vendor/librw/tools/lights/lights.cpp b/vendor/librw/tools/lights/lights.cpp new file mode 100644 index 0000000..78cdfc1 --- /dev/null +++ b/vendor/librw/tools/lights/lights.cpp @@ -0,0 +1,463 @@ +#include +#include + +#include "main.h" + +rw::Light *BaseAmbientLight; +bool BaseAmbientLightOn; + +rw::Light *CurrentLight; +rw::Light *AmbientLight; +rw::Light *PointLight; +rw::Light *DirectLight; +rw::Light *SpotLight; +rw::Light *SpotSoftLight; + +float LightRadius = 100.0f; +float LightConeAngle = 45.0f; +rw::RGBAf LightColor = { 1.0f, 1.0f, 1.0f, 1.0f }; + +rw::RGBA LightSolidColor = { 255, 255, 0, 255 }; +bool LightOn = true; +bool LightDrawOn = true; +rw::V3d LightPos = {0.0f, 0.0f, 75.0f}; +rw::int32 LightTypeIndex = 1; + +rw::BBox RoomBBox; + +rw::Light* +CreateBaseAmbientLight(void) +{ + rw::Light *light = rw::Light::create(rw::Light::AMBIENT); + assert(light); + light->setColor(0.5f, 0.5f, 0.5f); + return light; +} + +rw::Light* +CreateAmbientLight(void) +{ + return rw::Light::create(rw::Light::AMBIENT); +} + +rw::Light* +CreateDirectLight(void) +{ + rw::Light *light = rw::Light::create(rw::Light::DIRECTIONAL); + assert(light); + rw::Frame *frame = rw::Frame::create(); + assert(frame); + frame->rotate(&Xaxis, 45.0f, rw::COMBINEREPLACE); + rw::V3d pos = LightPos; + frame->translate(&pos, rw::COMBINEPOSTCONCAT); + light->setFrame(frame); + return light; +} + +rw::Light* +CreatePointLight(void) +{ + rw::Light *light = rw::Light::create(rw::Light::POINT); + assert(light); + light->radius = LightRadius; + rw::Frame *frame = rw::Frame::create(); + assert(frame); + rw::V3d pos = LightPos; + frame->translate(&pos, rw::COMBINEREPLACE); + light->setFrame(frame); + return light; +} + +rw::Light* +CreateSpotLight(void) +{ + rw::Light *light = rw::Light::create(rw::Light::SPOT); + assert(light); + light->radius = LightRadius; + light->setAngle(LightConeAngle/180.0f*M_PI); + rw::Frame *frame = rw::Frame::create(); + assert(frame); + frame->rotate(&Xaxis, 45.0f, rw::COMBINEREPLACE); + rw::V3d pos = LightPos; + frame->translate(&pos, rw::COMBINEPOSTCONCAT); + light->setFrame(frame); + return light; +} + +rw::Light* +CreateSpotSoftLight(void) +{ + rw::Light *light = rw::Light::create(rw::Light::SOFTSPOT); + assert(light); + light->radius = LightRadius; + light->setAngle(LightConeAngle/180.0f*M_PI); + rw::Frame *frame = rw::Frame::create(); + assert(frame); + frame->rotate(&Xaxis, 45.0f, rw::COMBINEREPLACE); + rw::V3d pos = LightPos; + frame->translate(&pos, rw::COMBINEPOSTCONCAT); + light->setFrame(frame); + return light; +} + +void +DestroyLight(rw::Light **light) +{ + if(*light == nil) + return; + rw::World *world = (*light)->world; + if(world) + world->removeLight(*light); + rw::Frame *frame = (*light)->getFrame(); + if(frame){ + (*light)->setFrame(nil); + frame->destroy(); + } + + (*light)->destroy(); + *light = nil; +} + +void +LightsDestroy(void) +{ + DestroyLight(&SpotSoftLight); + DestroyLight(&SpotLight); + DestroyLight(&PointLight); + DestroyLight(&DirectLight); + DestroyLight(&AmbientLight); + DestroyLight(&BaseAmbientLight); +} + +void +LightsUpdate(void) +{ + static rw::int32 oldLightTypeIndex = -1; + + // Switch to a different light + if((LightOn && oldLightTypeIndex != LightTypeIndex) || CurrentLight == nil){ + oldLightTypeIndex = LightTypeIndex; + + // remove first + if(CurrentLight) + CurrentLight->world->removeLight(CurrentLight); + + switch(LightTypeIndex){ + case 0: CurrentLight = AmbientLight; break; + case 1: CurrentLight = PointLight; break; + case 2: CurrentLight = DirectLight; break; + case 3: CurrentLight = SpotLight; break; + case 4: CurrentLight = SpotSoftLight; break; + } + World->addLight(CurrentLight); + } + + if(CurrentLight){ + CurrentLight->setColor(LightColor.red, LightColor.green, LightColor.blue); + CurrentLight->radius = LightRadius; + CurrentLight->setAngle(LightConeAngle / 180.0f * M_PI); + } + + // Remove light from world if not used + if(!LightOn && CurrentLight){ + CurrentLight->world->removeLight(CurrentLight); + CurrentLight = nil; + } +} + +#define POINT_LIGHT_RADIUS_FACTOR 0.05f + +void +DrawPointLight(void) +{ + enum { NUMVERTS = 50 }; + rw::RWDEVICE::Im3DVertex shape[NUMVERTS]; + rw::int32 i; + rw::V3d point; + + rw::V3d *pos = &CurrentLight->getFrame()->getLTM()->pos; + for(i = 0; i < NUMVERTS; i++){ + point.x = pos->x + + cosf(i/(NUMVERTS/2.0f) * M_PI) * LightRadius * POINT_LIGHT_RADIUS_FACTOR; + point.y = pos->y + + sinf(i/(NUMVERTS/2.0f) * M_PI) * LightRadius * POINT_LIGHT_RADIUS_FACTOR; + point.z = pos->z; + + shape[i].setColor(LightSolidColor.red, LightSolidColor.green, + LightSolidColor.blue, LightSolidColor.alpha); + shape[i].setX(point.x); + shape[i].setY(point.y); + shape[i].setZ(point.z); + } + + rw::im3d::Transform(shape, NUMVERTS, nil, rw::im3d::ALLOPAQUE); + rw::im3d::RenderPrimitive(rw::PRIMTYPEPOLYLINE); + rw::im3d::RenderLine(NUMVERTS-1, 0); + rw::im3d::End(); +} + +void +DrawCone(float coneAngle, float coneSize, float coneRatio) +{ + enum { NUMVERTS = 10 }; + rw::RWDEVICE::Im3DVertex shape[NUMVERTS+1]; + rw::int16 indices[NUMVERTS*3]; + rw::int32 i; + + rw::Matrix *matrix = CurrentLight->getFrame()->getLTM(); + rw::V3d *pos = &matrix->pos; + + // cone + for(i = 1; i < NUMVERTS+1; i++){ + float cosValue = cosf(i/(NUMVERTS/2.0f) * M_PI) * + sinf(coneAngle/180.0f*M_PI); + float sinValue = sinf(i/(NUMVERTS/2.0f) * M_PI) * + sinf(coneAngle/180.0f*M_PI); + + float coneAngleD = cosf(coneAngle/180.0f*M_PI); + + rw::V3d up = rw::scale(matrix->up, sinValue*coneSize); + rw::V3d right = rw::scale(matrix->right, cosValue*coneSize); + rw::V3d at = rw::scale(matrix->at, coneAngleD*coneSize*coneRatio); + + shape[i].setX(pos->x + at.x + up.x + right.x); + shape[i].setY(pos->y + at.y + up.y + right.y); + shape[i].setZ(pos->z + at.z + up.z + right.z); + } + + for(i = 0; i < NUMVERTS; i++){ + indices[i*3 + 0] = 0; + indices[i*3 + 1] = i+2; + indices[i*3 + 2] = i+1; + } + indices[NUMVERTS*3-2] = 1; + + for(i = 0; i < NUMVERTS+1; i++) + shape[i].setColor(LightSolidColor.red, LightSolidColor.green, + LightSolidColor.blue, 128); + + shape[0].setX(pos->x); + shape[0].setY(pos->y); + shape[0].setZ(pos->z); + + rw::SetRenderState(rw::VERTEXALPHA, 1); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA); + + rw::im3d::Transform(shape, NUMVERTS+1, nil, 0); + rw::im3d::RenderPrimitive(rw::PRIMTYPETRIFAN); + rw::im3d::RenderTriangle(0, NUMVERTS, 1); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, NUMVERTS*3); + rw::im3d::End(); + + + for(i = 0; i < NUMVERTS+1; i++) + shape[i].setColor(LightSolidColor.red, LightSolidColor.green, + LightSolidColor.blue, 255); + + float coneAngleD = cosf(coneAngle/180.0f*M_PI); + rw::V3d at = rw::scale(matrix->at, coneAngleD*coneSize*coneRatio); + shape[0].setX(pos->x + at.x); + shape[0].setY(pos->y + at.y); + shape[0].setZ(pos->z + at.z); + + rw::im3d::Transform(shape, NUMVERTS+1, nil, rw::im3d::ALLOPAQUE); + if(coneRatio > 0.0f){ + rw::im3d::RenderPrimitive(rw::PRIMTYPETRIFAN); + rw::im3d::RenderTriangle(0, NUMVERTS, 1); + }else + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRIFAN, indices, NUMVERTS*3); + rw::im3d::End(); + + + // lines + at = rw::scale(matrix->at, -0.05f); + shape[0].setX(pos->x + at.x); + shape[0].setY(pos->y + at.y); + shape[0].setZ(pos->z + at.z); + rw::im3d::Transform(shape, NUMVERTS+1, nil, rw::im3d::ALLOPAQUE); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPEPOLYLINE, indices, NUMVERTS*3); + rw::im3d::End(); +} + +void +DrawDirectLight(void) +{ + enum { NUMVERTS = 20 }; + const float DIAMETER = 1.5f; + const float CONE_ANGLE = 45.0f; + const float CONE_SIZE = 3.0f; + const float LENGTH = 5.0f; + rw::RWDEVICE::Im3DVertex shape[NUMVERTS*2+1]; + rw::int16 indices[NUMVERTS*3]; + rw::int32 i; + + rw::Matrix *matrix = CurrentLight->getFrame()->getLTM(); + rw::V3d *pos = &matrix->pos; + + // cylinder + for(i = 0; i < NUMVERTS*2; i += 2){ + float cosValue = cosf(i/(NUMVERTS/2.0f) * M_PI); + float sinValue = sinf(i/(NUMVERTS/2.0f) * M_PI); + + rw::V3d up = rw::scale(matrix->up, sinValue*DIAMETER); + rw::V3d right = rw::scale(matrix->right, cosValue*DIAMETER); + rw::V3d at = rw::scale(matrix->at, -(CONE_SIZE + 1.0f)); + + shape[i].setX(pos->x + at.x + up.x + right.x); + shape[i].setY(pos->y + at.y + up.y + right.y); + shape[i].setZ(pos->z + at.z + up.z + right.z); + + + at = rw::scale(matrix->at, -(LENGTH + CONE_SIZE)); + + shape[i+1].setX(pos->x + at.x + up.x + right.x); + shape[i+1].setY(pos->y + at.y + up.y + right.y); + shape[i+1].setZ(pos->z + at.z + up.z + right.z); + } + + for(i = 0; i < NUMVERTS*2+1; i++) + shape[i].setColor(LightSolidColor.red, LightSolidColor.green, + LightSolidColor.blue, 128); + + rw::SetRenderState(rw::VERTEXALPHA, 1); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA); + + rw::im3d::Transform(shape, NUMVERTS*2, nil, 0); + rw::im3d::RenderPrimitive(rw::PRIMTYPETRISTRIP); + rw::im3d::RenderTriangle(2*NUMVERTS-2, 2*NUMVERTS-1, 0); + rw::im3d::RenderTriangle(2*NUMVERTS-1, 1, 0); + rw::im3d::End(); + + + // bottom cap + for(i = 0; i < NUMVERTS*2+1; i++) + shape[i].setColor(LightSolidColor.red, LightSolidColor.green, + LightSolidColor.blue, 255); + + rw::V3d at = rw::scale(matrix->at, -(LENGTH + CONE_SIZE)); + shape[NUMVERTS*2].setX(pos->x + at.x); + shape[NUMVERTS*2].setY(pos->y + at.y); + shape[NUMVERTS*2].setZ(pos->z + at.z); + + for(i = 0; i < NUMVERTS; i++){ + indices[i*3+0] = NUMVERTS*2; + indices[i*3+1] = (i+1)*2 + 1; + indices[i*3+2] = i*2 + 1; + } + indices[NUMVERTS*3-2] = 1; + + rw::im3d::Transform(shape, NUMVERTS*2+1, nil, rw::im3d::ALLOPAQUE); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, NUMVERTS*3); + rw::im3d::End(); + + + // top cap + at = rw::scale(matrix->at, -(CONE_SIZE + 1.0f)); + shape[NUMVERTS*2].setX(pos->x + at.x); + shape[NUMVERTS*2].setY(pos->y + at.y); + shape[NUMVERTS*2].setZ(pos->z + at.z); + + for(i = 0; i < NUMVERTS; i++){ + indices[i*3+0] = NUMVERTS*2; + indices[i*3+1] = i*2; + indices[i*3+2] = (i+1)*2; + } + + rw::im3d::Transform(shape, NUMVERTS*2+1, nil, rw::im3d::ALLOPAQUE); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, NUMVERTS*3); + rw::im3d::End(); + + + // cone + DrawCone(CONE_ANGLE, CONE_SIZE, -2.0f); +} + +void +DrawCurrentLight(void) +{ + rw::SetRenderState(rw::TEXTURERASTER, nil); + rw::SetRenderState(rw::CULLMODE, rw::CULLBACK); + rw::SetRenderState(rw::ZTESTENABLE, 1); + + switch(LightTypeIndex){ + case 1: DrawPointLight(); break; + case 2: DrawDirectLight(); break; + case 3: + case 4: DrawCone(LightConeAngle, LightRadius*POINT_LIGHT_RADIUS_FACTOR, 1.0f); break; + } +} + + + +void +LightRotate(float xAngle, float yAngle) +{ + if(CurrentLight == nil || CurrentLight == AmbientLight || CurrentLight == PointLight) + return; + + rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix; + rw::Frame *lightFrame = CurrentLight->getFrame(); + rw::V3d pos = lightFrame->matrix.pos; + + pos = rw::scale(pos, -1.0f); + lightFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + lightFrame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT); + lightFrame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT); + + pos = rw::scale(pos, -1.0f); + lightFrame->translate(&pos, rw::COMBINEPOSTCONCAT); +} + +void +ClampPosition(rw::V3d *pos, rw::V3d *delta, rw::BBox *bbox) +{ + if(pos->x + delta->x < bbox->inf.x) + delta->x = bbox->inf.x - pos->x; + else if(pos->x + delta->x > bbox->sup.x) + delta->x = bbox->sup.x - pos->x; + + if(pos->y + delta->y < bbox->inf.y) + delta->y = bbox->inf.y - pos->y; + else if(pos->y + delta->y > bbox->sup.y) + delta->y = bbox->sup.y - pos->y; + + if(pos->z + delta->z < bbox->inf.z) + delta->z = bbox->inf.z - pos->z; + else if(pos->z + delta->z > bbox->sup.z) + delta->z = bbox->sup.z - pos->z; +} + +void +LightTranslateXY(float xDelta, float yDelta) +{ + if(CurrentLight == nil || CurrentLight == AmbientLight || CurrentLight == DirectLight) + return; + + rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix; + rw::Frame *lightFrame = CurrentLight->getFrame(); + rw::V3d right = rw::scale(cameraMatrix->right, xDelta); + rw::V3d up = rw::scale(cameraMatrix->up, yDelta); + rw::V3d delta = rw::add(right, up); + + ClampPosition(&lightFrame->matrix.pos, &delta, &RoomBBox); + + lightFrame->translate(&delta, rw::COMBINEPOSTCONCAT); +} + +void +LightTranslateZ(float zDelta) +{ + if(CurrentLight == nil || CurrentLight == AmbientLight || CurrentLight == DirectLight) + return; + + rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix; + rw::Frame *lightFrame = CurrentLight->getFrame(); + rw::V3d delta = rw::scale(cameraMatrix->at, zDelta); + + ClampPosition(&lightFrame->matrix.pos, &delta, &RoomBBox); + + lightFrame->translate(&delta, rw::COMBINEPOSTCONCAT); +} diff --git a/vendor/librw/tools/lights/lights.h b/vendor/librw/tools/lights/lights.h new file mode 100644 index 0000000..5400a61 --- /dev/null +++ b/vendor/librw/tools/lights/lights.h @@ -0,0 +1,37 @@ + + +extern rw::Light *BaseAmbientLight; +extern bool BaseAmbientLightOn; + +extern rw::Light *CurrentLight; +extern rw::Light *AmbientLight; +extern rw::Light *PointLight; +extern rw::Light *DirectLight; +extern rw::Light *SpotLight; +extern rw::Light *SpotSoftLight; + +extern float LightRadius; +extern float LightConeAngle; +extern rw::RGBAf LightColor; + +extern bool LightOn; +extern bool LightDrawOn; +extern rw::V3d LightPos; +extern rw::int32 LightTypeIndex; + +extern rw::BBox RoomBBox; + +rw::Light *CreateBaseAmbientLight(void); +rw::Light *CreateAmbientLight(void); +rw::Light *CreateDirectLight(void); +rw::Light *CreatePointLight(void); +rw::Light *CreateSpotLight(void); +rw::Light *CreateSpotSoftLight(void); + +void LightsDestroy(void); +void LightsUpdate(void); +void DrawCurrentLight(void); + +void LightRotate(float xAngle, float yAngle); +void LightTranslateXY(float xDelta, float yDelta); +void LightTranslateZ(float zDelta); diff --git a/vendor/librw/tools/lights/main.cpp b/vendor/librw/tools/lights/main.cpp new file mode 100644 index 0000000..3589d05 --- /dev/null +++ b/vendor/librw/tools/lights/main.cpp @@ -0,0 +1,396 @@ +#include +#include +#include + +#include "main.h" +#include "lights.h" + +rw::V3d zero = { 0.0f, 0.0f, 0.0f }; +rw::EngineOpenParams engineOpenParams; +float FOV = 70.0f; + +rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; +rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; + +rw::World *World; +rw::Camera *Camera; + +rw::V3d Xaxis = { 1.0f, 0.0, 0.0f }; +rw::V3d Yaxis = { 0.0f, 1.0, 0.0f }; +rw::V3d Zaxis = { 0.0f, 0.0, 1.0f }; + +rw::World* +CreateWorld(void) +{ + rw::BBox bb; + + bb.inf.x = bb.inf.y = bb.inf.z = -100.0f; + bb.sup.x = bb.sup.y = bb.sup.z = 100.0f; + + return rw::World::create(&bb); +} + +rw::Camera* +CreateCamera(rw::World *world) +{ + rw::Camera *camera; + camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + assert(camera); + camera->setNearPlane(0.1f); + camera->setFarPlane(300.0f); + camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height); + world->addCamera(camera); + return camera; +} + +bool +CreateTestScene(rw::World *world) +{ + rw::Clump *clump; + rw::StreamFile in; + const char *filename = "checker.dff"; + if(in.open(filename, "rb") == NULL){ + printf("couldn't open file\n"); + return false; + } + if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL)) + return false; + clump = rw::Clump::streamRead(&in); + in.close(); + if(clump == nil) + return false; + + rw::Clump *clone; + rw::Frame *clumpFrame; + rw::V3d pos; + float zOffset = 75.0f; + + // Bottom panel + clumpFrame = clump->getFrame(); + clumpFrame->rotate(&Xaxis, 90.0f, rw::COMBINEREPLACE); + + pos.x = 0.0f; + pos.y = -25.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // only need to add once + world->addClump(clump); + + // Top panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, -90.0f, rw::COMBINEREPLACE); + + pos.x = 0.0f; + pos.y = 25.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // Left panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE); + clumpFrame->rotate(&Yaxis, 90.0f, rw::COMBINEPOSTCONCAT); + + pos.x = 25.0f; + pos.y = 0.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // Right panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE); + clumpFrame->rotate(&Yaxis, -90.0f, rw::COMBINEPOSTCONCAT); + + pos.x = -25.0f; + pos.y = 0.0f; + pos.z = zOffset; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // Back panel + clone = clump->clone(); + clumpFrame = clone->getFrame(); + clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE); + + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = zOffset + 25.0f; + clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // BBox + pos.x = 25.0f; + pos.y = 25.0f; + pos.z = zOffset - 25.0f; + RoomBBox.initialize(&pos); + pos.x = -25.0f; + pos.y = -25.0f; + pos.z = zOffset + 25.0f; + RoomBBox.addPoint(&pos); + + return 1; +} + +void +Initialize(void) +{ + sk::globals.windowtitle = "Lights example"; + sk::globals.width = 1280; + sk::globals.height = 800; + sk::globals.quit = 0; +} + +bool +Initialize3D(void) +{ + if(!sk::InitRW()) + return false; + + World = CreateWorld(); + + BaseAmbientLight = CreateBaseAmbientLight(); + AmbientLight = CreateAmbientLight(); + DirectLight = CreateDirectLight(); + PointLight = CreatePointLight(); + SpotLight = CreateSpotLight(); + SpotSoftLight = CreateSpotSoftLight(); + + Camera = CreateCamera(World); + + CreateTestScene(World); + + ImGui_ImplRW_Init(); + ImGui::StyleColorsClassic(); + + return true; +} + +void +Terminate3D(void) +{ + FORLIST(lnk, World->clumps){ + rw::Clump *clump = rw::Clump::fromWorld(lnk); + World->removeClump(clump); + clump->destroy(); + } + + if(Camera){ + World->removeCamera(Camera); + sk::CameraDestroy(Camera); + Camera = nil; + } + + LightsDestroy(); + + if(World){ + World->destroy(); + World = nil; + } + + sk::TerminateRW(); +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +void +Gui(void) +{ +// ImGui::ShowDemoWindow(nil); + + static bool showLightWindow = true; + ImGui::Begin("Lights", &showLightWindow); + + ImGui::Checkbox("Light", &LightOn); + ImGui::Checkbox("Draw Light", &LightDrawOn); + if(ImGui::Checkbox("Base Ambient", &BaseAmbientLightOn)){ + if(BaseAmbientLightOn){ + if(BaseAmbientLight->world == nil) + World->addLight(BaseAmbientLight); + }else{ + if(BaseAmbientLight->world) + World->removeLight(BaseAmbientLight); + } + } + + ImGui::RadioButton("Ambient Light", &LightTypeIndex, 0); + ImGui::RadioButton("Point Light", &LightTypeIndex, 1); + ImGui::RadioButton("Directional Light", &LightTypeIndex, 2); + ImGui::RadioButton("Spot Light", &LightTypeIndex, 3); + ImGui::RadioButton("Soft Spot Light", &LightTypeIndex, 4); + + ImGui::ColorEdit3("Color", (float*)&LightColor); + float radAngle = LightConeAngle/180.0f*M_PI; + ImGui::SliderAngle("Cone angle", &radAngle, 0.0f, 180.0f); + LightConeAngle = radAngle/M_PI*180.0f; + ImGui::SliderFloat("Radius", &LightRadius, 0.1f, 500.0f); + + ImGui::End(); +} + +void +Render(float timeDelta) +{ + Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + Camera->beginUpdate(); + + ImGui_ImplRW_NewFrame(timeDelta); + + World->render(); + + if(LightDrawOn && CurrentLight) + DrawCurrentLight(); + + Gui(); + + ImGui::EndFrame(); + ImGui::Render(); + + ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); + + Camera->endUpdate(); + Camera->showRaster(0); +} + +void +Idle(float timeDelta) +{ + LightsUpdate(); + + Render(timeDelta); +} + +int MouseX, MouseY; +int MouseDeltaX, MouseDeltaY; +int MouseButtons; + +int CtrlDown; + +bool RotateLight; +bool TranslateLightXY; +bool TranslateLightZ; + +void +KeyUp(int key) +{ + switch(key){ + case sk::KEY_LCTRL: + case sk::KEY_RCTRL: + CtrlDown = 0; + break; + } +} + +void +KeyDown(int key) +{ + switch(key){ + case sk::KEY_LCTRL: + case sk::KEY_RCTRL: + CtrlDown = 1; + break; + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +void +MouseBtn(sk::MouseState *mouse) +{ + MouseButtons = mouse->buttons; + RotateLight = !CtrlDown && !!(MouseButtons&1); + TranslateLightXY = CtrlDown && !!(MouseButtons&1); + TranslateLightZ = CtrlDown && !!(MouseButtons&4); +} + +void +MouseMove(sk::MouseState *mouse) +{ + MouseDeltaX = mouse->posx - MouseX; + MouseDeltaY = mouse->posy - MouseY; + MouseX = mouse->posx; + MouseY = mouse->posy; + + if(RotateLight) + LightRotate(-MouseDeltaX, MouseDeltaY); + if(TranslateLightXY) + LightTranslateXY(-MouseDeltaX*0.1f, -MouseDeltaY*0.1f); + if(TranslateLightZ) + LightTranslateZ(-MouseDeltaY*0.1f); +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + MouseState *ms; + + ImGuiEventHandler(e, param); + ImGuiIO &io = ImGui::GetIO(); + + switch(e){ + case INITIALIZE: + Initialize(); + return EVENTPROCESSED; + case RWINITIALIZE: + return Initialize3D() ? EVENTPROCESSED : EVENTERROR; + case RWTERMINATE: + Terminate3D(); + return EVENTPROCESSED; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case MOUSEBTN: + if(!io.WantCaptureMouse){ + ms = (MouseState*)param; + MouseBtn(ms); + }else + MouseButtons = 0; + return EVENTPROCESSED; + case MOUSEMOVE: + MouseMove((MouseState*)param); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + if(::Camera){ + sk::CameraSize(::Camera, r); + ::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height); + } + break; + case IDLE: + Idle(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} diff --git a/vendor/librw/tools/lights/main.h b/vendor/librw/tools/lights/main.h new file mode 100644 index 0000000..6358f2d --- /dev/null +++ b/vendor/librw/tools/lights/main.h @@ -0,0 +1,7 @@ + +extern rw::World *World; +extern rw::Camera *Camera; + +extern rw::V3d Xaxis; +extern rw::V3d Yaxis; +extern rw::V3d Zaxis; diff --git a/vendor/librw/tools/playground/CMakeLists.txt b/vendor/librw/tools/playground/CMakeLists.txt new file mode 100644 index 0000000..120f7bc --- /dev/null +++ b/vendor/librw/tools/playground/CMakeLists.txt @@ -0,0 +1,22 @@ +add_executable(playground WIN32 + camera.cpp + font.cpp + main.cpp + ras_test.cpp + splines.cpp + tl_tests.cpp +) + +target_link_libraries(playground + PRIVATE + librw::skeleton + librw::librw +) + +add_custom_command( + TARGET playground POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E make_directory "$/files" + COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$/files" +) + +librw_platform_target(playground) diff --git a/vendor/librw/tools/playground/camera.cpp b/vendor/librw/tools/playground/camera.cpp new file mode 100644 index 0000000..cf45f5f --- /dev/null +++ b/vendor/librw/tools/playground/camera.cpp @@ -0,0 +1,134 @@ +#include +#include + +#include + +#define PI 3.14159265359f +#include "camera.h" + +using rw::Quat; +using rw::V3d; + +void +Camera::update(void) +{ + if(m_rwcam){ + m_rwcam->setNearPlane(m_near); + m_rwcam->setFarPlane(m_far); + m_rwcam->setFOV(m_fov, m_aspectRatio); + + rw::Frame *f = m_rwcam->getFrame(); + if(f){ + V3d forward = normalize(sub(m_target, m_position)); + V3d left = normalize(cross(m_up, forward)); + V3d nup = cross(forward, left); + f->matrix.right = left; // lol + f->matrix.up = nup; + f->matrix.at = forward; + f->matrix.pos = m_position; + f->matrix.optimize(); + f->updateObjects(); + } + } +} + +void +Camera::setTarget(V3d target) +{ + m_position = sub(m_position, sub(m_target, target)); + m_target = target; +} + +float +Camera::getHeading(void) +{ + V3d dir = sub(m_target, m_position); + float a = atan2(dir.y, dir.x)-PI/2.0f; + return m_localup.z < 0.0f ? a-PI : a; +} + +void +Camera::turn(float yaw, float pitch) +{ + V3d dir = sub(m_target, m_position); + Quat r = Quat::rotation(yaw, rw::makeV3d(0.0f, 0.0f, 1.0f)); + dir = rotate(dir, r); + m_localup = rotate(m_localup, r); + + V3d right = normalize(cross(dir, m_localup)); + r = Quat::rotation(pitch, right); + dir = rotate(dir, r); + m_localup = normalize(cross(right, dir)); + if(m_localup.z >= 0.0) m_up.z = 1.0; + else m_up.z = -1.0f; + + m_target = add(m_position, dir); +} + +void +Camera::orbit(float yaw, float pitch) +{ + V3d dir = sub(m_target, m_position); + Quat r = Quat::rotation(yaw, rw::makeV3d(0.0f, 0.0f, 1.0f)); + dir = rotate(dir, r); + m_localup = rotate(m_localup, r); + + V3d right = normalize(cross(dir, m_localup)); + r = Quat::rotation(-pitch, right); + dir = rotate(dir, r); + m_localup = normalize(cross(right, dir)); + if(m_localup.z >= 0.0) m_up.z = 1.0; + else m_up.z = -1.0f; + + m_position = sub(m_target, dir); +} + +void +Camera::dolly(float dist) +{ + V3d dir = setlength(sub(m_target, m_position), dist); + m_position = add(m_position, dir); + m_target = add(m_target, dir); +} + +void +Camera::zoom(float dist) +{ + V3d dir = sub(m_target, m_position); + float curdist = length(dir); + if(dist >= curdist) + dist = curdist-0.01f; + dir = setlength(dir, dist); + m_position = add(m_position, dir); +} + +void +Camera::pan(float x, float y) +{ + V3d dir = normalize(sub(m_target, m_position)); + V3d right = normalize(cross(dir, m_up)); + V3d localup = normalize(cross(right, dir)); + dir = add(scale(right, x), scale(localup, y)); + m_position = add(m_position, dir); + m_target = add(m_target, dir); +} + +float +Camera::distanceTo(V3d v) +{ + return length(sub(m_position, v)); +} + +Camera::Camera() +{ + m_position.set(0.0f, 6.0f, 0.0f); + m_target.set(0.0f, 0.0f, 0.0f); + m_up.set(0.0f, 0.0f, 1.0f); + m_localup = m_up; + m_fov = 70.0f; + m_aspectRatio = 1.0f; + m_near = 0.1f; + m_far = 100.0f; + m_rwcam = NULL; +} + diff --git a/vendor/librw/tools/playground/camera.h b/vendor/librw/tools/playground/camera.h new file mode 100644 index 0000000..8a0315d --- /dev/null +++ b/vendor/librw/tools/playground/camera.h @@ -0,0 +1,26 @@ +class Camera +{ +public: + rw::Camera *m_rwcam; + rw::V3d m_position; + rw::V3d m_target; + rw::V3d m_up; + rw::V3d m_localup; + + float m_fov, m_aspectRatio; + float m_near, m_far; + + + void setTarget(rw::V3d target); + float getHeading(void); + + void turn(float yaw, float pitch); + void orbit(float yaw, float pitch); + void dolly(float dist); + void zoom(float dist); + void pan(float x, float y); + + void update(void); + float distanceTo(rw::V3d v); + Camera(void); +}; diff --git a/vendor/librw/tools/playground/files/Bm437_IBM_BIOS.FON b/vendor/librw/tools/playground/files/Bm437_IBM_BIOS.FON new file mode 100644 index 0000000..be2443f Binary files /dev/null and b/vendor/librw/tools/playground/files/Bm437_IBM_BIOS.FON differ diff --git a/vendor/librw/tools/playground/files/Bm437_IBM_BIOS.tga b/vendor/librw/tools/playground/files/Bm437_IBM_BIOS.tga new file mode 100644 index 0000000..50034b4 Binary files /dev/null and b/vendor/librw/tools/playground/files/Bm437_IBM_BIOS.tga differ diff --git a/vendor/librw/tools/playground/files/Bm437_IBM_VGA8.FON b/vendor/librw/tools/playground/files/Bm437_IBM_VGA8.FON new file mode 100644 index 0000000..6ffa09a Binary files /dev/null and b/vendor/librw/tools/playground/files/Bm437_IBM_VGA8.FON differ diff --git a/vendor/librw/tools/playground/files/Bm437_IBM_VGA8.tga b/vendor/librw/tools/playground/files/Bm437_IBM_VGA8.tga new file mode 100644 index 0000000..521fb40 Binary files /dev/null and b/vendor/librw/tools/playground/files/Bm437_IBM_VGA8.tga differ diff --git a/vendor/librw/tools/playground/files/foobar.tga b/vendor/librw/tools/playground/files/foobar.tga new file mode 100644 index 0000000..895bae0 Binary files /dev/null and b/vendor/librw/tools/playground/files/foobar.tga differ diff --git a/vendor/librw/tools/playground/files/maze.tga b/vendor/librw/tools/playground/files/maze.tga new file mode 100644 index 0000000..4714c42 Binary files /dev/null and b/vendor/librw/tools/playground/files/maze.tga differ diff --git a/vendor/librw/tools/playground/files/teapot.dff b/vendor/librw/tools/playground/files/teapot.dff new file mode 100644 index 0000000..7a65176 Binary files /dev/null and b/vendor/librw/tools/playground/files/teapot.dff differ diff --git a/vendor/librw/tools/playground/font.cpp b/vendor/librw/tools/playground/font.cpp new file mode 100644 index 0000000..b001250 --- /dev/null +++ b/vendor/librw/tools/playground/font.cpp @@ -0,0 +1,181 @@ +#include +#include + +using namespace rw; + +struct Font +{ + Texture *tex; + int32 glyphwidth, glyphheight; + int32 numglyphs; +}; +Font vga = { nil, 8, 16, 256 }; +Font bios = { nil, 8, 8, 256 }; +Font *curfont = &bios; + +#define NUMCHARS 100 +uint16 indices[NUMCHARS*6]; +RWDEVICE::Im2DVertex vertices[NUMCHARS*4]; +int32 curVert; +int32 curIndex; + +void +printScreen(const char *s, float32 x, float32 y) +{ + char c; + Camera *cam; + RWDEVICE::Im2DVertex *vert; + uint16 *ix; + curVert = 0; + curIndex = 0; + float32 u, v, du, dv; + float recipZ; + + cam = (Camera*)engine->currentCamera; + vert = &vertices[curVert]; + ix = &indices[curIndex]; + du = curfont->glyphwidth/(float32)curfont->tex->raster->width; + dv = curfont->glyphheight/(float32)curfont->tex->raster->height; + recipZ = 1.0f/cam->nearPlane; + while(c = *s){ + if(c >= curfont->numglyphs) + c = 0; + u = (c % 16)*curfont->glyphwidth / (float32)curfont->tex->raster->width; + v = (c / 16)*curfont->glyphheight / (float32)curfont->tex->raster->height; + + vert->setScreenX(x); + vert->setScreenY(y); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u, recipZ); + vert->setV(v, recipZ); + vert++; + + vert->setScreenX(x+curfont->glyphwidth); + vert->setScreenY(y); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u+du, recipZ); + vert->setV(v, recipZ); + vert++; + + vert->setScreenX(x); + vert->setScreenY(y+curfont->glyphheight); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u, recipZ); + vert->setV(v+dv, recipZ); + vert++; + + vert->setScreenX(x+curfont->glyphwidth); + vert->setScreenY(y+curfont->glyphheight); + vert->setScreenZ(rw::im2d::GetNearZ()); + vert->setCameraZ(cam->nearPlane); + vert->setRecipCameraZ(recipZ); + vert->setColor(255, 255, 255, 255); + vert->setU(u+du, recipZ); + vert->setV(v+dv, recipZ); + vert++; + + *ix++ = curVert; + *ix++ = curVert+1; + *ix++ = curVert+2; + *ix++ = curVert+2; + *ix++ = curVert+1; + *ix++ = curVert+3; + + curVert += 4; + curIndex += 6; + x += curfont->glyphwidth+1; + + s++; + } + + rw::SetRenderStatePtr(rw::TEXTURERASTER, curfont->tex->raster); + rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST); + + im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, + vertices, curVert, indices, curIndex); + +} + +void +initFont(void) +{ + vga.tex = Texture::read("files/Bm437_IBM_VGA8", ""); + bios.tex = Texture::read("files/Bm437_IBM_BIOS", ""); + +/* + FILE *foo = fopen("font.c", "w"); + assert(foo); + int x, y; + rw::Image *img = rw::readTGA("vga_font.tga"); + assert(img); + for(y = 0; y < img->height; y++){ + for(x = 0; x < img->width; x++) + fprintf(foo, "%d, ", !!img->pixels[y*img->width + x]); + fprintf(foo, "\n"); + } +*/ +} + +/* +#define NUMGLYPHS 256 +#define GLYPHWIDTH 8 +#define GLYPHHEIGHT 16 + + +void +convertFont(void) +{ + FILE *f; + Image *img; + uint8 data[NUMGLYPHS*GLYPHHEIGHT]; + int32 i, x, y; + uint8 *px, *line, *glyph; +// f = fopen("font0.bin", "rb"); + f = fopen("files/Bm437_IBM_VGA8.FON", "rb"); +// f = fopen("files/Bm437_IBM_BIOS.FON", "rb"); + if(f == nil) + return; +fseek(f, 0x65A, 0); + fread(data, 1, NUMGLYPHS*GLYPHHEIGHT, f); + fclose(f); + + img = Image::create(16*GLYPHWIDTH, NUMGLYPHS/16*GLYPHHEIGHT, 32); + img->allocate(); + for(i = 0; i < NUMGLYPHS; i++){ + glyph = &data[i*GLYPHHEIGHT]; + x = (i % 16)*GLYPHWIDTH; + y = (i / 16)*GLYPHHEIGHT; + line = &img->pixels[x*4 + y*img->stride]; + for(y = 0; y < GLYPHHEIGHT; y++){ + px = line; + for(x = 0; x < 8; x++){ + if(*glyph & 1<<(8-x)){ + *px++ = 255; + *px++ = 255; + *px++ = 255; + *px++ = 255; + }else{ + *px++ = 0; + *px++ = 0; + *px++ = 0; + *px++ = 0; + } + } + glyph++; + line += img->stride; + } + } +// writeTGA(img, "files/Bm437_IBM_BIOS.tga"); + writeTGA(img, "files/Bm437_IBM_VGA8.tga"); +} +*/ \ No newline at end of file diff --git a/vendor/librw/tools/playground/main.cpp b/vendor/librw/tools/playground/main.cpp new file mode 100644 index 0000000..ba396b6 --- /dev/null +++ b/vendor/librw/tools/playground/main.cpp @@ -0,0 +1,641 @@ +#include +#include +#include "camera.h" +#include + +rw::V3d zero = { 0.0f, 0.0f, 0.0f }; +Camera *camera; +struct SceneGlobals { + rw::World *world; + rw::Camera *camera; + rw::Clump *clump; +} Scene; +rw::Texture *tex, *tex2; +rw::Raster *testras; +rw::EngineOpenParams engineOpenParams; + +rw::Texture *frontbuffer; + +bool dosoftras = 0; + +namespace gen { +void tlTest(rw::Clump *clump); +} +void genIm3DTransform(void *vertices, rw::int32 numVertices, rw::Matrix *xform); +void genIm3DRenderIndexed(rw::PrimitiveType prim, void *indices, rw::int32 numIndices); +void genIm3DEnd(void); +void initFont(void); +void printScreen(const char *s, float x, float y); + +void initsplines(void); +void rendersplines(void); + +rw::Charset *testfont; + +//#include + +void +Init(void) +{ +// AllocConsole(); +// freopen("CONIN$", "r", stdin); +// freopen("CONOUT$", "w", stdout); +// freopen("CONOUT$", "w", stderr); + + sk::globals.windowtitle = "Clump viewer"; + sk::globals.width = 640; + sk::globals.height = 448; + sk::globals.quit = 0; +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +void +dumpUserData(rw::UserDataArray *ar) +{ + int i; + printf("name: %s\n", ar->name); + for(i = 0; i < ar->numElements; i++){ + switch(ar->datatype){ + case rw::USERDATAINT: + printf(" %d\n", ar->getInt(i)); + break; + case rw::USERDATAFLOAT: + printf(" %f\n", ar->getFloat(i)); + break; + case rw::USERDATASTRING: + printf(" %s\n", ar->getString(i)); + break; + } + } +} + +static rw::Frame* +dumpFrameUserDataCB(rw::Frame *f, void*) +{ + using namespace rw; + int32 i; + UserDataArray *ar; + int32 n = UserDataArray::frameGetCount(f); + for(i = 0; i < n; i++){ + ar = UserDataArray::frameGet(f, i); + dumpUserData(ar); + } + f->forAllChildren(dumpFrameUserDataCB, nil); + return f; +} + +void +dumpUserData(rw::Clump *clump) +{ + printf("Frames\n"); + dumpFrameUserDataCB(clump->getFrame(), nil); +} + +static rw::Frame* +getHierCB(rw::Frame *f, void *data) +{ + using namespace rw; + HAnimData *hd = rw::HAnimData::get(f); + if(hd->hierarchy){ + *(HAnimHierarchy**)data = hd->hierarchy; + return nil; + } + f->forAllChildren(getHierCB, data); + return f; +} + +rw::HAnimHierarchy* +getHAnimHierarchyFromClump(rw::Clump *clump) +{ + using namespace rw; + HAnimHierarchy *hier = nil; + getHierCB(clump->getFrame(), &hier); + return hier; +} + +void +setupAtomic(rw::Atomic *atomic) +{ + using namespace rw; + // just remove pipelines that we can't handle for now +// if(atomic->pipeline && atomic->pipeline->platform != rw::platform) + atomic->pipeline = NULL; + + // Attach hierarchy to atomic if we're skinned + HAnimHierarchy *hier = getHAnimHierarchyFromClump(atomic->clump); + if(hier) + Skin::setHierarchy(atomic, hier); +} + +static void +initHierFromFrames(rw::HAnimHierarchy *hier) +{ + using namespace rw; + int32 i; + for(i = 0; i < hier->numNodes; i++){ + if(hier->nodeInfo[i].frame){ + hier->matrices[hier->nodeInfo[i].index] = *hier->nodeInfo[i].frame->getLTM(); + }else + assert(0); + } +} + +void +setupClump(rw::Clump *clump) +{ + using namespace rw; + HAnimHierarchy *hier = getHAnimHierarchyFromClump(clump); + if(hier){ + hier->attach(); + initHierFromFrames(hier); + } + + FORLIST(lnk, clump->atomics){ + rw::Atomic *a = rw::Atomic::fromClump(lnk); + setupAtomic(a); + } +} + +#define MUL(x, y) ((x)*(y)/255) + +int +calcVCfx(int fb, int col, int a, int iter) +{ + int prev = fb; + int col2 = col*2; + if(col2 > 255) col2 = 255; + for(int i = 0; i < iter; i++){ + int tmp = MUL(fb, 255-a) + MUL(MUL(prev, col2), a); + tmp += MUL(prev, col); + tmp += MUL(prev, col); + prev = tmp > 255 ? 255 : tmp; + } + return prev; +} + +int +calcIIIfx(int fb, int col, int a, int iter) +{ + int prev = fb; + for(int i = 0; i < iter; i++){ + int tmp = MUL(fb, 255-a) + MUL(MUL(prev, col), a); + prev = tmp > 255 ? 255 : tmp; + } + return prev; +} + +void +postfxtest(void) +{ + rw::Image *img = rw::Image::create(256, 256, 32); + img->allocate(); + int x, y; + int iter; + static char filename[100]; + for(iter = 0; iter < 10; iter++){ + for(y = 0; y < 256; y++) + for(x = 0; x < 256; x++){ + int res = calcVCfx(y, x, 30, iter); +// int res = calcIIIfx(y, x, 30, iter); + if(0 && res == y){ + img->pixels[y*img->stride + x*img->bpp + 0] = 255; + img->pixels[y*img->stride + x*img->bpp + 1] = 0; + img->pixels[y*img->stride + x*img->bpp + 2] = 0; + }else{ + img->pixels[y*img->stride + x*img->bpp + 0] = res; + img->pixels[y*img->stride + x*img->bpp + 1] = res; + img->pixels[y*img->stride + x*img->bpp + 2] = res; + } + img->pixels[y*img->stride + x*img->bpp + 3] = 255; + } + sprintf(filename, "vcfx_%02d.bmp", iter); +// sprintf(filename, "iiifx_%02d.bmp", iter); + rw::writeBMP(img, filename); + } + exit(0); +} + +bool +InitRW(void) +{ +// rw::platform = rw::PLATFORM_D3D8; + if(!sk::InitRW()) + return false; + + rw::d3d::isP8supported = false; + +// postfxtest(); + + initFont(); + + rw::RGBA foreground = { 255, 255, 0, 255 }; + rw::RGBA background = { 0, 0, 0, 0 }; + rw::Charset::open(); + testfont = rw::Charset::create(&foreground, &background); + assert(testfont); + foreground.blue = 255.0f; + testfont->setColors(&foreground, &background); + + tex = rw::Texture::read("files/maze", nil); + tex2 = rw::Texture::read("files/checkers", nil); + + const char *filename = "files/teapot.dff"; + if(sk::args.argc > 1) + filename = sk::args.argv[1]; + rw::StreamFile in; + if(in.open(filename, "rb") == NULL){ + printf("couldn't open file\n"); + return false; + } + rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL); + Scene.clump = rw::Clump::streamRead(&in); + assert(Scene.clump); + in.close(); + + // TEST - Set texture to the all materials of the clump +// FORLIST(lnk, Scene.clump->atomics){ +// rw::Atomic *a = rw::Atomic::fromClump(lnk); +// for(int i = 0; i < a->geometry->matList.numMaterials; i++) +// a->geometry->matList.materials[i]->setTexture(tex); +// } + + Scene.clump->getFrame()->translate(&zero, rw::COMBINEREPLACE); + + dumpUserData(Scene.clump); + setupClump(Scene.clump); + + Scene.world = rw::World::create(); + + rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT); + ambient->setColor(0.3f, 0.3f, 0.3f); + Scene.world->addLight(ambient); + + rw::V3d xaxis = { 1.0f, 0.0f, 0.0f }; + rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL); + direct->setColor(0.8f, 0.8f, 0.8f); + direct->setFrame(rw::Frame::create()); + direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE); + Scene.world->addLight(direct); + + camera = new Camera; + Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + camera->m_rwcam = Scene.camera; + camera->m_aspectRatio = 640.0f/448.0f; +// camera->m_near = 0.5f; + camera->m_near = 1.5f; +// camera->m_far = 450.0f; + camera->m_far = 15.0f; + camera->m_target.set(0.0f, 0.0f, 0.0f); + camera->m_position.set(0.0f, -10.0f, 0.0f); +// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f)); +// camera->setPosition(Vec3(0.0f, -70.0f, 0.0f)); +// camera->setPosition(Vec3(0.0f, -1.0f, 3.0f)); + camera->update(); + + Scene.world->addCamera(camera->m_rwcam); + + initsplines(); + + return true; +} + +void +im2dtest(void) +{ + using namespace rw::RWDEVICE; + int i; + static struct + { + float x, y; + rw::uint8 r, g, b, a; + float u, v; + } vs[4] = { + { 0.0f, 0.0f, 255, 0, 0, 128, 0.0f, 0.0f }, + { 640.0f, 0.0f, 0, 255, 0, 128, 1.0f, 0.0f }, + { 0.0f, 448.0f, 0, 0, 255, 128, 0.0f, 1.0f }, + { 640.0f, 448.0f, 0, 255, 255, 128, 1.0f, 1.0f }, +/* + { 0.0f, 0.0f, 255, 0, 0, 128, 0.0f, 1.0f }, + { 640.0f, 0.0f, 0, 255, 0, 128, 0.0f, 0.0f }, + { 0.0f, 448.0f, 0, 0, 255, 128, 1.0f, 1.0f }, + { 640.0f, 448.0f, 0, 255, 255, 128, 1.0f, 0.0f }, +*/ + }; + Im2DVertex verts[4]; + static short indices[] = { + 0, 1, 2, 3 + }; + + float recipZ = 1.0f/Scene.camera->nearPlane; + for(i = 0; i < 4; i++){ + verts[i].setScreenX(vs[i].x); + verts[i].setScreenY(vs[i].y); + verts[i].setScreenZ(rw::im2d::GetNearZ()); + verts[i].setCameraZ(Scene.camera->nearPlane); + verts[i].setRecipCameraZ(recipZ); + verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a); + if(dosoftras) + verts[i].setColor(255, 255, 255, 255); + verts[i].setU(vs[i].u + 0.5f/640.0f, recipZ); + verts[i].setV(vs[i].v + 0.5f/448.0f, recipZ); + } + + rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster); + if(dosoftras) + rw::SetRenderStatePtr(rw::TEXTURERASTER, testras); + rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST); + rw::SetRenderState(rw::VERTEXALPHA, 1); + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP, + &verts, 4, &indices, 4); +} + +void +im2dtest2(void) +{ + using namespace rw::RWDEVICE; + int i; + rw::Camera *cam = Scene.camera; + float n = cam->nearPlane; + float f = cam->farPlane; + float mid = (n+f)/4.0f; + struct + { + float x, y, z; + rw::uint8 r, g, b, a; + float u, v; + } vs[4] = { + { 0.5f, 0.5f, n, 255, 255, 255, 255, 0.0f, 0.0f }, + { 0.5f, 0.5f, mid, 255, 255, 255, 255, 1.0f, 0.0f }, + { 0.5f, -0.5f, n, 255, 255, 255, 255, 0.0f, 1.0f }, + { 0.5f, -0.5f, mid, 255, 255, 255, 255, 1.0f, 1.0f }, + }; + Im2DVertex verts[4]; + static short indices[] = { + 0, 1, 2, 3 + }; + + for(i = 0; i < 4; i++){ + float recipZ = 1.0f/vs[i].z; + verts[i].setScreenX((vs[i].x*recipZ + 0.5f) * 640.0f); + verts[i].setScreenY((vs[i].y*recipZ + 0.5f) * 448.0f); + verts[i].setScreenZ(recipZ * cam->zScale + cam->zShift); +// verts[i].setCameraZ(vs[i].z); + verts[i].setRecipCameraZ(recipZ); + verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a); + if(dosoftras) + verts[i].setColor(255, 255, 255, 255); + verts[i].setU(vs[i].u + 0.5f/640.0f, recipZ); + verts[i].setV(vs[i].v + 0.5f/448.0f, recipZ); + } + + rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster); + rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST); + rw::SetRenderState(rw::VERTEXALPHA, 1); + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP, + &verts, 4, &indices, 4); +} + +void +im3dtest(void) +{ + using namespace rw::RWDEVICE; + int i; + static struct + { + float x, y, z; + rw::uint8 r, g, b, a; + float u, v; + } vs[8] = { + { -1.0f, -1.0f, -1.0f, 255, 0, 0, 128, 0.0f, 0.0f }, + { -1.0f, 1.0f, -1.0f, 0, 255, 0, 128, 0.0f, 1.0f }, + { 1.0f, -1.0f, -1.0f, 0, 0, 255, 128, 1.0f, 0.0f }, + { 1.0f, 1.0f, -1.0f, 255, 0, 255, 128, 1.0f, 1.0f }, + + { -1.0f, -1.0f, 1.0f, 255, 0, 0, 128, 0.0f, 0.0f }, + { -1.0f, 1.0f, 1.0f, 0, 255, 0, 128, 0.0f, 1.0f }, + { 1.0f, -1.0f, 1.0f, 0, 0, 255, 128, 1.0f, 0.0f }, + { 1.0f, 1.0f, 1.0f, 255, 0, 255, 128, 1.0f, 1.0f }, + }; + Im3DVertex verts[8]; + static short indices[2*6] = { + 0, 1, 2, 2, 1, 3, + 4, 5, 6, 6, 5, 7 + }; + + for(i = 0; i < 8; i++){ + verts[i].setX(vs[i].x); + verts[i].setY(vs[i].y); + verts[i].setZ(vs[i].z); + verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a); + verts[i].setU(vs[i].u); + verts[i].setV(vs[i].v); + } + + rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster); +// rw::SetRenderStatePtr(rw::TEXTURERASTER, testfont->raster); +// rw::SetRenderStatePtr(rw::TEXTURERASTER, frontbuffer->raster); + rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP); + rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST); + +/* + genIm3DTransform(verts, 8, nil); + genIm3DRenderIndexed(rw::PRIMTYPETRILIST, indices, 12); + genIm3DEnd(); +*/ + rw::im3d::Transform(verts, 8, nil, rw::im3d::EVERYTHING); + rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, 12); + rw::im3d::End(); +} + +void +getFrontBuffer(void) +{ + rw::Raster *fb = Scene.camera->frameBuffer; + + if(frontbuffer == nil || fb->width > frontbuffer->raster->width || fb->height > frontbuffer->raster->height){ + int w, h; + for(w = 1; w < fb->width; w <<= 1); + for(h = 1; h < fb->height; h <<= 1); + rw::Raster *ras = rw::Raster::create(w, h, fb->depth, rw::Raster::CAMERATEXTURE); + if(frontbuffer){ + frontbuffer->raster->destroy(); + frontbuffer->raster = ras; + }else + frontbuffer = rw::Texture::create(ras); + printf("created FB with %d %d %d\n", ras->width, ras->height, ras->depth); + } + + rw::Raster::pushContext(frontbuffer->raster); + fb->renderFast(0, 0); + rw::Raster::popContext(); +} + +void +Draw(float timeDelta) +{ + getFrontBuffer(); + + rw::SetRenderState(rw::FOGCOLOR, 0xFF0000FF); + rw::SetRenderState(rw::FOGENABLE, 1); + camera->m_rwcam->fogPlane = camera->m_rwcam->nearPlane; + + static rw::RGBA clearcol = { 161, 161, 161, 0xFF }; + camera->m_rwcam->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + camera->update(); + camera->m_rwcam->beginUpdate(); + +extern void beginSoftras(void); + beginSoftras(); + +// gen::tlTest(Scene.clump); +void drawtest(void); +// drawtest(); + +extern void endSoftras(void); + if(dosoftras){ + endSoftras(); + } + //im2dtest(); + im2dtest2(); + +// Scene.clump->render(); +// im3dtest(); +// printScreen("Hello, World!", 10, 10); + +// testfont->print("foo ABC", 200, 200, true); + +// rendersplines(); + + camera->m_rwcam->endUpdate(); + + camera->m_rwcam->showRaster(0); +} + + +void +KeyUp(int key) +{ +} + +void +KeyDown(int key) +{ + switch(key){ + case 'W': + camera->orbit(0.0f, 0.1f); + break; + case 'S': + camera->orbit(0.0f, -0.1f); + break; + case 'A': + camera->orbit(-0.1f, 0.0f); + break; + case 'D': + camera->orbit(0.1f, 0.0f); + break; + case sk::KEY_UP: + camera->turn(0.0f, 0.1f); + break; + case sk::KEY_DOWN: + camera->turn(0.0f, -0.1f); + break; + case sk::KEY_LEFT: + camera->turn(0.1f, 0.0f); + break; + case sk::KEY_RIGHT: + camera->turn(-0.1f, 0.0f); + break; + case 'R': + camera->zoom(0.1f); + break; + case 'F': + camera->zoom(-0.1f); + break; + case 'V': + dosoftras = !dosoftras; + break; + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +void +MouseMove(int x, int y) +{ +} + +void +MouseButton(int buttons) +{ +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + MouseState *ms; + + switch(e){ + case INITIALIZE: + Init(); + return EVENTPROCESSED; + case RWINITIALIZE: + return ::InitRW() ? EVENTPROCESSED : EVENTERROR; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case MOUSEBTN: + ms = (MouseState*)param; + MouseButton(ms->buttons); + return EVENTPROCESSED; + case MOUSEMOVE: + ms = (MouseState*)param; + MouseMove(ms->posx, ms->posy); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + if(camera) + camera->m_aspectRatio = (float)r->w/r->h; + if(Scene.camera) + sk::CameraSize(Scene.camera, r); + break; + case IDLE: + Draw(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} diff --git a/vendor/librw/tools/playground/ras_test.cpp b/vendor/librw/tools/playground/ras_test.cpp new file mode 100644 index 0000000..185fdec --- /dev/null +++ b/vendor/librw/tools/playground/ras_test.cpp @@ -0,0 +1,902 @@ +#include +#include + +namespace rs { + +typedef int8_t i8; +typedef uint8_t u8; +typedef int16_t i16; +typedef uint16_t u16; +typedef int32_t i32; +typedef uint32_t u32; +typedef int64_t i64; +typedef uint64_t u64; + +typedef struct Canvas Canvas; +struct Canvas +{ + u8 *fb; + u32 *zbuf; + int w, h; +}; +extern Canvas *canvas; + +typedef struct Texture Texture; +struct Texture +{ + u8 *pixels; + int w, h; + int wrap; +}; + +typedef struct Point3 Point3; +struct Point3 +{ + int x, y, z; +}; + +typedef struct Color Color; +struct Color +{ + u8 r, g, b, a; +}; + +typedef struct Vertex Vertex; +struct Vertex +{ + i32 x, y, z; + float q; // 1/z + u8 r, g, b, a; + u8 f; // fog + float s, t; +}; + +Canvas *makecanvas(int w, int h); +Texture *maketexture(int w, int h); +void putpixel(Canvas *canvas, Point3 p, Color c); +void clearcanvas(Canvas *canvas); +void drawTriangle(Canvas *canvas, Vertex p1, Vertex p2, Vertex p3); + +// not good +void drawRect(Canvas *canvas, Point3 p1, Point3 p2, Color c); +void drawLine(Canvas *canvas, Point3 p1, Point3 p2, Color c); + +//#define trace(...) printf(__VA_ARGS__) +#define trace(...) + + +int clamp(int x); + + +/* + * Render States + */ +enum TextureWrap { + WRAP_REPEAT, + WRAP_CLAMP, + WRAP_BORDER, +}; + +enum TextureFunction { + TFUNC_MODULATE, + TFUNC_DECAL, + TFUNC_HIGHLIGHT, + TFUNC_HIGHLIGHT2, +}; + +enum AlphaTestFunc { + ALPHATEST_NEVER, + ALPHATEST_ALWAYS, + ALPHATEST_LESS, + ALPHATEST_LEQUAL, + ALPHATEST_EQUAL, + ALPHATEST_GEQUAL, + ALPHATEST_GREATER, + ALPHATEST_NOTEQUAL, +}; + +enum AlphaTestFail { + ALPHAFAIL_KEEP, + ALPHAFAIL_FB_ONLY, + ALPHAFAIL_ZB_ONLY, +}; + +enum DepthTestFunc { + DEPTHTEST_NEVER, + DEPTHTEST_ALWAYS, + DEPTHTEST_GEQUAL, + DEPTHTEST_GREATER, +}; + +// The blend equation is +// out = ((A - B) * C >> 7) + D +// A, B and D select the color, C the alpha value +enum AlphaBlendOp { + ALPHABLEND_SRC, + ALPHABLEND_DST, + ALPHABLEND_ZERO, + ALPHABLEND_FIX = ALPHABLEND_ZERO, +}; + +extern int srScissorX0, srScissorX1; +extern int srScissorY0, srScissorY1; +extern int srDepthTestEnable; +extern int srDepthTestFunction; +extern int srWriteZ; +extern int srAlphaTestEnable; +extern int srAlphaTestFunction; +extern int srAlphaTestReference; +extern int srAlphaTestFail; +extern int srAlphaBlendEnable; +extern int srAlphaBlendA; +extern int srAlphaBlendB; +extern int srAlphaBlendC; +extern int srAlphaBlendD; +extern int srAlphaBlendFix; +extern int srTexEnable; +extern Texture *srTexture; +extern int srWrapU; +extern int srWrapV; +extern Color srBorder; +extern int srTexUseAlpha; +extern int srTexFunc; +extern int srFogEnable; +extern Color srFogCol; + + + +// end header + + + + +#define CEIL(p) (((p)+15) >> 4) + +// render states +int srScissorX0, srScissorX1; +int srScissorY0, srScissorY1; +int srDepthTestEnable = 1; +int srDepthTestFunction = DEPTHTEST_GEQUAL; +int srWriteZ = 1; +int srAlphaTestEnable = 1; +int srAlphaTestFunction = ALPHATEST_ALWAYS; +int srAlphaTestReference; +int srAlphaTestFail = ALPHAFAIL_FB_ONLY; +int srAlphaBlendEnable = 1; +int srAlphaBlendA = ALPHABLEND_SRC; +int srAlphaBlendB = ALPHABLEND_DST; +int srAlphaBlendC = ALPHABLEND_SRC; +int srAlphaBlendD = ALPHABLEND_DST; +int srAlphaBlendFix = 0x80; +int srTexEnable = 0; +Texture *srTexture; +int srWrapU = WRAP_REPEAT; +int srWrapV = WRAP_REPEAT; +Color srBorder = { 255, 0, 0, 255 }; +int srTexUseAlpha = 1; +int srTexFunc = TFUNC_MODULATE; +int srFogEnable = 0; +Color srFogCol = { 0, 0, 0, 0 }; + +int clamp(int x) { if(x < 0) return 0; if(x > 255) return 255; return x; } + +Canvas* +makecanvas(int w, int h) +{ + Canvas *canv; + canv = (Canvas*)malloc(sizeof(*canv) + w*h*(4+4)); + canv->w = w; + canv->h = h; + canv->fb = ((u8*)canv + sizeof(*canv)); + canv->zbuf = (u32*)(canv->fb + w*h*4); + return canv; +} + +Texture* +maketexture(int w, int h) +{ + Texture *t; + t = (Texture*)malloc(sizeof(*t) + w*h*4); + t->w = w; + t->h = h; + t->pixels = (u8*)t + sizeof(*t); + t->wrap = 0x11; // wrap u and v + return t; +} + +void +clearcanvas(Canvas *canvas) +{ + memset(canvas->fb, 0, canvas->w*canvas->h*4); + memset(canvas->zbuf, 0, canvas->w*canvas->h*4); +} + +void +writefb(Canvas *canvas, int x, int y, Color c) +{ + u8 *px = &canvas->fb[(y*canvas->w + x)*4]; + u32 *z = &canvas->zbuf[y*canvas->w + x]; + + px[3] = c.r; + px[2] = c.g; + px[1] = c.b; + px[0] = c.a; +} + +void +putpixel(Canvas *canvas, Point3 p, Color c) +{ + // scissor test + if(p.x < srScissorX0 || p.x > srScissorX1 || + p.y < srScissorY0 || p.y > srScissorY1) + return; + + u8 *px = &canvas->fb[(p.y*canvas->w + p.x)*4]; + u32 *z = &canvas->zbuf[p.y*canvas->w + p.x]; + + int fbwrite = 1; + int zbwrite = srWriteZ; + + // alpha test + if(srAlphaTestEnable){ + int fail; + switch(srAlphaTestFunction){ + case ALPHATEST_NEVER: + fail = 1; + break; + case ALPHATEST_ALWAYS: + fail = 0; + break; + case ALPHATEST_LESS: + fail = c.a >= srAlphaTestReference; + break; + case ALPHATEST_LEQUAL: + fail = c.a > srAlphaTestReference; + break; + case ALPHATEST_EQUAL: + fail = c.a != srAlphaTestReference; + break; + case ALPHATEST_GEQUAL: + fail = c.a < srAlphaTestReference; + break; + case ALPHATEST_GREATER: + fail = c.a <= srAlphaTestReference; + break; + case ALPHATEST_NOTEQUAL: + fail = c.a == srAlphaTestReference; + break; + } + if(fail){ + switch(srAlphaTestFail){ + case ALPHAFAIL_KEEP: + return; + case ALPHAFAIL_FB_ONLY: + zbwrite = 0; + break; + case ALPHAFAIL_ZB_ONLY: + fbwrite = 0; + } + } + } + + // ztest + if(srDepthTestEnable){ + switch(srDepthTestFunction){ + case DEPTHTEST_NEVER: + return; + case DEPTHTEST_ALWAYS: + break; + case DEPTHTEST_GEQUAL: + if((u32)p.z < *z) + return; + break; + case DEPTHTEST_GREATER: + if((u32)p.z <= *z) + return; + break; + } + } + + Color d = { px[3], px[2], px[1], px[0] }; + + // blend + if(srAlphaBlendEnable){ + int ar, ag, ab; + int br, bg, bb; + int dr, dg, db; + int ca; + switch(srAlphaBlendA){ + case ALPHABLEND_SRC: + ar = c.r; + ag = c.g; + ab = c.b; + break; + case ALPHABLEND_DST: + ar = d.r; + ag = d.g; + ab = d.b; + break; + case ALPHABLEND_ZERO: + ar = 0; + ag = 0; + ab = 0; + break; + default: assert(0); + } + switch(srAlphaBlendB){ + case ALPHABLEND_SRC: + br = c.r; + bg = c.g; + bb = c.b; + break; + case ALPHABLEND_DST: + br = d.r; + bg = d.g; + bb = d.b; + break; + case ALPHABLEND_ZERO: + br = 0; + bg = 0; + bb = 0; + break; + default: assert(0); + } + switch(srAlphaBlendC){ + case ALPHABLEND_SRC: + ca = c.a; + break; + case ALPHABLEND_DST: + ca = d.a; + break; + case ALPHABLEND_FIX: + ca = srAlphaBlendFix; + break; + default: assert(0); + } + switch(srAlphaBlendD){ + case ALPHABLEND_SRC: + dr = c.r; + dg = c.g; + db = c.b; + break; + case ALPHABLEND_DST: + dr = d.r; + dg = d.g; + db = d.b; + break; + case ALPHABLEND_ZERO: + dr = 0; + dg = 0; + db = 0; + break; + default: assert(0); + } + + int r, g, b; + r = ((ar - br) * ca >> 7) + dr; + g = ((ag - bg) * ca >> 7) + dg; + b = ((ab - bb) * ca >> 7) + db; + + c.r = clamp(r); + c.g = clamp(g); + c.b = clamp(b); + } + + if(fbwrite) + writefb(canvas, p.x, p.y, c); + if(zbwrite) + *z = p.z; +} + +Color +sampletex_nearest(int u, int v) +{ + Texture *tex = srTexture; + + const int usize = tex->w; + const int vsize = tex->h; + + int iu = u >> 4; + int iv = v >> 4; + + switch(srWrapU){ + case WRAP_REPEAT: + iu %= usize; + break; + case WRAP_CLAMP: + if(iu < 0) iu = 0; + if(iu >= usize) iu = usize-1; + break; + case WRAP_BORDER: + if(iu < 0 || iu >= usize) + return srBorder; + } + + switch(srWrapV){ + case WRAP_REPEAT: + iv %= vsize; + break; + case WRAP_CLAMP: + if(iv < 0) iv = 0; + if(iv >= vsize) iv = vsize-1; + break; + case WRAP_BORDER: + if(iv < 0 || iv >= vsize) + return srBorder; + } + + u8 *cp = &tex->pixels[(iv*tex->w + iu)*4]; + Color c = { cp[0], cp[1], cp[2], cp[3] }; + return c; +} + +// t is texture, f is fragment +Color +texfunc(Color t, Color f) +{ + int r, g, b, a; + switch(srTexFunc){ + case TFUNC_MODULATE: + r = t.r * f.r >> 7; + g = t.g * f.g >> 7; + b = t.b * f.b >> 7; + a = srTexUseAlpha ? + t.a * f.a >> 7 : + f.a; + break; + case TFUNC_DECAL: + r = t.r; + g = t.g; + b = t.b; + a = srTexUseAlpha ? t.a : f.a; + break; + case TFUNC_HIGHLIGHT: + r = (t.r * f.r >> 7) + f.a; + g = (t.g * f.g >> 7) + f.a; + b = (t.b * f.b >> 7) + f.a; + a = srTexUseAlpha ? + t.a + f.a : + f.a; + break; + case TFUNC_HIGHLIGHT2: + r = (t.r * f.r >> 7) + f.a; + g = (t.g * f.g >> 7) + f.a; + b = (t.b * f.b >> 7) + f.a; + a = srTexUseAlpha ? t.a : f.a; + break; + } + Color v; + v.r = clamp(r); + v.g = clamp(g); + v.b = clamp(b); + v.a = clamp(a); + return v; +} + +Point3 mkpnt(int x, int y, int z) { Point3 p = { x, y, z}; return p; } + +void +drawRect(Canvas *canvas, Point3 p1, Point3 p2, Color c) +{ + int x, y; + for(y = p1.y; y <= p2.y; y++) + for(x = p1.x; x <= p2.x; x++) + putpixel(canvas, mkpnt(x, y, 0), c); +} + +void +drawLine(Canvas *canvas, Point3 p1, Point3 p2, Color c) +{ + int dx, dy; + int incx, incy; + int e; + int x, y; + + dx = abs(p2.x-p1.x); + incx = p2.x > p1.x ? 1 : -1; + dy = abs(p2.y-p1.y); + incy = p2.y > p1.y ? 1 : -1; + e = 0; + if(dx == 0){ + for(y = p1.y; y != p2.y; y += incy) + putpixel(canvas, mkpnt(p1.x, y, 0), c); + }else if(dx > dy){ + y = p1.y; + for(x = p1.x; x != p2.x; x += incx){ + putpixel(canvas, mkpnt(x, y, 0), c); + e += dy; + if(2*e >= dx){ + e -= dx; + y += incy; + } + } + }else{ + x = p1.x; + for(y = p1.y; y != p2.y; y += incy){ + putpixel(canvas, mkpnt(x, y, 0), c); + e += dx; + if(2*e >= dy){ + e -= dy; + x += incx; + } + } + } +} + +/* + attibutes we want to interpolate: + R G B A + U V / S T Q + X Y Z F +*/ + +struct TriAttribs +{ + i64 z; + i32 r, g, b, a; + i32 f; + float s, t; + float q; +}; + +static void +add1(struct TriAttribs *a, struct TriAttribs *b) +{ + a->z += b->z; + a->r += b->r; + a->g += b->g; + a->b += b->b; + a->a += b->a; + a->f += b->f; + a->s += b->s; + a->t += b->t; + a->q += b->q; +} + +static void +sub1(struct TriAttribs *a, struct TriAttribs *b) +{ + a->z -= b->z; + a->r -= b->r; + a->g -= b->g; + a->b -= b->b; + a->a -= b->a; + a->f -= b->f; + a->s -= b->s; + a->t -= b->t; + a->q -= b->q; +} + +static void +guard(struct TriAttribs *a) +{ + if(a->z < 0) a->z = 0; + else if(a->z > 0x3FFFFFFFC000LL) a->z = 0x3FFFFFFFC000LL; + if(a->r < 0) a->r = 0; + else if(a->r > 0xFF000) a->r = 0xFF000; + if(a->g < 0) a->g = 0; + else if(a->g > 0xFF000) a->g = 0xFF000; + if(a->b < 0) a->b = 0; + else if(a->b > 0xFF000) a->b = 0xFF000; + if(a->a < 0) a->a = 0; + else if(a->a > 0xFF000) a->a = 0xFF000; + if(a->f < 0) a->f = 0; + else if(a->f > 0xFF000) a->f = 0xFF000; +} + +struct RasTri +{ + int x, y; + int ymid, yend; + int right; + int e[2], dx[3], dy[3]; + struct TriAttribs gx, gy, v, s; +}; + +static int +triangleSetup(struct RasTri *tri, Vertex v1, Vertex v2, Vertex v3) +{ + int dx1, dx2, dx3; + int dy1, dy2, dy3; + + dy1 = v3.y - v1.y; // long edge + if(dy1 == 0) return 1; + dx1 = v3.x - v1.x; + dx2 = v2.x - v1.x; // first small edge + dy2 = v2.y - v1.y; + dx3 = v3.x - v2.x; // second small edge + dy3 = v3.y - v2.y; + + // this is twice the triangle area + const int area = dx2*dy1 - dx1*dy2; + if(area == 0) return 1; + // figure out if 0 or 1 is the right edge + tri->right = area < 0; + + /* The gradients are to step whole pixels, + * so they are pre-multiplied by 16. */ + + float denom = 16.0f/area; + // gradients x +#define GX(p) ((v2.p - v1.p)*dy1 - (v3.p - v1.p)*dy2) + tri->gx.z = GX(z)*denom * 16384; + tri->gx.r = GX(r)*denom * 4096; + tri->gx.g = GX(g)*denom * 4096; + tri->gx.b = GX(b)*denom * 4096; + tri->gx.a = GX(a)*denom * 4096; + tri->gx.f = GX(f)*denom * 4096; + tri->gx.s = GX(s)*denom; + tri->gx.t = GX(t)*denom; + tri->gx.q = GX(q)*denom; + + // gradients y + denom = -denom; +#define GY(p) ((v2.p - v1.p)*dx1 - (v3.p - v1.p)*dx2) + tri->gy.z = GY(z)*denom * 16384; + tri->gy.r = GY(r)*denom * 4096; + tri->gy.g = GY(g)*denom * 4096; + tri->gy.b = GY(b)*denom * 4096; + tri->gy.a = GY(a)*denom * 4096; + tri->gy.f = GY(f)*denom * 4096; + tri->gy.s = GY(s)*denom; + tri->gy.t = GY(t)*denom; + tri->gy.q = GY(q)*denom; + + tri->ymid = CEIL(v2.y); + tri->yend = CEIL(v3.y); + + tri->y = CEIL(v1.y); + tri->x = CEIL(v1.x); + + tri->dy[0] = dy2<<4; // upper edge + tri->dy[1] = dy1<<4; // lower edge + tri->dy[2] = dy3<<4; // long edge + tri->dx[0] = dx2<<4; + tri->dx[1] = dx1<<4; + tri->dx[2] = dx3<<4; + + // prestep to land on pixel center + + int stepx = v1.x - (tri->x<<4); + int stepy = v1.y - (tri->y<<4); + tri->e[0] = (-stepy*tri->dx[0] + stepx*tri->dy[0]) >> 4; + tri->e[1] = (-stepy*tri->dx[1] + stepx*tri->dy[1]) >> 4; + + // attributes along interpolated edge + // why is this cast needed? (mingw) + tri->v.z = (i64)v1.z*16384 - (stepy*tri->gy.z + stepx*tri->gx.z)/16; + tri->v.r = v1.r*4096 - (stepy*tri->gy.r + stepx*tri->gx.r)/16; + tri->v.g = v1.g*4096 - (stepy*tri->gy.g + stepx*tri->gx.g)/16; + tri->v.b = v1.b*4096 - (stepy*tri->gy.b + stepx*tri->gx.b)/16; + tri->v.a = v1.a*4096 - (stepy*tri->gy.a + stepx*tri->gx.a)/16; + tri->v.f = v1.f*4096 - (stepy*tri->gy.f + stepx*tri->gx.f)/16; + tri->v.s = v1.s - (stepy*tri->gy.s + stepx*tri->gx.s)/16.0f; + tri->v.t = v1.t - (stepy*tri->gy.t + stepx*tri->gx.t)/16.0f; + tri->v.q = v1.q - (stepy*tri->gy.q + stepx*tri->gx.q)/16.0f; + + return 0; +} + +void +drawTriangle(Canvas *canvas, Vertex v1, Vertex v2, Vertex v3) +{ + Color c; + struct RasTri tri; + int stepx, stepy; + + // Sort such that we have from top to bottom v1,v2,v3 + if(v2.y < v1.y){ Vertex tmp = v1; v1 = v2; v2 = tmp; } + if(v3.y < v1.y){ Vertex tmp = v1; v1 = v3; v3 = tmp; } + if(v3.y < v2.y){ Vertex tmp = v2; v2 = v3; v3 = tmp; } + + if(triangleSetup(&tri, v1, v2, v3)) + return; + + // Current scanline start and end + int xn[2] = { tri.x, tri.x }; + int a = !tri.right; // left edge + int b = tri.right; // right edge + + // If upper triangle has no height, only do the lower part + if(tri.dy[0] == 0) + goto secondtri; + while(tri.y < tri.yend){ + /* TODO: is this the righ way to step the edges? */ + + /* Step x and interpolated value down left edge */ + while(tri.e[a] <= -tri.dy[a]){ + xn[a]--; + tri.e[a] += tri.dy[a]; + sub1(&tri.v, &tri.gx); + } + while(tri.e[a] > 0){ + xn[a]++; + tri.e[a] -= tri.dy[a]; + add1(&tri.v, &tri.gx); + } + + /* Step x down right edge */ + while(tri.e[b] <= -tri.dy[b]){ + xn[b]--; + tri.e[b] += tri.dy[b]; + } + while(tri.e[b] > 0){ + xn[b]++; + tri.e[b] -= tri.dy[b]; + } + + // When we reach the mid vertex, change state and jump to start of loop again + // TODO: this is a bit ugly in here...can we fix it? + if(tri.y == tri.ymid){ + secondtri: + tri.dx[0] = tri.dx[2]; + tri.dy[0] = tri.dy[2]; + // Either the while prevents this or we returned early because dy1 == 0 + assert(tri.dy[0] != 0); + stepx = v2.x - (xn[0]<<4); + stepy = v2.y - (tri.y<<4); + tri.e[0] = (-stepy*tri.dx[0] + stepx*tri.dy[0]) >> 4; + + tri.ymid = -1; // so we don't do this again + continue; + } + + /* Rasterize one line */ + tri.s = tri.v; + for(tri.x = xn[a]; tri.x < xn[b]; tri.x++){ + guard(&tri.s); + c.r = tri.s.r >> 12; + c.g = tri.s.g >> 12; + c.b = tri.s.b >> 12; + c.a = tri.s.a >> 12; + if(srTexEnable && srTexture){ + float w = 1.0f/tri.s.q; + float s = tri.s.s * w; + float t = tri.s.t * w; + int u = s * srTexture->w * 16; + int v = t * srTexture->h * 16; + Color texc = sampletex_nearest(u, v); + c = texfunc(texc, c); + } + if(srFogEnable){ + const int f = tri.s.f >> 12; + c.r = (f*c.r >> 8) + ((255 - f)*srFogCol.r >> 8); + c.g = (f*c.g >> 8) + ((255 - f)*srFogCol.g >> 8); + c.b = (f*c.b >> 8) + ((255 - f)*srFogCol.b >> 8); + } + putpixel(canvas, mkpnt(tri.x, tri.y, tri.s.z>>14), c); + add1(&tri.s, &tri.gx); + } + + /* Step in y */ + tri.y++; + tri.e[a] += tri.dx[a]; + tri.e[b] += tri.dx[b]; + add1(&tri.v, &tri.gy); + } +} + +Canvas *canvas; + +} + +using namespace rw; + +void +rastest_renderTriangles(RWDEVICE::Im2DVertex *scrverts, int32 numVerts, uint16 *indices, int32 numTris) +{ + int i; + RGBA col; + rs::Vertex v[3]; + RWDEVICE::Im2DVertex *iv; + + rs::srDepthTestEnable = 1; + rs::srAlphaTestEnable = 0; + rs::srTexEnable = 0; + rs::srAlphaBlendEnable = 0; + + while(numTris--){ + for(i = 0; i < 3; i++){ + iv = &scrverts[indices[i]]; + v[i].x = iv->getScreenX() * 16.0f; + v[i].y = iv->getScreenY() * 16.0f; + v[i].z = 16777216*(1.0f-iv->getScreenZ()); + v[i].q = iv->getRecipCameraZ(); + col = iv->getColor(); + v[i].r = col.red; + v[i].g = col.green; + v[i].b = col.blue; + v[i].a = col.alpha; + v[i].f = 0; + v[i].s = iv->u*iv->getRecipCameraZ(); + v[i].t = iv->v*iv->getRecipCameraZ(); + } + drawTriangle(rs::canvas, v[0], v[1], v[2]); + + indices += 3; + } +} + +extern rw::Raster *testras; + +void +beginSoftras(void) +{ + Camera *cam = (Camera*)engine->currentCamera; + + if(rs::canvas == nil || + cam->frameBuffer->width != rs::canvas->w || + cam->frameBuffer->height != rs::canvas->h){ + rs::canvas = rs::makecanvas(cam->frameBuffer->width, cam->frameBuffer->height); + testras = rw::Raster::create(rs::canvas->w, rs::canvas->h, 32, rw::Raster::C8888); + } + + clearcanvas(rs::canvas); + rs::srScissorX0 = 0; + rs::srScissorX1 = rs::canvas->w-1; + rs::srScissorY0 = 0; + rs::srScissorY1 = rs::canvas->h-1; +} + +void +endSoftras(void) +{ + int i; + uint8 *dst = testras->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + if(dst == nil) + return; + uint8 *src = rs::canvas->fb; + for(i = 0; i < rs::canvas->w*rs::canvas->h; i++){ + dst[0] = src[1]; + dst[1] = src[2]; + dst[2] = src[3]; + dst[3] = src[0]; + dst += 4; + src += 4; + } + // abgr in canvas + // bgra in raster + testras->unlock(0); +} + + +/* +typedef struct PixVert PixVert; +struct PixVert +{ + float x, y, z, q; + int r, g, b, a; + float u, v; +}; +#include "test.inc" + +void +drawtest(void) +{ + int i, j; + rs::Vertex v[3]; + + rs::srDepthTestEnable = 1; + rs::srAlphaTestEnable = 0; + rs::srTexEnable = 0; + rs::srAlphaBlendEnable = 0; + + for(i = 0; i < nelem(verts); i += 3){ + for(j = 0; j < 3; j++){ + v[j].x = verts[i+j].x * 16.0f; + v[j].y = verts[i+j].y * 16.0f; + v[j].z = 16777216*(1.0f - verts[i+j].z); + v[j].q = verts[i+j].q; + v[j].r = verts[i+j].r; + v[j].g = verts[i+j].g; + v[j].b = verts[i+j].b; + v[j].a = verts[i+j].a; + v[j].f = 0; + v[j].s = verts[i+j].u*v[j].q; + v[j].t = verts[i+j].v*v[j].q; + } + drawTriangle(rs::canvas, v[0], v[1], v[2]); + } +//exit(0); +} +*/ diff --git a/vendor/librw/tools/playground/splines.cpp b/vendor/librw/tools/playground/splines.cpp new file mode 100644 index 0000000..73d32eb --- /dev/null +++ b/vendor/librw/tools/playground/splines.cpp @@ -0,0 +1,520 @@ +#include +#include + +#include + +using namespace rw; +using namespace RWDEVICE; + +static Im3DVertex im3dVerts[1024]; +static int numImVerts; +static rw::PrimitiveType imPrim; +static Im3DVertex imVert; + +void +BeginIm3D(rw::PrimitiveType prim) +{ + numImVerts = 0; + imPrim = prim; +} + +void +EndIm3D(void) +{ + rw::im3d::Transform(im3dVerts, numImVerts, nil, rw::im3d::EVERYTHING); + rw::im3d::RenderPrimitive(imPrim); + rw::im3d::End(); +} + +void +AddVertex(const rw::V3d &vert) +{ + if(numImVerts >= 1024){ + EndIm3D(); + switch(imPrim){ + case PRIMTYPEPOLYLINE: + im3dVerts[0] = im3dVerts[numImVerts-1]; + numImVerts = 1; + break; + case PRIMTYPETRISTRIP: + // TODO: winding? + im3dVerts[0] = im3dVerts[numImVerts-2]; + im3dVerts[1] = im3dVerts[numImVerts-1]; + numImVerts = 2; + break; + case PRIMTYPETRIFAN: + im3dVerts[1] = im3dVerts[numImVerts-1]; + numImVerts = 2; + break; + default: + numImVerts = 0; + } + } + + imVert.setX(vert.x); + imVert.setY(vert.y); + imVert.setZ(vert.z); + im3dVerts[numImVerts++] = imVert; +} + +float epsilon = 0.000001; + +class RBCurve +{ +public: + int degree; + std::vector verts; + std::vector weights; // for rational + std::vector knots; + + V3d eval(float u); + void drawHull(void); + void drawSpline(void); +}; + +class RBSurf +{ +public: + int degreeU, degreeV; + int numU, numV; + std::vector verts; + std::vector weights; + std::vector knotsU, knotsV; + + void update(void); + V3d eval(float u, float v); + void drawHull(void); + void drawIsoparms(void); + void drawShaded(void); +}; + +float div0(float a, float b) { return b == 0.0f ? a : a/b; } + +// naive algorithm +float +evalBasis(int i, int d, float u, float knots[]) +{ + if(d == 0){ + if(knots[i] <= u && u < knots[i+1]) + return 1.0f; + return 0.0f; + } + + float b0 = evalBasis(i, d-1, u, knots); + float b1 = evalBasis(i+1, d-1, u, knots); + return b0*div0(u-knots[i], knots[i+d] - knots[i]) + b1*div0(knots[i+d+1]-u, knots[i+d+1] - knots[i+1]); +} + +float +evalBasisFast(int i, int d, float u, float knots[]) +{ + int r, j; + float tmp[10]; + + // degree 0 values + for(j = 0; j < d+1; j++) + tmp[j] = knots[i+j] <= u && u < knots[i+j+1] ? 1.0f : 0.0f; + + // build up from degree zero + for(r = d, d = 1; r > 0; r--, d++){ + for(j = 0; j < r; j++){ + float t1 = div0(u-knots[i+j], knots[i+j + d] - knots[i+j]); + float t2 = div0(knots[i+j + d+1]-u, knots[i+j + d+1] - knots[i+j + 1]); + tmp[j] = tmp[j]*t1 + tmp[j+1]*t2; + } + } + return tmp[0]; +} + +V3d +RBCurve::eval(float u) +{ + int i; + V3d vert = { 0.0f, 0.0f, 0.0f }; + float w = 0.0f; + + // Find knots we're interested in + for(i = 0; i < knots.size(); i++) + if(knots[i] <= u && u < knots[i+1]) + break; + int startI = i-degree; + int endI = i+1; + + for(i = startI; i < endI; i++){ + float r = evalBasisFast(i, degree, u, &knots[0]); + w += weights[i]*r; + vert = add(vert, scale(verts[i], weights[i]*r)); + } + return scale(vert, div0(1.0f,w)); +} + +void +RBCurve::drawHull(void) +{ + int i; + + rw::SetRenderState(rw::TEXTURERASTER, nil); + rw::SetRenderState(rw::FOGENABLE, 0); + + BeginIm3D(rw::PRIMTYPEPOLYLINE); + imVert.setU(0.0f); + imVert.setV(0.0f); + imVert.setColor(138, 72, 51, 255); +// imVert.setColor(228, 172, 121, 255); + for(i = 0; i < verts.size(); i++) + AddVertex(verts[i]); + EndIm3D(); +} + +void +RBCurve::drawSpline(void) +{ + int i; + float u, endu; + V3d vert; + + rw::SetRenderState(rw::TEXTURERASTER, nil); + rw::SetRenderState(rw::FOGENABLE, 0); + BeginIm3D(rw::PRIMTYPEPOLYLINE); + imVert.setU(0.0f); + imVert.setV(0.0f); + imVert.setColor(0, 4, 96, 255); + + u = knots[0]; + endu = knots[knots.size()-1] - epsilon; + float uinc = (endu-knots[0])/40.0f; + for(;; u += uinc){ + if(u > endu) + u = endu; + AddVertex(eval(u)); + if(u >= endu) + break; + } + + EndIm3D(); +} + +void +RBSurf::update(void) +{ + numU = knotsU.size() - degreeU - 1; + numV = knotsV.size() - degreeV - 1; +} + +V3d +RBSurf::eval(float u, float v) +{ + int i, j; + V3d vert = { 0.0f, 0.0f, 0.0f }; + float w = 0.0f; + + float basisU[10], basisV[10]; + + // Find knots we're interested in + int k; + for(k = 0; k < knotsU.size(); k++) + if(knotsU[k] <= u && u < knotsU[k+1]) + break; + int startI = k-degreeU; + int endI = k+1; + for(k = 0; k < knotsV.size(); k++) + if(knotsV[k] <= v && v < knotsV[k+1]) + break; + int startJ = k-degreeV; + int endJ = k+1; + + for(i = startI; i < endI; i++) basisU[i-startI] = evalBasisFast(i, degreeU, u, &knotsU[0]); + for(j = startJ; j < endJ; j++) basisV[j-startJ] = evalBasisFast(j, degreeV, v, &knotsV[0]); + + for(j = startJ; j < endJ; j++) + for(i = startI; i < endI; i++){ + float r = basisV[j-startJ]*basisU[i-startI]; + w += weights[j*numU + i]*r; + vert = add(vert, scale(verts[j*numU + i], weights[j*numU + i]*r)); + } + return scale(vert, div0(1.0f,w)); +} + +void +RBSurf::drawHull(void) +{ + rw::SetRenderState(rw::TEXTURERASTER, nil); + rw::SetRenderState(rw::FOGENABLE, 0); + + imVert.setU(0.0f); + imVert.setV(0.0f); + imVert.setColor(138, 72, 51, 255); +// imVert.setColor(228, 172, 121, 255); + + int iu, iv; + for(iv = 0; iv < numV; iv++){ + BeginIm3D(rw::PRIMTYPEPOLYLINE); + for(iu = 0; iu < numU; iu++) + AddVertex(verts[iu + iv*numU]); + EndIm3D(); + } + + for(iu = 0; iu < numU; iu++){ + BeginIm3D(rw::PRIMTYPEPOLYLINE); + for(iv = 0; iv < numV; iv++) + AddVertex(verts[iu + iv*numU]); + EndIm3D(); + } +} + +void +RBSurf::drawIsoparms(void) +{ + V3d vert; + int iu, iv; + float u, v; + + rw::SetRenderState(rw::TEXTURERASTER, nil); + rw::SetRenderState(rw::FOGENABLE, 0); + + imVert.setU(0.0f); + imVert.setV(0.0f); + imVert.setColor(0, 4, 96, 255); + + float endu = knotsU[knotsU.size()-1] - epsilon; + float endv = knotsU[knotsV.size()-1] - epsilon; + float uinc = (endu-knotsU[0])/40.0f; + float vinc = (endv-knotsV[0])/40.0f; + + v = -100000.0f; + for(iv = 0; iv < knotsV.size(); iv++){ + if(knotsV[iv] <= v) continue; + v = knotsV[iv]; + if(v > endv) v = endv; + + BeginIm3D(rw::PRIMTYPEPOLYLINE); + for(u = knotsU[0];; u += uinc){ + if(u > endu) + u = endu; + AddVertex(eval(u, v)); + if(u >= endu) + break; + } + EndIm3D(); + } + + u = -100000.0f; + for(iu = 0; iu < knotsU.size(); iu++){ + if(knotsU[iu] <= u) continue; + u = knotsU[iu]; + if(u > endu) u = endu; + + BeginIm3D(rw::PRIMTYPEPOLYLINE); + for(v = knotsV[0];; v += vinc){ + if(v > endv) + v = endv; + AddVertex(eval(u, v)); + if(v >= endv) + break; + } + EndIm3D(); + } +} + +void +RBSurf::drawShaded(void) +{ + V3d vert; + int iu, iv; + float u, v; + + rw::SetRenderState(rw::TEXTURERASTER, nil); + rw::SetRenderState(rw::FOGENABLE, 0); + + imVert.setU(0.0f); + imVert.setV(0.0f); + imVert.setColor(0, 128, 240, 255); + + float endu = knotsU[knotsU.size()-1] - epsilon; + float endv = knotsU[knotsV.size()-1] - epsilon; + float uinc = (endu-knotsU[0])/40.0f; + float vinc = (endv-knotsV[0])/40.0f; + + float vnext; + for(v = knotsV[0];; v = vnext){ + if(v > endv) + v = endv; + vnext = v + vinc; + + BeginIm3D(rw::PRIMTYPETRISTRIP); + for(u = knotsU[0];; u += uinc){ + if(u > endu) + u = endu; + + AddVertex(eval(u, v)); + AddVertex(eval(u, vnext)); + + if(u >= endu) + break; + } + EndIm3D(); + if(vnext >= endv) + break; + } +} + + +RBCurve testspline1, testspline2; +RBSurf testsurf; + +void +initsplines(void) +{ + V3d vert; + + testspline1.degree = 3; + testspline1.verts.clear(); + testspline1.weights.clear(); + vert.set(-30.63383, 22.65459, 0); + vert = scale(vert, 1.0f/20.0f); + testspline1.verts.push_back(vert); + testspline1.weights.push_back(1.0f); + vert.set(13.50783, 33.01786, 15.06403); + vert = scale(vert, 1.0f/20.0f); + testspline1.verts.push_back(vert); + testspline1.weights.push_back(1.0f); + vert.set(34.252, -10.36327, 15.06403); + vert = scale(vert, 1.0f/20.0f); + testspline1.verts.push_back(vert); + testspline1.weights.push_back(1.0f); + vert.set(-7.959972, -1.205032, 0); + vert = scale(vert, 1.0f/20.0f); + testspline1.verts.push_back(vert); + testspline1.weights.push_back(1.0f); + vert.set(6.995127, -41.32158, -18.19684); + vert = scale(vert, 1.0f/20.0f); + testspline1.verts.push_back(vert); + testspline1.weights.push_back(1.0f); + + testspline1.knots.clear(); + testspline1.knots.push_back(0); + testspline1.knots.push_back(0); + testspline1.knots.push_back(0); + testspline1.knots.push_back(0); + testspline1.knots.push_back(1); + testspline1.knots.push_back(2); + testspline1.knots.push_back(2); + testspline1.knots.push_back(2); + testspline1.knots.push_back(2); + + + testspline2.degree = 2; + testspline2.verts.clear(); +#define V(x, y, z) \ + vert.set(x, y, z); \ + testspline2.verts.push_back(scale(vert, 1.0f/20.0f)); \ + testspline2.weights.push_back(1.0f); + V(-61.9913, 9.158239, 0); + V(-32.32231, 27.23371, 0); + V(25.80961, -4.820126, 0); + testspline2.knots.clear(); + testspline2.knots.push_back(0); + testspline2.knots.push_back(0); + testspline2.knots.push_back(0); + testspline2.knots.push_back(1); + testspline2.knots.push_back(1); + testspline2.knots.push_back(1); + +/* + testspline2 = testspline1; +// testspline2.knots.clear(); +// testspline2.knots.push_back(0); +// testspline2.knots.push_back(0); +// testspline2.knots.push_back(0); +// testspline2.knots.push_back(0); +// testspline2.knots.push_back(3); +// testspline2.knots.push_back(4); +// testspline2.knots.push_back(4); +// testspline2.knots.push_back(4); +// testspline2.knots.push_back(4); + testspline1.weights[2] = 5.0f; +*/ + +#define V(x, y, z) \ + vert.set(x, y, z); \ + testsurf.verts.push_back(scale(vert, 1.0f/20.0f)); \ + testsurf.weights.push_back(1.0f); + + testsurf.degreeU = 3; + testsurf.degreeV = 3; + testsurf.verts.clear(); + testsurf.weights.clear(); + V(-69.22764, -0, 12.77366); + V(-48.72468, 0, 29.16251); + V(-24.84476, 0, 39.52605); + V(22.43265, -0, 45.79238); + V(36.4229, 0, 28.9215); + V(61.02645, 0, 6.74835); + V(86.35364, -0, 20.96809); + V(-69.22764, 9.286676, 12.77366); + V(-48.72468, 9.286676, 29.16251); + V(-24.84476, 9.286676, 39.52605); + V(22.43265, 9.286676, 45.79238); + V(36.4229, 9.286676, 28.9215); + V(61.02645, 9.286676, 6.74835); + V(86.35364, 9.286676, 20.96809); + V(-68.13416, 23.51821, 6.114491); + V(-48.19925, 23.51821, 22.27994); + V(-26.91943, 23.51821, 33.20763); + V(18.69658, 23.51821, 39.0488); + V(27.88844, 23.51821, 30.80604); + V(57.49908, 23.51821, -0.6488895); + V(86.35364, 23.51821, 14.21974); + V(-67.00163, 52.46369, -0.7825046); + V(-47.65504, 52.46369, 15.15157); + V(-29.06818, 52.46369, 26.66356); + V(14.82709, 52.46369, 32.06438); + V(19.04919, 52.46369, 32.75788); + V(53.84574, 52.46369, -8.310311); + V(86.35364, 52.46369, 7.230374); + V(-67.86079, 70.07219, 4.449699); + V(-48.06789, 70.07219, 20.5593); + V(-27.43809, 70.07219, 31.62803); + V(17.76257, 70.07219, 37.36291); + V(25.75483, 70.07219, 31.27717); + V(56.61724, 70.07219, -2.498198); + V(86.35364, 70.07219, 12.53265); + testsurf.knotsU.clear(); + testsurf.knotsU.push_back(0); + testsurf.knotsU.push_back(0); + testsurf.knotsU.push_back(0); + testsurf.knotsU.push_back(0); + testsurf.knotsU.push_back(0.25); + testsurf.knotsU.push_back(0.5); + testsurf.knotsU.push_back(0.75); + testsurf.knotsU.push_back(1); + testsurf.knotsU.push_back(1); + testsurf.knotsU.push_back(1); + testsurf.knotsU.push_back(1); + testsurf.knotsV.clear(); + testsurf.knotsV.push_back(0); + testsurf.knotsV.push_back(0); + testsurf.knotsV.push_back(0); + testsurf.knotsV.push_back(0); + testsurf.knotsV.push_back(0.5); + testsurf.knotsV.push_back(1); + testsurf.knotsV.push_back(1); + testsurf.knotsV.push_back(1); + testsurf.knotsV.push_back(1); + + testsurf.update(); +} + +void +rendersplines(void) +{ + testspline1.drawHull(); + testspline1.drawSpline(); + +// testspline2.drawHull(); +// testspline2.drawSpline(); + + testsurf.drawHull(); + testsurf.drawShaded(); + testsurf.drawIsoparms(); +} diff --git a/vendor/librw/tools/playground/tl_tests.cpp b/vendor/librw/tools/playground/tl_tests.cpp new file mode 100644 index 0000000..7cfc59a --- /dev/null +++ b/vendor/librw/tools/playground/tl_tests.cpp @@ -0,0 +1,766 @@ +#include +#include + +extern bool dosoftras; + +using namespace rw; +using namespace RWDEVICE; + +void rastest_renderTriangles(RWDEVICE::Im2DVertex *scrverts, int32 verts, uint16 *indices, int32 numTris); + +// +// This is a test to implement T&L in software and render with Im2D +// + +namespace gen { + +#define MAX_LIGHTS 8 + +struct Directional { + V3d at; + RGBAf color; +}; +static Directional directionals[MAX_LIGHTS]; +static int32 numDirectionals; +static RGBAf ambLight; + +static void +enumLights(Matrix *lightmat) +{ + int32 n; + World *world; + + world = (World*)engine->currentWorld; + ambLight.red = 0.0; + ambLight.green = 0.0; + ambLight.blue = 0.0; + ambLight.alpha = 0.0; + numDirectionals = 0; + // only unpositioned lights right now + FORLIST(lnk, world->globalLights){ + Light *l = Light::fromWorld(lnk); + if(l->getType() == Light::DIRECTIONAL){ + if(numDirectionals >= MAX_LIGHTS) + continue; + n = numDirectionals++; + V3d::transformVectors(&directionals[n].at, &l->getFrame()->getLTM()->at, 1, lightmat); + directionals[n].color = l->color; + directionals[n].color.alpha = 0.0f; + }else if(l->getType() == Light::AMBIENT){ + ambLight.red += l->color.red; + ambLight.green += l->color.green; + ambLight.blue += l->color.blue; + } + } +} + +struct ObjSpace3DVertex +{ + V3d objVertex; + V3d objNormal; + RGBA color; + TexCoords texCoords; +}; + +enum { + CLIPXLO = 0x01, + CLIPXHI = 0x02, + CLIPX = 0x03, + CLIPYLO = 0x04, + CLIPYHI = 0x08, + CLIPY = 0x0C, + CLIPZLO = 0x10, + CLIPZHI = 0x20, + CLIPZ = 0x30, +}; + +struct CamSpace3DVertex +{ + V3d camVertex; + uint8 clipFlags; + RGBAf color; + TexCoords texCoords; +}; + +struct InstanceData +{ + uint16 *indices; + int32 numIndices; + ObjSpace3DVertex *vertices; + int32 numVertices; + // int vertStride; // not really needed right now + Material *material; + Mesh *mesh; +}; + +struct InstanceDataHeader : public rw::InstanceDataHeader +{ + uint32 serialNumber; + ObjSpace3DVertex *vertices; + uint16 *indices; + InstanceData *inst; +}; + +static void +instanceAtomic(Atomic *atomic) +{ + static V3d zeroNorm = { 0.0f, 0.0f, 0.0f }; + static RGBA black = { 0, 0, 0, 255 }; + static TexCoords zeroTex = { 0.0f, 0.0f }; + int i; + uint j; + int x, x1, x2, x3; + Geometry *geo; + MeshHeader *header; + Mesh *mesh; + InstanceDataHeader *insthead; + InstanceData *inst; + uint32 firstVert; + uint16 *srcindices, *dstindices; + + geo = atomic->geometry; + if(geo->instData) + return; + header = geo->meshHeader; + int numTris; + if(header->flags & MeshHeader::TRISTRIP) + numTris = header->totalIndices - 2*header->numMeshes; + else + numTris = header->totalIndices / 3; + int size; + size = sizeof(InstanceDataHeader) + header->numMeshes*sizeof(InstanceData) + + geo->numVertices*sizeof(ObjSpace3DVertex) + numTris*6*sizeof(uint16); + insthead = (InstanceDataHeader*)rwNew(size, ID_GEOMETRY); + geo->instData = insthead; + insthead->platform = 0; + insthead->serialNumber = header->serialNum; + inst = (InstanceData*)(insthead+1); + insthead->inst = inst; + insthead->vertices = (ObjSpace3DVertex*)(inst+header->numMeshes); + dstindices = (uint16*)(insthead->vertices+geo->numVertices); + insthead->indices = dstindices; + + // TODO: morphing + MorphTarget *mt = geo->morphTargets; + for(i = 0; i < geo->numVertices; i++){ + insthead->vertices[i].objVertex = mt->vertices[i]; + if(geo->flags & Geometry::NORMALS) + insthead->vertices[i].objNormal = mt->normals[i]; + else + insthead->vertices[i].objNormal = zeroNorm; + if(geo->flags & Geometry::PRELIT) + insthead->vertices[i].color = geo->colors[i]; + else + insthead->vertices[i].color = black; + if(geo->numTexCoordSets > 0) + insthead->vertices[i].texCoords = geo->texCoords[0][i]; + else + insthead->vertices[i].texCoords = zeroTex; + } + + mesh = header->getMeshes(); + for(i = 0; i < header->numMeshes; i++){ + findMinVertAndNumVertices(mesh->indices, mesh->numIndices, + &firstVert, &inst->numVertices); + inst->indices = dstindices; + inst->vertices = &insthead->vertices[firstVert]; + inst->mesh = mesh; + inst->material = mesh->material; + srcindices = mesh->indices; + if(header->flags & MeshHeader::TRISTRIP){ + inst->numIndices = 0; + x = 0; + for(j = 0; j < mesh->numIndices-2; j++){ + x1 = srcindices[j+x]; + x ^= 1; + x2 = srcindices[j+x]; + x3 = srcindices[j+2]; + if(x1 != x2 && x2 != x3 && x1 != x3){ + dstindices[0] = x1; + dstindices[1] = x2; + dstindices[2] = x3; + dstindices += 3; + inst->numIndices += 3; + } + } + }else{ + inst->numIndices = mesh->numIndices; + for(j = 0; j < mesh->numIndices; j += 3){ + dstindices[0] = srcindices[j+0] - firstVert; + dstindices[1] = srcindices[j+1] - firstVert; + dstindices[2] = srcindices[j+2] - firstVert; + dstindices += 3; + } + } + + inst++; + mesh++; + } +} + +struct MeshState +{ + int32 flags; + Matrix obj2cam; + Matrix obj2world; + int32 numVertices; + int32 numPrimitives; + SurfaceProperties surfProps; + RGBA matCol; +}; + +static void +cam2screen(Im2DVertex *scrvert, CamSpace3DVertex *camvert) +{ + RGBA col; + float32 recipZ; + Camera *cam = (Camera*)engine->currentCamera; + int32 width = cam->frameBuffer->width; + int32 height = cam->frameBuffer->height; + recipZ = 1.0f/camvert->camVertex.z; + +// scrvert->setScreenX(camvert->camVertex.x * recipZ * width); +// scrvert->setScreenY(camvert->camVertex.y * recipZ * height); + scrvert->setScreenX(camvert->camVertex.x * recipZ * width/2 + width/4); + scrvert->setScreenY(camvert->camVertex.y * recipZ * height/2 + height/4); + scrvert->setScreenZ(recipZ * cam->zScale + cam->zShift); + scrvert->setCameraZ(camvert->camVertex.z); + scrvert->setRecipCameraZ(recipZ); + scrvert->setU(camvert->texCoords.u, recipZ); + scrvert->setV(camvert->texCoords.v, recipZ); + convColor(&col, &camvert->color); + scrvert->setColor(col.red, col.green, col.blue, col.alpha); +} + +static void +transform(MeshState *mstate, ObjSpace3DVertex *objverts, CamSpace3DVertex *camverts, Im2DVertex *scrverts) +{ + int32 i; + float32 z; + Camera *cam = (Camera*)engine->currentCamera; + + for(i = 0; i < mstate->numVertices; i++){ + V3d::transformPoints(&camverts[i].camVertex, &objverts[i].objVertex, 1, &mstate->obj2cam); + convColor(&camverts[i].color, &objverts[i].color); + camverts[i].texCoords = objverts[i].texCoords; + + camverts[i].clipFlags = 0; + z = camverts[i].camVertex.z; + // 0 < x < z + if(camverts[i].camVertex.x >= z) camverts[i].clipFlags |= CLIPXHI; + if(camverts[i].camVertex.x <= 0) camverts[i].clipFlags |= CLIPXLO; + // 0 < y < z + if(camverts[i].camVertex.y >= z) camverts[i].clipFlags |= CLIPYHI; + if(camverts[i].camVertex.y <= 0) camverts[i].clipFlags |= CLIPYLO; + // near < z < far + if(z >= cam->farPlane) camverts[i].clipFlags |= CLIPZHI; + if(z <= cam->nearPlane) camverts[i].clipFlags |= CLIPZLO; + + cam2screen(&scrverts[i], &camverts[i]); + } +} + +static void +light(MeshState *mstate, ObjSpace3DVertex *objverts, CamSpace3DVertex *camverts) +{ + int32 i; + RGBAf colf; + RGBAf amb = ambLight; + amb = scale(ambLight, mstate->surfProps.ambient); + for(i = 0; i < mstate->numVertices; i++){ + camverts[i].color = add(camverts[i].color, amb); + if((mstate->flags & Geometry::NORMALS) == 0) + continue; + for(int32 k = 0; k < numDirectionals; k++){ + float32 f = dot(objverts[i].objNormal, neg(directionals[k].at)); + if(f <= 0.0f) continue; + f *= mstate->surfProps.diffuse; + colf = scale(directionals[k].color, f); + camverts[i].color = add(camverts[i].color, colf); + } + } +} + +static void +postlight(MeshState *mstate, CamSpace3DVertex *camverts, Im2DVertex *scrverts) +{ + int32 i; + RGBA col; + RGBAf colf; + for(i = 0; i < mstate->numVertices; i++){ + convColor(&colf, &mstate->matCol); + camverts[i].color = modulate(camverts[i].color, colf); + clamp(&camverts[i].color); + convColor(&col, &camverts[i].color); + scrverts[i].setColor(col.red, col.green, col.blue, col.alpha); + } +} + +static int32 +cullTriangles(MeshState *mstate, CamSpace3DVertex *camverts, uint16 *indices, uint16 *clipindices) +{ + int32 i; + int32 x1, x2, x3; + int32 newNumPrims; + int32 numClip; + + newNumPrims = 0; + numClip = 0; + for(i = 0; i < mstate->numPrimitives; i++, indices += 3){ + x1 = indices[0]; + x2 = indices[1]; + x3 = indices[2]; + // Only a simple frustum call + if(camverts[x1].clipFlags & + camverts[x2].clipFlags & + camverts[x3].clipFlags) + continue; + if(camverts[x1].clipFlags | + camverts[x2].clipFlags | + camverts[x3].clipFlags) + numClip++; + // The Triangle is in, probably + clipindices[0] = x1; + clipindices[1] = x2; + clipindices[2] = x3; + clipindices += 3; + newNumPrims++; + } + mstate->numPrimitives = newNumPrims; + return numClip; +} + +static void +interpVertex(CamSpace3DVertex *out, CamSpace3DVertex *v1, CamSpace3DVertex *v2, float32 t) +{ + float32 z; + float32 invt; + Camera *cam = (Camera*)engine->currentCamera; + + invt = 1.0f - t; + out->camVertex = add(scale(v1->camVertex, invt), scale(v2->camVertex, t)); + out->color = add(scale(v1->color, invt), scale(v2->color, t)); + out->texCoords.u = v1->texCoords.u*invt + v2->texCoords.u*t; + out->texCoords.v = v1->texCoords.v*invt + v2->texCoords.v*t; + + out->clipFlags = 0; + z = out->camVertex.z; + // 0 < x < z + if(out->camVertex.x >= z) out->clipFlags |= CLIPXHI; + if(out->camVertex.x <= 0) out->clipFlags |= CLIPXLO; + // 0 < y < z + if(out->camVertex.y >= z) out->clipFlags |= CLIPYHI; + if(out->camVertex.y <= 0) out->clipFlags |= CLIPYLO; + // near < z < far + if(z >= cam->farPlane) out->clipFlags |= CLIPZHI; + if(z <= cam->nearPlane) out->clipFlags |= CLIPZLO; +} + +static void +clipTriangles(MeshState *mstate, CamSpace3DVertex *camverts, Im2DVertex *scrverts, uint16 *indices, uint16 *clipindices) +{ + int32 i, j; + int32 x1, x2, x3; + int32 newNumPrims; + CamSpace3DVertex buf[18]; + CamSpace3DVertex *in, *out, *tmp; + int32 nin, nout; + float32 t; + Camera *cam = (Camera*)engine->currentCamera; + + newNumPrims = 0; + for(i = 0; i < mstate->numPrimitives; i++, indices += 3){ + x1 = indices[0]; + x2 = indices[1]; + x3 = indices[2]; + + if((camverts[x1].clipFlags | + camverts[x2].clipFlags | + camverts[x3].clipFlags) == 0){ + // all inside + clipindices[0] = x1; + clipindices[1] = x2; + clipindices[2] = x3; + clipindices += 3; + newNumPrims++; + continue; + } + + // set up triangle + in = &buf[0]; + out = &buf[9]; + in[0] = camverts[x1]; + in[1] = camverts[x2]; + in[2] = camverts[x3]; + nin = 3; + nout = 0; + +#define V(a) in[a].camVertex. + + // clip z near + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + if((in[x1].clipFlags ^ in[x2].clipFlags) & CLIPZLO){ + t = (cam->nearPlane - V(x1)z)/(V(x2)z - V(x1)z); + interpVertex(&out[nout++], &in[x1], &in[x2], t); + } + if((in[x2].clipFlags & CLIPZLO) == 0) + out[nout++] = in[x2]; + } + // clip z far + nin = nout; nout = 0; + tmp = in; in = out; out = tmp; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + if((in[x1].clipFlags ^ in[x2].clipFlags) & CLIPZHI){ + t = (cam->farPlane - V(x1)z)/(V(x2)z - V(x1)z); + interpVertex(&out[nout++], &in[x1], &in[x2], t); + } + if((in[x2].clipFlags & CLIPZHI) == 0) + out[nout++] = in[x2]; + } + // clip y 0 + nin = nout; nout = 0; + tmp = in; in = out; out = tmp; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + if((in[x1].clipFlags ^ in[x2].clipFlags) & CLIPYLO){ + t = -V(x1)y/(V(x2)y - V(x1)y); + interpVertex(&out[nout++], &in[x1], &in[x2], t); + } + if((in[x2].clipFlags & CLIPYLO) == 0) + out[nout++] = in[x2]; + } + // clip y z + nin = nout; nout = 0; + tmp = in; in = out; out = tmp; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + if((in[x1].clipFlags ^ in[x2].clipFlags) & CLIPYHI){ + t = (V(x1)z - V(x1)y)/(V(x1)z - V(x1)y + V(x2)y - V(x2)z); + interpVertex(&out[nout++], &in[x1], &in[x2], t); + } + if((in[x2].clipFlags & CLIPYHI) == 0) + out[nout++] = in[x2]; + } + // clip x 0 + nin = nout; nout = 0; + tmp = in; in = out; out = tmp; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + if((in[x1].clipFlags ^ in[x2].clipFlags) & CLIPXLO){ + t = -V(x1)x/(V(x2)x - V(x1)x); + interpVertex(&out[nout++], &in[x1], &in[x2], t); + } + if((in[x2].clipFlags & CLIPXLO) == 0) + out[nout++] = in[x2]; + } + // clip x z + nin = nout; nout = 0; + tmp = in; in = out; out = tmp; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + if((in[x1].clipFlags ^ in[x2].clipFlags) & CLIPXHI){ + t = (V(x1)z - V(x1)x)/(V(x1)z - V(x1)x + V(x2)x - V(x2)z); + interpVertex(&out[nout++], &in[x1], &in[x2], t); + } + if((in[x2].clipFlags & CLIPXHI) == 0) + out[nout++] = in[x2]; + } + + // Insert new triangles + x1 = mstate->numVertices; + for(j = 0; j < nout; j++){ + x2 = mstate->numVertices++; + camverts[x2] = out[j]; + cam2screen(&scrverts[x2], &camverts[x2]); + } + x2 = x1+1; + for(j = 0; j < nout-2; j++){ + clipindices[0] = x1; + clipindices[1] = x2++; + clipindices[2] = x2; + clipindices += 3; + newNumPrims++; + } + } + mstate->numPrimitives = newNumPrims; +} + +static int32 +clipPoly(CamSpace3DVertex *in, int32 nin, CamSpace3DVertex *out, Plane *plane) +{ + int32 j; + int32 nout; + int32 x1, x2; + float32 d1, d2, t; + + nout = 0; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + + d1 = dot(plane->normal, in[x1].camVertex) + plane->distance; + d2 = dot(plane->normal, in[x2].camVertex) + plane->distance; + if(d1*d2 < 0.0f){ + t = d1/(d1 - d2); + interpVertex(&out[nout++], &in[x1], &in[x2], t); + } + if(d2 >= 0.0f) + out[nout++] = in[x2]; + } + return nout; +} + +static void +clipTriangles2(MeshState *mstate, CamSpace3DVertex *camverts, Im2DVertex *scrverts, uint16 *indices, uint16 *clipindices) +{ + int32 i, j; + int32 x1, x2, x3; + int32 newNumPrims; + CamSpace3DVertex buf[18]; + CamSpace3DVertex *in, *out; + int32 nout; + Camera *cam = (Camera*)engine->currentCamera; + + Plane planes[6] = { + { { 0.0f, 0.0f, 1.0f }, -cam->nearPlane }, // z = near + { { 0.0f, 0.0f, -1.0f }, cam->farPlane }, // z = far + + { { -1.0f, 0.0f, 1.0f }, 0.0f }, // x = w +// { { 1.0f, 0.0f, 1.0f }, 0.0f }, // x = -w + { { 1.0f, 0.0f, 0.0f }, 0.0f }, // x = 0 + + { { 0.0f, -1.0f, 1.0f }, 0.0f }, // y = w +// { { 0.0f, 1.0f, 1.0f }, 0.0f } // y = -1 + { { 0.0f, 1.0f, 0.0f }, 0.0f } // y = 0 + }; + + newNumPrims = 0; + for(i = 0; i < mstate->numPrimitives; i++, indices += 3){ + x1 = indices[0]; + x2 = indices[1]; + x3 = indices[2]; + + if((camverts[x1].clipFlags | + camverts[x2].clipFlags | + camverts[x3].clipFlags) == 0){ + // all inside + clipindices[0] = x1; + clipindices[1] = x2; + clipindices[2] = x3; + clipindices += 3; + newNumPrims++; + continue; + } + + // set up triangle + in = &buf[0]; + out = &buf[9]; + in[0] = camverts[x1]; + in[1] = camverts[x2]; + in[2] = camverts[x3]; + nout = 0; + + // clip here + if(nout = clipPoly(in, 3, out, &planes[0]), nout == 0) continue; + if(nout = clipPoly(out, nout, in, &planes[1]), nout == 0) continue; + if(nout = clipPoly(in, nout, out, &planes[2]), nout == 0) continue; + if(nout = clipPoly(out, nout, in, &planes[3]), nout == 0) continue; + if(nout = clipPoly(in, nout, out, &planes[4]), nout == 0) continue; + if(nout = clipPoly(out, nout, in, &planes[5]), nout == 0) continue; + out = in; + + // Insert new triangles + x1 = mstate->numVertices; + for(j = 0; j < nout; j++){ + x2 = mstate->numVertices++; + camverts[x2] = out[j]; + cam2screen(&scrverts[x2], &camverts[x2]); + } + x2 = x1+1; + for(j = 0; j < nout-2; j++){ + clipindices[0] = x1; + clipindices[1] = x2++; + clipindices[2] = x2; + clipindices += 3; + newNumPrims++; + } + } + mstate->numPrimitives = newNumPrims; +} + +static void +submitTriangles(RWDEVICE::Im2DVertex *scrverts, int32 numVerts, uint16 *indices, int32 numTris) +{ + rw::SetRenderStatePtr(rw::TEXTURERASTER, nil); + if(dosoftras) + rastest_renderTriangles(scrverts, numVerts, indices, numTris); + else{ + //int i; + //for(i = 0; i < numVerts; i++){ + // scrverts[i].x = (int)(scrverts[i].x*16.0f) / 16.0f; + // scrverts[i].y = (int)(scrverts[i].y*16.0f) / 16.0f; + //} + im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, scrverts, numVerts, + indices, numTris*3); + } +} + + +static void +drawMesh(MeshState *mstate, ObjSpace3DVertex *objverts, uint16 *indices) +{ + CamSpace3DVertex *camverts; + Im2DVertex *scrverts; + uint16 *cullindices, *clipindices; + uint32 numClip; + + camverts = rwNewT(CamSpace3DVertex, mstate->numVertices, MEMDUR_FUNCTION); + scrverts = rwNewT(Im2DVertex, mstate->numVertices, MEMDUR_FUNCTION); + cullindices = rwNewT(uint16, mstate->numPrimitives*3, MEMDUR_FUNCTION); + + transform(mstate, objverts, camverts, scrverts); + + numClip = cullTriangles(mstate, camverts, indices, cullindices); + +// int32 i; +// for(i = 0; i < mstate->numVertices; i++){ +// if(camverts[i].clipFlags & CLIPX) +// camverts[i].color.red = 255; +// if(camverts[i].clipFlags & CLIPY) +// camverts[i].color.green = 255; +// if(camverts[i].clipFlags & CLIPZ) +// camverts[i].color.blue = 255; +// } + + light(mstate, objverts, camverts); + +// mstate->matCol.red = 255; +// mstate->matCol.green = 255; +// mstate->matCol.blue = 255; + + postlight(mstate, camverts, scrverts); + + // each triangle can have a maximum of 9 vertices (7 triangles) after clipping + // so resize to whatever we may need + camverts = rwResizeT(CamSpace3DVertex, camverts, mstate->numVertices + numClip*9, MEMDUR_FUNCTION); + scrverts = rwResizeT(Im2DVertex, scrverts, mstate->numVertices + numClip*9, MEMDUR_FUNCTION); + clipindices = rwNewT(uint16, mstate->numPrimitives*3 + numClip*7*3, MEMDUR_FUNCTION); + +// clipTriangles(mstate, camverts, scrverts, cullindices, clipindices); + clipTriangles2(mstate, camverts, scrverts, cullindices, clipindices); + + submitTriangles(scrverts, mstate->numVertices, clipindices, mstate->numPrimitives); + + rwFree(camverts); + rwFree(scrverts); + rwFree(cullindices); + rwFree(clipindices); +} + +static void +drawAtomic(Atomic *atomic) +{ + MeshState mstate; + Matrix lightmat; + Geometry *geo; + MeshHeader *header; + InstanceData *inst; + int i; + Camera *cam = (Camera*)engine->currentCamera; + + instanceAtomic(atomic); + + mstate.obj2world = *atomic->getFrame()->getLTM(); + mstate.obj2cam = mstate.obj2world; + mstate.obj2cam.transform(&cam->viewMatrix, COMBINEPOSTCONCAT); + Matrix::invert(&lightmat, &mstate.obj2world); + enumLights(&lightmat); + + geo = atomic->geometry; + header = geo->meshHeader; + inst = ((InstanceDataHeader*)geo->instData)->inst; + for(i = 0; i < header->numMeshes; i++){ + mstate.flags = geo->flags; + mstate.numVertices = inst->numVertices; + mstate.numPrimitives = inst->numIndices / 3; + mstate.surfProps = inst->material->surfaceProps; + mstate.matCol = inst->material->color; + drawMesh(&mstate, inst->vertices, inst->indices); + inst++; + } +} + +void +tlTest(Clump *clump) +{ + FORLIST(lnk, clump->atomics){ + Atomic *a = Atomic::fromClump(lnk); + drawAtomic(a); + } +} + +} + +static Im2DVertex *clipverts; +static int32 numClipverts; + +void +genIm3DTransform(void *vertices, int32 numVertices, Matrix *world) +{ + Im3DVertex *objverts; + V3d pos; + Matrix xform; + Camera *cam; + int32 i; + objverts = (Im3DVertex*)vertices; + + cam = (Camera*)engine->currentCamera; + int32 width = cam->frameBuffer->width; + int32 height = cam->frameBuffer->height; + + + xform = cam->viewMatrix; + if(world) + xform.transform(world, COMBINEPRECONCAT); + + clipverts = rwNewT(Im2DVertex, numVertices, MEMDUR_EVENT); + numClipverts = numVertices; + + for(i = 0; i < numVertices; i++){ + V3d::transformPoints(&pos, &objverts[i].position, 1, &xform); + + float32 recipZ = 1.0f/pos.z; + RGBA c = objverts[i].getColor(); + + clipverts[i].setScreenX(pos.x * recipZ * width); + clipverts[i].setScreenY(pos.y * recipZ * height); + clipverts[i].setScreenZ(recipZ * cam->zScale + cam->zShift); + clipverts[i].setCameraZ(pos.z); + clipverts[i].setRecipCameraZ(recipZ); + clipverts[i].setColor(c.red, c.green, c.blue, c.alpha); + clipverts[i].setU(objverts[i].u, recipZ); + clipverts[i].setV(objverts[i].v, recipZ); + } +} + +void +genIm3DRenderIndexed(PrimitiveType prim, void *indices, int32 numIndices) +{ + im2d::RenderIndexedPrimitive(prim, clipverts, numClipverts, indices, numIndices); +} + +void +genIm3DEnd(void) +{ + rwFree(clipverts); + clipverts = nil; + numClipverts = 0; +} diff --git a/vendor/librw/tools/ps2test/CMakeLists.txt b/vendor/librw/tools/ps2test/CMakeLists.txt new file mode 100644 index 0000000..5195a19 --- /dev/null +++ b/vendor/librw/tools/ps2test/CMakeLists.txt @@ -0,0 +1,26 @@ +add_executable(ps2test + gs.h + main.cpp + mem.h + ps2.h + + vu/defaultpipe.dsm + vu/skinpipe.dsm + + vu/light.vu + vu/setup_persp.vu +) + +target_link_libraries(ps2test + PRIVATE + librw::librw + kernel +) + +librw_platform_target(ps2test INSTALL) + +if(LIBRW_INSTALL) + install(TARGETS ps2test + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + ) +endif() diff --git a/vendor/librw/tools/ps2test/gs.h b/vendor/librw/tools/ps2test/gs.h new file mode 100644 index 0000000..361ad8c --- /dev/null +++ b/vendor/librw/tools/ps2test/gs.h @@ -0,0 +1,437 @@ +#define GS_NONINTERLACED 0 +#define GS_INTERLACED 1 + +#define GS_NTSC 2 +#define GS_PAL 3 +#define GS_VESA1A 0x1a +#define GS_VESA1B 0x1b +#define GS_VESA1C 0x1c +#define GS_VESA1D 0x1d +#define GS_VESA2A 0x2a +#define GS_VESA2B 0x2b +#define GS_VESA2C 0x2c +#define GS_VESA2D 0x2d +#define GS_VESA2E 0x2e +#define GS_VESA3B 0x3b +#define GS_VESA3C 0x3c +#define GS_VESA3D 0x3d +#define GS_VESA3E 0x3e +#define GS_VESA4A 0x4a +#define GS_VESA4B 0x4b +#define GS_DTV480P 0x50 + +#define GS_FIELD 0 +#define GS_FRAME 1 + +#define GS_PSMCT32 0 +#define GS_PSMCT24 1 +#define GS_PSMCT16 2 +#define GS_PSMCT16S 10 +#define GS_PS_GPU24 18 + +#define GS_PSMZ32 0 +#define GS_PSMZ24 1 +#define GS_PSMZ16 2 +#define GS_PSMZ16S 10 + +#define GS_ZTST_NEVER 0 +#define GS_ZTST_ALWAYS 1 +#define GS_ZTST_GREATER 2 +#define GS_ZTST_GEQUAL 3 + +#define GS_PRIM_POINT 0 +#define GS_PRIM_LINE 1 +#define GS_PRIM_LINE_STRIP 2 +#define GS_PRIM_TRI 3 +#define GS_PRIM_TRI_STRIP 4 +#define GS_PRIM_TRI_FAN 5 +#define GS_PRIM_SPRITE 6 +#define GS_PRIM_NO_SPEC 7 +#define GS_IIP_FLAT 0 +#define GS_IIP_GOURAUD 1 + +/* GS general purpose registers */ + +#define GS_PRIM 0x00 +#define GS_RGBAQ 0x01 +#define GS_ST 0x02 +#define GS_UV 0x03 +#define GS_XYZF2 0x04 +#define GS_XYZ2 0x05 +#define GS_TEX0_1 0x06 +#define GS_TEX0_2 0x07 +#define GS_CLAMP_1 0x08 +#define GS_CLAMP_2 0x09 +#define GS_FOG 0x0a +#define GS_XYZF3 0x0c +#define GS_XYZ3 0x0d +#define GS_TEX1_1 0x14 +#define GS_TEX1_2 0x15 +#define GS_TEX2_1 0x16 +#define GS_TEX2_2 0x17 +#define GS_XYOFFSET_1 0x18 +#define GS_XYOFFSET_2 0x19 +#define GS_PRMODECONT 0x1a +#define GS_PRMODE 0x1b +#define GS_TEXCLUT 0x1c +#define GS_SCANMSK 0x22 +#define GS_MIPTBP1_1 0x34 +#define GS_MIPTBP1_2 0x35 +#define GS_MIPTBP2_1 0x36 +#define GS_MIPTBP2_2 0x37 +#define GS_TEXA 0x3b +#define GS_FOGCOL 0x3d +#define GS_TEXFLUSH 0x3f +#define GS_SCISSOR_1 0x40 +#define GS_SCISSOR_2 0x41 +#define GS_ALPHA_1 0x42 +#define GS_ALPHA_2 0x43 +#define GS_DIMX 0x44 +#define GS_DTHE 0x45 +#define GS_COLCLAMP 0x46 +#define GS_TEST_1 0x47 +#define GS_TEST_2 0x48 +#define GS_PABE 0x49 +#define GS_FBA_1 0x4a +#define GS_FBA_2 0x4b +#define GS_FRAME_1 0x4c +#define GS_FRAME_2 0x4d +#define GS_ZBUF_1 0x4e +#define GS_ZBUF_2 0x4f +#define GS_BITBLTBUF 0x50 +#define GS_TRXPOS 0x51 +#define GS_TRXREG 0x52 +#define GS_TRXDIR 0x53 +#define GS_HWREG 0x54 +#define GS_SIGNAL 0x60 +#define GS_FINISH 0x61 +#define GS_LABEL 0x62 + +typedef union +{ + struct { + uint64 EN1 : 1; + uint64 EN2 : 1; + uint64 CRTMD : 3; + uint64 MMOD : 1; + uint64 AMOD : 1; + uint64 SLBG : 1; + uint64 ALP : 8; + } f; + uint64 d; +} GsPmode; + +#define GS_MAKE_PMODE(EN1,EN2,MMOD,AMOD,SLBG,ALP) \ + (BIT64(EN1,0) | BIT64(EN2,1) | BIT64(1,2) | \ + BIT64(MMOD,5) | BIT64(AMOD,6) | BIT64(SLBG,7) | BIT64(ALP,8)) + +typedef union +{ + struct { + uint64 INT : 1; + uint64 FFMD : 1; + uint64 DPMS : 2; + } f; + uint64 d; +} GsSmode2; + +#define GS_MAKE_SMODE2(INT,FFMD,DPMS) \ + (BIT64(INT,0) | BIT64(FFMD,1) | BIT64(DPMS,2)) + +typedef union +{ + struct { + uint64 FBP : 9; + uint64 FBW : 6; + uint64 PSM : 5; + uint64 : 12; + uint64 DBX : 11; + uint64 DBY : 11; + } f; + uint64 d; +} GsDispfb; + +#define GS_MAKE_DISPFB(FBP,FBW,PSM,DBX,DBY) \ + (BIT64(FBP,0) | BIT64(FBW,9) | BIT64(PSM,15) | \ + BIT64(DBX,32) | BIT64(DBY,43)) + +typedef union +{ + struct { + uint64 DX : 12; + uint64 DY : 11; + uint64 MAGH : 4; + uint64 MAGV : 2; + uint64 : 3; + uint64 DW : 12; + uint64 DH : 11; + } f; + uint64 d; +} GsDisplay; + +#define GS_MAKE_DISPLAY(DX,DY,MAGH,MAGV,DW,DH) \ + (BIT64(DX,0) | BIT64(DY,12) | BIT64(MAGH,23) | \ + BIT64(MAGV,27) | BIT64(DW,32) | BIT64(DH,44)) + +typedef union +{ + struct { + uint64 EXBP : 14; + uint64 EXBW : 6; + uint64 FBIN : 2; + uint64 WFFMD : 1; + uint64 EMODA : 2; + uint64 EMODC : 2; + uint64 : 5; + uint64 WDX : 11; + uint64 WDY : 11; + } f; + uint64 d; +} GsExtbuf; + +#define GS_MAKE_EXTBUF(EXBP,EXBW,FBIN,WFFMD,EMODA,EMODC,WDX,WDY) \ + (BIT64(EXBP,0) | BIT64(EXBW,14) | BIT64(FBIN,20) | \ + BIT64(WFFMD,22) | BIT64(EMODA,23) | BIT64(EMODC,25) | \ + BIT64(WDX,32) | BIT64(WDY,43)) + +typedef union +{ + struct { + uint64 SX : 12; + uint64 SY : 11; + uint64 SMPH : 4; + uint64 SMPV : 2; + uint64 : 3; + uint64 WW : 12; + uint64 WH : 11; + } f; + uint64 d; +} GsExtdata; + +#define GS_MAKE_EXTDATA(SX,SY,SMPH,SMPV,WW,WH) \ + (BIT64(SX,0) | BIT64(SY,12) | BIT64(SMPH,23) | \ + BIT64(SMPV,27) | BIT64(WW,32) | BIT64(WH,44)) + +typedef union +{ + struct { + uint64 WRITE : 1; + } f; + uint64 d; +} GsExtwrite; + +typedef union +{ + struct { + uint64 R : 8; + uint64 G : 8; + uint64 B : 8; + } f; + uint64 d; +} GsBgcolor; + +#define GS_MAKE_BGCOLOR(R,G,B) \ + (BIT64(R,0) | BIT64(G,8) | BIT64(B,16)) + +typedef union +{ + struct { + uint64 SIGNAL : 1; + uint64 FINISH : 1; + uint64 HSINT : 1; + uint64 VSINT : 1; + uint64 EDWINT : 1; + uint64 : 3; + uint64 FLUSH : 1; + uint64 RESET : 1; + uint64 : 2; + uint64 NFIELD : 1; + uint64 FIELD : 1; + uint64 FIFO : 2; + uint64 REV : 8; + uint64 ID : 8; + } f; + uint64 d; +} GsCsr; + +#define GS_CSR_SIGNAL_O 0 +#define GS_CSR_FINISH_O 1 +#define GS_CSR_HSINT_O 2 +#define GS_CSR_VSINT_O 3 +#define GS_CSR_EDWINT_O 4 +#define GS_CSR_FLUSH_O 8 +#define GS_CSR_RESET_O 9 +#define GS_CSR_NFIELD_O 12 +#define GS_CSR_FIELD_O 13 +#define GS_CSR_FIFO_O 14 +#define GS_CSR_REV_O 16 +#define GS_CSR_ID_O 24 + +typedef union +{ + struct { + uint64 : 8; + uint64 SIGMSK : 1; + uint64 FINISHMSK : 1; + uint64 HSMSKMSK : 1; + uint64 VSMSKMSK : 1; + uint64 EDWMSKMSK : 1; + } f; + uint64 d; +} GsImr; + +typedef union +{ + struct { + uint64 DIR : 1; + } f; + uint64 d; +} GsBusdir; + +typedef union +{ + struct { + uint64 SIGID : 32; + uint64 LBLID : 32; + } f; + uint64 d; +} GsSiglblid; + + +typedef union +{ + struct { + uint64 FBP : 9; + uint64 : 7; + uint64 FBW : 6; + uint64 : 2; + uint64 PSM : 6; + uint64 : 2; + uint64 FBMSK : 32; + } f; + uint64 d; +} GsFrame; + +#define GS_MAKE_FRAME(FBP,FBW,PSM,FBMASK) \ + (BIT64(FBP,0) | BIT64(FBW,16) | BIT64(PSM,24) | BIT64(FBMASK,32)) + +typedef union +{ + struct { + uint64 ZBP : 9; + uint64 : 15; + uint64 PSM : 4; + uint64 : 4; + uint64 ZMSDK : 1; + } f; + uint64 d; +} GsZbuf; + +#define GS_MAKE_ZBUF(ZBP,PSM,ZMSK) \ + (BIT64(ZBP,0) | BIT64(PSM,24) | BIT64(ZMSK,32)) + +typedef union +{ + struct { + uint64 OFX : 16; + uint64 : 16; + uint64 OFY : 16; + } f; + uint64 d; +} GsXyOffset; + +#define GS_MAKE_XYOFFSET(OFX,OFY) \ + (BIT64(OFX,0) | BIT64(OFY,32)) + +typedef union +{ + struct { + uint64 SCAX0 : 11; + uint64 : 5; + uint64 SCAX1 : 11; + uint64 : 5; + uint64 SCAY0 : 11; + uint64 : 5; + uint64 SCAY1 : 11; + } f; + uint64 d; +} GsScissor; + +#define GS_MAKE_SCISSOR(SCAX0,SCAX1,SCAY0,SCAY1) \ + (BIT64(SCAX0,0) | BIT64(SCAX1,16) | BIT64(SCAY0,32) | BIT64(SCAY1,48)) + +#define GS_MAKE_TEST(ATE,ATST,AREF,AFAIL,DATE,DATM,ZTE,ZTST) \ + (BIT64(ATE,0) | BIT64(ATST,1) | BIT64(AREF,4) | BIT64(AFAIL,12) | \ + BIT64(DATE,14) | BIT64(DATM,15) | BIT64(ZTE,16) | BIT64(ZTST,17)) + +#define GS_MAKE_PRIM(PRIM,IIP,TME,FGE,ABE,AA1,FST,CTXT,FIX) \ + (BIT64(PRIM,0) | BIT64(IIP,3) | BIT64(TME,4) | BIT64(FGE,5) | \ + BIT64(ABE,6) | BIT64(AA1,7) | BIT64(FST,8) | BIT64(CTXT,9) | BIT64(FIX,10)) + +#define GS_MAKE_RGBAQ(R,G,B,A,Q) \ + (BIT64(R,0) | BIT64(G,8) | BIT64(B,16) | BIT64(A,24) | BIT64(Q,32)) + +#define GS_MAKE_XYZ(X,Y,Z) \ + (BIT64(X,0) | BIT64(Y,16) | BIT64(Z,32)) + +#define GIF_PACKED 0 +#define GIF_REGLIST 1 +#define GIF_IMAGE 2 + +#define GIF_MAKE_TAG(NLOOP,EOP,PRE,PRIM,FLG,NREG) \ + (BIT64(NLOOP,0) | BIT64(EOP,15) | BIT64(PRE,46) | \ + BIT64(PRIM,47) | BIT64(FLG,58) | BIT64(NREG,60)) + +/* This is global and not tied to a user context because + * it is set up by kernel functions and not really changed + * afterwards. */ +typedef struct GsCrtState GsCrtState; +struct GsCrtState +{ + short inter, mode, ff; +}; +extern GsCrtState gsCrtState; + +typedef struct GsDispCtx GsDispCtx; +struct GsDispCtx +{ + // two circuits + GsPmode pmode; + GsDispfb dispfb1; + GsDispfb dispfb2; + GsDisplay display1; + GsDisplay display2; + GsBgcolor bgcolor; +}; + +typedef struct GsDrawCtx GsDrawCtx; +struct GsDrawCtx +{ + //two contexts + uint128 gifTag; + GsFrame frame1; + uint64 ad_frame1; + GsFrame frame2; + uint64 ad_frame2; + GsZbuf zbuf1; + uint64 ad_zbuf1; + GsZbuf zbuf2; + uint64 ad_zbuf2; + GsXyOffset xyoffset1; + uint64 ad_xyoffset1; + GsXyOffset xyoffset2; + uint64 ad_xyoffset2; + GsScissor scissor1; + uint64 ad_scissor1; + GsScissor scissor2; + uint64 ad_scissor2; +}; + +typedef struct GsCtx GsCtx; +struct GsCtx +{ + // display context; two buffers + GsDispCtx disp[2]; + // draw context; two buffers + GsDrawCtx draw[2]; +}; diff --git a/vendor/librw/tools/ps2test/main.cpp b/vendor/librw/tools/ps2test/main.cpp new file mode 100755 index 0000000..5e58558 --- /dev/null +++ b/vendor/librw/tools/ps2test/main.cpp @@ -0,0 +1,787 @@ +#include +#include + +#define PAL + +#include +using rw::uint8; +using rw::uint16; +using rw::uint32; +using rw::uint64; +using rw::int8; +using rw::int16; +using rw::int32; +using rw::int64; +using rw::bool32; +using rw::float32; +typedef uint8 uchar; +typedef uint16 ushort; +typedef uint32 uint; + +#define WIDTH 640 +#ifdef PAL +#define HEIGHT 512 +#define VMODE GS_PAL +#else +#define HEIGHT 448 +#define VMODE GS_NTSC +#endif + +#include "ps2.h" + +// getting undefined references otherwise :/ +int *__errno() { return &errno; } + +// NONINTERLACED and FRAME have half of the FIELD vertical resolution! +// NONINTERLACED has half the vertical units + +uint128 packetbuf[128]; +uint128 vuXYZScale; +uint128 vuXYZOffset; +extern uint32 geometryCall[]; +extern uint32 skinPipe[]; + +uint128 *curVifPtr; +uint128 lightpacket[128]; +int32 numLightQ; + + + +rw::World *world; +rw::Camera *camera; + + +int frames; + +void +printquad(uint128 p) +{ + uint64 *lp; + lp = (uint64*)&p; + printf("%016lx %016lx\n", lp[1], lp[0]); +} + +void +printquad4(uint128 p) +{ + uint32 *lp; + lp = (uint32*)&p; + printf("%08x %08x %08x %08x\n", lp[0], lp[1], lp[2], lp[3]); +} + +void +dump4(uint128 *p, int n) +{ +printf("data at %p\n", p); + while(n--) + printquad4(*p++); +} + +struct DmaChannel { + uint32 chcr; uint32 pad0[3]; + uint32 madr; uint32 pad1[3]; + uint32 qwc; uint32 pad2[3]; + uint32 tadr; uint32 pad3[3]; + uint32 asr0; uint32 pad4[3]; + uint32 asr1; uint32 pad5[3]; + uint32 pad6[8]; + uint32 sadr; +}; + +static struct DmaChannel *dmaChannels[] = { + (struct DmaChannel *) &D0_CHCR, + (struct DmaChannel *) &D1_CHCR, + (struct DmaChannel *) &D2_CHCR, + (struct DmaChannel *) &D3_CHCR, + (struct DmaChannel *) &D4_CHCR, + (struct DmaChannel *) &D5_CHCR, + (struct DmaChannel *) &D6_CHCR, + (struct DmaChannel *) &D7_CHCR, + (struct DmaChannel *) &D8_CHCR, + (struct DmaChannel *) &D9_CHCR +}; + +void +dmaReset(void) +{ + /* don't clear the SIF channels */ + int doclear[] = { 1, 1, 1, 1, 1, 0, 0, 0, 1, 1 }; + int i; + + D_CTRL = 0; + for(i = 0; i < 10; i++) + if(doclear[i]){ + dmaChannels[i]->chcr = 0; + dmaChannels[i]->madr = 0; + dmaChannels[i]->qwc = 0; + dmaChannels[i]->tadr = 0; + dmaChannels[i]->asr0 = 0; + dmaChannels[i]->asr1 = 0; + dmaChannels[i]->sadr = 0; + } + D_CTRL = 1; +} + +void +waitDMA(volatile uint32 *chcr) +{ + while(*chcr & (1<<8)); +} + +void +qwcpy(uint128 *dst, uint128 *src, int n) +{ + while(n--) *dst++ = *src++; +} + +void +toGIF(void *src, int n) +{ + FlushCache(0); + D2_QWC = n; + D2_MADR = (uint32)src; + D2_CHCR = 1<<8; + waitDMA(&D2_CHCR); +} + +void +toGIFchain(void *src) +{ + FlushCache(0); + D2_QWC = 0; + D2_TADR = (uint32)src & 0x0FFFFFFF; + D2_CHCR = 1<<0 | 1<<2 | 1<<6 | 1<<8; + waitDMA(&D2_CHCR); +} + +void +toVIF1chain(void *src) +{ + FlushCache(0); + D1_QWC = 0; + D1_TADR = (uint32)src & 0x0FFFFFFF; + D1_CHCR = 1<<0 | 1<<2 | 1<<6 | 1<<8; + waitDMA(&D1_CHCR); +} + + +GsCrtState gsCrtState; + +int psmsizemap[64] = { + 4, // GS_PSMCT32 + 4, // GS_PSMCT24 + 2, // GS_PSMCT16 + 0, 0, 0, 0, 0, 0, 0, + 2, // GS_PSMCT16S + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 4, // GS_PSMZ32 + 4, // GS_PSMZ24 + 2, // GS_PSMZ16 + 2, // GS_PSMZ16S + 0, 0, 0, 0, 0 +}; + +void +GsResetCrt(uchar inter, uchar mode, uchar ff) +{ + gsCrtState.inter = inter; + gsCrtState.mode = mode; + gsCrtState.ff = ff; + GS_CSR = 1 << GS_CSR_RESET_O; + __asm__("sync.p; nop"); + GsPutIMR(0xff00); + SetGsCrt(gsCrtState.inter, gsCrtState.mode, gsCrtState.ff); +} + +uint gsAllocPtr = 0; + +void +GsInitDispCtx(GsDispCtx *disp, int width, int height, int psm) +{ + int magh, magv; + int dx, dy; + int dw, dh; + + dx = gsCrtState.mode == GS_NTSC ? 636 : 656; + dy = gsCrtState.mode == GS_NTSC ? 25 : 36; + magh = 2560/width - 1; + magv = 0; + dw = 2560-1; + dh = height-1; + + if(gsCrtState.inter == GS_INTERLACED){ + dy *= 2; + if(gsCrtState.ff == GS_FRAME) + dh = (dh+1)*2-1; + } + + disp->pmode.d = GS_MAKE_PMODE(0, 1, 1, 1, 0, 0x00); +// disp->bgcolor.d = 0x404040; + disp->bgcolor.d = 0x000000; + disp->dispfb1.d = 0; + disp->dispfb2.d = GS_MAKE_DISPFB(0, width/64, psm, 0, 0); + disp->display1.d = 0; + disp->display2.d = GS_MAKE_DISPLAY(dx, dy, magh, magv, dw, dh); +} + +void +GsPutDispCtx(GsDispCtx *disp) +{ + GS_PMODE = disp->pmode.d; + GS_DISPFB1 = disp->dispfb1.d; + GS_DISPLAY1 = disp->display1.d; + GS_DISPFB2 = disp->dispfb2.d; + GS_DISPLAY2 = disp->display2.d; + GS_BGCOLOR = disp->bgcolor.d; +} + +void +GsInitDrawCtx(GsDrawCtx *draw, int width, int height, int psm, int zpsm) +{ + MAKE128(draw->gifTag, 0xe, + GIF_MAKE_TAG(8, 1, 0, 0, GIF_PACKED, 1)); + draw->frame1.d = GS_MAKE_FRAME(0, width/64, psm, 0); + draw->ad_frame1 = GS_FRAME_1; + draw->frame2.d = draw->frame1.d; + draw->ad_frame2 = GS_FRAME_2; + draw->zbuf1.d = GS_MAKE_ZBUF(0, zpsm, 0); + draw->ad_zbuf1 = GS_ZBUF_1; + draw->zbuf2.d = draw->zbuf1.d; + draw->ad_zbuf2 = GS_ZBUF_2; + draw->xyoffset1.d = GS_MAKE_XYOFFSET(2048<<4, 2048<<4); + draw->ad_xyoffset1 = GS_XYOFFSET_1; + draw->xyoffset2.d = draw->xyoffset1.d; + draw->ad_xyoffset2 = GS_XYOFFSET_2; + draw->scissor1.d = GS_MAKE_SCISSOR(0, width-1, 0, height-1); + draw->ad_scissor1 = GS_SCISSOR_1; + draw->scissor2.d = draw->scissor1.d; + draw->ad_scissor2 = GS_SCISSOR_2; +} + +void +GsPutDrawCtx(GsDrawCtx *draw) +{ +// printquad(*(uint128*)&draw->frame1); + toGIF(draw, 9); +} + +void +GsInitCtx(GsCtx *ctx, int width, int height, int psm, int zpsm) +{ + uint fbsz, zbsz; + uint fbp, zbp; + fbsz = (width*height*psmsizemap[psm] + 2047)/2048; + zbsz = (width*height*psmsizemap[0x30|zpsm] + 2047)/2048; + gsAllocPtr = 2*fbsz + zbsz; + fbp = fbsz; + zbp = fbsz*2; + + GsInitDispCtx(&ctx->disp[0], width, height, psm); + GsInitDispCtx(&ctx->disp[1], width, height, psm); + GsInitDrawCtx(&ctx->draw[0], width, height, psm, zpsm); + GsInitDrawCtx(&ctx->draw[1], width, height, psm, zpsm); + ctx->disp[1].dispfb2.f.FBP = fbp/4; + ctx->draw[0].frame1.f.FBP = fbp/4; + ctx->draw[0].frame2.f.FBP = fbp/4; + ctx->draw[0].zbuf1.f.ZBP = zbp/4; + ctx->draw[0].zbuf2.f.ZBP = zbp/4; + ctx->draw[1].zbuf1.f.ZBP = zbp/4; + ctx->draw[1].zbuf2.f.ZBP = zbp/4; +} + +void +initrender(void) +{ + uint128 *p, tmp; + p = packetbuf; + MAKE128(tmp, 0xe, GIF_MAKE_TAG(2, 1, 0, 0, GIF_PACKED, 1)); + *p++ = tmp; + MAKE128(tmp, GS_PRMODECONT, 1); + *p++ = tmp; + MAKE128(tmp, GS_COLCLAMP, 1); + *p++ = tmp; + toGIF(packetbuf, 3); +} + +void +clearscreen(int r, int g, int b) +{ + int x, y; + uint128 *p, tmp; + p = packetbuf; + + x = (2048 + WIDTH)<<4; + y = (2048 + HEIGHT)<<4; + + MAKE128(tmp, 0xe, GIF_MAKE_TAG(5, 1, 0, 0, GIF_PACKED, 1)); + *p++ = tmp; + MAKE128(tmp, GS_TEST_1, GS_MAKE_TEST(0, 0, 0, 0, 0, 0, 1, 1)); + *p++ = tmp; + MAKE128(tmp, GS_PRIM, GS_MAKE_PRIM(GS_PRIM_SPRITE,0,0,0,0,0,0,0,0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(r, g, b, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(2048<<4, 2048<<4, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x, y, 0)); + *p++ = tmp; + toGIF(packetbuf, 6); +} + +void +drawtest(void) +{ + int x0, x1, x2, x3; + int y0, y1, y2; + uint128 *p, tmp; + int n; + + x0 = 2048<<4; + x1 = (2048 + 210)<<4; + x2 = (2048 + 430)<<4; + x3 = (2048 + 640)<<4; + y0 = 2048<<4; + y1 = (2048 + 224)<<4; + y2 = (2048 + 448)<<4; + + n = 2 + 3*7; + p = packetbuf; + MAKEQ(tmp, 0x70000000 | n+1, 0, 0, 0); + *p++ = tmp; + MAKE128(tmp, 0xe, GIF_MAKE_TAG(n, 1, 0, 0, GIF_PACKED, 1)); + *p++ = tmp; + MAKE128(tmp, GS_TEST_1, GS_MAKE_TEST(0, 0, 0, 0, 0, 0, 1, 1)); + *p++ = tmp; + MAKE128(tmp, GS_PRIM, GS_MAKE_PRIM(GS_PRIM_SPRITE,0,0,0,0,0,0,0,0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(255, 0, 0, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x0, y0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x1, y1, 0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(0, 255, 0, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x1, y0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x2, y1, 0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(0, 0, 255, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x2, y0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x3, y1, 0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(0, 255, 255, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x0, y1, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x1, y2, 0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(255, 0, 255, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x1, y1, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x2, y2, 0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(255, 255, 0, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x2, y1, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x3, y2, 0)); + *p++ = tmp; + MAKE128(tmp, GS_RGBAQ, GS_MAKE_RGBAQ(255, 255, 255, 0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ((2048+20)<<4, y0, 0)); + *p++ = tmp; + MAKE128(tmp, GS_XYZ2, GS_MAKE_XYZ(x3, (2048+20)<<4, 0)); + *p++ = tmp; + toGIFchain(packetbuf); +} + +void +drawtri(void) +{ + uint128 *p, tmp; + uint32 *ip; + int nverts, n; + + nverts = 3; + n = 2*nverts; + p = packetbuf; + MAKEQ(tmp, 0x70000000 | n+1, 0, 0, 0); + *p++ = tmp; + MAKE128(tmp, (0x5<<4) | 0x1, + GIF_MAKE_TAG(nverts, 1, 1, GS_MAKE_PRIM(GS_PRIM_TRI, 1, 0, 0, 0, 0, 0, 0, 0), GIF_PACKED, 2)); + *p++ = tmp; + MAKEQ(tmp, 255, 0, 0, 0); + *p++ = tmp; + MAKEQ(tmp, (2048+85)<<4, (2048+70)<<4, 0, 0); + *p++ = tmp; + MAKEQ(tmp, 0, 255, 0, 0); + *p++ = tmp; + MAKEQ(tmp, (2048+260)<<4, (2048+200)<<4, 0, 0); + *p++ = tmp; + MAKEQ(tmp, 0, 0, 255, 0); + *p++ = tmp; + MAKEQ(tmp, (2048+180)<<4, (2048+350)<<4, 0, 0); + *p++ = tmp; + toGIFchain(packetbuf); +} + +void +printMatrix(rw::Matrix *m) +{ + rw::V3d *x = &m->right; + rw::V3d *y = &m->up; + rw::V3d *z = &m->at; + rw::V3d *w = &m->pos; + printf( + "[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" + " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" + " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n" + " [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n" + " %08x == flags\n", + x->x, y->x, z->x, w->x, + x->y, y->y, z->y, w->y, + x->z, y->z, z->z, w->z, + 0.0f, 0.0f, 0.0f, 1.0f, + m->flags); +} + +// This is not proper data, just for testing +void +setupLight(rw::Atomic *atomic) +{ + using namespace rw; + Matrix *lightmat; + float32 *lp; + + numLightQ = 0; + lp = (float32*)lightpacket; + + // TODO: this is the wrong matrix. we actually want to + // transform the light, not all normals. + lightmat = atomic->getFrame()->getLTM(); + *lp++ = lightmat->right.x; + *lp++ = lightmat->right.y; + *lp++ = lightmat->right.z; + *lp++ = 0.0f; + *lp++ = lightmat->up.x; + *lp++ = lightmat->up.y; + *lp++ = lightmat->up.z; + *lp++ = 0.0f; + *lp++ = lightmat->at.x; + *lp++ = lightmat->at.y; + *lp++ = lightmat->at.z; + *lp++ = 0.0f; + *lp++ = lightmat->pos.x; + *lp++ = lightmat->pos.y; + *lp++ = lightmat->pos.z; + *lp++ = 1.0f; + // TODO: make a proper light block + // ambient + *lp++ = 80.0f; + *lp++ = 80.0f; + *lp++ = 80.0f; + *lp++ = 0.0f; + // directional + *lp++ = 0.5f; + *lp++ = -0.5f; + *lp++ = -0.7071f; + *lp++ = 0.0f; + numLightQ = 6; +} + +void +setupTransform(rw::Atomic *atomic, rw::Matrix *trans) +{ + rw::Matrix::mult(trans, atomic->getFrame()->getLTM(), &camera->viewMatrix); +} + +enum { + DMAcnt = 0x10000000, + DMAref = 0x30000000, + DMAcall = 0x50000000, + DMAret = 0x60000000, + DMAend = 0x70000000, + + V4_32 = 0x6C +}; + +#define UNPACK(type, nq, offset) ((type)<<24 | (nq)<<16 | (offset)) +#define STCYCL(WL,CL) (0x01000000 | (WL)<<8 | (CL)) + +void +drawAtomic(rw::Atomic *atomic) +{ + using namespace rw; + + Matrix trans; + Geometry *geo; + ps2::ObjPipeline *pipe; + ps2::MatPipeline *matpipe; + Material *material; + uint128 tmp, *lp; + uint32 *vec; + RGBAf color; + int i; + + geo = atomic->geometry; + pipe = (ps2::ObjPipeline*)atomic->getPipeline(); + if(pipe->platform != PLATFORM_PS2) + return; + + setupLight(atomic); + setupTransform(atomic, &trans); + + curVifPtr = packetbuf; + // upload lights + MAKEQ(tmp, DMAcnt | numLightQ+8, 0, STCYCL(4,4), UNPACK(V4_32, numLightQ, 0x3d0)); + *curVifPtr++ = tmp; + for(lp = lightpacket; numLightQ--;) + *curVifPtr++ = *lp++; + + // upload transformation matrix + MAKEQ(tmp, 0, 0, STCYCL(4,4), UNPACK(V4_32, 4, 0x3f0)); + *curVifPtr++ = tmp; + vec = (uint32*)&trans.right; + MAKEQ(tmp, vec[0], vec[1], vec[2], vec[2]); + *curVifPtr++ = tmp; + vec = (uint32*)&trans.up; + MAKEQ(tmp, vec[0], vec[1], vec[2], vec[2]); + *curVifPtr++ = tmp; + vec = (uint32*)&trans.at; + MAKEQ(tmp, vec[0], vec[1], vec[2], vec[2]); + *curVifPtr++ = tmp; + vec = (uint32*)&trans.pos; + MAKEQ(tmp, vec[0], vec[1], vec[2], vec[2]); + *curVifPtr++ = tmp; + + // upload camera/screen info + MAKEQ(tmp, 0, 0, STCYCL(4,4), UNPACK(V4_32, 2, 0x3f7)); + *curVifPtr++ = tmp; + *curVifPtr++ = vuXYZScale; + *curVifPtr++ = vuXYZOffset; + + assert(geo->instData != NULL); + rw::ps2::InstanceDataHeader *instData = + (rw::ps2::InstanceDataHeader*)geo->instData; + rw::MeshHeader *meshHeader = geo->meshHeader; + rw::Mesh *mesh; + for(i = 0; i < instData->numMeshes; i++){ + material = instData->instanceMeshes[i].material; + matpipe = pipe->groupPipeline; + if(matpipe == nil) + matpipe = (ps2::MatPipeline*)material->pipeline; + if(matpipe == nil) + matpipe = ps2::defaultMatPipe; + + // call vu code + MAKEQ(tmp, DMAcall, (uint32)skinPipe, 0, 0); + *curVifPtr++ = tmp; + // unpack GIF tag, material color, surface properties + MAKEQ(tmp, DMAcnt | 3, 0, STCYCL(4,4), UNPACK(V4_32, 3, 0x3fa)); + *curVifPtr++ = tmp; + MAKE128(tmp, 0x412, + GIF_MAKE_TAG(0, 1, 1, GS_MAKE_PRIM(GS_PRIM_TRI_STRIP,1,0,0,0,0,0,0,0), GIF_PACKED, 3)); + *curVifPtr++ = tmp; + convColor(&color, &material->color); + color.alpha *= 128.0f/255.0f; + MAKEQ(tmp, *(uint32*)&color.red, *(uint32*)&color.green, + *(uint32*)&color.blue, *(uint32*)&color.alpha); + *curVifPtr++ = tmp; + MAKEQ(tmp, *(uint32*)&material->surfaceProps.ambient, + *(uint32*)&material->surfaceProps.specular, + *(uint32*)&material->surfaceProps.diffuse, + 0.0f); // extra + *curVifPtr++ = tmp; + // call geometry + MAKEQ(tmp, DMAcall, (uint32)instData->instanceMeshes[i].data, 0x03000000, 0x02000000 | matpipe->vifOffset); + *curVifPtr++ = tmp; + } + MAKEQ(tmp, DMAend, 0, 0, 0); + *curVifPtr++ = tmp; +// for(lp = packetbuf; lp < curVifPtr; lp++) +// printquad4(*lp); + toVIF1chain(packetbuf); +} + +void +beginCamera(void) +{ + uint128 *p, tmp; + float32 *f; + + p = packetbuf; + MAKE128(tmp, 0xe, GIF_MAKE_TAG(2, 1, 0, 0, GIF_PACKED, 1)); + *p++ = tmp; + MAKE128(tmp, GS_XYOFFSET_1, GS_MAKE_XYOFFSET(2048-WIDTH/2 <<4, 2048-HEIGHT/2 <<4)); + *p++ = tmp; + MAKE128(tmp, GS_TEST_1, GS_MAKE_TEST(0, 0, 0, 0, 0, 0, 1, 2)); + *p++ = tmp; + toGIF(packetbuf, 3); + f = (float32*)&vuXYZScale; + f[0] = WIDTH; + f[1] = HEIGHT; + f[2] = camera->zScale; + f[3] = 0.0f; + f = (float32*)&vuXYZOffset; + f[0] = 2048.0f; + f[1] = 2048.0f; + f[2] = camera->zShift; + f[3] = 0.0f; +} + +rw::EngineOpenParams engineOpenParams; + +void +pluginattach(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); +} + +bool32 +initrw(void) +{ + rw::version = 0x34000; + rw::platform = rw::PLATFORM_PS2; + if(!rw::Engine::init()) + return 0; + pluginattach(); + if(!rw::Engine::open(&engineOpenParams)) + return 0; + if(!rw::Engine::start()) + return 0; + rw::Texture::setLoadTextures(0); + + rw::TexDictionary::setCurrent(rw::TexDictionary::create()); + rw::Image::setSearchPath("."); + + world = rw::World::create(); + camera = rw::Camera::create(); + camera->frameBuffer = rw::Raster::create(WIDTH, HEIGHT, 0, rw::Raster::CAMERA); + camera->zBuffer = rw::Raster::create(WIDTH, HEIGHT, 0, rw::Raster::ZBUFFER); + camera->setFrame(rw::Frame::create()); + rw::V3d t = { 0.0f, 0.0f, -4.0f }; +// rw::V3d t = { 0.0f, 0.0f, -40.0f }; + camera->getFrame()->translate(&t, rw::COMBINEPOSTCONCAT); + rw::V3d axis = { 0.0f, 1.0f, 0.0f }; + camera->getFrame()->rotate(&axis, 40.0f, rw::COMBINEPOSTCONCAT); + camera->setNearPlane(0.1f); + camera->setFarPlane(450.0f); + camera->setFOV(60.0f, 4.0f/3.0f); + world->addCamera(camera); + return 1; +} + +int vsynchInt = 0; + +int +vsynch(int id) +{ + vsynchInt = 1; + frames++; + ExitHandler(); + return 0; +} + +int +main() +{ + FlushCache(0); + if(!initrw()){ + printf("init failed!\n"); + for(;;); + } + + rw::uint32 len; + rw::uint8 *data = rw::getFileContents("host:player.DFF", &len); +// rw::uint8 *data = rw::getFileContents("host:od_newscafe_dy.dff", &len); + rw::StreamMemory in; + in.open(data, len); + rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL); + rw::Clump *clump = rw::Clump::streamRead(&in); + in.close(); + rwFree(data); + + GsCtx gsCtx; + + dmaReset(); + +// GsResetCrt(GS_NONINTERLACED, GS_NTSC, 0); +// GsInitCtx(&gsCtx, 640, 224, GS_PSMCT32, GS_PSMZ32); + +// GsResetCrt(GS_INTERLACED, GS_NTSC, GS_FRAME); +// GsInitCtx(&gsCtx, 640, 224, GS_PSMCT32, GS_PSMZ32); + + GsResetCrt(GS_INTERLACED, VMODE, GS_FIELD); + GsInitCtx(&gsCtx, WIDTH, HEIGHT, GS_PSMCT32, GS_PSMZ32); + + initrender(); + + AddIntcHandler(2, vsynch, 0); + EnableIntc(2); + + GsPutDrawCtx(&gsCtx.draw[0]); + GsPutDispCtx(&gsCtx.disp[1]); + // PCSX2 needs a delay for some reason + { int i; for(i = 0; i < 1000000; i++); } + clearscreen(0x80, 0x80, 0x80); +// drawtest(); +// drawtri(); + + float angle = 40.0f; + int drawbuf = 0; + int dispbuf = 1; + for(;;){ + clearscreen(0x80, 0x80, 0x80); + + rw::V3d t = { 0.0f, 0.0f, -4.0f }; + camera->getFrame()->translate(&t, rw::COMBINEREPLACE); + rw::V3d axis = { 0.0f, 1.0f, 0.0f }; + camera->getFrame()->rotate(&axis, angle, rw::COMBINEPOSTCONCAT); + angle += 1.0f; + + camera->beginUpdate(); + beginCamera(); + FORLIST(lnk, clump->atomics) + drawAtomic(rw::Atomic::fromClump(lnk)); + camera->endUpdate(); + printf(""); + + while(vsynchInt == 0); + GsPutDrawCtx(&gsCtx.draw[drawbuf]); + GsPutDispCtx(&gsCtx.disp[dispbuf]); + drawbuf = !drawbuf; + dispbuf = !dispbuf; + vsynchInt = 0; + } +/* + camera->beginUpdate(); + beginCamera(); + FORLIST(lnk, clump->atomics) + drawAtomic(rw::Atomic::fromClump(lnk)); + camera->endUpdate(); + + printf("hello %p\n", clump); + for(;;) + printf(""); +*/ + + return 0; +} diff --git a/vendor/librw/tools/ps2test/mem.h b/vendor/librw/tools/ps2test/mem.h new file mode 100644 index 0000000..088c1d4 --- /dev/null +++ b/vendor/librw/tools/ps2test/mem.h @@ -0,0 +1,95 @@ +/* FIFOs */ +#define VIF0_FIFO (*(volatile uint128*)0x10004000) +#define VIF1_FIFO (*(volatile uint128*)0x10005000) +#define GIF_FIFO (*(volatile uint128*)0x10006000) +#define IPU_out_FIFO (*(volatile uint128*)0x10007000) +#define IPU_in_FIFO (*(volatile uint128*)0x10007010) + +/* DMA channels */ +// to VIF0 +#define D0_CHCR (*(volatile uint32*)0x10008000) +#define D0_MADR (*(volatile uint32*)0x10008010) +#define D0_QWC (*(volatile uint32*)0x10008020) +#define D0_TADR (*(volatile uint32*)0x10008030) +#define D0_ASR0 (*(volatile uint32*)0x10008040) +#define D0_ASR1 (*(volatile uint32*)0x10008050) +// VIF1 +#define D1_CHCR (*(volatile uint32*)0x10009000) +#define D1_MADR (*(volatile uint32*)0x10009010) +#define D1_QWC (*(volatile uint32*)0x10009020) +#define D1_TADR (*(volatile uint32*)0x10009030) +#define D1_ASR0 (*(volatile uint32*)0x10009040) +#define D1_ASR1 (*(volatile uint32*)0x10009050) +// to GIF +#define D2_CHCR (*(volatile uint32*)0x1000a000) +#define D2_MADR (*(volatile uint32*)0x1000a010) +#define D2_QWC (*(volatile uint32*)0x1000a020) +#define D2_TADR (*(volatile uint32*)0x1000a030) +#define D2_ASR0 (*(volatile uint32*)0x1000a040) +#define D2_ASR1 (*(volatile uint32*)0x1000a050) +// fromIPU +#define D3_CHCR (*(volatile uint32*)0x1000b000) +#define D3_MADR (*(volatile uint32*)0x1000b010) +#define D3_QWC (*(volatile uint32*)0x1000b020) +// toIPU +#define D4_CHCR (*(volatile uint32*)0x1000b400) +#define D4_MADR (*(volatile uint32*)0x1000b410) +#define D4_QWC (*(volatile uint32*)0x1000b420) +#define D4_TADR (*(volatile uint32*)0x1000b430) +// from SIF0 +#define D5_CHCR (*(volatile uint32*)0x1000c000) +#define D5_MADR (*(volatile uint32*)0x1000c010) +#define D5_QWC (*(volatile uint32*)0x1000c020) +// to SIF1 +#define D6_CHCR (*(volatile uint32*)0x1000c400) +#define D6_MADR (*(volatile uint32*)0x1000c410) +#define D6_QWC (*(volatile uint32*)0x1000c420) +#define D6_TADR (*(volatile uint32*)0x1000c430) +// SIF2 +#define D7_CHCR (*(volatile uint32*)0x1000c800) +#define D7_MADR (*(volatile uint32*)0x1000c810) +#define D7_QWC (*(volatile uint32*)0x1000c820) +// fromSPR +#define D8_CHCR (*(volatile uint32*)0x1000d000) +#define D8_MADR (*(volatile uint32*)0x1000d010) +#define D8_QWC (*(volatile uint32*)0x1000d020) +#define D8_SADR (*(volatile uint32*)0x1000d080) +// toSPR +#define D9_CHCR (*(volatile uint32*)0x1000d400) +#define D9_MADR (*(volatile uint32*)0x1000d410) +#define D9_QWC (*(volatile uint32*)0x1000d420) +#define D9_TADR (*(volatile uint32*)0x1000d430) +#define D9_SADR (*(volatile uint32*)0x1000d480) + +/* DMA controller */ +#define D_CTRL (*(volatile uint32*)0x1000e000) +#define D_STAT (*(volatile uint32*)0x1000e010) +#define D_PCR (*(volatile uint32*)0x1000e020) +#define D_SQWC (*(volatile uint32*)0x1000e030) +#define D_RBSR (*(volatile uint32*)0x1000e040) +#define D_RBOR (*(volatile uint32*)0x1000e050) +#define D_STADR (*(volatile uint32*)0x1000e060) +#define D_ENABLER (*(volatile uint32*)0x1000f520) +#define D_ENABLEW (*(volatile uint32*)0x1000f590) + + +/* GS privileged registers */ +#define GS_PMODE (*(volatile uint64*)0x12000000) +#define GS_SMODE1 (*(volatile uint64*)0x12000010) +#define GS_SMODE2 (*(volatile uint64*)0x12000020) +#define GS_SRFSH (*(volatile uint64*)0x12000030) +#define GS_SYNCH1 (*(volatile uint64*)0x12000040) +#define GS_SYNCH2 (*(volatile uint64*)0x12000050) +#define GS_SYNCV (*(volatile uint64*)0x12000060) +#define GS_DISPFB1 (*(volatile uint64*)0x12000070) +#define GS_DISPLAY1 (*(volatile uint64*)0x12000080) +#define GS_DISPFB2 (*(volatile uint64*)0x12000090) +#define GS_DISPLAY2 (*(volatile uint64*)0x120000a0) +#define GS_EXTBUF (*(volatile uint64*)0x120000b0) +#define GS_EXTDATA (*(volatile uint64*)0x120000c0) +#define GS_EXTWRITE (*(volatile uint64*)0x120000d0) +#define GS_BGCOLOR (*(volatile uint64*)0x120000e0) +#define GS_CSR (*(volatile uint64*)0x12001000) +#define GS_IMR (*(volatile uint64*)0x12001010) +#define GS_BUSDIR (*(volatile uint64*)0x12001040) +#define GS_SIGLBLID (*(volatile uint64*)0x12001080) diff --git a/vendor/librw/tools/ps2test/ps2.h b/vendor/librw/tools/ps2test/ps2.h new file mode 100644 index 0000000..ced015a --- /dev/null +++ b/vendor/librw/tools/ps2test/ps2.h @@ -0,0 +1,23 @@ +#include + +typedef int quad __attribute__((mode(TI))); +typedef int int128 __attribute__((mode(TI))); +typedef unsigned int uquad __attribute__((mode(TI))); +typedef unsigned int uint128 __attribute__((mode(TI))); + +#define MAKE128(RES,MSB,LSB) \ + __asm__ ( "pcpyld %0, %1, %2" : "=r" (RES) : "r" ((uint64)MSB), "r" ((uint64)LSB)) +#define UINT64(LOW,HIGH) (((uint64)HIGH)<<32 | ((uint64)LOW)) +#define MAKEQ(RES,W0,W1,W2,W3) MAKE128(RES,UINT64(W2,W3),UINT64(W0,W1)) + +#define BIT64(v,s) (((uint64)(v)) << (s)) + +#include "mem.h" +#include "gs.h" + +extern uint128 packetbuf[128]; + +void waitDMA(volatile uint32 *chcr); +void toGIF(void *src, int n); + +void drawcube(void); diff --git a/vendor/librw/tools/ps2test/vu/defaultpipe.dsm b/vendor/librw/tools/ps2test/vu/defaultpipe.dsm new file mode 100644 index 0000000..ae3fa39 --- /dev/null +++ b/vendor/librw/tools/ps2test/vu/defaultpipe.dsm @@ -0,0 +1,93 @@ +.global defaultPipe + +.equ vertexTop, 0x3d0 +.equ numInAttribs, 4 +.equ numOutAttribs, 3 +.equ numOutBuf, 2 +.equ vertCount, ((vertexTop-numOutBuf)/(numInAttribs*2+numOutAttribs*numOutBuf)) +.equ offset, (vertCount*numInAttribs) +.equ outBuf1, (2*offset) +.equ outSize, ((vertexTop-outBuf1-2)/2) +.equ outBuf2, (outBuf1+outSize) + +.equ lightMat, 0x3d0 +.equ ambientLight, 0x3d4 +.equ lightDir, 0x3d5 + +.equ matrix, 0x3f0 +.equ XYZScale, 0x3f7 +.equ XYZOffset, 0x3f8 +.equ gifTag, 0x3fa +.equ matColor, 0x3fb +.equ surfProps, 0x3fc + + +.balign 16,0 +defaultPipe: +DMAret * +MPG 0, * +.vu +Start: +#include "setup_persp.vu" +Cnt: + NOP XTOP VI02 ; input pointer + NOP LQ VF01, gifTag(VI00) + NOP XITOP VI01 ; vertex count + NOP IADDIU VI05, VI00, 0x4000 + NOP IADD VI05, VI05, VI05 + NOP IOR VI05, VI05, VI01 + NOP SQ VF01, 0(VI12) + NOP ISW.x VI05, 0(VI12) + NOP IADDIU VI03, VI12, 1 ; output pointer + NOP LQ VF18, lightMat(VI00) + NOP LQ VF19, lightMat+1(VI00) + NOP LQ VF20, lightMat+2(VI00) + +Loop: + NOP LQI VF01, (VI02++) ; vertex + NOP LQI VF02, (VI02++) ; UV + NOP LQI VF03, (VI02++) ; color + NOP LQI VF04, (VI02++) ; normal + + MULAw.xyzw ACC, VF31, VF00w NOP ; transform vertex + MADDAx.xyw ACC, VF28, VF01x NOP + MADDAy.xyw ACC, VF29, VF01y NOP + MADDz.xyzw VF01, VF30, VF01z NOP + ITOF0 VF03, VF03 NOP + ITOF0[I] VF04, VF04 LOI 0.0078125 ; - normal scale + NOP NOP + NOP DIV Q, VF00w, VF01w + NOP WAITQ + MULq VF01, VF01, Q NOP ; perspective division + MULi VF04, VF04, I NOP ; scale normal + NOP MR32.z VF02, VF00 + NOP NOP + SUB.w VF01, VF01, VF01 NOP + MULAx.xyz ACC, VF18, VF04x NOP ; transform normal + MADDAy.xyz ACC, VF19, VF04y NOP + MADDz.xyz VF04, VF20, VF04z NOP + ADD.xyz VF01, VF01, VF25 NOP + MULq VF02, VF02, Q NOP + NOP NOP + FTOI0 VF03, VF03 NOP + FTOI4 VF01, VF01 NOP + NOP SQ VF04, -2(VI02) ; store normal + NOP IADDI VI01, VI01, -1 + NOP SQI VF02, (VI03++) ; STQ + NOP SQI VF03, (VI03++) ; color + NOP SQI VF01, (VI03++) ; vertex + NOP IBNE VI01, VI00, Loop + NOP NOP + +#include "light.vu" + + NOP XGKICK VI12 + NOP IADD VI15,VI00,VI12 + NOP IADD VI12,VI00,VI13 + NOP[E] IADD VI13,VI00,VI15 + NOP NOP + NOP B Cnt + NOP NOP + +.EndMPG +.EndDmaData diff --git a/vendor/librw/tools/ps2test/vu/light.vu b/vendor/librw/tools/ps2test/vu/light.vu new file mode 100644 index 0000000..8f7a31c --- /dev/null +++ b/vendor/librw/tools/ps2test/vu/light.vu @@ -0,0 +1,94 @@ +; Ambient light: + NOP LQ VF26, ambientLight(VI00) + NOP XITOP VI01 + NOP IADDIU VI03, VI12, 2 +Ambloop: + NOP LQ VF03, 0(VI03) ; output color + NOP NOP + NOP NOP + NOP NOP + ITOF0 VF03, VF03 NOP + NOP NOP + NOP NOP + NOP NOP + ADD.xyz VF03, VF03, VF26 NOP + NOP NOP + NOP NOP + NOP NOP + FTOI0 VF03, VF03 NOP + NOP IADDI VI01, VI01, -1 + NOP IADDIU VI03, VI03, numOutAttribs + NOP IBNE VI01, VI00, Ambloop + NOP SQ VF03, -numOutAttribs(VI03) +; end amblight + +; Direct Light + NOP LQ VF26, lightDir(VI00) + NOP XITOP VI01 + NOP XTOP VI02 + NOP IADDIU VI03, VI12, 2 + SUB.xyz VF26, VF00, VF26 NOP +Dirloop: + NOP LQ VF01, 3(VI02); ; normal + NOP LQ VF02, 0(VI03); ; output color + NOP NOP + NOP NOP + MUL VF03, VF01, VF26 NOP + ITOF0 VF02, VF02 NOP + NOP NOP + NOP NOP + ADDy.x VF03, VF03, VF03y NOP + NOP NOP + NOP NOP + NOP NOP + ADDz.x VF03, VF03, VF03z NOP + NOP NOP + NOP NOP + NOP NOP + MAX.x VF03, VF00, VF03 NOP ; clamp to 0 + NOP[I] LOI 255 + NOP NOP + NOP NOP + MULi.x VF03, VF03, I NOP + NOP NOP + NOP NOP + NOP NOP + ADDx.xyz VF02, VF02, VF03x NOP + NOP NOP + NOP NOP + NOP NOP + FTOI0 VF02, VF02 NOP + NOP IADDI VI01, VI01, -1 + NOP IADDIU VI02, VI02, numInAttribs + NOP IADDIU VI03, VI03, numOutAttribs + NOP IBNE VI01, VI00, Dirloop + NOP SQ VF02, -numOutAttribs(VI03) +; end dirlight + +; Material color and clamp + NOP LQ VF27, matColor(VI00) + NOP XITOP VI01 + NOP IADDIU VI03, VI12, 2 +Colorloop: + NOP LQ VF03, 0(VI03) + NOP NOP + NOP NOP + NOP NOP + ITOF0 VF03, VF03 NOP + NOP NOP + NOP NOP + NOP NOP + MUL VF03, VF03, VF27 NOP + NOP[I] LOI 255 + NOP NOP + NOP NOP + MINIi VF03, VF03, I NOP + NOP NOP + NOP NOP + NOP NOP + FTOI0 VF03, VF03 NOP + NOP IADDI VI01, VI01, -1 + NOP IADDIU VI03, VI03, numOutAttribs + NOP IBNE VI01, VI00, Colorloop + NOP SQ VF03, -numOutAttribs(VI03) +; end material color diff --git a/vendor/librw/tools/ps2test/vu/setup_persp.vu b/vendor/librw/tools/ps2test/vu/setup_persp.vu new file mode 100644 index 0000000..b9ea42f --- /dev/null +++ b/vendor/librw/tools/ps2test/vu/setup_persp.vu @@ -0,0 +1,39 @@ +/* This is the the projection matrix we start with: + * 1/2w 0 ox/2w + 1/2 -ox/2w + * 0 -1/2h -oy/2h + 1/2 oy/2h + * 0 0 1 0 + * 0 0 1 0 + * To get rid of the +1/2 in the combined matrix we + * subtract the z-row/2 from the x- and y-rows. + * + * The z-row is then set to [0 0 0 1] such that multiplication + * by XYZscale gives [0 0 0 zScale]. After perspective division + * and addition of XYZoffset we then get zScale/w + zShift for z. + * + * XYZScale scales xy to the resolution and z by zScale. + * XYZOffset translates xy to the GS coordinate system (where + * [2048, 2048] is the center of the frame buffer) and add zShift to z. + */ + +; constant: +; VF28-VF31 transformation matrix +; VF25 XYZ offset + + + SUB.z VF28, VF28, VF28 LOI 0.5 ; right.z = 0 + SUB.z VF29, VF29, VF29 LQ VF28, matrix(VI00) ; up.z = 0 - load matrix + SUB.z VF30, VF30, VF30 LQ VF29, matrix+1(VI00) ; at.z = 0 - load matrix + ADDw.z VF31, VF00, VF00 LQ VF30, matrix+2(VI00) ; at.z = 1 - load matrix + NOP LQ VF31, matrix+3(VI00) ; - load matrix + MULi.w VF20, VF28, I LQ.xyz VF01, XYZScale(VI00) ; fix matrix - load scale + MULi.w VF21, VF29, I NOP ; fix matrix + MULi.w VF22, VF30, I NOP ; fix matrix + MULi.w VF23, VF31, I NOP ; fix matrix + SUBw.xy VF28, VF28, VF20 NOP ; fix matrix + SUBw.xy VF29, VF29, VF21 NOP ; fix matrix + SUBw.xy VF30, VF30, VF22 NOP ; fix matrix + SUBw.xy VF31, VF31, VF23 NOP ; fix matrix + MUL.xy VF28, VF28, VF01 LQ.xyz VF25, XYZOffset(VI00) ; scale matrix + MUL.xy VF29, VF29, VF01 IADDIU VI12, VI00, outBuf1 ; scale matrix + MUL.xy VF30, VF30, VF01 IADDIU VI13, VI00, outBuf2 ; scale matrix + MUL.xyz VF31, VF31, VF01 NOP ; scale matrix diff --git a/vendor/librw/tools/ps2test/vu/skinpipe.dsm b/vendor/librw/tools/ps2test/vu/skinpipe.dsm new file mode 100644 index 0000000..18536cd --- /dev/null +++ b/vendor/librw/tools/ps2test/vu/skinpipe.dsm @@ -0,0 +1,94 @@ +.global skinPipe + +.equ vertexTop, 0x2d0 +.equ numInAttribs, 5 +.equ numOutAttribs, 3 +.equ numOutBuf, 2 +.equ vertCount, ((vertexTop-numOutBuf)/(numInAttribs*2+numOutAttribs*numOutBuf)) +.equ offset, (vertCount*numInAttribs) +.equ outBuf1, (2*offset) +.equ outSize, ((vertexTop-outBuf1-2)/2) +.equ outBuf2, (outBuf1+outSize) + +.equ lightMat, 0x3d0 +.equ ambientLight, 0x3d4 +.equ lightDir, 0x3d5 + +.equ matrix, 0x3f0 +.equ XYZScale, 0x3f7 +.equ XYZOffset, 0x3f8 +.equ gifTag, 0x3fa +.equ matColor, 0x3fb +.equ surfProps, 0x3fc + + +.balign 16,0 +skinPipe: +DMAret * +MPG 0, * +.vu +Start: +#include "setup_persp.vu" +Cnt: + NOP XTOP VI02 ; input pointer + NOP LQ VF01, gifTag(VI00) + NOP XITOP VI01 ; vertex count + NOP IADDIU VI05, VI00, 0x4000 + NOP IADD VI05, VI05, VI05 + NOP IOR VI05, VI05, VI01 + NOP SQ VF01, 0(VI12) + NOP ISW.x VI05, 0(VI12) + NOP IADDIU VI03, VI12, 1 ; output pointer + NOP LQ VF18, lightMat(VI00) + NOP LQ VF19, lightMat+1(VI00) + NOP LQ VF20, lightMat+2(VI00) + +Loop: + NOP LQI VF01, (VI02++) ; vertex + NOP LQI VF02, (VI02++) ; UV + NOP LQI VF03, (VI02++) ; color + NOP LQI VF04, (VI02++) ; normal + NOP IADDIU VI02, VI02, 1 ; skip weights + + MULAw.xyzw ACC, VF31, VF00w NOP ; transform vertex + MADDAx.xyw ACC, VF28, VF01x NOP + MADDAy.xyw ACC, VF29, VF01y NOP + MADDz.xyzw VF01, VF30, VF01z NOP + ITOF0 VF03, VF03 NOP + ITOF0[I] VF04, VF04 LOI 0.0078125 ; - normal scale + NOP NOP + NOP DIV Q, VF00w, VF01w + NOP WAITQ + MULq VF01, VF01, Q NOP ; perspective division + MULi VF04, VF04, I NOP ; scale normal + NOP MR32.z VF02, VF00 + NOP NOP + SUB.w VF01, VF01, VF01 NOP + MULAx.xyz ACC, VF18, VF04x NOP ; transform normal + MADDAy.xyz ACC, VF19, VF04y NOP + MADDz.xyz VF04, VF20, VF04z NOP + ADD.xyz VF01, VF01, VF25 NOP + MULq VF02, VF02, Q NOP + NOP NOP + FTOI0 VF03, VF03 NOP + FTOI4 VF01, VF01 NOP + NOP SQ VF04, -2(VI02) ; store normal + NOP IADDI VI01, VI01, -1 + NOP SQI VF02, (VI03++) ; STQ + NOP SQI VF03, (VI03++) ; color + NOP SQI VF01, (VI03++) ; vertex + NOP IBNE VI01, VI00, Loop + NOP NOP + +#include "light.vu" + + NOP XGKICK VI12 + NOP IADD VI15,VI00,VI12 + NOP IADD VI12,VI00,VI13 + NOP[E] IADD VI13,VI00,VI15 + NOP NOP + NOP B Cnt + NOP NOP + +.EndMPG +.EndDmaData diff --git a/vendor/librw/tools/ska2anm/CMakeLists.txt b/vendor/librw/tools/ska2anm/CMakeLists.txt new file mode 100644 index 0000000..ffd63d5 --- /dev/null +++ b/vendor/librw/tools/ska2anm/CMakeLists.txt @@ -0,0 +1,16 @@ +add_executable(ska2anm + ska2anm.cpp +) + +target_link_libraries(ska2anm + PUBLIC + librw::librw +) + +librw_platform_target(ska2anm INSTALL) + +if(LIBRW_INSTALL) + install(TARGETS ska2anm + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + ) +endif() diff --git a/vendor/librw/tools/ska2anm/ska2anm.cpp b/vendor/librw/tools/ska2anm/ska2anm.cpp new file mode 100644 index 0000000..900ba82 --- /dev/null +++ b/vendor/librw/tools/ska2anm/ska2anm.cpp @@ -0,0 +1,83 @@ +#include +#include +#include +#include + +#include +#include + +using namespace rw; + +char *argv0; + +void +usage(void) +{ + fprintf(stderr, "usage: %s in.ska [out.anm]\n", argv0); + fprintf(stderr, " or: %s in.anm [out.ska]\n", argv0); + exit(1); +} + +int +main(int argc, char *argv[]) +{ + rw::Engine::init(); + rw::registerHAnimPlugin(); + rw::Engine::open(nil); + rw::Engine::start(); + + ARGBEGIN{ + case 'v': + sscanf(EARGF(usage()), "%x", &rw::version); + break; + default: + usage(); + }ARGEND; + + if(argc < 1) + usage(); + + StreamFile stream; + if(!stream.open(argv[0], "rb")){ + fprintf(stderr, "Error: couldn't open %s\n", argv[0]); + return 1; + } + + int32 firstword = stream.readU32(); + stream.seek(0, 0); + Animation *anim = nil; + if(firstword == ID_ANIMANIMATION){ + // it's an anm file + if(findChunk(&stream, ID_ANIMANIMATION, nil, nil)) + anim = Animation::streamRead(&stream); + }else{ + // it's a ska file + anim = Animation::streamReadLegacy(&stream); + } + stream.close(); + + if(anim == nil){ + fprintf(stderr, "Error: couldn't read anim file\n"); + return 1; + } + + const char *file; + if(argc > 1) + file = argv[1]; + else if(firstword == ID_ANIMANIMATION) + file = "out.ska"; + else + file = "out.anm"; + if(!stream.open(file, "wb")){ + fprintf(stderr, "Error: couldn't open %s\n", file); + return 1; + } + if(firstword == ID_ANIMANIMATION) + anim->streamWriteLegacy(&stream); + else + anim->streamWrite(&stream); + + anim->destroy(); + + return 0; +} diff --git a/vendor/librw/tools/subrast/CMakeLists.txt b/vendor/librw/tools/subrast/CMakeLists.txt new file mode 100644 index 0000000..6393734 --- /dev/null +++ b/vendor/librw/tools/subrast/CMakeLists.txt @@ -0,0 +1,19 @@ +add_executable(subrast WIN32 + main.cpp + subrast.cpp + subrast.h +) + +target_link_libraries(subrast + PUBLIC + librw::skeleton + librw::librw +) + +add_custom_command( + TARGET subrast POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E make_directory "$/files" + COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$/files" +) + +librw_platform_target(subrast) diff --git a/vendor/librw/tools/subrast/files/clump.dff b/vendor/librw/tools/subrast/files/clump.dff new file mode 100644 index 0000000..b65e41d Binary files /dev/null and b/vendor/librw/tools/subrast/files/clump.dff differ diff --git a/vendor/librw/tools/subrast/files/textures/whiteash.png b/vendor/librw/tools/subrast/files/textures/whiteash.png new file mode 100644 index 0000000..aa60569 Binary files /dev/null and b/vendor/librw/tools/subrast/files/textures/whiteash.png differ diff --git a/vendor/librw/tools/subrast/main.cpp b/vendor/librw/tools/subrast/main.cpp new file mode 100644 index 0000000..5dbde8a --- /dev/null +++ b/vendor/librw/tools/subrast/main.cpp @@ -0,0 +1,354 @@ +#include +#include +#include + +#include "subrast.h" + +rw::V3d zero = { 0.0f, 0.0f, 0.0f }; +rw::EngineOpenParams engineOpenParams; +float FOV = 70.0f; + +rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; +rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; +rw::RGBA BorderColor = { 128, 128, 128, 0 }; + +rw::Clump *Clump = nil; +rw::Light *MainLight = nil; +rw::Light *AmbientLight = nil; + +rw::World *World; +rw::Charset *Charset; + +const char *SubCameraCaption[4] = { + "Perspective view", + "Parallel view: Z-axis", + "Parallel view: X-axis", + "Parallel view: Y-axis" +}; + +rw::V3d Xaxis = { 1.0f, 0.0, 0.0f }; +rw::V3d Yaxis = { 0.0f, 1.0, 0.0f }; +rw::V3d Zaxis = { 0.0f, 0.0, 1.0f }; + +rw::World* +CreateWorld(void) +{ + rw::BBox bb; + + bb.inf.x = bb.inf.y = bb.inf.z = -100.0f; + bb.sup.x = bb.sup.y = bb.sup.z = 100.0f; + + return rw::World::create(&bb); +} + +rw::Light* +CreateAmbientLight(rw::World *world) +{ + rw::Light *light = rw::Light::create(rw::Light::AMBIENT); + assert(light); + World->addLight(light); + return light; +} + +rw::Light* +CreateMainLight(rw::World *world) +{ + rw::Light *light = rw::Light::create(rw::Light::DIRECTIONAL); + assert(light); + rw::Frame *frame = rw::Frame::create(); + assert(frame); + frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE); + frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT); + light->setFrame(frame); + World->addLight(light); + return light; +} + +rw::Clump* +CreateClump(rw::World *world) +{ + rw::Clump *clump; + rw::StreamFile in; + + rw::Image::setSearchPath("files/textures/"); + const char *filename = "files/clump.dff"; + if(in.open(filename, "rb") == NULL){ + printf("couldn't open file\n"); + return nil; + } + if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL)) + return nil; + clump = rw::Clump::streamRead(&in); + in.close(); + if(clump == nil) + return nil; + + rw::Frame *frame = clump->getFrame(); + frame->rotate(&Xaxis, -120.0f, rw::COMBINEREPLACE); + frame->rotate(&Yaxis, 45.0f, rw::COMBINEPOSTCONCAT); + World->addClump(clump); + return clump; +} + +void +RotateClump(float xAngle, float yAngle) +{ + rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix; + rw::Frame *frame = Clump->getFrame(); + rw::V3d pos = frame->matrix.pos; + + pos = rw::scale(pos, -1.0f); + frame->translate(&pos, rw::COMBINEPOSTCONCAT); + + frame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT); + frame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT); + + pos = rw::scale(pos, -1.0f); + frame->translate(&pos, rw::COMBINEPOSTCONCAT); +} + +void +Initialize(void) +{ + sk::globals.windowtitle = "Sub-raster example"; + sk::globals.width = 1280; + sk::globals.height = 800; + sk::globals.quit = 0; +} + +bool +Initialize3D(void) +{ + if(!sk::InitRW()) + return false; + + Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor); + + World = CreateWorld(); + + AmbientLight = CreateAmbientLight(World); + MainLight = CreateMainLight(World); + Clump = CreateClump(World); + if (Clump == nil) + return false; + + CreateCameras(World); + UpdateSubRasters(Camera, sk::globals.width, sk::globals.height); + + rw::SetRenderState(rw::CULLMODE, rw::CULLBACK); + rw::SetRenderState(rw::ZTESTENABLE, 1); + rw::SetRenderState(rw::ZWRITEENABLE, 1); + + ImGui_ImplRW_Init(); + ImGui::StyleColorsClassic(); + + return true; +} + +void +Terminate3D(void) +{ + DestroyCameras(World); + + if(AmbientLight){ + World->removeLight(AmbientLight); + AmbientLight->destroy(); + AmbientLight = nil; + } + + if(MainLight){ + World->removeLight(MainLight); + rw::Frame *frame = MainLight->getFrame(); + MainLight->setFrame(nil); + frame->destroy(); + MainLight->destroy(); + MainLight = nil; + } + + if(Clump){ + World->removeClump(Clump); + Clump->destroy(); + Clump = nil; + } + + if(World){ + World->destroy(); + World = nil; + } + + if(Charset){ + Charset->destroy(); + Charset = nil; + } + + sk::TerminateRW(); +} + +bool +attachPlugins(void) +{ + rw::ps2::registerPDSPlugin(40); + rw::ps2::registerPluginPDSPipes(); + + rw::registerMeshPlugin(); + rw::registerNativeDataPlugin(); + rw::registerAtomicRightsPlugin(); + rw::registerMaterialRightsPlugin(); + rw::xbox::registerVertexFormatPlugin(); + rw::registerSkinPlugin(); + rw::registerUserDataPlugin(); + rw::registerHAnimPlugin(); + rw::registerMatFXPlugin(); + rw::registerUVAnimPlugin(); + rw::ps2::registerADCPlugin(); + return true; +} + +void +DisplayOnScreenInfo(void) +{ + for(int i = 0; i < 4; i++){ + rw::Raster *scr = SubCameras[i]->frameBuffer; + + rw::int32 scrw = scr->width; + rw::int32 scrh = scr->height; + + rw::int32 captionWidth = strlen(SubCameraCaption[i])*Charset->desc.width; + + if(captionWidth < scrw && scrh > Charset->desc.height*2){ + rw::int32 x = scr->offsetX + (scrw - captionWidth)/2; + rw::int32 y = scr->offsetY + Charset->desc.height; + Charset->print(SubCameraCaption[i], x, y, 0); + } + } +} + +rw::RGBA BackgroundColors[] = { + { 64, 64, 64, 0 }, + { 128, 0, 0, 0 }, + { 0, 128, 0, 0 }, + { 0, 0, 128, 0 }, +}; +void +Render(float timeDelta) +{ + Camera->clear(&BorderColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + + for(int i = 0; i < 4; i++){ + SubCameras[i]->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); +// SubCameras[i]->clear(&BackgroundColors[i], rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); + SubCameras[i]->beginUpdate(); + World->render(); + SubCameras[i]->endUpdate(); + } + + Camera->beginUpdate(); + DisplayOnScreenInfo(); + Camera->endUpdate(); + + Camera->showRaster(0); +} + +void +Idle(float timeDelta) +{ + Render(timeDelta); +} + +int MouseX, MouseY; +int MouseDeltaX, MouseDeltaY; +int MouseButtons; + +bool Rotating; + +void +KeyUp(int key) +{ +} + +void +KeyDown(int key) +{ + switch(key){ + case sk::KEY_ESC: + sk::globals.quit = 1; + break; + } +} + +void +MouseBtn(sk::MouseState *mouse) +{ + MouseButtons = mouse->buttons; + Rotating = !!(MouseButtons&1); +} + +void +MouseMove(sk::MouseState *mouse) +{ + MouseDeltaX = mouse->posx - MouseX; + MouseDeltaY = mouse->posy - MouseY; + MouseX = mouse->posx; + MouseY = mouse->posy; + if(Rotating) + RotateClump(-MouseDeltaX, MouseDeltaY); +} + +sk::EventStatus +AppEventHandler(sk::Event e, void *param) +{ + using namespace sk; + Rect *r; + MouseState *ms; + + ImGuiEventHandler(e, param); + ImGuiIO &io = ImGui::GetIO(); + + switch(e){ + case INITIALIZE: + Initialize(); + return EVENTPROCESSED; + case RWINITIALIZE: + return Initialize3D() ? EVENTPROCESSED : EVENTERROR; + case RWTERMINATE: + Terminate3D(); + return EVENTPROCESSED; + case PLUGINATTACH: + return attachPlugins() ? EVENTPROCESSED : EVENTERROR; + case KEYDOWN: + KeyDown(*(int*)param); + return EVENTPROCESSED; + case KEYUP: + KeyUp(*(int*)param); + return EVENTPROCESSED; + case MOUSEBTN: + if(!io.WantCaptureMouse){ + ms = (MouseState*)param; + MouseBtn(ms); + }else + MouseButtons = 0; + return EVENTPROCESSED; + case MOUSEMOVE: + MouseMove((MouseState*)param); + return EVENTPROCESSED; + case RESIZE: + r = (Rect*)param; + // TODO: register when we're minimized + if(r->w == 0) r->w = 1; + if(r->h == 0) r->h = 1; + + sk::globals.width = r->w; + sk::globals.height = r->h; + if(::Camera){ + sk::CameraSize(::Camera, r); + ::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height); + + UpdateSubRasters(::Camera, r->w, r->h); + } + break; + case IDLE: + Idle(*(float*)param); + return EVENTPROCESSED; + } + return sk::EVENTNOTPROCESSED; +} diff --git a/vendor/librw/tools/subrast/subrast.cpp b/vendor/librw/tools/subrast/subrast.cpp new file mode 100644 index 0000000..f91298f --- /dev/null +++ b/vendor/librw/tools/subrast/subrast.cpp @@ -0,0 +1,141 @@ +#include +#include + +#include "subrast.h" + +rw::Camera *Camera; +rw::Camera *SubCameras[4]; + +void +CameraSetViewWindow(rw::Camera *camera, float width, float height, float vw) +{ + rw::V2d viewWindow; + + // TODO: aspect ratio when fullscreen + if(width > height){ + viewWindow.x = vw; + viewWindow.y = vw / (width/height); + }else{ + viewWindow.x = vw / (height/width); + viewWindow.y = vw; + } + + camera->setViewWindow(&viewWindow); +} + +void +UpdateSubRasters(rw::Camera *mainCamera, rw::int32 mainWidth, rw::int32 mainHeight) +{ + rw::Rect rect[4]; + float width, height, border; + + border = mainHeight*0.05f; + + width = (mainWidth - border*3.0f) / 2.0f; + height = (mainHeight - border*3.0f) / 2.0f; + + // top left + rect[0].x = border; + rect[0].y = border; + rect[0].w = width; + rect[0].h = height; + + // top right + rect[1].x = border*2 + width; + rect[1].y = border; + rect[1].w = width; + rect[1].h = height; + + // bottom left + rect[2].x = border; + rect[2].y = border*2 + height; + rect[2].w = width; + rect[2].h = height; + + // bottom left + rect[3].x = border*2 + width; + rect[3].y = border*2 + height; + rect[3].w = width; + rect[3].h = height; + + CameraSetViewWindow(SubCameras[0], width, height, 0.5f); + for(int i = 1; i < 4; i++) + CameraSetViewWindow(SubCameras[i], width, height, 0.5f + 0.4f); + + for(int i = 0; i < 4; i++){ + SubCameras[i]->frameBuffer->subRaster(mainCamera->frameBuffer, &rect[i]); + SubCameras[i]->zBuffer->subRaster(mainCamera->zBuffer, &rect[i]); + } +} + +void +PositionSubCameras(void) +{ + rw::Frame *frame; + rw::V3d pos; + const float dist = 2.5f; + + // perspective + pos.x = pos.y = 0.0f; + pos.z = -4.0f; + frame = SubCameras[0]->getFrame(); + frame->translate(&pos, rw::COMBINEREPLACE); + + // look along z + pos.x = pos.y = 0.0f; + pos.z = -dist; + frame = SubCameras[1]->getFrame(); + frame->translate(&pos, rw::COMBINEREPLACE); + + // look along x + pos.x = -dist; + pos.y = pos.z = 0.0f; + frame = SubCameras[2]->getFrame(); + frame->rotate(&Yaxis, 90.0f, rw::COMBINEREPLACE); + frame->translate(&pos, rw::COMBINEPOSTCONCAT); + + // look along y + pos.x = pos.z = 0.0f; + pos.y = -dist; + frame = SubCameras[3]->getFrame(); + frame->rotate(&Xaxis, -90.0f, rw::COMBINEREPLACE); + frame->translate(&pos, rw::COMBINEPOSTCONCAT); +} + +void +CreateCameras(rw::World *world) +{ + Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); + assert(Camera); + + for(int i = 0; i < 4; i++){ + SubCameras[i] = sk::CameraCreate(0, 0, 1); + assert(SubCameras[i]); + + SubCameras[i]->setNearPlane(0.1f); + SubCameras[i]->setFarPlane(30.0f); + + world->addCamera(SubCameras[i]); + + if(i > 0) + SubCameras[i]->setProjection(rw::Camera::PARALLEL); + } + + PositionSubCameras(); +} + +void +DestroyCameras(rw::World *world) +{ + if(Camera){ + sk::CameraDestroy(Camera); + Camera = nil; + } + + for(int i = 0; i < 4; i++) + if(SubCameras[i]){ + world->removeCamera(SubCameras[i]); + sk::CameraDestroy(SubCameras[i]); + SubCameras[i] = nil; + } +} diff --git a/vendor/librw/tools/subrast/subrast.h b/vendor/librw/tools/subrast/subrast.h new file mode 100644 index 0000000..b7c8537 --- /dev/null +++ b/vendor/librw/tools/subrast/subrast.h @@ -0,0 +1,10 @@ +extern rw::Camera *Camera; +extern rw::Camera *SubCameras[4]; + +void CreateCameras(rw::World *world); +void DestroyCameras(rw::World *world); +void UpdateSubRasters(rw::Camera *mainCamera, rw::int32 mainWidth, rw::int32 mainHeight); + +extern rw::V3d Xaxis; +extern rw::V3d Yaxis; +extern rw::V3d Zaxis; diff --git a/vendor/libsndfile/ChangeLog b/vendor/libsndfile/ChangeLog new file mode 100644 index 0000000..6257617 --- /dev/null +++ b/vendor/libsndfile/ChangeLog @@ -0,0 +1,9764 @@ +2013-04-05 Erik de Castro Lopo + + * Makefile.am + Make sure checkprograms are built as part of 'make test-tarball'. + Closes: https://github.com/erikd/libsndfile/issues/37 + +2013-03-29 Erik de Castro Lopo + + * tests/dft_cmp.c + Fix a buffer overflow detected using GCC 4.8's -fsantiize=address runtime + error checking functionality. This was a buffer overflow in libsndfile's + test suite, not in the actual library code. + +2013-03-09 Erik de Castro Lopo + + * M4/gcc_version.m4 + Fix to work with OpenBSD's sed. + +2013-03-07 Erik de Castro Lopo + + * src/ALAC/alac_encoder.c + Patch from Michael Pruett (author of libaudiofile) to add correct byte + swapping for the mChannelLayoutTag field. + +2013-03-02 Erik de Castro Lopo + + * doc/bugs.html + Bugs should bt reported on the github issue tracker. + +2013-02-22 Erik de Castro Lopo + + * configure.ac + Improve sanitization of FLAC_CFLAGS value. + +2013-02-21 Erik de Castro Lopo + + * src/Makefile.am + Call python interpreter instead of using '#!' in script. Thanks to Jan + Stary for reporting this. + + * doc/index.html doc/FAQ.html + Make internal links relative. Patch from Jan Stary. + +2013-02-13 Erik de Castro Lopo + + * src/test_endswap.def src/test_endswap.tpl + Add tests for psf_put_be32() and psf_put_be64(). + + * src/sfendian.h src/test_endswap.(def|tpl) + Add functions psf_get_be(16|32|64) with tests. + These are needed for platforms where un-aligned accesses cause bus faults. + + * src/ALAC/ag_enc.c src/ALAC/alac_decoder.c + Replace all un-aligned accesses with safe alternatives. + Closes: https://github.com/erikd/libsndfile/issues/19 + +2013-02-12 Erik de Castro Lopo + + * src/sfendian.h + Add big endian versions of H2BE_16 and H2BE_32. + +2013-02-11 Erik de Castro Lopo + + * src/ALAC/ + Replace Apple endswap routines with ones from libsndfile. + + * merge from libsndfile-cart repo + Add ability to set and get a cart chunk with WAV and RF64. + Orignal patch by Chris Roberts required a number of + tweaks. + +2013-02-10 Erik de Castro Lopo + + * src/common.h + Bump SF_HEADER_LEN from 8192 to 12292, the value it was in the 1.0.25 + release. + +2013-02-09 Erik de Castro Lopo + + * src/alac.c + Fix segfault when encoding 8 channel files. + Closes: https://github.com/erikd/libsndfile/issues/30 + +2013-02-07 Erik de Castro Lopo + + * src/ALAC/EndianPortable.c + Fall back to compiler's __BYTE_ORDER__ for endian-ness detection. + +2013-02-06 Erik de Castro Lopo + + * configure.ac src/common.h src/ima_adpcm.c src/ms_adpcm.c src/paf.c + Drop tests for and #ifdef hackery for C99 struct flexible array feature. + libsndfile assumes the compiler supports most of the ISO C99 standard. + + * src/alac.c + Fix valgrind invalid realloc. Reported by nu774. + Closes: https://github.com/erikd/libsndfile/issues/31 + +2013-02-05 Erik de Castro Lopo + + * src/alac.c + The 'pakt' chunk header should now be written correctly. + Closes: https://github.com/erikd/libsndfile/issues/24 + + * configure.ac Makefile.am + Use PKG_INSTALLDIR when it exists. Suggestion from Christoph Thompson. + Closes: https://github.com/erikd/libsndfile/pull/28 + +2013-02-03 Erik de Castro Lopo + + * src/common.h src/caf.c + Read the ALAC 'pakt' header and stash the values. + + * src/sfendian.h + Add functions psf_put_be64() and psf_put_be32(). + + * src/alac.c + Start work on filling on the 'pakt' chunk header. + +2013-02-02 Erik de Castro Lopo + + * doc/FAQ.html + Add missing opening

tag. + + * src/alac.c + Increase ALAC_BYTE_BUFFER_SIZE to 82000. + +2013-01-27 Erik de Castro Lopo + + * doc/FAQ.html + Improve question #8. + +2013-01-02 Erik de Castro Lopo + + * src/ogg_opus.c + Add skeleton implementation so someone else can run with it. + +2012-12-12 Erik de Castro Lopo + + * src/common.h src/dwd.c src/rx2.c src/txw.c + Fix for compiling when configured with --enable-experimental. Thanks to + Eric Wong for reporting this. + +2012-12-01 Erik de Castro Lopo + + * configure.ac programs/sndfile-play.c + OS X 10.8 uses a different audio API to previous versions. + Fix compile failure on by disabling sndfile-play on this version. + Someone needs to supply code for the new API. + +2012-11-30 Erik de Castro Lopo + + * Octave/Makefile.am Octave/octave_test.sh + Fix 'make distcheck'. + +2012-10-13 Erik de Castro Lopo + + * M4/octave.m4 + Relax constraints on Octave version. + +2012-10-11 Erik de Castro Lopo + + * tests/utils.tpl + Improve compare_*_or_die() functions. + + * src/command.c + Fix bug reported by Keiler Florian. When reading short or int data from a + file containing float data, and setting SFC_SET_SCALE_FLOAT_INT_READ to + SF_TRUE would fail 3, 5, 7 and other channels counts. Problem was that + psf_calc_signal_max() was not calculating the signal max correctly. + Calculation of the signal max was failing because it was trying to read + a sample count that was not an integer multiple of the channel count. + + * tests/channel_test.c tests/Makefile.am tests/test_wrapper.sh.in + Add test for the above. + +2012-09-25 Erik de Castro Lopo + + * src/sndfile.hh + Added a constructor to allow the use of SF_VIRTUAL_IO. Patch from + DannyDaemonic : https://github.com/erikd/libsndfile/pull/20 + +2012-08-23 Erik de Castro Lopo + + * doc/octave.html + Fix link to octave.sourceforge.net. Thanks to IOhannes m zmoelnig. + + * src/mat5.c + Allow reading of mat5 files without a specified sample rate (default to + 44.1kHz). Thanks to IOhannes m zmoelnig. + +2012-08-19 Erik de Castro Lopo + + * src/paf.c + Error out if channel count is zero. Bug report from William ELla via + launchpad: + https://bugs.launchpad.net/ubuntu/+source/libsndfile/+bug/1036831 + +2012-08-04 Erik de Castro Lopo + + * configure.ac programs/sndfile-play.c + Patch from Ricci Adams to use OSX's AudioQueues on OSX 10.7 and greater. + +2012-07-09 Erik de Castro Lopo + + * programs/common.c + Accept "ogg" as a file extention for Ogg/Vorbis files. + +2012-06-22 Erik de Castro Lopo + + * src/flac.c + Make sure any previously allocated FLAC stream encoder and stream decoder + objects are deleted before a new one is allocated. + +2012-06-20 Erik de Castro Lopo + + * tests/utils.tpl + Rename gen_lowpass_noise_float() to gen_lowpass_signal_float() and add a + sine wave component so that different FLAC compression levels can be + tested. + + * src/sndfile.h.in doc/command.html + Add SFC_SET_COMPRESSION_LEVEL and document it. + + * src/sndfile.c + Catch SFC_SET_VBR_ENCODING_QUALITY command and implement it as the inverse + of SFC_SET_COMPRESSION_LEVEL. + + * src/ogg_vorbis.c src/flac.c + Implement SFC_SET_COMPRESSION_LEVEL command. + + * tests/test_wrapper.sh.in tests/compression_size_test.c + Use the compression_size_test on FLAC as well. + +2012-06-19 Erik de Castro Lopo + + * tests/ + Rename vorbis_test.c -> compression_size_test.c so it can be extended to + test FLAC as well. + +2012-06-18 Erik de Castro Lopo + + * src/broadcast.c + Fix a bug where a file with a 'bext' chunk with a zero length coding + history field would get corrupted when the file was closed. + Reported by Paul Davis of the Ardour project. + + * src/test_broadcast_var.c + Add a test for the above. + +2012-05-19 Erik de Castro Lopo + + * src/sndfile.c + sf_format_check: For SF_FORMAT_AIFF, reject endian-ness setttings for + non-PCM formats. + +2012-04-12 Erik de Castro Lopo + + * src/aiff.c + Fix regression in handling of odd length SSND chunks. + Thanks Olivier Tristan for the example file. + + * src/aiff.c src/wav.c + Exit parser loop when marker == 0. + +2012-04-04 Erik de Castro Lopo + + * doc/FAQ.html + Fix text. Thanks to Richard Collins. + +2012-03-24 Erik de Castro Lopo + + * src/caf.c + Exit parse loop if the marker is zero. Pass jump offsets as size_t instead + of int. + +2012-03-20 Erik de Castro Lopo + + * src/alac.c + Fix segfault when decoding CAF/ALAC file with more than 4 channels. + Fixes github issue #8 reported by Charles Van Winkle. + +2012-03-20 Erik de Castro Lopo + + * src/common.h + Change 'typedef SF_CHUNK_ITERATOR { ... } SF_CHUNK_ITERATOR' into 'struct + SF_CHUNK_ITERATOR { ... }' to prevent older compilers from complaining of + re-typedef-ing of SF_CHUNK_ITERATOR. + + * configure.ac + Fix if test for empty $prefix. + +2012-03-18 Erik de Castro Lopo + + * src/*.c tests/chunk_test.c + Reworking of custom chunk handling code. + - Memory for the iterator is now attached to the SF_PRIVATE struct and + freed one sf_close(). + - Rename sf_create_chunk_iterator() -> sf_get_chunk_iterator(). + - Each SNDFILE handle never has more than one SF_CHUNK_ITERATOR handle. + + * tests/string_test.c + Fix un-initialised char buffer. + +2012-03-17 Erik de Castro Lopo + + * src/*.c tests/chunk_test.c + Add improved handling of custom chunk getting and settings. Set of patches + from IOhannes m zmoelnig submitted via github pull request #6. + + * src/alac.c + Fix calculated frame count for files with zero block length. + +2012-03-13 Erik de Castro Lopo + + * src/avr.c + Remove double assignment to psf->endian. Thanks Kao Dome. + + * src/gsm610.c + Fix clearing of buffers. Thanks Kao Dome. + + * src/paf.c + Remove duplicate code. Thanks Kao Dome. + + * src/test_strncpy_crlf.c + Fix minor error in test. Thanks Kao Dome. + + * src/common.h src/*.c + Fix a bunch of valgrind errors. + +2012-03-13 Erik de Castro Lopo + + * src/sndfile.c + Fix typo in error string 'Uknown' -> 'Unknown'. + + * tests/fix_this.c + Fix potential int overflow. + +2012-03-10 Erik de Castro Lopo + + * src/alac.c + Fix decoding of last block so that the decode length is not a multiple of + the block length. Fixes github issue #4 reported by Charles Van Winkle. + + * src/sfconfig.h src/sfendian.h + Fix for MinGW cross compiling. Use '#if (defined __*66__)' instead of + '#if __*86__' because the MinGW header use '#ifdef __x86_64__'. + +2012-03-10 Erik de Castro Lopo + + * src/ALAC/ src/alac.c + Unify the interface between libsndfile and Apple ALAC codec. Regardless of + file bit width samples are now passed between the two as int32_t that are + justified towards the most significant bit. Without this modification, 16 + conversion functions would have been needed between the libsndfile (short, + int, float, double) types and the ALAC types (16, 20, 24 and 32 bit). With + this mod, only 4 are needed. + + * tests/floating_point_test.tpl tests/write_read_test.(def|tpl) + Add tests for 20 and 24 bit ALAC/CAF files. + + * src/command.c + Add ALAC/CAF to the SFC_GET_FORMAT_* commands. Fixes github issue #5. + + * configure.ac + Only use automake AM_SLIENT_RULES where supported. Thanks Dave Yeo. + + * tests/pipe_test.tpl + Disable tests on OS/2. Thanks Dave Yeo. + +2012-03-09 Erik de Castro Lopo + + * configure.ac src/sfconfig.h src/sfendian.h + For GCC, use inline assembler for endian swapping. This should work with + older versions of GCC like the one currently used in OS/2. + +2012-03-06 Erik de Castro Lopo + + * src/alac.c + Make sure temp file gets opened in binary mode. + + * src/alac.c src/common.c src/common.h + Fix function alac_write16_d(). + + * tests/floating_point_test.tpl + Add tests for 16 bit ALAC/CAF. + + * src/alac.c src/common.c src/common.h + Add support for 32 bit ALAC/CAF files. + + * tests/floating_point_test.tpl tests/write_read_test.tpl + Add tests for 32 bit ALAC/CAF files. + +2012-03-05 Erik de Castro Lopo + + * src/ + Refactor chunk storage so it work on big as well as little endian CPUs. + + * tests/chunk_test.c + Clean up error messages. + + * src/sfendian.h src/*.c + Rename endian swapping macros and add ENDSWAP_64 and BE2H_64. + + * configure.ac + Detect presence of header file. + + * src/sfendian.h + Use intrinsics (ie for MinGW) when is not + present. + Make ENDSWAP_64() work with i686-w64-mingw32 compiler. + + * src/ALAC/EndianPortable.c + Add support for __powerpc__. + + * src/sfconfig.h + Make sure HAVE_X86INTRIN_H is either 1 or 0. + +2012-03-03 Erik de Castro Lopo + + * src/ALAC/* + Big dump of code for Apple's ALAC file format. The copyyright to this code + is owned by Apple who have released it under an Apache style license. A few + small modifications were made to allow this to be integrated into libsndfile + but unfortunately the history of those changes were lost because they were + developed in a Bzr tree and during that time libsndfile moved to Git. + + * src/alac.c src/caf.c src/common.[ch] src/Makefile.am src/sndfile.h.in + src/sndfile.c + Hook new ALAC codec in. + + * programs/sndfile-convert.c + Add support for alac codec. + + * tests/write_read_test.tpl + Expand tests to cover ALAC. + +2012-03-02 Erik de Castro Lopo + + * src/aiff.c src/wav.c + Fix a couple of regressions from version 1.0.25. + +2012-03-01 Erik de Castro Lopo + + * src/strings.c + Minor refactoring. Make sure that the memory allocation size if always > 0 + to avoid undefined behaviour. + +2012-02-29 Erik de Castro Lopo + + * src/chunk.c + Fix buffer overrun introduced in recently added chunk logging. This chunk + logging has not yet made it to a libsndfile release version. Thanks to + Olivier Tristan for providing an example file. + + * src/wav.c + Fix handling of odd sized chunks which was causing the parser to lose some + chunks. Thanks to Olivier Tristan for providing an example file. + +2012-02-26 Erik de Castro Lopo + + * tests/util.tpl + Used gnu_printf format checking with mingw-w64 compiler. + + * tests/header_test.tpl + Printf format fixes. + +2012-02-25 Erik de Castro Lopo + + * M4/extra_pkg.m4 + Update PKG_CHECK_MOD_VERSION macro to add an AC_TRY_LINK step. This fix + allows the configure process to catch attempts to link incompatible + libraries. For example, linking 32 bit version of eg libFLAC to a 64 bit + version of libsndfile will now fail. Similarly, when cross compiling + libsndfile from Linux to Windows linking the Linux versions of a library + to the Windows version of libsndfile will now also fail. + + * src/sndfile.h.in src/sndfile.c src/common.h src/create_symbols_file.py + Add API function sf_current_byterate(). + + * src/dwvw.c src/flac.c src/ogg_vorbis.c src/sds.c + Add codec specific handlers for current byterate. + + * tests/floating_point_test.tpl + Add initial test for sf_current_byterate(). + +2012-02-24 Erik de Castro Lopo + + * src/common.[ch] + Add function psf_decode_frame_count(). + + * src/dwvw.c + Fix a termnation bug that caused the decoder to go into an infinite loop. + +2012-02-24 Erik de Castro Lopo + + * src/wav.c + Fix a regression in the WAV header parser. Thanks to Olivier Tristan for + bug report and the example file. + +2012-02-21 Erik de Castro Lopo + + * src/sndfile.c + Return error when SF_BROADCAST_INFO struct has bad coding_history_size. + Thanks to Alex Weiss for the report. + +2012-02-20 Erik de Castro Lopo + + * src/au.c src/flac.c src/g72x.c src/ogg_vorbis.c src/wav_w64.c + Don't fake psf->bytewidth values. + +2012-02-19 Erik de Castro Lopo + + * tests/string_test.c + Fix valgrind warnings. + + * src/common.h src/sndfile.c src/strings.c + Make string storage dynamically allocated. + + * src/sndfile.c + Add extra validation for custom chunk handling. + +2012-02-18 Erik de Castro Lopo + + * src/wav.c + Improve handlling unknown chunk types. Thanks to Olivier Tristan for sending + example files. + + * src/utils.tpl + Add GCC specific testing for format string parameters for exit_if_true(). + + * tests/*.c tests/*.tpl + Fix all printf format warnings. + + * programs/sndfile-play.c + Remove un-needed OSX include . Thanks jamesfmilne for github + issue #3. + + * tests/chunk_test.c + Extend custom chunk test. + +2012-02-12 Erik de Castro Lopo + + * src/wav.c + Jump over some more chunk types while parsing. + +2012-02-04 Erik de Castro Lopo + + * src/common.h src/strings.c + Change way strings are stored in SF_PRIVATE in preparation for dynamically + allocating the storage. + +2012-02-02 Erik de Castro Lopo + + * src/common.h src*.c + Improve encapsulation of string data in SF_PRIVATE. + +2012-02-01 Erik de Castro Lopo + + * src/common.h src*.c + Remove the buffer union from SF_PRIVATE. Most uses of this have been + replaced with a BUF_UNION that is allocated on the stack. + +2012-01-31 Erik de Castro Lopo + + * src/common.h src*.c + Rename logbuffer field of SF_PRIVATE to parselog and reduce its size. + Put the parselog buffer and the index inside a struct within SF_PRIVATE. + +2012-01-26 Erik de Castro Lopo + + * configure.ac + Fix typo, FLAC_CLFAGS -> FLAC_CFLAGS. Thanks to Jeremy Friesner. + +2012-01-21 Erik de Castro Lopo + + * src/sndfile.c src/ogg.c + Fix misleading error message when trying to create an SF_FORMAT_OGG file + with anything other than SF_FORMAT_FILE. Thanks to Charles Van Winkle for + the bug report. Github issue #1. + +2012-01-20 Erik de Castro Lopo + + * src/sndfile.c src/wav.c + Allow files opened in RDWR mode with string data in the tailer to be + extended. Thanks to Bodo for the patch. + + * tests/string_test.c + Add tests for the above changes (patch from Bodo). + +2012-01-09 Erik de Castro Lopo + + * src/aiff.c + Refactor reading of chunk size and use of psf_store_read_chunk(). + + * src/(caf|wav).c + Correct storing of chunk offset. + +2012-01-05 Erik de Castro Lopo + + * src/aiff.c src/wav.c src/common.h + Refactor common code into src/common.h. + + * src/caf.c + Make custom chunks work for CAF files. + + * tests/chunk_test.c tests/test_wrapper.sh.in + Test CAF files with custom chunks. + + * src/sndfile.c + Prevent psf->codec_close() being called more than once. + +2012-01-04 Erik de Castro Lopo + + * programs/sndfile-cmp.c + Catch the case where the second file has more frames than the first. + +2012-01-02 Erik de Castro Lopo + + * src/create_symbols_file.py + Add sf_set_chunk/sf_get_chunk_size/sf_get_chunk_data. + +2011-12-31 Erik de Castro Lopo + + * tests/chunk_test.c tests/Makefile.am + New test for custom chunks. + + * src/aiff.c src/chunk.c src/common.h src/sndfile.c + Make custom chunks work on AIFF files. + + * src/wav.c + Make custom chunks work on WAV files (includes refactoring). + +2011-11-12 Erik de Castro Lopo + + * src/sndfile.h.in src/common.h src/sndfile.c + Start working on setting/getting chunks. + +2011-11-24 Erik de Castro Lopo + + * src/binheader_writef_check.py src/create_symbols_file.py + Make it work for Python 2 and 3. Thanks Michael. + +2011-11-19 Erik de Castro Lopo + + * libsndfile.spec.in + Change field name 'URL' to 'Url'. + + * src/sndfile.h.in + Add SF_SEEK_SET/CUR/END. + +2011-11-05 Erik de Castro Lopo + + * src/id3.c + Fix a stack overflow that can occur when parsing a file with multiple + ID3 headers which would cause libsndfile to go into an infinite recursion + until it blew the stack. Thanks to Anders Svensson for supplying an example + file. + +2011-10-30 Erik de Castro Lopo + + * src/double64.c src/float32.c src/common.h + Make (float32|double_64)_(be|le)_read() functions const correct. + +2011-10-28 Erik de Castro Lopo + + * src/sfendian.h + Minor tweaking of types. Cast to ptr to correct final type rather void*. + + * programs/sndfile-play.c tests/utils.tpl + Fix compiler warnings with latest MinGW cross compiler. + +2011-10-13 Erik de Castro Lopo + + * src/file_io.c + Use the non-deprecated resource fork name on OSX. Thanks to Olivier Tristan. + +2011-10-12 Erik de Castro Lopo + + * src/wav.c + Jump over the 'olym' chunks when parsing. + +2011-10-06 Erik de Castro Lopo + + * tests/write_read_test.tpl + Remove windows only truncate() implementation. + +2011-09-04 Erik de Castro Lopo + + * src/sd2.c src/sndfile.c + Make sure 23 bit PCM SD2 files are readable/writeable. + + * tests/write_read_test.tpl + Add tests for 32 bit PCM SD2 files. + +2011-08-23 Erik de Castro Lopo + + * configure.ac + Use AC_SYS_LARGEFILE instead of AC_SYS_EXTRA_LARGEFILE as suggested by + Jan Willies. + +2011-08-07 Erik de Castro Lopo + + * configure.ac Makefile.am + Move ACLOCAL_AMFLAGS setup to Makefile.am. + +2011-07-15 Erik de Castro Lopo + + * doc/command.html + Merge two separate blocks of SFC_SET_VBR_ENCODING_QUALITY documentation. + + * src/paf.c + Replace ppaf24->samplesperblock with a compile time constant. + +2011-07-13 Erik de Castro Lopo + + * src/ogg_vorbis.c + Fix return value of SFC_SET_VBR_ENCODING_QUALITY command. + + * doc/command.html + Document SFC_SET_VBR_ENCODING_QUALITY, SFC_GET/SET_LOOP_INFO and + SFC_GET_INSTRUMENT. + + * NEWS README configure.ac doc/*.html + Updates for 1.0.25. + +2011-07-07 Erik de Castro Lopo + + * src/sfconfig.h + Add handling for HAVE_SYS_WAIT_H. + + * Makefile.am src/Makefile.am tests/Makefile.am + Add 'checkprograms' target. + +2011-07-05 Erik de Castro Lopo + + * src/common.h src/sndfile.c + Purge SF_ASSERT macro. Use standard C assert instead. + + * src/paf.c src/common.h src/sndfile.c + Fix for Secunia Advisory SA45125, heap overflow (heap gets overwritten with + byte value of 0) due to integer overflow if PAF file handler. + + * src/ima_adpcm.c src/ms_adpcm.c src/paf.c + Use calloc instead of malloc followed by memset. + + * tests/utils.tpl + Clean up use of memset. + +2011-07-05 Erik de Castro Lopo + + * src/ogg.c + Fix log message. + + * tests/format_check_test.c + Fix compiler warnings. + +2011-07-04 Erik de Castro Lopo + + * src/sndfile.c + Fix error message for erro code SFE_ZERO_MINOR_FORMAT. + + * tests/format_check_test.c + Add a test to for SF_FINFO format field validation. + + * src/ogg.c src/ogg_vorbis.c src/ogg.h src/ogg_pcm.c src/ogg_speex.c + src/common.h src/Makefile.am + Move vorbis specific code to ogg_vorbis.c, add new files for handling PCM + and Speex codecs in an Ogg container. The later two are only enabled with + ENABLE_EXPERIMENTAL_CODE config variable. + +2011-06-28 Erik de Castro Lopo + + * src/strings.c + Clean up and refactor storage of SF_STR_SOFTWARE. + +2011-06-23 Erik de Castro Lopo + + * src/sndfile.h.in doc/api.html + Fix definition of SF_STR_LAST and update SF_STR_* related docs. Thanks to + Tim van der Molen for the patch. + +2011-06-21 Erik de Castro Lopo + + * programs/sndfile-interleave.c + Fix handling of argc. Thanks to Marius Hennecke. + + * src/wav_w64.c + Accept broken WAV files with blockalign == 0. Thanks to Olivier Tristan for + providing example files. + + * src/wav.c + Jump over 'FLLR' chunks. + +2011-06-14 Erik de Castro Lopo + + * src/sndfile.h.in + Fix -Wundef warning due to ENABLE_SNDFILE_WINDOWS_PROTOTYPES. + + * configure.ac + Add -Wundef to CFLAGS. + + * src/ogg.c + Fix -Wunder warning. + +2011-05-18 Erik de Castro Lopo + + * configure.ac + Use int64_t instead of off_t when they are the same size. + + * src/Makefile.am tests/Makefile.am + Use check_PROGRAMS instead of noinst_PROGRAMS where appropriate. + +2011-05-08 Erik de Castro Lopo + + * src/wav.c + Don't allow unknown and/or un-editable chunks to prevent the file from being + opened in SFM_RDWR mode. + +2011-04-25 Erik de Castro Lopo + + * tests/format_check_test.c + Fix segfault in test program. + +2011-04-25 Erik de Castro Lopo + + * tests/format_check_test.c + New test program to check to make sure that sf_open() and sf_check_format() + agree as to what is a valid program. + + * tests/Makefile.am tests/test_wrapper.sh.in + Hook into build and test runner. + + * src/sndfile.c + Fix some sf_format_check() problems. Thanks to Charles Van Winkle for the + notification. + +2011-04-06 Erik de Castro Lopo + + * src/caf.c + Add validation to size of 'data' chunk and fix size of written 'data' + chunk. Thanks to Michael Pruett for reporting this. + +2011-03-28 Erik de Castro Lopo + + * src/* tests/* programs/* + Fix a bunch of compiler warnings with gcc-4.6. + +2011-03-25 Erik de Castro Lopo + + * tests/util.tpl + Add NOT macro to util.h. + + * src/strings.c + Fix handling of SF_STR_SOFTWARE that resulted in a segfault due to calling + strlen() on an unterminated string. Thanks to Francois Thibaud for reporting + this problem. + + * tests/string_test.c + Add test for SF_STR_SOFTWARE segfault bug. + + * configure.ac + Sanitize FLAC_CFLAGS value supplied by pkg-config which returns a value of + '-I${includedir}/FLAC'. However FLAC also provides an include file + which clashes with the Standard C header of the same name. The + solution is strip the 'FLAC' part off the end and include all FLAC headers + as . + + * configure.ac src/Makefile.am + Use non-recursive make in src/ directory. + +2011-03-23 Erik de Castro Lopo + + * NEWS README docs/*.html + Updates for 1.0.24 release. + +2011-03-22 Erik de Castro Lopo + + * configure.ac + Fix up usage of sed (should not assume GNU sed). + + * M4/add_(c|cxx)flags.m4 + Test flags in isolation. + + * tests/cpp_test.cc + Fix a broken test (test segfaults). Report by Dave Flogeras. + +2011-03-21 Erik de Castro Lopo + + * programs/common.[ch] + Add function program_name() which returns the program name minus the path + from argv [0]. + + * programs/*.c programs/Makefile.am + Use program_name() where appropriate. Fix build. + +2011-03-20 Erik de Castro Lopo + + * src/wav.c + For u-law and A-law files, write an 18 byte 'fmt ' chunk instead of a 16 + byte one. Win98 accepts files with a 16 but not 18 byte 'fmt' chunk. Later + version accept 18 byte but not 16 byte. + +2011-03-15 Erik de Castro Lopo + + * doc/FAQ.html + Add examples for question 12. + + * doc/libsndfile.css.in + Add tweaks for h4 element. + + * doc/api.html + Add documentation for virtual I/O functionality. Thanks to Uli Franke. + + * tests/util.tpl + Add static inline functions sf_info_clear() and sf_info_setup(). + + * tests/(alaw|dwvw|ulaw)_test.c + Use functions sf_info_clear() and sf_info_setup(). + +2011-03-08 Erik de Castro Lopo + + * configure.ac + Fail more gracefully if pkg-config is missing. Suggestion from Brian + Willoughby. + +2011-02-27 Erik de Castro Lopo + + * src/common.c + Use size_t instead of int for size params with varargs. + +2011-02-09 Erik de Castro Lopo + + * doc/index.html + Update supported platforms with more Debian platforms and Android. + +2011-01-27 Erik de Castro Lopo + + * src/sndfile.hh + Add an LPCWSTR version of the SndfileHandle constructor to the SndfileHandle + class definition. Thanks to Eric Eizenman for pointing out this was missing. + + * tests/cpp_test.cc + Add test for LPCWSTR version of the SndfileHandle constructor. + +2011-01-19 Erik de Castro Lopo + + * programs/sndfile-play.c + Remove cruft. + +2010-12-01 Erik de Castro Lopo + + * src/sndfile.hh + Add methods rawHandle() and takeOwnership(). Thanks to Tim Blechmann for + the patch. + + * tests/cpp_test.cc + Add tests for above two methods. Also supplied by Tim Blechmann. + +2010-11-11 Erik de Castro Lopo + + * doc/api.html + Add mention of use of sf_strerror() when sf_open() fails. + +2010-11-01 Erik de Castro Lopo + + * configure.ac + Make TYPEOF_SF_COUNT_T int64_t where possible. This may fix problems where + people are compiling on a 64 bit system with the GCC -m32 flag. + + * src/sndfile.h.in + Fix comments on sf_count_t. + +2010-10-26 Erik de Castro Lopo + + * src/aiff.c + Handle non-zero offset field in SSND chunk. Thanks to Michael Chinen. + +2010-10-20 Erik de Castro Lopo + + * configure.ac + Sed fix for FreeBSD. Thanks Tony Theodore. + +2010-10-14 Erik de Castro Lopo + + * shave.in M4/shave.m4 + Fix shave invocation of windres compiler. Thanks Damien Lespiau (upstream + shave author). + + * configure.ac M4/shave.m4 shave-libtool.in shave.in + Switch from shave to automake-1.11's AM_SILENT_RULES. + +2010-10-13 Erik de Castro Lopo + + * shave-libtool.in shave.in + Sync to upstream version. + + * src/rf64.c + More work to make the parser more robust and accepting of mal-formed files. + +2010-10-12 Erik de Castro Lopo + + * src/common.h + Add functions psf_strlcpy() and psf_strlcat(). + + * src/broadcast.c src/sndfile.c src/strings.c src/test_main.c + src/test_main.h src/test_strncpy_crlf.c + Use functions psf_strlcpy() and psf_strlcat() as appropriate. + + * tests/string_test.c + Add tests for SF_STR_GENRE and SF_STR_TRACKNUMBER. + + * src/rf64.c + Fix size of 'ds64' chunk when writing RF64. + +2010-10-10 Erik de Castro Lopo + + * programs/*.c + Add the libsndfile version to the usage message of all programs. + +2010-10-10 Erik de Castro Lopo + + * configure.ac src/version-metadata.rc.in src/Makefile.am + Add version string resources to the windows DLL. + + * doc/api.html + Update to add missing SF_FORMAT_* values. Closed Debian bug #545257. + + * NEWS README configure.ac doc/*.html + Updates for 1.0.23 release. + +2010-10-09 Erik de Castro Lopo + + * tests/pedantic-header-test.sh.in + Handle unusual values of CC environment variable. + + * src/rf64.c + Minor tweaks and additional sanity checking. + + * src/Makefile.am src/binheader_writef_check.py + Use python 2.6. + +2010-10-08 Erik de Castro Lopo + + * src/sndfile.hh + Add a missing 'inline' before a constructor defintion. + +2010-10-06 Erik de Castro Lopo + + * src/common.h + Add macro NOT. + + * src/rf64.c + Minor tweaks. + + * Makefile.am */Makefile.am + Add *~ to CLEANFILES. + +2010-10-05 Erik de Castro Lopo + + * src/sndfile.c + Fix a typo in the error string for SFE_OPEN_PIPE_RDWR. Thanks to Charles + Van Winkle for the report. + +2010-10-04 Erik de Castro Lopo + + * src/flac.c src/ogg.c src/sndfile.h.in src/strings.c src/wav.c + Add ability to read/write tracknumber and genre to flac/ogg/wav files. + Thanks to Matti Nykyri for the patch. + + * src/common.h src/broadcast.c src/strings.c + Add function psf_safe_strncpy() and use where appropriate. + +2010-10-04 Erik de Castro Lopo + + * NEWS README configure.ac doc/*.html + Updates for 1.0.22 release. + +2010-10-03 Erik de Castro Lopo + + * src/common.h src/broadcast.c src/rf64.c src/sndfile.c src/wav.c + Rewrite of SF_BROADCAST_INFO handling. + + * src/test_broadcast_var.c tests/command_test.c + Tweak SF_BROADCAST_INFO tests. + + * src/test_broadcast_var.c + Fix OSX stack check error. + +2010-09-30 Erik de Castro Lopo + + * src/sds.c + Set sustain_loop_end to 0 as suggested by Brian Lewis. + +2010-09-29 Erik de Castro Lopo + + * src/sds.c + Make sure the correct frame count gets written into the header. + + * tests/write_read_test.tpl + Don't allow SDS files to have a long frame count. + +2010-09-17 Erik de Castro Lopo + + * src/sds.c + Apply a pair of patches from Brian Lewis to fix the packet number location + and the checksum. + +2010-09-10 Erik de Castro Lopo + + * src/aiff.c src/file_io.c src/ogg.c src/rf64.c src/sndfile.c + src/strings.c src/test_audio_detect.c src/test_strncpy_crlf.c + src/wav.c tests/pcm_test.tpl + Fix a bunch of minor issues found using static analysis. + +2010-08-23 Erik de Castro Lopo + + * src/test_broadcast_var.c + New file containing tests for broadcast_set_var(). + + * src/Makefile.am src/test_main.[ch] + Hook test_broadcast_var.c into tests. + +2010-08-22 Erik de Castro Lopo + + * src/broadcast.c src/common.(c|h) + Move function strncpy_crlf() to src/common.c so the function can be tested + in isolation. + + * src/test_strncpy_crlf.c + New file. + + * src/Makefile.am src/test_main.[ch] + Hook test_strncpy_crlf.c into tests. + +2010-08-18 Erik de Castro Lopo + + * src/common.h + Move code around to make comments make sense. + + * src/broadcast.c + Add debugging code that is disabled by default. + +2010-08-02 Erik de Castro Lopo + + * src/flac.c + When the file meta data says the file has zero frames set psf->sf.frames + to SF_COUNT_MAX. Fixes Debian bug #590752. + + * programs/sndfile-info.c + Print 'unknown' if frame count == SF_COUNT_MAX. + +2010-06-27 Erik de Castro Lopo + + * src/sndfile.c + Only support writing mono SVX files. Multichannel SVX files are not + interleaved and there is no support infrastructure to cache and write + multiple channels to create a non-interleaved file. + + * src/file_io.c + Don't call close() on a file descriptor of -1. Thanks to Jeremy Friesner + for the bug report. + +2010-06-09 Erik de Castro Lopo + + * src/common.h + Add macro SF_ASSERT. + + * src/sndfile.c + Use SF_ASSERT to ensure sizeof (sf_count_t) == 8. + + * src/svx.c + Add support for reading and writing stereo SVX files. + +2010-05-07 Erik de Castro Lopo + + * configure.ac + When compiling with x86_64-w64-mingw32-gcc link with -static-libgcc flags. + + * programs/common.c programs/sndfile-metadata-set.c + Update metadata after the audio data is copied. Other minor fixes. Patch + from Marius Hennecke. + +2010-05-04 Erik de Castro Lopo + + * src/nist.c + Fix a regression reported by Hugh Secker-Walker. + + * src/api.html + Add comment about sf_open_fd() not working on Windows if the application + and the libsndfile DLL are linked to different versions of the Microsoft + C runtime DLL. + +2010-04-23 Erik de Castro Lopo + + * tests/pedantic-header-test.sh.in + Fix 'make distcheck'. + +2010-04-21 Erik de Castro Lopo + + * tests/pedantic-header-test.sh.in + New file to test whether sndfile.h can be compiled with gcc's -pedantic + flag. + + * configure.ac tests/test_wrapper.sh.in + Hook pedantic-header-test into test suite. + + * src/sndfile.h.in + Fix -pedantic warning. + +2010-04-19 Erik de Castro Lopo + + * programs/sndfile-salvage.c programs/Makefile.am + New program to salvage the audio data from WAV/WAVEX/AIFF files which are + greater than 4Gig in size. + +2010-04-09 Erik de Castro Lopo + + * programs/sndfile-convert.c + Fix valgrind warning. + +2010-04-06 Erik de Castro Lopo + + * programs/sndfile-cmp.c + When files differ in the PCM data, also print the difference offset. + Minor cleanup. + +2010-03-19 Erik de Castro Lopo + + * src/aiff.c + Don't use the 'twos' marker for 24 and 32 bit PCM, use 'in24' and 'in32' + instead. Thanks to Paul Davis (Ardour) for this suggestion. + +2010-02-28 Erik de Castro Lopo + + * configure.ac + Clean up configure report. + + * tests/utils.tpl + Add functions test_read_raw_or_die and test_write_raw_or_die. + + * tests/rdwr_test.(def|tpl) tests/Makefile.am + Add new test program and hook into build. + + * src/sndfile.c + Fix minor issues with sf_read/write_raw(). Bug reported by Milan Křápek. + + * tests/test_wrapper.sh.in + Add rdwr_test to the test wrapper script. + +2010-02-22 Erik de Castro Lopo + + * configure.ac + Remove -fpascal-strings from OSX's OS_SPECIFIC_CFLAGS. + + * programs/common.[ch] programs/sndfile-metadata-set.c + Apply a patch from Robin Gareus allowing the setting of the time reference + field of the BEXT chunk. + +2010-02-06 Erik de Castro Lopo + + * src/ima_adpcm.c + Add a fix from Jonatan Liljedahl to handle predictor overflow when decoding + IMA4. + +2010-01-26 Erik de Castro Lopo + + * src/sndfile.hh + Add a constructor which takes an existing file descriptor and then calls + sf_open_fd(). Patch from Sakari Bergen. + +2010-01-10 Erik de Castro Lopo + + * programs/sndfile-deinterleave.c programs/sndfile-interleave.c + Improve usage messages. + +2010-01-09 Erik de Castro Lopo + + * src/id3.c src/Makefile.am + Add new file src/id3.c and hook into build. + + * src/sndfile.c src/common.h + Detect and skip and ID3 header at the start of the file. + +2010-01-07 Erik de Castro Lopo + + * programs/common.c + Fix update_strings() copyright, comment, album and license are correctly + written. Thanks to Todd Allen for reporting this. + + * man/Makefile.am + Change GNU makeism to something more widely supported. Thanks to Christian + Weisgerber for reporting this. + + * configure.ac programs/Makefile.am programs/sndfile-play.c + Apply patch from Christian Weisgerber and Jacob Meuserto add support for + OpenBSD's sndio. + +2010-01-05 Erik de Castro Lopo + + * doc/api.html + Discourage the use of sf_read/write_raw(). + +2009-12-28 Erik de Castro Lopo + + * configure.ac + Test for Unix pipe() and waitpid() functions. + + * src/sfconfig.h tests/pipe_test.tpl + Disable pipe_test if pipe() and waitpid() aren't available. + +2009-12-16 Erik de Castro Lopo + + * configure.ac src/Makefile.am src/create_symbols_file.py + src/make-static-lib-hidden-privates.sh + Change name of generated file src/Symbols.linux to Symbols.gnu-binutils and + and use the same symbols file for other systems which use GNU binutils like + Debian's kfreebsd. + + * M4/shave.m4 shave.in + Update shave files from upstream. + +2009-12-15 Erik de Castro Lopo + + * man/sndfile-metadata-get.1 + Fix typo. + + * man/sndfile-interleave.1 man/Makefile.am + New man page. + +2009-12-13 Erik de Castro Lopo + + * src/ogg.c + When decoding to short or int, clip the decoded signal to [-1.0, 1.0] if + its too hot. Thanks to Dmitry Baikov for suggesting this. + + * NEWS README doc/*.html + Updates for 1.0.21. + +2009-12-09 Erik de Castro Lopo + + * programs/sndfile-jackplay.c man/sndfile-jackplay.1 + Remove these which will now be in found in the sndfile-tools package. + + * programs/Makefile.am man/Makefile.am + Remove build rules for sndfile-jackplay. + + * configure.ac + Remove detection of JACK Audio Connect Kit. + + * programs/sndfile-concat.c man/sndfile-concat.1 + Add new program with man page. + + * man/Makefile.am programs/Makefile.am + Hook sndfile-concat into build system. + +2009-12-08 Erik de Castro Lopo + + * tests/error_test.c + Don't terminate when sf_close() returns zero in error_close_test(). + It seems that Windows 7 behaves differently from earlier versions of + Windows. + +2009-12-03 Erik de Castro Lopo + + * configure.ac M4/*.m4 + Rename all custom macros from AC_* to MN_*. + + * programs/sndfile-interleave.c + Make it actually work. + +2009-12-02 Erik de Castro Lopo + + * doc/*.html configure.ac + Corrections and clarifications courtesy of Robin Forder. + + * programs/sndfile-convert.c programs/common.[ch] + Move some code from convert to common for reuse. + + * programs/sndfile-interleave.c programs/sndfile-interleave.c + Add new programs sndfile-interleave and sndfile-deinterleave. + + * programs/Makefile.am + Hook new programs into build. + +2009-12-01 Erik de Castro Lopo + + * src/create_symbols_file.py tests/stdio_test.c tests/win32_test.c + Minor OS/2 tweaks as suggested by David Yeo. + + * tests/multi_file_test.c + Fix file creation flags on windows. Thanks to Bruce Sharpe. + + * src/sf_unistd.h + Set all group and other file create permssions to zero. + + * tests/win32_test.c + Add a new test. + +2009-11-30 Erik de Castro Lopo + + * doc/print.css doc/*.html + Add a print stylesheet and update all HTML documents to reference it. + Thanks to Aditya Bhargava for suggesting this. + + * doc/index.html + Minor corrections. + +2009-11-29 Erik de Castro Lopo + + * sndfile.pc.in + Add a Libs.private entry to assist with static linking. + +2009-11-28 Erik de Castro Lopo + + * src/make-static-lib-hidden-privates.sh src/Makefile.am + Add a script to hide all non-public symbols in the libsndfile.a static + library. + +2009-11-22 Erik de Castro Lopo + + * tests/locale_test.c + Correct usage of ENABLE_SNDFILE_WINDOWS_PROTOTYPES. + +2009-11-20 Erik de Castro Lopo + + * src/windows.c + Correct usage of ENABLE_SNDFILE_WINDOWS_PROTOTYPES. + +2009-11-16 Erik de Castro Lopo + + * programs/sndfile-convert.c + Allow the program to read from stdin by specifying '-' on the command line + as the input file. + + * src/sndfile.h.in + Hash define ENABLE_SNDFILE_WINDOWS_PROTOTYPES to 1 for greater safety. + + * tests/virtual_io_test.c + Add a PAF/PCM_24 test and verify the file length is not negative + immediately after openning the file for write. + +2009-10-18 Erik de Castro Lopo + + * src/wav.c + When writing loop lengths, adjust the end position by one to make up for + Microsoft's screwed up spec. Thanks to Olivier Tristan for the patch. + +2009-10-14 Erik de Castro Lopo + + * src/flac.c + Apply patch from Uli Franke allowing FLAC files to be encoded at any sample + rate. + +2009-10-09 Erik de Castro Lopo + + * src/nist.c + Fix parsing of odd ulaw encoded file provided by Jan Silovsky. + + * configure.ac + Insist on libvorbis >= 1.2.3. Earlier verions have bugs that cause the + libsndfile test suite to fail on MIPS, PowerPC and others. + See: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=549899 + +2009-10-06 Erik de Castro Lopo + + * man/sndfile-convert.1 + Fix warning from Debian's lintian checks. + + * man/sndfile-cmp.1 man/sndfile-jackplay.1 man/sndfile-metadata-get.1 + man/Makefile.am + Add three new minimal manpages and hook into build. + +2009-10-05 Erik de Castro Lopo + + * tests/test_wrapper.sh.in + Don't run cpp_test on x86_64-w64-mingw32. + +2009-09-28 Erik de Castro Lopo + + * tests/utils.tpl + On windows, make sure the open() function doesn't get called with a third + parameter of 0 which fails for no good reason. Also make sure this third + parameter doesn't get called with S_IRGRP when compiling for windows because + Wine complains. + + * src/sndfile.hh + Add a SndfileHandle constructor for windows that takes a 'const wchar_t *' + string. + + * doc/FAQ.html + Add Q/A : I'm cross compiling libsndfile for another platform. How can I + run the test suite? + + * src/create_symbols_file.py src/Makefile.am + Add Symbols.static target, a list of symbols, one per line. + +2009-09-27 Erik de Castro Lopo + + * tests/test_wrapper.sh.in + Update to allow all tests to be gathered up into a testsuite tarball and + then be run using this script. + + * build-test-tarball.mk.in + Add a Make script to build a tarball of all the test binaries and the test + wrapper script. This is useful for cross compiling; you can build the + binaries, build test test tarball and transfer the test tarball to the + target machine for testing. + +2009-09-26 Erik de Castro Lopo + + * src/common.h src/*.c + Modify SF_FILE struct to allow it to carry either 8-bit or 16-bit strings + for the file path, directory and name. Fixes for this change throughout. + + * src/windows.c src/Makefile.am + New file defining new windows only public function sf_wchar_open() which + takes a 'const wchar_t *' string (LPCWSTR) for the file name parameter. + + * src/sndfile.h.in + Add SF_CHANNEL_MAP_ABISONIC_* entries. + Add windows only defintion for sf_wchar_open(). + + * src/create_symbols_file.py + Add sf_wchar_open() to the list of public symbols (windows only). + + * tests/locale_test.c + Add a wchar_test() to test sf_wchar_open(). + +2009-09-25 Erik de Castro Lopo + + * src/common.h src/*.c + Split file stuff into PSF_FILE struct within the SF_PRIVATE struct. + +2009-09-23 Erik de Castro Lopo + + * src/aiff.c src/voc.c + When a byte is needed, use unsigned char. + + * src/ima_oki_adpcm.c src/broadcast.c src/test_ima_oki_adpcm.c + Include sfconfig.h to prevent compile errors with MinGW compilers. + + * configure.ac + Remove AM_CONFIG_HEADER due to warnings from autoconf 2.64. + + * tests/locale_test.c + Update to work with xx_XX.UTF-8 style locales. Refactoring. + +2009-09-22 Erik de Castro Lopo + + * configure.ac + Set __USE_MINGW_ANSI_STDIO to 1 when compiling using MinGW compilers. + Remove unneeded AC_SUBST. + Report Host CPU/OS/vendor. + +2009-09-19 Erik de Castro Lopo + + * src/sndfile.c + Fix error message string. + + * src/flac.c + Add 88200 to the list of supported sample rates. + + * src/ogg.c + Fix compiler warning when using gcc-4.5.0. + + * programs/sndfile-info.c tests/utils.tpl + Remove WIN32 snprintf #define. + + * src/ima_adpcm.c + Fix minor bug in aiff_ima_encode_block. Thanks to Denis Fileev for finding + this. + +2009-09-16 Erik de Castro Lopo + + * src/caf.c + Use the correct C99 format specifier for int64_t. + + * M4/endian.m4 + Fix detection of CPU endian-ness when cross compiling. Thanks to Pierre + Ossman for the bug report. + + * src/caf.c src/sndfile.c + Fix reading and writing of PEAK chunks in CAF files. + + * tests/peak_chunk_test.c tests/test_wrapper.sh.in + Run peak_chunk_test on CAF files. + +2009-09-15 Erik de Castro Lopo + + * src/aiff.c src/wav.c + Use the correct C99 format specifier for int64_t. + +2009-08-30 Erik de Castro Lopo + + * src/rf64.c src/sndfile.c src/wav.c src/wav_w64.h + Apply a patch (massaged slightly) from Uli Franke adding handling of the + BEXT chunk in RF64 files. + + * tests/command_test.c + Update channel_map_test() function so WAV test passes. + + * src/rf64.c + Add channel mapping and ambisonic support. + + * src/sndfile.h + Add comments showing correspondance between libsndfile channel map + defintiions and those used by Apple and MS. + + Add handling of reading/writing channel map info. + + * tests/command_test.c tests/test_wrapper.sh.in + Update channel map tests. + +2009-07-29 Erik de Castro Lopo + + * src/common.h + Add function psf_isprint() a replacement for the standard C isprint() + function which ignores any locale settings and treats all input as ASCII. + + * src/(aiff|common|rf64|sd2|strings|svx|wav).c + Use psf_isprint() instead of isprint(). + +2009-07-13 Erik de Castro Lopo + + * src/command.c + Add string descriptions for SF_FORMAT_RF64 and SF_FORMAT_MPC2K. + +2009-06-30 Erik de Castro Lopo + + * programs/sndfile-play.c + Allow use of Open Sound System audio output under FreeBSD. + +2009-06-24 Erik de Castro Lopo + + * configure.ac + Add patch from Conrad Parker to add --disable-jack. + +2009-05-28 Erik de Castro Lopo + + * src/alaw.c src/float32.c src/htk.c src/pcm.c src/sds.c src/ulaw.c + Fix bugs where invalid files can cause a divide by zero error (SIGFPE). + Thanks to Sami Liedes for reporting this a Debian bug #530831. + +2009-05-26 Erik de Castro Lopo + + * src/chanmap.[ch] + New files for channel map decoding/encoding. + +2009-05-25 Erik de Castro Lopo + + * configure.ac src/sndfile.h.in + Fix MSVC definition of sf_count_t. + +2009-05-24 Erik de Castro Lopo + + * src/wav_w64.[ch] + Add wavex_channelmask to WAV_PRIVATE struct and add a function to convert + an array of SF_CHANNEL_MASK_* values into a bit mask for use in WAV files. + + * src/wav.c + Add ability to write the channel mask. + +2009-05-23 Erik de Castro Lopo + + * programs/sndfile-info.c + Add -c command line option to dump the channel map information. + + * src/wav_w64.c + Don't bail from parser if channel map bitmask is faulty. + + * src/common.h src/sndfile.c + Remove error code SFE_W64_BAD_CHANNEL_MAP which is not needed any more. + + * src/sndfile.c + On SFC_SET_CHANNEL_MAP_INFO pass the channel map command down to container's + command handler. + +2009-05-22 Erik de Castro Lopo + + * src/sndfile.h.in src/common.h src/sndfile.c src/wav_w64.c + Apply a patch from Lennart Poettering (PulseAudio) to allow reading of + channel data in WAV and W64 files. + Add a test for the above. + +2009-05-20 Erik de Castro Lopo + + * src/FAQ.html + Update the section about pre-compiled binaries for Win64. + +2009-05-14 Erik de Castro Lopo + + * src/common.h src/test_conversions.c + Be more careful when including so compiling on pre-C99 platforms + (hello Slowlaris) might actually work. + + * NEWS README doc/*.html + Updates for 1.0.20. + +2009-04-21 Erik de Castro Lopo + + * src/voc.c + Fix a bug whereby opening a specially crafted VOC file could result in a + heap overflow. Thanks to Tobias Klein (http://www.trapkit.de) for reporting + this issue. + + * src/aiff.c + Fix potential (heap) buffer overflow when parsing 'MARK' chunk. + +2009-04-12 Erik de Castro Lopo + + * tests/stdin_test.c + Check psf->error after opening file. + + * src/file_io.c + Fix obscure seeking bug reported by Hugh Secker-Walker. + + * tests/utils.tpl + Add check of sf_error to test_open_file_or_die(). + + * src/sndfile.c + Clear error if opening resource fork fails. + +2009-04-11 Erik de Castro Lopo + + * tests/alaw_test.c tests/locale_test.c tests/ulaw_test.c + Cleanup output. + +2009-03-25 Erik de Castro Lopo + + * src/float32.c + Fix f2s_clip_array. + +2009-03-24 Erik de Castro Lopo + + * src/float32.c + In host_read_f2s call convert instead of f2s_array. + + * src/ima_adpcm.c + Remove dead code. + + * src/test_ima_oki_adpcm.c examples/generate.c tests/dither_test.c + tests/dwvw_test.c tests/fix_this.c tests/generate.c + tests/multi_file_test.c + Minor fixes. + +2009-03-23 Erik de Castro Lopo + + * M4/shave.m4 shave.in + Pulled update from upstream. + +2009-03-19 Erik de Castro Lopo + + * doc/api.html + Add pointers to example programs in source code tarball. + +2009-03-17 Erik de Castro Lopo + + * src/common.h + Define SF_PLATFORM_S64 for non-gcc compilers with 'long long' type. + + * configure.ac + Add documentation for --disable-external-libs and improve error handling + for that option. + + * src/sndfile.c src/sndfile.h.in src/create_symbols_file.py + Add public function sf_version_string. + + * tests/sfversion.c + Test function sf_version_string. + + * M4/shave.m4 shave-libtool.in shave.in + Add new files from 'git clone git://git.lespiau.name/shave'. + + * configure.ac + Enable shave. + + * src/Makefile.am src/binheader_writef_check.py Octave/* + Shave related tweaks. + +2009-03-15 Erik de Castro Lopo + + * src/common.h src/caf.c src/sndfile.c + Add SF_MAX_CHANNELS (set to 256) and use it. + + * src/sndfile.h.in + Check for either _MSCVER or _MSC_VER being defined. + +2009-03-04 Erik de Castro Lopo + + * tests/vorbis_test.c + Relax test slighly to allow test to pass on more CPUs etc. + +2009-03-03 Erik de Castro Lopo + + * configure.ac + Detect vorbis_version_string() correctly. + +2009-03-02 Erik de Castro Lopo + + * doc/index.html + Add a 'See Also' section with a link to sndfile-tools. + + * NEWS README doc/*.html + Updates for 1.0.19 release. + + * configure.ac + Fix --enable-external-libs logic. + +2009-03-01 Erik de Castro Lopo + + * src/aiff.c + Fix resource leak and potential read beyond end of buffer. + + * src/nist.c + Fix reading of header value sample_n_bytes. + + * src/sd2.c src/wav.c + Fix potential read beyond end of buffer. + + * src/sndfile.c src/svx.c + Check return values of file_io functions. + + * tests/win32_test.c + Fix resource leak. + + * configure.ac + Detect the presence/absence of vorbis_version_string() in libvorbis. + + * src/ogg.c + Only call vorbis_version_string() from libvorbis if present. + +2009-02-24 Erik de Castro Lopo + + * tests/win32_test.c + Don't use sprintf, even on windows. + + * src/aiff.c src/rf64.c src/wav.c + Eliminate dead code, more validation of data read from file. + +2009-02-22 Erik de Castro Lopo + + * src/ima_adpcm.c + Clamp values to a valid range before indexing ima_step_size array. + + * src/GSM610/*.c tests/*c programs/*.c src/audio_detect.c + Don't include un-needed headers. + + * programs/sndfile-info.c + Remove dead code. + + * tests/test_wrapper.sh.in + Add 'set -e' so the script exits on error. + + * src/test_ima_oki_adpcm.c + Fix read beyond end of array. + + * tests/win32_test.c + Add missing close on file descriptor. + + * src/nist.c programs/sndfile-metadata-set.c + Fix 'unused variable' warnings. + + * src/aiff.c + Fix potential memory leak in handling of 'MARK' chunk. + Remove un-needed test (unsigned > 0). + + * src/sd2.c + Improve handling of heap allocated buffer. + + * src/sndfile.c + Remove un-needed test (always true). + + * src/wav.c src/rf64.c + Ifdef out dead code that will be resurected some time in the future. + + * src/wav.c src/w64.c src/xi.c + Handle error return values from psf_ftell. + + * src/wav_w64.c + Fix handling and error checking of MSADPCM coefficient arrays. + + * regtest/*.c + Bunch of fixes. + + * src/test_file_io.c + Use snprintf instead of strncpy in test program. + +2009-02-21 Erik de Castro Lopo + + * src/sd2.c + Validate data before using. + + * src/caf.c + Validate channels per frame value before using, fixing a possible integer + overflow bug, leading to a possible heap overflow. Found by Alin Rad Pop of + Secunia Research (CVE-2009-0186). + +2009-02-20 Erik de Castro Lopo + + * Octave/octave_test.sh + Unset TERM environment variable and export LD_LIBRARY_PATH. + +2009-02-16 Erik de Castro Lopo + + * src/file_io.c + In windows code, cast LPVOID to 'char*' in printf. + +2009-02-15 Erik de Castro Lopo + + * M4/octave.m4 + Clear the TERM environment before evaluating anything in Octave. This works + around problems that might occur if a users TERM settings are incorrect. + Thanks to Rob Til Freedmen for helping to debug this. + + * src/wav.c + Handle four zero bytes as a marker within a LIST or INFO chunk. + Thanks to Rogério Brito for supplying an example file. + +2009-02-14 Erik de Castro Lopo + + * src/common.h src/*.c + Use C99 snprintf everywhere. + +2009-02-11 Erik de Castro Lopo + + * tests/test_wrapper.sh.in + New file to act as the template for the test wrapper script. + + * configure.ac + Generate tests/test_wrapper.sh from the template. + + * tests/Makefile.am + Replace all tests with a single invocation of the test wrapper script. + +2009-02-09 Erik de Castro Lopo + + * src/ogg.c + Record vorbis library version string. + + * configure.ac + Require libvorbis >= 1.2.2. + + * M4/endian.m4 + Fix bracketing of function for autoconf 2.63. Thanks to Richard Ash. + + * M4/octave.m4 M4/mkoctfile_version.m4 + Clean up AC_WITH_ARG usage using AC_HELP_STRING. + +2009-02-08 Erik de Castro Lopo + + * Octave/Makefile.am + Use $(top_buildir) instead of $(builddir) which may not be defined. + + * M4/octave.m4 + Improve logic and status reporting. + +2009-02-07 Erik de Castro Lopo + + * configure.ac AUTHORS NEWS README doc/*.html + Final tweaks for 1.0.18 release. + +2009-02-03 Erik de Castro Lopo + + * programs/sndfile-convert.c + Add 'htk' to the list of convert formats. + + * programs/sndfile-info.c + Simplify get_signal_max using SFC_CALC_SIGNAL_MAX command. + Increase size of files for which signal max will be calculated. + +2009-01-14 Erik de Castro Lopo + + * doc/index.html + Fix links for SoX and WavPlay. Thanks to Daniel Griscom. + +2009-01-11 Erik de Castro Lopo + + * programs/sndfile-metadata-get.c + Make valgrind clean. + Clean up temp string array usage. + Error out if trying to update coding history in RDWR mode. + +2009-01-10 Erik de Castro Lopo + + * doc/index.html + Fix links to versions of the LGPL. + +2008-12-14 Erik de Castro Lopo + + * tests/string_test.c + Add test for RDWR mode where the file ends up shorter than when it was + opened. + + * src/wav.c + Truncate the file on close for RDWR mode where the file ends up shorter + than when it was opened. + +2008-11-30 Erik de Castro Lopo + + * M4/add_cflags.m4 + Fix problem with quoting of '#include'. + + * M4/add_cxxflags.m4 configure.ac + Add new file M4/add_cxxflags.m4 and use it in configure.ac. + +2008-11-19 Erik de Castro Lopo + + * programs/sndfile-info.c + Apply patch from Conrad Parker to calculate and display total duration when + more than one file is dumped. + +2008-11-10 Erik de Castro Lopo + + * configure.ac src/Makefile.am + Tweaks to generation of Symbols files. + + * tests/win32_ordinal_test.c + Update tests for above changes. + +2008-11-06 Erik de Castro Lopo + + * programs/common.c + When merging broadcast info, make sure to clear the destination field + before copying in the new data. + + * programs/test-sndfile-metadata-set.py + Add test for the above. + + * src/broadcast.c + Fix checking of required coding_history_size. + +2008-10-28 Erik de Castro Lopo + + * tests/command_test.c + Add test to detect if coding history is truncated. + + * src/broadcast.c + Fix truncation of coding history. + +2008-10-27 Erik de Castro Lopo + + * tests/command_test.c + Add broadcast_coding_history_size test. + + * programs/*.[ch] + Use SF_BROADCAST_INFO_VAR to manipulate larger 'bext' chunks. + + * src/rf64.c + Add code to prevent infinite loop on malformed file. + + * src/common.h src/sndfile.c src/w64.c src/wav_w64.c + Rationalize and improve error handling when parsing 'fmt ' chunk. + + * M4/octave.m4 + Simplify and remove cruft. + Check for correct Octave version. + + * Octave/* + Reduce 3 C++ files to one, fix build for octave 3.0, fix build. + + * Octave/sndfile.cc Octave/PKG_ADD + Add Octave function sfversion which returns the libsndfile version that the + module is linked against. + + * Octave/Makefile.am + Bunch of build and 'make distcheck' fixes. + +2008-10-26 Erik de Castro Lopo + + * programs/common.c + Return 1 if SFC_SET_BROADCAST_INFO fails. + + * programs/test-sndfile-metadata-set.py + Update for new programs directory, exit on any error. + + * tests/error_test.c + Fix failure behaviour in error_number_test. + + * src/common.h src/sndfile.c + Add error number SFE_BAD_BROADCAST_INFO_SIZE. + + * src/* + Reimplement handling of broadcast extentioon chunk in WAV/WAVEX files. + + * src/broadcast.c + Fix generation of added coding history. + +2008-10-25 Erik de Castro Lopo + + * programs/sndfile-metadata-get.c programs/sndfile-info.c + Exit with non-zero on errors. + +2008-10-21 Erik de Castro Lopo + + * examples/sndfile-to-text.c examples/Makefile.am + Add a new example program and hook it into the build. + + * examples/ programs/ + Add a new directory programs and move sndfile-info, sndfile-play and other + real programs to the new directory, leaving example programs where they + were. + +2008-10-20 Erik de Castro Lopo + + * tests/Makefile.am + Automake 1.10 MinGW cross compiling fixes. + +2008-10-19 Erik de Castro Lopo + + * examples/sndfile-play.c + Remove call to deprecated function snd_pcm_sw_params_get_xfer_align. + Fix gcc-4.3 compiler warnings. + + * tests/command_test.c + Fix a valgrind warning. + + * tests/error_test.c tests/multi_file_test.c tests/peak_chunk_test.c + tests/pipe_test.tpl tests/stdio_test.c tests/win32_test.c + Fix gcc-4.3 compiler warnings. + +2008-10-17 Erik de Castro Lopo + + * src/broadcast.c + Fix termination of desitination string in strncpy_crlf. + When copying BROADCAST_INFO chunk, make sure destination gets correct line + endings. + + * examples/common.c + Fix copying of BROADCAST_INFO coding_history field. + +2008-10-13 Erik de Castro Lopo + + * tests/command_test.c + Add test function instrument_rw_test, but don't hook it into the testing + yet. + + * src/common.h src/command.c src/sndfile.c src/flac.c + Error code rationalization. + + * src/common.h src/sndfile.c + Set psf->error to SFE_CMD_HAS_DATA when adding metadata via sf_command() + fails due to psf->have_written being true. + + * doc/command.html + Document the SFC_GET/SET_BROADCAST_INFO comamnds. + +2008-10-10 Erik de Castro Lopo + + * tests/command_test.c + Improve error reporting when '\0' is found in coding history. + Fix false failure. + +2008-10-09 Erik de Castro Lopo + + * src/broadcast.c + Convert all coding history line endings to \r\n. + + * tests/command_test.c + Add test to make sure all line endings are converted to \r\n. + +2008-10-08 Erik de Castro Lopo + + * src/broadcast.c + Changed the order of coding history fields. + + * tests/command_test.c + Update bextch test to cope with previous change. + + * examples/common.c + Add extra length check when copying broadcast info data. + +2008-10-05 Erik de Castro Lopo + + * tests/utils.tpl tests/pcm_test.tpl + Update check_file_hash_or_die to use 64 bit hash. + + * tests/checksum_test.c tests/Makefile.am + Add new checksum_test specifically for lossy compression of headerless + files. + +2008-10-04 Erik de Castro Lopo + + * src/gsm610.c + Seek to psf->dataoffset before decoding first block. + + * src/sndfile.c + Fix detection of mpc2k files on big endian systems. + +2008-10-03 Erik de Castro Lopo + + * src/broadcast.c + Use '\r\n' newlines in Coding History as required by spec. + +2008-10-02 Erik de Castro Lopo + + * src/test_conversions.c + Use int64_t instead of 'long long'. + +2008-10-01 Erik de Castro Lopo + + * examples/sndfile-metadata-set.c + Remove --bext-coding-history-append command line option because it didn't + really make sense. + + * examples/sndfile-metadata-(get|set).c + Add usage messages. + + * examples/test-sndfile-metadata-set.py + Start work on test coding history. + +2008-09-30 Erik de Castro Lopo + + * README doc/win32.html + Bring these up to date. + + * src/aiff.c + Fix parsing of REX files. + +2008-09-29 Erik de Castro Lopo + + * src/file_io.c + Use intptr_t instead of long for return value of _get_osfhandle. + + * src/test_conversions.c src/test_endswap.tpl + Fix printing of int64_t values. + + * examples/sndfile-play.c + Fix win64 issues. + + * tests/win32_ordinal_test.c + Fix calling of GetProcAddress with ordinal under win64. + + * tests/utils.tpl + Fix win64 issues. + +2008-09-25 Erik de Castro Lopo + + * examples/* + Rename copy_data.[ch] to common.[ch]. Fix build. + Move code from sndfile-metadata-set.c to common.c. + + * examples/Makefile.am tests/Makefile.am regtest/Makefile.am + Clean paths. + +2008-09-19 Erik de Castro Lopo + + * doc/tutorial.html doc/Makefile.am + Add file doc/tutorial.html and hook into build/dist system. + +2008-09-14 Erik de Castro Lopo + + * examples/sndfile-metadata-set.c + Clean up handling of bext command line params. + +2008-09-13 Erik de Castro Lopo + + * src/w64.c + Add handling/skipping of a couple of new chunk types. + +2008-09-09 Erik de Castro Lopo + + * configure.ac + Add -funsigned-char to CFLAGS if the compiler supports it. + + * examples/sndfile-metadata-(get|set).c + Add handling for more metadata types. + +2008-09-04 Erik de Castro Lopo + + * src/common.h + Add macros SF_CONTAINER, SF_CODEC and SF_ENDIAN useful for splitting format + field of SF_INFO into component parts. + + * src/*.c + Use new macros everywhere it is appropriate. + +2008-09-02 Erik de Castro Lopo + + * examples/sndfile-bwf-set.c + Massive reworking. + +2008-08-24 Erik de Castro Lopo + + * examples/sndfile-bwf-set.c + Add --info-auto-create-date command line option. + + * examples/sndfile-metadata-set.c examples/sndfile-metadata-get.c + examples/Makefile.am examples/test-sndfile-bwf-set.py + Rename sndfile-bwf-(set|get).c to sndfile-metadata-(set|get).c. + Change command line args. + +2008-08-23 Erik de Castro Lopo + + * src/wav.c + Allow 'PAD ' chunk to be modified in RDWR mode. + + * src/sndfile.h.in src/sndfile.c + Add handling (incomplete) for SFC_SET_ADD_HEADER_PAD_CHUNK. + + * tests/Makefile.am tests/write_read_test.tpl tests/header_test.tpl + tests/misc_test.c + Add tests for RF64. + + * src/rf64.c + Fixes to make sure all tests pass. + + * tests/Makefile.am tests/string_test.c + Add string tests (not yet passing). + +2008-08-22 Erik de Castro Lopo + + * src/rf64.c + First pass at writing RF64 now working. + +2008-08-21 Erik de Castro Lopo + + * examples/sndfile-convert.c + Add SF_FORMAT_RF64 to format_map. + + * src/common.h src/sndfile.c + More RF64 support code. + + * examples/sndfile-bwf-set.c + Fix the month number in autogenerated date string and use hypen in date + instead of slash. + + * examples/test-sndfile-bwf-set.py + Update tests. + + * examples/sndfile-info.c + When called with -i or -b option, operate on all files on command line, not + just the first. + +2008-08-19 Erik de Castro Lopo + + * src/rf64.c + New file to handle RF64 (WAV like format supportting > 4Gig files). + + * src/sndfile.h.in src/common.h src/sndfile.c src/Makefile.am + Hook the above into build so hacking can begin. + + * src/pcm.c + Improve log message when pcm_init fails. + + * src/sndfile-info.c + Only calculate and print 'Signal Max' if file is less than 10 megabytes in + length. + +2008-08-18 Erik de Castro Lopo + + * tests/string_test.c + Polish string_multi_set_test. + + * src/wav.c + In RDWR mode, pad the header if necessary (ie LIST chunk has moved or + length has changed). + Minor fixes in wav_write_strings. + Write PAD chunk with default endian-ness, not a specific endian-ness. + + * examples/test-sndfile-bwf-set.py + Add Python script to test sndfile-bwf-set/get. + + * examples/sndfile-bwf-set.c + Clean up and fixes. + + * src/wav.c + Merge function wavex_write_header into wav_write_header, deleting about 70 + lines of code. + + * src/common.h + Double value of SF_MAX_STRINGS. + + * tests/string_test.c + Add string tests for WAVEX and RIFX files. + + * tests/command_test.c + Add broadcast test for WAVEX files. + +2008-08-17 Erik de Castro Lopo + + * tests/string_test.c + Add a new string_rdwr_test (currently failing for WAV). + Add a new string_multi_set_test (currently failing). + + * tests/command_test.c + Add new broadcast_rdwr_test (currently failing). + + * src/wav.c + Fix to WAV parser to allow 'bext' chunk to be updated in place. + In wav_write_tailer, seek to psf->dataend if its greater than zero. + + * src/sndfile.c + Make sure psf->have_written gets set correctly in mode SFM_RDWR. + + * configure.ac + Test for and gettimeofday. + + * src/common.c + Use gettimeofday() to initialize psf_rand_int32. + + * src/common.h src/sndfile.c + Add unique_id field to SF_PRIVATE struct. + + * src/common.h src/sndfile.c src/wav.c src/wav_w64.[ch] + Move wavex_ambisonic field from SF_PRIVATE struct to WAV_PRIVATE struct. + + * src/common.h src/strings.c + Add function psf_location_string_count. + +2008-08-16 Erik de Castro Lopo + + * configure.ac + Test for localtime and localtime_r. + + * examples/sndfile-convert.c + In function copy_metadata(), copy broadcast info if present. + + * examples/copy_data.[ch] examples/Makefile.am + Break some functionality out of sndfile-convert.c so it can be used in + examples/sndfile-bwf-set.c. + + * tests/utils.tpl + Add new function create_short_sndfile(). + + * examples/sndfile-bwf-set.c examples/sndfile-bwf-get.c + examples/Makefile.am + Add new files and hook into build. + +2008-08-11 Erik de Castro Lopo + + * src/sndfile.h.in + Fix comments. Patch from Mark Glines. + +2008-07-30 Erik de Castro Lopo + + * tests/misc_test.c + Use zero_data_test on Ogg/Vorbis files. + + * src/ogg.c + Fix segfault when closing an Ogg/Vorbis file that has been opened for write + but had no actual data written to it. Bug reported by Chinoy Gupta. + + * tests/Makefile.am + Make sure to run mist_test on Ogg/Vorbis files. + +2008-07-19 Erik de Castro Lopo + + * regtest/Makefile.am + Use SQLITE3_CFLAGS to locate sqlite headers. + +2008-07-10 Erik de Castro Lopo + + * doc/index.html doc/FAQ.html + Add notes about which versions of windows libsndfile works on. + +2008-07-03 Erik de Castro Lopo + + * tests/misc_test.c + Add a test for correct handling of Ambisonic files. Thanks to Fons + Adriaensen for the test. + + * src/wav.c src/wav_w64.c + Fix handling of Ambisonic files. Thanks to Fons Adriaensen for the patch. + +2008-06-29 Erik de Castro Lopo + + * configure.ac + Fix detection/enabling of external libs. + + * M4/extra_pkg.m4 M4/Makefile.am + Add m4 macro PKG_CHECK_MOD_VERSION which is a hacked version + PKG_CHECK_MODULES. The new macro prints the version number of the package + it is searching for. + +2008-06-14 Erik de Castro Lopo + + * src/aiff.c + Apply a fix from Axel Röbel where if the second loop in the instrument + chunk is none, the loop mode is written into the first loop. + +2008-05-31 Erik de Castro Lopo + + * src/test_float.c src/test_main.(c|h) src/Makefile.am + Add new file to test functions float32_(le|be)_(read|write) and + double64_(le|be)_(read|write). Hook into build and testsuite. + + * src/double64.c src/float32.c + Fix bugs in functions found by test added above. Thanks to Nicolas Castagne + for reporting this bug. + + * src/sndfile.h.in + Change time_reference_(low|high) entries of SF_BROADCAST_INFO struct to + unsigned. + + * examples/sndfile-info.c + Print out the BEXT time reference in a sensible format. + +2008-05-21 Erik de Castro Lopo + + * src/*.c + Fuzz fixes. + + * src/ogg.c + Add call to ogg_stream_clear to fix valgrind warning. + + * src/aiff.c + Fix x86_64 compile issue. + + * configure.ac src/Makefile.am src/flac.c src/ogg.c + Link to external versions of FLAC, Ogg and Vorbis. + + * tests/lossy_comp_test.c tests/ogg_test.c tests/string_test.c + tests/vorbis_test.c tests/write_read_test.tpl + Fix tests when configured with --disable-external-libs. + + * tests/external_libs_test.c tests/Makefile.am + Add new test and hook into build and test suite. + + * src/command.c + Use HAVE_EXTERNAL_LIBS to ensure that the SFC_GET_FORMAT_* commands return + the right data when external libs are disabled. + +2008-05-11 Erik de Castro Lopo + + * tests/write_read_test.tpl + Add a test for extending a file during write by seeking past the current + end of file. + + * src/sndfile.c + Allow seeking past end of file during write. + +2008-05-10 Erik de Castro Lopo + + * doc/api.html doc/command.html + Move all information about the sf_command function to command.html and add + a link from documentation of the sf_read/write_raw function to the + SFC_RAW_NEEDS_ENDSWAP command. + + * doc/index.html doc/FAQ.html doc/libsndfile.css + Minor documentation tweaks. + +2008-05-09 Erik de Castro Lopo + + * configure.ac + Add AM_PROG_CC_C_O. + +2008-04-27 Erik de Castro Lopo + + * tests/error_test.c + Add a test to make sure if file opened with sf_open_fd, and then the file + descriptor is closed, then sf_close will return an error code. Thanks to + Dave Flogeras for the bug report. + + * src/sndfile.c + Make sf_close return an error is the file descriptor is already closed. + +2008-04-19 Erik de Castro Lopo + + * configure.ac + Set object format to aout for OS/2. Thanks to David Yeo. + + * src/mpc2k.c src/sndfile.c src/sndfile.h.in src/common.h src/Makefile.am + Add ability to read MPC 2000 file. + + * tests/write_read_test.tpl tests/misc_test.c tests/header_test.tpl + tests/Makefile.am + Add tests for MPC 2000 file format. + + * examples/sndfile-convert.c + Allow conversion to MPC 2000 file format. + +2008-04-17 Erik de Castro Lopo + + * src/VORBIS/lib/codebook.c + Sync from upstream SVN. + + * autogen.sh configure.ac + Minor tweaks. + +2008-04-13 Erik de Castro Lopo + + * src/ogg.c + Add a patch that fixes finding the length in samples of an Ogg/Vorbis file. + The patch as supplied segfaulted and required many hours of debugging. + + * src/OGG/bitwise.c + Sync from upstream SVN. + +2008-04-09 Erik de Castro Lopo + + * src/aiff.c + Fix up handling of 'APPL' chunk. Thanks to Axel Röbel for bringing up + this issue. + +2008-04-06 Erik de Castro Lopo + + * tests/*.c + Add calls to sf_close() where needed. + + * tests/utils.tpl tests/multi_file_test.c + Always pass 0 as the third argument to open when OS_IS_WIN32. + +2008-04-03 Erik de Castro Lopo + + * src/test_* + Add files test_main.[ch]. + Collapse all tests into a single executable. + +2008-03-30 Erik de Castro Lopo + + * src/FLAC + Sync to upstream CVS. + +2008-03-25 Erik de Castro Lopo + + * src/common.h + Make SF_MIN and SF_MAX macros MinGW friendly. + + * examples/sndfile-(info|play).c + Use Sleep function from instead of _sleep. + + * tests/locale_test.c + Disable some tests when OS_IS_WIN32. + + * src/FLAC/src/share/replaygain_anal/replaygain_analysis.c + src/FLAC/src/share/utf8/utf8.c + MinGW fixes. + +2008-03-11 Erik de Castro Lopo + + * doc/FAQ.html + Tweaks to pcm16 <-> float conversion answer. + +2008-02-10 Erik de Castro Lopo + + * src/OGG + Sync to SVN upstream. + + * Makefile.am + Add 'DISTCHECK_CONFIGURE_FLAGS = --enable-gcc-werror'. + +2008-02-05 Erik de Castro Lopo + + * examples/sndfile-jackplay.c + Minor tweaks to warning message printed when compiled without libjack. + +2008-01-27 Erik de Castro Lopo + + * tests/peak_chunk_test.c + Improve read_write_peak_test to find more errors. Inspired by example + provided by Nicolas Castagne. + + * src/aiff.c + Another SFM_RDWR fix shown up by above test. + +2008-01-24 Erik de Castro Lopo + + * src/aiff.c + Fix reading of COMM encoding string. + + * src/chunk.c src/common.h src/Makefile.am + New file for storing and retrieving info about header chunks. Hook into + build. + + * src/aiff.c + Use new chunk logging to fix problem with AIFF in RDWR mode. + +2008-01-22 Erik de Castro Lopo + + * src/command.c + Add WVE to the list of major formats. + + * tests/aiff_rw_test.c + Fix error reporting. + +2008-01-21 Erik de Castro Lopo + + * src/common.[ch] + Add internal functions str_of_major_format, str_of_minor_format, + str_of_open_mode and str_of_endianness. + + * tests/write_read_test.tpl + Fix reporting of errors in new_rdwr_XXXX_test. + +2008-01-20 Erik de Castro Lopo + + * examples/sndfile-play.c + Apply patch from Yair K. to fix compiles with OSS v4. + + * src/common.h src/float32.c src/double64.c + Rename psf->float_enswap to psf->data_endswap. + + * src/sndfile.h.in src/sndfile.c src/pcm.c + Add command SFC_RAW_NEEDS_ENDSWAP. + + * tests/command.c + Add test for SFC_RAW_NEEDS_ENDSWAP. + + * doc/command.html + Document SFC_RAW_NEEDS_ENDSWAP. + + * tests/peak_chunk_test.c + Add test function read_write_peak_test. Thanks to Nicolas Castagne for the + bug report. + +2008-01-09 Erik de Castro Lopo + + * examples/sndfile-cmp.c + Add new example program contributed by Conrad Parker. + + * examples/Makefile.am + Hook into build. + + * doc/development.html + Change use or reconfigure.mk to autogen.sh. + +2008-01-08 Erik de Castro Lopo + + * tests/win32_test.c + Add another win32 test. + + * tests/util.tpl + Add function file_length_fd which wraps fstat. + + * tests/Makefile.am + Run the multi_file_test on AU files. + + * tests/multi_file_test.c + Use function file_length_fd() instead of file_length() to overcome stupid + win32 bug. Fscking hell Microsoft sucks so much. + +2008-01-05 Erik de Castro Lopo + + * src/sd2.c + Fix a rsrc parsing bug. Example file supplied by Uli Franke. + +2007-12-28 Erik de Castro Lopo + + * doc/index.html + Allow use of either LGPL v2.1 or LGPL v3. + + * tests/header_test.tpl + Add header_shrink_test from Axel Röbel. + + * src/wav.c + Add fix from Axel Röbel for writing files with float data but no peak + chunk (ie peak chunk gets removed after the file is opened). + + * src/aiff.c tests/header_test.tpl + Apply similar fix to above for AIFF files. + + * src/wav.c tests/header_test.tpl + Apply similar fix to above for WAVEX files. + + * src/command.c + Add Ogg/Vorbis to 'get format' commands. + +2007-12-16 Erik de Castro Lopo + + * src/ogg.c + Fix seeking on multichannel Ogg Vorbis files. Reported by Bodo. + Set the default encoding quality to 0.4 instead of 4.0 (Bodo again). + + * tests/ogg_test.c + Add stereo seek tests. + +2007-12-14 Erik de Castro Lopo + + * tests/ogg_test.c + Add a test (currently failing) for stereo seeking on Ogg Vorbis files. Test + case supplied by Bodo. + + * tests/utils.(def|tpl) + Add compare_XXX_or_die functions. + +2007-12-05 Erik de Castro Lopo + + * src/aiff.c + Fix a bug where ignoring ssnd_fmt.offset and ssnd_fmt.blocksize caused + misaligned reading of 24 bit data. Thanks to Uli Franke for reporting this. + +2007-12-03 Erik de Castro Lopo + + * src/vox_adpcm.c src/ima_oki_adpcm.[ch] src/Makefile.am + Merge in code from the vox-patch branch. Thanks to Robs for the patch + which fixes a long standing bug in the VOX codec. + +2007-12-01 Erik de Castro Lopo + + * examples/sndfile-convert.c + Fix handling of -override-sample-rate=X option. + +2007-11-25 Erik de Castro Lopo + + * src/ogg.c src/VORBIS + Merge in Ogg Vorbis support from John ffitch of the Csound project. + +2007-11-24 Erik de Castro Lopo + + * src/sndfile.c + Recognise files with 'vox6' extension as 6kHz OKI VOX ADPCM files. Also + recognise 'vox8' as and 'vox' as 8kHz files. + + * configure.ac + Detect libjack (JACK Audio Connect Kit). + + * examples/sndfile-jackplay.c examples/Makefile.am + Add new example program to play sound files using the JACK audio server. + Thanks to Jonatan Liljedahl for allowing this to be included. + +2007-11-21 Erik de Castro Lopo + + * doc/index.html + Update support table with SD2 and FLAC. + +2007-11-17 Erik de Castro Lopo + + * src/sndfile.c + Fix calculation of internal value psf->read_current when attempting to read + past end of audio data. + Remove redundant code. + + * tests/lossy_comp_test.c + Add read_raw_test to check that raw reads do not go past the end of the + audio data section. + Clean up error output messages. + + * src/sndfile.c + Add code to prevent sf_read_raw from reading past the end of the audio data. + + * tests/Makefile.am + Add the wav_pcm lossy_comp_test. + +2007-11-16 Erik de Castro Lopo + + * configure.ac src/Makefile.am src/create_symbols_file.py + More OS/2 fixes from David Yeo. + +2007-11-12 Erik de Castro Lopo + + * src/file_io.c tests/utils.tpl tests/benchmark.tpl + Improve handling of requirements for O_BINARY as suggested by Ed Schouten. + +2007-11-11 Erik de Castro Lopo + + * src/common.h + Fix symbol class when SF_MIN is nested inside SF_MAX or vice versa. + + * src/create_symbols_file.py + Add support for OS/2 contributed by David Yeo. + +2007-11-05 Erik de Castro Lopo + + * M4/gcc_version.m4 + Add macro AC_GCC_VERSION to detect GCC_MAJOR_VERSION and GCC_MINOR_VERSION. + + * configure.ac + Use AC_GCC_VERSION to work around gcc-4.2 inline warning stupidity. + See http://gcc.gnu.org/bugzilla/show_bug.cgi?id=33995 + Use -fgnu-inline to prevent stupid warnings. + +2007-11-03 Erik de Castro Lopo + + * tests/util.tpl + Increase the printing width for print_test_name(). + + * tests/command_test.c tests/Makefile.am + Add tests for correct updating of broadcast WAV coding history. + + * examples/sndfilehandle.cc examples/Makefile.am + Add example program using the C++ SndfileHandle class. + +2007-10-29 Erik de Castro Lopo + + * src/common.h src/sndfile.c + Add error codes SFE_ZERO_MAJOR_FORMAT and SFE_ZERO_MINOR_FORMAT. + +2007-10-26 Erik de Castro Lopo + + * src/sd2.c + Identify sample-rate/sample-size/channels by resource id. + +2007-10-25 Erik de Castro Lopo + + * src/broadcast.c src/common.h src/sndfile.c + Improvements to handling of broadcast info in WAV files. Thanks to Frederic + Cornu and other for their input. + +2007-10-24 Erik de Castro Lopo + + * src/FLAC/include/share/alloc.h + Mingw fix for SIZE_T_MAX from Uli Franke. + +2007-10-23 Erik de Castro Lopo + + * tests/open_fail_test.c tests/error_test.c tests/Makefile.am + Move tests from open_fail_test.c to error_test.c and remove the former. + +2007-10-22 Erik de Castro Lopo + + * tests/scale_clip_test.(def|tpl) + Add tests for SFC_SET_INT_FLOAT_WRITE command. + + * doc/command.html + Add docs for SFC_SET_INT_FLOAT_WRITE command. + + * examples/sndfile-play.c tests/dft_cmp.c + Fix gcc-4.2 warning messages. + +2007-10-21 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c + Add command SFC_GET_CURRENT_SF_INFO. + + * src/sndfile.h.in src/sndfile.c src/create_symbols_file.py + Remove function sf_get_info (only ever in pre-release code). + + * tests/command_test.c + Add test for SFC_GET_CURRENT_SF_INFO. + +2007-10-15 Erik de Castro Lopo + + * src/wav.c + Add parsing of 'exif' chunks. Originally coded by Trent Apted. + + * configure.ac + Put config stuff in Cfg directory. + Remove check for inttypes.h. + +2007-10-10 Erik de Castro Lopo + + * src/w64.c + Fix writing of 'riff' chunk length and check for correct value in parser. + +2007-09-20 Erik de Castro Lopo + + * doc/index.html + Link to MP3 FAQ entry. + +2007-09-18 Erik de Castro Lopo + + * src/flac.c + Move the blocksize check to an earlier stage of flac_buffer_copy. + +2007-09-12 Erik de Castro Lopo + + * src/FLAC + Huge merge from FLAC upstream. + +2007-09-10 Erik de Castro Lopo + + * examples/*.c + Change license to all example programs to BSD. + +2007-09-08 Erik de Castro Lopo + + * src/FLAC/include/FLAC/metadata.h + Include to prevent compile error on OSX. + + * Octave/octave_test.sh + Disable test on OSX. Can't get it to work. + + * src/flac.c + Check the blocksize returned from the FLAC decoder to prevent buffer + overruns. Reported by Jeremy Friesner. Thanks. + +2007-09-07 Erik de Castro Lopo + + * Makefile.am M4/octave.m4 + Fix build when Octave headers are not present. + +2007-08-27 Erik de Castro Lopo + + * doc/development.html + Add note about bzr repository directory looking empty. + +2007-08-26 Erik de Castro Lopo + + * configure.ac Octave/* M4/octave_* + Bunch of changes to add ability to build GNU Octave modules to read/write + sound files using libsndfile from Octave. + +2007-08-23 Erik de Castro Lopo + + * acinclude.m4 configure.ac ... + Get rid of acinclude.m4 and replace it with an M4 directory. + +2007-08-21 Erik de Castro Lopo + + * src/sndfile.h.in + Remove crufty Metrowerks compiler support. Allow header file to be compiled + on windows with both GCC and microsoft compiler. + +2007-08-19 Erik de Castro Lopo + + * tests/dft_cmp.[ch] tests/floating_point_test.tpl + Clean up floating point tests. + +2007-08-14 Erik de Castro Lopo + + * src/aiff.c + Fix segfault when COMM chunk length is byte swapped. + +2007-08-09 Erik de Castro Lopo + + * src/common.h src/mat4.c src/mat5.c src/sndfile.c + Add a generic SFE_CHANNEL_COUNT_ZERO error, remove format specific errors. + + * src/au.c + Fix crash on AU files with zero channel count. Reported by Ben Alison. + +2007-08-08 Erik de Castro Lopo + + * src/voc.c + Fix bug in handling file supplied by Matt Olenik. + +2007-07-31 Erik de Castro Lopo + + * src/OGG + Merge from OGG upstream sources. + +2007-07-25 Erik de Castro Lopo + + * src/FLAC + Merge from FLAC upstream sources. + +2007-07-15 Erik de Castro Lopo + + * src/flac.c + Fix memory leak; set copy parameter to FALSE in call to + FLAC__metadata_object_vorbiscomment_append_comment. + + * src/common.[ch] + Add function psf_rand_int32(). + +2007-07-14 Erik de Castro Lopo + + * src/FLAC + Merge from FLAC upstream sources. + + * src/strings.c tests/string_test.c tests/Makefile.am + Make sure string tests for SF_STR_LICENSE actually works. + +2007-07-13 Erik de Castro Lopo + + * tests/string_test.c + Add ability to test strings stored in metadata secion of FLAC files. + + * src/string.c + Fix logic for testing if audio data has been written and string is added. + Make sure SF_STR_ALBUM actually works. + + * src/flac.c + Finalize reading/writing string metadata. Tests pass. + + * src/sndfile.h.in tests/string_test.c src/flac.c + Add string type SF_STR_LICENSE, update test and use for FLAC files. + + * src/sndfile.h.in + Add definition for SFC_SET_SCALE_FLOAT_INT_WRITE command. + + * src/common.h src/double64.c src/float32.c src/sndfile.c + Add support for SFC_SET_SCALE_FLOAT_INT_WRITE (still needs testing). + +2007-07-12 Erik de Castro Lopo + + * src/flac.c + Apply patch from Ed Schouten to read artist and title metadata from FLAC + files. + Improve reporting of FLAC metadata. + + * src/sndfile.h.in tests/string_test.c src/flac.c + Add string type SF_STR_ALBUM, update test and use for FLAC files. + +2007-06-28 Erik de Castro Lopo + + * src/FLAC/* + Merge from upstream CVS. + +2007-06-16 Erik de Castro Lopo + + * src/FLAC/* + Update from upstream CVS. + +2007-06-14 Erik de Castro Lopo + + * tests/cpp_test.cc + Add extra tests for when the SndfileHandle constructor fails. + + * src/sndfile.hh + Make sure failure to open the file in the constructor does not allow later + calls to other methods to fail. + +2007-06-10 Erik de Castro Lopo + + * tests/util.tpl + Add function write_mono_file. + + * tests/generate.[ch] tests/Makefile.am + Add files generate.[ch] and hook into build. + + * tests/write_read_test.tpl + Add multi_seek_test. + + * src/flac.c + Fix buffer overflow bug. Test provided by Jeremy Friesner and fix provided + by David Viens. + +2007-06-07 Erik de Castro Lopo + + * doc/FAQ.html + Minor update. + + * configure.ac src/FLAC/src/libFLAC/ia32/Makefile.am src/Makefile.am + Apply patch from Trent Apted make it compile on Intel MacOSX. Thanks Trent. + +2007-05-28 Erik de Castro Lopo + + * src/wav.c + Fix writing of MSGUID subtypes. Thanks to Bruce Sharpe. + +2007-05-22 Erik de Castro Lopo + + * src/wav.c + Fix array indexing bug raised by Bruce Sharpe. + +2007-05-12 Erik de Castro Lopo + + * src/FLAC/src/share/getopt/getopt.c + Fix Mac OSX / PowerPC compile warnings. + + * configure.ac + Make sure WORDS_BIGENDIAN gets correctly defined for FLAC code. + +2007-05-04 Erik de Castro Lopo + + * doc/FAQ.html + Add Q/A about MP3 support. + +2007-05-03 Erik de Castro Lopo + + * doc/new_file_type.HOWTO + Minor updates. + +2007-05-02 Erik de Castro Lopo + + * src/wve.c + Fix a couple bad parameters with psf_log_printf. + + * src/pcm.c + Improve error reporting. + + * src/common.h src/common.c + Constify psf_hexdump. + +2007-04-30 Erik de Castro Lopo + + * src/FLAC + Ditch and re-import required FLAC code. + + * configure.ac + Force FLAC__HAS_OGG variable to 1. + + * src/FLAC/src/libFLAC/stream_encoder.c + Fix compiler warnings. + +2007-04-23 Erik de Castro Lopo + + * configure.ac tests/win32_ordinal_test.c + Detect if win32 DLL is beging generated and only run win32_ordinal_test if + true. + + * src/G72x/Makefile.am src/Makefile.am + Use $(EXEEXT) where possible. + +2007-04-18 Erik de Castro Lopo + + * src/wve.c src/common.h src/sndfile.c + Complete definition of SfE_WVE_NO_WVE error message. + + * src/wve.c + Fix error in files generated on big endian systems. Robustify parsing. + +2007-04-16 Erik de Castro Lopo + + * src/double64.c + Fix clipping of double to short conversions on 64 bit systems. + + * src/flac.c regtest/database.c tests/cpp_test.cc + Fix compile warnings for 64 bit systems. + +2007-04-15 Erik de Castro Lopo + + * src/wav.c src/wav_w64.c + Use audio detect function when 'fmt ' chunk data is suspicious. + + * configure.ac + Add ugly hack to remove -Werror from some Makefiles. + +2007-04-14 Erik de Castro Lopo + + * src/GSM610/long_term.c src/macbinary3.c tests/cpp_test.cc + Add patch from André Pang to clean up compiles on OSX. + + * src/wve.c src/common.h src/sndfile.c src/sndfile.h.in + examples/sndfile-convert.c + Merge changes from Reuben Thomas to improve WVE support. + + * tests/lossy_comp_test.c tests/Makefile.am + Add tests for WVE files. + +2007-04-11 Erik de Castro Lopo + + * src/sndfile.hh + Add a static SndfileHandle::formatCheck method as suggested by Jorge + Jiménez. + +2007-04-09 Erik de Castro Lopo + + * src/sndfile.c + Fixed a bug in sf_error() where the function itself was being compared + against zero. Add a check for a NULL return from peak_info_calloc. Fix a + possible NULL dereference. + +2007-04-07 Erik de Castro Lopo + + * src/flac.c + Turn off seekable flag when writing, return SFE_BAD_RDWR_FORMAT when + opening file for RDWR. + + * src/sndfile.c + Improve error message for SFE_BAD_RDWR_FORMAT. + + * src/mat4.c + Fix array indexing issue. Thanks to Ben Allison (Nullsoft) for alerting me. + +2007-03-05 Erik de Castro Lopo + + * doc/FAQ.html + Add Q/A 19 on project files. + +2007-03-01 Erik de Castro Lopo + + * src/sndfile.c + Guard agains MacOSX universal binary compiles. + + * doc/FAQ.html + Add Q/A 18 and clean up Q3. + +2007-02-22 Erik de Castro Lopo + + * src/aiff.c + Add support for 'in24' files. + +2007-02-13 Erik de Castro Lopo + + * src/wav.c src/wav_w64.c src/wav_w64.h + Start work towards detecting ausio codec type from the actual audio data. + + * src/audio_detect.c src/test_audio_detect.c + Add new file and its unit test. + +2007-02-07 Erik de Castro Lopo + + * examples/cooledit-fixer.c examples/Makefile.am + Remove old broken example program. + +2007-02-06 Erik de Castro Lopo + + * src/sndfile.c src/sndfile.h.in src/create_symbols_file.py + Add function sf_get_info. + +2007-01-25 Erik de Castro Lopo + + * examples/sndfile-play.c + For ALSA, use the 'default' device instead of 'plughw:0'. + +2007-01-22 Erik de Castro Lopo + + * src/sndfile.c + Allow writing of WAV/WAVEX 'BEXT' chunks in SFM_RDWR mode. + +2007-01-21 Erik de Castro Lopo + + * doc/development.html doc/embedded_files.html man/sndfile-play.1 + Minor documentation fixes. Thanks Reuben Thomas. + +2006-12-16 Erik de Castro Lopo + + * examples/sndfile-convert.c + Add -override-sample-rate command line option. + +2006-11-19 Erik de Castro Lopo + + * tests/misc_test.c + Force errno to zero at start of some tests. + + * src/sndfile.c + Minor clean up of error handling. + + * configure.ac + Remove an assembler test which was failing on OSX. + +2006-11-15 Erik de Castro Lopo + + * src/common.h + Fix the definition of SF_PLATFORM_S64 for MinGW. + + * src/FLAC/Makefile.am src/FLAC/share/grabbag/Makefile.am + Fix path problems for MinGW. + +2006-11-13 Erik de Castro Lopo + + * src/sfendian.h + Add include guard. + + * src/Makefile.am src/flac.c + Clean up include paths. + + * src/test_conversions.c + New file to test psf_binheader_readf/writef functions. + + * src/Makefile.am src/test_file_io.c src/test_log_printf.c src/common.c + Clean up unit testing. + + * src/common.c + Fix a bug reading/writing 64 bit header fields. Thanks to Jonathan Woithe + for reporting this. + + * src/test_conversions.c + Complete unit test for above fix. + +2006-11-11 Erik de Castro Lopo + + * src/sndfile.c + More refactoring to clean up psf_open_file() and vairous sf_open() + functions. + +2006-11-09 Erik de Castro Lopo + + * src/wav.c + Apply a patch from Jonathan Woithe to allow opening of (malformed) WAV + files of over 4 gigabytes. + +2006-11-05 Erik de Castro Lopo + + * src/sndfile.c + Refactor function psf_open_file() to provide a single return point. + + * tests/misc_test.c + Fix permission_test to ensure that read only file can be created. + +2006-11-03 Erik de Castro Lopo + + * src/common.h + Add SF_PLATFORM_S64 macro as a platform independant way of doing signed 64 + bit integers. + + * src/aiff.c src/svx.c src/wav.c + Add warning in log if files are larger than 4 gigabytes in size. + +2006-11-01 Erik de Castro Lopo + + * src/FLAC src/OGG confgure.ac src/Makefile.am + Pull in all required FLAC and OGG code so external libraries are not + needed. This makes compiling on stupid fscking Windoze easier. + +2006-10-27 Erik de Castro Lopo + + * src/sd2.c + Add workaround for switched sample rate and sample size. + + * src/wav.c + Add workaround for excessively long coding history in the 'bext' chunk. + +2006-10-23 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c src/wav.c doc/command.html + Use SF_AMBISONIC_* instead of SF_TRUE/SF_FALSE. + +2006-10-22 Erik de Castro Lopo + + * src/sndfile.h.in src/wav.c src/wav_w64.c src/common.h doc/command.html + Apply a patch from Fons Adriaensen to allow writing on WAVEX Ambisonic + files. Still needs a little tweaking before its ready for release. + + * src/*.c + Use the UNUSED macro to prevent compiler warnings. + +2006-10-19 Erik de Castro Lopo + + * src/aiff.c + Fix a bug in parsing AIFF files with a slightly unusual 'basc' chunk. Thanks + to David Viens for providing two example files. + + * src/common.(c|h) src/aiff.c + Add a function psf_sanitize_string and use it in aiff.c. + +2006-10-18 Erik de Castro Lopo + + * src/wav_w64.c + Apply a patch from Fons Adriaensen which fixes a minor WAVEX GUID issue. + +2006-10-17 Erik de Castro Lopo + + * src/Makefile.am + Fix problem related to recent test coverage changes. + +2006-10-15 Erik de Castro Lopo + + * configure.ac tests/Makefile.am + Add --enable-test-coverage configure option. + +2006-10-05 Erik de Castro Lopo + + * src/sndfile.hh + Add an std::string SndfileHandle constructor. + + * tests/scale_clip_test.tpl + Fix the 'make distcheck' target. + +2006-10-03 Erik de Castro Lopo + + * src/double64.c src/float32.c + Add optional clipping on float file data to int read data conversions. + + * tests/tests/scale_clip_test.(def|tpl) + Add test for above new code. + +2006-09-06 Erik de Castro Lopo + + * tests/aiff_rw_test.c + Add 'MARK' chunks to make sure they are parsed correctly. + +2006-09-05 Erik de Castro Lopo + + * src/aiff.c + Fix parsing of MARK chunks. Many thanks to Sciss for generating files to + help debug the problem. + +2006-09-02 Erik de Castro Lopo + + * src/common.h + Make the SF_MIN and SF_MAX macros at least partially type safe. + + * tests/lossy_comp_test.c + Fix overflow problems when ensuring that signalis not zero. + +2006-08-31 Erik de Castro Lopo + + * configure.ac docs/*.html + Changes for release 1.0.17. + +2006-08-08 Erik de Castro Lopo + + * src/flac.c + Remove inline from functions called by pointer. Thanks to Sampo Savolainen + for notifying me of this. + +2006-07-31 Erik de Castro Lopo + + * src/sndfile.hh + Add writeSync method. + Add copy constructor and assignment operator (thanks Daniel Schmitt). + Add methods readRaw and writeRaw. + Make read/write/readf/writef simple overlaods instead of templates (thanks + to Trent Apted for suggesting this). + + * tests/cpp_test.cc + Cleanup. Add tests. + +2006-07-30 Erik de Castro Lopo + + * src/sndfile.hh + Templatize the read/write/readf/writef methods as suggested by Lars Luthman. + Prevent the potential leak of SNDFILE* pointers in the openRead/openWrite/ + openReadWrite methods. + Add const to SF_INFO pointer in Sndfile constructor. + Make the destrictor call the close() method. + + * tests/cpp_test.cc + Add more tests. + +2006-07-29 Erik de Castro Lopo + + * tests/cpp_test.cc + Remove the generated file so "make distcheck" passes. + + * src/Makefile.am + Add sndfile.hh to distributed header files. + + * src/sndfile.hh + Change the license for the C++ wrapper to modified BSD. + +2006-07-28 Erik de Castro Lopo + + * src/sndfile.hh + Complete it. + + * tests/cpp_test.cc + Add more tests. + +2006-07-27 Erik de Castro Lopo + + * tests/utils.tpl + Add extern C to generated header file. + + * src/sndfile.hh + Work towards completing this. + + * tests/cpp_test.cc tests/Makefile.am + Add a C++ test and hook into build. + + * configure.ac + Add appropriate CXXFLAGS. + +2006-07-26 Erik de Castro Lopo + + * configure.ac + Test if compiler supports -Wpointer-arith. + + * src/common.c + Fix a warning resulting from -Wpointer-arith. + +2006-07-15 Erik de Castro Lopo + + * examples/sndfile-play.c + Explicitly set endian-ness as well as setting 16 bit output. + + * examples/sndfile-info.c + Make sure to parse info if file fails to open. + + * src/sndfile.c + Handle parse error a little better. + + * src/wav_w64.[ch] + Minor clean up, add detection of IPP ITU G723.1. + +2006-06-23 Erik de Castro Lopo + + * src/sndfile.c + Make sure psf->dataoffset gets reset to zero when openning headersless + files based on the file name extension. + +2006-06-21 Erik de Castro Lopo + + * tests/(command|lossy_comp|pcm|scale_clip)_test.c tests/fix_this.c + tests/write_read_test.(tpl|def) + Fix gcc-4.1 compiler warnings about "dereferencing type-punned pointer will + break strict-aliasing rules". + + * examples/cooledit-fixer.c + More fixes like above. + +2006-06-20 Erik de Castro Lopo + + * src/file_io.c + Fix a windows bug where the syserr string of SF_PRIVATE was not being set + correctly. + + * src/sndfile.c + Fixed a logic bug in sf_seek(). Thanks to Paul Davis for finding this. + +2006-06-04 Erik de Castro Lopo + + * configure.ac + Fixed detection of S_IRGRP. + +2006-05-30 Erik de Castro Lopo + + * sndfile-convert.c + Add conversion SF_INSTRUMENT data when present. + +2006-05-22 Erik de Castro Lopo + + * doc/development.html + Removed references to tla on windows. + + * src/common.h src/sndfile.c + Add separate void pointers for file containter and file codec data to + SF_PRIVATE struct. Still need to move all existing fdata pointers. + + * tests/write_read_test.tpl + Change the order of some tests. + + * src/aiff.c + When writing 'AIFC' files, make sure get an 'FVER' gets added. + + * src/common.h src/(dwvw|flac|g72x|gsm610|ima_adpcm|ms_adpcm|paf|sds).c + src/(sndfile|voc|vox_adpcm|xi).c + Remove fdata field from SF_PRIVATE struct and replace it with codec_data. + +2006-05-10 Erik de Castro Lopo + + * Win32/testprog.c Win32/Makefile.am + Add a minimal win32 test program. + + * Win32/README-precompiled-dll.txt Mingw-make-dist.sh + Update readme and Mingw build script. + +2006-05-09 Erik de Castro Lopo + + * configure.ac acinclude.m4 + Minor fixes for Solaris. + +2006-05-05 Erik de Castro Lopo + + * src/test_endswap.(def|tpl) + Fix printf formatting for int64_t on 64 bit machines. + +2006-05-04 Erik de Castro Lopo + + * src/binhead_check.py + New file to check for bad parameters passed to psf_binheader_writef(). + + * src/Makefile.am + Hook into test suite. + + * src/voc.c src/caf.c src/wav.c src/mat5.c src/mat4.c + Fix bugs found by new test program. + + * src/double64.c + Clean up double64_get_capability(). + +2006-05-03 Erik de Castro Lopo + + * src/wav_w64.c + Fix a bug on x86_64 where an int was being passed via stdargs and being + read using size_t which is 64 bits. Thenks to John ffitch for giving me a + login on his box. + +2006-05-02 Erik de Castro Lopo + + * src/caf.c src/double64.c examples/sndfile-info.c tests/virtual_io_test.c + tests/utils.tpl + Fix a couple of signed/unsigned problems. + +2006-05-01 Erik de Castro Lopo + + * tests/command_test.c + Add channel map tests. + + * src/common.h src/sndfile.c + Add a pointer to the SF_PRIVATE struct and make sure it gets freed in + sf_close(). + +2006-04-30 Erik de Castro Lopo + + * configure.ac doc/(command|index|api).html NEWS README + Updates for 1.0.16 release. + + * src/sndfile.h.in + Define enums for channel mapping. + + * examples/sndfile-info.c + Clean up usage of SF_INFO struct. + +2006-04-29 Erik de Castro Lopo + + * tests/util.tpl + Add function testing function exit_if_true(). + + * tests/floating_point_test.tpl + Fix a problem where the test program was not exiting when the test failed. + +2006-04-15 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c src/common.h src/command.c + Implement new commands SFC_GET_SIGNAL_MAX and SFC_GET_MAX_ALL_CHANNELS. + + * doc/commands.html + Document new commands. Other minor updates. + + * tests/peak_chunk_test.c + Update tests for new commands. + +2006-04-02 Erik de Castro Lopo + + * tests/peak_chunk_test.c + Add test for RIFX and WAVEX files. + Try and confuse the PEAK chunk writing by enabling and disabling it. + + * src/sndfile.c + Fix a bug where enabling and disabling PEAK chunk was screwing up. + +2006-03-31 Erik de Castro Lopo + + * src/sndfile.h.in + Add the block of 190 reserved bytes into this struct to allow for + future expansion. + + * src/wav.c src/sndfile.c src/broadcast.c + Significant cleanup of broadcast wave stuff. + + * examples/sndfile-info.c + Fix print message. + + * tests/command_test.c tests/Makefile.am + Complete bext tests, hook test in test suite. + +2006-03-30 Erik de Castro Lopo + + * src/sndfile.h.in + Make coding_history field of SF_BROADCAST_INFO struct a char array instead + of a char pointer. + + * src/sndfile.c src/common.h src/wav.c + Clean up knock on effects of above chnage. + + * examples/sndfile-info.c + Add -b command line option to usage message. + Clean up output of broadcast wave info. + + * src/wav.c + Ignore and skip the 'levl' chunk. + +2006-03-26 Erik de Castro Lopo + + * configure.ac + Fix handling of --enable and --disable configure args. Thanks to Diego + 'Flameeyes' Pettenò who sent the patch. + +2006-03-22 Erik de Castro Lopo + + * doc/win32.html + Make it really clear that although the MSVC++ cannot compile libsndfile, + the precompiled DLL can be used in C++ programs compiled with MSVC++. + +2006-03-18 Erik de Castro Lopo + + * src/aiff.c + Fix bug in writing of INST chunk in AIFF files. + Fix potential bug in writing MARK chunks. + + * src/sndfile.c + Make sure the instrument chunk can only be written at the start of the file. + + * tests/command_test.c + Add check of log buffer. + + * tests/utils.tpl + Add usage of space character to psf_binheader_writef. + +2006-03-17 Erik de Castro Lopo + + * src/Makefile.am tests/Makefile.am + Remove --source-time argument from autogen command lines. + + * src/broadcast.c + New file for EBU Broadcast chunk in WAV files. + + * src/sndfile.c src/sndfile.h.in src/wav.c src/common.h + Add patch from Paul Davis implementing read/write of the BEXT chunk. + +2006-03-16 Erik de Castro Lopo + + * Win32/README-precompiled-dll.txt + New file descibing how to use the precompiled DLL. + + * Win32/Makefile.am + Add Win32/README-precompiled-dll.txt to EXTRA_DIST files. + + * configure.ac + Bump version to 1.0.15. + +2006-03-11 Erik de Castro Lopo + + * src/wav.c + On read, only add the endian flag if the file is big endian. + + * src/ms_adpcm.c + Fixed writing of APDCM coeffs in RIFX files. + + * tests/write_read_test.tpl tests/lossy_comp_test.c + Add tests for RIFX files. + +2006-03-10 Erik de Castro Lopo + + * Mingw-make-dist.sh + Bunch of improvements. + + * doc/win32.html + Update MinGW program versions. + +2006-03-09 Erik de Castro Lopo + + * src/create_symbols_file.py + Fix the library name in created win32 DEF file. Add correct DLL name for + Cygwin DLL. + + * Win32/Makefile.am tests/Makefile.am + Remove redundant files, add win32_ordinal_test to test suite. + + * tests/win32_ordinal_test.c + Update to do test in cygsndfile-1.dll as well. + + * doc/win32.html + Fix typo, mention that -mno-cygwin with the Cygwin compiler does not work. + + * src/wav.c src/wav_w64.c src/sndfile.c src/sndfile.h.in + Apply large patch from Jesse Chappell which adds support for RIFX files. + +2006-03-08 Erik de Castro Lopo + + * Makefile.am + Add Mingw-make-dist.sh to the extra dist files. + + * configure.ac + Fix setting SHLIB_VERSION_ARG for MinGW. + + * tests/win32_ordinal_test.c + New test program to test that the win32 DLL ordinals agree with the DEF + file. + +2006-03-04 Erik de Castro Lopo + + * src/common.h + Add a static inline function to convert an int to a size_t. This will be + a compile to nothing on 32 bit CPUs and a sign extension on 64 bit CPUs. + + * src/aiff.c src/avr.c src/common.c src/xi.c src/gsm610.c + Fix an ia64 problem where a varargs function was being passed an int in + some places and a size_t in other places. + + * src/sd2.c + Add a workaround for situations where OSX seems to add an extra 0x52 bytes + to the start of the resource fork. + +2006-02-19 Erik de Castro Lopo + + * Mingw-make-dist.sh + Add a shell script to build the windows binary/source ZIP file. + + * doc/index.html + Add download link for windows binary/source ZIP file. Add links for GPG + signatures. + + * doc/win32.html + Remove info about building using microsoft compiler. + + * configure.ac + Bump version to 1.0.14. + +2006-02-11 Erik de Castro Lopo + + * src/sd2.c + Improve logging of errors in resource fork parser. + +2006-01-31 Erik de Castro Lopo + + * Win32/Makefile.msvc + Replace au_g72x.* with g72x.*. Thanks to ussell Borogove. + +2006-01-29 Erik de Castro Lopo + + * src/common.c + Make sure return values are initialised header buffer is full. + + * src/wav.c + Add workarounds for messed up WAV files. + +2006-01-21 Erik de Castro Lopo + + * Win32/config.h + Undef HAVE_INTTYPES_H for win32. + + * tests/command_test.c + Don't exit on error in instrument test for XI files. + + * configure.ac + Bump version to 1.0.13. + + * doc/*.html NEWS README + Update version numbers. + +2006-01-19 Erik de Castro Lopo + + * src/xi.c + Start work on add read/write of instrument chunks. + + * src/command_test.c + Add tests for XI instrument chunk. + + * tests/largefile_test.c tests/Makefile.am + Add new test and hook it into the build system. This test will not be run + automatically because it requires 3 Gig of disk space and takes 3 minutes + to run. + +2006-01-10 Erik de Castro Lopo + + * examples/sndfile-play.c + Fix calculation of samples remaining in win32 code. Thanks Axel Röbel. + + * src/common.h + Make sure length of header buffer can hold header plus strings. Thanks Axel + Röbel. + +2006-01-09 Erik de Castro Lopo + + * src/sndfile.h.in src/aiff.c src/wav.c + Apply a patch from John ffitch (Csound project). + Add detune field to SF_INSTRUMENT struct. + Add reading/writing instrument chunks to WAV files. + + * tests/command_test.c + Update SF_INSTRUMENT tests. + + * tests/Makefile.am + Hook instrument tests into test suite. + +2006-01-05 Erik de Castro Lopo + + * configure.ac + Check for because some broken systems (like Solaris) don't have + which is the 1999 ISO C standard file containing int64_t. + + * src/sfendian.h src/common.h + Use if is not available. + +2005-12-30 Erik de Castro Lopo + + * tests/peak_chunk_test.c + Extend and clean up tests. + + * src/sndfile.c + Fix a bug that prevented the turning off of PEAK chunks. + +2005-12-29 Erik de Castro Lopo + + * tests/error_test.c + Make the test distclean correct. + + * src/file_io.c + Fix an SD2 MacOSX bug (reported by vince schwarzinger). + +2005-12-28 Erik de Castro Lopo + + * src/aiff.c tests/command_test.c + Apply a big patch from John ffitch (Csound project) to add reading and + writing of instrument chunks to AIFF files. Also update the test. + +2005-12-10 Erik de Castro Lopo + + * tests/aiff_rw_test.c tests/virtual_io_test.c tests/utils.tpl + Move test function dump_data_to_file() to utils.tpl. + + * tests/error_test.c tests/Makefile.am + Updates, including a new test to test that sf_error() returns a valid error + number. + +2005-12-07 Erik de Castro Lopo + + * examples/list_formats.c + Make sure the SF_INFO struct is memset to all zero before being used. + Thanks to Stephen F. Booth. + + * src/sndfile.c + Make the return value of sf_error() match the API documentation. + +2005-11-19 Erik de Castro Lopo + + * examples/sndfile-convert.c + Allow conversion to raw gsm610. + + * src/common.h src/sndfile.c src/au.c + Remove au_nh_open() and all references to it (wasn't working anyway). + + * tests/headerless_test.c + Add new test for file extension based detection. + + * src/sndfile.c + Rejig file extension based file type detection. + +2005-11-16 Erik de Castro Lopo + + * src/sndfile.c + Add "gsm" as a recognised file extension when no magic number can be found. + + * tests/lossy_comp_test.c tests/Makefile.am + Test headerless GSM610. + +2005-11-13 Erik de Castro Lopo + + * doc/api.html + Fix a minor typo and a minor error. Thanks Christoph Kobe and John Pavel. + +2005-10-30 Erik de Castro Lopo + + * src/wav_w64.c + Add more reporting of 'fmt ' chunk for G721 encoded files. + + * src/wav.c + Gernerate a more correct 20 byte 'fmt ' chunk rather than a 16 byte one. + +2005-10-29 Erik de Castro Lopo + + * src/G72x/g72x.[ch] + Minor cleanup of interface. + +2005-10-28 Erik de Castro Lopo + + * src/ogg.c + Removed the horribly broken and non-functional OGG implementation when + --enable-experimental was enabled. When OGG does finally work it will be + merged. + + * src/caf.c + Fix a memory leak. + +2005-10-27 Erik de Castro Lopo + + * src/g72x.c src/G72x/*.(c|h) src/common.h src/sndfile.c src/wav.c src/au.c + Add support for G721 encoded WAV files. + + * doc/index.html + Update support matrix. + + * tests/lossy_comp_test.c + For file formats that support it, add string data after the audio data and + make sure it isn't treated as audio data on read. + + * src/gsm610.c + Add code to ensure that the container close function (ie for WAV files) gets + called after the codec's close function. This allows GSM610 encoded WAV files + to have string data following the audio data. + Add an AIFF specific check on psf->datalength. + + * src/wav.c + Simplify wav_close function. + + * src/aiff.c + Make sure the tailer data gets written at an even file offset. Pad if + necessary. + + * src/common.h + Replace the close function pointer in SF_PRIVATE with separate functions + codec_close and container_close. The former is always called first. + + * src/*.c + Fix knock on effects of above. + +2005-10-26 Erik de Castro Lopo + + * examples/sndfile-info.c + Complete dumping SF_INSTRUMENT data. + + * src/dwvw.c src/ima_adpcm.c src/gsm610.c src/ms_adpcm.c + Add extra checks in *_init function. + + * tests/lossy_comp_test.c + Add a string comment to the end of the files to make sure that the decoder + doesn't decode beyond the end of the audio data section. + +2005-10-25 Erik de Castro Lopo + + * examples/sndfile-info.c + Minor code cleanup. + Start work on dumping SF_INSTRUMENT data. + +2005-10-23 Erik de Castro Lopo + + * src/sndfile.h.in src/common.h src/common.c + Update definition of SF_INSTRUMENT struct and create a function to allocate + and initialize the struct (input from David Viens). + Clean up definition of SF_INSTRUMENT struct. + + * src/wav.c src/wav_w64.c + Add support for Ambisoncs B WAVEX files (David Viens). + + * src/aiff.c src/wav.c src/wav_w64.c + Start work on reading/writing the SF_INSTRUMENT data. + + * src/sndfile.c + Add code to get and set SF_INSTRUMENT data. + + * tests/command_test.* tests/Makefile.am + Add test for set and getof SF_INSTRUMENT data. + The file command_test.c is no longer autogen generated. + +2005-10-15 Erik de Castro Lopo + + * src/gsm610.c + Minor cleanup. + +2005-10-14 Erik de Castro Lopo + + * tests/lossy_comp_test.c + Minor cleanup. + +2005-10-13 Erik de Castro Lopo + + * src/*.c + Ensure sfconfig.h is included before any other header file. + + * src/file_io.c + Add comments documenting the three sections of the file. + + * src/gsm610.c + Make sure SF_FORMAT_WAVEX are handled correctly. + +2005-10-07 Erik de Castro Lopo + + * configure.ac + Add options to allow disabling of FLAC and ALSA. Suggested by Ben Greear. + +2005-09-30 Erik de Castro Lopo + + * tests/locale_test.c + Modify the way the unicode strings were encoded so that older compilers + do not complain. Thanks Axel Röbel. + + * configure.ac + Bump the version to 1.0.12 for release. + + * NEWS README Win32/config.h doc/(FAQ|index.html|command|api).html + Update version numbers. + +2005-09-26 Erik de Castro Lopo + + * src/flac.c + Fix valgrind error and minor cleanup. + +2005-09-25 Erik de Castro Lopo + + * src/(au|paf|aiff|w64|wav|svx).c + Make sure structs are initialised. + +2005-09-24 Erik de Castro Lopo + + * configure.ac + Make -Wdeclaration-after-statement work with --enable-gcc-werror configure + option. + Add -std=gnu99 (C99 plus posix style stuff like gmtime_r) to CFLAGS if the + compiler supports it. + +2005-09-23 Erik de Castro Lopo + + * configure.ac acinclude.m4 + Add -Wdeclaration-after-statement to CFLAGS if the compilers supports it. + +2005-09-22 Erik de Castro Lopo + + * tests/util.(tpl|def) + Make the test_write_*_or_die() functions const safe. + +2005-09-21 Erik de Castro Lopo + + * src/nist.c + Make sure the data offset is read from the file header. Thanks to + David A. van Leeuwen for a patch. + +2005-09-20 Erik de Castro Lopo + + * configure.ac src/sfconfig.h + Check for and the function setlocale(). + Set config variables to zero if not found. + + * tests/locale_test.c tests/Makefile.am + Add new test program and hook into build/test system. + +2005-09-18 Erik de Castro Lopo + + * src/common.h src/file_io.c + On windows, use windows specific types for file handles. + Add functions psf_init_files() and psf_use_rsrc(). + + * src/sd2.c + Make resource fork handling independant of file desciptor/handles. + + * src/sndfile.c src/test_file_io.c + Fix knock on effects. + +2005-09-06 Erik de Castro Lopo + + * src/float_cast.h + The lrint and lrintf implementations in Cygwin are both buggy and slow. + Add replacements which were pulled from the Public Domain MinGW math.h + header file. + +2005-09-05 Erik de Castro Lopo + + * tests/(lossy_comp_test|virtual_io_test).c + More Valgrind fixups. + + * configure.ac + Simplify and correct configuring for Cygwin. + + * Win32/config.h Win32/sndfile.h Win32/Makefile.msvc + Update build for MSVC. + +2005-09-04 Erik de Castro Lopo + + * tests/lossy_comp_test.c + Make sure to close SNDFILE when exiting test when file format is not seekable. + + * tests/(aiff_rw_test|virtual_io_test).c + Do a few valgrind fix ups. + +2005-09-03 Erik de Castro Lopo + + * src/float32.c src/double64.c + Replace floating point equality comparisons with greater/less comparisons. + Found by John Pavel using the Intel compiler. + + * src/sfconfig.h + New file to clean up issues surrounding autoconf generated preprocessor + symbols. + + * src/*.(c|h) tests/*.(c|tpl) examples/*.c + Fixed a bunch of other stuff found by John Pavel using the Intel compiler. + + * src/file_io.c + Remove Mac OS9 Metrowerks compiler specific hacks. + +2005-08-31 Erik de Castro Lopo + + * src/w64.c + Cast integer literal to sf_count_t in call to psf_binheader_writef() to + prevent Valgrind error. + +2005-08-30 Erik de Castro Lopo + + * doc/command.html + Improve documentation of SF_GET_FORMAT_SUBTYPE. + +2005-08-26 Erik de Castro Lopo + + * examples/sndfile-convert.c + Allow files to be converted to SD2 format. + + * src/sd2.c + Fix a bug in reading and writing of SD2 files on little endian CPUs. + Thanks to Matthew Willis for finding this. + +2005-08-25 Erik de Castro Lopo + + * doc/api.html + Update Note2 to point to SFC_SET_SCALE_FLOAT_INT_READ. + +2005-08-16 Erik de Castro Lopo + + * configure.ac + Use $host_os instead of $target_os (thanks to Mo De Jong). + +2005-08-15 Erik de Castro Lopo + + * src/Makefile.am + Apply a patch from Mo DeJong to allow building outside of the source dir. + + * src/file_io.c + Fix psf_fsync() for win32. + + * src/wav.c src/wav_w64.(c|h) + Move some code from wav.c to wav_w64.c to improve the log output of files of + type WAVE_FORMAT_EXTENSIBLE. + +2005-08-10 Erik de Castro Lopo + + * src/create_symbols_file.py + Make sure sf_write_fsync is an exported symbol. + + * examples/sndfile-convert.c + Add support for writing VOX adpcm files. + +2005-07-31 Erik de Castro Lopo + + * doc/api.html + Document the new function sf_write_sync(). + + * doc/FAQ.html + Do you plan to support XYZ codec. + +2005-07-28 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c + Add function sf_write_sync() to the API. + + * src/common.h src/file_io.c + Low level implementation (win32 not done yet). + + * tests/write_read_test.tpl + Use the new function in the tests. + +2005-07-24 Erik de Castro Lopo + + * src/common.h src/double64.c src/float32.c src/sndfile.c + Change the way PEAK chunk info is stored. Peaks now stored as an sf_count_t + for position and a double as the value. + + * src/aiff.c src/caf.c src/wav.c + Fix knock on effects of above changes. + + * src/caf.c + Implement 'peak' chunk for file wuth data in SF_FORMAT_FLOAT or + SF_FORMAT_DOUBLE format. + +2005-07-23 Erik de Castro Lopo + + * src/nist.c + Fix a bug where a variable was being used without being initialized. + + * src/flac.c + Add extra debug in sf_flac_meta_callback. + Make a bunch of private functions static. + + * src/aiff.c src/wav.c + Fix allocation for PEAK_CHUNK (bug found using valgrind). + +2005-07-21 Erik de Castro Lopo + + * src/common.h + Move the peak_loc field of SF_PRIVATE to the PEAK_CHUNK struct. + Remove had_peak field of SF_PRIVATE, use pchunk != NULL instead. + Rename PEAK_CHUNK and PEAK_POS to PEAK_CHUNK_32 and PEAK_POS_32. + + * src/aiff.c src/caf.c src/wav.c src/float32.c src/double64.c + Fix knock on effects from above. + +2005-07-19 Erik de Castro Lopo + + * src/wav.c + Prevent files with unknown chunks from being opened read/write. + +2005-07-14 Erik de Castro Lopo + + * src/flac.c + Do not use psf->end_of_file because it never gets set to anything. + + * src/common.h + Remove unused SF_PRIVATE field end_of_file. + +2005-07-12 Erik de Castro Lopo + + * src/common.c + Change the 'S' format specifier of psf_binheader_writef() to write AIFF + style strings (no terminating character). + + * src/aiff.c + Move to new (correct) AIFF string style. Thanks to Axel Röbel for being + so persistent on this issue. + +2005-07-11 Erik de Castro Lopo + + * src/sndfile.c + Allow SFE_UNSUPPORTED_FORMAT as an error from sf_open(). + + * doc/api.html doc/command.html + Documentation updates (thanks to Kyroz for promoting these updates). + + * src/mat5.c + Modify the way the header is written. + +2005-07-10 Erik de Castro Lopo + + * src/caf.c + Add a 'free' chunk to the written file so that the audio data starts at + an offset of 0x1000. + + * src/sndfile.c + Allow SFE_UNSUPPORTED_FORMAT as an error from sf_open(). + +2005-07-09 Erik de Castro Lopo + + * src/caf.c src/sndfile.c + Add support for signed 8 bit integers. + + * tests/write_read_test.tpl + Add test for signed 8 bit integers in CAF files. + + * doc/index.html + Update matrix for signed 8 bit integers in CAF files. + +2005-07-08 Erik de Castro Lopo + + * src/sndfile.c + Update sf_check_format() to support CAF. + + * examples/sndfile-convert.c + Add support for ".caf" file extension. + + * doc/index.html + Add Apple CAF to the support matrix. + + * src/caf.c + Add file write support. + + * src/common.c + Fix printing of Frames. + + * tests/Makefile.am tests/write_read_test.tpl tests/lossy_comp_test.c + tests/header_test.tpl misc_test.c + Add tests for CAF files. + +2005-07-07 Erik de Castro Lopo + + * doc/FAQ.html + Fix Q/A about reading/writing memory buffers. + + * src/caf.c + Bunch of work to support reading of CAF files. + +2005-07-04 Erik de Castro Lopo + + * src/(aiff|ima_adpcm|mat4|mat5|ms_adpcm).c examples/sndfile-play.c + Fix sign conversion errors reported by gcc-4.0. + + * src/caf.c + New file for Apple's Core Audio File format. + + * src/sndfile.c src/common.h src/sndfile.h.in src/Makefile.am + Hook new file into build system. + +2005-06-21 Erik de Castro Lopo + + * src_wav_w64.c + Fix handling of stupidly large 'fmt ' chunks. Thanks to Vadim Berezniker + for supplying an example file. + + * src/common.h src/sndfile.c + Remove redundant error code SFE_WAV_FMT_TOO_BIG. + +2005-06-20 Erik de Castro Lopo + + * src/sndfile.h.in src/common.h src/sndfile.c + Add public error value SF_ERR_MALFORMED_FILE. + + * src/sndfile.c + When parsing a file header fails and we don't have a system error, then set + the error number to SF_ERR_MALFORMED_FILE (suggested by Kyroz). + + * configure.ac + Allow sqlite support to be disabled in configure script. + + * regtest/database.c regtest/sndfile-regtest.c + Fix compiling when sqlite is missing. + +2005-06-11 Erik de Castro Lopo + + * src/file_io.c + Fix psf_is_pipe() and return value of psf_fread() when using virtual i/o. + + * src/sndfile.c + Fix VALIDATE_AND_ASSIGN_PSF macro for virtual i/o. + + * tests/virtual_io_test.c + Fill in skeleton test program. + + * tests/Makefile.am + Move virtual i/o tests to end of tests with stdio/pipe tests. + + * src/(sndfile.h.in|file_io.c|common.h|sndfile.c) tests/virtual_io_test.c + Rename some of the virtual i/o functions and data types. + +2005-06-10 Erik de Castro Lopo + + * src/sndfile.c + Fix the return values of sf_commands : SFC_SET_NORM_DOUBLE, + SFC_SET_NORM_FLOAT, SFC_GET_LIB_VERSION and SFC_GET_LOG_INFO. Thanks to + Kyroz for pointing out these errors. + + * doc/command.html + Correct documented return values for SFC_SET_NORM_DOUBLE and + SFC_SET_NORM_FLOAT. Thanks to Kyroz again. + +2005-05-17 Erik de Castro Lopo + + * regtest/* + Add new files for sndfile-regtest program. + + * configure.ac Makefile.am + Hook regetest into build. + + * src/wav.c src/common.c + Fix a regression where long ICMT chunks were causing the WAV parser + to exit. + +2005-05-15 Erik de Castro Lopo + + * libsndfile.spec.in + Add html docs to the files section as suggested by Karsten Jeppesen. + + * src/aiff.c + Fix parsing of odd length ANNO chunks. + +2005-05-13 Erik de Castro Lopo + + * src/common.h + Change the include guard to prevent clashes with other code. + +2005-05-12 Erik de Castro Lopo + + * examples/sndfile-play.c + Improve error handling in code for playback under Linux/ALSA. + +2005-05-10 Erik de Castro Lopo + + * src/ircam.c + Fix writing of IRCAM files on big endian systems (thanks to Axel Röbel). + + * src/wav.c + Add workaround for files created by the Peak audio editor on Mac which can + produce files with very short LIST chunks (thanks to Jonathan Segel who + supplied the file). + +2005-04-30 Erik de Castro Lopo + + * src/aiff.c + Apply a patch From David Viens to make the parsing of basc chunks more + robust. + + * src/wav.c + Another patch from David Viens to write correct wavex channel masks for + the most common channel configurations. + +2005-04-08 Erik de Castro Lopo + + * src/command.c + Only allow FLAC in the format arrays if FLAC is enabled. Thanks to + Leigh Smith. + +2005-03-09 Erik de Castro Lopo + + * src/common.h + Add a directory field for storing the file directory to the SF_PRIVATE + struct. + + * src/sndfile.c + Grab the directory name when copying the file path. + + * src/file_io.c + Cleanup psf_open_rsrc() and also check for resource fork in + .AppleDouble/filename. + +2005-03-01 Erik de Castro Lopo + + * src/svx.c + Fix a bug in the printing of the channel count. Bug reported by Michael + Schwendt. Thanks. + +2005-01-26 Erik de Castro Lopo + + * src/paf.c + Fix a seek bug for 24 bit PAF files. + + * tests/write_read_test.tpl + Update write_read_test to trigger the previously hidden PAF seek bug. + +2005-01-25 Erik de Castro Lopo + + * src/aiff.c src/w64.c src/wav.c + Do not return a header parse error when the log buffer overflows. + Continuing parsing works even on files where the log buffer does overflow. + This avoids a bug on some weirdo WAV (and other) files. + + * src/common.h src/sndfile.c + Remove SFE_LOG_OVERRIN error and its associated error message. + + * src/file_io.c + Fix a rsrc fork problem on MacOSX. + +2004-12-31 Erik de Castro Lopo + + * src/sndfile-play.c + In the ALSA output code, added call to snd_pcm_drain() just before + snd_pcm_close() as suggested by Thomas Kaeding. + In the OSS output code, added two ioctls (SNDCTL_DSP_POST and + SNDCTL_DSP_SYNC) just before the close of the audio device. + + * tests/virtual_io_test.c tests/Makefile.am + Add a new test program (currently empty) and add it to the build. + +2004-12-29 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.h src/common.h src/file_io.c + src/create_symbols_file.py + Apply patch from Steve Baker which is the beginnings of a virtual + I/O interface. + +2004-12-23 Erik de Castro Lopo + + * src/*.c src/sndfile.h.in + Const-ify the write path throughout the library. + +2004-12-14 Erik de Castro Lopo + + * doc/development.html + Minor improvements. + +2004-11-29 Erik de Castro Lopo + + * doc/bugs.html + Minor improvements. + +2004-11-18 Erik de Castro Lopo + + * src/aiff.c + Add workaround for Logic Platinum AIFF files with broken COMT chunks. + +2004-11-16 Erik de Castro Lopo + + * doc/FAQ.html + Remove some ambiguities in the SD2 FAQ answer. + +2004-11-15 Erik de Castro Lopo + + * Win32/sndfile.h Win32/config.h MacOS9/sndfile.h MacOS9/config.h + Updates from autoconfig versions. + +2004-11-13 Erik de Castro Lopo + + * src/aiff.c + Fix parsing of COMT chunks. Store SF_STR_COMMENT data in ANNO chunks + instead of COMT chunk. + +2004-11-07 Erik de Castro Lopo + + * src/file_io.c src/common.h + Change the ptr argument to psf_write() from "void*" to a "const void*". + Thanks to Tobias Gehrig for suggesting this. + +2004-10-31 Erik de Castro Lopo + + * src/file_io.c src/common.h + Add functions psf_close_rsrc() and read length of resourse fork into + rsrclength field of SF_PRIVATE. + + * src/sd2.c + Make sure resource fork gets closed. + + * tests/util.tpl + Add functions to check for file descriptor leakage. + + * src/write_read_test.tpl + Use the file descriptor leak checks. + + * src/sndfile.h.in + Add SFC_GET_LOOP_INFO and SF_LOOP_INFO struct. + + * src/common.h + Add SF_LOOP_INFO pointer to SF_PRIVATE. + + * src/wav.c src/aiff.c + Improve and add parsing of 'ACID' and 'basc' chunks, filling in + SF_LOOP_INFO data in SF_PRIVATE. + +2004-10-30 Erik de Castro Lopo + + * src/sd2.c + Further cleanup: remove printfs, change snprintf to LSF_SNPRINTF. + + * Win32/config.h Win32/sndfile.h + Updates. + + * tests/util.tpl + Add win32 macro for snprintf. + +2004-10-29 Erik de Castro Lopo + + * src/sfendian.h + Add macros : H2BE_SHORT, H2BE_INT, H2LE_SHORT and H2LE_INT. + + * src/sd2.c + Use macros to make sure writing SD2 files on little endian machines works + correctly. + + * tests/util.tpl + Add a delete_file() function which also deletes the resource fork of SD2 + files. + + * tests/write_read_test.tpl + Use delete_file() so that "make distcheck" works. + +2004-10-28 Erik de Castro Lopo + + * src/sndfile.c src/file_io.c + Move resource filename construction and testing to psf_open_rsrc(). + + * src/common.h src/sndfile.c + Add error SFE_SD2_FD_DISALLOWED. + + * tests/util.tpl tests/*.(c|tpl) + Add and allow_fd parameter to test_open_file_or_die() so that use of + sf_open_fd() can be avoided when opening SD2 files. + +2004-10-27 Erik de Castro Lopo + + * src/wav.c + Update ACID chunk parsing. + + * src/sd2.c + More fixes for files with large resource forks. + +2004-10-23 Erik de Castro Lopo + + * src/common.h src/sndfile.c + Add error numbers and messages for sd2 files. + + * src/sd2.c + Reading of sd2 (resource fork version) now seems to be working. + +2004-10-17 Erik de Castro Lopo + + * src/file_io.h + Update file_io.c to include win32 psf_rsrc_open(). + + * tests/floating_point_test.tpl + Remove use of __func__ in test programs (MSVC++ doesn't grok this). + + * Win32/(config|sndfile).h MacOS9/(config|sndfile).h + Updates. + +2004-10-13 Erik de Castro Lopo + + * src/sfendian.h + Fix endswap_int64_t_(array|copy). + + * src/test_endswap.(tpl|def) + Add tests for above and inprove all tests. + +2004-10-12 Erik de Castro Lopo + + * src/sfendian.h + Improve type safety, add endswap_double_array(). + + * src/double64.c + Use endswap_double_array() instead of endswap_long_array(). + + * src/test_endswap.(tpl|def) src/Makefile.am + Add preliminary endswap tests and hook into build system. + +2004-10-06 Erik de Castro Lopo + + * src/configure.ac src/makefile.am + Finally fix the bulding of DLLs on Win32/MinGW. + + * tests/makefile.am + Fix running of tests on Win32/MinGW. + +2004-10-01 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c tests/floating_point_test.tpl + Rename SFC_SET_FLOAT_INT_MULTIPLIER to SFC_SET_SCALE_FLOAT_INT_READ. + + * doc/command.html + Document SFC_SET_SCALE_FLOAT_INT_READ. + +2004-09-30 Erik de Castro Lopo + + * tests/floating_point_test.(tpl|def) + Derived from floating_point_test.c. + Add (float|double)_(short|int)_test functions. + + * tests/util.(tpl|def) + Make separate float and double versions of gen_windowed_sine(). + + * tests/write_read_test.tpl + Fix after changes to gen_windowed_sine(). + + * src/(float32|double64).c + Implement SFC_SET_FLOAT_INT_MULTIPPLIER. + +2004-09-29 Erik de Castro Lopo + + * acinclude.m4 + Fix warnings from automake 1.8 and later. + + * examples/sndfile-info.c + Add a "fflush (stdout)" after printing Win32 message. + +2004-09-28 Erik de Castro Lopo + + * Win32/Makefile.mingw.in + Add a "make install" target. + +2004-09-24 Erik de Castro Lopo + + * src/sndfile.h.in src/common.h src/sndfile.c src/command.c + Start work on adding command SFC_SET_FLOAT_INT_MULTIPLIER. + +2004-09-22 Erik de Castro Lopo + + * examples/sndfile-convert.c + Fix a bug converting stereo integer PCM files to float. + +2004-09-22 Erik de Castro Lopo + + * examples/sndfile-play.c + Appy patch from Conrad Parker to make Mac OSX error messages more + consistent and informative. + + * doc/api.html + Fix a HTML HREF which was wrong. + + * doc/win32.html + Add information about when nmake fails. + +2004-09-05 Erik de Castro Lopo + + * examples/sndfile-play.c + Another patch from Denis Cote to prevent race conditions. + +2004-09-02 Erik de Castro Lopo + + * src/common.h src/ms_adpcm.c src/ima_adpcm.c + Fix alternative to ISO standard flexible struct array feature for broken + compilers. + +2004-08-31 Erik de Castro Lopo + + * src/common.h src/string.c src/sndfile.c + Make sf_set_string() return an error if trying to set a string when in + read mode. + +2004-08-29 Erik de Castro Lopo + + * src/common.h + Change the unnamed union into a named union so gcc-2.95 will compile it. + + * src/*.c + Fixes to allow for the above change. + +2004-08-20 Erik de Castro Lopo + + * examples/sndfile-play.c + Fixes for Win32. Thanks to Denis Cote. + + * Win32/Win32/Makefile.(msvc|mingw.in) + Fix build system after removal of sfendian.h. + Build sndfile-convert. + + * src/Makefile.am + Remove sfendian.c from dependancies. + +2004-08-10 Erik de Castro Lopo + + * src/sndfile.h.in + Fix typo in comments (thanks Tommi Sakari Uimonen). + +2004-07-31 Erik de Castro Lopo + + * tests/(a|u)law_test.c + Minor cleanup. + +2004-07-29 Erik de Castro Lopo + + * src/(pcm|float|double64|ulaw|alaw|xi).c + Optimise read/write loops by removing a redundant variable. + +2004-07-24 Erik de Castro Lopo + + * src/file_io.c + Remove call to fsync() in psf_close(). + +2004-07-19 Erik de Castro Lopo + + * src/pcm.c + Inline x2y_array() functions where possible. + + * configure.ac + Detect presence of type int64_t. + + * src/sfendian.c src/sfendian.h + Move functions in the first file to the sfendian.h as static inline + functions. + Improve endswap_long_*() where possible. + +2004-07-17 Erik de Castro Lopo + + * src/pcm.c + When converting from unsigned char to float or double, subtract 128 before + converting to float/double rather than after to save a floating point + operation as suggested by Stefan Briesenick. + + * src/(pcm|sfendian|alaw|ulaw|double64|float32).c + Optimize inner loops by changing the loop counting slightly as suggested + by Stefan Briesenick. + + * configure.ac + Detect presence of . + + * src/sfendian.h + Use if present as suggested by Stefan Briesenick. + + * src/pcm.c + Update bytewapping. + +2004-07-02 Erik de Castro Lopo + + * src/common.h src/*.c + Change the psf->buffer field of SF_PRIVATE into a more type safe union with + double, float, int etc elements. + +2004-06-28 Erik de Castro Lopo + + * examples/sndfile-play.c + Merge slightly modifed patch from Stanko Juzbasic which allows playback of + mono files on MacOSX. + +2004-06-25 Erik de Castro Lopo + + * examples/sndfile-convert.c + Move copy_metadata() after the second sf_open(). + +2004-06-21 Erik de Castro Lopo + + * examples/sndfile-convert.c + Fix a bug which caused the program to go into an infinite loop if the source + file has no meta-data. Thanks to Ron Parker for reporting this. + + * src/sndfile.h.in + Add SF_STR_FIRST and SF_STR_LAST to allow enumeration of string types. + + * Win32/sndfile.h MacOS9/sndfile.h + Update these as per the above file. + +2004-06-17 Erik de Castro Lopo + + * configure.ac src/common.h src/ogg.c src/sndfile.c src/sndfile.h.in + src/Makefile.am + Apply large patch from Conrad Parker implementing Ogg Vorbis, Ogg Speex and + Annodex support via liboggz and libfishsound. Thanks Conrad. + +2004-06-15 Erik de Castro Lopo + + * src/avr.c src/ircam.c src/nist.c src/paf.c src/xi.c + Add cast to size_t for some parameters passed to psf_binheader_writef. This + is Debian bug number 253490. Thanks to Anand Kumria and Andreas Jochens. + + * src/w64.c + Found and fixed a bug resulting from use of size_t when writing W64 'fmt ' + chunk. + +2004-06-14 Erik de Castro Lopo + + * configure.ac + Bump version to 1.0.10 ready for release. + + * Makefile.am + Remove redundant files (check_libsndfile.py libsndfile_version_convert.py) + from distribution tarball. + + * tests/header_test.tpl + Fix uninitialised variable. + + * src/GSM610/short_term.c + Fix compiler warning on MSVC++. + +2004-05-23 Erik de Castro Lopo + + * src/wav.c + Improve record keeping of chunks seen and return an error if a file with + unusual chunks is opened in mode SFM_RDWR. + + * src/mmreg.h + This file not needed so remove it. + +2004-05-22 Erik de Castro Lopo + + * tests/header_test.tpl + Add extra_header_test(). + + * src/common.h src/sndfile.c + Add SFE_RDWR_BAD_HEADER error number and string. + +2004-05-21 Erik de Castro Lopo + + * tests/utils.tpl tests/*.c tests/*.tpl + Add a line number argument to check_log_buffer_or_die() and update all + files that use that function. + + * tests/header_test.tpl + Modify/update tests for files opened SFM_RDWR and SFC_UPDATE_HEADER_AUTO. + + * src/aiff.c src/wav.c + Fix another bug in AIFF and WAV files opened in SFM_RDWR and using + SFC_UPDATE_HEADER_AUTO. + + * src/test_file_io.c + Add a test for psf_ftruncate() function. + +2004-05-19 Erik de Castro Lopo + + * src/sndfile.c + Fix another weird corner case bug found by Martin Rumori. Thanks. + + * tests/header_test.(tpl|def) + Two new files to test for the absence of the above bug and include tests + moved from tests/misc_test.c. + + * tests/Makefile.am + Hook new tests into build/test system. + + * tests/misc_test.c + Remove update_header_test() which has been moved to the new files above. + +2004-05-16 Erik de Castro Lopo + + * src/aiff.c + Fixed a bug reported by Martin Rumori on the LAD list. If a file created + with a format of SF_FORMAT_FLOAT and then closed before any data is written + to it, the header can get screwed up (PEAK chunk gets overwritten). + + * tests/write_read_test.tpl + Add a test (empty_file_test) for the above bug. + +2004-05-13 Erik de Castro Lopo + + * Win32/Makefile.mingw.in + Added a Makefile for MinGW (needs to be processed by configure). + + * src/mmsystem.h src/mmreg.h + Add files from the Wine project (under the LGPL) to allow build of + sndfile-play.exe under MinGW. + +2004-05-12 Erik de Castro Lopo + + * src/GSM610/gsm610_priv.h + Replace ugly macros with inline functions. + + * src/GSM610/*.c + Remove temporary variables used by macros and other minor fixes required by + above change. + +2004-05-10 Erik de Castro Lopo + + * tests/pipe_test.tpl tests/stdio_test.c Win32/Makefile.msvc + Make sure these programs compile (even though they do nothing) on Win32 + and add them to the "make check" target. + + * src/sfendian.h + Fix warning on Sparc CPU and code cleanup. + +2004-05-09 Erik de Castro Lopo + + * src/file_io.c + Fix warning messages when compiling under MinGW. + +2004-05-01 Erik de Castro Lopo + + * configure.ac + Set HAVE_FLEXIBLE_ARRAY in src/config.h depending on whether the compiler + accepts the flexible array struct member as per 1999 ISO C standard. + + * src/common.h src/ima_adpcm.c src/paf.c src/ms_adpcm.c + Added ugly #if HAVE_FLEXIBLE_ARRAY and provided a non-standards compliant + hack for non 1999 ISO C compliant compilers. + +2004-04-26 Erik de Castro Lopo + + * src/strings.c + If adding an SF_STR_SOFTWARE string, only append libsndfile-X.Y.Z if the + string does not already have libsndfile in the string. Thanks to Conrad + Parker. + + * tests/string_test.c + Add test to verify the above. + + * examples/sndfile-convert.c + Add ability to transcode meta data as well (Conrad Parker). + +2004-04-25 Erik de Castro Lopo + + * doc/command.html + Fix minor error. Thanks to Simon Burton. + + * doc/win32.html + Started adding instructions for compiling libsndfile under MinGW. + + * configure.ac + Add --enable-bow-docs to enable black text on a white background HTML docs. + + * doc/libsndfile.css.in + This is now a template file for configure which sets the foreground and + background colours. + +2004-04-20 Erik de Castro Lopo + + * configure.ac + Do some MinGW fixes. + + * configure.ac doc/Makefile.am + Install HTML docs when doing make install. + +2004-04-19 Erik de Castro Lopo + + * examples/sndfile-info.c + Print out the dB level with the signal max. + +2004-04-15 Erik de Castro Lopo + + * src/file_io.c + Define S_ISSOCK in src/file_io.c if required. + +2004-04-03 Erik de Castro Lopo + + * configure.ac + Improve printout configuration summary (as suggested by Axel Röbel). + + * doc/index.html + Add link to pre-release location. + + * src/sndfile.h.in + Remove comma after last element of enum. + + * src/float32.c src/double64.c + Fix read/write of float/double encoded raw files to/from pipes. + + * tests/pipe_test.c tests/pipe_test.tpl tests/pipe_test.def + Turn pipe_test.c into an autogenerated file and add tests for reading/ + writing floats and doubles. + + * tests/Makefile.am + Hook tests/pipe_test.* into build system. + +2004-04-02 Erik de Castro Lopo + + * configure.ac acinclude.m4 + Rename AC_C_STRUCT_HACK macro to AC_C99_FLEXIBLE_ARRAY. + +2004-03-31 Erik de Castro Lopo + + * tests/misc_test.c + Perform update_header_test in RDWR mode as well. + + * src/aiff.c + Fix problems when updating header in RDWR mode. + +2004-03-30 Erik de Castro Lopo + + * src/wav.c src/w64.c src/wav_w64.c + Integrate code supplied by David Viens for supporting microsoft's + WAVEFORMATEXTENSIBLE stuff. Thanks David for supplying this. + + * configure.ac doc/*.html + Bump version to 1.0.9. + +2004-03-28 Erik de Castro Lopo + + * src/command.c src/sndfile.c src/sndfile.h.in src/wav.c + Started work on supporting microsoft's WAVEFORMATEXTENSIBLE gunk. + +2004-03-26 Erik de Castro Lopo + + * src/avr.c + New file to handle Audio Visual Resaerch files. + + * src/sndfile.h.in src/common.h src/sndfile.c src/command.c + Hook AVR into everything else. + + * tests/Makefile.am tests/write_read_test.tpl tests/misc_test.c + Add testing for AVR files. + +2004-03-22 Erik de Castro Lopo + + * src/file_io.c + Fix psf_set_file() for win32. Thanks to Vincent Trussart (Plogue Art et + Technologie) for coming up with the solution. + +2004-03-21 Erik de Castro Lopo + + * tests/write_read_test.tpl + Fixed a bug that was causing valgrind to report a memory leak. The bug was + in the test code itself, not the library. + +2004-03-20 Erik de Castro Lopo + + * examples/generate.cs + An example showing how to use libsndfile from C#. Thanks to James Robson + for providing this. + +2004-03-19 Erik de Castro Lopo + + * src/common.c + Fix problems with WAV files containing large chunks after the 'data' + chunk. Thanks to Koen Tanghe for providing a sample file. + +2004-03-17 Erik de Castro Lopo + + * configure.ac + Detect presense of ALSA (Advanced Linux Sound Architecture). + + * examples/sndfile-play.c + Add ALSA output support. + + * examples/Makefile.am + Add ALSA_LIBS to link line of sndfile-play.c. + +2004-03-15 Erik de Castro Lopo + + * acinclude.m4 + Add new macro (AC_C_STRUCT_HACK) to detect whether the C compiler allows + the use of the what is known as the struct hack introduced by the 1999 ISO + C Standard. + + * configure.ac + The last release would not compile with gcc-2.95 due to the use of features + (ie struct hack) introduced by the 1999 ISO C Standard. + Add check to make sure compiler handles this and bomb out if it doesn't. + +2004-03-14 Erik de Castro Lopo + + * tests/write_read_test.tpl + Fix compiler warning on Win32. + + * src/file_io.c + Fix use of an un-initialised variable in Win32 stuff. + + * Win32/config.h examples/sndfile-play.c + Win32 fixes. + +2004-03-10 Erik de Castro Lopo + + * configure.ac + Fix bug which occurres when configuring for MinGW. + If compiler is gcc and cross compiling use -nostdinc. + +2004-03-09 Erik de Castro Lopo + + * src/common.h src/aiff.c src/wav.c src/float32.c src/double64.c + src/sndfile.c + Fix a bug with PEAK chunk handling for files with more than 16 channels. + Thanks to Remy Bruno for finding this. + +2004-03-08 Erik de Castro Lopo + + * src/common.c + Fix a bug which was preventing WAV files being openned correctly if the + file had a very large header. Thanks to Eldad Zack for finding this. + +2004-03-04 Erik de Castro Lopo + + * configure.ac src/file_io.c + Fix cross-compiling from Linux to Win32 using the MinGW tools. + +2004-03-01 Erik de Castro Lopo + + * src/create_symbols_file.sh + Christian Weisgerber pointed out that the shell script did not run on a + real Bourne shell although it did run under Bash in Bourne shell mode. + + * src/create_symbols_file.py + Rewrite of above in Python. Also add support for writing Win32 .def files. + The Python script generates Symbols.linux, Symbols.darwin and + libsndfile.def (Win32 version). These files get shipped with the tarball + so there should not be necessary to run the Python script when building + the code from the tarball. + + * configure.ac src/Makefile.am Win32/Makefile.am + Hook new Python script into the build system. + +2004-02-25 Erik de Castro Lopo + + * src/configure.ac + Add --enable-gcc-werror option and move GCC specific stuff down. + +2004-02-24 Erik de Castro Lopo + + * acinclude.m4 configure.ac + Fix clip mode detection (tested in one of HP's testdrive Itanium II boxes). + + * src/file_io.c + Added check for sizeof (off_t) != sizeof (sf_count_t) to prevent recurrence + of missing large file support on Linux and Solaris. + +2004-02-19 Erik de Castro Lopo + + * examples/sndfile-play.c + Fix a MacOSX specific bug which was caused by a space being inserted in + the middle of a file name. + + * configure.ac src/Makefile.am examples/Makefile.am + Fix a couple of MacOSX build issues. + +2004-02-17 Erik de Castro Lopo + + * doc/command.html + Document SFC_SET_CLIPPING and SFC_GET_CLIPPING. + +2004-02-14 Erik de Castro Lopo + + * doc/*.html + Applied patch from Frank Neumann (author of lakai) which fixes many minor + typos in documentation. Thanks Frank. + +2004-02-13 Erik de Castro Lopo + + * ChangeLog + Changed my email address throughout source and docs. + +2004-02-08 Erik de Castro Lopo + + * src/file_io.c + Make sure config.h is included before stdio.h to make sure large file + support is enabled on Linux (and Solaris). + + * tests/misc_test.c + Disable update_header test on Win32. This should work but doesn't and + I'm not sure why. + + * Make.bat Win32/Makefile.msvc + Updates. + +2004-01-07 Erik de Castro Lopo + + * src/common.h + Changed logindex, headindex and headend files of SF_PRIVATE from unsigned + int to int to prevent weird arithmetic bugs. + + * src/common.c src/aiff.c src/wav.c src/w64.c + Fixed compiler warnings resulting from above change. + +2004-01-06 Erik de Castro Lopo + + * src/common.c + Fixed a bug in header reader for some files with data after the sample data. + +2003-12-29 Erik de Castro Lopo + + * tests/lossy_comp_test.c tests/Makefile.am + Add tests for AIFF/IMA files. + +2003-12-26 Erik de Castro Lopo + + * src/macbinary3.c src/macos.c + Two new files required for handling SD2 files. + + * src/common.h + Add prototypes for functions in above two files. + + * src/Makefile.am + Hook new files into build system. + +2003-12-21 Erik de Castro Lopo + + * configure.ac + Add checks for mmap() and getpagesize() which might be used at some time + for faster file reads. + Add detection of MacOSX. + +2003-12-13 Erik de Castro Lopo + + * doc/FAQ.html + Minor mods to pkg-config section. + +2003-12-12 Erik de Castro Lopo + + * src/create_symbols_file.sh + Andre Pang (also known as Ozone) pointed out that on MacOSX, all non + static symbols are exported causing troubles when trying to link + libsndfile with another library which has any of the same symbols. + He fixed this by supplying the MacOSX linker with a file containing + all the public symbols so that only they would be exported and then + supplied a patch for libsndfile. + This wasn't quite ideal, because I would have to maintain two (3 if + you include Win32) separate files containing the exported symbols. + A better solution was to create this script which can generate a + Symbols file for Linux, MacoSX and any other OS that supports + minimising the number of exported symbols. + + * configure.ac src/Makefile.am + Hook the new script into the build process. + +2003-12-10 Erik de Castro Lopo + + * doc/index.html + Added comments about Steve Dekorte's SoundConverter scam. + +2003-12-07 Erik de Castro Lopo + + * src/file_io.c + Axel Röbel pointed out that on Mac OSX a pipe is not considered a fifo + (S_ISFIFO (st.st_mode) is false) but a socket (S_ISSOCK (st.st_mode) is + true). The test has therefore been changed to is S_ISREG and anything + which which does not return true for S_ISREG is considered a pipe. + +2003-11-25 Erik de Castro Lopo + + * tests/misc_test.c + Fix update_header_test to pass SDS. + + * src/sds.c + More minor fixes. + + * tests/floating_point_test.c + Add test for SDS files. + + * src/command.c + Add SDS to major_formats array. + +2003-11-24 Erik de Castro Lopo + + * tests/write_read_test.tpl tests/misc_test.c + Add tests for SDS files. + + * src/sds.c + Fix a bug in header update code. + +2003-11-23 Erik de Castro Lopo + + * src/sds.c + Get file write working. + + * src/paf.c + Fix a potential bug in paf24_seek(). + +2003-11-04 Erik de Castro Lopo + + * doc/FAQ.html + Add Q/A about u-law encoded WAV files. + + * Win32/*.h + Updated so it compiles on Win32. + +2003-11-03 Erik de Castro Lopo + + * examples/sndfile-convert.c + Add -alaw and -ulaw command line arguments. + + * configure.ac + Add library versioning comments. + Add arguments to AC_INIT. + +2003-10-28 Erik de Castro Lopo + + * src/file_io.c + Ross Bencina has contributed code to replace all of the (mostly broken) + Win32 POSIX emulation calls with calls the native Win32 file I/O API. + This code still needs testing but is likely to be a huge improvemnt + of support for Win32. Thanks Ross. + +2003-10-27 Erik de Castro Lopo + + * src/dwvw.c + Removed filedes field from the DWVW_PRIVATE struct. + + * src/file_io.c + Change psf_fopen() so it returns psf->error instead of the file descriptor. + Add new functions psf_set_stdio() and psf_set_file(). + + * src/sndfile.c + Change these to work with changed psf_fopen() return value. + Remove all uses of psf->filedes from sndfile, making it easier to slot native + Win32 API file handling functions. + + * src/test_file_io.c + Minor changes to make it compile with new file_io.c stuff. + +2003-10-26 Erik de Castro Lopo + + * src/gsm610.h + Rename a variable from true to true_flag. As Ross Bencina points out, + true is defined in the C99 header . + + * src/file_io.c + If fstat() fails, return SF_TRUE instead of -1 (Ross Bencina). + +2003-10-09 Erik de Castro Lopo + + * src/common.h + Increase the size of SF_BUFFER_LEN and SF_HEADER_LEN. + + * src/sndfile.c + Fix sf_read/write_raw which were dividing by psf->bytwidth and + psf->blockwidth which can both be zero. + + * examples/sndfile-info.c + Increase size of BUFFER_LEN. + +2003-09-21 Erik de Castro Lopo + + * configure.ac + Add checks for and ssize_t. + Other Win32/MinGW checks. + + * src/aiff.c src/au_g72x.c src/file_io.c src/gsm610.c src/interleave.c + src/paf.c src/sds.c src/svx.c src/voc.c src/w64.c src/wav.c src/xi.c + Fix compiler warnings. + +2003-09-20 Erik de Castro Lopo + + * tests/scale_clip_test.tpl + Add definition of M_PI if needed. + +2003-09-19 Erik de Castro Lopo + + * configure.ac + Detect if S_IRGRP is declared in . + + * src/file_io.c tests/*.tpl tests/*.c + More fixes for Win32/MSVC++ and MinGW. MinGW does have but that + file doesn't declare S_IRGRP. + +2003-10-18 Erik de Castro Lopo + + * src/config.h.in + Add comment stating that the sf_count_t typedef is determined when + libsndfile is being compiled. + + * tests/utils.tpl + Modified so that utils.c gets one copy of the GPL and not two. + + +2003-09-17 Erik de Castro Lopo + + * Win32/unistd.h src/sf_unistd.h + Move first file to the second. This will help for Win32/MSVC++ and MinGW. + + * Win32/Makefile.am src/Makefile.am + Changed in line with above. + + * Win32/Makefile.msvc + Removed "/I Win32" which is no longer required. + + * src/file_io.c src/test_file_io.c tests/*.tpl tests/*.c + If HAVE_UNISTD_H include else include . This should + work for Win32, MinGW and other fakes Unix-like OSes. + + * src/*.c + Removed #include from files which didn't need it. + +2003-09-16 Erik de Castro Lopo + + * libsndfile.spec.in + Apply fix from Andrew Schultz. + +2003-09-07 Erik de Castro Lopo + + * src/vox_adpcm.c + Only set psf->sf.samplerate if the existing value is invalid. + +2003-09-06 Erik de Castro Lopo + + * examples/sndfile-play.c + Started adding support for ALSA output. + +2003-09-04 Erik de Castro Lopo + + * src/sndfile.h.in + Removed from sndfile.h. + + * src/*.c examples/*.c tests/*.c tests/*.tpl + Added where needed. + +2003-09-02 Erik de Castro Lopo + + * src/common.h + Added ARRAY_LEN, SF_MAX and SF_MIN macros. + +2003-08-19 Erik de Castro Lopo + + * doc/index.html + Remove statements about alternative licensing arrangements. + +2003-08-17 Erik de Castro Lopo + + * MacOS MacOS9 Makefile.am configure.ac + Change directory name from MacOS to MacOS9 + + * MacOS9/MacOS9-readme.txt + Change name to make it really obvious, add text to top of file to make it + still more obvious again. + +2003-08-16 Erik de Castro Lopo + + * src/test_log_printf.c + Add tests for %u conversions. + + * src/common.c + Fix psf_log_printf() %u conversions. + +2003-08-15 Erik de Castro Lopo + + * src/aiff.c + Fixed a bug where opening a file with a non-trival header in SFM_RDWR mode + would over-write part of the header. Thanks to Axel Röbel for pointing + this out. Axel also provided a patch to fix this but I came up with a + neater and more general solution. + Return error when openning an AIFF file with data after the SSND chunk + (Thanks Axel Röbel). + + * tests/aiff_rw_test.c + Improvements to test program which will later allow it to be generalised to + test WAV, SVX and others as required. + +2003-08-14 Erik de Castro Lopo + + * tests/pipe_test.c + Add useek_pipe_rw_test() submitted by Russell Francis. + + * src/sndfile.c + In sf_open_fd(), check if input file descriptor is a pipe. + + * src/sndfile.[ch] + Fix typo in variable name do_not_close_descriptor. + +2003-08-13 Erik de Castro Lopo + + * src/test_log_printf.c + Improve the tests for %d and %s conversions. + + * src/common.c + Fixed a few problems in psf_log_printf() found using new tests. + +2003-08-06 Erik de Castro Lopo + + * configure.ac + Add -Wwrite-strings warning to CFLAGS if the compiler is GCC. Thanks to + Peter Miller (Aegis author) for suggesting this and supplying a patch. + + * src/*.c examples/*.c tests/*.c + Fix all compiler warnings arising from the above. + +2003-08-02 Erik de Castro Lopo + + * tests/aiff_rw_test.c tests/Makefile.am + New test program to check for errors re-writing the headers of AIFC files + opened in mode SFM_RDWR. + +2003-07-21 Erik de Castro Lopo + + * examples/sndfile-play.c + Applied a patch from Tero Pelander to allow this program to run on systems + using devfs which used /dev/sound/dsp instead of /dev/dsp. + +2003-07-11 Erik de Castro Lopo + + * doc/new_file_type.HOWTO + Updated document. Still incomplete. + +2003-06-29 Erik de Castro Lopo + + * src/sndfile.c + Fix VALIDATE_SNDFILE_AND_ASSIGN_PSF which was returning an error rather + than saving it and returning zero. + +2003-06-25 Erik de Castro Lopo + + * src/file_io.c + Two fixes for Mac OS9. + Fix all casts from sf_count_t to ssize_t (not size_t). + +2003-06-22 Erik de Castro Lopo + + * src/wav.c + Fix for reading files with RIFF length of 8 and data length of 0. + +2003-06-14 Erik de Castro Lopo + + * src/*.c tests/*.c tests/*.tpl + Added comments to mark code for removal when make Lite version of + libsndfile. + +2003-06-09 Erik de Castro Lopo + + * examples/sndfile-convert.c + Add extra error checking for unrecognised arguments. + +2003-06-08 Erik de Castro Lopo + + * src/ima_adpcm.c + Started adding code to write IMA ADPCM encoded AIFF files. + + * src/test_log_printf.c src/Makefile.am + New file to test psf_log_printf() function and add hooks into build system. + + * src/common.c + Move psf_log_printf() function to top of the file and only compile the rest + of the file if if PSF_LOG_PRINTF_ONLY is not defined. + +2003-06-03 Erik de Castro Lopo + + * Win32/config.h Win32/sndfile.h + Updated with new config variables. + + * Win32/unistd.h src/file_io.c + Added implementation of S_ISFIFO macro which Win32 seems to lack and is + used in src/file_io.c. + + * tests/utils.tpl + Added #include to pull in Win32/unistd.h so it compiles for + Win32. + + * src/Makefile.msvc + Added src\test_file_io.exe build target and run this as the very first + test. + + * tests/win32_test.c + Add support for testing Cygwin32. + + * configure.ac + Detect POSIX fsync() and fdatasync() functions. + + * src/file_io.c + If compiling for Cygwin, call fsync() before calling fstat() to retrieve + file length. + + * tests/pcm_test.tpl + Add a test for lrintf() function. This was required to detect a really + broken lrint() and lrintf() on Cygwin. + + * tests/misc_test.c + Don't run permission test when compiling under Cygwin. + + * src/float_cast.h + Fix fallback macro for lrint() and lrintf() to cast to long instead of int + to match official function prototypes. + +2003-06-02 Erik de Castro Lopo + + * examples/sndfile-convert.c + Modifications to improve accuracy of conversions; use double data for + floating point and int for everything else. + + * src/ima_apdcm.c + Completed work on decoding IMA ADPCM encoded AIFF files. Still need to + get encoding working. + +2003-05-28 Erik de Castro Lopo + + * src/aiff.c src/ima_adpcm.c + Start working on getting IMA ADPCM encoded AIFF files working. + +2003-05-27 Erik de Castro Lopo + + * configure.ac + Fixed the touch command for when the autogen program is not found (Matt + Flax). + + * src/ulaw.c src/alaw.c + Made these pipe-able. + +2003-05-24 Erik de Castro Lopo + + * src/paf.c src/ircam.c + Fixed writing to pipe. + + * src/wav.c src/aiff.c src/nist.c src/mat*.c src/svx.c src/w64.c + Return SFE_NO_PIPE_WRITE if an attempt is made to write to a pipe. + +2003-05-23 Erik de Castro Lopo + + * examples/sndfile-info.c + Modified to detect unknown file lengths. + + * src/mat4.c + Fix reading from a pipe. + +2003-05-22 Erik de Castro Lopo + + * tests/pipe_test.c + Add more file types to tests. + + * src/mat4.c + Removed explicit setting of psf->sf.seekable to SF_TRUE. + + * tests/utils.tpl + Add macro for generating and check data in the stdio and pipe tests. + + * tests/stdout_test.c tests/stdin_test.c + Use the above macro to generate known data on output and check data on + input. + + * src/voc.c src/htk.c common.h sndfile.c + Disallow reading/writing VOC and HTK files from/to pipes be returning new + error values. + + * src/w64.c + Fixes to allow reading from a pipe. + +2003-05-21 Erik de Castro Lopo + + * configure.ac src/sndfile.h.in + When the configure script determines the sizeof (sf_count_t), also set the + value of SF_COUNT_MAX in sndfile.h. + + * configure.ac + Remove -pedantic flag from default GCC compiler flags. + + * tests/pipe_test.c + Add a pipe_read_test() before doing pipe_write_test(). + + * tests/scale_clip_test.c + Add test to make sure non-normalized values also clip in the right way. + +2003-05-18 Erik de Castro Lopo + + * configure.ac + Add test to detect processor clipping capabilities. + + * tests/stdin_test.c tests/stdout_test.c + Fix a pair of compiler warnings. + + * src/common.h + Add new pipeoffset field to SF_PRIVATE. This will contain the current file + offset when operating on a pipe. + + * src/common.c + Removed direct calls to psf_fread()/psf_fseek()/psf_fgets() etc from + psf_binheader_readf and redirect them to new buffered versions + header_read(), header_seek() and header_gets(). + Add "G" format specifier to emulate fgets() functionality with buffering. + This will allow reading some file types from pipes. + + * src/file_io.c + When the file descriptor is a pipe, manintain psf->pipeoffset. + + * src/pvf.c + Change use of psf_fgets() to psf_binheader_readf() as required but changes to header re + + * src/au.c + Fix reading from a pipe. + +2003-05-17 Erik de Castro Lopo + + * src/pcm.c + Add clipping versions of the f2XXX_array() functions to allow option of + clipping data that would otherwise overflow. + + * tests/scale_clip_test.tpl tests/scale_clip_test.def + New files test that clipping option does actually work. + +2003-05-14 Erik de Castro Lopo + + * doc/index.html + Fixed a typo ("OS(" instead of "OS9"). + +2003-05-13 Erik de Castro Lopo + + * tests/open_fail_test.c + Include to prevent warning message of missing declaration of + memset(). + +2003-05-12 Erik de Castro Lopo + + * src/common.h + Add new "add_clipping" field to SF_PRIVATE. + + * src/sndfile.h.in src/sndfile.c + Add command SFC_SET_CLIPPING which sets/resets add_clipping field. + +2003-05-11 Erik de Castro Lopo + + * doc/api.html + Add docs for sf_set_string() and sf_get_string(). + + * src/common.h src/sndfile.c + Add new SFE_STR_BAD_STRING error. + + * tests/stdin_test.c tests/stdout_test.c + Removed all non-error print statements. + + * tests/stdio_test.c tests/pipe_test.c tests/Makefile.am + Add print statements removed from two files above. + +2003-05-10 Erik de Castro Lopo + + * libsndfile.spec.in + Fixed a coulpe of minor errors discovered by someone calling themselves + Agent Smith. + + * src/common.c src/common.h src/file_io.h + Added is_pipe field to SF_PRIVATE and declaration of psf_is_pipe() + function. (Axel Röbel) + + * src/sndfile.c + Fixed determination of whether the file is a pipe. (Axel Röbel) + + * src/paf.c + Force paf24 to start with undefined mode. (Axel Röbel) + + * tests/pipe_test.c + Mods to make this test work and actually do the test on RAW files. (Axel + Röbel). + +2003-05-05 Erik de Castro Lopo + + * src/sndfile.c + Fixed a potential bug where psf->sf.seekable was being set to FALSE when + operating on stdin or stdout but then the default initialiser was reseting + it to TRUE. Thanks to Axel Röbel. + + * src/aiff.c + Fixed a bug in the header parser where it was not handling an odd length + COMM chunk correctly. Thanks to Axel Röbel. + + * src/test_file_io.c + Add more tests. + + * tests/win32_test.c + New file for showing the bugs in the Win32 implementation of the POSIX API. + It also runs on Linux for sanity checking. + + * tests/Makefile.am Win32/Makefile.msvc + Hook the new test program into the build system. + +2003-05-04 Erik de Castro Lopo + + * src/test_file_io.c + New test program to test operation of functions defined in file_io.c. This + should make supporting win32 significantly easier. + + * src/Makefile.am + Hook new test program into the build system. + + * src/file_io.c + Add compile/run time check that sizeof statbuf.st_size and sf_count_t are + the same. + + * src/common.h src/sndfile.c + Added new error code and error message for new check. + + * tests/benchmark.tpl + Fix to use frames instead of samples in SF_INFO. + +2003-05-03 Erik de Castro Lopo + + * src/file_io.c + More stuffing about working around PLAIN OLD-FASHIONED **BUGS** in Win32. + + * examples/sndfile-info.c + Applied patch from Conrad Parker to add "--help" and "-h" options as + well as an improved usage message. + +2003-05-02 Erik de Castro Lopo + + * src/au.c + Added embedded file support. + + * tests/multi_file_test.c + Added tests for embedded AU files. + Added verbose testing mode. + + * src/common.h src/sndfile.c + Added an embedded AU specific error code and message. + + * src/wav.c + Added patch from Conrad Parker which filled in a little more information + about ACIDized WAV files. + +2003-04-30 Erik de Castro Lopo + + * src/file_io.c + Fixed Win32 version of psf_fseek() which was calling psf_get_filelen() + which was in turn calling psf_fseek() which in the end blew the stack. + Now of course this would have been easy to find on Linux, but this blow + up was happening in kernel32.dll and the fscking MSVC++ debugger couldn't + figure out what call caused this (it couldn't even tell me the stack had + overflowed) and was absolutley useless for this debugging exercise. + On top of that, the reason I got into this mess was that windoze doesn't + have a working fstat() function which can return file lengths > 2 Gig. It + HAS a fscking _fstati64() but the file length value is only updated AFTER + the bloody file is closed. That makes it completely useless. + How the hell do people stand working on this crap excuse of an OS? + +2003-04-29 Erik de Castro Lopo + + * Win32/unistd.h src/file_io.c + Moved definitions of S_IGRP etc from file_io.c to unistd.h so that these + can be used in the test programs. + + * Win32/libsndfile.def + Added sf_open_fd. + + * Win32/sndfile.h + Updated to match src/sndfile.h.in. + + * Win32/Makefile.msvc + Added dither.c and htk.c to libsndfile.dll target. + +2003-04-28 Erik de Castro Lopo + + * src/file_io.c + First attempt at getting the Win32 versions of the these functions working. + They still need to be tested. + +2003-04-27 Erik de Castro Lopo + + * src/strings.c + Found and fixed a bug which was causing psf_store_string() to fail on + Motorola 68k processors. Many thanks to Joshua Haberman (Debian maintainer + of libsndfile) for compiling and running debug code to help me debug the + problem. + +2003-04-26 Erik de Castro Lopo + + * src/sndfile.c src/file_io.c src/wav.c src/aiff.c + Much hacking to get reading and writing of embedded files working (ie sound + files at a non-zero files offset). + + * doc/embedded_files.html + First pass atempt at documenting reading/writing embedded files. + +2003-04-21 Erik de Castro Lopo + + * doc/FAQ.html + Updated answer to "Why doesn't libsndfile do interleaving/de-interleaving?" + +2003-04-19 Erik de Castro Lopo + + * src/wav.c src/aiff.c + Fix retrieving and storing of string data from files. Need to be careful + about using psf->buffer for strings. + +2003-04-18 Erik de Castro Lopo + + * src/file_io.c + Fix psf_fseek() for seeks withing embedded files. + +2003-04-15 Erik de Castro Lopo + + * src/sndfile.h.in + Changed the definition of SNDFILE slightly to produce warnings when it isn't + used correctly. This should have zero affect in code which uses the SNDFILE + type correctly. + + * src/sndfile.c + Fixed a few compiler warnings cause by the changes to the SNDFILE type. + +2003-04-12 Erik de Castro Lopo + + * doc/FAQ.html + Added question and answer to the question "How about adding the ability + to write/read sound files to/from memory buffers?". + +2003-04-08 Erik de Castro Lopo + + * tests/write_read_test.tpl + Removed un-needed enums declaring TRUE and FALSE and replaced usage of + these with SF_TRUE and SF_FALSE. + + * tests/multi_file_test.c + New test program to test sf_open_fd() on files containing data other than + a single sound file. + +2003-04-06 Erik de Castro Lopo + + * src/file_io.c + When creating files, set the readable by others flag. This still allows + further restrictions to be enforced by use of the user's umask. Fix + suggested by Eric Lyon. + +2003-04-05 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c + Changed sf_open_fd(). Dropped offset parameter and added a close_desc + parameter. If close desc is TRUE, the file descritpor passed into the + library will be closed when sf_close() is called. + + * tests/utils.tpl + Modified call to sf_open_fd() to set close_desc parameter to SF_TRUE. + +2003-04-04 Erik de Castro Lopo + + * tests/write_read_test.tpl + Add a string (using sf_set_string() function) before and after data section + of all files. This will make sure that if string data can be added, it + doesn't overwrite real audio data. + +2003-04-02 Erik de Castro Lopo + + * src/sndfile.c + Started work on supporting a non-zero offset parameter for sf_open_fd (). + + * src/.c + Removed many uses of psf_fseek (SEEK_END) which to allow for future use of + sf_open_fd() with non-zero offset. + Associated refactoring. + + * src/aiff.c + Implemented functionality required to get sf_get_string() and + sf_set_string() working for AIFF files. + +2003-04-01 Erik de Castro Lopo + + * tests/utils.tpl + Modified test_open_file_or_die() to alternately use sf_open() and + sf_open_fd(). + + * src/svx.c + Fixed a bug which occurred when openning an existing file for read/write + using sf_open_fd(). In this case, the existing NAME chunk needs to be + read into psf->filename. + Fixed printing of sf_count_t types to logbuffer. + +2003-03-31 Erik de Castro Lopo + + * src/sndfile.h.in + Added prototype for new function sf_open_fd(). + + * src/sndfile.c + Moved most of the code in sf_open() to a new function psf_open_file(). + Created new function sf_open_fd() which also uses psf_open_file() but + does not currently support the offset parameter. + + * doc/api.html + Document sf_open_fd(). + +2003-03-09 Erik de Castro Lopo + + * src/sndfile.c + Fixed a memory leak reported by Evgeny Karpov. Memory leak only occurred + when an attempt was made to read and the open() call fails. + +2003-03-08 Erik de Castro Lopo + + * tests/open_fail_test.c + New test program to check for memory leaks when sf_open fails on a valid + file. Currently this must be run manually under valgrid. + + * tests/Makefile.am + Hook new test program into build. + +2003-03-03 Erik de Castro Lopo + + * Octave/sndfile_save.m Octave/sndfile_play.m + Added a -mat-binary option to the octave save command to force the output + to binary mode even if the user has set ascii data as the default. Found + by Christopher Moore. + +2003-02-27 Erik de Castro Lopo + + * doc/dither.html + New file which will document the interface which allows the addition of + audio dither when sample word sizes are being reduced. + + * src/dither.c + More work. + +2003-02-26 Erik de Castro Lopo + + * tests/misc_test.c + In update_header_test(), make HTK files a special case. + + * doc/index.html + Added HTK to the feature matrix. + +2003-02-25 Erik de Castro Lopo + + * src/htk.c + New file for reading/writing HMM Tool Kit files. + + * src/sndfile.h.in src/sndfile.c src/command.c src/Makefile.am + Hook in htk.c + + * tests/write_read_test.tpl tests/misc_test.c tests/Makefile.am + Add tests for HTK files. + +2003-02-22 Erik de Castro Lopo + + * src/wav.c + Fixed a bug where the LIST chunk length was being written incorrectly. + + * tests/string_test.c + Added call to check_log_buffer(). + Minor cleanups. + +2003-02-10 Erik de Castro Lopo + + * src/wav_w64.h + Applied patch from Antoine Mathys to add extra WAV format definitions and + a G72x_ADPCM_WAV_FMT struct definition. + + * src/wav_w64.c + Applied patch from Antoine Mathys which converts wav_w64_format_str() from + one huge inefficient switch statement to a binary search. + + * tests/string_test.c + Dump log buffer if tests fail. + +2003-02-07 Erik de Castro Lopo + + * tests/string_test.c + David Viens supplied some modifications to this file which showed up a bug + when using sf_set_string() and the sf_writef_float() functions. + + * src/sndfile.c + Fixed the above bug. + +2003-02-06 Erik de Castro Lopo + + * doc/FAQ.html + Added Q and A on how to detect libsndfile in configure.in (at the suggestion + of Davy Durham). + +2003-02-05 Erik de Castro Lopo + + * src/sndfile.h.in + Add enums and typedefs for dither. + Deprecate SFC_SET_ADD_DITHER_ON_WRITE and SFC_SET_ADD_DITHER_ON_READ, to be + replaced with SFC_SET_DITHER_ON_WRITE and SFC_SET_DITHER_ON_READ which will + allow different dither algorithms to be enabled. + Added SFC_GET_DITHER_INFO_COUNT and SFC_GET_DITHER_INFO. + + * src/sndfile.h.in src/Version_script.in Win32/libsndfile.def. + Added public sf_dither_*() functions. + + * src/sndfile.c + Implement commands above. + + * src/dither.c + More work. Framework and external hooks into dither algorithms complete. + +2003-02-03 Erik de Castro Lopo + + * doc/version-1.html libsndfile_version_convert.py + Remove redundant files. + + * doc/index.html doc/api.html + Remove links to version-1.html. + + * src/dither.c + New file to allow the addition of audio dither on input and output. + + * src/common.h + Add prototype for dither_init() function. + + * Makefile.am doc/Makefile.am + Changes for added and removed files. + +2003-02-02 Erik de Castro Lopo + + * Win32/Makefile.msvc + Changes to force example binaries to be placed in the top level directory + instead of the examples/ directory. + Add src/strings.c and src/xi.c to the build. + Add string_test to build and to tests on WAV files. + + * doc/index.html + Added XI to support matrix. + +2003-01-27 Erik de Castro Lopo + + * src/sndfile.h.in + Added prototypes for sf_get_string() and sf_set_string() and SF_STR_* + enum values. + + * src/sndfile.c + Added public interface to sf_get_string() and sf_set_string(). + + * src/wav.c + Added code for setting and getting strings in WAV files. + + * tests/string_test.c + New test program for sf_get_string() and sf_set_string() functionality. + + * tests/Makefile.am + Hook new test program into build and test framework. + +2003-01-26 Erik de Castro Lopo + + * src/common.h + Added fields to SF_PRIVATE for string data needed to implement + sf_get_string() and sf_set_string(). + + * src/strings.c + New file for storing and retrieving strings to/from files. + + * src/Makefile.am + Added strings.c to build. + +2003-01-25 Erik de Castro Lopo + + * src/xi.c + Read seems to be working so looking at write. + + * src/sndfile.h.in + Added SF_FORMAT_XI, SF_FORMAT_DPCM_8 and SF_FORMAT_DPCM_16 enum values. + + * tests/floating_point_test.c tests/lossy_comp_test.c tests/Makefile.am + Added test for 8 and 16 bit XI format files. + +2003-01-24 Erik de Castro Lopo + + * doc/index.html + Added a non-lawyer readable summary of the licensing provisions as + suggested by Steve Dekorte. + +2003-01-23 Erik de Castro Lopo + + * src/wav.c + Fixed a compiler warning found by Alexander Lerch. + +2003-01-18 Erik de Castro Lopo + + * configure.ac + Fixed the multiple linking of libm. + +2003-01-17 Erik de Castro Lopo + + * Win32/Makefile.mcvs + Added comments on the correct way to set up the MSVCDir environment + variable. + + * doc/win32.html + Add on how to set up the MSVCDir environment variable. + +2003-01-15 Erik de Castro Lopo + + * examples/sndfile-play.c examples/sndfile-info.c + When run on Win32 without any command line parameters print a message and + then sleep for 5 seconds. This means the when somebody double clicks on + these programs in explorer the user will actually see the message. + +2003-01-14 Erik de Castro Lopo + + * tests/misc_test.c + Bypass permission test if running as root because root is allowed to open + a readonly file for write. + +2003-01-08 Erik de Castro Lopo + + * Win32/Makefile.msvc + Added pvf.c and xi.c source files to project. + + * src/sndfile.h + Updated for PVF files. + +2003-01-07 Erik de Castro Lopo + + * src/sndfile.c + Modified validate_sfinfo() to force samplerate, channels and sections + to be >= 1. + In format_from_extension() replaced calls to does_extension_match() + with strcmp(). + + * src/xi.c + More work. + +2003-01-06 Erik de Castro Lopo + + * doc/Makefile.am + Added octave.html which had been left out. Found by Jan Weil. + +2003-01-05 Erik de Castro Lopo + + * src/pvf.c src/common.h src/sndfile.c + Fixed error handling for PVF files. + + * src/xi.c + New file for handling Fasttracker 2 Extended Instrument files. Not working + yet and included when configured with --enable-experimental. + + * src/sndfile.c src/common.h + Hooked in new file xi.c. + +2002-12-30 Erik de Castro Lopo + + * src/rx2.c + Added a patch from Marek Peteraj which sheds a little more light on the + slices within an RX2 file. Still need to find out data encoding. + +2002-12-20 Erik de Castro Lopo + + * src/wav.c + Started work on decoding 'acid' and 'strc' chunks. + +2002-12-14 Erik de Castro Lopo + + * tests/peak_check_test.c + Minor cleanup. + +2002-12-12 Erik de Castro Lopo + + * tests/write_read_test.tpl + Added check to make sure no error was generated when an attempt was made to + read past the end of the file. + +2002-12-11 Erik de Castro Lopo + + * doc/lists.html + Added "mailto" links for all three lists. + + * src/pvf.c + New file for Portable Voice Format files. + + * src/sndfile.h.in src/sndfile.c src/common.h src/command.c src/Makefile.am + Added hooks for SF_FORMAT_PVF format files. + + * tests/write_read_test.tpl tests/std*.c + Add tests for SF_FORMAT_PVF. + + * doc/index.html + Add PVF to the compatibility matrix. + + * src/pcm.c src/alaw.c src/ulaw.c src/float32.c src/double64.c + Previously, attempts to read beyond the end of a file would set psf->error + to SFE_SHORT_ERROR. This behaviour diverged from the behaviour of the POSIX + read() call but has now been fixed. + Attempts to read beyond the end of the file will return a short read count + but will not longer set any error. + +2002-12-09 Erik de Castro Lopo + + * src/sndfile.c + Add more sanity checking when opening a RAW file for read. When format is + not RAW, zero out all members of the SF_INFO struct. + + * tests/raw_test.c + Add bad_raw_test() to check for above problem. + + * tests/stdin_test.c examples/sndfile-info.c + Set the format field of the SF_INFO struct to zero before calling + sf_open(). + + * doc/api.html + Add information about the need to set the format field of the SF_INFO struct + to zero when opening non-RAW files for read. + + * configure.ac + Removed use of conversion script on Solaris. Not all Solaris versions + support it. + + * doc/lists.html + New file containg details of the mailing lists. + + * doc/index.html + Add a link to the above new file. + +2002-12-04 Erik de Castro Lopo + + * tests/dft_cmp.c + Fixed a SIGFPE on Alpha caused by a log10 (0.0). Thanks to Joshua Haberman + for providing the gdb traceback. + +2002-11-28 Erik de Castro Lopo + + * src/wav.c + Added more capabilities to 'smpl' chunk parser. + + * src/sndfile.c + Fixed some (not all) possible problems found with Flawfinder. + +2002-11-24 Erik de Castro Lopo + + * src/sndfile.c + Fixed a bug in sf_seek(). This bug could only occur when an attempt was + made to read beyond the end and then sf_seek() was called with a whence + parameter of SEEK_CUR. + + * src/file_io.c + Win32's _fstati64() does not work, it returns BS. Re-implemented + psf_get_filelen() in terms of psf_fseek(). + + * tests/write_read_test.tpl + Add a test to detect above bug. + + * src/float_cast.h + Modification to prevent compiler warnings on Mac OS X. + + * src/file_io.c + Fixes for windows (what a f**ked OS). + +2002-11-08 Erik de Castro Lopo + + * configure.ac + Disable use of native lrint()/lrintf() on Mac OSX. These functions exist on + Mac OSX 10.2 but not on 10.1. Forcing the use of the versions in + src/float_cast.h means that a library compiled on 10.2 will still work on + 10.1. + +2002-11-06 Erik de Castro Lopo + + * configure.in configure.ac + Renamed configure.in to configure.ac as expected by later versions of + autoconf. + Slight hacking of configure.ac to work with version 2.54 of autoconf. + Changed to using -dumpversion instead of --version for determining GCC + version numer as suggested by Anand Kumria. + + * src/G72x/Makefile.am + Slight hacking required for operation with automake 1.6.3. + +2002-11-05 Erik de Castro Lopo + + * src/common.c + In psf_binheader_readf() changed type parameter type "b" type from size_t + to int to prevent errors on IA64 CPU where sizeof (size_t) != sizeof (int). + Thanks to Enrique Robledo Arnuncio for debugging this. + +2002-11-04 Erik de Castro Lopo + + * test/command_test.tpl + Changed test value so test would pass on Solaris. + + * src/Version_script.in + Modified version numbering so that later versions of 1.0.X can replace + earlier versions without recompilation. + + * src/vox_adpcm.c + Fixed bug causing short reads. + +2002-11-03 Erik de Castro Lopo + + * test/floating_point_test.c + Code cleanup using functions from util.c. + Add test for IEEE replacement floats and doubles. + +2002-11-01 Erik de Castro Lopo + + * src/wav.c + Fixed a possible divide by zero error when read the 'smpl' chunk. Thanks to + Serg Repalov for the example file. + + * tests/pcm_test.tpl + Used sf_command (SFC_TEST_IEEE_FLOAT_REPLACE) to test IEEE replacement code. + Clean up pcm_double_test(). + + * src/float32.c src/double64.c + Force use of IEEE replacement code using psf->ieee_replace is TRUE, + Print message to log_buffer as well. + Rename all broken_read_* and broken_write* functions to replace_read_* and + replace_write_*. + + * tests/util.tpl + Added string_in_log_buffer(). + + * tests/pcm_test.tpl + Use string_in_log_buffer() to ensure that IEEE replacement code has been + used. + + * configure.in + Removed --enable-force-broken-float option. IEEE replacement code is now + always tested. + +2002-10-31 Erik de Castro Lopo + + * src/double64.c + Implement code for read/writing IEEE doubles on platforms where the native + double format is not IEEE. + + * src/float32.c src/common.h + Remove float32_read() and float32_write(). Replace with float32_le_read(), + float32_be_read(), float32_le_write() and float32_be_write() to match stuff + in src/double64.c. + + * src/common.c + Fix all usage of float32_write(). + + * src/sndfile.h.in + Added SFC_TEST_IEEE_FLOAT_REPLACE command (testing only). + + * src/common.h + Added SF_PRIVATE field ieee_replace. + + * src/sndfile.c + In sf_command() set/reset psf->ieee_replace. + +2002-10-26 Erik de Castro Lopo + + * tests/pcm_test.tpl + Fixed a problem when testing with --enable-force-broken-float. The test was + generating a value of negative zero and the broken float code is not able + to write negative zero. Removing the negative zero fixed the test. + +2002-10-25 Erik de Castro Lopo + + * src/file_io.c + Added fix for Cygwin (suggested by Maros Michalik). + +2002-10-23 Erik de Castro Lopo + + * src/file_io.c + Improved error detection and handling. + + * src/file_io.c src/common.h + Removed functions psf_ferror() and psf_clearerr() which were redundant + after above improvements. + + * src/aiff.c src/svx.c src/w64.c src/wav.c + Removed all use of psf_ferror() and psf_clearerr(). + + * src/sndfile.c + Removed #include of , , and which + are no longer needed. + + * tests/misc_test.c + Added test to make sure the correct error message is returned with an + existing read-only file is openned for write. + +2002-10-21 Erik de Castro Lopo + + * doc/index.html doc/api.html + Updated for OKI Dialogic ADPCM files. + + * src/command.c + Added VOX ADPCM to sub_fomats. + +2002-10-20 Erik de Castro Lopo + + * src/vox_adpcm.c src/Makefile.am + New file for handling OKI Dialogic ADPCM files. + + * src/sndfile.h + Add new subtype SF_FORMAT_VOX_ADPCM. + + * src/sndfile.c + Renamed function is_au_snd_file () to format_from_extenstion () and expanded + its functionality to detect headerless VOX files. + + * src/raw.c + Added hooks for SF_FORMAT_VOX_ADPCM. + + * examples/sndfile-info.c + Print out file duration (suggested by Conrad Parker). + + * libsndfile.spec.in + Force installation of sndfile.pc file (found by John Thompson). + + * tests/Makefile.am tests/lossy_comp_test.c tests/floating_point_test.c + Add tests for SF_FORMAT_VOX_ADPCM. + +2002-10-18 Erik de Castro Lopo + + * tests/misc_test.c + Add test which attempts to write to /dev/full (on Linux anyway) to check + for correct handling of writing to a full filesystem. + + * src/sndfile.c + Return correct error message if the header cannot be written because the + filesystem is full. + + * tests/util.tpl + Corrected printing of file mode in error reporting. + + * src/mat5.c + Fixed a bug where a MAT5 file written by libsndfile could not be opened by + Octave 2.1.36. + +2002-10-13 Erik de Castro Lopo + + * src/common.h src/file_io.c + All low level file I/O have been modified to be better able to report + system errors resulting from calling system level open/read/write etc. + + * src/*.c + Updated for compatibility with above changes. + + * examples/cooledit-fixer.c + New example program which fixes badly broken file created by Syntrillium's + Cooledit which are marked as containing PCM samples but actually contain + floating point data. + + * examples/Makefile.am + Hooked cooledit-fixer into the build system. + +2002-10-10 Erik de Castro Lopo + + * doc/command.html + Document SFC_GET_FORMAT_INFO. + +2002-10-09 Erik de Castro Lopo + + * examples/wav32_aiff24.c examples/sndfile2oct.c examples/sfhexdump.c + examples/sfdump.c + Removed these files because they weren't interesting. + + * examples/sfconvert.c examples/sndfile-convert.c + Renamed the first to the latter. + + * examples/Makefile.am + Added sndfile-convert to the bin_PROGRAMS, so it is installed when the lib + is installed. + Removed old programs wav32_aiff24 and sndfile2oct. + + * man/sndfile-convert.1 + New man page. + + * examples/sndfile-convert.c + Added some gloss now that sndfile-convert.c is an installed program. + + * src/sndfile.h.in src/sndfile.c src/common.h src/command.h + Added command SFC_GET_FORMAT_INFO. + + * tests/command_test.c + Added tests form SFC_GET_FORMAT_INFO. + +2002-10-08 Erik de Castro Lopo + + * src/sndfile.c + In sf_format_check() return error if samplerate < 0. + +2002-10-07 Erik de Castro Lopo + + * src/aiff.c + Fixed bug in handling of COMM chunks with a 4 byte encoding byte but no + encoding string. + +2002-10-06 Erik de Castro Lopo + + * src/sndfile.c + Fixed repeated word in an error message. + +2002-10-05 Erik de Castro Lopo + + * doc/index.html + Improved advertising in Features section. + +2002-10-04 Erik de Castro Lopo + + * src/wav.c + Added decoding of 'labl' chunks within 'LIST' chunks. + + * src/common.h + Added (experimental only) SF_FORMAT_OGG and SF_FORMAT_VORBIS and definition + of ogg_open(). This is nowhere near working yet. + + * src/sndfile.c + Added detection of 'OggS' file marker and added call to ogg_open() to + switch statement. + + * src/ogg.c + New file. Very early start of Ogg Vorbis support. + + * src/wav.c + Added handling of brain-damaged and broken Cooledit "32 bit 24.0 float + type 1" files. These files are marked as being 24 bit WAVE_FORMAT_PCM with + a block alignment of 4 times the numbers of channels but are in fact 32 bit + floating point. + +2002-10-02 Erik de Castro Lopo + + * configure.in + Modified option --enable-experimental to set ENABLE_EXPERIMENTAL_CODE in + config.h to either 0 or 1. + + * src/sndfile.c + Modify sf_command (SFC_GET_LIB_VERSION) to append "-exp" to the version + string if experimental code has been enabled. + +2002-10-01 Erik de Castro Lopo + + * src/Makefile.am + Added -lm to libsndfile_la_LIBADD. This means that -lm is not longer needed + in the link line when linking something to libsndfile. + + * tests/Makefile.am examples/Makefile.am + Removed -lm from all link lines. + + * sndfile.pc.in + Removed -lm from Libs line. + +2002-09-24 Erik de Castro Lopo + + * src/file_io.c + Removed all perror() calls. + + * src/nist.c + Removed calls to exit() function. + Added check to detect NIST files dammaged from Unix CR -> Win32 CRLF + conversion process. + +2002-09-24 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c + New function sf_strerror() which will eventually replace functions + sf_perror() and sf_error_str(). + Function sf_error_number() has also been changed, but this was documented + as being for testing only. + + * doc/api.html + Documented above changes. + + * tests/*.c examples/*.c + Changed to new error functions. + +2002-09-22 Erik de Castro Lopo + + * configure.in + Detect GCC version, and print a warning message about writeable strings + it GCC major version number is less than 3. + +2002-09-21 Erik de Castro Lopo + + * src/sndfile.h.in doc/api.html + Documentation fixes. + +2002-09-19 Erik de Castro Lopo + + * src/Version_script.in src/Makefile.am configure.in + Use the version script to prevent the exporting of all non public symbols. + This currently only works with Linux. Will test on Solaris as well. + + * src/float_cast.h + Added #ifndef to prevent the #warning directives killing the SGI MIPSpro + compiler. + + * src/au_g72x.c src/double64.c src/float32.c src/gsm610.c src/ima_adpcm.c + src/ms_adpcm.c + Fix benign compiler warnings arising from previously added compiler + flags. + +2002-09-18 Erik de Castro Lopo + + * src/sndfile.c + Fixed a bug in sf_error_str() where errnum was used as the index instead + of k. Found by Tim Hockin. + + * examples/sndfile-play.c + Fixed a compiler warning resulting from a variable shadowing a previously + defined local. + +2002-09-17 Erik de Castro Lopo + + * src/sndfile.h.in src/sndfile.c + Added command SFC_SET_RAW_START_OFFSET. + + * doc/command.html + Document SFC_SET_RAW_START_OFFSET. + + * tests/raw_test.c tests/Makefile.am + Add new file for testing SF_FORMAT_RAW specific functionality. + + * tests/dwvw_test.c + Updates. + +2002-09-16 Erik de Castro Lopo + + * src/wav.c + Modified reading of 'smpl' chunk to take account of the sampler data field. + + * tests/utils.tpl tests/utils.h + Added function print_test_name(). + + * tests/misc_test.c tests/write_read_test.tpl tests/lossy_comp_test.c + tests/pcm_test.tpl tests/command_test.tpl tests/floating_point_test.c + Convert to use function print_test_name(). + +2002-09-15 Erik de Castro Lopo + + * doc/octave.html + Added a link to some other Octave scripts for reading and writing sound + files. + + * src/paf.c + Change type of dummy data field to int. This should fix a benign compiler + warning on some CPUs. + Removed superfluous casts resulting from the above change. + + * src/rx2.c + More hacking. + +2002-09-14 Erik de Castro Lopo + + * src/mat5.c src/common.c + Changed usage of snprintf() to LSF_SNPRINTF(). + + * Win32/Makefile.msvc + Updated to include new files and add new tests. + + * Win32/config.h Win32/sndfile.h + Updated. + + * doc/api.html + Added note about the possibility of "missing" features actually being + implemented as an sf_command(). + +2002-09-13 Erik de Castro Lopo + + * tests/misc_test.c + Added previously missing update_header_test and zero_data_tests for PAF, + MAT4 and MAT5 formats. + + * src/paf.c src/mat4.c src/mat5.c + Fixed bugs uncovered by new tests above. + + * src/mat5.c + Generalised parsing of name fields of MAT5 files. + + * src/mat5.c src/sndfile.c + Added support for unsigned 8 bit PCM MAT5 files. + + * tests/write_read_test.tpl + Added test for unsigned 8 bit PCM MAT5 files. + + * doc/index.html + Added unsigned 8 bit PCM MAT5 to capabilities matrix. + +2002-09-12 Erik de Castro Lopo + + * test/update_header_test.c tests/misc_test.c + Renamed update_header_test.c to misc_test.c. + Added zero_data_test() to check for case where file is opened for write and + closed immediately. The resulting file can be left in a state where + libsndfile cannot open it. Problem reported by Werner Schweer, the author + of Muse. + + * src/aiff.c + Removed superfluous cast. + + * src/wav.c src/svx.c + Fixed case of file generated with no data. + Removed superfluous cast. + + * src/sndfile.c + Fixed error on IA64 platform caused by incorrect termination of + SndfileErrors struct array. This problem was found in the Debian buildd + logs (http://buildd.debian.org/). + + * configure.in + Added Octave directory. + + * Octave/Makefile.ma + New Makfile.am for Octave directory. + + * Octave/sndfile_load.m Octave/sndfile_save.m Octave/sndfile_play.m + New files for working with Octave. + + * doc/octave.html + Document explaining the use of the above three Octave scripts. + +2002-09-10 Erik de Castro Lopo + + * src/sndfile.c + Fixed bug in RDWR mode. + +2002-09-09 Erik de Castro Lopo + + * src/common.c + Fixed psf_get_date_str() for systems which don't have gmtime_r() or + gmtime(). + + * src/file_io.c + Added #include for Win32. Reported by Koen Tanghe. + +2002-09-08 Erik de Castro Lopo + + * src/common.c + Added 'S' format specifier for psf_binheader_writef() which writes a C + string, including single null terminator to the header. + Added 'j' format specifier to allow jumping forwards or backwards in the + header. + Added function psf_get_date_str(). + + * src/mat5.c + Complete read and write support. + + * doc/index.html + Added entries for MAT4 and MAT5 in capabilities matrix. + +2002-09-06 Erik de Castro Lopo + + * src/mat4.c + Completed read and write support. + + * src/common.h src/sndfile.c + Added MAT4 and MAT5 specific error messages. + + * tests/write_read_test.tpl tests/Makefile.am + Added tests for MAT4 and MAT5 files. + + * tests/stdio_test.c tests/stdout_test.c tests/stdin_test.c + Added tests for MAT4 and MAT5 files. + +2002-09-05 Erik de Castro Lopo + + * src/command.c + Added elements for SF_FORMAT_MAT4 and SF_FORMAT_MAT5 to major_formats + array. + + * examples/sfconvert.c + Added mat4 and mat5 output targets. + +2002-09-04 Erik de Castro Lopo + + * src/sndfile.c + Added check to prevent errors openning read only formats for read/write. + + * src/interleave.c + New file for interleaving non-interleaved data. Non-interleaved data is + only supported on read. + + * src/Makefile.am + Added src/interleave.c to build. + +2002-09-03 Erik de Castro Lopo + + * src/double64.c src/common.h + Added double64_be_read(), double64_le_read(), double64_be_write() and + double64_le_write() which replace double64_read() and double64_write(). + + * src/common.c + Cleanup of psf_binheader_readf() and add ability to read big and little + endian doubles (required by mat4.c and mat5.c). + Add ability for psf_binheader_writef() to write doubles to sound file + headers. + +2002-09-01 Erik de Castro Lopo + + * src/mat5.c + New file for reading Matlab (tm) version 5 data files. This is also the + native binary file format for version 2.1.X of GNU Octave which will be + used for testing. + Not complete yet. + + * src/mat4.c + New file for reading Matlab (tm) version 4.2 data files. This is also the + native binary file format for version 2.0.X of GNU Octave which will be + used for testing. + Not complete yet. + + * src/sndfile.h.in src/sndfile.c src/common.h src/command.c src/Makefile.am + Mods to add Matlab files. + + * src/common.[ch] + Added readf_endian field to SF_PRIVATE struct allowing endianness to + remembered across calls to sf_binheader_readf(). + Fixed bug in width_specifier behaviour for printing hex values. + +2002-08-31 Erik de Castro Lopo + + * src/file_io.c + Check return value of close() call in psf_fclose(). + +2002-08-24 Erik de Castro Lopo + + * src/ms_adpcm.c + Commented out some code where 0x10000 was being subtracted from a short + and the result assigned to a short again. Andrew Zaja found this. + +2002-08-23 Erik de Castro Lopo + + * doc/command.html + Fixed typo found by Tommi Ilmonen. + + * src/ima_adpcm.c + Changed type of diff from short to int to prevent errors which can occur + during very rare circumstances. Thanks to FUWAFUWA. + +2002-08-16 Erik de Castro Lopo + + * tests/floating_point_test.c + Disable testing on machines without lrintf(). + + * Win32/Makefile.msvc + Added dwd.c and wve.c to build. + + * configure.in + Bumped version to 1.0.0. + +2002-08-15 Erik de Castro Lopo + + * src/file_io.c + Add a #include for Mac OS 9. Thanks to Stephane Letz. + + * src/wav.c + Changed an snprintf to LSF_SNPRINTF. + + * doc/Makefile.am + Added version-1.html. + +2002-08-14 Erik de Castro Lopo + + * configure.in + Bumped version to 1.0.rc6. + + * src/*.c + Modified scaling of normalised floats and doubles to integers. Until now + this has been done by multiplying by 0x8000 for short output, 0x80000000 + for 32 bit ints and so on. Unfortunately this can cause an overflow and + wrap around in the target value. All thes values have therefore been + reduced to 0x7FFF, 0x7FFFFFFF and so on. The conversion from ints to + normalised floats and doubles remains unchanged. This does mean that for + repeated conversions normalised float -> pcm16 -> normalised float would + result in a decrease in amplitude of 0x7FFF/0x8000 on every round trip. + This is undesirable but less undesireable than the wrap around I am trying + to avoid. + + * tests/floating_point_test.c + Removed file hash checking because new float scaling procedure introduced + above prevented the ability to crate a has on both x86 and PowerPC systems. + +2002-08-13 Erik de Castro Lopo + + * src/txw.c + Completed reading of TXW files. Seek doesn't work yet. + + * src/file_io.c + Added a MacOS 9 replacement for ftruncate(). + + * MacOS/sndfile.h + Added MacOS 9 header file. This should be copied into src/ to compile + libsndfile for MacOS9. + +2002-08-12 Erik de Castro Lopo + + * src/sndfile.c + Fixed commands SF_SET_NORM_DOUBLE and SFC_SET_NORM_FLOAT to return their + values after being set. Reported by Jussi Laako. + + * configure.in + If autogen is not found, touch all .c and .h files in tests/. + + * src/common.c + Added format width specifier to psf_log_printf() for %u, %d, %D and %X. + + * src/dwd.c + Completed implementation of read only access to these files. + + * src/common.h src/*.c src/pcm.c + Removed redundant field chars from SF_PRIVATE struct and modified + pcm_init() to do without it. + +2002-08-11 Erik de Castro Lopo + + * src/wve.c + New file implementing read of Psion Alaw files. This will be a read only + format. Implementation complete. + + * src/dwd/c + Started implementation of DiamondWare Digitized files. Also read only, not + complete. + + * src/wav.c + Add parsing of 'smpl' chunk. + + * src/paf.c + Fixed reading on un-normalized doubles and floats from 24 bit PAF files. + This brings it into line with the reading of 8 bit files into + un-normalized doubles which returns values in the range [-128, 127]. + + * src/common.c + Modified psf_log_printf() to accept the %% conversion specifier to allow + printing of a single '%'. + + * src/sds.c + Read only of 16 bit samples is working. Need to build a test harness for + this and other read only formats. + +2002-08-10 Erik de Castro Lopo + + * configure.in + Added --enable-experimental configure option. + Removed pkg-config message at the end of the configure process. + + * src/sds.c src/txw.c src/rx2.c src/sd2.c + Moved all the code in these files inside #if ENABLE_EXPERIMENTAL_CODE + blocks and added new *_open() function for the case where experimental is + not enabled. These new functions just return SFE_UNIMPLMENTED. + + * Win32/sndfile.h src/sndfile.h.in src/common.h + Removed un-necessary #pragma pack commands. + + * src/file_io.c + Implemented psf_ftruncate() and much other hacking for Win32. + + * Win32/Makefile.msvc + Updated. + + * doc/win32.html + Updated to include the copying of the sndfile.h file from the Win32/ + directory to the src/ directory. + + * Make.bat + Batch file to make compiling on Wi32 a little easier. Implements "make" and + "make check". + +2002-08-09 Erik de Castro Lopo + + * src/file_io.c + Add place holder for ftruncate() on Win32 which doesn't have ftruncate(). + This will need to be fixed later. + + * src/sndfile.h.in + New file (copy of sndfile.h) with sets up @TYPEOF_SF_COUNT_T@ which will be + replaced by the correct type during configure. + + * configure.in + Modified to find a good type for TYPEOF_SF_COUNT_T. + + * src/aiff.c + Fixed a bug when reading malformed headers. + + * src/common.c + Set read values to zero before performing read. + +2002-08-08 Erik de Castro Lopo + + * doc/command.html + Fixed some HTML tags which were not allowing jumps to links within the + page. + + * src/sds.c + Massive hacking on this. + + * src/wav.c + Added recognition of 'clm ' tag. + +2002-08-07 Erik de Castro Lopo + + * doc/index.html + Added beginning of a capabilities list beyond simple file formats which + can be read/written. + + * src/aiff.c + Added parsing of INST and MARK chunks of AIFF files. At the moment this + data is simply recorded in the log buffer. Later it will be possible to + read this data from an application using sf_command(). + + * src/wav.c + Added parsing of 'cue ' chunk which contains loop information in WAV files. + + * exampes/sndfile-info.c + Changed reporting of Samples to Frames. + + * src/wav.c src/w64.c src/aiff.c src/wav_w64.h + Moved from a samples to a frames nomenclature to avoid confusion. + + * doc/FAQ.html + What's the best format for storing temporary files? + + * src/sds.c + New file for reading/writing Midi Sample Dump Standard files. + + * src/Makefile.am src/sndfile.c src/common.[ch] + Added hooks for sds.c. + + * examples/sndfile-info.c + Changed from using sf_perror() to using sf_error_str(). + +2002-08-06 Erik de Castro Lopo + + * doc/api.html + Added explanation of mode parameter for sf_open(). + Added explanation of usage of SFM_* values in sf_seek(). + + * src/sndfile.[ch] src/command.c src/file_io.c src/common.h + Implemented SFC_FILE_TRUNCATE to allow a file to be truncated. File + truncation was suggested by James McCartney. + + * src/command.html + Documented SFC_FILE_TRUNCATE. + + * tests/command_test.c + Add tests for SFC_FILE_TRUNCATE. + + * src/sndfile.c + Added a thrid parameter to the VALIDATE_SNDFILE_AND_ASSIGN_PSF macro to + make resetting the error number optional. All uses of the macro other than + in error reporting functions were changed to reset the error number. + + * src/pcm.c + Fixed a bug were sf_read_* was logging an SFE_SHORT_READ even when no error + occurred. + + * tests/write_read_test.tpl + Added tests of internal error state. + +2002-08-05 Erik de Castro Lopo + + * src/GSM610/private.h src/GSM610/*.c src/GSM610/Makefile.am + Renamed private.h to gsm610_priv.h to prevent clash with other headers + named private.h in other directories. (Probably only a problem on MacOS 9). + + * src/G72x/private.h src/G72x/*.c src/G72x/Makefile.am + Renamed private.h to g72x_priv.h to prevent clash with other headers + named private.h in other directories. (Probably only a problem on MacOS 9). + + * MacOS/config.h + Changed values of HAVE_LRINT and HAVE_LRINTF to force use of code in + float_cash.h. + + * src/sndfile.h + Changes the name of samples field of the SF_INFO to frames. The old name + had caused too much confusion and it simply had to be changed. There will + be at least one more pre-release. + +2002-08-04 Erik de Castro Lopo + + * doc/index.html + Updated formats matrix to include RAW (header-less) GSM 6.10. + Fix specificaltion of table and spelling mistakes. + + * src/sndfile.c src/command.c + Fixed bug in SFC_CALC_MAX_SIGNAL family and psf_calc_signal_max (). + + * tests/command.c + Removed cruft. + Added test for SFC_CALC_MAX_SIGNAL and SFC_CALC_NORM_MAX_SIGNAL. + + * configure.in + Update version to 1.0.0rc5. + + * sfendian.h + Removed inclusion of un-necessary header. + +2002-08-03 Erik de Castro Lopo + + * src/aiff.c + Minor fixes of info written to log buffer. + + * src/float_cast.h + Add definition of HAVE_LRINT_REPLACEMENT. + + * tests/floating_point_test.c + Fix file hash check on systems without lrint/lrintf. + + * tests/dft_cmp.c + Limit SNR to less than -500.0dB. + + * examples/sndfile2oct.c + Fixed compiler warnings. + + * doc/api.html + Fixed error where last parameter of sf_error_str() was sf_count_t instead + of size_t. + +2002-08-02 Erik de Castro Lopo + + * doc/FAQ.html + Why doesn't libsndfile do interleaving/de-interleaving. + + * tests/pcm_test.tpl + On Win32 do not perform hash check on files containing doubles. + +2002-08-01 Erik de Castro Lopo + + * src/common.h + Defined SF_COUNT_MAX_POSITIVE() macro, a portable way of setting variables + of type sf_count_t to their maximum positive value. + + * src/dwvw.c src/w64.c + Used SF_COUNT_MAX_POSITIVE(). + +2002-07-31 Erik de Castro Lopo + + * src/paf.c + Fixed bug in reading/writing of 24 bit PCM PAF files on big endian systems. + + * tests/floating_point_tests.c + Fixed hash values for 24 bit PCM PAF files. + Disabled file has check if lrintf() function is not available and added + warning. + Decreased level of signal from a peak of 1.0 to a value of 0.95 to prevent + problems on platforms without lrintf() ie Solaris. + +2002-07-30 Erik de Castro Lopo + + * src/wav.c + Fixed a problem with two different kinds of mal-formed WAV file header. The + first had the 'fact' chunk before the 'fmt ' chunk, the other had an + incomplete 'INFO' chunk at the end of the file. + + * src/w64.c + Added fix to allow differentiation between W64 files and ACID files. + + * src/au_g72x.c src/common.h src/sndfile.c + Added error for G72x encoded files with more than one channel. + + * tests/pcm_test.tpl tests/utils.tpl + Moved function check_file_hash_or_die() to utils.tpl. Function was then + modified to calculate the has of the whole file. + + * src/wav.c + Fixed problem writing the 'fact' chunk on big endian systems. + + * tests/sfconvert.c + Fixed bug where .paf files were being written as Sphere NIST. + +2002-07-29 Erik de Castro Lopo + + * src/voc.c + Fix for reading headers generated using SFC_UPDATE_HEADER_NOW. + + * doc/command.html + Add docs for SFC_UPDATE_HEADER_NOW and SFC_SET_UPDATE_HEADER_AUTO. + +2002-07-28 Erik de Castro Lopo + + * man/sndfile-info.1 man/sndfile-play.1 + Added manpages supplied by Joshua Haberman the Debian maintainer for + libsndfile. Additional tweaks by me. + + * configure.in man/Makefile.am + Hooked manpages into autoconf/automake system. + + * src/sndfile.c + Added hooks for SFC_SET_UPDATE_HEADER_AUTO. + + * tests/update_header_test.c + Improved rigor of testing. + + * src/*.c + Fixed problem with *_write_header() functions. + +2002-07-27 Erik de Castro Lopo + + * doc/*.html + Updates to documentation to fix problems found by wdg-html-validator. + + * src/common.h src/command.c + Added normalize parameter to calls to psf_calc_signal_max() and + psf_calc_max_all_channels(). + + * src/sndfile.c + Added handling for commands SFC_CALC_NORM_SIGNAL_MAX and + SFC_CALC_NORM_MAX_ALL_CHANNELS. + + * doc/command.html + Added entry for SFC_CALC_NORM_SIGNAL_MAX and SFC_CALC_NORM_MAX_ALL_CHANNELS. + +2002-07-26 Erik de Castro Lopo + + * examples/sndfile-play.c Win32/Makefile.msvc + Get sndfile-play program working on Win32. The Win32 PCM sample I/O API + sucks. The sndfile-play program now works on Linux, MacOSX, Solaris and + Win32. + +2002-07-25 Erik de Castro Lopo + + * doc/FAQ.html + New file for frequently asked questsions. + +2002-07-22 Erik de Castro Lopo + + * doc/api.html + Documentation fixes. + + * src/au.[ch] src/au_g72x.c src/G72x/g72x.h + Add support of 40kbps G723 ADPCM encoding. + + * tests/lossy_comp_test.c tests/floating_point_test.c + Add tests for 40kbps G723 ADPCM encoding. + + * doc/index.html + Update support matrix. + +2002-07-21 Erik de Castro Lopo + + * doc/command.html + Documented SFC_GET_SIMPLE_FORMAT_COUNT, SFC_GET_SIMPLE_FORMAT, + SFC_GET_FORMAT_* and SFC_SET_ADD_PEAK_CHUNK. + + * src/sndfile.c src/pcm.c + Add ability to turn on and off the addition of a PEAK chunk for floating + point WAV and AIFF files. + + * src/sndfile.[ch] src/common.h src/command.c + Added sf_command SFC_CALC_MAX_ALL_CHANNELS. Implemented by Maurizio Umberto + Puxeddu. + + * doc/command.html + Docs for SFC_CALC_MAX_ALL_CHANNELS (assisted by Maurizio Umberto Puxeddu). + +2002-07-18 Erik de Castro Lopo + + * src/sndfile.c src/gsm610.c + Finalised support for GSM 6.10 AIFF files and added support for GSM 6.10 + encoded RAW (header-less) files. + + * src/wav.c + Add support for IBM_FORMAT_MULAW and IBM_FORMAT_ALAW encodings. + + * src/api.html + Fixed more documentation bugs. + +2002-07-17 Erik de Castro Lopo + + * src/sndfile.h src/common.h + Moved some yet-to-be-implelmented values for SF_FORMAT_* from the public + header file sndfile.h to the private header file common.h to avoid + confusion about the actual capabilities of libsndfile. + +2002-07-16 Erik de Castro Lopo + + * src/aiff.c src/wav.c + Fixed file parsing for WAV and AIFF files containing non-audio data after + the data chunk. + + * src/aiff.c src/sndfile.c + Add support for GSM 6.10 encoded AIFF files. + + * tests/lossy_comp_test.c tests/Makefile.am + Add tests for GSM 6.10 encoded AIFF files. + + * src/*.c + Fix compiler warnings. + +2002-07-15 Erik de Castro Lopo + + * tests/command_test.c + For SFC_SET_NORM_* tests, change the file format from SF_FORMAT_WAV to + SF_FORMAT_RAW. + + * src/sndfile.c + Added sf_command(SFC_TEST_ADD_TRAILING_DATA) to allow testing of reading + from AIFF and WAV files with non-audio data after the audio chunk. + + * src/common.h + Add test commands SFC_TEST_WAV_ADD_INFO_CHUNK and + SFC_TEST_AIFF_ADD_INST_CHUNK. When these commands are working, they will be + moved to src/sndfile.h + + * src/aiff.c src/wav.c + Begin implementation of XXXX_command() hook for sf_command(). + + * tests/write_read_test.tpl + Added sf_command (SFC_TEST_ADD_TRAILING_DATA) to ensure above new code was + working. + +2002-07-13 Erik de Castro Lopo + + * tests/update_header_test.c + Allow read sample count == write sample count - 1 to fix problems with VOC + files. + + * tests/write_read_test.tpl tests/pcm_test.tpl + Fixed some problems in the test suite discovered by using Valgrind. + +2002-07-12 Erik de Castro Lopo + + * tests/utils.[ch] tests/*.c + Renamed check_log_buffer() to check_log_buffer_or_die(). + + * src/sndfile.c + SFC_UPDATE_HEADER_NOW and SFC_SETUPDATE_HEADER_AUTO almost finished. Works + for all file formats other than VOC. + +2002-07-11 Erik de Castro Lopo + + * src/sndfile.[ch] src/common.h + Started adding functionality to allow the file header to be updated before + the file is closed on files open for SFM_WRITE. This was requested by + Maurizio Umberto Puxeddu who is using libsndfile for file I/O in iCSound. + + * tests/update_header_test.c + New test program to test that the above functionality is working correctly. + + * tests/peak_chunk_test.c tests/floating_point_test.c + Cleanups. + +2002-07-10 Erik de Castro Lopo + + * src/sfendian.[ch] + Changed length count parameters for all endswap_XXX() functions from + sf_count_t (which can be 64 bit even on 32 bit architectures) to int. These + functions are only called frin inside the library, are always called with + integer parameters and doing the actual calculation on 64 bit values is + slow in comparision to doing it on ints. + + * examples/sndfile-play.c + More playback hacking for Win32. + +2002-07-09 Erik de Castro Lopo + + * src/common.c + In psf_log_printf(), changed %D format conversion specifier to %M (marker) and + added %D specifier for printing the sf_count_t type. + + * src/*.c + Changed all usage of psf_log_printf() with %D format conversion specifiers + to use %M conversion instead. + + * tests/pcm_test.tpl tests/pcm_test.def + New files to autogen pcm_test.c. + + * src/pcm.c + Fixed bug in scaling floats and doubles to 24 bit PCM and vice versa. + +2002-07-08 Erik de Castro Lopo + + * configure.in + Fix setup of $ac_cv_sys_largefile_CFLAGS so that sndfile.pc gets valid + values for CFLAGS. + + * examples/sndfile-play.c + Start adding playback support for Win32. + +2002-07-07 Erik de Castro Lopo + + * src/*.c + Worked to removed compiler warnings. + Extensive refactoring. + + * src/common.[ch] + Added function psf_memset() which works like the standard C function memset + but takes and sf_count_t as the length parameter. + + * src/sndfile.c + Replaced calls to memset(0 with calls to psf_memset() as required. + +2002-07-06 Erik de Castro Lopo + + * src/sndfile.c + Added "libsndfile : " to the start of all error messages. This was suggested + by Conrad Parker author of Sweep ( http://sweep.sourceforge.net/ ). + + * src/sfendian.[ch] + Added endswap_XXXX_copy() functions. + + * src/pcm.c src/float32.c src/double64.c + Use endswap_XXXX_copy() functions and removed dead code. + Cleanups and optimisations. + +2002-07-05 Erik de Castro Lopo + + * src/sndfile.c src/sndfile.h + Gave values to all the SFC_* enum values to allow better control of the + interface as commands are added and removed. + Added new command SFC_SET_ADD_PEAK_CHUNK. + + * src/wav.c src/aiff.c + Modified wav_write_header and aiff_write_header to make addition of a PEAK + chunk optional, even on floating point files. + + * tests/benchmark.tpl + Added call to sf_command(SFC_SET_ADD_PEAK_CHUNK) to turn off addition of a + PEAK chunk for the benchmark where we are trying to miximize speed. + + * src.pcm.c + Changed tribyte typedef to something more sensible. + Further conversion speed ups. + +2002-07-03 Erik de Castro Lopo + + * src/command.c + In major_formats rename "Sphere NIST" to "NIST Sphere". + + * src/common.c src/sfendian.c + Moved all endswap_XXX_array() functions to sfendian.c. These functions will + be tweaked to provide maximum performance. Since maximum performance on one + platform does not guarantee maximum performance on another, a small set of + functions will be written and the optimal one chosen at compile time. + + * src/common.h src/sfendian.h + Declarations of all endswap_XXX_array() functions moved to sfendian.h. + + * src/Makefile.am + Add sfendian.c to build targets. + +2002-07-01 Erik de Castro Lopo + + * src/pcm.c src/sfendian.h + Re-coded PCM encoders and decoders to match or better the speed of + libsndfile version 0.0.28. + +2002-06-30 Erik de Castro Lopo + + * src/wav.c + Add checking for WAVPACK data in standard PCM WAV file. Return error if + found. This WAVPACK is *WAY* broken. It uses the same PCM WAV file header + and then stores non-PCM data. + + * tests/benchmark.tpl + Added more tests. + +2002-06-29 Erik de Castro Lopo + + * tests/benchmark.tpl + Added conditional definition of M_PI. + For Win32, set WRITE_PERMS to 0777. + + * Win32/Makefile.msvc + Added target to make generate program on Win32. + + * src/samplitude.c + Removed handler for Samplitude RAP file format. This file type seems rarer + than hens teeth and is completely undocumented. + + * src/common.h src/sndfile.c src/Makefile.am Win32/Makefile.msvc + Removed references to sampltiude RAP format. + + * tests/benchmark.tpl + Benchmark program now prints the libsndfile version number when run. This + program was also backported to version 0 to compare results. Version + 1.0.0rc2 is faster than version 0.0.28 on most conversions but slower on + some. The slow ones need to be fixed before final release. + +2002-06-28 Erik de Castro Lopo + + * tests/benchmark.def tests/benchmark.tpl + New files which generate tests/benchmark.c using Autogen. Added int -> + SF_FORMAT_PCM_24 test. + + * tests/benchmark.c + Now and Autogen output file. + + * tests/Makefile.am + Updated for above changes. + +2002-06-27 Erik de Castro Lopo + + * tests/benchmark.c + Basic benchmark program complete. Need to convert it to Autogen. + + * Win32/Makefile.msvc + Added benchmark.exe target. + +2002-06-26 Erik de Castro Lopo + + * examples/generate.c + New program to generate a number of different output file formats from a + single input file. This allows testing of the created files. + + * tests/benchmark.c + New test program to benchmark libsndfile. Nowhere near complete yet. + + * examples/Makefile.am tests/Makefile.am + New make rules for the two new programs. + +2002-06-25 Erik de Castro Lopo + + * Win32/libsndfile.def + Removed definition for sf_signal_max(). + + * src/sndfile.c + Removed cruft. + + * doc/index.html + A number of documentation bugs were fixed. Thanks to Anand Kumria. + + * doc/version-1.html + Minor doc updates. + + * configure.in + Bumped version to 1.0.0rc2. + + * src/sf_command.h src/Makefile.am + Removed the header file as it was no longer being used. Thanks to Anand + Kunria for spotting this. + + * doc/index.html + A number of documentation bugs were fixed. Thanks to Anand Kumria. + +2002-06-24 Erik de Castro Lopo + + * src/common.h + Test for Win32 before testing SIZEOF_OFF_T so that it works correctly + on Win32.. + + * src/file_io.c + Win32 fixes to ensure O_BINARY is used for file open. + + * doc/win32.html + New file documenting the building libsndfile on Win32. + + * doc/*.html + Updating of documentation. + +2002-06-23 Erik de Castro Lopo + + * tests/pcm_test.c + Minor changes to allow easier determination of test file name. + + * src/sndfile.[ch] + Removed function sf_signal_max(). + + * examples/sndfile-play.c + Changed call to sf_signal_max() to a call to sf_command(). + +2002-06-22 Erik de Castro Lopo + + * src/format.c src/command.c + Renamed format.c to command.c which will now include code for sf_command() + calls to perform operations other than format commands. + + * src/sndfile.c src/sndfile.h + Removed function sf_get_signal_max() which is replaced by commands passed + to sf_command(). + + * src/command.c + Implement commands SFC_CALC_SIGNAL_MAX. + + * doc/command.html + Documented SFC_CALC_SIGNAL_MAX. + +2002-06-21 Erik de Castro Lopo + + * examples/sndfile-play.c + Mods to make sndfile-play work on Solaris. The program sndfile-play now + runs on Linux, MaxOSX and Solaris. Win32 to come. + + * src/format.c + Added SF_FORMAT_DWVW_* to subtype_formats array. + + * src/nist.c + Added support for 8 bit NIST Sphere files. Example file supplied by Anand + Kumria. + +2002-06-20 Erik de Castro Lopo + + * examples/sndfile-info.c + Tidy up of output format. + + * examnples/sndfile-play.c + Mods to make sndfile-play work on MacOSX using Apple's CoreAudio API. + + * configure.in + Add new variables OS_SPECIFIC_INCLUDES and OS_SPECIFIC_LINKS which were + required to supply extra include paths and link parameters to get + sndfile-play working on MacOSX. + + * examples/Makefile.am + Use OS_SPOECIFIC_INCLUDES and OS_SPECIFIC_LINKS to build commands for + sndfile-play. + +2002-06-19 Erik de Castro Lopo + + * src/nist.c + Added ability to read/write new NIST Sphere file types (A-law, u-law). + Header parser was re-written from scratch. Example files supplied by Anand + Kumria. + + * src/sndfile.c + Support for A-law and u-law NIST files. + + * tests/Makefile.am tests/lossy_comp_test.c + Tests for A-law and u-law NIST files. + +2002-06-18 Erik de Castro Lopo + + * tests/utils.c + Fixed an error in error string. + +2002-06-17 Erik de Castro Lopo + + * acinclude.m4 + Removed exit command to allow cross-compiling. + + * Win32/unistd.h src/file_io.c + Moved contents of first file into the second file (enclosed in #ifdef). + Win32/unistd.h is now an empty file but still must be there for libsndfile + to compile on Win32. + + * src/sd2.c, src/sndfile.c: + Fixes for Sound Designer II files on big endian systems. + +2002-06-16 Erik de Castro Lopo + + * configure.in + Modified to work around problems with crappy MacOSX version of sed. + Added sanity check for proper values for CFLAGS. + +2002-06-14 Erik de Castro Lopo + + * src/sndfile.c + Code clean up in sf_open (). + + * Win32/Makefile.msvc + Michael Fink's contributed MSVC++ makefile was hacked to bits and put back + together in a new improved form. + + * src/file_io.c + Fixes for Win32; _lseeki64() returns an invalid argument for calls like + _lseeki64(fd, 0, SEEK_CUR) so need to use _telli64 (fd) instead. + + * src/common.h src/sndfile.c src/wav.c src/aiff.c + Added SFE_LOG_OVERRUN error. + Added termination for potential infinite loop when parsing file headers. + + * src/wav.c src/w64.c + Fixed bug casuing incorrect header generation when opening file read/write. + +2002-06-12 Erik de Castro Lopo + + * doc/api.html + Improved the documentation to make it clearer that the file read method + and the underlying file format are completely disconnected. Suggested + by Josh Green. + + * doc/command.html + Started correcting docs to take into account changes made to the + operations of the sf_command () function. Not complete yet. + + * src/sndfile.c + Reverted some changes which had broken the partially working SDII header + parsing. Now have access to an iBook with OS X so reading and writing SDII + files on all platforms should be a reality in the near future. On Mac this + will involve reading the resource fork via the standard MacOS API. To move + a file from Mac to another OS, the resource and data forks will need to be + combined before transfer. The combined file will be read on both Mac and + other OSes like any other file. + +2002-06-08 Erik de Castro Lopo + + * ltmain.sh + Applied a patch from http://fink.sourceforge.net/doc/porting/libtool.php + which allows libsndfile to compile on MacOSX 10.1. This patch should not + interfere with compiling on other OSes. + + * src/GSM610/private.h + Changes to fix compile problems on MacOSX (see src/GSM610/ChangeLog). + + * src/float_cast.h + Added MacOSX replacements for lrint() and lrintf(). + +2002-06-05 Erik de Castro Lopo + + * src/sndfile.c + Replaced the code to print the filename to the log buffer when a file is + opened. This code seems to have been left out during the merge of + sf_open_read() and sf_open_write() to make a single functions sf_open(). + +2002-06-01 Erik de Castro Lopo + + * src/wav.c + Fixed a bug where the WAV header parser was going into an infinite loop + on a badly formed LIST chunk. File supplied by David Viens. + +2002-05-25 Erik de Castro Lopo + + * configure.in + Added a message at the end of the configuration process to warn about the + need for the use of pkg-config when linking programs against version 1 of + libsndfile. + + * doc/pkg-config.html + New documentation file containing details of how to use pkg-config to + retrieve settings for CFLAGS and library locations for linking files + against version 1 of libsndfile. + +2002-05-17 Erik de Castro Lopo + + * src/wav.c + Fixed minor bug in handling of so-called ACIDized WAV files. + +2002-05-16 Erik de Castro Lopo + + * Win32/libsndfile.def Win32/Makefile.msvc + Two new files contributed by Michael Fink (from the winLAME project) + which allows libsndfile to be built on windows in a MSDOS box by doing + "nmake -f Makefile.msvc". Way cool! + +2002-05-15 Erik de Castro Lopo + + * configure.in + MacOSX is SSSOOOOOOO screwed up!!! I can't believe how hard it is to + generate a tarball which will configure and compile on that platform. + Joined the libtool mailing list to try and get some answers. + +2002-05-13 Erik de Castro Lopo + + * configure.in + Changed to autoconf version 2.50. MacOSX uses autoconf version 2.53 which + is incompatible with with version 2.13 which had been using until now. + The AC_SYS_LARGE_FILE macro distributed withe autoconf 2.50 is missing a + few features so AC_SYS_EXTRA_LARGE file was defined to replace it. + + * configure.in + Changed to automake version 1.5 to try and make a tarball which will + work on MacOSX. + +2002-05-12 Erik de Castro Lopo + + * src/wav_gsm610.c + Changed name to gsm610.c. Added reading/writing of headerless files. + + * src/sndfile.c src/raw.c + Added ability to read/write headerless (SF_FORMAT_RAW) GSM 6.10 files. + +2002-05-11 Erik de Castro Lopo + + * tests/lossy_comp_test.c + Clean up in preparation for Autogen-ing this file. + + * src/GSM610/*.[ch] + Code cleanup and prepartion forgetting file seek working. Details in + src/GSM610/ChangeLog. + + * sndfile.pc.in + Testing complete. Is sndfile.m4 still needed? + +2002-05-09 Erik de Castro Lopo + + * tests/write_read_test.tpl tests/rdwr_test.tpl + Merged tests from these two programs into write_read_test.tpl and deleted + rdwr_test.tpl. + +2002-05-08 Erik de Castro Lopo + + * src/w64.c src/svx.c src/paf.c + Fixed bugs in read/write mode. + +2002-05-07 Erik de Castro Lopo + + * examples/Makefile.am + Renamed sfplay.c to sndfile-play.c and sndfile_info.c to sndfile-info.c for + consistency when these programs become part of the Debian package + sndfile-programs. + + * sndfile.pc.in + New file to replace sndfile-config.in. Libsndfile now uses the pkg-config + model for providing installation parameters to dependant programs. + + * src/sndfile.c + Cleanup of code in sf_open(). + +2002-05-06 Erik de Castro Lopo + + * tests/utils.tpl tests/write_read_test.tpl + More conversion to Autogen fixes and enchancements. + + * src/*.c + Read/write mode is now working for 16, 24 and 32 bit PCM as well as 32 + bit float and 64 bit double data. More tests still required. + + * src/Makefile.am + Added DISTCLEANFILES target to remove config.status and config.last. + + * Win32/Makefile.am MacOS/Makefile.am + Added DISTCLEANFILES target to remove Makefile. + +2002-05-05 Erik de Castro Lopo + + * src/*.[ch] tests/rdwr_test.c + More verifying workings of read/write mode. Fixing bugs found. + + * tests/utils.[ch] + Made these files Autogen generated files. + + * tests/util.tpl tests/util.def + New Autogen files to generate utils.[ch]. Moved some generic test functions + into this file. Autogen is such a great tool! + +2002-05-03 Erik de Castro Lopo + + * src/pcm.c src/float_cast.h Win32/config.h + Fixed a couple of Win32 specific bugs pointed out by Michael Fink + (maintainer of WinLAME) and David Viens. + + * tests/check_log_buffer.[ch] tests/utils.[ch] + Moved check_log_buffer() to utils.[ch] and deleted old file. + +2002-05-02 Erik de Castro Lopo + + * src/common.[ch] src/sndfile.c + New function psf_default_seek() which will be the default seek function + for things like PCM and floating point data. This default is set for + both read and write in sf_open() but can be over-ridden by any codec + during it's initialisation. + +2002-05-01 Erik de Castro Lopo + + * src/au.c + AU files use a data size value of -1 to mean unknown. Fixed au_open_read() + to allow opening files like this. + + * tests/rdwr_test .c + Added more tests. + + * src/sndfile.c + Fixed bugs in read/write mode found due to improvements in the test + program. + +2002-04-30 Erik de Castro Lopo + + * tests/rdwr_test .c + New file for testing read/write mode. + +2002-04-29 Erik de Castro Lopo + + * m4/* + Removed all m4 macros from this directory as they get concatenated to form + the file aclocal.m4 anyway. + + * sndfile.m4 + Moved this from the m4 directory to the root directory asn this is part of + the distribution and is installed during "make install". + +2002-04-29 Erik de Castro Lopo + + * src/float32.c + Removed logging of peaks for all file formats other than AIFF and WAV. + + * tests/write_read_test.tpl tests/write_read_test.def + New files which autogen uses to generate write_read_test.c. Doing it this + way makes write_read_test.c far easier to maintain. Other test programs + will be converted to autogen in the near future. + + * src/*.c + Fixed a few bugs found when testing on Sparc (bug endian) Solaris. + +2002-04-28 Erik de Castro Lopo + + * doc/*.html + Fixed documention versioning. + + * configure.in + Fixed a bug in the routines which search for Large File Support on systems + which have large file support by defualt. + +2002-04-27 Erik de Castro Lopo + + * src/*.[ch] + Found and fixed an issue which can cause a bug in other software (I was + porting Conrad Parker's Sweep program from version 0 of the library to + version 1). When opening a file for write, the libsndfile code would + set the sfinfo.samples field to a maximum value. + + * tests/write_read_test.c + Added tests to detect the above problem. + +2002-04-25 Erik de Castro Lopo + + * src/*.[ch] + Finished base implementation of read/write mode. Much more testing still + needed. + + * m4/largefile.m4 + Macro for detecting Large File Standard capabilities. This macro was ripped + out of the aclocal.m4 file of GNU tar-1.13. + + * configure.in + Added detection of large file support. Files larger than 2 Gigabytes should + now be supported on 64 bit platforms and many 32 bit platforms including + Linux (2.4 kernel, glibc-2.2), *BSD, MacOS, Win32. + + * libsndfile_convert_version.py + A Python script which attempts to autoconvert code written to use version 0 + to version 1. + +2002-04-24 Erik de Castro Lopo + + * src/*.[ch] + Finished base implementation of read/write mode. Much more testing still + needed. + + * tests/write_read_test.c + Preliminary tests for read/write mode added. More needed. + +2002-04-20 Erik de Castro Lopo + + * src/sndfile.[ch] + Removed sf_open_read() and sf_open_write() functions,replacting them with + sf_open() which takes an extra mode parameter (SF_OPEN_READ, SF_OPEN_WRITE, + or SF_OPEN_RDWR). This new function sf_open can now be modified to allow + opening a file formodification (RDWR). + +2002-04-19 Erik de Castro Lopo + + * src/*.c + Completed merging of separate xxx_open_read() and xxx_open_write() + functions. All tests pass. + +2002-04-18 Erik de Castro Lopo + + * src/au.c + Massive refactoring required to merge au_open_read() with au_open_write() + to create au_open(). + +2002-04-17 Erik de Castro Lopo + + * src/*.c + Started changes required to allow a sound file to be opened in read/write + mode, with separate file pointers for read and write. This involves merging + of encoder/decoder functions like pcm_read_init() and pcm_write_init() + int a new function pcm_init() as well as doing something similar for all + the file type specific functions ie aiff_open_read() and aiff_open_write() + were merged to make the function aiff_open(). + +2002-04-15 Erik de Castro Lopo + + * src/file_io.c + New file containing psf_fopen(), psf_fread(), psf_fwrite(), psf_fseek() and + psf_ftell() functions. These function will replace use of fopen/fread/fwrite + etc and allow access to files larger than 2 gigabytes on a number of 32 bit + OSes (Linux on x86, 32 bit Solaris user space apps, Win32 and MacOS). + + * src/*.c + Replaced all instances of fopen with psf_open, fread with psd_read, fwrite + with psf_write and so on. + +2002-03-11 Erik de Castro Lopo + + * src/dwvw.c + Finally fixed all known problems with 12, 16 and 24 bit DWVW encoding. + + * tests/floating_point_test.c + Added tests for 12, 16 and 24 bit DWVW encoding. + +2002-03-03 Erik de Castro Lopo + + * m4/endian.m4 + Defines a new m4 macro AC_C_FIND_ENDIAN, for determining the endian-ness of + the target CPU. It first checks for the definition of BYTE_ORDER in + , then in and . If none of these work + and the C compiler is not a cross compiler it compiles and runs a program + to test for endian-ness. If the compiler is a cross compiler it makes a + guess based on $target_cpu. + + * configure.in + Modified to use AC_C_FIND_ENDIAN. + + * src/sfendian.h + Simplified. + +2002-02-23 Erik de Castro Lopo + + * tests/floating_point_test.c + Tests completely rewritten using the dft_cmp function. Now able to + calculate a quick guesstimate of the Signal to Noise Ratio of the encoder. + +2002-02-15 Erik de Castro Lopo + + * tests/dft_cmp.[ch] + New files containing functions for comparing pre and post lossily + compressed data using a quickly hacked DFT. + + * tests/utils.[ch] + New files containing functions for saving pre and post encoded data in a + file readable by the GNU Octave package. + +2002-02-13 Erik de Castro Lopo + + * m4/lrint.m4 m4/lrintf.m4 + Fixed m4 macros to define HAVE_LRINT and HAVE_LRINTF even when the test + is cached. + +2002-02-12 Erik de Castro Lopo + + * tests/floating_point_test.c + Fixed improper use of strncat (). + +2002-02-11 Erik de Castro Lopo + + * tests/headerless_test.c + New test program to test the ability to open and read a known file type as a + RAW header-less file. + +2002-02-07 Erik de Castro Lopo + + * tests/losy_comp_test.c + Added a test to ensure that the data read from a file is not all zeros. + + * examples/sfconvert.c + Added "-gsm610" encoding types. + +2002-01-29 Erik de Castro Lopo + + * examples/sfconvert.c + Added "-dwvw12", "-dwvw16" and "-dwvw24" encoding types. + + * tests/dwvw_test.c + New file for testing DWVW encoder/decoder. + +2002-01-28 Erik de Castro Lopo + + * src/dwvw.c + Implemented writing of DWVW. 12 bit seems to work, 16 and 24 bit still broken. + + * src/aiff.c + Improved reporting of encoding types. + + * src/voc.c + Clean up. + +2002-01-27 Erik de Castro Lopo + + * src/dwvw.c + New file implementing lossless Delta Word Variable Width (DWVW) encoding. + Reading 12 bit DWVW is now working. + + * src/aiff.c common.h sndfile.c + Added hooks for DWVW encoded AIFF and RAW files. + +2002-01-15 Erik de Castro Lopo + + * src/w64.c + Robustify header parsing. + + * src/wav_w64.h + Header file wav.h was renamed to wav_w64.h to signify sharing of + definitions across the two file types. + + * src/wav.c src/w64.c src/wav_w64.c + Refactoring. + Modified and moved functions with a high degree of similarity between + wav.c and w64.c to wav_w64.c. + +2002-01-14 Erik de Castro Lopo + + * src/w64.c + Completed work on getting read and write working. + + * examples/sfplay.c + Added code to scale floating point data so it plays at a reasonable volume. + + * tests/Makefile.am tests/write_read_test.c + Added tests for W64 files. + +2002-01-13 Erik de Castro Lopo + + * src/*.c + Modded all code in file header writing routines to use + psf_new_binheader_writef(). + Removed psf_binheader_writef() from src/common.c. + Globally replaced psf_new_binheader_writef with psf_binheader_writef. + +2002-01-12 Erik de Castro Lopo + + * src/*.c + Modded all code in file parsing routines to use psf_new_binheader_readf(). + Removed psf_binheader_readf() from src/common.c. + Globally replaced psf_new_binheader_readf with psf_binheader_readf. + + * src/common.[ch] + Added new function psf_new_binheader_writef () which will soon replace + psf_binheader_writef (). The new function has basically the same function + as the original but has a more flexible and capable interface. It also + allows the writing of 64 bit integer values for files contains 64 bit file + offsets. + +2002-01-11 Erik de Castro Lopo + + * src/formats.c src/sndfile.c src/sndfile.h + Added code allowing full enumeration of supported file formats via the + sf_command () interface. + This feature will allow applications to avoid needing recompilation when + support for new file formats are added to libsndfile. + + * tests/command_test.c + Added test code for the above feature. + + * examples/list_formats.c + New file. An example of the use of the supported file enumeration + interface. This program lists all the major formats and for each major + format the supported subformats. + +2002-01-10 Erik de Castro Lopo + + * src/*.[ch] tests/*.c + Changed command parameter of sf_command () function from a test string to + an int. The valid values for the command parameter begin with SFC_ and are + listed in src/sndfile.h. + +2001-12-20 Erik de Castro Lopo + + * src/formats.c src/sndfile.c + Added an way of enumerating a set of common file formats using the + sf_command () interface. This interface was suggested by Dominic Mazzoni, + one of the main authors of Audacity (http://audacity.sourceforge.net/). + +2001-12-26 Erik de Castro Lopo + + * src/sndfile.c + Added checking of filename parameter in sf_open_read (). Previousy, if a + NULL pointer was passed the library would segfault. + +2001-12-18 Erik de Castro Lopo + + * src/common.c src/common.h + Changed the len parameter of the endswap_*_array () functions from type + int to type long. + + * src/pcm.c + Fixed a problem which + +2001-12-15 Erik de Castro Lopo + + * src/sndfile.c + Added conditional #include for EMX/gcc on OS/2. Thanks to + Paul Hartman for pointing this out. + + * tests/lossy_comp_test.c tests/floating_point_test.c + Added definitions for M_PI for when it isn't defined in . + +2001-11-30 Erik de Castro Lopo + + * src/ircam.c + Re-implemented the header reader. Old version was making incorrect + assumptions about the endian-ness of the file from the magic number at the + start of the file. The new code looks at the integer which holds the + number of channels and determines the endian-ness from that. + +2001-11-30 Erik de Castro Lopo + + * src/aiff.c + Added support for other AIFC types ('raw ', 'in32', '23ni'). + Further work on IMA ADPCM encoding. + +2001-11-29 Erik de Castro Lopo + + * src/ima_adpcm.c + Renamed from wav_ima_adpcm.c. This file will soon handle IMA ADPCM + encodings for both WAV and AIFF files. + + * src/aiff.c + Started adding IMA ADPCM support. + +2001-11-28 Erik de Castro Lopo + + * src/double.c + New file for handling double precision floating point (SF_FORMAT_DOUBLE) + data. + + * src/wav.c src/aiff.c src/au.c src/raw.c + Added support for SF_FORMAT_DOUBLE data. + + * src/common.[ch] + Addition of endswap_long_array () for endian swapping 64 bit integers. This + function will work correctly on processors with 32 bit and 64 bit longs. + Optimised endswap_short_array () and endswap_int_array (). + + * tests/pcm_test.c + Added and extra check. After the first file of each type is written to disk + a checksum is performed of the first 64 bytes and checked against a pre- + calculated value. This will work whatever the endian-ness of the host + machine. + +2001-11-27 Erik de Castro Lopo + + * src/aiff.c + Added handling of u-law, A-law encoded AIFF files. Thanks to Tom Erbe for + supplying example files. + + * tests/lossy_comp_test.c + Added tests for above. + + * src/common.h src/*.c + Removed function typedefs from common.h and function pointer casting in all + the other files. This allows the compiler to perform proper type checking. + Hopefully this will prevernt problems like the sf_seek bug for OpenBSD, + BeOS etc. + + * src/common.[ch] + Added new function psf_new_binheader_readf () which will eventually replace + psf_binheader_readf (). The new function has basically the same function as + the original but has a more flexible and capable interface. It also allows + the reading of 64 bit integer values for files contains 64 bit file + offsets. + +2001-11-26 Erik de Castro Lopo + + * src/voc.c + Completed implementation of VOC file handling. Can now handle 8 and 16 bit + PCM, u-law and A-law files with one or two channels. + + * src/write_read_test.c tests/lossy_comp_test.c + Added tests for VOC files. + +2001-11-22 Erik de Castro Lopo + + * src/float_cast.h + Added inline asm version of lrint/lrintf for MacOS. Solution provided by + Stephane Letz. + + * src/voc.c + More work on this braindamaged format. The VOC files produced by SoX also + have a number of inconsistencies. + +2001-11-19 Erik de Castro Lopo + + * src/paf.c + Added support for 8 bit PCM PAF files. + + * tests/write_read_test.c + Added tests for 8 bit PAF files. + +2001-11-18 Erik de Castro Lopo + + * tests/pcm_test.c + New test program to test for correct scaling of integer values between + different sized integer containers (ie short -> int). + The new specs for libsndfile state that when the source and destination + containers are of a different size, the most significant bit of the source + value becomes the most significant bit of the destination container. + + * src/pcm.c src/paf.c + Modified to pass the above test program. + + * tests/write_read_test.c tests/lossy_comp_test.c + Modified to work with the new scaling rules. + +2001-11-17 Erik de Castro Lopo + + * src/raw.c tests/write_read_test.c tests/write_read_test.c + Added ability to do raw reads/writes of float, u-law and A-law files. + + * src/*.[ch] examples/*.[ch] tests/*.[ch] + Removed dependance on pcmbitwidth field of SF_INFO struct and moved to new + SF_FORMAT_* types and use of SF_ENDIAN_BIG/LITTLE/CPU. + +2001-11-12 Erik de Castro Lopo + + * src/*.[ch] + Started implmentation of major changes documented in doc/version1.html. + + Removed all usage of off_t which is not part of the ISO C standard. All + places which were using it are now using type long which is the type of + the offset parameter for the fseek function. + This should fix problems on BeOS, MacOS and *BSD like systems which were + failing "make check" because sizeof (long) != sizeof (off_t). + +-------------------------------------------------------------------------------- +This is the boundary between version 1 of the library above and version 0 below. +-------------------------------------------------------------------------------- + +2001-11-11 Erik de Castro Lopo + + * examples/sfplay_beos.cpp + Added BeOS version of sfplay.c. This needs to be compiled using a C++ + compiler so is therefore not built by default. Thanks to Marcus Overhagen + for providing this. + +2001-11-10 Erik de Castro Lopo + + * examples/sfplay.c + New example file showing how libsndfile can be used to read and play a + sound file. + At the moment on Linux is supported. Others will follow in the near future. + +2001-11-09 Erik de Castro Lopo + + * src/pcm.c + Fixed problem with normalisation code where a value of 1.0 could map to + a value greater than MAX_SHORT or MAX_INT. Thanks to Roger Dannenberg for + pointing this out. + +2001-11-08 Erik de Castro Lopo + + * src/pcm.c + Fixed scaling issue when reading/writing 8 bit files using + sf_read/sf_write_short (). + On read, values are scaled so that the most significant bit in the char + ends up in the most significant bit of the short. On write, values are + scaled so that most significant bit in the short ends up as the most + significant bit in the char. + +2001-11-07 Erik de Castro Lopo + + * src/au.c src/sndfile.c + Added support for 32 bit float data in big and little endian AU files. + + * tests/write_read_test.c + Added tests for 32 bit float data in AU files. + +2001-11-06 Erik de Castro Lopo + + * tests/lossy_comp_test.c + Finalised testing of stereo files where possible. + +2001-11-05 Erik de Castro Lopo + + * src/wav_ms_adpcm.c + Fixed bug in writing stereo MS ADPCM WAV files. Thanks to Xu Xin for + pointing out this problem. + +2001-10-24 Erik de Castro Lopo + + * src/wav_ms_adpcm.c + Modified function srate2blocksize () to handle 44k1Hz stereo files. + +2001-10-21 Erik de Castro Lopo + + * src/w64.c + Added support for Sonic Foundry 64 bit WAV format. As Linux (my main + development platform) does not yet support 64 bit file offsets by default, + current handling of this file format treats everything as 32 bit and fails + openning the file, if it finds anything that goes beyond 32 bit values. + + * src/sndfile.[hc] src/common.h src/Makefile.am + Added hooks for W64 support. + +2001-10-21 Erik de Castro Lopo + + * configure.in + Added more warnings options to CFLAGS when the gcc compiler is detected. + + * src/*.[ch] tests/*.c examples/*.c + Started fixing the warning messages due to the new CFLASG. + + * src/voc.c + More work on VOC file read/writing. + + * src/paf.c + Found that PAF files were not checking the normalisation flag when reading + or writing floats and doubles. Fixed it. + + * tests/floating_point_test.c + Added specific test for the above problem. + + * src/float_cast.h src/pcm.c + Added a section for Win32 to define lrint () and lrintf () in the header + and implement it in the pcm.c + +2001-10-20 Erik de Castro Lopo + + * sndfile-config.in m4/sndfile.m4 + These files were donated by Conrad Parker who also provided instructions + on how to install them using autoconf/automake. + + * src/float_cast.h + Fiddled around with this file some more. On Linux and other gcc supported + OSes use the C99 functions lrintf() and lrint() for casting from floating + point to int without incurring the huge perfromance penalty (particularly + on the i386 family) caused by the regular C cast from float to int. + These new C99 functions replace the FLOAT_TO_* and DOUBLE_TO_* macros which + I had been playing with. + + * configure.in m4/lrint.m4 m4/lrintf.m4 + Add detection of these functions. + +2001-10-17 Erik de Castro Lopo + + * src/voc.c + Completed code for reading VOC files containing a single audio data + segment. + Started implementing code to handle files with multiple VOC_SOUND_DATA + segments but couldn't be bothered finishing it. Multiple segment files can + have different sample rates for different sections and other nasties like + silence and repeat segments. + +2001-10-16 Erik de Castro Lopo + + * src/common.h src/*.c + Removed SF_PRIVATE struct field fdata and replaced it with extra_data. + + * src/voc.c + Further development of the read part of this woefult file format. + +2001-10-04 Erik de Castro Lopo + + * src/float_cast.h + Implemented gcc and i386 floating point to int cast macros. Standard cast + will be used when not on gcc for i385. + + * src/pcm.c + Modified all uses of FLOAT/DOUBLE_TO_INT and FLOAT/DOUBLE_TO_SHORT casts to + comply with macros in float_cast.h. + +2001-10-04 Erik de Castro Lopo + + * src/voc.c + Changed the TYPE_xxx enum names to VOC_TYPE_xxx to prevent name clashes + on MacOS with CodeWarrior 6.0. + + * MacOS/MacOS-readme.txt + Updated the compile instructions. Probably still need work as I don't have + access to a Mac. + +2001-10-01 Erik de Castro Lopo + + * src/wav.c src/aiff.c common.c + Changed all references to snprintf to LSF_SNPRINTF and all vsnprintf to + LSF_VSNPRINTF. LSF_VSNPRINTF and LSF_VSNPRINTF are defined in common.h. + + * src/common.h + Added checking of HAVE_SNPRINTF and HAVE_VSNPRINTF and defining + LSF_VSNPRINTF and LSF_VSNPRINTF to appropriate values. + + * src/missing.c + New file containing a minimal implementation of snprintf and vsnprintf + functions named missing_snprintf and missing_vsnprintf respectively. These + are only compliled into the binary if snprintf and/or vsnprintf are not + available. + +2001-09-29 Erik de Castro Lopo + + * src/ircam.c + New file to handle Berkeley/IRCAM/CARL files. + + * src/sndfile.c src/common.h + Modified for IRCAM handling. + + * tests/*.c + Added tests for IRCAM files. + +2001-09-27 Erik de Castro Lopo + + * src/wav.c + Apparently microsoft windows (tm) doesn't like ulaw and Alaw WAV files with + 20 byte format chunks (contrary to ms's own documentation). Fixed the WAV + header writing code to generate smaller ms compliant ulaw and Alaw WAV + files. + +2001-09-17 Erik de Castro Lopo + + * tests/stdio_test.sh tests/stdio_test.c + Shell script was rewritten as a C program due to incompatibilities of the + sh shell on Linux and Solaris. + +2001-09-16 Erik de Castro Lopo + + * tests/stdio_test.sh tests/stdout_test.c tests/stdin_test.c + New test programs to verify the correct operation of reading from stdin and + writing to stdout. + + * src/sndfile.c wav.c au.c nist.c paf.c + Fixed a bugs uncovered by the new test programs above. + +2001-09-15 Erik de Castro Lopo + + * src/sndfile.c wav.c + Fixed a bug preventing reading a file from stdin. Found by T. Narita. + +2001-09-12 Erik de Castro Lopo + + * src/common.h + Fixed a problem on OpenBSD 2.9 which was causing sf_seek() to fail on IMA + WAV files. Root cause was the declaration of the func_seek typedef not + matching the functions it was actually being used to point to. In OpenBSD + sizeof (off_t) != sizeof (int). Thanks to Heikki Korpela for allowing me + to log into his OpenBSD machine to debug this problem. + +2001-09-03 Erik de Castro Lopo + + * src/sndfile.c + Implemented sf_command ("norm float"). + + * src/*.c + Implemented handling of sf_command ("set-norm-float"). Float normalization + can now be turned on and off. + + * tests/double_test.c + Renamed to floating_point_test.c. Modified to include tests for all scaled + reads and writes of floats and doubles. + + * src/au_g72x.c + Fixed bug in normalization code found with improved floating_point_test + program. + + * src/wav.c + Added code for parsing 'INFO' and 'LIST' chunks. Will be used for extract + text annotations from WAV files. + + * src/aiff.c + Added code for parsing '(c) ' and 'ANNO' chunks. Will be used for extract + text annotations from WAV files. + +2001-09-02 Erik de Castro Lopo + + * examples/sf_info.c example/Makefile.am + Renamed to sndfile_info.c. The program sndfile_info will now be installed + when the library is installed. + + * src/float_cast.h + New file defining floating point to short and int casts. These casts will + eventually replace all flot and double casts to short and int. See comments + at the top of the file for the reasoning. + + * src/*.c + Changed all default float and double casts to short or int with macros + defined in floatcast.h. At the moment these casts do nothing. They will be + replaced with faster float to int cast operations in the near future. + +2001-08-31 Erik de Castro Lopo + + * tests/command_test.c + New file for testing sf_command () functionality. + + * src/sndfile.c + Revisiting of error return values of some functions. + Started implementing sf_command () a new function will allow on-the-fly + modification of library behaviour, or instance, sample value scaling. + + * src/common.h + Added hook for format specific sf_command () calls to SNDFILE struct. + + * doc/api.html + Updated and errors corrected. + + * doc/command.html + New documentation file explaining new sf_command () function. + +2001-08-11 Erik de Castro Lopo + + * src/sndfile.c + Fixed error return values from sf_read*() and sf_write*(). There were + numerous instances of -1 being returned through size_t. These now all set + error int the SF_PRIVATE struct and return 0. Thanks to David Viens for + spotting this. + +2001-08-01 Erik de Castro Lopo + + * src/common.c + Fixed use of va_arg() calls that were causing warning messages with the + latest version of gcc (thanks Maurizio Umberto Puxeddu). + +2001-07-25 Erik de Castro Lopo + + * src/*.c src/sfendian.h + Moved definition of MAKE_MARKER macro to sfendian.h + +2001-07-23 Erik de Castro Lopo + + * src/sndfile.c + Modified sf_get_lib_version () so that version string will be visible using + the Unix strings command. + + * examples/Makefile.am examples/sfinfo.c + Renamed sfinfo program and source code to sf_info. This prevents a name + clash with the program included with libaudiofile. + +2001-07-22 Erik de Castro Lopo + + * tests/read_seek_test.c tests/lossy_comp_test.c + Added tests for sf_read_float () and sf_readf_float (). + + * src/voc.c + New files for handling Creative Voice files (not complete). + + * src/samplitude.c + New files for handling Samplitude files (not complete). + +2001-07-21 Erik de Castro Lopo + + * src/aiff.c src/au.c src/paf.c src/svx.c src/wav.c + Converted these files to using psf_binheader_readf() function. Will soon be + ready to attempt to make reading writing from pipes work reliably. + + * src/*.[ch] + Added code for sf_read_float () and sf_readf_float () methods of accessing + file data. + +2001-07-20 Erik de Castro Lopo + + * src/paf.c src/wav_gsm610.c + Removed two printf()s which had escaped notice for some time (thanks + Sigbjørn Skjæret). + +2001-07-19 Erik de Castro Lopo + + * src/wav_gsm610.c + Fixed a bug which prevented GSM 6.10 encoded WAV files generated by + libsndfile from being played in Windoze (thanks klay). + +2001-07-18 Erik de Castro Lopo + + * src/common.[ch] + Implemented psf_binheader_readf() which will do for file header reading what + psf_binheader_writef() did for writing headers. Will eventually allow + libsndfile to read and write from pipes, including named pipes. + +2001-07-16 Erik de Castro Lopo + + * MacOS/config.h Win32/config.h + Attempted to bring these two files uptodate with src/config.h. As I don't + have access to either of these systems support for them may be completely + broken. + +2001-06-18 Erik de Castro Lopo + + * src/float32.c + Fixed bug for big endian processors that can't read 32 bit IEEE floats. Now + tested on Intel x86 and UltraSparc processors. + +2001-06-13 Erik de Castro Lopo + + * src/aiff.c + Modified to allow REX files (from Propellorhead's Recycle and Reason + programs) to be read. + REX files are basically an AIFF file with slightly unusual sequence of + chunks (AIFF files are supposed to allow any sequence) and some extra + application specific information. + Not yet able to write a REX file as the details of the application specific + data is unknown. + +2001-06-12 Erik de Castro Lopo + + * src/wav.c + Fixed endian bug when reading PEAK chunk on big endian machines. + + * src/common.c + Fixed endian bug when reading PEAK chunk on big endian machines with + --enable-force-broken-float configure option. + Fix psf_binheader_writef for (FORCE_BROKEN_FLOAT ||______) + +2001-06-07 Erik de Castro Lopo + + * configure.in src/config.h.in + Removed old CAN_READ_WRITE_x86_IEEE configure variable now that float + capabilities are detected at run time. + Added FORCE_BROKEN_FLOAT to allow testing of broken float code on machines + where the processor can in fact handle floats correctly. + + * src/float32.c + Rejigged code reading and writing of floats on broken processors. + + * m4/ + Removed this directory and all its files as they are no longer needed. + +2001-06-05 Erik de Castro Lopo + + * tests/peak_chunk_test.c + New test to validate reading and writing of peak chunk. + + * examples/sfconvert + Added -float32 option. + + * src/*.c + Changed all error return values to negative values (ie the negative of what + they were). + + * src/sndfile.c tests/error_test.c + Modified to take account of the previous change. + +2001-06-04 Erik de Castro Lopo + + * src/float32.c + File renamed from wav_float.c and renamed function to something more + general. + Added runtime detection of floating point capabilities. + Added recording of peaks during write for generation of PEAK chunk. + + * src/wav.c src/aiff.c + Added handing for PEAK chunk for floating point files. PEAK is read when the + file headers are read and generated when the file is closed. Logic is in + place for adding PEAK chunk to end of file when writing to a pipe (reading + and writing from/to pipe to be implemented soon). + + * src/sndfile.c + Modified sf_signal_max () to use PEAK values if present. + +2001-06-03 Erik de Castro Lopo + + * src/*.c + Added pcm_read_init () and pcm_write_init () to src/pcm.c and removed all + other calls to functions in this file from the filetype specific files. + + * src/*.c + Added alaw_read_init (), alaw_write_int (), ulaw_read_init () and + ulaw_write_init () and removed all other calls to functions in alaw.c and + ulaw.c from the filetype specific files. + + * tests/write_read_test.c + Added tests to validate sf_seek () on all file types. + + * src/raw.c + Implemented raw_seek () function to fix a bug where + sf_seek (file, 0, SEEK_SET) on a RAW file failed. + + * src/paf.c + Fixed a bug in paf24_seek () found due to added seeks tests in + tests/write_read_test.c + +2001-06-01 Erik de Castro Lopo + + * tests/read_seek_test.c + Fixed a couple of broken binary files. + + * src/aiff.c src/wav.c + Added handling of PEAK chunks on file read. + +2001-05-31 Erik de Castro Lopo + + * check_libsndfile.py + New file for the regression testing of libsndfile. + check_libsndfile.py is a Python script which reads in a file containing + filenames of audio files. Each file is checked by running the examples/sfinfo + program on them and checking for error or warning messages in the libsndfile + log buffer. + + * check_libsndfile.list + This is an example list of audio files for use with check_libsndfile.py + + * tests/lossy_comp_test.c + Changed the defined value of M_PI for math header files which don't have it. + This fixed validation test failures on MetroWerks compilers. Thanks to Lord + Praetor Satanus of Acheron for bringing this to my attention. + +2001-05-30 Erik de Castro Lopo + + * src/common.[ch] + Removed psf_header_setf () which was no longer required after refactoring + and simplification of header writing. + Added 'z' format specifier to psf_binheader_writef () for zero filling header + with N bytes. Used by paf.c and nist.c + + * tests/check_log_buffer.c + New file implementing check_log_buffer () which reads the log buffer of a + SNDFILE* object and searches for error and warning messages. Calls exit () + if any are found. + + * tests/*.c + Added calls to check_log_buffer () after each call to sf_open_XXX (). + +2001-05-29 Erik de Castro Lopo + + * src/wav.c src/wav_ms_adpcm.c src/wav_gsm610.c + Major rehack of header writing using psf_binheader_writef (). + +2001-05-28 Erik de Castro Lopo + + * src/wav.c src/wav_ima_adpcm.c + Major rehack of header writing using psf_binheader_writef (). + +2001-05-27 Erik de Castro Lopo + + * src/wav.c + Changed return type of get_encoding_str () to prevent compiler warnings on + Mac OSX. + + * src/aiff.c src/au.c + Major rehack of header writing using psf_binheader_writef (). + +2001-05-25 Erik de Castro Lopo + + * src/common.h src/common.c + Added comments. + Name of log buffer changed from strbuffer to logbuffer. + Name of log buffer index variable changed from strindex to logindex. + + * src/*.[ch] + Changed name of internal logging function from psf_sprintf () to + psf_log_printf (). + Changed name of internal header generation functions from + psf_[ab]h_printf () to psf_asciiheader_printf () and + psf_binheader_writef (). + Changed name of internal header manipulation function psf_hsetf () to + psf_header_setf (). + +2001-05-24 Erik de Castro Lopo + + * src/nist.c + Fixed reading and writing of sample_byte_format header. "01" means little + endian and "10" means big endian regardless of bit width. + + * configure.in + Detect Mac OSX and disable -Wall and -pedantic gcc options. Mac OSX is + way screwed up and spews out buckets of warning messages from the system + headers. + Added --disable-gcc-opt configure option (sets gcc optimisation to -O0 ) for + easier debugging. + Made decision to harmonise source code version number and .so library + version number. Future releases will stick to this rule. + + * doc/new_file_type.HOWTO + New file to document the addition of new file types to libsndfile. + +2001-05-23 Erik de Castro Lopo + + * src/nist.c + New file for reading/writing Sphere NIST audio file format. + Originally requested by Elis Pomales in 1999. + Retrieved from unstable (and untouched for 18 months) branch of libsndfile. + Some vital information gleaned from the source code to Bill Schottstaedt's + sndlib library : ftp://ccrma-ftp.stanford.edu/pub/Lisp/sndlib.tar.gz + Currently reading and writing 16, 24 and 32 bit, big-endian and little + endian, stereo and mono files. + + * src/common.h src/common.c + Added psf_ah_printf () function to help construction of ASCII headers (ie NIST). + + * configure.in + Added test for vsnprintf () required by psf_ah_printf (). + + * tests/write_read_test.c + Added tests for supported NIST files. + +2001-05-22 Erik de Castro Lopo + + * tests/write_read_test.c + Added tests for little endian AIFC files. + + * src/aiff.c + Minor re-working of aiff_open_write (). + Added write support for little endian PCM encoded AIFC files. + +2001-05-13 Erik de Castro Lopo + + * src/aiff.c + Minor re-working of aiff_open_read (). + Added read support for little endian PCM encoded AIFC files from the Mac + OSX CD ripper program. Guillaume Lessard provided a couple of sample files + and a working patch. + The patch was not used as is but gave a good guide as to what to do. + +2001-05-11 Erik de Castro Lopo + + * src/sndfile.h + Fixed comments about endian-ness of WAV and AIFF files. Guillaume Lessard + pointed out the error. + +2001-04-23 Erik de Castro Lopo + + * examples/make_sine.c + Re-write of this example using sample rate and required frequency in Hz. + +2001-02-11 Erik de Castro Lopo + + * src/sndfile.c + Fixed bug that prevented known file types from being read as RAW PCM data. + +2000-12-16 Erik de Castro Lopo + + * src/aiff.c + Added handing of COMT chunk. + +2000-11-16 Erik de Castro Lopo + + * examples/sfconvert.c + Fixed bug in normalisatio code. Pointed out by Johnny Wu. + +2000-11-08 Erik de Castro Lopo + + * Win32/config.h + Fixed the incorrect setting of HAVE_ENDIAN_H parameter. Win32 only issue. + +2000-10-27 Erik de Castro Lopo + + * tests/Makefile.am + Added -lm for write_read_test_LDADD. + +2000-10-16 Erik de Castro Lopo + + * src/sndfile.c src/au.c + Fixed bug which prevented writing of G723 24kbps AU files. + + * tests/lossy_comp_test.c + Corrrection to options for G723 tests. + + * configure.in + Added --disable-gcc-pipe option for DJGPP compiler (gcc on MS-DOS) which + doesn't allow gcc -pipe option. + +2000-09-03 Erik de Castro Lopo + + * src/ulaw.c src/alaw.c src/wav_imaadpcm.c src/msadpcm.c src/wav_gsm610.c + Fixed normailsation bugs shown up by new double_test program. + +2000-08-31 Erik de Castro Lopo + + * src/pcm.c + Fixed bug in normalisation code (spotted by Steve Lhomme). + + * tests/double_test.c + New file to test scaled and unscaled sf_read_double() and sf_write_double() + functions. + +2000-08-28 Erik de Castro Lopo + + * COPYING + Changed to the LGPL COPYING file (spotted by H. S. Teoh). + +2000-08-21 Erik de Castro Lopo + + * src/sndfile.h + Removed prototype of unimplemented function sf_get_info(). Added prototype + for sf_error_number() Thanks to Sigbjørn Skjæret for spotting these. + +2000-08-18 Erik de Castro Lopo + + * src/newpcm.h + New file to contain a complete rewrite of the PCM data handling. + +2000-08-15 Erik de Castro Lopo + + * src/sndfile.c + Fixed a leak of FILE* pointers in sf_open_write(). Thanks to Sigbjørn + Skjæret for spotting this one. + +2000-08-13 Erik de Castro Lopo + + * src/au_g72x.c src/G72x/g72x.c + Added G723 encoded AU file support. + + * tests/lossy_comp_test.c + Added tests for G721 and G723 encoded AU files. + +2000-08-06 Erik de Castro Lopo + + * all files + Changed the license to LGPL. Albert Faber who had copyright on + Win32/unistd.h gave his permission to change the license on that file. All + other files were either copyright erikd AT mega-nerd DOT com or copyright + under a GPL/LGPL compatible license. + +2000-08-06 Erik de Castro Lopo + + * tests/lossy_comp_test.c + Fixed incorrect error message. + + * src/au_g72x.c src/G72x/* + G721 encoded AU files now working. + + * Win32/README-Win32.txt + Replaced this file with a new one which gives a full explanation + of how to build libsndfile under Win32. Thanks to Mike Ricos. + +2000-08-05 Erik de Castro Lopo + + * src/*.[ch] + Removed double leading underscores from the start of all variable and + function names. Identifiers with a leading underscores are reserved + for use by the compiler. + + * src/au_g72x.c src/G72x/* + Continued work on G721 encoded AU files. + +2000-07-12 Erik de Castro Lopo + + * src/G72x/* + New files for reading/writing G721 and G723 ADPCM audio. These files + are from a Sun Microsystems reference implementation released under a + free software licence. + Extensive changes to this code to make it fit in with libsndfile. + See the ChangeLog in this directory for details. + + * src/au_g72x.c + New file for G721 encoded AU files. + +2000-07-08 Erik de Castro Lopo + + * libsndfile.spec.in + Added a spec file for making RPMs. Thanks to Josh Green for supplying this. + +2000-06-28 Erik de Castro Lopo + + * src/sndfile.c src/sndfile.h + Add checking for and handling of header-less u-law encoded AU/SND files. + Any file with a ".au" or ".snd" file extension and without the normal + AU file header is treated as an 8kHz, u-law encoded file. + + * src/au.h + New function for opening a headerless u-law encoded file for read. + +2000-06-04 Erik de Castro Lopo + + * src/paf.c + Add checking for files shorter than minimal PAF file header length. + +2000-06-02 Erik de Castro Lopo + + * tests/write_read_test.c + Added extra sf_perror() calls when sf_write_XXXX fails. + +2000-05-29 Erik de Castro Lopo + + * src/common.c + Modified usage of va_arg() macro to work correctly on PowerPC + Linux. Thanks to Kyle Wheeler for giving me ssh access to his + machine while I was trying to track this down. + + * configure.in src/*.[ch] + Sorted out some endian-ness issues brought up by PowerPC Linux. + + * tests/read_seek_test.c + Added extra debugging for when tests fail. + +2000-05-18 Erik de Castro Lopo + + * src/wav.c + Fixed bug in GSM 6.10 handling for big-endian machines. Thanks + to Sigbjørn Skjæret for reporting this. + +2000-04-25 Erik de Castro Lopo + + * src/sndfile.c src/wav.c src/wav_gsm610.c + Finallised writing of GSM 6.10 WAV files. + + * tests/lossy_comp_test.c + Wrote new test code for GSM 6.10 files. + + * examples/sfinfo.c + Fixed incorrect format in printf() statement. + +2000-04-06 Erik de Castro Lopo + + * src/sndfile.h.in + Fixed comments about sf_perror () and sf_error_str (). + +2000-03-14 Erik de Castro Lopo + + * configure.in + Fixed --enable-justsrc option. + +2000-03-07 Erik de Castro Lopo + + * wav.c + Fixed checking of bytespersec field of header. Still some weirdness + with some files. + +2000-03-05 Erik de Castro Lopo + + * tests/lossy_comp_test.c + Added option to test PCM WAV files (sanity check). + Fixed bug in sf_seek() tests. + +2000-02-29 Erik de Castro Lopo + + * src/sndfile.c src/wav.c + Minor changes to allow writing of GSM 6.10 WAV files. + +2000-02-28 Erik de Castro Lopo + + * configure.in Makefile.am src/Makefile.am + Finally got around to figuring out how to build a single library from + multiple source directories. + Reading GSM 6.10 files now seems to work. + +2000-01-03 Erik de Castro Lopo + + * src/wav.c + Added more error reporting in read_fmt_chunk(). + +1999-12-21 Erik de Castro Lopo + + * examples/sfinfo.c + Modified program to accept multiple filenames from the command line. + +1999-11-27 Erik de Castro Lopo + + * src/wav_ima_adpcm.c + Moved code around in preparation to adding ability to read/write IMA ADPCM + encoded AIFF files. + +1999-11-16 Erik de Castro Lopo + + * src/common.c + Fixed put_int() and put_short() macros used by _psf_hprintf() which were + causing seg. faults on Sparc Solaris. + +1999-11-15 Erik de Castro Lopo + + * src/common.c + Added string.h to includes. Thanks to Sigbjxrn Skjfret. + + * src/svx.c + Fixed __svx_close() function to ensure FORM and BODY chunks are correctly + set. + +1999-10-01 Erik de Castro Lopo + + * src/au.c + Fixed handling of incorrect size field in AU header on read. Thanks to + Christoph Lauer for finding this problem. + +1999-09-28 Erik de Castro Lopo + + * src/aiff.c + Fixed a bug with incorrect SSND chunk length being written. This also lead + to finding an minor error in AIFF header parsing. Thanks to Dan Timis for + pointing this out. + +1999-09-24 Erik de Castro Lopo + + * src/paf.c + Fixed a bug with reading and writing 24 bit stereo PAF files. This problem + came to light when implementing tests for the new functions which operate + in terms of frames rather than items. + +1999-09-23 Erik de Castro Lopo + + * src/sndfile.c + Modified file type detection to use first 12 bytes of file rather than + file name extension. Required this because NIST files use the same + filename extension as Microsoft WAV files. + + * src/sndfile.c src/sndfile.h + Added short, int and double read/write functions which work in frames + rather than items. This was originally suggested by Maurizio Umberto + Puxeddu. + +1999-09-22 Erik de Castro Lopo + + * src/svx.c + Finished off implementation of write using __psf_hprintf(). + +1999-09-21 Erik de Castro Lopo + + * src/common.h + Added a buffer to SF_PRIVATE for writing the header. This is required + to make generating headers for IFF/SVX files easier as well as making + it easier to do re-write the headers which will be required when + sf_rewrite_header() is implemented. + + * src/common.c + Implemented __psf_hprintf() function. This is an internal function + which is documented briefly just above the code. + +1999-09-05 Erik de Castro Lopo + + * src/sndfile.c + Fixed a bug in sf_write_raw() where it was returning incorrect values + (thanks to Richard Dobson for finding this one). Must put in a test + routine for sf_read_raw and sf_write_raw. + + * src/aiff.c + Fixed default FORMsize in __aiff_open_write (). + + * src/sndfile.c + Added copy of filename to internal data structure. IFF/SVX files + contain a NAME header chunk. Both sf_open_read() and sf_open_write() + copy the file name (less the leading path information) to the + filename field. + + * src/svx.c + Started implementing writing of files. + +1999-08-04 Erik de Castro Lopo + + * src/svx.c + New file for reading/writing 8SVX and 16SVX files. + + * src/sndfile.[ch] src/common.h + Changes for SVX files. + + * src/aiff.c + Fixed header parsing when unknown chunk is found. + +1999-08-01 Erik de Castro Lopo + + * src/paf.c + New file for reading/writing Ensoniq PARIS audio file format. + + * src/sndfile.[ch] src/common.h + Changes for PAF files. + + * src/sndfile.[ch] + Added stuff for sf_get_lib_version() function. + + +1999-07-31 Erik de Castro Lopo + + * src/sndfile.h MacOS/config.h + Fixed minor MacOS configuration issues. + +1999-07-30 Erik de Castro Lopo + + * MacOS/ + Added a new directory for the MacOS config.h file and the + readme file. + + * src/aiff.c + Fixed calculation of datalength when reading SSND chunk. Thanks to + Sigbjørn Skjæret for pointing out this error. + +1999-07-29 Erik de Castro Lopo + + * src/sndfile.c src/sndfile.h src/raw.c + Further fixing of #includes for MacOS. + +1999-07-25 Erik de Castro Lopo + + * src/wav.c src/aiff.c + Added call to ferror () in main header parsing loop of __XXX_open_read + functions. This should fix problems on platforms (MacOS, AmigaOS) where + fseek()ing or fread()ing beyond the end of the file puts the FILE* + stream in an error state until clearerr() is called. + + * tests/write_read_test.c + Added tests for RAW header-less PCM files. + + * src/common.h + Moved definition of struct tribyte to pcm.c which is the only place + which needs it. + + * src/pcm.c + Modified all code which assumed sizeof (struct tribyte) == 3. This code + did not work on MacOS. Thanks to Ben "Jacobs" for pointing this out. + + * src/au.c + Removed from list of #includes (not being used). + + * src/sndfile.c + Added MacOS specific #ifdef to replace . + + * src/sndfile.h + Added MacOS specific #ifdef to replace . + + * src/sndfile.h + Added MacOS specific typedef for off_t. + + * MacOS-readme.txt + New file with instructions for building libsndfile under MacOS. Thanks + to Ben "Jacobs" for supplying these instructions. + +1999-07-24 Erik de Castro Lopo + + * configure.in + Removed sndfile.h from generated file list as there were no longer + any autoconf substitutions being made. + + * src/raw.c + New file for handling raw header-less PCM files. In order to open these + for read, the user must specify format, pcmbitwidth and channels in the + SF_INFO struct when calling sf_open_read (). + + * src/sndfile.c + Added support for raw header-less PCM files. + +1999-07-22 Erik de Castro Lopo + + * examples/sfinfo.c + Removed options so the sfinfo program always prints out all the information. + +1999-07-19 Erik de Castro Lopo + + * src/alaw.c + New file for A-law encoding (similar to u-law). + + * tests/alaw_test.c + New test program to test the A-law encode/decode lookup tables. + + * tests/lossy_comp_test.c + Added tests for a-law encoded WAV, AU and AULE files. + +1999-07-18 Erik de Castro Lopo + + * src/sndfile.c src/au.c + Removed second "#include ". Thanks to Ben "Jacobs" for pointing + this out. + +1999-07-18 Erik de Castro Lopo + + * tests/ulaw_test.c + New test program to test the u-law encode/decode lookup tables. + +1999-07-16 Erik de Castro Lopo + + * src/sndfile.h + Made corrections to comments on the return values from sf_seek (). + + * src/sndfile.c + Fixed boundary condition checking bug and accounting bug in sf_read_raw (). + +1999-07-15 Erik de Castro Lopo + + * src/au.c src/ulaw.c + Finished implementation of u-law encoded AU files. + + * src/wav.c + Implemented reading and writing of u-law encoded WAV files. + + * tests/ + Changed name of adpcm_test.c to lossy_comp_test.c. This test program + will now be used to test Ulaw and Alaw encoding as well as APDCM. + Added tests for Ulaw encoded WAV files. + +1999-07-14 Erik de Castro Lopo + + * tests/adpcm_test.c + Initialised amp variable in gen_signal() to remove compiler warning. + +1999-07-12 Erik de Castro Lopo + + * src/aiff.c + In __aiff_open_read () prevented fseek()ing beyond end of file which + was causing trouble on MacOS with the MetroWerks compiler. Thanks to + Ben "Jacobs" for pointing this out. + + *src/wav.c + Fixed as above in __wav_open_read (). + +1999-07-01 Erik de Castro Lopo + + * src/wav_ms_adpcm.c + Implemented MS ADPCM encoding. Code cleanup of decoder. + + * tests/adpcm_test.c + Added tests for MS ADPCM WAV files. + + * src/wav_ima_adpcm.c + Fixed incorrect parameter in call to srate2blocksize () from + __ima_writer_init (). + +1999-06-23 Erik de Castro Lopo + + * tests/read_seek_test.c + Added test for 8 bit AIFF files. + +1999-06-18 Erik de Castro Lopo + + * tests/write_read_test.c + Removed test for IMA ADPCM WAV files which is now done in adpcm_test.c + + * configure.in + Added -Wconversion to CFLAGS. + + * src/*.c tests/*.c examples/*.c + Fixed all warnings resulting from use of -Wconversion. + +1999-06-17 Erik de Castro Lopo + + * src/wav.c + Added fact chunk handling on read and write for all non WAVE_FORMAT_PCM + WAV files. + + * src/wav_ima.c + Changed block alignment to be dependant on sample rate. This should make + WAV files created with libsndfile compatible with the MS Windows media + players. + + * tests/adpcm_test.c + Reimplemented adpcm_test_short and implemented adpcm_test_int and + adpcm_test_double. + Now have full testing of IMA ADPCM WAV file read, write and seek. + +1999-06-15 Erik de Castro Lopo + + * src/wav_float.c + Fixed function prototype for x86f2d_array () which was causing ocassional + seg. faults on Sparc Solaris machines. + +1999-06-14 Erik de Castro Lopo + + * src/aiff.c + Fixed bug in __aiff_close where the length fields in the header were + not being correctly calculated before writing. + + * tests/write_read_test.c + Modified to detect the above bug in WAV, AIFF and AU files. + +1999-06-12 Erik de Castro Lopo + + * Win32/* + Added a contribution from Albert Faber to allow libsndfile to compile + under Win32 systems. libsndfile will now be used as part of LAME the + the MPEG 1 Layer 3 encoder (http://internet.roadrunner.com/~mt/mp3/). + +1999-06-11 Erik de Castro Lopo + + * configure.in + Changed to reflect previous changes. + + * src/wav_ima_adpcm.c + Fixed incorrect calculation of bytespersec header field (IMA ADPCM only). + + Fixed bug when writing from int or double data to IMA ADPCM file. Will need + to write test code for this. + + Fixed bug in __ima_write () whereby the length of the current block was + calculated incorrectly. Thanks to Jongcheon Park for pointing this out. + +1999-03-27 Erik de Castro Lopo + + * src/*.c + Changed all read/write/lseek function calls to fread/fwrite/ + fseek/ftell and added error checking of return values from + fread and fwrite in critical areas of the code. + + * src/au.c + Fixed incorrect datasize element in AU header on write. + + * tests/error_test.c + Add new test to check all error values have an associated error + string. This will avoid embarrassing real world core dumps. + +1999-03-23 Erik de Castro Lopo + + * src/wav.c src/aiff.c + Added handling for unknown chunk markers in the file. + +1999-03-22 Erik de Castro Lopo + + * src/sndfile.c + Filled in missing error strings in SndfileErrors array. Missing entries + can cause core dumps when calling sf_error-str (). Thanks to Sam + for finding this problem. + +1999-03-21 Erik de Castro Lopo + + * src/wav_ima_adpcm.c + Work on wav_ms_adpcm.c uncovered a bug in __ima_read () when reading + stereo files. Caused by not adjusting offset into buffer of decoded + samples for 2 channels. A similar bug existed in __ima_write (). + Need a test for stereo ADPCM files. + + * src/wav_ms_adpcm.c + Decoder working correctly. + +1999-03-18 Erik de Castro Lopo + + * configure.in Makefile.am + Added --enable-justsrc configuration variable sent by Sam + . + + * src/wav_ima_adpcm.c + Fixed bug when reading beyond end of data section due to not + checking pima->blockcount. + This uncovered __ima_seek () bug due to pima->blockcount being set + before calling __ima_init_block (). + +1999-03-17 Erik de Castro Lopo + + * src/wav.c + Started implementing MS ADPCM decoder. + If file is WAVE_FORMAT_ADPCM and length of data chunk is odd, this + encoder seems to add an extra byte. Why not just give an even data + length? + +1999-03-16 Erik de Castro Lopo + + * src/wav.c + Split code out of wav.c to create wav_float.c and wav_ima_adpcm.c. + This will make it easier to add and debug other kinds of WAV files + in future. + +1999-03-14 Erik de Castro Lopo + + * tests/ + Added adpcm_test.c which implements test functions for + IMA ADPCM reading/writing/seeking etc. + + * src/wav.c + Fixed many bugs in IMA ADPCM encoder and decoder. + +1999-03-11 Erik de Castro Lopo + + * src/wav.c + Finished implementing IMA ADPCM encoder and decoder (what a bitch!). + +1999-03-03 Erik de Castro Lopo + + * src/wav.c + Started implementing IMA ADPCM decoder. + +1999-03-02 Erik de Castro Lopo + + * src/sndfile.c + Fixed bug where the sf_read_XXX functions were returning a + incorrect read count when reading past end of file. + Fixed bug in sf_seek () when seeking backwards from end of file. + + * tests/read_seek_test.c + Added multiple read test to short_test(), int_test () and + double_test (). + Added extra chunk to all test WAV files to test that reading + stops at end of 'data' chunk. + +1999-02-21 Erik de Castro Lopo + + * tests/write_read_test.c + Added tests for little DEC endian AU files. + + * src/au.c + Add handling for DEC format little endian AU files. + +1999-02-20 Erik de Castro Lopo + + * src/aiff.c src/au.c src/wav.c + Add __psf_sprintf calls during header parsing. + + * src/sndfile.c src/common.c + Implement sf_header_info (sndfile.c) function and __psf_sprintf (common.c). + + * tests/write_read_test.c + Added tests for 8 bit PCM files (WAV, AIFF and AU). + + * src/au.c src/aiff.c + Add handling of 8 bit PCM data format. + + * src/aiff.c + On write, set blocksize in SSND chunk to zero like everybody else. + +1999-02-16 Erik de Castro Lopo + + * src/pcm.c: + Fixed bug in let2s_array (cptr was not being initialised). + + * src/sndfile.c: + Fixed bug in sf_read_raw and sf_write_raw. sf_seek should + now work when using these functions. + +1999-02-15 Erik de Castro Lopo + + * tests/write_read_test.c: + Force test_buffer array to be double aligned. Sparc Solaris + requires this. + +1999-02-14 Erik de Castro Lopo + + * src/pcm.c: + Fixed a bug which was causing errors in the reading + and writing of 24 bit PCM files. + + * doc/api.html + Finished of preliminary documentaion. + +1999-02-13 Erik de Castro Lopo + + * src/aiff.c: + Changed reading of 'COMM' chunk to avoid reading an int + which overlaps an int (4 byte) boundary. diff --git a/vendor/libsndfile/NEWS b/vendor/libsndfile/NEWS new file mode 100644 index 0000000..d8f549f --- /dev/null +++ b/vendor/libsndfile/NEWS @@ -0,0 +1,199 @@ +Version 1.0.28 (2017-04-02) + * Fix buffer overruns in FLAC and ID3 handling code. + * Move to variable length header storage. + * Fix detection of Large File Support for 32 bit systems. + * Remove large stack allocations in ALAC handling code. + * Remove all use of Variable Length Arrays. + * Minor bug fixes and improvements. + +Version 1.0.27 (2016-06-19) + * Fix an SF_INFO seekable flag regression introduced in 1.0.26. + * Fix potential infinite loops on malformed input files. + * Add string metadata read/write for CAF and RF64. + * Add handling of CUE chunks. + * Fix endian-ness issues in PAF files. + * Minor bug fixes and improvements. + +Version 1.0.26 (2015-11-22) + * Fix for CVE-2014-9496, SD2 buffer read overflow. + * Fix for CVE-2014-9756, file_io.c divide by zero. + * Fix for CVE-2015-7805, AIFF heap write overflow. + * Add support for ALAC encoder in a CAF container. + * Add support for Cart chunks in WAV files. + * Minor bug fixes and improvements. + +Version 1.0.25 (2011-07-13) + * Fix for Secunia Advisory SA45125, heap overflow in PAF file handler. + * Accept broken WAV files with blockalign == 0. + * Minor bug fixes and improvements. + +Version 1.0.24 (2011-03-23) + * WAV files now have an 18 byte u-law and A-law fmt chunk. + * Document virtual I/O functionality. + * Two new methods rawHandle() and takeOwnership() in sndfile.hh. + * AIFF fix for non-zero offset value in SSND chunk. + * Minor bug fixes and improvements. + +Version 1.0.23 (2010-10-10) + * Add version metadata to Windows DLL. + * Add a missing 'inline' to sndfile.hh. + * Update docs. + * Minor bug fixes and improvements. + +Version 1.0.22 (2010-10-04) + * Couple of fixes for SDS file writer. + * Fixes arising from static analysis. + * Handle FLAC files with ID3 meta data at start of file. + * Handle FLAC files which report zero length. + * Other minor bug fixes and improvements. + +Version 1.0.21 (2009-12-13) + * Add a couple of new binary programs to programs/ dir. + * Remove sndfile-jackplay (now in sndfile-tools package). + * Add windows only function sf_wchar_open(). + * Bunch of minor bug fixes. + +Version 1.0.20 (2009-05-14) + * Fix potential heap overflow in VOC file parser (Tobias Klein, http://www.trapkit.de/). + +Version 1.0.19 (2009-03-02) + * Fix for CVE-2009-0186 (Alin Rad Pop, Secunia Research). + * Huge number of minor bug fixes as a result of static analysis. + +Version 1.0.18 (2009-02-07) + * Add Ogg/Vorbis support (thanks to John ffitch). + * Remove captive FLAC library. + * Many new features and bug fixes. + * Generate Win32 and Win64 pre-compiled binaries. + +Version 1.0.17 (2006-08-31) + * Add sndfile.hh C++ wrapper. + * Update Win32 MinGW build instructions. + * Minor bug fixes and cleanups. + +Version 1.0.16 (2006-04-30) + * Add support for Broadcast (BEXT) chunks in WAV files. + * Implement new commands SFC_GET_SIGNAL_MAX and SFC_GET_MAX_ALL_CHANNELS. + * Add support for RIFX (big endian WAV variant). + * Fix configure script bugs. + * Fix bug in INST and MARK chunk writing for AIFF files. + +Version 1.0.15 (2006-03-16) + * Fix some ia64 issues. + * Fix precompiled DLL. + * Minor bug fixes. + +Version 1.0.14 (2006-02-19) + * Really fix MinGW compile problems. + * Minor bug fixes. + +Version 1.0.13 (2006-01-21) + * Fix for MinGW compiler problems. + * Allow readin/write of instrument chunks from WAV and AIFF files. + * Compile problem fix for Solaris compiler. + * Minor cleanups and bug fixes. + +Version 1.0.12 (2005-09-30) + * Add support for FLAC and Apple's Core Audio Format (CAF). + * Add virtual I/O interface (still needs docs). + * Cygwin and other Win32 fixes. + * Minor bug fixes and cleanups. + +Version 1.0.11 (2004-11-15) + * Add support for SD2 files. + * Add read support for loop info in WAV and AIFF files. + * Add more tests. + * Improve type safety. + * Minor optimisations and bug fixes. + +Version 1.0.10 (2004-06-15) + * Fix AIFF read/write mode bugs. + * Add support for compiling Win32 DLLS using MinGW. + * Fix problems resulting in failed compiles with gcc-2.95. + * Improve test suite. + * Minor bug fixes. + +Version 1.0.9 (2004-03-30) + * Add handling of AVR (Audio Visual Research) files. + * Improve handling of WAVEFORMATEXTENSIBLE WAV files. + * Fix for using pipes on Win32. + +Version 1.0.8 (2004-03-14) + * Correct peak chunk handing for files with > 16 tracks. + * Fix for WAV files with huge number of CUE chunks. + +Version 1.0.7 (2004-02-25) + * Fix clip mode detection on ia64, MIPS and other CPUs. + * Fix two MacOSX build problems. + +Version 1.0.6 (2004-02-08) + * Added support for native Win32 file access API (Ross Bencina). + * New mode to add clippling then a converting from float/double to integer + would otherwise wrap around. + * Fixed a bug in reading/writing files > 2Gig on Linux, Solaris and others. + * Many minor bug fixes. + * Other random fixes for Win32. + +Version 1.0.5 (2003-05-03) + * Added support for HTK files. + * Added new function sf_open_fd() to allow for secure opening of temporary + files as well as reading/writing sound files embedded within larger + container files. + * Added string support for AIFF files. + * Minor bug fixes and code cleanups. + +Version 1.0.4 (2003-02-02) + * Added suport of PVF and XI files. + * Added functionality for setting and retreiving strings from sound files. + * Minor code cleanups and bug fixes. + +Version 1.0.3 (2002-12-09) + * Minor bug fixes. + +Version 1.0.2 (2002-11-24) + * Added support for VOX ADPCM. + * Improved error reporting. + * Added version scripting on Linux and Solaris. + * Minor bug fixes. + +Version 1.0.1 (2002-09-14) + * Added MAT and MAT5 file formats. + * Minor bug fixes. + +Version 1.0.0 (2002-08-16) + * Final release for 1.0.0. + +Version 1.0.0rc6 (2002-08-14) + * Release candidate 6 for the 1.0.0 series. + * MacOS9 fixes. + +Version 1.0.0rc5 (2002-08-10) + * Release candidate 5 for the 1.0.0 series. + * Changed the definition of sf_count_t which was causing problems when + libsndfile was compiled with other libraries (ie WxWindows). + * Minor bug fixes. + * Documentation cleanup. + +Version 1.0.0rc4 (2002-08-03) + * Release candidate 4 for the 1.0.0 series. + * Minor bug fixes. + * Fix broken Win32 "make check". + +Version 1.0.0rc3 (2002-08-02) + * Release candidate 3 for the 1.0.0 series. + * Fix bug where libsndfile was reading beyond the end of the data chunk. + * Added on-the-fly header updates on write. + * Fix a couple of documentation issues. + +Version 1.0.0rc2 (2002-06-24) + * Release candidate 2 for the 1.0.0 series. + * Fix compile problem for Win32. + +Version 1.0.0rc1 (2002-06-24) + * Release candidate 1 for the 1.0.0 series. + +Version 0.0.28 (2002-04-27) + * Last offical release of 0.0.X series of the library. + +Version 0.0.8 (1999-02-16) + * First offical release. diff --git a/vendor/libsndfile/dist/Win32/libsndfile-1.dll b/vendor/libsndfile/dist/Win32/libsndfile-1.dll new file mode 100644 index 0000000..95ce5bd Binary files /dev/null and b/vendor/libsndfile/dist/Win32/libsndfile-1.dll differ diff --git a/vendor/libsndfile/dist/Win64/libsndfile-1.dll b/vendor/libsndfile/dist/Win64/libsndfile-1.dll new file mode 100644 index 0000000..9817e8b Binary files /dev/null and b/vendor/libsndfile/dist/Win64/libsndfile-1.dll differ diff --git a/vendor/libsndfile/include/sndfile.h b/vendor/libsndfile/include/sndfile.h new file mode 100644 index 0000000..8a60fb0 --- /dev/null +++ b/vendor/libsndfile/include/sndfile.h @@ -0,0 +1,857 @@ +/* +** Copyright (C) 1999-2016 Erik de Castro Lopo +** +** This program is free software; you can redistribute it and/or modify +** it under the terms of the GNU Lesser General Public License as published by +** the Free Software Foundation; either version 2.1 of the License, or +** (at your option) any later version. +** +** This program is distributed in the hope that it will be useful, +** but WITHOUT ANY WARRANTY; without even the implied warranty of +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +** GNU Lesser General Public License for more details. +** +** You should have received a copy of the GNU Lesser General Public License +** along with this program; if not, write to the Free Software +** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +/* +** sndfile.h -- system-wide definitions +** +** API documentation is in the doc/ directory of the source code tarball +** and at http://www.mega-nerd.com/libsndfile/api.html. +*/ + +#ifndef SNDFILE_H +#define SNDFILE_H + +/* This is the version 1.0.X header file. */ +#define SNDFILE_1 + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* The following file types can be read and written. +** A file type would consist of a major type (ie SF_FORMAT_WAV) bitwise +** ORed with a minor type (ie SF_FORMAT_PCM). SF_FORMAT_TYPEMASK and +** SF_FORMAT_SUBMASK can be used to separate the major and minor file +** types. +*/ + +enum +{ /* Major formats. */ + SF_FORMAT_WAV = 0x010000, /* Microsoft WAV format (little endian default). */ + SF_FORMAT_AIFF = 0x020000, /* Apple/SGI AIFF format (big endian). */ + SF_FORMAT_AU = 0x030000, /* Sun/NeXT AU format (big endian). */ + SF_FORMAT_RAW = 0x040000, /* RAW PCM data. */ + SF_FORMAT_PAF = 0x050000, /* Ensoniq PARIS file format. */ + SF_FORMAT_SVX = 0x060000, /* Amiga IFF / SVX8 / SV16 format. */ + SF_FORMAT_NIST = 0x070000, /* Sphere NIST format. */ + SF_FORMAT_VOC = 0x080000, /* VOC files. */ + SF_FORMAT_IRCAM = 0x0A0000, /* Berkeley/IRCAM/CARL */ + SF_FORMAT_W64 = 0x0B0000, /* Sonic Foundry's 64 bit RIFF/WAV */ + SF_FORMAT_MAT4 = 0x0C0000, /* Matlab (tm) V4.2 / GNU Octave 2.0 */ + SF_FORMAT_MAT5 = 0x0D0000, /* Matlab (tm) V5.0 / GNU Octave 2.1 */ + SF_FORMAT_PVF = 0x0E0000, /* Portable Voice Format */ + SF_FORMAT_XI = 0x0F0000, /* Fasttracker 2 Extended Instrument */ + SF_FORMAT_HTK = 0x100000, /* HMM Tool Kit format */ + SF_FORMAT_SDS = 0x110000, /* Midi Sample Dump Standard */ + SF_FORMAT_AVR = 0x120000, /* Audio Visual Research */ + SF_FORMAT_WAVEX = 0x130000, /* MS WAVE with WAVEFORMATEX */ + SF_FORMAT_SD2 = 0x160000, /* Sound Designer 2 */ + SF_FORMAT_FLAC = 0x170000, /* FLAC lossless file format */ + SF_FORMAT_CAF = 0x180000, /* Core Audio File format */ + SF_FORMAT_WVE = 0x190000, /* Psion WVE format */ + SF_FORMAT_OGG = 0x200000, /* Xiph OGG container */ + SF_FORMAT_MPC2K = 0x210000, /* Akai MPC 2000 sampler */ + SF_FORMAT_RF64 = 0x220000, /* RF64 WAV file */ + + /* Subtypes from here on. */ + + SF_FORMAT_PCM_S8 = 0x0001, /* Signed 8 bit data */ + SF_FORMAT_PCM_16 = 0x0002, /* Signed 16 bit data */ + SF_FORMAT_PCM_24 = 0x0003, /* Signed 24 bit data */ + SF_FORMAT_PCM_32 = 0x0004, /* Signed 32 bit data */ + + SF_FORMAT_PCM_U8 = 0x0005, /* Unsigned 8 bit data (WAV and RAW only) */ + + SF_FORMAT_FLOAT = 0x0006, /* 32 bit float data */ + SF_FORMAT_DOUBLE = 0x0007, /* 64 bit float data */ + + SF_FORMAT_ULAW = 0x0010, /* U-Law encoded. */ + SF_FORMAT_ALAW = 0x0011, /* A-Law encoded. */ + SF_FORMAT_IMA_ADPCM = 0x0012, /* IMA ADPCM. */ + SF_FORMAT_MS_ADPCM = 0x0013, /* Microsoft ADPCM. */ + + SF_FORMAT_GSM610 = 0x0020, /* GSM 6.10 encoding. */ + SF_FORMAT_VOX_ADPCM = 0x0021, /* OKI / Dialogix ADPCM */ + + SF_FORMAT_G721_32 = 0x0030, /* 32kbs G721 ADPCM encoding. */ + SF_FORMAT_G723_24 = 0x0031, /* 24kbs G723 ADPCM encoding. */ + SF_FORMAT_G723_40 = 0x0032, /* 40kbs G723 ADPCM encoding. */ + + SF_FORMAT_DWVW_12 = 0x0040, /* 12 bit Delta Width Variable Word encoding. */ + SF_FORMAT_DWVW_16 = 0x0041, /* 16 bit Delta Width Variable Word encoding. */ + SF_FORMAT_DWVW_24 = 0x0042, /* 24 bit Delta Width Variable Word encoding. */ + SF_FORMAT_DWVW_N = 0x0043, /* N bit Delta Width Variable Word encoding. */ + + SF_FORMAT_DPCM_8 = 0x0050, /* 8 bit differential PCM (XI only) */ + SF_FORMAT_DPCM_16 = 0x0051, /* 16 bit differential PCM (XI only) */ + + SF_FORMAT_VORBIS = 0x0060, /* Xiph Vorbis encoding. */ + + SF_FORMAT_ALAC_16 = 0x0070, /* Apple Lossless Audio Codec (16 bit). */ + SF_FORMAT_ALAC_20 = 0x0071, /* Apple Lossless Audio Codec (20 bit). */ + SF_FORMAT_ALAC_24 = 0x0072, /* Apple Lossless Audio Codec (24 bit). */ + SF_FORMAT_ALAC_32 = 0x0073, /* Apple Lossless Audio Codec (32 bit). */ + + /* Endian-ness options. */ + + SF_ENDIAN_FILE = 0x00000000, /* Default file endian-ness. */ + SF_ENDIAN_LITTLE = 0x10000000, /* Force little endian-ness. */ + SF_ENDIAN_BIG = 0x20000000, /* Force big endian-ness. */ + SF_ENDIAN_CPU = 0x30000000, /* Force CPU endian-ness. */ + + SF_FORMAT_SUBMASK = 0x0000FFFF, + SF_FORMAT_TYPEMASK = 0x0FFF0000, + SF_FORMAT_ENDMASK = 0x30000000 +} ; + +/* +** The following are the valid command numbers for the sf_command() +** interface. The use of these commands is documented in the file +** command.html in the doc directory of the source code distribution. +*/ + +enum +{ SFC_GET_LIB_VERSION = 0x1000, + SFC_GET_LOG_INFO = 0x1001, + SFC_GET_CURRENT_SF_INFO = 0x1002, + + + SFC_GET_NORM_DOUBLE = 0x1010, + SFC_GET_NORM_FLOAT = 0x1011, + SFC_SET_NORM_DOUBLE = 0x1012, + SFC_SET_NORM_FLOAT = 0x1013, + SFC_SET_SCALE_FLOAT_INT_READ = 0x1014, + SFC_SET_SCALE_INT_FLOAT_WRITE = 0x1015, + + SFC_GET_SIMPLE_FORMAT_COUNT = 0x1020, + SFC_GET_SIMPLE_FORMAT = 0x1021, + + SFC_GET_FORMAT_INFO = 0x1028, + + SFC_GET_FORMAT_MAJOR_COUNT = 0x1030, + SFC_GET_FORMAT_MAJOR = 0x1031, + SFC_GET_FORMAT_SUBTYPE_COUNT = 0x1032, + SFC_GET_FORMAT_SUBTYPE = 0x1033, + + SFC_CALC_SIGNAL_MAX = 0x1040, + SFC_CALC_NORM_SIGNAL_MAX = 0x1041, + SFC_CALC_MAX_ALL_CHANNELS = 0x1042, + SFC_CALC_NORM_MAX_ALL_CHANNELS = 0x1043, + SFC_GET_SIGNAL_MAX = 0x1044, + SFC_GET_MAX_ALL_CHANNELS = 0x1045, + + SFC_SET_ADD_PEAK_CHUNK = 0x1050, + SFC_SET_ADD_HEADER_PAD_CHUNK = 0x1051, + + SFC_UPDATE_HEADER_NOW = 0x1060, + SFC_SET_UPDATE_HEADER_AUTO = 0x1061, + + SFC_FILE_TRUNCATE = 0x1080, + + SFC_SET_RAW_START_OFFSET = 0x1090, + + SFC_SET_DITHER_ON_WRITE = 0x10A0, + SFC_SET_DITHER_ON_READ = 0x10A1, + + SFC_GET_DITHER_INFO_COUNT = 0x10A2, + SFC_GET_DITHER_INFO = 0x10A3, + + SFC_GET_EMBED_FILE_INFO = 0x10B0, + + SFC_SET_CLIPPING = 0x10C0, + SFC_GET_CLIPPING = 0x10C1, + + SFC_GET_CUE_COUNT = 0x10CD, + SFC_GET_CUE = 0x10CE, + SFC_SET_CUE = 0x10CF, + + SFC_GET_INSTRUMENT = 0x10D0, + SFC_SET_INSTRUMENT = 0x10D1, + + SFC_GET_LOOP_INFO = 0x10E0, + + SFC_GET_BROADCAST_INFO = 0x10F0, + SFC_SET_BROADCAST_INFO = 0x10F1, + + SFC_GET_CHANNEL_MAP_INFO = 0x1100, + SFC_SET_CHANNEL_MAP_INFO = 0x1101, + + SFC_RAW_DATA_NEEDS_ENDSWAP = 0x1110, + + /* Support for Wavex Ambisonics Format */ + SFC_WAVEX_SET_AMBISONIC = 0x1200, + SFC_WAVEX_GET_AMBISONIC = 0x1201, + + /* + ** RF64 files can be set so that on-close, writable files that have less + ** than 4GB of data in them are converted to RIFF/WAV, as per EBU + ** recommendations. + */ + SFC_RF64_AUTO_DOWNGRADE = 0x1210, + + SFC_SET_VBR_ENCODING_QUALITY = 0x1300, + SFC_SET_COMPRESSION_LEVEL = 0x1301, + + /* Cart Chunk support */ + SFC_SET_CART_INFO = 0x1400, + SFC_GET_CART_INFO = 0x1401, + + /* Following commands for testing only. */ + SFC_TEST_IEEE_FLOAT_REPLACE = 0x6001, + + /* + ** SFC_SET_ADD_* values are deprecated and will disappear at some + ** time in the future. They are guaranteed to be here up to and + ** including version 1.0.8 to avoid breakage of existing software. + ** They currently do nothing and will continue to do nothing. + */ + SFC_SET_ADD_DITHER_ON_WRITE = 0x1070, + SFC_SET_ADD_DITHER_ON_READ = 0x1071 +} ; + + +/* +** String types that can be set and read from files. Not all file types +** support this and even the file types which support one, may not support +** all string types. +*/ + +enum +{ SF_STR_TITLE = 0x01, + SF_STR_COPYRIGHT = 0x02, + SF_STR_SOFTWARE = 0x03, + SF_STR_ARTIST = 0x04, + SF_STR_COMMENT = 0x05, + SF_STR_DATE = 0x06, + SF_STR_ALBUM = 0x07, + SF_STR_LICENSE = 0x08, + SF_STR_TRACKNUMBER = 0x09, + SF_STR_GENRE = 0x10 +} ; + +/* +** Use the following as the start and end index when doing metadata +** transcoding. +*/ + +#define SF_STR_FIRST SF_STR_TITLE +#define SF_STR_LAST SF_STR_GENRE + +enum +{ /* True and false */ + SF_FALSE = 0, + SF_TRUE = 1, + + /* Modes for opening files. */ + SFM_READ = 0x10, + SFM_WRITE = 0x20, + SFM_RDWR = 0x30, + + SF_AMBISONIC_NONE = 0x40, + SF_AMBISONIC_B_FORMAT = 0x41 +} ; + +/* Public error values. These are guaranteed to remain unchanged for the duration +** of the library major version number. +** There are also a large number of private error numbers which are internal to +** the library which can change at any time. +*/ + +enum +{ SF_ERR_NO_ERROR = 0, + SF_ERR_UNRECOGNISED_FORMAT = 1, + SF_ERR_SYSTEM = 2, + SF_ERR_MALFORMED_FILE = 3, + SF_ERR_UNSUPPORTED_ENCODING = 4 +} ; + + +/* Channel map values (used with SFC_SET/GET_CHANNEL_MAP). +*/ + +enum +{ SF_CHANNEL_MAP_INVALID = 0, + SF_CHANNEL_MAP_MONO = 1, + SF_CHANNEL_MAP_LEFT, /* Apple calls this 'Left' */ + SF_CHANNEL_MAP_RIGHT, /* Apple calls this 'Right' */ + SF_CHANNEL_MAP_CENTER, /* Apple calls this 'Center' */ + SF_CHANNEL_MAP_FRONT_LEFT, + SF_CHANNEL_MAP_FRONT_RIGHT, + SF_CHANNEL_MAP_FRONT_CENTER, + SF_CHANNEL_MAP_REAR_CENTER, /* Apple calls this 'Center Surround', Msft calls this 'Back Center' */ + SF_CHANNEL_MAP_REAR_LEFT, /* Apple calls this 'Left Surround', Msft calls this 'Back Left' */ + SF_CHANNEL_MAP_REAR_RIGHT, /* Apple calls this 'Right Surround', Msft calls this 'Back Right' */ + SF_CHANNEL_MAP_LFE, /* Apple calls this 'LFEScreen', Msft calls this 'Low Frequency' */ + SF_CHANNEL_MAP_FRONT_LEFT_OF_CENTER, /* Apple calls this 'Left Center' */ + SF_CHANNEL_MAP_FRONT_RIGHT_OF_CENTER, /* Apple calls this 'Right Center */ + SF_CHANNEL_MAP_SIDE_LEFT, /* Apple calls this 'Left Surround Direct' */ + SF_CHANNEL_MAP_SIDE_RIGHT, /* Apple calls this 'Right Surround Direct' */ + SF_CHANNEL_MAP_TOP_CENTER, /* Apple calls this 'Top Center Surround' */ + SF_CHANNEL_MAP_TOP_FRONT_LEFT, /* Apple calls this 'Vertical Height Left' */ + SF_CHANNEL_MAP_TOP_FRONT_RIGHT, /* Apple calls this 'Vertical Height Right' */ + SF_CHANNEL_MAP_TOP_FRONT_CENTER, /* Apple calls this 'Vertical Height Center' */ + SF_CHANNEL_MAP_TOP_REAR_LEFT, /* Apple and MS call this 'Top Back Left' */ + SF_CHANNEL_MAP_TOP_REAR_RIGHT, /* Apple and MS call this 'Top Back Right' */ + SF_CHANNEL_MAP_TOP_REAR_CENTER, /* Apple and MS call this 'Top Back Center' */ + + SF_CHANNEL_MAP_AMBISONIC_B_W, + SF_CHANNEL_MAP_AMBISONIC_B_X, + SF_CHANNEL_MAP_AMBISONIC_B_Y, + SF_CHANNEL_MAP_AMBISONIC_B_Z, + + SF_CHANNEL_MAP_MAX +} ; + + +/* A SNDFILE* pointer can be passed around much like stdio.h's FILE* pointer. */ + +typedef struct SNDFILE_tag SNDFILE ; + +/* The following typedef is system specific and is defined when libsndfile is +** compiled. sf_count_t will be a 64 bit value when the underlying OS allows +** 64 bit file offsets. +** On windows, we need to allow the same header file to be compiler by both GCC +** and the Microsoft compiler. +*/ + +#if (defined (_MSCVER) || defined (_MSC_VER) && (_MSC_VER < 1310)) +typedef __int64 sf_count_t ; +#define SF_COUNT_MAX 0x7fffffffffffffffi64 +#else +typedef __int64 sf_count_t ; +#define SF_COUNT_MAX 0x7FFFFFFFFFFFFFFFLL +#endif + + +/* A pointer to a SF_INFO structure is passed to sf_open () and filled in. +** On write, the SF_INFO structure is filled in by the user and passed into +** sf_open (). +*/ + +struct SF_INFO +{ sf_count_t frames ; /* Used to be called samples. Changed to avoid confusion. */ + int samplerate ; + int channels ; + int format ; + int sections ; + int seekable ; +} ; + +typedef struct SF_INFO SF_INFO ; + +/* The SF_FORMAT_INFO struct is used to retrieve information about the sound +** file formats libsndfile supports using the sf_command () interface. +** +** Using this interface will allow applications to support new file formats +** and encoding types when libsndfile is upgraded, without requiring +** re-compilation of the application. +** +** Please consult the libsndfile documentation (particularly the information +** on the sf_command () interface) for examples of its use. +*/ + +typedef struct +{ int format ; + const char *name ; + const char *extension ; +} SF_FORMAT_INFO ; + +/* +** Enums and typedefs for adding dither on read and write. +** See the html documentation for sf_command(), SFC_SET_DITHER_ON_WRITE +** and SFC_SET_DITHER_ON_READ. +*/ + +enum +{ SFD_DEFAULT_LEVEL = 0, + SFD_CUSTOM_LEVEL = 0x40000000, + + SFD_NO_DITHER = 500, + SFD_WHITE = 501, + SFD_TRIANGULAR_PDF = 502 +} ; + +typedef struct +{ int type ; + double level ; + const char *name ; +} SF_DITHER_INFO ; + +/* Struct used to retrieve information about a file embedded within a +** larger file. See SFC_GET_EMBED_FILE_INFO. +*/ + +typedef struct +{ sf_count_t offset ; + sf_count_t length ; +} SF_EMBED_FILE_INFO ; + +/* +** Struct used to retrieve cue marker information from a file +*/ + +typedef struct +{ int32_t indx ; + uint32_t position ; + int32_t fcc_chunk ; + int32_t chunk_start ; + int32_t block_start ; + uint32_t sample_offset ; + char name [256] ; +} SF_CUE_POINT ; + +#define SF_CUES_VAR(count) \ + struct \ + { uint32_t cue_count ; \ + SF_CUE_POINT cue_points [count] ; \ + } + +typedef SF_CUES_VAR (100) SF_CUES ; + +/* +** Structs used to retrieve music sample information from a file. +*/ + +enum +{ /* + ** The loop mode field in SF_INSTRUMENT will be one of the following. + */ + SF_LOOP_NONE = 800, + SF_LOOP_FORWARD, + SF_LOOP_BACKWARD, + SF_LOOP_ALTERNATING +} ; + +typedef struct +{ int gain ; + char basenote, detune ; + char velocity_lo, velocity_hi ; + char key_lo, key_hi ; + int loop_count ; + + struct + { int mode ; + uint32_t start ; + uint32_t end ; + uint32_t count ; + } loops [16] ; /* make variable in a sensible way */ +} SF_INSTRUMENT ; + + + +/* Struct used to retrieve loop information from a file.*/ +typedef struct +{ + short time_sig_num ; /* any positive integer > 0 */ + short time_sig_den ; /* any positive power of 2 > 0 */ + int loop_mode ; /* see SF_LOOP enum */ + + int num_beats ; /* this is NOT the amount of quarter notes !!!*/ + /* a full bar of 4/4 is 4 beats */ + /* a full bar of 7/8 is 7 beats */ + + float bpm ; /* suggestion, as it can be calculated using other fields:*/ + /* file's length, file's sampleRate and our time_sig_den*/ + /* -> bpms are always the amount of _quarter notes_ per minute */ + + int root_key ; /* MIDI note, or -1 for None */ + int future [6] ; +} SF_LOOP_INFO ; + + +/* Struct used to retrieve broadcast (EBU) information from a file. +** Strongly (!) based on EBU "bext" chunk format used in Broadcast WAVE. +*/ +#define SF_BROADCAST_INFO_VAR(coding_hist_size) \ + struct \ + { char description [256] ; \ + char originator [32] ; \ + char originator_reference [32] ; \ + char origination_date [10] ; \ + char origination_time [8] ; \ + uint32_t time_reference_low ; \ + uint32_t time_reference_high ; \ + short version ; \ + char umid [64] ; \ + char reserved [190] ; \ + uint32_t coding_history_size ; \ + char coding_history [coding_hist_size] ; \ + } + +/* SF_BROADCAST_INFO is the above struct with coding_history field of 256 bytes. */ +typedef SF_BROADCAST_INFO_VAR (256) SF_BROADCAST_INFO ; + +struct SF_CART_TIMER +{ char usage [4] ; + int32_t value ; +} ; + +typedef struct SF_CART_TIMER SF_CART_TIMER ; + +#define SF_CART_INFO_VAR(p_tag_text_size) \ + struct \ + { char version [4] ; \ + char title [64] ; \ + char artist [64] ; \ + char cut_id [64] ; \ + char client_id [64] ; \ + char category [64] ; \ + char classification [64] ; \ + char out_cue [64] ; \ + char start_date [10] ; \ + char start_time [8] ; \ + char end_date [10] ; \ + char end_time [8] ; \ + char producer_app_id [64] ; \ + char producer_app_version [64] ; \ + char user_def [64] ; \ + int32_t level_reference ; \ + SF_CART_TIMER post_timers [8] ; \ + char reserved [276] ; \ + char url [1024] ; \ + uint32_t tag_text_size ; \ + char tag_text [p_tag_text_size] ; \ + } + +typedef SF_CART_INFO_VAR (256) SF_CART_INFO ; + +/* Virtual I/O functionality. */ + +typedef sf_count_t (*sf_vio_get_filelen) (void *user_data) ; +typedef sf_count_t (*sf_vio_seek) (sf_count_t offset, int whence, void *user_data) ; +typedef sf_count_t (*sf_vio_read) (void *ptr, sf_count_t count, void *user_data) ; +typedef sf_count_t (*sf_vio_write) (const void *ptr, sf_count_t count, void *user_data) ; +typedef sf_count_t (*sf_vio_tell) (void *user_data) ; + +struct SF_VIRTUAL_IO +{ sf_vio_get_filelen get_filelen ; + sf_vio_seek seek ; + sf_vio_read read ; + sf_vio_write write ; + sf_vio_tell tell ; +} ; + +typedef struct SF_VIRTUAL_IO SF_VIRTUAL_IO ; + + +/* Open the specified file for read, write or both. On error, this will +** return a NULL pointer. To find the error number, pass a NULL SNDFILE +** to sf_strerror (). +** All calls to sf_open() should be matched with a call to sf_close(). +*/ + +SNDFILE* sf_open (const char *path, int mode, SF_INFO *sfinfo) ; + + +/* Use the existing file descriptor to create a SNDFILE object. If close_desc +** is TRUE, the file descriptor will be closed when sf_close() is called. If +** it is FALSE, the descriptor will not be closed. +** When passed a descriptor like this, the library will assume that the start +** of file header is at the current file offset. This allows sound files within +** larger container files to be read and/or written. +** On error, this will return a NULL pointer. To find the error number, pass a +** NULL SNDFILE to sf_strerror (). +** All calls to sf_open_fd() should be matched with a call to sf_close(). + +*/ + +SNDFILE* sf_open_fd (int fd, int mode, SF_INFO *sfinfo, int close_desc) ; + +SNDFILE* sf_open_virtual (SF_VIRTUAL_IO *sfvirtual, int mode, SF_INFO *sfinfo, void *user_data) ; + + +/* sf_error () returns a error number which can be translated to a text +** string using sf_error_number(). +*/ + +int sf_error (SNDFILE *sndfile) ; + + +/* sf_strerror () returns to the caller a pointer to the current error message for +** the given SNDFILE. +*/ + +const char* sf_strerror (SNDFILE *sndfile) ; + + +/* sf_error_number () allows the retrieval of the error string for each internal +** error number. +** +*/ + +const char* sf_error_number (int errnum) ; + + +/* The following two error functions are deprecated but they will remain in the +** library for the foreseeable future. The function sf_strerror() should be used +** in their place. +*/ + +int sf_perror (SNDFILE *sndfile) ; +int sf_error_str (SNDFILE *sndfile, char* str, size_t len) ; + + +/* Return TRUE if fields of the SF_INFO struct are a valid combination of values. */ + +int sf_command (SNDFILE *sndfile, int command, void *data, int datasize) ; + + +/* Return TRUE if fields of the SF_INFO struct are a valid combination of values. */ + +int sf_format_check (const SF_INFO *info) ; + + +/* Seek within the waveform data chunk of the SNDFILE. sf_seek () uses +** the same values for whence (SEEK_SET, SEEK_CUR and SEEK_END) as +** stdio.h function fseek (). +** An offset of zero with whence set to SEEK_SET will position the +** read / write pointer to the first data sample. +** On success sf_seek returns the current position in (multi-channel) +** samples from the start of the file. +** Please see the libsndfile documentation for moving the read pointer +** separately from the write pointer on files open in mode SFM_RDWR. +** On error all of these functions return -1. +*/ + +enum +{ SF_SEEK_SET = SEEK_SET, + SF_SEEK_CUR = SEEK_CUR, + SF_SEEK_END = SEEK_END +} ; + +sf_count_t sf_seek (SNDFILE *sndfile, sf_count_t frames, int whence) ; + + +/* Functions for retrieving and setting string data within sound files. +** Not all file types support this features; AIFF and WAV do. For both +** functions, the str_type parameter must be one of the SF_STR_* values +** defined above. +** On error, sf_set_string() returns non-zero while sf_get_string() +** returns NULL. +*/ + +int sf_set_string (SNDFILE *sndfile, int str_type, const char* str) ; + +const char* sf_get_string (SNDFILE *sndfile, int str_type) ; + + +/* Return the library version string. */ + +const char * sf_version_string (void) ; + +/* Return the current byterate at this point in the file. The byte rate in this +** case is the number of bytes per second of audio data. For instance, for a +** stereo, 18 bit PCM encoded file with an 16kHz sample rate, the byte rate +** would be 2 (stereo) * 2 (two bytes per sample) * 16000 => 64000 bytes/sec. +** For some file formats the returned value will be accurate and exact, for some +** it will be a close approximation, for some it will be the average bitrate for +** the whole file and for some it will be a time varying value that was accurate +** when the file was most recently read or written. +** To get the bitrate, multiple this value by 8. +** Returns -1 for unknown. +*/ +int sf_current_byterate (SNDFILE *sndfile) ; + +/* Functions for reading/writing the waveform data of a sound file. +*/ + +sf_count_t sf_read_raw (SNDFILE *sndfile, void *ptr, sf_count_t bytes) ; +sf_count_t sf_write_raw (SNDFILE *sndfile, const void *ptr, sf_count_t bytes) ; + + +/* Functions for reading and writing the data chunk in terms of frames. +** The number of items actually read/written = frames * number of channels. +** sf_xxxx_raw read/writes the raw data bytes from/to the file +** sf_xxxx_short passes data in the native short format +** sf_xxxx_int passes data in the native int format +** sf_xxxx_float passes data in the native float format +** sf_xxxx_double passes data in the native double format +** All of these read/write function return number of frames read/written. +*/ + +sf_count_t sf_readf_short (SNDFILE *sndfile, short *ptr, sf_count_t frames) ; +sf_count_t sf_writef_short (SNDFILE *sndfile, const short *ptr, sf_count_t frames) ; + +sf_count_t sf_readf_int (SNDFILE *sndfile, int *ptr, sf_count_t frames) ; +sf_count_t sf_writef_int (SNDFILE *sndfile, const int *ptr, sf_count_t frames) ; + +sf_count_t sf_readf_float (SNDFILE *sndfile, float *ptr, sf_count_t frames) ; +sf_count_t sf_writef_float (SNDFILE *sndfile, const float *ptr, sf_count_t frames) ; + +sf_count_t sf_readf_double (SNDFILE *sndfile, double *ptr, sf_count_t frames) ; +sf_count_t sf_writef_double (SNDFILE *sndfile, const double *ptr, sf_count_t frames) ; + + +/* Functions for reading and writing the data chunk in terms of items. +** Otherwise similar to above. +** All of these read/write function return number of items read/written. +*/ + +sf_count_t sf_read_short (SNDFILE *sndfile, short *ptr, sf_count_t items) ; +sf_count_t sf_write_short (SNDFILE *sndfile, const short *ptr, sf_count_t items) ; + +sf_count_t sf_read_int (SNDFILE *sndfile, int *ptr, sf_count_t items) ; +sf_count_t sf_write_int (SNDFILE *sndfile, const int *ptr, sf_count_t items) ; + +sf_count_t sf_read_float (SNDFILE *sndfile, float *ptr, sf_count_t items) ; +sf_count_t sf_write_float (SNDFILE *sndfile, const float *ptr, sf_count_t items) ; + +sf_count_t sf_read_double (SNDFILE *sndfile, double *ptr, sf_count_t items) ; +sf_count_t sf_write_double (SNDFILE *sndfile, const double *ptr, sf_count_t items) ; + + +/* Close the SNDFILE and clean up all memory allocations associated with this +** file. +** Returns 0 on success, or an error number. +*/ + +int sf_close (SNDFILE *sndfile) ; + + +/* If the file is opened SFM_WRITE or SFM_RDWR, call fsync() on the file +** to force the writing of data to disk. If the file is opened SFM_READ +** no action is taken. +*/ + +void sf_write_sync (SNDFILE *sndfile) ; + + + +/* The function sf_wchar_open() is Windows Only! +** Open a file passing in a Windows Unicode filename. Otherwise, this is +** the same as sf_open(). +** +** In order for this to work, you need to do the following: +** +** #include +** #define ENABLE_SNDFILE_WINDOWS_PROTOTYPES 1 +** #including +*/ + +#if (defined (ENABLE_SNDFILE_WINDOWS_PROTOTYPES) && ENABLE_SNDFILE_WINDOWS_PROTOTYPES) +SNDFILE* sf_wchar_open (LPCWSTR wpath, int mode, SF_INFO *sfinfo) ; +#endif + + + + +/* Getting and setting of chunks from within a sound file. +** +** These functions allow the getting and setting of chunks within a sound file +** (for those formats which allow it). +** +** These functions fail safely. Specifically, they will not allow you to overwrite +** existing chunks or add extra versions of format specific reserved chunks but +** should allow you to retrieve any and all chunks (may not be implemented for +** all chunks or all file formats). +*/ + +struct SF_CHUNK_INFO +{ char id [64] ; /* The chunk identifier. */ + unsigned id_size ; /* The size of the chunk identifier. */ + unsigned datalen ; /* The size of that data. */ + void *data ; /* Pointer to the data. */ +} ; + +typedef struct SF_CHUNK_INFO SF_CHUNK_INFO ; + +/* Set the specified chunk info (must be done before any audio data is written +** to the file). This will fail for format specific reserved chunks. +** The chunk_info->data pointer must be valid until the file is closed. +** Returns SF_ERR_NO_ERROR on success or non-zero on failure. +*/ +int sf_set_chunk (SNDFILE * sndfile, const SF_CHUNK_INFO * chunk_info) ; + +/* +** An opaque structure to an iterator over the all chunks of a given id +*/ +typedef struct SF_CHUNK_ITERATOR SF_CHUNK_ITERATOR ; + +/* Get an iterator for all chunks matching chunk_info. +** The iterator will point to the first chunk matching chunk_info. +** Chunks are matching, if (chunk_info->id) matches the first +** (chunk_info->id_size) bytes of a chunk found in the SNDFILE* handle. +** If chunk_info is NULL, an iterator to all chunks in the SNDFILE* handle +** is returned. +** The values of chunk_info->datalen and chunk_info->data are ignored. +** If no matching chunks are found in the sndfile, NULL is returned. +** The returned iterator will stay valid until one of the following occurs: +** a) The sndfile is closed. +** b) A new chunk is added using sf_set_chunk(). +** c) Another chunk iterator function is called on the same SNDFILE* handle +** that causes the iterator to be modified. +** The memory for the iterator belongs to the SNDFILE* handle and is freed when +** sf_close() is called. +*/ +SF_CHUNK_ITERATOR * +sf_get_chunk_iterator (SNDFILE * sndfile, const SF_CHUNK_INFO * chunk_info) ; + +/* Iterate through chunks by incrementing the iterator. +** Increments the iterator and returns a handle to the new one. +** After this call, iterator will no longer be valid, and you must use the +** newly returned handle from now on. +** The returned handle can be used to access the next chunk matching +** the criteria as defined in sf_get_chunk_iterator(). +** If iterator points to the last chunk, this will free all resources +** associated with iterator and return NULL. +** The returned iterator will stay valid until sf_get_chunk_iterator_next +** is called again, the sndfile is closed or a new chunk us added. +*/ +SF_CHUNK_ITERATOR * +sf_next_chunk_iterator (SF_CHUNK_ITERATOR * iterator) ; + + +/* Get the size of the specified chunk. +** If the specified chunk exists, the size will be returned in the +** datalen field of the SF_CHUNK_INFO struct. +** Additionally, the id of the chunk will be copied to the id +** field of the SF_CHUNK_INFO struct and it's id_size field will +** be updated accordingly. +** If the chunk doesn't exist chunk_info->datalen will be zero, and the +** id and id_size fields will be undefined. +** The function will return SF_ERR_NO_ERROR on success or non-zero on +** failure. +*/ +int +sf_get_chunk_size (const SF_CHUNK_ITERATOR * it, SF_CHUNK_INFO * chunk_info) ; + +/* Get the specified chunk data. +** If the specified chunk exists, up to chunk_info->datalen bytes of +** the chunk data will be copied into the chunk_info->data buffer +** (allocated by the caller) and the chunk_info->datalen field +** updated to reflect the size of the data. The id and id_size +** field will be updated according to the retrieved chunk +** If the chunk doesn't exist chunk_info->datalen will be zero, and the +** id and id_size fields will be undefined. +** The function will return SF_ERR_NO_ERROR on success or non-zero on +** failure. +*/ +int +sf_get_chunk_data (const SF_CHUNK_ITERATOR * it, SF_CHUNK_INFO * chunk_info) ; + + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* __cplusplus */ + +#endif /* SNDFILE_H */ + diff --git a/vendor/libsndfile/include/sndfile.hh b/vendor/libsndfile/include/sndfile.hh new file mode 100644 index 0000000..0e1c1c2 --- /dev/null +++ b/vendor/libsndfile/include/sndfile.hh @@ -0,0 +1,446 @@ +/* +** Copyright (C) 2005-2012 Erik de Castro Lopo +** +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the author nor the names of any contributors may be used +** to endorse or promote products derived from this software without +** specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +** TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR +** CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +** EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +** PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +** OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +** WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +** OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +** ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** The above modified BSD style license (GPL and LGPL compatible) applies to +** this file. It does not apply to libsndfile itself which is released under +** the GNU LGPL or the libsndfile test suite which is released under the GNU +** GPL. +** This means that this header file can be used under this modified BSD style +** license, but the LGPL still holds for the libsndfile library itself. +*/ + +/* +** sndfile.hh -- A lightweight C++ wrapper for the libsndfile API. +** +** All the methods are inlines and all functionality is contained in this +** file. There is no separate implementation file. +** +** API documentation is in the doc/ directory of the source code tarball +** and at http://www.mega-nerd.com/libsndfile/api.html. +*/ + +#ifndef SNDFILE_HH +#define SNDFILE_HH + +#include + +#include +#include // for std::nothrow + +class SndfileHandle +{ private : + struct SNDFILE_ref + { SNDFILE_ref (void) ; + ~SNDFILE_ref (void) ; + + SNDFILE *sf ; + SF_INFO sfinfo ; + int ref ; + } ; + + SNDFILE_ref *p ; + + public : + /* Default constructor */ + SndfileHandle (void) : p (NULL) {} ; + SndfileHandle (const char *path, int mode = SFM_READ, + int format = 0, int channels = 0, int samplerate = 0) ; + SndfileHandle (std::string const & path, int mode = SFM_READ, + int format = 0, int channels = 0, int samplerate = 0) ; + SndfileHandle (int fd, bool close_desc, int mode = SFM_READ, + int format = 0, int channels = 0, int samplerate = 0) ; + SndfileHandle (SF_VIRTUAL_IO &sfvirtual, void *user_data, int mode = SFM_READ, + int format = 0, int channels = 0, int samplerate = 0) ; + +#ifdef ENABLE_SNDFILE_WINDOWS_PROTOTYPES + SndfileHandle (LPCWSTR wpath, int mode = SFM_READ, + int format = 0, int channels = 0, int samplerate = 0) ; +#endif + + ~SndfileHandle (void) ; + + SndfileHandle (const SndfileHandle &orig) ; + SndfileHandle & operator = (const SndfileHandle &rhs) ; + + /* Mainly for debugging/testing. */ + int refCount (void) const { return (p == NULL) ? 0 : p->ref ; } + + operator bool () const { return (p != NULL) ; } + + bool operator == (const SndfileHandle &rhs) const { return (p == rhs.p) ; } + + sf_count_t frames (void) const { return p ? p->sfinfo.frames : 0 ; } + int format (void) const { return p ? p->sfinfo.format : 0 ; } + int channels (void) const { return p ? p->sfinfo.channels : 0 ; } + int samplerate (void) const { return p ? p->sfinfo.samplerate : 0 ; } + + int error (void) const ; + const char * strError (void) const ; + + int command (int cmd, void *data, int datasize) ; + + sf_count_t seek (sf_count_t frames, int whence) ; + + void writeSync (void) ; + + int setString (int str_type, const char* str) ; + + const char* getString (int str_type) const ; + + static int formatCheck (int format, int channels, int samplerate) ; + + sf_count_t read (short *ptr, sf_count_t items) ; + sf_count_t read (int *ptr, sf_count_t items) ; + sf_count_t read (float *ptr, sf_count_t items) ; + sf_count_t read (double *ptr, sf_count_t items) ; + + sf_count_t write (const short *ptr, sf_count_t items) ; + sf_count_t write (const int *ptr, sf_count_t items) ; + sf_count_t write (const float *ptr, sf_count_t items) ; + sf_count_t write (const double *ptr, sf_count_t items) ; + + sf_count_t readf (short *ptr, sf_count_t frames) ; + sf_count_t readf (int *ptr, sf_count_t frames) ; + sf_count_t readf (float *ptr, sf_count_t frames) ; + sf_count_t readf (double *ptr, sf_count_t frames) ; + + sf_count_t writef (const short *ptr, sf_count_t frames) ; + sf_count_t writef (const int *ptr, sf_count_t frames) ; + sf_count_t writef (const float *ptr, sf_count_t frames) ; + sf_count_t writef (const double *ptr, sf_count_t frames) ; + + sf_count_t readRaw (void *ptr, sf_count_t bytes) ; + sf_count_t writeRaw (const void *ptr, sf_count_t bytes) ; + + /**< Raw access to the handle. SndfileHandle keeps ownership. */ + SNDFILE * rawHandle (void) ; + + /**< Take ownership of handle, if reference count is 1. */ + SNDFILE * takeOwnership (void) ; +} ; + +/*============================================================================== +** Nothing but implementation below. +*/ + +inline +SndfileHandle::SNDFILE_ref::SNDFILE_ref (void) +: sf (NULL), sfinfo (), ref (1) +{} + +inline +SndfileHandle::SNDFILE_ref::~SNDFILE_ref (void) +{ if (sf != NULL) sf_close (sf) ; } + +inline +SndfileHandle::SndfileHandle (const char *path, int mode, int fmt, int chans, int srate) +: p (NULL) +{ + p = new (std::nothrow) SNDFILE_ref () ; + + if (p != NULL) + { p->ref = 1 ; + + p->sfinfo.frames = 0 ; + p->sfinfo.channels = chans ; + p->sfinfo.format = fmt ; + p->sfinfo.samplerate = srate ; + p->sfinfo.sections = 0 ; + p->sfinfo.seekable = 0 ; + + p->sf = sf_open (path, mode, &p->sfinfo) ; + } ; + + return ; +} /* SndfileHandle const char * constructor */ + +inline +SndfileHandle::SndfileHandle (std::string const & path, int mode, int fmt, int chans, int srate) +: p (NULL) +{ + p = new (std::nothrow) SNDFILE_ref () ; + + if (p != NULL) + { p->ref = 1 ; + + p->sfinfo.frames = 0 ; + p->sfinfo.channels = chans ; + p->sfinfo.format = fmt ; + p->sfinfo.samplerate = srate ; + p->sfinfo.sections = 0 ; + p->sfinfo.seekable = 0 ; + + p->sf = sf_open (path.c_str (), mode, &p->sfinfo) ; + } ; + + return ; +} /* SndfileHandle std::string constructor */ + +inline +SndfileHandle::SndfileHandle (int fd, bool close_desc, int mode, int fmt, int chans, int srate) +: p (NULL) +{ + if (fd < 0) + return ; + + p = new (std::nothrow) SNDFILE_ref () ; + + if (p != NULL) + { p->ref = 1 ; + + p->sfinfo.frames = 0 ; + p->sfinfo.channels = chans ; + p->sfinfo.format = fmt ; + p->sfinfo.samplerate = srate ; + p->sfinfo.sections = 0 ; + p->sfinfo.seekable = 0 ; + + p->sf = sf_open_fd (fd, mode, &p->sfinfo, close_desc) ; + } ; + + return ; +} /* SndfileHandle fd constructor */ + +inline +SndfileHandle::SndfileHandle (SF_VIRTUAL_IO &sfvirtual, void *user_data, int mode, int fmt, int chans, int srate) +: p (NULL) +{ + p = new (std::nothrow) SNDFILE_ref () ; + + if (p != NULL) + { p->ref = 1 ; + + p->sfinfo.frames = 0 ; + p->sfinfo.channels = chans ; + p->sfinfo.format = fmt ; + p->sfinfo.samplerate = srate ; + p->sfinfo.sections = 0 ; + p->sfinfo.seekable = 0 ; + + p->sf = sf_open_virtual (&sfvirtual, mode, &p->sfinfo, user_data) ; + } ; + + return ; +} /* SndfileHandle std::string constructor */ + +inline +SndfileHandle::~SndfileHandle (void) +{ if (p != NULL && --p->ref == 0) + delete p ; +} /* SndfileHandle destructor */ + + +inline +SndfileHandle::SndfileHandle (const SndfileHandle &orig) +: p (orig.p) +{ if (p != NULL) + ++p->ref ; +} /* SndfileHandle copy constructor */ + +inline SndfileHandle & +SndfileHandle::operator = (const SndfileHandle &rhs) +{ + if (&rhs == this) + return *this ; + if (p != NULL && --p->ref == 0) + delete p ; + + p = rhs.p ; + if (p != NULL) + ++p->ref ; + + return *this ; +} /* SndfileHandle assignment operator */ + +inline int +SndfileHandle::error (void) const +{ return sf_error (p->sf) ; } + +inline const char * +SndfileHandle::strError (void) const +{ return sf_strerror (p->sf) ; } + +inline int +SndfileHandle::command (int cmd, void *data, int datasize) +{ return sf_command (p->sf, cmd, data, datasize) ; } + +inline sf_count_t +SndfileHandle::seek (sf_count_t frame_count, int whence) +{ return sf_seek (p->sf, frame_count, whence) ; } + +inline void +SndfileHandle::writeSync (void) +{ sf_write_sync (p->sf) ; } + +inline int +SndfileHandle::setString (int str_type, const char* str) +{ return sf_set_string (p->sf, str_type, str) ; } + +inline const char* +SndfileHandle::getString (int str_type) const +{ return sf_get_string (p->sf, str_type) ; } + +inline int +SndfileHandle::formatCheck (int fmt, int chans, int srate) +{ + SF_INFO sfinfo ; + + sfinfo.frames = 0 ; + sfinfo.channels = chans ; + sfinfo.format = fmt ; + sfinfo.samplerate = srate ; + sfinfo.sections = 0 ; + sfinfo.seekable = 0 ; + + return sf_format_check (&sfinfo) ; +} + +/*---------------------------------------------------------------------*/ + +inline sf_count_t +SndfileHandle::read (short *ptr, sf_count_t items) +{ return sf_read_short (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::read (int *ptr, sf_count_t items) +{ return sf_read_int (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::read (float *ptr, sf_count_t items) +{ return sf_read_float (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::read (double *ptr, sf_count_t items) +{ return sf_read_double (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::write (const short *ptr, sf_count_t items) +{ return sf_write_short (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::write (const int *ptr, sf_count_t items) +{ return sf_write_int (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::write (const float *ptr, sf_count_t items) +{ return sf_write_float (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::write (const double *ptr, sf_count_t items) +{ return sf_write_double (p->sf, ptr, items) ; } + +inline sf_count_t +SndfileHandle::readf (short *ptr, sf_count_t frame_count) +{ return sf_readf_short (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::readf (int *ptr, sf_count_t frame_count) +{ return sf_readf_int (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::readf (float *ptr, sf_count_t frame_count) +{ return sf_readf_float (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::readf (double *ptr, sf_count_t frame_count) +{ return sf_readf_double (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::writef (const short *ptr, sf_count_t frame_count) +{ return sf_writef_short (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::writef (const int *ptr, sf_count_t frame_count) +{ return sf_writef_int (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::writef (const float *ptr, sf_count_t frame_count) +{ return sf_writef_float (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::writef (const double *ptr, sf_count_t frame_count) +{ return sf_writef_double (p->sf, ptr, frame_count) ; } + +inline sf_count_t +SndfileHandle::readRaw (void *ptr, sf_count_t bytes) +{ return sf_read_raw (p->sf, ptr, bytes) ; } + +inline sf_count_t +SndfileHandle::writeRaw (const void *ptr, sf_count_t bytes) +{ return sf_write_raw (p->sf, ptr, bytes) ; } + +inline SNDFILE * +SndfileHandle::rawHandle (void) +{ return (p ? p->sf : NULL) ; } + +inline SNDFILE * +SndfileHandle::takeOwnership (void) +{ + if (p == NULL || (p->ref != 1)) + return NULL ; + + SNDFILE * sf = p->sf ; + p->sf = NULL ; + delete p ; + p = NULL ; + return sf ; +} + +#ifdef ENABLE_SNDFILE_WINDOWS_PROTOTYPES + +inline +SndfileHandle::SndfileHandle (LPCWSTR wpath, int mode, int fmt, int chans, int srate) +: p (NULL) +{ + p = new (std::nothrow) SNDFILE_ref () ; + + if (p != NULL) + { p->ref = 1 ; + + p->sfinfo.frames = 0 ; + p->sfinfo.channels = chans ; + p->sfinfo.format = fmt ; + p->sfinfo.samplerate = srate ; + p->sfinfo.sections = 0 ; + p->sfinfo.seekable = 0 ; + + p->sf = sf_wchar_open (wpath, mode, &p->sfinfo) ; + } ; + + return ; +} /* SndfileHandle const wchar_t * constructor */ + +#endif + +#endif /* SNDFILE_HH */ + diff --git a/vendor/libsndfile/lib/Win32/libsndfile-1.def b/vendor/libsndfile/lib/Win32/libsndfile-1.def new file mode 100644 index 0000000..4194ff3 --- /dev/null +++ b/vendor/libsndfile/lib/Win32/libsndfile-1.def @@ -0,0 +1,47 @@ +; Auto-generated by create_symbols_file.py + +LIBRARY libsndfile-1.dll +EXPORTS + +sf_command @1 +sf_open @2 +sf_close @3 +sf_seek @4 +sf_error @7 +sf_perror @8 +sf_error_str @9 +sf_error_number @10 +sf_format_check @11 +sf_read_raw @16 +sf_readf_short @17 +sf_readf_int @18 +sf_readf_float @19 +sf_readf_double @20 +sf_read_short @21 +sf_read_int @22 +sf_read_float @23 +sf_read_double @24 +sf_write_raw @32 +sf_writef_short @33 +sf_writef_int @34 +sf_writef_float @35 +sf_writef_double @36 +sf_write_short @37 +sf_write_int @38 +sf_write_float @39 +sf_write_double @40 +sf_strerror @50 +sf_get_string @60 +sf_set_string @61 +sf_version_string @68 +sf_open_fd @70 +sf_wchar_open @71 +sf_open_virtual @80 +sf_write_sync @90 +sf_set_chunk @100 +sf_get_chunk_size @101 +sf_get_chunk_data @102 +sf_get_chunk_iterator @103 +sf_next_chunk_iterator @104 +sf_current_byterate @110 + diff --git a/vendor/libsndfile/lib/Win32/libsndfile-1.lib b/vendor/libsndfile/lib/Win32/libsndfile-1.lib new file mode 100644 index 0000000..cc266ec Binary files /dev/null and b/vendor/libsndfile/lib/Win32/libsndfile-1.lib differ diff --git a/vendor/libsndfile/lib/Win32/pkgconfig/sndfile.pc b/vendor/libsndfile/lib/Win32/pkgconfig/sndfile.pc new file mode 100644 index 0000000..428d708 --- /dev/null +++ b/vendor/libsndfile/lib/Win32/pkgconfig/sndfile.pc @@ -0,0 +1,12 @@ +prefix=c:/devel/target/libsndfile +exec_prefix=${prefix} +libdir=${exec_prefix}/lib +includedir=${prefix}/include + +Name: sndfile +Description: A library for reading and writing audio files +Requires: +Version: 1.0.28 +Libs: -L${libdir} -lsndfile +Libs.private: Ext/libflac.la Ext/libvorbis.la Ext/libogg.la +Cflags: -I${includedir} diff --git a/vendor/libsndfile/lib/Win64/libsndfile-1.def b/vendor/libsndfile/lib/Win64/libsndfile-1.def new file mode 100644 index 0000000..4194ff3 --- /dev/null +++ b/vendor/libsndfile/lib/Win64/libsndfile-1.def @@ -0,0 +1,47 @@ +; Auto-generated by create_symbols_file.py + +LIBRARY libsndfile-1.dll +EXPORTS + +sf_command @1 +sf_open @2 +sf_close @3 +sf_seek @4 +sf_error @7 +sf_perror @8 +sf_error_str @9 +sf_error_number @10 +sf_format_check @11 +sf_read_raw @16 +sf_readf_short @17 +sf_readf_int @18 +sf_readf_float @19 +sf_readf_double @20 +sf_read_short @21 +sf_read_int @22 +sf_read_float @23 +sf_read_double @24 +sf_write_raw @32 +sf_writef_short @33 +sf_writef_int @34 +sf_writef_float @35 +sf_writef_double @36 +sf_write_short @37 +sf_write_int @38 +sf_write_float @39 +sf_write_double @40 +sf_strerror @50 +sf_get_string @60 +sf_set_string @61 +sf_version_string @68 +sf_open_fd @70 +sf_wchar_open @71 +sf_open_virtual @80 +sf_write_sync @90 +sf_set_chunk @100 +sf_get_chunk_size @101 +sf_get_chunk_data @102 +sf_get_chunk_iterator @103 +sf_next_chunk_iterator @104 +sf_current_byterate @110 + diff --git a/vendor/libsndfile/lib/Win64/libsndfile-1.lib b/vendor/libsndfile/lib/Win64/libsndfile-1.lib new file mode 100644 index 0000000..56546a2 Binary files /dev/null and b/vendor/libsndfile/lib/Win64/libsndfile-1.lib differ diff --git a/vendor/libsndfile/lib/Win64/pkgconfig/sndfile.pc b/vendor/libsndfile/lib/Win64/pkgconfig/sndfile.pc new file mode 100644 index 0000000..428d708 --- /dev/null +++ b/vendor/libsndfile/lib/Win64/pkgconfig/sndfile.pc @@ -0,0 +1,12 @@ +prefix=c:/devel/target/libsndfile +exec_prefix=${prefix} +libdir=${exec_prefix}/lib +includedir=${prefix}/include + +Name: sndfile +Description: A library for reading and writing audio files +Requires: +Version: 1.0.28 +Libs: -L${libdir} -lsndfile +Libs.private: Ext/libflac.la Ext/libvorbis.la Ext/libogg.la +Cflags: -I${includedir} diff --git a/vendor/milessdk/include/mss.h b/vendor/milessdk/include/mss.h new file mode 100644 index 0000000..b5b20be --- /dev/null +++ b/vendor/milessdk/include/mss.h @@ -0,0 +1,141 @@ +#pragma once + +// fake mss.h header for use with re3, to make using mss32.dll possible +// gta3 uses miles 6.1a +// check https://github.com/withmorten/re3mss for more info + +#include + +typedef char C8; +typedef uint8_t U8; +typedef int8_t S8; +typedef int16_t S16; +typedef uint16_t U16; +typedef int32_t S32; +typedef uint32_t U32; +typedef float F32; +typedef double F64; + +typedef void *HSTREAM; +typedef U32 HPROVIDER; +typedef void *H3DPOBJECT; +typedef H3DPOBJECT H3DSAMPLE; +typedef void *HSAMPLE; +typedef void *HDIGDRIVER; + +typedef U32 HPROENUM; +#define HPROENUM_FIRST 0 + +typedef S32 M3DRESULT; + +#define M3D_NOERR 0 + +enum { ENVIRONMENT_CAVE = 8 }; + +#define AIL_3D_2_SPEAKER 0 +#define AIL_3D_HEADPHONE 1 +#define AIL_3D_4_SPEAKER 3 + +#define DIG_MIXER_CHANNELS 1 + +#define DIG_F_MONO_16 1 +#define DIG_PCM_SIGN 1 + +#define SMP_PLAYING 4 + +typedef struct _AILSOUNDINFO +{ + S32 format; + void const *data_ptr; + U32 data_len; + U32 rate; + S32 bits; + S32 channels; + U32 samples; + U32 block_size; + void const *initial_ptr; +} AILSOUNDINFO; + +typedef U32 (WINAPI *AIL_file_open_callback)(char const * Filename, U32 * FileHandle); + +typedef void (WINAPI *AIL_file_close_callback)(U32 FileHandle); + +#define AIL_FILE_SEEK_BEGIN 0 +#define AIL_FILE_SEEK_CURRENT 1 +#define AIL_FILE_SEEK_END 2 + +typedef S32(WINAPI *AIL_file_seek_callback)(U32 FileHandle, S32 Offset, U32 Type); + +typedef U32(WINAPI *AIL_file_read_callback)(U32 FileHandle, void* Buffer, U32 Bytes); + +#ifdef RE3MSS_EXPORTS +#define RE3MSS_EXPORT __declspec(dllexport) +#else +#define RE3MSS_EXPORT __declspec(dllimport) +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +RE3MSS_EXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name); +RE3MSS_EXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib); +RE3MSS_EXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val); +RE3MSS_EXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib); +RE3MSS_EXPORT C8 *WINAPI AIL_last_error(void); +RE3MSS_EXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib); +RE3MSS_EXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type); +RE3MSS_EXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val); +RE3MSS_EXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level); +RE3MSS_EXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type); +RE3MSS_EXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem); +RE3MSS_EXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds); +RE3MSS_EXPORT void WINAPI AIL_close_stream(HSTREAM stream); +RE3MSS_EXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr); +RE3MSS_EXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr); +RE3MSS_EXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir); +RE3MSS_EXPORT S32 WINAPI AIL_startup(void); +RE3MSS_EXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value); +RE3MSS_EXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags); +RE3MSS_EXPORT void *WINAPI AIL_mem_alloc_lock(U32 size); +RE3MSS_EXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig); +RE3MSS_EXPORT void WINAPI AIL_init_sample(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags); +RE3MSS_EXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff); +RE3MSS_EXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_mem_free_lock(void *ptr); +RE3MSS_EXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig); +RE3MSS_EXPORT void WINAPI AIL_shutdown(void); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume); +RE3MSS_EXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume); +RE3MSS_EXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len); +RE3MSS_EXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info); +RE3MSS_EXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist); +RE3MSS_EXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan); +RE3MSS_EXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate); +RE3MSS_EXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); +RE3MSS_EXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops); +RE3MSS_EXPORT U32 WINAPI AIL_sample_status(HSAMPLE S); +RE3MSS_EXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_start_sample(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_end_sample(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count); +RE3MSS_EXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup); +RE3MSS_EXPORT void WINAPI AIL_start_stream(HSTREAM stream); +RE3MSS_EXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds); +RE3MSS_EXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume); +RE3MSS_EXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan); +RE3MSS_EXPORT S32 WINAPI AIL_stream_status(HSTREAM stream); +RE3MSS_EXPORT void WINAPI AIL_set_file_callbacks(AIL_file_open_callback opencb, AIL_file_close_callback closecb, AIL_file_seek_callback seekcb, AIL_file_read_callback readcb); + +#ifdef __cplusplus +} +#endif diff --git a/vendor/milessdk/lib/mss32.lib b/vendor/milessdk/lib/mss32.lib new file mode 100644 index 0000000..e63a1a0 Binary files /dev/null and b/vendor/milessdk/lib/mss32.lib differ diff --git a/vendor/mpg123/dist/Win32/libmpg123-0.dll b/vendor/mpg123/dist/Win32/libmpg123-0.dll new file mode 100644 index 0000000..07bfef0 Binary files /dev/null and b/vendor/mpg123/dist/Win32/libmpg123-0.dll differ diff --git a/vendor/mpg123/dist/Win64/libmpg123-0.dll b/vendor/mpg123/dist/Win64/libmpg123-0.dll new file mode 100644 index 0000000..545c9de Binary files /dev/null and b/vendor/mpg123/dist/Win64/libmpg123-0.dll differ diff --git a/vendor/mpg123/include/fmt123.h b/vendor/mpg123/include/fmt123.h new file mode 100644 index 0000000..dcabf5e --- /dev/null +++ b/vendor/mpg123/include/fmt123.h @@ -0,0 +1,159 @@ +/* + libmpg123: MPEG Audio Decoder library + + separate header just for audio format definitions not tied to + library code + + copyright 1995-2020 by the mpg123 project + free software under the terms of the LGPL 2.1 + see COPYING and AUTHORS files in distribution or http://mpg123.org +*/ + +#ifndef MPG123_ENC_H +#define MPG123_ENC_H + +/** \file fmt123.h Audio format definitions. */ + +/** \defgroup mpg123_enc mpg123 PCM sample encodings + * These are definitions for audio formats used by libmpg123 and + * libout123. + * + * @{ + */ + +/** An enum over all sample types possibly known to mpg123. + * The values are designed as bit flags to allow bitmasking for encoding + * families. + * This is also why the enum is not used as type for actual encoding variables, + * plain integers (at least 16 bit, 15 bit being used) cover the possible + * combinations of these flags. + * + * Note that (your build of) libmpg123 does not necessarily support all these. + * Usually, you can expect the 8bit encodings and signed 16 bit. + * Also 32bit float will be usual beginning with mpg123-1.7.0 . + * What you should bear in mind is that (SSE, etc) optimized routines may be + * absent for some formats. We do have SSE for 16, 32 bit and float, though. + * 24 bit integer is done via postprocessing of 32 bit output -- just cutting + * the last byte, no rounding, even. If you want better, do it yourself. + * + * All formats are in native byte order. If you need different endinaness, you + * can simply postprocess the output buffers (libmpg123 wouldn't do anything + * else). The macro MPG123_SAMPLESIZE() can be helpful there. + */ +enum mpg123_enc_enum +{ +/* 0000 0000 0000 1111 Some 8 bit integer encoding. */ + MPG123_ENC_8 = 0x00f +/* 0000 0000 0100 0000 Some 16 bit integer encoding. */ +, MPG123_ENC_16 = 0x040 +/* 0100 0000 0000 0000 Some 24 bit integer encoding. */ +, MPG123_ENC_24 = 0x4000 +/* 0000 0001 0000 0000 Some 32 bit integer encoding. */ +, MPG123_ENC_32 = 0x100 +/* 0000 0000 1000 0000 Some signed integer encoding. */ +, MPG123_ENC_SIGNED = 0x080 +/* 0000 1110 0000 0000 Some float encoding. */ +, MPG123_ENC_FLOAT = 0xe00 +/* 0000 0000 1101 0000 signed 16 bit */ +, MPG123_ENC_SIGNED_16 = (MPG123_ENC_16|MPG123_ENC_SIGNED|0x10) +/* 0000 0000 0110 0000 unsigned 16 bit */ +, MPG123_ENC_UNSIGNED_16 = (MPG123_ENC_16|0x20) +/* 0000 0000 0000 0001 unsigned 8 bit */ +, MPG123_ENC_UNSIGNED_8 = 0x01 +/* 0000 0000 1000 0010 signed 8 bit */ +, MPG123_ENC_SIGNED_8 = (MPG123_ENC_SIGNED|0x02) +/* 0000 0000 0000 0100 ulaw 8 bit */ +, MPG123_ENC_ULAW_8 = 0x04 +/* 0000 0000 0000 1000 alaw 8 bit */ +, MPG123_ENC_ALAW_8 = 0x08 +/* 0001 0001 1000 0000 signed 32 bit */ +, MPG123_ENC_SIGNED_32 = MPG123_ENC_32|MPG123_ENC_SIGNED|0x1000 +/* 0010 0001 0000 0000 unsigned 32 bit */ +, MPG123_ENC_UNSIGNED_32 = MPG123_ENC_32|0x2000 +/* 0101 0000 1000 0000 signed 24 bit */ +, MPG123_ENC_SIGNED_24 = MPG123_ENC_24|MPG123_ENC_SIGNED|0x1000 +/* 0110 0000 0000 0000 unsigned 24 bit */ +, MPG123_ENC_UNSIGNED_24 = MPG123_ENC_24|0x2000 +/* 0000 0010 0000 0000 32bit float */ +, MPG123_ENC_FLOAT_32 = 0x200 +/* 0000 0100 0000 0000 64bit float */ +, MPG123_ENC_FLOAT_64 = 0x400 +/* Any possibly known encoding from the list above. */ +, MPG123_ENC_ANY = ( MPG123_ENC_SIGNED_16 | MPG123_ENC_UNSIGNED_16 + | MPG123_ENC_UNSIGNED_8 | MPG123_ENC_SIGNED_8 + | MPG123_ENC_ULAW_8 | MPG123_ENC_ALAW_8 + | MPG123_ENC_SIGNED_32 | MPG123_ENC_UNSIGNED_32 + | MPG123_ENC_SIGNED_24 | MPG123_ENC_UNSIGNED_24 + | MPG123_ENC_FLOAT_32 | MPG123_ENC_FLOAT_64 ) +}; + +/** Get size of one PCM sample with given encoding. + * This is included both in libmpg123 and libout123. Both offer + * an API function to provide the macro results from library + * compile-time, not that of you application. This most likely + * does not matter as I do not expect any fresh PCM sample + * encoding to appear. But who knows? Perhaps the encoding type + * will be abused for funny things in future, not even plain PCM. + * And, by the way: Thomas really likes the ?: operator. + * \param enc the encoding (mpg123_enc_enum value) + * \return size of one sample in bytes + */ +#define MPG123_SAMPLESIZE(enc) ( \ + (enc) < 1 \ + ? 0 \ + : ( (enc) & MPG123_ENC_8 \ + ? 1 \ + : ( (enc) & MPG123_ENC_16 \ + ? 2 \ + : ( (enc) & MPG123_ENC_24 \ + ? 3 \ + : ( ( (enc) & MPG123_ENC_32 \ + || (enc) == MPG123_ENC_FLOAT_32 ) \ + ? 4 \ + : ( (enc) == MPG123_ENC_FLOAT_64 \ + ? 8 \ + : 0 \ +) ) ) ) ) ) + +/** Representation of zero in differing encodings. + * This exists to define proper silence in various encodings without + * having to link to libsyn123 to do actual conversions at runtime. + * You have to handle big/little endian order yourself, though. + * This takes the shortcut that any signed encoding has a zero with + * all-zero bits. Unsigned linear encodings just have the highest bit set + * (2^(n-1) for n bits), while the nonlinear 8-bit ones are special. + * \param enc the encoding (mpg123_enc_enum value) + * \param siz bytes per sample (return value of MPG123_SAMPLESIZE(enc)) + * \param off byte (octet) offset counted from LSB + * \return unsigned byte value for the designated octet + */ +#define MPG123_ZEROSAMPLE(enc, siz, off) ( \ + (enc) == MPG123_ENC_ULAW_8 \ + ? (off == 0 ? 0xff : 0x00) \ + : ( (enc) == MPG123_ENC_ALAW_8 \ + ? (off == 0 ? 0xd5 : 0x00) \ + : ( (((enc) & (MPG123_ENC_SIGNED|MPG123_ENC_FLOAT)) || (siz) != ((off)+1)) \ + ? 0x00 \ + : 0x80 \ + ) ) ) + +/** Structure defining an audio format. + * Providing the members as individual function arguments to define a certain + * output format is easy enough. This struct makes is more comfortable to deal + * with a list of formats. + * Negative values for the members might be used to communicate use of default + * values. + */ +struct mpg123_fmt +{ + long rate; /**< sampling rate in Hz */ + int channels; /**< channel count */ + /** encoding code, can be single value or bitwise or of members of + * mpg123_enc_enum */ + int encoding; +}; + +/* @} */ + +#endif + diff --git a/vendor/mpg123/include/mpg123.h b/vendor/mpg123/include/mpg123.h new file mode 100644 index 0000000..7b0a849 --- /dev/null +++ b/vendor/mpg123/include/mpg123.h @@ -0,0 +1,1697 @@ +/* + libmpg123: MPEG Audio Decoder library (version 1.26.3) + + copyright 1995-2015 by the mpg123 project + free software under the terms of the LGPL 2.1 + see COPYING and AUTHORS files in distribution or http://mpg123.org +*/ + +#ifndef MPG123_LIB_H +#define MPG123_LIB_H + +#include + +/** \file mpg123.h The header file for the libmpg123 MPEG Audio decoder */ + +/** A macro to check at compile time which set of API functions to expect. + * This should be incremented at least each time a new symbol is added + * to the header. + */ +#define MPG123_API_VERSION 45 + +#ifndef MPG123_EXPORT +/** Defines needed for MS Visual Studio(tm) DLL builds. + * Every public function must be prefixed with MPG123_EXPORT. When building + * the DLL ensure to define BUILD_MPG123_DLL. This makes the function accessible + * for clients and includes it in the import library which is created together + * with the DLL. When consuming the DLL ensure to define LINK_MPG123_DLL which + * imports the functions from the DLL. + */ +#ifdef BUILD_MPG123_DLL +/* The dll exports. */ +#define MPG123_EXPORT __declspec(dllexport) +#else +#ifdef LINK_MPG123_DLL +/* The exe imports. */ +#define MPG123_EXPORT __declspec(dllimport) +#else +/* Nothing on normal/UNIX builds */ +#define MPG123_EXPORT +#endif +#endif +#endif + +/* This is for Visual Studio, so this header works as distributed in the binary downloads */ +#if defined(_MSC_VER) && !defined(MPG123_DEF_SSIZE_T) +#define MPG123_DEF_SSIZE_T +#include +typedef ptrdiff_t ssize_t; +#endif + +#ifndef MPG123_NO_CONFIGURE /* Enable use of this file without configure. */ +#include +#include + +/* Simplified large file handling. + I used to have a check here that prevents building for a library with conflicting large file setup + (application that uses 32 bit offsets with library that uses 64 bits). + While that was perfectly fine in an environment where there is one incarnation of the library, + it hurt GNU/Linux and Solaris systems with multilib where the distribution fails to provide the + correct header matching the 32 bit library (where large files need explicit support) or + the 64 bit library (where there is no distinction). + + New approach: When the app defines _FILE_OFFSET_BITS, it wants non-default large file support, + and thus functions with added suffix (mpg123_open_64). + Any mismatch will be caught at link time because of the _FILE_OFFSET_BITS setting used when + building libmpg123. Plus, there's dual mode large file support in mpg123 since 1.12 now. + Link failure is not the expected outcome of any half-sane usage anymore. + + More complication: What about client code defining _LARGEFILE64_SOURCE? It might want direct access to the _64 functions, along with the ones without suffix. Well, that's possible now via defining MPG123_NO_LARGENAME and MPG123_LARGESUFFIX, respectively, for disabling or enforcing the suffix names. +*/ + +/* + Now, the renaming of large file aware functions. + By default, it appends underscore _FILE_OFFSET_BITS (so, mpg123_seek_64 for mpg123_seek), if _FILE_OFFSET_BITS is defined. You can force a different suffix via MPG123_LARGESUFFIX (that must include the underscore), or you can just disable the whole mess by defining MPG123_NO_LARGENAME. +*/ +#if (!defined MPG123_NO_LARGENAME) && ((defined _FILE_OFFSET_BITS) || (defined MPG123_LARGESUFFIX)) + +/* Need some trickery to concatenate the value(s) of the given macro(s). */ +#define MPG123_MACROCAT_REALLY(a, b) a ## b +#define MPG123_MACROCAT(a, b) MPG123_MACROCAT_REALLY(a, b) +#ifndef MPG123_LARGESUFFIX +#define MPG123_LARGESUFFIX MPG123_MACROCAT(_, _FILE_OFFSET_BITS) +#endif +#define MPG123_LARGENAME(func) MPG123_MACROCAT(func, MPG123_LARGESUFFIX) + +#define mpg123_open_fixed MPG123_LARGENAME(mpg123_open_fixed) +#define mpg123_open MPG123_LARGENAME(mpg123_open) +#define mpg123_open_fd MPG123_LARGENAME(mpg123_open_fd) +#define mpg123_open_handle MPG123_LARGENAME(mpg123_open_handle) +#define mpg123_framebyframe_decode MPG123_LARGENAME(mpg123_framebyframe_decode) +#define mpg123_decode_frame MPG123_LARGENAME(mpg123_decode_frame) +#define mpg123_tell MPG123_LARGENAME(mpg123_tell) +#define mpg123_tellframe MPG123_LARGENAME(mpg123_tellframe) +#define mpg123_tell_stream MPG123_LARGENAME(mpg123_tell_stream) +#define mpg123_seek MPG123_LARGENAME(mpg123_seek) +#define mpg123_feedseek MPG123_LARGENAME(mpg123_feedseek) +#define mpg123_seek_frame MPG123_LARGENAME(mpg123_seek_frame) +#define mpg123_timeframe MPG123_LARGENAME(mpg123_timeframe) +#define mpg123_index MPG123_LARGENAME(mpg123_index) +#define mpg123_set_index MPG123_LARGENAME(mpg123_set_index) +#define mpg123_position MPG123_LARGENAME(mpg123_position) +#define mpg123_length MPG123_LARGENAME(mpg123_length) +#define mpg123_framelength MPG123_LARGENAME(mpg123_framelength) +#define mpg123_set_filesize MPG123_LARGENAME(mpg123_set_filesize) +#define mpg123_replace_reader MPG123_LARGENAME(mpg123_replace_reader) +#define mpg123_replace_reader_handle MPG123_LARGENAME(mpg123_replace_reader_handle) +#define mpg123_framepos MPG123_LARGENAME(mpg123_framepos) + +#endif /* largefile hackery */ + +#endif /* MPG123_NO_CONFIGURE */ + +#ifdef __cplusplus +extern "C" { +#endif + +/** \defgroup mpg123_init mpg123 library and handle setup + * + * Functions to initialise and shutdown the mpg123 library and handles. + * The parameters of handles have workable defaults, you only have to tune them when you want to tune something;-) + * Tip: Use a RVA setting... + * + * @{ + */ + +/** Opaque structure for the libmpg123 decoder handle. */ +struct mpg123_handle_struct; + +/** Opaque structure for the libmpg123 decoder handle. + * Most functions take a pointer to a mpg123_handle as first argument and operate on its data in an object-oriented manner. + */ +typedef struct mpg123_handle_struct mpg123_handle; + +/** Function to initialise the mpg123 library. + * This should be called once in a non-parallel context. It is not explicitly + * thread-safe, but repeated/concurrent calls still _should_ be safe as static + * tables are filled with the same values anyway. + * + * \return MPG123_OK if successful, otherwise an error number. + */ +MPG123_EXPORT int mpg123_init(void); + +/** Superfluous Function to close down the mpg123 library. + * This was created with the thought that there sometime will be cleanup code + * to be run after library use. This never materialized. You can forget about + * this function and it is only here for old programs that do call it. + */ +MPG123_EXPORT void mpg123_exit(void); + +/** Create a handle with optional choice of decoder (named by a string, see mpg123_decoders() or mpg123_supported_decoders()). + * and optional retrieval of an error code to feed to mpg123_plain_strerror(). + * Optional means: Any of or both the parameters may be NULL. + * + * \param decoder optional choice of decoder variant (NULL for default) + * \param error optional address to store error codes + * \return Non-NULL pointer to fresh handle when successful. + */ +MPG123_EXPORT mpg123_handle *mpg123_new(const char* decoder, int *error); + +/** Delete handle, mh is either a valid mpg123 handle or NULL. + * \param mh handle + */ +MPG123_EXPORT void mpg123_delete(mpg123_handle *mh); + +/** Free plain memory allocated within libmpg123. + * This is for library users that are not sure to use the same underlying + * memory allocator as libmpg123. It is just a wrapper over free() in + * the underlying C library. + */ +MPG123_EXPORT void mpg123_free(void *ptr); + +/** Enumeration of the parameters types that it is possible to set/get. */ +enum mpg123_parms +{ + MPG123_VERBOSE = 0, /**< set verbosity value for enabling messages to stderr, >= 0 makes sense (integer) */ + MPG123_FLAGS, /**< set all flags, p.ex val = MPG123_GAPLESS|MPG123_MONO_MIX (integer) */ + MPG123_ADD_FLAGS, /**< add some flags (integer) */ + MPG123_FORCE_RATE, /**< when value > 0, force output rate to that value (integer) */ + MPG123_DOWN_SAMPLE, /**< 0=native rate, 1=half rate, 2=quarter rate (integer) */ + MPG123_RVA, /**< one of the RVA choices above (integer) */ + MPG123_DOWNSPEED, /**< play a frame N times (integer) */ + MPG123_UPSPEED, /**< play every Nth frame (integer) */ + MPG123_START_FRAME, /**< start with this frame (skip frames before that, integer) */ + MPG123_DECODE_FRAMES, /**< decode only this number of frames (integer) */ + MPG123_ICY_INTERVAL, /**< Stream contains ICY metadata with this interval (integer). + Make sure to set this _before_ opening a stream.*/ + MPG123_OUTSCALE, /**< the scale for output samples (amplitude - integer or float according to mpg123 output format, normally integer) */ + MPG123_TIMEOUT, /**< timeout for reading from a stream (not supported on win32, integer) */ + MPG123_REMOVE_FLAGS, /**< remove some flags (inverse of MPG123_ADD_FLAGS, integer) */ + MPG123_RESYNC_LIMIT, /**< Try resync on frame parsing for that many bytes or until end of stream (<0 ... integer). This can enlarge the limit for skipping junk on beginning, too (but not reduce it). */ + MPG123_INDEX_SIZE /**< Set the frame index size (if supported). Values <0 mean that the index is allowed to grow dynamically in these steps (in positive direction, of course) -- Use this when you really want a full index with every individual frame. */ + ,MPG123_PREFRAMES /**< Decode/ignore that many frames in advance for layer 3. This is needed to fill bit reservoir after seeking, for example (but also at least one frame in advance is needed to have all "normal" data for layer 3). Give a positive integer value, please.*/ + ,MPG123_FEEDPOOL /**< For feeder mode, keep that many buffers in a pool to avoid frequent malloc/free. The pool is allocated on mpg123_open_feed(). If you change this parameter afterwards, you can trigger growth and shrinkage during decoding. The default value could change any time. If you care about this, then set it. (integer) */ + ,MPG123_FEEDBUFFER /**< Minimal size of one internal feeder buffer, again, the default value is subject to change. (integer) */ + ,MPG123_FREEFORMAT_SIZE /**< Tell the parser a free-format frame size to + * avoid read-ahead to get it. A value of -1 (default) means that the parser + * will determine it. The parameter value is applied during decoder setup + * for a freshly opened stream only. + */ +}; + +/** Flag bits for MPG123_FLAGS, use the usual binary or to combine. */ +enum mpg123_param_flags +{ + MPG123_FORCE_MONO = 0x7 /**< 0111 Force some mono mode: This is a test bitmask for seeing if any mono forcing is active. */ + ,MPG123_MONO_LEFT = 0x1 /**< 0001 Force playback of left channel only. */ + ,MPG123_MONO_RIGHT = 0x2 /**< 0010 Force playback of right channel only. */ + ,MPG123_MONO_MIX = 0x4 /**< 0100 Force playback of mixed mono. */ + ,MPG123_FORCE_STEREO = 0x8 /**< 1000 Force stereo output. */ + ,MPG123_FORCE_8BIT = 0x10 /**< 00010000 Force 8bit formats. */ + ,MPG123_QUIET = 0x20 /**< 00100000 Suppress any printouts (overrules verbose). */ + ,MPG123_GAPLESS = 0x40 /**< 01000000 Enable gapless decoding (default on if libmpg123 has support). */ + ,MPG123_NO_RESYNC = 0x80 /**< 10000000 Disable resync stream after error. */ + ,MPG123_SEEKBUFFER = 0x100 /**< 000100000000 Enable small buffer on non-seekable streams to allow some peek-ahead (for better MPEG sync). */ + ,MPG123_FUZZY = 0x200 /**< 001000000000 Enable fuzzy seeks (guessing byte offsets or using approximate seek points from Xing TOC) */ + ,MPG123_FORCE_FLOAT = 0x400 /**< 010000000000 Force floating point output (32 or 64 bits depends on mpg123 internal precision). */ + ,MPG123_PLAIN_ID3TEXT = 0x800 /**< 100000000000 Do not translate ID3 text data to UTF-8. ID3 strings will contain the raw text data, with the first byte containing the ID3 encoding code. */ + ,MPG123_IGNORE_STREAMLENGTH = 0x1000 /**< 1000000000000 Ignore any stream length information contained in the stream, which can be contained in a 'TLEN' frame of an ID3v2 tag or a Xing tag */ + ,MPG123_SKIP_ID3V2 = 0x2000 /**< 10 0000 0000 0000 Do not parse ID3v2 tags, just skip them. */ + ,MPG123_IGNORE_INFOFRAME = 0x4000 /**< 100 0000 0000 0000 Do not parse the LAME/Xing info frame, treat it as normal MPEG data. */ + ,MPG123_AUTO_RESAMPLE = 0x8000 /**< 1000 0000 0000 0000 Allow automatic internal resampling of any kind (default on if supported). Especially when going lowlevel with replacing output buffer, you might want to unset this flag. Setting MPG123_DOWNSAMPLE or MPG123_FORCE_RATE will override this. */ + ,MPG123_PICTURE = 0x10000 /**< 17th bit: Enable storage of pictures from tags (ID3v2 APIC). */ + ,MPG123_NO_PEEK_END = 0x20000 /**< 18th bit: Do not seek to the end of + * the stream in order to probe + * the stream length and search for the id3v1 field. This also means + * the file size is unknown unless set using mpg123_set_filesize() and + * the stream is assumed as non-seekable unless overridden. + */ + ,MPG123_FORCE_SEEKABLE = 0x40000 /**< 19th bit: Force the stream to be seekable. */ + ,MPG123_STORE_RAW_ID3 = 0x80000 /**< store raw ID3 data (even if skipping) */ + ,MPG123_FORCE_ENDIAN = 0x100000 /**< Enforce endianess of output samples. + * This is not reflected in the format codes. If this flag is set along with + * MPG123_BIG_ENDIAN, MPG123_ENC_SIGNED16 means s16be, without + * MPG123_BIG_ENDIAN, it means s16le. Normal operation without + * MPG123_FORCE_ENDIAN produces output in native byte order. + */ + ,MPG123_BIG_ENDIAN = 0x200000 /**< Choose big endian instead of little. */ + ,MPG123_NO_READAHEAD = 0x400000 /**< Disable read-ahead in parser. If + * you know you provide full frames to the feeder API, this enables + * decoder output from the first one on, instead of having to wait for + * the next frame to confirm that the stream is healthy. It also disables + * free format support unless you provide a frame size using + * MPG123_FREEFORMAT_SIZE. + */ + ,MPG123_FLOAT_FALLBACK = 0x800000 /**< Consider floating point output encoding only after + * trying other (possibly downsampled) rates and encodings first. This is to + * support efficient playback where floating point output is only configured for + * an external resampler, bypassing that resampler when the desired rate can + * be produced directly. This is enabled by default to be closer to older versions + * of libmpg123 which did not enable float automatically at all. If disabled, + * float is considered after the 16 bit default and higher-bit integer encodings + * for any rate. */ + ,MPG123_NO_FRANKENSTEIN = 0x1000000 /**< Disable support for Frankenstein streams + * (different MPEG streams stiched together). Do not accept serious change of MPEG + * header inside a single stream. With this flag, the audio output format cannot + * change during decoding unless you open a new stream. This also stops decoding + * after an announced end of stream (Info header contained a number of frames + * and this number has been reached). This makes your MP3 files behave more like + * ordinary media files with defined structure, rather than stream dumps with + * some sugar. */ +}; + +/** choices for MPG123_RVA */ +enum mpg123_param_rva +{ + MPG123_RVA_OFF = 0 /**< RVA disabled (default). */ + ,MPG123_RVA_MIX = 1 /**< Use mix/track/radio gain. */ + ,MPG123_RVA_ALBUM = 2 /**< Use album/audiophile gain */ + ,MPG123_RVA_MAX = MPG123_RVA_ALBUM /**< The maximum RVA code, may increase in future. */ +}; + +/** Set a specific parameter, for a specific mpg123_handle, using a parameter + * type key chosen from the mpg123_parms enumeration, to the specified value. + * \param mh handle + * \param type parameter choice + * \param value integer value + * \param fvalue floating point value + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_param( mpg123_handle *mh +, enum mpg123_parms type, long value, double fvalue ); + +/** Get a specific parameter, for a specific mpg123_handle. + * See the mpg123_parms enumeration for a list of available parameters. + * \param mh handle + * \param type parameter choice + * \param value integer value return address + * \param fvalue floating point value return address + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_getparam( mpg123_handle *mh +, enum mpg123_parms type, long *value, double *fvalue ); + +/** Feature set available for query with mpg123_feature. */ +enum mpg123_feature_set +{ + MPG123_FEATURE_ABI_UTF8OPEN = 0 /**< mpg123 expects path names to be given in UTF-8 encoding instead of plain native. */ + ,MPG123_FEATURE_OUTPUT_8BIT /**< 8bit output */ + ,MPG123_FEATURE_OUTPUT_16BIT /**< 16bit output */ + ,MPG123_FEATURE_OUTPUT_32BIT /**< 32bit output */ + ,MPG123_FEATURE_INDEX /**< support for building a frame index for accurate seeking */ + ,MPG123_FEATURE_PARSE_ID3V2 /**< id3v2 parsing */ + ,MPG123_FEATURE_DECODE_LAYER1 /**< mpeg layer-1 decoder enabled */ + ,MPG123_FEATURE_DECODE_LAYER2 /**< mpeg layer-2 decoder enabled */ + ,MPG123_FEATURE_DECODE_LAYER3 /**< mpeg layer-3 decoder enabled */ + ,MPG123_FEATURE_DECODE_ACCURATE /**< accurate decoder rounding */ + ,MPG123_FEATURE_DECODE_DOWNSAMPLE /**< downsample (sample omit) */ + ,MPG123_FEATURE_DECODE_NTOM /**< flexible rate decoding */ + ,MPG123_FEATURE_PARSE_ICY /**< ICY support */ + ,MPG123_FEATURE_TIMEOUT_READ /**< Reader with timeout (network). */ + ,MPG123_FEATURE_EQUALIZER /**< tunable equalizer */ + ,MPG123_FEATURE_MOREINFO /**< more info extraction (for frame analyzer) */ + ,MPG123_FEATURE_OUTPUT_FLOAT32 /**< 32 bit float output */ + ,MPG123_FEATURE_OUTPUT_FLOAT64 /**< 64 bit float output (usually never) */ +}; + +/** Query libmpg123 features. + * \param key feature selection + * \return 1 for success, 0 for unimplemented functions + */ +MPG123_EXPORT int mpg123_feature(const enum mpg123_feature_set key); + +/** Query libmpg123 features with better ABI compatibility + * + * This is the same as mpg123_feature(), but this time not using + * the enum as argument. Compilers don't have to agree on the size of + * enums and hence they are not safe in public API. + * + * \param key feature selection + * \return 1 for success, 0 for unimplemented functions + */ +MPG123_EXPORT int mpg123_feature2(int key); + +/* @} */ + + +/** \defgroup mpg123_error mpg123 error handling + * + * Functions to get text version of the error numbers and an enumeration + * of the error codes returned by libmpg123. + * + * Most functions operating on a mpg123_handle simply return MPG123_OK (0) + * on success and MPG123_ERR (-1) on failure, setting the internal error + * variable of the handle to the specific error code. If there was not a valid + * (non-NULL) handle provided to a function operating on one, MPG123_BAD_HANDLE + * may be returned if this can not be confused with a valid positive return + * value. + * Meaning: A function expected to return positive integers on success will + * always indicate error or a special condition by returning a negative one. + * + * Decoding/seek functions may also return message codes MPG123_DONE, + * MPG123_NEW_FORMAT and MPG123_NEED_MORE (all negative, see below on how to + * react). Note that calls to those can be nested, so generally watch out + * for these codes after initial handle setup. + * Especially any function that needs information about the current stream + * to work will try to at least parse the beginning if that did not happen + * yet. + * + * On a function that is supposed to return MPG123_OK on success and + * MPG123_ERR on failure, make sure you check for != MPG123_OK, not + * == MPG123_ERR, as the error code could get more specific in future, + * or there is just a special message from a decoding routine as indicated + * above. + * + * @{ + */ + +/** Enumeration of the message and error codes and returned by libmpg123 functions. */ +enum mpg123_errors +{ + MPG123_DONE=-12, /**< Message: Track ended. Stop decoding. */ + MPG123_NEW_FORMAT=-11, /**< Message: Output format will be different on next call. Note that some libmpg123 versions between 1.4.3 and 1.8.0 insist on you calling mpg123_getformat() after getting this message code. Newer verisons behave like advertised: You have the chance to call mpg123_getformat(), but you can also just continue decoding and get your data. */ + MPG123_NEED_MORE=-10, /**< Message: For feed reader: "Feed me more!" (call mpg123_feed() or mpg123_decode() with some new input data). */ + MPG123_ERR=-1, /**< Generic Error */ + MPG123_OK=0, /**< Success */ + MPG123_BAD_OUTFORMAT, /**< Unable to set up output format! */ + MPG123_BAD_CHANNEL, /**< Invalid channel number specified. */ + MPG123_BAD_RATE, /**< Invalid sample rate specified. */ + MPG123_ERR_16TO8TABLE, /**< Unable to allocate memory for 16 to 8 converter table! */ + MPG123_BAD_PARAM, /**< Bad parameter id! */ + MPG123_BAD_BUFFER, /**< Bad buffer given -- invalid pointer or too small size. */ + MPG123_OUT_OF_MEM, /**< Out of memory -- some malloc() failed. */ + MPG123_NOT_INITIALIZED, /**< You didn't initialize the library! */ + MPG123_BAD_DECODER, /**< Invalid decoder choice. */ + MPG123_BAD_HANDLE, /**< Invalid mpg123 handle. */ + MPG123_NO_BUFFERS, /**< Unable to initialize frame buffers (out of memory?). */ + MPG123_BAD_RVA, /**< Invalid RVA mode. */ + MPG123_NO_GAPLESS, /**< This build doesn't support gapless decoding. */ + MPG123_NO_SPACE, /**< Not enough buffer space. */ + MPG123_BAD_TYPES, /**< Incompatible numeric data types. */ + MPG123_BAD_BAND, /**< Bad equalizer band. */ + MPG123_ERR_NULL, /**< Null pointer given where valid storage address needed. */ + MPG123_ERR_READER, /**< Error reading the stream. */ + MPG123_NO_SEEK_FROM_END,/**< Cannot seek from end (end is not known). */ + MPG123_BAD_WHENCE, /**< Invalid 'whence' for seek function.*/ + MPG123_NO_TIMEOUT, /**< Build does not support stream timeouts. */ + MPG123_BAD_FILE, /**< File access error. */ + MPG123_NO_SEEK, /**< Seek not supported by stream. */ + MPG123_NO_READER, /**< No stream opened. */ + MPG123_BAD_PARS, /**< Bad parameter handle. */ + MPG123_BAD_INDEX_PAR, /**< Bad parameters to mpg123_index() and mpg123_set_index() */ + MPG123_OUT_OF_SYNC, /**< Lost track in bytestream and did not try to resync. */ + MPG123_RESYNC_FAIL, /**< Resync failed to find valid MPEG data. */ + MPG123_NO_8BIT, /**< No 8bit encoding possible. */ + MPG123_BAD_ALIGN, /**< Stack aligmnent error */ + MPG123_NULL_BUFFER, /**< NULL input buffer with non-zero size... */ + MPG123_NO_RELSEEK, /**< Relative seek not possible (screwed up file offset) */ + MPG123_NULL_POINTER, /**< You gave a null pointer somewhere where you shouldn't have. */ + MPG123_BAD_KEY, /**< Bad key value given. */ + MPG123_NO_INDEX, /**< No frame index in this build. */ + MPG123_INDEX_FAIL, /**< Something with frame index went wrong. */ + MPG123_BAD_DECODER_SETUP, /**< Something prevents a proper decoder setup */ + MPG123_MISSING_FEATURE /**< This feature has not been built into libmpg123. */ + ,MPG123_BAD_VALUE /**< A bad value has been given, somewhere. */ + ,MPG123_LSEEK_FAILED /**< Low-level seek failed. */ + ,MPG123_BAD_CUSTOM_IO /**< Custom I/O not prepared. */ + ,MPG123_LFS_OVERFLOW /**< Offset value overflow during translation of large file API calls -- your client program cannot handle that large file. */ + ,MPG123_INT_OVERFLOW /**< Some integer overflow. */ +}; + +/** Look up error strings given integer code. + * \param errcode integer error code + * \return string describing what that error error code means + */ +MPG123_EXPORT const char* mpg123_plain_strerror(int errcode); + +/** Give string describing what error has occured in the context of handle mh. + * When a function operating on an mpg123 handle returns MPG123_ERR, you should check for the actual reason via + * char *errmsg = mpg123_strerror(mh) + * This function will catch mh == NULL and return the message for MPG123_BAD_HANDLE. + * \param mh handle + * \return error message + */ +MPG123_EXPORT const char* mpg123_strerror(mpg123_handle *mh); + +/** Return the plain errcode intead of a string. + * \param mh handle + * \return error code recorded in handle or MPG123_BAD_HANDLE + */ +MPG123_EXPORT int mpg123_errcode(mpg123_handle *mh); + +/*@}*/ + + +/** \defgroup mpg123_decoder mpg123 decoder selection + * + * Functions to list and select the available decoders. + * Perhaps the most prominent feature of mpg123: You have several (optimized) decoders to choose from (on x86 and PPC (MacOS) systems, that is). + * + * @{ + */ + +/** Get available decoder list. + * \return NULL-terminated array of generally available decoder names (plain 8bit ASCII) + */ +MPG123_EXPORT const char **mpg123_decoders(void); + +/** Get supported decoder list. + * \return NULL-terminated array of the decoders supported by the CPU (plain 8bit ASCII) + */ +MPG123_EXPORT const char **mpg123_supported_decoders(void); + +/** Set the active decoder. + * \param mh handle + * \param decoder_name name of decoder + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_decoder(mpg123_handle *mh, const char* decoder_name); + +/** Get the currently active decoder name. + * The active decoder engine can vary depening on output constraints, + * mostly non-resampling, integer output is accelerated via 3DNow & Co. but for + * other modes a fallback engine kicks in. + * Note that this can return a decoder that is only active in the hidden and not + * available as decoder choice from the outside. + * \param mh handle + * \return The decoder name or NULL on error. + */ +MPG123_EXPORT const char* mpg123_current_decoder(mpg123_handle *mh); + +/*@}*/ + + +/** \defgroup mpg123_output mpg123 output audio format + * + * Functions to get and select the format of the decoded audio. + * + * Before you dive in, please be warned that you might get confused by this. + * This seems to happen a lot, therefore I am trying to explain in advance. + * If you do feel confused and just want to decode your normal MPEG audio files that + * don't alter properties in the middle, just use mpg123_open_fixed() with a fixed encoding + * and channel count and forget about a matrix of audio formats. If you want to get funky, + * read ahead ... + * + * The mpg123 library decides what output format to use when encountering the first frame in a stream, or actually any frame that is still valid but differs from the frames before in the prompted output format. At such a deciding point, an internal table of allowed encodings, sampling rates and channel setups is consulted. According to this table, an output format is chosen and the decoding engine set up accordingly (including optimized routines for different output formats). This might seem unusual but it just follows from the non-existence of "MPEG audio files" with defined overall properties. There are streams, streams are concatenations of (semi) independent frames. We store streams on disk and call them "MPEG audio files", but that does not change their nature as the decoder is concerned (the LAME/Xing header for gapless decoding makes things interesting again). + * + * To get to the point: What you do with mpg123_format() and friends is to fill the internal table of allowed formats before it is used. That includes removing support for some formats or adding your forced sample rate (see MPG123_FORCE_RATE) that will be used with the crude internal resampler. Also keep in mind that the sample encoding is just a question of choice -- the MPEG frames do only indicate their native sampling rate and channel count. If you want to decode to integer or float samples, 8 or 16 bit ... that is your decision. In a "clean" world, libmpg123 would always decode to 32 bit float and let you handle any sample conversion. But there are optimized routines that work faster by directly decoding to the desired encoding / accuracy. We prefer efficiency over conceptual tidyness. + * + * People often start out thinking that mpg123_format() should change the actual decoding format on the fly. That is wrong. It only has effect on the next natural change of output format, when libmpg123 will consult its format table again. To make life easier, you might want to call mpg123_format_none() before any thing else and then just allow one desired encoding and a limited set of sample rates / channel choices that you actually intend to deal with. You can force libmpg123 to decode everything to 44100 KHz, stereo, 16 bit integer ... it will duplicate mono channels and even do resampling if needed (unless that feature is disabled in the build, same with some encodings). But I have to stress that the resampling of libmpg123 is very crude and doesn't even contain any kind of "proper" interpolation. + * + * In any case, watch out for MPG123_NEW_FORMAT as return message from decoding routines and call mpg123_getformat() to get the currently active output format. + * + * @{ + */ + +/** They can be combined into one number (3) to indicate mono and stereo... */ +enum mpg123_channelcount +{ + MPG123_MONO = 1 /**< mono */ + ,MPG123_STEREO = 2 /**< stereo */ +}; + +/** An array of supported standard sample rates + * These are possible native sample rates of MPEG audio files. + * You can still force mpg123 to resample to a different one, but by + * default you will only get audio in one of these samplings. + * This list is in ascending order. + * \param list Store a pointer to the sample rates array there. + * \param number Store the number of sample rates there. */ +MPG123_EXPORT void mpg123_rates(const long **list, size_t *number); + +/** An array of supported audio encodings. + * An audio encoding is one of the fully qualified members of mpg123_enc_enum (MPG123_ENC_SIGNED_16, not MPG123_SIGNED). + * \param list Store a pointer to the encodings array there. + * \param number Store the number of encodings there. */ +MPG123_EXPORT void mpg123_encodings(const int **list, size_t *number); + +/** Return the size (in bytes) of one mono sample of the named encoding. + * \param encoding The encoding value to analyze. + * \return positive size of encoding in bytes, 0 on invalid encoding. */ +MPG123_EXPORT int mpg123_encsize(int encoding); + +/** Configure a mpg123 handle to accept no output format at all, + * use before specifying supported formats with mpg123_format + * \param mh handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_format_none(mpg123_handle *mh); + +/** Configure mpg123 handle to accept all formats + * (also any custom rate you may set) -- this is default. + * \param mh handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_format_all(mpg123_handle *mh); + +/** Set the audio format support of a mpg123_handle in detail: + * \param mh handle + * \param rate The sample rate value (in Hertz). + * \param channels A combination of MPG123_STEREO and MPG123_MONO. + * \param encodings A combination of accepted encodings for rate and channels, p.ex MPG123_ENC_SIGNED16 | MPG123_ENC_ULAW_8 (or 0 for no support). Please note that some encodings may not be supported in the library build and thus will be ignored here. + * \return MPG123_OK on success, MPG123_ERR if there was an error. */ +MPG123_EXPORT int mpg123_format( mpg123_handle *mh +, long rate, int channels, int encodings ); + +/** Set the audio format support of a mpg123_handle in detail: + * \param mh handle + * \param rate The sample rate value (in Hertz). Special value 0 means + * all rates (the reason for this variant of mpg123_format()). + * \param channels A combination of MPG123_STEREO and MPG123_MONO. + * \param encodings A combination of accepted encodings for rate and channels, + * p.ex MPG123_ENC_SIGNED16 | MPG123_ENC_ULAW_8 (or 0 for no support). + * Please note that some encodings may not be supported in the library build + * and thus will be ignored here. + * \return MPG123_OK on success, MPG123_ERR if there was an error. */ +MPG123_EXPORT int mpg123_format2( mpg123_handle *mh +, long rate, int channels, int encodings ); + +/** Check to see if a specific format at a specific rate is supported + * by mpg123_handle. + * \param mh handle + * \param rate sampling rate + * \param encoding encoding + * \return 0 for no support (that includes invalid parameters), MPG123_STEREO, + * MPG123_MONO or MPG123_STEREO|MPG123_MONO. */ +MPG123_EXPORT int mpg123_format_support( mpg123_handle *mh +, long rate, int encoding ); + +/** Get the current output format written to the addresses given. + * If the stream is freshly loaded, this will try to parse enough + * of it to give you the format to come. This clears the flag that + * would otherwise make the first decoding call return + * MPG123_NEW_FORMAT. + * \param mh handle + * \param rate sampling rate return address + * \param channels channel count return address + * \param encoding encoding return address + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_getformat( mpg123_handle *mh +, long *rate, int *channels, int *encoding ); + +/** Get the current output format written to the addresses given. + * This differs from plain mpg123_getformat() in that you can choose + * _not_ to clear the flag that would trigger the next decoding call + * to return MPG123_NEW_FORMAT in case of a new format arriving. + * \param mh handle + * \param rate sampling rate return address + * \param channels channel count return address + * \param encoding encoding return address + * \param clear_flag if true, clear internal format flag + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_getformat2( mpg123_handle *mh +, long *rate, int *channels, int *encoding, int clear_flag ); + +/*@}*/ + + +/** \defgroup mpg123_input mpg123 file input and decoding + * + * Functions for input bitstream and decoding operations. + * Decoding/seek functions may also return message codes MPG123_DONE, MPG123_NEW_FORMAT and MPG123_NEED_MORE (please read up on these on how to react!). + * @{ + */ + +/** Open a simple MPEG file with fixed properties. + * + * This function shall simplify the common use case of a plain MPEG + * file on disk that you want to decode, with one fixed sample + * rate and channel count, and usually a length defined by a Lame/Info/Xing + * tag. It will: + * + * - set the MPG123_NO_FRANKENSTEIN flag + * - set up format support according to given parameters, + * - open the file, + * - query audio format, + * - fix the audio format support table to ensure the format stays the same, + * - call mpg123_scan() if there is no header frame to tell the track length. + * + * From that on, you can call mpg123_getformat() for querying the sample + * rate (and channel count in case you allowed both) and mpg123_length() + * to get a pretty safe number for the duration. + * Only the sample rate is left open as that indeed is a fixed property of + * MPEG files. You could set MPG123_FORCE_RATE beforehand, but that may trigger + * low-quality resampling in the decoder, only do so if in dire need. + * The library will convert mono files to stereo for you, and vice versa. + * If any constraint cannot be satisified (most likely because of a non-default + * build of libmpg123), you get MPG123_ERR returned and can query the detailed + * cause from the handle. Only on MPG123_OK there will an open file that you + * then close using mpg123_close(), or implicitly on mpg123_delete() or the next + * call to open another file. + * + * So, for your usual CD rip collection, you could use + * + * mpg123_open_fixed(mh, path, MPG123_STEREO, MPG123_ENC_SIGNED_16) + * + * and be happy calling mpg123_getformat() to verify 44100 Hz rate, then just + * playing away with mpg123_read(). The occasional mono file, or MP2 file, + * will also be decoded without you really noticing. Just the speed could be + * wrong if you do not care about sample rate at all. + * \param mh handle + * \param path filesystem path + * \param channels allowed channel count, either 1 (MPG123_MONO) or + * 2 (MPG123_STEREO), or bitwise or of them, but then you're halfway back to + * calling mpg123_format() again;-) + * \param encoding a definite encoding from enum mpg123_enc_enum + * or a bitmask like for mpg123_format(), defeating the purpose somewhat + */ +MPG123_EXPORT int mpg123_open_fixed(mpg123_handle *mh, const char *path +, int channels, int encoding); + +/** Open and prepare to decode the specified file by filesystem path. + * This does not open HTTP urls; libmpg123 contains no networking code. + * If you want to decode internet streams, use mpg123_open_fd() or mpg123_open_feed(). + * \param mh handle + * \param path filesystem path + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_open(mpg123_handle *mh, const char *path); + +/** Use an already opened file descriptor as the bitstream input + * mpg123_close() will _not_ close the file descriptor. + * \param mh handle + * \param fd file descriptor + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_open_fd(mpg123_handle *mh, int fd); + +/** Use an opaque handle as bitstream input. This works only with the + * replaced I/O from mpg123_replace_reader_handle()! + * mpg123_close() will call the cleanup callback for your handle (if you gave one). + * \param mh handle + * \param iohandle your handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_open_handle(mpg123_handle *mh, void *iohandle); + +/** Open a new bitstream and prepare for direct feeding + * This works together with mpg123_decode(); you are responsible for reading and feeding the input bitstream. + * Also, you are expected to handle ICY metadata extraction yourself. This + * input method does not handle MPG123_ICY_INTERVAL. It does parse ID3 frames, though. + * \param mh handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_open_feed(mpg123_handle *mh); + +/** Closes the source, if libmpg123 opened it. + * \param mh handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_close(mpg123_handle *mh); + +/** Read from stream and decode up to outmemsize bytes. + * + * Note: The type of outmemory changed to a void pointer in mpg123 1.26.0 + * (API version 45). + * + * \param mh handle + * \param outmemory address of output buffer to write to + * \param outmemsize maximum number of bytes to write + * \param done address to store the number of actually decoded bytes to + * \return MPG123_OK or error/message code + */ +MPG123_EXPORT int mpg123_read(mpg123_handle *mh +, void *outmemory, size_t outmemsize, size_t *done ); + +/** Feed data for a stream that has been opened with mpg123_open_feed(). + * It's give and take: You provide the bytestream, mpg123 gives you the decoded samples. + * \param mh handle + * \param in input buffer + * \param size number of input bytes + * \return MPG123_OK or error/message code. + */ +MPG123_EXPORT int mpg123_feed( mpg123_handle *mh +, const unsigned char *in, size_t size ); + +/** Decode MPEG Audio from inmemory to outmemory. + * This is very close to a drop-in replacement for old mpglib. + * When you give zero-sized output buffer the input will be parsed until + * decoded data is available. This enables you to get MPG123_NEW_FORMAT (and query it) + * without taking decoded data. + * Think of this function being the union of mpg123_read() and mpg123_feed() (which it actually is, sort of;-). + * You can actually always decide if you want those specialized functions in separate steps or one call this one here. + * + * Note: The type of outmemory changed to a void pointer in mpg123 1.26.0 + * (API version 45). + * + * \param mh handle + * \param inmemory input buffer + * \param inmemsize number of input bytes + * \param outmemory output buffer + * \param outmemsize maximum number of output bytes + * \param done address to store the number of actually decoded bytes to + * \return error/message code (watch out especially for MPG123_NEED_MORE) + */ +MPG123_EXPORT int mpg123_decode( mpg123_handle *mh +, const unsigned char *inmemory, size_t inmemsize +, void *outmemory, size_t outmemsize, size_t *done ); + +/** Decode next MPEG frame to internal buffer + * or read a frame and return after setting a new format. + * \param mh handle + * \param num current frame offset gets stored there + * \param audio This pointer is set to the internal buffer to read the decoded audio from. + * \param bytes number of output bytes ready in the buffer + * \return MPG123_OK or error/message code + */ +MPG123_EXPORT int mpg123_decode_frame( mpg123_handle *mh +, off_t *num, unsigned char **audio, size_t *bytes ); + +/** Decode current MPEG frame to internal buffer. + * Warning: This is experimental API that might change in future releases! + * Please watch mpg123 development closely when using it. + * \param mh handle + * \param num last frame offset gets stored there + * \param audio this pointer is set to the internal buffer to read the decoded audio from. + * \param bytes number of output bytes ready in the buffer + * \return MPG123_OK or error/message code + */ +MPG123_EXPORT int mpg123_framebyframe_decode( mpg123_handle *mh +, off_t *num, unsigned char **audio, size_t *bytes ); + +/** Find, read and parse the next mp3 frame + * Warning: This is experimental API that might change in future releases! + * Please watch mpg123 development closely when using it. + * \param mh handle + * \return MPG123_OK or error/message code + */ +MPG123_EXPORT int mpg123_framebyframe_next(mpg123_handle *mh); + +/** Get access to the raw input data for the last parsed frame. + * This gives you a direct look (and write access) to the frame body data. + * Together with the raw header, you can reconstruct the whole raw MPEG stream without junk and meta data, or play games by actually modifying the frame body data before decoding this frame (mpg123_framebyframe_decode()). + * A more sane use would be to use this for CRC checking (see mpg123_info() and MPG123_CRC), the first two bytes of the body make up the CRC16 checksum, if present. + * You can provide NULL for a parameter pointer when you are not interested in the value. + * + * \param mh handle + * \param header the 4-byte MPEG header + * \param bodydata pointer to the frame body stored in the handle (without the header) + * \param bodybytes size of frame body in bytes (without the header) + * \return MPG123_OK if there was a yet un-decoded frame to get the + * data from, MPG123_BAD_HANDLE or MPG123_ERR otherwise (without further + * explanation, the error state of the mpg123_handle is not modified by + * this function). + */ +MPG123_EXPORT int mpg123_framedata( mpg123_handle *mh +, unsigned long *header, unsigned char **bodydata, size_t *bodybytes ); + +/** Get the input position (byte offset in stream) of the last parsed frame. + * This can be used for external seek index building, for example. + * It just returns the internally stored offset, regardless of validity -- + * you ensure that a valid frame has been parsed before! + * \param mh handle + * \return byte offset in stream + */ +MPG123_EXPORT off_t mpg123_framepos(mpg123_handle *mh); + +/*@}*/ + + +/** \defgroup mpg123_seek mpg123 position and seeking + * + * Functions querying and manipulating position in the decoded audio bitstream. + * The position is measured in decoded audio samples, or MPEG frame offset for the specific functions. + * If gapless code is in effect, the positions are adjusted to compensate the skipped padding/delay - meaning, you should not care about that at all and just use the position defined for the samples you get out of the decoder;-) + * The general usage is modelled after stdlib's ftell() and fseek(). + * Especially, the whence parameter for the seek functions has the same meaning as the one for fseek() and needs the same constants from stdlib.h: + * - SEEK_SET: set position to (or near to) specified offset + * - SEEK_CUR: change position by offset from now + * - SEEK_END: set position to offset from end + * + * Note that sample-accurate seek only works when gapless support has been enabled at compile time; seek is frame-accurate otherwise. + * Also, really sample-accurate seeking (meaning that you get the identical sample value after seeking compared to plain decoding up to the position) is only guaranteed when you do not mess with the position code by using MPG123_UPSPEED, MPG123_DOWNSPEED or MPG123_START_FRAME. The first two mainly should cause trouble with NtoM resampling, but in any case with these options in effect, you have to keep in mind that the sample offset is not the same as counting the samples you get from decoding since mpg123 counts the skipped samples, too (or the samples played twice only once)! + * Short: When you care about the sample position, don't mess with those parameters;-) + * Also, seeking is not guaranteed to work for all streams (underlying stream may not support it). + * And yet another caveat: If the stream is concatenated out of differing pieces (Frankenstein stream), seeking may suffer, too. + * + * @{ + */ + +/** Returns the current position in samples. + * On the next successful read, you'd get that sample. + * \param mh handle + * \return sample offset or MPG123_ERR (null handle) + */ +MPG123_EXPORT off_t mpg123_tell(mpg123_handle *mh); + +/** Returns the frame number that the next read will give you data from. + * \param mh handle + * \return frame offset or MPG123_ERR (null handle) + */ +MPG123_EXPORT off_t mpg123_tellframe(mpg123_handle *mh); + +/** Returns the current byte offset in the input stream. + * \param mh handle + * \return byte offset or MPG123_ERR (null handle) + */ +MPG123_EXPORT off_t mpg123_tell_stream(mpg123_handle *mh); + +/** Seek to a desired sample offset. + * Usage is modelled afer the standard lseek(). + * \param mh handle + * \param sampleoff offset in PCM samples + * \param whence one of SEEK_SET, SEEK_CUR or SEEK_END + * \return The resulting offset >= 0 or error/message code + */ +MPG123_EXPORT off_t mpg123_seek( mpg123_handle *mh +, off_t sampleoff, int whence ); + +/** Seek to a desired sample offset in data feeding mode. + * This just prepares things to be right only if you ensure that the next chunk of input data will be from input_offset byte position. + * \param mh handle + * \param sampleoff offset in PCM samples + * \param whence one of SEEK_SET, SEEK_CUR or SEEK_END + * \param input_offset The position it expects to be at the + * next time data is fed to mpg123_decode(). + * \return The resulting offset >= 0 or error/message code */ +MPG123_EXPORT off_t mpg123_feedseek( mpg123_handle *mh +, off_t sampleoff, int whence, off_t *input_offset ); + +/** Seek to a desired MPEG frame offset. + * Usage is modelled afer the standard lseek(). + * \param mh handle + * \param frameoff offset in MPEG frames + * \param whence one of SEEK_SET, SEEK_CUR or SEEK_END + * \return The resulting offset >= 0 or error/message code */ +MPG123_EXPORT off_t mpg123_seek_frame( mpg123_handle *mh +, off_t frameoff, int whence ); + +/** Return a MPEG frame offset corresponding to an offset in seconds. + * This assumes that the samples per frame do not change in the file/stream, which is a good assumption for any sane file/stream only. + * \return frame offset >= 0 or error/message code */ +MPG123_EXPORT off_t mpg123_timeframe(mpg123_handle *mh, double sec); + +/** Give access to the frame index table that is managed for seeking. + * You are asked not to modify the values... Use mpg123_set_index to set the + * seek index + * \param mh handle + * \param offsets pointer to the index array + * \param step one index byte offset advances this many MPEG frames + * \param fill number of recorded index offsets; size of the array + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_index( mpg123_handle *mh +, off_t **offsets, off_t *step, size_t *fill ); + +/** Set the frame index table + * Setting offsets to NULL and fill > 0 will allocate fill entries. Setting offsets + * to NULL and fill to 0 will clear the index and free the allocated memory used by the index. + * \param mh handle + * \param offsets pointer to the index array + * \param step one index byte offset advances this many MPEG frames + * \param fill number of recorded index offsets; size of the array + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_set_index( mpg123_handle *mh +, off_t *offsets, off_t step, size_t fill ); + +/** An old crutch to keep old mpg123 binaries happy. + * WARNING: This function is there only to avoid runtime linking errors with + * standalone mpg123 before version 1.23.0 (if you strangely update the + * library but not the end-user program) and actually is broken + * for various cases (p.ex. 24 bit output). Do never use. It might eventually + * be purged from the library. + */ +MPG123_EXPORT int mpg123_position( mpg123_handle *mh, off_t frame_offset, off_t buffered_bytes, off_t *current_frame, off_t *frames_left, double *current_seconds, double *seconds_left); + +/*@}*/ + + +/** \defgroup mpg123_voleq mpg123 volume and equalizer + * + * @{ + */ + +/** another channel enumeration, for left/right choice */ +enum mpg123_channels +{ + MPG123_LEFT=0x1 /**< The Left Channel. */ + ,MPG123_RIGHT=0x2 /**< The Right Channel. */ + ,MPG123_LR=0x3 /**< Both left and right channel; same as MPG123_LEFT|MPG123_RIGHT */ +}; + +/** Set the 32 Band Audio Equalizer settings. + * \param mh handle + * \param channel Can be MPG123_LEFT, MPG123_RIGHT or MPG123_LEFT|MPG123_RIGHT for both. + * \param band The equaliser band to change (from 0 to 31) + * \param val The (linear) adjustment factor. + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_eq( mpg123_handle *mh +, enum mpg123_channels channel, int band, double val ); + +/** Get the 32 Band Audio Equalizer settings. + * \param mh handle + * \param channel Can be MPG123_LEFT, MPG123_RIGHT or MPG123_LEFT|MPG123_RIGHT for (arithmetic mean of) both. + * \param band The equaliser band to change (from 0 to 31) + * \return The (linear) adjustment factor (zero for pad parameters) */ +MPG123_EXPORT double mpg123_geteq(mpg123_handle *mh + , enum mpg123_channels channel, int band); + +/** Reset the 32 Band Audio Equalizer settings to flat + * \param mh handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_reset_eq(mpg123_handle *mh); + +/** Set the absolute output volume including the RVA setting, + * vol<0 just applies (a possibly changed) RVA setting. + * \param mh handle + * \param vol volume value (linear factor) + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_volume(mpg123_handle *mh, double vol); + +/** Adjust output volume including the RVA setting by chosen amount + * \param mh handle + * \param change volume value (linear factor increment) + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_volume_change(mpg123_handle *mh, double change); + +/** Return current volume setting, the actual value due to RVA, and the RVA + * adjustment itself. It's all as double float value to abstract the sample + * format. The volume values are linear factors / amplitudes (not percent) + * and the RVA value is in decibels. + * \param mh handle + * \param base return address for base volume (linear factor) + * \param really return address for actual volume (linear factor) + * \param rva_db return address for RVA value (decibels) + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_getvolume(mpg123_handle *mh, double *base, double *really, double *rva_db); + +/* TODO: Set some preamp in addition / to replace internal RVA handling? */ + +/*@}*/ + + +/** \defgroup mpg123_status mpg123 status and information + * + * @{ + */ + +/** Enumeration of the mode types of Variable Bitrate */ +enum mpg123_vbr { + MPG123_CBR=0, /**< Constant Bitrate Mode (default) */ + MPG123_VBR, /**< Variable Bitrate Mode */ + MPG123_ABR /**< Average Bitrate Mode */ +}; + +/** Enumeration of the MPEG Versions */ +enum mpg123_version { + MPG123_1_0=0, /**< MPEG Version 1.0 */ + MPG123_2_0, /**< MPEG Version 2.0 */ + MPG123_2_5 /**< MPEG Version 2.5 */ +}; + + +/** Enumeration of the MPEG Audio mode. + * Only the mono mode has 1 channel, the others have 2 channels. */ +enum mpg123_mode { + MPG123_M_STEREO=0, /**< Standard Stereo. */ + MPG123_M_JOINT, /**< Joint Stereo. */ + MPG123_M_DUAL, /**< Dual Channel. */ + MPG123_M_MONO /**< Single Channel. */ +}; + + +/** Enumeration of the MPEG Audio flag bits */ +enum mpg123_flags { + MPG123_CRC=0x1, /**< The bitstream is error protected using 16-bit CRC. */ + MPG123_COPYRIGHT=0x2, /**< The bitstream is copyrighted. */ + MPG123_PRIVATE=0x4, /**< The private bit has been set. */ + MPG123_ORIGINAL=0x8 /**< The bitstream is an original, not a copy. */ +}; + +/** Data structure for storing information about a frame of MPEG Audio */ +struct mpg123_frameinfo +{ + enum mpg123_version version; /**< The MPEG version (1.0/2.0/2.5). */ + int layer; /**< The MPEG Audio Layer (MP1/MP2/MP3). */ + long rate; /**< The sampling rate in Hz. */ + enum mpg123_mode mode; /**< The audio mode (Mono, Stereo, Joint-stero, Dual Channel). */ + int mode_ext; /**< The mode extension bit flag. */ + int framesize; /**< The size of the frame (in bytes, including header). */ + enum mpg123_flags flags; /**< MPEG Audio flag bits. Just now I realize that it should be declared as int, not enum. It's a bitwise combination of the enum values. */ + int emphasis; /**< The emphasis type. */ + int bitrate; /**< Bitrate of the frame (kbps). */ + int abr_rate; /**< The target average bitrate. */ + enum mpg123_vbr vbr; /**< The VBR mode. */ +}; + +/** Data structure for even more detailed information out of the decoder, + * for MPEG layer III only. + * This was added to support the frame analyzer by the Lame project and + * just follows what was used there before. You know what the fields mean + * if you want use this structure. */ +struct mpg123_moreinfo +{ + double xr[2][2][576]; + double sfb[2][2][22]; /* [2][2][SBMAX_l] */ + double sfb_s[2][2][3*13]; /* [2][2][3*SBMAX_s] */ + int qss[2][2]; + int big_values[2][2]; + int sub_gain[2][2][3]; + int scalefac_scale[2][2]; + int preflag[2][2]; + int blocktype[2][2]; + int mixed[2][2]; + int mainbits[2][2]; + int sfbits[2][2]; + int scfsi[2]; + int maindata; + int padding; +}; + +/** Get frame information about the MPEG audio bitstream and store it in a mpg123_frameinfo structure. + * \param mh handle + * \param mi address of existing frameinfo structure to write to + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_info(mpg123_handle *mh, struct mpg123_frameinfo *mi); + +/** Trigger collection of additional decoder information while decoding. + * \param mh handle + * \param mi pointer to data storage (NULL to disable collection) + * \return MPG123_OK if the collection was enabled/disabled as desired, MPG123_ERR + * otherwise (e.g. if the feature is disabled) + */ +MPG123_EXPORT int mpg123_set_moreinfo( mpg123_handle *mh +, struct mpg123_moreinfo *mi ); + +/** Get the safe output buffer size for all cases + * (when you want to replace the internal buffer) + * \return safe buffer size + */ +MPG123_EXPORT size_t mpg123_safe_buffer(void); + +/** Make a full parsing scan of each frame in the file. ID3 tags are found. An + * accurate length value is stored. Seek index will be filled. A seek back to + * current position is performed. At all, this function refuses work when + * stream is not seekable. + * \param mh handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_scan(mpg123_handle *mh); + +/** Return, if possible, the full (expected) length of current track in + * MPEG frames. + * \param mh handle + * \return length >= 0 or MPG123_ERR if there is no length guess possible. + */ +MPG123_EXPORT off_t mpg123_framelength(mpg123_handle *mh); + +/** Return, if possible, the full (expected) length of current + * track in samples (PCM frames). + * + * This relies either on an Info frame at the beginning or a previous + * call to mpg123_scan() to get the real number of MPEG frames in a + * file. It will guess based on file size if neither Info frame nor + * scan data are present. In any case, there is no guarantee that the + * decoder will not give you more data, for example in case the open + * file gets appended to during decoding. + * \param mh handle + * \return length >= 0 or MPG123_ERR if there is no length guess possible. + */ +MPG123_EXPORT off_t mpg123_length(mpg123_handle *mh); + +/** Override the value for file size in bytes. + * Useful for getting sensible track length values in feed mode or for HTTP streams. + * \param mh handle + * \param size file size in bytes + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_set_filesize(mpg123_handle *mh, off_t size); + +/** Get MPEG frame duration in seconds. + * \param mh handle + * \return frame duration in seconds, <0 on error + */ +MPG123_EXPORT double mpg123_tpf(mpg123_handle *mh); + +/** Get MPEG frame duration in samples. + * \param mh handle + * \return samples per frame for the most recently parsed frame; <0 on errors + */ +MPG123_EXPORT int mpg123_spf(mpg123_handle *mh); + +/** Get and reset the clip count. + * \param mh handle + * \return count of clipped samples + */ +MPG123_EXPORT long mpg123_clip(mpg123_handle *mh); + + +/** The key values for state information from mpg123_getstate(). */ +enum mpg123_state +{ + MPG123_ACCURATE = 1 /**< Query if positons are currently accurate (integer value, 0 if false, 1 if true). */ + ,MPG123_BUFFERFILL /**< Get fill of internal (feed) input buffer as integer byte count returned as long and as double. An error is returned on integer overflow while converting to (signed) long, but the returned floating point value shold still be fine. */ + ,MPG123_FRANKENSTEIN /**< Stream consists of carelessly stitched together files. Seeking may yield unexpected results (also with MPG123_ACCURATE, it may be confused). */ + ,MPG123_FRESH_DECODER /**< Decoder structure has been updated, possibly indicating changed stream (integer value, 0 if false, 1 if true). Flag is cleared after retrieval. */ + ,MPG123_ENC_DELAY /** Encoder delay read from Info tag (layer III, -1 if unknown). */ + ,MPG123_ENC_PADDING /** Encoder padding read from Info tag (layer III, -1 if unknown). */ + ,MPG123_DEC_DELAY /** Decoder delay (for layer III only, -1 otherwise). */ +}; + +/** Get various current decoder/stream state information. + * \param mh handle + * \param key the key to identify the information to give. + * \param val the address to return (long) integer values to + * \param fval the address to return floating point values to + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_getstate( mpg123_handle *mh +, enum mpg123_state key, long *val, double *fval ); + +/*@}*/ + + +/** \defgroup mpg123_metadata mpg123 metadata handling + * + * Functions to retrieve the metadata from MPEG Audio files and streams. + * Also includes string handling functions. + * + * @{ + */ + +/** Data structure for storing strings in a safer way than a standard C-String. + * Can also hold a number of null-terminated strings. */ +typedef struct +{ + char* p; /**< pointer to the string data */ + size_t size; /**< raw number of bytes allocated */ + size_t fill; /**< number of used bytes (including closing zero byte) */ +} mpg123_string; + +/** Allocate and intialize a new string. + * \param val optional initial string value (can be NULL) + */ +MPG123_EXPORT mpg123_string* mpg123_new_string(const char* val); + +/** Free memory of contents and the string structure itself. + * \param sb string handle + */ +MPG123_EXPORT void mpg123_delete_string(mpg123_string* sb); + +/** Initialize an existing mpg123_string structure to {NULL, 0, 0}. + * If you hand in a NULL pointer here, your program should crash. The other + * string functions are more forgiving, but this one here is too basic. + * \param sb string handle (address of existing structure on your side) + */ +MPG123_EXPORT void mpg123_init_string(mpg123_string* sb); + +/** Free-up memory of the contents of an mpg123_string (not the struct itself). + * This also calls mpg123_init_string() and hence is safe to be called + * repeatedly. + * \param sb string handle + */ +MPG123_EXPORT void mpg123_free_string(mpg123_string* sb); + +/** Change the size of a mpg123_string + * \param sb string handle + * \param news new size in bytes + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_resize_string(mpg123_string* sb, size_t news); + +/** Increase size of a mpg123_string if necessary (it may stay larger). + * Note that the functions for adding and setting in current libmpg123 + * use this instead of mpg123_resize_string(). + * That way, you can preallocate memory and safely work afterwards with + * pieces. + * \param sb string handle + * \param news new minimum size + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_grow_string(mpg123_string* sb, size_t news); + +/** Copy the contents of one mpg123_string string to another. + * Yes the order of arguments is reversed compated to memcpy(). + * \param from string handle + * \param to string handle + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_copy_string(mpg123_string* from, mpg123_string* to); + +/** Move the contents of one mpg123_string string to another. + * This frees any memory associated with the target and moves over the + * pointers from the source, leaving the source without content after + * that. The only possible error is that you hand in NULL pointers. + * If you handed in a valid source, its contents will be gone, even if + * there was no target to move to. If you hand in a valid target, its + * original contents will also always be gone, to be replaced with the + * source's contents if there was some. + * \param from source string handle + * \param to target string handle + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_move_string(mpg123_string* from, mpg123_string* to); + +/** Append a C-String to an mpg123_string + * \param sb string handle + * \param stuff to append + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_add_string(mpg123_string* sb, const char* stuff); + +/** Append a C-substring to an mpg123 string + * \param sb string handle + * \param stuff content to copy + * \param from offset to copy from + * \param count number of characters to copy (a null-byte is always appended) + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_add_substring( mpg123_string *sb +, const char *stuff, size_t from, size_t count ); + +/** Set the content of a mpg123_string to a C-string + * \param sb string handle + * \param stuff content to copy + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_set_string(mpg123_string* sb, const char* stuff); + +/** Set the content of a mpg123_string to a C-substring + * \param sb string handle + * \param stuff the future content + * \param from offset to copy from + * \param count number of characters to copy (a null-byte is always appended) + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_set_substring( mpg123_string *sb +, const char *stuff, size_t from, size_t count ); + +/** Count characters in a mpg123 string (non-null bytes or Unicode points). + * This function is of limited use, as it does just count code points + * encoded in an UTF-8 string, only loosely related to the count of visible + * characters. Get your full Unicode handling support elsewhere. + * \param sb string handle + * \param utf8 a flag to tell if the string is in utf8 encoding + * \return character count +*/ +MPG123_EXPORT size_t mpg123_strlen(mpg123_string *sb, int utf8); + +/** Remove trailing \\r and \\n, if present. + * \param sb string handle + * \return 0 on error, 1 on success + */ +MPG123_EXPORT int mpg123_chomp_string(mpg123_string *sb); + +/** Determine if two strings contain the same data. + * This only returns 1 if both given handles are non-NULL and + * if they are filled with the same bytes. + * \param a first string handle + * \param b second string handle + * \return 0 for different strings, 1 for identical + */ +MPG123_EXPORT int mpg123_same_string(mpg123_string *a, mpg123_string *b); + +/** The mpg123 text encodings. This contains encodings we encounter in ID3 tags or ICY meta info. */ +enum mpg123_text_encoding +{ + mpg123_text_unknown = 0 /**< Unkown encoding... mpg123_id3_encoding can return that on invalid codes. */ + ,mpg123_text_utf8 = 1 /**< UTF-8 */ + ,mpg123_text_latin1 = 2 /**< ISO-8859-1. Note that sometimes latin1 in ID3 is abused for totally different encodings. */ + ,mpg123_text_icy = 3 /**< ICY metadata encoding, usually CP-1252 but we take it as UTF-8 if it qualifies as such. */ + ,mpg123_text_cp1252 = 4 /**< Really CP-1252 without any guessing. */ + ,mpg123_text_utf16 = 5 /**< Some UTF-16 encoding. The last of a set of leading BOMs (byte order mark) rules. + * When there is no BOM, big endian ordering is used. Note that UCS-2 qualifies as UTF-8 when + * you don't mess with the reserved code points. If you want to decode little endian data + * without BOM you need to prepend 0xff 0xfe yourself. */ + ,mpg123_text_utf16bom = 6 /**< Just an alias for UTF-16, ID3v2 has this as distinct code. */ + ,mpg123_text_utf16be = 7 /**< Another alias for UTF16 from ID3v2. Note, that, because of the mess that is reality, + * BOMs are used if encountered. There really is not much distinction between the UTF16 types for mpg123 + * One exception: Since this is seen in ID3v2 tags, leading null bytes are skipped for all other UTF16 + * types (we expect a BOM before real data there), not so for utf16be!*/ + ,mpg123_text_max = 7 /**< Placeholder for the maximum encoding value. */ +}; + +/** The encoding byte values from ID3v2. */ +enum mpg123_id3_enc +{ + mpg123_id3_latin1 = 0 /**< Note: This sometimes can mean anything in practice... */ + ,mpg123_id3_utf16bom = 1 /**< UTF16, UCS-2 ... it's all the same for practical purposes. */ + ,mpg123_id3_utf16be = 2 /**< Big-endian UTF-16, BOM see note for mpg123_text_utf16be. */ + ,mpg123_id3_utf8 = 3 /**< Our lovely overly ASCII-compatible 8 byte encoding for the world. */ + ,mpg123_id3_enc_max = 3 /**< Placeholder to check valid range of encoding byte. */ +}; + +/** Convert ID3 encoding byte to mpg123 encoding index. + * \param id3_enc_byte the ID3 encoding code + * \return the mpg123 encoding index + */ + +MPG123_EXPORT enum mpg123_text_encoding mpg123_enc_from_id3(unsigned char id3_enc_byte); + +/** Store text data in string, after converting to UTF-8 from indicated encoding + * A prominent error can be that you provided an unknown encoding value, or this build of libmpg123 lacks support for certain encodings (ID3 or ICY stuff missing). + * Also, you might want to take a bit of care with preparing the data; for example, strip leading zeroes (I have seen that). + * \param sb target string + * \param enc mpg123 text encoding value + * \param source source buffer with plain unsigned bytes (you might need to cast from signed char) + * \param source_size number of bytes in the source buffer + * \return 0 on error, 1 on success (on error, mpg123_free_string is called on sb) + */ +MPG123_EXPORT int mpg123_store_utf8(mpg123_string *sb, enum mpg123_text_encoding enc, const unsigned char *source, size_t source_size); + +/** Sub data structure for ID3v2, for storing various text fields (including comments). + * This is for ID3v2 COMM, TXXX and all the other text fields. + * Only COMM, TXXX and USLT may have a description, only COMM and USLT + * have a language. + * You should consult the ID3v2 specification for the use of the various text fields + * ("frames" in ID3v2 documentation, I use "fields" here to separate from MPEG frames). */ +typedef struct +{ + char lang[3]; /**< Three-letter language code (not terminated). */ + char id[4]; /**< The ID3v2 text field id, like TALB, TPE2, ... (4 characters, no string termination). */ + mpg123_string description; /**< Empty for the generic comment... */ + mpg123_string text; /**< ... */ +} mpg123_text; + +/** The picture type values from ID3v2. */ +enum mpg123_id3_pic_type +{ + mpg123_id3_pic_other = 0 /**< see ID3v2 docs */ + ,mpg123_id3_pic_icon = 1 /**< see ID3v2 docs */ + ,mpg123_id3_pic_other_icon = 2 /**< see ID3v2 docs */ + ,mpg123_id3_pic_front_cover = 3 /**< see ID3v2 docs */ + ,mpg123_id3_pic_back_cover = 4 /**< see ID3v2 docs */ + ,mpg123_id3_pic_leaflet = 5 /**< see ID3v2 docs */ + ,mpg123_id3_pic_media = 6 /**< see ID3v2 docs */ + ,mpg123_id3_pic_lead = 7 /**< see ID3v2 docs */ + ,mpg123_id3_pic_artist = 8 /**< see ID3v2 docs */ + ,mpg123_id3_pic_conductor = 9 /**< see ID3v2 docs */ + ,mpg123_id3_pic_orchestra = 10 /**< see ID3v2 docs */ + ,mpg123_id3_pic_composer = 11 /**< see ID3v2 docs */ + ,mpg123_id3_pic_lyricist = 12 /**< see ID3v2 docs */ + ,mpg123_id3_pic_location = 13 /**< see ID3v2 docs */ + ,mpg123_id3_pic_recording = 14 /**< see ID3v2 docs */ + ,mpg123_id3_pic_performance = 15 /**< see ID3v2 docs */ + ,mpg123_id3_pic_video = 16 /**< see ID3v2 docs */ + ,mpg123_id3_pic_fish = 17 /**< see ID3v2 docs */ + ,mpg123_id3_pic_illustration = 18 /**< see ID3v2 docs */ + ,mpg123_id3_pic_artist_logo = 19 /**< see ID3v2 docs */ + ,mpg123_id3_pic_publisher_logo = 20 /**< see ID3v2 docs */ +}; + +/** Sub data structure for ID3v2, for storing picture data including comment. + * This is for the ID3v2 APIC field. You should consult the ID3v2 specification + * for the use of the APIC field ("frames" in ID3v2 documentation, I use "fields" + * here to separate from MPEG frames). */ +typedef struct +{ + char type; /**< mpg123_id3_pic_type value */ + mpg123_string description; /**< description string */ + mpg123_string mime_type; /**< MIME type */ + size_t size; /**< size in bytes */ + unsigned char* data; /**< pointer to the image data */ +} mpg123_picture; + +/** Data structure for storing IDV3v2 tags. + * This structure is not a direct binary mapping with the file contents. + * The ID3v2 text frames are allowed to contain multiple strings. + * So check for null bytes until you reach the mpg123_string fill. + * All text is encoded in UTF-8. */ +typedef struct +{ + unsigned char version; /**< 3 or 4 for ID3v2.3 or ID3v2.4. */ + mpg123_string *title; /**< Title string (pointer into text_list). */ + mpg123_string *artist; /**< Artist string (pointer into text_list). */ + mpg123_string *album; /**< Album string (pointer into text_list). */ + mpg123_string *year; /**< The year as a string (pointer into text_list). */ + mpg123_string *genre; /**< Genre String (pointer into text_list). The genre string(s) may very well need postprocessing, esp. for ID3v2.3. */ + mpg123_string *comment; /**< Pointer to last encountered comment text with empty description. */ + /* Encountered ID3v2 fields are appended to these lists. + There can be multiple occurences, the pointers above always point to the last encountered data. */ + mpg123_text *comment_list; /**< Array of comments. */ + size_t comments; /**< Number of comments. */ + mpg123_text *text; /**< Array of ID3v2 text fields (including USLT) */ + size_t texts; /**< Numer of text fields. */ + mpg123_text *extra; /**< The array of extra (TXXX) fields. */ + size_t extras; /**< Number of extra text (TXXX) fields. */ + mpg123_picture *picture; /**< Array of ID3v2 pictures fields (APIC). + Only populated if MPG123_PICTURE flag is set! */ + size_t pictures; /**< Number of picture (APIC) fields. */ +} mpg123_id3v2; + +/** Data structure for ID3v1 tags (the last 128 bytes of a file). + * Don't take anything for granted (like string termination)! + * Also note the change ID3v1.1 did: comment[28] = 0; comment[29] = track_number + * It is your task to support ID3v1 only or ID3v1.1 ...*/ +typedef struct +{ + char tag[3]; /**< Always the string "TAG", the classic intro. */ + char title[30]; /**< Title string. */ + char artist[30]; /**< Artist string. */ + char album[30]; /**< Album string. */ + char year[4]; /**< Year string. */ + char comment[30]; /**< Comment string. */ + unsigned char genre; /**< Genre index. */ +} mpg123_id3v1; + +#define MPG123_ID3 0x3 /**< 0011 There is some ID3 info. Also matches 0010 or NEW_ID3. */ +#define MPG123_NEW_ID3 0x1 /**< 0001 There is ID3 info that changed since last call to mpg123_id3. */ +#define MPG123_ICY 0xc /**< 1100 There is some ICY info. Also matches 0100 or NEW_ICY.*/ +#define MPG123_NEW_ICY 0x4 /**< 0100 There is ICY info that changed since last call to mpg123_icy. */ + +/** Query if there is (new) meta info, be it ID3 or ICY (or something new in future). + * \param mh handle + * \return combination of flags, 0 on error (same as "nothing new") + */ +MPG123_EXPORT int mpg123_meta_check(mpg123_handle *mh); + +/** Clean up meta data storage (ID3v2 and ICY), freeing memory. + * \param mh handle + */ +MPG123_EXPORT void mpg123_meta_free(mpg123_handle *mh); + +/** Point v1 and v2 to existing data structures wich may change on any next read/decode function call. + * v1 and/or v2 can be set to NULL when there is no corresponding data. + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_id3( mpg123_handle *mh +, mpg123_id3v1 **v1, mpg123_id3v2 **v2 ); + +/** Return pointers to and size of stored raw ID3 data if storage has + * been configured with MPG123_RAW_ID3 and stream parsing passed the + * metadata already. Null value with zero size is a possibility! + * The storage can change at any next API call. + * \param v1 address to store pointer to v1 tag + * \param v1_size size of v1 data in bytes + * \param v2 address to store pointer to v2 tag + * \param v2_size size of v2 data in bytes + * \return MPG123_OK or MPG123_ERR. Only on MPG123_OK the output + * values are set. + */ +MPG123_EXPORT int mpg123_id3_raw( mpg123_handle *mh +, unsigned char **v1, size_t *v1_size +, unsigned char **v2, size_t *v2_size ); + +/** Point icy_meta to existing data structure wich may change on any next read/decode function call. + * \param mh handle + * \param icy_meta return address for ICY meta string (set to NULL if nothing there) + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_icy(mpg123_handle *mh, char **icy_meta); + +/** Decode from windows-1252 (the encoding ICY metainfo used) to UTF-8. + * Note that this is very similar to mpg123_store_utf8(&sb, mpg123_text_icy, icy_text, strlen(icy_text+1)) . + * \param icy_text The input data in ICY encoding + * \return pointer to newly allocated buffer with UTF-8 data (You free() it!) */ +MPG123_EXPORT char* mpg123_icy2utf8(const char* icy_text); + + +/* @} */ + + +/** \defgroup mpg123_advpar mpg123 advanced parameter API + * + * Direct access to a parameter set without full handle around it. + * Possible uses: + * - Influence behaviour of library _during_ initialization of handle (MPG123_VERBOSE). + * - Use one set of parameters for multiple handles. + * + * The functions for handling mpg123_pars (mpg123_par() and mpg123_fmt() + * family) directly return a fully qualified mpg123 error code, the ones + * operating on full handles normally MPG123_OK or MPG123_ERR, storing the + * specific error code itseld inside the handle. + * + * @{ + */ + +/** Opaque structure for the libmpg123 decoder parameters. */ +struct mpg123_pars_struct; + +/** Opaque structure for the libmpg123 decoder parameters. */ +typedef struct mpg123_pars_struct mpg123_pars; + +/** Create a handle with preset parameters. + * \param mp parameter handle + * \param decoder decoder choice + * \param error error code return address + * \return mpg123 handle + */ +MPG123_EXPORT mpg123_handle *mpg123_parnew( mpg123_pars *mp +, const char* decoder, int *error ); + +/** Allocate memory for and return a pointer to a new mpg123_pars + * \param error error code return address + * \return new parameter handle + */ +MPG123_EXPORT mpg123_pars *mpg123_new_pars(int *error); + +/** Delete and free up memory used by a mpg123_pars data structure + * \param mp parameter handle + */ +MPG123_EXPORT void mpg123_delete_pars(mpg123_pars* mp); + +/** Configure mpg123 parameters to accept no output format at all, + * use before specifying supported formats with mpg123_format + * \param mp parameter handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_fmt_none(mpg123_pars *mp); + +/** Configure mpg123 parameters to accept all formats + * (also any custom rate you may set) -- this is default. + * \param mp parameter handle + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_fmt_all(mpg123_pars *mp); + +/** Set the audio format support of a mpg123_pars in detail: + * \param mp parameter handle + * \param rate The sample rate value (in Hertz). + * \param channels A combination of MPG123_STEREO and MPG123_MONO. + * \param encodings A combination of accepted encodings for rate and channels, + * p.ex MPG123_ENC_SIGNED16|MPG123_ENC_ULAW_8 (or 0 for no + * support). + * \return MPG123_OK on success +*/ +MPG123_EXPORT int mpg123_fmt(mpg123_pars *mp +, long rate, int channels, int encodings); + +/** Set the audio format support of a mpg123_pars in detail: + * \param mp parameter handle + * \param rate The sample rate value (in Hertz). Special value 0 means + * all rates (reason for this variant of mpg123_fmt). + * \param channels A combination of MPG123_STEREO and MPG123_MONO. + * \param encodings A combination of accepted encodings for rate and channels, + * p.ex MPG123_ENC_SIGNED16|MPG123_ENC_ULAW_8 (or 0 for no + * support). + * \return MPG123_OK on success +*/ +MPG123_EXPORT int mpg123_fmt2(mpg123_pars *mp +, long rate, int channels, int encodings); + +/** Check to see if a specific format at a specific rate is supported + * by mpg123_pars. + * \param mp parameter handle + * \param rate sampling rate + * \param encoding encoding + * \return 0 for no support (that includes invalid parameters), MPG123_STEREO, + * MPG123_MONO or MPG123_STEREO|MPG123_MONO. */ +MPG123_EXPORT int mpg123_fmt_support(mpg123_pars *mp, long rate, int encoding); + +/** Set a specific parameter, for a specific mpg123_pars, using a parameter + * type key chosen from the mpg123_parms enumeration, to the specified value. + * \param mp parameter handle + * \param type parameter choice + * \param value integer value + * \param fvalue floating point value + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_par( mpg123_pars *mp +, enum mpg123_parms type, long value, double fvalue ); + +/** Get a specific parameter, for a specific mpg123_pars. + * See the mpg123_parms enumeration for a list of available parameters. + * \param mp parameter handle + * \param type parameter choice + * \param value integer value return address + * \param fvalue floating point value return address + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_getpar( mpg123_pars *mp +, enum mpg123_parms type, long *value, double *fvalue); + +/* @} */ + + +/** \defgroup mpg123_lowio mpg123 low level I/O + * You may want to do tricky stuff with I/O that does not work with mpg123's default file access or you want to make it decode into your own pocket... + * + * @{ */ + +/** Replace default internal buffer with user-supplied buffer. + * Instead of working on it's own private buffer, mpg123 will directly use the one you provide for storing decoded audio. + * Note that the required buffer size could be bigger than expected from output + * encoding if libmpg123 has to convert from primary decoder output (p.ex. 32 bit + * storage for 24 bit output). + * + * Note: The type of data changed to a void pointer in mpg123 1.26.0 + * (API version 45). + * + * \param mh handle + * \param data pointer to user buffer + * \param size of buffer in bytes + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_replace_buffer(mpg123_handle *mh +, void *data, size_t size); + +/** The max size of one frame's decoded output with current settings. + * Use that to determine an appropriate minimum buffer size for decoding one frame. + * \param mh handle + * \return maximum decoded data size in bytes + */ +MPG123_EXPORT size_t mpg123_outblock(mpg123_handle *mh); + +/** Replace low-level stream access functions; read and lseek as known in POSIX. + * You can use this to make any fancy file opening/closing yourself, + * using mpg123_open_fd() to set the file descriptor for your read/lseek + * (doesn't need to be a "real" file descriptor...). + * Setting a function to NULL means that the default internal read is + * used (active from next mpg123_open call on). + * Note: As it would be troublesome to mess with this while having a file open, + * this implies mpg123_close(). + * \param mh handle + * \param r_read callback for reading (behaviour like POSIX read) + * \param r_lseek callback for seeking (like POSIX lseek) + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_replace_reader( mpg123_handle *mh +, ssize_t (*r_read) (int, void *, size_t) +, off_t (*r_lseek)(int, off_t, int) +); + +/** Replace I/O functions with your own ones operating on some kind of + * handle instead of integer descriptors. + * The handle is a void pointer, so you can pass any data you want... + * mpg123_open_handle() is the call you make to use the I/O defined here. + * There is no fallback to internal read/seek here. + * Note: As it would be troublesome to mess with this while having a file open, + * this mpg123_close() is implied here. + * \param mh handle + * \param r_read callback for reading (behaviour like POSIX read) + * \param r_lseek callback for seeking (like POSIX lseek) + * \param cleanup A callback to clean up an I/O handle on mpg123_close, + * can be NULL for none (you take care of cleaning your handles). + * \return MPG123_OK on success + */ +MPG123_EXPORT int mpg123_replace_reader_handle( mpg123_handle *mh +, ssize_t (*r_read) (void *, void *, size_t) +, off_t (*r_lseek)(void *, off_t, int) +, void (*cleanup)(void*) ); + +/* @} */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/mpg123/lib/Win32/libmpg123-0.lib b/vendor/mpg123/lib/Win32/libmpg123-0.lib new file mode 100644 index 0000000..1dddc02 Binary files /dev/null and b/vendor/mpg123/lib/Win32/libmpg123-0.lib differ diff --git a/vendor/mpg123/lib/Win64/libmpg123-0.lib b/vendor/mpg123/lib/Win64/libmpg123-0.lib new file mode 100644 index 0000000..0b778c2 Binary files /dev/null and b/vendor/mpg123/lib/Win64/libmpg123-0.lib differ diff --git a/vendor/ogg/.gitignore b/vendor/ogg/.gitignore new file mode 100644 index 0000000..1f25663 --- /dev/null +++ b/vendor/ogg/.gitignore @@ -0,0 +1,50 @@ +aclocal.m4 +autom4te.cache +ChangeLog +compile +config.guess +config.h +config.h.in +config.h.in~ +config.log +config.status +config.sub +configure +depcomp +install-sh +libogg.spec +libtool +ltmain.sh +Makefile +Makefile.in +missing +mkinstalldirs +ogg.pc +ogg-uninstalled.pc +stamp-h1 +.project +include/ogg/config_types.h +src/*.o +src/*.lo +src/lib*.la +src/.libs +src/.deps +src/test_* +macosx/build/ +/m4 + +CMakeCache.txt +CMakeFiles +CMakeScripts +Testing +Makefile +cmake_install.cmake +install_manifest.txt +compile_commands.json +CTestTestfile.cmake +CMakeSettings.json + +*[Bb]uild*/ + +.vs/ +.vscode/ diff --git a/vendor/ogg/.gitlab-ci.yml b/vendor/ogg/.gitlab-ci.yml new file mode 100644 index 0000000..6001704 --- /dev/null +++ b/vendor/ogg/.gitlab-ci.yml @@ -0,0 +1,26 @@ +default: + tags: + - docker + # Image from https://hub.docker.com/_/gcc/ based on Debian. + image: gcc:9 + +autoconf: + stage: build + before_script: + - apt-get update && + apt-get install -y zip cmake + script: + - ./autogen.sh + - ./configure + - make + - make distcheck + +cmake: + stage: build + before_script: + - apt-get update && + apt-get install -y cmake ninja-build + script: + - mkdir build + - cmake -S . -B build -G "Ninja" -DCMAKE_BUILD_TYPE=Release + - cmake --build build diff --git a/vendor/ogg/.travis.yml b/vendor/ogg/.travis.yml new file mode 100644 index 0000000..f7187cb --- /dev/null +++ b/vendor/ogg/.travis.yml @@ -0,0 +1,25 @@ +language: c + +os: + - linux + - osx + +compiler: + - gcc + - clang + +env: + - BUILD=AUTOTOOLS + - BUILD=CMAKE + +script: + - if [[ "$BUILD" == "AUTOTOOLS" ]] ; then ./autogen.sh ; fi + - if [[ "$BUILD" == "AUTOTOOLS" ]] ; then ./configure ; fi + - if [[ "$BUILD" == "AUTOTOOLS" ]] ; then make distcheck ; fi + - if [[ "$BUILD" == "CMAKE" ]] ; then mkdir build ; fi + - if [[ "$BUILD" == "CMAKE" ]] ; then pushd build ; fi + - if [[ "$BUILD" == "CMAKE" ]] ; then cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTING=ON -DCPACK_PACKAGE_CONTACT="Xiph.Org Foundation" .. ; fi + - if [[ "$BUILD" == "CMAKE" ]] ; then cmake --build . ; fi + - if [[ "$BUILD" == "CMAKE" ]] ; then ctest ; fi + - if [[ "$BUILD" == "CMAKE" && "$TRAVIS_OS_NAME" == "linux" ]] ; then cpack -G DEB ; fi + - if [[ "$BUILD" == "CMAKE" ]] ; then popd ; fi diff --git a/vendor/ogg/AUTHORS b/vendor/ogg/AUTHORS new file mode 100644 index 0000000..a0023f2 --- /dev/null +++ b/vendor/ogg/AUTHORS @@ -0,0 +1,7 @@ +Monty +Greg Maxwell +Ralph Giles +Cristian Adam +Tim Terriberry + +and the rest of the Xiph.Org Foundation. diff --git a/vendor/ogg/CHANGES b/vendor/ogg/CHANGES new file mode 100644 index 0000000..855b0b1 --- /dev/null +++ b/vendor/ogg/CHANGES @@ -0,0 +1,104 @@ +Version 1.3.4 (2019 August 30) + +* Faster slice-by-8 CRC32 implementation. + see https://lwn.net/Articles/453931/ for motivation. +* Add CMake build. +* Deprecate Visual Studio project files in favor of CMake. +* configure --disable-crc option for fuzzing. +* Various build fixes. +* Documentation and example code fixes. + +Version 1.3.3 (2017 November 7) + + * Fix an issue with corrupt continued packet handling. + * Update Windows projects and build settings. + * Remove Mac OS 9 build support. + +Version 1.3.2 (2014 May 27) + + * Fix an bug in oggpack_writecopy(). + +Version 1.3.1 (2013 May 12) + +* Guard against very large packets. +* Respect the configure --docdir override. +* Documentation fixes. +* More Windows build fixes. + +Version 1.3.0 (2011 August 4) + +* Add ogg_stream_flush_fill() call + This produces longer packets on flush, similar to + what ogg_stream_pageout_fill() does for single pages. +* Windows build fixes + +Version 1.2.2 (2010 December 07) + +* Build fix (types correction) for Mac OS X +* Update win32 project files to Visual Studio 2008 +* ogg_stream_pageout_fill documentation fix + +Version 1.2.1 (2010 November 01) + +* Various build updates (see SVN) +* Add ogg_stream_pageout_fill() to API to allow applications + greater explicit flexibility in page sizing. +* Documentation updates including multiplexing description, + terminology and API (incl. ogg_packet_clear(), + ogg_stream_pageout_fill()) +* Correct possible buffer overwrite in stream encoding on 32 bit + when a single packet exceed 250MB. +* Correct read-buffer overrun [without side effects] under + similar circumstances. +* Update unit testing to work properly with new page spill + heuristic. + +Version 1.2.0 (2010 March 25) + +* Alter default flushing behavior to span less often and use larger page + sizes when packet sizes are large. +* Build fixes for additional compilers +* Documentation updates + +Version 1.1.4 (2009 June 24) + +* New async error reporting mechanism. Calls made after a fatal error are + now safely handled in the event an error code is ignored +* Added allocation checks useful to some embedded applications +* fix possible read past end of buffer when reading 0 bits +* Updates to API documentation +* Build fixes + +Version 1.1.3 (2005 November 27) + + * Correct a bug in the granulepos field of pages where no packet ends + * New VS2003 and XCode builds, minor fixes to other builds + * documentation fixes and cleanup + +Version 1.1.2 (2004 September 23) + + * fix a bug with multipage packet assembly after seek + +Version 1.1.1 (2004 September 12) + + * various bugfixes + * important bugfix for 64-bit platforms + * various portability fixes + * autotools cleanup from Thomas Vander Stichele + * Symbian OS build support from Colin Ward at CSIRO + * new multiplexed Ogg stream documentation + +Version 1.1 (2003 November 17) + + * big-endian bitpacker routines for Theora + * various portability fixes + * improved API documentation + * RFC 3533 documentation of the format by Silvia Pfeiffer at CSIRO + * RFC 3534 documentation of the application/ogg mime-type by Linus Walleij + +Version 1.0 (2002 July 19) + + * First stable release + * little-endian bitpacker routines for Vorbis + * basic Ogg bitstream sync and coding support + diff --git a/vendor/ogg/CMakeLists.txt b/vendor/ogg/CMakeLists.txt new file mode 100644 index 0000000..54a13c0 --- /dev/null +++ b/vendor/ogg/CMakeLists.txt @@ -0,0 +1,201 @@ +cmake_minimum_required(VERSION 2.8.12) +project(libogg) + +# Required modules +include(GNUInstallDirs) +include(CheckIncludeFiles) +include(CMakePackageConfigHelpers) +include(CTest) + +# Build options +option(BUILD_SHARED_LIBS "Build shared library" OFF) +if(APPLE) + option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF) +endif() + +# Install options +option(INSTALL_DOCS "Install documentation" ON) +option(INSTALL_PKG_CONFIG_MODULE "Install ogg.pc file" ON) +option(INSTALL_CMAKE_PACKAGE_MODULE "Install CMake package configiguration module" ON) + +# Extract project version from configure.ac +file(READ configure.ac CONFIGURE_AC_CONTENTS) +string(REGEX MATCH "AC_INIT\\(\\[libogg\\],\\[([0-9]*).([0-9]*).([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) +set(PROJECT_VERSION_MAJOR ${CMAKE_MATCH_1}) +set(PROJECT_VERSION_MINOR ${CMAKE_MATCH_2}) +set(PROJECT_VERSION_PATCH ${CMAKE_MATCH_3}) +set(PROJECT_VERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}) + +# Extract library version from configure.ac +string(REGEX MATCH "LIB_CURRENT=([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) +set(LIB_CURRENT ${CMAKE_MATCH_1}) + +string(REGEX MATCH "LIB_AGE=([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) +set(LIB_AGE ${CMAKE_MATCH_1}) + +string(REGEX MATCH "LIB_REVISION=([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) +set(LIB_REVISION ${CMAKE_MATCH_1}) + +math(EXPR LIB_SOVERSION "${LIB_CURRENT} - ${LIB_AGE}") +set(LIB_VERSION "${LIB_SOVERSION}.${LIB_AGE}.${LIB_REVISION}") + + +# Helper function to configure pkg-config files +function(configure_pkg_config_file pkg_config_file_in) + set(prefix ${CMAKE_INSTALL_PREFIX}) + set(exec_prefix ${CMAKE_INSTALL_FULL_BINDIR}) + set(libdir ${CMAKE_INSTALL_FULL_LIBDIR}) + set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR}) + set(VERSION ${PROJECT_VERSION}) + string(REPLACE ".in" "" pkg_config_file ${pkg_config_file_in}) + configure_file(${pkg_config_file_in} ${pkg_config_file} @ONLY) +endfunction() + +message(STATUS "Configuring ${PROJECT_NAME} ${PROJECT_VERSION}") + +# Configure config_type.h +check_include_files(inttypes.h INCLUDE_INTTYPES_H) +check_include_files(stdint.h INCLUDE_STDINT_H) +check_include_files(sys/types.h INCLUDE_SYS_TYPES_H) + +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") +set(SIZE16 int16_t) +set(USIZE16 uint16_t) +set(SIZE32 int32_t) +set(USIZE32 uint32_t) +set(SIZE64 int64_t) +set(USIZE64 uint64_t) + +include(CheckSizes) + +configure_file(include/ogg/config_types.h.in include/ogg/config_types.h @ONLY) + +set(OGG_HEADERS + ${CMAKE_CURRENT_BINARY_DIR}/include/ogg/config_types.h + include/ogg/ogg.h + include/ogg/os_types.h +) + +set(OGG_SOURCES + src/bitwise.c + src/framing.c + src/crctable.h +) + +if(WIN32 AND BUILD_SHARED_LIBS) + list(APPEND OGG_SOURCES win32/ogg.def) +endif() + +if(BUILD_FRAMEWORK) + set(BUILD_SHARED_LIBS TRUE) +endif() + +add_library(ogg ${OGG_HEADERS} ${OGG_SOURCES}) +target_include_directories(ogg PUBLIC + $ + $ + $ +) + +set_target_properties( + ogg PROPERTIES + SOVERSION ${LIB_SOVERSION} + VERSION ${LIB_VERSION} + PUBLIC_HEADER "${OGG_HEADERS}" +) + +if(BUILD_FRAMEWORK) + set_target_properties(ogg PROPERTIES + FRAMEWORK TRUE + FRAMEWORK_VERSION ${PROJECT_VERSION} + MACOSX_FRAMEWORK_IDENTIFIER org.xiph.ogg + MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION} + MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION} + XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" + OUTPUT_NAME Ogg + ) +endif() + +configure_pkg_config_file(ogg.pc.in) + +install(TARGETS ogg + EXPORT OggTargets + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX} + PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ogg +) + +if(INSTALL_CMAKE_PACKAGE_MODULE) + set(CMAKE_INSTALL_CONFIGDIR ${CMAKE_INSTALL_LIBDIR}/cmake/Ogg) + install(EXPORT OggTargets + DESTINATION ${CMAKE_INSTALL_CONFIGDIR} + NAMESPACE Ogg:: + ) + + include(CMakePackageConfigHelpers) + + configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/OggConfig.cmake.in ${PROJECT_BINARY_DIR}/OggConfig.cmake + INSTALL_DESTINATION ${CMAKE_INSTALL_CONFIGDIR} + PATH_VARS CMAKE_INSTALL_FULL_INCLUDEDIR + ) + + write_basic_package_version_file(${PROJECT_BINARY_DIR}/OggConfigVersion.cmake + VERSION ${PROJECT_VERSION} + COMPATIBILITY SameMajorVersion + ) + + install(FILES ${PROJECT_BINARY_DIR}/OggConfig.cmake ${PROJECT_BINARY_DIR}/OggConfigVersion.cmake + DESTINATION ${CMAKE_INSTALL_CONFIGDIR} + ) +endif() + +if(INSTALL_PKG_CONFIG_MODULE) + install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ogg.pc + DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig + ) +endif() + +if(INSTALL_DOCS) + set(OGG_DOCS + doc/framing.html + doc/index.html + doc/oggstream.html + doc/ogg-multiplex.html + doc/fish_xiph_org.png + doc/multiplex1.png + doc/packets.png + doc/pages.png + doc/stream.png + doc/vorbisword2.png + doc/white-ogg.png + doc/white-xifish.png + doc/rfc3533.txt + doc/rfc5334.txt + doc/skeleton.html + ) + install(FILES ${OGG_DOCS} DESTINATION ${CMAKE_INSTALL_DOCDIR}/html) + install(DIRECTORY doc/libogg DESTINATION ${CMAKE_INSTALL_DOCDIR}/html) +endif() + +if(BUILD_TESTING) + add_executable(test_bitwise src/bitwise.c ${OGG_HEADERS}) + target_compile_definitions(test_bitwise PRIVATE _V_SELFTEST) + target_include_directories(test_bitwise PRIVATE + include + ${CMAKE_CURRENT_BINARY_DIR}/include + ) + add_test(NAME test_bitwise COMMAND $) + + add_executable(test_framing src/framing.c ${OGG_HEADERS}) + target_compile_definitions(test_framing PRIVATE _V_SELFTEST) + target_include_directories(test_framing PRIVATE + include + ${CMAKE_CURRENT_BINARY_DIR}/include + ) + add_test(NAME test_framing COMMAND $) +endif() + +set(CPACK_PACKAGE_VERSION ${PROJECT_VERSION}) +include(CPack) diff --git a/vendor/ogg/COPYING b/vendor/ogg/COPYING new file mode 100644 index 0000000..6111c6c --- /dev/null +++ b/vendor/ogg/COPYING @@ -0,0 +1,28 @@ +Copyright (c) 2002, Xiph.org Foundation + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/vendor/ogg/Makefile.am b/vendor/ogg/Makefile.am new file mode 100644 index 0000000..a12c0be --- /dev/null +++ b/vendor/ogg/Makefile.am @@ -0,0 +1,44 @@ +## Process this file with automake to produce Makefile.in + + +#AUTOMAKE_OPTIONS = foreign 1.6 dist-zip +AUTOMAKE_OPTIONS = foreign 1.11 dist-zip dist-xz +ACLOCAL_AMFLAGS = -I m4 + +SUBDIRS = src include doc + +m4datadir = $(datadir)/aclocal +m4data_DATA = ogg.m4 + +pkgconfigdir = $(libdir)/pkgconfig +pkgconfig_DATA = ogg.pc + +EXTRA_DIST = README.md AUTHORS CHANGES COPYING \ + libogg.spec libogg.spec.in \ + ogg.m4 ogg.pc.in ogg-uninstalled.pc.in \ + win32 CMakeLists.txt cmake + +dist-hook: + for item in $(EXTRA_DIST); do \ + if test -d $$item; then \ + echo -n "cleaning dir $$item for distribution..."; \ + rm -rf `find $(distdir)/$$item -name .svn`; \ + echo "OK"; \ + fi; \ + done + +# Verify cmake works with the dist tarball. +cmake_builddir = _build.cmake +distcheck-hook: + $(RM) -rf $(cmake_builddir) + mkdir $(cmake_builddir) + cd $(cmake_builddir) && cmake ../$(top_distdir) + cd $(cmake_builddir) && cmake --build . + cd $(cmake_builddir) && ctest + $(RM) -rf $(cmake_builddir) + +debug: + $(MAKE) all CFLAGS="@DEBUG@" + +profile: + $(MAKE) all CFLAGS="@PROFILE@" diff --git a/vendor/ogg/README.md b/vendor/ogg/README.md new file mode 100644 index 0000000..0101cb1 --- /dev/null +++ b/vendor/ogg/README.md @@ -0,0 +1,160 @@ +# Ogg + +[![Travis Build Status](https://travis-ci.org/xiph/ogg.svg?branch=master)](https://travis-ci.org/xiph/ogg) +[![Jenkins Build Status](https://mf4.xiph.org/jenkins/job/libogg/badge/icon)](https://mf4.xiph.org/jenkins/job/libogg/) +[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/ogg?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/ogg) + +Ogg project codecs use the Ogg bitstream format to arrange the raw, +compressed bitstream into a more robust, useful form. For example, +the Ogg bitstream makes seeking, time stamping and error recovery +possible, as well as mixing several sepearate, concurrent media +streams into a single physical bitstream. + +## What's here ## +This source distribution includes libogg and nothing else. Other modules +(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec, +libtheora for the Theora video codec) contain the codec libraries for +use with Ogg bitstreams. + +Directory: + +- `src` The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format + +- `include` Library API headers + +- `doc` Ogg specification and libogg API documents + +- `win32` Win32 projects and build automation + +## Contact ## + +The Ogg homepage is located at https://www.xiph.org/ogg/ . +Up to date technical documents, contact information, source code and +pre-built utilities may be found there. + +## Building ## + +#### Building from tarball distributions #### + + ./configure + make + +and optionally (as root): + + make install + +This will install the Ogg libraries (static and shared) into +/usr/local/lib, includes into /usr/local/include and API +documentation into /usr/local/share/doc. + +#### Building from repository source #### + +A standard svn build should consist of nothing more than: + + ./autogen.sh + ./configure + make + +and as root if desired : + + make install + +#### Building on Windows #### + +Use the project file in the win32 directory. It should compile out of the box. + +#### Cross-compiling from Linux to Windows #### + +It is also possible to cross compile from Linux to windows using the MinGW +cross tools and even to run the test suite under Wine, the Linux/*nix +windows emulator. + +On Debian and Ubuntu systems, these cross compiler tools can be installed +by doing: + + sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine + +Once these tools are installed its possible to compile and test by +executing the following commands, or something similar depending on +your system: + + ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux + make + make check + +(Build instructions for Ogg codecs such as vorbis are similar and may +be found in those source modules' README files) + +## Building with CMake ## + +Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform. +To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html): + + mkdir build + cd build + cmake -G YOUR-PROJECT-GENERATOR .. + +Note that by default cmake generates projects that will build static libraries. +To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this: + + cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 .. + +After projects are generated use them as usual + +#### Building on Windows #### + +Use proper generator for your Visual Studio version like: + + cmake -G "Visual Studio 12 2013" .. + +#### Building on Mac OS X #### + +Use Xcode generator. To build framework run: + + cmake -G Xcode -DBUILD_FRAMEWORK=1 .. + +#### Building on Linux #### + +Use Makefile generator which is default one. + + cmake .. + make + +## Testing ## + +This package includes a collection of automated tests. +Running them is not part of building nor installation but optional. + +### Unix-like System or MinGW ### + +If build under automake: + + make check + +If build under CMake: + + make test + +or: + + ctest + +### Windows with MSBuild ### + +If build with configuration type "Debug", then: + + ctest -C Debug + +If build with configuration type "Release", then: + + ctest -C Release + +## License ## + +THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. +USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS +GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE +IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. + +THE OggVorbis SOURCE CODE IS COPYRIGHT (C) 1994-2019 +by the Xiph.Org Foundation https://www.xiph.org/ diff --git a/vendor/ogg/appveyor.yml b/vendor/ogg/appveyor.yml new file mode 100644 index 0000000..653d8ac --- /dev/null +++ b/vendor/ogg/appveyor.yml @@ -0,0 +1,33 @@ +image: Visual Studio 2015 +configuration: +- Debug +- Release + +platform: +- Win32 +- x64 + +environment: + matrix: + - BUILD_SYSTEM: MSVC + - BUILD_SYSTEM: CMAKE + +build_script: + - if "%BUILD_SYSTEM%" == "MSVC" ( + msbuild "%APPVEYOR_BUILD_FOLDER%\win32\VS2015\libogg.sln" /m /v:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" /property:Configuration=%CONFIGURATION%;Platform=%PLATFORM% + ) + - if "%BUILD_SYSTEM%" == "CMAKE" ( + mkdir "%APPVEYOR_BUILD_FOLDER%\build" && + pushd "%APPVEYOR_BUILD_FOLDER%\build" && + cmake -A "%PLATFORM%" -G "Visual Studio 14 2015" .. && + cmake --build . --config "%CONFIGURATION%" -- /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" && + popd + ) + +after_build: + - if "%BUILD_SYSTEM%" == "MSVC" ( + 7z a ogg.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\libogg.lib include\ogg\*.h + ) + +artifacts: +- path: ogg.zip diff --git a/vendor/ogg/autogen.sh b/vendor/ogg/autogen.sh new file mode 100755 index 0000000..f6490cc --- /dev/null +++ b/vendor/ogg/autogen.sh @@ -0,0 +1,13 @@ +#!/bin/sh +# Run this to set up the build system: configure, makefiles, etc. +set -e + +package="libogg" + +srcdir=`dirname $0` +test -n "$srcdir" && cd "$srcdir" + +echo "Updating build configuration files for $package, please wait...." + +mkdir -p m4 +autoreconf -if diff --git a/vendor/ogg/cmake/CheckSizes.cmake b/vendor/ogg/cmake/CheckSizes.cmake new file mode 100644 index 0000000..4d6c8a0 --- /dev/null +++ b/vendor/ogg/cmake/CheckSizes.cmake @@ -0,0 +1,73 @@ +include(CheckTypeSize) + +check_type_size("int16_t" INT16_SIZE LANGUAGE C) +check_type_size("uint16_t" UINT16_SIZE LANGUAGE C) +check_type_size("u_int16_t" U_INT16_SIZE LANGUAGE C) +check_type_size("int32_t" INT32_SIZE LANGUAGE C) +check_type_size("uint32_t" UINT32_SIZE LANGUAGE C) +check_type_size("u_int32_t" U_INT32_SIZE LANGUAGE C) +check_type_size("int64_t" INT64_SIZE LANGUAGE C) +check_type_size("short" SHORT_SIZE LANGUAGE C) +check_type_size("int" INT_SIZE LANGUAGE C) +check_type_size("long" LONG_SIZE LANGUAGE C) +check_type_size("long long" LONG_LONG_SIZE LANGUAGE C) + +if(INT16_SIZE EQUAL 2) + set(SIZE16 "int16_t") +elseif(SHORT_SIZE EQUAL 2) + set(SIZE16 "short") +elseif(INT_SIZE EQUAL 2) + set(SIZE16 "int") +else() + message(FATAL_ERROR "No 16 bit type found on this platform!") +endif() + +if(UINT16_SIZE EQUAL 2) + set(USIZE16 "uint16_t") +elseif(SHORT_SIZE EQUAL 2) + set(USIZE16 "unsigned short") +elseif(INT_SIZE EQUAL 2) + set(USIZE16 "unsigned int") +elseif(U_INT_SIZE EQUAL 2) + set(USIZE16 "u_int16_t") +else() + message(FATAL_ERROR "No unsigned 16 bit type found on this platform!") +endif() + +if(INT32_SIZE EQUAL 4) + set(SIZE32 "int32_t") +elseif(SHORT_SIZE EQUAL 4) + set(SIZE32 "short") +elseif(INT_SIZE EQUAL 4) + set(SIZE32 "int") +elseif(LONG_SIZE EQUAL 4) + set(SIZE16 "long") +else() + message(FATAL_ERROR "No 32 bit type found on this platform!") +endif() + +if(UINT32_SIZE EQUAL 4) + set(USIZE32 "uint32_t") +elseif(SHORT_SIZE EQUAL 4) + set(USIZE32 "unsigned short") +elseif(INT_SIZE EQUAL 4) + set(USIZE32 "unsigned int") +elseif(LONG_SIZE EQUAL 4) + set(USIZE32 "unsigned long") +elseif(U_INT_SIZE EQUAL 4) + set(USIZE32 "u_int32_t") +else() + message(FATAL_ERROR "No unsigned 32 bit type found on this platform!") +endif() + +if(INT64_SIZE EQUAL 8) + set(SIZE64 "int64_t") +elseif(INT_SIZE EQUAL 8) + set(SIZE64 "int") +elseif(LONG_SIZE EQUAL 8) + set(SIZE64 "long") +elseif(LONG_LONG_SIZE EQUAL 8) + set(SIZE64 "long long") +else() + message(FATAL_ERROR "No 64 bit type found on this platform!") +endif() diff --git a/vendor/ogg/cmake/OggConfig.cmake.in b/vendor/ogg/cmake/OggConfig.cmake.in new file mode 100644 index 0000000..43de6a9 --- /dev/null +++ b/vendor/ogg/cmake/OggConfig.cmake.in @@ -0,0 +1,16 @@ +@PACKAGE_INIT@ + +set(Ogg_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") +set(OGG_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") +set(Ogg_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") +set(OGG_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") + +include(${CMAKE_CURRENT_LIST_DIR}/OggTargets.cmake) + +set(Ogg_LIBRARY Ogg::ogg) +set(OGG_LIBRARY Ogg::ogg) +set(Ogg_LIBRARIES Ogg::ogg) +set(OGG_LIBRARIES Ogg::ogg) + +check_required_components(Ogg) +set(OGG_FOUND 1) diff --git a/vendor/ogg/configure.ac b/vendor/ogg/configure.ac new file mode 100644 index 0000000..a2429e7 --- /dev/null +++ b/vendor/ogg/configure.ac @@ -0,0 +1,209 @@ +dnl Process this file with autoconf to produce a configure script. + +AC_INIT([libogg],[1.3.4],[ogg-dev@xiph.org]) + +LT_INIT +AC_CONFIG_MACRO_DIR([m4]) +AC_CONFIG_SRCDIR(src/framing.c) + +AM_INIT_AUTOMAKE +AM_MAINTAINER_MODE([enable]) + +dnl Library versioning + +LIB_CURRENT=8 +LIB_REVISION=4 +LIB_AGE=8 +AC_SUBST(LIB_CURRENT) +AC_SUBST(LIB_REVISION) +AC_SUBST(LIB_AGE) + +AC_PROG_CC +AM_PROG_CC_C_O + +dnl Set some options based on environment + +cflags_save="$CFLAGS" +if test -z "$GCC"; then + case $host in + *-*-irix*) + DEBUG="-g -signed" + CFLAGS="-O2 -w -signed" + PROFILE="-p -g3 -O2 -signed" + ;; + sparc-sun-solaris*) + DEBUG="-v -g" + CFLAGS="-xO4 -fast -w -fsimple -native -xcg92" + PROFILE="-v -xpg -g -xO4 -fast -native -fsimple -xcg92 -Dsuncc" + ;; + *) + DEBUG="-g" + CFLAGS="-O" + PROFILE="-g -p" + ;; + esac +else + case $host in + *-*-linux*) + DEBUG="-g -Wall -fsigned-char" + CFLAGS="-O20 -Wall -ffast-math -fsigned-char" + PROFILE="-Wall -W -pg -g -O20 -ffast-math -fsigned-char" + ;; + sparc-sun-*) + DEBUG="-g -Wall -fsigned-char" + CFLAGS="-O20 -ffast-math -fsigned-char" + PROFILE="-pg -g -O20 -fsigned-char" + ;; + *-*-darwin*) + DEBUG="-fno-common -g -Wall -fsigned-char" + CFLAGS="-fno-common -O4 -Wall -fsigned-char -ffast-math" + PROFILE="-fno-common -O4 -Wall -pg -g -fsigned-char -ffast-math" + ;; + *) + DEBUG="-g -Wall -fsigned-char" + CFLAGS="-O20 -fsigned-char" + PROFILE="-O20 -g -pg -fsigned-char" + ;; + esac +fi +CFLAGS="$CFLAGS $cflags_save" +DEBUG="$DEBUG $cflags_save" +PROFILE="$PROFILE $cflags_save" + +dnl Checks for programs. + +dnl Checks for libraries. + +dnl Checks for header files. +AC_HEADER_STDC +INCLUDE_INTTYPES_H=0 +INCLUDE_STDINT_H=0 +INCLUDE_SYS_TYPES_H=0 +AC_CHECK_HEADER(inttypes.h,INCLUDE_INTTYPES_H=1) +AC_CHECK_HEADER(stdint.h,INCLUDE_STDINT_H=1) +AC_CHECK_HEADER(sys/types.h,INCLUDE_SYS_TYPES_H=1) + +dnl Checks for typedefs, structures, and compiler characteristics. +AC_C_CONST + +dnl Check for types + +AC_CHECK_SIZEOF(int16_t) +AC_CHECK_SIZEOF(uint16_t) +AC_CHECK_SIZEOF(u_int16_t) +AC_CHECK_SIZEOF(int32_t) +AC_CHECK_SIZEOF(uint32_t) +AC_CHECK_SIZEOF(u_int32_t) +AC_CHECK_SIZEOF(int64_t) +AC_CHECK_SIZEOF(uint64_t) +AC_CHECK_SIZEOF(short) +AC_CHECK_SIZEOF(int) +AC_CHECK_SIZEOF(long) +AC_CHECK_SIZEOF(long long) + +case 2 in + $ac_cv_sizeof_int16_t) SIZE16="int16_t";; + $ac_cv_sizeof_short) SIZE16="short";; + $ac_cv_sizeof_int) SIZE16="int";; +esac + +case 2 in + $ac_cv_sizeof_uint16_t) USIZE16="uint16_t";; + $ac_cv_sizeof_short) USIZE16="unsigned short";; + $ac_cv_sizeof_int) USIZE16="unsigned int";; + $ac_cv_sizeof_u_int16_t) USIZE16="u_int16_t";; +esac + +case 4 in + $ac_cv_sizeof_int32_t) SIZE32="int32_t";; + $ac_cv_sizeof_short) SIZE32="short";; + $ac_cv_sizeof_int) SIZE32="int";; + $ac_cv_sizeof_long) SIZE32="long";; +esac + +case 4 in + $ac_cv_sizeof_uint32_t) USIZE32="uint32_t";; + $ac_cv_sizeof_short) USIZE32="unsigned short";; + $ac_cv_sizeof_int) USIZE32="unsigned int";; + $ac_cv_sizeof_long) USIZE32="unsigned long";; + $ac_cv_sizeof_u_int32_t) USIZE32="u_int32_t";; +esac + +case 8 in + $ac_cv_sizeof_int64_t) SIZE64="int64_t";; + $ac_cv_sizeof_int) SIZE64="int";; + $ac_cv_sizeof_long) SIZE64="long";; + $ac_cv_sizeof_long_long) SIZE64="long long";; +esac + +case 8 in + $ac_cv_sizeof_uint64_t) USIZE64="uint64_t";; + $ac_cv_sizeof_unsigned_int) USIZE64="unsigned int";; + $ac_cv_sizeof_unsigned_long) USIZE64="unsigned long";; + $ac_cv_sizeof_unsigned_long_long) USIZE64="unsigned long long";; +esac + +if test -z "$SIZE16"; then + AC_MSG_ERROR(No 16 bit type found on this platform!) +fi +if test -z "$USIZE16"; then + AC_MSG_ERROR(No unsigned 16 bit type found on this platform!) +fi +if test -z "$SIZE32"; then + AC_MSG_ERROR(No 32 bit type found on this platform!) +fi +if test -z "$USIZE32"; then + AC_MSG_ERROR(No unsigned 32 bit type found on this platform!) +fi +if test -z "$SIZE64"; then + AC_MSG_WARN(No 64 bit type found on this platform!) +fi +if test -z "$USIZE64"; then + AC_MSG_WARN(No unsigned 64 bit type found on this platform!) +fi + +AC_ARG_ENABLE([crc], + [AS_HELP_STRING([--disable-crc], + [Disable CRC in the demuxer])],, + [enable_crc=yes]) + +AM_CONDITIONAL([DISABLE_CRC], [test "$enable_crc" = "no"]) + +AS_IF([test "$enable_crc" = "no"],[ + AC_DEFINE([DISABLE_CRC], [1], [Do not build with CRC]) +]) + +dnl Checks for library functions. +AC_FUNC_MEMCMP + +dnl Make substitutions + +AC_SUBST(LIBTOOL_DEPS) +AC_SUBST(INCLUDE_INTTYPES_H) +AC_SUBST(INCLUDE_STDINT_H) +AC_SUBST(INCLUDE_SYS_TYPES_H) +AC_SUBST(SIZE16) +AC_SUBST(USIZE16) +AC_SUBST(SIZE32) +AC_SUBST(USIZE32) +AC_SUBST(SIZE64) +AC_SUBST(USIZE64) +AC_SUBST(OPT) +AC_SUBST(LIBS) +AC_SUBST(DEBUG) +AC_SUBST(CFLAGS) +AC_SUBST(PROFILE) + + +AC_CONFIG_FILES([ +Makefile +src/Makefile +doc/Makefile doc/libogg/Makefile +include/Makefile include/ogg/Makefile include/ogg/config_types.h +libogg.spec +ogg.pc +ogg-uninstalled.pc +]) +AC_CONFIG_HEADERS([config.h]) + +AC_OUTPUT diff --git a/vendor/ogg/doc/Makefile.am b/vendor/ogg/doc/Makefile.am new file mode 100644 index 0000000..3dd47b9 --- /dev/null +++ b/vendor/ogg/doc/Makefile.am @@ -0,0 +1,9 @@ +## Process this with automake to create Makefile.in + +SUBDIRS = libogg + +dist_html_DATA = framing.html index.html oggstream.html ogg-multiplex.html \ + fish_xiph_org.png multiplex1.png packets.png pages.png stream.png \ + vorbisword2.png white-ogg.png white-xifish.png \ + rfc3533.txt rfc5334.txt skeleton.html + diff --git a/vendor/ogg/doc/fish_xiph_org.png b/vendor/ogg/doc/fish_xiph_org.png new file mode 100644 index 0000000..b398c06 Binary files /dev/null and b/vendor/ogg/doc/fish_xiph_org.png differ diff --git a/vendor/ogg/doc/framing.html b/vendor/ogg/doc/framing.html new file mode 100644 index 0000000..b5ac6ac --- /dev/null +++ b/vendor/ogg/doc/framing.html @@ -0,0 +1,429 @@ + + + + + +Ogg Documentation + + + + + + + +

+ +

Ogg logical bitstream framing

+ +

Ogg bitstreams

+ +

The Ogg transport bitstream is designed to provide framing, error +protection and seeking structure for higher-level codec streams that +consist of raw, unencapsulated data packets, such as the Vorbis audio +codec or Theora video codec.

+ +

Application example: Vorbis

+ +

Vorbis encodes short-time blocks of PCM data into raw packets of +bit-packed data. These raw packets may be used directly by transport +mechanisms that provide their own framing and packet-separation +mechanisms (such as UDP datagrams). For stream based storage (such as +files) and transport (such as TCP streams or pipes), Vorbis uses the +Ogg bitstream format to provide framing/sync, sync recapture +after error, landmarks during seeking, and enough information to +properly separate data back into packets at the original packet +boundaries without relying on decoding to find packet boundaries.

+ +

Design constraints for Ogg bitstreams

+ +
    +
  1. True streaming; we must not need to seek to build a 100% + complete bitstream.
  2. +
  3. Use no more than approximately 1-2% of bitstream bandwidth for + packet boundary marking, high-level framing, sync and seeking.
  4. +
  5. Specification of absolute position within the original sample + stream.
  6. +
  7. Simple mechanism to ease limited editing, such as a simplified + concatenation mechanism.
  8. +
  9. Detection of corruption, recapture after error and direct, random + access to data at arbitrary positions in the bitstream.
  10. +
+ +

Logical and Physical Bitstreams

+ +

A logical Ogg bitstream is a contiguous stream of +sequential pages belonging only to the logical bitstream. A +physical Ogg bitstream is constructed from one or more +than one logical Ogg bitstream (the simplest physical bitstream +is simply a single logical bitstream). We describe below the exact +formatting of an Ogg logical bitstream. Combining logical +bitstreams into more complex physical bitstreams is described in the +Ogg bitstream overview. The exact +mapping of raw Vorbis packets into a valid Ogg Vorbis physical +bitstream is described in the Vorbis I Specification.

+ +

Bitstream structure

+ +

An Ogg stream is structured by dividing incoming packets into +segments of up to 255 bytes and then wrapping a group of contiguous +packet segments into a variable length page preceded by a page +header. Both the header size and page size are variable; the page +header contains sizing information and checksum data to determine +header/page size and data integrity.

+ +

The bitstream is captured (or recaptured) by looking for the beginning +of a page, specifically the capture pattern. Once the capture pattern +is found, the decoder verifies page sync and integrity by computing +and comparing the checksum. At that point, the decoder can extract the +packets themselves.

+ +

Packet segmentation

+ +

Packets are logically divided into multiple segments before encoding +into a page. Note that the segmentation and fragmentation process is a +logical one; it's used to compute page header values and the original +page data need not be disturbed, even when a packet spans page +boundaries.

+ +

The raw packet is logically divided into [n] 255 byte segments and a +last fractional segment of < 255 bytes. A packet size may well +consist only of the trailing fractional segment, and a fractional +segment may be zero length. These values, called "lacing values" are +then saved and placed into the header segment table.

+ +

An example should make the basic concept clear:

+ +
+
+raw packet:
+  ___________________________________________
+ |______________packet data__________________| 753 bytes
+
+lacing values for page header segment table: 255,255,243
+
+
+ +

We simply add the lacing values for the total size; the last lacing +value for a packet is always the value that is less than 255. Note +that this encoding both avoids imposing a maximum packet size as well +as imposing minimum overhead on small packets (as opposed to, eg, +simply using two bytes at the head of every packet and having a max +packet size of 32k. Small packets (<255, the typical case) are +penalized with twice the segmentation overhead). Using the lacing +values as suggested, small packets see the minimum possible +byte-aligned overhead (1 byte) and large packets, over 512 bytes or +so, see a fairly constant ~.5% overhead on encoding space.

+ +

Note that a lacing value of 255 implies that a second lacing value +follows in the packet, and a value of < 255 marks the end of the +packet after that many additional bytes. A packet of 255 bytes (or a +multiple of 255 bytes) is terminated by a lacing value of 0:

+ +

+raw packet:
+  _______________________________
+ |________packet data____________|          255 bytes
+
+lacing values: 255, 0
+
+ +

Note also that a 'nil' (zero length) packet is not an error; it +consists of nothing more than a lacing value of zero in the header.

+ +

Packets spanning pages

+ +

Packets are not restricted to beginning and ending within a page, +although individual segments are, by definition, required to do so. +Packets are not restricted to a maximum size, although excessively +large packets in the data stream are discouraged.

+ +

After segmenting a packet, the encoder may decide not to place all the +resulting segments into the current page; to do so, the encoder places +the lacing values of the segments it wishes to belong to the current +page into the current segment table, then finishes the page. The next +page is begun with the first value in the segment table belonging to +the next packet segment, thus continuing the packet (data in the +packet body must also correspond properly to the lacing values in the +spanned pages. The segment data in the first packet corresponding to +the lacing values of the first page belong in that page; packet +segments listed in the segment table of the following page must begin +the page body of the subsequent page).

+ +

The last mechanic to spanning a page boundary is to set the header +flag in the new page to indicate that the first lacing value in the +segment table continues rather than begins a packet; a header flag of +0x01 is set to indicate a continued packet. Although mandatory, it +is not actually algorithmically necessary; one could inspect the +preceding segment table to determine if the packet is new or +continued. Adding the information to the packet_header flag allows a +simpler design (with no overhead) that needs only inspect the current +page header after frame capture. This also allows faster error +recovery in the event that the packet originates in a corrupt +preceding page, implying that the previous page's segment table +cannot be trusted.

+ +

Note that a packet can span an arbitrary number of pages; the above +spanning process is repeated for each spanned page boundary. Also a +'zero termination' on a packet size that is an even multiple of 255 +must appear even if the lacing value appears in the next page as a +zero-length continuation of the current packet. The header flag +should be set to 0x01 to indicate that the packet spanned, even though +the span is a nil case as far as data is concerned.

+ +

The encoding looks odd, but is properly optimized for speed and the +expected case of the majority of packets being between 50 and 200 +bytes (note that it is designed such that packets of wildly different +sizes can be handled within the model; placing packet size +restrictions on the encoder would have only slightly simplified design +in page generation and increased overall encoder complexity).

+ +

The main point behind tracking individual packets (and packet +segments) is to allow more flexible encoding tricks that requiring +explicit knowledge of packet size. An example is simple bandwidth +limiting, implemented by simply truncating packets in the nominal case +if the packet is arranged so that the least sensitive portion of the +data comes last.

+ + +

Page header

+ +

The headering mechanism is designed to avoid copying and re-assembly +of the packet data (ie, making the packet segmentation process a +logical one); the header can be generated directly from incoming +packet data. The encoder buffers packet data until it finishes a +complete page at which point it writes the header followed by the +buffered packet segments.

+ +

capture_pattern

+ +

A header begins with a capture pattern that simplifies identifying +pages; once the decoder has found the capture pattern it can do a more +intensive job of verifying that it has in fact found a page boundary +(as opposed to an inadvertent coincidence in the byte stream).

+ +

+ byte value
+
+  0  0x4f 'O'
+  1  0x67 'g'
+  2  0x67 'g'
+  3  0x53 'S'  
+
+ +

stream_structure_version

+ +

The capture pattern is followed by the stream structure revision:

+ +

+ byte value
+
+  4  0x00
+
+ +

header_type_flag

+ +

The header type flag identifies this page's context in the bitstream:

+ +

+ byte value
+
+  5  bitflags: 0x01: unset = fresh packet
+	               set = continued packet
+	       0x02: unset = not first page of logical bitstream
+                       set = first page of logical bitstream (bos)
+	       0x04: unset = not last page of logical bitstream
+                       set = last page of logical bitstream (eos)
+
+ +

absolute granule position

+ +

(This is packed in the same way the rest of Ogg data is packed; LSb +of LSB first. Note that the 'position' data specifies a 'sample' +number (eg, in a CD quality sample is four octets, 16 bits for left +and 16 bits for right; in video it would likely be the frame number. +It is up to the specific codec in use to define the semantic meaning +of the granule position value). The position specified is the total +samples encoded after including all packets finished on this page +(packets begun on this page but continuing on to the next page do not +count). The rationale here is that the position specified in the +frame header of the last page tells how long the data coded by the +bitstream is. A truncated stream will still return the proper number +of samples that can be decoded fully.

+ +

A special value of '-1' (in two's complement) indicates that no packets +finish on this page.

+ +

+ byte value
+
+  6  0xXX LSB
+  7  0xXX
+  8  0xXX
+  9  0xXX
+ 10  0xXX
+ 11  0xXX
+ 12  0xXX
+ 13  0xXX MSB
+
+ +

stream serial number

+ +

Ogg allows for separate logical bitstreams to be mixed at page +granularity in a physical bitstream. The most common case would be +sequential arrangement, but it is possible to interleave pages for +two separate bitstreams to be decoded concurrently. The serial +number is the means by which pages physical pages are associated with +a particular logical stream. Each logical stream must have a unique +serial number within a physical stream:

+ +

+ byte value
+
+ 14  0xXX LSB
+ 15  0xXX
+ 16  0xXX
+ 17  0xXX MSB
+
+ +

page sequence no

+ +

Page counter; lets us know if a page is lost (useful where packets +span page boundaries).

+ +

+ byte value
+
+ 18  0xXX LSB
+ 19  0xXX
+ 20  0xXX
+ 21  0xXX MSB
+
+ +

page checksum

+ +

32 bit CRC value (direct algorithm, initial val and final XOR = 0, +generator polynomial=0x04c11db7). The value is computed over the +entire header (with the CRC field in the header set to zero) and then +continued over the page. The CRC field is then filled with the +computed value.

+ +

(A thorough discussion of CRC algorithms can be found in "A +Painless Guide to CRC Error Detection Algorithms" by Ross +Williams ross@ross.net.)

+ +

+ byte value
+
+ 22  0xXX LSB
+ 23  0xXX
+ 24  0xXX
+ 25  0xXX MSB
+
+ +

page_segments

+ +

The number of segment entries to appear in the segment table. The +maximum number of 255 segments (255 bytes each) sets the maximum +possible physical page size at 65307 bytes or just under 64kB (thus +we know that a header corrupted so as destroy sizing/alignment +information will not cause a runaway bitstream. We'll read in the +page according to the corrupted size information that's guaranteed to +be a reasonable size regardless, notice the checksum mismatch, drop +sync and then look for recapture).

+ +

+ byte value
+
+ 26 0x00-0xff (0-255)
+
+ +

segment_table (containing packet lacing values)

+ +

The lacing values for each packet segment physically appearing in +this page are listed in contiguous order.

+ +

+ byte value
+
+ 27 0x00-0xff (0-255)
+ [...]
+ n  0x00-0xff (0-255, n=page_segments+26)
+
+ +

Total page size is calculated directly from the known header size and +lacing values in the segment table. Packet data segments follow +immediately after the header.

+ +

Page headers typically impose a flat .25-.5% space overhead assuming +nominal ~8k page sizes. The segmentation table needed for exact +packet recovery in the streaming layer adds approximately .5-1% +nominal assuming expected encoder behavior in the 44.1kHz, 128kbps +stereo encodings.

+ + + + + diff --git a/vendor/ogg/doc/index.html b/vendor/ogg/doc/index.html new file mode 100644 index 0000000..6e02f79 --- /dev/null +++ b/vendor/ogg/doc/index.html @@ -0,0 +1,105 @@ + + + + + +Ogg Documentation + + + + + + + + + +

Ogg Documentation

+ +

Ogg programming documentation

+ + + +

Ogg bitstream documentation

+ + + +

RFC documentation

+ + + + + + + diff --git a/vendor/ogg/doc/libogg/Makefile.am b/vendor/ogg/doc/libogg/Makefile.am new file mode 100644 index 0000000..4007907 --- /dev/null +++ b/vendor/ogg/doc/libogg/Makefile.am @@ -0,0 +1,39 @@ +## Process this file with automake to produce Makefile.in + +apidocdir = $(htmldir)/libogg + +dist_apidoc_DATA = bitpacking.html datastructures.html decoding.html encoding.html\ + general.html index.html ogg_iovec_t.html ogg_packet.html ogg_packet_clear.html\ + ogg_page.html ogg_page_bos.html ogg_page_checksum_set.html\ + ogg_page_continued.html ogg_page_eos.html ogg_page_granulepos.html\ + ogg_page_packets.html ogg_page_pageno.html ogg_page_serialno.html\ + ogg_page_version.html ogg_stream_check.html ogg_stream_clear.html ogg_stream_destroy.html\ + ogg_stream_eos.html ogg_stream_flush.html ogg_stream_flush_fill.html ogg_stream_init.html\ + ogg_stream_iovecin.html ogg_stream_packetin.html ogg_stream_packetout.html\ + ogg_stream_packetpeek.html ogg_stream_pagein.html\ + ogg_stream_pageout.html ogg_stream_pageout_fill.html ogg_stream_reset.html\ + ogg_stream_reset_serialno.html ogg_stream_state.html\ + ogg_sync_buffer.html ogg_sync_check.html ogg_sync_clear.html ogg_sync_destroy.html\ + ogg_sync_init.html ogg_sync_pageout.html ogg_sync_pageseek.html\ + ogg_sync_reset.html ogg_sync_state.html ogg_sync_wrote.html\ + oggpack_adv.html oggpack_adv1.html oggpack_bits.html\ + oggpack_buffer.html oggpack_bytes.html oggpack_get_buffer.html\ + oggpack_look.html oggpack_look1.html oggpack_read.html\ + oggpack_read1.html oggpack_readinit.html oggpack_reset.html\ + oggpack_write.html oggpack_writealign.html oggpack_writecheck.html oggpack_writeclear.html\ + oggpack_writecopy.html oggpack_writeinit.html oggpack_writetrunc.html\ + overview.html reference.html style.css + +update-doc-version: + @YEAR=$$(date +%Y); DAY=$$(date +%Y%m%d); \ + for f in $(srcdir)/*.html; do \ + sed -e "s/2000-[0-9]\{4\} Xiph.Org/2000-$$YEAR Xiph.Org/g" \ + -e "s/libogg release [0-9. -]\+/libogg release $(VERSION) - $$DAY/g"\ + < $$f > $$f.tmp; \ + if diff -q $$f $$f.tmp > /dev/null; then \ + rm $$f.tmp; \ + else \ + mv $$f.tmp $$f; \ + fi; \ + done; + diff --git a/vendor/ogg/doc/libogg/bitpacking.html b/vendor/ogg/doc/libogg/bitpacking.html new file mode 100644 index 0000000..6f5b04a --- /dev/null +++ b/vendor/ogg/doc/libogg/bitpacking.html @@ -0,0 +1,103 @@ + + + +libogg - Bitpacking Functions + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

Bitpacking Functions

+

Libogg contains a basic bitpacking library that is useful for manipulating data within a buffer. +

+All the libogg specific functions are declared in "ogg/ogg.h". +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
functionpurpose
oggpack_writeinitInitializes a buffer for writing using this bitpacking library.
oggpack_writecheckAsynchronously checks error status of bitpacker write buffer.
oggpack_resetClears and resets the buffer to the initial position.
oggpack_writeclearFrees the memory used by the buffer.
oggpack_readinitInitializes a buffer for reading using this bitpacking library.
oggpack_writeWrites bytes to the specified location within the buffer.
oggpack_lookLook at a specified number of bits, <=32, without advancing the location pointer.
oggpack_look1Looks at one bit without advancing the location pointer.
oggpack_advAdvances the location pointer by a specified number of bits.
oggpack_adv1Advances the location pointer by one bit.
oggpack_readReads a specified number of bits from the buffer.
oggpack_read1Reads one bit from the buffer.
oggpack_bytesReturns the total number of bytes contained within the buffer.
oggpack_bitsReturns the total number of bits contained within the buffer.
oggpack_get_bufferReturns a pointer to the buffer encapsulated within the oggpack_buffer struct.
+ +

+


+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/datastructures.html b/vendor/ogg/doc/libogg/datastructures.html new file mode 100644 index 0000000..b6596f2 --- /dev/null +++ b/vendor/ogg/doc/libogg/datastructures.html @@ -0,0 +1,59 @@ + + + +libogg - Base Data Structures + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

Base Data Structures

+

Libogg uses several data structures to hold data and state information. +

+All the libogg specific data structures are declared in "ogg/ogg.h". +

+ + + + + + + + + + + + + + + + + + + + + + +
datatypepurpose
ogg_pageThis structure encapsulates data into one ogg bitstream page.
ogg_stream_stateThis structure contains current encode/decode data for a logical bitstream.
ogg_packetThis structure encapsulates the data and metadata for a single Ogg packet.
ogg_sync_stateContains bitstream synchronization information.
+ +

+


+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/decoding.html b/vendor/ogg/doc/libogg/decoding.html new file mode 100644 index 0000000..ec90c7d --- /dev/null +++ b/vendor/ogg/doc/libogg/decoding.html @@ -0,0 +1,104 @@ + + + +libogg - Decoding + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

Decoding

+

Libogg contains a set of functions used in the decoding process. +

+All the libogg specific functions are declared in "ogg/ogg.h". +

+

Decoding is based around the ogg synchronization layer. The ogg_sync_state struct coordinates between incoming data and the decoder. We read data into the synchronization layer, submit the data to the stream, and output raw packets to the decoder. +

Decoding through the Ogg layer follows a specific logical sequence. A read loop follows these logical steps: +

+

In practice, streams are more complex, and Ogg also must handle headers, incomplete or dropped pages, and other errors in input. +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
functionpurpose
ogg_sync_initInitializes an Ogg bitstream.
ogg_sync_clearClears the status information from the synchronization struct. +
ogg_sync_resetResets the synchronization status to initial values.
ogg_sync_destroyFrees the synchronization struct.
ogg_sync_checkCheck for asynchronous errors.
ogg_sync_bufferExposes a buffer from the synchronization layer in order to read data.
ogg_sync_wroteTells the synchronization layer how many bytes were written into the buffer.
ogg_sync_pageseekFinds the borders of pages and resynchronizes the stream.
ogg_sync_pageoutOutputs a page from the synchronization layer.
ogg_stream_pageinSubmits a complete page to the stream layer.
ogg_stream_packetoutOutputs a packet to the codec-specific decoding engine.
ogg_stream_packetpeekProvides access to the next packet in the bitstream without +advancing decoding.
+ +

+


+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/encoding.html b/vendor/ogg/doc/libogg/encoding.html new file mode 100644 index 0000000..cda5d24 --- /dev/null +++ b/vendor/ogg/doc/libogg/encoding.html @@ -0,0 +1,76 @@ + + + +libogg - Encoding + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

Encoding

+

Libogg contains a set of functions used in the encoding process. +

+All the libogg specific functions are declared in "ogg/ogg.h". +

+

When encoding, the encoding engine will output raw packets which must be placed into an Ogg bitstream. +

Raw packets are inserted into the stream, and an ogg_page is output when enough packets have been written to create a full page. The pages output are pointers to buffered packet segments, and can then be written out and saved as an ogg stream. +

There are a couple of basic steps: +

    +
  • Use the encoding engine to produce a raw packet of data. +
  • Call ogg_stream_packetin to submit a raw packet to the stream. +
  • Use ogg_stream_pageout to output a page, if enough data has been submitted. Otherwise, continue submitting data. +
+

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
functionpurpose
ogg_stream_packetinSubmits a raw packet to the streaming layer, so that it can be formed into a page.
ogg_stream_ioveciniovec version of ogg_stream_packetin() above.
ogg_stream_pageoutOutputs a completed page if the stream contains enough packets to form a full page. +
ogg_stream_pageout_fillSimilar to ogg_stream_pageout(), but specifies a page spill threshold in bytes. +
ogg_stream_flushForces any remaining packets in the stream to be returned as a page of any size. +
ogg_stream_flush_fillSimilar to ogg_stream_flush(), but specifies a page spill threshold in bytes. +
+ +

+
+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/general.html b/vendor/ogg/doc/libogg/general.html new file mode 100644 index 0000000..7e7ca45 --- /dev/null +++ b/vendor/ogg/doc/libogg/general.html @@ -0,0 +1,109 @@ + + + +libogg - General Functions + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

General Functions

+

Libogg contains several functions which are generally useful when using Ogg streaming, whether encoding or decoding. +

+All the libogg specific functions are declared in "ogg/ogg.h". +

+

These functions can be used to manipulate some of the basic elements of Ogg - streams and pages. Streams and pages are important during both the encode and decode process. +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
functionpurpose
ogg_stream_initInitializes an Ogg bitstream.
ogg_stream_clearClears the storage within the Ogg stream, but does not free the stream itself. +
ogg_stream_resetResets the stream status to its initial position.
ogg_stream_destroyFrees the entire Ogg stream.
ogg_stream_checkCheck for asynchronous errors.
ogg_stream_eosIndicates whether we are at the end of the stream.
ogg_page_versionReturns the version of ogg_page that this stream/page uses
ogg_page_continuedIndicates if the current page contains a continued packet from the last page.
ogg_page_packetsIndicates the number of packets contained in a page.
ogg_page_bosIndicates if the current page is the beginning of the stream.
ogg_page_eosIndicates if the current page is the end of the stream.
ogg_page_granuleposReturns the precise playback location of this page.
ogg_page_serialnoReturns the unique serial number of the logical bitstream associated with this page.
ogg_page_pagenoReturns the sequential page number for this page.
ogg_packet_clearClears the ogg_packet structure.
ogg_page_checksum_setChecksums an ogg_page.
+ +

+


+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/index.html b/vendor/ogg/doc/libogg/index.html new file mode 100644 index 0000000..fb410cb --- /dev/null +++ b/vendor/ogg/doc/libogg/index.html @@ -0,0 +1,39 @@ + + + +libogg - Documentation + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

Libogg Documentation

+ +

+Libogg contains necessary functionality to create, decode, and work with Ogg bitstreams. +

This document explains how to use the libogg API in detail. +

+libogg api overview
+libogg api reference
+ +

+


+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/ogg_iovec_t.html b/vendor/ogg/doc/libogg/ogg_iovec_t.html new file mode 100644 index 0000000..589c4ba --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_iovec_t.html @@ -0,0 +1,62 @@ + + + +libogg - datatype - ogg_iovec_t + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

ogg_iovec_t

+ +

declared in "ogg/ogg.h"

+ +

+The ogg_iovec_t struct encapsulates a length-encoded buffer. An array +of ogg_iovec_t is used to pass a list of buffers to functions that +accept data in ogg_iovec_t* form. +

+ + + + + +
+

+typedef struct {
+  void *iov_base;
+  size_t iov_len;
+} ogg_iovec_t;
+
+
+ +

Relevant Struct Members

+
+
iov_base
+
Pointer to the buffer data.
+
iov_len
+
Length of buffer data in bytes.
+
+ + +

+
+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/ogg_packet.html b/vendor/ogg/doc/libogg/ogg_packet.html new file mode 100644 index 0000000..1ef7613 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_packet.html @@ -0,0 +1,75 @@ + + + +libogg - datatype - ogg_packet + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

ogg_packet

+ +

declared in "ogg/ogg.h"

+ +

+The ogg_packet struct encapsulates the data for a single raw packet of data +and is used to transfer data between the ogg framing layer and the handling codec. +

+ + + + + +
+

+typedef struct {
+  unsigned char *packet;
+  long  bytes;
+  long  b_o_s;
+  long  e_o_s;
+
+  ogg_int64_t  granulepos;
+  ogg_int64_t  packetno;
+
+} ogg_packet;
+
+
+ +

Relevant Struct Members

+
+
packet
+
Pointer to the packet's data. This is treated as an opaque type by the ogg layer.
+
bytes
+
Indicates the size of the packet data in bytes. Packets can be of arbitrary size.
+
b_o_s
+
Flag indicating whether this packet begins a logical bitstream. 1 indicates this is the first packet, 0 indicates any other position in the stream.
+
e_o_s
+
Flag indicating whether this packet ends a bitstream. 1 indicates the last packet, 0 indicates any other position in the stream.
+
granulepos
+
A number indicating the position of this packet in the decoded data. This is the last sample, frame or other unit of information ('granule') that can be completely decoded from this packet.
+
packetno
+
Sequential number of this packet in the ogg bitstream.
+
+ + +

+
+ + + + + + + + +

copyright © 2000-2019 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.4 - 20190830

+ + + + diff --git a/vendor/ogg/doc/libogg/ogg_packet_clear.html b/vendor/ogg/doc/libogg/ogg_packet_clear.html new file mode 100644 index 0000000..0f291cd --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_packet_clear.html @@ -0,0 +1,64 @@ + + + +libogg - function - ogg_packet_clear + + + + + + + + + +

libogg documentation

libogg release 1.3.4 - 20190830

+ +

ogg_packet_clear

+ +

declared in "ogg/ogg.h";

+ +

This function clears the memory used by the ogg_packet struct, +but does not free the structure itself. +It unconditionally frees the packet data buffer, +then it zeros all structure members. +

+ + + + +
+

+void ogg_packet_clear(ogg_packet *op);
+
+
+ +

Parameters

+
+
op
+
Pointer to the ogg_packet struct to be cleared.
+
+ + +

Return Values

+
+
  • +None.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page.html b/vendor/ogg/doc/libogg/ogg_page.html new file mode 100644 index 0000000..1a47bd3 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page.html @@ -0,0 +1,75 @@ + + + +libogg - datatype - ogg_page + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page

    + +

    declared in "ogg/ogg.h"

    + +

    +The ogg_page struct encapsulates the data for an Ogg page. +

    +Ogg pages are the fundamental unit of framing and interleave in an ogg bitstream. +They are made up of packet segments of 255 bytes each. There can be as many as +255 packet segments per page, for a maximum page size of a little under 64 kB. +This is not a practical limitation as the segments can be joined across +page boundaries allowing packets of arbitrary size. In practice many +applications will not completely fill all pages because they flush the +accumulated packets periodically order to bound latency more tightly. +

    +

    For a complete description of ogg pages and headers, please refer to the framing document. + + + + + +
    +
    
    +typedef struct {
    +  unsigned char *header;
    +  long           header_len;
    +  unsigned char *body;
    +  long           body_len;
    +} ogg_page;
    +
    +
    + +

    Relevant Struct Members

    +
    +
    header
    +
    Pointer to the page header for this page. The exact contents of this header are defined in the framing spec document.
    +
    header_len
    +
    Length of the page header in bytes. +
    body
    +
    Pointer to the data for this page.
    +
    body_len
    +
    Length of the body data in bytes.
    +
    + + +

    +
    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_bos.html b/vendor/ogg/doc/libogg/ogg_page_bos.html new file mode 100644 index 0000000..a30d96c --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_bos.html @@ -0,0 +1,65 @@ + + + +libogg - function - ogg_page_bos + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_bos

    + +

    declared in "ogg/ogg.h";

    + +

    Indicates whether this page is at the beginning of the logical bitstream. +

    +

    + + + + +
    +
    
    +int ogg_page_bos(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +
  • +greater than 0 if this page is the beginning of a bitstream.
  • +
  • +0 if this page is from any other location in the stream.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_checksum_set.html b/vendor/ogg/doc/libogg/ogg_page_checksum_set.html new file mode 100644 index 0000000..a4bd08e --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_checksum_set.html @@ -0,0 +1,62 @@ + + + +libogg - function - ogg_page_checksum_set + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_checksum_set

    + +

    declared in "ogg/ogg.h";

    + +

    Checksums an ogg_page. +

    +

    + + + + +
    +
    
    +int ogg_page_checksum_set(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to an ogg_page struct.
    +
    + + +

    Return Values

    +
    +None. +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_continued.html b/vendor/ogg/doc/libogg/ogg_page_continued.html new file mode 100644 index 0000000..a2bbab0 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_continued.html @@ -0,0 +1,64 @@ + + + +libogg - function - ogg_page_version + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_continued

    + +

    declared in "ogg/ogg.h";

    + +

    Indicates whether this page contains packet data which has been continued from the previous page. +

    + + + + +
    +
    
    +int ogg_page_continued(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +
  • +1 if this page contains packet data continued from the last page.
  • +
  • +0 if this page does not contain continued data.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_eos.html b/vendor/ogg/doc/libogg/ogg_page_eos.html new file mode 100644 index 0000000..1fd62a3 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_eos.html @@ -0,0 +1,65 @@ + + + +libogg - function - ogg_page_eos + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_eos

    + +

    declared in "ogg/ogg.h";

    + +

    Indicates whether this page is at the end of the logical bitstream. +

    +

    + + + + +
    +
    
    +int ogg_page_eos(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +
  • +greater than zero if this page contains the end of a bitstream.
  • +
  • +0 if this page is from any other location in the stream.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_granulepos.html b/vendor/ogg/doc/libogg/ogg_page_granulepos.html new file mode 100644 index 0000000..23884fd --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_granulepos.html @@ -0,0 +1,65 @@ + + + +libogg - function - ogg_page_granulepos + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_granulepos

    + +

    declared in "ogg/ogg.h";

    + +

    Returns the exact granular position of the packet data contained at the end of this page. +

    This is useful for tracking location when seeking or decoding. +

    For example, in audio codecs this position is the pcm sample number and in video this is the frame number. +

    +

    + + + + +
    +
    
    +ogg_int64_t ogg_page_granulepos(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +
  • +n is the specific last granular position of the decoded data contained in the page.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_packets.html b/vendor/ogg/doc/libogg/ogg_page_packets.html new file mode 100644 index 0000000..01c7785 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_packets.html @@ -0,0 +1,75 @@ + + + +libogg - function - ogg_page_packets + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_packets

    + +

    declared in "ogg/ogg.h";

    + +

    Returns the number of packets that are completed on this page. If the +leading packet is begun on a previous page, but ends on this page, it's +counted. +

    +

    + + + + +
    +
    
    +int ogg_page_packets(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +If a page consists of a packet begun on a previous page, and a new packet +begun (but not completed) on this page, the return will be:
    +
    +ogg_page_packets(page) will return 1,
    +ogg_page_continued(paged) will return non-zero.
    +

    +If a page happens to be a single packet that was begun on a previous page, and +spans to the next page (in the case of a three or more page packet), the +return will be:
    +
    +ogg_page_packets(page) will return 0,
    +ogg_page_continued(page) will return non-zero.
    +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_pageno.html b/vendor/ogg/doc/libogg/ogg_page_pageno.html new file mode 100644 index 0000000..d975aa0 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_pageno.html @@ -0,0 +1,63 @@ + + + +libogg - function - ogg_page_pageno + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_pageno

    + +

    declared in "ogg/ogg.h";

    + +

    Returns the sequential page number. +

    This is useful for ordering pages or determining when pages have been lost. +

    + + + + +
    +
    
    +long ogg_page_pageno(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +
  • +n is the page number for this page.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_serialno.html b/vendor/ogg/doc/libogg/ogg_page_serialno.html new file mode 100644 index 0000000..a5df3e9 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_serialno.html @@ -0,0 +1,63 @@ + + + +libogg - function - ogg_page_serialno + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_serialno

    + +

    declared in "ogg/ogg.h";

    + +

    Returns the unique serial number for the logical bitstream of this page. Each page contains the serial number for the logical bitstream that it belongs to. +

    +

    + + + + +
    +
    
    +int ogg_page_serialno(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +
  • +n is the serial number for this page.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_page_version.html b/vendor/ogg/doc/libogg/ogg_page_version.html new file mode 100644 index 0000000..5727104 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_page_version.html @@ -0,0 +1,63 @@ + + + +libogg - function - ogg_page_version + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_page_version

    + +

    declared in "ogg/ogg.h";

    + +

    This function returns the version of ogg_page used in this page. +

    In current versions of libogg, all ogg_page structs have the same version, so 0 should always be returned. +

    + + + + +
    +
    
    +int ogg_page_version(ogg_page *og);
    +
    +
    +
    + +

    Parameters

    +
    +
    og
    +
    Pointer to the current ogg_page struct.
    +
    + + +

    Return Values

    +
    +
  • +n is the version number. In the current version of Ogg, the version number is always 0. Nonzero return values indicate an error in page encoding.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_check.html b/vendor/ogg/doc/libogg/ogg_stream_check.html new file mode 100644 index 0000000..016fa27 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_check.html @@ -0,0 +1,71 @@ + + + +libogg - function - ogg_stream_check + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_check

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to check the error or readiness condition of an ogg_stream_state structure. +

    It is safe practice to ignore unrecoverable errors (such as an internal error caused by a malloc() failure) returned by ogg stream synchronization calls. Should an +internal error occur, the ogg_stream_state structure will be cleared (equivalent to a +call to +ogg_stream_clear) and subsequent calls +using this ogg_stream_state will be +noops. Error detection is then handled via a single call to +ogg_stream_check at the end of the operational block.

    + +

    + + + + +
    +
    
    +int ogg_stream_check(ogg_stream_state *os);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream_state struct.
    +
    + + +

    Return Values

    +
    +
  • +0 is returned if the ogg_stream_state structure is initialized and ready.
  • +
  • +nonzero is returned if the structure was never initialized, or if an unrecoverable internal error occurred in a previous call using the passed in ogg_stream_state struct.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_clear.html b/vendor/ogg/doc/libogg/ogg_stream_clear.html new file mode 100644 index 0000000..c59a77e --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_clear.html @@ -0,0 +1,61 @@ + + + +libogg - function - ogg_stream_clear + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_clear

    + +

    declared in "ogg/ogg.h";

    + +

    This function clears and frees the internal memory used by the ogg_stream_state struct, but does not free the structure itself. It is safe to call ogg_stream_clear on the same structure more than once. +

    + + + + +
    +
    
    +int ogg_stream_clear(ogg_stream_state *os);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to the ogg_stream_state struct to be cleared.
    +
    + + +

    Return Values

    +
    +
  • +0 is always returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_destroy.html b/vendor/ogg/doc/libogg/ogg_stream_destroy.html new file mode 100644 index 0000000..c24f320 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_destroy.html @@ -0,0 +1,71 @@ + + + +libogg - function - ogg_stream_destroy + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_destroy

    + +

    declared in "ogg/ogg.h";

    + +

    This function frees the internal memory used by +the ogg_stream_state struct as +well as the structure itself. + +

    This should be called when you are done working with an ogg stream. +It can also be called to make sure that the struct does not exist.

    + +

    It calls free() on its argument, so if the ogg_stream_state +is not malloc()'d or will otherwise be freed by your own code, use +ogg_stream_clear instead.

    + +

    + + + + +
    +
    
    +int ogg_stream_destroy(ogg_stream_state *os);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to the ogg_stream_state struct to be destroyed.
    +
    + + +

    Return Values

    +
    +
  • +0 is always returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_eos.html b/vendor/ogg/doc/libogg/ogg_stream_eos.html new file mode 100644 index 0000000..49ce6b5 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_eos.html @@ -0,0 +1,62 @@ + + + +libogg - function - ogg_stream_eos + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_eos

    + +

    declared in "ogg/ogg.h";

    + +

    This function indicates whether we have reached the end of the stream or not. +

    + + + + +
    +
    
    +int ogg_stream_eos(ogg_stream_state *os);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to the current ogg_stream_state struct.
    +
    + + +

    Return Values

    +
    +
  • 1 if we are at the end of the stream or an internal error occurred.
  • +
  • +0 if we have not yet reached the end of the stream.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_flush.html b/vendor/ogg/doc/libogg/ogg_stream_flush.html new file mode 100644 index 0000000..e155e11 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_flush.html @@ -0,0 +1,67 @@ + + + +libogg - function - ogg_stream_flush + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_flush

    + +

    declared in "ogg/ogg.h";

    + +

    This function checks for remaining packets inside the stream and forces remaining packets into a page, regardless of the size of the page. +

    This should only be used when you want to flush an undersized page from the middle of the stream. Otherwise, ogg_stream_pageout or ogg_stream_pageout_fill should always be used. +

    This function can also be used to verify that all packets have been flushed. If the return value is 0, all packets have been placed into a page. Like ogg_stream_pageout, it should generally be called in a loop until available packet data has been flushes, since even a single packet may span multiple pages. + +

    + + + + +
    +
    
    +int ogg_stream_flush(ogg_stream_state *os, ogg_page *og);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream_state struct, which represents the current logical bitstream.
    +
    og
    +
    Pointer to a page of data. The remaining packets in the stream will be placed into this page, if any remain. +
    + + +

    Return Values

    +
    +
  • 0 means that all packet data has already been flushed into pages, and there are no packets to put into the page. 0 is also returned in the case of an ogg_stream_state that has been cleared explicitly or implicitly due to an internal error.
  • +
  • +Nonzero means that remaining packets have successfully been flushed into the page.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_flush_fill.html b/vendor/ogg/doc/libogg/ogg_stream_flush_fill.html new file mode 100644 index 0000000..84305a5 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_flush_fill.html @@ -0,0 +1,74 @@ + + + +libogg - function - ogg_stream_flush_fill + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_flush_fill

    + +

    declared in "ogg/ogg.h";

    + +

    This function flushes available packets into pages, similar to +ogg_stream_flush(), but +allows applications to explicitly request a specific page spill +size.

    + +

    This function checks for remaining packets inside the stream and forces remaining packets into pages of approximately the requested size. +This should be used when you want to flush all remaining data from a stream. ogg_stream_flush may be used instead if a particular page size isn't important. +

    This function can be used to verify that all packets have been flushed. If the return value is 0, all packets have been placed into a page. Generally speaking, it should be called in a loop until all packets are flushed, since even a single packet may span multiple pages. + +

    + + + + +
    +
    
    +int ogg_stream_flush_fill(ogg_stream_state *os, ogg_page *og, int fillbytes);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream_state struct, which represents the current logical bitstream.
    +
    og
    +
    Pointer to a page of data. The remaining packets in the stream will be placed into this page, if any remain. +
    fillbytes
    +
    Packet data watermark in bytes.
    +
    + + +

    Return Values

    +
    +
  • 0 means that all packet data has already been flushed into pages, and there are no packets to put into the page. 0 is also returned in the case of an ogg_stream_state that has been cleared explicitly or implicitly due to an internal error.
  • +
  • +Nonzero means that remaining packets have successfully been flushed into the page.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_init.html b/vendor/ogg/doc/libogg/ogg_stream_init.html new file mode 100644 index 0000000..e297ea2 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_init.html @@ -0,0 +1,66 @@ + + + +libogg - function - ogg_stream_init + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_init

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to initialize an ogg_stream_state struct and allocates appropriate memory in preparation for encoding or decoding. +

    It also assigns the stream a given serial number. +

    + + + + +
    +
    
    +int ogg_stream_init(ogg_stream_state *os,int serialno);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to the ogg_stream_state struct that we will be initializing.
    +
    serialno
    +
    Serial number that we will attach to this stream.
    +
    + + +

    Return Values

    +
    +
  • +0 if successful
  • +
  • +-1 if unsuccessful.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_iovecin.html b/vendor/ogg/doc/libogg/ogg_stream_iovecin.html new file mode 100644 index 0000000..773e926 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_iovecin.html @@ -0,0 +1,80 @@ + + + +libogg - function - ogg_stream_iovecin + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_iovecin

    + +

    declared in "ogg/ogg.h";

    + +

    This function submits packet data (in the form of +an array of ogg_iovec_t, rather than using +an ogg_packet structure) to the +bitstream for page encapsulation. After this is called, more packets +can be submitted, or pages can be written out.

    + +

    In a typical encoding situation, this should be used after filling a +packet with data. +The data in the packet is copied into the internal storage managed by +the ogg_stream_state, so the caller +is free to alter the contents of os after this call has returned. + +

    + + + + +
    +
    
    +int ogg_stream_iovecin(ogg_stream_state *os, ogg_iovec_t *iov, int count, long e_o_s, ogg_int64_t granulepos);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream_state struct.
    +
    iov
    +
    Length-encoded buffers held in an array of ogg_iovec_t. +
    count
    +
    Length of the iov array. +
    e_o_s
    +
    End of stream flag, analogous to the e_o_s field in an ogg_packet. +
    granulepos
    +
    Granule position value, analogous to the granpos field in an ogg_packet. +
    + + +

    Return Values

    +
    +
  • +0 returned on success. -1 returned in the event of internal error.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_packetin.html b/vendor/ogg/doc/libogg/ogg_stream_packetin.html new file mode 100644 index 0000000..dfc0ab8 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_packetin.html @@ -0,0 +1,72 @@ + + + +libogg - function - ogg_stream_packetin + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_packetin

    + +

    declared in "ogg/ogg.h";

    + +

    This function submits a packet to the bitstream for page +encapsulation. After this is called, more packets can be submitted, +or pages can be written out.

    + +

    In a typical encoding situation, this should be used after filling a +packet with data. +The data in the packet is copied into the internal storage managed by +the ogg_stream_state, so the caller +is free to alter the contents of op after this call has returned. + +

    + + + + +
    +
    
    +int ogg_stream_packetin(ogg_stream_state *os,ogg_packet *op);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream_state struct.
    +
    op
    +
    Pointer to the packet we are putting into the bitstream. +
    + + +

    Return Values

    +
    +
  • +0 returned on success. -1 returned in the event of internal error.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_packetout.html b/vendor/ogg/doc/libogg/ogg_stream_packetout.html new file mode 100644 index 0000000..bf5a7ba --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_packetout.html @@ -0,0 +1,85 @@ + + + +libogg - function - ogg_stream_packetout + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_packetout

    + +

    declared in "ogg/ogg.h";

    + +

    This function assembles a data packet for output to the codec +decoding engine. The data has already been submitted to the +ogg_stream_state and broken +into segments. Each successive call returns the next complete packet +built from those segments.

    + +

    In a typical decoding situation, this should be used after calling +ogg_stream_pagein() to submit a +page of data to the bitstream. If the function returns 0, more data is +needed and another page should be submitted. A non-zero return value +indicates successful return of a packet.

    + +

    The op is filled in with pointers to memory managed by +the stream state and is only valid until the next call. The client +must copy the packet data if a longer lifetime is required.

    + +

    + + + + +
    +
    
    +int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream_state struct. Before this function is called, an ogg_page should be submitted to the stream using ogg_stream_pagein().
    +
    op
    +
    Pointer to the packet to be filled in with pointers to the new data. +This will typically be submitted to a codec for decode after this +function is called. The pointers are only valid until the next call +on this stream state.
    +
    + + +

    Return Values

    +
    +
      +
    • -1 if we are out of sync and there is a gap in the data. This is usually a recoverable error and subsequent calls to ogg_stream_packetout are likely to succeed. op has not been updated.
    • +
    • 0 if there is insufficient data available to complete a packet, or on unrecoverable internal error occurred. op has not been updated. +
    • 1 if a packet was assembled normally. op contains the next packet from the stream.
    • +
    +
    + +

    + +
    + + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_packetpeek.html b/vendor/ogg/doc/libogg/ogg_stream_packetpeek.html new file mode 100644 index 0000000..e62394e --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_packetpeek.html @@ -0,0 +1,85 @@ + + + +libogg - function - ogg_stream_packetpeek + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_packetpeek

    + +

    declared in "ogg/ogg.h";

    + +

    This function attempts to assemble a raw data packet and returns +it without advancing decoding.

    + +

    In a typical situation, this would be called +speculatively after ogg_stream_pagein() to check +the packet contents before handing it off to a codec for +decompression. To advance page decoding and remove +the packet from the sync structure, call +ogg_stream_packetout().

    + +

    + + + + + +
    +
    
    +int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared +ogg_stream_state struct. Before this +function is called, an ogg_page should be +submitted to the stream using +ogg_stream_pagein().
    +
    op
    +
    Pointer to the next packet available in the bitstream, if +any. A NULL value may be passed in the case of a simple "is there a +packet?" check.
    +
    + + +

    Return Values

    +
    +
      +
    • -1 if there's no packet available due to lost sync or a hole in the data.
    • +
    • 0 if there is insufficient data available to complete a packet, or on unrecoverable internal error occurred.
    • +
    • 1 if a packet is available.
    • +
    +
    + + +

    + +
    + + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_pagein.html b/vendor/ogg/doc/libogg/ogg_stream_pagein.html new file mode 100644 index 0000000..b2b5d73 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_pagein.html @@ -0,0 +1,67 @@ + + + +libogg - function - ogg_stream_pagein + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_pagein

    + +

    declared in "ogg/ogg.h";

    + +

    This function adds a complete page to the bitstream. +

    In a typical decoding situation, this function would be called after using ogg_sync_pageout to create a valid ogg_page struct. +

    Internally, this function breaks the page into packet segments in preparation for outputting a valid packet to the codec decoding layer. + +

    + + + + +
    +
    
    +int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream_state struct, which represents the current logical bitstream.
    +
    og
    +
    Pointer to a page of data. The data inside this page is being submitted to the streaming layer in order to be allocated into packets. +
    + + +

    Return Values

    +
    +
  • -1 indicates failure. This means that the serial number of the page did not match the serial number of the bitstream, the page version was incorrect, or an internal error occurred.
  • +
  • +0 means that the page was successfully submitted to the bitstream.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_pageout.html b/vendor/ogg/doc/libogg/ogg_stream_pageout.html new file mode 100644 index 0000000..4e192ed --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_pageout.html @@ -0,0 +1,84 @@ + + + +libogg - function - ogg_stream_pageout + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_pageout

    + +

    declared in "ogg/ogg.h";

    + +

    This function forms packets into pages.

    + +

    In a typical encoding situation, this would be called after using ogg_stream_packetin() to submit +data packets to the bitstream. Internally, this function assembles +the accumulated packet bodies into an Ogg page suitable for writing +to a stream. The function is typically called in a loop until there +are no more pages ready for output.

    + +

    This function will only return a page when a "reasonable" amount of +packet data is available. Normally this is appropriate since it +limits the overhead of the Ogg page headers in the bitstream, and so +calling ogg_stream_pageout() after ogg_stream_packetin() should be the +common case. Call ogg_stream_flush() +if immediate page generation is desired. This may be occasionally +necessary, for example, to limit the temporal latency of a variable +bitrate stream.

    + +

    + + + + +
    +
    
    +int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream struct, which represents the current logical bitstream.
    +
    og
    +
    Pointer to an ogg_page structure to fill +in. Data pointed to is owned by libogg. The structure is valid until the +next call to ogg_stream_pageout(), ogg_stream_packetin(), or +ogg_stream_flush().
    +
    + + +

    Return Values

    +
    +
  • Zero means that insufficient data has accumulated to fill a page, or an internal error occurred. In +this case og is not modified.
  • +
  • Non-zero means that a page has been completed and returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_pageout_fill.html b/vendor/ogg/doc/libogg/ogg_stream_pageout_fill.html new file mode 100644 index 0000000..a1d1e89 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_pageout_fill.html @@ -0,0 +1,89 @@ + + + +libogg - function - ogg_stream_pageout_fill + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_pageout_fill

    + +

    declared in "ogg/ogg.h";

    + +

    This function forms packets into pages, similar +to ogg_stream_pageout(), but +allows applications to explicitly request a specific page spill +size.

    + +

    In a typical encoding situation, this would be called after using ogg_stream_packetin() to submit +data packets to the bitstream. Internally, this function assembles +the accumulated packet bodies into an Ogg page suitable for writing +to a stream. The function is typically called in a loop until there +are no more pages ready for output.

    + +

    This function will return a page when at least four packets have +been accumulated and accumulated packet data meets or exceeds the +specified number of bytes, and/or when the accumulated packet +data meets/exceeds the maximum page size regardless of accumulated +packet count. +Call ogg_stream_flush() or +ogg_stream_flush_fill() if +immediate page generation is desired regardless of accumulated data.

    + +

    + + + + +
    +
    
    +int ogg_stream_pageout_fill(ogg_stream_state *os, ogg_page *og, int fillbytes);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to a previously declared ogg_stream struct, which represents the current logical bitstream.
    +
    og
    +
    Pointer to an ogg_page structure to fill +in. Data pointed to is owned by libogg. The structure is valid until the +next call to ogg_stream_pageout(), ogg_stream_packetin(), or +ogg_stream_flush().
    +
    fillbytes
    +
    Packet data watermark in bytes.
    +
    + + +

    Return Values

    +
    +
  • Zero means that insufficient data has accumulated to fill a page, or an internal error occurred. In +this case og is not modified.
  • +
  • Non-zero means that a page has been completed and returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_reset.html b/vendor/ogg/doc/libogg/ogg_stream_reset.html new file mode 100644 index 0000000..c3114f0 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_reset.html @@ -0,0 +1,61 @@ + + + +libogg - function - ogg_stream_reset + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_reset

    + +

    declared in "ogg/ogg.h";

    + +

    This function sets values in the ogg_stream_state struct back to initial values. +

    + + + + +
    +
    
    +int ogg_stream_reset(ogg_stream_state *os);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to the ogg_stream_state struct to be reset.
    +
    + + +

    Return Values

    +
    +
  • +0 indicates success. nonzero is returned on internal error.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_reset_serialno.html b/vendor/ogg/doc/libogg/ogg_stream_reset_serialno.html new file mode 100644 index 0000000..e35c7c3 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_reset_serialno.html @@ -0,0 +1,67 @@ + + + +libogg - function - ogg_stream_reset_serialno + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_reset

    + +

    declared in "ogg/ogg.h";

    + +

    This function reinitializes the values in the +ogg_stream_state, +just like ogg_stream_reset(). +Additionally, it sets the stream serial number to the given value.

    + +

    + + + + +
    +
    
    +int ogg_stream_reset_serialno(ogg_stream_state *os, int serialno);
    +
    +
    + +

    Parameters

    +
    +
    os
    +
    Pointer to the ogg_stream_state struct to be reset.
    +
    serialno
    +
    New stream serial number to use
    +
    + + +

    Return Values

    +
    +
  • +0 indicates success. nonzero is returned on internal error.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_stream_state.html b/vendor/ogg/doc/libogg/ogg_stream_state.html new file mode 100644 index 0000000..652b652 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_stream_state.html @@ -0,0 +1,122 @@ + + + +libogg - datatype - ogg_stream_state + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_stream_state

    + +

    declared in "ogg/ogg.h"

    + +

    +The ogg_stream_state struct tracks the current encode/decode state +of the current logical bitstream. +

    + + + + + +
    +
    
    +typedef struct {
    +  unsigned char   *body_data;    /* bytes from packet bodies */
    +  long    body_storage;          /* storage elements allocated */
    +  long    body_fill;             /* elements stored; fill mark */
    +  long    body_returned;         /* elements of fill returned */
    +
    +
    +  int     *lacing_vals;      /* The values that will go to the segment table */
    +  ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact
    +                                this way, but it is simple coupled to the
    +                                lacing fifo */
    +  long    lacing_storage;
    +  long    lacing_fill;
    +  long    lacing_packet;
    +  long    lacing_returned;
    +
    +  unsigned char    header[282];      /* working space for header encode */
    +  int              header_fill;
    +
    +  int     e_o_s;          /* set when we have buffered the last packet in the
    +                             logical bitstream */
    +  int     b_o_s;          /* set after we've written the initial page
    +                             of a logical bitstream */
    +  long    serialno;
    +  long    pageno;
    +  ogg_int64_t  packetno;  /* sequence number for decode; the framing
    +                             knows where there's a hole in the data,
    +                             but we need coupling so that the codec
    +                             (which is in a separate abstraction
    +                             layer) also knows about the gap */
    +  ogg_int64_t   granulepos;
    +
    +} ogg_stream_state;
    +
    +
    + +

    Relevant Struct Members

    +
    +
    body_data
    +
    Pointer to data from packet bodies.
    +
    body_storage
    +
    Storage allocated for bodies in bytes (filled or unfilled).
    +
    body_fill
    +
    Amount of storage filled with stored packet bodies.
    +
    body_returned
    +
    Number of elements returned from storage.
    +
    lacing_vals
    +
    String of lacing values for the packet segments within the current page. Each value is a byte, indicating packet segment length.
    +
    granule_vals
    +
    Pointer to the lacing values for the packet segments within the current page.
    +
    lacing_storage
    +
    Total amount of storage (in bytes) allocated for storing lacing values.
    +
    lacing_fill
    +
    Fill marker for the current vs. total allocated storage of lacing values for the page.
    +
    lacing_packet
    +
    Lacing value for current packet segment.
    +
    lacing_returned
    +
    Number of lacing values returned from lacing_storage.
    +
    header
    +
    Temporary storage for page header during encode process, while the header is being created.
    +
    header_fill
    +
    Fill marker for header storage allocation. Used during the header creation process.
    +
    e_o_s
    +
    Marker set when the last packet of the logical bitstream has been buffered.
    +
    b_o_s
    +
    Marker set after we have written the first page in the logical bitstream.
    +
    serialno
    +
    Serial number of this logical bitstream.
    +
    pageno
    +
    Number of the current page within the stream.
    +
    packetno
    +
    Number of the current packet.
    +
    granulepos
    +
    Exact position of decoding/encoding process.
    +
    + + +

    +
    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_buffer.html b/vendor/ogg/doc/libogg/ogg_sync_buffer.html new file mode 100644 index 0000000..34b3fd8 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_buffer.html @@ -0,0 +1,67 @@ + + + +libogg - function - ogg_sync_buffer + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_buffer

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to provide a properly-sized buffer for writing. +

    Buffer space which has already been returned is cleared, and the buffer is extended as necessary by the size plus some additional bytes. Within the current implementation, an extra 4096 bytes are allocated, but applications should not rely on this additional buffer space. +

    The buffer exposed by this function is empty internal storage from the ogg_sync_state struct, beginning at the fill mark within the struct. +

    A pointer to this buffer is returned to be used by the calling application. + +

    + + + + +
    +
    
    +char *ogg_sync_buffer(ogg_sync_state *oy, long size);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct.
    +
    size
    +
    Size of the desired buffer. The actual size of the buffer returned will be this size plus some extra bytes (currently 4096). +
    + + +

    Return Values

    +
    +
  • +Returns a pointer to the newly allocated buffer or NULL on error
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_check.html b/vendor/ogg/doc/libogg/ogg_sync_check.html new file mode 100644 index 0000000..1478a12 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_check.html @@ -0,0 +1,71 @@ + + + +libogg - function - ogg_sync_check + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_check

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to check the error or readiness condition of an ogg_sync_state structure. +

    It is safe practice to ignore unrecoverable errors (such as an internal error caused by a malloc() failure) returned by ogg stream synchronization calls. Should an +internal error occur, the ogg_sync_state structure will be cleared (equivalent to a +call to +ogg_sync_clear) and subsequent calls +using this ogg_sync_state will be +noops. Error detection is then handled via a single call to +ogg_sync_check at the end of the operational block.

    + +

    + + + + +
    +
    
    +int ogg_sync_check(ogg_sync_state *oy);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct.
    +
    + + +

    Return Values

    +
    +
  • +0 is returned if the ogg_sync_state structure is initialized and ready.
  • +
  • +nonzero is returned if the structure was never initialized, or if an unrecoverable internal error occurred in a previous call using the passed in ogg_sync_state struct.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_clear.html b/vendor/ogg/doc/libogg/ogg_sync_clear.html new file mode 100644 index 0000000..82cfce8 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_clear.html @@ -0,0 +1,62 @@ + + + +libogg - function - ogg_sync_clear + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_clear

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to free the internal storage of an ogg_sync_state struct and resets the struct to the initial state. To free the entire struct, ogg_sync_destroy should be used instead. In situations where the struct needs to be reset but the internal storage does not need to be freed, ogg_sync_reset should be used. + +

    + + + + +
    +
    
    +int ogg_sync_clear(ogg_sync_state *oy);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct.
    +
    + + +

    Return Values

    +
    +
  • +0 is always returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_destroy.html b/vendor/ogg/doc/libogg/ogg_sync_destroy.html new file mode 100644 index 0000000..2ca5499 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_destroy.html @@ -0,0 +1,68 @@ + + + +libogg - function - ogg_sync_destroy + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_destroy

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to destroy an ogg_sync_state struct and free all memory used.

    + +

    Note this calls free() on its argument so you should only use this +function if you've allocated the ogg_sync_state on the heap. If it is +allocated on the stack, or it will otherwise be freed by your +own code, use ogg_sync_clear instead +to release just the internal memory.

    + +

    + + + + +
    +
    
    +int ogg_sync_destroy(ogg_sync_state *oy);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct.
    +
    + + +

    Return Values

    +
    +
  • +0 is always returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_init.html b/vendor/ogg/doc/libogg/ogg_sync_init.html new file mode 100644 index 0000000..fac6667 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_init.html @@ -0,0 +1,63 @@ + + + +libogg - function - ogg_sync_init + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_init

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to initialize an ogg_sync_state struct to a known initial value in preparation for manipulation of an Ogg bitstream. +

    The ogg_sync struct is important when decoding, as it synchronizes retrieval and return of data. + +

    + + + + +
    +
    
    +int ogg_sync_init(ogg_sync_state *oy);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct. After this function call, this struct has been initialized.
    +
    + + +

    Return Values

    +
    +
  • +0 is always returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_pageout.html b/vendor/ogg/doc/libogg/ogg_sync_pageout.html new file mode 100644 index 0000000..0e37f39 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_pageout.html @@ -0,0 +1,77 @@ + + + +libogg - function - ogg_sync_pageout + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_pageout

    + +

    declared in "ogg/ogg.h";

    + +

    This function takes the data stored in the buffer of the ogg_sync_state struct and inserts them into an ogg_page. + +

    In an actual decoding loop, this function should be called first to ensure that the buffer is cleared. The example code below illustrates a clean reading loop which will fill and output pages. +

    Caution:This function should be called before reading into the buffer to ensure that data does not remain in the ogg_sync_state struct. Failing to do so may result in a memory leak. See the example code below for details. + +

    + + + + +
    +
    
    +int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct. Normally, the internal storage of this struct should be filled with newly read data and verified using ogg_sync_wrote.
    +
    og
    +
    Pointer to page struct filled by this function. +
    + + +

    Return Values

    +
    +
  • -1 returned if stream has not yet captured sync (bytes were skipped).
  • +
  • 0 returned if more data needed or an internal error occurred.
  • +
  • 1 indicated a page was synced and returned.
  • +
    +

    + +

    Example Usage

    +
    +if (ogg_sync_pageout(&oy, &og) != 1) {
    +	buffer = ogg_sync_buffer(&oy, 8192);
    +	bytes = fread(buffer, 1, 8192, stdin);
    +	ogg_sync_wrote(&oy, bytes);
    +}
    +
    + +

    +
    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_pageseek.html b/vendor/ogg/doc/libogg/ogg_sync_pageseek.html new file mode 100644 index 0000000..3433e91 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_pageseek.html @@ -0,0 +1,68 @@ + + + +libogg - function - ogg_sync_pageseek + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_pageseek

    + +

    declared in "ogg/ogg.h";

    + +

    This function synchronizes the ogg_sync_state struct to the next ogg_page. +

    This is useful when seeking within a bitstream. ogg_sync_pageseek will synchronize to the next page in the bitstream and return information about how many bytes we advanced or skipped in order to do so. + +

    + + + + +
    +
    
    +int ogg_sync_pageseek(ogg_sync_state *oy, ogg_page *og);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct.
    +
    og
    +
    Pointer to a page (or an incomplete page) of data. This is the page we are attempting to sync. +
    + + +

    Return Values

    +
    +
  • -n means that we skipped n bytes within the bitstream.
  • +
  • +0 means that the page isn't ready and we need more data, or than an internal error occurred. No bytes have been skipped.
  • +
  • +n means that the page was synced at the current location, with a page length of n bytes. +
  • +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_reset.html b/vendor/ogg/doc/libogg/ogg_sync_reset.html new file mode 100644 index 0000000..bf65345 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_reset.html @@ -0,0 +1,63 @@ + + + +libogg - function - ogg_sync_reset + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_reset

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to reset the internal counters of the ogg_sync_state struct to initial values. +

    It is a good idea to call this before seeking within a bitstream. + +

    + + + + +
    +
    
    +int ogg_sync_reset(ogg_sync_state *oy);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct.
    +
    + + +

    Return Values

    +
    +
  • +0 is always returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_state.html b/vendor/ogg/doc/libogg/ogg_sync_state.html new file mode 100644 index 0000000..a274a31 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_state.html @@ -0,0 +1,77 @@ + + + +libogg - datatype - ogg_sync_state + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_state

    + +

    declared in "ogg/ogg.h"

    + +

    +The ogg_sync_state struct tracks the synchronization of the current page. +

    It is used during decoding to track the status of data as it is read in, synchronized, verified, and parsed into pages belonging to the various logical bistreams in the current physical bitstream link. +

    + + + + + +
    +
    
    +typedef struct {
    +  unsigned char *data;
    +  int storage;
    +  int fill;
    +  int returned;
    +
    +  int unsynced;
    +  int headerbytes;
    +  int bodybytes;
    +} ogg_sync_state;
    +
    +
    + +

    Relevant Struct Members

    +
    +
    data
    +
    Pointer to buffered stream data.
    +
    storage
    +
    Current allocated size of the stream buffer held in *data.
    +
    fill
    +
    The number of valid bytes currently held in *data; functions as the buffer head pointer.
    +
    returned
    +
    The number of bytes at the head of *data that have already been returned as pages; functions as the buffer tail pointer.
    +
    unsynced
    +
    Synchronization state flag; nonzero if sync has not yet been attained or has been lost.
    +
    headerbytes
    +
    If synced, the number of bytes used by the synced page's header.
    +
    bodybytes
    +
    If synced, the number of bytes used by the synced page's body.
    +
    + + +

    +
    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + diff --git a/vendor/ogg/doc/libogg/ogg_sync_wrote.html b/vendor/ogg/doc/libogg/ogg_sync_wrote.html new file mode 100644 index 0000000..e2f4ee5 --- /dev/null +++ b/vendor/ogg/doc/libogg/ogg_sync_wrote.html @@ -0,0 +1,73 @@ + + + +libogg - function - ogg_sync_wrote + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    ogg_sync_wrote

    + +

    declared in "ogg/ogg.h";

    + +

    This function is used to tell the ogg_sync_state struct how many bytes we wrote into the buffer. + +

    +The general procedure is to request a pointer into an internal +ogg_sync_state buffer by calling +ogg_sync_buffer(). The buffer +is then filled up to the requested size with new input, and +ogg_sync_wrote() is called to advance the fill pointer by however +much data was actually available.

    + +
    + + + + +
    +
    
    +int ogg_sync_wrote(ogg_sync_state *oy, long bytes);
    +
    +
    + +

    Parameters

    +
    +
    oy
    +
    Pointer to a previously declared ogg_sync_state struct.
    +
    bytes
    +
    Number of bytes of new data written.
    +
    + + +

    Return Values

    +
    +
  • -1 if the number of bytes written overflows the internal storage of the ogg_sync_state struct or an internal error occurred. +
  • +0 in all other cases.
  • +
    + + +

    +
    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_adv.html b/vendor/ogg/doc/libogg/oggpack_adv.html new file mode 100644 index 0000000..eb33d1f --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_adv.html @@ -0,0 +1,64 @@ + + + +libogg - function - oggpack_adv + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_adv

    + +

    declared in "ogg/ogg.h";

    + +

    This function advances the location pointer by the specified number of bits without reading any data. + +

    + + + + +
    +
    
    +void  oggpack_adv(oggpack_buffer *b,int bits);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to the current oggpack_buffer.
    +
    bits
    +
    Number of bits to advance.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_adv1.html b/vendor/ogg/doc/libogg/oggpack_adv1.html new file mode 100644 index 0000000..6503edb --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_adv1.html @@ -0,0 +1,62 @@ + + + +libogg - function - oggpack_adv1 + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_adv1

    + +

    declared in "ogg/ogg.h";

    + +

    This function advances the location pointer by one bit without reading any data. + +

    + + + + +
    +
    
    +void  oggpack_adv1(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to the current oggpack_buffer.
    +
    + + +

    Return Values

    +
    +
  • No values are returned. +
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_bits.html b/vendor/ogg/doc/libogg/oggpack_bits.html new file mode 100644 index 0000000..cfd6897 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_bits.html @@ -0,0 +1,62 @@ + + + +libogg - function - oggpack_bits + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_bits

    + +

    declared in "ogg/ogg.h";

    + +

    This function returns the total number of bits currently in the oggpack_buffer's internal buffer. + +

    + + + + +
    +
    
    +long oggpack_bits(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    oggpack_buffer struct to be .
    +
    + + +

    Return Values

    +
    +
  • +n is the total number of bits within the current buffer.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_buffer.html b/vendor/ogg/doc/libogg/oggpack_buffer.html new file mode 100644 index 0000000..3783839 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_buffer.html @@ -0,0 +1,66 @@ + + + +libogg - datatype - oggpack_buffer + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_buffer

    + +

    declared in "ogg/ogg.h"

    + +

    +The oggpack_buffer struct is used with libogg's bitpacking functions. You should never need to directly access anything in this structure. +

    + + + + + +
    +
    
    +typedef struct {
    +  long endbyte;
    +  int  endbit;
    +
    +  unsigned char *buffer;
    +  unsigned char *ptr;
    +  long storage;
    +} oggpack_buffer;
    +
    +
    + +

    Relevant Struct Members

    +
    +
    buffer
    +
    Pointer to data being manipulated.
    +
    ptr
    +
    Location pointer to mark which data has been read.
    +
    storage
    +
    Size of buffer. +
    + + +

    +
    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_bytes.html b/vendor/ogg/doc/libogg/oggpack_bytes.html new file mode 100644 index 0000000..08fc187 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_bytes.html @@ -0,0 +1,67 @@ + + + +libogg - function - oggpack_bytes + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_bytes

    + +

    declared in "ogg/ogg.h";

    + +

    This function returns the total number of bytes behind the current +access point in the oggpack_buffer. +For write-initialized buffers, this is the number of complete bytes +written so far. For read-initialized buffers, it is the number of +complete bytes that have been read so far. +

    The return value is the number of complete bytes in the buffer. +There may be extra (<8) bits. +

    + + + + +
    +
    
    +long oggpack_bytes(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    oggpack_buffer struct to be checked.
    +
    + + +

    Return Values

    +
    +
  • +n is the total number of bytes within the current buffer.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_get_buffer.html b/vendor/ogg/doc/libogg/oggpack_get_buffer.html new file mode 100644 index 0000000..5cbab82 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_get_buffer.html @@ -0,0 +1,62 @@ + + + +libogg - function - oggpack_get_buffer + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_get_buffer

    + +

    declared in "ogg/ogg.h";

    + +

    This function returns a pointer to the data buffer within the given oggpack_buffer struct. + +

    + + + + +
    +
    
    +unsigned char *oggpack_get_buffer(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to the current oggpack_buffer.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_look.html b/vendor/ogg/doc/libogg/oggpack_look.html new file mode 100644 index 0000000..27e9b37 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_look.html @@ -0,0 +1,66 @@ + + + +libogg - function - oggpack_look + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_look

    + +

    declared in "ogg/ogg.h";

    + +

    This function looks at a specified number of bits inside the buffer without advancing the location pointer. +

    The specified number of bits are read, starting from the location pointer. +

    This function can be used to read 32 or fewer bits. + +

    + + + + +
    +
    
    +long  oggpack_look(oggpack_buffer *b,int bits);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to oggpack_buffer to be read.
    +
    bits
    +
    Number of bits to look at. For this function, must be 32 or fewer.
    +
    + + +

    Return Values

    +
    +
  • +n represents the requested bits.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_look1.html b/vendor/ogg/doc/libogg/oggpack_look1.html new file mode 100644 index 0000000..5c84372 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_look1.html @@ -0,0 +1,63 @@ + + + +libogg - function - oggpack_look1 + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_look1

    + +

    declared in "ogg/ogg.h";

    + +

    This function looks at the next bit without advancing the location pointer. +

    The next bit is read starting from the location pointer. + +

    + + + + +
    +
    
    +long  oggpack_look1(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to an oggpack_buffer struct containing our buffer.
    +
    + + +

    Return Values

    +
    +
  • +n represents the value of the next bit after the location pointer.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_read.html b/vendor/ogg/doc/libogg/oggpack_read.html new file mode 100644 index 0000000..127cc2a --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_read.html @@ -0,0 +1,65 @@ + + + +libogg - function - oggpack_read + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_read

    + +

    declared in "ogg/ogg.h";

    + +

    This function reads the requested number of bits from the buffer and advances the location pointer. +

    Before reading, the buffer should be initialized using oggpack_readinit. + +

    + + + + +
    +
    
    +long oggpack_read(oggpack_buffer *b,int bits);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to an oggpack_buffer struct containing buffered data to be read.
    +
    bits
    +
    Number of bits to read.
    +
    + + +

    Return Values

    +
    +
  • +n represents the requested bits.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_read1.html b/vendor/ogg/doc/libogg/oggpack_read1.html new file mode 100644 index 0000000..d3a104c --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_read1.html @@ -0,0 +1,63 @@ + + + +libogg - function - oggpack_read1 + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_read1

    + +

    declared in "ogg/ogg.h";

    + +

    This function reads one bit from the oggpack_buffer data buffer and advances the location pointer. +

    Before reading, the buffer should be initialized using oggpack_readinit. + +

    + + + + +
    +
    
    +long  oggpack_read1(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to an oggpack_buffer struct containing buffered data to be read.
    +
    + + +

    Return Values

    +
    +
  • +n is the bit read by this function.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_readinit.html b/vendor/ogg/doc/libogg/oggpack_readinit.html new file mode 100644 index 0000000..3bc4da2 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_readinit.html @@ -0,0 +1,64 @@ + + + +libogg - function - oggpack_readinit + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_readinit

    + +

    declared in "ogg/ogg.h";

    + +

    This function takes an ordinary buffer and prepares an oggpack_buffer for reading using the Ogg bitpacking functions. + +

    + + + + +
    +
    
    +void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Pointer to oggpack_buffer to be initialized with some extra markers to ease bit navigation and manipulation.
    +
    buf
    +
    Original data buffer, to be inserted into the oggpack_buffer so that it can be read using bitpacking functions. +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_reset.html b/vendor/ogg/doc/libogg/oggpack_reset.html new file mode 100644 index 0000000..0d8b15d --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_reset.html @@ -0,0 +1,62 @@ + + + +libogg - function - oggpack_reset + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_reset

    + +

    declared in "ogg/ogg.h";

    + +

    This function resets the contents of an oggpack_buffer to their original state but does not free the memory used. + +

    + + + + +
    +
    
    +void  oggpack_reset(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    oggpack_buffer to be reset.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_write.html b/vendor/ogg/doc/libogg/oggpack_write.html new file mode 100644 index 0000000..79884a4 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_write.html @@ -0,0 +1,68 @@ + + + +libogg - function - oggpack_write + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_write

    + +

    declared in "ogg/ogg.h";

    + +

    This function writes bits into an oggpack_buffer. +

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit. +

    Only 32 bits can be written at a time. + +

    + + + + +
    +
    
    +void  oggpack_write(oggpack_buffer *b,unsigned long value,int bits);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Buffer to be used for writing.
    +
    value
    +
    The data to be written into the buffer. This must be 32 bits or fewer.
    +
    bits
    +
    The number of bits being written into the buffer.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_writealign.html b/vendor/ogg/doc/libogg/oggpack_writealign.html new file mode 100644 index 0000000..c2769a7 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_writealign.html @@ -0,0 +1,65 @@ + + + +libogg - function - oggpack_writealign + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_writealign

    + +

    declared in "ogg/ogg.h";

    + +

    This function pads the oggpack_buffer with zeros out to the +next byte boundary.

    +

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit. +

    Only 32 bits can be written at a time.

    + +

    + + + + +
    +
    
    +void  oggpack_writetrunc(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Buffer to be used for writing.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_writecheck.html b/vendor/ogg/doc/libogg/oggpack_writecheck.html new file mode 100644 index 0000000..15eb554 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_writecheck.html @@ -0,0 +1,81 @@ + + + +libogg - function - oggpack_writecheck + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_writecheck

    + +

    declared in "ogg/ogg.h";

    + +

    This function checks the readiness status of +an oggpack_buffer previously +initialized for writing using the +Ogg bitpacking functions. A write +buffer that encounters an error (such as a failed malloc) will clear +its internal state and release any in-use memory, flagging itself as +'not ready'. Subsequent attempts to write using the buffer will +silently fail. This error state may be detected at any later time by +using oggpack_writecheck(). It is safe but not necessary to +call oggpack_writeclear() on a buffer that +has flagged an error and released its resources. + +

    Important note to developers: Although libogg checks the +results of memory allocations, these checks are only useful on a +narrow range of embedded platforms. Allocation checks perform no +useful service on a general purpose desktop OS where pages are +routinely overallocated and all allocations succeed whether memory is +available or not. The only way to detect an out of memory condition +on the vast majority of OSes is to watch for and capture segmentation +faults. This function is useful only to embedded developers. + +

    + + + + +
    +
    
    +int  oggpack_writecheck(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    An oggpack_buffer previously initialized for writing.
    +
    + + +

    Return Values

    +
    +
  • zero: buffer is ready for writing
  • +
  • nonzero: buffer is not ready or encountered an error
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_writeclear.html b/vendor/ogg/doc/libogg/oggpack_writeclear.html new file mode 100644 index 0000000..a5a40b1 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_writeclear.html @@ -0,0 +1,62 @@ + + + +libogg - function - oggpack_reset + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_writeclear

    + +

    declared in "ogg/ogg.h";

    + +

    This function clears the buffer after writing and frees the memory used by the oggpack_buffer. + +

    + + + + +
    +
    
    +void oggpack_writeclear(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Our oggpack_buffer. This is an ordinary data buffer with some extra markers to ease bit navigation and manipulation.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_writecopy.html b/vendor/ogg/doc/libogg/oggpack_writecopy.html new file mode 100644 index 0000000..f274186 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_writecopy.html @@ -0,0 +1,69 @@ + + + +libogg - function - oggpack_writecopy + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_writecopy

    + +

    declared in "ogg/ogg.h";

    + +

    This function copies a sequence of bits from a source buffer into an +oggpack_buffer.

    +

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit.

    +

    Only 32 bits can be written at a time.

    + +

    + + + + +
    +
    
    +void  oggpack_writecopy(oggpack_buffer *b, void *source, long bits);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Buffer to be used for writing.
    +
    source
    +
    A pointer to the data to be written into the buffer.
    +
    bits
    +
    The number of bits to be copied into the buffer.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_writeinit.html b/vendor/ogg/doc/libogg/oggpack_writeinit.html new file mode 100644 index 0000000..752a9e0 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_writeinit.html @@ -0,0 +1,62 @@ + + + +libogg - function - oggpack_writeinit + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_writeinit

    + +

    declared in "ogg/ogg.h";

    + +

    This function initializes an oggpack_buffer for writing using the Ogg bitpacking functions. + +

    + + + + +
    +
    
    +void  oggpack_writeinit(oggpack_buffer *b);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Buffer to be used for writing. This is an ordinary data buffer with some extra markers to ease bit navigation and manipulation.
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/oggpack_writetrunc.html b/vendor/ogg/doc/libogg/oggpack_writetrunc.html new file mode 100644 index 0000000..3b543b6 --- /dev/null +++ b/vendor/ogg/doc/libogg/oggpack_writetrunc.html @@ -0,0 +1,65 @@ + + + +libogg - function - oggpack_writetrunc + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    oggpack_writetrunc

    + +

    declared in "ogg/ogg.h";

    + +

    This function truncates an already written-to oggpack_buffer.

    +

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit.

    + +

    + + + + +
    +
    
    +void  oggpack_writetrunc(oggpack_buffer *b, long bits);
    +
    +
    + +

    Parameters

    +
    +
    b
    +
    Buffer to be truncated.
    +
    bits
    +
    Number of bits to keep in the buffer (size after truncation)
    +
    + + +

    Return Values

    +
    +
  • +No values are returned.
  • +
    +

    + +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + + diff --git a/vendor/ogg/doc/libogg/overview.html b/vendor/ogg/doc/libogg/overview.html new file mode 100644 index 0000000..620688f --- /dev/null +++ b/vendor/ogg/doc/libogg/overview.html @@ -0,0 +1,44 @@ + + + +libogg - API Overview + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    Libogg API Overview

    + +

    +The libogg API consists of the following functional categories: +

    +

    + +

    +
    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + diff --git a/vendor/ogg/doc/libogg/reference.html b/vendor/ogg/doc/libogg/reference.html new file mode 100644 index 0000000..3fbb95c --- /dev/null +++ b/vendor/ogg/doc/libogg/reference.html @@ -0,0 +1,98 @@ + + + +Libogg API Reference + + + + + + + + + +

    libogg documentation

    libogg release 1.3.4 - 20190830

    + +

    Libogg API Reference

    + +

    +Data Structures
    +oggpack_buffer
    +ogg_page
    +ogg_stream_state
    +ogg_packet
    +ogg_sync_state
    +
    +Bitpacking
    +oggpack_writeinit()
    +oggpack_writecheck()
    +oggpack_reset()
    +oggpack_writetrunc()
    +oggpack_writealign()
    +oggpack_writecopy()
    +oggpack_writeclear()
    +oggpack_readinit()
    +oggpack_write()
    +oggpack_look()
    +oggpack_look1()
    +oggpack_adv()
    +oggpack_adv1()
    +oggpack_read()
    +oggpack_read1()
    +oggpack_bytes()
    +oggpack_bits()
    +oggpack_get_buffer()
    +
    +Decoding-Related
    +ogg_sync_init()
    +ogg_sync_check()
    +ogg_sync_clear()
    +ogg_sync_destroy()
    +ogg_sync_reset()
    +ogg_sync_buffer()
    +ogg_sync_wrote()
    +ogg_sync_pageseek()
    +ogg_sync_pageout()
    +ogg_stream_pagein()
    +ogg_stream_packetout()
    +ogg_stream_packetpeek()
    +
    +Encoding-Related
    +ogg_stream_packetin()
    +ogg_stream_pageout()
    +ogg_stream_pageout_fill()
    +ogg_stream_flush()
    +ogg_stream_flush_fill()
    +
    +General
    +ogg_stream_init()
    +ogg_stream_check()
    +ogg_stream_clear()
    +ogg_stream_reset()
    +ogg_stream_reset_serialno()
    +ogg_stream_destroy()
    +ogg_page_version()
    +ogg_page_continued()
    +ogg_page_packets()
    +ogg_page_bos()
    +ogg_page_eos()
    +ogg_page_granulepos()
    +ogg_page_serialno()
    +ogg_page_pageno()
    +ogg_packet_clear()
    +ogg_page_checksum_set()
    +

    +


    + + + + + + + + +

    copyright © 2000-2019 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.4 - 20190830

    + + + + diff --git a/vendor/ogg/doc/libogg/style.css b/vendor/ogg/doc/libogg/style.css new file mode 100644 index 0000000..81cf417 --- /dev/null +++ b/vendor/ogg/doc/libogg/style.css @@ -0,0 +1,7 @@ +BODY { font-family: Helvetica, sans-serif } +TD { font-family: Helvetica, sans-serif } +P { font-family: Helvetica, sans-serif } +H1 { font-family: Helvetica, sans-serif } +H2 { font-family: Helvetica, sans-serif } +H4 { font-family: Helvetica, sans-serif } +P.tiny { font-size: 8pt } diff --git a/vendor/ogg/doc/multiplex1.png b/vendor/ogg/doc/multiplex1.png new file mode 100644 index 0000000..e48d1dd Binary files /dev/null and b/vendor/ogg/doc/multiplex1.png differ diff --git a/vendor/ogg/doc/multiplex1.svg b/vendor/ogg/doc/multiplex1.svg new file mode 100644 index 0000000..46e6d52 --- /dev/null +++ b/vendor/ogg/doc/multiplex1.svg @@ -0,0 +1,632 @@ + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + elementary physical bitstream A + logical bitstream A + OggS + OggS + OggS + OggS + OggS + OggS + + + + + + + + + + + + + elementary physical bitstream B + logical bitstream B + OggS + OggS + OggS + OggS + OggS + OggS + + + + + + + + + + + + + + + multiplexed physical bitstream + + + + + + + + + + OggS + OggS + OggS + OggS + OggS + OggS + + diff --git a/vendor/ogg/doc/ogg-multiplex.html b/vendor/ogg/doc/ogg-multiplex.html new file mode 100644 index 0000000..0674400 --- /dev/null +++ b/vendor/ogg/doc/ogg-multiplex.html @@ -0,0 +1,446 @@ + + + + + +Ogg Documentation + + + + + + + + + +

    Page Multiplexing and Ordering in a Physical Ogg Stream

    + +

    The low-level mechanisms of an Ogg stream (as described in the Ogg +Bitstream Overview) provide means for mixing multiple logical streams +and media types into a single linear-chronological stream. This +document specifies the high-level arrangement and use of page +structure to multiplex multiple streams of mixed media type within a +physical Ogg stream.

    + +

    Design Elements

    + +

    The design and arrangement of the Ogg container format is governed by +several high-level design decisions that form the reasoning behind +specific low-level design decisions.

    + +

    Linear media

    + +

    The Ogg bitstream is intended to encapsulate chronological, +time-linear mixed media into a single delivery stream or file. The +design is such that an application can always encode and/or decode a +full-featured bitstream in one pass with no seeking and minimal +buffering. Seeking to provide optimized encoding (such as two-pass +encoding) or interactive decoding (such as scrubbing or instant +replay) is not disallowed or discouraged, however no bitstream feature +must require nonlinear operation on the bitstream.

    + +

    Multiplexing

    + +

    Ogg bitstreams multiplex multiple logical streams into a single +physical stream at the page level. Each page contains an abstract +time stamp (the Granule Position) that represents an absolute time +landmark within the stream. After the pages representing stream +headers (all logical stream headers occur at the beginning of a +physical bitstream section before any logical stream data), logical +stream data pages are arranged in a physical bitstream in strict +non-decreasing order by chronological absolute time as +specified by the granule position.

    + +

    The only exception to arranging pages in strictly ascending time order +by granule position is those pages that do not set the granule +position value. This is a special case when exceptionally large +packets span multiple pages; the specifics of handling this special +case are described later under 'Continuous and Discontinuous +Streams'.

    + +

    Seeking

    + +

    Ogg is designed to use an interpolated bisection search to +implement exact positional seeking. Interpolated bisection search is +a spec-mandated mechanism.

    + +

    An index may improve objective performance, but it seldom +improves subjective performance outside of a few high-latency use +cases and adds no additional functionality as bisection search +delivers the same functionality for both one- and two-pass stream +types. For these reasons, use of indexes is discouraged, except in +cases where an index provides demonstrable and noticeable performance +improvement.

    + +

    Seek operations are by absolute time; a direct bisection search must +find the exact time position requested. Information in the Ogg +bitstream is arranged such that all information to be presented for +playback from the desired seek point will occur at or after the +desired seek point. Seek operations are neither 'fuzzy' nor +heuristic.

    + +

    Although key frame handling in video appears to be an exception to +"all needed playback information lies ahead of a given seek", +key frames can still be handled directly within this indexless +framework. Seeking to a key frame in video (as well as seeking in other +media types with analogous restraints) is handled as two seeks; first +a seek to the desired time which extracts state information that +decodes to the time of the last key frame, followed by a second seek +directly to the key frame. The location of the previous key frame is +embedded as state information in the granulepos; this mechanism is +described in more detail later.

    + +

    Continuous and Discontinuous Streams

    + +

    Logical streams within a physical Ogg stream belong to one of two +categories, "Continuous" streams and "Discontinuous" streams. +Although these are discussed in more detail later, the distinction is +important to a high-level understanding of how to buffer an Ogg +stream.

    + +

    A stream that provides a gapless, time-continuous media type with a +fine-grained timebase is considered to be 'Continuous'. A continuous +stream should never be starved of data. Clear examples of continuous +data types include broadcast audio and video.

    + +

    A stream that delivers data in a potentially irregular pattern or with +widely spaced timing gaps is considered to be 'Discontinuous'. A +discontinuous stream may be best thought of as data representing +scattered events; although they happen in order, they are typically +unconnected data often located far apart. One possible example of a +discontinuous stream types would be captioning. Although it's +possible to design captions as a continuous stream type, it's most +natural to think of captions as widely spaced pieces of text with +little happening between.

    + +

    The fundamental design distinction between continuous and +discontinuous streams concerns buffering.

    + +

    Buffering

    + +

    Because a continuous stream is, by definition, gapless, Ogg buffering +is based on the simple premise of never allowing any active continuous +stream to starve for data during decode; buffering proceeds ahead +until all continuous streams in a physical stream have data ready to +decode on demand.

    + +

    Discontinuous stream data may occur on a fairly regular basis, but the +timing of, for example, a specific caption is impossible to predict +with certainty in most captioning systems. Thus the buffering system +should take discontinuous data 'as it comes' rather than working ahead +(for a potentially unbounded period) to look for future discontinuous +data. As such, discontinuous streams are ignored when managing +buffering; their pages simply 'fall out' of the stream when continuous +streams are handled properly.

    + +

    Buffering requirements need not be explicitly declared or managed for +the encoded stream; the decoder simply reads as much data as is +necessary to keep all continuous stream types gapless (also ensuring +discontinuous data arrives in time) and no more, resulting in optimum +implicit buffer usage for a given stream. Because all pages of all +data types are stamped with absolute timing information within the +stream, inter-stream synchronization timing is always explicitly +maintained without the need for explicitly declared buffer-ahead +hinting.

    + +

    Further details, mechanisms and reasons for the differing arrangement +and behavior of continuous and discontinuous streams is discussed +later.

    + +

    Whole-stream navigation

    + +

    Ogg is designed so that the simplest navigation operations treat the +physical Ogg stream as a whole summary of its streams, rather than +navigating each interleaved stream as a separate entity.

    + +

    First Example: seeking to a desired time position in a multiplexed (or +unmultiplexed) Ogg stream can be accomplished through a bisection +search on time position of all pages in the stream (as encoded in the +granule position). More powerful searches (such as a key frame-aware +seek within video) are also possible with additional search +complexity, but similar computational complexity.

    + +

    Second Example: A bitstream section may consist of three multiplexed +streams of differing lengths. The result of multiplexing these +streams should be thought of as a single mixed stream with a length +equal to the longest of the three component streams. Although it is +also possible to think of the multiplexed results as three concurrent +streams of different lengths and it is possible to recover the three +original streams, it will also become obvious that once multiplexed, +it isn't possible to find the internal lengths of the component +streams without a linear search of the whole bitstream section. +However, it is possible to find the length of the whole bitstream +section easily (in near-constant time per section) just as it is for a +single-media unmultiplexed stream.

    + +

    Granule Position

    + +

    Description

    + +

    The Granule Position is a signed 64 bit field appearing in the header +of every Ogg page. Although the granule position represents absolute +time within a logical stream, its value does not necessarily directly +encode a simple timestamp. It may represent frames elapsed (as in +Vorbis), a simple timestamp, or a more complex bit-division encoding +(such as in Theora). The exact encoding of the granule position is up +to a specific codec.

    + +

    The granule position is governed by the following rules:

    + +
      + +
    • Granule Position must always increase forward or remain equal from +page to page, be unset, or be zero for a header page. The absolute +time to which any correct sequence of granule position maps must +similarly always increase forward or remain equal. (A codec may +make use of data, such as a control sequence, that only affects codec +working state without producing data and thus advancing granule +position and time. Although the packet sequence number increases in +this case, the granule position, and thus the time position, do +not.)
    • + +
    • Granule position may only be unset if there no packet defining a +time boundary on the page (that is, if no packet in a continuous +stream ends on the page, or no packet in a discontinuous stream begins +on the page. This will be discussed in more detail under Continuous +and Discontinuous streams).
    • + +
    • A codec must be able to translate a given granule position value +to a unique, deterministic absolute time value through direct +calculation. A codec is not required to be able to translate an +absolute time value into a unique granule position value.
    • + +
    • Codecs shall choose a granule position definition that allows that +codec means to seek as directly as possible to an immediately +decodable point, such as the bit-divided granule position encoding of +Theora allows the codec to seek efficiently to key frame without using +an index. That is, additional information other than absolute time +may be encoded into a granule position value so long as the granule +position obeys the above points.
    • + +
    + +

    Example: timestamp

    + +

    In general, a codec/stream type should choose the simplest granule +position encoding that addresses its requirements. The examples here +are by no means exhaustive of the possibilities within Ogg.

    + +

    A simple granule position could encode a timestamp directly. For +example, a granule position that encoded milliseconds from beginning +of stream would allow a logical stream length of over 100,000,000,000 +days before beginning a new logical stream (to avoid the granule +position wrapping).

    + +

    Example: framestamp

    + +

    A simple millisecond timestamp granule encoding might suit many stream +types, but a millisecond resolution is inappropriate to, eg, most +audio encodings where exact single-sample resolution is generally a +requirement. A millisecond is both too large a granule and often does +not represent an integer number of samples.

    + +

    In the event that audio frames are always encoded as the same number of +samples, the granule position could simply be a linear count of frames +since beginning of stream. This has the advantages of being exact and +efficient. Position in time would simply be [granule_position] * +[samples_per_frame] / [samples_per_second].

    + +

    Example: samplestamp (Vorbis)

    + +

    Frame counting is insufficient in codecs such as Vorbis where an audio +frame [packet] encodes a variable number of samples. In Vorbis's +case, the granule position is a count of the number of raw samples +from the beginning of stream; the absolute time of +a granule position is [granule_position] / +[samples_per_second].

    + +

    Example: bit-divided framestamp (Theora)

    + +

    Some video codecs may be able to use the simple framestamp scheme for +granule position. However, most modern video codecs introduce at +least the following complications:

    + +
      + +
    • video frames are relatively far apart compared to audio samples; +for this reason, the point at which a video frame changes to the next +frame is usually a strictly defined offset within the frame 'period'. +That is, video at 50fps could just as easily define frame transitions +<.015, .035, .055...> as at <.00, .02, .04...>.
    • + +
    • frame rates often include drop-frames, leap-frames or other +rational-but-non-integer timings.
    • + +
    • Decode must begin at a 'key frame' or 'I frame'. Keyframes usually +occur relatively seldom.
    • + +
    + +

    The first two points can be handled straightforwardly via the fact +that the codec has complete control mapping granule position to +absolute time; non-integer frame rates and offsets can be set in the +codec's initial header, and the rest is just arithmetic.

    + +

    The third point appears trickier at first glance, but it too can be +handled through the granule position mapping mechanism. Here we +arrange the granule position in such a way that granule positions of +key frames are easy to find. Divide the granule position into two +fields; the most-significant bits are an absolute frame counter, but +it's only updated at each key frame. The least significant bits encode +the number of frames since the last key frame. In this way, each +granule position both encodes the absolute time of the current frame +as well as the absolute time of the last key frame.

    + +

    Seeking to a most recent preceding key frame is then accomplished by +first seeking to the original desired point, inspecting the granulepos +of the resulting video page, extracting from that granulepos the +absolute time of the desired key frame, and then seeking directly to +that key frame's page. Of course, it's still possible for an +application to ignore key frames and use a simpler seeking algorithm +(decode would be unable to present decoded video until the next +key frame). Surprisingly many player applications do choose the +simpler approach.

    + +

    granule position, packets and pages

    + +

    Although each packet of data in a logical stream theoretically has a +specific granule position, only one granule position is encoded +per page. It is possible to encode a logical stream such that each +page contains only a single packet (so that granule positions are +preserved for each packet), however a one-to-one packet/page mapping +is not intended to be the general case.

    + +

    Because Ogg functions at the page, not packet, level, this +once-per-page time information provides Ogg with the finest-grained +time information is can use. Ogg passes this granule positioning data +to the codec (along with the packets extracted from a page); it is the +responsibility of codecs to track timing information at granularities +finer than a single page.

    + +

    start-time and end-time positioning

    + +

    A granule position represents the instantaneous time location +between two pages. However, continuous streams and discontinuous +streams differ on whether the granulepos represents the end-time of +the data on a page or the start-time. Continuous streams are +'end-time' encoded; the granulepos represents the point in time +immediately after the last data decoded from a page. Discontinuous +streams are 'start-time' encoded; the granulepos represents the point +in time of the first data decoded from the page.

    + +

    An Ogg stream type is declared continuous or discontinuous by its +codec. A given codec may support both continuous and discontinuous +operation so long as any given logical stream is continuous or +discontinuous for its entirety and the codec is able to ascertain (and +inform the Ogg layer) as to which after decoding the initial stream +header. The majority of codecs will always be continuous (such as +Vorbis) or discontinuous (such as Writ).

    + +

    Start- and end-time encoding do not affect multiplexing sort-order; +pages are still sorted by the absolute time a given granulepos maps to +regardless of whether that granulepos represents start- or +end-time.

    + +

    Multiplex/Demultiplex Division of Labor

    + +

    The Ogg multiplex/demultiplex layer provides mechanisms for encoding +raw packets into Ogg pages, decoding Ogg pages back into the original +codec packets, determining the logical structure of an Ogg stream, and +navigating through and synchronizing with an Ogg stream at a desired +stream location. Strict multiplex/demultiplex operations are entirely +in the Ogg domain and require no intervention from codecs.

    + +

    Implementation of more complex operations does require codec +knowledge, however. Unlike other framing systems, Ogg maintains +strict separation between framing and the framed bitstream data; Ogg +does not replicate codec-specific information in the page/framing +data, nor does Ogg blur the line between framing and stream +data/metadata. Because Ogg is fully data-agnostic toward the data it +frames, operations which require specifics of bitstream data (such as +'seek to key frame') also require interaction with the codec layer +(because, in this example, the Ogg layer is not aware of the concept +of key frames). This is different from systems that blur the +separation between framing and stream data in order to simplify the +separation of code. The Ogg system purposely keeps the distinction in +data simple so that later codec innovations are not constrained by +framing design.

    + +

    For this reason, however, complex seeking operations require +interaction with the codecs in order to decode the granule position of +a given stream type back to absolute time or in order to find +'decodable points' such as key frames in video.

    + +

    Unsorted Discussion Points

    + +

    flushes around key frames? RFC suggestion: repaginating or building a +stream this way is nice but not required

    + +

    Appendix A: multiplexing examples

    + + + + + diff --git a/vendor/ogg/doc/oggstream.html b/vendor/ogg/doc/oggstream.html new file mode 100644 index 0000000..9769d5a --- /dev/null +++ b/vendor/ogg/doc/oggstream.html @@ -0,0 +1,594 @@ + + + + + +Ogg Documentation + + + + + + +
    + + + +

    Ogg bitstream overview

    + +

    This document serves as starting point for understanding the design +and implementation of the Ogg container format. If you're new to Ogg +or merely want a high-level technical overview, start reading here. +Other documents linked from the index page +give distilled technical descriptions and references of the container +mechanisms. This document is intended to aid understanding. + +

    Container format design points

    + +

    Ogg is intended to be a simplest-possible container, concerned only +with framing, ordering, and interleave. It can be used as a stream delivery +mechanism, for media file storage, or as a building block toward +implementing a more complex, non-linear container (for example, see +the Skeleton or Annodex/CMML). + +

    The Ogg container is not intended to be a monolithic +'kitchen-sink'. It exists only to frame and deliver in-order stream +data and as such is vastly simpler than most other containers. +Elementary and multiplexed streams are both constructed entirely from a +single building block (an Ogg page) comprised of eight fields +totalling twenty-eight bytes (the page header) a list of packet lengths +(up to 255 bytes) and payload data (up to 65025 bytes). The structure +of every page is the same. There are no optional fields or alternate +encodings. + +

    Stream and media metadata is contained in Ogg and not built into +the Ogg container itself. Metadata is thus compartmentalized and +layered rather than part of a monolithic design, an especially good +idea as no two groups seem able to agree on what a complete or +complete-enough metadata set should be. In this way, the container and +container implementation are isolated from unnecessary metadata design +flux. + +

    Streaming

    + +

    The Ogg container is primarily a streaming format, +encapsulating chronological, time-linear mixed media into a single +delivery stream or file. The design is such that an application can +always encode and/or decode all features of a bitstream in one pass +with no seeking and minimal buffering. Seeking to provide optimized +encoding (such as two-pass encoding) or interactive decoding (such as +scrubbing or instant replay) is not disallowed or discouraged, however +no container feature requires nonlinear access of the bitstream. + +

    Variable Bit Rate, Variable Payload Size

    + +

    Ogg is designed to contain any size data payload with bounded, +predictable efficiency. Ogg packets have no maximum size and a +zero-byte minimum size. There is no restriction on size changes from +packet to packet. Variable size packets do not require the use of any +optional or additional container features. There is no optimal +suggested packet size, though special consideration was paid to make +sure 50-200 byte packets were no less efficient than larger packet +sizes. The original design criteria was a 2% overhead at 50 byte +packets, dropping to a maximum working overhead of 1% with larger +packets, and a typical working overhead of .5-.7% for most practical +uses. + +

    Simple pagination

    + +

    Ogg is a byte-aligned container with no context-dependent, optional +or variable-length fields. Ogg requires no repacking of codec data. +The page structure is written out in-line as packet data is submitted +to the streaming abstraction. In addition, it is possible to +implement both Ogg mux and demux as MT-hot zero-copy abstractions (as +is done in the Tremor sourcebase). + +

    Capture

    + +

    Ogg is designed for efficient and immediate stream capture with +high confidence. Although packets have no size limit in Ogg, pages +are a maximum of just under 64kB meaning that any Ogg stream can be +captured with confidence after seeing 128kB of data or less [worst +case; typical figure is 6kB] from any random starting point in the +stream. + +

    Seeking

    + +

    Ogg implements simple coarse- and fine-grained seeking by design. + +

    Coarse seeking may be performed by simply 'moving the tone arm' to a +new position and 'dropping the needle'. Rapid capture with +accompanying timecode from any location in an Ogg file is guaranteed +by the stream design. From the acquisition of the first timecode, +all data needed to play back from that time code forward is ahead of +the stream cursor. + +

    Ogg implements full sample-granularity seeking using an +interpolated bisection search built on the capture and timecode +mechanisms used by coarse seeking. As above, once a search finds +the desired timecode, all data needed to play back from that time code +forward is ahead of the stream cursor. + +

    Both coarse and fine seeking use the page structure and sequencing +inherent to the Ogg format. All Ogg streams are fully seekable from +creation; seekability is unaffected by truncation or missing data, and +is tolerant of gross corruption. Seek operations are neither 'fuzzy' nor +heuristic. + +

    Seeking without use of an index is a major point of the Ogg +design. There two primary reasons why Ogg transport forgoes an index: + +

      + +
    1. An index is only marginally useful in Ogg for the complexity +added; it adds no new functionality and seldom improves performance +noticeably. Empirical testing shows that indexless interpolation +search does not require many more seeks in practice than using an +index would. + +
    2. 'Optional' indexes encourage lazy implementations that can seek +only when indexes are present, or that implement indexless seeking +only by building an internal index after reading the entire file +beginning to end. This has been the fate of other containers that +specify optional indexing. + +
    + +

    In addition, it must be possible to create an Ogg stream in a +single pass. Although an optional index can simply be tacked on the +end of the created stream, some software groups object to +end-positioned indexes and claim to be unwilling to support indexes +not located at the stream beginning. + +

    All this said, it's become clear that an optional index is a +demanded feature. For this reason, the OggSkeleton now defines a +proposed index. + +

    Simple multiplexing

    + +

    Ogg multiplexes streams by interleaving pages from multiple elementary streams into a +multiplexed stream in time order. The multiplexed pages are not +altered. Muxing an Ogg AV stream out of separate audio, +video and data streams is akin to shuffling several decks of cards +together into a single deck; the cards themselves remain unchanged. +Demultiplexing is similarly simple (as the cards are marked). + +

    The goal of this design is to make the mux/demux operation as +trivial as possible to allow live streaming systems to build and +rebuild streams on the fly with minimal CPU usage and no additional +storage or latency requirements. + +

    Continuous and Discontinuous Media

    + +

    Ogg streams belong to one of two categories, "Continuous" streams and +"Discontinuous" streams. + +

    A stream that provides a gapless, time-continuous media type with a +fine-grained timebase is considered to be 'Continuous'. A continuous +stream should never be starved of data. Examples of continuous data +types include broadcast audio and video. + +

    A stream that delivers data in a potentially irregular pattern or +with widely spaced timing gaps is considered to be 'Discontinuous'. A +discontinuous stream may be best thought of as data representing +scattered events; although they happen in order, they are typically +unconnected data often located far apart. One example of a +discontinuous stream types would be captioning such as Ogg Kate. Although it's +possible to design captions as a continuous stream type, it's most +natural to think of captions as widely spaced pieces of text with +little happening between. + +

    The fundamental reason for distinction between continuous and +discontinuous streams concerns buffering. + +

    Buffering

    + +

    A continuous stream is, by definition, gapless. Ogg buffering is based +on the simple premise of never allowing an active continuous stream +to starve for data during decode; buffering works ahead until all +continuous streams in a physical stream have data ready and no further. + +

    Discontinuous stream data is not assumed to be predictable. The +buffering design takes discontinuous data 'as it comes' rather than +working ahead to look for future discontinuous data for a potentially +unbounded period. Thus, the buffering process makes no attempt to fill +discontinuous stream buffers; their pages simply 'fall out' of the +stream when continuous streams are handled properly. + +

    Buffering requirements in this design need not be explicitly +declared or managed in the encoded stream. The decoder simply reads as +much data as is necessary to keep all continuous stream types gapless +and no more, with discontinuous data processed as it arrives in the +continuous data. Buffering is implicitly optimal for the given +stream. Because all pages of all data types are stamped with absolute +timing information within the stream, inter-stream synchronization +timing is always maintained without the need for explicitly declared +buffer-ahead hinting. + +

    Codec metadata

    + +

    Ogg does not replicate codec-specific metadata into the mux layer +in an attempt to make the mux and codec layer implementations 'fully +separable'. Things like specific timebase, keyframing strategy, frame +duration, etc, do not appear in the Ogg container. The mux layer is, +instead, expected to query a codec through a centralized interface, +left to the implementation, for this data when it is needed. + +

    Though modern design wisdom usually prefers to predict all possible +needs of current and future codecs then embed these dependencies and +the required metadata into the container itself, this strategy +increases container specification complexity, fragility, and rigidity. +The mux and codec code becomes more independent, but the +specifications become logically less independent. A codec can't do +what a container hasn't already provided for. Novel codecs are harder +to support, and you can do fewer useful things with the ones you've +already got (eg, try to make a good splitter without using any codecs. +Such a splitter is limited to splitting at keyframes only, or building +yet another new mechanism into the container layer to mark what frames +to skip displaying). + +

    Ogg's design goes the opposite direction, where the specification +is to be as simple, easy to understand, and 'proofed' against novel +codecs as possible. When an Ogg mux layer requires codec-specific +information, it queries the codec (or a codec stub). This trades a +more complex implementation for a simpler, more flexible +specification. + +

    Stream structure metadata

    + +

    The Ogg container itself does not define a metadata system for +declaring the structure and interrelations between multiple media +types in a muxed stream. That is, the Ogg container itself does not +specify data like 'which steam is the subtitle stream?' or 'which +video stream is the primary angle?'. This metadata still exists, but +is stored by the Ogg container rather than being built into the Ogg +container itself. Xiph specifies the 'Skeleton' metadata format for Ogg +streams, but this decoupling of container and stream structure +metadata means it is possible to use Ogg with any metadata +specification without altering the container itself, or without stream +structure metadata at all. + +

    Frame accurate absolute position

    + +

    Every Ogg page is stamped with a 64 bit 'granule position' that +serves as an absolute timestamp for mux and seeking. A few nifty +little tricks are usually also embedded in the granpos state, but +we'll leave those aside for the moment (strictly speaking, they're +part of each codec's mapping, not Ogg). + +

    As previously mentioned above, granule positions are mapped into +absolute timestamps by the codec, rather than being a hard timestamp. +This allows maximally efficient use of the available 64 bits to +address every sample/frame position without approximation while +supporting new and previously unknown timebase encodings without +needing to extend or update the mux layer. When a codec needs a novel +timebase, it simply brings the code for that mapping along with it. +This is not a theoretical curiosity; new, wholly novel timebases were +deployed with the adoption of both Theora and Dirac. "Rolling INTRA" +(keyframeless video) also benefits from novel use of the granule +position. + +

    Ogg stream arrangement

    + +

    Packets, pages, and bitstreams

    + +

    Ogg codecs place raw compressed data into packets. +Packets are octet payloads containing the data needed for a single +decompressed unit, eg, one video frame. Packets have no maximum size +and may be zero length. They do not generally have any framing +information; strung together, the unframed packets form a logical +bitstream of codec data with no internal landmarks. + +

    + + +

    Packets of raw codec data are not typically internally framed. + When they are strung together into a stream without any container to + provide framing, they lose their individual boundaries. Seek and + capture are not possible within an unframed stream, and for many + codecs with variable length payloads and/or early-packet termination + (such as Vorbis), it may become impossible to recover the original + frame boundaries even if the stream is scanned linearly from + beginning to end. + +

    + +

    Logical bitstream packets are grouped and framed into Ogg pages +along with a unique stream serial number to produce a +physical bitstream. An elementary stream is a +physical bitstream containing only a single logical bitstream. Each +page is a self contained entity, although a packet may be split and +encoded across one or more pages. The page decode mechanism is +designed to recognize, verify and handle single pages at a time from +the overall bitstream. + +

    + + +

    The primary purpose of a container is to provide framing for raw + packets, marking the packet boundaries so the exact packets can be + retrieved for decode later. The container also provides secondary + functions such as capture, timestamping, sequencing, stream + identification and so on. Not all of these functions are represented in the diagram. + +

    In the Ogg container, pages do not necessarily contain + integer numbers of packets. Packets may span across page boundaries + or even multiple pages. This is necessary as pages have a maximum + possible size in order to provide capture guarantees, but packet + size is unbounded. +

    + + +

    Ogg Bitstream Framing specifies +the page format of an Ogg bitstream, the packet coding process +and elementary bitstreams in detail. + +

    Multiplexed bitstreams

    + +

    Multiple logical/elementary bitstreams can be combined into a single +multiplexed bitstream by interleaving whole pages from each +contributing elementary stream in time order. The result is a single +physical stream that multiplexes and frames multiple logical streams. +Each logical stream is identified by the unique stream serial number +stamped in its pages. A physical stream may include a 'meta-header' +(such as the Ogg Skeleton) comprising its +own Ogg page at the beginning of the physical stream. A decoder +recovers the original logical/elementary bitstreams out of the +physical bitstream by taking the pages in order from the physical +bitstream and redirecting them into the appropriate logical decoding +entity. + +

    + + +

    Multiple media types are mutliplexed into a single Ogg stream by +interleaving the pages from each elementary physical stream. + +

    + +

    Ogg Bitstream Multiplexing specifies +proper multiplexing of an Ogg bitstream in detail. + +

    Chaining

    + +

    Multiple Ogg physical bitstreams may be concatenated into a single new +stream; this is chaining. The bitstreams do not overlap; the +final page of a given logical bitstream is immediately followed by the +initial page of the next.

    + +

    Each logical bitstream in a chain must have a unique serial number +within the scope of the full physical bitstream, not only within a +particular link or segment of the chain.

    + +

    Continuous and discontinuous streams

    + +

    Within Ogg, each stream must be declared (by the codec) to be +continuous- or discontinuous-time. Most codecs treat all streams they +use as either inherently continuous- or discontinuous-time, although +this is not a requirement. A codec may, as part of its mapping, choose +according to data in the initial header. + +

    Continuous-time pages are stamped by end-time, discontinuous pages +are stamped by begin-time. Pages in a multiplexed stream are +interleaved in order of the time stamp regardless of stream type. +Both continuous and discontinuous logical streams are used to seek +within a physical stream, however only continuous streams are used to +determine buffering depth; because discontinuous streams are stamped +by start time, they will always 'fall out' at the proper time when +buffering the continuous streams. See 'Examples' for an illustration +of the buffering mechanism. + +

    Multiplexing Requirements

    + +

    Multiplexing requirements within Ogg are straightforward. When +constructing a single-link (unchained) physical bitstream consisting +of multiple elementary streams: + +

      + +
    1. The initial header for each stream appears in sequence, each +header on a single page. All initial headers must appear with no +intervening data (no auxiliary header pages or packets, no data pages +or packets). Order of the initial headers is unspecified. The +'beginning of stream' flag is set on each initial header. + +

    2. All auxiliary headers for all streams must follow. Order +is unspecified. The final auxiliary header of each stream must flush +its page. + +

    3. Data pages for each stream follow, interleaved in time order. + +

    4. The final page of each stream sets the 'end of stream' flag. +Unlike initial pages, terminal pages for the logical bitstreams need +not occur contiguously; indeed it may not be possible for them to do so. +

    + +

    Each grouped bitstream must have a unique serial number within the +scope of the physical bitstream.

    + +

    chaining and multiplexing

    + +

    Multiplexed and/or unmultiplexed bitstreams may be chained +consecutively. Such a physical bitstream obeys all the rules of both +chained and multiplexed streams. Each link, when unchained, must +stand on its own as a valid physical bitstream. Chained streams do +not mix or interleave; a new segment may not begin until all streams +in the preceding segment have terminated.

    + +

    Codec Mapping Requirements

    + +

    Each codec is allowed some freedom in deciding how its logical +bitstream is encapsulated into an Ogg bitstream (even if it is a +trivial mapping, eg, 'plop the packets in and go'). This is the +codec's mapping. Ogg imposes a few mapping requirements +on any codec. + +

      + +
    1. The framing specification defines +'beginning of stream' and 'end of stream' page markers via a header +flag (it is possible for a stream to consist of a single page). A +correct stream always consists of an integer number of pages, an easy +requirement given the variable size nature of pages.

      + +
    2. The first page of an elementary Ogg bitstream consists of a single, +small 'initial header' packet that must include sufficient information +to identify the exact CODEC type. From this initial header, the codec +must also be able to determine its timebase and whether or not it is a +continuous- or discontinuous-time stream. The initial header must fit +on a single page. If a codec makes use of auxiliary headers (for +example, Vorbis uses two auxiliary headers), these headers must follow +the initial header immediately. The last header finishes its page; +data begins on a fresh page. + +

      As an example, Ogg Vorbis places the name and revision of the +Vorbis CODEC, the audio rate and the audio quality into this initial +header. Vorbis comments and detailed codec setup appears in the larger +auxiliary headers.

      + +
    3. Granule positions must be translatable to an exact absolute +time value. As described above, the mux layer is permitted to query a +codec or codec stub plugin to perform this mapping. It is not +necessary for an absolute time to be mappable into a single unique +granule position value. + +

    4. Codecs are not required to use a fixed duration-per-packet (for +example, Vorbis does not). the mux layer is permitted to query a +codec or codec stub plugin for the time duration of a packet. + +

    5. Although an absolute time need not be translatable to a unique +granule position, a codec must be able to determine the unique granule +position of the current packet using the granule position of a +preceding packet. + +

    6. Packets and pages must be arranged in ascending +granule-position and time order. + +

    + +

    Examples

    + +[More to come shortly; this section is currently being revised and expanded] + +

    Below, we present an example of a multiplexed and chained bitstream:

    + +

    stream

    + +

    In this example, we see pages from five total logical bitstreams +multiplexed into a physical bitstream. Note the following +characteristics:

    + +
      +
    1. Multiplexed bitstreams in a given link begin together; all of the +initial pages must appear before any data pages. When concurrently +multiplexed groups are chained, the new group does not begin until all +the bitstreams in the previous group have terminated.
    2. + +
    3. The ordering of pages of concurrently multiplexed bitstreams is +goverened by timestamp (not shown here); there is no regular +interleaving order. Pages within a logical bitstream appear in +sequence order.
    4. +
    + + + +
    + + diff --git a/vendor/ogg/doc/packets.png b/vendor/ogg/doc/packets.png new file mode 100644 index 0000000..917b6c1 Binary files /dev/null and b/vendor/ogg/doc/packets.png differ diff --git a/vendor/ogg/doc/packets.svg b/vendor/ogg/doc/packets.svg new file mode 100644 index 0000000..6b426c7 --- /dev/null +++ b/vendor/ogg/doc/packets.svg @@ -0,0 +1,876 @@ + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + + + + + + + + + + + + + + + + + + + + + + + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + + packet stream + unframed logical bitstream + + diff --git a/vendor/ogg/doc/pages.png b/vendor/ogg/doc/pages.png new file mode 100644 index 0000000..b4b431e Binary files /dev/null and b/vendor/ogg/doc/pages.png differ diff --git a/vendor/ogg/doc/pages.svg b/vendor/ogg/doc/pages.svg new file mode 100644 index 0000000..436849c --- /dev/null +++ b/vendor/ogg/doc/pages.svg @@ -0,0 +1,1219 @@ + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + OggS + OggS + OggS + + + + + + + + + + + + + + + 23 + 24 + 25 + + ... + ... + physical bitstream + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + framed logical bitstream + + + + + + + + + + + + + + + + + + + + + + + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + packet + + + diff --git a/vendor/ogg/doc/release.txt b/vendor/ogg/doc/release.txt new file mode 100644 index 0000000..f72985f --- /dev/null +++ b/vendor/ogg/doc/release.txt @@ -0,0 +1,29 @@ += Release checklist = + +Source release: + +- Update CHANGES with notable specifics. +- Update version and LIB_* API soname suffix in configure.ac. + - If the source code changed, incremement REVISION. + - If interfaces changed, increment CURRENT and zero REVISION. + - If interfaces were added, increment AGE. + - If interfaces were removed, set AGE to zero. +- Update the version and release date in doc/libogg/*.html. + - `make -C doc/libogg update-doc-version` +- Check for uncommitted changes to master. +- Tag the release commit with 'git tag -s vN.M'. + - Include release notes in the tag annotation. +- Verify 'make distcheck' produces a tarball with the desired name. +- Push tag to public repo. +- Upload source package 'libogg-${version}.tar.gz' et al. + to the website and verify file permissions. +- Update checksum files on website. +- Update links on . +- Add a copy of the documentation to + and update the links. + +Releases are committed to https://svn.xiph.org/releases/ogg/ +which propagates to downloads.xiph.org. + +Release packages should also be manually attached to the corresponding +tag on the github mirror https://github.com/xiph/ogg/releases diff --git a/vendor/ogg/doc/rfc3533.txt b/vendor/ogg/doc/rfc3533.txt new file mode 100644 index 0000000..f2fcd1a --- /dev/null +++ b/vendor/ogg/doc/rfc3533.txt @@ -0,0 +1,843 @@ + + + + + + +Network Working Group S. Pfeiffer +Request for Comments: 3533 CSIRO +Category: Informational May 2003 + + + The Ogg Encapsulation Format Version 0 + +Status of this Memo + + This memo provides information for the Internet community. It does + not specify an Internet standard of any kind. Distribution of this + memo is unlimited. + +Copyright Notice + + Copyright (C) The Internet Society (2003). All Rights Reserved. + +Abstract + + This document describes the Ogg bitstream format version 0, which is + a general, freely-available encapsulation format for media streams. + It is able to encapsulate any kind and number of video and audio + encoding formats as well as other data streams in a single bitstream. + +Terminology + + The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", + "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this + document are to be interpreted as described in BCP 14, RFC 2119 [2]. + +Table of Contents + + 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 2 + 2. Definitions . . . . . . . . . . . . . . . . . . . . . . . . . 2 + 3. Requirements for a generic encapsulation format . . . . . . . 3 + 4. The Ogg bitstream format . . . . . . . . . . . . . . . . . . . 3 + 5. The encapsulation process . . . . . . . . . . . . . . . . . . 6 + 6. The Ogg page format . . . . . . . . . . . . . . . . . . . . . 9 + 7. Security Considerations . . . . . . . . . . . . . . . . . . . 11 + 8. References . . . . . . . . . . . . . . . . . . . . . . . . . . 12 + A. Glossary of terms and abbreviations . . . . . . . . . . . . . 13 + B. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . 14 + Author's Address . . . . . . . . . . . . . . . . . . . . . . . 14 + Full Copyright Statement . . . . . . . . . . . . . . . . . . . 15 + + + + + + + +Pfeiffer Informational [Page 1] + +RFC 3533 OGG May 2003 + + +1. Introduction + + The Ogg bitstream format has been developed as a part of a larger + project aimed at creating a set of components for the coding and + decoding of multimedia content (codecs) which are to be freely + available and freely re-implementable, both in software and in + hardware for the computing community at large, including the Internet + community. It is the intention of the Ogg developers represented by + Xiph.Org that it be usable without intellectual property concerns. + + This document describes the Ogg bitstream format and how to use it to + encapsulate one or several media bitstreams created by one or several + encoders. The Ogg transport bitstream is designed to provide + framing, error protection and seeking structure for higher-level + codec streams that consist of raw, unencapsulated data packets, such + as the Vorbis audio codec or the upcoming Tarkin and Theora video + codecs. It is capable of interleaving different binary media and + other time-continuous data streams that are prepared by an encoder as + a sequence of data packets. Ogg provides enough information to + properly separate data back into such encoder created data packets at + the original packet boundaries without relying on decoding to find + packet boundaries. + + Please note that the MIME type application/ogg has been registered + with the IANA [1]. + +2. Definitions + + For describing the Ogg encapsulation process, a set of terms will be + used whose meaning needs to be well understood. Therefore, some of + the most fundamental terms are defined now before we start with the + description of the requirements for a generic media stream + encapsulation format, the process of encapsulation, and the concrete + format of the Ogg bitstream. See the Appendix for a more complete + glossary. + + The result of an Ogg encapsulation is called the "Physical (Ogg) + Bitstream". It encapsulates one or several encoder-created + bitstreams, which are called "Logical Bitstreams". A logical + bitstream, provided to the Ogg encapsulation process, has a + structure, i.e., it is split up into a sequence of so-called + "Packets". The packets are created by the encoder of that logical + bitstream and represent meaningful entities for that encoder only + (e.g., an uncompressed stream may use video frames as packets). They + do not contain boundary information - strung together they appear to + be streams of random bytes with no landmarks. + + + + + +Pfeiffer Informational [Page 2] + +RFC 3533 OGG May 2003 + + + Please note that the term "packet" is not used in this document to + signify entities for transport over a network. + +3. Requirements for a generic encapsulation format + + The design idea behind Ogg was to provide a generic, linear media + transport format to enable both file-based storage and stream-based + transmission of one or several interleaved media streams independent + of the encoding format of the media data. Such an encapsulation + format needs to provide: + + o framing for logical bitstreams. + + o interleaving of different logical bitstreams. + + o detection of corruption. + + o recapture after a parsing error. + + o position landmarks for direct random access of arbitrary positions + in the bitstream. + + o streaming capability (i.e., no seeking is needed to build a 100% + complete bitstream). + + o small overhead (i.e., use no more than approximately 1-2% of + bitstream bandwidth for packet boundary marking, high-level + framing, sync and seeking). + + o simplicity to enable fast parsing. + + o simple concatenation mechanism of several physical bitstreams. + + All of these design considerations have been taken into consideration + for Ogg. Ogg supports framing and interleaving of logical + bitstreams, seeking landmarks, detection of corruption, and stream + resynchronisation after a parsing error with no more than + approximately 1-2% overhead. It is a generic framework to perform + encapsulation of time-continuous bitstreams. It does not know any + specifics about the codec data that it encapsulates and is thus + independent of any media codec. + +4. The Ogg bitstream format + + A physical Ogg bitstream consists of multiple logical bitstreams + interleaved in so-called "Pages". Whole pages are taken in order + from multiple logical bitstreams multiplexed at the page level. The + logical bitstreams are identified by a unique serial number in the + + + +Pfeiffer Informational [Page 3] + +RFC 3533 OGG May 2003 + + + header of each page of the physical bitstream. This unique serial + number is created randomly and does not have any connection to the + content or encoder of the logical bitstream it represents. Pages of + all logical bitstreams are concurrently interleaved, but they need + not be in a regular order - they are only required to be consecutive + within the logical bitstream. Ogg demultiplexing reconstructs the + original logical bitstreams from the physical bitstream by taking the + pages in order from the physical bitstream and redirecting them into + the appropriate logical decoding entity. + + Each Ogg page contains only one type of data as it belongs to one + logical bitstream only. Pages are of variable size and have a page + header containing encapsulation and error recovery information. Each + logical bitstream in a physical Ogg bitstream starts with a special + start page (bos=beginning of stream) and ends with a special page + (eos=end of stream). + + The bos page contains information to uniquely identify the codec type + and MAY contain information to set up the decoding process. The bos + page SHOULD also contain information about the encoded media - for + example, for audio, it should contain the sample rate and number of + channels. By convention, the first bytes of the bos page contain + magic data that uniquely identifies the required codec. It is the + responsibility of anyone fielding a new codec to make sure it is + possible to reliably distinguish his/her codec from all other codecs + in use. There is no fixed way to detect the end of the codec- + identifying marker. The format of the bos page is dependent on the + codec and therefore MUST be given in the encapsulation specification + of that logical bitstream type. Ogg also allows but does not require + secondary header packets after the bos page for logical bitstreams + and these must also precede any data packets in any logical + bitstream. These subsequent header packets are framed into an + integral number of pages, which will not contain any data packets. + So, a physical bitstream begins with the bos pages of all logical + bitstreams containing one initial header packet per page, followed by + the subsidiary header packets of all streams, followed by pages + containing data packets. + + The encapsulation specification for one or more logical bitstreams is + called a "media mapping". An example for a media mapping is "Ogg + Vorbis", which uses the Ogg framework to encapsulate Vorbis-encoded + audio data for stream-based storage (such as files) and transport + (such as TCP streams or pipes). Ogg Vorbis provides the name and + revision of the Vorbis codec, the audio rate and the audio quality on + the Ogg Vorbis bos page. It also uses two additional header pages + per logical bitstream. The Ogg Vorbis bos page starts with the byte + 0x01, followed by "vorbis" (a total of 7 bytes of identifier). + + + + +Pfeiffer Informational [Page 4] + +RFC 3533 OGG May 2003 + + + Ogg knows two types of multiplexing: concurrent multiplexing (so- + called "Grouping") and sequential multiplexing (so-called + "Chaining"). Grouping defines how to interleave several logical + bitstreams page-wise in the same physical bitstream. Grouping is for + example needed for interleaving a video stream with several + synchronised audio tracks using different codecs in different logical + bitstreams. Chaining on the other hand, is defined to provide a + simple mechanism to concatenate physical Ogg bitstreams, as is often + needed for streaming applications. + + In grouping, all bos pages of all logical bitstreams MUST appear + together at the beginning of the Ogg bitstream. The media mapping + specifies the order of the initial pages. For example, the grouping + of a specific Ogg video and Ogg audio bitstream may specify that the + physical bitstream MUST begin with the bos page of the logical video + bitstream, followed by the bos page of the audio bitstream. Unlike + bos pages, eos pages for the logical bitstreams need not all occur + contiguously. Eos pages may be 'nil' pages, that is, pages + containing no content but simply a page header with position + information and the eos flag set in the page header. Each grouped + logical bitstream MUST have a unique serial number within the scope + of the physical bitstream. + + In chaining, complete logical bitstreams are concatenated. The + bitstreams do not overlap, i.e., the eos page of a given logical + bitstream is immediately followed by the bos page of the next. Each + chained logical bitstream MUST have a unique serial number within the + scope of the physical bitstream. + + It is possible to consecutively chain groups of concurrently + multiplexed bitstreams. The groups, when unchained, MUST stand on + their own as a valid concurrently multiplexed bitstream. The + following diagram shows a schematic example of such a physical + bitstream that obeys all the rules of both grouped and chained + multiplexed bitstreams. + + physical bitstream with pages of + different logical bitstreams grouped and chained + ------------------------------------------------------------- + |*A*|*B*|*C*|A|A|C|B|A|B|#A#|C|...|B|C|#B#|#C#|*D*|D|...|#D#| + ------------------------------------------------------------- + bos bos bos eos eos eos bos eos + + In this example, there are two chained physical bitstreams, the first + of which is a grouped stream of three logical bitstreams A, B, and C. + The second physical bitstream is chained after the end of the grouped + bitstream, which ends after the last eos page of all its grouped + logical bitstreams. As can be seen, grouped bitstreams begin + + + +Pfeiffer Informational [Page 5] + +RFC 3533 OGG May 2003 + + + together - all of the bos pages MUST appear before any data pages. + It can also be seen that pages of concurrently multiplexed bitstreams + need not conform to a regular order. And it can be seen that a + grouped bitstream can end long before the other bitstreams in the + group end. + + Ogg does not know any specifics about the codec data except that each + logical bitstream belongs to a different codec, the data from the + codec comes in order and has position markers (so-called "Granule + positions"). Ogg does not have a concept of 'time': it only knows + about sequentially increasing, unitless position markers. An + application can only get temporal information through higher layers + which have access to the codec APIs to assign and convert granule + positions or time. + + A specific definition of a media mapping using Ogg may put further + constraints on its specific use of the Ogg bitstream format. For + example, a specific media mapping may require that all the eos pages + for all grouped bitstreams need to appear in direct sequence. An + example for a media mapping is the specification of "Ogg Vorbis". + Another example is the upcoming "Ogg Theora" specification which + encapsulates Theora-encoded video data and usually comes multiplexed + with a Vorbis stream for an Ogg containing synchronised audio and + video. As Ogg does not specify temporal relationships between the + encapsulated concurrently multiplexed bitstreams, the temporal + synchronisation between the audio and video stream will be specified + in this media mapping. To enable streaming, pages from various + logical bitstreams will typically be interleaved in chronological + order. + +5. The encapsulation process + + The process of multiplexing different logical bitstreams happens at + the level of pages as described above. The bitstreams provided by + encoders are however handed over to Ogg as so-called "Packets" with + packet boundaries dependent on the encoding format. The process of + encapsulating packets into pages will be described now. + + From Ogg's perspective, packets can be of any arbitrary size. A + specific media mapping will define how to group or break up packets + from a specific media encoder. As Ogg pages have a maximum size of + about 64 kBytes, sometimes a packet has to be distributed over + several pages. To simplify that process, Ogg divides each packet + into 255 byte long chunks plus a final shorter chunk. These chunks + are called "Ogg Segments". They are only a logical construct and do + not have a header for themselves. + + + + + +Pfeiffer Informational [Page 6] + +RFC 3533 OGG May 2003 + + + A group of contiguous segments is wrapped into a variable length page + preceded by a header. A segment table in the page header tells about + the "Lacing values" (sizes) of the segments included in the page. A + flag in the page header tells whether a page contains a packet + continued from a previous page. Note that a lacing value of 255 + implies that a second lacing value follows in the packet, and a value + of less than 255 marks the end of the packet after that many + additional bytes. A packet of 255 bytes (or a multiple of 255 bytes) + is terminated by a lacing value of 0. Note also that a 'nil' (zero + length) packet is not an error; it consists of nothing more than a + lacing value of zero in the header. + + The encoding is optimized for speed and the expected case of the + majority of packets being between 50 and 200 bytes large. This is a + design justification rather than a recommendation. This encoding + both avoids imposing a maximum packet size as well as imposing + minimum overhead on small packets. In contrast, e.g., simply using + two bytes at the head of every packet and having a max packet size of + 32 kBytes would always penalize small packets (< 255 bytes, the + typical case) with twice the segmentation overhead. Using the lacing + values as suggested, small packets see the minimum possible byte- + aligned overhead (1 byte) and large packets (>512 bytes) see a fairly + constant ~0.5% overhead on encoding space. + + + + + + + + + + + + + + + + + + + + + + + + + + + + +Pfeiffer Informational [Page 7] + +RFC 3533 OGG May 2003 + + + The following diagram shows a schematic example of a media mapping + using Ogg and grouped logical bitstreams: + + logical bitstream with packet boundaries + ----------------------------------------------------------------- + > | packet_1 | packet_2 | packet_3 | < + ----------------------------------------------------------------- + + |segmentation (logically only) + v + + packet_1 (5 segments) packet_2 (4 segs) p_3 (2 segs) + ------------------------------ -------------------- ------------ + .. |seg_1|seg_2|seg_3|seg_4|s_5 | |seg_1|seg_2|seg_3|| |seg_1|s_2 | .. + ------------------------------ -------------------- ------------ + + | page encapsulation + v + + page_1 (packet_1 data) page_2 (pket_1 data) page_3 (packet_2 data) +------------------------ ---------------- ------------------------ +|H|------------------- | |H|----------- | |H|------------------- | +|D||seg_1|seg_2|seg_3| | |D|seg_4|s_5 | | |D||seg_1|seg_2|seg_3| | ... +|R|------------------- | |R|----------- | |R|------------------- | +------------------------ ---------------- ------------------------ + + | +pages of | +other --------| | +logical ------- +bitstreams | MUX | + ------- + | + v + + page_1 page_2 page_3 + ------ ------ ------- ----- ------- + ... || | || | || | || | || | ... + ------ ------ ------- ----- ------- + physical Ogg bitstream + + In this example we take a snapshot of the encapsulation process of + one logical bitstream. We can see part of that bitstream's + subdivision into packets as provided by the codec. The Ogg + encapsulation process chops up the packets into segments. The + packets in this example are rather large such that packet_1 is split + into 5 segments - 4 segments with 255 bytes and a final smaller one. + Packet_2 is split into 4 segments - 3 segments with 255 bytes and a + + + +Pfeiffer Informational [Page 8] + +RFC 3533 OGG May 2003 + + + final very small one - and packet_3 is split into two segments. The + encapsulation process then creates pages, which are quite small in + this example. Page_1 consists of the first three segments of + packet_1, page_2 contains the remaining 2 segments from packet_1, and + page_3 contains the first three pages of packet_2. Finally, this + logical bitstream is multiplexed into a physical Ogg bitstream with + pages of other logical bitstreams. + +6. The Ogg page format + + A physical Ogg bitstream consists of a sequence of concatenated + pages. Pages are of variable size, usually 4-8 kB, maximum 65307 + bytes. A page header contains all the information needed to + demultiplex the logical bitstreams out of the physical bitstream and + to perform basic error recovery and landmarks for seeking. Each page + is a self-contained entity such that the page decode mechanism can + recognize, verify, and handle single pages at a time without + requiring the overall bitstream. + + The Ogg page header has the following format: + + 0 1 2 3 + 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1| Byte ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| capture_pattern: Magic number for page start "OggS" | 0-3 ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| version | header_type | granule_position | 4-7 ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| | 8-11 ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| | bitstream_serial_number | 12-15 ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| | page_sequence_number | 16-19 ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| | CRC_checksum | 20-23 ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| |page_segments | segment_table | 24-27 ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +| ... | 28- ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + The LSb (least significant bit) comes first in the Bytes. Fields + with more than one byte length are encoded LSB (least significant + byte) first. + + + + + + + +Pfeiffer Informational [Page 9] + +RFC 3533 OGG May 2003 + + + The fields in the page header have the following meaning: + + 1. capture_pattern: a 4 Byte field that signifies the beginning of a + page. It contains the magic numbers: + + 0x4f 'O' + + 0x67 'g' + + 0x67 'g' + + 0x53 'S' + + It helps a decoder to find the page boundaries and regain + synchronisation after parsing a corrupted stream. Once the + capture pattern is found, the decoder verifies page sync and + integrity by computing and comparing the checksum. + + 2. stream_structure_version: 1 Byte signifying the version number of + the Ogg file format used in this stream (this document specifies + version 0). + + 3. header_type_flag: the bits in this 1 Byte field identify the + specific type of this page. + + * bit 0x01 + + set: page contains data of a packet continued from the previous + page + + unset: page contains a fresh packet + + * bit 0x02 + + set: this is the first page of a logical bitstream (bos) + + unset: this page is not a first page + + * bit 0x04 + + set: this is the last page of a logical bitstream (eos) + + unset: this page is not a last page + + 4. granule_position: an 8 Byte field containing position information. + For example, for an audio stream, it MAY contain the total number + of PCM samples encoded after including all frames finished on this + page. For a video stream it MAY contain the total number of video + + + +Pfeiffer Informational [Page 10] + +RFC 3533 OGG May 2003 + + + frames encoded after this page. This is a hint for the decoder + and gives it some timing and position information. Its meaning is + dependent on the codec for that logical bitstream and specified in + a specific media mapping. A special value of -1 (in two's + complement) indicates that no packets finish on this page. + + 5. bitstream_serial_number: a 4 Byte field containing the unique + serial number by which the logical bitstream is identified. + + 6. page_sequence_number: a 4 Byte field containing the sequence + number of the page so the decoder can identify page loss. This + sequence number is increasing on each logical bitstream + separately. + + 7. CRC_checksum: a 4 Byte field containing a 32 bit CRC checksum of + the page (including header with zero CRC field and page content). + The generator polynomial is 0x04c11db7. + + 8. number_page_segments: 1 Byte giving the number of segment entries + encoded in the segment table. + + 9. segment_table: number_page_segments Bytes containing the lacing + values of all segments in this page. Each Byte contains one + lacing value. + + The total header size in bytes is given by: + header_size = number_page_segments + 27 [Byte] + + The total page size in Bytes is given by: + page_size = header_size + sum(lacing_values: 1..number_page_segments) + [Byte] + +7. Security Considerations + + The Ogg encapsulation format is a container format and only + encapsulates content (such as Vorbis-encoded audio). It does not + provide for any generic encryption or signing of itself or its + contained content bitstreams. However, it encapsulates any kind of + content bitstream as long as there is a codec for it, and is thus + able to contain encrypted and signed content data. It is also + possible to add an external security mechanism that encrypts or signs + an Ogg physical bitstream and thus provides content confidentiality + and authenticity. + + As Ogg encapsulates binary data, it is possible to include executable + content in an Ogg bitstream. This can be an issue with applications + that are implemented using the Ogg format, especially when Ogg is + used for streaming or file transfer in a networking scenario. As + + + +Pfeiffer Informational [Page 11] + +RFC 3533 OGG May 2003 + + + such, Ogg does not pose a threat there. However, an application + decoding Ogg and its encapsulated content bitstreams has to ensure + correct handling of manipulated bitstreams, of buffer overflows and + the like. + +8. References + + [1] Walleij, L., "The application/ogg Media Type", RFC 3534, May + 2003. + + [2] Bradner, S., "Key words for use in RFCs to Indicate Requirement + Levels", BCP 14, RFC 2119, March 1997. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +Pfeiffer Informational [Page 12] + +RFC 3533 OGG May 2003 + + +Appendix A. Glossary of terms and abbreviations + + bos page: The initial page (beginning of stream) of a logical + bitstream which contains information to identify the codec type + and other decoding-relevant information. + + chaining (or sequential multiplexing): Concatenation of two or more + complete physical Ogg bitstreams. + + eos page: The final page (end of stream) of a logical bitstream. + + granule position: An increasing position number for a specific + logical bitstream stored in the page header. Its meaning is + dependent on the codec for that logical bitstream and specified in + a specific media mapping. + + grouping (or concurrent multiplexing): Interleaving of pages of + several logical bitstreams into one complete physical Ogg + bitstream under the restriction that all bos pages of all grouped + logical bitstreams MUST appear before any data pages. + + lacing value: An entry in the segment table of a page header + representing the size of the related segment. + + logical bitstream: A sequence of bits being the result of an encoded + media stream. + + media mapping: A specific use of the Ogg encapsulation format + together with a specific (set of) codec(s). + + (Ogg) packet: A subpart of a logical bitstream that is created by the + encoder for that bitstream and represents a meaningful entity for + the encoder, but only a sequence of bits to the Ogg encapsulation. + + (Ogg) page: A physical bitstream consists of a sequence of Ogg pages + containing data of one logical bitstream only. It usually + contains a group of contiguous segments of one packet only, but + sometimes packets are too large and need to be split over several + pages. + + physical (Ogg) bitstream: The sequence of bits resulting from an Ogg + encapsulation of one or several logical bitstreams. It consists + of a sequence of pages from the logical bitstreams with the + restriction that the pages of one logical bitstream MUST come in + their correct temporal order. + + + + + + +Pfeiffer Informational [Page 13] + +RFC 3533 OGG May 2003 + + + (Ogg) segment: The Ogg encapsulation process splits each packet into + chunks of 255 bytes plus a last fractional chunk of less than 255 + bytes. These chunks are called segments. + +Appendix B. Acknowledgements + + The author gratefully acknowledges the work that Christopher + Montgomery and the Xiph.Org foundation have done in defining the Ogg + multimedia project and as part of it the open file format described + in this document. The author hopes that providing this document to + the Internet community will help in promoting the Ogg multimedia + project at http://www.xiph.org/. Many thanks also for the many + technical and typo corrections that C. Montgomery and the Ogg + community provided as feedback to this RFC. + +Author's Address + + Silvia Pfeiffer + CSIRO, Australia + Locked Bag 17 + North Ryde, NSW 2113 + Australia + + Phone: +61 2 9325 3141 + EMail: Silvia.Pfeiffer@csiro.au + URI: http://www.cmis.csiro.au/Silvia.Pfeiffer/ + + + + + + + + + + + + + + + + + + + + + + + + + +Pfeiffer Informational [Page 14] + +RFC 3533 OGG May 2003 + + +Full Copyright Statement + + Copyright (C) The Internet Society (2003). All Rights Reserved. + + This document and translations of it may be copied and furnished to + others, and derivative works that comment on or otherwise explain it + or assist in its implementation may be prepared, copied, published + and distributed, in whole or in part, without restriction of any + kind, provided that the above copyright notice and this paragraph are + included on all such copies and derivative works. However, this + document itself may not be modified in any way, such as by removing + the copyright notice or references to the Internet Society or other + Internet organizations, except as needed for the purpose of + developing Internet standards in which case the procedures for + copyrights defined in the Internet Standards process must be + followed, or as required to translate it into languages other than + English. + + The limited permissions granted above are perpetual and will not be + revoked by the Internet Society or its successors or assigns. + + This document and the information contained herein is provided on an + "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING + TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION + HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF + MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + +Acknowledgement + + Funding for the RFC Editor function is currently provided by the + Internet Society. + + + + + + + + + + + + + + + + + + + +Pfeiffer Informational [Page 15] + diff --git a/vendor/ogg/doc/rfc3534.txt b/vendor/ogg/doc/rfc3534.txt new file mode 100644 index 0000000..840f1ec --- /dev/null +++ b/vendor/ogg/doc/rfc3534.txt @@ -0,0 +1,339 @@ + + + + + + +Network Working Group L. Walleij +Request for Comments: 3534 The Ogg Vorbis Community +Category: Standards Track May 2003 + + + The application/ogg Media Type + +Status of this Memo + + This document specifies an Internet standards track protocol for the + Internet community, and requests discussion and suggestions for + improvements. Please refer to the current edition of the "Internet + Official Protocol Standards" (STD 1) for the standardization state + and status of this protocol. Distribution of this memo is unlimited. + +Copyright Notice + + Copyright (C) The Internet Society (2003). All Rights Reserved. + +Abstract + + The Ogg Bitstream Format aims at becoming a general, freely-available + standard for transporting multimedia content across computing + platforms and networks. The intention of this document is to define + the MIME media type application/ogg to refer to this kind of content + when transported across the Internet. It is the intention of the Ogg + Bitstream Format developers that it be usable without intellectual + property concerns. + +Conventions used in this Document + + The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", + "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this + document are to be interpreted as described in RFC 2119 [2]. + +1. The Ogg Bitstream Format + + The Ogg Bitstream format has been developed as a part of a larger + project aimed at creating a set of components for the coding and + decoding of multimedia content (codecs) which are to be freely + available and freely re-implementable both in software and in + hardware for the computing community at large, including the Internet + community. + + Raw packets from these codecs may be used directly by transport + mechanisms that provide their own framing and packet-separation + mechanisms (such as UDP datagrams). + + + + +Walleij Standards Track [Page 1] + +RFC 3534 The application/ogg Media Type May 2003 + + + One such framing and content-separation mechanism is the real-time + transport protocol (RTP). RTP allows the streaming of synchronous + lossy data for broadcasting and similar purposes. If this function + is desired then a separate RTP wrapping mechanism should be used. A + wrapping mechanism is currently under development. + + For stream based storage (such as files) and transport (such as TCP + streams or pipes), Ogg codecs use the Ogg Bitstream Format to provide + framing/sync, sync recapture after error, landmarks during seeking, + and enough information to properly separate data back into packets at + the original packet boundaries without relying on decoding to find + packet boundaries. The application/ogg MIME type refers to this kind + of bitstreams, when no further knowledge of the bitstream content + exists. + + The bitstream format in itself is documented in [1]. + +2. Registration Information + + To: ietf-types@iana.org + + Subject: Registration of MIME media type application/ogg + + MIME media type name: application + + MIME subtype name: ogg + + Required parameters: none + + Optional parameters: none + + Encoding Considerations: + + The Ogg bitstream format is binary data, and must be encoded for + non-binary transport; the Base64 encoding is suitable for Email. + Binary encoding could also be used. + + Security Considerations: + + As the Ogg bitstream file is a container format and only a carrier of + content (such as Vorbis audio) with a very rigid definition (see + [1]), this format in itself is not more vulnerable than any other + content framing mechanism. The main security consideration for the + receiving application is to ensure that manipulated packages can not + cause buffer overflows and the like. It is possible to encapsulate + even executable content in the bitstream, so for such uses additional + security considerations must be taken. + + + + +Walleij Standards Track [Page 2] + +RFC 3534 The application/ogg Media Type May 2003 + + + Ogg bitstream files are not signed or encrypted using any applicable + encryption schemes. External security mechanisms must be added if + content confidentiality and authenticity is to be achieved. + + Interoperability considerations: + + The Ogg bitstream format has proved to be widely implementable across + different computing platforms. A broadly portable reference + implementation is available under a BSD license. + + The Ogg bitstream format is not patented and can be implemented by + third parties without patent considerations. + + Published specification: + + See [1]. + + Applications which use this media type: + + Any application that implements the specification will be able to + encode or decode Ogg bitstream files. Specifically, the format is + supposed to be used by subcodecs that implement, for example, Vorbis + audio. + + Additional information: + + Magic number(s): + + In Ogg bitstream files, the first four bytes are 0x4f 0x67 0x67 0x53 + corresponding to the string "OggS". + + File extension: .ogg + + Macintosh File Type Code(s): OggS + + Object Identifier(s) or OID(s): none + + Person & email address to contact for further information: + + Questions about this proposal should be directed to Linus Walleij + . Technical questions about the Ogg bitstream + standard may be asked on the mailing lists for the developer + community. + + Intended usage: COMMON + + + + + + +Walleij Standards Track [Page 3] + +RFC 3534 The application/ogg Media Type May 2003 + + + Author/Change controller: + + This document was written by Linus Walleij . + Changes to this document will either be handled by him, a + representative of the Xiph.org, or the associated development + communities. + + The Ogg bitstream format is controlled by the Xiph.org and the + respective development communities. + +3. Security Considerations + + Security considerations are discussed in the security considerations + clause of the MIME registration in section 2. + +4. Normative References + + [1] Pfeiffer, S., "The Ogg encapsulation format version 0", RFC + 3533, May 2003. + + [2] Bradner, S., "Key words for use in RFCs to Indicate Requirement + Levels", BCP 14, RFC 2119, March 1997. + +5. Intellectual Property Statement + + The IETF takes no position regarding the validity or scope of any + intellectual property or other rights that might be claimed to + pertain to the implementation or use of the technology described in + this document or the extent to which any license under such rights + might or might not be available; neither does it represent that it + has made any effort to identify any such rights. Information on the + IETF's procedures with respect to rights in standards-track and + standards-related documentation can be found in BCP-11. Copies of + claims of rights made available for publication and any assurances of + licenses to be made available, or the result of an attempt made to + obtain a general license or permission for the use of such + proprietary rights by implementors or users of this specification can + be obtained from the IETF Secretariat. + + The IETF invites any interested party to bring to its attention any + copyrights, patents or patent applications, or other proprietary + rights which may cover technology that may be required to practice + this standard. Please address the information to the IETF Executive + Director. + + + + + + + +Walleij Standards Track [Page 4] + +RFC 3534 The application/ogg Media Type May 2003 + + +6. Author's Address + + Linus Walleij + The Ogg Vorbis Community + Master Olofs Vag 24 + Lund 224 66 + SE + + Phone: +46 703 193678 + EMail: triad@df.lth.se + URI: http://www.xiph.org/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +Walleij Standards Track [Page 5] + +RFC 3534 The application/ogg Media Type May 2003 + + +7. Full Copyright Statement + + Copyright (C) The Internet Society (2003). All Rights Reserved. + + This document and translations of it may be copied and furnished to + others, and derivative works that comment on or otherwise explain it + or assist in its implementation may be prepared, copied, published + and distributed, in whole or in part, without restriction of any + kind, provided that the above copyright notice and this paragraph are + included on all such copies and derivative works. However, this + document itself may not be modified in any way, such as by removing + the copyright notice or references to the Internet Society or other + Internet organizations, except as needed for the purpose of + developing Internet standards in which case the procedures for + copyrights defined in the Internet Standards process must be + followed, or as required to translate it into languages other than + English. + + The limited permissions granted above are perpetual and will not be + revoked by the Internet Society or its successors or assigns. + + This document and the information contained herein is provided on an + "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING + TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION + HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF + MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + +Acknowledgement + + Funding for the RFC Editor function is currently provided by the + Internet Society. + + + + + + + + + + + + + + + + + + + +Walleij Standards Track [Page 6] + diff --git a/vendor/ogg/doc/rfc5334.txt b/vendor/ogg/doc/rfc5334.txt new file mode 100644 index 0000000..fea91fb --- /dev/null +++ b/vendor/ogg/doc/rfc5334.txt @@ -0,0 +1,787 @@ + + + + + + +Network Working Group I. Goncalves +Request for Comments: 5334 S. Pfeiffer +Obsoletes: 3534 C. Montgomery +Category: Standards Track Xiph + September 2008 + + + Ogg Media Types + +Status of This Memo + + This document specifies an Internet standards track protocol for the + Internet community, and requests discussion and suggestions for + improvements. Please refer to the current edition of the "Internet + Official Protocol Standards" (STD 1) for the standardization state + and status of this protocol. Distribution of this memo is unlimited. + +Abstract + + This document describes the registration of media types for the Ogg + container format and conformance requirements for implementations of + these types. This document obsoletes RFC 3534. + +Table of Contents + + 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . 2 + 2. Changes Since RFC 3534 . . . . . . . . . . . . . . . . . . 2 + 3. Conformance and Document Conventions . . . . . . . . . . . 3 + 4. Deployed Media Types and Compatibility . . . . . . . . . . 3 + 5. Relation between the Media Types . . . . . . . . . . . . . 5 + 6. Encoding Considerations . . . . . . . . . . . . . . . . . . 5 + 7. Security Considerations . . . . . . . . . . . . . . . . . . 6 + 8. Interoperability Considerations . . . . . . . . . . . . . . 7 + 9. IANA Considerations . . . . . . . . . . . . . . . . . . . . 7 + 10. Ogg Media Types . . . . . . . . . . . . . . . . . . . . . . 7 + 10.1. application/ogg . . . . . . . . . . . . . . . . . . . . . . 7 + 10.2. video/ogg . . . . . . . . . . . . . . . . . . . . . . . . . 8 + 10.3. audio/ogg . . . . . . . . . . . . . . . . . . . . . . . . . 9 + 11. Acknowledgements . . . . . . . . . . . . . . . . . . . . . 10 + 12. Copying Conditions . . . . . . . . . . . . . . . . . . . . 10 + 13. References . . . . . . . . . . . . . . . . . . . . . . . . 11 + 13.1. Normative References . . . . . . . . . . . . . . . . . . . 11 + 13.2. Informative References . . . . . . . . . . . . . . . . . . 11 + + + + + + + + +Goncalves, et al. Standards Track [Page 1] + +RFC 5334 Ogg Media Types September 2008 + + +1. Introduction + + This document describes media types for Ogg, a data encapsulation + format defined by the Xiph.Org Foundation for public use. Refer to + "Introduction" in [RFC3533] and "Overview" in [Ogg] for background + information on this container format. + + Binary data contained in Ogg, such as Vorbis and Theora, has + historically been interchanged using the application/ogg media type + as defined by [RFC3534]. This document obsoletes [RFC3534] and + defines three media types for different types of content in Ogg to + reflect this usage in the IANA media type registry, to foster + interoperability by defining underspecified aspects, and to provide + general security considerations. + + The Ogg container format is known to contain [Theora] or [Dirac] + video, [Speex] (narrow-band and wide-band) speech, [Vorbis] or [FLAC] + audio, and [CMML] timed text/metadata. As Ogg encapsulates binary + data, it is possible to include any other type of video, audio, + image, text, or, generally speaking, any time-continuously sampled + data. + + While raw packets from these data sources may be used directly by + transport mechanisms that provide their own framing and packet- + separation mechanisms (such as UDP datagrams or RTP), Ogg is a + solution for stream based storage (such as files) and transport (such + as TCP streams or pipes). The media types defined in this document + are needed to correctly identify such content when it is served over + HTTP, included in multi-part documents, or used in other places where + media types [RFC2045] are used. + +2. Changes Since RFC 3534 + + o The type "application/ogg" is redefined. + + o The types "video/ogg" and "audio/ogg" are defined. + + o New file extensions are defined. + + o New Macintosh file type codes are defined. + + o The codecs parameter is defined for optional use. + + o The Ogg Skeleton extension becomes a recommended addition for + content served under the new types. + + + + + + +Goncalves, et al. Standards Track [Page 2] + +RFC 5334 Ogg Media Types September 2008 + + +3. Conformance and Document Conventions + + The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", + "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this + document are to be interpreted as described in BCP 14, [RFC2119] and + indicate requirement levels for compliant implementations. + Requirements apply to all implementations unless otherwise stated. + + An implementation is a software module that supports one of the media + types defined in this document. Software modules may support + multiple media types, but conformance is considered individually for + each type. + + Implementations that fail to satisfy one or more "MUST" requirements + are considered non-compliant. Implementations that satisfy all + "MUST" requirements, but fail to satisfy one or more "SHOULD" + requirements, are said to be "conditionally compliant". All other + implementations are "unconditionally compliant". + +4. Deployed Media Types and Compatibility + + The application/ogg media type has been used in an ad hoc fashion to + label and exchange multimedia content in Ogg containers. + + Use of the "application" top-level type for this kind of content is + known to be problematic, in particular since it obfuscates video and + audio content. This document thus defines the media types, + + o video/ogg + + o audio/ogg + + which are intended for common use and SHOULD be used when dealing + with video or audio content, respectively. This document also + obsoletes the [RFC3534] definition of application/ogg and marks it + for complex data (e.g., multitrack visual, audio, textual, and other + time-continuously sampled data), which is not clearly video or audio + data and thus not suited for either the video/ogg or audio/ogg types. + Refer to the following section for more details. + + An Ogg bitstream generally consists of one or more logical bitstreams + that each consist of a series of header and data pages packetising + time-continuous binary data [RFC3533]. The content types of the + logical bitstreams may be identified without decoding the header + pages of the logical bitstreams through use of a [Skeleton] + bitstream. Using Ogg Skeleton is REQUIRED for content served under + + + + + +Goncalves, et al. Standards Track [Page 3] + +RFC 5334 Ogg Media Types September 2008 + + + the application/ogg type and RECOMMENDED for video/ogg and audio/ogg, + as Skeleton contains identifiers to describe the different + encapsulated data. + + Furthermore, it is RECOMMENDED that implementations that identify a + logical bitstream that they cannot decode SHOULD ignore it, while + continuing to decode the ones they can. Such precaution ensures + backward and forward compatibility with existing and future data. + + These media types can optionally use the "codecs" parameter described + in [RFC4281]. Codecs encapsulated in Ogg require a text identifier + at the beginning of the first header page, hence a machine-readable + method to identify the encapsulated codecs would be through this + header. The following table illustrates how those header values map + into strings that are used in the "codecs" parameter when dealing + with Ogg media types. + + Codec Identifier | Codecs Parameter + ----------------------------------------------------------- + char[5]: 'BBCD\0' | dirac + char[5]: '\177FLAC' | flac + char[7]: '\x80theora' | theora + char[7]: '\x01vorbis' | vorbis + char[8]: 'CELT ' | celt + char[8]: 'CMML\0\0\0\0' | cmml + char[8]: '\213JNG\r\n\032\n' | jng + char[8]: '\x80kate\0\0\0' | kate + char[8]: 'OggMIDI\0' | midi + char[8]: '\212MNG\r\n\032\n' | mng + char[8]: 'PCM ' | pcm + char[8]: '\211PNG\r\n\032\n' | png + char[8]: 'Speex ' | speex + char[8]: 'YUV4MPEG' | yuv4mpeg + + An up-to-date version of this table is kept at Xiph.org (see + [Codecs]). + + Possible examples include: + + o application/ogg; codecs="theora, cmml, ecmascript" + + o video/ogg; codecs="theora, vorbis" + + o audio/ogg; codecs=speex + + + + + + + +Goncalves, et al. Standards Track [Page 4] + +RFC 5334 Ogg Media Types September 2008 + + +5. Relation between the Media Types + + As stated in the previous section, this document describes three + media types that are targeted at different data encapsulated in Ogg. + Since Ogg is capable of encapsulating any kind of data, the multiple + usage scenarios have revealed interoperability issues between + implementations when dealing with content served solely under the + application/ogg type. + + While this document does redefine the earlier definition of + application/ogg, this media type will continue to embrace the widest + net possible of content with the video/ogg and audio/ogg types being + smaller subsets of it. However, the video/ogg and audio/ogg types + take precedence in a subset of the usages, specifically when serving + multimedia content that is not complex enough to warrant the use of + application/ogg. Following this line of thought, the audio/ogg type + is an even smaller subset within video/ogg, as it is not intended to + refer to visual content. + + As such, the application/ogg type is the recommended choice to serve + content aimed at scientific and other applications that require + various multiplexed signals or streams of continuous data, with or + without scriptable control of content. For bitstreams containing + visual, timed text, and any other type of material that requires a + visual interface, but that is not complex enough to warrant serving + under application/ogg, the video/ogg type is recommended. In + situations where the Ogg bitstream predominantly contains audio data + (lyrics, metadata, or cover art notwithstanding), it is recommended + to use the audio/ogg type. + +6. Encoding Considerations + + Binary: The content consists of an unrestricted sequence of octets. + + Note: + + o Ogg encapsulated content is binary data and should be transmitted + in a suitable encoding without CR/LF conversion, 7-bit stripping, + etc.; base64 [RFC4648] is generally preferred for binary-to-text + encoding. + + o Media types described in this document are used for stream based + storage (such as files) and transport (such as TCP streams or + pipes); separate types are used to identify codecs such as in + real-time applications for the RTP payload formats of Theora + [ThRTP] video, Vorbis [RFC5215], or Speex [SpRTP] audio, as well + as for identification of encapsulated data within Ogg through + Skeleton. + + + +Goncalves, et al. Standards Track [Page 5] + +RFC 5334 Ogg Media Types September 2008 + + +7. Security Considerations + + Refer to [RFC3552] for a discussion of terminology used in this + section. + + The Ogg encapsulation format is a container and only a carrier of + content (such as audio, video, and displayable text data) with a very + rigid definition. This format in itself is not more vulnerable than + any other content framing mechanism. + + Ogg does not provide for any generic encryption or signing of itself + or its contained bitstreams. However, it encapsulates any kind of + binary content and is thus able to contain encrypted and signed + content data. It is also possible to add an external security + mechanism that encrypts or signs an Ogg bitstream and thus provides + content confidentiality and authenticity. + + As Ogg encapsulates binary data, it is possible to include executable + content in an Ogg bitstream. Implementations SHOULD NOT execute such + content without prior validation of its origin by the end-user. + + Issues may arise on applications that use Ogg for streaming or file + transfer in a networking scenario. In such cases, implementations + decoding Ogg and its encapsulated bitstreams have to ensure correct + handling of manipulated bitstreams, of buffer overflows, and similar + issues. + + It is also possible to author malicious Ogg bitstreams, which attempt + to call for an excessively large picture size, high sampling-rate + audio, etc. Implementations SHOULD protect themselves against this + kind of attack. + + Ogg has an extensible structure, so that it is theoretically possible + that metadata fields or media formats might be defined in the future + which might be used to induce particular actions on the part of the + recipient, thus presenting additional security risks. However, this + type of capability is currently not supported in the referenced + specification. + + Implementations may fail to implement a specific security model or + other means to prevent possibly dangerous operations. Such failure + might possibly be exploited to gain unauthorized access to a system + or sensitive information; such failure constitutes an unknown factor + and is thus considered out of the scope of this document. + + + + + + + +Goncalves, et al. Standards Track [Page 6] + +RFC 5334 Ogg Media Types September 2008 + + +8. Interoperability Considerations + + The Ogg container format is device-, platform-, and vendor-neutral + and has proved to be widely implementable across different computing + platforms through a wide range of encoders and decoders. A broadly + portable reference implementation [libogg] is available under the + revised (3-clause) BSD license, which is a Free Software license. + + The Xiph.Org Foundation has defined the specification, + interoperability, and conformance and conducts regular + interoperability testing. + + The use of the Ogg Skeleton extension has been confirmed to not cause + interoperability issues with existing implementations. Third parties + are, however, welcome to conduct their own testing. + +9. IANA Considerations + + In accordance with the procedures set forth in [RFC4288], this + document registers two new media types and redefines the existing + application/ogg as defined in the following section. + +10. Ogg Media Types + +10.1. application/ogg + + Type name: application + + Subtype name: ogg + + Required parameters: none + + Optional parameters: codecs, whose syntax is defined in RFC 4281. + See section 4 of RFC 5334 for a list of allowed values. + + Encoding considerations: See section 6 of RFC 5334. + + Security considerations: See section 7 of RFC 5334. + + Interoperability considerations: None, as noted in section 8 of RFC + 5334. + + Published specification: RFC 3533 + + Applications which use this media type: Scientific and otherwise that + require various multiplexed signals or streams of data, with or + without scriptable control of content. + + + + +Goncalves, et al. Standards Track [Page 7] + +RFC 5334 Ogg Media Types September 2008 + + + Additional information: + + Magic number(s): The first four bytes, 0x4f 0x67 0x67 0x53, + correspond to the string "OggS". + + File extension(s): .ogx + + RFC 3534 defined the file extension .ogg for application/ogg, + which RFC 5334 obsoletes in favor of .ogx due to concerns where, + historically, some implementations expect .ogg files to be solely + Vorbis-encoded audio. + + Macintosh File Type Code(s): OggX + + Person & Email address to contact for further information: See + "Authors' Addresses" section. + + Intended usage: COMMON + + Restrictions on usage: The type application/ogg SHOULD only be used + in situations where it is not appropriate to serve data under the + video/ogg or audio/ogg types. Data served under the application/ogg + type SHOULD use the .ogx file extension and MUST contain an Ogg + Skeleton logical bitstream to identify all other contained logical + bitstreams. + + Author: See "Authors' Addresses" section. + + Change controller: The Xiph.Org Foundation. + +10.2. video/ogg + + Type name: video + + Subtype name: ogg + + Required parameters: none + + Optional parameters: codecs, whose syntax is defined in RFC 4281. + See section 4 of RFC 5334 for a list of allowed values. + + Encoding considerations: See section 6 of RFC 5334. + + Security considerations: See section 7 of RFC 5334. + + Interoperability considerations: None, as noted in section 8 of RFC + 5334. + + + + +Goncalves, et al. Standards Track [Page 8] + +RFC 5334 Ogg Media Types September 2008 + + + Published specification: RFC 3533 + + Applications which use this media type: Multimedia applications, + including embedded, streaming, and conferencing tools. + + Additional information: + + Magic number(s): The first four bytes, 0x4f 0x67 0x67 0x53, + correspond to the string "OggS". + + File extension(s): .ogv + + Macintosh File Type Code(s): OggV + + Person & Email address to contact for further information: See + "Authors' Addresses" section. + + Intended usage: COMMON + + Restrictions on usage: The type "video/ogg" SHOULD be used for Ogg + bitstreams containing visual, audio, timed text, or any other type of + material that requires a visual interface. It is intended for + content not complex enough to warrant serving under "application/ + ogg"; for example, a combination of Theora video, Vorbis audio, + Skeleton metadata, and CMML captioning. Data served under the type + "video/ogg" SHOULD contain an Ogg Skeleton logical bitstream. + Implementations interacting with the type "video/ogg" SHOULD support + multiplexed bitstreams. + + Author: See "Authors' Addresses" section. + + Change controller: The Xiph.Org Foundation. + +10.3. audio/ogg + + Type name: audio + + Subtype name: ogg + + Required parameters: none + + Optional parameters: codecs, whose syntax is defined in RFC 4281. + See section 4 of RFC 5334 for a list of allowed values. + + Encoding considerations: See section 6 of RFC 5334. + + Security considerations: See section 7 of RFC 5334. + + + + +Goncalves, et al. Standards Track [Page 9] + +RFC 5334 Ogg Media Types September 2008 + + + Interoperability considerations: None, as noted in section 8 of RFC + 5334. + + Published specification: RFC 3533 + + Applications which use this media type: Multimedia applications, + including embedded, streaming, and conferencing tools. + + Additional information: + + Magic number(s): The first four bytes, 0x4f 0x67 0x67 0x53, + correspond to the string "OggS". + + File extension(s): .oga, .ogg, .spx + + Macintosh File Type Code(s): OggA + + Person & Email address to contact for further information: See + "Authors' Addresses" section. + + Intended usage: COMMON + + Restrictions on usage: The type "audio/ogg" SHOULD be used when the + Ogg bitstream predominantly contains audio data. Content served + under the "audio/ogg" type SHOULD have an Ogg Skeleton logical + bitstream when using the default .oga file extension. The .ogg and + .spx file extensions indicate a specialization that requires no + Skeleton due to backward compatibility concerns with existing + implementations. In particular, .ogg is used for Ogg files that + contain only a Vorbis bitstream, while .spx is used for Ogg files + that contain only a Speex bitstream. + + Author: See "Authors' Addresses" section. + + Change controller: The Xiph.Org Foundation. + +11. Acknowledgements + + The authors gratefully acknowledge the contributions of Magnus + Westerlund, Alfred Hoenes, and Peter Saint-Andre. + +12. Copying Conditions + + The authors agree to grant third parties the irrevocable right to + copy, use and distribute the work, with or without modification, in + any medium, without royalty, provided that, unless separate + permission is granted, redistributed modified works do not contain + misleading author, version, name of work, or endorsement information. + + + +Goncalves, et al. Standards Track [Page 10] + +RFC 5334 Ogg Media Types September 2008 + + +13. References + +13.1. Normative References + + [RFC2045] Freed, N. and N. Borenstein, "Multipurpose Internet Mail + Extensions (MIME) Part One: Format of Internet Message + Bodies", RFC 2045, November 1996. + + [RFC2119] Bradner, S., "Key words for use in RFCs to Indicate + Requirement Levels", BCP 14, RFC 2119, March 1997. + + [RFC3533] Pfeiffer, S., "The Ogg Encapsulation Format Version 0", + RFC 3533, May 2003. + + [RFC4281] Gellens, R., Singer, D., and P. Frojdh, "The Codecs + Parameter for "Bucket" Media Types", RFC 4281, + November 2005. + + [RFC4288] Freed, N. and J. Klensin, "Media Type Specifications and + Registration Procedures", BCP 13, RFC 4288, + December 2005. + +13.2. Informative References + + [CMML] Pfeiffer, S., Parker, C., and A. Pang, "The Continuous + Media Markup Language (CMML)", Work in Progress, + March 2006. + + [Codecs] Pfeiffer, S. and I. Goncalves, "Specification of MIME + types and respective codecs parameter", July 2008, + . + + [Dirac] Dirac Group, "Dirac Specification", + . + + [FLAC] Coalson, J., "The FLAC Format", + . + + [libogg] Xiph.Org Foundation, "The libogg API", June 2000, + . + + [Ogg] Xiph.Org Foundation, "Ogg bitstream documentation: Ogg + logical and physical bitstream overview, Ogg logical + bitstream framing, Ogg multi-stream multiplexing", + . + + [RFC3534] Walleij, L., "The application/ogg Media Type", RFC 3534, + May 2003. + + + +Goncalves, et al. Standards Track [Page 11] + +RFC 5334 Ogg Media Types September 2008 + + + [RFC3552] Rescorla, E. and B. Korver, "Guidelines for Writing RFC + Text on Security Considerations", BCP 72, RFC 3552, + July 2003. + + [RFC4648] Josefsson, S., "The Base16, Base32, and Base64 Data + Encodings", RFC 4648, October 2006. + + [RFC5215] Barbato, L., "RTP Payload Format for Vorbis Encoded + Audio", RFC 5215, August 2008. + + [Skeleton] Pfeiffer, S. and C. Parker, "The Ogg Skeleton Metadata + Bitstream", November 2007, + . + + [Speex] Valin, J., "The Speex Codec Manual", February 2002, + . + + [SpRTP] Herlein, G., Valin, J., Heggestad, A., and A. Moizard, + "RTP Payload Format for the Speex Codec", Work + in Progress, February 2008. + + [Theora] Xiph.Org Foundation, "Theora Specification", + October 2007, . + + [ThRTP] Barbato, L., "RTP Payload Format for Theora Encoded + Video", Work in Progress, June 2006. + + [Vorbis] Xiph.Org Foundation, "Vorbis I Specification", July 2004, + . + + + + + + + + + + + + + + + + + + + + + + +Goncalves, et al. Standards Track [Page 12] + +RFC 5334 Ogg Media Types September 2008 + + +Authors' Addresses + + Ivo Emanuel Goncalves + Xiph.Org Foundation + 21 College Hill Road + Somerville, MA 02144 + US + + EMail: justivo@gmail.com + URI: xmpp:justivo@gmail.com + + + Silvia Pfeiffer + Xiph.Org Foundation + + EMail: silvia@annodex.net + URI: http://annodex.net/ + + + Christopher Montgomery + Xiph.Org Foundation + + EMail: monty@xiph.org + URI: http://xiph.org + + + + + + + + + + + + + + + + + + + + + + + + + + + +Goncalves, et al. Standards Track [Page 13] + +RFC 5334 Ogg Media Types September 2008 + + +Full Copyright Statement + + Copyright (C) The IETF Trust (2008). + + This document is subject to the rights, licenses and restrictions + contained in BCP 78, and except as set forth therein, the authors + retain all their rights. + + This document and the information contained herein are provided on an + "AS IS" basis and THE CONTRIBUTOR, THE ORGANIZATION HE/SHE REPRESENTS + OR IS SPONSORED BY (IF ANY), THE INTERNET SOCIETY, THE IETF TRUST AND + THE INTERNET ENGINEERING TASK FORCE DISCLAIM ALL WARRANTIES, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF + THE INFORMATION HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED + WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + +Intellectual Property + + The IETF takes no position regarding the validity or scope of any + Intellectual Property Rights or other rights that might be claimed to + pertain to the implementation or use of the technology described in + this document or the extent to which any license under such rights + might or might not be available; nor does it represent that it has + made any independent effort to identify any such rights. Information + on the procedures with respect to rights in RFC documents can be + found in BCP 78 and BCP 79. + + Copies of IPR disclosures made to the IETF Secretariat and any + assurances of licenses to be made available, or the result of an + attempt made to obtain a general license or permission for the use of + such proprietary rights by implementers or users of this + specification can be obtained from the IETF on-line IPR repository at + http://www.ietf.org/ipr. + + The IETF invites any interested party to bring to its attention any + copyrights, patents or patent applications, or other proprietary + rights that may cover technology that may be required to implement + this standard. Please address the information to the IETF at + ietf-ipr@ietf.org. + + + + + + + + + + + + +Goncalves, et al. Standards Track [Page 14] + diff --git a/vendor/ogg/doc/skeleton.html b/vendor/ogg/doc/skeleton.html new file mode 100755 index 0000000..8b29c18 --- /dev/null +++ b/vendor/ogg/doc/skeleton.html @@ -0,0 +1,222 @@ + + + + + +The Ogg Skeleton Metadata Bitstream + + + + + + + + + +

    The Ogg Skeleton Metadata Bitstream

    + +

    Overview

    + +

    Ogg Skeleton provides structuring information for multitrack Ogg files. It is compatible with Ogg Theora and provides extra clues for synchronization and content negotiation such as language selection.

    + +

    Ogg is a generic container format for time-continuous data streams, enabling interleaving of several tracks of frame-wise encoded content in a time-multiplexed manner. As an example, an Ogg physical bitstream could encapsulate several tracks of video encoded in Theora and multiple tracks of audio encoded in Speex or Vorbis or FLAC at the same time. A player that decodes such a bitstream could then, for example, play one video channel as the main video playback, alpha-blend another one on top of it (e.g. a caption track), play a main Vorbis audio together with several FLAC audio tracks simultaneously (e.g. as sound effects), and provide a choice of Speex channels (e.g. providing commentary in different languages). Such a file is generally possible to create with Ogg, it is however not possible to generically parse such a file, seek on it, understand what codecs are contained in such a file, and dynamically handle and play back such content.

    + +

    Ogg does not know anything about the content it carries and leaves it to the media mapping of each codec to declare and describe itself. There is no meta information available at the Ogg level about the content tracks encapsulated within an Ogg physical bitstream. This is particularly a problem if you don't have all the decoder libraries available and just want to parse an Ogg file to find out what type of data it encapsulates (such as the "file" command under *nix to determine what file it is through magic numbers), or want to seek to a temporal offset without having to decode the data (such as on a Web server that just serves out Ogg files and parts thereof).

    + +

    Ogg Skeleton is being designed to overcome these problems. Ogg Skeleton is a logical bitstream within an Ogg stream that contains information about the other encapsulated logical bitstreams. For each logical bitstream it provides information such as its media type, and explains the way the granulepos field in Ogg pages is mapped to time.

    + +

    Ogg Skeleton is also designed to allow the creation of substreams from Ogg physical bitstreams that retain the original timing information. For example, when cutting out the segment between the 7th and the 59th second of an Ogg file, it would be nice to continue to start this cut out file with a playback time of 7 seconds and not of 0. This is of particular interest if you're streaming this file from a Web server after a query for a temporal subpart such as in http://example.com/video.ogv?t=7-59

    + +

    Specification

    + +

    How to describe the logical bitstreams within an Ogg container?

    + +

    The following information about a logical bitstream is of interest to contain as meta information in the Skeleton:

    +
      +
    • the serial number: it identifies a content track
    • +
    • the mime type: it identifies the content type
    • +
    • other generic name-value fields that can provide meta information such as the language of a track or the video height and width
    • +
    • the number of header packets: this informs a parser about the number of actual header packets in an Ogg logical bitstream
    • +
    • the granule rate: the granule rate represents the data rate in Hz at which content is sampled for the particular logical bitstream, allowing to map a granule position to time by calculating "granulepos / granulerate"
    • +
    • the preroll: the number of past content packets to take into account when decoding the current Ogg page, which is necessary for seeking (vorbis has generally 2, speex 3)
    • +
    • the granuleshift: the number of lower bits from the granulepos field that are used to provide position information for sub-seekable units (like the keyframe shift in theora)
    • +
    • a basetime: it provides a mapping for granule position 0 (for all logical bitstreams) to a playback time; an example use: most content in professional analog video creation actually starts at a time of 1 hour and thus adding this additional field allows them retain this mapping on digitizing their content
    • +
    • a UTC time: it provides a mapping for granule position 0 (for all logical bitstreams) to a real-world clock time allowing to remember e.g. the recording or broadcast time of some content
    • +
    + +

    How to allow the creation of substreams from an Ogg physical bitstream?

    + +

    When cutting out a subpart of an Ogg physical bitstream, the aim is to keep all the content pages intact (including the framing and granule positions) and just change some information in the Skeleton that allows reconstruction of the accurate time mapping. When remultiplexing such a bitstream, it is necessary to take into account all the different contained logical bitstreams. A given cut-in time maps to several different byte positions in the Ogg physical bitstream because each logical bitstream has its relevant information for that time at a different location. In addition, the resolution of each logical bitstream may not be high enough to accommodate for the given cut-in time and thus there may be some surplus information necessary to be remuxed into the new bitstream.

    + +

    The following information is necessary to be added to the Skeleton to allow a correct presentation of a subpart of an Ogg bitstream:

    +
      +
    • the presentation time: this is the actual cut-in time and all logical bitstreams are meant to start presenting from this time onwards, not from the time their data starts, which may be some time before that (because this time may have mapped right into the middle of a packet, or because the logical bitstream has a preroll or a keyframe shift)
    • +
    • the basegranule: this represents the granule number with which this logical bitstream starts in the remuxed stream and provides for each logical bitstream the accurate start time of its data stream; this information is necessary to allow correct decoding and timing of the first data packets contained in a logcial bitstream of a remuxed Ogg stream
    • +
    + +

    Ogg Skeleton version 3.0 Format Specification

    + +

    Adding the above information into an Ogg bitstream without breaking existing Ogg functionality and code requires the use of a logical bitstream for Ogg Skeleton. This logical bitstream may be ignored on decoding such that existing players can still continue to play back Ogg files that have a Skeleton bitstream. Skeleton enriches the Ogg bitstream to provide meta information about structure and content of the Ogg bitstream.

    + +

    The Skeleton logical bitstream starts with an ident header that contains information about all of the logical bitstreams and is mapped into the Skeleton bos page. The first 8 bytes provide the magic identifier "fishead\0". +After the fishead follows a set of secondary header packets, each of which contains information about one logical bitstream. These secondary header packets are identified by an 8 byte code of "fisbone\0". The Skeleton logical bitstream has no actual content packets. Its eos page is included into the stream before any data pages of the other logical bitstreams appear and contains a packet of length 0.

    + +

    The fishead ident header looks as follows:

    +
    +
    +  0                   1                   2                   3
    +  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1| Byte
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Identifier 'fishead\0'                                        | 0-3
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 4-7
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Version major                 | Version minor                 | 8-11
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Presentationtime numerator                                    | 12-15
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 16-19
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Presentationtime denominator                                  | 20-23
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 24-27
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Basetime numerator                                            | 28-31
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 32-35
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Basetime denominator                                          | 36-39
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 40-43
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | UTC                                                           | 44-47
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 48-51
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 52-55
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 56-59
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 60-63
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    +
    +
    +

    The version fields provide version information for the Skeleton track, currently being 3.0 (the number having evolved within the Annodex project).

    + +

    Presentation time and basetime are specified as a rational number, the denominator providing the temporal resolution at which the time is given (e.g. to specify time in milliseconds, provide a denominator of 1000).

    + +

    The fisbone secondary header packet looks as follows:

    +
    +
    +  0                   1                   2                   3
    +  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1| Byte
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Identifier 'fisbone\0'                                        | 0-3
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 4-7
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Offset to message header fields                               | 8-11
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Serial number                                                 | 12-15
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Number of header packets                                      | 16-19
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Granulerate numerator                                         | 20-23
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 24-27
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Granulerate denominator                                       | 28-31
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 32-35
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Basegranule                                                   | 36-39
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + |                                                               | 40-43
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Preroll                                                       | 44-47
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Granuleshift  | Padding/future use                            | 48-51
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    + | Message header fields ...                                     | 52-
    + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    +
    +
    +

    The mime type is provided as a message header field specified in the same way that HTTP header fields are given (e.g. "Content-Type: audio/vorbis"). Further meta information (such as language and screen size) are also included as message header fields. The offset to the message header fields at the beginning of a fisbone packet is included for forward compatibility - to allow further fields to be included into the packet without disrupting the message header field parsing.

    + +

    The granule rate is again given as a rational number in the same way that presentation time and basetime were provided above.

    + +

    A further restriction on how to encapsulate Skeleton into Ogg is proposed to allow for easier parsing:

    +
      +
    • there can only be one Skeleton logical bitstream in a Ogg bitstream
    • +
    • the Skeleton bos page is the very first bos page in the Ogg stream such that it can be identified straight away and decoders don't get confused about it being e.g. Ogg Vorbis without this meta information
    • +
    • the bos pages of all the other logical bistreams come next (a requirement of Ogg)
    • +
    • the secondary header pages of all logical bitstreams come next, including Skeleton's secondary header packets
    • +
    • the Skeleton eos page end the control section of the Ogg stream before any content pages of any of the other logical bitstreams appear
    • +
    + + + + + \ No newline at end of file diff --git a/vendor/ogg/doc/stream.png b/vendor/ogg/doc/stream.png new file mode 100644 index 0000000..ce2d2da Binary files /dev/null and b/vendor/ogg/doc/stream.png differ diff --git a/vendor/ogg/doc/vorbisword2.png b/vendor/ogg/doc/vorbisword2.png new file mode 100644 index 0000000..12e3d31 Binary files /dev/null and b/vendor/ogg/doc/vorbisword2.png differ diff --git a/vendor/ogg/doc/white-ogg.png b/vendor/ogg/doc/white-ogg.png new file mode 100644 index 0000000..2694296 Binary files /dev/null and b/vendor/ogg/doc/white-ogg.png differ diff --git a/vendor/ogg/doc/white-xifish.png b/vendor/ogg/doc/white-xifish.png new file mode 100644 index 0000000..ab25cc8 Binary files /dev/null and b/vendor/ogg/doc/white-xifish.png differ diff --git a/vendor/ogg/include/Makefile.am b/vendor/ogg/include/Makefile.am new file mode 100644 index 0000000..0084e4d --- /dev/null +++ b/vendor/ogg/include/Makefile.am @@ -0,0 +1,3 @@ +## Process this file with automake to produce Makefile.in + +SUBDIRS = ogg diff --git a/vendor/ogg/include/ogg/Makefile.am b/vendor/ogg/include/ogg/Makefile.am new file mode 100644 index 0000000..142699d --- /dev/null +++ b/vendor/ogg/include/ogg/Makefile.am @@ -0,0 +1,6 @@ +## Process this file with automake to produce Makefile.in + +oggincludedir = $(includedir)/ogg + +ogginclude_HEADERS = ogg.h os_types.h +nodist_ogginclude_HEADERS = config_types.h diff --git a/vendor/ogg/include/ogg/config_types.h.in b/vendor/ogg/include/ogg/config_types.h.in new file mode 100644 index 0000000..898c3f1 --- /dev/null +++ b/vendor/ogg/include/ogg/config_types.h.in @@ -0,0 +1,26 @@ +#ifndef __CONFIG_TYPES_H__ +#define __CONFIG_TYPES_H__ + +/* these are filled in by configure or cmake*/ +#define INCLUDE_INTTYPES_H @INCLUDE_INTTYPES_H@ +#define INCLUDE_STDINT_H @INCLUDE_STDINT_H@ +#define INCLUDE_SYS_TYPES_H @INCLUDE_SYS_TYPES_H@ + +#if INCLUDE_INTTYPES_H +# include +#endif +#if INCLUDE_STDINT_H +# include +#endif +#if INCLUDE_SYS_TYPES_H +# include +#endif + +typedef @SIZE16@ ogg_int16_t; +typedef @USIZE16@ ogg_uint16_t; +typedef @SIZE32@ ogg_int32_t; +typedef @USIZE32@ ogg_uint32_t; +typedef @SIZE64@ ogg_int64_t; +typedef @USIZE64@ ogg_uint64_t; + +#endif diff --git a/vendor/ogg/include/ogg/ogg.h b/vendor/ogg/include/ogg/ogg.h new file mode 100644 index 0000000..c4325aa --- /dev/null +++ b/vendor/ogg/include/ogg/ogg.h @@ -0,0 +1,209 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel libogg include + + ********************************************************************/ +#ifndef _OGG_H +#define _OGG_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include + +typedef struct { + void *iov_base; + size_t iov_len; +} ogg_iovec_t; + +typedef struct { + long endbyte; + int endbit; + + unsigned char *buffer; + unsigned char *ptr; + long storage; +} oggpack_buffer; + +/* ogg_page is used to encapsulate the data in one Ogg bitstream page *****/ + +typedef struct { + unsigned char *header; + long header_len; + unsigned char *body; + long body_len; +} ogg_page; + +/* ogg_stream_state contains the current encode/decode state of a logical + Ogg bitstream **********************************************************/ + +typedef struct { + unsigned char *body_data; /* bytes from packet bodies */ + long body_storage; /* storage elements allocated */ + long body_fill; /* elements stored; fill mark */ + long body_returned; /* elements of fill returned */ + + + int *lacing_vals; /* The values that will go to the segment table */ + ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact + this way, but it is simple coupled to the + lacing fifo */ + long lacing_storage; + long lacing_fill; + long lacing_packet; + long lacing_returned; + + unsigned char header[282]; /* working space for header encode */ + int header_fill; + + int e_o_s; /* set when we have buffered the last packet in the + logical bitstream */ + int b_o_s; /* set after we've written the initial page + of a logical bitstream */ + long serialno; + long pageno; + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a separate abstraction + layer) also knows about the gap */ + ogg_int64_t granulepos; + +} ogg_stream_state; + +/* ogg_packet is used to encapsulate the data and metadata belonging + to a single raw Ogg/Vorbis packet *************************************/ + +typedef struct { + unsigned char *packet; + long bytes; + long b_o_s; + long e_o_s; + + ogg_int64_t granulepos; + + ogg_int64_t packetno; /* sequence number for decode; the framing + knows where there's a hole in the data, + but we need coupling so that the codec + (which is in a separate abstraction + layer) also knows about the gap */ +} ogg_packet; + +typedef struct { + unsigned char *data; + int storage; + int fill; + int returned; + + int unsynced; + int headerbytes; + int bodybytes; +} ogg_sync_state; + +/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/ + +extern void oggpack_writeinit(oggpack_buffer *b); +extern int oggpack_writecheck(oggpack_buffer *b); +extern void oggpack_writetrunc(oggpack_buffer *b,long bits); +extern void oggpack_writealign(oggpack_buffer *b); +extern void oggpack_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpack_reset(oggpack_buffer *b); +extern void oggpack_writeclear(oggpack_buffer *b); +extern void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpack_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpack_look(oggpack_buffer *b,int bits); +extern long oggpack_look1(oggpack_buffer *b); +extern void oggpack_adv(oggpack_buffer *b,int bits); +extern void oggpack_adv1(oggpack_buffer *b); +extern long oggpack_read(oggpack_buffer *b,int bits); +extern long oggpack_read1(oggpack_buffer *b); +extern long oggpack_bytes(oggpack_buffer *b); +extern long oggpack_bits(oggpack_buffer *b); +extern unsigned char *oggpack_get_buffer(oggpack_buffer *b); + +extern void oggpackB_writeinit(oggpack_buffer *b); +extern int oggpackB_writecheck(oggpack_buffer *b); +extern void oggpackB_writetrunc(oggpack_buffer *b,long bits); +extern void oggpackB_writealign(oggpack_buffer *b); +extern void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits); +extern void oggpackB_reset(oggpack_buffer *b); +extern void oggpackB_writeclear(oggpack_buffer *b); +extern void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); +extern void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits); +extern long oggpackB_look(oggpack_buffer *b,int bits); +extern long oggpackB_look1(oggpack_buffer *b); +extern void oggpackB_adv(oggpack_buffer *b,int bits); +extern void oggpackB_adv1(oggpack_buffer *b); +extern long oggpackB_read(oggpack_buffer *b,int bits); +extern long oggpackB_read1(oggpack_buffer *b); +extern long oggpackB_bytes(oggpack_buffer *b); +extern long oggpackB_bits(oggpack_buffer *b); +extern unsigned char *oggpackB_get_buffer(oggpack_buffer *b); + +/* Ogg BITSTREAM PRIMITIVES: encoding **************************/ + +extern int ogg_stream_packetin(ogg_stream_state *os, ogg_packet *op); +extern int ogg_stream_iovecin(ogg_stream_state *os, ogg_iovec_t *iov, + int count, long e_o_s, ogg_int64_t granulepos); +extern int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_pageout_fill(ogg_stream_state *os, ogg_page *og, int nfill); +extern int ogg_stream_flush(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_flush_fill(ogg_stream_state *os, ogg_page *og, int nfill); + +/* Ogg BITSTREAM PRIMITIVES: decoding **************************/ + +extern int ogg_sync_init(ogg_sync_state *oy); +extern int ogg_sync_clear(ogg_sync_state *oy); +extern int ogg_sync_reset(ogg_sync_state *oy); +extern int ogg_sync_destroy(ogg_sync_state *oy); +extern int ogg_sync_check(ogg_sync_state *oy); + +extern char *ogg_sync_buffer(ogg_sync_state *oy, long size); +extern int ogg_sync_wrote(ogg_sync_state *oy, long bytes); +extern long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og); +extern int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og); +extern int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og); +extern int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op); +extern int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op); + +/* Ogg BITSTREAM PRIMITIVES: general ***************************/ + +extern int ogg_stream_init(ogg_stream_state *os,int serialno); +extern int ogg_stream_clear(ogg_stream_state *os); +extern int ogg_stream_reset(ogg_stream_state *os); +extern int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno); +extern int ogg_stream_destroy(ogg_stream_state *os); +extern int ogg_stream_check(ogg_stream_state *os); +extern int ogg_stream_eos(ogg_stream_state *os); + +extern void ogg_page_checksum_set(ogg_page *og); + +extern int ogg_page_version(const ogg_page *og); +extern int ogg_page_continued(const ogg_page *og); +extern int ogg_page_bos(const ogg_page *og); +extern int ogg_page_eos(const ogg_page *og); +extern ogg_int64_t ogg_page_granulepos(const ogg_page *og); +extern int ogg_page_serialno(const ogg_page *og); +extern long ogg_page_pageno(const ogg_page *og); +extern int ogg_page_packets(const ogg_page *og); + +extern void ogg_packet_clear(ogg_packet *op); + + +#ifdef __cplusplus +} +#endif + +#endif /* _OGG_H */ diff --git a/vendor/ogg/include/ogg/os_types.h b/vendor/ogg/include/ogg/os_types.h new file mode 100644 index 0000000..e655a1d --- /dev/null +++ b/vendor/ogg/include/ogg/os_types.h @@ -0,0 +1,158 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: Define a consistent set of types on each platform. + + ********************************************************************/ +#ifndef _OS_TYPES_H +#define _OS_TYPES_H + +/* make it easy on the folks that want to compile the libs with a + different malloc than stdlib */ +#define _ogg_malloc malloc +#define _ogg_calloc calloc +#define _ogg_realloc realloc +#define _ogg_free free + +#if defined(_WIN32) + +# if defined(__CYGWIN__) +# include + typedef int16_t ogg_int16_t; + typedef uint16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef uint32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + typedef uint64_t ogg_uint64_t; +# elif defined(__MINGW32__) +# include + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; +# elif defined(__MWERKS__) + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; +# else +# if defined(_MSC_VER) && (_MSC_VER >= 1800) /* MSVC 2013 and newer */ +# include + typedef int16_t ogg_int16_t; + typedef uint16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef uint32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + typedef uint64_t ogg_uint64_t; +# else + /* MSVC/Borland */ + typedef __int64 ogg_int64_t; + typedef __int32 ogg_int32_t; + typedef unsigned __int32 ogg_uint32_t; + typedef unsigned __int64 ogg_uint64_t; + typedef __int16 ogg_int16_t; + typedef unsigned __int16 ogg_uint16_t; +# endif +# endif + +#elif (defined(__APPLE__) && defined(__MACH__)) /* MacOS X Framework build */ + +# include + typedef int16_t ogg_int16_t; + typedef u_int16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef u_int32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + typedef u_int64_t ogg_uint64_t; + +#elif defined(__HAIKU__) + + /* Haiku */ +# include + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; + +#elif defined(__BEOS__) + + /* Be */ +# include + typedef int16_t ogg_int16_t; + typedef uint16_t ogg_uint16_t; + typedef int32_t ogg_int32_t; + typedef uint32_t ogg_uint32_t; + typedef int64_t ogg_int64_t; + typedef uint64_t ogg_uint64_t; + +#elif defined (__EMX__) + + /* OS/2 GCC */ + typedef short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; + + +#elif defined (DJGPP) + + /* DJGPP */ + typedef short ogg_int16_t; + typedef int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long ogg_int64_t; + typedef unsigned long long ogg_uint64_t; + +#elif defined(R5900) + + /* PS2 EE */ + typedef long ogg_int64_t; + typedef unsigned long ogg_uint64_t; + typedef int ogg_int32_t; + typedef unsigned ogg_uint32_t; + typedef short ogg_int16_t; + +#elif defined(__SYMBIAN32__) + + /* Symbian GCC */ + typedef signed short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef signed int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long int ogg_int64_t; + typedef unsigned long long int ogg_uint64_t; + +#elif defined(__TMS320C6X__) + + /* TI C64x compiler */ + typedef signed short ogg_int16_t; + typedef unsigned short ogg_uint16_t; + typedef signed int ogg_int32_t; + typedef unsigned int ogg_uint32_t; + typedef long long int ogg_int64_t; + typedef unsigned long long int ogg_uint64_t; + +#else + +# include + +#endif + +#endif /* _OS_TYPES_H */ diff --git a/vendor/ogg/libogg.spec.in b/vendor/ogg/libogg.spec.in new file mode 100644 index 0000000..41e9307 --- /dev/null +++ b/vendor/ogg/libogg.spec.in @@ -0,0 +1,109 @@ +Name: libogg +Version: @VERSION@ +Release: 0.xiph.1 +Summary: Ogg Bitstream Library. + +Group: System Environment/Libraries +License: BSD +URL: http://www.xiph.org/ +Vendor: Xiph.org Foundation +Source: http://www.vorbis.com/files/1.0.1/unix/%{name}-%{version}.tar.gz +BuildRoot: %{_tmppath}/%{name}-%{version}-root + +# We're forced to use an epoch since both Red Hat and Ximian use it in their +# rc packages +Epoch: 2 +# Dirty trick to tell rpm that this package actually provides what the +# last rc and beta was offering +Provides: %{name} = %{epoch}:1.0rc3-%{release} +Provides: %{name} = %{epoch}:1.0beta4-%{release} + +%description +Libogg is a library for manipulating ogg bitstreams. It handles +both making ogg bitstreams and getting packets from ogg bitstreams. + +%package devel +Summary: Ogg Bitstream Library Development +Group: Development/Libraries +Requires: libogg = %{version} +# Dirty trick to tell rpm that this package actually provides what the +# last rc and beta was offering +Provides: %{name}-devel = %{epoch}:1.0rc3-%{release} +Provides: %{name}-devel = %{epoch}:1.0beta4-%{release} + +%description devel +The libogg-devel package contains the header files, static libraries +and documentation needed to develop applications with libogg. + +%prep +%setup -q -n %{name}-%{version} + +%build +CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix} --enable-static +make + +%install +rm -rf $RPM_BUILD_ROOT + +make DESTDIR=$RPM_BUILD_ROOT install + +%clean +rm -rf $RPM_BUILD_ROOT + +%post -p /sbin/ldconfig + +%postun -p /sbin/ldconfig + +%files +%defattr(-,root,root) +%doc AUTHORS CHANGES COPYING README +%{_libdir}/libogg.so.* + +%files devel +%defattr(-,root,root) +%doc doc/index.html +%doc doc/framing.html +%doc doc/oggstream.html +%doc doc/white-ogg.png +%doc doc/white-xifish.png +%doc doc/stream.png +%doc doc/libogg/*.html +%doc doc/libogg/style.css +%dir %{_includedir}/ogg +%{_includedir}/ogg/ogg.h +%{_includedir}/ogg/os_types.h +%{_includedir}/ogg/config_types.h +%{_libdir}/libogg.a +%{_libdir}/libogg.la +%{_libdir}/libogg.so +%{_libdir}/pkgconfig/ogg.pc +%{_datadir}/aclocal/ogg.m4 + +%changelog +* Thu Nov 08 2007 Conrad Parker +- update doc dir (reported by thosmos on #vorbis) + +* Thu Jun 10 2004 Thomas Vander Stichele +- autogenerate from configure +- fix download location +- remove Prefix +- own include dir +- move ldconfig runs to -p scripts +- change Release tag to include xiph + +* Tue Oct 07 2003 Warren Dukes +- update for 1.1 release + +* Sun Jul 14 2002 Thomas Vander Stichele +- update for 1.0 release +- conform Group to Red Hat's idea of it +- take out case where configure doesn't exist; a tarball should have it + +* Tue Dec 18 2001 Jack Moffitt +- Update for RC3 release + +* Sun Oct 07 2001 Jack Moffitt +- add support for configurable prefixes + +* Sat Sep 02 2000 Jack Moffitt +- initial spec file created diff --git a/vendor/ogg/ogg-uninstalled.pc.in b/vendor/ogg/ogg-uninstalled.pc.in new file mode 100644 index 0000000..7acad78 --- /dev/null +++ b/vendor/ogg/ogg-uninstalled.pc.in @@ -0,0 +1,14 @@ +# ogg uninstalled pkg-config file + +prefix= +exec_prefix= +libdir=${pcfiledir}/src +includedir=${pcfiledir}/@top_srcdir@/include + +Name: ogg +Description: ogg is a library for manipulating ogg bitstreams (not installed) +Version: @VERSION@ +Requires: +Conflicts: +Libs: ${libdir}/.libs/libogg.la +Cflags: -I${includedir} diff --git a/vendor/ogg/ogg.m4 b/vendor/ogg/ogg.m4 new file mode 100644 index 0000000..17235da --- /dev/null +++ b/vendor/ogg/ogg.m4 @@ -0,0 +1,116 @@ +# Configure paths for libogg +# Jack Moffitt 10-21-2000 +# Shamelessly stolen from Owen Taylor and Manish Singh + +dnl XIPH_PATH_OGG([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]) +dnl Test for libogg, and define OGG_CFLAGS and OGG_LIBS +dnl +AC_DEFUN([XIPH_PATH_OGG], +[dnl +dnl Get the cflags and libraries +dnl +AC_ARG_WITH(ogg,AC_HELP_STRING([--with-ogg=PFX],[Prefix where libogg is installed (optional)]), ogg_prefix="$withval", ogg_prefix="") +AC_ARG_WITH(ogg-libraries,AC_HELP_STRING([--with-ogg-libraries=DIR],[Directory where libogg library is installed (optional)]), ogg_libraries="$withval", ogg_libraries="") +AC_ARG_WITH(ogg-includes,AC_HELP_STRING([--with-ogg-includes=DIR],[Directory where libogg header files are installed (optional)]), ogg_includes="$withval", ogg_includes="") +AC_ARG_ENABLE(oggtest,AC_HELP_STRING([--disable-oggtest],[Do not try to compile and run a test Ogg program]),, enable_oggtest=yes) + + if test "x$ogg_libraries" != "x" ; then + OGG_LIBS="-L$ogg_libraries" + elif test "x$ogg_prefix" = "xno" || test "x$ogg_prefix" = "xyes" ; then + OGG_LIBS="" + elif test "x$ogg_prefix" != "x" ; then + OGG_LIBS="-L$ogg_prefix/lib" + elif test "x$prefix" != "xNONE" ; then + OGG_LIBS="-L$prefix/lib" + fi + + if test "x$ogg_prefix" != "xno" ; then + OGG_LIBS="$OGG_LIBS -logg" + fi + + if test "x$ogg_includes" != "x" ; then + OGG_CFLAGS="-I$ogg_includes" + elif test "x$ogg_prefix" = "xno" || test "x$ogg_prefix" = "xyes" ; then + OGG_CFLAGS="" + elif test "x$ogg_prefix" != "x" ; then + OGG_CFLAGS="-I$ogg_prefix/include" + elif test "x$prefix" != "xNONE"; then + OGG_CFLAGS="-I$prefix/include" + fi + + AC_MSG_CHECKING(for Ogg) + if test "x$ogg_prefix" = "xno" ; then + no_ogg="disabled" + enable_oggtest="no" + else + no_ogg="" + fi + + + if test "x$enable_oggtest" = "xyes" ; then + ac_save_CFLAGS="$CFLAGS" + ac_save_LIBS="$LIBS" + CFLAGS="$CFLAGS $OGG_CFLAGS" + LIBS="$LIBS $OGG_LIBS" +dnl +dnl Now check if the installed Ogg is sufficiently new. +dnl + rm -f conf.oggtest + AC_TRY_RUN([ +#include +#include +#include +#include + +int main () +{ + system("touch conf.oggtest"); + return 0; +} + +],, no_ogg=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) + CFLAGS="$ac_save_CFLAGS" + LIBS="$ac_save_LIBS" + fi + + if test "x$no_ogg" = "xdisabled" ; then + AC_MSG_RESULT(no) + ifelse([$2], , :, [$2]) + elif test "x$no_ogg" = "x" ; then + AC_MSG_RESULT(yes) + ifelse([$1], , :, [$1]) + else + AC_MSG_RESULT(no) + if test -f conf.oggtest ; then + : + else + echo "*** Could not run Ogg test program, checking why..." + CFLAGS="$CFLAGS $OGG_CFLAGS" + LIBS="$LIBS $OGG_LIBS" + AC_TRY_LINK([ +#include +#include +], [ return 0; ], + [ echo "*** The test program compiled, but did not run. This usually means" + echo "*** that the run-time linker is not finding Ogg or finding the wrong" + echo "*** version of Ogg. If it is not finding Ogg, you'll need to set your" + echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" + echo "*** to the installed location Also, make sure you have run ldconfig if that" + echo "*** is required on your system" + echo "***" + echo "*** If you have an old version installed, it is best to remove it, although" + echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], + [ echo "*** The test program failed to compile or link. See the file config.log for the" + echo "*** exact error that occurred. This usually means Ogg was incorrectly installed" + echo "*** or that you have moved Ogg since it was installed." ]) + CFLAGS="$ac_save_CFLAGS" + LIBS="$ac_save_LIBS" + fi + OGG_CFLAGS="" + OGG_LIBS="" + ifelse([$2], , :, [$2]) + fi + AC_SUBST(OGG_CFLAGS) + AC_SUBST(OGG_LIBS) + rm -f conf.oggtest +]) diff --git a/vendor/ogg/ogg.pc.in b/vendor/ogg/ogg.pc.in new file mode 100644 index 0000000..9e84375 --- /dev/null +++ b/vendor/ogg/ogg.pc.in @@ -0,0 +1,14 @@ +# ogg pkg-config file + +prefix=@prefix@ +exec_prefix=@exec_prefix@ +libdir=@libdir@ +includedir=@includedir@ + +Name: ogg +Description: ogg is a library for manipulating ogg bitstreams +Version: @VERSION@ +Requires: +Conflicts: +Libs: -L${libdir} -logg +Cflags: -I${includedir} diff --git a/vendor/ogg/releases.sha2 b/vendor/ogg/releases.sha2 new file mode 100644 index 0000000..451b3bb --- /dev/null +++ b/vendor/ogg/releases.sha2 @@ -0,0 +1,40 @@ +c8a4157b0194962aa885e2088cf8561c65ce2eee36a77ca6325c6c36c842b2a9 libogg-1.0beta4.tar.gz 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libogg-1.3.3.tar.gz +4f3fc6178a533d392064f14776b23c397ed4b9f48f5de297aba73b643f955c08 libogg-1.3.3.tar.xz +ddbb0884406ea2b30d831dc7304fd4a958a05d62f24429d8fa83e1c9d620e7f8 libogg-1.3.3.zip +fe5670640bd49e828d64d2879c31cb4dde9758681bb664f9bdbf159a01b0c76e libogg-1.3.4.tar.gz +c163bc12bc300c401b6aa35907ac682671ea376f13ae0969a220f7ddf71893fe libogg-1.3.4.tar.xz +dd74e3ae52beab6c894d4b721db786961e64f073f28ef823c5d2a3558d4fab2d libogg-1.3.4.zip diff --git a/vendor/ogg/src/Makefile.am b/vendor/ogg/src/Makefile.am new file mode 100644 index 0000000..d171fe7 --- /dev/null +++ b/vendor/ogg/src/Makefile.am @@ -0,0 +1,28 @@ +## Process this file with automake to produce Makefile.in + +AM_CPPFLAGS = -I$(top_srcdir)/include -I$(top_builddir)/include + +lib_LTLIBRARIES = libogg.la + +libogg_la_SOURCES = framing.c bitwise.c crctable.h +libogg_la_LDFLAGS = -no-undefined -version-info @LIB_CURRENT@:@LIB_REVISION@:@LIB_AGE@ + +# build and run the self tests on 'make check' + +noinst_PROGRAMS = test_bitwise test_framing + +test_bitwise_SOURCES = bitwise.c +test_bitwise_CFLAGS = -D_V_SELFTEST + +test_framing_SOURCES = framing.c crctable.h +test_framing_CFLAGS = -D_V_SELFTEST + +check: $(noinst_PROGRAMS) + ./test_bitwise$(EXEEXT) + ./test_framing$(EXEEXT) + +debug: + $(MAKE) all CFLAGS="@DEBUG@" + +profile: + $(MAKE) all CFLAGS="@PROFILE@" diff --git a/vendor/ogg/src/bitwise.c b/vendor/ogg/src/bitwise.c new file mode 100644 index 0000000..f5ef791 --- /dev/null +++ b/vendor/ogg/src/bitwise.c @@ -0,0 +1,1087 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE Ogg CONTAINER SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2014 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: packing variable sized words into an octet stream + + ********************************************************************/ + +/* We're 'LSb' endian; if we write a word but read individual bits, + then we'll read the lsb first */ + +#include +#include +#include +#include + +#define BUFFER_INCREMENT 256 + +static const unsigned long mask[]= +{0x00000000,0x00000001,0x00000003,0x00000007,0x0000000f, + 0x0000001f,0x0000003f,0x0000007f,0x000000ff,0x000001ff, + 0x000003ff,0x000007ff,0x00000fff,0x00001fff,0x00003fff, + 0x00007fff,0x0000ffff,0x0001ffff,0x0003ffff,0x0007ffff, + 0x000fffff,0x001fffff,0x003fffff,0x007fffff,0x00ffffff, + 0x01ffffff,0x03ffffff,0x07ffffff,0x0fffffff,0x1fffffff, + 0x3fffffff,0x7fffffff,0xffffffff }; + +static const unsigned int mask8B[]= +{0x00,0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe,0xff}; + +void oggpack_writeinit(oggpack_buffer *b){ + memset(b,0,sizeof(*b)); + b->ptr=b->buffer=_ogg_malloc(BUFFER_INCREMENT); + b->buffer[0]='\0'; + b->storage=BUFFER_INCREMENT; +} + +void oggpackB_writeinit(oggpack_buffer *b){ + oggpack_writeinit(b); +} + +int oggpack_writecheck(oggpack_buffer *b){ + if(!b->ptr || !b->storage)return -1; + return 0; +} + +int oggpackB_writecheck(oggpack_buffer *b){ + return oggpack_writecheck(b); +} + +void oggpack_writetrunc(oggpack_buffer *b,long bits){ + long bytes=bits>>3; + if(b->ptr){ + bits-=bytes*8; + b->ptr=b->buffer+bytes; + b->endbit=bits; + b->endbyte=bytes; + *b->ptr&=mask[bits]; + } +} + +void oggpackB_writetrunc(oggpack_buffer *b,long bits){ + long bytes=bits>>3; + if(b->ptr){ + bits-=bytes*8; + b->ptr=b->buffer+bytes; + b->endbit=bits; + b->endbyte=bytes; + *b->ptr&=mask8B[bits]; + } +} + +/* Takes only up to 32 bits. */ +void oggpack_write(oggpack_buffer *b,unsigned long value,int bits){ + if(bits<0 || bits>32) goto err; + if(b->endbyte>=b->storage-4){ + void *ret; + if(!b->ptr)return; + if(b->storage>LONG_MAX-BUFFER_INCREMENT) goto err; + ret=_ogg_realloc(b->buffer,b->storage+BUFFER_INCREMENT); + if(!ret) goto err; + b->buffer=ret; + b->storage+=BUFFER_INCREMENT; + b->ptr=b->buffer+b->endbyte; + } + + value&=mask[bits]; + bits+=b->endbit; + + b->ptr[0]|=value<endbit; + + if(bits>=8){ + b->ptr[1]=(unsigned char)(value>>(8-b->endbit)); + if(bits>=16){ + b->ptr[2]=(unsigned char)(value>>(16-b->endbit)); + if(bits>=24){ + b->ptr[3]=(unsigned char)(value>>(24-b->endbit)); + if(bits>=32){ + if(b->endbit) + b->ptr[4]=(unsigned char)(value>>(32-b->endbit)); + else + b->ptr[4]=0; + } + } + } + } + + b->endbyte+=bits/8; + b->ptr+=bits/8; + b->endbit=bits&7; + return; + err: + oggpack_writeclear(b); +} + +/* Takes only up to 32 bits. */ +void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits){ + if(bits<0 || bits>32) goto err; + if(b->endbyte>=b->storage-4){ + void *ret; + if(!b->ptr)return; + if(b->storage>LONG_MAX-BUFFER_INCREMENT) goto err; + ret=_ogg_realloc(b->buffer,b->storage+BUFFER_INCREMENT); + if(!ret) goto err; + b->buffer=ret; + b->storage+=BUFFER_INCREMENT; + b->ptr=b->buffer+b->endbyte; + } + + value=(value&mask[bits])<<(32-bits); + bits+=b->endbit; + + b->ptr[0]|=value>>(24+b->endbit); + + if(bits>=8){ + b->ptr[1]=(unsigned char)(value>>(16+b->endbit)); + if(bits>=16){ + b->ptr[2]=(unsigned char)(value>>(8+b->endbit)); + if(bits>=24){ + b->ptr[3]=(unsigned char)(value>>(b->endbit)); + if(bits>=32){ + if(b->endbit) + b->ptr[4]=(unsigned char)(value<<(8-b->endbit)); + else + b->ptr[4]=0; + } + } + } + } + + b->endbyte+=bits/8; + b->ptr+=bits/8; + b->endbit=bits&7; + return; + err: + oggpack_writeclear(b); +} + +void oggpack_writealign(oggpack_buffer *b){ + int bits=8-b->endbit; + if(bits<8) + oggpack_write(b,0,bits); +} + +void oggpackB_writealign(oggpack_buffer *b){ + int bits=8-b->endbit; + if(bits<8) + oggpackB_write(b,0,bits); +} + +static void oggpack_writecopy_helper(oggpack_buffer *b, + void *source, + long bits, + void (*w)(oggpack_buffer *, + unsigned long, + int), + int msb){ + unsigned char *ptr=(unsigned char *)source; + + long bytes=bits/8; + long pbytes=(b->endbit+bits)/8; + bits-=bytes*8; + + /* expand storage up-front */ + if(b->endbyte+pbytes>=b->storage){ + void *ret; + if(!b->ptr) goto err; + if(b->storage>b->endbyte+pbytes+BUFFER_INCREMENT) goto err; + b->storage=b->endbyte+pbytes+BUFFER_INCREMENT; + ret=_ogg_realloc(b->buffer,b->storage); + if(!ret) goto err; + b->buffer=ret; + b->ptr=b->buffer+b->endbyte; + } + + /* copy whole octets */ + if(b->endbit){ + int i; + /* unaligned copy. Do it the hard way. */ + for(i=0;iptr,source,bytes); + b->ptr+=bytes; + b->endbyte+=bytes; + *b->ptr=0; + } + + /* copy trailing bits */ + if(bits){ + if(msb) + w(b,(unsigned long)(ptr[bytes]>>(8-bits)),bits); + else + w(b,(unsigned long)(ptr[bytes]),bits); + } + return; + err: + oggpack_writeclear(b); +} + +void oggpack_writecopy(oggpack_buffer *b,void *source,long bits){ + oggpack_writecopy_helper(b,source,bits,oggpack_write,0); +} + +void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits){ + oggpack_writecopy_helper(b,source,bits,oggpackB_write,1); +} + +void oggpack_reset(oggpack_buffer *b){ + if(!b->ptr)return; + b->ptr=b->buffer; + b->buffer[0]=0; + b->endbit=b->endbyte=0; +} + +void oggpackB_reset(oggpack_buffer *b){ + oggpack_reset(b); +} + +void oggpack_writeclear(oggpack_buffer *b){ + if(b->buffer)_ogg_free(b->buffer); + memset(b,0,sizeof(*b)); +} + +void oggpackB_writeclear(oggpack_buffer *b){ + oggpack_writeclear(b); +} + +void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes){ + memset(b,0,sizeof(*b)); + b->buffer=b->ptr=buf; + b->storage=bytes; +} + +void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes){ + oggpack_readinit(b,buf,bytes); +} + +/* Read in bits without advancing the bitptr; bits <= 32 */ +long oggpack_look(oggpack_buffer *b,int bits){ + unsigned long ret; + unsigned long m; + + if(bits<0 || bits>32) return -1; + m=mask[bits]; + bits+=b->endbit; + + if(b->endbyte >= b->storage-4){ + /* not the main path */ + if(b->endbyte > b->storage-((bits+7)>>3)) return -1; + /* special case to avoid reading b->ptr[0], which might be past the end of + the buffer; also skips some useless accounting */ + else if(!bits)return(0L); + } + + ret=b->ptr[0]>>b->endbit; + if(bits>8){ + ret|=b->ptr[1]<<(8-b->endbit); + if(bits>16){ + ret|=b->ptr[2]<<(16-b->endbit); + if(bits>24){ + ret|=b->ptr[3]<<(24-b->endbit); + if(bits>32 && b->endbit) + ret|=b->ptr[4]<<(32-b->endbit); + } + } + } + return(m&ret); +} + +/* Read in bits without advancing the bitptr; bits <= 32 */ +long oggpackB_look(oggpack_buffer *b,int bits){ + unsigned long ret; + int m=32-bits; + + if(m<0 || m>32) return -1; + bits+=b->endbit; + + if(b->endbyte >= b->storage-4){ + /* not the main path */ + if(b->endbyte > b->storage-((bits+7)>>3)) return -1; + /* special case to avoid reading b->ptr[0], which might be past the end of + the buffer; also skips some useless accounting */ + else if(!bits)return(0L); + } + + ret=b->ptr[0]<<(24+b->endbit); + if(bits>8){ + ret|=b->ptr[1]<<(16+b->endbit); + if(bits>16){ + ret|=b->ptr[2]<<(8+b->endbit); + if(bits>24){ + ret|=b->ptr[3]<<(b->endbit); + if(bits>32 && b->endbit) + ret|=b->ptr[4]>>(8-b->endbit); + } + } + } + return ((ret&0xffffffff)>>(m>>1))>>((m+1)>>1); +} + +long oggpack_look1(oggpack_buffer *b){ + if(b->endbyte>=b->storage)return(-1); + return((b->ptr[0]>>b->endbit)&1); +} + +long oggpackB_look1(oggpack_buffer *b){ + if(b->endbyte>=b->storage)return(-1); + return((b->ptr[0]>>(7-b->endbit))&1); +} + +void oggpack_adv(oggpack_buffer *b,int bits){ + bits+=b->endbit; + + if(b->endbyte > b->storage-((bits+7)>>3)) goto overflow; + + b->ptr+=bits/8; + b->endbyte+=bits/8; + b->endbit=bits&7; + return; + + overflow: + b->ptr=NULL; + b->endbyte=b->storage; + b->endbit=1; +} + +void oggpackB_adv(oggpack_buffer *b,int bits){ + oggpack_adv(b,bits); +} + +void oggpack_adv1(oggpack_buffer *b){ + if(++(b->endbit)>7){ + b->endbit=0; + b->ptr++; + b->endbyte++; + } +} + +void oggpackB_adv1(oggpack_buffer *b){ + oggpack_adv1(b); +} + +/* bits <= 32 */ +long oggpack_read(oggpack_buffer *b,int bits){ + long ret; + unsigned long m; + + if(bits<0 || bits>32) goto err; + m=mask[bits]; + bits+=b->endbit; + + if(b->endbyte >= b->storage-4){ + /* not the main path */ + if(b->endbyte > b->storage-((bits+7)>>3)) goto overflow; + /* special case to avoid reading b->ptr[0], which might be past the end of + the buffer; also skips some useless accounting */ + else if(!bits)return(0L); + } + + ret=b->ptr[0]>>b->endbit; + if(bits>8){ + ret|=b->ptr[1]<<(8-b->endbit); + if(bits>16){ + ret|=b->ptr[2]<<(16-b->endbit); + if(bits>24){ + ret|=b->ptr[3]<<(24-b->endbit); + if(bits>32 && b->endbit){ + ret|=b->ptr[4]<<(32-b->endbit); + } + } + } + } + ret&=m; + b->ptr+=bits/8; + b->endbyte+=bits/8; + b->endbit=bits&7; + return ret; + + overflow: + err: + b->ptr=NULL; + b->endbyte=b->storage; + b->endbit=1; + return -1L; +} + +/* bits <= 32 */ +long oggpackB_read(oggpack_buffer *b,int bits){ + long ret; + long m=32-bits; + + if(m<0 || m>32) goto err; + bits+=b->endbit; + + if(b->endbyte+4>=b->storage){ + /* not the main path */ + if(b->endbyte > b->storage-((bits+7)>>3)) goto overflow; + /* special case to avoid reading b->ptr[0], which might be past the end of + the buffer; also skips some useless accounting */ + else if(!bits)return(0L); + } + + ret=b->ptr[0]<<(24+b->endbit); + if(bits>8){ + ret|=b->ptr[1]<<(16+b->endbit); + if(bits>16){ + ret|=b->ptr[2]<<(8+b->endbit); + if(bits>24){ + ret|=b->ptr[3]<<(b->endbit); + if(bits>32 && b->endbit) + ret|=b->ptr[4]>>(8-b->endbit); + } + } + } + ret=((ret&0xffffffffUL)>>(m>>1))>>((m+1)>>1); + + b->ptr+=bits/8; + b->endbyte+=bits/8; + b->endbit=bits&7; + return ret; + + overflow: + err: + b->ptr=NULL; + b->endbyte=b->storage; + b->endbit=1; + return -1L; +} + +long oggpack_read1(oggpack_buffer *b){ + long ret; + + if(b->endbyte >= b->storage) goto overflow; + ret=(b->ptr[0]>>b->endbit)&1; + + b->endbit++; + if(b->endbit>7){ + b->endbit=0; + b->ptr++; + b->endbyte++; + } + return ret; + + overflow: + b->ptr=NULL; + b->endbyte=b->storage; + b->endbit=1; + return -1L; +} + +long oggpackB_read1(oggpack_buffer *b){ + long ret; + + if(b->endbyte >= b->storage) goto overflow; + ret=(b->ptr[0]>>(7-b->endbit))&1; + + b->endbit++; + if(b->endbit>7){ + b->endbit=0; + b->ptr++; + b->endbyte++; + } + return ret; + + overflow: + b->ptr=NULL; + b->endbyte=b->storage; + b->endbit=1; + return -1L; +} + +long oggpack_bytes(oggpack_buffer *b){ + return(b->endbyte+(b->endbit+7)/8); +} + +long oggpack_bits(oggpack_buffer *b){ + return(b->endbyte*8+b->endbit); +} + +long oggpackB_bytes(oggpack_buffer *b){ + return oggpack_bytes(b); +} + +long oggpackB_bits(oggpack_buffer *b){ + return oggpack_bits(b); +} + +unsigned char *oggpack_get_buffer(oggpack_buffer *b){ + return(b->buffer); +} + +unsigned char *oggpackB_get_buffer(oggpack_buffer *b){ + return oggpack_get_buffer(b); +} + +/* Self test of the bitwise routines; everything else is based on + them, so they damned well better be solid. */ + +#ifdef _V_SELFTEST +#include + +static int ilog(unsigned int v){ + int ret=0; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +oggpack_buffer o; +oggpack_buffer r; + +void report(char *in){ + fprintf(stderr,"%s",in); + exit(1); +} + +void cliptest(unsigned long *b,int vals,int bits,int *comp,int compsize){ + long bytes,i; + unsigned char *buffer; + + oggpack_reset(&o); + for(i=0;i + +static const ogg_uint32_t crc_lookup[8][256]={ +{0x00000000,0x04c11db7,0x09823b6e,0x0d4326d9,0x130476dc,0x17c56b6b,0x1a864db2,0x1e475005, + 0x2608edb8,0x22c9f00f,0x2f8ad6d6,0x2b4bcb61,0x350c9b64,0x31cd86d3,0x3c8ea00a,0x384fbdbd, + 0x4c11db70,0x48d0c6c7,0x4593e01e,0x4152fda9,0x5f15adac,0x5bd4b01b,0x569796c2,0x52568b75, + 0x6a1936c8,0x6ed82b7f,0x639b0da6,0x675a1011,0x791d4014,0x7ddc5da3,0x709f7b7a,0x745e66cd, + 0x9823b6e0,0x9ce2ab57,0x91a18d8e,0x95609039,0x8b27c03c,0x8fe6dd8b,0x82a5fb52,0x8664e6e5, + 0xbe2b5b58,0xbaea46ef,0xb7a96036,0xb3687d81,0xad2f2d84,0xa9ee3033,0xa4ad16ea,0xa06c0b5d, + 0xd4326d90,0xd0f37027,0xddb056fe,0xd9714b49,0xc7361b4c,0xc3f706fb,0xceb42022,0xca753d95, + 0xf23a8028,0xf6fb9d9f,0xfbb8bb46,0xff79a6f1,0xe13ef6f4,0xe5ffeb43,0xe8bccd9a,0xec7dd02d, + 0x34867077,0x30476dc0,0x3d044b19,0x39c556ae,0x278206ab,0x23431b1c,0x2e003dc5,0x2ac12072, + 0x128e9dcf,0x164f8078,0x1b0ca6a1,0x1fcdbb16,0x018aeb13,0x054bf6a4,0x0808d07d,0x0cc9cdca, + 0x7897ab07,0x7c56b6b0,0x71159069,0x75d48dde,0x6b93dddb,0x6f52c06c,0x6211e6b5,0x66d0fb02, + 0x5e9f46bf,0x5a5e5b08,0x571d7dd1,0x53dc6066,0x4d9b3063,0x495a2dd4,0x44190b0d,0x40d816ba, + 0xaca5c697,0xa864db20,0xa527fdf9,0xa1e6e04e,0xbfa1b04b,0xbb60adfc,0xb6238b25,0xb2e29692, + 0x8aad2b2f,0x8e6c3698,0x832f1041,0x87ee0df6,0x99a95df3,0x9d684044,0x902b669d,0x94ea7b2a, + 0xe0b41de7,0xe4750050,0xe9362689,0xedf73b3e,0xf3b06b3b,0xf771768c,0xfa325055,0xfef34de2, + 0xc6bcf05f,0xc27dede8,0xcf3ecb31,0xcbffd686,0xd5b88683,0xd1799b34,0xdc3abded,0xd8fba05a, + 0x690ce0ee,0x6dcdfd59,0x608edb80,0x644fc637,0x7a089632,0x7ec98b85,0x738aad5c,0x774bb0eb, + 0x4f040d56,0x4bc510e1,0x46863638,0x42472b8f,0x5c007b8a,0x58c1663d,0x558240e4,0x51435d53, + 0x251d3b9e,0x21dc2629,0x2c9f00f0,0x285e1d47,0x36194d42,0x32d850f5,0x3f9b762c,0x3b5a6b9b, + 0x0315d626,0x07d4cb91,0x0a97ed48,0x0e56f0ff,0x1011a0fa,0x14d0bd4d,0x19939b94,0x1d528623, + 0xf12f560e,0xf5ee4bb9,0xf8ad6d60,0xfc6c70d7,0xe22b20d2,0xe6ea3d65,0xeba91bbc,0xef68060b, + 0xd727bbb6,0xd3e6a601,0xdea580d8,0xda649d6f,0xc423cd6a,0xc0e2d0dd,0xcda1f604,0xc960ebb3, + 0xbd3e8d7e,0xb9ff90c9,0xb4bcb610,0xb07daba7,0xae3afba2,0xaafbe615,0xa7b8c0cc,0xa379dd7b, + 0x9b3660c6,0x9ff77d71,0x92b45ba8,0x9675461f,0x8832161a,0x8cf30bad,0x81b02d74,0x857130c3, + 0x5d8a9099,0x594b8d2e,0x5408abf7,0x50c9b640,0x4e8ee645,0x4a4ffbf2,0x470cdd2b,0x43cdc09c, + 0x7b827d21,0x7f436096,0x7200464f,0x76c15bf8,0x68860bfd,0x6c47164a,0x61043093,0x65c52d24, + 0x119b4be9,0x155a565e,0x18197087,0x1cd86d30,0x029f3d35,0x065e2082,0x0b1d065b,0x0fdc1bec, + 0x3793a651,0x3352bbe6,0x3e119d3f,0x3ad08088,0x2497d08d,0x2056cd3a,0x2d15ebe3,0x29d4f654, + 0xc5a92679,0xc1683bce,0xcc2b1d17,0xc8ea00a0,0xd6ad50a5,0xd26c4d12,0xdf2f6bcb,0xdbee767c, + 0xe3a1cbc1,0xe760d676,0xea23f0af,0xeee2ed18,0xf0a5bd1d,0xf464a0aa,0xf9278673,0xfde69bc4, + 0x89b8fd09,0x8d79e0be,0x803ac667,0x84fbdbd0,0x9abc8bd5,0x9e7d9662,0x933eb0bb,0x97ffad0c, + 0xafb010b1,0xab710d06,0xa6322bdf,0xa2f33668,0xbcb4666d,0xb8757bda,0xb5365d03,0xb1f740b4}, + +{0x00000000,0xd219c1dc,0xa0f29e0f,0x72eb5fd3,0x452421a9,0x973de075,0xe5d6bfa6,0x37cf7e7a, + 0x8a484352,0x5851828e,0x2abadd5d,0xf8a31c81,0xcf6c62fb,0x1d75a327,0x6f9efcf4,0xbd873d28, + 0x10519b13,0xc2485acf,0xb0a3051c,0x62bac4c0,0x5575baba,0x876c7b66,0xf58724b5,0x279ee569, + 0x9a19d841,0x4800199d,0x3aeb464e,0xe8f28792,0xdf3df9e8,0x0d243834,0x7fcf67e7,0xadd6a63b, + 0x20a33626,0xf2baf7fa,0x8051a829,0x524869f5,0x6587178f,0xb79ed653,0xc5758980,0x176c485c, + 0xaaeb7574,0x78f2b4a8,0x0a19eb7b,0xd8002aa7,0xefcf54dd,0x3dd69501,0x4f3dcad2,0x9d240b0e, + 0x30f2ad35,0xe2eb6ce9,0x9000333a,0x4219f2e6,0x75d68c9c,0xa7cf4d40,0xd5241293,0x073dd34f, + 0xbabaee67,0x68a32fbb,0x1a487068,0xc851b1b4,0xff9ecfce,0x2d870e12,0x5f6c51c1,0x8d75901d, + 0x41466c4c,0x935fad90,0xe1b4f243,0x33ad339f,0x04624de5,0xd67b8c39,0xa490d3ea,0x76891236, + 0xcb0e2f1e,0x1917eec2,0x6bfcb111,0xb9e570cd,0x8e2a0eb7,0x5c33cf6b,0x2ed890b8,0xfcc15164, + 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diff --git a/vendor/ogg/src/framing.c b/vendor/ogg/src/framing.c new file mode 100644 index 0000000..724d116 --- /dev/null +++ b/vendor/ogg/src/framing.c @@ -0,0 +1,2114 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE Ogg CONTAINER SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2018 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: code raw packets into framed OggSquish stream and + decode Ogg streams back into raw packets + + note: The CRC code is directly derived from public domain code by + Ross Williams (ross@guest.adelaide.edu.au). See docs/framing.html + for details. + + ********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include + +/* A complete description of Ogg framing exists in docs/framing.html */ + +int ogg_page_version(const ogg_page *og){ + return((int)(og->header[4])); +} + +int ogg_page_continued(const ogg_page *og){ + return((int)(og->header[5]&0x01)); +} + +int ogg_page_bos(const ogg_page *og){ + return((int)(og->header[5]&0x02)); +} + +int ogg_page_eos(const ogg_page *og){ + return((int)(og->header[5]&0x04)); +} + +ogg_int64_t ogg_page_granulepos(const ogg_page *og){ + unsigned char *page=og->header; + ogg_uint64_t granulepos=page[13]&(0xff); + granulepos= (granulepos<<8)|(page[12]&0xff); + granulepos= (granulepos<<8)|(page[11]&0xff); + granulepos= (granulepos<<8)|(page[10]&0xff); + granulepos= (granulepos<<8)|(page[9]&0xff); + granulepos= (granulepos<<8)|(page[8]&0xff); + granulepos= (granulepos<<8)|(page[7]&0xff); + granulepos= (granulepos<<8)|(page[6]&0xff); + return((ogg_int64_t)granulepos); +} + +int ogg_page_serialno(const ogg_page *og){ + return((int)((ogg_uint32_t)og->header[14]) | + ((ogg_uint32_t)og->header[15]<<8) | + ((ogg_uint32_t)og->header[16]<<16) | + ((ogg_uint32_t)og->header[17]<<24)); +} + +long ogg_page_pageno(const ogg_page *og){ + return((long)((ogg_uint32_t)og->header[18]) | + ((ogg_uint32_t)og->header[19]<<8) | + ((ogg_uint32_t)og->header[20]<<16) | + ((ogg_uint32_t)og->header[21]<<24)); +} + + + +/* returns the number of packets that are completed on this page (if + the leading packet is begun on a previous page, but ends on this + page, it's counted */ + +/* NOTE: + If a page consists of a packet begun on a previous page, and a new + packet begun (but not completed) on this page, the return will be: + ogg_page_packets(page) ==1, + ogg_page_continued(page) !=0 + + If a page happens to be a single packet that was begun on a + previous page, and spans to the next page (in the case of a three or + more page packet), the return will be: + ogg_page_packets(page) ==0, + ogg_page_continued(page) !=0 +*/ + +int ogg_page_packets(const ogg_page *og){ + int i,n=og->header[26],count=0; + for(i=0;iheader[27+i]<255)count++; + return(count); +} + + +#if 0 +/* helper to initialize lookup for direct-table CRC (illustrative; we + use the static init in crctable.h) */ + +static void _ogg_crc_init(){ + int i, j; + ogg_uint32_t polynomial, crc; + polynomial = 0x04c11db7; /* The same as the ethernet generator + polynomial, although we use an + unreflected alg and an init/final + of 0, not 0xffffffff */ + for (i = 0; i <= 0xFF; i++){ + crc = i << 24; + + for (j = 0; j < 8; j++) + crc = (crc << 1) ^ (crc & (1 << 31) ? polynomial : 0); + + crc_lookup[0][i] = crc; + } + + for (i = 0; i <= 0xFF; i++) + for (j = 1; j < 8; j++) + crc_lookup[j][i] = crc_lookup[0][(crc_lookup[j - 1][i] >> 24) & 0xFF] ^ (crc_lookup[j - 1][i] << 8); +} +#endif + +#include "crctable.h" + +/* init the encode/decode logical stream state */ + +int ogg_stream_init(ogg_stream_state *os,int serialno){ + if(os){ + memset(os,0,sizeof(*os)); + os->body_storage=16*1024; + os->lacing_storage=1024; + + os->body_data=_ogg_malloc(os->body_storage*sizeof(*os->body_data)); + os->lacing_vals=_ogg_malloc(os->lacing_storage*sizeof(*os->lacing_vals)); + os->granule_vals=_ogg_malloc(os->lacing_storage*sizeof(*os->granule_vals)); + + if(!os->body_data || !os->lacing_vals || !os->granule_vals){ + ogg_stream_clear(os); + return -1; + } + + os->serialno=serialno; + + return(0); + } + return(-1); +} + +/* async/delayed error detection for the ogg_stream_state */ +int ogg_stream_check(ogg_stream_state *os){ + if(!os || !os->body_data) return -1; + return 0; +} + +/* _clear does not free os, only the non-flat storage within */ +int ogg_stream_clear(ogg_stream_state *os){ + if(os){ + if(os->body_data)_ogg_free(os->body_data); + if(os->lacing_vals)_ogg_free(os->lacing_vals); + if(os->granule_vals)_ogg_free(os->granule_vals); + + memset(os,0,sizeof(*os)); + } + return(0); +} + +int ogg_stream_destroy(ogg_stream_state *os){ + if(os){ + ogg_stream_clear(os); + _ogg_free(os); + } + return(0); +} + +/* Helpers for ogg_stream_encode; this keeps the structure and + what's happening fairly clear */ + +static int _os_body_expand(ogg_stream_state *os,long needed){ + if(os->body_storage-needed<=os->body_fill){ + long body_storage; + void *ret; + if(os->body_storage>LONG_MAX-needed){ + ogg_stream_clear(os); + return -1; + } + body_storage=os->body_storage+needed; + if(body_storagebody_data,body_storage*sizeof(*os->body_data)); + if(!ret){ + ogg_stream_clear(os); + return -1; + } + os->body_storage=body_storage; + os->body_data=ret; + } + return 0; +} + +static int _os_lacing_expand(ogg_stream_state *os,long needed){ + if(os->lacing_storage-needed<=os->lacing_fill){ + long lacing_storage; + void *ret; + if(os->lacing_storage>LONG_MAX-needed){ + ogg_stream_clear(os); + return -1; + } + lacing_storage=os->lacing_storage+needed; + if(lacing_storagelacing_vals,lacing_storage*sizeof(*os->lacing_vals)); + if(!ret){ + ogg_stream_clear(os); + return -1; + } + os->lacing_vals=ret; + ret=_ogg_realloc(os->granule_vals,lacing_storage* + sizeof(*os->granule_vals)); + if(!ret){ + ogg_stream_clear(os); + return -1; + } + os->granule_vals=ret; + os->lacing_storage=lacing_storage; + } + return 0; +} + +/* checksum the page */ +/* Direct table CRC; note that this will be faster in the future if we + perform the checksum simultaneously with other copies */ + +static ogg_uint32_t _os_update_crc(ogg_uint32_t crc, unsigned char *buffer, int size){ + while (size>=8){ + crc^=((ogg_uint32_t)buffer[0]<<24)|((ogg_uint32_t)buffer[1]<<16)|((ogg_uint32_t)buffer[2]<<8)|((ogg_uint32_t)buffer[3]); + + crc=crc_lookup[7][ crc>>24 ]^crc_lookup[6][(crc>>16)&0xFF]^ + crc_lookup[5][(crc>> 8)&0xFF]^crc_lookup[4][ crc &0xFF]^ + crc_lookup[3][buffer[4] ]^crc_lookup[2][buffer[5] ]^ + crc_lookup[1][buffer[6] ]^crc_lookup[0][buffer[7] ]; + + buffer+=8; + size-=8; + } + + while (size--) + crc=(crc<<8)^crc_lookup[0][((crc >> 24)&0xff)^*buffer++]; + return crc; +} + +void ogg_page_checksum_set(ogg_page *og){ + if(og){ + ogg_uint32_t crc_reg=0; + + /* safety; needed for API behavior, but not framing code */ + og->header[22]=0; + og->header[23]=0; + og->header[24]=0; + og->header[25]=0; + + crc_reg=_os_update_crc(crc_reg,og->header,og->header_len); + crc_reg=_os_update_crc(crc_reg,og->body,og->body_len); + + og->header[22]=(unsigned char)(crc_reg&0xff); + og->header[23]=(unsigned char)((crc_reg>>8)&0xff); + og->header[24]=(unsigned char)((crc_reg>>16)&0xff); + og->header[25]=(unsigned char)((crc_reg>>24)&0xff); + } +} + +/* submit data to the internal buffer of the framing engine */ +int ogg_stream_iovecin(ogg_stream_state *os, ogg_iovec_t *iov, int count, + long e_o_s, ogg_int64_t granulepos){ + + long bytes = 0, lacing_vals; + int i; + + if(ogg_stream_check(os)) return -1; + if(!iov) return 0; + + for (i = 0; i < count; ++i){ + if(iov[i].iov_len>LONG_MAX) return -1; + if(bytes>LONG_MAX-(long)iov[i].iov_len) return -1; + bytes += (long)iov[i].iov_len; + } + lacing_vals=bytes/255+1; + + if(os->body_returned){ + /* advance packet data according to the body_returned pointer. We + had to keep it around to return a pointer into the buffer last + call */ + + os->body_fill-=os->body_returned; + if(os->body_fill) + memmove(os->body_data,os->body_data+os->body_returned, + os->body_fill); + os->body_returned=0; + } + + /* make sure we have the buffer storage */ + if(_os_body_expand(os,bytes) || _os_lacing_expand(os,lacing_vals)) + return -1; + + /* Copy in the submitted packet. Yes, the copy is a waste; this is + the liability of overly clean abstraction for the time being. It + will actually be fairly easy to eliminate the extra copy in the + future */ + + for (i = 0; i < count; ++i) { + memcpy(os->body_data+os->body_fill, iov[i].iov_base, iov[i].iov_len); + os->body_fill += (int)iov[i].iov_len; + } + + /* Store lacing vals for this packet */ + for(i=0;ilacing_vals[os->lacing_fill+i]=255; + os->granule_vals[os->lacing_fill+i]=os->granulepos; + } + os->lacing_vals[os->lacing_fill+i]=bytes%255; + os->granulepos=os->granule_vals[os->lacing_fill+i]=granulepos; + + /* flag the first segment as the beginning of the packet */ + os->lacing_vals[os->lacing_fill]|= 0x100; + + os->lacing_fill+=lacing_vals; + + /* for the sake of completeness */ + os->packetno++; + + if(e_o_s)os->e_o_s=1; + + return(0); +} + +int ogg_stream_packetin(ogg_stream_state *os,ogg_packet *op){ + ogg_iovec_t iov; + iov.iov_base = op->packet; + iov.iov_len = op->bytes; + return ogg_stream_iovecin(os, &iov, 1, op->e_o_s, op->granulepos); +} + +/* Conditionally flush a page; force==0 will only flush nominal-size + pages, force==1 forces us to flush a page regardless of page size + so long as there's any data available at all. */ +static int ogg_stream_flush_i(ogg_stream_state *os,ogg_page *og, int force, int nfill){ + int i; + int vals=0; + int maxvals=(os->lacing_fill>255?255:os->lacing_fill); + int bytes=0; + long acc=0; + ogg_int64_t granule_pos=-1; + + if(ogg_stream_check(os)) return(0); + if(maxvals==0) return(0); + + /* construct a page */ + /* decide how many segments to include */ + + /* If this is the initial header case, the first page must only include + the initial header packet */ + if(os->b_o_s==0){ /* 'initial header page' case */ + granule_pos=0; + for(vals=0;valslacing_vals[vals]&0x0ff)<255){ + vals++; + break; + } + } + }else{ + + /* The extra packets_done, packet_just_done logic here attempts to do two things: + 1) Don't unnecessarily span pages. + 2) Unless necessary, don't flush pages if there are less than four packets on + them; this expands page size to reduce unnecessary overhead if incoming packets + are large. + These are not necessary behaviors, just 'always better than naive flushing' + without requiring an application to explicitly request a specific optimized + behavior. We'll want an explicit behavior setup pathway eventually as well. */ + + int packets_done=0; + int packet_just_done=0; + for(vals=0;valsnfill && packet_just_done>=4){ + force=1; + break; + } + acc+=os->lacing_vals[vals]&0x0ff; + if((os->lacing_vals[vals]&0xff)<255){ + granule_pos=os->granule_vals[vals]; + packet_just_done=++packets_done; + }else + packet_just_done=0; + } + if(vals==255)force=1; + } + + if(!force) return(0); + + /* construct the header in temp storage */ + memcpy(os->header,"OggS",4); + + /* stream structure version */ + os->header[4]=0x00; + + /* continued packet flag? */ + os->header[5]=0x00; + if((os->lacing_vals[0]&0x100)==0)os->header[5]|=0x01; + /* first page flag? */ + if(os->b_o_s==0)os->header[5]|=0x02; + /* last page flag? */ + if(os->e_o_s && os->lacing_fill==vals)os->header[5]|=0x04; + os->b_o_s=1; + + /* 64 bits of PCM position */ + for(i=6;i<14;i++){ + os->header[i]=(unsigned char)(granule_pos&0xff); + granule_pos>>=8; + } + + /* 32 bits of stream serial number */ + { + long serialno=os->serialno; + for(i=14;i<18;i++){ + os->header[i]=(unsigned char)(serialno&0xff); + serialno>>=8; + } + } + + /* 32 bits of page counter (we have both counter and page header + because this val can roll over) */ + if(os->pageno==-1)os->pageno=0; /* because someone called + stream_reset; this would be a + strange thing to do in an + encode stream, but it has + plausible uses */ + { + long pageno=os->pageno++; + for(i=18;i<22;i++){ + os->header[i]=(unsigned char)(pageno&0xff); + pageno>>=8; + } + } + + /* zero for computation; filled in later */ + os->header[22]=0; + os->header[23]=0; + os->header[24]=0; + os->header[25]=0; + + /* segment table */ + os->header[26]=(unsigned char)(vals&0xff); + for(i=0;iheader[i+27]=(unsigned char)(os->lacing_vals[i]&0xff); + + /* set pointers in the ogg_page struct */ + og->header=os->header; + og->header_len=os->header_fill=vals+27; + og->body=os->body_data+os->body_returned; + og->body_len=bytes; + + /* advance the lacing data and set the body_returned pointer */ + + os->lacing_fill-=vals; + memmove(os->lacing_vals,os->lacing_vals+vals,os->lacing_fill*sizeof(*os->lacing_vals)); + memmove(os->granule_vals,os->granule_vals+vals,os->lacing_fill*sizeof(*os->granule_vals)); + os->body_returned+=bytes; + + /* calculate the checksum */ + + ogg_page_checksum_set(og); + + /* done */ + return(1); +} + +/* This will flush remaining packets into a page (returning nonzero), + even if there is not enough data to trigger a flush normally + (undersized page). If there are no packets or partial packets to + flush, ogg_stream_flush returns 0. Note that ogg_stream_flush will + try to flush a normal sized page like ogg_stream_pageout; a call to + ogg_stream_flush does not guarantee that all packets have flushed. + Only a return value of 0 from ogg_stream_flush indicates all packet + data is flushed into pages. + + since ogg_stream_flush will flush the last page in a stream even if + it's undersized, you almost certainly want to use ogg_stream_pageout + (and *not* ogg_stream_flush) unless you specifically need to flush + a page regardless of size in the middle of a stream. */ + +int ogg_stream_flush(ogg_stream_state *os,ogg_page *og){ + return ogg_stream_flush_i(os,og,1,4096); +} + +/* Like the above, but an argument is provided to adjust the nominal + page size for applications which are smart enough to provide their + own delay based flushing */ + +int ogg_stream_flush_fill(ogg_stream_state *os,ogg_page *og, int nfill){ + return ogg_stream_flush_i(os,og,1,nfill); +} + +/* This constructs pages from buffered packet segments. The pointers +returned are to static buffers; do not free. The returned buffers are +good only until the next call (using the same ogg_stream_state) */ + +int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og){ + int force=0; + if(ogg_stream_check(os)) return 0; + + if((os->e_o_s&&os->lacing_fill) || /* 'were done, now flush' case */ + (os->lacing_fill&&!os->b_o_s)) /* 'initial header page' case */ + force=1; + + return(ogg_stream_flush_i(os,og,force,4096)); +} + +/* Like the above, but an argument is provided to adjust the nominal +page size for applications which are smart enough to provide their +own delay based flushing */ + +int ogg_stream_pageout_fill(ogg_stream_state *os, ogg_page *og, int nfill){ + int force=0; + if(ogg_stream_check(os)) return 0; + + if((os->e_o_s&&os->lacing_fill) || /* 'were done, now flush' case */ + (os->lacing_fill&&!os->b_o_s)) /* 'initial header page' case */ + force=1; + + return(ogg_stream_flush_i(os,og,force,nfill)); +} + +int ogg_stream_eos(ogg_stream_state *os){ + if(ogg_stream_check(os)) return 1; + return os->e_o_s; +} + +/* DECODING PRIMITIVES: packet streaming layer **********************/ + +/* This has two layers to place more of the multi-serialno and paging + control in the application's hands. First, we expose a data buffer + using ogg_sync_buffer(). The app either copies into the + buffer, or passes it directly to read(), etc. We then call + ogg_sync_wrote() to tell how many bytes we just added. + + Pages are returned (pointers into the buffer in ogg_sync_state) + by ogg_sync_pageout(). The page is then submitted to + ogg_stream_pagein() along with the appropriate + ogg_stream_state* (ie, matching serialno). We then get raw + packets out calling ogg_stream_packetout() with a + ogg_stream_state. */ + +/* initialize the struct to a known state */ +int ogg_sync_init(ogg_sync_state *oy){ + if(oy){ + oy->storage = -1; /* used as a readiness flag */ + memset(oy,0,sizeof(*oy)); + } + return(0); +} + +/* clear non-flat storage within */ +int ogg_sync_clear(ogg_sync_state *oy){ + if(oy){ + if(oy->data)_ogg_free(oy->data); + memset(oy,0,sizeof(*oy)); + } + return(0); +} + +int ogg_sync_destroy(ogg_sync_state *oy){ + if(oy){ + ogg_sync_clear(oy); + _ogg_free(oy); + } + return(0); +} + +int ogg_sync_check(ogg_sync_state *oy){ + if(oy->storage<0) return -1; + return 0; +} + +char *ogg_sync_buffer(ogg_sync_state *oy, long size){ + if(ogg_sync_check(oy)) return NULL; + + /* first, clear out any space that has been previously returned */ + if(oy->returned){ + oy->fill-=oy->returned; + if(oy->fill>0) + memmove(oy->data,oy->data+oy->returned,oy->fill); + oy->returned=0; + } + + if(size>oy->storage-oy->fill){ + /* We need to extend the internal buffer */ + long newsize; + void *ret; + + if(size>INT_MAX-4096-oy->fill){ + ogg_sync_clear(oy); + return NULL; + } + newsize=size+oy->fill+4096; /* an extra page to be nice */ + if(oy->data) + ret=_ogg_realloc(oy->data,newsize); + else + ret=_ogg_malloc(newsize); + if(!ret){ + ogg_sync_clear(oy); + return NULL; + } + oy->data=ret; + oy->storage=newsize; + } + + /* expose a segment at least as large as requested at the fill mark */ + return((char *)oy->data+oy->fill); +} + +int ogg_sync_wrote(ogg_sync_state *oy, long bytes){ + if(ogg_sync_check(oy))return -1; + if(oy->fill+bytes>oy->storage)return -1; + oy->fill+=bytes; + return(0); +} + +/* sync the stream. This is meant to be useful for finding page + boundaries. + + return values for this: + -n) skipped n bytes + 0) page not ready; more data (no bytes skipped) + n) page synced at current location; page length n bytes + +*/ + +long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og){ + unsigned char *page=oy->data+oy->returned; + unsigned char *next; + long bytes=oy->fill-oy->returned; + + if(ogg_sync_check(oy))return 0; + + if(oy->headerbytes==0){ + int headerbytes,i; + if(bytes<27)return(0); /* not enough for a header */ + + /* verify capture pattern */ + if(memcmp(page,"OggS",4))goto sync_fail; + + headerbytes=page[26]+27; + if(bytesbodybytes+=page[27+i]; + oy->headerbytes=headerbytes; + } + + if(oy->bodybytes+oy->headerbytes>bytes)return(0); + + /* The whole test page is buffered. Verify the checksum */ + { + /* Grab the checksum bytes, set the header field to zero */ + char chksum[4]; + ogg_page log; + + memcpy(chksum,page+22,4); + memset(page+22,0,4); + + /* set up a temp page struct and recompute the checksum */ + log.header=page; + log.header_len=oy->headerbytes; + log.body=page+oy->headerbytes; + log.body_len=oy->bodybytes; + ogg_page_checksum_set(&log); + + /* Compare */ + if(memcmp(chksum,page+22,4)){ + /* D'oh. Mismatch! Corrupt page (or miscapture and not a page + at all) */ + /* replace the computed checksum with the one actually read in */ + memcpy(page+22,chksum,4); + +#ifndef DISABLE_CRC + /* Bad checksum. Lose sync */ + goto sync_fail; +#endif + } + } + + /* yes, have a whole page all ready to go */ + { + if(og){ + og->header=page; + og->header_len=oy->headerbytes; + og->body=page+oy->headerbytes; + og->body_len=oy->bodybytes; + } + + oy->unsynced=0; + oy->returned+=(bytes=oy->headerbytes+oy->bodybytes); + oy->headerbytes=0; + oy->bodybytes=0; + return(bytes); + } + + sync_fail: + + oy->headerbytes=0; + oy->bodybytes=0; + + /* search for possible capture */ + next=memchr(page+1,'O',bytes-1); + if(!next) + next=oy->data+oy->fill; + + oy->returned=(int)(next-oy->data); + return((long)-(next-page)); +} + +/* sync the stream and get a page. Keep trying until we find a page. + Suppress 'sync errors' after reporting the first. + + return values: + -1) recapture (hole in data) + 0) need more data + 1) page returned + + Returns pointers into buffered data; invalidated by next call to + _stream, _clear, _init, or _buffer */ + +int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og){ + + if(ogg_sync_check(oy))return 0; + + /* all we need to do is verify a page at the head of the stream + buffer. If it doesn't verify, we look for the next potential + frame */ + + for(;;){ + long ret=ogg_sync_pageseek(oy,og); + if(ret>0){ + /* have a page */ + return(1); + } + if(ret==0){ + /* need more data */ + return(0); + } + + /* head did not start a synced page... skipped some bytes */ + if(!oy->unsynced){ + oy->unsynced=1; + return(-1); + } + + /* loop. keep looking */ + + } +} + +/* add the incoming page to the stream state; we decompose the page + into packet segments here as well. */ + +int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og){ + unsigned char *header=og->header; + unsigned char *body=og->body; + long bodysize=og->body_len; + int segptr=0; + + int version=ogg_page_version(og); + int continued=ogg_page_continued(og); + int bos=ogg_page_bos(og); + int eos=ogg_page_eos(og); + ogg_int64_t granulepos=ogg_page_granulepos(og); + int serialno=ogg_page_serialno(og); + long pageno=ogg_page_pageno(og); + int segments=header[26]; + + if(ogg_stream_check(os)) return -1; + + /* clean up 'returned data' */ + { + long lr=os->lacing_returned; + long br=os->body_returned; + + /* body data */ + if(br){ + os->body_fill-=br; + if(os->body_fill) + memmove(os->body_data,os->body_data+br,os->body_fill); + os->body_returned=0; + } + + if(lr){ + /* segment table */ + if(os->lacing_fill-lr){ + memmove(os->lacing_vals,os->lacing_vals+lr, + (os->lacing_fill-lr)*sizeof(*os->lacing_vals)); + memmove(os->granule_vals,os->granule_vals+lr, + (os->lacing_fill-lr)*sizeof(*os->granule_vals)); + } + os->lacing_fill-=lr; + os->lacing_packet-=lr; + os->lacing_returned=0; + } + } + + /* check the serial number */ + if(serialno!=os->serialno)return(-1); + if(version>0)return(-1); + + if(_os_lacing_expand(os,segments+1)) return -1; + + /* are we in sequence? */ + if(pageno!=os->pageno){ + int i; + + /* unroll previous partial packet (if any) */ + for(i=os->lacing_packet;ilacing_fill;i++) + os->body_fill-=os->lacing_vals[i]&0xff; + os->lacing_fill=os->lacing_packet; + + /* make a note of dropped data in segment table */ + if(os->pageno!=-1){ + os->lacing_vals[os->lacing_fill++]=0x400; + os->lacing_packet++; + } + } + + /* are we a 'continued packet' page? If so, we may need to skip + some segments */ + if(continued){ + if(os->lacing_fill<1 || + (os->lacing_vals[os->lacing_fill-1]&0xff)<255 || + os->lacing_vals[os->lacing_fill-1]==0x400){ + bos=0; + for(;segptrbody_data+os->body_fill,body,bodysize); + os->body_fill+=bodysize; + } + + { + int saved=-1; + while(segptrlacing_vals[os->lacing_fill]=val; + os->granule_vals[os->lacing_fill]=-1; + + if(bos){ + os->lacing_vals[os->lacing_fill]|=0x100; + bos=0; + } + + if(val<255)saved=os->lacing_fill; + + os->lacing_fill++; + segptr++; + + if(val<255)os->lacing_packet=os->lacing_fill; + } + + /* set the granulepos on the last granuleval of the last full packet */ + if(saved!=-1){ + os->granule_vals[saved]=granulepos; + } + + } + + if(eos){ + os->e_o_s=1; + if(os->lacing_fill>0) + os->lacing_vals[os->lacing_fill-1]|=0x200; + } + + os->pageno=pageno+1; + + return(0); +} + +/* clear things to an initial state. Good to call, eg, before seeking */ +int ogg_sync_reset(ogg_sync_state *oy){ + if(ogg_sync_check(oy))return -1; + + oy->fill=0; + oy->returned=0; + oy->unsynced=0; + oy->headerbytes=0; + oy->bodybytes=0; + return(0); +} + +int ogg_stream_reset(ogg_stream_state *os){ + if(ogg_stream_check(os)) return -1; + + os->body_fill=0; + os->body_returned=0; + + os->lacing_fill=0; + os->lacing_packet=0; + os->lacing_returned=0; + + os->header_fill=0; + + os->e_o_s=0; + os->b_o_s=0; + os->pageno=-1; + os->packetno=0; + os->granulepos=0; + + return(0); +} + +int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno){ + if(ogg_stream_check(os)) return -1; + ogg_stream_reset(os); + os->serialno=serialno; + return(0); +} + +static int _packetout(ogg_stream_state *os,ogg_packet *op,int adv){ + + /* The last part of decode. We have the stream broken into packet + segments. Now we need to group them into packets (or return the + out of sync markers) */ + + int ptr=os->lacing_returned; + + if(os->lacing_packet<=ptr)return(0); + + if(os->lacing_vals[ptr]&0x400){ + /* we need to tell the codec there's a gap; it might need to + handle previous packet dependencies. */ + os->lacing_returned++; + os->packetno++; + return(-1); + } + + if(!op && !adv)return(1); /* just using peek as an inexpensive way + to ask if there's a whole packet + waiting */ + + /* Gather the whole packet. We'll have no holes or a partial packet */ + { + int size=os->lacing_vals[ptr]&0xff; + long bytes=size; + int eos=os->lacing_vals[ptr]&0x200; /* last packet of the stream? */ + int bos=os->lacing_vals[ptr]&0x100; /* first packet of the stream? */ + + while(size==255){ + int val=os->lacing_vals[++ptr]; + size=val&0xff; + if(val&0x200)eos=0x200; + bytes+=size; + } + + if(op){ + op->e_o_s=eos; + op->b_o_s=bos; + op->packet=os->body_data+os->body_returned; + op->packetno=os->packetno; + op->granulepos=os->granule_vals[ptr]; + op->bytes=bytes; + } + + if(adv){ + os->body_returned+=bytes; + os->lacing_returned=ptr+1; + os->packetno++; + } + } + return(1); +} + +int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op){ + if(ogg_stream_check(os)) return 0; + return _packetout(os,op,1); +} + +int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op){ + if(ogg_stream_check(os)) return 0; + return _packetout(os,op,0); +} + +void ogg_packet_clear(ogg_packet *op) { + _ogg_free(op->packet); + memset(op, 0, sizeof(*op)); +} + +#ifdef _V_SELFTEST +#include + +ogg_stream_state os_en, os_de; +ogg_sync_state oy; + +void checkpacket(ogg_packet *op,long len, int no, long pos){ + long j; + static int sequence=0; + static int lastno=0; + + if(op->bytes!=len){ + fprintf(stderr,"incorrect packet length (%ld != %ld)!\n",op->bytes,len); + exit(1); + } + if(op->granulepos!=pos){ + fprintf(stderr,"incorrect packet granpos (%ld != %ld)!\n",(long)op->granulepos,pos); + exit(1); + } + + /* packet number just follows sequence/gap; adjust the input number + for that */ + if(no==0){ + sequence=0; + }else{ + sequence++; + if(no>lastno+1) + sequence++; + } + lastno=no; + if(op->packetno!=sequence){ + fprintf(stderr,"incorrect packet sequence %ld != %d\n", + (long)(op->packetno),sequence); + exit(1); + } + + /* Test data */ + for(j=0;jbytes;j++) + if(op->packet[j]!=((j+no)&0xff)){ + fprintf(stderr,"body data mismatch (1) at pos %ld: %x!=%lx!\n\n", + j,op->packet[j],(j+no)&0xff); + exit(1); + } +} + +void check_page(unsigned char *data,const int *header,ogg_page *og){ + long j; + /* Test data */ + for(j=0;jbody_len;j++) + if(og->body[j]!=data[j]){ + fprintf(stderr,"body data mismatch (2) at pos %ld: %x!=%x!\n\n", + j,data[j],og->body[j]); + exit(1); + } + + /* Test header */ + for(j=0;jheader_len;j++){ + if(og->header[j]!=header[j]){ + fprintf(stderr,"header content mismatch at pos %ld:\n",j); + for(j=0;jheader[j]); + fprintf(stderr,"\n"); + exit(1); + } + } + if(og->header_len!=header[26]+27){ + fprintf(stderr,"header length incorrect! (%ld!=%d)\n", + og->header_len,header[26]+27); + exit(1); + } +} + +void print_header(ogg_page *og){ + int j; + fprintf(stderr,"\nHEADER:\n"); + fprintf(stderr," capture: %c %c %c %c version: %d flags: %x\n", + og->header[0],og->header[1],og->header[2],og->header[3], + (int)og->header[4],(int)og->header[5]); + + fprintf(stderr," granulepos: %d serialno: %d pageno: %ld\n", + (og->header[9]<<24)|(og->header[8]<<16)| + (og->header[7]<<8)|og->header[6], + (og->header[17]<<24)|(og->header[16]<<16)| + (og->header[15]<<8)|og->header[14], + ((long)(og->header[21])<<24)|(og->header[20]<<16)| + (og->header[19]<<8)|og->header[18]); + + fprintf(stderr," checksum: %02x:%02x:%02x:%02x\n segments: %d (", + (int)og->header[22],(int)og->header[23], + (int)og->header[24],(int)og->header[25], + (int)og->header[26]); + + for(j=27;jheader_len;j++) + fprintf(stderr,"%d ",(int)og->header[j]); + fprintf(stderr,")\n\n"); +} + +void copy_page(ogg_page *og){ + unsigned char *temp=_ogg_malloc(og->header_len); + memcpy(temp,og->header,og->header_len); + og->header=temp; + + temp=_ogg_malloc(og->body_len); + memcpy(temp,og->body,og->body_len); + og->body=temp; +} + +void free_page(ogg_page *og){ + _ogg_free (og->header); + _ogg_free (og->body); +} + +void error(void){ + fprintf(stderr,"error!\n"); + exit(1); +} + +/* 17 only */ +const int head1_0[] = {0x4f,0x67,0x67,0x53,0,0x06, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0x15,0xed,0xec,0x91, + 1, + 17}; + +/* 17, 254, 255, 256, 500, 510, 600 byte, pad */ +const int head1_1[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0x59,0x10,0x6c,0x2c, + 1, + 17}; +const int head2_1[] = {0x4f,0x67,0x67,0x53,0,0x04, + 0x07,0x18,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0x89,0x33,0x85,0xce, + 13, + 254,255,0,255,1,255,245,255,255,0, + 255,255,90}; + +/* nil packets; beginning,middle,end */ +const int head1_2[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0xff,0x7b,0x23,0x17, + 1, + 0}; +const int head2_2[] = {0x4f,0x67,0x67,0x53,0,0x04, + 0x07,0x28,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0x5c,0x3f,0x66,0xcb, + 17, + 17,254,255,0,0,255,1,0,255,245,255,255,0, + 255,255,90,0}; + +/* large initial packet */ +const int head1_3[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0x01,0x27,0x31,0xaa, + 18, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255,255,10}; + +const int head2_3[] = {0x4f,0x67,0x67,0x53,0,0x04, + 0x07,0x08,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0x7f,0x4e,0x8a,0xd2, + 4, + 255,4,255,0}; + + +/* continuing packet test */ +const int head1_4[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0xff,0x7b,0x23,0x17, + 1, + 0}; + +const int head2_4[] = {0x4f,0x67,0x67,0x53,0,0x00, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0xf8,0x3c,0x19,0x79, + 255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255}; + +const int head3_4[] = {0x4f,0x67,0x67,0x53,0,0x05, + 0x07,0x0c,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,2,0,0,0, + 0x38,0xe6,0xb6,0x28, + 6, + 255,220,255,4,255,0}; + + +/* spill expansion test */ +const int head1_4b[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0xff,0x7b,0x23,0x17, + 1, + 0}; + +const int head2_4b[] = {0x4f,0x67,0x67,0x53,0,0x00, + 0x07,0x10,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0xce,0x8f,0x17,0x1a, + 23, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255,255,10,255,4,255,0,0}; + + +const int head3_4b[] = {0x4f,0x67,0x67,0x53,0,0x04, + 0x07,0x14,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,2,0,0,0, + 0x9b,0xb2,0x50,0xa1, + 1, + 0}; + +/* page with the 255 segment limit */ +const int head1_5[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0xff,0x7b,0x23,0x17, + 1, + 0}; + +const int head2_5[] = {0x4f,0x67,0x67,0x53,0,0x00, + 0x07,0xfc,0x03,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0xed,0x2a,0x2e,0xa7, + 255, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10}; + +const int head3_5[] = {0x4f,0x67,0x67,0x53,0,0x04, + 0x07,0x00,0x04,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,2,0,0,0, + 0x6c,0x3b,0x82,0x3d, + 1, + 50}; + + +/* packet that overspans over an entire page */ +const int head1_6[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0xff,0x7b,0x23,0x17, + 1, + 0}; + +const int head2_6[] = {0x4f,0x67,0x67,0x53,0,0x00, + 0x07,0x04,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0x68,0x22,0x7c,0x3d, + 255, + 100, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255}; + +const int head3_6[] = {0x4f,0x67,0x67,0x53,0,0x01, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, + 0x01,0x02,0x03,0x04,2,0,0,0, + 0xf4,0x87,0xba,0xf3, + 255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255}; + +const int head4_6[] = {0x4f,0x67,0x67,0x53,0,0x05, + 0x07,0x10,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,3,0,0,0, + 0xf7,0x2f,0x6c,0x60, + 5, + 254,255,4,255,0}; + +/* packet that overspans over an entire page */ +const int head1_7[] = {0x4f,0x67,0x67,0x53,0,0x02, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,0,0,0,0, + 0xff,0x7b,0x23,0x17, + 1, + 0}; + +const int head2_7[] = {0x4f,0x67,0x67,0x53,0,0x00, + 0x07,0x04,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,1,0,0,0, + 0x68,0x22,0x7c,0x3d, + 255, + 100, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255,255,255, + 255,255,255,255,255,255}; + +const int head3_7[] = {0x4f,0x67,0x67,0x53,0,0x05, + 0x07,0x08,0x00,0x00,0x00,0x00,0x00,0x00, + 0x01,0x02,0x03,0x04,2,0,0,0, + 0xd4,0xe0,0x60,0xe5, + 1, + 0}; + +int compare_packet(const ogg_packet *op1, const ogg_packet *op2){ + if(op1->packet!=op2->packet){ + fprintf(stderr,"op1->packet != op2->packet\n"); + return(1); + } + if(op1->bytes!=op2->bytes){ + fprintf(stderr,"op1->bytes != op2->bytes\n"); + return(1); + } + if(op1->b_o_s!=op2->b_o_s){ + fprintf(stderr,"op1->b_o_s != op2->b_o_s\n"); + return(1); + } + if(op1->e_o_s!=op2->e_o_s){ + fprintf(stderr,"op1->e_o_s != op2->e_o_s\n"); + return(1); + } + if(op1->granulepos!=op2->granulepos){ + fprintf(stderr,"op1->granulepos != op2->granulepos\n"); + return(1); + } + if(op1->packetno!=op2->packetno){ + fprintf(stderr,"op1->packetno != op2->packetno\n"); + return(1); + } + return(0); +} + +void test_pack(const int *pl, const int **headers, int byteskip, + int pageskip, int packetskip){ + unsigned char *data=_ogg_malloc(1024*1024); /* for scripted test cases only */ + long inptr=0; + long outptr=0; + long deptr=0; + long depacket=0; + long granule_pos=7,pageno=0; + int i,j,packets,pageout=pageskip; + int eosflag=0; + int bosflag=0; + + int byteskipcount=0; + + ogg_stream_reset(&os_en); + ogg_stream_reset(&os_de); + ogg_sync_reset(&oy); + + for(packets=0;packetsbyteskip){ + memcpy(next,og.header,byteskipcount-byteskip); + next+=byteskipcount-byteskip; + byteskipcount=byteskip; + } + + byteskipcount+=og.body_len; + if(byteskipcount>byteskip){ + memcpy(next,og.body,byteskipcount-byteskip); + next+=byteskipcount-byteskip; + byteskipcount=byteskip; + } + + ogg_sync_wrote(&oy,(long)(next-buf)); + + while(1){ + int ret=ogg_sync_pageout(&oy,&og_de); + if(ret==0)break; + if(ret<0)continue; + /* got a page. Happy happy. Verify that it's good. */ + + fprintf(stderr,"(%d), ",pageout); + + check_page(data+deptr,headers[pageout],&og_de); + deptr+=og_de.body_len; + pageout++; + + /* submit it to deconstitution */ + ogg_stream_pagein(&os_de,&og_de); + + /* packets out? */ + while(ogg_stream_packetpeek(&os_de,&op_de2)>0){ + ogg_stream_packetpeek(&os_de,NULL); + ogg_stream_packetout(&os_de,&op_de); /* just catching them all */ + + /* verify peek and out match */ + if(compare_packet(&op_de,&op_de2)){ + fprintf(stderr,"packetout != packetpeek! pos=%ld\n", + depacket); + exit(1); + } + + /* verify the packet! */ + /* check data */ + if(memcmp(data+depacket,op_de.packet,op_de.bytes)){ + fprintf(stderr,"packet data mismatch in decode! pos=%ld\n", + depacket); + exit(1); + } + /* check bos flag */ + if(bosflag==0 && op_de.b_o_s==0){ + fprintf(stderr,"b_o_s flag not set on packet!\n"); + exit(1); + } + if(bosflag && op_de.b_o_s){ + fprintf(stderr,"b_o_s flag incorrectly set on packet!\n"); + exit(1); + } + bosflag=1; + depacket+=op_de.bytes; + + /* check eos flag */ + if(eosflag){ + fprintf(stderr,"Multiple decoded packets with eos flag!\n"); + exit(1); + } + + if(op_de.e_o_s)eosflag=1; + + /* check granulepos flag */ + if(op_de.granulepos!=-1){ + fprintf(stderr," granule:%ld ",(long)op_de.granulepos); + } + } + } + } + } + } + } + _ogg_free(data); + if(headers[pageno]!=NULL){ + fprintf(stderr,"did not write last page!\n"); + exit(1); + } + if(headers[pageout]!=NULL){ + fprintf(stderr,"did not decode last page!\n"); + exit(1); + } + if(inptr!=outptr){ + fprintf(stderr,"encoded page data incomplete!\n"); + exit(1); + } + if(inptr!=deptr){ + fprintf(stderr,"decoded page data incomplete!\n"); + exit(1); + } + if(inptr!=depacket){ + fprintf(stderr,"decoded packet data incomplete!\n"); + exit(1); + } + if(!eosflag){ + fprintf(stderr,"Never got a packet with EOS set!\n"); + exit(1); + } + fprintf(stderr,"ok.\n"); +} + +int main(void){ + + ogg_stream_init(&os_en,0x04030201); + ogg_stream_init(&os_de,0x04030201); + ogg_sync_init(&oy); + + /* Exercise each code path in the framing code. Also verify that + the checksums are working. */ + + { + /* 17 only */ + const int packets[]={17, -1}; + const int *headret[]={head1_0,NULL}; + + fprintf(stderr,"testing single page encoding... "); + test_pack(packets,headret,0,0,0); + } + + { + /* 17, 254, 255, 256, 500, 510, 600 byte, pad */ + const int packets[]={17, 254, 255, 256, 500, 510, 600, -1}; + const int *headret[]={head1_1,head2_1,NULL}; + + fprintf(stderr,"testing basic page encoding... "); + test_pack(packets,headret,0,0,0); + } + + { + /* nil packets; beginning,middle,end */ + const int packets[]={0,17, 254, 255, 0, 256, 0, 500, 510, 600, 0, -1}; + const int *headret[]={head1_2,head2_2,NULL}; + + fprintf(stderr,"testing basic nil packets... "); + test_pack(packets,headret,0,0,0); + } + + { + /* large initial packet */ + const int packets[]={4345,259,255,-1}; + const int *headret[]={head1_3,head2_3,NULL}; + + fprintf(stderr,"testing initial-packet lacing > 4k... "); + test_pack(packets,headret,0,0,0); + } + + { + /* continuing packet test; with page spill expansion, we have to + overflow the lacing table. */ + const int packets[]={0,65500,259,255,-1}; + const int *headret[]={head1_4,head2_4,head3_4,NULL}; + + fprintf(stderr,"testing single packet page span... "); + test_pack(packets,headret,0,0,0); + } + + { + /* spill expand packet test */ + const int packets[]={0,4345,259,255,0,0,-1}; + const int *headret[]={head1_4b,head2_4b,head3_4b,NULL}; + + fprintf(stderr,"testing page spill expansion... "); + test_pack(packets,headret,0,0,0); + } + + /* page with the 255 segment limit */ + { + + const int packets[]={0,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,50,-1}; + const int *headret[]={head1_5,head2_5,head3_5,NULL}; + + fprintf(stderr,"testing max packet segments... "); + test_pack(packets,headret,0,0,0); + } + + { + /* packet that overspans over an entire page */ + const int packets[]={0,100,130049,259,255,-1}; + const int *headret[]={head1_6,head2_6,head3_6,head4_6,NULL}; + + fprintf(stderr,"testing very large packets... "); + test_pack(packets,headret,0,0,0); + } + +#ifndef DISABLE_CRC + { + /* test for the libogg 1.1.1 resync in large continuation bug + found by Josh Coalson) */ + const int packets[]={0,100,130049,259,255,-1}; + const int *headret[]={head1_6,head2_6,head3_6,head4_6,NULL}; + + fprintf(stderr,"testing continuation resync in very large packets... "); + test_pack(packets,headret,100,2,3); + } +#else + fprintf(stderr,"Skipping continuation resync test due to --disable-crc\n"); +#endif + + { + /* term only page. why not? */ + const int packets[]={0,100,64770,-1}; + const int *headret[]={head1_7,head2_7,head3_7,NULL}; + + fprintf(stderr,"testing zero data page (1 nil packet)... "); + test_pack(packets,headret,0,0,0); + } + + + + { + /* build a bunch of pages for testing */ + unsigned char *data=_ogg_malloc(1024*1024); + int pl[]={0, 1,1,98,4079, 1,1,2954,2057, 76,34,912,0,234,1000,1000, 1000,300,-1}; + int inptr=0,i,j; + ogg_page og[5]; + + ogg_stream_reset(&os_en); + + for(i=0;pl[i]!=-1;i++){ + ogg_packet op; + int len=pl[i]; + + op.packet=data+inptr; + op.bytes=len; + op.e_o_s=(pl[i+1]<0?1:0); + op.granulepos=(i+1)*1000; + + for(j=0;j0)error(); + + /* Test fractional page inputs: incomplete fixed header */ + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+3, + 20); + ogg_sync_wrote(&oy,20); + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + + /* Test fractional page inputs: incomplete header */ + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+23, + 5); + ogg_sync_wrote(&oy,5); + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + + /* Test fractional page inputs: incomplete body */ + + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+28, + og[1].header_len-28); + ogg_sync_wrote(&oy,og[1].header_len-28); + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + + memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body,1000); + ogg_sync_wrote(&oy,1000); + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + + memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body+1000, + og[1].body_len-1000); + ogg_sync_wrote(&oy,og[1].body_len-1000); + if(ogg_sync_pageout(&oy,&og_de)<=0)error(); + + fprintf(stderr,"ok.\n"); + } + + /* Test fractional page inputs: page + incomplete capture */ + { + ogg_page og_de; + fprintf(stderr,"Testing sync on 1+partial inputs... "); + ogg_sync_reset(&oy); + + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, + og[1].header_len); + ogg_sync_wrote(&oy,og[1].header_len); + + memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, + og[1].body_len); + ogg_sync_wrote(&oy,og[1].body_len); + + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, + 20); + ogg_sync_wrote(&oy,20); + if(ogg_sync_pageout(&oy,&og_de)<=0)error(); + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+20, + og[1].header_len-20); + ogg_sync_wrote(&oy,og[1].header_len-20); + memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, + og[1].body_len); + ogg_sync_wrote(&oy,og[1].body_len); + if(ogg_sync_pageout(&oy,&og_de)<=0)error(); + + fprintf(stderr,"ok.\n"); + } + + /* Test recapture: garbage + page */ + { + ogg_page og_de; + fprintf(stderr,"Testing search for capture... "); + ogg_sync_reset(&oy); + + /* 'garbage' */ + memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, + og[1].body_len); + ogg_sync_wrote(&oy,og[1].body_len); + + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, + og[1].header_len); + ogg_sync_wrote(&oy,og[1].header_len); + + memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, + og[1].body_len); + ogg_sync_wrote(&oy,og[1].body_len); + + memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header, + 20); + ogg_sync_wrote(&oy,20); + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + if(ogg_sync_pageout(&oy,&og_de)<=0)error(); + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + + memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header+20, + og[2].header_len-20); + ogg_sync_wrote(&oy,og[2].header_len-20); + memcpy(ogg_sync_buffer(&oy,og[2].body_len),og[2].body, + og[2].body_len); + ogg_sync_wrote(&oy,og[2].body_len); + if(ogg_sync_pageout(&oy,&og_de)<=0)error(); + + fprintf(stderr,"ok.\n"); + } + +#ifndef DISABLE_CRC + /* Test recapture: page + garbage + page */ + { + ogg_page og_de; + fprintf(stderr,"Testing recapture... "); + ogg_sync_reset(&oy); + + memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, + og[1].header_len); + ogg_sync_wrote(&oy,og[1].header_len); + + memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, + og[1].body_len); + ogg_sync_wrote(&oy,og[1].body_len); + + memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header, + og[2].header_len); + ogg_sync_wrote(&oy,og[2].header_len); + + memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header, + og[2].header_len); + ogg_sync_wrote(&oy,og[2].header_len); + + if(ogg_sync_pageout(&oy,&og_de)<=0)error(); + + memcpy(ogg_sync_buffer(&oy,og[2].body_len),og[2].body, + og[2].body_len-5); + ogg_sync_wrote(&oy,og[2].body_len-5); + + memcpy(ogg_sync_buffer(&oy,og[3].header_len),og[3].header, + og[3].header_len); + ogg_sync_wrote(&oy,og[3].header_len); + + memcpy(ogg_sync_buffer(&oy,og[3].body_len),og[3].body, + og[3].body_len); + ogg_sync_wrote(&oy,og[3].body_len); + + if(ogg_sync_pageout(&oy,&og_de)>0)error(); + if(ogg_sync_pageout(&oy,&og_de)<=0)error(); + + fprintf(stderr,"ok.\n"); + } +#else + fprintf(stderr,"Skipping recapture test due to --disable-crc\n"); +#endif + + /* Free page data that was previously copied */ + { + for(i=0;i<5;i++){ + free_page(&og[i]); + } + } + } + ogg_sync_clear(&oy); + ogg_stream_clear(&os_en); + ogg_stream_clear(&os_de); + + return(0); +} + +#endif diff --git a/vendor/ogg/win32/.gitignore b/vendor/ogg/win32/.gitignore new file mode 100644 index 0000000..eb2b1ee --- /dev/null +++ b/vendor/ogg/win32/.gitignore @@ -0,0 +1,105 @@ +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# Build results +[Dd]ebug/ +[Dd]ebugDLL/ +[Rr]elease/ +[Rr]eleaseDLL/ +x64/ +x86/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Local History for Visual Studio +.localhistory/ diff --git a/vendor/ogg/win32/VS2015/libogg.sln b/vendor/ogg/win32/VS2015/libogg.sln new file mode 100644 index 0000000..e19789a --- /dev/null +++ b/vendor/ogg/win32/VS2015/libogg.sln @@ -0,0 +1,38 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libogg", "libogg.vcxproj", "{AFF27A26-C088-444B-BC2A-0BA94A02AFA7}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|Win32 = Debug|Win32 + DebugDLL|x64 = DebugDLL|x64 + DebugDLL|Win32 = DebugDLL|Win32 + Release|x64 = Release|x64 + Release|Win32 = Release|Win32 + ReleaseDLL|x64 = ReleaseDLL|x64 + ReleaseDLL|Win32 = ReleaseDLL|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|x64.ActiveCfg = Debug|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|x64.Build.0 = Debug|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|Win32.ActiveCfg = Debug|Win32 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|Win32.Build.0 = Debug|Win32 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|x64.ActiveCfg = DebugDLL|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|x64.Build.0 = DebugDLL|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|Win32.ActiveCfg = DebugDLL|Win32 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|Win32.Build.0 = DebugDLL|Win32 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|x64.ActiveCfg = Release|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|x64.Build.0 = Release|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|Win32.ActiveCfg = Release|Win32 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|Win32.Build.0 = Release|Win32 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/vendor/ogg/win32/VS2015/libogg.vcxproj b/vendor/ogg/win32/VS2015/libogg.vcxproj new file mode 100644 index 0000000..9dec07a --- /dev/null +++ b/vendor/ogg/win32/VS2015/libogg.vcxproj @@ -0,0 +1,296 @@ + + + + + DebugDLL + Win32 + + + DebugDLL + x64 + + + Debug + Win32 + + + ReleaseDLL + Win32 + + + ReleaseDLL + x64 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + {AFF27A26-C088-444B-BC2A-0BA94A02AFA7} + libogg + 8.1 + + + + StaticLibrary + true + v140 + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + DynamicLibrary + true + v140 + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + StaticLibrary + false + v140 + true + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + DynamicLibrary + false + v140 + true + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + StaticLibrary + true + v140 + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + DynamicLibrary + true + v140 + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + StaticLibrary + false + v140 + true + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + DynamicLibrary + false + v140 + true + MultiByte + $(SolutionDir)$(PlatformName)\$(Configuration)\ + $(PlatformName)\$(Configuration)\ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + false + true + true + Disabled + MultiThreadedDebug + Level4 + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + false + true + Disabled + Level4 + + + $(SolutionDir)..\ogg.def + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + false + true + true + Disabled + MultiThreadedDebug + Level4 + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + false + true + Disabled + Level4 + + + $(SolutionDir)..\ogg.def + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + true + true + false + true + true + MaxSpeed + NDEBUG;%(PreprocessorDefinitions) + MultiThreaded + Level4 + + + true + true + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + true + true + false + true + MaxSpeed + NDEBUG;%(PreprocessorDefinitions) + Level4 + + + true + $(SolutionDir)..\ogg.def + true + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + true + true + false + true + true + MaxSpeed + NDEBUG;%(PreprocessorDefinitions) + MultiThreaded + Level4 + + + true + true + + + + + $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) + false + true + 4244;%(DisableSpecificWarnings) + true + true + false + true + MaxSpeed + NDEBUG;%(PreprocessorDefinitions) + Level4 + + + true + $(SolutionDir)..\ogg.def + true + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/vendor/ogg/win32/VS2015/libogg.vcxproj.filters b/vendor/ogg/win32/VS2015/libogg.vcxproj.filters new file mode 100644 index 0000000..76b1f4e --- /dev/null +++ b/vendor/ogg/win32/VS2015/libogg.vcxproj.filters @@ -0,0 +1,41 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + + + Source Files + + + \ No newline at end of file diff --git a/vendor/ogg/win32/ogg.def b/vendor/ogg/win32/ogg.def new file mode 100644 index 0000000..030b644 --- /dev/null +++ b/vendor/ogg/win32/ogg.def @@ -0,0 +1,80 @@ +; +; ogg.def +; List of exported functions for Windows builds. +; +LIBRARY ogg +EXPORTS +; +oggpack_writeinit +oggpack_writetrunc +oggpack_writealign +oggpack_writecopy +oggpack_reset +oggpack_writeclear +oggpack_readinit +oggpack_write +oggpack_look +oggpack_look1 +oggpack_adv +oggpack_adv1 +oggpack_read +oggpack_read1 +oggpack_bytes +oggpack_bits +oggpack_get_buffer +; +oggpackB_writeinit +oggpackB_writetrunc +oggpackB_writealign +oggpackB_writecopy +oggpackB_reset +oggpackB_writeclear +oggpackB_readinit +oggpackB_write +oggpackB_look +oggpackB_look1 +oggpackB_adv +oggpackB_adv1 +oggpackB_read +oggpackB_read1 +oggpackB_bytes +oggpackB_bits +oggpackB_get_buffer +; +ogg_stream_packetin +ogg_stream_pageout +ogg_stream_flush +; +ogg_sync_init +ogg_sync_clear +ogg_sync_reset +ogg_sync_destroy +ogg_sync_buffer +ogg_sync_wrote +ogg_sync_pageseek +ogg_sync_pageout +ogg_stream_pagein +ogg_stream_packetout +ogg_stream_packetpeek +; +ogg_stream_init +ogg_stream_clear +ogg_stream_reset +ogg_stream_reset_serialno +ogg_stream_destroy +ogg_stream_eos +ogg_stream_pageout_fill +ogg_stream_flush_fill +; +ogg_page_checksum_set +ogg_page_version +ogg_page_continued +ogg_page_bos +ogg_page_eos +ogg_page_granulepos +ogg_page_serialno +ogg_page_pageno +ogg_page_packets +ogg_packet_clear + + diff --git a/vendor/openal-soft/COPYING b/vendor/openal-soft/COPYING new file mode 100644 index 0000000..8d5d000 --- /dev/null +++ b/vendor/openal-soft/COPYING @@ -0,0 +1,437 @@ + GNU LIBRARY GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1991 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the library GPL. 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No tabs. */ + +/** "no distance model" or "no buffer" */ +#define AL_NONE 0 + +/** Boolean False. */ +#define AL_FALSE 0 + +/** Boolean True. */ +#define AL_TRUE 1 + + +/** + * Relative source. + * Type: ALboolean + * Range: [AL_TRUE, AL_FALSE] + * Default: AL_FALSE + * + * Specifies if the Source has relative coordinates. + */ +#define AL_SOURCE_RELATIVE 0x202 + + +/** + * Inner cone angle, in degrees. + * Type: ALint, ALfloat + * Range: [0 - 360] + * Default: 360 + * + * The angle covered by the inner cone, where the source will not attenuate. + */ +#define AL_CONE_INNER_ANGLE 0x1001 + +/** + * Outer cone angle, in degrees. + * Range: [0 - 360] + * Default: 360 + * + * The angle covered by the outer cone, where the source will be fully + * attenuated. + */ +#define AL_CONE_OUTER_ANGLE 0x1002 + +/** + * Source pitch. + * Type: ALfloat + * Range: [0.5 - 2.0] + * Default: 1.0 + * + * A multiplier for the frequency (sample rate) of the source's buffer. + */ +#define AL_PITCH 0x1003 + +/** + * Source or listener position. + * Type: ALfloat[3], ALint[3] + * Default: {0, 0, 0} + * + * The source or listener location in three dimensional space. + * + * OpenAL, like OpenGL, uses a right handed coordinate system, where in a + * frontal default view X (thumb) points right, Y points up (index finger), and + * Z points towards the viewer/camera (middle finger). + * + * To switch from a left handed coordinate system, flip the sign on the Z + * coordinate. + */ +#define AL_POSITION 0x1004 + +/** + * Source direction. + * Type: ALfloat[3], ALint[3] + * Default: {0, 0, 0} + * + * Specifies the current direction in local space. + * A zero-length vector specifies an omni-directional source (cone is ignored). + */ +#define AL_DIRECTION 0x1005 + +/** + * Source or listener velocity. + * Type: ALfloat[3], ALint[3] + * Default: {0, 0, 0} + * + * Specifies the current velocity in local space. + */ +#define AL_VELOCITY 0x1006 + +/** + * Source looping. + * Type: ALboolean + * Range: [AL_TRUE, AL_FALSE] + * Default: AL_FALSE + * + * Specifies whether source is looping. + */ +#define AL_LOOPING 0x1007 + +/** + * Source buffer. + * Type: ALuint + * Range: any valid Buffer. + * + * Specifies the buffer to provide sound samples. + */ +#define AL_BUFFER 0x1009 + +/** + * Source or listener gain. + * Type: ALfloat + * Range: [0.0 - ] + * + * A value of 1.0 means unattenuated. Each division by 2 equals an attenuation + * of about -6dB. Each multiplicaton by 2 equals an amplification of about + * +6dB. + * + * A value of 0.0 is meaningless with respect to a logarithmic scale; it is + * silent. + */ +#define AL_GAIN 0x100A + +/** + * Minimum source gain. + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * The minimum gain allowed for a source, after distance and cone attenation is + * applied (if applicable). + */ +#define AL_MIN_GAIN 0x100D + +/** + * Maximum source gain. + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * The maximum gain allowed for a source, after distance and cone attenation is + * applied (if applicable). + */ +#define AL_MAX_GAIN 0x100E + +/** + * Listener orientation. + * Type: ALfloat[6] + * Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0} + * + * Effectively two three dimensional vectors. The first vector is the front (or + * "at") and the second is the top (or "up"). + * + * Both vectors are in local space. + */ +#define AL_ORIENTATION 0x100F + +/** + * Source state (query only). + * Type: ALint + * Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED] + */ +#define AL_SOURCE_STATE 0x1010 + +/* Source state values. */ +#define AL_INITIAL 0x1011 +#define AL_PLAYING 0x1012 +#define AL_PAUSED 0x1013 +#define AL_STOPPED 0x1014 + +/** + * Source Buffer Queue size (query only). + * Type: ALint + * + * The number of buffers queued using alSourceQueueBuffers, minus the buffers + * removed with alSourceUnqueueBuffers. + */ +#define AL_BUFFERS_QUEUED 0x1015 + +/** + * Source Buffer Queue processed count (query only). + * Type: ALint + * + * The number of queued buffers that have been fully processed, and can be + * removed with alSourceUnqueueBuffers. + * + * Looping sources will never fully process buffers because they will be set to + * play again for when the source loops. + */ +#define AL_BUFFERS_PROCESSED 0x1016 + +/** + * Source reference distance. + * Type: ALfloat + * Range: [0.0 - ] + * Default: 1.0 + * + * The distance in units that no attenuation occurs. + * + * At 0.0, no distance attenuation ever occurs on non-linear attenuation models. + */ +#define AL_REFERENCE_DISTANCE 0x1020 + +/** + * Source rolloff factor. + * Type: ALfloat + * Range: [0.0 - ] + * Default: 1.0 + * + * Multiplier to exaggerate or diminish distance attenuation. + * + * At 0.0, no distance attenuation ever occurs. + */ +#define AL_ROLLOFF_FACTOR 0x1021 + +/** + * Outer cone gain. + * Type: ALfloat + * Range: [0.0 - 1.0] + * Default: 0.0 + * + * The gain attenuation applied when the listener is outside of the source's + * outer cone. + */ +#define AL_CONE_OUTER_GAIN 0x1022 + +/** + * Source maximum distance. + * Type: ALfloat + * Range: [0.0 - ] + * Default: FLT_MAX + * + * The distance above which the source is not attenuated any further with a + * clamped distance model, or where attenuation reaches 0.0 gain for linear + * distance models with a default rolloff factor. + */ +#define AL_MAX_DISTANCE 0x1023 + +/** Source buffer position, in seconds */ +#define AL_SEC_OFFSET 0x1024 +/** Source buffer position, in sample frames */ +#define AL_SAMPLE_OFFSET 0x1025 +/** Source buffer position, in bytes */ +#define AL_BYTE_OFFSET 0x1026 + +/** + * Source type (query only). + * Type: ALint + * Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED] + * + * A Source is Static if a Buffer has been attached using AL_BUFFER. + * + * A Source is Streaming if one or more Buffers have been attached using + * alSourceQueueBuffers. + * + * A Source is Undetermined when it has the NULL buffer attached using + * AL_BUFFER. + */ +#define AL_SOURCE_TYPE 0x1027 + +/* Source type values. */ +#define AL_STATIC 0x1028 +#define AL_STREAMING 0x1029 +#define AL_UNDETERMINED 0x1030 + +/** Unsigned 8-bit mono buffer format. */ +#define AL_FORMAT_MONO8 0x1100 +/** Signed 16-bit mono buffer format. */ +#define AL_FORMAT_MONO16 0x1101 +/** Unsigned 8-bit stereo buffer format. */ +#define AL_FORMAT_STEREO8 0x1102 +/** Signed 16-bit stereo buffer format. */ +#define AL_FORMAT_STEREO16 0x1103 + +/** Buffer frequency (query only). */ +#define AL_FREQUENCY 0x2001 +/** Buffer bits per sample (query only). */ +#define AL_BITS 0x2002 +/** Buffer channel count (query only). */ +#define AL_CHANNELS 0x2003 +/** Buffer data size (query only). */ +#define AL_SIZE 0x2004 + +/* Buffer state. Not for public use. */ +#define AL_UNUSED 0x2010 +#define AL_PENDING 0x2011 +#define AL_PROCESSED 0x2012 + + +/** No error. */ +#define AL_NO_ERROR 0 + +/** Invalid name paramater passed to AL call. */ +#define AL_INVALID_NAME 0xA001 + +/** Invalid enum parameter passed to AL call. */ +#define AL_INVALID_ENUM 0xA002 + +/** Invalid value parameter passed to AL call. */ +#define AL_INVALID_VALUE 0xA003 + +/** Illegal AL call. */ +#define AL_INVALID_OPERATION 0xA004 + +/** Not enough memory. */ +#define AL_OUT_OF_MEMORY 0xA005 + + +/** Context string: Vendor ID. */ +#define AL_VENDOR 0xB001 +/** Context string: Version. */ +#define AL_VERSION 0xB002 +/** Context string: Renderer ID. */ +#define AL_RENDERER 0xB003 +/** Context string: Space-separated extension list. */ +#define AL_EXTENSIONS 0xB004 + + +/** + * Doppler scale. + * Type: ALfloat + * Range: [0.0 - ] + * Default: 1.0 + * + * Scale for source and listener velocities. + */ +#define AL_DOPPLER_FACTOR 0xC000 +AL_API void AL_APIENTRY alDopplerFactor(ALfloat value); + +/** + * Doppler velocity (deprecated). + * + * A multiplier applied to the Speed of Sound. + */ +#define AL_DOPPLER_VELOCITY 0xC001 +AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value); + +/** + * Speed of Sound, in units per second. + * Type: ALfloat + * Range: [0.0001 - ] + * Default: 343.3 + * + * The speed at which sound waves are assumed to travel, when calculating the + * doppler effect. + */ +#define AL_SPEED_OF_SOUND 0xC003 +AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value); + +/** + * Distance attenuation model. + * Type: ALint + * Range: [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED, + * AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED, + * AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED] + * Default: AL_INVERSE_DISTANCE_CLAMPED + * + * The model by which sources attenuate with distance. + * + * None - No distance attenuation. + * Inverse - Doubling the distance halves the source gain. + * Linear - Linear gain scaling between the reference and max distances. + * Exponent - Exponential gain dropoff. + * + * Clamped variations work like the non-clamped counterparts, except the + * distance calculated is clamped between the reference and max distances. + */ +#define AL_DISTANCE_MODEL 0xD000 +AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel); + +/* Distance model values. */ +#define AL_INVERSE_DISTANCE 0xD001 +#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 +#define AL_LINEAR_DISTANCE 0xD003 +#define AL_LINEAR_DISTANCE_CLAMPED 0xD004 +#define AL_EXPONENT_DISTANCE 0xD005 +#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 + +/* Renderer State management. */ +AL_API void AL_APIENTRY alEnable(ALenum capability); +AL_API void AL_APIENTRY alDisable(ALenum capability); +AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability); + +/* State retrieval. */ +AL_API const ALchar* AL_APIENTRY alGetString(ALenum param); +AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values); +AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values); +AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values); +AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param); +AL_API ALint AL_APIENTRY alGetInteger(ALenum param); +AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param); +AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param); + +/* Error retrieval. */ + +/** Obtain the first error generated in the AL context since the last check. */ +AL_API ALenum AL_APIENTRY alGetError(void); + +/** Query for the presence of an extension on the AL context. */ +AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname); +/** + * Retrieve the address of a function. The returned function may be context- + * specific. + */ +AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname); +/** + * Retrieve the value of an enum. The returned value may be context-specific. + */ +AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename); + + +/* Set Listener parameters */ +AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value); +AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values); +AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value); +AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3); +AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values); + +/* Get Listener parameters */ +AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value); +AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value); +AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3); +AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values); + + +/** Create Source objects. */ +AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources); +/** Delete Source objects. */ +AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources); +/** Verify a handle is a valid Source. */ +AL_API ALboolean AL_APIENTRY alIsSource(ALuint source); + +/* Set Source parameters. */ +AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value); +AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values); +AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value); +AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3); +AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values); + +/* Get Source parameters. */ +AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value); +AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value); +AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3); +AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values); + + +/** Play, replay, or resume (if paused) a list of Sources */ +AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources); +/** Stop a list of Sources */ +AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources); +/** Rewind a list of Sources */ +AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources); +/** Pause a list of Sources */ +AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources); + +/** Play, replay, or resume a Source */ +AL_API void AL_APIENTRY alSourcePlay(ALuint source); +/** Stop a Source */ +AL_API void AL_APIENTRY alSourceStop(ALuint source); +/** Rewind a Source (set playback postiton to beginning) */ +AL_API void AL_APIENTRY alSourceRewind(ALuint source); +/** Pause a Source */ +AL_API void AL_APIENTRY alSourcePause(ALuint source); + +/** Queue buffers onto a source */ +AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers); +/** Unqueue processed buffers from a source */ +AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers); + + +/** Create Buffer objects */ +AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers); +/** Delete Buffer objects */ +AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers); +/** Verify a handle is a valid Buffer */ +AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer); + +/** Specifies the data to be copied into a buffer */ +AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); + +/* Set Buffer parameters, */ +AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value); +AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values); +AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value); +AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3); +AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values); + +/* Get Buffer parameters. */ +AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value); +AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values); +AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value); +AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3); +AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values); + +/* Pointer-to-function type, useful for dynamically getting AL entry points. */ +typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability); +typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability); +typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability); +typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param); +typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values); +typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values); +typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param); +typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param); +typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param); +typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param); +typedef ALenum (AL_APIENTRY *LPALGETERROR)(void); +typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname); +typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname); +typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename); +typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values); +typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3); +typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values); +typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value); +typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value); +typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3); +typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources); +typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources); +typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values); +typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3); +typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values); +typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value); +typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value); +typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3); +typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources); +typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source); +typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers); +typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers); +typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers); +typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers); +typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer); +typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); +typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value); +typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values); +typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value); +typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3); +typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values); +typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value); +typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values); +typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value); +typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3); +typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values); +typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value); +typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value); +typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value); +typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel); + +#if defined(__cplusplus) +} /* extern "C" */ +#endif + +#endif /* AL_AL_H */ diff --git a/vendor/openal-soft/include/AL/alc.h b/vendor/openal-soft/include/AL/alc.h new file mode 100644 index 0000000..c73b6e9 --- /dev/null +++ b/vendor/openal-soft/include/AL/alc.h @@ -0,0 +1,270 @@ +#ifndef AL_ALC_H +#define AL_ALC_H + +#if defined(__cplusplus) +extern "C" { +#endif + +#ifndef ALC_API + #if defined(AL_LIBTYPE_STATIC) + #define ALC_API + #elif defined(_WIN32) + #define ALC_API __declspec(dllimport) + #else + #define ALC_API extern + #endif +#endif + +#if defined(_WIN32) + #define ALC_APIENTRY __cdecl +#else + #define ALC_APIENTRY +#endif + + +/* Deprecated macros. */ +#define ALCAPI ALC_API +#define ALCAPIENTRY ALC_APIENTRY +#define ALC_INVALID 0 + +/** Supported ALC version? */ +#define ALC_VERSION_0_1 1 + +/** Opaque device handle */ +typedef struct ALCdevice ALCdevice; +/** Opaque context handle */ +typedef struct ALCcontext ALCcontext; + +/** 8-bit boolean */ +typedef char ALCboolean; + +/** character */ +typedef char ALCchar; + +/** signed 8-bit 2's complement integer */ +typedef signed char ALCbyte; + +/** unsigned 8-bit integer */ +typedef unsigned char ALCubyte; + +/** signed 16-bit 2's complement integer */ +typedef short ALCshort; + +/** unsigned 16-bit integer */ +typedef unsigned short ALCushort; + +/** signed 32-bit 2's complement integer */ +typedef int ALCint; + +/** unsigned 32-bit integer */ +typedef unsigned int ALCuint; + +/** non-negative 32-bit binary integer size */ +typedef int ALCsizei; + +/** enumerated 32-bit value */ +typedef int ALCenum; + +/** 32-bit IEEE754 floating-point */ +typedef float ALCfloat; + +/** 64-bit IEEE754 floating-point */ +typedef double ALCdouble; + +/** void type (for opaque pointers only) */ +typedef void ALCvoid; + + +/* Enumerant values begin at column 50. No tabs. */ + +/** Boolean False. */ +#define ALC_FALSE 0 + +/** Boolean True. */ +#define ALC_TRUE 1 + +/** Context attribute: Hz. */ +#define ALC_FREQUENCY 0x1007 + +/** Context attribute: Hz. */ +#define ALC_REFRESH 0x1008 + +/** Context attribute: AL_TRUE or AL_FALSE synchronous context? */ +#define ALC_SYNC 0x1009 + +/** Context attribute: requested Mono (3D) Sources. */ +#define ALC_MONO_SOURCES 0x1010 + +/** Context attribute: requested Stereo Sources. */ +#define ALC_STEREO_SOURCES 0x1011 + +/** No error. */ +#define ALC_NO_ERROR 0 + +/** Invalid device handle. */ +#define ALC_INVALID_DEVICE 0xA001 + +/** Invalid context handle. */ +#define ALC_INVALID_CONTEXT 0xA002 + +/** Invalid enum parameter passed to an ALC call. */ +#define ALC_INVALID_ENUM 0xA003 + +/** Invalid value parameter passed to an ALC call. */ +#define ALC_INVALID_VALUE 0xA004 + +/** Out of memory. */ +#define ALC_OUT_OF_MEMORY 0xA005 + + +/** Runtime ALC major version. */ +#define ALC_MAJOR_VERSION 0x1000 +/** Runtime ALC minor version. */ +#define ALC_MINOR_VERSION 0x1001 + +/** Context attribute list size. */ +#define ALC_ATTRIBUTES_SIZE 0x1002 +/** Context attribute list properties. */ +#define ALC_ALL_ATTRIBUTES 0x1003 + +/** String for the default device specifier. */ +#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004 +/** + * String for the given device's specifier. + * + * If device handle is NULL, it is instead a null-char separated list of + * strings of known device specifiers (list ends with an empty string). + */ +#define ALC_DEVICE_SPECIFIER 0x1005 +/** String for space-separated list of ALC extensions. */ +#define ALC_EXTENSIONS 0x1006 + + +/** Capture extension */ +#define ALC_EXT_CAPTURE 1 +/** + * String for the given capture device's specifier. + * + * If device handle is NULL, it is instead a null-char separated list of + * strings of known capture device specifiers (list ends with an empty string). + */ +#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310 +/** String for the default capture device specifier. */ +#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311 +/** Number of sample frames available for capture. */ +#define ALC_CAPTURE_SAMPLES 0x312 + + +/** Enumerate All extension */ +#define ALC_ENUMERATE_ALL_EXT 1 +/** String for the default extended device specifier. */ +#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012 +/** + * String for the given extended device's specifier. + * + * If device handle is NULL, it is instead a null-char separated list of + * strings of known extended device specifiers (list ends with an empty string). + */ +#define ALC_ALL_DEVICES_SPECIFIER 0x1013 + + +/* Context management. */ + +/** Create and attach a context to the given device. */ +ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint *attrlist); +/** + * Makes the given context the active process-wide context. Passing NULL clears + * the active context. + */ +ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context); +/** Resumes processing updates for the given context. */ +ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context); +/** Suspends updates for the given context. */ +ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context); +/** Remove a context from its device and destroys it. */ +ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context); +/** Returns the currently active context. */ +ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void); +/** Returns the device that a particular context is attached to. */ +ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context); + +/* Device management. */ + +/** Opens the named playback device. */ +ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename); +/** Closes the given playback device. */ +ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device); + +/* Error support. */ + +/** Obtain the most recent Device error. */ +ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device); + +/* Extension support. */ + +/** + * Query for the presence of an extension on the device. Pass a NULL device to + * query a device-inspecific extension. + */ +ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname); +/** + * Retrieve the address of a function. Given a non-NULL device, the returned + * function may be device-specific. + */ +ALC_API ALCvoid* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname); +/** + * Retrieve the value of an enum. Given a non-NULL device, the returned value + * may be device-specific. + */ +ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname); + +/* Query functions. */ + +/** Returns information about the device, and error strings. */ +ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param); +/** Returns information about the device and the version of OpenAL. */ +ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); + +/* Capture functions. */ + +/** + * Opens the named capture device with the given frequency, format, and buffer + * size. + */ +ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize); +/** Closes the given capture device. */ +ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device); +/** Starts capturing samples into the device buffer. */ +ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device); +/** Stops capturing samples. Samples in the device buffer remain available. */ +ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device); +/** Reads samples from the device buffer. */ +ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); + +/* Pointer-to-function type, useful for dynamically getting ALC entry points. */ +typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist); +typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context); +typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context); +typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context); +typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context); +typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void); +typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context); +typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename); +typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device); +typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device); +typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname); +typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname); +typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname); +typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param); +typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); +typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize); +typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device); +typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device); +typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device); +typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); + +#if defined(__cplusplus) +} +#endif + +#endif /* AL_ALC_H */ diff --git a/vendor/openal-soft/include/AL/alext.h b/vendor/openal-soft/include/AL/alext.h new file mode 100644 index 0000000..ef5e8cb --- /dev/null +++ b/vendor/openal-soft/include/AL/alext.h @@ -0,0 +1,585 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2008 by authors. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#ifndef AL_ALEXT_H +#define AL_ALEXT_H + +#include +/* Define int64_t and uint64_t types */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__cplusplus) && __cplusplus >= 201103L +#include +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif + +#include "alc.h" +#include "al.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef AL_LOKI_IMA_ADPCM_format +#define AL_LOKI_IMA_ADPCM_format 1 +#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000 +#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001 +#endif + +#ifndef AL_LOKI_WAVE_format +#define AL_LOKI_WAVE_format 1 +#define AL_FORMAT_WAVE_EXT 0x10002 +#endif + +#ifndef AL_EXT_vorbis +#define AL_EXT_vorbis 1 +#define AL_FORMAT_VORBIS_EXT 0x10003 +#endif + +#ifndef AL_LOKI_quadriphonic +#define AL_LOKI_quadriphonic 1 +#define AL_FORMAT_QUAD8_LOKI 0x10004 +#define AL_FORMAT_QUAD16_LOKI 0x10005 +#endif + +#ifndef AL_EXT_float32 +#define AL_EXT_float32 1 +#define AL_FORMAT_MONO_FLOAT32 0x10010 +#define AL_FORMAT_STEREO_FLOAT32 0x10011 +#endif + +#ifndef AL_EXT_double +#define AL_EXT_double 1 +#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012 +#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013 +#endif + +#ifndef AL_EXT_MULAW +#define AL_EXT_MULAW 1 +#define AL_FORMAT_MONO_MULAW_EXT 0x10014 +#define AL_FORMAT_STEREO_MULAW_EXT 0x10015 +#endif + +#ifndef AL_EXT_ALAW +#define AL_EXT_ALAW 1 +#define AL_FORMAT_MONO_ALAW_EXT 0x10016 +#define AL_FORMAT_STEREO_ALAW_EXT 0x10017 +#endif + +#ifndef ALC_LOKI_audio_channel +#define ALC_LOKI_audio_channel 1 +#define ALC_CHAN_MAIN_LOKI 0x500001 +#define ALC_CHAN_PCM_LOKI 0x500002 +#define ALC_CHAN_CD_LOKI 0x500003 +#endif + +#ifndef AL_EXT_MCFORMATS +#define AL_EXT_MCFORMATS 1 +/* Provides support for surround sound buffer formats with 8, 16, and 32-bit + * samples. + * + * QUAD8: Unsigned 8-bit, Quadraphonic (Front Left, Front Right, Rear Left, + * Rear Right). + * QUAD16: Signed 16-bit, Quadraphonic. + * QUAD32: 32-bit float, Quadraphonic. + * REAR8: Unsigned 8-bit, Rear Stereo (Rear Left, Rear Right). + * REAR16: Signed 16-bit, Rear Stereo. + * REAR32: 32-bit float, Rear Stereo. + * 51CHN8: Unsigned 8-bit, 5.1 Surround (Front Left, Front Right, Front Center, + * LFE, Side Left, Side Right). Note that some audio systems may label + * 5.1's Side channels as Rear or Surround; they are equivalent for the + * purposes of this extension. + * 51CHN16: Signed 16-bit, 5.1 Surround. + * 51CHN32: 32-bit float, 5.1 Surround. + * 61CHN8: Unsigned 8-bit, 6.1 Surround (Front Left, Front Right, Front Center, + * LFE, Rear Center, Side Left, Side Right). + * 61CHN16: Signed 16-bit, 6.1 Surround. + * 61CHN32: 32-bit float, 6.1 Surround. + * 71CHN8: Unsigned 8-bit, 7.1 Surround (Front Left, Front Right, Front Center, + * LFE, Rear Left, Rear Right, Side Left, Side Right). + * 71CHN16: Signed 16-bit, 7.1 Surround. + * 71CHN32: 32-bit float, 7.1 Surround. + */ +#define AL_FORMAT_QUAD8 0x1204 +#define AL_FORMAT_QUAD16 0x1205 +#define AL_FORMAT_QUAD32 0x1206 +#define AL_FORMAT_REAR8 0x1207 +#define AL_FORMAT_REAR16 0x1208 +#define AL_FORMAT_REAR32 0x1209 +#define AL_FORMAT_51CHN8 0x120A +#define AL_FORMAT_51CHN16 0x120B +#define AL_FORMAT_51CHN32 0x120C +#define AL_FORMAT_61CHN8 0x120D +#define AL_FORMAT_61CHN16 0x120E +#define AL_FORMAT_61CHN32 0x120F +#define AL_FORMAT_71CHN8 0x1210 +#define AL_FORMAT_71CHN16 0x1211 +#define AL_FORMAT_71CHN32 0x1212 +#endif + +#ifndef AL_EXT_MULAW_MCFORMATS +#define AL_EXT_MULAW_MCFORMATS 1 +#define AL_FORMAT_MONO_MULAW 0x10014 +#define AL_FORMAT_STEREO_MULAW 0x10015 +#define AL_FORMAT_QUAD_MULAW 0x10021 +#define AL_FORMAT_REAR_MULAW 0x10022 +#define AL_FORMAT_51CHN_MULAW 0x10023 +#define AL_FORMAT_61CHN_MULAW 0x10024 +#define AL_FORMAT_71CHN_MULAW 0x10025 +#endif + +#ifndef AL_EXT_IMA4 +#define AL_EXT_IMA4 1 +#define AL_FORMAT_MONO_IMA4 0x1300 +#define AL_FORMAT_STEREO_IMA4 0x1301 +#endif + +#ifndef AL_EXT_STATIC_BUFFER +#define AL_EXT_STATIC_BUFFER 1 +typedef void (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq); +#endif +#endif + +#ifndef ALC_EXT_EFX +#define ALC_EXT_EFX 1 +#include "efx.h" +#endif + +#ifndef ALC_EXT_disconnect +#define ALC_EXT_disconnect 1 +#define ALC_CONNECTED 0x313 +#endif + +#ifndef ALC_EXT_thread_local_context +#define ALC_EXT_thread_local_context 1 +typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context); +typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context); +ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void); +#endif +#endif + +#ifndef AL_EXT_source_distance_model +#define AL_EXT_source_distance_model 1 +#define AL_SOURCE_DISTANCE_MODEL 0x200 +#endif + +#ifndef AL_SOFT_buffer_sub_data +#define AL_SOFT_buffer_sub_data 1 +#define AL_BYTE_RW_OFFSETS_SOFT 0x1031 +#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032 +typedef void (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length); +#endif +#endif + +#ifndef AL_SOFT_loop_points +#define AL_SOFT_loop_points 1 +#define AL_LOOP_POINTS_SOFT 0x2015 +#endif + +#ifndef AL_EXT_FOLDBACK +#define AL_EXT_FOLDBACK 1 +#define AL_EXT_FOLDBACK_NAME "AL_EXT_FOLDBACK" +#define AL_FOLDBACK_EVENT_BLOCK 0x4112 +#define AL_FOLDBACK_EVENT_START 0x4111 +#define AL_FOLDBACK_EVENT_STOP 0x4113 +#define AL_FOLDBACK_MODE_MONO 0x4101 +#define AL_FOLDBACK_MODE_STEREO 0x4102 +typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei); +typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK); +typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback); +AL_API void AL_APIENTRY alRequestFoldbackStop(void); +#endif +#endif + +#ifndef ALC_EXT_DEDICATED +#define ALC_EXT_DEDICATED 1 +#define AL_DEDICATED_GAIN 0x0001 +#define AL_EFFECT_DEDICATED_DIALOGUE 0x9001 +#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000 +#endif + +#ifndef AL_SOFT_buffer_samples +#define AL_SOFT_buffer_samples 1 +/* Channel configurations */ +#define AL_MONO_SOFT 0x1500 +#define AL_STEREO_SOFT 0x1501 +#define AL_REAR_SOFT 0x1502 +#define AL_QUAD_SOFT 0x1503 +#define AL_5POINT1_SOFT 0x1504 +#define AL_6POINT1_SOFT 0x1505 +#define AL_7POINT1_SOFT 0x1506 + +/* Sample types */ +#define AL_BYTE_SOFT 0x1400 +#define AL_UNSIGNED_BYTE_SOFT 0x1401 +#define AL_SHORT_SOFT 0x1402 +#define AL_UNSIGNED_SHORT_SOFT 0x1403 +#define AL_INT_SOFT 0x1404 +#define AL_UNSIGNED_INT_SOFT 0x1405 +#define AL_FLOAT_SOFT 0x1406 +#define AL_DOUBLE_SOFT 0x1407 +#define AL_BYTE3_SOFT 0x1408 +#define AL_UNSIGNED_BYTE3_SOFT 0x1409 + +/* Storage formats */ +#define AL_MONO8_SOFT 0x1100 +#define AL_MONO16_SOFT 0x1101 +#define AL_MONO32F_SOFT 0x10010 +#define AL_STEREO8_SOFT 0x1102 +#define AL_STEREO16_SOFT 0x1103 +#define AL_STEREO32F_SOFT 0x10011 +#define AL_QUAD8_SOFT 0x1204 +#define AL_QUAD16_SOFT 0x1205 +#define AL_QUAD32F_SOFT 0x1206 +#define AL_REAR8_SOFT 0x1207 +#define AL_REAR16_SOFT 0x1208 +#define AL_REAR32F_SOFT 0x1209 +#define AL_5POINT1_8_SOFT 0x120A +#define AL_5POINT1_16_SOFT 0x120B +#define AL_5POINT1_32F_SOFT 0x120C +#define AL_6POINT1_8_SOFT 0x120D +#define AL_6POINT1_16_SOFT 0x120E +#define AL_6POINT1_32F_SOFT 0x120F +#define AL_7POINT1_8_SOFT 0x1210 +#define AL_7POINT1_16_SOFT 0x1211 +#define AL_7POINT1_32F_SOFT 0x1212 + +/* Buffer attributes */ +#define AL_INTERNAL_FORMAT_SOFT 0x2008 +#define AL_BYTE_LENGTH_SOFT 0x2009 +#define AL_SAMPLE_LENGTH_SOFT 0x200A +#define AL_SEC_LENGTH_SOFT 0x200B + +typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*); +typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*); +typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*); +typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data); +AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data); +AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data); +AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format); +#endif +#endif + +#ifndef AL_SOFT_direct_channels +#define AL_SOFT_direct_channels 1 +#define AL_DIRECT_CHANNELS_SOFT 0x1033 +#endif + +#ifndef ALC_SOFT_loopback +#define ALC_SOFT_loopback 1 +#define ALC_FORMAT_CHANNELS_SOFT 0x1990 +#define ALC_FORMAT_TYPE_SOFT 0x1991 + +/* Sample types */ +#define ALC_BYTE_SOFT 0x1400 +#define ALC_UNSIGNED_BYTE_SOFT 0x1401 +#define ALC_SHORT_SOFT 0x1402 +#define ALC_UNSIGNED_SHORT_SOFT 0x1403 +#define ALC_INT_SOFT 0x1404 +#define ALC_UNSIGNED_INT_SOFT 0x1405 +#define ALC_FLOAT_SOFT 0x1406 + +/* Channel configurations */ +#define ALC_MONO_SOFT 0x1500 +#define ALC_STEREO_SOFT 0x1501 +#define ALC_QUAD_SOFT 0x1503 +#define ALC_5POINT1_SOFT 0x1504 +#define ALC_6POINT1_SOFT 0x1505 +#define ALC_7POINT1_SOFT 0x1506 + +typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*); +typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum); +typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName); +ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type); +ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); +#endif +#endif + +#ifndef AL_EXT_STEREO_ANGLES +#define AL_EXT_STEREO_ANGLES 1 +#define AL_STEREO_ANGLES 0x1030 +#endif + +#ifndef AL_EXT_SOURCE_RADIUS +#define AL_EXT_SOURCE_RADIUS 1 +#define AL_SOURCE_RADIUS 0x1031 +#endif + +#ifndef AL_SOFT_source_latency +#define AL_SOFT_source_latency 1 +#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200 +#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201 +typedef int64_t ALint64SOFT; +typedef uint64_t ALuint64SOFT; +typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble); +typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble); +typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*); +typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*); +typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*); +typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*); +typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT); +typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT); +typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*); +typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*); +typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*); +typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value); +AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3); +AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values); +AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value); +AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3); +AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values); +AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value); +AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3); +AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values); +AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value); +AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3); +AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values); +#endif +#endif + +#ifndef ALC_EXT_DEFAULT_FILTER_ORDER +#define ALC_EXT_DEFAULT_FILTER_ORDER 1 +#define ALC_DEFAULT_FILTER_ORDER 0x1100 +#endif + +#ifndef AL_SOFT_deferred_updates +#define AL_SOFT_deferred_updates 1 +#define AL_DEFERRED_UPDATES_SOFT 0xC002 +typedef void (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void); +typedef void (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alDeferUpdatesSOFT(void); +AL_API void AL_APIENTRY alProcessUpdatesSOFT(void); +#endif +#endif + +#ifndef AL_SOFT_block_alignment +#define AL_SOFT_block_alignment 1 +#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT 0x200C +#define AL_PACK_BLOCK_ALIGNMENT_SOFT 0x200D +#endif + +#ifndef AL_SOFT_MSADPCM +#define AL_SOFT_MSADPCM 1 +#define AL_FORMAT_MONO_MSADPCM_SOFT 0x1302 +#define AL_FORMAT_STEREO_MSADPCM_SOFT 0x1303 +#endif + +#ifndef AL_SOFT_source_length +#define AL_SOFT_source_length 1 +/*#define AL_BYTE_LENGTH_SOFT 0x2009*/ +/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/ +/*#define AL_SEC_LENGTH_SOFT 0x200B*/ +#endif + +#ifndef ALC_SOFT_pause_device +#define ALC_SOFT_pause_device 1 +typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device); +typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device); +ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device); +#endif +#endif + +#ifndef AL_EXT_BFORMAT +#define AL_EXT_BFORMAT 1 +/* Provides support for B-Format ambisonic buffers (first-order, FuMa scaling + * and layout). + * + * BFORMAT2D_8: Unsigned 8-bit, 3-channel non-periphonic (WXY). + * BFORMAT2D_16: Signed 16-bit, 3-channel non-periphonic (WXY). + * BFORMAT2D_FLOAT32: 32-bit float, 3-channel non-periphonic (WXY). + * BFORMAT3D_8: Unsigned 8-bit, 4-channel periphonic (WXYZ). + * BFORMAT3D_16: Signed 16-bit, 4-channel periphonic (WXYZ). + * BFORMAT3D_FLOAT32: 32-bit float, 4-channel periphonic (WXYZ). + */ +#define AL_FORMAT_BFORMAT2D_8 0x20021 +#define AL_FORMAT_BFORMAT2D_16 0x20022 +#define AL_FORMAT_BFORMAT2D_FLOAT32 0x20023 +#define AL_FORMAT_BFORMAT3D_8 0x20031 +#define AL_FORMAT_BFORMAT3D_16 0x20032 +#define AL_FORMAT_BFORMAT3D_FLOAT32 0x20033 +#endif + +#ifndef AL_EXT_MULAW_BFORMAT +#define AL_EXT_MULAW_BFORMAT 1 +#define AL_FORMAT_BFORMAT2D_MULAW 0x10031 +#define AL_FORMAT_BFORMAT3D_MULAW 0x10032 +#endif + +#ifndef ALC_SOFT_HRTF +#define ALC_SOFT_HRTF 1 +#define ALC_HRTF_SOFT 0x1992 +#define ALC_DONT_CARE_SOFT 0x0002 +#define ALC_HRTF_STATUS_SOFT 0x1993 +#define ALC_HRTF_DISABLED_SOFT 0x0000 +#define ALC_HRTF_ENABLED_SOFT 0x0001 +#define ALC_HRTF_DENIED_SOFT 0x0002 +#define ALC_HRTF_REQUIRED_SOFT 0x0003 +#define ALC_HRTF_HEADPHONES_DETECTED_SOFT 0x0004 +#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT 0x0005 +#define ALC_NUM_HRTF_SPECIFIERS_SOFT 0x1994 +#define ALC_HRTF_SPECIFIER_SOFT 0x1995 +#define ALC_HRTF_ID_SOFT 0x1996 +typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index); +typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index); +ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs); +#endif +#endif + +#ifndef AL_SOFT_gain_clamp_ex +#define AL_SOFT_gain_clamp_ex 1 +#define AL_GAIN_LIMIT_SOFT 0x200E +#endif + +#ifndef AL_SOFT_source_resampler +#define AL_SOFT_source_resampler +#define AL_NUM_RESAMPLERS_SOFT 0x1210 +#define AL_DEFAULT_RESAMPLER_SOFT 0x1211 +#define AL_SOURCE_RESAMPLER_SOFT 0x1212 +#define AL_RESAMPLER_NAME_SOFT 0x1213 +typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index); +#ifdef AL_ALEXT_PROTOTYPES +AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index); +#endif +#endif + +#ifndef AL_SOFT_source_spatialize +#define AL_SOFT_source_spatialize +#define AL_SOURCE_SPATIALIZE_SOFT 0x1214 +#define AL_AUTO_SOFT 0x0002 +#endif + +#ifndef ALC_SOFT_output_limiter +#define ALC_SOFT_output_limiter +#define ALC_OUTPUT_LIMITER_SOFT 0x199A +#endif + +#ifndef ALC_SOFT_device_clock +#define ALC_SOFT_device_clock 1 +typedef int64_t ALCint64SOFT; +typedef uint64_t ALCuint64SOFT; +#define ALC_DEVICE_CLOCK_SOFT 0x1600 +#define ALC_DEVICE_LATENCY_SOFT 0x1601 +#define ALC_DEVICE_CLOCK_LATENCY_SOFT 0x1602 +#define AL_SAMPLE_OFFSET_CLOCK_SOFT 0x1202 +#define AL_SEC_OFFSET_CLOCK_SOFT 0x1203 +typedef void (ALC_APIENTRY*LPALCGETINTEGER64VSOFT)(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API void ALC_APIENTRY alcGetInteger64vSOFT(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values); +#endif +#endif + +#ifndef AL_SOFT_direct_channels_remix +#define AL_SOFT_direct_channels_remix 1 +#define AL_DROP_UNMATCHED_SOFT 0x0001 +#define AL_REMIX_UNMATCHED_SOFT 0x0002 +#endif + +#ifndef AL_SOFT_bformat_ex +#define AL_SOFT_bformat_ex 1 +#define AL_AMBISONIC_LAYOUT_SOFT 0x1997 +#define AL_AMBISONIC_SCALING_SOFT 0x1998 + +/* Ambisonic layouts */ +#define AL_FUMA_SOFT 0x0000 +#define AL_ACN_SOFT 0x0001 + +/* Ambisonic scalings (normalization) */ +/*#define AL_FUMA_SOFT*/ +#define AL_SN3D_SOFT 0x0001 +#define AL_N3D_SOFT 0x0002 +#endif + +#ifndef ALC_SOFT_loopback_bformat +#define ALC_SOFT_loopback_bformat 1 +#define ALC_AMBISONIC_LAYOUT_SOFT 0x1997 +#define ALC_AMBISONIC_SCALING_SOFT 0x1998 +#define ALC_AMBISONIC_ORDER_SOFT 0x1999 +#define ALC_MAX_AMBISONIC_ORDER_SOFT 0x199B + +#define ALC_BFORMAT3D_SOFT 0x1507 + +/* Ambisonic layouts */ +#define ALC_FUMA_SOFT 0x0000 +#define ALC_ACN_SOFT 0x0001 + +/* Ambisonic scalings (normalization) */ +/*#define ALC_FUMA_SOFT*/ +#define ALC_SN3D_SOFT 0x0001 +#define ALC_N3D_SOFT 0x0002 +#endif + +#ifndef AL_SOFT_effect_target +#define AL_SOFT_effect_target +#define AL_EFFECTSLOT_TARGET_SOFT 0x199C +#endif + +#ifndef AL_SOFT_events +#define AL_SOFT_events 1 +#define AL_EVENT_CALLBACK_FUNCTION_SOFT 0x19A2 +#define AL_EVENT_CALLBACK_USER_PARAM_SOFT 0x19A3 +#define AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT 0x19A4 +#define AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT 0x19A5 +#define AL_EVENT_TYPE_DISCONNECTED_SOFT 0x19A6 +typedef void (AL_APIENTRY*ALEVENTPROCSOFT)(ALenum eventType, ALuint object, ALuint param, + ALsizei length, const ALchar *message, + void *userParam); +typedef void (AL_APIENTRY*LPALEVENTCONTROLSOFT)(ALsizei count, const ALenum *types, ALboolean enable); +typedef void (AL_APIENTRY*LPALEVENTCALLBACKSOFT)(ALEVENTPROCSOFT callback, void *userParam); +typedef void* (AL_APIENTRY*LPALGETPOINTERSOFT)(ALenum pname); +typedef void (AL_APIENTRY*LPALGETPOINTERVSOFT)(ALenum pname, void **values); +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alEventControlSOFT(ALsizei count, const ALenum *types, ALboolean enable); +AL_API void AL_APIENTRY alEventCallbackSOFT(ALEVENTPROCSOFT callback, void *userParam); +AL_API void* AL_APIENTRY alGetPointerSOFT(ALenum pname); +AL_API void AL_APIENTRY alGetPointervSOFT(ALenum pname, void **values); +#endif +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/openal-soft/include/AL/efx-creative.h b/vendor/openal-soft/include/AL/efx-creative.h new file mode 100644 index 0000000..0a04c98 --- /dev/null +++ b/vendor/openal-soft/include/AL/efx-creative.h @@ -0,0 +1,3 @@ +/* The tokens that would be defined here are already defined in efx.h. This + * empty file is here to provide compatibility with Windows-based projects + * that would include it. */ diff --git a/vendor/openal-soft/include/AL/efx-presets.h b/vendor/openal-soft/include/AL/efx-presets.h new file mode 100644 index 0000000..8539fd5 --- /dev/null +++ b/vendor/openal-soft/include/AL/efx-presets.h @@ -0,0 +1,402 @@ +/* Reverb presets for EFX */ + +#ifndef EFX_PRESETS_H +#define EFX_PRESETS_H + +#ifndef EFXEAXREVERBPROPERTIES_DEFINED +#define EFXEAXREVERBPROPERTIES_DEFINED +typedef struct { + float flDensity; + float flDiffusion; + float flGain; + float flGainHF; + float flGainLF; + float flDecayTime; + float flDecayHFRatio; + float flDecayLFRatio; + float flReflectionsGain; + float flReflectionsDelay; + float flReflectionsPan[3]; + float flLateReverbGain; + float flLateReverbDelay; + float flLateReverbPan[3]; + float flEchoTime; + float flEchoDepth; + float flModulationTime; + float flModulationDepth; + float flAirAbsorptionGainHF; + float flHFReference; + float flLFReference; + float flRoomRolloffFactor; + int iDecayHFLimit; +} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES; +#endif + +/* Default Presets */ + +#define EFX_REVERB_PRESET_GENERIC \ + { 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PADDEDCELL \ + { 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ROOM \ + { 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_BATHROOM \ + { 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_LIVINGROOM \ + { 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_STONEROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_AUDITORIUM \ + { 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CONCERTHALL \ + { 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CAVE \ + { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_ARENA \ + { 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_HANGAR \ + { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CARPETEDHALLWAY \ + { 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_HALLWAY \ + { 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_STONECORRIDOR \ + { 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ALLEY \ + { 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FOREST \ + { 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY \ + { 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_MOUNTAINS \ + { 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_QUARRY \ + { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PLAIN \ + { 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PARKINGLOT \ + { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_SEWERPIPE \ + { 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_UNDERWATER \ + { 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRUGGED \ + { 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DIZZY \ + { 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PSYCHOTIC \ + { 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +/* Castle Presets */ + +#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \ + { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \ + { 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \ + { 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \ + { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \ + { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_HALL \ + { 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \ + { 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CASTLE_COURTYARD \ + { 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_CASTLE_ALCOVE \ + { 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 } + +/* Factory Presets */ + +#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \ + { 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \ + { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \ + { 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \ + { 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \ + { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_HALL \ + { 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \ + { 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_COURTYARD \ + { 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_FACTORY_ALCOVE \ + { 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 } + +/* Ice Palace Presets */ + +#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \ + { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \ + { 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \ + { 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \ + { 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \ + { 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_HALL \ + { 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \ + { 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \ + { 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \ + { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 } + +/* Space Station Presets */ + +#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \ + { 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \ + { 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \ + { 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \ + { 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \ + { 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_HALL \ + { 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \ + { 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \ + { 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 } + +/* Wooden Galleon Presets */ + +#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \ + { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \ + { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \ + { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_HALL \ + { 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \ + { 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_COURTYARD \ + { 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_WOODEN_ALCOVE \ + { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 } + +/* Sports Presets */ + +#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \ + { 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \ + { 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \ + { 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \ + { 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \ + { 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \ + { 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \ + { 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +/* Prefab Presets */ + +#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \ + { 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \ + { 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \ + { 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \ + { 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PREFAB_CARAVAN \ + { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +/* Dome and Pipe Presets */ + +#define EFX_REVERB_PRESET_DOME_TOMB \ + { 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PIPE_SMALL \ + { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DOME_SAINTPAULS \ + { 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PIPE_LONGTHIN \ + { 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_PIPE_LARGE \ + { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_PIPE_RESONANT \ + { 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 } + +/* Outdoors Presets */ + +#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \ + { 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \ + { 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \ + { 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_CREEK \ + { 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \ + { 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +/* Mood Presets */ + +#define EFX_REVERB_PRESET_MOOD_HEAVEN \ + { 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_MOOD_HELL \ + { 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_MOOD_MEMORY \ + { 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +/* Driving Presets */ + +#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \ + { 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \ + { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \ + { 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \ + { 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \ + { 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \ + { 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \ + { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_DRIVING_TUNNEL \ + { 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 } + +/* City Presets */ + +#define EFX_REVERB_PRESET_CITY_STREETS \ + { 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY_SUBWAY \ + { 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY_MUSEUM \ + { 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_CITY_LIBRARY \ + { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 } + +#define EFX_REVERB_PRESET_CITY_UNDERPASS \ + { 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CITY_ABANDONED \ + { 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +/* Misc. Presets */ + +#define EFX_REVERB_PRESET_DUSTYROOM \ + { 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_CHAPEL \ + { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + +#define EFX_REVERB_PRESET_SMALLWATERROOM \ + { 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } + +#endif /* EFX_PRESETS_H */ diff --git a/vendor/openal-soft/include/AL/efx.h b/vendor/openal-soft/include/AL/efx.h new file mode 100644 index 0000000..5ab64a6 --- /dev/null +++ b/vendor/openal-soft/include/AL/efx.h @@ -0,0 +1,762 @@ +#ifndef AL_EFX_H +#define AL_EFX_H + +#include + +#include "alc.h" +#include "al.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ALC_EXT_EFX_NAME "ALC_EXT_EFX" + +#define ALC_EFX_MAJOR_VERSION 0x20001 +#define ALC_EFX_MINOR_VERSION 0x20002 +#define ALC_MAX_AUXILIARY_SENDS 0x20003 + + +/* Listener properties. */ +#define AL_METERS_PER_UNIT 0x20004 + +/* Source properties. */ +#define AL_DIRECT_FILTER 0x20005 +#define AL_AUXILIARY_SEND_FILTER 0x20006 +#define AL_AIR_ABSORPTION_FACTOR 0x20007 +#define AL_ROOM_ROLLOFF_FACTOR 0x20008 +#define AL_CONE_OUTER_GAINHF 0x20009 +#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A +#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B +#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C + + +/* Effect properties. */ + +/* Reverb effect parameters */ +#define AL_REVERB_DENSITY 0x0001 +#define AL_REVERB_DIFFUSION 0x0002 +#define AL_REVERB_GAIN 0x0003 +#define AL_REVERB_GAINHF 0x0004 +#define AL_REVERB_DECAY_TIME 0x0005 +#define AL_REVERB_DECAY_HFRATIO 0x0006 +#define AL_REVERB_REFLECTIONS_GAIN 0x0007 +#define AL_REVERB_REFLECTIONS_DELAY 0x0008 +#define AL_REVERB_LATE_REVERB_GAIN 0x0009 +#define AL_REVERB_LATE_REVERB_DELAY 0x000A +#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B +#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C +#define AL_REVERB_DECAY_HFLIMIT 0x000D + +/* EAX Reverb effect parameters */ +#define AL_EAXREVERB_DENSITY 0x0001 +#define AL_EAXREVERB_DIFFUSION 0x0002 +#define AL_EAXREVERB_GAIN 0x0003 +#define AL_EAXREVERB_GAINHF 0x0004 +#define AL_EAXREVERB_GAINLF 0x0005 +#define AL_EAXREVERB_DECAY_TIME 0x0006 +#define AL_EAXREVERB_DECAY_HFRATIO 0x0007 +#define AL_EAXREVERB_DECAY_LFRATIO 0x0008 +#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009 +#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A +#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B +#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C +#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D +#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E +#define AL_EAXREVERB_ECHO_TIME 0x000F +#define AL_EAXREVERB_ECHO_DEPTH 0x0010 +#define AL_EAXREVERB_MODULATION_TIME 0x0011 +#define AL_EAXREVERB_MODULATION_DEPTH 0x0012 +#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013 +#define AL_EAXREVERB_HFREFERENCE 0x0014 +#define AL_EAXREVERB_LFREFERENCE 0x0015 +#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016 +#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017 + +/* Chorus effect parameters */ +#define AL_CHORUS_WAVEFORM 0x0001 +#define AL_CHORUS_PHASE 0x0002 +#define AL_CHORUS_RATE 0x0003 +#define AL_CHORUS_DEPTH 0x0004 +#define AL_CHORUS_FEEDBACK 0x0005 +#define AL_CHORUS_DELAY 0x0006 + +/* Distortion effect parameters */ +#define AL_DISTORTION_EDGE 0x0001 +#define AL_DISTORTION_GAIN 0x0002 +#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003 +#define AL_DISTORTION_EQCENTER 0x0004 +#define AL_DISTORTION_EQBANDWIDTH 0x0005 + +/* Echo effect parameters */ +#define AL_ECHO_DELAY 0x0001 +#define AL_ECHO_LRDELAY 0x0002 +#define AL_ECHO_DAMPING 0x0003 +#define AL_ECHO_FEEDBACK 0x0004 +#define AL_ECHO_SPREAD 0x0005 + +/* Flanger effect parameters */ +#define AL_FLANGER_WAVEFORM 0x0001 +#define AL_FLANGER_PHASE 0x0002 +#define AL_FLANGER_RATE 0x0003 +#define AL_FLANGER_DEPTH 0x0004 +#define AL_FLANGER_FEEDBACK 0x0005 +#define AL_FLANGER_DELAY 0x0006 + +/* Frequency shifter effect parameters */ +#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001 +#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002 +#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003 + +/* Vocal morpher effect parameters */ +#define AL_VOCAL_MORPHER_PHONEMEA 0x0001 +#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002 +#define AL_VOCAL_MORPHER_PHONEMEB 0x0003 +#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004 +#define AL_VOCAL_MORPHER_WAVEFORM 0x0005 +#define AL_VOCAL_MORPHER_RATE 0x0006 + +/* Pitchshifter effect parameters */ +#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001 +#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002 + +/* Ringmodulator effect parameters */ +#define AL_RING_MODULATOR_FREQUENCY 0x0001 +#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002 +#define AL_RING_MODULATOR_WAVEFORM 0x0003 + +/* Autowah effect parameters */ +#define AL_AUTOWAH_ATTACK_TIME 0x0001 +#define AL_AUTOWAH_RELEASE_TIME 0x0002 +#define AL_AUTOWAH_RESONANCE 0x0003 +#define AL_AUTOWAH_PEAK_GAIN 0x0004 + +/* Compressor effect parameters */ +#define AL_COMPRESSOR_ONOFF 0x0001 + +/* Equalizer effect parameters */ +#define AL_EQUALIZER_LOW_GAIN 0x0001 +#define AL_EQUALIZER_LOW_CUTOFF 0x0002 +#define AL_EQUALIZER_MID1_GAIN 0x0003 +#define AL_EQUALIZER_MID1_CENTER 0x0004 +#define AL_EQUALIZER_MID1_WIDTH 0x0005 +#define AL_EQUALIZER_MID2_GAIN 0x0006 +#define AL_EQUALIZER_MID2_CENTER 0x0007 +#define AL_EQUALIZER_MID2_WIDTH 0x0008 +#define AL_EQUALIZER_HIGH_GAIN 0x0009 +#define AL_EQUALIZER_HIGH_CUTOFF 0x000A + +/* Effect type */ +#define AL_EFFECT_FIRST_PARAMETER 0x0000 +#define AL_EFFECT_LAST_PARAMETER 0x8000 +#define AL_EFFECT_TYPE 0x8001 + +/* Effect types, used with the AL_EFFECT_TYPE property */ +#define AL_EFFECT_NULL 0x0000 +#define AL_EFFECT_REVERB 0x0001 +#define AL_EFFECT_CHORUS 0x0002 +#define AL_EFFECT_DISTORTION 0x0003 +#define AL_EFFECT_ECHO 0x0004 +#define AL_EFFECT_FLANGER 0x0005 +#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006 +#define AL_EFFECT_VOCAL_MORPHER 0x0007 +#define AL_EFFECT_PITCH_SHIFTER 0x0008 +#define AL_EFFECT_RING_MODULATOR 0x0009 +#define AL_EFFECT_AUTOWAH 0x000A +#define AL_EFFECT_COMPRESSOR 0x000B +#define AL_EFFECT_EQUALIZER 0x000C +#define AL_EFFECT_EAXREVERB 0x8000 + +/* Auxiliary Effect Slot properties. */ +#define AL_EFFECTSLOT_EFFECT 0x0001 +#define AL_EFFECTSLOT_GAIN 0x0002 +#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003 + +/* NULL Auxiliary Slot ID to disable a source send. */ +#define AL_EFFECTSLOT_NULL 0x0000 + + +/* Filter properties. */ + +/* Lowpass filter parameters */ +#define AL_LOWPASS_GAIN 0x0001 +#define AL_LOWPASS_GAINHF 0x0002 + +/* Highpass filter parameters */ +#define AL_HIGHPASS_GAIN 0x0001 +#define AL_HIGHPASS_GAINLF 0x0002 + +/* Bandpass filter parameters */ +#define AL_BANDPASS_GAIN 0x0001 +#define AL_BANDPASS_GAINLF 0x0002 +#define AL_BANDPASS_GAINHF 0x0003 + +/* Filter type */ +#define AL_FILTER_FIRST_PARAMETER 0x0000 +#define AL_FILTER_LAST_PARAMETER 0x8000 +#define AL_FILTER_TYPE 0x8001 + +/* Filter types, used with the AL_FILTER_TYPE property */ +#define AL_FILTER_NULL 0x0000 +#define AL_FILTER_LOWPASS 0x0001 +#define AL_FILTER_HIGHPASS 0x0002 +#define AL_FILTER_BANDPASS 0x0003 + + +/* Effect object function types. */ +typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint); +typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*); +typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*); +typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*); + +/* Filter object function types. */ +typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint); +typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*); +typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*); +typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*); + +/* Auxiliary Effect Slot object function types. */ +typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*); +typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*); +typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat); +typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*); +typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*); + +#ifdef AL_ALEXT_PROTOTYPES +AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects); +AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects); +AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect); +AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue); +AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues); +AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue); +AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues); +AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue); +AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues); +AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue); +AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues); + +AL_API void AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters); +AL_API void AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters); +AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter); +AL_API void AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue); +AL_API void AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues); +AL_API void AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue); +AL_API void AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues); +AL_API void AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue); +AL_API void AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues); +AL_API void AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue); +AL_API void AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues); + +AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots); +AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots); +AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot); +AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue); +AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues); +AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue); +AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues); +AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue); +AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues); +AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue); +AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues); +#endif + +/* Filter ranges and defaults. */ + +/* Lowpass filter */ +#define AL_LOWPASS_MIN_GAIN (0.0f) +#define AL_LOWPASS_MAX_GAIN (1.0f) +#define AL_LOWPASS_DEFAULT_GAIN (1.0f) + +#define AL_LOWPASS_MIN_GAINHF (0.0f) +#define AL_LOWPASS_MAX_GAINHF (1.0f) +#define AL_LOWPASS_DEFAULT_GAINHF (1.0f) + +/* Highpass filter */ +#define AL_HIGHPASS_MIN_GAIN (0.0f) +#define AL_HIGHPASS_MAX_GAIN (1.0f) +#define AL_HIGHPASS_DEFAULT_GAIN (1.0f) + +#define AL_HIGHPASS_MIN_GAINLF (0.0f) +#define AL_HIGHPASS_MAX_GAINLF (1.0f) +#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f) + +/* Bandpass filter */ +#define AL_BANDPASS_MIN_GAIN (0.0f) +#define AL_BANDPASS_MAX_GAIN (1.0f) +#define AL_BANDPASS_DEFAULT_GAIN (1.0f) + +#define AL_BANDPASS_MIN_GAINHF (0.0f) +#define AL_BANDPASS_MAX_GAINHF (1.0f) +#define AL_BANDPASS_DEFAULT_GAINHF (1.0f) + +#define AL_BANDPASS_MIN_GAINLF (0.0f) +#define AL_BANDPASS_MAX_GAINLF (1.0f) +#define AL_BANDPASS_DEFAULT_GAINLF (1.0f) + + +/* Effect parameter ranges and defaults. */ + +/* Standard reverb effect */ +#define AL_REVERB_MIN_DENSITY (0.0f) +#define AL_REVERB_MAX_DENSITY (1.0f) +#define AL_REVERB_DEFAULT_DENSITY (1.0f) + +#define AL_REVERB_MIN_DIFFUSION (0.0f) +#define AL_REVERB_MAX_DIFFUSION (1.0f) +#define AL_REVERB_DEFAULT_DIFFUSION (1.0f) + +#define AL_REVERB_MIN_GAIN (0.0f) +#define AL_REVERB_MAX_GAIN (1.0f) +#define AL_REVERB_DEFAULT_GAIN (0.32f) + +#define AL_REVERB_MIN_GAINHF (0.0f) +#define AL_REVERB_MAX_GAINHF (1.0f) +#define AL_REVERB_DEFAULT_GAINHF (0.89f) + +#define AL_REVERB_MIN_DECAY_TIME (0.1f) +#define AL_REVERB_MAX_DECAY_TIME (20.0f) +#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f) + +#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f) +#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f) +#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f) + +#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f) +#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f) +#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) + +#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f) +#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f) +#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) + +#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f) +#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f) +#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) + +#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f) +#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f) +#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) + +#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) +#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) +#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) + +#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE +#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE +#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE + +/* EAX reverb effect */ +#define AL_EAXREVERB_MIN_DENSITY (0.0f) +#define AL_EAXREVERB_MAX_DENSITY (1.0f) +#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f) + +#define AL_EAXREVERB_MIN_DIFFUSION (0.0f) +#define AL_EAXREVERB_MAX_DIFFUSION (1.0f) +#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f) + +#define AL_EAXREVERB_MIN_GAIN (0.0f) +#define AL_EAXREVERB_MAX_GAIN (1.0f) +#define AL_EAXREVERB_DEFAULT_GAIN (0.32f) + +#define AL_EAXREVERB_MIN_GAINHF (0.0f) +#define AL_EAXREVERB_MAX_GAINHF (1.0f) +#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f) + +#define AL_EAXREVERB_MIN_GAINLF (0.0f) +#define AL_EAXREVERB_MAX_GAINLF (1.0f) +#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f) + +#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f) +#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f) + +#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f) +#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f) + +#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f) +#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f) +#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f) + +#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f) +#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f) +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) + +#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f) +#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f) +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) + +#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f) + +#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f) +#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f) +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) + +#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f) +#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f) +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) + +#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f) + +#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f) +#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f) +#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f) + +#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f) +#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f) +#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f) + +#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f) +#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f) +#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f) + +#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f) +#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f) +#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f) + +#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) +#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) +#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) + +#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f) +#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f) +#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f) + +#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f) +#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f) +#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f) + +#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE +#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE +#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE + +/* Chorus effect */ +#define AL_CHORUS_WAVEFORM_SINUSOID (0) +#define AL_CHORUS_WAVEFORM_TRIANGLE (1) + +#define AL_CHORUS_MIN_WAVEFORM (0) +#define AL_CHORUS_MAX_WAVEFORM (1) +#define AL_CHORUS_DEFAULT_WAVEFORM (1) + +#define AL_CHORUS_MIN_PHASE (-180) +#define AL_CHORUS_MAX_PHASE (180) +#define AL_CHORUS_DEFAULT_PHASE (90) + +#define AL_CHORUS_MIN_RATE (0.0f) +#define AL_CHORUS_MAX_RATE (10.0f) +#define AL_CHORUS_DEFAULT_RATE (1.1f) + +#define AL_CHORUS_MIN_DEPTH (0.0f) +#define AL_CHORUS_MAX_DEPTH (1.0f) +#define AL_CHORUS_DEFAULT_DEPTH (0.1f) + +#define AL_CHORUS_MIN_FEEDBACK (-1.0f) +#define AL_CHORUS_MAX_FEEDBACK (1.0f) +#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f) + +#define AL_CHORUS_MIN_DELAY (0.0f) +#define AL_CHORUS_MAX_DELAY (0.016f) +#define AL_CHORUS_DEFAULT_DELAY (0.016f) + +/* Distortion effect */ +#define AL_DISTORTION_MIN_EDGE (0.0f) +#define AL_DISTORTION_MAX_EDGE (1.0f) +#define AL_DISTORTION_DEFAULT_EDGE (0.2f) + +#define AL_DISTORTION_MIN_GAIN (0.01f) +#define AL_DISTORTION_MAX_GAIN (1.0f) +#define AL_DISTORTION_DEFAULT_GAIN (0.05f) + +#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f) +#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f) +#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f) + +#define AL_DISTORTION_MIN_EQCENTER (80.0f) +#define AL_DISTORTION_MAX_EQCENTER (24000.0f) +#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f) + +#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f) +#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f) +#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f) + +/* Echo effect */ +#define AL_ECHO_MIN_DELAY (0.0f) +#define AL_ECHO_MAX_DELAY (0.207f) +#define AL_ECHO_DEFAULT_DELAY (0.1f) + +#define AL_ECHO_MIN_LRDELAY (0.0f) +#define AL_ECHO_MAX_LRDELAY (0.404f) +#define AL_ECHO_DEFAULT_LRDELAY (0.1f) + +#define AL_ECHO_MIN_DAMPING (0.0f) +#define AL_ECHO_MAX_DAMPING (0.99f) +#define AL_ECHO_DEFAULT_DAMPING (0.5f) + +#define AL_ECHO_MIN_FEEDBACK (0.0f) +#define AL_ECHO_MAX_FEEDBACK (1.0f) +#define AL_ECHO_DEFAULT_FEEDBACK (0.5f) + +#define AL_ECHO_MIN_SPREAD (-1.0f) +#define AL_ECHO_MAX_SPREAD (1.0f) +#define AL_ECHO_DEFAULT_SPREAD (-1.0f) + +/* Flanger effect */ +#define AL_FLANGER_WAVEFORM_SINUSOID (0) +#define AL_FLANGER_WAVEFORM_TRIANGLE (1) + +#define AL_FLANGER_MIN_WAVEFORM (0) +#define AL_FLANGER_MAX_WAVEFORM (1) +#define AL_FLANGER_DEFAULT_WAVEFORM (1) + +#define AL_FLANGER_MIN_PHASE (-180) +#define AL_FLANGER_MAX_PHASE (180) +#define AL_FLANGER_DEFAULT_PHASE (0) + +#define AL_FLANGER_MIN_RATE (0.0f) +#define AL_FLANGER_MAX_RATE (10.0f) +#define AL_FLANGER_DEFAULT_RATE (0.27f) + +#define AL_FLANGER_MIN_DEPTH (0.0f) +#define AL_FLANGER_MAX_DEPTH (1.0f) +#define AL_FLANGER_DEFAULT_DEPTH (1.0f) + +#define AL_FLANGER_MIN_FEEDBACK (-1.0f) +#define AL_FLANGER_MAX_FEEDBACK (1.0f) +#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f) + +#define AL_FLANGER_MIN_DELAY (0.0f) +#define AL_FLANGER_MAX_DELAY (0.004f) +#define AL_FLANGER_DEFAULT_DELAY (0.002f) + +/* Frequency shifter effect */ +#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f) +#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f) +#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f) + +#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0) +#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2) +#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0) + +#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0) +#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1) +#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2) + +#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0) +#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2) +#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0) + +/* Vocal morpher effect */ +#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0) +#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24) +#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0) +#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10) + +#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24) +#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24) +#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0) + +#define AL_VOCAL_MORPHER_PHONEME_A (0) +#define AL_VOCAL_MORPHER_PHONEME_E (1) +#define AL_VOCAL_MORPHER_PHONEME_I (2) +#define AL_VOCAL_MORPHER_PHONEME_O (3) +#define AL_VOCAL_MORPHER_PHONEME_U (4) +#define AL_VOCAL_MORPHER_PHONEME_AA (5) +#define AL_VOCAL_MORPHER_PHONEME_AE (6) +#define AL_VOCAL_MORPHER_PHONEME_AH (7) +#define AL_VOCAL_MORPHER_PHONEME_AO (8) +#define AL_VOCAL_MORPHER_PHONEME_EH (9) +#define AL_VOCAL_MORPHER_PHONEME_ER (10) +#define AL_VOCAL_MORPHER_PHONEME_IH (11) +#define AL_VOCAL_MORPHER_PHONEME_IY (12) +#define AL_VOCAL_MORPHER_PHONEME_UH (13) +#define AL_VOCAL_MORPHER_PHONEME_UW (14) +#define AL_VOCAL_MORPHER_PHONEME_B (15) +#define AL_VOCAL_MORPHER_PHONEME_D (16) +#define AL_VOCAL_MORPHER_PHONEME_F (17) +#define AL_VOCAL_MORPHER_PHONEME_G (18) +#define AL_VOCAL_MORPHER_PHONEME_J (19) +#define AL_VOCAL_MORPHER_PHONEME_K (20) +#define AL_VOCAL_MORPHER_PHONEME_L (21) +#define AL_VOCAL_MORPHER_PHONEME_M (22) +#define AL_VOCAL_MORPHER_PHONEME_N (23) +#define AL_VOCAL_MORPHER_PHONEME_P (24) +#define AL_VOCAL_MORPHER_PHONEME_R (25) +#define AL_VOCAL_MORPHER_PHONEME_S (26) +#define AL_VOCAL_MORPHER_PHONEME_T (27) +#define AL_VOCAL_MORPHER_PHONEME_V (28) +#define AL_VOCAL_MORPHER_PHONEME_Z (29) + +#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0) +#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1) +#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2) + +#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0) +#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2) +#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0) + +#define AL_VOCAL_MORPHER_MIN_RATE (0.0f) +#define AL_VOCAL_MORPHER_MAX_RATE (10.0f) +#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f) + +/* Pitch shifter effect */ +#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12) +#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12) +#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12) + +#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50) +#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50) +#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0) + +/* Ring modulator effect */ +#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f) +#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f) +#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f) + +#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f) +#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f) +#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f) + +#define AL_RING_MODULATOR_SINUSOID (0) +#define AL_RING_MODULATOR_SAWTOOTH (1) +#define AL_RING_MODULATOR_SQUARE (2) + +#define AL_RING_MODULATOR_MIN_WAVEFORM (0) +#define AL_RING_MODULATOR_MAX_WAVEFORM (2) +#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0) + +/* Autowah effect */ +#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f) +#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f) +#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f) + +#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f) +#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f) +#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f) + +#define AL_AUTOWAH_MIN_RESONANCE (2.0f) +#define AL_AUTOWAH_MAX_RESONANCE (1000.0f) +#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f) + +#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f) +#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f) +#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f) + +/* Compressor effect */ +#define AL_COMPRESSOR_MIN_ONOFF (0) +#define AL_COMPRESSOR_MAX_ONOFF (1) +#define AL_COMPRESSOR_DEFAULT_ONOFF (1) + +/* Equalizer effect */ +#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f) +#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f) +#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f) +#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f) + +#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f) +#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f) +#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f) +#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f) + +#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f) +#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f) +#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f) + +#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f) +#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f) +#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f) +#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f) + +#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f) +#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f) +#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f) + +#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f) +#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f) +#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f) + +#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f) +#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f) +#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f) + + +/* Source parameter value ranges and defaults. */ +#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f) +#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f) +#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f) + +#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f) +#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f) +#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) + +#define AL_MIN_CONE_OUTER_GAINHF (0.0f) +#define AL_MAX_CONE_OUTER_GAINHF (1.0f) +#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f) + +#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE +#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE +#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE + +#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE +#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE +#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE + +#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE +#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE +#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE + + +/* Listener parameter value ranges and defaults. */ +#define AL_MIN_METERS_PER_UNIT FLT_MIN +#define AL_MAX_METERS_PER_UNIT FLT_MAX +#define AL_DEFAULT_METERS_PER_UNIT (1.0f) + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* AL_EFX_H */ diff --git a/vendor/openal-soft/libs/Win32/OpenAL32.def b/vendor/openal-soft/libs/Win32/OpenAL32.def new file mode 100644 index 0000000..3282073 --- /dev/null +++ b/vendor/openal-soft/libs/Win32/OpenAL32.def @@ -0,0 +1,96 @@ +EXPORTS + alBuffer3f + alBuffer3i + alBufferData + alBufferf + alBufferfv + alBufferi + alBufferiv + alDeleteBuffers + alDeleteSources + alDisable + alDistanceModel + alDopplerFactor + alDopplerVelocity + alEnable + alGenBuffers + alGenSources + alGetBoolean + alGetBooleanv + alGetBuffer3f + alGetBuffer3i + alGetBufferf + alGetBufferfv + alGetBufferi + alGetBufferiv + alGetDouble + alGetDoublev + alGetEnumValue + alGetError + alGetFloat + alGetFloatv + alGetInteger + alGetIntegerv + alGetListener3f + alGetListener3i + alGetListenerf + alGetListenerfv + alGetListeneri + alGetListeneriv + alGetProcAddress + alGetSource3f + alGetSource3i + alGetSourcef + alGetSourcefv + alGetSourcei + alGetSourceiv + alGetString + alIsBuffer + alIsEnabled + alIsExtensionPresent + alIsSource + alListener3f + alListener3i + alListenerf + alListenerfv + alListeneri + alListeneriv + alSource3f + alSource3i + alSourcePause + alSourcePausev + alSourcePlay + alSourcePlayv + alSourceQueueBuffers + alSourceRewind + alSourceRewindv + alSourceStop + alSourceStopv + alSourceUnqueueBuffers + alSourcef + alSourcefv + alSourcei + alSourceiv + alSpeedOfSound + alcCaptureCloseDevice + alcCaptureOpenDevice + alcCaptureSamples + alcCaptureStart + alcCaptureStop + alcCloseDevice + alcCreateContext + alcDestroyContext + alcGetContextsDevice + alcGetCurrentContext + alcGetEnumValue + alcGetError + alcGetIntegerv + alcGetProcAddress + alcGetString + alcGetThreadContext + alcIsExtensionPresent + alcMakeContextCurrent + alcOpenDevice + alcProcessContext + alcSetThreadContext + alcSuspendContext diff --git a/vendor/openal-soft/libs/Win32/OpenAL32.lib b/vendor/openal-soft/libs/Win32/OpenAL32.lib new file mode 100644 index 0000000..9a81867 Binary files /dev/null and b/vendor/openal-soft/libs/Win32/OpenAL32.lib differ diff --git a/vendor/openal-soft/libs/Win32/libOpenAL32.dll.a b/vendor/openal-soft/libs/Win32/libOpenAL32.dll.a new file mode 100644 index 0000000..12c6909 Binary files /dev/null and b/vendor/openal-soft/libs/Win32/libOpenAL32.dll.a differ diff --git a/vendor/openal-soft/libs/Win64/OpenAL32.def b/vendor/openal-soft/libs/Win64/OpenAL32.def new file mode 100644 index 0000000..3282073 --- /dev/null +++ b/vendor/openal-soft/libs/Win64/OpenAL32.def @@ -0,0 +1,96 @@ +EXPORTS + alBuffer3f + alBuffer3i + alBufferData + alBufferf + alBufferfv + alBufferi + alBufferiv + alDeleteBuffers + alDeleteSources + alDisable + alDistanceModel + alDopplerFactor + alDopplerVelocity + alEnable + alGenBuffers + alGenSources + alGetBoolean + alGetBooleanv + alGetBuffer3f + alGetBuffer3i + alGetBufferf + alGetBufferfv + alGetBufferi + alGetBufferiv + alGetDouble + alGetDoublev + alGetEnumValue + alGetError + alGetFloat + alGetFloatv + alGetInteger + alGetIntegerv + alGetListener3f + alGetListener3i + alGetListenerf + alGetListenerfv + alGetListeneri + alGetListeneriv + alGetProcAddress + alGetSource3f + alGetSource3i + alGetSourcef + alGetSourcefv + alGetSourcei + alGetSourceiv + alGetString + alIsBuffer + alIsEnabled + alIsExtensionPresent + alIsSource + alListener3f + alListener3i + alListenerf + alListenerfv + alListeneri + alListeneriv + alSource3f + alSource3i + alSourcePause + alSourcePausev + alSourcePlay + alSourcePlayv + alSourceQueueBuffers + alSourceRewind + alSourceRewindv + alSourceStop + alSourceStopv + alSourceUnqueueBuffers + alSourcef + alSourcefv + alSourcei + alSourceiv + alSpeedOfSound + alcCaptureCloseDevice + alcCaptureOpenDevice + alcCaptureSamples + alcCaptureStart + alcCaptureStop + alcCloseDevice + alcCreateContext + alcDestroyContext + alcGetContextsDevice + alcGetCurrentContext + alcGetEnumValue + alcGetError + alcGetIntegerv + alcGetProcAddress + alcGetString + alcGetThreadContext + alcIsExtensionPresent + alcMakeContextCurrent + alcOpenDevice + alcProcessContext + alcSetThreadContext + alcSuspendContext diff --git a/vendor/openal-soft/libs/Win64/OpenAL32.lib b/vendor/openal-soft/libs/Win64/OpenAL32.lib new file mode 100644 index 0000000..ab1790d Binary files /dev/null and b/vendor/openal-soft/libs/Win64/OpenAL32.lib differ diff --git a/vendor/openal-soft/libs/Win64/libOpenAL32.dll.a b/vendor/openal-soft/libs/Win64/libOpenAL32.dll.a new file mode 100644 index 0000000..cbbd230 Binary files /dev/null and b/vendor/openal-soft/libs/Win64/libOpenAL32.dll.a differ diff --git a/vendor/openal-soft/readme.txt b/vendor/openal-soft/readme.txt new file mode 100644 index 0000000..ca30a1b --- /dev/null +++ b/vendor/openal-soft/readme.txt @@ -0,0 +1,32 @@ +OpenAL Soft Binary Distribution + +These binaries are provided as a convenience. Users and developers may use it +so they can use OpenAL Soft without having to build it from source. + +Note that it is still expected to install the OpenAL redistributable provided +by Creative Labs (at http://openal.org/), as that will provide the "router" +OpenAL32.dll that applications talk to, and may provide extra drivers for the +user's system. The DLLs provided here will simply add additional devices for +applications to select from. If you do not wish to use the redistributable, +then rename soft_oal.dll to OpenAL32.dll (note: even the 64-bit DLL should be +named OpenAL32.dll). Just be aware this will prevent other system-installed +OpenAL implementations from working. + +To use the 32-bit DLL, copy it from the bin\Win32 folder to the folder that +the 32-bit OpenAL32.dll router is installed in. +For 32-bit Windows, the Win32 DLL will typically go into the system32 folder. +For 64-bit Windows, the Win32 DLL will typically go into the SysWOW64 folder. + +To use the 64-bit DLL, copy it from the bin\Win64 folder to the folder that +the 64-bit OpenAL32.dll router is installed in. +For 64-bit Windows, this will typically be the system32 folder. + +The included openal-info32.exe and openal-info64.exe programs can be used to +tell if the OpenAL Soft DLL is being detected. It should be run from a command +shell, as the program will exit as soon as it's done printing information. + +A configuration GUI app is provided in the alsoft-config folder. It is a front- +end to editing %AppData%\alsoft.ini, which can be used to modify certain +behaviors for OpenAL Soft devices. + +Have fun! diff --git a/vendor/opus/.appveyor.yml b/vendor/opus/.appveyor.yml new file mode 100644 index 0000000..a0f4a77 --- /dev/null +++ b/vendor/opus/.appveyor.yml @@ -0,0 +1,37 @@ +image: Visual Studio 2015 +configuration: +- Debug +- DebugDLL +- DebugDLL_fixed +- Release +- ReleaseDLL +- ReleaseDLL_fixed + +platform: +- Win32 +- x64 + +environment: + api_key: + secure: kR3Ac0NjGwFnTmXdFrR8d6VXjdk5F7L4F/BilC4nvaM= + +build: + project: win32\VS2015\opus.sln + parallel: true + verbosity: minimal + +after_build: +- cd %APPVEYOR_BUILD_FOLDER% +- 7z a opus.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\opus.??? include\*.h + +test_script: +- cd %APPVEYOR_BUILD_FOLDER%\win32\VS2015\%PLATFORM%\%CONFIGURATION% +- test_opus_api.exe +- test_opus_decode.exe +- test_opus_encode.exe + +artifacts: +- path: opus.zip + +on_success: +- ps: if ($env:api_key -and "$env:configuration/$env:platform" -eq "ReleaseDLL_fixed/x64") { Start-AppveyorBuild -ApiKey $env:api_key -ProjectSlug 'opus-tools' } diff --git a/vendor/opus/.gitattributes b/vendor/opus/.gitattributes new file mode 100644 index 0000000..649c810 --- /dev/null +++ b/vendor/opus/.gitattributes @@ -0,0 +1,10 @@ +.gitignore export-ignore +.gitattributes export-ignore + +update_version export-ignore + +*.bat eol=crlf +*.sln eol=crlf +*.vcxproj eol=crlf +*.vcxproj.filters eol=crlf +common.props eol=crlf diff --git a/vendor/opus/.gitignore b/vendor/opus/.gitignore new file mode 100644 index 0000000..837619f --- /dev/null +++ b/vendor/opus/.gitignore @@ -0,0 +1,90 @@ +Doxyfile +Makefile +Makefile.in +TAGS +aclocal.m4 +autom4te.cache +*.kdevelop.pcs +*.kdevses +compile +config.guess +config.h +config.h.in +config.log +config.status +config.sub +configure +depcomp +INSTALL +install-sh +.deps +.libs +.dirstamp +*.a +*.exe +*.la +*-gnu.S +testcelt +libtool +ltmain.sh +missing +m4/libtool.m4 +m4/ltoptions.m4 +m4/ltsugar.m4 +m4/ltversion.m4 +m4/lt~obsolete.m4 +opus_compare +opus_demo +repacketizer_demo +stamp-h1 +test-driver +trivial_example +*.sw* +*.o +*.lo +*.pc +*.tar.gz +*~ +tests/*test +tests/test_opus_api +tests/test_opus_decode +tests/test_opus_encode +tests/test_opus_padding +tests/test_opus_projection +celt/arm/armopts.s +celt/dump_modes/dump_modes +celt/tests/test_unit_cwrs32 +celt/tests/test_unit_dft +celt/tests/test_unit_entropy +celt/tests/test_unit_laplace +celt/tests/test_unit_mathops +celt/tests/test_unit_mdct +celt/tests/test_unit_rotation +celt/tests/test_unit_types +doc/doxygen_sqlite3.db +doc/doxygen-build.stamp +doc/html +doc/latex +doc/man +package_version +version.h +celt/Debug +celt/Release +celt/x64 +silk/Debug +silk/Release +silk/x64 +silk/fixed/Debug +silk/fixed/Release +silk/fixed/x64 +silk/float/Debug +silk/float/Release +silk/float/x64 +silk/tests/test_unit_LPC_inv_pred_gain +src/Debug +src/Release +src/x64 +/*[Bb]uild*/ +.vs/ +.vscode/ +CMakeSettings.json diff --git a/vendor/opus/.gitlab-ci.yml b/vendor/opus/.gitlab-ci.yml new file mode 100644 index 0000000..88a1342 --- /dev/null +++ b/vendor/opus/.gitlab-ci.yml @@ -0,0 +1,42 @@ +default: + tags: + - docker + # Image from https://hub.docker.com/_/gcc/ based on Debian + image: gcc:9 + +whitespace: + stage: test + only: + - merge_requests + script: + - git diff-tree --check origin/master HEAD + +autoconf: + stage: build + before_script: + - apt-get update && + apt-get install -y zip doxygen + script: + - ./autogen.sh + - ./configure + - make + - make distcheck + cache: + paths: + - "src/*.o" + - "src/.libs/*.o" + - "silk/*.o" + - "silk/.libs/*.o" + - "celt/*.o" + - "celt/.libs/*.o" + +cmake: + stage: build + before_script: + - apt-get update && + apt-get install -y cmake ninja-build + script: + - mkdir build + - cmake -S . -B build -G "Ninja" -DCMAKE_BUILD_TYPE=Release -DOPUS_BUILD_TESTING=ON -DOPUS_BUILD_PROGRAMS=ON + - cmake --build build + - cd build && ctest --output-on-failure diff --git a/vendor/opus/.travis.yml b/vendor/opus/.travis.yml new file mode 100644 index 0000000..821c813 --- /dev/null +++ b/vendor/opus/.travis.yml @@ -0,0 +1,21 @@ +language: c + +compiler: + - gcc + - clang + +os: + - linux + - osx + +env: + - CONFIG="" + - CONFIG="--enable-assertions" + - CONFIG="--enable-fixed-point" + - CONFIG="--enable-fixed-point --disable-float-api" + - CONFIG="--enable-fixed-point --enable-assertions" + +script: + - ./autogen.sh + - ./configure $CONFIG + - make distcheck diff --git a/vendor/opus/AUTHORS b/vendor/opus/AUTHORS new file mode 100644 index 0000000..b3d22a2 --- /dev/null +++ b/vendor/opus/AUTHORS @@ -0,0 +1,6 @@ +Jean-Marc Valin (jmvalin@jmvalin.ca) +Koen Vos (koenvos74@gmail.com) +Timothy Terriberry (tterribe@xiph.org) +Karsten Vandborg Sorensen (karsten.vandborg.sorensen@skype.net) +Soren Skak Jensen (ssjensen@gn.com) +Gregory Maxwell (greg@xiph.org) diff --git a/vendor/opus/CMakeLists.txt b/vendor/opus/CMakeLists.txt new file mode 100644 index 0000000..244ad13 --- /dev/null +++ b/vendor/opus/CMakeLists.txt @@ -0,0 +1,574 @@ +cmake_minimum_required(VERSION 3.1) +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") + +include(OpusPackageVersion) +get_package_version(PACKAGE_VERSION PROJECT_VERSION) + +project(Opus LANGUAGES C VERSION ${PROJECT_VERSION}) + +include(OpusFunctions) +include(OpusBuildtype) +include(OpusConfig) +include(OpusSources) +include(GNUInstallDirs) +include(CMakeDependentOption) +include(FeatureSummary) + +set(OPUS_BUILD_SHARED_LIBRARY_HELP_STR "build shared library.") +option(OPUS_BUILD_SHARED_LIBRARY ${OPUS_BUILD_SHARED_LIBRARY_HELP_STR} OFF) +if(OPUS_BUILD_SHARED_LIBRARY OR BUILD_SHARED_LIBS OR OPUS_BUILD_FRAMEWORK) + # Global flag to cause add_library() to create shared libraries if on. + set(BUILD_SHARED_LIBS ON) + set(OPUS_BUILD_SHARED_LIBRARY ON) +endif() +add_feature_info(OPUS_BUILD_SHARED_LIBRARY OPUS_BUILD_SHARED_LIBRARY ${OPUS_BUILD_SHARED_LIBRARY_HELP_STR}) + +set(OPUS_BUILD_TESTING_HELP_STR "build tests.") +option(OPUS_BUILD_TESTING ${OPUS_BUILD_TESTING_HELP_STR} OFF) +if(OPUS_BUILD_TESTING OR BUILD_TESTING) + set(OPUS_BUILD_TESTING ON) + set(BUILD_TESTING ON) +endif() +add_feature_info(OPUS_BUILD_TESTING OPUS_BUILD_TESTING ${OPUS_BUILD_TESTING_HELP_STR}) + +set(OPUS_CUSTOM_MODES_HELP_STR "enable non-Opus modes, e.g. 44.1 kHz & 2^n frames.") +option(OPUS_CUSTOM_MODES ${OPUS_CUSTOM_MODES_HELP_STR} OFF) +add_feature_info(OPUS_CUSTOM_MODES OPUS_CUSTOM_MODES ${OPUS_CUSTOM_MODES_HELP_STR}) + +set(OPUS_BUILD_PROGRAMS_HELP_STR "build programs.") +option(OPUS_BUILD_PROGRAMS ${OPUS_BUILD_PROGRAMS_HELP_STR} OFF) +add_feature_info(OPUS_BUILD_PROGRAMS OPUS_BUILD_PROGRAMS ${OPUS_BUILD_PROGRAMS_HELP_STR}) + +set(OPUS_DISABLE_INTRINSICS_HELP_STR "disable all intrinsics optimizations.") +option(OPUS_DISABLE_INTRINSICS ${OPUS_DISABLE_INTRINSICS_HELP_STR} OFF) +add_feature_info(OPUS_DISABLE_INTRINSICS OPUS_DISABLE_INTRINSICS ${OPUS_DISABLE_INTRINSICS_HELP_STR}) + +set(OPUS_FIXED_POINT_HELP_STR "compile as fixed-point (for machines without a fast enough FPU).") +option(OPUS_FIXED_POINT ${OPUS_FIXED_POINT_HELP_STR} OFF) +add_feature_info(OPUS_FIXED_POINT OPUS_FIXED_POINT ${OPUS_FIXED_POINT_HELP_STR}) + +set(OPUS_ENABLE_FLOAT_API_HELP_STR "compile with the floating point API (for machines with float library).") +option(OPUS_ENABLE_FLOAT_API ${OPUS_ENABLE_FLOAT_API_HELP_STR} ON) +add_feature_info(OPUS_ENABLE_FLOAT_API OPUS_ENABLE_FLOAT_API ${OPUS_ENABLE_FLOAT_API_HELP_STR}) + +set(OPUS_FLOAT_APPROX_HELP_STR "enable floating point approximations (Ensure your platform supports IEEE 754 before enabling).") +option(OPUS_FLOAT_APPROX ${OPUS_FLOAT_APPROX_HELP_STR} OFF) +add_feature_info(OPUS_FLOAT_APPROX OPUS_FLOAT_APPROX ${OPUS_FLOAT_APPROX_HELP_STR}) + +set(OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR "install pkg-config module.") +option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ON) +add_feature_info(OPUS_INSTALL_PKG_CONFIG_MODULE OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR}) + +set(OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR "install CMake package config module.") +option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ON) +add_feature_info(OPUS_INSTALL_CMAKE_CONFIG_MODULE OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR}) + +if(APPLE) + set(OPUS_BUILD_FRAMEWORK_HELP_STR "build Framework bundle for Apple systems.") + option(OPUS_BUILD_FRAMEWORK ${OPUS_BUILD_FRAMEWORK_HELP_STR} OFF) + add_feature_info(OPUS_BUILD_FRAMEWORK OPUS_BUILD_FRAMEWORK ${OPUS_BUILD_FRAMEWORK_HELP_STR}) +endif() + +set(OPUS_VAR_ARRAYS_HELP_STR "use variable length arrays for stack arrays.") +cmake_dependent_option(OPUS_VAR_ARRAYS + ${OPUS_VAR_ARRAYS_HELP_STR} + ON + "VLA_SUPPORTED; NOT OPUS_USE_ALLOCA; NOT OPUS_NONTHREADSAFE_PSEUDOSTACK" + OFF) +add_feature_info(OPUS_VAR_ARRAYS OPUS_VAR_ARRAYS ${OPUS_VAR_ARRAYS_HELP_STR}) + +set(OPUS_USE_ALLOCA_HELP_STR "use alloca for stack arrays (on non-C99 compilers).") +cmake_dependent_option(OPUS_USE_ALLOCA + ${OPUS_USE_ALLOCA_HELP_STR} + ON + "USE_ALLOCA_SUPPORTED; NOT OPUS_VAR_ARRAYS; NOT OPUS_NONTHREADSAFE_PSEUDOSTACK" + OFF) +add_feature_info(OPUS_USE_ALLOCA OPUS_USE_ALLOCA ${OPUS_USE_ALLOCA_HELP_STR}) + +set(OPUS_NONTHREADSAFE_PSEUDOSTACK_HELP_STR "use a non threadsafe pseudostack when neither variable length arrays or alloca is supported.") +cmake_dependent_option(OPUS_NONTHREADSAFE_PSEUDOSTACK + ${OPUS_NONTHREADSAFE_PSEUDOSTACK_HELP_STR} + ON + "NOT OPUS_VAR_ARRAYS; NOT OPUS_USE_ALLOCA" + OFF) +add_feature_info(OPUS_NONTHREADSAFE_PSEUDOSTACK OPUS_NONTHREADSAFE_PSEUDOSTACK ${OPUS_NONTHREADSAFE_PSEUDOSTACK_HELP_STR}) + +set(OPUS_FAST_MATH_HELP_STR "enable fast math (unsupported and discouraged use, as code is not well tested with this build option).") +cmake_dependent_option(OPUS_FAST_MATH + ${OPUS_FAST_MATH_HELP_STR} + ON + "OPUS_FLOAT_APPROX; OPUS_FAST_MATH; FAST_MATH_SUPPORTED" + OFF) +add_feature_info(OPUS_FAST_MATH OPUS_FAST_MATH ${OPUS_FAST_MATH_HELP_STR}) + +set(OPUS_STACK_PROTECTOR_HELP_STR "use stack protection.") +cmake_dependent_option(OPUS_STACK_PROTECTOR + ${OPUS_STACK_PROTECTOR_HELP_STR} + ON + "STACK_PROTECTOR_SUPPORTED" + OFF) +add_feature_info(OPUS_STACK_PROTECTOR OPUS_STACK_PROTECTOR ${OPUS_STACK_PROTECTOR_HELP_STR}) + +if(NOT MSVC) + set(OPUS_FORTIFY_SOURCE_HELP_STR "add protection against buffer overflows.") + cmake_dependent_option(OPUS_FORTIFY_SOURCE + ${OPUS_FORTIFY_SOURCE_HELP_STR} + ON + "FORTIFY_SOURCE_SUPPORTED" + OFF) + add_feature_info(OPUS_FORTIFY_SOURCE OPUS_FORTIFY_SOURCE ${OPUS_FORTIFY_SOURCE_HELP_STR}) +endif() + +if(MINGW AND (OPUS_FORTIFY_SOURCE OR OPUS_STACK_PROTECTOR)) + # ssp lib is needed for security features for MINGW + list(APPEND OPUS_REQUIRED_LIBRARIES ssp) +endif() + +if(OPUS_CPU_X86 OR OPUS_CPU_X64) + set(OPUS_X86_MAY_HAVE_SSE_HELP_STR "does runtime check for SSE1 support.") + cmake_dependent_option(OPUS_X86_MAY_HAVE_SSE + ${OPUS_X86_MAY_HAVE_SSE_HELP_STR} + ON + "SSE1_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" + OFF) + add_feature_info(OPUS_X86_MAY_HAVE_SSE OPUS_X86_MAY_HAVE_SSE ${OPUS_X86_MAY_HAVE_SSE_HELP_STR}) + + set(OPUS_X86_MAY_HAVE_SSE2_HELP_STR "does runtime check for SSE2 support.") + cmake_dependent_option(OPUS_X86_MAY_HAVE_SSE2 + ${OPUS_X86_MAY_HAVE_SSE2_HELP_STR} + ON + "SSE2_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" + OFF) + add_feature_info(OPUS_X86_MAY_HAVE_SSE2 OPUS_X86_MAY_HAVE_SSE2 ${OPUS_X86_MAY_HAVE_SSE2_HELP_STR}) + + set(OPUS_X86_MAY_HAVE_SSE4_1_HELP_STR "does runtime check for SSE4.1 support.") + cmake_dependent_option(OPUS_X86_MAY_HAVE_SSE4_1 + ${OPUS_X86_MAY_HAVE_SSE4_1_HELP_STR} + ON + "SSE4_1_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" + OFF) + add_feature_info(OPUS_X86_MAY_HAVE_SSE4_1 OPUS_X86_MAY_HAVE_SSE4_1 ${OPUS_X86_MAY_HAVE_SSE4_1_HELP_STR}) + + set(OPUS_X86_MAY_HAVE_AVX_HELP_STR "does runtime check for AVX support.") + cmake_dependent_option(OPUS_X86_MAY_HAVE_AVX + ${OPUS_X86_MAY_HAVE_AVX_HELP_STR} + ON + "AVX_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" + OFF) + add_feature_info(OPUS_X86_MAY_HAVE_AVX OPUS_X86_MAY_HAVE_AVX ${OPUS_X86_MAY_HAVE_AVX_HELP_STR}) + + # PRESUME depends on MAY HAVE, but PRESUME will override runtime detection + set(OPUS_X86_PRESUME_SSE_HELP_STR "assume target CPU has SSE1 support (override runtime check).") + set(OPUS_X86_PRESUME_SSE2_HELP_STR "assume target CPU has SSE2 support (override runtime check).") + if(OPUS_CPU_X64) # Assume x86_64 has up to SSE2 support + cmake_dependent_option(OPUS_X86_PRESUME_SSE + ${OPUS_X86_PRESUME_SSE_HELP_STR} + ON + "OPUS_X86_MAY_HAVE_SSE; NOT OPUS_DISABLE_INTRINSICS" + OFF) + + cmake_dependent_option(OPUS_X86_PRESUME_SSE2 + ${OPUS_X86_PRESUME_SSE2_HELP_STR} + ON + "OPUS_X86_MAY_HAVE_SSE2; NOT OPUS_DISABLE_INTRINSICS" + OFF) + else() + cmake_dependent_option(OPUS_X86_PRESUME_SSE + ${OPUS_X86_PRESUME_SSE_HELP_STR} + OFF + "OPUS_X86_MAY_HAVE_SSE; NOT OPUS_DISABLE_INTRINSICS" + OFF) + + cmake_dependent_option(OPUS_X86_PRESUME_SSE2 + ${OPUS_X86_PRESUME_SSE2_HELP_STR} + OFF + "OPUS_X86_MAY_HAVE_SSE2; NOT OPUS_DISABLE_INTRINSICS" + OFF) + endif() + add_feature_info(OPUS_X86_PRESUME_SSE OPUS_X86_PRESUME_SSE ${OPUS_X86_PRESUME_SSE_HELP_STR}) + add_feature_info(OPUS_X86_PRESUME_SSE2 OPUS_X86_PRESUME_SSE2 ${OPUS_X86_PRESUME_SSE2_HELP_STR}) + + set(OPUS_X86_PRESUME_SSE4_1_HELP_STR "assume target CPU has SSE4.1 support (override runtime check).") + cmake_dependent_option(OPUS_X86_PRESUME_SSE4_1 + ${OPUS_X86_PRESUME_SSE4_1_HELP_STR} + OFF + "OPUS_X86_MAY_HAVE_SSE4_1; NOT OPUS_DISABLE_INTRINSICS" + OFF) + add_feature_info(OPUS_X86_PRESUME_SSE4_1 OPUS_X86_PRESUME_SSE4_1 ${OPUS_X86_PRESUME_SSE4_1_HELP_STR}) + + set(OPUS_X86_PRESUME_AVX_HELP_STR "assume target CPU has AVX support (override runtime check).") + cmake_dependent_option(OPUS_X86_PRESUME_AVX + ${OPUS_X86_PRESUME_AVX_HELP_STR} + OFF + "OPUS_X86_MAY_HAVE_AVX; NOT OPUS_DISABLE_INTRINSICS" + OFF) + add_feature_info(OPUS_X86_PRESUME_AVX OPUS_X86_PRESUME_AVX ${OPUS_X86_PRESUME_AVX_HELP_STR}) +endif() + +feature_summary(WHAT ALL) + +set_package_properties(Git + PROPERTIES + TYPE + REQUIRED + DESCRIPTION + "fast, scalable, distributed revision control system" + URL + "https://git-scm.com/" + PURPOSE + "required to set up package version") + +set(Opus_PUBLIC_HEADER + ${CMAKE_CURRENT_SOURCE_DIR}/include/opus.h + ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_defines.h + ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_multistream.h + ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_projection.h + ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_types.h) + +if(OPUS_CUSTOM_MODES) + list(APPEND Opus_PUBLIC_HEADER ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_custom.h) +endif() + +add_library(opus ${opus_headers} ${opus_sources} ${opus_sources_float} ${Opus_PUBLIC_HEADER}) +add_library(Opus::opus ALIAS opus) + +get_library_version(OPUS_LIBRARY_VERSION OPUS_LIBRARY_VERSION_MAJOR) +message(STATUS "Opus library version: ${OPUS_LIBRARY_VERSION}") + +set_target_properties(opus + PROPERTIES SOVERSION + ${OPUS_LIBRARY_VERSION_MAJOR} + VERSION + ${OPUS_LIBRARY_VERSION} + PUBLIC_HEADER + "${Opus_PUBLIC_HEADER}") + +target_include_directories( + opus + PUBLIC $ + $ + $ + PRIVATE ${CMAKE_CURRENT_BINARY_DIR} + ${CMAKE_CURRENT_SOURCE_DIR} + celt + silk) + +target_link_libraries(opus PRIVATE ${OPUS_REQUIRED_LIBRARIES}) +target_compile_definitions(opus PRIVATE OPUS_BUILD ENABLE_HARDENING) + +if(OPUS_FORTIFY_SOURCE AND NOT MSVC) + target_compile_definitions(opus PRIVATE + $<$>:_FORTIFY_SOURCE=2>) +endif() + +if(OPUS_FLOAT_APPROX) + target_compile_definitions(opus PRIVATE FLOAT_APPROX) +endif() + +if(OPUS_VAR_ARRAYS) + target_compile_definitions(opus PRIVATE VAR_ARRAYS) +elseif(OPUS_USE_ALLOCA) + target_compile_definitions(opus PRIVATE USE_ALLOCA) +elseif(OPUS_NONTHREADSAFE_PSEUDOSTACK) + target_compile_definitions(opus PRIVATE NONTHREADSAFE_PSEUDOSTACK) +else() + message(ERROR "Need to set a define for stack allocation") +endif() + +if(OPUS_CUSTOM_MODES) + target_compile_definitions(opus PRIVATE CUSTOM_MODES) +endif() + +if(OPUS_FAST_MATH) + if(MSVC) + target_compile_options(opus PRIVATE /fp:fast) + else() + target_compile_options(opus PRIVATE -ffast-math) + endif() +endif() + +if(OPUS_STACK_PROTECTOR) + if(MSVC) + target_compile_options(opus PRIVATE /GS) + else() + target_compile_options(opus PRIVATE -fstack-protector-strong) + endif() +elseif(STACK_PROTECTOR_DISABLED_SUPPORTED) + target_compile_options(opus PRIVATE /GS-) +endif() + +if(BUILD_SHARED_LIBS) + if(WIN32) + target_compile_definitions(opus PRIVATE DLL_EXPORT) + elseif(HIDDEN_VISIBILITY_SUPPORTED) + set_target_properties(opus PROPERTIES C_VISIBILITY_PRESET hidden) + endif() +endif() + +add_sources_group(opus silk ${silk_headers} ${silk_sources}) +add_sources_group(opus celt ${celt_headers} ${celt_sources}) + +if(OPUS_FIXED_POINT) + add_sources_group(opus silk ${silk_sources_fixed}) + target_include_directories(opus PRIVATE silk/fixed) + target_compile_definitions(opus PRIVATE FIXED_POINT=1) +else() + add_sources_group(opus silk ${silk_sources_float}) + target_include_directories(opus PRIVATE silk/float) +endif() + +if(NOT OPUS_ENABLE_FLOAT_API) + target_compile_definitions(opus PRIVATE DISABLE_FLOAT_API) +endif() + +if(NOT OPUS_DISABLE_INTRINSICS) + if((OPUS_X86_MAY_HAVE_SSE AND NOT OPUS_X86_PRESUME_SSE) OR + (OPUS_X86_MAY_HAVE_SSE2 AND NOT OPUS_X86_PRESUME_SSE2) OR + (OPUS_X86_MAY_HAVE_SSE4_1 AND NOT OPUS_X86_PRESUME_SSE4_1) OR + (OPUS_X86_MAY_HAVE_AVX AND NOT OPUS_X86_PRESUME_AVX)) + target_compile_definitions(opus PRIVATE OPUS_HAVE_RTCD) + endif() + + if(SSE1_SUPPORTED) + if(OPUS_X86_MAY_HAVE_SSE) + add_sources_group(opus celt ${celt_sources_sse}) + target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_SSE) + if(NOT MSVC) + set_source_files_properties(${celt_sources_sse} PROPERTIES COMPILE_FLAGS -msse) + endif() + endif() + if(OPUS_X86_PRESUME_SSE) + target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_SSE) + if(NOT MSVC) + target_compile_options(opus PRIVATE -msse) + endif() + endif() + endif() + + if(SSE2_SUPPORTED) + if(OPUS_X86_MAY_HAVE_SSE2) + add_sources_group(opus celt ${celt_sources_sse2}) + target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_SSE2) + if(NOT MSVC) + set_source_files_properties(${celt_sources_sse2} PROPERTIES COMPILE_FLAGS -msse2) + endif() + endif() + if(OPUS_X86_PRESUME_SSE2) + target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_SSE2) + if(NOT MSVC) + target_compile_options(opus PRIVATE -msse2) + endif() + endif() + endif() + + if(SSE4_1_SUPPORTED) + if(OPUS_X86_MAY_HAVE_SSE4_1) + add_sources_group(opus celt ${celt_sources_sse4_1}) + add_sources_group(opus silk ${silk_sources_sse4_1}) + target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_SSE4_1) + if(NOT MSVC) + set_source_files_properties(${celt_sources_sse4_1} ${silk_sources_sse4_1} PROPERTIES COMPILE_FLAGS -msse4.1) + endif() + + if(OPUS_FIXED_POINT) + add_sources_group(opus silk ${silk_sources_fixed_sse4_1}) + if(NOT MSVC) + set_source_files_properties(${silk_sources_fixed_sse4_1} PROPERTIES COMPILE_FLAGS -msse4.1) + endif() + endif() + endif() + if(OPUS_X86_PRESUME_SSE4_1) + target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_SSE4_1) + if(NOT MSVC) + target_compile_options(opus PRIVATE -msse4.1) + endif() + endif() + endif() + + if(AVX_SUPPORTED) + # mostly placeholder in case of avx intrinsics is added + if(OPUS_X86_MAY_HAVE_AVX) + target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_AVX) + endif() + if(OPUS_X86_PRESUME_AVX) + target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_AVX) + if(NOT MSVC) + target_compile_options(opus PRIVATE -mavx) + endif() + endif() + endif() + + if(MSVC) + if(AVX_SUPPORTED AND OPUS_X86_PRESUME_AVX) # on 64 bit and 32 bits + add_definitions(/arch:AVX) + elseif(OPUS_CPU_X86) # if AVX not supported then set SSE flag + if((SSE4_1_SUPPORTED AND OPUS_X86_PRESUME_SSE4_1) + OR (SSE2_SUPPORTED AND OPUS_X86_PRESUME_SSE2)) + target_compile_definitions(opus PRIVATE /arch:SSE2) + elseif(SSE1_SUPPORTED AND OPUS_X86_PRESUME_SSE) + target_compile_definitions(opus PRIVATE /arch:SSE) + endif() + endif() + endif() + + if(CMAKE_SYSTEM_PROCESSOR MATCHES "(arm|aarch64)") + add_sources_group(opus celt ${celt_sources_arm}) + endif() + + if(COMPILER_SUPPORT_NEON) + if(OPUS_MAY_HAVE_NEON) + if(RUNTIME_CPU_CAPABILITY_DETECTION) + message(STATUS "OPUS_MAY_HAVE_NEON enabling runtime detection") + target_compile_definitions(opus PRIVATE OPUS_HAVE_RTCD) + else() + message(ERROR "Runtime cpu capability detection needed for MAY_HAVE_NEON") + endif() + # Do runtime check for NEON + target_compile_definitions(opus + PRIVATE + OPUS_ARM_MAY_HAVE_NEON + OPUS_ARM_MAY_HAVE_NEON_INTR) + endif() + + add_sources_group(opus celt ${celt_sources_arm_neon_intr}) + add_sources_group(opus silk ${silk_sources_arm_neon_intr}) + + # silk arm neon depends on main_Fix.h + target_include_directories(opus PRIVATE silk/fixed) + + if(OPUS_FIXED_POINT) + add_sources_group(opus silk ${silk_sources_fixed_arm_neon_intr}) + endif() + + if(OPUS_PRESUME_NEON) + target_compile_definitions(opus + PRIVATE + OPUS_ARM_PRESUME_NEON + OPUS_ARM_PRESUME_NEON_INTR) + endif() + endif() +endif() + +target_compile_definitions(opus + PRIVATE + $<$:HAVE_LRINT> + $<$:HAVE_LRINTF>) + +if(OPUS_BUILD_FRAMEWORK) + set_target_properties(opus PROPERTIES + FRAMEWORK TRUE + FRAMEWORK_VERSION ${PROJECT_VERSION} + MACOSX_FRAMEWORK_IDENTIFIER org.xiph.opus + MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION} + MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION} + XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" + OUTPUT_NAME Opus) +endif() + +install(TARGETS opus + EXPORT OpusTargets + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX} + PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus) + +if(OPUS_INSTALL_PKG_CONFIG_MODULE) + set(prefix ${CMAKE_INSTALL_PREFIX}) + set(exec_prefix ${CMAKE_INSTALL_PREFIX}) + set(libdir ${CMAKE_INSTALL_FULL_LIBDIR}) + set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR}) + set(VERSION ${PACKAGE_VERSION}) + if(HAVE_LIBM) + set(LIBM "-lm") + endif() + configure_file(opus.pc.in opus.pc) + install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc + DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig) +endif() + +if(OPUS_INSTALL_CMAKE_CONFIG_MODULE) + set(CPACK_GENERATOR TGZ) + include(CPack) + set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}) + install(EXPORT OpusTargets + NAMESPACE Opus:: + DESTINATION ${CMAKE_INSTALL_PACKAGEDIR}) + + include(CMakePackageConfigHelpers) + + set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR}) + configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in + OpusConfig.cmake + INSTALL_DESTINATION + ${CMAKE_INSTALL_PACKAGEDIR} + PATH_VARS + INCLUDE_INSTALL_DIR + INSTALL_PREFIX + ${CMAKE_INSTALL_PREFIX}) + write_basic_package_version_file(OpusConfigVersion.cmake + VERSION ${PROJECT_VERSION} + COMPATIBILITY SameMajorVersion) + install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake + ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake + DESTINATION ${CMAKE_INSTALL_PACKAGEDIR}) +endif() + +if(OPUS_BUILD_PROGRAMS) + # demo + if(OPUS_CUSTOM_MODES) + add_executable(opus_custom_demo ${opus_custom_demo_sources}) + target_include_directories(opus_custom_demo + PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) + target_link_libraries(opus_custom_demo PRIVATE opus) + endif() + + add_executable(opus_demo ${opus_demo_sources}) + target_include_directories(opus_demo PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) + target_include_directories(opus_demo PRIVATE silk) # debug.h + target_include_directories(opus_demo PRIVATE celt) # arch.h + target_link_libraries(opus_demo PRIVATE opus ${OPUS_REQUIRED_LIBRARIES}) + + # compare + add_executable(opus_compare ${opus_compare_sources}) + target_include_directories(opus_compare PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) + target_link_libraries(opus_compare PRIVATE opus ${OPUS_REQUIRED_LIBRARIES}) +endif() + +if(BUILD_TESTING) + enable_testing() + + # tests + add_executable(test_opus_decode ${test_opus_decode_sources}) + target_include_directories(test_opus_decode + PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) + target_link_libraries(test_opus_decode PRIVATE opus) + if(OPUS_FIXED_POINT) + target_compile_definitions(test_opus_decode PRIVATE DISABLE_FLOAT_API) + endif() + add_test(test_opus_decode test_opus_decode) + + add_executable(test_opus_padding ${test_opus_padding_sources}) + target_include_directories(test_opus_padding + PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) + target_link_libraries(test_opus_padding PRIVATE opus) + add_test(test_opus_padding test_opus_padding) + + if(NOT BUILD_SHARED_LIBS) + # disable tests that depends on private API when building shared lib + add_executable(test_opus_api ${test_opus_api_sources}) + target_include_directories(test_opus_api + PRIVATE ${CMAKE_CURRENT_BINARY_DIR} celt) + target_link_libraries(test_opus_api PRIVATE opus) + if(OPUS_FIXED_POINT) + target_compile_definitions(test_opus_api PRIVATE DISABLE_FLOAT_API) + endif() + add_test(test_opus_api test_opus_api) + + add_executable(test_opus_encode ${test_opus_encode_sources}) + target_include_directories(test_opus_encode + PRIVATE ${CMAKE_CURRENT_BINARY_DIR} celt) + target_link_libraries(test_opus_encode PRIVATE opus) + add_test(test_opus_encode test_opus_encode) + endif() +endif() diff --git a/vendor/opus/COPYING b/vendor/opus/COPYING new file mode 100644 index 0000000..9c739c3 --- /dev/null +++ b/vendor/opus/COPYING @@ -0,0 +1,44 @@ +Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic, + Jean-Marc Valin, Timothy B. Terriberry, + CSIRO, Gregory Maxwell, Mark Borgerding, + Erik de Castro Lopo + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Opus is subject to the royalty-free patent licenses which are +specified at: + +Xiph.Org Foundation: +https://datatracker.ietf.org/ipr/1524/ + +Microsoft Corporation: +https://datatracker.ietf.org/ipr/1914/ + +Broadcom Corporation: +https://datatracker.ietf.org/ipr/1526/ diff --git a/vendor/opus/ChangeLog b/vendor/opus/ChangeLog new file mode 100644 index 0000000..e69de29 diff --git a/vendor/opus/LICENSE_PLEASE_READ.txt b/vendor/opus/LICENSE_PLEASE_READ.txt new file mode 100644 index 0000000..bc88efa --- /dev/null +++ b/vendor/opus/LICENSE_PLEASE_READ.txt @@ -0,0 +1,22 @@ +Contributions to the collaboration shall not be considered confidential. + +Each contributor represents and warrants that it has the right and +authority to license copyright in its contributions to the collaboration. + +Each contributor agrees to license the copyright in the contributions +under the Modified (2-clause or 3-clause) BSD License or the Clear BSD License. + +Please see the IPR statements submitted to the IETF for the complete +patent licensing details: + +Xiph.Org Foundation: +https://datatracker.ietf.org/ipr/1524/ + +Microsoft Corporation: +https://datatracker.ietf.org/ipr/1914/ + +Skype Limited: +https://datatracker.ietf.org/ipr/1602/ + +Broadcom Corporation: +https://datatracker.ietf.org/ipr/1526/ diff --git a/vendor/opus/Makefile.am b/vendor/opus/Makefile.am new file mode 100644 index 0000000..e521373 --- /dev/null +++ b/vendor/opus/Makefile.am @@ -0,0 +1,359 @@ +# Provide the full test output for failed tests when using the parallel +# test suite (which is enabled by default with automake 1.13+). +export VERBOSE = yes + +AUTOMAKE_OPTIONS = subdir-objects +ACLOCAL_AMFLAGS = -I m4 + +lib_LTLIBRARIES = libopus.la + +DIST_SUBDIRS = doc + +AM_CPPFLAGS = -I$(top_srcdir)/include -I$(top_srcdir)/celt -I$(top_srcdir)/silk \ + -I$(top_srcdir)/silk/float -I$(top_srcdir)/silk/fixed $(NE10_CFLAGS) + +include celt_sources.mk +include silk_sources.mk +include opus_sources.mk + +if FIXED_POINT +SILK_SOURCES += $(SILK_SOURCES_FIXED) +if HAVE_SSE4_1 +SILK_SOURCES += $(SILK_SOURCES_SSE4_1) $(SILK_SOURCES_FIXED_SSE4_1) +endif +if HAVE_ARM_NEON_INTR +SILK_SOURCES += $(SILK_SOURCES_FIXED_ARM_NEON_INTR) +endif +else +SILK_SOURCES += $(SILK_SOURCES_FLOAT) +if HAVE_SSE4_1 +SILK_SOURCES += $(SILK_SOURCES_SSE4_1) +endif +endif + +if DISABLE_FLOAT_API +else +OPUS_SOURCES += $(OPUS_SOURCES_FLOAT) +endif + +if HAVE_SSE +CELT_SOURCES += $(CELT_SOURCES_SSE) +endif +if HAVE_SSE2 +CELT_SOURCES += $(CELT_SOURCES_SSE2) +endif +if HAVE_SSE4_1 +CELT_SOURCES += $(CELT_SOURCES_SSE4_1) +endif + +if CPU_ARM +CELT_SOURCES += $(CELT_SOURCES_ARM) +SILK_SOURCES += $(SILK_SOURCES_ARM) + +if HAVE_ARM_NEON_INTR +CELT_SOURCES += $(CELT_SOURCES_ARM_NEON_INTR) +SILK_SOURCES += $(SILK_SOURCES_ARM_NEON_INTR) +endif + +if HAVE_ARM_NE10 +CELT_SOURCES += $(CELT_SOURCES_ARM_NE10) +endif + +if OPUS_ARM_EXTERNAL_ASM +noinst_LTLIBRARIES = libarmasm.la +libarmasm_la_SOURCES = $(CELT_SOURCES_ARM_ASM:.s=-gnu.S) +BUILT_SOURCES = $(CELT_SOURCES_ARM_ASM:.s=-gnu.S) \ + $(CELT_AM_SOURCES_ARM_ASM:.s.in=.s) \ + $(CELT_AM_SOURCES_ARM_ASM:.s.in=-gnu.S) +endif +endif + +CLEANFILES = $(CELT_SOURCES_ARM_ASM:.s=-gnu.S) \ + $(CELT_AM_SOURCES_ARM_ASM:.s.in=-gnu.S) + +include celt_headers.mk +include silk_headers.mk +include opus_headers.mk + +libopus_la_SOURCES = $(CELT_SOURCES) $(SILK_SOURCES) $(OPUS_SOURCES) +libopus_la_LDFLAGS = -no-undefined -version-info @OPUS_LT_CURRENT@:@OPUS_LT_REVISION@:@OPUS_LT_AGE@ +libopus_la_LIBADD = $(NE10_LIBS) $(LIBM) +if OPUS_ARM_EXTERNAL_ASM +libopus_la_LIBADD += libarmasm.la +endif + +pkginclude_HEADERS = include/opus.h include/opus_multistream.h include/opus_types.h include/opus_defines.h include/opus_projection.h + +noinst_HEADERS = $(OPUS_HEAD) $(SILK_HEAD) $(CELT_HEAD) + +if EXTRA_PROGRAMS +noinst_PROGRAMS = celt/tests/test_unit_cwrs32 \ + celt/tests/test_unit_dft \ + celt/tests/test_unit_entropy \ + celt/tests/test_unit_laplace \ + celt/tests/test_unit_mathops \ + celt/tests/test_unit_mdct \ + celt/tests/test_unit_rotation \ + celt/tests/test_unit_types \ + opus_compare \ + opus_demo \ + repacketizer_demo \ + silk/tests/test_unit_LPC_inv_pred_gain \ + tests/test_opus_api \ + tests/test_opus_decode \ + tests/test_opus_encode \ + tests/test_opus_padding \ + tests/test_opus_projection \ + trivial_example + +TESTS = celt/tests/test_unit_cwrs32 \ + celt/tests/test_unit_dft \ + celt/tests/test_unit_entropy \ + celt/tests/test_unit_laplace \ + celt/tests/test_unit_mathops \ + celt/tests/test_unit_mdct \ + celt/tests/test_unit_rotation \ + celt/tests/test_unit_types \ + silk/tests/test_unit_LPC_inv_pred_gain \ + tests/test_opus_api \ + tests/test_opus_decode \ + tests/test_opus_encode \ + tests/test_opus_padding \ + tests/test_opus_projection + +opus_demo_SOURCES = src/opus_demo.c + +opus_demo_LDADD = libopus.la $(NE10_LIBS) $(LIBM) + +repacketizer_demo_SOURCES = src/repacketizer_demo.c + +repacketizer_demo_LDADD = libopus.la $(NE10_LIBS) $(LIBM) + +opus_compare_SOURCES = src/opus_compare.c +opus_compare_LDADD = $(LIBM) + +trivial_example_SOURCES = doc/trivial_example.c +trivial_example_LDADD = libopus.la $(LIBM) + +tests_test_opus_api_SOURCES = tests/test_opus_api.c tests/test_opus_common.h +tests_test_opus_api_LDADD = libopus.la $(NE10_LIBS) $(LIBM) + +tests_test_opus_encode_SOURCES = tests/test_opus_encode.c tests/opus_encode_regressions.c tests/test_opus_common.h +tests_test_opus_encode_LDADD = libopus.la $(NE10_LIBS) $(LIBM) + +tests_test_opus_decode_SOURCES = tests/test_opus_decode.c tests/test_opus_common.h +tests_test_opus_decode_LDADD = libopus.la $(NE10_LIBS) $(LIBM) + +tests_test_opus_padding_SOURCES = tests/test_opus_padding.c tests/test_opus_common.h +tests_test_opus_padding_LDADD = libopus.la $(NE10_LIBS) $(LIBM) + +CELT_OBJ = $(CELT_SOURCES:.c=.lo) +SILK_OBJ = $(SILK_SOURCES:.c=.lo) +OPUS_OBJ = $(OPUS_SOURCES:.c=.lo) + +tests_test_opus_projection_SOURCES = tests/test_opus_projection.c tests/test_opus_common.h +tests_test_opus_projection_LDADD = $(OPUS_OBJ) $(SILK_OBJ) $(CELT_OBJ) $(NE10_LIBS) $(LIBM) +if OPUS_ARM_EXTERNAL_ASM +tests_test_opus_projection_LDADD += libarmasm.la +endif + +silk_tests_test_unit_LPC_inv_pred_gain_SOURCES = silk/tests/test_unit_LPC_inv_pred_gain.c +silk_tests_test_unit_LPC_inv_pred_gain_LDADD = $(SILK_OBJ) $(CELT_OBJ) $(NE10_LIBS) $(LIBM) +if OPUS_ARM_EXTERNAL_ASM +silk_tests_test_unit_LPC_inv_pred_gain_LDADD += libarmasm.la +endif + +celt_tests_test_unit_cwrs32_SOURCES = celt/tests/test_unit_cwrs32.c +celt_tests_test_unit_cwrs32_LDADD = $(LIBM) + +celt_tests_test_unit_dft_SOURCES = celt/tests/test_unit_dft.c +celt_tests_test_unit_dft_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) +if OPUS_ARM_EXTERNAL_ASM +celt_tests_test_unit_dft_LDADD += libarmasm.la +endif + +celt_tests_test_unit_entropy_SOURCES = celt/tests/test_unit_entropy.c +celt_tests_test_unit_entropy_LDADD = $(LIBM) + +celt_tests_test_unit_laplace_SOURCES = celt/tests/test_unit_laplace.c +celt_tests_test_unit_laplace_LDADD = $(LIBM) + +celt_tests_test_unit_mathops_SOURCES = celt/tests/test_unit_mathops.c +celt_tests_test_unit_mathops_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) +if OPUS_ARM_EXTERNAL_ASM +celt_tests_test_unit_mathops_LDADD += libarmasm.la +endif + +celt_tests_test_unit_mdct_SOURCES = celt/tests/test_unit_mdct.c +celt_tests_test_unit_mdct_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) +if OPUS_ARM_EXTERNAL_ASM +celt_tests_test_unit_mdct_LDADD += libarmasm.la +endif + +celt_tests_test_unit_rotation_SOURCES = celt/tests/test_unit_rotation.c +celt_tests_test_unit_rotation_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) +if OPUS_ARM_EXTERNAL_ASM +celt_tests_test_unit_rotation_LDADD += libarmasm.la +endif + +celt_tests_test_unit_types_SOURCES = celt/tests/test_unit_types.c +celt_tests_test_unit_types_LDADD = $(LIBM) +endif + +if CUSTOM_MODES +pkginclude_HEADERS += include/opus_custom.h +if EXTRA_PROGRAMS +noinst_PROGRAMS += opus_custom_demo +opus_custom_demo_SOURCES = celt/opus_custom_demo.c +opus_custom_demo_LDADD = libopus.la $(LIBM) +endif +endif + +EXTRA_DIST = opus.pc.in \ + opus-uninstalled.pc.in \ + opus.m4 \ + Makefile.mips \ + Makefile.unix \ + CMakeLists.txt \ + cmake/CFeatureCheck.cmake \ + cmake/OpusBuildtype.cmake \ + cmake/OpusConfig.cmake \ + cmake/OpusConfig.cmake.in \ + cmake/OpusFunctions.cmake \ + cmake/OpusPackageVersion.cmake \ + cmake/OpusSources.cmake \ + cmake/config.h.cmake.in \ + cmake/vla.c \ + tests/run_vectors.sh \ + celt/arm/arm2gnu.pl \ + celt/arm/celt_pitch_xcorr_arm.s \ + win32/VS2015/opus.vcxproj \ + win32/VS2015/test_opus_encode.vcxproj.filters \ + win32/VS2015/test_opus_encode.vcxproj \ + win32/VS2015/opus_demo.vcxproj \ + win32/VS2015/test_opus_api.vcxproj.filters \ + win32/VS2015/test_opus_api.vcxproj \ + win32/VS2015/test_opus_decode.vcxproj.filters \ + win32/VS2015/opus_demo.vcxproj.filters \ + win32/VS2015/opus.vcxproj.filters \ + win32/VS2015/test_opus_decode.vcxproj \ + win32/VS2015/opus.sln \ + win32/VS2015/common.props \ + win32/genversion.bat \ + win32/config.h + +pkgconfigdir = $(libdir)/pkgconfig +pkgconfig_DATA = opus.pc + +m4datadir = $(datadir)/aclocal +m4data_DATA = opus.m4 + +# Targets to build and install just the library without the docs +opus check-opus install-opus: export NO_DOXYGEN = 1 + +opus: all +check-opus: check +install-opus: install + + +# Or just the docs +docs: + ( cd doc && $(MAKE) $(AM_MAKEFLAGS) ) + +install-docs: + ( cd doc && $(MAKE) $(AM_MAKEFLAGS) install ) + + +# Or everything (by default) +all-local: + @[ -n "$(NO_DOXYGEN)" ] || ( cd doc && $(MAKE) $(AM_MAKEFLAGS) ) + +install-data-local: + @[ -n "$(NO_DOXYGEN)" ] || ( cd doc && $(MAKE) $(AM_MAKEFLAGS) install ) + +clean-local: + -( cd doc && $(MAKE) $(AM_MAKEFLAGS) clean ) + +uninstall-local: + ( cd doc && $(MAKE) $(AM_MAKEFLAGS) uninstall ) + + +# We check this every time make is run, with configure.ac being touched to +# trigger an update of the build system files if update_version changes the +# current PACKAGE_VERSION (or if package_version was modified manually by a +# user with either AUTO_UPDATE=no or no update_version script present - the +# latter being the normal case for tarball releases). +# +# We can't just add the package_version file to CONFIGURE_DEPENDENCIES since +# simply running autoconf will not actually regenerate configure for us when +# the content of that file changes (due to autoconf dependency checking not +# knowing about that without us creating yet another file for it to include). +# +# The MAKECMDGOALS check is a gnu-make'ism, but will degrade 'gracefully' for +# makes that don't support it. The only loss of functionality is not forcing +# an update of package_version for `make dist` if AUTO_UPDATE=no, but that is +# unlikely to be a real problem for any real user. +$(top_srcdir)/configure.ac: force + @case "$(MAKECMDGOALS)" in \ + dist-hook) exit 0 ;; \ + dist-* | dist | distcheck | distclean) _arg=release ;; \ + esac; \ + if ! $(top_srcdir)/update_version $$_arg 2> /dev/null; then \ + if [ ! -e $(top_srcdir)/package_version ]; then \ + echo 'PACKAGE_VERSION="unknown"' > $(top_srcdir)/package_version; \ + fi; \ + . $(top_srcdir)/package_version || exit 1; \ + [ "$(PACKAGE_VERSION)" != "$$PACKAGE_VERSION" ] || exit 0; \ + fi; \ + touch $@ + +force: + +# Create a minimal package_version file when make dist is run. +dist-hook: + echo 'PACKAGE_VERSION="$(PACKAGE_VERSION)"' > $(top_distdir)/package_version + + +.PHONY: opus check-opus install-opus docs install-docs + +# automake doesn't do dependency tracking for asm files, that I can tell +$(CELT_SOURCES_ARM_ASM:%.s=%-gnu.S): celt/arm/armopts-gnu.S +$(CELT_SOURCES_ARM_ASM:%.s=%-gnu.S): $(top_srcdir)/celt/arm/arm2gnu.pl + +# convert ARM asm to GNU as format +%-gnu.S: $(top_srcdir)/%.s + $(top_srcdir)/celt/arm/arm2gnu.pl @ARM2GNU_PARAMS@ < $< > $@ +# For autoconf-modified sources (e.g., armopts.s) +%-gnu.S: %.s + $(top_srcdir)/celt/arm/arm2gnu.pl @ARM2GNU_PARAMS@ < $< > $@ + +OPT_UNIT_TEST_OBJ = $(celt_tests_test_unit_mathops_SOURCES:.c=.o) \ + $(celt_tests_test_unit_rotation_SOURCES:.c=.o) \ + $(celt_tests_test_unit_mdct_SOURCES:.c=.o) \ + $(celt_tests_test_unit_dft_SOURCES:.c=.o) \ + $(silk_tests_test_unit_LPC_inv_pred_gain_SOURCES:.c=.o) + +if HAVE_SSE +SSE_OBJ = $(CELT_SOURCES_SSE:.c=.lo) +$(SSE_OBJ): CFLAGS += $(OPUS_X86_SSE_CFLAGS) +endif + +if HAVE_SSE2 +SSE2_OBJ = $(CELT_SOURCES_SSE2:.c=.lo) +$(SSE2_OBJ): CFLAGS += $(OPUS_X86_SSE2_CFLAGS) +endif + +if HAVE_SSE4_1 +SSE4_1_OBJ = $(CELT_SOURCES_SSE4_1:.c=.lo) \ + $(SILK_SOURCES_SSE4_1:.c=.lo) \ + $(SILK_SOURCES_FIXED_SSE4_1:.c=.lo) +$(SSE4_1_OBJ): CFLAGS += $(OPUS_X86_SSE4_1_CFLAGS) +endif + +if HAVE_ARM_NEON_INTR +ARM_NEON_INTR_OBJ = $(CELT_SOURCES_ARM_NEON_INTR:.c=.lo) \ + $(SILK_SOURCES_ARM_NEON_INTR:.c=.lo) \ + $(SILK_SOURCES_FIXED_ARM_NEON_INTR:.c=.lo) +$(ARM_NEON_INTR_OBJ): CFLAGS += \ + $(OPUS_ARM_NEON_INTR_CFLAGS) $(NE10_CFLAGS) +endif diff --git a/vendor/opus/Makefile.mips b/vendor/opus/Makefile.mips new file mode 100644 index 0000000..e9bfc22 --- /dev/null +++ b/vendor/opus/Makefile.mips @@ -0,0 +1,161 @@ +#################### COMPILE OPTIONS ####################### + +# Uncomment this for fixed-point build +FIXED_POINT=1 + +# It is strongly recommended to uncomment one of these +# VAR_ARRAYS: Use C99 variable-length arrays for stack allocation +# USE_ALLOCA: Use alloca() for stack allocation +# If none is defined, then the fallback is a non-threadsafe global array +CFLAGS := -DUSE_ALLOCA $(CFLAGS) +#CFLAGS := -DVAR_ARRAYS $(CFLAGS) + +# These options affect performance +# HAVE_LRINTF: Use C99 intrinsics to speed up float-to-int conversion +CFLAGS := -DHAVE_LRINTF $(CFLAGS) + +###################### END OF OPTIONS ###################### + +-include package_version + +include silk_sources.mk +include celt_sources.mk +include opus_sources.mk + +ifdef FIXED_POINT +SILK_SOURCES += $(SILK_SOURCES_FIXED) +else +SILK_SOURCES += $(SILK_SOURCES_FLOAT) +OPUS_SOURCES += $(OPUS_SOURCES_FLOAT) +endif + +EXESUFFIX = +LIBPREFIX = lib +LIBSUFFIX = .a +OBJSUFFIX = .o + +CC = $(TOOLCHAIN_PREFIX)cc$(TOOLCHAIN_SUFFIX) +AR = $(TOOLCHAIN_PREFIX)ar +RANLIB = $(TOOLCHAIN_PREFIX)ranlib +CP = $(TOOLCHAIN_PREFIX)cp + +cppflags-from-defines = $(addprefix -D,$(1)) +cppflags-from-includes = $(addprefix -I,$(1)) +ldflags-from-ldlibdirs = $(addprefix -L,$(1)) +ldlibs-from-libs = $(addprefix -l,$(1)) + +WARNINGS = -Wall -W -Wstrict-prototypes -Wextra -Wcast-align -Wnested-externs -Wshadow + +CFLAGS += -mips32r2 -mno-mips16 -std=gnu99 -O2 -g $(WARNINGS) -DENABLE_ASSERTIONS -DMIPSr1_ASM -DOPUS_BUILD -mdspr2 -march=74kc -mtune=74kc -mmt -mgp32 + +CINCLUDES = include silk celt + +ifdef FIXED_POINT +CFLAGS += -DFIXED_POINT=1 -DDISABLE_FLOAT_API +CINCLUDES += silk/fixed +else +CINCLUDES += silk/float +endif + + +LIBS = m + +LDLIBDIRS = ./ + +CFLAGS += $(call cppflags-from-defines,$(CDEFINES)) +CFLAGS += $(call cppflags-from-includes,$(CINCLUDES)) +LDFLAGS += $(call ldflags-from-ldlibdirs,$(LDLIBDIRS)) +LDLIBS += $(call ldlibs-from-libs,$(LIBS)) + +COMPILE.c.cmdline = $(CC) -c $(CFLAGS) -o $@ $< +LINK.o = $(CC) $(LDPREFLAGS) $(LDFLAGS) +LINK.o.cmdline = $(LINK.o) $^ $(LDLIBS) -o $@$(EXESUFFIX) + +ARCHIVE.cmdline = $(AR) $(ARFLAGS) $@ $^ && $(RANLIB) $@ + +%$(OBJSUFFIX):%.c + $(COMPILE.c.cmdline) + +%$(OBJSUFFIX):%.cpp + $(COMPILE.cpp.cmdline) + +# Directives + + +# Variable definitions +LIB_NAME = opus +TARGET = $(LIBPREFIX)$(LIB_NAME)$(LIBSUFFIX) + +SRCS_C = $(SILK_SOURCES) $(CELT_SOURCES) $(OPUS_SOURCES) + +OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(SRCS_C)) + +OPUSDEMO_SRCS_C = src/opus_demo.c +OPUSDEMO_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSDEMO_SRCS_C)) + +TESTOPUSAPI_SRCS_C = tests/test_opus_api.c +TESTOPUSAPI_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSAPI_SRCS_C)) + +TESTOPUSDECODE_SRCS_C = tests/test_opus_decode.c +TESTOPUSDECODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSDECODE_SRCS_C)) + +TESTOPUSENCODE_SRCS_C = tests/test_opus_encode.c tests/opus_encode_regressions.c +TESTOPUSENCODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSENCODE_SRCS_C)) + +TESTOPUSPADDING_SRCS_C = tests/test_opus_padding.c +TESTOPUSPADDING_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSPADDING_SRCS_C)) + +OPUSCOMPARE_SRCS_C = src/opus_compare.c +OPUSCOMPARE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSCOMPARE_SRCS_C)) + +TESTS := test_opus_api test_opus_decode test_opus_encode test_opus_padding + +# Rules +all: lib opus_demo opus_compare $(TESTS) + +lib: $(TARGET) + +check: all + for test in $(TESTS); do ./$$test; done + +$(TARGET): $(OBJS) + $(ARCHIVE.cmdline) + +opus_demo$(EXESUFFIX): $(OPUSDEMO_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_api$(EXESUFFIX): $(TESTOPUSAPI_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_decode$(EXESUFFIX): $(TESTOPUSDECODE_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_encode$(EXESUFFIX): $(TESTOPUSENCODE_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_padding$(EXESUFFIX): $(TESTOPUSPADDING_OBJS) $(TARGET) + $(LINK.o.cmdline) + +opus_compare$(EXESUFFIX): $(OPUSCOMPARE_OBJS) + $(LINK.o.cmdline) + +celt/celt.o: CFLAGS += -DPACKAGE_VERSION='$(PACKAGE_VERSION)' +celt/celt.o: package_version + +package_version: force + @if [ -x ./update_version ]; then \ + ./update_version || true; \ + elif [ ! -e ./package_version ]; then \ + echo 'PACKAGE_VERSION="unknown"' > ./package_version; \ + fi + +force: + +clean: + rm -f opus_demo$(EXESUFFIX) opus_compare$(EXESUFFIX) $(TARGET) \ + test_opus_api$(EXESUFFIX) test_opus_decode$(EXESUFFIX) \ + test_opus_encode$(EXESUFFIX) test_opus_padding$(EXESUFFIX) \ + $(OBJS) $(OPUSDEMO_OBJS) $(OPUSCOMPARE_OBJS) $(TESTOPUSAPI_OBJS) \ + $(TESTOPUSDECODE_OBJS) $(TESTOPUSENCODE_OBJS) $(TESTOPUSPADDING_OBJS) + +.PHONY: all lib clean force check diff --git a/vendor/opus/Makefile.unix b/vendor/opus/Makefile.unix new file mode 100644 index 0000000..90a48f0 --- /dev/null +++ b/vendor/opus/Makefile.unix @@ -0,0 +1,159 @@ +#################### COMPILE OPTIONS ####################### + +# Uncomment this for fixed-point build +#FIXED_POINT=1 + +# It is strongly recommended to uncomment one of these +# VAR_ARRAYS: Use C99 variable-length arrays for stack allocation +# USE_ALLOCA: Use alloca() for stack allocation +# If none is defined, then the fallback is a non-threadsafe global array +CFLAGS := -DUSE_ALLOCA $(CFLAGS) +#CFLAGS := -DVAR_ARRAYS $(CFLAGS) + +# These options affect performance +# HAVE_LRINTF: Use C99 intrinsics to speed up float-to-int conversion +#CFLAGS := -DHAVE_LRINTF $(CFLAGS) + +###################### END OF OPTIONS ###################### + +-include package_version + +include silk_sources.mk +include celt_sources.mk +include opus_sources.mk + +ifdef FIXED_POINT +SILK_SOURCES += $(SILK_SOURCES_FIXED) +else +SILK_SOURCES += $(SILK_SOURCES_FLOAT) +OPUS_SOURCES += $(OPUS_SOURCES_FLOAT) +endif + +EXESUFFIX = +LIBPREFIX = lib +LIBSUFFIX = .a +OBJSUFFIX = .o + +CC = $(TOOLCHAIN_PREFIX)cc$(TOOLCHAIN_SUFFIX) +AR = $(TOOLCHAIN_PREFIX)ar +RANLIB = $(TOOLCHAIN_PREFIX)ranlib +CP = $(TOOLCHAIN_PREFIX)cp + +cppflags-from-defines = $(addprefix -D,$(1)) +cppflags-from-includes = $(addprefix -I,$(1)) +ldflags-from-ldlibdirs = $(addprefix -L,$(1)) +ldlibs-from-libs = $(addprefix -l,$(1)) + +WARNINGS = -Wall -W -Wstrict-prototypes -Wextra -Wcast-align -Wnested-externs -Wshadow +CFLAGS += -O2 -g $(WARNINGS) -DOPUS_BUILD +CINCLUDES = include silk celt + +ifdef FIXED_POINT +CFLAGS += -DFIXED_POINT=1 -DDISABLE_FLOAT_API +CINCLUDES += silk/fixed +else +CINCLUDES += silk/float +endif + + +LIBS = m + +LDLIBDIRS = ./ + +CFLAGS += $(call cppflags-from-defines,$(CDEFINES)) +CFLAGS += $(call cppflags-from-includes,$(CINCLUDES)) +LDFLAGS += $(call ldflags-from-ldlibdirs,$(LDLIBDIRS)) +LDLIBS += $(call ldlibs-from-libs,$(LIBS)) + +COMPILE.c.cmdline = $(CC) -c $(CFLAGS) -o $@ $< +LINK.o = $(CC) $(LDPREFLAGS) $(LDFLAGS) +LINK.o.cmdline = $(LINK.o) $^ $(LDLIBS) -o $@$(EXESUFFIX) + +ARCHIVE.cmdline = $(AR) $(ARFLAGS) $@ $^ && $(RANLIB) $@ + +%$(OBJSUFFIX):%.c + $(COMPILE.c.cmdline) + +%$(OBJSUFFIX):%.cpp + $(COMPILE.cpp.cmdline) + +# Directives + + +# Variable definitions +LIB_NAME = opus +TARGET = $(LIBPREFIX)$(LIB_NAME)$(LIBSUFFIX) + +SRCS_C = $(SILK_SOURCES) $(CELT_SOURCES) $(OPUS_SOURCES) + +OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(SRCS_C)) + +OPUSDEMO_SRCS_C = src/opus_demo.c +OPUSDEMO_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSDEMO_SRCS_C)) + +TESTOPUSAPI_SRCS_C = tests/test_opus_api.c +TESTOPUSAPI_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSAPI_SRCS_C)) + +TESTOPUSDECODE_SRCS_C = tests/test_opus_decode.c +TESTOPUSDECODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSDECODE_SRCS_C)) + +TESTOPUSENCODE_SRCS_C = tests/test_opus_encode.c tests/opus_encode_regressions.c +TESTOPUSENCODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSENCODE_SRCS_C)) + +TESTOPUSPADDING_SRCS_C = tests/test_opus_padding.c +TESTOPUSPADDING_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSPADDING_SRCS_C)) + +OPUSCOMPARE_SRCS_C = src/opus_compare.c +OPUSCOMPARE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSCOMPARE_SRCS_C)) + +TESTS := test_opus_api test_opus_decode test_opus_encode test_opus_padding + +# Rules +all: lib opus_demo opus_compare $(TESTS) + +lib: $(TARGET) + +check: all + for test in $(TESTS); do ./$$test; done + +$(TARGET): $(OBJS) + $(ARCHIVE.cmdline) + +opus_demo$(EXESUFFIX): $(OPUSDEMO_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_api$(EXESUFFIX): $(TESTOPUSAPI_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_decode$(EXESUFFIX): $(TESTOPUSDECODE_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_encode$(EXESUFFIX): $(TESTOPUSENCODE_OBJS) $(TARGET) + $(LINK.o.cmdline) + +test_opus_padding$(EXESUFFIX): $(TESTOPUSPADDING_OBJS) $(TARGET) + $(LINK.o.cmdline) + +opus_compare$(EXESUFFIX): $(OPUSCOMPARE_OBJS) + $(LINK.o.cmdline) + +celt/celt.o: CFLAGS += -DPACKAGE_VERSION='$(PACKAGE_VERSION)' +celt/celt.o: package_version + +package_version: force + @if [ -x ./update_version ]; then \ + ./update_version || true; \ + elif [ ! -e ./package_version ]; then \ + echo 'PACKAGE_VERSION="unknown"' > ./package_version; \ + fi + +force: + +clean: + rm -f opus_demo$(EXESUFFIX) opus_compare$(EXESUFFIX) $(TARGET) \ + test_opus_api$(EXESUFFIX) test_opus_decode$(EXESUFFIX) \ + test_opus_encode$(EXESUFFIX) test_opus_padding$(EXESUFFIX) \ + $(OBJS) $(OPUSDEMO_OBJS) $(OPUSCOMPARE_OBJS) $(TESTOPUSAPI_OBJS) \ + $(TESTOPUSDECODE_OBJS) $(TESTOPUSENCODE_OBJS) $(TESTOPUSPADDING_OBJS) + +.PHONY: all lib clean force check diff --git a/vendor/opus/NEWS b/vendor/opus/NEWS new file mode 100644 index 0000000..e69de29 diff --git a/vendor/opus/README b/vendor/opus/README new file mode 100644 index 0000000..4b13076 --- /dev/null +++ b/vendor/opus/README @@ -0,0 +1,161 @@ +== Opus audio codec == + +Opus is a codec for interactive speech and audio transmission over the Internet. + + Opus can handle a wide range of interactive audio applications, including +Voice over IP, videoconferencing, in-game chat, and even remote live music +performances. It can scale from low bit-rate narrowband speech to very high +quality stereo music. + + Opus, when coupled with an appropriate container format, is also suitable +for non-realtime stored-file applications such as music distribution, game +soundtracks, portable music players, jukeboxes, and other applications that +have historically used high latency formats such as MP3, AAC, or Vorbis. + + Opus is specified by IETF RFC 6716: + https://tools.ietf.org/html/rfc6716 + + The Opus format and this implementation of it are subject to the royalty- +free patent and copyright licenses specified in the file COPYING. + +This package implements a shared library for encoding and decoding raw Opus +bitstreams. Raw Opus bitstreams should be used over RTP according to + https://tools.ietf.org/html/rfc7587 + +The package also includes a number of test tools used for testing the +correct operation of the library. The bitstreams read/written by these +tools should not be used for Opus file distribution: They include +additional debugging data and cannot support seeking. + +Opus stored in files should use the Ogg encapsulation for Opus which is +described at: + https://tools.ietf.org/html/rfc7845 + +An opus-tools package is available which provides encoding and decoding of +Ogg encapsulated Opus files and includes a number of useful features. + +Opus-tools can be found at: + https://gitlab.xiph.org/xiph/opus-tools.git +or on the main Opus website: + https://opus-codec.org/ + +== Compiling libopus == + +To build from a distribution tarball, you only need to do the following: + + % ./configure + % make + +To build from the git repository, the following steps are necessary: + +0) Set up a development environment: + +On an Ubuntu or Debian family Linux distribution: + + % sudo apt-get install git autoconf automake libtool gcc make + +On a Fedora/Redhat based Linux: + + % sudo dnf install git autoconf automake libtool gcc make + +Or for older Redhat/Centos Linux releases: + + % sudo yum install git autoconf automake libtool gcc make + +On Apple macOS, install Xcode and brew.sh, then in the Terminal enter: + + % brew install autoconf automake libtool + +1) Clone the repository: + + % git clone https://gitlab.xiph.org/xiph/opus.git + % cd opus + +2) Compiling the source + + % ./autogen.sh + % ./configure + % make + +3) Install the codec libraries (optional) + + % sudo make install + +Once you have compiled the codec, there will be a opus_demo executable +in the top directory. + +Usage: opus_demo [-e] + [options] + opus_demo -d [options] + + +mode: voip | audio | restricted-lowdelay +options: + -e : only runs the encoder (output the bit-stream) + -d : only runs the decoder (reads the bit-stream as input) + -cbr : enable constant bitrate; default: variable bitrate + -cvbr : enable constrained variable bitrate; default: + unconstrained + -bandwidth + : audio bandwidth (from narrowband to fullband); + default: sampling rate + -framesize <2.5|5|10|20|40|60> + : frame size in ms; default: 20 + -max_payload + : maximum payload size in bytes, default: 1024 + -complexity + : complexity, 0 (lowest) ... 10 (highest); default: 10 + -inbandfec : enable SILK inband FEC + -forcemono : force mono encoding, even for stereo input + -dtx : enable SILK DTX + -loss : simulate packet loss, in percent (0-100); default: 0 + +input and output are little-endian signed 16-bit PCM files or opus +bitstreams with simple opus_demo proprietary framing. + +== Testing == + +This package includes a collection of automated unit and system tests +which SHOULD be run after compiling the package especially the first +time it is run on a new platform. + +To run the integrated tests: + + % make check + +There is also collection of standard test vectors which are not +included in this package for size reasons but can be obtained from: +https://opus-codec.org/docs/opus_testvectors-rfc8251.tar.gz + +To run compare the code to these test vectors: + + % curl -OL https://opus-codec.org/docs/opus_testvectors-rfc8251.tar.gz + % tar -zxf opus_testvectors-rfc8251.tar.gz + % ./tests/run_vectors.sh ./ opus_newvectors 48000 + +== Portability notes == + +This implementation uses floating-point by default but can be compiled to +use only fixed-point arithmetic by setting --enable-fixed-point (if using +autoconf) or by defining the FIXED_POINT macro (if building manually). +The fixed point implementation has somewhat lower audio quality and is +slower on platforms with fast FPUs, it is normally only used in embedded +environments. + +The implementation can be compiled with either a C89 or a C99 compiler. +While it does not rely on any _undefined behavior_ as defined by C89 or +C99, it relies on common _implementation-defined behavior_ for two's +complement architectures: + +o Right shifts of negative values are consistent with two's + complement arithmetic, so that a>>b is equivalent to + floor(a/(2^b)), + +o For conversion to a signed integer of N bits, the value is reduced + modulo 2^N to be within range of the type, + +o The result of integer division of a negative value is truncated + towards zero, and + +o The compiler provides a 64-bit integer type (a C99 requirement + which is supported by most C89 compilers). diff --git a/vendor/opus/README.draft b/vendor/opus/README.draft new file mode 100644 index 0000000..9c31bd0 --- /dev/null +++ b/vendor/opus/README.draft @@ -0,0 +1,54 @@ +To build this source code, simply type: + +% make + +If this does not work, or if you want to change the default configuration +(e.g., to compile for a fixed-point architecture), simply edit the options +in the Makefile. + +An up-to-date implementation conforming to this standard is available in a +Git repository at https://gitlab.xiph.org/xiph/opus.git or on a website at: +https://opus-codec.org/ +However, although that implementation is expected to remain conformant +with the standard, it is the code in this RFC that shall remain normative. +To build from the git repository instead of using this RFC, follow these +steps: + +1) Clone the repository (latest implementation of this standard at the time +of publication) + +% git clone https://gitlab.xiph.org/xiph/opus.git +% cd opus + +2) Compile + +% ./autogen.sh +% ./configure +% make + +Once you have compiled the codec, there will be a opus_demo executable in +the top directory. + +Usage: opus_demo [-e] + [options] + opus_demo -d [options] + + +mode: voip | audio | restricted-lowdelay +options: +-e : only runs the encoder (output the bit-stream) +-d : only runs the decoder (reads the bit-stream as input) +-cbr : enable constant bitrate; default: variable bitrate +-cvbr : enable constrained variable bitrate; default: unconstrained +-bandwidth : audio bandwidth (from narrowband to fullband); + default: sampling rate +-framesize <2.5|5|10|20|40|60> : frame size in ms; default: 20 +-max_payload : maximum payload size in bytes, default: 1024 +-complexity : complexity, 0 (lowest) ... 10 (highest); default: 10 +-inbandfec : enable SILK inband FEC +-forcemono : force mono encoding, even for stereo input +-dtx : enable SILK DTX +-loss : simulate packet loss, in percent (0-100); default: 0 + +input and output are little endian signed 16-bit PCM files or opus bitstreams +with simple opus_demo proprietary framing. diff --git a/vendor/opus/autogen.sh b/vendor/opus/autogen.sh new file mode 100755 index 0000000..380d1f3 --- /dev/null +++ b/vendor/opus/autogen.sh @@ -0,0 +1,14 @@ +#!/bin/sh +# Copyright (c) 2010-2015 Xiph.Org Foundation and contributors. +# Use of this source code is governed by a BSD-style license that can be +# found in the COPYING file. + +# Run this to set up the build system: configure, makefiles, etc. +set -e + +srcdir=`dirname $0` +test -n "$srcdir" && cd "$srcdir" + +echo "Updating build configuration files, please wait...." + +autoreconf -isf diff --git a/vendor/opus/celt/_kiss_fft_guts.h b/vendor/opus/celt/_kiss_fft_guts.h new file mode 100644 index 0000000..17392b3 --- /dev/null +++ b/vendor/opus/celt/_kiss_fft_guts.h @@ -0,0 +1,182 @@ +/*Copyright (c) 2003-2004, Mark Borgerding + + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE.*/ + +#ifndef KISS_FFT_GUTS_H +#define KISS_FFT_GUTS_H + +#define MIN(a,b) ((a)<(b) ? (a):(b)) +#define MAX(a,b) ((a)>(b) ? (a):(b)) + +/* kiss_fft.h + defines kiss_fft_scalar as either short or a float type + and defines + typedef struct { kiss_fft_scalar r; kiss_fft_scalar i; }kiss_fft_cpx; */ +#include "kiss_fft.h" + +/* + Explanation of macros dealing with complex math: + + C_MUL(m,a,b) : m = a*b + C_FIXDIV( c , div ) : if a fixed point impl., c /= div. noop otherwise + C_SUB( res, a,b) : res = a - b + C_SUBFROM( res , a) : res -= a + C_ADDTO( res , a) : res += a + * */ +#ifdef FIXED_POINT +#include "arch.h" + + +#define SAMP_MAX 2147483647 +#define TWID_MAX 32767 +#define TRIG_UPSCALE 1 + +#define SAMP_MIN -SAMP_MAX + + +# define S_MUL(a,b) MULT16_32_Q15(b, a) + +# define C_MUL(m,a,b) \ + do{ (m).r = SUB32_ovflw(S_MUL((a).r,(b).r) , S_MUL((a).i,(b).i)); \ + (m).i = ADD32_ovflw(S_MUL((a).r,(b).i) , S_MUL((a).i,(b).r)); }while(0) + +# define C_MULC(m,a,b) \ + do{ (m).r = ADD32_ovflw(S_MUL((a).r,(b).r) , S_MUL((a).i,(b).i)); \ + (m).i = SUB32_ovflw(S_MUL((a).i,(b).r) , S_MUL((a).r,(b).i)); }while(0) + +# define C_MULBYSCALAR( c, s ) \ + do{ (c).r = S_MUL( (c).r , s ) ;\ + (c).i = S_MUL( (c).i , s ) ; }while(0) + +# define DIVSCALAR(x,k) \ + (x) = S_MUL( x, (TWID_MAX-((k)>>1))/(k)+1 ) + +# define C_FIXDIV(c,div) \ + do { DIVSCALAR( (c).r , div); \ + DIVSCALAR( (c).i , div); }while (0) + +#define C_ADD( res, a,b)\ + do {(res).r=ADD32_ovflw((a).r,(b).r); (res).i=ADD32_ovflw((a).i,(b).i); \ + }while(0) +#define C_SUB( res, a,b)\ + do {(res).r=SUB32_ovflw((a).r,(b).r); (res).i=SUB32_ovflw((a).i,(b).i); \ + }while(0) +#define C_ADDTO( res , a)\ + do {(res).r = ADD32_ovflw((res).r, (a).r); (res).i = ADD32_ovflw((res).i,(a).i);\ + }while(0) + +#define C_SUBFROM( res , a)\ + do {(res).r = ADD32_ovflw((res).r,(a).r); (res).i = SUB32_ovflw((res).i,(a).i); \ + }while(0) + +#if defined(OPUS_ARM_INLINE_ASM) +#include "arm/kiss_fft_armv4.h" +#endif + +#if defined(OPUS_ARM_INLINE_EDSP) +#include "arm/kiss_fft_armv5e.h" +#endif +#if defined(MIPSr1_ASM) +#include "mips/kiss_fft_mipsr1.h" +#endif + +#else /* not FIXED_POINT*/ + +# define S_MUL(a,b) ( (a)*(b) ) +#define C_MUL(m,a,b) \ + do{ (m).r = (a).r*(b).r - (a).i*(b).i;\ + (m).i = (a).r*(b).i + (a).i*(b).r; }while(0) +#define C_MULC(m,a,b) \ + do{ (m).r = (a).r*(b).r + (a).i*(b).i;\ + (m).i = (a).i*(b).r - (a).r*(b).i; }while(0) + +#define C_MUL4(m,a,b) C_MUL(m,a,b) + +# define C_FIXDIV(c,div) /* NOOP */ +# define C_MULBYSCALAR( c, s ) \ + do{ (c).r *= (s);\ + (c).i *= (s); }while(0) +#endif + +#ifndef CHECK_OVERFLOW_OP +# define CHECK_OVERFLOW_OP(a,op,b) /* noop */ +#endif + +#ifndef C_ADD +#define C_ADD( res, a,b)\ + do { \ + CHECK_OVERFLOW_OP((a).r,+,(b).r)\ + CHECK_OVERFLOW_OP((a).i,+,(b).i)\ + (res).r=(a).r+(b).r; (res).i=(a).i+(b).i; \ + }while(0) +#define C_SUB( res, a,b)\ + do { \ + CHECK_OVERFLOW_OP((a).r,-,(b).r)\ + CHECK_OVERFLOW_OP((a).i,-,(b).i)\ + (res).r=(a).r-(b).r; (res).i=(a).i-(b).i; \ + }while(0) +#define C_ADDTO( res , a)\ + do { \ + CHECK_OVERFLOW_OP((res).r,+,(a).r)\ + CHECK_OVERFLOW_OP((res).i,+,(a).i)\ + (res).r += (a).r; (res).i += (a).i;\ + }while(0) + +#define C_SUBFROM( res , a)\ + do {\ + CHECK_OVERFLOW_OP((res).r,-,(a).r)\ + CHECK_OVERFLOW_OP((res).i,-,(a).i)\ + (res).r -= (a).r; (res).i -= (a).i; \ + }while(0) +#endif /* C_ADD defined */ + +#ifdef FIXED_POINT +/*# define KISS_FFT_COS(phase) TRIG_UPSCALE*floor(MIN(32767,MAX(-32767,.5+32768 * cos (phase)))) +# define KISS_FFT_SIN(phase) TRIG_UPSCALE*floor(MIN(32767,MAX(-32767,.5+32768 * sin (phase))))*/ +# define KISS_FFT_COS(phase) floor(.5+TWID_MAX*cos (phase)) +# define KISS_FFT_SIN(phase) floor(.5+TWID_MAX*sin (phase)) +# define HALF_OF(x) ((x)>>1) +#elif defined(USE_SIMD) +# define KISS_FFT_COS(phase) _mm_set1_ps( cos(phase) ) +# define KISS_FFT_SIN(phase) _mm_set1_ps( sin(phase) ) +# define HALF_OF(x) ((x)*_mm_set1_ps(.5f)) +#else +# define KISS_FFT_COS(phase) (kiss_fft_scalar) cos(phase) +# define KISS_FFT_SIN(phase) (kiss_fft_scalar) sin(phase) +# define HALF_OF(x) ((x)*.5f) +#endif + +#define kf_cexp(x,phase) \ + do{ \ + (x)->r = KISS_FFT_COS(phase);\ + (x)->i = KISS_FFT_SIN(phase);\ + }while(0) + +#define kf_cexp2(x,phase) \ + do{ \ + (x)->r = TRIG_UPSCALE*celt_cos_norm((phase));\ + (x)->i = TRIG_UPSCALE*celt_cos_norm((phase)-32768);\ +}while(0) + +#endif /* KISS_FFT_GUTS_H */ diff --git a/vendor/opus/celt/arch.h b/vendor/opus/celt/arch.h new file mode 100644 index 0000000..3845c3a --- /dev/null +++ b/vendor/opus/celt/arch.h @@ -0,0 +1,291 @@ +/* Copyright (c) 2003-2008 Jean-Marc Valin + Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/** + @file arch.h + @brief Various architecture definitions for CELT +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef ARCH_H +#define ARCH_H + +#include "opus_types.h" +#include "opus_defines.h" + +# if !defined(__GNUC_PREREQ) +# if defined(__GNUC__)&&defined(__GNUC_MINOR__) +# define __GNUC_PREREQ(_maj,_min) \ + ((__GNUC__<<16)+__GNUC_MINOR__>=((_maj)<<16)+(_min)) +# else +# define __GNUC_PREREQ(_maj,_min) 0 +# endif +# endif + +#if OPUS_GNUC_PREREQ(3, 0) +#define opus_likely(x) (__builtin_expect(!!(x), 1)) +#define opus_unlikely(x) (__builtin_expect(!!(x), 0)) +#else +#define opus_likely(x) (!!(x)) +#define opus_unlikely(x) (!!(x)) +#endif + +#define CELT_SIG_SCALE 32768.f + +#define CELT_FATAL(str) celt_fatal(str, __FILE__, __LINE__); + +#if defined(ENABLE_ASSERTIONS) || defined(ENABLE_HARDENING) +#ifdef __GNUC__ +__attribute__((noreturn)) +#endif +void celt_fatal(const char *str, const char *file, int line); + +#if defined(CELT_C) && !defined(OVERRIDE_celt_fatal) +#include +#include +#ifdef __GNUC__ +__attribute__((noreturn)) +#endif +void celt_fatal(const char *str, const char *file, int line) +{ + fprintf (stderr, "Fatal (internal) error in %s, line %d: %s\n", file, line, str); +#if defined(_MSC_VER) + _set_abort_behavior( 0, _WRITE_ABORT_MSG); +#endif + abort(); +} +#endif + +#define celt_assert(cond) {if (!(cond)) {CELT_FATAL("assertion failed: " #cond);}} +#define celt_assert2(cond, message) {if (!(cond)) {CELT_FATAL("assertion failed: " #cond "\n" message);}} +#define MUST_SUCCEED(call) celt_assert((call) == OPUS_OK) +#else +#define celt_assert(cond) +#define celt_assert2(cond, message) +#define MUST_SUCCEED(call) do {if((call) != OPUS_OK) {RESTORE_STACK; return OPUS_INTERNAL_ERROR;} } while (0) +#endif + +#if defined(ENABLE_ASSERTIONS) +#define celt_sig_assert(cond) {if (!(cond)) {CELT_FATAL("signal assertion failed: " #cond);}} +#else +#define celt_sig_assert(cond) +#endif + +#define IMUL32(a,b) ((a)*(b)) + +#define MIN16(a,b) ((a) < (b) ? (a) : (b)) /**< Minimum 16-bit value. */ +#define MAX16(a,b) ((a) > (b) ? (a) : (b)) /**< Maximum 16-bit value. */ +#define MIN32(a,b) ((a) < (b) ? (a) : (b)) /**< Minimum 32-bit value. */ +#define MAX32(a,b) ((a) > (b) ? (a) : (b)) /**< Maximum 32-bit value. */ +#define IMIN(a,b) ((a) < (b) ? (a) : (b)) /**< Minimum int value. */ +#define IMAX(a,b) ((a) > (b) ? (a) : (b)) /**< Maximum int value. */ +#define UADD32(a,b) ((a)+(b)) +#define USUB32(a,b) ((a)-(b)) + +/* Set this if opus_int64 is a native type of the CPU. */ +/* Assume that all LP64 architectures have fast 64-bit types; also x86_64 + (which can be ILP32 for x32) and Win64 (which is LLP64). */ +#if defined(__x86_64__) || defined(__LP64__) || defined(_WIN64) +#define OPUS_FAST_INT64 1 +#else +#define OPUS_FAST_INT64 0 +#endif + +#define PRINT_MIPS(file) + +#ifdef FIXED_POINT + +typedef opus_int16 opus_val16; +typedef opus_int32 opus_val32; +typedef opus_int64 opus_val64; + +typedef opus_val32 celt_sig; +typedef opus_val16 celt_norm; +typedef opus_val32 celt_ener; + +#define celt_isnan(x) 0 + +#define Q15ONE 32767 + +#define SIG_SHIFT 12 +/* Safe saturation value for 32-bit signals. Should be less than + 2^31*(1-0.85) to avoid blowing up on DC at deemphasis.*/ +#define SIG_SAT (300000000) + +#define NORM_SCALING 16384 + +#define DB_SHIFT 10 + +#define EPSILON 1 +#define VERY_SMALL 0 +#define VERY_LARGE16 ((opus_val16)32767) +#define Q15_ONE ((opus_val16)32767) + +#define SCALEIN(a) (a) +#define SCALEOUT(a) (a) + +#define ABS16(x) ((x) < 0 ? (-(x)) : (x)) +#define ABS32(x) ((x) < 0 ? (-(x)) : (x)) + +static OPUS_INLINE opus_int16 SAT16(opus_int32 x) { + return x > 32767 ? 32767 : x < -32768 ? -32768 : (opus_int16)x; +} + +#ifdef FIXED_DEBUG +#include "fixed_debug.h" +#else + +#include "fixed_generic.h" + +#ifdef OPUS_ARM_PRESUME_AARCH64_NEON_INTR +#include "arm/fixed_arm64.h" +#elif defined (OPUS_ARM_INLINE_EDSP) +#include "arm/fixed_armv5e.h" +#elif defined (OPUS_ARM_INLINE_ASM) +#include "arm/fixed_armv4.h" +#elif defined (BFIN_ASM) +#include "fixed_bfin.h" +#elif defined (TI_C5X_ASM) +#include "fixed_c5x.h" +#elif defined (TI_C6X_ASM) +#include "fixed_c6x.h" +#endif + +#endif + +#else /* FIXED_POINT */ + +typedef float opus_val16; +typedef float opus_val32; +typedef float opus_val64; + +typedef float celt_sig; +typedef float celt_norm; +typedef float celt_ener; + +#ifdef FLOAT_APPROX +/* This code should reliably detect NaN/inf even when -ffast-math is used. + Assumes IEEE 754 format. */ +static OPUS_INLINE int celt_isnan(float x) +{ + union {float f; opus_uint32 i;} in; + in.f = x; + return ((in.i>>23)&0xFF)==0xFF && (in.i&0x007FFFFF)!=0; +} +#else +#ifdef __FAST_MATH__ +#error Cannot build libopus with -ffast-math unless FLOAT_APPROX is defined. This could result in crashes on extreme (e.g. NaN) input +#endif +#define celt_isnan(x) ((x)!=(x)) +#endif + +#define Q15ONE 1.0f + +#define NORM_SCALING 1.f + +#define EPSILON 1e-15f +#define VERY_SMALL 1e-30f +#define VERY_LARGE16 1e15f +#define Q15_ONE ((opus_val16)1.f) + +/* This appears to be the same speed as C99's fabsf() but it's more portable. */ +#define ABS16(x) ((float)fabs(x)) +#define ABS32(x) ((float)fabs(x)) + +#define QCONST16(x,bits) (x) +#define QCONST32(x,bits) (x) + +#define NEG16(x) (-(x)) +#define NEG32(x) (-(x)) +#define NEG32_ovflw(x) (-(x)) +#define EXTRACT16(x) (x) +#define EXTEND32(x) (x) +#define SHR16(a,shift) (a) +#define SHL16(a,shift) (a) +#define SHR32(a,shift) (a) +#define SHL32(a,shift) (a) +#define PSHR32(a,shift) (a) +#define VSHR32(a,shift) (a) + +#define PSHR(a,shift) (a) +#define SHR(a,shift) (a) +#define SHL(a,shift) (a) +#define SATURATE(x,a) (x) +#define SATURATE16(x) (x) + +#define ROUND16(a,shift) (a) +#define SROUND16(a,shift) (a) +#define HALF16(x) (.5f*(x)) +#define HALF32(x) (.5f*(x)) + +#define ADD16(a,b) ((a)+(b)) +#define SUB16(a,b) ((a)-(b)) +#define ADD32(a,b) ((a)+(b)) +#define SUB32(a,b) ((a)-(b)) +#define ADD32_ovflw(a,b) ((a)+(b)) +#define SUB32_ovflw(a,b) ((a)-(b)) +#define MULT16_16_16(a,b) ((a)*(b)) +#define MULT16_16(a,b) ((opus_val32)(a)*(opus_val32)(b)) +#define MAC16_16(c,a,b) ((c)+(opus_val32)(a)*(opus_val32)(b)) + +#define MULT16_32_Q15(a,b) ((a)*(b)) +#define MULT16_32_Q16(a,b) ((a)*(b)) + +#define MULT32_32_Q31(a,b) ((a)*(b)) + +#define MAC16_32_Q15(c,a,b) ((c)+(a)*(b)) +#define MAC16_32_Q16(c,a,b) ((c)+(a)*(b)) + +#define MULT16_16_Q11_32(a,b) ((a)*(b)) +#define MULT16_16_Q11(a,b) ((a)*(b)) +#define MULT16_16_Q13(a,b) ((a)*(b)) +#define MULT16_16_Q14(a,b) ((a)*(b)) +#define MULT16_16_Q15(a,b) ((a)*(b)) +#define MULT16_16_P15(a,b) ((a)*(b)) +#define MULT16_16_P13(a,b) ((a)*(b)) +#define MULT16_16_P14(a,b) ((a)*(b)) +#define MULT16_32_P16(a,b) ((a)*(b)) + +#define DIV32_16(a,b) (((opus_val32)(a))/(opus_val16)(b)) +#define DIV32(a,b) (((opus_val32)(a))/(opus_val32)(b)) + +#define SCALEIN(a) ((a)*CELT_SIG_SCALE) +#define SCALEOUT(a) ((a)*(1/CELT_SIG_SCALE)) + +#define SIG2WORD16(x) (x) + +#endif /* !FIXED_POINT */ + +#ifndef GLOBAL_STACK_SIZE +#ifdef FIXED_POINT +#define GLOBAL_STACK_SIZE 120000 +#else +#define GLOBAL_STACK_SIZE 120000 +#endif +#endif + +#endif /* ARCH_H */ diff --git a/vendor/opus/celt/bands.c b/vendor/opus/celt/bands.c new file mode 100644 index 0000000..2702963 --- /dev/null +++ b/vendor/opus/celt/bands.c @@ -0,0 +1,1672 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Copyright (c) 2008-2009 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "bands.h" +#include "modes.h" +#include "vq.h" +#include "cwrs.h" +#include "stack_alloc.h" +#include "os_support.h" +#include "mathops.h" +#include "rate.h" +#include "quant_bands.h" +#include "pitch.h" + +int hysteresis_decision(opus_val16 val, const opus_val16 *thresholds, const opus_val16 *hysteresis, int N, int prev) +{ + int i; + for (i=0;iprev && val < thresholds[prev]+hysteresis[prev]) + i=prev; + if (i thresholds[prev-1]-hysteresis[prev-1]) + i=prev; + return i; +} + +opus_uint32 celt_lcg_rand(opus_uint32 seed) +{ + return 1664525 * seed + 1013904223; +} + +/* This is a cos() approximation designed to be bit-exact on any platform. Bit exactness + with this approximation is important because it has an impact on the bit allocation */ +opus_int16 bitexact_cos(opus_int16 x) +{ + opus_int32 tmp; + opus_int16 x2; + tmp = (4096+((opus_int32)(x)*(x)))>>13; + celt_sig_assert(tmp<=32767); + x2 = tmp; + x2 = (32767-x2) + FRAC_MUL16(x2, (-7651 + FRAC_MUL16(x2, (8277 + FRAC_MUL16(-626, x2))))); + celt_sig_assert(x2<=32766); + return 1+x2; +} + +int bitexact_log2tan(int isin,int icos) +{ + int lc; + int ls; + lc=EC_ILOG(icos); + ls=EC_ILOG(isin); + icos<<=15-lc; + isin<<=15-ls; + return (ls-lc)*(1<<11) + +FRAC_MUL16(isin, FRAC_MUL16(isin, -2597) + 7932) + -FRAC_MUL16(icos, FRAC_MUL16(icos, -2597) + 7932); +} + +#ifdef FIXED_POINT +/* Compute the amplitude (sqrt energy) in each of the bands */ +void compute_band_energies(const CELTMode *m, const celt_sig *X, celt_ener *bandE, int end, int C, int LM, int arch) +{ + int i, c, N; + const opus_int16 *eBands = m->eBands; + (void)arch; + N = m->shortMdctSize< 0) + { + int shift = celt_ilog2(maxval) - 14 + (((m->logN[i]>>BITRES)+LM+1)>>1); + j=eBands[i]<0) + { + do { + sum = MAC16_16(sum, EXTRACT16(SHR32(X[j+c*N],shift)), + EXTRACT16(SHR32(X[j+c*N],shift))); + } while (++jnbEBands] = EPSILON+VSHR32(EXTEND32(celt_sqrt(sum)),-shift); + } else { + bandE[i+c*m->nbEBands] = EPSILON; + } + /*printf ("%f ", bandE[i+c*m->nbEBands]);*/ + } + } while (++ceBands; + N = M*m->shortMdctSize; + c=0; do { + i=0; do { + opus_val16 g; + int j,shift; + opus_val16 E; + shift = celt_zlog2(bandE[i+c*m->nbEBands])-13; + E = VSHR32(bandE[i+c*m->nbEBands], shift); + g = EXTRACT16(celt_rcp(SHL32(E,3))); + j=M*eBands[i]; do { + X[j+c*N] = MULT16_16_Q15(VSHR32(freq[j+c*N],shift-1),g); + } while (++jeBands; + N = m->shortMdctSize<nbEBands] = celt_sqrt(sum); + /*printf ("%f ", bandE[i+c*m->nbEBands]);*/ + } + } while (++ceBands; + N = M*m->shortMdctSize; + c=0; do { + for (i=0;inbEBands]); + for (j=M*eBands[i];jeBands; + N = M*m->shortMdctSize; + bound = M*eBands[end]; + if (downsample!=1) + bound = IMIN(bound, N/downsample); + if (silence) + { + bound = 0; + start = end = 0; + } + f = freq; + x = X+M*eBands[start]; + for (i=0;i>DB_SHIFT); + if (shift>31) + { + shift=0; + g=0; + } else { + /* Handle the fractional part. */ + g = celt_exp2_frac(lg&((1< 16384 we'd be likely to overflow, so we're + capping the gain here, which is equivalent to a cap of 18 on lg. + This shouldn't trigger unless the bitstream is already corrupted. */ + if (shift <= -2) + { + g = 16384; + shift = -2; + } + do { + *f++ = SHL32(MULT16_16(*x++, g), -shift); + } while (++jeBands[i+1]-m->eBands[i]; + /* depth in 1/8 bits */ + celt_sig_assert(pulses[i]>=0); + depth = celt_udiv(1+pulses[i], (m->eBands[i+1]-m->eBands[i]))>>LM; + +#ifdef FIXED_POINT + thresh32 = SHR32(celt_exp2(-SHL16(depth, 10-BITRES)),1); + thresh = MULT16_32_Q15(QCONST16(0.5f, 15), MIN32(32767,thresh32)); + { + opus_val32 t; + t = N0<>1; + t = SHL32(t, (7-shift)<<1); + sqrt_1 = celt_rsqrt_norm(t); + } +#else + thresh = .5f*celt_exp2(-.125f*depth); + sqrt_1 = celt_rsqrt(N0<nbEBands+i]; + prev2 = prev2logE[c*m->nbEBands+i]; + if (C==1) + { + prev1 = MAX16(prev1,prev1logE[m->nbEBands+i]); + prev2 = MAX16(prev2,prev2logE[m->nbEBands+i]); + } + Ediff = EXTEND32(logE[c*m->nbEBands+i])-EXTEND32(MIN16(prev1,prev2)); + Ediff = MAX32(0, Ediff); + +#ifdef FIXED_POINT + if (Ediff < 16384) + { + opus_val32 r32 = SHR32(celt_exp2(-EXTRACT16(Ediff)),1); + r = 2*MIN16(16383,r32); + } else { + r = 0; + } + if (LM==3) + r = MULT16_16_Q14(23170, MIN32(23169, r)); + r = SHR16(MIN16(thresh, r),1); + r = SHR32(MULT16_16_Q15(sqrt_1, r),shift); +#else + /* r needs to be multiplied by 2 or 2*sqrt(2) depending on LM because + short blocks don't have the same energy as long */ + r = 2.f*celt_exp2(-Ediff); + if (LM==3) + r *= 1.41421356f; + r = MIN16(thresh, r); + r = r*sqrt_1; +#endif + X = X_+c*size+(m->eBands[i]<nbEBands]))-13; +#endif + left = VSHR32(bandE[i],shift); + right = VSHR32(bandE[i+m->nbEBands],shift); + norm = EPSILON + celt_sqrt(EPSILON+MULT16_16(left,left)+MULT16_16(right,right)); + a1 = DIV32_16(SHL32(EXTEND32(left),14),norm); + a2 = DIV32_16(SHL32(EXTEND32(right),14),norm); + for (j=0;j>1; + kr = celt_ilog2(Er)>>1; +#endif + t = VSHR32(El, (kl-7)<<1); + lgain = celt_rsqrt_norm(t); + t = VSHR32(Er, (kr-7)<<1); + rgain = celt_rsqrt_norm(t); + +#ifdef FIXED_POINT + if (kl < 7) + kl = 7; + if (kr < 7) + kr = 7; +#endif + + for (j=0;jeBands; + int decision; + int hf_sum=0; + + celt_assert(end>0); + + N0 = M*m->shortMdctSize; + + if (M*(eBands[end]-eBands[end-1]) <= 8) + return SPREAD_NONE; + c=0; do { + for (i=0;im->nbEBands-4) + hf_sum += celt_udiv(32*(tcount[1]+tcount[0]), N); + tmp = (2*tcount[2] >= N) + (2*tcount[1] >= N) + (2*tcount[0] >= N); + sum += tmp*spread_weight[i]; + nbBands+=spread_weight[i]; + } + } while (++cnbEBands+end)); + *hf_average = (*hf_average+hf_sum)>>1; + hf_sum = *hf_average; + if (*tapset_decision==2) + hf_sum += 4; + else if (*tapset_decision==0) + hf_sum -= 4; + if (hf_sum > 22) + *tapset_decision=2; + else if (hf_sum > 18) + *tapset_decision=1; + else + *tapset_decision=0; + } + /*printf("%d %d %d\n", hf_sum, *hf_average, *tapset_decision);*/ + celt_assert(nbBands>0); /* end has to be non-zero */ + celt_assert(sum>=0); + sum = celt_udiv((opus_int32)sum<<8, nbBands); + /* Recursive averaging */ + sum = (sum+*average)>>1; + *average = sum; + /* Hysteresis */ + sum = (3*sum + (((3-last_decision)<<7) + 64) + 2)>>2; + if (sum < 80) + { + decision = SPREAD_AGGRESSIVE; + } else if (sum < 256) + { + decision = SPREAD_NORMAL; + } else if (sum < 384) + { + decision = SPREAD_LIGHT; + } else { + decision = SPREAD_NONE; + } +#ifdef FUZZING + decision = rand()&0x3; + *tapset_decision=rand()%3; +#endif + return decision; +} + +/* Indexing table for converting from natural Hadamard to ordery Hadamard + This is essentially a bit-reversed Gray, on top of which we've added + an inversion of the order because we want the DC at the end rather than + the beginning. The lines are for N=2, 4, 8, 16 */ +static const int ordery_table[] = { + 1, 0, + 3, 0, 2, 1, + 7, 0, 4, 3, 6, 1, 5, 2, + 15, 0, 8, 7, 12, 3, 11, 4, 14, 1, 9, 6, 13, 2, 10, 5, +}; + +static void deinterleave_hadamard(celt_norm *X, int N0, int stride, int hadamard) +{ + int i,j; + VARDECL(celt_norm, tmp); + int N; + SAVE_STACK; + N = N0*stride; + ALLOC(tmp, N, celt_norm); + celt_assert(stride>0); + if (hadamard) + { + const int *ordery = ordery_table+stride-2; + for (i=0;i>= 1; + for (i=0;i>1)) { + qn = 1; + } else { + qn = exp2_table8[qb&0x7]>>(14-(qb>>BITRES)); + qn = (qn+1)>>1<<1; + } + celt_assert(qn <= 256); + return qn; +} + +struct band_ctx { + int encode; + int resynth; + const CELTMode *m; + int i; + int intensity; + int spread; + int tf_change; + ec_ctx *ec; + opus_int32 remaining_bits; + const celt_ener *bandE; + opus_uint32 seed; + int arch; + int theta_round; + int disable_inv; + int avoid_split_noise; +}; + +struct split_ctx { + int inv; + int imid; + int iside; + int delta; + int itheta; + int qalloc; +}; + +static void compute_theta(struct band_ctx *ctx, struct split_ctx *sctx, + celt_norm *X, celt_norm *Y, int N, int *b, int B, int B0, + int LM, + int stereo, int *fill) +{ + int qn; + int itheta=0; + int delta; + int imid, iside; + int qalloc; + int pulse_cap; + int offset; + opus_int32 tell; + int inv=0; + int encode; + const CELTMode *m; + int i; + int intensity; + ec_ctx *ec; + const celt_ener *bandE; + + encode = ctx->encode; + m = ctx->m; + i = ctx->i; + intensity = ctx->intensity; + ec = ctx->ec; + bandE = ctx->bandE; + + /* Decide on the resolution to give to the split parameter theta */ + pulse_cap = m->logN[i]+LM*(1<>1) - (stereo&&N==2 ? QTHETA_OFFSET_TWOPHASE : QTHETA_OFFSET); + qn = compute_qn(N, *b, offset, pulse_cap, stereo); + if (stereo && i>=intensity) + qn = 1; + if (encode) + { + /* theta is the atan() of the ratio between the (normalized) + side and mid. With just that parameter, we can re-scale both + mid and side because we know that 1) they have unit norm and + 2) they are orthogonal. */ + itheta = stereo_itheta(X, Y, stereo, N, ctx->arch); + } + tell = ec_tell_frac(ec); + if (qn!=1) + { + if (encode) + { + if (!stereo || ctx->theta_round == 0) + { + itheta = (itheta*(opus_int32)qn+8192)>>14; + if (!stereo && ctx->avoid_split_noise && itheta > 0 && itheta < qn) + { + /* Check if the selected value of theta will cause the bit allocation + to inject noise on one side. If so, make sure the energy of that side + is zero. */ + int unquantized = celt_udiv((opus_int32)itheta*16384, qn); + imid = bitexact_cos((opus_int16)unquantized); + iside = bitexact_cos((opus_int16)(16384-unquantized)); + delta = FRAC_MUL16((N-1)<<7,bitexact_log2tan(iside,imid)); + if (delta > *b) + itheta = qn; + else if (delta < -*b) + itheta = 0; + } + } else { + int down; + /* Bias quantization towards itheta=0 and itheta=16384. */ + int bias = itheta > 8192 ? 32767/qn : -32767/qn; + down = IMIN(qn-1, IMAX(0, (itheta*(opus_int32)qn + bias)>>14)); + if (ctx->theta_round < 0) + itheta = down; + else + itheta = down+1; + } + } + /* Entropy coding of the angle. We use a uniform pdf for the + time split, a step for stereo, and a triangular one for the rest. */ + if (stereo && N>2) + { + int p0 = 3; + int x = itheta; + int x0 = qn/2; + int ft = p0*(x0+1) + x0; + /* Use a probability of p0 up to itheta=8192 and then use 1 after */ + if (encode) + { + ec_encode(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); + } else { + int fs; + fs=ec_decode(ec,ft); + if (fs<(x0+1)*p0) + x=fs/p0; + else + x=x0+1+(fs-(x0+1)*p0); + ec_dec_update(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); + itheta = x; + } + } else if (B0>1 || stereo) { + /* Uniform pdf */ + if (encode) + ec_enc_uint(ec, itheta, qn+1); + else + itheta = ec_dec_uint(ec, qn+1); + } else { + int fs=1, ft; + ft = ((qn>>1)+1)*((qn>>1)+1); + if (encode) + { + int fl; + + fs = itheta <= (qn>>1) ? itheta + 1 : qn + 1 - itheta; + fl = itheta <= (qn>>1) ? itheta*(itheta + 1)>>1 : + ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); + + ec_encode(ec, fl, fl+fs, ft); + } else { + /* Triangular pdf */ + int fl=0; + int fm; + fm = ec_decode(ec, ft); + + if (fm < ((qn>>1)*((qn>>1) + 1)>>1)) + { + itheta = (isqrt32(8*(opus_uint32)fm + 1) - 1)>>1; + fs = itheta + 1; + fl = itheta*(itheta + 1)>>1; + } + else + { + itheta = (2*(qn + 1) + - isqrt32(8*(opus_uint32)(ft - fm - 1) + 1))>>1; + fs = qn + 1 - itheta; + fl = ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); + } + + ec_dec_update(ec, fl, fl+fs, ft); + } + } + celt_assert(itheta>=0); + itheta = celt_udiv((opus_int32)itheta*16384, qn); + if (encode && stereo) + { + if (itheta==0) + intensity_stereo(m, X, Y, bandE, i, N); + else + stereo_split(X, Y, N); + } + /* NOTE: Renormalising X and Y *may* help fixed-point a bit at very high rate. + Let's do that at higher complexity */ + } else if (stereo) { + if (encode) + { + inv = itheta > 8192 && !ctx->disable_inv; + if (inv) + { + int j; + for (j=0;j2<remaining_bits > 2<disable_inv) + inv = 0; + itheta = 0; + } + qalloc = ec_tell_frac(ec) - tell; + *b -= qalloc; + + if (itheta == 0) + { + imid = 32767; + iside = 0; + *fill &= (1<inv = inv; + sctx->imid = imid; + sctx->iside = iside; + sctx->delta = delta; + sctx->itheta = itheta; + sctx->qalloc = qalloc; +} +static unsigned quant_band_n1(struct band_ctx *ctx, celt_norm *X, celt_norm *Y, int b, + celt_norm *lowband_out) +{ + int c; + int stereo; + celt_norm *x = X; + int encode; + ec_ctx *ec; + + encode = ctx->encode; + ec = ctx->ec; + + stereo = Y != NULL; + c=0; do { + int sign=0; + if (ctx->remaining_bits>=1<remaining_bits -= 1<resynth) + x[0] = sign ? -NORM_SCALING : NORM_SCALING; + x = Y; + } while (++c<1+stereo); + if (lowband_out) + lowband_out[0] = SHR16(X[0],4); + return 1; +} + +/* This function is responsible for encoding and decoding a mono partition. + It can split the band in two and transmit the energy difference with + the two half-bands. It can be called recursively so bands can end up being + split in 8 parts. */ +static unsigned quant_partition(struct band_ctx *ctx, celt_norm *X, + int N, int b, int B, celt_norm *lowband, + int LM, + opus_val16 gain, int fill) +{ + const unsigned char *cache; + int q; + int curr_bits; + int imid=0, iside=0; + int B0=B; + opus_val16 mid=0, side=0; + unsigned cm=0; + celt_norm *Y=NULL; + int encode; + const CELTMode *m; + int i; + int spread; + ec_ctx *ec; + + encode = ctx->encode; + m = ctx->m; + i = ctx->i; + spread = ctx->spread; + ec = ctx->ec; + + /* If we need 1.5 more bit than we can produce, split the band in two. */ + cache = m->cache.bits + m->cache.index[(LM+1)*m->nbEBands+i]; + if (LM != -1 && b > cache[cache[0]]+12 && N>2) + { + int mbits, sbits, delta; + int itheta; + int qalloc; + struct split_ctx sctx; + celt_norm *next_lowband2=NULL; + opus_int32 rebalance; + + N >>= 1; + Y = X+N; + LM -= 1; + if (B==1) + fill = (fill&1)|(fill<<1); + B = (B+1)>>1; + + compute_theta(ctx, &sctx, X, Y, N, &b, B, B0, LM, 0, &fill); + imid = sctx.imid; + iside = sctx.iside; + delta = sctx.delta; + itheta = sctx.itheta; + qalloc = sctx.qalloc; +#ifdef FIXED_POINT + mid = imid; + side = iside; +#else + mid = (1.f/32768)*imid; + side = (1.f/32768)*iside; +#endif + + /* Give more bits to low-energy MDCTs than they would otherwise deserve */ + if (B0>1 && (itheta&0x3fff)) + { + if (itheta > 8192) + /* Rough approximation for pre-echo masking */ + delta -= delta>>(4-LM); + else + /* Corresponds to a forward-masking slope of 1.5 dB per 10 ms */ + delta = IMIN(0, delta + (N<>(5-LM))); + } + mbits = IMAX(0, IMIN(b, (b-delta)/2)); + sbits = b-mbits; + ctx->remaining_bits -= qalloc; + + if (lowband) + next_lowband2 = lowband+N; /* >32-bit split case */ + + rebalance = ctx->remaining_bits; + if (mbits >= sbits) + { + cm = quant_partition(ctx, X, N, mbits, B, lowband, LM, + MULT16_16_P15(gain,mid), fill); + rebalance = mbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<>B)<<(B0>>1); + } else { + cm = quant_partition(ctx, Y, N, sbits, B, next_lowband2, LM, + MULT16_16_P15(gain,side), fill>>B)<<(B0>>1); + rebalance = sbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<remaining_bits -= curr_bits; + + /* Ensures we can never bust the budget */ + while (ctx->remaining_bits < 0 && q > 0) + { + ctx->remaining_bits += curr_bits; + q--; + curr_bits = pulses2bits(m, i, LM, q); + ctx->remaining_bits -= curr_bits; + } + + if (q!=0) + { + int K = get_pulses(q); + + /* Finally do the actual quantization */ + if (encode) + { + cm = alg_quant(X, N, K, spread, B, ec, gain, ctx->resynth, ctx->arch); + } else { + cm = alg_unquant(X, N, K, spread, B, ec, gain); + } + } else { + /* If there's no pulse, fill the band anyway */ + int j; + if (ctx->resynth) + { + unsigned cm_mask; + /* B can be as large as 16, so this shift might overflow an int on a + 16-bit platform; use a long to get defined behavior.*/ + cm_mask = (unsigned)(1UL<seed = celt_lcg_rand(ctx->seed); + X[j] = (celt_norm)((opus_int32)ctx->seed>>20); + } + cm = cm_mask; + } else { + /* Folded spectrum */ + for (j=0;jseed = celt_lcg_rand(ctx->seed); + /* About 48 dB below the "normal" folding level */ + tmp = QCONST16(1.0f/256, 10); + tmp = (ctx->seed)&0x8000 ? tmp : -tmp; + X[j] = lowband[j]+tmp; + } + cm = fill; + } + renormalise_vector(X, N, gain, ctx->arch); + } + } + } + } + + return cm; +} + + +/* This function is responsible for encoding and decoding a band for the mono case. */ +static unsigned quant_band(struct band_ctx *ctx, celt_norm *X, + int N, int b, int B, celt_norm *lowband, + int LM, celt_norm *lowband_out, + opus_val16 gain, celt_norm *lowband_scratch, int fill) +{ + int N0=N; + int N_B=N; + int N_B0; + int B0=B; + int time_divide=0; + int recombine=0; + int longBlocks; + unsigned cm=0; + int k; + int encode; + int tf_change; + + encode = ctx->encode; + tf_change = ctx->tf_change; + + longBlocks = B0==1; + + N_B = celt_udiv(N_B, B); + + /* Special case for one sample */ + if (N==1) + { + return quant_band_n1(ctx, X, NULL, b, lowband_out); + } + + if (tf_change>0) + recombine = tf_change; + /* Band recombining to increase frequency resolution */ + + if (lowband_scratch && lowband && (recombine || ((N_B&1) == 0 && tf_change<0) || B0>1)) + { + OPUS_COPY(lowband_scratch, lowband, N); + lowband = lowband_scratch; + } + + for (k=0;k>k, 1<>k, 1<>4]<<2; + } + B>>=recombine; + N_B<<=recombine; + + /* Increasing the time resolution */ + while ((N_B&1) == 0 && tf_change<0) + { + if (encode) + haar1(X, N_B, B); + if (lowband) + haar1(lowband, N_B, B); + fill |= fill<>= 1; + time_divide++; + tf_change++; + } + B0=B; + N_B0 = N_B; + + /* Reorganize the samples in time order instead of frequency order */ + if (B0>1) + { + if (encode) + deinterleave_hadamard(X, N_B>>recombine, B0<>recombine, B0<resynth) + { + /* Undo the sample reorganization going from time order to frequency order */ + if (B0>1) + interleave_hadamard(X, N_B>>recombine, B0<>= 1; + N_B <<= 1; + cm |= cm>>B; + haar1(X, N_B, B); + } + + for (k=0;k>k, 1<encode; + ec = ctx->ec; + + /* Special case for one sample */ + if (N==1) + { + return quant_band_n1(ctx, X, Y, b, lowband_out); + } + + orig_fill = fill; + + compute_theta(ctx, &sctx, X, Y, N, &b, B, B, LM, 1, &fill); + inv = sctx.inv; + imid = sctx.imid; + iside = sctx.iside; + delta = sctx.delta; + itheta = sctx.itheta; + qalloc = sctx.qalloc; +#ifdef FIXED_POINT + mid = imid; + side = iside; +#else + mid = (1.f/32768)*imid; + side = (1.f/32768)*iside; +#endif + + /* This is a special case for N=2 that only works for stereo and takes + advantage of the fact that mid and side are orthogonal to encode + the side with just one bit. */ + if (N==2) + { + int c; + int sign=0; + celt_norm *x2, *y2; + mbits = b; + sbits = 0; + /* Only need one bit for the side. */ + if (itheta != 0 && itheta != 16384) + sbits = 1< 8192; + ctx->remaining_bits -= qalloc+sbits; + + x2 = c ? Y : X; + y2 = c ? X : Y; + if (sbits) + { + if (encode) + { + /* Here we only need to encode a sign for the side. */ + sign = x2[0]*y2[1] - x2[1]*y2[0] < 0; + ec_enc_bits(ec, sign, 1); + } else { + sign = ec_dec_bits(ec, 1); + } + } + sign = 1-2*sign; + /* We use orig_fill here because we want to fold the side, but if + itheta==16384, we'll have cleared the low bits of fill. */ + cm = quant_band(ctx, x2, N, mbits, B, lowband, LM, lowband_out, Q15ONE, + lowband_scratch, orig_fill); + /* We don't split N=2 bands, so cm is either 1 or 0 (for a fold-collapse), + and there's no need to worry about mixing with the other channel. */ + y2[0] = -sign*x2[1]; + y2[1] = sign*x2[0]; + if (ctx->resynth) + { + celt_norm tmp; + X[0] = MULT16_16_Q15(mid, X[0]); + X[1] = MULT16_16_Q15(mid, X[1]); + Y[0] = MULT16_16_Q15(side, Y[0]); + Y[1] = MULT16_16_Q15(side, Y[1]); + tmp = X[0]; + X[0] = SUB16(tmp,Y[0]); + Y[0] = ADD16(tmp,Y[0]); + tmp = X[1]; + X[1] = SUB16(tmp,Y[1]); + Y[1] = ADD16(tmp,Y[1]); + } + } else { + /* "Normal" split code */ + opus_int32 rebalance; + + mbits = IMAX(0, IMIN(b, (b-delta)/2)); + sbits = b-mbits; + ctx->remaining_bits -= qalloc; + + rebalance = ctx->remaining_bits; + if (mbits >= sbits) + { + /* In stereo mode, we do not apply a scaling to the mid because we need the normalized + mid for folding later. */ + cm = quant_band(ctx, X, N, mbits, B, lowband, LM, lowband_out, Q15ONE, + lowband_scratch, fill); + rebalance = mbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<>B); + } else { + /* For a stereo split, the high bits of fill are always zero, so no + folding will be done to the side. */ + cm = quant_band(ctx, Y, N, sbits, B, NULL, LM, NULL, side, NULL, fill>>B); + rebalance = sbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<resynth) + { + if (N!=2) + stereo_merge(X, Y, mid, N, ctx->arch); + if (inv) + { + int j; + for (j=0;jeBands; + n1 = M*(eBands[start+1]-eBands[start]); + n2 = M*(eBands[start+2]-eBands[start+1]); + /* Duplicate enough of the first band folding data to be able to fold the second band. + Copies no data for CELT-only mode. */ + OPUS_COPY(&norm[n1], &norm[2*n1 - n2], n2-n1); + if (dual_stereo) + OPUS_COPY(&norm2[n1], &norm2[2*n1 - n2], n2-n1); +} + +void quant_all_bands(int encode, const CELTMode *m, int start, int end, + celt_norm *X_, celt_norm *Y_, unsigned char *collapse_masks, + const celt_ener *bandE, int *pulses, int shortBlocks, int spread, + int dual_stereo, int intensity, int *tf_res, opus_int32 total_bits, + opus_int32 balance, ec_ctx *ec, int LM, int codedBands, + opus_uint32 *seed, int complexity, int arch, int disable_inv) +{ + int i; + opus_int32 remaining_bits; + const opus_int16 * OPUS_RESTRICT eBands = m->eBands; + celt_norm * OPUS_RESTRICT norm, * OPUS_RESTRICT norm2; + VARDECL(celt_norm, _norm); + VARDECL(celt_norm, _lowband_scratch); + VARDECL(celt_norm, X_save); + VARDECL(celt_norm, Y_save); + VARDECL(celt_norm, X_save2); + VARDECL(celt_norm, Y_save2); + VARDECL(celt_norm, norm_save2); + int resynth_alloc; + celt_norm *lowband_scratch; + int B; + int M; + int lowband_offset; + int update_lowband = 1; + int C = Y_ != NULL ? 2 : 1; + int norm_offset; + int theta_rdo = encode && Y_!=NULL && !dual_stereo && complexity>=8; +#ifdef RESYNTH + int resynth = 1; +#else + int resynth = !encode || theta_rdo; +#endif + struct band_ctx ctx; + SAVE_STACK; + + M = 1<nbEBands-1]-norm_offset), celt_norm); + norm = _norm; + norm2 = norm + M*eBands[m->nbEBands-1]-norm_offset; + + /* For decoding, we can use the last band as scratch space because we don't need that + scratch space for the last band and we don't care about the data there until we're + decoding the last band. */ + if (encode && resynth) + resynth_alloc = M*(eBands[m->nbEBands]-eBands[m->nbEBands-1]); + else + resynth_alloc = ALLOC_NONE; + ALLOC(_lowband_scratch, resynth_alloc, celt_norm); + if (encode && resynth) + lowband_scratch = _lowband_scratch; + else + lowband_scratch = X_+M*eBands[m->nbEBands-1]; + ALLOC(X_save, resynth_alloc, celt_norm); + ALLOC(Y_save, resynth_alloc, celt_norm); + ALLOC(X_save2, resynth_alloc, celt_norm); + ALLOC(Y_save2, resynth_alloc, celt_norm); + ALLOC(norm_save2, resynth_alloc, celt_norm); + + lowband_offset = 0; + ctx.bandE = bandE; + ctx.ec = ec; + ctx.encode = encode; + ctx.intensity = intensity; + ctx.m = m; + ctx.seed = *seed; + ctx.spread = spread; + ctx.arch = arch; + ctx.disable_inv = disable_inv; + ctx.resynth = resynth; + ctx.theta_round = 0; + /* Avoid injecting noise in the first band on transients. */ + ctx.avoid_split_noise = B > 1; + for (i=start;i 0); + tell = ec_tell_frac(ec); + + /* Compute how many bits we want to allocate to this band */ + if (i != start) + balance -= tell; + remaining_bits = total_bits-tell-1; + ctx.remaining_bits = remaining_bits; + if (i <= codedBands-1) + { + curr_balance = celt_sudiv(balance, IMIN(3, codedBands-i)); + b = IMAX(0, IMIN(16383, IMIN(remaining_bits+1,pulses[i]+curr_balance))); + } else { + b = 0; + } + +#ifndef DISABLE_UPDATE_DRAFT + if (resynth && (M*eBands[i]-N >= M*eBands[start] || i==start+1) && (update_lowband || lowband_offset==0)) + lowband_offset = i; + if (i == start+1) + special_hybrid_folding(m, norm, norm2, start, M, dual_stereo); +#else + if (resynth && M*eBands[i]-N >= M*eBands[start] && (update_lowband || lowband_offset==0)) + lowband_offset = i; +#endif + + tf_change = tf_res[i]; + ctx.tf_change = tf_change; + if (i>=m->effEBands) + { + X=norm; + if (Y_!=NULL) + Y = norm; + lowband_scratch = NULL; + } + if (last && !theta_rdo) + lowband_scratch = NULL; + + /* Get a conservative estimate of the collapse_mask's for the bands we're + going to be folding from. */ + if (lowband_offset != 0 && (spread!=SPREAD_AGGRESSIVE || B>1 || tf_change<0)) + { + int fold_start; + int fold_end; + int fold_i; + /* This ensures we never repeat spectral content within one band */ + effective_lowband = IMAX(0, M*eBands[lowband_offset]-norm_offset-N); + fold_start = lowband_offset; + while(M*eBands[--fold_start] > effective_lowband+norm_offset); + fold_end = lowband_offset-1; +#ifndef DISABLE_UPDATE_DRAFT + while(++fold_end < i && M*eBands[fold_end] < effective_lowband+norm_offset+N); +#else + while(M*eBands[++fold_end] < effective_lowband+norm_offset+N); +#endif + x_cm = y_cm = 0; + fold_i = fold_start; do { + x_cm |= collapse_masks[fold_i*C+0]; + y_cm |= collapse_masks[fold_i*C+C-1]; + } while (++fold_inbEBands], w); + /* Make a copy. */ + cm = x_cm|y_cm; + ec_save = *ec; + ctx_save = ctx; + OPUS_COPY(X_save, X, N); + OPUS_COPY(Y_save, Y, N); + /* Encode and round down. */ + ctx.theta_round = -1; + x_cm = quant_band_stereo(&ctx, X, Y, N, b, B, + effective_lowband != -1 ? norm+effective_lowband : NULL, LM, + last?NULL:norm+M*eBands[i]-norm_offset, lowband_scratch, cm); + dist0 = MULT16_32_Q15(w[0], celt_inner_prod(X_save, X, N, arch)) + MULT16_32_Q15(w[1], celt_inner_prod(Y_save, Y, N, arch)); + + /* Save first result. */ + cm2 = x_cm; + ec_save2 = *ec; + ctx_save2 = ctx; + OPUS_COPY(X_save2, X, N); + OPUS_COPY(Y_save2, Y, N); + if (!last) + OPUS_COPY(norm_save2, norm+M*eBands[i]-norm_offset, N); + nstart_bytes = ec_save.offs; + nend_bytes = ec_save.storage; + bytes_buf = ec_save.buf+nstart_bytes; + save_bytes = nend_bytes-nstart_bytes; + OPUS_COPY(bytes_save, bytes_buf, save_bytes); + + /* Restore */ + *ec = ec_save; + ctx = ctx_save; + OPUS_COPY(X, X_save, N); + OPUS_COPY(Y, Y_save, N); +#ifndef DISABLE_UPDATE_DRAFT + if (i == start+1) + special_hybrid_folding(m, norm, norm2, start, M, dual_stereo); +#endif + /* Encode and round up. */ + ctx.theta_round = 1; + x_cm = quant_band_stereo(&ctx, X, Y, N, b, B, + effective_lowband != -1 ? norm+effective_lowband : NULL, LM, + last?NULL:norm+M*eBands[i]-norm_offset, lowband_scratch, cm); + dist1 = MULT16_32_Q15(w[0], celt_inner_prod(X_save, X, N, arch)) + MULT16_32_Q15(w[1], celt_inner_prod(Y_save, Y, N, arch)); + if (dist0 >= dist1) { + x_cm = cm2; + *ec = ec_save2; + ctx = ctx_save2; + OPUS_COPY(X, X_save2, N); + OPUS_COPY(Y, Y_save2, N); + if (!last) + OPUS_COPY(norm+M*eBands[i]-norm_offset, norm_save2, N); + OPUS_COPY(bytes_buf, bytes_save, save_bytes); + } + } else { + ctx.theta_round = 0; + x_cm = quant_band_stereo(&ctx, X, Y, N, b, B, + effective_lowband != -1 ? norm+effective_lowband : NULL, LM, + last?NULL:norm+M*eBands[i]-norm_offset, lowband_scratch, x_cm|y_cm); + } + } else { + x_cm = quant_band(&ctx, X, N, b, B, + effective_lowband != -1 ? norm+effective_lowband : NULL, LM, + last?NULL:norm+M*eBands[i]-norm_offset, Q15ONE, lowband_scratch, x_cm|y_cm); + } + y_cm = x_cm; + } + collapse_masks[i*C+0] = (unsigned char)x_cm; + collapse_masks[i*C+C-1] = (unsigned char)y_cm; + balance += pulses[i] + tell; + + /* Update the folding position only as long as we have 1 bit/sample depth. */ + update_lowband = b>(N< +#include "celt.h" +#include "pitch.h" +#include "bands.h" +#include "modes.h" +#include "entcode.h" +#include "quant_bands.h" +#include "rate.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "float_cast.h" +#include +#include "celt_lpc.h" +#include "vq.h" + +#ifndef PACKAGE_VERSION +#define PACKAGE_VERSION "unknown" +#endif + +#if defined(MIPSr1_ASM) +#include "mips/celt_mipsr1.h" +#endif + + +int resampling_factor(opus_int32 rate) +{ + int ret; + switch (rate) + { + case 48000: + ret = 1; + break; + case 24000: + ret = 2; + break; + case 16000: + ret = 3; + break; + case 12000: + ret = 4; + break; + case 8000: + ret = 6; + break; + default: +#ifndef CUSTOM_MODES + celt_assert(0); +#endif + ret = 0; + break; + } + return ret; +} + +#if !defined(OVERRIDE_COMB_FILTER_CONST) || defined(NON_STATIC_COMB_FILTER_CONST_C) +/* This version should be faster on ARM */ +#ifdef OPUS_ARM_ASM +#ifndef NON_STATIC_COMB_FILTER_CONST_C +static +#endif +void comb_filter_const_c(opus_val32 *y, opus_val32 *x, int T, int N, + opus_val16 g10, opus_val16 g11, opus_val16 g12) +{ + opus_val32 x0, x1, x2, x3, x4; + int i; + x4 = SHL32(x[-T-2], 1); + x3 = SHL32(x[-T-1], 1); + x2 = SHL32(x[-T], 1); + x1 = SHL32(x[-T+1], 1); + for (i=0;inbEBands;i++) + { + int N; + N=(m->eBands[i+1]-m->eBands[i])<cache.caps[m->nbEBands*(2*LM+C-1)+i]+64)*C*N>>2; + } +} + + + +const char *opus_strerror(int error) +{ + static const char * const error_strings[8] = { + "success", + "invalid argument", + "buffer too small", + "internal error", + "corrupted stream", + "request not implemented", + "invalid state", + "memory allocation failed" + }; + if (error > 0 || error < -7) + return "unknown error"; + else + return error_strings[-error]; +} + +const char *opus_get_version_string(void) +{ + return "libopus " PACKAGE_VERSION + /* Applications may rely on the presence of this substring in the version + string to determine if they have a fixed-point or floating-point build + at runtime. */ +#ifdef FIXED_POINT + "-fixed" +#endif +#ifdef FUZZING + "-fuzzing" +#endif + ; +} diff --git a/vendor/opus/celt/celt.h b/vendor/opus/celt/celt.h new file mode 100644 index 0000000..24b6b2b --- /dev/null +++ b/vendor/opus/celt/celt.h @@ -0,0 +1,251 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Copyright (c) 2008 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/** + @file celt.h + @brief Contains all the functions for encoding and decoding audio + */ + +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef CELT_H +#define CELT_H + +#include "opus_types.h" +#include "opus_defines.h" +#include "opus_custom.h" +#include "entenc.h" +#include "entdec.h" +#include "arch.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define CELTEncoder OpusCustomEncoder +#define CELTDecoder OpusCustomDecoder +#define CELTMode OpusCustomMode + +#define LEAK_BANDS 19 + +typedef struct { + int valid; + float tonality; + float tonality_slope; + float noisiness; + float activity; + float music_prob; + float music_prob_min; + float music_prob_max; + int bandwidth; + float activity_probability; + float max_pitch_ratio; + /* Store as Q6 char to save space. */ + unsigned char leak_boost[LEAK_BANDS]; +} AnalysisInfo; + +typedef struct { + int signalType; + int offset; +} SILKInfo; + +#define __celt_check_mode_ptr_ptr(ptr) ((ptr) + ((ptr) - (const CELTMode**)(ptr))) + +#define __celt_check_analysis_ptr(ptr) ((ptr) + ((ptr) - (const AnalysisInfo*)(ptr))) + +#define __celt_check_silkinfo_ptr(ptr) ((ptr) + ((ptr) - (const SILKInfo*)(ptr))) + +/* Encoder/decoder Requests */ + + +#define CELT_SET_PREDICTION_REQUEST 10002 +/** Controls the use of interframe prediction. + 0=Independent frames + 1=Short term interframe prediction allowed + 2=Long term prediction allowed + */ +#define CELT_SET_PREDICTION(x) CELT_SET_PREDICTION_REQUEST, __opus_check_int(x) + +#define CELT_SET_INPUT_CLIPPING_REQUEST 10004 +#define CELT_SET_INPUT_CLIPPING(x) CELT_SET_INPUT_CLIPPING_REQUEST, __opus_check_int(x) + +#define CELT_GET_AND_CLEAR_ERROR_REQUEST 10007 +#define CELT_GET_AND_CLEAR_ERROR(x) CELT_GET_AND_CLEAR_ERROR_REQUEST, __opus_check_int_ptr(x) + +#define CELT_SET_CHANNELS_REQUEST 10008 +#define CELT_SET_CHANNELS(x) CELT_SET_CHANNELS_REQUEST, __opus_check_int(x) + + +/* Internal */ +#define CELT_SET_START_BAND_REQUEST 10010 +#define CELT_SET_START_BAND(x) CELT_SET_START_BAND_REQUEST, __opus_check_int(x) + +#define CELT_SET_END_BAND_REQUEST 10012 +#define CELT_SET_END_BAND(x) CELT_SET_END_BAND_REQUEST, __opus_check_int(x) + +#define CELT_GET_MODE_REQUEST 10015 +/** Get the CELTMode used by an encoder or decoder */ +#define CELT_GET_MODE(x) CELT_GET_MODE_REQUEST, __celt_check_mode_ptr_ptr(x) + +#define CELT_SET_SIGNALLING_REQUEST 10016 +#define CELT_SET_SIGNALLING(x) CELT_SET_SIGNALLING_REQUEST, __opus_check_int(x) + +#define CELT_SET_TONALITY_REQUEST 10018 +#define CELT_SET_TONALITY(x) CELT_SET_TONALITY_REQUEST, __opus_check_int(x) +#define CELT_SET_TONALITY_SLOPE_REQUEST 10020 +#define CELT_SET_TONALITY_SLOPE(x) CELT_SET_TONALITY_SLOPE_REQUEST, __opus_check_int(x) + +#define CELT_SET_ANALYSIS_REQUEST 10022 +#define CELT_SET_ANALYSIS(x) CELT_SET_ANALYSIS_REQUEST, __celt_check_analysis_ptr(x) + +#define OPUS_SET_LFE_REQUEST 10024 +#define OPUS_SET_LFE(x) OPUS_SET_LFE_REQUEST, __opus_check_int(x) + +#define OPUS_SET_ENERGY_MASK_REQUEST 10026 +#define OPUS_SET_ENERGY_MASK(x) OPUS_SET_ENERGY_MASK_REQUEST, __opus_check_val16_ptr(x) + +#define CELT_SET_SILK_INFO_REQUEST 10028 +#define CELT_SET_SILK_INFO(x) CELT_SET_SILK_INFO_REQUEST, __celt_check_silkinfo_ptr(x) + +/* Encoder stuff */ + +int celt_encoder_get_size(int channels); + +int celt_encode_with_ec(OpusCustomEncoder * OPUS_RESTRICT st, const opus_val16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes, ec_enc *enc); + +int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels, + int arch); + + + +/* Decoder stuff */ + +int celt_decoder_get_size(int channels); + + +int celt_decoder_init(CELTDecoder *st, opus_int32 sampling_rate, int channels); + +int celt_decode_with_ec(OpusCustomDecoder * OPUS_RESTRICT st, const unsigned char *data, + int len, opus_val16 * OPUS_RESTRICT pcm, int frame_size, ec_dec *dec, int accum); + +#define celt_encoder_ctl opus_custom_encoder_ctl +#define celt_decoder_ctl opus_custom_decoder_ctl + + +#ifdef CUSTOM_MODES +#define OPUS_CUSTOM_NOSTATIC +#else +#define OPUS_CUSTOM_NOSTATIC static OPUS_INLINE +#endif + +static const unsigned char trim_icdf[11] = {126, 124, 119, 109, 87, 41, 19, 9, 4, 2, 0}; +/* Probs: NONE: 21.875%, LIGHT: 6.25%, NORMAL: 65.625%, AGGRESSIVE: 6.25% */ +static const unsigned char spread_icdf[4] = {25, 23, 2, 0}; + +static const unsigned char tapset_icdf[3]={2,1,0}; + +#ifdef CUSTOM_MODES +static const unsigned char toOpusTable[20] = { + 0xE0, 0xE8, 0xF0, 0xF8, + 0xC0, 0xC8, 0xD0, 0xD8, + 0xA0, 0xA8, 0xB0, 0xB8, + 0x00, 0x00, 0x00, 0x00, + 0x80, 0x88, 0x90, 0x98, +}; + +static const unsigned char fromOpusTable[16] = { + 0x80, 0x88, 0x90, 0x98, + 0x40, 0x48, 0x50, 0x58, + 0x20, 0x28, 0x30, 0x38, + 0x00, 0x08, 0x10, 0x18 +}; + +static OPUS_INLINE int toOpus(unsigned char c) +{ + int ret=0; + if (c<0xA0) + ret = toOpusTable[c>>3]; + if (ret == 0) + return -1; + else + return ret|(c&0x7); +} + +static OPUS_INLINE int fromOpus(unsigned char c) +{ + if (c<0x80) + return -1; + else + return fromOpusTable[(c>>3)-16] | (c&0x7); +} +#endif /* CUSTOM_MODES */ + +#define COMBFILTER_MAXPERIOD 1024 +#define COMBFILTER_MINPERIOD 15 + +extern const signed char tf_select_table[4][8]; + +#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) +void validate_celt_decoder(CELTDecoder *st); +#define VALIDATE_CELT_DECODER(st) validate_celt_decoder(st) +#else +#define VALIDATE_CELT_DECODER(st) +#endif + +int resampling_factor(opus_int32 rate); + +void celt_preemphasis(const opus_val16 * OPUS_RESTRICT pcmp, celt_sig * OPUS_RESTRICT inp, + int N, int CC, int upsample, const opus_val16 *coef, celt_sig *mem, int clip); + +void comb_filter(opus_val32 *y, opus_val32 *x, int T0, int T1, int N, + opus_val16 g0, opus_val16 g1, int tapset0, int tapset1, + const opus_val16 *window, int overlap, int arch); + +#ifdef NON_STATIC_COMB_FILTER_CONST_C +void comb_filter_const_c(opus_val32 *y, opus_val32 *x, int T, int N, + opus_val16 g10, opus_val16 g11, opus_val16 g12); +#endif + +#ifndef OVERRIDE_COMB_FILTER_CONST +# define comb_filter_const(y, x, T, N, g10, g11, g12, arch) \ + ((void)(arch),comb_filter_const_c(y, x, T, N, g10, g11, g12)) +#endif + +void init_caps(const CELTMode *m,int *cap,int LM,int C); + +#ifdef RESYNTH +void deemphasis(celt_sig *in[], opus_val16 *pcm, int N, int C, int downsample, const opus_val16 *coef, celt_sig *mem); +void celt_synthesis(const CELTMode *mode, celt_norm *X, celt_sig * out_syn[], + opus_val16 *oldBandE, int start, int effEnd, int C, int CC, int isTransient, + int LM, int downsample, int silence); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* CELT_H */ diff --git a/vendor/opus/celt/celt_decoder.c b/vendor/opus/celt/celt_decoder.c new file mode 100644 index 0000000..74ca3b7 --- /dev/null +++ b/vendor/opus/celt/celt_decoder.c @@ -0,0 +1,1378 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2010 Xiph.Org Foundation + Copyright (c) 2008 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#define CELT_DECODER_C + +#include "cpu_support.h" +#include "os_support.h" +#include "mdct.h" +#include +#include "celt.h" +#include "pitch.h" +#include "bands.h" +#include "modes.h" +#include "entcode.h" +#include "quant_bands.h" +#include "rate.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "float_cast.h" +#include +#include "celt_lpc.h" +#include "vq.h" + +/* The maximum pitch lag to allow in the pitch-based PLC. It's possible to save + CPU time in the PLC pitch search by making this smaller than MAX_PERIOD. The + current value corresponds to a pitch of 66.67 Hz. */ +#define PLC_PITCH_LAG_MAX (720) +/* The minimum pitch lag to allow in the pitch-based PLC. This corresponds to a + pitch of 480 Hz. */ +#define PLC_PITCH_LAG_MIN (100) + +#if defined(SMALL_FOOTPRINT) && defined(FIXED_POINT) +#define NORM_ALIASING_HACK +#endif +/**********************************************************************/ +/* */ +/* DECODER */ +/* */ +/**********************************************************************/ +#define DECODE_BUFFER_SIZE 2048 + +/** Decoder state + @brief Decoder state + */ +struct OpusCustomDecoder { + const OpusCustomMode *mode; + int overlap; + int channels; + int stream_channels; + + int downsample; + int start, end; + int signalling; + int disable_inv; + int arch; + + /* Everything beyond this point gets cleared on a reset */ +#define DECODER_RESET_START rng + + opus_uint32 rng; + int error; + int last_pitch_index; + int loss_count; + int skip_plc; + int postfilter_period; + int postfilter_period_old; + opus_val16 postfilter_gain; + opus_val16 postfilter_gain_old; + int postfilter_tapset; + int postfilter_tapset_old; + + celt_sig preemph_memD[2]; + + celt_sig _decode_mem[1]; /* Size = channels*(DECODE_BUFFER_SIZE+mode->overlap) */ + /* opus_val16 lpc[], Size = channels*LPC_ORDER */ + /* opus_val16 oldEBands[], Size = 2*mode->nbEBands */ + /* opus_val16 oldLogE[], Size = 2*mode->nbEBands */ + /* opus_val16 oldLogE2[], Size = 2*mode->nbEBands */ + /* opus_val16 backgroundLogE[], Size = 2*mode->nbEBands */ +}; + +#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) +/* Make basic checks on the CELT state to ensure we don't end + up writing all over memory. */ +void validate_celt_decoder(CELTDecoder *st) +{ +#ifndef CUSTOM_MODES + celt_assert(st->mode == opus_custom_mode_create(48000, 960, NULL)); + celt_assert(st->overlap == 120); + celt_assert(st->end <= 21); +#else +/* From Section 4.3 in the spec: "The normal CELT layer uses 21 of those bands, + though Opus Custom (see Section 6.2) may use a different number of bands" + + Check if it's within the maximum number of Bark frequency bands instead */ + celt_assert(st->end <= 25); +#endif + celt_assert(st->channels == 1 || st->channels == 2); + celt_assert(st->stream_channels == 1 || st->stream_channels == 2); + celt_assert(st->downsample > 0); + celt_assert(st->start == 0 || st->start == 17); + celt_assert(st->start < st->end); +#ifdef OPUS_ARCHMASK + celt_assert(st->arch >= 0); + celt_assert(st->arch <= OPUS_ARCHMASK); +#endif + celt_assert(st->last_pitch_index <= PLC_PITCH_LAG_MAX); + celt_assert(st->last_pitch_index >= PLC_PITCH_LAG_MIN || st->last_pitch_index == 0); + celt_assert(st->postfilter_period < MAX_PERIOD); + celt_assert(st->postfilter_period >= COMBFILTER_MINPERIOD || st->postfilter_period == 0); + celt_assert(st->postfilter_period_old < MAX_PERIOD); + celt_assert(st->postfilter_period_old >= COMBFILTER_MINPERIOD || st->postfilter_period_old == 0); + celt_assert(st->postfilter_tapset <= 2); + celt_assert(st->postfilter_tapset >= 0); + celt_assert(st->postfilter_tapset_old <= 2); + celt_assert(st->postfilter_tapset_old >= 0); +} +#endif + +int celt_decoder_get_size(int channels) +{ + const CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); + return opus_custom_decoder_get_size(mode, channels); +} + +OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_get_size(const CELTMode *mode, int channels) +{ + int size = sizeof(struct CELTDecoder) + + (channels*(DECODE_BUFFER_SIZE+mode->overlap)-1)*sizeof(celt_sig) + + channels*LPC_ORDER*sizeof(opus_val16) + + 4*2*mode->nbEBands*sizeof(opus_val16); + return size; +} + +#ifdef CUSTOM_MODES +CELTDecoder *opus_custom_decoder_create(const CELTMode *mode, int channels, int *error) +{ + int ret; + CELTDecoder *st = (CELTDecoder *)opus_alloc(opus_custom_decoder_get_size(mode, channels)); + ret = opus_custom_decoder_init(st, mode, channels); + if (ret != OPUS_OK) + { + opus_custom_decoder_destroy(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} +#endif /* CUSTOM_MODES */ + +int celt_decoder_init(CELTDecoder *st, opus_int32 sampling_rate, int channels) +{ + int ret; + ret = opus_custom_decoder_init(st, opus_custom_mode_create(48000, 960, NULL), channels); + if (ret != OPUS_OK) + return ret; + st->downsample = resampling_factor(sampling_rate); + if (st->downsample==0) + return OPUS_BAD_ARG; + else + return OPUS_OK; +} + +OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_init(CELTDecoder *st, const CELTMode *mode, int channels) +{ + if (channels < 0 || channels > 2) + return OPUS_BAD_ARG; + + if (st==NULL) + return OPUS_ALLOC_FAIL; + + OPUS_CLEAR((char*)st, opus_custom_decoder_get_size(mode, channels)); + + st->mode = mode; + st->overlap = mode->overlap; + st->stream_channels = st->channels = channels; + + st->downsample = 1; + st->start = 0; + st->end = st->mode->effEBands; + st->signalling = 1; +#ifndef DISABLE_UPDATE_DRAFT + st->disable_inv = channels == 1; +#else + st->disable_inv = 0; +#endif + st->arch = opus_select_arch(); + + opus_custom_decoder_ctl(st, OPUS_RESET_STATE); + + return OPUS_OK; +} + +#ifdef CUSTOM_MODES +void opus_custom_decoder_destroy(CELTDecoder *st) +{ + opus_free(st); +} +#endif /* CUSTOM_MODES */ + +#ifndef CUSTOM_MODES +/* Special case for stereo with no downsampling and no accumulation. This is + quite common and we can make it faster by processing both channels in the + same loop, reducing overhead due to the dependency loop in the IIR filter. */ +static void deemphasis_stereo_simple(celt_sig *in[], opus_val16 *pcm, int N, const opus_val16 coef0, + celt_sig *mem) +{ + celt_sig * OPUS_RESTRICT x0; + celt_sig * OPUS_RESTRICT x1; + celt_sig m0, m1; + int j; + x0=in[0]; + x1=in[1]; + m0 = mem[0]; + m1 = mem[1]; + for (j=0;j1) + { + /* Shortcut for the standard (non-custom modes) case */ + for (j=0;joverlap; + nbEBands = mode->nbEBands; + N = mode->shortMdctSize<shortMdctSize; + shift = mode->maxLM; + } else { + B = 1; + NB = mode->shortMdctSize<maxLM-LM; + } + + if (CC==2&&C==1) + { + /* Copying a mono streams to two channels */ + celt_sig *freq2; + denormalise_bands(mode, X, freq, oldBandE, start, effEnd, M, + downsample, silence); + /* Store a temporary copy in the output buffer because the IMDCT destroys its input. */ + freq2 = out_syn[1]+overlap/2; + OPUS_COPY(freq2, freq, N); + for (b=0;bmdct, &freq2[b], out_syn[0]+NB*b, mode->window, overlap, shift, B, arch); + for (b=0;bmdct, &freq[b], out_syn[1]+NB*b, mode->window, overlap, shift, B, arch); + } else if (CC==1&&C==2) + { + /* Downmixing a stereo stream to mono */ + celt_sig *freq2; + freq2 = out_syn[0]+overlap/2; + denormalise_bands(mode, X, freq, oldBandE, start, effEnd, M, + downsample, silence); + /* Use the output buffer as temp array before downmixing. */ + denormalise_bands(mode, X+N, freq2, oldBandE+nbEBands, start, effEnd, M, + downsample, silence); + for (i=0;imdct, &freq[b], out_syn[0]+NB*b, mode->window, overlap, shift, B, arch); + } else { + /* Normal case (mono or stereo) */ + c=0; do { + denormalise_bands(mode, X+c*N, freq, oldBandE+c*nbEBands, start, effEnd, M, + downsample, silence); + for (b=0;bmdct, &freq[b], out_syn[c]+NB*b, mode->window, overlap, shift, B, arch); + } while (++cstorage*8; + tell = ec_tell(dec); + logp = isTransient ? 2 : 4; + tf_select_rsv = LM>0 && tell+logp+1<=budget; + budget -= tf_select_rsv; + tf_changed = curr = 0; + for (i=start;i>1, opus_val16 ); + pitch_downsample(decode_mem, lp_pitch_buf, + DECODE_BUFFER_SIZE, C, arch); + pitch_search(lp_pitch_buf+(PLC_PITCH_LAG_MAX>>1), lp_pitch_buf, + DECODE_BUFFER_SIZE-PLC_PITCH_LAG_MAX, + PLC_PITCH_LAG_MAX-PLC_PITCH_LAG_MIN, &pitch_index, arch); + pitch_index = PLC_PITCH_LAG_MAX-pitch_index; + RESTORE_STACK; + return pitch_index; +} + +static void celt_decode_lost(CELTDecoder * OPUS_RESTRICT st, int N, int LM) +{ + int c; + int i; + const int C = st->channels; + celt_sig *decode_mem[2]; + celt_sig *out_syn[2]; + opus_val16 *lpc; + opus_val16 *oldBandE, *oldLogE, *oldLogE2, *backgroundLogE; + const OpusCustomMode *mode; + int nbEBands; + int overlap; + int start; + int loss_count; + int noise_based; + const opus_int16 *eBands; + SAVE_STACK; + + mode = st->mode; + nbEBands = mode->nbEBands; + overlap = mode->overlap; + eBands = mode->eBands; + + c=0; do { + decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+overlap); + out_syn[c] = decode_mem[c]+DECODE_BUFFER_SIZE-N; + } while (++c_decode_mem+(DECODE_BUFFER_SIZE+overlap)*C); + oldBandE = lpc+C*LPC_ORDER; + oldLogE = oldBandE + 2*nbEBands; + oldLogE2 = oldLogE + 2*nbEBands; + backgroundLogE = oldLogE2 + 2*nbEBands; + + loss_count = st->loss_count; + start = st->start; + noise_based = loss_count >= 5 || start != 0 || st->skip_plc; + if (noise_based) + { + /* Noise-based PLC/CNG */ +#ifdef NORM_ALIASING_HACK + celt_norm *X; +#else + VARDECL(celt_norm, X); +#endif + opus_uint32 seed; + int end; + int effEnd; + opus_val16 decay; + end = st->end; + effEnd = IMAX(start, IMIN(end, mode->effEBands)); + +#ifdef NORM_ALIASING_HACK + /* This is an ugly hack that breaks aliasing rules and would be easily broken, + but it saves almost 4kB of stack. */ + X = (celt_norm*)(out_syn[C-1]+overlap/2); +#else + ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ +#endif + + /* Energy decay */ + decay = loss_count==0 ? QCONST16(1.5f, DB_SHIFT) : QCONST16(.5f, DB_SHIFT); + c=0; do + { + for (i=start;irng; + for (c=0;c>20); + } + renormalise_vector(X+boffs, blen, Q15ONE, st->arch); + } + } + st->rng = seed; + + c=0; do { + OPUS_MOVE(decode_mem[c], decode_mem[c]+N, + DECODE_BUFFER_SIZE-N+(overlap>>1)); + } while (++cdownsample, 0, st->arch); + } else { + int exc_length; + /* Pitch-based PLC */ + const opus_val16 *window; + opus_val16 *exc; + opus_val16 fade = Q15ONE; + int pitch_index; + VARDECL(opus_val32, etmp); + VARDECL(opus_val16, _exc); + VARDECL(opus_val16, fir_tmp); + + if (loss_count == 0) + { + st->last_pitch_index = pitch_index = celt_plc_pitch_search(decode_mem, C, st->arch); + } else { + pitch_index = st->last_pitch_index; + fade = QCONST16(.8f,15); + } + + /* We want the excitation for 2 pitch periods in order to look for a + decaying signal, but we can't get more than MAX_PERIOD. */ + exc_length = IMIN(2*pitch_index, MAX_PERIOD); + + ALLOC(etmp, overlap, opus_val32); + ALLOC(_exc, MAX_PERIOD+LPC_ORDER, opus_val16); + ALLOC(fir_tmp, exc_length, opus_val16); + exc = _exc+LPC_ORDER; + window = mode->window; + c=0; do { + opus_val16 decay; + opus_val16 attenuation; + opus_val32 S1=0; + celt_sig *buf; + int extrapolation_offset; + int extrapolation_len; + int j; + + buf = decode_mem[c]; + for (i=0;iarch); + /* Add a noise floor of -40 dB. */ +#ifdef FIXED_POINT + ac[0] += SHR32(ac[0],13); +#else + ac[0] *= 1.0001f; +#endif + /* Use lag windowing to stabilize the Levinson-Durbin recursion. */ + for (i=1;i<=LPC_ORDER;i++) + { + /*ac[i] *= exp(-.5*(2*M_PI*.002*i)*(2*M_PI*.002*i));*/ +#ifdef FIXED_POINT + ac[i] -= MULT16_32_Q15(2*i*i, ac[i]); +#else + ac[i] -= ac[i]*(0.008f*0.008f)*i*i; +#endif + } + _celt_lpc(lpc+c*LPC_ORDER, ac, LPC_ORDER); +#ifdef FIXED_POINT + /* For fixed-point, apply bandwidth expansion until we can guarantee that + no overflow can happen in the IIR filter. This means: + 32768*sum(abs(filter)) < 2^31 */ + while (1) { + opus_val16 tmp=Q15ONE; + opus_val32 sum=QCONST16(1., SIG_SHIFT); + for (i=0;iarch); + OPUS_COPY(exc+MAX_PERIOD-exc_length, fir_tmp, exc_length); + } + + /* Check if the waveform is decaying, and if so how fast. + We do this to avoid adding energy when concealing in a segment + with decaying energy. */ + { + opus_val32 E1=1, E2=1; + int decay_length; +#ifdef FIXED_POINT + int shift = IMAX(0,2*celt_zlog2(celt_maxabs16(&exc[MAX_PERIOD-exc_length], exc_length))-20); +#endif + decay_length = exc_length>>1; + for (i=0;i= pitch_index) { + j -= pitch_index; + attenuation = MULT16_16_Q15(attenuation, decay); + } + buf[DECODE_BUFFER_SIZE-N+i] = + SHL32(EXTEND32(MULT16_16_Q15(attenuation, + exc[extrapolation_offset+j])), SIG_SHIFT); + /* Compute the energy of the previously decoded signal whose + excitation we're copying. */ + tmp = ROUND16( + buf[DECODE_BUFFER_SIZE-MAX_PERIOD-N+extrapolation_offset+j], + SIG_SHIFT); + S1 += SHR32(MULT16_16(tmp, tmp), 10); + } + { + opus_val16 lpc_mem[LPC_ORDER]; + /* Copy the last decoded samples (prior to the overlap region) to + synthesis filter memory so we can have a continuous signal. */ + for (i=0;iarch); +#ifdef FIXED_POINT + for (i=0; i < extrapolation_len; i++) + buf[DECODE_BUFFER_SIZE-N+i] = SATURATE(buf[DECODE_BUFFER_SIZE-N+i], SIG_SAT); +#endif + } + + /* Check if the synthesis energy is higher than expected, which can + happen with the signal changes during our window. If so, + attenuate. */ + { + opus_val32 S2=0; + for (i=0;i SHR32(S2,2))) +#else + /* The float test is written this way to catch NaNs in the output + of the IIR filter at the same time. */ + if (!(S1 > 0.2f*S2)) +#endif + { + for (i=0;ipostfilter_period, st->postfilter_period, overlap, + -st->postfilter_gain, -st->postfilter_gain, + st->postfilter_tapset, st->postfilter_tapset, NULL, 0, st->arch); + + /* Simulate TDAC on the concealed audio so that it blends with the + MDCT of the next frame. */ + for (i=0;iloss_count = loss_count+1; + + RESTORE_STACK; +} + +int celt_decode_with_ec(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, + int len, opus_val16 * OPUS_RESTRICT pcm, int frame_size, ec_dec *dec, int accum) +{ + int c, i, N; + int spread_decision; + opus_int32 bits; + ec_dec _dec; +#ifdef NORM_ALIASING_HACK + celt_norm *X; +#else + VARDECL(celt_norm, X); +#endif + VARDECL(int, fine_quant); + VARDECL(int, pulses); + VARDECL(int, cap); + VARDECL(int, offsets); + VARDECL(int, fine_priority); + VARDECL(int, tf_res); + VARDECL(unsigned char, collapse_masks); + celt_sig *decode_mem[2]; + celt_sig *out_syn[2]; + opus_val16 *lpc; + opus_val16 *oldBandE, *oldLogE, *oldLogE2, *backgroundLogE; + + int shortBlocks; + int isTransient; + int intra_ener; + const int CC = st->channels; + int LM, M; + int start; + int end; + int effEnd; + int codedBands; + int alloc_trim; + int postfilter_pitch; + opus_val16 postfilter_gain; + int intensity=0; + int dual_stereo=0; + opus_int32 total_bits; + opus_int32 balance; + opus_int32 tell; + int dynalloc_logp; + int postfilter_tapset; + int anti_collapse_rsv; + int anti_collapse_on=0; + int silence; + int C = st->stream_channels; + const OpusCustomMode *mode; + int nbEBands; + int overlap; + const opus_int16 *eBands; + ALLOC_STACK; + + VALIDATE_CELT_DECODER(st); + mode = st->mode; + nbEBands = mode->nbEBands; + overlap = mode->overlap; + eBands = mode->eBands; + start = st->start; + end = st->end; + frame_size *= st->downsample; + + lpc = (opus_val16*)(st->_decode_mem+(DECODE_BUFFER_SIZE+overlap)*CC); + oldBandE = lpc+CC*LPC_ORDER; + oldLogE = oldBandE + 2*nbEBands; + oldLogE2 = oldLogE + 2*nbEBands; + backgroundLogE = oldLogE2 + 2*nbEBands; + +#ifdef CUSTOM_MODES + if (st->signalling && data!=NULL) + { + int data0=data[0]; + /* Convert "standard mode" to Opus header */ + if (mode->Fs==48000 && mode->shortMdctSize==120) + { + data0 = fromOpus(data0); + if (data0<0) + return OPUS_INVALID_PACKET; + } + st->end = end = IMAX(1, mode->effEBands-2*(data0>>5)); + LM = (data0>>3)&0x3; + C = 1 + ((data0>>2)&0x1); + data++; + len--; + if (LM>mode->maxLM) + return OPUS_INVALID_PACKET; + if (frame_size < mode->shortMdctSize<shortMdctSize<maxLM;LM++) + if (mode->shortMdctSize<mode->maxLM) + return OPUS_BAD_ARG; + } + M=1<1275 || pcm==NULL) + return OPUS_BAD_ARG; + + N = M*mode->shortMdctSize; + c=0; do { + decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+overlap); + out_syn[c] = decode_mem[c]+DECODE_BUFFER_SIZE-N; + } while (++c mode->effEBands) + effEnd = mode->effEBands; + + if (data == NULL || len<=1) + { + celt_decode_lost(st, N, LM); + deemphasis(out_syn, pcm, N, CC, st->downsample, mode->preemph, st->preemph_memD, accum); + RESTORE_STACK; + return frame_size/st->downsample; + } + + /* Check if there are at least two packets received consecutively before + * turning on the pitch-based PLC */ + st->skip_plc = st->loss_count != 0; + + if (dec == NULL) + { + ec_dec_init(&_dec,(unsigned char*)data,len); + dec = &_dec; + } + + if (C==1) + { + for (i=0;i= total_bits) + silence = 1; + else if (tell==1) + silence = ec_dec_bit_logp(dec, 15); + else + silence = 0; + if (silence) + { + /* Pretend we've read all the remaining bits */ + tell = len*8; + dec->nbits_total+=tell-ec_tell(dec); + } + + postfilter_gain = 0; + postfilter_pitch = 0; + postfilter_tapset = 0; + if (start==0 && tell+16 <= total_bits) + { + if(ec_dec_bit_logp(dec, 1)) + { + int qg, octave; + octave = ec_dec_uint(dec, 6); + postfilter_pitch = (16< 0 && tell+3 <= total_bits) + { + isTransient = ec_dec_bit_logp(dec, 3); + tell = ec_tell(dec); + } + else + isTransient = 0; + + if (isTransient) + shortBlocks = M; + else + shortBlocks = 0; + + /* Decode the global flags (first symbols in the stream) */ + intra_ener = tell+3<=total_bits ? ec_dec_bit_logp(dec, 3) : 0; + /* Get band energies */ + unquant_coarse_energy(mode, start, end, oldBandE, + intra_ener, dec, C, LM); + + ALLOC(tf_res, nbEBands, int); + tf_decode(start, end, isTransient, tf_res, LM, dec); + + tell = ec_tell(dec); + spread_decision = SPREAD_NORMAL; + if (tell+4 <= total_bits) + spread_decision = ec_dec_icdf(dec, spread_icdf, 5); + + ALLOC(cap, nbEBands, int); + + init_caps(mode,cap,LM,C); + + ALLOC(offsets, nbEBands, int); + + dynalloc_logp = 6; + total_bits<<=BITRES; + tell = ec_tell_frac(dec); + for (i=start;i0) + dynalloc_logp = IMAX(2, dynalloc_logp-1); + } + + ALLOC(fine_quant, nbEBands, int); + alloc_trim = tell+(6<=2&&bits>=((LM+2)<rng, 0, + st->arch, st->disable_inv); + + if (anti_collapse_rsv > 0) + { + anti_collapse_on = ec_dec_bits(dec, 1); + } + + unquant_energy_finalise(mode, start, end, oldBandE, + fine_quant, fine_priority, len*8-ec_tell(dec), dec, C); + + if (anti_collapse_on) + anti_collapse(mode, X, collapse_masks, LM, C, N, + start, end, oldBandE, oldLogE, oldLogE2, pulses, st->rng, st->arch); + + if (silence) + { + for (i=0;idownsample, silence, st->arch); + + c=0; do { + st->postfilter_period=IMAX(st->postfilter_period, COMBFILTER_MINPERIOD); + st->postfilter_period_old=IMAX(st->postfilter_period_old, COMBFILTER_MINPERIOD); + comb_filter(out_syn[c], out_syn[c], st->postfilter_period_old, st->postfilter_period, mode->shortMdctSize, + st->postfilter_gain_old, st->postfilter_gain, st->postfilter_tapset_old, st->postfilter_tapset, + mode->window, overlap, st->arch); + if (LM!=0) + comb_filter(out_syn[c]+mode->shortMdctSize, out_syn[c]+mode->shortMdctSize, st->postfilter_period, postfilter_pitch, N-mode->shortMdctSize, + st->postfilter_gain, postfilter_gain, st->postfilter_tapset, postfilter_tapset, + mode->window, overlap, st->arch); + + } while (++cpostfilter_period_old = st->postfilter_period; + st->postfilter_gain_old = st->postfilter_gain; + st->postfilter_tapset_old = st->postfilter_tapset; + st->postfilter_period = postfilter_pitch; + st->postfilter_gain = postfilter_gain; + st->postfilter_tapset = postfilter_tapset; + if (LM!=0) + { + st->postfilter_period_old = st->postfilter_period; + st->postfilter_gain_old = st->postfilter_gain; + st->postfilter_tapset_old = st->postfilter_tapset; + } + + if (C==1) + OPUS_COPY(&oldBandE[nbEBands], oldBandE, nbEBands); + + /* In case start or end were to change */ + if (!isTransient) + { + opus_val16 max_background_increase; + OPUS_COPY(oldLogE2, oldLogE, 2*nbEBands); + OPUS_COPY(oldLogE, oldBandE, 2*nbEBands); + /* In normal circumstances, we only allow the noise floor to increase by + up to 2.4 dB/second, but when we're in DTX, we allow up to 6 dB + increase for each update.*/ + if (st->loss_count < 10) + max_background_increase = M*QCONST16(0.001f,DB_SHIFT); + else + max_background_increase = QCONST16(1.f,DB_SHIFT); + for (i=0;i<2*nbEBands;i++) + backgroundLogE[i] = MIN16(backgroundLogE[i] + max_background_increase, oldBandE[i]); + } else { + for (i=0;i<2*nbEBands;i++) + oldLogE[i] = MIN16(oldLogE[i], oldBandE[i]); + } + c=0; do + { + for (i=0;irng = dec->rng; + + deemphasis(out_syn, pcm, N, CC, st->downsample, mode->preemph, st->preemph_memD, accum); + st->loss_count = 0; + RESTORE_STACK; + if (ec_tell(dec) > 8*len) + return OPUS_INTERNAL_ERROR; + if(ec_get_error(dec)) + st->error = 1; + return frame_size/st->downsample; +} + + +#ifdef CUSTOM_MODES + +#ifdef FIXED_POINT +int opus_custom_decode(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, opus_int16 * OPUS_RESTRICT pcm, int frame_size) +{ + return celt_decode_with_ec(st, data, len, pcm, frame_size, NULL, 0); +} + +#ifndef DISABLE_FLOAT_API +int opus_custom_decode_float(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, float * OPUS_RESTRICT pcm, int frame_size) +{ + int j, ret, C, N; + VARDECL(opus_int16, out); + ALLOC_STACK; + + if (pcm==NULL) + return OPUS_BAD_ARG; + + C = st->channels; + N = frame_size; + + ALLOC(out, C*N, opus_int16); + ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL, 0); + if (ret>0) + for (j=0;jchannels; + N = frame_size; + ALLOC(out, C*N, celt_sig); + + ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL, 0); + + if (ret>0) + for (j=0;j=st->mode->nbEBands) + goto bad_arg; + st->start = value; + } + break; + case CELT_SET_END_BAND_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>st->mode->nbEBands) + goto bad_arg; + st->end = value; + } + break; + case CELT_SET_CHANNELS_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>2) + goto bad_arg; + st->stream_channels = value; + } + break; + case CELT_GET_AND_CLEAR_ERROR_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (value==NULL) + goto bad_arg; + *value=st->error; + st->error = 0; + } + break; + case OPUS_GET_LOOKAHEAD_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (value==NULL) + goto bad_arg; + *value = st->overlap/st->downsample; + } + break; + case OPUS_RESET_STATE: + { + int i; + opus_val16 *lpc, *oldBandE, *oldLogE, *oldLogE2; + lpc = (opus_val16*)(st->_decode_mem+(DECODE_BUFFER_SIZE+st->overlap)*st->channels); + oldBandE = lpc+st->channels*LPC_ORDER; + oldLogE = oldBandE + 2*st->mode->nbEBands; + oldLogE2 = oldLogE + 2*st->mode->nbEBands; + OPUS_CLEAR((char*)&st->DECODER_RESET_START, + opus_custom_decoder_get_size(st->mode, st->channels)- + ((char*)&st->DECODER_RESET_START - (char*)st)); + for (i=0;i<2*st->mode->nbEBands;i++) + oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); + st->skip_plc = 1; + } + break; + case OPUS_GET_PITCH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (value==NULL) + goto bad_arg; + *value = st->postfilter_period; + } + break; + case CELT_GET_MODE_REQUEST: + { + const CELTMode ** value = va_arg(ap, const CELTMode**); + if (value==0) + goto bad_arg; + *value=st->mode; + } + break; + case CELT_SET_SIGNALLING_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->signalling = value; + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + opus_uint32 * value = va_arg(ap, opus_uint32 *); + if (value==0) + goto bad_arg; + *value=st->rng; + } + break; + case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + st->disable_inv = value; + } + break; + case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->disable_inv; + } + break; + default: + goto bad_request; + } + va_end(ap); + return OPUS_OK; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +bad_request: + va_end(ap); + return OPUS_UNIMPLEMENTED; +} diff --git a/vendor/opus/celt/celt_encoder.c b/vendor/opus/celt/celt_encoder.c new file mode 100644 index 0000000..d6f8afc --- /dev/null +++ b/vendor/opus/celt/celt_encoder.c @@ -0,0 +1,2607 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2010 Xiph.Org Foundation + Copyright (c) 2008 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#define CELT_ENCODER_C + +#include "cpu_support.h" +#include "os_support.h" +#include "mdct.h" +#include +#include "celt.h" +#include "pitch.h" +#include "bands.h" +#include "modes.h" +#include "entcode.h" +#include "quant_bands.h" +#include "rate.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "float_cast.h" +#include +#include "celt_lpc.h" +#include "vq.h" + + +/** Encoder state + @brief Encoder state + */ +struct OpusCustomEncoder { + const OpusCustomMode *mode; /**< Mode used by the encoder */ + int channels; + int stream_channels; + + int force_intra; + int clip; + int disable_pf; + int complexity; + int upsample; + int start, end; + + opus_int32 bitrate; + int vbr; + int signalling; + int constrained_vbr; /* If zero, VBR can do whatever it likes with the rate */ + int loss_rate; + int lsb_depth; + int lfe; + int disable_inv; + int arch; + + /* Everything beyond this point gets cleared on a reset */ +#define ENCODER_RESET_START rng + + opus_uint32 rng; + int spread_decision; + opus_val32 delayedIntra; + int tonal_average; + int lastCodedBands; + int hf_average; + int tapset_decision; + + int prefilter_period; + opus_val16 prefilter_gain; + int prefilter_tapset; +#ifdef RESYNTH + int prefilter_period_old; + opus_val16 prefilter_gain_old; + int prefilter_tapset_old; +#endif + int consec_transient; + AnalysisInfo analysis; + SILKInfo silk_info; + + opus_val32 preemph_memE[2]; + opus_val32 preemph_memD[2]; + + /* VBR-related parameters */ + opus_int32 vbr_reservoir; + opus_int32 vbr_drift; + opus_int32 vbr_offset; + opus_int32 vbr_count; + opus_val32 overlap_max; + opus_val16 stereo_saving; + int intensity; + opus_val16 *energy_mask; + opus_val16 spec_avg; + +#ifdef RESYNTH + /* +MAX_PERIOD/2 to make space for overlap */ + celt_sig syn_mem[2][2*MAX_PERIOD+MAX_PERIOD/2]; +#endif + + celt_sig in_mem[1]; /* Size = channels*mode->overlap */ + /* celt_sig prefilter_mem[], Size = channels*COMBFILTER_MAXPERIOD */ + /* opus_val16 oldBandE[], Size = channels*mode->nbEBands */ + /* opus_val16 oldLogE[], Size = channels*mode->nbEBands */ + /* opus_val16 oldLogE2[], Size = channels*mode->nbEBands */ + /* opus_val16 energyError[], Size = channels*mode->nbEBands */ +}; + +int celt_encoder_get_size(int channels) +{ + CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); + return opus_custom_encoder_get_size(mode, channels); +} + +OPUS_CUSTOM_NOSTATIC int opus_custom_encoder_get_size(const CELTMode *mode, int channels) +{ + int size = sizeof(struct CELTEncoder) + + (channels*mode->overlap-1)*sizeof(celt_sig) /* celt_sig in_mem[channels*mode->overlap]; */ + + channels*COMBFILTER_MAXPERIOD*sizeof(celt_sig) /* celt_sig prefilter_mem[channels*COMBFILTER_MAXPERIOD]; */ + + 4*channels*mode->nbEBands*sizeof(opus_val16); /* opus_val16 oldBandE[channels*mode->nbEBands]; */ + /* opus_val16 oldLogE[channels*mode->nbEBands]; */ + /* opus_val16 oldLogE2[channels*mode->nbEBands]; */ + /* opus_val16 energyError[channels*mode->nbEBands]; */ + return size; +} + +#ifdef CUSTOM_MODES +CELTEncoder *opus_custom_encoder_create(const CELTMode *mode, int channels, int *error) +{ + int ret; + CELTEncoder *st = (CELTEncoder *)opus_alloc(opus_custom_encoder_get_size(mode, channels)); + /* init will handle the NULL case */ + ret = opus_custom_encoder_init(st, mode, channels); + if (ret != OPUS_OK) + { + opus_custom_encoder_destroy(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} +#endif /* CUSTOM_MODES */ + +static int opus_custom_encoder_init_arch(CELTEncoder *st, const CELTMode *mode, + int channels, int arch) +{ + if (channels < 0 || channels > 2) + return OPUS_BAD_ARG; + + if (st==NULL || mode==NULL) + return OPUS_ALLOC_FAIL; + + OPUS_CLEAR((char*)st, opus_custom_encoder_get_size(mode, channels)); + + st->mode = mode; + st->stream_channels = st->channels = channels; + + st->upsample = 1; + st->start = 0; + st->end = st->mode->effEBands; + st->signalling = 1; + st->arch = arch; + + st->constrained_vbr = 1; + st->clip = 1; + + st->bitrate = OPUS_BITRATE_MAX; + st->vbr = 0; + st->force_intra = 0; + st->complexity = 5; + st->lsb_depth=24; + + opus_custom_encoder_ctl(st, OPUS_RESET_STATE); + + return OPUS_OK; +} + +#ifdef CUSTOM_MODES +int opus_custom_encoder_init(CELTEncoder *st, const CELTMode *mode, int channels) +{ + return opus_custom_encoder_init_arch(st, mode, channels, opus_select_arch()); +} +#endif + +int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels, + int arch) +{ + int ret; + ret = opus_custom_encoder_init_arch(st, + opus_custom_mode_create(48000, 960, NULL), channels, arch); + if (ret != OPUS_OK) + return ret; + st->upsample = resampling_factor(sampling_rate); + return OPUS_OK; +} + +#ifdef CUSTOM_MODES +void opus_custom_encoder_destroy(CELTEncoder *st) +{ + opus_free(st); +} +#endif /* CUSTOM_MODES */ + + +static int transient_analysis(const opus_val32 * OPUS_RESTRICT in, int len, int C, + opus_val16 *tf_estimate, int *tf_chan, int allow_weak_transients, + int *weak_transient) +{ + int i; + VARDECL(opus_val16, tmp); + opus_val32 mem0,mem1; + int is_transient = 0; + opus_int32 mask_metric = 0; + int c; + opus_val16 tf_max; + int len2; + /* Forward masking: 6.7 dB/ms. */ +#ifdef FIXED_POINT + int forward_shift = 4; +#else + opus_val16 forward_decay = QCONST16(.0625f,15); +#endif + /* Table of 6*64/x, trained on real data to minimize the average error */ + static const unsigned char inv_table[128] = { + 255,255,156,110, 86, 70, 59, 51, 45, 40, 37, 33, 31, 28, 26, 25, + 23, 22, 21, 20, 19, 18, 17, 16, 16, 15, 15, 14, 13, 13, 12, 12, + 12, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9, 9, 9, 9, 8, 8, + 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, + }; + SAVE_STACK; + ALLOC(tmp, len, opus_val16); + + *weak_transient = 0; + /* For lower bitrates, let's be more conservative and have a forward masking + decay of 3.3 dB/ms. This avoids having to code transients at very low + bitrate (mostly for hybrid), which can result in unstable energy and/or + partial collapse. */ + if (allow_weak_transients) + { +#ifdef FIXED_POINT + forward_shift = 5; +#else + forward_decay = QCONST16(.03125f,15); +#endif + } + len2=len/2; + for (c=0;c=0;i--) + { + /* Backward masking: 13.9 dB/ms. */ +#ifdef FIXED_POINT + /* FIXME: Use PSHR16() instead */ + tmp[i] = mem0 + PSHR32(tmp[i]-mem0,3); +#else + tmp[i] = mem0 + MULT16_16_P15(QCONST16(0.125f,15),tmp[i]-mem0); +#endif + mem0 = tmp[i]; + maxE = MAX16(maxE, mem0); + } + /*for (i=0;i>1))); +#else + mean = celt_sqrt(mean * maxE*.5*len2); +#endif + /* Inverse of the mean energy in Q15+6 */ + norm = SHL32(EXTEND32(len2),6+14)/ADD32(EPSILON,SHR32(mean,1)); + /* Compute harmonic mean discarding the unreliable boundaries + The data is smooth, so we only take 1/4th of the samples */ + unmask=0; + /* We should never see NaNs here. If we find any, then something really bad happened and we better abort + before it does any damage later on. If these asserts are disabled (no hardening), then the table + lookup a few lines below (id = ...) is likely to crash dur to an out-of-bounds read. DO NOT FIX + that crash on NaN since it could result in a worse issue later on. */ + celt_assert(!celt_isnan(tmp[0])); + celt_assert(!celt_isnan(norm)); + for (i=12;imask_metric) + { + *tf_chan = c; + mask_metric = unmask; + } + } + is_transient = mask_metric>200; + /* For low bitrates, define "weak transients" that need to be + handled differently to avoid partial collapse. */ + if (allow_weak_transients && is_transient && mask_metric<600) { + is_transient = 0; + *weak_transient = 1; + } + /* Arbitrary metric for VBR boost */ + tf_max = MAX16(0,celt_sqrt(27*mask_metric)-42); + /* *tf_estimate = 1 + MIN16(1, sqrt(MAX16(0, tf_max-30))/20); */ + *tf_estimate = celt_sqrt(MAX32(0, SHL32(MULT16_16(QCONST16(0.0069,14),MIN16(163,tf_max)),14)-QCONST32(0.139,28))); + /*printf("%d %f\n", tf_max, mask_metric);*/ + RESTORE_STACK; +#ifdef FUZZING + is_transient = rand()&0x1; +#endif + /*printf("%d %f %d\n", is_transient, (float)*tf_estimate, tf_max);*/ + return is_transient; +} + +/* Looks for sudden increases of energy to decide whether we need to patch + the transient decision */ +static int patch_transient_decision(opus_val16 *newE, opus_val16 *oldE, int nbEBands, + int start, int end, int C) +{ + int i, c; + opus_val32 mean_diff=0; + opus_val16 spread_old[26]; + /* Apply an aggressive (-6 dB/Bark) spreading function to the old frame to + avoid false detection caused by irrelevant bands */ + if (C==1) + { + spread_old[start] = oldE[start]; + for (i=start+1;i=start;i--) + spread_old[i] = MAX16(spread_old[i], spread_old[i+1]-QCONST16(1.0f, DB_SHIFT)); + /* Compute mean increase */ + c=0; do { + for (i=IMAX(2,start);i QCONST16(1.f, DB_SHIFT); +} + +/** Apply window and compute the MDCT for all sub-frames and + all channels in a frame */ +static void compute_mdcts(const CELTMode *mode, int shortBlocks, celt_sig * OPUS_RESTRICT in, + celt_sig * OPUS_RESTRICT out, int C, int CC, int LM, int upsample, + int arch) +{ + const int overlap = mode->overlap; + int N; + int B; + int shift; + int i, b, c; + if (shortBlocks) + { + B = shortBlocks; + N = mode->shortMdctSize; + shift = mode->maxLM; + } else { + B = 1; + N = mode->shortMdctSize<maxLM-LM; + } + c=0; do { + for (b=0;bmdct, in+c*(B*N+overlap)+b*N, + &out[b+c*N*B], mode->window, overlap, shift, B, + arch); + } + } while (++ceBands[len]-m->eBands[len-1])<eBands[len]-m->eBands[len-1])<eBands[i+1]-m->eBands[i])<eBands[i+1]-m->eBands[i])==1; + OPUS_COPY(tmp, &X[tf_chan*N0 + (m->eBands[i]<eBands[i]<>LM, 1<>k, 1<=0;i--) + { + if (tf_res[i+1] == 1) + tf_res[i] = path1[i+1]; + else + tf_res[i] = path0[i+1]; + } + /*printf("%d %f\n", *tf_sum, tf_estimate);*/ + RESTORE_STACK; +#ifdef FUZZING + tf_select = rand()&0x1; + tf_res[0] = rand()&0x1; + for (i=1;istorage*8; + tell = ec_tell(enc); + logp = isTransient ? 2 : 4; + /* Reserve space to code the tf_select decision. */ + tf_select_rsv = LM>0 && tell+logp+1 <= budget; + budget -= tf_select_rsv; + curr = tf_changed = 0; + for (i=start;i> 10; + trim = QCONST16(4.f, 8) + QCONST16(1.f/16.f, 8)*frac; + } + if (C==2) + { + opus_val16 sum = 0; /* Q10 */ + opus_val16 minXC; /* Q10 */ + /* Compute inter-channel correlation for low frequencies */ + for (i=0;i<8;i++) + { + opus_val32 partial; + partial = celt_inner_prod(&X[m->eBands[i]<eBands[i]<eBands[i+1]-m->eBands[i])<eBands[i]<eBands[i]<eBands[i+1]-m->eBands[i])<nbEBands]*(opus_int32)(2+2*i-end); + } + } while (++cvalid) + { + trim -= MAX16(-QCONST16(2.f, 8), MIN16(QCONST16(2.f, 8), + (opus_val16)(QCONST16(2.f, 8)*(analysis->tonality_slope+.05f)))); + } +#else + (void)analysis; +#endif + +#ifdef FIXED_POINT + trim_index = PSHR32(trim, 8); +#else + trim_index = (int)floor(.5f+trim); +#endif + trim_index = IMAX(0, IMIN(10, trim_index)); + /*printf("%d\n", trim_index);*/ +#ifdef FUZZING + trim_index = rand()%11; +#endif + return trim_index; +} + +static int stereo_analysis(const CELTMode *m, const celt_norm *X, + int LM, int N0) +{ + int i; + int thetas; + opus_val32 sumLR = EPSILON, sumMS = EPSILON; + + /* Use the L1 norm to model the entropy of the L/R signal vs the M/S signal */ + for (i=0;i<13;i++) + { + int j; + for (j=m->eBands[i]<eBands[i+1]<eBands[13]<<(LM+1))+thetas, sumMS) + > MULT16_32_Q15(m->eBands[13]<<(LM+1), sumLR); +} + +#define MSWAP(a,b) do {opus_val16 tmp = a;a=b;b=tmp;} while(0) +static opus_val16 median_of_5(const opus_val16 *x) +{ + opus_val16 t0, t1, t2, t3, t4; + t2 = x[2]; + if (x[0] > x[1]) + { + t0 = x[1]; + t1 = x[0]; + } else { + t0 = x[0]; + t1 = x[1]; + } + if (x[3] > x[4]) + { + t3 = x[4]; + t4 = x[3]; + } else { + t3 = x[3]; + t4 = x[4]; + } + if (t0 > t3) + { + MSWAP(t0, t3); + MSWAP(t1, t4); + } + if (t2 > t1) + { + if (t1 < t3) + return MIN16(t2, t3); + else + return MIN16(t4, t1); + } else { + if (t2 < t3) + return MIN16(t1, t3); + else + return MIN16(t2, t4); + } +} + +static opus_val16 median_of_3(const opus_val16 *x) +{ + opus_val16 t0, t1, t2; + if (x[0] > x[1]) + { + t0 = x[1]; + t1 = x[0]; + } else { + t0 = x[0]; + t1 = x[1]; + } + t2 = x[2]; + if (t1 < t2) + return t1; + else if (t0 < t2) + return t2; + else + return t0; +} + +static opus_val16 dynalloc_analysis(const opus_val16 *bandLogE, const opus_val16 *bandLogE2, + int nbEBands, int start, int end, int C, int *offsets, int lsb_depth, const opus_int16 *logN, + int isTransient, int vbr, int constrained_vbr, const opus_int16 *eBands, int LM, + int effectiveBytes, opus_int32 *tot_boost_, int lfe, opus_val16 *surround_dynalloc, + AnalysisInfo *analysis, int *importance, int *spread_weight) +{ + int i, c; + opus_int32 tot_boost=0; + opus_val16 maxDepth; + VARDECL(opus_val16, follower); + VARDECL(opus_val16, noise_floor); + SAVE_STACK; + ALLOC(follower, C*nbEBands, opus_val16); + ALLOC(noise_floor, C*nbEBands, opus_val16); + OPUS_CLEAR(offsets, nbEBands); + /* Dynamic allocation code */ + maxDepth=-QCONST16(31.9f, DB_SHIFT); + for (i=0;i=0;i--) + mask[i] = MAX16(mask[i], mask[i+1] - QCONST16(3.f, DB_SHIFT)); + for (i=0;i> shift; + } + /*for (i=0;i 50 && LM>=1 && !lfe) + { + int last=0; + c=0;do + { + opus_val16 offset; + opus_val16 tmp; + opus_val16 *f; + f = &follower[c*nbEBands]; + f[0] = bandLogE2[c*nbEBands]; + for (i=1;i bandLogE2[c*nbEBands+i-1]+QCONST16(.5f,DB_SHIFT)) + last=i; + f[i] = MIN16(f[i-1]+QCONST16(1.5f,DB_SHIFT), bandLogE2[c*nbEBands+i]); + } + for (i=last-1;i>=0;i--) + f[i] = MIN16(f[i], MIN16(f[i+1]+QCONST16(2.f,DB_SHIFT), bandLogE2[c*nbEBands+i])); + + /* Combine with a median filter to avoid dynalloc triggering unnecessarily. + The "offset" value controls how conservative we are -- a higher offset + reduces the impact of the median filter and makes dynalloc use more bits. */ + offset = QCONST16(1.f, DB_SHIFT); + for (i=2;i=12) + follower[i] = HALF16(follower[i]); + } +#ifdef DISABLE_FLOAT_API + (void)analysis; +#else + if (analysis->valid) + { + for (i=start;ileak_boost[i]; + } +#endif + for (i=start;i 48) { + boost = (int)SHR32(EXTEND32(follower[i])*8,DB_SHIFT); + boost_bits = (boost*width<>BITRES>>3 > 2*effectiveBytes/3) + { + opus_int32 cap = ((2*effectiveBytes/3)<mode; + overlap = mode->overlap; + ALLOC(_pre, CC*(N+COMBFILTER_MAXPERIOD), celt_sig); + + pre[0] = _pre; + pre[1] = _pre + (N+COMBFILTER_MAXPERIOD); + + + c=0; do { + OPUS_COPY(pre[c], prefilter_mem+c*COMBFILTER_MAXPERIOD, COMBFILTER_MAXPERIOD); + OPUS_COPY(pre[c]+COMBFILTER_MAXPERIOD, in+c*(N+overlap)+overlap, N); + } while (++c>1, opus_val16); + + pitch_downsample(pre, pitch_buf, COMBFILTER_MAXPERIOD+N, CC, st->arch); + /* Don't search for the fir last 1.5 octave of the range because + there's too many false-positives due to short-term correlation */ + pitch_search(pitch_buf+(COMBFILTER_MAXPERIOD>>1), pitch_buf, N, + COMBFILTER_MAXPERIOD-3*COMBFILTER_MINPERIOD, &pitch_index, + st->arch); + pitch_index = COMBFILTER_MAXPERIOD-pitch_index; + + gain1 = remove_doubling(pitch_buf, COMBFILTER_MAXPERIOD, COMBFILTER_MINPERIOD, + N, &pitch_index, st->prefilter_period, st->prefilter_gain, st->arch); + if (pitch_index > COMBFILTER_MAXPERIOD-2) + pitch_index = COMBFILTER_MAXPERIOD-2; + gain1 = MULT16_16_Q15(QCONST16(.7f,15),gain1); + /*printf("%d %d %f %f\n", pitch_change, pitch_index, gain1, st->analysis.tonality);*/ + if (st->loss_rate>2) + gain1 = HALF32(gain1); + if (st->loss_rate>4) + gain1 = HALF32(gain1); + if (st->loss_rate>8) + gain1 = 0; + } else { + gain1 = 0; + pitch_index = COMBFILTER_MINPERIOD; + } +#ifndef DISABLE_FLOAT_API + if (analysis->valid) + gain1 = (opus_val16)(gain1 * analysis->max_pitch_ratio); +#else + (void)analysis; +#endif + /* Gain threshold for enabling the prefilter/postfilter */ + pf_threshold = QCONST16(.2f,15); + + /* Adjusting the threshold based on rate and continuity */ + if (abs(pitch_index-st->prefilter_period)*10>pitch_index) + pf_threshold += QCONST16(.2f,15); + if (nbAvailableBytes<25) + pf_threshold += QCONST16(.1f,15); + if (nbAvailableBytes<35) + pf_threshold += QCONST16(.1f,15); + if (st->prefilter_gain > QCONST16(.4f,15)) + pf_threshold -= QCONST16(.1f,15); + if (st->prefilter_gain > QCONST16(.55f,15)) + pf_threshold -= QCONST16(.1f,15); + + /* Hard threshold at 0.2 */ + pf_threshold = MAX16(pf_threshold, QCONST16(.2f,15)); + if (gain1prefilter_gain)prefilter_gain; + +#ifdef FIXED_POINT + qg = ((gain1+1536)>>10)/3-1; +#else + qg = (int)floor(.5f+gain1*32/3)-1; +#endif + qg = IMAX(0, IMIN(7, qg)); + gain1 = QCONST16(0.09375f,15)*(qg+1); + pf_on = 1; + } + /*printf("%d %f\n", pitch_index, gain1);*/ + + c=0; do { + int offset = mode->shortMdctSize-overlap; + st->prefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); + OPUS_COPY(in+c*(N+overlap), st->in_mem+c*(overlap), overlap); + if (offset) + comb_filter(in+c*(N+overlap)+overlap, pre[c]+COMBFILTER_MAXPERIOD, + st->prefilter_period, st->prefilter_period, offset, -st->prefilter_gain, -st->prefilter_gain, + st->prefilter_tapset, st->prefilter_tapset, NULL, 0, st->arch); + + comb_filter(in+c*(N+overlap)+overlap+offset, pre[c]+COMBFILTER_MAXPERIOD+offset, + st->prefilter_period, pitch_index, N-offset, -st->prefilter_gain, -gain1, + st->prefilter_tapset, prefilter_tapset, mode->window, overlap, st->arch); + OPUS_COPY(st->in_mem+c*(overlap), in+c*(N+overlap)+N, overlap); + + if (N>COMBFILTER_MAXPERIOD) + { + OPUS_COPY(prefilter_mem+c*COMBFILTER_MAXPERIOD, pre[c]+N, COMBFILTER_MAXPERIOD); + } else { + OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD, prefilter_mem+c*COMBFILTER_MAXPERIOD+N, COMBFILTER_MAXPERIOD-N); + OPUS_COPY(prefilter_mem+c*COMBFILTER_MAXPERIOD+COMBFILTER_MAXPERIOD-N, pre[c]+COMBFILTER_MAXPERIOD, N); + } + } while (++cnbEBands; + eBands = mode->eBands; + + coded_bands = lastCodedBands ? lastCodedBands : nbEBands; + coded_bins = eBands[coded_bands]<analysis.activity, st->analysis.tonality, tf_estimate, st->stereo_saving, tot_boost, coded_bands);*/ +#ifndef DISABLE_FLOAT_API + if (analysis->valid && analysis->activity<.4) + target -= (opus_int32)((coded_bins<activity)); +#endif + /* Stereo savings */ + if (C==2) + { + int coded_stereo_bands; + int coded_stereo_dof; + opus_val16 max_frac; + coded_stereo_bands = IMIN(intensity, coded_bands); + coded_stereo_dof = (eBands[coded_stereo_bands]<valid && !lfe) + { + opus_int32 tonal_target; + float tonal; + + /* Tonality boost (compensating for the average). */ + tonal = MAX16(0.f,analysis->tonality-.15f)-0.12f; + tonal_target = target + (opus_int32)((coded_bins<tonality, tonal);*/ + target = tonal_target; + } +#else + (void)analysis; + (void)pitch_change; +#endif + + if (has_surround_mask&&!lfe) + { + opus_int32 surround_target = target + (opus_int32)SHR32(MULT16_16(surround_masking,coded_bins<end, st->intensity, surround_target, target, st->bitrate);*/ + target = IMAX(target/4, surround_target); + } + + { + opus_int32 floor_depth; + int bins; + bins = eBands[nbEBands-2]<>2); + target = IMIN(target, floor_depth); + /*printf("%f %d\n", maxDepth, floor_depth);*/ + } + + /* Make VBR less aggressive for constrained VBR because we can't keep a higher bitrate + for long. Needs tuning. */ + if ((!has_surround_mask||lfe) && constrained_vbr) + { + target = base_target + (opus_int32)MULT16_32_Q15(QCONST16(0.67f, 15), target-base_target); + } + + if (!has_surround_mask && tf_estimate < QCONST16(.2f, 14)) + { + opus_val16 amount; + opus_val16 tvbr_factor; + amount = MULT16_16_Q15(QCONST16(.0000031f, 30), IMAX(0, IMIN(32000, 96000-bitrate))); + tvbr_factor = SHR32(MULT16_16(temporal_vbr, amount), DB_SHIFT); + target += (opus_int32)MULT16_32_Q15(tvbr_factor, target); + } + + /* Don't allow more than doubling the rate */ + target = IMIN(2*base_target, target); + + return target; +} + +int celt_encode_with_ec(CELTEncoder * OPUS_RESTRICT st, const opus_val16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes, ec_enc *enc) +{ + int i, c, N; + opus_int32 bits; + ec_enc _enc; + VARDECL(celt_sig, in); + VARDECL(celt_sig, freq); + VARDECL(celt_norm, X); + VARDECL(celt_ener, bandE); + VARDECL(opus_val16, bandLogE); + VARDECL(opus_val16, bandLogE2); + VARDECL(int, fine_quant); + VARDECL(opus_val16, error); + VARDECL(int, pulses); + VARDECL(int, cap); + VARDECL(int, offsets); + VARDECL(int, importance); + VARDECL(int, spread_weight); + VARDECL(int, fine_priority); + VARDECL(int, tf_res); + VARDECL(unsigned char, collapse_masks); + celt_sig *prefilter_mem; + opus_val16 *oldBandE, *oldLogE, *oldLogE2, *energyError; + int shortBlocks=0; + int isTransient=0; + const int CC = st->channels; + const int C = st->stream_channels; + int LM, M; + int tf_select; + int nbFilledBytes, nbAvailableBytes; + int start; + int end; + int effEnd; + int codedBands; + int alloc_trim; + int pitch_index=COMBFILTER_MINPERIOD; + opus_val16 gain1 = 0; + int dual_stereo=0; + int effectiveBytes; + int dynalloc_logp; + opus_int32 vbr_rate; + opus_int32 total_bits; + opus_int32 total_boost; + opus_int32 balance; + opus_int32 tell; + opus_int32 tell0_frac; + int prefilter_tapset=0; + int pf_on; + int anti_collapse_rsv; + int anti_collapse_on=0; + int silence=0; + int tf_chan = 0; + opus_val16 tf_estimate; + int pitch_change=0; + opus_int32 tot_boost; + opus_val32 sample_max; + opus_val16 maxDepth; + const OpusCustomMode *mode; + int nbEBands; + int overlap; + const opus_int16 *eBands; + int secondMdct; + int signalBandwidth; + int transient_got_disabled=0; + opus_val16 surround_masking=0; + opus_val16 temporal_vbr=0; + opus_val16 surround_trim = 0; + opus_int32 equiv_rate; + int hybrid; + int weak_transient = 0; + int enable_tf_analysis; + VARDECL(opus_val16, surround_dynalloc); + ALLOC_STACK; + + mode = st->mode; + nbEBands = mode->nbEBands; + overlap = mode->overlap; + eBands = mode->eBands; + start = st->start; + end = st->end; + hybrid = start != 0; + tf_estimate = 0; + if (nbCompressedBytes<2 || pcm==NULL) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + + frame_size *= st->upsample; + for (LM=0;LM<=mode->maxLM;LM++) + if (mode->shortMdctSize<mode->maxLM) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + M=1<shortMdctSize; + + prefilter_mem = st->in_mem+CC*(overlap); + oldBandE = (opus_val16*)(st->in_mem+CC*(overlap+COMBFILTER_MAXPERIOD)); + oldLogE = oldBandE + CC*nbEBands; + oldLogE2 = oldLogE + CC*nbEBands; + energyError = oldLogE2 + CC*nbEBands; + + if (enc==NULL) + { + tell0_frac=tell=1; + nbFilledBytes=0; + } else { + tell0_frac=ec_tell_frac(enc); + tell=ec_tell(enc); + nbFilledBytes=(tell+4)>>3; + } + +#ifdef CUSTOM_MODES + if (st->signalling && enc==NULL) + { + int tmp = (mode->effEBands-end)>>1; + end = st->end = IMAX(1, mode->effEBands-tmp); + compressed[0] = tmp<<5; + compressed[0] |= LM<<3; + compressed[0] |= (C==2)<<2; + /* Convert "standard mode" to Opus header */ + if (mode->Fs==48000 && mode->shortMdctSize==120) + { + int c0 = toOpus(compressed[0]); + if (c0<0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + compressed[0] = c0; + } + compressed++; + nbCompressedBytes--; + } +#else + celt_assert(st->signalling==0); +#endif + + /* Can't produce more than 1275 output bytes */ + nbCompressedBytes = IMIN(nbCompressedBytes,1275); + nbAvailableBytes = nbCompressedBytes - nbFilledBytes; + + if (st->vbr && st->bitrate!=OPUS_BITRATE_MAX) + { + opus_int32 den=mode->Fs>>BITRES; + vbr_rate=(st->bitrate*frame_size+(den>>1))/den; +#ifdef CUSTOM_MODES + if (st->signalling) + vbr_rate -= 8<>(3+BITRES); + } else { + opus_int32 tmp; + vbr_rate = 0; + tmp = st->bitrate*frame_size; + if (tell>1) + tmp += tell; + if (st->bitrate!=OPUS_BITRATE_MAX) + nbCompressedBytes = IMAX(2, IMIN(nbCompressedBytes, + (tmp+4*mode->Fs)/(8*mode->Fs)-!!st->signalling)); + effectiveBytes = nbCompressedBytes - nbFilledBytes; + } + equiv_rate = ((opus_int32)nbCompressedBytes*8*50 << (3-LM)) - (40*C+20)*((400>>LM) - 50); + if (st->bitrate != OPUS_BITRATE_MAX) + equiv_rate = IMIN(equiv_rate, st->bitrate - (40*C+20)*((400>>LM) - 50)); + + if (enc==NULL) + { + ec_enc_init(&_enc, compressed, nbCompressedBytes); + enc = &_enc; + } + + if (vbr_rate>0) + { + /* Computes the max bit-rate allowed in VBR mode to avoid violating the + target rate and buffering. + We must do this up front so that bust-prevention logic triggers + correctly if we don't have enough bits. */ + if (st->constrained_vbr) + { + opus_int32 vbr_bound; + opus_int32 max_allowed; + /* We could use any multiple of vbr_rate as bound (depending on the + delay). + This is clamped to ensure we use at least two bytes if the encoder + was entirely empty, but to allow 0 in hybrid mode. */ + vbr_bound = vbr_rate; + max_allowed = IMIN(IMAX(tell==1?2:0, + (vbr_rate+vbr_bound-st->vbr_reservoir)>>(BITRES+3)), + nbAvailableBytes); + if(max_allowed < nbAvailableBytes) + { + nbCompressedBytes = nbFilledBytes+max_allowed; + nbAvailableBytes = max_allowed; + ec_enc_shrink(enc, nbCompressedBytes); + } + } + } + total_bits = nbCompressedBytes*8; + + effEnd = end; + if (effEnd > mode->effEBands) + effEnd = mode->effEBands; + + ALLOC(in, CC*(N+overlap), celt_sig); + + sample_max=MAX32(st->overlap_max, celt_maxabs16(pcm, C*(N-overlap)/st->upsample)); + st->overlap_max=celt_maxabs16(pcm+C*(N-overlap)/st->upsample, C*overlap/st->upsample); + sample_max=MAX32(sample_max, st->overlap_max); +#ifdef FIXED_POINT + silence = (sample_max==0); +#else + silence = (sample_max <= (opus_val16)1/(1<lsb_depth)); +#endif +#ifdef FUZZING + if ((rand()&0x3F)==0) + silence = 1; +#endif + if (tell==1) + ec_enc_bit_logp(enc, silence, 15); + else + silence=0; + if (silence) + { + /*In VBR mode there is no need to send more than the minimum. */ + if (vbr_rate>0) + { + effectiveBytes=nbCompressedBytes=IMIN(nbCompressedBytes, nbFilledBytes+2); + total_bits=nbCompressedBytes*8; + nbAvailableBytes=2; + ec_enc_shrink(enc, nbCompressedBytes); + } + /* Pretend we've filled all the remaining bits with zeros + (that's what the initialiser did anyway) */ + tell = nbCompressedBytes*8; + enc->nbits_total+=tell-ec_tell(enc); + } + c=0; do { + int need_clip=0; +#ifndef FIXED_POINT + need_clip = st->clip && sample_max>65536.f; +#endif + celt_preemphasis(pcm+c, in+c*(N+overlap)+overlap, N, CC, st->upsample, + mode->preemph, st->preemph_memE+c, need_clip); + } while (++clfe&&nbAvailableBytes>3) || nbAvailableBytes>12*C) && !hybrid && !silence && !st->disable_pf + && st->complexity >= 5; + + prefilter_tapset = st->tapset_decision; + pf_on = run_prefilter(st, in, prefilter_mem, CC, N, prefilter_tapset, &pitch_index, &gain1, &qg, enabled, nbAvailableBytes, &st->analysis); + if ((gain1 > QCONST16(.4f,15) || st->prefilter_gain > QCONST16(.4f,15)) && (!st->analysis.valid || st->analysis.tonality > .3) + && (pitch_index > 1.26*st->prefilter_period || pitch_index < .79*st->prefilter_period)) + pitch_change = 1; + if (pf_on==0) + { + if(!hybrid && tell+16<=total_bits) + ec_enc_bit_logp(enc, 0, 1); + } else { + /*This block is not gated by a total bits check only because + of the nbAvailableBytes check above.*/ + int octave; + ec_enc_bit_logp(enc, 1, 1); + pitch_index += 1; + octave = EC_ILOG(pitch_index)-5; + ec_enc_uint(enc, octave, 6); + ec_enc_bits(enc, pitch_index-(16<complexity >= 1 && !st->lfe) + { + /* Reduces the likelihood of energy instability on fricatives at low bitrate + in hybrid mode. It seems like we still want to have real transients on vowels + though (small SILK quantization offset value). */ + int allow_weak_transients = hybrid && effectiveBytes<15 && st->silk_info.signalType != 2; + isTransient = transient_analysis(in, N+overlap, CC, + &tf_estimate, &tf_chan, allow_weak_transients, &weak_transient); + } + if (LM>0 && ec_tell(enc)+3<=total_bits) + { + if (isTransient) + shortBlocks = M; + } else { + isTransient = 0; + transient_got_disabled=1; + } + + ALLOC(freq, CC*N, celt_sig); /**< Interleaved signal MDCTs */ + ALLOC(bandE,nbEBands*CC, celt_ener); + ALLOC(bandLogE,nbEBands*CC, opus_val16); + + secondMdct = shortBlocks && st->complexity>=8; + ALLOC(bandLogE2, C*nbEBands, opus_val16); + if (secondMdct) + { + compute_mdcts(mode, 0, in, freq, C, CC, LM, st->upsample, st->arch); + compute_band_energies(mode, freq, bandE, effEnd, C, LM, st->arch); + amp2Log2(mode, effEnd, end, bandE, bandLogE2, C); + for (i=0;iupsample, st->arch); + /* This should catch any NaN in the CELT input. Since we're not supposed to see any (they're filtered + at the Opus layer), just abort. */ + celt_assert(!celt_isnan(freq[0]) && (C==1 || !celt_isnan(freq[N]))); + if (CC==2&&C==1) + tf_chan = 0; + compute_band_energies(mode, freq, bandE, effEnd, C, LM, st->arch); + + if (st->lfe) + { + for (i=2;ienergy_mask&&!st->lfe) + { + int mask_end; + int midband; + int count_dynalloc; + opus_val32 mask_avg=0; + opus_val32 diff=0; + int count=0; + mask_end = IMAX(2,st->lastCodedBands); + for (c=0;cenergy_mask[nbEBands*c+i], + QCONST16(.25f, DB_SHIFT)), -QCONST16(2.0f, DB_SHIFT)); + if (mask > 0) + mask = HALF16(mask); + mask_avg += MULT16_16(mask, eBands[i+1]-eBands[i]); + count += eBands[i+1]-eBands[i]; + diff += MULT16_16(mask, 1+2*i-mask_end); + } + } + celt_assert(count>0); + mask_avg = DIV32_16(mask_avg,count); + mask_avg += QCONST16(.2f, DB_SHIFT); + diff = diff*6/(C*(mask_end-1)*(mask_end+1)*mask_end); + /* Again, being conservative */ + diff = HALF32(diff); + diff = MAX32(MIN32(diff, QCONST32(.031f, DB_SHIFT)), -QCONST32(.031f, DB_SHIFT)); + /* Find the band that's in the middle of the coded spectrum */ + for (midband=0;eBands[midband+1] < eBands[mask_end]/2;midband++); + count_dynalloc=0; + for(i=0;ienergy_mask[i], st->energy_mask[nbEBands+i]); + else + unmask = st->energy_mask[i]; + unmask = MIN16(unmask, QCONST16(.0f, DB_SHIFT)); + unmask -= lin; + if (unmask > QCONST16(.25f, DB_SHIFT)) + { + surround_dynalloc[i] = unmask - QCONST16(.25f, DB_SHIFT); + count_dynalloc++; + } + } + if (count_dynalloc>=3) + { + /* If we need dynalloc in many bands, it's probably because our + initial masking rate was too low. */ + mask_avg += QCONST16(.25f, DB_SHIFT); + if (mask_avg>0) + { + /* Something went really wrong in the original calculations, + disabling masking. */ + mask_avg = 0; + diff = 0; + OPUS_CLEAR(surround_dynalloc, mask_end); + } else { + for(i=0;ilfe) + { + opus_val16 follow=-QCONST16(10.0f,DB_SHIFT); + opus_val32 frame_avg=0; + opus_val16 offset = shortBlocks?HALF16(SHL16(LM, DB_SHIFT)):0; + for(i=start;ispec_avg); + temporal_vbr = MIN16(QCONST16(3.f, DB_SHIFT), MAX16(-QCONST16(1.5f, DB_SHIFT), temporal_vbr)); + st->spec_avg += MULT16_16_Q15(QCONST16(.02f, 15), temporal_vbr); + } + /*for (i=0;i<21;i++) + printf("%f ", bandLogE[i]); + printf("\n");*/ + + if (!secondMdct) + { + OPUS_COPY(bandLogE2, bandLogE, C*nbEBands); + } + + /* Last chance to catch any transient we might have missed in the + time-domain analysis */ + if (LM>0 && ec_tell(enc)+3<=total_bits && !isTransient && st->complexity>=5 && !st->lfe && !hybrid) + { + if (patch_transient_decision(bandLogE, oldBandE, nbEBands, start, end, C)) + { + isTransient = 1; + shortBlocks = M; + compute_mdcts(mode, shortBlocks, in, freq, C, CC, LM, st->upsample, st->arch); + compute_band_energies(mode, freq, bandE, effEnd, C, LM, st->arch); + amp2Log2(mode, effEnd, end, bandE, bandLogE, C); + /* Compensate for the scaling of short vs long mdcts */ + for (i=0;i0 && ec_tell(enc)+3<=total_bits) + ec_enc_bit_logp(enc, isTransient, 3); + + ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ + + /* Band normalisation */ + normalise_bands(mode, freq, X, bandE, effEnd, C, M); + + enable_tf_analysis = effectiveBytes>=15*C && !hybrid && st->complexity>=2 && !st->lfe; + + ALLOC(offsets, nbEBands, int); + ALLOC(importance, nbEBands, int); + ALLOC(spread_weight, nbEBands, int); + + maxDepth = dynalloc_analysis(bandLogE, bandLogE2, nbEBands, start, end, C, offsets, + st->lsb_depth, mode->logN, isTransient, st->vbr, st->constrained_vbr, + eBands, LM, effectiveBytes, &tot_boost, st->lfe, surround_dynalloc, &st->analysis, importance, spread_weight); + + ALLOC(tf_res, nbEBands, int); + /* Disable variable tf resolution for hybrid and at very low bitrate */ + if (enable_tf_analysis) + { + int lambda; + lambda = IMAX(80, 20480/effectiveBytes + 2); + tf_select = tf_analysis(mode, effEnd, isTransient, tf_res, lambda, X, N, LM, tf_estimate, tf_chan, importance); + for (i=effEnd;isilk_info.signalType != 2) + { + /* For low bitrate hybrid, we force temporal resolution to 5 ms rather than 2.5 ms. */ + for (i=0;iforce_intra, + &st->delayedIntra, st->complexity >= 4, st->loss_rate, st->lfe); + + tf_encode(start, end, isTransient, tf_res, LM, tf_select, enc); + + if (ec_tell(enc)+4<=total_bits) + { + if (st->lfe) + { + st->tapset_decision = 0; + st->spread_decision = SPREAD_NORMAL; + } else if (hybrid) + { + if (st->complexity == 0) + st->spread_decision = SPREAD_NONE; + else if (isTransient) + st->spread_decision = SPREAD_NORMAL; + else + st->spread_decision = SPREAD_AGGRESSIVE; + } else if (shortBlocks || st->complexity < 3 || nbAvailableBytes < 10*C) + { + if (st->complexity == 0) + st->spread_decision = SPREAD_NONE; + else + st->spread_decision = SPREAD_NORMAL; + } else { + /* Disable new spreading+tapset estimator until we can show it works + better than the old one. So far it seems like spreading_decision() + works best. */ +#if 0 + if (st->analysis.valid) + { + static const opus_val16 spread_thresholds[3] = {-QCONST16(.6f, 15), -QCONST16(.2f, 15), -QCONST16(.07f, 15)}; + static const opus_val16 spread_histeresis[3] = {QCONST16(.15f, 15), QCONST16(.07f, 15), QCONST16(.02f, 15)}; + static const opus_val16 tapset_thresholds[2] = {QCONST16(.0f, 15), QCONST16(.15f, 15)}; + static const opus_val16 tapset_histeresis[2] = {QCONST16(.1f, 15), QCONST16(.05f, 15)}; + st->spread_decision = hysteresis_decision(-st->analysis.tonality, spread_thresholds, spread_histeresis, 3, st->spread_decision); + st->tapset_decision = hysteresis_decision(st->analysis.tonality_slope, tapset_thresholds, tapset_histeresis, 2, st->tapset_decision); + } else +#endif + { + st->spread_decision = spreading_decision(mode, X, + &st->tonal_average, st->spread_decision, &st->hf_average, + &st->tapset_decision, pf_on&&!shortBlocks, effEnd, C, M, spread_weight); + } + /*printf("%d %d\n", st->tapset_decision, st->spread_decision);*/ + /*printf("%f %d %f %d\n\n", st->analysis.tonality, st->spread_decision, st->analysis.tonality_slope, st->tapset_decision);*/ + } + ec_enc_icdf(enc, st->spread_decision, spread_icdf, 5); + } + + /* For LFE, everything interesting is in the first band */ + if (st->lfe) + offsets[0] = IMIN(8, effectiveBytes/3); + ALLOC(cap, nbEBands, int); + init_caps(mode,cap,LM,C); + + dynalloc_logp = 6; + total_bits<<=BITRES; + total_boost = 0; + tell = ec_tell_frac(enc); + for (i=start;iintensity = hysteresis_decision((opus_val16)(equiv_rate/1000), + intensity_thresholds, intensity_histeresis, 21, st->intensity); + st->intensity = IMIN(end,IMAX(start, st->intensity)); + } + + alloc_trim = 5; + if (tell+(6< 0 || st->lfe) + { + st->stereo_saving = 0; + alloc_trim = 5; + } else { + alloc_trim = alloc_trim_analysis(mode, X, bandLogE, + end, LM, C, N, &st->analysis, &st->stereo_saving, tf_estimate, + st->intensity, surround_trim, equiv_rate, st->arch); + } + ec_enc_icdf(enc, alloc_trim, trim_icdf, 7); + tell = ec_tell_frac(enc); + } + + /* Variable bitrate */ + if (vbr_rate>0) + { + opus_val16 alpha; + opus_int32 delta; + /* The target rate in 8th bits per frame */ + opus_int32 target, base_target; + opus_int32 min_allowed; + int lm_diff = mode->maxLM - LM; + + /* Don't attempt to use more than 510 kb/s, even for frames smaller than 20 ms. + The CELT allocator will just not be able to use more than that anyway. */ + nbCompressedBytes = IMIN(nbCompressedBytes,1275>>(3-LM)); + if (!hybrid) + { + base_target = vbr_rate - ((40*C+20)<constrained_vbr) + base_target += (st->vbr_offset>>lm_diff); + + if (!hybrid) + { + target = compute_vbr(mode, &st->analysis, base_target, LM, equiv_rate, + st->lastCodedBands, C, st->intensity, st->constrained_vbr, + st->stereo_saving, tot_boost, tf_estimate, pitch_change, maxDepth, + st->lfe, st->energy_mask!=NULL, surround_masking, + temporal_vbr); + } else { + target = base_target; + /* Tonal frames (offset<100) need more bits than noisy (offset>100) ones. */ + if (st->silk_info.offset < 100) target += 12 << BITRES >> (3-LM); + if (st->silk_info.offset > 100) target -= 18 << BITRES >> (3-LM); + /* Boosting bitrate on transients and vowels with significant temporal + spikes. */ + target += (opus_int32)MULT16_16_Q14(tf_estimate-QCONST16(.25f,14), (50< QCONST16(.7f,14)) + target = IMAX(target, 50<>(BITRES+3)) + 2; + /* Take into account the 37 bits we need to have left in the packet to + signal a redundant frame in hybrid mode. Creating a shorter packet would + create an entropy coder desync. */ + if (hybrid) + min_allowed = IMAX(min_allowed, (tell0_frac+(37<>(BITRES+3)); + + nbAvailableBytes = (target+(1<<(BITRES+2)))>>(BITRES+3); + nbAvailableBytes = IMAX(min_allowed,nbAvailableBytes); + nbAvailableBytes = IMIN(nbCompressedBytes,nbAvailableBytes); + + /* By how much did we "miss" the target on that frame */ + delta = target - vbr_rate; + + target=nbAvailableBytes<<(BITRES+3); + + /*If the frame is silent we don't adjust our drift, otherwise + the encoder will shoot to very high rates after hitting a + span of silence, but we do allow the bitres to refill. + This means that we'll undershoot our target in CVBR/VBR modes + on files with lots of silence. */ + if(silence) + { + nbAvailableBytes = 2; + target = 2*8<vbr_count < 970) + { + st->vbr_count++; + alpha = celt_rcp(SHL32(EXTEND32(st->vbr_count+20),16)); + } else + alpha = QCONST16(.001f,15); + /* How many bits have we used in excess of what we're allowed */ + if (st->constrained_vbr) + st->vbr_reservoir += target - vbr_rate; + /*printf ("%d\n", st->vbr_reservoir);*/ + + /* Compute the offset we need to apply in order to reach the target */ + if (st->constrained_vbr) + { + st->vbr_drift += (opus_int32)MULT16_32_Q15(alpha,(delta*(1<vbr_offset-st->vbr_drift); + st->vbr_offset = -st->vbr_drift; + } + /*printf ("%d\n", st->vbr_drift);*/ + + if (st->constrained_vbr && st->vbr_reservoir < 0) + { + /* We're under the min value -- increase rate */ + int adjust = (-st->vbr_reservoir)/(8<vbr_reservoir = 0; + /*printf ("+%d\n", adjust);*/ + } + nbCompressedBytes = IMIN(nbCompressedBytes,nbAvailableBytes); + /*printf("%d\n", nbCompressedBytes*50*8);*/ + /* This moves the raw bits to take into account the new compressed size */ + ec_enc_shrink(enc, nbCompressedBytes); + } + + /* Bit allocation */ + ALLOC(fine_quant, nbEBands, int); + ALLOC(pulses, nbEBands, int); + ALLOC(fine_priority, nbEBands, int); + + /* bits = packet size - where we are - safety*/ + bits = (((opus_int32)nbCompressedBytes*8)<=2&&bits>=((LM+2)<analysis.valid) + { + int min_bandwidth; + if (equiv_rate < (opus_int32)32000*C) + min_bandwidth = 13; + else if (equiv_rate < (opus_int32)48000*C) + min_bandwidth = 16; + else if (equiv_rate < (opus_int32)60000*C) + min_bandwidth = 18; + else if (equiv_rate < (opus_int32)80000*C) + min_bandwidth = 19; + else + min_bandwidth = 20; + signalBandwidth = IMAX(st->analysis.bandwidth, min_bandwidth); + } +#endif + if (st->lfe) + signalBandwidth = 1; + codedBands = clt_compute_allocation(mode, start, end, offsets, cap, + alloc_trim, &st->intensity, &dual_stereo, bits, &balance, pulses, + fine_quant, fine_priority, C, LM, enc, 1, st->lastCodedBands, signalBandwidth); + if (st->lastCodedBands) + st->lastCodedBands = IMIN(st->lastCodedBands+1,IMAX(st->lastCodedBands-1,codedBands)); + else + st->lastCodedBands = codedBands; + + quant_fine_energy(mode, start, end, oldBandE, error, fine_quant, enc, C); + + /* Residual quantisation */ + ALLOC(collapse_masks, C*nbEBands, unsigned char); + quant_all_bands(1, mode, start, end, X, C==2 ? X+N : NULL, collapse_masks, + bandE, pulses, shortBlocks, st->spread_decision, + dual_stereo, st->intensity, tf_res, nbCompressedBytes*(8<rng, st->complexity, st->arch, st->disable_inv); + + if (anti_collapse_rsv > 0) + { + anti_collapse_on = st->consec_transient<2; +#ifdef FUZZING + anti_collapse_on = rand()&0x1; +#endif + ec_enc_bits(enc, anti_collapse_on, 1); + } + quant_energy_finalise(mode, start, end, oldBandE, error, fine_quant, fine_priority, nbCompressedBytes*8-ec_tell(enc), enc, C); + OPUS_CLEAR(energyError, nbEBands*CC); + c=0; + do { + for (i=start;irng); + } + + c=0; do { + OPUS_MOVE(st->syn_mem[c], st->syn_mem[c]+N, 2*MAX_PERIOD-N+overlap/2); + } while (++csyn_mem[c]+2*MAX_PERIOD-N; + } while (++cupsample, silence, st->arch); + + c=0; do { + st->prefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); + st->prefilter_period_old=IMAX(st->prefilter_period_old, COMBFILTER_MINPERIOD); + comb_filter(out_mem[c], out_mem[c], st->prefilter_period_old, st->prefilter_period, mode->shortMdctSize, + st->prefilter_gain_old, st->prefilter_gain, st->prefilter_tapset_old, st->prefilter_tapset, + mode->window, overlap); + if (LM!=0) + comb_filter(out_mem[c]+mode->shortMdctSize, out_mem[c]+mode->shortMdctSize, st->prefilter_period, pitch_index, N-mode->shortMdctSize, + st->prefilter_gain, gain1, st->prefilter_tapset, prefilter_tapset, + mode->window, overlap); + } while (++cupsample, mode->preemph, st->preemph_memD); + st->prefilter_period_old = st->prefilter_period; + st->prefilter_gain_old = st->prefilter_gain; + st->prefilter_tapset_old = st->prefilter_tapset; + } +#endif + + st->prefilter_period = pitch_index; + st->prefilter_gain = gain1; + st->prefilter_tapset = prefilter_tapset; +#ifdef RESYNTH + if (LM!=0) + { + st->prefilter_period_old = st->prefilter_period; + st->prefilter_gain_old = st->prefilter_gain; + st->prefilter_tapset_old = st->prefilter_tapset; + } +#endif + + if (CC==2&&C==1) { + OPUS_COPY(&oldBandE[nbEBands], oldBandE, nbEBands); + } + + if (!isTransient) + { + OPUS_COPY(oldLogE2, oldLogE, CC*nbEBands); + OPUS_COPY(oldLogE, oldBandE, CC*nbEBands); + } else { + for (i=0;iconsec_transient++; + else + st->consec_transient=0; + st->rng = enc->rng; + + /* If there's any room left (can only happen for very high rates), + it's already filled with zeros */ + ec_enc_done(enc); + +#ifdef CUSTOM_MODES + if (st->signalling) + nbCompressedBytes++; +#endif + + RESTORE_STACK; + if (ec_get_error(enc)) + return OPUS_INTERNAL_ERROR; + else + return nbCompressedBytes; +} + + +#ifdef CUSTOM_MODES + +#ifdef FIXED_POINT +int opus_custom_encode(CELTEncoder * OPUS_RESTRICT st, const opus_int16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) +{ + return celt_encode_with_ec(st, pcm, frame_size, compressed, nbCompressedBytes, NULL); +} + +#ifndef DISABLE_FLOAT_API +int opus_custom_encode_float(CELTEncoder * OPUS_RESTRICT st, const float * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) +{ + int j, ret, C, N; + VARDECL(opus_int16, in); + ALLOC_STACK; + + if (pcm==NULL) + return OPUS_BAD_ARG; + + C = st->channels; + N = frame_size; + ALLOC(in, C*N, opus_int16); + + for (j=0;jchannels; + N=frame_size; + ALLOC(in, C*N, celt_sig); + for (j=0;j10) + goto bad_arg; + st->complexity = value; + } + break; + case CELT_SET_START_BAND_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<0 || value>=st->mode->nbEBands) + goto bad_arg; + st->start = value; + } + break; + case CELT_SET_END_BAND_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>st->mode->nbEBands) + goto bad_arg; + st->end = value; + } + break; + case CELT_SET_PREDICTION_REQUEST: + { + int value = va_arg(ap, opus_int32); + if (value<0 || value>2) + goto bad_arg; + st->disable_pf = value<=1; + st->force_intra = value==0; + } + break; + case OPUS_SET_PACKET_LOSS_PERC_REQUEST: + { + int value = va_arg(ap, opus_int32); + if (value<0 || value>100) + goto bad_arg; + st->loss_rate = value; + } + break; + case OPUS_SET_VBR_CONSTRAINT_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->constrained_vbr = value; + } + break; + case OPUS_SET_VBR_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->vbr = value; + } + break; + case OPUS_SET_BITRATE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<=500 && value!=OPUS_BITRATE_MAX) + goto bad_arg; + value = IMIN(value, 260000*st->channels); + st->bitrate = value; + } + break; + case CELT_SET_CHANNELS_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>2) + goto bad_arg; + st->stream_channels = value; + } + break; + case OPUS_SET_LSB_DEPTH_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<8 || value>24) + goto bad_arg; + st->lsb_depth=value; + } + break; + case OPUS_GET_LSB_DEPTH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + *value=st->lsb_depth; + } + break; + case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + st->disable_inv = value; + } + break; + case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->disable_inv; + } + break; + case OPUS_RESET_STATE: + { + int i; + opus_val16 *oldBandE, *oldLogE, *oldLogE2; + oldBandE = (opus_val16*)(st->in_mem+st->channels*(st->mode->overlap+COMBFILTER_MAXPERIOD)); + oldLogE = oldBandE + st->channels*st->mode->nbEBands; + oldLogE2 = oldLogE + st->channels*st->mode->nbEBands; + OPUS_CLEAR((char*)&st->ENCODER_RESET_START, + opus_custom_encoder_get_size(st->mode, st->channels)- + ((char*)&st->ENCODER_RESET_START - (char*)st)); + for (i=0;ichannels*st->mode->nbEBands;i++) + oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); + st->vbr_offset = 0; + st->delayedIntra = 1; + st->spread_decision = SPREAD_NORMAL; + st->tonal_average = 256; + st->hf_average = 0; + st->tapset_decision = 0; + } + break; +#ifdef CUSTOM_MODES + case CELT_SET_INPUT_CLIPPING_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->clip = value; + } + break; +#endif + case CELT_SET_SIGNALLING_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->signalling = value; + } + break; + case CELT_SET_ANALYSIS_REQUEST: + { + AnalysisInfo *info = va_arg(ap, AnalysisInfo *); + if (info) + OPUS_COPY(&st->analysis, info, 1); + } + break; + case CELT_SET_SILK_INFO_REQUEST: + { + SILKInfo *info = va_arg(ap, SILKInfo *); + if (info) + OPUS_COPY(&st->silk_info, info, 1); + } + break; + case CELT_GET_MODE_REQUEST: + { + const CELTMode ** value = va_arg(ap, const CELTMode**); + if (value==0) + goto bad_arg; + *value=st->mode; + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + opus_uint32 * value = va_arg(ap, opus_uint32 *); + if (value==0) + goto bad_arg; + *value=st->rng; + } + break; + case OPUS_SET_LFE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->lfe = value; + } + break; + case OPUS_SET_ENERGY_MASK_REQUEST: + { + opus_val16 *value = va_arg(ap, opus_val16*); + st->energy_mask = value; + } + break; + default: + goto bad_request; + } + va_end(ap); + return OPUS_OK; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +bad_request: + va_end(ap); + return OPUS_UNIMPLEMENTED; +} diff --git a/vendor/opus/celt/celt_lpc.c b/vendor/opus/celt/celt_lpc.c new file mode 100644 index 0000000..8ecb693 --- /dev/null +++ b/vendor/opus/celt/celt_lpc.c @@ -0,0 +1,296 @@ +/* Copyright (c) 2009-2010 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "celt_lpc.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "pitch.h" + +void _celt_lpc( + opus_val16 *_lpc, /* out: [0...p-1] LPC coefficients */ +const opus_val32 *ac, /* in: [0...p] autocorrelation values */ +int p +) +{ + int i, j; + opus_val32 r; + opus_val32 error = ac[0]; +#ifdef FIXED_POINT + opus_val32 lpc[LPC_ORDER]; +#else + float *lpc = _lpc; +#endif + + OPUS_CLEAR(lpc, p); + if (ac[0] != 0) + { + for (i = 0; i < p; i++) { + /* Sum up this iteration's reflection coefficient */ + opus_val32 rr = 0; + for (j = 0; j < i; j++) + rr += MULT32_32_Q31(lpc[j],ac[i - j]); + rr += SHR32(ac[i + 1],3); + r = -frac_div32(SHL32(rr,3), error); + /* Update LPC coefficients and total error */ + lpc[i] = SHR32(r,3); + for (j = 0; j < (i+1)>>1; j++) + { + opus_val32 tmp1, tmp2; + tmp1 = lpc[j]; + tmp2 = lpc[i-1-j]; + lpc[j] = tmp1 + MULT32_32_Q31(r,tmp2); + lpc[i-1-j] = tmp2 + MULT32_32_Q31(r,tmp1); + } + + error = error - MULT32_32_Q31(MULT32_32_Q31(r,r),error); + /* Bail out once we get 30 dB gain */ +#ifdef FIXED_POINT + if (error=1;j--) + { + mem[j]=mem[j-1]; + } + mem[0] = SROUND16(sum, SIG_SHIFT); + _y[i] = sum; + } +#else + int i,j; + VARDECL(opus_val16, rden); + VARDECL(opus_val16, y); + SAVE_STACK; + + celt_assert((ord&3)==0); + ALLOC(rden, ord, opus_val16); + ALLOC(y, N+ord, opus_val16); + for(i=0;i0); + celt_assert(overlap>=0); + if (overlap == 0) + { + xptr = x; + } else { + for (i=0;i0) + { + for(i=0;i= 536870912) + { + int shift2=1; + if (ac[0] >= 1073741824) + shift2++; + for (i=0;i<=lag;i++) + ac[i] = SHR32(ac[i], shift2); + shift += shift2; + } +#endif + + RESTORE_STACK; + return shift; +} diff --git a/vendor/opus/celt/celt_lpc.h b/vendor/opus/celt/celt_lpc.h new file mode 100644 index 0000000..a4c5fd6 --- /dev/null +++ b/vendor/opus/celt/celt_lpc.h @@ -0,0 +1,66 @@ +/* Copyright (c) 2009-2010 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef PLC_H +#define PLC_H + +#include "arch.h" +#include "cpu_support.h" + +#if defined(OPUS_X86_MAY_HAVE_SSE4_1) +#include "x86/celt_lpc_sse.h" +#endif + +#define LPC_ORDER 24 + +void _celt_lpc(opus_val16 *_lpc, const opus_val32 *ac, int p); + +void celt_fir_c( + const opus_val16 *x, + const opus_val16 *num, + opus_val16 *y, + int N, + int ord, + int arch); + +#if !defined(OVERRIDE_CELT_FIR) +#define celt_fir(x, num, y, N, ord, arch) \ + (celt_fir_c(x, num, y, N, ord, arch)) +#endif + +void celt_iir(const opus_val32 *x, + const opus_val16 *den, + opus_val32 *y, + int N, + int ord, + opus_val16 *mem, + int arch); + +int _celt_autocorr(const opus_val16 *x, opus_val32 *ac, + const opus_val16 *window, int overlap, int lag, int n, int arch); + +#endif /* PLC_H */ diff --git a/vendor/opus/celt/cpu_support.h b/vendor/opus/celt/cpu_support.h new file mode 100644 index 0000000..68fc606 --- /dev/null +++ b/vendor/opus/celt/cpu_support.h @@ -0,0 +1,70 @@ +/* Copyright (c) 2010 Xiph.Org Foundation + * Copyright (c) 2013 Parrot */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef CPU_SUPPORT_H +#define CPU_SUPPORT_H + +#include "opus_types.h" +#include "opus_defines.h" + +#if defined(OPUS_HAVE_RTCD) && \ + (defined(OPUS_ARM_ASM) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) +#include "arm/armcpu.h" + +/* We currently support 4 ARM variants: + * arch[0] -> ARMv4 + * arch[1] -> ARMv5E + * arch[2] -> ARMv6 + * arch[3] -> NEON + */ +#define OPUS_ARCHMASK 3 + +#elif (defined(OPUS_X86_MAY_HAVE_SSE) && !defined(OPUS_X86_PRESUME_SSE)) || \ + (defined(OPUS_X86_MAY_HAVE_SSE2) && !defined(OPUS_X86_PRESUME_SSE2)) || \ + (defined(OPUS_X86_MAY_HAVE_SSE4_1) && !defined(OPUS_X86_PRESUME_SSE4_1)) || \ + (defined(OPUS_X86_MAY_HAVE_AVX) && !defined(OPUS_X86_PRESUME_AVX)) + +#include "x86/x86cpu.h" +/* We currently support 5 x86 variants: + * arch[0] -> non-sse + * arch[1] -> sse + * arch[2] -> sse2 + * arch[3] -> sse4.1 + * arch[4] -> avx + */ +#define OPUS_ARCHMASK 7 +int opus_select_arch(void); + +#else +#define OPUS_ARCHMASK 0 + +static OPUS_INLINE int opus_select_arch(void) +{ + return 0; +} +#endif +#endif diff --git a/vendor/opus/celt/cwrs.c b/vendor/opus/celt/cwrs.c new file mode 100644 index 0000000..a552e4f --- /dev/null +++ b/vendor/opus/celt/cwrs.c @@ -0,0 +1,715 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Copyright (c) 2007-2009 Timothy B. Terriberry + Written by Timothy B. Terriberry and Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "os_support.h" +#include "cwrs.h" +#include "mathops.h" +#include "arch.h" + +#ifdef CUSTOM_MODES + +/*Guaranteed to return a conservatively large estimate of the binary logarithm + with frac bits of fractional precision. + Tested for all possible 32-bit inputs with frac=4, where the maximum + overestimation is 0.06254243 bits.*/ +int log2_frac(opus_uint32 val, int frac) +{ + int l; + l=EC_ILOG(val); + if(val&(val-1)){ + /*This is (val>>l-16), but guaranteed to round up, even if adding a bias + before the shift would cause overflow (e.g., for 0xFFFFxxxx). + Doesn't work for val=0, but that case fails the test above.*/ + if(l>16)val=((val-1)>>(l-16))+1; + else val<<=16-l; + l=(l-1)<>16); + l+=b<>b; + val=(val*val+0x7FFF)>>15; + } + while(frac-->0); + /*If val is not exactly 0x8000, then we have to round up the remainder.*/ + return l+(val>0x8000); + } + /*Exact powers of two require no rounding.*/ + else return (l-1)<0 ? sum(k=1...K,2**k*choose(N,k)*choose(K-1,k-1)) : 1, + where choose() is the binomial function. + A table of values for N<10 and K<10 looks like: + V[10][10] = { + {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {1, 2, 2, 2, 2, 2, 2, 2, 2, 2}, + {1, 4, 8, 12, 16, 20, 24, 28, 32, 36}, + {1, 6, 18, 38, 66, 102, 146, 198, 258, 326}, + {1, 8, 32, 88, 192, 360, 608, 952, 1408, 1992}, + {1, 10, 50, 170, 450, 1002, 1970, 3530, 5890, 9290}, + {1, 12, 72, 292, 912, 2364, 5336, 10836, 20256, 35436}, + {1, 14, 98, 462, 1666, 4942, 12642, 28814, 59906, 115598}, + {1, 16, 128, 688, 2816, 9424, 27008, 68464, 157184, 332688}, + {1, 18, 162, 978, 4482, 16722, 53154, 148626, 374274, 864146} + }; + + U(N,K) = the number of such combinations wherein N-1 objects are taken at + most K-1 at a time. + This is given by + U(N,K) = sum(k=0...K-1,V(N-1,k)) + = K>0 ? (V(N-1,K-1) + V(N,K-1))/2 : 0. + The latter expression also makes clear that U(N,K) is half the number of such + combinations wherein the first object is taken at least once. + Although it may not be clear from either of these definitions, U(N,K) is the + natural function to work with when enumerating the pulse vector codebooks, + not V(N,K). + U(N,K) is not well-defined for N=0, but with the extension + U(0,K) = K>0 ? 0 : 1, + the function becomes symmetric: U(N,K) = U(K,N), with a similar table: + U[10][10] = { + {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 1, 1, 1, 1, 1, 1, 1, 1, 1}, + {0, 1, 3, 5, 7, 9, 11, 13, 15, 17}, + {0, 1, 5, 13, 25, 41, 61, 85, 113, 145}, + {0, 1, 7, 25, 63, 129, 231, 377, 575, 833}, + {0, 1, 9, 41, 129, 321, 681, 1289, 2241, 3649}, + {0, 1, 11, 61, 231, 681, 1683, 3653, 7183, 13073}, + {0, 1, 13, 85, 377, 1289, 3653, 8989, 19825, 40081}, + {0, 1, 15, 113, 575, 2241, 7183, 19825, 48639, 108545}, + {0, 1, 17, 145, 833, 3649, 13073, 40081, 108545, 265729} + }; + + With this extension, V(N,K) may be written in terms of U(N,K): + V(N,K) = U(N,K) + U(N,K+1) + for all N>=0, K>=0. + Thus U(N,K+1) represents the number of combinations where the first element + is positive or zero, and U(N,K) represents the number of combinations where + it is negative. + With a large enough table of U(N,K) values, we could write O(N) encoding + and O(min(N*log(K),N+K)) decoding routines, but such a table would be + prohibitively large for small embedded devices (K may be as large as 32767 + for small N, and N may be as large as 200). + + Both functions obey the same recurrence relation: + V(N,K) = V(N-1,K) + V(N,K-1) + V(N-1,K-1), + U(N,K) = U(N-1,K) + U(N,K-1) + U(N-1,K-1), + for all N>0, K>0, with different initial conditions at N=0 or K=0. + This allows us to construct a row of one of the tables above given the + previous row or the next row. + Thus we can derive O(NK) encoding and decoding routines with O(K) memory + using only addition and subtraction. + + When encoding, we build up from the U(2,K) row and work our way forwards. + When decoding, we need to start at the U(N,K) row and work our way backwards, + which requires a means of computing U(N,K). + U(N,K) may be computed from two previous values with the same N: + U(N,K) = ((2*N-1)*U(N,K-1) - U(N,K-2))/(K-1) + U(N,K-2) + for all N>1, and since U(N,K) is symmetric, a similar relation holds for two + previous values with the same K: + U(N,K>1) = ((2*K-1)*U(N-1,K) - U(N-2,K))/(N-1) + U(N-2,K) + for all K>1. + This allows us to construct an arbitrary row of the U(N,K) table by starting + with the first two values, which are constants. + This saves roughly 2/3 the work in our O(NK) decoding routine, but costs O(K) + multiplications. + Similar relations can be derived for V(N,K), but are not used here. + + For N>0 and K>0, U(N,K) and V(N,K) take on the form of an (N-1)-degree + polynomial for fixed N. + The first few are + U(1,K) = 1, + U(2,K) = 2*K-1, + U(3,K) = (2*K-2)*K+1, + U(4,K) = (((4*K-6)*K+8)*K-3)/3, + U(5,K) = ((((2*K-4)*K+10)*K-8)*K+3)/3, + and + V(1,K) = 2, + V(2,K) = 4*K, + V(3,K) = 4*K*K+2, + V(4,K) = 8*(K*K+2)*K/3, + V(5,K) = ((4*K*K+20)*K*K+6)/3, + for all K>0. + This allows us to derive O(N) encoding and O(N*log(K)) decoding routines for + small N (and indeed decoding is also O(N) for N<3). + + @ARTICLE{Fis86, + author="Thomas R. Fischer", + title="A Pyramid Vector Quantizer", + journal="IEEE Transactions on Information Theory", + volume="IT-32", + number=4, + pages="568--583", + month=Jul, + year=1986 + }*/ + +#if !defined(SMALL_FOOTPRINT) + +/*U(N,K) = U(K,N) := N>0?K>0?U(N-1,K)+U(N,K-1)+U(N-1,K-1):0:K>0?1:0*/ +# define CELT_PVQ_U(_n,_k) (CELT_PVQ_U_ROW[IMIN(_n,_k)][IMAX(_n,_k)]) +/*V(N,K) := U(N,K)+U(N,K+1) = the number of PVQ codewords for a band of size N + with K pulses allocated to it.*/ +# define CELT_PVQ_V(_n,_k) (CELT_PVQ_U(_n,_k)+CELT_PVQ_U(_n,(_k)+1)) + +/*For each V(N,K) supported, we will access element U(min(N,K+1),max(N,K+1)). + Thus, the number of entries in row I is the larger of the maximum number of + pulses we will ever allocate for a given N=I (K=128, or however many fit in + 32 bits, whichever is smaller), plus one, and the maximum N for which + K=I-1 pulses fit in 32 bits. + The largest band size in an Opus Custom mode is 208. + Otherwise, we can limit things to the set of N which can be achieved by + splitting a band from a standard Opus mode: 176, 144, 96, 88, 72, 64, 48, + 44, 36, 32, 24, 22, 18, 16, 8, 4, 2).*/ +#if defined(CUSTOM_MODES) +static const opus_uint32 CELT_PVQ_U_DATA[1488]={ +#else +static const opus_uint32 CELT_PVQ_U_DATA[1272]={ +#endif + /*N=0, K=0...176:*/ + 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +#if defined(CUSTOM_MODES) + /*...208:*/ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, +#endif + /*N=1, K=1...176:*/ + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +#if defined(CUSTOM_MODES) + /*...208:*/ + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, +#endif + /*N=2, K=2...176:*/ + 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, + 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 77, 79, + 81, 83, 85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 113, + 115, 117, 119, 121, 123, 125, 127, 129, 131, 133, 135, 137, 139, 141, 143, + 145, 147, 149, 151, 153, 155, 157, 159, 161, 163, 165, 167, 169, 171, 173, + 175, 177, 179, 181, 183, 185, 187, 189, 191, 193, 195, 197, 199, 201, 203, + 205, 207, 209, 211, 213, 215, 217, 219, 221, 223, 225, 227, 229, 231, 233, + 235, 237, 239, 241, 243, 245, 247, 249, 251, 253, 255, 257, 259, 261, 263, + 265, 267, 269, 271, 273, 275, 277, 279, 281, 283, 285, 287, 289, 291, 293, + 295, 297, 299, 301, 303, 305, 307, 309, 311, 313, 315, 317, 319, 321, 323, + 325, 327, 329, 331, 333, 335, 337, 339, 341, 343, 345, 347, 349, 351, +#if defined(CUSTOM_MODES) + /*...208:*/ + 353, 355, 357, 359, 361, 363, 365, 367, 369, 371, 373, 375, 377, 379, 381, + 383, 385, 387, 389, 391, 393, 395, 397, 399, 401, 403, 405, 407, 409, 411, + 413, 415, +#endif + /*N=3, K=3...176:*/ + 13, 25, 41, 61, 85, 113, 145, 181, 221, 265, 313, 365, 421, 481, 545, 613, + 685, 761, 841, 925, 1013, 1105, 1201, 1301, 1405, 1513, 1625, 1741, 1861, + 1985, 2113, 2245, 2381, 2521, 2665, 2813, 2965, 3121, 3281, 3445, 3613, 3785, + 3961, 4141, 4325, 4513, 4705, 4901, 5101, 5305, 5513, 5725, 5941, 6161, 6385, + 6613, 6845, 7081, 7321, 7565, 7813, 8065, 8321, 8581, 8845, 9113, 9385, 9661, + 9941, 10225, 10513, 10805, 11101, 11401, 11705, 12013, 12325, 12641, 12961, + 13285, 13613, 13945, 14281, 14621, 14965, 15313, 15665, 16021, 16381, 16745, + 17113, 17485, 17861, 18241, 18625, 19013, 19405, 19801, 20201, 20605, 21013, + 21425, 21841, 22261, 22685, 23113, 23545, 23981, 24421, 24865, 25313, 25765, + 26221, 26681, 27145, 27613, 28085, 28561, 29041, 29525, 30013, 30505, 31001, + 31501, 32005, 32513, 33025, 33541, 34061, 34585, 35113, 35645, 36181, 36721, + 37265, 37813, 38365, 38921, 39481, 40045, 40613, 41185, 41761, 42341, 42925, + 43513, 44105, 44701, 45301, 45905, 46513, 47125, 47741, 48361, 48985, 49613, + 50245, 50881, 51521, 52165, 52813, 53465, 54121, 54781, 55445, 56113, 56785, + 57461, 58141, 58825, 59513, 60205, 60901, 61601, +#if defined(CUSTOM_MODES) + /*...208:*/ + 62305, 63013, 63725, 64441, 65161, 65885, 66613, 67345, 68081, 68821, 69565, + 70313, 71065, 71821, 72581, 73345, 74113, 74885, 75661, 76441, 77225, 78013, + 78805, 79601, 80401, 81205, 82013, 82825, 83641, 84461, 85285, 86113, +#endif + /*N=4, K=4...176:*/ + 63, 129, 231, 377, 575, 833, 1159, 1561, 2047, 2625, 3303, 4089, 4991, 6017, + 7175, 8473, 9919, 11521, 13287, 15225, 17343, 19649, 22151, 24857, 27775, + 30913, 34279, 37881, 41727, 45825, 50183, 54809, 59711, 64897, 70375, 76153, + 82239, 88641, 95367, 102425, 109823, 117569, 125671, 134137, 142975, 152193, + 161799, 171801, 182207, 193025, 204263, 215929, 228031, 240577, 253575, + 267033, 280959, 295361, 310247, 325625, 341503, 357889, 374791, 392217, + 410175, 428673, 447719, 467321, 487487, 508225, 529543, 551449, 573951, + 597057, 620775, 645113, 670079, 695681, 721927, 748825, 776383, 804609, + 833511, 863097, 893375, 924353, 956039, 988441, 1021567, 1055425, 1090023, + 1125369, 1161471, 1198337, 1235975, 1274393, 1313599, 1353601, 1394407, + 1436025, 1478463, 1521729, 1565831, 1610777, 1656575, 1703233, 1750759, + 1799161, 1848447, 1898625, 1949703, 2001689, 2054591, 2108417, 2163175, + 2218873, 2275519, 2333121, 2391687, 2451225, 2511743, 2573249, 2635751, + 2699257, 2763775, 2829313, 2895879, 2963481, 3032127, 3101825, 3172583, + 3244409, 3317311, 3391297, 3466375, 3542553, 3619839, 3698241, 3777767, + 3858425, 3940223, 4023169, 4107271, 4192537, 4278975, 4366593, 4455399, + 4545401, 4636607, 4729025, 4822663, 4917529, 5013631, 5110977, 5209575, + 5309433, 5410559, 5512961, 5616647, 5721625, 5827903, 5935489, 6044391, + 6154617, 6266175, 6379073, 6493319, 6608921, 6725887, 6844225, 6963943, + 7085049, 7207551, +#if defined(CUSTOM_MODES) + /*...208:*/ + 7331457, 7456775, 7583513, 7711679, 7841281, 7972327, 8104825, 8238783, + 8374209, 8511111, 8649497, 8789375, 8930753, 9073639, 9218041, 9363967, + 9511425, 9660423, 9810969, 9963071, 10116737, 10271975, 10428793, 10587199, + 10747201, 10908807, 11072025, 11236863, 11403329, 11571431, 11741177, + 11912575, +#endif + /*N=5, K=5...176:*/ + 321, 681, 1289, 2241, 3649, 5641, 8361, 11969, 16641, 22569, 29961, 39041, + 50049, 63241, 78889, 97281, 118721, 143529, 172041, 204609, 241601, 283401, + 330409, 383041, 441729, 506921, 579081, 658689, 746241, 842249, 947241, + 1061761, 1186369, 1321641, 1468169, 1626561, 1797441, 1981449, 2179241, + 2391489, 2618881, 2862121, 3121929, 3399041, 3694209, 4008201, 4341801, + 4695809, 5071041, 5468329, 5888521, 6332481, 6801089, 7295241, 7815849, + 8363841, 8940161, 9545769, 10181641, 10848769, 11548161, 12280841, 13047849, + 13850241, 14689089, 15565481, 16480521, 17435329, 18431041, 19468809, + 20549801, 21675201, 22846209, 24064041, 25329929, 26645121, 28010881, + 29428489, 30899241, 32424449, 34005441, 35643561, 37340169, 39096641, + 40914369, 42794761, 44739241, 46749249, 48826241, 50971689, 53187081, + 55473921, 57833729, 60268041, 62778409, 65366401, 68033601, 70781609, + 73612041, 76526529, 79526721, 82614281, 85790889, 89058241, 92418049, + 95872041, 99421961, 103069569, 106816641, 110664969, 114616361, 118672641, + 122835649, 127107241, 131489289, 135983681, 140592321, 145317129, 150160041, + 155123009, 160208001, 165417001, 170752009, 176215041, 181808129, 187533321, + 193392681, 199388289, 205522241, 211796649, 218213641, 224775361, 231483969, + 238341641, 245350569, 252512961, 259831041, 267307049, 274943241, 282741889, + 290705281, 298835721, 307135529, 315607041, 324252609, 333074601, 342075401, + 351257409, 360623041, 370174729, 379914921, 389846081, 399970689, 410291241, + 420810249, 431530241, 442453761, 453583369, 464921641, 476471169, 488234561, + 500214441, 512413449, 524834241, 537479489, 550351881, 563454121, 576788929, + 590359041, 604167209, 618216201, 632508801, +#if defined(CUSTOM_MODES) + /*...208:*/ + 647047809, 661836041, 676876329, 692171521, 707724481, 723538089, 739615241, + 755958849, 772571841, 789457161, 806617769, 824056641, 841776769, 859781161, + 878072841, 896654849, 915530241, 934702089, 954173481, 973947521, 994027329, + 1014416041, 1035116809, 1056132801, 1077467201, 1099123209, 1121104041, + 1143412929, 1166053121, 1189027881, 1212340489, 1235994241, +#endif + /*N=6, K=6...96:*/ + 1683, 3653, 7183, 13073, 22363, 36365, 56695, 85305, 124515, 177045, 246047, + 335137, 448427, 590557, 766727, 982729, 1244979, 1560549, 1937199, 2383409, + 2908411, 3522221, 4235671, 5060441, 6009091, 7095093, 8332863, 9737793, + 11326283, 13115773, 15124775, 17372905, 19880915, 22670725, 25765455, + 29189457, 32968347, 37129037, 41699767, 46710137, 52191139, 58175189, + 64696159, 71789409, 79491819, 87841821, 96879431, 106646281, 117185651, + 128542501, 140763503, 153897073, 167993403, 183104493, 199284183, 216588185, + 235074115, 254801525, 275831935, 298228865, 322057867, 347386557, 374284647, + 402823977, 433078547, 465124549, 499040399, 534906769, 572806619, 612825229, + 655050231, 699571641, 746481891, 795875861, 847850911, 902506913, 959946283, + 1020274013, 1083597703, 1150027593, 1219676595, 1292660325, 1369097135, + 1449108145, 1532817275, 1620351277, 1711839767, 1807415257, 1907213187, + 2011371957, 2120032959, +#if defined(CUSTOM_MODES) + /*...109:*/ + 2233340609U, 2351442379U, 2474488829U, 2602633639U, 2736033641U, 2874848851U, + 3019242501U, 3169381071U, 3325434321U, 3487575323U, 3655980493U, 3830829623U, + 4012305913U, +#endif + /*N=7, K=7...54*/ + 8989, 19825, 40081, 75517, 134245, 227305, 369305, 579125, 880685, 1303777, + 1884961, 2668525, 3707509, 5064793, 6814249, 9041957, 11847485, 15345233, + 19665841, 24957661, 31388293, 39146185, 48442297, 59511829, 72616013, + 88043969, 106114625, 127178701, 151620757, 179861305, 212358985, 249612805, + 292164445, 340600625, 395555537, 457713341, 527810725, 606639529, 695049433, + 793950709, 904317037, 1027188385, 1163673953, 1314955181, 1482288821, + 1667010073, 1870535785, 2094367717, +#if defined(CUSTOM_MODES) + /*...60:*/ + 2340095869U, 2609401873U, 2904062449U, 3225952925U, 3577050821U, 3959439497U, +#endif + /*N=8, K=8...37*/ + 48639, 108545, 224143, 433905, 795455, 1392065, 2340495, 3800305, 5984767, + 9173505, 13726991, 20103025, 28875327, 40754369, 56610575, 77500017, + 104692735, 139703809, 184327311, 240673265, 311207743, 398796225, 506750351, + 638878193, 799538175, 993696769, 1226990095, 1505789553, 1837271615, + 2229491905U, +#if defined(CUSTOM_MODES) + /*...40:*/ + 2691463695U, 3233240945U, 3866006015U, +#endif + /*N=9, K=9...28:*/ + 265729, 598417, 1256465, 2485825, 4673345, 8405905, 14546705, 24331777, + 39490049, 62390545, 96220561, 145198913, 214828609, 312193553, 446304145, + 628496897, 872893441, 1196924561, 1621925137, 2173806145U, +#if defined(CUSTOM_MODES) + /*...29:*/ + 2883810113U, +#endif + /*N=10, K=10...24:*/ + 1462563, 3317445, 7059735, 14218905, 27298155, 50250765, 89129247, 152951073, + 254831667, 413442773, 654862247, 1014889769, 1541911931, 2300409629U, + 3375210671U, + /*N=11, K=11...19:*/ + 8097453, 18474633, 39753273, 81270333, 158819253, 298199265, 540279585, + 948062325, 1616336765, +#if defined(CUSTOM_MODES) + /*...20:*/ + 2684641785U, +#endif + /*N=12, K=12...18:*/ + 45046719, 103274625, 224298231, 464387817, 921406335, 1759885185, + 3248227095U, + /*N=13, K=13...16:*/ + 251595969, 579168825, 1267854873, 2653649025U, + /*N=14, K=14:*/ + 1409933619 +}; + +#if defined(CUSTOM_MODES) +static const opus_uint32 *const CELT_PVQ_U_ROW[15]={ + CELT_PVQ_U_DATA+ 0,CELT_PVQ_U_DATA+ 208,CELT_PVQ_U_DATA+ 415, + CELT_PVQ_U_DATA+ 621,CELT_PVQ_U_DATA+ 826,CELT_PVQ_U_DATA+1030, + CELT_PVQ_U_DATA+1233,CELT_PVQ_U_DATA+1336,CELT_PVQ_U_DATA+1389, + CELT_PVQ_U_DATA+1421,CELT_PVQ_U_DATA+1441,CELT_PVQ_U_DATA+1455, + CELT_PVQ_U_DATA+1464,CELT_PVQ_U_DATA+1470,CELT_PVQ_U_DATA+1473 +}; +#else +static const opus_uint32 *const CELT_PVQ_U_ROW[15]={ + CELT_PVQ_U_DATA+ 0,CELT_PVQ_U_DATA+ 176,CELT_PVQ_U_DATA+ 351, + CELT_PVQ_U_DATA+ 525,CELT_PVQ_U_DATA+ 698,CELT_PVQ_U_DATA+ 870, + CELT_PVQ_U_DATA+1041,CELT_PVQ_U_DATA+1131,CELT_PVQ_U_DATA+1178, + CELT_PVQ_U_DATA+1207,CELT_PVQ_U_DATA+1226,CELT_PVQ_U_DATA+1240, + CELT_PVQ_U_DATA+1248,CELT_PVQ_U_DATA+1254,CELT_PVQ_U_DATA+1257 +}; +#endif + +#if defined(CUSTOM_MODES) +void get_required_bits(opus_int16 *_bits,int _n,int _maxk,int _frac){ + int k; + /*_maxk==0 => there's nothing to do.*/ + celt_assert(_maxk>0); + _bits[0]=0; + for(k=1;k<=_maxk;k++)_bits[k]=log2_frac(CELT_PVQ_V(_n,k),_frac); +} +#endif + +static opus_uint32 icwrs(int _n,const int *_y){ + opus_uint32 i; + int j; + int k; + celt_assert(_n>=2); + j=_n-1; + i=_y[j]<0; + k=abs(_y[j]); + do{ + j--; + i+=CELT_PVQ_U(_n-j,k); + k+=abs(_y[j]); + if(_y[j]<0)i+=CELT_PVQ_U(_n-j,k+1); + } + while(j>0); + return i; +} + +void encode_pulses(const int *_y,int _n,int _k,ec_enc *_enc){ + celt_assert(_k>0); + ec_enc_uint(_enc,icwrs(_n,_y),CELT_PVQ_V(_n,_k)); +} + +static opus_val32 cwrsi(int _n,int _k,opus_uint32 _i,int *_y){ + opus_uint32 p; + int s; + int k0; + opus_int16 val; + opus_val32 yy=0; + celt_assert(_k>0); + celt_assert(_n>1); + while(_n>2){ + opus_uint32 q; + /*Lots of pulses case:*/ + if(_k>=_n){ + const opus_uint32 *row; + row=CELT_PVQ_U_ROW[_n]; + /*Are the pulses in this dimension negative?*/ + p=row[_k+1]; + s=-(_i>=p); + _i-=p&s; + /*Count how many pulses were placed in this dimension.*/ + k0=_k; + q=row[_n]; + if(q>_i){ + celt_sig_assert(p>q); + _k=_n; + do p=CELT_PVQ_U_ROW[--_k][_n]; + while(p>_i); + } + else for(p=row[_k];p>_i;p=row[_k])_k--; + _i-=p; + val=(k0-_k+s)^s; + *_y++=val; + yy=MAC16_16(yy,val,val); + } + /*Lots of dimensions case:*/ + else{ + /*Are there any pulses in this dimension at all?*/ + p=CELT_PVQ_U_ROW[_k][_n]; + q=CELT_PVQ_U_ROW[_k+1][_n]; + if(p<=_i&&_i=q); + _i-=q&s; + /*Count how many pulses were placed in this dimension.*/ + k0=_k; + do p=CELT_PVQ_U_ROW[--_k][_n]; + while(p>_i); + _i-=p; + val=(k0-_k+s)^s; + *_y++=val; + yy=MAC16_16(yy,val,val); + } + } + _n--; + } + /*_n==2*/ + p=2*_k+1; + s=-(_i>=p); + _i-=p&s; + k0=_k; + _k=(_i+1)>>1; + if(_k)_i-=2*_k-1; + val=(k0-_k+s)^s; + *_y++=val; + yy=MAC16_16(yy,val,val); + /*_n==1*/ + s=-(int)_i; + val=(_k+s)^s; + *_y=val; + yy=MAC16_16(yy,val,val); + return yy; +} + +opus_val32 decode_pulses(int *_y,int _n,int _k,ec_dec *_dec){ + return cwrsi(_n,_k,ec_dec_uint(_dec,CELT_PVQ_V(_n,_k)),_y); +} + +#else /* SMALL_FOOTPRINT */ + +/*Computes the next row/column of any recurrence that obeys the relation + u[i][j]=u[i-1][j]+u[i][j-1]+u[i-1][j-1]. + _ui0 is the base case for the new row/column.*/ +static OPUS_INLINE void unext(opus_uint32 *_ui,unsigned _len,opus_uint32 _ui0){ + opus_uint32 ui1; + unsigned j; + /*This do-while will overrun the array if we don't have storage for at least + 2 values.*/ + j=1; do { + ui1=UADD32(UADD32(_ui[j],_ui[j-1]),_ui0); + _ui[j-1]=_ui0; + _ui0=ui1; + } while (++j<_len); + _ui[j-1]=_ui0; +} + +/*Computes the previous row/column of any recurrence that obeys the relation + u[i-1][j]=u[i][j]-u[i][j-1]-u[i-1][j-1]. + _ui0 is the base case for the new row/column.*/ +static OPUS_INLINE void uprev(opus_uint32 *_ui,unsigned _n,opus_uint32 _ui0){ + opus_uint32 ui1; + unsigned j; + /*This do-while will overrun the array if we don't have storage for at least + 2 values.*/ + j=1; do { + ui1=USUB32(USUB32(_ui[j],_ui[j-1]),_ui0); + _ui[j-1]=_ui0; + _ui0=ui1; + } while (++j<_n); + _ui[j-1]=_ui0; +} + +/*Compute V(_n,_k), as well as U(_n,0..._k+1). + _u: On exit, _u[i] contains U(_n,i) for i in [0..._k+1].*/ +static opus_uint32 ncwrs_urow(unsigned _n,unsigned _k,opus_uint32 *_u){ + opus_uint32 um2; + unsigned len; + unsigned k; + len=_k+2; + /*We require storage at least 3 values (e.g., _k>0).*/ + celt_assert(len>=3); + _u[0]=0; + _u[1]=um2=1; + /*If _n==0, _u[0] should be 1 and the rest should be 0.*/ + /*If _n==1, _u[i] should be 1 for i>1.*/ + celt_assert(_n>=2); + /*If _k==0, the following do-while loop will overflow the buffer.*/ + celt_assert(_k>0); + k=2; + do _u[k]=(k<<1)-1; + while(++k0); + j=0; + do{ + opus_uint32 p; + int s; + int yj; + p=_u[_k+1]; + s=-(_i>=p); + _i-=p&s; + yj=_k; + p=_u[_k]; + while(p>_i)p=_u[--_k]; + _i-=p; + yj-=_k; + val=(yj+s)^s; + _y[j]=val; + yy=MAC16_16(yy,val,val); + uprev(_u,_k+2,0); + } + while(++j<_n); + return yy; +} + +/*Returns the index of the given combination of K elements chosen from a set + of size 1 with associated sign bits. + _y: The vector of pulses, whose sum of absolute values is K. + _k: Returns K.*/ +static OPUS_INLINE opus_uint32 icwrs1(const int *_y,int *_k){ + *_k=abs(_y[0]); + return _y[0]<0; +} + +/*Returns the index of the given combination of K elements chosen from a set + of size _n with associated sign bits. + _y: The vector of pulses, whose sum of absolute values must be _k. + _nc: Returns V(_n,_k).*/ +static OPUS_INLINE opus_uint32 icwrs(int _n,int _k,opus_uint32 *_nc,const int *_y, + opus_uint32 *_u){ + opus_uint32 i; + int j; + int k; + /*We can't unroll the first two iterations of the loop unless _n>=2.*/ + celt_assert(_n>=2); + _u[0]=0; + for(k=1;k<=_k+1;k++)_u[k]=(k<<1)-1; + i=icwrs1(_y+_n-1,&k); + j=_n-2; + i+=_u[k]; + k+=abs(_y[j]); + if(_y[j]<0)i+=_u[k+1]; + while(j-->0){ + unext(_u,_k+2,0); + i+=_u[k]; + k+=abs(_y[j]); + if(_y[j]<0)i+=_u[k+1]; + } + *_nc=_u[k]+_u[k+1]; + return i; +} + +#ifdef CUSTOM_MODES +void get_required_bits(opus_int16 *_bits,int _n,int _maxk,int _frac){ + int k; + /*_maxk==0 => there's nothing to do.*/ + celt_assert(_maxk>0); + _bits[0]=0; + if (_n==1) + { + for (k=1;k<=_maxk;k++) + _bits[k] = 1<<_frac; + } + else { + VARDECL(opus_uint32,u); + SAVE_STACK; + ALLOC(u,_maxk+2U,opus_uint32); + ncwrs_urow(_n,_maxk,u); + for(k=1;k<=_maxk;k++) + _bits[k]=log2_frac(u[k]+u[k+1],_frac); + RESTORE_STACK; + } +} +#endif /* CUSTOM_MODES */ + +void encode_pulses(const int *_y,int _n,int _k,ec_enc *_enc){ + opus_uint32 i; + VARDECL(opus_uint32,u); + opus_uint32 nc; + SAVE_STACK; + celt_assert(_k>0); + ALLOC(u,_k+2U,opus_uint32); + i=icwrs(_n,_k,&nc,_y,u); + ec_enc_uint(_enc,i,nc); + RESTORE_STACK; +} + +opus_val32 decode_pulses(int *_y,int _n,int _k,ec_dec *_dec){ + VARDECL(opus_uint32,u); + int ret; + SAVE_STACK; + celt_assert(_k>0); + ALLOC(u,_k+2U,opus_uint32); + ret = cwrsi(_n,_k,ec_dec_uint(_dec,ncwrs_urow(_n,_k,u)),_y,u); + RESTORE_STACK; + return ret; +} + +#endif /* SMALL_FOOTPRINT */ diff --git a/vendor/opus/celt/cwrs.h b/vendor/opus/celt/cwrs.h new file mode 100644 index 0000000..7cd4717 --- /dev/null +++ b/vendor/opus/celt/cwrs.h @@ -0,0 +1,48 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Copyright (c) 2007-2009 Timothy B. Terriberry + Written by Timothy B. Terriberry and Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef CWRS_H +#define CWRS_H + +#include "arch.h" +#include "stack_alloc.h" +#include "entenc.h" +#include "entdec.h" + +#ifdef CUSTOM_MODES +int log2_frac(opus_uint32 val, int frac); +#endif + +void get_required_bits(opus_int16 *bits, int N, int K, int frac); + +void encode_pulses(const int *_y, int N, int K, ec_enc *enc); + +opus_val32 decode_pulses(int *_y, int N, int K, ec_dec *dec); + +#endif /* CWRS_H */ diff --git a/vendor/opus/celt/dump_modes/dump_modes.c b/vendor/opus/celt/dump_modes/dump_modes.c new file mode 100644 index 0000000..9105a53 --- /dev/null +++ b/vendor/opus/celt/dump_modes/dump_modes.c @@ -0,0 +1,353 @@ +/* Copyright (c) 2008 CSIRO + Copyright (c) 2008-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include "modes.h" +#include "celt.h" +#include "rate.h" +#include "dump_modes_arch.h" + +#define INT16 "%d" +#define INT32 "%d" +#define FLOAT "%#0.8gf" + +#ifdef FIXED_POINT +#define WORD16 INT16 +#define WORD32 INT32 +#else +#define WORD16 FLOAT +#define WORD32 FLOAT +#endif + +void dump_modes(FILE *file, CELTMode **modes, int nb_modes) +{ + int i, j, k; + int mdct_twiddles_size; + fprintf(file, "/* The contents of this file was automatically generated by dump_modes.c\n"); + fprintf(file, " with arguments:"); + for (i=0;iFs,mode->shortMdctSize*mode->nbShortMdcts); + } + fprintf(file, "\n It contains static definitions for some pre-defined modes. */\n"); + fprintf(file, "#include \"modes.h\"\n"); + fprintf(file, "#include \"rate.h\"\n"); + fprintf(file, "\n#ifdef HAVE_ARM_NE10\n"); + fprintf(file, "#define OVERRIDE_FFT 1\n"); + fprintf(file, "#include \"%s\"\n", ARM_NE10_ARCH_FILE_NAME); + fprintf(file, "#endif\n"); + + fprintf(file, "\n"); + + for (i=0;ishortMdctSize*mode->nbShortMdcts; + standard = (mode->Fs == 400*(opus_int32)mode->shortMdctSize); + framerate = mode->Fs/mode->shortMdctSize; + + if (!standard) + { + fprintf(file, "#ifndef DEF_EBANDS%d_%d\n", mode->Fs, mdctSize); + fprintf(file, "#define DEF_EBANDS%d_%d\n", mode->Fs, mdctSize); + fprintf (file, "static const opus_int16 eBands%d_%d[%d] = {\n", mode->Fs, mdctSize, mode->nbEBands+2); + for (j=0;jnbEBands+2;j++) + fprintf (file, "%d, ", mode->eBands[j]); + fprintf (file, "};\n"); + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + } + + fprintf(file, "#ifndef DEF_WINDOW%d\n", mode->overlap); + fprintf(file, "#define DEF_WINDOW%d\n", mode->overlap); + fprintf (file, "static const opus_val16 window%d[%d] = {\n", mode->overlap, mode->overlap); + for (j=0;joverlap;j++) + fprintf (file, WORD16 ",%c", mode->window[j],(j+6)%5==0?'\n':' '); + fprintf (file, "};\n"); + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + + if (!standard) + { + fprintf(file, "#ifndef DEF_ALLOC_VECTORS%d_%d\n", mode->Fs, mdctSize); + fprintf(file, "#define DEF_ALLOC_VECTORS%d_%d\n", mode->Fs, mdctSize); + fprintf (file, "static const unsigned char allocVectors%d_%d[%d] = {\n", mode->Fs, mdctSize, mode->nbEBands*mode->nbAllocVectors); + for (j=0;jnbAllocVectors;j++) + { + for (k=0;knbEBands;k++) + fprintf (file, "%2d, ", mode->allocVectors[j*mode->nbEBands+k]); + fprintf (file, "\n"); + } + fprintf (file, "};\n"); + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + } + + fprintf(file, "#ifndef DEF_LOGN%d\n", framerate); + fprintf(file, "#define DEF_LOGN%d\n", framerate); + fprintf (file, "static const opus_int16 logN%d[%d] = {\n", framerate, mode->nbEBands); + for (j=0;jnbEBands;j++) + fprintf (file, "%d, ", mode->logN[j]); + fprintf (file, "};\n"); + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + + /* Pulse cache */ + fprintf(file, "#ifndef DEF_PULSE_CACHE%d\n", mode->Fs/mdctSize); + fprintf(file, "#define DEF_PULSE_CACHE%d\n", mode->Fs/mdctSize); + fprintf (file, "static const opus_int16 cache_index%d[%d] = {\n", mode->Fs/mdctSize, (mode->maxLM+2)*mode->nbEBands); + for (j=0;jnbEBands*(mode->maxLM+2);j++) + fprintf (file, "%d,%c", mode->cache.index[j],(j+16)%15==0?'\n':' '); + fprintf (file, "};\n"); + fprintf (file, "static const unsigned char cache_bits%d[%d] = {\n", mode->Fs/mdctSize, mode->cache.size); + for (j=0;jcache.size;j++) + fprintf (file, "%d,%c", mode->cache.bits[j],(j+16)%15==0?'\n':' '); + fprintf (file, "};\n"); + fprintf (file, "static const unsigned char cache_caps%d[%d] = {\n", mode->Fs/mdctSize, (mode->maxLM+1)*2*mode->nbEBands); + for (j=0;j<(mode->maxLM+1)*2*mode->nbEBands;j++) + fprintf (file, "%d,%c", mode->cache.caps[j],(j+16)%15==0?'\n':' '); + fprintf (file, "};\n"); + + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + + /* FFT twiddles */ + fprintf(file, "#ifndef FFT_TWIDDLES%d_%d\n", mode->Fs, mdctSize); + fprintf(file, "#define FFT_TWIDDLES%d_%d\n", mode->Fs, mdctSize); + fprintf (file, "static const kiss_twiddle_cpx fft_twiddles%d_%d[%d] = {\n", + mode->Fs, mdctSize, mode->mdct.kfft[0]->nfft); + for (j=0;jmdct.kfft[0]->nfft;j++) + fprintf (file, "{" WORD16 ", " WORD16 "},%c", mode->mdct.kfft[0]->twiddles[j].r, mode->mdct.kfft[0]->twiddles[j].i,(j+3)%2==0?'\n':' '); + fprintf (file, "};\n"); + +#ifdef OVERRIDE_FFT + dump_mode_arch(mode); +#endif + /* FFT Bitrev tables */ + for (k=0;k<=mode->mdct.maxshift;k++) + { + fprintf(file, "#ifndef FFT_BITREV%d\n", mode->mdct.kfft[k]->nfft); + fprintf(file, "#define FFT_BITREV%d\n", mode->mdct.kfft[k]->nfft); + fprintf (file, "static const opus_int16 fft_bitrev%d[%d] = {\n", + mode->mdct.kfft[k]->nfft, mode->mdct.kfft[k]->nfft); + for (j=0;jmdct.kfft[k]->nfft;j++) + fprintf (file, "%d,%c", mode->mdct.kfft[k]->bitrev[j],(j+16)%15==0?'\n':' '); + fprintf (file, "};\n"); + + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + } + + /* FFT States */ + for (k=0;k<=mode->mdct.maxshift;k++) + { + fprintf(file, "#ifndef FFT_STATE%d_%d_%d\n", mode->Fs, mdctSize, k); + fprintf(file, "#define FFT_STATE%d_%d_%d\n", mode->Fs, mdctSize, k); + fprintf (file, "static const kiss_fft_state fft_state%d_%d_%d = {\n", + mode->Fs, mdctSize, k); + fprintf (file, "%d, /* nfft */\n", mode->mdct.kfft[k]->nfft); + fprintf (file, WORD16 ", /* scale */\n", mode->mdct.kfft[k]->scale); +#ifdef FIXED_POINT + fprintf (file, "%d, /* scale_shift */\n", mode->mdct.kfft[k]->scale_shift); +#endif + fprintf (file, "%d, /* shift */\n", mode->mdct.kfft[k]->shift); + fprintf (file, "{"); + for (j=0;j<2*MAXFACTORS;j++) + fprintf (file, "%d, ", mode->mdct.kfft[k]->factors[j]); + fprintf (file, "}, /* factors */\n"); + fprintf (file, "fft_bitrev%d, /* bitrev */\n", mode->mdct.kfft[k]->nfft); + fprintf (file, "fft_twiddles%d_%d, /* bitrev */\n", mode->Fs, mdctSize); + + fprintf (file, "#ifdef OVERRIDE_FFT\n"); + fprintf (file, "(arch_fft_state *)&cfg_arch_%d,\n", mode->mdct.kfft[k]->nfft); + fprintf (file, "#else\n"); + fprintf (file, "NULL,\n"); + fprintf(file, "#endif\n"); + + fprintf (file, "};\n"); + + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + } + + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + + /* MDCT twiddles */ + mdct_twiddles_size = mode->mdct.n-(mode->mdct.n/2>>mode->mdct.maxshift); + fprintf(file, "#ifndef MDCT_TWIDDLES%d\n", mdctSize); + fprintf(file, "#define MDCT_TWIDDLES%d\n", mdctSize); + fprintf (file, "static const opus_val16 mdct_twiddles%d[%d] = {\n", + mdctSize, mdct_twiddles_size); + for (j=0;jmdct.trig[j],(j+6)%5==0?'\n':' '); + fprintf (file, "};\n"); + + fprintf(file, "#endif\n"); + fprintf(file, "\n"); + + + /* Print the actual mode data */ + fprintf(file, "static const CELTMode mode%d_%d_%d = {\n", mode->Fs, mdctSize, mode->overlap); + fprintf(file, INT32 ", /* Fs */\n", mode->Fs); + fprintf(file, "%d, /* overlap */\n", mode->overlap); + fprintf(file, "%d, /* nbEBands */\n", mode->nbEBands); + fprintf(file, "%d, /* effEBands */\n", mode->effEBands); + fprintf(file, "{"); + for (j=0;j<4;j++) + fprintf(file, WORD16 ", ", mode->preemph[j]); + fprintf(file, "}, /* preemph */\n"); + if (standard) + fprintf(file, "eband5ms, /* eBands */\n"); + else + fprintf(file, "eBands%d_%d, /* eBands */\n", mode->Fs, mdctSize); + + fprintf(file, "%d, /* maxLM */\n", mode->maxLM); + fprintf(file, "%d, /* nbShortMdcts */\n", mode->nbShortMdcts); + fprintf(file, "%d, /* shortMdctSize */\n", mode->shortMdctSize); + + fprintf(file, "%d, /* nbAllocVectors */\n", mode->nbAllocVectors); + if (standard) + fprintf(file, "band_allocation, /* allocVectors */\n"); + else + fprintf(file, "allocVectors%d_%d, /* allocVectors */\n", mode->Fs, mdctSize); + + fprintf(file, "logN%d, /* logN */\n", framerate); + fprintf(file, "window%d, /* window */\n", mode->overlap); + fprintf(file, "{%d, %d, {", mode->mdct.n, mode->mdct.maxshift); + for (k=0;k<=mode->mdct.maxshift;k++) + fprintf(file, "&fft_state%d_%d_%d, ", mode->Fs, mdctSize, k); + fprintf (file, "}, mdct_twiddles%d}, /* mdct */\n", mdctSize); + + fprintf(file, "{%d, cache_index%d, cache_bits%d, cache_caps%d}, /* cache */\n", + mode->cache.size, mode->Fs/mdctSize, mode->Fs/mdctSize, mode->Fs/mdctSize); + fprintf(file, "};\n"); + } + fprintf(file, "\n"); + fprintf(file, "/* List of all the available modes */\n"); + fprintf(file, "#define TOTAL_MODES %d\n", nb_modes); + fprintf(file, "static const CELTMode * const static_mode_list[TOTAL_MODES] = {\n"); + for (i=0;ishortMdctSize*mode->nbShortMdcts; + fprintf(file, "&mode%d_%d_%d,\n", mode->Fs, mdctSize, mode->overlap); + } + fprintf(file, "};\n"); +} + +void dump_header(FILE *file, CELTMode **modes, int nb_modes) +{ + int i; + int channels = 0; + int frame_size = 0; + int overlap = 0; + fprintf (file, "/* This header file is generated automatically*/\n"); + for (i=0;ishortMdctSize*mode->nbShortMdcts; + else if (frame_size != mode->shortMdctSize*mode->nbShortMdcts) + frame_size = -1; + if (overlap==0) + overlap = mode->overlap; + else if (overlap != mode->overlap) + overlap = -1; + } + if (channels>0) + { + fprintf (file, "#define CHANNELS(mode) %d\n", channels); + if (channels==1) + fprintf (file, "#define DISABLE_STEREO\n"); + } + if (frame_size>0) + { + fprintf (file, "#define FRAMESIZE(mode) %d\n", frame_size); + } + if (overlap>0) + { + fprintf (file, "#define OVERLAP(mode) %d\n", overlap); + } +} + +#ifdef FIXED_POINT +#define BASENAME "static_modes_fixed" +#else +#define BASENAME "static_modes_float" +#endif + +int main(int argc, char **argv) +{ + int i, nb; + FILE *file; + CELTMode **m; + if (argc%2 != 1 || argc<3) + { + fprintf (stderr, "Usage: %s rate frame_size [rate frame_size] [rate frame_size]...\n",argv[0]); + return 1; + } + nb = (argc-1)/2; + m = malloc(nb*sizeof(CELTMode*)); + for (i=0;i +#include +#include "modes.h" +#include "dump_modes_arch.h" +#include + +#if !defined(FIXED_POINT) +# define NE10_FFT_CFG_TYPE_T ne10_fft_cfg_float32_t +# define NE10_FFT_CPX_TYPE_T_STR "ne10_fft_cpx_float32_t" +# define NE10_FFT_STATE_TYPE_T_STR "ne10_fft_state_float32_t" +#else +# define NE10_FFT_CFG_TYPE_T ne10_fft_cfg_int32_t +# define NE10_FFT_CPX_TYPE_T_STR "ne10_fft_cpx_int32_t" +# define NE10_FFT_STATE_TYPE_T_STR "ne10_fft_state_int32_t" +#endif + +static FILE *file; + +void dump_modes_arch_init(CELTMode **modes, int nb_modes) +{ + int i; + + file = fopen(ARM_NE10_ARCH_FILE_NAME, "w"); + fprintf(file, "/* The contents of this file was automatically generated by\n"); + fprintf(file, " * dump_mode_arm_ne10.c with arguments:"); + for (i=0;iFs,mode->shortMdctSize*mode->nbShortMdcts); + } + fprintf(file, "\n * It contains static definitions for some pre-defined modes. */\n"); + fprintf(file, "#include \n\n"); +} + +void dump_modes_arch_finalize() +{ + fclose(file); +} + +void dump_mode_arch(CELTMode *mode) +{ + int k, j; + int mdctSize; + + mdctSize = mode->shortMdctSize*mode->nbShortMdcts; + + fprintf(file, "#ifndef NE10_FFT_PARAMS%d_%d\n", mode->Fs, mdctSize); + fprintf(file, "#define NE10_FFT_PARAMS%d_%d\n", mode->Fs, mdctSize); + /* cfg->factors */ + for(k=0;k<=mode->mdct.maxshift;k++) { + NE10_FFT_CFG_TYPE_T cfg; + cfg = (NE10_FFT_CFG_TYPE_T)mode->mdct.kfft[k]->arch_fft->priv; + if (!cfg) + continue; + fprintf(file, "static const ne10_int32_t ne10_factors_%d[%d] = {\n", + mode->mdct.kfft[k]->nfft, (NE10_MAXFACTORS * 2)); + for(j=0;j<(NE10_MAXFACTORS * 2);j++) { + fprintf(file, "%d,%c", cfg->factors[j],(j+16)%15==0?'\n':' '); + } + fprintf (file, "};\n"); + } + + /* cfg->twiddles */ + for(k=0;k<=mode->mdct.maxshift;k++) { + NE10_FFT_CFG_TYPE_T cfg; + cfg = (NE10_FFT_CFG_TYPE_T)mode->mdct.kfft[k]->arch_fft->priv; + if (!cfg) + continue; + fprintf(file, "static const %s ne10_twiddles_%d[%d] = {\n", + NE10_FFT_CPX_TYPE_T_STR, mode->mdct.kfft[k]->nfft, + mode->mdct.kfft[k]->nfft); + for(j=0;jmdct.kfft[k]->nfft;j++) { +#if !defined(FIXED_POINT) + fprintf(file, "{%#0.8gf,%#0.8gf},%c", + cfg->twiddles[j].r, cfg->twiddles[j].i,(j+4)%3==0?'\n':' '); +#else + fprintf(file, "{%d,%d},%c", + cfg->twiddles[j].r, cfg->twiddles[j].i,(j+4)%3==0?'\n':' '); +#endif + } + fprintf (file, "};\n"); + } + + for(k=0;k<=mode->mdct.maxshift;k++) { + NE10_FFT_CFG_TYPE_T cfg; + cfg = (NE10_FFT_CFG_TYPE_T)mode->mdct.kfft[k]->arch_fft->priv; + if (!cfg) { + fprintf(file, "/* Ne10 does not support scaled FFT for length = %d */\n", + mode->mdct.kfft[k]->nfft); + fprintf(file, "static const arch_fft_state cfg_arch_%d = {\n", mode->mdct.kfft[k]->nfft); + fprintf(file, "0,\n"); + fprintf(file, "NULL\n"); + fprintf(file, "};\n"); + continue; + } + fprintf(file, "static const %s %s_%d = {\n", NE10_FFT_STATE_TYPE_T_STR, + NE10_FFT_STATE_TYPE_T_STR, mode->mdct.kfft[k]->nfft); + fprintf(file, "%d,\n", cfg->nfft); + fprintf(file, "(ne10_int32_t *)ne10_factors_%d,\n", mode->mdct.kfft[k]->nfft); + fprintf(file, "(%s *)ne10_twiddles_%d,\n", + NE10_FFT_CPX_TYPE_T_STR, mode->mdct.kfft[k]->nfft); + fprintf(file, "NULL,\n"); /* buffer */ + fprintf(file, "(%s *)&ne10_twiddles_%d[%d],\n", + NE10_FFT_CPX_TYPE_T_STR, mode->mdct.kfft[k]->nfft, cfg->nfft); +#if !defined(FIXED_POINT) + fprintf(file, "/* is_forward_scaled = true */\n"); + fprintf(file, "(ne10_int32_t) 1,\n"); + fprintf(file, "/* is_backward_scaled = false */\n"); + fprintf(file, "(ne10_int32_t) 0,\n"); +#endif + fprintf(file, "};\n"); + + fprintf(file, "static const arch_fft_state cfg_arch_%d = {\n", + mode->mdct.kfft[k]->nfft); + fprintf(file, "1,\n"); + fprintf(file, "(void *)&%s_%d,\n", + NE10_FFT_STATE_TYPE_T_STR, mode->mdct.kfft[k]->nfft); + fprintf(file, "};\n\n"); + } + fprintf(file, "#endif /* end NE10_FFT_PARAMS%d_%d */\n", mode->Fs, mdctSize); +} diff --git a/vendor/opus/celt/ecintrin.h b/vendor/opus/celt/ecintrin.h new file mode 100644 index 0000000..66a4c36 --- /dev/null +++ b/vendor/opus/celt/ecintrin.h @@ -0,0 +1,91 @@ +/* Copyright (c) 2003-2008 Timothy B. Terriberry + Copyright (c) 2008 Xiph.Org Foundation */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/*Some common macros for potential platform-specific optimization.*/ +#include "opus_types.h" +#include +#include +#include "arch.h" +#if !defined(_ecintrin_H) +# define _ecintrin_H (1) + +/*Some specific platforms may have optimized intrinsic or OPUS_INLINE assembly + versions of these functions which can substantially improve performance. + We define macros for them to allow easy incorporation of these non-ANSI + features.*/ + +/*Modern gcc (4.x) can compile the naive versions of min and max with cmov if + given an appropriate architecture, but the branchless bit-twiddling versions + are just as fast, and do not require any special target architecture. + Earlier gcc versions (3.x) compiled both code to the same assembly + instructions, because of the way they represented ((_b)>(_a)) internally.*/ +# define EC_MINI(_a,_b) ((_a)+(((_b)-(_a))&-((_b)<(_a)))) + +/*Count leading zeros. + This macro should only be used for implementing ec_ilog(), if it is defined. + All other code should use EC_ILOG() instead.*/ +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +#if defined(_MSC_VER) && (_MSC_VER >= 1910) +# include /* Improve compiler throughput. */ +#else +# include +#endif +/*In _DEBUG mode this is not an intrinsic by default.*/ +# pragma intrinsic(_BitScanReverse) + +static __inline int ec_bsr(unsigned long _x){ + unsigned long ret; + _BitScanReverse(&ret,_x); + return (int)ret; +} +# define EC_CLZ0 (1) +# define EC_CLZ(_x) (-ec_bsr(_x)) +#elif defined(ENABLE_TI_DSPLIB) +# include "dsplib.h" +# define EC_CLZ0 (31) +# define EC_CLZ(_x) (_lnorm(_x)) +#elif __GNUC_PREREQ(3,4) +# if INT_MAX>=2147483647 +# define EC_CLZ0 ((int)sizeof(unsigned)*CHAR_BIT) +# define EC_CLZ(_x) (__builtin_clz(_x)) +# elif LONG_MAX>=2147483647L +# define EC_CLZ0 ((int)sizeof(unsigned long)*CHAR_BIT) +# define EC_CLZ(_x) (__builtin_clzl(_x)) +# endif +#endif + +#if defined(EC_CLZ) +/*Note that __builtin_clz is not defined when _x==0, according to the gcc + documentation (and that of the BSR instruction that implements it on x86). + The majority of the time we can never pass it zero. + When we need to, it can be special cased.*/ +# define EC_ILOG(_x) (EC_CLZ0-EC_CLZ(_x)) +#else +int ec_ilog(opus_uint32 _v); +# define EC_ILOG(_x) (ec_ilog(_x)) +#endif +#endif diff --git a/vendor/opus/celt/entcode.c b/vendor/opus/celt/entcode.c new file mode 100644 index 0000000..70f3201 --- /dev/null +++ b/vendor/opus/celt/entcode.c @@ -0,0 +1,153 @@ +/* Copyright (c) 2001-2011 Timothy B. Terriberry +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "entcode.h" +#include "arch.h" + +#if !defined(EC_CLZ) +/*This is a fallback for systems where we don't know how to access + a BSR or CLZ instruction (see ecintrin.h). + If you are optimizing Opus on a new platform and it has a native CLZ or + BZR (e.g. cell, MIPS, x86, etc) then making it available to Opus will be + an easy performance win.*/ +int ec_ilog(opus_uint32 _v){ + /*On a Pentium M, this branchless version tested as the fastest on + 1,000,000,000 random 32-bit integers, edging out a similar version with + branches, and a 256-entry LUT version.*/ + int ret; + int m; + ret=!!_v; + m=!!(_v&0xFFFF0000)<<4; + _v>>=m; + ret|=m; + m=!!(_v&0xFF00)<<3; + _v>>=m; + ret|=m; + m=!!(_v&0xF0)<<2; + _v>>=m; + ret|=m; + m=!!(_v&0xC)<<1; + _v>>=m; + ret|=m; + ret+=!!(_v&0x2); + return ret; +} +#endif + +#if 1 +/* This is a faster version of ec_tell_frac() that takes advantage + of the low (1/8 bit) resolution to use just a linear function + followed by a lookup to determine the exact transition thresholds. */ +opus_uint32 ec_tell_frac(ec_ctx *_this){ + static const unsigned correction[8] = + {35733, 38967, 42495, 46340, + 50535, 55109, 60097, 65535}; + opus_uint32 nbits; + opus_uint32 r; + int l; + unsigned b; + nbits=_this->nbits_total<rng); + r=_this->rng>>(l-16); + b = (r>>12)-8; + b += r>correction[b]; + l = (l<<3)+b; + return nbits-l; +} +#else +opus_uint32 ec_tell_frac(ec_ctx *_this){ + opus_uint32 nbits; + opus_uint32 r; + int l; + int i; + /*To handle the non-integral number of bits still left in the encoder/decoder + state, we compute the worst-case number of bits of val that must be + encoded to ensure that the value is inside the range for any possible + subsequent bits. + The computation here is independent of val itself (the decoder does not + even track that value), even though the real number of bits used after + ec_enc_done() may be 1 smaller if rng is a power of two and the + corresponding trailing bits of val are all zeros. + If we did try to track that special case, then coding a value with a + probability of 1/(1<nbits_total<rng); + r=_this->rng>>(l-16); + for(i=BITRES;i-->0;){ + int b; + r=r*r>>15; + b=(int)(r>>16); + l=l<<1|b; + r>>=b; + } + return nbits-l; +} +#endif + +#ifdef USE_SMALL_DIV_TABLE +/* Result of 2^32/(2*i+1), except for i=0. */ +const opus_uint32 SMALL_DIV_TABLE[129] = { + 0xFFFFFFFF, 0x55555555, 0x33333333, 0x24924924, + 0x1C71C71C, 0x1745D174, 0x13B13B13, 0x11111111, + 0x0F0F0F0F, 0x0D79435E, 0x0C30C30C, 0x0B21642C, + 0x0A3D70A3, 0x097B425E, 0x08D3DCB0, 0x08421084, + 0x07C1F07C, 0x07507507, 0x06EB3E45, 0x06906906, + 0x063E7063, 0x05F417D0, 0x05B05B05, 0x0572620A, + 0x05397829, 0x05050505, 0x04D4873E, 0x04A7904A, + 0x047DC11F, 0x0456C797, 0x04325C53, 0x04104104, + 0x03F03F03, 0x03D22635, 0x03B5CC0E, 0x039B0AD1, + 0x0381C0E0, 0x0369D036, 0x03531DEC, 0x033D91D2, + 0x0329161F, 0x03159721, 0x03030303, 0x02F14990, + 0x02E05C0B, 0x02D02D02, 0x02C0B02C, 0x02B1DA46, + 0x02A3A0FD, 0x0295FAD4, 0x0288DF0C, 0x027C4597, + 0x02702702, 0x02647C69, 0x02593F69, 0x024E6A17, + 0x0243F6F0, 0x0239E0D5, 0x02302302, 0x0226B902, + 0x021D9EAD, 0x0214D021, 0x020C49BA, 0x02040810, + 0x01FC07F0, 0x01F44659, 0x01ECC07B, 0x01E573AC, + 0x01DE5D6E, 0x01D77B65, 0x01D0CB58, 0x01CA4B30, + 0x01C3F8F0, 0x01BDD2B8, 0x01B7D6C3, 0x01B20364, + 0x01AC5701, 0x01A6D01A, 0x01A16D3F, 0x019C2D14, + 0x01970E4F, 0x01920FB4, 0x018D3018, 0x01886E5F, + 0x0183C977, 0x017F405F, 0x017AD220, 0x01767DCE, + 0x01724287, 0x016E1F76, 0x016A13CD, 0x01661EC6, + 0x01623FA7, 0x015E75BB, 0x015AC056, 0x01571ED3, + 0x01539094, 0x01501501, 0x014CAB88, 0x0149539E, + 0x01460CBC, 0x0142D662, 0x013FB013, 0x013C995A, + 0x013991C2, 0x013698DF, 0x0133AE45, 0x0130D190, + 0x012E025C, 0x012B404A, 0x01288B01, 0x0125E227, + 0x01234567, 0x0120B470, 0x011E2EF3, 0x011BB4A4, + 0x01194538, 0x0116E068, 0x011485F0, 0x0112358E, + 0x010FEF01, 0x010DB20A, 0x010B7E6E, 0x010953F3, + 0x01073260, 0x0105197F, 0x0103091B, 0x01010101 +}; +#endif diff --git a/vendor/opus/celt/entcode.h b/vendor/opus/celt/entcode.h new file mode 100644 index 0000000..3763e3f --- /dev/null +++ b/vendor/opus/celt/entcode.h @@ -0,0 +1,152 @@ +/* Copyright (c) 2001-2011 Timothy B. Terriberry + Copyright (c) 2008-2009 Xiph.Org Foundation */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "opus_types.h" +#include "opus_defines.h" + +#if !defined(_entcode_H) +# define _entcode_H (1) +# include +# include +# include "ecintrin.h" + +extern const opus_uint32 SMALL_DIV_TABLE[129]; + +#ifdef OPUS_ARM_ASM +#define USE_SMALL_DIV_TABLE +#endif + +/*OPT: ec_window must be at least 32 bits, but if you have fast arithmetic on a + larger type, you can speed up the decoder by using it here.*/ +typedef opus_uint32 ec_window; +typedef struct ec_ctx ec_ctx; +typedef struct ec_ctx ec_enc; +typedef struct ec_ctx ec_dec; + +# define EC_WINDOW_SIZE ((int)sizeof(ec_window)*CHAR_BIT) + +/*The number of bits to use for the range-coded part of unsigned integers.*/ +# define EC_UINT_BITS (8) + +/*The resolution of fractional-precision bit usage measurements, i.e., + 3 => 1/8th bits.*/ +# define BITRES 3 + +/*The entropy encoder/decoder context. + We use the same structure for both, so that common functions like ec_tell() + can be used on either one.*/ +struct ec_ctx{ + /*Buffered input/output.*/ + unsigned char *buf; + /*The size of the buffer.*/ + opus_uint32 storage; + /*The offset at which the last byte containing raw bits was read/written.*/ + opus_uint32 end_offs; + /*Bits that will be read from/written at the end.*/ + ec_window end_window; + /*Number of valid bits in end_window.*/ + int nend_bits; + /*The total number of whole bits read/written. + This does not include partial bits currently in the range coder.*/ + int nbits_total; + /*The offset at which the next range coder byte will be read/written.*/ + opus_uint32 offs; + /*The number of values in the current range.*/ + opus_uint32 rng; + /*In the decoder: the difference between the top of the current range and + the input value, minus one. + In the encoder: the low end of the current range.*/ + opus_uint32 val; + /*In the decoder: the saved normalization factor from ec_decode(). + In the encoder: the number of oustanding carry propagating symbols.*/ + opus_uint32 ext; + /*A buffered input/output symbol, awaiting carry propagation.*/ + int rem; + /*Nonzero if an error occurred.*/ + int error; +}; + +static OPUS_INLINE opus_uint32 ec_range_bytes(ec_ctx *_this){ + return _this->offs; +} + +static OPUS_INLINE unsigned char *ec_get_buffer(ec_ctx *_this){ + return _this->buf; +} + +static OPUS_INLINE int ec_get_error(ec_ctx *_this){ + return _this->error; +} + +/*Returns the number of bits "used" by the encoded or decoded symbols so far. + This same number can be computed in either the encoder or the decoder, and is + suitable for making coding decisions. + Return: The number of bits. + This will always be slightly larger than the exact value (e.g., all + rounding error is in the positive direction).*/ +static OPUS_INLINE int ec_tell(ec_ctx *_this){ + return _this->nbits_total-EC_ILOG(_this->rng); +} + +/*Returns the number of bits "used" by the encoded or decoded symbols so far. + This same number can be computed in either the encoder or the decoder, and is + suitable for making coding decisions. + Return: The number of bits scaled by 2**BITRES. + This will always be slightly larger than the exact value (e.g., all + rounding error is in the positive direction).*/ +opus_uint32 ec_tell_frac(ec_ctx *_this); + +/* Tested exhaustively for all n and for 1<=d<=256 */ +static OPUS_INLINE opus_uint32 celt_udiv(opus_uint32 n, opus_uint32 d) { + celt_sig_assert(d>0); +#ifdef USE_SMALL_DIV_TABLE + if (d>256) + return n/d; + else { + opus_uint32 t, q; + t = EC_ILOG(d&-d); + q = (opus_uint64)SMALL_DIV_TABLE[d>>t]*(n>>(t-1))>>32; + return q+(n-q*d >= d); + } +#else + return n/d; +#endif +} + +static OPUS_INLINE opus_int32 celt_sudiv(opus_int32 n, opus_int32 d) { + celt_sig_assert(d>0); +#ifdef USE_SMALL_DIV_TABLE + if (n<0) + return -(opus_int32)celt_udiv(-n, d); + else + return celt_udiv(n, d); +#else + return n/d; +#endif +} + +#endif diff --git a/vendor/opus/celt/entdec.c b/vendor/opus/celt/entdec.c new file mode 100644 index 0000000..0b3433e --- /dev/null +++ b/vendor/opus/celt/entdec.c @@ -0,0 +1,245 @@ +/* Copyright (c) 2001-2011 Timothy B. Terriberry + Copyright (c) 2008-2009 Xiph.Org Foundation */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "os_support.h" +#include "arch.h" +#include "entdec.h" +#include "mfrngcod.h" + +/*A range decoder. + This is an entropy decoder based upon \cite{Mar79}, which is itself a + rediscovery of the FIFO arithmetic code introduced by \cite{Pas76}. + It is very similar to arithmetic encoding, except that encoding is done with + digits in any base, instead of with bits, and so it is faster when using + larger bases (i.e.: a byte). + The author claims an average waste of $\frac{1}{2}\log_b(2b)$ bits, where $b$ + is the base, longer than the theoretical optimum, but to my knowledge there + is no published justification for this claim. + This only seems true when using near-infinite precision arithmetic so that + the process is carried out with no rounding errors. + + An excellent description of implementation details is available at + http://www.arturocampos.com/ac_range.html + A recent work \cite{MNW98} which proposes several changes to arithmetic + encoding for efficiency actually re-discovers many of the principles + behind range encoding, and presents a good theoretical analysis of them. + + End of stream is handled by writing out the smallest number of bits that + ensures that the stream will be correctly decoded regardless of the value of + any subsequent bits. + ec_tell() can be used to determine how many bits were needed to decode + all the symbols thus far; other data can be packed in the remaining bits of + the input buffer. + @PHDTHESIS{Pas76, + author="Richard Clark Pasco", + title="Source coding algorithms for fast data compression", + school="Dept. of Electrical Engineering, Stanford University", + address="Stanford, CA", + month=May, + year=1976 + } + @INPROCEEDINGS{Mar79, + author="Martin, G.N.N.", + title="Range encoding: an algorithm for removing redundancy from a digitised + message", + booktitle="Video & Data Recording Conference", + year=1979, + address="Southampton", + month=Jul + } + @ARTICLE{MNW98, + author="Alistair Moffat and Radford Neal and Ian H. Witten", + title="Arithmetic Coding Revisited", + journal="{ACM} Transactions on Information Systems", + year=1998, + volume=16, + number=3, + pages="256--294", + month=Jul, + URL="http://www.stanford.edu/class/ee398a/handouts/papers/Moffat98ArithmCoding.pdf" + }*/ + +static int ec_read_byte(ec_dec *_this){ + return _this->offs<_this->storage?_this->buf[_this->offs++]:0; +} + +static int ec_read_byte_from_end(ec_dec *_this){ + return _this->end_offs<_this->storage? + _this->buf[_this->storage-++(_this->end_offs)]:0; +} + +/*Normalizes the contents of val and rng so that rng lies entirely in the + high-order symbol.*/ +static void ec_dec_normalize(ec_dec *_this){ + /*If the range is too small, rescale it and input some bits.*/ + while(_this->rng<=EC_CODE_BOT){ + int sym; + _this->nbits_total+=EC_SYM_BITS; + _this->rng<<=EC_SYM_BITS; + /*Use up the remaining bits from our last symbol.*/ + sym=_this->rem; + /*Read the next value from the input.*/ + _this->rem=ec_read_byte(_this); + /*Take the rest of the bits we need from this new symbol.*/ + sym=(sym<rem)>>(EC_SYM_BITS-EC_CODE_EXTRA); + /*And subtract them from val, capped to be less than EC_CODE_TOP.*/ + _this->val=((_this->val<buf=_buf; + _this->storage=_storage; + _this->end_offs=0; + _this->end_window=0; + _this->nend_bits=0; + /*This is the offset from which ec_tell() will subtract partial bits. + The final value after the ec_dec_normalize() call will be the same as in + the encoder, but we have to compensate for the bits that are added there.*/ + _this->nbits_total=EC_CODE_BITS+1 + -((EC_CODE_BITS-EC_CODE_EXTRA)/EC_SYM_BITS)*EC_SYM_BITS; + _this->offs=0; + _this->rng=1U<rem=ec_read_byte(_this); + _this->val=_this->rng-1-(_this->rem>>(EC_SYM_BITS-EC_CODE_EXTRA)); + _this->error=0; + /*Normalize the interval.*/ + ec_dec_normalize(_this); +} + +unsigned ec_decode(ec_dec *_this,unsigned _ft){ + unsigned s; + _this->ext=celt_udiv(_this->rng,_ft); + s=(unsigned)(_this->val/_this->ext); + return _ft-EC_MINI(s+1,_ft); +} + +unsigned ec_decode_bin(ec_dec *_this,unsigned _bits){ + unsigned s; + _this->ext=_this->rng>>_bits; + s=(unsigned)(_this->val/_this->ext); + return (1U<<_bits)-EC_MINI(s+1U,1U<<_bits); +} + +void ec_dec_update(ec_dec *_this,unsigned _fl,unsigned _fh,unsigned _ft){ + opus_uint32 s; + s=IMUL32(_this->ext,_ft-_fh); + _this->val-=s; + _this->rng=_fl>0?IMUL32(_this->ext,_fh-_fl):_this->rng-s; + ec_dec_normalize(_this); +} + +/*The probability of having a "one" is 1/(1<<_logp).*/ +int ec_dec_bit_logp(ec_dec *_this,unsigned _logp){ + opus_uint32 r; + opus_uint32 d; + opus_uint32 s; + int ret; + r=_this->rng; + d=_this->val; + s=r>>_logp; + ret=dval=d-s; + _this->rng=ret?s:r-s; + ec_dec_normalize(_this); + return ret; +} + +int ec_dec_icdf(ec_dec *_this,const unsigned char *_icdf,unsigned _ftb){ + opus_uint32 r; + opus_uint32 d; + opus_uint32 s; + opus_uint32 t; + int ret; + s=_this->rng; + d=_this->val; + r=s>>_ftb; + ret=-1; + do{ + t=s; + s=IMUL32(r,_icdf[++ret]); + } + while(dval=d-s; + _this->rng=t-s; + ec_dec_normalize(_this); + return ret; +} + +opus_uint32 ec_dec_uint(ec_dec *_this,opus_uint32 _ft){ + unsigned ft; + unsigned s; + int ftb; + /*In order to optimize EC_ILOG(), it is undefined for the value 0.*/ + celt_assert(_ft>1); + _ft--; + ftb=EC_ILOG(_ft); + if(ftb>EC_UINT_BITS){ + opus_uint32 t; + ftb-=EC_UINT_BITS; + ft=(unsigned)(_ft>>ftb)+1; + s=ec_decode(_this,ft); + ec_dec_update(_this,s,s+1,ft); + t=(opus_uint32)s<error=1; + return _ft; + } + else{ + _ft++; + s=ec_decode(_this,(unsigned)_ft); + ec_dec_update(_this,s,s+1,(unsigned)_ft); + return s; + } +} + +opus_uint32 ec_dec_bits(ec_dec *_this,unsigned _bits){ + ec_window window; + int available; + opus_uint32 ret; + window=_this->end_window; + available=_this->nend_bits; + if((unsigned)available<_bits){ + do{ + window|=(ec_window)ec_read_byte_from_end(_this)<>=_bits; + available-=_bits; + _this->end_window=window; + _this->nend_bits=available; + _this->nbits_total+=_bits; + return ret; +} diff --git a/vendor/opus/celt/entdec.h b/vendor/opus/celt/entdec.h new file mode 100644 index 0000000..025fc18 --- /dev/null +++ b/vendor/opus/celt/entdec.h @@ -0,0 +1,100 @@ +/* Copyright (c) 2001-2011 Timothy B. Terriberry + Copyright (c) 2008-2009 Xiph.Org Foundation */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#if !defined(_entdec_H) +# define _entdec_H (1) +# include +# include "entcode.h" + +/*Initializes the decoder. + _buf: The input buffer to use. + Return: 0 on success, or a negative value on error.*/ +void ec_dec_init(ec_dec *_this,unsigned char *_buf,opus_uint32 _storage); + +/*Calculates the cumulative frequency for the next symbol. + This can then be fed into the probability model to determine what that + symbol is, and the additional frequency information required to advance to + the next symbol. + This function cannot be called more than once without a corresponding call to + ec_dec_update(), or decoding will not proceed correctly. + _ft: The total frequency of the symbols in the alphabet the next symbol was + encoded with. + Return: A cumulative frequency representing the encoded symbol. + If the cumulative frequency of all the symbols before the one that + was encoded was fl, and the cumulative frequency of all the symbols + up to and including the one encoded is fh, then the returned value + will fall in the range [fl,fh).*/ +unsigned ec_decode(ec_dec *_this,unsigned _ft); + +/*Equivalent to ec_decode() with _ft==1<<_bits.*/ +unsigned ec_decode_bin(ec_dec *_this,unsigned _bits); + +/*Advance the decoder past the next symbol using the frequency information the + symbol was encoded with. + Exactly one call to ec_decode() must have been made so that all necessary + intermediate calculations are performed. + _fl: The cumulative frequency of all symbols that come before the symbol + decoded. + _fh: The cumulative frequency of all symbols up to and including the symbol + decoded. + Together with _fl, this defines the range [_fl,_fh) in which the value + returned above must fall. + _ft: The total frequency of the symbols in the alphabet the symbol decoded + was encoded in. + This must be the same as passed to the preceding call to ec_decode().*/ +void ec_dec_update(ec_dec *_this,unsigned _fl,unsigned _fh,unsigned _ft); + +/* Decode a bit that has a 1/(1<<_logp) probability of being a one */ +int ec_dec_bit_logp(ec_dec *_this,unsigned _logp); + +/*Decodes a symbol given an "inverse" CDF table. + No call to ec_dec_update() is necessary after this call. + _icdf: The "inverse" CDF, such that symbol s falls in the range + [s>0?ft-_icdf[s-1]:0,ft-_icdf[s]), where ft=1<<_ftb. + The values must be monotonically non-increasing, and the last value + must be 0. + _ftb: The number of bits of precision in the cumulative distribution. + Return: The decoded symbol s.*/ +int ec_dec_icdf(ec_dec *_this,const unsigned char *_icdf,unsigned _ftb); + +/*Extracts a raw unsigned integer with a non-power-of-2 range from the stream. + The bits must have been encoded with ec_enc_uint(). + No call to ec_dec_update() is necessary after this call. + _ft: The number of integers that can be decoded (one more than the max). + This must be at least 2, and no more than 2**32-1. + Return: The decoded bits.*/ +opus_uint32 ec_dec_uint(ec_dec *_this,opus_uint32 _ft); + +/*Extracts a sequence of raw bits from the stream. + The bits must have been encoded with ec_enc_bits(). + No call to ec_dec_update() is necessary after this call. + _ftb: The number of bits to extract. + This must be between 0 and 25, inclusive. + Return: The decoded bits.*/ +opus_uint32 ec_dec_bits(ec_dec *_this,unsigned _ftb); + +#endif diff --git a/vendor/opus/celt/entenc.c b/vendor/opus/celt/entenc.c new file mode 100644 index 0000000..f1750d2 --- /dev/null +++ b/vendor/opus/celt/entenc.c @@ -0,0 +1,294 @@ +/* Copyright (c) 2001-2011 Timothy B. Terriberry + Copyright (c) 2008-2009 Xiph.Org Foundation */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#if defined(HAVE_CONFIG_H) +# include "config.h" +#endif +#include "os_support.h" +#include "arch.h" +#include "entenc.h" +#include "mfrngcod.h" + +/*A range encoder. + See entdec.c and the references for implementation details \cite{Mar79,MNW98}. + + @INPROCEEDINGS{Mar79, + author="Martin, G.N.N.", + title="Range encoding: an algorithm for removing redundancy from a digitised + message", + booktitle="Video \& Data Recording Conference", + year=1979, + address="Southampton", + month=Jul + } + @ARTICLE{MNW98, + author="Alistair Moffat and Radford Neal and Ian H. Witten", + title="Arithmetic Coding Revisited", + journal="{ACM} Transactions on Information Systems", + year=1998, + volume=16, + number=3, + pages="256--294", + month=Jul, + URL="http://www.stanford.edu/class/ee398/handouts/papers/Moffat98ArithmCoding.pdf" + }*/ + +static int ec_write_byte(ec_enc *_this,unsigned _value){ + if(_this->offs+_this->end_offs>=_this->storage)return -1; + _this->buf[_this->offs++]=(unsigned char)_value; + return 0; +} + +static int ec_write_byte_at_end(ec_enc *_this,unsigned _value){ + if(_this->offs+_this->end_offs>=_this->storage)return -1; + _this->buf[_this->storage-++(_this->end_offs)]=(unsigned char)_value; + return 0; +} + +/*Outputs a symbol, with a carry bit. + If there is a potential to propagate a carry over several symbols, they are + buffered until it can be determined whether or not an actual carry will + occur. + If the counter for the buffered symbols overflows, then the stream becomes + undecodable. + This gives a theoretical limit of a few billion symbols in a single packet on + 32-bit systems. + The alternative is to truncate the range in order to force a carry, but + requires similar carry tracking in the decoder, needlessly slowing it down.*/ +static void ec_enc_carry_out(ec_enc *_this,int _c){ + if(_c!=EC_SYM_MAX){ + /*No further carry propagation possible, flush buffer.*/ + int carry; + carry=_c>>EC_SYM_BITS; + /*Don't output a byte on the first write. + This compare should be taken care of by branch-prediction thereafter.*/ + if(_this->rem>=0)_this->error|=ec_write_byte(_this,_this->rem+carry); + if(_this->ext>0){ + unsigned sym; + sym=(EC_SYM_MAX+carry)&EC_SYM_MAX; + do _this->error|=ec_write_byte(_this,sym); + while(--(_this->ext)>0); + } + _this->rem=_c&EC_SYM_MAX; + } + else _this->ext++; +} + +static OPUS_INLINE void ec_enc_normalize(ec_enc *_this){ + /*If the range is too small, output some bits and rescale it.*/ + while(_this->rng<=EC_CODE_BOT){ + ec_enc_carry_out(_this,(int)(_this->val>>EC_CODE_SHIFT)); + /*Move the next-to-high-order symbol into the high-order position.*/ + _this->val=(_this->val<rng<<=EC_SYM_BITS; + _this->nbits_total+=EC_SYM_BITS; + } +} + +void ec_enc_init(ec_enc *_this,unsigned char *_buf,opus_uint32 _size){ + _this->buf=_buf; + _this->end_offs=0; + _this->end_window=0; + _this->nend_bits=0; + /*This is the offset from which ec_tell() will subtract partial bits.*/ + _this->nbits_total=EC_CODE_BITS+1; + _this->offs=0; + _this->rng=EC_CODE_TOP; + _this->rem=-1; + _this->val=0; + _this->ext=0; + _this->storage=_size; + _this->error=0; +} + +void ec_encode(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _ft){ + opus_uint32 r; + r=celt_udiv(_this->rng,_ft); + if(_fl>0){ + _this->val+=_this->rng-IMUL32(r,(_ft-_fl)); + _this->rng=IMUL32(r,(_fh-_fl)); + } + else _this->rng-=IMUL32(r,(_ft-_fh)); + ec_enc_normalize(_this); +} + +void ec_encode_bin(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _bits){ + opus_uint32 r; + r=_this->rng>>_bits; + if(_fl>0){ + _this->val+=_this->rng-IMUL32(r,((1U<<_bits)-_fl)); + _this->rng=IMUL32(r,(_fh-_fl)); + } + else _this->rng-=IMUL32(r,((1U<<_bits)-_fh)); + ec_enc_normalize(_this); +} + +/*The probability of having a "one" is 1/(1<<_logp).*/ +void ec_enc_bit_logp(ec_enc *_this,int _val,unsigned _logp){ + opus_uint32 r; + opus_uint32 s; + opus_uint32 l; + r=_this->rng; + l=_this->val; + s=r>>_logp; + r-=s; + if(_val)_this->val=l+r; + _this->rng=_val?s:r; + ec_enc_normalize(_this); +} + +void ec_enc_icdf(ec_enc *_this,int _s,const unsigned char *_icdf,unsigned _ftb){ + opus_uint32 r; + r=_this->rng>>_ftb; + if(_s>0){ + _this->val+=_this->rng-IMUL32(r,_icdf[_s-1]); + _this->rng=IMUL32(r,_icdf[_s-1]-_icdf[_s]); + } + else _this->rng-=IMUL32(r,_icdf[_s]); + ec_enc_normalize(_this); +} + +void ec_enc_uint(ec_enc *_this,opus_uint32 _fl,opus_uint32 _ft){ + unsigned ft; + unsigned fl; + int ftb; + /*In order to optimize EC_ILOG(), it is undefined for the value 0.*/ + celt_assert(_ft>1); + _ft--; + ftb=EC_ILOG(_ft); + if(ftb>EC_UINT_BITS){ + ftb-=EC_UINT_BITS; + ft=(_ft>>ftb)+1; + fl=(unsigned)(_fl>>ftb); + ec_encode(_this,fl,fl+1,ft); + ec_enc_bits(_this,_fl&(((opus_uint32)1<end_window; + used=_this->nend_bits; + celt_assert(_bits>0); + if(used+_bits>EC_WINDOW_SIZE){ + do{ + _this->error|=ec_write_byte_at_end(_this,(unsigned)window&EC_SYM_MAX); + window>>=EC_SYM_BITS; + used-=EC_SYM_BITS; + } + while(used>=EC_SYM_BITS); + } + window|=(ec_window)_fl<end_window=window; + _this->nend_bits=used; + _this->nbits_total+=_bits; +} + +void ec_enc_patch_initial_bits(ec_enc *_this,unsigned _val,unsigned _nbits){ + int shift; + unsigned mask; + celt_assert(_nbits<=EC_SYM_BITS); + shift=EC_SYM_BITS-_nbits; + mask=((1<<_nbits)-1)<offs>0){ + /*The first byte has been finalized.*/ + _this->buf[0]=(unsigned char)((_this->buf[0]&~mask)|_val<rem>=0){ + /*The first byte is still awaiting carry propagation.*/ + _this->rem=(_this->rem&~mask)|_val<rng<=(EC_CODE_TOP>>_nbits)){ + /*The renormalization loop has never been run.*/ + _this->val=(_this->val&~((opus_uint32)mask<error=-1; +} + +void ec_enc_shrink(ec_enc *_this,opus_uint32 _size){ + celt_assert(_this->offs+_this->end_offs<=_size); + OPUS_MOVE(_this->buf+_size-_this->end_offs, + _this->buf+_this->storage-_this->end_offs,_this->end_offs); + _this->storage=_size; +} + +void ec_enc_done(ec_enc *_this){ + ec_window window; + int used; + opus_uint32 msk; + opus_uint32 end; + int l; + /*We output the minimum number of bits that ensures that the symbols encoded + thus far will be decoded correctly regardless of the bits that follow.*/ + l=EC_CODE_BITS-EC_ILOG(_this->rng); + msk=(EC_CODE_TOP-1)>>l; + end=(_this->val+msk)&~msk; + if((end|msk)>=_this->val+_this->rng){ + l++; + msk>>=1; + end=(_this->val+msk)&~msk; + } + while(l>0){ + ec_enc_carry_out(_this,(int)(end>>EC_CODE_SHIFT)); + end=(end<rem>=0||_this->ext>0)ec_enc_carry_out(_this,0); + /*If we have buffered extra bits, flush them as well.*/ + window=_this->end_window; + used=_this->nend_bits; + while(used>=EC_SYM_BITS){ + _this->error|=ec_write_byte_at_end(_this,(unsigned)window&EC_SYM_MAX); + window>>=EC_SYM_BITS; + used-=EC_SYM_BITS; + } + /*Clear any excess space and add any remaining extra bits to the last byte.*/ + if(!_this->error){ + OPUS_CLEAR(_this->buf+_this->offs, + _this->storage-_this->offs-_this->end_offs); + if(used>0){ + /*If there's no range coder data at all, give up.*/ + if(_this->end_offs>=_this->storage)_this->error=-1; + else{ + l=-l; + /*If we've busted, don't add too many extra bits to the last byte; it + would corrupt the range coder data, and that's more important.*/ + if(_this->offs+_this->end_offs>=_this->storage&&lerror=-1; + } + _this->buf[_this->storage-_this->end_offs-1]|=(unsigned char)window; + } + } + } +} diff --git a/vendor/opus/celt/entenc.h b/vendor/opus/celt/entenc.h new file mode 100644 index 0000000..f502eaf --- /dev/null +++ b/vendor/opus/celt/entenc.h @@ -0,0 +1,110 @@ +/* Copyright (c) 2001-2011 Timothy B. Terriberry + Copyright (c) 2008-2009 Xiph.Org Foundation */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#if !defined(_entenc_H) +# define _entenc_H (1) +# include +# include "entcode.h" + +/*Initializes the encoder. + _buf: The buffer to store output bytes in. + _size: The size of the buffer, in chars.*/ +void ec_enc_init(ec_enc *_this,unsigned char *_buf,opus_uint32 _size); +/*Encodes a symbol given its frequency information. + The frequency information must be discernable by the decoder, assuming it + has read only the previous symbols from the stream. + It is allowable to change the frequency information, or even the entire + source alphabet, so long as the decoder can tell from the context of the + previously encoded information that it is supposed to do so as well. + _fl: The cumulative frequency of all symbols that come before the one to be + encoded. + _fh: The cumulative frequency of all symbols up to and including the one to + be encoded. + Together with _fl, this defines the range [_fl,_fh) in which the + decoded value will fall. + _ft: The sum of the frequencies of all the symbols*/ +void ec_encode(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _ft); + +/*Equivalent to ec_encode() with _ft==1<<_bits.*/ +void ec_encode_bin(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _bits); + +/* Encode a bit that has a 1/(1<<_logp) probability of being a one */ +void ec_enc_bit_logp(ec_enc *_this,int _val,unsigned _logp); + +/*Encodes a symbol given an "inverse" CDF table. + _s: The index of the symbol to encode. + _icdf: The "inverse" CDF, such that symbol _s falls in the range + [_s>0?ft-_icdf[_s-1]:0,ft-_icdf[_s]), where ft=1<<_ftb. + The values must be monotonically non-increasing, and the last value + must be 0. + _ftb: The number of bits of precision in the cumulative distribution.*/ +void ec_enc_icdf(ec_enc *_this,int _s,const unsigned char *_icdf,unsigned _ftb); + +/*Encodes a raw unsigned integer in the stream. + _fl: The integer to encode. + _ft: The number of integers that can be encoded (one more than the max). + This must be at least 2, and no more than 2**32-1.*/ +void ec_enc_uint(ec_enc *_this,opus_uint32 _fl,opus_uint32 _ft); + +/*Encodes a sequence of raw bits in the stream. + _fl: The bits to encode. + _ftb: The number of bits to encode. + This must be between 1 and 25, inclusive.*/ +void ec_enc_bits(ec_enc *_this,opus_uint32 _fl,unsigned _ftb); + +/*Overwrites a few bits at the very start of an existing stream, after they + have already been encoded. + This makes it possible to have a few flags up front, where it is easy for + decoders to access them without parsing the whole stream, even if their + values are not determined until late in the encoding process, without having + to buffer all the intermediate symbols in the encoder. + In order for this to work, at least _nbits bits must have already been + encoded using probabilities that are an exact power of two. + The encoder can verify the number of encoded bits is sufficient, but cannot + check this latter condition. + _val: The bits to encode (in the least _nbits significant bits). + They will be decoded in order from most-significant to least. + _nbits: The number of bits to overwrite. + This must be no more than 8.*/ +void ec_enc_patch_initial_bits(ec_enc *_this,unsigned _val,unsigned _nbits); + +/*Compacts the data to fit in the target size. + This moves up the raw bits at the end of the current buffer so they are at + the end of the new buffer size. + The caller must ensure that the amount of data that's already been written + will fit in the new size. + _size: The number of bytes in the new buffer. + This must be large enough to contain the bits already written, and + must be no larger than the existing size.*/ +void ec_enc_shrink(ec_enc *_this,opus_uint32 _size); + +/*Indicates that there are no more symbols to encode. + All reamining output bytes are flushed to the output buffer. + ec_enc_init() must be called before the encoder can be used again.*/ +void ec_enc_done(ec_enc *_this); + +#endif diff --git a/vendor/opus/celt/fixed_c5x.h b/vendor/opus/celt/fixed_c5x.h new file mode 100644 index 0000000..ea95a99 --- /dev/null +++ b/vendor/opus/celt/fixed_c5x.h @@ -0,0 +1,79 @@ +/* Copyright (C) 2003 Jean-Marc Valin */ +/** + @file fixed_c5x.h + @brief Fixed-point operations for the TI C5x DSP family +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef FIXED_C5X_H +#define FIXED_C5X_H + +#include "dsplib.h" + +#undef IMUL32 +static OPUS_INLINE long IMUL32(long i, long j) +{ + long ac0, ac1; + ac0 = _lmpy(i>>16,j); + ac1 = ac0 + _lmpy(i,j>>16); + return _lmpyu(i,j) + (ac1<<16); +} + +#undef MAX16 +#define MAX16(a,b) _max(a,b) + +#undef MIN16 +#define MIN16(a,b) _min(a,b) + +#undef MAX32 +#define MAX32(a,b) _lmax(a,b) + +#undef MIN32 +#define MIN32(a,b) _lmin(a,b) + +#undef VSHR32 +#define VSHR32(a, shift) _lshl(a,-(shift)) + +#undef MULT16_16_Q15 +#define MULT16_16_Q15(a,b) (_smpy(a,b)) + +#undef MULT16_16SU +#define MULT16_16SU(a,b) _lmpysu(a,b) + +#undef MULT_16_16 +#define MULT_16_16(a,b) _lmpy(a,b) + +/* FIXME: This is technically incorrect and is bound to cause problems. Is there any cleaner solution? */ +#undef MULT16_32_Q15 +#define MULT16_32_Q15(a,b) ADD32(SHL(MULT16_16((a),SHR((b),16)),1), SHR(MULT16_16SU((a),(b)),15)) + +#define celt_ilog2(x) (30 - _lnorm(x)) +#define OVERRIDE_CELT_ILOG2 + +#define celt_maxabs16(x, len) MAX32(EXTEND32(maxval((DATA *)x, len)),-EXTEND32(minval((DATA *)x, len))) +#define OVERRIDE_CELT_MAXABS16 + +#endif /* FIXED_C5X_H */ diff --git a/vendor/opus/celt/fixed_c6x.h b/vendor/opus/celt/fixed_c6x.h new file mode 100644 index 0000000..bb6ad92 --- /dev/null +++ b/vendor/opus/celt/fixed_c6x.h @@ -0,0 +1,70 @@ +/* Copyright (C) 2008 CSIRO */ +/** + @file fixed_c6x.h + @brief Fixed-point operations for the TI C6x DSP family +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef FIXED_C6X_H +#define FIXED_C6X_H + +#undef MULT16_16SU +#define MULT16_16SU(a,b) _mpysu(a,b) + +#undef MULT_16_16 +#define MULT_16_16(a,b) _mpy(a,b) + +#define celt_ilog2(x) (30 - _norm(x)) +#define OVERRIDE_CELT_ILOG2 + +#undef MULT16_32_Q15 +#define MULT16_32_Q15(a,b) (_mpylill(a, b) >> 15) + +#if 0 +#include "dsplib.h" + +#undef MAX16 +#define MAX16(a,b) _max(a,b) + +#undef MIN16 +#define MIN16(a,b) _min(a,b) + +#undef MAX32 +#define MAX32(a,b) _lmax(a,b) + +#undef MIN32 +#define MIN32(a,b) _lmin(a,b) + +#undef VSHR32 +#define VSHR32(a, shift) _lshl(a,-(shift)) + +#undef MULT16_16_Q15 +#define MULT16_16_Q15(a,b) (_smpy(a,b)) + +#define celt_maxabs16(x, len) MAX32(EXTEND32(maxval((DATA *)x, len)),-EXTEND32(minval((DATA *)x, len))) +#define OVERRIDE_CELT_MAXABS16 + +#endif /* FIXED_C6X_H */ diff --git a/vendor/opus/celt/fixed_debug.h b/vendor/opus/celt/fixed_debug.h new file mode 100644 index 0000000..f435295 --- /dev/null +++ b/vendor/opus/celt/fixed_debug.h @@ -0,0 +1,791 @@ +/* Copyright (C) 2003-2008 Jean-Marc Valin + Copyright (C) 2007-2012 Xiph.Org Foundation */ +/** + @file fixed_debug.h + @brief Fixed-point operations with debugging +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef FIXED_DEBUG_H +#define FIXED_DEBUG_H + +#include +#include "opus_defines.h" + +#ifdef CELT_C +OPUS_EXPORT opus_int64 celt_mips=0; +#else +extern opus_int64 celt_mips; +#endif + +#define MULT16_16SU(a,b) ((opus_val32)(opus_val16)(a)*(opus_val32)(opus_uint16)(b)) +#define MULT32_32_Q31(a,b) ADD32(ADD32(SHL32(MULT16_16(SHR32((a),16),SHR((b),16)),1), SHR32(MULT16_16SU(SHR32((a),16),((b)&0x0000ffff)),15)), SHR32(MULT16_16SU(SHR32((b),16),((a)&0x0000ffff)),15)) + +/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ +#define MULT16_32_Q16(a,b) ADD32(MULT16_16((a),SHR32((b),16)), SHR32(MULT16_16SU((a),((b)&0x0000ffff)),16)) + +#define MULT16_32_P16(a,b) MULT16_32_PX(a,b,16) + +#define QCONST16(x,bits) ((opus_val16)(.5+(x)*(((opus_val32)1)<<(bits)))) +#define QCONST32(x,bits) ((opus_val32)(.5+(x)*(((opus_val32)1)<<(bits)))) + +#define VERIFY_SHORT(x) ((x)<=32767&&(x)>=-32768) +#define VERIFY_INT(x) ((x)<=2147483647LL&&(x)>=-2147483648LL) +#define VERIFY_UINT(x) ((x)<=(2147483647LLU<<1)) + +#define SHR(a,b) SHR32(a,b) +#define PSHR(a,b) PSHR32(a,b) + +/** Add two 32-bit values, ignore any overflows */ +#define ADD32_ovflw(a,b) (celt_mips+=2,(opus_val32)((opus_uint32)(a)+(opus_uint32)(b))) +/** Subtract two 32-bit values, ignore any overflows */ +#define SUB32_ovflw(a,b) (celt_mips+=2,(opus_val32)((opus_uint32)(a)-(opus_uint32)(b))) +/* Avoid MSVC warning C4146: unary minus operator applied to unsigned type */ +/** Negate 32-bit value, ignore any overflows */ +#define NEG32_ovflw(a) (celt_mips+=2,(opus_val32)(0-(opus_uint32)(a))) + +static OPUS_INLINE short NEG16(int x) +{ + int res; + if (!VERIFY_SHORT(x)) + { + fprintf (stderr, "NEG16: input is not short: %d\n", (int)x); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = -x; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "NEG16: output is not short: %d\n", (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips++; + return res; +} +static OPUS_INLINE int NEG32(opus_int64 x) +{ + opus_int64 res; + if (!VERIFY_INT(x)) + { + fprintf (stderr, "NEG16: input is not int: %d\n", (int)x); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = -x; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "NEG16: output is not int: %d\n", (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=2; + return res; +} + +#define EXTRACT16(x) EXTRACT16_(x, __FILE__, __LINE__) +static OPUS_INLINE short EXTRACT16_(int x, char *file, int line) +{ + int res; + if (!VERIFY_SHORT(x)) + { + fprintf (stderr, "EXTRACT16: input is not short: %d in %s: line %d\n", x, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = x; + celt_mips++; + return res; +} + +#define EXTEND32(x) EXTEND32_(x, __FILE__, __LINE__) +static OPUS_INLINE int EXTEND32_(int x, char *file, int line) +{ + int res; + if (!VERIFY_SHORT(x)) + { + fprintf (stderr, "EXTEND32: input is not short: %d in %s: line %d\n", x, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = x; + celt_mips++; + return res; +} + +#define SHR16(a, shift) SHR16_(a, shift, __FILE__, __LINE__) +static OPUS_INLINE short SHR16_(int a, int shift, char *file, int line) +{ + int res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(shift)) + { + fprintf (stderr, "SHR16: inputs are not short: %d >> %d in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a>>shift; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "SHR16: output is not short: %d in %s: line %d\n", res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips++; + return res; +} +#define SHL16(a, shift) SHL16_(a, shift, __FILE__, __LINE__) +static OPUS_INLINE short SHL16_(int a, int shift, char *file, int line) +{ + int res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(shift)) + { + fprintf (stderr, "SHL16: inputs are not short: %d %d in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a<>shift; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "SHR32: output is not int: %d\n", (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=2; + return res; +} +#define SHL32(a, shift) SHL32_(a, shift, __FILE__, __LINE__) +static OPUS_INLINE int SHL32_(opus_int64 a, int shift, char *file, int line) +{ + opus_int64 res; + if (!VERIFY_INT(a) || !VERIFY_SHORT(shift)) + { + fprintf (stderr, "SHL32: inputs are not int: %lld %d in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a<>1))),shift)) +#define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) + +#define ROUND16(x,a) (celt_mips--,EXTRACT16(PSHR32((x),(a)))) +#define SROUND16(x,a) (celt_mips--,EXTRACT16(SATURATE(PSHR32(x,a), 32767))); + +#define HALF16(x) (SHR16(x,1)) +#define HALF32(x) (SHR32(x,1)) + +#define ADD16(a, b) ADD16_(a, b, __FILE__, __LINE__) +static OPUS_INLINE short ADD16_(int a, int b, char *file, int line) +{ + int res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "ADD16: inputs are not short: %d %d in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a+b; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "ADD16: output is not short: %d+%d=%d in %s: line %d\n", a,b,res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips++; + return res; +} + +#define SUB16(a, b) SUB16_(a, b, __FILE__, __LINE__) +static OPUS_INLINE short SUB16_(int a, int b, char *file, int line) +{ + int res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "SUB16: inputs are not short: %d %d in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a-b; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "SUB16: output is not short: %d in %s: line %d\n", res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips++; + return res; +} + +#define ADD32(a, b) ADD32_(a, b, __FILE__, __LINE__) +static OPUS_INLINE int ADD32_(opus_int64 a, opus_int64 b, char *file, int line) +{ + opus_int64 res; + if (!VERIFY_INT(a) || !VERIFY_INT(b)) + { + fprintf (stderr, "ADD32: inputs are not int: %d %d in %s: line %d\n", (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a+b; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "ADD32: output is not int: %d in %s: line %d\n", (int)res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=2; + return res; +} + +#define SUB32(a, b) SUB32_(a, b, __FILE__, __LINE__) +static OPUS_INLINE int SUB32_(opus_int64 a, opus_int64 b, char *file, int line) +{ + opus_int64 res; + if (!VERIFY_INT(a) || !VERIFY_INT(b)) + { + fprintf (stderr, "SUB32: inputs are not int: %d %d in %s: line %d\n", (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a-b; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "SUB32: output is not int: %d in %s: line %d\n", (int)res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=2; + return res; +} + +#undef UADD32 +#define UADD32(a, b) UADD32_(a, b, __FILE__, __LINE__) +static OPUS_INLINE unsigned int UADD32_(opus_uint64 a, opus_uint64 b, char *file, int line) +{ + opus_uint64 res; + if (!VERIFY_UINT(a) || !VERIFY_UINT(b)) + { + fprintf (stderr, "UADD32: inputs are not uint32: %llu %llu in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a+b; + if (!VERIFY_UINT(res)) + { + fprintf (stderr, "UADD32: output is not uint32: %llu in %s: line %d\n", res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=2; + return res; +} + +#undef USUB32 +#define USUB32(a, b) USUB32_(a, b, __FILE__, __LINE__) +static OPUS_INLINE unsigned int USUB32_(opus_uint64 a, opus_uint64 b, char *file, int line) +{ + opus_uint64 res; + if (!VERIFY_UINT(a) || !VERIFY_UINT(b)) + { + fprintf (stderr, "USUB32: inputs are not uint32: %llu %llu in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + if (a=((opus_val32)(1)<<(15+Q))) + { + fprintf (stderr, "MULT16_32_Q%d: second operand too large: %d %d in %s: line %d\n", Q, (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = (((opus_int64)a)*(opus_int64)b) >> Q; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "MULT16_32_Q%d: output is not int: %d*%d=%d in %s: line %d\n", Q, (int)a, (int)b,(int)res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + if (Q==15) + celt_mips+=3; + else + celt_mips+=4; + return res; +} + +#define MULT16_32_PX(a, b, Q) MULT16_32_PX_(a, b, Q, __FILE__, __LINE__) +static OPUS_INLINE int MULT16_32_PX_(int a, opus_int64 b, int Q, char *file, int line) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_INT(b)) + { + fprintf (stderr, "MULT16_32_P%d: inputs are not short+int: %d %d in %s: line %d\n\n", Q, (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + if (ABS32(b)>=((opus_int64)(1)<<(15+Q))) + { + fprintf (stderr, "MULT16_32_Q%d: second operand too large: %d %d in %s: line %d\n\n", Q, (int)a, (int)b,file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((((opus_int64)a)*(opus_int64)b) + (((opus_val32)(1)<>1))>> Q; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "MULT16_32_P%d: output is not int: %d*%d=%d in %s: line %d\n\n", Q, (int)a, (int)b,(int)res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + if (Q==15) + celt_mips+=4; + else + celt_mips+=5; + return res; +} + +#define MULT16_32_Q15(a,b) MULT16_32_QX(a,b,15) +#define MAC16_32_Q15(c,a,b) (celt_mips-=2,ADD32((c),MULT16_32_Q15((a),(b)))) +#define MAC16_32_Q16(c,a,b) (celt_mips-=2,ADD32((c),MULT16_32_Q16((a),(b)))) + +static OPUS_INLINE int SATURATE(int a, int b) +{ + if (a>b) + a=b; + if (a<-b) + a = -b; + celt_mips+=3; + return a; +} + +static OPUS_INLINE opus_int16 SATURATE16(opus_int32 a) +{ + celt_mips+=3; + if (a>32767) + return 32767; + else if (a<-32768) + return -32768; + else return a; +} + +static OPUS_INLINE int MULT16_16_Q11_32(int a, int b) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "MULT16_16_Q11: inputs are not short: %d %d\n", a, b); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((opus_int64)a)*b; + res >>= 11; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "MULT16_16_Q11: output is not short: %d*%d=%d\n", (int)a, (int)b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=3; + return res; +} +static OPUS_INLINE short MULT16_16_Q13(int a, int b) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "MULT16_16_Q13: inputs are not short: %d %d\n", a, b); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((opus_int64)a)*b; + res >>= 13; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "MULT16_16_Q13: output is not short: %d*%d=%d\n", a, b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=3; + return res; +} +static OPUS_INLINE short MULT16_16_Q14(int a, int b) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "MULT16_16_Q14: inputs are not short: %d %d\n", a, b); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((opus_int64)a)*b; + res >>= 14; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "MULT16_16_Q14: output is not short: %d\n", (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=3; + return res; +} + +#define MULT16_16_Q15(a, b) MULT16_16_Q15_(a, b, __FILE__, __LINE__) +static OPUS_INLINE short MULT16_16_Q15_(int a, int b, char *file, int line) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "MULT16_16_Q15: inputs are not short: %d %d in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((opus_int64)a)*b; + res >>= 15; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "MULT16_16_Q15: output is not short: %d in %s: line %d\n", (int)res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=1; + return res; +} + +static OPUS_INLINE short MULT16_16_P13(int a, int b) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "MULT16_16_P13: inputs are not short: %d %d\n", a, b); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((opus_int64)a)*b; + res += 4096; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "MULT16_16_P13: overflow: %d*%d=%d\n", a, b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res >>= 13; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "MULT16_16_P13: output is not short: %d*%d=%d\n", a, b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=4; + return res; +} +static OPUS_INLINE short MULT16_16_P14(int a, int b) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "MULT16_16_P14: inputs are not short: %d %d\n", a, b); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((opus_int64)a)*b; + res += 8192; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "MULT16_16_P14: overflow: %d*%d=%d\n", a, b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res >>= 14; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "MULT16_16_P14: output is not short: %d*%d=%d\n", a, b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=4; + return res; +} +static OPUS_INLINE short MULT16_16_P15(int a, int b) +{ + opus_int64 res; + if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "MULT16_16_P15: inputs are not short: %d %d\n", a, b); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = ((opus_int64)a)*b; + res += 16384; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "MULT16_16_P15: overflow: %d*%d=%d\n", a, b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res >>= 15; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "MULT16_16_P15: output is not short: %d*%d=%d\n", a, b, (int)res); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=2; + return res; +} + +#define DIV32_16(a, b) DIV32_16_(a, b, __FILE__, __LINE__) + +static OPUS_INLINE int DIV32_16_(opus_int64 a, opus_int64 b, char *file, int line) +{ + opus_int64 res; + if (b==0) + { + fprintf(stderr, "DIV32_16: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + return 0; + } + if (!VERIFY_INT(a) || !VERIFY_SHORT(b)) + { + fprintf (stderr, "DIV32_16: inputs are not int/short: %d %d in %s: line %d\n", (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a/b; + if (!VERIFY_SHORT(res)) + { + fprintf (stderr, "DIV32_16: output is not short: %d / %d = %d in %s: line %d\n", (int)a,(int)b,(int)res, file, line); + if (res>32767) + res = 32767; + if (res<-32768) + res = -32768; +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=35; + return res; +} + +#define DIV32(a, b) DIV32_(a, b, __FILE__, __LINE__) +static OPUS_INLINE int DIV32_(opus_int64 a, opus_int64 b, char *file, int line) +{ + opus_int64 res; + if (b==0) + { + fprintf(stderr, "DIV32: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + return 0; + } + + if (!VERIFY_INT(a) || !VERIFY_INT(b)) + { + fprintf (stderr, "DIV32: inputs are not int/short: %d %d in %s: line %d\n", (int)a, (int)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + res = a/b; + if (!VERIFY_INT(res)) + { + fprintf (stderr, "DIV32: output is not int: %d in %s: line %d\n", (int)res, file, line); +#ifdef FIXED_DEBUG_ASSERT + celt_assert(0); +#endif + } + celt_mips+=70; + return res; +} + +static OPUS_INLINE opus_val16 SIG2WORD16_generic(celt_sig x) +{ + x = PSHR32(x, SIG_SHIFT); + x = MAX32(x, -32768); + x = MIN32(x, 32767); + return EXTRACT16(x); +} +#define SIG2WORD16(x) (SIG2WORD16_generic(x)) + + +#undef PRINT_MIPS +#define PRINT_MIPS(file) do {fprintf (file, "total complexity = %llu MIPS\n", celt_mips);} while (0); + +#endif diff --git a/vendor/opus/celt/fixed_generic.h b/vendor/opus/celt/fixed_generic.h new file mode 100644 index 0000000..5f4abda --- /dev/null +++ b/vendor/opus/celt/fixed_generic.h @@ -0,0 +1,178 @@ +/* Copyright (C) 2007-2009 Xiph.Org Foundation + Copyright (C) 2003-2008 Jean-Marc Valin + Copyright (C) 2007-2008 CSIRO */ +/** + @file fixed_generic.h + @brief Generic fixed-point operations +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef FIXED_GENERIC_H +#define FIXED_GENERIC_H + +/** Multiply a 16-bit signed value by a 16-bit unsigned value. The result is a 32-bit signed value */ +#define MULT16_16SU(a,b) ((opus_val32)(opus_val16)(a)*(opus_val32)(opus_uint16)(b)) + +/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ +#if OPUS_FAST_INT64 +#define MULT16_32_Q16(a,b) ((opus_val32)SHR((opus_int64)((opus_val16)(a))*(b),16)) +#else +#define MULT16_32_Q16(a,b) ADD32(MULT16_16((a),SHR((b),16)), SHR(MULT16_16SU((a),((b)&0x0000ffff)),16)) +#endif + +/** 16x32 multiplication, followed by a 16-bit shift right (round-to-nearest). Results fits in 32 bits */ +#if OPUS_FAST_INT64 +#define MULT16_32_P16(a,b) ((opus_val32)PSHR((opus_int64)((opus_val16)(a))*(b),16)) +#else +#define MULT16_32_P16(a,b) ADD32(MULT16_16((a),SHR((b),16)), PSHR(MULT16_16SU((a),((b)&0x0000ffff)),16)) +#endif + +/** 16x32 multiplication, followed by a 15-bit shift right. Results fits in 32 bits */ +#if OPUS_FAST_INT64 +#define MULT16_32_Q15(a,b) ((opus_val32)SHR((opus_int64)((opus_val16)(a))*(b),15)) +#else +#define MULT16_32_Q15(a,b) ADD32(SHL(MULT16_16((a),SHR((b),16)),1), SHR(MULT16_16SU((a),((b)&0x0000ffff)),15)) +#endif + +/** 32x32 multiplication, followed by a 31-bit shift right. Results fits in 32 bits */ +#if OPUS_FAST_INT64 +#define MULT32_32_Q31(a,b) ((opus_val32)SHR((opus_int64)(a)*(opus_int64)(b),31)) +#else +#define MULT32_32_Q31(a,b) ADD32(ADD32(SHL(MULT16_16(SHR((a),16),SHR((b),16)),1), SHR(MULT16_16SU(SHR((a),16),((b)&0x0000ffff)),15)), SHR(MULT16_16SU(SHR((b),16),((a)&0x0000ffff)),15)) +#endif + +/** Compile-time conversion of float constant to 16-bit value */ +#define QCONST16(x,bits) ((opus_val16)(.5+(x)*(((opus_val32)1)<<(bits)))) + +/** Compile-time conversion of float constant to 32-bit value */ +#define QCONST32(x,bits) ((opus_val32)(.5+(x)*(((opus_val32)1)<<(bits)))) + +/** Negate a 16-bit value */ +#define NEG16(x) (-(x)) +/** Negate a 32-bit value */ +#define NEG32(x) (-(x)) + +/** Change a 32-bit value into a 16-bit value. The value is assumed to fit in 16-bit, otherwise the result is undefined */ +#define EXTRACT16(x) ((opus_val16)(x)) +/** Change a 16-bit value into a 32-bit value */ +#define EXTEND32(x) ((opus_val32)(x)) + +/** Arithmetic shift-right of a 16-bit value */ +#define SHR16(a,shift) ((a) >> (shift)) +/** Arithmetic shift-left of a 16-bit value */ +#define SHL16(a,shift) ((opus_int16)((opus_uint16)(a)<<(shift))) +/** Arithmetic shift-right of a 32-bit value */ +#define SHR32(a,shift) ((a) >> (shift)) +/** Arithmetic shift-left of a 32-bit value */ +#define SHL32(a,shift) ((opus_int32)((opus_uint32)(a)<<(shift))) + +/** 32-bit arithmetic shift right with rounding-to-nearest instead of rounding down */ +#define PSHR32(a,shift) (SHR32((a)+((EXTEND32(1)<<((shift))>>1)),shift)) +/** 32-bit arithmetic shift right where the argument can be negative */ +#define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) + +/** "RAW" macros, should not be used outside of this header file */ +#define SHR(a,shift) ((a) >> (shift)) +#define SHL(a,shift) SHL32(a,shift) +#define PSHR(a,shift) (SHR((a)+((EXTEND32(1)<<((shift))>>1)),shift)) +#define SATURATE(x,a) (((x)>(a) ? (a) : (x)<-(a) ? -(a) : (x))) + +#define SATURATE16(x) (EXTRACT16((x)>32767 ? 32767 : (x)<-32768 ? -32768 : (x))) + +/** Shift by a and round-to-neareast 32-bit value. Result is a 16-bit value */ +#define ROUND16(x,a) (EXTRACT16(PSHR32((x),(a)))) +/** Shift by a and round-to-neareast 32-bit value. Result is a saturated 16-bit value */ +#define SROUND16(x,a) EXTRACT16(SATURATE(PSHR32(x,a), 32767)); + +/** Divide by two */ +#define HALF16(x) (SHR16(x,1)) +#define HALF32(x) (SHR32(x,1)) + +/** Add two 16-bit values */ +#define ADD16(a,b) ((opus_val16)((opus_val16)(a)+(opus_val16)(b))) +/** Subtract two 16-bit values */ +#define SUB16(a,b) ((opus_val16)(a)-(opus_val16)(b)) +/** Add two 32-bit values */ +#define ADD32(a,b) ((opus_val32)(a)+(opus_val32)(b)) +/** Subtract two 32-bit values */ +#define SUB32(a,b) ((opus_val32)(a)-(opus_val32)(b)) + +/** Add two 32-bit values, ignore any overflows */ +#define ADD32_ovflw(a,b) ((opus_val32)((opus_uint32)(a)+(opus_uint32)(b))) +/** Subtract two 32-bit values, ignore any overflows */ +#define SUB32_ovflw(a,b) ((opus_val32)((opus_uint32)(a)-(opus_uint32)(b))) +/* Avoid MSVC warning C4146: unary minus operator applied to unsigned type */ +/** Negate 32-bit value, ignore any overflows */ +#define NEG32_ovflw(a) ((opus_val32)(0-(opus_uint32)(a))) + +/** 16x16 multiplication where the result fits in 16 bits */ +#define MULT16_16_16(a,b) ((((opus_val16)(a))*((opus_val16)(b)))) + +/* (opus_val32)(opus_val16) gives TI compiler a hint that it's 16x16->32 multiply */ +/** 16x16 multiplication where the result fits in 32 bits */ +#define MULT16_16(a,b) (((opus_val32)(opus_val16)(a))*((opus_val32)(opus_val16)(b))) + +/** 16x16 multiply-add where the result fits in 32 bits */ +#define MAC16_16(c,a,b) (ADD32((c),MULT16_16((a),(b)))) +/** 16x32 multiply, followed by a 15-bit shift right and 32-bit add. + b must fit in 31 bits. + Result fits in 32 bits. */ +#define MAC16_32_Q15(c,a,b) ADD32((c),ADD32(MULT16_16((a),SHR((b),15)), SHR(MULT16_16((a),((b)&0x00007fff)),15))) + +/** 16x32 multiplication, followed by a 16-bit shift right and 32-bit add. + Results fits in 32 bits */ +#define MAC16_32_Q16(c,a,b) ADD32((c),ADD32(MULT16_16((a),SHR((b),16)), SHR(MULT16_16SU((a),((b)&0x0000ffff)),16))) + +#define MULT16_16_Q11_32(a,b) (SHR(MULT16_16((a),(b)),11)) +#define MULT16_16_Q11(a,b) (SHR(MULT16_16((a),(b)),11)) +#define MULT16_16_Q13(a,b) (SHR(MULT16_16((a),(b)),13)) +#define MULT16_16_Q14(a,b) (SHR(MULT16_16((a),(b)),14)) +#define MULT16_16_Q15(a,b) (SHR(MULT16_16((a),(b)),15)) + +#define MULT16_16_P13(a,b) (SHR(ADD32(4096,MULT16_16((a),(b))),13)) +#define MULT16_16_P14(a,b) (SHR(ADD32(8192,MULT16_16((a),(b))),14)) +#define MULT16_16_P15(a,b) (SHR(ADD32(16384,MULT16_16((a),(b))),15)) + +/** Divide a 32-bit value by a 16-bit value. Result fits in 16 bits */ +#define DIV32_16(a,b) ((opus_val16)(((opus_val32)(a))/((opus_val16)(b)))) + +/** Divide a 32-bit value by a 32-bit value. Result fits in 32 bits */ +#define DIV32(a,b) (((opus_val32)(a))/((opus_val32)(b))) + +#if defined(MIPSr1_ASM) +#include "mips/fixed_generic_mipsr1.h" +#endif + +static OPUS_INLINE opus_val16 SIG2WORD16_generic(celt_sig x) +{ + x = PSHR32(x, SIG_SHIFT); + x = MAX32(x, -32768); + x = MIN32(x, 32767); + return EXTRACT16(x); +} +#define SIG2WORD16(x) (SIG2WORD16_generic(x)) + +#endif diff --git a/vendor/opus/celt/float_cast.h b/vendor/opus/celt/float_cast.h new file mode 100644 index 0000000..9d34976 --- /dev/null +++ b/vendor/opus/celt/float_cast.h @@ -0,0 +1,152 @@ +/* Copyright (C) 2001 Erik de Castro Lopo */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* Version 1.1 */ + +#ifndef FLOAT_CAST_H +#define FLOAT_CAST_H + + +#include "arch.h" + +/*============================================================================ +** On Intel Pentium processors (especially PIII and probably P4), converting +** from float to int is very slow. To meet the C specs, the code produced by +** most C compilers targeting Pentium needs to change the FPU rounding mode +** before the float to int conversion is performed. +** +** Changing the FPU rounding mode causes the FPU pipeline to be flushed. It +** is this flushing of the pipeline which is so slow. +** +** Fortunately the ISO C99 specifications define the functions lrint, lrintf, +** llrint and llrintf which fix this problem as a side effect. +** +** On Unix-like systems, the configure process should have detected the +** presence of these functions. If they weren't found we have to replace them +** here with a standard C cast. +*/ + +/* +** The C99 prototypes for lrint and lrintf are as follows: +** +** long int lrintf (float x) ; +** long int lrint (double x) ; +*/ + +/* The presence of the required functions are detected during the configure +** process and the values HAVE_LRINT and HAVE_LRINTF are set accordingly in +** the config.h file. +*/ + +/* With GCC, when SSE is available, the fastest conversion is cvtss2si. */ +#if defined(__GNUC__) && defined(__SSE__) + +#include +static OPUS_INLINE opus_int32 float2int(float x) {return _mm_cvt_ss2si(_mm_set_ss(x));} + +#elif (defined(_MSC_VER) && _MSC_VER >= 1400) && (defined(_M_X64) || (defined(_M_IX86_FP) && _M_IX86_FP >= 1)) + + #include + static OPUS_INLINE opus_int32 float2int(float value) + { + /* _mm_load_ss will generate same code as _mm_set_ss + ** in _MSC_VER >= 1914 /02 so keep __mm_load__ss + ** for backward compatibility. + */ + return _mm_cvtss_si32(_mm_load_ss(&value)); + } + +#elif (defined(_MSC_VER) && _MSC_VER >= 1400) && defined (_M_IX86) + + #include + + /* Win32 doesn't seem to have these functions. + ** Therefore implement OPUS_INLINE versions of these functions here. + */ + + static OPUS_INLINE opus_int32 + float2int (float flt) + { int intgr; + + _asm + { fld flt + fistp intgr + } ; + + return intgr ; + } + +#elif defined(HAVE_LRINTF) + +/* These defines enable functionality introduced with the 1999 ISO C +** standard. They must be defined before the inclusion of math.h to +** engage them. If optimisation is enabled, these functions will be +** inlined. With optimisation switched off, you have to link in the +** maths library using -lm. +*/ + +#define _ISOC9X_SOURCE 1 +#define _ISOC99_SOURCE 1 + +#define __USE_ISOC9X 1 +#define __USE_ISOC99 1 + +#include +#define float2int(x) lrintf(x) + +#elif (defined(HAVE_LRINT)) + +#define _ISOC9X_SOURCE 1 +#define _ISOC99_SOURCE 1 + +#define __USE_ISOC9X 1 +#define __USE_ISOC99 1 + +#include +#define float2int(x) lrint(x) + +#else + +#if (defined(__GNUC__) && defined(__STDC__) && __STDC__ && __STDC_VERSION__ >= 199901L) + /* supported by gcc in C99 mode, but not by all other compilers */ + #warning "Don't have the functions lrint() and lrintf ()." + #warning "Replacing these functions with a standard C cast." +#endif /* __STDC_VERSION__ >= 199901L */ + #include + #define float2int(flt) ((int)(floor(.5+flt))) +#endif + +#ifndef DISABLE_FLOAT_API +static OPUS_INLINE opus_int16 FLOAT2INT16(float x) +{ + x = x*CELT_SIG_SCALE; + x = MAX32(x, -32768); + x = MIN32(x, 32767); + return (opus_int16)float2int(x); +} +#endif /* DISABLE_FLOAT_API */ + +#endif /* FLOAT_CAST_H */ diff --git a/vendor/opus/celt/kiss_fft.c b/vendor/opus/celt/kiss_fft.c new file mode 100644 index 0000000..8377516 --- /dev/null +++ b/vendor/opus/celt/kiss_fft.c @@ -0,0 +1,604 @@ +/*Copyright (c) 2003-2004, Mark Borgerding + Lots of modifications by Jean-Marc Valin + Copyright (c) 2005-2007, Xiph.Org Foundation + Copyright (c) 2008, Xiph.Org Foundation, CSIRO + + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE.*/ + +/* This code is originally from Mark Borgerding's KISS-FFT but has been + heavily modified to better suit Opus */ + +#ifndef SKIP_CONFIG_H +# ifdef HAVE_CONFIG_H +# include "config.h" +# endif +#endif + +#include "_kiss_fft_guts.h" +#include "arch.h" +#include "os_support.h" +#include "mathops.h" +#include "stack_alloc.h" + +/* The guts header contains all the multiplication and addition macros that are defined for + complex numbers. It also delares the kf_ internal functions. +*/ + +static void kf_bfly2( + kiss_fft_cpx * Fout, + int m, + int N + ) +{ + kiss_fft_cpx * Fout2; + int i; + (void)m; +#ifdef CUSTOM_MODES + if (m==1) + { + celt_assert(m==1); + for (i=0;itwiddles; + /* m is guaranteed to be a multiple of 4. */ + for (j=0;jtwiddles[fstride*m]; +#endif + for (i=0;itwiddles; + /* For non-custom modes, m is guaranteed to be a multiple of 4. */ + k=m; + do { + + C_MUL(scratch[1],Fout[m] , *tw1); + C_MUL(scratch[2],Fout[m2] , *tw2); + + C_ADD(scratch[3],scratch[1],scratch[2]); + C_SUB(scratch[0],scratch[1],scratch[2]); + tw1 += fstride; + tw2 += fstride*2; + + Fout[m].r = SUB32_ovflw(Fout->r, HALF_OF(scratch[3].r)); + Fout[m].i = SUB32_ovflw(Fout->i, HALF_OF(scratch[3].i)); + + C_MULBYSCALAR( scratch[0] , epi3.i ); + + C_ADDTO(*Fout,scratch[3]); + + Fout[m2].r = ADD32_ovflw(Fout[m].r, scratch[0].i); + Fout[m2].i = SUB32_ovflw(Fout[m].i, scratch[0].r); + + Fout[m].r = SUB32_ovflw(Fout[m].r, scratch[0].i); + Fout[m].i = ADD32_ovflw(Fout[m].i, scratch[0].r); + + ++Fout; + } while(--k); + } +} + + +#ifndef OVERRIDE_kf_bfly5 +static void kf_bfly5( + kiss_fft_cpx * Fout, + const size_t fstride, + const kiss_fft_state *st, + int m, + int N, + int mm + ) +{ + kiss_fft_cpx *Fout0,*Fout1,*Fout2,*Fout3,*Fout4; + int i, u; + kiss_fft_cpx scratch[13]; + const kiss_twiddle_cpx *tw; + kiss_twiddle_cpx ya,yb; + kiss_fft_cpx * Fout_beg = Fout; + +#ifdef FIXED_POINT + ya.r = 10126; + ya.i = -31164; + yb.r = -26510; + yb.i = -19261; +#else + ya = st->twiddles[fstride*m]; + yb = st->twiddles[fstride*2*m]; +#endif + tw=st->twiddles; + + for (i=0;ir = ADD32_ovflw(Fout0->r, ADD32_ovflw(scratch[7].r, scratch[8].r)); + Fout0->i = ADD32_ovflw(Fout0->i, ADD32_ovflw(scratch[7].i, scratch[8].i)); + + scratch[5].r = ADD32_ovflw(scratch[0].r, ADD32_ovflw(S_MUL(scratch[7].r,ya.r), S_MUL(scratch[8].r,yb.r))); + scratch[5].i = ADD32_ovflw(scratch[0].i, ADD32_ovflw(S_MUL(scratch[7].i,ya.r), S_MUL(scratch[8].i,yb.r))); + + scratch[6].r = ADD32_ovflw(S_MUL(scratch[10].i,ya.i), S_MUL(scratch[9].i,yb.i)); + scratch[6].i = NEG32_ovflw(ADD32_ovflw(S_MUL(scratch[10].r,ya.i), S_MUL(scratch[9].r,yb.i))); + + C_SUB(*Fout1,scratch[5],scratch[6]); + C_ADD(*Fout4,scratch[5],scratch[6]); + + scratch[11].r = ADD32_ovflw(scratch[0].r, ADD32_ovflw(S_MUL(scratch[7].r,yb.r), S_MUL(scratch[8].r,ya.r))); + scratch[11].i = ADD32_ovflw(scratch[0].i, ADD32_ovflw(S_MUL(scratch[7].i,yb.r), S_MUL(scratch[8].i,ya.r))); + scratch[12].r = SUB32_ovflw(S_MUL(scratch[9].i,ya.i), S_MUL(scratch[10].i,yb.i)); + scratch[12].i = SUB32_ovflw(S_MUL(scratch[10].r,yb.i), S_MUL(scratch[9].r,ya.i)); + + C_ADD(*Fout2,scratch[11],scratch[12]); + C_SUB(*Fout3,scratch[11],scratch[12]); + + ++Fout0;++Fout1;++Fout2;++Fout3;++Fout4; + } + } +} +#endif /* OVERRIDE_kf_bfly5 */ + + +#endif + + +#ifdef CUSTOM_MODES + +static +void compute_bitrev_table( + int Fout, + opus_int16 *f, + const size_t fstride, + int in_stride, + opus_int16 * factors, + const kiss_fft_state *st + ) +{ + const int p=*factors++; /* the radix */ + const int m=*factors++; /* stage's fft length/p */ + + /*printf ("fft %d %d %d %d %d %d\n", p*m, m, p, s2, fstride*in_stride, N);*/ + if (m==1) + { + int j; + for (j=0;j32000 || (opus_int32)p*(opus_int32)p > n) + p = n; /* no more factors, skip to end */ + } + n /= p; +#ifdef RADIX_TWO_ONLY + if (p!=2 && p != 4) +#else + if (p>5) +#endif + { + return 0; + } + facbuf[2*stages] = p; + if (p==2 && stages > 1) + { + facbuf[2*stages] = 4; + facbuf[2] = 2; + } + stages++; + } while (n > 1); + n = nbak; + /* Reverse the order to get the radix 4 at the end, so we can use the + fast degenerate case. It turns out that reversing the order also + improves the noise behaviour. */ + for (i=0;i= memneeded) + st = (kiss_fft_state*)mem; + *lenmem = memneeded; + } + if (st) { + opus_int16 *bitrev; + kiss_twiddle_cpx *twiddles; + + st->nfft=nfft; +#ifdef FIXED_POINT + st->scale_shift = celt_ilog2(st->nfft); + if (st->nfft == 1<scale_shift) + st->scale = Q15ONE; + else + st->scale = (1073741824+st->nfft/2)/st->nfft>>(15-st->scale_shift); +#else + st->scale = 1.f/nfft; +#endif + if (base != NULL) + { + st->twiddles = base->twiddles; + st->shift = 0; + while (st->shift < 32 && nfft<shift != base->nfft) + st->shift++; + if (st->shift>=32) + goto fail; + } else { + st->twiddles = twiddles = (kiss_twiddle_cpx*)KISS_FFT_MALLOC(sizeof(kiss_twiddle_cpx)*nfft); + compute_twiddles(twiddles, nfft); + st->shift = -1; + } + if (!kf_factor(nfft,st->factors)) + { + goto fail; + } + + /* bitrev */ + st->bitrev = bitrev = (opus_int16*)KISS_FFT_MALLOC(sizeof(opus_int16)*nfft); + if (st->bitrev==NULL) + goto fail; + compute_bitrev_table(0, bitrev, 1,1, st->factors,st); + + /* Initialize architecture specific fft parameters */ + if (opus_fft_alloc_arch(st, arch)) + goto fail; + } + return st; +fail: + opus_fft_free(st, arch); + return NULL; +} + +kiss_fft_state *opus_fft_alloc(int nfft,void * mem,size_t * lenmem, int arch) +{ + return opus_fft_alloc_twiddles(nfft, mem, lenmem, NULL, arch); +} + +void opus_fft_free_arch_c(kiss_fft_state *st) { + (void)st; +} + +void opus_fft_free(const kiss_fft_state *cfg, int arch) +{ + if (cfg) + { + opus_fft_free_arch((kiss_fft_state *)cfg, arch); + opus_free((opus_int16*)cfg->bitrev); + if (cfg->shift < 0) + opus_free((kiss_twiddle_cpx*)cfg->twiddles); + opus_free((kiss_fft_state*)cfg); + } +} + +#endif /* CUSTOM_MODES */ + +void opus_fft_impl(const kiss_fft_state *st,kiss_fft_cpx *fout) +{ + int m2, m; + int p; + int L; + int fstride[MAXFACTORS]; + int i; + int shift; + + /* st->shift can be -1 */ + shift = st->shift>0 ? st->shift : 0; + + fstride[0] = 1; + L=0; + do { + p = st->factors[2*L]; + m = st->factors[2*L+1]; + fstride[L+1] = fstride[L]*p; + L++; + } while(m!=1); + m = st->factors[2*L-1]; + for (i=L-1;i>=0;i--) + { + if (i!=0) + m2 = st->factors[2*i-1]; + else + m2 = 1; + switch (st->factors[2*i]) + { + case 2: + kf_bfly2(fout, m, fstride[i]); + break; + case 4: + kf_bfly4(fout,fstride[i]<scale_shift-1; +#endif + scale = st->scale; + + celt_assert2 (fin != fout, "In-place FFT not supported"); + /* Bit-reverse the input */ + for (i=0;infft;i++) + { + kiss_fft_cpx x = fin[i]; + fout[st->bitrev[i]].r = SHR32(MULT16_32_Q16(scale, x.r), scale_shift); + fout[st->bitrev[i]].i = SHR32(MULT16_32_Q16(scale, x.i), scale_shift); + } + opus_fft_impl(st, fout); +} + + +void opus_ifft_c(const kiss_fft_state *st,const kiss_fft_cpx *fin,kiss_fft_cpx *fout) +{ + int i; + celt_assert2 (fin != fout, "In-place FFT not supported"); + /* Bit-reverse the input */ + for (i=0;infft;i++) + fout[st->bitrev[i]] = fin[i]; + for (i=0;infft;i++) + fout[i].i = -fout[i].i; + opus_fft_impl(st, fout); + for (i=0;infft;i++) + fout[i].i = -fout[i].i; +} diff --git a/vendor/opus/celt/kiss_fft.h b/vendor/opus/celt/kiss_fft.h new file mode 100644 index 0000000..bffa2bf --- /dev/null +++ b/vendor/opus/celt/kiss_fft.h @@ -0,0 +1,200 @@ +/*Copyright (c) 2003-2004, Mark Borgerding + Lots of modifications by Jean-Marc Valin + Copyright (c) 2005-2007, Xiph.Org Foundation + Copyright (c) 2008, Xiph.Org Foundation, CSIRO + + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE.*/ + +#ifndef KISS_FFT_H +#define KISS_FFT_H + +#include +#include +#include "arch.h" +#include "cpu_support.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef USE_SIMD +# include +# define kiss_fft_scalar __m128 +#define KISS_FFT_MALLOC(nbytes) memalign(16,nbytes) +#else +#define KISS_FFT_MALLOC opus_alloc +#endif + +#ifdef FIXED_POINT +#include "arch.h" + +# define kiss_fft_scalar opus_int32 +# define kiss_twiddle_scalar opus_int16 + + +#else +# ifndef kiss_fft_scalar +/* default is float */ +# define kiss_fft_scalar float +# define kiss_twiddle_scalar float +# define KF_SUFFIX _celt_single +# endif +#endif + +typedef struct { + kiss_fft_scalar r; + kiss_fft_scalar i; +}kiss_fft_cpx; + +typedef struct { + kiss_twiddle_scalar r; + kiss_twiddle_scalar i; +}kiss_twiddle_cpx; + +#define MAXFACTORS 8 +/* e.g. an fft of length 128 has 4 factors + as far as kissfft is concerned + 4*4*4*2 + */ + +typedef struct arch_fft_state{ + int is_supported; + void *priv; +} arch_fft_state; + +typedef struct kiss_fft_state{ + int nfft; + opus_val16 scale; +#ifdef FIXED_POINT + int scale_shift; +#endif + int shift; + opus_int16 factors[2*MAXFACTORS]; + const opus_int16 *bitrev; + const kiss_twiddle_cpx *twiddles; + arch_fft_state *arch_fft; +} kiss_fft_state; + +#if defined(HAVE_ARM_NE10) +#include "arm/fft_arm.h" +#endif + +/*typedef struct kiss_fft_state* kiss_fft_cfg;*/ + +/** + * opus_fft_alloc + * + * Initialize a FFT (or IFFT) algorithm's cfg/state buffer. + * + * typical usage: kiss_fft_cfg mycfg=opus_fft_alloc(1024,0,NULL,NULL); + * + * The return value from fft_alloc is a cfg buffer used internally + * by the fft routine or NULL. + * + * If lenmem is NULL, then opus_fft_alloc will allocate a cfg buffer using malloc. + * The returned value should be free()d when done to avoid memory leaks. + * + * The state can be placed in a user supplied buffer 'mem': + * If lenmem is not NULL and mem is not NULL and *lenmem is large enough, + * then the function places the cfg in mem and the size used in *lenmem + * and returns mem. + * + * If lenmem is not NULL and ( mem is NULL or *lenmem is not large enough), + * then the function returns NULL and places the minimum cfg + * buffer size in *lenmem. + * */ + +kiss_fft_state *opus_fft_alloc_twiddles(int nfft,void * mem,size_t * lenmem, const kiss_fft_state *base, int arch); + +kiss_fft_state *opus_fft_alloc(int nfft,void * mem,size_t * lenmem, int arch); + +/** + * opus_fft(cfg,in_out_buf) + * + * Perform an FFT on a complex input buffer. + * for a forward FFT, + * fin should be f[0] , f[1] , ... ,f[nfft-1] + * fout will be F[0] , F[1] , ... ,F[nfft-1] + * Note that each element is complex and can be accessed like + f[k].r and f[k].i + * */ +void opus_fft_c(const kiss_fft_state *cfg,const kiss_fft_cpx *fin,kiss_fft_cpx *fout); +void opus_ifft_c(const kiss_fft_state *cfg,const kiss_fft_cpx *fin,kiss_fft_cpx *fout); + +void opus_fft_impl(const kiss_fft_state *st,kiss_fft_cpx *fout); +void opus_ifft_impl(const kiss_fft_state *st,kiss_fft_cpx *fout); + +void opus_fft_free(const kiss_fft_state *cfg, int arch); + + +void opus_fft_free_arch_c(kiss_fft_state *st); +int opus_fft_alloc_arch_c(kiss_fft_state *st); + +#if !defined(OVERRIDE_OPUS_FFT) +/* Is run-time CPU detection enabled on this platform? */ +#if defined(OPUS_HAVE_RTCD) && (defined(HAVE_ARM_NE10)) + +extern int (*const OPUS_FFT_ALLOC_ARCH_IMPL[OPUS_ARCHMASK+1])( + kiss_fft_state *st); + +#define opus_fft_alloc_arch(_st, arch) \ + ((*OPUS_FFT_ALLOC_ARCH_IMPL[(arch)&OPUS_ARCHMASK])(_st)) + +extern void (*const OPUS_FFT_FREE_ARCH_IMPL[OPUS_ARCHMASK+1])( + kiss_fft_state *st); +#define opus_fft_free_arch(_st, arch) \ + ((*OPUS_FFT_FREE_ARCH_IMPL[(arch)&OPUS_ARCHMASK])(_st)) + +extern void (*const OPUS_FFT[OPUS_ARCHMASK+1])(const kiss_fft_state *cfg, + const kiss_fft_cpx *fin, kiss_fft_cpx *fout); +#define opus_fft(_cfg, _fin, _fout, arch) \ + ((*OPUS_FFT[(arch)&OPUS_ARCHMASK])(_cfg, _fin, _fout)) + +extern void (*const OPUS_IFFT[OPUS_ARCHMASK+1])(const kiss_fft_state *cfg, + const kiss_fft_cpx *fin, kiss_fft_cpx *fout); +#define opus_ifft(_cfg, _fin, _fout, arch) \ + ((*OPUS_IFFT[(arch)&OPUS_ARCHMASK])(_cfg, _fin, _fout)) + +#else /* else for if defined(OPUS_HAVE_RTCD) && (defined(HAVE_ARM_NE10)) */ + +#define opus_fft_alloc_arch(_st, arch) \ + ((void)(arch), opus_fft_alloc_arch_c(_st)) + +#define opus_fft_free_arch(_st, arch) \ + ((void)(arch), opus_fft_free_arch_c(_st)) + +#define opus_fft(_cfg, _fin, _fout, arch) \ + ((void)(arch), opus_fft_c(_cfg, _fin, _fout)) + +#define opus_ifft(_cfg, _fin, _fout, arch) \ + ((void)(arch), opus_ifft_c(_cfg, _fin, _fout)) + +#endif /* end if defined(OPUS_HAVE_RTCD) && (defined(HAVE_ARM_NE10)) */ +#endif /* end if !defined(OVERRIDE_OPUS_FFT) */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/celt/laplace.c b/vendor/opus/celt/laplace.c new file mode 100644 index 0000000..a7bca87 --- /dev/null +++ b/vendor/opus/celt/laplace.c @@ -0,0 +1,134 @@ +/* Copyright (c) 2007 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "laplace.h" +#include "mathops.h" + +/* The minimum probability of an energy delta (out of 32768). */ +#define LAPLACE_LOG_MINP (0) +#define LAPLACE_MINP (1<>15; +} + +void ec_laplace_encode(ec_enc *enc, int *value, unsigned fs, int decay) +{ + unsigned fl; + int val = *value; + fl = 0; + if (val) + { + int s; + int i; + s = -(val<0); + val = (val+s)^s; + fl = fs; + fs = ec_laplace_get_freq1(fs, decay); + /* Search the decaying part of the PDF.*/ + for (i=1; fs > 0 && i < val; i++) + { + fs *= 2; + fl += fs+2*LAPLACE_MINP; + fs = (fs*(opus_int32)decay)>>15; + } + /* Everything beyond that has probability LAPLACE_MINP. */ + if (!fs) + { + int di; + int ndi_max; + ndi_max = (32768-fl+LAPLACE_MINP-1)>>LAPLACE_LOG_MINP; + ndi_max = (ndi_max-s)>>1; + di = IMIN(val - i, ndi_max - 1); + fl += (2*di+1+s)*LAPLACE_MINP; + fs = IMIN(LAPLACE_MINP, 32768-fl); + *value = (i+di+s)^s; + } + else + { + fs += LAPLACE_MINP; + fl += fs&~s; + } + celt_assert(fl+fs<=32768); + celt_assert(fs>0); + } + ec_encode_bin(enc, fl, fl+fs, 15); +} + +int ec_laplace_decode(ec_dec *dec, unsigned fs, int decay) +{ + int val=0; + unsigned fl; + unsigned fm; + fm = ec_decode_bin(dec, 15); + fl = 0; + if (fm >= fs) + { + val++; + fl = fs; + fs = ec_laplace_get_freq1(fs, decay)+LAPLACE_MINP; + /* Search the decaying part of the PDF.*/ + while(fs > LAPLACE_MINP && fm >= fl+2*fs) + { + fs *= 2; + fl += fs; + fs = ((fs-2*LAPLACE_MINP)*(opus_int32)decay)>>15; + fs += LAPLACE_MINP; + val++; + } + /* Everything beyond that has probability LAPLACE_MINP. */ + if (fs <= LAPLACE_MINP) + { + int di; + di = (fm-fl)>>(LAPLACE_LOG_MINP+1); + val += di; + fl += 2*di*LAPLACE_MINP; + } + if (fm < fl+fs) + val = -val; + else + fl += fs; + } + celt_assert(fl<32768); + celt_assert(fs>0); + celt_assert(fl<=fm); + celt_assert(fm>1; + b=1U<>=1; + bshift--; + } + while(bshift>=0); + return g; +} + +#ifdef FIXED_POINT + +opus_val32 frac_div32(opus_val32 a, opus_val32 b) +{ + opus_val16 rcp; + opus_val32 result, rem; + int shift = celt_ilog2(b)-29; + a = VSHR32(a,shift); + b = VSHR32(b,shift); + /* 16-bit reciprocal */ + rcp = ROUND16(celt_rcp(ROUND16(b,16)),3); + result = MULT16_32_Q15(rcp, a); + rem = PSHR32(a,2)-MULT32_32_Q31(result, b); + result = ADD32(result, SHL32(MULT16_32_Q15(rcp, rem),2)); + if (result >= 536870912) /* 2^29 */ + return 2147483647; /* 2^31 - 1 */ + else if (result <= -536870912) /* -2^29 */ + return -2147483647; /* -2^31 */ + else + return SHL32(result, 2); +} + +/** Reciprocal sqrt approximation in the range [0.25,1) (Q16 in, Q14 out) */ +opus_val16 celt_rsqrt_norm(opus_val32 x) +{ + opus_val16 n; + opus_val16 r; + opus_val16 r2; + opus_val16 y; + /* Range of n is [-16384,32767] ([-0.5,1) in Q15). */ + n = x-32768; + /* Get a rough initial guess for the root. + The optimal minimax quadratic approximation (using relative error) is + r = 1.437799046117536+n*(-0.823394375837328+n*0.4096419668459485). + Coefficients here, and the final result r, are Q14.*/ + r = ADD16(23557, MULT16_16_Q15(n, ADD16(-13490, MULT16_16_Q15(n, 6713)))); + /* We want y = x*r*r-1 in Q15, but x is 32-bit Q16 and r is Q14. + We can compute the result from n and r using Q15 multiplies with some + adjustment, carefully done to avoid overflow. + Range of y is [-1564,1594]. */ + r2 = MULT16_16_Q15(r, r); + y = SHL16(SUB16(ADD16(MULT16_16_Q15(r2, n), r2), 16384), 1); + /* Apply a 2nd-order Householder iteration: r += r*y*(y*0.375-0.5). + This yields the Q14 reciprocal square root of the Q16 x, with a maximum + relative error of 1.04956E-4, a (relative) RMSE of 2.80979E-5, and a + peak absolute error of 2.26591/16384. */ + return ADD16(r, MULT16_16_Q15(r, MULT16_16_Q15(y, + SUB16(MULT16_16_Q15(y, 12288), 16384)))); +} + +/** Sqrt approximation (QX input, QX/2 output) */ +opus_val32 celt_sqrt(opus_val32 x) +{ + int k; + opus_val16 n; + opus_val32 rt; + static const opus_val16 C[5] = {23175, 11561, -3011, 1699, -664}; + if (x==0) + return 0; + else if (x>=1073741824) + return 32767; + k = (celt_ilog2(x)>>1)-7; + x = VSHR32(x, 2*k); + n = x-32768; + rt = ADD16(C[0], MULT16_16_Q15(n, ADD16(C[1], MULT16_16_Q15(n, ADD16(C[2], + MULT16_16_Q15(n, ADD16(C[3], MULT16_16_Q15(n, (C[4]))))))))); + rt = VSHR32(rt,7-k); + return rt; +} + +#define L1 32767 +#define L2 -7651 +#define L3 8277 +#define L4 -626 + +static OPUS_INLINE opus_val16 _celt_cos_pi_2(opus_val16 x) +{ + opus_val16 x2; + + x2 = MULT16_16_P15(x,x); + return ADD16(1,MIN16(32766,ADD32(SUB16(L1,x2), MULT16_16_P15(x2, ADD32(L2, MULT16_16_P15(x2, ADD32(L3, MULT16_16_P15(L4, x2 + )))))))); +} + +#undef L1 +#undef L2 +#undef L3 +#undef L4 + +opus_val16 celt_cos_norm(opus_val32 x) +{ + x = x&0x0001ffff; + if (x>SHL32(EXTEND32(1), 16)) + x = SUB32(SHL32(EXTEND32(1), 17),x); + if (x&0x00007fff) + { + if (x0); + i = celt_ilog2(x); + /* n is Q15 with range [0,1). */ + n = VSHR32(x,i-15)-32768; + /* Start with a linear approximation: + r = 1.8823529411764706-0.9411764705882353*n. + The coefficients and the result are Q14 in the range [15420,30840].*/ + r = ADD16(30840, MULT16_16_Q15(-15420, n)); + /* Perform two Newton iterations: + r -= r*((r*n)-1.Q15) + = r*((r*n)+(r-1.Q15)). */ + r = SUB16(r, MULT16_16_Q15(r, + ADD16(MULT16_16_Q15(r, n), ADD16(r, -32768)))); + /* We subtract an extra 1 in the second iteration to avoid overflow; it also + neatly compensates for truncation error in the rest of the process. */ + r = SUB16(r, ADD16(1, MULT16_16_Q15(r, + ADD16(MULT16_16_Q15(r, n), ADD16(r, -32768))))); + /* r is now the Q15 solution to 2/(n+1), with a maximum relative error + of 7.05346E-5, a (relative) RMSE of 2.14418E-5, and a peak absolute + error of 1.24665/32768. */ + return VSHR32(EXTEND32(r),i-16); +} + +#endif diff --git a/vendor/opus/celt/mathops.h b/vendor/opus/celt/mathops.h new file mode 100644 index 0000000..5e86ff0 --- /dev/null +++ b/vendor/opus/celt/mathops.h @@ -0,0 +1,290 @@ +/* Copyright (c) 2002-2008 Jean-Marc Valin + Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/** + @file mathops.h + @brief Various math functions +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef MATHOPS_H +#define MATHOPS_H + +#include "arch.h" +#include "entcode.h" +#include "os_support.h" + +#define PI 3.141592653f + +/* Multiplies two 16-bit fractional values. Bit-exactness of this macro is important */ +#define FRAC_MUL16(a,b) ((16384+((opus_int32)(opus_int16)(a)*(opus_int16)(b)))>>15) + +unsigned isqrt32(opus_uint32 _val); + +/* CELT doesn't need it for fixed-point, by analysis.c does. */ +#if !defined(FIXED_POINT) || defined(ANALYSIS_C) +#define cA 0.43157974f +#define cB 0.67848403f +#define cC 0.08595542f +#define cE ((float)PI/2) +static OPUS_INLINE float fast_atan2f(float y, float x) { + float x2, y2; + x2 = x*x; + y2 = y*y; + /* For very small values, we don't care about the answer, so + we can just return 0. */ + if (x2 + y2 < 1e-18f) + { + return 0; + } + if(x2>23)-127; + in.i -= integer<<23; + frac = in.f - 1.5f; + frac = -0.41445418f + frac*(0.95909232f + + frac*(-0.33951290f + frac*0.16541097f)); + return 1+integer+frac; +} + +/** Base-2 exponential approximation (2^x). */ +static OPUS_INLINE float celt_exp2(float x) +{ + int integer; + float frac; + union { + float f; + opus_uint32 i; + } res; + integer = floor(x); + if (integer < -50) + return 0; + frac = x-integer; + /* K0 = 1, K1 = log(2), K2 = 3-4*log(2), K3 = 3*log(2) - 2 */ + res.f = 0.99992522f + frac * (0.69583354f + + frac * (0.22606716f + 0.078024523f*frac)); + res.i = (res.i + (integer<<23)) & 0x7fffffff; + return res.f; +} + +#else +#define celt_log2(x) ((float)(1.442695040888963387*log(x))) +#define celt_exp2(x) ((float)exp(0.6931471805599453094*(x))) +#endif + +#endif + +#ifdef FIXED_POINT + +#include "os_support.h" + +#ifndef OVERRIDE_CELT_ILOG2 +/** Integer log in base2. Undefined for zero and negative numbers */ +static OPUS_INLINE opus_int16 celt_ilog2(opus_int32 x) +{ + celt_sig_assert(x>0); + return EC_ILOG(x)-1; +} +#endif + + +/** Integer log in base2. Defined for zero, but not for negative numbers */ +static OPUS_INLINE opus_int16 celt_zlog2(opus_val32 x) +{ + return x <= 0 ? 0 : celt_ilog2(x); +} + +opus_val16 celt_rsqrt_norm(opus_val32 x); + +opus_val32 celt_sqrt(opus_val32 x); + +opus_val16 celt_cos_norm(opus_val32 x); + +/** Base-2 logarithm approximation (log2(x)). (Q14 input, Q10 output) */ +static OPUS_INLINE opus_val16 celt_log2(opus_val32 x) +{ + int i; + opus_val16 n, frac; + /* -0.41509302963303146, 0.9609890551383969, -0.31836011537636605, + 0.15530808010959576, -0.08556153059057618 */ + static const opus_val16 C[5] = {-6801+(1<<(13-DB_SHIFT)), 15746, -5217, 2545, -1401}; + if (x==0) + return -32767; + i = celt_ilog2(x); + n = VSHR32(x,i-15)-32768-16384; + frac = ADD16(C[0], MULT16_16_Q15(n, ADD16(C[1], MULT16_16_Q15(n, ADD16(C[2], MULT16_16_Q15(n, ADD16(C[3], MULT16_16_Q15(n, C[4])))))))); + return SHL16(i-13,DB_SHIFT)+SHR16(frac,14-DB_SHIFT); +} + +/* + K0 = 1 + K1 = log(2) + K2 = 3-4*log(2) + K3 = 3*log(2) - 2 +*/ +#define D0 16383 +#define D1 22804 +#define D2 14819 +#define D3 10204 + +static OPUS_INLINE opus_val32 celt_exp2_frac(opus_val16 x) +{ + opus_val16 frac; + frac = SHL16(x, 4); + return ADD16(D0, MULT16_16_Q15(frac, ADD16(D1, MULT16_16_Q15(frac, ADD16(D2 , MULT16_16_Q15(D3,frac)))))); +} +/** Base-2 exponential approximation (2^x). (Q10 input, Q16 output) */ +static OPUS_INLINE opus_val32 celt_exp2(opus_val16 x) +{ + int integer; + opus_val16 frac; + integer = SHR16(x,10); + if (integer>14) + return 0x7f000000; + else if (integer < -15) + return 0; + frac = celt_exp2_frac(x-SHL16(integer,10)); + return VSHR32(EXTEND32(frac), -integer-2); +} + +opus_val32 celt_rcp(opus_val32 x); + +#define celt_div(a,b) MULT32_32_Q31((opus_val32)(a),celt_rcp(b)) + +opus_val32 frac_div32(opus_val32 a, opus_val32 b); + +#define M1 32767 +#define M2 -21 +#define M3 -11943 +#define M4 4936 + +/* Atan approximation using a 4th order polynomial. Input is in Q15 format + and normalized by pi/4. Output is in Q15 format */ +static OPUS_INLINE opus_val16 celt_atan01(opus_val16 x) +{ + return MULT16_16_P15(x, ADD32(M1, MULT16_16_P15(x, ADD32(M2, MULT16_16_P15(x, ADD32(M3, MULT16_16_P15(M4, x))))))); +} + +#undef M1 +#undef M2 +#undef M3 +#undef M4 + +/* atan2() approximation valid for positive input values */ +static OPUS_INLINE opus_val16 celt_atan2p(opus_val16 y, opus_val16 x) +{ + if (y < x) + { + opus_val32 arg; + arg = celt_div(SHL32(EXTEND32(y),15),x); + if (arg >= 32767) + arg = 32767; + return SHR16(celt_atan01(EXTRACT16(arg)),1); + } else { + opus_val32 arg; + arg = celt_div(SHL32(EXTEND32(x),15),y); + if (arg >= 32767) + arg = 32767; + return 25736-SHR16(celt_atan01(EXTRACT16(arg)),1); + } +} + +#endif /* FIXED_POINT */ +#endif /* MATHOPS_H */ diff --git a/vendor/opus/celt/mdct.c b/vendor/opus/celt/mdct.c new file mode 100644 index 0000000..5c6dab5 --- /dev/null +++ b/vendor/opus/celt/mdct.c @@ -0,0 +1,343 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2008 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* This is a simple MDCT implementation that uses a N/4 complex FFT + to do most of the work. It should be relatively straightforward to + plug in pretty much and FFT here. + + This replaces the Vorbis FFT (and uses the exact same API), which + was a bit too messy and that was ending up duplicating code + (might as well use the same FFT everywhere). + + The algorithm is similar to (and inspired from) Fabrice Bellard's + MDCT implementation in FFMPEG, but has differences in signs, ordering + and scaling in many places. +*/ + +#ifndef SKIP_CONFIG_H +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#endif + +#include "mdct.h" +#include "kiss_fft.h" +#include "_kiss_fft_guts.h" +#include +#include "os_support.h" +#include "mathops.h" +#include "stack_alloc.h" + +#if defined(MIPSr1_ASM) +#include "mips/mdct_mipsr1.h" +#endif + + +#ifdef CUSTOM_MODES + +int clt_mdct_init(mdct_lookup *l,int N, int maxshift, int arch) +{ + int i; + kiss_twiddle_scalar *trig; + int shift; + int N2=N>>1; + l->n = N; + l->maxshift = maxshift; + for (i=0;i<=maxshift;i++) + { + if (i==0) + l->kfft[i] = opus_fft_alloc(N>>2>>i, 0, 0, arch); + else + l->kfft[i] = opus_fft_alloc_twiddles(N>>2>>i, 0, 0, l->kfft[0], arch); +#ifndef ENABLE_TI_DSPLIB55 + if (l->kfft[i]==NULL) + return 0; +#endif + } + l->trig = trig = (kiss_twiddle_scalar*)opus_alloc((N-(N2>>maxshift))*sizeof(kiss_twiddle_scalar)); + if (l->trig==NULL) + return 0; + for (shift=0;shift<=maxshift;shift++) + { + /* We have enough points that sine isn't necessary */ +#if defined(FIXED_POINT) +#if 1 + for (i=0;i>= 1; + N >>= 1; + } + return 1; +} + +void clt_mdct_clear(mdct_lookup *l, int arch) +{ + int i; + for (i=0;i<=l->maxshift;i++) + opus_fft_free(l->kfft[i], arch); + opus_free((kiss_twiddle_scalar*)l->trig); +} + +#endif /* CUSTOM_MODES */ + +/* Forward MDCT trashes the input array */ +#ifndef OVERRIDE_clt_mdct_forward +void clt_mdct_forward_c(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, + const opus_val16 *window, int overlap, int shift, int stride, int arch) +{ + int i; + int N, N2, N4; + VARDECL(kiss_fft_scalar, f); + VARDECL(kiss_fft_cpx, f2); + const kiss_fft_state *st = l->kfft[shift]; + const kiss_twiddle_scalar *trig; + opus_val16 scale; +#ifdef FIXED_POINT + /* Allows us to scale with MULT16_32_Q16(), which is faster than + MULT16_32_Q15() on ARM. */ + int scale_shift = st->scale_shift-1; +#endif + SAVE_STACK; + (void)arch; + scale = st->scale; + + N = l->n; + trig = l->trig; + for (i=0;i>= 1; + trig += N; + } + N2 = N>>1; + N4 = N>>2; + + ALLOC(f, N2, kiss_fft_scalar); + ALLOC(f2, N4, kiss_fft_cpx); + + /* Consider the input to be composed of four blocks: [a, b, c, d] */ + /* Window, shuffle, fold */ + { + /* Temp pointers to make it really clear to the compiler what we're doing */ + const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1); + const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1); + kiss_fft_scalar * OPUS_RESTRICT yp = f; + const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1); + const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1; + for(i=0;i<((overlap+3)>>2);i++) + { + /* Real part arranged as -d-cR, Imag part arranged as -b+aR*/ + *yp++ = MULT16_32_Q15(*wp2, xp1[N2]) + MULT16_32_Q15(*wp1,*xp2); + *yp++ = MULT16_32_Q15(*wp1, *xp1) - MULT16_32_Q15(*wp2, xp2[-N2]); + xp1+=2; + xp2-=2; + wp1+=2; + wp2-=2; + } + wp1 = window; + wp2 = window+overlap-1; + for(;i>2);i++) + { + /* Real part arranged as a-bR, Imag part arranged as -c-dR */ + *yp++ = *xp2; + *yp++ = *xp1; + xp1+=2; + xp2-=2; + } + for(;ibitrev[i]] = yc; + } + } + + /* N/4 complex FFT, does not downscale anymore */ + opus_fft_impl(st, f2); + + /* Post-rotate */ + { + /* Temp pointers to make it really clear to the compiler what we're doing */ + const kiss_fft_cpx * OPUS_RESTRICT fp = f2; + kiss_fft_scalar * OPUS_RESTRICT yp1 = out; + kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1); + const kiss_twiddle_scalar *t = &trig[0]; + /* Temp pointers to make it really clear to the compiler what we're doing */ + for(i=0;ii,t[N4+i]) - S_MUL(fp->r,t[i]); + yi = S_MUL(fp->r,t[N4+i]) + S_MUL(fp->i,t[i]); + *yp1 = yr; + *yp2 = yi; + fp++; + yp1 += 2*stride; + yp2 -= 2*stride; + } + } + RESTORE_STACK; +} +#endif /* OVERRIDE_clt_mdct_forward */ + +#ifndef OVERRIDE_clt_mdct_backward +void clt_mdct_backward_c(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, + const opus_val16 * OPUS_RESTRICT window, int overlap, int shift, int stride, int arch) +{ + int i; + int N, N2, N4; + const kiss_twiddle_scalar *trig; + (void) arch; + + N = l->n; + trig = l->trig; + for (i=0;i>= 1; + trig += N; + } + N2 = N>>1; + N4 = N>>2; + + /* Pre-rotate */ + { + /* Temp pointers to make it really clear to the compiler what we're doing */ + const kiss_fft_scalar * OPUS_RESTRICT xp1 = in; + const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1); + kiss_fft_scalar * OPUS_RESTRICT yp = out+(overlap>>1); + const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0]; + const opus_int16 * OPUS_RESTRICT bitrev = l->kfft[shift]->bitrev; + for(i=0;ikfft[shift], (kiss_fft_cpx*)(out+(overlap>>1))); + + /* Post-rotate and de-shuffle from both ends of the buffer at once to make + it in-place. */ + { + kiss_fft_scalar * yp0 = out+(overlap>>1); + kiss_fft_scalar * yp1 = out+(overlap>>1)+N2-2; + const kiss_twiddle_scalar *t = &trig[0]; + /* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the + middle pair will be computed twice. */ + for(i=0;i<(N4+1)>>1;i++) + { + kiss_fft_scalar re, im, yr, yi; + kiss_twiddle_scalar t0, t1; + /* We swap real and imag because we're using an FFT instead of an IFFT. */ + re = yp0[1]; + im = yp0[0]; + t0 = t[i]; + t1 = t[N4+i]; + /* We'd scale up by 2 here, but instead it's done when mixing the windows */ + yr = ADD32_ovflw(S_MUL(re,t0), S_MUL(im,t1)); + yi = SUB32_ovflw(S_MUL(re,t1), S_MUL(im,t0)); + /* We swap real and imag because we're using an FFT instead of an IFFT. */ + re = yp1[1]; + im = yp1[0]; + yp0[0] = yr; + yp1[1] = yi; + + t0 = t[(N4-i-1)]; + t1 = t[(N2-i-1)]; + /* We'd scale up by 2 here, but instead it's done when mixing the windows */ + yr = ADD32_ovflw(S_MUL(re,t0), S_MUL(im,t1)); + yi = SUB32_ovflw(S_MUL(re,t1), S_MUL(im,t0)); + yp1[0] = yr; + yp0[1] = yi; + yp0 += 2; + yp1 -= 2; + } + } + + /* Mirror on both sides for TDAC */ + { + kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1; + kiss_fft_scalar * OPUS_RESTRICT yp1 = out; + const opus_val16 * OPUS_RESTRICT wp1 = window; + const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1; + + for(i = 0; i < overlap/2; i++) + { + kiss_fft_scalar x1, x2; + x1 = *xp1; + x2 = *yp1; + *yp1++ = SUB32_ovflw(MULT16_32_Q15(*wp2, x2), MULT16_32_Q15(*wp1, x1)); + *xp1-- = ADD32_ovflw(MULT16_32_Q15(*wp1, x2), MULT16_32_Q15(*wp2, x1)); + wp1++; + wp2--; + } + } +} +#endif /* OVERRIDE_clt_mdct_backward */ diff --git a/vendor/opus/celt/mdct.h b/vendor/opus/celt/mdct.h new file mode 100644 index 0000000..160ae4e --- /dev/null +++ b/vendor/opus/celt/mdct.h @@ -0,0 +1,112 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2008 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* This is a simple MDCT implementation that uses a N/4 complex FFT + to do most of the work. It should be relatively straightforward to + plug in pretty much and FFT here. + + This replaces the Vorbis FFT (and uses the exact same API), which + was a bit too messy and that was ending up duplicating code + (might as well use the same FFT everywhere). + + The algorithm is similar to (and inspired from) Fabrice Bellard's + MDCT implementation in FFMPEG, but has differences in signs, ordering + and scaling in many places. +*/ + +#ifndef MDCT_H +#define MDCT_H + +#include "opus_defines.h" +#include "kiss_fft.h" +#include "arch.h" + +typedef struct { + int n; + int maxshift; + const kiss_fft_state *kfft[4]; + const kiss_twiddle_scalar * OPUS_RESTRICT trig; +} mdct_lookup; + +#if defined(HAVE_ARM_NE10) +#include "arm/mdct_arm.h" +#endif + + +int clt_mdct_init(mdct_lookup *l,int N, int maxshift, int arch); +void clt_mdct_clear(mdct_lookup *l, int arch); + +/** Compute a forward MDCT and scale by 4/N, trashes the input array */ +void clt_mdct_forward_c(const mdct_lookup *l, kiss_fft_scalar *in, + kiss_fft_scalar * OPUS_RESTRICT out, + const opus_val16 *window, int overlap, + int shift, int stride, int arch); + +/** Compute a backward MDCT (no scaling) and performs weighted overlap-add + (scales implicitly by 1/2) */ +void clt_mdct_backward_c(const mdct_lookup *l, kiss_fft_scalar *in, + kiss_fft_scalar * OPUS_RESTRICT out, + const opus_val16 * OPUS_RESTRICT window, + int overlap, int shift, int stride, int arch); + +#if !defined(OVERRIDE_OPUS_MDCT) +/* Is run-time CPU detection enabled on this platform? */ +#if defined(OPUS_HAVE_RTCD) && defined(HAVE_ARM_NE10) + +extern void (*const CLT_MDCT_FORWARD_IMPL[OPUS_ARCHMASK+1])( + const mdct_lookup *l, kiss_fft_scalar *in, + kiss_fft_scalar * OPUS_RESTRICT out, const opus_val16 *window, + int overlap, int shift, int stride, int arch); + +#define clt_mdct_forward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ + ((*CLT_MDCT_FORWARD_IMPL[(arch)&OPUS_ARCHMASK])(_l, _in, _out, \ + _window, _overlap, _shift, \ + _stride, _arch)) + +extern void (*const CLT_MDCT_BACKWARD_IMPL[OPUS_ARCHMASK+1])( + const mdct_lookup *l, kiss_fft_scalar *in, + kiss_fft_scalar * OPUS_RESTRICT out, const opus_val16 *window, + int overlap, int shift, int stride, int arch); + +#define clt_mdct_backward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ + (*CLT_MDCT_BACKWARD_IMPL[(arch)&OPUS_ARCHMASK])(_l, _in, _out, \ + _window, _overlap, _shift, \ + _stride, _arch) + +#else /* if defined(OPUS_HAVE_RTCD) && defined(HAVE_ARM_NE10) */ + +#define clt_mdct_forward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ + clt_mdct_forward_c(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) + +#define clt_mdct_backward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ + clt_mdct_backward_c(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) + +#endif /* end if defined(OPUS_HAVE_RTCD) && defined(HAVE_ARM_NE10) && !defined(FIXED_POINT) */ +#endif /* end if !defined(OVERRIDE_OPUS_MDCT) */ + +#endif diff --git a/vendor/opus/celt/mfrngcod.h b/vendor/opus/celt/mfrngcod.h new file mode 100644 index 0000000..809152a --- /dev/null +++ b/vendor/opus/celt/mfrngcod.h @@ -0,0 +1,48 @@ +/* Copyright (c) 2001-2008 Timothy B. Terriberry + Copyright (c) 2008-2009 Xiph.Org Foundation */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#if !defined(_mfrngcode_H) +# define _mfrngcode_H (1) +# include "entcode.h" + +/*Constants used by the entropy encoder/decoder.*/ + +/*The number of bits to output at a time.*/ +# define EC_SYM_BITS (8) +/*The total number of bits in each of the state registers.*/ +# define EC_CODE_BITS (32) +/*The maximum symbol value.*/ +# define EC_SYM_MAX ((1U<>EC_SYM_BITS) +/*The number of bits available for the last, partial symbol in the code field.*/ +# define EC_CODE_EXTRA ((EC_CODE_BITS-2)%EC_SYM_BITS+1) +#endif diff --git a/vendor/opus/celt/mips/celt_mipsr1.h b/vendor/opus/celt/mips/celt_mipsr1.h new file mode 100644 index 0000000..c332fe0 --- /dev/null +++ b/vendor/opus/celt/mips/celt_mipsr1.h @@ -0,0 +1,152 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2010 Xiph.Org Foundation + Copyright (c) 2008 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef __CELT_MIPSR1_H__ +#define __CELT_MIPSR1_H__ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#define CELT_C + +#include "os_support.h" +#include "mdct.h" +#include +#include "celt.h" +#include "pitch.h" +#include "bands.h" +#include "modes.h" +#include "entcode.h" +#include "quant_bands.h" +#include "rate.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "float_cast.h" +#include +#include "celt_lpc.h" +#include "vq.h" + +#define OVERRIDE_COMB_FILTER_CONST +#define OVERRIDE_comb_filter +void comb_filter(opus_val32 *y, opus_val32 *x, int T0, int T1, int N, + opus_val16 g0, opus_val16 g1, int tapset0, int tapset1, + const opus_val16 *window, int overlap, int arch) +{ + int i; + opus_val32 x0, x1, x2, x3, x4; + + (void)arch; + + /* printf ("%d %d %f %f\n", T0, T1, g0, g1); */ + opus_val16 g00, g01, g02, g10, g11, g12; + static const opus_val16 gains[3][3] = { + {QCONST16(0.3066406250f, 15), QCONST16(0.2170410156f, 15), QCONST16(0.1296386719f, 15)}, + {QCONST16(0.4638671875f, 15), QCONST16(0.2680664062f, 15), QCONST16(0.f, 15)}, + {QCONST16(0.7998046875f, 15), QCONST16(0.1000976562f, 15), QCONST16(0.f, 15)}}; + + if (g0==0 && g1==0) + { + /* OPT: Happens to work without the OPUS_MOVE(), but only because the current encoder already copies x to y */ + if (x!=y) + OPUS_MOVE(y, x, N); + return; + } + + g00 = MULT16_16_P15(g0, gains[tapset0][0]); + g01 = MULT16_16_P15(g0, gains[tapset0][1]); + g02 = MULT16_16_P15(g0, gains[tapset0][2]); + g10 = MULT16_16_P15(g1, gains[tapset1][0]); + g11 = MULT16_16_P15(g1, gains[tapset1][1]); + g12 = MULT16_16_P15(g1, gains[tapset1][2]); + x1 = x[-T1+1]; + x2 = x[-T1 ]; + x3 = x[-T1-1]; + x4 = x[-T1-2]; + /* If the filter didn't change, we don't need the overlap */ + if (g0==g1 && T0==T1 && tapset0==tapset1) + overlap=0; + + for (i=0;itwiddles[fstride*m]; + yb = st->twiddles[fstride*2*m]; +#endif + + tw=st->twiddles; + + for (i=0;ir += scratch[7].r + scratch[8].r; + Fout0->i += scratch[7].i + scratch[8].i; + scratch[5].r = scratch[0].r + S_MUL_ADD(scratch[7].r,ya.r,scratch[8].r,yb.r); + scratch[5].i = scratch[0].i + S_MUL_ADD(scratch[7].i,ya.r,scratch[8].i,yb.r); + + scratch[6].r = S_MUL_ADD(scratch[10].i,ya.i,scratch[9].i,yb.i); + scratch[6].i = -S_MUL_ADD(scratch[10].r,ya.i,scratch[9].r,yb.i); + + C_SUB(*Fout1,scratch[5],scratch[6]); + C_ADD(*Fout4,scratch[5],scratch[6]); + + scratch[11].r = scratch[0].r + S_MUL_ADD(scratch[7].r,yb.r,scratch[8].r,ya.r); + scratch[11].i = scratch[0].i + S_MUL_ADD(scratch[7].i,yb.r,scratch[8].i,ya.r); + + scratch[12].r = S_MUL_SUB(scratch[9].i,ya.i,scratch[10].i,yb.i); + scratch[12].i = S_MUL_SUB(scratch[10].r,yb.i,scratch[9].r,ya.i); + + C_ADD(*Fout2,scratch[11],scratch[12]); + C_SUB(*Fout3,scratch[11],scratch[12]); + + ++Fout0;++Fout1;++Fout2;++Fout3;++Fout4; + } + } +} + + +#endif /* KISS_FFT_MIPSR1_H */ diff --git a/vendor/opus/celt/mips/mdct_mipsr1.h b/vendor/opus/celt/mips/mdct_mipsr1.h new file mode 100644 index 0000000..2934dab --- /dev/null +++ b/vendor/opus/celt/mips/mdct_mipsr1.h @@ -0,0 +1,288 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2008 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* This is a simple MDCT implementation that uses a N/4 complex FFT + to do most of the work. It should be relatively straightforward to + plug in pretty much and FFT here. + + This replaces the Vorbis FFT (and uses the exact same API), which + was a bit too messy and that was ending up duplicating code + (might as well use the same FFT everywhere). + + The algorithm is similar to (and inspired from) Fabrice Bellard's + MDCT implementation in FFMPEG, but has differences in signs, ordering + and scaling in many places. +*/ +#ifndef __MDCT_MIPSR1_H__ +#define __MDCT_MIPSR1_H__ + +#ifndef SKIP_CONFIG_H +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#endif + +#include "mdct.h" +#include "kiss_fft.h" +#include "_kiss_fft_guts.h" +#include +#include "os_support.h" +#include "mathops.h" +#include "stack_alloc.h" + +/* Forward MDCT trashes the input array */ +#define OVERRIDE_clt_mdct_forward +void clt_mdct_forward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, + const opus_val16 *window, int overlap, int shift, int stride, int arch) +{ + int i; + int N, N2, N4; + VARDECL(kiss_fft_scalar, f); + VARDECL(kiss_fft_cpx, f2); + const kiss_fft_state *st = l->kfft[shift]; + const kiss_twiddle_scalar *trig; + opus_val16 scale; +#ifdef FIXED_POINT + /* Allows us to scale with MULT16_32_Q16(), which is faster than + MULT16_32_Q15() on ARM. */ + int scale_shift = st->scale_shift-1; +#endif + + (void)arch; + + SAVE_STACK; + scale = st->scale; + + N = l->n; + trig = l->trig; + for (i=0;i>= 1; + trig += N; + } + N2 = N>>1; + N4 = N>>2; + + ALLOC(f, N2, kiss_fft_scalar); + ALLOC(f2, N4, kiss_fft_cpx); + + /* Consider the input to be composed of four blocks: [a, b, c, d] */ + /* Window, shuffle, fold */ + { + /* Temp pointers to make it really clear to the compiler what we're doing */ + const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1); + const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1); + kiss_fft_scalar * OPUS_RESTRICT yp = f; + const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1); + const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1; + for(i=0;i<((overlap+3)>>2);i++) + { + /* Real part arranged as -d-cR, Imag part arranged as -b+aR*/ + *yp++ = S_MUL_ADD(*wp2, xp1[N2],*wp1,*xp2); + *yp++ = S_MUL_SUB(*wp1, *xp1,*wp2, xp2[-N2]); + xp1+=2; + xp2-=2; + wp1+=2; + wp2-=2; + } + wp1 = window; + wp2 = window+overlap-1; + for(;i>2);i++) + { + /* Real part arranged as a-bR, Imag part arranged as -c-dR */ + *yp++ = *xp2; + *yp++ = *xp1; + xp1+=2; + xp2-=2; + } + for(;ibitrev[i]] = yc; + } + } + + /* N/4 complex FFT, does not downscale anymore */ + opus_fft_impl(st, f2); + + /* Post-rotate */ + { + /* Temp pointers to make it really clear to the compiler what we're doing */ + const kiss_fft_cpx * OPUS_RESTRICT fp = f2; + kiss_fft_scalar * OPUS_RESTRICT yp1 = out; + kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1); + const kiss_twiddle_scalar *t = &trig[0]; + /* Temp pointers to make it really clear to the compiler what we're doing */ + for(i=0;ii,t[N4+i] , fp->r,t[i]); + yi = S_MUL_ADD(fp->r,t[N4+i] ,fp->i,t[i]); + *yp1 = yr; + *yp2 = yi; + fp++; + yp1 += 2*stride; + yp2 -= 2*stride; + } + } + RESTORE_STACK; +} + +#define OVERRIDE_clt_mdct_backward +void clt_mdct_backward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, + const opus_val16 * OPUS_RESTRICT window, int overlap, int shift, int stride, int arch) +{ + int i; + int N, N2, N4; + const kiss_twiddle_scalar *trig; + + (void)arch; + + N = l->n; + trig = l->trig; + for (i=0;i>= 1; + trig += N; + } + N2 = N>>1; + N4 = N>>2; + + /* Pre-rotate */ + { + /* Temp pointers to make it really clear to the compiler what we're doing */ + const kiss_fft_scalar * OPUS_RESTRICT xp1 = in; + const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1); + kiss_fft_scalar * OPUS_RESTRICT yp = out+(overlap>>1); + const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0]; + const opus_int16 * OPUS_RESTRICT bitrev = l->kfft[shift]->bitrev; + for(i=0;ikfft[shift], (kiss_fft_cpx*)(out+(overlap>>1))); + + /* Post-rotate and de-shuffle from both ends of the buffer at once to make + it in-place. */ + { + kiss_fft_scalar * OPUS_RESTRICT yp0 = out+(overlap>>1); + kiss_fft_scalar * OPUS_RESTRICT yp1 = out+(overlap>>1)+N2-2; + const kiss_twiddle_scalar *t = &trig[0]; + /* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the + middle pair will be computed twice. */ + for(i=0;i<(N4+1)>>1;i++) + { + kiss_fft_scalar re, im, yr, yi; + kiss_twiddle_scalar t0, t1; + /* We swap real and imag because we're using an FFT instead of an IFFT. */ + re = yp0[1]; + im = yp0[0]; + t0 = t[i]; + t1 = t[N4+i]; + /* We'd scale up by 2 here, but instead it's done when mixing the windows */ + yr = S_MUL_ADD(re,t0 , im,t1); + yi = S_MUL_SUB(re,t1 , im,t0); + /* We swap real and imag because we're using an FFT instead of an IFFT. */ + re = yp1[1]; + im = yp1[0]; + yp0[0] = yr; + yp1[1] = yi; + + t0 = t[(N4-i-1)]; + t1 = t[(N2-i-1)]; + /* We'd scale up by 2 here, but instead it's done when mixing the windows */ + yr = S_MUL_ADD(re,t0,im,t1); + yi = S_MUL_SUB(re,t1,im,t0); + yp1[0] = yr; + yp0[1] = yi; + yp0 += 2; + yp1 -= 2; + } + } + + /* Mirror on both sides for TDAC */ + { + kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1; + kiss_fft_scalar * OPUS_RESTRICT yp1 = out; + const opus_val16 * OPUS_RESTRICT wp1 = window; + const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1; + + for(i = 0; i < overlap/2; i++) + { + kiss_fft_scalar x1, x2; + x1 = *xp1; + x2 = *yp1; + *yp1++ = MULT16_32_Q15(*wp2, x2) - MULT16_32_Q15(*wp1, x1); + *xp1-- = MULT16_32_Q15(*wp1, x2) + MULT16_32_Q15(*wp2, x1); + wp1++; + wp2--; + } + } +} +#endif /* __MDCT_MIPSR1_H__ */ diff --git a/vendor/opus/celt/mips/pitch_mipsr1.h b/vendor/opus/celt/mips/pitch_mipsr1.h new file mode 100644 index 0000000..a9500af --- /dev/null +++ b/vendor/opus/celt/mips/pitch_mipsr1.h @@ -0,0 +1,161 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/** + @file pitch.h + @brief Pitch analysis + */ + +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef PITCH_MIPSR1_H +#define PITCH_MIPSR1_H + +#define OVERRIDE_DUAL_INNER_PROD +static inline void dual_inner_prod(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, + int N, opus_val32 *xy1, opus_val32 *xy2, int arch) +{ + int j; + opus_val32 xy01=0; + opus_val32 xy02=0; + + (void)arch; + + asm volatile("MULT $ac1, $0, $0"); + asm volatile("MULT $ac2, $0, $0"); + /* Compute the norm of X+Y and X-Y as |X|^2 + |Y|^2 +/- sum(xy) */ + for (j=0;j=0;i--) + { + celt_norm x1, x2; + x1 = Xptr[0]; + x2 = Xptr[stride]; + Xptr[stride] = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x2), s, x1), 15)); + *Xptr-- = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x1), ms, x2), 15)); + } +} + +#define OVERRIDE_renormalise_vector +void renormalise_vector(celt_norm *X, int N, opus_val16 gain, int arch) +{ + int i; +#ifdef FIXED_POINT + int k; +#endif + opus_val32 E = EPSILON; + opus_val16 g; + opus_val32 t; + celt_norm *xptr = X; + int X0, X1; + + (void)arch; + + asm volatile("mult $ac1, $0, $0"); + asm volatile("MTLO %0, $ac1" : :"r" (E)); + /*if(N %4) + printf("error");*/ + for (i=0;i>1; +#endif + t = VSHR32(E, 2*(k-7)); + g = MULT16_16_P15(celt_rsqrt_norm(t),gain); + + xptr = X; + for (i=0;i= Fs) + break; + + /* Find where the linear part ends (i.e. where the spacing is more than min_width */ + for (lin=0;lin= res) + break; + + low = (bark_freq[lin]+res/2)/res; + high = nBark-lin; + *nbEBands = low+high; + eBands = opus_alloc(sizeof(opus_int16)*(*nbEBands+2)); + + if (eBands==NULL) + return NULL; + + /* Linear spacing (min_width) */ + for (i=0;i0) + offset = eBands[low-1]*res - bark_freq[lin-1]; + /* Spacing follows critical bands */ + for (i=0;i frame_size) + eBands[*nbEBands] = frame_size; + for (i=1;i<*nbEBands-1;i++) + { + if (eBands[i+1]-eBands[i] < eBands[i]-eBands[i-1]) + { + eBands[i] -= (2*eBands[i]-eBands[i-1]-eBands[i+1])/2; + } + } + /* Remove any empty bands. */ + for (i=j=0;i<*nbEBands;i++) + if(eBands[i+1]>eBands[j]) + eBands[++j]=eBands[i+1]; + *nbEBands=j; + + for (i=1;i<*nbEBands;i++) + { + /* Every band must be smaller than the last band. */ + celt_assert(eBands[i]-eBands[i-1]<=eBands[*nbEBands]-eBands[*nbEBands-1]); + /* Each band must be no larger than twice the size of the previous one. */ + celt_assert(eBands[i+1]-eBands[i]<=2*(eBands[i]-eBands[i-1])); + } + + return eBands; +} + +static void compute_allocation_table(CELTMode *mode) +{ + int i, j; + unsigned char *allocVectors; + int maxBands = sizeof(eband5ms)/sizeof(eband5ms[0])-1; + + mode->nbAllocVectors = BITALLOC_SIZE; + allocVectors = opus_alloc(sizeof(unsigned char)*(BITALLOC_SIZE*mode->nbEBands)); + if (allocVectors==NULL) + return; + + /* Check for standard mode */ + if (mode->Fs == 400*(opus_int32)mode->shortMdctSize) + { + for (i=0;inbEBands;i++) + allocVectors[i] = band_allocation[i]; + mode->allocVectors = allocVectors; + return; + } + /* If not the standard mode, interpolate */ + /* Compute per-codec-band allocation from per-critical-band matrix */ + for (i=0;inbEBands;j++) + { + int k; + for (k=0;k mode->eBands[j]*(opus_int32)mode->Fs/mode->shortMdctSize) + break; + } + if (k>maxBands-1) + allocVectors[i*mode->nbEBands+j] = band_allocation[i*maxBands + maxBands-1]; + else { + opus_int32 a0, a1; + a1 = mode->eBands[j]*(opus_int32)mode->Fs/mode->shortMdctSize - 400*(opus_int32)eband5ms[k-1]; + a0 = 400*(opus_int32)eband5ms[k] - mode->eBands[j]*(opus_int32)mode->Fs/mode->shortMdctSize; + allocVectors[i*mode->nbEBands+j] = (a0*band_allocation[i*maxBands+k-1] + + a1*band_allocation[i*maxBands+k])/(a0+a1); + } + } + } + + /*printf ("\n"); + for (i=0;inbEBands;j++) + printf ("%d ", allocVectors[i*mode->nbEBands+j]); + printf ("\n"); + } + exit(0);*/ + + mode->allocVectors = allocVectors; +} + +#endif /* CUSTOM_MODES */ + +CELTMode *opus_custom_mode_create(opus_int32 Fs, int frame_size, int *error) +{ + int i; +#ifdef CUSTOM_MODES + CELTMode *mode=NULL; + int res; + opus_val16 *window; + opus_int16 *logN; + int LM; + int arch = opus_select_arch(); + ALLOC_STACK; +#if !defined(VAR_ARRAYS) && !defined(USE_ALLOCA) + if (global_stack==NULL) + goto failure; +#endif +#endif + +#ifndef CUSTOM_MODES_ONLY + for (i=0;iFs && + (frame_size<shortMdctSize*static_mode_list[i]->nbShortMdcts) + { + if (error) + *error = OPUS_OK; + return (CELTMode*)static_mode_list[i]; + } + } + } +#endif /* CUSTOM_MODES_ONLY */ + +#ifndef CUSTOM_MODES + if (error) + *error = OPUS_BAD_ARG; + return NULL; +#else + + /* The good thing here is that permutation of the arguments will automatically be invalid */ + + if (Fs < 8000 || Fs > 96000) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + if (frame_size < 40 || frame_size > 1024 || frame_size%2!=0) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + /* Frames of less than 1ms are not supported. */ + if ((opus_int32)frame_size*1000 < Fs) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + + if ((opus_int32)frame_size*75 >= Fs && (frame_size%16)==0) + { + LM = 3; + } else if ((opus_int32)frame_size*150 >= Fs && (frame_size%8)==0) + { + LM = 2; + } else if ((opus_int32)frame_size*300 >= Fs && (frame_size%4)==0) + { + LM = 1; + } else + { + LM = 0; + } + + /* Shorts longer than 3.3ms are not supported. */ + if ((opus_int32)(frame_size>>LM)*300 > Fs) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + + mode = opus_alloc(sizeof(CELTMode)); + if (mode==NULL) + goto failure; + mode->Fs = Fs; + + /* Pre/de-emphasis depends on sampling rate. The "standard" pre-emphasis + is defined as A(z) = 1 - 0.85*z^-1 at 48 kHz. Other rates should + approximate that. */ + if(Fs < 12000) /* 8 kHz */ + { + mode->preemph[0] = QCONST16(0.3500061035f, 15); + mode->preemph[1] = -QCONST16(0.1799926758f, 15); + mode->preemph[2] = QCONST16(0.2719968125f, SIG_SHIFT); /* exact 1/preemph[3] */ + mode->preemph[3] = QCONST16(3.6765136719f, 13); + } else if(Fs < 24000) /* 16 kHz */ + { + mode->preemph[0] = QCONST16(0.6000061035f, 15); + mode->preemph[1] = -QCONST16(0.1799926758f, 15); + mode->preemph[2] = QCONST16(0.4424998650f, SIG_SHIFT); /* exact 1/preemph[3] */ + mode->preemph[3] = QCONST16(2.2598876953f, 13); + } else if(Fs < 40000) /* 32 kHz */ + { + mode->preemph[0] = QCONST16(0.7799987793f, 15); + mode->preemph[1] = -QCONST16(0.1000061035f, 15); + mode->preemph[2] = QCONST16(0.7499771125f, SIG_SHIFT); /* exact 1/preemph[3] */ + mode->preemph[3] = QCONST16(1.3333740234f, 13); + } else /* 48 kHz */ + { + mode->preemph[0] = QCONST16(0.8500061035f, 15); + mode->preemph[1] = QCONST16(0.0f, 15); + mode->preemph[2] = QCONST16(1.f, SIG_SHIFT); + mode->preemph[3] = QCONST16(1.f, 13); + } + + mode->maxLM = LM; + mode->nbShortMdcts = 1<shortMdctSize = frame_size/mode->nbShortMdcts; + res = (mode->Fs+mode->shortMdctSize)/(2*mode->shortMdctSize); + + mode->eBands = compute_ebands(Fs, mode->shortMdctSize, res, &mode->nbEBands); + if (mode->eBands==NULL) + goto failure; +#if !defined(SMALL_FOOTPRINT) + /* Make sure we don't allocate a band larger than our PVQ table. + 208 should be enough, but let's be paranoid. */ + if ((mode->eBands[mode->nbEBands] - mode->eBands[mode->nbEBands-1])< + 208) { + goto failure; + } +#endif + + mode->effEBands = mode->nbEBands; + while (mode->eBands[mode->effEBands] > mode->shortMdctSize) + mode->effEBands--; + + /* Overlap must be divisible by 4 */ + mode->overlap = ((mode->shortMdctSize>>2)<<2); + + compute_allocation_table(mode); + if (mode->allocVectors==NULL) + goto failure; + + window = (opus_val16*)opus_alloc(mode->overlap*sizeof(opus_val16)); + if (window==NULL) + goto failure; + +#ifndef FIXED_POINT + for (i=0;ioverlap;i++) + window[i] = Q15ONE*sin(.5*M_PI* sin(.5*M_PI*(i+.5)/mode->overlap) * sin(.5*M_PI*(i+.5)/mode->overlap)); +#else + for (i=0;ioverlap;i++) + window[i] = MIN32(32767,floor(.5+32768.*sin(.5*M_PI* sin(.5*M_PI*(i+.5)/mode->overlap) * sin(.5*M_PI*(i+.5)/mode->overlap)))); +#endif + mode->window = window; + + logN = (opus_int16*)opus_alloc(mode->nbEBands*sizeof(opus_int16)); + if (logN==NULL) + goto failure; + + for (i=0;inbEBands;i++) + logN[i] = log2_frac(mode->eBands[i+1]-mode->eBands[i], BITRES); + mode->logN = logN; + + compute_pulse_cache(mode, mode->maxLM); + + if (clt_mdct_init(&mode->mdct, 2*mode->shortMdctSize*mode->nbShortMdcts, + mode->maxLM, arch) == 0) + goto failure; + + if (error) + *error = OPUS_OK; + + return mode; +failure: + if (error) + *error = OPUS_ALLOC_FAIL; + if (mode!=NULL) + opus_custom_mode_destroy(mode); + return NULL; +#endif /* !CUSTOM_MODES */ +} + +#ifdef CUSTOM_MODES +void opus_custom_mode_destroy(CELTMode *mode) +{ + int arch = opus_select_arch(); + + if (mode == NULL) + return; +#ifndef CUSTOM_MODES_ONLY + { + int i; + for (i=0;ieBands); + opus_free((unsigned char*)mode->allocVectors); + + opus_free((opus_val16*)mode->window); + opus_free((opus_int16*)mode->logN); + + opus_free((opus_int16*)mode->cache.index); + opus_free((unsigned char*)mode->cache.bits); + opus_free((unsigned char*)mode->cache.caps); + clt_mdct_clear(&mode->mdct, arch); + + opus_free((CELTMode *)mode); +} +#endif diff --git a/vendor/opus/celt/modes.h b/vendor/opus/celt/modes.h new file mode 100644 index 0000000..be813cc --- /dev/null +++ b/vendor/opus/celt/modes.h @@ -0,0 +1,75 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Copyright (c) 2008 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef MODES_H +#define MODES_H + +#include "opus_types.h" +#include "celt.h" +#include "arch.h" +#include "mdct.h" +#include "entenc.h" +#include "entdec.h" + +#define MAX_PERIOD 1024 + +typedef struct { + int size; + const opus_int16 *index; + const unsigned char *bits; + const unsigned char *caps; +} PulseCache; + +/** Mode definition (opaque) + @brief Mode definition + */ +struct OpusCustomMode { + opus_int32 Fs; + int overlap; + + int nbEBands; + int effEBands; + opus_val16 preemph[4]; + const opus_int16 *eBands; /**< Definition for each "pseudo-critical band" */ + + int maxLM; + int nbShortMdcts; + int shortMdctSize; + + int nbAllocVectors; /**< Number of lines in the matrix below */ + const unsigned char *allocVectors; /**< Number of bits in each band for several rates */ + const opus_int16 *logN; + + const opus_val16 *window; + mdct_lookup mdct; + PulseCache cache; +}; + + +#endif diff --git a/vendor/opus/celt/opus_custom_demo.c b/vendor/opus/celt/opus_custom_demo.c new file mode 100644 index 0000000..ae41c0d --- /dev/null +++ b/vendor/opus/celt/opus_custom_demo.c @@ -0,0 +1,210 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_custom.h" +#include "arch.h" +#include +#include +#include +#include + +#define MAX_PACKET 1275 + +int main(int argc, char *argv[]) +{ + int err; + char *inFile, *outFile; + FILE *fin, *fout; + OpusCustomMode *mode=NULL; + OpusCustomEncoder *enc; + OpusCustomDecoder *dec; + int len; + opus_int32 frame_size, channels, rate; + int bytes_per_packet; + unsigned char data[MAX_PACKET]; + int complexity; +#if !(defined (FIXED_POINT) && !defined(CUSTOM_MODES)) && defined(RESYNTH) + int i; + double rmsd = 0; +#endif + int count = 0; + opus_int32 skip; + opus_int16 *in, *out; + if (argc != 9 && argc != 8 && argc != 7) + { + fprintf (stderr, "Usage: test_opus_custom " + " [ [packet loss rate]] " + " \n"); + return 1; + } + + rate = (opus_int32)atol(argv[1]); + channels = atoi(argv[2]); + frame_size = atoi(argv[3]); + mode = opus_custom_mode_create(rate, frame_size, NULL); + if (mode == NULL) + { + fprintf(stderr, "failed to create a mode\n"); + return 1; + } + + bytes_per_packet = atoi(argv[4]); + if (bytes_per_packet < 0 || bytes_per_packet > MAX_PACKET) + { + fprintf (stderr, "bytes per packet must be between 0 and %d\n", + MAX_PACKET); + return 1; + } + + inFile = argv[argc-2]; + fin = fopen(inFile, "rb"); + if (!fin) + { + fprintf (stderr, "Could not open input file %s\n", argv[argc-2]); + return 1; + } + outFile = argv[argc-1]; + fout = fopen(outFile, "wb+"); + if (!fout) + { + fprintf (stderr, "Could not open output file %s\n", argv[argc-1]); + fclose(fin); + return 1; + } + + enc = opus_custom_encoder_create(mode, channels, &err); + if (err != 0) + { + fprintf(stderr, "Failed to create the encoder: %s\n", opus_strerror(err)); + fclose(fin); + fclose(fout); + return 1; + } + dec = opus_custom_decoder_create(mode, channels, &err); + if (err != 0) + { + fprintf(stderr, "Failed to create the decoder: %s\n", opus_strerror(err)); + fclose(fin); + fclose(fout); + return 1; + } + opus_custom_decoder_ctl(dec, OPUS_GET_LOOKAHEAD(&skip)); + + if (argc>7) + { + complexity=atoi(argv[5]); + opus_custom_encoder_ctl(enc,OPUS_SET_COMPLEXITY(complexity)); + } + + in = (opus_int16*)malloc(frame_size*channels*sizeof(opus_int16)); + out = (opus_int16*)malloc(frame_size*channels*sizeof(opus_int16)); + + while (!feof(fin)) + { + int ret; + err = fread(in, sizeof(short), frame_size*channels, fin); + if (feof(fin)) + break; + len = opus_custom_encode(enc, in, frame_size, data, bytes_per_packet); + if (len <= 0) + fprintf (stderr, "opus_custom_encode() failed: %s\n", opus_strerror(len)); + + /* This is for simulating bit errors */ +#if 0 + int errors = 0; + int eid = 0; + /* This simulates random bit error */ + for (i=0;i 0) + { + rmsd = sqrt(rmsd/(1.0*frame_size*channels*count)); + fprintf (stderr, "Error: encoder doesn't match decoder\n"); + fprintf (stderr, "RMS mismatch is %f\n", rmsd); + return 1; + } else { + fprintf (stderr, "Encoder matches decoder!!\n"); + } +#endif + return 0; +} + diff --git a/vendor/opus/celt/os_support.h b/vendor/opus/celt/os_support.h new file mode 100644 index 0000000..009bf86 --- /dev/null +++ b/vendor/opus/celt/os_support.h @@ -0,0 +1,91 @@ +/* Copyright (C) 2007 Jean-Marc Valin + + File: os_support.h + This is the (tiny) OS abstraction layer. Aside from math.h, this is the + only place where system headers are allowed. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + + 2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, + INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef OS_SUPPORT_H +#define OS_SUPPORT_H + +#ifdef CUSTOM_SUPPORT +# include "custom_support.h" +#endif + +#include "opus_types.h" +#include "opus_defines.h" + +#include +#include + +/** Opus wrapper for malloc(). To do your own dynamic allocation, all you need to do is replace this function and opus_free */ +#ifndef OVERRIDE_OPUS_ALLOC +static OPUS_INLINE void *opus_alloc (size_t size) +{ + return malloc(size); +} +#endif + +/** Same as celt_alloc(), except that the area is only needed inside a CELT call (might cause problem with wideband though) */ +#ifndef OVERRIDE_OPUS_ALLOC_SCRATCH +static OPUS_INLINE void *opus_alloc_scratch (size_t size) +{ + /* Scratch space doesn't need to be cleared */ + return opus_alloc(size); +} +#endif + +/** Opus wrapper for free(). To do your own dynamic allocation, all you need to do is replace this function and opus_alloc */ +#ifndef OVERRIDE_OPUS_FREE +static OPUS_INLINE void opus_free (void *ptr) +{ + free(ptr); +} +#endif + +/** Copy n elements from src to dst. The 0* term provides compile-time type checking */ +#ifndef OVERRIDE_OPUS_COPY +#define OPUS_COPY(dst, src, n) (memcpy((dst), (src), (n)*sizeof(*(dst)) + 0*((dst)-(src)) )) +#endif + +/** Copy n elements from src to dst, allowing overlapping regions. The 0* term + provides compile-time type checking */ +#ifndef OVERRIDE_OPUS_MOVE +#define OPUS_MOVE(dst, src, n) (memmove((dst), (src), (n)*sizeof(*(dst)) + 0*((dst)-(src)) )) +#endif + +/** Set n elements of dst to zero */ +#ifndef OVERRIDE_OPUS_CLEAR +#define OPUS_CLEAR(dst, n) (memset((dst), 0, (n)*sizeof(*(dst)))) +#endif + +/*#ifdef __GNUC__ +#pragma GCC poison printf sprintf +#pragma GCC poison malloc free realloc calloc +#endif*/ + +#endif /* OS_SUPPORT_H */ + diff --git a/vendor/opus/celt/pitch.c b/vendor/opus/celt/pitch.c new file mode 100644 index 0000000..872582a --- /dev/null +++ b/vendor/opus/celt/pitch.c @@ -0,0 +1,537 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/** + @file pitch.c + @brief Pitch analysis + */ + +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "pitch.h" +#include "os_support.h" +#include "modes.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "celt_lpc.h" + +static void find_best_pitch(opus_val32 *xcorr, opus_val16 *y, int len, + int max_pitch, int *best_pitch +#ifdef FIXED_POINT + , int yshift, opus_val32 maxcorr +#endif + ) +{ + int i, j; + opus_val32 Syy=1; + opus_val16 best_num[2]; + opus_val32 best_den[2]; +#ifdef FIXED_POINT + int xshift; + + xshift = celt_ilog2(maxcorr)-14; +#endif + + best_num[0] = -1; + best_num[1] = -1; + best_den[0] = 0; + best_den[1] = 0; + best_pitch[0] = 0; + best_pitch[1] = 1; + for (j=0;j0) + { + opus_val16 num; + opus_val32 xcorr16; + xcorr16 = EXTRACT16(VSHR32(xcorr[i], xshift)); +#ifndef FIXED_POINT + /* Considering the range of xcorr16, this should avoid both underflows + and overflows (inf) when squaring xcorr16 */ + xcorr16 *= 1e-12f; +#endif + num = MULT16_16_Q15(xcorr16,xcorr16); + if (MULT16_32_Q15(num,best_den[1]) > MULT16_32_Q15(best_num[1],Syy)) + { + if (MULT16_32_Q15(num,best_den[0]) > MULT16_32_Q15(best_num[0],Syy)) + { + best_num[1] = best_num[0]; + best_den[1] = best_den[0]; + best_pitch[1] = best_pitch[0]; + best_num[0] = num; + best_den[0] = Syy; + best_pitch[0] = i; + } else { + best_num[1] = num; + best_den[1] = Syy; + best_pitch[1] = i; + } + } + } + Syy += SHR32(MULT16_16(y[i+len],y[i+len]),yshift) - SHR32(MULT16_16(y[i],y[i]),yshift); + Syy = MAX32(1, Syy); + } +} + +static void celt_fir5(opus_val16 *x, + const opus_val16 *num, + int N) +{ + int i; + opus_val16 num0, num1, num2, num3, num4; + opus_val32 mem0, mem1, mem2, mem3, mem4; + num0=num[0]; + num1=num[1]; + num2=num[2]; + num3=num[3]; + num4=num[4]; + mem0=0; + mem1=0; + mem2=0; + mem3=0; + mem4=0; + for (i=0;i>1;i++) + x_lp[i] = SHR32(HALF32(HALF32(x[0][(2*i-1)]+x[0][(2*i+1)])+x[0][2*i]), shift); + x_lp[0] = SHR32(HALF32(HALF32(x[0][1])+x[0][0]), shift); + if (C==2) + { + for (i=1;i>1;i++) + x_lp[i] += SHR32(HALF32(HALF32(x[1][(2*i-1)]+x[1][(2*i+1)])+x[1][2*i]), shift); + x_lp[0] += SHR32(HALF32(HALF32(x[1][1])+x[1][0]), shift); + } + + _celt_autocorr(x_lp, ac, NULL, 0, + 4, len>>1, arch); + + /* Noise floor -40 dB */ +#ifdef FIXED_POINT + ac[0] += SHR32(ac[0],13); +#else + ac[0] *= 1.0001f; +#endif + /* Lag windowing */ + for (i=1;i<=4;i++) + { + /*ac[i] *= exp(-.5*(2*M_PI*.002*i)*(2*M_PI*.002*i));*/ +#ifdef FIXED_POINT + ac[i] -= MULT16_32_Q15(2*i*i, ac[i]); +#else + ac[i] -= ac[i]*(.008f*i)*(.008f*i); +#endif + } + + _celt_lpc(lpc, ac, 4); + for (i=0;i<4;i++) + { + tmp = MULT16_16_Q15(QCONST16(.9f,15), tmp); + lpc[i] = MULT16_16_Q15(lpc[i], tmp); + } + /* Add a zero */ + lpc2[0] = lpc[0] + QCONST16(.8f,SIG_SHIFT); + lpc2[1] = lpc[1] + MULT16_16_Q15(c1,lpc[0]); + lpc2[2] = lpc[2] + MULT16_16_Q15(c1,lpc[1]); + lpc2[3] = lpc[3] + MULT16_16_Q15(c1,lpc[2]); + lpc2[4] = MULT16_16_Q15(c1,lpc[3]); + celt_fir5(x_lp, lpc2, len>>1); +} + +/* Pure C implementation. */ +#ifdef FIXED_POINT +opus_val32 +#else +void +#endif +celt_pitch_xcorr_c(const opus_val16 *_x, const opus_val16 *_y, + opus_val32 *xcorr, int len, int max_pitch, int arch) +{ + +#if 0 /* This is a simple version of the pitch correlation that should work + well on DSPs like Blackfin and TI C5x/C6x */ + int i, j; +#ifdef FIXED_POINT + opus_val32 maxcorr=1; +#endif +#if !defined(OVERRIDE_PITCH_XCORR) + (void)arch; +#endif + for (i=0;i0); + celt_sig_assert((((unsigned char *)_x-(unsigned char *)NULL)&3)==0); + for (i=0;i0); + celt_assert(max_pitch>0); + lag = len+max_pitch; + + ALLOC(x_lp4, len>>2, opus_val16); + ALLOC(y_lp4, lag>>2, opus_val16); + ALLOC(xcorr, max_pitch>>1, opus_val32); + + /* Downsample by 2 again */ + for (j=0;j>2;j++) + x_lp4[j] = x_lp[2*j]; + for (j=0;j>2;j++) + y_lp4[j] = y[2*j]; + +#ifdef FIXED_POINT + xmax = celt_maxabs16(x_lp4, len>>2); + ymax = celt_maxabs16(y_lp4, lag>>2); + shift = celt_ilog2(MAX32(1, MAX32(xmax, ymax)))-11; + if (shift>0) + { + for (j=0;j>2;j++) + x_lp4[j] = SHR16(x_lp4[j], shift); + for (j=0;j>2;j++) + y_lp4[j] = SHR16(y_lp4[j], shift); + /* Use double the shift for a MAC */ + shift *= 2; + } else { + shift = 0; + } +#endif + + /* Coarse search with 4x decimation */ + +#ifdef FIXED_POINT + maxcorr = +#endif + celt_pitch_xcorr(x_lp4, y_lp4, xcorr, len>>2, max_pitch>>2, arch); + + find_best_pitch(xcorr, y_lp4, len>>2, max_pitch>>2, best_pitch +#ifdef FIXED_POINT + , 0, maxcorr +#endif + ); + + /* Finer search with 2x decimation */ +#ifdef FIXED_POINT + maxcorr=1; +#endif + for (i=0;i>1;i++) + { + opus_val32 sum; + xcorr[i] = 0; + if (abs(i-2*best_pitch[0])>2 && abs(i-2*best_pitch[1])>2) + continue; +#ifdef FIXED_POINT + sum = 0; + for (j=0;j>1;j++) + sum += SHR32(MULT16_16(x_lp[j],y[i+j]), shift); +#else + sum = celt_inner_prod(x_lp, y+i, len>>1, arch); +#endif + xcorr[i] = MAX32(-1, sum); +#ifdef FIXED_POINT + maxcorr = MAX32(maxcorr, sum); +#endif + } + find_best_pitch(xcorr, y, len>>1, max_pitch>>1, best_pitch +#ifdef FIXED_POINT + , shift+1, maxcorr +#endif + ); + + /* Refine by pseudo-interpolation */ + if (best_pitch[0]>0 && best_pitch[0]<(max_pitch>>1)-1) + { + opus_val32 a, b, c; + a = xcorr[best_pitch[0]-1]; + b = xcorr[best_pitch[0]]; + c = xcorr[best_pitch[0]+1]; + if ((c-a) > MULT16_32_Q15(QCONST16(.7f,15),b-a)) + offset = 1; + else if ((a-c) > MULT16_32_Q15(QCONST16(.7f,15),b-c)) + offset = -1; + else + offset = 0; + } else { + offset = 0; + } + *pitch = 2*best_pitch[0]-offset; + + RESTORE_STACK; +} + +#ifdef FIXED_POINT +static opus_val16 compute_pitch_gain(opus_val32 xy, opus_val32 xx, opus_val32 yy) +{ + opus_val32 x2y2; + int sx, sy, shift; + opus_val32 g; + opus_val16 den; + if (xy == 0 || xx == 0 || yy == 0) + return 0; + sx = celt_ilog2(xx)-14; + sy = celt_ilog2(yy)-14; + shift = sx + sy; + x2y2 = SHR32(MULT16_16(VSHR32(xx, sx), VSHR32(yy, sy)), 14); + if (shift & 1) { + if (x2y2 < 32768) + { + x2y2 <<= 1; + shift--; + } else { + x2y2 >>= 1; + shift++; + } + } + den = celt_rsqrt_norm(x2y2); + g = MULT16_32_Q15(den, xy); + g = VSHR32(g, (shift>>1)-1); + return EXTRACT16(MIN32(g, Q15ONE)); +} +#else +static opus_val16 compute_pitch_gain(opus_val32 xy, opus_val32 xx, opus_val32 yy) +{ + return xy/celt_sqrt(1+xx*yy); +} +#endif + +static const int second_check[16] = {0, 0, 3, 2, 3, 2, 5, 2, 3, 2, 3, 2, 5, 2, 3, 2}; +opus_val16 remove_doubling(opus_val16 *x, int maxperiod, int minperiod, + int N, int *T0_, int prev_period, opus_val16 prev_gain, int arch) +{ + int k, i, T, T0; + opus_val16 g, g0; + opus_val16 pg; + opus_val32 xy,xx,yy,xy2; + opus_val32 xcorr[3]; + opus_val32 best_xy, best_yy; + int offset; + int minperiod0; + VARDECL(opus_val32, yy_lookup); + SAVE_STACK; + + minperiod0 = minperiod; + maxperiod /= 2; + minperiod /= 2; + *T0_ /= 2; + prev_period /= 2; + N /= 2; + x += maxperiod; + if (*T0_>=maxperiod) + *T0_=maxperiod-1; + + T = T0 = *T0_; + ALLOC(yy_lookup, maxperiod+1, opus_val32); + dual_inner_prod(x, x, x-T0, N, &xx, &xy, arch); + yy_lookup[0] = xx; + yy=xx; + for (i=1;i<=maxperiod;i++) + { + yy = yy+MULT16_16(x[-i],x[-i])-MULT16_16(x[N-i],x[N-i]); + yy_lookup[i] = MAX32(0, yy); + } + yy = yy_lookup[T0]; + best_xy = xy; + best_yy = yy; + g = g0 = compute_pitch_gain(xy, xx, yy); + /* Look for any pitch at T/k */ + for (k=2;k<=15;k++) + { + int T1, T1b; + opus_val16 g1; + opus_val16 cont=0; + opus_val16 thresh; + T1 = celt_udiv(2*T0+k, 2*k); + if (T1 < minperiod) + break; + /* Look for another strong correlation at T1b */ + if (k==2) + { + if (T1+T0>maxperiod) + T1b = T0; + else + T1b = T0+T1; + } else + { + T1b = celt_udiv(2*second_check[k]*T0+k, 2*k); + } + dual_inner_prod(x, &x[-T1], &x[-T1b], N, &xy, &xy2, arch); + xy = HALF32(xy + xy2); + yy = HALF32(yy_lookup[T1] + yy_lookup[T1b]); + g1 = compute_pitch_gain(xy, xx, yy); + if (abs(T1-prev_period)<=1) + cont = prev_gain; + else if (abs(T1-prev_period)<=2 && 5*k*k < T0) + cont = HALF16(prev_gain); + else + cont = 0; + thresh = MAX16(QCONST16(.3f,15), MULT16_16_Q15(QCONST16(.7f,15),g0)-cont); + /* Bias against very high pitch (very short period) to avoid false-positives + due to short-term correlation */ + if (T1<3*minperiod) + thresh = MAX16(QCONST16(.4f,15), MULT16_16_Q15(QCONST16(.85f,15),g0)-cont); + else if (T1<2*minperiod) + thresh = MAX16(QCONST16(.5f,15), MULT16_16_Q15(QCONST16(.9f,15),g0)-cont); + if (g1 > thresh) + { + best_xy = xy; + best_yy = yy; + T = T1; + g = g1; + } + } + best_xy = MAX32(0, best_xy); + if (best_yy <= best_xy) + pg = Q15ONE; + else + pg = SHR32(frac_div32(best_xy,best_yy+1),16); + + for (k=0;k<3;k++) + xcorr[k] = celt_inner_prod(x, x-(T+k-1), N, arch); + if ((xcorr[2]-xcorr[0]) > MULT16_32_Q15(QCONST16(.7f,15),xcorr[1]-xcorr[0])) + offset = 1; + else if ((xcorr[0]-xcorr[2]) > MULT16_32_Q15(QCONST16(.7f,15),xcorr[1]-xcorr[2])) + offset = -1; + else + offset = 0; + if (pg > g) + pg = g; + *T0_ = 2*T+offset; + + if (*T0_=3); + y_3=0; /* gcc doesn't realize that y_3 can't be used uninitialized */ + y_0=*y++; + y_1=*y++; + y_2=*y++; + for (j=0;j +#include "os_support.h" +#include "arch.h" +#include "mathops.h" +#include "stack_alloc.h" +#include "rate.h" + +#ifdef FIXED_POINT +/* Mean energy in each band quantized in Q4 */ +const signed char eMeans[25] = { + 103,100, 92, 85, 81, + 77, 72, 70, 78, 75, + 73, 71, 78, 74, 69, + 72, 70, 74, 76, 71, + 60, 60, 60, 60, 60 +}; +#else +/* Mean energy in each band quantized in Q4 and converted back to float */ +const opus_val16 eMeans[25] = { + 6.437500f, 6.250000f, 5.750000f, 5.312500f, 5.062500f, + 4.812500f, 4.500000f, 4.375000f, 4.875000f, 4.687500f, + 4.562500f, 4.437500f, 4.875000f, 4.625000f, 4.312500f, + 4.500000f, 4.375000f, 4.625000f, 4.750000f, 4.437500f, + 3.750000f, 3.750000f, 3.750000f, 3.750000f, 3.750000f +}; +#endif +/* prediction coefficients: 0.9, 0.8, 0.65, 0.5 */ +#ifdef FIXED_POINT +static const opus_val16 pred_coef[4] = {29440, 26112, 21248, 16384}; +static const opus_val16 beta_coef[4] = {30147, 22282, 12124, 6554}; +static const opus_val16 beta_intra = 4915; +#else +static const opus_val16 pred_coef[4] = {29440/32768., 26112/32768., 21248/32768., 16384/32768.}; +static const opus_val16 beta_coef[4] = {30147/32768., 22282/32768., 12124/32768., 6554/32768.}; +static const opus_val16 beta_intra = 4915/32768.; +#endif + +/*Parameters of the Laplace-like probability models used for the coarse energy. + There is one pair of parameters for each frame size, prediction type + (inter/intra), and band number. + The first number of each pair is the probability of 0, and the second is the + decay rate, both in Q8 precision.*/ +static const unsigned char e_prob_model[4][2][42] = { + /*120 sample frames.*/ + { + /*Inter*/ + { + 72, 127, 65, 129, 66, 128, 65, 128, 64, 128, 62, 128, 64, 128, + 64, 128, 92, 78, 92, 79, 92, 78, 90, 79, 116, 41, 115, 40, + 114, 40, 132, 26, 132, 26, 145, 17, 161, 12, 176, 10, 177, 11 + }, + /*Intra*/ + { + 24, 179, 48, 138, 54, 135, 54, 132, 53, 134, 56, 133, 55, 132, + 55, 132, 61, 114, 70, 96, 74, 88, 75, 88, 87, 74, 89, 66, + 91, 67, 100, 59, 108, 50, 120, 40, 122, 37, 97, 43, 78, 50 + } + }, + /*240 sample frames.*/ + { + /*Inter*/ + { + 83, 78, 84, 81, 88, 75, 86, 74, 87, 71, 90, 73, 93, 74, + 93, 74, 109, 40, 114, 36, 117, 34, 117, 34, 143, 17, 145, 18, + 146, 19, 162, 12, 165, 10, 178, 7, 189, 6, 190, 8, 177, 9 + }, + /*Intra*/ + { + 23, 178, 54, 115, 63, 102, 66, 98, 69, 99, 74, 89, 71, 91, + 73, 91, 78, 89, 86, 80, 92, 66, 93, 64, 102, 59, 103, 60, + 104, 60, 117, 52, 123, 44, 138, 35, 133, 31, 97, 38, 77, 45 + } + }, + /*480 sample frames.*/ + { + /*Inter*/ + { + 61, 90, 93, 60, 105, 42, 107, 41, 110, 45, 116, 38, 113, 38, + 112, 38, 124, 26, 132, 27, 136, 19, 140, 20, 155, 14, 159, 16, + 158, 18, 170, 13, 177, 10, 187, 8, 192, 6, 175, 9, 159, 10 + }, + /*Intra*/ + { + 21, 178, 59, 110, 71, 86, 75, 85, 84, 83, 91, 66, 88, 73, + 87, 72, 92, 75, 98, 72, 105, 58, 107, 54, 115, 52, 114, 55, + 112, 56, 129, 51, 132, 40, 150, 33, 140, 29, 98, 35, 77, 42 + } + }, + /*960 sample frames.*/ + { + /*Inter*/ + { + 42, 121, 96, 66, 108, 43, 111, 40, 117, 44, 123, 32, 120, 36, + 119, 33, 127, 33, 134, 34, 139, 21, 147, 23, 152, 20, 158, 25, + 154, 26, 166, 21, 173, 16, 184, 13, 184, 10, 150, 13, 139, 15 + }, + /*Intra*/ + { + 22, 178, 63, 114, 74, 82, 84, 83, 92, 82, 103, 62, 96, 72, + 96, 67, 101, 73, 107, 72, 113, 55, 118, 52, 125, 52, 118, 52, + 117, 55, 135, 49, 137, 39, 157, 32, 145, 29, 97, 33, 77, 40 + } + } +}; + +static const unsigned char small_energy_icdf[3]={2,1,0}; + +static opus_val32 loss_distortion(const opus_val16 *eBands, opus_val16 *oldEBands, int start, int end, int len, int C) +{ + int c, i; + opus_val32 dist = 0; + c=0; do { + for (i=start;inbEBands]; + oldE = MAX16(-QCONST16(9.f,DB_SHIFT), oldEBands[i+c*m->nbEBands]); +#ifdef FIXED_POINT + f = SHL32(EXTEND32(x),7) - PSHR32(MULT16_16(coef,oldE), 8) - prev[c]; + /* Rounding to nearest integer here is really important! */ + qi = (f+QCONST32(.5f,DB_SHIFT+7))>>(DB_SHIFT+7); + decay_bound = EXTRACT16(MAX32(-QCONST16(28.f,DB_SHIFT), + SUB32((opus_val32)oldEBands[i+c*m->nbEBands],max_decay))); +#else + f = x-coef*oldE-prev[c]; + /* Rounding to nearest integer here is really important! */ + qi = (int)floor(.5f+f); + decay_bound = MAX16(-QCONST16(28.f,DB_SHIFT), oldEBands[i+c*m->nbEBands]) - max_decay; +#endif + /* Prevent the energy from going down too quickly (e.g. for bands + that have just one bin) */ + if (qi < 0 && x < decay_bound) + { + qi += (int)SHR16(SUB16(decay_bound,x), DB_SHIFT); + if (qi > 0) + qi = 0; + } + qi0 = qi; + /* If we don't have enough bits to encode all the energy, just assume + something safe. */ + tell = ec_tell(enc); + bits_left = budget-tell-3*C*(end-i); + if (i!=start && bits_left < 30) + { + if (bits_left < 24) + qi = IMIN(1, qi); + if (bits_left < 16) + qi = IMAX(-1, qi); + } + if (lfe && i>=2) + qi = IMIN(qi, 0); + if (budget-tell >= 15) + { + int pi; + pi = 2*IMIN(i,20); + ec_laplace_encode(enc, &qi, + prob_model[pi]<<7, prob_model[pi+1]<<6); + } + else if(budget-tell >= 2) + { + qi = IMAX(-1, IMIN(qi, 1)); + ec_enc_icdf(enc, 2*qi^-(qi<0), small_energy_icdf, 2); + } + else if(budget-tell >= 1) + { + qi = IMIN(0, qi); + ec_enc_bit_logp(enc, -qi, 1); + } + else + qi = -1; + error[i+c*m->nbEBands] = PSHR32(f,7) - SHL16(qi,DB_SHIFT); + badness += abs(qi0-qi); + q = (opus_val32)SHL32(EXTEND32(qi),DB_SHIFT); + + tmp = PSHR32(MULT16_16(coef,oldE),8) + prev[c] + SHL32(q,7); +#ifdef FIXED_POINT + tmp = MAX32(-QCONST32(28.f, DB_SHIFT+7), tmp); +#endif + oldEBands[i+c*m->nbEBands] = PSHR32(tmp, 7); + prev[c] = prev[c] + SHL32(q,7) - MULT16_16(beta,PSHR32(q,8)); + } while (++c < C); + } + return lfe ? 0 : badness; +} + +void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, + const opus_val16 *eBands, opus_val16 *oldEBands, opus_uint32 budget, + opus_val16 *error, ec_enc *enc, int C, int LM, int nbAvailableBytes, + int force_intra, opus_val32 *delayedIntra, int two_pass, int loss_rate, int lfe) +{ + int intra; + opus_val16 max_decay; + VARDECL(opus_val16, oldEBands_intra); + VARDECL(opus_val16, error_intra); + ec_enc enc_start_state; + opus_uint32 tell; + int badness1=0; + opus_int32 intra_bias; + opus_val32 new_distortion; + SAVE_STACK; + + intra = force_intra || (!two_pass && *delayedIntra>2*C*(end-start) && nbAvailableBytes > (end-start)*C); + intra_bias = (opus_int32)((budget**delayedIntra*loss_rate)/(C*512)); + new_distortion = loss_distortion(eBands, oldEBands, start, effEnd, m->nbEBands, C); + + tell = ec_tell(enc); + if (tell+3 > budget) + two_pass = intra = 0; + + max_decay = QCONST16(16.f,DB_SHIFT); + if (end-start>10) + { +#ifdef FIXED_POINT + max_decay = MIN32(max_decay, SHL32(EXTEND32(nbAvailableBytes),DB_SHIFT-3)); +#else + max_decay = MIN32(max_decay, .125f*nbAvailableBytes); +#endif + } + if (lfe) + max_decay = QCONST16(3.f,DB_SHIFT); + enc_start_state = *enc; + + ALLOC(oldEBands_intra, C*m->nbEBands, opus_val16); + ALLOC(error_intra, C*m->nbEBands, opus_val16); + OPUS_COPY(oldEBands_intra, oldEBands, C*m->nbEBands); + + if (two_pass || intra) + { + badness1 = quant_coarse_energy_impl(m, start, end, eBands, oldEBands_intra, budget, + tell, e_prob_model[LM][1], error_intra, enc, C, LM, 1, max_decay, lfe); + } + + if (!intra) + { + unsigned char *intra_buf; + ec_enc enc_intra_state; + opus_int32 tell_intra; + opus_uint32 nstart_bytes; + opus_uint32 nintra_bytes; + opus_uint32 save_bytes; + int badness2; + VARDECL(unsigned char, intra_bits); + + tell_intra = ec_tell_frac(enc); + + enc_intra_state = *enc; + + nstart_bytes = ec_range_bytes(&enc_start_state); + nintra_bytes = ec_range_bytes(&enc_intra_state); + intra_buf = ec_get_buffer(&enc_intra_state) + nstart_bytes; + save_bytes = nintra_bytes-nstart_bytes; + if (save_bytes == 0) + save_bytes = ALLOC_NONE; + ALLOC(intra_bits, save_bytes, unsigned char); + /* Copy bits from intra bit-stream */ + OPUS_COPY(intra_bits, intra_buf, nintra_bytes - nstart_bytes); + + *enc = enc_start_state; + + badness2 = quant_coarse_energy_impl(m, start, end, eBands, oldEBands, budget, + tell, e_prob_model[LM][intra], error, enc, C, LM, 0, max_decay, lfe); + + if (two_pass && (badness1 < badness2 || (badness1 == badness2 && ((opus_int32)ec_tell_frac(enc))+intra_bias > tell_intra))) + { + *enc = enc_intra_state; + /* Copy intra bits to bit-stream */ + OPUS_COPY(intra_buf, intra_bits, nintra_bytes - nstart_bytes); + OPUS_COPY(oldEBands, oldEBands_intra, C*m->nbEBands); + OPUS_COPY(error, error_intra, C*m->nbEBands); + intra = 1; + } + } else { + OPUS_COPY(oldEBands, oldEBands_intra, C*m->nbEBands); + OPUS_COPY(error, error_intra, C*m->nbEBands); + } + + if (intra) + *delayedIntra = new_distortion; + else + *delayedIntra = ADD32(MULT16_32_Q15(MULT16_16_Q15(pred_coef[LM], pred_coef[LM]),*delayedIntra), + new_distortion); + + RESTORE_STACK; +} + +void quant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, ec_enc *enc, int C) +{ + int i, c; + + /* Encode finer resolution */ + for (i=start;inbEBands]+QCONST16(.5f,DB_SHIFT))>>(DB_SHIFT-fine_quant[i]); +#else + q2 = (int)floor((error[i+c*m->nbEBands]+.5f)*frac); +#endif + if (q2 > frac-1) + q2 = frac-1; + if (q2<0) + q2 = 0; + ec_enc_bits(enc, q2, fine_quant[i]); +#ifdef FIXED_POINT + offset = SUB16(SHR32(SHL32(EXTEND32(q2),DB_SHIFT)+QCONST16(.5f,DB_SHIFT),fine_quant[i]),QCONST16(.5f,DB_SHIFT)); +#else + offset = (q2+.5f)*(1<<(14-fine_quant[i]))*(1.f/16384) - .5f; +#endif + oldEBands[i+c*m->nbEBands] += offset; + error[i+c*m->nbEBands] -= offset; + /*printf ("%f ", error[i] - offset);*/ + } while (++c < C); + } +} + +void quant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, int *fine_priority, int bits_left, ec_enc *enc, int C) +{ + int i, prio, c; + + /* Use up the remaining bits */ + for (prio=0;prio<2;prio++) + { + for (i=start;i=C ;i++) + { + if (fine_quant[i] >= MAX_FINE_BITS || fine_priority[i]!=prio) + continue; + c=0; + do { + int q2; + opus_val16 offset; + q2 = error[i+c*m->nbEBands]<0 ? 0 : 1; + ec_enc_bits(enc, q2, 1); +#ifdef FIXED_POINT + offset = SHR16(SHL16(q2,DB_SHIFT)-QCONST16(.5f,DB_SHIFT),fine_quant[i]+1); +#else + offset = (q2-.5f)*(1<<(14-fine_quant[i]-1))*(1.f/16384); +#endif + oldEBands[i+c*m->nbEBands] += offset; + error[i+c*m->nbEBands] -= offset; + bits_left--; + } while (++c < C); + } + } +} + +void unquant_coarse_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int intra, ec_dec *dec, int C, int LM) +{ + const unsigned char *prob_model = e_prob_model[LM][intra]; + int i, c; + opus_val32 prev[2] = {0, 0}; + opus_val16 coef; + opus_val16 beta; + opus_int32 budget; + opus_int32 tell; + + if (intra) + { + coef = 0; + beta = beta_intra; + } else { + beta = beta_coef[LM]; + coef = pred_coef[LM]; + } + + budget = dec->storage*8; + + /* Decode at a fixed coarse resolution */ + for (i=start;i=15) + { + int pi; + pi = 2*IMIN(i,20); + qi = ec_laplace_decode(dec, + prob_model[pi]<<7, prob_model[pi+1]<<6); + } + else if(budget-tell>=2) + { + qi = ec_dec_icdf(dec, small_energy_icdf, 2); + qi = (qi>>1)^-(qi&1); + } + else if(budget-tell>=1) + { + qi = -ec_dec_bit_logp(dec, 1); + } + else + qi = -1; + q = (opus_val32)SHL32(EXTEND32(qi),DB_SHIFT); + + oldEBands[i+c*m->nbEBands] = MAX16(-QCONST16(9.f,DB_SHIFT), oldEBands[i+c*m->nbEBands]); + tmp = PSHR32(MULT16_16(coef,oldEBands[i+c*m->nbEBands]),8) + prev[c] + SHL32(q,7); +#ifdef FIXED_POINT + tmp = MAX32(-QCONST32(28.f, DB_SHIFT+7), tmp); +#endif + oldEBands[i+c*m->nbEBands] = PSHR32(tmp, 7); + prev[c] = prev[c] + SHL32(q,7) - MULT16_16(beta,PSHR32(q,8)); + } while (++c < C); + } +} + +void unquant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, ec_dec *dec, int C) +{ + int i, c; + /* Decode finer resolution */ + for (i=start;inbEBands] += offset; + } while (++c < C); + } +} + +void unquant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, int *fine_priority, int bits_left, ec_dec *dec, int C) +{ + int i, prio, c; + + /* Use up the remaining bits */ + for (prio=0;prio<2;prio++) + { + for (i=start;i=C ;i++) + { + if (fine_quant[i] >= MAX_FINE_BITS || fine_priority[i]!=prio) + continue; + c=0; + do { + int q2; + opus_val16 offset; + q2 = ec_dec_bits(dec, 1); +#ifdef FIXED_POINT + offset = SHR16(SHL16(q2,DB_SHIFT)-QCONST16(.5f,DB_SHIFT),fine_quant[i]+1); +#else + offset = (q2-.5f)*(1<<(14-fine_quant[i]-1))*(1.f/16384); +#endif + oldEBands[i+c*m->nbEBands] += offset; + bits_left--; + } while (++c < C); + } + } +} + +void amp2Log2(const CELTMode *m, int effEnd, int end, + celt_ener *bandE, opus_val16 *bandLogE, int C) +{ + int c, i; + c=0; + do { + for (i=0;inbEBands] = + celt_log2(bandE[i+c*m->nbEBands]) + - SHL16((opus_val16)eMeans[i],6); +#ifdef FIXED_POINT + /* Compensate for bandE[] being Q12 but celt_log2() taking a Q14 input. */ + bandLogE[i+c*m->nbEBands] += QCONST16(2.f, DB_SHIFT); +#endif + } + for (i=effEnd;inbEBands+i] = -QCONST16(14.f,DB_SHIFT); + } while (++c < C); +} diff --git a/vendor/opus/celt/quant_bands.h b/vendor/opus/celt/quant_bands.h new file mode 100644 index 0000000..0490bca --- /dev/null +++ b/vendor/opus/celt/quant_bands.h @@ -0,0 +1,66 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef QUANT_BANDS +#define QUANT_BANDS + +#include "arch.h" +#include "modes.h" +#include "entenc.h" +#include "entdec.h" +#include "mathops.h" + +#ifdef FIXED_POINT +extern const signed char eMeans[25]; +#else +extern const opus_val16 eMeans[25]; +#endif + +void amp2Log2(const CELTMode *m, int effEnd, int end, + celt_ener *bandE, opus_val16 *bandLogE, int C); + +void log2Amp(const CELTMode *m, int start, int end, + celt_ener *eBands, const opus_val16 *oldEBands, int C); + +void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, + const opus_val16 *eBands, opus_val16 *oldEBands, opus_uint32 budget, + opus_val16 *error, ec_enc *enc, int C, int LM, + int nbAvailableBytes, int force_intra, opus_val32 *delayedIntra, + int two_pass, int loss_rate, int lfe); + +void quant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, ec_enc *enc, int C); + +void quant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, int *fine_priority, int bits_left, ec_enc *enc, int C); + +void unquant_coarse_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int intra, ec_dec *dec, int C, int LM); + +void unquant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, ec_dec *dec, int C); + +void unquant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, int *fine_priority, int bits_left, ec_dec *dec, int C); + +#endif /* QUANT_BANDS */ diff --git a/vendor/opus/celt/rate.c b/vendor/opus/celt/rate.c new file mode 100644 index 0000000..465e1ba --- /dev/null +++ b/vendor/opus/celt/rate.c @@ -0,0 +1,644 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "modes.h" +#include "cwrs.h" +#include "arch.h" +#include "os_support.h" + +#include "entcode.h" +#include "rate.h" + +static const unsigned char LOG2_FRAC_TABLE[24]={ + 0, + 8,13, + 16,19,21,23, + 24,26,27,28,29,30,31,32, + 32,33,34,34,35,36,36,37,37 +}; + +#ifdef CUSTOM_MODES + +/*Determines if V(N,K) fits in a 32-bit unsigned integer. + N and K are themselves limited to 15 bits.*/ +static int fits_in32(int _n, int _k) +{ + static const opus_int16 maxN[15] = { + 32767, 32767, 32767, 1476, 283, 109, 60, 40, + 29, 24, 20, 18, 16, 14, 13}; + static const opus_int16 maxK[15] = { + 32767, 32767, 32767, 32767, 1172, 238, 95, 53, + 36, 27, 22, 18, 16, 15, 13}; + if (_n>=14) + { + if (_k>=14) + return 0; + else + return _n <= maxN[_k]; + } else { + return _k <= maxK[_n]; + } +} + +void compute_pulse_cache(CELTMode *m, int LM) +{ + int C; + int i; + int j; + int curr=0; + int nbEntries=0; + int entryN[100], entryK[100], entryI[100]; + const opus_int16 *eBands = m->eBands; + PulseCache *cache = &m->cache; + opus_int16 *cindex; + unsigned char *bits; + unsigned char *cap; + + cindex = (opus_int16 *)opus_alloc(sizeof(cache->index[0])*m->nbEBands*(LM+2)); + cache->index = cindex; + + /* Scan for all unique band sizes */ + for (i=0;i<=LM+1;i++) + { + for (j=0;jnbEBands;j++) + { + int k; + int N = (eBands[j+1]-eBands[j])<>1; + cindex[i*m->nbEBands+j] = -1; + /* Find other bands that have the same size */ + for (k=0;k<=i;k++) + { + int n; + for (n=0;nnbEBands && (k!=i || n>1) + { + cindex[i*m->nbEBands+j] = cindex[k*m->nbEBands+n]; + break; + } + } + } + if (cache->index[i*m->nbEBands+j] == -1 && N!=0) + { + int K; + entryN[nbEntries] = N; + K = 0; + while (fits_in32(N,get_pulses(K+1)) && KnbEBands+j] = curr; + entryI[nbEntries] = curr; + + curr += K+1; + nbEntries++; + } + } + } + bits = (unsigned char *)opus_alloc(sizeof(unsigned char)*curr); + cache->bits = bits; + cache->size = curr; + /* Compute the cache for all unique sizes */ + for (i=0;icaps = cap = (unsigned char *)opus_alloc(sizeof(cache->caps[0])*(LM+1)*2*m->nbEBands); + for (i=0;i<=LM;i++) + { + for (C=1;C<=2;C++) + { + for (j=0;jnbEBands;j++) + { + int N0; + int max_bits; + N0 = m->eBands[j+1]-m->eBands[j]; + /* N=1 bands only have a sign bit and fine bits. */ + if (N0<1 are even, including custom modes.*/ + if (N0 > 2) + { + N0>>=1; + LM0--; + } + /* N0=1 bands can't be split down to N<2. */ + else if (N0 <= 1) + { + LM0=IMIN(i,1); + N0<<=LM0; + } + /* Compute the cost for the lowest-level PVQ of a fully split + band. */ + pcache = bits + cindex[(LM0+1)*m->nbEBands+j]; + max_bits = pcache[pcache[0]]+1; + /* Add in the cost of coding regular splits. */ + N = N0; + for(k=0;klogN[j]+((LM0+k)<>1)-QTHETA_OFFSET; + /* The number of qtheta bits we'll allocate if the remainder + is to be max_bits. + The average measured cost for theta is 0.89701 times qb, + approximated here as 459/512. */ + num=459*(opus_int32)((2*N-1)*offset+max_bits); + den=((opus_int32)(2*N-1)<<9)-459; + qb = IMIN((num+(den>>1))/den, 57); + celt_assert(qb >= 0); + max_bits += qb; + N <<= 1; + } + /* Add in the cost of a stereo split, if necessary. */ + if (C==2) + { + max_bits <<= 1; + offset = ((m->logN[j]+(i<>1)-(N==2?QTHETA_OFFSET_TWOPHASE:QTHETA_OFFSET); + ndof = 2*N-1-(N==2); + /* The average measured cost for theta with the step PDF is + 0.95164 times qb, approximated here as 487/512. */ + num = (N==2?512:487)*(opus_int32)(max_bits+ndof*offset); + den = ((opus_int32)ndof<<9)-(N==2?512:487); + qb = IMIN((num+(den>>1))/den, (N==2?64:61)); + celt_assert(qb >= 0); + max_bits += qb; + } + /* Add the fine bits we'll use. */ + /* Compensate for the extra DoF in stereo */ + ndof = C*N + ((C==2 && N>2) ? 1 : 0); + /* Offset the number of fine bits by log2(N)/2 + FINE_OFFSET + compared to their "fair share" of total/N */ + offset = ((m->logN[j] + (i<>1)-FINE_OFFSET; + /* N=2 is the only point that doesn't match the curve */ + if (N==2) + offset += 1<>2; + /* The number of fine bits we'll allocate if the remainder is + to be max_bits. */ + num = max_bits+ndof*offset; + den = (ndof-1)<>1))/den, MAX_FINE_BITS); + celt_assert(qb >= 0); + max_bits += C*qb<eBands[j+1]-m->eBands[j])<= 0); + celt_assert(max_bits < 256); + *cap++ = (unsigned char)max_bits; + } + } + } +} + +#endif /* CUSTOM_MODES */ + +#define ALLOC_STEPS 6 + +static OPUS_INLINE int interp_bits2pulses(const CELTMode *m, int start, int end, int skip_start, + const int *bits1, const int *bits2, const int *thresh, const int *cap, opus_int32 total, opus_int32 *_balance, + int skip_rsv, int *intensity, int intensity_rsv, int *dual_stereo, int dual_stereo_rsv, int *bits, + int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev, int signalBandwidth) +{ + opus_int32 psum; + int lo, hi; + int i, j; + int logM; + int stereo; + int codedBands=-1; + int alloc_floor; + opus_int32 left, percoeff; + int done; + opus_int32 balance; + SAVE_STACK; + + alloc_floor = C<1; + + logM = LM<>1; + psum = 0; + done = 0; + for (j=end;j-->start;) + { + int tmp = bits1[j] + (mid*(opus_int32)bits2[j]>>ALLOC_STEPS); + if (tmp >= thresh[j] || done) + { + done = 1; + /* Don't allocate more than we can actually use */ + psum += IMIN(tmp, cap[j]); + } else { + if (tmp >= alloc_floor) + psum += alloc_floor; + } + } + if (psum > total) + hi = mid; + else + lo = mid; + } + psum = 0; + /*printf ("interp bisection gave %d\n", lo);*/ + done = 0; + for (j=end;j-->start;) + { + int tmp = bits1[j] + ((opus_int32)lo*bits2[j]>>ALLOC_STEPS); + if (tmp < thresh[j] && !done) + { + if (tmp >= alloc_floor) + tmp = alloc_floor; + else + tmp = 0; + } else + done = 1; + /* Don't allocate more than we can actually use */ + tmp = IMIN(tmp, cap[j]); + bits[j] = tmp; + psum += tmp; + } + + /* Decide which bands to skip, working backwards from the end. */ + for (codedBands=end;;codedBands--) + { + int band_width; + int band_bits; + int rem; + j = codedBands-1; + /* Never skip the first band, nor a band that has been boosted by + dynalloc. + In the first case, we'd be coding a bit to signal we're going to waste + all the other bits. + In the second case, we'd be coding a bit to redistribute all the bits + we just signaled should be cocentrated in this band. */ + if (j<=skip_start) + { + /* Give the bit we reserved to end skipping back. */ + total += skip_rsv; + break; + } + /*Figure out how many left-over bits we would be adding to this band. + This can include bits we've stolen back from higher, skipped bands.*/ + left = total-psum; + percoeff = celt_udiv(left, m->eBands[codedBands]-m->eBands[start]); + left -= (m->eBands[codedBands]-m->eBands[start])*percoeff; + rem = IMAX(left-(m->eBands[j]-m->eBands[start]),0); + band_width = m->eBands[codedBands]-m->eBands[j]; + band_bits = (int)(bits[j] + percoeff*band_width + rem); + /*Only code a skip decision if we're above the threshold for this band. + Otherwise it is force-skipped. + This ensures that we have enough bits to code the skip flag.*/ + if (band_bits >= IMAX(thresh[j], alloc_floor+(1< 17) + depth_threshold = j (depth_threshold*band_width<>4 && j<=signalBandwidth)) +#endif + { + ec_enc_bit_logp(ec, 1, 1); + break; + } + ec_enc_bit_logp(ec, 0, 1); + } else if (ec_dec_bit_logp(ec, 1)) { + break; + } + /*We used a bit to skip this band.*/ + psum += 1< 0) + intensity_rsv = LOG2_FRAC_TABLE[j-start]; + psum += intensity_rsv; + if (band_bits >= alloc_floor) + { + /*If we have enough for a fine energy bit per channel, use it.*/ + psum += alloc_floor; + bits[j] = alloc_floor; + } else { + /*Otherwise this band gets nothing at all.*/ + bits[j] = 0; + } + } + + celt_assert(codedBands > start); + /* Code the intensity and dual stereo parameters. */ + if (intensity_rsv > 0) + { + if (encode) + { + *intensity = IMIN(*intensity, codedBands); + ec_enc_uint(ec, *intensity-start, codedBands+1-start); + } + else + *intensity = start+ec_dec_uint(ec, codedBands+1-start); + } + else + *intensity = 0; + if (*intensity <= start) + { + total += dual_stereo_rsv; + dual_stereo_rsv = 0; + } + if (dual_stereo_rsv > 0) + { + if (encode) + ec_enc_bit_logp(ec, *dual_stereo, 1); + else + *dual_stereo = ec_dec_bit_logp(ec, 1); + } + else + *dual_stereo = 0; + + /* Allocate the remaining bits */ + left = total-psum; + percoeff = celt_udiv(left, m->eBands[codedBands]-m->eBands[start]); + left -= (m->eBands[codedBands]-m->eBands[start])*percoeff; + for (j=start;jeBands[j+1]-m->eBands[j])); + for (j=start;jeBands[j+1]-m->eBands[j]); + bits[j] += tmp; + left -= tmp; + } + /*for (j=0;j= 0); + N0 = m->eBands[j+1]-m->eBands[j]; + N=N0<1) + { + excess = MAX32(bit-cap[j],0); + bits[j] = bit-excess; + + /* Compensate for the extra DoF in stereo */ + den=(C*N+ ((C==2 && N>2 && !*dual_stereo && j<*intensity) ? 1 : 0)); + + NClogN = den*(m->logN[j] + logM); + + /* Offset for the number of fine bits by log2(N)/2 + FINE_OFFSET + compared to their "fair share" of total/N */ + offset = (NClogN>>1)-den*FINE_OFFSET; + + /* N=2 is the only point that doesn't match the curve */ + if (N==2) + offset += den<>2; + + /* Changing the offset for allocating the second and third + fine energy bit */ + if (bits[j] + offset < den*2<>2; + else if (bits[j] + offset < den*3<>3; + + /* Divide with rounding */ + ebits[j] = IMAX(0, (bits[j] + offset + (den<<(BITRES-1)))); + ebits[j] = celt_udiv(ebits[j], den)>>BITRES; + + /* Make sure not to bust */ + if (C*ebits[j] > (bits[j]>>BITRES)) + ebits[j] = bits[j] >> stereo >> BITRES; + + /* More than that is useless because that's about as far as PVQ can go */ + ebits[j] = IMIN(ebits[j], MAX_FINE_BITS); + + /* If we rounded down or capped this band, make it a candidate for the + final fine energy pass */ + fine_priority[j] = ebits[j]*(den<= bits[j]+offset; + + /* Remove the allocated fine bits; the rest are assigned to PVQ */ + bits[j] -= C*ebits[j]< 0) + { + int extra_fine; + int extra_bits; + extra_fine = IMIN(excess>>(stereo+BITRES),MAX_FINE_BITS-ebits[j]); + ebits[j] += extra_fine; + extra_bits = extra_fine*C<= excess-balance; + excess -= extra_bits; + } + balance = excess; + + celt_assert(bits[j] >= 0); + celt_assert(ebits[j] >= 0); + } + /* Save any remaining bits over the cap for the rebalancing in + quant_all_bands(). */ + *_balance = balance; + + /* The skipped bands use all their bits for fine energy. */ + for (;j> stereo >> BITRES; + celt_assert(C*ebits[j]<nbEBands; + skip_start = start; + /* Reserve a bit to signal the end of manually skipped bands. */ + skip_rsv = total >= 1<total) + intensity_rsv = 0; + else + { + total -= intensity_rsv; + dual_stereo_rsv = total>=1<eBands[j+1]-m->eBands[j])<>4); + /* Tilt of the allocation curve */ + trim_offset[j] = C*(m->eBands[j+1]-m->eBands[j])*(alloc_trim-5-LM)*(end-j-1) + *(1<<(LM+BITRES))>>6; + /* Giving less resolution to single-coefficient bands because they get + more benefit from having one coarse value per coefficient*/ + if ((m->eBands[j+1]-m->eBands[j])<nbAllocVectors - 1; + do + { + int done = 0; + int psum = 0; + int mid = (lo+hi) >> 1; + for (j=end;j-->start;) + { + int bitsj; + int N = m->eBands[j+1]-m->eBands[j]; + bitsj = C*N*m->allocVectors[mid*len+j]<>2; + if (bitsj > 0) + bitsj = IMAX(0, bitsj + trim_offset[j]); + bitsj += offsets[j]; + if (bitsj >= thresh[j] || done) + { + done = 1; + /* Don't allocate more than we can actually use */ + psum += IMIN(bitsj, cap[j]); + } else { + if (bitsj >= C< total) + hi = mid - 1; + else + lo = mid + 1; + /*printf ("lo = %d, hi = %d\n", lo, hi);*/ + } + while (lo <= hi); + hi = lo--; + /*printf ("interp between %d and %d\n", lo, hi);*/ + for (j=start;jeBands[j+1]-m->eBands[j]; + bits1j = C*N*m->allocVectors[lo*len+j]<>2; + bits2j = hi>=m->nbAllocVectors ? + cap[j] : C*N*m->allocVectors[hi*len+j]<>2; + if (bits1j > 0) + bits1j = IMAX(0, bits1j + trim_offset[j]); + if (bits2j > 0) + bits2j = IMAX(0, bits2j + trim_offset[j]); + if (lo > 0) + bits1j += offsets[j]; + bits2j += offsets[j]; + if (offsets[j]>0) + skip_start = j; + bits2j = IMAX(0,bits2j-bits1j); + bits1[j] = bits1j; + bits2[j] = bits2j; + } + codedBands = interp_bits2pulses(m, start, end, skip_start, bits1, bits2, thresh, cap, + total, balance, skip_rsv, intensity, intensity_rsv, dual_stereo, dual_stereo_rsv, + pulses, ebits, fine_priority, C, LM, ec, encode, prev, signalBandwidth); + RESTORE_STACK; + return codedBands; +} + diff --git a/vendor/opus/celt/rate.h b/vendor/opus/celt/rate.h new file mode 100644 index 0000000..fad5e41 --- /dev/null +++ b/vendor/opus/celt/rate.h @@ -0,0 +1,101 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef RATE_H +#define RATE_H + +#define MAX_PSEUDO 40 +#define LOG_MAX_PSEUDO 6 + +#define CELT_MAX_PULSES 128 + +#define MAX_FINE_BITS 8 + +#define FINE_OFFSET 21 +#define QTHETA_OFFSET 4 +#define QTHETA_OFFSET_TWOPHASE 16 + +#include "cwrs.h" +#include "modes.h" + +void compute_pulse_cache(CELTMode *m, int LM); + +static OPUS_INLINE int get_pulses(int i) +{ + return i<8 ? i : (8 + (i&7)) << ((i>>3)-1); +} + +static OPUS_INLINE int bits2pulses(const CELTMode *m, int band, int LM, int bits) +{ + int i; + int lo, hi; + const unsigned char *cache; + + LM++; + cache = m->cache.bits + m->cache.index[LM*m->nbEBands+band]; + + lo = 0; + hi = cache[0]; + bits--; + for (i=0;i>1; + /* OPT: Make sure this is implemented with a conditional move */ + if ((int)cache[mid] >= bits) + hi = mid; + else + lo = mid; + } + if (bits- (lo == 0 ? -1 : (int)cache[lo]) <= (int)cache[hi]-bits) + return lo; + else + return hi; +} + +static OPUS_INLINE int pulses2bits(const CELTMode *m, int band, int LM, int pulses) +{ + const unsigned char *cache; + + LM++; + cache = m->cache.bits + m->cache.index[LM*m->nbEBands+band]; + return pulses == 0 ? 0 : cache[pulses]+1; +} + +/** Compute the pulse allocation, i.e. how many pulses will go in each + * band. + @param m mode + @param offsets Requested increase or decrease in the number of bits for + each band + @param total Number of bands + @param pulses Number of pulses per band (returned) + @return Total number of bits allocated +*/ +int clt_compute_allocation(const CELTMode *m, int start, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stereo, + opus_int32 total, opus_int32 *balance, int *pulses, int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev, int signalBandwidth); + +#endif diff --git a/vendor/opus/celt/stack_alloc.h b/vendor/opus/celt/stack_alloc.h new file mode 100644 index 0000000..2b51c8d --- /dev/null +++ b/vendor/opus/celt/stack_alloc.h @@ -0,0 +1,184 @@ +/* Copyright (C) 2002-2003 Jean-Marc Valin + Copyright (C) 2007-2009 Xiph.Org Foundation */ +/** + @file stack_alloc.h + @brief Temporary memory allocation on stack +*/ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef STACK_ALLOC_H +#define STACK_ALLOC_H + +#include "opus_types.h" +#include "opus_defines.h" + +#if (!defined (VAR_ARRAYS) && !defined (USE_ALLOCA) && !defined (NONTHREADSAFE_PSEUDOSTACK)) +#error "Opus requires one of VAR_ARRAYS, USE_ALLOCA, or NONTHREADSAFE_PSEUDOSTACK be defined to select the temporary allocation mode." +#endif + +#ifdef USE_ALLOCA +# ifdef WIN32 +# include +# else +# ifdef HAVE_ALLOCA_H +# include +# else +# include +# endif +# endif +#endif + +/** + * @def ALIGN(stack, size) + * + * Aligns the stack to a 'size' boundary + * + * @param stack Stack + * @param size New size boundary + */ + +/** + * @def PUSH(stack, size, type) + * + * Allocates 'size' elements of type 'type' on the stack + * + * @param stack Stack + * @param size Number of elements + * @param type Type of element + */ + +/** + * @def VARDECL(var) + * + * Declare variable on stack + * + * @param var Variable to declare + */ + +/** + * @def ALLOC(var, size, type) + * + * Allocate 'size' elements of 'type' on stack + * + * @param var Name of variable to allocate + * @param size Number of elements + * @param type Type of element + */ + +#if defined(VAR_ARRAYS) + +#define VARDECL(type, var) +#define ALLOC(var, size, type) type var[size] +#define SAVE_STACK +#define RESTORE_STACK +#define ALLOC_STACK +/* C99 does not allow VLAs of size zero */ +#define ALLOC_NONE 1 + +#elif defined(USE_ALLOCA) + +#define VARDECL(type, var) type *var + +# ifdef WIN32 +# define ALLOC(var, size, type) var = ((type*)_alloca(sizeof(type)*(size))) +# else +# define ALLOC(var, size, type) var = ((type*)alloca(sizeof(type)*(size))) +# endif + +#define SAVE_STACK +#define RESTORE_STACK +#define ALLOC_STACK +#define ALLOC_NONE 0 + +#else + +#ifdef CELT_C +char *scratch_ptr=0; +char *global_stack=0; +#else +extern char *global_stack; +extern char *scratch_ptr; +#endif /* CELT_C */ + +#ifdef ENABLE_VALGRIND + +#include + +#ifdef CELT_C +char *global_stack_top=0; +#else +extern char *global_stack_top; +#endif /* CELT_C */ + +#define ALIGN(stack, size) ((stack) += ((size) - (long)(stack)) & ((size) - 1)) +#define PUSH(stack, size, type) (VALGRIND_MAKE_MEM_NOACCESS(stack, global_stack_top-stack),ALIGN((stack),sizeof(type)/sizeof(char)),VALGRIND_MAKE_MEM_UNDEFINED(stack, ((size)*sizeof(type)/sizeof(char))),(stack)+=(2*(size)*sizeof(type)/sizeof(char)),(type*)((stack)-(2*(size)*sizeof(type)/sizeof(char)))) +#define RESTORE_STACK ((global_stack = _saved_stack),VALGRIND_MAKE_MEM_NOACCESS(global_stack, global_stack_top-global_stack)) +#define ALLOC_STACK char *_saved_stack; ((global_stack = (global_stack==0) ? ((global_stack_top=opus_alloc_scratch(GLOBAL_STACK_SIZE*2)+(GLOBAL_STACK_SIZE*2))-(GLOBAL_STACK_SIZE*2)) : global_stack),VALGRIND_MAKE_MEM_NOACCESS(global_stack, global_stack_top-global_stack)); _saved_stack = global_stack; + +#else + +#define ALIGN(stack, size) ((stack) += ((size) - (long)(stack)) & ((size) - 1)) +#define PUSH(stack, size, type) (ALIGN((stack),sizeof(type)/sizeof(char)),(stack)+=(size)*(sizeof(type)/sizeof(char)),(type*)((stack)-(size)*(sizeof(type)/sizeof(char)))) +#if 0 /* Set this to 1 to instrument pseudostack usage */ +#define RESTORE_STACK (printf("%ld %s:%d\n", global_stack-scratch_ptr, __FILE__, __LINE__),global_stack = _saved_stack) +#else +#define RESTORE_STACK (global_stack = _saved_stack) +#endif +#define ALLOC_STACK char *_saved_stack; (global_stack = (global_stack==0) ? (scratch_ptr=opus_alloc_scratch(GLOBAL_STACK_SIZE)) : global_stack); _saved_stack = global_stack; + +#endif /* ENABLE_VALGRIND */ + +#include "os_support.h" +#define VARDECL(type, var) type *var +#define ALLOC(var, size, type) var = PUSH(global_stack, size, type) +#define SAVE_STACK char *_saved_stack = global_stack; +#define ALLOC_NONE 0 + +#endif /* VAR_ARRAYS */ + + +#ifdef ENABLE_VALGRIND + +#include +#define OPUS_CHECK_ARRAY(ptr, len) VALGRIND_CHECK_MEM_IS_DEFINED(ptr, len*sizeof(*ptr)) +#define OPUS_CHECK_VALUE(value) VALGRIND_CHECK_VALUE_IS_DEFINED(value) +#define OPUS_CHECK_ARRAY_COND(ptr, len) VALGRIND_CHECK_MEM_IS_DEFINED(ptr, len*sizeof(*ptr)) +#define OPUS_CHECK_VALUE_COND(value) VALGRIND_CHECK_VALUE_IS_DEFINED(value) +#define OPUS_PRINT_INT(value) do {fprintf(stderr, #value " = %d at %s:%d\n", value, __FILE__, __LINE__);}while(0) +#define OPUS_FPRINTF fprintf + +#else + +static OPUS_INLINE int _opus_false(void) {return 0;} +#define OPUS_CHECK_ARRAY(ptr, len) _opus_false() +#define OPUS_CHECK_VALUE(value) _opus_false() +#define OPUS_PRINT_INT(value) do{}while(0) +#define OPUS_FPRINTF (void) + +#endif + + +#endif /* STACK_ALLOC_H */ diff --git a/vendor/opus/celt/static_modes_fixed.h b/vendor/opus/celt/static_modes_fixed.h new file mode 100644 index 0000000..8717d62 --- /dev/null +++ b/vendor/opus/celt/static_modes_fixed.h @@ -0,0 +1,892 @@ +/* The contents of this file was automatically generated by dump_modes.c + with arguments: 48000 960 + It contains static definitions for some pre-defined modes. */ +#include "modes.h" +#include "rate.h" + +#ifdef HAVE_ARM_NE10 +#define OVERRIDE_FFT 1 +#include "static_modes_fixed_arm_ne10.h" +#endif + +#ifndef DEF_WINDOW120 +#define DEF_WINDOW120 +static const opus_val16 window120[120] = { +2, 20, 55, 108, 178, +266, 372, 494, 635, 792, +966, 1157, 1365, 1590, 1831, +2089, 2362, 2651, 2956, 3276, +3611, 3961, 4325, 4703, 5094, +5499, 5916, 6346, 6788, 7241, +7705, 8179, 8663, 9156, 9657, +10167, 10684, 11207, 11736, 12271, +12810, 13353, 13899, 14447, 14997, +15547, 16098, 16648, 17197, 17744, +18287, 18827, 19363, 19893, 20418, +20936, 21447, 21950, 22445, 22931, +23407, 23874, 24330, 24774, 25208, +25629, 26039, 26435, 26819, 27190, +27548, 27893, 28224, 28541, 28845, +29135, 29411, 29674, 29924, 30160, +30384, 30594, 30792, 30977, 31151, +31313, 31463, 31602, 31731, 31849, +31958, 32057, 32148, 32229, 32303, +32370, 32429, 32481, 32528, 32568, +32604, 32634, 32661, 32683, 32701, +32717, 32729, 32740, 32748, 32754, +32758, 32762, 32764, 32766, 32767, +32767, 32767, 32767, 32767, 32767, +}; +#endif + +#ifndef DEF_LOGN400 +#define DEF_LOGN400 +static const opus_int16 logN400[21] = { +0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 16, 16, 16, 21, 21, 24, 29, 34, 36, }; +#endif + +#ifndef DEF_PULSE_CACHE50 +#define DEF_PULSE_CACHE50 +static const opus_int16 cache_index50[105] = { +-1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 41, 41, 41, +82, 82, 123, 164, 200, 222, 0, 0, 0, 0, 0, 0, 0, 0, 41, +41, 41, 41, 123, 123, 123, 164, 164, 240, 266, 283, 295, 41, 41, 41, +41, 41, 41, 41, 41, 123, 123, 123, 123, 240, 240, 240, 266, 266, 305, +318, 328, 336, 123, 123, 123, 123, 123, 123, 123, 123, 240, 240, 240, 240, +305, 305, 305, 318, 318, 343, 351, 358, 364, 240, 240, 240, 240, 240, 240, +240, 240, 305, 305, 305, 305, 343, 343, 343, 351, 351, 370, 376, 382, 387, +}; +static const unsigned char cache_bits50[392] = { +40, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, +7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, +7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 40, 15, 23, 28, +31, 34, 36, 38, 39, 41, 42, 43, 44, 45, 46, 47, 47, 49, 50, +51, 52, 53, 54, 55, 55, 57, 58, 59, 60, 61, 62, 63, 63, 65, +66, 67, 68, 69, 70, 71, 71, 40, 20, 33, 41, 48, 53, 57, 61, +64, 66, 69, 71, 73, 75, 76, 78, 80, 82, 85, 87, 89, 91, 92, +94, 96, 98, 101, 103, 105, 107, 108, 110, 112, 114, 117, 119, 121, 123, +124, 126, 128, 40, 23, 39, 51, 60, 67, 73, 79, 83, 87, 91, 94, +97, 100, 102, 105, 107, 111, 115, 118, 121, 124, 126, 129, 131, 135, 139, +142, 145, 148, 150, 153, 155, 159, 163, 166, 169, 172, 174, 177, 179, 35, +28, 49, 65, 78, 89, 99, 107, 114, 120, 126, 132, 136, 141, 145, 149, +153, 159, 165, 171, 176, 180, 185, 189, 192, 199, 205, 211, 216, 220, 225, +229, 232, 239, 245, 251, 21, 33, 58, 79, 97, 112, 125, 137, 148, 157, +166, 174, 182, 189, 195, 201, 207, 217, 227, 235, 243, 251, 17, 35, 63, +86, 106, 123, 139, 152, 165, 177, 187, 197, 206, 214, 222, 230, 237, 250, +25, 31, 55, 75, 91, 105, 117, 128, 138, 146, 154, 161, 168, 174, 180, +185, 190, 200, 208, 215, 222, 229, 235, 240, 245, 255, 16, 36, 65, 89, +110, 128, 144, 159, 173, 185, 196, 207, 217, 226, 234, 242, 250, 11, 41, +74, 103, 128, 151, 172, 191, 209, 225, 241, 255, 9, 43, 79, 110, 138, +163, 186, 207, 227, 246, 12, 39, 71, 99, 123, 144, 164, 182, 198, 214, +228, 241, 253, 9, 44, 81, 113, 142, 168, 192, 214, 235, 255, 7, 49, +90, 127, 160, 191, 220, 247, 6, 51, 95, 134, 170, 203, 234, 7, 47, +87, 123, 155, 184, 212, 237, 6, 52, 97, 137, 174, 208, 240, 5, 57, +106, 151, 192, 231, 5, 59, 111, 158, 202, 243, 5, 55, 103, 147, 187, +224, 5, 60, 113, 161, 206, 248, 4, 65, 122, 175, 224, 4, 67, 127, +182, 234, }; +static const unsigned char cache_caps50[168] = { +224, 224, 224, 224, 224, 224, 224, 224, 160, 160, 160, 160, 185, 185, 185, +178, 178, 168, 134, 61, 37, 224, 224, 224, 224, 224, 224, 224, 224, 240, +240, 240, 240, 207, 207, 207, 198, 198, 183, 144, 66, 40, 160, 160, 160, +160, 160, 160, 160, 160, 185, 185, 185, 185, 193, 193, 193, 183, 183, 172, +138, 64, 38, 240, 240, 240, 240, 240, 240, 240, 240, 207, 207, 207, 207, +204, 204, 204, 193, 193, 180, 143, 66, 40, 185, 185, 185, 185, 185, 185, +185, 185, 193, 193, 193, 193, 193, 193, 193, 183, 183, 172, 138, 65, 39, +207, 207, 207, 207, 207, 207, 207, 207, 204, 204, 204, 204, 201, 201, 201, +188, 188, 176, 141, 66, 40, 193, 193, 193, 193, 193, 193, 193, 193, 193, +193, 193, 193, 194, 194, 194, 184, 184, 173, 139, 65, 39, 204, 204, 204, +204, 204, 204, 204, 204, 201, 201, 201, 201, 198, 198, 198, 187, 187, 175, +140, 66, 40, }; +#endif + +#ifndef FFT_TWIDDLES48000_960 +#define FFT_TWIDDLES48000_960 +static const kiss_twiddle_cpx fft_twiddles48000_960[480] = { +{32767, 0}, {32766, -429}, +{32757, -858}, {32743, -1287}, +{32724, -1715}, {32698, -2143}, +{32667, -2570}, {32631, -2998}, +{32588, -3425}, {32541, -3851}, +{32488, -4277}, {32429, -4701}, +{32364, -5125}, {32295, -5548}, +{32219, -5971}, {32138, -6393}, +{32051, -6813}, {31960, -7231}, +{31863, -7650}, {31760, -8067}, +{31652, -8481}, {31539, -8895}, +{31419, -9306}, {31294, -9716}, +{31165, -10126}, {31030, -10532}, +{30889, -10937}, {30743, -11340}, +{30592, -11741}, {30436, -12141}, +{30274, -12540}, {30107, -12935}, +{29936, -13328}, {29758, -13718}, +{29577, -14107}, {29390, -14493}, +{29197, -14875}, {29000, -15257}, +{28797, -15635}, {28590, -16010}, +{28379, -16384}, {28162, -16753}, +{27940, -17119}, {27714, -17484}, +{27482, -17845}, {27246, -18205}, +{27006, -18560}, {26760, -18911}, +{26510, -19260}, {26257, -19606}, +{25997, -19947}, {25734, -20286}, +{25466, -20621}, {25194, -20952}, +{24918, -21281}, {24637, -21605}, +{24353, -21926}, {24063, -22242}, +{23770, -22555}, {23473, -22865}, +{23171, -23171}, {22866, -23472}, +{22557, -23769}, {22244, -24063}, +{21927, -24352}, {21606, -24636}, +{21282, -24917}, {20954, -25194}, +{20622, -25465}, {20288, -25733}, +{19949, -25997}, {19607, -26255}, +{19261, -26509}, {18914, -26760}, +{18561, -27004}, {18205, -27246}, +{17846, -27481}, {17485, -27713}, +{17122, -27940}, {16755, -28162}, +{16385, -28378}, {16012, -28590}, +{15636, -28797}, {15258, -28999}, +{14878, -29197}, {14494, -29389}, +{14108, -29576}, {13720, -29757}, +{13329, -29934}, {12937, -30107}, +{12540, -30274}, {12142, -30435}, +{11744, -30592}, {11342, -30743}, +{10939, -30889}, {10534, -31030}, +{10127, -31164}, {9718, -31294}, +{9307, -31418}, {8895, -31537}, +{8482, -31652}, {8067, -31759}, +{7650, -31862}, {7233, -31960}, +{6815, -32051}, {6393, -32138}, +{5973, -32219}, {5549, -32294}, +{5127, -32364}, {4703, -32429}, +{4278, -32487}, {3852, -32541}, +{3426, -32588}, {2999, -32630}, +{2572, -32667}, {2144, -32698}, +{1716, -32724}, {1287, -32742}, +{860, -32757}, {430, -32766}, +{0, -32767}, {-429, -32766}, +{-858, -32757}, {-1287, -32743}, +{-1715, -32724}, {-2143, -32698}, +{-2570, -32667}, {-2998, -32631}, +{-3425, -32588}, {-3851, -32541}, +{-4277, -32488}, {-4701, -32429}, +{-5125, -32364}, {-5548, -32295}, +{-5971, -32219}, {-6393, -32138}, +{-6813, -32051}, {-7231, -31960}, +{-7650, -31863}, {-8067, -31760}, +{-8481, -31652}, {-8895, -31539}, +{-9306, -31419}, {-9716, -31294}, +{-10126, -31165}, {-10532, -31030}, +{-10937, -30889}, {-11340, -30743}, +{-11741, -30592}, {-12141, -30436}, +{-12540, -30274}, {-12935, -30107}, +{-13328, -29936}, {-13718, -29758}, +{-14107, -29577}, {-14493, -29390}, +{-14875, -29197}, {-15257, -29000}, +{-15635, -28797}, {-16010, -28590}, +{-16384, -28379}, {-16753, -28162}, +{-17119, -27940}, {-17484, -27714}, +{-17845, -27482}, {-18205, -27246}, +{-18560, -27006}, {-18911, -26760}, +{-19260, -26510}, {-19606, -26257}, +{-19947, -25997}, {-20286, -25734}, +{-20621, -25466}, {-20952, -25194}, +{-21281, -24918}, {-21605, -24637}, +{-21926, -24353}, {-22242, -24063}, +{-22555, -23770}, {-22865, -23473}, +{-23171, -23171}, {-23472, -22866}, +{-23769, -22557}, {-24063, -22244}, +{-24352, -21927}, {-24636, -21606}, +{-24917, -21282}, {-25194, -20954}, +{-25465, -20622}, {-25733, -20288}, +{-25997, -19949}, {-26255, -19607}, +{-26509, -19261}, {-26760, -18914}, +{-27004, -18561}, {-27246, -18205}, +{-27481, -17846}, {-27713, -17485}, +{-27940, -17122}, {-28162, -16755}, +{-28378, -16385}, {-28590, -16012}, +{-28797, -15636}, {-28999, -15258}, +{-29197, -14878}, {-29389, -14494}, +{-29576, -14108}, {-29757, -13720}, +{-29934, -13329}, {-30107, -12937}, +{-30274, -12540}, {-30435, -12142}, +{-30592, -11744}, {-30743, -11342}, +{-30889, -10939}, {-31030, -10534}, +{-31164, -10127}, {-31294, -9718}, +{-31418, -9307}, {-31537, -8895}, +{-31652, -8482}, {-31759, -8067}, +{-31862, -7650}, {-31960, -7233}, +{-32051, -6815}, {-32138, -6393}, +{-32219, -5973}, {-32294, -5549}, +{-32364, -5127}, {-32429, -4703}, +{-32487, -4278}, {-32541, -3852}, +{-32588, -3426}, {-32630, -2999}, +{-32667, -2572}, {-32698, -2144}, +{-32724, -1716}, {-32742, -1287}, +{-32757, -860}, {-32766, -430}, +{-32767, 0}, {-32766, 429}, +{-32757, 858}, {-32743, 1287}, +{-32724, 1715}, {-32698, 2143}, +{-32667, 2570}, {-32631, 2998}, +{-32588, 3425}, {-32541, 3851}, +{-32488, 4277}, {-32429, 4701}, +{-32364, 5125}, {-32295, 5548}, +{-32219, 5971}, {-32138, 6393}, +{-32051, 6813}, {-31960, 7231}, +{-31863, 7650}, {-31760, 8067}, +{-31652, 8481}, {-31539, 8895}, +{-31419, 9306}, {-31294, 9716}, +{-31165, 10126}, {-31030, 10532}, +{-30889, 10937}, {-30743, 11340}, +{-30592, 11741}, {-30436, 12141}, +{-30274, 12540}, {-30107, 12935}, +{-29936, 13328}, {-29758, 13718}, +{-29577, 14107}, {-29390, 14493}, +{-29197, 14875}, {-29000, 15257}, +{-28797, 15635}, {-28590, 16010}, +{-28379, 16384}, {-28162, 16753}, +{-27940, 17119}, {-27714, 17484}, +{-27482, 17845}, {-27246, 18205}, +{-27006, 18560}, {-26760, 18911}, +{-26510, 19260}, {-26257, 19606}, +{-25997, 19947}, {-25734, 20286}, +{-25466, 20621}, {-25194, 20952}, +{-24918, 21281}, {-24637, 21605}, +{-24353, 21926}, {-24063, 22242}, +{-23770, 22555}, {-23473, 22865}, +{-23171, 23171}, {-22866, 23472}, +{-22557, 23769}, {-22244, 24063}, +{-21927, 24352}, {-21606, 24636}, +{-21282, 24917}, {-20954, 25194}, +{-20622, 25465}, {-20288, 25733}, +{-19949, 25997}, {-19607, 26255}, +{-19261, 26509}, {-18914, 26760}, +{-18561, 27004}, {-18205, 27246}, +{-17846, 27481}, {-17485, 27713}, +{-17122, 27940}, {-16755, 28162}, +{-16385, 28378}, {-16012, 28590}, +{-15636, 28797}, {-15258, 28999}, +{-14878, 29197}, {-14494, 29389}, +{-14108, 29576}, {-13720, 29757}, +{-13329, 29934}, {-12937, 30107}, +{-12540, 30274}, {-12142, 30435}, +{-11744, 30592}, {-11342, 30743}, +{-10939, 30889}, {-10534, 31030}, +{-10127, 31164}, {-9718, 31294}, +{-9307, 31418}, {-8895, 31537}, +{-8482, 31652}, {-8067, 31759}, +{-7650, 31862}, {-7233, 31960}, +{-6815, 32051}, {-6393, 32138}, +{-5973, 32219}, {-5549, 32294}, +{-5127, 32364}, {-4703, 32429}, +{-4278, 32487}, {-3852, 32541}, +{-3426, 32588}, {-2999, 32630}, +{-2572, 32667}, {-2144, 32698}, +{-1716, 32724}, {-1287, 32742}, +{-860, 32757}, {-430, 32766}, +{0, 32767}, {429, 32766}, +{858, 32757}, {1287, 32743}, +{1715, 32724}, {2143, 32698}, +{2570, 32667}, {2998, 32631}, +{3425, 32588}, {3851, 32541}, +{4277, 32488}, {4701, 32429}, +{5125, 32364}, {5548, 32295}, +{5971, 32219}, {6393, 32138}, +{6813, 32051}, {7231, 31960}, +{7650, 31863}, {8067, 31760}, +{8481, 31652}, {8895, 31539}, +{9306, 31419}, {9716, 31294}, +{10126, 31165}, {10532, 31030}, +{10937, 30889}, {11340, 30743}, +{11741, 30592}, {12141, 30436}, +{12540, 30274}, {12935, 30107}, +{13328, 29936}, {13718, 29758}, +{14107, 29577}, {14493, 29390}, +{14875, 29197}, {15257, 29000}, +{15635, 28797}, {16010, 28590}, +{16384, 28379}, {16753, 28162}, +{17119, 27940}, {17484, 27714}, +{17845, 27482}, {18205, 27246}, +{18560, 27006}, {18911, 26760}, +{19260, 26510}, {19606, 26257}, +{19947, 25997}, {20286, 25734}, +{20621, 25466}, {20952, 25194}, +{21281, 24918}, {21605, 24637}, +{21926, 24353}, {22242, 24063}, +{22555, 23770}, {22865, 23473}, +{23171, 23171}, {23472, 22866}, +{23769, 22557}, {24063, 22244}, +{24352, 21927}, {24636, 21606}, +{24917, 21282}, {25194, 20954}, +{25465, 20622}, {25733, 20288}, +{25997, 19949}, {26255, 19607}, +{26509, 19261}, {26760, 18914}, +{27004, 18561}, {27246, 18205}, +{27481, 17846}, {27713, 17485}, +{27940, 17122}, {28162, 16755}, +{28378, 16385}, {28590, 16012}, +{28797, 15636}, {28999, 15258}, +{29197, 14878}, {29389, 14494}, +{29576, 14108}, {29757, 13720}, +{29934, 13329}, {30107, 12937}, +{30274, 12540}, {30435, 12142}, +{30592, 11744}, {30743, 11342}, +{30889, 10939}, {31030, 10534}, +{31164, 10127}, {31294, 9718}, +{31418, 9307}, {31537, 8895}, +{31652, 8482}, {31759, 8067}, +{31862, 7650}, {31960, 7233}, +{32051, 6815}, {32138, 6393}, +{32219, 5973}, {32294, 5549}, +{32364, 5127}, {32429, 4703}, +{32487, 4278}, {32541, 3852}, +{32588, 3426}, {32630, 2999}, +{32667, 2572}, {32698, 2144}, +{32724, 1716}, {32742, 1287}, +{32757, 860}, {32766, 430}, +}; +#ifndef FFT_BITREV480 +#define FFT_BITREV480 +static const opus_int16 fft_bitrev480[480] = { +0, 96, 192, 288, 384, 32, 128, 224, 320, 416, 64, 160, 256, 352, 448, +8, 104, 200, 296, 392, 40, 136, 232, 328, 424, 72, 168, 264, 360, 456, +16, 112, 208, 304, 400, 48, 144, 240, 336, 432, 80, 176, 272, 368, 464, +24, 120, 216, 312, 408, 56, 152, 248, 344, 440, 88, 184, 280, 376, 472, +4, 100, 196, 292, 388, 36, 132, 228, 324, 420, 68, 164, 260, 356, 452, +12, 108, 204, 300, 396, 44, 140, 236, 332, 428, 76, 172, 268, 364, 460, +20, 116, 212, 308, 404, 52, 148, 244, 340, 436, 84, 180, 276, 372, 468, +28, 124, 220, 316, 412, 60, 156, 252, 348, 444, 92, 188, 284, 380, 476, +1, 97, 193, 289, 385, 33, 129, 225, 321, 417, 65, 161, 257, 353, 449, +9, 105, 201, 297, 393, 41, 137, 233, 329, 425, 73, 169, 265, 361, 457, +17, 113, 209, 305, 401, 49, 145, 241, 337, 433, 81, 177, 273, 369, 465, +25, 121, 217, 313, 409, 57, 153, 249, 345, 441, 89, 185, 281, 377, 473, +5, 101, 197, 293, 389, 37, 133, 229, 325, 421, 69, 165, 261, 357, 453, +13, 109, 205, 301, 397, 45, 141, 237, 333, 429, 77, 173, 269, 365, 461, +21, 117, 213, 309, 405, 53, 149, 245, 341, 437, 85, 181, 277, 373, 469, +29, 125, 221, 317, 413, 61, 157, 253, 349, 445, 93, 189, 285, 381, 477, +2, 98, 194, 290, 386, 34, 130, 226, 322, 418, 66, 162, 258, 354, 450, +10, 106, 202, 298, 394, 42, 138, 234, 330, 426, 74, 170, 266, 362, 458, +18, 114, 210, 306, 402, 50, 146, 242, 338, 434, 82, 178, 274, 370, 466, +26, 122, 218, 314, 410, 58, 154, 250, 346, 442, 90, 186, 282, 378, 474, +6, 102, 198, 294, 390, 38, 134, 230, 326, 422, 70, 166, 262, 358, 454, +14, 110, 206, 302, 398, 46, 142, 238, 334, 430, 78, 174, 270, 366, 462, +22, 118, 214, 310, 406, 54, 150, 246, 342, 438, 86, 182, 278, 374, 470, +30, 126, 222, 318, 414, 62, 158, 254, 350, 446, 94, 190, 286, 382, 478, +3, 99, 195, 291, 387, 35, 131, 227, 323, 419, 67, 163, 259, 355, 451, +11, 107, 203, 299, 395, 43, 139, 235, 331, 427, 75, 171, 267, 363, 459, +19, 115, 211, 307, 403, 51, 147, 243, 339, 435, 83, 179, 275, 371, 467, +27, 123, 219, 315, 411, 59, 155, 251, 347, 443, 91, 187, 283, 379, 475, +7, 103, 199, 295, 391, 39, 135, 231, 327, 423, 71, 167, 263, 359, 455, +15, 111, 207, 303, 399, 47, 143, 239, 335, 431, 79, 175, 271, 367, 463, +23, 119, 215, 311, 407, 55, 151, 247, 343, 439, 87, 183, 279, 375, 471, +31, 127, 223, 319, 415, 63, 159, 255, 351, 447, 95, 191, 287, 383, 479, +}; +#endif + +#ifndef FFT_BITREV240 +#define FFT_BITREV240 +static const opus_int16 fft_bitrev240[240] = { +0, 48, 96, 144, 192, 16, 64, 112, 160, 208, 32, 80, 128, 176, 224, +4, 52, 100, 148, 196, 20, 68, 116, 164, 212, 36, 84, 132, 180, 228, +8, 56, 104, 152, 200, 24, 72, 120, 168, 216, 40, 88, 136, 184, 232, +12, 60, 108, 156, 204, 28, 76, 124, 172, 220, 44, 92, 140, 188, 236, +1, 49, 97, 145, 193, 17, 65, 113, 161, 209, 33, 81, 129, 177, 225, +5, 53, 101, 149, 197, 21, 69, 117, 165, 213, 37, 85, 133, 181, 229, +9, 57, 105, 153, 201, 25, 73, 121, 169, 217, 41, 89, 137, 185, 233, +13, 61, 109, 157, 205, 29, 77, 125, 173, 221, 45, 93, 141, 189, 237, +2, 50, 98, 146, 194, 18, 66, 114, 162, 210, 34, 82, 130, 178, 226, +6, 54, 102, 150, 198, 22, 70, 118, 166, 214, 38, 86, 134, 182, 230, +10, 58, 106, 154, 202, 26, 74, 122, 170, 218, 42, 90, 138, 186, 234, +14, 62, 110, 158, 206, 30, 78, 126, 174, 222, 46, 94, 142, 190, 238, +3, 51, 99, 147, 195, 19, 67, 115, 163, 211, 35, 83, 131, 179, 227, +7, 55, 103, 151, 199, 23, 71, 119, 167, 215, 39, 87, 135, 183, 231, +11, 59, 107, 155, 203, 27, 75, 123, 171, 219, 43, 91, 139, 187, 235, +15, 63, 111, 159, 207, 31, 79, 127, 175, 223, 47, 95, 143, 191, 239, +}; +#endif + +#ifndef FFT_BITREV120 +#define FFT_BITREV120 +static const opus_int16 fft_bitrev120[120] = { +0, 24, 48, 72, 96, 8, 32, 56, 80, 104, 16, 40, 64, 88, 112, +4, 28, 52, 76, 100, 12, 36, 60, 84, 108, 20, 44, 68, 92, 116, +1, 25, 49, 73, 97, 9, 33, 57, 81, 105, 17, 41, 65, 89, 113, +5, 29, 53, 77, 101, 13, 37, 61, 85, 109, 21, 45, 69, 93, 117, +2, 26, 50, 74, 98, 10, 34, 58, 82, 106, 18, 42, 66, 90, 114, +6, 30, 54, 78, 102, 14, 38, 62, 86, 110, 22, 46, 70, 94, 118, +3, 27, 51, 75, 99, 11, 35, 59, 83, 107, 19, 43, 67, 91, 115, +7, 31, 55, 79, 103, 15, 39, 63, 87, 111, 23, 47, 71, 95, 119, +}; +#endif + +#ifndef FFT_BITREV60 +#define FFT_BITREV60 +static const opus_int16 fft_bitrev60[60] = { +0, 12, 24, 36, 48, 4, 16, 28, 40, 52, 8, 20, 32, 44, 56, +1, 13, 25, 37, 49, 5, 17, 29, 41, 53, 9, 21, 33, 45, 57, +2, 14, 26, 38, 50, 6, 18, 30, 42, 54, 10, 22, 34, 46, 58, +3, 15, 27, 39, 51, 7, 19, 31, 43, 55, 11, 23, 35, 47, 59, +}; +#endif + +#ifndef FFT_STATE48000_960_0 +#define FFT_STATE48000_960_0 +static const kiss_fft_state fft_state48000_960_0 = { +480, /* nfft */ +17476, /* scale */ +8, /* scale_shift */ +-1, /* shift */ +{5, 96, 3, 32, 4, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev480, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_480, +#else +NULL, +#endif +}; +#endif + +#ifndef FFT_STATE48000_960_1 +#define FFT_STATE48000_960_1 +static const kiss_fft_state fft_state48000_960_1 = { +240, /* nfft */ +17476, /* scale */ +7, /* scale_shift */ +1, /* shift */ +{5, 48, 3, 16, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev240, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_240, +#else +NULL, +#endif +}; +#endif + +#ifndef FFT_STATE48000_960_2 +#define FFT_STATE48000_960_2 +static const kiss_fft_state fft_state48000_960_2 = { +120, /* nfft */ +17476, /* scale */ +6, /* scale_shift */ +2, /* shift */ +{5, 24, 3, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev120, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_120, +#else +NULL, +#endif +}; +#endif + +#ifndef FFT_STATE48000_960_3 +#define FFT_STATE48000_960_3 +static const kiss_fft_state fft_state48000_960_3 = { +60, /* nfft */ +17476, /* scale */ +5, /* scale_shift */ +3, /* shift */ +{5, 12, 3, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev60, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_60, +#else +NULL, +#endif +}; +#endif + +#endif + +#ifndef MDCT_TWIDDLES960 +#define MDCT_TWIDDLES960 +static const opus_val16 mdct_twiddles960[1800] = { +32767, 32767, 32767, 32766, 32765, +32763, 32761, 32759, 32756, 32753, +32750, 32746, 32742, 32738, 32733, +32728, 32722, 32717, 32710, 32704, +32697, 32690, 32682, 32674, 32666, +32657, 32648, 32639, 32629, 32619, +32609, 32598, 32587, 32576, 32564, +32552, 32539, 32526, 32513, 32500, +32486, 32472, 32457, 32442, 32427, +32411, 32395, 32379, 32362, 32345, +32328, 32310, 32292, 32274, 32255, +32236, 32217, 32197, 32177, 32157, +32136, 32115, 32093, 32071, 32049, +32027, 32004, 31981, 31957, 31933, +31909, 31884, 31859, 31834, 31809, +31783, 31756, 31730, 31703, 31676, +31648, 31620, 31592, 31563, 31534, +31505, 31475, 31445, 31415, 31384, +31353, 31322, 31290, 31258, 31226, +31193, 31160, 31127, 31093, 31059, +31025, 30990, 30955, 30920, 30884, +30848, 30812, 30775, 30738, 30701, +30663, 30625, 30587, 30548, 30509, +30470, 30430, 30390, 30350, 30309, +30269, 30227, 30186, 30144, 30102, +30059, 30016, 29973, 29930, 29886, +29842, 29797, 29752, 29707, 29662, +29616, 29570, 29524, 29477, 29430, +29383, 29335, 29287, 29239, 29190, +29142, 29092, 29043, 28993, 28943, +28892, 28842, 28791, 28739, 28688, +28636, 28583, 28531, 28478, 28425, +28371, 28317, 28263, 28209, 28154, +28099, 28044, 27988, 27932, 27876, +27820, 27763, 27706, 27648, 27591, +27533, 27474, 27416, 27357, 27298, +27238, 27178, 27118, 27058, 26997, +26936, 26875, 26814, 26752, 26690, +26628, 26565, 26502, 26439, 26375, +26312, 26247, 26183, 26119, 26054, +25988, 25923, 25857, 25791, 25725, +25658, 25592, 25524, 25457, 25389, +25322, 25253, 25185, 25116, 25047, +24978, 24908, 24838, 24768, 24698, +24627, 24557, 24485, 24414, 24342, +24270, 24198, 24126, 24053, 23980, +23907, 23834, 23760, 23686, 23612, +23537, 23462, 23387, 23312, 23237, +23161, 23085, 23009, 22932, 22856, +22779, 22701, 22624, 22546, 22468, +22390, 22312, 22233, 22154, 22075, +21996, 21916, 21836, 21756, 21676, +21595, 21515, 21434, 21352, 21271, +21189, 21107, 21025, 20943, 20860, +20777, 20694, 20611, 20528, 20444, +20360, 20276, 20192, 20107, 20022, +19937, 19852, 19767, 19681, 19595, +19509, 19423, 19336, 19250, 19163, +19076, 18988, 18901, 18813, 18725, +18637, 18549, 18460, 18372, 18283, +18194, 18104, 18015, 17925, 17835, +17745, 17655, 17565, 17474, 17383, +17292, 17201, 17110, 17018, 16927, +16835, 16743, 16650, 16558, 16465, +16372, 16279, 16186, 16093, 15999, +15906, 15812, 15718, 15624, 15529, +15435, 15340, 15245, 15150, 15055, +14960, 14864, 14769, 14673, 14577, +14481, 14385, 14288, 14192, 14095, +13998, 13901, 13804, 13706, 13609, +13511, 13414, 13316, 13218, 13119, +13021, 12923, 12824, 12725, 12626, +12527, 12428, 12329, 12230, 12130, +12030, 11930, 11831, 11730, 11630, +11530, 11430, 11329, 11228, 11128, +11027, 10926, 10824, 10723, 10622, +10520, 10419, 10317, 10215, 10113, +10011, 9909, 9807, 9704, 9602, +9499, 9397, 9294, 9191, 9088, +8985, 8882, 8778, 8675, 8572, +8468, 8364, 8261, 8157, 8053, +7949, 7845, 7741, 7637, 7532, +7428, 7323, 7219, 7114, 7009, +6905, 6800, 6695, 6590, 6485, +6380, 6274, 6169, 6064, 5958, +5853, 5747, 5642, 5536, 5430, +5325, 5219, 5113, 5007, 4901, +4795, 4689, 4583, 4476, 4370, +4264, 4157, 4051, 3945, 3838, +3732, 3625, 3518, 3412, 3305, +3198, 3092, 2985, 2878, 2771, +2664, 2558, 2451, 2344, 2237, +2130, 2023, 1916, 1809, 1702, +1594, 1487, 1380, 1273, 1166, +1059, 952, 844, 737, 630, +523, 416, 308, 201, 94, +-13, -121, -228, -335, -442, +-550, -657, -764, -871, -978, +-1086, -1193, -1300, -1407, -1514, +-1621, -1728, -1835, -1942, -2049, +-2157, -2263, -2370, -2477, -2584, +-2691, -2798, -2905, -3012, -3118, +-3225, -3332, -3439, -3545, -3652, +-3758, -3865, -3971, -4078, -4184, +-4290, -4397, -4503, -4609, -4715, +-4821, -4927, -5033, -5139, -5245, +-5351, -5457, -5562, -5668, -5774, +-5879, -5985, -6090, -6195, -6301, +-6406, -6511, -6616, -6721, -6826, +-6931, -7036, -7140, -7245, -7349, +-7454, -7558, -7663, -7767, -7871, +-7975, -8079, -8183, -8287, -8390, +-8494, -8597, -8701, -8804, -8907, +-9011, -9114, -9217, -9319, -9422, +-9525, -9627, -9730, -9832, -9934, +-10037, -10139, -10241, -10342, -10444, +-10546, -10647, -10748, -10850, -10951, +-11052, -11153, -11253, -11354, -11455, +-11555, -11655, -11756, -11856, -11955, +-12055, -12155, -12254, -12354, -12453, +-12552, -12651, -12750, -12849, -12947, +-13046, -13144, -13242, -13340, -13438, +-13536, -13633, -13731, -13828, -13925, +-14022, -14119, -14216, -14312, -14409, +-14505, -14601, -14697, -14793, -14888, +-14984, -15079, -15174, -15269, -15364, +-15459, -15553, -15647, -15741, -15835, +-15929, -16023, -16116, -16210, -16303, +-16396, -16488, -16581, -16673, -16766, +-16858, -16949, -17041, -17133, -17224, +-17315, -17406, -17497, -17587, -17678, +-17768, -17858, -17948, -18037, -18127, +-18216, -18305, -18394, -18483, -18571, +-18659, -18747, -18835, -18923, -19010, +-19098, -19185, -19271, -19358, -19444, +-19531, -19617, -19702, -19788, -19873, +-19959, -20043, -20128, -20213, -20297, +-20381, -20465, -20549, -20632, -20715, +-20798, -20881, -20963, -21046, -21128, +-21210, -21291, -21373, -21454, -21535, +-21616, -21696, -21776, -21856, -21936, +-22016, -22095, -22174, -22253, -22331, +-22410, -22488, -22566, -22643, -22721, +-22798, -22875, -22951, -23028, -23104, +-23180, -23256, -23331, -23406, -23481, +-23556, -23630, -23704, -23778, -23852, +-23925, -23998, -24071, -24144, -24216, +-24288, -24360, -24432, -24503, -24574, +-24645, -24716, -24786, -24856, -24926, +-24995, -25064, -25133, -25202, -25270, +-25339, -25406, -25474, -25541, -25608, +-25675, -25742, -25808, -25874, -25939, +-26005, -26070, -26135, -26199, -26264, +-26327, -26391, -26455, -26518, -26581, +-26643, -26705, -26767, -26829, -26891, +-26952, -27013, -27073, -27133, -27193, +-27253, -27312, -27372, -27430, -27489, +-27547, -27605, -27663, -27720, -27777, +-27834, -27890, -27946, -28002, -28058, +-28113, -28168, -28223, -28277, -28331, +-28385, -28438, -28491, -28544, -28596, +-28649, -28701, -28752, -28803, -28854, +-28905, -28955, -29006, -29055, -29105, +-29154, -29203, -29251, -29299, -29347, +-29395, -29442, -29489, -29535, -29582, +-29628, -29673, -29719, -29764, -29808, +-29853, -29897, -29941, -29984, -30027, +-30070, -30112, -30154, -30196, -30238, +-30279, -30320, -30360, -30400, -30440, 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-24423, -24986, -25533, +-26062, -26573, -27066, -27540, -27995, +-28431, -28848, -29245, -29622, -29979, +-30315, -30630, -30924, -31197, -31449, +-31679, -31887, -32074, -32239, -32381, +-32501, -32600, -32675, -32729, -32759, +}; +#endif + +static const CELTMode mode48000_960_120 = { +48000, /* Fs */ +120, /* overlap */ +21, /* nbEBands */ +21, /* effEBands */ +{27853, 0, 4096, 8192, }, /* preemph */ +eband5ms, /* eBands */ +3, /* maxLM */ +8, /* nbShortMdcts */ +120, /* shortMdctSize */ +11, /* nbAllocVectors */ +band_allocation, /* allocVectors */ +logN400, /* logN */ +window120, /* window */ +{1920, 3, {&fft_state48000_960_0, &fft_state48000_960_1, &fft_state48000_960_2, &fft_state48000_960_3, }, mdct_twiddles960}, /* mdct */ +{392, cache_index50, cache_bits50, cache_caps50}, /* cache */ +}; + +/* List of all the available modes */ +#define TOTAL_MODES 1 +static const CELTMode * const static_mode_list[TOTAL_MODES] = { +&mode48000_960_120, +}; diff --git a/vendor/opus/celt/static_modes_fixed_arm_ne10.h b/vendor/opus/celt/static_modes_fixed_arm_ne10.h new file mode 100644 index 0000000..7623092 --- /dev/null +++ b/vendor/opus/celt/static_modes_fixed_arm_ne10.h @@ -0,0 +1,388 @@ +/* The contents of this file was automatically generated by + * dump_mode_arm_ne10.c with arguments: 48000 960 + * It contains static definitions for some pre-defined modes. */ +#include + +#ifndef NE10_FFT_PARAMS48000_960 +#define NE10_FFT_PARAMS48000_960 +static const ne10_int32_t ne10_factors_480[64] = { +4, 40, 4, 30, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_int32_t ne10_factors_240[64] = { +3, 20, 4, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_int32_t ne10_factors_120[64] = { +3, 10, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_int32_t ne10_factors_60[64] = { +2, 5, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_fft_cpx_int32_t ne10_twiddles_480[480] = { +{0,0}, {2147483647,0}, {2147483647,0}, +{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, +{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, +{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, +{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, +{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, +{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, +{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, +{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, +{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, +{2147483647,0}, {2144540595,-112390613}, {2135719506,-224473172}, +{2121044558,-335940465}, {2100555974,-446486968}, {2074309912,-555809682}, +{2042378310,-663608960}, {2004848691,-769589332}, {1961823921,-873460313}, +{1913421927,-974937199}, {1859775377,-1073741851}, {1801031311,-1169603450}, +{1737350743,-1262259248}, {1668908218,-1351455280}, {1595891331,-1436947067}, +{1518500216,-1518500282}, {1436946998,-1595891394}, {1351455207,-1668908277}, +{1262259172,-1737350799}, {1169603371,-1801031362}, {1073741769,-1859775424}, +{974937230,-1913421912}, {873460227,-1961823959}, {769589125,-2004848771}, +{663608871,-2042378339}, {555809715,-2074309903}, {446486876,-2100555994}, +{335940246,-2121044593}, {224473078,-2135719516}, {112390647,-2144540593}, +{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, +{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, +{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, +{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, +{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, +{-94,-2147483647}, {-224473265,-2135719496}, {-446487060,-2100555955}, +{-663609049,-2042378281}, {-873460398,-1961823883}, {-1073741932,-1859775330}, +{-1262259116,-1737350839}, {-1436947137,-1595891268}, {-1595891628,-1436946738}, +{-1737350854,-1262259096}, {-1859775343,-1073741910}, {-1961823997,-873460141}, +{-2042378447,-663608538}, {-2100556013,-446486785}, {-2135719499,-224473240}, +{2147483647,0}, {2121044558,-335940465}, {2042378310,-663608960}, +{1913421927,-974937199}, {1737350743,-1262259248}, {1518500216,-1518500282}, +{1262259172,-1737350799}, {974937230,-1913421912}, {663608871,-2042378339}, +{335940246,-2121044593}, {-94,-2147483647}, {-335940431,-2121044564}, +{-663609049,-2042378281}, {-974937397,-1913421827}, {-1262259116,-1737350839}, +{-1518500258,-1518500240}, {-1737350854,-1262259096}, {-1913422071,-974936918}, +{-2042378447,-663608538}, {-2121044568,-335940406}, {-2147483647,188}, +{-2121044509,335940777}, {-2042378331,663608895}, {-1913421900,974937252}, +{-1737350633,1262259400}, {-1518499993,1518500506}, {-1262258813,1737351059}, +{-974936606,1913422229}, {-663609179,2042378239}, {-335940566,2121044542}, +{2147483647,0}, {2147299667,-28109693}, {2146747758,-56214570}, +{2145828015,-84309815}, {2144540595,-112390613}, {2142885719,-140452154}, +{2140863671,-168489630}, {2138474797,-196498235}, {2135719506,-224473172}, +{2132598271,-252409646}, {2129111626,-280302871}, {2125260168,-308148068}, +{2121044558,-335940465}, {2116465518,-363675300}, {2111523833,-391347822}, +{2106220349,-418953288}, {2100555974,-446486968}, {2094531681,-473944146}, +{2088148500,-501320115}, {2081407525,-528610186}, {2074309912,-555809682}, +{2066856885,-582913912}, {2059049696,-609918325}, {2050889698,-636818231}, +{2042378310,-663608960}, {2033516972,-690285983}, {2024307180,-716844791}, +{2014750533,-743280770}, {2004848691,-769589332}, {1994603329,-795766029}, +{1984016179,-821806435}, {1973089077,-847706028}, {1961823921,-873460313}, +{1950222618,-899064934}, {1938287127,-924515564}, {1926019520,-949807783}, +{1913421927,-974937199}, {1900496481,-999899565}, {1887245364,-1024690661}, +{1873670877,-1049306180}, {1859775377,-1073741851}, {1845561215,-1097993541}, +{1831030826,-1122057097}, {1816186632,-1145928502}, {1801031311,-1169603450}, +{1785567394,-1193077993}, {1769797456,-1216348214}, {1753724345,-1239409914}, +{1737350743,-1262259248}, {1720679456,-1284892300}, {1703713340,-1307305194}, +{1686455222,-1329494189}, {1668908218,-1351455280}, {1651075255,-1373184807}, +{1632959307,-1394679144}, {1614563642,-1415934412}, {1595891331,-1436947067}, +{1576945572,-1457713510}, {1557729613,-1478230181}, {1538246655,-1498493658}, +{1518500216,-1518500282}, {1498493590,-1538246721}, {1478230113,-1557729677}, +{1457713441,-1576945636}, {1436946998,-1595891394}, {1415934341,-1614563704}, +{1394679073,-1632959368}, {1373184735,-1651075315}, {1351455207,-1668908277}, +{1329494115,-1686455280}, {1307305120,-1703713397}, {1284892225,-1720679512}, +{1262259172,-1737350799}, {1239409837,-1753724400}, {1216348136,-1769797510}, +{1193077915,-1785567446}, {1169603371,-1801031362}, {1145928423,-1816186682}, +{1122057017,-1831030875}, {1097993571,-1845561197}, {1073741769,-1859775424}, +{1049305987,-1873670985}, {1024690635,-1887245378}, {999899482,-1900496524}, +{974937230,-1913421912}, {949807699,-1926019561}, {924515422,-1938287195}, +{899064965,-1950222603}, {873460227,-1961823959}, {847705824,-1973089164}, +{821806407,-1984016190}, {795765941,-1994603364}, {769589125,-2004848771}, +{743280682,-2014750566}, {716844642,-2024307233}, {690286016,-2033516961}, +{663608871,-2042378339}, {636818019,-2050889764}, {609918296,-2059049705}, +{582913822,-2066856911}, {555809715,-2074309903}, {528610126,-2081407540}, +{501319962,-2088148536}, {473944148,-2094531680}, {446486876,-2100555994}, +{418953102,-2106220386}, {391347792,-2111523838}, {363675176,-2116465540}, +{335940246,-2121044593}, {308148006,-2125260177}, {280302715,-2129111646}, +{252409648,-2132598271}, {224473078,-2135719516}, {196498046,-2138474814}, +{168489600,-2140863674}, {140452029,-2142885728}, {112390647,-2144540593}, +{84309753,-2145828017}, {56214412,-2146747762}, {28109695,-2147299667}, +{2147483647,0}, {2146747758,-56214570}, {2144540595,-112390613}, +{2140863671,-168489630}, {2135719506,-224473172}, {2129111626,-280302871}, +{2121044558,-335940465}, {2111523833,-391347822}, {2100555974,-446486968}, +{2088148500,-501320115}, {2074309912,-555809682}, {2059049696,-609918325}, +{2042378310,-663608960}, {2024307180,-716844791}, {2004848691,-769589332}, +{1984016179,-821806435}, {1961823921,-873460313}, {1938287127,-924515564}, +{1913421927,-974937199}, {1887245364,-1024690661}, {1859775377,-1073741851}, +{1831030826,-1122057097}, {1801031311,-1169603450}, {1769797456,-1216348214}, +{1737350743,-1262259248}, {1703713340,-1307305194}, {1668908218,-1351455280}, +{1632959307,-1394679144}, {1595891331,-1436947067}, {1557729613,-1478230181}, +{1518500216,-1518500282}, {1478230113,-1557729677}, {1436946998,-1595891394}, +{1394679073,-1632959368}, {1351455207,-1668908277}, {1307305120,-1703713397}, +{1262259172,-1737350799}, {1216348136,-1769797510}, {1169603371,-1801031362}, +{1122057017,-1831030875}, {1073741769,-1859775424}, {1024690635,-1887245378}, +{974937230,-1913421912}, {924515422,-1938287195}, {873460227,-1961823959}, +{821806407,-1984016190}, {769589125,-2004848771}, {716844642,-2024307233}, +{663608871,-2042378339}, {609918296,-2059049705}, {555809715,-2074309903}, +{501319962,-2088148536}, {446486876,-2100555994}, {391347792,-2111523838}, +{335940246,-2121044593}, {280302715,-2129111646}, {224473078,-2135719516}, +{168489600,-2140863674}, {112390647,-2144540593}, {56214412,-2146747762}, +{-94,-2147483647}, {-56214600,-2146747757}, {-112390835,-2144540584}, +{-168489787,-2140863659}, {-224473265,-2135719496}, {-280302901,-2129111622}, +{-335940431,-2121044564}, {-391347977,-2111523804}, {-446487060,-2100555955}, +{-501320144,-2088148493}, {-555809896,-2074309855}, {-609918476,-2059049651}, +{-663609049,-2042378281}, {-716844819,-2024307170}, {-769589300,-2004848703}, +{-821806581,-1984016118}, {-873460398,-1961823883}, {-924515591,-1938287114}, +{-974937397,-1913421827}, {-1024690575,-1887245411}, {-1073741932,-1859775330}, +{-1122057395,-1831030643}, {-1169603421,-1801031330}, {-1216348291,-1769797403}, +{-1262259116,-1737350839}, {-1307305268,-1703713283}, {-1351455453,-1668908078}, +{-1394679021,-1632959413}, {-1436947137,-1595891268}, {-1478230435,-1557729372}, +{-1518500258,-1518500240}, {-1557729742,-1478230045}, {-1595891628,-1436946738}, +{-1632959429,-1394679001}, {-1668908417,-1351455035}, {-1703713298,-1307305248}, +{-1737350854,-1262259096}, {-1769797708,-1216347848}, {-1801031344,-1169603400}, +{-1831030924,-1122056937}, {-1859775343,-1073741910}, {-1887245423,-1024690552}, +{-1913422071,-974936918}, {-1938287125,-924515568}, {-1961823997,-873460141}, +{-1984016324,-821806084}, {-2004848713,-769589276}, {-2024307264,-716844553}, +{-2042378447,-663608538}, {-2059049731,-609918206}, {-2074309994,-555809377}, +{-2088148499,-501320119}, {-2100556013,-446486785}, {-2111523902,-391347448}, +{-2121044568,-335940406}, {-2129111659,-280302621}, {-2135719499,-224473240}, +{-2140863681,-168489506}, {-2144540612,-112390298}, {-2146747758,-56214574}, +{2147483647,0}, {2145828015,-84309815}, {2140863671,-168489630}, +{2132598271,-252409646}, {2121044558,-335940465}, {2106220349,-418953288}, +{2088148500,-501320115}, {2066856885,-582913912}, {2042378310,-663608960}, +{2014750533,-743280770}, {1984016179,-821806435}, {1950222618,-899064934}, +{1913421927,-974937199}, {1873670877,-1049306180}, {1831030826,-1122057097}, +{1785567394,-1193077993}, {1737350743,-1262259248}, {1686455222,-1329494189}, +{1632959307,-1394679144}, {1576945572,-1457713510}, {1518500216,-1518500282}, +{1457713441,-1576945636}, {1394679073,-1632959368}, {1329494115,-1686455280}, +{1262259172,-1737350799}, {1193077915,-1785567446}, {1122057017,-1831030875}, +{1049305987,-1873670985}, {974937230,-1913421912}, {899064965,-1950222603}, +{821806407,-1984016190}, {743280682,-2014750566}, {663608871,-2042378339}, +{582913822,-2066856911}, {501319962,-2088148536}, {418953102,-2106220386}, +{335940246,-2121044593}, {252409648,-2132598271}, {168489600,-2140863674}, +{84309753,-2145828017}, {-94,-2147483647}, {-84309940,-2145828010}, +{-168489787,-2140863659}, {-252409834,-2132598249}, {-335940431,-2121044564}, +{-418953286,-2106220349}, {-501320144,-2088148493}, {-582914003,-2066856860}, +{-663609049,-2042378281}, {-743280858,-2014750501}, {-821806581,-1984016118}, +{-899065136,-1950222525}, {-974937397,-1913421827}, {-1049306374,-1873670768}, +{-1122057395,-1831030643}, {-1193078284,-1785567199}, {-1262259116,-1737350839}, +{-1329494061,-1686455323}, {-1394679021,-1632959413}, {-1457713485,-1576945595}, +{-1518500258,-1518500240}, {-1576945613,-1457713466}, {-1632959429,-1394679001}, +{-1686455338,-1329494041}, {-1737350854,-1262259096}, {-1785567498,-1193077837}, +{-1831030924,-1122056937}, {-1873671031,-1049305905}, {-1913422071,-974936918}, +{-1950222750,-899064648}, {-1984016324,-821806084}, {-2014750687,-743280354}, +{-2042378447,-663608538}, {-2066856867,-582913978}, {-2088148499,-501320119}, +{-2106220354,-418953261}, {-2121044568,-335940406}, {-2132598282,-252409555}, +{-2140863681,-168489506}, {-2145828021,-84309659}, {-2147483647,188}, +{-2145828006,84310034}, {-2140863651,168489881}, {-2132598237,252409928}, +{-2121044509,335940777}, {-2106220281,418953629}, {-2088148411,501320484}, +{-2066856765,582914339}, {-2042378331,663608895}, {-2014750557,743280706}, +{-1984016181,821806431}, {-1950222593,899064989}, {-1913421900,974937252}, +{-1873670848,1049306232}, {-1831030728,1122057257}, {-1785567289,1193078149}, +{-1737350633,1262259400}, {-1686455106,1329494336}, {-1632959185,1394679287}, +{-1576945358,1457713742}, {-1518499993,1518500506}, {-1457713209,1576945850}, +{-1394678735,1632959656}, {-1329493766,1686455555}, {-1262258813,1737351059}, +{-1193077546,1785567692}, {-1122056638,1831031107}, {-1049305599,1873671202}, +{-974936606,1913422229}, {-899064330,1950222896}, {-821805761,1984016458}, +{-743280025,2014750808}, {-663609179,2042378239}, {-582914134,2066856823}, +{-501320277,2088148461}, {-418953420,2106220322}, {-335940566,2121044542}, +{-252409716,2132598263}, {-168489668,2140863668}, {-84309821,2145828015}, +}; +static const ne10_fft_cpx_int32_t ne10_twiddles_240[240] = { +{0,0}, {2147483647,0}, {2147483647,0}, +{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, +{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, +{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, +{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, +{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, +{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, +{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, +{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, +{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, +{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, +{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, +{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, +{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, +{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, +{2147483647,0}, {2042378310,-663608960}, {1737350743,-1262259248}, +{1262259172,-1737350799}, {663608871,-2042378339}, {-94,-2147483647}, +{-663609049,-2042378281}, {-1262259116,-1737350839}, {-1737350854,-1262259096}, +{-2042378447,-663608538}, {-2147483647,188}, {-2042378331,663608895}, +{-1737350633,1262259400}, {-1262258813,1737351059}, {-663609179,2042378239}, +{2147483647,0}, {2146747758,-56214570}, {2144540595,-112390613}, +{2140863671,-168489630}, {2135719506,-224473172}, {2129111626,-280302871}, +{2121044558,-335940465}, {2111523833,-391347822}, {2100555974,-446486968}, +{2088148500,-501320115}, {2074309912,-555809682}, {2059049696,-609918325}, +{2042378310,-663608960}, {2024307180,-716844791}, {2004848691,-769589332}, +{1984016179,-821806435}, {1961823921,-873460313}, {1938287127,-924515564}, +{1913421927,-974937199}, {1887245364,-1024690661}, {1859775377,-1073741851}, +{1831030826,-1122057097}, {1801031311,-1169603450}, {1769797456,-1216348214}, +{1737350743,-1262259248}, {1703713340,-1307305194}, {1668908218,-1351455280}, +{1632959307,-1394679144}, {1595891331,-1436947067}, {1557729613,-1478230181}, +{1518500216,-1518500282}, {1478230113,-1557729677}, {1436946998,-1595891394}, +{1394679073,-1632959368}, {1351455207,-1668908277}, {1307305120,-1703713397}, +{1262259172,-1737350799}, {1216348136,-1769797510}, {1169603371,-1801031362}, +{1122057017,-1831030875}, {1073741769,-1859775424}, {1024690635,-1887245378}, +{974937230,-1913421912}, {924515422,-1938287195}, {873460227,-1961823959}, +{821806407,-1984016190}, {769589125,-2004848771}, {716844642,-2024307233}, +{663608871,-2042378339}, {609918296,-2059049705}, {555809715,-2074309903}, +{501319962,-2088148536}, {446486876,-2100555994}, {391347792,-2111523838}, +{335940246,-2121044593}, {280302715,-2129111646}, {224473078,-2135719516}, +{168489600,-2140863674}, {112390647,-2144540593}, {56214412,-2146747762}, +{2147483647,0}, {2144540595,-112390613}, {2135719506,-224473172}, +{2121044558,-335940465}, {2100555974,-446486968}, {2074309912,-555809682}, +{2042378310,-663608960}, {2004848691,-769589332}, {1961823921,-873460313}, +{1913421927,-974937199}, {1859775377,-1073741851}, {1801031311,-1169603450}, +{1737350743,-1262259248}, {1668908218,-1351455280}, {1595891331,-1436947067}, +{1518500216,-1518500282}, {1436946998,-1595891394}, {1351455207,-1668908277}, +{1262259172,-1737350799}, {1169603371,-1801031362}, {1073741769,-1859775424}, +{974937230,-1913421912}, {873460227,-1961823959}, {769589125,-2004848771}, +{663608871,-2042378339}, {555809715,-2074309903}, {446486876,-2100555994}, +{335940246,-2121044593}, {224473078,-2135719516}, {112390647,-2144540593}, +{-94,-2147483647}, {-112390835,-2144540584}, {-224473265,-2135719496}, +{-335940431,-2121044564}, {-446487060,-2100555955}, {-555809896,-2074309855}, +{-663609049,-2042378281}, {-769589300,-2004848703}, {-873460398,-1961823883}, +{-974937397,-1913421827}, {-1073741932,-1859775330}, {-1169603421,-1801031330}, +{-1262259116,-1737350839}, {-1351455453,-1668908078}, {-1436947137,-1595891268}, +{-1518500258,-1518500240}, {-1595891628,-1436946738}, {-1668908417,-1351455035}, +{-1737350854,-1262259096}, {-1801031344,-1169603400}, {-1859775343,-1073741910}, +{-1913422071,-974936918}, {-1961823997,-873460141}, {-2004848713,-769589276}, +{-2042378447,-663608538}, {-2074309994,-555809377}, {-2100556013,-446486785}, +{-2121044568,-335940406}, {-2135719499,-224473240}, {-2144540612,-112390298}, +{2147483647,0}, {2140863671,-168489630}, {2121044558,-335940465}, +{2088148500,-501320115}, {2042378310,-663608960}, {1984016179,-821806435}, +{1913421927,-974937199}, {1831030826,-1122057097}, {1737350743,-1262259248}, +{1632959307,-1394679144}, {1518500216,-1518500282}, {1394679073,-1632959368}, +{1262259172,-1737350799}, {1122057017,-1831030875}, {974937230,-1913421912}, +{821806407,-1984016190}, {663608871,-2042378339}, {501319962,-2088148536}, +{335940246,-2121044593}, {168489600,-2140863674}, {-94,-2147483647}, +{-168489787,-2140863659}, {-335940431,-2121044564}, {-501320144,-2088148493}, +{-663609049,-2042378281}, {-821806581,-1984016118}, {-974937397,-1913421827}, +{-1122057395,-1831030643}, {-1262259116,-1737350839}, {-1394679021,-1632959413}, +{-1518500258,-1518500240}, {-1632959429,-1394679001}, {-1737350854,-1262259096}, +{-1831030924,-1122056937}, {-1913422071,-974936918}, {-1984016324,-821806084}, +{-2042378447,-663608538}, {-2088148499,-501320119}, {-2121044568,-335940406}, +{-2140863681,-168489506}, {-2147483647,188}, {-2140863651,168489881}, +{-2121044509,335940777}, {-2088148411,501320484}, {-2042378331,663608895}, +{-1984016181,821806431}, {-1913421900,974937252}, {-1831030728,1122057257}, +{-1737350633,1262259400}, {-1632959185,1394679287}, {-1518499993,1518500506}, +{-1394678735,1632959656}, {-1262258813,1737351059}, {-1122056638,1831031107}, +{-974936606,1913422229}, {-821805761,1984016458}, {-663609179,2042378239}, +{-501320277,2088148461}, {-335940566,2121044542}, {-168489668,2140863668}, +}; +static const ne10_fft_cpx_int32_t ne10_twiddles_120[120] = { +{0,0}, {2147483647,0}, {2147483647,0}, +{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, +{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, +{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, +{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, +{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, +{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, +{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, +{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, +{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, +{2147483647,0}, {2144540595,-112390613}, {2135719506,-224473172}, +{2121044558,-335940465}, {2100555974,-446486968}, {2074309912,-555809682}, +{2042378310,-663608960}, {2004848691,-769589332}, {1961823921,-873460313}, +{1913421927,-974937199}, {1859775377,-1073741851}, {1801031311,-1169603450}, +{1737350743,-1262259248}, {1668908218,-1351455280}, {1595891331,-1436947067}, +{1518500216,-1518500282}, {1436946998,-1595891394}, {1351455207,-1668908277}, +{1262259172,-1737350799}, {1169603371,-1801031362}, {1073741769,-1859775424}, +{974937230,-1913421912}, {873460227,-1961823959}, {769589125,-2004848771}, +{663608871,-2042378339}, {555809715,-2074309903}, {446486876,-2100555994}, +{335940246,-2121044593}, {224473078,-2135719516}, {112390647,-2144540593}, +{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, +{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, +{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, +{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, +{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, +{-94,-2147483647}, {-224473265,-2135719496}, {-446487060,-2100555955}, +{-663609049,-2042378281}, {-873460398,-1961823883}, {-1073741932,-1859775330}, +{-1262259116,-1737350839}, {-1436947137,-1595891268}, {-1595891628,-1436946738}, +{-1737350854,-1262259096}, {-1859775343,-1073741910}, {-1961823997,-873460141}, +{-2042378447,-663608538}, {-2100556013,-446486785}, {-2135719499,-224473240}, +{2147483647,0}, {2121044558,-335940465}, {2042378310,-663608960}, +{1913421927,-974937199}, {1737350743,-1262259248}, {1518500216,-1518500282}, +{1262259172,-1737350799}, {974937230,-1913421912}, {663608871,-2042378339}, +{335940246,-2121044593}, {-94,-2147483647}, {-335940431,-2121044564}, +{-663609049,-2042378281}, {-974937397,-1913421827}, {-1262259116,-1737350839}, +{-1518500258,-1518500240}, {-1737350854,-1262259096}, {-1913422071,-974936918}, +{-2042378447,-663608538}, {-2121044568,-335940406}, {-2147483647,188}, +{-2121044509,335940777}, {-2042378331,663608895}, {-1913421900,974937252}, +{-1737350633,1262259400}, {-1518499993,1518500506}, {-1262258813,1737351059}, +{-974936606,1913422229}, {-663609179,2042378239}, {-335940566,2121044542}, +}; +static const ne10_fft_cpx_int32_t ne10_twiddles_60[60] = { +{0,0}, {2147483647,0}, {2147483647,0}, +{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, +{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, +{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, +{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, +{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, +{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, +{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, +{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, +{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, +{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, +{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, +{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, +{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, +{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, +{2147483647,0}, {2042378310,-663608960}, {1737350743,-1262259248}, +{1262259172,-1737350799}, {663608871,-2042378339}, {-94,-2147483647}, +{-663609049,-2042378281}, {-1262259116,-1737350839}, {-1737350854,-1262259096}, +{-2042378447,-663608538}, {-2147483647,188}, {-2042378331,663608895}, +{-1737350633,1262259400}, {-1262258813,1737351059}, {-663609179,2042378239}, +}; +static const ne10_fft_state_int32_t ne10_fft_state_int32_t_480 = { +120, +(ne10_int32_t *)ne10_factors_480, +(ne10_fft_cpx_int32_t *)ne10_twiddles_480, +NULL, +(ne10_fft_cpx_int32_t *)&ne10_twiddles_480[120], +}; +static const arch_fft_state cfg_arch_480 = { +1, +(void *)&ne10_fft_state_int32_t_480, +}; + +static const ne10_fft_state_int32_t ne10_fft_state_int32_t_240 = { +60, +(ne10_int32_t *)ne10_factors_240, +(ne10_fft_cpx_int32_t *)ne10_twiddles_240, +NULL, +(ne10_fft_cpx_int32_t *)&ne10_twiddles_240[60], +}; +static const arch_fft_state cfg_arch_240 = { +1, +(void *)&ne10_fft_state_int32_t_240, +}; + +static const ne10_fft_state_int32_t ne10_fft_state_int32_t_120 = { +30, +(ne10_int32_t *)ne10_factors_120, +(ne10_fft_cpx_int32_t *)ne10_twiddles_120, +NULL, +(ne10_fft_cpx_int32_t *)&ne10_twiddles_120[30], +}; +static const arch_fft_state cfg_arch_120 = { +1, +(void *)&ne10_fft_state_int32_t_120, +}; + +static const ne10_fft_state_int32_t ne10_fft_state_int32_t_60 = { +15, +(ne10_int32_t *)ne10_factors_60, +(ne10_fft_cpx_int32_t *)ne10_twiddles_60, +NULL, +(ne10_fft_cpx_int32_t *)&ne10_twiddles_60[15], +}; +static const arch_fft_state cfg_arch_60 = { +1, +(void *)&ne10_fft_state_int32_t_60, +}; + +#endif /* end NE10_FFT_PARAMS48000_960 */ diff --git a/vendor/opus/celt/static_modes_float.h b/vendor/opus/celt/static_modes_float.h new file mode 100644 index 0000000..e102a38 --- /dev/null +++ b/vendor/opus/celt/static_modes_float.h @@ -0,0 +1,888 @@ +/* The contents of this file was automatically generated by dump_modes.c + with arguments: 48000 960 + It contains static definitions for some pre-defined modes. */ +#include "modes.h" +#include "rate.h" + +#ifdef HAVE_ARM_NE10 +#define OVERRIDE_FFT 1 +#include "static_modes_float_arm_ne10.h" +#endif + +#ifndef DEF_WINDOW120 +#define DEF_WINDOW120 +static const opus_val16 window120[120] = { +6.7286966e-05f, 0.00060551348f, 0.0016815970f, 0.0032947962f, 0.0054439943f, +0.0081276923f, 0.011344001f, 0.015090633f, 0.019364886f, 0.024163635f, +0.029483315f, 0.035319905f, 0.041668911f, 0.048525347f, 0.055883718f, +0.063737999f, 0.072081616f, 0.080907428f, 0.090207705f, 0.099974111f, +0.11019769f, 0.12086883f, 0.13197729f, 0.14351214f, 0.15546177f, +0.16781389f, 0.18055550f, 0.19367290f, 0.20715171f, 0.22097682f, +0.23513243f, 0.24960208f, 0.26436860f, 0.27941419f, 0.29472040f, +0.31026818f, 0.32603788f, 0.34200931f, 0.35816177f, 0.37447407f, +0.39092462f, 0.40749142f, 0.42415215f, 0.44088423f, 0.45766484f, +0.47447104f, 0.49127978f, 0.50806798f, 0.52481261f, 0.54149077f, +0.55807973f, 0.57455701f, 0.59090049f, 0.60708841f, 0.62309951f, +0.63891306f, 0.65450896f, 0.66986776f, 0.68497077f, 0.69980010f, +0.71433873f, 0.72857055f, 0.74248043f, 0.75605424f, 0.76927895f, +0.78214257f, 0.79463430f, 0.80674445f, 0.81846456f, 0.82978733f, +0.84070669f, 0.85121779f, 0.86131698f, 0.87100183f, 0.88027111f, +0.88912479f, 0.89756398f, 0.90559094f, 0.91320904f, 0.92042270f, +0.92723738f, 0.93365955f, 0.93969656f, 0.94535671f, 0.95064907f, +0.95558353f, 0.96017067f, 0.96442171f, 0.96834849f, 0.97196334f, +0.97527906f, 0.97830883f, 0.98106616f, 0.98356480f, 0.98581869f, +0.98784191f, 0.98964856f, 0.99125274f, 0.99266849f, 0.99390969f, +0.99499004f, 0.99592297f, 0.99672162f, 0.99739874f, 0.99796667f, +0.99843728f, 0.99882195f, 0.99913147f, 0.99937606f, 0.99956527f, +0.99970802f, 0.99981248f, 0.99988613f, 0.99993565f, 0.99996697f, +0.99998518f, 0.99999457f, 0.99999859f, 0.99999982f, 1.0000000f, +}; +#endif + +#ifndef DEF_LOGN400 +#define DEF_LOGN400 +static const opus_int16 logN400[21] = { +0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 16, 16, 16, 21, 21, 24, 29, 34, 36, }; +#endif + +#ifndef DEF_PULSE_CACHE50 +#define DEF_PULSE_CACHE50 +static const opus_int16 cache_index50[105] = { +-1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 41, 41, 41, +82, 82, 123, 164, 200, 222, 0, 0, 0, 0, 0, 0, 0, 0, 41, +41, 41, 41, 123, 123, 123, 164, 164, 240, 266, 283, 295, 41, 41, 41, +41, 41, 41, 41, 41, 123, 123, 123, 123, 240, 240, 240, 266, 266, 305, +318, 328, 336, 123, 123, 123, 123, 123, 123, 123, 123, 240, 240, 240, 240, +305, 305, 305, 318, 318, 343, 351, 358, 364, 240, 240, 240, 240, 240, 240, +240, 240, 305, 305, 305, 305, 343, 343, 343, 351, 351, 370, 376, 382, 387, +}; +static const unsigned char cache_bits50[392] = { +40, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, +7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, +7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 40, 15, 23, 28, +31, 34, 36, 38, 39, 41, 42, 43, 44, 45, 46, 47, 47, 49, 50, +51, 52, 53, 54, 55, 55, 57, 58, 59, 60, 61, 62, 63, 63, 65, +66, 67, 68, 69, 70, 71, 71, 40, 20, 33, 41, 48, 53, 57, 61, +64, 66, 69, 71, 73, 75, 76, 78, 80, 82, 85, 87, 89, 91, 92, +94, 96, 98, 101, 103, 105, 107, 108, 110, 112, 114, 117, 119, 121, 123, +124, 126, 128, 40, 23, 39, 51, 60, 67, 73, 79, 83, 87, 91, 94, +97, 100, 102, 105, 107, 111, 115, 118, 121, 124, 126, 129, 131, 135, 139, +142, 145, 148, 150, 153, 155, 159, 163, 166, 169, 172, 174, 177, 179, 35, +28, 49, 65, 78, 89, 99, 107, 114, 120, 126, 132, 136, 141, 145, 149, +153, 159, 165, 171, 176, 180, 185, 189, 192, 199, 205, 211, 216, 220, 225, +229, 232, 239, 245, 251, 21, 33, 58, 79, 97, 112, 125, 137, 148, 157, +166, 174, 182, 189, 195, 201, 207, 217, 227, 235, 243, 251, 17, 35, 63, +86, 106, 123, 139, 152, 165, 177, 187, 197, 206, 214, 222, 230, 237, 250, +25, 31, 55, 75, 91, 105, 117, 128, 138, 146, 154, 161, 168, 174, 180, +185, 190, 200, 208, 215, 222, 229, 235, 240, 245, 255, 16, 36, 65, 89, +110, 128, 144, 159, 173, 185, 196, 207, 217, 226, 234, 242, 250, 11, 41, +74, 103, 128, 151, 172, 191, 209, 225, 241, 255, 9, 43, 79, 110, 138, +163, 186, 207, 227, 246, 12, 39, 71, 99, 123, 144, 164, 182, 198, 214, +228, 241, 253, 9, 44, 81, 113, 142, 168, 192, 214, 235, 255, 7, 49, +90, 127, 160, 191, 220, 247, 6, 51, 95, 134, 170, 203, 234, 7, 47, +87, 123, 155, 184, 212, 237, 6, 52, 97, 137, 174, 208, 240, 5, 57, +106, 151, 192, 231, 5, 59, 111, 158, 202, 243, 5, 55, 103, 147, 187, +224, 5, 60, 113, 161, 206, 248, 4, 65, 122, 175, 224, 4, 67, 127, +182, 234, }; +static const unsigned char cache_caps50[168] = { +224, 224, 224, 224, 224, 224, 224, 224, 160, 160, 160, 160, 185, 185, 185, +178, 178, 168, 134, 61, 37, 224, 224, 224, 224, 224, 224, 224, 224, 240, +240, 240, 240, 207, 207, 207, 198, 198, 183, 144, 66, 40, 160, 160, 160, +160, 160, 160, 160, 160, 185, 185, 185, 185, 193, 193, 193, 183, 183, 172, +138, 64, 38, 240, 240, 240, 240, 240, 240, 240, 240, 207, 207, 207, 207, +204, 204, 204, 193, 193, 180, 143, 66, 40, 185, 185, 185, 185, 185, 185, +185, 185, 193, 193, 193, 193, 193, 193, 193, 183, 183, 172, 138, 65, 39, +207, 207, 207, 207, 207, 207, 207, 207, 204, 204, 204, 204, 201, 201, 201, +188, 188, 176, 141, 66, 40, 193, 193, 193, 193, 193, 193, 193, 193, 193, +193, 193, 193, 194, 194, 194, 184, 184, 173, 139, 65, 39, 204, 204, 204, +204, 204, 204, 204, 204, 201, 201, 201, 201, 198, 198, 198, 187, 187, 175, +140, 66, 40, }; +#endif + +#ifndef FFT_TWIDDLES48000_960 +#define FFT_TWIDDLES48000_960 +static const kiss_twiddle_cpx fft_twiddles48000_960[480] = { +{1.0000000f, -0.0000000f}, {0.99991433f, -0.013089596f}, +{0.99965732f, -0.026176948f}, {0.99922904f, -0.039259816f}, +{0.99862953f, -0.052335956f}, {0.99785892f, -0.065403129f}, +{0.99691733f, -0.078459096f}, {0.99580493f, -0.091501619f}, +{0.99452190f, -0.10452846f}, {0.99306846f, -0.11753740f}, +{0.99144486f, -0.13052619f}, {0.98965139f, -0.14349262f}, +{0.98768834f, -0.15643447f}, {0.98555606f, -0.16934950f}, +{0.98325491f, -0.18223553f}, {0.98078528f, -0.19509032f}, +{0.97814760f, -0.20791169f}, {0.97534232f, -0.22069744f}, +{0.97236992f, -0.23344536f}, {0.96923091f, -0.24615329f}, +{0.96592583f, -0.25881905f}, {0.96245524f, -0.27144045f}, +{0.95881973f, -0.28401534f}, {0.95501994f, -0.29654157f}, +{0.95105652f, -0.30901699f}, {0.94693013f, -0.32143947f}, +{0.94264149f, -0.33380686f}, {0.93819134f, -0.34611706f}, +{0.93358043f, -0.35836795f}, {0.92880955f, -0.37055744f}, +{0.92387953f, -0.38268343f}, {0.91879121f, -0.39474386f}, +{0.91354546f, -0.40673664f}, {0.90814317f, -0.41865974f}, +{0.90258528f, -0.43051110f}, {0.89687274f, -0.44228869f}, +{0.89100652f, -0.45399050f}, {0.88498764f, -0.46561452f}, +{0.87881711f, -0.47715876f}, {0.87249601f, -0.48862124f}, +{0.86602540f, -0.50000000f}, {0.85940641f, -0.51129309f}, +{0.85264016f, -0.52249856f}, {0.84572782f, -0.53361452f}, +{0.83867057f, -0.54463904f}, {0.83146961f, -0.55557023f}, +{0.82412619f, -0.56640624f}, {0.81664156f, -0.57714519f}, +{0.80901699f, -0.58778525f}, {0.80125381f, -0.59832460f}, +{0.79335334f, -0.60876143f}, {0.78531693f, -0.61909395f}, +{0.77714596f, -0.62932039f}, {0.76884183f, -0.63943900f}, +{0.76040597f, -0.64944805f}, {0.75183981f, -0.65934582f}, +{0.74314483f, -0.66913061f}, {0.73432251f, -0.67880075f}, +{0.72537437f, -0.68835458f}, {0.71630194f, -0.69779046f}, +{0.70710678f, -0.70710678f}, {0.69779046f, -0.71630194f}, +{0.68835458f, -0.72537437f}, {0.67880075f, -0.73432251f}, +{0.66913061f, -0.74314483f}, {0.65934582f, -0.75183981f}, +{0.64944805f, -0.76040597f}, {0.63943900f, -0.76884183f}, +{0.62932039f, -0.77714596f}, {0.61909395f, -0.78531693f}, +{0.60876143f, -0.79335334f}, {0.59832460f, -0.80125381f}, +{0.58778525f, -0.80901699f}, {0.57714519f, -0.81664156f}, +{0.56640624f, -0.82412619f}, {0.55557023f, -0.83146961f}, +{0.54463904f, -0.83867057f}, {0.53361452f, -0.84572782f}, +{0.52249856f, -0.85264016f}, {0.51129309f, -0.85940641f}, +{0.50000000f, -0.86602540f}, {0.48862124f, -0.87249601f}, +{0.47715876f, -0.87881711f}, {0.46561452f, -0.88498764f}, +{0.45399050f, -0.89100652f}, {0.44228869f, -0.89687274f}, +{0.43051110f, -0.90258528f}, {0.41865974f, -0.90814317f}, +{0.40673664f, -0.91354546f}, {0.39474386f, -0.91879121f}, +{0.38268343f, -0.92387953f}, {0.37055744f, -0.92880955f}, +{0.35836795f, -0.93358043f}, {0.34611706f, -0.93819134f}, +{0.33380686f, -0.94264149f}, {0.32143947f, -0.94693013f}, +{0.30901699f, -0.95105652f}, {0.29654157f, -0.95501994f}, +{0.28401534f, -0.95881973f}, {0.27144045f, -0.96245524f}, +{0.25881905f, -0.96592583f}, {0.24615329f, -0.96923091f}, +{0.23344536f, -0.97236992f}, {0.22069744f, -0.97534232f}, +{0.20791169f, -0.97814760f}, {0.19509032f, -0.98078528f}, +{0.18223553f, -0.98325491f}, {0.16934950f, -0.98555606f}, +{0.15643447f, -0.98768834f}, {0.14349262f, -0.98965139f}, +{0.13052619f, -0.99144486f}, {0.11753740f, -0.99306846f}, +{0.10452846f, -0.99452190f}, {0.091501619f, -0.99580493f}, +{0.078459096f, -0.99691733f}, {0.065403129f, -0.99785892f}, +{0.052335956f, -0.99862953f}, {0.039259816f, -0.99922904f}, +{0.026176948f, -0.99965732f}, {0.013089596f, -0.99991433f}, +{6.1230318e-17f, -1.0000000f}, {-0.013089596f, -0.99991433f}, +{-0.026176948f, -0.99965732f}, {-0.039259816f, -0.99922904f}, +{-0.052335956f, -0.99862953f}, {-0.065403129f, -0.99785892f}, +{-0.078459096f, -0.99691733f}, {-0.091501619f, -0.99580493f}, +{-0.10452846f, -0.99452190f}, {-0.11753740f, -0.99306846f}, +{-0.13052619f, -0.99144486f}, {-0.14349262f, -0.98965139f}, +{-0.15643447f, -0.98768834f}, {-0.16934950f, -0.98555606f}, +{-0.18223553f, -0.98325491f}, {-0.19509032f, -0.98078528f}, +{-0.20791169f, -0.97814760f}, {-0.22069744f, -0.97534232f}, +{-0.23344536f, -0.97236992f}, {-0.24615329f, -0.96923091f}, +{-0.25881905f, -0.96592583f}, {-0.27144045f, -0.96245524f}, +{-0.28401534f, -0.95881973f}, {-0.29654157f, -0.95501994f}, +{-0.30901699f, -0.95105652f}, {-0.32143947f, -0.94693013f}, +{-0.33380686f, -0.94264149f}, {-0.34611706f, -0.93819134f}, +{-0.35836795f, -0.93358043f}, {-0.37055744f, -0.92880955f}, +{-0.38268343f, -0.92387953f}, {-0.39474386f, -0.91879121f}, +{-0.40673664f, -0.91354546f}, {-0.41865974f, -0.90814317f}, +{-0.43051110f, -0.90258528f}, {-0.44228869f, -0.89687274f}, +{-0.45399050f, -0.89100652f}, {-0.46561452f, -0.88498764f}, +{-0.47715876f, -0.87881711f}, {-0.48862124f, -0.87249601f}, +{-0.50000000f, -0.86602540f}, {-0.51129309f, -0.85940641f}, +{-0.52249856f, -0.85264016f}, {-0.53361452f, -0.84572782f}, +{-0.54463904f, -0.83867057f}, {-0.55557023f, -0.83146961f}, +{-0.56640624f, -0.82412619f}, {-0.57714519f, -0.81664156f}, +{-0.58778525f, -0.80901699f}, {-0.59832460f, -0.80125381f}, +{-0.60876143f, -0.79335334f}, {-0.61909395f, -0.78531693f}, +{-0.62932039f, -0.77714596f}, {-0.63943900f, -0.76884183f}, +{-0.64944805f, -0.76040597f}, {-0.65934582f, -0.75183981f}, +{-0.66913061f, -0.74314483f}, {-0.67880075f, -0.73432251f}, +{-0.68835458f, -0.72537437f}, {-0.69779046f, -0.71630194f}, +{-0.70710678f, -0.70710678f}, {-0.71630194f, -0.69779046f}, +{-0.72537437f, -0.68835458f}, {-0.73432251f, -0.67880075f}, +{-0.74314483f, -0.66913061f}, {-0.75183981f, -0.65934582f}, +{-0.76040597f, -0.64944805f}, {-0.76884183f, -0.63943900f}, +{-0.77714596f, -0.62932039f}, {-0.78531693f, -0.61909395f}, +{-0.79335334f, -0.60876143f}, {-0.80125381f, -0.59832460f}, +{-0.80901699f, -0.58778525f}, {-0.81664156f, -0.57714519f}, +{-0.82412619f, -0.56640624f}, {-0.83146961f, -0.55557023f}, +{-0.83867057f, -0.54463904f}, {-0.84572782f, -0.53361452f}, +{-0.85264016f, -0.52249856f}, {-0.85940641f, -0.51129309f}, +{-0.86602540f, -0.50000000f}, {-0.87249601f, -0.48862124f}, +{-0.87881711f, -0.47715876f}, {-0.88498764f, -0.46561452f}, +{-0.89100652f, -0.45399050f}, {-0.89687274f, -0.44228869f}, +{-0.90258528f, -0.43051110f}, {-0.90814317f, -0.41865974f}, +{-0.91354546f, -0.40673664f}, {-0.91879121f, -0.39474386f}, +{-0.92387953f, -0.38268343f}, {-0.92880955f, -0.37055744f}, +{-0.93358043f, -0.35836795f}, {-0.93819134f, -0.34611706f}, +{-0.94264149f, -0.33380686f}, {-0.94693013f, -0.32143947f}, +{-0.95105652f, -0.30901699f}, {-0.95501994f, -0.29654157f}, +{-0.95881973f, -0.28401534f}, {-0.96245524f, -0.27144045f}, +{-0.96592583f, -0.25881905f}, {-0.96923091f, -0.24615329f}, +{-0.97236992f, -0.23344536f}, {-0.97534232f, -0.22069744f}, +{-0.97814760f, -0.20791169f}, {-0.98078528f, -0.19509032f}, +{-0.98325491f, -0.18223553f}, {-0.98555606f, -0.16934950f}, +{-0.98768834f, -0.15643447f}, {-0.98965139f, -0.14349262f}, +{-0.99144486f, -0.13052619f}, {-0.99306846f, -0.11753740f}, +{-0.99452190f, -0.10452846f}, {-0.99580493f, -0.091501619f}, +{-0.99691733f, -0.078459096f}, {-0.99785892f, -0.065403129f}, +{-0.99862953f, -0.052335956f}, {-0.99922904f, -0.039259816f}, +{-0.99965732f, -0.026176948f}, {-0.99991433f, -0.013089596f}, +{-1.0000000f, -1.2246064e-16f}, {-0.99991433f, 0.013089596f}, +{-0.99965732f, 0.026176948f}, {-0.99922904f, 0.039259816f}, +{-0.99862953f, 0.052335956f}, {-0.99785892f, 0.065403129f}, +{-0.99691733f, 0.078459096f}, {-0.99580493f, 0.091501619f}, +{-0.99452190f, 0.10452846f}, {-0.99306846f, 0.11753740f}, +{-0.99144486f, 0.13052619f}, {-0.98965139f, 0.14349262f}, +{-0.98768834f, 0.15643447f}, {-0.98555606f, 0.16934950f}, +{-0.98325491f, 0.18223553f}, {-0.98078528f, 0.19509032f}, +{-0.97814760f, 0.20791169f}, {-0.97534232f, 0.22069744f}, +{-0.97236992f, 0.23344536f}, {-0.96923091f, 0.24615329f}, +{-0.96592583f, 0.25881905f}, {-0.96245524f, 0.27144045f}, +{-0.95881973f, 0.28401534f}, {-0.95501994f, 0.29654157f}, +{-0.95105652f, 0.30901699f}, {-0.94693013f, 0.32143947f}, +{-0.94264149f, 0.33380686f}, {-0.93819134f, 0.34611706f}, +{-0.93358043f, 0.35836795f}, {-0.92880955f, 0.37055744f}, +{-0.92387953f, 0.38268343f}, {-0.91879121f, 0.39474386f}, +{-0.91354546f, 0.40673664f}, {-0.90814317f, 0.41865974f}, +{-0.90258528f, 0.43051110f}, {-0.89687274f, 0.44228869f}, +{-0.89100652f, 0.45399050f}, {-0.88498764f, 0.46561452f}, +{-0.87881711f, 0.47715876f}, {-0.87249601f, 0.48862124f}, +{-0.86602540f, 0.50000000f}, {-0.85940641f, 0.51129309f}, +{-0.85264016f, 0.52249856f}, {-0.84572782f, 0.53361452f}, +{-0.83867057f, 0.54463904f}, {-0.83146961f, 0.55557023f}, +{-0.82412619f, 0.56640624f}, {-0.81664156f, 0.57714519f}, +{-0.80901699f, 0.58778525f}, {-0.80125381f, 0.59832460f}, +{-0.79335334f, 0.60876143f}, {-0.78531693f, 0.61909395f}, +{-0.77714596f, 0.62932039f}, {-0.76884183f, 0.63943900f}, +{-0.76040597f, 0.64944805f}, {-0.75183981f, 0.65934582f}, +{-0.74314483f, 0.66913061f}, {-0.73432251f, 0.67880075f}, +{-0.72537437f, 0.68835458f}, {-0.71630194f, 0.69779046f}, +{-0.70710678f, 0.70710678f}, {-0.69779046f, 0.71630194f}, +{-0.68835458f, 0.72537437f}, {-0.67880075f, 0.73432251f}, +{-0.66913061f, 0.74314483f}, {-0.65934582f, 0.75183981f}, +{-0.64944805f, 0.76040597f}, {-0.63943900f, 0.76884183f}, +{-0.62932039f, 0.77714596f}, {-0.61909395f, 0.78531693f}, +{-0.60876143f, 0.79335334f}, {-0.59832460f, 0.80125381f}, +{-0.58778525f, 0.80901699f}, {-0.57714519f, 0.81664156f}, +{-0.56640624f, 0.82412619f}, {-0.55557023f, 0.83146961f}, +{-0.54463904f, 0.83867057f}, {-0.53361452f, 0.84572782f}, +{-0.52249856f, 0.85264016f}, {-0.51129309f, 0.85940641f}, +{-0.50000000f, 0.86602540f}, {-0.48862124f, 0.87249601f}, +{-0.47715876f, 0.87881711f}, {-0.46561452f, 0.88498764f}, +{-0.45399050f, 0.89100652f}, {-0.44228869f, 0.89687274f}, +{-0.43051110f, 0.90258528f}, {-0.41865974f, 0.90814317f}, +{-0.40673664f, 0.91354546f}, {-0.39474386f, 0.91879121f}, +{-0.38268343f, 0.92387953f}, {-0.37055744f, 0.92880955f}, +{-0.35836795f, 0.93358043f}, {-0.34611706f, 0.93819134f}, +{-0.33380686f, 0.94264149f}, {-0.32143947f, 0.94693013f}, +{-0.30901699f, 0.95105652f}, {-0.29654157f, 0.95501994f}, +{-0.28401534f, 0.95881973f}, {-0.27144045f, 0.96245524f}, +{-0.25881905f, 0.96592583f}, {-0.24615329f, 0.96923091f}, +{-0.23344536f, 0.97236992f}, {-0.22069744f, 0.97534232f}, +{-0.20791169f, 0.97814760f}, {-0.19509032f, 0.98078528f}, +{-0.18223553f, 0.98325491f}, {-0.16934950f, 0.98555606f}, +{-0.15643447f, 0.98768834f}, {-0.14349262f, 0.98965139f}, +{-0.13052619f, 0.99144486f}, {-0.11753740f, 0.99306846f}, +{-0.10452846f, 0.99452190f}, {-0.091501619f, 0.99580493f}, +{-0.078459096f, 0.99691733f}, {-0.065403129f, 0.99785892f}, +{-0.052335956f, 0.99862953f}, {-0.039259816f, 0.99922904f}, +{-0.026176948f, 0.99965732f}, {-0.013089596f, 0.99991433f}, +{-1.8369095e-16f, 1.0000000f}, {0.013089596f, 0.99991433f}, +{0.026176948f, 0.99965732f}, {0.039259816f, 0.99922904f}, +{0.052335956f, 0.99862953f}, {0.065403129f, 0.99785892f}, +{0.078459096f, 0.99691733f}, {0.091501619f, 0.99580493f}, +{0.10452846f, 0.99452190f}, {0.11753740f, 0.99306846f}, +{0.13052619f, 0.99144486f}, {0.14349262f, 0.98965139f}, +{0.15643447f, 0.98768834f}, {0.16934950f, 0.98555606f}, +{0.18223553f, 0.98325491f}, {0.19509032f, 0.98078528f}, +{0.20791169f, 0.97814760f}, {0.22069744f, 0.97534232f}, +{0.23344536f, 0.97236992f}, {0.24615329f, 0.96923091f}, +{0.25881905f, 0.96592583f}, {0.27144045f, 0.96245524f}, +{0.28401534f, 0.95881973f}, {0.29654157f, 0.95501994f}, +{0.30901699f, 0.95105652f}, {0.32143947f, 0.94693013f}, +{0.33380686f, 0.94264149f}, {0.34611706f, 0.93819134f}, +{0.35836795f, 0.93358043f}, {0.37055744f, 0.92880955f}, +{0.38268343f, 0.92387953f}, {0.39474386f, 0.91879121f}, +{0.40673664f, 0.91354546f}, {0.41865974f, 0.90814317f}, +{0.43051110f, 0.90258528f}, {0.44228869f, 0.89687274f}, +{0.45399050f, 0.89100652f}, {0.46561452f, 0.88498764f}, +{0.47715876f, 0.87881711f}, {0.48862124f, 0.87249601f}, +{0.50000000f, 0.86602540f}, {0.51129309f, 0.85940641f}, +{0.52249856f, 0.85264016f}, {0.53361452f, 0.84572782f}, +{0.54463904f, 0.83867057f}, {0.55557023f, 0.83146961f}, +{0.56640624f, 0.82412619f}, {0.57714519f, 0.81664156f}, +{0.58778525f, 0.80901699f}, {0.59832460f, 0.80125381f}, +{0.60876143f, 0.79335334f}, {0.61909395f, 0.78531693f}, +{0.62932039f, 0.77714596f}, {0.63943900f, 0.76884183f}, +{0.64944805f, 0.76040597f}, {0.65934582f, 0.75183981f}, +{0.66913061f, 0.74314483f}, {0.67880075f, 0.73432251f}, +{0.68835458f, 0.72537437f}, {0.69779046f, 0.71630194f}, +{0.70710678f, 0.70710678f}, {0.71630194f, 0.69779046f}, +{0.72537437f, 0.68835458f}, {0.73432251f, 0.67880075f}, +{0.74314483f, 0.66913061f}, {0.75183981f, 0.65934582f}, +{0.76040597f, 0.64944805f}, {0.76884183f, 0.63943900f}, +{0.77714596f, 0.62932039f}, {0.78531693f, 0.61909395f}, +{0.79335334f, 0.60876143f}, {0.80125381f, 0.59832460f}, +{0.80901699f, 0.58778525f}, {0.81664156f, 0.57714519f}, +{0.82412619f, 0.56640624f}, {0.83146961f, 0.55557023f}, +{0.83867057f, 0.54463904f}, {0.84572782f, 0.53361452f}, +{0.85264016f, 0.52249856f}, {0.85940641f, 0.51129309f}, +{0.86602540f, 0.50000000f}, {0.87249601f, 0.48862124f}, +{0.87881711f, 0.47715876f}, {0.88498764f, 0.46561452f}, +{0.89100652f, 0.45399050f}, {0.89687274f, 0.44228869f}, +{0.90258528f, 0.43051110f}, {0.90814317f, 0.41865974f}, +{0.91354546f, 0.40673664f}, {0.91879121f, 0.39474386f}, +{0.92387953f, 0.38268343f}, {0.92880955f, 0.37055744f}, +{0.93358043f, 0.35836795f}, {0.93819134f, 0.34611706f}, +{0.94264149f, 0.33380686f}, {0.94693013f, 0.32143947f}, +{0.95105652f, 0.30901699f}, {0.95501994f, 0.29654157f}, +{0.95881973f, 0.28401534f}, {0.96245524f, 0.27144045f}, +{0.96592583f, 0.25881905f}, {0.96923091f, 0.24615329f}, +{0.97236992f, 0.23344536f}, {0.97534232f, 0.22069744f}, +{0.97814760f, 0.20791169f}, {0.98078528f, 0.19509032f}, +{0.98325491f, 0.18223553f}, {0.98555606f, 0.16934950f}, +{0.98768834f, 0.15643447f}, {0.98965139f, 0.14349262f}, +{0.99144486f, 0.13052619f}, {0.99306846f, 0.11753740f}, +{0.99452190f, 0.10452846f}, {0.99580493f, 0.091501619f}, +{0.99691733f, 0.078459096f}, {0.99785892f, 0.065403129f}, +{0.99862953f, 0.052335956f}, {0.99922904f, 0.039259816f}, +{0.99965732f, 0.026176948f}, {0.99991433f, 0.013089596f}, +}; +#ifndef FFT_BITREV480 +#define FFT_BITREV480 +static const opus_int16 fft_bitrev480[480] = { +0, 96, 192, 288, 384, 32, 128, 224, 320, 416, 64, 160, 256, 352, 448, +8, 104, 200, 296, 392, 40, 136, 232, 328, 424, 72, 168, 264, 360, 456, +16, 112, 208, 304, 400, 48, 144, 240, 336, 432, 80, 176, 272, 368, 464, +24, 120, 216, 312, 408, 56, 152, 248, 344, 440, 88, 184, 280, 376, 472, +4, 100, 196, 292, 388, 36, 132, 228, 324, 420, 68, 164, 260, 356, 452, +12, 108, 204, 300, 396, 44, 140, 236, 332, 428, 76, 172, 268, 364, 460, +20, 116, 212, 308, 404, 52, 148, 244, 340, 436, 84, 180, 276, 372, 468, +28, 124, 220, 316, 412, 60, 156, 252, 348, 444, 92, 188, 284, 380, 476, +1, 97, 193, 289, 385, 33, 129, 225, 321, 417, 65, 161, 257, 353, 449, +9, 105, 201, 297, 393, 41, 137, 233, 329, 425, 73, 169, 265, 361, 457, +17, 113, 209, 305, 401, 49, 145, 241, 337, 433, 81, 177, 273, 369, 465, +25, 121, 217, 313, 409, 57, 153, 249, 345, 441, 89, 185, 281, 377, 473, +5, 101, 197, 293, 389, 37, 133, 229, 325, 421, 69, 165, 261, 357, 453, +13, 109, 205, 301, 397, 45, 141, 237, 333, 429, 77, 173, 269, 365, 461, +21, 117, 213, 309, 405, 53, 149, 245, 341, 437, 85, 181, 277, 373, 469, +29, 125, 221, 317, 413, 61, 157, 253, 349, 445, 93, 189, 285, 381, 477, +2, 98, 194, 290, 386, 34, 130, 226, 322, 418, 66, 162, 258, 354, 450, +10, 106, 202, 298, 394, 42, 138, 234, 330, 426, 74, 170, 266, 362, 458, +18, 114, 210, 306, 402, 50, 146, 242, 338, 434, 82, 178, 274, 370, 466, +26, 122, 218, 314, 410, 58, 154, 250, 346, 442, 90, 186, 282, 378, 474, +6, 102, 198, 294, 390, 38, 134, 230, 326, 422, 70, 166, 262, 358, 454, +14, 110, 206, 302, 398, 46, 142, 238, 334, 430, 78, 174, 270, 366, 462, +22, 118, 214, 310, 406, 54, 150, 246, 342, 438, 86, 182, 278, 374, 470, +30, 126, 222, 318, 414, 62, 158, 254, 350, 446, 94, 190, 286, 382, 478, +3, 99, 195, 291, 387, 35, 131, 227, 323, 419, 67, 163, 259, 355, 451, +11, 107, 203, 299, 395, 43, 139, 235, 331, 427, 75, 171, 267, 363, 459, +19, 115, 211, 307, 403, 51, 147, 243, 339, 435, 83, 179, 275, 371, 467, +27, 123, 219, 315, 411, 59, 155, 251, 347, 443, 91, 187, 283, 379, 475, +7, 103, 199, 295, 391, 39, 135, 231, 327, 423, 71, 167, 263, 359, 455, +15, 111, 207, 303, 399, 47, 143, 239, 335, 431, 79, 175, 271, 367, 463, +23, 119, 215, 311, 407, 55, 151, 247, 343, 439, 87, 183, 279, 375, 471, +31, 127, 223, 319, 415, 63, 159, 255, 351, 447, 95, 191, 287, 383, 479, +}; +#endif + +#ifndef FFT_BITREV240 +#define FFT_BITREV240 +static const opus_int16 fft_bitrev240[240] = { +0, 48, 96, 144, 192, 16, 64, 112, 160, 208, 32, 80, 128, 176, 224, +4, 52, 100, 148, 196, 20, 68, 116, 164, 212, 36, 84, 132, 180, 228, +8, 56, 104, 152, 200, 24, 72, 120, 168, 216, 40, 88, 136, 184, 232, +12, 60, 108, 156, 204, 28, 76, 124, 172, 220, 44, 92, 140, 188, 236, +1, 49, 97, 145, 193, 17, 65, 113, 161, 209, 33, 81, 129, 177, 225, +5, 53, 101, 149, 197, 21, 69, 117, 165, 213, 37, 85, 133, 181, 229, +9, 57, 105, 153, 201, 25, 73, 121, 169, 217, 41, 89, 137, 185, 233, +13, 61, 109, 157, 205, 29, 77, 125, 173, 221, 45, 93, 141, 189, 237, +2, 50, 98, 146, 194, 18, 66, 114, 162, 210, 34, 82, 130, 178, 226, +6, 54, 102, 150, 198, 22, 70, 118, 166, 214, 38, 86, 134, 182, 230, +10, 58, 106, 154, 202, 26, 74, 122, 170, 218, 42, 90, 138, 186, 234, +14, 62, 110, 158, 206, 30, 78, 126, 174, 222, 46, 94, 142, 190, 238, +3, 51, 99, 147, 195, 19, 67, 115, 163, 211, 35, 83, 131, 179, 227, +7, 55, 103, 151, 199, 23, 71, 119, 167, 215, 39, 87, 135, 183, 231, +11, 59, 107, 155, 203, 27, 75, 123, 171, 219, 43, 91, 139, 187, 235, +15, 63, 111, 159, 207, 31, 79, 127, 175, 223, 47, 95, 143, 191, 239, +}; +#endif + +#ifndef FFT_BITREV120 +#define FFT_BITREV120 +static const opus_int16 fft_bitrev120[120] = { +0, 24, 48, 72, 96, 8, 32, 56, 80, 104, 16, 40, 64, 88, 112, +4, 28, 52, 76, 100, 12, 36, 60, 84, 108, 20, 44, 68, 92, 116, +1, 25, 49, 73, 97, 9, 33, 57, 81, 105, 17, 41, 65, 89, 113, +5, 29, 53, 77, 101, 13, 37, 61, 85, 109, 21, 45, 69, 93, 117, +2, 26, 50, 74, 98, 10, 34, 58, 82, 106, 18, 42, 66, 90, 114, +6, 30, 54, 78, 102, 14, 38, 62, 86, 110, 22, 46, 70, 94, 118, +3, 27, 51, 75, 99, 11, 35, 59, 83, 107, 19, 43, 67, 91, 115, +7, 31, 55, 79, 103, 15, 39, 63, 87, 111, 23, 47, 71, 95, 119, +}; +#endif + +#ifndef FFT_BITREV60 +#define FFT_BITREV60 +static const opus_int16 fft_bitrev60[60] = { +0, 12, 24, 36, 48, 4, 16, 28, 40, 52, 8, 20, 32, 44, 56, +1, 13, 25, 37, 49, 5, 17, 29, 41, 53, 9, 21, 33, 45, 57, +2, 14, 26, 38, 50, 6, 18, 30, 42, 54, 10, 22, 34, 46, 58, +3, 15, 27, 39, 51, 7, 19, 31, 43, 55, 11, 23, 35, 47, 59, +}; +#endif + +#ifndef FFT_STATE48000_960_0 +#define FFT_STATE48000_960_0 +static const kiss_fft_state fft_state48000_960_0 = { +480, /* nfft */ +0.002083333f, /* scale */ +-1, /* shift */ +{5, 96, 3, 32, 4, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev480, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_480, +#else +NULL, +#endif +}; +#endif + +#ifndef FFT_STATE48000_960_1 +#define FFT_STATE48000_960_1 +static const kiss_fft_state fft_state48000_960_1 = { +240, /* nfft */ +0.004166667f, /* scale */ +1, /* shift */ +{5, 48, 3, 16, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev240, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_240, +#else +NULL, +#endif +}; +#endif + +#ifndef FFT_STATE48000_960_2 +#define FFT_STATE48000_960_2 +static const kiss_fft_state fft_state48000_960_2 = { +120, /* nfft */ +0.008333333f, /* scale */ +2, /* shift */ +{5, 24, 3, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev120, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_120, +#else +NULL, +#endif +}; +#endif + +#ifndef FFT_STATE48000_960_3 +#define FFT_STATE48000_960_3 +static const kiss_fft_state fft_state48000_960_3 = { +60, /* nfft */ +0.016666667f, /* scale */ +3, /* shift */ +{5, 12, 3, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ +fft_bitrev60, /* bitrev */ +fft_twiddles48000_960, /* bitrev */ +#ifdef OVERRIDE_FFT +(arch_fft_state *)&cfg_arch_60, +#else +NULL, +#endif +}; +#endif + +#endif + +#ifndef MDCT_TWIDDLES960 +#define MDCT_TWIDDLES960 +static const opus_val16 mdct_twiddles960[1800] = { +0.99999994f, 0.99999321f, 0.99997580f, 0.99994773f, 0.99990886f, +0.99985933f, 0.99979913f, 0.99972820f, 0.99964654f, 0.99955416f, +0.99945110f, 0.99933738f, 0.99921292f, 0.99907774f, 0.99893188f, +0.99877530f, 0.99860805f, 0.99843007f, 0.99824142f, 0.99804211f, +0.99783206f, 0.99761140f, 0.99737996f, 0.99713790f, 0.99688518f, +0.99662173f, 0.99634761f, 0.99606287f, 0.99576741f, 0.99546129f, +0.99514455f, 0.99481714f, 0.99447906f, 0.99413031f, 0.99377096f, +0.99340093f, 0.99302030f, 0.99262899f, 0.99222708f, 0.99181455f, +0.99139136f, 0.99095762f, 0.99051321f, 0.99005818f, 0.98959261f, +0.98911643f, 0.98862964f, 0.98813224f, 0.98762429f, 0.98710573f, +0.98657662f, 0.98603696f, 0.98548669f, 0.98492593f, 0.98435456f, +0.98377270f, 0.98318028f, 0.98257732f, 0.98196387f, 0.98133987f, +0.98070538f, 0.98006040f, 0.97940493f, 0.97873890f, 0.97806245f, +0.97737551f, 0.97667813f, 0.97597027f, 0.97525197f, 0.97452319f, +0.97378403f, 0.97303438f, 0.97227436f, 0.97150391f, 0.97072303f, +0.96993178f, 0.96913016f, 0.96831810f, 0.96749574f, 0.96666300f, +0.96581990f, 0.96496642f, 0.96410263f, 0.96322852f, 0.96234411f, +0.96144938f, 0.96054435f, 0.95962906f, 0.95870346f, 0.95776761f, +0.95682150f, 0.95586514f, 0.95489854f, 0.95392174f, 0.95293468f, +0.95193744f, 0.95093000f, 0.94991243f, 0.94888461f, 0.94784665f, +0.94679856f, 0.94574034f, 0.94467193f, 0.94359344f, 0.94250488f, +0.94140619f, 0.94029742f, 0.93917859f, 0.93804967f, 0.93691075f, +0.93576175f, 0.93460274f, 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0.93240267f, +0.92262226f, 0.91220951f, 0.90117162f, 0.88951606f, 0.87725091f, +0.86438453f, 0.85092574f, 0.83688372f, 0.82226819f, 0.80708915f, +0.79135692f, 0.77508235f, 0.75827658f, 0.74095112f, 0.72311783f, +0.70478898f, 0.68597710f, 0.66669506f, 0.64695615f, 0.62677377f, +0.60616189f, 0.58513457f, 0.56370622f, 0.54189157f, 0.51970547f, +0.49716324f, 0.47428027f, 0.45107225f, 0.42755505f, 0.40374488f, +0.37965798f, 0.35531086f, 0.33072025f, 0.30590299f, 0.28087607f, +0.25565663f, 0.23026201f, 0.20470956f, 0.17901683f, 0.15320139f, +0.12728097f, 0.10127331f, 0.075196236f, 0.049067631f, 0.022905400f, +-0.0032725304f, -0.029448219f, -0.055603724f, -0.081721120f, -0.10778251f, +-0.13377003f, -0.15966587f, -0.18545228f, -0.21111161f, -0.23662624f, +-0.26197869f, -0.28715160f, -0.31212771f, -0.33688989f, -0.36142120f, +-0.38570482f, -0.40972409f, -0.43346253f, -0.45690393f, -0.48003218f, +-0.50283146f, -0.52528608f, -0.54738069f, -0.56910020f, -0.59042966f, +-0.61135447f, -0.63186026f, -0.65193301f, -0.67155898f, -0.69072473f, +-0.70941705f, -0.72762316f, -0.74533063f, -0.76252723f, -0.77920127f, +-0.79534131f, -0.81093621f, -0.82597536f, -0.84044844f, -0.85434550f, +-0.86765707f, -0.88037395f, -0.89248747f, -0.90398932f, -0.91487163f, +-0.92512697f, -0.93474823f, -0.94372886f, -0.95206273f, -0.95974404f, +-0.96676767f, -0.97312868f, -0.97882277f, -0.98384601f, -0.98819500f, +-0.99186671f, -0.99485862f, -0.99716878f, -0.99879545f, -0.99973762f, +}; +#endif + +static const CELTMode mode48000_960_120 = { +48000, /* Fs */ +120, /* overlap */ +21, /* nbEBands */ +21, /* effEBands */ +{0.85000610f, 0.0000000f, 1.0000000f, 1.0000000f, }, /* preemph */ +eband5ms, /* eBands */ +3, /* maxLM */ +8, /* nbShortMdcts */ +120, /* shortMdctSize */ +11, /* nbAllocVectors */ +band_allocation, /* allocVectors */ +logN400, /* logN */ +window120, /* window */ +{1920, 3, {&fft_state48000_960_0, &fft_state48000_960_1, &fft_state48000_960_2, &fft_state48000_960_3, }, mdct_twiddles960}, /* mdct */ +{392, cache_index50, cache_bits50, cache_caps50}, /* cache */ +}; + +/* List of all the available modes */ +#define TOTAL_MODES 1 +static const CELTMode * const static_mode_list[TOTAL_MODES] = { +&mode48000_960_120, +}; diff --git a/vendor/opus/celt/static_modes_float_arm_ne10.h b/vendor/opus/celt/static_modes_float_arm_ne10.h new file mode 100644 index 0000000..66e1abb --- /dev/null +++ b/vendor/opus/celt/static_modes_float_arm_ne10.h @@ -0,0 +1,404 @@ +/* The contents of this file was automatically generated by + * dump_mode_arm_ne10.c with arguments: 48000 960 + * It contains static definitions for some pre-defined modes. */ +#include + +#ifndef NE10_FFT_PARAMS48000_960 +#define NE10_FFT_PARAMS48000_960 +static const ne10_int32_t ne10_factors_480[64] = { +4, 40, 4, 30, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_int32_t ne10_factors_240[64] = { +3, 20, 4, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_int32_t ne10_factors_120[64] = { +3, 10, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_int32_t ne10_factors_60[64] = { +2, 5, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, }; +static const ne10_fft_cpx_float32_t ne10_twiddles_480[480] = { +{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, +{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, +{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, +{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, +{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, +{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, +{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, +{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, +{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, +{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, +{1.0000000f,-0.0000000f}, {0.99862951f,-0.052335959f}, {0.99452192f,-0.10452846f}, +{0.98768836f,-0.15643448f}, {0.97814763f,-0.20791170f}, {0.96592581f,-0.25881904f}, +{0.95105648f,-0.30901700f}, {0.93358040f,-0.35836795f}, {0.91354543f,-0.40673664f}, +{0.89100653f,-0.45399052f}, {0.86602545f,-0.50000000f}, {0.83867055f,-0.54463905f}, +{0.80901700f,-0.58778524f}, {0.77714598f,-0.62932038f}, {0.74314475f,-0.66913062f}, +{0.70710677f,-0.70710683f}, {0.66913056f,-0.74314487f}, {0.62932038f,-0.77714598f}, +{0.58778524f,-0.80901700f}, {0.54463899f,-0.83867055f}, {0.49999997f,-0.86602545f}, +{0.45399052f,-0.89100653f}, {0.40673661f,-0.91354549f}, {0.35836786f,-0.93358046f}, +{0.30901697f,-0.95105654f}, {0.25881907f,-0.96592581f}, {0.20791166f,-0.97814763f}, +{0.15643437f,-0.98768836f}, {0.10452842f,-0.99452192f}, {0.052335974f,-0.99862951f}, +{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, +{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, +{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, +{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, +{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, +{-4.3711388e-08f,-1.0000000f}, {-0.10452851f,-0.99452192f}, {-0.20791174f,-0.97814757f}, +{-0.30901703f,-0.95105648f}, {-0.40673670f,-0.91354543f}, {-0.50000006f,-0.86602533f}, +{-0.58778518f,-0.80901700f}, {-0.66913068f,-0.74314475f}, {-0.74314493f,-0.66913044f}, +{-0.80901700f,-0.58778518f}, {-0.86602539f,-0.50000006f}, {-0.91354549f,-0.40673658f}, +{-0.95105654f,-0.30901679f}, {-0.97814763f,-0.20791161f}, {-0.99452192f,-0.10452849f}, +{1.0000000f,-0.0000000f}, {0.98768836f,-0.15643448f}, {0.95105648f,-0.30901700f}, +{0.89100653f,-0.45399052f}, {0.80901700f,-0.58778524f}, {0.70710677f,-0.70710683f}, +{0.58778524f,-0.80901700f}, {0.45399052f,-0.89100653f}, {0.30901697f,-0.95105654f}, +{0.15643437f,-0.98768836f}, {-4.3711388e-08f,-1.0000000f}, {-0.15643445f,-0.98768836f}, +{-0.30901703f,-0.95105648f}, {-0.45399061f,-0.89100647f}, {-0.58778518f,-0.80901700f}, +{-0.70710677f,-0.70710677f}, {-0.80901700f,-0.58778518f}, {-0.89100659f,-0.45399037f}, +{-0.95105654f,-0.30901679f}, {-0.98768836f,-0.15643445f}, {-1.0000000f,8.7422777e-08f}, +{-0.98768830f,0.15643461f}, {-0.95105654f,0.30901697f}, {-0.89100653f,0.45399055f}, +{-0.80901694f,0.58778536f}, {-0.70710665f,0.70710689f}, {-0.58778507f,0.80901712f}, +{-0.45399022f,0.89100665f}, {-0.30901709f,0.95105648f}, {-0.15643452f,0.98768830f}, +{1.0000000f,-0.0000000f}, {0.99991435f,-0.013089596f}, {0.99965733f,-0.026176950f}, +{0.99922901f,-0.039259817f}, {0.99862951f,-0.052335959f}, {0.99785894f,-0.065403134f}, +{0.99691731f,-0.078459099f}, {0.99580491f,-0.091501623f}, {0.99452192f,-0.10452846f}, +{0.99306846f,-0.11753740f}, {0.99144489f,-0.13052620f}, {0.98965138f,-0.14349262f}, +{0.98768836f,-0.15643448f}, {0.98555607f,-0.16934951f}, {0.98325491f,-0.18223552f}, +{0.98078525f,-0.19509032f}, {0.97814763f,-0.20791170f}, {0.97534233f,-0.22069745f}, +{0.97236991f,-0.23344538f}, {0.96923089f,-0.24615330f}, {0.96592581f,-0.25881904f}, +{0.96245521f,-0.27144045f}, {0.95881975f,-0.28401536f}, {0.95501995f,-0.29654160f}, +{0.95105648f,-0.30901700f}, {0.94693011f,-0.32143945f}, {0.94264150f,-0.33380687f}, +{0.93819129f,-0.34611708f}, {0.93358040f,-0.35836795f}, {0.92880952f,-0.37055743f}, +{0.92387956f,-0.38268346f}, {0.91879117f,-0.39474389f}, {0.91354543f,-0.40673664f}, +{0.90814316f,-0.41865975f}, {0.90258527f,-0.43051112f}, {0.89687270f,-0.44228873f}, +{0.89100653f,-0.45399052f}, {0.88498765f,-0.46561453f}, {0.87881708f,-0.47715878f}, +{0.87249601f,-0.48862126f}, {0.86602545f,-0.50000000f}, {0.85940641f,-0.51129311f}, +{0.85264015f,-0.52249855f}, {0.84572786f,-0.53361452f}, {0.83867055f,-0.54463905f}, +{0.83146960f,-0.55557024f}, {0.82412618f,-0.56640625f}, {0.81664151f,-0.57714522f}, +{0.80901700f,-0.58778524f}, {0.80125380f,-0.59832460f}, {0.79335332f,-0.60876143f}, +{0.78531694f,-0.61909395f}, {0.77714598f,-0.62932038f}, {0.76884180f,-0.63943899f}, +{0.76040596f,-0.64944810f}, {0.75183982f,-0.65934587f}, {0.74314475f,-0.66913062f}, +{0.73432249f,-0.67880076f}, {0.72537434f,-0.68835455f}, {0.71630192f,-0.69779050f}, +{0.70710677f,-0.70710683f}, {0.69779044f,-0.71630198f}, {0.68835455f,-0.72537440f}, +{0.67880070f,-0.73432255f}, {0.66913056f,-0.74314487f}, {0.65934581f,-0.75183982f}, +{0.64944804f,-0.76040596f}, {0.63943899f,-0.76884186f}, {0.62932038f,-0.77714598f}, +{0.61909395f,-0.78531694f}, {0.60876137f,-0.79335338f}, {0.59832460f,-0.80125386f}, +{0.58778524f,-0.80901700f}, {0.57714516f,-0.81664151f}, {0.56640625f,-0.82412618f}, +{0.55557019f,-0.83146960f}, {0.54463899f,-0.83867055f}, {0.53361452f,-0.84572786f}, +{0.52249849f,-0.85264015f}, {0.51129311f,-0.85940641f}, {0.49999997f,-0.86602545f}, +{0.48862118f,-0.87249601f}, {0.47715876f,-0.87881708f}, {0.46561447f,-0.88498765f}, +{0.45399052f,-0.89100653f}, {0.44228867f,-0.89687276f}, {0.43051103f,-0.90258533f}, +{0.41865975f,-0.90814316f}, {0.40673661f,-0.91354549f}, {0.39474380f,-0.91879129f}, +{0.38268343f,-0.92387956f}, {0.37055740f,-0.92880958f}, {0.35836786f,-0.93358046f}, +{0.34611705f,-0.93819135f}, {0.33380681f,-0.94264150f}, {0.32143947f,-0.94693011f}, +{0.30901697f,-0.95105654f}, {0.29654151f,-0.95501995f}, {0.28401533f,-0.95881975f}, +{0.27144039f,-0.96245527f}, {0.25881907f,-0.96592581f}, {0.24615327f,-0.96923089f}, +{0.23344530f,-0.97236991f}, {0.22069745f,-0.97534233f}, {0.20791166f,-0.97814763f}, +{0.19509023f,-0.98078531f}, {0.18223552f,-0.98325491f}, {0.16934945f,-0.98555607f}, +{0.15643437f,-0.98768836f}, {0.14349259f,-0.98965138f}, {0.13052613f,-0.99144489f}, +{0.11753740f,-0.99306846f}, {0.10452842f,-0.99452192f}, {0.091501534f,-0.99580491f}, +{0.078459084f,-0.99691731f}, {0.065403074f,-0.99785894f}, {0.052335974f,-0.99862951f}, +{0.039259788f,-0.99922901f}, {0.026176875f,-0.99965733f}, {0.013089597f,-0.99991435f}, +{1.0000000f,-0.0000000f}, {0.99965733f,-0.026176950f}, {0.99862951f,-0.052335959f}, +{0.99691731f,-0.078459099f}, {0.99452192f,-0.10452846f}, {0.99144489f,-0.13052620f}, +{0.98768836f,-0.15643448f}, {0.98325491f,-0.18223552f}, {0.97814763f,-0.20791170f}, +{0.97236991f,-0.23344538f}, {0.96592581f,-0.25881904f}, {0.95881975f,-0.28401536f}, +{0.95105648f,-0.30901700f}, {0.94264150f,-0.33380687f}, {0.93358040f,-0.35836795f}, +{0.92387956f,-0.38268346f}, {0.91354543f,-0.40673664f}, {0.90258527f,-0.43051112f}, +{0.89100653f,-0.45399052f}, {0.87881708f,-0.47715878f}, {0.86602545f,-0.50000000f}, +{0.85264015f,-0.52249855f}, {0.83867055f,-0.54463905f}, {0.82412618f,-0.56640625f}, +{0.80901700f,-0.58778524f}, {0.79335332f,-0.60876143f}, {0.77714598f,-0.62932038f}, +{0.76040596f,-0.64944810f}, {0.74314475f,-0.66913062f}, {0.72537434f,-0.68835455f}, +{0.70710677f,-0.70710683f}, {0.68835455f,-0.72537440f}, {0.66913056f,-0.74314487f}, +{0.64944804f,-0.76040596f}, {0.62932038f,-0.77714598f}, {0.60876137f,-0.79335338f}, +{0.58778524f,-0.80901700f}, {0.56640625f,-0.82412618f}, {0.54463899f,-0.83867055f}, +{0.52249849f,-0.85264015f}, {0.49999997f,-0.86602545f}, {0.47715876f,-0.87881708f}, +{0.45399052f,-0.89100653f}, {0.43051103f,-0.90258533f}, {0.40673661f,-0.91354549f}, +{0.38268343f,-0.92387956f}, {0.35836786f,-0.93358046f}, {0.33380681f,-0.94264150f}, +{0.30901697f,-0.95105654f}, {0.28401533f,-0.95881975f}, {0.25881907f,-0.96592581f}, +{0.23344530f,-0.97236991f}, {0.20791166f,-0.97814763f}, {0.18223552f,-0.98325491f}, +{0.15643437f,-0.98768836f}, {0.13052613f,-0.99144489f}, {0.10452842f,-0.99452192f}, +{0.078459084f,-0.99691731f}, {0.052335974f,-0.99862951f}, {0.026176875f,-0.99965733f}, +{-4.3711388e-08f,-1.0000000f}, {-0.026176963f,-0.99965733f}, {-0.052336060f,-0.99862951f}, +{-0.078459173f,-0.99691731f}, {-0.10452851f,-0.99452192f}, {-0.13052621f,-0.99144489f}, +{-0.15643445f,-0.98768836f}, {-0.18223560f,-0.98325491f}, {-0.20791174f,-0.97814757f}, +{-0.23344538f,-0.97236991f}, {-0.25881916f,-0.96592581f}, {-0.28401542f,-0.95881969f}, +{-0.30901703f,-0.95105648f}, {-0.33380687f,-0.94264150f}, {-0.35836795f,-0.93358040f}, +{-0.38268352f,-0.92387950f}, {-0.40673670f,-0.91354543f}, {-0.43051112f,-0.90258527f}, +{-0.45399061f,-0.89100647f}, {-0.47715873f,-0.87881708f}, {-0.50000006f,-0.86602533f}, +{-0.52249867f,-0.85264009f}, {-0.54463905f,-0.83867055f}, {-0.56640631f,-0.82412612f}, +{-0.58778518f,-0.80901700f}, {-0.60876143f,-0.79335332f}, {-0.62932050f,-0.77714586f}, +{-0.64944804f,-0.76040596f}, {-0.66913068f,-0.74314475f}, {-0.68835467f,-0.72537428f}, +{-0.70710677f,-0.70710677f}, {-0.72537446f,-0.68835449f}, {-0.74314493f,-0.66913044f}, +{-0.76040596f,-0.64944804f}, {-0.77714604f,-0.62932026f}, {-0.79335332f,-0.60876143f}, +{-0.80901700f,-0.58778518f}, {-0.82412624f,-0.56640613f}, {-0.83867055f,-0.54463899f}, +{-0.85264021f,-0.52249849f}, {-0.86602539f,-0.50000006f}, {-0.87881714f,-0.47715873f}, +{-0.89100659f,-0.45399037f}, {-0.90258527f,-0.43051112f}, {-0.91354549f,-0.40673658f}, +{-0.92387956f,-0.38268328f}, {-0.93358040f,-0.35836792f}, {-0.94264150f,-0.33380675f}, +{-0.95105654f,-0.30901679f}, {-0.95881975f,-0.28401530f}, {-0.96592587f,-0.25881892f}, +{-0.97236991f,-0.23344538f}, {-0.97814763f,-0.20791161f}, {-0.98325491f,-0.18223536f}, +{-0.98768836f,-0.15643445f}, {-0.99144489f,-0.13052608f}, {-0.99452192f,-0.10452849f}, +{-0.99691737f,-0.078459039f}, {-0.99862957f,-0.052335810f}, {-0.99965733f,-0.026176952f}, +{1.0000000f,-0.0000000f}, {0.99922901f,-0.039259817f}, {0.99691731f,-0.078459099f}, +{0.99306846f,-0.11753740f}, {0.98768836f,-0.15643448f}, {0.98078525f,-0.19509032f}, +{0.97236991f,-0.23344538f}, {0.96245521f,-0.27144045f}, {0.95105648f,-0.30901700f}, +{0.93819129f,-0.34611708f}, {0.92387956f,-0.38268346f}, {0.90814316f,-0.41865975f}, +{0.89100653f,-0.45399052f}, {0.87249601f,-0.48862126f}, {0.85264015f,-0.52249855f}, +{0.83146960f,-0.55557024f}, {0.80901700f,-0.58778524f}, {0.78531694f,-0.61909395f}, +{0.76040596f,-0.64944810f}, {0.73432249f,-0.67880076f}, {0.70710677f,-0.70710683f}, +{0.67880070f,-0.73432255f}, {0.64944804f,-0.76040596f}, {0.61909395f,-0.78531694f}, +{0.58778524f,-0.80901700f}, {0.55557019f,-0.83146960f}, {0.52249849f,-0.85264015f}, +{0.48862118f,-0.87249601f}, {0.45399052f,-0.89100653f}, {0.41865975f,-0.90814316f}, +{0.38268343f,-0.92387956f}, {0.34611705f,-0.93819135f}, {0.30901697f,-0.95105654f}, +{0.27144039f,-0.96245527f}, {0.23344530f,-0.97236991f}, {0.19509023f,-0.98078531f}, +{0.15643437f,-0.98768836f}, {0.11753740f,-0.99306846f}, {0.078459084f,-0.99691731f}, +{0.039259788f,-0.99922901f}, {-4.3711388e-08f,-1.0000000f}, {-0.039259877f,-0.99922901f}, +{-0.078459173f,-0.99691731f}, {-0.11753749f,-0.99306846f}, {-0.15643445f,-0.98768836f}, +{-0.19509032f,-0.98078525f}, {-0.23344538f,-0.97236991f}, {-0.27144048f,-0.96245521f}, +{-0.30901703f,-0.95105648f}, {-0.34611711f,-0.93819129f}, {-0.38268352f,-0.92387950f}, +{-0.41865984f,-0.90814310f}, {-0.45399061f,-0.89100647f}, {-0.48862135f,-0.87249595f}, +{-0.52249867f,-0.85264009f}, {-0.55557036f,-0.83146954f}, {-0.58778518f,-0.80901700f}, +{-0.61909389f,-0.78531694f}, {-0.64944804f,-0.76040596f}, {-0.67880076f,-0.73432249f}, +{-0.70710677f,-0.70710677f}, {-0.73432249f,-0.67880070f}, {-0.76040596f,-0.64944804f}, +{-0.78531694f,-0.61909389f}, {-0.80901700f,-0.58778518f}, {-0.83146966f,-0.55557019f}, +{-0.85264021f,-0.52249849f}, {-0.87249607f,-0.48862115f}, {-0.89100659f,-0.45399037f}, +{-0.90814322f,-0.41865960f}, {-0.92387956f,-0.38268328f}, {-0.93819135f,-0.34611690f}, +{-0.95105654f,-0.30901679f}, {-0.96245521f,-0.27144048f}, {-0.97236991f,-0.23344538f}, +{-0.98078531f,-0.19509031f}, {-0.98768836f,-0.15643445f}, {-0.99306846f,-0.11753736f}, +{-0.99691737f,-0.078459039f}, {-0.99922901f,-0.039259743f}, {-1.0000000f,8.7422777e-08f}, +{-0.99922901f,0.039259918f}, {-0.99691731f,0.078459218f}, {-0.99306846f,0.11753753f}, +{-0.98768830f,0.15643461f}, {-0.98078525f,0.19509049f}, {-0.97236985f,0.23344554f}, +{-0.96245515f,0.27144065f}, {-0.95105654f,0.30901697f}, {-0.93819135f,0.34611705f}, +{-0.92387956f,0.38268346f}, {-0.90814316f,0.41865975f}, {-0.89100653f,0.45399055f}, +{-0.87249601f,0.48862129f}, {-0.85264015f,0.52249861f}, {-0.83146960f,0.55557030f}, +{-0.80901694f,0.58778536f}, {-0.78531688f,0.61909401f}, {-0.76040590f,0.64944816f}, +{-0.73432243f,0.67880082f}, {-0.70710665f,0.70710689f}, {-0.67880058f,0.73432261f}, +{-0.64944792f,0.76040608f}, {-0.61909378f,0.78531706f}, {-0.58778507f,0.80901712f}, +{-0.55557001f,0.83146977f}, {-0.52249837f,0.85264033f}, {-0.48862100f,0.87249613f}, +{-0.45399022f,0.89100665f}, {-0.41865945f,0.90814328f}, {-0.38268313f,0.92387968f}, +{-0.34611672f,0.93819147f}, {-0.30901709f,0.95105648f}, {-0.27144054f,0.96245521f}, +{-0.23344545f,0.97236991f}, {-0.19509038f,0.98078525f}, {-0.15643452f,0.98768830f}, +{-0.11753743f,0.99306846f}, {-0.078459114f,0.99691731f}, {-0.039259821f,0.99922901f}, +}; +static const ne10_fft_cpx_float32_t ne10_twiddles_240[240] = { +{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, +{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, +{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, +{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, +{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, +{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, +{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, +{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, +{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, +{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, +{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, +{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, +{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, +{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, +{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, +{1.0000000f,-0.0000000f}, {0.95105648f,-0.30901700f}, {0.80901700f,-0.58778524f}, +{0.58778524f,-0.80901700f}, {0.30901697f,-0.95105654f}, {-4.3711388e-08f,-1.0000000f}, +{-0.30901703f,-0.95105648f}, {-0.58778518f,-0.80901700f}, {-0.80901700f,-0.58778518f}, +{-0.95105654f,-0.30901679f}, {-1.0000000f,8.7422777e-08f}, {-0.95105654f,0.30901697f}, +{-0.80901694f,0.58778536f}, {-0.58778507f,0.80901712f}, {-0.30901709f,0.95105648f}, +{1.0000000f,-0.0000000f}, {0.99965733f,-0.026176950f}, {0.99862951f,-0.052335959f}, +{0.99691731f,-0.078459099f}, {0.99452192f,-0.10452846f}, {0.99144489f,-0.13052620f}, +{0.98768836f,-0.15643448f}, {0.98325491f,-0.18223552f}, {0.97814763f,-0.20791170f}, +{0.97236991f,-0.23344538f}, {0.96592581f,-0.25881904f}, {0.95881975f,-0.28401536f}, +{0.95105648f,-0.30901700f}, {0.94264150f,-0.33380687f}, {0.93358040f,-0.35836795f}, +{0.92387956f,-0.38268346f}, {0.91354543f,-0.40673664f}, {0.90258527f,-0.43051112f}, +{0.89100653f,-0.45399052f}, {0.87881708f,-0.47715878f}, {0.86602545f,-0.50000000f}, +{0.85264015f,-0.52249855f}, {0.83867055f,-0.54463905f}, {0.82412618f,-0.56640625f}, +{0.80901700f,-0.58778524f}, {0.79335332f,-0.60876143f}, {0.77714598f,-0.62932038f}, +{0.76040596f,-0.64944810f}, {0.74314475f,-0.66913062f}, {0.72537434f,-0.68835455f}, +{0.70710677f,-0.70710683f}, {0.68835455f,-0.72537440f}, {0.66913056f,-0.74314487f}, +{0.64944804f,-0.76040596f}, {0.62932038f,-0.77714598f}, {0.60876137f,-0.79335338f}, +{0.58778524f,-0.80901700f}, {0.56640625f,-0.82412618f}, {0.54463899f,-0.83867055f}, +{0.52249849f,-0.85264015f}, {0.49999997f,-0.86602545f}, {0.47715876f,-0.87881708f}, +{0.45399052f,-0.89100653f}, {0.43051103f,-0.90258533f}, {0.40673661f,-0.91354549f}, +{0.38268343f,-0.92387956f}, {0.35836786f,-0.93358046f}, {0.33380681f,-0.94264150f}, +{0.30901697f,-0.95105654f}, {0.28401533f,-0.95881975f}, {0.25881907f,-0.96592581f}, +{0.23344530f,-0.97236991f}, {0.20791166f,-0.97814763f}, {0.18223552f,-0.98325491f}, +{0.15643437f,-0.98768836f}, {0.13052613f,-0.99144489f}, {0.10452842f,-0.99452192f}, +{0.078459084f,-0.99691731f}, {0.052335974f,-0.99862951f}, {0.026176875f,-0.99965733f}, +{1.0000000f,-0.0000000f}, {0.99862951f,-0.052335959f}, {0.99452192f,-0.10452846f}, +{0.98768836f,-0.15643448f}, {0.97814763f,-0.20791170f}, {0.96592581f,-0.25881904f}, +{0.95105648f,-0.30901700f}, {0.93358040f,-0.35836795f}, {0.91354543f,-0.40673664f}, +{0.89100653f,-0.45399052f}, {0.86602545f,-0.50000000f}, {0.83867055f,-0.54463905f}, +{0.80901700f,-0.58778524f}, {0.77714598f,-0.62932038f}, {0.74314475f,-0.66913062f}, +{0.70710677f,-0.70710683f}, {0.66913056f,-0.74314487f}, {0.62932038f,-0.77714598f}, +{0.58778524f,-0.80901700f}, {0.54463899f,-0.83867055f}, {0.49999997f,-0.86602545f}, +{0.45399052f,-0.89100653f}, {0.40673661f,-0.91354549f}, {0.35836786f,-0.93358046f}, +{0.30901697f,-0.95105654f}, {0.25881907f,-0.96592581f}, {0.20791166f,-0.97814763f}, +{0.15643437f,-0.98768836f}, {0.10452842f,-0.99452192f}, {0.052335974f,-0.99862951f}, +{-4.3711388e-08f,-1.0000000f}, {-0.052336060f,-0.99862951f}, {-0.10452851f,-0.99452192f}, +{-0.15643445f,-0.98768836f}, {-0.20791174f,-0.97814757f}, {-0.25881916f,-0.96592581f}, +{-0.30901703f,-0.95105648f}, {-0.35836795f,-0.93358040f}, {-0.40673670f,-0.91354543f}, +{-0.45399061f,-0.89100647f}, {-0.50000006f,-0.86602533f}, {-0.54463905f,-0.83867055f}, +{-0.58778518f,-0.80901700f}, {-0.62932050f,-0.77714586f}, {-0.66913068f,-0.74314475f}, +{-0.70710677f,-0.70710677f}, {-0.74314493f,-0.66913044f}, {-0.77714604f,-0.62932026f}, +{-0.80901700f,-0.58778518f}, {-0.83867055f,-0.54463899f}, {-0.86602539f,-0.50000006f}, +{-0.89100659f,-0.45399037f}, {-0.91354549f,-0.40673658f}, {-0.93358040f,-0.35836792f}, +{-0.95105654f,-0.30901679f}, {-0.96592587f,-0.25881892f}, {-0.97814763f,-0.20791161f}, +{-0.98768836f,-0.15643445f}, {-0.99452192f,-0.10452849f}, {-0.99862957f,-0.052335810f}, +{1.0000000f,-0.0000000f}, {0.99691731f,-0.078459099f}, {0.98768836f,-0.15643448f}, +{0.97236991f,-0.23344538f}, {0.95105648f,-0.30901700f}, {0.92387956f,-0.38268346f}, +{0.89100653f,-0.45399052f}, {0.85264015f,-0.52249855f}, {0.80901700f,-0.58778524f}, +{0.76040596f,-0.64944810f}, {0.70710677f,-0.70710683f}, {0.64944804f,-0.76040596f}, +{0.58778524f,-0.80901700f}, {0.52249849f,-0.85264015f}, {0.45399052f,-0.89100653f}, +{0.38268343f,-0.92387956f}, {0.30901697f,-0.95105654f}, {0.23344530f,-0.97236991f}, +{0.15643437f,-0.98768836f}, {0.078459084f,-0.99691731f}, {-4.3711388e-08f,-1.0000000f}, +{-0.078459173f,-0.99691731f}, {-0.15643445f,-0.98768836f}, {-0.23344538f,-0.97236991f}, +{-0.30901703f,-0.95105648f}, {-0.38268352f,-0.92387950f}, {-0.45399061f,-0.89100647f}, +{-0.52249867f,-0.85264009f}, {-0.58778518f,-0.80901700f}, {-0.64944804f,-0.76040596f}, +{-0.70710677f,-0.70710677f}, {-0.76040596f,-0.64944804f}, {-0.80901700f,-0.58778518f}, +{-0.85264021f,-0.52249849f}, {-0.89100659f,-0.45399037f}, {-0.92387956f,-0.38268328f}, +{-0.95105654f,-0.30901679f}, {-0.97236991f,-0.23344538f}, {-0.98768836f,-0.15643445f}, +{-0.99691737f,-0.078459039f}, {-1.0000000f,8.7422777e-08f}, {-0.99691731f,0.078459218f}, +{-0.98768830f,0.15643461f}, {-0.97236985f,0.23344554f}, {-0.95105654f,0.30901697f}, +{-0.92387956f,0.38268346f}, {-0.89100653f,0.45399055f}, {-0.85264015f,0.52249861f}, +{-0.80901694f,0.58778536f}, {-0.76040590f,0.64944816f}, {-0.70710665f,0.70710689f}, +{-0.64944792f,0.76040608f}, {-0.58778507f,0.80901712f}, {-0.52249837f,0.85264033f}, +{-0.45399022f,0.89100665f}, {-0.38268313f,0.92387968f}, {-0.30901709f,0.95105648f}, +{-0.23344545f,0.97236991f}, {-0.15643452f,0.98768830f}, {-0.078459114f,0.99691731f}, +}; +static const ne10_fft_cpx_float32_t ne10_twiddles_120[120] = { +{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, +{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, +{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, +{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, +{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, +{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, +{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, +{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, +{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, +{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, +{1.0000000f,-0.0000000f}, {0.99862951f,-0.052335959f}, {0.99452192f,-0.10452846f}, +{0.98768836f,-0.15643448f}, {0.97814763f,-0.20791170f}, {0.96592581f,-0.25881904f}, +{0.95105648f,-0.30901700f}, {0.93358040f,-0.35836795f}, {0.91354543f,-0.40673664f}, +{0.89100653f,-0.45399052f}, {0.86602545f,-0.50000000f}, {0.83867055f,-0.54463905f}, +{0.80901700f,-0.58778524f}, {0.77714598f,-0.62932038f}, {0.74314475f,-0.66913062f}, +{0.70710677f,-0.70710683f}, {0.66913056f,-0.74314487f}, {0.62932038f,-0.77714598f}, +{0.58778524f,-0.80901700f}, {0.54463899f,-0.83867055f}, {0.49999997f,-0.86602545f}, +{0.45399052f,-0.89100653f}, {0.40673661f,-0.91354549f}, {0.35836786f,-0.93358046f}, +{0.30901697f,-0.95105654f}, {0.25881907f,-0.96592581f}, {0.20791166f,-0.97814763f}, +{0.15643437f,-0.98768836f}, {0.10452842f,-0.99452192f}, {0.052335974f,-0.99862951f}, +{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, +{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, +{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, +{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, +{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, +{-4.3711388e-08f,-1.0000000f}, {-0.10452851f,-0.99452192f}, {-0.20791174f,-0.97814757f}, +{-0.30901703f,-0.95105648f}, {-0.40673670f,-0.91354543f}, {-0.50000006f,-0.86602533f}, +{-0.58778518f,-0.80901700f}, {-0.66913068f,-0.74314475f}, {-0.74314493f,-0.66913044f}, +{-0.80901700f,-0.58778518f}, {-0.86602539f,-0.50000006f}, {-0.91354549f,-0.40673658f}, +{-0.95105654f,-0.30901679f}, {-0.97814763f,-0.20791161f}, {-0.99452192f,-0.10452849f}, +{1.0000000f,-0.0000000f}, {0.98768836f,-0.15643448f}, {0.95105648f,-0.30901700f}, +{0.89100653f,-0.45399052f}, {0.80901700f,-0.58778524f}, {0.70710677f,-0.70710683f}, +{0.58778524f,-0.80901700f}, {0.45399052f,-0.89100653f}, {0.30901697f,-0.95105654f}, +{0.15643437f,-0.98768836f}, {-4.3711388e-08f,-1.0000000f}, {-0.15643445f,-0.98768836f}, +{-0.30901703f,-0.95105648f}, {-0.45399061f,-0.89100647f}, {-0.58778518f,-0.80901700f}, +{-0.70710677f,-0.70710677f}, {-0.80901700f,-0.58778518f}, {-0.89100659f,-0.45399037f}, +{-0.95105654f,-0.30901679f}, {-0.98768836f,-0.15643445f}, {-1.0000000f,8.7422777e-08f}, +{-0.98768830f,0.15643461f}, {-0.95105654f,0.30901697f}, {-0.89100653f,0.45399055f}, +{-0.80901694f,0.58778536f}, {-0.70710665f,0.70710689f}, {-0.58778507f,0.80901712f}, +{-0.45399022f,0.89100665f}, {-0.30901709f,0.95105648f}, {-0.15643452f,0.98768830f}, +}; +static const ne10_fft_cpx_float32_t ne10_twiddles_60[60] = { +{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, +{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, +{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, +{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, +{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, +{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, +{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, +{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, +{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, +{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, +{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, +{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, +{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, +{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, +{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, +{1.0000000f,-0.0000000f}, {0.95105648f,-0.30901700f}, {0.80901700f,-0.58778524f}, +{0.58778524f,-0.80901700f}, {0.30901697f,-0.95105654f}, {-4.3711388e-08f,-1.0000000f}, +{-0.30901703f,-0.95105648f}, {-0.58778518f,-0.80901700f}, {-0.80901700f,-0.58778518f}, +{-0.95105654f,-0.30901679f}, {-1.0000000f,8.7422777e-08f}, {-0.95105654f,0.30901697f}, +{-0.80901694f,0.58778536f}, {-0.58778507f,0.80901712f}, {-0.30901709f,0.95105648f}, +}; +static const ne10_fft_state_float32_t ne10_fft_state_float32_t_480 = { +120, +(ne10_int32_t *)ne10_factors_480, +(ne10_fft_cpx_float32_t *)ne10_twiddles_480, +NULL, +(ne10_fft_cpx_float32_t *)&ne10_twiddles_480[120], +/* is_forward_scaled = true */ +(ne10_int32_t) 1, +/* is_backward_scaled = false */ +(ne10_int32_t) 0, +}; +static const arch_fft_state cfg_arch_480 = { +1, +(void *)&ne10_fft_state_float32_t_480, +}; + +static const ne10_fft_state_float32_t ne10_fft_state_float32_t_240 = { +60, +(ne10_int32_t *)ne10_factors_240, +(ne10_fft_cpx_float32_t *)ne10_twiddles_240, +NULL, +(ne10_fft_cpx_float32_t *)&ne10_twiddles_240[60], +/* is_forward_scaled = true */ +(ne10_int32_t) 1, +/* is_backward_scaled = false */ +(ne10_int32_t) 0, +}; +static const arch_fft_state cfg_arch_240 = { +1, +(void *)&ne10_fft_state_float32_t_240, +}; + +static const ne10_fft_state_float32_t ne10_fft_state_float32_t_120 = { +30, +(ne10_int32_t *)ne10_factors_120, +(ne10_fft_cpx_float32_t *)ne10_twiddles_120, +NULL, +(ne10_fft_cpx_float32_t *)&ne10_twiddles_120[30], +/* is_forward_scaled = true */ +(ne10_int32_t) 1, +/* is_backward_scaled = false */ +(ne10_int32_t) 0, +}; +static const arch_fft_state cfg_arch_120 = { +1, +(void *)&ne10_fft_state_float32_t_120, +}; + +static const ne10_fft_state_float32_t ne10_fft_state_float32_t_60 = { +15, +(ne10_int32_t *)ne10_factors_60, +(ne10_fft_cpx_float32_t *)ne10_twiddles_60, +NULL, +(ne10_fft_cpx_float32_t *)&ne10_twiddles_60[15], +/* is_forward_scaled = true */ +(ne10_int32_t) 1, +/* is_backward_scaled = false */ +(ne10_int32_t) 0, +}; +static const arch_fft_state cfg_arch_60 = { +1, +(void *)&ne10_fft_state_float32_t_60, +}; + +#endif /* end NE10_FFT_PARAMS48000_960 */ diff --git a/vendor/opus/celt/tests/test_unit_cwrs32.c b/vendor/opus/celt/tests/test_unit_cwrs32.c new file mode 100644 index 0000000..36dd8af --- /dev/null +++ b/vendor/opus/celt/tests/test_unit_cwrs32.c @@ -0,0 +1,161 @@ +/* Copyright (c) 2008-2011 Xiph.Org Foundation, Mozilla Corporation, + Gregory Maxwell + Written by Jean-Marc Valin, Gregory Maxwell, and Timothy B. Terriberry */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include + +#ifndef CUSTOM_MODES +#define CUSTOM_MODES +#else +#define TEST_CUSTOM_MODES +#endif + +#define CELT_C +#include "stack_alloc.h" +#include "entenc.c" +#include "entdec.c" +#include "entcode.c" +#include "cwrs.c" +#include "mathops.c" +#include "rate.h" + +#define NMAX (240) +#define KMAX (128) + +#ifdef TEST_CUSTOM_MODES + +#define NDIMS (44) +static const int pn[NDIMS]={ + 2, 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15, 16, 18, 20, 22, + 24, 26, 28, 30, 32, 36, 40, 44, 48, + 52, 56, 60, 64, 72, 80, 88, 96, 104, + 112, 120, 128, 144, 160, 176, 192, 208 +}; +static const int pkmax[NDIMS]={ + 128, 128, 128, 128, 88, 52, 36, 26, 22, + 18, 16, 15, 13, 12, 12, 11, 10, 9, + 9, 8, 8, 7, 7, 7, 7, 6, 6, + 6, 6, 6, 5, 5, 5, 5, 5, 5, + 4, 4, 4, 4, 4, 4, 4, 4 +}; + +#else /* TEST_CUSTOM_MODES */ + +#define NDIMS (22) +static const int pn[NDIMS]={ + 2, 3, 4, 6, 8, 9, 11, 12, 16, + 18, 22, 24, 32, 36, 44, 48, 64, 72, + 88, 96, 144, 176 +}; +static const int pkmax[NDIMS]={ + 128, 128, 128, 88, 36, 26, 18, 16, 12, + 11, 9, 9, 7, 7, 6, 6, 5, 5, + 5, 5, 4, 4 +}; + +#endif + +int main(void){ + int t; + int n; + ALLOC_STACK; + for(t=0;tpkmax[t])break; + printf("Testing CWRS with N=%i, K=%i...\n",n,k); +#if defined(SMALL_FOOTPRINT) + nc=ncwrs_urow(n,k,uu); +#else + nc=CELT_PVQ_V(n,k); +#endif + inc=nc/20000; + if(inc<1)inc=1; + for(i=0;i");*/ +#if defined(SMALL_FOOTPRINT) + ii=icwrs(n,k,&v,y,u); +#else + ii=icwrs(n,y); + v=CELT_PVQ_V(n,k); +#endif + if(ii!=i){ + fprintf(stderr,"Combination-index mismatch (%lu!=%lu).\n", + (long)ii,(long)i); + return 1; + } + if(v!=nc){ + fprintf(stderr,"Combination count mismatch (%lu!=%lu).\n", + (long)v,(long)nc); + return 2; + } + /*printf(" %6u\n",i);*/ + } + /*printf("\n");*/ + } + } + return 0; +} diff --git a/vendor/opus/celt/tests/test_unit_dft.c b/vendor/opus/celt/tests/test_unit_dft.c new file mode 100644 index 0000000..70f8f49 --- /dev/null +++ b/vendor/opus/celt/tests/test_unit_dft.c @@ -0,0 +1,179 @@ +/* Copyright (c) 2008 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include + +#include "stack_alloc.h" +#include "kiss_fft.h" +#include "mathops.h" +#include "modes.h" + +#ifndef M_PI +#define M_PI 3.141592653 +#endif + +int ret = 0; + +void check(kiss_fft_cpx * in,kiss_fft_cpx * out,int nfft,int isinverse) +{ + int bin,k; + double errpow=0,sigpow=0, snr; + + for (bin=0;binmdct.kfft[id]; +#endif + + in = (kiss_fft_cpx*)malloc(buflen); + out = (kiss_fft_cpx*)malloc(buflen); + + for (k=0;k1) { + int k; + for (k=1;k +#include +#include +#include +#define CELT_C +#include "entcode.h" +#include "entenc.h" +#include "entdec.h" +#include + +#include "entenc.c" +#include "entdec.c" +#include "entcode.c" + +#ifndef M_LOG2E +# define M_LOG2E 1.4426950408889634074 +#endif +#define DATA_SIZE 10000000 +#define DATA_SIZE2 10000 + +int main(int _argc,char **_argv){ + ec_enc enc; + ec_dec dec; + long nbits; + long nbits2; + double entropy; + int ft; + int ftb; + int sz; + int i; + int ret; + unsigned int sym; + unsigned int seed; + unsigned char *ptr; + const char *env_seed; + ret=0; + entropy=0; + if (_argc > 2) { + fprintf(stderr, "Usage: %s []\n", _argv[0]); + return 1; + } + env_seed = getenv("SEED"); + if (_argc > 1) + seed = atoi(_argv[1]); + else if (env_seed) + seed = atoi(env_seed); + else + seed = time(NULL); + /*Testing encoding of raw bit values.*/ + ptr = (unsigned char *)malloc(DATA_SIZE); + ec_enc_init(&enc,ptr, DATA_SIZE); + for(ft=2;ft<1024;ft++){ + for(i=0;i>(rand()%11U))+1U)+10; + sz=rand()/((RAND_MAX>>(rand()%9U))+1U); + data=(unsigned *)malloc(sz*sizeof(*data)); + tell=(unsigned *)malloc((sz+1)*sizeof(*tell)); + ec_enc_init(&enc,ptr,DATA_SIZE2); + zeros = rand()%13==0; + tell[0]=ec_tell_frac(&enc); + for(j=0;j>(rand()%9U))+1U); + logp1=(unsigned *)malloc(sz*sizeof(*logp1)); + data=(unsigned *)malloc(sz*sizeof(*data)); + tell=(unsigned *)malloc((sz+1)*sizeof(*tell)); + enc_method=(unsigned *)malloc(sz*sizeof(*enc_method)); + ec_enc_init(&enc,ptr,DATA_SIZE2); + tell[0]=ec_tell_frac(&enc); + for(j=0;j>1)+1); + logp1[j]=(rand()%15)+1; + enc_method[j]=rand()/((RAND_MAX>>2)+1); + switch(enc_method[j]){ + case 0:{ + ec_encode(&enc,data[j]?(1<>2)+1); + switch(dec_method){ + case 0:{ + fs=ec_decode(&dec,1<=(1<=(1< +#include +#define CELT_C +#include "laplace.h" +#include "stack_alloc.h" + +#include "entenc.c" +#include "entdec.c" +#include "entcode.c" +#include "laplace.c" + +#define DATA_SIZE 40000 + +int ec_laplace_get_start_freq(int decay) +{ + opus_uint32 ft = 32768 - LAPLACE_MINP*(2*LAPLACE_NMIN+1); + int fs = (ft*(16384-decay))/(16384+decay); + return fs+LAPLACE_MINP; +} + +int main(void) +{ + int i; + int ret = 0; + ec_enc enc; + ec_dec dec; + unsigned char *ptr; + int val[10000], decay[10000]; + ALLOC_STACK; + ptr = (unsigned char *)malloc(DATA_SIZE); + ec_enc_init(&enc,ptr,DATA_SIZE); + + val[0] = 3; decay[0] = 6000; + val[1] = 0; decay[1] = 5800; + val[2] = -1; decay[2] = 5600; + for (i=3;i<10000;i++) + { + val[i] = rand()%15-7; + decay[i] = rand()%11000+5000; + } + for (i=0;i<10000;i++) + ec_laplace_encode(&enc, &val[i], + ec_laplace_get_start_freq(decay[i]), decay[i]); + + ec_enc_done(&enc); + + ec_dec_init(&dec,ec_get_buffer(&enc),ec_range_bytes(&enc)); + + for (i=0;i<10000;i++) + { + int d = ec_laplace_decode(&dec, + ec_laplace_get_start_freq(decay[i]), decay[i]); + if (d != val[i]) + { + fprintf (stderr, "Got %d instead of %d\n", d, val[i]); + ret = 1; + } + } + + free(ptr); + return ret; +} diff --git a/vendor/opus/celt/tests/test_unit_mathops.c b/vendor/opus/celt/tests/test_unit_mathops.c new file mode 100644 index 0000000..874e9ad --- /dev/null +++ b/vendor/opus/celt/tests/test_unit_mathops.c @@ -0,0 +1,266 @@ +/* Copyright (c) 2008-2011 Xiph.Org Foundation, Mozilla Corporation, + Gregory Maxwell + Written by Jean-Marc Valin, Gregory Maxwell, and Timothy B. Terriberry */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#ifndef CUSTOM_MODES +#define CUSTOM_MODES +#endif + +#include +#include +#include "mathops.h" +#include "bands.h" + +#ifdef FIXED_POINT +#define WORD "%d" +#else +#define WORD "%f" +#endif + +int ret = 0; + +void testdiv(void) +{ + opus_int32 i; + for (i=1;i<=327670;i++) + { + double prod; + opus_val32 val; + val = celt_rcp(i); +#ifdef FIXED_POINT + prod = (1./32768./65526.)*val*i; +#else + prod = val*i; +#endif + if (fabs(prod-1) > .00025) + { + fprintf (stderr, "div failed: 1/%d="WORD" (product = %f)\n", i, val, prod); + ret = 1; + } + } +} + +void testsqrt(void) +{ + opus_int32 i; + for (i=1;i<=1000000000;i++) + { + double ratio; + opus_val16 val; + val = celt_sqrt(i); + ratio = val/sqrt(i); + if (fabs(ratio - 1) > .0005 && fabs(val-sqrt(i)) > 2) + { + fprintf (stderr, "sqrt failed: sqrt(%d)="WORD" (ratio = %f)\n", i, val, ratio); + ret = 1; + } + i+= i>>10; + } +} + +void testbitexactcos(void) +{ + int i; + opus_int32 min_d,max_d,last,chk; + chk=max_d=0; + last=min_d=32767; + for(i=64;i<=16320;i++) + { + opus_int32 d; + opus_int32 q=bitexact_cos(i); + chk ^= q*i; + d = last - q; + if (d>max_d)max_d=d; + if (dmax_d)max_d=d; + if (d0.0009) + { + fprintf (stderr, "celt_log2 failed: fabs((1.442695040888963387*log(x))-celt_log2(x))>0.001 (x = %f, error = %f)\n", x,error); + ret = 1; + } + } +} + +void testexp2(void) +{ + float x; + for (x=-11.0;x<24.0;x+=0.0007) + { + float error = fabs(x-(1.442695040888963387*log(celt_exp2(x)))); + if (error>0.0002) + { + fprintf (stderr, "celt_exp2 failed: fabs(x-(1.442695040888963387*log(celt_exp2(x))))>0.0005 (x = %f, error = %f)\n", x,error); + ret = 1; + } + } +} + +void testexp2log2(void) +{ + float x; + for (x=-11.0;x<24.0;x+=0.0007) + { + float error = fabs(x-(celt_log2(celt_exp2(x)))); + if (error>0.001) + { + fprintf (stderr, "celt_log2/celt_exp2 failed: fabs(x-(celt_log2(celt_exp2(x))))>0.001 (x = %f, error = %f)\n", x,error); + ret = 1; + } + } +} +#else +void testlog2(void) +{ + opus_val32 x; + for (x=8;x<1073741824;x+=(x>>3)) + { + float error = fabs((1.442695040888963387*log(x/16384.0))-celt_log2(x)/1024.0); + if (error>0.003) + { + fprintf (stderr, "celt_log2 failed: x = %ld, error = %f\n", (long)x,error); + ret = 1; + } + } +} + +void testexp2(void) +{ + opus_val16 x; + for (x=-32768;x<15360;x++) + { + float error1 = fabs(x/1024.0-(1.442695040888963387*log(celt_exp2(x)/65536.0))); + float error2 = fabs(exp(0.6931471805599453094*x/1024.0)-celt_exp2(x)/65536.0); + if (error1>0.0002&&error2>0.00004) + { + fprintf (stderr, "celt_exp2 failed: x = "WORD", error1 = %f, error2 = %f\n", x,error1,error2); + ret = 1; + } + } +} + +void testexp2log2(void) +{ + opus_val32 x; + for (x=8;x<65536;x+=(x>>3)) + { + float error = fabs(x-0.25*celt_exp2(celt_log2(x)))/16384; + if (error>0.004) + { + fprintf (stderr, "celt_log2/celt_exp2 failed: fabs(x-(celt_exp2(celt_log2(x))))>0.001 (x = %ld, error = %f)\n", (long)x,error); + ret = 1; + } + } +} + +void testilog2(void) +{ + opus_val32 x; + for (x=1;x<=268435455;x+=127) + { + opus_val32 lg; + opus_val32 y; + + lg = celt_ilog2(x); + if (lg<0 || lg>=31) + { + printf("celt_ilog2 failed: 0<=celt_ilog2(x)<31 (x = %d, celt_ilog2(x) = %d)\n",x,lg); + ret = 1; + } + y = 1<>1)>=y) + { + printf("celt_ilog2 failed: 2**celt_ilog2(x)<=x<2**(celt_ilog2(x)+1) (x = %d, 2**celt_ilog2(x) = %d)\n",x,y); + ret = 1; + } + } +} +#endif + +int main(void) +{ + testbitexactcos(); + testbitexactlog2tan(); + testdiv(); + testsqrt(); + testlog2(); + testexp2(); + testexp2log2(); +#ifdef FIXED_POINT + testilog2(); +#endif + return ret; +} diff --git a/vendor/opus/celt/tests/test_unit_mdct.c b/vendor/opus/celt/tests/test_unit_mdct.c new file mode 100644 index 0000000..4a563cc --- /dev/null +++ b/vendor/opus/celt/tests/test_unit_mdct.c @@ -0,0 +1,227 @@ +/* Copyright (c) 2008-2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include + +#include "mdct.h" +#include "stack_alloc.h" +#include "kiss_fft.h" +#include "mdct.h" +#include "modes.h" + +#ifndef M_PI +#define M_PI 3.141592653 +#endif + +int ret = 0; +void check(kiss_fft_scalar * in,kiss_fft_scalar * out,int nfft,int isinverse) +{ + int bin,k; + double errpow=0,sigpow=0; + double snr; + for (bin=0;binmdct; +#endif + + in = (kiss_fft_scalar*)malloc(buflen); + in_copy = (kiss_fft_scalar*)malloc(buflen); + out = (kiss_fft_scalar*)malloc(buflen); + window = (opus_val16*)malloc(sizeof(opus_val16)*nfft/2); + + for (k=0;k1) { + int k; + for (k=1;k +#include +#include "vq.h" +#include "bands.h" +#include "stack_alloc.h" +#include + + +#define MAX_SIZE 100 + +int ret=0; +void test_rotation(int N, int K) +{ + int i; + double err = 0, ener = 0, snr, snr0; + opus_val16 x0[MAX_SIZE]; + opus_val16 x1[MAX_SIZE]; + for (i=0;i 20) + { + fprintf(stderr, "FAIL!\n"); + ret = 1; + } +} + +int main(void) +{ + ALLOC_STACK; + test_rotation(15, 3); + test_rotation(23, 5); + test_rotation(50, 3); + test_rotation(80, 1); + return ret; +} diff --git a/vendor/opus/celt/tests/test_unit_types.c b/vendor/opus/celt/tests/test_unit_types.c new file mode 100644 index 0000000..67a0fb8 --- /dev/null +++ b/vendor/opus/celt/tests/test_unit_types.c @@ -0,0 +1,50 @@ +/* Copyright (c) 2008-2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_types.h" +#include + +int main(void) +{ + opus_int16 i = 1; + i <<= 14; + if (i>>14 != 1) + { + fprintf(stderr, "opus_int16 isn't 16 bits\n"); + return 1; + } + if (sizeof(opus_int16)*2 != sizeof(opus_int32)) + { + fprintf(stderr, "16*2 != 32\n"); + return 1; + } + return 0; +} diff --git a/vendor/opus/celt/vq.c b/vendor/opus/celt/vq.c new file mode 100644 index 0000000..8011e22 --- /dev/null +++ b/vendor/opus/celt/vq.c @@ -0,0 +1,442 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "mathops.h" +#include "cwrs.h" +#include "vq.h" +#include "arch.h" +#include "os_support.h" +#include "bands.h" +#include "rate.h" +#include "pitch.h" + +#if defined(MIPSr1_ASM) +#include "mips/vq_mipsr1.h" +#endif + +#ifndef OVERRIDE_vq_exp_rotation1 +static void exp_rotation1(celt_norm *X, int len, int stride, opus_val16 c, opus_val16 s) +{ + int i; + opus_val16 ms; + celt_norm *Xptr; + Xptr = X; + ms = NEG16(s); + for (i=0;i=0;i--) + { + celt_norm x1, x2; + x1 = Xptr[0]; + x2 = Xptr[stride]; + Xptr[stride] = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x2), s, x1), 15)); + *Xptr-- = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x1), ms, x2), 15)); + } +} +#endif /* OVERRIDE_vq_exp_rotation1 */ + +void exp_rotation(celt_norm *X, int len, int dir, int stride, int K, int spread) +{ + static const int SPREAD_FACTOR[3]={15,10,5}; + int i; + opus_val16 c, s; + opus_val16 gain, theta; + int stride2=0; + int factor; + + if (2*K>=len || spread==SPREAD_NONE) + return; + factor = SPREAD_FACTOR[spread-1]; + + gain = celt_div((opus_val32)MULT16_16(Q15_ONE,len),(opus_val32)(len+factor*K)); + theta = HALF16(MULT16_16_Q15(gain,gain)); + + c = celt_cos_norm(EXTEND32(theta)); + s = celt_cos_norm(EXTEND32(SUB16(Q15ONE,theta))); /* sin(theta) */ + + if (len>=8*stride) + { + stride2 = 1; + /* This is just a simple (equivalent) way of computing sqrt(len/stride) with rounding. + It's basically incrementing long as (stride2+0.5)^2 < len/stride. */ + while ((stride2*stride2+stride2)*stride + (stride>>2) < len) + stride2++; + } + /*NOTE: As a minor optimization, we could be passing around log2(B), not B, for both this and for + extract_collapse_mask().*/ + len = celt_udiv(len, stride); + for (i=0;i>1; +#endif + t = VSHR32(Ryy, 2*(k-7)); + g = MULT16_16_P15(celt_rsqrt_norm(t),gain); + + i=0; + do + X[i] = EXTRACT16(PSHR32(MULT16_16(g, iy[i]), k+1)); + while (++i < N); +} + +static unsigned extract_collapse_mask(int *iy, int N, int B) +{ + unsigned collapse_mask; + int N0; + int i; + if (B<=1) + return 1; + /*NOTE: As a minor optimization, we could be passing around log2(B), not B, for both this and for + exp_rotation().*/ + N0 = celt_udiv(N, B); + collapse_mask = 0; + i=0; do { + int j; + unsigned tmp=0; + j=0; do { + tmp |= iy[i*N0+j]; + } while (++j (N>>1)) + { + opus_val16 rcp; + j=0; do { + sum += X[j]; + } while (++j EPSILON && sum < 64)) +#endif + { + X[0] = QCONST16(1.f,14); + j=1; do + X[j]=0; + while (++j=0); + + /* This should never happen, but just in case it does (e.g. on silence) + we fill the first bin with pulses. */ +#ifdef FIXED_POINT_DEBUG + celt_sig_assert(pulsesLeft<=N+3); +#endif + if (pulsesLeft > N+3) + { + opus_val16 tmp = (opus_val16)pulsesLeft; + yy = MAC16_16(yy, tmp, tmp); + yy = MAC16_16(yy, tmp, y[0]); + iy[0] += pulsesLeft; + pulsesLeft=0; + } + + for (i=0;i= best_num/best_den, but that way + we can do it without any division */ + /* OPT: It's not clear whether a cmov is faster than a branch here + since the condition is more often false than true and using + a cmov introduces data dependencies across iterations. The optimal + choice may be architecture-dependent. */ + if (opus_unlikely(MULT16_16(best_den, Rxy) > MULT16_16(Ryy, best_num))) + { + best_den = Ryy; + best_num = Rxy; + best_id = j; + } + } while (++j0, "alg_quant() needs at least one pulse"); + celt_assert2(N>1, "alg_quant() needs at least two dimensions"); + + /* Covers vectorization by up to 4. */ + ALLOC(iy, N+3, int); + + exp_rotation(X, N, 1, B, K, spread); + + yy = op_pvq_search(X, iy, K, N, arch); + + encode_pulses(iy, N, K, enc); + + if (resynth) + { + normalise_residual(iy, X, N, yy, gain); + exp_rotation(X, N, -1, B, K, spread); + } + + collapse_mask = extract_collapse_mask(iy, N, B); + RESTORE_STACK; + return collapse_mask; +} + +/** Decode pulse vector and combine the result with the pitch vector to produce + the final normalised signal in the current band. */ +unsigned alg_unquant(celt_norm *X, int N, int K, int spread, int B, + ec_dec *dec, opus_val16 gain) +{ + opus_val32 Ryy; + unsigned collapse_mask; + VARDECL(int, iy); + SAVE_STACK; + + celt_assert2(K>0, "alg_unquant() needs at least one pulse"); + celt_assert2(N>1, "alg_unquant() needs at least two dimensions"); + ALLOC(iy, N, int); + Ryy = decode_pulses(iy, N, K, dec); + normalise_residual(iy, X, N, Ryy, gain); + exp_rotation(X, N, -1, B, K, spread); + collapse_mask = extract_collapse_mask(iy, N, B); + RESTORE_STACK; + return collapse_mask; +} + +#ifndef OVERRIDE_renormalise_vector +void renormalise_vector(celt_norm *X, int N, opus_val16 gain, int arch) +{ + int i; +#ifdef FIXED_POINT + int k; +#endif + opus_val32 E; + opus_val16 g; + opus_val32 t; + celt_norm *xptr; + E = EPSILON + celt_inner_prod(X, X, N, arch); +#ifdef FIXED_POINT + k = celt_ilog2(E)>>1; +#endif + t = VSHR32(E, 2*(k-7)); + g = MULT16_16_P15(celt_rsqrt_norm(t),gain); + + xptr = X; + for (i=0;i []) +# +# - Example +# +# include(CFeatureCheck) +# c_feature_check(VLA) + +if(__c_feature_check) + return() +endif() +set(__c_feature_check INCLUDED) + +function(c_feature_check FILE) + string(TOLOWER ${FILE} FILE) + string(TOUPPER ${FILE} VAR) + string(TOUPPER "${VAR}_SUPPORTED" FEATURE) + if (DEFINED ${VAR}_SUPPORTED) + set(${VAR}_SUPPORTED 1 PARENT_SCOPE) + return() + endif() + + if (NOT DEFINED COMPILE_${FEATURE}) + message(STATUS "Performing Test ${FEATURE}") + try_compile(COMPILE_${FEATURE} ${PROJECT_BINARY_DIR} ${PROJECT_SOURCE_DIR}/cmake/${FILE}.c) + endif() + + if(COMPILE_${FEATURE}) + message(STATUS "Performing Test ${FEATURE} -- success") + set(${VAR}_SUPPORTED 1 PARENT_SCOPE) + else() + message(STATUS "Performing Test ${FEATURE} -- failed to compile") + endif() +endfunction() diff --git a/vendor/opus/cmake/OpusBuildtype.cmake b/vendor/opus/cmake/OpusBuildtype.cmake new file mode 100644 index 0000000..557cc89 --- /dev/null +++ b/vendor/opus/cmake/OpusBuildtype.cmake @@ -0,0 +1,27 @@ +# Set a default build type if none was specified +if(__opus_buildtype) + return() +endif() +set(__opus_buildtype INCLUDED) + +if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) + if(CMAKE_C_FLAGS) + message(STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS}) + else() + set(default_build_type "Release") + message( + STATUS + "Setting build type to '${default_build_type}' as none was specified and no CFLAGS was exported." + ) + set(CMAKE_BUILD_TYPE "${default_build_type}" + CACHE STRING "Choose the type of build." + FORCE) + # Set the possible values of build type for cmake-gui + set_property(CACHE CMAKE_BUILD_TYPE + PROPERTY STRINGS + "Debug" + "Release" + "MinSizeRel" + "RelWithDebInfo") + endif() +endif() diff --git a/vendor/opus/cmake/OpusConfig.cmake b/vendor/opus/cmake/OpusConfig.cmake new file mode 100644 index 0000000..8d19a53 --- /dev/null +++ b/vendor/opus/cmake/OpusConfig.cmake @@ -0,0 +1,104 @@ +if(__opus_config) + return() +endif() +set(__opus_config INCLUDED) + +include(OpusFunctions) + +configure_file(cmake/config.h.cmake.in config.h @ONLY) +add_definitions(-DHAVE_CONFIG_H) + +set_property(GLOBAL PROPERTY USE_FOLDERS ON) +set_property(GLOBAL PROPERTY C_STANDARD 99) + +if(MSVC) + add_definitions(-D_CRT_SECURE_NO_WARNINGS) +endif() + +include(CheckLibraryExists) +check_library_exists(m floor "" HAVE_LIBM) +if(HAVE_LIBM) + list(APPEND OPUS_REQUIRED_LIBRARIES m) +endif() + +include(CFeatureCheck) +c_feature_check(VLA) + +include(CheckIncludeFile) +check_include_file(alloca.h HAVE_ALLOCA_H) + +include(CheckSymbolExists) +if(HAVE_ALLOCA_H) + add_definitions(-DHAVE_ALLOCA_H) + check_symbol_exists(alloca "alloca.h" USE_ALLOCA_SUPPORTED) +else() + check_symbol_exists(alloca "stdlib.h;malloc.h" USE_ALLOCA_SUPPORTED) +endif() + +include(CheckFunctionExists) +check_function_exists(lrintf HAVE_LRINTF) +check_function_exists(lrint HAVE_LRINT) + +if(CMAKE_SYSTEM_PROCESSOR MATCHES "(i[0-9]86|x86|X86|amd64|AMD64|x86_64)") + if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(OPUS_CPU_X64 1) + else() + set(OPUS_CPU_X86 1) + endif() +elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "(arm|aarch64)") + set(OPUS_CPU_ARM 1) +endif() + +if(NOT OPUS_DISABLE_INTRINSICS) + opus_supports_cpu_detection(RUNTIME_CPU_CAPABILITY_DETECTION) +endif() + +if(OPUS_CPU_X86 OR OPUS_CPU_X64 AND NOT OPUS_DISABLE_INTRINSICS) + opus_detect_sse(COMPILER_SUPPORT_SIMD) +elseif(OPUS_CPU_ARM AND NOT OPUS_DISABLE_INTRINSICS) + opus_detect_neon(COMPILER_SUPPORT_NEON) + if(COMPILER_SUPPORT_NEON) + option(OPUS_USE_NEON "Option to enable NEON" ON) + option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ON) + option(OPUS_PRESUME_NEON "Assume target CPU has NEON support" OFF) + if(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64") + set(OPUS_PRESUME_NEON ON) + elseif(CMAKE_SYSTEM_NAME MATCHES "iOS") + set(OPUS_PRESUME_NEON ON) + endif() + endif() +endif() + +if(MSVC) + check_flag(FAST_MATH /fp:fast) + check_flag(STACK_PROTECTOR /GS) + check_flag(STACK_PROTECTOR_DISABLED /GS-) +else() + check_flag(FAST_MATH -ffast-math) + check_flag(STACK_PROTECTOR -fstack-protector-strong) + check_flag(HIDDEN_VISIBILITY -fvisibility=hidden) + set(FORTIFY_SOURCE_SUPPORTED 1) +endif() + +if(MINGW) + # For MINGW we need to link ssp lib for security features such as + # stack protector and fortify_sources + check_library_exists(ssp __stack_chk_fail "" HAVE_LIBSSP) + if(NOT HAVE_LIBSSP) + message(WARNING "Could not find libssp in MinGW, disabling STACK_PROTECTOR and FORTIFY_SOURCE") + set(STACK_PROTECTOR_SUPPORTED 0) + set(FORTIFY_SOURCE_SUPPORTED 0) + endif() +endif() + +if(NOT MSVC) + set(WARNING_LIST -Wall -W -Wstrict-prototypes -Wextra -Wcast-align -Wnested-externs -Wshadow) + include(CheckCCompilerFlag) + foreach(WARNING_FLAG ${WARNING_LIST}) + string(REPLACE - "" WARNING_VAR ${WARNING_FLAG}) + check_c_compiler_flag(${WARNING_FLAG} ${WARNING_VAR}_SUPPORTED) + if(${WARNING_VAR}_SUPPORTED) + add_compile_options(${WARNING_FLAG}) + endif() + endforeach() +endif() diff --git a/vendor/opus/cmake/OpusConfig.cmake.in b/vendor/opus/cmake/OpusConfig.cmake.in new file mode 100644 index 0000000..0b21231 --- /dev/null +++ b/vendor/opus/cmake/OpusConfig.cmake.in @@ -0,0 +1,20 @@ +set(OPUS_VERSION @PROJECT_VERSION@) +set(OPUS_VERSION_STRING @PROJECT_VERSION@) +set(OPUS_VERSION_MAJOR @PROJECT_VERSION_MAJOR@) +set(OPUS_VERSION_MINOR @PROJECT_VERSION_MINOR@) +set(OPUS_VERSION_PATCH @PROJECT_VERSION_PATCH@) + +@PACKAGE_INIT@ + +set_and_check(OPUS_INCLUDE_DIR "@PACKAGE_INCLUDE_INSTALL_DIR@") +set(OPUS_INCLUDE_DIR ${OPUS_INCLUDE_DIR};${OPUS_INCLUDE_DIR}/opus) +set(OPUS_INCLUDE_DIRS "@PACKAGE_INCLUDE_INSTALL_DIR@;@PACKAGE_INCLUDE_INSTALL_DIR@/opus") + +include(${CMAKE_CURRENT_LIST_DIR}/OpusTargets.cmake) + +set(OPUS_LIBRARY Opus::opus) +set(OPUS_LIBRARIES Opus::opus) + +check_required_components(Opus) + +set(OPUS_FOUND 1) diff --git a/vendor/opus/cmake/OpusFunctions.cmake b/vendor/opus/cmake/OpusFunctions.cmake new file mode 100644 index 0000000..fcf3351 --- /dev/null +++ b/vendor/opus/cmake/OpusFunctions.cmake @@ -0,0 +1,215 @@ +if(__opus_functions) + return() +endif() +set(__opus_functions INCLUDED) + +function(get_library_version OPUS_LIBRARY_VERSION OPUS_LIBRARY_VERSION_MAJOR) + file(STRINGS configure.ac opus_lt_current_string + LIMIT_COUNT 1 + REGEX "OPUS_LT_CURRENT=") + string(REGEX MATCH + "OPUS_LT_CURRENT=([0-9]*)" + _ + ${opus_lt_current_string}) + set(OPUS_LT_CURRENT ${CMAKE_MATCH_1}) + + file(STRINGS configure.ac opus_lt_revision_string + LIMIT_COUNT 1 + REGEX "OPUS_LT_REVISION=") + string(REGEX MATCH + "OPUS_LT_REVISION=([0-9]*)" + _ + ${opus_lt_revision_string}) + set(OPUS_LT_REVISION ${CMAKE_MATCH_1}) + + file(STRINGS configure.ac opus_lt_age_string + LIMIT_COUNT 1 + REGEX "OPUS_LT_AGE=") + string(REGEX MATCH + "OPUS_LT_AGE=([0-9]*)" + _ + ${opus_lt_age_string}) + set(OPUS_LT_AGE ${CMAKE_MATCH_1}) + + math(EXPR OPUS_LIBRARY_VERSION_MAJOR "${OPUS_LT_CURRENT} - ${OPUS_LT_AGE}") + set(OPUS_LIBRARY_VERSION_MINOR ${OPUS_LT_AGE}) + set(OPUS_LIBRARY_VERSION_PATCH ${OPUS_LT_REVISION}) + set( + OPUS_LIBRARY_VERSION + "${OPUS_LIBRARY_VERSION_MAJOR}.${OPUS_LIBRARY_VERSION_MINOR}.${OPUS_LIBRARY_VERSION_PATCH}" + PARENT_SCOPE) + set(OPUS_LIBRARY_VERSION_MAJOR ${OPUS_LIBRARY_VERSION_MAJOR} PARENT_SCOPE) +endfunction() + +function(check_flag NAME FLAG) + include(CheckCCompilerFlag) + check_c_compiler_flag(${FLAG} ${NAME}_SUPPORTED) +endfunction() + +include(CheckIncludeFile) +# function to check if compiler supports SSE, SSE2, SSE4.1 and AVX if target +# systems may not have SSE support then use OPUS_MAY_HAVE_SSE option if target +# system is guaranteed to have SSE support then OPUS_PRESUME_SSE can be used to +# skip SSE runtime check +function(opus_detect_sse COMPILER_SUPPORT_SIMD) + message(STATUS "Check SIMD support by compiler") + check_include_file(xmmintrin.h HAVE_XMMINTRIN_H) # SSE1 + if(HAVE_XMMINTRIN_H) + if(MSVC) + # different arch options for 32 and 64 bit target for MSVC + if(CMAKE_SIZEOF_VOID_P EQUAL 4) + check_flag(SSE1 /arch:SSE) + else() + set(SSE1_SUPPORTED + 1 + PARENT_SCOPE) + endif() + else() + check_flag(SSE1 -msse) + endif() + else() + set(SSE1_SUPPORTED + 0 + PARENT_SCOPE) + endif() + + check_include_file(emmintrin.h HAVE_EMMINTRIN_H) # SSE2 + if(HAVE_EMMINTRIN_H) + if(MSVC) + if(CMAKE_SIZEOF_VOID_P EQUAL 4) + check_flag(SSE2 /arch:SSE2) + else() + set(SSE2_SUPPORTED + 1 + PARENT_SCOPE) + endif() + else() + check_flag(SSE2 -msse2) + endif() + else() + set(SSE2_SUPPORTED + 0 + PARENT_SCOPE) + endif() + + check_include_file(smmintrin.h HAVE_SMMINTRIN_H) # SSE4.1 + if(HAVE_SMMINTRIN_H) + if(MSVC) + if(CMAKE_SIZEOF_VOID_P EQUAL 4) + check_flag(SSE4_1 /arch:SSE2) # SSE2 and above + else() + set(SSE4_1_SUPPORTED + 1 + PARENT_SCOPE) + endif() + else() + check_flag(SSE4_1 -msse4.1) + endif() + else() + set(SSE4_1_SUPPORTED + 0 + PARENT_SCOPE) + endif() + + check_include_file(immintrin.h HAVE_IMMINTRIN_H) # AVX + if(HAVE_IMMINTRIN_H) + if(MSVC) + check_flag(AVX /arch:AVX) + else() + check_flag(AVX -mavx) + endif() + else() + set(AVX_SUPPORTED + 0 + PARENT_SCOPE) + endif() + + if(SSE1_SUPPORTED OR SSE2_SUPPORTED OR SSE4_1_SUPPORTED OR AVX_SUPPORTED) + set(COMPILER_SUPPORT_SIMD 1 PARENT_SCOPE) + else() + message(STATUS "No SIMD support in compiler") + endif() +endfunction() + +function(opus_detect_neon COMPILER_SUPPORT_NEON) + if(CMAKE_SYSTEM_PROCESSOR MATCHES "(arm|aarch64)") + message(STATUS "Check NEON support by compiler") + check_include_file(arm_neon.h HAVE_ARM_NEON_H) + if(HAVE_ARM_NEON_H) + set(COMPILER_SUPPORT_NEON ${HAVE_ARM_NEON_H} PARENT_SCOPE) + endif() + endif() +endfunction() + +function(opus_supports_cpu_detection RUNTIME_CPU_CAPABILITY_DETECTION) + if(MSVC) + check_include_file(intrin.h HAVE_INTRIN_H) + else() + check_include_file(cpuid.h HAVE_CPUID_H) + endif() + if(HAVE_INTRIN_H OR HAVE_CPUID_H) + set(RUNTIME_CPU_CAPABILITY_DETECTION 1 PARENT_SCOPE) + elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "(arm|aarch64)") + # ARM cpu detection is implemented for Windows and anything + # using a Linux kernel (such as Android). + if (CMAKE_SYSTEM_NAME MATCHES "(Windows|Linux|Android)") + set(RUNTIME_CPU_CAPABILITY_DETECTION 1 PARENT_SCOPE) + endif () + else() + set(RUNTIME_CPU_CAPABILITY_DETECTION 0 PARENT_SCOPE) + endif() +endfunction() + +function(add_sources_group target group) + target_sources(${target} PRIVATE ${ARGN}) + source_group(${group} FILES ${ARGN}) +endfunction() + +function(get_opus_sources SOURCE_GROUP MAKE_FILE SOURCES) + # read file, each item in list is one group + file(STRINGS ${MAKE_FILE} opus_sources) + + # add wildcard for regex match + string(CONCAT SOURCE_GROUP ${SOURCE_GROUP} ".*$") + + # find group + foreach(val IN LISTS opus_sources) + if(val MATCHES ${SOURCE_GROUP}) + list(LENGTH val list_length) + if(${list_length} EQUAL 1) + # for tests split by '=' and clean up the rest into a list + string(FIND ${val} "=" index) + math(EXPR index "${index} + 1") + string(SUBSTRING ${val} + ${index} + -1 + sources) + string(REPLACE " " + ";" + sources + ${sources}) + else() + # discard the group + list(REMOVE_AT val 0) + set(sources ${val}) + endif() + break() + endif() + endforeach() + + list(LENGTH sources list_length) + if(${list_length} LESS 1) + message( + FATAL_ERROR + "No files parsed succesfully from ${SOURCE_GROUP} in ${MAKE_FILE}") + endif() + + # remove trailing whitespaces + set(list_var "") + foreach(source ${sources}) + string(STRIP "${source}" source) + list(APPEND list_var "${source}") + endforeach() + + set(${SOURCES} ${list_var} PARENT_SCOPE) +endfunction() diff --git a/vendor/opus/cmake/OpusPackageVersion.cmake b/vendor/opus/cmake/OpusPackageVersion.cmake new file mode 100644 index 0000000..447ce3b --- /dev/null +++ b/vendor/opus/cmake/OpusPackageVersion.cmake @@ -0,0 +1,70 @@ +if(__opus_version) + return() +endif() +set(__opus_version INCLUDED) + +function(get_package_version PACKAGE_VERSION PROJECT_VERSION) + + find_package(Git) + if(GIT_FOUND AND EXISTS "${CMAKE_CURRENT_LIST_DIR}/.git") + execute_process(COMMAND ${GIT_EXECUTABLE} + --git-dir=${CMAKE_CURRENT_LIST_DIR}/.git describe + --tags --match "v*" OUTPUT_VARIABLE OPUS_PACKAGE_VERSION) + if(OPUS_PACKAGE_VERSION) + string(STRIP ${OPUS_PACKAGE_VERSION}, OPUS_PACKAGE_VERSION) + string(REPLACE \n + "" + OPUS_PACKAGE_VERSION + ${OPUS_PACKAGE_VERSION}) + string(REPLACE , + "" + OPUS_PACKAGE_VERSION + ${OPUS_PACKAGE_VERSION}) + + string(SUBSTRING ${OPUS_PACKAGE_VERSION} + 1 + -1 + OPUS_PACKAGE_VERSION) + message(STATUS "Opus package version from git repo: ${OPUS_PACKAGE_VERSION}") + endif() + + elseif(EXISTS "${CMAKE_CURRENT_LIST_DIR}/package_version" + AND NOT OPUS_PACKAGE_VERSION) + # Not a git repo, lets' try to parse it from package_version file if exists + file(STRINGS package_version OPUS_PACKAGE_VERSION + LIMIT_COUNT 1 + REGEX "PACKAGE_VERSION=") + string(REPLACE "PACKAGE_VERSION=" + "" + OPUS_PACKAGE_VERSION + ${OPUS_PACKAGE_VERSION}) + string(REPLACE "\"" + "" + OPUS_PACKAGE_VERSION + ${OPUS_PACKAGE_VERSION}) + # In case we have a unknown dist here we just replace it with 0 + string(REPLACE "unknown" + "0" + OPUS_PACKAGE_VERSION + ${OPUS_PACKAGE_VERSION}) + message(STATUS "Opus package version from package_version file: ${OPUS_PACKAGE_VERSION}") + endif() + + if(OPUS_PACKAGE_VERSION) + string(REGEX + REPLACE "^([0-9]+.[0-9]+\\.?([0-9]+)?).*" + "\\1" + OPUS_PROJECT_VERSION + ${OPUS_PACKAGE_VERSION}) + else() + # fail to parse version from git and package version + message(WARNING "Could not get package version.") + set(OPUS_PACKAGE_VERSION 0) + set(OPUS_PROJECT_VERSION 0) + endif() + + message(STATUS "Opus project version: ${OPUS_PROJECT_VERSION}") + + set(PACKAGE_VERSION ${OPUS_PACKAGE_VERSION} PARENT_SCOPE) + set(PROJECT_VERSION ${OPUS_PROJECT_VERSION} PARENT_SCOPE) +endfunction() diff --git a/vendor/opus/cmake/OpusSources.cmake b/vendor/opus/cmake/OpusSources.cmake new file mode 100644 index 0000000..01e75d1 --- /dev/null +++ b/vendor/opus/cmake/OpusSources.cmake @@ -0,0 +1,46 @@ +if(__opus_sources) + return() +endif() +set(__opus_sources INCLUDED) + +include(OpusFunctions) + +get_opus_sources(SILK_HEAD silk_headers.mk silk_headers) +get_opus_sources(SILK_SOURCES silk_sources.mk silk_sources) +get_opus_sources(SILK_SOURCES_FLOAT silk_sources.mk silk_sources_float) +get_opus_sources(SILK_SOURCES_FIXED silk_sources.mk silk_sources_fixed) +get_opus_sources(SILK_SOURCES_SSE4_1 silk_sources.mk silk_sources_sse4_1) +get_opus_sources(SILK_SOURCES_FIXED_SSE4_1 silk_sources.mk + silk_sources_fixed_sse4_1) +get_opus_sources(SILK_SOURCES_ARM_NEON_INTR silk_sources.mk + silk_sources_arm_neon_intr) +get_opus_sources(SILK_SOURCES_FIXED_ARM_NEON_INTR silk_sources.mk + silk_sources_fixed_arm_neon_intr) + +get_opus_sources(OPUS_HEAD opus_headers.mk opus_headers) +get_opus_sources(OPUS_SOURCES opus_sources.mk opus_sources) +get_opus_sources(OPUS_SOURCES_FLOAT opus_sources.mk opus_sources_float) + +get_opus_sources(CELT_HEAD celt_headers.mk celt_headers) +get_opus_sources(CELT_SOURCES celt_sources.mk celt_sources) +get_opus_sources(CELT_SOURCES_SSE celt_sources.mk celt_sources_sse) +get_opus_sources(CELT_SOURCES_SSE2 celt_sources.mk celt_sources_sse2) +get_opus_sources(CELT_SOURCES_SSE4_1 celt_sources.mk celt_sources_sse4_1) +get_opus_sources(CELT_SOURCES_ARM celt_sources.mk celt_sources_arm) +get_opus_sources(CELT_SOURCES_ARM_ASM celt_sources.mk celt_sources_arm_asm) +get_opus_sources(CELT_AM_SOURCES_ARM_ASM celt_sources.mk + celt_am_sources_arm_asm) +get_opus_sources(CELT_SOURCES_ARM_NEON_INTR celt_sources.mk + celt_sources_arm_neon_intr) +get_opus_sources(CELT_SOURCES_ARM_NE10 celt_sources.mk celt_sources_arm_ne10) + +get_opus_sources(opus_demo_SOURCES Makefile.am opus_demo_sources) +get_opus_sources(opus_custom_demo_SOURCES Makefile.am opus_custom_demo_sources) +get_opus_sources(opus_compare_SOURCES Makefile.am opus_compare_sources) +get_opus_sources(tests_test_opus_api_SOURCES Makefile.am test_opus_api_sources) +get_opus_sources(tests_test_opus_encode_SOURCES Makefile.am + test_opus_encode_sources) +get_opus_sources(tests_test_opus_decode_SOURCES Makefile.am + test_opus_decode_sources) +get_opus_sources(tests_test_opus_padding_SOURCES Makefile.am + test_opus_padding_sources) diff --git a/vendor/opus/cmake/config.h.cmake.in b/vendor/opus/cmake/config.h.cmake.in new file mode 100644 index 0000000..5550842 --- /dev/null +++ b/vendor/opus/cmake/config.h.cmake.in @@ -0,0 +1 @@ +#cmakedefine PACKAGE_VERSION "@PACKAGE_VERSION@" \ No newline at end of file diff --git a/vendor/opus/cmake/vla.c b/vendor/opus/cmake/vla.c new file mode 100644 index 0000000..05b2119 --- /dev/null +++ b/vendor/opus/cmake/vla.c @@ -0,0 +1,7 @@ +int main() { + static int x; + char a[++x]; + a[sizeof a - 1] = 0; + int N; + return a[0]; +} \ No newline at end of file diff --git a/vendor/opus/configure.ac b/vendor/opus/configure.ac new file mode 100644 index 0000000..f12f0aa --- /dev/null +++ b/vendor/opus/configure.ac @@ -0,0 +1,946 @@ +dnl Process this file with autoconf to produce a configure script. -*-m4-*- + +dnl The package_version file will be automatically synced to the git revision +dnl by the update_version script when configured in the repository, but will +dnl remain constant in tarball releases unless it is manually edited. +m4_define([CURRENT_VERSION], + m4_esyscmd([ ./update_version 2>/dev/null || true + if test -e package_version; then + . ./package_version + printf "$PACKAGE_VERSION" + else + printf "unknown" + fi ])) + +AC_INIT([opus],[CURRENT_VERSION],[opus@xiph.org]) + +AC_CONFIG_SRCDIR(src/opus_encoder.c) +AC_CONFIG_MACRO_DIR([m4]) + +dnl enable silent rules on automake 1.11 and later +m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])]) + +# For libtool. +dnl Please update these for releases. +OPUS_LT_CURRENT=8 +OPUS_LT_REVISION=0 +OPUS_LT_AGE=8 + +AC_SUBST(OPUS_LT_CURRENT) +AC_SUBST(OPUS_LT_REVISION) +AC_SUBST(OPUS_LT_AGE) + +AM_INIT_AUTOMAKE([no-define]) +AM_MAINTAINER_MODE([enable]) + +AC_CANONICAL_HOST +AC_MINGW32 +AM_PROG_LIBTOOL +AM_PROG_CC_C_O + +AC_PROG_CC_C99 +AC_C_CONST +AC_C_INLINE + +AM_PROG_AS + +AC_DEFINE([OPUS_BUILD], [], [This is a build of OPUS]) + +#Use a hacked up version of autoconf's AC_C_RESTRICT because it's not +#strong enough a test to detect old buggy versions of GCC (e.g. 2.95.3) +#Note: Both this and the test for variable-size arrays below are also +# done by AC_PROG_CC_C99, but not thoroughly enough apparently. +AC_CACHE_CHECK([for C/C++ restrict keyword], ac_cv_c_restrict, + [ac_cv_c_restrict=no + # The order here caters to the fact that C++ does not require restrict. + for ac_kw in __restrict __restrict__ _Restrict restrict; do + AC_COMPILE_IFELSE([AC_LANG_PROGRAM( + [[typedef int * int_ptr; + int foo (int_ptr $ac_kw ip, int * $ac_kw baz[]) { + return ip[0]; + }]], + [[int s[1]; + int * $ac_kw t = s; + t[0] = 0; + return foo(t, (void *)0)]])], + [ac_cv_c_restrict=$ac_kw]) + test "$ac_cv_c_restrict" != no && break + done + ]) + +AH_VERBATIM([restrict], +[/* Define to the equivalent of the C99 'restrict' keyword, or to + nothing if this is not supported. Do not define if restrict is + supported directly. */ +#undef restrict +/* Work around a bug in Sun C++: it does not support _Restrict or + __restrict__, even though the corresponding Sun C compiler ends up with + "#define restrict _Restrict" or "#define restrict __restrict__" in the + previous line. Perhaps some future version of Sun C++ will work with + restrict; if so, hopefully it defines __RESTRICT like Sun C does. */ +#if defined __SUNPRO_CC && !defined __RESTRICT +# define _Restrict +# define __restrict__ +#endif]) + +case $ac_cv_c_restrict in + restrict) ;; + no) AC_DEFINE([restrict], []) ;; + *) AC_DEFINE_UNQUOTED([restrict], [$ac_cv_c_restrict]) ;; +esac + +AC_MSG_CHECKING(for C99 variable-size arrays) +AC_COMPILE_IFELSE([AC_LANG_PROGRAM([], + [[static int x; char a[++x]; a[sizeof a - 1] = 0; int N; return a[0];]])], + [ has_var_arrays=yes + use_alloca="no (using var arrays)" + AC_DEFINE([VAR_ARRAYS], [1], [Use C99 variable-size arrays]) + ],[ + has_var_arrays=no + ]) +AC_MSG_RESULT([$has_var_arrays]) + +AS_IF([test "$has_var_arrays" = "no"], + [ + AC_CHECK_HEADERS([alloca.h]) + AC_MSG_CHECKING(for alloca) + AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include ]], + [[int foo=10; int *array = alloca(foo);]])], + [ use_alloca=yes; + AC_DEFINE([USE_ALLOCA], [], [Make use of alloca]) + ],[ + use_alloca=no + ]) + AC_MSG_RESULT([$use_alloca]) + ]) + +LT_LIB_M + +AC_ARG_ENABLE([fixed-point], + [AS_HELP_STRING([--enable-fixed-point], + [compile without floating point (for machines without a fast enough FPU)])],, + [enable_fixed_point=no]) + +AS_IF([test "$enable_fixed_point" = "yes"],[ + enable_float="no" + AC_DEFINE([FIXED_POINT], [1], [Compile as fixed-point (for machines without a fast enough FPU)]) + PC_BUILD="fixed-point" +],[ + enable_float="yes"; + PC_BUILD="floating-point" +]) + +AM_CONDITIONAL([FIXED_POINT], [test "$enable_fixed_point" = "yes"]) + +AC_ARG_ENABLE([fixed-point-debug], + [AS_HELP_STRING([--enable-fixed-point-debug], [debug fixed-point implementation])],, + [enable_fixed_point_debug=no]) + +AS_IF([test "$enable_fixed_point_debug" = "yes"],[ + AC_DEFINE([FIXED_DEBUG], [1], [Debug fixed-point implementation]) +]) + +AC_ARG_ENABLE([float_api], + [AS_HELP_STRING([--disable-float-api], + [compile without the floating point API (for machines with no float library)])],, + [enable_float_api=yes]) + +AM_CONDITIONAL([DISABLE_FLOAT_API], [test "$enable_float_api" = "no"]) + +AS_IF([test "$enable_float_api" = "no"],[ + AC_DEFINE([DISABLE_FLOAT_API], [1], [Do not build the float API]) +]) + +AC_ARG_ENABLE([custom-modes], + [AS_HELP_STRING([--enable-custom-modes], [enable non-Opus modes, e.g. 44.1 kHz & 2^n frames])],, + [enable_custom_modes=no]) + +AS_IF([test "$enable_custom_modes" = "yes"],[ + AC_DEFINE([CUSTOM_MODES], [1], [Custom modes]) + PC_BUILD="$PC_BUILD, custom modes" +]) + +AM_CONDITIONAL([CUSTOM_MODES], [test "$enable_custom_modes" = "yes"]) + +has_float_approx=no +#case "$host_cpu" in +#i[[3456]]86 | x86_64 | powerpc64 | powerpc32 | ia64) +# has_float_approx=yes +# ;; +#esac + +AC_ARG_ENABLE([float-approx], + [AS_HELP_STRING([--enable-float-approx], [enable fast approximations for floating point])], + [if test "$enable_float_approx" = "yes"; then + AC_WARN([Floating point approximations are not supported on all platforms.]) + fi + ], + [enable_float_approx=$has_float_approx]) + +AS_IF([test "$enable_float_approx" = "yes"],[ + AC_DEFINE([FLOAT_APPROX], [1], [Float approximations]) +]) + +AC_ARG_ENABLE([asm], + [AS_HELP_STRING([--disable-asm], [Disable assembly optimizations])],, + [enable_asm=yes]) + +AC_ARG_ENABLE([rtcd], + [AS_HELP_STRING([--disable-rtcd], [Disable run-time CPU capabilities detection])],, + [enable_rtcd=yes]) + +AC_ARG_ENABLE([intrinsics], + [AS_HELP_STRING([--disable-intrinsics], [Disable intrinsics optimizations])],, + [enable_intrinsics=yes]) + +rtcd_support=no +cpu_arm=no + +AS_IF([test x"${enable_asm}" = x"yes"],[ + inline_optimization="No inline ASM for your platform, please send patches" + case $host_cpu in + arm*) + dnl Currently we only have asm for fixed-point + AS_IF([test "$enable_float" != "yes"],[ + cpu_arm=yes + AC_DEFINE([OPUS_ARM_ASM], [], [Make use of ARM asm optimization]) + AS_GCC_INLINE_ASSEMBLY( + [inline_optimization="ARM"], + [inline_optimization="disabled"] + ) + AS_ASM_ARM_EDSP([OPUS_ARM_INLINE_EDSP=1],[OPUS_ARM_INLINE_EDSP=0]) + AS_ASM_ARM_MEDIA([OPUS_ARM_INLINE_MEDIA=1], + [OPUS_ARM_INLINE_MEDIA=0]) + AS_ASM_ARM_NEON([OPUS_ARM_INLINE_NEON=1],[OPUS_ARM_INLINE_NEON=0]) + AS_IF([test x"$inline_optimization" = x"ARM"],[ + AM_CONDITIONAL([OPUS_ARM_INLINE_ASM],[true]) + AC_DEFINE([OPUS_ARM_INLINE_ASM], 1, + [Use generic ARMv4 inline asm optimizations]) + AS_IF([test x"$OPUS_ARM_INLINE_EDSP" = x"1"],[ + AC_DEFINE([OPUS_ARM_INLINE_EDSP], [1], + [Use ARMv5E inline asm optimizations]) + inline_optimization="$inline_optimization (EDSP)" + ]) + AS_IF([test x"$OPUS_ARM_INLINE_MEDIA" = x"1"],[ + AC_DEFINE([OPUS_ARM_INLINE_MEDIA], [1], + [Use ARMv6 inline asm optimizations]) + inline_optimization="$inline_optimization (Media)" + ]) + AS_IF([test x"$OPUS_ARM_INLINE_NEON" = x"1"],[ + AC_DEFINE([OPUS_ARM_INLINE_NEON], 1, + [Use ARM NEON inline asm optimizations]) + inline_optimization="$inline_optimization (NEON)" + ]) + ]) + dnl We need Perl to translate RVCT-syntax asm to gas syntax. + AC_CHECK_PROG([HAVE_PERL], perl, yes, no) + AS_IF([test x"$HAVE_PERL" = x"yes"],[ + AM_CONDITIONAL([OPUS_ARM_EXTERNAL_ASM],[true]) + asm_optimization="ARM" + AS_IF([test x"$OPUS_ARM_INLINE_EDSP" = x"1"], [ + OPUS_ARM_PRESUME_EDSP=1 + OPUS_ARM_MAY_HAVE_EDSP=1 + ], + [ + OPUS_ARM_PRESUME_EDSP=0 + OPUS_ARM_MAY_HAVE_EDSP=0 + ]) + AS_IF([test x"$OPUS_ARM_INLINE_MEDIA" = x"1"], [ + OPUS_ARM_PRESUME_MEDIA=1 + OPUS_ARM_MAY_HAVE_MEDIA=1 + ], + [ + OPUS_ARM_PRESUME_MEDIA=0 + OPUS_ARM_MAY_HAVE_MEDIA=0 + ]) + AS_IF([test x"$OPUS_ARM_INLINE_NEON" = x"1"], [ + OPUS_ARM_PRESUME_NEON=1 + OPUS_ARM_MAY_HAVE_NEON=1 + ], + [ + OPUS_ARM_PRESUME_NEON=0 + OPUS_ARM_MAY_HAVE_NEON=0 + ]) + AS_IF([test x"$enable_rtcd" = x"yes"],[ + AS_IF([test x"$OPUS_ARM_MAY_HAVE_EDSP" != x"1"],[ + AC_MSG_NOTICE( + [Trying to force-enable armv5e EDSP instructions...]) + AS_ASM_ARM_EDSP_FORCE([OPUS_ARM_MAY_HAVE_EDSP=1]) + ]) + AS_IF([test x"$OPUS_ARM_MAY_HAVE_MEDIA" != x"1"],[ + AC_MSG_NOTICE( + [Trying to force-enable ARMv6 media instructions...]) + AS_ASM_ARM_MEDIA_FORCE([OPUS_ARM_MAY_HAVE_MEDIA=1]) + ]) + AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON" != x"1"],[ + AC_MSG_NOTICE( + [Trying to force-enable NEON instructions...]) + AS_ASM_ARM_NEON_FORCE([OPUS_ARM_MAY_HAVE_NEON=1]) + ]) + ]) + rtcd_support= + AS_IF([test x"$OPUS_ARM_MAY_HAVE_EDSP" = x"1"],[ + AC_DEFINE(OPUS_ARM_MAY_HAVE_EDSP, 1, + [Define if assembler supports EDSP instructions]) + AS_IF([test x"$OPUS_ARM_PRESUME_EDSP" = x"1"],[ + AC_DEFINE(OPUS_ARM_PRESUME_EDSP, 1, + [Define if binary requires EDSP instruction support]) + asm_optimization="$asm_optimization (EDSP)" + ], + [rtcd_support="$rtcd_support (EDSP)"] + ) + ]) + AC_SUBST(OPUS_ARM_MAY_HAVE_EDSP) + AS_IF([test x"$OPUS_ARM_MAY_HAVE_MEDIA" = x"1"],[ + AC_DEFINE(OPUS_ARM_MAY_HAVE_MEDIA, 1, + [Define if assembler supports ARMv6 media instructions]) + AS_IF([test x"$OPUS_ARM_PRESUME_MEDIA" = x"1"],[ + AC_DEFINE(OPUS_ARM_PRESUME_MEDIA, 1, + [Define if binary requires ARMv6 media instruction support]) + asm_optimization="$asm_optimization (Media)" + ], + [rtcd_support="$rtcd_support (Media)"] + ) + ]) + AC_SUBST(OPUS_ARM_MAY_HAVE_MEDIA) + AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON" = x"1"],[ + AC_DEFINE(OPUS_ARM_MAY_HAVE_NEON, 1, + [Define if compiler supports NEON instructions]) + AS_IF([test x"$OPUS_ARM_PRESUME_NEON" = x"1"], [ + AC_DEFINE(OPUS_ARM_PRESUME_NEON, 1, + [Define if binary requires NEON instruction support]) + asm_optimization="$asm_optimization (NEON)" + ], + [rtcd_support="$rtcd_support (NEON)"] + ) + ]) + AC_SUBST(OPUS_ARM_MAY_HAVE_NEON) + dnl Make sure turning on RTCD gets us at least one + dnl instruction set. + AS_IF([test x"$rtcd_support" != x""], + [rtcd_support=ARM"$rtcd_support"], + [rtcd_support="no"] + ) + AC_MSG_CHECKING([for apple style tools]) + AC_PREPROC_IFELSE([AC_LANG_PROGRAM([ +#ifndef __APPLE__ +#error 1 +#endif],[])], + [AC_MSG_RESULT([yes]); ARM2GNU_PARAMS="--apple"], + [AC_MSG_RESULT([no]); ARM2GNU_PARAMS=""]) + AC_SUBST(ARM2GNU_PARAMS) + ], + [ + AC_MSG_WARN( + [*** ARM assembly requires perl -- disabling optimizations]) + asm_optimization="(missing perl dependency for ARM)" + ]) + ]) + ;; + esac +],[ + inline_optimization="disabled" + asm_optimization="disabled" +]) + +AM_CONDITIONAL([OPUS_ARM_INLINE_ASM], + [test x"${inline_optimization%% *}" = x"ARM"]) +AM_CONDITIONAL([OPUS_ARM_EXTERNAL_ASM], + [test x"${asm_optimization%% *}" = x"ARM"]) + +AM_CONDITIONAL([HAVE_SSE], [false]) +AM_CONDITIONAL([HAVE_SSE2], [false]) +AM_CONDITIONAL([HAVE_SSE4_1], [false]) +AM_CONDITIONAL([HAVE_AVX], [false]) + +m4_define([DEFAULT_X86_SSE_CFLAGS], [-msse]) +m4_define([DEFAULT_X86_SSE2_CFLAGS], [-msse2]) +m4_define([DEFAULT_X86_SSE4_1_CFLAGS], [-msse4.1]) +m4_define([DEFAULT_X86_AVX_CFLAGS], [-mavx]) +m4_define([DEFAULT_ARM_NEON_INTR_CFLAGS], [-mfpu=neon]) +# With GCC on ARM32 softfp architectures (e.g. Android, or older Ubuntu) you need to specify +# -mfloat-abi=softfp for -mfpu=neon to work. However, on ARM32 hardfp architectures (e.g. newer Ubuntu), +# this option will break things. + +# As a heuristic, if host matches arm*eabi* but not arm*hf*, it's probably soft-float. +m4_define([DEFAULT_ARM_NEON_SOFTFP_INTR_CFLAGS], [-mfpu=neon -mfloat-abi=softfp]) + +AS_CASE([$host], + [arm*hf*], [AS_VAR_SET([RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS], "DEFAULT_ARM_NEON_INTR_CFLAGS")], + [arm*eabi*], [AS_VAR_SET([RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS], "DEFAULT_ARM_NEON_SOFTFP_INTR_CFLAGS")], + [AS_VAR_SET([RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS], "DEFAULT_ARM_NEON_INTR_CFLAGS")]) + +AC_ARG_VAR([X86_SSE_CFLAGS], [C compiler flags to compile SSE intrinsics @<:@default=]DEFAULT_X86_SSE_CFLAGS[@:>@]) +AC_ARG_VAR([X86_SSE2_CFLAGS], [C compiler flags to compile SSE2 intrinsics @<:@default=]DEFAULT_X86_SSE2_CFLAGS[@:>@]) +AC_ARG_VAR([X86_SSE4_1_CFLAGS], [C compiler flags to compile SSE4.1 intrinsics @<:@default=]DEFAULT_X86_SSE4_1_CFLAGS[@:>@]) +AC_ARG_VAR([X86_AVX_CFLAGS], [C compiler flags to compile AVX intrinsics @<:@default=]DEFAULT_X86_AVX_CFLAGS[@:>@]) +AC_ARG_VAR([ARM_NEON_INTR_CFLAGS], [C compiler flags to compile ARM NEON intrinsics @<:@default=]DEFAULT_ARM_NEON_INTR_CFLAGS / DEFAULT_ARM_NEON_SOFTFP_INTR_CFLAGS[@:>@]) + +AS_VAR_SET_IF([X86_SSE_CFLAGS], [], [AS_VAR_SET([X86_SSE_CFLAGS], "DEFAULT_X86_SSE_CFLAGS")]) +AS_VAR_SET_IF([X86_SSE2_CFLAGS], [], [AS_VAR_SET([X86_SSE2_CFLAGS], "DEFAULT_X86_SSE2_CFLAGS")]) +AS_VAR_SET_IF([X86_SSE4_1_CFLAGS], [], [AS_VAR_SET([X86_SSE4_1_CFLAGS], "DEFAULT_X86_SSE4_1_CFLAGS")]) +AS_VAR_SET_IF([X86_AVX_CFLAGS], [], [AS_VAR_SET([X86_AVX_CFLAGS], "DEFAULT_X86_AVX_CFLAGS")]) +AS_VAR_SET_IF([ARM_NEON_INTR_CFLAGS], [], [AS_VAR_SET([ARM_NEON_INTR_CFLAGS], ["$RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS"])]) + +AC_DEFUN([OPUS_PATH_NE10], + [ + AC_ARG_WITH(NE10, + AC_HELP_STRING([--with-NE10=PFX],[Prefix where libNE10 is installed (optional)]), + NE10_prefix="$withval", NE10_prefix="") + AC_ARG_WITH(NE10-libraries, + AC_HELP_STRING([--with-NE10-libraries=DIR], + [Directory where libNE10 library is installed (optional)]), + NE10_libraries="$withval", NE10_libraries="") + AC_ARG_WITH(NE10-includes, + AC_HELP_STRING([--with-NE10-includes=DIR], + [Directory where libNE10 header files are installed (optional)]), + NE10_includes="$withval", NE10_includes="") + + if test "x$NE10_libraries" != "x" ; then + NE10_LIBS="-L$NE10_libraries" + elif test "x$NE10_prefix" = "xno" || test "x$NE10_prefix" = "xyes" ; then + NE10_LIBS="" + elif test "x$NE10_prefix" != "x" ; then + NE10_LIBS="-L$NE10_prefix/lib" + elif test "x$prefix" != "xNONE" ; then + NE10_LIBS="-L$prefix/lib" + fi + + if test "x$NE10_prefix" != "xno" ; then + NE10_LIBS="$NE10_LIBS -lNE10" + fi + + if test "x$NE10_includes" != "x" ; then + NE10_CFLAGS="-I$NE10_includes" + elif test "x$NE10_prefix" = "xno" || test "x$NE10_prefix" = "xyes" ; then + NE10_CFLAGS="" + elif test "x$NE10_prefix" != "x" ; then + NE10_CFLAGS="-I$NE10_prefix/include" + elif test "x$prefix" != "xNONE"; then + NE10_CFLAGS="-I$prefix/include" + fi + + AC_MSG_CHECKING(for NE10) + save_CFLAGS="$CFLAGS"; CFLAGS="$CFLAGS $NE10_CFLAGS" + save_LIBS="$LIBS"; LIBS="$LIBS $NE10_LIBS $LIBM" + AC_LINK_IFELSE( + [ + AC_LANG_PROGRAM( + [[#include + ]], + [[ + ne10_fft_cfg_float32_t cfg; + cfg = ne10_fft_alloc_c2c_float32_neon(480); + ]] + ) + ],[ + HAVE_ARM_NE10=1 + AC_MSG_RESULT([yes]) + ],[ + HAVE_ARM_NE10=0 + AC_MSG_RESULT([no]) + NE10_CFLAGS="" + NE10_LIBS="" + ] + ) + CFLAGS="$save_CFLAGS"; LIBS="$save_LIBS" + #Now we know if libNE10 is installed or not + AS_IF([test x"$HAVE_ARM_NE10" = x"1"], + [ + AC_DEFINE([HAVE_ARM_NE10], 1, [NE10 library is installed on host. Make sure it is on target!]) + AC_SUBST(HAVE_ARM_NE10) + AC_SUBST(NE10_CFLAGS) + AC_SUBST(NE10_LIBS) + ] + ) + ] +) + +AS_IF([test x"$enable_intrinsics" = x"yes"],[ + intrinsics_support="" + AS_CASE([$host_cpu], + [arm*|aarch64*], + [ + cpu_arm=yes + OPUS_CHECK_INTRINSICS( + [ARM Neon], + [$ARM_NEON_INTR_CFLAGS], + [OPUS_ARM_MAY_HAVE_NEON_INTR], + [OPUS_ARM_PRESUME_NEON_INTR], + [[#include + ]], + [[ + static float32x4_t A0, A1, SUMM; + SUMM = vmlaq_f32(SUMM, A0, A1); + return (int)vgetq_lane_f32(SUMM, 0); + ]] + ) + AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON_INTR" = x"1" && test x"$OPUS_ARM_PRESUME_NEON_INTR" != x"1"], + [ + OPUS_ARM_NEON_INTR_CFLAGS="$ARM_NEON_INTR_CFLAGS" + AC_SUBST([OPUS_ARM_NEON_INTR_CFLAGS]) + ] + ) + + AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON_INTR" = x"1"], + [ + AC_DEFINE([OPUS_ARM_MAY_HAVE_NEON_INTR], 1, [Compiler supports ARMv7/Aarch64 Neon Intrinsics]) + intrinsics_support="$intrinsics_support (NEON)" + + AS_IF([test x"$enable_rtcd" != x"no" && test x"$OPUS_ARM_PRESUME_NEON_INTR" != x"1"], + [AS_IF([test x"$rtcd_support" = x"no"], + [rtcd_support="ARM (NEON Intrinsics)"], + [rtcd_support="$rtcd_support (NEON Intrinsics)"])]) + + AS_IF([test x"$OPUS_ARM_PRESUME_NEON_INTR" = x"1"], + [AC_DEFINE([OPUS_ARM_PRESUME_NEON_INTR], 1, [Define if binary requires NEON intrinsics support])]) + + OPUS_PATH_NE10() + AS_IF([test x"$NE10_LIBS" != x""], + [ + intrinsics_support="$intrinsics_support (NE10)" + AS_IF([test x"enable_rtcd" != x"" \ + && test x"$OPUS_ARM_PRESUME_NEON_INTR" != x"1"], + [rtcd_support="$rtcd_support (NE10)"]) + ]) + + OPUS_CHECK_INTRINSICS( + [Aarch64 Neon], + [$ARM_NEON_INTR_CFLAGS], + [OPUS_ARM_MAY_HAVE_AARCH64_NEON_INTR], + [OPUS_ARM_PRESUME_AARCH64_NEON_INTR], + [[#include + ]], + [[ + static int32_t IN; + static int16_t OUT; + OUT = vqmovns_s32(IN); + ]] + ) + + AS_IF([test x"$OPUS_ARM_PRESUME_AARCH64_NEON_INTR" = x"1"], + [ + AC_DEFINE([OPUS_ARM_PRESUME_AARCH64_NEON_INTR], 1, [Define if binary requires Aarch64 Neon Intrinsics]) + intrinsics_support="$intrinsics_support (NEON [Aarch64])" + ]) + + AS_IF([test x"$intrinsics_support" = x""], + [intrinsics_support=no], + [intrinsics_support="ARM$intrinsics_support"]) + ], + [ + AC_MSG_WARN([Compiler does not support ARM intrinsics]) + intrinsics_support=no + ]) + ], + [i?86|x86_64], + [ + OPUS_CHECK_INTRINSICS( + [SSE], + [$X86_SSE_CFLAGS], + [OPUS_X86_MAY_HAVE_SSE], + [OPUS_X86_PRESUME_SSE], + [[#include + #include + ]], + [[ + __m128 mtest; + mtest = _mm_set1_ps((float)time(NULL)); + mtest = _mm_mul_ps(mtest, mtest); + return _mm_cvtss_si32(mtest); + ]] + ) + AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE" = x"1" && test x"$OPUS_X86_PRESUME_SSE" != x"1"], + [ + OPUS_X86_SSE_CFLAGS="$X86_SSE_CFLAGS" + AC_SUBST([OPUS_X86_SSE_CFLAGS]) + ] + ) + OPUS_CHECK_INTRINSICS( + [SSE2], + [$X86_SSE2_CFLAGS], + [OPUS_X86_MAY_HAVE_SSE2], + [OPUS_X86_PRESUME_SSE2], + [[#include + #include + ]], + [[ + __m128i mtest; + mtest = _mm_set1_epi32((int)time(NULL)); + mtest = _mm_mul_epu32(mtest, mtest); + return _mm_cvtsi128_si32(mtest); + ]] + ) + AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE2" = x"1" && test x"$OPUS_X86_PRESUME_SSE2" != x"1"], + [ + OPUS_X86_SSE2_CFLAGS="$X86_SSE2_CFLAGS" + AC_SUBST([OPUS_X86_SSE2_CFLAGS]) + ] + ) + OPUS_CHECK_INTRINSICS( + [SSE4.1], + [$X86_SSE4_1_CFLAGS], + [OPUS_X86_MAY_HAVE_SSE4_1], + [OPUS_X86_PRESUME_SSE4_1], + [[#include + #include + ]], + [[ + __m128i mtest; + mtest = _mm_set1_epi32((int)time(NULL)); + mtest = _mm_mul_epi32(mtest, mtest); + return _mm_cvtsi128_si32(mtest); + ]] + ) + AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE4_1" = x"1" && test x"$OPUS_X86_PRESUME_SSE4_1" != x"1"], + [ + OPUS_X86_SSE4_1_CFLAGS="$X86_SSE4_1_CFLAGS" + AC_SUBST([OPUS_X86_SSE4_1_CFLAGS]) + ] + ) + OPUS_CHECK_INTRINSICS( + [AVX], + [$X86_AVX_CFLAGS], + [OPUS_X86_MAY_HAVE_AVX], + [OPUS_X86_PRESUME_AVX], + [[#include + #include + ]], + [[ + __m256 mtest; + mtest = _mm256_set1_ps((float)time(NULL)); + mtest = _mm256_addsub_ps(mtest, mtest); + return _mm_cvtss_si32(_mm256_extractf128_ps(mtest, 0)); + ]] + ) + AS_IF([test x"$OPUS_X86_MAY_HAVE_AVX" = x"1" && test x"$OPUS_X86_PRESUME_AVX" != x"1"], + [ + OPUS_X86_AVX_CFLAGS="$X86_AVX_CFLAGS" + AC_SUBST([OPUS_X86_AVX_CFLAGS]) + ] + ) + AS_IF([test x"$rtcd_support" = x"no"], [rtcd_support=""]) + AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE" = x"1"], + [ + AC_DEFINE([OPUS_X86_MAY_HAVE_SSE], 1, [Compiler supports X86 SSE Intrinsics]) + intrinsics_support="$intrinsics_support SSE" + + AS_IF([test x"$OPUS_X86_PRESUME_SSE" = x"1"], + [AC_DEFINE([OPUS_X86_PRESUME_SSE], 1, [Define if binary requires SSE intrinsics support])], + [rtcd_support="$rtcd_support SSE"]) + ], + [ + AC_MSG_WARN([Compiler does not support SSE intrinsics]) + ]) + + AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE2" = x"1"], + [ + AC_DEFINE([OPUS_X86_MAY_HAVE_SSE2], 1, [Compiler supports X86 SSE2 Intrinsics]) + intrinsics_support="$intrinsics_support SSE2" + + AS_IF([test x"$OPUS_X86_PRESUME_SSE2" = x"1"], + [AC_DEFINE([OPUS_X86_PRESUME_SSE2], 1, [Define if binary requires SSE2 intrinsics support])], + [rtcd_support="$rtcd_support SSE2"]) + ], + [ + AC_MSG_WARN([Compiler does not support SSE2 intrinsics]) + ]) + + AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE4_1" = x"1"], + [ + AC_DEFINE([OPUS_X86_MAY_HAVE_SSE4_1], 1, [Compiler supports X86 SSE4.1 Intrinsics]) + intrinsics_support="$intrinsics_support SSE4.1" + + AS_IF([test x"$OPUS_X86_PRESUME_SSE4_1" = x"1"], + [AC_DEFINE([OPUS_X86_PRESUME_SSE4_1], 1, [Define if binary requires SSE4.1 intrinsics support])], + [rtcd_support="$rtcd_support SSE4.1"]) + ], + [ + AC_MSG_WARN([Compiler does not support SSE4.1 intrinsics]) + ]) + AS_IF([test x"$OPUS_X86_MAY_HAVE_AVX" = x"1"], + [ + AC_DEFINE([OPUS_X86_MAY_HAVE_AVX], 1, [Compiler supports X86 AVX Intrinsics]) + intrinsics_support="$intrinsics_support AVX" + + AS_IF([test x"$OPUS_X86_PRESUME_AVX" = x"1"], + [AC_DEFINE([OPUS_X86_PRESUME_AVX], 1, [Define if binary requires AVX intrinsics support])], + [rtcd_support="$rtcd_support AVX"]) + ], + [ + AC_MSG_WARN([Compiler does not support AVX intrinsics]) + ]) + + AS_IF([test x"$intrinsics_support" = x""], + [intrinsics_support=no], + [intrinsics_support="x86$intrinsics_support"] + ) + AS_IF([test x"$rtcd_support" = x""], + [rtcd_support=no], + [rtcd_support="x86$rtcd_support"], + ) + + AS_IF([test x"$enable_rtcd" = x"yes" && test x"$rtcd_support" != x""],[ + get_cpuid_by_asm="no" + AC_MSG_CHECKING([How to get X86 CPU Info]) + AC_LINK_IFELSE([AC_LANG_PROGRAM([[ + #include + ]],[[ + unsigned int CPUInfo0; + unsigned int CPUInfo1; + unsigned int CPUInfo2; + unsigned int CPUInfo3; + unsigned int InfoType; + #if defined(__i386__) && defined(__PIC__) + __asm__ __volatile__ ( + "xchg %%ebx, %1\n" + "cpuid\n" + "xchg %%ebx, %1\n": + "=a" (CPUInfo0), + "=r" (CPUInfo1), + "=c" (CPUInfo2), + "=d" (CPUInfo3) : + "a" (InfoType), "c" (0) + ); + #else + __asm__ __volatile__ ( + "cpuid": + "=a" (CPUInfo0), + "=b" (CPUInfo1), + "=c" (CPUInfo2), + "=d" (CPUInfo3) : + "a" (InfoType), "c" (0) + ); + #endif + ]])], + [get_cpuid_by_asm="yes" + AC_MSG_RESULT([Inline Assembly]) + AC_DEFINE([CPU_INFO_BY_ASM], [1], [Get CPU Info by asm method])], + [AC_LINK_IFELSE([AC_LANG_PROGRAM([[ + #include + ]],[[ + unsigned int CPUInfo0; + unsigned int CPUInfo1; + unsigned int CPUInfo2; + unsigned int CPUInfo3; + unsigned int InfoType; + __get_cpuid(InfoType, &CPUInfo0, &CPUInfo1, &CPUInfo2, &CPUInfo3); + ]])], + [AC_MSG_RESULT([C method]) + AC_DEFINE([CPU_INFO_BY_C], [1], [Get CPU Info by c method])], + [AC_MSG_ERROR([no supported Get CPU Info method, please disable run-time CPU capabilities detection or intrinsics])])])]) + ], + [ + AC_MSG_WARN([No intrinsics support for your architecture]) + intrinsics_support="no" + ]) +], +[ + intrinsics_support="no" +]) + +AM_CONDITIONAL([CPU_ARM], [test "$cpu_arm" = "yes"]) +AM_CONDITIONAL([HAVE_ARM_NEON_INTR], + [test x"$OPUS_ARM_MAY_HAVE_NEON_INTR" = x"1"]) +AM_CONDITIONAL([HAVE_ARM_NE10], + [test x"$HAVE_ARM_NE10" = x"1"]) +AM_CONDITIONAL([HAVE_SSE], + [test x"$OPUS_X86_MAY_HAVE_SSE" = x"1"]) +AM_CONDITIONAL([HAVE_SSE2], + [test x"$OPUS_X86_MAY_HAVE_SSE2" = x"1"]) +AM_CONDITIONAL([HAVE_SSE4_1], + [test x"$OPUS_X86_MAY_HAVE_SSE4_1" = x"1"]) +AM_CONDITIONAL([HAVE_AVX], + [test x"$OPUS_X86_MAY_HAVE_AVX" = x"1"]) + +AS_IF([test x"$enable_rtcd" = x"yes"],[ + AS_IF([test x"$rtcd_support" != x"no"],[ + AC_DEFINE([OPUS_HAVE_RTCD], [1], + [Use run-time CPU capabilities detection]) + OPUS_HAVE_RTCD=1 + AC_SUBST(OPUS_HAVE_RTCD) + ]) +],[ + rtcd_support="disabled" +]) + +AC_ARG_ENABLE([assertions], + [AS_HELP_STRING([--enable-assertions],[enable additional software error checking])],, + [enable_assertions=no]) + +AS_IF([test "$enable_assertions" = "yes"], [ + AC_DEFINE([ENABLE_ASSERTIONS], [1], [Assertions]) +]) + +AC_ARG_ENABLE([hardening], + [AS_HELP_STRING([--disable-hardening],[disable run-time checks that are cheap and safe for use in production])],, + [enable_hardening=yes]) + +AS_IF([test "$enable_hardening" = "yes"], [ + AC_DEFINE([ENABLE_HARDENING], [1], [Hardening]) +]) + +AC_ARG_ENABLE([fuzzing], + [AS_HELP_STRING([--enable-fuzzing],[causes the encoder to make random decisions (do not use in production)])],, + [enable_fuzzing=no]) + +AS_IF([test "$enable_fuzzing" = "yes"], [ + AC_DEFINE([FUZZING], [1], [Fuzzing]) +]) + +AC_ARG_ENABLE([check-asm], + [AS_HELP_STRING([--enable-check-asm], + [enable bit-exactness checks between optimized and c implementations])],, + [enable_check_asm=no]) + +AS_IF([test "$enable_check_asm" = "yes"], [ + AC_DEFINE([OPUS_CHECK_ASM], [1], [Run bit-exactness checks between optimized and c implementations]) +]) + +AC_ARG_ENABLE([doc], + [AS_HELP_STRING([--disable-doc], [Do not build API documentation])],, + [enable_doc=yes]) + +AS_IF([test "$enable_doc" = "yes"], [ + AC_CHECK_PROG(HAVE_DOXYGEN, [doxygen], [yes], [no]) + AC_CHECK_PROG(HAVE_DOT, [dot], [yes], [no]) +],[ + HAVE_DOXYGEN=no +]) + +AM_CONDITIONAL([HAVE_DOXYGEN], [test "$HAVE_DOXYGEN" = "yes"]) + +AC_ARG_ENABLE([extra-programs], + [AS_HELP_STRING([--disable-extra-programs], [Do not build extra programs (demo and tests)])],, + [enable_extra_programs=yes]) + +AM_CONDITIONAL([EXTRA_PROGRAMS], [test "$enable_extra_programs" = "yes"]) + + +AC_ARG_ENABLE([rfc8251], + AS_HELP_STRING([--disable-rfc8251], [Disable bitstream fixes from RFC 8251]),, + [enable_rfc8251=yes]) + +AS_IF([test "$enable_rfc8251" = "no"], [ + AC_DEFINE([DISABLE_UPDATE_DRAFT], [1], [Disable bitstream fixes from RFC 8251]) +]) + + +saved_CFLAGS="$CFLAGS" +CFLAGS="$CFLAGS -fvisibility=hidden" +AC_MSG_CHECKING([if ${CC} supports -fvisibility=hidden]) +AC_COMPILE_IFELSE([AC_LANG_SOURCE([[char foo;]])], + [ AC_MSG_RESULT([yes]) ], + [ AC_MSG_RESULT([no]) + CFLAGS="$saved_CFLAGS" + ]) + +on_x86=no +case "$host_cpu" in +i[[3456]]86 | x86_64) + on_x86=yes + ;; +esac + +on_windows=no +case $host in +*cygwin*|*mingw*) + on_windows=yes + ;; +esac + +dnl Enable stack-protector-all only on x86 where it's well supported. +dnl on some platforms it causes crashes. Hopefully the OS's default's +dnl include this on platforms that work but have been missed here. +AC_ARG_ENABLE([stack-protector], + [AS_HELP_STRING([--disable-stack-protector],[Disable compiler stack hardening])],, + [ + AS_IF([test "$ac_cv_c_compiler_gnu" = "yes" && test "$on_x86" = "yes" && test "$on_windows" = "no"], + [enable_stack_protector=yes],[enable_stack_protector=no]) + ]) + +AS_IF([test "$enable_stack_protector" = "yes"], + [ + saved_CFLAGS="$CFLAGS" + CFLAGS="$CFLAGS -fstack-protector-strong" + AC_MSG_CHECKING([if ${CC} supports -fstack-protector-strong]) + AC_LINK_IFELSE([AC_LANG_PROGRAM([],[[char foo;]])], + [ AC_MSG_RESULT([yes]) ], + [ + AC_MSG_RESULT([no]) + enable_stack_protector=no + CFLAGS="$saved_CFLAGS" + ]) + ]) + +AS_IF([test x$ac_cv_c_compiler_gnu = xyes], + [AX_ADD_FORTIFY_SOURCE] +) + +CFLAGS="$CFLAGS -W" + +warn_CFLAGS="-Wall -Wextra -Wcast-align -Wnested-externs -Wshadow -Wstrict-prototypes" +saved_CFLAGS="$CFLAGS" +CFLAGS="$CFLAGS $warn_CFLAGS" +AC_MSG_CHECKING([if ${CC} supports ${warn_CFLAGS}]) +AC_COMPILE_IFELSE([AC_LANG_SOURCE([[char foo;]])], + [ AC_MSG_RESULT([yes]) ], + [ AC_MSG_RESULT([no]) + CFLAGS="$saved_CFLAGS" + ]) + +saved_LIBS="$LIBS" +LIBS="$LIBS $LIBM" +AC_CHECK_FUNCS([lrintf]) +AC_CHECK_FUNCS([lrint]) +LIBS="$saved_LIBS" + +AC_CHECK_FUNCS([__malloc_hook]) + +AC_SUBST([PC_BUILD]) + +AC_CONFIG_FILES([ + Makefile + opus.pc + opus-uninstalled.pc + celt/arm/armopts.s + doc/Makefile + doc/Doxyfile +]) +AC_CONFIG_HEADERS([config.h]) + +AC_OUTPUT + +AC_MSG_NOTICE([ +------------------------------------------------------------------------ + $PACKAGE_NAME $PACKAGE_VERSION: Automatic configuration OK. + + Compiler support: + + C99 var arrays: ................ ${has_var_arrays} + C99 lrintf: .................... ${ac_cv_func_lrintf} + Use alloca: .................... ${use_alloca} + + General configuration: + + Floating point support: ........ ${enable_float} + Fast float approximations: ..... ${enable_float_approx} + Fixed point debugging: ......... ${enable_fixed_point_debug} + Inline Assembly Optimizations: . ${inline_optimization} + External Assembly Optimizations: ${asm_optimization} + Intrinsics Optimizations: ...... ${intrinsics_support} + Run-time CPU detection: ........ ${rtcd_support} + Custom modes: .................. ${enable_custom_modes} + Assertion checking: ............ ${enable_assertions} + Hardening: ..................... ${enable_hardening} + Fuzzing: ....................... ${enable_fuzzing} + Check ASM: ..................... ${enable_check_asm} + + API documentation: ............. ${enable_doc} + Extra programs: ................ ${enable_extra_programs} +------------------------------------------------------------------------ + + Type "make; make install" to compile and install + Type "make check" to run the test suite +]) + diff --git a/vendor/opus/doc/Doxyfile.in b/vendor/opus/doc/Doxyfile.in new file mode 100644 index 0000000..6d25f1f --- /dev/null +++ b/vendor/opus/doc/Doxyfile.in @@ -0,0 +1,337 @@ +# Doxyfile 1.8.18 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project. +# +# All text after a double hash (##) is considered a comment and is placed in +# front of the TAG it is preceding. +# +# All text after a single hash (#) is considered a comment and will be ignored. +# The format is: +# TAG = value [value, ...] +# For lists, items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (\" \"). + +# Only non-default options are included below to improve portability +# between doxygen versions. +# +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by +# double-quotes, unless you are using Doxywizard) that should identify the +# project for which the documentation is generated. This name is used in the +# title of most generated pages and in a few other places. +# The default value is: My Project. + +PROJECT_NAME = Opus + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. This +# could be handy for archiving the generated documentation or if some version +# control system is used. + +PROJECT_NUMBER = @VERSION@ + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = "Opus audio codec (RFC 6716): API and operations manual" + +# With the PROJECT_LOGO tag one can specify a logo or an icon that is included +# in the documentation. The maximum height of the logo should not exceed 55 +# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy +# the logo to the output directory. + +PROJECT_LOGO = + +# If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path +# before files name in the file list and in the header files. If set to NO the +# shortest path that makes the file name unique will be used +# The default value is: YES. + +FULL_PATH_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. + +JAVADOC_AUTOBRIEF = YES + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. + +TAB_SIZE = 8 + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_FOR_C = YES + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will +# be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIVATE = NO + +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES, upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# (including Cygwin) ands Mac users are advised to set this option to NO. +# The default value is: system dependent. + +CASE_SENSE_NAMES = YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if ... \endif and \cond +# ... \endcond blocks. + +ENABLED_SECTIONS = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = YES + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. + +INPUT = @top_srcdir@/include/opus.h \ + @top_srcdir@/include/opus_types.h \ + @top_srcdir@/include/opus_defines.h \ + @top_srcdir@/include/opus_multistream.h \ + @top_srcdir@/include/opus_custom.h + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = @top_srcdir@/doc/header.html + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = @top_srcdir@/doc/footer.html + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = @top_srcdir@/doc/customdoxygen.css + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = @top_srcdir@/doc/opus_logo.svg + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 0 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to YES can help to show when doxygen was last run and thus if the +# documentation is up to date. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_TIMESTAMP = YES + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from https://www.mathjax.org before deployment. +# The default value is: https://cdn.jsdelivr.net/npm/mathjax@2. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = https://www.mathjax.org/mathjax + +#--------------------------------------------------------------------------- +# Configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# The PAPER_TYPE tag can be used to set the paper type that is used by the +# printer. +# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x +# 14 inches) and executive (7.25 x 10.5 inches). +# The default value is: a4. +# This tag requires that the tag GENERATE_LATEX is set to YES. + +PAPER_TYPE = letter + +#--------------------------------------------------------------------------- +# Configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for +# classes and files. +# The default value is: NO. + +GENERATE_MAN = YES + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names +# in the source code. If set to NO, only conditional compilation will be +# performed. Macro expansion can be done in a controlled way by setting +# EXPAND_ONLY_PREDEF to YES. +# The default value is: NO. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +MACRO_EXPANSION = YES + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then +# the macro expansion is limited to the macros specified with the PREDEFINED and +# EXPAND_AS_DEFINED tags. +# The default value is: NO. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +EXPAND_ONLY_PREDEF = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by the +# preprocessor. +# This tag requires that the tag SEARCH_INCLUDES is set to YES. + +INCLUDE_PATH = + +# The PREDEFINED tag can be used to specify one or more macro names that are +# defined before the preprocessor is started (similar to the -D option of e.g. +# gcc). The argument of the tag is a list of macros of the form: name or +# name=definition (no spaces). If the definition and the "=" are omitted, "=1" +# is assumed. To prevent a macro definition from being undefined via #undef or +# recursively expanded use the := operator instead of the = operator. +# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. + +PREDEFINED = OPUS_EXPORT= \ + OPUS_CUSTOM_EXPORT= \ + OPUS_CUSTOM_EXPORT_STATIC= \ + OPUS_WARN_UNUSED_RESULT= \ + OPUS_ARG_NONNULL(_x)= + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz (see: +# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent +# Bell Labs. The other options in this section have no effect if this option is +# set to NO +# The default value is: NO. + +# Debian defaults to YES here, while Fedora and Homebrew default to NO. +# So we set this based on whether the graphviz package is available at +# configure time. +# +HAVE_DOT = @HAVE_DOT@ diff --git a/vendor/opus/doc/Makefile.am b/vendor/opus/doc/Makefile.am new file mode 100644 index 0000000..31fddab --- /dev/null +++ b/vendor/opus/doc/Makefile.am @@ -0,0 +1,45 @@ +## Process this file with automake to produce Makefile.in + +DOCINPUTS = $(top_srcdir)/include/opus.h \ + $(top_srcdir)/include/opus_multistream.h \ + $(top_srcdir)/include/opus_defines.h \ + $(top_srcdir)/include/opus_types.h \ + $(top_srcdir)/include/opus_custom.h \ + $(top_srcdir)/doc/header.html \ + $(top_srcdir)/doc/footer.html \ + $(top_srcdir)/doc/customdoxygen.css + +EXTRA_DIST = customdoxygen.css Doxyfile.in footer.html header.html \ + opus_logo.svg trivial_example.c + + +if HAVE_DOXYGEN + +all-local: doxygen-build.stamp + +doxygen-build.stamp: Doxyfile $(DOCINPUTS) + doxygen + touch $@ + +install-data-local: + $(INSTALL) -d $(DESTDIR)$(docdir)/html/search + for f in `find html -type f \! -name "installdox"`; do \ + $(INSTALL_DATA) $$f $(DESTDIR)$(docdir)/$$f; \ + done + + $(INSTALL) -d $(DESTDIR)$(mandir)/man3 + cd man && find man3 -type f -name opus_*.3 \ + -exec $(INSTALL_DATA) \{} $(DESTDIR)$(mandir)/man3 \; + +clean-local: + $(RM) -r html + $(RM) -r latex + $(RM) -r man + $(RM) doxygen-build.stamp + $(RM) doxygen_sqlite3.db + +uninstall-local: + $(RM) -r $(DESTDIR)$(docdir)/html + $(RM) $(DESTDIR)$(mandir)/man3/opus_*.3 $(DESTDIR)$(mandir)/man3/opus.h.3 + +endif diff --git a/vendor/opus/doc/build_draft.sh b/vendor/opus/doc/build_draft.sh new file mode 100755 index 0000000..14ae51d --- /dev/null +++ b/vendor/opus/doc/build_draft.sh @@ -0,0 +1,113 @@ +#!/bin/sh + +# Copyright (c) 2011-2012 Xiph.Org Foundation and Mozilla Corporation +# +# This file is extracted from RFC6716. Please see that RFC for additional +# information. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +# +# - Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# - Redistributions in binary form must reproduce the above copyright +# notice, this list of conditions and the following disclaimer in the +# documentation and/or other materials provided with the distribution. +# +# - Neither the name of Internet Society, IETF or IETF Trust, nor the +# names of specific contributors, may be used to endorse or promote +# products derived from this software without specific prior written +# permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#Stop on errors +set -e +#Set the CWD to the location of this script +[ -n "${0%/*}" ] && cd "${0%/*}" + +toplevel=".." +destdir="opus_source" + +echo packaging source code +rm -rf "${destdir}" +mkdir "${destdir}" +mkdir "${destdir}/src" +mkdir "${destdir}/silk" +mkdir "${destdir}/silk/float" +mkdir "${destdir}/silk/fixed" +mkdir "${destdir}/silk/fixed/x86" +mkdir "${destdir}/silk/fixed/arm" +mkdir "${destdir}/silk/fixed/mips" +mkdir "${destdir}/silk/x86" +mkdir "${destdir}/silk/arm" +mkdir "${destdir}/silk/mips" +mkdir "${destdir}/celt" +mkdir "${destdir}/celt/x86" +mkdir "${destdir}/celt/arm" +mkdir "${destdir}/celt/mips" +mkdir "${destdir}/include" +for f in `cat "${toplevel}"/opus_sources.mk "${toplevel}"/celt_sources.mk \ + "${toplevel}"/silk_sources.mk "${toplevel}"/opus_headers.mk \ + "${toplevel}"/celt_headers.mk "${toplevel}"/silk_headers.mk \ + | grep '\.[ch]' | sed -e 's/^.*=//' -e 's/\\\\//'` ; do + cp -a "${toplevel}/${f}" "${destdir}/${f}" +done +cp -a "${toplevel}"/src/opus_demo.c "${destdir}"/src/ +cp -a "${toplevel}"/src/opus_compare.c "${destdir}"/src/ +cp -a "${toplevel}"/celt/opus_custom_demo.c "${destdir}"/celt/ +cp -a "${toplevel}"/Makefile.unix "${destdir}"/Makefile +cp -a "${toplevel}"/opus_sources.mk "${destdir}"/ +cp -a "${toplevel}"/celt_sources.mk "${destdir}"/ +cp -a "${toplevel}"/silk_sources.mk "${destdir}"/ +cp -a "${toplevel}"/README.draft "${destdir}"/README +cp -a "${toplevel}"/COPYING "${destdir}"/COPYING +cp -a "${toplevel}"/tests/run_vectors.sh "${destdir}"/ + +GZIP=-9 tar --owner=root --group=root --format=v7 -czf opus_source.tar.gz "${destdir}" +echo building base64 version +cat opus_source.tar.gz| base64 | tr -d '\n' | fold -w 64 | \ + sed -e 's/^/\###/' -e 's/$/\<\/spanx\>\/' > \ + opus_source.base64 + + +#echo '
    ' > opus_compare_escaped.c +#echo '' >> opus_compare_escaped.c +#echo '> opus_compare_escaped.c +#cat opus_compare.c >> opus_compare_escaped.c +#echo ']]>' >> opus_compare_escaped.c +#echo '' >> opus_compare_escaped.c +#echo '
    ' >> opus_compare_escaped.c + +if [ ! -d ../opus_testvectors ] ; then + echo "Downloading test vectors..." + wget 'http://opus-codec.org/testvectors/opus_testvectors.tar.gz' + tar -C .. -xvzf opus_testvectors.tar.gz +fi +echo '
    ' > testvectors_sha1 +echo '' >> testvectors_sha1 +echo '> testvectors_sha1 +(cd ../opus_testvectors; sha1sum *.bit *.dec) >> testvectors_sha1 +#cd opus_testvectors +#sha1sum *.bit *.dec >> ../testvectors_sha1 +#cd .. +echo ']]>' >> testvectors_sha1 +echo '' >> testvectors_sha1 +echo '
    ' >> testvectors_sha1 + +echo running xml2rfc +xml2rfc draft-ietf-codec-opus.xml draft-ietf-codec-opus.html & +xml2rfc draft-ietf-codec-opus.xml +wait diff --git a/vendor/opus/doc/build_isobmff.sh b/vendor/opus/doc/build_isobmff.sh new file mode 100755 index 0000000..95ea202 --- /dev/null +++ b/vendor/opus/doc/build_isobmff.sh @@ -0,0 +1,50 @@ +#!/bin/sh + +# Copyright (c) 2014 Xiph.Org Foundation and Mozilla Foundation +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +# +# - Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# - Redistributions in binary form must reproduce the above copyright +# notice, this list of conditions and the following disclaimer in the +# documentation and/or other materials provided with the distribution. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#Stop on errors +set -e +#Set the CWD to the location of this script +[ -n "${0%/*}" ] && cd "${0%/*}" + +HTML=opus_in_isobmff.html + +echo downloading updates... +CSS=${HTML%%.html}.css +wget -q http://vfrmaniac.fushizen.eu/contents/${HTML} -O ${HTML} +wget -q http://vfrmaniac.fushizen.eu/style.css -O ${CSS} + +echo updating links... +cat ${HTML} | sed -e "s/\\.\\.\\/style.css/${CSS}/" > ${HTML}+ && mv ${HTML}+ ${HTML} + +echo stripping... +cat ${HTML} | sed -e 's///g' > ${HTML}+ && mv ${HTML}+ ${HTML} +cat ${HTML} | sed -e 's/ *$//g' > ${HTML}+ && mv ${HTML}+ ${HTML} +cat ${CSS} | sed -e 's/ *$//g' > ${CSS}+ && mv ${CSS}+ ${CSS} + + +VERSION=$(fgrep Version ${HTML} | sed 's/.*Version \([0-9]\.[0-9]\.[0-9]\).*/\1/') +echo Now at version ${VERSION} diff --git a/vendor/opus/doc/build_oggdraft.sh b/vendor/opus/doc/build_oggdraft.sh new file mode 100755 index 0000000..30ee534 --- /dev/null +++ b/vendor/opus/doc/build_oggdraft.sh @@ -0,0 +1,52 @@ +#!/bin/sh + +# Copyright (c) 2012 Xiph.Org Foundation and Mozilla Corporation +# +# This file is extracted from RFC6716. Please see that RFC for additional +# information. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +# +# - Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# - Redistributions in binary form must reproduce the above copyright +# notice, this list of conditions and the following disclaimer in the +# documentation and/or other materials provided with the distribution. +# +# - Neither the name of Internet Society, IETF or IETF Trust, nor the +# names of specific contributors, may be used to endorse or promote +# products derived from this software without specific prior written +# permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#Stop on errors +set -e +#Set the CWD to the location of this script +[ -n "${0%/*}" ] && cd "${0%/*}" + +if test -z `which xml2rfc 2> /dev/null`; then + echo "Error: couldn't find xml2rfc." + echo + echo "Please install xml2rfc version 2 or later." + echo "E.g. 'pip install xml2rfc' or follow the instructions" + echo "on http://pypi.python.org/pypi/xml2rfc/ or tools.ietf.org." + exit 1 +fi + +echo running xml2rfc +# version 2 syntax +xml2rfc draft-ietf-codec-oggopus.xml --text --html diff --git a/vendor/opus/doc/customdoxygen.css b/vendor/opus/doc/customdoxygen.css new file mode 100644 index 0000000..7004778 --- /dev/null +++ b/vendor/opus/doc/customdoxygen.css @@ -0,0 +1,1011 @@ +/* The standard CSS for doxygen */ + +body, table, div, p, dl { + font-family: Lucida Grande, Verdana, Geneva, Arial, sans-serif; + font-size: 13px; + line-height: 1.3; +} + +/* @group Heading Levels */ + +h1 { + font-size: 150%; +} + +.title { + font-size: 150%; + font-weight: bold; + margin: 10px 2px; +} + +h2 { + font-size: 120%; +} + +h3 { + font-size: 100%; +} + +dt { + font-weight: bold; +} + +div.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; +} + +p.startli, p.startdd, p.starttd { + margin-top: 2px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.qindex, div.navtab{ + background-color: #F1F1F1; + border: 1px solid #BDBDBD; + text-align: center; +} + +div.qindex, div.navpath { + width: 100%; + line-height: 140%; +} + +div.navtab { + margin-right: 15px; +} + +/* @group Link Styling */ + +a { + color: #646464; + font-weight: normal; + text-decoration: none; +} + +.contents a:visited { + color: #747474; +} + +a:hover { + text-decoration: underline; +} + +a.qindex { + font-weight: bold; +} + +a.qindexHL { + font-weight: bold; + background-color: #B8B8B8; + color: #ffffff; + border: 1px double #A8A8A8; +} + +.contents a.qindexHL:visited { + color: #ffffff; +} + +a.el { + font-weight: bold; +} + +a.elRef { +} + +a.code, a.code:visited { + color: #4665A2; +} + +a.codeRef, a.codeRef:visited { + color: #4665A2; +} + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +.fragment { + font-family: monospace, fixed; + font-size: 105%; +} + +pre.fragment { + border: 1px solid #D5D5D5; + background-color: #FCFCFC; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; +} + +div.ah { + background-color: black; + font-weight: bold; + color: #ffffff; + margin-bottom: 3px; + margin-top: 3px; + padding: 0.2em; + border: solid thin #333; + border-radius: 0.5em; + -webkit-border-radius: .5em; + -moz-border-radius: .5em; + box-shadow: 2px 2px 3px #999; + -webkit-box-shadow: 2px 2px 3px #999; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444)); + background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000); +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + background-color: white; + color: black; + margin: 0; +} + +div.contents { + margin-top: 10px; + margin-left: 8px; + margin-right: 8px; +} + +td.indexkey { + background-color: #F1F1F1; + font-weight: bold; + border: 1px solid #D5D5D5; + margin: 2px 0px 2px 0; + padding: 2px 10px; + white-space: nowrap; + vertical-align: top; +} + +td.indexvalue { + background-color: #F1F1F1; + border: 1px solid #D5D5D5; + padding: 2px 10px; + margin: 2px 0px; +} + +tr.memlist { + background-color: #F2F2F2; +} + +p.formulaDsp { + text-align: center; +} + +img.formulaDsp { + +} + +img.formulaInl { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + text-align: right; + padding-right: 12px; +} + +img.footer { + border: 0px; + vertical-align: middle; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000 +} + +span.keywordtype { + color: #604020 +} + +span.keywordflow { + color: #e08000 +} + +span.comment { + color: #800000 +} + +span.preprocessor { + color: #806020 +} + +span.stringliteral { + color: #002080 +} + +span.charliteral { + color: #008080 +} + +span.vhdldigit { + color: #ff00ff +} + +span.vhdlchar { + color: #000000 +} + +span.vhdlkeyword { + color: #700070 +} + +span.vhdllogic { + color: #ff0000 +} + +blockquote { + background-color: #F9F9F9; + border-left: 2px solid #B8B8B8; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +/* @end */ + +/* +.search { + color: #003399; + font-weight: bold; +} + +form.search { + margin-bottom: 0px; + margin-top: 0px; +} + +input.search { + font-size: 75%; + color: #000080; + font-weight: normal; + background-color: #e8eef2; +} +*/ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #BDBDBD; +} + +th.dirtab { + background: #F1F1F1; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #7A7A7A; +} + +hr.footer { + height: 1px; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #FAFAFA; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memItemLeft, .memItemRight, .memTemplParams { + border-top: 1px solid #D5D5D5; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight { + width: 100%; +} + +.memTemplParams { + color: #747474; + white-space: nowrap; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtemplate { + font-size: 80%; + color: #747474; + font-weight: normal; + margin-left: 9px; +} + +.memnav { + background-color: #F1F1F1; + border: 1px solid #BDBDBD; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + margin-bottom: 10px; + margin-right: 5px; +} + +.memname { + white-space: nowrap; + font-weight: bold; + margin-left: 6px; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #C0C0C0; + border-left: 1px solid #C0C0C0; + border-right: 1px solid #C0C0C0; + padding: 6px 0px 6px 0px; + color: #3D3D3D; + font-weight: bold; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + /* opera specific markup */ + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 8px; + border-top-left-radius: 8px; + /* firefox specific markup */ + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + -moz-border-radius-topright: 8px; + -moz-border-radius-topleft: 8px; + /* webkit specific markup */ + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + -webkit-border-top-right-radius: 8px; + -webkit-border-top-left-radius: 8px; + background-image:url('nav_f.png'); + background-repeat:repeat-x; + background-color: #EAEAEA; + +} + +.memdoc, dl.reflist dd { + border-bottom: 1px solid #C0C0C0; + border-left: 1px solid #C0C0C0; + border-right: 1px solid #C0C0C0; + padding: 2px 5px; + background-color: #FCFCFC; + border-top-width: 0; + /* opera specific markup */ + border-bottom-left-radius: 8px; + border-bottom-right-radius: 8px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 8px; + -moz-border-radius-bottomright: 8px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + background-image: -moz-linear-gradient(center top, #FFFFFF 0%, #FFFFFF 60%, #F9F9F9 95%, #F2F2F2); + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 8px; + -webkit-border-bottom-right-radius: 8px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + background-image: -webkit-gradient(linear,center top,center bottom,from(#FFFFFF), color-stop(0.6,#FFFFFF), color-stop(0.60,#FFFFFF), color-stop(0.95,#F9F9F9), to(#F2F2F2)); +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} + +.params, .retval, .exception, .tparams { + border-spacing: 6px 2px; +} + +.params .paramname, .retval .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir { + font-family: "courier new",courier,monospace; + vertical-align: top; +} + + + + +/* @end */ + +/* @group Directory (tree) */ + +/* for the tree view */ + +.ftvtree { + font-family: sans-serif; + margin: 0px; +} + +/* these are for tree view when used as main index */ + +.directory { + font-size: 9pt; + font-weight: bold; + margin: 5px; +} + +.directory h3 { + margin: 0px; + margin-top: 1em; + font-size: 11pt; +} + +/* +The following two styles can be used to replace the root node title +with an image of your choice. Simply uncomment the next two styles, +specify the name of your image and be sure to set 'height' to the +proper pixel height of your image. +*/ + +/* +.directory h3.swap { + height: 61px; + background-repeat: no-repeat; + background-image: url("yourimage.gif"); +} +.directory h3.swap span { + display: none; +} +*/ + +.directory > h3 { + margin-top: 0; +} + +.directory p { + margin: 0px; + white-space: nowrap; +} + +.directory div { + display: none; + margin: 0px; +} + +.directory img { + vertical-align: -30%; +} + +/* these are for tree view when not used as main index */ + +.directory-alt { + font-size: 100%; + font-weight: bold; +} + +.directory-alt h3 { + margin: 0px; + margin-top: 1em; + font-size: 11pt; +} + +.directory-alt > h3 { + margin-top: 0; +} + +.directory-alt p { + margin: 0px; + white-space: nowrap; +} + +.directory-alt div { + display: none; + margin: 0px; +} + +.directory-alt img { + vertical-align: -30%; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; +} + +address { + font-style: normal; + color: #464646; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #4A4A4A; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #5B5B5B; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + width: 100%; + margin-bottom: 10px; + border: 1px solid #C0C0C0; + border-spacing: 0px; + -moz-border-radius: 4px; + -webkit-border-radius: 4px; + border-radius: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); + box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #C0C0C0; + border-bottom: 1px solid #C0C0C0; + vertical-align: top; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #C0C0C0; + width: 100%; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-image:url('nav_f.png'); + background-repeat:repeat-x; + background-color: #EAEAEA; + font-size: 90%; + color: #3D3D3D; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + -moz-border-radius-topleft: 4px; + -moz-border-radius-topright: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #C0C0C0; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + background-image:url('tab_b.png'); + background-repeat:repeat-x; + height:30px; + line-height:30px; + color:#ABABAB; + border:solid 1px #D3D3D3; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color:#595959; +} + +.navpath li.navelem a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; +} + +.navpath li.navelem a:hover +{ + color:#929292; +} + +.navpath li.footer +{ + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color:#595959; + font-size: 8pt; +} + + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +div.ingroups +{ + margin-left: 5px; + font-size: 8pt; + padding-left: 5px; + width: 50%; + text-align: left; +} + +div.ingroups a +{ + white-space: nowrap; +} + +div.header +{ + background-image:url('nav_h.png'); + background-repeat:repeat-x; + background-color: #FAFAFA; + margin: 0px; + border-bottom: 1px solid #D5D5D5; +} + +div.headertitle +{ + padding: 5px 5px 5px 7px; +} + +dl +{ + padding: 0 0 0 10px; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ +dl.section +{ + border-left:4px solid; + padding: 0 0 0 6px; +} + +dl.note +{ + border-color: #D0C000; +} + +dl.warning, dl.attention +{ + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant +{ + border-color: #00D000; +} + +dl.deprecated +{ + border-color: #505050; +} + +dl.todo +{ + border-color: #00C0E0; +} + +dl.test +{ + border-color: #3030E0; +} + +dl.bug +{ + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectlogo +{ + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img +{ + border: 0px none; +} + +#projectname +{ + font: 300% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 2px 0px; +} + +#projectbrief +{ + font: 120% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber +{ + font: 100% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea +{ + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #848484; +} + +.image +{ + text-align: center; +} + +.dotgraph +{ + text-align: center; +} + +.mscgraph +{ + text-align: center; +} + +.caption +{ + font-weight: bold; +} + +div.zoom +{ + border: 1px solid #AFAFAF; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#545454; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; +} + +dl.citelist dd { + margin:2px 0; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F7F7F7; + border: 1px solid #E3E3E3; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 20px 10px 10px; + width: 200px; +} + +div.toc li { + background: url("bdwn.png") no-repeat scroll 0 5px transparent; + font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +div.toc h3 { + font: bold 12px/1.2 Arial,FreeSans,sans-serif; + color: #747474; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; +} + +div.toc li.level2 { + margin-left: 15px; +} + +div.toc li.level3 { + margin-left: 30px; +} + +div.toc li.level4 { + margin-left: 45px; +} + + +@media print +{ + #top { display: none; } + #side-nav { display: none; } + #nav-path { display: none; } + body { overflow:visible; } + h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } + .summary { display: none; } + .memitem { page-break-inside: avoid; } + #doc-content + { + margin-left:0 !important; + height:auto !important; + width:auto !important; + overflow:inherit; + display:inline; + } + pre.fragment + { + overflow: visible; + text-wrap: unrestricted; + white-space: -moz-pre-wrap; /* Moz */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: pre-wrap; /* CSS3 */ + word-wrap: break-word; /* IE 5.5+ */ + } +} diff --git a/vendor/opus/doc/draft-ietf-codec-oggopus.xml b/vendor/opus/doc/draft-ietf-codec-oggopus.xml new file mode 100644 index 0000000..128816e --- /dev/null +++ b/vendor/opus/doc/draft-ietf-codec-oggopus.xml @@ -0,0 +1,1873 @@ + + + + + + + + + + + + +]> + + + + + +Ogg Encapsulation for the Opus Audio Codec + +Mozilla Corporation +
    + +650 Castro Street +Mountain View +CA +94041 +USA + ++1 650 903-0800 +tterribe@xiph.org +
    +
    + + +Voicetronix +
    + +246 Pulteney Street, Level 1 +Adelaide +SA +5000 +Australia + ++61 8 8232 9112 +ron@debian.org +
    +
    + + +Mozilla Corporation +
    + +163 West Hastings Street +Vancouver +BC +V6B 1H5 +Canada + ++1 778 785 1540 +giles@xiph.org +
    +
    + + +RAI +codec + + + +This document defines the Ogg encapsulation for the Opus interactive speech and + audio codec. +This allows data encoded in the Opus format to be stored in an Ogg logical + bitstream. + + +
    + + +
    + +The IETF Opus codec is a low-latency audio codec optimized for both voice and + general-purpose audio. +See for technical details. +This document defines the encapsulation of Opus in a continuous, logical Ogg + bitstream . +Ogg encapsulation provides Opus with a long-term storage format supporting + all of the essential features, including metadata, fast and accurate seeking, + corruption detection, recapture after errors, low overhead, and the ability to + multiplex Opus with other codecs (including video) with minimal buffering. +It also provides a live streamable format, capable of delivery over a reliable + stream-oriented transport, without requiring all the data, or even the total + length of the data, up-front, in a form that is identical to the on-disk + storage format. + + +Ogg bitstreams are made up of a series of 'pages', each of which contains data + from one or more 'packets'. +Pages are the fundamental unit of multiplexing in an Ogg stream. +Each page is associated with a particular logical stream and contains a capture + pattern and checksum, flags to mark the beginning and end of the logical + stream, and a 'granule position' that represents an absolute position in the + stream, to aid seeking. +A single page can contain up to 65,025 octets of packet data from up to 255 + different packets. +Packets can be split arbitrarily across pages, and continued from one page to + the next (allowing packets much larger than would fit on a single page). +Each page contains 'lacing values' that indicate how the data is partitioned + into packets, allowing a demultiplexer (demuxer) to recover the packet + boundaries without examining the encoded data. +A packet is said to 'complete' on a page when the page contains the final + lacing value corresponding to that packet. + + +This encapsulation defines the contents of the packet data, including + the necessary headers, the organization of those packets into a logical + stream, and the interpretation of the codec-specific granule position field. +It does not attempt to describe or specify the existing Ogg container format. +Readers unfamiliar with the basic concepts mentioned above are encouraged to + review the details in . + + +
    + +
    + +The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", + "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and "OPTIONAL" in this + document are to be interpreted as described in . + + +
    + +
    + +An Ogg Opus stream is organized as follows (see + for an example). + + +
    + +
    + + +There are two mandatory header packets. +The first packet in the logical Ogg bitstream MUST contain the identification + (ID) header, which uniquely identifies a stream as Opus audio. +The format of this header is defined in . +It is placed alone (without any other packet data) on the first page of + the logical Ogg bitstream, and completes on that page. +This page has its 'beginning of stream' flag set. + + +The second packet in the logical Ogg bitstream MUST contain the comment header, + which contains user-supplied metadata. +The format of this header is defined in . +It MAY span multiple pages, beginning on the second page of the logical + stream. +However many pages it spans, the comment header packet MUST finish the page on + which it completes. + + +All subsequent pages are audio data pages, and the Ogg packets they contain are + audio data packets. +Each audio data packet contains one Opus packet for each of N different + streams, where N is typically one for mono or stereo, but MAY be greater than + one for multichannel audio. +The value N is specified in the ID header (see + ), and is fixed over the entire length of the + logical Ogg bitstream. + + +The first (N - 1) Opus packets, if any, are packed one after another + into the Ogg packet, using the self-delimiting framing from Appendix B of + . +The remaining Opus packet is packed at the end of the Ogg packet using the + regular, undelimited framing from Section 3 of . +All of the Opus packets in a single Ogg packet MUST be constrained to have the + same duration. +An implementation of this specification SHOULD treat any Opus packet whose + duration is different from that of the first Opus packet in an Ogg packet as + if it were a malformed Opus packet with an invalid Table Of Contents (TOC) + sequence. + + +The TOC sequence at the beginning of each Opus packet indicates the coding + mode, audio bandwidth, channel count, duration (frame size), and number of + frames per packet, as described in Section 3.1 + of . +The coding mode is one of SILK, Hybrid, or Constrained Energy Lapped Transform + (CELT). +The combination of coding mode, audio bandwidth, and frame size is referred to + as the configuration of an Opus packet. + + +Packets are placed into Ogg pages in order until the end of stream. +Audio data packets might span page boundaries. +The first audio data page could have the 'continued packet' flag set + (indicating the first audio data packet is continued from a previous page) if, + for example, it was a live stream joined mid-broadcast, with the headers + pasted on the front. +If a page has the 'continued packet' flag set and one of the following + conditions is also true: + +the previous page with packet data does not end in a continued packet (does + not end with a lacing value of 255) OR +the page sequence numbers are not consecutive, + + then a demuxer MUST NOT attempt to decode the data for the first packet on the + page unless the demuxer has some special knowledge that would allow it to + interpret this data despite the missing pieces. +An implementation MUST treat a zero-octet audio data packet as if it were a + malformed Opus packet as described in + Section 3.4 of . + + +A logical stream ends with a page with the 'end of stream' flag set, but + implementations need to be prepared to deal with truncated streams that do not + have a page marked 'end of stream'. +There is no reason for the final packet on the last page to be a continued + packet, i.e., for the final lacing value to be 255. +However, demuxers might encounter such streams, possibly as the result of a + transfer that did not complete or of corruption. +If a packet continues onto a subsequent page (i.e., when the page ends with a + lacing value of 255) and one of the following conditions is also true: + +the next page with packet data does not have the 'continued packet' flag + set OR +there is no next page with packet data OR +the page sequence numbers are not consecutive, + + then a demuxer MUST NOT attempt to decode the data from that packet unless the + demuxer has some special knowledge that would allow it to interpret this data + despite the missing pieces. +There MUST NOT be any more pages in an Opus logical bitstream after a page + marked 'end of stream'. + +
    + +
    + +The granule position MUST be zero for the ID header page and the + page where the comment header completes. +That is, the first page in the logical stream, and the last header + page before the first audio data page both have a granule position of zero. + + +The granule position of an audio data page encodes the total number of PCM + samples in the stream up to and including the last fully-decodable sample from + the last packet completed on that page. +The granule position of the first audio data page will usually be larger than + zero, as described in . + + + +A page that is entirely spanned by a single packet (that completes on a + subsequent page) has no granule position, and the granule position field is + set to the special value '-1' in two's complement. + + + +The granule position of an audio data page is in units of PCM audio samples at + a fixed rate of 48 kHz (per channel; a stereo stream's granule position + does not increment at twice the speed of a mono stream). +It is possible to run an Opus decoder at other sampling rates, + but all Opus packets encode samples at a sampling rate that evenly divides + 48 kHz. +Therefore, the value in the granule position field always counts samples + assuming a 48 kHz decoding rate, and the rest of this specification makes + the same assumption. + + + +The duration of an Opus packet as defined in can be + any multiple of 2.5 ms, up to a maximum of 120 ms. +This duration is encoded in the TOC sequence at the beginning of each packet. +The number of samples returned by a decoder corresponds to this duration + exactly, even for the first few packets. +For example, a 20 ms packet fed to a decoder running at 48 kHz will + always return 960 samples. +A demuxer can parse the TOC sequence at the beginning of each Ogg packet to + work backwards or forwards from a packet with a known granule position (i.e., + the last packet completed on some page) in order to assign granule positions + to every packet, or even every individual sample. +The one exception is the last page in the stream, as described below. + + + +All other pages with completed packets after the first MUST have a granule + position equal to the number of samples contained in packets that complete on + that page plus the granule position of the most recent page with completed + packets. +This guarantees that a demuxer can assign individual packets the same granule + position when working forwards as when working backwards. +For this to work, there cannot be any gaps. + + +
    + +In order to support capturing a real-time stream that has lost or not + transmitted packets, a multiplexer (muxer) SHOULD emit packets that explicitly + request the use of Packet Loss Concealment (PLC) in place of the missing + packets. +Implementations that fail to do so still MUST NOT increment the granule + position for a page by anything other than the number of samples contained in + packets that actually complete on that page. + + +Only gaps that are a multiple of 2.5 ms are repairable, as these are the + only durations that can be created by packet loss or discontinuous + transmission. +Muxers need not handle other gap sizes. +Creating the necessary packets involves synthesizing a TOC byte (defined in +Section 3.1 of )—and whatever + additional internal framing is needed—to indicate the packet duration + for each stream. +The actual length of each missing Opus frame inside the packet is zero bytes, + as defined in Section 3.2.1 of . + + + +Zero-byte frames MAY be packed into packets using any of codes 0, 1, + 2, or 3. +When successive frames have the same configuration, the higher code packings + reduce overhead. +Likewise, if the TOC configuration matches, the muxer MAY further combine the + empty frames with previous or subsequent non-zero-length frames (using + code 2 or VBR code 3). + + + + does not impose any requirements on the PLC, but this + section outlines choices that are expected to have a positive influence on + most PLC implementations, including the reference implementation. +Synthesized TOC sequences SHOULD maintain the same mode, audio bandwidth, + channel count, and frame size as the previous packet (if any). +This is the simplest and usually the most well-tested case for the PLC to + handle and it covers all losses that do not include a configuration switch, + as defined in Section 4.5 of . + + + +When a previous packet is available, keeping the audio bandwidth and channel + count the same allows the PLC to provide maximum continuity in the concealment + data it generates. +However, if the size of the gap is not a multiple of the most recent frame + size, then the frame size will have to change for at least some frames. +Such changes SHOULD be delayed as long as possible to simplify + things for PLC implementations. + + + +As an example, a 95 ms gap could be encoded as nineteen 5 ms frames + in two bytes with a single CBR code 3 packet. +If the previous frame size was 20 ms, using four 20 ms frames + followed by three 5 ms frames requires 4 bytes (plus an extra byte + of Ogg lacing overhead), but allows the PLC to use its well-tested steady + state behavior for as long as possible. +The total bitrate of the latter approach, including Ogg overhead, is about + 0.4 kbps, so the impact on file size is minimal. + + + +Changing modes is discouraged, since this causes some decoder implementations + to reset their PLC state. +However, SILK and Hybrid mode frames cannot fill gaps that are not a multiple + of 10 ms. +If switching to CELT mode is needed to match the gap size, a muxer SHOULD do + so at the end of the gap to allow the PLC to function for as long as possible. + + + +In the example above, if the previous frame was a 20 ms SILK mode frame, + the better solution is to synthesize a packet describing four 20 ms SILK + frames, followed by a packet with a single 10 ms SILK + frame, and finally a packet with a 5 ms CELT frame, to fill the 95 ms + gap. +This also requires four bytes to describe the synthesized packet data (two + bytes for a CBR code 3 and one byte each for two code 0 packets) but three + bytes of Ogg lacing overhead are needed to mark the packet boundaries. +At 0.6 kbps, this is still a minimal bitrate impact over a naive, low quality + solution. + + + +Since medium-band audio is an option only in the SILK mode, wideband frames + SHOULD be generated if switching from that configuration to CELT mode, to + ensure that any PLC implementation which does try to migrate state between + the modes will be able to preserve all of the available audio bandwidth. + + +
    + +
    + +There is some amount of latency introduced during the decoding process, to + allow for overlap in the CELT mode, stereo mixing in the SILK mode, and + resampling. +The encoder might have introduced additional latency through its own resampling + and analysis (though the exact amount is not specified). +Therefore, the first few samples produced by the decoder do not correspond to + real input audio, but are instead composed of padding inserted by the encoder + to compensate for this latency. +These samples need to be stored and decoded, as Opus is an asymptotically + convergent predictive codec, meaning the decoded contents of each frame depend + on the recent history of decoder inputs. +However, a player will want to skip these samples after decoding them. + + + +A 'pre-skip' field in the ID header (see ) signals + the number of samples that SHOULD be skipped (decoded but discarded) at the + beginning of the stream, though some specific applications might have a reason + for looking at that data. +This amount need not be a multiple of 2.5 ms, MAY be smaller than a single + packet, or MAY span the contents of several packets. +These samples are not valid audio. + + + +For example, if the first Opus frame uses the CELT mode, it will always + produce 120 samples of windowed overlap-add data. +However, the overlap data is initially all zeros (since there is no prior + frame), meaning this cannot, in general, accurately represent the original + audio. +The SILK mode requires additional delay to account for its analysis and + resampling latency. +The encoder delays the original audio to avoid this problem. + + + +The pre-skip field MAY also be used to perform sample-accurate cropping of + already encoded streams. +In this case, a value of at least 3840 samples (80 ms) provides + sufficient history to the decoder that it will have converged + before the stream's output begins. + + +
    + +
    + +The PCM sample position is determined from the granule position using the + formula + +
    + +
    + + +For example, if the granule position of the first audio data page is 59,971, + and the pre-skip is 11,971, then the PCM sample position of the last decoded + sample from that page is 48,000. + + +This can be converted into a playback time using the formula + +
    + +
    + + +The initial PCM sample position before any samples are played is normally '0'. +In this case, the PCM sample position of the first audio sample to be played + starts at '1', because it marks the time on the clock + after that sample has been played, and a stream + that is exactly one second long has a final PCM sample position of '48000', + as in the example here. + + + +Vorbis streams use a granule position smaller than the number of audio samples + contained in the first audio data page to indicate that some of those samples + are trimmed from the output (see ). +However, to do so, Vorbis requires that the first audio data page contains + exactly two packets, in order to allow the decoder to perform PCM position + adjustments before needing to return any PCM data. +Opus uses the pre-skip mechanism for this purpose instead, since the encoder + might introduce more than a single packet's worth of latency, and since very + large packets in streams with a very large number of channels might not fit + on a single page. + +
    + +
    + +The page with the 'end of stream' flag set MAY have a granule position that + indicates the page contains less audio data than would normally be returned by + decoding up through the final packet. +This is used to end the stream somewhere other than an even frame boundary. +The granule position of the most recent audio data page with completed packets + is used to make this determination, or '0' is used if there were no previous + audio data pages with a completed packet. +The difference between these granule positions indicates how many samples to + keep after decoding the packets that completed on the final page. +The remaining samples are discarded. +The number of discarded samples SHOULD be no larger than the number decoded + from the last packet. + +
    + +
    + +The granule position of the first audio data page with a completed packet MAY + be larger than the number of samples contained in packets that complete on + that page, however it MUST NOT be smaller, unless that page has the 'end of + stream' flag set. +Allowing a granule position larger than the number of samples allows the + beginning of a stream to be cropped or a live stream to be joined without + rewriting the granule position of all the remaining pages. +This means that the PCM sample position just before the first sample to be + played MAY be larger than '0'. +Synchronization when multiplexing with other logical streams still uses the PCM + sample position relative to '0' to compute sample times. +This does not affect the behavior of pre-skip: exactly 'pre-skip' samples + SHOULD be skipped from the beginning of the decoded output, even if the + initial PCM sample position is greater than zero. + + + +On the other hand, a granule position that is smaller than the number of + decoded samples prevents a demuxer from working backwards to assign each + packet or each individual sample a valid granule position, since granule + positions are non-negative. +An implementation MUST treat any stream as invalid if the granule position + is smaller than the number of samples contained in packets that complete on + the first audio data page with a completed packet, unless that page has the + 'end of stream' flag set. +It MAY defer this action until it decodes the last packet completed on that + page. + + + +If that page has the 'end of stream' flag set, a demuxer MUST treat any stream + as invalid if its granule position is smaller than the 'pre-skip' amount. +This would indicate that there are more samples to be skipped from the initial + decoded output than exist in the stream. +If the granule position is smaller than the number of decoded samples produced + by the packets that complete on that page, then a demuxer MUST use an initial + granule position of '0', and can work forwards from '0' to timestamp + individual packets. +If the granule position is larger than the number of decoded samples available, + then the demuxer MUST still work backwards as described above, even if the + 'end of stream' flag is set, to determine the initial granule position, and + thus the initial PCM sample position. +Both of these will be greater than '0' in this case. + +
    + +
    + +Seeking in Ogg files is best performed using a bisection search for a page + whose granule position corresponds to a PCM position at or before the seek + target. +With appropriately weighted bisection, accurate seeking can be performed in + just one or two bisections on average, even in multi-gigabyte files. +See for an example of general implementation guidance. + + + +When seeking within an Ogg Opus stream, an implementation SHOULD start decoding + (and discarding the output) at least 3840 samples (80 ms) prior to + the seek target in order to ensure that the output audio is correct by the + time it reaches the seek target. +This 'pre-roll' is separate from, and unrelated to, the 'pre-skip' used at the + beginning of the stream. +If the point 80 ms prior to the seek target comes before the initial PCM + sample position, an implementation SHOULD start decoding from the beginning of + the stream, applying pre-skip as normal, regardless of whether the pre-skip is + larger or smaller than 80 ms, and then continue to discard samples + to reach the seek target (if any). + +
    + +
    + +
    + +An Ogg Opus logical stream contains exactly two mandatory header packets: + an identification header and a comment header. + + +
    + +
    + +
    + + +The fields in the identification (ID) header have the following meaning: + +Magic Signature: + +This is an 8-octet (64-bit) field that allows codec identification and is + human-readable. +It contains, in order, the magic numbers: + +0x4F 'O' +0x70 'p' +0x75 'u' +0x73 's' +0x48 'H' +0x65 'e' +0x61 'a' +0x64 'd' + +Starting with "Op" helps distinguish it from audio data packets, as this is an + invalid TOC sequence. + + +Version (8 bits, unsigned): + +The version number MUST always be '1' for this version of the encapsulation + specification. +Implementations SHOULD treat streams where the upper four bits of the version + number match that of a recognized specification as backwards-compatible with + that specification. +That is, the version number can be split into "major" and "minor" version + sub-fields, with changes to the "minor" sub-field (in the lower four bits) + signaling compatible changes. +For example, an implementation of this specification SHOULD accept any stream + with a version number of '15' or less, and SHOULD assume any stream with a + version number '16' or greater is incompatible. +The initial version '1' was chosen to keep implementations from relying on this + octet as a null terminator for the "OpusHead" string. + + +Output Channel Count 'C' (8 bits, unsigned): + +This is the number of output channels. +This might be different than the number of encoded channels, which can change + on a packet-by-packet basis. +This value MUST NOT be zero. +The maximum allowable value depends on the channel mapping family, and might be + as large as 255. +See for details. + + +Pre-skip (16 bits, unsigned, little + endian): + +This is the number of samples (at 48 kHz) to discard from the decoder + output when starting playback, and also the number to subtract from a page's + granule position to calculate its PCM sample position. +When cropping the beginning of existing Ogg Opus streams, a pre-skip of at + least 3,840 samples (80 ms) is RECOMMENDED to ensure complete + convergence in the decoder. + + +Input Sample Rate (32 bits, unsigned, little + endian): + +This is the sample rate of the original input (before encoding), in Hz. +This field is not the sample rate to use for + playback of the encoded data. + +Opus can switch between internal audio bandwidths of 4, 6, 8, 12, and + 20 kHz. +Each packet in the stream can have a different audio bandwidth. +Regardless of the audio bandwidth, the reference decoder supports decoding any + stream at a sample rate of 8, 12, 16, 24, or 48 kHz. +The original sample rate of the audio passed to the encoder is not preserved + by the lossy compression. + +An Ogg Opus player SHOULD select the playback sample rate according to the + following procedure: + +If the hardware supports 48 kHz playback, decode at 48 kHz. +Otherwise, if the hardware's highest available sample rate is a supported + rate, decode at this sample rate. +Otherwise, if the hardware's highest available sample rate is less than + 48 kHz, decode at the next higher Opus supported rate above the highest + available hardware rate and resample. +Otherwise, decode at 48 kHz and resample. + +However, the 'Input Sample Rate' field allows the muxer to pass the sample + rate of the original input stream as metadata. +This is useful when the user requires the output sample rate to match the + input sample rate. +For example, when not playing the output, an implementation writing PCM format + samples to disk might choose to resample the audio back to the original input + sample rate to reduce surprise to the user, who might reasonably expect to get + back a file with the same sample rate. + +A value of zero indicates 'unspecified'. +Muxers SHOULD write the actual input sample rate or zero, but implementations + which do something with this field SHOULD take care to behave sanely if given + crazy values (e.g., do not actually upsample the output to 10 MHz if + requested). +Implementations SHOULD support input sample rates between 8 kHz and + 192 kHz (inclusive). +Rates outside this range MAY be ignored by falling back to the default rate of + 48 kHz instead. + + +Output Gain (16 bits, signed, little endian): + +This is a gain to be applied when decoding. +It is 20*log10 of the factor by which to scale the decoder output to achieve + the desired playback volume, stored in a 16-bit, signed, two's complement + fixed-point value with 8 fractional bits (i.e., + Q7.8 ). + +To apply the gain, an implementation could use +
    + +
    + where output_gain is the raw 16-bit value from the header. + +Players and media frameworks SHOULD apply it by default. +If a player chooses to apply any volume adjustment or gain modification, such + as the R128_TRACK_GAIN (see ), the adjustment + MUST be applied in addition to this output gain in order to achieve playback + at the normalized volume. + +A muxer SHOULD set this field to zero, and instead apply any gain prior to + encoding, when this is possible and does not conflict with the user's wishes. +A nonzero output gain indicates the gain was adjusted after encoding, or that + a user wished to adjust the gain for playback while preserving the ability + to recover the original signal amplitude. + +Although the output gain has enormous range (+/- 128 dB, enough to amplify + inaudible sounds to the threshold of physical pain), most applications can + only reasonably use a small portion of this range around zero. +The large range serves in part to ensure that gain can always be losslessly + transferred between OpusHead and R128 gain tags (see below) without + saturating. + +
    +Channel Mapping Family (8 bits, unsigned): + +This octet indicates the order and semantic meaning of the output channels. + +Each currently specified value of this octet indicates a mapping family, which + defines a set of allowed channel counts, and the ordered set of channel names + for each allowed channel count. +The details are described in . + +Channel Mapping Table: +This table defines the mapping from encoded streams to output channels. +Its contents are specified in . + +
    +
    + + +All fields in the ID headers are REQUIRED, except for the channel mapping + table, which MUST be omitted when the channel mapping family is 0, but + is REQUIRED otherwise. +Implementations SHOULD treat a stream as invalid if it contains an ID header + that does not have enough data for these fields, even if it contain a valid + Magic Signature. +Future versions of this specification, even backwards-compatible versions, + might include additional fields in the ID header. +If an ID header has a compatible major version, but a larger minor version, + an implementation MUST NOT treat it as invalid for containing additional data + not specified here, provided it still completes on the first page. + + +
    + +An Ogg Opus stream allows mapping one number of Opus streams (N) to a possibly + larger number of decoded channels (M + N) to yet another number of + output channels (C), which might be larger or smaller than the number of + decoded channels. +The order and meaning of these channels are defined by a channel mapping, + which consists of the 'channel mapping family' octet and, for channel mapping + families other than family 0, a channel mapping table, as illustrated in + . + + +
    + +
    + + +The fields in the channel mapping table have the following meaning: + +Stream Count 'N' (8 bits, unsigned): + +This is the total number of streams encoded in each Ogg packet. +This value is necessary to correctly parse the packed Opus packets inside an + Ogg packet, as described in . +This value MUST NOT be zero, as without at least one Opus packet with a valid + TOC sequence, a demuxer cannot recover the duration of an Ogg packet. + +For channel mapping family 0, this value defaults to 1, and is not coded. + + +Coupled Stream Count 'M' (8 bits, unsigned): +This is the number of streams whose decoders are to be configured to produce + two channels (stereo). +This MUST be no larger than the total number of streams, N. + +Each packet in an Opus stream has an internal channel count of 1 or 2, which + can change from packet to packet. +This is selected by the encoder depending on the bitrate and the audio being + encoded. +The original channel count of the audio passed to the encoder is not + necessarily preserved by the lossy compression. + +Regardless of the internal channel count, any Opus stream can be decoded as + mono (a single channel) or stereo (two channels) by appropriate initialization + of the decoder. +The 'coupled stream count' field indicates that the decoders for the first M + Opus streams are to be initialized for stereo (two-channel) output, and the + remaining (N - M) decoders are to be initialized for mono (a single + channel) only. +The total number of decoded channels, (M + N), MUST be no larger than + 255, as there is no way to index more channels than that in the channel + mapping. + +For channel mapping family 0, this value defaults to (C - 1) + (i.e., 0 for mono and 1 for stereo), and is not coded. + + +Channel Mapping (8*C bits): +This contains one octet per output channel, indicating which decoded channel + is to be used for each one. +Let 'index' be the value of this octet for a particular output channel. +This value MUST either be smaller than (M + N), or be the special + value 255. +If 'index' is less than 2*M, the output MUST be taken from decoding stream + ('index'/2) as stereo and selecting the left channel if 'index' is even, and + the right channel if 'index' is odd. +If 'index' is 2*M or larger, but less than 255, the output MUST be taken from + decoding stream ('index' - M) as mono. +If 'index' is 255, the corresponding output channel MUST contain pure silence. + +The number of output channels, C, is not constrained to match the number of + decoded channels (M + N). +A single index value MAY appear multiple times, i.e., the same decoded channel + might be mapped to multiple output channels. +Some decoded channels might not be assigned to any output channel, as well. + +For channel mapping family 0, the first index defaults to 0, and if + C == 2, the second index defaults to 1. +Neither index is coded. + + + + + +After producing the output channels, the channel mapping family determines the + semantic meaning of each one. +There are three defined mapping families in this specification. + + +
    + +Allowed numbers of channels: 1 or 2. +RTP mapping. +This is the same channel interpretation as . + + + +1 channel: monophonic (mono). +2 channels: stereo (left, right). + +Special mapping: This channel mapping value also + indicates that the contents consists of a single Opus stream that is stereo if + and only if C == 2, with stream index 0 mapped to output + channel 0 (mono, or left channel) and stream index 1 mapped to + output channel 1 (right channel) if stereo. +When the 'channel mapping family' octet has this value, the channel mapping + table MUST be omitted from the ID header packet. + +
    + +
    + +Allowed numbers of channels: 1...8. +Vorbis channel order (see below). + + +Each channel is assigned to a speaker location in a conventional surround + arrangement. +Specific locations depend on the number of channels, and are given below + in order of the corresponding channel indices. + + 1 channel: monophonic (mono). + 2 channels: stereo (left, right). + 3 channels: linear surround (left, center, right) + 4 channels: quadraphonic (front left, front right, rear left, rear right). + 5 channels: 5.0 surround (front left, front center, front right, rear left, rear right). + 6 channels: 5.1 surround (front left, front center, front right, rear left, rear right, LFE). + 7 channels: 6.1 surround (front left, front center, front right, side left, side right, rear center, LFE). + 8 channels: 7.1 surround (front left, front center, front right, side left, side right, rear left, rear right, LFE) + + + +This set of surround options and speaker location orderings is the same + as those used by the Vorbis codec . +The ordering is different from the one used by the + WAVE and + Free Lossless Audio Codec (FLAC) formats, + so correct ordering requires permutation of the output channels when decoding + to or encoding from those formats. +'LFE' here refers to a Low Frequency Effects channel, often mapped to a + subwoofer with no particular spatial position. +Implementations SHOULD identify 'side' or 'rear' speaker locations with + 'surround' and 'back' as appropriate when interfacing with audio formats + or systems which prefer that terminology. + +
    + +
    + +Allowed numbers of channels: 1...255. +No defined channel meaning. + + +Channels are unidentified. +General-purpose players SHOULD NOT attempt to play these streams. +Offline implementations MAY deinterleave the output into separate PCM files, + one per channel. +Implementations SHOULD NOT produce output for channels mapped to stream index + 255 (pure silence) unless they have no other way to indicate the index of + non-silent channels. + +
    + +
    + +The remaining channel mapping families (2...254) are reserved. +A demuxer implementation encountering a reserved channel mapping family value + SHOULD act as though the value is 255. + +
    + +
    + +An Ogg Opus player MUST support any valid channel mapping with a channel + mapping family of 0 or 1, even if the number of channels does not match the + physically connected audio hardware. +Players SHOULD perform channel mixing to increase or reduce the number of + channels as needed. + + + +Implementations MAY use the matrices in + Figures  + through  to implement + downmixing from multichannel files using + Channel Mapping Family 1, which are + known to give acceptable results for stereo. +Matrices for 3 and 4 channels are normalized so each coefficient row sums + to 1 to avoid clipping. +For 5 or more channels they are normalized to 2 as a compromise between + clipping and dynamic range reduction. + + +In these matrices the front left and front right channels are generally +passed through directly. +When a surround channel is split between both the left and right stereo + channels, coefficients are chosen so their squares sum to 1, which + helps preserve the perceived intensity. +Rear channels are mixed more diffusely or attenuated to maintain focus + on the front channels. + + +
    + + +Exact coefficient values are 1 and 1/sqrt(2), multiplied by + 1/(1 + 1/sqrt(2)) for normalization. + +
    + +
    + + +Exact coefficient values are 1, sqrt(3)/2 and 1/2, multiplied by + 1/(1 + sqrt(3)/2 + 1/2) for normalization. + +
    + +
    + + +Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2 and 1/2, multiplied by + 2/(1 + 1/sqrt(2) + sqrt(3)/2 + 1/2) + for normalization. + +
    + +
    + + +Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2 and 1/2, multiplied by +2/(1 + 1/sqrt(2) + sqrt(3)/2 + 1/2 + 1/sqrt(2)) + for normalization. + +
    + +
    + + +Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2, 1/2 and + sqrt(3)/2/sqrt(2), multiplied by + 2/(1 + 1/sqrt(2) + sqrt(3)/2 + 1/2 + + sqrt(3)/2/sqrt(2) + 1/sqrt(2)) for normalization. +The coefficients are in the same order as in , + and the matrices above. + +
    + +
    + + +Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2 and 1/2, multiplied by + 2/(2 + 2/sqrt(2) + sqrt(3)) for normalization. +The coefficients are in the same order as in , + and the matrices above. + +
    + +
    + +
    + +
    + +
    + +
    + +
    + + +The comment header consists of a 64-bit magic signature, followed by data in + the same format as the header used in Ogg + Vorbis, except (like Ogg Theora and Speex) the final "framing bit" specified + in the Vorbis spec is not present. + +Magic Signature: + +This is an 8-octet (64-bit) field that allows codec identification and is + human-readable. +It contains, in order, the magic numbers: + +0x4F 'O' +0x70 'p' +0x75 'u' +0x73 's' +0x54 'T' +0x61 'a' +0x67 'g' +0x73 's' + +Starting with "Op" helps distinguish it from audio data packets, as this is an + invalid TOC sequence. + + +Vendor String Length (32 bits, unsigned, little endian): + +This field gives the length of the following vendor string, in octets. +It MUST NOT indicate that the vendor string is longer than the rest of the + packet. + + +Vendor String (variable length, UTF-8 vector): + +This is a simple human-readable tag for vendor information, encoded as a UTF-8 + string . +No terminating null octet is necessary. + +This tag is intended to identify the codec encoder and encapsulation + implementations, for tracing differences in technical behavior. +User-facing applications can use the 'ENCODER' user comment tag to identify + themselves. + + +User Comment List Length (32 bits, unsigned, little endian): + +This field indicates the number of user-supplied comments. +It MAY indicate there are zero user-supplied comments, in which case there are + no additional fields in the packet. +It MUST NOT indicate that there are so many comments that the comment string + lengths would require more data than is available in the rest of the packet. + + +User Comment #i String Length (32 bits, unsigned, little endian): + +This field gives the length of the following user comment string, in octets. +There is one for each user comment indicated by the 'user comment list length' + field. +It MUST NOT indicate that the string is longer than the rest of the packet. + + +User Comment #i String (variable length, UTF-8 vector): + +This field contains a single user comment encoded as a UTF-8 + string . +There is one for each user comment indicated by the 'user comment list length' + field. + + + + + +The vendor string length and user comment list length are REQUIRED, and + implementations SHOULD treat a stream as invalid if it contains a comment + header that does not have enough data for these fields, or that does not + contain enough data for the corresponding vendor string or user comments they + describe. +Making this check before allocating the associated memory to contain the data + helps prevent a possible Denial-of-Service (DoS) attack from small comment + headers that claim to contain strings longer than the entire packet or more + user comments than than could possibly fit in the packet. + + + +Immediately following the user comment list, the comment header MAY + contain zero-padding or other binary data which is not specified here. +If the least-significant bit of the first byte of this data is 1, then editors + SHOULD preserve the contents of this data when updating the tags, but if this + bit is 0, all such data MAY be treated as padding, and truncated or discarded + as desired. +This allows informal experimentation with the format of this binary data until + it can be specified later. + + + +The comment header can be arbitrarily large and might be spread over a large + number of Ogg pages. +Implementations MUST avoid attempting to allocate excessive amounts of memory + when presented with a very large comment header. +To accomplish this, implementations MAY treat a stream as invalid if it has a + comment header larger than 125,829,120 octets (120 MB), and MAY + ignore individual comments that are not fully contained within the first + 61,440 octets of the comment header. + + +
    + +The user comment strings follow the NAME=value format described by + with the same recommended tag names: + ARTIST, TITLE, DATE, ALBUM, and so on. + + +Two new comment tags are introduced here: + + +First, an optional gain for track normalization: +
    + +
    + + representing the volume shift needed to normalize the track's volume + during isolated playback, in random shuffle, and so on. +The gain is a Q7.8 fixed point number in dB, as in the ID header's 'output + gain' field. +This tag is similar to the REPLAYGAIN_TRACK_GAIN tag in + Vorbis , except that the normal volume + reference is the standard. + +Second, an optional gain for album normalization: +
    + +
    + + representing the volume shift needed to normalize the overall volume when + played as part of a particular collection of tracks. +The gain is also a Q7.8 fixed point number in dB, as in the ID header's + 'output gain' field. +The values '-573' and '111' given here are just examples. + + +An Ogg Opus stream MUST NOT have more than one of each of these tags, and if + present their values MUST be an integer from -32768 to 32767, inclusive, + represented in ASCII as a base 10 number with no whitespace. +A leading '+' or '-' character is valid. +Leading zeros are also permitted, but the value MUST be represented by + no more than 6 characters. +Other non-digit characters MUST NOT be present. + + +If present, R128_TRACK_GAIN and R128_ALBUM_GAIN MUST correctly represent + the R128 normalization gain relative to the 'output gain' field specified + in the ID header. +If a player chooses to make use of the R128_TRACK_GAIN tag or the + R128_ALBUM_GAIN tag, it MUST apply those gains + in addition to the 'output gain' value. +If a tool modifies the ID header's 'output gain' field, it MUST also update or + remove the R128_TRACK_GAIN and R128_ALBUM_GAIN comment tags if present. +A muxer SHOULD place the gain it wants other tools to use by default into the + 'output gain' field, and not the comment tag. + + +To avoid confusion with multiple normalization schemes, an Opus comment header + SHOULD NOT contain any of the REPLAYGAIN_TRACK_GAIN, REPLAYGAIN_TRACK_PEAK, + REPLAYGAIN_ALBUM_GAIN, or REPLAYGAIN_ALBUM_PEAK tags, unless they are only + to be used in some context where there is guaranteed to be no such confusion. + normalization is preferred to the earlier + REPLAYGAIN schemes because of its clear definition and adoption by industry. +Peak normalizations are difficult to calculate reliably for lossy codecs + because of variation in excursion heights due to decoder differences. +In the authors' investigations they were not applied consistently or broadly + enough to merit inclusion here. + +
    +
    + +
    + +
    + +Technically, valid Opus packets can be arbitrarily large due to the padding + format, although the amount of non-padding data they can contain is bounded. +These packets might be spread over a similarly enormous number of Ogg pages. +When encoding, implementations SHOULD limit the use of padding in audio data + packets to no more than is necessary to make a variable bitrate (VBR) stream + constant bitrate (CBR), unless they have no reasonable way to determine what + is necessary. +Demuxers SHOULD treat audio data packets as invalid (treat them as if they were + malformed Opus packets with an invalid TOC sequence) if they are larger than + 61,440 octets per Opus stream, unless they have a specific reason for + allowing extra padding. +Such packets necessarily contain more padding than needed to make a stream CBR. +Demuxers MUST avoid attempting to allocate excessive amounts of memory when + presented with a very large packet. +Demuxers MAY treat audio data packets as invalid or partially process them if + they are larger than 61,440 octets in an Ogg Opus stream with channel + mapping families 0 or 1. +Demuxers MAY treat audio data packets as invalid or partially process them in + any Ogg Opus stream if the packet is larger than 61,440 octets and also + larger than 7,680 octets per Opus stream. +The presence of an extremely large packet in the stream could indicate a + memory exhaustion attack or stream corruption. + + +In an Ogg Opus stream, the largest possible valid packet that does not use + padding has a size of (61,298*N - 2) octets. +With 255 streams, this is 15,630,988 octets and can + span up to 61,298 Ogg pages, all but one of which will have a granule + position of -1. +This is of course a very extreme packet, consisting of 255 streams, each + containing 120 ms of audio encoded as 2.5 ms frames, each frame + using the maximum possible number of octets (1275) and stored in the least + efficient manner allowed (a VBR code 3 Opus packet). +Even in such a packet, most of the data will be zeros as 2.5 ms frames + cannot actually use all 1275 octets. + + +The largest packet consisting of entirely useful data is + (15,326*N - 2) octets. +This corresponds to 120 ms of audio encoded as 10 ms frames in either + SILK or Hybrid mode, but at a data rate of over 1 Mbps, which makes little + sense for the quality achieved. + + +A more reasonable limit is (7,664*N - 2) octets. +This corresponds to 120 ms of audio encoded as 20 ms stereo CELT mode + frames, with a total bitrate just under 511 kbps (not counting the Ogg + encapsulation overhead). +For channel mapping family 1, N=8 provides a reasonable upper bound, as it + allows for each of the 8 possible output channels to be decoded from a + separate stereo Opus stream. +This gives a size of 61,310 octets, which is rounded up to a multiple of + 1,024 octets to yield the audio data packet size of 61,440 octets + that any implementation is expected to be able to process successfully. + +
    + +
    + +When encoding Opus streams, Ogg muxers SHOULD take into account the + algorithmic delay of the Opus encoder. + + +In encoders derived from the reference + implementation , the number of samples can be + queried with: + +
    + +
    + +To achieve good quality in the very first samples of a stream, implementations + MAY use linear predictive coding (LPC) extrapolation to generate at least 120 + extra samples at the beginning to avoid the Opus encoder having to encode a + discontinuous signal. +For more information on linear prediction, see + . +For an input file containing 'length' samples, the implementation SHOULD set + the pre-skip header value to (delay_samples + extra_samples), encode + at least (length + delay_samples + extra_samples) + samples, and set the granule position of the last page to + (length + delay_samples + extra_samples). +This ensures that the encoded file has the same duration as the original, with + no time offset. The best way to pad the end of the stream is to also use LPC + extrapolation, but zero-padding is also acceptable. + + +
    + +The first step in LPC extrapolation is to compute linear prediction + coefficients. +When extending the end of the signal, order-N (typically with N ranging from 8 + to 40) LPC analysis is performed on a window near the end of the signal. +The last N samples are used as memory to an infinite impulse response (IIR) + filter. + + +The filter is then applied on a zero input to extrapolate the end of the signal. +Let a(k) be the kth LPC coefficient and x(n) be the nth sample of the signal, + each new sample past the end of the signal is computed as: + +
    + +
    + +The process is repeated independently for each channel. +It is possible to extend the beginning of the signal by applying the same + process backward in time. +When extending the beginning of the signal, it is best to apply a "fade in" to + the extrapolated signal, e.g. by multiplying it by a half-Hanning window + . + + +
    + +
    + +In some applications, such as Internet radio, it is desirable to cut a long + stream into smaller chains, e.g. so the comment header can be updated. +This can be done simply by separating the input streams into segments and + encoding each segment independently. +The drawback of this approach is that it creates a small discontinuity + at the boundary due to the lossy nature of Opus. +A muxer MAY avoid this discontinuity by using the following procedure: + +Encode the last frame of the first segment as an independent frame by + turning off all forms of inter-frame prediction. +De-emphasis is allowed. +Set the granule position of the last page to a point near the end of the + last frame. +Begin the second segment with a copy of the last frame of the first + segment. +Set the pre-skip value of the second stream in such a way as to properly + join the two streams. +Continue the encoding process normally from there, without any reset to + the encoder. + + + +In encoders derived from the reference implementation, inter-frame prediction + can be turned off by calling: + +
    + +
    + +For best results, this implementation requires that prediction be explicitly + enabled again before resuming normal encoding, even after a reset. + + +
    + +
    + +
    + +A brief summary of major implementations of this draft is available + at , + along with their status. + + +[Note to RFC Editor: please remove this entire section before + final publication per , along with + its references.] + +
    + +
    + +Implementations of the Opus codec need to take appropriate security + considerations into account, as outlined in . +This is just as much a problem for the container as it is for the codec itself. +Malicious payloads and/or input streams can be used to attack codec + implementations. +Implementations MUST NOT overrun their allocated memory nor consume excessive + resources when decoding payloads or processing input streams. +Although problems in encoding applications are typically rarer, this still + applies to a muxer, as vulnerabilities would allow an attacker to attack + transcoding gateways. + + + +Header parsing code contains the most likely area for potential overruns. +It is important for implementations to ensure their buffers contain enough + data for all of the required fields before attempting to read it (for example, + for all of the channel map data in the ID header). +Implementations would do well to validate the indices of the channel map, also, + to ensure they meet all of the restrictions outlined in + , in order to avoid attempting to read data + from channels that do not exist. + + + +To avoid excessive resource usage, we advise implementations to be especially + wary of streams that might cause them to process far more data than was + actually transmitted. +For example, a relatively small comment header may contain values for the + string lengths or user comment list length that imply that it is many + gigabytes in size. +Even computing the size of the required buffer could overflow a 32-bit integer, + and actually attempting to allocate such a buffer before verifying it would be + a reasonable size is a bad idea. +After reading the user comment list length, implementations might wish to + verify that the header contains at least the minimum amount of data for that + many comments (4 additional octets per comment, to indicate each has a + length of zero) before proceeding any further, again taking care to avoid + overflow in these calculations. +If allocating an array of pointers to point at these strings, the size of the + pointers may be larger than 4 octets, potentially requiring a separate + overflow check. + + + +Another bug in this class we have observed more than once involves the handling + of invalid data at the end of a stream. +Often, implementations will seek to the end of a stream to locate the last + timestamp in order to compute its total duration. +If they do not find a valid capture pattern and Ogg page from the desired + logical stream, they will back up and try again. +If care is not taken to avoid re-scanning data that was already scanned, this + search can quickly devolve into something with a complexity that is quadratic + in the amount of invalid data. + + + +In general when seeking, implementations will wish to be cautious about the + effects of invalid granule position values, and ensure all algorithms will + continue to make progress and eventually terminate, even if these are missing + or out-of-order. + + + +Like most other container formats, Ogg Opus streams SHOULD NOT be used with + insecure ciphers or cipher modes that are vulnerable to known-plaintext + attacks. +Elements such as the Ogg page capture pattern and the magic signatures in the + ID header and the comment header all have easily predictable values, in + addition to various elements of the codec data itself. + +
    + +
    + +An "Ogg Opus file" consists of one or more sequentially multiplexed segments, + each containing exactly one Ogg Opus stream. +The RECOMMENDED mime-type for Ogg Opus files is "audio/ogg". + + + +If more specificity is desired, one MAY indicate the presence of Opus streams + using the codecs parameter defined in and + , e.g., + +
    + +
    + + for an Ogg Opus file. + + + +The RECOMMENDED filename extension for Ogg Opus files is '.opus'. + + + +When Opus is concurrently multiplexed with other streams in an Ogg container, + one SHOULD use one of the "audio/ogg", "video/ogg", or "application/ogg" + mime-types, as defined in . +Such streams are not strictly "Ogg Opus files" as described above, + since they contain more than a single Opus stream per sequentially + multiplexed segment, e.g. video or multiple audio tracks. +In such cases the the '.opus' filename extension is NOT RECOMMENDED. + + + +In either case, this document updates + to add 'opus' as a codecs parameter value with char[8]: 'OpusHead' + as Codec Identifier. + +
    + +
    + +This document updates the IANA Media Types registry to add .opus + as a file extension for "audio/ogg", and to add itself as a reference + alongside for "audio/ogg", "video/ogg", and + "application/ogg" Media Types. + + +This document defines a new registry "Opus Channel Mapping Families" to + indicate how the semantic meanings of the channels in a multi-channel Opus + stream are described. +IANA is requested to create a new name space of "Opus Channel Mapping + Families". +This will be a new registry on the IANA Matrix, and not a subregistry of an + existing registry. +Modifications to this registry follow the "Specification Required" registration + policy as defined in . +Each registry entry consists of a Channel Mapping Family Number, which is + specified in decimal in the range 0 to 255, inclusive, and a Reference (or + list of references) +Each Reference must point to sufficient documentation to describe what + information is coded in the Opus identification header for this channel + mapping family, how a demuxer determines the Stream Count ('N') and Coupled + Stream Count ('M') from this information, and how it determines the proper + interpretation of each of the decoded channels. + + +This document defines three initial assignments for this registry. + + +ValueReference +0[RFCXXXX] +1[RFCXXXX] +255[RFCXXXX] + + +The designated expert will determine if the Reference points to a specification + that meets the requirements for permanence and ready availability laid out + in  and that it specifies the information + described above with sufficient clarity to allow interoperable + implementations. + +
    + +
    + +Thanks to Ben Campbell, Joel M. Halpern, Mark Harris, Greg Maxwell, + Christopher "Monty" Montgomery, Jean-Marc Valin, Stephan Wenger, and Mo Zanaty + for their valuable contributions to this document. +Additional thanks to Andrew D'Addesio, Greg Maxwell, and Vincent Penquerc'h for + their feedback based on early implementations. + +
    + +
    + +In , "RFCXXXX" is to be replaced with the RFC number + assigned to this draft. + +
    + +
    + + + &rfc2119; + &rfc3533; + &rfc3629; + &rfc5226; + &rfc5334; + &rfc6381; + &rfc6716; + + + + Loudness Recommendation EBU R128 + + EBU Technical Committee + + + + + + + +Ogg Vorbis I Format Specification: Comment Field and Header + Specification + + + + + + + + + + + &rfc4732; + &rfc6982; + &rfc7587; + + + + FLAC - Free Lossless Audio Codec Format Description + + + + + + + + Hann window + + Wikipedia + + + + + + + + Linear Predictive Coding + + Wikipedia + + + + + + + + Autocorrelation LPC coeff generation algorithm + (Vorbis source code) + + + + + + + + +Q (number format) +Wikipedia + + + + + + +VorbisComment: Replay Gain + + + + + + + + +Granulepos Encoding and How Seeking Really Works + + + + + + + + + +The Vorbis I Specification, Section 4.3.9 Output Channel Order + + + + + + + + The Vorbis I Specification, Appendix A: Embedding Vorbis + into an Ogg stream + + + + + + + + Multiple Channel Audio Data and WAVE Files + + Microsoft Corporation + + + + + + + + +
    diff --git a/vendor/opus/doc/draft-ietf-codec-opus-update.xml b/vendor/opus/doc/draft-ietf-codec-opus-update.xml new file mode 100644 index 0000000..3124e22 --- /dev/null +++ b/vendor/opus/doc/draft-ietf-codec-opus-update.xml @@ -0,0 +1,513 @@ + + + + + + + + + + + + + + + Updates to the Opus Audio Codec + + +Mozilla Corporation +
    + +331 E. Evelyn Avenue +Mountain View +CA +94041 +USA + ++1 650 903-0800 +jmvalin@jmvalin.ca +
    +
    + + +vocTone +
    + + + + + + + + +koenvos74@gmail.com +
    +
    + + + + + + + This document addresses minor issues that were found in the specification + of the Opus audio codec in RFC 6716. It updates the normative decoder implementation + included in the appendix of RFC 6716. The changes fixes real and potential security-related + issues, as well minor quality-related issues. + +
    + + +
    + This document addresses minor issues that were discovered in the reference + implementation of the Opus codec. Unlike most IETF specifications, Opus is defined + in RFC 6716 in terms of a normative reference + decoder implementation rather than from the associated text description. + That RFC includes the reference decoder implementation as Appendix A. + That's why only issues affecting the decoder are + listed here. An up-to-date implementation of the Opus encoder can be found at + . + + Some of the changes in this document update normative behaviour in a way that requires + new test vectors. The English text of the specification is unaffected, only + the C implementation is. The updated specification remains fully compatible with + the original specification. + + + + Note: due to RFC formatting conventions, lines exceeding the column width + in the patch are split using a backslash character. The backslashes + at the end of a line and the white space at the beginning + of the following line are not part of the patch. A properly formatted patch + including all changes is available at + + and has a SHA-1 hash of 029e3aa88fc342c91e67a21e7bfbc9458661cd5f. + + +
    + +
    + The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", + "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this + document are to be interpreted as described in RFC 2119. +
    + +
    + The reference implementation does not reinitialize the stereo state + during a mode switch. The old stereo memory can produce a brief impulse + (i.e. single sample) in the decoded audio. This can be fixed by changing + silk/dec_API.c at line 72: + +
    + + for( n = 0; n < DECODER_NUM_CHANNELS; n++ ) { + ret = silk_init_decoder( &channel_state[ n ] ); + } ++ silk_memset(&((silk_decoder *)decState)->sStereo, 0, ++ sizeof(((silk_decoder *)decState)->sStereo)); ++ /* Not strictly needed, but it's cleaner that way */ ++ ((silk_decoder *)decState)->prev_decode_only_middle = 0; + + return ret; + } + +]]> +
    + + This change affects the normative output of the decoder, but the + amount of change is within the tolerance and too small to make the testvector check fail. + +
    + +
    + It was discovered that some invalid packets of very large size could trigger + an out-of-bounds read in the Opus packet parsing code responsible for padding. + This is due to an integer overflow if the signaled padding exceeds 2^31-1 bytes + (the actual packet may be smaller). The code can be fixed by decrementing the + (signed) len value, instead of incrementing a separate padding counter. + This is done by applying the following changes at line 596 of src/opus_decoder.c: + +
    + + /* Padding flag is bit 6 */ + if (ch&0x40) + { +- int padding=0; + int p; + do { + if (len<=0) + return OPUS_INVALID_PACKET; + p = *data++; + len--; +- padding += p==255 ? 254: p; ++ len -= p==255 ? 254: p; + } while (p==255); +- len -= padding; + } + +]]> +
    + This packet parsing issue is limited to reading memory up + to about 60 kB beyond the compressed buffer. This can only be triggered + by a compressed packet more than about 16 MB long, so it's not a problem + for RTP. In theory, it could crash a file + decoder (e.g. Opus in Ogg) if the memory just after the incoming packet + is out-of-range, but our attempts to trigger such a crash in a production + application built using an affected version of the Opus decoder failed. +
    + +
    + The SILK resampler had the following issues: + + The calls to memcpy() were using sizeof(opus_int32), but the type of the + local buffer was opus_int16. + Because the size was wrong, this potentially allowed the source + and destination regions of the memcpy() to overlap on the copy from "buf" to "buf". + We believe that nSamplesIn (number of input samples) is at least fs_in_khZ (sampling rate in kHz), + which is at least 8. + Since RESAMPLER_ORDER_FIR_12 is only 8, that should not be a problem once + the type size is fixed. + The size of the buffer used RESAMPLER_MAX_BATCH_SIZE_IN, but the + data stored in it was actually twice the input batch size + (nSamplesIn<<1). + + The code can be fixed by applying the following changes to line 78 of silk/resampler_private_IIR_FIR.c: + +
    + + ) + { + silk_resampler_state_struct *S = \ +(silk_resampler_state_struct *)SS; + opus_int32 nSamplesIn; + opus_int32 max_index_Q16, index_increment_Q16; +- opus_int16 buf[ RESAMPLER_MAX_BATCH_SIZE_IN + \ +RESAMPLER_ORDER_FIR_12 ]; ++ opus_int16 buf[ 2*RESAMPLER_MAX_BATCH_SIZE_IN + \ +RESAMPLER_ORDER_FIR_12 ]; + + /* Copy buffered samples to start of buffer */ +- silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 \ +* sizeof( opus_int32 ) ); ++ silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 \ +* sizeof( opus_int16 ) ); + + /* Iterate over blocks of frameSizeIn input samples */ + index_increment_Q16 = S->invRatio_Q16; + while( 1 ) { + nSamplesIn = silk_min( inLen, S->batchSize ); + + /* Upsample 2x */ + silk_resampler_private_up2_HQ( S->sIIR, &buf[ \ +RESAMPLER_ORDER_FIR_12 ], in, nSamplesIn ); + + max_index_Q16 = silk_LSHIFT32( nSamplesIn, 16 + 1 \ +); /* + 1 because 2x upsampling */ + out = silk_resampler_private_IIR_FIR_INTERPOL( out, \ +buf, max_index_Q16, index_increment_Q16 ); + in += nSamplesIn; + inLen -= nSamplesIn; + + if( inLen > 0 ) { + /* More iterations to do; copy last part of \ +filtered signal to beginning of buffer */ +- silk_memcpy( buf, &buf[ nSamplesIn << 1 ], \ +RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); ++ silk_memmove( buf, &buf[ nSamplesIn << 1 ], \ +RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + } else { + break; + } + } + + /* Copy last part of filtered signal to the state for \ +the next call */ +- silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], \ +RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); ++ silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], \ +RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + } + +]]> +
    +
    + +
    + + It was discovered through decoder fuzzing that some bitstreams could produce + integer values exceeding 32-bits in LPC_inverse_pred_gain_QA(), causing + a wrap-around. The C standard considers + this behavior as undefined. The following patch to line 87 of silk/LPC_inv_pred_gain.c + detects values that do not fit in a 32-bit integer and considers the corresponding filters unstable: + +
    + + /* Update AR coefficient */ + for( n = 0; n < k; n++ ) { +- tmp_QA = Aold_QA[ n ] - MUL32_FRAC_Q( \ +Aold_QA[ k - n - 1 ], rc_Q31, 31 ); +- Anew_QA[ n ] = MUL32_FRAC_Q( tmp_QA, rc_mult2 , mult2Q ); ++ opus_int64 tmp64; ++ tmp_QA = silk_SUB_SAT32( Aold_QA[ n ], MUL32_FRAC_Q( \ +Aold_QA[ k - n - 1 ], rc_Q31, 31 ) ); ++ tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( tmp_QA, \ +rc_mult2 ), mult2Q); ++ if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { ++ return 0; ++ } ++ Anew_QA[ n ] = ( opus_int32 )tmp64; + } + +]]> +
    +
    + +
    + + It was discovered -- also from decoder fuzzing -- that an integer wrap-around could + occur when decoding bitstreams with extremely large values for the high LSF parameters. + The end result of the wrap-around is an illegal read access on the stack, which + the authors do not believe is exploitable but should nonetheless be fixed. The following + patch to line 137 of silk/NLSF_stabilize.c prevents the problem: + +
    + + /* Keep delta_min distance between the NLSFs */ + for( i = 1; i < L; i++ ) +- NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], \ +NLSF_Q15[i-1] + NDeltaMin_Q15[i] ); ++ NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], \ +silk_ADD_SAT16( NLSF_Q15[i-1], NDeltaMin_Q15[i] ) ); + + /* Last NLSF should be no higher than 1 - NDeltaMin[L] */ + +]]> +
    + +
    + +
    + On extreme bit-streams, it is possible for log-domain band energy levels + to exceed the maximum single-precision floating point value once converted + to a linear scale. This would later cause the decoded values to be NaN (not a number), + possibly causing problems in the software using the PCM values. This can be + avoided with the following patch to line 552 of celt/quant_bands.c: + +
    + + { + opus_val16 lg = ADD16(oldEBands[i+c*m->nbEBands], + SHL16((opus_val16)eMeans[i],6)); ++ lg = MIN32(QCONST32(32.f, 16), lg); + eBands[i+c*m->nbEBands] = PSHR32(celt_exp2(lg),4); + } + for (;inbEBands;i++) + +]]> +
    +
    + +
    + When encoding in hybrid mode at low bitrate, we sometimes only have + enough bits to code a single CELT band (8 - 9.6 kHz). When that happens, + the second band (CELT band 18, from 9.6 to 12 kHz) cannot use folding + because it is wider than the amount already coded, and falls back to + white noise. Because it can also happen on transients (e.g. stops), it + can cause audible pre-echo. + + + To address the issue, we change the folding behavior so that it is + never forced to fall back to LCG due to the first band not containing + enough coefficients to fold onto the second band. This + is achieved by simply repeating part of the first band in the folding + of the second band. This changes the code in celt/bands.c around line 1237: + +
    + + b = 0; + } + +- if (resynth && M*eBands[i]-N >= M*eBands[start] && \ +(update_lowband || lowband_offset==0)) ++ if (resynth && (M*eBands[i]-N >= M*eBands[start] || \ +i==start+1) && (update_lowband || lowband_offset==0)) + lowband_offset = i; + ++ if (i == start+1) ++ { ++ int n1, n2; ++ int offset; ++ n1 = M*(eBands[start+1]-eBands[start]); ++ n2 = M*(eBands[start+2]-eBands[start+1]); ++ offset = M*eBands[start]; ++ /* Duplicate enough of the first band folding data to \ +be able to fold the second band. ++ Copies no data for CELT-only mode. */ ++ OPUS_COPY(&norm[offset+n1], &norm[offset+2*n1 - n2], n2-n1); ++ if (C==2) ++ OPUS_COPY(&norm2[offset+n1], &norm2[offset+2*n1 - n2], \ +n2-n1); ++ } ++ + tf_change = tf_res[i]; + if (i>=m->effEBands) + { + +]]> +
    + + + as well as line 1260: + + +
    + + fold_start = lowband_offset; + while(M*eBands[--fold_start] > effective_lowband); + fold_end = lowband_offset-1; +- while(M*eBands[++fold_end] < effective_lowband+N); ++ while(++fold_end < i && M*eBands[fold_end] < \ +effective_lowband+N); + x_cm = y_cm = 0; + fold_i = fold_start; do { + x_cm |= collapse_masks[fold_i*C+0]; + + +]]> +
    + + The fix does not impact compatibility, because the improvement does + not depend on the encoder doing anything special. There is also no + reasonable way for an encoder to use the original behavior to + improve quality over the proposed change. + +
    + +
    + The last issue is not strictly a bug, but it is an issue that has been reported + when downmixing an Opus decoded stream to mono, whether this is done inside the decoder + or as a post-processing step on the stereo decoder output. Opus intensity stereo allows + optionally coding the two channels 180-degrees out of phase on a per-band basis. + This provides better stereo quality than forcing the two channels to be in phase, + but when the output is downmixed to mono, the energy in the affected bands is cancelled + sometimes resulting in audible artifacts. + + As a work-around for this issue, the decoder MAY choose not to apply the 180-degree + phase shift. This can be useful when downmixing to mono inside or + outside of the decoder (e.g. user-controllable). + +
    + + +
    + Changes in and have + sufficient impact on the testvectors to make them fail. For this reason, + this document also updates the Opus test vectors. The new test vectors now + include two decoded outputs for the same bitstream. The outputs with + suffix 'm' do not apply the CELT 180-degree phase shift as allowed in + , while the outputs without the suffix do. An + implementation is compliant as long as it passes either set of vectors. + + + Any Opus implementation + that passes either the original test vectors from RFC 6716 + or one of the new sets of test vectors is compliant with the Opus specification. However, newer implementations + SHOULD be based on the new test vectors rather than the old ones. + + The new test vectors are located at + . + The SHA-1 hashes of the test vectors are: +
    + + + +
    + Note that the decoder input bitstream files (.bit) are unchanged. +
    +
    + +
    + This document fixes two security issues reported on Opus and that affect the + reference implementation in RFC 6716: CVE-2013-0899 + + and CVE-2017-0381 . + CVE- 2013-0899 theoretically could have caused an information leak. The leaked + information would have gone through the decoder process before being accessible + to the attacker. It is fixed by . + CVE-2017-0381 could have resulted in a 16-bit out-of-bounds read from a fixed + location. It is fixed in . + Beyond the two fixed CVEs, this document adds no new security considerations on top of + RFC 6716. + +
    + +
    + This document makes no request of IANA. + + Note to RFC Editor: this section may be removed on publication as an + RFC. +
    + +
    + We would like to thank Juri Aedla for reporting the issue with the parsing of + the Opus padding. Thanks to Felicia Lim for reporting the LSF integer overflow issue. + Also, thanks to Tina le Grand, Jonathan Lennox, and Mark Harris for their + feedback on this document. +
    +
    + + + + + + + + + +
    diff --git a/vendor/opus/doc/draft-ietf-codec-opus.xml b/vendor/opus/doc/draft-ietf-codec-opus.xml new file mode 100644 index 0000000..334cad9 --- /dev/null +++ b/vendor/opus/doc/draft-ietf-codec-opus.xml @@ -0,0 +1,8276 @@ + + + + + + + +Definition of the Opus Audio Codec + + + +Mozilla Corporation +
    + +650 Castro Street +Mountain View +CA +94041 +USA + ++1 650 903-0800 +jmvalin@jmvalin.ca +
    +
    + + +Skype Technologies S.A. +
    + +Soder Malarstrand 43 +Stockholm + +11825 +SE + ++46 73 085 7619 +koen.vos@skype.net +
    +
    + + +Mozilla Corporation +
    + +650 Castro Street +Mountain View +CA +94041 +USA + ++1 650 903-0800 +tterriberry@mozilla.com +
    +
    + + + +General + + + + + +This document defines the Opus interactive speech and audio codec. +Opus is designed to handle a wide range of interactive audio applications, + including Voice over IP, videoconferencing, in-game chat, and even live, + distributed music performances. +It scales from low bitrate narrowband speech at 6 kb/s to very high quality + stereo music at 510 kb/s. +Opus uses both linear prediction (LP) and the Modified Discrete Cosine + Transform (MDCT) to achieve good compression of both speech and music. + + +
    + + + +
    + +The Opus codec is a real-time interactive audio codec designed to meet the requirements +described in . +It is composed of a linear + prediction (LP)-based layer and a Modified Discrete Cosine Transform + (MDCT)-based layer. +The main idea behind using two layers is that in speech, linear prediction + techniques (such as Code-Excited Linear Prediction, or CELP) code low frequencies more efficiently than transform + (e.g., MDCT) domain techniques, while the situation is reversed for music and + higher speech frequencies. +Thus a codec with both layers available can operate over a wider range than + either one alone and, by combining them, achieve better quality than either + one individually. + + + +The primary normative part of this specification is provided by the source code + in . +Only the decoder portion of this software is normative, though a + significant amount of code is shared by both the encoder and decoder. + provides a decoder conformance test. +The decoder contains a great deal of integer and fixed-point arithmetic which + needs to be performed exactly, including all rounding considerations, so any + useful specification requires domain-specific symbolic language to adequately + define these operations. +Additionally, any +conflict between the symbolic representation and the included reference +implementation must be resolved. For the practical reasons of compatibility and +testability it would be advantageous to give the reference implementation +priority in any disagreement. The C language is also one of the most +widely understood human-readable symbolic representations for machine +behavior. +For these reasons this RFC uses the reference implementation as the sole + symbolic representation of the codec. + + +While the symbolic representation is unambiguous and complete it is not +always the easiest way to understand the codec's operation. For this reason +this document also describes significant parts of the codec in English and +takes the opportunity to explain the rationale behind many of the more +surprising elements of the design. These descriptions are intended to be +accurate and informative, but the limitations of common English sometimes +result in ambiguity, so it is expected that the reader will always read +them alongside the symbolic representation. Numerous references to the +implementation are provided for this purpose. The descriptions sometimes +differ from the reference in ordering or through mathematical simplification +wherever such deviation makes an explanation easier to understand. +For example, the right shift and left shift operations in the reference +implementation are often described using division and multiplication in the text. +In general, the text is focused on the "what" and "why" while the symbolic +representation most clearly provides the "how". + + +
    + +The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", + "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be + interpreted as described in RFC 2119 . + + +Various operations in the codec require bit-exact fixed-point behavior, even + when writing a floating point implementation. +The notation "Q<n>", where n is an integer, denotes the number of binary + digits to the right of the decimal point in a fixed-point number. +For example, a signed Q14 value in a 16-bit word can represent values from + -2.0 to 1.99993896484375, inclusive. +This notation is for informational purposes only. +Arithmetic, when described, always operates on the underlying integer. +E.g., the text will explicitly indicate any shifts required after a + multiplication. + + +Expressions, where included in the text, follow C operator rules and + precedence, with the exception that the syntax "x**y" indicates x raised to + the power y. +The text also makes use of the following functions: + + +
    + +The smallest of two values x and y. + +
    + +
    + +The largest of two values x and y. + +
    + +
    +
    + +
    + +With this definition, if lo > hi, the lower bound is the one that + is enforced. + +
    + +
    + +The sign of x, i.e., +
    + 0 . +]]> +
    +
    +
    + +
    + +The absolute value of x, i.e., +
    + +
    +
    +
    + +
    + +The largest integer z such that z <= f. + +
    + +
    + +The smallest integer z such that z >= f. + +
    + +
    + +The integer z nearest to f, with ties rounded towards negative infinity, + i.e., +
    + +
    +
    +
    + +
    + +The base-two logarithm of f. + +
    + +
    + +The minimum number of bits required to store a positive integer n in two's + complement notation, or 0 for a non-positive integer n. +
    + 0 +]]> +
    +Examples: + +ilog(-1) = 0 +ilog(0) = 0 +ilog(1) = 1 +ilog(2) = 2 +ilog(3) = 2 +ilog(4) = 3 +ilog(7) = 3 + +
    +
    + +
    + +
    + +
    + + +The Opus codec scales from 6 kb/s narrowband mono speech to 510 kb/s + fullband stereo music, with algorithmic delays ranging from 5 ms to + 65.2 ms. +At any given time, either the LP layer, the MDCT layer, or both, may be active. +It can seamlessly switch between all of its various operating modes, giving it + a great deal of flexibility to adapt to varying content and network + conditions without renegotiating the current session. +The codec allows input and output of various audio bandwidths, defined as + follows: + + +Abbreviation +Audio Bandwidth +Sample Rate (Effective) +NB (narrowband) 4 kHz 8 kHz +MB (medium-band) 6 kHz 12 kHz +WB (wideband) 8 kHz 16 kHz +SWB (super-wideband) 12 kHz 24 kHz +FB (fullband) 20 kHz (*) 48 kHz + + +(*) Although the sampling theorem allows a bandwidth as large as half the + sampling rate, Opus never codes audio above 20 kHz, as that is the + generally accepted upper limit of human hearing. + + + +Opus defines super-wideband (SWB) with an effective sample rate of 24 kHz, + unlike some other audio coding standards that use 32 kHz. +This was chosen for a number of reasons. +The band layout in the MDCT layer naturally allows skipping coefficients for + frequencies over 12 kHz, but does not allow cleanly dropping just those + frequencies over 16 kHz. +A sample rate of 24 kHz also makes resampling in the MDCT layer easier, + as 24 evenly divides 48, and when 24 kHz is sufficient, it can save + computation in other processing, such as Acoustic Echo Cancellation (AEC). +Experimental changes to the band layout to allow a 16 kHz cutoff + (32 kHz effective sample rate) showed potential quality degradations at + other sample rates, and at typical bitrates the number of bits saved by using + such a cutoff instead of coding in fullband (FB) mode is very small. +Therefore, if an application wishes to process a signal sampled at 32 kHz, + it should just use FB. + + + +The LP layer is based on the SILK codec + . +It supports NB, MB, or WB audio and frame sizes from 10 ms to 60 ms, + and requires an additional 5 ms look-ahead for noise shaping estimation. +A small additional delay (up to 1.5 ms) may be required for sampling rate + conversion. +Like Vorbis and many other modern codecs, SILK is inherently designed for + variable-bitrate (VBR) coding, though the encoder can also produce + constant-bitrate (CBR) streams. +The version of SILK used in Opus is substantially modified from, and not + compatible with, the stand-alone SILK codec previously deployed by Skype. +This document does not serve to define that format, but those interested in the + original SILK codec should see instead. + + + +The MDCT layer is based on the CELT codec . +It supports NB, WB, SWB, or FB audio and frame sizes from 2.5 ms to + 20 ms, and requires an additional 2.5 ms look-ahead due to the + overlapping MDCT windows. +The CELT codec is inherently designed for CBR coding, but unlike many CBR + codecs it is not limited to a set of predetermined rates. +It internally allocates bits to exactly fill any given target budget, and an + encoder can produce a VBR stream by varying the target on a per-frame basis. +The MDCT layer is not used for speech when the audio bandwidth is WB or less, + as it is not useful there. +On the other hand, non-speech signals are not always adequately coded using + linear prediction, so for music only the MDCT layer should be used. + + + +A "Hybrid" mode allows the use of both layers simultaneously with a frame size + of 10 or 20 ms and a SWB or FB audio bandwidth. +The LP layer codes the low frequencies by resampling the signal down to WB. +The MDCT layer follows, coding the high frequency portion of the signal. +The cutoff between the two lies at 8 kHz, the maximum WB audio bandwidth. +In the MDCT layer, all bands below 8 kHz are discarded, so there is no + coding redundancy between the two layers. + + + +The sample rate (in contrast to the actual audio bandwidth) can be chosen + independently on the encoder and decoder side, e.g., a fullband signal can be + decoded as wideband, or vice versa. +This approach ensures a sender and receiver can always interoperate, regardless + of the capabilities of their actual audio hardware. +Internally, the LP layer always operates at a sample rate of twice the audio + bandwidth, up to a maximum of 16 kHz, which it continues to use for SWB + and FB. +The decoder simply resamples its output to support different sample rates. +The MDCT layer always operates internally at a sample rate of 48 kHz. +Since all the supported sample rates evenly divide this rate, and since the + the decoder may easily zero out the high frequency portion of the spectrum in + the frequency domain, it can simply decimate the MDCT layer output to achieve + the other supported sample rates very cheaply. + + + +After conversion to the common, desired output sample rate, the decoder simply + adds the output from the two layers together. +To compensate for the different look-ahead required by each layer, the CELT + encoder input is delayed by an additional 2.7 ms. +This ensures that low frequencies and high frequencies arrive at the same time. +This extra delay may be reduced by an encoder by using less look-ahead for noise + shaping or using a simpler resampler in the LP layer, but this will reduce + quality. +However, the base 2.5 ms look-ahead in the CELT layer cannot be reduced in + the encoder because it is needed for the MDCT overlap, whose size is fixed by + the decoder. + + + +Both layers use the same entropy coder, avoiding any waste from "padding bits" + between them. +The hybrid approach makes it easy to support both CBR and VBR coding. +Although the LP layer is VBR, the bit allocation of the MDCT layer can produce + a final stream that is CBR by using all the bits left unused by the LP layer. + + +
    + +The Opus codec includes a number of control parameters which can be changed dynamically during +regular operation of the codec, without interrupting the audio stream from the encoder to the decoder. +These parameters only affect the encoder since any impact they have on the bit-stream is signaled +in-band such that a decoder can decode any Opus stream without any out-of-band signaling. Any Opus +implementation can add or modify these control parameters without affecting interoperability. The most +important encoder control parameters in the reference encoder are listed below. + + +
    + +Opus supports all bitrates from 6 kb/s to 510 kb/s. All other parameters being +equal, higher bitrate results in higher quality. For a frame size of 20 ms, these +are the bitrate "sweet spots" for Opus in various configurations: + +8-12 kb/s for NB speech, +16-20 kb/s for WB speech, +28-40 kb/s for FB speech, +48-64 kb/s for FB mono music, and +64-128 kb/s for FB stereo music. + + +
    + +
    + +Opus can transmit either mono or stereo frames within a single stream. +When decoding a mono frame in a stereo decoder, the left and right channels are + identical, and when decoding a stereo frame in a mono decoder, the mono output + is the average of the left and right channels. +In some cases, it is desirable to encode a stereo input stream in mono (e.g., + because the bitrate is too low to encode stereo with sufficient quality). +The number of channels encoded can be selected in real-time, but by default the + reference encoder attempts to make the best decision possible given the + current bitrate. + +
    + +
    + +The audio bandwidths supported by Opus are listed in + . +Just like for the number of channels, any decoder can decode audio encoded at + any bandwidth. +For example, any Opus decoder operating at 8 kHz can decode a FB Opus + frame, and any Opus decoder operating at 48 kHz can decode a NB frame. +Similarly, the reference encoder can take a 48 kHz input signal and + encode it as NB. +The higher the audio bandwidth, the higher the required bitrate to achieve + acceptable quality. +The audio bandwidth can be explicitly specified in real-time, but by default + the reference encoder attempts to make the best bandwidth decision possible + given the current bitrate. + +
    + + +
    + +Opus can encode frames of 2.5, 5, 10, 20, 40 or 60 ms. +It can also combine multiple frames into packets of up to 120 ms. +For real-time applications, sending fewer packets per second reduces the + bitrate, since it reduces the overhead from IP, UDP, and RTP headers. +However, it increases latency and sensitivity to packet losses, as losing one + packet constitutes a loss of a bigger chunk of audio. +Increasing the frame duration also slightly improves coding efficiency, but the + gain becomes small for frame sizes above 20 ms. +For this reason, 20 ms frames are a good choice for most applications. + +
    + +
    + +There are various aspects of the Opus encoding process where trade-offs +can be made between CPU complexity and quality/bitrate. In the reference +encoder, the complexity is selected using an integer from 0 to 10, where +0 is the lowest complexity and 10 is the highest. Examples of +computations for which such trade-offs may occur are: + +The order of the pitch analysis whitening filter , +The order of the short-term noise shaping filter, +The number of states in delayed decision quantization of the +residual signal, and +The use of certain bit-stream features such as variable time-frequency +resolution and the pitch post-filter. + + +
    + +
    + +Audio codecs often exploit inter-frame correlations to reduce the +bitrate at a cost in error propagation: after losing one packet +several packets need to be received before the decoder is able to +accurately reconstruct the speech signal. The extent to which Opus +exploits inter-frame dependencies can be adjusted on the fly to +choose a trade-off between bitrate and amount of error propagation. + +
    + +
    + + Another mechanism providing robustness against packet loss is the in-band + Forward Error Correction (FEC). Packets that are determined to + contain perceptually important speech information, such as onsets or + transients, are encoded again at a lower bitrate and this re-encoded + information is added to a subsequent packet. + +
    + +
    + +Opus is more efficient when operating with variable bitrate (VBR), which is +the default. However, in some (rare) applications, constant bitrate (CBR) +is required. There are two main reasons to operate in CBR mode: + +When the transport only supports a fixed size for each compressed frame +When encryption is used for an audio stream that is either highly constrained + (e.g. yes/no, recorded prompts) or highly sensitive + + +When low-latency transmission is required over a relatively slow connection, then +constrained VBR can also be used. This uses VBR in a way that simulates a +"bit reservoir" and is equivalent to what MP3 (MPEG 1, Layer 3) and +AAC (Advanced Audio Coding) call CBR (i.e., not true +CBR due to the bit reservoir). + +
    + +
    + + Discontinuous Transmission (DTX) reduces the bitrate during silence + or background noise. When DTX is enabled, only one frame is encoded + every 400 milliseconds. + +
    + +
    + +
    + +
    + + +The Opus encoder produces "packets", which are each a contiguous set of bytes + meant to be transmitted as a single unit. +The packets described here do not include such things as IP, UDP, or RTP + headers which are normally found in a transport-layer packet. +A single packet may contain multiple audio frames, so long as they share a + common set of parameters, including the operating mode, audio bandwidth, frame + size, and channel count (mono vs. stereo). +This section describes the possible combinations of these parameters and the + internal framing used to pack multiple frames into a single packet. +This framing is not self-delimiting. +Instead, it assumes that a higher layer (such as UDP or RTP +or Ogg or Matroska ) + will communicate the length, in bytes, of the packet, and it uses this + information to reduce the framing overhead in the packet itself. +A decoder implementation MUST support the framing described in this section. +An alternative, self-delimiting variant of the framing is described in + . +Support for that variant is OPTIONAL. + + + +All bit diagrams in this document number the bits so that bit 0 is the most + significant bit of the first byte, and bit 7 is the least significant. +Bit 8 is thus the most significant bit of the second byte, etc. +Well-formed Opus packets obey certain requirements, marked [R1] through [R7] + below. +These are summarized in along with + appropriate means of handling malformed packets. + + +
    + +A well-formed Opus packet MUST contain at least one byte [R1]. +This byte forms a table-of-contents (TOC) header that signals which of the + various modes and configurations a given packet uses. +It is composed of a configuration number, "config", a stereo flag, "s", and a + frame count code, "c", arranged as illustrated in + . +A description of each of these fields follows. + + +
    + +
    + + +The top five bits of the TOC byte, labeled "config", encode one of 32 possible + configurations of operating mode, audio bandwidth, and frame size. +As described, the LP (SILK) layer and MDCT (CELT) layer can be combined in three possible + operating modes: + +A SILK-only mode for use in low bitrate connections with an audio bandwidth + of WB or less, +A Hybrid (SILK+CELT) mode for SWB or FB speech at medium bitrates, and +A CELT-only mode for very low delay speech transmission as well as music + transmission (NB to FB). + +The 32 possible configurations each identify which one of these operating modes + the packet uses, as well as the audio bandwidth and the frame size. + lists the parameters for each configuration. + + +Configuration Number(s) +Mode +Bandwidth +Frame Sizes +0...3 SILK-only NB 10, 20, 40, 60 ms +4...7 SILK-only MB 10, 20, 40, 60 ms +8...11 SILK-only WB 10, 20, 40, 60 ms +12...13 Hybrid SWB 10, 20 ms +14...15 Hybrid FB 10, 20 ms +16...19 CELT-only NB 2.5, 5, 10, 20 ms +20...23 CELT-only WB 2.5, 5, 10, 20 ms +24...27 CELT-only SWB 2.5, 5, 10, 20 ms +28...31 CELT-only FB 2.5, 5, 10, 20 ms + + +The configuration numbers in each range (e.g., 0...3 for NB SILK-only) + correspond to the various choices of frame size, in the same order. +For example, configuration 0 has a 10 ms frame size and configuration 3 + has a 60 ms frame size. + + + +One additional bit, labeled "s", signals mono vs. stereo, with 0 indicating + mono and 1 indicating stereo. + + + +The remaining two bits of the TOC byte, labeled "c", code the number of frames + per packet (codes 0 to 3) as follows: + +0: 1 frame in the packet +1: 2 frames in the packet, each with equal compressed size +2: 2 frames in the packet, with different compressed sizes +3: an arbitrary number of frames in the packet + +This draft refers to a packet as a code 0 packet, code 1 packet, etc., based on + the value of "c". + + +
    + +
    + + +This section describes how frames are packed according to each possible value + of "c" in the TOC byte. + + +
    + +When a packet contains multiple VBR frames (i.e., code 2 or 3), the compressed + length of one or more of these frames is indicated with a one- or two-byte + sequence, with the meaning of the first byte as follows: + +0: No frame (discontinuous transmission (DTX) or lost packet) +1...251: Length of the frame in bytes +252...255: A second byte is needed. The total length is (second_byte*4)+first_byte + + + + +The special length 0 indicates that no frame is available, either because it + was dropped during transmission by some intermediary or because the encoder + chose not to transmit it. +Any Opus frame in any mode MAY have a length of 0. + + + +The maximum representable length is 255*4+255=1275 bytes. +For 20 ms frames, this represents a bitrate of 510 kb/s, which is + approximately the highest useful rate for lossily compressed fullband stereo + music. +Beyond this point, lossless codecs are more appropriate. +It is also roughly the maximum useful rate of the MDCT layer, as shortly + thereafter quality no longer improves with additional bits due to limitations + on the codebook sizes. + + + +No length is transmitted for the last frame in a VBR packet, or for any of the + frames in a CBR packet, as it can be inferred from the total size of the + packet and the size of all other data in the packet. +However, the length of any individual frame MUST NOT exceed + 1275 bytes [R2], to allow for repacketization by gateways, + conference bridges, or other software. + +
    + +
    + + +For code 0 packets, the TOC byte is immediately followed by N-1 bytes + of compressed data for a single frame (where N is the size of the packet), + as illustrated in . + +
    + +
    +
    + +
    + +For code 1 packets, the TOC byte is immediately followed by the + (N-1)/2 bytes of compressed data for the first frame, followed by + (N-1)/2 bytes of compressed data for the second frame, as illustrated in + . +The number of payload bytes available for compressed data, N-1, MUST be even + for all code 1 packets [R3]. + +
    + +
    +
    + +
    + +For code 2 packets, the TOC byte is followed by a one- or two-byte sequence + indicating the length of the first frame (marked N1 in ), + followed by N1 bytes of compressed data for the first frame. +The remaining N-N1-2 or N-N1-3 bytes are the compressed data for the + second frame. +This is illustrated in . +A code 2 packet MUST contain enough bytes to represent a valid length. +For example, a 1-byte code 2 packet is always invalid, and a 2-byte code 2 + packet whose second byte is in the range 252...255 is also invalid. +The length of the first frame, N1, MUST also be no larger than the size of the + payload remaining after decoding that length for all code 2 packets [R4]. +This makes, for example, a 2-byte code 2 packet with a second byte in the range + 1...251 invalid as well (the only valid 2-byte code 2 packet is one where the + length of both frames is zero). + +
    + +
    +
    + +
    + +Code 3 packets signal the number of frames, as well as additional + padding, called "Opus padding" to indicate that this padding is added at the + Opus layer, rather than at the transport layer. +Code 3 packets MUST have at least 2 bytes [R6,R7]. +The TOC byte is followed by a byte encoding the number of frames in the packet + in bits 2 to 7 (marked "M" in ), with bit 1 indicating whether + or not Opus padding is inserted (marked "p" in ), and bit 0 + indicating VBR (marked "v" in ). +M MUST NOT be zero, and the audio duration contained within a packet MUST NOT + exceed 120 ms [R5]. +This limits the maximum frame count for any frame size to 48 (for 2.5 ms + frames), with lower limits for longer frame sizes. + illustrates the layout of the frame count + byte. + +
    + +
    + +When Opus padding is used, the number of bytes of padding is encoded in the + bytes following the frame count byte. +Values from 0...254 indicate that 0...254 bytes of padding are included, + in addition to the byte(s) used to indicate the size of the padding. +If the value is 255, then the size of the additional padding is 254 bytes, + plus the padding value encoded in the next byte. +There MUST be at least one more byte in the packet in this case [R6,R7]. +The additional padding bytes appear at the end of the packet, and MUST be set + to zero by the encoder to avoid creating a covert channel. +The decoder MUST accept any value for the padding bytes, however. + + +Although this encoding provides multiple ways to indicate a given number of + padding bytes, each uses a different number of bytes to indicate the padding + size, and thus will increase the total packet size by a different amount. +For example, to add 255 bytes to a packet, set the padding bit, p, to 1, insert + a single byte after the frame count byte with a value of 254, and append 254 + padding bytes with the value zero to the end of the packet. +To add 256 bytes to a packet, set the padding bit to 1, insert two bytes after + the frame count byte with the values 255 and 0, respectively, and append 254 + padding bytes with the value zero to the end of the packet. +By using the value 255 multiple times, it is possible to create a packet of any + specific, desired size. +Let P be the number of header bytes used to indicate the padding size plus the + number of padding bytes themselves (i.e., P is the total number of bytes added + to the packet). +Then P MUST be no more than N-2 [R6,R7]. + + +In the CBR case, let R=N-2-P be the number of bytes remaining in the packet + after subtracting the (optional) padding. +Then the compressed length of each frame in bytes is equal to R/M. +The value R MUST be a non-negative integer multiple of M [R6]. +The compressed data for all M frames follows, each of size + R/M bytes, as illustrated in . + + +
    + +
    + + +In the VBR case, the (optional) padding length is followed by M-1 frame + lengths (indicated by "N1" to "N[M-1]" in ), each encoded in a + one- or two-byte sequence as described above. +The packet MUST contain enough data for the M-1 lengths after removing the + (optional) padding, and the sum of these lengths MUST be no larger than the + number of bytes remaining in the packet after decoding them [R7]. +The compressed data for all M frames follows, each frame consisting of the + indicated number of bytes, with the final frame consuming any remaining bytes + before the final padding, as illustrated in . +The number of header bytes (TOC byte, frame count byte, padding length bytes, + and frame length bytes), plus the signaled length of the first M-1 frames themselves, + plus the signaled length of the padding MUST be no larger than N, the total size of the + packet. + + +
    + +
    +
    +
    + +
    + +Simplest case, one NB mono 20 ms SILK frame: + + +
    + +
    + + +Two FB mono 5 ms CELT frames of the same compressed size: + + +
    + +
    + + +Two FB mono 20 ms Hybrid frames of different compressed size: + + +
    + +
    + + +Four FB stereo 20 ms CELT frames of the same compressed size: + + +
    + +
    +
    + +
    + +A receiver MUST NOT process packets which violate any of the rules above as + normal Opus packets. +They are reserved for future applications, such as in-band headers (containing + metadata, etc.). +Packets which violate these constraints may cause implementations of + this specification to treat them as malformed, and + discard them. + + +These constraints are summarized here for reference: + +Packets are at least one byte. +No implicit frame length is larger than 1275 bytes. +Code 1 packets have an odd total length, N, so that (N-1)/2 is an + integer. +Code 2 packets have enough bytes after the TOC for a valid frame + length, and that length is no larger than the number of bytes remaining in the + packet. +Code 3 packets contain at least one frame, but no more than 120 ms + of audio total. +The length of a CBR code 3 packet, N, is at least two bytes, the number of + bytes added to indicate the padding size plus the trailing padding bytes + themselves, P, is no more than N-2, and the frame count, M, satisfies + the constraint that (N-2-P) is a non-negative integer multiple of M. +VBR code 3 packets are large enough to contain all the header bytes (TOC + byte, frame count byte, any padding length bytes, and any frame length bytes), + plus the length of the first M-1 frames, plus any trailing padding bytes. + + +
    + +
    + +
    + +The Opus decoder consists of two main blocks: the SILK decoder and the CELT + decoder. +At any given time, one or both of the SILK and CELT decoders may be active. +The output of the Opus decode is the sum of the outputs from the SILK and CELT + decoders with proper sample rate conversion and delay compensation on the SILK + side, and optional decimation (when decoding to sample rates less than + 48 kHz) on the CELT side, as illustrated in the block diagram below. + +
    + +| Decoder |--->| Rate |----+ +Bit- +---------+ | | | | Conversion | v +stream | Range |---+ +---------+ +------------+ /---\ Audio +------->| Decoder | | + |------> + | |---+ +---------+ +------------+ \---/ + +---------+ | | CELT | | Decimation | ^ + +->| Decoder |--->| (Optional) |----+ + | | | | + +---------+ +------------+ +]]> + +
    + +
    + +Opus uses an entropy coder based on range coding +, +which is itself a rediscovery of the FIFO arithmetic code introduced by . +It is very similar to arithmetic encoding, except that encoding is done with +digits in any base instead of with bits, +so it is faster when using larger bases (i.e., a byte). All of the +calculations in the range coder must use bit-exact integer arithmetic. + + +Symbols may also be coded as "raw bits" packed directly into the bitstream, + bypassing the range coder. +These are packed backwards starting at the end of the frame, as illustrated in + . +This reduces complexity and makes the stream more resilient to bit errors, as + corruption in the raw bits will not desynchronize the decoding process, unlike + corruption in the input to the range decoder. +Raw bits are only used in the CELT layer. + + +
    + : ++ + +: : ++ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +: | <- Boundary occurs at an arbitrary bit position : ++-+-+-+ + +: <- Raw bits data (packed LSB to MSB) | ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +]]> +
    + + +Each symbol coded by the range coder is drawn from a finite alphabet and coded + in a separate "context", which describes the size of the alphabet and the + relative frequency of each symbol in that alphabet. + + +Suppose there is a context with n symbols, identified with an index that ranges + from 0 to n-1. +The parameters needed to encode or decode symbol k in this context are + represented by a three-tuple (fl[k], fh[k], ft), with + 0 <= fl[k] < fh[k] <= ft <= 65535. +The values of this tuple are derived from the probability model for the + symbol, represented by traditional "frequency counts". +Because Opus uses static contexts these are not updated as symbols are decoded. +Let f[i] be the frequency of symbol i. +Then the three-tuple corresponding to symbol k is given by + +
    + +
    + +The range decoder extracts the symbols and integers encoded using the range + encoder in . +The range decoder maintains an internal state vector composed of the two-tuple + (val, rng), representing the difference between the high end of the + current range and the actual coded value, minus one, and the size of the + current range, respectively. +Both val and rng are 32-bit unsigned integer values. + + +
    + +Let b0 be the first input byte (or zero if there are no bytes in this Opus + frame). +The decoder initializes rng to 128 and initializes val to + (127 - (b0>>1)), where (b0>>1) is the top 7 bits of the + first input byte. +It saves the remaining bit, (b0&1), for use in the renormalization + procedure described in , which the + decoder invokes immediately after initialization to read additional bits and + establish the invariant that rng > 2**23. + +
    + +
    + +Decoding a symbol is a two-step process. +The first step determines a 16-bit unsigned value fs, which lies within the + range of some symbol in the current context. +The second step updates the range decoder state with the three-tuple + (fl[k], fh[k], ft) corresponding to that symbol. + + +The first step is implemented by ec_decode() (entdec.c), which computes +
    + +
    +The divisions here are integer division. +
    + +The decoder then identifies the symbol in the current context corresponding to + fs; i.e., the value of k whose three-tuple (fl[k], fh[k], ft) + satisfies fl[k] <= fs < fh[k]. +It uses this tuple to update val according to +
    + +
    +If fl[k] is greater than zero, then the decoder updates rng using +
    + +
    +Otherwise, it updates rng using +
    + +
    +
    + +Using a special case for the first symbol (rather than the last symbol, as is + commonly done in other arithmetic coders) ensures that all the truncation + error from the finite precision arithmetic accumulates in symbol 0. +This makes the cost of coding a 0 slightly smaller, on average, than its + estimated probability indicates and makes the cost of coding any other symbol + slightly larger. +When contexts are designed so that 0 is the most probable symbol, which is + often the case, this strategy minimizes the inefficiency introduced by the + finite precision. +It also makes some of the special-case decoding routines in + particularly simple. + + +After the updates, implemented by ec_dec_update() (entdec.c), the decoder + normalizes the range using the procedure in the next section, and returns the + index k. + + +
    + +To normalize the range, the decoder repeats the following process, implemented + by ec_dec_normalize() (entdec.c), until rng > 2**23. +If rng is already greater than 2**23, the entire process is skipped. +First, it sets rng to (rng<<8). +Then it reads the next byte of the Opus frame and forms an 8-bit value sym, + using the left-over bit buffered from the previous byte as the high bit + and the top 7 bits of the byte just read as the other 7 bits of sym. +The remaining bit in the byte just read is buffered for use in the next + iteration. +If no more input bytes remain, it uses zero bits instead. +See for the initialization used to process + the first byte. +Then, it sets +
    + +
    +
    + +It is normal and expected that the range decoder will read several bytes + into the raw bits data (if any) at the end of the packet by the time the frame + is completely decoded, as illustrated in . +This same data MUST also be returned as raw bits when requested. +The encoder is expected to terminate the stream in such a way that the decoder + will decode the intended values regardless of the data contained in the raw + bits. + describes a procedure for doing this. +If the range decoder consumes all of the bytes belonging to the current frame, + it MUST continue to use zero when any further input bytes are required, even + if there is additional data in the current packet from padding or other + frames. + + +
    + | : ++-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + ^ ^ + | End of data buffered by the range coder | +...-----------------------------------------------+ + | + | End of data consumed by raw bits + +-------------------------------------------------------... +]]> +
    +
    +
    + +
    + +The reference implementation uses three additional decoding methods that are + exactly equivalent to the above, but make assumptions and simplifications that + allow for a more efficient implementation. + +
    + +The first is ec_decode_bin() (entdec.c), defined using the parameter ftb + instead of ft. +It is mathematically equivalent to calling ec_decode() with + ft = (1<<ftb), but avoids one of the divisions. + +
    +
    + +The next is ec_dec_bit_logp() (entdec.c), which decodes a single binary symbol, + replacing both the ec_decode() and ec_dec_update() steps. +The context is described by a single parameter, logp, which is the absolute + value of the base-2 logarithm of the probability of a "1". +It is mathematically equivalent to calling ec_decode() with + ft = (1<<logp), followed by ec_dec_update() with + the 3-tuple (fl[k] = 0, + fh[k] = (1<<logp) - 1, + ft = (1<<logp)) if the returned value + of fs is less than (1<<logp) - 1 (a "0" was decoded), and with + (fl[k] = (1<<logp) - 1, + fh[k] = ft = (1<<logp)) otherwise (a "1" was + decoded). +The implementation requires no multiplications or divisions. + +
    +
    + +The last is ec_dec_icdf() (entdec.c), which decodes a single symbol with a + table-based context of up to 8 bits, also replacing both the ec_decode() and + ec_dec_update() steps, as well as the search for the decoded symbol in between. +The context is described by two parameters, an icdf + ("inverse" cumulative distribution function) table and ftb. +As with ec_decode_bin(), (1<<ftb) is equivalent to ft. +idcf[k], on the other hand, stores (1<<ftb)-fh[k], which is equal to + (1<<ftb) - fl[k+1]. +fl[0] is assumed to be 0, and the table is terminated by a value of 0 (where + fh[k] == ft). + + +The function is mathematically equivalent to calling ec_decode() with + ft = (1<<ftb), using the returned value fs to search the table + for the first entry where fs < (1<<ftb)-icdf[k], and + calling ec_dec_update() with + fl[k] = (1<<ftb) - icdf[k-1] (or 0 + if k == 0), fh[k] = (1<<ftb) - idcf[k], + and ft = (1<<ftb). +Combining the search with the update allows the division to be replaced by a + series of multiplications (which are usually much cheaper), and using an + inverse CDF allows the use of an ftb as large as 8 in an 8-bit table without + any special cases. +This is the primary interface with the range decoder in the SILK layer, though + it is used in a few places in the CELT layer as well. + + +Although icdf[k] is more convenient for the code, the frequency counts, f[k], + are a more natural representation of the probability distribution function + (PDF) for a given symbol. +Therefore this draft lists the latter, not the former, when describing the + context in which a symbol is coded as a list, e.g., {4, 4, 4, 4}/16 for a + uniform context with four possible values and ft = 16. +The value of ft after the slash is always the sum of the entries in the PDF, + but is included for convenience. +Contexts with identical probabilities, f[k]/ft, but different values of ft + (or equivalently, ftb) are not the same, and cannot, in general, be used in + place of one another. +An icdf table is also not capable of representing a PDF where the first symbol + has 0 probability. +In such contexts, ec_dec_icdf() can decode the symbol by using a table that + drops the entries for any initial zero-probability values and adding the + constant offset of the first value with a non-zero probability to its return + value. + +
    +
    + +
    + +The raw bits used by the CELT layer are packed at the end of the packet, with + the least significant bit of the first value packed in the least significant + bit of the last byte, filling up to the most significant bit in the last byte, + continuing on to the least significant bit of the penultimate byte, and so on. +The reference implementation reads them using ec_dec_bits() (entdec.c). +Because the range decoder must read several bytes ahead in the stream, as + described in , the input consumed by the + raw bits may overlap with the input consumed by the range coder, and a decoder + MUST allow this. +The format should render it impossible to attempt to read more raw bits than + there are actual bits in the frame, though a decoder may wish to check for + this and report an error. + +
    + +
    + +The function ec_dec_uint() (entdec.c) decodes one of ft equiprobable values in + the range 0 to (ft - 1), inclusive, each with a frequency of 1, + where ft may be as large as (2**32 - 1). +Because ec_decode() is limited to a total frequency of (2**16 - 1), + it splits up the value into a range coded symbol representing up to 8 of the + high bits, and, if necessary, raw bits representing the remainder of the + value. +The limit of 8 bits in the range coded symbol is a trade-off between + implementation complexity, modeling error (since the symbols no longer truly + have equal coding cost), and rounding error introduced by the range coder + itself (which gets larger as more bits are included). +Using raw bits reduces the maximum number of divisions required in the worst + case, but means that it may be possible to decode a value outside the range + 0 to (ft - 1), inclusive. + + + +ec_dec_uint() takes a single, positive parameter, ft, which is not necessarily + a power of two, and returns an integer, t, whose value lies between 0 and + (ft - 1), inclusive. +Let ftb = ilog(ft - 1), i.e., the number of bits required + to store (ft - 1) in two's complement notation. +If ftb is 8 or less, then t is decoded with t = ec_decode(ft), and + the range coder state is updated using the three-tuple (t, t + 1, + ft). + + +If ftb is greater than 8, then the top 8 bits of t are decoded using +
    +> (ftb - 8)) + 1) , +]]> +
    + the decoder state is updated using the three-tuple + (t, t + 1, + ((ft - 1) >> (ftb - 8)) + 1), + and the remaining bits are decoded as raw bits, setting +
    + +
    +If, at this point, t >= ft, then the current frame is corrupt. +In that case, the decoder should assume there has been an error in the coding, + decoding, or transmission and SHOULD take measures to conceal the + error and/or report to the application that the error has occurred. +
    + +
    + +
    + +The bit allocation routines in the CELT decoder need a conservative upper bound + on the number of bits that have been used from the current frame thus far, + including both range coder bits and raw bits. +This drives allocation decisions that must match those made in the encoder. +The upper bound is computed in the reference implementation to whole-bit + precision by the function ec_tell() (entcode.h) and to fractional 1/8th bit + precision by the function ec_tell_frac() (entcode.c). +Like all operations in the range coder, it must be implemented in a bit-exact + manner, and must produce exactly the same value returned by the same functions + in the encoder after encoding the same symbols. + + +ec_tell() is guaranteed to return ceil(ec_tell_frac()/8.0). +In various places the codec will check to ensure there is enough room to + contain a symbol before attempting to decode it. +In practice, although the number of bits used so far is an upper bound, + decoding a symbol whose probability model suggests it has a worst-case cost of + p 1/8th bits may actually advance the return value of ec_tell_frac() by + p-1, p, or p+1 1/8th bits, due to approximation error in that upper bound, + truncation error in the range coder, and for large values of ft, modeling + error in ec_dec_uint(). + + +However, this error is bounded, and periodic calls to ec_tell() or + ec_tell_frac() at precisely defined points in the decoding process prevent it + from accumulating. +For a range coder symbol that requires a whole number of bits (i.e., + for which ft/(fh[k] - fl[k]) is a power of two), where there are at + least p 1/8th bits available, decoding the symbol will never cause ec_tell() or + ec_tell_frac() to exceed the size of the frame ("bust the budget"). +In this case the return value of ec_tell_frac() will only advance by more than + p 1/8th bits if there was an additional, fractional number of bits remaining, + and it will never advance beyond the next whole-bit boundary, which is safe, + since frames always contain a whole number of bits. +However, when p is not a whole number of bits, an extra 1/8th bit is required + to ensure that decoding the symbol will not bust the budget. + + +The reference implementation keeps track of the total number of whole bits that + have been processed by the decoder so far in the variable nbits_total, + including the (possibly fractional) number of bits that are currently + buffered, but not consumed, inside the range coder. +nbits_total is initialized to 9 just before the initial range renormalization + process completes (or equivalently, it can be initialized to 33 after the + first renormalization). +The extra two bits over the actual amount buffered by the range coder + guarantees that it is an upper bound and that there is enough room for the + encoder to terminate the stream. +Each iteration through the range coder's renormalization loop increases + nbits_total by 8. +Reading raw bits increases nbits_total by the number of raw bits read. + + +
    + +The whole number of bits buffered in rng may be estimated via lg = ilog(rng). +ec_tell() then becomes a simple matter of removing these bits from the total. +It returns (nbits_total - lg). + + +In a newly initialized decoder, before any symbols have been read, this reports + that 1 bit has been used. +This is the bit reserved for termination of the encoder. + +
    + +
    + +ec_tell_frac() estimates the number of bits buffered in rng to fractional + precision. +Since rng must be greater than 2**23 after renormalization, lg must be at least + 24. +Let +
    + +> (lg-16) , +]]> +
    + so that 32768 <= r_Q15 < 65536, an unsigned Q15 value representing the + fractional part of rng. +Then the following procedure can be used to add one bit of precision to lg. +First, update +
    + +> 15 . +]]> +
    +Then add the 16th bit of r_Q15 to lg via +
    + +> 16) . +]]> +
    +Finally, if this bit was a 1, reduce r_Q15 by a factor of two via +
    + +> 1 , +]]> +
    + so that it once again lies in the range 32768 <= r_Q15 < 65536. +
    + +This procedure is repeated three times to extend lg to 1/8th bit precision. +ec_tell_frac() then returns (nbits_total*8 - lg). + +
    + +
    + +
    + +
    + +The decoder's LP layer uses a modified version of the SILK codec (herein simply + called "SILK"), which runs a decoded excitation signal through adaptive + long-term and short-term prediction synthesis filters. +It runs at NB, MB, and WB sample rates internally. +When used in a SWB or FB Hybrid frame, the LP layer itself still only runs in + WB. + + +
    + +An overview of the decoder is given in . + +
    + +| Range |--->| Decode |---------------------------+ + 1 | Decoder | 2 | Parameters |----------+ 5 | + +---------+ +------------+ 4 | | + 3 | | | + \/ \/ \/ + +------------+ +------------+ +------------+ + | Generate |-->| LTP |-->| LPC | + | Excitation | | Synthesis | | Synthesis | + +------------+ +------------+ +------------+ + ^ | + | | + +-------------------+----------------+ + | 6 + | +------------+ +-------------+ + +-->| Stereo |-->| Sample Rate |--> + | Unmixing | 7 | Conversion | 8 + +------------+ +-------------+ + +1: Range encoded bitstream +2: Coded parameters +3: Pulses, LSBs, and signs +4: Pitch lags, Long-Term Prediction (LTP) coefficients +5: Linear Predictive Coding (LPC) coefficients and gains +6: Decoded signal (mono or mid-side stereo) +7: Unmixed signal (mono or left-right stereo) +8: Resampled signal +]]> + +
    + + +The decoder feeds the bitstream (1) to the range decoder from + , and then decodes the parameters in it (2) + using the procedures detailed in + Sections  + through . +These parameters (3, 4, 5) are used to generate an excitation signal (see + ), which is fed to an optional + long-term prediction (LTP) filter (voiced frames only, see + ) and then a short-term prediction filter + (see ), producing the decoded signal (6). +For stereo streams, the mid-side representation is converted to separate left + and right channels (7). +The result is finally resampled to the desired output sample rate (e.g., + 48 kHz) so that the resampled signal (8) can be mixed with the CELT + layer. + + +
    + +
    + + +Internally, the LP layer of a single Opus frame is composed of either a single + 10 ms regular SILK frame or between one and three 20 ms regular SILK + frames. +A stereo Opus frame may double the number of regular SILK frames (up to a total + of six), since it includes separate frames for a mid channel and, optionally, + a side channel. +Optional Low Bit-Rate Redundancy (LBRR) frames, which are reduced-bitrate + encodings of previous SILK frames, may be included to aid in recovery from + packet loss. +If present, these appear before the regular SILK frames. +They are in most respects identical to regular, active SILK frames, except that + they are usually encoded with a lower bitrate. +This draft uses "SILK frame" to refer to either one and "regular SILK frame" if + it needs to draw a distinction between the two. + + +Logically, each SILK frame is in turn composed of either two or four 5 ms + subframes. +Various parameters, such as the quantization gain of the excitation and the + pitch lag and filter coefficients can vary on a subframe-by-subframe basis. +Physically, the parameters for each subframe are interleaved in the bitstream, + as described in the relevant sections for each parameter. + + +All of these frames and subframes are decoded from the same range coder, with + no padding between them. +Thus packing multiple SILK frames in a single Opus frame saves, on average, + half a byte per SILK frame. +It also allows some parameters to be predicted from prior SILK frames in the + same Opus frame, since this does not degrade packet loss robustness (beyond + any penalty for merely using fewer, larger packets to store multiple frames). + + + +Stereo support in SILK uses a variant of mid-side coding, allowing a mono + decoder to simply decode the mid channel. +However, the data for the two channels is interleaved, so a mono decoder must + still unpack the data for the side channel. +It would be required to do so anyway for Hybrid Opus frames, or to support + decoding individual 20 ms frames. + + + + summarizes the overall grouping of the contents of + the LP layer. +Figures  + and  illustrate + the ordering of the various SILK frames for a 60 ms Opus frame, for both + mono and stereo, respectively. + + + +Symbol(s) +PDF(s) +Condition + +Voice Activity Detection (VAD) flags +{1, 1}/2 + + +LBRR flag +{1, 1}/2 + + +Per-frame LBRR flags + + + +LBRR Frame(s) + + + +Regular SILK Frame(s) + + + + + +
    + +
    + +
    + +
    + +
    + +
    + +The LP layer begins with two to eight header bits, decoded in silk_Decode() + (dec_API.c). +These consist of one Voice Activity Detection (VAD) bit per frame (up to 3), + followed by a single flag indicating the presence of LBRR frames. +For a stereo packet, these first flags correspond to the mid channel, and a + second set of flags is included for the side channel. + + +Because these are the first symbols decoded by the range coder and because they + are coded as binary values with uniform probability, they can be extracted + directly from the most significant bits of the first byte of compressed data. +Thus, a receiver can determine if an Opus frame contains any active SILK frames + without the overhead of using the range decoder. + +
    + +
    + +For Opus frames longer than 20 ms, a set of LBRR flags is + decoded for each channel that has its LBRR flag set. +Each set contains one flag per 20 ms SILK frame. +40 ms Opus frames use the 2-frame LBRR flag PDF from + , and 60 ms Opus frames use the + 3-frame LBRR flag PDF. +For each channel, the resulting 2- or 3-bit integer contains the corresponding + LBRR flag for each frame, packed in order from the LSB to the MSB. + + + +Frame Size +PDF +40 ms {0, 53, 53, 150}/256 +60 ms {0, 41, 20, 29, 41, 15, 28, 82}/256 + + + +A 10 or 20 ms Opus frame does not contain any per-frame LBRR flags, + as there may be at most one LBRR frame per channel. +The global LBRR flag in the header bits (see ) + is already sufficient to indicate the presence of that single LBRR frame. + + +
    + +
    + +The LBRR frames, if present, contain an encoded representation of the signal + immediately prior to the current Opus frame as if it were encoded with the + current mode, frame size, audio bandwidth, and channel count, even if those + differ from the prior Opus frame. +When one of these parameters changes from one Opus frame to the next, this + implies that the LBRR frames of the current Opus frame may not be simple + drop-in replacements for the contents of the previous Opus frame. + + + +For example, when switching from 20 ms to 60 ms, the 60 ms Opus + frame may contain LBRR frames covering up to three prior 20 ms Opus + frames, even if those frames already contained LBRR frames covering some of + the same time periods. +When switching from 20 ms to 10 ms, the 10 ms Opus frame can + contain an LBRR frame covering at most half the prior 20 ms Opus frame, + potentially leaving a hole that needs to be concealed from even a single + packet loss (see ). +When switching from mono to stereo, the LBRR frames in the first stereo Opus + frame MAY contain a non-trivial side channel. + + + +In order to properly produce LBRR frames under all conditions, an encoder might + need to buffer up to 60 ms of audio and re-encode it during these + transitions. +However, the reference implementation opts to disable LBRR frames at the + transition point for simplicity. +Since transitions are relatively infrequent in normal usage, this does not have + a significant impact on packet loss robustness. + + + +The LBRR frames immediately follow the LBRR flags, prior to any regular SILK + frames. + describes their exact contents. +LBRR frames do not include their own separate VAD flags. +LBRR frames are only meant to be transmitted for active speech, thus all LBRR + frames are treated as active. + + + +In a stereo Opus frame longer than 20 ms, although the per-frame LBRR + flags for the mid channel are coded as a unit before the per-frame LBRR flags + for the side channel, the LBRR frames themselves are interleaved. +The decoder parses an LBRR frame for the mid channel of a given 20 ms + interval (if present) and then immediately parses the corresponding LBRR + frame for the side channel (if present), before proceeding to the next + 20 ms interval. + +
    + +
    + +The regular SILK frame(s) follow the LBRR frames (if any). + describes their contents, as well. +Unlike the LBRR frames, a regular SILK frame is coded for each time interval in + an Opus frame, even if the corresponding VAD flags are unset. +For stereo Opus frames longer than 20 ms, the regular mid and side SILK + frames for each 20 ms interval are interleaved, just as with the LBRR + frames. +The side frame may be skipped by coding an appropriate flag, as detailed in + . + +
    + +
    + +Each SILK frame includes a set of side information that encodes + +The frame type and quantization type (), +Quantization gains (), +Short-term prediction filter coefficients (), +A Line Spectral Frequencies (LSF) interpolation weight (), + +Long-term prediction filter lags and gains (), + and + +A linear congruential generator (LCG) seed (). + +The quantized excitation signal (see ) follows + these at the end of the frame. + details the overall organization of a + SILK frame. + + + +Symbol(s) +PDF(s) +Condition + +Stereo Prediction Weights + + + +Mid-only Flag + + + +Frame Type + + + +Subframe Gains + + + +Normalized LSF Stage-1 Index + + + +Normalized LSF Stage-2 Residual + + + +Normalized LSF Interpolation Weight + +20 ms frame + +Primary Pitch Lag + +Voiced frame + +Subframe Pitch Contour + +Voiced frame + +Periodicity Index + +Voiced frame + +LTP Filter + +Voiced frame + +LTP Scaling + + + +LCG Seed + + + +Excitation Rate Level + + + +Excitation Pulse Counts + + + +Excitation Pulse Locations + +Non-zero pulse count + +Excitation LSBs + + + +Excitation Signs + + + + + +
    + +A SILK frame corresponding to the mid channel of a stereo Opus frame begins + with a pair of side channel prediction weights, designed such that zeros + indicate normal mid-side coupling. +Since these weights can change on every frame, the first portion of each frame + linearly interpolates between the previous weights and the current ones, using + zeros for the previous weights if none are available. +These prediction weights are never included in a mono Opus frame, and the + previous weights are reset to zeros on any transition from mono to stereo. +They are also not included in an LBRR frame for the side channel, even if the + LBRR flags indicate the corresponding mid channel was not coded. +In that case, the previous weights are used, again substituting in zeros if no + previous weights are available since the last decoder reset + (see ). + + + +To summarize, these weights are coded if and only if + +This is a stereo Opus frame (), and +The current SILK frame corresponds to the mid channel. + + + + +The prediction weights are coded in three separate pieces, which are decoded + by silk_stereo_decode_pred() (decode_stereo_pred.c). +The first piece jointly codes the high-order part of a table index for both + weights. +The second piece codes the low-order part of each table index. +The third piece codes an offset used to linearly interpolate between table + indices. +The details are as follows. + + + +Let n be an index decoded with the 25-element stage-1 PDF in + . +Then let i0 and i1 be indices decoded with the stage-2 and stage-3 PDFs in + , respectively, and let i2 and i3 + be two more indices decoded with the stage-2 and stage-3 PDFs, all in that + order. + + + +Stage +PDF +Stage 1 +{7, 2, 1, 1, 1, + 10, 24, 8, 1, 1, + 3, 23, 92, 23, 3, + 1, 1, 8, 24, 10, + 1, 1, 1, 2, 7}/256 + +Stage 2 +{85, 86, 85}/256 + +Stage 3 +{51, 51, 52, 51, 51}/256 + + + +Then use n, i0, and i2 to form two table indices, wi0 and wi1, according to +
    + +
    + where the division is integer division. +The range of these indices is 0 to 14, inclusive. +Let w[i] be the i'th weight from . +Then the two prediction weights, w0_Q13 and w1_Q13, are +
    +> 16)*(2*i3 + 1) + +w0_Q13 = w_Q13[wi0] + + ((w_Q13[wi0+1] - w_Q13[wi0])*6554) >> 16)*(2*i1 + 1) + - w1_Q13 +]]> +
    +N.b., w1_Q13 is computed first here, because w0_Q13 depends on it. +The constant 6554 is approximately 0.1 in Q16. +Although wi0 and wi1 only have 15 possible values, + contains 16 entries to allow + interpolation between entry wi0 and (wi0 + 1) (and likewise for wi1). +
    + + +Index +Weight (Q13) + 0 -13732 + 1 -10050 + 2 -8266 + 3 -7526 + 4 -6500 + 5 -5000 + 6 -2950 + 7 -820 + 8 820 + 9 2950 +10 5000 +11 6500 +12 7526 +13 8266 +14 10050 +15 13732 + + +
    + +
    + +A flag appears after the stereo prediction weights that indicates if only the + mid channel is coded for this time interval. +It appears only when + +This is a stereo Opus frame (see ), +The current SILK frame corresponds to the mid channel, and +Either + +This is a regular SILK frame where the VAD flags + (see ) indicate that the corresponding side + channel is not active. + +This is an LBRR frame where the LBRR flags + (see and ) + indicate that the corresponding side channel is not coded. + + + + +It is omitted when there are no stereo weights, for all of the same reasons. +It is also omitted for a regular SILK frame when the VAD flag of the + corresponding side channel frame is set (indicating it is active). +The side channel must be coded in this case, making the mid-only flag + redundant. +It is also omitted for an LBRR frame when the corresponding LBRR flags + indicate the side channel is coded. + + + +When the flag is present, the decoder reads a single value using the PDF in + , as implemented in + silk_stereo_decode_mid_only() (decode_stereo_pred.c). +If the flag is set, then there is no corresponding SILK frame for the side + channel, the entire decoding process for the side channel is skipped, and + zeros are fed to the stereo unmixing process (see + ) instead. +As stated above, LBRR frames still include this flag when the LBRR flag + indicates that the side channel is not coded. +In that case, if this flag is zero (indicating that there should be a side + channel), then Packet Loss Concealment (PLC, see + ) SHOULD be invoked to recover a + side channel signal. +Otherwise, the stereo image will collapse. + + + +PDF +{192, 64}/256 + + +
    + +
    + +Each SILK frame contains a single "frame type" symbol that jointly codes the + signal type and quantization offset type of the corresponding frame. +If the current frame is a regular SILK frame whose VAD bit was not set (an + "inactive" frame), then the frame type symbol takes on a value of either 0 or + 1 and is decoded using the first PDF in . +If the frame is an LBRR frame or a regular SILK frame whose VAD flag was set + (an "active" frame), then the value of the symbol may range from 2 to 5, + inclusive, and is decoded using the second PDF in + . + translates between the value of the + frame type symbol and the corresponding signal type and quantization offset + type. + + + +VAD Flag +PDF +Inactive {26, 230, 0, 0, 0, 0}/256 +Active {0, 0, 24, 74, 148, 10}/256 + + + +Frame Type +Signal Type +Quantization Offset Type +0 Inactive Low +1 Inactive High +2 Unvoiced Low +3 Unvoiced High +4 Voiced Low +5 Voiced High + + +
    + +
    + +A separate quantization gain is coded for each 5 ms subframe. +These gains control the step size between quantization levels of the excitation + signal and, therefore, the quality of the reconstruction. +They are independent of and unrelated to the pitch contours coded for voiced + frames. +The quantization gains are themselves uniformly quantized to 6 bits on a + log scale, giving them a resolution of approximately 1.369 dB and a range + of approximately 1.94 dB to 88.21 dB. + + +The subframe gains are either coded independently, or relative to the gain from + the most recent coded subframe in the same channel. +Independent coding is used if and only if + + +This is the first subframe in the current SILK frame, and + +Either + + +This is the first SILK frame of its type (LBRR or regular) for this channel in + the current Opus frame, or + + +The previous SILK frame of the same type (LBRR or regular) for this channel in + the same Opus frame was not coded. + + + + + + + +In an independently coded subframe gain, the 3 most significant bits of the + quantization gain are decoded using a PDF selected from + based on the decoded signal + type (see ). + + + +Signal Type +PDF +Inactive {32, 112, 68, 29, 12, 1, 1, 1}/256 +Unvoiced {2, 17, 45, 60, 62, 47, 19, 4}/256 +Voiced {1, 3, 26, 71, 94, 50, 9, 2}/256 + + + +The 3 least significant bits are decoded using a uniform PDF: + + +PDF +{32, 32, 32, 32, 32, 32, 32, 32}/256 + + + +These 6 bits are combined to form a value, gain_index, between 0 and 63. +When the gain for the previous subframe is available, then the current gain is + limited as follows: +
    + +
    +This may help some implementations limit the change in precision of their + internal LTP history. +The indices which this clamp applies to cannot simply be removed from the + codebook, because previous_log_gain will not be available after packet loss. +The clamping is skipped after a decoder reset, and in the side channel if the + previous frame in the side channel was not coded, since there is no value for + previous_log_gain available. +It MAY also be skipped after packet loss. +
    + + +For subframes which do not have an independent gain (including the first + subframe of frames not listed as using independent coding above), the + quantization gain is coded relative to the gain from the previous subframe (in + the same channel). +The PDF in yields a delta_gain_index value + between 0 and 40, inclusive. + + +PDF +{6, 5, 11, 31, 132, 21, 8, 4, + 3, 2, 2, 2, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 + + +The following formula translates this index into a quantization gain for the + current subframe using the gain from the previous subframe: +
    + +
    +
    + +silk_gains_dequant() (gain_quant.c) dequantizes log_gain for the k'th subframe + and converts it into a linear Q16 scale factor via +
    +>16) + 2090) +]]> +
    +
    + +The function silk_log2lin() (log2lin.c) computes an approximation of + 2**(inLog_Q7/128.0), where inLog_Q7 is its Q7 input. +Let i = inLog_Q7>>7 be the integer part of inLogQ7 and + f = inLog_Q7&127 be the fractional part. +Then +
    +>16)+f)*((1<>7) +]]> +
    + yields the approximate exponential. +The final Q16 gain values lies between 81920 and 1686110208, inclusive + (representing scale factors of 1.25 to 25728, respectively). +
    +
    + +
    + +A set of normalized Line Spectral Frequency (LSF) coefficients follow the + quantization gains in the bitstream, and represent the Linear Predictive + Coding (LPC) coefficients for the current SILK frame. +Once decoded, the normalized LSFs form an increasing list of Q15 values between + 0 and 1. +These represent the interleaved zeros on the upper half of the unit circle + (between 0 and pi, hence "normalized") in the standard decomposition + of the LPC filter into a symmetric part + and an anti-symmetric part (P and Q in ). +Because of non-linear effects in the decoding process, an implementation SHOULD + match the fixed-point arithmetic described in this section exactly. +An encoder SHOULD also use the same process. + + +The normalized LSFs are coded using a two-stage vector quantizer (VQ) + ( and ). +NB and MB frames use an order-10 predictor, while WB frames use an order-16 + predictor, and thus have different sets of tables. +After reconstructing the normalized LSFs + (), the decoder runs them through a + stabilization process (), interpolates + them between frames (), converts them + back into LPC coefficients (), and then runs + them through further processes to limit the range of the coefficients + () and the gain of the filter + (). +All of this is necessary to ensure the reconstruction process is stable. + + +
    + +The first VQ stage uses a 32-element codebook, coded with one of the PDFs in + , depending on the audio bandwidth and + the signal type of the current SILK frame. +This yields a single index, I1, for the entire frame, which + +Indexes an element in a coarse codebook, +Selects the PDFs for the second stage of the VQ, and +Selects the prediction weights used to remove intra-frame redundancy from + the second stage. + +The actual codebook elements are listed in + and + , but they are not needed until the last + stages of reconstructing the LSF coefficients. + + + +Audio Bandwidth +Signal Type +PDF +NB or MB Inactive or unvoiced + +{44, 34, 30, 19, 21, 12, 11, 3, + 3, 2, 16, 2, 2, 1, 5, 2, + 1, 3, 3, 1, 1, 2, 2, 2, + 3, 1, 9, 9, 2, 7, 2, 1}/256 + +NB or MB Voiced + +{1, 10, 1, 8, 3, 8, 8, 14, +13, 14, 1, 14, 12, 13, 11, 11, +12, 11, 10, 10, 11, 8, 9, 8, + 7, 8, 1, 1, 6, 1, 6, 5}/256 + +WB Inactive or unvoiced + +{31, 21, 3, 17, 1, 8, 17, 4, + 1, 18, 16, 4, 2, 3, 1, 10, + 1, 3, 16, 11, 16, 2, 2, 3, + 2, 11, 1, 4, 9, 8, 7, 3}/256 + +WB Voiced + +{1, 4, 16, 5, 18, 11, 5, 14, +15, 1, 3, 12, 13, 14, 14, 6, +14, 12, 2, 6, 1, 12, 12, 11, +10, 3, 10, 5, 1, 1, 1, 3}/256 + + + +
    + +
    + +A total of 16 PDFs are available for the LSF residual in the second stage: the + 8 (a...h) for NB and MB frames given in + , and the 8 (i...p) for WB frames + given in . +Which PDF is used for which coefficient is driven by the index, I1, + decoded in the first stage. + lists the letter of the + corresponding PDF for each normalized LSF coefficient for NB and MB, and + lists the same information for WB. + + + +Codebook +PDF +a {1, 1, 1, 15, 224, 11, 1, 1, 1}/256 +b {1, 1, 2, 34, 183, 32, 1, 1, 1}/256 +c {1, 1, 4, 42, 149, 55, 2, 1, 1}/256 +d {1, 1, 8, 52, 123, 61, 8, 1, 1}/256 +e {1, 3, 16, 53, 101, 74, 6, 1, 1}/256 +f {1, 3, 17, 55, 90, 73, 15, 1, 1}/256 +g {1, 7, 24, 53, 74, 67, 26, 3, 1}/256 +h {1, 1, 18, 63, 78, 58, 30, 6, 1}/256 + + + +Codebook +PDF +i {1, 1, 1, 9, 232, 9, 1, 1, 1}/256 +j {1, 1, 2, 28, 186, 35, 1, 1, 1}/256 +k {1, 1, 3, 42, 152, 53, 2, 1, 1}/256 +l {1, 1, 10, 49, 126, 65, 2, 1, 1}/256 +m {1, 4, 19, 48, 100, 77, 5, 1, 1}/256 +n {1, 1, 14, 54, 100, 72, 12, 1, 1}/256 +o {1, 1, 15, 61, 87, 61, 25, 4, 1}/256 +p {1, 7, 21, 50, 77, 81, 17, 1, 1}/256 + + + +I1 +Coefficient + +0 1 2 3 4 5 6 7 8 9 + 0 +a a a a a a a a a a + 1 +b d b c c b c b b b + 2 +c b b b b b b b b b + 3 +b c c c c b c b b b + 4 +c d d d d c c c c c + 5 +a f d d c c c c b b + g +a c c c c c c c c b + 7 +c d g e e e f e f f + 8 +c e f f e f e g e e + 9 +c e e h e f e f f e +10 +e d d d c d c c c c +11 +b f f g e f e f f f +12 +c h e g f f f f f f +13 +c h f f f f f g f e +14 +d d f e e f e f e e +15 +c d d f f e e e e e +16 +c e e g e f e f f f +17 +c f e g f f f e f e +18 +c h e f e f e f f f +19 +c f e g h g f g f e +20 +d g h e g f f g e f +21 +c h g e e e f e f f +22 +e f f e g g f g f e +23 +c f f g f g e g e e +24 +e f f f d h e f f e +25 +c d e f f g e f f e +26 +c d c d d e c d d d +27 +b b c c c c c d c c +28 +e f f g g g f g e f +29 +d f f e e e e d d c +30 +c f d h f f e e f e +31 +e e f e f g f g f e + + + +I1 +Coefficient + +0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 + 0 +i  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i + 1 +k  l  l  l  l  l  k  k  k  k  k  j  j  j  i  l + 2 +k  n  n  l  p  m  m  n  k  n  m  n  n  m  l  l + 3 +i  k  j  k  k  j  j  j  j  j  i  i  i  i  i  j + 4 +i  o  n  m  o  m  p  n  m  m  m  n  n  m  m  l + 5 +i  l  n  n  m  l  l  n  l  l  l  l  l  l  k  m + 6 +i  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i + 7 +i  k  o  l  p  k  n  l  m  n  n  m  l  l  k  l + 8 +i  o  k  o  o  m  n  m  o  n  m  m  n  l  l  l + 9 +k  j  i  i  i  i  i  i  i  i  i  i  i  i  i  i +10 +i  j  i  i  i  i  i  i  i  i  i  i  i  i  i  j +11 +k  k  l  m  n  l  l  l  l  l  l  l  k  k  j  l +12 +k  k  l  l  m  l  l  l  l  l  l  l  l  k  j  l +13 +l  m  m  m  o  m  m  n  l  n  m  m  n  m  l  m +14 +i  o  m  n  m  p  n  k  o  n  p  m  m  l  n  l +15 +i  j  i  j  j  j  j  j  j  j  i  i  i  i  j  i +16 +j  o  n  p  n  m  n  l  m  n  m  m  m  l  l  m +17 +j  l  l  m  m  l  l  n  k  l  l  n  n  n  l  m +18 +k  l  l  k  k  k  l  k  j  k  j  k  j  j  j  m +19 +i  k  l  n  l  l  k  k  k  j  j  i  i  i  i  i +20 +l  m  l  n  l  l  k  k  j  j  j  j  j  k  k  m +21 +k  o  l  p  p  m  n  m  n  l  n  l  l  k  l  l +22 +k  l  n  o  o  l  n  l  m  m  l  l  l  l  k  m +23 +j  l  l  m  m  m  m  l  n  n  n  l  j  j  j  j +24 +k  n  l  o  o  m  p  m  m  n  l  m  m  l  l  l +25 +i  o  j  j  i  i  i  i  i  i  i  i  i  i  i  i +26 +i  o  o  l  n  k  n  n  l  m  m  p  p  m  m  m +27 +l  l  p  l  n  m  l  l  l  k  k  l  l  l  k  l +28 +i  i  j  i  i  i  k  j  k  j  j  k  k  k  j  j +29 +i  l  k  n  l  l  k  l  k  j  i  i  j  i  i  j +30 +l  n  n  m  p  n  l  l  k  l  k  k  j  i  j  i +31 +k  l  n  l  m  l  l  l  k  j  k  o  m  i  i  i + + + +Decoding the second stage residual proceeds as follows. +For each coefficient, the decoder reads a symbol using the PDF corresponding to + I1 from either or + , and subtracts 4 from the result + to give an index in the range -4 to 4, inclusive. +If the index is either -4 or 4, it reads a second symbol using the PDF in + , and adds the value of this second symbol + to the index, using the same sign. +This gives the index, I2[k], a total range of -10 to 10, inclusive. + + + +PDF +{156, 60, 24, 9, 4, 2, 1}/256 + + + +The decoded indices from both stages are translated back into normalized LSF + coefficients in silk_NLSF_decode() (NLSF_decode.c). +The stage-2 indices represent residuals after both the first stage of the VQ + and a separate backwards-prediction step. +The backwards prediction process in the encoder subtracts a prediction from + each residual formed by a multiple of the coefficient that follows it. +The decoder must undo this process. + contains lists of prediction weights + for each coefficient. +There are two lists for NB and MB, and another two lists for WB, giving two + possible prediction weights for each coefficient. + + + +Coefficient +A +B +C +D + 0 179 116 175 68 + 1 138 67 148 62 + 2 140 82 160 66 + 3 148 59 176 60 + 4 151 92 178 72 + 5 149 72 173 117 + 6 153 100 174 85 + 7 151 89 164 90 + 8 163 92 177 118 + 9 174 136 +10 196 151 +11 182 142 +12 198 160 +13 192 142 +14 182 155 + + + +The prediction is undone using the procedure implemented in + silk_NLSF_residual_dequant() (NLSF_decode.c), which is as follows. +Each coefficient selects its prediction weight from one of the two lists based + on the stage-1 index, I1. + gives the selections for each + coefficient for NB and MB, and gives + the selections for WB. +Let d_LPC be the order of the codebook, i.e., 10 for NB and MB, and 16 for WB, + and let pred_Q8[k] be the weight for the k'th coefficient selected by this + process for 0 <= k < d_LPC-1. +Then, the stage-2 residual for each coefficient is computed via +
    +>8 : 0) + + ((((I2[k]<<10) - sign(I2[k])*102)*qstep)>>16) , +]]> +
    + where qstep is the Q16 quantization step size, which is 11796 for NB and MB + and 9830 for WB (representing step sizes of approximately 0.18 and 0.15, + respectively). +
    + + +I1 +Coefficient + +0 1 2 3 4 5 6 7 8 + 0 +A B A A A A A A A + 1 +B A A A A A A A A + 2 +A A A A A A A A A + 3 +B B B A A A A B A + 4 +A B A A A A A A A + 5 +A B A A A A A A A + 6 +B A B B A A A B A + 7 +A B B A A B B A A + 8 +A A B B A B A B B + 9 +A A B B A A B B B +10 +A A A A A A A A A +11 +A B A B B B B B A +12 +A B A B B B B B A +13 +A B B B B B B B A +14 +B A B B A B B B B +15 +A B B B B B A B A +16 +A A B B A B A B A +17 +A A B B B A B B B +18 +A B B A A B B B A +19 +A A A B B B A B A +20 +A B B A A B A B A +21 +A B B A A A B B A +22 +A A A A A B B B B +23 +A A B B A A A B B +24 +A A A B A B B B B +25 +A B B B B B B B A +26 +A A A A A A A A A +27 +A A A A A A A A A +28 +A A B A B B A B A +29 +B A A B A A A A A +30 +A A A B B A B A B +31 +B A B B A B B B B + + + +I1 +Coefficient + +0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 + 0 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  D + 1 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  C + 2 +C  C  D  C  C  D  D  D  C  D  D  D  D  C  C + 3 +C  C  C  C  C  C  C  C  C  C  C  C  D  C  C + 4 +C  D  D  C  D  C  D  D  C  D  D  D  D  D  C + 5 +C  C  D  C  C  C  C  C  C  C  C  C  C  C  C + 6 +D  C  C  C  C  C  C  C  C  C  C  D  C  D  C + 7 +C  D  D  C  C  C  D  C  D  D  D  C  D  C  D + 8 +C  D  C  D  D  C  D  C  D  C  D  D  D  D  D + 9 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  D +10 +C  D  C  C  C  C  C  C  C  C  C  C  C  C  C +11 +C  C  D  C  D  D  D  D  D  D  D  C  D  C  C +12 +C  C  D  C  C  D  C  D  C  D  C  C  D  C  C +13 +C  C  C  C  D  D  C  D  C  D  D  D  D  C  C +14 +C  D  C  C  C  D  D  C  D  D  D  C  D  D  D +15 +C  C  D  D  C  C  C  C  C  C  C  C  D  D  C +16 +C  D  D  C  D  C  D  D  D  D  D  C  D  C  C +17 +C  C  D  C  C  C  C  D  C  C  D  D  D  C  C +18 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  D +19 +C  C  C  C  C  C  C  C  C  C  C  C  D  C  C +20 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  C +21 +C  D  C  D  C  D  D  C  D  C  D  C  D  D  C +22 +C  C  D  D  D  D  C  D  D  C  C  D  D  C  C +23 +C  D  D  C  D  C  D  C  D  C  C  C  C  D  C +24 +C  C  C  D  D  C  D  C  D  D  D  D  D  D  D +25 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  D +26 +C  D  D  C  C  C  D  D  C  C  D  D  D  D  D +27 +C  C  C  C  C  D  C  D  D  D  D  C  D  D  D +28 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  D +29 +C  C  C  C  C  C  C  C  C  C  C  C  C  C  D +30 +D  C  C  C  C  C  C  C  C  C  C  D  C  C  C +31 +C  C  D  C  C  D  D  D  C  C  D  C  C  D  C + + +
    + +
    + +Once the stage-1 index I1 and the stage-2 residual res_Q10[] have been decoded, + the final normalized LSF coefficients can be reconstructed. + + +The spectral distortion introduced by the quantization of each LSF coefficient + varies, so the stage-2 residual is weighted accordingly, using the + low-complexity Inverse Harmonic Mean Weighting (IHMW) function proposed in + . +The weights are derived directly from the stage-1 codebook vector. +Let cb1_Q8[k] be the k'th entry of the stage-1 codebook vector from + or + . +Then for 0 <= k < d_LPC the following expression + computes the square of the weight as a Q18 value: +
    + + + +
    + where cb1_Q8[-1] = 0 and cb1_Q8[d_LPC] = 256, and the + division is integer division. +This is reduced to an unsquared, Q9 value using the following square-root + approximation: +
    +>(i-8)) & 127 +y = ((i&1) ? 32768 : 46214) >> ((32-i)>>1) +w_Q9[k] = y + ((213*f*y)>>16) +]]> +
    +The constant 46214 here is approximately the square root of 2 in Q15. +The cb1_Q8[] vector completely determines these weights, and they may be + tabulated and stored as 13-bit unsigned values (with a range of 1819 to 5227, + inclusive) to avoid computing them when decoding. +The reference implementation already requires code to compute these weights on + unquantized coefficients in the encoder, in silk_NLSF_VQ_weights_laroia() + (NLSF_VQ_weights_laroia.c) and its callers, so it reuses that code in the + decoder instead of using a pre-computed table to reduce the amount of ROM + required. +
    + + +I1 +Codebook (Q8) + + 0   1   2   3   4   5   6   7   8   9 +0 +12  35  60  83 108 132 157 180 206 228 +1 +15  32  55  77 101 125 151 175 201 225 +2 +19  42  66  89 114 137 162 184 209 230 +3 +12  25  50  72  97 120 147 172 200 223 +4 +26  44  69  90 114 135 159 180 205 225 +5 +13  22  53  80 106 130 156 180 205 228 +6 +15  25  44  64  90 115 142 168 196 222 +7 +19  24  62  82 100 120 145 168 190 214 +8 +22  31  50  79 103 120 151 170 203 227 +9 +21  29  45  65 106 124 150 171 196 224 +10 +30  49  75  97 121 142 165 186 209 229 +11 +19  25  52  70  93 116 143 166 192 219 +12 +26  34  62  75  97 118 145 167 194 217 +13 +25  33  56  70  91 113 143 165 196 223 +14 +21  34  51  72  97 117 145 171 196 222 +15 +20  29  50  67  90 117 144 168 197 221 +16 +22  31  48  66  95 117 146 168 196 222 +17 +24  33  51  77 116 134 158 180 200 224 +18 +21  28  70  87 106 124 149 170 194 217 +19 +26  33  53  64  83 117 152 173 204 225 +20 +27  34  65  95 108 129 155 174 210 225 +21 +20  26  72  99 113 131 154 176 200 219 +22 +34  43  61  78  93 114 155 177 205 229 +23 +23  29  54  97 124 138 163 179 209 229 +24 +30  38  56  89 118 129 158 178 200 231 +25 +21  29  49  63  85 111 142 163 193 222 +26 +27  48  77 103 133 158 179 196 215 232 +27 +29  47  74  99 124 151 176 198 220 237 +28 +33  42  61  76  93 121 155 174 207 225 +29 +29  53  87 112 136 154 170 188 208 227 +30 +24  30  52  84 131 150 166 186 203 229 +31 +37  48  64  84 104 118 156 177 201 230 + + + +I1 +Codebook (Q8) + + 0  1  2  3  4   5   6   7   8   9  10  11  12  13  14  15 +0 + 7 23 38 54 69  85 100 116 131 147 162 178 193 208 223 239 +1 +13 25 41 55 69  83  98 112 127 142 157 171 187 203 220 236 +2 +15 21 34 51 61  78  92 106 126 136 152 167 185 205 225 240 +3 +10 21 36 50 63  79  95 110 126 141 157 173 189 205 221 237 +4 +17 20 37 51 59  78  89 107 123 134 150 164 184 205 224 240 +5 +10 15 32 51 67  81  96 112 129 142 158 173 189 204 220 236 +6 + 8 21 37 51 65  79  98 113 126 138 155 168 179 192 209 218 +7 +12 15 34 55 63  78  87 108 118 131 148 167 185 203 219 236 +8 +16 19 32 36 56  79  91 108 118 136 154 171 186 204 220 237 +9 +11 28 43 58 74  89 105 120 135 150 165 180 196 211 226 241 +10 + 6 16 33 46 60  75  92 107 123 137 156 169 185 199 214 225 +11 +11 19 30 44 57  74  89 105 121 135 152 169 186 202 218 234 +12 +12 19 29 46 57  71  88 100 120 132 148 165 182 199 216 233 +13 +17 23 35 46 56  77  92 106 123 134 152 167 185 204 222 237 +14 +14 17 45 53 63  75  89 107 115 132 151 171 188 206 221 240 +15 + 9 16 29 40 56  71  88 103 119 137 154 171 189 205 222 237 +16 +16 19 36 48 57  76  87 105 118 132 150 167 185 202 218 236 +17 +12 17 29 54 71  81  94 104 126 136 149 164 182 201 221 237 +18 +15 28 47 62 79  97 115 129 142 155 168 180 194 208 223 238 +19 + 8 14 30 45 62  78  94 111 127 143 159 175 192 207 223 239 +20 +17 30 49 62 79  92 107 119 132 145 160 174 190 204 220 235 +21 +14 19 36 45 61  76  91 108 121 138 154 172 189 205 222 238 +22 +12 18 31 45 60  76  91 107 123 138 154 171 187 204 221 236 +23 +13 17 31 43 53  70  83 103 114 131 149 167 185 203 220 237 +24 +17 22 35 42 58  78  93 110 125 139 155 170 188 206 224 240 +25 + 8 15 34 50 67  83  99 115 131 146 162 178 193 209 224 239 +26 +13 16 41 66 73  86  95 111 128 137 150 163 183 206 225 241 +27 +17 25 37 52 63  75  92 102 119 132 144 160 175 191 212 231 +28 +19 31 49 65 83 100 117 133 147 161 174 187 200 213 227 242 +29 +18 31 52 68 88 103 117 126 138 149 163 177 192 207 223 239 +30 +16 29 47 61 76  90 106 119 133 147 161 176 193 209 224 240 +31 +15 21 35 50 61  73  86  97 110 119 129 141 175 198 218 237 + + + +Given the stage-1 codebook entry cb1_Q8[], the stage-2 residual res_Q10[], and + their corresponding weights, w_Q9[], the reconstructed normalized LSF + coefficients are +
    + +
    + where the division is integer division. +However, nothing in either the reconstruction process or the + quantization process in the encoder thus far guarantees that the coefficients + are monotonically increasing and separated well enough to ensure a stable + filter . +When using the reference encoder, roughly 2% of frames violate this constraint. +The next section describes a stabilization procedure used to make these + guarantees. +
    + +
    + +
    + +The normalized LSF stabilization procedure is implemented in + silk_NLSF_stabilize() (NLSF_stabilize.c). +This process ensures that consecutive values of the normalized LSF + coefficients, NLSF_Q15[], are spaced some minimum distance apart + (predetermined to be the 0.01 percentile of a large training set). + gives the minimum spacings for NB and MB + and those for WB, where row k is the minimum allowed value of + NLSF_Q[k]-NLSF_Q[k-1]. +For the purposes of computing this spacing for the first and last coefficient, + NLSF_Q15[-1] is taken to be 0, and NLSF_Q15[d_LPC] is taken to be 32768. + + + +Coefficient +NB and MB +WB + 0 250 100 + 1 3 3 + 2 6 40 + 3 3 3 + 4 3 3 + 5 3 3 + 6 4 5 + 7 3 14 + 8 3 14 + 9 3 10 +10 461 11 +11 3 +12 8 +13 9 +14 7 +15 3 +16 347 + + + +The procedure starts off by trying to make small adjustments which attempt to + minimize the amount of distortion introduced. +After 20 such adjustments, it falls back to a more direct method which + guarantees the constraints are enforced but may require large adjustments. + + +Let NDeltaMin_Q15[k] be the minimum required spacing for the current audio + bandwidth from . +First, the procedure finds the index i where + NLSF_Q15[i] - NLSF_Q15[i-1] - NDeltaMin_Q15[i] is the + smallest, breaking ties by using the lower value of i. +If this value is non-negative, then the stabilization stops; the coefficients + satisfy all the constraints. +Otherwise, if i == 0, it sets NLSF_Q15[0] to NDeltaMin_Q15[0], and if + i == d_LPC, it sets NLSF_Q15[d_LPC-1] to + (32768 - NDeltaMin_Q15[d_LPC]). +For all other values of i, both NLSF_Q15[i-1] and NLSF_Q15[i] are updated as + follows: +
    +>1) + \ NDeltaMin_Q15[k] + /_ + k=0 + d_LPC + __ + max_center_Q15 = 32768 - (NDeltaMin_Q15[i]>>1) - \ NDeltaMin_Q15[k] + /_ + k=i+1 +center_freq_Q15 = clamp(min_center_Q15[i], + (NLSF_Q15[i-1] + NLSF_Q15[i] + 1)>>1, + max_center_Q15[i]) + + NLSF_Q15[i-1] = center_freq_Q15 - (NDeltaMin_Q15[i]>>1) + + NLSF_Q15[i] = NLSF_Q15[i-1] + NDeltaMin_Q15[i] . +]]> +
    +Then the procedure repeats again, until it has either executed 20 times or + has stopped because the coefficients satisfy all the constraints. +
    + +After the 20th repetition of the above procedure, the following fallback + procedure executes once. +First, the values of NLSF_Q15[k] for 0 <= k < d_LPC + are sorted in ascending order. +Then for each value of k from 0 to d_LPC-1, NLSF_Q15[k] is set to +
    + +
    +Next, for each value of k from d_LPC-1 down to 0, NLSF_Q15[k] is set to +
    + +
    +
    + +
    + +
    + +For 20 ms SILK frames, the first half of the frame (i.e., the first two + subframes) may use normalized LSF coefficients that are interpolated between + the decoded LSFs for the most recent coded frame (in the same channel) and the + current frame. +A Q2 interpolation factor follows the LSF coefficient indices in the bitstream, + which is decoded using the PDF in . +This happens in silk_decode_indices() (decode_indices.c). +After either + +An uncoded regular SILK frame in the side channel, or +A decoder reset (see ), + + the decoder still decodes this factor, but ignores its value and always uses + 4 instead. +For 10 ms SILK frames, this factor is not stored at all. + + + +PDF +{13, 22, 29, 11, 181}/256 + + + +Let n2_Q15[k] be the normalized LSF coefficients decoded by the procedure in + , n0_Q15[k] be the LSF coefficients + decoded for the prior frame, and w_Q2 be the interpolation factor. +Then the normalized LSF coefficients used for the first half of a 20 ms + frame, n1_Q15[k], are +
    +> 2) . +]]> +
    +This interpolation is performed in silk_decode_parameters() + (decode_parameters.c). +
    +
    + +
    + +Any LPC filter A(z) can be split into a symmetric part P(z) and an + anti-symmetric part Q(z) such that +
    + +
    +with +
    + +
    +The even normalized LSF coefficients correspond to a pair of conjugate roots of + P(z), while the odd coefficients correspond to a pair of conjugate roots of + Q(z), all of which lie on the unit circle. +In addition, P(z) has a root at pi and Q(z) has a root at 0. +Thus, they may be reconstructed mathematically from a set of normalized LSF + coefficients, n[k], as +
    + +
    +
    + +However, SILK performs this reconstruction using a fixed-point approximation so + that all decoders can reproduce it in a bit-exact manner to avoid prediction + drift. +The function silk_NLSF2A() (NLSF2A.c) implements this procedure. + + +To start, it approximates cos(pi*n[k]) using a table lookup with linear + interpolation. +The encoder SHOULD use the inverse of this piecewise linear approximation, + rather than the true inverse of the cosine function, when deriving the + normalized LSF coefficients. +These values are also re-ordered to improve numerical accuracy when + constructing the LPC polynomials. + + + +Coefficient +NB and MB +WB + 0 0 0 + 1 9 15 + 2 6 8 + 3 3 7 + 4 4 4 + 5 5 11 + 6 8 12 + 7 1 3 + 8 2 2 + 9 7 13 +10 10 +11 5 +12 6 +13 9 +14 14 +15 1 + + + +The top 7 bits of each normalized LSF coefficient index a value in the table, + and the next 8 bits interpolate between it and the next value. +Let i = (n[k] >> 8) be the integer index and + f = (n[k] & 255) be the fractional part of a given + coefficient. +Then the re-ordered, approximated cosine, c_Q17[ordering[k]], is +
    +> 3 , +]]> +
    + where ordering[k] is the k'th entry of the column of + corresponding to the current audio + bandwidth and cos_Q12[i] is the i'th entry of . +
    + + +i ++0 ++1 ++2 ++3 +0 + 4096 4095 4091 4085 +4 + 4076 4065 4052 4036 +8 + 4017 3997 3973 3948 +12 + 3920 3889 3857 3822 +16 + 3784 3745 3703 3659 +20 + 3613 3564 3513 3461 +24 + 3406 3349 3290 3229 +28 + 3166 3102 3035 2967 +32 + 2896 2824 2751 2676 +36 + 2599 2520 2440 2359 +40 + 2276 2191 2106 2019 +44 + 1931 1842 1751 1660 +48 + 1568 1474 1380 1285 +52 + 1189 1093 995 897 +56 + 799 700 601 501 +60 + 401 301 201 101 +64 + 0 -101 -201 -301 +68 + -401 -501 -601 -700 +72 + -799 -897 -995 -1093 +76 +-1189-1285-1380-1474 +80 +-1568-1660-1751-1842 +84 +-1931-2019-2106-2191 +88 +-2276-2359-2440-2520 +92 +-2599-2676-2751-2824 +96 +-2896-2967-3035-3102 +100 +-3166-3229-3290-3349 +104 +-3406-3461-3513-3564 +108 +-3613-3659-3703-3745 +112 +-3784-3822-3857-3889 +116 +-3920-3948-3973-3997 +120 +-4017-4036-4052-4065 +124 +-4076-4085-4091-4095 +128 +-4096 + + + +Given the list of cosine values, silk_NLSF2A_find_poly() (NLSF2A.c) + computes the coefficients of P and Q, described here via a simple recurrence. +Let p_Q16[k][j] and q_Q16[k][j] be the coefficients of the products of the + first (k+1) root pairs for P and Q, with j indexing the coefficient number. +Only the first (k+2) coefficients are needed, as the products are symmetric. +Let p_Q16[0][0] = q_Q16[0][0] = 1<<16, + p_Q16[0][1] = -c_Q17[0], q_Q16[0][1] = -c_Q17[1], and + d2 = d_LPC/2. +As boundary conditions, assume + p_Q16[k][j] = q_Q16[k][j] = 0 for all + j < 0. +Also, assume p_Q16[k][k+2] = p_Q16[k][k] and + q_Q16[k][k+2] = q_Q16[k][k] (because of the symmetry). +Then, for 0 < k < d2 and 0 <= j <= k+1, +
    +>16) , + +q_Q16[k][j] = q_Q16[k-1][j] + q_Q16[k-1][j-2] + - ((c_Q17[2*k+1]*q_Q16[k-1][j-1] + 32768)>>16) . +]]> +
    +The use of Q17 values for the cosine terms in an otherwise Q16 expression + implicitly scales them by a factor of 2. +The multiplications in this recurrence may require up to 48 bits of precision + in the result to avoid overflow. +In practice, each row of the recurrence only depends on the previous row, so an + implementation does not need to store all of them. +
    + +silk_NLSF2A() uses the values from the last row of this recurrence to + reconstruct a 32-bit version of the LPC filter (without the leading 1.0 + coefficient), a32_Q17[k], 0 <= k < d2: +
    + +
    +The sum and difference of two terms from each of the p_Q16 and q_Q16 + coefficient lists reflect the (1 + z**-1) and + (1 - z**-1) factors of P and Q, respectively. +The promotion of the expression from Q16 to Q17 implicitly scales the result + by 1/2. +
    +
    + +
    + +The a32_Q17[] coefficients are too large to fit in a 16-bit value, which + significantly increases the cost of applying this filter in fixed-point + decoders. +Reducing them to Q12 precision doesn't incur any significant quality loss, + but still does not guarantee they will fit. +silk_NLSF2A() applies up to 10 rounds of bandwidth expansion to limit + the dynamic range of these coefficients. +Even floating-point decoders SHOULD perform these steps, to avoid mismatch. + + +For each round, the process first finds the index k such that abs(a32_Q17[k]) + is largest, breaking ties by choosing the lowest value of k. +Then, it computes the corresponding Q12 precision value, maxabs_Q12, subject to + an upper bound to avoid overflow in subsequent computations: +
    +> 5, 163838) . +]]> +
    +If this is larger than 32767, the procedure derives the chirp factor, + sc_Q16[0], to use in the bandwidth expansion as +
    +> 2 +]]> +
    + where the division here is integer division. +This is an approximation of the chirp factor needed to reduce the target + coefficient to 32767, though it is both less than 0.999 and, for + k > 0 when maxabs_Q12 is much greater than 32767, still slightly + too large. +The upper bound on maxabs_Q12, 163838, was chosen because it is equal to + ((2**31 - 1) >> 14) + 32767, i.e., the + largest value of maxabs_Q12 that would not overflow the numerator in the + equation above when stored in a signed 32-bit integer. +
    + +silk_bwexpander_32() (bwexpander_32.c) performs the bandwidth expansion (again, + only when maxabs_Q12 is greater than 32767) using the following recurrence: +
    +> 16 + +sc_Q16[k+1] = (sc_Q16[0]*sc_Q16[k] + 32768) >> 16 +]]> +
    +The first multiply may require up to 48 bits of precision in the result to + avoid overflow. +The second multiply must be unsigned to avoid overflow with only 32 bits of + precision. +The reference implementation uses a slightly more complex formulation that + avoids the 32-bit overflow using signed multiplication, but is otherwise + equivalent. +
    + +After 10 rounds of bandwidth expansion are performed, they are simply saturated + to 16 bits: +
    +> 5, 32767) << 5 . +]]> +
    +Because this performs the actual saturation in the Q12 domain, but converts the + coefficients back to the Q17 domain for the purposes of prediction gain + limiting, this step must be performed after the 10th round of bandwidth + expansion, regardless of whether or not the Q12 version of any coefficient + still overflows a 16-bit integer. +This saturation is not performed if maxabs_Q12 drops to 32767 or less prior to + the 10th round. +
    +
    + +
    + +The prediction gain of an LPC synthesis filter is the square-root of the output + energy when the filter is excited by a unit-energy impulse. +Even if the Q12 coefficients would fit, the resulting filter may still have a + significant gain (especially for voiced sounds), making the filter unstable. +silk_NLSF2A() applies up to 18 additional rounds of bandwidth expansion to + limit the prediction gain. +Instead of controlling the amount of bandwidth expansion using the prediction + gain itself (which may diverge to infinity for an unstable filter), + silk_NLSF2A() uses silk_LPC_inverse_pred_gain_QA() (LPC_inv_pred_gain.c) to + compute the reflection coefficients associated with the filter. +The filter is stable if and only if the magnitude of these coefficients is + sufficiently less than one. +The reflection coefficients, rc[k], can be computed using a simple Levinson + recurrence, initialized with the LPC coefficients + a[d_LPC-1][n] = a[n], and then updated via +
    + +
    +
    + +However, silk_LPC_inverse_pred_gain_QA() approximates this using fixed-point + arithmetic to guarantee reproducible results across platforms and + implementations. +Since small changes in the coefficients can make a stable filter unstable, it + takes the real Q12 coefficients that will be used during reconstruction as + input. +Thus, let +
    +> 5 +]]> +
    + be the Q12 version of the LPC coefficients that will eventually be used. +As a simple initial check, the decoder computes the DC response as +
    + +
    + and if DC_resp > 4096, the filter is unstable. +
    + +Increasing the precision of these Q12 coefficients to Q24 for intermediate + computations allows more accurate computation of the reflection coefficients, + so the decoder initializes the recurrence via +
    + +
    +Then for each k from d_LPC-1 down to 0, if + abs(a32_Q24[k][k]) > 16773022, the filter is unstable and the + recurrence stops. +The constant 16773022 here is approximately 0.99975 in Q24. +Otherwise, row k-1 of a32_Q24 is computed from row k as +
    +> 32) , + + b1[k] = ilog(div_Q30[k]) , + + b2[k] = b1[k] - 16 , + + (1<<29) - 1 + inv_Qb2[k] = ----------------------- , + div_Q30[k] >> (b2[k]+1) + + err_Q29[k] = (1<<29) + - ((div_Q30[k]<<(15-b2[k]))*inv_Qb2[k] >> 16) , + + gain_Qb1[k] = ((inv_Qb2[k] << 16) + + (err_Q29[k]*inv_Qb2[k] >> 13)) , + +num_Q24[k-1][n] = a32_Q24[k][n] + - ((a32_Q24[k][k-n-1]*rc_Q31[k] + (1<<30)) >> 31) , + +a32_Q24[k-1][n] = (num_Q24[k-1][n]*gain_Qb1[k] + + (1<<(b1[k]-1))) >> b1[k] , +]]> +
    + where 0 <= n < k. +Here, rc_Q30[k] are the reflection coefficients. +div_Q30[k] is the denominator for each iteration, and gain_Qb1[k] is its + multiplicative inverse (with b1[k] fractional bits, where b1[k] ranges from + 20 to 31). +inv_Qb2[k], which ranges from 16384 to 32767, is a low-precision version of + that inverse (with b2[k] fractional bits). +err_Q29[k] is the residual error, ranging from -32763 to 32392, which is used + to improve the accuracy. +The values t_Q24[k-1][n] for each n are the numerators for the next row of + coefficients in the recursion, and a32_Q24[k-1][n] is the final version of + that row. +Every multiply in this procedure except the one used to compute gain_Qb1[k] + requires more than 32 bits of precision, but otherwise all intermediate + results fit in 32 bits or less. +In practice, because each row only depends on the next one, an implementation + does not need to store them all. +
    + +If abs(a32_Q24[k][k]) <= 16773022 for + 0 <= k < d_LPC, then the filter is considered stable. +However, the problem of determining stability is ill-conditioned when the + filter contains several reflection coefficients whose magnitude is very close + to one. +This fixed-point algorithm is not mathematically guaranteed to correctly + classify filters as stable or unstable in this case, though it does very well + in practice. + + +On round i, 1 <= i <= 18, if the filter passes these + stability checks, then this procedure stops, and the final LPC coefficients to + use for reconstruction in are +
    +> 5 . +]]> +
    +Otherwise, a round of bandwidth expansion is applied using the same procedure + as in , with +
    + +
    +During the 15th round, sc_Q16[0] becomes 0 in the above equation, so a_Q12[k] + is set to 0 for all k, guaranteeing a stable filter. +
    +
    + +
    + +
    + +After the normalized LSF indices and, for 20 ms frames, the LSF + interpolation index, voiced frames (see ) + include additional LTP parameters. +There is one primary lag index for each SILK frame, but this is refined to + produce a separate lag index per subframe using a vector quantizer. +Each subframe also gets its own prediction gain coefficient. + + +
    + +The primary lag index is coded either relative to the primary lag of the prior + frame in the same channel, or as an absolute index. +Absolute coding is used if and only if + + +This is the first SILK frame of its type (LBRR or regular) for this channel in + the current Opus frame, + + +The previous SILK frame of the same type (LBRR or regular) for this channel in + the same Opus frame was not coded, or + + +That previous SILK frame was coded, but was not voiced (see + ). + + + + + +With absolute coding, the primary pitch lag may range from 2 ms + (inclusive) up to 18 ms (exclusive), corresponding to pitches from + 500 Hz down to 55.6 Hz, respectively. +It is comprised of a high part and a low part, where the decoder reads the high + part using the 32-entry codebook in + and the low part using the codebook corresponding to the current audio + bandwidth from . +The final primary pitch lag is then +
    + +
    + where lag_high is the high part, lag_low is the low part, and lag_scale + and lag_min are the values from the "Scale" and "Minimum Lag" columns of + , respectively. +
    + + +PDF +{3, 3, 6, 11, 21, 30, 32, 19, + 11, 10, 12, 13, 13, 12, 11, 9, + 8, 7, 6, 4, 2, 2, 2, 1, + 1, 1, 1, 1, 1, 1, 1, 1}/256 + + + +Audio Bandwidth +PDF +Scale +Minimum Lag +Maximum Lag +NB {64, 64, 64, 64}/256 4 16 144 +MB {43, 42, 43, 43, 42, 43}/256 6 24 216 +WB {32, 32, 32, 32, 32, 32, 32, 32}/256 8 32 288 + + + +All frames that do not use absolute coding for the primary lag index use + relative coding instead. +The decoder reads a single delta value using the 21-entry PDF in + . +If the resulting value is zero, it falls back to the absolute coding procedure + from the prior paragraph. +Otherwise, the final primary pitch lag is then +
    + +
    + where previous_lag is the primary pitch lag from the most recent frame in the + same channel and delta_lag_index is the value just decoded. +This allows a per-frame change in the pitch lag of -8 to +11 samples. +The decoder does no clamping at this point, so this value can fall outside the + range of 2 ms to 18 ms, and the decoder must use this unclamped + value when using relative coding in the next SILK frame (if any). +However, because an Opus frame can use relative coding for at most two + consecutive SILK frames, integer overflow should not be an issue. +
    + + +PDF +{46, 2, 2, 3, 4, 6, 10, 15, + 26, 38, 30, 22, 15, 10, 7, 6, + 4, 4, 2, 2, 2}/256 + + + +After the primary pitch lag, a "pitch contour", stored as a single entry from + one of four small VQ codebooks, gives lag offsets for each subframe in the + current SILK frame. +The codebook index is decoded using one of the PDFs in + depending on the current frame size + and audio bandwidth. +Tables  + through  + give the corresponding offsets to apply to the primary pitch lag for each + subframe given the decoded codebook index. + + + +Audio Bandwidth +SILK Frame Size +Codebook Size +PDF +NB 10 ms 3 +{143, 50, 63}/256 +NB 20 ms 11 +{68, 12, 21, 17, 19, 22, 30, 24, + 17, 16, 10}/256 +MB or WB 10 ms 12 +{91, 46, 39, 19, 14, 12, 8, 7, + 6, 5, 5, 4}/256 +MB or WB 20 ms 34 +{33, 22, 18, 16, 15, 14, 14, 13, + 13, 10, 9, 9, 8, 6, 6, 6, + 5, 4, 4, 4, 3, 3, 3, 2, + 2, 2, 2, 2, 2, 2, 1, 1, + 1, 1}/256 + + + +Index +Subframe Offsets +0  0  0 +1  1  0 +2  0  1 + + + +Index +Subframe Offsets + 0  0  0  0  0 + 1  2  1  0 -1 + 2 -1  0  1  2 + 3 -1  0  0  1 + 4 -1  0  0  0 + 5  0  0  0  1 + 6  0  0  1  1 + 7  1  1  0  0 + 8  1  0  0  0 + 9  0  0  0 -1 +10  1  0  0 -1 + + + +Index +Subframe Offsets + 0  0  0 + 1  0  1 + 2  1  0 + 3 -1  1 + 4  1 -1 + 5 -1  2 + 6  2 -1 + 7 -2  2 + 8  2 -2 + 9 -2  3 +10  3 -2 +11 -3  3 + + + +Index +Subframe Offsets + 0  0  0  0  0 + 1  0  0  1  1 + 2  1  1  0  0 + 3 -1  0  0  0 + 4  0  0  0  1 + 5  1  0  0  0 + 6 -1  0  0  1 + 7  0  0  0 -1 + 8 -1  0  1  2 + 9  1  0  0 -1 +10 -2 -1  1  2 +11  2  1  0 -1 +12 -2  0  0  2 +13 -2  0  1  3 +14  2  1 -1 -2 +15 -3 -1  1  3 +16  2  0  0 -2 +17  3  1  0 -2 +18 -3 -1  2  4 +19 -4 -1  1  4 +20  3  1 -1 -3 +21 -4 -1  2  5 +22  4  2 -1 -3 +23  4  1 -1 -4 +24 -5 -1  2  6 +25  5  2 -1 -4 +26 -6 -2  2  6 +27 -5 -2  2  5 +28  6  2 -1 -5 +29 -7 -2  3  8 +30  6  2 -2 -6 +31  5  2 -2 -5 +32  8  3 -2 -7 +33 -9 -3  3  9 + + + +The final pitch lag for each subframe is assembled in silk_decode_pitch() + (decode_pitch.c). +Let lag be the primary pitch lag for the current SILK frame, contour_index be + index of the VQ codebook, and lag_cb[contour_index][k] be the corresponding + entry of the codebook from the appropriate table given above for the k'th + subframe. +Then the final pitch lag for that subframe is +
    + +
    + where lag_min and lag_max are the values from the "Minimum Lag" and + "Maximum Lag" columns of , + respectively. +
    + +
    + +
    + +SILK uses a separate 5-tap pitch filter for each subframe, selected from one + of three codebooks. +The three codebooks each represent different rate-distortion trade-offs, with + average rates of 1.61 bits/subframe, 3.68 bits/subframe, and + 4.85 bits/subframe, respectively. + + + +The importance of the filter coefficients generally depends on two factors: the + periodicity of the signal and relative energy between the current subframe and + the signal from one period earlier. +Greater periodicity and decaying energy both lead to more important filter + coefficients, and thus should be coded with lower distortion and higher rate. +These properties are relatively stable over the duration of a single SILK + frame, hence all of the subframes in a SILK frame choose their filter from the + same codebook. +This is signaled with an explicitly-coded "periodicity index". +This immediately follows the subframe pitch lags, and is coded using the + 3-entry PDF from . + + + +PDF +{77, 80, 99}/256 + + + +The indices of the filters for each subframe follow. +They are all coded using the PDF from + corresponding to the periodicity index. +Tables  + through  + contain the corresponding filter taps as signed Q7 integers. + + + +Periodicity Index +Codebook Size +PDF +0 8 {185, 15, 13, 13, 9, 9, 6, 6}/256 +1 16 {57, 34, 21, 20, 15, 13, 12, 13, + 10, 10, 9, 10, 9, 8, 7, 8}/256 +2 32 {15, 16, 14, 12, 12, 12, 11, 11, + 11, 10, 9, 9, 9, 9, 8, 8, + 8, 8, 7, 7, 6, 6, 5, 4, + 5, 4, 4, 4, 3, 4, 3, 2}/256 + + + +Index +Filter Taps (Q7) + 0 +  4   6  24   7   5 + 1 +  0   0   2   0   0 + 2 + 12  28  41  13  -4 + 3 + -9  15  42  25  14 + 4 +  1  -2  62  41  -9 + 5 +-10  37  65  -4   3 + 6 + -6   4  66   7  -8 + 7 + 16  14  38  -3  33 + + + +Index +Filter Taps (Q7) + + 0 + 13  22  39  23  12 + 1 + -1  36  64  27  -6 + 2 + -7  10  55  43  17 + 3 +  1   1   8   1   1 + 4 +  6 -11  74  53  -9 + 5 +-12  55  76 -12   8 + 6 + -3   3  93  27  -4 + 7 + 26  39  59   3  -8 + 8 +  2   0  77  11   9 + 9 + -8  22  44  -6   7 +10 + 40   9  26   3   9 +11 + -7  20 101  -7   4 +12 +  3  -8  42  26   0 +13 +-15  33  68   2  23 +14 + -2  55  46  -2  15 +15 +  3  -1  21  16  41 + + + +Index +Filter Taps (Q7) + 0 + -6  27  61  39   5 + 1 +-11  42  88   4   1 + 2 + -2  60  65   6  -4 + 3 + -1  -5  73  56   1 + 4 + -9  19  94  29  -9 + 5 +  0  12  99   6   4 + 6 +  8 -19 102  46 -13 + 7 +  3   2  13   3   2 + 8 +  9 -21  84  72 -18 + 9 +-11  46 104 -22   8 +10 + 18  38  48  23   0 +11 +-16  70  83 -21  11 +12 +  5 -11 117  22  -8 +13 + -6  23 117 -12   3 +14 +  3  -8  95  28   4 +15 +-10  15  77  60 -15 +16 + -1   4 124   2  -4 +17 +  3  38  84  24 -25 +18 +  2  13  42  13  31 +19 + 21  -4  56  46  -1 +20 + -1  35  79 -13  19 +21 + -7  65  88  -9 -14 +22 + 20   4  81  49 -29 +23 + 20   0  75   3 -17 +24 +  5  -9  44  92  -8 +25 +  1  -3  22  69  31 +26 + -6  95  41 -12   5 +27 + 39  67  16  -4   1 +28 +  0  -6 120  55 -36 +29 +-13  44 122   4 -24 +30 + 81   5  11   3   7 +31 +  2   0   9  10  88 + + +
    + +
    + +An LTP scaling parameter appears after the LTP filter coefficients if and only + if + +This is a voiced frame (see ), and +Either + + +This SILK frame corresponds to the first time interval of the + current Opus frame for its type (LBRR or regular), or + + +This is an LBRR frame where the LBRR flags (see + ) indicate the previous LBRR frame in the same + channel is not coded. + + + + +This allows the encoder to trade off the prediction gain between + packets against the recovery time after packet loss. +Unlike absolute-coding for pitch lags, regular SILK frames that are not at the + start of an Opus frame (i.e., that do not correspond to the first 20 ms + time interval in Opus frames of 40 or 60 ms) do not include this + field, even if the prior frame was not voiced, or (in the case of the side + channel) not even coded. +After an uncoded frame in the side channel, the LTP buffer (see + ) is cleared to zero, and is thus in a + known state. +In contrast, LBRR frames do include this field when the prior frame was not + coded, since the LTP buffer contains the output of the PLC, which is + non-normative. + + +If present, the decoder reads a value using the 3-entry PDF in + . +The three possible values represent Q14 scale factors of 15565, 12288, and + 8192, respectively (corresponding to approximately 0.95, 0.75, and 0.5). +Frames that do not code the scaling parameter use the default factor of 15565 + (approximately 0.95). + + + +PDF +{128, 64, 64}/256 + + +
    + +
    + +
    + +As described in , SILK uses a + linear congruential generator (LCG) to inject pseudorandom noise into the + quantized excitation. +To ensure synchronization of this process between the encoder and decoder, each + SILK frame stores a 2-bit seed after the LTP parameters (if any). +The encoder may consider the choice of seed during quantization, and the + flexibility of this choice lets it reduce distortion, helping to pay for the + bit cost required to signal it. +The decoder reads the seed using the uniform 4-entry PDF in + , yielding a value between 0 and 3, inclusive. + + + +PDF +{64, 64, 64, 64}/256 + + +
    + +
    + +SILK codes the excitation using a modified version of the Pyramid Vector + Quantization (PVQ) codebook . +The PVQ codebook is designed for Laplace-distributed values and consists of all + sums of K signed, unit pulses in a vector of dimension N, where two pulses at + the same position are required to have the same sign. +Thus the codebook includes all integer codevectors y of dimension N that + satisfy +
    + +
    +Unlike regular PVQ, SILK uses a variable-length, rather than fixed-length, + encoding. +This encoding is better suited to the more Gaussian-like distribution of the + coefficient magnitudes and the non-uniform distribution of their signs (caused + by the quantization offset described below). +SILK also handles large codebooks by coding the least significant bits (LSBs) + of each coefficient directly. +This adds a small coding efficiency loss, but greatly reduces the computation + time and ROM size required for decoding, as implemented in + silk_decode_pulses() (decode_pulses.c). +
    + + +SILK fixes the dimension of the codebook to N = 16. +The excitation is made up of a number of "shell blocks", each 16 samples in + size. + lists the number of shell blocks + required for a SILK frame for each possible audio bandwidth and frame size. +10 ms MB frames nominally contain 120 samples (10 ms at + 12 kHz), which is not a multiple of 16. +This is handled by coding 8 shell blocks (128 samples) and discarding the final + 8 samples of the last block. +The decoder contains no special case that prevents an encoder from placing + pulses in these samples, and they must be correctly parsed from the bitstream + if present, but they are otherwise ignored. + + + +Audio Bandwidth +Frame Size +Number of Shell Blocks +NB 10 ms 5 +MB 10 ms 8 +WB 10 ms 10 +NB 20 ms 10 +MB 20 ms 15 +WB 20 ms 20 + + +
    + +The first symbol in the excitation is a "rate level", which is an index from 0 + to 8, inclusive, coded using the PDF in + corresponding to the signal type of the current frame (from + ). +The rate level selects the PDF used to decode the number of pulses in + the individual shell blocks. +It does not directly convey any information about the bitrate or the number of + pulses itself, but merely changes the probability of the symbols in + . +Level 0 provides a more efficient encoding at low rates generally, and + level 8 provides a more efficient encoding at high rates generally, + though the most efficient level for a particular SILK frame may depend on the + exact distribution of the coded symbols. +An encoder should, but is not required to, use the most efficient rate level. + + + +Signal Type +PDF +Inactive or Unvoiced +{15, 51, 12, 46, 45, 13, 33, 27, 14}/256 +Voiced +{33, 30, 36, 17, 34, 49, 18, 21, 18}/256 + + +
    + +
    + +The total number of pulses in each of the shell blocks follows the rate level. +The pulse counts for all of the shell blocks are coded consecutively, before + the content of any of the blocks. +Each block may have anywhere from 0 to 16 pulses, inclusive, coded using the + 18-entry PDF in corresponding to the + rate level from . +The special value 17 indicates that this block has one or more additional + LSBs to decode for each coefficient. +If the decoder encounters this value, it decodes another value for the actual + pulse count of the block, but uses the PDF corresponding to the special rate + level 9 instead of the normal rate level. +This process repeats until the decoder reads a value less than 17, and it then + sets the number of extra LSBs used to the number of 17's decoded for that + block. +If it reads the value 17 ten times, then the next iteration uses the special + rate level 10 instead of 9. +The probability of decoding a 17 when using the PDF for rate level 10 is + zero, ensuring that the number of LSBs for a block will not exceed 10. +The cumulative distribution for rate level 10 is just a shifted version of + that for 9 and thus does not require any additional storage. + + + +Rate Level +PDF +0 +{131, 74, 25, 8, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 +1 +{58, 93, 60, 23, 7, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 +2 +{43, 51, 46, 33, 24, 16, 11, 8, 6, 3, 3, 3, 2, 1, 1, 2, 1, 2}/256 +3 +{17, 52, 71, 57, 31, 12, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 +4 +{6, 21, 41, 53, 49, 35, 21, 11, 6, 3, 2, 2, 1, 1, 1, 1, 1, 1}/256 +5 +{7, 14, 22, 28, 29, 28, 25, 20, 17, 13, 11, 9, 7, 5, 4, 4, 3, 10}/256 +6 +{2, 5, 14, 29, 42, 46, 41, 31, 19, 11, 6, 3, 2, 1, 1, 1, 1, 1}/256 +7 +{1, 2, 4, 10, 19, 29, 35, 37, 34, 28, 20, 14, 8, 5, 4, 2, 2, 2}/256 +8 +{1, 2, 2, 5, 9, 14, 20, 24, 27, 28, 26, 23, 20, 15, 11, 8, 6, 15}/256 +9 +{1, 1, 1, 6, 27, 58, 56, 39, 25, 14, 10, 6, 3, 3, 2, 1, 1, 2}/256 +10 +{2, 1, 6, 27, 58, 56, 39, 25, 14, 10, 6, 3, 3, 2, 1, 1, 2, 0}/256 + + +
    + +
    + +The locations of the pulses in each shell block follow the pulse counts, + as decoded by silk_shell_decoder() (shell_coder.c). +As with the pulse counts, these locations are coded for all the shell blocks + before any of the remaining information for each block. +Unlike many other codecs, SILK places no restriction on the distribution of + pulses within a shell block. +All of the pulses may be placed in a single location, or each one in a unique + location, or anything in between. + + + +The location of pulses is coded by recursively partitioning each block into + halves, and coding how many pulses fall on the left side of the split. +All remaining pulses must fall on the right side of the split. +The process then recurses into the left half, and after that returns, the + right half (preorder traversal). +The PDF to use is chosen by the size of the current partition (16, 8, 4, or 2) + and the number of pulses in the partition (1 to 16, inclusive). +Tables  + through  list the + PDFs used for each partition size and pulse count. +This process skips partitions without any pulses, i.e., where the initial pulse + count from was zero, or where the split in + the prior level indicated that all of the pulses fell on the other side. +These partitions have nothing to code, so they require no PDF. + + + +Pulse Count +PDF + 1 {126, 130}/256 + 2 {56, 142, 58}/256 + 3 {25, 101, 104, 26}/256 + 4 {12, 60, 108, 64, 12}/256 + 5 {7, 35, 84, 87, 37, 6}/256 + 6 {4, 20, 59, 86, 63, 21, 3}/256 + 7 {3, 12, 38, 72, 75, 42, 12, 2}/256 + 8 {2, 8, 25, 54, 73, 59, 27, 7, 1}/256 + 9 {2, 5, 17, 39, 63, 65, 42, 18, 4, 1}/256 +10 {1, 4, 12, 28, 49, 63, 54, 30, 11, 3, 1}/256 +11 {1, 4, 8, 20, 37, 55, 57, 41, 22, 8, 2, 1}/256 +12 {1, 3, 7, 15, 28, 44, 53, 48, 33, 16, 6, 1, 1}/256 +13 {1, 2, 6, 12, 21, 35, 47, 48, 40, 25, 12, 5, 1, 1}/256 +14 {1, 1, 4, 10, 17, 27, 37, 47, 43, 33, 21, 9, 4, 1, 1}/256 +15 {1, 1, 1, 8, 14, 22, 33, 40, 43, 38, 28, 16, 8, 1, 1, 1}/256 +16 {1, 1, 1, 1, 13, 18, 27, 36, 41, 41, 34, 24, 14, 1, 1, 1, 1}/256 + + + +Pulse Count +PDF + 1 {127, 129}/256 + 2 {53, 149, 54}/256 + 3 {22, 105, 106, 23}/256 + 4 {11, 61, 111, 63, 10}/256 + 5 {6, 35, 86, 88, 36, 5}/256 + 6 {4, 20, 59, 87, 62, 21, 3}/256 + 7 {3, 13, 40, 71, 73, 41, 13, 2}/256 + 8 {3, 9, 27, 53, 70, 56, 28, 9, 1}/256 + 9 {3, 8, 19, 37, 57, 61, 44, 20, 6, 1}/256 +10 {3, 7, 15, 28, 44, 54, 49, 33, 17, 5, 1}/256 +11 {1, 7, 13, 22, 34, 46, 48, 38, 28, 14, 4, 1}/256 +12 {1, 1, 11, 22, 27, 35, 42, 47, 33, 25, 10, 1, 1}/256 +13 {1, 1, 6, 14, 26, 37, 43, 43, 37, 26, 14, 6, 1, 1}/256 +14 {1, 1, 4, 10, 20, 31, 40, 42, 40, 31, 20, 10, 4, 1, 1}/256 +15 {1, 1, 3, 8, 16, 26, 35, 38, 38, 35, 26, 16, 8, 3, 1, 1}/256 +16 {1, 1, 2, 6, 12, 21, 30, 36, 38, 36, 30, 21, 12, 6, 2, 1, 1}/256 + + + +Pulse Count +PDF + 1 {127, 129}/256 + 2 {49, 157, 50}/256 + 3 {20, 107, 109, 20}/256 + 4 {11, 60, 113, 62, 10}/256 + 5 {7, 36, 84, 87, 36, 6}/256 + 6 {6, 24, 57, 82, 60, 23, 4}/256 + 7 {5, 18, 39, 64, 68, 42, 16, 4}/256 + 8 {6, 14, 29, 47, 61, 52, 30, 14, 3}/256 + 9 {1, 15, 23, 35, 51, 50, 40, 30, 10, 1}/256 +10 {1, 1, 21, 32, 42, 52, 46, 41, 18, 1, 1}/256 +11 {1, 6, 16, 27, 36, 42, 42, 36, 27, 16, 6, 1}/256 +12 {1, 5, 12, 21, 31, 38, 40, 38, 31, 21, 12, 5, 1}/256 +13 {1, 3, 9, 17, 26, 34, 38, 38, 34, 26, 17, 9, 3, 1}/256 +14 {1, 3, 7, 14, 22, 29, 34, 36, 34, 29, 22, 14, 7, 3, 1}/256 +15 {1, 2, 5, 11, 18, 25, 31, 35, 35, 31, 25, 18, 11, 5, 2, 1}/256 +16 {1, 1, 4, 9, 15, 21, 28, 32, 34, 32, 28, 21, 15, 9, 4, 1, 1}/256 + + + +Pulse Count +PDF + 1 {128, 128}/256 + 2 {42, 172, 42}/256 + 3 {21, 107, 107, 21}/256 + 4 {12, 60, 112, 61, 11}/256 + 5 {8, 34, 86, 86, 35, 7}/256 + 6 {8, 23, 55, 90, 55, 20, 5}/256 + 7 {5, 15, 38, 72, 72, 36, 15, 3}/256 + 8 {6, 12, 27, 52, 77, 47, 20, 10, 5}/256 + 9 {6, 19, 28, 35, 40, 40, 35, 28, 19, 6}/256 +10 {4, 14, 22, 31, 37, 40, 37, 31, 22, 14, 4}/256 +11 {3, 10, 18, 26, 33, 38, 38, 33, 26, 18, 10, 3}/256 +12 {2, 8, 13, 21, 29, 36, 38, 36, 29, 21, 13, 8, 2}/256 +13 {1, 5, 10, 17, 25, 32, 38, 38, 32, 25, 17, 10, 5, 1}/256 +14 {1, 4, 7, 13, 21, 29, 35, 36, 35, 29, 21, 13, 7, 4, 1}/256 +15 {1, 2, 5, 10, 17, 25, 32, 36, 36, 32, 25, 17, 10, 5, 2, 1}/256 +16 {1, 2, 4, 7, 13, 21, 28, 34, 36, 34, 28, 21, 13, 7, 4, 2, 1}/256 + + +
    + +
    + +After the decoder reads the pulse locations for all blocks, it reads the LSBs + (if any) for each block in turn. +Inside each block, it reads all the LSBs for each coefficient in turn, even + those where no pulses were allocated, before proceeding to the next one. +For 10 ms MB frames, it reads LSBs even for the extra 8 samples in + the last block. +The LSBs are coded from most significant to least significant, and they all use + the PDF in . + + + +PDF +{136, 120}/256 + + + +The number of LSBs read for each coefficient in a block is determined in + . +The magnitude of the coefficient is initially equal to the number of pulses + placed at that location in . +As each LSB is decoded, the magnitude is doubled, and then the value of the LSB + added to it, to obtain an updated magnitude. + +
    + +
    + +After decoding the pulse locations and the LSBs, the decoder knows the + magnitude of each coefficient in the excitation. +It then decodes a sign for all coefficients with a non-zero magnitude, using + one of the PDFs from . +If the value decoded is 0, then the coefficient magnitude is negated. +Otherwise, it remains positive. + + + +The decoder chooses the PDF for the sign based on the signal type and + quantization offset type (from ) and the + number of pulses in the block (from ). +The number of pulses in the block does not take into account any LSBs. +Most PDFs are skewed towards negative signs because of the quantization offset, + but the PDFs for zero pulses are highly skewed towards positive signs. +If a block contains many positive coefficients, it is sometimes beneficial to + code it solely using LSBs (i.e., with zero pulses), since the encoder may be + able to save enough bits on the signs to justify the less efficient + coefficient magnitude encoding. + + + +Signal Type +Quantization Offset Type +Pulse Count +PDF +Inactive Low 0 {2, 254}/256 +Inactive Low 1 {207, 49}/256 +Inactive Low 2 {189, 67}/256 +Inactive Low 3 {179, 77}/256 +Inactive Low 4 {174, 82}/256 +Inactive Low 5 {163, 93}/256 +Inactive Low 6 or more {157, 99}/256 +Inactive High 0 {58, 198}/256 +Inactive High 1 {245, 11}/256 +Inactive High 2 {238, 18}/256 +Inactive High 3 {232, 24}/256 +Inactive High 4 {225, 31}/256 +Inactive High 5 {220, 36}/256 +Inactive High 6 or more {211, 45}/256 +Unvoiced Low 0 {1, 255}/256 +Unvoiced Low 1 {210, 46}/256 +Unvoiced Low 2 {190, 66}/256 +Unvoiced Low 3 {178, 78}/256 +Unvoiced Low 4 {169, 87}/256 +Unvoiced Low 5 {162, 94}/256 +Unvoiced Low 6 or more {152, 104}/256 +Unvoiced High 0 {48, 208}/256 +Unvoiced High 1 {242, 14}/256 +Unvoiced High 2 {235, 21}/256 +Unvoiced High 3 {224, 32}/256 +Unvoiced High 4 {214, 42}/256 +Unvoiced High 5 {205, 51}/256 +Unvoiced High 6 or more {190, 66}/256 +Voiced Low 0 {1, 255}/256 +Voiced Low 1 {162, 94}/256 +Voiced Low 2 {152, 104}/256 +Voiced Low 3 {147, 109}/256 +Voiced Low 4 {144, 112}/256 +Voiced Low 5 {141, 115}/256 +Voiced Low 6 or more {138, 118}/256 +Voiced High 0 {8, 248}/256 +Voiced High 1 {203, 53}/256 +Voiced High 2 {187, 69}/256 +Voiced High 3 {176, 80}/256 +Voiced High 4 {168, 88}/256 +Voiced High 5 {161, 95}/256 +Voiced High 6 or more {154, 102}/256 + + +
    + +
    + + +After the signs have been read, there is enough information to reconstruct the + complete excitation signal. +This requires adding a constant quantization offset to each non-zero sample, + and then pseudorandomly inverting and offsetting every sample. +The constant quantization offset varies depending on the signal type and + quantization offset type (see ). + + + +Signal Type +Quantization Offset Type +Quantization Offset (Q23) +Inactive Low 25 +Inactive High 60 +Unvoiced Low 25 +Unvoiced High 60 +Voiced Low 8 +Voiced High 25 + + + +Let e_raw[i] be the raw excitation value at position i, with a magnitude + composed of the pulses at that location (see + ) combined with any additional LSBs (see + ), and with the corresponding sign decoded in + . +Additionally, let seed be the current pseudorandom seed, which is initialized + to the value decoded from for the first sample in + the current SILK frame, and updated for each subsequent sample according to + the procedure below. +Finally, let offset_Q23 be the quantization offset from + . +Then the following procedure produces the final reconstructed excitation value, + e_Q23[i]: +
    + +
    +When e_raw[i] is zero, sign() returns 0 by the definition in + , so the factor of 20 does not get added. +The final e_Q23[i] value may require more than 16 bits per sample, but will not + require more than 23, including the sign. +
    + +
    + +
    + +
    + + +The remainder of the reconstruction process for the frame does not need to be + bit-exact, as small errors should only introduce proportionally small + distortions. +Although the reference implementation only includes a fixed-point version of + the remaining steps, this section describes them in terms of a floating-point + version for simplicity. +This produces a signal with a nominal range of -1.0 to 1.0. + + + +silk_decode_core() (decode_core.c) contains the code for the main + reconstruction process. +It proceeds subframe-by-subframe, since quantization gains, LTP parameters, and + (in 20 ms SILK frames) LPC coefficients can vary from one to the + next. + + + +Let a_Q12[k] be the LPC coefficients for the current subframe. +If this is the first or second subframe of a 20 ms SILK frame and the LSF + interpolation factor, w_Q2 (see ), is + less than 4, then these correspond to the final LPC coefficients produced by + from the interpolated LSF coefficients, + n1_Q15[k] (computed in ). +Otherwise, they correspond to the final LPC coefficients produced from the + uninterpolated LSF coefficients for the current frame, n2_Q15[k]. + + + +Also, let n be the number of samples in a subframe (40 for NB, 60 for MB, and + 80 for WB), s be the index of the current subframe in this SILK frame (0 or 1 + for 10 ms frames, or 0 to 3 for 20 ms frames), and j be the index of + the first sample in the residual corresponding to the current subframe. + + +
    + +Voiced SILK frames (see ) pass the excitation + through an LTP filter using the parameters decoded in + to produce an LPC residual. +The LTP filter requires LPC residual values from before the current subframe as + input. +However, since the LPC coefficients may have changed, it obtains this residual + by "rewhitening" the corresponding output signal using the LPC coefficients + from the current subframe. +Let out[i] for + (j - pitch_lags[s] - d_LPC - 2) <= i < j + be the fully reconstructed output signal from the last + (pitch_lags[s] + d_LPC + 2) samples of previous subframes + (see ), where pitch_lags[s] is the pitch + lag for the current subframe from . +During reconstruction of the first subframe for this channel after either + +An uncoded regular SILK frame (if this is the side channel), or +A decoder reset (see ), + + out[] is rewhitened into an LPC residual, + res[i], via +
    + +
    +This requires storage to buffer up to 306 values of out[i] from previous + subframes. +This corresponds to WB with a maximum pitch lag of + 18 ms * 16 kHz samples, plus 16 samples for d_LPC, plus 2 + samples for the width of the LTP filter. +
    + + +Let e_Q23[i] for j <= i < (j + n) be the + excitation for the current subframe, and b_Q7[k] for + 0 <= k < 5 be the coefficients of the LTP filter + taken from the codebook entry in one of + Tables  + through  + corresponding to the index decoded for the current subframe in + . +Then for i such that j <= i < (j + n), + the LPC residual is +
    + +
    +
    + + +For unvoiced frames, the LPC residual for + j <= i < (j + n) is simply a normalized + copy of the excitation signal, i.e., +
    + +
    +
    +
    + +
    + +LPC synthesis uses the short-term LPC filter to predict the next output + coefficient. +For i such that (j - d_LPC) <= i < j, let + lpc[i] be the result of LPC synthesis from the last d_LPC samples of the + previous subframe, or zeros in the first subframe for this channel after + either + +An uncoded regular SILK frame (if this is the side channel), or +A decoder reset (see ). + +Then for i such that j <= i < (j + n), the + result of LPC synthesis for the current subframe is +
    + +
    +The decoder saves the final d_LPC values, i.e., lpc[i] such that + (j + n - d_LPC) <= i < (j + n), + to feed into the LPC synthesis of the next subframe. +This requires storage for up to 16 values of lpc[i] (for WB frames). +
    + + +Then, the signal is clamped into the final nominal range: +
    + +
    +This clamping occurs entirely after the LPC synthesis filter has run. +The decoder saves the unclamped values, lpc[i], to feed into the LPC filter for + the next subframe, but saves the clamped values, out[i], for rewhitening in + voiced frames. +
    +
    + +
    + +
    + +
    + +For stereo streams, after decoding a frame from each channel, the decoder must + convert the mid-side (MS) representation into a left-right (LR) + representation. +The function silk_stereo_MS_to_LR (stereo_MS_to_LR.c) implements this process. +In it, the decoder predicts the side channel using a) a simple low-passed + version of the mid channel, and b) the unfiltered mid channel, using the + prediction weights decoded in . +This simple low-pass filter imposes a one-sample delay, and the unfiltered +mid channel is also delayed by one sample. +In order to allow seamless switching between stereo and mono, mono streams must + also impose the same one-sample delay. +The encoder requires an additional one-sample delay for both mono and stereo + streams, though an encoder may omit the delay for mono if it knows it will + never switch to stereo. + + + +The unmixing process operates in two phases. +The first phase lasts for 8 ms, during which it interpolates the + prediction weights from the previous frame, prev_w0_Q13 and prev_w1_Q13, to + the values for the current frame, w0_Q13 and w1_Q13. +The second phase simply uses these weights for the remainder of the frame. + + + +Let mid[i] and side[i] be the contents of out[i] (from + ) for the current mid and side channels, + respectively, and let left[i] and right[i] be the corresponding stereo output + channels. +If the side channel is not coded (see ), + then side[i] is set to zero. +Also let j be defined as in , n1 be + the number of samples in phase 1 (64 for NB, 96 for MB, and 128 for WB), + and n2 be the total number of samples in the frame. +Then for i such that j <= i < (j + n2), + the left and right channel output is +
    + +
    +These formulas require two samples prior to index j, the start of the + frame, for the mid channel, and one prior sample for the side channel. +For the first frame after a decoder reset, zeros are used instead. +
    + +
    + +
    + +After stereo unmixing (if any), the decoder applies resampling to convert the + decoded SILK output to the sample rate desired by the application. +This is necessary when decoding a Hybrid frame at SWB or FB sample rates, or + whenever the decoder wants the output at a different sample rate than the + internal SILK sampling rate (e.g., to allow a constant sample rate when the + audio bandwidth changes, or to allow mixing with audio from other + applications). +The resampler itself is non-normative, and a decoder can use any method it + wants to perform the resampling. + + + +However, a minimum amount of delay is imposed to allow the resampler to + operate, and this delay is normative, so that the corresponding delay can be + applied to the MDCT layer in the encoder. +A decoder is always free to use a resampler which requires more delay than + allowed for here (e.g., to improve quality), but it must then delay the output + of the MDCT layer by this extra amount. +Keeping as much delay as possible on the encoder side allows an encoder which + knows it will never use any of the SILK or Hybrid modes to skip this delay. +By contrast, if it were all applied by the decoder, then a decoder which + processes audio in fixed-size blocks would be forced to delay the output of + CELT frames just in case of a later switch to a SILK or Hybrid mode. + + + + gives the maximum resampler delay + in samples at 48 kHz for each SILK audio bandwidth. +Because the actual output rate may not be 48 kHz, it may not be possible + to achieve exactly these delays while using a whole number of input or output + samples. +The reference implementation is able to resample to any of the supported + output sampling rates (8, 12, 16, 24, or 48 kHz) within or near this + delay constraint. +Some resampling filters (including those used by the reference implementation) + may add a delay that is not an exact integer, or is not linear-phase, and so + cannot be represented by a single delay at all frequencies. +However, such deviations are unlikely to be perceptible, and the comparison + tool described in is designed to be relatively + insensitive to them. +The delays listed here are the ones that should be targeted by the encoder. + + + +Audio Bandwidth +Delay in millisecond +NB 0.538 +MB 0.692 +WB 0.706 + + + +NB is given a smaller decoder delay allocation than MB and WB to allow a + higher-order filter when resampling to 8 kHz in both the encoder and + decoder. +This implies that the audio content of two SILK frames operating at different + bandwidths are not perfectly aligned in time. +This is not an issue for any transitions described in + , because they all involve a SILK decoder reset. +When the decoder is reset, any samples remaining in the resampling buffer + are discarded, and the resampler is re-initialized with silence. + + +
    + +
    + + +
    + + +The CELT layer of Opus is based on the Modified Discrete Cosine Transform + with partially overlapping windows of 5 to 22.5 ms. +The main principle behind CELT is that the MDCT spectrum is divided into +bands that (roughly) follow the Bark scale, i.e., the scale of the ear's +critical bands . The normal CELT layer uses 21 of those bands, though Opus + Custom (see ) may use a different number of bands. +In Hybrid mode, the first 17 bands (up to 8 kHz) are not coded. +A band can contain as little as one MDCT bin per channel, and as many as 176 +bins per channel, as detailed in . +In each band, the gain (energy) is coded separately from +the shape of the spectrum. Coding the gain explicitly makes it easy to +preserve the spectral envelope of the signal. The remaining unit-norm shape +vector is encoded using a Pyramid Vector Quantizer (PVQ) . + + + +Frame Size: +2.5 ms +5 ms +10 ms +20 ms +Start Frequency +Stop Frequency +Band Bins: + 0 1 2 4 8 0 Hz 200 Hz + 1 1 2 4 8 200 Hz 400 Hz + 2 1 2 4 8 400 Hz 600 Hz + 3 1 2 4 8 600 Hz 800 Hz + 4 1 2 4 8 800 Hz 1000 Hz + 5 1 2 4 8 1000 Hz 1200 Hz + 6 1 2 4 8 1200 Hz 1400 Hz + 7 1 2 4 8 1400 Hz 1600 Hz + 8 2 4 8 16 1600 Hz 2000 Hz + 9 2 4 8 16 2000 Hz 2400 Hz +10 2 4 8 16 2400 Hz 2800 Hz +11 2 4 8 16 2800 Hz 3200 Hz +12 4 8 16 32 3200 Hz 4000 Hz +13 4 8 16 32 4000 Hz 4800 Hz +14 4 8 16 32 4800 Hz 5600 Hz +15 6 12 24 48 5600 Hz 6800 Hz +16 6 12 24 48 6800 Hz 8000 Hz +17 8 16 32 64 8000 Hz 9600 Hz +18 12 24 48 96 9600 Hz 12000 Hz +19 18 36 72 144 12000 Hz 15600 Hz +20 22 44 88 176 15600 Hz 20000 Hz + + + +Transients are notoriously difficult for transform codecs to code. +CELT uses two different strategies for them: + +Using multiple smaller MDCTs instead of a single large MDCT, and +Dynamic time-frequency resolution changes (See ). + +To improve quality on highly tonal and periodic signals, CELT includes +a prefilter/postfilter combination. The prefilter on the encoder side +attenuates the signal's harmonics. The postfilter on the decoder side +restores the original gain of the harmonics, while shaping the coding noise +to roughly follow the harmonics. Such noise shaping reduces the perception +of the noise. + + + +When coding a stereo signal, three coding methods are available: + +mid-side stereo: encodes the mean and the difference of the left and right channels, +intensity stereo: only encodes the mean of the left and right channels (discards the difference), +dual stereo: encodes the left and right channels separately. + + + + +An overview of the decoder is given in . + + +
    +| decoder |----+ + | +---------+ | + | | + | +---------+ v + | | Fine | +---+ + +->| decoder |->| + | + | +---------+ +---+ + | ^ | ++---------+ | | | +| Range | | +----------+ v +| Decoder |-+ | Bit | +------+ ++---------+ | |Allocation| | 2**x | + | +----------+ +------+ + | | | + | v v +--------+ + | +---------+ +---+ +-------+ | pitch | + +->| PVQ |->| * |->| IMDCT |->| post- |---> + | | decoder | +---+ +-------+ | filter | + | +---------+ +--------+ + | ^ + +--------------------------------------+ +]]> +
    + + +The decoder is based on the following symbols and sets of symbols: + + + +Symbol(s) +PDF +Condition +silence {32767, 1}/32768 +post-filter {1, 1}/2 +octave uniform (6)post-filter +period raw bits (4+octave)post-filter +gain raw bits (3)post-filter +tapset {2, 1, 1}/4post-filter +transient {7, 1}/8 +intra {7, 1}/8 +coarse energy +tf_change +tf_select {1, 1}/2 +spread {7, 2, 21, 2}/32 +dyn. alloc. +alloc. trim {2, 2, 5, 10, 22, 46, 22, 10, 5, 2, 2}/128 +skip {1, 1}/2 +intensity uniform +dual {1, 1}/2 +fine energy +residual +anti-collapse{1, 1}/2 +finalize + + + +The decoder extracts information from the range-coded bitstream in the order +described in . In some circumstances, it is +possible for a decoded value to be out of range due to a very small amount of redundancy +in the encoding of large integers by the range coder. +In that case, the decoder should assume there has been an error in the coding, +decoding, or transmission and SHOULD take measures to conceal the error and/or report +to the application that a problem has occurred. Such out of range errors cannot occur +in the SILK layer. + + +
    + +The "transient" flag indicates whether the frame uses a single long MDCT or several short MDCTs. +When it is set, then the MDCT coefficients represent multiple +short MDCTs in the frame. When not set, the coefficients represent a single +long MDCT for the frame. The flag is encoded in the bitstream with a probability of 1/8. +In addition to the global transient flag is a per-band +binary flag to change the time-frequency (tf) resolution independently in each band. The +change in tf resolution is defined in tf_select_table[][] in celt.c and depends +on the frame size, whether the transient flag is set, and the value of tf_select. +The tf_select flag uses a 1/2 probability, but is only decoded +if it can have an impact on the result knowing the value of all per-band +tf_change flags. + +
    + +
    + + +It is important to quantize the energy with sufficient resolution because +any energy quantization error cannot be compensated for at a later +stage. Regardless of the resolution used for encoding the spectral shape of a band, +it is perceptually important to preserve the energy in each band. CELT uses a +three-step coarse-fine-fine strategy for encoding the energy in the base-2 log +domain, as implemented in quant_bands.c + +
    + +Coarse quantization of the energy uses a fixed resolution of 6 dB +(integer part of base-2 log). To minimize the bitrate, prediction is applied +both in time (using the previous frame) and in frequency (using the previous +bands). The part of the prediction that is based on the +previous frame can be disabled, creating an "intra" frame where the energy +is coded without reference to prior frames. The decoder first reads the intra flag +to determine what prediction is used. +The 2-D z-transform of +the prediction filter is: +
    + +
    +where b is the band index and l is the frame index. The prediction coefficients +applied depend on the frame size in use when not using intra energy and are alpha=0, beta=4915/32768 +when using intra energy. +The time-domain prediction is based on the final fine quantization of the previous +frame, while the frequency domain (within the current frame) prediction is based +on coarse quantization only (because the fine quantization has not been computed +yet). The prediction is clamped internally so that fixed point implementations with +limited dynamic range always remain in the same state as floating point implementations. +We approximate the ideal +probability distribution of the prediction error using a Laplace distribution +with separate parameters for each frame size in intra- and inter-frame modes. These +parameters are held in the e_prob_model table in quant_bands.c. +The +coarse energy quantization is performed by unquant_coarse_energy() and +unquant_coarse_energy_impl() (quant_bands.c). The encoding of the Laplace-distributed values is +implemented in ec_laplace_decode() (laplace.c). +
    + +
    + +
    + +The number of bits assigned to fine energy quantization in each band is determined +by the bit allocation computation described in . +Let B_i be the number of fine energy bits +for band i; the refinement is an integer f in the range [0,2**B_i-1]. The mapping between f +and the correction applied to the coarse energy is equal to (f+1/2)/2**B_i - 1/2. Fine +energy quantization is implemented in quant_fine_energy() (quant_bands.c). + + +When some bits are left "unused" after all other flags have been decoded, these bits +are assigned to a "final" step of fine allocation. In effect, these bits are used +to add one extra fine energy bit per band per channel. The allocation process +determines two "priorities" for the final fine bits. +Any remaining bits are first assigned only to bands of priority 0, starting +from band 0 and going up. If all bands of priority 0 have received one bit per +channel, then bands of priority 1 are assigned an extra bit per channel, +starting from band 0. If any bits are left after this, they are left unused. +This is implemented in unquant_energy_finalise() (quant_bands.c). + + +
    + +
    + +
    + +Because the bit allocation drives the decoding of the range-coder +stream, it MUST be recovered exactly so that identical coding decisions are +made in the encoder and decoder. Any deviation from the reference's resulting +bit allocation will result in corrupted output, though implementers are +free to implement the procedure in any way which produces identical results. + +The per-band gain-shape structure of the CELT layer ensures that using + the same number of bits for the spectral shape of a band in every frame will + result in a roughly constant signal-to-noise ratio in that band. +This results in coding noise that has the same spectral envelope as the signal. +The masking curve produced by a standard psychoacoustic model also closely + follows the spectral envelope of the signal. +This structure means that the ideal allocation is more consistent from frame to + frame than it is for other codecs without an equivalent structure, and that a + fixed allocation provides fairly consistent perceptual + performance . + +Many codecs transmit significant amounts of side information to control the + bit allocation within a frame. +Often this control is only indirect, and must be exercised carefully to + achieve the desired rate constraints. +The CELT layer, however, can adapt over a very wide range of rates, and thus + has a large number of codebook sizes to choose from for each band. +Explicitly signaling the size of each of these codebooks would impose + considerable overhead, even though the allocation is relatively static from + frame to frame. +This is because all of the information required to compute these codebook sizes + must be derived from a single frame by itself, in order to retain robustness + to packet loss, so the signaling cannot take advantage of knowledge of the + allocation in neighboring frames. +This problem is exacerbated in low-latency (small frame size) applications, + which would include this overhead in every frame. + +For this reason, in the MDCT mode Opus uses a primarily implicit bit +allocation. The available bitstream capacity is known in advance to both +the encoder and decoder without additional signaling, ultimately from the +packet sizes expressed by a higher-level protocol. Using this information, +the codec interpolates an allocation from a hard-coded table. + +While the band-energy structure effectively models intra-band masking, +it ignores the weaker inter-band masking, band-temporal masking, and +other less significant perceptual effects. While these effects can +often be ignored, they can become significant for particular samples. One +mechanism available to encoders would be to simply increase the overall +rate for these frames, but this is not possible in a constant rate mode +and can be fairly inefficient. As a result three explicitly signaled +mechanisms are provided to alter the implicit allocation: + + + +Band boost +Allocation trim +Band skipping + + + +The first of these mechanisms, band boost, allows an encoder to boost +the allocation in specific bands. The second, allocation trim, works by +biasing the overall allocation towards higher or lower frequency bands. The third, band +skipping, selects which low-precision high frequency bands +will be allocated no shape bits at all. + +In stereo mode there are two additional parameters +potentially coded as part of the allocation procedure: a parameter to allow the +selective elimination of allocation for the 'side' (i.e., intensity stereo) in jointly coded bands, +and a flag to deactivate joint coding (i.e., dual stereo). These values are not signaled if +they would be meaningless in the overall context of the allocation. + +Because every signaled adjustment increases overhead and implementation +complexity, none were included speculatively: the reference encoder makes use +of all of these mechanisms. While the decision logic in the reference was +found to be effective enough to justify the overhead and complexity, further +analysis techniques may be discovered which increase the effectiveness of these +parameters. As with other signaled parameters, an encoder is free to choose the +values in any manner, but unless a technique is known to deliver superior +perceptual results the methods used by the reference implementation should be +used. + +The allocation process consists of the following steps: determining the per-band +maximum allocation vector, decoding the boosts, decoding the tilt, determining +the remaining capacity of the frame, searching the mode table for the +entry nearest but not exceeding the available space (subject to the tilt, boosts, band +maximums, and band minimums), linear interpolation, reallocation of +unused bits with concurrent skip decoding, determination of the +fine-energy vs. shape split, and final reallocation. This process results +in a per-band shape allocation (in 1/8th bit units), a per-band fine-energy +allocation (in 1 bit per channel units), a set of band priorities for +controlling the use of remaining bits at the end of the frame, and a +remaining balance of unallocated space, which is usually zero except +at very high rates. + + +The "static" bit allocation (in 1/8 bits) for a quality q, excluding the minimums, maximums, +tilt and boosts, is equal to channels*N*alloc[band][q]<<LM>>2, where +alloc[][] is given in and LM=log2(frame_size/120). The allocation +is obtained by linearly interpolating between two values of q (in steps of 1/64) to find the +highest allocation that does not exceed the number of bits remaining. + + + + Rows indicate the MDCT bands, columns are the different quality (q) parameters. The units are 1/32 bit per MDCT bin. +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +090110118126134144152162172200 +080100110119127137145155165200 +07590103112120130138148158200 +0698493104114124132142152200 +063788695103113123133143200 +05671808997107117127137200 +04965758391101111121131200 +0405870788595105115125200 +034516572788898108118198 +029455966728292102112193 +02039536066768696106188 +01832475460708090100183 +0102640475464748494178 +002031394757677787173 +001223324151617181168 +00015253545556575163 +0004172939495969158 +0000122333435363153 +000011626364656148 +000001015203045129 +00000111120104 + + +The maximum allocation vector is an approximation of the maximum space +that can be used by each band for a given mode. The value is +approximate because the shape encoding is variable rate (due +to entropy coding of splitting parameters). Setting the maximum too low reduces the +maximum achievable quality in a band while setting it too high +may result in waste: bitstream capacity available at the end +of the frame which can not be put to any use. The maximums +specified by the codec reflect the average maximum. In the reference +implementation, the maximums in bits/sample are precomputed in a static table +(see cache_caps50[] in static_modes_float.h) for each band, +for each value of LM, and for both mono and stereo. + +Implementations are expected +to simply use the same table data, but the procedure for generating +this table is included in rate.c as part of compute_pulse_cache(). + +To convert the values in cache.caps into the actual maximums: first +set nbBands to the maximum number of bands for this mode, and stereo to +zero if stereo is not in use and one otherwise. For each band set N +to the number of MDCT bins covered by the band (for one channel), set LM +to the shift value for the frame size, +then set i to nbBands*(2*LM+stereo). Then set the maximum for the band to +the i-th index of cache.caps + 64 and multiply by the number of channels +in the current frame (one or two) and by N, then divide the result by 4 +using integer division. The resulting vector will be called +cap[]. The elements fit in signed 16-bit integers but do not fit in 8 bits. +This procedure is implemented in the reference in the function init_caps() in celt.c. + + +The band boosts are represented by a series of binary symbols which +are entropy coded with very low probability. Each band can potentially be boosted +multiple times, subject to the frame actually having enough room to obey +the boost and having enough room to code the boost symbol. The default +coding cost for a boost starts out at six bits (probability p=1/64), but subsequent boosts +in a band cost only a single bit and every time a band is boosted the +initial cost is reduced (down to a minimum of two bits, or p=1/4). Since the initial +cost of coding a boost is 6 bits, the coding cost of the boost symbols when +completely unused is 0.48 bits/frame for a 21 band mode (21*-log2(1-1/2**6)). + +To decode the band boosts: First set 'dynalloc_logp' to 6, the initial +amount of storage required to signal a boost in bits, 'total_bits' to the +size of the frame in 8th bits, 'total_boost' to zero, and 'tell' to the total number +of 8th bits decoded +so far. For each band from the coding start (0 normally, but 17 in Hybrid mode) +to the coding end (which changes depending on the signaled bandwidth), the boost quanta +in units of 1/8 bit is calculated as quanta = min(8*N, max(48, N)). +This represents a boost step size of six bits, subject to a lower limit of +1/8th bit/sample and an upper limit of 1 bit/sample. +Set 'boost' to zero and 'dynalloc_loop_logp' +to dynalloc_logp. While dynalloc_loop_log (the current worst case symbol cost) in +8th bits plus tell is less than total_bits plus total_boost and boost is less than cap[] for this +band: Decode a bit from the bitstream with a with dynalloc_loop_logp as the cost +of a one, update tell to reflect the current used capacity, if the decoded value +is zero break the loop otherwise add quanta to boost and total_boost, subtract quanta from +total_bits, and set dynalloc_loop_log to 1. When the while loop finishes +boost contains the boost for this band. If boost is non-zero and dynalloc_logp +is greater than 2, decrease dynalloc_logp. Once this process has been +executed on all bands, the band boosts have been decoded. This procedure +is implemented around line 2474 of celt.c. + +At very low rates it is possible that there won't be enough available +space to execute the inner loop even once. In these cases band boost +is not possible but its overhead is completely eliminated. Because of the +high cost of band boost when activated, a reasonable encoder should not be +using it at very low rates. The reference implements its dynalloc decision +logic around line 1304 of celt.c. + +The allocation trim is a integer value from 0-10. The default value of +5 indicates no trim. The trim parameter is entropy coded in order to +lower the coding cost of less extreme adjustments. Values lower than +5 bias the allocation towards lower frequencies and values above 5 +bias it towards higher frequencies. Like other signaled parameters, signaling +of the trim is gated so that it is not included if there is insufficient space +available in the bitstream. To decode the trim, first set +the trim value to 5, then if and only if the count of decoded 8th bits so far (ec_tell_frac) +plus 48 (6 bits) is less than or equal to the total frame size in 8th +bits minus total_boost (a product of the above band boost procedure), +decode the trim value using the PDF in . + + +PDF +{1, 1, 2, 5, 10, 22, 46, 22, 10, 5, 2, 2}/128 + + +For 10 ms and 20 ms frames using short blocks and that have at least LM+2 bits left prior to +the allocation process, then one anti-collapse bit is reserved in the allocation process so it can +be decoded later. Following the the anti-collapse reservation, one bit is reserved for skip if available. + +For stereo frames, bits are reserved for intensity stereo and for dual stereo. Intensity stereo +requires ilog2(end-start) bits. Those bits are reserved if there is enough bits left. Following this, one +bit is reserved for dual stereo if available. + + +The allocation computation begins by setting up some initial conditions. +'total' is set to the remaining available 8th bits, computed by taking the +size of the coded frame times 8 and subtracting ec_tell_frac(). From this value, one (8th bit) +is subtracted to ensure that the resulting allocation will be conservative. 'anti_collapse_rsv' +is set to 8 (8th bits) if and only if the frame is a transient, LM is greater than 1, and total is +greater than or equal to (LM+2) * 8. Total is then decremented by anti_collapse_rsv and clamped +to be equal to or greater than zero. 'skip_rsv' is set to 8 (8th bits) if total is greater than +8, otherwise it is zero. Total is then decremented by skip_rsv. This reserves space for the +final skipping flag. + +If the current frame is stereo, intensity_rsv is set to the conservative log2 in 8th bits +of the number of coded bands for this frame (given by the table LOG2_FRAC_TABLE in rate.c). If +intensity_rsv is greater than total then intensity_rsv is set to zero. Otherwise total is +decremented by intensity_rsv, and if total is still greater than 8, dual_stereo_rsv is +set to 8 and total is decremented by dual_stereo_rsv. + +The allocation process then computes a vector representing the hard minimum amounts allocation +any band will receive for shape. This minimum is higher than the technical limit of the PVQ +process, but very low rate allocations produce an excessively sparse spectrum and these bands +are better served by having no allocation at all. For each coded band, set thresh[band] to +twenty-four times the number of MDCT bins in the band and divide by 16. If 8 times the number +of channels is greater, use that instead. This sets the minimum allocation to one bit per channel +or 48 128th bits per MDCT bin, whichever is greater. The band-size dependent part of this +value is not scaled by the channel count, because at the very low rates where this limit is +applicable there will usually be no bits allocated to the side. + +The previously decoded allocation trim is used to derive a vector of per-band adjustments, +'trim_offsets[]'. For each coded band take the alloc_trim and subtract 5 and LM. Then multiply +the result by the number of channels, the number of MDCT bins in the shortest frame size for this mode, +the number of remaining bands, 2**LM, and 8. Then divide this value by 64. Finally, if the +number of MDCT bins in the band per channel is only one, 8 times the number of channels is subtracted +in order to diminish the allocation by one bit, because width 1 bands receive greater benefit +from the coarse energy coding. + + +
    + +
    + +In each band, the normalized "shape" is encoded +using a vector quantization scheme called a "pyramid vector quantizer". + + +In +the simplest case, the number of bits allocated in + is converted to a number of pulses as described +by . Knowing the number of pulses and the +number of samples in the band, the decoder calculates the size of the codebook +as detailed in . The size is used to decode +an unsigned integer (uniform probability model), which is the codeword index. +This index is converted into the corresponding vector as explained in +. This vector is then scaled to unit norm. + + +
    + +Although the allocation is performed in 1/8th bit units, the quantization requires +an integer number of pulses K. To do this, the encoder searches for the value +of K that produces the number of bits nearest to the allocated value +(rounding down if exactly halfway between two values), not to exceed +the total number of bits available. For efficiency reasons, the search is performed against a +precomputed allocation table which only permits some K values for each N. The number of +codebook entries can be computed as explained in . The difference +between the number of bits allocated and the number of bits used is accumulated to a +"balance" (initialized to zero) that helps adjust the +allocation for the next bands. One third of the balance is applied to the +bit allocation of each band to help achieve the target allocation. The only +exceptions are the band before the last and the last band, for which half the balance +and the whole balance are applied, respectively. + +
    + +
    + + +Decoding of PVQ vectors is implemented in decode_pulses() (cwrs.c). +The unique codeword index is decoded as a uniformly-distributed integer value between 0 and +V(N,K)-1, where V(N,K) is the number of possible combinations of K pulses in +N samples. The index is then converted to a vector in the same way specified in +. The indexing is based on the calculation of V(N,K) +(denoted N(L,K) in ). + + + + The number of combinations can be computed recursively as +V(N,K) = V(N-1,K) + V(N,K-1) + V(N-1,K-1), with V(N,0) = 1 and V(0,K) = 0, K != 0. +There are many different ways to compute V(N,K), including precomputed tables and direct +use of the recursive formulation. The reference implementation applies the recursive +formulation one line (or column) at a time to save on memory use, +along with an alternate, +univariate recurrence to initialize an arbitrary line, and direct +polynomial solutions for small N. All of these methods are +equivalent, and have different trade-offs in speed, memory usage, and +code size. Implementations MAY use any methods they like, as long as +they are equivalent to the mathematical definition. + + + +The decoded vector X is recovered as follows. +Let i be the index decoded with the procedure in + with ft = V(N,K), so that 0 <= i < V(N,K). +Let k = K. +Then for j = 0 to (N - 1), inclusive, do: + +Let p = (V(N-j-1,k) + V(N-j,k))/2. + +If i < p, then let sgn = 1, else let sgn = -1 + and set i = i - p. + +Let k0 = k and set p = p - V(N-j-1,k). + +While p > i, set k = k - 1 and + p = p - V(N-j-1,k). + + +Set X[j] = sgn*(k0 - k) and i = i - p. + + + + + +The decoded vector X is then normalized such that its +L2-norm equals one. + +
    + +
    + +The normalized vector decoded in is then rotated +for the purpose of avoiding tonal artifacts. The rotation gain is equal to +
    + +
    + +where N is the number of dimensions, K is the number of pulses, and f_r depends on +the value of the "spread" parameter in the bit-stream. +
    + + +Spread value +f_r + 0 infinite (no rotation) + 1 15 + 2 10 + 3 5 + + + +The rotation angle is then calculated as +
    + +
    +A 2-D rotation R(i,j) between points x_i and x_j is defined as: +
    + +
    + +An N-D rotation is then achieved by applying a series of 2-D rotations back and forth, in the +following order: R(x_1, x_2), R(x_2, x_3), ..., R(x_N-2, X_N-1), R(x_N-1, X_N), +R(x_N-2, X_N-1), ..., R(x_1, x_2). +
    + + +If the decoded vector represents more +than one time block, then this spreading process is applied separately on each time block. +Also, if each block represents 8 samples or more, then another N-D rotation, by +(pi/2-theta), is applied before the rotation described above. This +extra rotation is applied in an interleaved manner with a stride equal to round(sqrt(N/nb_blocks)), +i.e., it is applied independently for each set of sample S_k = {stride*n + k}, n=0..N/stride-1. + +
    + +
    + +To avoid the need for multi-precision calculations when decoding PVQ codevectors, +the maximum size allowed for codebooks is 32 bits. When larger codebooks are +needed, the vector is instead split in two sub-vectors of size N/2. +A quantized gain parameter with precision +derived from the current allocation is entropy coded to represent the relative +gains of each side of the split, and the entire decoding process is recursively +applied. Multiple levels of splitting may be applied up to a limit of LM+1 splits. +The same recursive mechanism is applied for the joint coding +of stereo audio. + + +
    + +
    + +The time-frequency (TF) parameters are used to control the time-frequency resolution tradeoff +in each coded band. For each band, there are two possible TF choices. For the first +band coded, the PDF is {3, 1}/4 for frames marked as transient and {15, 1}/16 for +the other frames. For subsequent bands, the TF choice is coded relative to the +previous TF choice with probability {15, 1}/15 for transient frames and {31, 1}/32 +otherwise. The mapping between the decoded TF choices and the adjustment in TF +resolution is shown in the tables below. + + + +Frame size (ms) +0 +1 +2.5 0 -1 +5 0 -1 +10 0 -2 +20 0 -2 + + + +Frame size (ms) +0 +1 +2.5 0 -1 +5 0 -2 +10 0 -3 +20 0 -3 + + + + +Frame size (ms) +0 +1 +2.5 0 -1 +5 1 0 +10 2 0 +20 3 0 + + + +Frame size (ms) +0 +1 +2.5 0 -1 +5 1 -1 +10 1 -1 +20 1 -1 + + + +A negative TF adjustment means that the temporal resolution is increased, +while a positive TF adjustment means that the frequency resolution is increased. +Changes in TF resolution are implemented using the Hadamard transform . To increase +the time resolution by N, N "levels" of the Hadamard transform are applied to the +decoded vector for each interleaved MDCT vector. To increase the frequency resolution +(assumes a transient frame), then N levels of the Hadamard transform are applied +across the interleaved MDCT vector. In the case of increased +time resolution the decoder uses the "sequency order" because the input vector +is sorted in time. + +
    + + +
    + +
    + +The anti-collapse feature is designed to avoid the situation where the use of multiple +short MDCTs causes the energy in one or more of the MDCTs to be zero for +some bands, causing unpleasant artifacts. +When the frame has the transient bit set, an anti-collapse bit is decoded. +When anti-collapse is set, the energy in each small MDCT is prevented +from collapsing to zero. For each band of each MDCT where a collapse is +detected, a pseudo-random signal is inserted with an energy corresponding +to the minimum energy over the two previous frames. A renormalization step is +then required to ensure that the anti-collapse step did not alter the +energy preservation property. + +
    + +
    + +Just as each band was normalized in the encoder, the last step of the decoder before +the inverse MDCT is to denormalize the bands. Each decoded normalized band is +multiplied by the square root of the decoded energy. This is done by denormalise_bands() +(bands.c). + +
    + +
    + + +The inverse MDCT implementation has no special characteristics. The +input is N frequency-domain samples and the output is 2*N time-domain +samples, while scaling by 1/2. A "low-overlap" window reduces the algorithmic delay. +It is derived from a basic (full overlap) 240-sample version of the window used by the Vorbis codec: +
    + +
    +The low-overlap window is created by zero-padding the basic window and inserting ones in the +middle, such that the resulting window still satisfies power complementarity . +The IMDCT and +windowing are performed by mdct_backward (mdct.c). +
    + +
    + +The output of the inverse MDCT (after weighted overlap-add) is sent to the +post-filter. Although the post-filter is applied at the end, the post-filter +parameters are encoded at the beginning, just after the silence flag. +The post-filter can be switched on or off using one bit (logp=1). +If the post-filter is enabled, then the octave is decoded as an integer value +between 0 and 6 of uniform probability. Once the octave is known, the fine pitch +within the octave is decoded using 4+octave raw bits. The final pitch period +is equal to (16<<octave)+fine_pitch-1 so it is bounded between 15 and 1022, +inclusively. Next, the gain is decoded as three raw bits and is equal to +G=3*(int_gain+1)/32. The set of post-filter taps is decoded last, using +a pdf equal to {2, 1, 1}/4. Tapset zero corresponds to the filter coefficients +g0 = 0.3066406250, g1 = 0.2170410156, g2 = 0.1296386719. Tapset one +corresponds to the filter coefficients g0 = 0.4638671875, g1 = 0.2680664062, +g2 = 0, and tapset two uses filter coefficients g0 = 0.7998046875, +g1 = 0.1000976562, g2 = 0. + + + +The post-filter response is thus computed as: +
    + + + +
    + +During a transition between different gains, a smooth transition is calculated +using the square of the MDCT window. It is important that values of y(n) be +interpolated one at a time such that the past value of y(n) used is interpolated. +
    +
    + +
    + +After the post-filter, +the signal is de-emphasized using the inverse of the pre-emphasis filter +used in the encoder: +
    + +
    +where alpha_p=0.8500061035. +
    +
    + +
    + +
    + +
    + +Packet loss concealment (PLC) is an optional decoder-side feature that +SHOULD be included when receiving from an unreliable channel. Because +PLC is not part of the bitstream, there are many acceptable ways to +implement PLC with different complexity/quality trade-offs. + + + +The PLC in +the reference implementation depends on the mode of last packet received. +In CELT mode, the PLC finds a periodicity in the decoded +signal and repeats the windowed waveform using the pitch offset. The windowed +waveform is overlapped in such a way as to preserve the time-domain aliasing +cancellation with the previous frame and the next frame. This is implemented +in celt_decode_lost() (mdct.c). In SILK mode, the PLC uses LPC extrapolation +from the previous frame, implemented in silk_PLC() (PLC.c). + + +
    + +Clock drift refers to the gradual desynchronization of two endpoints +whose sample clocks run at different frequencies while they are streaming +live audio. Differences in clock frequencies are generally attributable to +manufacturing variation in the endpoints' clock hardware. For long-lived +streams, the time difference between sender and receiver can grow without +bound. + + + +When the sender's clock runs slower than the receiver's, the effect is similar +to packet loss: too few packets are received. The receiver can distinguish +between drift and loss if the transport provides packet timestamps. A receiver +for live streams SHOULD conceal the effects of drift, and MAY do so by invoking +the PLC. + + + +When the sender's clock runs faster than the receiver's, too many packets will +be received. The receiver MAY respond by skipping any packet (i.e., not +submitting the packet for decoding). This is likely to produce a less severe +artifact than if the frame were dropped after decoding. + + + +A decoder MAY employ a more sophisticated drift compensation method. For +example, the +NetEQ component +of the +Google WebRTC codebase +compensates for drift by adding or removing +one period when the signal is highly periodic. The reference implementation of +Opus allows a caller to learn whether the current frame's signal is highly +periodic, and if so what the period is, using the OPUS_GET_PITCH() request. + +
    + +
    + +
    + + +Switching between the Opus coding modes, audio bandwidths, and channel counts + requires careful consideration to avoid audible glitches. +Switching between any two configurations of the CELT-only mode, any two + configurations of the Hybrid mode, or from WB SILK to Hybrid mode does not + require any special treatment in the decoder, as the MDCT overlap will smooth + the transition. +Switching from Hybrid mode to WB SILK requires adding in the final contents + of the CELT overlap buffer to the first SILK-only packet. +This can be done by decoding a 2.5 ms silence frame with the CELT decoder + using the channel count of the SILK-only packet (and any choice of audio + bandwidth), which will correctly handle the cases when the channel count + changes as well. + + + +When changing the channel count for SILK-only or Hybrid packets, the encoder + can avoid glitches by smoothly varying the stereo width of the input signal + before or after the transition, and SHOULD do so. +However, other transitions between SILK-only packets or between NB or MB SILK + and Hybrid packets may cause glitches, because neither the LSF coefficients + nor the LTP, LPC, stereo unmixing, and resampler buffers are available at the + new sample rate. +These switches SHOULD be delayed by the encoder until quiet periods or + transients, where the inevitable glitches will be less audible. Additionally, + the bit-stream MAY include redundant side information ("redundancy"), in the + form of additional CELT frames embedded in each of the Opus frames around the + transition. + + + +The other transitions that cannot be easily handled are those where the lower + frequencies switch between the SILK LP-based model and the CELT MDCT model. +However, an encoder may not have an opportunity to delay such a switch to a + convenient point. +For example, if the content switches from speech to music, and the encoder does + not have enough latency in its analysis to detect this in advance, there may + be no convenient silence period during which to make the transition for quite + some time. +To avoid or reduce glitches during these problematic mode transitions, and + also between audio bandwidth changes in the SILK-only modes, transitions MAY + include redundant side information ("redundancy"), in the form of an + additional CELT frame embedded in the Opus frame. + + + +A transition between coding the lower frequencies with the LP model and the + MDCT model or a transition that involves changing the SILK bandwidth + is only normatively specified when it includes redundancy. +For those without redundancy, it is RECOMMENDED that the decoder use a + concealment technique (e.g., make use of a PLC algorithm) to "fill in" the + gap or discontinuity caused by the mode transition. +Therefore, PLC MUST NOT be applied during any normative transition, i.e., when + +A packet includes redundancy for this transition (as described below), +The transition is between any WB SILK packet and any Hybrid packet, or vice + versa, +The transition is between any two Hybrid mode packets, or +The transition is between any two CELT mode packets, + + unless there is actual packet loss. + + +
    + +Transitions with side information include an extra 5 ms "redundant" CELT + frame within the Opus frame. +This frame is designed to fill in the gap or discontinuity in the different + layers without requiring the decoder to conceal it. +For transitions from CELT-only to SILK-only or Hybrid, the redundant frame is + inserted in the first Opus frame after the transition (i.e., the first + SILK-only or Hybrid frame). +For transitions from SILK-only or Hybrid to CELT-only, the redundant frame is + inserted in the last Opus frame before the transition (i.e., the last + SILK-only or Hybrid frame). + + +
    + +The presence of redundancy is signaled in all SILK-only and Hybrid frames, not + just those involved in a mode transition. +This allows the frames to be decoded correctly even if an adjacent frame is + lost. +For SILK-only frames, this signaling is implicit, based on the size of the + of the Opus frame and the number of bits consumed decoding the SILK portion of + it. +After decoding the SILK portion of the Opus frame, the decoder uses ec_tell() + (see ) to check if there are at least 17 bits + remaining. +If so, then the frame contains redundancy. + + + +For Hybrid frames, this signaling is explicit. +After decoding the SILK portion of the Opus frame, the decoder uses ec_tell() + (see ) to ensure there are at least 37 bits remaining. +If so, it reads a symbol with the PDF in + , and if the value is 1, then the + frame contains redundancy. +Otherwise (if there were fewer than 37 bits left or the value was 0), the frame + does not contain redundancy. + + + +PDF +{4095, 1}/4096 + +
    + +
    + +Since the current frame is a SILK-only or a Hybrid frame, it must be at least + 10 ms. +Therefore, it needs an additional flag to indicate whether the redundant + 5 ms CELT frame should be mixed into the beginning of the current frame, + or the end. +After determining that a frame contains redundancy, the decoder reads a + 1 bit symbol with a uniform PDF + (). + + + +PDF +{1, 1}/2 + + + +If the value is zero, this is the first frame in the transition, and the + redundancy belongs at the end. +If the value is one, this is the second frame in the transition, and the + redundancy belongs at the beginning. +There is no way to specify that an Opus frame contains separate redundant CELT + frames at both the beginning and the end. + +
    + +
    + +Unlike the CELT portion of a Hybrid frame, the redundant CELT frame does not + use the same entropy coder state as the rest of the Opus frame, because this + would break the CELT bit allocation mechanism in Hybrid frames. +Thus, a redundant CELT frame always starts and ends on a byte boundary, even in + SILK-only frames, where this is not strictly necessary. + + + +For SILK-only frames, the number of bytes in the redundant CELT frame is simply + the number of whole bytes remaining, which must be at least 2, due to the + space check in . +For Hybrid frames, the number of bytes is equal to 2, plus a decoded unsigned + integer less than 256 (see ). +This may be more than the number of whole bytes remaining in the Opus frame, + in which case the frame is invalid. +However, a decoder is not required to ignore the entire frame, as this may be + the result of a bit error that desynchronized the range coder. +There may still be useful data before the error, and a decoder MAY keep any + audio decoded so far instead of invoking the PLC, but it is RECOMMENDED that + the decoder stop decoding and discard the rest of the current Opus frame. + + + +It would have been possible to avoid these invalid states in the design of Opus + by limiting the range of the explicit length decoded from Hybrid frames by the + actual number of whole bytes remaining. +However, this would require an encoder to determine the rate allocation for the + MDCT layer up front, before it began encoding that layer. +By allowing some invalid sizes, the encoder is able to defer that decision + until much later. +When encoding Hybrid frames which do not include redundancy, the encoder must + still decide up-front if it wishes to use the minimum 37 bits required to + trigger encoding of the redundancy flag, but this is a much looser + restriction. + + + +After determining the size of the redundant CELT frame, the decoder reduces + the size of the buffer currently in use by the range coder by that amount. +The CELT layer read any raw bits from the end of this reduced buffer, and all + calculations of the number of bits remaining in the buffer must be done using + this new, reduced size, rather than the original size of the Opus frame. + +
    + +
    + +The redundant frame is decoded like any other CELT-only frame, with the + exception that it does not contain a TOC byte. +The frame size is fixed at 5 ms, the channel count is set to that of the + current frame, and the audio bandwidth is also set to that of the current + frame, with the exception that for MB SILK frames, it is set to WB. + + + +If the redundancy belongs at the beginning (in a CELT-only to SILK-only or + Hybrid transition), the final reconstructed output uses the first 2.5 ms + of audio output by the decoder for the redundant frame as-is, discarding + the corresponding output from the SILK-only or Hybrid portion of the frame. +The remaining 2.5 ms is cross-lapped with the decoded SILK/Hybrid signal + using the CELT's power-complementary MDCT window to ensure a smooth + transition. + + + +If the redundancy belongs at the end (in a SILK-only or Hybrid to CELT-only + transition), only the second half (2.5 ms) of the audio output by the + decoder for the redundant frame is used. +In that case, the second half of the redundant frame is cross-lapped with the + end of the SILK/Hybrid signal, again using CELT's power-complementary MDCT + window to ensure a smooth transition. + +
    + +
    + +
    + +When a transition occurs, the state of the SILK or the CELT decoder (or both) + may need to be reset before decoding a frame in the new mode. +This avoids reusing "out of date" memory, which may not have been updated in + some time or may not be in a well-defined state due to, e.g., PLC. +The SILK state is reset before every SILK-only or Hybrid frame where the + previous frame was CELT-only. +The CELT state is reset every time the operating mode changes and the new mode + is either Hybrid or CELT-only, except when the transition uses redundancy as + described above. +When switching from SILK-only or Hybrid to CELT-only with redundancy, the CELT + state is reset before decoding the redundant CELT frame embedded in the + SILK-only or Hybrid frame, but it is not reset before decoding the following + CELT-only frame. +When switching from CELT-only mode to SILK-only or Hybrid mode with redundancy, + the CELT decoder is not reset for decoding the redundant CELT frame. + +
    + +
    + + + illustrates all of the normative + transitions involving a mode change, an audio bandwidth change, or both. +Each one uses an S, H, or C to represent an Opus frame in the corresponding + mode. +In addition, an R indicates the presence of redundancy in the Opus frame it is + cross-lapped with. +Its location in the first or last 5 ms is assumed to correspond to whether + it is the frame before or after the transition. +Other uses of redundancy are non-normative. +Finally, a c indicates the contents of the CELT overlap buffer after the + previously decoded frame (i.e., as extracted by decoding a silence frame). +
    + S -> S + & + !R -> R + & + ;S -> S -> S + +NB or MB SILK to Hybrid with Redundancy: S -> S -> S + & + !R ->;H -> H -> H + +WB SILK to Hybrid: S -> S -> S ->!H -> H -> H + +SILK to CELT with Redundancy: S -> S -> S + & + !R -> C -> C -> C + +Hybrid to NB or MB SILK with Redundancy: H -> H -> H + & + !R -> R + & + ;S -> S -> S + +Hybrid to WB SILK: H -> H -> H -> c + \ + + > S -> S -> S + +Hybrid to CELT with Redundancy: H -> H -> H + & + !R -> C -> C -> C + +CELT to SILK with Redundancy: C -> C -> C -> R + & + ;S -> S -> S + +CELT to Hybrid with Redundancy: C -> C -> C -> R + & + |H -> H -> H + +Key: +S SILK-only frame ; SILK decoder reset +H Hybrid frame | CELT and SILK decoder resets +C CELT-only frame ! CELT decoder reset +c CELT overlap + Direct mixing +R Redundant CELT frame & Windowed cross-lap +]]> +
    +The first two and the last two Opus frames in each example are illustrative, + i.e., there is no requirement that a stream remain in the same configuration + for three consecutive frames before or after a switch. +
    + + +The behavior of transitions without redundancy where PLC is allowed is non-normative. +An encoder might still wish to use these transitions if, for example, it + doesn't want to add the extra bitrate required for redundancy or if it makes + a decision to switch after it has already transmitted the frame that would + have had to contain the redundancy. + illustrates the recommended + cross-lapping and decoder resets for these transitions. +
    + S -> S ;S -> S -> S + +NB or MB SILK to Hybrid: S -> S -> S |H -> H -> H + +SILK to CELT without Redundancy: S -> S -> S -> P + & + !C -> C -> C + +Hybrid to NB or MB SILK: H -> H -> H -> c + + + ;S -> S -> S + +Hybrid to CELT without Redundancy: H -> H -> H -> P + & + !C -> C -> C + +CELT to SILK without Redundancy: C -> C -> C -> P + & + ;S -> S -> S + +CELT to Hybrid without Redundancy: C -> C -> C -> P + & + |H -> H -> H + +Key: +S SILK-only frame ; SILK decoder reset +H Hybrid frame | CELT and SILK decoder resets +C CELT-only frame ! CELT decoder reset +c CELT overlap + Direct mixing +P Packet Loss Concealment & Windowed cross-lap +]]> +
    +Encoders SHOULD NOT use other transitions, e.g., those that involve redundancy + in ways not illustrated in . +
    + +
    + +
    + +
    + + + + + + +
    + +Just like the decoder, the Opus encoder also normally consists of two main blocks: the +SILK encoder and the CELT encoder. However, unlike the case of the decoder, a valid +(though potentially suboptimal) Opus encoder is not required to support all modes and +may thus only include a SILK encoder module or a CELT encoder module. +The output bit-stream of the Opus encoding contains bits from the SILK and CELT + encoders, though these are not separable due to the use of a range coder. +A block diagram of the encoder is illustrated below. + +
    + +| Rate |--->| Encoder | V + +-----------+ | | Conversion | | | +---------+ + | Optional | | +------------+ +---------+ | Range | +->| High-pass |--+ | Encoder |----> + | Filter | | +--------------+ +---------+ | | Bit- + +-----------+ | | Delay | | CELT | +---------+ stream + +->| Compensation |->| Encoder | ^ + | | | |------+ + +--------------+ +---------+ +]]> + +
    +
    + + +For a normal encoder where both the SILK and the CELT modules are included, an optimal +encoder should select which coding mode to use at run-time depending on the conditions. +In the reference implementation, the frame size is selected by the application, but the +other configuration parameters (number of channels, bandwidth, mode) are automatically +selected (unless explicitly overridden by the application) depend on the following: + +Requested bitrate +Input sampling rate +Type of signal (speech vs music) +Frame size in use + + +The type of signal currently needs to be provided by the application (though it can be +changed in real-time). An Opus encoder implementation could also do automatic detection, +but since Opus is an interactive codec, such an implementation would likely have to either +delay the signal (for non-interactive applications) or delay the mode switching decisions (for +interactive applications). + + + +When the encoder is configured for voice over IP applications, the input signal is +filtered by a high-pass filter to remove the lowest part of the spectrum +that contains little speech energy and may contain background noise. This is a second order +Auto Regressive Moving Average (i.e., with poles and zeros) filter with a cut-off frequency around 50 Hz. +In the future, a music detector may also be used to lower the cut-off frequency when the +input signal is detected to be music rather than speech. + + +
    + +The range coder acts as the bit-packer for Opus. +It is used in three different ways: to encode + + +Entropy-coded symbols with a fixed probability model using ec_encode() + (entenc.c), + + +Integers from 0 to (2**M - 1) using ec_enc_uint() or ec_enc_bits() + (entenc.c), + +Integers from 0 to (ft - 1) (where ft is not a power of two) using + ec_enc_uint() (entenc.c). + + + + + +The range encoder maintains an internal state vector composed of the four-tuple + (val, rng, rem, ext) representing the low end of the current + range, the size of the current range, a single buffered output byte, and a + count of additional carry-propagating output bytes. +Both val and rng are 32-bit unsigned integer values, rem is a byte value or + less than 255 or the special value -1, and ext is an unsigned integer with at + least 11 bits. +This state vector is initialized at the start of each each frame to the value + (0, 2**31, -1, 0). +After encoding a sequence of symbols, the value of rng in the encoder should + exactly match the value of rng in the decoder after decoding the same sequence + of symbols. +This is a powerful tool for detecting errors in either an encoder or decoder + implementation. +The value of val, on the other hand, represents different things in the encoder + and decoder, and is not expected to match. + + + +The decoder has no analog for rem and ext. +These are used to perform carry propagation in the renormalization loop below. +Each iteration of this loop produces 9 bits of output, consisting of 8 data + bits and a carry flag. +The encoder cannot determine the final value of the output bytes until it + propagates these carry flags. +Therefore the reference implementation buffers a single non-propagating output + byte (i.e., one less than 255) in rem and keeps a count of additional + propagating (i.e., 255) output bytes in ext. +An implementation may choose to use any mathematically equivalent scheme to + perform carry propagation. + + +
    + +The main encoding function is ec_encode() (entenc.c), which encodes symbol k in + the current context using the same three-tuple (fl[k], fh[k], ft) + as the decoder to describe the range of the symbol (see + ). + + +ec_encode() updates the state of the encoder as follows. +If fl[k] is greater than zero, then +
    + +
    +Otherwise, val is unchanged and +
    + +
    +The divisions here are integer division. +
    + +
    + +After this update, the range is normalized using a procedure very similar to + that of , implemented by + ec_enc_normalize() (entenc.c). +The following process is repeated until rng > 2**23. +First, the top 9 bits of val, (val>>23), are sent to the carry buffer, + described in . +Then, the encoder sets +
    + +
    +
    +
    + +
    + +The function ec_enc_carry_out() (entenc.c) implements carry propagation and + output buffering. +It takes as input a 9-bit value, c, consisting of 8 data bits and an additional + carry bit. +If c is equal to the value 255, then ext is simply incremented, and no other + state updates are performed. +Otherwise, let b = (c>>8) be the carry bit. +Then, + + +If the buffered byte rem contains a value other than -1, the encoder outputs + the byte (rem + b). +Otherwise, if rem is -1, no byte is output. + + +If ext is non-zero, then the encoder outputs ext bytes---all with a value of 0 + if b is set, or 255 if b is unset---and sets ext to 0. + + +rem is set to the 8 data bits: +
    + +
    +
    +
    +
    +
    + +
    + +
    + +The reference implementation uses three additional encoding methods that are + exactly equivalent to the above, but make assumptions and simplifications that + allow for a more efficient implementation. + + +
    + +The first is ec_encode_bin() (entenc.c), defined using the parameter ftb + instead of ft. +It is mathematically equivalent to calling ec_encode() with + ft = (1<<ftb), but avoids using division. + +
    + +
    + +The next is ec_enc_bit_logp() (entenc.c), which encodes a single binary symbol. +The context is described by a single parameter, logp, which is the absolute + value of the base-2 logarithm of the probability of a "1". +It is mathematically equivalent to calling ec_encode() with the 3-tuple + (fl[k] = 0, fh[k] = (1<<logp) - 1, + ft = (1<<logp)) if k is 0 and with + (fl[k] = (1<<logp) - 1, + fh[k] = ft = (1<<logp)) if k is 1. +The implementation requires no multiplications or divisions. + +
    + +
    + +The last is ec_enc_icdf() (entenc.c), which encodes a single binary symbol with + a table-based context of up to 8 bits. +This uses the same icdf table as ec_dec_icdf() from + . +The function is mathematically equivalent to calling ec_encode() with + fl[k] = (1<<ftb) - icdf[k-1] (or 0 if + k == 0), fh[k] = (1<<ftb) - icdf[k], and + ft = (1<<ftb). +This only saves a few arithmetic operations over ec_encode_bin(), but allows + the encoder to use the same icdf tables as the decoder. + +
    + +
    + +
    + +The raw bits used by the CELT layer are packed at the end of the buffer using + ec_enc_bits() (entenc.c). +Because the raw bits may continue into the last byte output by the range coder + if there is room in the low-order bits, the encoder must be prepared to merge + these values into a single byte. +The procedure in does this in a way that + ensures both the range coded data and the raw bits can be decoded + successfully. + +
    + +
    + +The function ec_enc_uint() (entenc.c) encodes one of ft equiprobable symbols in + the range 0 to (ft - 1), inclusive, each with a frequency of 1, + where ft may be as large as (2**32 - 1). +Like the decoder (see ), it splits up the + value into a range coded symbol representing up to 8 of the high bits, and, if + necessary, raw bits representing the remainder of the value. + + +ec_enc_uint() takes a two-tuple (t, ft), where t is the value to be + encoded, 0 <= t < ft, and ft is not necessarily a + power of two. +Let ftb = ilog(ft - 1), i.e., the number of bits required + to store (ft - 1) in two's complement notation. +If ftb is 8 or less, then t is encoded directly using ec_encode() with the + three-tuple (t, t + 1, ft). + + +If ftb is greater than 8, then the top 8 bits of t are encoded using the + three-tuple (t>>(ftb - 8), + (t>>(ftb - 8)) + 1, + ((ft - 1)>>(ftb - 8)) + 1), and the + remaining bits, + (t & ((1<<(ftb - 8)) - 1), + are encoded as raw bits with ec_enc_bits(). + +
    + +
    + +After all symbols are encoded, the stream must be finalized by outputting a + value inside the current range. +Let end be the integer in the interval [val, val + rng) with the + largest number of trailing zero bits, b, such that + (end + (1<<b) - 1) is also in the interval + [val, val + rng). +This choice of end allows the maximum number of trailing bits to be set to + arbitrary values while still ensuring the range coded part of the buffer can + be decoded correctly. +Then, while end is not zero, the top 9 bits of end, i.e., (end>>23), are + passed to the carry buffer in accordance with the procedure in + , and end is updated via +
    + +
    +Finally, if the buffered output byte, rem, is neither zero nor the special + value -1, or the carry count, ext, is greater than zero, then 9 zero bits are + sent to the carry buffer to flush it to the output buffer. +When outputting the final byte from the range coder, if it would overlap any + raw bits already packed into the end of the output buffer, they should be ORed + into the same byte. +The bit allocation routines in the CELT layer should ensure that this can be + done without corrupting the range coder data so long as end is chosen as + described above. +If there is any space between the end of the range coder data and the end of + the raw bits, it is padded with zero bits. +This entire process is implemented by ec_enc_done() (entenc.c). +
    +
    + +
    + + The bit allocation routines in Opus need to be able to determine a + conservative upper bound on the number of bits that have been used + to encode the current frame thus far. This drives allocation + decisions and ensures that the range coder and raw bits will not + overflow the output buffer. This is computed in the + reference implementation to whole-bit precision by + the function ec_tell() (entcode.h) and to fractional 1/8th bit + precision by the function ec_tell_frac() (entcode.c). + Like all operations in the range coder, it must be implemented in a + bit-exact manner, and must produce exactly the same value returned by + the same functions in the decoder after decoding the same symbols. + +
    + +
    + +
    + + In many respects the SILK encoder mirrors the SILK decoder described + in . + Details such as the quantization and range coder tables can be found + there, while this section describes the high-level design choices that + were made. + The diagram below shows the basic modules of the SILK encoder. +
    + +| Rate |--->| Mixing |--->| Core |----------> +Input |Conversion| | | | Encoder | Bitstream + +----------+ +--------+ +---------+ +]]> + +
    +
    + +
    + +The input signal's sampling rate is adjusted by a sample rate conversion +module so that it matches the SILK internal sampling rate. +The input to the sample rate converter is delayed by a number of samples +depending on the sample rate ratio, such that the overall delay is constant +for all input and output sample rates. + +
    + +
    + +The stereo mixer is only used for stereo input signals. +It converts a stereo left/right signal into an adaptive +mid/side representation. +The first step is to compute non-adaptive mid/side signals +as half the sum and difference between left and right signals. +The side signal is then minimized in energy by subtracting a +prediction of it based on the mid signal. +This prediction works well when the left and right signals +exhibit linear dependency, for instance for an amplitude-panned +input signal. +Like in the decoder, the prediction coefficients are linearly +interpolated during the first 8 ms of the frame. + The mid signal is always encoded, whereas the residual + side signal is only encoded if it has sufficient + energy compared to the mid signal's energy. + If it has not, + the "mid_only_flag" is set without encoding the side signal. + + +The predictor coefficients are coded regardless of whether +the side signal is encoded. +For each frame, two predictor coefficients are computed, one +that predicts between low-passed mid and side channels, and +one that predicts between high-passed mid and side channels. +The low-pass filter is a simple three-tap filter +and creates a delay of one sample. +The high-pass filtered signal is the difference between +the mid signal delayed by one sample and the low-passed +signal. Instead of explicitly computing the high-passed +signal, it is computationally more efficient to transform +the prediction coefficients before applying them to the +filtered mid signal, as follows +
    + + + +
    +where w0 and w1 are the low-pass and high-pass prediction +coefficients, mid(n-1) is the mid signal delayed by one sample, +LP(n) and HP(n) are the low-passed and high-passed +signals and pred(n) is the prediction signal that is subtracted +from the side signal. +
    +
    + +
    + +What follows is a description of the core encoder and its components. +For simplicity, the core encoder is referred to simply as the encoder in +the remainder of this section. An overview of the encoder is given in +. + +
    + +| | + +---------+ | +---------+ | | + |Voice | | |LTP |12 | | + +-->|Activity |--+ +----->|Scaling |-----------+---->| | + | |Detector |3 | | |Control |<--+ | | | + | +---------+ | | +---------+ | | | | + | | | +---------+ | | | | + | | | |Gains | | | | | + | | | +-->|Processor|---|---+---|---->| R | + | | | | | |11 | | | | a | + | \/ | | +---------+ | | | | n | + | +---------+ | | +---------+ | | | | g | + | |Pitch | | | |LSF | | | | | e | + | +->|Analysis |---+ | |Quantizer|---|---|---|---->| | + | | | |4 | | | |8 | | | | E |--> + | | +---------+ | | +---------+ | | | | n | 2 + | | | | 9/\ 10| | | | | c | + | | | | | \/ | | | | o | + | | +---------+ | | +----------+ | | | | d | + | | |Noise | +--|-->|Prediction|--+---|---|---->| e | + | +->|Shaping |---|--+ |Analysis |7 | | | | r | + | | |Analysis |5 | | | | | | | | | + | | +---------+ | | +----------+ | | | | | + | | | | /\ | | | | | + | | +----------|--|--------+ | | | | | + | | | \/ \/ \/ \/ \/ | | + | | | +---------+ +------------+ | | + | | | | | |Noise | | | +-+-------+-----+------>|Prefilter|--------->|Shaping |-->| | +1 | | 6 |Quantization|13 | | + +---------+ +------------+ +---+ + +1: Input speech signal +2: Range encoded bitstream +3: Voice activity estimate +4: Pitch lags (per 5 ms) and voicing decision (per 20 ms) +5: Noise shaping quantization coefficients + - Short term synthesis and analysis + noise shaping coefficients (per 5 ms) + - Long term synthesis and analysis noise + shaping coefficients (per 5 ms and for voiced speech only) + - Noise shaping tilt (per 5 ms) + - Quantizer gain/step size (per 5 ms) +6: Input signal filtered with analysis noise shaping filters +7: Short and long term prediction coefficients + LTP (per 5 ms) and LPC (per 20 ms) +8: LSF quantization indices +9: LSF coefficients +10: Quantized LSF coefficients +11: Processed gains, and synthesis noise shape coefficients +12: LTP state scaling coefficient. Controlling error propagation + / prediction gain trade-off +13: Quantized signal +]]> + +
    + +
    + +The input signal is processed by a Voice Activity Detector (VAD) to produce +a measure of voice activity, spectral tilt, and signal-to-noise estimates for +each frame. The VAD uses a sequence of half-band filterbanks to split the +signal into four subbands: 0...Fs/16, Fs/16...Fs/8, Fs/8...Fs/4, and +Fs/4...Fs/2, where Fs is the sampling frequency (8, 12, 16, or 24 kHz). +The lowest subband, from 0 - Fs/16, is high-pass filtered with a first-order +moving average (MA) filter (with transfer function H(z) = 1-z**(-1)) to +reduce the energy at the lowest frequencies. For each frame, the signal +energy per subband is computed. +In each subband, a noise level estimator tracks the background noise level +and a Signal-to-Noise Ratio (SNR) value is computed as the logarithm of the +ratio of energy to noise level. +Using these intermediate variables, the following parameters are calculated +for use in other SILK modules: + + +Average SNR. The average of the subband SNR values. + + + +Smoothed subband SNRs. Temporally smoothed subband SNR values. + + + +Speech activity level. Based on the average SNR and a weighted average of the +subband energies. + + + +Spectral tilt. A weighted average of the subband SNRs, with positive weights +for the low subbands and negative weights for the high subbands. + + + +
    + +
    + +The input signal is processed by the open loop pitch estimator shown in +. +
    + +|sampling|->|Correlator| | + | | | | | |4 + | +--------+ +----------+ \/ + | | 2 +-------+ + | | +-->|Speech |5 + +---------+ +--------+ | \/ | |Type |-> + |LPC | |Down | | +----------+ | | + +->|Analysis | +->|sample |-+------------->|Time- | +-------+ + | | | | |to 8 kHz| |Correlator|-----------> + | +---------+ | +--------+ |__________| 6 + | | | |3 + | \/ | \/ + | +---------+ | +----------+ + | |Whitening| | |Time- | +-+->|Filter |-+--------------------------->|Correlator|-----------> +1 | | | | 7 + +---------+ +----------+ + +1: Input signal +2: Lag candidates from stage 1 +3: Lag candidates from stage 2 +4: Correlation threshold +5: Voiced/unvoiced flag +6: Pitch correlation +7: Pitch lags +]]> + +
    +The pitch analysis finds a binary voiced/unvoiced classification, and, for +frames classified as voiced, four pitch lags per frame - one for each +5 ms subframe - and a pitch correlation indicating the periodicity of +the signal. +The input is first whitened using a Linear Prediction (LP) whitening filter, +where the coefficients are computed through standard Linear Prediction Coding +(LPC) analysis. The order of the whitening filter is 16 for best results, but +is reduced to 12 for medium complexity and 8 for low complexity modes. +The whitened signal is analyzed to find pitch lags for which the time +correlation is high. +The analysis consists of three stages for reducing the complexity: + +In the first stage, the whitened signal is downsampled to 4 kHz +(from 8 kHz) and the current frame is correlated to a signal delayed +by a range of lags, starting from a shortest lag corresponding to +500 Hz, to a longest lag corresponding to 56 Hz. + + +The second stage operates on an 8 kHz signal (downsampled from 12, 16, +or 24 kHz) and measures time correlations only near the lags +corresponding to those that had sufficiently high correlations in the first +stage. The resulting correlations are adjusted for a small bias towards +short lags to avoid ending up with a multiple of the true pitch lag. +The highest adjusted correlation is compared to a threshold depending on: + + +Whether the previous frame was classified as voiced + + +The speech activity level + + +The spectral tilt. + + +If the threshold is exceeded, the current frame is classified as voiced and +the lag with the highest adjusted correlation is stored for a final pitch +analysis of the highest precision in the third stage. + + +The last stage operates directly on the whitened input signal to compute time +correlations for each of the four subframes independently in a narrow range +around the lag with highest correlation from the second stage. + + +
    +
    + +
    + +The noise shaping analysis finds gains and filter coefficients used in the +prefilter and noise shaping quantizer. These parameters are chosen such that +they will fulfill several requirements: + + +Balancing quantization noise and bitrate. +The quantization gains determine the step size between reconstruction levels +of the excitation signal. Therefore, increasing the quantization gain +amplifies quantization noise, but also reduces the bitrate by lowering +the entropy of the quantization indices. + + +Spectral shaping of the quantization noise; the noise shaping quantizer is +capable of reducing quantization noise in some parts of the spectrum at the +cost of increased noise in other parts without substantially changing the +bitrate. +By shaping the noise such that it follows the signal spectrum, it becomes +less audible. In practice, best results are obtained by making the shape +of the noise spectrum slightly flatter than the signal spectrum. + + +De-emphasizing spectral valleys; by using different coefficients in the +analysis and synthesis part of the prefilter and noise shaping quantizer, +the levels of the spectral valleys can be decreased relative to the levels +of the spectral peaks such as speech formants and harmonics. +This reduces the entropy of the signal, which is the difference between the +coded signal and the quantization noise, thus lowering the bitrate. + + +Matching the levels of the decoded speech formants to the levels of the +original speech formants; an adjustment gain and a first order tilt +coefficient are computed to compensate for the effect of the noise +shaping quantization on the level and spectral tilt. + + + + +
    + + + Frequency + +1: Input signal spectrum +2: De-emphasized and level matched spectrum +3: Quantization noise spectrum +]]> + +
    + shows an example of an +input signal spectrum (1). +After de-emphasis and level matching, the spectrum has deeper valleys (2). +The quantization noise spectrum (3) more or less follows the input signal +spectrum, while having slightly less pronounced peaks. +The entropy, which provides a lower bound on the bitrate for encoding the +excitation signal, is proportional to the area between the de-emphasized +spectrum (2) and the quantization noise spectrum (3). Without de-emphasis, +the entropy is proportional to the area between input spectrum (1) and +quantization noise (3) - clearly higher. +
    + + +The transformation from input signal to de-emphasized signal can be +described as a filtering operation with a filter +
    + + + +
    +having an adjustment gain G, a first order tilt adjustment filter with +tilt coefficient c_tilt, and where +
    + + + +
    +is the analysis part of the de-emphasis filter, consisting of the short-term +shaping filter with coefficients a_ana(k), and the long-term shaping filter +with coefficients b_ana(k) and pitch lag L. +The parameter d determines the number of long-term shaping filter taps. +
    + + +Similarly, but without the tilt adjustment, the synthesis part can be written as +
    + + + +
    +
    + +All noise shaping parameters are computed and applied per subframe of 5 ms. +First, an LPC analysis is performed on a windowed signal block of 15 ms. +The signal block has a look-ahead of 5 ms relative to the current subframe, +and the window is an asymmetric sine window. The LPC analysis is done with the +autocorrelation method, with an order of between 8, in lowest-complexity mode, +and 16, for best quality. + + +Optionally the LPC analysis and noise shaping filters are warped by replacing +the delay elements by first-order allpass filters. +This increases the frequency resolution at low frequencies and reduces it at +high ones, which better matches the human auditory system and improves +quality. +The warped analysis and filtering comes at a cost in complexity +and is therefore only done in higher complexity modes. + + +The quantization gain is found by taking the square root of the residual energy +from the LPC analysis and multiplying it by a value inversely proportional +to the coding quality control parameter and the pitch correlation. + + +Next the two sets of short-term noise shaping coefficients a_ana(k) and +a_syn(k) are obtained by applying different amounts of bandwidth expansion to the +coefficients found in the LPC analysis. +This bandwidth expansion moves the roots of the LPC polynomial towards the +origin, using the formulas +
    + + + +
    +where a(k) is the k'th LPC coefficient, and the bandwidth expansion factors +g_ana and g_syn are calculated as +
    + + + +
    +where C is the coding quality control parameter between 0 and 1. +Applying more bandwidth expansion to the analysis part than to the synthesis +part gives the desired de-emphasis of spectral valleys in between formants. +
    + + +The long-term shaping is applied only during voiced frames. +It uses three filter taps, described by +
    + + + +
    +For unvoiced frames these coefficients are set to 0. The multiplication factors +F_ana and F_syn are chosen between 0 and 1, depending on the coding quality +control parameter, as well as the calculated pitch correlation and smoothed +subband SNR of the lowest subband. By having F_ana less than F_syn, +the pitch harmonics are emphasized relative to the valleys in between the +harmonics. +
    + + +The tilt coefficient c_tilt is for unvoiced frames chosen as +
    + + + +
    +and as +
    + + + +
    +for voiced frames, where V is the voice activity level between 0 and 1. +
    + +The adjustment gain G serves to correct any level mismatch between the original +and decoded signals that might arise from the noise shaping and de-emphasis. +This gain is computed as the ratio of the prediction gain of the short-term +analysis and synthesis filter coefficients. The prediction gain of an LPC +synthesis filter is the square root of the output energy when the filter is +excited by a unit-energy impulse on the input. +An efficient way to compute the prediction gain is by first computing the +reflection coefficients from the LPC coefficients through the step-down +algorithm, and extracting the prediction gain from the reflection coefficients +as +
    + + + +
    +where r_k is the k'th reflection coefficient. +
    + + +Initial values for the quantization gains are computed as the square-root of +the residual energy of the LPC analysis, adjusted by the coding quality control +parameter. +These quantization gains are later adjusted based on the results of the +prediction analysis. + +
    + +
    + +The prediction analysis is performed in one of two ways depending on how +the pitch estimator classified the frame. +The processing for voiced and unvoiced speech is described in + and + , respectively. + Inputs to this function include the pre-whitened signal from the + pitch estimator (see ). + + +
    + + For a frame of voiced speech the pitch pulses will remain dominant in the + pre-whitened input signal. + Further whitening is desirable as it leads to higher quality at the same + available bitrate. + To achieve this, a Long-Term Prediction (LTP) analysis is carried out to + estimate the coefficients of a fifth-order LTP filter for each of four + subframes. + The LTP coefficients are quantized using the method described in + , and the quantized LTP + coefficients are used to compute the LTP residual signal. + This LTP residual signal is the input to an LPC analysis where the LPC coefficients are + estimated using Burg's method , such that the residual energy is minimized. + The estimated LPC coefficients are converted to a Line Spectral Frequency (LSF) vector + and quantized as described in . +After quantization, the quantized LSF vector is converted back to LPC +coefficients using the full procedure in . +By using quantized LTP coefficients and LPC coefficients derived from the +quantized LSF coefficients, the encoder remains fully synchronized with the +decoder. +The quantized LPC and LTP coefficients are also used to filter the input +signal and measure residual energy for each of the four subframes. + +
    +
    + +For a speech signal that has been classified as unvoiced, there is no need +for LTP filtering, as it has already been determined that the pre-whitened +input signal is not periodic enough within the allowed pitch period range +for LTP analysis to be worth the cost in terms of complexity and bitrate. +The pre-whitened input signal is therefore discarded, and instead the input +signal is used for LPC analysis using Burg's method. +The resulting LPC coefficients are converted to an LSF vector and quantized +as described in the following section. +They are then transformed back to obtain quantized LPC coefficients, which +are then used to filter the input signal and measure residual energy for +each of the four subframes. + +
    + +The main purpose of linear prediction in SILK is to reduce the bitrate by +minimizing the residual energy. +At least at high bitrates, perceptual aspects are handled +independently by the noise shaping filter. +Burg's method is used because it provides higher prediction gain +than the autocorrelation method and, unlike the covariance method, +produces stable filters (assuming numerical errors don't spoil +that). SILK's implementation of Burg's method is also computationally +faster than the autocovariance method. +The implementation of Burg's method differs from traditional +implementations in two aspects. +The first difference is that it +operates on autocorrelations, similar to the Schur algorithm , but +with a simple update to the autocorrelations after finding each +reflection coefficient to make the result identical to Burg's method. +This brings down the complexity of Burg's method to near that of +the autocorrelation method. +The second difference is that the signal in each subframe is scaled +by the inverse of the residual quantization step size. Subframes with +a small quantization step size will on average spend more bits for a +given amount of residual energy than subframes with a large step size. +Without scaling, Burg's method minimizes the total residual energy in +all subframes, which doesn't necessarily minimize the total number of +bits needed for coding the quantized residual. The residual energy +of the scaled subframes is a better measure for that number of +bits. + +
    +
    +
    + +
    + +Unlike many other speech codecs, SILK uses variable bitrate coding +for the LSFs. +This improves the average rate-distortion (R-D) tradeoff and reduces outliers. +The variable bitrate coding minimizes a linear combination of the weighted +quantization errors and the bitrate. +The weights for the quantization errors are the Inverse +Harmonic Mean Weighting (IHMW) function proposed by Laroia et al. +(see ). +These weights are referred to here as Laroia weights. + + +The LSF quantizer consists of two stages. +The first stage is an (unweighted) vector quantizer (VQ), with a +codebook size of 32 vectors. +The quantization errors for the codebook vector are sorted, and +for the N best vectors a second stage quantizer is run. +By varying the number N a tradeoff is made between R-D performance +and computational efficiency. +For each of the N codebook vectors the Laroia weights corresponding +to that vector (and not to the input vector) are calculated. +Then the residual between the input LSF vector and the codebook +vector is scaled by the square roots of these Laroia weights. +This scaling partially normalizes error sensitivity for the +residual vector, so that a uniform quantizer with fixed +step sizes can be used in the second stage without too much +performance loss. +And by scaling with Laroia weights determined from the first-stage +codebook vector, the process can be reversed in the decoder. + + +The second stage uses predictive delayed decision scalar +quantization. +The quantization error is weighted by Laroia weights determined +from the LSF input vector. +The predictor multiplies the previous quantized residual value +by a prediction coefficient that depends on the vector index from the +first stage VQ and on the location in the LSF vector. +The prediction is subtracted from the LSF residual value before +quantizing the result, and added back afterwards. +This subtraction can be interpreted as shifting the quantization levels +of the scalar quantizer, and as a result the quantization error of +each value depends on the quantization decision of the previous value. +This dependency is exploited by the delayed decision mechanism to +search for a quantization sequency with best R-D performance +with a Viterbi-like algorithm . +The quantizer processes the residual LSF vector in reverse order +(i.e., it starts with the highest residual LSF value). +This is done because the prediction works slightly +better in the reverse direction. + + +The quantization index of the first stage is entropy coded. +The quantization sequence from the second stage is also entropy +coded, where for each element the probability table is chosen +depending on the vector index from the first stage and the location +of that element in the LSF vector. + + +
    + +If the input is stable, finding the best candidate usually results in a +quantized vector that is also stable. Because of the two-stage approach, +however, it is possible that the best quantization candidate is unstable. +The encoder applies the same stabilization procedure applied by the decoder + (see to ensure the LSF parameters + are within their valid range, increasingly sorted, and have minimum + distances between each other and the border values. + +
    +
    + +
    + +For voiced frames, the prediction analysis described in + resulted in four sets +(one set per subframe) of five LTP coefficients, plus four weighting matrices. +The LTP coefficients for each subframe are quantized using entropy constrained +vector quantization. +A total of three vector codebooks are available for quantization, with +different rate-distortion trade-offs. The three codebooks have 10, 20, and +40 vectors and average rates of about 3, 4, and 5 bits per vector, respectively. +Consequently, the first codebook has larger average quantization distortion at +a lower rate, whereas the last codebook has smaller average quantization +distortion at a higher rate. +Given the weighting matrix W_ltp and LTP vector b, the weighted rate-distortion +measure for a codebook vector cb_i with rate r_i is give by +
    + + + +
    +where u is a fixed, heuristically-determined parameter balancing the distortion +and rate. +Which codebook gives the best performance for a given LTP vector depends on the +weighting matrix for that LTP vector. +For example, for a low valued W_ltp, it is advantageous to use the codebook +with 10 vectors as it has a lower average rate. +For a large W_ltp, on the other hand, it is often better to use the codebook +with 40 vectors, as it is more likely to contain the best codebook vector. +The weighting matrix W_ltp depends mostly on two aspects of the input signal. +The first is the periodicity of the signal; the more periodic, the larger W_ltp. +The second is the change in signal energy in the current subframe, relative to +the signal one pitch lag earlier. +A decaying energy leads to a larger W_ltp than an increasing energy. +Both aspects fluctuate relatively slowly, which causes the W_ltp matrices for +different subframes of one frame often to be similar. +Because of this, one of the three codebooks typically gives good performance +for all subframes, and therefore the codebook search for the subframe LTP +vectors is constrained to only allow codebook vectors to be chosen from the +same codebook, resulting in a rate reduction. +
    + + +To find the best codebook, each of the three vector codebooks is +used to quantize all subframe LTP vectors and produce a combined +weighted rate-distortion measure for each vector codebook. +The vector codebook with the lowest combined rate-distortion +over all subframes is chosen. The quantized LTP vectors are used +in the noise shaping quantizer, and the index of the codebook +plus the four indices for the four subframe codebook vectors +are passed on to the range encoder. + +
    + +
    + +In the prefilter the input signal is filtered using the spectral valley +de-emphasis filter coefficients from the noise shaping analysis +(see ). +By applying only the noise shaping analysis filter to the input signal, +it provides the input to the noise shaping quantizer. + +
    + +
    + +The noise shaping quantizer independently shapes the signal and coding noise +spectra to obtain a perceptually higher quality at the same bitrate. + + +The prefilter output signal is multiplied with a compensation gain G computed +in the noise shaping analysis. Then the output of a synthesis shaping filter +is added, and the output of a prediction filter is subtracted to create a +residual signal. +The residual signal is multiplied by the inverse quantized quantization gain +from the noise shaping analysis, and input to a scalar quantizer. +The quantization indices of the scalar quantizer represent a signal of pulses +that is input to the pyramid range encoder. +The scalar quantizer also outputs a quantization signal, which is multiplied +by the quantized quantization gain from the noise shaping analysis to create +an excitation signal. +The output of the prediction filter is added to the excitation signal to form +the quantized output signal y(n). +The quantized output signal y(n) is input to the synthesis shaping and +prediction filters. + + +Optionally the noise shaping quantizer operates in a delayed decision +mode. +In this mode it uses a Viterbi algorithm to keep track of +multiple rounding choices in the quantizer and select the best +one after a delay of 32 samples. This improves the rate/distortion +performance of the quantizer. + +
    + +
    + + SILK was designed to run in Variable Bitrate (VBR) mode. However + the reference implementation also has a Constant Bitrate (CBR) mode + for SILK. In CBR mode SILK will attempt to encode each packet with + no more than the allowed number of bits. The Opus wrapper code + then pads the bitstream if any unused bits are left in SILK mode, or + encodes the high band with the remaining number of bits in Hybrid mode. + The number of payload bits is adjusted by changing + the quantization gains and the rate/distortion tradeoff in the noise + shaping quantizer, in an iterative loop + around the noise shaping quantizer and entropy coding. + Compared to the SILK VBR mode, the CBR mode has lower + audio quality at a given average bitrate, and also has higher + computational complexity. + +
    + +
    + +
    + + +
    + +Most of the aspects of the CELT encoder can be directly derived from the description +of the decoder. For example, the filters and rotations in the encoder are simply the +inverse of the operation performed by the decoder. Similarly, the quantizers generally +optimize for the mean square error (because noise shaping is part of the bit-stream itself), +so no special search is required. For this reason, only the less straightforward aspects of the +encoder are described here. + + +
    +The pitch prefilter is applied after the pre-emphasis. It is applied +in such a way as to be the inverse of the decoder's post-filter. The main non-obvious aspect of the +prefilter is the selection of the pitch period. The pitch search should be optimized for the +following criteria: + +continuity: it is important that the pitch period +does not change abruptly between frames; and +avoidance of pitch multiples: when the period used is a multiple of the real period +(lower frequency fundamental), the post-filter loses most of its ability to reduce noise + + +
    + +
    + +The MDCT output is divided into bands that are designed to match the ear's critical +bands for the smallest (2.5 ms) frame size. The larger frame sizes use integer +multiples of the 2.5 ms layout. For each band, the encoder +computes the energy that will later be encoded. Each band is then normalized by the +square root of the unquantized energy, such that each band now forms a unit vector X. +The energy and the normalization are computed by compute_band_energies() +and normalise_bands() (bands.c), respectively. + +
    + +
    + + +Energy quantization (both coarse and fine) can be easily understood from the decoding process. +For all useful bitrates, the coarse quantizer always chooses the quantized log energy value that +minimizes the error for each band. Only at very low rate does the encoder allow larger errors to +minimize the rate and avoid using more bits than are available. When the +available CPU requirements allow it, it is best to try encoding the coarse energy both with and without +inter-frame prediction such that the best prediction mode can be selected. The optimal mode depends on +the coding rate, the available bitrate, and the current rate of packet loss. + + +The fine energy quantizer always chooses the quantized log energy value that +minimizes the error for each band because the rate of the fine quantization depends only +on the bit allocation and not on the values that are coded. + +
    + +
    +The encoder must use exactly the same bit allocation process as used by the decoder +and described in . The three mechanisms that can be used by the +encoder to adjust the bitrate on a frame-by-frame basis are band boost, allocation trim, +and band skipping. + + +
    +The reference encoder makes a decision to boost a band when the energy of that band is significantly +higher than that of the neighboring bands. Let E_j be the log-energy of band j, we define + +D_j = 2*E_j - E_j-1 - E_j+1 + + +The allocation of band j is boosted once if D_j > t1 and twice if D_j > t2. For LM>=1, t1=2 and t2=4, +while for LM<1, t1=3 and t2=5. + + +
    + +
    +The allocation trim is a value between 0 and 10 (inclusively) that controls the allocation +balance between the low and high frequencies. The encoder starts with a safe "default" of 5 +and deviates from that default in two different ways. First the trim can deviate by +/- 2 +depending on the spectral tilt of the input signal. For signals with more low frequencies, the +trim is increased by up to 2, while for signals with more high frequencies, the trim is +decreased by up to 2. +For stereo inputs, the trim value can +be decreased by up to 4 when the inter-channel correlation at low frequency (first 8 bands) +is high. +
    + +
    +The encoder uses band skipping to ensure that the shape of the bands is only coded +if there is at least 1/2 bit per sample available for the PVQ. If not, then no bit is allocated +and folding is used instead. To ensure continuity in the allocation, some amount of hysteresis is +added to the process, such that a band that received PVQ bits in the previous frame only needs 7/16 +bit/sample to be coded for the current frame, while a band that did not receive PVQ bits in the +previous frames needs at least 9/16 bit/sample to be coded. +
    + +
    + +
    +Because CELT applies mid-side stereo coupling in the normalized domain, it does not suffer from +important stereo image problems even when the two channels are completely uncorrelated. For this reason +it is always safe to use stereo coupling on any audio frame. That being said, there are some frames +for which dual (independent) stereo is still more efficient. This decision is made by comparing the estimated +entropy with and without coupling over the first 13 bands, taking into account the fact that all bands with +more than two MDCT bins require one extra degree of freedom when coded in mid-side. Let L1_ms and L1_lr +be the L1-norm of the mid-side vector and the L1-norm of the left-right vector, respectively. The decision +to use mid-side is made if and only if +
    + +
    +where bins is the number of MDCT bins in the first 13 bands and E is the number of extra degrees of +freedom for mid-side coding. For LM>1, E=13, otherwise E=5. +
    + +The reference encoder decides on the intensity stereo threshold based on the bitrate alone. After +taking into account the frame size by subtracting 80 bits per frame for coarse energy, the first +band using intensity coding is as follows: + + + +bitrate (kb/s) +start band +<35 8 +35-50 12 +50-68 16 +84-84 18 +84-102 19 +102-130 20 +>130 disabled + + + +
    + +
    + +The choice of time-frequency resolution used in is based on +R-D optimization. The distortion is the L1-norm (sum of absolute values) of each band +after each TF resolution under consideration. The L1 norm is used because it represents the entropy +for a Laplacian source. The number of bits required to code a change in TF resolution between +two bands is higher than the cost of having those two bands use the same resolution, which is +what requires the R-D optimization. The optimal decision is computed using the Viterbi algorithm. +See tf_analysis() in celt/celt.c. + +
    + +
    + +The choice of the spreading value in has an +impact on the nature of the coding noise introduced by CELT. The larger the f_r value, the +lower the impact of the rotation, and the more tonal the coding noise. The +more tonal the signal, the more tonal the noise should be, so the CELT encoder determines +the optimal value for f_r by estimating how tonal the signal is. The tonality estimate +is based on discrete pdf (4-bin histogram) of each band. Bands that have a large number of small +values are considered more tonal and a decision is made by combining all bands with more than +8 samples. See spreading_decision() in celt/bands.c. + +
    + +
    +CELT uses a Pyramid Vector Quantization (PVQ) +codebook for quantizing the details of the spectrum in each band that have not +been predicted by the pitch predictor. The PVQ codebook consists of all sums +of K signed pulses in a vector of N samples, where two pulses at the same position +are required to have the same sign. Thus the codebook includes +all integer codevectors y of N dimensions that satisfy sum(abs(y(j))) = K. + + + +In bands where there are sufficient bits allocated PVQ is used to encode +the unit vector that results from the normalization in + directly. Given a PVQ codevector y, +the unit vector X is obtained as X = y/||y||, where ||.|| denotes the +L2 norm. + + + +
    + + +The search for the best codevector y is performed by alg_quant() +(vq.c). There are several possible approaches to the +search, with a trade-off between quality and complexity. The method used in the reference +implementation computes an initial codeword y1 by projecting the normalized spectrum +X onto the codebook pyramid of K-1 pulses: + + +y0 = truncate_towards_zero( (K-1) * X / sum(abs(X))) + + + +Depending on N, K and the input data, the initial codeword y0 may contain from +0 to K-1 non-zero values. All the remaining pulses, with the exception of the last one, +are found iteratively with a greedy search that minimizes the normalized correlation +between y and X: +
    + +
    +
    + + +The search described above is considered to be a good trade-off between quality +and computational cost. However, there are other possible ways to search the PVQ +codebook and the implementers MAY use any other search methods. See alg_quant() in celt/vq.c. + +
    + +
    + + +The vector to encode, X, is converted into an index i such that + 0 <= i < V(N,K) as follows. +Let i = 0 and k = 0. +Then for j = (N - 1) down to 0, inclusive, do: + + +If k > 0, set + i = i + (V(N-j-1,k-1) + V(N-j,k-1))/2. + +Set k = k + abs(X[j]). + +If X[j] < 0, set + i = i + (V(N-j-1,k) + V(N-j,k))/2. + + + + + +The index i is then encoded using the procedure in + with ft = V(N,K). + + +
    + +
    + + + + + +
    + +
    + + +
    + + +It is our intention to allow the greatest possible choice of freedom in +implementing the specification. For this reason, outside of the exceptions +noted in this section, conformance is defined through the reference +implementation of the decoder provided in . +Although this document includes an English description of the codec, should +the description contradict the source code of the reference implementation, +the latter shall take precedence. + + + +Compliance with this specification means that in addition to following the normative keywords in this document, + a decoder's output MUST also be + within the thresholds specified by the opus_compare.c tool (included + with the code) when compared to the reference implementation for each of the + test vectors provided (see ) and for each output + sampling rate and channel count supported. In addition, a compliant + decoder implementation MUST have the same final range decoder state as that of the + reference decoder. It is therefore RECOMMENDED that the + decoder implement the same functional behavior as the reference. + + A decoder implementation is not required to support all output sampling + rates or all output channel counts. + + +
    + +Using the reference code provided in , +a test vector can be decoded with + +opus_demo -d <rate> <channels> testvectorX.bit testX.out + +where <rate> is the sampling rate and can be 8000, 12000, 16000, 24000, or 48000, and +<channels> is 1 for mono or 2 for stereo. + + + +If the range decoder state is incorrect for one of the frames, the decoder will exit with +"Error: Range coder state mismatch between encoder and decoder". If the decoder succeeds, then +the output can be compared with the "reference" output with + +opus_compare -s -r <rate> testvectorX.dec testX.out + +for stereo or + +opus_compare -r <rate> testvectorX.dec testX.out + +for mono. + + +In addition to indicating whether the test vector comparison passes, the opus_compare tool +outputs an "Opus quality metric" that indicates how well the tested decoder matches the +reference implementation. A quality of 0 corresponds to the passing threshold, while +a quality of 100 is the highest possible value and means that the output of the tested decoder is identical to the reference +implementation. The passing threshold (quality 0) was calibrated in such a way that it corresponds to +additive white noise with a 48 dB SNR (similar to what can be obtained on a cassette deck). +It is still possible for an implementation to sound very good with such a low quality measure +(e.g. if the deviation is due to inaudible phase distortion), but unless this is verified by +listening tests, it is RECOMMENDED that implementations achieve a quality above 90 for 48 kHz +decoding. For other sampling rates, it is normal for the quality metric to be lower +(typically as low as 50 even for a good implementation) because of harmless mismatch with +the delay and phase of the internal sampling rate conversion. + + + +On POSIX environments, the run_vectors.sh script can be used to verify all test +vectors. This can be done with + +run_vectors.sh <exec path> <vector path> <rate> + +where <exec path> is the directory where the opus_demo and opus_compare executables +are built and <vector path> is the directory containing the test vectors. + +
    + +
    + +Opus Custom is an OPTIONAL part of the specification that is defined to +handle special sample rates and frame rates that are not supported by the +main Opus specification. Use of Opus Custom is discouraged for all but very +special applications for which a frame size different from 2.5, 5, 10, or 20 ms is +needed (for either complexity or latency reasons). Because Opus Custom is +optional, streams encoded using Opus Custom cannot be expected to be decodable by all Opus +implementations. Also, because no in-band mechanism exists for specifying the sampling +rate and frame size of Opus Custom streams, out-of-band signaling is required. +In Opus Custom operation, only the CELT layer is available, using the opus_custom_* function +calls in opus_custom.h. + +
    + +
    + +
    + + +Implementations of the Opus codec need to take appropriate security considerations +into account, as outlined in . +It is extremely important for the decoder to be robust against malicious +payloads. +Malicious payloads must not cause the decoder to overrun its allocated memory + or to take an excessive amount of resources to decode. +Although problems +in encoders are typically rarer, the same applies to the encoder. Malicious +audio streams must not cause the encoder to misbehave because this would +allow an attacker to attack transcoding gateways. + + +The reference implementation contains no known buffer overflow or cases where + a specially crafted packet or audio segment could cause a significant increase + in CPU load. +However, on certain CPU architectures where denormalized floating-point + operations are much slower than normal floating-point operations, it is + possible for some audio content (e.g., silence or near-silence) to cause an + increase in CPU load. +Denormals can be introduced by reordering operations in the compiler and depend + on the target architecture, so it is difficult to guarantee that an implementation + avoids them. +For architectures on which denormals are problematic, adding very small + floating-point offsets to the affected signals to prevent significant numbers + of denormalized operations is RECOMMENDED. +Alternatively, it is often possible to configure the hardware to treat + denormals as zero (DAZ). +No such issue exists for the fixed-point reference implementation. + +The reference implementation was validated in the following conditions: + + +Sending the decoder valid packets generated by the reference encoder and + verifying that the decoder's final range coder state matches that of the + encoder. + + +Sending the decoder packets generated by the reference encoder and then + subjected to random corruption. + +Sending the decoder random packets. + +Sending the decoder packets generated by a version of the reference encoder + modified to make random coding decisions (internal fuzzing), including mode + switching, and verifying that the range coder final states match. + + +In all of the conditions above, both the encoder and the decoder were run + inside the Valgrind memory + debugger, which tracks reads and writes to invalid memory regions as well as + the use of uninitialized memory. +There were no errors reported on any of the tested conditions. + +
    + + +
    + +This document has no actions for IANA. + +
    + +
    + +Thanks to all other developers, including Raymond Chen, Soeren Skak Jensen, Gregory Maxwell, +Christopher Montgomery, and Karsten Vandborg Soerensen. We would also +like to thank Igor Dyakonov, Jan Skoglund, and Christian Hoene for their help with subjective testing of the +Opus codec. Thanks to Ralph Giles, John Ridges, Ben Schwartz, Keith Yan, Christian Hoene, Kat Walsh, and many others on the Opus and CELT mailing lists +for their bug reports and feedback. + +
    + +
    +The authors agree to grant third parties the irrevocable right to copy, use and distribute +the work (excluding Code Components available under the simplified BSD license), with or +without modification, in any medium, without royalty, provided that, unless separate +permission is granted, redistributed modified works do not contain misleading author, version, +name of work, or endorsement information. +
    + +
    + + + + + + + +Key words for use in RFCs to Indicate Requirement Levels + + + + + + + + + + + +Requirements for an Internet Audio Codec + + + + + +IETF + + +This document provides specific requirements for an Internet audio + codec. These requirements address quality, sample rate, bitrate, + and packet-loss robustness, as well as other desirable properties. + + + + + + + + + + +SILK Speech Codec + + + + + + + + + + + + + + + + + +Robust and Efficient Quantization of Speech LSP Parameters Using Structured Vector Quantization + + + + + + + + + + + + + + + + +Constrained-Energy Lapped Transform (CELT) Codec + + + + + + + + + + + + + + + + + + +Guidelines for the use of Variable Bit Rate Audio with Secure RTP + + + + + + + + + + + + + + +Internet Denial-of-Service Considerations + + + + + +IAB + + +This document provides an overview of possible avenues for denial-of-service (DoS) attack on Internet systems. The aim is to encourage protocol designers and network engineers towards designs that are more robust. We discuss partial solutions that reduce the effectiveness of attacks, and how some solutions might inadvertently open up alternative vulnerabilities. This memo provides information for the Internet community. + + + + + + +Range encoding: An algorithm for removing redundancy from a digitised message + + + + + + + + +Source coding algorithms for fast data compression + + + + + + + + +A Pyramid Vector Quantizer + + + + + + + + +The Computation of Line Spectral Frequencies Using Chebyshev Polynomials + + + + + + + + + + +Valgrind website + + + + + + +Google NetEQ code + + + + + + +Google WebRTC code + + + + + + + +Opus Git Repository + + + + + + +Opus website + + + + + + +Vorbis website + + + + + + +Matroska website + + + + + + +Opus Testvectors (webside) + + + + + + +Opus Testvectors (proceedings) + + + + + + +Line Spectral Pairs +Wikipedia + + + + + +Range Coding +Wikipedia + + + + + +Hadamard Transform +Wikipedia + + + + + +Viterbi Algorithm +Wikipedia + + + + + +White Noise +Wikipedia + + + + + +Linear Prediction +Wikipedia + + + + + +Modified Discrete Cosine Transform +Wikipedia + + + + + +Fast Fourier Transform +Wikipedia + + + + + +Z-transform +Wikipedia + + + + + + +Maximum Entropy Spectral Analysis + + + + + + +A fixed point computation of partial correlation coefficients + + + + + + + + +Analysis/synthesis filter bank design based on time domain aliasing cancellation + + + + + + + + +A High-Quality Speech and Audio Codec With Less Than 10 ms delay + + + + + + + + + + + + +Subdivision of the audible frequency range into critical bands + + + + + + + + + +
    + +This appendix contains the complete source code for the +reference implementation of the Opus codec written in C. By default, +this implementation relies on floating-point arithmetic, but it can be +compiled to use only fixed-point arithmetic by defining the FIXED_POINT +macro. Information on building and using the reference implementation is +available in the README file. + + +The implementation can be compiled with either a C89 or a C99 +compiler. It is reasonably optimized for most platforms such that +only architecture-specific optimizations are likely to be useful. +The FFT used is a slightly modified version of the KISS-FFT library, +but it is easy to substitute any other FFT library. + + + +While the reference implementation does not rely on any +undefined behavior as defined by C89 or C99, +it relies on common implementation-defined behavior +for two's complement architectures: + +Right shifts of negative values are consistent with two's complement arithmetic, so that a>>b is equivalent to floor(a/(2**b)), +For conversion to a signed integer of N bits, the value is reduced modulo 2**N to be within range of the type, +The result of integer division of a negative value is truncated towards zero, and +The compiler provides a 64-bit integer type (a C99 requirement which is supported by most C89 compilers). + + + + +In its current form, the reference implementation also requires the following +architectural characteristics to obtain acceptable performance: + +Two's complement arithmetic, +At least a 16 bit by 16 bit integer multiplier (32-bit result), and +At least a 32-bit adder/accumulator. + + + + +
    + +The complete source code can be extracted from this draft, by running the +following command line: + + + opus_source.tar.gz +]]> + +tar xzvf opus_source.tar.gz + +cd opus_source +make + +On systems where the provided Makefile does not work, the following command line may be used to compile +the source code: + + + + + +On systems where the base64 utility is not present, the following commands can be used instead: + + opus.b64 +]]> +openssl base64 -d -in opus.b64 > opus_source.tar.gz + + + +
    + +
    + +As of the time of publication of this memo, an up-to-date implementation conforming to +this standard is available in a + Git repository. +Releases and other resources are available at + . However, although that implementation is expected to + remain conformant with the standard, it is the code in this document that shall + remain normative. + +
    + +
    + + + +
    + +
    + +Because of size constraints, the Opus test vectors are not distributed in this +draft. They are available in the proceedings of the 83th IETF meeting (Paris) and from the Opus codec website at +. These test vectors were created specifically to exercise +all aspects of the decoder and therefore the audio quality of the decoded output is +significantly lower than what Opus can achieve in normal operation. + + + +The SHA1 hash of the files in the test vector package are + + + +
    + +
    + +
    + +To use the internal framing described in , the decoder + must know the total length of the Opus packet, in bytes. +This section describes a simple variation of that framing which can be used + when the total length of the packet is not known. +Nothing in the encoding of the packet itself allows a decoder to distinguish + between the regular, undelimited framing and the self-delimiting framing + described in this appendix. +Which one is used and where must be established by context at the transport + layer. +It is RECOMMENDED that a transport layer choose exactly one framing scheme, + rather than allowing an encoder to signal which one it wants to use. + + + +For example, although a regular Opus stream does not support more than two + channels, a multi-channel Opus stream may be formed from several one- and + two-channel streams. +To pack an Opus packet from each of these streams together in a single packet + at the transport layer, one could use the self-delimiting framing for all but + the last stream, and then the regular, undelimited framing for the last one. +Reverting to the undelimited framing for the last stream saves overhead + (because the total size of the transport-layer packet will still be known), + and ensures that a "multi-channel" stream which only has a single Opus stream + uses the same framing as a regular Opus stream does. +This avoids the need for signaling to distinguish these two cases. + + + +The self-delimiting framing is identical to the regular, undelimited framing + from , except that each Opus packet contains one extra + length field, encoded using the same one- or two-byte scheme from + . +This extra length immediately precedes the compressed data of the first Opus + frame in the packet, and is interpreted in the various modes as follows: + + +Code 0 packets: It is the length of the single Opus frame (see + ). + + +Code 1 packets: It is the length used for both of the Opus frames (see + ). + + +Code 2 packets: It is the length of the second Opus frame (see + ). + +CBR Code 3 packets: It is the length used for all of the Opus frames (see + ). + +VBR Code 3 packets: It is the length of the last Opus frame (see + ). + + + + +
    + +
    + +
    + +
    + +
    + +
    + +
    + +
    + +
    + +
    + +
    + +
    + +
    diff --git a/vendor/opus/doc/draft-ietf-payload-rtp-opus.xml b/vendor/opus/doc/draft-ietf-payload-rtp-opus.xml new file mode 100644 index 0000000..c4eb210 --- /dev/null +++ b/vendor/opus/doc/draft-ietf-payload-rtp-opus.xml @@ -0,0 +1,960 @@ + + + + + + + + + + + + + + + + + + + + + + ]> + + + + + + + + + + + + + + + + + + RTP Payload Format for the Opus Speech and Audio Codec + + + +
    + jspittka@gmail.com +
    +
    + + + vocTone +
    + + + + + + + + koenvos74@gmail.com +
    +
    + + + Mozilla +
    + + 331 E. Evelyn Avenue + Mountain View + CA + 94041 + USA + + jmvalin@jmvalin.ca +
    +
    + + + + + + This document defines the Real-time Transport Protocol (RTP) payload + format for packetization of Opus encoded + speech and audio data necessary to integrate the codec in the + most compatible way. It also provides an applicability statement + for the use of Opus over RTP. Further, it describes media type registrations + for the RTP payload format. + + +
    + + +
    + + Opus is a speech and audio codec developed within the + IETF Internet Wideband Audio Codec working group. The codec + has a very low algorithmic delay and it + is highly scalable in terms of audio bandwidth, bitrate, and + complexity. Further, it provides different modes to efficiently encode speech signals + as well as music signals, thus making it the codec of choice for + various applications using the Internet or similar networks. + + + This document defines the Real-time Transport Protocol (RTP) + payload format for packetization + of Opus encoded speech and audio data necessary to + integrate Opus in the + most compatible way. It also provides an applicability statement + for the use of Opus over RTP. + Further, it describes media type registrations for + the RTP payload format. + +
    + +
    + The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", + "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this + document are to be interpreted as described in . + + + The range of audio frequecies being coded + Constant bitrate + Central Processing Unit + Discontinuous transmission + Forward error correction + Internet Protocol + Speech or audio samples (per channel) + Session Description Protocol + Variable bitrate + + + + Throughout this document, we refer to the following definitions: + + + Abbreviation + Name + Audio Bandwidth (Hz) + Sampling Rate (Hz) + NB + Narrowband + 0 - 4000 + 8000 + + MB + Mediumband + 0 - 6000 + 12000 + + WB + Wideband + 0 - 8000 + 16000 + + SWB + Super-wideband + 0 - 12000 + 24000 + + FB + Fullband + 0 - 20000 + 48000 + + + Audio bandwidth naming + + +
    + +
    + + Opus encodes speech + signals as well as general audio signals. Two different modes can be + chosen, a voice mode or an audio mode, to allow the most efficient coding + depending on the type of the input signal, the sampling frequency of the + input signal, and the intended application. + + + + The voice mode allows efficient encoding of voice signals at lower bit + rates while the audio mode is optimized for general audio signals at medium and + higher bitrates. + + + + Opus is highly scalable in terms of audio + bandwidth, bitrate, and complexity. Further, Opus allows + transmitting stereo signals with in-band signaling in the bit-stream. + + +
    + + Opus supports bitrates from 6 kb/s to 510 kb/s. + The bitrate can be changed dynamically within that range. + All + other parameters being + equal, higher bitrates result in higher audio quality. + +
    + + For a frame size of + 20 ms, these + are the bitrate "sweet spots" for Opus in various configurations: + + + 8-12 kb/s for NB speech, + 16-20 kb/s for WB speech, + 28-40 kb/s for FB speech, + 48-64 kb/s for FB mono music, and + 64-128 kb/s for FB stereo music. + + +
    +
    + + For the same average bitrate, variable bitrate (VBR) can achieve higher audio quality + than constant bitrate (CBR). For the majority of voice transmission applications, VBR + is the best choice. One reason for choosing CBR is the potential + information leak that might occur when encrypting the + compressed stream. See for guidelines on when VBR is + appropriate for encrypted audio communications. In the case where an existing + VBR stream needs to be converted to CBR for security reasons, then the Opus padding + mechanism described in is the RECOMMENDED way to achieve padding + because the RTP padding bit is unencrypted. + + + The bitrate can be adjusted at any point in time. To avoid congestion, + the average bitrate SHOULD NOT exceed the available + network bandwidth. If no target bitrate is specified, the bitrates specified in + are RECOMMENDED. + + +
    + +
    + + + Opus can, as described in , + be operated with a variable bitrate. In that case, the encoder will + automatically reduce the bitrate for certain input signals, like periods + of silence. When using continuous transmission, it will reduce the + bitrate when the characteristics of the input signal permit, but + will never interrupt the transmission to the receiver. Therefore, the + received signal will maintain the same high level of audio quality over the + full duration of a transmission while minimizing the average bit + rate over time. + + + + In cases where the bitrate of Opus needs to be reduced even + further or in cases where only constant bitrate is available, + the Opus encoder can use discontinuous + transmission (DTX), where parts of the encoded signal that + correspond to periods of silence in the input speech or audio signal + are not transmitted to the receiver. A receiver can distinguish + between DTX and packet loss by looking for gaps in the sequence + number, as described by Section 4.1 + of . + + + + On the receiving side, the non-transmitted parts will be handled by a + frame loss concealment unit in the Opus decoder which generates a + comfort noise signal to replace the non transmitted parts of the + speech or audio signal. Use of Comfort + Noise (CN) with Opus is discouraged. + The transmitter MUST drop whole frames only, + based on the size of the last transmitted frame, + to ensure successive RTP timestamps differ by a multiple of 120 and + to allow the receiver to use whole frames for concealment. + + + + DTX can be used with both variable and constant bitrate. + It will have a slightly lower speech or audio + quality than continuous transmission. Therefore, using continuous + transmission is RECOMMENDED unless constraints on available network bandwidth + are severe. + + +
    + +
    + +
    + + + Complexity of the encoder can be scaled to optimize for CPU resources in real-time, mostly as + a trade-off between audio quality and bitrate. Also, different modes of Opus have different complexity. + + +
    + +
    + + + The voice mode of Opus allows for embedding "in-band" forward error correction (FEC) + data into the Opus bit stream. This FEC scheme adds + redundant information about the previous packet (N-1) to the current + output packet N. For + each frame, the encoder decides whether to use FEC based on (1) an + externally-provided estimate of the channel's packet loss rate; (2) an + externally-provided estimate of the channel's capacity; (3) the + sensitivity of the audio or speech signal to packet loss; (4) whether + the receiving decoder has indicated it can take advantage of "in-band" + FEC information. The decision to send "in-band" FEC information is + entirely controlled by the encoder and therefore no special precautions + for the payload have to be taken. + + + + On the receiving side, the decoder can take advantage of this + additional information when it loses a packet and the next packet + is available. In order to use the FEC data, the jitter buffer needs + to provide access to payloads with the FEC data. + Instead of performing loss concealment for a missing packet, the + receiver can then configure its decoder to decode the FEC data from the next packet. + + + + Any compliant Opus decoder is capable of ignoring + FEC information when it is not needed, so encoding with FEC cannot cause + interoperability problems. + However, if FEC cannot be used on the receiving side, then FEC + SHOULD NOT be used, as it leads to an inefficient usage of network + resources. Decoder support for FEC SHOULD be indicated at the time a + session is set up. + + +
    + +
    + + + Opus allows for transmission of stereo audio signals. This operation + is signaled in-band in the Opus bit-stream and no special arrangement + is needed in the payload format. An + Opus decoder is capable of handling a stereo encoding, but an + application might only be capable of consuming a single audio + channel. + + + If a decoder cannot take advantage of the benefits of a stereo signal + this SHOULD be indicated at the time a session is set up. In that case + the sending side SHOULD NOT send stereo signals as it leads to an + inefficient usage of network resources. + + +
    + +
    + +
    + The payload format for Opus consists of the RTP header and Opus payload + data. +
    + The format of the RTP header is specified in . + The use of the fields of the RTP header by the Opus payload format is + consistent with that specification. + + The payload length of Opus is an integer number of octets and + therefore no padding is necessary. The payload MAY be padded by an + integer number of octets according to , + although the Opus internal padding is preferred. + + The timestamp, sequence number, and marker bit (M) of the RTP header + are used in accordance with Section 4.1 + of . + + The RTP payload type for Opus is to be assigned dynamically. + + The receiving side MUST be prepared to receive duplicate RTP + packets. The receiver MUST provide at most one of those payloads to the + Opus decoder for decoding, and MUST discard the others. + + Opus supports 5 different audio bandwidths, which can be adjusted during + a stream. + The RTP timestamp is incremented with a 48000 Hz clock rate + for all modes of Opus and all sampling rates. + The unit + for the timestamp is samples per single (mono) channel. The RTP timestamp corresponds to the + sample time of the first encoded sample in the encoded frame. + For data encoded with sampling rates other than 48000 Hz, + the sampling rate has to be adjusted to 48000 Hz. + +
    + +
    + + The Opus encoder can output encoded frames representing 2.5, 5, 10, 20, + 40, or 60 ms of speech or audio data. Further, an arbitrary number of frames can be + combined into a packet, up to a maximum packet duration representing + 120 ms of speech or audio data. The grouping of one or more Opus + frames into a single Opus packet is defined in Section 3 of + . An RTP payload MUST contain exactly one + Opus packet as defined by that document. + + + shows the structure combined with the RTP header. + +
    + + + +
    + + + shows supported frame sizes in + milliseconds of encoded speech or audio data for the speech and audio modes + (Mode) and sampling rates (fs) of Opus and shows how the timestamp is + incremented for packetization (ts incr). If the Opus encoder + outputs multiple encoded frames into a single packet, the timestamp + increment is the sum of the increments for the individual frames. + + + + Mode + fs + 2.5 + 5 + 10 + 20 + 40 + 60 + ts incr + all + 120 + 240 + 480 + 960 + 1920 + 2880 + voice + NB/MB/WB/SWB/FB + x + x + o + o + o + o + audio + NB/WB/SWB/FB + o + o + o + o + x + x + + +
    + +
    + +
    + + The target bitrate of Opus can be adjusted at any point in time, thus + allowing efficient congestion control. Furthermore, the amount + of encoded speech or audio data encoded in a + single packet can be used for congestion control, since the transmission + rate is inversely proportional to the packet duration. A lower packet + transmission rate reduces the amount of header overhead, but at the same + time increases latency and loss sensitivity, so it ought to be used with + care. + + Since UDP does not provide congestion control, applications that use + RTP over UDP SHOULD implement their own congestion control above the + UDP layer . Work in the rmcat working group + describes the + interactions and conceptual interfaces necessary between the application + components that relate to congestion control, including the RTP layer, + the higher-level media codec control layer, and the lower-level + transport interface, as well as components dedicated to congestion + control functions. +
    + +
    + One media subtype (audio/opus) has been defined and registered as + described in the following section. + +
    + Media type registration is done according to and . + + Type name: audio + Subtype name: opus + + Required parameters: + + the RTP timestamp is incremented with a + 48000 Hz clock rate for all modes of Opus and all sampling + rates. For data encoded with sampling rates other than 48000 Hz, + the sampling rate has to be adjusted to 48000 Hz. + + + + Optional parameters: + + + + a hint about the maximum output sampling rate that the receiver is + capable of rendering in Hz. + The decoder MUST be capable of decoding + any audio bandwidth but due to hardware limitations only signals + up to the specified sampling rate can be played back. Sending signals + with higher audio bandwidth results in higher than necessary network + usage and encoding complexity, so an encoder SHOULD NOT encode + frequencies above the audio bandwidth specified by maxplaybackrate. + This parameter can take any value between 8000 and 48000, although + commonly the value will match one of the Opus bandwidths + (). + By default, the receiver is assumed to have no limitations, i.e. 48000. + + + + + a hint about the maximum input sampling rate that the sender is likely to produce. + This is not a guarantee that the sender will never send any higher bandwidth + (e.g. it could send a pre-recorded prompt that uses a higher bandwidth), but it + indicates to the receiver that frequencies above this maximum can safely be discarded. + This parameter is useful to avoid wasting receiver resources by operating the audio + processing pipeline (e.g. echo cancellation) at a higher rate than necessary. + This parameter can take any value between 8000 and 48000, although + commonly the value will match one of the Opus bandwidths + (). + By default, the sender is assumed to have no limitations, i.e. 48000. + + + + the maximum duration of media represented + by a packet (according to Section 6 of + ) that a decoder wants to receive, in + milliseconds rounded up to the next full integer value. + Possible values are 3, 5, 10, 20, 40, 60, or an arbitrary + multiple of an Opus frame size rounded up to the next full integer + value, up to a maximum value of 120, as + defined in . If no value is + specified, the default is 120. + + + the preferred duration of media represented + by a packet (according to Section 6 of + ) that a decoder wants to receive, in + milliseconds rounded up to the next full integer value. + Possible values are 3, 5, 10, 20, 40, 60, or an arbitrary + multiple of an Opus frame size rounded up to the next full integer + value, up to a maximum value of 120, as defined in . If no value is + specified, the default is 20. + + + specifies the maximum average + receive bitrate of a session in bits per second (b/s). The actual + value of the bitrate can vary, as it is dependent on the + characteristics of the media in a packet. Note that the maximum + average bitrate MAY be modified dynamically during a session. Any + positive integer is allowed, but values outside the range + 6000 to 510000 SHOULD be ignored. If no value is specified, the + maximum value specified in + for the corresponding mode of Opus and corresponding maxplaybackrate + is the default. + + + specifies whether the decoder prefers receiving stereo or mono signals. + Possible values are 1 and 0 where 1 specifies that stereo signals are preferred, + and 0 specifies that only mono signals are preferred. + Independent of the stereo parameter every receiver MUST be able to receive and + decode stereo signals but sending stereo signals to a receiver that signaled a + preference for mono signals may result in higher than necessary network + utilization and encoding complexity. If no value is specified, + the default is 0 (mono). + + + + specifies whether the sender is likely to produce stereo audio. + Possible values are 1 and 0, where 1 specifies that stereo signals are likely to + be sent, and 0 specifies that the sender will likely only send mono. + This is not a guarantee that the sender will never send stereo audio + (e.g. it could send a pre-recorded prompt that uses stereo), but it + indicates to the receiver that the received signal can be safely downmixed to mono. + This parameter is useful to avoid wasting receiver resources by operating the audio + processing pipeline (e.g. echo cancellation) in stereo when not necessary. + If no value is specified, the default is 0 + (mono). + + + + specifies if the decoder prefers the use of a constant bitrate versus + variable bitrate. Possible values are 1 and 0, where 1 specifies constant + bitrate and 0 specifies variable bitrate. If no value is specified, + the default is 0 (vbr). When cbr is 1, the maximum average bitrate can still + change, e.g. to adapt to changing network conditions. + + + specifies that the decoder has the capability to + take advantage of the Opus in-band FEC. Possible values are 1 and 0. + Providing 0 when FEC cannot be used on the receiving side is + RECOMMENDED. If no + value is specified, useinbandfec is assumed to be 0. + This parameter is only a preference and the receiver MUST be able to process + packets that include FEC information, even if it means the FEC part is discarded. + + + specifies if the decoder prefers the use of + DTX. Possible values are 1 and 0. If no value is specified, the + default is 0. + + + Encoding considerations: + + The Opus media type is framed and consists of binary data according + to Section 4.8 in . + + + Security considerations: + + See of this document. + + + Interoperability considerations: none + Published specification: RFC [XXXX] + Note to the RFC Editor: Replace [XXXX] with the number of the published + RFC. + + Applications that use this media type: + + Any application that requires the transport of + speech or audio data can use this media type. Some examples are, + but not limited to, audio and video conferencing, Voice over IP, + media streaming. + + + Fragment identifier considerations: N/A + + Person & email address to contact for further information: + + SILK Support silksupport@skype.net + Jean-Marc Valin jmvalin@jmvalin.ca + + + Intended usage: COMMON + + Restrictions on usage: + + + For transfer over RTP, the RTP payload format ( of this document) SHALL be + used. + + + Author: + + Julian Spittka jspittka@gmail.com + Koen Vos koenvos74@gmail.com + Jean-Marc Valin jmvalin@jmvalin.ca + + + Change controller: IETF Payload Working Group delegated from the IESG +
    +
    + +
    + The information described in the media type specification has a + specific mapping to fields in the Session Description Protocol (SDP) + , which is commonly used to describe RTP + sessions. When SDP is used to specify sessions employing Opus, + the mapping is as follows: + + + + The media type ("audio") goes in SDP "m=" as the media name. + + The media subtype ("opus") goes in SDP "a=rtpmap" as the encoding + name. The RTP clock rate in "a=rtpmap" MUST be 48000 and the number of + channels MUST be 2. + + The OPTIONAL media type parameters "ptime" and "maxptime" are + mapped to "a=ptime" and "a=maxptime" attributes, respectively, in the + SDP. + + The OPTIONAL media type parameters "maxaveragebitrate", + "maxplaybackrate", "stereo", "cbr", "useinbandfec", and + "usedtx", when present, MUST be included in the "a=fmtp" attribute + in the SDP, expressed as a media type string in the form of a + semicolon-separated list of parameter=value pairs (e.g., + maxplaybackrate=48000). They MUST NOT be specified in an + SSRC-specific "fmtp" source-level attribute (as defined in + Section 6.3 of ). + + The OPTIONAL media type parameters "sprop-maxcapturerate", + and "sprop-stereo" MAY be mapped to the "a=fmtp" SDP attribute by + copying them directly from the media type parameter string as part + of the semicolon-separated list of parameter=value pairs (e.g., + sprop-stereo=1). These same OPTIONAL media type parameters MAY also + be specified using an SSRC-specific "fmtp" source-level attribute + as described in Section 6.3 of . + They MAY be specified in both places, in which case the parameter + in the source-level attribute overrides the one found on the + "a=fmtp" line. The value of any parameter which is not specified in + a source-level source attribute MUST be taken from the "a=fmtp" + line, if it is present there. + + + + + Below are some examples of SDP session descriptions for Opus: + + Example 1: Standard mono session with 48000 Hz clock rate +
    + + + +
    + + + Example 2: 16000 Hz clock rate, maximum packet size of 40 ms, + recommended packet size of 40 ms, maximum average bitrate of 20000 bps, + prefers to receive stereo but only plans to send mono, FEC is desired, + DTX is not desired + +
    + + + +
    + + Example 3: Two-way full-band stereo preferred + +
    + + + +
    + + +
    + + When using the offer-answer procedure described in to negotiate the use of Opus, the following + considerations apply: + + + + Opus supports several clock rates. For signaling purposes only + the highest, i.e. 48000, is used. The actual clock rate of the + corresponding media is signaled inside the payload and is not + restricted by this payload format description. The decoder MUST be + capable of decoding every received clock rate. An example + is shown below: + +
    + + + +
    +
    + + The "ptime" and "maxptime" parameters are unidirectional + receive-only parameters and typically will not compromise + interoperability; however, some values might cause application + performance to suffer. defines the SDP offer-answer handling of the + "ptime" parameter. The "maxptime" parameter MUST be handled in the + same way. + + + The "maxplaybackrate" parameter is a unidirectional receive-only + parameter that reflects limitations of the local receiver. When + sending to a single destination, a sender MUST NOT use an audio + bandwidth higher than necessary to make full use of audio sampled at + a sampling rate of "maxplaybackrate". Gateways or senders that + are sending the same encoded audio to multiple destinations + SHOULD NOT use an audio bandwidth higher than necessary to + represent audio sampled at "maxplaybackrate", as this would lead + to inefficient use of network resources. + The "maxplaybackrate" parameter does not + affect interoperability. Also, this parameter SHOULD NOT be used + to adjust the audio bandwidth as a function of the bitrate, as this + is the responsibility of the Opus encoder implementation. + + + The "maxaveragebitrate" parameter is a unidirectional receive-only + parameter that reflects limitations of the local receiver. The sender + of the other side MUST NOT send with an average bitrate higher than + "maxaveragebitrate" as it might overload the network and/or + receiver. The "maxaveragebitrate" parameter typically will not + compromise interoperability; however, some values might cause + application performance to suffer, and ought to be set with + care. + + The "sprop-maxcapturerate" and "sprop-stereo" parameters are + unidirectional sender-only parameters that reflect limitations of + the sender side. + They allow the receiver to set up a reduced-complexity audio + processing pipeline if the sender is not planning to use the full + range of Opus's capabilities. + Neither "sprop-maxcapturerate" nor "sprop-stereo" affect + interoperability and the receiver MUST be capable of receiving any signal. + + + + The "stereo" parameter is a unidirectional receive-only + parameter. When sending to a single destination, a sender MUST + NOT use stereo when "stereo" is 0. Gateways or senders that are + sending the same encoded audio to multiple destinations SHOULD + NOT use stereo when "stereo" is 0, as this would lead to + inefficient use of network resources. The "stereo" parameter does + not affect interoperability. + + + + The "cbr" parameter is a unidirectional receive-only + parameter. + + + The "useinbandfec" parameter is a unidirectional receive-only + parameter. + + The "usedtx" parameter is a unidirectional receive-only + parameter. + + Any unknown parameter in an offer MUST be ignored by the receiver + and MUST be removed from the answer. + +
    + + + The Opus parameters in an SDP Offer/Answer exchange are completely + orthogonal, and there is no relationship between the SDP Offer and + the Answer. + +
    + +
    + + For declarative use of SDP such as in Session Announcement Protocol + (SAP), , and RTSP, , for + Opus, the following needs to be considered: + + + + The values for "maxptime", "ptime", "maxplaybackrate", and + "maxaveragebitrate" ought to be selected carefully to ensure that a + reasonable performance can be achieved for the participants of a session. + + + The values for "maxptime", "ptime", and of the payload + format configuration are recommendations by the decoding side to ensure + the best performance for the decoder. + + + All other parameters of the payload format configuration are declarative + and a participant MUST use the configurations that are provided for + the session. More than one configuration can be provided if necessary + by declaring multiple RTP payload types; however, the number of types + ought to be kept small. + +
    +
    + +
    + + Use of variable bitrate (VBR) is subject to the security considerations in + . + + RTP packets using the payload format defined in this specification + are subject to the security considerations discussed in the RTP + specification , and in any applicable RTP profile such as + RTP/AVP , RTP/AVPF , + RTP/SAVP or RTP/SAVPF . + However, as "Securing the RTP Protocol Framework: + Why RTP Does Not Mandate a Single Media Security Solution" + discusses, it is not an RTP payload + format's responsibility to discuss or mandate what solutions are used + to meet the basic security goals like confidentiality, integrity and + source authenticity for RTP in general. This responsibility lays on + anyone using RTP in an application. They can find guidance on + available security mechanisms and important considerations in Options + for Securing RTP Sessions [I-D.ietf-avtcore-rtp-security-options]. + Applications SHOULD use one or more appropriate strong security + mechanisms. + + This payload format and the Opus encoding do not exhibit any + significant non-uniformity in the receiver-end computational load and thus + are unlikely to pose a denial-of-service threat due to the receipt of + pathological datagrams. +
    + +
    + Many people have made useful comments and suggestions contributing to this document. + In particular, we would like to thank + Tina le Grand, Cullen Jennings, Jonathan Lennox, Gregory Maxwell, Colin Perkins, Jan Skoglund, + Timothy B. Terriberry, Martin Thompson, Justin Uberti, Magnus Westerlund, and Mo Zanaty. +
    +
    + + + + &rfc2119; + &rfc3389; + &rfc3550; + &rfc3711; + &rfc3551; + &rfc6838; + &rfc4855; + &rfc4566; + &rfc3264; + &rfc2326; + &rfc5576; + &rfc6562; + &rfc6716; + + + + &rfc2974; + &rfc4585; + &rfc5124; + &rfc5405; + &rfc7202; + + + + rmcat documents + + + + + + + + + + + +
    diff --git a/vendor/opus/doc/footer.html b/vendor/opus/doc/footer.html new file mode 100644 index 0000000..346c40a --- /dev/null +++ b/vendor/opus/doc/footer.html @@ -0,0 +1,32 @@ + + + + + + + + + + + + + + +
    +For more information visit the Opus Website. + + +
    + + + diff --git a/vendor/opus/doc/header.html b/vendor/opus/doc/header.html new file mode 100644 index 0000000..babdcf6 --- /dev/null +++ b/vendor/opus/doc/header.html @@ -0,0 +1,61 @@ + + + + + + + + +$projectname: $title +$title + + + +$treeview +$search +$mathjax + +$extrastylesheet + + +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + +
    +
    Opus
    +
    + + +
    +
    $projectbrief
    +
    $projectnumber +
    +
    +
    $projectbrief
    +
    $searchbox
    +
    + + diff --git a/vendor/opus/doc/opus_in_isobmff.css b/vendor/opus/doc/opus_in_isobmff.css new file mode 100644 index 0000000..bffe8f4 --- /dev/null +++ b/vendor/opus/doc/opus_in_isobmff.css @@ -0,0 +1,60 @@ +/* Normal links */ +.normal_link a:link +{ + color : yellow; +} +.normal_link a:visited +{ + color : green; +} + +/* Boxes */ +.pre +{ + white-space: pre; /* CSS 2.0 */ + white-space: pre-wrap; /* CSS 2.1 */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: -moz-pre-wrap; /* Mozilla */ + white-space: -hp-pre-wrap; /* HP Printers */ + word-wrap : break-word; /* IE 5+ */ +} + +.title_box +{ + width : 470px; + height : 70px; + margin : 2px 50px 2px 2px; + padding : 10px; + border : 1px solid black; + background-color : #666666; + white-space : pre; + float : left; + text-align : center; + color : #C0C0C0; + font-size : 50pt; + font-style : italic; +} + +.subindex_box +{ + margin : 5px; + padding : 14px 22px; + border : 1px solid black; + background-color : #778877; + float : left; + text-align : center; + color : #115555; + font-size : 32pt; +} + +.frame_box +{ + margin : 10px; + padding : 10px; + border : 0px; + background-color : #084040; + text-align : left; + color : #C0C0C0; + font-family : monospace; +} diff --git a/vendor/opus/doc/opus_in_isobmff.html b/vendor/opus/doc/opus_in_isobmff.html new file mode 100644 index 0000000..38aefbf --- /dev/null +++ b/vendor/opus/doc/opus_in_isobmff.html @@ -0,0 +1,692 @@ + + + + + + Encapsulation of Opus in ISO Base Media File Format + + + Encapsulation of Opus in ISO Base Media File Format
    + last updated: August 28, 2018
    +
    + + + diff --git a/vendor/opus/doc/opus_logo.svg b/vendor/opus/doc/opus_logo.svg new file mode 100644 index 0000000..db2879e --- /dev/null +++ b/vendor/opus/doc/opus_logo.svg @@ -0,0 +1,157 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/vendor/opus/doc/opus_update.patch b/vendor/opus/doc/opus_update.patch new file mode 100644 index 0000000..11f066c --- /dev/null +++ b/vendor/opus/doc/opus_update.patch @@ -0,0 +1,244 @@ +diff --git a/celt/bands.c b/celt/bands.c +index 6962587..32e1de6 100644 +--- a/celt/bands.c ++++ b/celt/bands.c +@@ -1234,9 +1234,23 @@ void quant_all_bands(int encode, const CELTMode *m, int start, int end, + b = 0; + } + +- if (resynth && M*eBands[i]-N >= M*eBands[start] && (update_lowband || lowband_offset==0)) ++ if (resynth && (M*eBands[i]-N >= M*eBands[start] || i==start+1) && (update_lowband || lowband_offset==0)) + lowband_offset = i; + ++ if (i == start+1) ++ { ++ int n1, n2; ++ int offset; ++ n1 = M*(eBands[start+1]-eBands[start]); ++ n2 = M*(eBands[start+2]-eBands[start+1]); ++ offset = M*eBands[start]; ++ /* Duplicate enough of the first band folding data to be able to fold the second band. ++ Copies no data for CELT-only mode. */ ++ OPUS_COPY(&norm[offset+n1], &norm[offset+2*n1 - n2], n2-n1); ++ if (C==2) ++ OPUS_COPY(&norm2[offset+n1], &norm2[offset+2*n1 - n2], n2-n1); ++ } ++ + tf_change = tf_res[i]; + if (i>=m->effEBands) + { +@@ -1257,7 +1271,7 @@ void quant_all_bands(int encode, const CELTMode *m, int start, int end, + fold_start = lowband_offset; + while(M*eBands[--fold_start] > effective_lowband); + fold_end = lowband_offset-1; +- while(M*eBands[++fold_end] < effective_lowband+N); ++ while(++fold_end < i && M*eBands[fold_end] < effective_lowband+N); + x_cm = y_cm = 0; + fold_i = fold_start; do { + x_cm |= collapse_masks[fold_i*C+0]; +diff --git a/celt/quant_bands.c b/celt/quant_bands.c +index e5ed9ef..82fb823 100644 +--- a/celt/quant_bands.c ++++ b/celt/quant_bands.c +@@ -552,6 +552,7 @@ void log2Amp(const CELTMode *m, int start, int end, + { + opus_val16 lg = ADD16(oldEBands[i+c*m->nbEBands], + SHL16((opus_val16)eMeans[i],6)); ++ lg = MIN32(QCONST32(32.f, 16), lg); + eBands[i+c*m->nbEBands] = PSHR32(celt_exp2(lg),4); + } + for (;inbEBands;i++) +diff --git a/silk/LPC_inv_pred_gain.c b/silk/LPC_inv_pred_gain.c +index 60c439b..6c301da 100644 +--- a/silk/LPC_inv_pred_gain.c ++++ b/silk/LPC_inv_pred_gain.c +@@ -84,8 +84,13 @@ static opus_int32 LPC_inverse_pred_gain_QA( /* O Returns inver + + /* Update AR coefficient */ + for( n = 0; n < k; n++ ) { +- tmp_QA = Aold_QA[ n ] - MUL32_FRAC_Q( Aold_QA[ k - n - 1 ], rc_Q31, 31 ); +- Anew_QA[ n ] = MUL32_FRAC_Q( tmp_QA, rc_mult2 , mult2Q ); ++ opus_int64 tmp64; ++ tmp_QA = silk_SUB_SAT32( Aold_QA[ n ], MUL32_FRAC_Q( Aold_QA[ k - n - 1 ], rc_Q31, 31 ) ); ++ tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( tmp_QA, rc_mult2 ), mult2Q); ++ if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { ++ return 0; ++ } ++ Anew_QA[ n ] = ( opus_int32 )tmp64; + } + } + +diff --git a/silk/NLSF_stabilize.c b/silk/NLSF_stabilize.c +index 979aaba..2ef2398 100644 +--- a/silk/NLSF_stabilize.c ++++ b/silk/NLSF_stabilize.c +@@ -134,7 +134,7 @@ void silk_NLSF_stabilize( + + /* Keep delta_min distance between the NLSFs */ + for( i = 1; i < L; i++ ) +- NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], NLSF_Q15[i-1] + NDeltaMin_Q15[i] ); ++ NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], silk_ADD_SAT16( NLSF_Q15[i-1], NDeltaMin_Q15[i] ) ); + + /* Last NLSF should be no higher than 1 - NDeltaMin[L] */ + NLSF_Q15[L-1] = silk_min_int( NLSF_Q15[L-1], (1<<15) - NDeltaMin_Q15[L] ); +diff --git a/silk/dec_API.c b/silk/dec_API.c +index efd7918..21bb7e0 100644 +--- a/silk/dec_API.c ++++ b/silk/dec_API.c +@@ -72,6 +72,9 @@ opus_int silk_InitDecoder( /* O Returns error co + for( n = 0; n < DECODER_NUM_CHANNELS; n++ ) { + ret = silk_init_decoder( &channel_state[ n ] ); + } ++ silk_memset(&((silk_decoder *)decState)->sStereo, 0, sizeof(((silk_decoder *)decState)->sStereo)); ++ /* Not strictly needed, but it's cleaner that way */ ++ ((silk_decoder *)decState)->prev_decode_only_middle = 0; + + return ret; + } +diff --git a/silk/resampler_private_IIR_FIR.c b/silk/resampler_private_IIR_FIR.c +index dbd6d9a..91a43aa 100644 +--- a/silk/resampler_private_IIR_FIR.c ++++ b/silk/resampler_private_IIR_FIR.c +@@ -75,10 +75,10 @@ void silk_resampler_private_IIR_FIR( + silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; + opus_int32 nSamplesIn; + opus_int32 max_index_Q16, index_increment_Q16; +- opus_int16 buf[ RESAMPLER_MAX_BATCH_SIZE_IN + RESAMPLER_ORDER_FIR_12 ]; ++ opus_int16 buf[ 2*RESAMPLER_MAX_BATCH_SIZE_IN + RESAMPLER_ORDER_FIR_12 ]; + + /* Copy buffered samples to start of buffer */ +- silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); ++ silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + + /* Iterate over blocks of frameSizeIn input samples */ + index_increment_Q16 = S->invRatio_Q16; +@@ -95,13 +95,13 @@ void silk_resampler_private_IIR_FIR( + + if( inLen > 0 ) { + /* More iterations to do; copy last part of filtered signal to beginning of buffer */ +- silk_memcpy( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); ++ silk_memmove( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + } else { + break; + } + } + + /* Copy last part of filtered signal to the state for the next call */ +- silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); ++ silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + } + +diff --git a/src/opus_decoder.c b/src/opus_decoder.c +index 0cc56f8..8a30fbc 100644 +--- a/src/opus_decoder.c ++++ b/src/opus_decoder.c +@@ -595,16 +595,14 @@ static int opus_packet_parse_impl(const unsigned char *data, int len, + /* Padding flag is bit 6 */ + if (ch&0x40) + { +- int padding=0; + int p; + do { + if (len<=0) + return OPUS_INVALID_PACKET; + p = *data++; + len--; +- padding += p==255 ? 254: p; ++ len -= p==255 ? 254: p; + } while (p==255); +- len -= padding; + } + if (len<0) + return OPUS_INVALID_PACKET; +diff --git a/run_vectors.sh b/run_vectors.sh +index 7cd23ed..4841b0a 100755 +--- a/run_vectors.sh ++++ b/run_vectors.sh +@@ -1,3 +1,5 @@ ++#!/bin/sh ++# + # Copyright (c) 2011-2012 IETF Trust, Jean-Marc Valin. All rights reserved. + # + # This file is extracted from RFC6716. Please see that RFC for additional +@@ -31,10 +33,8 @@ + # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-#!/bin/sh +- +-rm logs_mono.txt +-rm logs_stereo.txt ++rm -f logs_mono.txt logs_mono2.txt ++rm -f logs_stereo.txt logs_stereo2.txt + + if [ "$#" -ne "3" ]; then + echo "usage: run_vectors.sh " +@@ -45,18 +45,23 @@ CMD_PATH=$1 + VECTOR_PATH=$2 + RATE=$3 + +-OPUS_DEMO=$CMD_PATH/opus_demo +-OPUS_COMPARE=$CMD_PATH/opus_compare ++: ${OPUS_DEMO:=$CMD_PATH/opus_demo} ++: ${OPUS_COMPARE:=$CMD_PATH/opus_compare} + + if [ -d $VECTOR_PATH ]; then + echo Test vectors found in $VECTOR_PATH + else + echo No test vectors found +- #Don't make the test fail here because the test vectors will be +- #distributed separately ++ #Don't make the test fail here because the test vectors ++ #will be distributed separately + exit 0 + fi + ++if [ ! -x $OPUS_COMPARE ]; then ++ echo ERROR: Compare program not found: $OPUS_COMPARE ++ exit 1 ++fi ++ + if [ -x $OPUS_DEMO ]; then + echo Decoding with $OPUS_DEMO + else +@@ -82,9 +87,11 @@ do + echo ERROR: decoding failed + exit 1 + fi +- $OPUS_COMPARE -r $RATE $VECTOR_PATH/testvector$file.dec tmp.out >> logs_mono.txt 2>&1 ++ $OPUS_COMPARE -r $RATE $VECTOR_PATH/testvector${file}.dec tmp.out >> logs_mono.txt 2>&1 + float_ret=$? +- if [ "$float_ret" -eq "0" ]; then ++ $OPUS_COMPARE -r $RATE $VECTOR_PATH/testvector${file}m.dec tmp.out >> logs_mono2.txt 2>&1 ++ float_ret2=$? ++ if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then + echo output matches reference + else + echo ERROR: output does not match reference +@@ -111,9 +118,11 @@ do + echo ERROR: decoding failed + exit 1 + fi +- $OPUS_COMPARE -s -r $RATE $VECTOR_PATH/testvector$file.dec tmp.out >> logs_stereo.txt 2>&1 ++ $OPUS_COMPARE -s -r $RATE $VECTOR_PATH/testvector${file}.dec tmp.out >> logs_stereo.txt 2>&1 + float_ret=$? +- if [ "$float_ret" -eq "0" ]; then ++ $OPUS_COMPARE -s -r $RATE $VECTOR_PATH/testvector${file}m.dec tmp.out >> logs_stereo2.txt 2>&1 ++ float_ret2=$? ++ if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then + echo output matches reference + else + echo ERROR: output does not match reference +@@ -125,5 +134,10 @@ done + + + echo All tests have passed successfully +-grep quality logs_mono.txt | awk '{sum+=$4}END{print "Average mono quality is", sum/NR, "%"}' +-grep quality logs_stereo.txt | awk '{sum+=$4}END{print "Average stereo quality is", sum/NR, "%"}' ++mono1=`grep quality logs_mono.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` ++mono2=`grep quality logs_mono2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` ++echo $mono1 $mono2 | awk '{if ($2 > $1) $1 = $2; print "Average mono quality is", $1, "%"}' ++ ++stereo1=`grep quality logs_stereo.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` ++stereo2=`grep quality logs_stereo2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` ++echo $stereo1 $stereo2 | awk '{if ($2 > $1) $1 = $2; print "Average stereo quality is", $1, "%"}' diff --git a/vendor/opus/doc/release.txt b/vendor/opus/doc/release.txt new file mode 100644 index 0000000..411ab7f --- /dev/null +++ b/vendor/opus/doc/release.txt @@ -0,0 +1,43 @@ += Release checklist = + +== Source release == + +- Check for uncommitted changes to master. +- Update OPUS_LT_* API versioning in configure.ac. +- Tag the release commit with 'git tag -s vN.M'. + - Include release notes in the tag annotation. +- Verify 'make distcheck' produces a tarball with + the desired name. +- Push tag to public repo. +- Upload source package 'opus-${version}.tar.gz' + - Add to https://svn.xiph.org/releases/opus/ + - Update checksum files + - svn commit + - Copy to archive.mozilla.org/pub/opus/ + - Update checksum files there as well. +- Add release notes to https://gitlab.xiph.org/xiph/opus-website.git +- Update links and checksums on the downloads page. +- Add a copy of the documentation to + and update the links. +- Update /topic in #opus IRC channel. + +Releases are commited to https://svn.xiph.org/releases/opus/ +which propagates to downloads.xiph.org, and copied manually +to https://archive.mozilla.org/pub/opus/ + +Website updates are committed to https://gitlab.xiph.org/xiph/opus-website.git +which propagates to https://opus-codec.org/ + +== Binary release == + +We usually build opus-tools binaries for MacOS and Windows. + +Binary releases are copied manually to +https://archive.mozilla.org/pub/opus/win32/ + +For Mac, submit a pull request to homebrew. + +== Website updates == + +For major releases, recreate the files on https://opus-codec.org/examples/ +with the next encoder. diff --git a/vendor/opus/doc/trivial_example.c b/vendor/opus/doc/trivial_example.c new file mode 100644 index 0000000..9cf435b --- /dev/null +++ b/vendor/opus/doc/trivial_example.c @@ -0,0 +1,171 @@ +/* Copyright (c) 2013 Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* This is meant to be a simple example of encoding and decoding audio + using Opus. It should make it easy to understand how the Opus API + works. For more information, see the full API documentation at: + https://www.opus-codec.org/docs/ */ + +#include +#include +#include +#include +#include + +/*The frame size is hardcoded for this sample code but it doesn't have to be*/ +#define FRAME_SIZE 960 +#define SAMPLE_RATE 48000 +#define CHANNELS 2 +#define APPLICATION OPUS_APPLICATION_AUDIO +#define BITRATE 64000 + +#define MAX_FRAME_SIZE 6*960 +#define MAX_PACKET_SIZE (3*1276) + +int main(int argc, char **argv) +{ + char *inFile; + FILE *fin; + char *outFile; + FILE *fout; + opus_int16 in[FRAME_SIZE*CHANNELS]; + opus_int16 out[MAX_FRAME_SIZE*CHANNELS]; + unsigned char cbits[MAX_PACKET_SIZE]; + int nbBytes; + /*Holds the state of the encoder and decoder */ + OpusEncoder *encoder; + OpusDecoder *decoder; + int err; + + if (argc != 3) + { + fprintf(stderr, "usage: trivial_example input.pcm output.pcm\n"); + fprintf(stderr, "input and output are 16-bit little-endian raw files\n"); + return EXIT_FAILURE; + } + + /*Create a new encoder state */ + encoder = opus_encoder_create(SAMPLE_RATE, CHANNELS, APPLICATION, &err); + if (err<0) + { + fprintf(stderr, "failed to create an encoder: %s\n", opus_strerror(err)); + return EXIT_FAILURE; + } + /* Set the desired bit-rate. You can also set other parameters if needed. + The Opus library is designed to have good defaults, so only set + parameters you know you need. Doing otherwise is likely to result + in worse quality, but better. */ + err = opus_encoder_ctl(encoder, OPUS_SET_BITRATE(BITRATE)); + if (err<0) + { + fprintf(stderr, "failed to set bitrate: %s\n", opus_strerror(err)); + return EXIT_FAILURE; + } + inFile = argv[1]; + fin = fopen(inFile, "rb"); + if (fin==NULL) + { + fprintf(stderr, "failed to open input file: %s\n", strerror(errno)); + return EXIT_FAILURE; + } + + + /* Create a new decoder state. */ + decoder = opus_decoder_create(SAMPLE_RATE, CHANNELS, &err); + if (err<0) + { + fprintf(stderr, "failed to create decoder: %s\n", opus_strerror(err)); + return EXIT_FAILURE; + } + outFile = argv[2]; + fout = fopen(outFile, "wb"); + if (fout==NULL) + { + fprintf(stderr, "failed to open output file: %s\n", strerror(errno)); + return EXIT_FAILURE; + } + + while (1) + { + int i; + unsigned char pcm_bytes[MAX_FRAME_SIZE*CHANNELS*2]; + int frame_size; + size_t samples; + + /* Read a 16 bits/sample audio frame. */ + samples = fread(pcm_bytes, sizeof(short)*CHANNELS, FRAME_SIZE, fin); + + /* For simplicity, only read whole frames. In a real application, + * we'd pad the final partial frame with zeroes, record the exact + * duration, and trim the decoded audio to match. + */ + if (samples != FRAME_SIZE) + { + break; + } + + /* Convert from little-endian ordering. */ + for (i=0;i>8)&0xFF; + } + /* Write the decoded audio to file. */ + fwrite(pcm_bytes, sizeof(short), frame_size*CHANNELS, fout); + } + /*Destroy the encoder state*/ + opus_encoder_destroy(encoder); + opus_decoder_destroy(decoder); + fclose(fin); + fclose(fout); + return EXIT_SUCCESS; +} diff --git a/vendor/opus/include/opus.h b/vendor/opus/include/opus.h new file mode 100644 index 0000000..d282f21 --- /dev/null +++ b/vendor/opus/include/opus.h @@ -0,0 +1,981 @@ +/* Copyright (c) 2010-2011 Xiph.Org Foundation, Skype Limited + Written by Jean-Marc Valin and Koen Vos */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/** + * @file opus.h + * @brief Opus reference implementation API + */ + +#ifndef OPUS_H +#define OPUS_H + +#include "opus_types.h" +#include "opus_defines.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @mainpage Opus + * + * The Opus codec is designed for interactive speech and audio transmission over the Internet. + * It is designed by the IETF Codec Working Group and incorporates technology from + * Skype's SILK codec and Xiph.Org's CELT codec. + * + * The Opus codec is designed to handle a wide range of interactive audio applications, + * including Voice over IP, videoconferencing, in-game chat, and even remote live music + * performances. It can scale from low bit-rate narrowband speech to very high quality + * stereo music. Its main features are: + + * @li Sampling rates from 8 to 48 kHz + * @li Bit-rates from 6 kb/s to 510 kb/s + * @li Support for both constant bit-rate (CBR) and variable bit-rate (VBR) + * @li Audio bandwidth from narrowband to full-band + * @li Support for speech and music + * @li Support for mono and stereo + * @li Support for multichannel (up to 255 channels) + * @li Frame sizes from 2.5 ms to 60 ms + * @li Good loss robustness and packet loss concealment (PLC) + * @li Floating point and fixed-point implementation + * + * Documentation sections: + * @li @ref opus_encoder + * @li @ref opus_decoder + * @li @ref opus_repacketizer + * @li @ref opus_multistream + * @li @ref opus_libinfo + * @li @ref opus_custom + */ + +/** @defgroup opus_encoder Opus Encoder + * @{ + * + * @brief This page describes the process and functions used to encode Opus. + * + * Since Opus is a stateful codec, the encoding process starts with creating an encoder + * state. This can be done with: + * + * @code + * int error; + * OpusEncoder *enc; + * enc = opus_encoder_create(Fs, channels, application, &error); + * @endcode + * + * From this point, @c enc can be used for encoding an audio stream. An encoder state + * @b must @b not be used for more than one stream at the same time. Similarly, the encoder + * state @b must @b not be re-initialized for each frame. + * + * While opus_encoder_create() allocates memory for the state, it's also possible + * to initialize pre-allocated memory: + * + * @code + * int size; + * int error; + * OpusEncoder *enc; + * size = opus_encoder_get_size(channels); + * enc = malloc(size); + * error = opus_encoder_init(enc, Fs, channels, application); + * @endcode + * + * where opus_encoder_get_size() returns the required size for the encoder state. Note that + * future versions of this code may change the size, so no assuptions should be made about it. + * + * The encoder state is always continuous in memory and only a shallow copy is sufficient + * to copy it (e.g. memcpy()) + * + * It is possible to change some of the encoder's settings using the opus_encoder_ctl() + * interface. All these settings already default to the recommended value, so they should + * only be changed when necessary. The most common settings one may want to change are: + * + * @code + * opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate)); + * opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(complexity)); + * opus_encoder_ctl(enc, OPUS_SET_SIGNAL(signal_type)); + * @endcode + * + * where + * + * @arg bitrate is in bits per second (b/s) + * @arg complexity is a value from 1 to 10, where 1 is the lowest complexity and 10 is the highest + * @arg signal_type is either OPUS_AUTO (default), OPUS_SIGNAL_VOICE, or OPUS_SIGNAL_MUSIC + * + * See @ref opus_encoderctls and @ref opus_genericctls for a complete list of parameters that can be set or queried. Most parameters can be set or changed at any time during a stream. + * + * To encode a frame, opus_encode() or opus_encode_float() must be called with exactly one frame (2.5, 5, 10, 20, 40 or 60 ms) of audio data: + * @code + * len = opus_encode(enc, audio_frame, frame_size, packet, max_packet); + * @endcode + * + * where + *
      + *
    • audio_frame is the audio data in opus_int16 (or float for opus_encode_float())
    • + *
    • frame_size is the duration of the frame in samples (per channel)
    • + *
    • packet is the byte array to which the compressed data is written
    • + *
    • max_packet is the maximum number of bytes that can be written in the packet (4000 bytes is recommended). + * Do not use max_packet to control VBR target bitrate, instead use the #OPUS_SET_BITRATE CTL.
    • + *
    + * + * opus_encode() and opus_encode_float() return the number of bytes actually written to the packet. + * The return value can be negative, which indicates that an error has occurred. If the return value + * is 2 bytes or less, then the packet does not need to be transmitted (DTX). + * + * Once the encoder state if no longer needed, it can be destroyed with + * + * @code + * opus_encoder_destroy(enc); + * @endcode + * + * If the encoder was created with opus_encoder_init() rather than opus_encoder_create(), + * then no action is required aside from potentially freeing the memory that was manually + * allocated for it (calling free(enc) for the example above) + * + */ + +/** Opus encoder state. + * This contains the complete state of an Opus encoder. + * It is position independent and can be freely copied. + * @see opus_encoder_create,opus_encoder_init + */ +typedef struct OpusEncoder OpusEncoder; + +/** Gets the size of an OpusEncoder structure. + * @param[in] channels int: Number of channels. + * This must be 1 or 2. + * @returns The size in bytes. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_encoder_get_size(int channels); + +/** + */ + +/** Allocates and initializes an encoder state. + * There are three coding modes: + * + * @ref OPUS_APPLICATION_VOIP gives best quality at a given bitrate for voice + * signals. It enhances the input signal by high-pass filtering and + * emphasizing formants and harmonics. Optionally it includes in-band + * forward error correction to protect against packet loss. Use this + * mode for typical VoIP applications. Because of the enhancement, + * even at high bitrates the output may sound different from the input. + * + * @ref OPUS_APPLICATION_AUDIO gives best quality at a given bitrate for most + * non-voice signals like music. Use this mode for music and mixed + * (music/voice) content, broadcast, and applications requiring less + * than 15 ms of coding delay. + * + * @ref OPUS_APPLICATION_RESTRICTED_LOWDELAY configures low-delay mode that + * disables the speech-optimized mode in exchange for slightly reduced delay. + * This mode can only be set on an newly initialized or freshly reset encoder + * because it changes the codec delay. + * + * This is useful when the caller knows that the speech-optimized modes will not be needed (use with caution). + * @param [in] Fs opus_int32: Sampling rate of input signal (Hz) + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param [in] channels int: Number of channels (1 or 2) in input signal + * @param [in] application int: Coding mode (@ref OPUS_APPLICATION_VOIP/@ref OPUS_APPLICATION_AUDIO/@ref OPUS_APPLICATION_RESTRICTED_LOWDELAY) + * @param [out] error int*: @ref opus_errorcodes + * @note Regardless of the sampling rate and number channels selected, the Opus encoder + * can switch to a lower audio bandwidth or number of channels if the bitrate + * selected is too low. This also means that it is safe to always use 48 kHz stereo input + * and let the encoder optimize the encoding. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusEncoder *opus_encoder_create( + opus_int32 Fs, + int channels, + int application, + int *error +); + +/** Initializes a previously allocated encoder state + * The memory pointed to by st must be at least the size returned by opus_encoder_get_size(). + * This is intended for applications which use their own allocator instead of malloc. + * @see opus_encoder_create(),opus_encoder_get_size() + * To reset a previously initialized state, use the #OPUS_RESET_STATE CTL. + * @param [in] st OpusEncoder*: Encoder state + * @param [in] Fs opus_int32: Sampling rate of input signal (Hz) + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param [in] channels int: Number of channels (1 or 2) in input signal + * @param [in] application int: Coding mode (OPUS_APPLICATION_VOIP/OPUS_APPLICATION_AUDIO/OPUS_APPLICATION_RESTRICTED_LOWDELAY) + * @retval #OPUS_OK Success or @ref opus_errorcodes + */ +OPUS_EXPORT int opus_encoder_init( + OpusEncoder *st, + opus_int32 Fs, + int channels, + int application +) OPUS_ARG_NONNULL(1); + +/** Encodes an Opus frame. + * @param [in] st OpusEncoder*: Encoder state + * @param [in] pcm opus_int16*: Input signal (interleaved if 2 channels). length is frame_size*channels*sizeof(opus_int16) + * @param [in] frame_size int: Number of samples per channel in the + * input signal. + * This must be an Opus frame size for + * the encoder's sampling rate. + * For example, at 48 kHz the permitted + * values are 120, 240, 480, 960, 1920, + * and 2880. + * Passing in a duration of less than + * 10 ms (480 samples at 48 kHz) will + * prevent the encoder from using the LPC + * or hybrid modes. + * @param [out] data unsigned char*: Output payload. + * This must contain storage for at + * least \a max_data_bytes. + * @param [in] max_data_bytes opus_int32: Size of the allocated + * memory for the output + * payload. This may be + * used to impose an upper limit on + * the instant bitrate, but should + * not be used as the only bitrate + * control. Use #OPUS_SET_BITRATE to + * control the bitrate. + * @returns The length of the encoded packet (in bytes) on success or a + * negative error code (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_encode( + OpusEncoder *st, + const opus_int16 *pcm, + int frame_size, + unsigned char *data, + opus_int32 max_data_bytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + +/** Encodes an Opus frame from floating point input. + * @param [in] st OpusEncoder*: Encoder state + * @param [in] pcm float*: Input in float format (interleaved if 2 channels), with a normal range of +/-1.0. + * Samples with a range beyond +/-1.0 are supported but will + * be clipped by decoders using the integer API and should + * only be used if it is known that the far end supports + * extended dynamic range. + * length is frame_size*channels*sizeof(float) + * @param [in] frame_size int: Number of samples per channel in the + * input signal. + * This must be an Opus frame size for + * the encoder's sampling rate. + * For example, at 48 kHz the permitted + * values are 120, 240, 480, 960, 1920, + * and 2880. + * Passing in a duration of less than + * 10 ms (480 samples at 48 kHz) will + * prevent the encoder from using the LPC + * or hybrid modes. + * @param [out] data unsigned char*: Output payload. + * This must contain storage for at + * least \a max_data_bytes. + * @param [in] max_data_bytes opus_int32: Size of the allocated + * memory for the output + * payload. This may be + * used to impose an upper limit on + * the instant bitrate, but should + * not be used as the only bitrate + * control. Use #OPUS_SET_BITRATE to + * control the bitrate. + * @returns The length of the encoded packet (in bytes) on success or a + * negative error code (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_encode_float( + OpusEncoder *st, + const float *pcm, + int frame_size, + unsigned char *data, + opus_int32 max_data_bytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + +/** Frees an OpusEncoder allocated by opus_encoder_create(). + * @param[in] st OpusEncoder*: State to be freed. + */ +OPUS_EXPORT void opus_encoder_destroy(OpusEncoder *st); + +/** Perform a CTL function on an Opus encoder. + * + * Generally the request and subsequent arguments are generated + * by a convenience macro. + * @param st OpusEncoder*: Encoder state. + * @param request This and all remaining parameters should be replaced by one + * of the convenience macros in @ref opus_genericctls or + * @ref opus_encoderctls. + * @see opus_genericctls + * @see opus_encoderctls + */ +OPUS_EXPORT int opus_encoder_ctl(OpusEncoder *st, int request, ...) OPUS_ARG_NONNULL(1); +/**@}*/ + +/** @defgroup opus_decoder Opus Decoder + * @{ + * + * @brief This page describes the process and functions used to decode Opus. + * + * The decoding process also starts with creating a decoder + * state. This can be done with: + * @code + * int error; + * OpusDecoder *dec; + * dec = opus_decoder_create(Fs, channels, &error); + * @endcode + * where + * @li Fs is the sampling rate and must be 8000, 12000, 16000, 24000, or 48000 + * @li channels is the number of channels (1 or 2) + * @li error will hold the error code in case of failure (or #OPUS_OK on success) + * @li the return value is a newly created decoder state to be used for decoding + * + * While opus_decoder_create() allocates memory for the state, it's also possible + * to initialize pre-allocated memory: + * @code + * int size; + * int error; + * OpusDecoder *dec; + * size = opus_decoder_get_size(channels); + * dec = malloc(size); + * error = opus_decoder_init(dec, Fs, channels); + * @endcode + * where opus_decoder_get_size() returns the required size for the decoder state. Note that + * future versions of this code may change the size, so no assuptions should be made about it. + * + * The decoder state is always continuous in memory and only a shallow copy is sufficient + * to copy it (e.g. memcpy()) + * + * To decode a frame, opus_decode() or opus_decode_float() must be called with a packet of compressed audio data: + * @code + * frame_size = opus_decode(dec, packet, len, decoded, max_size, 0); + * @endcode + * where + * + * @li packet is the byte array containing the compressed data + * @li len is the exact number of bytes contained in the packet + * @li decoded is the decoded audio data in opus_int16 (or float for opus_decode_float()) + * @li max_size is the max duration of the frame in samples (per channel) that can fit into the decoded_frame array + * + * opus_decode() and opus_decode_float() return the number of samples (per channel) decoded from the packet. + * If that value is negative, then an error has occurred. This can occur if the packet is corrupted or if the audio + * buffer is too small to hold the decoded audio. + * + * Opus is a stateful codec with overlapping blocks and as a result Opus + * packets are not coded independently of each other. Packets must be + * passed into the decoder serially and in the correct order for a correct + * decode. Lost packets can be replaced with loss concealment by calling + * the decoder with a null pointer and zero length for the missing packet. + * + * A single codec state may only be accessed from a single thread at + * a time and any required locking must be performed by the caller. Separate + * streams must be decoded with separate decoder states and can be decoded + * in parallel unless the library was compiled with NONTHREADSAFE_PSEUDOSTACK + * defined. + * + */ + +/** Opus decoder state. + * This contains the complete state of an Opus decoder. + * It is position independent and can be freely copied. + * @see opus_decoder_create,opus_decoder_init + */ +typedef struct OpusDecoder OpusDecoder; + +/** Gets the size of an OpusDecoder structure. + * @param [in] channels int: Number of channels. + * This must be 1 or 2. + * @returns The size in bytes. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decoder_get_size(int channels); + +/** Allocates and initializes a decoder state. + * @param [in] Fs opus_int32: Sample rate to decode at (Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param [in] channels int: Number of channels (1 or 2) to decode + * @param [out] error int*: #OPUS_OK Success or @ref opus_errorcodes + * + * Internally Opus stores data at 48000 Hz, so that should be the default + * value for Fs. However, the decoder can efficiently decode to buffers + * at 8, 12, 16, and 24 kHz so if for some reason the caller cannot use + * data at the full sample rate, or knows the compressed data doesn't + * use the full frequency range, it can request decoding at a reduced + * rate. Likewise, the decoder is capable of filling in either mono or + * interleaved stereo pcm buffers, at the caller's request. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusDecoder *opus_decoder_create( + opus_int32 Fs, + int channels, + int *error +); + +/** Initializes a previously allocated decoder state. + * The state must be at least the size returned by opus_decoder_get_size(). + * This is intended for applications which use their own allocator instead of malloc. @see opus_decoder_create,opus_decoder_get_size + * To reset a previously initialized state, use the #OPUS_RESET_STATE CTL. + * @param [in] st OpusDecoder*: Decoder state. + * @param [in] Fs opus_int32: Sampling rate to decode to (Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param [in] channels int: Number of channels (1 or 2) to decode + * @retval #OPUS_OK Success or @ref opus_errorcodes + */ +OPUS_EXPORT int opus_decoder_init( + OpusDecoder *st, + opus_int32 Fs, + int channels +) OPUS_ARG_NONNULL(1); + +/** Decode an Opus packet. + * @param [in] st OpusDecoder*: Decoder state + * @param [in] data char*: Input payload. Use a NULL pointer to indicate packet loss + * @param [in] len opus_int32: Number of bytes in payload* + * @param [out] pcm opus_int16*: Output signal (interleaved if 2 channels). length + * is frame_size*channels*sizeof(opus_int16) + * @param [in] frame_size Number of samples per channel of available space in \a pcm. + * If this is less than the maximum packet duration (120ms; 5760 for 48kHz), this function will + * not be capable of decoding some packets. In the case of PLC (data==NULL) or FEC (decode_fec=1), + * then frame_size needs to be exactly the duration of audio that is missing, otherwise the + * decoder will not be in the optimal state to decode the next incoming packet. For the PLC and + * FEC cases, frame_size must be a multiple of 2.5 ms. + * @param [in] decode_fec int: Flag (0 or 1) to request that any in-band forward error correction data be + * decoded. If no such data is available, the frame is decoded as if it were lost. + * @returns Number of decoded samples or @ref opus_errorcodes + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decode( + OpusDecoder *st, + const unsigned char *data, + opus_int32 len, + opus_int16 *pcm, + int frame_size, + int decode_fec +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + +/** Decode an Opus packet with floating point output. + * @param [in] st OpusDecoder*: Decoder state + * @param [in] data char*: Input payload. Use a NULL pointer to indicate packet loss + * @param [in] len opus_int32: Number of bytes in payload + * @param [out] pcm float*: Output signal (interleaved if 2 channels). length + * is frame_size*channels*sizeof(float) + * @param [in] frame_size Number of samples per channel of available space in \a pcm. + * If this is less than the maximum packet duration (120ms; 5760 for 48kHz), this function will + * not be capable of decoding some packets. In the case of PLC (data==NULL) or FEC (decode_fec=1), + * then frame_size needs to be exactly the duration of audio that is missing, otherwise the + * decoder will not be in the optimal state to decode the next incoming packet. For the PLC and + * FEC cases, frame_size must be a multiple of 2.5 ms. + * @param [in] decode_fec int: Flag (0 or 1) to request that any in-band forward error correction data be + * decoded. If no such data is available the frame is decoded as if it were lost. + * @returns Number of decoded samples or @ref opus_errorcodes + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decode_float( + OpusDecoder *st, + const unsigned char *data, + opus_int32 len, + float *pcm, + int frame_size, + int decode_fec +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + +/** Perform a CTL function on an Opus decoder. + * + * Generally the request and subsequent arguments are generated + * by a convenience macro. + * @param st OpusDecoder*: Decoder state. + * @param request This and all remaining parameters should be replaced by one + * of the convenience macros in @ref opus_genericctls or + * @ref opus_decoderctls. + * @see opus_genericctls + * @see opus_decoderctls + */ +OPUS_EXPORT int opus_decoder_ctl(OpusDecoder *st, int request, ...) OPUS_ARG_NONNULL(1); + +/** Frees an OpusDecoder allocated by opus_decoder_create(). + * @param[in] st OpusDecoder*: State to be freed. + */ +OPUS_EXPORT void opus_decoder_destroy(OpusDecoder *st); + +/** Parse an opus packet into one or more frames. + * Opus_decode will perform this operation internally so most applications do + * not need to use this function. + * This function does not copy the frames, the returned pointers are pointers into + * the input packet. + * @param [in] data char*: Opus packet to be parsed + * @param [in] len opus_int32: size of data + * @param [out] out_toc char*: TOC pointer + * @param [out] frames char*[48] encapsulated frames + * @param [out] size opus_int16[48] sizes of the encapsulated frames + * @param [out] payload_offset int*: returns the position of the payload within the packet (in bytes) + * @returns number of frames + */ +OPUS_EXPORT int opus_packet_parse( + const unsigned char *data, + opus_int32 len, + unsigned char *out_toc, + const unsigned char *frames[48], + opus_int16 size[48], + int *payload_offset +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(5); + +/** Gets the bandwidth of an Opus packet. + * @param [in] data char*: Opus packet + * @retval OPUS_BANDWIDTH_NARROWBAND Narrowband (4kHz bandpass) + * @retval OPUS_BANDWIDTH_MEDIUMBAND Mediumband (6kHz bandpass) + * @retval OPUS_BANDWIDTH_WIDEBAND Wideband (8kHz bandpass) + * @retval OPUS_BANDWIDTH_SUPERWIDEBAND Superwideband (12kHz bandpass) + * @retval OPUS_BANDWIDTH_FULLBAND Fullband (20kHz bandpass) + * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_bandwidth(const unsigned char *data) OPUS_ARG_NONNULL(1); + +/** Gets the number of samples per frame from an Opus packet. + * @param [in] data char*: Opus packet. + * This must contain at least one byte of + * data. + * @param [in] Fs opus_int32: Sampling rate in Hz. + * This must be a multiple of 400, or + * inaccurate results will be returned. + * @returns Number of samples per frame. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_samples_per_frame(const unsigned char *data, opus_int32 Fs) OPUS_ARG_NONNULL(1); + +/** Gets the number of channels from an Opus packet. + * @param [in] data char*: Opus packet + * @returns Number of channels + * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_channels(const unsigned char *data) OPUS_ARG_NONNULL(1); + +/** Gets the number of frames in an Opus packet. + * @param [in] packet char*: Opus packet + * @param [in] len opus_int32: Length of packet + * @returns Number of frames + * @retval OPUS_BAD_ARG Insufficient data was passed to the function + * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_frames(const unsigned char packet[], opus_int32 len) OPUS_ARG_NONNULL(1); + +/** Gets the number of samples of an Opus packet. + * @param [in] packet char*: Opus packet + * @param [in] len opus_int32: Length of packet + * @param [in] Fs opus_int32: Sampling rate in Hz. + * This must be a multiple of 400, or + * inaccurate results will be returned. + * @returns Number of samples + * @retval OPUS_BAD_ARG Insufficient data was passed to the function + * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_samples(const unsigned char packet[], opus_int32 len, opus_int32 Fs) OPUS_ARG_NONNULL(1); + +/** Gets the number of samples of an Opus packet. + * @param [in] dec OpusDecoder*: Decoder state + * @param [in] packet char*: Opus packet + * @param [in] len opus_int32: Length of packet + * @returns Number of samples + * @retval OPUS_BAD_ARG Insufficient data was passed to the function + * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decoder_get_nb_samples(const OpusDecoder *dec, const unsigned char packet[], opus_int32 len) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); + +/** Applies soft-clipping to bring a float signal within the [-1,1] range. If + * the signal is already in that range, nothing is done. If there are values + * outside of [-1,1], then the signal is clipped as smoothly as possible to + * both fit in the range and avoid creating excessive distortion in the + * process. + * @param [in,out] pcm float*: Input PCM and modified PCM + * @param [in] frame_size int Number of samples per channel to process + * @param [in] channels int: Number of channels + * @param [in,out] softclip_mem float*: State memory for the soft clipping process (one float per channel, initialized to zero) + */ +OPUS_EXPORT void opus_pcm_soft_clip(float *pcm, int frame_size, int channels, float *softclip_mem); + + +/**@}*/ + +/** @defgroup opus_repacketizer Repacketizer + * @{ + * + * The repacketizer can be used to merge multiple Opus packets into a single + * packet or alternatively to split Opus packets that have previously been + * merged. Splitting valid Opus packets is always guaranteed to succeed, + * whereas merging valid packets only succeeds if all frames have the same + * mode, bandwidth, and frame size, and when the total duration of the merged + * packet is no more than 120 ms. The 120 ms limit comes from the + * specification and limits decoder memory requirements at a point where + * framing overhead becomes negligible. + * + * The repacketizer currently only operates on elementary Opus + * streams. It will not manipualte multistream packets successfully, except in + * the degenerate case where they consist of data from a single stream. + * + * The repacketizing process starts with creating a repacketizer state, either + * by calling opus_repacketizer_create() or by allocating the memory yourself, + * e.g., + * @code + * OpusRepacketizer *rp; + * rp = (OpusRepacketizer*)malloc(opus_repacketizer_get_size()); + * if (rp != NULL) + * opus_repacketizer_init(rp); + * @endcode + * + * Then the application should submit packets with opus_repacketizer_cat(), + * extract new packets with opus_repacketizer_out() or + * opus_repacketizer_out_range(), and then reset the state for the next set of + * input packets via opus_repacketizer_init(). + * + * For example, to split a sequence of packets into individual frames: + * @code + * unsigned char *data; + * int len; + * while (get_next_packet(&data, &len)) + * { + * unsigned char out[1276]; + * opus_int32 out_len; + * int nb_frames; + * int err; + * int i; + * err = opus_repacketizer_cat(rp, data, len); + * if (err != OPUS_OK) + * { + * release_packet(data); + * return err; + * } + * nb_frames = opus_repacketizer_get_nb_frames(rp); + * for (i = 0; i < nb_frames; i++) + * { + * out_len = opus_repacketizer_out_range(rp, i, i+1, out, sizeof(out)); + * if (out_len < 0) + * { + * release_packet(data); + * return (int)out_len; + * } + * output_next_packet(out, out_len); + * } + * opus_repacketizer_init(rp); + * release_packet(data); + * } + * @endcode + * + * Alternatively, to combine a sequence of frames into packets that each + * contain up to TARGET_DURATION_MS milliseconds of data: + * @code + * // The maximum number of packets with duration TARGET_DURATION_MS occurs + * // when the frame size is 2.5 ms, for a total of (TARGET_DURATION_MS*2/5) + * // packets. + * unsigned char *data[(TARGET_DURATION_MS*2/5)+1]; + * opus_int32 len[(TARGET_DURATION_MS*2/5)+1]; + * int nb_packets; + * unsigned char out[1277*(TARGET_DURATION_MS*2/2)]; + * opus_int32 out_len; + * int prev_toc; + * nb_packets = 0; + * while (get_next_packet(data+nb_packets, len+nb_packets)) + * { + * int nb_frames; + * int err; + * nb_frames = opus_packet_get_nb_frames(data[nb_packets], len[nb_packets]); + * if (nb_frames < 1) + * { + * release_packets(data, nb_packets+1); + * return nb_frames; + * } + * nb_frames += opus_repacketizer_get_nb_frames(rp); + * // If adding the next packet would exceed our target, or it has an + * // incompatible TOC sequence, output the packets we already have before + * // submitting it. + * // N.B., The nb_packets > 0 check ensures we've submitted at least one + * // packet since the last call to opus_repacketizer_init(). Otherwise a + * // single packet longer than TARGET_DURATION_MS would cause us to try to + * // output an (invalid) empty packet. It also ensures that prev_toc has + * // been set to a valid value. Additionally, len[nb_packets] > 0 is + * // guaranteed by the call to opus_packet_get_nb_frames() above, so the + * // reference to data[nb_packets][0] should be valid. + * if (nb_packets > 0 && ( + * ((prev_toc & 0xFC) != (data[nb_packets][0] & 0xFC)) || + * opus_packet_get_samples_per_frame(data[nb_packets], 48000)*nb_frames > + * TARGET_DURATION_MS*48)) + * { + * out_len = opus_repacketizer_out(rp, out, sizeof(out)); + * if (out_len < 0) + * { + * release_packets(data, nb_packets+1); + * return (int)out_len; + * } + * output_next_packet(out, out_len); + * opus_repacketizer_init(rp); + * release_packets(data, nb_packets); + * data[0] = data[nb_packets]; + * len[0] = len[nb_packets]; + * nb_packets = 0; + * } + * err = opus_repacketizer_cat(rp, data[nb_packets], len[nb_packets]); + * if (err != OPUS_OK) + * { + * release_packets(data, nb_packets+1); + * return err; + * } + * prev_toc = data[nb_packets][0]; + * nb_packets++; + * } + * // Output the final, partial packet. + * if (nb_packets > 0) + * { + * out_len = opus_repacketizer_out(rp, out, sizeof(out)); + * release_packets(data, nb_packets); + * if (out_len < 0) + * return (int)out_len; + * output_next_packet(out, out_len); + * } + * @endcode + * + * An alternate way of merging packets is to simply call opus_repacketizer_cat() + * unconditionally until it fails. At that point, the merged packet can be + * obtained with opus_repacketizer_out() and the input packet for which + * opus_repacketizer_cat() needs to be re-added to a newly reinitialized + * repacketizer state. + */ + +typedef struct OpusRepacketizer OpusRepacketizer; + +/** Gets the size of an OpusRepacketizer structure. + * @returns The size in bytes. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_repacketizer_get_size(void); + +/** (Re)initializes a previously allocated repacketizer state. + * The state must be at least the size returned by opus_repacketizer_get_size(). + * This can be used for applications which use their own allocator instead of + * malloc(). + * It must also be called to reset the queue of packets waiting to be + * repacketized, which is necessary if the maximum packet duration of 120 ms + * is reached or if you wish to submit packets with a different Opus + * configuration (coding mode, audio bandwidth, frame size, or channel count). + * Failure to do so will prevent a new packet from being added with + * opus_repacketizer_cat(). + * @see opus_repacketizer_create + * @see opus_repacketizer_get_size + * @see opus_repacketizer_cat + * @param rp OpusRepacketizer*: The repacketizer state to + * (re)initialize. + * @returns A pointer to the same repacketizer state that was passed in. + */ +OPUS_EXPORT OpusRepacketizer *opus_repacketizer_init(OpusRepacketizer *rp) OPUS_ARG_NONNULL(1); + +/** Allocates memory and initializes the new repacketizer with + * opus_repacketizer_init(). + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusRepacketizer *opus_repacketizer_create(void); + +/** Frees an OpusRepacketizer allocated by + * opus_repacketizer_create(). + * @param[in] rp OpusRepacketizer*: State to be freed. + */ +OPUS_EXPORT void opus_repacketizer_destroy(OpusRepacketizer *rp); + +/** Add a packet to the current repacketizer state. + * This packet must match the configuration of any packets already submitted + * for repacketization since the last call to opus_repacketizer_init(). + * This means that it must have the same coding mode, audio bandwidth, frame + * size, and channel count. + * This can be checked in advance by examining the top 6 bits of the first + * byte of the packet, and ensuring they match the top 6 bits of the first + * byte of any previously submitted packet. + * The total duration of audio in the repacketizer state also must not exceed + * 120 ms, the maximum duration of a single packet, after adding this packet. + * + * The contents of the current repacketizer state can be extracted into new + * packets using opus_repacketizer_out() or opus_repacketizer_out_range(). + * + * In order to add a packet with a different configuration or to add more + * audio beyond 120 ms, you must clear the repacketizer state by calling + * opus_repacketizer_init(). + * If a packet is too large to add to the current repacketizer state, no part + * of it is added, even if it contains multiple frames, some of which might + * fit. + * If you wish to be able to add parts of such packets, you should first use + * another repacketizer to split the packet into pieces and add them + * individually. + * @see opus_repacketizer_out_range + * @see opus_repacketizer_out + * @see opus_repacketizer_init + * @param rp OpusRepacketizer*: The repacketizer state to which to + * add the packet. + * @param[in] data const unsigned char*: The packet data. + * The application must ensure + * this pointer remains valid + * until the next call to + * opus_repacketizer_init() or + * opus_repacketizer_destroy(). + * @param len opus_int32: The number of bytes in the packet data. + * @returns An error code indicating whether or not the operation succeeded. + * @retval #OPUS_OK The packet's contents have been added to the repacketizer + * state. + * @retval #OPUS_INVALID_PACKET The packet did not have a valid TOC sequence, + * the packet's TOC sequence was not compatible + * with previously submitted packets (because + * the coding mode, audio bandwidth, frame size, + * or channel count did not match), or adding + * this packet would increase the total amount of + * audio stored in the repacketizer state to more + * than 120 ms. + */ +OPUS_EXPORT int opus_repacketizer_cat(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); + + +/** Construct a new packet from data previously submitted to the repacketizer + * state via opus_repacketizer_cat(). + * @param rp OpusRepacketizer*: The repacketizer state from which to + * construct the new packet. + * @param begin int: The index of the first frame in the current + * repacketizer state to include in the output. + * @param end int: One past the index of the last frame in the + * current repacketizer state to include in the + * output. + * @param[out] data const unsigned char*: The buffer in which to + * store the output packet. + * @param maxlen opus_int32: The maximum number of bytes to store in + * the output buffer. In order to guarantee + * success, this should be at least + * 1276 for a single frame, + * or for multiple frames, + * 1277*(end-begin). + * However, 1*(end-begin) plus + * the size of all packet data submitted to + * the repacketizer since the last call to + * opus_repacketizer_init() or + * opus_repacketizer_create() is also + * sufficient, and possibly much smaller. + * @returns The total size of the output packet on success, or an error code + * on failure. + * @retval #OPUS_BAD_ARG [begin,end) was an invalid range of + * frames (begin < 0, begin >= end, or end > + * opus_repacketizer_get_nb_frames()). + * @retval #OPUS_BUFFER_TOO_SMALL \a maxlen was insufficient to contain the + * complete output packet. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_repacketizer_out_range(OpusRepacketizer *rp, int begin, int end, unsigned char *data, opus_int32 maxlen) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + +/** Return the total number of frames contained in packet data submitted to + * the repacketizer state so far via opus_repacketizer_cat() since the last + * call to opus_repacketizer_init() or opus_repacketizer_create(). + * This defines the valid range of packets that can be extracted with + * opus_repacketizer_out_range() or opus_repacketizer_out(). + * @param rp OpusRepacketizer*: The repacketizer state containing the + * frames. + * @returns The total number of frames contained in the packet data submitted + * to the repacketizer state. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_repacketizer_get_nb_frames(OpusRepacketizer *rp) OPUS_ARG_NONNULL(1); + +/** Construct a new packet from data previously submitted to the repacketizer + * state via opus_repacketizer_cat(). + * This is a convenience routine that returns all the data submitted so far + * in a single packet. + * It is equivalent to calling + * @code + * opus_repacketizer_out_range(rp, 0, opus_repacketizer_get_nb_frames(rp), + * data, maxlen) + * @endcode + * @param rp OpusRepacketizer*: The repacketizer state from which to + * construct the new packet. + * @param[out] data const unsigned char*: The buffer in which to + * store the output packet. + * @param maxlen opus_int32: The maximum number of bytes to store in + * the output buffer. In order to guarantee + * success, this should be at least + * 1277*opus_repacketizer_get_nb_frames(rp). + * However, + * 1*opus_repacketizer_get_nb_frames(rp) + * plus the size of all packet data + * submitted to the repacketizer since the + * last call to opus_repacketizer_init() or + * opus_repacketizer_create() is also + * sufficient, and possibly much smaller. + * @returns The total size of the output packet on success, or an error code + * on failure. + * @retval #OPUS_BUFFER_TOO_SMALL \a maxlen was insufficient to contain the + * complete output packet. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_repacketizer_out(OpusRepacketizer *rp, unsigned char *data, opus_int32 maxlen) OPUS_ARG_NONNULL(1); + +/** Pads a given Opus packet to a larger size (possibly changing the TOC sequence). + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to pad. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @param new_len opus_int32: The desired size of the packet after padding. + * This must be at least as large as len. + * @returns an error code + * @retval #OPUS_OK \a on success. + * @retval #OPUS_BAD_ARG \a len was less than 1 or new_len was less than len. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT int opus_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len); + +/** Remove all padding from a given Opus packet and rewrite the TOC sequence to + * minimize space usage. + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to strip. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @returns The new size of the output packet on success, or an error code + * on failure. + * @retval #OPUS_BAD_ARG \a len was less than 1. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_packet_unpad(unsigned char *data, opus_int32 len); + +/** Pads a given Opus multi-stream packet to a larger size (possibly changing the TOC sequence). + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to pad. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @param new_len opus_int32: The desired size of the packet after padding. + * This must be at least 1. + * @param nb_streams opus_int32: The number of streams (not channels) in the packet. + * This must be at least as large as len. + * @returns an error code + * @retval #OPUS_OK \a on success. + * @retval #OPUS_BAD_ARG \a len was less than 1. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT int opus_multistream_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len, int nb_streams); + +/** Remove all padding from a given Opus multi-stream packet and rewrite the TOC sequence to + * minimize space usage. + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to strip. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @param nb_streams opus_int32: The number of streams (not channels) in the packet. + * This must be at least 1. + * @returns The new size of the output packet on success, or an error code + * on failure. + * @retval #OPUS_BAD_ARG \a len was less than 1 or new_len was less than len. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_packet_unpad(unsigned char *data, opus_int32 len, int nb_streams); + +/**@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* OPUS_H */ diff --git a/vendor/opus/include/opus_custom.h b/vendor/opus/include/opus_custom.h new file mode 100644 index 0000000..2227be0 --- /dev/null +++ b/vendor/opus/include/opus_custom.h @@ -0,0 +1,342 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Copyright (c) 2008-2012 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/** + @file opus_custom.h + @brief Opus-Custom reference implementation API + */ + +#ifndef OPUS_CUSTOM_H +#define OPUS_CUSTOM_H + +#include "opus_defines.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef CUSTOM_MODES +# define OPUS_CUSTOM_EXPORT OPUS_EXPORT +# define OPUS_CUSTOM_EXPORT_STATIC OPUS_EXPORT +#else +# define OPUS_CUSTOM_EXPORT +# ifdef OPUS_BUILD +# define OPUS_CUSTOM_EXPORT_STATIC static OPUS_INLINE +# else +# define OPUS_CUSTOM_EXPORT_STATIC +# endif +#endif + +/** @defgroup opus_custom Opus Custom + * @{ + * Opus Custom is an optional part of the Opus specification and + * reference implementation which uses a distinct API from the regular + * API and supports frame sizes that are not normally supported.\ Use + * of Opus Custom is discouraged for all but very special applications + * for which a frame size different from 2.5, 5, 10, or 20 ms is needed + * (for either complexity or latency reasons) and where interoperability + * is less important. + * + * In addition to the interoperability limitations the use of Opus custom + * disables a substantial chunk of the codec and generally lowers the + * quality available at a given bitrate. Normally when an application needs + * a different frame size from the codec it should buffer to match the + * sizes but this adds a small amount of delay which may be important + * in some very low latency applications. Some transports (especially + * constant rate RF transports) may also work best with frames of + * particular durations. + * + * Libopus only supports custom modes if they are enabled at compile time. + * + * The Opus Custom API is similar to the regular API but the + * @ref opus_encoder_create and @ref opus_decoder_create calls take + * an additional mode parameter which is a structure produced by + * a call to @ref opus_custom_mode_create. Both the encoder and decoder + * must create a mode using the same sample rate (fs) and frame size + * (frame size) so these parameters must either be signaled out of band + * or fixed in a particular implementation. + * + * Similar to regular Opus the custom modes support on the fly frame size + * switching, but the sizes available depend on the particular frame size in + * use. For some initial frame sizes on a single on the fly size is available. + */ + +/** Contains the state of an encoder. One encoder state is needed + for each stream. It is initialized once at the beginning of the + stream. Do *not* re-initialize the state for every frame. + @brief Encoder state + */ +typedef struct OpusCustomEncoder OpusCustomEncoder; + +/** State of the decoder. One decoder state is needed for each stream. + It is initialized once at the beginning of the stream. Do *not* + re-initialize the state for every frame. + @brief Decoder state + */ +typedef struct OpusCustomDecoder OpusCustomDecoder; + +/** The mode contains all the information necessary to create an + encoder. Both the encoder and decoder need to be initialized + with exactly the same mode, otherwise the output will be + corrupted. + @brief Mode configuration + */ +typedef struct OpusCustomMode OpusCustomMode; + +/** Creates a new mode struct. This will be passed to an encoder or + * decoder. The mode MUST NOT BE DESTROYED until the encoders and + * decoders that use it are destroyed as well. + * @param [in] Fs int: Sampling rate (8000 to 96000 Hz) + * @param [in] frame_size int: Number of samples (per channel) to encode in each + * packet (64 - 1024, prime factorization must contain zero or more 2s, 3s, or 5s and no other primes) + * @param [out] error int*: Returned error code (if NULL, no error will be returned) + * @return A newly created mode + */ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomMode *opus_custom_mode_create(opus_int32 Fs, int frame_size, int *error); + +/** Destroys a mode struct. Only call this after all encoders and + * decoders using this mode are destroyed as well. + * @param [in] mode OpusCustomMode*: Mode to be freed. + */ +OPUS_CUSTOM_EXPORT void opus_custom_mode_destroy(OpusCustomMode *mode); + + +#if !defined(OPUS_BUILD) || defined(CELT_ENCODER_C) + +/* Encoder */ +/** Gets the size of an OpusCustomEncoder structure. + * @param [in] mode OpusCustomMode *: Mode configuration + * @param [in] channels int: Number of channels + * @returns size + */ +OPUS_CUSTOM_EXPORT_STATIC OPUS_WARN_UNUSED_RESULT int opus_custom_encoder_get_size( + const OpusCustomMode *mode, + int channels +) OPUS_ARG_NONNULL(1); + +# ifdef CUSTOM_MODES +/** Initializes a previously allocated encoder state + * The memory pointed to by st must be the size returned by opus_custom_encoder_get_size. + * This is intended for applications which use their own allocator instead of malloc. + * @see opus_custom_encoder_create(),opus_custom_encoder_get_size() + * To reset a previously initialized state use the OPUS_RESET_STATE CTL. + * @param [in] st OpusCustomEncoder*: Encoder state + * @param [in] mode OpusCustomMode *: Contains all the information about the characteristics of + * the stream (must be the same characteristics as used for the + * decoder) + * @param [in] channels int: Number of channels + * @return OPUS_OK Success or @ref opus_errorcodes + */ +OPUS_CUSTOM_EXPORT int opus_custom_encoder_init( + OpusCustomEncoder *st, + const OpusCustomMode *mode, + int channels +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); +# endif +#endif + + +/** Creates a new encoder state. Each stream needs its own encoder + * state (can't be shared across simultaneous streams). + * @param [in] mode OpusCustomMode*: Contains all the information about the characteristics of + * the stream (must be the same characteristics as used for the + * decoder) + * @param [in] channels int: Number of channels + * @param [out] error int*: Returns an error code + * @return Newly created encoder state. +*/ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomEncoder *opus_custom_encoder_create( + const OpusCustomMode *mode, + int channels, + int *error +) OPUS_ARG_NONNULL(1); + + +/** Destroys an encoder state. + * @param[in] st OpusCustomEncoder*: State to be freed. + */ +OPUS_CUSTOM_EXPORT void opus_custom_encoder_destroy(OpusCustomEncoder *st); + +/** Encodes a frame of audio. + * @param [in] st OpusCustomEncoder*: Encoder state + * @param [in] pcm float*: PCM audio in float format, with a normal range of +/-1.0. + * Samples with a range beyond +/-1.0 are supported but will + * be clipped by decoders using the integer API and should + * only be used if it is known that the far end supports + * extended dynamic range. There must be exactly + * frame_size samples per channel. + * @param [in] frame_size int: Number of samples per frame of input signal + * @param [out] compressed char *: The compressed data is written here. This may not alias pcm and must be at least maxCompressedBytes long. + * @param [in] maxCompressedBytes int: Maximum number of bytes to use for compressing the frame + * (can change from one frame to another) + * @return Number of bytes written to "compressed". + * If negative, an error has occurred (see error codes). It is IMPORTANT that + * the length returned be somehow transmitted to the decoder. Otherwise, no + * decoding is possible. + */ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_encode_float( + OpusCustomEncoder *st, + const float *pcm, + int frame_size, + unsigned char *compressed, + int maxCompressedBytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + +/** Encodes a frame of audio. + * @param [in] st OpusCustomEncoder*: Encoder state + * @param [in] pcm opus_int16*: PCM audio in signed 16-bit format (native endian). + * There must be exactly frame_size samples per channel. + * @param [in] frame_size int: Number of samples per frame of input signal + * @param [out] compressed char *: The compressed data is written here. This may not alias pcm and must be at least maxCompressedBytes long. + * @param [in] maxCompressedBytes int: Maximum number of bytes to use for compressing the frame + * (can change from one frame to another) + * @return Number of bytes written to "compressed". + * If negative, an error has occurred (see error codes). It is IMPORTANT that + * the length returned be somehow transmitted to the decoder. Otherwise, no + * decoding is possible. + */ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_encode( + OpusCustomEncoder *st, + const opus_int16 *pcm, + int frame_size, + unsigned char *compressed, + int maxCompressedBytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + +/** Perform a CTL function on an Opus custom encoder. + * + * Generally the request and subsequent arguments are generated + * by a convenience macro. + * @see opus_encoderctls + */ +OPUS_CUSTOM_EXPORT int opus_custom_encoder_ctl(OpusCustomEncoder * OPUS_RESTRICT st, int request, ...) OPUS_ARG_NONNULL(1); + + +#if !defined(OPUS_BUILD) || defined(CELT_DECODER_C) +/* Decoder */ + +/** Gets the size of an OpusCustomDecoder structure. + * @param [in] mode OpusCustomMode *: Mode configuration + * @param [in] channels int: Number of channels + * @returns size + */ +OPUS_CUSTOM_EXPORT_STATIC OPUS_WARN_UNUSED_RESULT int opus_custom_decoder_get_size( + const OpusCustomMode *mode, + int channels +) OPUS_ARG_NONNULL(1); + +/** Initializes a previously allocated decoder state + * The memory pointed to by st must be the size returned by opus_custom_decoder_get_size. + * This is intended for applications which use their own allocator instead of malloc. + * @see opus_custom_decoder_create(),opus_custom_decoder_get_size() + * To reset a previously initialized state use the OPUS_RESET_STATE CTL. + * @param [in] st OpusCustomDecoder*: Decoder state + * @param [in] mode OpusCustomMode *: Contains all the information about the characteristics of + * the stream (must be the same characteristics as used for the + * encoder) + * @param [in] channels int: Number of channels + * @return OPUS_OK Success or @ref opus_errorcodes + */ +OPUS_CUSTOM_EXPORT_STATIC int opus_custom_decoder_init( + OpusCustomDecoder *st, + const OpusCustomMode *mode, + int channels +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); + +#endif + + +/** Creates a new decoder state. Each stream needs its own decoder state (can't + * be shared across simultaneous streams). + * @param [in] mode OpusCustomMode: Contains all the information about the characteristics of the + * stream (must be the same characteristics as used for the encoder) + * @param [in] channels int: Number of channels + * @param [out] error int*: Returns an error code + * @return Newly created decoder state. + */ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomDecoder *opus_custom_decoder_create( + const OpusCustomMode *mode, + int channels, + int *error +) OPUS_ARG_NONNULL(1); + +/** Destroys a decoder state. + * @param[in] st OpusCustomDecoder*: State to be freed. + */ +OPUS_CUSTOM_EXPORT void opus_custom_decoder_destroy(OpusCustomDecoder *st); + +/** Decode an opus custom frame with floating point output + * @param [in] st OpusCustomDecoder*: Decoder state + * @param [in] data char*: Input payload. Use a NULL pointer to indicate packet loss + * @param [in] len int: Number of bytes in payload + * @param [out] pcm float*: Output signal (interleaved if 2 channels). length + * is frame_size*channels*sizeof(float) + * @param [in] frame_size Number of samples per channel of available space in *pcm. + * @returns Number of decoded samples or @ref opus_errorcodes + */ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_decode_float( + OpusCustomDecoder *st, + const unsigned char *data, + int len, + float *pcm, + int frame_size +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + +/** Decode an opus custom frame + * @param [in] st OpusCustomDecoder*: Decoder state + * @param [in] data char*: Input payload. Use a NULL pointer to indicate packet loss + * @param [in] len int: Number of bytes in payload + * @param [out] pcm opus_int16*: Output signal (interleaved if 2 channels). length + * is frame_size*channels*sizeof(opus_int16) + * @param [in] frame_size Number of samples per channel of available space in *pcm. + * @returns Number of decoded samples or @ref opus_errorcodes + */ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_decode( + OpusCustomDecoder *st, + const unsigned char *data, + int len, + opus_int16 *pcm, + int frame_size +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + +/** Perform a CTL function on an Opus custom decoder. + * + * Generally the request and subsequent arguments are generated + * by a convenience macro. + * @see opus_genericctls + */ +OPUS_CUSTOM_EXPORT int opus_custom_decoder_ctl(OpusCustomDecoder * OPUS_RESTRICT st, int request, ...) OPUS_ARG_NONNULL(1); + +/**@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* OPUS_CUSTOM_H */ diff --git a/vendor/opus/include/opus_defines.h b/vendor/opus/include/opus_defines.h new file mode 100644 index 0000000..d141418 --- /dev/null +++ b/vendor/opus/include/opus_defines.h @@ -0,0 +1,799 @@ +/* Copyright (c) 2010-2011 Xiph.Org Foundation, Skype Limited + Written by Jean-Marc Valin and Koen Vos */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/** + * @file opus_defines.h + * @brief Opus reference implementation constants + */ + +#ifndef OPUS_DEFINES_H +#define OPUS_DEFINES_H + +#include "opus_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** @defgroup opus_errorcodes Error codes + * @{ + */ +/** No error @hideinitializer*/ +#define OPUS_OK 0 +/** One or more invalid/out of range arguments @hideinitializer*/ +#define OPUS_BAD_ARG -1 +/** Not enough bytes allocated in the buffer @hideinitializer*/ +#define OPUS_BUFFER_TOO_SMALL -2 +/** An internal error was detected @hideinitializer*/ +#define OPUS_INTERNAL_ERROR -3 +/** The compressed data passed is corrupted @hideinitializer*/ +#define OPUS_INVALID_PACKET -4 +/** Invalid/unsupported request number @hideinitializer*/ +#define OPUS_UNIMPLEMENTED -5 +/** An encoder or decoder structure is invalid or already freed @hideinitializer*/ +#define OPUS_INVALID_STATE -6 +/** Memory allocation has failed @hideinitializer*/ +#define OPUS_ALLOC_FAIL -7 +/**@}*/ + +/** @cond OPUS_INTERNAL_DOC */ +/**Export control for opus functions */ + +#ifndef OPUS_EXPORT +# if defined(WIN32) +# if defined(OPUS_BUILD) && defined(DLL_EXPORT) +# define OPUS_EXPORT __declspec(dllexport) +# else +# define OPUS_EXPORT +# endif +# elif defined(__GNUC__) && defined(OPUS_BUILD) +# define OPUS_EXPORT __attribute__ ((visibility ("default"))) +# else +# define OPUS_EXPORT +# endif +#endif + +# if !defined(OPUS_GNUC_PREREQ) +# if defined(__GNUC__)&&defined(__GNUC_MINOR__) +# define OPUS_GNUC_PREREQ(_maj,_min) \ + ((__GNUC__<<16)+__GNUC_MINOR__>=((_maj)<<16)+(_min)) +# else +# define OPUS_GNUC_PREREQ(_maj,_min) 0 +# endif +# endif + +#if (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L) ) +# if OPUS_GNUC_PREREQ(3,0) +# define OPUS_RESTRICT __restrict__ +# elif (defined(_MSC_VER) && _MSC_VER >= 1400) +# define OPUS_RESTRICT __restrict +# else +# define OPUS_RESTRICT +# endif +#else +# define OPUS_RESTRICT restrict +#endif + +#if (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L) ) +# if OPUS_GNUC_PREREQ(2,7) +# define OPUS_INLINE __inline__ +# elif (defined(_MSC_VER)) +# define OPUS_INLINE __inline +# else +# define OPUS_INLINE +# endif +#else +# define OPUS_INLINE inline +#endif + +/**Warning attributes for opus functions + * NONNULL is not used in OPUS_BUILD to avoid the compiler optimizing out + * some paranoid null checks. */ +#if defined(__GNUC__) && OPUS_GNUC_PREREQ(3, 4) +# define OPUS_WARN_UNUSED_RESULT __attribute__ ((__warn_unused_result__)) +#else +# define OPUS_WARN_UNUSED_RESULT +#endif +#if !defined(OPUS_BUILD) && defined(__GNUC__) && OPUS_GNUC_PREREQ(3, 4) +# define OPUS_ARG_NONNULL(_x) __attribute__ ((__nonnull__(_x))) +#else +# define OPUS_ARG_NONNULL(_x) +#endif + +/** These are the actual Encoder CTL ID numbers. + * They should not be used directly by applications. + * In general, SETs should be even and GETs should be odd.*/ +#define OPUS_SET_APPLICATION_REQUEST 4000 +#define OPUS_GET_APPLICATION_REQUEST 4001 +#define OPUS_SET_BITRATE_REQUEST 4002 +#define OPUS_GET_BITRATE_REQUEST 4003 +#define OPUS_SET_MAX_BANDWIDTH_REQUEST 4004 +#define OPUS_GET_MAX_BANDWIDTH_REQUEST 4005 +#define OPUS_SET_VBR_REQUEST 4006 +#define OPUS_GET_VBR_REQUEST 4007 +#define OPUS_SET_BANDWIDTH_REQUEST 4008 +#define OPUS_GET_BANDWIDTH_REQUEST 4009 +#define OPUS_SET_COMPLEXITY_REQUEST 4010 +#define OPUS_GET_COMPLEXITY_REQUEST 4011 +#define OPUS_SET_INBAND_FEC_REQUEST 4012 +#define OPUS_GET_INBAND_FEC_REQUEST 4013 +#define OPUS_SET_PACKET_LOSS_PERC_REQUEST 4014 +#define OPUS_GET_PACKET_LOSS_PERC_REQUEST 4015 +#define OPUS_SET_DTX_REQUEST 4016 +#define OPUS_GET_DTX_REQUEST 4017 +#define OPUS_SET_VBR_CONSTRAINT_REQUEST 4020 +#define OPUS_GET_VBR_CONSTRAINT_REQUEST 4021 +#define OPUS_SET_FORCE_CHANNELS_REQUEST 4022 +#define OPUS_GET_FORCE_CHANNELS_REQUEST 4023 +#define OPUS_SET_SIGNAL_REQUEST 4024 +#define OPUS_GET_SIGNAL_REQUEST 4025 +#define OPUS_GET_LOOKAHEAD_REQUEST 4027 +/* #define OPUS_RESET_STATE 4028 */ +#define OPUS_GET_SAMPLE_RATE_REQUEST 4029 +#define OPUS_GET_FINAL_RANGE_REQUEST 4031 +#define OPUS_GET_PITCH_REQUEST 4033 +#define OPUS_SET_GAIN_REQUEST 4034 +#define OPUS_GET_GAIN_REQUEST 4045 /* Should have been 4035 */ +#define OPUS_SET_LSB_DEPTH_REQUEST 4036 +#define OPUS_GET_LSB_DEPTH_REQUEST 4037 +#define OPUS_GET_LAST_PACKET_DURATION_REQUEST 4039 +#define OPUS_SET_EXPERT_FRAME_DURATION_REQUEST 4040 +#define OPUS_GET_EXPERT_FRAME_DURATION_REQUEST 4041 +#define OPUS_SET_PREDICTION_DISABLED_REQUEST 4042 +#define OPUS_GET_PREDICTION_DISABLED_REQUEST 4043 +/* Don't use 4045, it's already taken by OPUS_GET_GAIN_REQUEST */ +#define OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST 4046 +#define OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST 4047 +#define OPUS_GET_IN_DTX_REQUEST 4049 + +/** Defines for the presence of extended APIs. */ +#define OPUS_HAVE_OPUS_PROJECTION_H + +/* Macros to trigger compilation errors when the wrong types are provided to a CTL */ +#define __opus_check_int(x) (((void)((x) == (opus_int32)0)), (opus_int32)(x)) +#define __opus_check_int_ptr(ptr) ((ptr) + ((ptr) - (opus_int32*)(ptr))) +#define __opus_check_uint_ptr(ptr) ((ptr) + ((ptr) - (opus_uint32*)(ptr))) +#define __opus_check_val16_ptr(ptr) ((ptr) + ((ptr) - (opus_val16*)(ptr))) +/** @endcond */ + +/** @defgroup opus_ctlvalues Pre-defined values for CTL interface + * @see opus_genericctls, opus_encoderctls + * @{ + */ +/* Values for the various encoder CTLs */ +#define OPUS_AUTO -1000 /**opus_int32: Allowed values: 0-10, inclusive. + * + * @hideinitializer */ +#define OPUS_SET_COMPLEXITY(x) OPUS_SET_COMPLEXITY_REQUEST, __opus_check_int(x) +/** Gets the encoder's complexity configuration. + * @see OPUS_SET_COMPLEXITY + * @param[out] x opus_int32 *: Returns a value in the range 0-10, + * inclusive. + * @hideinitializer */ +#define OPUS_GET_COMPLEXITY(x) OPUS_GET_COMPLEXITY_REQUEST, __opus_check_int_ptr(x) + +/** Configures the bitrate in the encoder. + * Rates from 500 to 512000 bits per second are meaningful, as well as the + * special values #OPUS_AUTO and #OPUS_BITRATE_MAX. + * The value #OPUS_BITRATE_MAX can be used to cause the codec to use as much + * rate as it can, which is useful for controlling the rate by adjusting the + * output buffer size. + * @see OPUS_GET_BITRATE + * @param[in] x opus_int32: Bitrate in bits per second. The default + * is determined based on the number of + * channels and the input sampling rate. + * @hideinitializer */ +#define OPUS_SET_BITRATE(x) OPUS_SET_BITRATE_REQUEST, __opus_check_int(x) +/** Gets the encoder's bitrate configuration. + * @see OPUS_SET_BITRATE + * @param[out] x opus_int32 *: Returns the bitrate in bits per second. + * The default is determined based on the + * number of channels and the input + * sampling rate. + * @hideinitializer */ +#define OPUS_GET_BITRATE(x) OPUS_GET_BITRATE_REQUEST, __opus_check_int_ptr(x) + +/** Enables or disables variable bitrate (VBR) in the encoder. + * The configured bitrate may not be met exactly because frames must + * be an integer number of bytes in length. + * @see OPUS_GET_VBR + * @see OPUS_SET_VBR_CONSTRAINT + * @param[in] x opus_int32: Allowed values: + *
    + *
    0
    Hard CBR. For LPC/hybrid modes at very low bit-rate, this can + * cause noticeable quality degradation.
    + *
    1
    VBR (default). The exact type of VBR is controlled by + * #OPUS_SET_VBR_CONSTRAINT.
    + *
    + * @hideinitializer */ +#define OPUS_SET_VBR(x) OPUS_SET_VBR_REQUEST, __opus_check_int(x) +/** Determine if variable bitrate (VBR) is enabled in the encoder. + * @see OPUS_SET_VBR + * @see OPUS_GET_VBR_CONSTRAINT + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    0
    Hard CBR.
    + *
    1
    VBR (default). The exact type of VBR may be retrieved via + * #OPUS_GET_VBR_CONSTRAINT.
    + *
    + * @hideinitializer */ +#define OPUS_GET_VBR(x) OPUS_GET_VBR_REQUEST, __opus_check_int_ptr(x) + +/** Enables or disables constrained VBR in the encoder. + * This setting is ignored when the encoder is in CBR mode. + * @warning Only the MDCT mode of Opus currently heeds the constraint. + * Speech mode ignores it completely, hybrid mode may fail to obey it + * if the LPC layer uses more bitrate than the constraint would have + * permitted. + * @see OPUS_GET_VBR_CONSTRAINT + * @see OPUS_SET_VBR + * @param[in] x opus_int32: Allowed values: + *
    + *
    0
    Unconstrained VBR.
    + *
    1
    Constrained VBR (default). This creates a maximum of one + * frame of buffering delay assuming a transport with a + * serialization speed of the nominal bitrate.
    + *
    + * @hideinitializer */ +#define OPUS_SET_VBR_CONSTRAINT(x) OPUS_SET_VBR_CONSTRAINT_REQUEST, __opus_check_int(x) +/** Determine if constrained VBR is enabled in the encoder. + * @see OPUS_SET_VBR_CONSTRAINT + * @see OPUS_GET_VBR + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    0
    Unconstrained VBR.
    + *
    1
    Constrained VBR (default).
    + *
    + * @hideinitializer */ +#define OPUS_GET_VBR_CONSTRAINT(x) OPUS_GET_VBR_CONSTRAINT_REQUEST, __opus_check_int_ptr(x) + +/** Configures mono/stereo forcing in the encoder. + * This can force the encoder to produce packets encoded as either mono or + * stereo, regardless of the format of the input audio. This is useful when + * the caller knows that the input signal is currently a mono source embedded + * in a stereo stream. + * @see OPUS_GET_FORCE_CHANNELS + * @param[in] x opus_int32: Allowed values: + *
    + *
    #OPUS_AUTO
    Not forced (default)
    + *
    1
    Forced mono
    + *
    2
    Forced stereo
    + *
    + * @hideinitializer */ +#define OPUS_SET_FORCE_CHANNELS(x) OPUS_SET_FORCE_CHANNELS_REQUEST, __opus_check_int(x) +/** Gets the encoder's forced channel configuration. + * @see OPUS_SET_FORCE_CHANNELS + * @param[out] x opus_int32 *: + *
    + *
    #OPUS_AUTO
    Not forced (default)
    + *
    1
    Forced mono
    + *
    2
    Forced stereo
    + *
    + * @hideinitializer */ +#define OPUS_GET_FORCE_CHANNELS(x) OPUS_GET_FORCE_CHANNELS_REQUEST, __opus_check_int_ptr(x) + +/** Configures the maximum bandpass that the encoder will select automatically. + * Applications should normally use this instead of #OPUS_SET_BANDWIDTH + * (leaving that set to the default, #OPUS_AUTO). This allows the + * application to set an upper bound based on the type of input it is + * providing, but still gives the encoder the freedom to reduce the bandpass + * when the bitrate becomes too low, for better overall quality. + * @see OPUS_GET_MAX_BANDWIDTH + * @param[in] x opus_int32: Allowed values: + *
    + *
    OPUS_BANDWIDTH_NARROWBAND
    4 kHz passband
    + *
    OPUS_BANDWIDTH_MEDIUMBAND
    6 kHz passband
    + *
    OPUS_BANDWIDTH_WIDEBAND
    8 kHz passband
    + *
    OPUS_BANDWIDTH_SUPERWIDEBAND
    12 kHz passband
    + *
    OPUS_BANDWIDTH_FULLBAND
    20 kHz passband (default)
    + *
    + * @hideinitializer */ +#define OPUS_SET_MAX_BANDWIDTH(x) OPUS_SET_MAX_BANDWIDTH_REQUEST, __opus_check_int(x) + +/** Gets the encoder's configured maximum allowed bandpass. + * @see OPUS_SET_MAX_BANDWIDTH + * @param[out] x opus_int32 *: Allowed values: + *
    + *
    #OPUS_BANDWIDTH_NARROWBAND
    4 kHz passband
    + *
    #OPUS_BANDWIDTH_MEDIUMBAND
    6 kHz passband
    + *
    #OPUS_BANDWIDTH_WIDEBAND
    8 kHz passband
    + *
    #OPUS_BANDWIDTH_SUPERWIDEBAND
    12 kHz passband
    + *
    #OPUS_BANDWIDTH_FULLBAND
    20 kHz passband (default)
    + *
    + * @hideinitializer */ +#define OPUS_GET_MAX_BANDWIDTH(x) OPUS_GET_MAX_BANDWIDTH_REQUEST, __opus_check_int_ptr(x) + +/** Sets the encoder's bandpass to a specific value. + * This prevents the encoder from automatically selecting the bandpass based + * on the available bitrate. If an application knows the bandpass of the input + * audio it is providing, it should normally use #OPUS_SET_MAX_BANDWIDTH + * instead, which still gives the encoder the freedom to reduce the bandpass + * when the bitrate becomes too low, for better overall quality. + * @see OPUS_GET_BANDWIDTH + * @param[in] x opus_int32: Allowed values: + *
    + *
    #OPUS_AUTO
    (default)
    + *
    #OPUS_BANDWIDTH_NARROWBAND
    4 kHz passband
    + *
    #OPUS_BANDWIDTH_MEDIUMBAND
    6 kHz passband
    + *
    #OPUS_BANDWIDTH_WIDEBAND
    8 kHz passband
    + *
    #OPUS_BANDWIDTH_SUPERWIDEBAND
    12 kHz passband
    + *
    #OPUS_BANDWIDTH_FULLBAND
    20 kHz passband
    + *
    + * @hideinitializer */ +#define OPUS_SET_BANDWIDTH(x) OPUS_SET_BANDWIDTH_REQUEST, __opus_check_int(x) + +/** Configures the type of signal being encoded. + * This is a hint which helps the encoder's mode selection. + * @see OPUS_GET_SIGNAL + * @param[in] x opus_int32: Allowed values: + *
    + *
    #OPUS_AUTO
    (default)
    + *
    #OPUS_SIGNAL_VOICE
    Bias thresholds towards choosing LPC or Hybrid modes.
    + *
    #OPUS_SIGNAL_MUSIC
    Bias thresholds towards choosing MDCT modes.
    + *
    + * @hideinitializer */ +#define OPUS_SET_SIGNAL(x) OPUS_SET_SIGNAL_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured signal type. + * @see OPUS_SET_SIGNAL + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    #OPUS_AUTO
    (default)
    + *
    #OPUS_SIGNAL_VOICE
    Bias thresholds towards choosing LPC or Hybrid modes.
    + *
    #OPUS_SIGNAL_MUSIC
    Bias thresholds towards choosing MDCT modes.
    + *
    + * @hideinitializer */ +#define OPUS_GET_SIGNAL(x) OPUS_GET_SIGNAL_REQUEST, __opus_check_int_ptr(x) + + +/** Configures the encoder's intended application. + * The initial value is a mandatory argument to the encoder_create function. + * @see OPUS_GET_APPLICATION + * @param[in] x opus_int32: Returns one of the following values: + *
    + *
    #OPUS_APPLICATION_VOIP
    + *
    Process signal for improved speech intelligibility.
    + *
    #OPUS_APPLICATION_AUDIO
    + *
    Favor faithfulness to the original input.
    + *
    #OPUS_APPLICATION_RESTRICTED_LOWDELAY
    + *
    Configure the minimum possible coding delay by disabling certain modes + * of operation.
    + *
    + * @hideinitializer */ +#define OPUS_SET_APPLICATION(x) OPUS_SET_APPLICATION_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured application. + * @see OPUS_SET_APPLICATION + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    #OPUS_APPLICATION_VOIP
    + *
    Process signal for improved speech intelligibility.
    + *
    #OPUS_APPLICATION_AUDIO
    + *
    Favor faithfulness to the original input.
    + *
    #OPUS_APPLICATION_RESTRICTED_LOWDELAY
    + *
    Configure the minimum possible coding delay by disabling certain modes + * of operation.
    + *
    + * @hideinitializer */ +#define OPUS_GET_APPLICATION(x) OPUS_GET_APPLICATION_REQUEST, __opus_check_int_ptr(x) + +/** Gets the total samples of delay added by the entire codec. + * This can be queried by the encoder and then the provided number of samples can be + * skipped on from the start of the decoder's output to provide time aligned input + * and output. From the perspective of a decoding application the real data begins this many + * samples late. + * + * The decoder contribution to this delay is identical for all decoders, but the + * encoder portion of the delay may vary from implementation to implementation, + * version to version, or even depend on the encoder's initial configuration. + * Applications needing delay compensation should call this CTL rather than + * hard-coding a value. + * @param[out] x opus_int32 *: Number of lookahead samples + * @hideinitializer */ +#define OPUS_GET_LOOKAHEAD(x) OPUS_GET_LOOKAHEAD_REQUEST, __opus_check_int_ptr(x) + +/** Configures the encoder's use of inband forward error correction (FEC). + * @note This is only applicable to the LPC layer + * @see OPUS_GET_INBAND_FEC + * @param[in] x opus_int32: Allowed values: + *
    + *
    0
    Disable inband FEC (default).
    + *
    1
    Enable inband FEC.
    + *
    + * @hideinitializer */ +#define OPUS_SET_INBAND_FEC(x) OPUS_SET_INBAND_FEC_REQUEST, __opus_check_int(x) +/** Gets encoder's configured use of inband forward error correction. + * @see OPUS_SET_INBAND_FEC + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    0
    Inband FEC disabled (default).
    + *
    1
    Inband FEC enabled.
    + *
    + * @hideinitializer */ +#define OPUS_GET_INBAND_FEC(x) OPUS_GET_INBAND_FEC_REQUEST, __opus_check_int_ptr(x) + +/** Configures the encoder's expected packet loss percentage. + * Higher values trigger progressively more loss resistant behavior in the encoder + * at the expense of quality at a given bitrate in the absence of packet loss, but + * greater quality under loss. + * @see OPUS_GET_PACKET_LOSS_PERC + * @param[in] x opus_int32: Loss percentage in the range 0-100, inclusive (default: 0). + * @hideinitializer */ +#define OPUS_SET_PACKET_LOSS_PERC(x) OPUS_SET_PACKET_LOSS_PERC_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured packet loss percentage. + * @see OPUS_SET_PACKET_LOSS_PERC + * @param[out] x opus_int32 *: Returns the configured loss percentage + * in the range 0-100, inclusive (default: 0). + * @hideinitializer */ +#define OPUS_GET_PACKET_LOSS_PERC(x) OPUS_GET_PACKET_LOSS_PERC_REQUEST, __opus_check_int_ptr(x) + +/** Configures the encoder's use of discontinuous transmission (DTX). + * @note This is only applicable to the LPC layer + * @see OPUS_GET_DTX + * @param[in] x opus_int32: Allowed values: + *
    + *
    0
    Disable DTX (default).
    + *
    1
    Enabled DTX.
    + *
    + * @hideinitializer */ +#define OPUS_SET_DTX(x) OPUS_SET_DTX_REQUEST, __opus_check_int(x) +/** Gets encoder's configured use of discontinuous transmission. + * @see OPUS_SET_DTX + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    0
    DTX disabled (default).
    + *
    1
    DTX enabled.
    + *
    + * @hideinitializer */ +#define OPUS_GET_DTX(x) OPUS_GET_DTX_REQUEST, __opus_check_int_ptr(x) +/** Configures the depth of signal being encoded. + * + * This is a hint which helps the encoder identify silence and near-silence. + * It represents the number of significant bits of linear intensity below + * which the signal contains ignorable quantization or other noise. + * + * For example, OPUS_SET_LSB_DEPTH(14) would be an appropriate setting + * for G.711 u-law input. OPUS_SET_LSB_DEPTH(16) would be appropriate + * for 16-bit linear pcm input with opus_encode_float(). + * + * When using opus_encode() instead of opus_encode_float(), or when libopus + * is compiled for fixed-point, the encoder uses the minimum of the value + * set here and the value 16. + * + * @see OPUS_GET_LSB_DEPTH + * @param[in] x opus_int32: Input precision in bits, between 8 and 24 + * (default: 24). + * @hideinitializer */ +#define OPUS_SET_LSB_DEPTH(x) OPUS_SET_LSB_DEPTH_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured signal depth. + * @see OPUS_SET_LSB_DEPTH + * @param[out] x opus_int32 *: Input precision in bits, between 8 and + * 24 (default: 24). + * @hideinitializer */ +#define OPUS_GET_LSB_DEPTH(x) OPUS_GET_LSB_DEPTH_REQUEST, __opus_check_int_ptr(x) + +/** Configures the encoder's use of variable duration frames. + * When variable duration is enabled, the encoder is free to use a shorter frame + * size than the one requested in the opus_encode*() call. + * It is then the user's responsibility + * to verify how much audio was encoded by checking the ToC byte of the encoded + * packet. The part of the audio that was not encoded needs to be resent to the + * encoder for the next call. Do not use this option unless you really + * know what you are doing. + * @see OPUS_GET_EXPERT_FRAME_DURATION + * @param[in] x opus_int32: Allowed values: + *
    + *
    OPUS_FRAMESIZE_ARG
    Select frame size from the argument (default).
    + *
    OPUS_FRAMESIZE_2_5_MS
    Use 2.5 ms frames.
    + *
    OPUS_FRAMESIZE_5_MS
    Use 5 ms frames.
    + *
    OPUS_FRAMESIZE_10_MS
    Use 10 ms frames.
    + *
    OPUS_FRAMESIZE_20_MS
    Use 20 ms frames.
    + *
    OPUS_FRAMESIZE_40_MS
    Use 40 ms frames.
    + *
    OPUS_FRAMESIZE_60_MS
    Use 60 ms frames.
    + *
    OPUS_FRAMESIZE_80_MS
    Use 80 ms frames.
    + *
    OPUS_FRAMESIZE_100_MS
    Use 100 ms frames.
    + *
    OPUS_FRAMESIZE_120_MS
    Use 120 ms frames.
    + *
    + * @hideinitializer */ +#define OPUS_SET_EXPERT_FRAME_DURATION(x) OPUS_SET_EXPERT_FRAME_DURATION_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured use of variable duration frames. + * @see OPUS_SET_EXPERT_FRAME_DURATION + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    OPUS_FRAMESIZE_ARG
    Select frame size from the argument (default).
    + *
    OPUS_FRAMESIZE_2_5_MS
    Use 2.5 ms frames.
    + *
    OPUS_FRAMESIZE_5_MS
    Use 5 ms frames.
    + *
    OPUS_FRAMESIZE_10_MS
    Use 10 ms frames.
    + *
    OPUS_FRAMESIZE_20_MS
    Use 20 ms frames.
    + *
    OPUS_FRAMESIZE_40_MS
    Use 40 ms frames.
    + *
    OPUS_FRAMESIZE_60_MS
    Use 60 ms frames.
    + *
    OPUS_FRAMESIZE_80_MS
    Use 80 ms frames.
    + *
    OPUS_FRAMESIZE_100_MS
    Use 100 ms frames.
    + *
    OPUS_FRAMESIZE_120_MS
    Use 120 ms frames.
    + *
    + * @hideinitializer */ +#define OPUS_GET_EXPERT_FRAME_DURATION(x) OPUS_GET_EXPERT_FRAME_DURATION_REQUEST, __opus_check_int_ptr(x) + +/** If set to 1, disables almost all use of prediction, making frames almost + * completely independent. This reduces quality. + * @see OPUS_GET_PREDICTION_DISABLED + * @param[in] x opus_int32: Allowed values: + *
    + *
    0
    Enable prediction (default).
    + *
    1
    Disable prediction.
    + *
    + * @hideinitializer */ +#define OPUS_SET_PREDICTION_DISABLED(x) OPUS_SET_PREDICTION_DISABLED_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured prediction status. + * @see OPUS_SET_PREDICTION_DISABLED + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    0
    Prediction enabled (default).
    + *
    1
    Prediction disabled.
    + *
    + * @hideinitializer */ +#define OPUS_GET_PREDICTION_DISABLED(x) OPUS_GET_PREDICTION_DISABLED_REQUEST, __opus_check_int_ptr(x) + +/**@}*/ + +/** @defgroup opus_genericctls Generic CTLs + * + * These macros are used with the \c opus_decoder_ctl and + * \c opus_encoder_ctl calls to generate a particular + * request. + * + * When called on an \c OpusDecoder they apply to that + * particular decoder instance. When called on an + * \c OpusEncoder they apply to the corresponding setting + * on that encoder instance, if present. + * + * Some usage examples: + * + * @code + * int ret; + * opus_int32 pitch; + * ret = opus_decoder_ctl(dec_ctx, OPUS_GET_PITCH(&pitch)); + * if (ret == OPUS_OK) return ret; + * + * opus_encoder_ctl(enc_ctx, OPUS_RESET_STATE); + * opus_decoder_ctl(dec_ctx, OPUS_RESET_STATE); + * + * opus_int32 enc_bw, dec_bw; + * opus_encoder_ctl(enc_ctx, OPUS_GET_BANDWIDTH(&enc_bw)); + * opus_decoder_ctl(dec_ctx, OPUS_GET_BANDWIDTH(&dec_bw)); + * if (enc_bw != dec_bw) { + * printf("packet bandwidth mismatch!\n"); + * } + * @endcode + * + * @see opus_encoder, opus_decoder_ctl, opus_encoder_ctl, opus_decoderctls, opus_encoderctls + * @{ + */ + +/** Resets the codec state to be equivalent to a freshly initialized state. + * This should be called when switching streams in order to prevent + * the back to back decoding from giving different results from + * one at a time decoding. + * @hideinitializer */ +#define OPUS_RESET_STATE 4028 + +/** Gets the final state of the codec's entropy coder. + * This is used for testing purposes, + * The encoder and decoder state should be identical after coding a payload + * (assuming no data corruption or software bugs) + * + * @param[out] x opus_uint32 *: Entropy coder state + * + * @hideinitializer */ +#define OPUS_GET_FINAL_RANGE(x) OPUS_GET_FINAL_RANGE_REQUEST, __opus_check_uint_ptr(x) + +/** Gets the encoder's configured bandpass or the decoder's last bandpass. + * @see OPUS_SET_BANDWIDTH + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    #OPUS_AUTO
    (default)
    + *
    #OPUS_BANDWIDTH_NARROWBAND
    4 kHz passband
    + *
    #OPUS_BANDWIDTH_MEDIUMBAND
    6 kHz passband
    + *
    #OPUS_BANDWIDTH_WIDEBAND
    8 kHz passband
    + *
    #OPUS_BANDWIDTH_SUPERWIDEBAND
    12 kHz passband
    + *
    #OPUS_BANDWIDTH_FULLBAND
    20 kHz passband
    + *
    + * @hideinitializer */ +#define OPUS_GET_BANDWIDTH(x) OPUS_GET_BANDWIDTH_REQUEST, __opus_check_int_ptr(x) + +/** Gets the sampling rate the encoder or decoder was initialized with. + * This simply returns the Fs value passed to opus_encoder_init() + * or opus_decoder_init(). + * @param[out] x opus_int32 *: Sampling rate of encoder or decoder. + * @hideinitializer + */ +#define OPUS_GET_SAMPLE_RATE(x) OPUS_GET_SAMPLE_RATE_REQUEST, __opus_check_int_ptr(x) + +/** If set to 1, disables the use of phase inversion for intensity stereo, + * improving the quality of mono downmixes, but slightly reducing normal + * stereo quality. Disabling phase inversion in the decoder does not comply + * with RFC 6716, although it does not cause any interoperability issue and + * is expected to become part of the Opus standard once RFC 6716 is updated + * by draft-ietf-codec-opus-update. + * @see OPUS_GET_PHASE_INVERSION_DISABLED + * @param[in] x opus_int32: Allowed values: + *
    + *
    0
    Enable phase inversion (default).
    + *
    1
    Disable phase inversion.
    + *
    + * @hideinitializer */ +#define OPUS_SET_PHASE_INVERSION_DISABLED(x) OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured phase inversion status. + * @see OPUS_SET_PHASE_INVERSION_DISABLED + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    0
    Stereo phase inversion enabled (default).
    + *
    1
    Stereo phase inversion disabled.
    + *
    + * @hideinitializer */ +#define OPUS_GET_PHASE_INVERSION_DISABLED(x) OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST, __opus_check_int_ptr(x) +/** Gets the DTX state of the encoder. + * Returns whether the last encoded frame was either a comfort noise update + * during DTX or not encoded because of DTX. + * @param[out] x opus_int32 *: Returns one of the following values: + *
    + *
    0
    The encoder is not in DTX.
    + *
    1
    The encoder is in DTX.
    + *
    + * @hideinitializer */ +#define OPUS_GET_IN_DTX(x) OPUS_GET_IN_DTX_REQUEST, __opus_check_int_ptr(x) + +/**@}*/ + +/** @defgroup opus_decoderctls Decoder related CTLs + * @see opus_genericctls, opus_encoderctls, opus_decoder + * @{ + */ + +/** Configures decoder gain adjustment. + * Scales the decoded output by a factor specified in Q8 dB units. + * This has a maximum range of -32768 to 32767 inclusive, and returns + * OPUS_BAD_ARG otherwise. The default is zero indicating no adjustment. + * This setting survives decoder reset. + * + * gain = pow(10, x/(20.0*256)) + * + * @param[in] x opus_int32: Amount to scale PCM signal by in Q8 dB units. + * @hideinitializer */ +#define OPUS_SET_GAIN(x) OPUS_SET_GAIN_REQUEST, __opus_check_int(x) +/** Gets the decoder's configured gain adjustment. @see OPUS_SET_GAIN + * + * @param[out] x opus_int32 *: Amount to scale PCM signal by in Q8 dB units. + * @hideinitializer */ +#define OPUS_GET_GAIN(x) OPUS_GET_GAIN_REQUEST, __opus_check_int_ptr(x) + +/** Gets the duration (in samples) of the last packet successfully decoded or concealed. + * @param[out] x opus_int32 *: Number of samples (at current sampling rate). + * @hideinitializer */ +#define OPUS_GET_LAST_PACKET_DURATION(x) OPUS_GET_LAST_PACKET_DURATION_REQUEST, __opus_check_int_ptr(x) + +/** Gets the pitch of the last decoded frame, if available. + * This can be used for any post-processing algorithm requiring the use of pitch, + * e.g. time stretching/shortening. If the last frame was not voiced, or if the + * pitch was not coded in the frame, then zero is returned. + * + * This CTL is only implemented for decoder instances. + * + * @param[out] x opus_int32 *: pitch period at 48 kHz (or 0 if not available) + * + * @hideinitializer */ +#define OPUS_GET_PITCH(x) OPUS_GET_PITCH_REQUEST, __opus_check_int_ptr(x) + +/**@}*/ + +/** @defgroup opus_libinfo Opus library information functions + * @{ + */ + +/** Converts an opus error code into a human readable string. + * + * @param[in] error int: Error number + * @returns Error string + */ +OPUS_EXPORT const char *opus_strerror(int error); + +/** Gets the libopus version string. + * + * Applications may look for the substring "-fixed" in the version string to + * determine whether they have a fixed-point or floating-point build at + * runtime. + * + * @returns Version string + */ +OPUS_EXPORT const char *opus_get_version_string(void); +/**@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* OPUS_DEFINES_H */ diff --git a/vendor/opus/include/opus_multistream.h b/vendor/opus/include/opus_multistream.h new file mode 100644 index 0000000..babcee6 --- /dev/null +++ b/vendor/opus/include/opus_multistream.h @@ -0,0 +1,660 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/** + * @file opus_multistream.h + * @brief Opus reference implementation multistream API + */ + +#ifndef OPUS_MULTISTREAM_H +#define OPUS_MULTISTREAM_H + +#include "opus.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** @cond OPUS_INTERNAL_DOC */ + +/** Macros to trigger compilation errors when the wrong types are provided to a + * CTL. */ +/**@{*/ +#define __opus_check_encstate_ptr(ptr) ((ptr) + ((ptr) - (OpusEncoder**)(ptr))) +#define __opus_check_decstate_ptr(ptr) ((ptr) + ((ptr) - (OpusDecoder**)(ptr))) +/**@}*/ + +/** These are the actual encoder and decoder CTL ID numbers. + * They should not be used directly by applications. + * In general, SETs should be even and GETs should be odd.*/ +/**@{*/ +#define OPUS_MULTISTREAM_GET_ENCODER_STATE_REQUEST 5120 +#define OPUS_MULTISTREAM_GET_DECODER_STATE_REQUEST 5122 +/**@}*/ + +/** @endcond */ + +/** @defgroup opus_multistream_ctls Multistream specific encoder and decoder CTLs + * + * These are convenience macros that are specific to the + * opus_multistream_encoder_ctl() and opus_multistream_decoder_ctl() + * interface. + * The CTLs from @ref opus_genericctls, @ref opus_encoderctls, and + * @ref opus_decoderctls may be applied to a multistream encoder or decoder as + * well. + * In addition, you may retrieve the encoder or decoder state for an specific + * stream via #OPUS_MULTISTREAM_GET_ENCODER_STATE or + * #OPUS_MULTISTREAM_GET_DECODER_STATE and apply CTLs to it individually. + */ +/**@{*/ + +/** Gets the encoder state for an individual stream of a multistream encoder. + * @param[in] x opus_int32: The index of the stream whose encoder you + * wish to retrieve. + * This must be non-negative and less than + * the streams parameter used + * to initialize the encoder. + * @param[out] y OpusEncoder**: Returns a pointer to the given + * encoder state. + * @retval OPUS_BAD_ARG The index of the requested stream was out of range. + * @hideinitializer + */ +#define OPUS_MULTISTREAM_GET_ENCODER_STATE(x,y) OPUS_MULTISTREAM_GET_ENCODER_STATE_REQUEST, __opus_check_int(x), __opus_check_encstate_ptr(y) + +/** Gets the decoder state for an individual stream of a multistream decoder. + * @param[in] x opus_int32: The index of the stream whose decoder you + * wish to retrieve. + * This must be non-negative and less than + * the streams parameter used + * to initialize the decoder. + * @param[out] y OpusDecoder**: Returns a pointer to the given + * decoder state. + * @retval OPUS_BAD_ARG The index of the requested stream was out of range. + * @hideinitializer + */ +#define OPUS_MULTISTREAM_GET_DECODER_STATE(x,y) OPUS_MULTISTREAM_GET_DECODER_STATE_REQUEST, __opus_check_int(x), __opus_check_decstate_ptr(y) + +/**@}*/ + +/** @defgroup opus_multistream Opus Multistream API + * @{ + * + * The multistream API allows individual Opus streams to be combined into a + * single packet, enabling support for up to 255 channels. Unlike an + * elementary Opus stream, the encoder and decoder must negotiate the channel + * configuration before the decoder can successfully interpret the data in the + * packets produced by the encoder. Some basic information, such as packet + * duration, can be computed without any special negotiation. + * + * The format for multistream Opus packets is defined in + * RFC 7845 + * and is based on the self-delimited Opus framing described in Appendix B of + * RFC 6716. + * Normal Opus packets are just a degenerate case of multistream Opus packets, + * and can be encoded or decoded with the multistream API by setting + * streams to 1 when initializing the encoder or + * decoder. + * + * Multistream Opus streams can contain up to 255 elementary Opus streams. + * These may be either "uncoupled" or "coupled", indicating that the decoder + * is configured to decode them to either 1 or 2 channels, respectively. + * The streams are ordered so that all coupled streams appear at the + * beginning. + * + * A mapping table defines which decoded channel i + * should be used for each input/output (I/O) channel j. This table is + * typically provided as an unsigned char array. + * Let i = mapping[j] be the index for I/O channel j. + * If i < 2*coupled_streams, then I/O channel j is + * encoded as the left channel of stream (i/2) if i + * is even, or as the right channel of stream (i/2) if + * i is odd. Otherwise, I/O channel j is encoded as + * mono in stream (i - coupled_streams), unless it has the special + * value 255, in which case it is omitted from the encoding entirely (the + * decoder will reproduce it as silence). Each value i must either + * be the special value 255 or be less than streams + coupled_streams. + * + * The output channels specified by the encoder + * should use the + * Vorbis + * channel ordering. A decoder may wish to apply an additional permutation + * to the mapping the encoder used to achieve a different output channel + * order (e.g. for outputing in WAV order). + * + * Each multistream packet contains an Opus packet for each stream, and all of + * the Opus packets in a single multistream packet must have the same + * duration. Therefore the duration of a multistream packet can be extracted + * from the TOC sequence of the first stream, which is located at the + * beginning of the packet, just like an elementary Opus stream: + * + * @code + * int nb_samples; + * int nb_frames; + * nb_frames = opus_packet_get_nb_frames(data, len); + * if (nb_frames < 1) + * return nb_frames; + * nb_samples = opus_packet_get_samples_per_frame(data, 48000) * nb_frames; + * @endcode + * + * The general encoding and decoding process proceeds exactly the same as in + * the normal @ref opus_encoder and @ref opus_decoder APIs. + * See their documentation for an overview of how to use the corresponding + * multistream functions. + */ + +/** Opus multistream encoder state. + * This contains the complete state of a multistream Opus encoder. + * It is position independent and can be freely copied. + * @see opus_multistream_encoder_create + * @see opus_multistream_encoder_init + */ +typedef struct OpusMSEncoder OpusMSEncoder; + +/** Opus multistream decoder state. + * This contains the complete state of a multistream Opus decoder. + * It is position independent and can be freely copied. + * @see opus_multistream_decoder_create + * @see opus_multistream_decoder_init + */ +typedef struct OpusMSDecoder OpusMSDecoder; + +/**\name Multistream encoder functions */ +/**@{*/ + +/** Gets the size of an OpusMSEncoder structure. + * @param streams int: The total number of streams to encode from the + * input. + * This must be no more than 255. + * @param coupled_streams int: Number of coupled (2 channel) streams + * to encode. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * encoded channels (streams + + * coupled_streams) must be no + * more than 255. + * @returns The size in bytes on success, or a negative error code + * (see @ref opus_errorcodes) on error. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_encoder_get_size( + int streams, + int coupled_streams +); + +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_surround_encoder_get_size( + int channels, + int mapping_family +); + + +/** Allocates and initializes a multistream encoder state. + * Call opus_multistream_encoder_destroy() to release + * this object when finished. + * @param Fs opus_int32: Sampling rate of the input signal (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels in the input signal. + * This must be at most 255. + * It may be greater than the number of + * coded channels (streams + + * coupled_streams). + * @param streams int: The total number of streams to encode from the + * input. + * This must be no more than the number of channels. + * @param coupled_streams int: Number of coupled (2 channel) streams + * to encode. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * encoded channels (streams + + * coupled_streams) must be no + * more than the number of input channels. + * @param[in] mapping const unsigned char[channels]: Mapping from + * encoded channels to input channels, as described in + * @ref opus_multistream. As an extra constraint, the + * multistream encoder does not allow encoding coupled + * streams for which one channel is unused since this + * is never a good idea. + * @param application int: The target encoder application. + * This must be one of the following: + *
    + *
    #OPUS_APPLICATION_VOIP
    + *
    Process signal for improved speech intelligibility.
    + *
    #OPUS_APPLICATION_AUDIO
    + *
    Favor faithfulness to the original input.
    + *
    #OPUS_APPLICATION_RESTRICTED_LOWDELAY
    + *
    Configure the minimum possible coding delay by disabling certain modes + * of operation.
    + *
    + * @param[out] error int *: Returns #OPUS_OK on success, or an error + * code (see @ref opus_errorcodes) on + * failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusMSEncoder *opus_multistream_encoder_create( + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application, + int *error +) OPUS_ARG_NONNULL(5); + +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusMSEncoder *opus_multistream_surround_encoder_create( + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application, + int *error +) OPUS_ARG_NONNULL(4) OPUS_ARG_NONNULL(5) OPUS_ARG_NONNULL(6); + +/** Initialize a previously allocated multistream encoder state. + * The memory pointed to by \a st must be at least the size returned by + * opus_multistream_encoder_get_size(). + * This is intended for applications which use their own allocator instead of + * malloc. + * To reset a previously initialized state, use the #OPUS_RESET_STATE CTL. + * @see opus_multistream_encoder_create + * @see opus_multistream_encoder_get_size + * @param st OpusMSEncoder*: Multistream encoder state to initialize. + * @param Fs opus_int32: Sampling rate of the input signal (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels in the input signal. + * This must be at most 255. + * It may be greater than the number of + * coded channels (streams + + * coupled_streams). + * @param streams int: The total number of streams to encode from the + * input. + * This must be no more than the number of channels. + * @param coupled_streams int: Number of coupled (2 channel) streams + * to encode. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * encoded channels (streams + + * coupled_streams) must be no + * more than the number of input channels. + * @param[in] mapping const unsigned char[channels]: Mapping from + * encoded channels to input channels, as described in + * @ref opus_multistream. As an extra constraint, the + * multistream encoder does not allow encoding coupled + * streams for which one channel is unused since this + * is never a good idea. + * @param application int: The target encoder application. + * This must be one of the following: + *
    + *
    #OPUS_APPLICATION_VOIP
    + *
    Process signal for improved speech intelligibility.
    + *
    #OPUS_APPLICATION_AUDIO
    + *
    Favor faithfulness to the original input.
    + *
    #OPUS_APPLICATION_RESTRICTED_LOWDELAY
    + *
    Configure the minimum possible coding delay by disabling certain modes + * of operation.
    + *
    + * @returns #OPUS_OK on success, or an error code (see @ref opus_errorcodes) + * on failure. + */ +OPUS_EXPORT int opus_multistream_encoder_init( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(6); + +OPUS_EXPORT int opus_multistream_surround_encoder_init( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(5) OPUS_ARG_NONNULL(6) OPUS_ARG_NONNULL(7); + +/** Encodes a multistream Opus frame. + * @param st OpusMSEncoder*: Multistream encoder state. + * @param[in] pcm const opus_int16*: The input signal as interleaved + * samples. + * This must contain + * frame_size*channels + * samples. + * @param frame_size int: Number of samples per channel in the input + * signal. + * This must be an Opus frame size for the + * encoder's sampling rate. + * For example, at 48 kHz the permitted values + * are 120, 240, 480, 960, 1920, and 2880. + * Passing in a duration of less than 10 ms + * (480 samples at 48 kHz) will prevent the + * encoder from using the LPC or hybrid modes. + * @param[out] data unsigned char*: Output payload. + * This must contain storage for at + * least \a max_data_bytes. + * @param [in] max_data_bytes opus_int32: Size of the allocated + * memory for the output + * payload. This may be + * used to impose an upper limit on + * the instant bitrate, but should + * not be used as the only bitrate + * control. Use #OPUS_SET_BITRATE to + * control the bitrate. + * @returns The length of the encoded packet (in bytes) on success or a + * negative error code (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_multistream_encode( + OpusMSEncoder *st, + const opus_int16 *pcm, + int frame_size, + unsigned char *data, + opus_int32 max_data_bytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + +/** Encodes a multistream Opus frame from floating point input. + * @param st OpusMSEncoder*: Multistream encoder state. + * @param[in] pcm const float*: The input signal as interleaved + * samples with a normal range of + * +/-1.0. + * Samples with a range beyond +/-1.0 + * are supported but will be clipped by + * decoders using the integer API and + * should only be used if it is known + * that the far end supports extended + * dynamic range. + * This must contain + * frame_size*channels + * samples. + * @param frame_size int: Number of samples per channel in the input + * signal. + * This must be an Opus frame size for the + * encoder's sampling rate. + * For example, at 48 kHz the permitted values + * are 120, 240, 480, 960, 1920, and 2880. + * Passing in a duration of less than 10 ms + * (480 samples at 48 kHz) will prevent the + * encoder from using the LPC or hybrid modes. + * @param[out] data unsigned char*: Output payload. + * This must contain storage for at + * least \a max_data_bytes. + * @param [in] max_data_bytes opus_int32: Size of the allocated + * memory for the output + * payload. This may be + * used to impose an upper limit on + * the instant bitrate, but should + * not be used as the only bitrate + * control. Use #OPUS_SET_BITRATE to + * control the bitrate. + * @returns The length of the encoded packet (in bytes) on success or a + * negative error code (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_multistream_encode_float( + OpusMSEncoder *st, + const float *pcm, + int frame_size, + unsigned char *data, + opus_int32 max_data_bytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + +/** Frees an OpusMSEncoder allocated by + * opus_multistream_encoder_create(). + * @param st OpusMSEncoder*: Multistream encoder state to be freed. + */ +OPUS_EXPORT void opus_multistream_encoder_destroy(OpusMSEncoder *st); + +/** Perform a CTL function on a multistream Opus encoder. + * + * Generally the request and subsequent arguments are generated by a + * convenience macro. + * @param st OpusMSEncoder*: Multistream encoder state. + * @param request This and all remaining parameters should be replaced by one + * of the convenience macros in @ref opus_genericctls, + * @ref opus_encoderctls, or @ref opus_multistream_ctls. + * @see opus_genericctls + * @see opus_encoderctls + * @see opus_multistream_ctls + */ +OPUS_EXPORT int opus_multistream_encoder_ctl(OpusMSEncoder *st, int request, ...) OPUS_ARG_NONNULL(1); + +/**@}*/ + +/**\name Multistream decoder functions */ +/**@{*/ + +/** Gets the size of an OpusMSDecoder structure. + * @param streams int: The total number of streams coded in the + * input. + * This must be no more than 255. + * @param coupled_streams int: Number streams to decode as coupled + * (2 channel) streams. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * coded channels (streams + + * coupled_streams) must be no + * more than 255. + * @returns The size in bytes on success, or a negative error code + * (see @ref opus_errorcodes) on error. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_decoder_get_size( + int streams, + int coupled_streams +); + +/** Allocates and initializes a multistream decoder state. + * Call opus_multistream_decoder_destroy() to release + * this object when finished. + * @param Fs opus_int32: Sampling rate to decode at (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels to output. + * This must be at most 255. + * It may be different from the number of coded + * channels (streams + + * coupled_streams). + * @param streams int: The total number of streams coded in the + * input. + * This must be no more than 255. + * @param coupled_streams int: Number of streams to decode as coupled + * (2 channel) streams. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * coded channels (streams + + * coupled_streams) must be no + * more than 255. + * @param[in] mapping const unsigned char[channels]: Mapping from + * coded channels to output channels, as described in + * @ref opus_multistream. + * @param[out] error int *: Returns #OPUS_OK on success, or an error + * code (see @ref opus_errorcodes) on + * failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusMSDecoder *opus_multistream_decoder_create( + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int *error +) OPUS_ARG_NONNULL(5); + +/** Intialize a previously allocated decoder state object. + * The memory pointed to by \a st must be at least the size returned by + * opus_multistream_encoder_get_size(). + * This is intended for applications which use their own allocator instead of + * malloc. + * To reset a previously initialized state, use the #OPUS_RESET_STATE CTL. + * @see opus_multistream_decoder_create + * @see opus_multistream_deocder_get_size + * @param st OpusMSEncoder*: Multistream encoder state to initialize. + * @param Fs opus_int32: Sampling rate to decode at (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels to output. + * This must be at most 255. + * It may be different from the number of coded + * channels (streams + + * coupled_streams). + * @param streams int: The total number of streams coded in the + * input. + * This must be no more than 255. + * @param coupled_streams int: Number of streams to decode as coupled + * (2 channel) streams. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * coded channels (streams + + * coupled_streams) must be no + * more than 255. + * @param[in] mapping const unsigned char[channels]: Mapping from + * coded channels to output channels, as described in + * @ref opus_multistream. + * @returns #OPUS_OK on success, or an error code (see @ref opus_errorcodes) + * on failure. + */ +OPUS_EXPORT int opus_multistream_decoder_init( + OpusMSDecoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(6); + +/** Decode a multistream Opus packet. + * @param st OpusMSDecoder*: Multistream decoder state. + * @param[in] data const unsigned char*: Input payload. + * Use a NULL + * pointer to indicate packet + * loss. + * @param len opus_int32: Number of bytes in payload. + * @param[out] pcm opus_int16*: Output signal, with interleaved + * samples. + * This must contain room for + * frame_size*channels + * samples. + * @param frame_size int: The number of samples per channel of + * available space in \a pcm. + * If this is less than the maximum packet duration + * (120 ms; 5760 for 48kHz), this function will not be capable + * of decoding some packets. In the case of PLC (data==NULL) + * or FEC (decode_fec=1), then frame_size needs to be exactly + * the duration of audio that is missing, otherwise the + * decoder will not be in the optimal state to decode the + * next incoming packet. For the PLC and FEC cases, frame_size + * must be a multiple of 2.5 ms. + * @param decode_fec int: Flag (0 or 1) to request that any in-band + * forward error correction data be decoded. + * If no such data is available, the frame is + * decoded as if it were lost. + * @returns Number of samples decoded on success or a negative error code + * (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_multistream_decode( + OpusMSDecoder *st, + const unsigned char *data, + opus_int32 len, + opus_int16 *pcm, + int frame_size, + int decode_fec +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + +/** Decode a multistream Opus packet with floating point output. + * @param st OpusMSDecoder*: Multistream decoder state. + * @param[in] data const unsigned char*: Input payload. + * Use a NULL + * pointer to indicate packet + * loss. + * @param len opus_int32: Number of bytes in payload. + * @param[out] pcm opus_int16*: Output signal, with interleaved + * samples. + * This must contain room for + * frame_size*channels + * samples. + * @param frame_size int: The number of samples per channel of + * available space in \a pcm. + * If this is less than the maximum packet duration + * (120 ms; 5760 for 48kHz), this function will not be capable + * of decoding some packets. In the case of PLC (data==NULL) + * or FEC (decode_fec=1), then frame_size needs to be exactly + * the duration of audio that is missing, otherwise the + * decoder will not be in the optimal state to decode the + * next incoming packet. For the PLC and FEC cases, frame_size + * must be a multiple of 2.5 ms. + * @param decode_fec int: Flag (0 or 1) to request that any in-band + * forward error correction data be decoded. + * If no such data is available, the frame is + * decoded as if it were lost. + * @returns Number of samples decoded on success or a negative error code + * (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_multistream_decode_float( + OpusMSDecoder *st, + const unsigned char *data, + opus_int32 len, + float *pcm, + int frame_size, + int decode_fec +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + +/** Perform a CTL function on a multistream Opus decoder. + * + * Generally the request and subsequent arguments are generated by a + * convenience macro. + * @param st OpusMSDecoder*: Multistream decoder state. + * @param request This and all remaining parameters should be replaced by one + * of the convenience macros in @ref opus_genericctls, + * @ref opus_decoderctls, or @ref opus_multistream_ctls. + * @see opus_genericctls + * @see opus_decoderctls + * @see opus_multistream_ctls + */ +OPUS_EXPORT int opus_multistream_decoder_ctl(OpusMSDecoder *st, int request, ...) OPUS_ARG_NONNULL(1); + +/** Frees an OpusMSDecoder allocated by + * opus_multistream_decoder_create(). + * @param st OpusMSDecoder: Multistream decoder state to be freed. + */ +OPUS_EXPORT void opus_multistream_decoder_destroy(OpusMSDecoder *st); + +/**@}*/ + +/**@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* OPUS_MULTISTREAM_H */ diff --git a/vendor/opus/include/opus_projection.h b/vendor/opus/include/opus_projection.h new file mode 100644 index 0000000..9dabf4e --- /dev/null +++ b/vendor/opus/include/opus_projection.h @@ -0,0 +1,568 @@ +/* Copyright (c) 2017 Google Inc. + Written by Andrew Allen */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/** + * @file opus_projection.h + * @brief Opus projection reference API + */ + +#ifndef OPUS_PROJECTION_H +#define OPUS_PROJECTION_H + +#include "opus_multistream.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** @cond OPUS_INTERNAL_DOC */ + +/** These are the actual encoder and decoder CTL ID numbers. + * They should not be used directly by applications.c + * In general, SETs should be even and GETs should be odd.*/ +/**@{*/ +#define OPUS_PROJECTION_GET_DEMIXING_MATRIX_GAIN_REQUEST 6001 +#define OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST 6003 +#define OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST 6005 +/**@}*/ + + +/** @endcond */ + +/** @defgroup opus_projection_ctls Projection specific encoder and decoder CTLs + * + * These are convenience macros that are specific to the + * opus_projection_encoder_ctl() and opus_projection_decoder_ctl() + * interface. + * The CTLs from @ref opus_genericctls, @ref opus_encoderctls, + * @ref opus_decoderctls, and @ref opus_multistream_ctls may be applied to a + * projection encoder or decoder as well. + */ +/**@{*/ + +/** Gets the gain (in dB. S7.8-format) of the demixing matrix from the encoder. + * @param[out] x opus_int32 *: Returns the gain (in dB. S7.8-format) + * of the demixing matrix. + * @hideinitializer + */ +#define OPUS_PROJECTION_GET_DEMIXING_MATRIX_GAIN(x) OPUS_PROJECTION_GET_DEMIXING_MATRIX_GAIN_REQUEST, __opus_check_int_ptr(x) + + +/** Gets the size in bytes of the demixing matrix from the encoder. + * @param[out] x opus_int32 *: Returns the size in bytes of the + * demixing matrix. + * @hideinitializer + */ +#define OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE(x) OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST, __opus_check_int_ptr(x) + + +/** Copies the demixing matrix to the supplied pointer location. + * @param[out] x unsigned char *: Returns the demixing matrix to the + * supplied pointer location. + * @param y opus_int32: The size in bytes of the reserved memory at the + * pointer location. + * @hideinitializer + */ +#define OPUS_PROJECTION_GET_DEMIXING_MATRIX(x,y) OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST, x, __opus_check_int(y) + + +/**@}*/ + +/** Opus projection encoder state. + * This contains the complete state of a projection Opus encoder. + * It is position independent and can be freely copied. + * @see opus_projection_ambisonics_encoder_create + */ +typedef struct OpusProjectionEncoder OpusProjectionEncoder; + + +/** Opus projection decoder state. + * This contains the complete state of a projection Opus decoder. + * It is position independent and can be freely copied. + * @see opus_projection_decoder_create + * @see opus_projection_decoder_init + */ +typedef struct OpusProjectionDecoder OpusProjectionDecoder; + + +/**\name Projection encoder functions */ +/**@{*/ + +/** Gets the size of an OpusProjectionEncoder structure. + * @param channels int: The total number of input channels to encode. + * This must be no more than 255. + * @param mapping_family int: The mapping family to use for selecting + * the appropriate projection. + * @returns The size in bytes on success, or a negative error code + * (see @ref opus_errorcodes) on error. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_projection_ambisonics_encoder_get_size( + int channels, + int mapping_family +); + + +/** Allocates and initializes a projection encoder state. + * Call opus_projection_encoder_destroy() to release + * this object when finished. + * @param Fs opus_int32: Sampling rate of the input signal (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels in the input signal. + * This must be at most 255. + * It may be greater than the number of + * coded channels (streams + + * coupled_streams). + * @param mapping_family int: The mapping family to use for selecting + * the appropriate projection. + * @param[out] streams int *: The total number of streams that will + * be encoded from the input. + * @param[out] coupled_streams int *: Number of coupled (2 channel) + * streams that will be encoded from the input. + * @param application int: The target encoder application. + * This must be one of the following: + *
    + *
    #OPUS_APPLICATION_VOIP
    + *
    Process signal for improved speech intelligibility.
    + *
    #OPUS_APPLICATION_AUDIO
    + *
    Favor faithfulness to the original input.
    + *
    #OPUS_APPLICATION_RESTRICTED_LOWDELAY
    + *
    Configure the minimum possible coding delay by disabling certain modes + * of operation.
    + *
    + * @param[out] error int *: Returns #OPUS_OK on success, or an error + * code (see @ref opus_errorcodes) on + * failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusProjectionEncoder *opus_projection_ambisonics_encoder_create( + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + int application, + int *error +) OPUS_ARG_NONNULL(4) OPUS_ARG_NONNULL(5); + + +/** Initialize a previously allocated projection encoder state. + * The memory pointed to by \a st must be at least the size returned by + * opus_projection_ambisonics_encoder_get_size(). + * This is intended for applications which use their own allocator instead of + * malloc. + * To reset a previously initialized state, use the #OPUS_RESET_STATE CTL. + * @see opus_projection_ambisonics_encoder_create + * @see opus_projection_ambisonics_encoder_get_size + * @param st OpusProjectionEncoder*: Projection encoder state to initialize. + * @param Fs opus_int32: Sampling rate of the input signal (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels in the input signal. + * This must be at most 255. + * It may be greater than the number of + * coded channels (streams + + * coupled_streams). + * @param streams int: The total number of streams to encode from the + * input. + * This must be no more than the number of channels. + * @param coupled_streams int: Number of coupled (2 channel) streams + * to encode. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * encoded channels (streams + + * coupled_streams) must be no + * more than the number of input channels. + * @param application int: The target encoder application. + * This must be one of the following: + *
    + *
    #OPUS_APPLICATION_VOIP
    + *
    Process signal for improved speech intelligibility.
    + *
    #OPUS_APPLICATION_AUDIO
    + *
    Favor faithfulness to the original input.
    + *
    #OPUS_APPLICATION_RESTRICTED_LOWDELAY
    + *
    Configure the minimum possible coding delay by disabling certain modes + * of operation.
    + *
    + * @returns #OPUS_OK on success, or an error code (see @ref opus_errorcodes) + * on failure. + */ +OPUS_EXPORT int opus_projection_ambisonics_encoder_init( + OpusProjectionEncoder *st, + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + int application +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(5) OPUS_ARG_NONNULL(6); + + +/** Encodes a projection Opus frame. + * @param st OpusProjectionEncoder*: Projection encoder state. + * @param[in] pcm const opus_int16*: The input signal as interleaved + * samples. + * This must contain + * frame_size*channels + * samples. + * @param frame_size int: Number of samples per channel in the input + * signal. + * This must be an Opus frame size for the + * encoder's sampling rate. + * For example, at 48 kHz the permitted values + * are 120, 240, 480, 960, 1920, and 2880. + * Passing in a duration of less than 10 ms + * (480 samples at 48 kHz) will prevent the + * encoder from using the LPC or hybrid modes. + * @param[out] data unsigned char*: Output payload. + * This must contain storage for at + * least \a max_data_bytes. + * @param [in] max_data_bytes opus_int32: Size of the allocated + * memory for the output + * payload. This may be + * used to impose an upper limit on + * the instant bitrate, but should + * not be used as the only bitrate + * control. Use #OPUS_SET_BITRATE to + * control the bitrate. + * @returns The length of the encoded packet (in bytes) on success or a + * negative error code (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_projection_encode( + OpusProjectionEncoder *st, + const opus_int16 *pcm, + int frame_size, + unsigned char *data, + opus_int32 max_data_bytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + + +/** Encodes a projection Opus frame from floating point input. + * @param st OpusProjectionEncoder*: Projection encoder state. + * @param[in] pcm const float*: The input signal as interleaved + * samples with a normal range of + * +/-1.0. + * Samples with a range beyond +/-1.0 + * are supported but will be clipped by + * decoders using the integer API and + * should only be used if it is known + * that the far end supports extended + * dynamic range. + * This must contain + * frame_size*channels + * samples. + * @param frame_size int: Number of samples per channel in the input + * signal. + * This must be an Opus frame size for the + * encoder's sampling rate. + * For example, at 48 kHz the permitted values + * are 120, 240, 480, 960, 1920, and 2880. + * Passing in a duration of less than 10 ms + * (480 samples at 48 kHz) will prevent the + * encoder from using the LPC or hybrid modes. + * @param[out] data unsigned char*: Output payload. + * This must contain storage for at + * least \a max_data_bytes. + * @param [in] max_data_bytes opus_int32: Size of the allocated + * memory for the output + * payload. This may be + * used to impose an upper limit on + * the instant bitrate, but should + * not be used as the only bitrate + * control. Use #OPUS_SET_BITRATE to + * control the bitrate. + * @returns The length of the encoded packet (in bytes) on success or a + * negative error code (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_projection_encode_float( + OpusProjectionEncoder *st, + const float *pcm, + int frame_size, + unsigned char *data, + opus_int32 max_data_bytes +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); + + +/** Frees an OpusProjectionEncoder allocated by + * opus_projection_ambisonics_encoder_create(). + * @param st OpusProjectionEncoder*: Projection encoder state to be freed. + */ +OPUS_EXPORT void opus_projection_encoder_destroy(OpusProjectionEncoder *st); + + +/** Perform a CTL function on a projection Opus encoder. + * + * Generally the request and subsequent arguments are generated by a + * convenience macro. + * @param st OpusProjectionEncoder*: Projection encoder state. + * @param request This and all remaining parameters should be replaced by one + * of the convenience macros in @ref opus_genericctls, + * @ref opus_encoderctls, @ref opus_multistream_ctls, or + * @ref opus_projection_ctls + * @see opus_genericctls + * @see opus_encoderctls + * @see opus_multistream_ctls + * @see opus_projection_ctls + */ +OPUS_EXPORT int opus_projection_encoder_ctl(OpusProjectionEncoder *st, int request, ...) OPUS_ARG_NONNULL(1); + + +/**@}*/ + +/**\name Projection decoder functions */ +/**@{*/ + +/** Gets the size of an OpusProjectionDecoder structure. + * @param channels int: The total number of output channels. + * This must be no more than 255. + * @param streams int: The total number of streams coded in the + * input. + * This must be no more than 255. + * @param coupled_streams int: Number streams to decode as coupled + * (2 channel) streams. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * coded channels (streams + + * coupled_streams) must be no + * more than 255. + * @returns The size in bytes on success, or a negative error code + * (see @ref opus_errorcodes) on error. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_projection_decoder_get_size( + int channels, + int streams, + int coupled_streams +); + + +/** Allocates and initializes a projection decoder state. + * Call opus_projection_decoder_destroy() to release + * this object when finished. + * @param Fs opus_int32: Sampling rate to decode at (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels to output. + * This must be at most 255. + * It may be different from the number of coded + * channels (streams + + * coupled_streams). + * @param streams int: The total number of streams coded in the + * input. + * This must be no more than 255. + * @param coupled_streams int: Number of streams to decode as coupled + * (2 channel) streams. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * coded channels (streams + + * coupled_streams) must be no + * more than 255. + * @param[in] demixing_matrix const unsigned char[demixing_matrix_size]: Demixing matrix + * that mapping from coded channels to output channels, + * as described in @ref opus_projection and + * @ref opus_projection_ctls. + * @param demixing_matrix_size opus_int32: The size in bytes of the + * demixing matrix, as + * described in @ref + * opus_projection_ctls. + * @param[out] error int *: Returns #OPUS_OK on success, or an error + * code (see @ref opus_errorcodes) on + * failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusProjectionDecoder *opus_projection_decoder_create( + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + unsigned char *demixing_matrix, + opus_int32 demixing_matrix_size, + int *error +) OPUS_ARG_NONNULL(5); + + +/** Intialize a previously allocated projection decoder state object. + * The memory pointed to by \a st must be at least the size returned by + * opus_projection_decoder_get_size(). + * This is intended for applications which use their own allocator instead of + * malloc. + * To reset a previously initialized state, use the #OPUS_RESET_STATE CTL. + * @see opus_projection_decoder_create + * @see opus_projection_deocder_get_size + * @param st OpusProjectionDecoder*: Projection encoder state to initialize. + * @param Fs opus_int32: Sampling rate to decode at (in Hz). + * This must be one of 8000, 12000, 16000, + * 24000, or 48000. + * @param channels int: Number of channels to output. + * This must be at most 255. + * It may be different from the number of coded + * channels (streams + + * coupled_streams). + * @param streams int: The total number of streams coded in the + * input. + * This must be no more than 255. + * @param coupled_streams int: Number of streams to decode as coupled + * (2 channel) streams. + * This must be no larger than the total + * number of streams. + * Additionally, The total number of + * coded channels (streams + + * coupled_streams) must be no + * more than 255. + * @param[in] demixing_matrix const unsigned char[demixing_matrix_size]: Demixing matrix + * that mapping from coded channels to output channels, + * as described in @ref opus_projection and + * @ref opus_projection_ctls. + * @param demixing_matrix_size opus_int32: The size in bytes of the + * demixing matrix, as + * described in @ref + * opus_projection_ctls. + * @returns #OPUS_OK on success, or an error code (see @ref opus_errorcodes) + * on failure. + */ +OPUS_EXPORT int opus_projection_decoder_init( + OpusProjectionDecoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + unsigned char *demixing_matrix, + opus_int32 demixing_matrix_size +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(6); + + +/** Decode a projection Opus packet. + * @param st OpusProjectionDecoder*: Projection decoder state. + * @param[in] data const unsigned char*: Input payload. + * Use a NULL + * pointer to indicate packet + * loss. + * @param len opus_int32: Number of bytes in payload. + * @param[out] pcm opus_int16*: Output signal, with interleaved + * samples. + * This must contain room for + * frame_size*channels + * samples. + * @param frame_size int: The number of samples per channel of + * available space in \a pcm. + * If this is less than the maximum packet duration + * (120 ms; 5760 for 48kHz), this function will not be capable + * of decoding some packets. In the case of PLC (data==NULL) + * or FEC (decode_fec=1), then frame_size needs to be exactly + * the duration of audio that is missing, otherwise the + * decoder will not be in the optimal state to decode the + * next incoming packet. For the PLC and FEC cases, frame_size + * must be a multiple of 2.5 ms. + * @param decode_fec int: Flag (0 or 1) to request that any in-band + * forward error correction data be decoded. + * If no such data is available, the frame is + * decoded as if it were lost. + * @returns Number of samples decoded on success or a negative error code + * (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_projection_decode( + OpusProjectionDecoder *st, + const unsigned char *data, + opus_int32 len, + opus_int16 *pcm, + int frame_size, + int decode_fec +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + + +/** Decode a projection Opus packet with floating point output. + * @param st OpusProjectionDecoder*: Projection decoder state. + * @param[in] data const unsigned char*: Input payload. + * Use a NULL + * pointer to indicate packet + * loss. + * @param len opus_int32: Number of bytes in payload. + * @param[out] pcm opus_int16*: Output signal, with interleaved + * samples. + * This must contain room for + * frame_size*channels + * samples. + * @param frame_size int: The number of samples per channel of + * available space in \a pcm. + * If this is less than the maximum packet duration + * (120 ms; 5760 for 48kHz), this function will not be capable + * of decoding some packets. In the case of PLC (data==NULL) + * or FEC (decode_fec=1), then frame_size needs to be exactly + * the duration of audio that is missing, otherwise the + * decoder will not be in the optimal state to decode the + * next incoming packet. For the PLC and FEC cases, frame_size + * must be a multiple of 2.5 ms. + * @param decode_fec int: Flag (0 or 1) to request that any in-band + * forward error correction data be decoded. + * If no such data is available, the frame is + * decoded as if it were lost. + * @returns Number of samples decoded on success or a negative error code + * (see @ref opus_errorcodes) on failure. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_projection_decode_float( + OpusProjectionDecoder *st, + const unsigned char *data, + opus_int32 len, + float *pcm, + int frame_size, + int decode_fec +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); + + +/** Perform a CTL function on a projection Opus decoder. + * + * Generally the request and subsequent arguments are generated by a + * convenience macro. + * @param st OpusProjectionDecoder*: Projection decoder state. + * @param request This and all remaining parameters should be replaced by one + * of the convenience macros in @ref opus_genericctls, + * @ref opus_decoderctls, @ref opus_multistream_ctls, or + * @ref opus_projection_ctls. + * @see opus_genericctls + * @see opus_decoderctls + * @see opus_multistream_ctls + * @see opus_projection_ctls + */ +OPUS_EXPORT int opus_projection_decoder_ctl(OpusProjectionDecoder *st, int request, ...) OPUS_ARG_NONNULL(1); + + +/** Frees an OpusProjectionDecoder allocated by + * opus_projection_decoder_create(). + * @param st OpusProjectionDecoder: Projection decoder state to be freed. + */ +OPUS_EXPORT void opus_projection_decoder_destroy(OpusProjectionDecoder *st); + + +/**@}*/ + +/**@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* OPUS_PROJECTION_H */ diff --git a/vendor/opus/include/opus_types.h b/vendor/opus/include/opus_types.h new file mode 100644 index 0000000..7cf6755 --- /dev/null +++ b/vendor/opus/include/opus_types.h @@ -0,0 +1,166 @@ +/* (C) COPYRIGHT 1994-2002 Xiph.Org Foundation */ +/* Modified by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +/* opus_types.h based on ogg_types.h from libogg */ + +/** + @file opus_types.h + @brief Opus reference implementation types +*/ +#ifndef OPUS_TYPES_H +#define OPUS_TYPES_H + +#define opus_int int /* used for counters etc; at least 16 bits */ +#define opus_int64 long long +#define opus_int8 signed char + +#define opus_uint unsigned int /* used for counters etc; at least 16 bits */ +#define opus_uint64 unsigned long long +#define opus_uint8 unsigned char + +/* Use the real stdint.h if it's there (taken from Paul Hsieh's pstdint.h) */ +#if (defined(__STDC__) && __STDC__ && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined(__GNUC__) && (defined(_STDINT_H) || defined(_STDINT_H_)) || defined (HAVE_STDINT_H)) +#include +# undef opus_int64 +# undef opus_int8 +# undef opus_uint64 +# undef opus_uint8 + typedef int8_t opus_int8; + typedef uint8_t opus_uint8; + typedef int16_t opus_int16; + typedef uint16_t opus_uint16; + typedef int32_t opus_int32; + typedef uint32_t opus_uint32; + typedef int64_t opus_int64; + typedef uint64_t opus_uint64; +#elif defined(_WIN32) + +# if defined(__CYGWIN__) +# include <_G_config.h> + typedef _G_int32_t opus_int32; + typedef _G_uint32_t opus_uint32; + typedef _G_int16 opus_int16; + typedef _G_uint16 opus_uint16; +# elif defined(__MINGW32__) + typedef short opus_int16; + typedef unsigned short opus_uint16; + typedef int opus_int32; + typedef unsigned int opus_uint32; +# elif defined(__MWERKS__) + typedef int opus_int32; + typedef unsigned int opus_uint32; + typedef short opus_int16; + typedef unsigned short opus_uint16; +# else + /* MSVC/Borland */ + typedef __int32 opus_int32; + typedef unsigned __int32 opus_uint32; + typedef __int16 opus_int16; + typedef unsigned __int16 opus_uint16; +# endif + +#elif defined(__MACOS__) + +# include + typedef SInt16 opus_int16; + typedef UInt16 opus_uint16; + typedef SInt32 opus_int32; + typedef UInt32 opus_uint32; + +#elif (defined(__APPLE__) && defined(__MACH__)) /* MacOS X Framework build */ + +# include + typedef int16_t opus_int16; + typedef u_int16_t opus_uint16; + typedef int32_t opus_int32; + typedef u_int32_t opus_uint32; + +#elif defined(__BEOS__) + + /* Be */ +# include + typedef int16 opus_int16; + typedef u_int16 opus_uint16; + typedef int32_t opus_int32; + typedef u_int32_t opus_uint32; + +#elif defined (__EMX__) + + /* OS/2 GCC */ + typedef short opus_int16; + typedef unsigned short opus_uint16; + typedef int opus_int32; + typedef unsigned int opus_uint32; + +#elif defined (DJGPP) + + /* DJGPP */ + typedef short opus_int16; + typedef unsigned short opus_uint16; + typedef int opus_int32; + typedef unsigned int opus_uint32; + +#elif defined(R5900) + + /* PS2 EE */ + typedef int opus_int32; + typedef unsigned opus_uint32; + typedef short opus_int16; + typedef unsigned short opus_uint16; + +#elif defined(__SYMBIAN32__) + + /* Symbian GCC */ + typedef signed short opus_int16; + typedef unsigned short opus_uint16; + typedef signed int opus_int32; + typedef unsigned int opus_uint32; + +#elif defined(CONFIG_TI_C54X) || defined (CONFIG_TI_C55X) + + typedef short opus_int16; + typedef unsigned short opus_uint16; + typedef long opus_int32; + typedef unsigned long opus_uint32; + +#elif defined(CONFIG_TI_C6X) + + typedef short opus_int16; + typedef unsigned short opus_uint16; + typedef int opus_int32; + typedef unsigned int opus_uint32; + +#else + + /* Give up, take a reasonable guess */ + typedef short opus_int16; + typedef unsigned short opus_uint16; + typedef int opus_int32; + typedef unsigned int opus_uint32; + +#endif + +#endif /* OPUS_TYPES_H */ diff --git a/vendor/opus/m4/as-gcc-inline-assembly.m4 b/vendor/opus/m4/as-gcc-inline-assembly.m4 new file mode 100644 index 0000000..b0d2da4 --- /dev/null +++ b/vendor/opus/m4/as-gcc-inline-assembly.m4 @@ -0,0 +1,98 @@ +dnl as-gcc-inline-assembly.m4 0.1.0 + +dnl autostars m4 macro for detection of gcc inline assembly + +dnl David Schleef + +dnl AS_COMPILER_FLAG(ACTION-IF-ACCEPTED, [ACTION-IF-NOT-ACCEPTED]) +dnl Tries to compile with the given CFLAGS. +dnl Runs ACTION-IF-ACCEPTED if the compiler can compile with the flags, +dnl and ACTION-IF-NOT-ACCEPTED otherwise. + +AC_DEFUN([AS_GCC_INLINE_ASSEMBLY], +[ + AC_MSG_CHECKING([if compiler supports gcc-style inline assembly]) + + AC_TRY_COMPILE([], [ +#ifdef __GNUC_MINOR__ +#if (__GNUC__ * 1000 + __GNUC_MINOR__) < 3004 +#error GCC before 3.4 has critical bugs compiling inline assembly +#endif +#endif +__asm__ (""::) ], [flag_ok=yes], [flag_ok=no]) + + if test "X$flag_ok" = Xyes ; then + $1 + true + else + $2 + true + fi + AC_MSG_RESULT([$flag_ok]) +]) + +AC_DEFUN([AS_ASM_ARM_NEON], +[ + AC_MSG_CHECKING([if assembler supports NEON instructions on ARM]) + + AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__("vorr d0,d0,d0")])], + [AC_MSG_RESULT([yes]) + $1], + [AC_MSG_RESULT([no]) + $2]) +]) + +AC_DEFUN([AS_ASM_ARM_NEON_FORCE], +[ + AC_MSG_CHECKING([if assembler supports NEON instructions on ARM]) + + AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__(".arch armv7-a\n.fpu neon\n.object_arch armv4t\nvorr d0,d0,d0")])], + [AC_MSG_RESULT([yes]) + $1], + [AC_MSG_RESULT([no]) + $2]) +]) + +AC_DEFUN([AS_ASM_ARM_MEDIA], +[ + AC_MSG_CHECKING([if assembler supports ARMv6 media instructions on ARM]) + + AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__("shadd8 r3,r3,r3")])], + [AC_MSG_RESULT([yes]) + $1], + [AC_MSG_RESULT([no]) + $2]) +]) + +AC_DEFUN([AS_ASM_ARM_MEDIA_FORCE], +[ + AC_MSG_CHECKING([if assembler supports ARMv6 media instructions on ARM]) + + AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__(".arch armv6\n.object_arch armv4t\nshadd8 r3,r3,r3")])], + [AC_MSG_RESULT([yes]) + $1], + [AC_MSG_RESULT([no]) + $2]) +]) + +AC_DEFUN([AS_ASM_ARM_EDSP], +[ + AC_MSG_CHECKING([if assembler supports EDSP instructions on ARM]) + + AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__("qadd r3,r3,r3")])], + [AC_MSG_RESULT([yes]) + $1], + [AC_MSG_RESULT([no]) + $2]) +]) + +AC_DEFUN([AS_ASM_ARM_EDSP_FORCE], +[ + AC_MSG_CHECKING([if assembler supports EDSP instructions on ARM]) + + AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__(".arch armv5te\n.object_arch armv4t\nqadd r3,r3,r3")])], + [AC_MSG_RESULT([yes]) + $1], + [AC_MSG_RESULT([no]) + $2]) +]) diff --git a/vendor/opus/m4/ax_add_fortify_source.m4 b/vendor/opus/m4/ax_add_fortify_source.m4 new file mode 100644 index 0000000..1c89e41 --- /dev/null +++ b/vendor/opus/m4/ax_add_fortify_source.m4 @@ -0,0 +1,53 @@ +# =========================================================================== +# Modified from https://www.gnu.org/software/autoconf-archive/ax_add_fortify_source.html +# =========================================================================== +# +# SYNOPSIS +# +# AX_ADD_FORTIFY_SOURCE +# +# DESCRIPTION +# +# Check whether -D_FORTIFY_SOURCE=2 can be added to CFLAGS without macro +# redefinition warnings. Some distributions (such as Gentoo Linux) enable +# _FORTIFY_SOURCE globally in their compilers, leading to unnecessary +# warnings in the form of +# +# :0:0: error: "_FORTIFY_SOURCE" redefined [-Werror] +# : note: this is the location of the previous definition +# +# which is a problem if -Werror is enabled. This macro checks whether +# _FORTIFY_SOURCE is already defined, and if not, adds -D_FORTIFY_SOURCE=2 +# to CFLAGS. +# +# LICENSE +# +# Copyright (c) 2017 David Seifert +# +# Copying and distribution of this file, with or without modification, are +# permitted in any medium without royalty provided the copyright notice +# and this notice are preserved. This file is offered as-is, without any +# warranty. + +#serial 1 + +AC_DEFUN([AX_ADD_FORTIFY_SOURCE],[ + AC_MSG_CHECKING([whether to add -D_FORTIFY_SOURCE=2 to CFLAGS]) + AC_LINK_IFELSE([ + AC_LANG_SOURCE( + [[ + int main() { + #ifndef _FORTIFY_SOURCE + return 0; + #else + this_is_an_error; + #endif + } + ]] + )], [ + AC_MSG_RESULT([yes]) + CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2" + ], [ + AC_MSG_RESULT([no]) + ]) +]) diff --git a/vendor/opus/m4/opus-intrinsics.m4 b/vendor/opus/m4/opus-intrinsics.m4 new file mode 100644 index 0000000..a262ca1 --- /dev/null +++ b/vendor/opus/m4/opus-intrinsics.m4 @@ -0,0 +1,29 @@ +dnl opus-intrinsics.m4 +dnl macro for testing for support for compiler intrinsics, either by default or with a compiler flag + +dnl OPUS_CHECK_INTRINSICS(NAME-OF-INTRINSICS, COMPILER-FLAG-FOR-INTRINSICS, VAR-IF-PRESENT, VAR-IF-DEFAULT, TEST-PROGRAM-HEADER, TEST-PROGRAM-BODY) +AC_DEFUN([OPUS_CHECK_INTRINSICS], +[ + AC_MSG_CHECKING([if compiler supports $1 intrinsics]) + AC_LINK_IFELSE( + [AC_LANG_PROGRAM($5, $6)], + [ + $3=1 + $4=1 + AC_MSG_RESULT([yes]) + ],[ + $4=0 + AC_MSG_RESULT([no]) + AC_MSG_CHECKING([if compiler supports $1 intrinsics with $2]) + save_CFLAGS="$CFLAGS"; CFLAGS="$CFLAGS $2" + AC_LINK_IFELSE([AC_LANG_PROGRAM($5, $6)], + [ + AC_MSG_RESULT([yes]) + $3=1 + ],[ + AC_MSG_RESULT([no]) + $3=0 + ]) + CFLAGS="$save_CFLAGS" + ]) +]) diff --git a/vendor/opus/opus-uninstalled.pc.in b/vendor/opus/opus-uninstalled.pc.in new file mode 100644 index 0000000..19f5c93 --- /dev/null +++ b/vendor/opus/opus-uninstalled.pc.in @@ -0,0 +1,12 @@ +# Opus codec reference implementation uninstalled pkg-config file + +libdir=${pcfiledir}/.libs +includedir=${pcfiledir} + +Name: opus uninstalled +Description: Opus IETF audio codec (not installed, @PC_BUILD@) +Version: @VERSION@ +Requires: +Conflicts: +Libs: ${libdir}/libopus.la @LIBM@ +Cflags: -I${pcfiledir}/@top_srcdir@/include diff --git a/vendor/opus/opus.m4 b/vendor/opus/opus.m4 new file mode 100644 index 0000000..47f5ec4 --- /dev/null +++ b/vendor/opus/opus.m4 @@ -0,0 +1,117 @@ +# Configure paths for libopus +# Gregory Maxwell 08-30-2012 +# Shamelessly stolen from Jack Moffitt (libogg) who +# Shamelessly stole from Owen Taylor and Manish Singh + +dnl XIPH_PATH_OPUS([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]) +dnl Test for libopus, and define OPUS_CFLAGS and OPUS_LIBS +dnl +AC_DEFUN([XIPH_PATH_OPUS], +[dnl +dnl Get the cflags and libraries +dnl +AC_ARG_WITH(opus,AC_HELP_STRING([--with-opus=PFX],[Prefix where opus is installed (optional)]), opus_prefix="$withval", opus_prefix="") +AC_ARG_WITH(opus-libraries,AC_HELP_STRING([--with-opus-libraries=DIR],[Directory where the opus library is installed (optional)]), opus_libraries="$withval", opus_libraries="") +AC_ARG_WITH(opus-includes,AC_HELP_STRING([--with-opus-includes=DIR],[Directory where the opus header files are installed (optional)]), opus_includes="$withval", opus_includes="") +AC_ARG_ENABLE(opustest,AC_HELP_STRING([--disable-opustest],[Do not try to compile and run a test opus program]),, enable_opustest=yes) + + if test "x$opus_libraries" != "x" ; then + OPUS_LIBS="-L$opus_libraries" + elif test "x$opus_prefix" = "xno" || test "x$opus_prefix" = "xyes" ; then + OPUS_LIBS="" + elif test "x$opus_prefix" != "x" ; then + OPUS_LIBS="-L$opus_prefix/lib" + elif test "x$prefix" != "xNONE" ; then + OPUS_LIBS="-L$prefix/lib" + fi + + if test "x$opus_prefix" != "xno" ; then + OPUS_LIBS="$OPUS_LIBS -lopus" + fi + + if test "x$opus_includes" != "x" ; then + OPUS_CFLAGS="-I$opus_includes" + elif test "x$opus_prefix" = "xno" || test "x$opus_prefix" = "xyes" ; then + OPUS_CFLAGS="" + elif test "x$opus_prefix" != "x" ; then + OPUS_CFLAGS="-I$opus_prefix/include" + elif test "x$prefix" != "xNONE"; then + OPUS_CFLAGS="-I$prefix/include" + fi + + AC_MSG_CHECKING(for Opus) + if test "x$opus_prefix" = "xno" ; then + no_opus="disabled" + enable_opustest="no" + else + no_opus="" + fi + + + if test "x$enable_opustest" = "xyes" ; then + ac_save_CFLAGS="$CFLAGS" + ac_save_LIBS="$LIBS" + CFLAGS="$CFLAGS $OPUS_CFLAGS" + LIBS="$LIBS $OPUS_LIBS" +dnl +dnl Now check if the installed Opus is sufficiently new. +dnl + rm -f conf.opustest + AC_TRY_RUN([ +#include +#include +#include +#include + +int main () +{ + system("touch conf.opustest"); + return 0; +} + +],, no_opus=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) + CFLAGS="$ac_save_CFLAGS" + LIBS="$ac_save_LIBS" + fi + + if test "x$no_opus" = "xdisabled" ; then + AC_MSG_RESULT(no) + ifelse([$2], , :, [$2]) + elif test "x$no_opus" = "x" ; then + AC_MSG_RESULT(yes) + ifelse([$1], , :, [$1]) + else + AC_MSG_RESULT(no) + if test -f conf.opustest ; then + : + else + echo "*** Could not run Opus test program, checking why..." + CFLAGS="$CFLAGS $OPUS_CFLAGS" + LIBS="$LIBS $OPUS_LIBS" + AC_TRY_LINK([ +#include +#include +], [ return 0; ], + [ echo "*** The test program compiled, but did not run. This usually means" + echo "*** that the run-time linker is not finding Opus or finding the wrong" + echo "*** version of Opus. If it is not finding Opus, you'll need to set your" + echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" + echo "*** to the installed location Also, make sure you have run ldconfig if that" + echo "*** is required on your system" + echo "***" + echo "*** If you have an old version installed, it is best to remove it, although" + echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], + [ echo "*** The test program failed to compile or link. See the file config.log for the" + echo "*** exact error that occurred. This usually means Opus was incorrectly installed" + echo "*** or that you have moved Opus since it was installed." ]) + CFLAGS="$ac_save_CFLAGS" + LIBS="$ac_save_LIBS" + fi + OPUS_CFLAGS="" + OPUS_LIBS="" + ifelse([$2], , :, [$2]) + fi + AC_SUBST(OPUS_CFLAGS) + AC_SUBST(OPUS_LIBS) + rm -f conf.opustest +]) diff --git a/vendor/opus/opus.pc.in b/vendor/opus/opus.pc.in new file mode 100644 index 0000000..6946e7d --- /dev/null +++ b/vendor/opus/opus.pc.in @@ -0,0 +1,16 @@ +# Opus codec reference implementation pkg-config file + +prefix=@prefix@ +exec_prefix=@exec_prefix@ +libdir=@libdir@ +includedir=@includedir@ + +Name: Opus +Description: Opus IETF audio codec (@PC_BUILD@ build) +URL: https://opus-codec.org/ +Version: @VERSION@ +Requires: +Conflicts: +Libs: -L${libdir} -lopus +Libs.private: @LIBM@ +Cflags: -I${includedir}/opus diff --git a/vendor/opus/opus_headers.mk b/vendor/opus/opus_headers.mk new file mode 100644 index 0000000..27596f2 --- /dev/null +++ b/vendor/opus/opus_headers.mk @@ -0,0 +1,9 @@ +OPUS_HEAD = \ +include/opus.h \ +include/opus_multistream.h \ +include/opus_projection.h \ +src/opus_private.h \ +src/analysis.h \ +src/mapping_matrix.h \ +src/mlp.h \ +src/tansig_table.h diff --git a/vendor/opus/opus_sources.mk b/vendor/opus/opus_sources.mk new file mode 100644 index 0000000..44153b5 --- /dev/null +++ b/vendor/opus/opus_sources.mk @@ -0,0 +1,16 @@ +OPUS_SOURCES = \ +src/opus.c \ +src/opus_decoder.c \ +src/opus_encoder.c \ +src/opus_multistream.c \ +src/opus_multistream_encoder.c \ +src/opus_multistream_decoder.c \ +src/repacketizer.c \ +src/opus_projection_encoder.c \ +src/opus_projection_decoder.c \ +src/mapping_matrix.c + +OPUS_SOURCES_FLOAT = \ +src/analysis.c \ +src/mlp.c \ +src/mlp_data.c diff --git a/vendor/opus/releases.sha2 b/vendor/opus/releases.sha2 new file mode 100644 index 0000000..334976b --- /dev/null +++ b/vendor/opus/releases.sha2 @@ -0,0 +1,79 @@ +b2f75c4ac5ab837845eb028413fae2a28754bfb0a6d76416e2af1441ef447649 opus-0.9.0.tar.gz 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b/vendor/opus/scripts/dump_rnn.py new file mode 100755 index 0000000..dd66403 --- /dev/null +++ b/vendor/opus/scripts/dump_rnn.py @@ -0,0 +1,57 @@ +#!/usr/bin/python + +from __future__ import print_function + +from keras.models import Sequential +from keras.layers import Dense +from keras.layers import LSTM +from keras.layers import GRU +from keras.models import load_model +from keras import backend as K + +import numpy as np + +def printVector(f, vector, name): + v = np.reshape(vector, (-1)); + #print('static const float ', name, '[', len(v), '] = \n', file=f) + f.write('static const opus_int16 {}[{}] = {{\n '.format(name, len(v))) + for i in range(0, len(v)): + f.write('{}'.format(int(round(8192*v[i])))) + if (i!=len(v)-1): + f.write(',') + else: + break; + if (i%8==7): + f.write("\n ") + else: + f.write(" ") + #print(v, file=f) + f.write('\n};\n\n') + return; + +def binary_crossentrop2(y_true, y_pred): + return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_pred, y_true), axis=-1) + + +model = load_model("weights.hdf5", custom_objects={'binary_crossentrop2': binary_crossentrop2}) + +weights = model.get_weights() + +f = open('rnn_weights.c', 'w') + +f.write('/*This file is automatically generated from a Keras model*/\n\n') +f.write('#ifdef HAVE_CONFIG_H\n#include "config.h"\n#endif\n\n#include "mlp.h"\n\n') + +printVector(f, weights[0], 'layer0_weights') +printVector(f, weights[1], 'layer0_bias') +printVector(f, weights[2], 'layer1_weights') +printVector(f, weights[3], 'layer1_recur_weights') +printVector(f, weights[4], 'layer1_bias') +printVector(f, weights[5], 'layer2_weights') +printVector(f, weights[6], 'layer2_bias') + +f.write('const DenseLayer layer0 = {\n layer0_bias,\n layer0_weights,\n 25, 16, 0\n};\n\n') +f.write('const GRULayer layer1 = {\n layer1_bias,\n layer1_weights,\n layer1_recur_weights,\n 16, 12\n};\n\n') +f.write('const DenseLayer layer2 = {\n layer2_bias,\n layer2_weights,\n 12, 2, 1\n};\n\n') + +f.close() diff --git a/vendor/opus/scripts/rnn_train.py b/vendor/opus/scripts/rnn_train.py new file mode 100755 index 0000000..ffdaa1e --- /dev/null +++ b/vendor/opus/scripts/rnn_train.py @@ -0,0 +1,67 @@ +#!/usr/bin/python + +from __future__ import print_function + +from keras.models import Sequential +from keras.models import Model +from keras.layers import Input +from keras.layers import Dense +from keras.layers import LSTM +from keras.layers import GRU +from keras.layers import SimpleRNN +from keras.layers import Dropout +from keras import losses +import h5py + +from keras import backend as K +import numpy as np + +def binary_crossentrop2(y_true, y_pred): + return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_pred, y_true), axis=-1) + +print('Build model...') +#model = Sequential() +#model.add(Dense(16, activation='tanh', input_shape=(None, 25))) +#model.add(GRU(12, dropout=0.0, recurrent_dropout=0.0, activation='tanh', recurrent_activation='sigmoid', return_sequences=True)) +#model.add(Dense(2, activation='sigmoid')) + +main_input = Input(shape=(None, 25), name='main_input') +x = Dense(16, activation='tanh')(main_input) +x = GRU(12, dropout=0.1, recurrent_dropout=0.1, activation='tanh', recurrent_activation='sigmoid', return_sequences=True)(x) +x = Dense(2, activation='sigmoid')(x) +model = Model(inputs=main_input, outputs=x) + +batch_size = 64 + +print('Loading data...') +with h5py.File('features.h5', 'r') as hf: + all_data = hf['features'][:] +print('done.') + +window_size = 1500 + +nb_sequences = len(all_data)/window_size +print(nb_sequences, ' sequences') +x_train = all_data[:nb_sequences*window_size, :-2] +x_train = np.reshape(x_train, (nb_sequences, window_size, 25)) + +y_train = np.copy(all_data[:nb_sequences*window_size, -2:]) +y_train = np.reshape(y_train, (nb_sequences, window_size, 2)) + +all_data = 0; +x_train = x_train.astype('float32') +y_train = y_train.astype('float32') + +print(len(x_train), 'train sequences. x shape =', x_train.shape, 'y shape = ', y_train.shape) + +# try using different optimizers and different optimizer configs +model.compile(loss=binary_crossentrop2, + optimizer='adam', + metrics=['binary_accuracy']) + +print('Train...') +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=200, + validation_data=(x_train, y_train)) +model.save("newweights.hdf5") diff --git a/vendor/opus/silk/A2NLSF.c b/vendor/opus/silk/A2NLSF.c new file mode 100644 index 0000000..b487686 --- /dev/null +++ b/vendor/opus/silk/A2NLSF.c @@ -0,0 +1,267 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +/* Conversion between prediction filter coefficients and NLSFs */ +/* Requires the order to be an even number */ +/* A piecewise linear approximation maps LSF <-> cos(LSF) */ +/* Therefore the result is not accurate NLSFs, but the two */ +/* functions are accurate inverses of each other */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "tables.h" + +/* Number of binary divisions, when not in low complexity mode */ +#define BIN_DIV_STEPS_A2NLSF_FIX 3 /* must be no higher than 16 - log2( LSF_COS_TAB_SZ_FIX ) */ +#define MAX_ITERATIONS_A2NLSF_FIX 16 + +/* Helper function for A2NLSF(..) */ +/* Transforms polynomials from cos(n*f) to cos(f)^n */ +static OPUS_INLINE void silk_A2NLSF_trans_poly( + opus_int32 *p, /* I/O Polynomial */ + const opus_int dd /* I Polynomial order (= filter order / 2 ) */ +) +{ + opus_int k, n; + + for( k = 2; k <= dd; k++ ) { + for( n = dd; n > k; n-- ) { + p[ n - 2 ] -= p[ n ]; + } + p[ k - 2 ] -= silk_LSHIFT( p[ k ], 1 ); + } +} +/* Helper function for A2NLSF(..) */ +/* Polynomial evaluation */ +static OPUS_INLINE opus_int32 silk_A2NLSF_eval_poly( /* return the polynomial evaluation, in Q16 */ + opus_int32 *p, /* I Polynomial, Q16 */ + const opus_int32 x, /* I Evaluation point, Q12 */ + const opus_int dd /* I Order */ +) +{ + opus_int n; + opus_int32 x_Q16, y32; + + y32 = p[ dd ]; /* Q16 */ + x_Q16 = silk_LSHIFT( x, 4 ); + + if ( opus_likely( 8 == dd ) ) + { + y32 = silk_SMLAWW( p[ 7 ], y32, x_Q16 ); + y32 = silk_SMLAWW( p[ 6 ], y32, x_Q16 ); + y32 = silk_SMLAWW( p[ 5 ], y32, x_Q16 ); + y32 = silk_SMLAWW( p[ 4 ], y32, x_Q16 ); + y32 = silk_SMLAWW( p[ 3 ], y32, x_Q16 ); + y32 = silk_SMLAWW( p[ 2 ], y32, x_Q16 ); + y32 = silk_SMLAWW( p[ 1 ], y32, x_Q16 ); + y32 = silk_SMLAWW( p[ 0 ], y32, x_Q16 ); + } + else + { + for( n = dd - 1; n >= 0; n-- ) { + y32 = silk_SMLAWW( p[ n ], y32, x_Q16 ); /* Q16 */ + } + } + return y32; +} + +static OPUS_INLINE void silk_A2NLSF_init( + const opus_int32 *a_Q16, + opus_int32 *P, + opus_int32 *Q, + const opus_int dd +) +{ + opus_int k; + + /* Convert filter coefs to even and odd polynomials */ + P[dd] = silk_LSHIFT( 1, 16 ); + Q[dd] = silk_LSHIFT( 1, 16 ); + for( k = 0; k < dd; k++ ) { + P[ k ] = -a_Q16[ dd - k - 1 ] - a_Q16[ dd + k ]; /* Q16 */ + Q[ k ] = -a_Q16[ dd - k - 1 ] + a_Q16[ dd + k ]; /* Q16 */ + } + + /* Divide out zeros as we have that for even filter orders, */ + /* z = 1 is always a root in Q, and */ + /* z = -1 is always a root in P */ + for( k = dd; k > 0; k-- ) { + P[ k - 1 ] -= P[ k ]; + Q[ k - 1 ] += Q[ k ]; + } + + /* Transform polynomials from cos(n*f) to cos(f)^n */ + silk_A2NLSF_trans_poly( P, dd ); + silk_A2NLSF_trans_poly( Q, dd ); +} + +/* Compute Normalized Line Spectral Frequencies (NLSFs) from whitening filter coefficients */ +/* If not all roots are found, the a_Q16 coefficients are bandwidth expanded until convergence. */ +void silk_A2NLSF( + opus_int16 *NLSF, /* O Normalized Line Spectral Frequencies in Q15 (0..2^15-1) [d] */ + opus_int32 *a_Q16, /* I/O Monic whitening filter coefficients in Q16 [d] */ + const opus_int d /* I Filter order (must be even) */ +) +{ + opus_int i, k, m, dd, root_ix, ffrac; + opus_int32 xlo, xhi, xmid; + opus_int32 ylo, yhi, ymid, thr; + opus_int32 nom, den; + opus_int32 P[ SILK_MAX_ORDER_LPC / 2 + 1 ]; + opus_int32 Q[ SILK_MAX_ORDER_LPC / 2 + 1 ]; + opus_int32 *PQ[ 2 ]; + opus_int32 *p; + + /* Store pointers to array */ + PQ[ 0 ] = P; + PQ[ 1 ] = Q; + + dd = silk_RSHIFT( d, 1 ); + + silk_A2NLSF_init( a_Q16, P, Q, dd ); + + /* Find roots, alternating between P and Q */ + p = P; /* Pointer to polynomial */ + + xlo = silk_LSFCosTab_FIX_Q12[ 0 ]; /* Q12*/ + ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); + + if( ylo < 0 ) { + /* Set the first NLSF to zero and move on to the next */ + NLSF[ 0 ] = 0; + p = Q; /* Pointer to polynomial */ + ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); + root_ix = 1; /* Index of current root */ + } else { + root_ix = 0; /* Index of current root */ + } + k = 1; /* Loop counter */ + i = 0; /* Counter for bandwidth expansions applied */ + thr = 0; + while( 1 ) { + /* Evaluate polynomial */ + xhi = silk_LSFCosTab_FIX_Q12[ k ]; /* Q12 */ + yhi = silk_A2NLSF_eval_poly( p, xhi, dd ); + + /* Detect zero crossing */ + if( ( ylo <= 0 && yhi >= thr ) || ( ylo >= 0 && yhi <= -thr ) ) { + if( yhi == 0 ) { + /* If the root lies exactly at the end of the current */ + /* interval, look for the next root in the next interval */ + thr = 1; + } else { + thr = 0; + } + /* Binary division */ + ffrac = -256; + for( m = 0; m < BIN_DIV_STEPS_A2NLSF_FIX; m++ ) { + /* Evaluate polynomial */ + xmid = silk_RSHIFT_ROUND( xlo + xhi, 1 ); + ymid = silk_A2NLSF_eval_poly( p, xmid, dd ); + + /* Detect zero crossing */ + if( ( ylo <= 0 && ymid >= 0 ) || ( ylo >= 0 && ymid <= 0 ) ) { + /* Reduce frequency */ + xhi = xmid; + yhi = ymid; + } else { + /* Increase frequency */ + xlo = xmid; + ylo = ymid; + ffrac = silk_ADD_RSHIFT( ffrac, 128, m ); + } + } + + /* Interpolate */ + if( silk_abs( ylo ) < 65536 ) { + /* Avoid dividing by zero */ + den = ylo - yhi; + nom = silk_LSHIFT( ylo, 8 - BIN_DIV_STEPS_A2NLSF_FIX ) + silk_RSHIFT( den, 1 ); + if( den != 0 ) { + ffrac += silk_DIV32( nom, den ); + } + } else { + /* No risk of dividing by zero because abs(ylo - yhi) >= abs(ylo) >= 65536 */ + ffrac += silk_DIV32( ylo, silk_RSHIFT( ylo - yhi, 8 - BIN_DIV_STEPS_A2NLSF_FIX ) ); + } + NLSF[ root_ix ] = (opus_int16)silk_min_32( silk_LSHIFT( (opus_int32)k, 8 ) + ffrac, silk_int16_MAX ); + + silk_assert( NLSF[ root_ix ] >= 0 ); + + root_ix++; /* Next root */ + if( root_ix >= d ) { + /* Found all roots */ + break; + } + /* Alternate pointer to polynomial */ + p = PQ[ root_ix & 1 ]; + + /* Evaluate polynomial */ + xlo = silk_LSFCosTab_FIX_Q12[ k - 1 ]; /* Q12*/ + ylo = silk_LSHIFT( 1 - ( root_ix & 2 ), 12 ); + } else { + /* Increment loop counter */ + k++; + xlo = xhi; + ylo = yhi; + thr = 0; + + if( k > LSF_COS_TAB_SZ_FIX ) { + i++; + if( i > MAX_ITERATIONS_A2NLSF_FIX ) { + /* Set NLSFs to white spectrum and exit */ + NLSF[ 0 ] = (opus_int16)silk_DIV32_16( 1 << 15, d + 1 ); + for( k = 1; k < d; k++ ) { + NLSF[ k ] = (opus_int16)silk_ADD16( NLSF[ k-1 ], NLSF[ 0 ] ); + } + return; + } + + /* Error: Apply progressively more bandwidth expansion and run again */ + silk_bwexpander_32( a_Q16, d, 65536 - silk_LSHIFT( 1, i ) ); + + silk_A2NLSF_init( a_Q16, P, Q, dd ); + p = P; /* Pointer to polynomial */ + xlo = silk_LSFCosTab_FIX_Q12[ 0 ]; /* Q12*/ + ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); + if( ylo < 0 ) { + /* Set the first NLSF to zero and move on to the next */ + NLSF[ 0 ] = 0; + p = Q; /* Pointer to polynomial */ + ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); + root_ix = 1; /* Index of current root */ + } else { + root_ix = 0; /* Index of current root */ + } + k = 1; /* Reset loop counter */ + } + } + } +} diff --git a/vendor/opus/silk/API.h b/vendor/opus/silk/API.h new file mode 100644 index 0000000..4d90ff9 --- /dev/null +++ b/vendor/opus/silk/API.h @@ -0,0 +1,135 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_API_H +#define SILK_API_H + +#include "control.h" +#include "typedef.h" +#include "errors.h" +#include "entenc.h" +#include "entdec.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +#define SILK_MAX_FRAMES_PER_PACKET 3 + +/* Struct for TOC (Table of Contents) */ +typedef struct { + opus_int VADFlag; /* Voice activity for packet */ + opus_int VADFlags[ SILK_MAX_FRAMES_PER_PACKET ]; /* Voice activity for each frame in packet */ + opus_int inbandFECFlag; /* Flag indicating if packet contains in-band FEC */ +} silk_TOC_struct; + +/****************************************/ +/* Encoder functions */ +/****************************************/ + +/***********************************************/ +/* Get size in bytes of the Silk encoder state */ +/***********************************************/ +opus_int silk_Get_Encoder_Size( /* O Returns error code */ + opus_int *encSizeBytes /* O Number of bytes in SILK encoder state */ +); + +/*************************/ +/* Init or reset encoder */ +/*************************/ +opus_int silk_InitEncoder( /* O Returns error code */ + void *encState, /* I/O State */ + int arch, /* I Run-time architecture */ + silk_EncControlStruct *encStatus /* O Encoder Status */ +); + +/**************************/ +/* Encode frame with Silk */ +/**************************/ +/* Note: if prefillFlag is set, the input must contain 10 ms of audio, irrespective of what */ +/* encControl->payloadSize_ms is set to */ +opus_int silk_Encode( /* O Returns error code */ + void *encState, /* I/O State */ + silk_EncControlStruct *encControl, /* I Control status */ + const opus_int16 *samplesIn, /* I Speech sample input vector */ + opus_int nSamplesIn, /* I Number of samples in input vector */ + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int32 *nBytesOut, /* I/O Number of bytes in payload (input: Max bytes) */ + const opus_int prefillFlag, /* I Flag to indicate prefilling buffers no coding */ + int activity /* I Decision of Opus voice activity detector */ +); + +/****************************************/ +/* Decoder functions */ +/****************************************/ + +/***********************************************/ +/* Get size in bytes of the Silk decoder state */ +/***********************************************/ +opus_int silk_Get_Decoder_Size( /* O Returns error code */ + opus_int *decSizeBytes /* O Number of bytes in SILK decoder state */ +); + +/*************************/ +/* Init or Reset decoder */ +/*************************/ +opus_int silk_InitDecoder( /* O Returns error code */ + void *decState /* I/O State */ +); + +/******************/ +/* Decode a frame */ +/******************/ +opus_int silk_Decode( /* O Returns error code */ + void* decState, /* I/O State */ + silk_DecControlStruct* decControl, /* I/O Control Structure */ + opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ + opus_int newPacketFlag, /* I Indicates first decoder call for this packet */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 *samplesOut, /* O Decoded output speech vector */ + opus_int32 *nSamplesOut, /* O Number of samples decoded */ + int arch /* I Run-time architecture */ +); + +#if 0 +/**************************************/ +/* Get table of contents for a packet */ +/**************************************/ +opus_int silk_get_TOC( + const opus_uint8 *payload, /* I Payload data */ + const opus_int nBytesIn, /* I Number of input bytes */ + const opus_int nFramesPerPayload, /* I Number of SILK frames per payload */ + silk_TOC_struct *Silk_TOC /* O Type of content */ +); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/CNG.c b/vendor/opus/silk/CNG.c new file mode 100644 index 0000000..2a91009 --- /dev/null +++ b/vendor/opus/silk/CNG.c @@ -0,0 +1,188 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" + +/* Generates excitation for CNG LPC synthesis */ +static OPUS_INLINE void silk_CNG_exc( + opus_int32 exc_Q14[], /* O CNG excitation signal Q10 */ + opus_int32 exc_buf_Q14[], /* I Random samples buffer Q10 */ + opus_int length, /* I Length */ + opus_int32 *rand_seed /* I/O Seed to random index generator */ +) +{ + opus_int32 seed; + opus_int i, idx, exc_mask; + + exc_mask = CNG_BUF_MASK_MAX; + while( exc_mask > length ) { + exc_mask = silk_RSHIFT( exc_mask, 1 ); + } + + seed = *rand_seed; + for( i = 0; i < length; i++ ) { + seed = silk_RAND( seed ); + idx = (opus_int)( silk_RSHIFT( seed, 24 ) & exc_mask ); + silk_assert( idx >= 0 ); + silk_assert( idx <= CNG_BUF_MASK_MAX ); + exc_Q14[ i ] = exc_buf_Q14[ idx ]; + } + *rand_seed = seed; +} + +void silk_CNG_Reset( + silk_decoder_state *psDec /* I/O Decoder state */ +) +{ + opus_int i, NLSF_step_Q15, NLSF_acc_Q15; + + NLSF_step_Q15 = silk_DIV32_16( silk_int16_MAX, psDec->LPC_order + 1 ); + NLSF_acc_Q15 = 0; + for( i = 0; i < psDec->LPC_order; i++ ) { + NLSF_acc_Q15 += NLSF_step_Q15; + psDec->sCNG.CNG_smth_NLSF_Q15[ i ] = NLSF_acc_Q15; + } + psDec->sCNG.CNG_smth_Gain_Q16 = 0; + psDec->sCNG.rand_seed = 3176576; +} + +/* Updates CNG estimate, and applies the CNG when packet was lost */ +void silk_CNG( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int16 frame[], /* I/O Signal */ + opus_int length /* I Length of residual */ +) +{ + opus_int i, subfr; + opus_int32 LPC_pred_Q10, max_Gain_Q16, gain_Q16, gain_Q10; + opus_int16 A_Q12[ MAX_LPC_ORDER ]; + silk_CNG_struct *psCNG = &psDec->sCNG; + SAVE_STACK; + + if( psDec->fs_kHz != psCNG->fs_kHz ) { + /* Reset state */ + silk_CNG_Reset( psDec ); + + psCNG->fs_kHz = psDec->fs_kHz; + } + if( psDec->lossCnt == 0 && psDec->prevSignalType == TYPE_NO_VOICE_ACTIVITY ) { + /* Update CNG parameters */ + + /* Smoothing of LSF's */ + for( i = 0; i < psDec->LPC_order; i++ ) { + psCNG->CNG_smth_NLSF_Q15[ i ] += silk_SMULWB( (opus_int32)psDec->prevNLSF_Q15[ i ] - (opus_int32)psCNG->CNG_smth_NLSF_Q15[ i ], CNG_NLSF_SMTH_Q16 ); + } + /* Find the subframe with the highest gain */ + max_Gain_Q16 = 0; + subfr = 0; + for( i = 0; i < psDec->nb_subfr; i++ ) { + if( psDecCtrl->Gains_Q16[ i ] > max_Gain_Q16 ) { + max_Gain_Q16 = psDecCtrl->Gains_Q16[ i ]; + subfr = i; + } + } + /* Update CNG excitation buffer with excitation from this subframe */ + silk_memmove( &psCNG->CNG_exc_buf_Q14[ psDec->subfr_length ], psCNG->CNG_exc_buf_Q14, ( psDec->nb_subfr - 1 ) * psDec->subfr_length * sizeof( opus_int32 ) ); + silk_memcpy( psCNG->CNG_exc_buf_Q14, &psDec->exc_Q14[ subfr * psDec->subfr_length ], psDec->subfr_length * sizeof( opus_int32 ) ); + + /* Smooth gains */ + for( i = 0; i < psDec->nb_subfr; i++ ) { + psCNG->CNG_smth_Gain_Q16 += silk_SMULWB( psDecCtrl->Gains_Q16[ i ] - psCNG->CNG_smth_Gain_Q16, CNG_GAIN_SMTH_Q16 ); + /* If the smoothed gain is 3 dB greater than this subframe's gain, use this subframe's gain to adapt faster. */ + if( silk_SMULWW( psCNG->CNG_smth_Gain_Q16, CNG_GAIN_SMTH_THRESHOLD_Q16 ) > psDecCtrl->Gains_Q16[ i ] ) { + psCNG->CNG_smth_Gain_Q16 = psDecCtrl->Gains_Q16[ i ]; + } + } + } + + /* Add CNG when packet is lost or during DTX */ + if( psDec->lossCnt ) { + VARDECL( opus_int32, CNG_sig_Q14 ); + ALLOC( CNG_sig_Q14, length + MAX_LPC_ORDER, opus_int32 ); + + /* Generate CNG excitation */ + gain_Q16 = silk_SMULWW( psDec->sPLC.randScale_Q14, psDec->sPLC.prevGain_Q16[1] ); + if( gain_Q16 >= (1 << 21) || psCNG->CNG_smth_Gain_Q16 > (1 << 23) ) { + gain_Q16 = silk_SMULTT( gain_Q16, gain_Q16 ); + gain_Q16 = silk_SUB_LSHIFT32(silk_SMULTT( psCNG->CNG_smth_Gain_Q16, psCNG->CNG_smth_Gain_Q16 ), gain_Q16, 5 ); + gain_Q16 = silk_LSHIFT32( silk_SQRT_APPROX( gain_Q16 ), 16 ); + } else { + gain_Q16 = silk_SMULWW( gain_Q16, gain_Q16 ); + gain_Q16 = silk_SUB_LSHIFT32(silk_SMULWW( psCNG->CNG_smth_Gain_Q16, psCNG->CNG_smth_Gain_Q16 ), gain_Q16, 5 ); + gain_Q16 = silk_LSHIFT32( silk_SQRT_APPROX( gain_Q16 ), 8 ); + } + gain_Q10 = silk_RSHIFT( gain_Q16, 6 ); + + silk_CNG_exc( CNG_sig_Q14 + MAX_LPC_ORDER, psCNG->CNG_exc_buf_Q14, length, &psCNG->rand_seed ); + + /* Convert CNG NLSF to filter representation */ + silk_NLSF2A( A_Q12, psCNG->CNG_smth_NLSF_Q15, psDec->LPC_order, psDec->arch ); + + /* Generate CNG signal, by synthesis filtering */ + silk_memcpy( CNG_sig_Q14, psCNG->CNG_synth_state, MAX_LPC_ORDER * sizeof( opus_int32 ) ); + celt_assert( psDec->LPC_order == 10 || psDec->LPC_order == 16 ); + for( i = 0; i < length; i++ ) { + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + LPC_pred_Q10 = silk_RSHIFT( psDec->LPC_order, 1 ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 1 ], A_Q12[ 0 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 2 ], A_Q12[ 1 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 3 ], A_Q12[ 2 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 4 ], A_Q12[ 3 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 5 ], A_Q12[ 4 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 6 ], A_Q12[ 5 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 7 ], A_Q12[ 6 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 8 ], A_Q12[ 7 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 9 ], A_Q12[ 8 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 10 ], A_Q12[ 9 ] ); + if( psDec->LPC_order == 16 ) { + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 11 ], A_Q12[ 10 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 12 ], A_Q12[ 11 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 13 ], A_Q12[ 12 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 14 ], A_Q12[ 13 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 15 ], A_Q12[ 14 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 16 ], A_Q12[ 15 ] ); + } + + /* Update states */ + CNG_sig_Q14[ MAX_LPC_ORDER + i ] = silk_ADD_SAT32( CNG_sig_Q14[ MAX_LPC_ORDER + i ], silk_LSHIFT_SAT32( LPC_pred_Q10, 4 ) ); + + /* Scale with Gain and add to input signal */ + frame[ i ] = (opus_int16)silk_ADD_SAT16( frame[ i ], silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( CNG_sig_Q14[ MAX_LPC_ORDER + i ], gain_Q10 ), 8 ) ) ); + + } + silk_memcpy( psCNG->CNG_synth_state, &CNG_sig_Q14[ length ], MAX_LPC_ORDER * sizeof( opus_int32 ) ); + } else { + silk_memset( psCNG->CNG_synth_state, 0, psDec->LPC_order * sizeof( opus_int32 ) ); + } + RESTORE_STACK; +} diff --git a/vendor/opus/silk/HP_variable_cutoff.c b/vendor/opus/silk/HP_variable_cutoff.c new file mode 100644 index 0000000..bbe10f0 --- /dev/null +++ b/vendor/opus/silk/HP_variable_cutoff.c @@ -0,0 +1,77 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#ifdef FIXED_POINT +#include "main_FIX.h" +#else +#include "main_FLP.h" +#endif +#include "tuning_parameters.h" + +/* High-pass filter with cutoff frequency adaptation based on pitch lag statistics */ +void silk_HP_variable_cutoff( + silk_encoder_state_Fxx state_Fxx[] /* I/O Encoder states */ +) +{ + opus_int quality_Q15; + opus_int32 pitch_freq_Hz_Q16, pitch_freq_log_Q7, delta_freq_Q7; + silk_encoder_state *psEncC1 = &state_Fxx[ 0 ].sCmn; + + /* Adaptive cutoff frequency: estimate low end of pitch frequency range */ + if( psEncC1->prevSignalType == TYPE_VOICED ) { + /* difference, in log domain */ + pitch_freq_Hz_Q16 = silk_DIV32_16( silk_LSHIFT( silk_MUL( psEncC1->fs_kHz, 1000 ), 16 ), psEncC1->prevLag ); + pitch_freq_log_Q7 = silk_lin2log( pitch_freq_Hz_Q16 ) - ( 16 << 7 ); + + /* adjustment based on quality */ + quality_Q15 = psEncC1->input_quality_bands_Q15[ 0 ]; + pitch_freq_log_Q7 = silk_SMLAWB( pitch_freq_log_Q7, silk_SMULWB( silk_LSHIFT( -quality_Q15, 2 ), quality_Q15 ), + pitch_freq_log_Q7 - ( silk_lin2log( SILK_FIX_CONST( VARIABLE_HP_MIN_CUTOFF_HZ, 16 ) ) - ( 16 << 7 ) ) ); + + /* delta_freq = pitch_freq_log - psEnc->variable_HP_smth1; */ + delta_freq_Q7 = pitch_freq_log_Q7 - silk_RSHIFT( psEncC1->variable_HP_smth1_Q15, 8 ); + if( delta_freq_Q7 < 0 ) { + /* less smoothing for decreasing pitch frequency, to track something close to the minimum */ + delta_freq_Q7 = silk_MUL( delta_freq_Q7, 3 ); + } + + /* limit delta, to reduce impact of outliers in pitch estimation */ + delta_freq_Q7 = silk_LIMIT_32( delta_freq_Q7, -SILK_FIX_CONST( VARIABLE_HP_MAX_DELTA_FREQ, 7 ), SILK_FIX_CONST( VARIABLE_HP_MAX_DELTA_FREQ, 7 ) ); + + /* update smoother */ + psEncC1->variable_HP_smth1_Q15 = silk_SMLAWB( psEncC1->variable_HP_smth1_Q15, + silk_SMULBB( psEncC1->speech_activity_Q8, delta_freq_Q7 ), SILK_FIX_CONST( VARIABLE_HP_SMTH_COEF1, 16 ) ); + + /* limit frequency range */ + psEncC1->variable_HP_smth1_Q15 = silk_LIMIT_32( psEncC1->variable_HP_smth1_Q15, + silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ), + silk_LSHIFT( silk_lin2log( VARIABLE_HP_MAX_CUTOFF_HZ ), 8 ) ); + } +} diff --git a/vendor/opus/silk/Inlines.h b/vendor/opus/silk/Inlines.h new file mode 100644 index 0000000..ec986cd --- /dev/null +++ b/vendor/opus/silk/Inlines.h @@ -0,0 +1,188 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +/*! \file silk_Inlines.h + * \brief silk_Inlines.h defines OPUS_INLINE signal processing functions. + */ + +#ifndef SILK_FIX_INLINES_H +#define SILK_FIX_INLINES_H + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* count leading zeros of opus_int64 */ +static OPUS_INLINE opus_int32 silk_CLZ64( opus_int64 in ) +{ + opus_int32 in_upper; + + in_upper = (opus_int32)silk_RSHIFT64(in, 32); + if (in_upper == 0) { + /* Search in the lower 32 bits */ + return 32 + silk_CLZ32( (opus_int32) in ); + } else { + /* Search in the upper 32 bits */ + return silk_CLZ32( in_upper ); + } +} + +/* get number of leading zeros and fractional part (the bits right after the leading one */ +static OPUS_INLINE void silk_CLZ_FRAC( + opus_int32 in, /* I input */ + opus_int32 *lz, /* O number of leading zeros */ + opus_int32 *frac_Q7 /* O the 7 bits right after the leading one */ +) +{ + opus_int32 lzeros = silk_CLZ32(in); + + * lz = lzeros; + * frac_Q7 = silk_ROR32(in, 24 - lzeros) & 0x7f; +} + +/* Approximation of square root */ +/* Accuracy: < +/- 10% for output values > 15 */ +/* < +/- 2.5% for output values > 120 */ +static OPUS_INLINE opus_int32 silk_SQRT_APPROX( opus_int32 x ) +{ + opus_int32 y, lz, frac_Q7; + + if( x <= 0 ) { + return 0; + } + + silk_CLZ_FRAC(x, &lz, &frac_Q7); + + if( lz & 1 ) { + y = 32768; + } else { + y = 46214; /* 46214 = sqrt(2) * 32768 */ + } + + /* get scaling right */ + y >>= silk_RSHIFT(lz, 1); + + /* increment using fractional part of input */ + y = silk_SMLAWB(y, y, silk_SMULBB(213, frac_Q7)); + + return y; +} + +/* Divide two int32 values and return result as int32 in a given Q-domain */ +static OPUS_INLINE opus_int32 silk_DIV32_varQ( /* O returns a good approximation of "(a32 << Qres) / b32" */ + const opus_int32 a32, /* I numerator (Q0) */ + const opus_int32 b32, /* I denominator (Q0) */ + const opus_int Qres /* I Q-domain of result (>= 0) */ +) +{ + opus_int a_headrm, b_headrm, lshift; + opus_int32 b32_inv, a32_nrm, b32_nrm, result; + + silk_assert( b32 != 0 ); + silk_assert( Qres >= 0 ); + + /* Compute number of bits head room and normalize inputs */ + a_headrm = silk_CLZ32( silk_abs(a32) ) - 1; + a32_nrm = silk_LSHIFT(a32, a_headrm); /* Q: a_headrm */ + b_headrm = silk_CLZ32( silk_abs(b32) ) - 1; + b32_nrm = silk_LSHIFT(b32, b_headrm); /* Q: b_headrm */ + + /* Inverse of b32, with 14 bits of precision */ + b32_inv = silk_DIV32_16( silk_int32_MAX >> 2, silk_RSHIFT(b32_nrm, 16) ); /* Q: 29 + 16 - b_headrm */ + + /* First approximation */ + result = silk_SMULWB(a32_nrm, b32_inv); /* Q: 29 + a_headrm - b_headrm */ + + /* Compute residual by subtracting product of denominator and first approximation */ + /* It's OK to overflow because the final value of a32_nrm should always be small */ + a32_nrm = silk_SUB32_ovflw(a32_nrm, silk_LSHIFT_ovflw( silk_SMMUL(b32_nrm, result), 3 )); /* Q: a_headrm */ + + /* Refinement */ + result = silk_SMLAWB(result, a32_nrm, b32_inv); /* Q: 29 + a_headrm - b_headrm */ + + /* Convert to Qres domain */ + lshift = 29 + a_headrm - b_headrm - Qres; + if( lshift < 0 ) { + return silk_LSHIFT_SAT32(result, -lshift); + } else { + if( lshift < 32){ + return silk_RSHIFT(result, lshift); + } else { + /* Avoid undefined result */ + return 0; + } + } +} + +/* Invert int32 value and return result as int32 in a given Q-domain */ +static OPUS_INLINE opus_int32 silk_INVERSE32_varQ( /* O returns a good approximation of "(1 << Qres) / b32" */ + const opus_int32 b32, /* I denominator (Q0) */ + const opus_int Qres /* I Q-domain of result (> 0) */ +) +{ + opus_int b_headrm, lshift; + opus_int32 b32_inv, b32_nrm, err_Q32, result; + + silk_assert( b32 != 0 ); + silk_assert( Qres > 0 ); + + /* Compute number of bits head room and normalize input */ + b_headrm = silk_CLZ32( silk_abs(b32) ) - 1; + b32_nrm = silk_LSHIFT(b32, b_headrm); /* Q: b_headrm */ + + /* Inverse of b32, with 14 bits of precision */ + b32_inv = silk_DIV32_16( silk_int32_MAX >> 2, silk_RSHIFT(b32_nrm, 16) ); /* Q: 29 + 16 - b_headrm */ + + /* First approximation */ + result = silk_LSHIFT(b32_inv, 16); /* Q: 61 - b_headrm */ + + /* Compute residual by subtracting product of denominator and first approximation from one */ + err_Q32 = silk_LSHIFT( ((opus_int32)1<<29) - silk_SMULWB(b32_nrm, b32_inv), 3 ); /* Q32 */ + + /* Refinement */ + result = silk_SMLAWW(result, err_Q32, b32_inv); /* Q: 61 - b_headrm */ + + /* Convert to Qres domain */ + lshift = 61 - b_headrm - Qres; + if( lshift <= 0 ) { + return silk_LSHIFT_SAT32(result, -lshift); + } else { + if( lshift < 32){ + return silk_RSHIFT(result, lshift); + }else{ + /* Avoid undefined result */ + return 0; + } + } +} + +#ifdef __cplusplus +} +#endif + +#endif /* SILK_FIX_INLINES_H */ diff --git a/vendor/opus/silk/LPC_analysis_filter.c b/vendor/opus/silk/LPC_analysis_filter.c new file mode 100644 index 0000000..d34b5eb --- /dev/null +++ b/vendor/opus/silk/LPC_analysis_filter.c @@ -0,0 +1,111 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "celt_lpc.h" + +/*******************************************/ +/* LPC analysis filter */ +/* NB! State is kept internally and the */ +/* filter always starts with zero state */ +/* first d output samples are set to zero */ +/*******************************************/ + +/* OPT: Using celt_fir() for this function should be faster, but it may cause + integer overflows in intermediate values (not final results), which the + current implementation silences by casting to unsigned. Enabling + this should be safe in pretty much all cases, even though it is not technically + C89-compliant. */ +#define USE_CELT_FIR 0 + +void silk_LPC_analysis_filter( + opus_int16 *out, /* O Output signal */ + const opus_int16 *in, /* I Input signal */ + const opus_int16 *B, /* I MA prediction coefficients, Q12 [order] */ + const opus_int32 len, /* I Signal length */ + const opus_int32 d, /* I Filter order */ + int arch /* I Run-time architecture */ +) +{ + opus_int j; +#if defined(FIXED_POINT) && USE_CELT_FIR + opus_int16 num[SILK_MAX_ORDER_LPC]; +#else + int ix; + opus_int32 out32_Q12, out32; + const opus_int16 *in_ptr; +#endif + + celt_assert( d >= 6 ); + celt_assert( (d & 1) == 0 ); + celt_assert( d <= len ); + +#if defined(FIXED_POINT) && USE_CELT_FIR + celt_assert( d <= SILK_MAX_ORDER_LPC ); + for ( j = 0; j < d; j++ ) { + num[ j ] = -B[ j ]; + } + celt_fir( in + d, num, out + d, len - d, d, arch ); + for ( j = 0; j < d; j++ ) { + out[ j ] = 0; + } +#else + (void)arch; + for( ix = d; ix < len; ix++ ) { + in_ptr = &in[ ix - 1 ]; + + out32_Q12 = silk_SMULBB( in_ptr[ 0 ], B[ 0 ] ); + /* Allowing wrap around so that two wraps can cancel each other. The rare + cases where the result wraps around can only be triggered by invalid streams*/ + out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -1 ], B[ 1 ] ); + out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -2 ], B[ 2 ] ); + out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -3 ], B[ 3 ] ); + out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -4 ], B[ 4 ] ); + out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -5 ], B[ 5 ] ); + for( j = 6; j < d; j += 2 ) { + out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -j ], B[ j ] ); + out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -j - 1 ], B[ j + 1 ] ); + } + + /* Subtract prediction */ + out32_Q12 = silk_SUB32_ovflw( silk_LSHIFT( (opus_int32)in_ptr[ 1 ], 12 ), out32_Q12 ); + + /* Scale to Q0 */ + out32 = silk_RSHIFT_ROUND( out32_Q12, 12 ); + + /* Saturate output */ + out[ ix ] = (opus_int16)silk_SAT16( out32 ); + } + + /* Set first d output samples to zero */ + silk_memset( out, 0, d * sizeof( opus_int16 ) ); +#endif +} diff --git a/vendor/opus/silk/LPC_fit.c b/vendor/opus/silk/LPC_fit.c new file mode 100644 index 0000000..cdea4f3 --- /dev/null +++ b/vendor/opus/silk/LPC_fit.c @@ -0,0 +1,81 @@ +/*********************************************************************** +Copyright (c) 2013, Koen Vos. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Convert int32 coefficients to int16 coefs and make sure there's no wrap-around */ +void silk_LPC_fit( + opus_int16 *a_QOUT, /* O Output signal */ + opus_int32 *a_QIN, /* I/O Input signal */ + const opus_int QOUT, /* I Input Q domain */ + const opus_int QIN, /* I Input Q domain */ + const opus_int d /* I Filter order */ +) +{ + opus_int i, k, idx = 0; + opus_int32 maxabs, absval, chirp_Q16; + + /* Limit the maximum absolute value of the prediction coefficients, so that they'll fit in int16 */ + for( i = 0; i < 10; i++ ) { + /* Find maximum absolute value and its index */ + maxabs = 0; + for( k = 0; k < d; k++ ) { + absval = silk_abs( a_QIN[k] ); + if( absval > maxabs ) { + maxabs = absval; + idx = k; + } + } + maxabs = silk_RSHIFT_ROUND( maxabs, QIN - QOUT ); + + if( maxabs > silk_int16_MAX ) { + /* Reduce magnitude of prediction coefficients */ + maxabs = silk_min( maxabs, 163838 ); /* ( silk_int32_MAX >> 14 ) + silk_int16_MAX = 163838 */ + chirp_Q16 = SILK_FIX_CONST( 0.999, 16 ) - silk_DIV32( silk_LSHIFT( maxabs - silk_int16_MAX, 14 ), + silk_RSHIFT32( silk_MUL( maxabs, idx + 1), 2 ) ); + silk_bwexpander_32( a_QIN, d, chirp_Q16 ); + } else { + break; + } + } + + if( i == 10 ) { + /* Reached the last iteration, clip the coefficients */ + for( k = 0; k < d; k++ ) { + a_QOUT[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( a_QIN[ k ], QIN - QOUT ) ); + a_QIN[ k ] = silk_LSHIFT( (opus_int32)a_QOUT[ k ], QIN - QOUT ); + } + } else { + for( k = 0; k < d; k++ ) { + a_QOUT[ k ] = (opus_int16)silk_RSHIFT_ROUND( a_QIN[ k ], QIN - QOUT ); + } + } +} diff --git a/vendor/opus/silk/LPC_inv_pred_gain.c b/vendor/opus/silk/LPC_inv_pred_gain.c new file mode 100644 index 0000000..a3746a6 --- /dev/null +++ b/vendor/opus/silk/LPC_inv_pred_gain.c @@ -0,0 +1,141 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "define.h" + +#define QA 24 +#define A_LIMIT SILK_FIX_CONST( 0.99975, QA ) + +#define MUL32_FRAC_Q(a32, b32, Q) ((opus_int32)(silk_RSHIFT_ROUND64(silk_SMULL(a32, b32), Q))) + +/* Compute inverse of LPC prediction gain, and */ +/* test if LPC coefficients are stable (all poles within unit circle) */ +static opus_int32 LPC_inverse_pred_gain_QA_c( /* O Returns inverse prediction gain in energy domain, Q30 */ + opus_int32 A_QA[ SILK_MAX_ORDER_LPC ], /* I Prediction coefficients */ + const opus_int order /* I Prediction order */ +) +{ + opus_int k, n, mult2Q; + opus_int32 invGain_Q30, rc_Q31, rc_mult1_Q30, rc_mult2, tmp1, tmp2; + + invGain_Q30 = SILK_FIX_CONST( 1, 30 ); + for( k = order - 1; k > 0; k-- ) { + /* Check for stability */ + if( ( A_QA[ k ] > A_LIMIT ) || ( A_QA[ k ] < -A_LIMIT ) ) { + return 0; + } + + /* Set RC equal to negated AR coef */ + rc_Q31 = -silk_LSHIFT( A_QA[ k ], 31 - QA ); + + /* rc_mult1_Q30 range: [ 1 : 2^30 ] */ + rc_mult1_Q30 = silk_SUB32( SILK_FIX_CONST( 1, 30 ), silk_SMMUL( rc_Q31, rc_Q31 ) ); + silk_assert( rc_mult1_Q30 > ( 1 << 15 ) ); /* reduce A_LIMIT if fails */ + silk_assert( rc_mult1_Q30 <= ( 1 << 30 ) ); + + /* Update inverse gain */ + /* invGain_Q30 range: [ 0 : 2^30 ] */ + invGain_Q30 = silk_LSHIFT( silk_SMMUL( invGain_Q30, rc_mult1_Q30 ), 2 ); + silk_assert( invGain_Q30 >= 0 ); + silk_assert( invGain_Q30 <= ( 1 << 30 ) ); + if( invGain_Q30 < SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN, 30 ) ) { + return 0; + } + + /* rc_mult2 range: [ 2^30 : silk_int32_MAX ] */ + mult2Q = 32 - silk_CLZ32( silk_abs( rc_mult1_Q30 ) ); + rc_mult2 = silk_INVERSE32_varQ( rc_mult1_Q30, mult2Q + 30 ); + + /* Update AR coefficient */ + for( n = 0; n < (k + 1) >> 1; n++ ) { + opus_int64 tmp64; + tmp1 = A_QA[ n ]; + tmp2 = A_QA[ k - n - 1 ]; + tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( silk_SUB_SAT32(tmp1, + MUL32_FRAC_Q( tmp2, rc_Q31, 31 ) ), rc_mult2 ), mult2Q); + if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { + return 0; + } + A_QA[ n ] = ( opus_int32 )tmp64; + tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( silk_SUB_SAT32(tmp2, + MUL32_FRAC_Q( tmp1, rc_Q31, 31 ) ), rc_mult2), mult2Q); + if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { + return 0; + } + A_QA[ k - n - 1 ] = ( opus_int32 )tmp64; + } + } + + /* Check for stability */ + if( ( A_QA[ k ] > A_LIMIT ) || ( A_QA[ k ] < -A_LIMIT ) ) { + return 0; + } + + /* Set RC equal to negated AR coef */ + rc_Q31 = -silk_LSHIFT( A_QA[ 0 ], 31 - QA ); + + /* Range: [ 1 : 2^30 ] */ + rc_mult1_Q30 = silk_SUB32( SILK_FIX_CONST( 1, 30 ), silk_SMMUL( rc_Q31, rc_Q31 ) ); + + /* Update inverse gain */ + /* Range: [ 0 : 2^30 ] */ + invGain_Q30 = silk_LSHIFT( silk_SMMUL( invGain_Q30, rc_mult1_Q30 ), 2 ); + silk_assert( invGain_Q30 >= 0 ); + silk_assert( invGain_Q30 <= ( 1 << 30 ) ); + if( invGain_Q30 < SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN, 30 ) ) { + return 0; + } + + return invGain_Q30; +} + +/* For input in Q12 domain */ +opus_int32 silk_LPC_inverse_pred_gain_c( /* O Returns inverse prediction gain in energy domain, Q30 */ + const opus_int16 *A_Q12, /* I Prediction coefficients, Q12 [order] */ + const opus_int order /* I Prediction order */ +) +{ + opus_int k; + opus_int32 Atmp_QA[ SILK_MAX_ORDER_LPC ]; + opus_int32 DC_resp = 0; + + /* Increase Q domain of the AR coefficients */ + for( k = 0; k < order; k++ ) { + DC_resp += (opus_int32)A_Q12[ k ]; + Atmp_QA[ k ] = silk_LSHIFT32( (opus_int32)A_Q12[ k ], QA - 12 ); + } + /* If the DC is unstable, we don't even need to do the full calculations */ + if( DC_resp >= 4096 ) { + return 0; + } + return LPC_inverse_pred_gain_QA_c( Atmp_QA, order ); +} diff --git a/vendor/opus/silk/LP_variable_cutoff.c b/vendor/opus/silk/LP_variable_cutoff.c new file mode 100644 index 0000000..79112ad --- /dev/null +++ b/vendor/opus/silk/LP_variable_cutoff.c @@ -0,0 +1,135 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* + Elliptic/Cauer filters designed with 0.1 dB passband ripple, + 80 dB minimum stopband attenuation, and + [0.95 : 0.15 : 0.35] normalized cut off frequencies. +*/ + +#include "main.h" + +/* Helper function, interpolates the filter taps */ +static OPUS_INLINE void silk_LP_interpolate_filter_taps( + opus_int32 B_Q28[ TRANSITION_NB ], + opus_int32 A_Q28[ TRANSITION_NA ], + const opus_int ind, + const opus_int32 fac_Q16 +) +{ + opus_int nb, na; + + if( ind < TRANSITION_INT_NUM - 1 ) { + if( fac_Q16 > 0 ) { + if( fac_Q16 < 32768 ) { /* fac_Q16 is in range of a 16-bit int */ + /* Piece-wise linear interpolation of B and A */ + for( nb = 0; nb < TRANSITION_NB; nb++ ) { + B_Q28[ nb ] = silk_SMLAWB( + silk_Transition_LP_B_Q28[ ind ][ nb ], + silk_Transition_LP_B_Q28[ ind + 1 ][ nb ] - + silk_Transition_LP_B_Q28[ ind ][ nb ], + fac_Q16 ); + } + for( na = 0; na < TRANSITION_NA; na++ ) { + A_Q28[ na ] = silk_SMLAWB( + silk_Transition_LP_A_Q28[ ind ][ na ], + silk_Transition_LP_A_Q28[ ind + 1 ][ na ] - + silk_Transition_LP_A_Q28[ ind ][ na ], + fac_Q16 ); + } + } else { /* ( fac_Q16 - ( 1 << 16 ) ) is in range of a 16-bit int */ + silk_assert( fac_Q16 - ( 1 << 16 ) == silk_SAT16( fac_Q16 - ( 1 << 16 ) ) ); + /* Piece-wise linear interpolation of B and A */ + for( nb = 0; nb < TRANSITION_NB; nb++ ) { + B_Q28[ nb ] = silk_SMLAWB( + silk_Transition_LP_B_Q28[ ind + 1 ][ nb ], + silk_Transition_LP_B_Q28[ ind + 1 ][ nb ] - + silk_Transition_LP_B_Q28[ ind ][ nb ], + fac_Q16 - ( (opus_int32)1 << 16 ) ); + } + for( na = 0; na < TRANSITION_NA; na++ ) { + A_Q28[ na ] = silk_SMLAWB( + silk_Transition_LP_A_Q28[ ind + 1 ][ na ], + silk_Transition_LP_A_Q28[ ind + 1 ][ na ] - + silk_Transition_LP_A_Q28[ ind ][ na ], + fac_Q16 - ( (opus_int32)1 << 16 ) ); + } + } + } else { + silk_memcpy( B_Q28, silk_Transition_LP_B_Q28[ ind ], TRANSITION_NB * sizeof( opus_int32 ) ); + silk_memcpy( A_Q28, silk_Transition_LP_A_Q28[ ind ], TRANSITION_NA * sizeof( opus_int32 ) ); + } + } else { + silk_memcpy( B_Q28, silk_Transition_LP_B_Q28[ TRANSITION_INT_NUM - 1 ], TRANSITION_NB * sizeof( opus_int32 ) ); + silk_memcpy( A_Q28, silk_Transition_LP_A_Q28[ TRANSITION_INT_NUM - 1 ], TRANSITION_NA * sizeof( opus_int32 ) ); + } +} + +/* Low-pass filter with variable cutoff frequency based on */ +/* piece-wise linear interpolation between elliptic filters */ +/* Start by setting psEncC->mode <> 0; */ +/* Deactivate by setting psEncC->mode = 0; */ +void silk_LP_variable_cutoff( + silk_LP_state *psLP, /* I/O LP filter state */ + opus_int16 *frame, /* I/O Low-pass filtered output signal */ + const opus_int frame_length /* I Frame length */ +) +{ + opus_int32 B_Q28[ TRANSITION_NB ], A_Q28[ TRANSITION_NA ], fac_Q16 = 0; + opus_int ind = 0; + + silk_assert( psLP->transition_frame_no >= 0 && psLP->transition_frame_no <= TRANSITION_FRAMES ); + + /* Run filter if needed */ + if( psLP->mode != 0 ) { + /* Calculate index and interpolation factor for interpolation */ +#if( TRANSITION_INT_STEPS == 64 ) + fac_Q16 = silk_LSHIFT( TRANSITION_FRAMES - psLP->transition_frame_no, 16 - 6 ); +#else + fac_Q16 = silk_DIV32_16( silk_LSHIFT( TRANSITION_FRAMES - psLP->transition_frame_no, 16 ), TRANSITION_FRAMES ); +#endif + ind = silk_RSHIFT( fac_Q16, 16 ); + fac_Q16 -= silk_LSHIFT( ind, 16 ); + + silk_assert( ind >= 0 ); + silk_assert( ind < TRANSITION_INT_NUM ); + + /* Interpolate filter coefficients */ + silk_LP_interpolate_filter_taps( B_Q28, A_Q28, ind, fac_Q16 ); + + /* Update transition frame number for next frame */ + psLP->transition_frame_no = silk_LIMIT( psLP->transition_frame_no + psLP->mode, 0, TRANSITION_FRAMES ); + + /* ARMA low-pass filtering */ + silk_assert( TRANSITION_NB == 3 && TRANSITION_NA == 2 ); + silk_biquad_alt_stride1( frame, B_Q28, A_Q28, psLP->In_LP_State, frame, frame_length); + } +} diff --git a/vendor/opus/silk/MacroCount.h b/vendor/opus/silk/MacroCount.h new file mode 100644 index 0000000..dab2f57 --- /dev/null +++ b/vendor/opus/silk/MacroCount.h @@ -0,0 +1,710 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SIGPROCFIX_API_MACROCOUNT_H +#define SIGPROCFIX_API_MACROCOUNT_H + +#ifdef silk_MACRO_COUNT +#include +#define varDefine opus_int64 ops_count = 0; + +extern opus_int64 ops_count; + +static OPUS_INLINE opus_int64 silk_SaveCount(){ + return(ops_count); +} + +static OPUS_INLINE opus_int64 silk_SaveResetCount(){ + opus_int64 ret; + + ret = ops_count; + ops_count = 0; + return(ret); +} + +static OPUS_INLINE silk_PrintCount(){ + printf("ops_count = %d \n ", (opus_int32)ops_count); +} + +#undef silk_MUL +static OPUS_INLINE opus_int32 silk_MUL(opus_int32 a32, opus_int32 b32){ + opus_int32 ret; + ops_count += 4; + ret = a32 * b32; + return ret; +} + +#undef silk_MUL_uint +static OPUS_INLINE opus_uint32 silk_MUL_uint(opus_uint32 a32, opus_uint32 b32){ + opus_uint32 ret; + ops_count += 4; + ret = a32 * b32; + return ret; +} +#undef silk_MLA +static OPUS_INLINE opus_int32 silk_MLA(opus_int32 a32, opus_int32 b32, opus_int32 c32){ + opus_int32 ret; + ops_count += 4; + ret = a32 + b32 * c32; + return ret; +} + +#undef silk_MLA_uint +static OPUS_INLINE opus_int32 silk_MLA_uint(opus_uint32 a32, opus_uint32 b32, opus_uint32 c32){ + opus_uint32 ret; + ops_count += 4; + ret = a32 + b32 * c32; + return ret; +} + +#undef silk_SMULWB +static OPUS_INLINE opus_int32 silk_SMULWB(opus_int32 a32, opus_int32 b32){ + opus_int32 ret; + ops_count += 5; + ret = (a32 >> 16) * (opus_int32)((opus_int16)b32) + (((a32 & 0x0000FFFF) * (opus_int32)((opus_int16)b32)) >> 16); + return ret; +} +#undef silk_SMLAWB +static OPUS_INLINE opus_int32 silk_SMLAWB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ + opus_int32 ret; + ops_count += 5; + ret = ((a32) + ((((b32) >> 16) * (opus_int32)((opus_int16)(c32))) + ((((b32) & 0x0000FFFF) * (opus_int32)((opus_int16)(c32))) >> 16))); + return ret; +} + +#undef silk_SMULWT +static OPUS_INLINE opus_int32 silk_SMULWT(opus_int32 a32, opus_int32 b32){ + opus_int32 ret; + ops_count += 4; + ret = (a32 >> 16) * (b32 >> 16) + (((a32 & 0x0000FFFF) * (b32 >> 16)) >> 16); + return ret; +} +#undef silk_SMLAWT +static OPUS_INLINE opus_int32 silk_SMLAWT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ + opus_int32 ret; + ops_count += 4; + ret = a32 + ((b32 >> 16) * (c32 >> 16)) + (((b32 & 0x0000FFFF) * ((c32 >> 16)) >> 16)); + return ret; +} + +#undef silk_SMULBB +static OPUS_INLINE opus_int32 silk_SMULBB(opus_int32 a32, opus_int32 b32){ + opus_int32 ret; + ops_count += 1; + ret = (opus_int32)((opus_int16)a32) * (opus_int32)((opus_int16)b32); + return ret; +} +#undef silk_SMLABB +static OPUS_INLINE opus_int32 silk_SMLABB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ + opus_int32 ret; + ops_count += 1; + ret = a32 + (opus_int32)((opus_int16)b32) * (opus_int32)((opus_int16)c32); + return ret; +} + +#undef silk_SMULBT +static OPUS_INLINE opus_int32 silk_SMULBT(opus_int32 a32, opus_int32 b32 ){ + opus_int32 ret; + ops_count += 4; + ret = ((opus_int32)((opus_int16)a32)) * (b32 >> 16); + return ret; +} + +#undef silk_SMLABT +static OPUS_INLINE opus_int32 silk_SMLABT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ + opus_int32 ret; + ops_count += 1; + ret = a32 + ((opus_int32)((opus_int16)b32)) * (c32 >> 16); + return ret; +} + +#undef silk_SMULTT +static OPUS_INLINE opus_int32 silk_SMULTT(opus_int32 a32, opus_int32 b32){ + opus_int32 ret; + ops_count += 1; + ret = (a32 >> 16) * (b32 >> 16); + return ret; +} + +#undef silk_SMLATT +static OPUS_INLINE opus_int32 silk_SMLATT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ + opus_int32 ret; + ops_count += 1; + ret = a32 + (b32 >> 16) * (c32 >> 16); + return ret; +} + + +/* multiply-accumulate macros that allow overflow in the addition (ie, no asserts in debug mode)*/ +#undef silk_MLA_ovflw +#define silk_MLA_ovflw silk_MLA + +#undef silk_SMLABB_ovflw +#define silk_SMLABB_ovflw silk_SMLABB + +#undef silk_SMLABT_ovflw +#define silk_SMLABT_ovflw silk_SMLABT + +#undef silk_SMLATT_ovflw +#define silk_SMLATT_ovflw silk_SMLATT + +#undef silk_SMLAWB_ovflw +#define silk_SMLAWB_ovflw silk_SMLAWB + +#undef silk_SMLAWT_ovflw +#define silk_SMLAWT_ovflw silk_SMLAWT + +#undef silk_SMULL +static OPUS_INLINE opus_int64 silk_SMULL(opus_int32 a32, opus_int32 b32){ + opus_int64 ret; + ops_count += 8; + ret = ((opus_int64)(a32) * /*(opus_int64)*/(b32)); + return ret; +} + +#undef silk_SMLAL +static OPUS_INLINE opus_int64 silk_SMLAL(opus_int64 a64, opus_int32 b32, opus_int32 c32){ + opus_int64 ret; + ops_count += 8; + ret = a64 + ((opus_int64)(b32) * /*(opus_int64)*/(c32)); + return ret; +} +#undef silk_SMLALBB +static OPUS_INLINE opus_int64 silk_SMLALBB(opus_int64 a64, opus_int16 b16, opus_int16 c16){ + opus_int64 ret; + ops_count += 4; + ret = a64 + ((opus_int64)(b16) * /*(opus_int64)*/(c16)); + return ret; +} + +#undef SigProcFIX_CLZ16 +static OPUS_INLINE opus_int32 SigProcFIX_CLZ16(opus_int16 in16) +{ + opus_int32 out32 = 0; + ops_count += 10; + if( in16 == 0 ) { + return 16; + } + /* test nibbles */ + if( in16 & 0xFF00 ) { + if( in16 & 0xF000 ) { + in16 >>= 12; + } else { + out32 += 4; + in16 >>= 8; + } + } else { + if( in16 & 0xFFF0 ) { + out32 += 8; + in16 >>= 4; + } else { + out32 += 12; + } + } + /* test bits and return */ + if( in16 & 0xC ) { + if( in16 & 0x8 ) + return out32 + 0; + else + return out32 + 1; + } else { + if( in16 & 0xE ) + return out32 + 2; + else + return out32 + 3; + } +} + +#undef SigProcFIX_CLZ32 +static OPUS_INLINE opus_int32 SigProcFIX_CLZ32(opus_int32 in32) +{ + /* test highest 16 bits and convert to opus_int16 */ + ops_count += 2; + if( in32 & 0xFFFF0000 ) { + return SigProcFIX_CLZ16((opus_int16)(in32 >> 16)); + } else { + return SigProcFIX_CLZ16((opus_int16)in32) + 16; + } +} + +#undef silk_DIV32 +static OPUS_INLINE opus_int32 silk_DIV32(opus_int32 a32, opus_int32 b32){ + ops_count += 64; + return a32 / b32; +} + +#undef silk_DIV32_16 +static OPUS_INLINE opus_int32 silk_DIV32_16(opus_int32 a32, opus_int32 b32){ + ops_count += 32; + return a32 / b32; +} + +#undef silk_SAT8 +static OPUS_INLINE opus_int8 silk_SAT8(opus_int64 a){ + opus_int8 tmp; + ops_count += 1; + tmp = (opus_int8)((a) > silk_int8_MAX ? silk_int8_MAX : \ + ((a) < silk_int8_MIN ? silk_int8_MIN : (a))); + return(tmp); +} + +#undef silk_SAT16 +static OPUS_INLINE opus_int16 silk_SAT16(opus_int64 a){ + opus_int16 tmp; + ops_count += 1; + tmp = (opus_int16)((a) > silk_int16_MAX ? silk_int16_MAX : \ + ((a) < silk_int16_MIN ? silk_int16_MIN : (a))); + return(tmp); +} +#undef silk_SAT32 +static OPUS_INLINE opus_int32 silk_SAT32(opus_int64 a){ + opus_int32 tmp; + ops_count += 1; + tmp = (opus_int32)((a) > silk_int32_MAX ? silk_int32_MAX : \ + ((a) < silk_int32_MIN ? silk_int32_MIN : (a))); + return(tmp); +} +#undef silk_POS_SAT32 +static OPUS_INLINE opus_int32 silk_POS_SAT32(opus_int64 a){ + opus_int32 tmp; + ops_count += 1; + tmp = (opus_int32)((a) > silk_int32_MAX ? silk_int32_MAX : (a)); + return(tmp); +} + +#undef silk_ADD_POS_SAT8 +static OPUS_INLINE opus_int8 silk_ADD_POS_SAT8(opus_int64 a, opus_int64 b){ + opus_int8 tmp; + ops_count += 1; + tmp = (opus_int8)((((a)+(b)) & 0x80) ? silk_int8_MAX : ((a)+(b))); + return(tmp); +} +#undef silk_ADD_POS_SAT16 +static OPUS_INLINE opus_int16 silk_ADD_POS_SAT16(opus_int64 a, opus_int64 b){ + opus_int16 tmp; + ops_count += 1; + tmp = (opus_int16)((((a)+(b)) & 0x8000) ? silk_int16_MAX : ((a)+(b))); + return(tmp); +} + +#undef silk_ADD_POS_SAT32 +static OPUS_INLINE opus_int32 silk_ADD_POS_SAT32(opus_int64 a, opus_int64 b){ + opus_int32 tmp; + ops_count += 1; + tmp = (opus_int32)((((a)+(b)) & 0x80000000) ? silk_int32_MAX : ((a)+(b))); + return(tmp); +} + +#undef silk_LSHIFT8 +static OPUS_INLINE opus_int8 silk_LSHIFT8(opus_int8 a, opus_int32 shift){ + opus_int8 ret; + ops_count += 1; + ret = a << shift; + return ret; +} +#undef silk_LSHIFT16 +static OPUS_INLINE opus_int16 silk_LSHIFT16(opus_int16 a, opus_int32 shift){ + opus_int16 ret; + ops_count += 1; + ret = a << shift; + return ret; +} +#undef silk_LSHIFT32 +static OPUS_INLINE opus_int32 silk_LSHIFT32(opus_int32 a, opus_int32 shift){ + opus_int32 ret; + ops_count += 1; + ret = a << shift; + return ret; +} +#undef silk_LSHIFT64 +static OPUS_INLINE opus_int64 silk_LSHIFT64(opus_int64 a, opus_int shift){ + ops_count += 1; + return a << shift; +} + +#undef silk_LSHIFT_ovflw +static OPUS_INLINE opus_int32 silk_LSHIFT_ovflw(opus_int32 a, opus_int32 shift){ + ops_count += 1; + return a << shift; +} + +#undef silk_LSHIFT_uint +static OPUS_INLINE opus_uint32 silk_LSHIFT_uint(opus_uint32 a, opus_int32 shift){ + opus_uint32 ret; + ops_count += 1; + ret = a << shift; + return ret; +} + +#undef silk_RSHIFT8 +static OPUS_INLINE opus_int8 silk_RSHIFT8(opus_int8 a, opus_int32 shift){ + ops_count += 1; + return a >> shift; +} +#undef silk_RSHIFT16 +static OPUS_INLINE opus_int16 silk_RSHIFT16(opus_int16 a, opus_int32 shift){ + ops_count += 1; + return a >> shift; +} +#undef silk_RSHIFT32 +static OPUS_INLINE opus_int32 silk_RSHIFT32(opus_int32 a, opus_int32 shift){ + ops_count += 1; + return a >> shift; +} +#undef silk_RSHIFT64 +static OPUS_INLINE opus_int64 silk_RSHIFT64(opus_int64 a, opus_int64 shift){ + ops_count += 1; + return a >> shift; +} + +#undef silk_RSHIFT_uint +static OPUS_INLINE opus_uint32 silk_RSHIFT_uint(opus_uint32 a, opus_int32 shift){ + ops_count += 1; + return a >> shift; +} + +#undef silk_ADD_LSHIFT +static OPUS_INLINE opus_int32 silk_ADD_LSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ + opus_int32 ret; + ops_count += 1; + ret = a + (b << shift); + return ret; /* shift >= 0*/ +} +#undef silk_ADD_LSHIFT32 +static OPUS_INLINE opus_int32 silk_ADD_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ + opus_int32 ret; + ops_count += 1; + ret = a + (b << shift); + return ret; /* shift >= 0*/ +} +#undef silk_ADD_LSHIFT_uint +static OPUS_INLINE opus_uint32 silk_ADD_LSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ + opus_uint32 ret; + ops_count += 1; + ret = a + (b << shift); + return ret; /* shift >= 0*/ +} +#undef silk_ADD_RSHIFT +static OPUS_INLINE opus_int32 silk_ADD_RSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ + opus_int32 ret; + ops_count += 1; + ret = a + (b >> shift); + return ret; /* shift > 0*/ +} +#undef silk_ADD_RSHIFT32 +static OPUS_INLINE opus_int32 silk_ADD_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ + opus_int32 ret; + ops_count += 1; + ret = a + (b >> shift); + return ret; /* shift > 0*/ +} +#undef silk_ADD_RSHIFT_uint +static OPUS_INLINE opus_uint32 silk_ADD_RSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ + opus_uint32 ret; + ops_count += 1; + ret = a + (b >> shift); + return ret; /* shift > 0*/ +} +#undef silk_SUB_LSHIFT32 +static OPUS_INLINE opus_int32 silk_SUB_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ + opus_int32 ret; + ops_count += 1; + ret = a - (b << shift); + return ret; /* shift >= 0*/ +} +#undef silk_SUB_RSHIFT32 +static OPUS_INLINE opus_int32 silk_SUB_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ + opus_int32 ret; + ops_count += 1; + ret = a - (b >> shift); + return ret; /* shift > 0*/ +} + +#undef silk_RSHIFT_ROUND +static OPUS_INLINE opus_int32 silk_RSHIFT_ROUND(opus_int32 a, opus_int32 shift){ + opus_int32 ret; + ops_count += 3; + ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; + return ret; +} + +#undef silk_RSHIFT_ROUND64 +static OPUS_INLINE opus_int64 silk_RSHIFT_ROUND64(opus_int64 a, opus_int32 shift){ + opus_int64 ret; + ops_count += 6; + ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; + return ret; +} + +#undef silk_abs_int64 +static OPUS_INLINE opus_int64 silk_abs_int64(opus_int64 a){ + ops_count += 1; + return (((a) > 0) ? (a) : -(a)); /* Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN*/ +} + +#undef silk_abs_int32 +static OPUS_INLINE opus_int32 silk_abs_int32(opus_int32 a){ + ops_count += 1; + return silk_abs(a); +} + + +#undef silk_min +static silk_min(a, b){ + ops_count += 1; + return (((a) < (b)) ? (a) : (b)); +} +#undef silk_max +static silk_max(a, b){ + ops_count += 1; + return (((a) > (b)) ? (a) : (b)); +} +#undef silk_sign +static silk_sign(a){ + ops_count += 1; + return ((a) > 0 ? 1 : ( (a) < 0 ? -1 : 0 )); +} + +#undef silk_ADD16 +static OPUS_INLINE opus_int16 silk_ADD16(opus_int16 a, opus_int16 b){ + opus_int16 ret; + ops_count += 1; + ret = a + b; + return ret; +} + +#undef silk_ADD32 +static OPUS_INLINE opus_int32 silk_ADD32(opus_int32 a, opus_int32 b){ + opus_int32 ret; + ops_count += 1; + ret = a + b; + return ret; +} + +#undef silk_ADD64 +static OPUS_INLINE opus_int64 silk_ADD64(opus_int64 a, opus_int64 b){ + opus_int64 ret; + ops_count += 2; + ret = a + b; + return ret; +} + +#undef silk_SUB16 +static OPUS_INLINE opus_int16 silk_SUB16(opus_int16 a, opus_int16 b){ + opus_int16 ret; + ops_count += 1; + ret = a - b; + return ret; +} + +#undef silk_SUB32 +static OPUS_INLINE opus_int32 silk_SUB32(opus_int32 a, opus_int32 b){ + opus_int32 ret; + ops_count += 1; + ret = a - b; + return ret; +} + +#undef silk_SUB64 +static OPUS_INLINE opus_int64 silk_SUB64(opus_int64 a, opus_int64 b){ + opus_int64 ret; + ops_count += 2; + ret = a - b; + return ret; +} + +#undef silk_ADD_SAT16 +static OPUS_INLINE opus_int16 silk_ADD_SAT16( opus_int16 a16, opus_int16 b16 ) { + opus_int16 res; + /* Nb will be counted in AKP_add32 and silk_SAT16*/ + res = (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a16), (b16) ) ); + return res; +} + +#undef silk_ADD_SAT32 +static OPUS_INLINE opus_int32 silk_ADD_SAT32(opus_int32 a32, opus_int32 b32){ + opus_int32 res; + ops_count += 1; + res = ((((a32) + (b32)) & 0x80000000) == 0 ? \ + ((((a32) & (b32)) & 0x80000000) != 0 ? silk_int32_MIN : (a32)+(b32)) : \ + ((((a32) | (b32)) & 0x80000000) == 0 ? silk_int32_MAX : (a32)+(b32)) ); + return res; +} + +#undef silk_ADD_SAT64 +static OPUS_INLINE opus_int64 silk_ADD_SAT64( opus_int64 a64, opus_int64 b64 ) { + opus_int64 res; + ops_count += 1; + res = ((((a64) + (b64)) & 0x8000000000000000LL) == 0 ? \ + ((((a64) & (b64)) & 0x8000000000000000LL) != 0 ? silk_int64_MIN : (a64)+(b64)) : \ + ((((a64) | (b64)) & 0x8000000000000000LL) == 0 ? silk_int64_MAX : (a64)+(b64)) ); + return res; +} + +#undef silk_SUB_SAT16 +static OPUS_INLINE opus_int16 silk_SUB_SAT16( opus_int16 a16, opus_int16 b16 ) { + opus_int16 res; + silk_assert(0); + /* Nb will be counted in sub-macros*/ + res = (opus_int16)silk_SAT16( silk_SUB32( (opus_int32)(a16), (b16) ) ); + return res; +} + +#undef silk_SUB_SAT32 +static OPUS_INLINE opus_int32 silk_SUB_SAT32( opus_int32 a32, opus_int32 b32 ) { + opus_int32 res; + ops_count += 1; + res = ((((a32)-(b32)) & 0x80000000) == 0 ? \ + (( (a32) & ((b32)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a32)-(b32)) : \ + ((((a32)^0x80000000) & (b32) & 0x80000000) ? silk_int32_MAX : (a32)-(b32)) ); + return res; +} + +#undef silk_SUB_SAT64 +static OPUS_INLINE opus_int64 silk_SUB_SAT64( opus_int64 a64, opus_int64 b64 ) { + opus_int64 res; + ops_count += 1; + res = ((((a64)-(b64)) & 0x8000000000000000LL) == 0 ? \ + (( (a64) & ((b64)^0x8000000000000000LL) & 0x8000000000000000LL) ? silk_int64_MIN : (a64)-(b64)) : \ + ((((a64)^0x8000000000000000LL) & (b64) & 0x8000000000000000LL) ? silk_int64_MAX : (a64)-(b64)) ); + + return res; +} + +#undef silk_SMULWW +static OPUS_INLINE opus_int32 silk_SMULWW(opus_int32 a32, opus_int32 b32){ + opus_int32 ret; + /* Nb will be counted in sub-macros*/ + ret = silk_MLA(silk_SMULWB((a32), (b32)), (a32), silk_RSHIFT_ROUND((b32), 16)); + return ret; +} + +#undef silk_SMLAWW +static OPUS_INLINE opus_int32 silk_SMLAWW(opus_int32 a32, opus_int32 b32, opus_int32 c32){ + opus_int32 ret; + /* Nb will be counted in sub-macros*/ + ret = silk_MLA(silk_SMLAWB((a32), (b32), (c32)), (b32), silk_RSHIFT_ROUND((c32), 16)); + return ret; +} + +#undef silk_min_int +static OPUS_INLINE opus_int silk_min_int(opus_int a, opus_int b) +{ + ops_count += 1; + return (((a) < (b)) ? (a) : (b)); +} + +#undef silk_min_16 +static OPUS_INLINE opus_int16 silk_min_16(opus_int16 a, opus_int16 b) +{ + ops_count += 1; + return (((a) < (b)) ? (a) : (b)); +} +#undef silk_min_32 +static OPUS_INLINE opus_int32 silk_min_32(opus_int32 a, opus_int32 b) +{ + ops_count += 1; + return (((a) < (b)) ? (a) : (b)); +} +#undef silk_min_64 +static OPUS_INLINE opus_int64 silk_min_64(opus_int64 a, opus_int64 b) +{ + ops_count += 1; + return (((a) < (b)) ? (a) : (b)); +} + +/* silk_min() versions with typecast in the function call */ +#undef silk_max_int +static OPUS_INLINE opus_int silk_max_int(opus_int a, opus_int b) +{ + ops_count += 1; + return (((a) > (b)) ? (a) : (b)); +} +#undef silk_max_16 +static OPUS_INLINE opus_int16 silk_max_16(opus_int16 a, opus_int16 b) +{ + ops_count += 1; + return (((a) > (b)) ? (a) : (b)); +} +#undef silk_max_32 +static OPUS_INLINE opus_int32 silk_max_32(opus_int32 a, opus_int32 b) +{ + ops_count += 1; + return (((a) > (b)) ? (a) : (b)); +} + +#undef silk_max_64 +static OPUS_INLINE opus_int64 silk_max_64(opus_int64 a, opus_int64 b) +{ + ops_count += 1; + return (((a) > (b)) ? (a) : (b)); +} + + +#undef silk_LIMIT_int +static OPUS_INLINE opus_int silk_LIMIT_int(opus_int a, opus_int limit1, opus_int limit2) +{ + opus_int ret; + ops_count += 6; + + ret = ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ + : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))); + + return(ret); +} + +#undef silk_LIMIT_16 +static OPUS_INLINE opus_int16 silk_LIMIT_16(opus_int16 a, opus_int16 limit1, opus_int16 limit2) +{ + opus_int16 ret; + ops_count += 6; + + ret = ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ + : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))); + +return(ret); +} + + +#undef silk_LIMIT_32 +static OPUS_INLINE opus_int32 silk_LIMIT_32(opus_int32 a, opus_int32 limit1, opus_int32 limit2) +{ + opus_int32 ret; + ops_count += 6; + + ret = ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ + : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))); + return(ret); +} + +#else +#define varDefine +#define silk_SaveCount() + +#endif +#endif + diff --git a/vendor/opus/silk/MacroDebug.h b/vendor/opus/silk/MacroDebug.h new file mode 100644 index 0000000..8dd4ce2 --- /dev/null +++ b/vendor/opus/silk/MacroDebug.h @@ -0,0 +1,951 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Copyright (C) 2012 Xiph.Org Foundation +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef MACRO_DEBUG_H +#define MACRO_DEBUG_H + +/* Redefine macro functions with extensive assertion in DEBUG mode. + As functions can't be undefined, this file can't work with SigProcFIX_MacroCount.h */ + +#if ( defined (FIXED_DEBUG) || ( 0 && defined (_DEBUG) ) ) && !defined (silk_MACRO_COUNT) + +#undef silk_ADD16 +#define silk_ADD16(a,b) silk_ADD16_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int16 silk_ADD16_(opus_int16 a, opus_int16 b, char *file, int line){ + opus_int16 ret; + + ret = a + b; + if ( ret != silk_ADD_SAT16( a, b ) ) + { + fprintf (stderr, "silk_ADD16(%d, %d) in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_ADD32 +#define silk_ADD32(a,b) silk_ADD32_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_ADD32_(opus_int32 a, opus_int32 b, char *file, int line){ + opus_int32 ret; + + ret = a + b; + if ( ret != silk_ADD_SAT32( a, b ) ) + { + fprintf (stderr, "silk_ADD32(%d, %d) in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_ADD64 +#define silk_ADD64(a,b) silk_ADD64_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_ADD64_(opus_int64 a, opus_int64 b, char *file, int line){ + opus_int64 ret; + + ret = a + b; + if ( ret != silk_ADD_SAT64( a, b ) ) + { + fprintf (stderr, "silk_ADD64(%lld, %lld) in %s: line %d\n", (long long)a, (long long)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SUB16 +#define silk_SUB16(a,b) silk_SUB16_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int16 silk_SUB16_(opus_int16 a, opus_int16 b, char *file, int line){ + opus_int16 ret; + + ret = a - b; + if ( ret != silk_SUB_SAT16( a, b ) ) + { + fprintf (stderr, "silk_SUB16(%d, %d) in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SUB32 +#define silk_SUB32(a,b) silk_SUB32_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SUB32_(opus_int32 a, opus_int32 b, char *file, int line){ + opus_int32 ret; + + ret = a - b; + if ( ret != silk_SUB_SAT32( a, b ) ) + { + fprintf (stderr, "silk_SUB32(%d, %d) in %s: line %d\n", a, b, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SUB64 +#define silk_SUB64(a,b) silk_SUB64_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_SUB64_(opus_int64 a, opus_int64 b, char *file, int line){ + opus_int64 ret; + + ret = a - b; + if ( ret != silk_SUB_SAT64( a, b ) ) + { + fprintf (stderr, "silk_SUB64(%lld, %lld) in %s: line %d\n", (long long)a, (long long)b, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_ADD_SAT16 +#define silk_ADD_SAT16(a,b) silk_ADD_SAT16_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int16 silk_ADD_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line) { + opus_int16 res; + res = (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a16), (b16) ) ); + if ( res != silk_SAT16( (opus_int32)a16 + (opus_int32)b16 ) ) + { + fprintf (stderr, "silk_ADD_SAT16(%d, %d) in %s: line %d\n", a16, b16, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return res; +} + +#undef silk_ADD_SAT32 +#define silk_ADD_SAT32(a,b) silk_ADD_SAT32_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_ADD_SAT32_(opus_int32 a32, opus_int32 b32, char *file, int line){ + opus_int32 res; + res = ((((opus_uint32)(a32) + (opus_uint32)(b32)) & 0x80000000) == 0 ? \ + ((((a32) & (b32)) & 0x80000000) != 0 ? silk_int32_MIN : (a32)+(b32)) : \ + ((((a32) | (b32)) & 0x80000000) == 0 ? silk_int32_MAX : (a32)+(b32)) ); + if ( res != silk_SAT32( (opus_int64)a32 + (opus_int64)b32 ) ) + { + fprintf (stderr, "silk_ADD_SAT32(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return res; +} + +#undef silk_ADD_SAT64 +#define silk_ADD_SAT64(a,b) silk_ADD_SAT64_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_ADD_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line) { + opus_int64 res; + int fail = 0; + res = ((((a64) + (b64)) & 0x8000000000000000LL) == 0 ? \ + ((((a64) & (b64)) & 0x8000000000000000LL) != 0 ? silk_int64_MIN : (a64)+(b64)) : \ + ((((a64) | (b64)) & 0x8000000000000000LL) == 0 ? silk_int64_MAX : (a64)+(b64)) ); + if( res != a64 + b64 ) { + /* Check that we saturated to the correct extreme value */ + if ( !(( res == silk_int64_MAX && ( ( a64 >> 1 ) + ( b64 >> 1 ) > ( silk_int64_MAX >> 3 ) ) ) || + ( res == silk_int64_MIN && ( ( a64 >> 1 ) + ( b64 >> 1 ) < ( silk_int64_MIN >> 3 ) ) ) ) ) + { + fail = 1; + } + } else { + /* Saturation not necessary */ + fail = res != a64 + b64; + } + if ( fail ) + { + fprintf (stderr, "silk_ADD_SAT64(%lld, %lld) in %s: line %d\n", (long long)a64, (long long)b64, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return res; +} + +#undef silk_SUB_SAT16 +#define silk_SUB_SAT16(a,b) silk_SUB_SAT16_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int16 silk_SUB_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line ) { + opus_int16 res; + res = (opus_int16)silk_SAT16( silk_SUB32( (opus_int32)(a16), (b16) ) ); + if ( res != silk_SAT16( (opus_int32)a16 - (opus_int32)b16 ) ) + { + fprintf (stderr, "silk_SUB_SAT16(%d, %d) in %s: line %d\n", a16, b16, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return res; +} + +#undef silk_SUB_SAT32 +#define silk_SUB_SAT32(a,b) silk_SUB_SAT32_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SUB_SAT32_( opus_int32 a32, opus_int32 b32, char *file, int line ) { + opus_int32 res; + res = ((((opus_uint32)(a32)-(opus_uint32)(b32)) & 0x80000000) == 0 ? \ + (( (a32) & ((b32)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a32)-(b32)) : \ + ((((a32)^0x80000000) & (b32) & 0x80000000) ? silk_int32_MAX : (a32)-(b32)) ); + if ( res != silk_SAT32( (opus_int64)a32 - (opus_int64)b32 ) ) + { + fprintf (stderr, "silk_SUB_SAT32(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return res; +} + +#undef silk_SUB_SAT64 +#define silk_SUB_SAT64(a,b) silk_SUB_SAT64_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_SUB_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line ) { + opus_int64 res; + int fail = 0; + res = ((((a64)-(b64)) & 0x8000000000000000LL) == 0 ? \ + (( (a64) & ((b64)^0x8000000000000000LL) & 0x8000000000000000LL) ? silk_int64_MIN : (a64)-(b64)) : \ + ((((a64)^0x8000000000000000LL) & (b64) & 0x8000000000000000LL) ? silk_int64_MAX : (a64)-(b64)) ); + if( res != a64 - b64 ) { + /* Check that we saturated to the correct extreme value */ + if( !(( res == silk_int64_MAX && ( ( a64 >> 1 ) + ( b64 >> 1 ) > ( silk_int64_MAX >> 3 ) ) ) || + ( res == silk_int64_MIN && ( ( a64 >> 1 ) + ( b64 >> 1 ) < ( silk_int64_MIN >> 3 ) ) ) )) + { + fail = 1; + } + } else { + /* Saturation not necessary */ + fail = res != a64 - b64; + } + if ( fail ) + { + fprintf (stderr, "silk_SUB_SAT64(%lld, %lld) in %s: line %d\n", (long long)a64, (long long)b64, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return res; +} + +#undef silk_MUL +#define silk_MUL(a,b) silk_MUL_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_MUL_(opus_int32 a32, opus_int32 b32, char *file, int line){ + opus_int32 ret; + opus_int64 ret64; + ret = a32 * b32; + ret64 = (opus_int64)a32 * (opus_int64)b32; + if ( (opus_int64)ret != ret64 ) + { + fprintf (stderr, "silk_MUL(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_MUL_uint +#define silk_MUL_uint(a,b) silk_MUL_uint_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_uint32 silk_MUL_uint_(opus_uint32 a32, opus_uint32 b32, char *file, int line){ + opus_uint32 ret; + ret = a32 * b32; + if ( (opus_uint64)ret != (opus_uint64)a32 * (opus_uint64)b32 ) + { + fprintf (stderr, "silk_MUL_uint(%u, %u) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_MLA +#define silk_MLA(a,b,c) silk_MLA_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_MLA_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ + opus_int32 ret; + ret = a32 + b32 * c32; + if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int64)c32 ) + { + fprintf (stderr, "silk_MLA(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_MLA_uint +#define silk_MLA_uint(a,b,c) silk_MLA_uint_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_MLA_uint_(opus_uint32 a32, opus_uint32 b32, opus_uint32 c32, char *file, int line){ + opus_uint32 ret; + ret = a32 + b32 * c32; + if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int64)c32 ) + { + fprintf (stderr, "silk_MLA_uint(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SMULWB +#define silk_SMULWB(a,b) silk_SMULWB_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMULWB_(opus_int32 a32, opus_int32 b32, char *file, int line){ + opus_int32 ret; + ret = (a32 >> 16) * (opus_int32)((opus_int16)b32) + (((a32 & 0x0000FFFF) * (opus_int32)((opus_int16)b32)) >> 16); + if ( (opus_int64)ret != ((opus_int64)a32 * (opus_int16)b32) >> 16 ) + { + fprintf (stderr, "silk_SMULWB(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SMLAWB +#define silk_SMLAWB(a,b,c) silk_SMLAWB_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMLAWB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ + opus_int32 ret; + ret = silk_ADD32( a32, silk_SMULWB( b32, c32 ) ); + if ( silk_ADD32( a32, silk_SMULWB( b32, c32 ) ) != silk_ADD_SAT32( a32, silk_SMULWB( b32, c32 ) ) ) + { + fprintf (stderr, "silk_SMLAWB(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SMULWT +#define silk_SMULWT(a,b) silk_SMULWT_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMULWT_(opus_int32 a32, opus_int32 b32, char *file, int line){ + opus_int32 ret; + ret = (a32 >> 16) * (b32 >> 16) + (((a32 & 0x0000FFFF) * (b32 >> 16)) >> 16); + if ( (opus_int64)ret != ((opus_int64)a32 * (b32 >> 16)) >> 16 ) + { + fprintf (stderr, "silk_SMULWT(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SMLAWT +#define silk_SMLAWT(a,b,c) silk_SMLAWT_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMLAWT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ + opus_int32 ret; + ret = a32 + ((b32 >> 16) * (c32 >> 16)) + (((b32 & 0x0000FFFF) * ((c32 >> 16)) >> 16)); + if ( (opus_int64)ret != (opus_int64)a32 + (((opus_int64)b32 * (c32 >> 16)) >> 16) ) + { + fprintf (stderr, "silk_SMLAWT(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SMULL +#define silk_SMULL(a,b) silk_SMULL_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_SMULL_(opus_int64 a64, opus_int64 b64, char *file, int line){ + opus_int64 ret64; + int fail = 0; + ret64 = a64 * b64; + if( b64 != 0 ) { + fail = a64 != (ret64 / b64); + } else if( a64 != 0 ) { + fail = b64 != (ret64 / a64); + } + if ( fail ) + { + fprintf (stderr, "silk_SMULL(%lld, %lld) in %s: line %d\n", (long long)a64, (long long)b64, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret64; +} + +/* no checking needed for silk_SMULBB */ +#undef silk_SMLABB +#define silk_SMLABB(a,b,c) silk_SMLABB_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMLABB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ + opus_int32 ret; + ret = a32 + (opus_int32)((opus_int16)b32) * (opus_int32)((opus_int16)c32); + if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int16)c32 ) + { + fprintf (stderr, "silk_SMLABB(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +/* no checking needed for silk_SMULBT */ +#undef silk_SMLABT +#define silk_SMLABT(a,b,c) silk_SMLABT_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMLABT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ + opus_int32 ret; + ret = a32 + ((opus_int32)((opus_int16)b32)) * (c32 >> 16); + if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (c32 >> 16) ) + { + fprintf (stderr, "silk_SMLABT(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +/* no checking needed for silk_SMULTT */ +#undef silk_SMLATT +#define silk_SMLATT(a,b,c) silk_SMLATT_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMLATT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ + opus_int32 ret; + ret = a32 + (b32 >> 16) * (c32 >> 16); + if ( (opus_int64)ret != (opus_int64)a32 + (b32 >> 16) * (c32 >> 16) ) + { + fprintf (stderr, "silk_SMLATT(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_SMULWW +#define silk_SMULWW(a,b) silk_SMULWW_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMULWW_(opus_int32 a32, opus_int32 b32, char *file, int line){ + opus_int32 ret, tmp1, tmp2; + opus_int64 ret64; + int fail = 0; + + ret = silk_SMULWB( a32, b32 ); + tmp1 = silk_RSHIFT_ROUND( b32, 16 ); + tmp2 = silk_MUL( a32, tmp1 ); + + fail |= (opus_int64)tmp2 != (opus_int64) a32 * (opus_int64) tmp1; + + tmp1 = ret; + ret = silk_ADD32( tmp1, tmp2 ); + fail |= silk_ADD32( tmp1, tmp2 ) != silk_ADD_SAT32( tmp1, tmp2 ); + + ret64 = silk_RSHIFT64( silk_SMULL( a32, b32 ), 16 ); + fail |= (opus_int64)ret != ret64; + + if ( fail ) + { + fprintf (stderr, "silk_SMULWT(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + + return ret; +} + +#undef silk_SMLAWW +#define silk_SMLAWW(a,b,c) silk_SMLAWW_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SMLAWW_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ + opus_int32 ret, tmp; + + tmp = silk_SMULWW( b32, c32 ); + ret = silk_ADD32( a32, tmp ); + if ( ret != silk_ADD_SAT32( a32, tmp ) ) + { + fprintf (stderr, "silk_SMLAWW(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +/* Multiply-accumulate macros that allow overflow in the addition (ie, no asserts in debug mode) */ +#undef silk_MLA_ovflw +#define silk_MLA_ovflw(a32, b32, c32) ((a32) + ((b32) * (c32))) +#undef silk_SMLABB_ovflw +#define silk_SMLABB_ovflw(a32, b32, c32) ((a32) + ((opus_int32)((opus_int16)(b32))) * (opus_int32)((opus_int16)(c32))) + +/* no checking needed for silk_SMULL + no checking needed for silk_SMLAL + no checking needed for silk_SMLALBB + no checking needed for SigProcFIX_CLZ16 + no checking needed for SigProcFIX_CLZ32*/ + +#undef silk_DIV32 +#define silk_DIV32(a,b) silk_DIV32_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_DIV32_(opus_int32 a32, opus_int32 b32, char *file, int line){ + if ( b32 == 0 ) + { + fprintf (stderr, "silk_DIV32(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a32 / b32; +} + +#undef silk_DIV32_16 +#define silk_DIV32_16(a,b) silk_DIV32_16_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_DIV32_16_(opus_int32 a32, opus_int32 b32, char *file, int line){ + int fail = 0; + fail |= b32 == 0; + fail |= b32 > silk_int16_MAX; + fail |= b32 < silk_int16_MIN; + if ( fail ) + { + fprintf (stderr, "silk_DIV32_16(%d, %d) in %s: line %d\n", a32, b32, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a32 / b32; +} + +/* no checking needed for silk_SAT8 + no checking needed for silk_SAT16 + no checking needed for silk_SAT32 + no checking needed for silk_POS_SAT32 + no checking needed for silk_ADD_POS_SAT8 + no checking needed for silk_ADD_POS_SAT16 + no checking needed for silk_ADD_POS_SAT32 */ + +#undef silk_LSHIFT8 +#define silk_LSHIFT8(a,b) silk_LSHIFT8_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int8 silk_LSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ + opus_int8 ret; + int fail = 0; + ret = a << shift; + fail |= shift < 0; + fail |= shift >= 8; + fail |= (opus_int64)ret != ((opus_int64)a) << shift; + if ( fail ) + { + fprintf (stderr, "silk_LSHIFT8(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_LSHIFT16 +#define silk_LSHIFT16(a,b) silk_LSHIFT16_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int16 silk_LSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ + opus_int16 ret; + int fail = 0; + ret = a << shift; + fail |= shift < 0; + fail |= shift >= 16; + fail |= (opus_int64)ret != ((opus_int64)a) << shift; + if ( fail ) + { + fprintf (stderr, "silk_LSHIFT16(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_LSHIFT32 +#define silk_LSHIFT32(a,b) silk_LSHIFT32_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_LSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ + opus_int32 ret; + int fail = 0; + ret = a << shift; + fail |= shift < 0; + fail |= shift >= 32; + fail |= (opus_int64)ret != ((opus_int64)a) << shift; + if ( fail ) + { + fprintf (stderr, "silk_LSHIFT32(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_LSHIFT64 +#define silk_LSHIFT64(a,b) silk_LSHIFT64_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_LSHIFT64_(opus_int64 a, opus_int shift, char *file, int line){ + opus_int64 ret; + int fail = 0; + ret = a << shift; + fail |= shift < 0; + fail |= shift >= 64; + fail |= (ret>>shift) != ((opus_int64)a); + if ( fail ) + { + fprintf (stderr, "silk_LSHIFT64(%lld, %d) in %s: line %d\n", (long long)a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_LSHIFT_ovflw +#define silk_LSHIFT_ovflw(a,b) silk_LSHIFT_ovflw_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_LSHIFT_ovflw_(opus_int32 a, opus_int32 shift, char *file, int line){ + if ( (shift < 0) || (shift >= 32) ) /* no check for overflow */ + { + fprintf (stderr, "silk_LSHIFT_ovflw(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a << shift; +} + +#undef silk_LSHIFT_uint +#define silk_LSHIFT_uint(a,b) silk_LSHIFT_uint_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_uint32 silk_LSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ + opus_uint32 ret; + ret = a << shift; + if ( (shift < 0) || ((opus_int64)ret != ((opus_int64)a) << shift)) + { + fprintf (stderr, "silk_LSHIFT_uint(%u, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_RSHIFT8 +#define silk_RSHITF8(a,b) silk_RSHIFT8_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int8 silk_RSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ + if ( (shift < 0) || (shift>=8) ) + { + fprintf (stderr, "silk_RSHITF8(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a >> shift; +} + +#undef silk_RSHIFT16 +#define silk_RSHITF16(a,b) silk_RSHIFT16_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int16 silk_RSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ + if ( (shift < 0) || (shift>=16) ) + { + fprintf (stderr, "silk_RSHITF16(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a >> shift; +} + +#undef silk_RSHIFT32 +#define silk_RSHIFT32(a,b) silk_RSHIFT32_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_RSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ + if ( (shift < 0) || (shift>=32) ) + { + fprintf (stderr, "silk_RSHITF32(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a >> shift; +} + +#undef silk_RSHIFT64 +#define silk_RSHIFT64(a,b) silk_RSHIFT64_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_RSHIFT64_(opus_int64 a, opus_int64 shift, char *file, int line){ + if ( (shift < 0) || (shift>=64) ) + { + fprintf (stderr, "silk_RSHITF64(%lld, %lld) in %s: line %d\n", (long long)a, (long long)shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a >> shift; +} + +#undef silk_RSHIFT_uint +#define silk_RSHIFT_uint(a,b) silk_RSHIFT_uint_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_uint32 silk_RSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ + if ( (shift < 0) || (shift>32) ) + { + fprintf (stderr, "silk_RSHIFT_uint(%u, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return a >> shift; +} + +#undef silk_ADD_LSHIFT +#define silk_ADD_LSHIFT(a,b,c) silk_ADD_LSHIFT_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE int silk_ADD_LSHIFT_(int a, int b, int shift, char *file, int line){ + opus_int16 ret; + ret = a + (b << shift); + if ( (shift < 0) || (shift>15) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) << shift)) ) + { + fprintf (stderr, "silk_ADD_LSHIFT(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift >= 0 */ +} + +#undef silk_ADD_LSHIFT32 +#define silk_ADD_LSHIFT32(a,b,c) silk_ADD_LSHIFT32_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_ADD_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ + opus_int32 ret; + ret = a + (b << shift); + if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) << shift)) ) + { + fprintf (stderr, "silk_ADD_LSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift >= 0 */ +} + +#undef silk_ADD_LSHIFT_uint +#define silk_ADD_LSHIFT_uint(a,b,c) silk_ADD_LSHIFT_uint_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_uint32 silk_ADD_LSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ + opus_uint32 ret; + ret = a + (b << shift); + if ( (shift < 0) || (shift>32) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) << shift)) ) + { + fprintf (stderr, "silk_ADD_LSHIFT_uint(%u, %u, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift >= 0 */ +} + +#undef silk_ADD_RSHIFT +#define silk_ADD_RSHIFT(a,b,c) silk_ADD_RSHIFT_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE int silk_ADD_RSHIFT_(int a, int b, int shift, char *file, int line){ + opus_int16 ret; + ret = a + (b >> shift); + if ( (shift < 0) || (shift>15) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) + { + fprintf (stderr, "silk_ADD_RSHIFT(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift > 0 */ +} + +#undef silk_ADD_RSHIFT32 +#define silk_ADD_RSHIFT32(a,b,c) silk_ADD_RSHIFT32_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_ADD_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ + opus_int32 ret; + ret = a + (b >> shift); + if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) + { + fprintf (stderr, "silk_ADD_RSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift > 0 */ +} + +#undef silk_ADD_RSHIFT_uint +#define silk_ADD_RSHIFT_uint(a,b,c) silk_ADD_RSHIFT_uint_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_uint32 silk_ADD_RSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ + opus_uint32 ret; + ret = a + (b >> shift); + if ( (shift < 0) || (shift>32) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) + { + fprintf (stderr, "silk_ADD_RSHIFT_uint(%u, %u, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift > 0 */ +} + +#undef silk_SUB_LSHIFT32 +#define silk_SUB_LSHIFT32(a,b,c) silk_SUB_LSHIFT32_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SUB_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ + opus_int32 ret; + ret = a - (b << shift); + if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a - (((opus_int64)b) << shift)) ) + { + fprintf (stderr, "silk_SUB_LSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift >= 0 */ +} + +#undef silk_SUB_RSHIFT32 +#define silk_SUB_RSHIFT32(a,b,c) silk_SUB_RSHIFT32_((a), (b), (c), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_SUB_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ + opus_int32 ret; + ret = a - (b >> shift); + if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a - (((opus_int64)b) >> shift)) ) + { + fprintf (stderr, "silk_SUB_RSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; /* shift > 0 */ +} + +#undef silk_RSHIFT_ROUND +#define silk_RSHIFT_ROUND(a,b) silk_RSHIFT_ROUND_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_RSHIFT_ROUND_(opus_int32 a, opus_int32 shift, char *file, int line){ + opus_int32 ret; + ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; + /* the marco definition can't handle a shift of zero */ + if ( (shift <= 0) || (shift>31) || ((opus_int64)ret != ((opus_int64)a + ((opus_int64)1 << (shift - 1))) >> shift) ) + { + fprintf (stderr, "silk_RSHIFT_ROUND(%d, %d) in %s: line %d\n", a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return ret; +} + +#undef silk_RSHIFT_ROUND64 +#define silk_RSHIFT_ROUND64(a,b) silk_RSHIFT_ROUND64_((a), (b), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_RSHIFT_ROUND64_(opus_int64 a, opus_int32 shift, char *file, int line){ + opus_int64 ret; + /* the marco definition can't handle a shift of zero */ + if ( (shift <= 0) || (shift>=64) ) + { + fprintf (stderr, "silk_RSHIFT_ROUND64(%lld, %d) in %s: line %d\n", (long long)a, shift, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; + return ret; +} + +/* silk_abs is used on floats also, so doesn't work... */ +/*#undef silk_abs +static OPUS_INLINE opus_int32 silk_abs(opus_int32 a){ + silk_assert(a != 0x80000000); + return (((a) > 0) ? (a) : -(a)); // Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN +}*/ + +#undef silk_abs_int64 +#define silk_abs_int64(a) silk_abs_int64_((a), __FILE__, __LINE__) +static OPUS_INLINE opus_int64 silk_abs_int64_(opus_int64 a, char *file, int line){ + if ( a == silk_int64_MIN ) + { + fprintf (stderr, "silk_abs_int64(%lld) in %s: line %d\n", (long long)a, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return (((a) > 0) ? (a) : -(a)); /* Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN */ +} + +#undef silk_abs_int32 +#define silk_abs_int32(a) silk_abs_int32_((a), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_abs_int32_(opus_int32 a, char *file, int line){ + if ( a == silk_int32_MIN ) + { + fprintf (stderr, "silk_abs_int32(%d) in %s: line %d\n", a, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return silk_abs(a); +} + +#undef silk_CHECK_FIT8 +#define silk_CHECK_FIT8(a) silk_CHECK_FIT8_((a), __FILE__, __LINE__) +static OPUS_INLINE opus_int8 silk_CHECK_FIT8_( opus_int64 a, char *file, int line ){ + opus_int8 ret; + ret = (opus_int8)a; + if ( (opus_int64)ret != a ) + { + fprintf (stderr, "silk_CHECK_FIT8(%lld) in %s: line %d\n", (long long)a, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return( ret ); +} + +#undef silk_CHECK_FIT16 +#define silk_CHECK_FIT16(a) silk_CHECK_FIT16_((a), __FILE__, __LINE__) +static OPUS_INLINE opus_int16 silk_CHECK_FIT16_( opus_int64 a, char *file, int line ){ + opus_int16 ret; + ret = (opus_int16)a; + if ( (opus_int64)ret != a ) + { + fprintf (stderr, "silk_CHECK_FIT16(%lld) in %s: line %d\n", (long long)a, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return( ret ); +} + +#undef silk_CHECK_FIT32 +#define silk_CHECK_FIT32(a) silk_CHECK_FIT32_((a), __FILE__, __LINE__) +static OPUS_INLINE opus_int32 silk_CHECK_FIT32_( opus_int64 a, char *file, int line ){ + opus_int32 ret; + ret = (opus_int32)a; + if ( (opus_int64)ret != a ) + { + fprintf (stderr, "silk_CHECK_FIT32(%lld) in %s: line %d\n", (long long)a, file, line); +#ifdef FIXED_DEBUG_ASSERT + silk_assert( 0 ); +#endif + } + return( ret ); +} + +/* no checking for silk_NSHIFT_MUL_32_32 + no checking for silk_NSHIFT_MUL_16_16 + no checking needed for silk_min + no checking needed for silk_max + no checking needed for silk_sign +*/ + +#endif +#endif /* MACRO_DEBUG_H */ diff --git a/vendor/opus/silk/NLSF2A.c b/vendor/opus/silk/NLSF2A.c new file mode 100644 index 0000000..d5b7730 --- /dev/null +++ b/vendor/opus/silk/NLSF2A.c @@ -0,0 +1,141 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* conversion between prediction filter coefficients and LSFs */ +/* order should be even */ +/* a piecewise linear approximation maps LSF <-> cos(LSF) */ +/* therefore the result is not accurate LSFs, but the two */ +/* functions are accurate inverses of each other */ + +#include "SigProc_FIX.h" +#include "tables.h" + +#define QA 16 + +/* helper function for NLSF2A(..) */ +static OPUS_INLINE void silk_NLSF2A_find_poly( + opus_int32 *out, /* O intermediate polynomial, QA [dd+1] */ + const opus_int32 *cLSF, /* I vector of interleaved 2*cos(LSFs), QA [d] */ + opus_int dd /* I polynomial order (= 1/2 * filter order) */ +) +{ + opus_int k, n; + opus_int32 ftmp; + + out[0] = silk_LSHIFT( 1, QA ); + out[1] = -cLSF[0]; + for( k = 1; k < dd; k++ ) { + ftmp = cLSF[2*k]; /* QA*/ + out[k+1] = silk_LSHIFT( out[k-1], 1 ) - (opus_int32)silk_RSHIFT_ROUND64( silk_SMULL( ftmp, out[k] ), QA ); + for( n = k; n > 1; n-- ) { + out[n] += out[n-2] - (opus_int32)silk_RSHIFT_ROUND64( silk_SMULL( ftmp, out[n-1] ), QA ); + } + out[1] -= ftmp; + } +} + +/* compute whitening filter coefficients from normalized line spectral frequencies */ +void silk_NLSF2A( + opus_int16 *a_Q12, /* O monic whitening filter coefficients in Q12, [ d ] */ + const opus_int16 *NLSF, /* I normalized line spectral frequencies in Q15, [ d ] */ + const opus_int d, /* I filter order (should be even) */ + int arch /* I Run-time architecture */ +) +{ + /* This ordering was found to maximize quality. It improves numerical accuracy of + silk_NLSF2A_find_poly() compared to "standard" ordering. */ + static const unsigned char ordering16[16] = { + 0, 15, 8, 7, 4, 11, 12, 3, 2, 13, 10, 5, 6, 9, 14, 1 + }; + static const unsigned char ordering10[10] = { + 0, 9, 6, 3, 4, 5, 8, 1, 2, 7 + }; + const unsigned char *ordering; + opus_int k, i, dd; + opus_int32 cos_LSF_QA[ SILK_MAX_ORDER_LPC ]; + opus_int32 P[ SILK_MAX_ORDER_LPC / 2 + 1 ], Q[ SILK_MAX_ORDER_LPC / 2 + 1 ]; + opus_int32 Ptmp, Qtmp, f_int, f_frac, cos_val, delta; + opus_int32 a32_QA1[ SILK_MAX_ORDER_LPC ]; + + silk_assert( LSF_COS_TAB_SZ_FIX == 128 ); + celt_assert( d==10 || d==16 ); + + /* convert LSFs to 2*cos(LSF), using piecewise linear curve from table */ + ordering = d == 16 ? ordering16 : ordering10; + for( k = 0; k < d; k++ ) { + silk_assert( NLSF[k] >= 0 ); + + /* f_int on a scale 0-127 (rounded down) */ + f_int = silk_RSHIFT( NLSF[k], 15 - 7 ); + + /* f_frac, range: 0..255 */ + f_frac = NLSF[k] - silk_LSHIFT( f_int, 15 - 7 ); + + silk_assert(f_int >= 0); + silk_assert(f_int < LSF_COS_TAB_SZ_FIX ); + + /* Read start and end value from table */ + cos_val = silk_LSFCosTab_FIX_Q12[ f_int ]; /* Q12 */ + delta = silk_LSFCosTab_FIX_Q12[ f_int + 1 ] - cos_val; /* Q12, with a range of 0..200 */ + + /* Linear interpolation */ + cos_LSF_QA[ordering[k]] = silk_RSHIFT_ROUND( silk_LSHIFT( cos_val, 8 ) + silk_MUL( delta, f_frac ), 20 - QA ); /* QA */ + } + + dd = silk_RSHIFT( d, 1 ); + + /* generate even and odd polynomials using convolution */ + silk_NLSF2A_find_poly( P, &cos_LSF_QA[ 0 ], dd ); + silk_NLSF2A_find_poly( Q, &cos_LSF_QA[ 1 ], dd ); + + /* convert even and odd polynomials to opus_int32 Q12 filter coefs */ + for( k = 0; k < dd; k++ ) { + Ptmp = P[ k+1 ] + P[ k ]; + Qtmp = Q[ k+1 ] - Q[ k ]; + + /* the Ptmp and Qtmp values at this stage need to fit in int32 */ + a32_QA1[ k ] = -Qtmp - Ptmp; /* QA+1 */ + a32_QA1[ d-k-1 ] = Qtmp - Ptmp; /* QA+1 */ + } + + /* Convert int32 coefficients to Q12 int16 coefs */ + silk_LPC_fit( a_Q12, a32_QA1, 12, QA + 1, d ); + + for( i = 0; silk_LPC_inverse_pred_gain( a_Q12, d, arch ) == 0 && i < MAX_LPC_STABILIZE_ITERATIONS; i++ ) { + /* Prediction coefficients are (too close to) unstable; apply bandwidth expansion */ + /* on the unscaled coefficients, convert to Q12 and measure again */ + silk_bwexpander_32( a32_QA1, d, 65536 - silk_LSHIFT( 2, i ) ); + for( k = 0; k < d; k++ ) { + a_Q12[ k ] = (opus_int16)silk_RSHIFT_ROUND( a32_QA1[ k ], QA + 1 - 12 ); /* QA+1 -> Q12 */ + } + } +} + diff --git a/vendor/opus/silk/NLSF_VQ.c b/vendor/opus/silk/NLSF_VQ.c new file mode 100644 index 0000000..b83182a --- /dev/null +++ b/vendor/opus/silk/NLSF_VQ.c @@ -0,0 +1,76 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Compute quantization errors for an LPC_order element input vector for a VQ codebook */ +void silk_NLSF_VQ( + opus_int32 err_Q24[], /* O Quantization errors [K] */ + const opus_int16 in_Q15[], /* I Input vectors to be quantized [LPC_order] */ + const opus_uint8 pCB_Q8[], /* I Codebook vectors [K*LPC_order] */ + const opus_int16 pWght_Q9[], /* I Codebook weights [K*LPC_order] */ + const opus_int K, /* I Number of codebook vectors */ + const opus_int LPC_order /* I Number of LPCs */ +) +{ + opus_int i, m; + opus_int32 diff_Q15, diffw_Q24, sum_error_Q24, pred_Q24; + const opus_int16 *w_Q9_ptr; + const opus_uint8 *cb_Q8_ptr; + + celt_assert( ( LPC_order & 1 ) == 0 ); + + /* Loop over codebook */ + cb_Q8_ptr = pCB_Q8; + w_Q9_ptr = pWght_Q9; + for( i = 0; i < K; i++ ) { + sum_error_Q24 = 0; + pred_Q24 = 0; + for( m = LPC_order-2; m >= 0; m -= 2 ) { + /* Compute weighted absolute predictive quantization error for index m + 1 */ + diff_Q15 = silk_SUB_LSHIFT32( in_Q15[ m + 1 ], (opus_int32)cb_Q8_ptr[ m + 1 ], 7 ); /* range: [ -32767 : 32767 ]*/ + diffw_Q24 = silk_SMULBB( diff_Q15, w_Q9_ptr[ m + 1 ] ); + sum_error_Q24 = silk_ADD32( sum_error_Q24, silk_abs( silk_SUB_RSHIFT32( diffw_Q24, pred_Q24, 1 ) ) ); + pred_Q24 = diffw_Q24; + + /* Compute weighted absolute predictive quantization error for index m */ + diff_Q15 = silk_SUB_LSHIFT32( in_Q15[ m ], (opus_int32)cb_Q8_ptr[ m ], 7 ); /* range: [ -32767 : 32767 ]*/ + diffw_Q24 = silk_SMULBB( diff_Q15, w_Q9_ptr[ m ] ); + sum_error_Q24 = silk_ADD32( sum_error_Q24, silk_abs( silk_SUB_RSHIFT32( diffw_Q24, pred_Q24, 1 ) ) ); + pred_Q24 = diffw_Q24; + + silk_assert( sum_error_Q24 >= 0 ); + } + err_Q24[ i ] = sum_error_Q24; + cb_Q8_ptr += LPC_order; + w_Q9_ptr += LPC_order; + } +} diff --git a/vendor/opus/silk/NLSF_VQ_weights_laroia.c b/vendor/opus/silk/NLSF_VQ_weights_laroia.c new file mode 100644 index 0000000..9873bcd --- /dev/null +++ b/vendor/opus/silk/NLSF_VQ_weights_laroia.c @@ -0,0 +1,80 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "define.h" +#include "SigProc_FIX.h" + +/* +R. Laroia, N. Phamdo and N. Farvardin, "Robust and Efficient Quantization of Speech LSP +Parameters Using Structured Vector Quantization", Proc. IEEE Int. Conf. Acoust., Speech, +Signal Processing, pp. 641-644, 1991. +*/ + +/* Laroia low complexity NLSF weights */ +void silk_NLSF_VQ_weights_laroia( + opus_int16 *pNLSFW_Q_OUT, /* O Pointer to input vector weights [D] */ + const opus_int16 *pNLSF_Q15, /* I Pointer to input vector [D] */ + const opus_int D /* I Input vector dimension (even) */ +) +{ + opus_int k; + opus_int32 tmp1_int, tmp2_int; + + celt_assert( D > 0 ); + celt_assert( ( D & 1 ) == 0 ); + + /* First value */ + tmp1_int = silk_max_int( pNLSF_Q15[ 0 ], 1 ); + tmp1_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp1_int ); + tmp2_int = silk_max_int( pNLSF_Q15[ 1 ] - pNLSF_Q15[ 0 ], 1 ); + tmp2_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp2_int ); + pNLSFW_Q_OUT[ 0 ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); + silk_assert( pNLSFW_Q_OUT[ 0 ] > 0 ); + + /* Main loop */ + for( k = 1; k < D - 1; k += 2 ) { + tmp1_int = silk_max_int( pNLSF_Q15[ k + 1 ] - pNLSF_Q15[ k ], 1 ); + tmp1_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp1_int ); + pNLSFW_Q_OUT[ k ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); + silk_assert( pNLSFW_Q_OUT[ k ] > 0 ); + + tmp2_int = silk_max_int( pNLSF_Q15[ k + 2 ] - pNLSF_Q15[ k + 1 ], 1 ); + tmp2_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp2_int ); + pNLSFW_Q_OUT[ k + 1 ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); + silk_assert( pNLSFW_Q_OUT[ k + 1 ] > 0 ); + } + + /* Last value */ + tmp1_int = silk_max_int( ( 1 << 15 ) - pNLSF_Q15[ D - 1 ], 1 ); + tmp1_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp1_int ); + pNLSFW_Q_OUT[ D - 1 ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); + silk_assert( pNLSFW_Q_OUT[ D - 1 ] > 0 ); +} diff --git a/vendor/opus/silk/NLSF_decode.c b/vendor/opus/silk/NLSF_decode.c new file mode 100644 index 0000000..eeb0ba8 --- /dev/null +++ b/vendor/opus/silk/NLSF_decode.c @@ -0,0 +1,93 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Predictive dequantizer for NLSF residuals */ +static OPUS_INLINE void silk_NLSF_residual_dequant( /* O Returns RD value in Q30 */ + opus_int16 x_Q10[], /* O Output [ order ] */ + const opus_int8 indices[], /* I Quantization indices [ order ] */ + const opus_uint8 pred_coef_Q8[], /* I Backward predictor coefs [ order ] */ + const opus_int quant_step_size_Q16, /* I Quantization step size */ + const opus_int16 order /* I Number of input values */ +) +{ + opus_int i, out_Q10, pred_Q10; + + out_Q10 = 0; + for( i = order-1; i >= 0; i-- ) { + pred_Q10 = silk_RSHIFT( silk_SMULBB( out_Q10, (opus_int16)pred_coef_Q8[ i ] ), 8 ); + out_Q10 = silk_LSHIFT( indices[ i ], 10 ); + if( out_Q10 > 0 ) { + out_Q10 = silk_SUB16( out_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + } else if( out_Q10 < 0 ) { + out_Q10 = silk_ADD16( out_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + } + out_Q10 = silk_SMLAWB( pred_Q10, (opus_int32)out_Q10, quant_step_size_Q16 ); + x_Q10[ i ] = out_Q10; + } +} + + +/***********************/ +/* NLSF vector decoder */ +/***********************/ +void silk_NLSF_decode( + opus_int16 *pNLSF_Q15, /* O Quantized NLSF vector [ LPC_ORDER ] */ + opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ + const silk_NLSF_CB_struct *psNLSF_CB /* I Codebook object */ +) +{ + opus_int i; + opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; + opus_int16 ec_ix[ MAX_LPC_ORDER ]; + opus_int16 res_Q10[ MAX_LPC_ORDER ]; + opus_int32 NLSF_Q15_tmp; + const opus_uint8 *pCB_element; + const opus_int16 *pCB_Wght_Q9; + + /* Unpack entropy table indices and predictor for current CB1 index */ + silk_NLSF_unpack( ec_ix, pred_Q8, psNLSF_CB, NLSFIndices[ 0 ] ); + + /* Predictive residual dequantizer */ + silk_NLSF_residual_dequant( res_Q10, &NLSFIndices[ 1 ], pred_Q8, psNLSF_CB->quantStepSize_Q16, psNLSF_CB->order ); + + /* Apply inverse square-rooted weights to first stage and add to output */ + pCB_element = &psNLSF_CB->CB1_NLSF_Q8[ NLSFIndices[ 0 ] * psNLSF_CB->order ]; + pCB_Wght_Q9 = &psNLSF_CB->CB1_Wght_Q9[ NLSFIndices[ 0 ] * psNLSF_CB->order ]; + for( i = 0; i < psNLSF_CB->order; i++ ) { + NLSF_Q15_tmp = silk_ADD_LSHIFT32( silk_DIV32_16( silk_LSHIFT( (opus_int32)res_Q10[ i ], 14 ), pCB_Wght_Q9[ i ] ), (opus_int16)pCB_element[ i ], 7 ); + pNLSF_Q15[ i ] = (opus_int16)silk_LIMIT( NLSF_Q15_tmp, 0, 32767 ); + } + + /* NLSF stabilization */ + silk_NLSF_stabilize( pNLSF_Q15, psNLSF_CB->deltaMin_Q15, psNLSF_CB->order ); +} diff --git a/vendor/opus/silk/NLSF_del_dec_quant.c b/vendor/opus/silk/NLSF_del_dec_quant.c new file mode 100644 index 0000000..44a16ac --- /dev/null +++ b/vendor/opus/silk/NLSF_del_dec_quant.c @@ -0,0 +1,215 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Delayed-decision quantizer for NLSF residuals */ +opus_int32 silk_NLSF_del_dec_quant( /* O Returns RD value in Q25 */ + opus_int8 indices[], /* O Quantization indices [ order ] */ + const opus_int16 x_Q10[], /* I Input [ order ] */ + const opus_int16 w_Q5[], /* I Weights [ order ] */ + const opus_uint8 pred_coef_Q8[], /* I Backward predictor coefs [ order ] */ + const opus_int16 ec_ix[], /* I Indices to entropy coding tables [ order ] */ + const opus_uint8 ec_rates_Q5[], /* I Rates [] */ + const opus_int quant_step_size_Q16, /* I Quantization step size */ + const opus_int16 inv_quant_step_size_Q6, /* I Inverse quantization step size */ + const opus_int32 mu_Q20, /* I R/D tradeoff */ + const opus_int16 order /* I Number of input values */ +) +{ + opus_int i, j, nStates, ind_tmp, ind_min_max, ind_max_min, in_Q10, res_Q10; + opus_int pred_Q10, diff_Q10, rate0_Q5, rate1_Q5; + opus_int16 out0_Q10, out1_Q10; + opus_int32 RD_tmp_Q25, min_Q25, min_max_Q25, max_min_Q25; + opus_int ind_sort[ NLSF_QUANT_DEL_DEC_STATES ]; + opus_int8 ind[ NLSF_QUANT_DEL_DEC_STATES ][ MAX_LPC_ORDER ]; + opus_int16 prev_out_Q10[ 2 * NLSF_QUANT_DEL_DEC_STATES ]; + opus_int32 RD_Q25[ 2 * NLSF_QUANT_DEL_DEC_STATES ]; + opus_int32 RD_min_Q25[ NLSF_QUANT_DEL_DEC_STATES ]; + opus_int32 RD_max_Q25[ NLSF_QUANT_DEL_DEC_STATES ]; + const opus_uint8 *rates_Q5; + + opus_int out0_Q10_table[2 * NLSF_QUANT_MAX_AMPLITUDE_EXT]; + opus_int out1_Q10_table[2 * NLSF_QUANT_MAX_AMPLITUDE_EXT]; + + for (i = -NLSF_QUANT_MAX_AMPLITUDE_EXT; i <= NLSF_QUANT_MAX_AMPLITUDE_EXT-1; i++) + { + out0_Q10 = silk_LSHIFT( i, 10 ); + out1_Q10 = silk_ADD16( out0_Q10, 1024 ); + if( i > 0 ) { + out0_Q10 = silk_SUB16( out0_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + out1_Q10 = silk_SUB16( out1_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + } else if( i == 0 ) { + out1_Q10 = silk_SUB16( out1_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + } else if( i == -1 ) { + out0_Q10 = silk_ADD16( out0_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + } else { + out0_Q10 = silk_ADD16( out0_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + out1_Q10 = silk_ADD16( out1_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); + } + out0_Q10_table[ i + NLSF_QUANT_MAX_AMPLITUDE_EXT ] = silk_RSHIFT( silk_SMULBB( out0_Q10, quant_step_size_Q16 ), 16 ); + out1_Q10_table[ i + NLSF_QUANT_MAX_AMPLITUDE_EXT ] = silk_RSHIFT( silk_SMULBB( out1_Q10, quant_step_size_Q16 ), 16 ); + } + + silk_assert( (NLSF_QUANT_DEL_DEC_STATES & (NLSF_QUANT_DEL_DEC_STATES-1)) == 0 ); /* must be power of two */ + + nStates = 1; + RD_Q25[ 0 ] = 0; + prev_out_Q10[ 0 ] = 0; + for( i = order - 1; i >= 0; i-- ) { + rates_Q5 = &ec_rates_Q5[ ec_ix[ i ] ]; + in_Q10 = x_Q10[ i ]; + for( j = 0; j < nStates; j++ ) { + pred_Q10 = silk_RSHIFT( silk_SMULBB( (opus_int16)pred_coef_Q8[ i ], prev_out_Q10[ j ] ), 8 ); + res_Q10 = silk_SUB16( in_Q10, pred_Q10 ); + ind_tmp = silk_RSHIFT( silk_SMULBB( inv_quant_step_size_Q6, res_Q10 ), 16 ); + ind_tmp = silk_LIMIT( ind_tmp, -NLSF_QUANT_MAX_AMPLITUDE_EXT, NLSF_QUANT_MAX_AMPLITUDE_EXT-1 ); + ind[ j ][ i ] = (opus_int8)ind_tmp; + + /* compute outputs for ind_tmp and ind_tmp + 1 */ + out0_Q10 = out0_Q10_table[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE_EXT ]; + out1_Q10 = out1_Q10_table[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE_EXT ]; + + out0_Q10 = silk_ADD16( out0_Q10, pred_Q10 ); + out1_Q10 = silk_ADD16( out1_Q10, pred_Q10 ); + prev_out_Q10[ j ] = out0_Q10; + prev_out_Q10[ j + nStates ] = out1_Q10; + + /* compute RD for ind_tmp and ind_tmp + 1 */ + if( ind_tmp + 1 >= NLSF_QUANT_MAX_AMPLITUDE ) { + if( ind_tmp + 1 == NLSF_QUANT_MAX_AMPLITUDE ) { + rate0_Q5 = rates_Q5[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE ]; + rate1_Q5 = 280; + } else { + rate0_Q5 = silk_SMLABB( 280 - 43 * NLSF_QUANT_MAX_AMPLITUDE, 43, ind_tmp ); + rate1_Q5 = silk_ADD16( rate0_Q5, 43 ); + } + } else if( ind_tmp <= -NLSF_QUANT_MAX_AMPLITUDE ) { + if( ind_tmp == -NLSF_QUANT_MAX_AMPLITUDE ) { + rate0_Q5 = 280; + rate1_Q5 = rates_Q5[ ind_tmp + 1 + NLSF_QUANT_MAX_AMPLITUDE ]; + } else { + rate0_Q5 = silk_SMLABB( 280 - 43 * NLSF_QUANT_MAX_AMPLITUDE, -43, ind_tmp ); + rate1_Q5 = silk_SUB16( rate0_Q5, 43 ); + } + } else { + rate0_Q5 = rates_Q5[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE ]; + rate1_Q5 = rates_Q5[ ind_tmp + 1 + NLSF_QUANT_MAX_AMPLITUDE ]; + } + RD_tmp_Q25 = RD_Q25[ j ]; + diff_Q10 = silk_SUB16( in_Q10, out0_Q10 ); + RD_Q25[ j ] = silk_SMLABB( silk_MLA( RD_tmp_Q25, silk_SMULBB( diff_Q10, diff_Q10 ), w_Q5[ i ] ), mu_Q20, rate0_Q5 ); + diff_Q10 = silk_SUB16( in_Q10, out1_Q10 ); + RD_Q25[ j + nStates ] = silk_SMLABB( silk_MLA( RD_tmp_Q25, silk_SMULBB( diff_Q10, diff_Q10 ), w_Q5[ i ] ), mu_Q20, rate1_Q5 ); + } + + if( nStates <= NLSF_QUANT_DEL_DEC_STATES/2 ) { + /* double number of states and copy */ + for( j = 0; j < nStates; j++ ) { + ind[ j + nStates ][ i ] = ind[ j ][ i ] + 1; + } + nStates = silk_LSHIFT( nStates, 1 ); + for( j = nStates; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { + ind[ j ][ i ] = ind[ j - nStates ][ i ]; + } + } else { + /* sort lower and upper half of RD_Q25, pairwise */ + for( j = 0; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { + if( RD_Q25[ j ] > RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ] ) { + RD_max_Q25[ j ] = RD_Q25[ j ]; + RD_min_Q25[ j ] = RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ]; + RD_Q25[ j ] = RD_min_Q25[ j ]; + RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ] = RD_max_Q25[ j ]; + /* swap prev_out values */ + out0_Q10 = prev_out_Q10[ j ]; + prev_out_Q10[ j ] = prev_out_Q10[ j + NLSF_QUANT_DEL_DEC_STATES ]; + prev_out_Q10[ j + NLSF_QUANT_DEL_DEC_STATES ] = out0_Q10; + ind_sort[ j ] = j + NLSF_QUANT_DEL_DEC_STATES; + } else { + RD_min_Q25[ j ] = RD_Q25[ j ]; + RD_max_Q25[ j ] = RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ]; + ind_sort[ j ] = j; + } + } + /* compare the highest RD values of the winning half with the lowest one in the losing half, and copy if necessary */ + /* afterwards ind_sort[] will contain the indices of the NLSF_QUANT_DEL_DEC_STATES winning RD values */ + while( 1 ) { + min_max_Q25 = silk_int32_MAX; + max_min_Q25 = 0; + ind_min_max = 0; + ind_max_min = 0; + for( j = 0; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { + if( min_max_Q25 > RD_max_Q25[ j ] ) { + min_max_Q25 = RD_max_Q25[ j ]; + ind_min_max = j; + } + if( max_min_Q25 < RD_min_Q25[ j ] ) { + max_min_Q25 = RD_min_Q25[ j ]; + ind_max_min = j; + } + } + if( min_max_Q25 >= max_min_Q25 ) { + break; + } + /* copy ind_min_max to ind_max_min */ + ind_sort[ ind_max_min ] = ind_sort[ ind_min_max ] ^ NLSF_QUANT_DEL_DEC_STATES; + RD_Q25[ ind_max_min ] = RD_Q25[ ind_min_max + NLSF_QUANT_DEL_DEC_STATES ]; + prev_out_Q10[ ind_max_min ] = prev_out_Q10[ ind_min_max + NLSF_QUANT_DEL_DEC_STATES ]; + RD_min_Q25[ ind_max_min ] = 0; + RD_max_Q25[ ind_min_max ] = silk_int32_MAX; + silk_memcpy( ind[ ind_max_min ], ind[ ind_min_max ], MAX_LPC_ORDER * sizeof( opus_int8 ) ); + } + /* increment index if it comes from the upper half */ + for( j = 0; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { + ind[ j ][ i ] += silk_RSHIFT( ind_sort[ j ], NLSF_QUANT_DEL_DEC_STATES_LOG2 ); + } + } + } + + /* last sample: find winner, copy indices and return RD value */ + ind_tmp = 0; + min_Q25 = silk_int32_MAX; + for( j = 0; j < 2 * NLSF_QUANT_DEL_DEC_STATES; j++ ) { + if( min_Q25 > RD_Q25[ j ] ) { + min_Q25 = RD_Q25[ j ]; + ind_tmp = j; + } + } + for( j = 0; j < order; j++ ) { + indices[ j ] = ind[ ind_tmp & ( NLSF_QUANT_DEL_DEC_STATES - 1 ) ][ j ]; + silk_assert( indices[ j ] >= -NLSF_QUANT_MAX_AMPLITUDE_EXT ); + silk_assert( indices[ j ] <= NLSF_QUANT_MAX_AMPLITUDE_EXT ); + } + indices[ 0 ] += silk_RSHIFT( ind_tmp, NLSF_QUANT_DEL_DEC_STATES_LOG2 ); + silk_assert( indices[ 0 ] <= NLSF_QUANT_MAX_AMPLITUDE_EXT ); + silk_assert( min_Q25 >= 0 ); + return min_Q25; +} diff --git a/vendor/opus/silk/NLSF_encode.c b/vendor/opus/silk/NLSF_encode.c new file mode 100644 index 0000000..01ac7db --- /dev/null +++ b/vendor/opus/silk/NLSF_encode.c @@ -0,0 +1,124 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" + +/***********************/ +/* NLSF vector encoder */ +/***********************/ +opus_int32 silk_NLSF_encode( /* O Returns RD value in Q25 */ + opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ + opus_int16 *pNLSF_Q15, /* I/O (Un)quantized NLSF vector [ LPC_ORDER ] */ + const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ + const opus_int16 *pW_Q2, /* I NLSF weight vector [ LPC_ORDER ] */ + const opus_int NLSF_mu_Q20, /* I Rate weight for the RD optimization */ + const opus_int nSurvivors, /* I Max survivors after first stage */ + const opus_int signalType /* I Signal type: 0/1/2 */ +) +{ + opus_int i, s, ind1, bestIndex, prob_Q8, bits_q7; + opus_int32 W_tmp_Q9, ret; + VARDECL( opus_int32, err_Q24 ); + VARDECL( opus_int32, RD_Q25 ); + VARDECL( opus_int, tempIndices1 ); + VARDECL( opus_int8, tempIndices2 ); + opus_int16 res_Q10[ MAX_LPC_ORDER ]; + opus_int16 NLSF_tmp_Q15[ MAX_LPC_ORDER ]; + opus_int16 W_adj_Q5[ MAX_LPC_ORDER ]; + opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; + opus_int16 ec_ix[ MAX_LPC_ORDER ]; + const opus_uint8 *pCB_element, *iCDF_ptr; + const opus_int16 *pCB_Wght_Q9; + SAVE_STACK; + + celt_assert( signalType >= 0 && signalType <= 2 ); + silk_assert( NLSF_mu_Q20 <= 32767 && NLSF_mu_Q20 >= 0 ); + + /* NLSF stabilization */ + silk_NLSF_stabilize( pNLSF_Q15, psNLSF_CB->deltaMin_Q15, psNLSF_CB->order ); + + /* First stage: VQ */ + ALLOC( err_Q24, psNLSF_CB->nVectors, opus_int32 ); + silk_NLSF_VQ( err_Q24, pNLSF_Q15, psNLSF_CB->CB1_NLSF_Q8, psNLSF_CB->CB1_Wght_Q9, psNLSF_CB->nVectors, psNLSF_CB->order ); + + /* Sort the quantization errors */ + ALLOC( tempIndices1, nSurvivors, opus_int ); + silk_insertion_sort_increasing( err_Q24, tempIndices1, psNLSF_CB->nVectors, nSurvivors ); + + ALLOC( RD_Q25, nSurvivors, opus_int32 ); + ALLOC( tempIndices2, nSurvivors * MAX_LPC_ORDER, opus_int8 ); + + /* Loop over survivors */ + for( s = 0; s < nSurvivors; s++ ) { + ind1 = tempIndices1[ s ]; + + /* Residual after first stage */ + pCB_element = &psNLSF_CB->CB1_NLSF_Q8[ ind1 * psNLSF_CB->order ]; + pCB_Wght_Q9 = &psNLSF_CB->CB1_Wght_Q9[ ind1 * psNLSF_CB->order ]; + for( i = 0; i < psNLSF_CB->order; i++ ) { + NLSF_tmp_Q15[ i ] = silk_LSHIFT16( (opus_int16)pCB_element[ i ], 7 ); + W_tmp_Q9 = pCB_Wght_Q9[ i ]; + res_Q10[ i ] = (opus_int16)silk_RSHIFT( silk_SMULBB( pNLSF_Q15[ i ] - NLSF_tmp_Q15[ i ], W_tmp_Q9 ), 14 ); + W_adj_Q5[ i ] = silk_DIV32_varQ( (opus_int32)pW_Q2[ i ], silk_SMULBB( W_tmp_Q9, W_tmp_Q9 ), 21 ); + } + + /* Unpack entropy table indices and predictor for current CB1 index */ + silk_NLSF_unpack( ec_ix, pred_Q8, psNLSF_CB, ind1 ); + + /* Trellis quantizer */ + RD_Q25[ s ] = silk_NLSF_del_dec_quant( &tempIndices2[ s * MAX_LPC_ORDER ], res_Q10, W_adj_Q5, pred_Q8, ec_ix, + psNLSF_CB->ec_Rates_Q5, psNLSF_CB->quantStepSize_Q16, psNLSF_CB->invQuantStepSize_Q6, NLSF_mu_Q20, psNLSF_CB->order ); + + /* Add rate for first stage */ + iCDF_ptr = &psNLSF_CB->CB1_iCDF[ ( signalType >> 1 ) * psNLSF_CB->nVectors ]; + if( ind1 == 0 ) { + prob_Q8 = 256 - iCDF_ptr[ ind1 ]; + } else { + prob_Q8 = iCDF_ptr[ ind1 - 1 ] - iCDF_ptr[ ind1 ]; + } + bits_q7 = ( 8 << 7 ) - silk_lin2log( prob_Q8 ); + RD_Q25[ s ] = silk_SMLABB( RD_Q25[ s ], bits_q7, silk_RSHIFT( NLSF_mu_Q20, 2 ) ); + } + + /* Find the lowest rate-distortion error */ + silk_insertion_sort_increasing( RD_Q25, &bestIndex, nSurvivors, 1 ); + + NLSFIndices[ 0 ] = (opus_int8)tempIndices1[ bestIndex ]; + silk_memcpy( &NLSFIndices[ 1 ], &tempIndices2[ bestIndex * MAX_LPC_ORDER ], psNLSF_CB->order * sizeof( opus_int8 ) ); + + /* Decode */ + silk_NLSF_decode( pNLSF_Q15, NLSFIndices, psNLSF_CB ); + + ret = RD_Q25[ 0 ]; + RESTORE_STACK; + return ret; +} diff --git a/vendor/opus/silk/NLSF_stabilize.c b/vendor/opus/silk/NLSF_stabilize.c new file mode 100644 index 0000000..8f3426b --- /dev/null +++ b/vendor/opus/silk/NLSF_stabilize.c @@ -0,0 +1,142 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* NLSF stabilizer: */ +/* */ +/* - Moves NLSFs further apart if they are too close */ +/* - Moves NLSFs away from borders if they are too close */ +/* - High effort to achieve a modification with minimum */ +/* Euclidean distance to input vector */ +/* - Output are sorted NLSF coefficients */ +/* */ + +#include "SigProc_FIX.h" + +/* Constant Definitions */ +#define MAX_LOOPS 20 + +/* NLSF stabilizer, for a single input data vector */ +void silk_NLSF_stabilize( + opus_int16 *NLSF_Q15, /* I/O Unstable/stabilized normalized LSF vector in Q15 [L] */ + const opus_int16 *NDeltaMin_Q15, /* I Min distance vector, NDeltaMin_Q15[L] must be >= 1 [L+1] */ + const opus_int L /* I Number of NLSF parameters in the input vector */ +) +{ + opus_int i, I=0, k, loops; + opus_int16 center_freq_Q15; + opus_int32 diff_Q15, min_diff_Q15, min_center_Q15, max_center_Q15; + + /* This is necessary to ensure an output within range of a opus_int16 */ + silk_assert( NDeltaMin_Q15[L] >= 1 ); + + for( loops = 0; loops < MAX_LOOPS; loops++ ) { + /**************************/ + /* Find smallest distance */ + /**************************/ + /* First element */ + min_diff_Q15 = NLSF_Q15[0] - NDeltaMin_Q15[0]; + I = 0; + /* Middle elements */ + for( i = 1; i <= L-1; i++ ) { + diff_Q15 = NLSF_Q15[i] - ( NLSF_Q15[i-1] + NDeltaMin_Q15[i] ); + if( diff_Q15 < min_diff_Q15 ) { + min_diff_Q15 = diff_Q15; + I = i; + } + } + /* Last element */ + diff_Q15 = ( 1 << 15 ) - ( NLSF_Q15[L-1] + NDeltaMin_Q15[L] ); + if( diff_Q15 < min_diff_Q15 ) { + min_diff_Q15 = diff_Q15; + I = L; + } + + /***************************************************/ + /* Now check if the smallest distance non-negative */ + /***************************************************/ + if( min_diff_Q15 >= 0 ) { + return; + } + + if( I == 0 ) { + /* Move away from lower limit */ + NLSF_Q15[0] = NDeltaMin_Q15[0]; + + } else if( I == L) { + /* Move away from higher limit */ + NLSF_Q15[L-1] = ( 1 << 15 ) - NDeltaMin_Q15[L]; + + } else { + /* Find the lower extreme for the location of the current center frequency */ + min_center_Q15 = 0; + for( k = 0; k < I; k++ ) { + min_center_Q15 += NDeltaMin_Q15[k]; + } + min_center_Q15 += silk_RSHIFT( NDeltaMin_Q15[I], 1 ); + + /* Find the upper extreme for the location of the current center frequency */ + max_center_Q15 = 1 << 15; + for( k = L; k > I; k-- ) { + max_center_Q15 -= NDeltaMin_Q15[k]; + } + max_center_Q15 -= silk_RSHIFT( NDeltaMin_Q15[I], 1 ); + + /* Move apart, sorted by value, keeping the same center frequency */ + center_freq_Q15 = (opus_int16)silk_LIMIT_32( silk_RSHIFT_ROUND( (opus_int32)NLSF_Q15[I-1] + (opus_int32)NLSF_Q15[I], 1 ), + min_center_Q15, max_center_Q15 ); + NLSF_Q15[I-1] = center_freq_Q15 - silk_RSHIFT( NDeltaMin_Q15[I], 1 ); + NLSF_Q15[I] = NLSF_Q15[I-1] + NDeltaMin_Q15[I]; + } + } + + /* Safe and simple fall back method, which is less ideal than the above */ + if( loops == MAX_LOOPS ) + { + /* Insertion sort (fast for already almost sorted arrays): */ + /* Best case: O(n) for an already sorted array */ + /* Worst case: O(n^2) for an inversely sorted array */ + silk_insertion_sort_increasing_all_values_int16( &NLSF_Q15[0], L ); + + /* First NLSF should be no less than NDeltaMin[0] */ + NLSF_Q15[0] = silk_max_int( NLSF_Q15[0], NDeltaMin_Q15[0] ); + + /* Keep delta_min distance between the NLSFs */ + for( i = 1; i < L; i++ ) + NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], silk_ADD_SAT16( NLSF_Q15[i-1], NDeltaMin_Q15[i] ) ); + + /* Last NLSF should be no higher than 1 - NDeltaMin[L] */ + NLSF_Q15[L-1] = silk_min_int( NLSF_Q15[L-1], (1<<15) - NDeltaMin_Q15[L] ); + + /* Keep NDeltaMin distance between the NLSFs */ + for( i = L-2; i >= 0; i-- ) + NLSF_Q15[i] = silk_min_int( NLSF_Q15[i], NLSF_Q15[i+1] - NDeltaMin_Q15[i+1] ); + } +} diff --git a/vendor/opus/silk/NLSF_unpack.c b/vendor/opus/silk/NLSF_unpack.c new file mode 100644 index 0000000..17bd23f --- /dev/null +++ b/vendor/opus/silk/NLSF_unpack.c @@ -0,0 +1,55 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Unpack predictor values and indices for entropy coding tables */ +void silk_NLSF_unpack( + opus_int16 ec_ix[], /* O Indices to entropy tables [ LPC_ORDER ] */ + opus_uint8 pred_Q8[], /* O LSF predictor [ LPC_ORDER ] */ + const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ + const opus_int CB1_index /* I Index of vector in first LSF codebook */ +) +{ + opus_int i; + opus_uint8 entry; + const opus_uint8 *ec_sel_ptr; + + ec_sel_ptr = &psNLSF_CB->ec_sel[ CB1_index * psNLSF_CB->order / 2 ]; + for( i = 0; i < psNLSF_CB->order; i += 2 ) { + entry = *ec_sel_ptr++; + ec_ix [ i ] = silk_SMULBB( silk_RSHIFT( entry, 1 ) & 7, 2 * NLSF_QUANT_MAX_AMPLITUDE + 1 ); + pred_Q8[ i ] = psNLSF_CB->pred_Q8[ i + ( entry & 1 ) * ( psNLSF_CB->order - 1 ) ]; + ec_ix [ i + 1 ] = silk_SMULBB( silk_RSHIFT( entry, 5 ) & 7, 2 * NLSF_QUANT_MAX_AMPLITUDE + 1 ); + pred_Q8[ i + 1 ] = psNLSF_CB->pred_Q8[ i + ( silk_RSHIFT( entry, 4 ) & 1 ) * ( psNLSF_CB->order - 1 ) + 1 ]; + } +} + diff --git a/vendor/opus/silk/NSQ.c b/vendor/opus/silk/NSQ.c new file mode 100644 index 0000000..1d64d8e --- /dev/null +++ b/vendor/opus/silk/NSQ.c @@ -0,0 +1,437 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" +#include "NSQ.h" + + +static OPUS_INLINE void silk_nsq_scale_states( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + const opus_int16 x16[], /* I input */ + opus_int32 x_sc_Q10[], /* O input scaled with 1/Gain */ + const opus_int16 sLTP[], /* I re-whitened LTP state in Q0 */ + opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ + opus_int subfr, /* I subframe number */ + const opus_int LTP_scale_Q14, /* I */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ + const opus_int signal_type /* I Signal type */ +); + +#if !defined(OPUS_X86_MAY_HAVE_SSE4_1) +static OPUS_INLINE void silk_noise_shape_quantizer( + silk_nsq_state *NSQ, /* I/O NSQ state */ + opus_int signalType, /* I Signal type */ + const opus_int32 x_sc_Q10[], /* I */ + opus_int8 pulses[], /* O */ + opus_int16 xq[], /* O */ + opus_int32 sLTP_Q15[], /* I/O LTP state */ + const opus_int16 a_Q12[], /* I Short term prediction coefs */ + const opus_int16 b_Q14[], /* I Long term prediction coefs */ + const opus_int16 AR_shp_Q13[], /* I Noise shaping AR coefs */ + opus_int lag, /* I Pitch lag */ + opus_int32 HarmShapeFIRPacked_Q14, /* I */ + opus_int Tilt_Q14, /* I Spectral tilt */ + opus_int32 LF_shp_Q14, /* I */ + opus_int32 Gain_Q16, /* I */ + opus_int Lambda_Q10, /* I */ + opus_int offset_Q10, /* I */ + opus_int length, /* I Input length */ + opus_int shapingLPCOrder, /* I Noise shaping AR filter order */ + opus_int predictLPCOrder, /* I Prediction filter order */ + int arch /* I Architecture */ +); +#endif + +void silk_NSQ_c +( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + SideInfoIndices *psIndices, /* I/O Quantization Indices */ + const opus_int16 x16[], /* I Input */ + opus_int8 pulses[], /* O Quantized pulse signal */ + const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ + const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ + const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ + const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ + const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ + const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ + const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ + const opus_int LTP_scale_Q14 /* I LTP state scaling */ +) +{ + opus_int k, lag, start_idx, LSF_interpolation_flag; + const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; + opus_int16 *pxq; + VARDECL( opus_int32, sLTP_Q15 ); + VARDECL( opus_int16, sLTP ); + opus_int32 HarmShapeFIRPacked_Q14; + opus_int offset_Q10; + VARDECL( opus_int32, x_sc_Q10 ); + SAVE_STACK; + + NSQ->rand_seed = psIndices->Seed; + + /* Set unvoiced lag to the previous one, overwrite later for voiced */ + lag = NSQ->lagPrev; + + silk_assert( NSQ->prev_gain_Q16 != 0 ); + + offset_Q10 = silk_Quantization_Offsets_Q10[ psIndices->signalType >> 1 ][ psIndices->quantOffsetType ]; + + if( psIndices->NLSFInterpCoef_Q2 == 4 ) { + LSF_interpolation_flag = 0; + } else { + LSF_interpolation_flag = 1; + } + + ALLOC( sLTP_Q15, psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); + ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); + ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); + /* Set up pointers to start of sub frame */ + NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; + NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; + pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; + for( k = 0; k < psEncC->nb_subfr; k++ ) { + A_Q12 = &PredCoef_Q12[ (( k >> 1 ) | ( 1 - LSF_interpolation_flag )) * MAX_LPC_ORDER ]; + B_Q14 = <PCoef_Q14[ k * LTP_ORDER ]; + AR_shp_Q13 = &AR_Q13[ k * MAX_SHAPE_LPC_ORDER ]; + + /* Noise shape parameters */ + silk_assert( HarmShapeGain_Q14[ k ] >= 0 ); + HarmShapeFIRPacked_Q14 = silk_RSHIFT( HarmShapeGain_Q14[ k ], 2 ); + HarmShapeFIRPacked_Q14 |= silk_LSHIFT( (opus_int32)silk_RSHIFT( HarmShapeGain_Q14[ k ], 1 ), 16 ); + + NSQ->rewhite_flag = 0; + if( psIndices->signalType == TYPE_VOICED ) { + /* Voiced */ + lag = pitchL[ k ]; + + /* Re-whitening */ + if( ( k & ( 3 - silk_LSHIFT( LSF_interpolation_flag, 1 ) ) ) == 0 ) { + /* Rewhiten with new A coefs */ + start_idx = psEncC->ltp_mem_length - lag - psEncC->predictLPCOrder - LTP_ORDER / 2; + celt_assert( start_idx > 0 ); + + silk_LPC_analysis_filter( &sLTP[ start_idx ], &NSQ->xq[ start_idx + k * psEncC->subfr_length ], + A_Q12, psEncC->ltp_mem_length - start_idx, psEncC->predictLPCOrder, psEncC->arch ); + + NSQ->rewhite_flag = 1; + NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; + } + } + + silk_nsq_scale_states( psEncC, NSQ, x16, x_sc_Q10, sLTP, sLTP_Q15, k, LTP_scale_Q14, Gains_Q16, pitchL, psIndices->signalType ); + + silk_noise_shape_quantizer( NSQ, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, A_Q12, B_Q14, + AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], Gains_Q16[ k ], Lambda_Q10, + offset_Q10, psEncC->subfr_length, psEncC->shapingLPCOrder, psEncC->predictLPCOrder, psEncC->arch ); + + x16 += psEncC->subfr_length; + pulses += psEncC->subfr_length; + pxq += psEncC->subfr_length; + } + + /* Update lagPrev for next frame */ + NSQ->lagPrev = pitchL[ psEncC->nb_subfr - 1 ]; + + /* Save quantized speech and noise shaping signals */ + silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); + silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); + RESTORE_STACK; +} + +/***********************************/ +/* silk_noise_shape_quantizer */ +/***********************************/ + +#if !defined(OPUS_X86_MAY_HAVE_SSE4_1) +static OPUS_INLINE +#endif +void silk_noise_shape_quantizer( + silk_nsq_state *NSQ, /* I/O NSQ state */ + opus_int signalType, /* I Signal type */ + const opus_int32 x_sc_Q10[], /* I */ + opus_int8 pulses[], /* O */ + opus_int16 xq[], /* O */ + opus_int32 sLTP_Q15[], /* I/O LTP state */ + const opus_int16 a_Q12[], /* I Short term prediction coefs */ + const opus_int16 b_Q14[], /* I Long term prediction coefs */ + const opus_int16 AR_shp_Q13[], /* I Noise shaping AR coefs */ + opus_int lag, /* I Pitch lag */ + opus_int32 HarmShapeFIRPacked_Q14, /* I */ + opus_int Tilt_Q14, /* I Spectral tilt */ + opus_int32 LF_shp_Q14, /* I */ + opus_int32 Gain_Q16, /* I */ + opus_int Lambda_Q10, /* I */ + opus_int offset_Q10, /* I */ + opus_int length, /* I Input length */ + opus_int shapingLPCOrder, /* I Noise shaping AR filter order */ + opus_int predictLPCOrder, /* I Prediction filter order */ + int arch /* I Architecture */ +) +{ + opus_int i; + opus_int32 LTP_pred_Q13, LPC_pred_Q10, n_AR_Q12, n_LTP_Q13; + opus_int32 n_LF_Q12, r_Q10, rr_Q10, q1_Q0, q1_Q10, q2_Q10, rd1_Q20, rd2_Q20; + opus_int32 exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; + opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; + opus_int32 *psLPC_Q14, *shp_lag_ptr, *pred_lag_ptr; +#ifdef silk_short_prediction_create_arch_coef + opus_int32 a_Q12_arch[MAX_LPC_ORDER]; +#endif + + shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; + pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; + Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); + + /* Set up short term AR state */ + psLPC_Q14 = &NSQ->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 ]; + +#ifdef silk_short_prediction_create_arch_coef + silk_short_prediction_create_arch_coef(a_Q12_arch, a_Q12, predictLPCOrder); +#endif + + for( i = 0; i < length; i++ ) { + /* Generate dither */ + NSQ->rand_seed = silk_RAND( NSQ->rand_seed ); + + /* Short-term prediction */ + LPC_pred_Q10 = silk_noise_shape_quantizer_short_prediction(psLPC_Q14, a_Q12, a_Q12_arch, predictLPCOrder, arch); + + /* Long-term prediction */ + if( signalType == TYPE_VOICED ) { + /* Unrolled loop */ + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + LTP_pred_Q13 = 2; + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ 0 ], b_Q14[ 0 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -1 ], b_Q14[ 1 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -2 ], b_Q14[ 2 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -3 ], b_Q14[ 3 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -4 ], b_Q14[ 4 ] ); + pred_lag_ptr++; + } else { + LTP_pred_Q13 = 0; + } + + /* Noise shape feedback */ + celt_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ + n_AR_Q12 = silk_NSQ_noise_shape_feedback_loop(&NSQ->sDiff_shp_Q14, NSQ->sAR2_Q14, AR_shp_Q13, shapingLPCOrder, arch); + + n_AR_Q12 = silk_SMLAWB( n_AR_Q12, NSQ->sLF_AR_shp_Q14, Tilt_Q14 ); + + n_LF_Q12 = silk_SMULWB( NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - 1 ], LF_shp_Q14 ); + n_LF_Q12 = silk_SMLAWT( n_LF_Q12, NSQ->sLF_AR_shp_Q14, LF_shp_Q14 ); + + celt_assert( lag > 0 || signalType != TYPE_VOICED ); + + /* Combine prediction and noise shaping signals */ + tmp1 = silk_SUB32( silk_LSHIFT32( LPC_pred_Q10, 2 ), n_AR_Q12 ); /* Q12 */ + tmp1 = silk_SUB32( tmp1, n_LF_Q12 ); /* Q12 */ + if( lag > 0 ) { + /* Symmetric, packed FIR coefficients */ + n_LTP_Q13 = silk_SMULWB( silk_ADD32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); + n_LTP_Q13 = silk_SMLAWT( n_LTP_Q13, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); + n_LTP_Q13 = silk_LSHIFT( n_LTP_Q13, 1 ); + shp_lag_ptr++; + + tmp2 = silk_SUB32( LTP_pred_Q13, n_LTP_Q13 ); /* Q13 */ + tmp1 = silk_ADD_LSHIFT32( tmp2, tmp1, 1 ); /* Q13 */ + tmp1 = silk_RSHIFT_ROUND( tmp1, 3 ); /* Q10 */ + } else { + tmp1 = silk_RSHIFT_ROUND( tmp1, 2 ); /* Q10 */ + } + + r_Q10 = silk_SUB32( x_sc_Q10[ i ], tmp1 ); /* residual error Q10 */ + + /* Flip sign depending on dither */ + if( NSQ->rand_seed < 0 ) { + r_Q10 = -r_Q10; + } + r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); + + /* Find two quantization level candidates and measure their rate-distortion */ + q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); + q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); + if (Lambda_Q10 > 2048) { + /* For aggressive RDO, the bias becomes more than one pulse. */ + int rdo_offset = Lambda_Q10/2 - 512; + if (q1_Q10 > rdo_offset) { + q1_Q0 = silk_RSHIFT( q1_Q10 - rdo_offset, 10 ); + } else if (q1_Q10 < -rdo_offset) { + q1_Q0 = silk_RSHIFT( q1_Q10 + rdo_offset, 10 ); + } else if (q1_Q10 < 0) { + q1_Q0 = -1; + } else { + q1_Q0 = 0; + } + } + if( q1_Q0 > 0 ) { + q1_Q10 = silk_SUB32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); + q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); + q2_Q10 = silk_ADD32( q1_Q10, 1024 ); + rd1_Q20 = silk_SMULBB( q1_Q10, Lambda_Q10 ); + rd2_Q20 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else if( q1_Q0 == 0 ) { + q1_Q10 = offset_Q10; + q2_Q10 = silk_ADD32( q1_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); + rd1_Q20 = silk_SMULBB( q1_Q10, Lambda_Q10 ); + rd2_Q20 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else if( q1_Q0 == -1 ) { + q2_Q10 = offset_Q10; + q1_Q10 = silk_SUB32( q2_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); + rd1_Q20 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); + rd2_Q20 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else { /* Q1_Q0 < -1 */ + q1_Q10 = silk_ADD32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); + q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); + q2_Q10 = silk_ADD32( q1_Q10, 1024 ); + rd1_Q20 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); + rd2_Q20 = silk_SMULBB( -q2_Q10, Lambda_Q10 ); + } + rr_Q10 = silk_SUB32( r_Q10, q1_Q10 ); + rd1_Q20 = silk_SMLABB( rd1_Q20, rr_Q10, rr_Q10 ); + rr_Q10 = silk_SUB32( r_Q10, q2_Q10 ); + rd2_Q20 = silk_SMLABB( rd2_Q20, rr_Q10, rr_Q10 ); + + if( rd2_Q20 < rd1_Q20 ) { + q1_Q10 = q2_Q10; + } + + pulses[ i ] = (opus_int8)silk_RSHIFT_ROUND( q1_Q10, 10 ); + + /* Excitation */ + exc_Q14 = silk_LSHIFT( q1_Q10, 4 ); + if ( NSQ->rand_seed < 0 ) { + exc_Q14 = -exc_Q14; + } + + /* Add predictions */ + LPC_exc_Q14 = silk_ADD_LSHIFT32( exc_Q14, LTP_pred_Q13, 1 ); + xq_Q14 = silk_ADD_LSHIFT32( LPC_exc_Q14, LPC_pred_Q10, 4 ); + + /* Scale XQ back to normal level before saving */ + xq[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( xq_Q14, Gain_Q10 ), 8 ) ); + + /* Update states */ + psLPC_Q14++; + *psLPC_Q14 = xq_Q14; + NSQ->sDiff_shp_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_sc_Q10[ i ], 4 ); + sLF_AR_shp_Q14 = silk_SUB_LSHIFT32( NSQ->sDiff_shp_Q14, n_AR_Q12, 2 ); + NSQ->sLF_AR_shp_Q14 = sLF_AR_shp_Q14; + + NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx ] = silk_SUB_LSHIFT32( sLF_AR_shp_Q14, n_LF_Q12, 2 ); + sLTP_Q15[ NSQ->sLTP_buf_idx ] = silk_LSHIFT( LPC_exc_Q14, 1 ); + NSQ->sLTP_shp_buf_idx++; + NSQ->sLTP_buf_idx++; + + /* Make dither dependent on quantized signal */ + NSQ->rand_seed = silk_ADD32_ovflw( NSQ->rand_seed, pulses[ i ] ); + } + + /* Update LPC synth buffer */ + silk_memcpy( NSQ->sLPC_Q14, &NSQ->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); +} + +static OPUS_INLINE void silk_nsq_scale_states( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + const opus_int16 x16[], /* I input */ + opus_int32 x_sc_Q10[], /* O input scaled with 1/Gain */ + const opus_int16 sLTP[], /* I re-whitened LTP state in Q0 */ + opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ + opus_int subfr, /* I subframe number */ + const opus_int LTP_scale_Q14, /* I */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ + const opus_int signal_type /* I Signal type */ +) +{ + opus_int i, lag; + opus_int32 gain_adj_Q16, inv_gain_Q31, inv_gain_Q26; + + lag = pitchL[ subfr ]; + inv_gain_Q31 = silk_INVERSE32_varQ( silk_max( Gains_Q16[ subfr ], 1 ), 47 ); + silk_assert( inv_gain_Q31 != 0 ); + + /* Scale input */ + inv_gain_Q26 = silk_RSHIFT_ROUND( inv_gain_Q31, 5 ); + for( i = 0; i < psEncC->subfr_length; i++ ) { + x_sc_Q10[ i ] = silk_SMULWW( x16[ i ], inv_gain_Q26 ); + } + + /* After rewhitening the LTP state is un-scaled, so scale with inv_gain_Q16 */ + if( NSQ->rewhite_flag ) { + if( subfr == 0 ) { + /* Do LTP downscaling */ + inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, LTP_scale_Q14 ), 2 ); + } + for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { + silk_assert( i < MAX_FRAME_LENGTH ); + sLTP_Q15[ i ] = silk_SMULWB( inv_gain_Q31, sLTP[ i ] ); + } + } + + /* Adjust for changing gain */ + if( Gains_Q16[ subfr ] != NSQ->prev_gain_Q16 ) { + gain_adj_Q16 = silk_DIV32_varQ( NSQ->prev_gain_Q16, Gains_Q16[ subfr ], 16 ); + + /* Scale long-term shaping state */ + for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx; i++ ) { + NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); + } + + /* Scale long-term prediction state */ + if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { + for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { + sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); + } + } + + NSQ->sLF_AR_shp_Q14 = silk_SMULWW( gain_adj_Q16, NSQ->sLF_AR_shp_Q14 ); + NSQ->sDiff_shp_Q14 = silk_SMULWW( gain_adj_Q16, NSQ->sDiff_shp_Q14 ); + + /* Scale short-term prediction and shaping states */ + for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { + NSQ->sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLPC_Q14[ i ] ); + } + for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { + NSQ->sAR2_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sAR2_Q14[ i ] ); + } + + /* Save inverse gain */ + NSQ->prev_gain_Q16 = Gains_Q16[ subfr ]; + } +} diff --git a/vendor/opus/silk/NSQ.h b/vendor/opus/silk/NSQ.h new file mode 100644 index 0000000..971832f --- /dev/null +++ b/vendor/opus/silk/NSQ.h @@ -0,0 +1,101 @@ +/*********************************************************************** +Copyright (c) 2014 Vidyo. +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ +#ifndef SILK_NSQ_H +#define SILK_NSQ_H + +#include "SigProc_FIX.h" + +#undef silk_short_prediction_create_arch_coef + +static OPUS_INLINE opus_int32 silk_noise_shape_quantizer_short_prediction_c(const opus_int32 *buf32, const opus_int16 *coef16, opus_int order) +{ + opus_int32 out; + silk_assert( order == 10 || order == 16 ); + + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + out = silk_RSHIFT( order, 1 ); + out = silk_SMLAWB( out, buf32[ 0 ], coef16[ 0 ] ); + out = silk_SMLAWB( out, buf32[ -1 ], coef16[ 1 ] ); + out = silk_SMLAWB( out, buf32[ -2 ], coef16[ 2 ] ); + out = silk_SMLAWB( out, buf32[ -3 ], coef16[ 3 ] ); + out = silk_SMLAWB( out, buf32[ -4 ], coef16[ 4 ] ); + out = silk_SMLAWB( out, buf32[ -5 ], coef16[ 5 ] ); + out = silk_SMLAWB( out, buf32[ -6 ], coef16[ 6 ] ); + out = silk_SMLAWB( out, buf32[ -7 ], coef16[ 7 ] ); + out = silk_SMLAWB( out, buf32[ -8 ], coef16[ 8 ] ); + out = silk_SMLAWB( out, buf32[ -9 ], coef16[ 9 ] ); + + if( order == 16 ) + { + out = silk_SMLAWB( out, buf32[ -10 ], coef16[ 10 ] ); + out = silk_SMLAWB( out, buf32[ -11 ], coef16[ 11 ] ); + out = silk_SMLAWB( out, buf32[ -12 ], coef16[ 12 ] ); + out = silk_SMLAWB( out, buf32[ -13 ], coef16[ 13 ] ); + out = silk_SMLAWB( out, buf32[ -14 ], coef16[ 14 ] ); + out = silk_SMLAWB( out, buf32[ -15 ], coef16[ 15 ] ); + } + return out; +} + +#define silk_noise_shape_quantizer_short_prediction(in, coef, coefRev, order, arch) ((void)arch,silk_noise_shape_quantizer_short_prediction_c(in, coef, order)) + +static OPUS_INLINE opus_int32 silk_NSQ_noise_shape_feedback_loop_c(const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, opus_int order) +{ + opus_int32 out; + opus_int32 tmp1, tmp2; + opus_int j; + + tmp2 = data0[0]; + tmp1 = data1[0]; + data1[0] = tmp2; + + out = silk_RSHIFT(order, 1); + out = silk_SMLAWB(out, tmp2, coef[0]); + + for (j = 2; j < order; j += 2) { + tmp2 = data1[j - 1]; + data1[j - 1] = tmp1; + out = silk_SMLAWB(out, tmp1, coef[j - 1]); + tmp1 = data1[j + 0]; + data1[j + 0] = tmp2; + out = silk_SMLAWB(out, tmp2, coef[j]); + } + data1[order - 1] = tmp1; + out = silk_SMLAWB(out, tmp1, coef[order - 1]); + /* Q11 -> Q12 */ + out = silk_LSHIFT32( out, 1 ); + return out; +} + +#define silk_NSQ_noise_shape_feedback_loop(data0, data1, coef, order, arch) ((void)arch,silk_NSQ_noise_shape_feedback_loop_c(data0, data1, coef, order)) + +#if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) +#include "arm/NSQ_neon.h" +#endif + +#endif /* SILK_NSQ_H */ diff --git a/vendor/opus/silk/NSQ_del_dec.c b/vendor/opus/silk/NSQ_del_dec.c new file mode 100644 index 0000000..00e749c --- /dev/null +++ b/vendor/opus/silk/NSQ_del_dec.c @@ -0,0 +1,733 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" +#include "NSQ.h" + + +typedef struct { + opus_int32 sLPC_Q14[ MAX_SUB_FRAME_LENGTH + NSQ_LPC_BUF_LENGTH ]; + opus_int32 RandState[ DECISION_DELAY ]; + opus_int32 Q_Q10[ DECISION_DELAY ]; + opus_int32 Xq_Q14[ DECISION_DELAY ]; + opus_int32 Pred_Q15[ DECISION_DELAY ]; + opus_int32 Shape_Q14[ DECISION_DELAY ]; + opus_int32 sAR2_Q14[ MAX_SHAPE_LPC_ORDER ]; + opus_int32 LF_AR_Q14; + opus_int32 Diff_Q14; + opus_int32 Seed; + opus_int32 SeedInit; + opus_int32 RD_Q10; +} NSQ_del_dec_struct; + +typedef struct { + opus_int32 Q_Q10; + opus_int32 RD_Q10; + opus_int32 xq_Q14; + opus_int32 LF_AR_Q14; + opus_int32 Diff_Q14; + opus_int32 sLTP_shp_Q14; + opus_int32 LPC_exc_Q14; +} NSQ_sample_struct; + +typedef NSQ_sample_struct NSQ_sample_pair[ 2 ]; + +#if defined(MIPSr1_ASM) +#include "mips/NSQ_del_dec_mipsr1.h" +#endif +static OPUS_INLINE void silk_nsq_del_dec_scale_states( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ + const opus_int16 x16[], /* I Input */ + opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ + const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ + opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ + opus_int subfr, /* I Subframe number */ + opus_int nStatesDelayedDecision, /* I Number of del dec states */ + const opus_int LTP_scale_Q14, /* I LTP state scaling */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ + const opus_int signal_type, /* I Signal type */ + const opus_int decisionDelay /* I Decision delay */ +); + +/******************************************/ +/* Noise shape quantizer for one subframe */ +/******************************************/ +static OPUS_INLINE void silk_noise_shape_quantizer_del_dec( + silk_nsq_state *NSQ, /* I/O NSQ state */ + NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ + opus_int signalType, /* I Signal type */ + const opus_int32 x_Q10[], /* I */ + opus_int8 pulses[], /* O */ + opus_int16 xq[], /* O */ + opus_int32 sLTP_Q15[], /* I/O LTP filter state */ + opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ + const opus_int16 a_Q12[], /* I Short term prediction coefs */ + const opus_int16 b_Q14[], /* I Long term prediction coefs */ + const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ + opus_int lag, /* I Pitch lag */ + opus_int32 HarmShapeFIRPacked_Q14, /* I */ + opus_int Tilt_Q14, /* I Spectral tilt */ + opus_int32 LF_shp_Q14, /* I */ + opus_int32 Gain_Q16, /* I */ + opus_int Lambda_Q10, /* I */ + opus_int offset_Q10, /* I */ + opus_int length, /* I Input length */ + opus_int subfr, /* I Subframe number */ + opus_int shapingLPCOrder, /* I Shaping LPC filter order */ + opus_int predictLPCOrder, /* I Prediction filter order */ + opus_int warping_Q16, /* I */ + opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ + opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ + opus_int decisionDelay, /* I */ + int arch /* I */ +); + +void silk_NSQ_del_dec_c( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + SideInfoIndices *psIndices, /* I/O Quantization Indices */ + const opus_int16 x16[], /* I Input */ + opus_int8 pulses[], /* O Quantized pulse signal */ + const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ + const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ + const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ + const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ + const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ + const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ + const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ + const opus_int LTP_scale_Q14 /* I LTP state scaling */ +) +{ + opus_int i, k, lag, start_idx, LSF_interpolation_flag, Winner_ind, subfr; + opus_int last_smple_idx, smpl_buf_idx, decisionDelay; + const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; + opus_int16 *pxq; + VARDECL( opus_int32, sLTP_Q15 ); + VARDECL( opus_int16, sLTP ); + opus_int32 HarmShapeFIRPacked_Q14; + opus_int offset_Q10; + opus_int32 RDmin_Q10, Gain_Q10; + VARDECL( opus_int32, x_sc_Q10 ); + VARDECL( opus_int32, delayedGain_Q10 ); + VARDECL( NSQ_del_dec_struct, psDelDec ); + NSQ_del_dec_struct *psDD; + SAVE_STACK; + + /* Set unvoiced lag to the previous one, overwrite later for voiced */ + lag = NSQ->lagPrev; + + silk_assert( NSQ->prev_gain_Q16 != 0 ); + + /* Initialize delayed decision states */ + ALLOC( psDelDec, psEncC->nStatesDelayedDecision, NSQ_del_dec_struct ); + silk_memset( psDelDec, 0, psEncC->nStatesDelayedDecision * sizeof( NSQ_del_dec_struct ) ); + for( k = 0; k < psEncC->nStatesDelayedDecision; k++ ) { + psDD = &psDelDec[ k ]; + psDD->Seed = ( k + psIndices->Seed ) & 3; + psDD->SeedInit = psDD->Seed; + psDD->RD_Q10 = 0; + psDD->LF_AR_Q14 = NSQ->sLF_AR_shp_Q14; + psDD->Diff_Q14 = NSQ->sDiff_shp_Q14; + psDD->Shape_Q14[ 0 ] = NSQ->sLTP_shp_Q14[ psEncC->ltp_mem_length - 1 ]; + silk_memcpy( psDD->sLPC_Q14, NSQ->sLPC_Q14, NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); + silk_memcpy( psDD->sAR2_Q14, NSQ->sAR2_Q14, sizeof( NSQ->sAR2_Q14 ) ); + } + + offset_Q10 = silk_Quantization_Offsets_Q10[ psIndices->signalType >> 1 ][ psIndices->quantOffsetType ]; + smpl_buf_idx = 0; /* index of oldest samples */ + + decisionDelay = silk_min_int( DECISION_DELAY, psEncC->subfr_length ); + + /* For voiced frames limit the decision delay to lower than the pitch lag */ + if( psIndices->signalType == TYPE_VOICED ) { + for( k = 0; k < psEncC->nb_subfr; k++ ) { + decisionDelay = silk_min_int( decisionDelay, pitchL[ k ] - LTP_ORDER / 2 - 1 ); + } + } else { + if( lag > 0 ) { + decisionDelay = silk_min_int( decisionDelay, lag - LTP_ORDER / 2 - 1 ); + } + } + + if( psIndices->NLSFInterpCoef_Q2 == 4 ) { + LSF_interpolation_flag = 0; + } else { + LSF_interpolation_flag = 1; + } + + ALLOC( sLTP_Q15, psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); + ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); + ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); + ALLOC( delayedGain_Q10, DECISION_DELAY, opus_int32 ); + /* Set up pointers to start of sub frame */ + pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; + NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; + NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; + subfr = 0; + for( k = 0; k < psEncC->nb_subfr; k++ ) { + A_Q12 = &PredCoef_Q12[ ( ( k >> 1 ) | ( 1 - LSF_interpolation_flag ) ) * MAX_LPC_ORDER ]; + B_Q14 = <PCoef_Q14[ k * LTP_ORDER ]; + AR_shp_Q13 = &AR_Q13[ k * MAX_SHAPE_LPC_ORDER ]; + + /* Noise shape parameters */ + silk_assert( HarmShapeGain_Q14[ k ] >= 0 ); + HarmShapeFIRPacked_Q14 = silk_RSHIFT( HarmShapeGain_Q14[ k ], 2 ); + HarmShapeFIRPacked_Q14 |= silk_LSHIFT( (opus_int32)silk_RSHIFT( HarmShapeGain_Q14[ k ], 1 ), 16 ); + + NSQ->rewhite_flag = 0; + if( psIndices->signalType == TYPE_VOICED ) { + /* Voiced */ + lag = pitchL[ k ]; + + /* Re-whitening */ + if( ( k & ( 3 - silk_LSHIFT( LSF_interpolation_flag, 1 ) ) ) == 0 ) { + if( k == 2 ) { + /* RESET DELAYED DECISIONS */ + /* Find winner */ + RDmin_Q10 = psDelDec[ 0 ].RD_Q10; + Winner_ind = 0; + for( i = 1; i < psEncC->nStatesDelayedDecision; i++ ) { + if( psDelDec[ i ].RD_Q10 < RDmin_Q10 ) { + RDmin_Q10 = psDelDec[ i ].RD_Q10; + Winner_ind = i; + } + } + for( i = 0; i < psEncC->nStatesDelayedDecision; i++ ) { + if( i != Winner_ind ) { + psDelDec[ i ].RD_Q10 += ( silk_int32_MAX >> 4 ); + silk_assert( psDelDec[ i ].RD_Q10 >= 0 ); + } + } + + /* Copy final part of signals from winner state to output and long-term filter states */ + psDD = &psDelDec[ Winner_ind ]; + last_smple_idx = smpl_buf_idx + decisionDelay; + for( i = 0; i < decisionDelay; i++ ) { + last_smple_idx = ( last_smple_idx - 1 ) % DECISION_DELAY; + if( last_smple_idx < 0 ) last_smple_idx += DECISION_DELAY; + pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); + pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( + silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], Gains_Q16[ 1 ] ), 14 ) ); + NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDD->Shape_Q14[ last_smple_idx ]; + } + + subfr = 0; + } + + /* Rewhiten with new A coefs */ + start_idx = psEncC->ltp_mem_length - lag - psEncC->predictLPCOrder - LTP_ORDER / 2; + celt_assert( start_idx > 0 ); + + silk_LPC_analysis_filter( &sLTP[ start_idx ], &NSQ->xq[ start_idx + k * psEncC->subfr_length ], + A_Q12, psEncC->ltp_mem_length - start_idx, psEncC->predictLPCOrder, psEncC->arch ); + + NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; + NSQ->rewhite_flag = 1; + } + } + + silk_nsq_del_dec_scale_states( psEncC, NSQ, psDelDec, x16, x_sc_Q10, sLTP, sLTP_Q15, k, + psEncC->nStatesDelayedDecision, LTP_scale_Q14, Gains_Q16, pitchL, psIndices->signalType, decisionDelay ); + + silk_noise_shape_quantizer_del_dec( NSQ, psDelDec, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, + delayedGain_Q10, A_Q12, B_Q14, AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], + Gains_Q16[ k ], Lambda_Q10, offset_Q10, psEncC->subfr_length, subfr++, psEncC->shapingLPCOrder, + psEncC->predictLPCOrder, psEncC->warping_Q16, psEncC->nStatesDelayedDecision, &smpl_buf_idx, decisionDelay, psEncC->arch ); + + x16 += psEncC->subfr_length; + pulses += psEncC->subfr_length; + pxq += psEncC->subfr_length; + } + + /* Find winner */ + RDmin_Q10 = psDelDec[ 0 ].RD_Q10; + Winner_ind = 0; + for( k = 1; k < psEncC->nStatesDelayedDecision; k++ ) { + if( psDelDec[ k ].RD_Q10 < RDmin_Q10 ) { + RDmin_Q10 = psDelDec[ k ].RD_Q10; + Winner_ind = k; + } + } + + /* Copy final part of signals from winner state to output and long-term filter states */ + psDD = &psDelDec[ Winner_ind ]; + psIndices->Seed = psDD->SeedInit; + last_smple_idx = smpl_buf_idx + decisionDelay; + Gain_Q10 = silk_RSHIFT32( Gains_Q16[ psEncC->nb_subfr - 1 ], 6 ); + for( i = 0; i < decisionDelay; i++ ) { + last_smple_idx = ( last_smple_idx - 1 ) % DECISION_DELAY; + if( last_smple_idx < 0 ) last_smple_idx += DECISION_DELAY; + + pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); + pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( + silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], Gain_Q10 ), 8 ) ); + NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDD->Shape_Q14[ last_smple_idx ]; + } + silk_memcpy( NSQ->sLPC_Q14, &psDD->sLPC_Q14[ psEncC->subfr_length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); + silk_memcpy( NSQ->sAR2_Q14, psDD->sAR2_Q14, sizeof( psDD->sAR2_Q14 ) ); + + /* Update states */ + NSQ->sLF_AR_shp_Q14 = psDD->LF_AR_Q14; + NSQ->sDiff_shp_Q14 = psDD->Diff_Q14; + NSQ->lagPrev = pitchL[ psEncC->nb_subfr - 1 ]; + + /* Save quantized speech signal */ + silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); + silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); + RESTORE_STACK; +} + +/******************************************/ +/* Noise shape quantizer for one subframe */ +/******************************************/ +#ifndef OVERRIDE_silk_noise_shape_quantizer_del_dec +static OPUS_INLINE void silk_noise_shape_quantizer_del_dec( + silk_nsq_state *NSQ, /* I/O NSQ state */ + NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ + opus_int signalType, /* I Signal type */ + const opus_int32 x_Q10[], /* I */ + opus_int8 pulses[], /* O */ + opus_int16 xq[], /* O */ + opus_int32 sLTP_Q15[], /* I/O LTP filter state */ + opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ + const opus_int16 a_Q12[], /* I Short term prediction coefs */ + const opus_int16 b_Q14[], /* I Long term prediction coefs */ + const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ + opus_int lag, /* I Pitch lag */ + opus_int32 HarmShapeFIRPacked_Q14, /* I */ + opus_int Tilt_Q14, /* I Spectral tilt */ + opus_int32 LF_shp_Q14, /* I */ + opus_int32 Gain_Q16, /* I */ + opus_int Lambda_Q10, /* I */ + opus_int offset_Q10, /* I */ + opus_int length, /* I Input length */ + opus_int subfr, /* I Subframe number */ + opus_int shapingLPCOrder, /* I Shaping LPC filter order */ + opus_int predictLPCOrder, /* I Prediction filter order */ + opus_int warping_Q16, /* I */ + opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ + opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ + opus_int decisionDelay, /* I */ + int arch /* I */ +) +{ + opus_int i, j, k, Winner_ind, RDmin_ind, RDmax_ind, last_smple_idx; + opus_int32 Winner_rand_state; + opus_int32 LTP_pred_Q14, LPC_pred_Q14, n_AR_Q14, n_LTP_Q14; + opus_int32 n_LF_Q14, r_Q10, rr_Q10, rd1_Q10, rd2_Q10, RDmin_Q10, RDmax_Q10; + opus_int32 q1_Q0, q1_Q10, q2_Q10, exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; + opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; + opus_int32 *pred_lag_ptr, *shp_lag_ptr, *psLPC_Q14; +#ifdef silk_short_prediction_create_arch_coef + opus_int32 a_Q12_arch[MAX_LPC_ORDER]; +#endif + + VARDECL( NSQ_sample_pair, psSampleState ); + NSQ_del_dec_struct *psDD; + NSQ_sample_struct *psSS; + SAVE_STACK; + + celt_assert( nStatesDelayedDecision > 0 ); + ALLOC( psSampleState, nStatesDelayedDecision, NSQ_sample_pair ); + + shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; + pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; + Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); + +#ifdef silk_short_prediction_create_arch_coef + silk_short_prediction_create_arch_coef(a_Q12_arch, a_Q12, predictLPCOrder); +#endif + + for( i = 0; i < length; i++ ) { + /* Perform common calculations used in all states */ + + /* Long-term prediction */ + if( signalType == TYPE_VOICED ) { + /* Unrolled loop */ + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + LTP_pred_Q14 = 2; + LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ 0 ], b_Q14[ 0 ] ); + LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -1 ], b_Q14[ 1 ] ); + LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -2 ], b_Q14[ 2 ] ); + LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -3 ], b_Q14[ 3 ] ); + LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -4 ], b_Q14[ 4 ] ); + LTP_pred_Q14 = silk_LSHIFT( LTP_pred_Q14, 1 ); /* Q13 -> Q14 */ + pred_lag_ptr++; + } else { + LTP_pred_Q14 = 0; + } + + /* Long-term shaping */ + if( lag > 0 ) { + /* Symmetric, packed FIR coefficients */ + n_LTP_Q14 = silk_SMULWB( silk_ADD_SAT32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); + n_LTP_Q14 = silk_SMLAWT( n_LTP_Q14, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); + n_LTP_Q14 = silk_SUB_LSHIFT32( LTP_pred_Q14, n_LTP_Q14, 2 ); /* Q12 -> Q14 */ + shp_lag_ptr++; + } else { + n_LTP_Q14 = 0; + } + + for( k = 0; k < nStatesDelayedDecision; k++ ) { + /* Delayed decision state */ + psDD = &psDelDec[ k ]; + + /* Sample state */ + psSS = psSampleState[ k ]; + + /* Generate dither */ + psDD->Seed = silk_RAND( psDD->Seed ); + + /* Pointer used in short term prediction and shaping */ + psLPC_Q14 = &psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 + i ]; + /* Short-term prediction */ + LPC_pred_Q14 = silk_noise_shape_quantizer_short_prediction(psLPC_Q14, a_Q12, a_Q12_arch, predictLPCOrder, arch); + LPC_pred_Q14 = silk_LSHIFT( LPC_pred_Q14, 4 ); /* Q10 -> Q14 */ + + /* Noise shape feedback */ + celt_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ + /* Output of lowpass section */ + tmp2 = silk_SMLAWB( psDD->Diff_Q14, psDD->sAR2_Q14[ 0 ], warping_Q16 ); + /* Output of allpass section */ + tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ 0 ], psDD->sAR2_Q14[ 1 ] - tmp2, warping_Q16 ); + psDD->sAR2_Q14[ 0 ] = tmp2; + n_AR_Q14 = silk_RSHIFT( shapingLPCOrder, 1 ); + n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp2, AR_shp_Q13[ 0 ] ); + /* Loop over allpass sections */ + for( j = 2; j < shapingLPCOrder; j += 2 ) { + /* Output of allpass section */ + tmp2 = silk_SMLAWB( psDD->sAR2_Q14[ j - 1 ], psDD->sAR2_Q14[ j + 0 ] - tmp1, warping_Q16 ); + psDD->sAR2_Q14[ j - 1 ] = tmp1; + n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp1, AR_shp_Q13[ j - 1 ] ); + /* Output of allpass section */ + tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ j + 0 ], psDD->sAR2_Q14[ j + 1 ] - tmp2, warping_Q16 ); + psDD->sAR2_Q14[ j + 0 ] = tmp2; + n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp2, AR_shp_Q13[ j ] ); + } + psDD->sAR2_Q14[ shapingLPCOrder - 1 ] = tmp1; + n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp1, AR_shp_Q13[ shapingLPCOrder - 1 ] ); + + n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 1 ); /* Q11 -> Q12 */ + n_AR_Q14 = silk_SMLAWB( n_AR_Q14, psDD->LF_AR_Q14, Tilt_Q14 ); /* Q12 */ + n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 2 ); /* Q12 -> Q14 */ + + n_LF_Q14 = silk_SMULWB( psDD->Shape_Q14[ *smpl_buf_idx ], LF_shp_Q14 ); /* Q12 */ + n_LF_Q14 = silk_SMLAWT( n_LF_Q14, psDD->LF_AR_Q14, LF_shp_Q14 ); /* Q12 */ + n_LF_Q14 = silk_LSHIFT( n_LF_Q14, 2 ); /* Q12 -> Q14 */ + + /* Input minus prediction plus noise feedback */ + /* r = x[ i ] - LTP_pred - LPC_pred + n_AR + n_Tilt + n_LF + n_LTP */ + tmp1 = silk_ADD_SAT32( n_AR_Q14, n_LF_Q14 ); /* Q14 */ + tmp2 = silk_ADD32( n_LTP_Q14, LPC_pred_Q14 ); /* Q13 */ + tmp1 = silk_SUB_SAT32( tmp2, tmp1 ); /* Q13 */ + tmp1 = silk_RSHIFT_ROUND( tmp1, 4 ); /* Q10 */ + + r_Q10 = silk_SUB32( x_Q10[ i ], tmp1 ); /* residual error Q10 */ + + /* Flip sign depending on dither */ + if ( psDD->Seed < 0 ) { + r_Q10 = -r_Q10; + } + r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); + + /* Find two quantization level candidates and measure their rate-distortion */ + q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); + q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); + if (Lambda_Q10 > 2048) { + /* For aggressive RDO, the bias becomes more than one pulse. */ + int rdo_offset = Lambda_Q10/2 - 512; + if (q1_Q10 > rdo_offset) { + q1_Q0 = silk_RSHIFT( q1_Q10 - rdo_offset, 10 ); + } else if (q1_Q10 < -rdo_offset) { + q1_Q0 = silk_RSHIFT( q1_Q10 + rdo_offset, 10 ); + } else if (q1_Q10 < 0) { + q1_Q0 = -1; + } else { + q1_Q0 = 0; + } + } + if( q1_Q0 > 0 ) { + q1_Q10 = silk_SUB32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); + q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); + q2_Q10 = silk_ADD32( q1_Q10, 1024 ); + rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else if( q1_Q0 == 0 ) { + q1_Q10 = offset_Q10; + q2_Q10 = silk_ADD32( q1_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); + rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else if( q1_Q0 == -1 ) { + q2_Q10 = offset_Q10; + q1_Q10 = silk_SUB32( q2_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); + rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else { /* q1_Q0 < -1 */ + q1_Q10 = silk_ADD32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); + q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); + q2_Q10 = silk_ADD32( q1_Q10, 1024 ); + rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( -q2_Q10, Lambda_Q10 ); + } + rr_Q10 = silk_SUB32( r_Q10, q1_Q10 ); + rd1_Q10 = silk_RSHIFT( silk_SMLABB( rd1_Q10, rr_Q10, rr_Q10 ), 10 ); + rr_Q10 = silk_SUB32( r_Q10, q2_Q10 ); + rd2_Q10 = silk_RSHIFT( silk_SMLABB( rd2_Q10, rr_Q10, rr_Q10 ), 10 ); + + if( rd1_Q10 < rd2_Q10 ) { + psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); + psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); + psSS[ 0 ].Q_Q10 = q1_Q10; + psSS[ 1 ].Q_Q10 = q2_Q10; + } else { + psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); + psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); + psSS[ 0 ].Q_Q10 = q2_Q10; + psSS[ 1 ].Q_Q10 = q1_Q10; + } + + /* Update states for best quantization */ + + /* Quantized excitation */ + exc_Q14 = silk_LSHIFT32( psSS[ 0 ].Q_Q10, 4 ); + if ( psDD->Seed < 0 ) { + exc_Q14 = -exc_Q14; + } + + /* Add predictions */ + LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); + xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); + + /* Update states */ + psSS[ 0 ].Diff_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_Q10[ i ], 4 ); + sLF_AR_shp_Q14 = silk_SUB32( psSS[ 0 ].Diff_Q14, n_AR_Q14 ); + psSS[ 0 ].sLTP_shp_Q14 = silk_SUB_SAT32( sLF_AR_shp_Q14, n_LF_Q14 ); + psSS[ 0 ].LF_AR_Q14 = sLF_AR_shp_Q14; + psSS[ 0 ].LPC_exc_Q14 = LPC_exc_Q14; + psSS[ 0 ].xq_Q14 = xq_Q14; + + /* Update states for second best quantization */ + + /* Quantized excitation */ + exc_Q14 = silk_LSHIFT32( psSS[ 1 ].Q_Q10, 4 ); + if ( psDD->Seed < 0 ) { + exc_Q14 = -exc_Q14; + } + + /* Add predictions */ + LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); + xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); + + /* Update states */ + psSS[ 1 ].Diff_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_Q10[ i ], 4 ); + sLF_AR_shp_Q14 = silk_SUB32( psSS[ 1 ].Diff_Q14, n_AR_Q14 ); + psSS[ 1 ].sLTP_shp_Q14 = silk_SUB_SAT32( sLF_AR_shp_Q14, n_LF_Q14 ); + psSS[ 1 ].LF_AR_Q14 = sLF_AR_shp_Q14; + psSS[ 1 ].LPC_exc_Q14 = LPC_exc_Q14; + psSS[ 1 ].xq_Q14 = xq_Q14; + } + + *smpl_buf_idx = ( *smpl_buf_idx - 1 ) % DECISION_DELAY; + if( *smpl_buf_idx < 0 ) *smpl_buf_idx += DECISION_DELAY; + last_smple_idx = ( *smpl_buf_idx + decisionDelay ) % DECISION_DELAY; + + /* Find winner */ + RDmin_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; + Winner_ind = 0; + for( k = 1; k < nStatesDelayedDecision; k++ ) { + if( psSampleState[ k ][ 0 ].RD_Q10 < RDmin_Q10 ) { + RDmin_Q10 = psSampleState[ k ][ 0 ].RD_Q10; + Winner_ind = k; + } + } + + /* Increase RD values of expired states */ + Winner_rand_state = psDelDec[ Winner_ind ].RandState[ last_smple_idx ]; + for( k = 0; k < nStatesDelayedDecision; k++ ) { + if( psDelDec[ k ].RandState[ last_smple_idx ] != Winner_rand_state ) { + psSampleState[ k ][ 0 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 0 ].RD_Q10, silk_int32_MAX >> 4 ); + psSampleState[ k ][ 1 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 1 ].RD_Q10, silk_int32_MAX >> 4 ); + silk_assert( psSampleState[ k ][ 0 ].RD_Q10 >= 0 ); + } + } + + /* Find worst in first set and best in second set */ + RDmax_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; + RDmin_Q10 = psSampleState[ 0 ][ 1 ].RD_Q10; + RDmax_ind = 0; + RDmin_ind = 0; + for( k = 1; k < nStatesDelayedDecision; k++ ) { + /* find worst in first set */ + if( psSampleState[ k ][ 0 ].RD_Q10 > RDmax_Q10 ) { + RDmax_Q10 = psSampleState[ k ][ 0 ].RD_Q10; + RDmax_ind = k; + } + /* find best in second set */ + if( psSampleState[ k ][ 1 ].RD_Q10 < RDmin_Q10 ) { + RDmin_Q10 = psSampleState[ k ][ 1 ].RD_Q10; + RDmin_ind = k; + } + } + + /* Replace a state if best from second set outperforms worst in first set */ + if( RDmin_Q10 < RDmax_Q10 ) { + silk_memcpy( ( (opus_int32 *)&psDelDec[ RDmax_ind ] ) + i, + ( (opus_int32 *)&psDelDec[ RDmin_ind ] ) + i, sizeof( NSQ_del_dec_struct ) - i * sizeof( opus_int32) ); + silk_memcpy( &psSampleState[ RDmax_ind ][ 0 ], &psSampleState[ RDmin_ind ][ 1 ], sizeof( NSQ_sample_struct ) ); + } + + /* Write samples from winner to output and long-term filter states */ + psDD = &psDelDec[ Winner_ind ]; + if( subfr > 0 || i >= decisionDelay ) { + pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); + xq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( + silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], delayedGain_Q10[ last_smple_idx ] ), 8 ) ); + NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay ] = psDD->Shape_Q14[ last_smple_idx ]; + sLTP_Q15[ NSQ->sLTP_buf_idx - decisionDelay ] = psDD->Pred_Q15[ last_smple_idx ]; + } + NSQ->sLTP_shp_buf_idx++; + NSQ->sLTP_buf_idx++; + + /* Update states */ + for( k = 0; k < nStatesDelayedDecision; k++ ) { + psDD = &psDelDec[ k ]; + psSS = &psSampleState[ k ][ 0 ]; + psDD->LF_AR_Q14 = psSS->LF_AR_Q14; + psDD->Diff_Q14 = psSS->Diff_Q14; + psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH + i ] = psSS->xq_Q14; + psDD->Xq_Q14[ *smpl_buf_idx ] = psSS->xq_Q14; + psDD->Q_Q10[ *smpl_buf_idx ] = psSS->Q_Q10; + psDD->Pred_Q15[ *smpl_buf_idx ] = silk_LSHIFT32( psSS->LPC_exc_Q14, 1 ); + psDD->Shape_Q14[ *smpl_buf_idx ] = psSS->sLTP_shp_Q14; + psDD->Seed = silk_ADD32_ovflw( psDD->Seed, silk_RSHIFT_ROUND( psSS->Q_Q10, 10 ) ); + psDD->RandState[ *smpl_buf_idx ] = psDD->Seed; + psDD->RD_Q10 = psSS->RD_Q10; + } + delayedGain_Q10[ *smpl_buf_idx ] = Gain_Q10; + } + /* Update LPC states */ + for( k = 0; k < nStatesDelayedDecision; k++ ) { + psDD = &psDelDec[ k ]; + silk_memcpy( psDD->sLPC_Q14, &psDD->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); + } + RESTORE_STACK; +} +#endif /* OVERRIDE_silk_noise_shape_quantizer_del_dec */ + +static OPUS_INLINE void silk_nsq_del_dec_scale_states( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ + const opus_int16 x16[], /* I Input */ + opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ + const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ + opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ + opus_int subfr, /* I Subframe number */ + opus_int nStatesDelayedDecision, /* I Number of del dec states */ + const opus_int LTP_scale_Q14, /* I LTP state scaling */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ + const opus_int signal_type, /* I Signal type */ + const opus_int decisionDelay /* I Decision delay */ +) +{ + opus_int i, k, lag; + opus_int32 gain_adj_Q16, inv_gain_Q31, inv_gain_Q26; + NSQ_del_dec_struct *psDD; + + lag = pitchL[ subfr ]; + inv_gain_Q31 = silk_INVERSE32_varQ( silk_max( Gains_Q16[ subfr ], 1 ), 47 ); + silk_assert( inv_gain_Q31 != 0 ); + + /* Scale input */ + inv_gain_Q26 = silk_RSHIFT_ROUND( inv_gain_Q31, 5 ); + for( i = 0; i < psEncC->subfr_length; i++ ) { + x_sc_Q10[ i ] = silk_SMULWW( x16[ i ], inv_gain_Q26 ); + } + + /* After rewhitening the LTP state is un-scaled, so scale with inv_gain_Q16 */ + if( NSQ->rewhite_flag ) { + if( subfr == 0 ) { + /* Do LTP downscaling */ + inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, LTP_scale_Q14 ), 2 ); + } + for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { + silk_assert( i < MAX_FRAME_LENGTH ); + sLTP_Q15[ i ] = silk_SMULWB( inv_gain_Q31, sLTP[ i ] ); + } + } + + /* Adjust for changing gain */ + if( Gains_Q16[ subfr ] != NSQ->prev_gain_Q16 ) { + gain_adj_Q16 = silk_DIV32_varQ( NSQ->prev_gain_Q16, Gains_Q16[ subfr ], 16 ); + + /* Scale long-term shaping state */ + for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx; i++ ) { + NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); + } + + /* Scale long-term prediction state */ + if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { + for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx - decisionDelay; i++ ) { + sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); + } + } + + for( k = 0; k < nStatesDelayedDecision; k++ ) { + psDD = &psDelDec[ k ]; + + /* Scale scalar states */ + psDD->LF_AR_Q14 = silk_SMULWW( gain_adj_Q16, psDD->LF_AR_Q14 ); + psDD->Diff_Q14 = silk_SMULWW( gain_adj_Q16, psDD->Diff_Q14 ); + + /* Scale short-term prediction and shaping states */ + for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { + psDD->sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->sLPC_Q14[ i ] ); + } + for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { + psDD->sAR2_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->sAR2_Q14[ i ] ); + } + for( i = 0; i < DECISION_DELAY; i++ ) { + psDD->Pred_Q15[ i ] = silk_SMULWW( gain_adj_Q16, psDD->Pred_Q15[ i ] ); + psDD->Shape_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->Shape_Q14[ i ] ); + } + } + + /* Save inverse gain */ + NSQ->prev_gain_Q16 = Gains_Q16[ subfr ]; + } +} diff --git a/vendor/opus/silk/PLC.c b/vendor/opus/silk/PLC.c new file mode 100644 index 0000000..4667440 --- /dev/null +++ b/vendor/opus/silk/PLC.c @@ -0,0 +1,446 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" +#include "PLC.h" + +#define NB_ATT 2 +static const opus_int16 HARM_ATT_Q15[NB_ATT] = { 32440, 31130 }; /* 0.99, 0.95 */ +static const opus_int16 PLC_RAND_ATTENUATE_V_Q15[NB_ATT] = { 31130, 26214 }; /* 0.95, 0.8 */ +static const opus_int16 PLC_RAND_ATTENUATE_UV_Q15[NB_ATT] = { 32440, 29491 }; /* 0.99, 0.9 */ + +static OPUS_INLINE void silk_PLC_update( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl /* I/O Decoder control */ +); + +static OPUS_INLINE void silk_PLC_conceal( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int16 frame[], /* O LPC residual signal */ + int arch /* I Run-time architecture */ +); + + +void silk_PLC_Reset( + silk_decoder_state *psDec /* I/O Decoder state */ +) +{ + psDec->sPLC.pitchL_Q8 = silk_LSHIFT( psDec->frame_length, 8 - 1 ); + psDec->sPLC.prevGain_Q16[ 0 ] = SILK_FIX_CONST( 1, 16 ); + psDec->sPLC.prevGain_Q16[ 1 ] = SILK_FIX_CONST( 1, 16 ); + psDec->sPLC.subfr_length = 20; + psDec->sPLC.nb_subfr = 2; +} + +void silk_PLC( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int16 frame[], /* I/O signal */ + opus_int lost, /* I Loss flag */ + int arch /* I Run-time architecture */ +) +{ + /* PLC control function */ + if( psDec->fs_kHz != psDec->sPLC.fs_kHz ) { + silk_PLC_Reset( psDec ); + psDec->sPLC.fs_kHz = psDec->fs_kHz; + } + + if( lost ) { + /****************************/ + /* Generate Signal */ + /****************************/ + silk_PLC_conceal( psDec, psDecCtrl, frame, arch ); + + psDec->lossCnt++; + } else { + /****************************/ + /* Update state */ + /****************************/ + silk_PLC_update( psDec, psDecCtrl ); + } +} + +/**************************************************/ +/* Update state of PLC */ +/**************************************************/ +static OPUS_INLINE void silk_PLC_update( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl /* I/O Decoder control */ +) +{ + opus_int32 LTP_Gain_Q14, temp_LTP_Gain_Q14; + opus_int i, j; + silk_PLC_struct *psPLC; + + psPLC = &psDec->sPLC; + + /* Update parameters used in case of packet loss */ + psDec->prevSignalType = psDec->indices.signalType; + LTP_Gain_Q14 = 0; + if( psDec->indices.signalType == TYPE_VOICED ) { + /* Find the parameters for the last subframe which contains a pitch pulse */ + for( j = 0; j * psDec->subfr_length < psDecCtrl->pitchL[ psDec->nb_subfr - 1 ]; j++ ) { + if( j == psDec->nb_subfr ) { + break; + } + temp_LTP_Gain_Q14 = 0; + for( i = 0; i < LTP_ORDER; i++ ) { + temp_LTP_Gain_Q14 += psDecCtrl->LTPCoef_Q14[ ( psDec->nb_subfr - 1 - j ) * LTP_ORDER + i ]; + } + if( temp_LTP_Gain_Q14 > LTP_Gain_Q14 ) { + LTP_Gain_Q14 = temp_LTP_Gain_Q14; + silk_memcpy( psPLC->LTPCoef_Q14, + &psDecCtrl->LTPCoef_Q14[ silk_SMULBB( psDec->nb_subfr - 1 - j, LTP_ORDER ) ], + LTP_ORDER * sizeof( opus_int16 ) ); + + psPLC->pitchL_Q8 = silk_LSHIFT( psDecCtrl->pitchL[ psDec->nb_subfr - 1 - j ], 8 ); + } + } + + silk_memset( psPLC->LTPCoef_Q14, 0, LTP_ORDER * sizeof( opus_int16 ) ); + psPLC->LTPCoef_Q14[ LTP_ORDER / 2 ] = LTP_Gain_Q14; + + /* Limit LT coefs */ + if( LTP_Gain_Q14 < V_PITCH_GAIN_START_MIN_Q14 ) { + opus_int scale_Q10; + opus_int32 tmp; + + tmp = silk_LSHIFT( V_PITCH_GAIN_START_MIN_Q14, 10 ); + scale_Q10 = silk_DIV32( tmp, silk_max( LTP_Gain_Q14, 1 ) ); + for( i = 0; i < LTP_ORDER; i++ ) { + psPLC->LTPCoef_Q14[ i ] = silk_RSHIFT( silk_SMULBB( psPLC->LTPCoef_Q14[ i ], scale_Q10 ), 10 ); + } + } else if( LTP_Gain_Q14 > V_PITCH_GAIN_START_MAX_Q14 ) { + opus_int scale_Q14; + opus_int32 tmp; + + tmp = silk_LSHIFT( V_PITCH_GAIN_START_MAX_Q14, 14 ); + scale_Q14 = silk_DIV32( tmp, silk_max( LTP_Gain_Q14, 1 ) ); + for( i = 0; i < LTP_ORDER; i++ ) { + psPLC->LTPCoef_Q14[ i ] = silk_RSHIFT( silk_SMULBB( psPLC->LTPCoef_Q14[ i ], scale_Q14 ), 14 ); + } + } + } else { + psPLC->pitchL_Q8 = silk_LSHIFT( silk_SMULBB( psDec->fs_kHz, 18 ), 8 ); + silk_memset( psPLC->LTPCoef_Q14, 0, LTP_ORDER * sizeof( opus_int16 )); + } + + /* Save LPC coeficients */ + silk_memcpy( psPLC->prevLPC_Q12, psDecCtrl->PredCoef_Q12[ 1 ], psDec->LPC_order * sizeof( opus_int16 ) ); + psPLC->prevLTP_scale_Q14 = psDecCtrl->LTP_scale_Q14; + + /* Save last two gains */ + silk_memcpy( psPLC->prevGain_Q16, &psDecCtrl->Gains_Q16[ psDec->nb_subfr - 2 ], 2 * sizeof( opus_int32 ) ); + + psPLC->subfr_length = psDec->subfr_length; + psPLC->nb_subfr = psDec->nb_subfr; +} + +static OPUS_INLINE void silk_PLC_energy(opus_int32 *energy1, opus_int *shift1, opus_int32 *energy2, opus_int *shift2, + const opus_int32 *exc_Q14, const opus_int32 *prevGain_Q10, int subfr_length, int nb_subfr) +{ + int i, k; + VARDECL( opus_int16, exc_buf ); + opus_int16 *exc_buf_ptr; + SAVE_STACK; + ALLOC( exc_buf, 2*subfr_length, opus_int16 ); + /* Find random noise component */ + /* Scale previous excitation signal */ + exc_buf_ptr = exc_buf; + for( k = 0; k < 2; k++ ) { + for( i = 0; i < subfr_length; i++ ) { + exc_buf_ptr[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT( + silk_SMULWW( exc_Q14[ i + ( k + nb_subfr - 2 ) * subfr_length ], prevGain_Q10[ k ] ), 8 ) ); + } + exc_buf_ptr += subfr_length; + } + /* Find the subframe with lowest energy of the last two and use that as random noise generator */ + silk_sum_sqr_shift( energy1, shift1, exc_buf, subfr_length ); + silk_sum_sqr_shift( energy2, shift2, &exc_buf[ subfr_length ], subfr_length ); + RESTORE_STACK; +} + +static OPUS_INLINE void silk_PLC_conceal( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int16 frame[], /* O LPC residual signal */ + int arch /* I Run-time architecture */ +) +{ + opus_int i, j, k; + opus_int lag, idx, sLTP_buf_idx, shift1, shift2; + opus_int32 rand_seed, harm_Gain_Q15, rand_Gain_Q15, inv_gain_Q30; + opus_int32 energy1, energy2, *rand_ptr, *pred_lag_ptr; + opus_int32 LPC_pred_Q10, LTP_pred_Q12; + opus_int16 rand_scale_Q14; + opus_int16 *B_Q14; + opus_int32 *sLPC_Q14_ptr; + opus_int16 A_Q12[ MAX_LPC_ORDER ]; +#ifdef SMALL_FOOTPRINT + opus_int16 *sLTP; +#else + VARDECL( opus_int16, sLTP ); +#endif + VARDECL( opus_int32, sLTP_Q14 ); + silk_PLC_struct *psPLC = &psDec->sPLC; + opus_int32 prevGain_Q10[2]; + SAVE_STACK; + + ALLOC( sLTP_Q14, psDec->ltp_mem_length + psDec->frame_length, opus_int32 ); +#ifdef SMALL_FOOTPRINT + /* Ugly hack that breaks aliasing rules to save stack: put sLTP at the very end of sLTP_Q14. */ + sLTP = ((opus_int16*)&sLTP_Q14[psDec->ltp_mem_length + psDec->frame_length])-psDec->ltp_mem_length; +#else + ALLOC( sLTP, psDec->ltp_mem_length, opus_int16 ); +#endif + + prevGain_Q10[0] = silk_RSHIFT( psPLC->prevGain_Q16[ 0 ], 6); + prevGain_Q10[1] = silk_RSHIFT( psPLC->prevGain_Q16[ 1 ], 6); + + if( psDec->first_frame_after_reset ) { + silk_memset( psPLC->prevLPC_Q12, 0, sizeof( psPLC->prevLPC_Q12 ) ); + } + + silk_PLC_energy(&energy1, &shift1, &energy2, &shift2, psDec->exc_Q14, prevGain_Q10, psDec->subfr_length, psDec->nb_subfr); + + if( silk_RSHIFT( energy1, shift2 ) < silk_RSHIFT( energy2, shift1 ) ) { + /* First sub-frame has lowest energy */ + rand_ptr = &psDec->exc_Q14[ silk_max_int( 0, ( psPLC->nb_subfr - 1 ) * psPLC->subfr_length - RAND_BUF_SIZE ) ]; + } else { + /* Second sub-frame has lowest energy */ + rand_ptr = &psDec->exc_Q14[ silk_max_int( 0, psPLC->nb_subfr * psPLC->subfr_length - RAND_BUF_SIZE ) ]; + } + + /* Set up Gain to random noise component */ + B_Q14 = psPLC->LTPCoef_Q14; + rand_scale_Q14 = psPLC->randScale_Q14; + + /* Set up attenuation gains */ + harm_Gain_Q15 = HARM_ATT_Q15[ silk_min_int( NB_ATT - 1, psDec->lossCnt ) ]; + if( psDec->prevSignalType == TYPE_VOICED ) { + rand_Gain_Q15 = PLC_RAND_ATTENUATE_V_Q15[ silk_min_int( NB_ATT - 1, psDec->lossCnt ) ]; + } else { + rand_Gain_Q15 = PLC_RAND_ATTENUATE_UV_Q15[ silk_min_int( NB_ATT - 1, psDec->lossCnt ) ]; + } + + /* LPC concealment. Apply BWE to previous LPC */ + silk_bwexpander( psPLC->prevLPC_Q12, psDec->LPC_order, SILK_FIX_CONST( BWE_COEF, 16 ) ); + + /* Preload LPC coeficients to array on stack. Gives small performance gain */ + silk_memcpy( A_Q12, psPLC->prevLPC_Q12, psDec->LPC_order * sizeof( opus_int16 ) ); + + /* First Lost frame */ + if( psDec->lossCnt == 0 ) { + rand_scale_Q14 = 1 << 14; + + /* Reduce random noise Gain for voiced frames */ + if( psDec->prevSignalType == TYPE_VOICED ) { + for( i = 0; i < LTP_ORDER; i++ ) { + rand_scale_Q14 -= B_Q14[ i ]; + } + rand_scale_Q14 = silk_max_16( 3277, rand_scale_Q14 ); /* 0.2 */ + rand_scale_Q14 = (opus_int16)silk_RSHIFT( silk_SMULBB( rand_scale_Q14, psPLC->prevLTP_scale_Q14 ), 14 ); + } else { + /* Reduce random noise for unvoiced frames with high LPC gain */ + opus_int32 invGain_Q30, down_scale_Q30; + + invGain_Q30 = silk_LPC_inverse_pred_gain( psPLC->prevLPC_Q12, psDec->LPC_order, arch ); + + down_scale_Q30 = silk_min_32( silk_RSHIFT( (opus_int32)1 << 30, LOG2_INV_LPC_GAIN_HIGH_THRES ), invGain_Q30 ); + down_scale_Q30 = silk_max_32( silk_RSHIFT( (opus_int32)1 << 30, LOG2_INV_LPC_GAIN_LOW_THRES ), down_scale_Q30 ); + down_scale_Q30 = silk_LSHIFT( down_scale_Q30, LOG2_INV_LPC_GAIN_HIGH_THRES ); + + rand_Gain_Q15 = silk_RSHIFT( silk_SMULWB( down_scale_Q30, rand_Gain_Q15 ), 14 ); + } + } + + rand_seed = psPLC->rand_seed; + lag = silk_RSHIFT_ROUND( psPLC->pitchL_Q8, 8 ); + sLTP_buf_idx = psDec->ltp_mem_length; + + /* Rewhiten LTP state */ + idx = psDec->ltp_mem_length - lag - psDec->LPC_order - LTP_ORDER / 2; + celt_assert( idx > 0 ); + silk_LPC_analysis_filter( &sLTP[ idx ], &psDec->outBuf[ idx ], A_Q12, psDec->ltp_mem_length - idx, psDec->LPC_order, arch ); + /* Scale LTP state */ + inv_gain_Q30 = silk_INVERSE32_varQ( psPLC->prevGain_Q16[ 1 ], 46 ); + inv_gain_Q30 = silk_min( inv_gain_Q30, silk_int32_MAX >> 1 ); + for( i = idx + psDec->LPC_order; i < psDec->ltp_mem_length; i++ ) { + sLTP_Q14[ i ] = silk_SMULWB( inv_gain_Q30, sLTP[ i ] ); + } + + /***************************/ + /* LTP synthesis filtering */ + /***************************/ + for( k = 0; k < psDec->nb_subfr; k++ ) { + /* Set up pointer */ + pred_lag_ptr = &sLTP_Q14[ sLTP_buf_idx - lag + LTP_ORDER / 2 ]; + for( i = 0; i < psDec->subfr_length; i++ ) { + /* Unrolled loop */ + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + LTP_pred_Q12 = 2; + LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ 0 ], B_Q14[ 0 ] ); + LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -1 ], B_Q14[ 1 ] ); + LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -2 ], B_Q14[ 2 ] ); + LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -3 ], B_Q14[ 3 ] ); + LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -4 ], B_Q14[ 4 ] ); + pred_lag_ptr++; + + /* Generate LPC excitation */ + rand_seed = silk_RAND( rand_seed ); + idx = silk_RSHIFT( rand_seed, 25 ) & RAND_BUF_MASK; + sLTP_Q14[ sLTP_buf_idx ] = silk_LSHIFT32( silk_SMLAWB( LTP_pred_Q12, rand_ptr[ idx ], rand_scale_Q14 ), 2 ); + sLTP_buf_idx++; + } + + /* Gradually reduce LTP gain */ + for( j = 0; j < LTP_ORDER; j++ ) { + B_Q14[ j ] = silk_RSHIFT( silk_SMULBB( harm_Gain_Q15, B_Q14[ j ] ), 15 ); + } + /* Gradually reduce excitation gain */ + rand_scale_Q14 = silk_RSHIFT( silk_SMULBB( rand_scale_Q14, rand_Gain_Q15 ), 15 ); + + /* Slowly increase pitch lag */ + psPLC->pitchL_Q8 = silk_SMLAWB( psPLC->pitchL_Q8, psPLC->pitchL_Q8, PITCH_DRIFT_FAC_Q16 ); + psPLC->pitchL_Q8 = silk_min_32( psPLC->pitchL_Q8, silk_LSHIFT( silk_SMULBB( MAX_PITCH_LAG_MS, psDec->fs_kHz ), 8 ) ); + lag = silk_RSHIFT_ROUND( psPLC->pitchL_Q8, 8 ); + } + + /***************************/ + /* LPC synthesis filtering */ + /***************************/ + sLPC_Q14_ptr = &sLTP_Q14[ psDec->ltp_mem_length - MAX_LPC_ORDER ]; + + /* Copy LPC state */ + silk_memcpy( sLPC_Q14_ptr, psDec->sLPC_Q14_buf, MAX_LPC_ORDER * sizeof( opus_int32 ) ); + + celt_assert( psDec->LPC_order >= 10 ); /* check that unrolling works */ + for( i = 0; i < psDec->frame_length; i++ ) { + /* partly unrolled */ + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + LPC_pred_Q10 = silk_RSHIFT( psDec->LPC_order, 1 ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 1 ], A_Q12[ 0 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 2 ], A_Q12[ 1 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 3 ], A_Q12[ 2 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 4 ], A_Q12[ 3 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 5 ], A_Q12[ 4 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 6 ], A_Q12[ 5 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 7 ], A_Q12[ 6 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 8 ], A_Q12[ 7 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 9 ], A_Q12[ 8 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 10 ], A_Q12[ 9 ] ); + for( j = 10; j < psDec->LPC_order; j++ ) { + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - j - 1 ], A_Q12[ j ] ); + } + + /* Add prediction to LPC excitation */ + sLPC_Q14_ptr[ MAX_LPC_ORDER + i ] = silk_ADD_SAT32( sLPC_Q14_ptr[ MAX_LPC_ORDER + i ], + silk_LSHIFT_SAT32( LPC_pred_Q10, 4 )); + + /* Scale with Gain */ + frame[ i ] = (opus_int16)silk_SAT16( silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( sLPC_Q14_ptr[ MAX_LPC_ORDER + i ], prevGain_Q10[ 1 ] ), 8 ) ) ); + } + + /* Save LPC state */ + silk_memcpy( psDec->sLPC_Q14_buf, &sLPC_Q14_ptr[ psDec->frame_length ], MAX_LPC_ORDER * sizeof( opus_int32 ) ); + + /**************************************/ + /* Update states */ + /**************************************/ + psPLC->rand_seed = rand_seed; + psPLC->randScale_Q14 = rand_scale_Q14; + for( i = 0; i < MAX_NB_SUBFR; i++ ) { + psDecCtrl->pitchL[ i ] = lag; + } + RESTORE_STACK; +} + +/* Glues concealed frames with new good received frames */ +void silk_PLC_glue_frames( + silk_decoder_state *psDec, /* I/O decoder state */ + opus_int16 frame[], /* I/O signal */ + opus_int length /* I length of signal */ +) +{ + opus_int i, energy_shift; + opus_int32 energy; + silk_PLC_struct *psPLC; + psPLC = &psDec->sPLC; + + if( psDec->lossCnt ) { + /* Calculate energy in concealed residual */ + silk_sum_sqr_shift( &psPLC->conc_energy, &psPLC->conc_energy_shift, frame, length ); + + psPLC->last_frame_lost = 1; + } else { + if( psDec->sPLC.last_frame_lost ) { + /* Calculate residual in decoded signal if last frame was lost */ + silk_sum_sqr_shift( &energy, &energy_shift, frame, length ); + + /* Normalize energies */ + if( energy_shift > psPLC->conc_energy_shift ) { + psPLC->conc_energy = silk_RSHIFT( psPLC->conc_energy, energy_shift - psPLC->conc_energy_shift ); + } else if( energy_shift < psPLC->conc_energy_shift ) { + energy = silk_RSHIFT( energy, psPLC->conc_energy_shift - energy_shift ); + } + + /* Fade in the energy difference */ + if( energy > psPLC->conc_energy ) { + opus_int32 frac_Q24, LZ; + opus_int32 gain_Q16, slope_Q16; + + LZ = silk_CLZ32( psPLC->conc_energy ); + LZ = LZ - 1; + psPLC->conc_energy = silk_LSHIFT( psPLC->conc_energy, LZ ); + energy = silk_RSHIFT( energy, silk_max_32( 24 - LZ, 0 ) ); + + frac_Q24 = silk_DIV32( psPLC->conc_energy, silk_max( energy, 1 ) ); + + gain_Q16 = silk_LSHIFT( silk_SQRT_APPROX( frac_Q24 ), 4 ); + slope_Q16 = silk_DIV32_16( ( (opus_int32)1 << 16 ) - gain_Q16, length ); + /* Make slope 4x steeper to avoid missing onsets after DTX */ + slope_Q16 = silk_LSHIFT( slope_Q16, 2 ); + + for( i = 0; i < length; i++ ) { + frame[ i ] = silk_SMULWB( gain_Q16, frame[ i ] ); + gain_Q16 += slope_Q16; + if( gain_Q16 > (opus_int32)1 << 16 ) { + break; + } + } + } + } + psPLC->last_frame_lost = 0; + } +} diff --git a/vendor/opus/silk/PLC.h b/vendor/opus/silk/PLC.h new file mode 100644 index 0000000..6438f51 --- /dev/null +++ b/vendor/opus/silk/PLC.h @@ -0,0 +1,62 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_PLC_H +#define SILK_PLC_H + +#include "main.h" + +#define BWE_COEF 0.99 +#define V_PITCH_GAIN_START_MIN_Q14 11469 /* 0.7 in Q14 */ +#define V_PITCH_GAIN_START_MAX_Q14 15565 /* 0.95 in Q14 */ +#define MAX_PITCH_LAG_MS 18 +#define RAND_BUF_SIZE 128 +#define RAND_BUF_MASK ( RAND_BUF_SIZE - 1 ) +#define LOG2_INV_LPC_GAIN_HIGH_THRES 3 /* 2^3 = 8 dB LPC gain */ +#define LOG2_INV_LPC_GAIN_LOW_THRES 8 /* 2^8 = 24 dB LPC gain */ +#define PITCH_DRIFT_FAC_Q16 655 /* 0.01 in Q16 */ + +void silk_PLC_Reset( + silk_decoder_state *psDec /* I/O Decoder state */ +); + +void silk_PLC( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int16 frame[], /* I/O signal */ + opus_int lost, /* I Loss flag */ + int arch /* I Run-time architecture */ +); + +void silk_PLC_glue_frames( + silk_decoder_state *psDec, /* I/O decoder state */ + opus_int16 frame[], /* I/O signal */ + opus_int length /* I length of signal */ +); + +#endif + diff --git a/vendor/opus/silk/SigProc_FIX.h b/vendor/opus/silk/SigProc_FIX.h new file mode 100644 index 0000000..f9ae326 --- /dev/null +++ b/vendor/opus/silk/SigProc_FIX.h @@ -0,0 +1,641 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_SIGPROC_FIX_H +#define SILK_SIGPROC_FIX_H + +#ifdef __cplusplus +extern "C" +{ +#endif + +/*#define silk_MACRO_COUNT */ /* Used to enable WMOPS counting */ + +#define SILK_MAX_ORDER_LPC 24 /* max order of the LPC analysis in schur() and k2a() */ + +#include /* for memset(), memcpy(), memmove() */ +#include "typedef.h" +#include "resampler_structs.h" +#include "macros.h" +#include "cpu_support.h" + +#if defined(OPUS_X86_MAY_HAVE_SSE4_1) +#include "x86/SigProc_FIX_sse.h" +#endif + +#if (defined(OPUS_ARM_ASM) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) +#include "arm/biquad_alt_arm.h" +#include "arm/LPC_inv_pred_gain_arm.h" +#endif + +/********************************************************************/ +/* SIGNAL PROCESSING FUNCTIONS */ +/********************************************************************/ + +/*! + * Initialize/reset the resampler state for a given pair of input/output sampling rates +*/ +opus_int silk_resampler_init( + silk_resampler_state_struct *S, /* I/O Resampler state */ + opus_int32 Fs_Hz_in, /* I Input sampling rate (Hz) */ + opus_int32 Fs_Hz_out, /* I Output sampling rate (Hz) */ + opus_int forEnc /* I If 1: encoder; if 0: decoder */ +); + +/*! + * Resampler: convert from one sampling rate to another + */ +opus_int silk_resampler( + silk_resampler_state_struct *S, /* I/O Resampler state */ + opus_int16 out[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + opus_int32 inLen /* I Number of input samples */ +); + +/*! +* Downsample 2x, mediocre quality +*/ +void silk_resampler_down2( + opus_int32 *S, /* I/O State vector [ 2 ] */ + opus_int16 *out, /* O Output signal [ len ] */ + const opus_int16 *in, /* I Input signal [ floor(len/2) ] */ + opus_int32 inLen /* I Number of input samples */ +); + +/*! + * Downsample by a factor 2/3, low quality +*/ +void silk_resampler_down2_3( + opus_int32 *S, /* I/O State vector [ 6 ] */ + opus_int16 *out, /* O Output signal [ floor(2*inLen/3) ] */ + const opus_int16 *in, /* I Input signal [ inLen ] */ + opus_int32 inLen /* I Number of input samples */ +); + +/*! + * second order ARMA filter; + * slower than biquad() but uses more precise coefficients + * can handle (slowly) varying coefficients + */ +void silk_biquad_alt_stride1( + const opus_int16 *in, /* I input signal */ + const opus_int32 *B_Q28, /* I MA coefficients [3] */ + const opus_int32 *A_Q28, /* I AR coefficients [2] */ + opus_int32 *S, /* I/O State vector [2] */ + opus_int16 *out, /* O output signal */ + const opus_int32 len /* I signal length (must be even) */ +); + +void silk_biquad_alt_stride2_c( + const opus_int16 *in, /* I input signal */ + const opus_int32 *B_Q28, /* I MA coefficients [3] */ + const opus_int32 *A_Q28, /* I AR coefficients [2] */ + opus_int32 *S, /* I/O State vector [4] */ + opus_int16 *out, /* O output signal */ + const opus_int32 len /* I signal length (must be even) */ +); + +/* Variable order MA prediction error filter. */ +void silk_LPC_analysis_filter( + opus_int16 *out, /* O Output signal */ + const opus_int16 *in, /* I Input signal */ + const opus_int16 *B, /* I MA prediction coefficients, Q12 [order] */ + const opus_int32 len, /* I Signal length */ + const opus_int32 d, /* I Filter order */ + int arch /* I Run-time architecture */ +); + +/* Chirp (bandwidth expand) LP AR filter */ +void silk_bwexpander( + opus_int16 *ar, /* I/O AR filter to be expanded (without leading 1) */ + const opus_int d, /* I Length of ar */ + opus_int32 chirp_Q16 /* I Chirp factor (typically in the range 0 to 1) */ +); + +/* Chirp (bandwidth expand) LP AR filter */ +void silk_bwexpander_32( + opus_int32 *ar, /* I/O AR filter to be expanded (without leading 1) */ + const opus_int d, /* I Length of ar */ + opus_int32 chirp_Q16 /* I Chirp factor in Q16 */ +); + +/* Compute inverse of LPC prediction gain, and */ +/* test if LPC coefficients are stable (all poles within unit circle) */ +opus_int32 silk_LPC_inverse_pred_gain_c( /* O Returns inverse prediction gain in energy domain, Q30 */ + const opus_int16 *A_Q12, /* I Prediction coefficients, Q12 [order] */ + const opus_int order /* I Prediction order */ +); + +/* Split signal in two decimated bands using first-order allpass filters */ +void silk_ana_filt_bank_1( + const opus_int16 *in, /* I Input signal [N] */ + opus_int32 *S, /* I/O State vector [2] */ + opus_int16 *outL, /* O Low band [N/2] */ + opus_int16 *outH, /* O High band [N/2] */ + const opus_int32 N /* I Number of input samples */ +); + +#if !defined(OVERRIDE_silk_biquad_alt_stride2) +#define silk_biquad_alt_stride2(in, B_Q28, A_Q28, S, out, len, arch) ((void)(arch), silk_biquad_alt_stride2_c(in, B_Q28, A_Q28, S, out, len)) +#endif + +#if !defined(OVERRIDE_silk_LPC_inverse_pred_gain) +#define silk_LPC_inverse_pred_gain(A_Q12, order, arch) ((void)(arch), silk_LPC_inverse_pred_gain_c(A_Q12, order)) +#endif + +/********************************************************************/ +/* SCALAR FUNCTIONS */ +/********************************************************************/ + +/* Approximation of 128 * log2() (exact inverse of approx 2^() below) */ +/* Convert input to a log scale */ +opus_int32 silk_lin2log( + const opus_int32 inLin /* I input in linear scale */ +); + +/* Approximation of a sigmoid function */ +opus_int silk_sigm_Q15( + opus_int in_Q5 /* I */ +); + +/* Approximation of 2^() (exact inverse of approx log2() above) */ +/* Convert input to a linear scale */ +opus_int32 silk_log2lin( + const opus_int32 inLog_Q7 /* I input on log scale */ +); + +/* Compute number of bits to right shift the sum of squares of a vector */ +/* of int16s to make it fit in an int32 */ +void silk_sum_sqr_shift( + opus_int32 *energy, /* O Energy of x, after shifting to the right */ + opus_int *shift, /* O Number of bits right shift applied to energy */ + const opus_int16 *x, /* I Input vector */ + opus_int len /* I Length of input vector */ +); + +/* Calculates the reflection coefficients from the correlation sequence */ +/* Faster than schur64(), but much less accurate. */ +/* uses SMLAWB(), requiring armv5E and higher. */ +opus_int32 silk_schur( /* O Returns residual energy */ + opus_int16 *rc_Q15, /* O reflection coefficients [order] Q15 */ + const opus_int32 *c, /* I correlations [order+1] */ + const opus_int32 order /* I prediction order */ +); + +/* Calculates the reflection coefficients from the correlation sequence */ +/* Slower than schur(), but more accurate. */ +/* Uses SMULL(), available on armv4 */ +opus_int32 silk_schur64( /* O returns residual energy */ + opus_int32 rc_Q16[], /* O Reflection coefficients [order] Q16 */ + const opus_int32 c[], /* I Correlations [order+1] */ + opus_int32 order /* I Prediction order */ +); + +/* Step up function, converts reflection coefficients to prediction coefficients */ +void silk_k2a( + opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ + const opus_int16 *rc_Q15, /* I Reflection coefficients [order] Q15 */ + const opus_int32 order /* I Prediction order */ +); + +/* Step up function, converts reflection coefficients to prediction coefficients */ +void silk_k2a_Q16( + opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ + const opus_int32 *rc_Q16, /* I Reflection coefficients [order] Q16 */ + const opus_int32 order /* I Prediction order */ +); + +/* Apply sine window to signal vector. */ +/* Window types: */ +/* 1 -> sine window from 0 to pi/2 */ +/* 2 -> sine window from pi/2 to pi */ +/* every other sample of window is linearly interpolated, for speed */ +void silk_apply_sine_window( + opus_int16 px_win[], /* O Pointer to windowed signal */ + const opus_int16 px[], /* I Pointer to input signal */ + const opus_int win_type, /* I Selects a window type */ + const opus_int length /* I Window length, multiple of 4 */ +); + +/* Compute autocorrelation */ +void silk_autocorr( + opus_int32 *results, /* O Result (length correlationCount) */ + opus_int *scale, /* O Scaling of the correlation vector */ + const opus_int16 *inputData, /* I Input data to correlate */ + const opus_int inputDataSize, /* I Length of input */ + const opus_int correlationCount, /* I Number of correlation taps to compute */ + int arch /* I Run-time architecture */ +); + +void silk_decode_pitch( + opus_int16 lagIndex, /* I */ + opus_int8 contourIndex, /* O */ + opus_int pitch_lags[], /* O 4 pitch values */ + const opus_int Fs_kHz, /* I sampling frequency (kHz) */ + const opus_int nb_subfr /* I number of sub frames */ +); + +opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 voiced, 1 unvoiced */ + const opus_int16 *frame, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ + opus_int *pitch_out, /* O 4 pitch lag values */ + opus_int16 *lagIndex, /* O Lag Index */ + opus_int8 *contourIndex, /* O Pitch contour Index */ + opus_int *LTPCorr_Q15, /* I/O Normalized correlation; input: value from previous frame */ + opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ + const opus_int32 search_thres1_Q16, /* I First stage threshold for lag candidates 0 - 1 */ + const opus_int search_thres2_Q13, /* I Final threshold for lag candidates 0 - 1 */ + const opus_int Fs_kHz, /* I Sample frequency (kHz) */ + const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ + const opus_int nb_subfr, /* I number of 5 ms subframes */ + int arch /* I Run-time architecture */ +); + +/* Compute Normalized Line Spectral Frequencies (NLSFs) from whitening filter coefficients */ +/* If not all roots are found, the a_Q16 coefficients are bandwidth expanded until convergence. */ +void silk_A2NLSF( + opus_int16 *NLSF, /* O Normalized Line Spectral Frequencies in Q15 (0..2^15-1) [d] */ + opus_int32 *a_Q16, /* I/O Monic whitening filter coefficients in Q16 [d] */ + const opus_int d /* I Filter order (must be even) */ +); + +/* compute whitening filter coefficients from normalized line spectral frequencies */ +void silk_NLSF2A( + opus_int16 *a_Q12, /* O monic whitening filter coefficients in Q12, [ d ] */ + const opus_int16 *NLSF, /* I normalized line spectral frequencies in Q15, [ d ] */ + const opus_int d, /* I filter order (should be even) */ + int arch /* I Run-time architecture */ +); + +/* Convert int32 coefficients to int16 coefs and make sure there's no wrap-around */ +void silk_LPC_fit( + opus_int16 *a_QOUT, /* O Output signal */ + opus_int32 *a_QIN, /* I/O Input signal */ + const opus_int QOUT, /* I Input Q domain */ + const opus_int QIN, /* I Input Q domain */ + const opus_int d /* I Filter order */ +); + +void silk_insertion_sort_increasing( + opus_int32 *a, /* I/O Unsorted / Sorted vector */ + opus_int *idx, /* O Index vector for the sorted elements */ + const opus_int L, /* I Vector length */ + const opus_int K /* I Number of correctly sorted positions */ +); + +void silk_insertion_sort_decreasing_int16( + opus_int16 *a, /* I/O Unsorted / Sorted vector */ + opus_int *idx, /* O Index vector for the sorted elements */ + const opus_int L, /* I Vector length */ + const opus_int K /* I Number of correctly sorted positions */ +); + +void silk_insertion_sort_increasing_all_values_int16( + opus_int16 *a, /* I/O Unsorted / Sorted vector */ + const opus_int L /* I Vector length */ +); + +/* NLSF stabilizer, for a single input data vector */ +void silk_NLSF_stabilize( + opus_int16 *NLSF_Q15, /* I/O Unstable/stabilized normalized LSF vector in Q15 [L] */ + const opus_int16 *NDeltaMin_Q15, /* I Min distance vector, NDeltaMin_Q15[L] must be >= 1 [L+1] */ + const opus_int L /* I Number of NLSF parameters in the input vector */ +); + +/* Laroia low complexity NLSF weights */ +void silk_NLSF_VQ_weights_laroia( + opus_int16 *pNLSFW_Q_OUT, /* O Pointer to input vector weights [D] */ + const opus_int16 *pNLSF_Q15, /* I Pointer to input vector [D] */ + const opus_int D /* I Input vector dimension (even) */ +); + +/* Compute reflection coefficients from input signal */ +void silk_burg_modified_c( + opus_int32 *res_nrg, /* O Residual energy */ + opus_int *res_nrg_Q, /* O Residual energy Q value */ + opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ + const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ + const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ + const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ + const opus_int nb_subfr, /* I Number of subframes stacked in x */ + const opus_int D, /* I Order */ + int arch /* I Run-time architecture */ +); + +/* Copy and multiply a vector by a constant */ +void silk_scale_copy_vector16( + opus_int16 *data_out, + const opus_int16 *data_in, + opus_int32 gain_Q16, /* I Gain in Q16 */ + const opus_int dataSize /* I Length */ +); + +/* Some for the LTP related function requires Q26 to work.*/ +void silk_scale_vector32_Q26_lshift_18( + opus_int32 *data1, /* I/O Q0/Q18 */ + opus_int32 gain_Q26, /* I Q26 */ + opus_int dataSize /* I length */ +); + +/********************************************************************/ +/* INLINE ARM MATH */ +/********************************************************************/ + +/* return sum( inVec1[i] * inVec2[i] ) */ + +opus_int32 silk_inner_prod_aligned( + const opus_int16 *const inVec1, /* I input vector 1 */ + const opus_int16 *const inVec2, /* I input vector 2 */ + const opus_int len, /* I vector lengths */ + int arch /* I Run-time architecture */ +); + + +opus_int32 silk_inner_prod_aligned_scale( + const opus_int16 *const inVec1, /* I input vector 1 */ + const opus_int16 *const inVec2, /* I input vector 2 */ + const opus_int scale, /* I number of bits to shift */ + const opus_int len /* I vector lengths */ +); + +opus_int64 silk_inner_prod16_aligned_64_c( + const opus_int16 *inVec1, /* I input vector 1 */ + const opus_int16 *inVec2, /* I input vector 2 */ + const opus_int len /* I vector lengths */ +); + +/********************************************************************/ +/* MACROS */ +/********************************************************************/ + +/* Rotate a32 right by 'rot' bits. Negative rot values result in rotating + left. Output is 32bit int. + Note: contemporary compilers recognize the C expression below and + compile it into a 'ror' instruction if available. No need for OPUS_INLINE ASM! */ +static OPUS_INLINE opus_int32 silk_ROR32( opus_int32 a32, opus_int rot ) +{ + opus_uint32 x = (opus_uint32) a32; + opus_uint32 r = (opus_uint32) rot; + opus_uint32 m = (opus_uint32) -rot; + if( rot == 0 ) { + return a32; + } else if( rot < 0 ) { + return (opus_int32) ((x << m) | (x >> (32 - m))); + } else { + return (opus_int32) ((x << (32 - r)) | (x >> r)); + } +} + +/* Allocate opus_int16 aligned to 4-byte memory address */ +#if EMBEDDED_ARM +#define silk_DWORD_ALIGN __attribute__((aligned(4))) +#else +#define silk_DWORD_ALIGN +#endif + +/* Useful Macros that can be adjusted to other platforms */ +#define silk_memcpy(dest, src, size) memcpy((dest), (src), (size)) +#define silk_memset(dest, src, size) memset((dest), (src), (size)) +#define silk_memmove(dest, src, size) memmove((dest), (src), (size)) + +/* Fixed point macros */ + +/* (a32 * b32) output have to be 32bit int */ +#define silk_MUL(a32, b32) ((a32) * (b32)) + +/* (a32 * b32) output have to be 32bit uint */ +#define silk_MUL_uint(a32, b32) silk_MUL(a32, b32) + +/* a32 + (b32 * c32) output have to be 32bit int */ +#define silk_MLA(a32, b32, c32) silk_ADD32((a32),((b32) * (c32))) + +/* a32 + (b32 * c32) output have to be 32bit uint */ +#define silk_MLA_uint(a32, b32, c32) silk_MLA(a32, b32, c32) + +/* ((a32 >> 16) * (b32 >> 16)) output have to be 32bit int */ +#define silk_SMULTT(a32, b32) (((a32) >> 16) * ((b32) >> 16)) + +/* a32 + ((a32 >> 16) * (b32 >> 16)) output have to be 32bit int */ +#define silk_SMLATT(a32, b32, c32) silk_ADD32((a32),((b32) >> 16) * ((c32) >> 16)) + +#define silk_SMLALBB(a64, b16, c16) silk_ADD64((a64),(opus_int64)((opus_int32)(b16) * (opus_int32)(c16))) + +/* (a32 * b32) */ +#define silk_SMULL(a32, b32) ((opus_int64)(a32) * /*(opus_int64)*/(b32)) + +/* Adds two signed 32-bit values in a way that can overflow, while not relying on undefined behaviour + (just standard two's complement implementation-specific behaviour) */ +#define silk_ADD32_ovflw(a, b) ((opus_int32)((opus_uint32)(a) + (opus_uint32)(b))) +/* Subtractss two signed 32-bit values in a way that can overflow, while not relying on undefined behaviour + (just standard two's complement implementation-specific behaviour) */ +#define silk_SUB32_ovflw(a, b) ((opus_int32)((opus_uint32)(a) - (opus_uint32)(b))) + +/* Multiply-accumulate macros that allow overflow in the addition (ie, no asserts in debug mode) */ +#define silk_MLA_ovflw(a32, b32, c32) silk_ADD32_ovflw((a32), (opus_uint32)(b32) * (opus_uint32)(c32)) +#define silk_SMLABB_ovflw(a32, b32, c32) (silk_ADD32_ovflw((a32) , ((opus_int32)((opus_int16)(b32))) * (opus_int32)((opus_int16)(c32)))) + +#define silk_DIV32_16(a32, b16) ((opus_int32)((a32) / (b16))) +#define silk_DIV32(a32, b32) ((opus_int32)((a32) / (b32))) + +/* These macros enables checking for overflow in silk_API_Debug.h*/ +#define silk_ADD16(a, b) ((a) + (b)) +#define silk_ADD32(a, b) ((a) + (b)) +#define silk_ADD64(a, b) ((a) + (b)) + +#define silk_SUB16(a, b) ((a) - (b)) +#define silk_SUB32(a, b) ((a) - (b)) +#define silk_SUB64(a, b) ((a) - (b)) + +#define silk_SAT8(a) ((a) > silk_int8_MAX ? silk_int8_MAX : \ + ((a) < silk_int8_MIN ? silk_int8_MIN : (a))) +#define silk_SAT16(a) ((a) > silk_int16_MAX ? silk_int16_MAX : \ + ((a) < silk_int16_MIN ? silk_int16_MIN : (a))) +#define silk_SAT32(a) ((a) > silk_int32_MAX ? silk_int32_MAX : \ + ((a) < silk_int32_MIN ? silk_int32_MIN : (a))) + +#define silk_CHECK_FIT8(a) (a) +#define silk_CHECK_FIT16(a) (a) +#define silk_CHECK_FIT32(a) (a) + +#define silk_ADD_SAT16(a, b) (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a), (b) ) ) +#define silk_ADD_SAT64(a, b) ((((a) + (b)) & 0x8000000000000000LL) == 0 ? \ + ((((a) & (b)) & 0x8000000000000000LL) != 0 ? silk_int64_MIN : (a)+(b)) : \ + ((((a) | (b)) & 0x8000000000000000LL) == 0 ? silk_int64_MAX : (a)+(b)) ) + +#define silk_SUB_SAT16(a, b) (opus_int16)silk_SAT16( silk_SUB32( (opus_int32)(a), (b) ) ) +#define silk_SUB_SAT64(a, b) ((((a)-(b)) & 0x8000000000000000LL) == 0 ? \ + (( (a) & ((b)^0x8000000000000000LL) & 0x8000000000000000LL) ? silk_int64_MIN : (a)-(b)) : \ + ((((a)^0x8000000000000000LL) & (b) & 0x8000000000000000LL) ? silk_int64_MAX : (a)-(b)) ) + +/* Saturation for positive input values */ +#define silk_POS_SAT32(a) ((a) > silk_int32_MAX ? silk_int32_MAX : (a)) + +/* Add with saturation for positive input values */ +#define silk_ADD_POS_SAT8(a, b) ((((a)+(b)) & 0x80) ? silk_int8_MAX : ((a)+(b))) +#define silk_ADD_POS_SAT16(a, b) ((((a)+(b)) & 0x8000) ? silk_int16_MAX : ((a)+(b))) +#define silk_ADD_POS_SAT32(a, b) ((((opus_uint32)(a)+(opus_uint32)(b)) & 0x80000000) ? silk_int32_MAX : ((a)+(b))) + +#define silk_LSHIFT8(a, shift) ((opus_int8)((opus_uint8)(a)<<(shift))) /* shift >= 0, shift < 8 */ +#define silk_LSHIFT16(a, shift) ((opus_int16)((opus_uint16)(a)<<(shift))) /* shift >= 0, shift < 16 */ +#define silk_LSHIFT32(a, shift) ((opus_int32)((opus_uint32)(a)<<(shift))) /* shift >= 0, shift < 32 */ +#define silk_LSHIFT64(a, shift) ((opus_int64)((opus_uint64)(a)<<(shift))) /* shift >= 0, shift < 64 */ +#define silk_LSHIFT(a, shift) silk_LSHIFT32(a, shift) /* shift >= 0, shift < 32 */ + +#define silk_RSHIFT8(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 8 */ +#define silk_RSHIFT16(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 16 */ +#define silk_RSHIFT32(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 32 */ +#define silk_RSHIFT64(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 64 */ +#define silk_RSHIFT(a, shift) silk_RSHIFT32(a, shift) /* shift >= 0, shift < 32 */ + +/* saturates before shifting */ +#define silk_LSHIFT_SAT32(a, shift) (silk_LSHIFT32( silk_LIMIT( (a), silk_RSHIFT32( silk_int32_MIN, (shift) ), \ + silk_RSHIFT32( silk_int32_MAX, (shift) ) ), (shift) )) + +#define silk_LSHIFT_ovflw(a, shift) ((opus_int32)((opus_uint32)(a) << (shift))) /* shift >= 0, allowed to overflow */ +#define silk_LSHIFT_uint(a, shift) ((a) << (shift)) /* shift >= 0 */ +#define silk_RSHIFT_uint(a, shift) ((a) >> (shift)) /* shift >= 0 */ + +#define silk_ADD_LSHIFT(a, b, shift) ((a) + silk_LSHIFT((b), (shift))) /* shift >= 0 */ +#define silk_ADD_LSHIFT32(a, b, shift) silk_ADD32((a), silk_LSHIFT32((b), (shift))) /* shift >= 0 */ +#define silk_ADD_LSHIFT_uint(a, b, shift) ((a) + silk_LSHIFT_uint((b), (shift))) /* shift >= 0 */ +#define silk_ADD_RSHIFT(a, b, shift) ((a) + silk_RSHIFT((b), (shift))) /* shift >= 0 */ +#define silk_ADD_RSHIFT32(a, b, shift) silk_ADD32((a), silk_RSHIFT32((b), (shift))) /* shift >= 0 */ +#define silk_ADD_RSHIFT_uint(a, b, shift) ((a) + silk_RSHIFT_uint((b), (shift))) /* shift >= 0 */ +#define silk_SUB_LSHIFT32(a, b, shift) silk_SUB32((a), silk_LSHIFT32((b), (shift))) /* shift >= 0 */ +#define silk_SUB_RSHIFT32(a, b, shift) silk_SUB32((a), silk_RSHIFT32((b), (shift))) /* shift >= 0 */ + +/* Requires that shift > 0 */ +#define silk_RSHIFT_ROUND(a, shift) ((shift) == 1 ? ((a) >> 1) + ((a) & 1) : (((a) >> ((shift) - 1)) + 1) >> 1) +#define silk_RSHIFT_ROUND64(a, shift) ((shift) == 1 ? ((a) >> 1) + ((a) & 1) : (((a) >> ((shift) - 1)) + 1) >> 1) + +/* Number of rightshift required to fit the multiplication */ +#define silk_NSHIFT_MUL_32_32(a, b) ( -(31- (32-silk_CLZ32(silk_abs(a)) + (32-silk_CLZ32(silk_abs(b))))) ) +#define silk_NSHIFT_MUL_16_16(a, b) ( -(15- (16-silk_CLZ16(silk_abs(a)) + (16-silk_CLZ16(silk_abs(b))))) ) + + +#define silk_min(a, b) (((a) < (b)) ? (a) : (b)) +#define silk_max(a, b) (((a) > (b)) ? (a) : (b)) + +/* Macro to convert floating-point constants to fixed-point */ +#define SILK_FIX_CONST( C, Q ) ((opus_int32)((C) * ((opus_int64)1 << (Q)) + 0.5)) + +/* silk_min() versions with typecast in the function call */ +static OPUS_INLINE opus_int silk_min_int(opus_int a, opus_int b) +{ + return (((a) < (b)) ? (a) : (b)); +} +static OPUS_INLINE opus_int16 silk_min_16(opus_int16 a, opus_int16 b) +{ + return (((a) < (b)) ? (a) : (b)); +} +static OPUS_INLINE opus_int32 silk_min_32(opus_int32 a, opus_int32 b) +{ + return (((a) < (b)) ? (a) : (b)); +} +static OPUS_INLINE opus_int64 silk_min_64(opus_int64 a, opus_int64 b) +{ + return (((a) < (b)) ? (a) : (b)); +} + +/* silk_min() versions with typecast in the function call */ +static OPUS_INLINE opus_int silk_max_int(opus_int a, opus_int b) +{ + return (((a) > (b)) ? (a) : (b)); +} +static OPUS_INLINE opus_int16 silk_max_16(opus_int16 a, opus_int16 b) +{ + return (((a) > (b)) ? (a) : (b)); +} +static OPUS_INLINE opus_int32 silk_max_32(opus_int32 a, opus_int32 b) +{ + return (((a) > (b)) ? (a) : (b)); +} +static OPUS_INLINE opus_int64 silk_max_64(opus_int64 a, opus_int64 b) +{ + return (((a) > (b)) ? (a) : (b)); +} + +#define silk_LIMIT( a, limit1, limit2) ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ + : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))) + +#define silk_LIMIT_int silk_LIMIT +#define silk_LIMIT_16 silk_LIMIT +#define silk_LIMIT_32 silk_LIMIT + +#define silk_abs(a) (((a) > 0) ? (a) : -(a)) /* Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN */ +#define silk_abs_int(a) (((a) ^ ((a) >> (8 * sizeof(a) - 1))) - ((a) >> (8 * sizeof(a) - 1))) +#define silk_abs_int32(a) (((a) ^ ((a) >> 31)) - ((a) >> 31)) +#define silk_abs_int64(a) (((a) > 0) ? (a) : -(a)) + +#define silk_sign(a) ((a) > 0 ? 1 : ( (a) < 0 ? -1 : 0 )) + +/* PSEUDO-RANDOM GENERATOR */ +/* Make sure to store the result as the seed for the next call (also in between */ +/* frames), otherwise result won't be random at all. When only using some of the */ +/* bits, take the most significant bits by right-shifting. */ +#define RAND_MULTIPLIER 196314165 +#define RAND_INCREMENT 907633515 +#define silk_RAND(seed) (silk_MLA_ovflw((RAND_INCREMENT), (seed), (RAND_MULTIPLIER))) + +/* Add some multiplication functions that can be easily mapped to ARM. */ + +/* silk_SMMUL: Signed top word multiply. + ARMv6 2 instruction cycles. + ARMv3M+ 3 instruction cycles. use SMULL and ignore LSB registers.(except xM)*/ +/*#define silk_SMMUL(a32, b32) (opus_int32)silk_RSHIFT(silk_SMLAL(silk_SMULWB((a32), (b32)), (a32), silk_RSHIFT_ROUND((b32), 16)), 16)*/ +/* the following seems faster on x86 */ +#define silk_SMMUL(a32, b32) (opus_int32)silk_RSHIFT64(silk_SMULL((a32), (b32)), 32) + +#if !defined(OPUS_X86_MAY_HAVE_SSE4_1) +#define silk_burg_modified(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch) \ + ((void)(arch), silk_burg_modified_c(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch)) + +#define silk_inner_prod16_aligned_64(inVec1, inVec2, len, arch) \ + ((void)(arch),silk_inner_prod16_aligned_64_c(inVec1, inVec2, len)) +#endif + +#include "Inlines.h" +#include "MacroCount.h" +#include "MacroDebug.h" + +#ifdef OPUS_ARM_INLINE_ASM +#include "arm/SigProc_FIX_armv4.h" +#endif + +#ifdef OPUS_ARM_INLINE_EDSP +#include "arm/SigProc_FIX_armv5e.h" +#endif + +#if defined(MIPSr1_ASM) +#include "mips/sigproc_fix_mipsr1.h" +#endif + + +#ifdef __cplusplus +} +#endif + +#endif /* SILK_SIGPROC_FIX_H */ diff --git a/vendor/opus/silk/VAD.c b/vendor/opus/silk/VAD.c new file mode 100644 index 0000000..d0cda52 --- /dev/null +++ b/vendor/opus/silk/VAD.c @@ -0,0 +1,360 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" + +/* Silk VAD noise level estimation */ +# if !defined(OPUS_X86_MAY_HAVE_SSE4_1) +static OPUS_INLINE void silk_VAD_GetNoiseLevels( + const opus_int32 pX[ VAD_N_BANDS ], /* I subband energies */ + silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ +); +#endif + +/**********************************/ +/* Initialization of the Silk VAD */ +/**********************************/ +opus_int silk_VAD_Init( /* O Return value, 0 if success */ + silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ +) +{ + opus_int b, ret = 0; + + /* reset state memory */ + silk_memset( psSilk_VAD, 0, sizeof( silk_VAD_state ) ); + + /* init noise levels */ + /* Initialize array with approx pink noise levels (psd proportional to inverse of frequency) */ + for( b = 0; b < VAD_N_BANDS; b++ ) { + psSilk_VAD->NoiseLevelBias[ b ] = silk_max_32( silk_DIV32_16( VAD_NOISE_LEVELS_BIAS, b + 1 ), 1 ); + } + + /* Initialize state */ + for( b = 0; b < VAD_N_BANDS; b++ ) { + psSilk_VAD->NL[ b ] = silk_MUL( 100, psSilk_VAD->NoiseLevelBias[ b ] ); + psSilk_VAD->inv_NL[ b ] = silk_DIV32( silk_int32_MAX, psSilk_VAD->NL[ b ] ); + } + psSilk_VAD->counter = 15; + + /* init smoothed energy-to-noise ratio*/ + for( b = 0; b < VAD_N_BANDS; b++ ) { + psSilk_VAD->NrgRatioSmth_Q8[ b ] = 100 * 256; /* 100 * 256 --> 20 dB SNR */ + } + + return( ret ); +} + +/* Weighting factors for tilt measure */ +static const opus_int32 tiltWeights[ VAD_N_BANDS ] = { 30000, 6000, -12000, -12000 }; + +/***************************************/ +/* Get the speech activity level in Q8 */ +/***************************************/ +opus_int silk_VAD_GetSA_Q8_c( /* O Return value, 0 if success */ + silk_encoder_state *psEncC, /* I/O Encoder state */ + const opus_int16 pIn[] /* I PCM input */ +) +{ + opus_int SA_Q15, pSNR_dB_Q7, input_tilt; + opus_int decimated_framelength1, decimated_framelength2; + opus_int decimated_framelength; + opus_int dec_subframe_length, dec_subframe_offset, SNR_Q7, i, b, s; + opus_int32 sumSquared, smooth_coef_Q16; + opus_int16 HPstateTmp; + VARDECL( opus_int16, X ); + opus_int32 Xnrg[ VAD_N_BANDS ]; + opus_int32 NrgToNoiseRatio_Q8[ VAD_N_BANDS ]; + opus_int32 speech_nrg, x_tmp; + opus_int X_offset[ VAD_N_BANDS ]; + opus_int ret = 0; + silk_VAD_state *psSilk_VAD = &psEncC->sVAD; + SAVE_STACK; + + /* Safety checks */ + silk_assert( VAD_N_BANDS == 4 ); + celt_assert( MAX_FRAME_LENGTH >= psEncC->frame_length ); + celt_assert( psEncC->frame_length <= 512 ); + celt_assert( psEncC->frame_length == 8 * silk_RSHIFT( psEncC->frame_length, 3 ) ); + + /***********************/ + /* Filter and Decimate */ + /***********************/ + decimated_framelength1 = silk_RSHIFT( psEncC->frame_length, 1 ); + decimated_framelength2 = silk_RSHIFT( psEncC->frame_length, 2 ); + decimated_framelength = silk_RSHIFT( psEncC->frame_length, 3 ); + /* Decimate into 4 bands: + 0 L 3L L 3L 5L + - -- - -- -- + 8 8 2 4 4 + + [0-1 kHz| temp. |1-2 kHz| 2-4 kHz | 4-8 kHz | + + They're arranged to allow the minimal ( frame_length / 4 ) extra + scratch space during the downsampling process */ + X_offset[ 0 ] = 0; + X_offset[ 1 ] = decimated_framelength + decimated_framelength2; + X_offset[ 2 ] = X_offset[ 1 ] + decimated_framelength; + X_offset[ 3 ] = X_offset[ 2 ] + decimated_framelength2; + ALLOC( X, X_offset[ 3 ] + decimated_framelength1, opus_int16 ); + + /* 0-8 kHz to 0-4 kHz and 4-8 kHz */ + silk_ana_filt_bank_1( pIn, &psSilk_VAD->AnaState[ 0 ], + X, &X[ X_offset[ 3 ] ], psEncC->frame_length ); + + /* 0-4 kHz to 0-2 kHz and 2-4 kHz */ + silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState1[ 0 ], + X, &X[ X_offset[ 2 ] ], decimated_framelength1 ); + + /* 0-2 kHz to 0-1 kHz and 1-2 kHz */ + silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState2[ 0 ], + X, &X[ X_offset[ 1 ] ], decimated_framelength2 ); + + /*********************************************/ + /* HP filter on lowest band (differentiator) */ + /*********************************************/ + X[ decimated_framelength - 1 ] = silk_RSHIFT( X[ decimated_framelength - 1 ], 1 ); + HPstateTmp = X[ decimated_framelength - 1 ]; + for( i = decimated_framelength - 1; i > 0; i-- ) { + X[ i - 1 ] = silk_RSHIFT( X[ i - 1 ], 1 ); + X[ i ] -= X[ i - 1 ]; + } + X[ 0 ] -= psSilk_VAD->HPstate; + psSilk_VAD->HPstate = HPstateTmp; + + /*************************************/ + /* Calculate the energy in each band */ + /*************************************/ + for( b = 0; b < VAD_N_BANDS; b++ ) { + /* Find the decimated framelength in the non-uniformly divided bands */ + decimated_framelength = silk_RSHIFT( psEncC->frame_length, silk_min_int( VAD_N_BANDS - b, VAD_N_BANDS - 1 ) ); + + /* Split length into subframe lengths */ + dec_subframe_length = silk_RSHIFT( decimated_framelength, VAD_INTERNAL_SUBFRAMES_LOG2 ); + dec_subframe_offset = 0; + + /* Compute energy per sub-frame */ + /* initialize with summed energy of last subframe */ + Xnrg[ b ] = psSilk_VAD->XnrgSubfr[ b ]; + for( s = 0; s < VAD_INTERNAL_SUBFRAMES; s++ ) { + sumSquared = 0; + for( i = 0; i < dec_subframe_length; i++ ) { + /* The energy will be less than dec_subframe_length * ( silk_int16_MIN / 8 ) ^ 2. */ + /* Therefore we can accumulate with no risk of overflow (unless dec_subframe_length > 128) */ + x_tmp = silk_RSHIFT( + X[ X_offset[ b ] + i + dec_subframe_offset ], 3 ); + sumSquared = silk_SMLABB( sumSquared, x_tmp, x_tmp ); + + /* Safety check */ + silk_assert( sumSquared >= 0 ); + } + + /* Add/saturate summed energy of current subframe */ + if( s < VAD_INTERNAL_SUBFRAMES - 1 ) { + Xnrg[ b ] = silk_ADD_POS_SAT32( Xnrg[ b ], sumSquared ); + } else { + /* Look-ahead subframe */ + Xnrg[ b ] = silk_ADD_POS_SAT32( Xnrg[ b ], silk_RSHIFT( sumSquared, 1 ) ); + } + + dec_subframe_offset += dec_subframe_length; + } + psSilk_VAD->XnrgSubfr[ b ] = sumSquared; + } + + /********************/ + /* Noise estimation */ + /********************/ + silk_VAD_GetNoiseLevels( &Xnrg[ 0 ], psSilk_VAD ); + + /***********************************************/ + /* Signal-plus-noise to noise ratio estimation */ + /***********************************************/ + sumSquared = 0; + input_tilt = 0; + for( b = 0; b < VAD_N_BANDS; b++ ) { + speech_nrg = Xnrg[ b ] - psSilk_VAD->NL[ b ]; + if( speech_nrg > 0 ) { + /* Divide, with sufficient resolution */ + if( ( Xnrg[ b ] & 0xFF800000 ) == 0 ) { + NrgToNoiseRatio_Q8[ b ] = silk_DIV32( silk_LSHIFT( Xnrg[ b ], 8 ), psSilk_VAD->NL[ b ] + 1 ); + } else { + NrgToNoiseRatio_Q8[ b ] = silk_DIV32( Xnrg[ b ], silk_RSHIFT( psSilk_VAD->NL[ b ], 8 ) + 1 ); + } + + /* Convert to log domain */ + SNR_Q7 = silk_lin2log( NrgToNoiseRatio_Q8[ b ] ) - 8 * 128; + + /* Sum-of-squares */ + sumSquared = silk_SMLABB( sumSquared, SNR_Q7, SNR_Q7 ); /* Q14 */ + + /* Tilt measure */ + if( speech_nrg < ( (opus_int32)1 << 20 ) ) { + /* Scale down SNR value for small subband speech energies */ + SNR_Q7 = silk_SMULWB( silk_LSHIFT( silk_SQRT_APPROX( speech_nrg ), 6 ), SNR_Q7 ); + } + input_tilt = silk_SMLAWB( input_tilt, tiltWeights[ b ], SNR_Q7 ); + } else { + NrgToNoiseRatio_Q8[ b ] = 256; + } + } + + /* Mean-of-squares */ + sumSquared = silk_DIV32_16( sumSquared, VAD_N_BANDS ); /* Q14 */ + + /* Root-mean-square approximation, scale to dBs, and write to output pointer */ + pSNR_dB_Q7 = (opus_int16)( 3 * silk_SQRT_APPROX( sumSquared ) ); /* Q7 */ + + /*********************************/ + /* Speech Probability Estimation */ + /*********************************/ + SA_Q15 = silk_sigm_Q15( silk_SMULWB( VAD_SNR_FACTOR_Q16, pSNR_dB_Q7 ) - VAD_NEGATIVE_OFFSET_Q5 ); + + /**************************/ + /* Frequency Tilt Measure */ + /**************************/ + psEncC->input_tilt_Q15 = silk_LSHIFT( silk_sigm_Q15( input_tilt ) - 16384, 1 ); + + /**************************************************/ + /* Scale the sigmoid output based on power levels */ + /**************************************************/ + speech_nrg = 0; + for( b = 0; b < VAD_N_BANDS; b++ ) { + /* Accumulate signal-without-noise energies, higher frequency bands have more weight */ + speech_nrg += ( b + 1 ) * silk_RSHIFT( Xnrg[ b ] - psSilk_VAD->NL[ b ], 4 ); + } + + if( psEncC->frame_length == 20 * psEncC->fs_kHz ) { + speech_nrg = silk_RSHIFT32( speech_nrg, 1 ); + } + /* Power scaling */ + if( speech_nrg <= 0 ) { + SA_Q15 = silk_RSHIFT( SA_Q15, 1 ); + } else if( speech_nrg < 16384 ) { + speech_nrg = silk_LSHIFT32( speech_nrg, 16 ); + + /* square-root */ + speech_nrg = silk_SQRT_APPROX( speech_nrg ); + SA_Q15 = silk_SMULWB( 32768 + speech_nrg, SA_Q15 ); + } + + /* Copy the resulting speech activity in Q8 */ + psEncC->speech_activity_Q8 = silk_min_int( silk_RSHIFT( SA_Q15, 7 ), silk_uint8_MAX ); + + /***********************************/ + /* Energy Level and SNR estimation */ + /***********************************/ + /* Smoothing coefficient */ + smooth_coef_Q16 = silk_SMULWB( VAD_SNR_SMOOTH_COEF_Q18, silk_SMULWB( (opus_int32)SA_Q15, SA_Q15 ) ); + + if( psEncC->frame_length == 10 * psEncC->fs_kHz ) { + smooth_coef_Q16 >>= 1; + } + + for( b = 0; b < VAD_N_BANDS; b++ ) { + /* compute smoothed energy-to-noise ratio per band */ + psSilk_VAD->NrgRatioSmth_Q8[ b ] = silk_SMLAWB( psSilk_VAD->NrgRatioSmth_Q8[ b ], + NrgToNoiseRatio_Q8[ b ] - psSilk_VAD->NrgRatioSmth_Q8[ b ], smooth_coef_Q16 ); + + /* signal to noise ratio in dB per band */ + SNR_Q7 = 3 * ( silk_lin2log( psSilk_VAD->NrgRatioSmth_Q8[b] ) - 8 * 128 ); + /* quality = sigmoid( 0.25 * ( SNR_dB - 16 ) ); */ + psEncC->input_quality_bands_Q15[ b ] = silk_sigm_Q15( silk_RSHIFT( SNR_Q7 - 16 * 128, 4 ) ); + } + + RESTORE_STACK; + return( ret ); +} + +/**************************/ +/* Noise level estimation */ +/**************************/ +# if !defined(OPUS_X86_MAY_HAVE_SSE4_1) +static OPUS_INLINE +#endif +void silk_VAD_GetNoiseLevels( + const opus_int32 pX[ VAD_N_BANDS ], /* I subband energies */ + silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ +) +{ + opus_int k; + opus_int32 nl, nrg, inv_nrg; + opus_int coef, min_coef; + + /* Initially faster smoothing */ + if( psSilk_VAD->counter < 1000 ) { /* 1000 = 20 sec */ + min_coef = silk_DIV32_16( silk_int16_MAX, silk_RSHIFT( psSilk_VAD->counter, 4 ) + 1 ); + /* Increment frame counter */ + psSilk_VAD->counter++; + } else { + min_coef = 0; + } + + for( k = 0; k < VAD_N_BANDS; k++ ) { + /* Get old noise level estimate for current band */ + nl = psSilk_VAD->NL[ k ]; + silk_assert( nl >= 0 ); + + /* Add bias */ + nrg = silk_ADD_POS_SAT32( pX[ k ], psSilk_VAD->NoiseLevelBias[ k ] ); + silk_assert( nrg > 0 ); + + /* Invert energies */ + inv_nrg = silk_DIV32( silk_int32_MAX, nrg ); + silk_assert( inv_nrg >= 0 ); + + /* Less update when subband energy is high */ + if( nrg > silk_LSHIFT( nl, 3 ) ) { + coef = VAD_NOISE_LEVEL_SMOOTH_COEF_Q16 >> 3; + } else if( nrg < nl ) { + coef = VAD_NOISE_LEVEL_SMOOTH_COEF_Q16; + } else { + coef = silk_SMULWB( silk_SMULWW( inv_nrg, nl ), VAD_NOISE_LEVEL_SMOOTH_COEF_Q16 << 1 ); + } + + /* Initially faster smoothing */ + coef = silk_max_int( coef, min_coef ); + + /* Smooth inverse energies */ + psSilk_VAD->inv_NL[ k ] = silk_SMLAWB( psSilk_VAD->inv_NL[ k ], inv_nrg - psSilk_VAD->inv_NL[ k ], coef ); + silk_assert( psSilk_VAD->inv_NL[ k ] >= 0 ); + + /* Compute noise level by inverting again */ + nl = silk_DIV32( silk_int32_MAX, psSilk_VAD->inv_NL[ k ] ); + silk_assert( nl >= 0 ); + + /* Limit noise levels (guarantee 7 bits of head room) */ + nl = silk_min( nl, 0x00FFFFFF ); + + /* Store as part of state */ + psSilk_VAD->NL[ k ] = nl; + } +} diff --git a/vendor/opus/silk/VQ_WMat_EC.c b/vendor/opus/silk/VQ_WMat_EC.c new file mode 100644 index 0000000..0f3d545 --- /dev/null +++ b/vendor/opus/silk/VQ_WMat_EC.c @@ -0,0 +1,131 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Entropy constrained matrix-weighted VQ, hard-coded to 5-element vectors, for a single input data vector */ +void silk_VQ_WMat_EC_c( + opus_int8 *ind, /* O index of best codebook vector */ + opus_int32 *res_nrg_Q15, /* O best residual energy */ + opus_int32 *rate_dist_Q8, /* O best total bitrate */ + opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ + const opus_int32 *XX_Q17, /* I correlation matrix */ + const opus_int32 *xX_Q17, /* I correlation vector */ + const opus_int8 *cb_Q7, /* I codebook */ + const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ + const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ + const opus_int subfr_len, /* I number of samples per subframe */ + const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ + const opus_int L /* I number of vectors in codebook */ +) +{ + opus_int k, gain_tmp_Q7; + const opus_int8 *cb_row_Q7; + opus_int32 neg_xX_Q24[ 5 ]; + opus_int32 sum1_Q15, sum2_Q24; + opus_int32 bits_res_Q8, bits_tot_Q8; + + /* Negate and convert to new Q domain */ + neg_xX_Q24[ 0 ] = -silk_LSHIFT32( xX_Q17[ 0 ], 7 ); + neg_xX_Q24[ 1 ] = -silk_LSHIFT32( xX_Q17[ 1 ], 7 ); + neg_xX_Q24[ 2 ] = -silk_LSHIFT32( xX_Q17[ 2 ], 7 ); + neg_xX_Q24[ 3 ] = -silk_LSHIFT32( xX_Q17[ 3 ], 7 ); + neg_xX_Q24[ 4 ] = -silk_LSHIFT32( xX_Q17[ 4 ], 7 ); + + /* Loop over codebook */ + *rate_dist_Q8 = silk_int32_MAX; + *res_nrg_Q15 = silk_int32_MAX; + cb_row_Q7 = cb_Q7; + /* In things go really bad, at least *ind is set to something safe. */ + *ind = 0; + for( k = 0; k < L; k++ ) { + opus_int32 penalty; + gain_tmp_Q7 = cb_gain_Q7[k]; + /* Weighted rate */ + /* Quantization error: 1 - 2 * xX * cb + cb' * XX * cb */ + sum1_Q15 = SILK_FIX_CONST( 1.001, 15 ); + + /* Penalty for too large gain */ + penalty = silk_LSHIFT32( silk_max( silk_SUB32( gain_tmp_Q7, max_gain_Q7 ), 0 ), 11 ); + + /* first row of XX_Q17 */ + sum2_Q24 = silk_MLA( neg_xX_Q24[ 0 ], XX_Q17[ 1 ], cb_row_Q7[ 1 ] ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 2 ], cb_row_Q7[ 2 ] ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 3 ], cb_row_Q7[ 3 ] ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 4 ], cb_row_Q7[ 4 ] ); + sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 0 ], cb_row_Q7[ 0 ] ); + sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 0 ] ); + + /* second row of XX_Q17 */ + sum2_Q24 = silk_MLA( neg_xX_Q24[ 1 ], XX_Q17[ 7 ], cb_row_Q7[ 2 ] ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 8 ], cb_row_Q7[ 3 ] ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 9 ], cb_row_Q7[ 4 ] ); + sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 6 ], cb_row_Q7[ 1 ] ); + sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 1 ] ); + + /* third row of XX_Q17 */ + sum2_Q24 = silk_MLA( neg_xX_Q24[ 2 ], XX_Q17[ 13 ], cb_row_Q7[ 3 ] ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 14 ], cb_row_Q7[ 4 ] ); + sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 12 ], cb_row_Q7[ 2 ] ); + sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 2 ] ); + + /* fourth row of XX_Q17 */ + sum2_Q24 = silk_MLA( neg_xX_Q24[ 3 ], XX_Q17[ 19 ], cb_row_Q7[ 4 ] ); + sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 18 ], cb_row_Q7[ 3 ] ); + sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 3 ] ); + + /* last row of XX_Q17 */ + sum2_Q24 = silk_LSHIFT32( neg_xX_Q24[ 4 ], 1 ); + sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 24 ], cb_row_Q7[ 4 ] ); + sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 4 ] ); + + /* find best */ + if( sum1_Q15 >= 0 ) { + /* Translate residual energy to bits using high-rate assumption (6 dB ==> 1 bit/sample) */ + bits_res_Q8 = silk_SMULBB( subfr_len, silk_lin2log( sum1_Q15 + penalty) - (15 << 7) ); + /* In the following line we reduce the codelength component by half ("-1"); seems to slghtly improve quality */ + bits_tot_Q8 = silk_ADD_LSHIFT32( bits_res_Q8, cl_Q5[ k ], 3-1 ); + if( bits_tot_Q8 <= *rate_dist_Q8 ) { + *rate_dist_Q8 = bits_tot_Q8; + *res_nrg_Q15 = sum1_Q15 + penalty; + *ind = (opus_int8)k; + *gain_Q7 = gain_tmp_Q7; + } + } + + /* Go to next cbk vector */ + cb_row_Q7 += LTP_ORDER; + } +} diff --git a/vendor/opus/silk/ana_filt_bank_1.c b/vendor/opus/silk/ana_filt_bank_1.c new file mode 100644 index 0000000..24cfb03 --- /dev/null +++ b/vendor/opus/silk/ana_filt_bank_1.c @@ -0,0 +1,74 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Coefficients for 2-band filter bank based on first-order allpass filters */ +static opus_int16 A_fb1_20 = 5394 << 1; +static opus_int16 A_fb1_21 = -24290; /* (opus_int16)(20623 << 1) */ + +/* Split signal into two decimated bands using first-order allpass filters */ +void silk_ana_filt_bank_1( + const opus_int16 *in, /* I Input signal [N] */ + opus_int32 *S, /* I/O State vector [2] */ + opus_int16 *outL, /* O Low band [N/2] */ + opus_int16 *outH, /* O High band [N/2] */ + const opus_int32 N /* I Number of input samples */ +) +{ + opus_int k, N2 = silk_RSHIFT( N, 1 ); + opus_int32 in32, X, Y, out_1, out_2; + + /* Internal variables and state are in Q10 format */ + for( k = 0; k < N2; k++ ) { + /* Convert to Q10 */ + in32 = silk_LSHIFT( (opus_int32)in[ 2 * k ], 10 ); + + /* All-pass section for even input sample */ + Y = silk_SUB32( in32, S[ 0 ] ); + X = silk_SMLAWB( Y, Y, A_fb1_21 ); + out_1 = silk_ADD32( S[ 0 ], X ); + S[ 0 ] = silk_ADD32( in32, X ); + + /* Convert to Q10 */ + in32 = silk_LSHIFT( (opus_int32)in[ 2 * k + 1 ], 10 ); + + /* All-pass section for odd input sample, and add to output of previous section */ + Y = silk_SUB32( in32, S[ 1 ] ); + X = silk_SMULWB( Y, A_fb1_20 ); + out_2 = silk_ADD32( S[ 1 ], X ); + S[ 1 ] = silk_ADD32( in32, X ); + + /* Add/subtract, convert back to int16 and store to output */ + outL[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_ADD32( out_2, out_1 ), 11 ) ); + outH[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SUB32( out_2, out_1 ), 11 ) ); + } +} diff --git a/vendor/opus/silk/biquad_alt.c b/vendor/opus/silk/biquad_alt.c new file mode 100644 index 0000000..54566a4 --- /dev/null +++ b/vendor/opus/silk/biquad_alt.c @@ -0,0 +1,121 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +/* * + * silk_biquad_alt.c * + * * + * Second order ARMA filter * + * Can handle slowly varying filter coefficients * + * */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Second order ARMA filter, alternative implementation */ +void silk_biquad_alt_stride1( + const opus_int16 *in, /* I input signal */ + const opus_int32 *B_Q28, /* I MA coefficients [3] */ + const opus_int32 *A_Q28, /* I AR coefficients [2] */ + opus_int32 *S, /* I/O State vector [2] */ + opus_int16 *out, /* O output signal */ + const opus_int32 len /* I signal length (must be even) */ +) +{ + /* DIRECT FORM II TRANSPOSED (uses 2 element state vector) */ + opus_int k; + opus_int32 inval, A0_U_Q28, A0_L_Q28, A1_U_Q28, A1_L_Q28, out32_Q14; + + /* Negate A_Q28 values and split in two parts */ + A0_L_Q28 = ( -A_Q28[ 0 ] ) & 0x00003FFF; /* lower part */ + A0_U_Q28 = silk_RSHIFT( -A_Q28[ 0 ], 14 ); /* upper part */ + A1_L_Q28 = ( -A_Q28[ 1 ] ) & 0x00003FFF; /* lower part */ + A1_U_Q28 = silk_RSHIFT( -A_Q28[ 1 ], 14 ); /* upper part */ + + for( k = 0; k < len; k++ ) { + /* S[ 0 ], S[ 1 ]: Q12 */ + inval = in[ k ]; + out32_Q14 = silk_LSHIFT( silk_SMLAWB( S[ 0 ], B_Q28[ 0 ], inval ), 2 ); + + S[ 0 ] = S[1] + silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14, A0_L_Q28 ), 14 ); + S[ 0 ] = silk_SMLAWB( S[ 0 ], out32_Q14, A0_U_Q28 ); + S[ 0 ] = silk_SMLAWB( S[ 0 ], B_Q28[ 1 ], inval); + + S[ 1 ] = silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14, A1_L_Q28 ), 14 ); + S[ 1 ] = silk_SMLAWB( S[ 1 ], out32_Q14, A1_U_Q28 ); + S[ 1 ] = silk_SMLAWB( S[ 1 ], B_Q28[ 2 ], inval ); + + /* Scale back to Q0 and saturate */ + out[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14 + (1<<14) - 1, 14 ) ); + } +} + +void silk_biquad_alt_stride2_c( + const opus_int16 *in, /* I input signal */ + const opus_int32 *B_Q28, /* I MA coefficients [3] */ + const opus_int32 *A_Q28, /* I AR coefficients [2] */ + opus_int32 *S, /* I/O State vector [4] */ + opus_int16 *out, /* O output signal */ + const opus_int32 len /* I signal length (must be even) */ +) +{ + /* DIRECT FORM II TRANSPOSED (uses 2 element state vector) */ + opus_int k; + opus_int32 A0_U_Q28, A0_L_Q28, A1_U_Q28, A1_L_Q28, out32_Q14[ 2 ]; + + /* Negate A_Q28 values and split in two parts */ + A0_L_Q28 = ( -A_Q28[ 0 ] ) & 0x00003FFF; /* lower part */ + A0_U_Q28 = silk_RSHIFT( -A_Q28[ 0 ], 14 ); /* upper part */ + A1_L_Q28 = ( -A_Q28[ 1 ] ) & 0x00003FFF; /* lower part */ + A1_U_Q28 = silk_RSHIFT( -A_Q28[ 1 ], 14 ); /* upper part */ + + for( k = 0; k < len; k++ ) { + /* S[ 0 ], S[ 1 ], S[ 2 ], S[ 3 ]: Q12 */ + out32_Q14[ 0 ] = silk_LSHIFT( silk_SMLAWB( S[ 0 ], B_Q28[ 0 ], in[ 2 * k + 0 ] ), 2 ); + out32_Q14[ 1 ] = silk_LSHIFT( silk_SMLAWB( S[ 2 ], B_Q28[ 0 ], in[ 2 * k + 1 ] ), 2 ); + + S[ 0 ] = S[ 1 ] + silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 0 ], A0_L_Q28 ), 14 ); + S[ 2 ] = S[ 3 ] + silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 1 ], A0_L_Q28 ), 14 ); + S[ 0 ] = silk_SMLAWB( S[ 0 ], out32_Q14[ 0 ], A0_U_Q28 ); + S[ 2 ] = silk_SMLAWB( S[ 2 ], out32_Q14[ 1 ], A0_U_Q28 ); + S[ 0 ] = silk_SMLAWB( S[ 0 ], B_Q28[ 1 ], in[ 2 * k + 0 ] ); + S[ 2 ] = silk_SMLAWB( S[ 2 ], B_Q28[ 1 ], in[ 2 * k + 1 ] ); + + S[ 1 ] = silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 0 ], A1_L_Q28 ), 14 ); + S[ 3 ] = silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 1 ], A1_L_Q28 ), 14 ); + S[ 1 ] = silk_SMLAWB( S[ 1 ], out32_Q14[ 0 ], A1_U_Q28 ); + S[ 3 ] = silk_SMLAWB( S[ 3 ], out32_Q14[ 1 ], A1_U_Q28 ); + S[ 1 ] = silk_SMLAWB( S[ 1 ], B_Q28[ 2 ], in[ 2 * k + 0 ] ); + S[ 3 ] = silk_SMLAWB( S[ 3 ], B_Q28[ 2 ], in[ 2 * k + 1 ] ); + + /* Scale back to Q0 and saturate */ + out[ 2 * k + 0 ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14[ 0 ] + (1<<14) - 1, 14 ) ); + out[ 2 * k + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14[ 1 ] + (1<<14) - 1, 14 ) ); + } +} diff --git a/vendor/opus/silk/bwexpander.c b/vendor/opus/silk/bwexpander.c new file mode 100644 index 0000000..afa9790 --- /dev/null +++ b/vendor/opus/silk/bwexpander.c @@ -0,0 +1,51 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Chirp (bandwidth expand) LP AR filter */ +void silk_bwexpander( + opus_int16 *ar, /* I/O AR filter to be expanded (without leading 1) */ + const opus_int d, /* I Length of ar */ + opus_int32 chirp_Q16 /* I Chirp factor (typically in the range 0 to 1) */ +) +{ + opus_int i; + opus_int32 chirp_minus_one_Q16 = chirp_Q16 - 65536; + + /* NB: Dont use silk_SMULWB, instead of silk_RSHIFT_ROUND( silk_MUL(), 16 ), below. */ + /* Bias in silk_SMULWB can lead to unstable filters */ + for( i = 0; i < d - 1; i++ ) { + ar[ i ] = (opus_int16)silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, ar[ i ] ), 16 ); + chirp_Q16 += silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, chirp_minus_one_Q16 ), 16 ); + } + ar[ d - 1 ] = (opus_int16)silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, ar[ d - 1 ] ), 16 ); +} diff --git a/vendor/opus/silk/bwexpander_32.c b/vendor/opus/silk/bwexpander_32.c new file mode 100644 index 0000000..d0010f7 --- /dev/null +++ b/vendor/opus/silk/bwexpander_32.c @@ -0,0 +1,50 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Chirp (bandwidth expand) LP AR filter */ +void silk_bwexpander_32( + opus_int32 *ar, /* I/O AR filter to be expanded (without leading 1) */ + const opus_int d, /* I Length of ar */ + opus_int32 chirp_Q16 /* I Chirp factor in Q16 */ +) +{ + opus_int i; + opus_int32 chirp_minus_one_Q16 = chirp_Q16 - 65536; + + for( i = 0; i < d - 1; i++ ) { + ar[ i ] = silk_SMULWW( chirp_Q16, ar[ i ] ); + chirp_Q16 += silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, chirp_minus_one_Q16 ), 16 ); + } + ar[ d - 1 ] = silk_SMULWW( chirp_Q16, ar[ d - 1 ] ); +} + diff --git a/vendor/opus/silk/check_control_input.c b/vendor/opus/silk/check_control_input.c new file mode 100644 index 0000000..739fb01 --- /dev/null +++ b/vendor/opus/silk/check_control_input.c @@ -0,0 +1,106 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "control.h" +#include "errors.h" + +/* Check encoder control struct */ +opus_int check_control_input( + silk_EncControlStruct *encControl /* I Control structure */ +) +{ + celt_assert( encControl != NULL ); + + if( ( ( encControl->API_sampleRate != 8000 ) && + ( encControl->API_sampleRate != 12000 ) && + ( encControl->API_sampleRate != 16000 ) && + ( encControl->API_sampleRate != 24000 ) && + ( encControl->API_sampleRate != 32000 ) && + ( encControl->API_sampleRate != 44100 ) && + ( encControl->API_sampleRate != 48000 ) ) || + ( ( encControl->desiredInternalSampleRate != 8000 ) && + ( encControl->desiredInternalSampleRate != 12000 ) && + ( encControl->desiredInternalSampleRate != 16000 ) ) || + ( ( encControl->maxInternalSampleRate != 8000 ) && + ( encControl->maxInternalSampleRate != 12000 ) && + ( encControl->maxInternalSampleRate != 16000 ) ) || + ( ( encControl->minInternalSampleRate != 8000 ) && + ( encControl->minInternalSampleRate != 12000 ) && + ( encControl->minInternalSampleRate != 16000 ) ) || + ( encControl->minInternalSampleRate > encControl->desiredInternalSampleRate ) || + ( encControl->maxInternalSampleRate < encControl->desiredInternalSampleRate ) || + ( encControl->minInternalSampleRate > encControl->maxInternalSampleRate ) ) { + celt_assert( 0 ); + return SILK_ENC_FS_NOT_SUPPORTED; + } + if( encControl->payloadSize_ms != 10 && + encControl->payloadSize_ms != 20 && + encControl->payloadSize_ms != 40 && + encControl->payloadSize_ms != 60 ) { + celt_assert( 0 ); + return SILK_ENC_PACKET_SIZE_NOT_SUPPORTED; + } + if( encControl->packetLossPercentage < 0 || encControl->packetLossPercentage > 100 ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_LOSS_RATE; + } + if( encControl->useDTX < 0 || encControl->useDTX > 1 ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_DTX_SETTING; + } + if( encControl->useCBR < 0 || encControl->useCBR > 1 ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_CBR_SETTING; + } + if( encControl->useInBandFEC < 0 || encControl->useInBandFEC > 1 ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_INBAND_FEC_SETTING; + } + if( encControl->nChannelsAPI < 1 || encControl->nChannelsAPI > ENCODER_NUM_CHANNELS ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR; + } + if( encControl->nChannelsInternal < 1 || encControl->nChannelsInternal > ENCODER_NUM_CHANNELS ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR; + } + if( encControl->nChannelsInternal > encControl->nChannelsAPI ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR; + } + if( encControl->complexity < 0 || encControl->complexity > 10 ) { + celt_assert( 0 ); + return SILK_ENC_INVALID_COMPLEXITY_SETTING; + } + + return SILK_NO_ERROR; +} diff --git a/vendor/opus/silk/code_signs.c b/vendor/opus/silk/code_signs.c new file mode 100644 index 0000000..dfd1dca --- /dev/null +++ b/vendor/opus/silk/code_signs.c @@ -0,0 +1,115 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/*#define silk_enc_map(a) ((a) > 0 ? 1 : 0)*/ +/*#define silk_dec_map(a) ((a) > 0 ? 1 : -1)*/ +/* shifting avoids if-statement */ +#define silk_enc_map(a) ( silk_RSHIFT( (a), 15 ) + 1 ) +#define silk_dec_map(a) ( silk_LSHIFT( (a), 1 ) - 1 ) + +/* Encodes signs of excitation */ +void silk_encode_signs( + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + const opus_int8 pulses[], /* I pulse signal */ + opus_int length, /* I length of input */ + const opus_int signalType, /* I Signal type */ + const opus_int quantOffsetType, /* I Quantization offset type */ + const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ +) +{ + opus_int i, j, p; + opus_uint8 icdf[ 2 ]; + const opus_int8 *q_ptr; + const opus_uint8 *icdf_ptr; + + icdf[ 1 ] = 0; + q_ptr = pulses; + i = silk_SMULBB( 7, silk_ADD_LSHIFT( quantOffsetType, signalType, 1 ) ); + icdf_ptr = &silk_sign_iCDF[ i ]; + length = silk_RSHIFT( length + SHELL_CODEC_FRAME_LENGTH/2, LOG2_SHELL_CODEC_FRAME_LENGTH ); + for( i = 0; i < length; i++ ) { + p = sum_pulses[ i ]; + if( p > 0 ) { + icdf[ 0 ] = icdf_ptr[ silk_min( p & 0x1F, 6 ) ]; + for( j = 0; j < SHELL_CODEC_FRAME_LENGTH; j++ ) { + if( q_ptr[ j ] != 0 ) { + ec_enc_icdf( psRangeEnc, silk_enc_map( q_ptr[ j ]), icdf, 8 ); + } + } + } + q_ptr += SHELL_CODEC_FRAME_LENGTH; + } +} + +/* Decodes signs of excitation */ +void silk_decode_signs( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 pulses[], /* I/O pulse signal */ + opus_int length, /* I length of input */ + const opus_int signalType, /* I Signal type */ + const opus_int quantOffsetType, /* I Quantization offset type */ + const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ +) +{ + opus_int i, j, p; + opus_uint8 icdf[ 2 ]; + opus_int16 *q_ptr; + const opus_uint8 *icdf_ptr; + + icdf[ 1 ] = 0; + q_ptr = pulses; + i = silk_SMULBB( 7, silk_ADD_LSHIFT( quantOffsetType, signalType, 1 ) ); + icdf_ptr = &silk_sign_iCDF[ i ]; + length = silk_RSHIFT( length + SHELL_CODEC_FRAME_LENGTH/2, LOG2_SHELL_CODEC_FRAME_LENGTH ); + for( i = 0; i < length; i++ ) { + p = sum_pulses[ i ]; + if( p > 0 ) { + icdf[ 0 ] = icdf_ptr[ silk_min( p & 0x1F, 6 ) ]; + for( j = 0; j < SHELL_CODEC_FRAME_LENGTH; j++ ) { + if( q_ptr[ j ] > 0 ) { + /* attach sign */ +#if 0 + /* conditional implementation */ + if( ec_dec_icdf( psRangeDec, icdf, 8 ) == 0 ) { + q_ptr[ j ] = -q_ptr[ j ]; + } +#else + /* implementation with shift, subtraction, multiplication */ + q_ptr[ j ] *= silk_dec_map( ec_dec_icdf( psRangeDec, icdf, 8 ) ); +#endif + } + } + } + q_ptr += SHELL_CODEC_FRAME_LENGTH; + } +} diff --git a/vendor/opus/silk/control.h b/vendor/opus/silk/control.h new file mode 100644 index 0000000..b76ec33 --- /dev/null +++ b/vendor/opus/silk/control.h @@ -0,0 +1,150 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_CONTROL_H +#define SILK_CONTROL_H + +#include "typedef.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Decoder API flags */ +#define FLAG_DECODE_NORMAL 0 +#define FLAG_PACKET_LOST 1 +#define FLAG_DECODE_LBRR 2 + +/***********************************************/ +/* Structure for controlling encoder operation */ +/***********************************************/ +typedef struct { + /* I: Number of channels; 1/2 */ + opus_int32 nChannelsAPI; + + /* I: Number of channels; 1/2 */ + opus_int32 nChannelsInternal; + + /* I: Input signal sampling rate in Hertz; 8000/12000/16000/24000/32000/44100/48000 */ + opus_int32 API_sampleRate; + + /* I: Maximum internal sampling rate in Hertz; 8000/12000/16000 */ + opus_int32 maxInternalSampleRate; + + /* I: Minimum internal sampling rate in Hertz; 8000/12000/16000 */ + opus_int32 minInternalSampleRate; + + /* I: Soft request for internal sampling rate in Hertz; 8000/12000/16000 */ + opus_int32 desiredInternalSampleRate; + + /* I: Number of samples per packet in milliseconds; 10/20/40/60 */ + opus_int payloadSize_ms; + + /* I: Bitrate during active speech in bits/second; internally limited */ + opus_int32 bitRate; + + /* I: Uplink packet loss in percent (0-100) */ + opus_int packetLossPercentage; + + /* I: Complexity mode; 0 is lowest, 10 is highest complexity */ + opus_int complexity; + + /* I: Flag to enable in-band Forward Error Correction (FEC); 0/1 */ + opus_int useInBandFEC; + + /* I: Flag to actually code in-band Forward Error Correction (FEC) in the current packet; 0/1 */ + opus_int LBRR_coded; + + /* I: Flag to enable discontinuous transmission (DTX); 0/1 */ + opus_int useDTX; + + /* I: Flag to use constant bitrate */ + opus_int useCBR; + + /* I: Maximum number of bits allowed for the frame */ + opus_int maxBits; + + /* I: Causes a smooth downmix to mono */ + opus_int toMono; + + /* I: Opus encoder is allowing us to switch bandwidth */ + opus_int opusCanSwitch; + + /* I: Make frames as independent as possible (but still use LPC) */ + opus_int reducedDependency; + + /* O: Internal sampling rate used, in Hertz; 8000/12000/16000 */ + opus_int32 internalSampleRate; + + /* O: Flag that bandwidth switching is allowed (because low voice activity) */ + opus_int allowBandwidthSwitch; + + /* O: Flag that SILK runs in WB mode without variable LP filter (use for switching between WB/SWB/FB) */ + opus_int inWBmodeWithoutVariableLP; + + /* O: Stereo width */ + opus_int stereoWidth_Q14; + + /* O: Tells the Opus encoder we're ready to switch */ + opus_int switchReady; + + /* O: SILK Signal type */ + opus_int signalType; + + /* O: SILK offset (dithering) */ + opus_int offset; +} silk_EncControlStruct; + +/**************************************************************************/ +/* Structure for controlling decoder operation and reading decoder status */ +/**************************************************************************/ +typedef struct { + /* I: Number of channels; 1/2 */ + opus_int32 nChannelsAPI; + + /* I: Number of channels; 1/2 */ + opus_int32 nChannelsInternal; + + /* I: Output signal sampling rate in Hertz; 8000/12000/16000/24000/32000/44100/48000 */ + opus_int32 API_sampleRate; + + /* I: Internal sampling rate used, in Hertz; 8000/12000/16000 */ + opus_int32 internalSampleRate; + + /* I: Number of samples per packet in milliseconds; 10/20/40/60 */ + opus_int payloadSize_ms; + + /* O: Pitch lag of previous frame (0 if unvoiced), measured in samples at 48 kHz */ + opus_int prevPitchLag; +} silk_DecControlStruct; + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/control_SNR.c b/vendor/opus/silk/control_SNR.c new file mode 100644 index 0000000..9a6db27 --- /dev/null +++ b/vendor/opus/silk/control_SNR.c @@ -0,0 +1,113 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "tuning_parameters.h" + +/* These tables hold SNR values divided by 21 (so they fit in 8 bits) + for different target bitrates spaced at 400 bps interval. The first + 10 values are omitted (0-4 kb/s) because they're all zeros. + These tables were obtained by running different SNRs through the + encoder and measuring the active bitrate. */ +static const unsigned char silk_TargetRate_NB_21[117 - 10] = { + 0, 15, 39, 52, 61, 68, + 74, 79, 84, 88, 92, 95, 99,102,105,108,111,114,117,119,122,124, + 126,129,131,133,135,137,139,142,143,145,147,149,151,153,155,157, + 158,160,162,163,165,167,168,170,171,173,174,176,177,179,180,182, + 183,185,186,187,189,190,192,193,194,196,197,199,200,201,203,204, + 205,207,208,209,211,212,213,215,216,217,219,220,221,223,224,225, + 227,228,230,231,232,234,235,236,238,239,241,242,243,245,246,248, + 249,250,252,253,255 +}; + +static const unsigned char silk_TargetRate_MB_21[165 - 10] = { + 0, 0, 28, 43, 52, 59, + 65, 70, 74, 78, 81, 85, 87, 90, 93, 95, 98,100,102,105,107,109, + 111,113,115,116,118,120,122,123,125,127,128,130,131,133,134,136, + 137,138,140,141,143,144,145,147,148,149,151,152,153,154,156,157, + 158,159,160,162,163,164,165,166,167,168,169,171,172,173,174,175, + 176,177,178,179,180,181,182,183,184,185,186,187,188,188,189,190, + 191,192,193,194,195,196,197,198,199,200,201,202,203,203,204,205, + 206,207,208,209,210,211,212,213,214,214,215,216,217,218,219,220, + 221,222,223,224,224,225,226,227,228,229,230,231,232,233,234,235, + 236,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250, + 251,252,253,254,255 +}; + +static const unsigned char silk_TargetRate_WB_21[201 - 10] = { + 0, 0, 0, 8, 29, 41, + 49, 56, 62, 66, 70, 74, 77, 80, 83, 86, 88, 91, 93, 95, 97, 99, + 101,103,105,107,108,110,112,113,115,116,118,119,121,122,123,125, + 126,127,129,130,131,132,134,135,136,137,138,140,141,142,143,144, + 145,146,147,148,149,150,151,152,153,154,156,157,158,159,159,160, + 161,162,163,164,165,166,167,168,169,170,171,171,172,173,174,175, + 176,177,177,178,179,180,181,181,182,183,184,185,185,186,187,188, + 189,189,190,191,192,192,193,194,195,195,196,197,198,198,199,200, + 200,201,202,203,203,204,205,206,206,207,208,209,209,210,211,211, + 212,213,214,214,215,216,216,217,218,219,219,220,221,221,222,223, + 224,224,225,226,226,227,228,229,229,230,231,232,232,233,234,234, + 235,236,237,237,238,239,240,240,241,242,243,243,244,245,246,246, + 247,248,249,249,250,251,252,253,255 +}; + +/* Control SNR of redidual quantizer */ +opus_int silk_control_SNR( + silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ + opus_int32 TargetRate_bps /* I Target max bitrate (bps) */ +) +{ + int id; + int bound; + const unsigned char *snr_table; + + psEncC->TargetRate_bps = TargetRate_bps; + if( psEncC->nb_subfr == 2 ) { + TargetRate_bps -= 2000 + psEncC->fs_kHz/16; + } + if( psEncC->fs_kHz == 8 ) { + bound = sizeof(silk_TargetRate_NB_21); + snr_table = silk_TargetRate_NB_21; + } else if( psEncC->fs_kHz == 12 ) { + bound = sizeof(silk_TargetRate_MB_21); + snr_table = silk_TargetRate_MB_21; + } else { + bound = sizeof(silk_TargetRate_WB_21); + snr_table = silk_TargetRate_WB_21; + } + id = (TargetRate_bps+200)/400; + id = silk_min(id - 10, bound-1); + if( id <= 0 ) { + psEncC->SNR_dB_Q7 = 0; + } else { + psEncC->SNR_dB_Q7 = snr_table[id]*21; + } + return SILK_NO_ERROR; +} diff --git a/vendor/opus/silk/control_audio_bandwidth.c b/vendor/opus/silk/control_audio_bandwidth.c new file mode 100644 index 0000000..f6d22d8 --- /dev/null +++ b/vendor/opus/silk/control_audio_bandwidth.c @@ -0,0 +1,132 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "tuning_parameters.h" + +/* Control internal sampling rate */ +opus_int silk_control_audio_bandwidth( + silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ + silk_EncControlStruct *encControl /* I Control structure */ +) +{ + opus_int fs_kHz; + opus_int orig_kHz; + opus_int32 fs_Hz; + + orig_kHz = psEncC->fs_kHz; + /* Handle a bandwidth-switching reset where we need to be aware what the last sampling rate was. */ + if( orig_kHz == 0 ) { + orig_kHz = psEncC->sLP.saved_fs_kHz; + } + fs_kHz = orig_kHz; + fs_Hz = silk_SMULBB( fs_kHz, 1000 ); + if( fs_Hz == 0 ) { + /* Encoder has just been initialized */ + fs_Hz = silk_min( psEncC->desiredInternal_fs_Hz, psEncC->API_fs_Hz ); + fs_kHz = silk_DIV32_16( fs_Hz, 1000 ); + } else if( fs_Hz > psEncC->API_fs_Hz || fs_Hz > psEncC->maxInternal_fs_Hz || fs_Hz < psEncC->minInternal_fs_Hz ) { + /* Make sure internal rate is not higher than external rate or maximum allowed, or lower than minimum allowed */ + fs_Hz = psEncC->API_fs_Hz; + fs_Hz = silk_min( fs_Hz, psEncC->maxInternal_fs_Hz ); + fs_Hz = silk_max( fs_Hz, psEncC->minInternal_fs_Hz ); + fs_kHz = silk_DIV32_16( fs_Hz, 1000 ); + } else { + /* State machine for the internal sampling rate switching */ + if( psEncC->sLP.transition_frame_no >= TRANSITION_FRAMES ) { + /* Stop transition phase */ + psEncC->sLP.mode = 0; + } + if( psEncC->allow_bandwidth_switch || encControl->opusCanSwitch ) { + /* Check if we should switch down */ + if( silk_SMULBB( orig_kHz, 1000 ) > psEncC->desiredInternal_fs_Hz ) + { + /* Switch down */ + if( psEncC->sLP.mode == 0 ) { + /* New transition */ + psEncC->sLP.transition_frame_no = TRANSITION_FRAMES; + + /* Reset transition filter state */ + silk_memset( psEncC->sLP.In_LP_State, 0, sizeof( psEncC->sLP.In_LP_State ) ); + } + if( encControl->opusCanSwitch ) { + /* Stop transition phase */ + psEncC->sLP.mode = 0; + + /* Switch to a lower sample frequency */ + fs_kHz = orig_kHz == 16 ? 12 : 8; + } else { + if( psEncC->sLP.transition_frame_no <= 0 ) { + encControl->switchReady = 1; + /* Make room for redundancy */ + encControl->maxBits -= encControl->maxBits * 5 / ( encControl->payloadSize_ms + 5 ); + } else { + /* Direction: down (at double speed) */ + psEncC->sLP.mode = -2; + } + } + } + else + /* Check if we should switch up */ + if( silk_SMULBB( orig_kHz, 1000 ) < psEncC->desiredInternal_fs_Hz ) + { + /* Switch up */ + if( encControl->opusCanSwitch ) { + /* Switch to a higher sample frequency */ + fs_kHz = orig_kHz == 8 ? 12 : 16; + + /* New transition */ + psEncC->sLP.transition_frame_no = 0; + + /* Reset transition filter state */ + silk_memset( psEncC->sLP.In_LP_State, 0, sizeof( psEncC->sLP.In_LP_State ) ); + + /* Direction: up */ + psEncC->sLP.mode = 1; + } else { + if( psEncC->sLP.mode == 0 ) { + encControl->switchReady = 1; + /* Make room for redundancy */ + encControl->maxBits -= encControl->maxBits * 5 / ( encControl->payloadSize_ms + 5 ); + } else { + /* Direction: up */ + psEncC->sLP.mode = 1; + } + } + } else { + if (psEncC->sLP.mode<0) + psEncC->sLP.mode = 1; + } + } + } + + return fs_kHz; +} diff --git a/vendor/opus/silk/control_codec.c b/vendor/opus/silk/control_codec.c new file mode 100644 index 0000000..52aa8fd --- /dev/null +++ b/vendor/opus/silk/control_codec.c @@ -0,0 +1,423 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#ifdef FIXED_POINT +#include "main_FIX.h" +#define silk_encoder_state_Fxx silk_encoder_state_FIX +#else +#include "main_FLP.h" +#define silk_encoder_state_Fxx silk_encoder_state_FLP +#endif +#include "stack_alloc.h" +#include "tuning_parameters.h" +#include "pitch_est_defines.h" + +static opus_int silk_setup_resamplers( + silk_encoder_state_Fxx *psEnc, /* I/O */ + opus_int fs_kHz /* I */ +); + +static opus_int silk_setup_fs( + silk_encoder_state_Fxx *psEnc, /* I/O */ + opus_int fs_kHz, /* I */ + opus_int PacketSize_ms /* I */ +); + +static opus_int silk_setup_complexity( + silk_encoder_state *psEncC, /* I/O */ + opus_int Complexity /* I */ +); + +static OPUS_INLINE opus_int silk_setup_LBRR( + silk_encoder_state *psEncC, /* I/O */ + const silk_EncControlStruct *encControl /* I */ +); + + +/* Control encoder */ +opus_int silk_control_encoder( + silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk encoder state */ + silk_EncControlStruct *encControl, /* I Control structure */ + const opus_int allow_bw_switch, /* I Flag to allow switching audio bandwidth */ + const opus_int channelNb, /* I Channel number */ + const opus_int force_fs_kHz +) +{ + opus_int fs_kHz, ret = 0; + + psEnc->sCmn.useDTX = encControl->useDTX; + psEnc->sCmn.useCBR = encControl->useCBR; + psEnc->sCmn.API_fs_Hz = encControl->API_sampleRate; + psEnc->sCmn.maxInternal_fs_Hz = encControl->maxInternalSampleRate; + psEnc->sCmn.minInternal_fs_Hz = encControl->minInternalSampleRate; + psEnc->sCmn.desiredInternal_fs_Hz = encControl->desiredInternalSampleRate; + psEnc->sCmn.useInBandFEC = encControl->useInBandFEC; + psEnc->sCmn.nChannelsAPI = encControl->nChannelsAPI; + psEnc->sCmn.nChannelsInternal = encControl->nChannelsInternal; + psEnc->sCmn.allow_bandwidth_switch = allow_bw_switch; + psEnc->sCmn.channelNb = channelNb; + + if( psEnc->sCmn.controlled_since_last_payload != 0 && psEnc->sCmn.prefillFlag == 0 ) { + if( psEnc->sCmn.API_fs_Hz != psEnc->sCmn.prev_API_fs_Hz && psEnc->sCmn.fs_kHz > 0 ) { + /* Change in API sampling rate in the middle of encoding a packet */ + ret += silk_setup_resamplers( psEnc, psEnc->sCmn.fs_kHz ); + } + return ret; + } + + /* Beyond this point we know that there are no previously coded frames in the payload buffer */ + + /********************************************/ + /* Determine internal sampling rate */ + /********************************************/ + fs_kHz = silk_control_audio_bandwidth( &psEnc->sCmn, encControl ); + if( force_fs_kHz ) { + fs_kHz = force_fs_kHz; + } + /********************************************/ + /* Prepare resampler and buffered data */ + /********************************************/ + ret += silk_setup_resamplers( psEnc, fs_kHz ); + + /********************************************/ + /* Set internal sampling frequency */ + /********************************************/ + ret += silk_setup_fs( psEnc, fs_kHz, encControl->payloadSize_ms ); + + /********************************************/ + /* Set encoding complexity */ + /********************************************/ + ret += silk_setup_complexity( &psEnc->sCmn, encControl->complexity ); + + /********************************************/ + /* Set packet loss rate measured by farend */ + /********************************************/ + psEnc->sCmn.PacketLoss_perc = encControl->packetLossPercentage; + + /********************************************/ + /* Set LBRR usage */ + /********************************************/ + ret += silk_setup_LBRR( &psEnc->sCmn, encControl ); + + psEnc->sCmn.controlled_since_last_payload = 1; + + return ret; +} + +static opus_int silk_setup_resamplers( + silk_encoder_state_Fxx *psEnc, /* I/O */ + opus_int fs_kHz /* I */ +) +{ + opus_int ret = SILK_NO_ERROR; + SAVE_STACK; + + if( psEnc->sCmn.fs_kHz != fs_kHz || psEnc->sCmn.prev_API_fs_Hz != psEnc->sCmn.API_fs_Hz ) + { + if( psEnc->sCmn.fs_kHz == 0 ) { + /* Initialize the resampler for enc_API.c preparing resampling from API_fs_Hz to fs_kHz */ + ret += silk_resampler_init( &psEnc->sCmn.resampler_state, psEnc->sCmn.API_fs_Hz, fs_kHz * 1000, 1 ); + } else { + VARDECL( opus_int16, x_buf_API_fs_Hz ); + VARDECL( silk_resampler_state_struct, temp_resampler_state ); +#ifdef FIXED_POINT + opus_int16 *x_bufFIX = psEnc->x_buf; +#else + VARDECL( opus_int16, x_bufFIX ); + opus_int32 new_buf_samples; +#endif + opus_int32 api_buf_samples; + opus_int32 old_buf_samples; + opus_int32 buf_length_ms; + + buf_length_ms = silk_LSHIFT( psEnc->sCmn.nb_subfr * 5, 1 ) + LA_SHAPE_MS; + old_buf_samples = buf_length_ms * psEnc->sCmn.fs_kHz; + +#ifndef FIXED_POINT + new_buf_samples = buf_length_ms * fs_kHz; + ALLOC( x_bufFIX, silk_max( old_buf_samples, new_buf_samples ), + opus_int16 ); + silk_float2short_array( x_bufFIX, psEnc->x_buf, old_buf_samples ); +#endif + + /* Initialize resampler for temporary resampling of x_buf data to API_fs_Hz */ + ALLOC( temp_resampler_state, 1, silk_resampler_state_struct ); + ret += silk_resampler_init( temp_resampler_state, silk_SMULBB( psEnc->sCmn.fs_kHz, 1000 ), psEnc->sCmn.API_fs_Hz, 0 ); + + /* Calculate number of samples to temporarily upsample */ + api_buf_samples = buf_length_ms * silk_DIV32_16( psEnc->sCmn.API_fs_Hz, 1000 ); + + /* Temporary resampling of x_buf data to API_fs_Hz */ + ALLOC( x_buf_API_fs_Hz, api_buf_samples, opus_int16 ); + ret += silk_resampler( temp_resampler_state, x_buf_API_fs_Hz, x_bufFIX, old_buf_samples ); + + /* Initialize the resampler for enc_API.c preparing resampling from API_fs_Hz to fs_kHz */ + ret += silk_resampler_init( &psEnc->sCmn.resampler_state, psEnc->sCmn.API_fs_Hz, silk_SMULBB( fs_kHz, 1000 ), 1 ); + + /* Correct resampler state by resampling buffered data from API_fs_Hz to fs_kHz */ + ret += silk_resampler( &psEnc->sCmn.resampler_state, x_bufFIX, x_buf_API_fs_Hz, api_buf_samples ); + +#ifndef FIXED_POINT + silk_short2float_array( psEnc->x_buf, x_bufFIX, new_buf_samples); +#endif + } + } + + psEnc->sCmn.prev_API_fs_Hz = psEnc->sCmn.API_fs_Hz; + + RESTORE_STACK; + return ret; +} + +static opus_int silk_setup_fs( + silk_encoder_state_Fxx *psEnc, /* I/O */ + opus_int fs_kHz, /* I */ + opus_int PacketSize_ms /* I */ +) +{ + opus_int ret = SILK_NO_ERROR; + + /* Set packet size */ + if( PacketSize_ms != psEnc->sCmn.PacketSize_ms ) { + if( ( PacketSize_ms != 10 ) && + ( PacketSize_ms != 20 ) && + ( PacketSize_ms != 40 ) && + ( PacketSize_ms != 60 ) ) { + ret = SILK_ENC_PACKET_SIZE_NOT_SUPPORTED; + } + if( PacketSize_ms <= 10 ) { + psEnc->sCmn.nFramesPerPacket = 1; + psEnc->sCmn.nb_subfr = PacketSize_ms == 10 ? 2 : 1; + psEnc->sCmn.frame_length = silk_SMULBB( PacketSize_ms, fs_kHz ); + psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS_2_SF, fs_kHz ); + if( psEnc->sCmn.fs_kHz == 8 ) { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_NB_iCDF; + } else { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_iCDF; + } + } else { + psEnc->sCmn.nFramesPerPacket = silk_DIV32_16( PacketSize_ms, MAX_FRAME_LENGTH_MS ); + psEnc->sCmn.nb_subfr = MAX_NB_SUBFR; + psEnc->sCmn.frame_length = silk_SMULBB( 20, fs_kHz ); + psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS, fs_kHz ); + if( psEnc->sCmn.fs_kHz == 8 ) { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_NB_iCDF; + } else { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_iCDF; + } + } + psEnc->sCmn.PacketSize_ms = PacketSize_ms; + psEnc->sCmn.TargetRate_bps = 0; /* trigger new SNR computation */ + } + + /* Set internal sampling frequency */ + celt_assert( fs_kHz == 8 || fs_kHz == 12 || fs_kHz == 16 ); + celt_assert( psEnc->sCmn.nb_subfr == 2 || psEnc->sCmn.nb_subfr == 4 ); + if( psEnc->sCmn.fs_kHz != fs_kHz ) { + /* reset part of the state */ + silk_memset( &psEnc->sShape, 0, sizeof( psEnc->sShape ) ); + silk_memset( &psEnc->sCmn.sNSQ, 0, sizeof( psEnc->sCmn.sNSQ ) ); + silk_memset( psEnc->sCmn.prev_NLSFq_Q15, 0, sizeof( psEnc->sCmn.prev_NLSFq_Q15 ) ); + silk_memset( &psEnc->sCmn.sLP.In_LP_State, 0, sizeof( psEnc->sCmn.sLP.In_LP_State ) ); + psEnc->sCmn.inputBufIx = 0; + psEnc->sCmn.nFramesEncoded = 0; + psEnc->sCmn.TargetRate_bps = 0; /* trigger new SNR computation */ + + /* Initialize non-zero parameters */ + psEnc->sCmn.prevLag = 100; + psEnc->sCmn.first_frame_after_reset = 1; + psEnc->sShape.LastGainIndex = 10; + psEnc->sCmn.sNSQ.lagPrev = 100; + psEnc->sCmn.sNSQ.prev_gain_Q16 = 65536; + psEnc->sCmn.prevSignalType = TYPE_NO_VOICE_ACTIVITY; + + psEnc->sCmn.fs_kHz = fs_kHz; + if( psEnc->sCmn.fs_kHz == 8 ) { + if( psEnc->sCmn.nb_subfr == MAX_NB_SUBFR ) { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_NB_iCDF; + } else { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_NB_iCDF; + } + } else { + if( psEnc->sCmn.nb_subfr == MAX_NB_SUBFR ) { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_iCDF; + } else { + psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_iCDF; + } + } + if( psEnc->sCmn.fs_kHz == 8 || psEnc->sCmn.fs_kHz == 12 ) { + psEnc->sCmn.predictLPCOrder = MIN_LPC_ORDER; + psEnc->sCmn.psNLSF_CB = &silk_NLSF_CB_NB_MB; + } else { + psEnc->sCmn.predictLPCOrder = MAX_LPC_ORDER; + psEnc->sCmn.psNLSF_CB = &silk_NLSF_CB_WB; + } + psEnc->sCmn.subfr_length = SUB_FRAME_LENGTH_MS * fs_kHz; + psEnc->sCmn.frame_length = silk_SMULBB( psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr ); + psEnc->sCmn.ltp_mem_length = silk_SMULBB( LTP_MEM_LENGTH_MS, fs_kHz ); + psEnc->sCmn.la_pitch = silk_SMULBB( LA_PITCH_MS, fs_kHz ); + psEnc->sCmn.max_pitch_lag = silk_SMULBB( 18, fs_kHz ); + if( psEnc->sCmn.nb_subfr == MAX_NB_SUBFR ) { + psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS, fs_kHz ); + } else { + psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS_2_SF, fs_kHz ); + } + if( psEnc->sCmn.fs_kHz == 16 ) { + psEnc->sCmn.pitch_lag_low_bits_iCDF = silk_uniform8_iCDF; + } else if( psEnc->sCmn.fs_kHz == 12 ) { + psEnc->sCmn.pitch_lag_low_bits_iCDF = silk_uniform6_iCDF; + } else { + psEnc->sCmn.pitch_lag_low_bits_iCDF = silk_uniform4_iCDF; + } + } + + /* Check that settings are valid */ + celt_assert( ( psEnc->sCmn.subfr_length * psEnc->sCmn.nb_subfr ) == psEnc->sCmn.frame_length ); + + return ret; +} + +static opus_int silk_setup_complexity( + silk_encoder_state *psEncC, /* I/O */ + opus_int Complexity /* I */ +) +{ + opus_int ret = 0; + + /* Set encoding complexity */ + celt_assert( Complexity >= 0 && Complexity <= 10 ); + if( Complexity < 1 ) { + psEncC->pitchEstimationComplexity = SILK_PE_MIN_COMPLEX; + psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.8, 16 ); + psEncC->pitchEstimationLPCOrder = 6; + psEncC->shapingLPCOrder = 12; + psEncC->la_shape = 3 * psEncC->fs_kHz; + psEncC->nStatesDelayedDecision = 1; + psEncC->useInterpolatedNLSFs = 0; + psEncC->NLSF_MSVQ_Survivors = 2; + psEncC->warping_Q16 = 0; + } else if( Complexity < 2 ) { + psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; + psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.76, 16 ); + psEncC->pitchEstimationLPCOrder = 8; + psEncC->shapingLPCOrder = 14; + psEncC->la_shape = 5 * psEncC->fs_kHz; + psEncC->nStatesDelayedDecision = 1; + psEncC->useInterpolatedNLSFs = 0; + psEncC->NLSF_MSVQ_Survivors = 3; + psEncC->warping_Q16 = 0; + } else if( Complexity < 3 ) { + psEncC->pitchEstimationComplexity = SILK_PE_MIN_COMPLEX; + psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.8, 16 ); + psEncC->pitchEstimationLPCOrder = 6; + psEncC->shapingLPCOrder = 12; + psEncC->la_shape = 3 * psEncC->fs_kHz; + psEncC->nStatesDelayedDecision = 2; + psEncC->useInterpolatedNLSFs = 0; + psEncC->NLSF_MSVQ_Survivors = 2; + psEncC->warping_Q16 = 0; + } else if( Complexity < 4 ) { + psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; + psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.76, 16 ); + psEncC->pitchEstimationLPCOrder = 8; + psEncC->shapingLPCOrder = 14; + psEncC->la_shape = 5 * psEncC->fs_kHz; + psEncC->nStatesDelayedDecision = 2; + psEncC->useInterpolatedNLSFs = 0; + psEncC->NLSF_MSVQ_Survivors = 4; + psEncC->warping_Q16 = 0; + } else if( Complexity < 6 ) { + psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; + psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.74, 16 ); + psEncC->pitchEstimationLPCOrder = 10; + psEncC->shapingLPCOrder = 16; + psEncC->la_shape = 5 * psEncC->fs_kHz; + psEncC->nStatesDelayedDecision = 2; + psEncC->useInterpolatedNLSFs = 1; + psEncC->NLSF_MSVQ_Survivors = 6; + psEncC->warping_Q16 = psEncC->fs_kHz * SILK_FIX_CONST( WARPING_MULTIPLIER, 16 ); + } else if( Complexity < 8 ) { + psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; + psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.72, 16 ); + psEncC->pitchEstimationLPCOrder = 12; + psEncC->shapingLPCOrder = 20; + psEncC->la_shape = 5 * psEncC->fs_kHz; + psEncC->nStatesDelayedDecision = 3; + psEncC->useInterpolatedNLSFs = 1; + psEncC->NLSF_MSVQ_Survivors = 8; + psEncC->warping_Q16 = psEncC->fs_kHz * SILK_FIX_CONST( WARPING_MULTIPLIER, 16 ); + } else { + psEncC->pitchEstimationComplexity = SILK_PE_MAX_COMPLEX; + psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.7, 16 ); + psEncC->pitchEstimationLPCOrder = 16; + psEncC->shapingLPCOrder = 24; + psEncC->la_shape = 5 * psEncC->fs_kHz; + psEncC->nStatesDelayedDecision = MAX_DEL_DEC_STATES; + psEncC->useInterpolatedNLSFs = 1; + psEncC->NLSF_MSVQ_Survivors = 16; + psEncC->warping_Q16 = psEncC->fs_kHz * SILK_FIX_CONST( WARPING_MULTIPLIER, 16 ); + } + + /* Do not allow higher pitch estimation LPC order than predict LPC order */ + psEncC->pitchEstimationLPCOrder = silk_min_int( psEncC->pitchEstimationLPCOrder, psEncC->predictLPCOrder ); + psEncC->shapeWinLength = SUB_FRAME_LENGTH_MS * psEncC->fs_kHz + 2 * psEncC->la_shape; + psEncC->Complexity = Complexity; + + celt_assert( psEncC->pitchEstimationLPCOrder <= MAX_FIND_PITCH_LPC_ORDER ); + celt_assert( psEncC->shapingLPCOrder <= MAX_SHAPE_LPC_ORDER ); + celt_assert( psEncC->nStatesDelayedDecision <= MAX_DEL_DEC_STATES ); + celt_assert( psEncC->warping_Q16 <= 32767 ); + celt_assert( psEncC->la_shape <= LA_SHAPE_MAX ); + celt_assert( psEncC->shapeWinLength <= SHAPE_LPC_WIN_MAX ); + + return ret; +} + +static OPUS_INLINE opus_int silk_setup_LBRR( + silk_encoder_state *psEncC, /* I/O */ + const silk_EncControlStruct *encControl /* I */ +) +{ + opus_int LBRR_in_previous_packet, ret = SILK_NO_ERROR; + + LBRR_in_previous_packet = psEncC->LBRR_enabled; + psEncC->LBRR_enabled = encControl->LBRR_coded; + if( psEncC->LBRR_enabled ) { + /* Set gain increase for coding LBRR excitation */ + if( LBRR_in_previous_packet == 0 ) { + /* Previous packet did not have LBRR, and was therefore coded at a higher bitrate */ + psEncC->LBRR_GainIncreases = 7; + } else { + psEncC->LBRR_GainIncreases = silk_max_int( 7 - silk_SMULWB( (opus_int32)psEncC->PacketLoss_perc, SILK_FIX_CONST( 0.4, 16 ) ), 2 ); + } + } + + return ret; +} diff --git a/vendor/opus/silk/debug.c b/vendor/opus/silk/debug.c new file mode 100644 index 0000000..71e69cc --- /dev/null +++ b/vendor/opus/silk/debug.c @@ -0,0 +1,173 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "debug.h" + +#if SILK_DEBUG || SILK_TIC_TOC +#include "SigProc_FIX.h" +#endif + +#if SILK_TIC_TOC + +#ifdef _WIN32 + +#if (defined(_WIN32) || defined(_WINCE)) +#include /* timer */ +#else /* Linux or Mac*/ +#include +#endif + +unsigned long silk_GetHighResolutionTime(void) /* O time in usec*/ +{ + /* Returns a time counter in microsec */ + /* the resolution is platform dependent */ + /* but is typically 1.62 us resolution */ + LARGE_INTEGER lpPerformanceCount; + LARGE_INTEGER lpFrequency; + QueryPerformanceCounter(&lpPerformanceCount); + QueryPerformanceFrequency(&lpFrequency); + return (unsigned long)((1000000*(lpPerformanceCount.QuadPart)) / lpFrequency.QuadPart); +} +#else /* Linux or Mac*/ +unsigned long GetHighResolutionTime(void) /* O time in usec*/ +{ + struct timeval tv; + gettimeofday(&tv, 0); + return((tv.tv_sec*1000000)+(tv.tv_usec)); +} +#endif + +int silk_Timer_nTimers = 0; +int silk_Timer_depth_ctr = 0; +char silk_Timer_tags[silk_NUM_TIMERS_MAX][silk_NUM_TIMERS_MAX_TAG_LEN]; +#ifdef WIN32 +LARGE_INTEGER silk_Timer_start[silk_NUM_TIMERS_MAX]; +#else +unsigned long silk_Timer_start[silk_NUM_TIMERS_MAX]; +#endif +unsigned int silk_Timer_cnt[silk_NUM_TIMERS_MAX]; +opus_int64 silk_Timer_min[silk_NUM_TIMERS_MAX]; +opus_int64 silk_Timer_sum[silk_NUM_TIMERS_MAX]; +opus_int64 silk_Timer_max[silk_NUM_TIMERS_MAX]; +opus_int64 silk_Timer_depth[silk_NUM_TIMERS_MAX]; + +#ifdef WIN32 +void silk_TimerSave(char *file_name) +{ + if( silk_Timer_nTimers > 0 ) + { + int k; + FILE *fp; + LARGE_INTEGER lpFrequency; + LARGE_INTEGER lpPerformanceCount1, lpPerformanceCount2; + int del = 0x7FFFFFFF; + double avg, sum_avg; + /* estimate overhead of calling performance counters */ + for( k = 0; k < 1000; k++ ) { + QueryPerformanceCounter(&lpPerformanceCount1); + QueryPerformanceCounter(&lpPerformanceCount2); + lpPerformanceCount2.QuadPart -= lpPerformanceCount1.QuadPart; + if( (int)lpPerformanceCount2.LowPart < del ) + del = lpPerformanceCount2.LowPart; + } + QueryPerformanceFrequency(&lpFrequency); + /* print results to file */ + sum_avg = 0.0f; + for( k = 0; k < silk_Timer_nTimers; k++ ) { + if (silk_Timer_depth[k] == 0) { + sum_avg += (1e6 * silk_Timer_sum[k] / silk_Timer_cnt[k] - del) / lpFrequency.QuadPart * silk_Timer_cnt[k]; + } + } + fp = fopen(file_name, "w"); + fprintf(fp, " min avg %% max count\n"); + for( k = 0; k < silk_Timer_nTimers; k++ ) { + if (silk_Timer_depth[k] == 0) { + fprintf(fp, "%-28s", silk_Timer_tags[k]); + } else if (silk_Timer_depth[k] == 1) { + fprintf(fp, " %-27s", silk_Timer_tags[k]); + } else if (silk_Timer_depth[k] == 2) { + fprintf(fp, " %-26s", silk_Timer_tags[k]); + } else if (silk_Timer_depth[k] == 3) { + fprintf(fp, " %-25s", silk_Timer_tags[k]); + } else { + fprintf(fp, " %-24s", silk_Timer_tags[k]); + } + avg = (1e6 * silk_Timer_sum[k] / silk_Timer_cnt[k] - del) / lpFrequency.QuadPart; + fprintf(fp, "%8.2f", (1e6 * (silk_max_64(silk_Timer_min[k] - del, 0))) / lpFrequency.QuadPart); + fprintf(fp, "%12.2f %6.2f", avg, 100.0 * avg / sum_avg * silk_Timer_cnt[k]); + fprintf(fp, "%12.2f", (1e6 * (silk_max_64(silk_Timer_max[k] - del, 0))) / lpFrequency.QuadPart); + fprintf(fp, "%10d\n", silk_Timer_cnt[k]); + } + fprintf(fp, " microseconds\n"); + fclose(fp); + } +} +#else +void silk_TimerSave(char *file_name) +{ + if( silk_Timer_nTimers > 0 ) + { + int k; + FILE *fp; + /* print results to file */ + fp = fopen(file_name, "w"); + fprintf(fp, " min avg max count\n"); + for( k = 0; k < silk_Timer_nTimers; k++ ) + { + if (silk_Timer_depth[k] == 0) { + fprintf(fp, "%-28s", silk_Timer_tags[k]); + } else if (silk_Timer_depth[k] == 1) { + fprintf(fp, " %-27s", silk_Timer_tags[k]); + } else if (silk_Timer_depth[k] == 2) { + fprintf(fp, " %-26s", silk_Timer_tags[k]); + } else if (silk_Timer_depth[k] == 3) { + fprintf(fp, " %-25s", silk_Timer_tags[k]); + } else { + fprintf(fp, " %-24s", silk_Timer_tags[k]); + } + fprintf(fp, "%d ", silk_Timer_min[k]); + fprintf(fp, "%f ", (double)silk_Timer_sum[k] / (double)silk_Timer_cnt[k]); + fprintf(fp, "%d ", silk_Timer_max[k]); + fprintf(fp, "%10d\n", silk_Timer_cnt[k]); + } + fprintf(fp, " microseconds\n"); + fclose(fp); + } +} +#endif + +#endif /* SILK_TIC_TOC */ + +#if SILK_DEBUG +FILE *silk_debug_store_fp[ silk_NUM_STORES_MAX ]; +int silk_debug_store_count = 0; +#endif /* SILK_DEBUG */ + diff --git a/vendor/opus/silk/debug.h b/vendor/opus/silk/debug.h new file mode 100644 index 0000000..36163e4 --- /dev/null +++ b/vendor/opus/silk/debug.h @@ -0,0 +1,267 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_DEBUG_H +#define SILK_DEBUG_H + +/* Set to 1 to enable DEBUG_STORE_DATA() macros for dumping + * intermediate signals from the codec. + */ +#define SILK_DEBUG 0 + +/* Flag for using timers */ +#define SILK_TIC_TOC 0 + +#if SILK_DEBUG || SILK_TIC_TOC +#include "typedef.h" +#include /* strcpy, strcmp */ +#include /* file writing */ +#endif + +#ifdef __cplusplus +extern "C" +{ +#endif + +#if SILK_TIC_TOC + +unsigned long GetHighResolutionTime(void); /* O time in usec*/ + +#if (defined(_WIN32) || defined(_WINCE)) +#include /* timer */ +#else /* Linux or Mac*/ +#include +#endif + +/*********************************/ +/* timer functions for profiling */ +/*********************************/ +/* example: */ +/* */ +/* TIC(LPC) */ +/* do_LPC(in_vec, order, acoef); // do LPC analysis */ +/* TOC(LPC) */ +/* */ +/* and call the following just before exiting (from main) */ +/* */ +/* silk_TimerSave("silk_TimingData.txt"); */ +/* */ +/* results are now in silk_TimingData.txt */ + +void silk_TimerSave(char *file_name); + +/* max number of timers (in different locations) */ +#define silk_NUM_TIMERS_MAX 50 +/* max length of name tags in TIC(..), TOC(..) */ +#define silk_NUM_TIMERS_MAX_TAG_LEN 30 + +extern int silk_Timer_nTimers; +extern int silk_Timer_depth_ctr; +extern char silk_Timer_tags[silk_NUM_TIMERS_MAX][silk_NUM_TIMERS_MAX_TAG_LEN]; +#ifdef _WIN32 +extern LARGE_INTEGER silk_Timer_start[silk_NUM_TIMERS_MAX]; +#else +extern unsigned long silk_Timer_start[silk_NUM_TIMERS_MAX]; +#endif +extern unsigned int silk_Timer_cnt[silk_NUM_TIMERS_MAX]; +extern opus_int64 silk_Timer_sum[silk_NUM_TIMERS_MAX]; +extern opus_int64 silk_Timer_max[silk_NUM_TIMERS_MAX]; +extern opus_int64 silk_Timer_min[silk_NUM_TIMERS_MAX]; +extern opus_int64 silk_Timer_depth[silk_NUM_TIMERS_MAX]; + +/* WARNING: TIC()/TOC can measure only up to 0.1 seconds at a time */ +#ifdef _WIN32 +#define TIC(TAG_NAME) { \ + static int init = 0; \ + static int ID = -1; \ + if( init == 0 ) \ + { \ + int k; \ + init = 1; \ + for( k = 0; k < silk_Timer_nTimers; k++ ) { \ + if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ + ID = k; \ + break; \ + } \ + } \ + if (ID == -1) { \ + ID = silk_Timer_nTimers; \ + silk_Timer_nTimers++; \ + silk_Timer_depth[ID] = silk_Timer_depth_ctr; \ + strcpy(silk_Timer_tags[ID], #TAG_NAME); \ + silk_Timer_cnt[ID] = 0; \ + silk_Timer_sum[ID] = 0; \ + silk_Timer_min[ID] = 0xFFFFFFFF; \ + silk_Timer_max[ID] = 0; \ + } \ + } \ + silk_Timer_depth_ctr++; \ + QueryPerformanceCounter(&silk_Timer_start[ID]); \ +} +#else +#define TIC(TAG_NAME) { \ + static int init = 0; \ + static int ID = -1; \ + if( init == 0 ) \ + { \ + int k; \ + init = 1; \ + for( k = 0; k < silk_Timer_nTimers; k++ ) { \ + if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ + ID = k; \ + break; \ + } \ + } \ + if (ID == -1) { \ + ID = silk_Timer_nTimers; \ + silk_Timer_nTimers++; \ + silk_Timer_depth[ID] = silk_Timer_depth_ctr; \ + strcpy(silk_Timer_tags[ID], #TAG_NAME); \ + silk_Timer_cnt[ID] = 0; \ + silk_Timer_sum[ID] = 0; \ + silk_Timer_min[ID] = 0xFFFFFFFF; \ + silk_Timer_max[ID] = 0; \ + } \ + } \ + silk_Timer_depth_ctr++; \ + silk_Timer_start[ID] = GetHighResolutionTime(); \ +} +#endif + +#ifdef _WIN32 +#define TOC(TAG_NAME) { \ + LARGE_INTEGER lpPerformanceCount; \ + static int init = 0; \ + static int ID = 0; \ + if( init == 0 ) \ + { \ + int k; \ + init = 1; \ + for( k = 0; k < silk_Timer_nTimers; k++ ) { \ + if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ + ID = k; \ + break; \ + } \ + } \ + } \ + QueryPerformanceCounter(&lpPerformanceCount); \ + lpPerformanceCount.QuadPart -= silk_Timer_start[ID].QuadPart; \ + if((lpPerformanceCount.QuadPart < 100000000) && \ + (lpPerformanceCount.QuadPart >= 0)) { \ + silk_Timer_cnt[ID]++; \ + silk_Timer_sum[ID] += lpPerformanceCount.QuadPart; \ + if( lpPerformanceCount.QuadPart > silk_Timer_max[ID] ) \ + silk_Timer_max[ID] = lpPerformanceCount.QuadPart; \ + if( lpPerformanceCount.QuadPart < silk_Timer_min[ID] ) \ + silk_Timer_min[ID] = lpPerformanceCount.QuadPart; \ + } \ + silk_Timer_depth_ctr--; \ +} +#else +#define TOC(TAG_NAME) { \ + unsigned long endTime; \ + static int init = 0; \ + static int ID = 0; \ + if( init == 0 ) \ + { \ + int k; \ + init = 1; \ + for( k = 0; k < silk_Timer_nTimers; k++ ) { \ + if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ + ID = k; \ + break; \ + } \ + } \ + } \ + endTime = GetHighResolutionTime(); \ + endTime -= silk_Timer_start[ID]; \ + if((endTime < 100000000) && \ + (endTime >= 0)) { \ + silk_Timer_cnt[ID]++; \ + silk_Timer_sum[ID] += endTime; \ + if( endTime > silk_Timer_max[ID] ) \ + silk_Timer_max[ID] = endTime; \ + if( endTime < silk_Timer_min[ID] ) \ + silk_Timer_min[ID] = endTime; \ + } \ + silk_Timer_depth_ctr--; \ +} +#endif + +#else /* SILK_TIC_TOC */ + +/* define macros as empty strings */ +#define TIC(TAG_NAME) +#define TOC(TAG_NAME) +#define silk_TimerSave(FILE_NAME) + +#endif /* SILK_TIC_TOC */ + + +#if SILK_DEBUG +/************************************/ +/* write data to file for debugging */ +/************************************/ +/* Example: DEBUG_STORE_DATA(testfile.pcm, &RIN[0], 160*sizeof(opus_int16)); */ + +#define silk_NUM_STORES_MAX 100 +extern FILE *silk_debug_store_fp[ silk_NUM_STORES_MAX ]; +extern int silk_debug_store_count; + +/* Faster way of storing the data */ +#define DEBUG_STORE_DATA( FILE_NAME, DATA_PTR, N_BYTES ) { \ + static opus_int init = 0, cnt = 0; \ + static FILE **fp; \ + if (init == 0) { \ + init = 1; \ + cnt = silk_debug_store_count++; \ + silk_debug_store_fp[ cnt ] = fopen(#FILE_NAME, "wb"); \ + } \ + fwrite((DATA_PTR), (N_BYTES), 1, silk_debug_store_fp[ cnt ]); \ +} + +/* Call this at the end of main() */ +#define SILK_DEBUG_STORE_CLOSE_FILES { \ + opus_int i; \ + for( i = 0; i < silk_debug_store_count; i++ ) { \ + fclose( silk_debug_store_fp[ i ] ); \ + } \ +} + +#else /* SILK_DEBUG */ + +/* define macros as empty strings */ +#define DEBUG_STORE_DATA(FILE_NAME, DATA_PTR, N_BYTES) +#define SILK_DEBUG_STORE_CLOSE_FILES + +#endif /* SILK_DEBUG */ + +#ifdef __cplusplus +} +#endif + +#endif /* SILK_DEBUG_H */ diff --git a/vendor/opus/silk/dec_API.c b/vendor/opus/silk/dec_API.c new file mode 100644 index 0000000..7d5ca7f --- /dev/null +++ b/vendor/opus/silk/dec_API.c @@ -0,0 +1,419 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#include "API.h" +#include "main.h" +#include "stack_alloc.h" +#include "os_support.h" + +/************************/ +/* Decoder Super Struct */ +/************************/ +typedef struct { + silk_decoder_state channel_state[ DECODER_NUM_CHANNELS ]; + stereo_dec_state sStereo; + opus_int nChannelsAPI; + opus_int nChannelsInternal; + opus_int prev_decode_only_middle; +} silk_decoder; + +/*********************/ +/* Decoder functions */ +/*********************/ + +opus_int silk_Get_Decoder_Size( /* O Returns error code */ + opus_int *decSizeBytes /* O Number of bytes in SILK decoder state */ +) +{ + opus_int ret = SILK_NO_ERROR; + + *decSizeBytes = sizeof( silk_decoder ); + + return ret; +} + +/* Reset decoder state */ +opus_int silk_InitDecoder( /* O Returns error code */ + void *decState /* I/O State */ +) +{ + opus_int n, ret = SILK_NO_ERROR; + silk_decoder_state *channel_state = ((silk_decoder *)decState)->channel_state; + + for( n = 0; n < DECODER_NUM_CHANNELS; n++ ) { + ret = silk_init_decoder( &channel_state[ n ] ); + } + silk_memset(&((silk_decoder *)decState)->sStereo, 0, sizeof(((silk_decoder *)decState)->sStereo)); + /* Not strictly needed, but it's cleaner that way */ + ((silk_decoder *)decState)->prev_decode_only_middle = 0; + + return ret; +} + +/* Decode a frame */ +opus_int silk_Decode( /* O Returns error code */ + void* decState, /* I/O State */ + silk_DecControlStruct* decControl, /* I/O Control Structure */ + opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ + opus_int newPacketFlag, /* I Indicates first decoder call for this packet */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 *samplesOut, /* O Decoded output speech vector */ + opus_int32 *nSamplesOut, /* O Number of samples decoded */ + int arch /* I Run-time architecture */ +) +{ + opus_int i, n, decode_only_middle = 0, ret = SILK_NO_ERROR; + opus_int32 nSamplesOutDec, LBRR_symbol; + opus_int16 *samplesOut1_tmp[ 2 ]; + VARDECL( opus_int16, samplesOut1_tmp_storage1 ); + VARDECL( opus_int16, samplesOut1_tmp_storage2 ); + VARDECL( opus_int16, samplesOut2_tmp ); + opus_int32 MS_pred_Q13[ 2 ] = { 0 }; + opus_int16 *resample_out_ptr; + silk_decoder *psDec = ( silk_decoder * )decState; + silk_decoder_state *channel_state = psDec->channel_state; + opus_int has_side; + opus_int stereo_to_mono; + int delay_stack_alloc; + SAVE_STACK; + + celt_assert( decControl->nChannelsInternal == 1 || decControl->nChannelsInternal == 2 ); + + /**********************************/ + /* Test if first frame in payload */ + /**********************************/ + if( newPacketFlag ) { + for( n = 0; n < decControl->nChannelsInternal; n++ ) { + channel_state[ n ].nFramesDecoded = 0; /* Used to count frames in packet */ + } + } + + /* If Mono -> Stereo transition in bitstream: init state of second channel */ + if( decControl->nChannelsInternal > psDec->nChannelsInternal ) { + ret += silk_init_decoder( &channel_state[ 1 ] ); + } + + stereo_to_mono = decControl->nChannelsInternal == 1 && psDec->nChannelsInternal == 2 && + ( decControl->internalSampleRate == 1000*channel_state[ 0 ].fs_kHz ); + + if( channel_state[ 0 ].nFramesDecoded == 0 ) { + for( n = 0; n < decControl->nChannelsInternal; n++ ) { + opus_int fs_kHz_dec; + if( decControl->payloadSize_ms == 0 ) { + /* Assuming packet loss, use 10 ms */ + channel_state[ n ].nFramesPerPacket = 1; + channel_state[ n ].nb_subfr = 2; + } else if( decControl->payloadSize_ms == 10 ) { + channel_state[ n ].nFramesPerPacket = 1; + channel_state[ n ].nb_subfr = 2; + } else if( decControl->payloadSize_ms == 20 ) { + channel_state[ n ].nFramesPerPacket = 1; + channel_state[ n ].nb_subfr = 4; + } else if( decControl->payloadSize_ms == 40 ) { + channel_state[ n ].nFramesPerPacket = 2; + channel_state[ n ].nb_subfr = 4; + } else if( decControl->payloadSize_ms == 60 ) { + channel_state[ n ].nFramesPerPacket = 3; + channel_state[ n ].nb_subfr = 4; + } else { + celt_assert( 0 ); + RESTORE_STACK; + return SILK_DEC_INVALID_FRAME_SIZE; + } + fs_kHz_dec = ( decControl->internalSampleRate >> 10 ) + 1; + if( fs_kHz_dec != 8 && fs_kHz_dec != 12 && fs_kHz_dec != 16 ) { + celt_assert( 0 ); + RESTORE_STACK; + return SILK_DEC_INVALID_SAMPLING_FREQUENCY; + } + ret += silk_decoder_set_fs( &channel_state[ n ], fs_kHz_dec, decControl->API_sampleRate ); + } + } + + if( decControl->nChannelsAPI == 2 && decControl->nChannelsInternal == 2 && ( psDec->nChannelsAPI == 1 || psDec->nChannelsInternal == 1 ) ) { + silk_memset( psDec->sStereo.pred_prev_Q13, 0, sizeof( psDec->sStereo.pred_prev_Q13 ) ); + silk_memset( psDec->sStereo.sSide, 0, sizeof( psDec->sStereo.sSide ) ); + silk_memcpy( &channel_state[ 1 ].resampler_state, &channel_state[ 0 ].resampler_state, sizeof( silk_resampler_state_struct ) ); + } + psDec->nChannelsAPI = decControl->nChannelsAPI; + psDec->nChannelsInternal = decControl->nChannelsInternal; + + if( decControl->API_sampleRate > (opus_int32)MAX_API_FS_KHZ * 1000 || decControl->API_sampleRate < 8000 ) { + ret = SILK_DEC_INVALID_SAMPLING_FREQUENCY; + RESTORE_STACK; + return( ret ); + } + + if( lostFlag != FLAG_PACKET_LOST && channel_state[ 0 ].nFramesDecoded == 0 ) { + /* First decoder call for this payload */ + /* Decode VAD flags and LBRR flag */ + for( n = 0; n < decControl->nChannelsInternal; n++ ) { + for( i = 0; i < channel_state[ n ].nFramesPerPacket; i++ ) { + channel_state[ n ].VAD_flags[ i ] = ec_dec_bit_logp(psRangeDec, 1); + } + channel_state[ n ].LBRR_flag = ec_dec_bit_logp(psRangeDec, 1); + } + /* Decode LBRR flags */ + for( n = 0; n < decControl->nChannelsInternal; n++ ) { + silk_memset( channel_state[ n ].LBRR_flags, 0, sizeof( channel_state[ n ].LBRR_flags ) ); + if( channel_state[ n ].LBRR_flag ) { + if( channel_state[ n ].nFramesPerPacket == 1 ) { + channel_state[ n ].LBRR_flags[ 0 ] = 1; + } else { + LBRR_symbol = ec_dec_icdf( psRangeDec, silk_LBRR_flags_iCDF_ptr[ channel_state[ n ].nFramesPerPacket - 2 ], 8 ) + 1; + for( i = 0; i < channel_state[ n ].nFramesPerPacket; i++ ) { + channel_state[ n ].LBRR_flags[ i ] = silk_RSHIFT( LBRR_symbol, i ) & 1; + } + } + } + } + + if( lostFlag == FLAG_DECODE_NORMAL ) { + /* Regular decoding: skip all LBRR data */ + for( i = 0; i < channel_state[ 0 ].nFramesPerPacket; i++ ) { + for( n = 0; n < decControl->nChannelsInternal; n++ ) { + if( channel_state[ n ].LBRR_flags[ i ] ) { + opus_int16 pulses[ MAX_FRAME_LENGTH ]; + opus_int condCoding; + + if( decControl->nChannelsInternal == 2 && n == 0 ) { + silk_stereo_decode_pred( psRangeDec, MS_pred_Q13 ); + if( channel_state[ 1 ].LBRR_flags[ i ] == 0 ) { + silk_stereo_decode_mid_only( psRangeDec, &decode_only_middle ); + } + } + /* Use conditional coding if previous frame available */ + if( i > 0 && channel_state[ n ].LBRR_flags[ i - 1 ] ) { + condCoding = CODE_CONDITIONALLY; + } else { + condCoding = CODE_INDEPENDENTLY; + } + silk_decode_indices( &channel_state[ n ], psRangeDec, i, 1, condCoding ); + silk_decode_pulses( psRangeDec, pulses, channel_state[ n ].indices.signalType, + channel_state[ n ].indices.quantOffsetType, channel_state[ n ].frame_length ); + } + } + } + } + } + + /* Get MS predictor index */ + if( decControl->nChannelsInternal == 2 ) { + if( lostFlag == FLAG_DECODE_NORMAL || + ( lostFlag == FLAG_DECODE_LBRR && channel_state[ 0 ].LBRR_flags[ channel_state[ 0 ].nFramesDecoded ] == 1 ) ) + { + silk_stereo_decode_pred( psRangeDec, MS_pred_Q13 ); + /* For LBRR data, decode mid-only flag only if side-channel's LBRR flag is false */ + if( ( lostFlag == FLAG_DECODE_NORMAL && channel_state[ 1 ].VAD_flags[ channel_state[ 0 ].nFramesDecoded ] == 0 ) || + ( lostFlag == FLAG_DECODE_LBRR && channel_state[ 1 ].LBRR_flags[ channel_state[ 0 ].nFramesDecoded ] == 0 ) ) + { + silk_stereo_decode_mid_only( psRangeDec, &decode_only_middle ); + } else { + decode_only_middle = 0; + } + } else { + for( n = 0; n < 2; n++ ) { + MS_pred_Q13[ n ] = psDec->sStereo.pred_prev_Q13[ n ]; + } + } + } + + /* Reset side channel decoder prediction memory for first frame with side coding */ + if( decControl->nChannelsInternal == 2 && decode_only_middle == 0 && psDec->prev_decode_only_middle == 1 ) { + silk_memset( psDec->channel_state[ 1 ].outBuf, 0, sizeof(psDec->channel_state[ 1 ].outBuf) ); + silk_memset( psDec->channel_state[ 1 ].sLPC_Q14_buf, 0, sizeof(psDec->channel_state[ 1 ].sLPC_Q14_buf) ); + psDec->channel_state[ 1 ].lagPrev = 100; + psDec->channel_state[ 1 ].LastGainIndex = 10; + psDec->channel_state[ 1 ].prevSignalType = TYPE_NO_VOICE_ACTIVITY; + psDec->channel_state[ 1 ].first_frame_after_reset = 1; + } + + /* Check if the temp buffer fits into the output PCM buffer. If it fits, + we can delay allocating the temp buffer until after the SILK peak stack + usage. We need to use a < and not a <= because of the two extra samples. */ + delay_stack_alloc = decControl->internalSampleRate*decControl->nChannelsInternal + < decControl->API_sampleRate*decControl->nChannelsAPI; + ALLOC( samplesOut1_tmp_storage1, delay_stack_alloc ? ALLOC_NONE + : decControl->nChannelsInternal*(channel_state[ 0 ].frame_length + 2 ), + opus_int16 ); + if ( delay_stack_alloc ) + { + samplesOut1_tmp[ 0 ] = samplesOut; + samplesOut1_tmp[ 1 ] = samplesOut + channel_state[ 0 ].frame_length + 2; + } else { + samplesOut1_tmp[ 0 ] = samplesOut1_tmp_storage1; + samplesOut1_tmp[ 1 ] = samplesOut1_tmp_storage1 + channel_state[ 0 ].frame_length + 2; + } + + if( lostFlag == FLAG_DECODE_NORMAL ) { + has_side = !decode_only_middle; + } else { + has_side = !psDec->prev_decode_only_middle + || (decControl->nChannelsInternal == 2 && lostFlag == FLAG_DECODE_LBRR && channel_state[1].LBRR_flags[ channel_state[1].nFramesDecoded ] == 1 ); + } + /* Call decoder for one frame */ + for( n = 0; n < decControl->nChannelsInternal; n++ ) { + if( n == 0 || has_side ) { + opus_int FrameIndex; + opus_int condCoding; + + FrameIndex = channel_state[ 0 ].nFramesDecoded - n; + /* Use independent coding if no previous frame available */ + if( FrameIndex <= 0 ) { + condCoding = CODE_INDEPENDENTLY; + } else if( lostFlag == FLAG_DECODE_LBRR ) { + condCoding = channel_state[ n ].LBRR_flags[ FrameIndex - 1 ] ? CODE_CONDITIONALLY : CODE_INDEPENDENTLY; + } else if( n > 0 && psDec->prev_decode_only_middle ) { + /* If we skipped a side frame in this packet, we don't + need LTP scaling; the LTP state is well-defined. */ + condCoding = CODE_INDEPENDENTLY_NO_LTP_SCALING; + } else { + condCoding = CODE_CONDITIONALLY; + } + ret += silk_decode_frame( &channel_state[ n ], psRangeDec, &samplesOut1_tmp[ n ][ 2 ], &nSamplesOutDec, lostFlag, condCoding, arch); + } else { + silk_memset( &samplesOut1_tmp[ n ][ 2 ], 0, nSamplesOutDec * sizeof( opus_int16 ) ); + } + channel_state[ n ].nFramesDecoded++; + } + + if( decControl->nChannelsAPI == 2 && decControl->nChannelsInternal == 2 ) { + /* Convert Mid/Side to Left/Right */ + silk_stereo_MS_to_LR( &psDec->sStereo, samplesOut1_tmp[ 0 ], samplesOut1_tmp[ 1 ], MS_pred_Q13, channel_state[ 0 ].fs_kHz, nSamplesOutDec ); + } else { + /* Buffering */ + silk_memcpy( samplesOut1_tmp[ 0 ], psDec->sStereo.sMid, 2 * sizeof( opus_int16 ) ); + silk_memcpy( psDec->sStereo.sMid, &samplesOut1_tmp[ 0 ][ nSamplesOutDec ], 2 * sizeof( opus_int16 ) ); + } + + /* Number of output samples */ + *nSamplesOut = silk_DIV32( nSamplesOutDec * decControl->API_sampleRate, silk_SMULBB( channel_state[ 0 ].fs_kHz, 1000 ) ); + + /* Set up pointers to temp buffers */ + ALLOC( samplesOut2_tmp, + decControl->nChannelsAPI == 2 ? *nSamplesOut : ALLOC_NONE, opus_int16 ); + if( decControl->nChannelsAPI == 2 ) { + resample_out_ptr = samplesOut2_tmp; + } else { + resample_out_ptr = samplesOut; + } + + ALLOC( samplesOut1_tmp_storage2, delay_stack_alloc + ? decControl->nChannelsInternal*(channel_state[ 0 ].frame_length + 2 ) + : ALLOC_NONE, + opus_int16 ); + if ( delay_stack_alloc ) { + OPUS_COPY(samplesOut1_tmp_storage2, samplesOut, decControl->nChannelsInternal*(channel_state[ 0 ].frame_length + 2)); + samplesOut1_tmp[ 0 ] = samplesOut1_tmp_storage2; + samplesOut1_tmp[ 1 ] = samplesOut1_tmp_storage2 + channel_state[ 0 ].frame_length + 2; + } + for( n = 0; n < silk_min( decControl->nChannelsAPI, decControl->nChannelsInternal ); n++ ) { + + /* Resample decoded signal to API_sampleRate */ + ret += silk_resampler( &channel_state[ n ].resampler_state, resample_out_ptr, &samplesOut1_tmp[ n ][ 1 ], nSamplesOutDec ); + + /* Interleave if stereo output and stereo stream */ + if( decControl->nChannelsAPI == 2 ) { + for( i = 0; i < *nSamplesOut; i++ ) { + samplesOut[ n + 2 * i ] = resample_out_ptr[ i ]; + } + } + } + + /* Create two channel output from mono stream */ + if( decControl->nChannelsAPI == 2 && decControl->nChannelsInternal == 1 ) { + if ( stereo_to_mono ){ + /* Resample right channel for newly collapsed stereo just in case + we weren't doing collapsing when switching to mono */ + ret += silk_resampler( &channel_state[ 1 ].resampler_state, resample_out_ptr, &samplesOut1_tmp[ 0 ][ 1 ], nSamplesOutDec ); + + for( i = 0; i < *nSamplesOut; i++ ) { + samplesOut[ 1 + 2 * i ] = resample_out_ptr[ i ]; + } + } else { + for( i = 0; i < *nSamplesOut; i++ ) { + samplesOut[ 1 + 2 * i ] = samplesOut[ 0 + 2 * i ]; + } + } + } + + /* Export pitch lag, measured at 48 kHz sampling rate */ + if( channel_state[ 0 ].prevSignalType == TYPE_VOICED ) { + int mult_tab[ 3 ] = { 6, 4, 3 }; + decControl->prevPitchLag = channel_state[ 0 ].lagPrev * mult_tab[ ( channel_state[ 0 ].fs_kHz - 8 ) >> 2 ]; + } else { + decControl->prevPitchLag = 0; + } + + if( lostFlag == FLAG_PACKET_LOST ) { + /* On packet loss, remove the gain clamping to prevent having the energy "bounce back" + if we lose packets when the energy is going down */ + for ( i = 0; i < psDec->nChannelsInternal; i++ ) + psDec->channel_state[ i ].LastGainIndex = 10; + } else { + psDec->prev_decode_only_middle = decode_only_middle; + } + RESTORE_STACK; + return ret; +} + +#if 0 +/* Getting table of contents for a packet */ +opus_int silk_get_TOC( + const opus_uint8 *payload, /* I Payload data */ + const opus_int nBytesIn, /* I Number of input bytes */ + const opus_int nFramesPerPayload, /* I Number of SILK frames per payload */ + silk_TOC_struct *Silk_TOC /* O Type of content */ +) +{ + opus_int i, flags, ret = SILK_NO_ERROR; + + if( nBytesIn < 1 ) { + return -1; + } + if( nFramesPerPayload < 0 || nFramesPerPayload > 3 ) { + return -1; + } + + silk_memset( Silk_TOC, 0, sizeof( *Silk_TOC ) ); + + /* For stereo, extract the flags for the mid channel */ + flags = silk_RSHIFT( payload[ 0 ], 7 - nFramesPerPayload ) & ( silk_LSHIFT( 1, nFramesPerPayload + 1 ) - 1 ); + + Silk_TOC->inbandFECFlag = flags & 1; + for( i = nFramesPerPayload - 1; i >= 0 ; i-- ) { + flags = silk_RSHIFT( flags, 1 ); + Silk_TOC->VADFlags[ i ] = flags & 1; + Silk_TOC->VADFlag |= flags & 1; + } + + return ret; +} +#endif diff --git a/vendor/opus/silk/decode_core.c b/vendor/opus/silk/decode_core.c new file mode 100644 index 0000000..1c352a6 --- /dev/null +++ b/vendor/opus/silk/decode_core.c @@ -0,0 +1,237 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" + +/**********************************************************/ +/* Core decoder. Performs inverse NSQ operation LTP + LPC */ +/**********************************************************/ +void silk_decode_core( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I Decoder control */ + opus_int16 xq[], /* O Decoded speech */ + const opus_int16 pulses[ MAX_FRAME_LENGTH ], /* I Pulse signal */ + int arch /* I Run-time architecture */ +) +{ + opus_int i, k, lag = 0, start_idx, sLTP_buf_idx, NLSF_interpolation_flag, signalType; + opus_int16 *A_Q12, *B_Q14, *pxq, A_Q12_tmp[ MAX_LPC_ORDER ]; + VARDECL( opus_int16, sLTP ); + VARDECL( opus_int32, sLTP_Q15 ); + opus_int32 LTP_pred_Q13, LPC_pred_Q10, Gain_Q10, inv_gain_Q31, gain_adj_Q16, rand_seed, offset_Q10; + opus_int32 *pred_lag_ptr, *pexc_Q14, *pres_Q14; + VARDECL( opus_int32, res_Q14 ); + VARDECL( opus_int32, sLPC_Q14 ); + SAVE_STACK; + + silk_assert( psDec->prev_gain_Q16 != 0 ); + + ALLOC( sLTP, psDec->ltp_mem_length, opus_int16 ); + ALLOC( sLTP_Q15, psDec->ltp_mem_length + psDec->frame_length, opus_int32 ); + ALLOC( res_Q14, psDec->subfr_length, opus_int32 ); + ALLOC( sLPC_Q14, psDec->subfr_length + MAX_LPC_ORDER, opus_int32 ); + + offset_Q10 = silk_Quantization_Offsets_Q10[ psDec->indices.signalType >> 1 ][ psDec->indices.quantOffsetType ]; + + if( psDec->indices.NLSFInterpCoef_Q2 < 1 << 2 ) { + NLSF_interpolation_flag = 1; + } else { + NLSF_interpolation_flag = 0; + } + + /* Decode excitation */ + rand_seed = psDec->indices.Seed; + for( i = 0; i < psDec->frame_length; i++ ) { + rand_seed = silk_RAND( rand_seed ); + psDec->exc_Q14[ i ] = silk_LSHIFT( (opus_int32)pulses[ i ], 14 ); + if( psDec->exc_Q14[ i ] > 0 ) { + psDec->exc_Q14[ i ] -= QUANT_LEVEL_ADJUST_Q10 << 4; + } else + if( psDec->exc_Q14[ i ] < 0 ) { + psDec->exc_Q14[ i ] += QUANT_LEVEL_ADJUST_Q10 << 4; + } + psDec->exc_Q14[ i ] += offset_Q10 << 4; + if( rand_seed < 0 ) { + psDec->exc_Q14[ i ] = -psDec->exc_Q14[ i ]; + } + + rand_seed = silk_ADD32_ovflw( rand_seed, pulses[ i ] ); + } + + /* Copy LPC state */ + silk_memcpy( sLPC_Q14, psDec->sLPC_Q14_buf, MAX_LPC_ORDER * sizeof( opus_int32 ) ); + + pexc_Q14 = psDec->exc_Q14; + pxq = xq; + sLTP_buf_idx = psDec->ltp_mem_length; + /* Loop over subframes */ + for( k = 0; k < psDec->nb_subfr; k++ ) { + pres_Q14 = res_Q14; + A_Q12 = psDecCtrl->PredCoef_Q12[ k >> 1 ]; + + /* Preload LPC coeficients to array on stack. Gives small performance gain */ + silk_memcpy( A_Q12_tmp, A_Q12, psDec->LPC_order * sizeof( opus_int16 ) ); + B_Q14 = &psDecCtrl->LTPCoef_Q14[ k * LTP_ORDER ]; + signalType = psDec->indices.signalType; + + Gain_Q10 = silk_RSHIFT( psDecCtrl->Gains_Q16[ k ], 6 ); + inv_gain_Q31 = silk_INVERSE32_varQ( psDecCtrl->Gains_Q16[ k ], 47 ); + + /* Calculate gain adjustment factor */ + if( psDecCtrl->Gains_Q16[ k ] != psDec->prev_gain_Q16 ) { + gain_adj_Q16 = silk_DIV32_varQ( psDec->prev_gain_Q16, psDecCtrl->Gains_Q16[ k ], 16 ); + + /* Scale short term state */ + for( i = 0; i < MAX_LPC_ORDER; i++ ) { + sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, sLPC_Q14[ i ] ); + } + } else { + gain_adj_Q16 = (opus_int32)1 << 16; + } + + /* Save inv_gain */ + silk_assert( inv_gain_Q31 != 0 ); + psDec->prev_gain_Q16 = psDecCtrl->Gains_Q16[ k ]; + + /* Avoid abrupt transition from voiced PLC to unvoiced normal decoding */ + if( psDec->lossCnt && psDec->prevSignalType == TYPE_VOICED && + psDec->indices.signalType != TYPE_VOICED && k < MAX_NB_SUBFR/2 ) { + + silk_memset( B_Q14, 0, LTP_ORDER * sizeof( opus_int16 ) ); + B_Q14[ LTP_ORDER/2 ] = SILK_FIX_CONST( 0.25, 14 ); + + signalType = TYPE_VOICED; + psDecCtrl->pitchL[ k ] = psDec->lagPrev; + } + + if( signalType == TYPE_VOICED ) { + /* Voiced */ + lag = psDecCtrl->pitchL[ k ]; + + /* Re-whitening */ + if( k == 0 || ( k == 2 && NLSF_interpolation_flag ) ) { + /* Rewhiten with new A coefs */ + start_idx = psDec->ltp_mem_length - lag - psDec->LPC_order - LTP_ORDER / 2; + celt_assert( start_idx > 0 ); + + if( k == 2 ) { + silk_memcpy( &psDec->outBuf[ psDec->ltp_mem_length ], xq, 2 * psDec->subfr_length * sizeof( opus_int16 ) ); + } + + silk_LPC_analysis_filter( &sLTP[ start_idx ], &psDec->outBuf[ start_idx + k * psDec->subfr_length ], + A_Q12, psDec->ltp_mem_length - start_idx, psDec->LPC_order, arch ); + + /* After rewhitening the LTP state is unscaled */ + if( k == 0 ) { + /* Do LTP downscaling to reduce inter-packet dependency */ + inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, psDecCtrl->LTP_scale_Q14 ), 2 ); + } + for( i = 0; i < lag + LTP_ORDER/2; i++ ) { + sLTP_Q15[ sLTP_buf_idx - i - 1 ] = silk_SMULWB( inv_gain_Q31, sLTP[ psDec->ltp_mem_length - i - 1 ] ); + } + } else { + /* Update LTP state when Gain changes */ + if( gain_adj_Q16 != (opus_int32)1 << 16 ) { + for( i = 0; i < lag + LTP_ORDER/2; i++ ) { + sLTP_Q15[ sLTP_buf_idx - i - 1 ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ sLTP_buf_idx - i - 1 ] ); + } + } + } + } + + /* Long-term prediction */ + if( signalType == TYPE_VOICED ) { + /* Set up pointer */ + pred_lag_ptr = &sLTP_Q15[ sLTP_buf_idx - lag + LTP_ORDER / 2 ]; + for( i = 0; i < psDec->subfr_length; i++ ) { + /* Unrolled loop */ + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + LTP_pred_Q13 = 2; + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ 0 ], B_Q14[ 0 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -1 ], B_Q14[ 1 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -2 ], B_Q14[ 2 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -3 ], B_Q14[ 3 ] ); + LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -4 ], B_Q14[ 4 ] ); + pred_lag_ptr++; + + /* Generate LPC excitation */ + pres_Q14[ i ] = silk_ADD_LSHIFT32( pexc_Q14[ i ], LTP_pred_Q13, 1 ); + + /* Update states */ + sLTP_Q15[ sLTP_buf_idx ] = silk_LSHIFT( pres_Q14[ i ], 1 ); + sLTP_buf_idx++; + } + } else { + pres_Q14 = pexc_Q14; + } + + for( i = 0; i < psDec->subfr_length; i++ ) { + /* Short-term prediction */ + celt_assert( psDec->LPC_order == 10 || psDec->LPC_order == 16 ); + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + LPC_pred_Q10 = silk_RSHIFT( psDec->LPC_order, 1 ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 1 ], A_Q12_tmp[ 0 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 2 ], A_Q12_tmp[ 1 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 3 ], A_Q12_tmp[ 2 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 4 ], A_Q12_tmp[ 3 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 5 ], A_Q12_tmp[ 4 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 6 ], A_Q12_tmp[ 5 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 7 ], A_Q12_tmp[ 6 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 8 ], A_Q12_tmp[ 7 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 9 ], A_Q12_tmp[ 8 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 10 ], A_Q12_tmp[ 9 ] ); + if( psDec->LPC_order == 16 ) { + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 11 ], A_Q12_tmp[ 10 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 12 ], A_Q12_tmp[ 11 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 13 ], A_Q12_tmp[ 12 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 14 ], A_Q12_tmp[ 13 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 15 ], A_Q12_tmp[ 14 ] ); + LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 16 ], A_Q12_tmp[ 15 ] ); + } + + /* Add prediction to LPC excitation */ + sLPC_Q14[ MAX_LPC_ORDER + i ] = silk_ADD_SAT32( pres_Q14[ i ], silk_LSHIFT_SAT32( LPC_pred_Q10, 4 ) ); + + /* Scale with gain */ + pxq[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( sLPC_Q14[ MAX_LPC_ORDER + i ], Gain_Q10 ), 8 ) ); + } + + /* Update LPC filter state */ + silk_memcpy( sLPC_Q14, &sLPC_Q14[ psDec->subfr_length ], MAX_LPC_ORDER * sizeof( opus_int32 ) ); + pexc_Q14 += psDec->subfr_length; + pxq += psDec->subfr_length; + } + + /* Save LPC state */ + silk_memcpy( psDec->sLPC_Q14_buf, sLPC_Q14, MAX_LPC_ORDER * sizeof( opus_int32 ) ); + RESTORE_STACK; +} diff --git a/vendor/opus/silk/decode_frame.c b/vendor/opus/silk/decode_frame.c new file mode 100644 index 0000000..4f36f85 --- /dev/null +++ b/vendor/opus/silk/decode_frame.c @@ -0,0 +1,129 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" +#include "PLC.h" + +/****************/ +/* Decode frame */ +/****************/ +opus_int silk_decode_frame( + silk_decoder_state *psDec, /* I/O Pointer to Silk decoder state */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 pOut[], /* O Pointer to output speech frame */ + opus_int32 *pN, /* O Pointer to size of output frame */ + opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ + opus_int condCoding, /* I The type of conditional coding to use */ + int arch /* I Run-time architecture */ +) +{ + VARDECL( silk_decoder_control, psDecCtrl ); + opus_int L, mv_len, ret = 0; + SAVE_STACK; + + L = psDec->frame_length; + ALLOC( psDecCtrl, 1, silk_decoder_control ); + psDecCtrl->LTP_scale_Q14 = 0; + + /* Safety checks */ + celt_assert( L > 0 && L <= MAX_FRAME_LENGTH ); + + if( lostFlag == FLAG_DECODE_NORMAL || + ( lostFlag == FLAG_DECODE_LBRR && psDec->LBRR_flags[ psDec->nFramesDecoded ] == 1 ) ) + { + VARDECL( opus_int16, pulses ); + ALLOC( pulses, (L + SHELL_CODEC_FRAME_LENGTH - 1) & + ~(SHELL_CODEC_FRAME_LENGTH - 1), opus_int16 ); + /*********************************************/ + /* Decode quantization indices of side info */ + /*********************************************/ + silk_decode_indices( psDec, psRangeDec, psDec->nFramesDecoded, lostFlag, condCoding ); + + /*********************************************/ + /* Decode quantization indices of excitation */ + /*********************************************/ + silk_decode_pulses( psRangeDec, pulses, psDec->indices.signalType, + psDec->indices.quantOffsetType, psDec->frame_length ); + + /********************************************/ + /* Decode parameters and pulse signal */ + /********************************************/ + silk_decode_parameters( psDec, psDecCtrl, condCoding ); + + /********************************************************/ + /* Run inverse NSQ */ + /********************************************************/ + silk_decode_core( psDec, psDecCtrl, pOut, pulses, arch ); + + /********************************************************/ + /* Update PLC state */ + /********************************************************/ + silk_PLC( psDec, psDecCtrl, pOut, 0, arch ); + + psDec->lossCnt = 0; + psDec->prevSignalType = psDec->indices.signalType; + celt_assert( psDec->prevSignalType >= 0 && psDec->prevSignalType <= 2 ); + + /* A frame has been decoded without errors */ + psDec->first_frame_after_reset = 0; + } else { + /* Handle packet loss by extrapolation */ + silk_PLC( psDec, psDecCtrl, pOut, 1, arch ); + } + + /*************************/ + /* Update output buffer. */ + /*************************/ + celt_assert( psDec->ltp_mem_length >= psDec->frame_length ); + mv_len = psDec->ltp_mem_length - psDec->frame_length; + silk_memmove( psDec->outBuf, &psDec->outBuf[ psDec->frame_length ], mv_len * sizeof(opus_int16) ); + silk_memcpy( &psDec->outBuf[ mv_len ], pOut, psDec->frame_length * sizeof( opus_int16 ) ); + + /************************************************/ + /* Comfort noise generation / estimation */ + /************************************************/ + silk_CNG( psDec, psDecCtrl, pOut, L ); + + /****************************************************************/ + /* Ensure smooth connection of extrapolated and good frames */ + /****************************************************************/ + silk_PLC_glue_frames( psDec, pOut, L ); + + /* Update some decoder state variables */ + psDec->lagPrev = psDecCtrl->pitchL[ psDec->nb_subfr - 1 ]; + + /* Set output frame length */ + *pN = L; + + RESTORE_STACK; + return ret; +} diff --git a/vendor/opus/silk/decode_indices.c b/vendor/opus/silk/decode_indices.c new file mode 100644 index 0000000..0bb4a99 --- /dev/null +++ b/vendor/opus/silk/decode_indices.c @@ -0,0 +1,151 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Decode side-information parameters from payload */ +void silk_decode_indices( + silk_decoder_state *psDec, /* I/O State */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int FrameIndex, /* I Frame number */ + opus_int decode_LBRR, /* I Flag indicating LBRR data is being decoded */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + opus_int i, k, Ix; + opus_int decode_absolute_lagIndex, delta_lagIndex; + opus_int16 ec_ix[ MAX_LPC_ORDER ]; + opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; + + /*******************************************/ + /* Decode signal type and quantizer offset */ + /*******************************************/ + if( decode_LBRR || psDec->VAD_flags[ FrameIndex ] ) { + Ix = ec_dec_icdf( psRangeDec, silk_type_offset_VAD_iCDF, 8 ) + 2; + } else { + Ix = ec_dec_icdf( psRangeDec, silk_type_offset_no_VAD_iCDF, 8 ); + } + psDec->indices.signalType = (opus_int8)silk_RSHIFT( Ix, 1 ); + psDec->indices.quantOffsetType = (opus_int8)( Ix & 1 ); + + /****************/ + /* Decode gains */ + /****************/ + /* First subframe */ + if( condCoding == CODE_CONDITIONALLY ) { + /* Conditional coding */ + psDec->indices.GainsIndices[ 0 ] = (opus_int8)ec_dec_icdf( psRangeDec, silk_delta_gain_iCDF, 8 ); + } else { + /* Independent coding, in two stages: MSB bits followed by 3 LSBs */ + psDec->indices.GainsIndices[ 0 ] = (opus_int8)silk_LSHIFT( ec_dec_icdf( psRangeDec, silk_gain_iCDF[ psDec->indices.signalType ], 8 ), 3 ); + psDec->indices.GainsIndices[ 0 ] += (opus_int8)ec_dec_icdf( psRangeDec, silk_uniform8_iCDF, 8 ); + } + + /* Remaining subframes */ + for( i = 1; i < psDec->nb_subfr; i++ ) { + psDec->indices.GainsIndices[ i ] = (opus_int8)ec_dec_icdf( psRangeDec, silk_delta_gain_iCDF, 8 ); + } + + /**********************/ + /* Decode LSF Indices */ + /**********************/ + psDec->indices.NLSFIndices[ 0 ] = (opus_int8)ec_dec_icdf( psRangeDec, &psDec->psNLSF_CB->CB1_iCDF[ ( psDec->indices.signalType >> 1 ) * psDec->psNLSF_CB->nVectors ], 8 ); + silk_NLSF_unpack( ec_ix, pred_Q8, psDec->psNLSF_CB, psDec->indices.NLSFIndices[ 0 ] ); + celt_assert( psDec->psNLSF_CB->order == psDec->LPC_order ); + for( i = 0; i < psDec->psNLSF_CB->order; i++ ) { + Ix = ec_dec_icdf( psRangeDec, &psDec->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); + if( Ix == 0 ) { + Ix -= ec_dec_icdf( psRangeDec, silk_NLSF_EXT_iCDF, 8 ); + } else if( Ix == 2 * NLSF_QUANT_MAX_AMPLITUDE ) { + Ix += ec_dec_icdf( psRangeDec, silk_NLSF_EXT_iCDF, 8 ); + } + psDec->indices.NLSFIndices[ i+1 ] = (opus_int8)( Ix - NLSF_QUANT_MAX_AMPLITUDE ); + } + + /* Decode LSF interpolation factor */ + if( psDec->nb_subfr == MAX_NB_SUBFR ) { + psDec->indices.NLSFInterpCoef_Q2 = (opus_int8)ec_dec_icdf( psRangeDec, silk_NLSF_interpolation_factor_iCDF, 8 ); + } else { + psDec->indices.NLSFInterpCoef_Q2 = 4; + } + + if( psDec->indices.signalType == TYPE_VOICED ) + { + /*********************/ + /* Decode pitch lags */ + /*********************/ + /* Get lag index */ + decode_absolute_lagIndex = 1; + if( condCoding == CODE_CONDITIONALLY && psDec->ec_prevSignalType == TYPE_VOICED ) { + /* Decode Delta index */ + delta_lagIndex = (opus_int16)ec_dec_icdf( psRangeDec, silk_pitch_delta_iCDF, 8 ); + if( delta_lagIndex > 0 ) { + delta_lagIndex = delta_lagIndex - 9; + psDec->indices.lagIndex = (opus_int16)( psDec->ec_prevLagIndex + delta_lagIndex ); + decode_absolute_lagIndex = 0; + } + } + if( decode_absolute_lagIndex ) { + /* Absolute decoding */ + psDec->indices.lagIndex = (opus_int16)ec_dec_icdf( psRangeDec, silk_pitch_lag_iCDF, 8 ) * silk_RSHIFT( psDec->fs_kHz, 1 ); + psDec->indices.lagIndex += (opus_int16)ec_dec_icdf( psRangeDec, psDec->pitch_lag_low_bits_iCDF, 8 ); + } + psDec->ec_prevLagIndex = psDec->indices.lagIndex; + + /* Get countour index */ + psDec->indices.contourIndex = (opus_int8)ec_dec_icdf( psRangeDec, psDec->pitch_contour_iCDF, 8 ); + + /********************/ + /* Decode LTP gains */ + /********************/ + /* Decode PERIndex value */ + psDec->indices.PERIndex = (opus_int8)ec_dec_icdf( psRangeDec, silk_LTP_per_index_iCDF, 8 ); + + for( k = 0; k < psDec->nb_subfr; k++ ) { + psDec->indices.LTPIndex[ k ] = (opus_int8)ec_dec_icdf( psRangeDec, silk_LTP_gain_iCDF_ptrs[ psDec->indices.PERIndex ], 8 ); + } + + /**********************/ + /* Decode LTP scaling */ + /**********************/ + if( condCoding == CODE_INDEPENDENTLY ) { + psDec->indices.LTP_scaleIndex = (opus_int8)ec_dec_icdf( psRangeDec, silk_LTPscale_iCDF, 8 ); + } else { + psDec->indices.LTP_scaleIndex = 0; + } + } + psDec->ec_prevSignalType = psDec->indices.signalType; + + /***************/ + /* Decode seed */ + /***************/ + psDec->indices.Seed = (opus_int8)ec_dec_icdf( psRangeDec, silk_uniform4_iCDF, 8 ); +} diff --git a/vendor/opus/silk/decode_parameters.c b/vendor/opus/silk/decode_parameters.c new file mode 100644 index 0000000..a56a409 --- /dev/null +++ b/vendor/opus/silk/decode_parameters.c @@ -0,0 +1,115 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Decode parameters from payload */ +void silk_decode_parameters( + silk_decoder_state *psDec, /* I/O State */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + opus_int i, k, Ix; + opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], pNLSF0_Q15[ MAX_LPC_ORDER ]; + const opus_int8 *cbk_ptr_Q7; + + /* Dequant Gains */ + silk_gains_dequant( psDecCtrl->Gains_Q16, psDec->indices.GainsIndices, + &psDec->LastGainIndex, condCoding == CODE_CONDITIONALLY, psDec->nb_subfr ); + + /****************/ + /* Decode NLSFs */ + /****************/ + silk_NLSF_decode( pNLSF_Q15, psDec->indices.NLSFIndices, psDec->psNLSF_CB ); + + /* Convert NLSF parameters to AR prediction filter coefficients */ + silk_NLSF2A( psDecCtrl->PredCoef_Q12[ 1 ], pNLSF_Q15, psDec->LPC_order, psDec->arch ); + + /* If just reset, e.g., because internal Fs changed, do not allow interpolation */ + /* improves the case of packet loss in the first frame after a switch */ + if( psDec->first_frame_after_reset == 1 ) { + psDec->indices.NLSFInterpCoef_Q2 = 4; + } + + if( psDec->indices.NLSFInterpCoef_Q2 < 4 ) { + /* Calculation of the interpolated NLSF0 vector from the interpolation factor, */ + /* the previous NLSF1, and the current NLSF1 */ + for( i = 0; i < psDec->LPC_order; i++ ) { + pNLSF0_Q15[ i ] = psDec->prevNLSF_Q15[ i ] + silk_RSHIFT( silk_MUL( psDec->indices.NLSFInterpCoef_Q2, + pNLSF_Q15[ i ] - psDec->prevNLSF_Q15[ i ] ), 2 ); + } + + /* Convert NLSF parameters to AR prediction filter coefficients */ + silk_NLSF2A( psDecCtrl->PredCoef_Q12[ 0 ], pNLSF0_Q15, psDec->LPC_order, psDec->arch ); + } else { + /* Copy LPC coefficients for first half from second half */ + silk_memcpy( psDecCtrl->PredCoef_Q12[ 0 ], psDecCtrl->PredCoef_Q12[ 1 ], psDec->LPC_order * sizeof( opus_int16 ) ); + } + + silk_memcpy( psDec->prevNLSF_Q15, pNLSF_Q15, psDec->LPC_order * sizeof( opus_int16 ) ); + + /* After a packet loss do BWE of LPC coefs */ + if( psDec->lossCnt ) { + silk_bwexpander( psDecCtrl->PredCoef_Q12[ 0 ], psDec->LPC_order, BWE_AFTER_LOSS_Q16 ); + silk_bwexpander( psDecCtrl->PredCoef_Q12[ 1 ], psDec->LPC_order, BWE_AFTER_LOSS_Q16 ); + } + + if( psDec->indices.signalType == TYPE_VOICED ) { + /*********************/ + /* Decode pitch lags */ + /*********************/ + + /* Decode pitch values */ + silk_decode_pitch( psDec->indices.lagIndex, psDec->indices.contourIndex, psDecCtrl->pitchL, psDec->fs_kHz, psDec->nb_subfr ); + + /* Decode Codebook Index */ + cbk_ptr_Q7 = silk_LTP_vq_ptrs_Q7[ psDec->indices.PERIndex ]; /* set pointer to start of codebook */ + + for( k = 0; k < psDec->nb_subfr; k++ ) { + Ix = psDec->indices.LTPIndex[ k ]; + for( i = 0; i < LTP_ORDER; i++ ) { + psDecCtrl->LTPCoef_Q14[ k * LTP_ORDER + i ] = silk_LSHIFT( cbk_ptr_Q7[ Ix * LTP_ORDER + i ], 7 ); + } + } + + /**********************/ + /* Decode LTP scaling */ + /**********************/ + Ix = psDec->indices.LTP_scaleIndex; + psDecCtrl->LTP_scale_Q14 = silk_LTPScales_table_Q14[ Ix ]; + } else { + silk_memset( psDecCtrl->pitchL, 0, psDec->nb_subfr * sizeof( opus_int ) ); + silk_memset( psDecCtrl->LTPCoef_Q14, 0, LTP_ORDER * psDec->nb_subfr * sizeof( opus_int16 ) ); + psDec->indices.PERIndex = 0; + psDecCtrl->LTP_scale_Q14 = 0; + } +} diff --git a/vendor/opus/silk/decode_pitch.c b/vendor/opus/silk/decode_pitch.c new file mode 100644 index 0000000..fd1b6bf --- /dev/null +++ b/vendor/opus/silk/decode_pitch.c @@ -0,0 +1,77 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/*********************************************************** +* Pitch analyser function +********************************************************** */ +#include "SigProc_FIX.h" +#include "pitch_est_defines.h" + +void silk_decode_pitch( + opus_int16 lagIndex, /* I */ + opus_int8 contourIndex, /* O */ + opus_int pitch_lags[], /* O 4 pitch values */ + const opus_int Fs_kHz, /* I sampling frequency (kHz) */ + const opus_int nb_subfr /* I number of sub frames */ +) +{ + opus_int lag, k, min_lag, max_lag, cbk_size; + const opus_int8 *Lag_CB_ptr; + + if( Fs_kHz == 8 ) { + if( nb_subfr == PE_MAX_NB_SUBFR ) { + Lag_CB_ptr = &silk_CB_lags_stage2[ 0 ][ 0 ]; + cbk_size = PE_NB_CBKS_STAGE2_EXT; + } else { + celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1 ); + Lag_CB_ptr = &silk_CB_lags_stage2_10_ms[ 0 ][ 0 ]; + cbk_size = PE_NB_CBKS_STAGE2_10MS; + } + } else { + if( nb_subfr == PE_MAX_NB_SUBFR ) { + Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; + cbk_size = PE_NB_CBKS_STAGE3_MAX; + } else { + celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1 ); + Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; + cbk_size = PE_NB_CBKS_STAGE3_10MS; + } + } + + min_lag = silk_SMULBB( PE_MIN_LAG_MS, Fs_kHz ); + max_lag = silk_SMULBB( PE_MAX_LAG_MS, Fs_kHz ); + lag = min_lag + lagIndex; + + for( k = 0; k < nb_subfr; k++ ) { + pitch_lags[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, contourIndex, cbk_size ); + pitch_lags[ k ] = silk_LIMIT( pitch_lags[ k ], min_lag, max_lag ); + } +} diff --git a/vendor/opus/silk/decode_pulses.c b/vendor/opus/silk/decode_pulses.c new file mode 100644 index 0000000..a56d2d3 --- /dev/null +++ b/vendor/opus/silk/decode_pulses.c @@ -0,0 +1,115 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/*********************************************/ +/* Decode quantization indices of excitation */ +/*********************************************/ +void silk_decode_pulses( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 pulses[], /* O Excitation signal */ + const opus_int signalType, /* I Sigtype */ + const opus_int quantOffsetType, /* I quantOffsetType */ + const opus_int frame_length /* I Frame length */ +) +{ + opus_int i, j, k, iter, abs_q, nLS, RateLevelIndex; + opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ], nLshifts[ MAX_NB_SHELL_BLOCKS ]; + opus_int16 *pulses_ptr; + const opus_uint8 *cdf_ptr; + + /*********************/ + /* Decode rate level */ + /*********************/ + RateLevelIndex = ec_dec_icdf( psRangeDec, silk_rate_levels_iCDF[ signalType >> 1 ], 8 ); + + /* Calculate number of shell blocks */ + silk_assert( 1 << LOG2_SHELL_CODEC_FRAME_LENGTH == SHELL_CODEC_FRAME_LENGTH ); + iter = silk_RSHIFT( frame_length, LOG2_SHELL_CODEC_FRAME_LENGTH ); + if( iter * SHELL_CODEC_FRAME_LENGTH < frame_length ) { + celt_assert( frame_length == 12 * 10 ); /* Make sure only happens for 10 ms @ 12 kHz */ + iter++; + } + + /***************************************************/ + /* Sum-Weighted-Pulses Decoding */ + /***************************************************/ + cdf_ptr = silk_pulses_per_block_iCDF[ RateLevelIndex ]; + for( i = 0; i < iter; i++ ) { + nLshifts[ i ] = 0; + sum_pulses[ i ] = ec_dec_icdf( psRangeDec, cdf_ptr, 8 ); + + /* LSB indication */ + while( sum_pulses[ i ] == SILK_MAX_PULSES + 1 ) { + nLshifts[ i ]++; + /* When we've already got 10 LSBs, we shift the table to not allow (SILK_MAX_PULSES + 1) */ + sum_pulses[ i ] = ec_dec_icdf( psRangeDec, + silk_pulses_per_block_iCDF[ N_RATE_LEVELS - 1] + ( nLshifts[ i ] == 10 ), 8 ); + } + } + + /***************************************************/ + /* Shell decoding */ + /***************************************************/ + for( i = 0; i < iter; i++ ) { + if( sum_pulses[ i ] > 0 ) { + silk_shell_decoder( &pulses[ silk_SMULBB( i, SHELL_CODEC_FRAME_LENGTH ) ], psRangeDec, sum_pulses[ i ] ); + } else { + silk_memset( &pulses[ silk_SMULBB( i, SHELL_CODEC_FRAME_LENGTH ) ], 0, SHELL_CODEC_FRAME_LENGTH * sizeof( pulses[0] ) ); + } + } + + /***************************************************/ + /* LSB Decoding */ + /***************************************************/ + for( i = 0; i < iter; i++ ) { + if( nLshifts[ i ] > 0 ) { + nLS = nLshifts[ i ]; + pulses_ptr = &pulses[ silk_SMULBB( i, SHELL_CODEC_FRAME_LENGTH ) ]; + for( k = 0; k < SHELL_CODEC_FRAME_LENGTH; k++ ) { + abs_q = pulses_ptr[ k ]; + for( j = 0; j < nLS; j++ ) { + abs_q = silk_LSHIFT( abs_q, 1 ); + abs_q += ec_dec_icdf( psRangeDec, silk_lsb_iCDF, 8 ); + } + pulses_ptr[ k ] = abs_q; + } + /* Mark the number of pulses non-zero for sign decoding. */ + sum_pulses[ i ] |= nLS << 5; + } + } + + /****************************************/ + /* Decode and add signs to pulse signal */ + /****************************************/ + silk_decode_signs( psRangeDec, pulses, frame_length, signalType, quantOffsetType, sum_pulses ); +} diff --git a/vendor/opus/silk/decoder_set_fs.c b/vendor/opus/silk/decoder_set_fs.c new file mode 100644 index 0000000..d9a13d0 --- /dev/null +++ b/vendor/opus/silk/decoder_set_fs.c @@ -0,0 +1,108 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Set decoder sampling rate */ +opus_int silk_decoder_set_fs( + silk_decoder_state *psDec, /* I/O Decoder state pointer */ + opus_int fs_kHz, /* I Sampling frequency (kHz) */ + opus_int32 fs_API_Hz /* I API Sampling frequency (Hz) */ +) +{ + opus_int frame_length, ret = 0; + + celt_assert( fs_kHz == 8 || fs_kHz == 12 || fs_kHz == 16 ); + celt_assert( psDec->nb_subfr == MAX_NB_SUBFR || psDec->nb_subfr == MAX_NB_SUBFR/2 ); + + /* New (sub)frame length */ + psDec->subfr_length = silk_SMULBB( SUB_FRAME_LENGTH_MS, fs_kHz ); + frame_length = silk_SMULBB( psDec->nb_subfr, psDec->subfr_length ); + + /* Initialize resampler when switching internal or external sampling frequency */ + if( psDec->fs_kHz != fs_kHz || psDec->fs_API_hz != fs_API_Hz ) { + /* Initialize the resampler for dec_API.c preparing resampling from fs_kHz to API_fs_Hz */ + ret += silk_resampler_init( &psDec->resampler_state, silk_SMULBB( fs_kHz, 1000 ), fs_API_Hz, 0 ); + + psDec->fs_API_hz = fs_API_Hz; + } + + if( psDec->fs_kHz != fs_kHz || frame_length != psDec->frame_length ) { + if( fs_kHz == 8 ) { + if( psDec->nb_subfr == MAX_NB_SUBFR ) { + psDec->pitch_contour_iCDF = silk_pitch_contour_NB_iCDF; + } else { + psDec->pitch_contour_iCDF = silk_pitch_contour_10_ms_NB_iCDF; + } + } else { + if( psDec->nb_subfr == MAX_NB_SUBFR ) { + psDec->pitch_contour_iCDF = silk_pitch_contour_iCDF; + } else { + psDec->pitch_contour_iCDF = silk_pitch_contour_10_ms_iCDF; + } + } + if( psDec->fs_kHz != fs_kHz ) { + psDec->ltp_mem_length = silk_SMULBB( LTP_MEM_LENGTH_MS, fs_kHz ); + if( fs_kHz == 8 || fs_kHz == 12 ) { + psDec->LPC_order = MIN_LPC_ORDER; + psDec->psNLSF_CB = &silk_NLSF_CB_NB_MB; + } else { + psDec->LPC_order = MAX_LPC_ORDER; + psDec->psNLSF_CB = &silk_NLSF_CB_WB; + } + if( fs_kHz == 16 ) { + psDec->pitch_lag_low_bits_iCDF = silk_uniform8_iCDF; + } else if( fs_kHz == 12 ) { + psDec->pitch_lag_low_bits_iCDF = silk_uniform6_iCDF; + } else if( fs_kHz == 8 ) { + psDec->pitch_lag_low_bits_iCDF = silk_uniform4_iCDF; + } else { + /* unsupported sampling rate */ + celt_assert( 0 ); + } + psDec->first_frame_after_reset = 1; + psDec->lagPrev = 100; + psDec->LastGainIndex = 10; + psDec->prevSignalType = TYPE_NO_VOICE_ACTIVITY; + silk_memset( psDec->outBuf, 0, sizeof(psDec->outBuf)); + silk_memset( psDec->sLPC_Q14_buf, 0, sizeof(psDec->sLPC_Q14_buf) ); + } + + psDec->fs_kHz = fs_kHz; + psDec->frame_length = frame_length; + } + + /* Check that settings are valid */ + celt_assert( psDec->frame_length > 0 && psDec->frame_length <= MAX_FRAME_LENGTH ); + + return ret; +} + diff --git a/vendor/opus/silk/define.h b/vendor/opus/silk/define.h new file mode 100644 index 0000000..491c86f --- /dev/null +++ b/vendor/opus/silk/define.h @@ -0,0 +1,235 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_DEFINE_H +#define SILK_DEFINE_H + +#include "errors.h" +#include "typedef.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Max number of encoder channels (1/2) */ +#define ENCODER_NUM_CHANNELS 2 +/* Number of decoder channels (1/2) */ +#define DECODER_NUM_CHANNELS 2 + +#define MAX_FRAMES_PER_PACKET 3 + +/* Limits on bitrate */ +#define MIN_TARGET_RATE_BPS 5000 +#define MAX_TARGET_RATE_BPS 80000 + +/* LBRR thresholds */ +#define LBRR_NB_MIN_RATE_BPS 12000 +#define LBRR_MB_MIN_RATE_BPS 14000 +#define LBRR_WB_MIN_RATE_BPS 16000 + +/* DTX settings */ +#define NB_SPEECH_FRAMES_BEFORE_DTX 10 /* eq 200 ms */ +#define MAX_CONSECUTIVE_DTX 20 /* eq 400 ms */ +#define DTX_ACTIVITY_THRESHOLD 0.1f + +/* VAD decision */ +#define VAD_NO_DECISION -1 +#define VAD_NO_ACTIVITY 0 +#define VAD_ACTIVITY 1 + +/* Maximum sampling frequency */ +#define MAX_FS_KHZ 16 +#define MAX_API_FS_KHZ 48 + +/* Signal types */ +#define TYPE_NO_VOICE_ACTIVITY 0 +#define TYPE_UNVOICED 1 +#define TYPE_VOICED 2 + +/* Conditional coding types */ +#define CODE_INDEPENDENTLY 0 +#define CODE_INDEPENDENTLY_NO_LTP_SCALING 1 +#define CODE_CONDITIONALLY 2 + +/* Settings for stereo processing */ +#define STEREO_QUANT_TAB_SIZE 16 +#define STEREO_QUANT_SUB_STEPS 5 +#define STEREO_INTERP_LEN_MS 8 /* must be even */ +#define STEREO_RATIO_SMOOTH_COEF 0.01 /* smoothing coef for signal norms and stereo width */ + +/* Range of pitch lag estimates */ +#define PITCH_EST_MIN_LAG_MS 2 /* 2 ms -> 500 Hz */ +#define PITCH_EST_MAX_LAG_MS 18 /* 18 ms -> 56 Hz */ + +/* Maximum number of subframes */ +#define MAX_NB_SUBFR 4 + +/* Number of samples per frame */ +#define LTP_MEM_LENGTH_MS 20 +#define SUB_FRAME_LENGTH_MS 5 +#define MAX_SUB_FRAME_LENGTH ( SUB_FRAME_LENGTH_MS * MAX_FS_KHZ ) +#define MAX_FRAME_LENGTH_MS ( SUB_FRAME_LENGTH_MS * MAX_NB_SUBFR ) +#define MAX_FRAME_LENGTH ( MAX_FRAME_LENGTH_MS * MAX_FS_KHZ ) + +/* Milliseconds of lookahead for pitch analysis */ +#define LA_PITCH_MS 2 +#define LA_PITCH_MAX ( LA_PITCH_MS * MAX_FS_KHZ ) + +/* Order of LPC used in find pitch */ +#define MAX_FIND_PITCH_LPC_ORDER 16 + +/* Length of LPC window used in find pitch */ +#define FIND_PITCH_LPC_WIN_MS ( 20 + (LA_PITCH_MS << 1) ) +#define FIND_PITCH_LPC_WIN_MS_2_SF ( 10 + (LA_PITCH_MS << 1) ) +#define FIND_PITCH_LPC_WIN_MAX ( FIND_PITCH_LPC_WIN_MS * MAX_FS_KHZ ) + +/* Milliseconds of lookahead for noise shape analysis */ +#define LA_SHAPE_MS 5 +#define LA_SHAPE_MAX ( LA_SHAPE_MS * MAX_FS_KHZ ) + +/* Maximum length of LPC window used in noise shape analysis */ +#define SHAPE_LPC_WIN_MAX ( 15 * MAX_FS_KHZ ) + +/* dB level of lowest gain quantization level */ +#define MIN_QGAIN_DB 2 +/* dB level of highest gain quantization level */ +#define MAX_QGAIN_DB 88 +/* Number of gain quantization levels */ +#define N_LEVELS_QGAIN 64 +/* Max increase in gain quantization index */ +#define MAX_DELTA_GAIN_QUANT 36 +/* Max decrease in gain quantization index */ +#define MIN_DELTA_GAIN_QUANT -4 + +/* Quantization offsets (multiples of 4) */ +#define OFFSET_VL_Q10 32 +#define OFFSET_VH_Q10 100 +#define OFFSET_UVL_Q10 100 +#define OFFSET_UVH_Q10 240 + +#define QUANT_LEVEL_ADJUST_Q10 80 + +/* Maximum numbers of iterations used to stabilize an LPC vector */ +#define MAX_LPC_STABILIZE_ITERATIONS 16 +#define MAX_PREDICTION_POWER_GAIN 1e4f +#define MAX_PREDICTION_POWER_GAIN_AFTER_RESET 1e2f + +#define MAX_LPC_ORDER 16 +#define MIN_LPC_ORDER 10 + +/* Find Pred Coef defines */ +#define LTP_ORDER 5 + +/* LTP quantization settings */ +#define NB_LTP_CBKS 3 + +/* Flag to use harmonic noise shaping */ +#define USE_HARM_SHAPING 1 + +/* Max LPC order of noise shaping filters */ +#define MAX_SHAPE_LPC_ORDER 24 + +#define HARM_SHAPE_FIR_TAPS 3 + +/* Maximum number of delayed decision states */ +#define MAX_DEL_DEC_STATES 4 + +#define LTP_BUF_LENGTH 512 +#define LTP_MASK ( LTP_BUF_LENGTH - 1 ) + +#define DECISION_DELAY 40 + +/* Number of subframes for excitation entropy coding */ +#define SHELL_CODEC_FRAME_LENGTH 16 +#define LOG2_SHELL_CODEC_FRAME_LENGTH 4 +#define MAX_NB_SHELL_BLOCKS ( MAX_FRAME_LENGTH / SHELL_CODEC_FRAME_LENGTH ) + +/* Number of rate levels, for entropy coding of excitation */ +#define N_RATE_LEVELS 10 + +/* Maximum sum of pulses per shell coding frame */ +#define SILK_MAX_PULSES 16 + +#define MAX_MATRIX_SIZE MAX_LPC_ORDER /* Max of LPC Order and LTP order */ + +# define NSQ_LPC_BUF_LENGTH MAX_LPC_ORDER + +/***************************/ +/* Voice activity detector */ +/***************************/ +#define VAD_N_BANDS 4 + +#define VAD_INTERNAL_SUBFRAMES_LOG2 2 +#define VAD_INTERNAL_SUBFRAMES ( 1 << VAD_INTERNAL_SUBFRAMES_LOG2 ) + +#define VAD_NOISE_LEVEL_SMOOTH_COEF_Q16 1024 /* Must be < 4096 */ +#define VAD_NOISE_LEVELS_BIAS 50 + +/* Sigmoid settings */ +#define VAD_NEGATIVE_OFFSET_Q5 128 /* sigmoid is 0 at -128 */ +#define VAD_SNR_FACTOR_Q16 45000 + +/* smoothing for SNR measurement */ +#define VAD_SNR_SMOOTH_COEF_Q18 4096 + +/* Size of the piecewise linear cosine approximation table for the LSFs */ +#define LSF_COS_TAB_SZ_FIX 128 + +/******************/ +/* NLSF quantizer */ +/******************/ +#define NLSF_W_Q 2 +#define NLSF_VQ_MAX_VECTORS 32 +#define NLSF_QUANT_MAX_AMPLITUDE 4 +#define NLSF_QUANT_MAX_AMPLITUDE_EXT 10 +#define NLSF_QUANT_LEVEL_ADJ 0.1 +#define NLSF_QUANT_DEL_DEC_STATES_LOG2 2 +#define NLSF_QUANT_DEL_DEC_STATES ( 1 << NLSF_QUANT_DEL_DEC_STATES_LOG2 ) + +/* Transition filtering for mode switching */ +#define TRANSITION_TIME_MS 5120 /* 5120 = 64 * FRAME_LENGTH_MS * ( TRANSITION_INT_NUM - 1 ) = 64*(20*4)*/ +#define TRANSITION_NB 3 /* Hardcoded in tables */ +#define TRANSITION_NA 2 /* Hardcoded in tables */ +#define TRANSITION_INT_NUM 5 /* Hardcoded in tables */ +#define TRANSITION_FRAMES ( TRANSITION_TIME_MS / MAX_FRAME_LENGTH_MS ) +#define TRANSITION_INT_STEPS ( TRANSITION_FRAMES / ( TRANSITION_INT_NUM - 1 ) ) + +/* BWE factors to apply after packet loss */ +#define BWE_AFTER_LOSS_Q16 63570 + +/* Defines for CN generation */ +#define CNG_BUF_MASK_MAX 255 /* 2^floor(log2(MAX_FRAME_LENGTH))-1 */ +#define CNG_GAIN_SMTH_Q16 4634 /* 0.25^(1/4) */ +#define CNG_GAIN_SMTH_THRESHOLD_Q16 46396 /* -3 dB */ +#define CNG_NLSF_SMTH_Q16 16348 /* 0.25 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/enc_API.c b/vendor/opus/silk/enc_API.c new file mode 100644 index 0000000..55a33f3 --- /dev/null +++ b/vendor/opus/silk/enc_API.c @@ -0,0 +1,576 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#include "define.h" +#include "API.h" +#include "control.h" +#include "typedef.h" +#include "stack_alloc.h" +#include "structs.h" +#include "tuning_parameters.h" +#ifdef FIXED_POINT +#include "main_FIX.h" +#else +#include "main_FLP.h" +#endif + +/***************************************/ +/* Read control structure from encoder */ +/***************************************/ +static opus_int silk_QueryEncoder( /* O Returns error code */ + const void *encState, /* I State */ + silk_EncControlStruct *encStatus /* O Encoder Status */ +); + +/****************************************/ +/* Encoder functions */ +/****************************************/ + +opus_int silk_Get_Encoder_Size( /* O Returns error code */ + opus_int *encSizeBytes /* O Number of bytes in SILK encoder state */ +) +{ + opus_int ret = SILK_NO_ERROR; + + *encSizeBytes = sizeof( silk_encoder ); + + return ret; +} + +/*************************/ +/* Init or Reset encoder */ +/*************************/ +opus_int silk_InitEncoder( /* O Returns error code */ + void *encState, /* I/O State */ + int arch, /* I Run-time architecture */ + silk_EncControlStruct *encStatus /* O Encoder Status */ +) +{ + silk_encoder *psEnc; + opus_int n, ret = SILK_NO_ERROR; + + psEnc = (silk_encoder *)encState; + + /* Reset encoder */ + silk_memset( psEnc, 0, sizeof( silk_encoder ) ); + for( n = 0; n < ENCODER_NUM_CHANNELS; n++ ) { + if( ret += silk_init_encoder( &psEnc->state_Fxx[ n ], arch ) ) { + celt_assert( 0 ); + } + } + + psEnc->nChannelsAPI = 1; + psEnc->nChannelsInternal = 1; + + /* Read control structure */ + if( ret += silk_QueryEncoder( encState, encStatus ) ) { + celt_assert( 0 ); + } + + return ret; +} + +/***************************************/ +/* Read control structure from encoder */ +/***************************************/ +static opus_int silk_QueryEncoder( /* O Returns error code */ + const void *encState, /* I State */ + silk_EncControlStruct *encStatus /* O Encoder Status */ +) +{ + opus_int ret = SILK_NO_ERROR; + silk_encoder_state_Fxx *state_Fxx; + silk_encoder *psEnc = (silk_encoder *)encState; + + state_Fxx = psEnc->state_Fxx; + + encStatus->nChannelsAPI = psEnc->nChannelsAPI; + encStatus->nChannelsInternal = psEnc->nChannelsInternal; + encStatus->API_sampleRate = state_Fxx[ 0 ].sCmn.API_fs_Hz; + encStatus->maxInternalSampleRate = state_Fxx[ 0 ].sCmn.maxInternal_fs_Hz; + encStatus->minInternalSampleRate = state_Fxx[ 0 ].sCmn.minInternal_fs_Hz; + encStatus->desiredInternalSampleRate = state_Fxx[ 0 ].sCmn.desiredInternal_fs_Hz; + encStatus->payloadSize_ms = state_Fxx[ 0 ].sCmn.PacketSize_ms; + encStatus->bitRate = state_Fxx[ 0 ].sCmn.TargetRate_bps; + encStatus->packetLossPercentage = state_Fxx[ 0 ].sCmn.PacketLoss_perc; + encStatus->complexity = state_Fxx[ 0 ].sCmn.Complexity; + encStatus->useInBandFEC = state_Fxx[ 0 ].sCmn.useInBandFEC; + encStatus->useDTX = state_Fxx[ 0 ].sCmn.useDTX; + encStatus->useCBR = state_Fxx[ 0 ].sCmn.useCBR; + encStatus->internalSampleRate = silk_SMULBB( state_Fxx[ 0 ].sCmn.fs_kHz, 1000 ); + encStatus->allowBandwidthSwitch = state_Fxx[ 0 ].sCmn.allow_bandwidth_switch; + encStatus->inWBmodeWithoutVariableLP = state_Fxx[ 0 ].sCmn.fs_kHz == 16 && state_Fxx[ 0 ].sCmn.sLP.mode == 0; + + return ret; +} + + +/**************************/ +/* Encode frame with Silk */ +/**************************/ +/* Note: if prefillFlag is set, the input must contain 10 ms of audio, irrespective of what */ +/* encControl->payloadSize_ms is set to */ +opus_int silk_Encode( /* O Returns error code */ + void *encState, /* I/O State */ + silk_EncControlStruct *encControl, /* I Control status */ + const opus_int16 *samplesIn, /* I Speech sample input vector */ + opus_int nSamplesIn, /* I Number of samples in input vector */ + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int32 *nBytesOut, /* I/O Number of bytes in payload (input: Max bytes) */ + const opus_int prefillFlag, /* I Flag to indicate prefilling buffers no coding */ + opus_int activity /* I Decision of Opus voice activity detector */ +) +{ + opus_int n, i, nBits, flags, tmp_payloadSize_ms = 0, tmp_complexity = 0, ret = 0; + opus_int nSamplesToBuffer, nSamplesToBufferMax, nBlocksOf10ms; + opus_int nSamplesFromInput = 0, nSamplesFromInputMax; + opus_int speech_act_thr_for_switch_Q8; + opus_int32 TargetRate_bps, MStargetRates_bps[ 2 ], channelRate_bps, LBRR_symbol, sum; + silk_encoder *psEnc = ( silk_encoder * )encState; + VARDECL( opus_int16, buf ); + opus_int transition, curr_block, tot_blocks; + SAVE_STACK; + + if (encControl->reducedDependency) + { + psEnc->state_Fxx[0].sCmn.first_frame_after_reset = 1; + psEnc->state_Fxx[1].sCmn.first_frame_after_reset = 1; + } + psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded = psEnc->state_Fxx[ 1 ].sCmn.nFramesEncoded = 0; + + /* Check values in encoder control structure */ + if( ( ret = check_control_input( encControl ) ) != 0 ) { + celt_assert( 0 ); + RESTORE_STACK; + return ret; + } + + encControl->switchReady = 0; + + if( encControl->nChannelsInternal > psEnc->nChannelsInternal ) { + /* Mono -> Stereo transition: init state of second channel and stereo state */ + ret += silk_init_encoder( &psEnc->state_Fxx[ 1 ], psEnc->state_Fxx[ 0 ].sCmn.arch ); + silk_memset( psEnc->sStereo.pred_prev_Q13, 0, sizeof( psEnc->sStereo.pred_prev_Q13 ) ); + silk_memset( psEnc->sStereo.sSide, 0, sizeof( psEnc->sStereo.sSide ) ); + psEnc->sStereo.mid_side_amp_Q0[ 0 ] = 0; + psEnc->sStereo.mid_side_amp_Q0[ 1 ] = 1; + psEnc->sStereo.mid_side_amp_Q0[ 2 ] = 0; + psEnc->sStereo.mid_side_amp_Q0[ 3 ] = 1; + psEnc->sStereo.width_prev_Q14 = 0; + psEnc->sStereo.smth_width_Q14 = SILK_FIX_CONST( 1, 14 ); + if( psEnc->nChannelsAPI == 2 ) { + silk_memcpy( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, sizeof( silk_resampler_state_struct ) ); + silk_memcpy( &psEnc->state_Fxx[ 1 ].sCmn.In_HP_State, &psEnc->state_Fxx[ 0 ].sCmn.In_HP_State, sizeof( psEnc->state_Fxx[ 1 ].sCmn.In_HP_State ) ); + } + } + + transition = (encControl->payloadSize_ms != psEnc->state_Fxx[ 0 ].sCmn.PacketSize_ms) || (psEnc->nChannelsInternal != encControl->nChannelsInternal); + + psEnc->nChannelsAPI = encControl->nChannelsAPI; + psEnc->nChannelsInternal = encControl->nChannelsInternal; + + nBlocksOf10ms = silk_DIV32( 100 * nSamplesIn, encControl->API_sampleRate ); + tot_blocks = ( nBlocksOf10ms > 1 ) ? nBlocksOf10ms >> 1 : 1; + curr_block = 0; + if( prefillFlag ) { + silk_LP_state save_LP; + /* Only accept input length of 10 ms */ + if( nBlocksOf10ms != 1 ) { + celt_assert( 0 ); + RESTORE_STACK; + return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; + } + if ( prefillFlag == 2 ) { + save_LP = psEnc->state_Fxx[ 0 ].sCmn.sLP; + /* Save the sampling rate so the bandwidth switching code can keep handling transitions. */ + save_LP.saved_fs_kHz = psEnc->state_Fxx[ 0 ].sCmn.fs_kHz; + } + /* Reset Encoder */ + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + ret = silk_init_encoder( &psEnc->state_Fxx[ n ], psEnc->state_Fxx[ n ].sCmn.arch ); + /* Restore the variable LP state. */ + if ( prefillFlag == 2 ) { + psEnc->state_Fxx[ n ].sCmn.sLP = save_LP; + } + celt_assert( !ret ); + } + tmp_payloadSize_ms = encControl->payloadSize_ms; + encControl->payloadSize_ms = 10; + tmp_complexity = encControl->complexity; + encControl->complexity = 0; + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + psEnc->state_Fxx[ n ].sCmn.controlled_since_last_payload = 0; + psEnc->state_Fxx[ n ].sCmn.prefillFlag = 1; + } + } else { + /* Only accept input lengths that are a multiple of 10 ms */ + if( nBlocksOf10ms * encControl->API_sampleRate != 100 * nSamplesIn || nSamplesIn < 0 ) { + celt_assert( 0 ); + RESTORE_STACK; + return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; + } + /* Make sure no more than one packet can be produced */ + if( 1000 * (opus_int32)nSamplesIn > encControl->payloadSize_ms * encControl->API_sampleRate ) { + celt_assert( 0 ); + RESTORE_STACK; + return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; + } + } + + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + /* Force the side channel to the same rate as the mid */ + opus_int force_fs_kHz = (n==1) ? psEnc->state_Fxx[0].sCmn.fs_kHz : 0; + if( ( ret = silk_control_encoder( &psEnc->state_Fxx[ n ], encControl, psEnc->allowBandwidthSwitch, n, force_fs_kHz ) ) != 0 ) { + silk_assert( 0 ); + RESTORE_STACK; + return ret; + } + if( psEnc->state_Fxx[n].sCmn.first_frame_after_reset || transition ) { + for( i = 0; i < psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket; i++ ) { + psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i ] = 0; + } + } + psEnc->state_Fxx[ n ].sCmn.inDTX = psEnc->state_Fxx[ n ].sCmn.useDTX; + } + celt_assert( encControl->nChannelsInternal == 1 || psEnc->state_Fxx[ 0 ].sCmn.fs_kHz == psEnc->state_Fxx[ 1 ].sCmn.fs_kHz ); + + /* Input buffering/resampling and encoding */ + nSamplesToBufferMax = + 10 * nBlocksOf10ms * psEnc->state_Fxx[ 0 ].sCmn.fs_kHz; + nSamplesFromInputMax = + silk_DIV32_16( nSamplesToBufferMax * + psEnc->state_Fxx[ 0 ].sCmn.API_fs_Hz, + psEnc->state_Fxx[ 0 ].sCmn.fs_kHz * 1000 ); + ALLOC( buf, nSamplesFromInputMax, opus_int16 ); + while( 1 ) { + nSamplesToBuffer = psEnc->state_Fxx[ 0 ].sCmn.frame_length - psEnc->state_Fxx[ 0 ].sCmn.inputBufIx; + nSamplesToBuffer = silk_min( nSamplesToBuffer, nSamplesToBufferMax ); + nSamplesFromInput = silk_DIV32_16( nSamplesToBuffer * psEnc->state_Fxx[ 0 ].sCmn.API_fs_Hz, psEnc->state_Fxx[ 0 ].sCmn.fs_kHz * 1000 ); + /* Resample and write to buffer */ + if( encControl->nChannelsAPI == 2 && encControl->nChannelsInternal == 2 ) { + opus_int id = psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded; + for( n = 0; n < nSamplesFromInput; n++ ) { + buf[ n ] = samplesIn[ 2 * n ]; + } + /* Making sure to start both resamplers from the same state when switching from mono to stereo */ + if( psEnc->nPrevChannelsInternal == 1 && id==0 ) { + silk_memcpy( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, sizeof(psEnc->state_Fxx[ 1 ].sCmn.resampler_state)); + } + + ret += silk_resampler( &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, + &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); + psEnc->state_Fxx[ 0 ].sCmn.inputBufIx += nSamplesToBuffer; + + nSamplesToBuffer = psEnc->state_Fxx[ 1 ].sCmn.frame_length - psEnc->state_Fxx[ 1 ].sCmn.inputBufIx; + nSamplesToBuffer = silk_min( nSamplesToBuffer, 10 * nBlocksOf10ms * psEnc->state_Fxx[ 1 ].sCmn.fs_kHz ); + for( n = 0; n < nSamplesFromInput; n++ ) { + buf[ n ] = samplesIn[ 2 * n + 1 ]; + } + ret += silk_resampler( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, + &psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ psEnc->state_Fxx[ 1 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); + + psEnc->state_Fxx[ 1 ].sCmn.inputBufIx += nSamplesToBuffer; + } else if( encControl->nChannelsAPI == 2 && encControl->nChannelsInternal == 1 ) { + /* Combine left and right channels before resampling */ + for( n = 0; n < nSamplesFromInput; n++ ) { + sum = samplesIn[ 2 * n ] + samplesIn[ 2 * n + 1 ]; + buf[ n ] = (opus_int16)silk_RSHIFT_ROUND( sum, 1 ); + } + ret += silk_resampler( &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, + &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); + /* On the first mono frame, average the results for the two resampler states */ + if( psEnc->nPrevChannelsInternal == 2 && psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded == 0 ) { + ret += silk_resampler( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, + &psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ psEnc->state_Fxx[ 1 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); + for( n = 0; n < psEnc->state_Fxx[ 0 ].sCmn.frame_length; n++ ) { + psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx+n+2 ] = + silk_RSHIFT(psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx+n+2 ] + + psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ psEnc->state_Fxx[ 1 ].sCmn.inputBufIx+n+2 ], 1); + } + } + psEnc->state_Fxx[ 0 ].sCmn.inputBufIx += nSamplesToBuffer; + } else { + celt_assert( encControl->nChannelsAPI == 1 && encControl->nChannelsInternal == 1 ); + silk_memcpy(buf, samplesIn, nSamplesFromInput*sizeof(opus_int16)); + ret += silk_resampler( &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, + &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); + psEnc->state_Fxx[ 0 ].sCmn.inputBufIx += nSamplesToBuffer; + } + + samplesIn += nSamplesFromInput * encControl->nChannelsAPI; + nSamplesIn -= nSamplesFromInput; + + /* Default */ + psEnc->allowBandwidthSwitch = 0; + + /* Silk encoder */ + if( psEnc->state_Fxx[ 0 ].sCmn.inputBufIx >= psEnc->state_Fxx[ 0 ].sCmn.frame_length ) { + /* Enough data in input buffer, so encode */ + celt_assert( psEnc->state_Fxx[ 0 ].sCmn.inputBufIx == psEnc->state_Fxx[ 0 ].sCmn.frame_length ); + celt_assert( encControl->nChannelsInternal == 1 || psEnc->state_Fxx[ 1 ].sCmn.inputBufIx == psEnc->state_Fxx[ 1 ].sCmn.frame_length ); + + /* Deal with LBRR data */ + if( psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded == 0 && !prefillFlag ) { + /* Create space at start of payload for VAD and FEC flags */ + opus_uint8 iCDF[ 2 ] = { 0, 0 }; + iCDF[ 0 ] = 256 - silk_RSHIFT( 256, ( psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket + 1 ) * encControl->nChannelsInternal ); + ec_enc_icdf( psRangeEnc, 0, iCDF, 8 ); + + /* Encode any LBRR data from previous packet */ + /* Encode LBRR flags */ + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + LBRR_symbol = 0; + for( i = 0; i < psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket; i++ ) { + LBRR_symbol |= silk_LSHIFT( psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i ], i ); + } + psEnc->state_Fxx[ n ].sCmn.LBRR_flag = LBRR_symbol > 0 ? 1 : 0; + if( LBRR_symbol && psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket > 1 ) { + ec_enc_icdf( psRangeEnc, LBRR_symbol - 1, silk_LBRR_flags_iCDF_ptr[ psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket - 2 ], 8 ); + } + } + + /* Code LBRR indices and excitation signals */ + for( i = 0; i < psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket; i++ ) { + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + if( psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i ] ) { + opus_int condCoding; + + if( encControl->nChannelsInternal == 2 && n == 0 ) { + silk_stereo_encode_pred( psRangeEnc, psEnc->sStereo.predIx[ i ] ); + /* For LBRR data there's no need to code the mid-only flag if the side-channel LBRR flag is set */ + if( psEnc->state_Fxx[ 1 ].sCmn.LBRR_flags[ i ] == 0 ) { + silk_stereo_encode_mid_only( psRangeEnc, psEnc->sStereo.mid_only_flags[ i ] ); + } + } + /* Use conditional coding if previous frame available */ + if( i > 0 && psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i - 1 ] ) { + condCoding = CODE_CONDITIONALLY; + } else { + condCoding = CODE_INDEPENDENTLY; + } + silk_encode_indices( &psEnc->state_Fxx[ n ].sCmn, psRangeEnc, i, 1, condCoding ); + silk_encode_pulses( psRangeEnc, psEnc->state_Fxx[ n ].sCmn.indices_LBRR[i].signalType, psEnc->state_Fxx[ n ].sCmn.indices_LBRR[i].quantOffsetType, + psEnc->state_Fxx[ n ].sCmn.pulses_LBRR[ i ], psEnc->state_Fxx[ n ].sCmn.frame_length ); + } + } + } + + /* Reset LBRR flags */ + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + silk_memset( psEnc->state_Fxx[ n ].sCmn.LBRR_flags, 0, sizeof( psEnc->state_Fxx[ n ].sCmn.LBRR_flags ) ); + } + + psEnc->nBitsUsedLBRR = ec_tell( psRangeEnc ); + } + + silk_HP_variable_cutoff( psEnc->state_Fxx ); + + /* Total target bits for packet */ + nBits = silk_DIV32_16( silk_MUL( encControl->bitRate, encControl->payloadSize_ms ), 1000 ); + /* Subtract bits used for LBRR */ + if( !prefillFlag ) { + nBits -= psEnc->nBitsUsedLBRR; + } + /* Divide by number of uncoded frames left in packet */ + nBits = silk_DIV32_16( nBits, psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket ); + /* Convert to bits/second */ + if( encControl->payloadSize_ms == 10 ) { + TargetRate_bps = silk_SMULBB( nBits, 100 ); + } else { + TargetRate_bps = silk_SMULBB( nBits, 50 ); + } + /* Subtract fraction of bits in excess of target in previous frames and packets */ + TargetRate_bps -= silk_DIV32_16( silk_MUL( psEnc->nBitsExceeded, 1000 ), BITRESERVOIR_DECAY_TIME_MS ); + if( !prefillFlag && psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded > 0 ) { + /* Compare actual vs target bits so far in this packet */ + opus_int32 bitsBalance = ec_tell( psRangeEnc ) - psEnc->nBitsUsedLBRR - nBits * psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded; + TargetRate_bps -= silk_DIV32_16( silk_MUL( bitsBalance, 1000 ), BITRESERVOIR_DECAY_TIME_MS ); + } + /* Never exceed input bitrate */ + TargetRate_bps = silk_LIMIT( TargetRate_bps, encControl->bitRate, 5000 ); + + /* Convert Left/Right to Mid/Side */ + if( encControl->nChannelsInternal == 2 ) { + silk_stereo_LR_to_MS( &psEnc->sStereo, &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ 2 ], &psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ 2 ], + psEnc->sStereo.predIx[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ], &psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ], + MStargetRates_bps, TargetRate_bps, psEnc->state_Fxx[ 0 ].sCmn.speech_activity_Q8, encControl->toMono, + psEnc->state_Fxx[ 0 ].sCmn.fs_kHz, psEnc->state_Fxx[ 0 ].sCmn.frame_length ); + if( psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] == 0 ) { + /* Reset side channel encoder memory for first frame with side coding */ + if( psEnc->prev_decode_only_middle == 1 ) { + silk_memset( &psEnc->state_Fxx[ 1 ].sShape, 0, sizeof( psEnc->state_Fxx[ 1 ].sShape ) ); + silk_memset( &psEnc->state_Fxx[ 1 ].sCmn.sNSQ, 0, sizeof( psEnc->state_Fxx[ 1 ].sCmn.sNSQ ) ); + silk_memset( psEnc->state_Fxx[ 1 ].sCmn.prev_NLSFq_Q15, 0, sizeof( psEnc->state_Fxx[ 1 ].sCmn.prev_NLSFq_Q15 ) ); + silk_memset( &psEnc->state_Fxx[ 1 ].sCmn.sLP.In_LP_State, 0, sizeof( psEnc->state_Fxx[ 1 ].sCmn.sLP.In_LP_State ) ); + psEnc->state_Fxx[ 1 ].sCmn.prevLag = 100; + psEnc->state_Fxx[ 1 ].sCmn.sNSQ.lagPrev = 100; + psEnc->state_Fxx[ 1 ].sShape.LastGainIndex = 10; + psEnc->state_Fxx[ 1 ].sCmn.prevSignalType = TYPE_NO_VOICE_ACTIVITY; + psEnc->state_Fxx[ 1 ].sCmn.sNSQ.prev_gain_Q16 = 65536; + psEnc->state_Fxx[ 1 ].sCmn.first_frame_after_reset = 1; + } + silk_encode_do_VAD_Fxx( &psEnc->state_Fxx[ 1 ], activity ); + } else { + psEnc->state_Fxx[ 1 ].sCmn.VAD_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] = 0; + } + if( !prefillFlag ) { + silk_stereo_encode_pred( psRangeEnc, psEnc->sStereo.predIx[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] ); + if( psEnc->state_Fxx[ 1 ].sCmn.VAD_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] == 0 ) { + silk_stereo_encode_mid_only( psRangeEnc, psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] ); + } + } + } else { + /* Buffering */ + silk_memcpy( psEnc->state_Fxx[ 0 ].sCmn.inputBuf, psEnc->sStereo.sMid, 2 * sizeof( opus_int16 ) ); + silk_memcpy( psEnc->sStereo.sMid, &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.frame_length ], 2 * sizeof( opus_int16 ) ); + } + silk_encode_do_VAD_Fxx( &psEnc->state_Fxx[ 0 ], activity ); + + /* Encode */ + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + opus_int maxBits, useCBR; + + /* Handling rate constraints */ + maxBits = encControl->maxBits; + if( tot_blocks == 2 && curr_block == 0 ) { + maxBits = maxBits * 3 / 5; + } else if( tot_blocks == 3 ) { + if( curr_block == 0 ) { + maxBits = maxBits * 2 / 5; + } else if( curr_block == 1 ) { + maxBits = maxBits * 3 / 4; + } + } + useCBR = encControl->useCBR && curr_block == tot_blocks - 1; + + if( encControl->nChannelsInternal == 1 ) { + channelRate_bps = TargetRate_bps; + } else { + channelRate_bps = MStargetRates_bps[ n ]; + if( n == 0 && MStargetRates_bps[ 1 ] > 0 ) { + useCBR = 0; + /* Give mid up to 1/2 of the max bits for that frame */ + maxBits -= encControl->maxBits / ( tot_blocks * 2 ); + } + } + + if( channelRate_bps > 0 ) { + opus_int condCoding; + + silk_control_SNR( &psEnc->state_Fxx[ n ].sCmn, channelRate_bps ); + + /* Use independent coding if no previous frame available */ + if( psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded - n <= 0 ) { + condCoding = CODE_INDEPENDENTLY; + } else if( n > 0 && psEnc->prev_decode_only_middle ) { + /* If we skipped a side frame in this packet, we don't + need LTP scaling; the LTP state is well-defined. */ + condCoding = CODE_INDEPENDENTLY_NO_LTP_SCALING; + } else { + condCoding = CODE_CONDITIONALLY; + } + if( ( ret = silk_encode_frame_Fxx( &psEnc->state_Fxx[ n ], nBytesOut, psRangeEnc, condCoding, maxBits, useCBR ) ) != 0 ) { + silk_assert( 0 ); + } + } + psEnc->state_Fxx[ n ].sCmn.controlled_since_last_payload = 0; + psEnc->state_Fxx[ n ].sCmn.inputBufIx = 0; + psEnc->state_Fxx[ n ].sCmn.nFramesEncoded++; + } + psEnc->prev_decode_only_middle = psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded - 1 ]; + + /* Insert VAD and FEC flags at beginning of bitstream */ + if( *nBytesOut > 0 && psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded == psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket) { + flags = 0; + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + for( i = 0; i < psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket; i++ ) { + flags = silk_LSHIFT( flags, 1 ); + flags |= psEnc->state_Fxx[ n ].sCmn.VAD_flags[ i ]; + } + flags = silk_LSHIFT( flags, 1 ); + flags |= psEnc->state_Fxx[ n ].sCmn.LBRR_flag; + } + if( !prefillFlag ) { + ec_enc_patch_initial_bits( psRangeEnc, flags, ( psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket + 1 ) * encControl->nChannelsInternal ); + } + + /* Return zero bytes if all channels DTXed */ + if( psEnc->state_Fxx[ 0 ].sCmn.inDTX && ( encControl->nChannelsInternal == 1 || psEnc->state_Fxx[ 1 ].sCmn.inDTX ) ) { + *nBytesOut = 0; + } + + psEnc->nBitsExceeded += *nBytesOut * 8; + psEnc->nBitsExceeded -= silk_DIV32_16( silk_MUL( encControl->bitRate, encControl->payloadSize_ms ), 1000 ); + psEnc->nBitsExceeded = silk_LIMIT( psEnc->nBitsExceeded, 0, 10000 ); + + /* Update flag indicating if bandwidth switching is allowed */ + speech_act_thr_for_switch_Q8 = silk_SMLAWB( SILK_FIX_CONST( SPEECH_ACTIVITY_DTX_THRES, 8 ), + SILK_FIX_CONST( ( 1 - SPEECH_ACTIVITY_DTX_THRES ) / MAX_BANDWIDTH_SWITCH_DELAY_MS, 16 + 8 ), psEnc->timeSinceSwitchAllowed_ms ); + if( psEnc->state_Fxx[ 0 ].sCmn.speech_activity_Q8 < speech_act_thr_for_switch_Q8 ) { + psEnc->allowBandwidthSwitch = 1; + psEnc->timeSinceSwitchAllowed_ms = 0; + } else { + psEnc->allowBandwidthSwitch = 0; + psEnc->timeSinceSwitchAllowed_ms += encControl->payloadSize_ms; + } + } + + if( nSamplesIn == 0 ) { + break; + } + } else { + break; + } + curr_block++; + } + + psEnc->nPrevChannelsInternal = encControl->nChannelsInternal; + + encControl->allowBandwidthSwitch = psEnc->allowBandwidthSwitch; + encControl->inWBmodeWithoutVariableLP = psEnc->state_Fxx[ 0 ].sCmn.fs_kHz == 16 && psEnc->state_Fxx[ 0 ].sCmn.sLP.mode == 0; + encControl->internalSampleRate = silk_SMULBB( psEnc->state_Fxx[ 0 ].sCmn.fs_kHz, 1000 ); + encControl->stereoWidth_Q14 = encControl->toMono ? 0 : psEnc->sStereo.smth_width_Q14; + if( prefillFlag ) { + encControl->payloadSize_ms = tmp_payloadSize_ms; + encControl->complexity = tmp_complexity; + for( n = 0; n < encControl->nChannelsInternal; n++ ) { + psEnc->state_Fxx[ n ].sCmn.controlled_since_last_payload = 0; + psEnc->state_Fxx[ n ].sCmn.prefillFlag = 0; + } + } + + encControl->signalType = psEnc->state_Fxx[0].sCmn.indices.signalType; + encControl->offset = silk_Quantization_Offsets_Q10 + [ psEnc->state_Fxx[0].sCmn.indices.signalType >> 1 ] + [ psEnc->state_Fxx[0].sCmn.indices.quantOffsetType ]; + RESTORE_STACK; + return ret; +} + diff --git a/vendor/opus/silk/encode_indices.c b/vendor/opus/silk/encode_indices.c new file mode 100644 index 0000000..4bcbc33 --- /dev/null +++ b/vendor/opus/silk/encode_indices.c @@ -0,0 +1,181 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Encode side-information parameters to payload */ +void silk_encode_indices( + silk_encoder_state *psEncC, /* I/O Encoder state */ + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int FrameIndex, /* I Frame number */ + opus_int encode_LBRR, /* I Flag indicating LBRR data is being encoded */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + opus_int i, k, typeOffset; + opus_int encode_absolute_lagIndex, delta_lagIndex; + opus_int16 ec_ix[ MAX_LPC_ORDER ]; + opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; + const SideInfoIndices *psIndices; + + if( encode_LBRR ) { + psIndices = &psEncC->indices_LBRR[ FrameIndex ]; + } else { + psIndices = &psEncC->indices; + } + + /*******************************************/ + /* Encode signal type and quantizer offset */ + /*******************************************/ + typeOffset = 2 * psIndices->signalType + psIndices->quantOffsetType; + celt_assert( typeOffset >= 0 && typeOffset < 6 ); + celt_assert( encode_LBRR == 0 || typeOffset >= 2 ); + if( encode_LBRR || typeOffset >= 2 ) { + ec_enc_icdf( psRangeEnc, typeOffset - 2, silk_type_offset_VAD_iCDF, 8 ); + } else { + ec_enc_icdf( psRangeEnc, typeOffset, silk_type_offset_no_VAD_iCDF, 8 ); + } + + /****************/ + /* Encode gains */ + /****************/ + /* first subframe */ + if( condCoding == CODE_CONDITIONALLY ) { + /* conditional coding */ + silk_assert( psIndices->GainsIndices[ 0 ] >= 0 && psIndices->GainsIndices[ 0 ] < MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ); + ec_enc_icdf( psRangeEnc, psIndices->GainsIndices[ 0 ], silk_delta_gain_iCDF, 8 ); + } else { + /* independent coding, in two stages: MSB bits followed by 3 LSBs */ + silk_assert( psIndices->GainsIndices[ 0 ] >= 0 && psIndices->GainsIndices[ 0 ] < N_LEVELS_QGAIN ); + ec_enc_icdf( psRangeEnc, silk_RSHIFT( psIndices->GainsIndices[ 0 ], 3 ), silk_gain_iCDF[ psIndices->signalType ], 8 ); + ec_enc_icdf( psRangeEnc, psIndices->GainsIndices[ 0 ] & 7, silk_uniform8_iCDF, 8 ); + } + + /* remaining subframes */ + for( i = 1; i < psEncC->nb_subfr; i++ ) { + silk_assert( psIndices->GainsIndices[ i ] >= 0 && psIndices->GainsIndices[ i ] < MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ); + ec_enc_icdf( psRangeEnc, psIndices->GainsIndices[ i ], silk_delta_gain_iCDF, 8 ); + } + + /****************/ + /* Encode NLSFs */ + /****************/ + ec_enc_icdf( psRangeEnc, psIndices->NLSFIndices[ 0 ], &psEncC->psNLSF_CB->CB1_iCDF[ ( psIndices->signalType >> 1 ) * psEncC->psNLSF_CB->nVectors ], 8 ); + silk_NLSF_unpack( ec_ix, pred_Q8, psEncC->psNLSF_CB, psIndices->NLSFIndices[ 0 ] ); + celt_assert( psEncC->psNLSF_CB->order == psEncC->predictLPCOrder ); + for( i = 0; i < psEncC->psNLSF_CB->order; i++ ) { + if( psIndices->NLSFIndices[ i+1 ] >= NLSF_QUANT_MAX_AMPLITUDE ) { + ec_enc_icdf( psRangeEnc, 2 * NLSF_QUANT_MAX_AMPLITUDE, &psEncC->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); + ec_enc_icdf( psRangeEnc, psIndices->NLSFIndices[ i+1 ] - NLSF_QUANT_MAX_AMPLITUDE, silk_NLSF_EXT_iCDF, 8 ); + } else if( psIndices->NLSFIndices[ i+1 ] <= -NLSF_QUANT_MAX_AMPLITUDE ) { + ec_enc_icdf( psRangeEnc, 0, &psEncC->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); + ec_enc_icdf( psRangeEnc, -psIndices->NLSFIndices[ i+1 ] - NLSF_QUANT_MAX_AMPLITUDE, silk_NLSF_EXT_iCDF, 8 ); + } else { + ec_enc_icdf( psRangeEnc, psIndices->NLSFIndices[ i+1 ] + NLSF_QUANT_MAX_AMPLITUDE, &psEncC->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); + } + } + + /* Encode NLSF interpolation factor */ + if( psEncC->nb_subfr == MAX_NB_SUBFR ) { + silk_assert( psIndices->NLSFInterpCoef_Q2 >= 0 && psIndices->NLSFInterpCoef_Q2 < 5 ); + ec_enc_icdf( psRangeEnc, psIndices->NLSFInterpCoef_Q2, silk_NLSF_interpolation_factor_iCDF, 8 ); + } + + if( psIndices->signalType == TYPE_VOICED ) + { + /*********************/ + /* Encode pitch lags */ + /*********************/ + /* lag index */ + encode_absolute_lagIndex = 1; + if( condCoding == CODE_CONDITIONALLY && psEncC->ec_prevSignalType == TYPE_VOICED ) { + /* Delta Encoding */ + delta_lagIndex = psIndices->lagIndex - psEncC->ec_prevLagIndex; + if( delta_lagIndex < -8 || delta_lagIndex > 11 ) { + delta_lagIndex = 0; + } else { + delta_lagIndex = delta_lagIndex + 9; + encode_absolute_lagIndex = 0; /* Only use delta */ + } + silk_assert( delta_lagIndex >= 0 && delta_lagIndex < 21 ); + ec_enc_icdf( psRangeEnc, delta_lagIndex, silk_pitch_delta_iCDF, 8 ); + } + if( encode_absolute_lagIndex ) { + /* Absolute encoding */ + opus_int32 pitch_high_bits, pitch_low_bits; + pitch_high_bits = silk_DIV32_16( psIndices->lagIndex, silk_RSHIFT( psEncC->fs_kHz, 1 ) ); + pitch_low_bits = psIndices->lagIndex - silk_SMULBB( pitch_high_bits, silk_RSHIFT( psEncC->fs_kHz, 1 ) ); + silk_assert( pitch_low_bits < psEncC->fs_kHz / 2 ); + silk_assert( pitch_high_bits < 32 ); + ec_enc_icdf( psRangeEnc, pitch_high_bits, silk_pitch_lag_iCDF, 8 ); + ec_enc_icdf( psRangeEnc, pitch_low_bits, psEncC->pitch_lag_low_bits_iCDF, 8 ); + } + psEncC->ec_prevLagIndex = psIndices->lagIndex; + + /* Countour index */ + silk_assert( psIndices->contourIndex >= 0 ); + silk_assert( ( psIndices->contourIndex < 34 && psEncC->fs_kHz > 8 && psEncC->nb_subfr == 4 ) || + ( psIndices->contourIndex < 11 && psEncC->fs_kHz == 8 && psEncC->nb_subfr == 4 ) || + ( psIndices->contourIndex < 12 && psEncC->fs_kHz > 8 && psEncC->nb_subfr == 2 ) || + ( psIndices->contourIndex < 3 && psEncC->fs_kHz == 8 && psEncC->nb_subfr == 2 ) ); + ec_enc_icdf( psRangeEnc, psIndices->contourIndex, psEncC->pitch_contour_iCDF, 8 ); + + /********************/ + /* Encode LTP gains */ + /********************/ + /* PERIndex value */ + silk_assert( psIndices->PERIndex >= 0 && psIndices->PERIndex < 3 ); + ec_enc_icdf( psRangeEnc, psIndices->PERIndex, silk_LTP_per_index_iCDF, 8 ); + + /* Codebook Indices */ + for( k = 0; k < psEncC->nb_subfr; k++ ) { + silk_assert( psIndices->LTPIndex[ k ] >= 0 && psIndices->LTPIndex[ k ] < ( 8 << psIndices->PERIndex ) ); + ec_enc_icdf( psRangeEnc, psIndices->LTPIndex[ k ], silk_LTP_gain_iCDF_ptrs[ psIndices->PERIndex ], 8 ); + } + + /**********************/ + /* Encode LTP scaling */ + /**********************/ + if( condCoding == CODE_INDEPENDENTLY ) { + silk_assert( psIndices->LTP_scaleIndex >= 0 && psIndices->LTP_scaleIndex < 3 ); + ec_enc_icdf( psRangeEnc, psIndices->LTP_scaleIndex, silk_LTPscale_iCDF, 8 ); + } + silk_assert( !condCoding || psIndices->LTP_scaleIndex == 0 ); + } + + psEncC->ec_prevSignalType = psIndices->signalType; + + /***************/ + /* Encode seed */ + /***************/ + silk_assert( psIndices->Seed >= 0 && psIndices->Seed < 4 ); + ec_enc_icdf( psRangeEnc, psIndices->Seed, silk_uniform4_iCDF, 8 ); +} diff --git a/vendor/opus/silk/encode_pulses.c b/vendor/opus/silk/encode_pulses.c new file mode 100644 index 0000000..8a19991 --- /dev/null +++ b/vendor/opus/silk/encode_pulses.c @@ -0,0 +1,206 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" + +/*********************************************/ +/* Encode quantization indices of excitation */ +/*********************************************/ + +static OPUS_INLINE opus_int combine_and_check( /* return ok */ + opus_int *pulses_comb, /* O */ + const opus_int *pulses_in, /* I */ + opus_int max_pulses, /* I max value for sum of pulses */ + opus_int len /* I number of output values */ +) +{ + opus_int k, sum; + + for( k = 0; k < len; k++ ) { + sum = pulses_in[ 2 * k ] + pulses_in[ 2 * k + 1 ]; + if( sum > max_pulses ) { + return 1; + } + pulses_comb[ k ] = sum; + } + + return 0; +} + +/* Encode quantization indices of excitation */ +void silk_encode_pulses( + ec_enc *psRangeEnc, /* I/O compressor data structure */ + const opus_int signalType, /* I Signal type */ + const opus_int quantOffsetType, /* I quantOffsetType */ + opus_int8 pulses[], /* I quantization indices */ + const opus_int frame_length /* I Frame length */ +) +{ + opus_int i, k, j, iter, bit, nLS, scale_down, RateLevelIndex = 0; + opus_int32 abs_q, minSumBits_Q5, sumBits_Q5; + VARDECL( opus_int, abs_pulses ); + VARDECL( opus_int, sum_pulses ); + VARDECL( opus_int, nRshifts ); + opus_int pulses_comb[ 8 ]; + opus_int *abs_pulses_ptr; + const opus_int8 *pulses_ptr; + const opus_uint8 *cdf_ptr; + const opus_uint8 *nBits_ptr; + SAVE_STACK; + + silk_memset( pulses_comb, 0, 8 * sizeof( opus_int ) ); /* Fixing Valgrind reported problem*/ + + /****************************/ + /* Prepare for shell coding */ + /****************************/ + /* Calculate number of shell blocks */ + silk_assert( 1 << LOG2_SHELL_CODEC_FRAME_LENGTH == SHELL_CODEC_FRAME_LENGTH ); + iter = silk_RSHIFT( frame_length, LOG2_SHELL_CODEC_FRAME_LENGTH ); + if( iter * SHELL_CODEC_FRAME_LENGTH < frame_length ) { + celt_assert( frame_length == 12 * 10 ); /* Make sure only happens for 10 ms @ 12 kHz */ + iter++; + silk_memset( &pulses[ frame_length ], 0, SHELL_CODEC_FRAME_LENGTH * sizeof(opus_int8)); + } + + /* Take the absolute value of the pulses */ + ALLOC( abs_pulses, iter * SHELL_CODEC_FRAME_LENGTH, opus_int ); + silk_assert( !( SHELL_CODEC_FRAME_LENGTH & 3 ) ); + for( i = 0; i < iter * SHELL_CODEC_FRAME_LENGTH; i+=4 ) { + abs_pulses[i+0] = ( opus_int )silk_abs( pulses[ i + 0 ] ); + abs_pulses[i+1] = ( opus_int )silk_abs( pulses[ i + 1 ] ); + abs_pulses[i+2] = ( opus_int )silk_abs( pulses[ i + 2 ] ); + abs_pulses[i+3] = ( opus_int )silk_abs( pulses[ i + 3 ] ); + } + + /* Calc sum pulses per shell code frame */ + ALLOC( sum_pulses, iter, opus_int ); + ALLOC( nRshifts, iter, opus_int ); + abs_pulses_ptr = abs_pulses; + for( i = 0; i < iter; i++ ) { + nRshifts[ i ] = 0; + + while( 1 ) { + /* 1+1 -> 2 */ + scale_down = combine_and_check( pulses_comb, abs_pulses_ptr, silk_max_pulses_table[ 0 ], 8 ); + /* 2+2 -> 4 */ + scale_down += combine_and_check( pulses_comb, pulses_comb, silk_max_pulses_table[ 1 ], 4 ); + /* 4+4 -> 8 */ + scale_down += combine_and_check( pulses_comb, pulses_comb, silk_max_pulses_table[ 2 ], 2 ); + /* 8+8 -> 16 */ + scale_down += combine_and_check( &sum_pulses[ i ], pulses_comb, silk_max_pulses_table[ 3 ], 1 ); + + if( scale_down ) { + /* We need to downscale the quantization signal */ + nRshifts[ i ]++; + for( k = 0; k < SHELL_CODEC_FRAME_LENGTH; k++ ) { + abs_pulses_ptr[ k ] = silk_RSHIFT( abs_pulses_ptr[ k ], 1 ); + } + } else { + /* Jump out of while(1) loop and go to next shell coding frame */ + break; + } + } + abs_pulses_ptr += SHELL_CODEC_FRAME_LENGTH; + } + + /**************/ + /* Rate level */ + /**************/ + /* find rate level that leads to fewest bits for coding of pulses per block info */ + minSumBits_Q5 = silk_int32_MAX; + for( k = 0; k < N_RATE_LEVELS - 1; k++ ) { + nBits_ptr = silk_pulses_per_block_BITS_Q5[ k ]; + sumBits_Q5 = silk_rate_levels_BITS_Q5[ signalType >> 1 ][ k ]; + for( i = 0; i < iter; i++ ) { + if( nRshifts[ i ] > 0 ) { + sumBits_Q5 += nBits_ptr[ SILK_MAX_PULSES + 1 ]; + } else { + sumBits_Q5 += nBits_ptr[ sum_pulses[ i ] ]; + } + } + if( sumBits_Q5 < minSumBits_Q5 ) { + minSumBits_Q5 = sumBits_Q5; + RateLevelIndex = k; + } + } + ec_enc_icdf( psRangeEnc, RateLevelIndex, silk_rate_levels_iCDF[ signalType >> 1 ], 8 ); + + /***************************************************/ + /* Sum-Weighted-Pulses Encoding */ + /***************************************************/ + cdf_ptr = silk_pulses_per_block_iCDF[ RateLevelIndex ]; + for( i = 0; i < iter; i++ ) { + if( nRshifts[ i ] == 0 ) { + ec_enc_icdf( psRangeEnc, sum_pulses[ i ], cdf_ptr, 8 ); + } else { + ec_enc_icdf( psRangeEnc, SILK_MAX_PULSES + 1, cdf_ptr, 8 ); + for( k = 0; k < nRshifts[ i ] - 1; k++ ) { + ec_enc_icdf( psRangeEnc, SILK_MAX_PULSES + 1, silk_pulses_per_block_iCDF[ N_RATE_LEVELS - 1 ], 8 ); + } + ec_enc_icdf( psRangeEnc, sum_pulses[ i ], silk_pulses_per_block_iCDF[ N_RATE_LEVELS - 1 ], 8 ); + } + } + + /******************/ + /* Shell Encoding */ + /******************/ + for( i = 0; i < iter; i++ ) { + if( sum_pulses[ i ] > 0 ) { + silk_shell_encoder( psRangeEnc, &abs_pulses[ i * SHELL_CODEC_FRAME_LENGTH ] ); + } + } + + /****************/ + /* LSB Encoding */ + /****************/ + for( i = 0; i < iter; i++ ) { + if( nRshifts[ i ] > 0 ) { + pulses_ptr = &pulses[ i * SHELL_CODEC_FRAME_LENGTH ]; + nLS = nRshifts[ i ] - 1; + for( k = 0; k < SHELL_CODEC_FRAME_LENGTH; k++ ) { + abs_q = (opus_int8)silk_abs( pulses_ptr[ k ] ); + for( j = nLS; j > 0; j-- ) { + bit = silk_RSHIFT( abs_q, j ) & 1; + ec_enc_icdf( psRangeEnc, bit, silk_lsb_iCDF, 8 ); + } + bit = abs_q & 1; + ec_enc_icdf( psRangeEnc, bit, silk_lsb_iCDF, 8 ); + } + } + } + + /****************/ + /* Encode signs */ + /****************/ + silk_encode_signs( psRangeEnc, pulses, frame_length, signalType, quantOffsetType, sum_pulses ); + RESTORE_STACK; +} diff --git a/vendor/opus/silk/errors.h b/vendor/opus/silk/errors.h new file mode 100644 index 0000000..4507080 --- /dev/null +++ b/vendor/opus/silk/errors.h @@ -0,0 +1,98 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_ERRORS_H +#define SILK_ERRORS_H + +#ifdef __cplusplus +extern "C" +{ +#endif + +/******************/ +/* Error messages */ +/******************/ +#define SILK_NO_ERROR 0 + +/**************************/ +/* Encoder error messages */ +/**************************/ + +/* Input length is not a multiple of 10 ms, or length is longer than the packet length */ +#define SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES -101 + +/* Sampling frequency not 8000, 12000 or 16000 Hertz */ +#define SILK_ENC_FS_NOT_SUPPORTED -102 + +/* Packet size not 10, 20, 40, or 60 ms */ +#define SILK_ENC_PACKET_SIZE_NOT_SUPPORTED -103 + +/* Allocated payload buffer too short */ +#define SILK_ENC_PAYLOAD_BUF_TOO_SHORT -104 + +/* Loss rate not between 0 and 100 percent */ +#define SILK_ENC_INVALID_LOSS_RATE -105 + +/* Complexity setting not valid, use 0...10 */ +#define SILK_ENC_INVALID_COMPLEXITY_SETTING -106 + +/* Inband FEC setting not valid, use 0 or 1 */ +#define SILK_ENC_INVALID_INBAND_FEC_SETTING -107 + +/* DTX setting not valid, use 0 or 1 */ +#define SILK_ENC_INVALID_DTX_SETTING -108 + +/* CBR setting not valid, use 0 or 1 */ +#define SILK_ENC_INVALID_CBR_SETTING -109 + +/* Internal encoder error */ +#define SILK_ENC_INTERNAL_ERROR -110 + +/* Internal encoder error */ +#define SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR -111 + +/**************************/ +/* Decoder error messages */ +/**************************/ + +/* Output sampling frequency lower than internal decoded sampling frequency */ +#define SILK_DEC_INVALID_SAMPLING_FREQUENCY -200 + +/* Payload size exceeded the maximum allowed 1024 bytes */ +#define SILK_DEC_PAYLOAD_TOO_LARGE -201 + +/* Payload has bit errors */ +#define SILK_DEC_PAYLOAD_ERROR -202 + +/* Payload has bit errors */ +#define SILK_DEC_INVALID_FRAME_SIZE -203 + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/fixed/LTP_analysis_filter_FIX.c b/vendor/opus/silk/fixed/LTP_analysis_filter_FIX.c new file mode 100644 index 0000000..5574e70 --- /dev/null +++ b/vendor/opus/silk/fixed/LTP_analysis_filter_FIX.c @@ -0,0 +1,90 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" + +void silk_LTP_analysis_filter_FIX( + opus_int16 *LTP_res, /* O LTP residual signal of length MAX_NB_SUBFR * ( pre_length + subfr_length ) */ + const opus_int16 *x, /* I Pointer to input signal with at least max( pitchL ) preceding samples */ + const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ],/* I LTP_ORDER LTP coefficients for each MAX_NB_SUBFR subframe */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag, one for each subframe */ + const opus_int32 invGains_Q16[ MAX_NB_SUBFR ], /* I Inverse quantization gains, one for each subframe */ + const opus_int subfr_length, /* I Length of each subframe */ + const opus_int nb_subfr, /* I Number of subframes */ + const opus_int pre_length /* I Length of the preceding samples starting at &x[0] for each subframe */ +) +{ + const opus_int16 *x_ptr, *x_lag_ptr; + opus_int16 Btmp_Q14[ LTP_ORDER ]; + opus_int16 *LTP_res_ptr; + opus_int k, i; + opus_int32 LTP_est; + + x_ptr = x; + LTP_res_ptr = LTP_res; + for( k = 0; k < nb_subfr; k++ ) { + + x_lag_ptr = x_ptr - pitchL[ k ]; + + Btmp_Q14[ 0 ] = LTPCoef_Q14[ k * LTP_ORDER ]; + Btmp_Q14[ 1 ] = LTPCoef_Q14[ k * LTP_ORDER + 1 ]; + Btmp_Q14[ 2 ] = LTPCoef_Q14[ k * LTP_ORDER + 2 ]; + Btmp_Q14[ 3 ] = LTPCoef_Q14[ k * LTP_ORDER + 3 ]; + Btmp_Q14[ 4 ] = LTPCoef_Q14[ k * LTP_ORDER + 4 ]; + + /* LTP analysis FIR filter */ + for( i = 0; i < subfr_length + pre_length; i++ ) { + LTP_res_ptr[ i ] = x_ptr[ i ]; + + /* Long-term prediction */ + LTP_est = silk_SMULBB( x_lag_ptr[ LTP_ORDER / 2 ], Btmp_Q14[ 0 ] ); + LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ 1 ], Btmp_Q14[ 1 ] ); + LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ 0 ], Btmp_Q14[ 2 ] ); + LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ -1 ], Btmp_Q14[ 3 ] ); + LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ -2 ], Btmp_Q14[ 4 ] ); + + LTP_est = silk_RSHIFT_ROUND( LTP_est, 14 ); /* round and -> Q0*/ + + /* Subtract long-term prediction */ + LTP_res_ptr[ i ] = (opus_int16)silk_SAT16( (opus_int32)x_ptr[ i ] - LTP_est ); + + /* Scale residual */ + LTP_res_ptr[ i ] = silk_SMULWB( invGains_Q16[ k ], LTP_res_ptr[ i ] ); + + x_lag_ptr++; + } + + /* Update pointers */ + LTP_res_ptr += subfr_length + pre_length; + x_ptr += subfr_length; + } +} + diff --git a/vendor/opus/silk/fixed/LTP_scale_ctrl_FIX.c b/vendor/opus/silk/fixed/LTP_scale_ctrl_FIX.c new file mode 100644 index 0000000..3dcedef --- /dev/null +++ b/vendor/opus/silk/fixed/LTP_scale_ctrl_FIX.c @@ -0,0 +1,53 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" + +/* Calculation of LTP state scaling */ +void silk_LTP_scale_ctrl_FIX( + silk_encoder_state_FIX *psEnc, /* I/O encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + opus_int round_loss; + + if( condCoding == CODE_INDEPENDENTLY ) { + /* Only scale if first frame in packet */ + round_loss = psEnc->sCmn.PacketLoss_perc + psEnc->sCmn.nFramesPerPacket; + psEnc->sCmn.indices.LTP_scaleIndex = (opus_int8)silk_LIMIT( + silk_SMULWB( silk_SMULBB( round_loss, psEncCtrl->LTPredCodGain_Q7 ), SILK_FIX_CONST( 0.1, 9 ) ), 0, 2 ); + } else { + /* Default is minimum scaling */ + psEnc->sCmn.indices.LTP_scaleIndex = 0; + } + psEncCtrl->LTP_scale_Q14 = silk_LTPScales_table_Q14[ psEnc->sCmn.indices.LTP_scaleIndex ]; +} diff --git a/vendor/opus/silk/fixed/apply_sine_window_FIX.c b/vendor/opus/silk/fixed/apply_sine_window_FIX.c new file mode 100644 index 0000000..03e088a --- /dev/null +++ b/vendor/opus/silk/fixed/apply_sine_window_FIX.c @@ -0,0 +1,101 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Apply sine window to signal vector. */ +/* Window types: */ +/* 1 -> sine window from 0 to pi/2 */ +/* 2 -> sine window from pi/2 to pi */ +/* Every other sample is linearly interpolated, for speed. */ +/* Window length must be between 16 and 120 (incl) and a multiple of 4. */ + +/* Matlab code for table: + for k=16:9*4:16+2*9*4, fprintf(' %7.d,', -round(65536*pi ./ (k:4:k+8*4))); fprintf('\n'); end +*/ +static const opus_int16 freq_table_Q16[ 27 ] = { + 12111, 9804, 8235, 7100, 6239, 5565, 5022, 4575, 4202, + 3885, 3612, 3375, 3167, 2984, 2820, 2674, 2542, 2422, + 2313, 2214, 2123, 2038, 1961, 1889, 1822, 1760, 1702, +}; + +void silk_apply_sine_window( + opus_int16 px_win[], /* O Pointer to windowed signal */ + const opus_int16 px[], /* I Pointer to input signal */ + const opus_int win_type, /* I Selects a window type */ + const opus_int length /* I Window length, multiple of 4 */ +) +{ + opus_int k, f_Q16, c_Q16; + opus_int32 S0_Q16, S1_Q16; + + celt_assert( win_type == 1 || win_type == 2 ); + + /* Length must be in a range from 16 to 120 and a multiple of 4 */ + celt_assert( length >= 16 && length <= 120 ); + celt_assert( ( length & 3 ) == 0 ); + + /* Frequency */ + k = ( length >> 2 ) - 4; + celt_assert( k >= 0 && k <= 26 ); + f_Q16 = (opus_int)freq_table_Q16[ k ]; + + /* Factor used for cosine approximation */ + c_Q16 = silk_SMULWB( (opus_int32)f_Q16, -f_Q16 ); + silk_assert( c_Q16 >= -32768 ); + + /* initialize state */ + if( win_type == 1 ) { + /* start from 0 */ + S0_Q16 = 0; + /* approximation of sin(f) */ + S1_Q16 = f_Q16 + silk_RSHIFT( length, 3 ); + } else { + /* start from 1 */ + S0_Q16 = ( (opus_int32)1 << 16 ); + /* approximation of cos(f) */ + S1_Q16 = ( (opus_int32)1 << 16 ) + silk_RSHIFT( c_Q16, 1 ) + silk_RSHIFT( length, 4 ); + } + + /* Uses the recursive equation: sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f) */ + /* 4 samples at a time */ + for( k = 0; k < length; k += 4 ) { + px_win[ k ] = (opus_int16)silk_SMULWB( silk_RSHIFT( S0_Q16 + S1_Q16, 1 ), px[ k ] ); + px_win[ k + 1 ] = (opus_int16)silk_SMULWB( S1_Q16, px[ k + 1] ); + S0_Q16 = silk_SMULWB( S1_Q16, c_Q16 ) + silk_LSHIFT( S1_Q16, 1 ) - S0_Q16 + 1; + S0_Q16 = silk_min( S0_Q16, ( (opus_int32)1 << 16 ) ); + + px_win[ k + 2 ] = (opus_int16)silk_SMULWB( silk_RSHIFT( S0_Q16 + S1_Q16, 1 ), px[ k + 2] ); + px_win[ k + 3 ] = (opus_int16)silk_SMULWB( S0_Q16, px[ k + 3 ] ); + S1_Q16 = silk_SMULWB( S0_Q16, c_Q16 ) + silk_LSHIFT( S0_Q16, 1 ) - S1_Q16; + S1_Q16 = silk_min( S1_Q16, ( (opus_int32)1 << 16 ) ); + } +} diff --git a/vendor/opus/silk/fixed/autocorr_FIX.c b/vendor/opus/silk/fixed/autocorr_FIX.c new file mode 100644 index 0000000..de95c98 --- /dev/null +++ b/vendor/opus/silk/fixed/autocorr_FIX.c @@ -0,0 +1,48 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "celt_lpc.h" + +/* Compute autocorrelation */ +void silk_autocorr( + opus_int32 *results, /* O Result (length correlationCount) */ + opus_int *scale, /* O Scaling of the correlation vector */ + const opus_int16 *inputData, /* I Input data to correlate */ + const opus_int inputDataSize, /* I Length of input */ + const opus_int correlationCount, /* I Number of correlation taps to compute */ + int arch /* I Run-time architecture */ +) +{ + opus_int corrCount; + corrCount = silk_min_int( inputDataSize, correlationCount ); + *scale = _celt_autocorr(inputData, results, NULL, 0, corrCount-1, inputDataSize, arch); +} diff --git a/vendor/opus/silk/fixed/burg_modified_FIX.c b/vendor/opus/silk/fixed/burg_modified_FIX.c new file mode 100644 index 0000000..274d4b2 --- /dev/null +++ b/vendor/opus/silk/fixed/burg_modified_FIX.c @@ -0,0 +1,280 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "define.h" +#include "tuning_parameters.h" +#include "pitch.h" + +#define MAX_FRAME_SIZE 384 /* subfr_length * nb_subfr = ( 0.005 * 16000 + 16 ) * 4 = 384 */ + +#define QA 25 +#define N_BITS_HEAD_ROOM 3 +#define MIN_RSHIFTS -16 +#define MAX_RSHIFTS (32 - QA) + +/* Compute reflection coefficients from input signal */ +void silk_burg_modified_c( + opus_int32 *res_nrg, /* O Residual energy */ + opus_int *res_nrg_Q, /* O Residual energy Q value */ + opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ + const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ + const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ + const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ + const opus_int nb_subfr, /* I Number of subframes stacked in x */ + const opus_int D, /* I Order */ + int arch /* I Run-time architecture */ +) +{ + opus_int k, n, s, lz, rshifts, reached_max_gain; + opus_int32 C0, num, nrg, rc_Q31, invGain_Q30, Atmp_QA, Atmp1, tmp1, tmp2, x1, x2; + const opus_int16 *x_ptr; + opus_int32 C_first_row[ SILK_MAX_ORDER_LPC ]; + opus_int32 C_last_row[ SILK_MAX_ORDER_LPC ]; + opus_int32 Af_QA[ SILK_MAX_ORDER_LPC ]; + opus_int32 CAf[ SILK_MAX_ORDER_LPC + 1 ]; + opus_int32 CAb[ SILK_MAX_ORDER_LPC + 1 ]; + opus_int32 xcorr[ SILK_MAX_ORDER_LPC ]; + opus_int64 C0_64; + + celt_assert( subfr_length * nb_subfr <= MAX_FRAME_SIZE ); + + /* Compute autocorrelations, added over subframes */ + C0_64 = silk_inner_prod16_aligned_64( x, x, subfr_length*nb_subfr, arch ); + lz = silk_CLZ64(C0_64); + rshifts = 32 + 1 + N_BITS_HEAD_ROOM - lz; + if (rshifts > MAX_RSHIFTS) rshifts = MAX_RSHIFTS; + if (rshifts < MIN_RSHIFTS) rshifts = MIN_RSHIFTS; + + if (rshifts > 0) { + C0 = (opus_int32)silk_RSHIFT64(C0_64, rshifts ); + } else { + C0 = silk_LSHIFT32((opus_int32)C0_64, -rshifts ); + } + + CAb[ 0 ] = CAf[ 0 ] = C0 + silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ) + 1; /* Q(-rshifts) */ + silk_memset( C_first_row, 0, SILK_MAX_ORDER_LPC * sizeof( opus_int32 ) ); + if( rshifts > 0 ) { + for( s = 0; s < nb_subfr; s++ ) { + x_ptr = x + s * subfr_length; + for( n = 1; n < D + 1; n++ ) { + C_first_row[ n - 1 ] += (opus_int32)silk_RSHIFT64( + silk_inner_prod16_aligned_64( x_ptr, x_ptr + n, subfr_length - n, arch ), rshifts ); + } + } + } else { + for( s = 0; s < nb_subfr; s++ ) { + int i; + opus_int32 d; + x_ptr = x + s * subfr_length; + celt_pitch_xcorr(x_ptr, x_ptr + 1, xcorr, subfr_length - D, D, arch ); + for( n = 1; n < D + 1; n++ ) { + for ( i = n + subfr_length - D, d = 0; i < subfr_length; i++ ) + d = MAC16_16( d, x_ptr[ i ], x_ptr[ i - n ] ); + xcorr[ n - 1 ] += d; + } + for( n = 1; n < D + 1; n++ ) { + C_first_row[ n - 1 ] += silk_LSHIFT32( xcorr[ n - 1 ], -rshifts ); + } + } + } + silk_memcpy( C_last_row, C_first_row, SILK_MAX_ORDER_LPC * sizeof( opus_int32 ) ); + + /* Initialize */ + CAb[ 0 ] = CAf[ 0 ] = C0 + silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ) + 1; /* Q(-rshifts) */ + + invGain_Q30 = (opus_int32)1 << 30; + reached_max_gain = 0; + for( n = 0; n < D; n++ ) { + /* Update first row of correlation matrix (without first element) */ + /* Update last row of correlation matrix (without last element, stored in reversed order) */ + /* Update C * Af */ + /* Update C * flipud(Af) (stored in reversed order) */ + if( rshifts > -2 ) { + for( s = 0; s < nb_subfr; s++ ) { + x_ptr = x + s * subfr_length; + x1 = -silk_LSHIFT32( (opus_int32)x_ptr[ n ], 16 - rshifts ); /* Q(16-rshifts) */ + x2 = -silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], 16 - rshifts ); /* Q(16-rshifts) */ + tmp1 = silk_LSHIFT32( (opus_int32)x_ptr[ n ], QA - 16 ); /* Q(QA-16) */ + tmp2 = silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], QA - 16 ); /* Q(QA-16) */ + for( k = 0; k < n; k++ ) { + C_first_row[ k ] = silk_SMLAWB( C_first_row[ k ], x1, x_ptr[ n - k - 1 ] ); /* Q( -rshifts ) */ + C_last_row[ k ] = silk_SMLAWB( C_last_row[ k ], x2, x_ptr[ subfr_length - n + k ] ); /* Q( -rshifts ) */ + Atmp_QA = Af_QA[ k ]; + tmp1 = silk_SMLAWB( tmp1, Atmp_QA, x_ptr[ n - k - 1 ] ); /* Q(QA-16) */ + tmp2 = silk_SMLAWB( tmp2, Atmp_QA, x_ptr[ subfr_length - n + k ] ); /* Q(QA-16) */ + } + tmp1 = silk_LSHIFT32( -tmp1, 32 - QA - rshifts ); /* Q(16-rshifts) */ + tmp2 = silk_LSHIFT32( -tmp2, 32 - QA - rshifts ); /* Q(16-rshifts) */ + for( k = 0; k <= n; k++ ) { + CAf[ k ] = silk_SMLAWB( CAf[ k ], tmp1, x_ptr[ n - k ] ); /* Q( -rshift ) */ + CAb[ k ] = silk_SMLAWB( CAb[ k ], tmp2, x_ptr[ subfr_length - n + k - 1 ] ); /* Q( -rshift ) */ + } + } + } else { + for( s = 0; s < nb_subfr; s++ ) { + x_ptr = x + s * subfr_length; + x1 = -silk_LSHIFT32( (opus_int32)x_ptr[ n ], -rshifts ); /* Q( -rshifts ) */ + x2 = -silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], -rshifts ); /* Q( -rshifts ) */ + tmp1 = silk_LSHIFT32( (opus_int32)x_ptr[ n ], 17 ); /* Q17 */ + tmp2 = silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], 17 ); /* Q17 */ + for( k = 0; k < n; k++ ) { + C_first_row[ k ] = silk_MLA( C_first_row[ k ], x1, x_ptr[ n - k - 1 ] ); /* Q( -rshifts ) */ + C_last_row[ k ] = silk_MLA( C_last_row[ k ], x2, x_ptr[ subfr_length - n + k ] ); /* Q( -rshifts ) */ + Atmp1 = silk_RSHIFT_ROUND( Af_QA[ k ], QA - 17 ); /* Q17 */ + /* We sometimes have get overflows in the multiplications (even beyond +/- 2^32), + but they cancel each other and the real result seems to always fit in a 32-bit + signed integer. This was determined experimentally, not theoretically (unfortunately). */ + tmp1 = silk_MLA_ovflw( tmp1, x_ptr[ n - k - 1 ], Atmp1 ); /* Q17 */ + tmp2 = silk_MLA_ovflw( tmp2, x_ptr[ subfr_length - n + k ], Atmp1 ); /* Q17 */ + } + tmp1 = -tmp1; /* Q17 */ + tmp2 = -tmp2; /* Q17 */ + for( k = 0; k <= n; k++ ) { + CAf[ k ] = silk_SMLAWW( CAf[ k ], tmp1, + silk_LSHIFT32( (opus_int32)x_ptr[ n - k ], -rshifts - 1 ) ); /* Q( -rshift ) */ + CAb[ k ] = silk_SMLAWW( CAb[ k ], tmp2, + silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n + k - 1 ], -rshifts - 1 ) ); /* Q( -rshift ) */ + } + } + } + + /* Calculate nominator and denominator for the next order reflection (parcor) coefficient */ + tmp1 = C_first_row[ n ]; /* Q( -rshifts ) */ + tmp2 = C_last_row[ n ]; /* Q( -rshifts ) */ + num = 0; /* Q( -rshifts ) */ + nrg = silk_ADD32( CAb[ 0 ], CAf[ 0 ] ); /* Q( 1-rshifts ) */ + for( k = 0; k < n; k++ ) { + Atmp_QA = Af_QA[ k ]; + lz = silk_CLZ32( silk_abs( Atmp_QA ) ) - 1; + lz = silk_min( 32 - QA, lz ); + Atmp1 = silk_LSHIFT32( Atmp_QA, lz ); /* Q( QA + lz ) */ + + tmp1 = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( C_last_row[ n - k - 1 ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ + tmp2 = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( C_first_row[ n - k - 1 ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ + num = silk_ADD_LSHIFT32( num, silk_SMMUL( CAb[ n - k ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ + nrg = silk_ADD_LSHIFT32( nrg, silk_SMMUL( silk_ADD32( CAb[ k + 1 ], CAf[ k + 1 ] ), + Atmp1 ), 32 - QA - lz ); /* Q( 1-rshifts ) */ + } + CAf[ n + 1 ] = tmp1; /* Q( -rshifts ) */ + CAb[ n + 1 ] = tmp2; /* Q( -rshifts ) */ + num = silk_ADD32( num, tmp2 ); /* Q( -rshifts ) */ + num = silk_LSHIFT32( -num, 1 ); /* Q( 1-rshifts ) */ + + /* Calculate the next order reflection (parcor) coefficient */ + if( silk_abs( num ) < nrg ) { + rc_Q31 = silk_DIV32_varQ( num, nrg, 31 ); + } else { + rc_Q31 = ( num > 0 ) ? silk_int32_MAX : silk_int32_MIN; + } + + /* Update inverse prediction gain */ + tmp1 = ( (opus_int32)1 << 30 ) - silk_SMMUL( rc_Q31, rc_Q31 ); + tmp1 = silk_LSHIFT( silk_SMMUL( invGain_Q30, tmp1 ), 2 ); + if( tmp1 <= minInvGain_Q30 ) { + /* Max prediction gain exceeded; set reflection coefficient such that max prediction gain is exactly hit */ + tmp2 = ( (opus_int32)1 << 30 ) - silk_DIV32_varQ( minInvGain_Q30, invGain_Q30, 30 ); /* Q30 */ + rc_Q31 = silk_SQRT_APPROX( tmp2 ); /* Q15 */ + if( rc_Q31 > 0 ) { + /* Newton-Raphson iteration */ + rc_Q31 = silk_RSHIFT32( rc_Q31 + silk_DIV32( tmp2, rc_Q31 ), 1 ); /* Q15 */ + rc_Q31 = silk_LSHIFT32( rc_Q31, 16 ); /* Q31 */ + if( num < 0 ) { + /* Ensure adjusted reflection coefficients has the original sign */ + rc_Q31 = -rc_Q31; + } + } + invGain_Q30 = minInvGain_Q30; + reached_max_gain = 1; + } else { + invGain_Q30 = tmp1; + } + + /* Update the AR coefficients */ + for( k = 0; k < (n + 1) >> 1; k++ ) { + tmp1 = Af_QA[ k ]; /* QA */ + tmp2 = Af_QA[ n - k - 1 ]; /* QA */ + Af_QA[ k ] = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( tmp2, rc_Q31 ), 1 ); /* QA */ + Af_QA[ n - k - 1 ] = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( tmp1, rc_Q31 ), 1 ); /* QA */ + } + Af_QA[ n ] = silk_RSHIFT32( rc_Q31, 31 - QA ); /* QA */ + + if( reached_max_gain ) { + /* Reached max prediction gain; set remaining coefficients to zero and exit loop */ + for( k = n + 1; k < D; k++ ) { + Af_QA[ k ] = 0; + } + break; + } + + /* Update C * Af and C * Ab */ + for( k = 0; k <= n + 1; k++ ) { + tmp1 = CAf[ k ]; /* Q( -rshifts ) */ + tmp2 = CAb[ n - k + 1 ]; /* Q( -rshifts ) */ + CAf[ k ] = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( tmp2, rc_Q31 ), 1 ); /* Q( -rshifts ) */ + CAb[ n - k + 1 ] = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( tmp1, rc_Q31 ), 1 ); /* Q( -rshifts ) */ + } + } + + if( reached_max_gain ) { + for( k = 0; k < D; k++ ) { + /* Scale coefficients */ + A_Q16[ k ] = -silk_RSHIFT_ROUND( Af_QA[ k ], QA - 16 ); + } + /* Subtract energy of preceding samples from C0 */ + if( rshifts > 0 ) { + for( s = 0; s < nb_subfr; s++ ) { + x_ptr = x + s * subfr_length; + C0 -= (opus_int32)silk_RSHIFT64( silk_inner_prod16_aligned_64( x_ptr, x_ptr, D, arch ), rshifts ); + } + } else { + for( s = 0; s < nb_subfr; s++ ) { + x_ptr = x + s * subfr_length; + C0 -= silk_LSHIFT32( silk_inner_prod_aligned( x_ptr, x_ptr, D, arch), -rshifts); + } + } + /* Approximate residual energy */ + *res_nrg = silk_LSHIFT( silk_SMMUL( invGain_Q30, C0 ), 2 ); + *res_nrg_Q = -rshifts; + } else { + /* Return residual energy */ + nrg = CAf[ 0 ]; /* Q( -rshifts ) */ + tmp1 = (opus_int32)1 << 16; /* Q16 */ + for( k = 0; k < D; k++ ) { + Atmp1 = silk_RSHIFT_ROUND( Af_QA[ k ], QA - 16 ); /* Q16 */ + nrg = silk_SMLAWW( nrg, CAf[ k + 1 ], Atmp1 ); /* Q( -rshifts ) */ + tmp1 = silk_SMLAWW( tmp1, Atmp1, Atmp1 ); /* Q16 */ + A_Q16[ k ] = -Atmp1; + } + *res_nrg = silk_SMLAWW( nrg, silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ), -tmp1 );/* Q( -rshifts ) */ + *res_nrg_Q = -rshifts; + } +} diff --git a/vendor/opus/silk/fixed/corrMatrix_FIX.c b/vendor/opus/silk/fixed/corrMatrix_FIX.c new file mode 100644 index 0000000..1b4a29c --- /dev/null +++ b/vendor/opus/silk/fixed/corrMatrix_FIX.c @@ -0,0 +1,150 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/********************************************************************** + * Correlation Matrix Computations for LS estimate. + **********************************************************************/ + +#include "main_FIX.h" + +/* Calculates correlation vector X'*t */ +void silk_corrVector_FIX( + const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ + const opus_int16 *t, /* I Target vector [L] */ + const opus_int L, /* I Length of vectors */ + const opus_int order, /* I Max lag for correlation */ + opus_int32 *Xt, /* O Pointer to X'*t correlation vector [order] */ + const opus_int rshifts, /* I Right shifts of correlations */ + int arch /* I Run-time architecture */ +) +{ + opus_int lag, i; + const opus_int16 *ptr1, *ptr2; + opus_int32 inner_prod; + + ptr1 = &x[ order - 1 ]; /* Points to first sample of column 0 of X: X[:,0] */ + ptr2 = t; + /* Calculate X'*t */ + if( rshifts > 0 ) { + /* Right shifting used */ + for( lag = 0; lag < order; lag++ ) { + inner_prod = 0; + for( i = 0; i < L; i++ ) { + inner_prod = silk_ADD_RSHIFT32( inner_prod, silk_SMULBB( ptr1[ i ], ptr2[i] ), rshifts ); + } + Xt[ lag ] = inner_prod; /* X[:,lag]'*t */ + ptr1--; /* Go to next column of X */ + } + } else { + silk_assert( rshifts == 0 ); + for( lag = 0; lag < order; lag++ ) { + Xt[ lag ] = silk_inner_prod_aligned( ptr1, ptr2, L, arch ); /* X[:,lag]'*t */ + ptr1--; /* Go to next column of X */ + } + } +} + +/* Calculates correlation matrix X'*X */ +void silk_corrMatrix_FIX( + const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ + const opus_int L, /* I Length of vectors */ + const opus_int order, /* I Max lag for correlation */ + opus_int32 *XX, /* O Pointer to X'*X correlation matrix [ order x order ] */ + opus_int32 *nrg, /* O Energy of x vector */ + opus_int *rshifts, /* O Right shifts of correlations and energy */ + int arch /* I Run-time architecture */ +) +{ + opus_int i, j, lag; + opus_int32 energy; + const opus_int16 *ptr1, *ptr2; + + /* Calculate energy to find shift used to fit in 32 bits */ + silk_sum_sqr_shift( nrg, rshifts, x, L + order - 1 ); + energy = *nrg; + + /* Calculate energy of first column (0) of X: X[:,0]'*X[:,0] */ + /* Remove contribution of first order - 1 samples */ + for( i = 0; i < order - 1; i++ ) { + energy -= silk_RSHIFT32( silk_SMULBB( x[ i ], x[ i ] ), *rshifts ); + } + + /* Calculate energy of remaining columns of X: X[:,j]'*X[:,j] */ + /* Fill out the diagonal of the correlation matrix */ + matrix_ptr( XX, 0, 0, order ) = energy; + silk_assert( energy >= 0 ); + ptr1 = &x[ order - 1 ]; /* First sample of column 0 of X */ + for( j = 1; j < order; j++ ) { + energy = silk_SUB32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ L - j ], ptr1[ L - j ] ), *rshifts ) ); + energy = silk_ADD32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ -j ], ptr1[ -j ] ), *rshifts ) ); + matrix_ptr( XX, j, j, order ) = energy; + silk_assert( energy >= 0 ); + } + + ptr2 = &x[ order - 2 ]; /* First sample of column 1 of X */ + /* Calculate the remaining elements of the correlation matrix */ + if( *rshifts > 0 ) { + /* Right shifting used */ + for( lag = 1; lag < order; lag++ ) { + /* Inner product of column 0 and column lag: X[:,0]'*X[:,lag] */ + energy = 0; + for( i = 0; i < L; i++ ) { + energy += silk_RSHIFT32( silk_SMULBB( ptr1[ i ], ptr2[i] ), *rshifts ); + } + /* Calculate remaining off diagonal: X[:,j]'*X[:,j + lag] */ + matrix_ptr( XX, lag, 0, order ) = energy; + matrix_ptr( XX, 0, lag, order ) = energy; + for( j = 1; j < ( order - lag ); j++ ) { + energy = silk_SUB32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ L - j ], ptr2[ L - j ] ), *rshifts ) ); + energy = silk_ADD32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ -j ], ptr2[ -j ] ), *rshifts ) ); + matrix_ptr( XX, lag + j, j, order ) = energy; + matrix_ptr( XX, j, lag + j, order ) = energy; + } + ptr2--; /* Update pointer to first sample of next column (lag) in X */ + } + } else { + for( lag = 1; lag < order; lag++ ) { + /* Inner product of column 0 and column lag: X[:,0]'*X[:,lag] */ + energy = silk_inner_prod_aligned( ptr1, ptr2, L, arch ); + matrix_ptr( XX, lag, 0, order ) = energy; + matrix_ptr( XX, 0, lag, order ) = energy; + /* Calculate remaining off diagonal: X[:,j]'*X[:,j + lag] */ + for( j = 1; j < ( order - lag ); j++ ) { + energy = silk_SUB32( energy, silk_SMULBB( ptr1[ L - j ], ptr2[ L - j ] ) ); + energy = silk_SMLABB( energy, ptr1[ -j ], ptr2[ -j ] ); + matrix_ptr( XX, lag + j, j, order ) = energy; + matrix_ptr( XX, j, lag + j, order ) = energy; + } + ptr2--;/* Update pointer to first sample of next column (lag) in X */ + } + } +} + diff --git a/vendor/opus/silk/fixed/encode_frame_FIX.c b/vendor/opus/silk/fixed/encode_frame_FIX.c new file mode 100644 index 0000000..a02bf87 --- /dev/null +++ b/vendor/opus/silk/fixed/encode_frame_FIX.c @@ -0,0 +1,448 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "main_FIX.h" +#include "stack_alloc.h" +#include "tuning_parameters.h" + +/* Low Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode with lower bitrate */ +static OPUS_INLINE void silk_LBRR_encode_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O Pointer to Silk FIX encoder control struct */ + const opus_int16 x16[], /* I Input signal */ + opus_int condCoding /* I The type of conditional coding used so far for this frame */ +); + +void silk_encode_do_VAD_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ + opus_int activity /* I Decision of Opus voice activity detector */ +) +{ + const opus_int activity_threshold = SILK_FIX_CONST( SPEECH_ACTIVITY_DTX_THRES, 8 ); + + /****************************/ + /* Voice Activity Detection */ + /****************************/ + silk_VAD_GetSA_Q8( &psEnc->sCmn, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.arch ); + /* If Opus VAD is inactive and Silk VAD is active: lower Silk VAD to just under the threshold */ + if( activity == VAD_NO_ACTIVITY && psEnc->sCmn.speech_activity_Q8 >= activity_threshold ) { + psEnc->sCmn.speech_activity_Q8 = activity_threshold - 1; + } + + /**************************************************/ + /* Convert speech activity into VAD and DTX flags */ + /**************************************************/ + if( psEnc->sCmn.speech_activity_Q8 < activity_threshold ) { + psEnc->sCmn.indices.signalType = TYPE_NO_VOICE_ACTIVITY; + psEnc->sCmn.noSpeechCounter++; + if( psEnc->sCmn.noSpeechCounter <= NB_SPEECH_FRAMES_BEFORE_DTX ) { + psEnc->sCmn.inDTX = 0; + } else if( psEnc->sCmn.noSpeechCounter > MAX_CONSECUTIVE_DTX + NB_SPEECH_FRAMES_BEFORE_DTX ) { + psEnc->sCmn.noSpeechCounter = NB_SPEECH_FRAMES_BEFORE_DTX; + psEnc->sCmn.inDTX = 0; + } + psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 0; + } else { + psEnc->sCmn.noSpeechCounter = 0; + psEnc->sCmn.inDTX = 0; + psEnc->sCmn.indices.signalType = TYPE_UNVOICED; + psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 1; + } +} + +/****************/ +/* Encode frame */ +/****************/ +opus_int silk_encode_frame_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ + opus_int32 *pnBytesOut, /* O Pointer to number of payload bytes; */ + ec_enc *psRangeEnc, /* I/O compressor data structure */ + opus_int condCoding, /* I The type of conditional coding to use */ + opus_int maxBits, /* I If > 0: maximum number of output bits */ + opus_int useCBR /* I Flag to force constant-bitrate operation */ +) +{ + silk_encoder_control_FIX sEncCtrl; + opus_int i, iter, maxIter, found_upper, found_lower, ret = 0; + opus_int16 *x_frame; + ec_enc sRangeEnc_copy, sRangeEnc_copy2; + silk_nsq_state sNSQ_copy, sNSQ_copy2; + opus_int32 seed_copy, nBits, nBits_lower, nBits_upper, gainMult_lower, gainMult_upper; + opus_int32 gainsID, gainsID_lower, gainsID_upper; + opus_int16 gainMult_Q8; + opus_int16 ec_prevLagIndex_copy; + opus_int ec_prevSignalType_copy; + opus_int8 LastGainIndex_copy2; + opus_int gain_lock[ MAX_NB_SUBFR ] = {0}; + opus_int16 best_gain_mult[ MAX_NB_SUBFR ]; + opus_int best_sum[ MAX_NB_SUBFR ]; + SAVE_STACK; + + /* This is totally unnecessary but many compilers (including gcc) are too dumb to realise it */ + LastGainIndex_copy2 = nBits_lower = nBits_upper = gainMult_lower = gainMult_upper = 0; + + psEnc->sCmn.indices.Seed = psEnc->sCmn.frameCounter++ & 3; + + /**************************************************************/ + /* Set up Input Pointers, and insert frame in input buffer */ + /*************************************************************/ + /* start of frame to encode */ + x_frame = psEnc->x_buf + psEnc->sCmn.ltp_mem_length; + + /***************************************/ + /* Ensure smooth bandwidth transitions */ + /***************************************/ + silk_LP_variable_cutoff( &psEnc->sCmn.sLP, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length ); + + /*******************************************/ + /* Copy new frame to front of input buffer */ + /*******************************************/ + silk_memcpy( x_frame + LA_SHAPE_MS * psEnc->sCmn.fs_kHz, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length * sizeof( opus_int16 ) ); + + if( !psEnc->sCmn.prefillFlag ) { + VARDECL( opus_int16, res_pitch ); + VARDECL( opus_uint8, ec_buf_copy ); + opus_int16 *res_pitch_frame; + + ALLOC( res_pitch, + psEnc->sCmn.la_pitch + psEnc->sCmn.frame_length + + psEnc->sCmn.ltp_mem_length, opus_int16 ); + /* start of pitch LPC residual frame */ + res_pitch_frame = res_pitch + psEnc->sCmn.ltp_mem_length; + + /*****************************************/ + /* Find pitch lags, initial LPC analysis */ + /*****************************************/ + silk_find_pitch_lags_FIX( psEnc, &sEncCtrl, res_pitch, x_frame - psEnc->sCmn.ltp_mem_length, psEnc->sCmn.arch ); + + /************************/ + /* Noise shape analysis */ + /************************/ + silk_noise_shape_analysis_FIX( psEnc, &sEncCtrl, res_pitch_frame, x_frame, psEnc->sCmn.arch ); + + /***************************************************/ + /* Find linear prediction coefficients (LPC + LTP) */ + /***************************************************/ + silk_find_pred_coefs_FIX( psEnc, &sEncCtrl, res_pitch_frame, x_frame, condCoding ); + + /****************************************/ + /* Process gains */ + /****************************************/ + silk_process_gains_FIX( psEnc, &sEncCtrl, condCoding ); + + /****************************************/ + /* Low Bitrate Redundant Encoding */ + /****************************************/ + silk_LBRR_encode_FIX( psEnc, &sEncCtrl, x_frame, condCoding ); + + /* Loop over quantizer and entropy coding to control bitrate */ + maxIter = 6; + gainMult_Q8 = SILK_FIX_CONST( 1, 8 ); + found_lower = 0; + found_upper = 0; + gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); + gainsID_lower = -1; + gainsID_upper = -1; + /* Copy part of the input state */ + silk_memcpy( &sRangeEnc_copy, psRangeEnc, sizeof( ec_enc ) ); + silk_memcpy( &sNSQ_copy, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); + seed_copy = psEnc->sCmn.indices.Seed; + ec_prevLagIndex_copy = psEnc->sCmn.ec_prevLagIndex; + ec_prevSignalType_copy = psEnc->sCmn.ec_prevSignalType; + ALLOC( ec_buf_copy, 1275, opus_uint8 ); + for( iter = 0; ; iter++ ) { + if( gainsID == gainsID_lower ) { + nBits = nBits_lower; + } else if( gainsID == gainsID_upper ) { + nBits = nBits_upper; + } else { + /* Restore part of the input state */ + if( iter > 0 ) { + silk_memcpy( psRangeEnc, &sRangeEnc_copy, sizeof( ec_enc ) ); + silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy, sizeof( silk_nsq_state ) ); + psEnc->sCmn.indices.Seed = seed_copy; + psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; + psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; + } + + /*****************************************/ + /* Noise shaping quantization */ + /*****************************************/ + if( psEnc->sCmn.nStatesDelayedDecision > 1 || psEnc->sCmn.warping_Q16 > 0 ) { + silk_NSQ_del_dec( &psEnc->sCmn, &psEnc->sCmn.sNSQ, &psEnc->sCmn.indices, x_frame, psEnc->sCmn.pulses, + sEncCtrl.PredCoef_Q12[ 0 ], sEncCtrl.LTPCoef_Q14, sEncCtrl.AR_Q13, sEncCtrl.HarmShapeGain_Q14, + sEncCtrl.Tilt_Q14, sEncCtrl.LF_shp_Q14, sEncCtrl.Gains_Q16, sEncCtrl.pitchL, sEncCtrl.Lambda_Q10, sEncCtrl.LTP_scale_Q14, + psEnc->sCmn.arch ); + } else { + silk_NSQ( &psEnc->sCmn, &psEnc->sCmn.sNSQ, &psEnc->sCmn.indices, x_frame, psEnc->sCmn.pulses, + sEncCtrl.PredCoef_Q12[ 0 ], sEncCtrl.LTPCoef_Q14, sEncCtrl.AR_Q13, sEncCtrl.HarmShapeGain_Q14, + sEncCtrl.Tilt_Q14, sEncCtrl.LF_shp_Q14, sEncCtrl.Gains_Q16, sEncCtrl.pitchL, sEncCtrl.Lambda_Q10, sEncCtrl.LTP_scale_Q14, + psEnc->sCmn.arch); + } + + if ( iter == maxIter && !found_lower ) { + silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); + } + + /****************************************/ + /* Encode Parameters */ + /****************************************/ + silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); + + /****************************************/ + /* Encode Excitation Signal */ + /****************************************/ + silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, + psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); + + nBits = ec_tell( psRangeEnc ); + + /* If we still bust after the last iteration, do some damage control. */ + if ( iter == maxIter && !found_lower && nBits > maxBits ) { + silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); + + /* Keep gains the same as the last frame. */ + psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; + for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + psEnc->sCmn.indices.GainsIndices[ i ] = 4; + } + if (condCoding != CODE_CONDITIONALLY) { + psEnc->sCmn.indices.GainsIndices[ 0 ] = sEncCtrl.lastGainIndexPrev; + } + psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; + psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; + /* Clear all pulses. */ + for ( i = 0; i < psEnc->sCmn.frame_length; i++ ) { + psEnc->sCmn.pulses[ i ] = 0; + } + + silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); + + silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, + psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); + + nBits = ec_tell( psRangeEnc ); + } + + if( useCBR == 0 && iter == 0 && nBits <= maxBits ) { + break; + } + } + + if( iter == maxIter ) { + if( found_lower && ( gainsID == gainsID_lower || nBits > maxBits ) ) { + /* Restore output state from earlier iteration that did meet the bitrate budget */ + silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); + celt_assert( sRangeEnc_copy2.offs <= 1275 ); + silk_memcpy( psRangeEnc->buf, ec_buf_copy, sRangeEnc_copy2.offs ); + silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy2, sizeof( silk_nsq_state ) ); + psEnc->sShape.LastGainIndex = LastGainIndex_copy2; + } + break; + } + + if( nBits > maxBits ) { + if( found_lower == 0 && iter >= 2 ) { + /* Adjust the quantizer's rate/distortion tradeoff and discard previous "upper" results */ + sEncCtrl.Lambda_Q10 = silk_ADD_RSHIFT32( sEncCtrl.Lambda_Q10, sEncCtrl.Lambda_Q10, 1 ); + found_upper = 0; + gainsID_upper = -1; + } else { + found_upper = 1; + nBits_upper = nBits; + gainMult_upper = gainMult_Q8; + gainsID_upper = gainsID; + } + } else if( nBits < maxBits - 5 ) { + found_lower = 1; + nBits_lower = nBits; + gainMult_lower = gainMult_Q8; + if( gainsID != gainsID_lower ) { + gainsID_lower = gainsID; + /* Copy part of the output state */ + silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); + celt_assert( psRangeEnc->offs <= 1275 ); + silk_memcpy( ec_buf_copy, psRangeEnc->buf, psRangeEnc->offs ); + silk_memcpy( &sNSQ_copy2, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); + LastGainIndex_copy2 = psEnc->sShape.LastGainIndex; + } + } else { + /* Within 5 bits of budget: close enough */ + break; + } + + if ( !found_lower && nBits > maxBits ) { + int j; + for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + int sum=0; + for ( j = i*psEnc->sCmn.subfr_length; j < (i+1)*psEnc->sCmn.subfr_length; j++ ) { + sum += abs( psEnc->sCmn.pulses[j] ); + } + if ( iter == 0 || (sum < best_sum[i] && !gain_lock[i]) ) { + best_sum[i] = sum; + best_gain_mult[i] = gainMult_Q8; + } else { + gain_lock[i] = 1; + } + } + } + if( ( found_lower & found_upper ) == 0 ) { + /* Adjust gain according to high-rate rate/distortion curve */ + if( nBits > maxBits ) { + if (gainMult_Q8 < 16384) { + gainMult_Q8 *= 2; + } else { + gainMult_Q8 = 32767; + } + } else { + opus_int32 gain_factor_Q16; + gain_factor_Q16 = silk_log2lin( silk_LSHIFT( nBits - maxBits, 7 ) / psEnc->sCmn.frame_length + SILK_FIX_CONST( 16, 7 ) ); + gainMult_Q8 = silk_SMULWB( gain_factor_Q16, gainMult_Q8 ); + } + + } else { + /* Adjust gain by interpolating */ + gainMult_Q8 = gainMult_lower + silk_DIV32_16( silk_MUL( gainMult_upper - gainMult_lower, maxBits - nBits_lower ), nBits_upper - nBits_lower ); + /* New gain multplier must be between 25% and 75% of old range (note that gainMult_upper < gainMult_lower) */ + if( gainMult_Q8 > silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ) ) { + gainMult_Q8 = silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ); + } else + if( gainMult_Q8 < silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ) ) { + gainMult_Q8 = silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ); + } + } + + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + opus_int16 tmp; + if ( gain_lock[i] ) { + tmp = best_gain_mult[i]; + } else { + tmp = gainMult_Q8; + } + sEncCtrl.Gains_Q16[ i ] = silk_LSHIFT_SAT32( silk_SMULWB( sEncCtrl.GainsUnq_Q16[ i ], tmp ), 8 ); + } + + /* Quantize gains */ + psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; + silk_gains_quant( psEnc->sCmn.indices.GainsIndices, sEncCtrl.Gains_Q16, + &psEnc->sShape.LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); + + /* Unique identifier of gains vector */ + gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); + } + } + + /* Update input buffer */ + silk_memmove( psEnc->x_buf, &psEnc->x_buf[ psEnc->sCmn.frame_length ], + ( psEnc->sCmn.ltp_mem_length + LA_SHAPE_MS * psEnc->sCmn.fs_kHz ) * sizeof( opus_int16 ) ); + + /* Exit without entropy coding */ + if( psEnc->sCmn.prefillFlag ) { + /* No payload */ + *pnBytesOut = 0; + RESTORE_STACK; + return ret; + } + + /* Parameters needed for next frame */ + psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; + psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; + + /****************************************/ + /* Finalize payload */ + /****************************************/ + psEnc->sCmn.first_frame_after_reset = 0; + /* Payload size */ + *pnBytesOut = silk_RSHIFT( ec_tell( psRangeEnc ) + 7, 3 ); + + RESTORE_STACK; + return ret; +} + +/* Low-Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode excitation at lower bitrate */ +static OPUS_INLINE void silk_LBRR_encode_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O Pointer to Silk FIX encoder control struct */ + const opus_int16 x16[], /* I Input signal */ + opus_int condCoding /* I The type of conditional coding used so far for this frame */ +) +{ + opus_int32 TempGains_Q16[ MAX_NB_SUBFR ]; + SideInfoIndices *psIndices_LBRR = &psEnc->sCmn.indices_LBRR[ psEnc->sCmn.nFramesEncoded ]; + silk_nsq_state sNSQ_LBRR; + + /*******************************************/ + /* Control use of inband LBRR */ + /*******************************************/ + if( psEnc->sCmn.LBRR_enabled && psEnc->sCmn.speech_activity_Q8 > SILK_FIX_CONST( LBRR_SPEECH_ACTIVITY_THRES, 8 ) ) { + psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded ] = 1; + + /* Copy noise shaping quantizer state and quantization indices from regular encoding */ + silk_memcpy( &sNSQ_LBRR, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); + silk_memcpy( psIndices_LBRR, &psEnc->sCmn.indices, sizeof( SideInfoIndices ) ); + + /* Save original gains */ + silk_memcpy( TempGains_Q16, psEncCtrl->Gains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); + + if( psEnc->sCmn.nFramesEncoded == 0 || psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded - 1 ] == 0 ) { + /* First frame in packet or previous frame not LBRR coded */ + psEnc->sCmn.LBRRprevLastGainIndex = psEnc->sShape.LastGainIndex; + + /* Increase Gains to get target LBRR rate */ + psIndices_LBRR->GainsIndices[ 0 ] = psIndices_LBRR->GainsIndices[ 0 ] + psEnc->sCmn.LBRR_GainIncreases; + psIndices_LBRR->GainsIndices[ 0 ] = silk_min_int( psIndices_LBRR->GainsIndices[ 0 ], N_LEVELS_QGAIN - 1 ); + } + + /* Decode to get gains in sync with decoder */ + /* Overwrite unquantized gains with quantized gains */ + silk_gains_dequant( psEncCtrl->Gains_Q16, psIndices_LBRR->GainsIndices, + &psEnc->sCmn.LBRRprevLastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); + + /*****************************************/ + /* Noise shaping quantization */ + /*****************************************/ + if( psEnc->sCmn.nStatesDelayedDecision > 1 || psEnc->sCmn.warping_Q16 > 0 ) { + silk_NSQ_del_dec( &psEnc->sCmn, &sNSQ_LBRR, psIndices_LBRR, x16, + psEnc->sCmn.pulses_LBRR[ psEnc->sCmn.nFramesEncoded ], psEncCtrl->PredCoef_Q12[ 0 ], psEncCtrl->LTPCoef_Q14, + psEncCtrl->AR_Q13, psEncCtrl->HarmShapeGain_Q14, psEncCtrl->Tilt_Q14, psEncCtrl->LF_shp_Q14, + psEncCtrl->Gains_Q16, psEncCtrl->pitchL, psEncCtrl->Lambda_Q10, psEncCtrl->LTP_scale_Q14, psEnc->sCmn.arch ); + } else { + silk_NSQ( &psEnc->sCmn, &sNSQ_LBRR, psIndices_LBRR, x16, + psEnc->sCmn.pulses_LBRR[ psEnc->sCmn.nFramesEncoded ], psEncCtrl->PredCoef_Q12[ 0 ], psEncCtrl->LTPCoef_Q14, + psEncCtrl->AR_Q13, psEncCtrl->HarmShapeGain_Q14, psEncCtrl->Tilt_Q14, psEncCtrl->LF_shp_Q14, + psEncCtrl->Gains_Q16, psEncCtrl->pitchL, psEncCtrl->Lambda_Q10, psEncCtrl->LTP_scale_Q14, psEnc->sCmn.arch ); + } + + /* Restore original gains */ + silk_memcpy( psEncCtrl->Gains_Q16, TempGains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); + } +} diff --git a/vendor/opus/silk/fixed/find_LPC_FIX.c b/vendor/opus/silk/fixed/find_LPC_FIX.c new file mode 100644 index 0000000..c762a0f --- /dev/null +++ b/vendor/opus/silk/fixed/find_LPC_FIX.c @@ -0,0 +1,151 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "stack_alloc.h" +#include "tuning_parameters.h" + +/* Finds LPC vector from correlations, and converts to NLSF */ +void silk_find_LPC_FIX( + silk_encoder_state *psEncC, /* I/O Encoder state */ + opus_int16 NLSF_Q15[], /* O NLSFs */ + const opus_int16 x[], /* I Input signal */ + const opus_int32 minInvGain_Q30 /* I Inverse of max prediction gain */ +) +{ + opus_int k, subfr_length; + opus_int32 a_Q16[ MAX_LPC_ORDER ]; + opus_int isInterpLower, shift; + opus_int32 res_nrg0, res_nrg1; + opus_int rshift0, rshift1; + + /* Used only for LSF interpolation */ + opus_int32 a_tmp_Q16[ MAX_LPC_ORDER ], res_nrg_interp, res_nrg, res_tmp_nrg; + opus_int res_nrg_interp_Q, res_nrg_Q, res_tmp_nrg_Q; + opus_int16 a_tmp_Q12[ MAX_LPC_ORDER ]; + opus_int16 NLSF0_Q15[ MAX_LPC_ORDER ]; + SAVE_STACK; + + subfr_length = psEncC->subfr_length + psEncC->predictLPCOrder; + + /* Default: no interpolation */ + psEncC->indices.NLSFInterpCoef_Q2 = 4; + + /* Burg AR analysis for the full frame */ + silk_burg_modified( &res_nrg, &res_nrg_Q, a_Q16, x, minInvGain_Q30, subfr_length, psEncC->nb_subfr, psEncC->predictLPCOrder, psEncC->arch ); + + if( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) { + VARDECL( opus_int16, LPC_res ); + + /* Optimal solution for last 10 ms */ + silk_burg_modified( &res_tmp_nrg, &res_tmp_nrg_Q, a_tmp_Q16, x + 2 * subfr_length, minInvGain_Q30, subfr_length, 2, psEncC->predictLPCOrder, psEncC->arch ); + + /* subtract residual energy here, as that's easier than adding it to the */ + /* residual energy of the first 10 ms in each iteration of the search below */ + shift = res_tmp_nrg_Q - res_nrg_Q; + if( shift >= 0 ) { + if( shift < 32 ) { + res_nrg = res_nrg - silk_RSHIFT( res_tmp_nrg, shift ); + } + } else { + silk_assert( shift > -32 ); + res_nrg = silk_RSHIFT( res_nrg, -shift ) - res_tmp_nrg; + res_nrg_Q = res_tmp_nrg_Q; + } + + /* Convert to NLSFs */ + silk_A2NLSF( NLSF_Q15, a_tmp_Q16, psEncC->predictLPCOrder ); + + ALLOC( LPC_res, 2 * subfr_length, opus_int16 ); + + /* Search over interpolation indices to find the one with lowest residual energy */ + for( k = 3; k >= 0; k-- ) { + /* Interpolate NLSFs for first half */ + silk_interpolate( NLSF0_Q15, psEncC->prev_NLSFq_Q15, NLSF_Q15, k, psEncC->predictLPCOrder ); + + /* Convert to LPC for residual energy evaluation */ + silk_NLSF2A( a_tmp_Q12, NLSF0_Q15, psEncC->predictLPCOrder, psEncC->arch ); + + /* Calculate residual energy with NLSF interpolation */ + silk_LPC_analysis_filter( LPC_res, x, a_tmp_Q12, 2 * subfr_length, psEncC->predictLPCOrder, psEncC->arch ); + + silk_sum_sqr_shift( &res_nrg0, &rshift0, LPC_res + psEncC->predictLPCOrder, subfr_length - psEncC->predictLPCOrder ); + silk_sum_sqr_shift( &res_nrg1, &rshift1, LPC_res + psEncC->predictLPCOrder + subfr_length, subfr_length - psEncC->predictLPCOrder ); + + /* Add subframe energies from first half frame */ + shift = rshift0 - rshift1; + if( shift >= 0 ) { + res_nrg1 = silk_RSHIFT( res_nrg1, shift ); + res_nrg_interp_Q = -rshift0; + } else { + res_nrg0 = silk_RSHIFT( res_nrg0, -shift ); + res_nrg_interp_Q = -rshift1; + } + res_nrg_interp = silk_ADD32( res_nrg0, res_nrg1 ); + + /* Compare with first half energy without NLSF interpolation, or best interpolated value so far */ + shift = res_nrg_interp_Q - res_nrg_Q; + if( shift >= 0 ) { + if( silk_RSHIFT( res_nrg_interp, shift ) < res_nrg ) { + isInterpLower = silk_TRUE; + } else { + isInterpLower = silk_FALSE; + } + } else { + if( -shift < 32 ) { + if( res_nrg_interp < silk_RSHIFT( res_nrg, -shift ) ) { + isInterpLower = silk_TRUE; + } else { + isInterpLower = silk_FALSE; + } + } else { + isInterpLower = silk_FALSE; + } + } + + /* Determine whether current interpolated NLSFs are best so far */ + if( isInterpLower == silk_TRUE ) { + /* Interpolation has lower residual energy */ + res_nrg = res_nrg_interp; + res_nrg_Q = res_nrg_interp_Q; + psEncC->indices.NLSFInterpCoef_Q2 = (opus_int8)k; + } + } + } + + if( psEncC->indices.NLSFInterpCoef_Q2 == 4 ) { + /* NLSF interpolation is currently inactive, calculate NLSFs from full frame AR coefficients */ + silk_A2NLSF( NLSF_Q15, a_Q16, psEncC->predictLPCOrder ); + } + + celt_assert( psEncC->indices.NLSFInterpCoef_Q2 == 4 || ( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) ); + RESTORE_STACK; +} diff --git a/vendor/opus/silk/fixed/find_LTP_FIX.c b/vendor/opus/silk/fixed/find_LTP_FIX.c new file mode 100644 index 0000000..62d4afb --- /dev/null +++ b/vendor/opus/silk/fixed/find_LTP_FIX.c @@ -0,0 +1,99 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "tuning_parameters.h" + +void silk_find_LTP_FIX( + opus_int32 XXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Correlation matrix */ + opus_int32 xXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER ], /* O Correlation vector */ + const opus_int16 r_ptr[], /* I Residual signal after LPC */ + const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr, /* I Number of subframes */ + int arch /* I Run-time architecture */ +) +{ + opus_int i, k, extra_shifts; + opus_int xx_shifts, xX_shifts, XX_shifts; + const opus_int16 *lag_ptr; + opus_int32 *XXLTP_Q17_ptr, *xXLTP_Q17_ptr; + opus_int32 xx, nrg, temp; + + xXLTP_Q17_ptr = xXLTP_Q17; + XXLTP_Q17_ptr = XXLTP_Q17; + for( k = 0; k < nb_subfr; k++ ) { + lag_ptr = r_ptr - ( lag[ k ] + LTP_ORDER / 2 ); + + silk_sum_sqr_shift( &xx, &xx_shifts, r_ptr, subfr_length + LTP_ORDER ); /* xx in Q( -xx_shifts ) */ + silk_corrMatrix_FIX( lag_ptr, subfr_length, LTP_ORDER, XXLTP_Q17_ptr, &nrg, &XX_shifts, arch ); /* XXLTP_Q17_ptr and nrg in Q( -XX_shifts ) */ + extra_shifts = xx_shifts - XX_shifts; + if( extra_shifts > 0 ) { + /* Shift XX */ + xX_shifts = xx_shifts; + for( i = 0; i < LTP_ORDER * LTP_ORDER; i++ ) { + XXLTP_Q17_ptr[ i ] = silk_RSHIFT32( XXLTP_Q17_ptr[ i ], extra_shifts ); /* Q( -xX_shifts ) */ + } + nrg = silk_RSHIFT32( nrg, extra_shifts ); /* Q( -xX_shifts ) */ + } else if( extra_shifts < 0 ) { + /* Shift xx */ + xX_shifts = XX_shifts; + xx = silk_RSHIFT32( xx, -extra_shifts ); /* Q( -xX_shifts ) */ + } else { + xX_shifts = xx_shifts; + } + silk_corrVector_FIX( lag_ptr, r_ptr, subfr_length, LTP_ORDER, xXLTP_Q17_ptr, xX_shifts, arch ); /* xXLTP_Q17_ptr in Q( -xX_shifts ) */ + + /* At this point all correlations are in Q(-xX_shifts) */ + temp = silk_SMLAWB( 1, nrg, SILK_FIX_CONST( LTP_CORR_INV_MAX, 16 ) ); + temp = silk_max( temp, xx ); +TIC(div) +#if 0 + for( i = 0; i < LTP_ORDER * LTP_ORDER; i++ ) { + XXLTP_Q17_ptr[ i ] = silk_DIV32_varQ( XXLTP_Q17_ptr[ i ], temp, 17 ); + } + for( i = 0; i < LTP_ORDER; i++ ) { + xXLTP_Q17_ptr[ i ] = silk_DIV32_varQ( xXLTP_Q17_ptr[ i ], temp, 17 ); + } +#else + for( i = 0; i < LTP_ORDER * LTP_ORDER; i++ ) { + XXLTP_Q17_ptr[ i ] = (opus_int32)( silk_LSHIFT64( (opus_int64)XXLTP_Q17_ptr[ i ], 17 ) / temp ); + } + for( i = 0; i < LTP_ORDER; i++ ) { + xXLTP_Q17_ptr[ i ] = (opus_int32)( silk_LSHIFT64( (opus_int64)xXLTP_Q17_ptr[ i ], 17 ) / temp ); + } +#endif +TOC(div) + r_ptr += subfr_length; + XXLTP_Q17_ptr += LTP_ORDER * LTP_ORDER; + xXLTP_Q17_ptr += LTP_ORDER; + } +} diff --git a/vendor/opus/silk/fixed/find_pitch_lags_FIX.c b/vendor/opus/silk/fixed/find_pitch_lags_FIX.c new file mode 100644 index 0000000..6c3379f --- /dev/null +++ b/vendor/opus/silk/fixed/find_pitch_lags_FIX.c @@ -0,0 +1,143 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "stack_alloc.h" +#include "tuning_parameters.h" + +/* Find pitch lags */ +void silk_find_pitch_lags_FIX( + silk_encoder_state_FIX *psEnc, /* I/O encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ + opus_int16 res[], /* O residual */ + const opus_int16 x[], /* I Speech signal */ + int arch /* I Run-time architecture */ +) +{ + opus_int buf_len, i, scale; + opus_int32 thrhld_Q13, res_nrg; + const opus_int16 *x_ptr; + VARDECL( opus_int16, Wsig ); + opus_int16 *Wsig_ptr; + opus_int32 auto_corr[ MAX_FIND_PITCH_LPC_ORDER + 1 ]; + opus_int16 rc_Q15[ MAX_FIND_PITCH_LPC_ORDER ]; + opus_int32 A_Q24[ MAX_FIND_PITCH_LPC_ORDER ]; + opus_int16 A_Q12[ MAX_FIND_PITCH_LPC_ORDER ]; + SAVE_STACK; + + /******************************************/ + /* Set up buffer lengths etc based on Fs */ + /******************************************/ + buf_len = psEnc->sCmn.la_pitch + psEnc->sCmn.frame_length + psEnc->sCmn.ltp_mem_length; + + /* Safety check */ + celt_assert( buf_len >= psEnc->sCmn.pitch_LPC_win_length ); + + /*************************************/ + /* Estimate LPC AR coefficients */ + /*************************************/ + + /* Calculate windowed signal */ + + ALLOC( Wsig, psEnc->sCmn.pitch_LPC_win_length, opus_int16 ); + + /* First LA_LTP samples */ + x_ptr = x + buf_len - psEnc->sCmn.pitch_LPC_win_length; + Wsig_ptr = Wsig; + silk_apply_sine_window( Wsig_ptr, x_ptr, 1, psEnc->sCmn.la_pitch ); + + /* Middle un - windowed samples */ + Wsig_ptr += psEnc->sCmn.la_pitch; + x_ptr += psEnc->sCmn.la_pitch; + silk_memcpy( Wsig_ptr, x_ptr, ( psEnc->sCmn.pitch_LPC_win_length - silk_LSHIFT( psEnc->sCmn.la_pitch, 1 ) ) * sizeof( opus_int16 ) ); + + /* Last LA_LTP samples */ + Wsig_ptr += psEnc->sCmn.pitch_LPC_win_length - silk_LSHIFT( psEnc->sCmn.la_pitch, 1 ); + x_ptr += psEnc->sCmn.pitch_LPC_win_length - silk_LSHIFT( psEnc->sCmn.la_pitch, 1 ); + silk_apply_sine_window( Wsig_ptr, x_ptr, 2, psEnc->sCmn.la_pitch ); + + /* Calculate autocorrelation sequence */ + silk_autocorr( auto_corr, &scale, Wsig, psEnc->sCmn.pitch_LPC_win_length, psEnc->sCmn.pitchEstimationLPCOrder + 1, arch ); + + /* Add white noise, as fraction of energy */ + auto_corr[ 0 ] = silk_SMLAWB( auto_corr[ 0 ], auto_corr[ 0 ], SILK_FIX_CONST( FIND_PITCH_WHITE_NOISE_FRACTION, 16 ) ) + 1; + + /* Calculate the reflection coefficients using schur */ + res_nrg = silk_schur( rc_Q15, auto_corr, psEnc->sCmn.pitchEstimationLPCOrder ); + + /* Prediction gain */ + psEncCtrl->predGain_Q16 = silk_DIV32_varQ( auto_corr[ 0 ], silk_max_int( res_nrg, 1 ), 16 ); + + /* Convert reflection coefficients to prediction coefficients */ + silk_k2a( A_Q24, rc_Q15, psEnc->sCmn.pitchEstimationLPCOrder ); + + /* Convert From 32 bit Q24 to 16 bit Q12 coefs */ + for( i = 0; i < psEnc->sCmn.pitchEstimationLPCOrder; i++ ) { + A_Q12[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT( A_Q24[ i ], 12 ) ); + } + + /* Do BWE */ + silk_bwexpander( A_Q12, psEnc->sCmn.pitchEstimationLPCOrder, SILK_FIX_CONST( FIND_PITCH_BANDWIDTH_EXPANSION, 16 ) ); + + /*****************************************/ + /* LPC analysis filtering */ + /*****************************************/ + silk_LPC_analysis_filter( res, x, A_Q12, buf_len, psEnc->sCmn.pitchEstimationLPCOrder, psEnc->sCmn.arch ); + + if( psEnc->sCmn.indices.signalType != TYPE_NO_VOICE_ACTIVITY && psEnc->sCmn.first_frame_after_reset == 0 ) { + /* Threshold for pitch estimator */ + thrhld_Q13 = SILK_FIX_CONST( 0.6, 13 ); + thrhld_Q13 = silk_SMLABB( thrhld_Q13, SILK_FIX_CONST( -0.004, 13 ), psEnc->sCmn.pitchEstimationLPCOrder ); + thrhld_Q13 = silk_SMLAWB( thrhld_Q13, SILK_FIX_CONST( -0.1, 21 ), psEnc->sCmn.speech_activity_Q8 ); + thrhld_Q13 = silk_SMLABB( thrhld_Q13, SILK_FIX_CONST( -0.15, 13 ), silk_RSHIFT( psEnc->sCmn.prevSignalType, 1 ) ); + thrhld_Q13 = silk_SMLAWB( thrhld_Q13, SILK_FIX_CONST( -0.1, 14 ), psEnc->sCmn.input_tilt_Q15 ); + thrhld_Q13 = silk_SAT16( thrhld_Q13 ); + + /*****************************************/ + /* Call pitch estimator */ + /*****************************************/ + if( silk_pitch_analysis_core( res, psEncCtrl->pitchL, &psEnc->sCmn.indices.lagIndex, &psEnc->sCmn.indices.contourIndex, + &psEnc->LTPCorr_Q15, psEnc->sCmn.prevLag, psEnc->sCmn.pitchEstimationThreshold_Q16, + (opus_int)thrhld_Q13, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr, + psEnc->sCmn.arch) == 0 ) + { + psEnc->sCmn.indices.signalType = TYPE_VOICED; + } else { + psEnc->sCmn.indices.signalType = TYPE_UNVOICED; + } + } else { + silk_memset( psEncCtrl->pitchL, 0, sizeof( psEncCtrl->pitchL ) ); + psEnc->sCmn.indices.lagIndex = 0; + psEnc->sCmn.indices.contourIndex = 0; + psEnc->LTPCorr_Q15 = 0; + } + RESTORE_STACK; +} diff --git a/vendor/opus/silk/fixed/find_pred_coefs_FIX.c b/vendor/opus/silk/fixed/find_pred_coefs_FIX.c new file mode 100644 index 0000000..606d863 --- /dev/null +++ b/vendor/opus/silk/fixed/find_pred_coefs_FIX.c @@ -0,0 +1,145 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "stack_alloc.h" + +void silk_find_pred_coefs_FIX( + silk_encoder_state_FIX *psEnc, /* I/O encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ + const opus_int16 res_pitch[], /* I Residual from pitch analysis */ + const opus_int16 x[], /* I Speech signal */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + opus_int i; + opus_int32 invGains_Q16[ MAX_NB_SUBFR ], local_gains[ MAX_NB_SUBFR ]; + opus_int16 NLSF_Q15[ MAX_LPC_ORDER ]; + const opus_int16 *x_ptr; + opus_int16 *x_pre_ptr; + VARDECL( opus_int16, LPC_in_pre ); + opus_int32 min_gain_Q16, minInvGain_Q30; + SAVE_STACK; + + /* weighting for weighted least squares */ + min_gain_Q16 = silk_int32_MAX >> 6; + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + min_gain_Q16 = silk_min( min_gain_Q16, psEncCtrl->Gains_Q16[ i ] ); + } + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + /* Divide to Q16 */ + silk_assert( psEncCtrl->Gains_Q16[ i ] > 0 ); + /* Invert and normalize gains, and ensure that maximum invGains_Q16 is within range of a 16 bit int */ + invGains_Q16[ i ] = silk_DIV32_varQ( min_gain_Q16, psEncCtrl->Gains_Q16[ i ], 16 - 2 ); + + /* Limit inverse */ + invGains_Q16[ i ] = silk_max( invGains_Q16[ i ], 100 ); + + /* Square the inverted gains */ + silk_assert( invGains_Q16[ i ] == silk_SAT16( invGains_Q16[ i ] ) ); + + /* Invert the inverted and normalized gains */ + local_gains[ i ] = silk_DIV32( ( (opus_int32)1 << 16 ), invGains_Q16[ i ] ); + } + + ALLOC( LPC_in_pre, + psEnc->sCmn.nb_subfr * psEnc->sCmn.predictLPCOrder + + psEnc->sCmn.frame_length, opus_int16 ); + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + VARDECL( opus_int32, xXLTP_Q17 ); + VARDECL( opus_int32, XXLTP_Q17 ); + + /**********/ + /* VOICED */ + /**********/ + celt_assert( psEnc->sCmn.ltp_mem_length - psEnc->sCmn.predictLPCOrder >= psEncCtrl->pitchL[ 0 ] + LTP_ORDER / 2 ); + + ALLOC( xXLTP_Q17, psEnc->sCmn.nb_subfr * LTP_ORDER, opus_int32 ); + ALLOC( XXLTP_Q17, psEnc->sCmn.nb_subfr * LTP_ORDER * LTP_ORDER, opus_int32 ); + + /* LTP analysis */ + silk_find_LTP_FIX( XXLTP_Q17, xXLTP_Q17, res_pitch, + psEncCtrl->pitchL, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.arch ); + + /* Quantize LTP gain parameters */ + silk_quant_LTP_gains( psEncCtrl->LTPCoef_Q14, psEnc->sCmn.indices.LTPIndex, &psEnc->sCmn.indices.PERIndex, + &psEnc->sCmn.sum_log_gain_Q7, &psEncCtrl->LTPredCodGain_Q7, XXLTP_Q17, xXLTP_Q17, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.arch ); + + /* Control LTP scaling */ + silk_LTP_scale_ctrl_FIX( psEnc, psEncCtrl, condCoding ); + + /* Create LTP residual */ + silk_LTP_analysis_filter_FIX( LPC_in_pre, x - psEnc->sCmn.predictLPCOrder, psEncCtrl->LTPCoef_Q14, + psEncCtrl->pitchL, invGains_Q16, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder ); + + } else { + /************/ + /* UNVOICED */ + /************/ + /* Create signal with prepended subframes, scaled by inverse gains */ + x_ptr = x - psEnc->sCmn.predictLPCOrder; + x_pre_ptr = LPC_in_pre; + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + silk_scale_copy_vector16( x_pre_ptr, x_ptr, invGains_Q16[ i ], + psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder ); + x_pre_ptr += psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder; + x_ptr += psEnc->sCmn.subfr_length; + } + + silk_memset( psEncCtrl->LTPCoef_Q14, 0, psEnc->sCmn.nb_subfr * LTP_ORDER * sizeof( opus_int16 ) ); + psEncCtrl->LTPredCodGain_Q7 = 0; + psEnc->sCmn.sum_log_gain_Q7 = 0; + } + + /* Limit on total predictive coding gain */ + if( psEnc->sCmn.first_frame_after_reset ) { + minInvGain_Q30 = SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN_AFTER_RESET, 30 ); + } else { + minInvGain_Q30 = silk_log2lin( silk_SMLAWB( 16 << 7, (opus_int32)psEncCtrl->LTPredCodGain_Q7, SILK_FIX_CONST( 1.0 / 3, 16 ) ) ); /* Q16 */ + minInvGain_Q30 = silk_DIV32_varQ( minInvGain_Q30, + silk_SMULWW( SILK_FIX_CONST( MAX_PREDICTION_POWER_GAIN, 0 ), + silk_SMLAWB( SILK_FIX_CONST( 0.25, 18 ), SILK_FIX_CONST( 0.75, 18 ), psEncCtrl->coding_quality_Q14 ) ), 14 ); + } + + /* LPC_in_pre contains the LTP-filtered input for voiced, and the unfiltered input for unvoiced */ + silk_find_LPC_FIX( &psEnc->sCmn, NLSF_Q15, LPC_in_pre, minInvGain_Q30 ); + + /* Quantize LSFs */ + silk_process_NLSFs( &psEnc->sCmn, psEncCtrl->PredCoef_Q12, NLSF_Q15, psEnc->sCmn.prev_NLSFq_Q15 ); + + /* Calculate residual energy using quantized LPC coefficients */ + silk_residual_energy_FIX( psEncCtrl->ResNrg, psEncCtrl->ResNrgQ, LPC_in_pre, psEncCtrl->PredCoef_Q12, local_gains, + psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder, psEnc->sCmn.arch ); + + /* Copy to prediction struct for use in next frame for interpolation */ + silk_memcpy( psEnc->sCmn.prev_NLSFq_Q15, NLSF_Q15, sizeof( psEnc->sCmn.prev_NLSFq_Q15 ) ); + RESTORE_STACK; +} diff --git a/vendor/opus/silk/fixed/k2a_FIX.c b/vendor/opus/silk/fixed/k2a_FIX.c new file mode 100644 index 0000000..549f6ea --- /dev/null +++ b/vendor/opus/silk/fixed/k2a_FIX.c @@ -0,0 +1,54 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Step up function, converts reflection coefficients to prediction coefficients */ +void silk_k2a( + opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ + const opus_int16 *rc_Q15, /* I Reflection coefficients [order] Q15 */ + const opus_int32 order /* I Prediction order */ +) +{ + opus_int k, n; + opus_int32 rc, tmp1, tmp2; + + for( k = 0; k < order; k++ ) { + rc = rc_Q15[ k ]; + for( n = 0; n < (k + 1) >> 1; n++ ) { + tmp1 = A_Q24[ n ]; + tmp2 = A_Q24[ k - n - 1 ]; + A_Q24[ n ] = silk_SMLAWB( tmp1, silk_LSHIFT( tmp2, 1 ), rc ); + A_Q24[ k - n - 1 ] = silk_SMLAWB( tmp2, silk_LSHIFT( tmp1, 1 ), rc ); + } + A_Q24[ k ] = -silk_LSHIFT( (opus_int32)rc_Q15[ k ], 9 ); + } +} diff --git a/vendor/opus/silk/fixed/k2a_Q16_FIX.c b/vendor/opus/silk/fixed/k2a_Q16_FIX.c new file mode 100644 index 0000000..1595aa6 --- /dev/null +++ b/vendor/opus/silk/fixed/k2a_Q16_FIX.c @@ -0,0 +1,54 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Step up function, converts reflection coefficients to prediction coefficients */ +void silk_k2a_Q16( + opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ + const opus_int32 *rc_Q16, /* I Reflection coefficients [order] Q16 */ + const opus_int32 order /* I Prediction order */ +) +{ + opus_int k, n; + opus_int32 rc, tmp1, tmp2; + + for( k = 0; k < order; k++ ) { + rc = rc_Q16[ k ]; + for( n = 0; n < (k + 1) >> 1; n++ ) { + tmp1 = A_Q24[ n ]; + tmp2 = A_Q24[ k - n - 1 ]; + A_Q24[ n ] = silk_SMLAWW( tmp1, tmp2, rc ); + A_Q24[ k - n - 1 ] = silk_SMLAWW( tmp2, tmp1, rc ); + } + A_Q24[ k ] = -silk_LSHIFT( rc, 8 ); + } +} diff --git a/vendor/opus/silk/fixed/main_FIX.h b/vendor/opus/silk/fixed/main_FIX.h new file mode 100644 index 0000000..6d2112e --- /dev/null +++ b/vendor/opus/silk/fixed/main_FIX.h @@ -0,0 +1,244 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_MAIN_FIX_H +#define SILK_MAIN_FIX_H + +#include "SigProc_FIX.h" +#include "structs_FIX.h" +#include "control.h" +#include "main.h" +#include "PLC.h" +#include "debug.h" +#include "entenc.h" + +#if ((defined(OPUS_ARM_ASM) && defined(FIXED_POINT)) \ + || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) +#include "fixed/arm/warped_autocorrelation_FIX_arm.h" +#endif + +#ifndef FORCE_CPP_BUILD +#ifdef __cplusplus +extern "C" +{ +#endif +#endif + +#define silk_encoder_state_Fxx silk_encoder_state_FIX +#define silk_encode_do_VAD_Fxx silk_encode_do_VAD_FIX +#define silk_encode_frame_Fxx silk_encode_frame_FIX + +#define QC 10 +#define QS 13 + +/*********************/ +/* Encoder Functions */ +/*********************/ + +/* High-pass filter with cutoff frequency adaptation based on pitch lag statistics */ +void silk_HP_variable_cutoff( + silk_encoder_state_Fxx state_Fxx[] /* I/O Encoder states */ +); + +/* Encoder main function */ +void silk_encode_do_VAD_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ + opus_int activity /* I Decision of Opus voice activity detector */ +); + +/* Encoder main function */ +opus_int silk_encode_frame_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ + opus_int32 *pnBytesOut, /* O Pointer to number of payload bytes; */ + ec_enc *psRangeEnc, /* I/O compressor data structure */ + opus_int condCoding, /* I The type of conditional coding to use */ + opus_int maxBits, /* I If > 0: maximum number of output bits */ + opus_int useCBR /* I Flag to force constant-bitrate operation */ +); + +/* Initializes the Silk encoder state */ +opus_int silk_init_encoder( + silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk FIX encoder state */ + int arch /* I Run-time architecture */ +); + +/* Control the Silk encoder */ +opus_int silk_control_encoder( + silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk encoder state */ + silk_EncControlStruct *encControl, /* I Control structure */ + const opus_int allow_bw_switch, /* I Flag to allow switching audio bandwidth */ + const opus_int channelNb, /* I Channel number */ + const opus_int force_fs_kHz +); + +/**************************/ +/* Noise shaping analysis */ +/**************************/ +/* Compute noise shaping coefficients and initial gain values */ +void silk_noise_shape_analysis_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ + silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ + const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ + const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ + int arch /* I Run-time architecture */ +); + +/* Autocorrelations for a warped frequency axis */ +void silk_warped_autocorrelation_FIX_c( + opus_int32 *corr, /* O Result [order + 1] */ + opus_int *scale, /* O Scaling of the correlation vector */ + const opus_int16 *input, /* I Input data to correlate */ + const opus_int warping_Q16, /* I Warping coefficient */ + const opus_int length, /* I Length of input */ + const opus_int order /* I Correlation order (even) */ +); + +#if !defined(OVERRIDE_silk_warped_autocorrelation_FIX) +#define silk_warped_autocorrelation_FIX(corr, scale, input, warping_Q16, length, order, arch) \ + ((void)(arch), silk_warped_autocorrelation_FIX_c(corr, scale, input, warping_Q16, length, order)) +#endif + +/* Calculation of LTP state scaling */ +void silk_LTP_scale_ctrl_FIX( + silk_encoder_state_FIX *psEnc, /* I/O encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/**********************************************/ +/* Prediction Analysis */ +/**********************************************/ +/* Find pitch lags */ +void silk_find_pitch_lags_FIX( + silk_encoder_state_FIX *psEnc, /* I/O encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ + opus_int16 res[], /* O residual */ + const opus_int16 x[], /* I Speech signal */ + int arch /* I Run-time architecture */ +); + +/* Find LPC and LTP coefficients */ +void silk_find_pred_coefs_FIX( + silk_encoder_state_FIX *psEnc, /* I/O encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ + const opus_int16 res_pitch[], /* I Residual from pitch analysis */ + const opus_int16 x[], /* I Speech signal */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/* LPC analysis */ +void silk_find_LPC_FIX( + silk_encoder_state *psEncC, /* I/O Encoder state */ + opus_int16 NLSF_Q15[], /* O NLSFs */ + const opus_int16 x[], /* I Input signal */ + const opus_int32 minInvGain_Q30 /* I Inverse of max prediction gain */ +); + +/* LTP analysis */ +void silk_find_LTP_FIX( + opus_int32 XXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Correlation matrix */ + opus_int32 xXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER ], /* O Correlation vector */ + const opus_int16 r_lpc[], /* I Residual signal after LPC */ + const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr, /* I Number of subframes */ + int arch /* I Run-time architecture */ +); + +void silk_LTP_analysis_filter_FIX( + opus_int16 *LTP_res, /* O LTP residual signal of length MAX_NB_SUBFR * ( pre_length + subfr_length ) */ + const opus_int16 *x, /* I Pointer to input signal with at least max( pitchL ) preceding samples */ + const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ],/* I LTP_ORDER LTP coefficients for each MAX_NB_SUBFR subframe */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag, one for each subframe */ + const opus_int32 invGains_Q16[ MAX_NB_SUBFR ], /* I Inverse quantization gains, one for each subframe */ + const opus_int subfr_length, /* I Length of each subframe */ + const opus_int nb_subfr, /* I Number of subframes */ + const opus_int pre_length /* I Length of the preceding samples starting at &x[0] for each subframe */ +); + +/* Calculates residual energies of input subframes where all subframes have LPC_order */ +/* of preceding samples */ +void silk_residual_energy_FIX( + opus_int32 nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ + opus_int nrgsQ[ MAX_NB_SUBFR ], /* O Q value per subframe */ + const opus_int16 x[], /* I Input signal */ + opus_int16 a_Q12[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ + const opus_int32 gains[ MAX_NB_SUBFR ], /* I Quantization gains */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr, /* I Number of subframes */ + const opus_int LPC_order, /* I LPC order */ + int arch /* I Run-time architecture */ +); + +/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ +opus_int32 silk_residual_energy16_covar_FIX( + const opus_int16 *c, /* I Prediction vector */ + const opus_int32 *wXX, /* I Correlation matrix */ + const opus_int32 *wXx, /* I Correlation vector */ + opus_int32 wxx, /* I Signal energy */ + opus_int D, /* I Dimension */ + opus_int cQ /* I Q value for c vector 0 - 15 */ +); + +/* Processing of gains */ +void silk_process_gains_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/******************/ +/* Linear Algebra */ +/******************/ +/* Calculates correlation matrix X'*X */ +void silk_corrMatrix_FIX( + const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ + const opus_int L, /* I Length of vectors */ + const opus_int order, /* I Max lag for correlation */ + opus_int32 *XX, /* O Pointer to X'*X correlation matrix [ order x order ] */ + opus_int32 *nrg, /* O Energy of x vector */ + opus_int *rshifts, /* O Right shifts of correlations */ + int arch /* I Run-time architecture */ +); + +/* Calculates correlation vector X'*t */ +void silk_corrVector_FIX( + const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ + const opus_int16 *t, /* I Target vector [L] */ + const opus_int L, /* I Length of vectors */ + const opus_int order, /* I Max lag for correlation */ + opus_int32 *Xt, /* O Pointer to X'*t correlation vector [order] */ + const opus_int rshifts, /* I Right shifts of correlations */ + int arch /* I Run-time architecture */ +); + +#ifndef FORCE_CPP_BUILD +#ifdef __cplusplus +} +#endif /* __cplusplus */ +#endif /* FORCE_CPP_BUILD */ +#endif /* SILK_MAIN_FIX_H */ diff --git a/vendor/opus/silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h b/vendor/opus/silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h new file mode 100644 index 0000000..3999b5b --- /dev/null +++ b/vendor/opus/silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h @@ -0,0 +1,336 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + + +/**************************************************************/ +/* Compute noise shaping coefficients and initial gain values */ +/**************************************************************/ +#define OVERRIDE_silk_noise_shape_analysis_FIX + +void silk_noise_shape_analysis_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ + silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ + const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ + const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ + int arch /* I Run-time architecture */ +) +{ + silk_shape_state_FIX *psShapeSt = &psEnc->sShape; + opus_int k, i, nSamples, Qnrg, b_Q14, warping_Q16, scale = 0; + opus_int32 SNR_adj_dB_Q7, HarmBoost_Q16, HarmShapeGain_Q16, Tilt_Q16, tmp32; + opus_int32 nrg, pre_nrg_Q30, log_energy_Q7, log_energy_prev_Q7, energy_variation_Q7; + opus_int32 delta_Q16, BWExp1_Q16, BWExp2_Q16, gain_mult_Q16, gain_add_Q16, strength_Q16, b_Q8; + opus_int32 auto_corr[ MAX_SHAPE_LPC_ORDER + 1 ]; + opus_int32 refl_coef_Q16[ MAX_SHAPE_LPC_ORDER ]; + opus_int32 AR1_Q24[ MAX_SHAPE_LPC_ORDER ]; + opus_int32 AR2_Q24[ MAX_SHAPE_LPC_ORDER ]; + VARDECL( opus_int16, x_windowed ); + const opus_int16 *x_ptr, *pitch_res_ptr; + SAVE_STACK; + + /* Point to start of first LPC analysis block */ + x_ptr = x - psEnc->sCmn.la_shape; + + /****************/ + /* GAIN CONTROL */ + /****************/ + SNR_adj_dB_Q7 = psEnc->sCmn.SNR_dB_Q7; + + /* Input quality is the average of the quality in the lowest two VAD bands */ + psEncCtrl->input_quality_Q14 = ( opus_int )silk_RSHIFT( (opus_int32)psEnc->sCmn.input_quality_bands_Q15[ 0 ] + + psEnc->sCmn.input_quality_bands_Q15[ 1 ], 2 ); + + /* Coding quality level, between 0.0_Q0 and 1.0_Q0, but in Q14 */ + psEncCtrl->coding_quality_Q14 = silk_RSHIFT( silk_sigm_Q15( silk_RSHIFT_ROUND( SNR_adj_dB_Q7 - + SILK_FIX_CONST( 20.0, 7 ), 4 ) ), 1 ); + + /* Reduce coding SNR during low speech activity */ + if( psEnc->sCmn.useCBR == 0 ) { + b_Q8 = SILK_FIX_CONST( 1.0, 8 ) - psEnc->sCmn.speech_activity_Q8; + b_Q8 = silk_SMULWB( silk_LSHIFT( b_Q8, 8 ), b_Q8 ); + SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, + silk_SMULBB( SILK_FIX_CONST( -BG_SNR_DECR_dB, 7 ) >> ( 4 + 1 ), b_Q8 ), /* Q11*/ + silk_SMULWB( SILK_FIX_CONST( 1.0, 14 ) + psEncCtrl->input_quality_Q14, psEncCtrl->coding_quality_Q14 ) ); /* Q12*/ + } + + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Reduce gains for periodic signals */ + SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, SILK_FIX_CONST( HARM_SNR_INCR_dB, 8 ), psEnc->LTPCorr_Q15 ); + } else { + /* For unvoiced signals and low-quality input, adjust the quality slower than SNR_dB setting */ + SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, + silk_SMLAWB( SILK_FIX_CONST( 6.0, 9 ), -SILK_FIX_CONST( 0.4, 18 ), psEnc->sCmn.SNR_dB_Q7 ), + SILK_FIX_CONST( 1.0, 14 ) - psEncCtrl->input_quality_Q14 ); + } + + /*************************/ + /* SPARSENESS PROCESSING */ + /*************************/ + /* Set quantizer offset */ + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Initially set to 0; may be overruled in process_gains(..) */ + psEnc->sCmn.indices.quantOffsetType = 0; + psEncCtrl->sparseness_Q8 = 0; + } else { + /* Sparseness measure, based on relative fluctuations of energy per 2 milliseconds */ + nSamples = silk_LSHIFT( psEnc->sCmn.fs_kHz, 1 ); + energy_variation_Q7 = 0; + log_energy_prev_Q7 = 0; + pitch_res_ptr = pitch_res; + for( k = 0; k < silk_SMULBB( SUB_FRAME_LENGTH_MS, psEnc->sCmn.nb_subfr ) / 2; k++ ) { + silk_sum_sqr_shift( &nrg, &scale, pitch_res_ptr, nSamples ); + nrg += silk_RSHIFT( nSamples, scale ); /* Q(-scale)*/ + + log_energy_Q7 = silk_lin2log( nrg ); + if( k > 0 ) { + energy_variation_Q7 += silk_abs( log_energy_Q7 - log_energy_prev_Q7 ); + } + log_energy_prev_Q7 = log_energy_Q7; + pitch_res_ptr += nSamples; + } + + psEncCtrl->sparseness_Q8 = silk_RSHIFT( silk_sigm_Q15( silk_SMULWB( energy_variation_Q7 - + SILK_FIX_CONST( 5.0, 7 ), SILK_FIX_CONST( 0.1, 16 ) ) ), 7 ); + + /* Set quantization offset depending on sparseness measure */ + if( psEncCtrl->sparseness_Q8 > SILK_FIX_CONST( SPARSENESS_THRESHOLD_QNT_OFFSET, 8 ) ) { + psEnc->sCmn.indices.quantOffsetType = 0; + } else { + psEnc->sCmn.indices.quantOffsetType = 1; + } + + /* Increase coding SNR for sparse signals */ + SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, SILK_FIX_CONST( SPARSE_SNR_INCR_dB, 15 ), psEncCtrl->sparseness_Q8 - SILK_FIX_CONST( 0.5, 8 ) ); + } + + /*******************************/ + /* Control bandwidth expansion */ + /*******************************/ + /* More BWE for signals with high prediction gain */ + strength_Q16 = silk_SMULWB( psEncCtrl->predGain_Q16, SILK_FIX_CONST( FIND_PITCH_WHITE_NOISE_FRACTION, 16 ) ); + BWExp1_Q16 = BWExp2_Q16 = silk_DIV32_varQ( SILK_FIX_CONST( BANDWIDTH_EXPANSION, 16 ), + silk_SMLAWW( SILK_FIX_CONST( 1.0, 16 ), strength_Q16, strength_Q16 ), 16 ); + delta_Q16 = silk_SMULWB( SILK_FIX_CONST( 1.0, 16 ) - silk_SMULBB( 3, psEncCtrl->coding_quality_Q14 ), + SILK_FIX_CONST( LOW_RATE_BANDWIDTH_EXPANSION_DELTA, 16 ) ); + BWExp1_Q16 = silk_SUB32( BWExp1_Q16, delta_Q16 ); + BWExp2_Q16 = silk_ADD32( BWExp2_Q16, delta_Q16 ); + /* BWExp1 will be applied after BWExp2, so make it relative */ + BWExp1_Q16 = silk_DIV32_16( silk_LSHIFT( BWExp1_Q16, 14 ), silk_RSHIFT( BWExp2_Q16, 2 ) ); + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Slightly more warping in analysis will move quantization noise up in frequency, where it's better masked */ + warping_Q16 = silk_SMLAWB( psEnc->sCmn.warping_Q16, (opus_int32)psEncCtrl->coding_quality_Q14, SILK_FIX_CONST( 0.01, 18 ) ); + } else { + warping_Q16 = 0; + } + + /********************************************/ + /* Compute noise shaping AR coefs and gains */ + /********************************************/ + ALLOC( x_windowed, psEnc->sCmn.shapeWinLength, opus_int16 ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + /* Apply window: sine slope followed by flat part followed by cosine slope */ + opus_int shift, slope_part, flat_part; + flat_part = psEnc->sCmn.fs_kHz * 3; + slope_part = silk_RSHIFT( psEnc->sCmn.shapeWinLength - flat_part, 1 ); + + silk_apply_sine_window( x_windowed, x_ptr, 1, slope_part ); + shift = slope_part; + silk_memcpy( x_windowed + shift, x_ptr + shift, flat_part * sizeof(opus_int16) ); + shift += flat_part; + silk_apply_sine_window( x_windowed + shift, x_ptr + shift, 2, slope_part ); + + /* Update pointer: next LPC analysis block */ + x_ptr += psEnc->sCmn.subfr_length; + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Calculate warped auto correlation */ + silk_warped_autocorrelation_FIX( auto_corr, &scale, x_windowed, warping_Q16, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder, arch ); + } else { + /* Calculate regular auto correlation */ + silk_autocorr( auto_corr, &scale, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1, arch ); + } + + /* Add white noise, as a fraction of energy */ + auto_corr[0] = silk_ADD32( auto_corr[0], silk_max_32( silk_SMULWB( silk_RSHIFT( auto_corr[ 0 ], 4 ), + SILK_FIX_CONST( SHAPE_WHITE_NOISE_FRACTION, 20 ) ), 1 ) ); + + /* Calculate the reflection coefficients using schur */ + nrg = silk_schur64( refl_coef_Q16, auto_corr, psEnc->sCmn.shapingLPCOrder ); + silk_assert( nrg >= 0 ); + + /* Convert reflection coefficients to prediction coefficients */ + silk_k2a_Q16( AR2_Q24, refl_coef_Q16, psEnc->sCmn.shapingLPCOrder ); + + Qnrg = -scale; /* range: -12...30*/ + silk_assert( Qnrg >= -12 ); + silk_assert( Qnrg <= 30 ); + + /* Make sure that Qnrg is an even number */ + if( Qnrg & 1 ) { + Qnrg -= 1; + nrg >>= 1; + } + + tmp32 = silk_SQRT_APPROX( nrg ); + Qnrg >>= 1; /* range: -6...15*/ + + psEncCtrl->Gains_Q16[ k ] = (silk_LSHIFT32( silk_LIMIT( (tmp32), silk_RSHIFT32( silk_int32_MIN, (16 - Qnrg) ), \ + silk_RSHIFT32( silk_int32_MAX, (16 - Qnrg) ) ), (16 - Qnrg) )); + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Adjust gain for warping */ + gain_mult_Q16 = warped_gain( AR2_Q24, warping_Q16, psEnc->sCmn.shapingLPCOrder ); + silk_assert( psEncCtrl->Gains_Q16[ k ] >= 0 ); + if ( silk_SMULWW( silk_RSHIFT_ROUND( psEncCtrl->Gains_Q16[ k ], 1 ), gain_mult_Q16 ) >= ( silk_int32_MAX >> 1 ) ) { + psEncCtrl->Gains_Q16[ k ] = silk_int32_MAX; + } else { + psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); + } + } + + /* Bandwidth expansion for synthesis filter shaping */ + silk_bwexpander_32( AR2_Q24, psEnc->sCmn.shapingLPCOrder, BWExp2_Q16 ); + + /* Compute noise shaping filter coefficients */ + silk_memcpy( AR1_Q24, AR2_Q24, psEnc->sCmn.shapingLPCOrder * sizeof( opus_int32 ) ); + + /* Bandwidth expansion for analysis filter shaping */ + silk_assert( BWExp1_Q16 <= SILK_FIX_CONST( 1.0, 16 ) ); + silk_bwexpander_32( AR1_Q24, psEnc->sCmn.shapingLPCOrder, BWExp1_Q16 ); + + /* Ratio of prediction gains, in energy domain */ + pre_nrg_Q30 = silk_LPC_inverse_pred_gain_Q24( AR2_Q24, psEnc->sCmn.shapingLPCOrder, arch ); + nrg = silk_LPC_inverse_pred_gain_Q24( AR1_Q24, psEnc->sCmn.shapingLPCOrder, arch ); + + /*psEncCtrl->GainsPre[ k ] = 1.0f - 0.7f * ( 1.0f - pre_nrg / nrg ) = 0.3f + 0.7f * pre_nrg / nrg;*/ + pre_nrg_Q30 = silk_LSHIFT32( silk_SMULWB( pre_nrg_Q30, SILK_FIX_CONST( 0.7, 15 ) ), 1 ); + psEncCtrl->GainsPre_Q14[ k ] = ( opus_int ) SILK_FIX_CONST( 0.3, 14 ) + silk_DIV32_varQ( pre_nrg_Q30, nrg, 14 ); + + /* Convert to monic warped prediction coefficients and limit absolute values */ + limit_warped_coefs( AR2_Q24, AR1_Q24, warping_Q16, SILK_FIX_CONST( 3.999, 24 ), psEnc->sCmn.shapingLPCOrder ); + + /* Convert from Q24 to Q13 and store in int16 */ + for( i = 0; i < psEnc->sCmn.shapingLPCOrder; i++ ) { + psEncCtrl->AR1_Q13[ k * MAX_SHAPE_LPC_ORDER + i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( AR1_Q24[ i ], 11 ) ); + psEncCtrl->AR2_Q13[ k * MAX_SHAPE_LPC_ORDER + i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( AR2_Q24[ i ], 11 ) ); + } + } + + /*****************/ + /* Gain tweaking */ + /*****************/ + /* Increase gains during low speech activity and put lower limit on gains */ + gain_mult_Q16 = silk_log2lin( -silk_SMLAWB( -SILK_FIX_CONST( 16.0, 7 ), SNR_adj_dB_Q7, SILK_FIX_CONST( 0.16, 16 ) ) ); + gain_add_Q16 = silk_log2lin( silk_SMLAWB( SILK_FIX_CONST( 16.0, 7 ), SILK_FIX_CONST( MIN_QGAIN_DB, 7 ), SILK_FIX_CONST( 0.16, 16 ) ) ); + silk_assert( gain_mult_Q16 > 0 ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); + silk_assert( psEncCtrl->Gains_Q16[ k ] >= 0 ); + psEncCtrl->Gains_Q16[ k ] = silk_ADD_POS_SAT32( psEncCtrl->Gains_Q16[ k ], gain_add_Q16 ); + } + + gain_mult_Q16 = SILK_FIX_CONST( 1.0, 16 ) + silk_RSHIFT_ROUND( silk_MLA( SILK_FIX_CONST( INPUT_TILT, 26 ), + psEncCtrl->coding_quality_Q14, SILK_FIX_CONST( HIGH_RATE_INPUT_TILT, 12 ) ), 10 ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->GainsPre_Q14[ k ] = silk_SMULWB( gain_mult_Q16, psEncCtrl->GainsPre_Q14[ k ] ); + } + + /************************************************/ + /* Control low-frequency shaping and noise tilt */ + /************************************************/ + /* Less low frequency shaping for noisy inputs */ + strength_Q16 = silk_MUL( SILK_FIX_CONST( LOW_FREQ_SHAPING, 4 ), silk_SMLAWB( SILK_FIX_CONST( 1.0, 12 ), + SILK_FIX_CONST( LOW_QUALITY_LOW_FREQ_SHAPING_DECR, 13 ), psEnc->sCmn.input_quality_bands_Q15[ 0 ] - SILK_FIX_CONST( 1.0, 15 ) ) ); + strength_Q16 = silk_RSHIFT( silk_MUL( strength_Q16, psEnc->sCmn.speech_activity_Q8 ), 8 ); + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Reduce low frequencies quantization noise for periodic signals, depending on pitch lag */ + /*f = 400; freqz([1, -0.98 + 2e-4 * f], [1, -0.97 + 7e-4 * f], 2^12, Fs); axis([0, 1000, -10, 1])*/ + opus_int fs_kHz_inv = silk_DIV32_16( SILK_FIX_CONST( 0.2, 14 ), psEnc->sCmn.fs_kHz ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + b_Q14 = fs_kHz_inv + silk_DIV32_16( SILK_FIX_CONST( 3.0, 14 ), psEncCtrl->pitchL[ k ] ); + /* Pack two coefficients in one int32 */ + psEncCtrl->LF_shp_Q14[ k ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - silk_SMULWB( strength_Q16, b_Q14 ), 16 ); + psEncCtrl->LF_shp_Q14[ k ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); + } + silk_assert( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ) < SILK_FIX_CONST( 0.5, 24 ) ); /* Guarantees that second argument to SMULWB() is within range of an opus_int16*/ + Tilt_Q16 = - SILK_FIX_CONST( HP_NOISE_COEF, 16 ) - + silk_SMULWB( SILK_FIX_CONST( 1.0, 16 ) - SILK_FIX_CONST( HP_NOISE_COEF, 16 ), + silk_SMULWB( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ), psEnc->sCmn.speech_activity_Q8 ) ); + } else { + b_Q14 = silk_DIV32_16( 21299, psEnc->sCmn.fs_kHz ); /* 1.3_Q0 = 21299_Q14*/ + /* Pack two coefficients in one int32 */ + psEncCtrl->LF_shp_Q14[ 0 ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - + silk_SMULWB( strength_Q16, silk_SMULWB( SILK_FIX_CONST( 0.6, 16 ), b_Q14 ) ), 16 ); + psEncCtrl->LF_shp_Q14[ 0 ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); + for( k = 1; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->LF_shp_Q14[ k ] = psEncCtrl->LF_shp_Q14[ 0 ]; + } + Tilt_Q16 = -SILK_FIX_CONST( HP_NOISE_COEF, 16 ); + } + + /****************************/ + /* HARMONIC SHAPING CONTROL */ + /****************************/ + /* Control boosting of harmonic frequencies */ + HarmBoost_Q16 = silk_SMULWB( silk_SMULWB( SILK_FIX_CONST( 1.0, 17 ) - silk_LSHIFT( psEncCtrl->coding_quality_Q14, 3 ), + psEnc->LTPCorr_Q15 ), SILK_FIX_CONST( LOW_RATE_HARMONIC_BOOST, 16 ) ); + + /* More harmonic boost for noisy input signals */ + HarmBoost_Q16 = silk_SMLAWB( HarmBoost_Q16, + SILK_FIX_CONST( 1.0, 16 ) - silk_LSHIFT( psEncCtrl->input_quality_Q14, 2 ), SILK_FIX_CONST( LOW_INPUT_QUALITY_HARMONIC_BOOST, 16 ) ); + + if( USE_HARM_SHAPING && psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* More harmonic noise shaping for high bitrates or noisy input */ + HarmShapeGain_Q16 = silk_SMLAWB( SILK_FIX_CONST( HARMONIC_SHAPING, 16 ), + SILK_FIX_CONST( 1.0, 16 ) - silk_SMULWB( SILK_FIX_CONST( 1.0, 18 ) - silk_LSHIFT( psEncCtrl->coding_quality_Q14, 4 ), + psEncCtrl->input_quality_Q14 ), SILK_FIX_CONST( HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING, 16 ) ); + + /* Less harmonic noise shaping for less periodic signals */ + HarmShapeGain_Q16 = silk_SMULWB( silk_LSHIFT( HarmShapeGain_Q16, 1 ), + silk_SQRT_APPROX( silk_LSHIFT( psEnc->LTPCorr_Q15, 15 ) ) ); + } else { + HarmShapeGain_Q16 = 0; + } + + /*************************/ + /* Smooth over subframes */ + /*************************/ + for( k = 0; k < MAX_NB_SUBFR; k++ ) { + psShapeSt->HarmBoost_smth_Q16 = + silk_SMLAWB( psShapeSt->HarmBoost_smth_Q16, HarmBoost_Q16 - psShapeSt->HarmBoost_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); + psShapeSt->HarmShapeGain_smth_Q16 = + silk_SMLAWB( psShapeSt->HarmShapeGain_smth_Q16, HarmShapeGain_Q16 - psShapeSt->HarmShapeGain_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); + psShapeSt->Tilt_smth_Q16 = + silk_SMLAWB( psShapeSt->Tilt_smth_Q16, Tilt_Q16 - psShapeSt->Tilt_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); + + psEncCtrl->HarmBoost_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->HarmBoost_smth_Q16, 2 ); + psEncCtrl->HarmShapeGain_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->HarmShapeGain_smth_Q16, 2 ); + psEncCtrl->Tilt_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->Tilt_smth_Q16, 2 ); + } + RESTORE_STACK; +} diff --git a/vendor/opus/silk/fixed/mips/prefilter_FIX_mipsr1.h b/vendor/opus/silk/fixed/mips/prefilter_FIX_mipsr1.h new file mode 100644 index 0000000..21b2568 --- /dev/null +++ b/vendor/opus/silk/fixed/mips/prefilter_FIX_mipsr1.h @@ -0,0 +1,184 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ +#ifndef __PREFILTER_FIX_MIPSR1_H__ +#define __PREFILTER_FIX_MIPSR1_H__ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "stack_alloc.h" +#include "tuning_parameters.h" + +#define OVERRIDE_silk_warped_LPC_analysis_filter_FIX +void silk_warped_LPC_analysis_filter_FIX( + opus_int32 state[], /* I/O State [order + 1] */ + opus_int32 res_Q2[], /* O Residual signal [length] */ + const opus_int16 coef_Q13[], /* I Coefficients [order] */ + const opus_int16 input[], /* I Input signal [length] */ + const opus_int16 lambda_Q16, /* I Warping factor */ + const opus_int length, /* I Length of input signal */ + const opus_int order, /* I Filter order (even) */ + int arch +) +{ + opus_int n, i; + opus_int32 acc_Q11, acc_Q22, tmp1, tmp2, tmp3, tmp4; + opus_int32 state_cur, state_next; + + (void)arch; + + /* Order must be even */ + /* Length must be even */ + + silk_assert( ( order & 1 ) == 0 ); + silk_assert( ( length & 1 ) == 0 ); + + for( n = 0; n < length; n+=2 ) { + /* Output of lowpass section */ + tmp2 = silk_SMLAWB( state[ 0 ], state[ 1 ], lambda_Q16 ); + state_cur = silk_LSHIFT( input[ n ], 14 ); + /* Output of allpass section */ + tmp1 = silk_SMLAWB( state[ 1 ], state[ 2 ] - tmp2, lambda_Q16 ); + state_next = tmp2; + acc_Q11 = silk_RSHIFT( order, 1 ); + acc_Q11 = silk_SMLAWB( acc_Q11, tmp2, coef_Q13[ 0 ] ); + + + /* Output of lowpass section */ + tmp4 = silk_SMLAWB( state_cur, state_next, lambda_Q16 ); + state[ 0 ] = silk_LSHIFT( input[ n+1 ], 14 ); + /* Output of allpass section */ + tmp3 = silk_SMLAWB( state_next, tmp1 - tmp4, lambda_Q16 ); + state[ 1 ] = tmp4; + acc_Q22 = silk_RSHIFT( order, 1 ); + acc_Q22 = silk_SMLAWB( acc_Q22, tmp4, coef_Q13[ 0 ] ); + + /* Loop over allpass sections */ + for( i = 2; i < order; i += 2 ) { + /* Output of allpass section */ + tmp2 = silk_SMLAWB( state[ i ], state[ i + 1 ] - tmp1, lambda_Q16 ); + state_cur = tmp1; + acc_Q11 = silk_SMLAWB( acc_Q11, tmp1, coef_Q13[ i - 1 ] ); + /* Output of allpass section */ + tmp1 = silk_SMLAWB( state[ i + 1 ], state[ i + 2 ] - tmp2, lambda_Q16 ); + state_next = tmp2; + acc_Q11 = silk_SMLAWB( acc_Q11, tmp2, coef_Q13[ i ] ); + + + /* Output of allpass section */ + tmp4 = silk_SMLAWB( state_cur, state_next - tmp3, lambda_Q16 ); + state[ i ] = tmp3; + acc_Q22 = silk_SMLAWB( acc_Q22, tmp3, coef_Q13[ i - 1 ] ); + /* Output of allpass section */ + tmp3 = silk_SMLAWB( state_next, tmp1 - tmp4, lambda_Q16 ); + state[ i + 1 ] = tmp4; + acc_Q22 = silk_SMLAWB( acc_Q22, tmp4, coef_Q13[ i ] ); + } + acc_Q11 = silk_SMLAWB( acc_Q11, tmp1, coef_Q13[ order - 1 ] ); + res_Q2[ n ] = silk_LSHIFT( (opus_int32)input[ n ], 2 ) - silk_RSHIFT_ROUND( acc_Q11, 9 ); + + state[ order ] = tmp3; + acc_Q22 = silk_SMLAWB( acc_Q22, tmp3, coef_Q13[ order - 1 ] ); + res_Q2[ n+1 ] = silk_LSHIFT( (opus_int32)input[ n+1 ], 2 ) - silk_RSHIFT_ROUND( acc_Q22, 9 ); + } +} + + + +/* Prefilter for finding Quantizer input signal */ +#define OVERRIDE_silk_prefilt_FIX +static inline void silk_prefilt_FIX( + silk_prefilter_state_FIX *P, /* I/O state */ + opus_int32 st_res_Q12[], /* I short term residual signal */ + opus_int32 xw_Q3[], /* O prefiltered signal */ + opus_int32 HarmShapeFIRPacked_Q12, /* I Harmonic shaping coeficients */ + opus_int Tilt_Q14, /* I Tilt shaping coeficient */ + opus_int32 LF_shp_Q14, /* I Low-frequancy shaping coeficients */ + opus_int lag, /* I Lag for harmonic shaping */ + opus_int length /* I Length of signals */ +) +{ + opus_int i, idx, LTP_shp_buf_idx; + opus_int32 n_LTP_Q12, n_Tilt_Q10, n_LF_Q10; + opus_int32 sLF_MA_shp_Q12, sLF_AR_shp_Q12; + opus_int16 *LTP_shp_buf; + + /* To speed up use temp variables instead of using the struct */ + LTP_shp_buf = P->sLTP_shp; + LTP_shp_buf_idx = P->sLTP_shp_buf_idx; + sLF_AR_shp_Q12 = P->sLF_AR_shp_Q12; + sLF_MA_shp_Q12 = P->sLF_MA_shp_Q12; + + if( lag > 0 ) { + for( i = 0; i < length; i++ ) { + /* unrolled loop */ + silk_assert( HARM_SHAPE_FIR_TAPS == 3 ); + idx = lag + LTP_shp_buf_idx; + n_LTP_Q12 = silk_SMULBB( LTP_shp_buf[ ( idx - HARM_SHAPE_FIR_TAPS / 2 - 1) & LTP_MASK ], HarmShapeFIRPacked_Q12 ); + n_LTP_Q12 = silk_SMLABT( n_LTP_Q12, LTP_shp_buf[ ( idx - HARM_SHAPE_FIR_TAPS / 2 ) & LTP_MASK ], HarmShapeFIRPacked_Q12 ); + n_LTP_Q12 = silk_SMLABB( n_LTP_Q12, LTP_shp_buf[ ( idx - HARM_SHAPE_FIR_TAPS / 2 + 1) & LTP_MASK ], HarmShapeFIRPacked_Q12 ); + + n_Tilt_Q10 = silk_SMULWB( sLF_AR_shp_Q12, Tilt_Q14 ); + n_LF_Q10 = silk_SMLAWB( silk_SMULWT( sLF_AR_shp_Q12, LF_shp_Q14 ), sLF_MA_shp_Q12, LF_shp_Q14 ); + + sLF_AR_shp_Q12 = silk_SUB32( st_res_Q12[ i ], silk_LSHIFT( n_Tilt_Q10, 2 ) ); + sLF_MA_shp_Q12 = silk_SUB32( sLF_AR_shp_Q12, silk_LSHIFT( n_LF_Q10, 2 ) ); + + LTP_shp_buf_idx = ( LTP_shp_buf_idx - 1 ) & LTP_MASK; + LTP_shp_buf[ LTP_shp_buf_idx ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sLF_MA_shp_Q12, 12 ) ); + + xw_Q3[i] = silk_RSHIFT_ROUND( silk_SUB32( sLF_MA_shp_Q12, n_LTP_Q12 ), 9 ); + } + } + else + { + for( i = 0; i < length; i++ ) { + + n_LTP_Q12 = 0; + + n_Tilt_Q10 = silk_SMULWB( sLF_AR_shp_Q12, Tilt_Q14 ); + n_LF_Q10 = silk_SMLAWB( silk_SMULWT( sLF_AR_shp_Q12, LF_shp_Q14 ), sLF_MA_shp_Q12, LF_shp_Q14 ); + + sLF_AR_shp_Q12 = silk_SUB32( st_res_Q12[ i ], silk_LSHIFT( n_Tilt_Q10, 2 ) ); + sLF_MA_shp_Q12 = silk_SUB32( sLF_AR_shp_Q12, silk_LSHIFT( n_LF_Q10, 2 ) ); + + LTP_shp_buf_idx = ( LTP_shp_buf_idx - 1 ) & LTP_MASK; + LTP_shp_buf[ LTP_shp_buf_idx ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sLF_MA_shp_Q12, 12 ) ); + + xw_Q3[i] = silk_RSHIFT_ROUND( sLF_MA_shp_Q12, 9 ); + } + } + + /* Copy temp variable back to state */ + P->sLF_AR_shp_Q12 = sLF_AR_shp_Q12; + P->sLF_MA_shp_Q12 = sLF_MA_shp_Q12; + P->sLTP_shp_buf_idx = LTP_shp_buf_idx; +} + +#endif /* __PREFILTER_FIX_MIPSR1_H__ */ diff --git a/vendor/opus/silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h b/vendor/opus/silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h new file mode 100644 index 0000000..66eb2ed --- /dev/null +++ b/vendor/opus/silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h @@ -0,0 +1,165 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef __WARPED_AUTOCORRELATION_FIX_MIPSR1_H__ +#define __WARPED_AUTOCORRELATION_FIX_MIPSR1_H__ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" + +#undef QC +#define QC 10 + +#undef QS +#define QS 14 + +/* Autocorrelations for a warped frequency axis */ +#define OVERRIDE_silk_warped_autocorrelation_FIX_c +void silk_warped_autocorrelation_FIX_c( + opus_int32 *corr, /* O Result [order + 1] */ + opus_int *scale, /* O Scaling of the correlation vector */ + const opus_int16 *input, /* I Input data to correlate */ + const opus_int warping_Q16, /* I Warping coefficient */ + const opus_int length, /* I Length of input */ + const opus_int order /* I Correlation order (even) */ +) +{ + opus_int n, i, lsh; + opus_int32 tmp1_QS=0, tmp2_QS=0, tmp3_QS=0, tmp4_QS=0, tmp5_QS=0, tmp6_QS=0, tmp7_QS=0, tmp8_QS=0, start_1=0, start_2=0, start_3=0; + opus_int32 state_QS[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; + opus_int64 corr_QC[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; + opus_int64 temp64; + + opus_int32 val; + val = 2 * QS - QC; + + /* Order must be even */ + silk_assert( ( order & 1 ) == 0 ); + silk_assert( 2 * QS - QC >= 0 ); + + /* Loop over samples */ + for( n = 0; n < length; n=n+4 ) { + + tmp1_QS = silk_LSHIFT32( (opus_int32)input[ n ], QS ); + start_1 = tmp1_QS; + tmp3_QS = silk_LSHIFT32( (opus_int32)input[ n+1], QS ); + start_2 = tmp3_QS; + tmp5_QS = silk_LSHIFT32( (opus_int32)input[ n+2], QS ); + start_3 = tmp5_QS; + tmp7_QS = silk_LSHIFT32( (opus_int32)input[ n+3], QS ); + + /* Loop over allpass sections */ + for( i = 0; i < order; i += 2 ) { + /* Output of allpass section */ + tmp2_QS = silk_SMLAWB( state_QS[ i ], state_QS[ i + 1 ] - tmp1_QS, warping_Q16 ); + corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp1_QS, start_1); + + tmp4_QS = silk_SMLAWB( tmp1_QS, tmp2_QS - tmp3_QS, warping_Q16 ); + corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp3_QS, start_2); + + tmp6_QS = silk_SMLAWB( tmp3_QS, tmp4_QS - tmp5_QS, warping_Q16 ); + corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp5_QS, start_3); + + tmp8_QS = silk_SMLAWB( tmp5_QS, tmp6_QS - tmp7_QS, warping_Q16 ); + state_QS[ i ] = tmp7_QS; + corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp7_QS, state_QS[0]); + + /* Output of allpass section */ + tmp1_QS = silk_SMLAWB( state_QS[ i + 1 ], state_QS[ i + 2 ] - tmp2_QS, warping_Q16 ); + corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp2_QS, start_1); + + tmp3_QS = silk_SMLAWB( tmp2_QS, tmp1_QS - tmp4_QS, warping_Q16 ); + corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp4_QS, start_2); + + tmp5_QS = silk_SMLAWB( tmp4_QS, tmp3_QS - tmp6_QS, warping_Q16 ); + corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp6_QS, start_3); + + tmp7_QS = silk_SMLAWB( tmp6_QS, tmp5_QS - tmp8_QS, warping_Q16 ); + state_QS[ i + 1 ] = tmp8_QS; + corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp8_QS, state_QS[ 0 ]); + + } + state_QS[ order ] = tmp7_QS; + + corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp1_QS, start_1); + corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp3_QS, start_2); + corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp5_QS, start_3); + corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp7_QS, state_QS[ 0 ]); + } + + for(;n< length; n++ ) { + + tmp1_QS = silk_LSHIFT32( (opus_int32)input[ n ], QS ); + + /* Loop over allpass sections */ + for( i = 0; i < order; i += 2 ) { + + /* Output of allpass section */ + tmp2_QS = silk_SMLAWB( state_QS[ i ], state_QS[ i + 1 ] - tmp1_QS, warping_Q16 ); + state_QS[ i ] = tmp1_QS; + corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp1_QS, state_QS[ 0 ]); + + /* Output of allpass section */ + tmp1_QS = silk_SMLAWB( state_QS[ i + 1 ], state_QS[ i + 2 ] - tmp2_QS, warping_Q16 ); + state_QS[ i + 1 ] = tmp2_QS; + corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp2_QS, state_QS[ 0 ]); + } + state_QS[ order ] = tmp1_QS; + corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp1_QS, state_QS[ 0 ]); + } + + temp64 = corr_QC[ 0 ]; + temp64 = __builtin_mips_shilo(temp64, val); + + lsh = silk_CLZ64( temp64 ) - 35; + lsh = silk_LIMIT( lsh, -12 - QC, 30 - QC ); + *scale = -( QC + lsh ); + silk_assert( *scale >= -30 && *scale <= 12 ); + if( lsh >= 0 ) { + for( i = 0; i < order + 1; i++ ) { + temp64 = corr_QC[ i ]; + //temp64 = __builtin_mips_shilo(temp64, val); + temp64 = (val >= 0) ? (temp64 >> val) : (temp64 << -val); + corr[ i ] = (opus_int32)silk_CHECK_FIT32( __builtin_mips_shilo( temp64, -lsh ) ); + } + } else { + for( i = 0; i < order + 1; i++ ) { + temp64 = corr_QC[ i ]; + //temp64 = __builtin_mips_shilo(temp64, val); + temp64 = (val >= 0) ? (temp64 >> val) : (temp64 << -val); + corr[ i ] = (opus_int32)silk_CHECK_FIT32( __builtin_mips_shilo( temp64, -lsh ) ); + } + } + + corr_QC[ 0 ] = __builtin_mips_shilo(corr_QC[ 0 ], val); + + silk_assert( corr_QC[ 0 ] >= 0 ); /* If breaking, decrease QC*/ +} +#endif /* __WARPED_AUTOCORRELATION_FIX_MIPSR1_H__ */ diff --git a/vendor/opus/silk/fixed/noise_shape_analysis_FIX.c b/vendor/opus/silk/fixed/noise_shape_analysis_FIX.c new file mode 100644 index 0000000..85fea0b --- /dev/null +++ b/vendor/opus/silk/fixed/noise_shape_analysis_FIX.c @@ -0,0 +1,407 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "stack_alloc.h" +#include "tuning_parameters.h" + +/* Compute gain to make warped filter coefficients have a zero mean log frequency response on a */ +/* non-warped frequency scale. (So that it can be implemented with a minimum-phase monic filter.) */ +/* Note: A monic filter is one with the first coefficient equal to 1.0. In Silk we omit the first */ +/* coefficient in an array of coefficients, for monic filters. */ +static OPUS_INLINE opus_int32 warped_gain( /* gain in Q16*/ + const opus_int32 *coefs_Q24, + opus_int lambda_Q16, + opus_int order +) { + opus_int i; + opus_int32 gain_Q24; + + lambda_Q16 = -lambda_Q16; + gain_Q24 = coefs_Q24[ order - 1 ]; + for( i = order - 2; i >= 0; i-- ) { + gain_Q24 = silk_SMLAWB( coefs_Q24[ i ], gain_Q24, lambda_Q16 ); + } + gain_Q24 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 24 ), gain_Q24, -lambda_Q16 ); + return silk_INVERSE32_varQ( gain_Q24, 40 ); +} + +/* Convert warped filter coefficients to monic pseudo-warped coefficients and limit maximum */ +/* amplitude of monic warped coefficients by using bandwidth expansion on the true coefficients */ +static OPUS_INLINE void limit_warped_coefs( + opus_int32 *coefs_Q24, + opus_int lambda_Q16, + opus_int32 limit_Q24, + opus_int order +) { + opus_int i, iter, ind = 0; + opus_int32 tmp, maxabs_Q24, chirp_Q16, gain_Q16; + opus_int32 nom_Q16, den_Q24; + opus_int32 limit_Q20, maxabs_Q20; + + /* Convert to monic coefficients */ + lambda_Q16 = -lambda_Q16; + for( i = order - 1; i > 0; i-- ) { + coefs_Q24[ i - 1 ] = silk_SMLAWB( coefs_Q24[ i - 1 ], coefs_Q24[ i ], lambda_Q16 ); + } + lambda_Q16 = -lambda_Q16; + nom_Q16 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 16 ), -(opus_int32)lambda_Q16, lambda_Q16 ); + den_Q24 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 24 ), coefs_Q24[ 0 ], lambda_Q16 ); + gain_Q16 = silk_DIV32_varQ( nom_Q16, den_Q24, 24 ); + for( i = 0; i < order; i++ ) { + coefs_Q24[ i ] = silk_SMULWW( gain_Q16, coefs_Q24[ i ] ); + } + limit_Q20 = silk_RSHIFT(limit_Q24, 4); + for( iter = 0; iter < 10; iter++ ) { + /* Find maximum absolute value */ + maxabs_Q24 = -1; + for( i = 0; i < order; i++ ) { + tmp = silk_abs_int32( coefs_Q24[ i ] ); + if( tmp > maxabs_Q24 ) { + maxabs_Q24 = tmp; + ind = i; + } + } + /* Use Q20 to avoid any overflow when multiplying by (ind + 1) later. */ + maxabs_Q20 = silk_RSHIFT(maxabs_Q24, 4); + if( maxabs_Q20 <= limit_Q20 ) { + /* Coefficients are within range - done */ + return; + } + + /* Convert back to true warped coefficients */ + for( i = 1; i < order; i++ ) { + coefs_Q24[ i - 1 ] = silk_SMLAWB( coefs_Q24[ i - 1 ], coefs_Q24[ i ], lambda_Q16 ); + } + gain_Q16 = silk_INVERSE32_varQ( gain_Q16, 32 ); + for( i = 0; i < order; i++ ) { + coefs_Q24[ i ] = silk_SMULWW( gain_Q16, coefs_Q24[ i ] ); + } + + /* Apply bandwidth expansion */ + chirp_Q16 = SILK_FIX_CONST( 0.99, 16 ) - silk_DIV32_varQ( + silk_SMULWB( maxabs_Q20 - limit_Q20, silk_SMLABB( SILK_FIX_CONST( 0.8, 10 ), SILK_FIX_CONST( 0.1, 10 ), iter ) ), + silk_MUL( maxabs_Q20, ind + 1 ), 22 ); + silk_bwexpander_32( coefs_Q24, order, chirp_Q16 ); + + /* Convert to monic warped coefficients */ + lambda_Q16 = -lambda_Q16; + for( i = order - 1; i > 0; i-- ) { + coefs_Q24[ i - 1 ] = silk_SMLAWB( coefs_Q24[ i - 1 ], coefs_Q24[ i ], lambda_Q16 ); + } + lambda_Q16 = -lambda_Q16; + nom_Q16 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 16 ), -(opus_int32)lambda_Q16, lambda_Q16 ); + den_Q24 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 24 ), coefs_Q24[ 0 ], lambda_Q16 ); + gain_Q16 = silk_DIV32_varQ( nom_Q16, den_Q24, 24 ); + for( i = 0; i < order; i++ ) { + coefs_Q24[ i ] = silk_SMULWW( gain_Q16, coefs_Q24[ i ] ); + } + } + silk_assert( 0 ); +} + +/* Disable MIPS version until it's updated. */ +#if 0 && defined(MIPSr1_ASM) +#include "mips/noise_shape_analysis_FIX_mipsr1.h" +#endif + +/**************************************************************/ +/* Compute noise shaping coefficients and initial gain values */ +/**************************************************************/ +#ifndef OVERRIDE_silk_noise_shape_analysis_FIX +void silk_noise_shape_analysis_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ + silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ + const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ + const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ + int arch /* I Run-time architecture */ +) +{ + silk_shape_state_FIX *psShapeSt = &psEnc->sShape; + opus_int k, i, nSamples, nSegs, Qnrg, b_Q14, warping_Q16, scale = 0; + opus_int32 SNR_adj_dB_Q7, HarmShapeGain_Q16, Tilt_Q16, tmp32; + opus_int32 nrg, log_energy_Q7, log_energy_prev_Q7, energy_variation_Q7; + opus_int32 BWExp_Q16, gain_mult_Q16, gain_add_Q16, strength_Q16, b_Q8; + opus_int32 auto_corr[ MAX_SHAPE_LPC_ORDER + 1 ]; + opus_int32 refl_coef_Q16[ MAX_SHAPE_LPC_ORDER ]; + opus_int32 AR_Q24[ MAX_SHAPE_LPC_ORDER ]; + VARDECL( opus_int16, x_windowed ); + const opus_int16 *x_ptr, *pitch_res_ptr; + SAVE_STACK; + + /* Point to start of first LPC analysis block */ + x_ptr = x - psEnc->sCmn.la_shape; + + /****************/ + /* GAIN CONTROL */ + /****************/ + SNR_adj_dB_Q7 = psEnc->sCmn.SNR_dB_Q7; + + /* Input quality is the average of the quality in the lowest two VAD bands */ + psEncCtrl->input_quality_Q14 = ( opus_int )silk_RSHIFT( (opus_int32)psEnc->sCmn.input_quality_bands_Q15[ 0 ] + + psEnc->sCmn.input_quality_bands_Q15[ 1 ], 2 ); + + /* Coding quality level, between 0.0_Q0 and 1.0_Q0, but in Q14 */ + psEncCtrl->coding_quality_Q14 = silk_RSHIFT( silk_sigm_Q15( silk_RSHIFT_ROUND( SNR_adj_dB_Q7 - + SILK_FIX_CONST( 20.0, 7 ), 4 ) ), 1 ); + + /* Reduce coding SNR during low speech activity */ + if( psEnc->sCmn.useCBR == 0 ) { + b_Q8 = SILK_FIX_CONST( 1.0, 8 ) - psEnc->sCmn.speech_activity_Q8; + b_Q8 = silk_SMULWB( silk_LSHIFT( b_Q8, 8 ), b_Q8 ); + SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, + silk_SMULBB( SILK_FIX_CONST( -BG_SNR_DECR_dB, 7 ) >> ( 4 + 1 ), b_Q8 ), /* Q11*/ + silk_SMULWB( SILK_FIX_CONST( 1.0, 14 ) + psEncCtrl->input_quality_Q14, psEncCtrl->coding_quality_Q14 ) ); /* Q12*/ + } + + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Reduce gains for periodic signals */ + SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, SILK_FIX_CONST( HARM_SNR_INCR_dB, 8 ), psEnc->LTPCorr_Q15 ); + } else { + /* For unvoiced signals and low-quality input, adjust the quality slower than SNR_dB setting */ + SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, + silk_SMLAWB( SILK_FIX_CONST( 6.0, 9 ), -SILK_FIX_CONST( 0.4, 18 ), psEnc->sCmn.SNR_dB_Q7 ), + SILK_FIX_CONST( 1.0, 14 ) - psEncCtrl->input_quality_Q14 ); + } + + /*************************/ + /* SPARSENESS PROCESSING */ + /*************************/ + /* Set quantizer offset */ + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Initially set to 0; may be overruled in process_gains(..) */ + psEnc->sCmn.indices.quantOffsetType = 0; + } else { + /* Sparseness measure, based on relative fluctuations of energy per 2 milliseconds */ + nSamples = silk_LSHIFT( psEnc->sCmn.fs_kHz, 1 ); + energy_variation_Q7 = 0; + log_energy_prev_Q7 = 0; + pitch_res_ptr = pitch_res; + nSegs = silk_SMULBB( SUB_FRAME_LENGTH_MS, psEnc->sCmn.nb_subfr ) / 2; + for( k = 0; k < nSegs; k++ ) { + silk_sum_sqr_shift( &nrg, &scale, pitch_res_ptr, nSamples ); + nrg += silk_RSHIFT( nSamples, scale ); /* Q(-scale)*/ + + log_energy_Q7 = silk_lin2log( nrg ); + if( k > 0 ) { + energy_variation_Q7 += silk_abs( log_energy_Q7 - log_energy_prev_Q7 ); + } + log_energy_prev_Q7 = log_energy_Q7; + pitch_res_ptr += nSamples; + } + + /* Set quantization offset depending on sparseness measure */ + if( energy_variation_Q7 > SILK_FIX_CONST( ENERGY_VARIATION_THRESHOLD_QNT_OFFSET, 7 ) * (nSegs-1) ) { + psEnc->sCmn.indices.quantOffsetType = 0; + } else { + psEnc->sCmn.indices.quantOffsetType = 1; + } + } + + /*******************************/ + /* Control bandwidth expansion */ + /*******************************/ + /* More BWE for signals with high prediction gain */ + strength_Q16 = silk_SMULWB( psEncCtrl->predGain_Q16, SILK_FIX_CONST( FIND_PITCH_WHITE_NOISE_FRACTION, 16 ) ); + BWExp_Q16 = silk_DIV32_varQ( SILK_FIX_CONST( BANDWIDTH_EXPANSION, 16 ), + silk_SMLAWW( SILK_FIX_CONST( 1.0, 16 ), strength_Q16, strength_Q16 ), 16 ); + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Slightly more warping in analysis will move quantization noise up in frequency, where it's better masked */ + warping_Q16 = silk_SMLAWB( psEnc->sCmn.warping_Q16, (opus_int32)psEncCtrl->coding_quality_Q14, SILK_FIX_CONST( 0.01, 18 ) ); + } else { + warping_Q16 = 0; + } + + /********************************************/ + /* Compute noise shaping AR coefs and gains */ + /********************************************/ + ALLOC( x_windowed, psEnc->sCmn.shapeWinLength, opus_int16 ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + /* Apply window: sine slope followed by flat part followed by cosine slope */ + opus_int shift, slope_part, flat_part; + flat_part = psEnc->sCmn.fs_kHz * 3; + slope_part = silk_RSHIFT( psEnc->sCmn.shapeWinLength - flat_part, 1 ); + + silk_apply_sine_window( x_windowed, x_ptr, 1, slope_part ); + shift = slope_part; + silk_memcpy( x_windowed + shift, x_ptr + shift, flat_part * sizeof(opus_int16) ); + shift += flat_part; + silk_apply_sine_window( x_windowed + shift, x_ptr + shift, 2, slope_part ); + + /* Update pointer: next LPC analysis block */ + x_ptr += psEnc->sCmn.subfr_length; + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Calculate warped auto correlation */ + silk_warped_autocorrelation_FIX( auto_corr, &scale, x_windowed, warping_Q16, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder, arch ); + } else { + /* Calculate regular auto correlation */ + silk_autocorr( auto_corr, &scale, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1, arch ); + } + + /* Add white noise, as a fraction of energy */ + auto_corr[0] = silk_ADD32( auto_corr[0], silk_max_32( silk_SMULWB( silk_RSHIFT( auto_corr[ 0 ], 4 ), + SILK_FIX_CONST( SHAPE_WHITE_NOISE_FRACTION, 20 ) ), 1 ) ); + + /* Calculate the reflection coefficients using schur */ + nrg = silk_schur64( refl_coef_Q16, auto_corr, psEnc->sCmn.shapingLPCOrder ); + silk_assert( nrg >= 0 ); + + /* Convert reflection coefficients to prediction coefficients */ + silk_k2a_Q16( AR_Q24, refl_coef_Q16, psEnc->sCmn.shapingLPCOrder ); + + Qnrg = -scale; /* range: -12...30*/ + silk_assert( Qnrg >= -12 ); + silk_assert( Qnrg <= 30 ); + + /* Make sure that Qnrg is an even number */ + if( Qnrg & 1 ) { + Qnrg -= 1; + nrg >>= 1; + } + + tmp32 = silk_SQRT_APPROX( nrg ); + Qnrg >>= 1; /* range: -6...15*/ + + psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT_SAT32( tmp32, 16 - Qnrg ); + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Adjust gain for warping */ + gain_mult_Q16 = warped_gain( AR_Q24, warping_Q16, psEnc->sCmn.shapingLPCOrder ); + silk_assert( psEncCtrl->Gains_Q16[ k ] > 0 ); + if( psEncCtrl->Gains_Q16[ k ] < SILK_FIX_CONST( 0.25, 16 ) ) { + psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); + } else { + psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( silk_RSHIFT_ROUND( psEncCtrl->Gains_Q16[ k ], 1 ), gain_mult_Q16 ); + if ( psEncCtrl->Gains_Q16[ k ] >= ( silk_int32_MAX >> 1 ) ) { + psEncCtrl->Gains_Q16[ k ] = silk_int32_MAX; + } else { + psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT32( psEncCtrl->Gains_Q16[ k ], 1 ); + } + } + silk_assert( psEncCtrl->Gains_Q16[ k ] > 0 ); + } + + /* Bandwidth expansion */ + silk_bwexpander_32( AR_Q24, psEnc->sCmn.shapingLPCOrder, BWExp_Q16 ); + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Convert to monic warped prediction coefficients and limit absolute values */ + limit_warped_coefs( AR_Q24, warping_Q16, SILK_FIX_CONST( 3.999, 24 ), psEnc->sCmn.shapingLPCOrder ); + + /* Convert from Q24 to Q13 and store in int16 */ + for( i = 0; i < psEnc->sCmn.shapingLPCOrder; i++ ) { + psEncCtrl->AR_Q13[ k * MAX_SHAPE_LPC_ORDER + i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( AR_Q24[ i ], 11 ) ); + } + } else { + silk_LPC_fit( &psEncCtrl->AR_Q13[ k * MAX_SHAPE_LPC_ORDER ], AR_Q24, 13, 24, psEnc->sCmn.shapingLPCOrder ); + } + } + + /*****************/ + /* Gain tweaking */ + /*****************/ + /* Increase gains during low speech activity and put lower limit on gains */ + gain_mult_Q16 = silk_log2lin( -silk_SMLAWB( -SILK_FIX_CONST( 16.0, 7 ), SNR_adj_dB_Q7, SILK_FIX_CONST( 0.16, 16 ) ) ); + gain_add_Q16 = silk_log2lin( silk_SMLAWB( SILK_FIX_CONST( 16.0, 7 ), SILK_FIX_CONST( MIN_QGAIN_DB, 7 ), SILK_FIX_CONST( 0.16, 16 ) ) ); + silk_assert( gain_mult_Q16 > 0 ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); + silk_assert( psEncCtrl->Gains_Q16[ k ] >= 0 ); + psEncCtrl->Gains_Q16[ k ] = silk_ADD_POS_SAT32( psEncCtrl->Gains_Q16[ k ], gain_add_Q16 ); + } + + + /************************************************/ + /* Control low-frequency shaping and noise tilt */ + /************************************************/ + /* Less low frequency shaping for noisy inputs */ + strength_Q16 = silk_MUL( SILK_FIX_CONST( LOW_FREQ_SHAPING, 4 ), silk_SMLAWB( SILK_FIX_CONST( 1.0, 12 ), + SILK_FIX_CONST( LOW_QUALITY_LOW_FREQ_SHAPING_DECR, 13 ), psEnc->sCmn.input_quality_bands_Q15[ 0 ] - SILK_FIX_CONST( 1.0, 15 ) ) ); + strength_Q16 = silk_RSHIFT( silk_MUL( strength_Q16, psEnc->sCmn.speech_activity_Q8 ), 8 ); + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Reduce low frequencies quantization noise for periodic signals, depending on pitch lag */ + /*f = 400; freqz([1, -0.98 + 2e-4 * f], [1, -0.97 + 7e-4 * f], 2^12, Fs); axis([0, 1000, -10, 1])*/ + opus_int fs_kHz_inv = silk_DIV32_16( SILK_FIX_CONST( 0.2, 14 ), psEnc->sCmn.fs_kHz ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + b_Q14 = fs_kHz_inv + silk_DIV32_16( SILK_FIX_CONST( 3.0, 14 ), psEncCtrl->pitchL[ k ] ); + /* Pack two coefficients in one int32 */ + psEncCtrl->LF_shp_Q14[ k ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - silk_SMULWB( strength_Q16, b_Q14 ), 16 ); + psEncCtrl->LF_shp_Q14[ k ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); + } + silk_assert( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ) < SILK_FIX_CONST( 0.5, 24 ) ); /* Guarantees that second argument to SMULWB() is within range of an opus_int16*/ + Tilt_Q16 = - SILK_FIX_CONST( HP_NOISE_COEF, 16 ) - + silk_SMULWB( SILK_FIX_CONST( 1.0, 16 ) - SILK_FIX_CONST( HP_NOISE_COEF, 16 ), + silk_SMULWB( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ), psEnc->sCmn.speech_activity_Q8 ) ); + } else { + b_Q14 = silk_DIV32_16( 21299, psEnc->sCmn.fs_kHz ); /* 1.3_Q0 = 21299_Q14*/ + /* Pack two coefficients in one int32 */ + psEncCtrl->LF_shp_Q14[ 0 ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - + silk_SMULWB( strength_Q16, silk_SMULWB( SILK_FIX_CONST( 0.6, 16 ), b_Q14 ) ), 16 ); + psEncCtrl->LF_shp_Q14[ 0 ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); + for( k = 1; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->LF_shp_Q14[ k ] = psEncCtrl->LF_shp_Q14[ 0 ]; + } + Tilt_Q16 = -SILK_FIX_CONST( HP_NOISE_COEF, 16 ); + } + + /****************************/ + /* HARMONIC SHAPING CONTROL */ + /****************************/ + if( USE_HARM_SHAPING && psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* More harmonic noise shaping for high bitrates or noisy input */ + HarmShapeGain_Q16 = silk_SMLAWB( SILK_FIX_CONST( HARMONIC_SHAPING, 16 ), + SILK_FIX_CONST( 1.0, 16 ) - silk_SMULWB( SILK_FIX_CONST( 1.0, 18 ) - silk_LSHIFT( psEncCtrl->coding_quality_Q14, 4 ), + psEncCtrl->input_quality_Q14 ), SILK_FIX_CONST( HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING, 16 ) ); + + /* Less harmonic noise shaping for less periodic signals */ + HarmShapeGain_Q16 = silk_SMULWB( silk_LSHIFT( HarmShapeGain_Q16, 1 ), + silk_SQRT_APPROX( silk_LSHIFT( psEnc->LTPCorr_Q15, 15 ) ) ); + } else { + HarmShapeGain_Q16 = 0; + } + + /*************************/ + /* Smooth over subframes */ + /*************************/ + for( k = 0; k < MAX_NB_SUBFR; k++ ) { + psShapeSt->HarmShapeGain_smth_Q16 = + silk_SMLAWB( psShapeSt->HarmShapeGain_smth_Q16, HarmShapeGain_Q16 - psShapeSt->HarmShapeGain_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); + psShapeSt->Tilt_smth_Q16 = + silk_SMLAWB( psShapeSt->Tilt_smth_Q16, Tilt_Q16 - psShapeSt->Tilt_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); + + psEncCtrl->HarmShapeGain_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->HarmShapeGain_smth_Q16, 2 ); + psEncCtrl->Tilt_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->Tilt_smth_Q16, 2 ); + } + RESTORE_STACK; +} +#endif /* OVERRIDE_silk_noise_shape_analysis_FIX */ diff --git a/vendor/opus/silk/fixed/pitch_analysis_core_FIX.c b/vendor/opus/silk/fixed/pitch_analysis_core_FIX.c new file mode 100644 index 0000000..1472904 --- /dev/null +++ b/vendor/opus/silk/fixed/pitch_analysis_core_FIX.c @@ -0,0 +1,721 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/*********************************************************** +* Pitch analyser function +********************************************************** */ +#include "SigProc_FIX.h" +#include "pitch_est_defines.h" +#include "stack_alloc.h" +#include "debug.h" +#include "pitch.h" + +#define SCRATCH_SIZE 22 +#define SF_LENGTH_4KHZ ( PE_SUBFR_LENGTH_MS * 4 ) +#define SF_LENGTH_8KHZ ( PE_SUBFR_LENGTH_MS * 8 ) +#define MIN_LAG_4KHZ ( PE_MIN_LAG_MS * 4 ) +#define MIN_LAG_8KHZ ( PE_MIN_LAG_MS * 8 ) +#define MAX_LAG_4KHZ ( PE_MAX_LAG_MS * 4 ) +#define MAX_LAG_8KHZ ( PE_MAX_LAG_MS * 8 - 1 ) +#define CSTRIDE_4KHZ ( MAX_LAG_4KHZ + 1 - MIN_LAG_4KHZ ) +#define CSTRIDE_8KHZ ( MAX_LAG_8KHZ + 3 - ( MIN_LAG_8KHZ - 2 ) ) +#define D_COMP_MIN ( MIN_LAG_8KHZ - 3 ) +#define D_COMP_MAX ( MAX_LAG_8KHZ + 4 ) +#define D_COMP_STRIDE ( D_COMP_MAX - D_COMP_MIN ) + +typedef opus_int32 silk_pe_stage3_vals[ PE_NB_STAGE3_LAGS ]; + +/************************************************************/ +/* Internally used functions */ +/************************************************************/ +static void silk_P_Ana_calc_corr_st3( + silk_pe_stage3_vals cross_corr_st3[], /* O 3 DIM correlation array */ + const opus_int16 frame[], /* I vector to correlate */ + opus_int start_lag, /* I lag offset to search around */ + opus_int sf_length, /* I length of a 5 ms subframe */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ +); + +static void silk_P_Ana_calc_energy_st3( + silk_pe_stage3_vals energies_st3[], /* O 3 DIM energy array */ + const opus_int16 frame[], /* I vector to calc energy in */ + opus_int start_lag, /* I lag offset to search around */ + opus_int sf_length, /* I length of one 5 ms subframe */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ +); + +/*************************************************************/ +/* FIXED POINT CORE PITCH ANALYSIS FUNCTION */ +/*************************************************************/ +opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 voiced, 1 unvoiced */ + const opus_int16 *frame_unscaled, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ + opus_int *pitch_out, /* O 4 pitch lag values */ + opus_int16 *lagIndex, /* O Lag Index */ + opus_int8 *contourIndex, /* O Pitch contour Index */ + opus_int *LTPCorr_Q15, /* I/O Normalized correlation; input: value from previous frame */ + opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ + const opus_int32 search_thres1_Q16, /* I First stage threshold for lag candidates 0 - 1 */ + const opus_int search_thres2_Q13, /* I Final threshold for lag candidates 0 - 1 */ + const opus_int Fs_kHz, /* I Sample frequency (kHz) */ + const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ + const opus_int nb_subfr, /* I number of 5 ms subframes */ + int arch /* I Run-time architecture */ +) +{ + VARDECL( opus_int16, frame_8kHz_buf ); + VARDECL( opus_int16, frame_4kHz ); + VARDECL( opus_int16, frame_scaled ); + opus_int32 filt_state[ 6 ]; + const opus_int16 *frame, *frame_8kHz; + opus_int i, k, d, j; + VARDECL( opus_int16, C ); + VARDECL( opus_int32, xcorr32 ); + const opus_int16 *target_ptr, *basis_ptr; + opus_int32 cross_corr, normalizer, energy, energy_basis, energy_target; + opus_int d_srch[ PE_D_SRCH_LENGTH ], Cmax, length_d_srch, length_d_comp, shift; + VARDECL( opus_int16, d_comp ); + opus_int32 sum, threshold, lag_counter; + opus_int CBimax, CBimax_new, CBimax_old, lag, start_lag, end_lag, lag_new; + opus_int32 CC[ PE_NB_CBKS_STAGE2_EXT ], CCmax, CCmax_b, CCmax_new_b, CCmax_new; + VARDECL( silk_pe_stage3_vals, energies_st3 ); + VARDECL( silk_pe_stage3_vals, cross_corr_st3 ); + opus_int frame_length, frame_length_8kHz, frame_length_4kHz; + opus_int sf_length; + opus_int min_lag; + opus_int max_lag; + opus_int32 contour_bias_Q15, diff; + opus_int nb_cbk_search, cbk_size; + opus_int32 delta_lag_log2_sqr_Q7, lag_log2_Q7, prevLag_log2_Q7, prev_lag_bias_Q13; + const opus_int8 *Lag_CB_ptr; + SAVE_STACK; + + /* Check for valid sampling frequency */ + celt_assert( Fs_kHz == 8 || Fs_kHz == 12 || Fs_kHz == 16 ); + + /* Check for valid complexity setting */ + celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); + celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); + + silk_assert( search_thres1_Q16 >= 0 && search_thres1_Q16 <= (1<<16) ); + silk_assert( search_thres2_Q13 >= 0 && search_thres2_Q13 <= (1<<13) ); + + /* Set up frame lengths max / min lag for the sampling frequency */ + frame_length = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * Fs_kHz; + frame_length_4kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 4; + frame_length_8kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 8; + sf_length = PE_SUBFR_LENGTH_MS * Fs_kHz; + min_lag = PE_MIN_LAG_MS * Fs_kHz; + max_lag = PE_MAX_LAG_MS * Fs_kHz - 1; + + /* Downscale input if necessary */ + silk_sum_sqr_shift( &energy, &shift, frame_unscaled, frame_length ); + shift += 3 - silk_CLZ32( energy ); /* at least two bits headroom */ + ALLOC( frame_scaled, frame_length, opus_int16 ); + if( shift > 0 ) { + shift = silk_RSHIFT( shift + 1, 1 ); + for( i = 0; i < frame_length; i++ ) { + frame_scaled[ i ] = silk_RSHIFT( frame_unscaled[ i ], shift ); + } + frame = frame_scaled; + } else { + frame = frame_unscaled; + } + + ALLOC( frame_8kHz_buf, ( Fs_kHz == 8 ) ? 1 : frame_length_8kHz, opus_int16 ); + /* Resample from input sampled at Fs_kHz to 8 kHz */ + if( Fs_kHz == 16 ) { + silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) ); + silk_resampler_down2( filt_state, frame_8kHz_buf, frame, frame_length ); + frame_8kHz = frame_8kHz_buf; + } else if( Fs_kHz == 12 ) { + silk_memset( filt_state, 0, 6 * sizeof( opus_int32 ) ); + silk_resampler_down2_3( filt_state, frame_8kHz_buf, frame, frame_length ); + frame_8kHz = frame_8kHz_buf; + } else { + celt_assert( Fs_kHz == 8 ); + frame_8kHz = frame; + } + + /* Decimate again to 4 kHz */ + silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) );/* Set state to zero */ + ALLOC( frame_4kHz, frame_length_4kHz, opus_int16 ); + silk_resampler_down2( filt_state, frame_4kHz, frame_8kHz, frame_length_8kHz ); + + /* Low-pass filter */ + for( i = frame_length_4kHz - 1; i > 0; i-- ) { + frame_4kHz[ i ] = silk_ADD_SAT16( frame_4kHz[ i ], frame_4kHz[ i - 1 ] ); + } + + + /****************************************************************************** + * FIRST STAGE, operating in 4 khz + ******************************************************************************/ + ALLOC( C, nb_subfr * CSTRIDE_8KHZ, opus_int16 ); + ALLOC( xcorr32, MAX_LAG_4KHZ-MIN_LAG_4KHZ+1, opus_int32 ); + silk_memset( C, 0, (nb_subfr >> 1) * CSTRIDE_4KHZ * sizeof( opus_int16 ) ); + target_ptr = &frame_4kHz[ silk_LSHIFT( SF_LENGTH_4KHZ, 2 ) ]; + for( k = 0; k < nb_subfr >> 1; k++ ) { + /* Check that we are within range of the array */ + celt_assert( target_ptr >= frame_4kHz ); + celt_assert( target_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); + + basis_ptr = target_ptr - MIN_LAG_4KHZ; + + /* Check that we are within range of the array */ + celt_assert( basis_ptr >= frame_4kHz ); + celt_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); + + celt_pitch_xcorr( target_ptr, target_ptr - MAX_LAG_4KHZ, xcorr32, SF_LENGTH_8KHZ, MAX_LAG_4KHZ - MIN_LAG_4KHZ + 1, arch ); + + /* Calculate first vector products before loop */ + cross_corr = xcorr32[ MAX_LAG_4KHZ - MIN_LAG_4KHZ ]; + normalizer = silk_inner_prod_aligned( target_ptr, target_ptr, SF_LENGTH_8KHZ, arch ); + normalizer = silk_ADD32( normalizer, silk_inner_prod_aligned( basis_ptr, basis_ptr, SF_LENGTH_8KHZ, arch ) ); + normalizer = silk_ADD32( normalizer, silk_SMULBB( SF_LENGTH_8KHZ, 4000 ) ); + + matrix_ptr( C, k, 0, CSTRIDE_4KHZ ) = + (opus_int16)silk_DIV32_varQ( cross_corr, normalizer, 13 + 1 ); /* Q13 */ + + /* From now on normalizer is computed recursively */ + for( d = MIN_LAG_4KHZ + 1; d <= MAX_LAG_4KHZ; d++ ) { + basis_ptr--; + + /* Check that we are within range of the array */ + silk_assert( basis_ptr >= frame_4kHz ); + silk_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); + + cross_corr = xcorr32[ MAX_LAG_4KHZ - d ]; + + /* Add contribution of new sample and remove contribution from oldest sample */ + normalizer = silk_ADD32( normalizer, + silk_SMULBB( basis_ptr[ 0 ], basis_ptr[ 0 ] ) - + silk_SMULBB( basis_ptr[ SF_LENGTH_8KHZ ], basis_ptr[ SF_LENGTH_8KHZ ] ) ); + + matrix_ptr( C, k, d - MIN_LAG_4KHZ, CSTRIDE_4KHZ) = + (opus_int16)silk_DIV32_varQ( cross_corr, normalizer, 13 + 1 ); /* Q13 */ + } + /* Update target pointer */ + target_ptr += SF_LENGTH_8KHZ; + } + + /* Combine two subframes into single correlation measure and apply short-lag bias */ + if( nb_subfr == PE_MAX_NB_SUBFR ) { + for( i = MAX_LAG_4KHZ; i >= MIN_LAG_4KHZ; i-- ) { + sum = (opus_int32)matrix_ptr( C, 0, i - MIN_LAG_4KHZ, CSTRIDE_4KHZ ) + + (opus_int32)matrix_ptr( C, 1, i - MIN_LAG_4KHZ, CSTRIDE_4KHZ ); /* Q14 */ + sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q14 */ + C[ i - MIN_LAG_4KHZ ] = (opus_int16)sum; /* Q14 */ + } + } else { + /* Only short-lag bias */ + for( i = MAX_LAG_4KHZ; i >= MIN_LAG_4KHZ; i-- ) { + sum = silk_LSHIFT( (opus_int32)C[ i - MIN_LAG_4KHZ ], 1 ); /* Q14 */ + sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q14 */ + C[ i - MIN_LAG_4KHZ ] = (opus_int16)sum; /* Q14 */ + } + } + + /* Sort */ + length_d_srch = silk_ADD_LSHIFT32( 4, complexity, 1 ); + celt_assert( 3 * length_d_srch <= PE_D_SRCH_LENGTH ); + silk_insertion_sort_decreasing_int16( C, d_srch, CSTRIDE_4KHZ, + length_d_srch ); + + /* Escape if correlation is very low already here */ + Cmax = (opus_int)C[ 0 ]; /* Q14 */ + if( Cmax < SILK_FIX_CONST( 0.2, 14 ) ) { + silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); + *LTPCorr_Q15 = 0; + *lagIndex = 0; + *contourIndex = 0; + RESTORE_STACK; + return 1; + } + + threshold = silk_SMULWB( search_thres1_Q16, Cmax ); + for( i = 0; i < length_d_srch; i++ ) { + /* Convert to 8 kHz indices for the sorted correlation that exceeds the threshold */ + if( C[ i ] > threshold ) { + d_srch[ i ] = silk_LSHIFT( d_srch[ i ] + MIN_LAG_4KHZ, 1 ); + } else { + length_d_srch = i; + break; + } + } + celt_assert( length_d_srch > 0 ); + + ALLOC( d_comp, D_COMP_STRIDE, opus_int16 ); + for( i = D_COMP_MIN; i < D_COMP_MAX; i++ ) { + d_comp[ i - D_COMP_MIN ] = 0; + } + for( i = 0; i < length_d_srch; i++ ) { + d_comp[ d_srch[ i ] - D_COMP_MIN ] = 1; + } + + /* Convolution */ + for( i = D_COMP_MAX - 1; i >= MIN_LAG_8KHZ; i-- ) { + d_comp[ i - D_COMP_MIN ] += + d_comp[ i - 1 - D_COMP_MIN ] + d_comp[ i - 2 - D_COMP_MIN ]; + } + + length_d_srch = 0; + for( i = MIN_LAG_8KHZ; i < MAX_LAG_8KHZ + 1; i++ ) { + if( d_comp[ i + 1 - D_COMP_MIN ] > 0 ) { + d_srch[ length_d_srch ] = i; + length_d_srch++; + } + } + + /* Convolution */ + for( i = D_COMP_MAX - 1; i >= MIN_LAG_8KHZ; i-- ) { + d_comp[ i - D_COMP_MIN ] += d_comp[ i - 1 - D_COMP_MIN ] + + d_comp[ i - 2 - D_COMP_MIN ] + d_comp[ i - 3 - D_COMP_MIN ]; + } + + length_d_comp = 0; + for( i = MIN_LAG_8KHZ; i < D_COMP_MAX; i++ ) { + if( d_comp[ i - D_COMP_MIN ] > 0 ) { + d_comp[ length_d_comp ] = i - 2; + length_d_comp++; + } + } + + /********************************************************************************** + ** SECOND STAGE, operating at 8 kHz, on lag sections with high correlation + *************************************************************************************/ + + /********************************************************************************* + * Find energy of each subframe projected onto its history, for a range of delays + *********************************************************************************/ + silk_memset( C, 0, nb_subfr * CSTRIDE_8KHZ * sizeof( opus_int16 ) ); + + target_ptr = &frame_8kHz[ PE_LTP_MEM_LENGTH_MS * 8 ]; + for( k = 0; k < nb_subfr; k++ ) { + + /* Check that we are within range of the array */ + celt_assert( target_ptr >= frame_8kHz ); + celt_assert( target_ptr + SF_LENGTH_8KHZ <= frame_8kHz + frame_length_8kHz ); + + energy_target = silk_ADD32( silk_inner_prod_aligned( target_ptr, target_ptr, SF_LENGTH_8KHZ, arch ), 1 ); + for( j = 0; j < length_d_comp; j++ ) { + d = d_comp[ j ]; + basis_ptr = target_ptr - d; + + /* Check that we are within range of the array */ + silk_assert( basis_ptr >= frame_8kHz ); + silk_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_8kHz + frame_length_8kHz ); + + cross_corr = silk_inner_prod_aligned( target_ptr, basis_ptr, SF_LENGTH_8KHZ, arch ); + if( cross_corr > 0 ) { + energy_basis = silk_inner_prod_aligned( basis_ptr, basis_ptr, SF_LENGTH_8KHZ, arch ); + matrix_ptr( C, k, d - ( MIN_LAG_8KHZ - 2 ), CSTRIDE_8KHZ ) = + (opus_int16)silk_DIV32_varQ( cross_corr, + silk_ADD32( energy_target, + energy_basis ), + 13 + 1 ); /* Q13 */ + } else { + matrix_ptr( C, k, d - ( MIN_LAG_8KHZ - 2 ), CSTRIDE_8KHZ ) = 0; + } + } + target_ptr += SF_LENGTH_8KHZ; + } + + /* search over lag range and lags codebook */ + /* scale factor for lag codebook, as a function of center lag */ + + CCmax = silk_int32_MIN; + CCmax_b = silk_int32_MIN; + + CBimax = 0; /* To avoid returning undefined lag values */ + lag = -1; /* To check if lag with strong enough correlation has been found */ + + if( prevLag > 0 ) { + if( Fs_kHz == 12 ) { + prevLag = silk_DIV32_16( silk_LSHIFT( prevLag, 1 ), 3 ); + } else if( Fs_kHz == 16 ) { + prevLag = silk_RSHIFT( prevLag, 1 ); + } + prevLag_log2_Q7 = silk_lin2log( (opus_int32)prevLag ); + } else { + prevLag_log2_Q7 = 0; + } + silk_assert( search_thres2_Q13 == silk_SAT16( search_thres2_Q13 ) ); + /* Set up stage 2 codebook based on number of subframes */ + if( nb_subfr == PE_MAX_NB_SUBFR ) { + cbk_size = PE_NB_CBKS_STAGE2_EXT; + Lag_CB_ptr = &silk_CB_lags_stage2[ 0 ][ 0 ]; + if( Fs_kHz == 8 && complexity > SILK_PE_MIN_COMPLEX ) { + /* If input is 8 khz use a larger codebook here because it is last stage */ + nb_cbk_search = PE_NB_CBKS_STAGE2_EXT; + } else { + nb_cbk_search = PE_NB_CBKS_STAGE2; + } + } else { + cbk_size = PE_NB_CBKS_STAGE2_10MS; + Lag_CB_ptr = &silk_CB_lags_stage2_10_ms[ 0 ][ 0 ]; + nb_cbk_search = PE_NB_CBKS_STAGE2_10MS; + } + + for( k = 0; k < length_d_srch; k++ ) { + d = d_srch[ k ]; + for( j = 0; j < nb_cbk_search; j++ ) { + CC[ j ] = 0; + for( i = 0; i < nb_subfr; i++ ) { + opus_int d_subfr; + /* Try all codebooks */ + d_subfr = d + matrix_ptr( Lag_CB_ptr, i, j, cbk_size ); + CC[ j ] = CC[ j ] + + (opus_int32)matrix_ptr( C, i, + d_subfr - ( MIN_LAG_8KHZ - 2 ), + CSTRIDE_8KHZ ); + } + } + /* Find best codebook */ + CCmax_new = silk_int32_MIN; + CBimax_new = 0; + for( i = 0; i < nb_cbk_search; i++ ) { + if( CC[ i ] > CCmax_new ) { + CCmax_new = CC[ i ]; + CBimax_new = i; + } + } + + /* Bias towards shorter lags */ + lag_log2_Q7 = silk_lin2log( d ); /* Q7 */ + silk_assert( lag_log2_Q7 == silk_SAT16( lag_log2_Q7 ) ); + silk_assert( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ) ) ); + CCmax_new_b = CCmax_new - silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ), lag_log2_Q7 ), 7 ); /* Q13 */ + + /* Bias towards previous lag */ + silk_assert( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ) ) ); + if( prevLag > 0 ) { + delta_lag_log2_sqr_Q7 = lag_log2_Q7 - prevLag_log2_Q7; + silk_assert( delta_lag_log2_sqr_Q7 == silk_SAT16( delta_lag_log2_sqr_Q7 ) ); + delta_lag_log2_sqr_Q7 = silk_RSHIFT( silk_SMULBB( delta_lag_log2_sqr_Q7, delta_lag_log2_sqr_Q7 ), 7 ); + prev_lag_bias_Q13 = silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ), *LTPCorr_Q15 ), 15 ); /* Q13 */ + prev_lag_bias_Q13 = silk_DIV32( silk_MUL( prev_lag_bias_Q13, delta_lag_log2_sqr_Q7 ), delta_lag_log2_sqr_Q7 + SILK_FIX_CONST( 0.5, 7 ) ); + CCmax_new_b -= prev_lag_bias_Q13; /* Q13 */ + } + + if( CCmax_new_b > CCmax_b && /* Find maximum biased correlation */ + CCmax_new > silk_SMULBB( nb_subfr, search_thres2_Q13 ) && /* Correlation needs to be high enough to be voiced */ + silk_CB_lags_stage2[ 0 ][ CBimax_new ] <= MIN_LAG_8KHZ /* Lag must be in range */ + ) { + CCmax_b = CCmax_new_b; + CCmax = CCmax_new; + lag = d; + CBimax = CBimax_new; + } + } + + if( lag == -1 ) { + /* No suitable candidate found */ + silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); + *LTPCorr_Q15 = 0; + *lagIndex = 0; + *contourIndex = 0; + RESTORE_STACK; + return 1; + } + + /* Output normalized correlation */ + *LTPCorr_Q15 = (opus_int)silk_LSHIFT( silk_DIV32_16( CCmax, nb_subfr ), 2 ); + silk_assert( *LTPCorr_Q15 >= 0 ); + + if( Fs_kHz > 8 ) { + /* Search in original signal */ + + CBimax_old = CBimax; + /* Compensate for decimation */ + silk_assert( lag == silk_SAT16( lag ) ); + if( Fs_kHz == 12 ) { + lag = silk_RSHIFT( silk_SMULBB( lag, 3 ), 1 ); + } else if( Fs_kHz == 16 ) { + lag = silk_LSHIFT( lag, 1 ); + } else { + lag = silk_SMULBB( lag, 3 ); + } + + lag = silk_LIMIT_int( lag, min_lag, max_lag ); + start_lag = silk_max_int( lag - 2, min_lag ); + end_lag = silk_min_int( lag + 2, max_lag ); + lag_new = lag; /* to avoid undefined lag */ + CBimax = 0; /* to avoid undefined lag */ + + CCmax = silk_int32_MIN; + /* pitch lags according to second stage */ + for( k = 0; k < nb_subfr; k++ ) { + pitch_out[ k ] = lag + 2 * silk_CB_lags_stage2[ k ][ CBimax_old ]; + } + + /* Set up codebook parameters according to complexity setting and frame length */ + if( nb_subfr == PE_MAX_NB_SUBFR ) { + nb_cbk_search = (opus_int)silk_nb_cbk_searchs_stage3[ complexity ]; + cbk_size = PE_NB_CBKS_STAGE3_MAX; + Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; + } else { + nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; + cbk_size = PE_NB_CBKS_STAGE3_10MS; + Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; + } + + /* Calculate the correlations and energies needed in stage 3 */ + ALLOC( energies_st3, nb_subfr * nb_cbk_search, silk_pe_stage3_vals ); + ALLOC( cross_corr_st3, nb_subfr * nb_cbk_search, silk_pe_stage3_vals ); + silk_P_Ana_calc_corr_st3( cross_corr_st3, frame, start_lag, sf_length, nb_subfr, complexity, arch ); + silk_P_Ana_calc_energy_st3( energies_st3, frame, start_lag, sf_length, nb_subfr, complexity, arch ); + + lag_counter = 0; + silk_assert( lag == silk_SAT16( lag ) ); + contour_bias_Q15 = silk_DIV32_16( SILK_FIX_CONST( PE_FLATCONTOUR_BIAS, 15 ), lag ); + + target_ptr = &frame[ PE_LTP_MEM_LENGTH_MS * Fs_kHz ]; + energy_target = silk_ADD32( silk_inner_prod_aligned( target_ptr, target_ptr, nb_subfr * sf_length, arch ), 1 ); + for( d = start_lag; d <= end_lag; d++ ) { + for( j = 0; j < nb_cbk_search; j++ ) { + cross_corr = 0; + energy = energy_target; + for( k = 0; k < nb_subfr; k++ ) { + cross_corr = silk_ADD32( cross_corr, + matrix_ptr( cross_corr_st3, k, j, + nb_cbk_search )[ lag_counter ] ); + energy = silk_ADD32( energy, + matrix_ptr( energies_st3, k, j, + nb_cbk_search )[ lag_counter ] ); + silk_assert( energy >= 0 ); + } + if( cross_corr > 0 ) { + CCmax_new = silk_DIV32_varQ( cross_corr, energy, 13 + 1 ); /* Q13 */ + /* Reduce depending on flatness of contour */ + diff = silk_int16_MAX - silk_MUL( contour_bias_Q15, j ); /* Q15 */ + silk_assert( diff == silk_SAT16( diff ) ); + CCmax_new = silk_SMULWB( CCmax_new, diff ); /* Q14 */ + } else { + CCmax_new = 0; + } + + if( CCmax_new > CCmax && ( d + silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag ) { + CCmax = CCmax_new; + lag_new = d; + CBimax = j; + } + } + lag_counter++; + } + + for( k = 0; k < nb_subfr; k++ ) { + pitch_out[ k ] = lag_new + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); + pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag, PE_MAX_LAG_MS * Fs_kHz ); + } + *lagIndex = (opus_int16)( lag_new - min_lag); + *contourIndex = (opus_int8)CBimax; + } else { /* Fs_kHz == 8 */ + /* Save Lags */ + for( k = 0; k < nb_subfr; k++ ) { + pitch_out[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); + pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], MIN_LAG_8KHZ, PE_MAX_LAG_MS * 8 ); + } + *lagIndex = (opus_int16)( lag - MIN_LAG_8KHZ ); + *contourIndex = (opus_int8)CBimax; + } + celt_assert( *lagIndex >= 0 ); + /* return as voiced */ + RESTORE_STACK; + return 0; +} + +/*********************************************************************** + * Calculates the correlations used in stage 3 search. In order to cover + * the whole lag codebook for all the searched offset lags (lag +- 2), + * the following correlations are needed in each sub frame: + * + * sf1: lag range [-8,...,7] total 16 correlations + * sf2: lag range [-4,...,4] total 9 correlations + * sf3: lag range [-3,....4] total 8 correltions + * sf4: lag range [-6,....8] total 15 correlations + * + * In total 48 correlations. The direct implementation computed in worst + * case 4*12*5 = 240 correlations, but more likely around 120. + ***********************************************************************/ +static void silk_P_Ana_calc_corr_st3( + silk_pe_stage3_vals cross_corr_st3[], /* O 3 DIM correlation array */ + const opus_int16 frame[], /* I vector to correlate */ + opus_int start_lag, /* I lag offset to search around */ + opus_int sf_length, /* I length of a 5 ms subframe */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ +) +{ + const opus_int16 *target_ptr; + opus_int i, j, k, lag_counter, lag_low, lag_high; + opus_int nb_cbk_search, delta, idx, cbk_size; + VARDECL( opus_int32, scratch_mem ); + VARDECL( opus_int32, xcorr32 ); + const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; + SAVE_STACK; + + celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); + celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); + + if( nb_subfr == PE_MAX_NB_SUBFR ) { + Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; + nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; + cbk_size = PE_NB_CBKS_STAGE3_MAX; + } else { + celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); + Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; + nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; + cbk_size = PE_NB_CBKS_STAGE3_10MS; + } + ALLOC( scratch_mem, SCRATCH_SIZE, opus_int32 ); + ALLOC( xcorr32, SCRATCH_SIZE, opus_int32 ); + + target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; /* Pointer to middle of frame */ + for( k = 0; k < nb_subfr; k++ ) { + lag_counter = 0; + + /* Calculate the correlations for each subframe */ + lag_low = matrix_ptr( Lag_range_ptr, k, 0, 2 ); + lag_high = matrix_ptr( Lag_range_ptr, k, 1, 2 ); + celt_assert(lag_high-lag_low+1 <= SCRATCH_SIZE); + celt_pitch_xcorr( target_ptr, target_ptr - start_lag - lag_high, xcorr32, sf_length, lag_high - lag_low + 1, arch ); + for( j = lag_low; j <= lag_high; j++ ) { + silk_assert( lag_counter < SCRATCH_SIZE ); + scratch_mem[ lag_counter ] = xcorr32[ lag_high - j ]; + lag_counter++; + } + + delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); + for( i = 0; i < nb_cbk_search; i++ ) { + /* Fill out the 3 dim array that stores the correlations for */ + /* each code_book vector for each start lag */ + idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; + for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { + silk_assert( idx + j < SCRATCH_SIZE ); + silk_assert( idx + j < lag_counter ); + matrix_ptr( cross_corr_st3, k, i, nb_cbk_search )[ j ] = + scratch_mem[ idx + j ]; + } + } + target_ptr += sf_length; + } + RESTORE_STACK; +} + +/********************************************************************/ +/* Calculate the energies for first two subframes. The energies are */ +/* calculated recursively. */ +/********************************************************************/ +static void silk_P_Ana_calc_energy_st3( + silk_pe_stage3_vals energies_st3[], /* O 3 DIM energy array */ + const opus_int16 frame[], /* I vector to calc energy in */ + opus_int start_lag, /* I lag offset to search around */ + opus_int sf_length, /* I length of one 5 ms subframe */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ +) +{ + const opus_int16 *target_ptr, *basis_ptr; + opus_int32 energy; + opus_int k, i, j, lag_counter; + opus_int nb_cbk_search, delta, idx, cbk_size, lag_diff; + VARDECL( opus_int32, scratch_mem ); + const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; + SAVE_STACK; + + celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); + celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); + + if( nb_subfr == PE_MAX_NB_SUBFR ) { + Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; + nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; + cbk_size = PE_NB_CBKS_STAGE3_MAX; + } else { + celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); + Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; + nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; + cbk_size = PE_NB_CBKS_STAGE3_10MS; + } + ALLOC( scratch_mem, SCRATCH_SIZE, opus_int32 ); + + target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; + for( k = 0; k < nb_subfr; k++ ) { + lag_counter = 0; + + /* Calculate the energy for first lag */ + basis_ptr = target_ptr - ( start_lag + matrix_ptr( Lag_range_ptr, k, 0, 2 ) ); + energy = silk_inner_prod_aligned( basis_ptr, basis_ptr, sf_length, arch ); + silk_assert( energy >= 0 ); + scratch_mem[ lag_counter ] = energy; + lag_counter++; + + lag_diff = ( matrix_ptr( Lag_range_ptr, k, 1, 2 ) - matrix_ptr( Lag_range_ptr, k, 0, 2 ) + 1 ); + for( i = 1; i < lag_diff; i++ ) { + /* remove part outside new window */ + energy -= silk_SMULBB( basis_ptr[ sf_length - i ], basis_ptr[ sf_length - i ] ); + silk_assert( energy >= 0 ); + + /* add part that comes into window */ + energy = silk_ADD_SAT32( energy, silk_SMULBB( basis_ptr[ -i ], basis_ptr[ -i ] ) ); + silk_assert( energy >= 0 ); + silk_assert( lag_counter < SCRATCH_SIZE ); + scratch_mem[ lag_counter ] = energy; + lag_counter++; + } + + delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); + for( i = 0; i < nb_cbk_search; i++ ) { + /* Fill out the 3 dim array that stores the correlations for */ + /* each code_book vector for each start lag */ + idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; + for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { + silk_assert( idx + j < SCRATCH_SIZE ); + silk_assert( idx + j < lag_counter ); + matrix_ptr( energies_st3, k, i, nb_cbk_search )[ j ] = + scratch_mem[ idx + j ]; + silk_assert( + matrix_ptr( energies_st3, k, i, nb_cbk_search )[ j ] >= 0 ); + } + } + target_ptr += sf_length; + } + RESTORE_STACK; +} diff --git a/vendor/opus/silk/fixed/process_gains_FIX.c b/vendor/opus/silk/fixed/process_gains_FIX.c new file mode 100644 index 0000000..05aba31 --- /dev/null +++ b/vendor/opus/silk/fixed/process_gains_FIX.c @@ -0,0 +1,117 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "tuning_parameters.h" + +/* Processing of gains */ +void silk_process_gains_FIX( + silk_encoder_state_FIX *psEnc, /* I/O Encoder state */ + silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + silk_shape_state_FIX *psShapeSt = &psEnc->sShape; + opus_int k; + opus_int32 s_Q16, InvMaxSqrVal_Q16, gain, gain_squared, ResNrg, ResNrgPart, quant_offset_Q10; + + /* Gain reduction when LTP coding gain is high */ + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /*s = -0.5f * silk_sigmoid( 0.25f * ( psEncCtrl->LTPredCodGain - 12.0f ) ); */ + s_Q16 = -silk_sigm_Q15( silk_RSHIFT_ROUND( psEncCtrl->LTPredCodGain_Q7 - SILK_FIX_CONST( 12.0, 7 ), 4 ) ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->Gains_Q16[ k ] = silk_SMLAWB( psEncCtrl->Gains_Q16[ k ], psEncCtrl->Gains_Q16[ k ], s_Q16 ); + } + } + + /* Limit the quantized signal */ + /* InvMaxSqrVal = pow( 2.0f, 0.33f * ( 21.0f - SNR_dB ) ) / subfr_length; */ + InvMaxSqrVal_Q16 = silk_DIV32_16( silk_log2lin( + silk_SMULWB( SILK_FIX_CONST( 21 + 16 / 0.33, 7 ) - psEnc->sCmn.SNR_dB_Q7, SILK_FIX_CONST( 0.33, 16 ) ) ), psEnc->sCmn.subfr_length ); + + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + /* Soft limit on ratio residual energy and squared gains */ + ResNrg = psEncCtrl->ResNrg[ k ]; + ResNrgPart = silk_SMULWW( ResNrg, InvMaxSqrVal_Q16 ); + if( psEncCtrl->ResNrgQ[ k ] > 0 ) { + ResNrgPart = silk_RSHIFT_ROUND( ResNrgPart, psEncCtrl->ResNrgQ[ k ] ); + } else { + if( ResNrgPart >= silk_RSHIFT( silk_int32_MAX, -psEncCtrl->ResNrgQ[ k ] ) ) { + ResNrgPart = silk_int32_MAX; + } else { + ResNrgPart = silk_LSHIFT( ResNrgPart, -psEncCtrl->ResNrgQ[ k ] ); + } + } + gain = psEncCtrl->Gains_Q16[ k ]; + gain_squared = silk_ADD_SAT32( ResNrgPart, silk_SMMUL( gain, gain ) ); + if( gain_squared < silk_int16_MAX ) { + /* recalculate with higher precision */ + gain_squared = silk_SMLAWW( silk_LSHIFT( ResNrgPart, 16 ), gain, gain ); + silk_assert( gain_squared > 0 ); + gain = silk_SQRT_APPROX( gain_squared ); /* Q8 */ + gain = silk_min( gain, silk_int32_MAX >> 8 ); + psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT_SAT32( gain, 8 ); /* Q16 */ + } else { + gain = silk_SQRT_APPROX( gain_squared ); /* Q0 */ + gain = silk_min( gain, silk_int32_MAX >> 16 ); + psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT_SAT32( gain, 16 ); /* Q16 */ + } + } + + /* Save unquantized gains and gain Index */ + silk_memcpy( psEncCtrl->GainsUnq_Q16, psEncCtrl->Gains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); + psEncCtrl->lastGainIndexPrev = psShapeSt->LastGainIndex; + + /* Quantize gains */ + silk_gains_quant( psEnc->sCmn.indices.GainsIndices, psEncCtrl->Gains_Q16, + &psShapeSt->LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); + + /* Set quantizer offset for voiced signals. Larger offset when LTP coding gain is low or tilt is high (ie low-pass) */ + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + if( psEncCtrl->LTPredCodGain_Q7 + silk_RSHIFT( psEnc->sCmn.input_tilt_Q15, 8 ) > SILK_FIX_CONST( 1.0, 7 ) ) { + psEnc->sCmn.indices.quantOffsetType = 0; + } else { + psEnc->sCmn.indices.quantOffsetType = 1; + } + } + + /* Quantizer boundary adjustment */ + quant_offset_Q10 = silk_Quantization_Offsets_Q10[ psEnc->sCmn.indices.signalType >> 1 ][ psEnc->sCmn.indices.quantOffsetType ]; + psEncCtrl->Lambda_Q10 = SILK_FIX_CONST( LAMBDA_OFFSET, 10 ) + + silk_SMULBB( SILK_FIX_CONST( LAMBDA_DELAYED_DECISIONS, 10 ), psEnc->sCmn.nStatesDelayedDecision ) + + silk_SMULWB( SILK_FIX_CONST( LAMBDA_SPEECH_ACT, 18 ), psEnc->sCmn.speech_activity_Q8 ) + + silk_SMULWB( SILK_FIX_CONST( LAMBDA_INPUT_QUALITY, 12 ), psEncCtrl->input_quality_Q14 ) + + silk_SMULWB( SILK_FIX_CONST( LAMBDA_CODING_QUALITY, 12 ), psEncCtrl->coding_quality_Q14 ) + + silk_SMULWB( SILK_FIX_CONST( LAMBDA_QUANT_OFFSET, 16 ), quant_offset_Q10 ); + + silk_assert( psEncCtrl->Lambda_Q10 > 0 ); + silk_assert( psEncCtrl->Lambda_Q10 < SILK_FIX_CONST( 2, 10 ) ); +} diff --git a/vendor/opus/silk/fixed/regularize_correlations_FIX.c b/vendor/opus/silk/fixed/regularize_correlations_FIX.c new file mode 100644 index 0000000..a2836b0 --- /dev/null +++ b/vendor/opus/silk/fixed/regularize_correlations_FIX.c @@ -0,0 +1,47 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" + +/* Add noise to matrix diagonal */ +void silk_regularize_correlations_FIX( + opus_int32 *XX, /* I/O Correlation matrices */ + opus_int32 *xx, /* I/O Correlation values */ + opus_int32 noise, /* I Noise to add */ + opus_int D /* I Dimension of XX */ +) +{ + opus_int i; + for( i = 0; i < D; i++ ) { + matrix_ptr( &XX[ 0 ], i, i, D ) = silk_ADD32( matrix_ptr( &XX[ 0 ], i, i, D ), noise ); + } + xx[ 0 ] += noise; +} diff --git a/vendor/opus/silk/fixed/residual_energy16_FIX.c b/vendor/opus/silk/fixed/residual_energy16_FIX.c new file mode 100644 index 0000000..7f130f3 --- /dev/null +++ b/vendor/opus/silk/fixed/residual_energy16_FIX.c @@ -0,0 +1,103 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" + +/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ +opus_int32 silk_residual_energy16_covar_FIX( + const opus_int16 *c, /* I Prediction vector */ + const opus_int32 *wXX, /* I Correlation matrix */ + const opus_int32 *wXx, /* I Correlation vector */ + opus_int32 wxx, /* I Signal energy */ + opus_int D, /* I Dimension */ + opus_int cQ /* I Q value for c vector 0 - 15 */ +) +{ + opus_int i, j, lshifts, Qxtra; + opus_int32 c_max, w_max, tmp, tmp2, nrg; + opus_int cn[ MAX_MATRIX_SIZE ]; + const opus_int32 *pRow; + + /* Safety checks */ + celt_assert( D >= 0 ); + celt_assert( D <= 16 ); + celt_assert( cQ > 0 ); + celt_assert( cQ < 16 ); + + lshifts = 16 - cQ; + Qxtra = lshifts; + + c_max = 0; + for( i = 0; i < D; i++ ) { + c_max = silk_max_32( c_max, silk_abs( (opus_int32)c[ i ] ) ); + } + Qxtra = silk_min_int( Qxtra, silk_CLZ32( c_max ) - 17 ); + + w_max = silk_max_32( wXX[ 0 ], wXX[ D * D - 1 ] ); + Qxtra = silk_min_int( Qxtra, silk_CLZ32( silk_MUL( D, silk_RSHIFT( silk_SMULWB( w_max, c_max ), 4 ) ) ) - 5 ); + Qxtra = silk_max_int( Qxtra, 0 ); + for( i = 0; i < D; i++ ) { + cn[ i ] = silk_LSHIFT( ( opus_int )c[ i ], Qxtra ); + silk_assert( silk_abs(cn[i]) <= ( silk_int16_MAX + 1 ) ); /* Check that silk_SMLAWB can be used */ + } + lshifts -= Qxtra; + + /* Compute wxx - 2 * wXx * c */ + tmp = 0; + for( i = 0; i < D; i++ ) { + tmp = silk_SMLAWB( tmp, wXx[ i ], cn[ i ] ); + } + nrg = silk_RSHIFT( wxx, 1 + lshifts ) - tmp; /* Q: -lshifts - 1 */ + + /* Add c' * wXX * c, assuming wXX is symmetric */ + tmp2 = 0; + for( i = 0; i < D; i++ ) { + tmp = 0; + pRow = &wXX[ i * D ]; + for( j = i + 1; j < D; j++ ) { + tmp = silk_SMLAWB( tmp, pRow[ j ], cn[ j ] ); + } + tmp = silk_SMLAWB( tmp, silk_RSHIFT( pRow[ i ], 1 ), cn[ i ] ); + tmp2 = silk_SMLAWB( tmp2, tmp, cn[ i ] ); + } + nrg = silk_ADD_LSHIFT32( nrg, tmp2, lshifts ); /* Q: -lshifts - 1 */ + + /* Keep one bit free always, because we add them for LSF interpolation */ + if( nrg < 1 ) { + nrg = 1; + } else if( nrg > silk_RSHIFT( silk_int32_MAX, lshifts + 2 ) ) { + nrg = silk_int32_MAX >> 1; + } else { + nrg = silk_LSHIFT( nrg, lshifts + 1 ); /* Q0 */ + } + return nrg; + +} diff --git a/vendor/opus/silk/fixed/residual_energy_FIX.c b/vendor/opus/silk/fixed/residual_energy_FIX.c new file mode 100644 index 0000000..6c7cade --- /dev/null +++ b/vendor/opus/silk/fixed/residual_energy_FIX.c @@ -0,0 +1,98 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" +#include "stack_alloc.h" + +/* Calculates residual energies of input subframes where all subframes have LPC_order */ +/* of preceding samples */ +void silk_residual_energy_FIX( + opus_int32 nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ + opus_int nrgsQ[ MAX_NB_SUBFR ], /* O Q value per subframe */ + const opus_int16 x[], /* I Input signal */ + opus_int16 a_Q12[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ + const opus_int32 gains[ MAX_NB_SUBFR ], /* I Quantization gains */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr, /* I Number of subframes */ + const opus_int LPC_order, /* I LPC order */ + int arch /* I Run-time architecture */ +) +{ + opus_int offset, i, j, rshift, lz1, lz2; + opus_int16 *LPC_res_ptr; + VARDECL( opus_int16, LPC_res ); + const opus_int16 *x_ptr; + opus_int32 tmp32; + SAVE_STACK; + + x_ptr = x; + offset = LPC_order + subfr_length; + + /* Filter input to create the LPC residual for each frame half, and measure subframe energies */ + ALLOC( LPC_res, ( MAX_NB_SUBFR >> 1 ) * offset, opus_int16 ); + celt_assert( ( nb_subfr >> 1 ) * ( MAX_NB_SUBFR >> 1 ) == nb_subfr ); + for( i = 0; i < nb_subfr >> 1; i++ ) { + /* Calculate half frame LPC residual signal including preceding samples */ + silk_LPC_analysis_filter( LPC_res, x_ptr, a_Q12[ i ], ( MAX_NB_SUBFR >> 1 ) * offset, LPC_order, arch ); + + /* Point to first subframe of the just calculated LPC residual signal */ + LPC_res_ptr = LPC_res + LPC_order; + for( j = 0; j < ( MAX_NB_SUBFR >> 1 ); j++ ) { + /* Measure subframe energy */ + silk_sum_sqr_shift( &nrgs[ i * ( MAX_NB_SUBFR >> 1 ) + j ], &rshift, LPC_res_ptr, subfr_length ); + + /* Set Q values for the measured energy */ + nrgsQ[ i * ( MAX_NB_SUBFR >> 1 ) + j ] = -rshift; + + /* Move to next subframe */ + LPC_res_ptr += offset; + } + /* Move to next frame half */ + x_ptr += ( MAX_NB_SUBFR >> 1 ) * offset; + } + + /* Apply the squared subframe gains */ + for( i = 0; i < nb_subfr; i++ ) { + /* Fully upscale gains and energies */ + lz1 = silk_CLZ32( nrgs[ i ] ) - 1; + lz2 = silk_CLZ32( gains[ i ] ) - 1; + + tmp32 = silk_LSHIFT32( gains[ i ], lz2 ); + + /* Find squared gains */ + tmp32 = silk_SMMUL( tmp32, tmp32 ); /* Q( 2 * lz2 - 32 )*/ + + /* Scale energies */ + nrgs[ i ] = silk_SMMUL( tmp32, silk_LSHIFT32( nrgs[ i ], lz1 ) ); /* Q( nrgsQ[ i ] + lz1 + 2 * lz2 - 32 - 32 )*/ + nrgsQ[ i ] += lz1 + 2 * lz2 - 32 - 32; + } + RESTORE_STACK; +} diff --git a/vendor/opus/silk/fixed/schur64_FIX.c b/vendor/opus/silk/fixed/schur64_FIX.c new file mode 100644 index 0000000..4b7e19e --- /dev/null +++ b/vendor/opus/silk/fixed/schur64_FIX.c @@ -0,0 +1,93 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Slower than schur(), but more accurate. */ +/* Uses SMULL(), available on armv4 */ +opus_int32 silk_schur64( /* O returns residual energy */ + opus_int32 rc_Q16[], /* O Reflection coefficients [order] Q16 */ + const opus_int32 c[], /* I Correlations [order+1] */ + opus_int32 order /* I Prediction order */ +) +{ + opus_int k, n; + opus_int32 C[ SILK_MAX_ORDER_LPC + 1 ][ 2 ]; + opus_int32 Ctmp1_Q30, Ctmp2_Q30, rc_tmp_Q31; + + celt_assert( order >= 0 && order <= SILK_MAX_ORDER_LPC ); + + /* Check for invalid input */ + if( c[ 0 ] <= 0 ) { + silk_memset( rc_Q16, 0, order * sizeof( opus_int32 ) ); + return 0; + } + + k = 0; + do { + C[ k ][ 0 ] = C[ k ][ 1 ] = c[ k ]; + } while( ++k <= order ); + + for( k = 0; k < order; k++ ) { + /* Check that we won't be getting an unstable rc, otherwise stop here. */ + if (silk_abs_int32(C[ k + 1 ][ 0 ]) >= C[ 0 ][ 1 ]) { + if ( C[ k + 1 ][ 0 ] > 0 ) { + rc_Q16[ k ] = -SILK_FIX_CONST( .99f, 16 ); + } else { + rc_Q16[ k ] = SILK_FIX_CONST( .99f, 16 ); + } + k++; + break; + } + + /* Get reflection coefficient: divide two Q30 values and get result in Q31 */ + rc_tmp_Q31 = silk_DIV32_varQ( -C[ k + 1 ][ 0 ], C[ 0 ][ 1 ], 31 ); + + /* Save the output */ + rc_Q16[ k ] = silk_RSHIFT_ROUND( rc_tmp_Q31, 15 ); + + /* Update correlations */ + for( n = 0; n < order - k; n++ ) { + Ctmp1_Q30 = C[ n + k + 1 ][ 0 ]; + Ctmp2_Q30 = C[ n ][ 1 ]; + + /* Multiply and add the highest int32 */ + C[ n + k + 1 ][ 0 ] = Ctmp1_Q30 + silk_SMMUL( silk_LSHIFT( Ctmp2_Q30, 1 ), rc_tmp_Q31 ); + C[ n ][ 1 ] = Ctmp2_Q30 + silk_SMMUL( silk_LSHIFT( Ctmp1_Q30, 1 ), rc_tmp_Q31 ); + } + } + + for(; k < order; k++ ) { + rc_Q16[ k ] = 0; + } + + return silk_max_32( 1, C[ 0 ][ 1 ] ); +} diff --git a/vendor/opus/silk/fixed/schur_FIX.c b/vendor/opus/silk/fixed/schur_FIX.c new file mode 100644 index 0000000..2840f6b --- /dev/null +++ b/vendor/opus/silk/fixed/schur_FIX.c @@ -0,0 +1,107 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Faster than schur64(), but much less accurate. */ +/* uses SMLAWB(), requiring armv5E and higher. */ +opus_int32 silk_schur( /* O Returns residual energy */ + opus_int16 *rc_Q15, /* O reflection coefficients [order] Q15 */ + const opus_int32 *c, /* I correlations [order+1] */ + const opus_int32 order /* I prediction order */ +) +{ + opus_int k, n, lz; + opus_int32 C[ SILK_MAX_ORDER_LPC + 1 ][ 2 ]; + opus_int32 Ctmp1, Ctmp2, rc_tmp_Q15; + + celt_assert( order >= 0 && order <= SILK_MAX_ORDER_LPC ); + + /* Get number of leading zeros */ + lz = silk_CLZ32( c[ 0 ] ); + + /* Copy correlations and adjust level to Q30 */ + k = 0; + if( lz < 2 ) { + /* lz must be 1, so shift one to the right */ + do { + C[ k ][ 0 ] = C[ k ][ 1 ] = silk_RSHIFT( c[ k ], 1 ); + } while( ++k <= order ); + } else if( lz > 2 ) { + /* Shift to the left */ + lz -= 2; + do { + C[ k ][ 0 ] = C[ k ][ 1 ] = silk_LSHIFT( c[ k ], lz ); + } while( ++k <= order ); + } else { + /* No need to shift */ + do { + C[ k ][ 0 ] = C[ k ][ 1 ] = c[ k ]; + } while( ++k <= order ); + } + + for( k = 0; k < order; k++ ) { + /* Check that we won't be getting an unstable rc, otherwise stop here. */ + if (silk_abs_int32(C[ k + 1 ][ 0 ]) >= C[ 0 ][ 1 ]) { + if ( C[ k + 1 ][ 0 ] > 0 ) { + rc_Q15[ k ] = -SILK_FIX_CONST( .99f, 15 ); + } else { + rc_Q15[ k ] = SILK_FIX_CONST( .99f, 15 ); + } + k++; + break; + } + + /* Get reflection coefficient */ + rc_tmp_Q15 = -silk_DIV32_16( C[ k + 1 ][ 0 ], silk_max_32( silk_RSHIFT( C[ 0 ][ 1 ], 15 ), 1 ) ); + + /* Clip (shouldn't happen for properly conditioned inputs) */ + rc_tmp_Q15 = silk_SAT16( rc_tmp_Q15 ); + + /* Store */ + rc_Q15[ k ] = (opus_int16)rc_tmp_Q15; + + /* Update correlations */ + for( n = 0; n < order - k; n++ ) { + Ctmp1 = C[ n + k + 1 ][ 0 ]; + Ctmp2 = C[ n ][ 1 ]; + C[ n + k + 1 ][ 0 ] = silk_SMLAWB( Ctmp1, silk_LSHIFT( Ctmp2, 1 ), rc_tmp_Q15 ); + C[ n ][ 1 ] = silk_SMLAWB( Ctmp2, silk_LSHIFT( Ctmp1, 1 ), rc_tmp_Q15 ); + } + } + + for(; k < order; k++ ) { + rc_Q15[ k ] = 0; + } + + /* return residual energy */ + return silk_max_32( 1, C[ 0 ][ 1 ] ); +} diff --git a/vendor/opus/silk/fixed/structs_FIX.h b/vendor/opus/silk/fixed/structs_FIX.h new file mode 100644 index 0000000..2774a97 --- /dev/null +++ b/vendor/opus/silk/fixed/structs_FIX.h @@ -0,0 +1,116 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_STRUCTS_FIX_H +#define SILK_STRUCTS_FIX_H + +#include "typedef.h" +#include "main.h" +#include "structs.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/********************************/ +/* Noise shaping analysis state */ +/********************************/ +typedef struct { + opus_int8 LastGainIndex; + opus_int32 HarmBoost_smth_Q16; + opus_int32 HarmShapeGain_smth_Q16; + opus_int32 Tilt_smth_Q16; +} silk_shape_state_FIX; + +/********************************/ +/* Encoder state FIX */ +/********************************/ +typedef struct { + silk_encoder_state sCmn; /* Common struct, shared with floating-point code */ + silk_shape_state_FIX sShape; /* Shape state */ + + /* Buffer for find pitch and noise shape analysis */ + silk_DWORD_ALIGN opus_int16 x_buf[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ];/* Buffer for find pitch and noise shape analysis */ + opus_int LTPCorr_Q15; /* Normalized correlation from pitch lag estimator */ + opus_int32 resNrgSmth; +} silk_encoder_state_FIX; + +/************************/ +/* Encoder control FIX */ +/************************/ +typedef struct { + /* Prediction and coding parameters */ + opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; + silk_DWORD_ALIGN opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; + opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ]; + opus_int LTP_scale_Q14; + opus_int pitchL[ MAX_NB_SUBFR ]; + + /* Noise shaping parameters */ + /* Testing */ + silk_DWORD_ALIGN opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ]; + opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ]; /* Packs two int16 coefficients per int32 value */ + opus_int Tilt_Q14[ MAX_NB_SUBFR ]; + opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ]; + opus_int Lambda_Q10; + opus_int input_quality_Q14; + opus_int coding_quality_Q14; + + /* measures */ + opus_int32 predGain_Q16; + opus_int LTPredCodGain_Q7; + opus_int32 ResNrg[ MAX_NB_SUBFR ]; /* Residual energy per subframe */ + opus_int ResNrgQ[ MAX_NB_SUBFR ]; /* Q domain for the residual energy > 0 */ + + /* Parameters for CBR mode */ + opus_int32 GainsUnq_Q16[ MAX_NB_SUBFR ]; + opus_int8 lastGainIndexPrev; +} silk_encoder_control_FIX; + +/************************/ +/* Encoder Super Struct */ +/************************/ +typedef struct { + silk_encoder_state_FIX state_Fxx[ ENCODER_NUM_CHANNELS ]; + stereo_enc_state sStereo; + opus_int32 nBitsUsedLBRR; + opus_int32 nBitsExceeded; + opus_int nChannelsAPI; + opus_int nChannelsInternal; + opus_int nPrevChannelsInternal; + opus_int timeSinceSwitchAllowed_ms; + opus_int allowBandwidthSwitch; + opus_int prev_decode_only_middle; +} silk_encoder; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/fixed/vector_ops_FIX.c b/vendor/opus/silk/fixed/vector_ops_FIX.c new file mode 100644 index 0000000..d949800 --- /dev/null +++ b/vendor/opus/silk/fixed/vector_ops_FIX.c @@ -0,0 +1,102 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "pitch.h" + +/* Copy and multiply a vector by a constant */ +void silk_scale_copy_vector16( + opus_int16 *data_out, + const opus_int16 *data_in, + opus_int32 gain_Q16, /* I Gain in Q16 */ + const opus_int dataSize /* I Length */ +) +{ + opus_int i; + opus_int32 tmp32; + + for( i = 0; i < dataSize; i++ ) { + tmp32 = silk_SMULWB( gain_Q16, data_in[ i ] ); + data_out[ i ] = (opus_int16)silk_CHECK_FIT16( tmp32 ); + } +} + +/* Multiply a vector by a constant */ +void silk_scale_vector32_Q26_lshift_18( + opus_int32 *data1, /* I/O Q0/Q18 */ + opus_int32 gain_Q26, /* I Q26 */ + opus_int dataSize /* I length */ +) +{ + opus_int i; + + for( i = 0; i < dataSize; i++ ) { + data1[ i ] = (opus_int32)silk_CHECK_FIT32( silk_RSHIFT64( silk_SMULL( data1[ i ], gain_Q26 ), 8 ) ); /* OUTPUT: Q18 */ + } +} + +/* sum = for(i=0;i6, memory access can be reduced by half. */ +opus_int32 silk_inner_prod_aligned( + const opus_int16 *const inVec1, /* I input vector 1 */ + const opus_int16 *const inVec2, /* I input vector 2 */ + const opus_int len, /* I vector lengths */ + int arch /* I Run-time architecture */ +) +{ +#ifdef FIXED_POINT + return celt_inner_prod(inVec1, inVec2, len, arch); +#else + opus_int i; + opus_int32 sum = 0; + for( i = 0; i < len; i++ ) { + sum = silk_SMLABB( sum, inVec1[ i ], inVec2[ i ] ); + } + return sum; +#endif +} + +opus_int64 silk_inner_prod16_aligned_64_c( + const opus_int16 *inVec1, /* I input vector 1 */ + const opus_int16 *inVec2, /* I input vector 2 */ + const opus_int len /* I vector lengths */ +) +{ + opus_int i; + opus_int64 sum = 0; + for( i = 0; i < len; i++ ) { + sum = silk_SMLALBB( sum, inVec1[ i ], inVec2[ i ] ); + } + return sum; +} diff --git a/vendor/opus/silk/fixed/warped_autocorrelation_FIX.c b/vendor/opus/silk/fixed/warped_autocorrelation_FIX.c new file mode 100644 index 0000000..5c79553 --- /dev/null +++ b/vendor/opus/silk/fixed/warped_autocorrelation_FIX.c @@ -0,0 +1,92 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FIX.h" + +#if defined(MIPSr1_ASM) +#include "mips/warped_autocorrelation_FIX_mipsr1.h" +#endif + + +/* Autocorrelations for a warped frequency axis */ +#ifndef OVERRIDE_silk_warped_autocorrelation_FIX_c +void silk_warped_autocorrelation_FIX_c( + opus_int32 *corr, /* O Result [order + 1] */ + opus_int *scale, /* O Scaling of the correlation vector */ + const opus_int16 *input, /* I Input data to correlate */ + const opus_int warping_Q16, /* I Warping coefficient */ + const opus_int length, /* I Length of input */ + const opus_int order /* I Correlation order (even) */ +) +{ + opus_int n, i, lsh; + opus_int32 tmp1_QS, tmp2_QS; + opus_int32 state_QS[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; + opus_int64 corr_QC[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; + + /* Order must be even */ + celt_assert( ( order & 1 ) == 0 ); + silk_assert( 2 * QS - QC >= 0 ); + + /* Loop over samples */ + for( n = 0; n < length; n++ ) { + tmp1_QS = silk_LSHIFT32( (opus_int32)input[ n ], QS ); + /* Loop over allpass sections */ + for( i = 0; i < order; i += 2 ) { + /* Output of allpass section */ + tmp2_QS = silk_SMLAWB( state_QS[ i ], state_QS[ i + 1 ] - tmp1_QS, warping_Q16 ); + state_QS[ i ] = tmp1_QS; + corr_QC[ i ] += silk_RSHIFT64( silk_SMULL( tmp1_QS, state_QS[ 0 ] ), 2 * QS - QC ); + /* Output of allpass section */ + tmp1_QS = silk_SMLAWB( state_QS[ i + 1 ], state_QS[ i + 2 ] - tmp2_QS, warping_Q16 ); + state_QS[ i + 1 ] = tmp2_QS; + corr_QC[ i + 1 ] += silk_RSHIFT64( silk_SMULL( tmp2_QS, state_QS[ 0 ] ), 2 * QS - QC ); + } + state_QS[ order ] = tmp1_QS; + corr_QC[ order ] += silk_RSHIFT64( silk_SMULL( tmp1_QS, state_QS[ 0 ] ), 2 * QS - QC ); + } + + lsh = silk_CLZ64( corr_QC[ 0 ] ) - 35; + lsh = silk_LIMIT( lsh, -12 - QC, 30 - QC ); + *scale = -( QC + lsh ); + silk_assert( *scale >= -30 && *scale <= 12 ); + if( lsh >= 0 ) { + for( i = 0; i < order + 1; i++ ) { + corr[ i ] = (opus_int32)silk_CHECK_FIT32( silk_LSHIFT64( corr_QC[ i ], lsh ) ); + } + } else { + for( i = 0; i < order + 1; i++ ) { + corr[ i ] = (opus_int32)silk_CHECK_FIT32( silk_RSHIFT64( corr_QC[ i ], -lsh ) ); + } + } + silk_assert( corr_QC[ 0 ] >= 0 ); /* If breaking, decrease QC*/ +} +#endif /* OVERRIDE_silk_warped_autocorrelation_FIX_c */ diff --git a/vendor/opus/silk/float/LPC_analysis_filter_FLP.c b/vendor/opus/silk/float/LPC_analysis_filter_FLP.c new file mode 100644 index 0000000..0e1a1fe --- /dev/null +++ b/vendor/opus/silk/float/LPC_analysis_filter_FLP.c @@ -0,0 +1,249 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "main_FLP.h" + +/************************************************/ +/* LPC analysis filter */ +/* NB! State is kept internally and the */ +/* filter always starts with zero state */ +/* first Order output samples are set to zero */ +/************************************************/ + +/* 16th order LPC analysis filter, does not write first 16 samples */ +static OPUS_INLINE void silk_LPC_analysis_filter16_FLP( + silk_float r_LPC[], /* O LPC residual signal */ + const silk_float PredCoef[], /* I LPC coefficients */ + const silk_float s[], /* I Input signal */ + const opus_int length /* I Length of input signal */ +) +{ + opus_int ix; + silk_float LPC_pred; + const silk_float *s_ptr; + + for( ix = 16; ix < length; ix++ ) { + s_ptr = &s[ix - 1]; + + /* short-term prediction */ + LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + + s_ptr[ -1 ] * PredCoef[ 1 ] + + s_ptr[ -2 ] * PredCoef[ 2 ] + + s_ptr[ -3 ] * PredCoef[ 3 ] + + s_ptr[ -4 ] * PredCoef[ 4 ] + + s_ptr[ -5 ] * PredCoef[ 5 ] + + s_ptr[ -6 ] * PredCoef[ 6 ] + + s_ptr[ -7 ] * PredCoef[ 7 ] + + s_ptr[ -8 ] * PredCoef[ 8 ] + + s_ptr[ -9 ] * PredCoef[ 9 ] + + s_ptr[ -10 ] * PredCoef[ 10 ] + + s_ptr[ -11 ] * PredCoef[ 11 ] + + s_ptr[ -12 ] * PredCoef[ 12 ] + + s_ptr[ -13 ] * PredCoef[ 13 ] + + s_ptr[ -14 ] * PredCoef[ 14 ] + + s_ptr[ -15 ] * PredCoef[ 15 ]; + + /* prediction error */ + r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; + } +} + +/* 12th order LPC analysis filter, does not write first 12 samples */ +static OPUS_INLINE void silk_LPC_analysis_filter12_FLP( + silk_float r_LPC[], /* O LPC residual signal */ + const silk_float PredCoef[], /* I LPC coefficients */ + const silk_float s[], /* I Input signal */ + const opus_int length /* I Length of input signal */ +) +{ + opus_int ix; + silk_float LPC_pred; + const silk_float *s_ptr; + + for( ix = 12; ix < length; ix++ ) { + s_ptr = &s[ix - 1]; + + /* short-term prediction */ + LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + + s_ptr[ -1 ] * PredCoef[ 1 ] + + s_ptr[ -2 ] * PredCoef[ 2 ] + + s_ptr[ -3 ] * PredCoef[ 3 ] + + s_ptr[ -4 ] * PredCoef[ 4 ] + + s_ptr[ -5 ] * PredCoef[ 5 ] + + s_ptr[ -6 ] * PredCoef[ 6 ] + + s_ptr[ -7 ] * PredCoef[ 7 ] + + s_ptr[ -8 ] * PredCoef[ 8 ] + + s_ptr[ -9 ] * PredCoef[ 9 ] + + s_ptr[ -10 ] * PredCoef[ 10 ] + + s_ptr[ -11 ] * PredCoef[ 11 ]; + + /* prediction error */ + r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; + } +} + +/* 10th order LPC analysis filter, does not write first 10 samples */ +static OPUS_INLINE void silk_LPC_analysis_filter10_FLP( + silk_float r_LPC[], /* O LPC residual signal */ + const silk_float PredCoef[], /* I LPC coefficients */ + const silk_float s[], /* I Input signal */ + const opus_int length /* I Length of input signal */ +) +{ + opus_int ix; + silk_float LPC_pred; + const silk_float *s_ptr; + + for( ix = 10; ix < length; ix++ ) { + s_ptr = &s[ix - 1]; + + /* short-term prediction */ + LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + + s_ptr[ -1 ] * PredCoef[ 1 ] + + s_ptr[ -2 ] * PredCoef[ 2 ] + + s_ptr[ -3 ] * PredCoef[ 3 ] + + s_ptr[ -4 ] * PredCoef[ 4 ] + + s_ptr[ -5 ] * PredCoef[ 5 ] + + s_ptr[ -6 ] * PredCoef[ 6 ] + + s_ptr[ -7 ] * PredCoef[ 7 ] + + s_ptr[ -8 ] * PredCoef[ 8 ] + + s_ptr[ -9 ] * PredCoef[ 9 ]; + + /* prediction error */ + r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; + } +} + +/* 8th order LPC analysis filter, does not write first 8 samples */ +static OPUS_INLINE void silk_LPC_analysis_filter8_FLP( + silk_float r_LPC[], /* O LPC residual signal */ + const silk_float PredCoef[], /* I LPC coefficients */ + const silk_float s[], /* I Input signal */ + const opus_int length /* I Length of input signal */ +) +{ + opus_int ix; + silk_float LPC_pred; + const silk_float *s_ptr; + + for( ix = 8; ix < length; ix++ ) { + s_ptr = &s[ix - 1]; + + /* short-term prediction */ + LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + + s_ptr[ -1 ] * PredCoef[ 1 ] + + s_ptr[ -2 ] * PredCoef[ 2 ] + + s_ptr[ -3 ] * PredCoef[ 3 ] + + s_ptr[ -4 ] * PredCoef[ 4 ] + + s_ptr[ -5 ] * PredCoef[ 5 ] + + s_ptr[ -6 ] * PredCoef[ 6 ] + + s_ptr[ -7 ] * PredCoef[ 7 ]; + + /* prediction error */ + r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; + } +} + +/* 6th order LPC analysis filter, does not write first 6 samples */ +static OPUS_INLINE void silk_LPC_analysis_filter6_FLP( + silk_float r_LPC[], /* O LPC residual signal */ + const silk_float PredCoef[], /* I LPC coefficients */ + const silk_float s[], /* I Input signal */ + const opus_int length /* I Length of input signal */ +) +{ + opus_int ix; + silk_float LPC_pred; + const silk_float *s_ptr; + + for( ix = 6; ix < length; ix++ ) { + s_ptr = &s[ix - 1]; + + /* short-term prediction */ + LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + + s_ptr[ -1 ] * PredCoef[ 1 ] + + s_ptr[ -2 ] * PredCoef[ 2 ] + + s_ptr[ -3 ] * PredCoef[ 3 ] + + s_ptr[ -4 ] * PredCoef[ 4 ] + + s_ptr[ -5 ] * PredCoef[ 5 ]; + + /* prediction error */ + r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; + } +} + +/************************************************/ +/* LPC analysis filter */ +/* NB! State is kept internally and the */ +/* filter always starts with zero state */ +/* first Order output samples are set to zero */ +/************************************************/ +void silk_LPC_analysis_filter_FLP( + silk_float r_LPC[], /* O LPC residual signal */ + const silk_float PredCoef[], /* I LPC coefficients */ + const silk_float s[], /* I Input signal */ + const opus_int length, /* I Length of input signal */ + const opus_int Order /* I LPC order */ +) +{ + celt_assert( Order <= length ); + + switch( Order ) { + case 6: + silk_LPC_analysis_filter6_FLP( r_LPC, PredCoef, s, length ); + break; + + case 8: + silk_LPC_analysis_filter8_FLP( r_LPC, PredCoef, s, length ); + break; + + case 10: + silk_LPC_analysis_filter10_FLP( r_LPC, PredCoef, s, length ); + break; + + case 12: + silk_LPC_analysis_filter12_FLP( r_LPC, PredCoef, s, length ); + break; + + case 16: + silk_LPC_analysis_filter16_FLP( r_LPC, PredCoef, s, length ); + break; + + default: + celt_assert( 0 ); + break; + } + + /* Set first Order output samples to zero */ + silk_memset( r_LPC, 0, Order * sizeof( silk_float ) ); +} + diff --git a/vendor/opus/silk/float/LPC_inv_pred_gain_FLP.c b/vendor/opus/silk/float/LPC_inv_pred_gain_FLP.c new file mode 100644 index 0000000..2be2122 --- /dev/null +++ b/vendor/opus/silk/float/LPC_inv_pred_gain_FLP.c @@ -0,0 +1,73 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "SigProc_FLP.h" +#include "define.h" + +/* compute inverse of LPC prediction gain, and */ +/* test if LPC coefficients are stable (all poles within unit circle) */ +/* this code is based on silk_a2k_FLP() */ +silk_float silk_LPC_inverse_pred_gain_FLP( /* O return inverse prediction gain, energy domain */ + const silk_float *A, /* I prediction coefficients [order] */ + opus_int32 order /* I prediction order */ +) +{ + opus_int k, n; + double invGain, rc, rc_mult1, rc_mult2, tmp1, tmp2; + silk_float Atmp[ SILK_MAX_ORDER_LPC ]; + + silk_memcpy( Atmp, A, order * sizeof(silk_float) ); + + invGain = 1.0; + for( k = order - 1; k > 0; k-- ) { + rc = -Atmp[ k ]; + rc_mult1 = 1.0f - rc * rc; + invGain *= rc_mult1; + if( invGain * MAX_PREDICTION_POWER_GAIN < 1.0f ) { + return 0.0f; + } + rc_mult2 = 1.0f / rc_mult1; + for( n = 0; n < (k + 1) >> 1; n++ ) { + tmp1 = Atmp[ n ]; + tmp2 = Atmp[ k - n - 1 ]; + Atmp[ n ] = (silk_float)( ( tmp1 - tmp2 * rc ) * rc_mult2 ); + Atmp[ k - n - 1 ] = (silk_float)( ( tmp2 - tmp1 * rc ) * rc_mult2 ); + } + } + rc = -Atmp[ 0 ]; + rc_mult1 = 1.0f - rc * rc; + invGain *= rc_mult1; + if( invGain * MAX_PREDICTION_POWER_GAIN < 1.0f ) { + return 0.0f; + } + return (silk_float)invGain; +} diff --git a/vendor/opus/silk/float/LTP_analysis_filter_FLP.c b/vendor/opus/silk/float/LTP_analysis_filter_FLP.c new file mode 100644 index 0000000..849b7c1 --- /dev/null +++ b/vendor/opus/silk/float/LTP_analysis_filter_FLP.c @@ -0,0 +1,75 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +void silk_LTP_analysis_filter_FLP( + silk_float *LTP_res, /* O LTP res MAX_NB_SUBFR*(pre_lgth+subfr_lngth) */ + const silk_float *x, /* I Input signal, with preceding samples */ + const silk_float B[ LTP_ORDER * MAX_NB_SUBFR ], /* I LTP coefficients for each subframe */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ + const silk_float invGains[ MAX_NB_SUBFR ], /* I Inverse quantization gains */ + const opus_int subfr_length, /* I Length of each subframe */ + const opus_int nb_subfr, /* I number of subframes */ + const opus_int pre_length /* I Preceding samples for each subframe */ +) +{ + const silk_float *x_ptr, *x_lag_ptr; + silk_float Btmp[ LTP_ORDER ]; + silk_float *LTP_res_ptr; + silk_float inv_gain; + opus_int k, i, j; + + x_ptr = x; + LTP_res_ptr = LTP_res; + for( k = 0; k < nb_subfr; k++ ) { + x_lag_ptr = x_ptr - pitchL[ k ]; + inv_gain = invGains[ k ]; + for( i = 0; i < LTP_ORDER; i++ ) { + Btmp[ i ] = B[ k * LTP_ORDER + i ]; + } + + /* LTP analysis FIR filter */ + for( i = 0; i < subfr_length + pre_length; i++ ) { + LTP_res_ptr[ i ] = x_ptr[ i ]; + /* Subtract long-term prediction */ + for( j = 0; j < LTP_ORDER; j++ ) { + LTP_res_ptr[ i ] -= Btmp[ j ] * x_lag_ptr[ LTP_ORDER / 2 - j ]; + } + LTP_res_ptr[ i ] *= inv_gain; + x_lag_ptr++; + } + + /* Update pointers */ + LTP_res_ptr += subfr_length + pre_length; + x_ptr += subfr_length; + } +} diff --git a/vendor/opus/silk/float/LTP_scale_ctrl_FLP.c b/vendor/opus/silk/float/LTP_scale_ctrl_FLP.c new file mode 100644 index 0000000..8dbe29d --- /dev/null +++ b/vendor/opus/silk/float/LTP_scale_ctrl_FLP.c @@ -0,0 +1,52 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +void silk_LTP_scale_ctrl_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + opus_int round_loss; + + if( condCoding == CODE_INDEPENDENTLY ) { + /* Only scale if first frame in packet */ + round_loss = psEnc->sCmn.PacketLoss_perc + psEnc->sCmn.nFramesPerPacket; + psEnc->sCmn.indices.LTP_scaleIndex = (opus_int8)silk_LIMIT( round_loss * psEncCtrl->LTPredCodGain * 0.1f, 0.0f, 2.0f ); + } else { + /* Default is minimum scaling */ + psEnc->sCmn.indices.LTP_scaleIndex = 0; + } + + psEncCtrl->LTP_scale = (silk_float)silk_LTPScales_table_Q14[ psEnc->sCmn.indices.LTP_scaleIndex ] / 16384.0f; +} diff --git a/vendor/opus/silk/float/SigProc_FLP.h b/vendor/opus/silk/float/SigProc_FLP.h new file mode 100644 index 0000000..953de8b --- /dev/null +++ b/vendor/opus/silk/float/SigProc_FLP.h @@ -0,0 +1,197 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_SIGPROC_FLP_H +#define SILK_SIGPROC_FLP_H + +#include "SigProc_FIX.h" +#include "float_cast.h" +#include + +#ifdef __cplusplus +extern "C" +{ +#endif + +/********************************************************************/ +/* SIGNAL PROCESSING FUNCTIONS */ +/********************************************************************/ + +/* Chirp (bw expand) LP AR filter */ +void silk_bwexpander_FLP( + silk_float *ar, /* I/O AR filter to be expanded (without leading 1) */ + const opus_int d, /* I length of ar */ + const silk_float chirp /* I chirp factor (typically in range (0..1) ) */ +); + +/* compute inverse of LPC prediction gain, and */ +/* test if LPC coefficients are stable (all poles within unit circle) */ +/* this code is based on silk_FLP_a2k() */ +silk_float silk_LPC_inverse_pred_gain_FLP( /* O return inverse prediction gain, energy domain */ + const silk_float *A, /* I prediction coefficients [order] */ + opus_int32 order /* I prediction order */ +); + +silk_float silk_schur_FLP( /* O returns residual energy */ + silk_float refl_coef[], /* O reflection coefficients (length order) */ + const silk_float auto_corr[], /* I autocorrelation sequence (length order+1) */ + opus_int order /* I order */ +); + +void silk_k2a_FLP( + silk_float *A, /* O prediction coefficients [order] */ + const silk_float *rc, /* I reflection coefficients [order] */ + opus_int32 order /* I prediction order */ +); + +/* compute autocorrelation */ +void silk_autocorrelation_FLP( + silk_float *results, /* O result (length correlationCount) */ + const silk_float *inputData, /* I input data to correlate */ + opus_int inputDataSize, /* I length of input */ + opus_int correlationCount /* I number of correlation taps to compute */ +); + +opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, 1 unvoiced */ + const silk_float *frame, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ + opus_int *pitch_out, /* O Pitch lag values [nb_subfr] */ + opus_int16 *lagIndex, /* O Lag Index */ + opus_int8 *contourIndex, /* O Pitch contour Index */ + silk_float *LTPCorr, /* I/O Normalized correlation; input: value from previous frame */ + opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ + const silk_float search_thres1, /* I First stage threshold for lag candidates 0 - 1 */ + const silk_float search_thres2, /* I Final threshold for lag candidates 0 - 1 */ + const opus_int Fs_kHz, /* I sample frequency (kHz) */ + const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ + const opus_int nb_subfr, /* I Number of 5 ms subframes */ + int arch /* I Run-time architecture */ +); + +void silk_insertion_sort_decreasing_FLP( + silk_float *a, /* I/O Unsorted / Sorted vector */ + opus_int *idx, /* O Index vector for the sorted elements */ + const opus_int L, /* I Vector length */ + const opus_int K /* I Number of correctly sorted positions */ +); + +/* Compute reflection coefficients from input signal */ +silk_float silk_burg_modified_FLP( /* O returns residual energy */ + silk_float A[], /* O prediction coefficients (length order) */ + const silk_float x[], /* I input signal, length: nb_subfr*(D+L_sub) */ + const silk_float minInvGain, /* I minimum inverse prediction gain */ + const opus_int subfr_length, /* I input signal subframe length (incl. D preceding samples) */ + const opus_int nb_subfr, /* I number of subframes stacked in x */ + const opus_int D /* I order */ +); + +/* multiply a vector by a constant */ +void silk_scale_vector_FLP( + silk_float *data1, + silk_float gain, + opus_int dataSize +); + +/* copy and multiply a vector by a constant */ +void silk_scale_copy_vector_FLP( + silk_float *data_out, + const silk_float *data_in, + silk_float gain, + opus_int dataSize +); + +/* inner product of two silk_float arrays, with result as double */ +double silk_inner_product_FLP( + const silk_float *data1, + const silk_float *data2, + opus_int dataSize +); + +/* sum of squares of a silk_float array, with result as double */ +double silk_energy_FLP( + const silk_float *data, + opus_int dataSize +); + +/********************************************************************/ +/* MACROS */ +/********************************************************************/ + +#define PI (3.1415926536f) + +#define silk_min_float( a, b ) (((a) < (b)) ? (a) : (b)) +#define silk_max_float( a, b ) (((a) > (b)) ? (a) : (b)) +#define silk_abs_float( a ) ((silk_float)fabs(a)) + +/* sigmoid function */ +static OPUS_INLINE silk_float silk_sigmoid( silk_float x ) +{ + return (silk_float)(1.0 / (1.0 + exp(-x))); +} + +/* floating-point to integer conversion (rounding) */ +static OPUS_INLINE opus_int32 silk_float2int( silk_float x ) +{ + return (opus_int32)float2int( x ); +} + +/* floating-point to integer conversion (rounding) */ +static OPUS_INLINE void silk_float2short_array( + opus_int16 *out, + const silk_float *in, + opus_int32 length +) +{ + opus_int32 k; + for( k = length - 1; k >= 0; k-- ) { + out[k] = silk_SAT16( (opus_int32)float2int( in[k] ) ); + } +} + +/* integer to floating-point conversion */ +static OPUS_INLINE void silk_short2float_array( + silk_float *out, + const opus_int16 *in, + opus_int32 length +) +{ + opus_int32 k; + for( k = length - 1; k >= 0; k-- ) { + out[k] = (silk_float)in[k]; + } +} + +/* using log2() helps the fixed-point conversion */ +static OPUS_INLINE silk_float silk_log2( double x ) +{ + return ( silk_float )( 3.32192809488736 * log10( x ) ); +} + +#ifdef __cplusplus +} +#endif + +#endif /* SILK_SIGPROC_FLP_H */ diff --git a/vendor/opus/silk/float/apply_sine_window_FLP.c b/vendor/opus/silk/float/apply_sine_window_FLP.c new file mode 100644 index 0000000..e49e717 --- /dev/null +++ b/vendor/opus/silk/float/apply_sine_window_FLP.c @@ -0,0 +1,81 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +/* Apply sine window to signal vector */ +/* Window types: */ +/* 1 -> sine window from 0 to pi/2 */ +/* 2 -> sine window from pi/2 to pi */ +void silk_apply_sine_window_FLP( + silk_float px_win[], /* O Pointer to windowed signal */ + const silk_float px[], /* I Pointer to input signal */ + const opus_int win_type, /* I Selects a window type */ + const opus_int length /* I Window length, multiple of 4 */ +) +{ + opus_int k; + silk_float freq, c, S0, S1; + + celt_assert( win_type == 1 || win_type == 2 ); + + /* Length must be multiple of 4 */ + celt_assert( ( length & 3 ) == 0 ); + + freq = PI / ( length + 1 ); + + /* Approximation of 2 * cos(f) */ + c = 2.0f - freq * freq; + + /* Initialize state */ + if( win_type < 2 ) { + /* Start from 0 */ + S0 = 0.0f; + /* Approximation of sin(f) */ + S1 = freq; + } else { + /* Start from 1 */ + S0 = 1.0f; + /* Approximation of cos(f) */ + S1 = 0.5f * c; + } + + /* Uses the recursive equation: sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f) */ + /* 4 samples at a time */ + for( k = 0; k < length; k += 4 ) { + px_win[ k + 0 ] = px[ k + 0 ] * 0.5f * ( S0 + S1 ); + px_win[ k + 1 ] = px[ k + 1 ] * S1; + S0 = c * S1 - S0; + px_win[ k + 2 ] = px[ k + 2 ] * 0.5f * ( S1 + S0 ); + px_win[ k + 3 ] = px[ k + 3 ] * S0; + S1 = c * S0 - S1; + } +} diff --git a/vendor/opus/silk/float/autocorrelation_FLP.c b/vendor/opus/silk/float/autocorrelation_FLP.c new file mode 100644 index 0000000..8b8a9e6 --- /dev/null +++ b/vendor/opus/silk/float/autocorrelation_FLP.c @@ -0,0 +1,52 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "typedef.h" +#include "SigProc_FLP.h" + +/* compute autocorrelation */ +void silk_autocorrelation_FLP( + silk_float *results, /* O result (length correlationCount) */ + const silk_float *inputData, /* I input data to correlate */ + opus_int inputDataSize, /* I length of input */ + opus_int correlationCount /* I number of correlation taps to compute */ +) +{ + opus_int i; + + if( correlationCount > inputDataSize ) { + correlationCount = inputDataSize; + } + + for( i = 0; i < correlationCount; i++ ) { + results[ i ] = (silk_float)silk_inner_product_FLP( inputData, inputData + i, inputDataSize - i ); + } +} diff --git a/vendor/opus/silk/float/burg_modified_FLP.c b/vendor/opus/silk/float/burg_modified_FLP.c new file mode 100644 index 0000000..756b76a --- /dev/null +++ b/vendor/opus/silk/float/burg_modified_FLP.c @@ -0,0 +1,186 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" +#include "tuning_parameters.h" +#include "define.h" + +#define MAX_FRAME_SIZE 384 /* subfr_length * nb_subfr = ( 0.005 * 16000 + 16 ) * 4 = 384*/ + +/* Compute reflection coefficients from input signal */ +silk_float silk_burg_modified_FLP( /* O returns residual energy */ + silk_float A[], /* O prediction coefficients (length order) */ + const silk_float x[], /* I input signal, length: nb_subfr*(D+L_sub) */ + const silk_float minInvGain, /* I minimum inverse prediction gain */ + const opus_int subfr_length, /* I input signal subframe length (incl. D preceding samples) */ + const opus_int nb_subfr, /* I number of subframes stacked in x */ + const opus_int D /* I order */ +) +{ + opus_int k, n, s, reached_max_gain; + double C0, invGain, num, nrg_f, nrg_b, rc, Atmp, tmp1, tmp2; + const silk_float *x_ptr; + double C_first_row[ SILK_MAX_ORDER_LPC ], C_last_row[ SILK_MAX_ORDER_LPC ]; + double CAf[ SILK_MAX_ORDER_LPC + 1 ], CAb[ SILK_MAX_ORDER_LPC + 1 ]; + double Af[ SILK_MAX_ORDER_LPC ]; + + celt_assert( subfr_length * nb_subfr <= MAX_FRAME_SIZE ); + + /* Compute autocorrelations, added over subframes */ + C0 = silk_energy_FLP( x, nb_subfr * subfr_length ); + silk_memset( C_first_row, 0, SILK_MAX_ORDER_LPC * sizeof( double ) ); + for( s = 0; s < nb_subfr; s++ ) { + x_ptr = x + s * subfr_length; + for( n = 1; n < D + 1; n++ ) { + C_first_row[ n - 1 ] += silk_inner_product_FLP( x_ptr, x_ptr + n, subfr_length - n ); + } + } + silk_memcpy( C_last_row, C_first_row, SILK_MAX_ORDER_LPC * sizeof( double ) ); + + /* Initialize */ + CAb[ 0 ] = CAf[ 0 ] = C0 + FIND_LPC_COND_FAC * C0 + 1e-9f; + invGain = 1.0f; + reached_max_gain = 0; + for( n = 0; n < D; n++ ) { + /* Update first row of correlation matrix (without first element) */ + /* Update last row of correlation matrix (without last element, stored in reversed order) */ + /* Update C * Af */ + /* Update C * flipud(Af) (stored in reversed order) */ + for( s = 0; s < nb_subfr; s++ ) { + x_ptr = x + s * subfr_length; + tmp1 = x_ptr[ n ]; + tmp2 = x_ptr[ subfr_length - n - 1 ]; + for( k = 0; k < n; k++ ) { + C_first_row[ k ] -= x_ptr[ n ] * x_ptr[ n - k - 1 ]; + C_last_row[ k ] -= x_ptr[ subfr_length - n - 1 ] * x_ptr[ subfr_length - n + k ]; + Atmp = Af[ k ]; + tmp1 += x_ptr[ n - k - 1 ] * Atmp; + tmp2 += x_ptr[ subfr_length - n + k ] * Atmp; + } + for( k = 0; k <= n; k++ ) { + CAf[ k ] -= tmp1 * x_ptr[ n - k ]; + CAb[ k ] -= tmp2 * x_ptr[ subfr_length - n + k - 1 ]; + } + } + tmp1 = C_first_row[ n ]; + tmp2 = C_last_row[ n ]; + for( k = 0; k < n; k++ ) { + Atmp = Af[ k ]; + tmp1 += C_last_row[ n - k - 1 ] * Atmp; + tmp2 += C_first_row[ n - k - 1 ] * Atmp; + } + CAf[ n + 1 ] = tmp1; + CAb[ n + 1 ] = tmp2; + + /* Calculate nominator and denominator for the next order reflection (parcor) coefficient */ + num = CAb[ n + 1 ]; + nrg_b = CAb[ 0 ]; + nrg_f = CAf[ 0 ]; + for( k = 0; k < n; k++ ) { + Atmp = Af[ k ]; + num += CAb[ n - k ] * Atmp; + nrg_b += CAb[ k + 1 ] * Atmp; + nrg_f += CAf[ k + 1 ] * Atmp; + } + silk_assert( nrg_f > 0.0 ); + silk_assert( nrg_b > 0.0 ); + + /* Calculate the next order reflection (parcor) coefficient */ + rc = -2.0 * num / ( nrg_f + nrg_b ); + silk_assert( rc > -1.0 && rc < 1.0 ); + + /* Update inverse prediction gain */ + tmp1 = invGain * ( 1.0 - rc * rc ); + if( tmp1 <= minInvGain ) { + /* Max prediction gain exceeded; set reflection coefficient such that max prediction gain is exactly hit */ + rc = sqrt( 1.0 - minInvGain / invGain ); + if( num > 0 ) { + /* Ensure adjusted reflection coefficients has the original sign */ + rc = -rc; + } + invGain = minInvGain; + reached_max_gain = 1; + } else { + invGain = tmp1; + } + + /* Update the AR coefficients */ + for( k = 0; k < (n + 1) >> 1; k++ ) { + tmp1 = Af[ k ]; + tmp2 = Af[ n - k - 1 ]; + Af[ k ] = tmp1 + rc * tmp2; + Af[ n - k - 1 ] = tmp2 + rc * tmp1; + } + Af[ n ] = rc; + + if( reached_max_gain ) { + /* Reached max prediction gain; set remaining coefficients to zero and exit loop */ + for( k = n + 1; k < D; k++ ) { + Af[ k ] = 0.0; + } + break; + } + + /* Update C * Af and C * Ab */ + for( k = 0; k <= n + 1; k++ ) { + tmp1 = CAf[ k ]; + CAf[ k ] += rc * CAb[ n - k + 1 ]; + CAb[ n - k + 1 ] += rc * tmp1; + } + } + + if( reached_max_gain ) { + /* Convert to silk_float */ + for( k = 0; k < D; k++ ) { + A[ k ] = (silk_float)( -Af[ k ] ); + } + /* Subtract energy of preceding samples from C0 */ + for( s = 0; s < nb_subfr; s++ ) { + C0 -= silk_energy_FLP( x + s * subfr_length, D ); + } + /* Approximate residual energy */ + nrg_f = C0 * invGain; + } else { + /* Compute residual energy and store coefficients as silk_float */ + nrg_f = CAf[ 0 ]; + tmp1 = 1.0; + for( k = 0; k < D; k++ ) { + Atmp = Af[ k ]; + nrg_f += CAf[ k + 1 ] * Atmp; + tmp1 += Atmp * Atmp; + A[ k ] = (silk_float)(-Atmp); + } + nrg_f -= FIND_LPC_COND_FAC * C0 * tmp1; + } + + /* Return residual energy */ + return (silk_float)nrg_f; +} diff --git a/vendor/opus/silk/float/bwexpander_FLP.c b/vendor/opus/silk/float/bwexpander_FLP.c new file mode 100644 index 0000000..d55a4d7 --- /dev/null +++ b/vendor/opus/silk/float/bwexpander_FLP.c @@ -0,0 +1,49 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" + +/* Chirp (bw expand) LP AR filter */ +void silk_bwexpander_FLP( + silk_float *ar, /* I/O AR filter to be expanded (without leading 1) */ + const opus_int d, /* I length of ar */ + const silk_float chirp /* I chirp factor (typically in range (0..1) ) */ +) +{ + opus_int i; + silk_float cfac = chirp; + + for( i = 0; i < d - 1; i++ ) { + ar[ i ] *= cfac; + cfac *= chirp; + } + ar[ d - 1 ] *= cfac; +} diff --git a/vendor/opus/silk/float/corrMatrix_FLP.c b/vendor/opus/silk/float/corrMatrix_FLP.c new file mode 100644 index 0000000..eae6a1c --- /dev/null +++ b/vendor/opus/silk/float/corrMatrix_FLP.c @@ -0,0 +1,93 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/********************************************************************** + * Correlation matrix computations for LS estimate. + **********************************************************************/ + +#include "main_FLP.h" + +/* Calculates correlation vector X'*t */ +void silk_corrVector_FLP( + const silk_float *x, /* I x vector [L+order-1] used to create X */ + const silk_float *t, /* I Target vector [L] */ + const opus_int L, /* I Length of vecors */ + const opus_int Order, /* I Max lag for correlation */ + silk_float *Xt /* O X'*t correlation vector [order] */ +) +{ + opus_int lag; + const silk_float *ptr1; + + ptr1 = &x[ Order - 1 ]; /* Points to first sample of column 0 of X: X[:,0] */ + for( lag = 0; lag < Order; lag++ ) { + /* Calculate X[:,lag]'*t */ + Xt[ lag ] = (silk_float)silk_inner_product_FLP( ptr1, t, L ); + ptr1--; /* Next column of X */ + } +} + +/* Calculates correlation matrix X'*X */ +void silk_corrMatrix_FLP( + const silk_float *x, /* I x vector [ L+order-1 ] used to create X */ + const opus_int L, /* I Length of vectors */ + const opus_int Order, /* I Max lag for correlation */ + silk_float *XX /* O X'*X correlation matrix [order x order] */ +) +{ + opus_int j, lag; + double energy; + const silk_float *ptr1, *ptr2; + + ptr1 = &x[ Order - 1 ]; /* First sample of column 0 of X */ + energy = silk_energy_FLP( ptr1, L ); /* X[:,0]'*X[:,0] */ + matrix_ptr( XX, 0, 0, Order ) = ( silk_float )energy; + for( j = 1; j < Order; j++ ) { + /* Calculate X[:,j]'*X[:,j] */ + energy += ptr1[ -j ] * ptr1[ -j ] - ptr1[ L - j ] * ptr1[ L - j ]; + matrix_ptr( XX, j, j, Order ) = ( silk_float )energy; + } + + ptr2 = &x[ Order - 2 ]; /* First sample of column 1 of X */ + for( lag = 1; lag < Order; lag++ ) { + /* Calculate X[:,0]'*X[:,lag] */ + energy = silk_inner_product_FLP( ptr1, ptr2, L ); + matrix_ptr( XX, lag, 0, Order ) = ( silk_float )energy; + matrix_ptr( XX, 0, lag, Order ) = ( silk_float )energy; + /* Calculate X[:,j]'*X[:,j + lag] */ + for( j = 1; j < ( Order - lag ); j++ ) { + energy += ptr1[ -j ] * ptr2[ -j ] - ptr1[ L - j ] * ptr2[ L - j ]; + matrix_ptr( XX, lag + j, j, Order ) = ( silk_float )energy; + matrix_ptr( XX, j, lag + j, Order ) = ( silk_float )energy; + } + ptr2--; /* Next column of X */ + } +} diff --git a/vendor/opus/silk/float/encode_frame_FLP.c b/vendor/opus/silk/float/encode_frame_FLP.c new file mode 100644 index 0000000..b029c3f --- /dev/null +++ b/vendor/opus/silk/float/encode_frame_FLP.c @@ -0,0 +1,435 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "main_FLP.h" +#include "tuning_parameters.h" + +/* Low Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode with lower bitrate */ +static OPUS_INLINE void silk_LBRR_encode_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + const silk_float xfw[], /* I Input signal */ + opus_int condCoding /* I The type of conditional coding used so far for this frame */ +); + +void silk_encode_do_VAD_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + opus_int activity /* I Decision of Opus voice activity detector */ +) +{ + const opus_int activity_threshold = SILK_FIX_CONST( SPEECH_ACTIVITY_DTX_THRES, 8 ); + + /****************************/ + /* Voice Activity Detection */ + /****************************/ + silk_VAD_GetSA_Q8( &psEnc->sCmn, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.arch ); + /* If Opus VAD is inactive and Silk VAD is active: lower Silk VAD to just under the threshold */ + if( activity == VAD_NO_ACTIVITY && psEnc->sCmn.speech_activity_Q8 >= activity_threshold ) { + psEnc->sCmn.speech_activity_Q8 = activity_threshold - 1; + } + + /**************************************************/ + /* Convert speech activity into VAD and DTX flags */ + /**************************************************/ + if( psEnc->sCmn.speech_activity_Q8 < activity_threshold ) { + psEnc->sCmn.indices.signalType = TYPE_NO_VOICE_ACTIVITY; + psEnc->sCmn.noSpeechCounter++; + if( psEnc->sCmn.noSpeechCounter <= NB_SPEECH_FRAMES_BEFORE_DTX ) { + psEnc->sCmn.inDTX = 0; + } else if( psEnc->sCmn.noSpeechCounter > MAX_CONSECUTIVE_DTX + NB_SPEECH_FRAMES_BEFORE_DTX ) { + psEnc->sCmn.noSpeechCounter = NB_SPEECH_FRAMES_BEFORE_DTX; + psEnc->sCmn.inDTX = 0; + } + psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 0; + } else { + psEnc->sCmn.noSpeechCounter = 0; + psEnc->sCmn.inDTX = 0; + psEnc->sCmn.indices.signalType = TYPE_UNVOICED; + psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 1; + } +} + +/****************/ +/* Encode frame */ +/****************/ +opus_int silk_encode_frame_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + opus_int32 *pnBytesOut, /* O Number of payload bytes; */ + ec_enc *psRangeEnc, /* I/O compressor data structure */ + opus_int condCoding, /* I The type of conditional coding to use */ + opus_int maxBits, /* I If > 0: maximum number of output bits */ + opus_int useCBR /* I Flag to force constant-bitrate operation */ +) +{ + silk_encoder_control_FLP sEncCtrl; + opus_int i, iter, maxIter, found_upper, found_lower, ret = 0; + silk_float *x_frame, *res_pitch_frame; + silk_float res_pitch[ 2 * MAX_FRAME_LENGTH + LA_PITCH_MAX ]; + ec_enc sRangeEnc_copy, sRangeEnc_copy2; + silk_nsq_state sNSQ_copy, sNSQ_copy2; + opus_int32 seed_copy, nBits, nBits_lower, nBits_upper, gainMult_lower, gainMult_upper; + opus_int32 gainsID, gainsID_lower, gainsID_upper; + opus_int16 gainMult_Q8; + opus_int16 ec_prevLagIndex_copy; + opus_int ec_prevSignalType_copy; + opus_int8 LastGainIndex_copy2; + opus_int32 pGains_Q16[ MAX_NB_SUBFR ]; + opus_uint8 ec_buf_copy[ 1275 ]; + opus_int gain_lock[ MAX_NB_SUBFR ] = {0}; + opus_int16 best_gain_mult[ MAX_NB_SUBFR ]; + opus_int best_sum[ MAX_NB_SUBFR ]; + + /* This is totally unnecessary but many compilers (including gcc) are too dumb to realise it */ + LastGainIndex_copy2 = nBits_lower = nBits_upper = gainMult_lower = gainMult_upper = 0; + + psEnc->sCmn.indices.Seed = psEnc->sCmn.frameCounter++ & 3; + + /**************************************************************/ + /* Set up Input Pointers, and insert frame in input buffer */ + /**************************************************************/ + /* pointers aligned with start of frame to encode */ + x_frame = psEnc->x_buf + psEnc->sCmn.ltp_mem_length; /* start of frame to encode */ + res_pitch_frame = res_pitch + psEnc->sCmn.ltp_mem_length; /* start of pitch LPC residual frame */ + + /***************************************/ + /* Ensure smooth bandwidth transitions */ + /***************************************/ + silk_LP_variable_cutoff( &psEnc->sCmn.sLP, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length ); + + /*******************************************/ + /* Copy new frame to front of input buffer */ + /*******************************************/ + silk_short2float_array( x_frame + LA_SHAPE_MS * psEnc->sCmn.fs_kHz, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length ); + + /* Add tiny signal to avoid high CPU load from denormalized floating point numbers */ + for( i = 0; i < 8; i++ ) { + x_frame[ LA_SHAPE_MS * psEnc->sCmn.fs_kHz + i * ( psEnc->sCmn.frame_length >> 3 ) ] += ( 1 - ( i & 2 ) ) * 1e-6f; + } + + if( !psEnc->sCmn.prefillFlag ) { + /*****************************************/ + /* Find pitch lags, initial LPC analysis */ + /*****************************************/ + silk_find_pitch_lags_FLP( psEnc, &sEncCtrl, res_pitch, x_frame, psEnc->sCmn.arch ); + + /************************/ + /* Noise shape analysis */ + /************************/ + silk_noise_shape_analysis_FLP( psEnc, &sEncCtrl, res_pitch_frame, x_frame ); + + /***************************************************/ + /* Find linear prediction coefficients (LPC + LTP) */ + /***************************************************/ + silk_find_pred_coefs_FLP( psEnc, &sEncCtrl, res_pitch_frame, x_frame, condCoding ); + + /****************************************/ + /* Process gains */ + /****************************************/ + silk_process_gains_FLP( psEnc, &sEncCtrl, condCoding ); + + /****************************************/ + /* Low Bitrate Redundant Encoding */ + /****************************************/ + silk_LBRR_encode_FLP( psEnc, &sEncCtrl, x_frame, condCoding ); + + /* Loop over quantizer and entroy coding to control bitrate */ + maxIter = 6; + gainMult_Q8 = SILK_FIX_CONST( 1, 8 ); + found_lower = 0; + found_upper = 0; + gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); + gainsID_lower = -1; + gainsID_upper = -1; + /* Copy part of the input state */ + silk_memcpy( &sRangeEnc_copy, psRangeEnc, sizeof( ec_enc ) ); + silk_memcpy( &sNSQ_copy, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); + seed_copy = psEnc->sCmn.indices.Seed; + ec_prevLagIndex_copy = psEnc->sCmn.ec_prevLagIndex; + ec_prevSignalType_copy = psEnc->sCmn.ec_prevSignalType; + for( iter = 0; ; iter++ ) { + if( gainsID == gainsID_lower ) { + nBits = nBits_lower; + } else if( gainsID == gainsID_upper ) { + nBits = nBits_upper; + } else { + /* Restore part of the input state */ + if( iter > 0 ) { + silk_memcpy( psRangeEnc, &sRangeEnc_copy, sizeof( ec_enc ) ); + silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy, sizeof( silk_nsq_state ) ); + psEnc->sCmn.indices.Seed = seed_copy; + psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; + psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; + } + + /*****************************************/ + /* Noise shaping quantization */ + /*****************************************/ + silk_NSQ_wrapper_FLP( psEnc, &sEncCtrl, &psEnc->sCmn.indices, &psEnc->sCmn.sNSQ, psEnc->sCmn.pulses, x_frame ); + + if ( iter == maxIter && !found_lower ) { + silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); + } + + /****************************************/ + /* Encode Parameters */ + /****************************************/ + silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); + + /****************************************/ + /* Encode Excitation Signal */ + /****************************************/ + silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, + psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); + + nBits = ec_tell( psRangeEnc ); + + /* If we still bust after the last iteration, do some damage control. */ + if ( iter == maxIter && !found_lower && nBits > maxBits ) { + silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); + + /* Keep gains the same as the last frame. */ + psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; + for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + psEnc->sCmn.indices.GainsIndices[ i ] = 4; + } + if (condCoding != CODE_CONDITIONALLY) { + psEnc->sCmn.indices.GainsIndices[ 0 ] = sEncCtrl.lastGainIndexPrev; + } + psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; + psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; + /* Clear all pulses. */ + for ( i = 0; i < psEnc->sCmn.frame_length; i++ ) { + psEnc->sCmn.pulses[ i ] = 0; + } + + silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); + + silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, + psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); + + nBits = ec_tell( psRangeEnc ); + } + + if( useCBR == 0 && iter == 0 && nBits <= maxBits ) { + break; + } + } + + if( iter == maxIter ) { + if( found_lower && ( gainsID == gainsID_lower || nBits > maxBits ) ) { + /* Restore output state from earlier iteration that did meet the bitrate budget */ + silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); + celt_assert( sRangeEnc_copy2.offs <= 1275 ); + silk_memcpy( psRangeEnc->buf, ec_buf_copy, sRangeEnc_copy2.offs ); + silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy2, sizeof( silk_nsq_state ) ); + psEnc->sShape.LastGainIndex = LastGainIndex_copy2; + } + break; + } + + if( nBits > maxBits ) { + if( found_lower == 0 && iter >= 2 ) { + /* Adjust the quantizer's rate/distortion tradeoff and discard previous "upper" results */ + sEncCtrl.Lambda = silk_max_float(sEncCtrl.Lambda*1.5f, 1.5f); + /* Reducing dithering can help us hit the target. */ + psEnc->sCmn.indices.quantOffsetType = 0; + found_upper = 0; + gainsID_upper = -1; + } else { + found_upper = 1; + nBits_upper = nBits; + gainMult_upper = gainMult_Q8; + gainsID_upper = gainsID; + } + } else if( nBits < maxBits - 5 ) { + found_lower = 1; + nBits_lower = nBits; + gainMult_lower = gainMult_Q8; + if( gainsID != gainsID_lower ) { + gainsID_lower = gainsID; + /* Copy part of the output state */ + silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); + celt_assert( psRangeEnc->offs <= 1275 ); + silk_memcpy( ec_buf_copy, psRangeEnc->buf, psRangeEnc->offs ); + silk_memcpy( &sNSQ_copy2, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); + LastGainIndex_copy2 = psEnc->sShape.LastGainIndex; + } + } else { + /* Within 5 bits of budget: close enough */ + break; + } + + if ( !found_lower && nBits > maxBits ) { + int j; + for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + int sum=0; + for ( j = i*psEnc->sCmn.subfr_length; j < (i+1)*psEnc->sCmn.subfr_length; j++ ) { + sum += abs( psEnc->sCmn.pulses[j] ); + } + if ( iter == 0 || (sum < best_sum[i] && !gain_lock[i]) ) { + best_sum[i] = sum; + best_gain_mult[i] = gainMult_Q8; + } else { + gain_lock[i] = 1; + } + } + } + if( ( found_lower & found_upper ) == 0 ) { + /* Adjust gain according to high-rate rate/distortion curve */ + if( nBits > maxBits ) { + if (gainMult_Q8 < 16384) { + gainMult_Q8 *= 2; + } else { + gainMult_Q8 = 32767; + } + } else { + opus_int32 gain_factor_Q16; + gain_factor_Q16 = silk_log2lin( silk_LSHIFT( nBits - maxBits, 7 ) / psEnc->sCmn.frame_length + SILK_FIX_CONST( 16, 7 ) ); + gainMult_Q8 = silk_SMULWB( gain_factor_Q16, gainMult_Q8 ); + } + } else { + /* Adjust gain by interpolating */ + gainMult_Q8 = gainMult_lower + ( ( gainMult_upper - gainMult_lower ) * ( maxBits - nBits_lower ) ) / ( nBits_upper - nBits_lower ); + /* New gain multplier must be between 25% and 75% of old range (note that gainMult_upper < gainMult_lower) */ + if( gainMult_Q8 > silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ) ) { + gainMult_Q8 = silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ); + } else + if( gainMult_Q8 < silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ) ) { + gainMult_Q8 = silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ); + } + } + + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + opus_int16 tmp; + if ( gain_lock[i] ) { + tmp = best_gain_mult[i]; + } else { + tmp = gainMult_Q8; + } + pGains_Q16[ i ] = silk_LSHIFT_SAT32( silk_SMULWB( sEncCtrl.GainsUnq_Q16[ i ], tmp ), 8 ); + } + + /* Quantize gains */ + psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; + silk_gains_quant( psEnc->sCmn.indices.GainsIndices, pGains_Q16, + &psEnc->sShape.LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); + + /* Unique identifier of gains vector */ + gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); + + /* Overwrite unquantized gains with quantized gains and convert back to Q0 from Q16 */ + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + sEncCtrl.Gains[ i ] = pGains_Q16[ i ] / 65536.0f; + } + } + } + + /* Update input buffer */ + silk_memmove( psEnc->x_buf, &psEnc->x_buf[ psEnc->sCmn.frame_length ], + ( psEnc->sCmn.ltp_mem_length + LA_SHAPE_MS * psEnc->sCmn.fs_kHz ) * sizeof( silk_float ) ); + + /* Exit without entropy coding */ + if( psEnc->sCmn.prefillFlag ) { + /* No payload */ + *pnBytesOut = 0; + return ret; + } + + /* Parameters needed for next frame */ + psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; + psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; + + /****************************************/ + /* Finalize payload */ + /****************************************/ + psEnc->sCmn.first_frame_after_reset = 0; + /* Payload size */ + *pnBytesOut = silk_RSHIFT( ec_tell( psRangeEnc ) + 7, 3 ); + + return ret; +} + +/* Low-Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode excitation at lower bitrate */ +static OPUS_INLINE void silk_LBRR_encode_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + const silk_float xfw[], /* I Input signal */ + opus_int condCoding /* I The type of conditional coding used so far for this frame */ +) +{ + opus_int k; + opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; + silk_float TempGains[ MAX_NB_SUBFR ]; + SideInfoIndices *psIndices_LBRR = &psEnc->sCmn.indices_LBRR[ psEnc->sCmn.nFramesEncoded ]; + silk_nsq_state sNSQ_LBRR; + + /*******************************************/ + /* Control use of inband LBRR */ + /*******************************************/ + if( psEnc->sCmn.LBRR_enabled && psEnc->sCmn.speech_activity_Q8 > SILK_FIX_CONST( LBRR_SPEECH_ACTIVITY_THRES, 8 ) ) { + psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded ] = 1; + + /* Copy noise shaping quantizer state and quantization indices from regular encoding */ + silk_memcpy( &sNSQ_LBRR, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); + silk_memcpy( psIndices_LBRR, &psEnc->sCmn.indices, sizeof( SideInfoIndices ) ); + + /* Save original gains */ + silk_memcpy( TempGains, psEncCtrl->Gains, psEnc->sCmn.nb_subfr * sizeof( silk_float ) ); + + if( psEnc->sCmn.nFramesEncoded == 0 || psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded - 1 ] == 0 ) { + /* First frame in packet or previous frame not LBRR coded */ + psEnc->sCmn.LBRRprevLastGainIndex = psEnc->sShape.LastGainIndex; + + /* Increase Gains to get target LBRR rate */ + psIndices_LBRR->GainsIndices[ 0 ] += psEnc->sCmn.LBRR_GainIncreases; + psIndices_LBRR->GainsIndices[ 0 ] = silk_min_int( psIndices_LBRR->GainsIndices[ 0 ], N_LEVELS_QGAIN - 1 ); + } + + /* Decode to get gains in sync with decoder */ + silk_gains_dequant( Gains_Q16, psIndices_LBRR->GainsIndices, + &psEnc->sCmn.LBRRprevLastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); + + /* Overwrite unquantized gains with quantized gains and convert back to Q0 from Q16 */ + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->Gains[ k ] = Gains_Q16[ k ] * ( 1.0f / 65536.0f ); + } + + /*****************************************/ + /* Noise shaping quantization */ + /*****************************************/ + silk_NSQ_wrapper_FLP( psEnc, psEncCtrl, psIndices_LBRR, &sNSQ_LBRR, + psEnc->sCmn.pulses_LBRR[ psEnc->sCmn.nFramesEncoded ], xfw ); + + /* Restore original gains */ + silk_memcpy( psEncCtrl->Gains, TempGains, psEnc->sCmn.nb_subfr * sizeof( silk_float ) ); + } +} diff --git a/vendor/opus/silk/float/energy_FLP.c b/vendor/opus/silk/float/energy_FLP.c new file mode 100644 index 0000000..7bc7173 --- /dev/null +++ b/vendor/opus/silk/float/energy_FLP.c @@ -0,0 +1,59 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" + +/* sum of squares of a silk_float array, with result as double */ +double silk_energy_FLP( + const silk_float *data, + opus_int dataSize +) +{ + opus_int i; + double result; + + /* 4x unrolled loop */ + result = 0.0; + for( i = 0; i < dataSize - 3; i += 4 ) { + result += data[ i + 0 ] * (double)data[ i + 0 ] + + data[ i + 1 ] * (double)data[ i + 1 ] + + data[ i + 2 ] * (double)data[ i + 2 ] + + data[ i + 3 ] * (double)data[ i + 3 ]; + } + + /* add any remaining products */ + for( ; i < dataSize; i++ ) { + result += data[ i ] * (double)data[ i ]; + } + + silk_assert( result >= 0.0 ); + return result; +} diff --git a/vendor/opus/silk/float/find_LPC_FLP.c b/vendor/opus/silk/float/find_LPC_FLP.c new file mode 100644 index 0000000..fa3ffe7 --- /dev/null +++ b/vendor/opus/silk/float/find_LPC_FLP.c @@ -0,0 +1,104 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "define.h" +#include "main_FLP.h" +#include "tuning_parameters.h" + +/* LPC analysis */ +void silk_find_LPC_FLP( + silk_encoder_state *psEncC, /* I/O Encoder state */ + opus_int16 NLSF_Q15[], /* O NLSFs */ + const silk_float x[], /* I Input signal */ + const silk_float minInvGain /* I Inverse of max prediction gain */ +) +{ + opus_int k, subfr_length; + silk_float a[ MAX_LPC_ORDER ]; + + /* Used only for NLSF interpolation */ + silk_float res_nrg, res_nrg_2nd, res_nrg_interp; + opus_int16 NLSF0_Q15[ MAX_LPC_ORDER ]; + silk_float a_tmp[ MAX_LPC_ORDER ]; + silk_float LPC_res[ MAX_FRAME_LENGTH + MAX_NB_SUBFR * MAX_LPC_ORDER ]; + + subfr_length = psEncC->subfr_length + psEncC->predictLPCOrder; + + /* Default: No interpolation */ + psEncC->indices.NLSFInterpCoef_Q2 = 4; + + /* Burg AR analysis for the full frame */ + res_nrg = silk_burg_modified_FLP( a, x, minInvGain, subfr_length, psEncC->nb_subfr, psEncC->predictLPCOrder ); + + if( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) { + /* Optimal solution for last 10 ms; subtract residual energy here, as that's easier than */ + /* adding it to the residual energy of the first 10 ms in each iteration of the search below */ + res_nrg -= silk_burg_modified_FLP( a_tmp, x + ( MAX_NB_SUBFR / 2 ) * subfr_length, minInvGain, subfr_length, MAX_NB_SUBFR / 2, psEncC->predictLPCOrder ); + + /* Convert to NLSFs */ + silk_A2NLSF_FLP( NLSF_Q15, a_tmp, psEncC->predictLPCOrder ); + + /* Search over interpolation indices to find the one with lowest residual energy */ + res_nrg_2nd = silk_float_MAX; + for( k = 3; k >= 0; k-- ) { + /* Interpolate NLSFs for first half */ + silk_interpolate( NLSF0_Q15, psEncC->prev_NLSFq_Q15, NLSF_Q15, k, psEncC->predictLPCOrder ); + + /* Convert to LPC for residual energy evaluation */ + silk_NLSF2A_FLP( a_tmp, NLSF0_Q15, psEncC->predictLPCOrder, psEncC->arch ); + + /* Calculate residual energy with LSF interpolation */ + silk_LPC_analysis_filter_FLP( LPC_res, a_tmp, x, 2 * subfr_length, psEncC->predictLPCOrder ); + res_nrg_interp = (silk_float)( + silk_energy_FLP( LPC_res + psEncC->predictLPCOrder, subfr_length - psEncC->predictLPCOrder ) + + silk_energy_FLP( LPC_res + psEncC->predictLPCOrder + subfr_length, subfr_length - psEncC->predictLPCOrder ) ); + + /* Determine whether current interpolated NLSFs are best so far */ + if( res_nrg_interp < res_nrg ) { + /* Interpolation has lower residual energy */ + res_nrg = res_nrg_interp; + psEncC->indices.NLSFInterpCoef_Q2 = (opus_int8)k; + } else if( res_nrg_interp > res_nrg_2nd ) { + /* No reason to continue iterating - residual energies will continue to climb */ + break; + } + res_nrg_2nd = res_nrg_interp; + } + } + + if( psEncC->indices.NLSFInterpCoef_Q2 == 4 ) { + /* NLSF interpolation is currently inactive, calculate NLSFs from full frame AR coefficients */ + silk_A2NLSF_FLP( NLSF_Q15, a, psEncC->predictLPCOrder ); + } + + celt_assert( psEncC->indices.NLSFInterpCoef_Q2 == 4 || + ( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) ); +} diff --git a/vendor/opus/silk/float/find_LTP_FLP.c b/vendor/opus/silk/float/find_LTP_FLP.c new file mode 100644 index 0000000..f970649 --- /dev/null +++ b/vendor/opus/silk/float/find_LTP_FLP.c @@ -0,0 +1,64 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" +#include "tuning_parameters.h" + +void silk_find_LTP_FLP( + silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Weight for LTP quantization */ + silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* O Weight for LTP quantization */ + const silk_float r_ptr[], /* I LPC residual */ + const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr /* I number of subframes */ +) +{ + opus_int k; + silk_float *xX_ptr, *XX_ptr; + const silk_float *lag_ptr; + silk_float xx, temp; + + xX_ptr = xX; + XX_ptr = XX; + for( k = 0; k < nb_subfr; k++ ) { + lag_ptr = r_ptr - ( lag[ k ] + LTP_ORDER / 2 ); + silk_corrMatrix_FLP( lag_ptr, subfr_length, LTP_ORDER, XX_ptr ); + silk_corrVector_FLP( lag_ptr, r_ptr, subfr_length, LTP_ORDER, xX_ptr ); + xx = ( silk_float )silk_energy_FLP( r_ptr, subfr_length + LTP_ORDER ); + temp = 1.0f / silk_max( xx, LTP_CORR_INV_MAX * 0.5f * ( XX_ptr[ 0 ] + XX_ptr[ 24 ] ) + 1.0f ); + silk_scale_vector_FLP( XX_ptr, temp, LTP_ORDER * LTP_ORDER ); + silk_scale_vector_FLP( xX_ptr, temp, LTP_ORDER ); + + r_ptr += subfr_length; + XX_ptr += LTP_ORDER * LTP_ORDER; + xX_ptr += LTP_ORDER; + } +} diff --git a/vendor/opus/silk/float/find_pitch_lags_FLP.c b/vendor/opus/silk/float/find_pitch_lags_FLP.c new file mode 100644 index 0000000..dedbcd2 --- /dev/null +++ b/vendor/opus/silk/float/find_pitch_lags_FLP.c @@ -0,0 +1,132 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "main_FLP.h" +#include "tuning_parameters.h" + +void silk_find_pitch_lags_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + silk_float res[], /* O Residual */ + const silk_float x[], /* I Speech signal */ + int arch /* I Run-time architecture */ +) +{ + opus_int buf_len; + silk_float thrhld, res_nrg; + const silk_float *x_buf_ptr, *x_buf; + silk_float auto_corr[ MAX_FIND_PITCH_LPC_ORDER + 1 ]; + silk_float A[ MAX_FIND_PITCH_LPC_ORDER ]; + silk_float refl_coef[ MAX_FIND_PITCH_LPC_ORDER ]; + silk_float Wsig[ FIND_PITCH_LPC_WIN_MAX ]; + silk_float *Wsig_ptr; + + /******************************************/ + /* Set up buffer lengths etc based on Fs */ + /******************************************/ + buf_len = psEnc->sCmn.la_pitch + psEnc->sCmn.frame_length + psEnc->sCmn.ltp_mem_length; + + /* Safety check */ + celt_assert( buf_len >= psEnc->sCmn.pitch_LPC_win_length ); + + x_buf = x - psEnc->sCmn.ltp_mem_length; + + /******************************************/ + /* Estimate LPC AR coeficients */ + /******************************************/ + + /* Calculate windowed signal */ + + /* First LA_LTP samples */ + x_buf_ptr = x_buf + buf_len - psEnc->sCmn.pitch_LPC_win_length; + Wsig_ptr = Wsig; + silk_apply_sine_window_FLP( Wsig_ptr, x_buf_ptr, 1, psEnc->sCmn.la_pitch ); + + /* Middle non-windowed samples */ + Wsig_ptr += psEnc->sCmn.la_pitch; + x_buf_ptr += psEnc->sCmn.la_pitch; + silk_memcpy( Wsig_ptr, x_buf_ptr, ( psEnc->sCmn.pitch_LPC_win_length - ( psEnc->sCmn.la_pitch << 1 ) ) * sizeof( silk_float ) ); + + /* Last LA_LTP samples */ + Wsig_ptr += psEnc->sCmn.pitch_LPC_win_length - ( psEnc->sCmn.la_pitch << 1 ); + x_buf_ptr += psEnc->sCmn.pitch_LPC_win_length - ( psEnc->sCmn.la_pitch << 1 ); + silk_apply_sine_window_FLP( Wsig_ptr, x_buf_ptr, 2, psEnc->sCmn.la_pitch ); + + /* Calculate autocorrelation sequence */ + silk_autocorrelation_FLP( auto_corr, Wsig, psEnc->sCmn.pitch_LPC_win_length, psEnc->sCmn.pitchEstimationLPCOrder + 1 ); + + /* Add white noise, as a fraction of the energy */ + auto_corr[ 0 ] += auto_corr[ 0 ] * FIND_PITCH_WHITE_NOISE_FRACTION + 1; + + /* Calculate the reflection coefficients using Schur */ + res_nrg = silk_schur_FLP( refl_coef, auto_corr, psEnc->sCmn.pitchEstimationLPCOrder ); + + /* Prediction gain */ + psEncCtrl->predGain = auto_corr[ 0 ] / silk_max_float( res_nrg, 1.0f ); + + /* Convert reflection coefficients to prediction coefficients */ + silk_k2a_FLP( A, refl_coef, psEnc->sCmn.pitchEstimationLPCOrder ); + + /* Bandwidth expansion */ + silk_bwexpander_FLP( A, psEnc->sCmn.pitchEstimationLPCOrder, FIND_PITCH_BANDWIDTH_EXPANSION ); + + /*****************************************/ + /* LPC analysis filtering */ + /*****************************************/ + silk_LPC_analysis_filter_FLP( res, A, x_buf, buf_len, psEnc->sCmn.pitchEstimationLPCOrder ); + + if( psEnc->sCmn.indices.signalType != TYPE_NO_VOICE_ACTIVITY && psEnc->sCmn.first_frame_after_reset == 0 ) { + /* Threshold for pitch estimator */ + thrhld = 0.6f; + thrhld -= 0.004f * psEnc->sCmn.pitchEstimationLPCOrder; + thrhld -= 0.1f * psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); + thrhld -= 0.15f * (psEnc->sCmn.prevSignalType >> 1); + thrhld -= 0.1f * psEnc->sCmn.input_tilt_Q15 * ( 1.0f / 32768.0f ); + + /*****************************************/ + /* Call Pitch estimator */ + /*****************************************/ + if( silk_pitch_analysis_core_FLP( res, psEncCtrl->pitchL, &psEnc->sCmn.indices.lagIndex, + &psEnc->sCmn.indices.contourIndex, &psEnc->LTPCorr, psEnc->sCmn.prevLag, psEnc->sCmn.pitchEstimationThreshold_Q16 / 65536.0f, + thrhld, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr, arch ) == 0 ) + { + psEnc->sCmn.indices.signalType = TYPE_VOICED; + } else { + psEnc->sCmn.indices.signalType = TYPE_UNVOICED; + } + } else { + silk_memset( psEncCtrl->pitchL, 0, sizeof( psEncCtrl->pitchL ) ); + psEnc->sCmn.indices.lagIndex = 0; + psEnc->sCmn.indices.contourIndex = 0; + psEnc->LTPCorr = 0; + } +} diff --git a/vendor/opus/silk/float/find_pred_coefs_FLP.c b/vendor/opus/silk/float/find_pred_coefs_FLP.c new file mode 100644 index 0000000..dcf7c52 --- /dev/null +++ b/vendor/opus/silk/float/find_pred_coefs_FLP.c @@ -0,0 +1,116 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +/* Find LPC and LTP coefficients */ +void silk_find_pred_coefs_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + const silk_float res_pitch[], /* I Residual from pitch analysis */ + const silk_float x[], /* I Speech signal */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + opus_int i; + silk_float XXLTP[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ]; + silk_float xXLTP[ MAX_NB_SUBFR * LTP_ORDER ]; + silk_float invGains[ MAX_NB_SUBFR ]; + opus_int16 NLSF_Q15[ MAX_LPC_ORDER ]; + const silk_float *x_ptr; + silk_float *x_pre_ptr, LPC_in_pre[ MAX_NB_SUBFR * MAX_LPC_ORDER + MAX_FRAME_LENGTH ]; + silk_float minInvGain; + + /* Weighting for weighted least squares */ + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + silk_assert( psEncCtrl->Gains[ i ] > 0.0f ); + invGains[ i ] = 1.0f / psEncCtrl->Gains[ i ]; + } + + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /**********/ + /* VOICED */ + /**********/ + celt_assert( psEnc->sCmn.ltp_mem_length - psEnc->sCmn.predictLPCOrder >= psEncCtrl->pitchL[ 0 ] + LTP_ORDER / 2 ); + + /* LTP analysis */ + silk_find_LTP_FLP( XXLTP, xXLTP, res_pitch, psEncCtrl->pitchL, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr ); + + /* Quantize LTP gain parameters */ + silk_quant_LTP_gains_FLP( psEncCtrl->LTPCoef, psEnc->sCmn.indices.LTPIndex, &psEnc->sCmn.indices.PERIndex, + &psEnc->sCmn.sum_log_gain_Q7, &psEncCtrl->LTPredCodGain, XXLTP, xXLTP, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.arch ); + + /* Control LTP scaling */ + silk_LTP_scale_ctrl_FLP( psEnc, psEncCtrl, condCoding ); + + /* Create LTP residual */ + silk_LTP_analysis_filter_FLP( LPC_in_pre, x - psEnc->sCmn.predictLPCOrder, psEncCtrl->LTPCoef, + psEncCtrl->pitchL, invGains, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder ); + } else { + /************/ + /* UNVOICED */ + /************/ + /* Create signal with prepended subframes, scaled by inverse gains */ + x_ptr = x - psEnc->sCmn.predictLPCOrder; + x_pre_ptr = LPC_in_pre; + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + silk_scale_copy_vector_FLP( x_pre_ptr, x_ptr, invGains[ i ], + psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder ); + x_pre_ptr += psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder; + x_ptr += psEnc->sCmn.subfr_length; + } + silk_memset( psEncCtrl->LTPCoef, 0, psEnc->sCmn.nb_subfr * LTP_ORDER * sizeof( silk_float ) ); + psEncCtrl->LTPredCodGain = 0.0f; + psEnc->sCmn.sum_log_gain_Q7 = 0; + } + + /* Limit on total predictive coding gain */ + if( psEnc->sCmn.first_frame_after_reset ) { + minInvGain = 1.0f / MAX_PREDICTION_POWER_GAIN_AFTER_RESET; + } else { + minInvGain = (silk_float)pow( 2, psEncCtrl->LTPredCodGain / 3 ) / MAX_PREDICTION_POWER_GAIN; + minInvGain /= 0.25f + 0.75f * psEncCtrl->coding_quality; + } + + /* LPC_in_pre contains the LTP-filtered input for voiced, and the unfiltered input for unvoiced */ + silk_find_LPC_FLP( &psEnc->sCmn, NLSF_Q15, LPC_in_pre, minInvGain ); + + /* Quantize LSFs */ + silk_process_NLSFs_FLP( &psEnc->sCmn, psEncCtrl->PredCoef, NLSF_Q15, psEnc->sCmn.prev_NLSFq_Q15 ); + + /* Calculate residual energy using quantized LPC coefficients */ + silk_residual_energy_FLP( psEncCtrl->ResNrg, LPC_in_pre, psEncCtrl->PredCoef, psEncCtrl->Gains, + psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder ); + + /* Copy to prediction struct for use in next frame for interpolation */ + silk_memcpy( psEnc->sCmn.prev_NLSFq_Q15, NLSF_Q15, sizeof( psEnc->sCmn.prev_NLSFq_Q15 ) ); +} + diff --git a/vendor/opus/silk/float/inner_product_FLP.c b/vendor/opus/silk/float/inner_product_FLP.c new file mode 100644 index 0000000..cdd39d2 --- /dev/null +++ b/vendor/opus/silk/float/inner_product_FLP.c @@ -0,0 +1,59 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" + +/* inner product of two silk_float arrays, with result as double */ +double silk_inner_product_FLP( + const silk_float *data1, + const silk_float *data2, + opus_int dataSize +) +{ + opus_int i; + double result; + + /* 4x unrolled loop */ + result = 0.0; + for( i = 0; i < dataSize - 3; i += 4 ) { + result += data1[ i + 0 ] * (double)data2[ i + 0 ] + + data1[ i + 1 ] * (double)data2[ i + 1 ] + + data1[ i + 2 ] * (double)data2[ i + 2 ] + + data1[ i + 3 ] * (double)data2[ i + 3 ]; + } + + /* add any remaining products */ + for( ; i < dataSize; i++ ) { + result += data1[ i ] * (double)data2[ i ]; + } + + return result; +} diff --git a/vendor/opus/silk/float/k2a_FLP.c b/vendor/opus/silk/float/k2a_FLP.c new file mode 100644 index 0000000..1448008 --- /dev/null +++ b/vendor/opus/silk/float/k2a_FLP.c @@ -0,0 +1,54 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" + +/* step up function, converts reflection coefficients to prediction coefficients */ +void silk_k2a_FLP( + silk_float *A, /* O prediction coefficients [order] */ + const silk_float *rc, /* I reflection coefficients [order] */ + opus_int32 order /* I prediction order */ +) +{ + opus_int k, n; + silk_float rck, tmp1, tmp2; + + for( k = 0; k < order; k++ ) { + rck = rc[ k ]; + for( n = 0; n < (k + 1) >> 1; n++ ) { + tmp1 = A[ n ]; + tmp2 = A[ k - n - 1 ]; + A[ n ] = tmp1 + tmp2 * rck; + A[ k - n - 1 ] = tmp2 + tmp1 * rck; + } + A[ k ] = -rck; + } +} diff --git a/vendor/opus/silk/float/main_FLP.h b/vendor/opus/silk/float/main_FLP.h new file mode 100644 index 0000000..5dc0ccf --- /dev/null +++ b/vendor/opus/silk/float/main_FLP.h @@ -0,0 +1,286 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_MAIN_FLP_H +#define SILK_MAIN_FLP_H + +#include "SigProc_FLP.h" +#include "SigProc_FIX.h" +#include "structs_FLP.h" +#include "main.h" +#include "define.h" +#include "debug.h" +#include "entenc.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +#define silk_encoder_state_Fxx silk_encoder_state_FLP +#define silk_encode_do_VAD_Fxx silk_encode_do_VAD_FLP +#define silk_encode_frame_Fxx silk_encode_frame_FLP + +/*********************/ +/* Encoder Functions */ +/*********************/ + +/* High-pass filter with cutoff frequency adaptation based on pitch lag statistics */ +void silk_HP_variable_cutoff( + silk_encoder_state_Fxx state_Fxx[] /* I/O Encoder states */ +); + +/* Encoder main function */ +void silk_encode_do_VAD_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + opus_int activity /* I Decision of Opus voice activity detector */ +); + +/* Encoder main function */ +opus_int silk_encode_frame_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + opus_int32 *pnBytesOut, /* O Number of payload bytes; */ + ec_enc *psRangeEnc, /* I/O compressor data structure */ + opus_int condCoding, /* I The type of conditional coding to use */ + opus_int maxBits, /* I If > 0: maximum number of output bits */ + opus_int useCBR /* I Flag to force constant-bitrate operation */ +); + +/* Initializes the Silk encoder state */ +opus_int silk_init_encoder( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + int arch /* I Run-tim architecture */ +); + +/* Control the Silk encoder */ +opus_int silk_control_encoder( + silk_encoder_state_FLP *psEnc, /* I/O Pointer to Silk encoder state FLP */ + silk_EncControlStruct *encControl, /* I Control structure */ + const opus_int allow_bw_switch, /* I Flag to allow switching audio bandwidth */ + const opus_int channelNb, /* I Channel number */ + const opus_int force_fs_kHz +); + +/**************************/ +/* Noise shaping analysis */ +/**************************/ +/* Compute noise shaping coefficients and initial gain values */ +void silk_noise_shape_analysis_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + const silk_float *pitch_res, /* I LPC residual from pitch analysis */ + const silk_float *x /* I Input signal [frame_length + la_shape] */ +); + +/* Autocorrelations for a warped frequency axis */ +void silk_warped_autocorrelation_FLP( + silk_float *corr, /* O Result [order + 1] */ + const silk_float *input, /* I Input data to correlate */ + const silk_float warping, /* I Warping coefficient */ + const opus_int length, /* I Length of input */ + const opus_int order /* I Correlation order (even) */ +); + +/* Calculation of LTP state scaling */ +void silk_LTP_scale_ctrl_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/**********************************************/ +/* Prediction Analysis */ +/**********************************************/ +/* Find pitch lags */ +void silk_find_pitch_lags_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + silk_float res[], /* O Residual */ + const silk_float x[], /* I Speech signal */ + int arch /* I Run-time architecture */ +); + +/* Find LPC and LTP coefficients */ +void silk_find_pred_coefs_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + const silk_float res_pitch[], /* I Residual from pitch analysis */ + const silk_float x[], /* I Speech signal */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/* LPC analysis */ +void silk_find_LPC_FLP( + silk_encoder_state *psEncC, /* I/O Encoder state */ + opus_int16 NLSF_Q15[], /* O NLSFs */ + const silk_float x[], /* I Input signal */ + const silk_float minInvGain /* I Prediction gain from LTP (dB) */ +); + +/* LTP analysis */ +void silk_find_LTP_FLP( + silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Weight for LTP quantization */ + silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* O Weight for LTP quantization */ + const silk_float r_ptr[], /* I LPC residual */ + const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr /* I number of subframes */ +); + +void silk_LTP_analysis_filter_FLP( + silk_float *LTP_res, /* O LTP res MAX_NB_SUBFR*(pre_lgth+subfr_lngth) */ + const silk_float *x, /* I Input signal, with preceding samples */ + const silk_float B[ LTP_ORDER * MAX_NB_SUBFR ], /* I LTP coefficients for each subframe */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ + const silk_float invGains[ MAX_NB_SUBFR ], /* I Inverse quantization gains */ + const opus_int subfr_length, /* I Length of each subframe */ + const opus_int nb_subfr, /* I number of subframes */ + const opus_int pre_length /* I Preceding samples for each subframe */ +); + +/* Calculates residual energies of input subframes where all subframes have LPC_order */ +/* of preceding samples */ +void silk_residual_energy_FLP( + silk_float nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ + const silk_float x[], /* I Input signal */ + silk_float a[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ + const silk_float gains[], /* I Quantization gains */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr, /* I number of subframes */ + const opus_int LPC_order /* I LPC order */ +); + +/* 16th order LPC analysis filter */ +void silk_LPC_analysis_filter_FLP( + silk_float r_LPC[], /* O LPC residual signal */ + const silk_float PredCoef[], /* I LPC coefficients */ + const silk_float s[], /* I Input signal */ + const opus_int length, /* I Length of input signal */ + const opus_int Order /* I LPC order */ +); + +/* LTP tap quantizer */ +void silk_quant_LTP_gains_FLP( + silk_float B[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ + opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook index */ + opus_int8 *periodicity_index, /* O Periodicity index */ + opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ + silk_float *pred_gain_dB, /* O LTP prediction gain */ + const silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* I Correlation matrix */ + const silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* I Correlation vector */ + const opus_int subfr_len, /* I Number of samples per subframe */ + const opus_int nb_subfr, /* I Number of subframes */ + int arch /* I Run-time architecture */ +); + +/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ +silk_float silk_residual_energy_covar_FLP( /* O Weighted residual energy */ + const silk_float *c, /* I Filter coefficients */ + silk_float *wXX, /* I/O Weighted correlation matrix, reg. out */ + const silk_float *wXx, /* I Weighted correlation vector */ + const silk_float wxx, /* I Weighted correlation value */ + const opus_int D /* I Dimension */ +); + +/* Processing of gains */ +void silk_process_gains_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/******************/ +/* Linear Algebra */ +/******************/ +/* Calculates correlation matrix X'*X */ +void silk_corrMatrix_FLP( + const silk_float *x, /* I x vector [ L+order-1 ] used to create X */ + const opus_int L, /* I Length of vectors */ + const opus_int Order, /* I Max lag for correlation */ + silk_float *XX /* O X'*X correlation matrix [order x order] */ +); + +/* Calculates correlation vector X'*t */ +void silk_corrVector_FLP( + const silk_float *x, /* I x vector [L+order-1] used to create X */ + const silk_float *t, /* I Target vector [L] */ + const opus_int L, /* I Length of vecors */ + const opus_int Order, /* I Max lag for correlation */ + silk_float *Xt /* O X'*t correlation vector [order] */ +); + +/* Apply sine window to signal vector. */ +/* Window types: */ +/* 1 -> sine window from 0 to pi/2 */ +/* 2 -> sine window from pi/2 to pi */ +void silk_apply_sine_window_FLP( + silk_float px_win[], /* O Pointer to windowed signal */ + const silk_float px[], /* I Pointer to input signal */ + const opus_int win_type, /* I Selects a window type */ + const opus_int length /* I Window length, multiple of 4 */ +); + +/* Wrapper functions. Call flp / fix code */ + +/* Convert AR filter coefficients to NLSF parameters */ +void silk_A2NLSF_FLP( + opus_int16 *NLSF_Q15, /* O NLSF vector [ LPC_order ] */ + const silk_float *pAR, /* I LPC coefficients [ LPC_order ] */ + const opus_int LPC_order /* I LPC order */ +); + +/* Convert NLSF parameters to AR prediction filter coefficients */ +void silk_NLSF2A_FLP( + silk_float *pAR, /* O LPC coefficients [ LPC_order ] */ + const opus_int16 *NLSF_Q15, /* I NLSF vector [ LPC_order ] */ + const opus_int LPC_order, /* I LPC order */ + int arch /* I Run-time architecture */ +); + +/* Limit, stabilize, and quantize NLSFs */ +void silk_process_NLSFs_FLP( + silk_encoder_state *psEncC, /* I/O Encoder state */ + silk_float PredCoef[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ + opus_int16 NLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ + const opus_int16 prev_NLSF_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ +); + +/* Floating-point Silk NSQ wrapper */ +void silk_NSQ_wrapper_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + SideInfoIndices *psIndices, /* I/O Quantization indices */ + silk_nsq_state *psNSQ, /* I/O Noise Shaping Quantzation state */ + opus_int8 pulses[], /* O Quantized pulse signal */ + const silk_float x[] /* I Prefiltered input signal */ +); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/float/noise_shape_analysis_FLP.c b/vendor/opus/silk/float/noise_shape_analysis_FLP.c new file mode 100644 index 0000000..cb3d8a5 --- /dev/null +++ b/vendor/opus/silk/float/noise_shape_analysis_FLP.c @@ -0,0 +1,350 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" +#include "tuning_parameters.h" + +/* Compute gain to make warped filter coefficients have a zero mean log frequency response on a */ +/* non-warped frequency scale. (So that it can be implemented with a minimum-phase monic filter.) */ +/* Note: A monic filter is one with the first coefficient equal to 1.0. In Silk we omit the first */ +/* coefficient in an array of coefficients, for monic filters. */ +static OPUS_INLINE silk_float warped_gain( + const silk_float *coefs, + silk_float lambda, + opus_int order +) { + opus_int i; + silk_float gain; + + lambda = -lambda; + gain = coefs[ order - 1 ]; + for( i = order - 2; i >= 0; i-- ) { + gain = lambda * gain + coefs[ i ]; + } + return (silk_float)( 1.0f / ( 1.0f - lambda * gain ) ); +} + +/* Convert warped filter coefficients to monic pseudo-warped coefficients and limit maximum */ +/* amplitude of monic warped coefficients by using bandwidth expansion on the true coefficients */ +static OPUS_INLINE void warped_true2monic_coefs( + silk_float *coefs, + silk_float lambda, + silk_float limit, + opus_int order +) { + opus_int i, iter, ind = 0; + silk_float tmp, maxabs, chirp, gain; + + /* Convert to monic coefficients */ + for( i = order - 1; i > 0; i-- ) { + coefs[ i - 1 ] -= lambda * coefs[ i ]; + } + gain = ( 1.0f - lambda * lambda ) / ( 1.0f + lambda * coefs[ 0 ] ); + for( i = 0; i < order; i++ ) { + coefs[ i ] *= gain; + } + + /* Limit */ + for( iter = 0; iter < 10; iter++ ) { + /* Find maximum absolute value */ + maxabs = -1.0f; + for( i = 0; i < order; i++ ) { + tmp = silk_abs_float( coefs[ i ] ); + if( tmp > maxabs ) { + maxabs = tmp; + ind = i; + } + } + if( maxabs <= limit ) { + /* Coefficients are within range - done */ + return; + } + + /* Convert back to true warped coefficients */ + for( i = 1; i < order; i++ ) { + coefs[ i - 1 ] += lambda * coefs[ i ]; + } + gain = 1.0f / gain; + for( i = 0; i < order; i++ ) { + coefs[ i ] *= gain; + } + + /* Apply bandwidth expansion */ + chirp = 0.99f - ( 0.8f + 0.1f * iter ) * ( maxabs - limit ) / ( maxabs * ( ind + 1 ) ); + silk_bwexpander_FLP( coefs, order, chirp ); + + /* Convert to monic warped coefficients */ + for( i = order - 1; i > 0; i-- ) { + coefs[ i - 1 ] -= lambda * coefs[ i ]; + } + gain = ( 1.0f - lambda * lambda ) / ( 1.0f + lambda * coefs[ 0 ] ); + for( i = 0; i < order; i++ ) { + coefs[ i ] *= gain; + } + } + silk_assert( 0 ); +} + +static OPUS_INLINE void limit_coefs( + silk_float *coefs, + silk_float limit, + opus_int order +) { + opus_int i, iter, ind = 0; + silk_float tmp, maxabs, chirp; + + for( iter = 0; iter < 10; iter++ ) { + /* Find maximum absolute value */ + maxabs = -1.0f; + for( i = 0; i < order; i++ ) { + tmp = silk_abs_float( coefs[ i ] ); + if( tmp > maxabs ) { + maxabs = tmp; + ind = i; + } + } + if( maxabs <= limit ) { + /* Coefficients are within range - done */ + return; + } + + /* Apply bandwidth expansion */ + chirp = 0.99f - ( 0.8f + 0.1f * iter ) * ( maxabs - limit ) / ( maxabs * ( ind + 1 ) ); + silk_bwexpander_FLP( coefs, order, chirp ); + } + silk_assert( 0 ); +} + +/* Compute noise shaping coefficients and initial gain values */ +void silk_noise_shape_analysis_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + const silk_float *pitch_res, /* I LPC residual from pitch analysis */ + const silk_float *x /* I Input signal [frame_length + la_shape] */ +) +{ + silk_shape_state_FLP *psShapeSt = &psEnc->sShape; + opus_int k, nSamples, nSegs; + silk_float SNR_adj_dB, HarmShapeGain, Tilt; + silk_float nrg, log_energy, log_energy_prev, energy_variation; + silk_float BWExp, gain_mult, gain_add, strength, b, warping; + silk_float x_windowed[ SHAPE_LPC_WIN_MAX ]; + silk_float auto_corr[ MAX_SHAPE_LPC_ORDER + 1 ]; + silk_float rc[ MAX_SHAPE_LPC_ORDER + 1 ]; + const silk_float *x_ptr, *pitch_res_ptr; + + /* Point to start of first LPC analysis block */ + x_ptr = x - psEnc->sCmn.la_shape; + + /****************/ + /* GAIN CONTROL */ + /****************/ + SNR_adj_dB = psEnc->sCmn.SNR_dB_Q7 * ( 1 / 128.0f ); + + /* Input quality is the average of the quality in the lowest two VAD bands */ + psEncCtrl->input_quality = 0.5f * ( psEnc->sCmn.input_quality_bands_Q15[ 0 ] + psEnc->sCmn.input_quality_bands_Q15[ 1 ] ) * ( 1.0f / 32768.0f ); + + /* Coding quality level, between 0.0 and 1.0 */ + psEncCtrl->coding_quality = silk_sigmoid( 0.25f * ( SNR_adj_dB - 20.0f ) ); + + if( psEnc->sCmn.useCBR == 0 ) { + /* Reduce coding SNR during low speech activity */ + b = 1.0f - psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); + SNR_adj_dB -= BG_SNR_DECR_dB * psEncCtrl->coding_quality * ( 0.5f + 0.5f * psEncCtrl->input_quality ) * b * b; + } + + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Reduce gains for periodic signals */ + SNR_adj_dB += HARM_SNR_INCR_dB * psEnc->LTPCorr; + } else { + /* For unvoiced signals and low-quality input, adjust the quality slower than SNR_dB setting */ + SNR_adj_dB += ( -0.4f * psEnc->sCmn.SNR_dB_Q7 * ( 1 / 128.0f ) + 6.0f ) * ( 1.0f - psEncCtrl->input_quality ); + } + + /*************************/ + /* SPARSENESS PROCESSING */ + /*************************/ + /* Set quantizer offset */ + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Initially set to 0; may be overruled in process_gains(..) */ + psEnc->sCmn.indices.quantOffsetType = 0; + } else { + /* Sparseness measure, based on relative fluctuations of energy per 2 milliseconds */ + nSamples = 2 * psEnc->sCmn.fs_kHz; + energy_variation = 0.0f; + log_energy_prev = 0.0f; + pitch_res_ptr = pitch_res; + nSegs = silk_SMULBB( SUB_FRAME_LENGTH_MS, psEnc->sCmn.nb_subfr ) / 2; + for( k = 0; k < nSegs; k++ ) { + nrg = ( silk_float )nSamples + ( silk_float )silk_energy_FLP( pitch_res_ptr, nSamples ); + log_energy = silk_log2( nrg ); + if( k > 0 ) { + energy_variation += silk_abs_float( log_energy - log_energy_prev ); + } + log_energy_prev = log_energy; + pitch_res_ptr += nSamples; + } + + /* Set quantization offset depending on sparseness measure */ + if( energy_variation > ENERGY_VARIATION_THRESHOLD_QNT_OFFSET * (nSegs-1) ) { + psEnc->sCmn.indices.quantOffsetType = 0; + } else { + psEnc->sCmn.indices.quantOffsetType = 1; + } + } + + /*******************************/ + /* Control bandwidth expansion */ + /*******************************/ + /* More BWE for signals with high prediction gain */ + strength = FIND_PITCH_WHITE_NOISE_FRACTION * psEncCtrl->predGain; /* between 0.0 and 1.0 */ + BWExp = BANDWIDTH_EXPANSION / ( 1.0f + strength * strength ); + + /* Slightly more warping in analysis will move quantization noise up in frequency, where it's better masked */ + warping = (silk_float)psEnc->sCmn.warping_Q16 / 65536.0f + 0.01f * psEncCtrl->coding_quality; + + /********************************************/ + /* Compute noise shaping AR coefs and gains */ + /********************************************/ + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + /* Apply window: sine slope followed by flat part followed by cosine slope */ + opus_int shift, slope_part, flat_part; + flat_part = psEnc->sCmn.fs_kHz * 3; + slope_part = ( psEnc->sCmn.shapeWinLength - flat_part ) / 2; + + silk_apply_sine_window_FLP( x_windowed, x_ptr, 1, slope_part ); + shift = slope_part; + silk_memcpy( x_windowed + shift, x_ptr + shift, flat_part * sizeof(silk_float) ); + shift += flat_part; + silk_apply_sine_window_FLP( x_windowed + shift, x_ptr + shift, 2, slope_part ); + + /* Update pointer: next LPC analysis block */ + x_ptr += psEnc->sCmn.subfr_length; + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Calculate warped auto correlation */ + silk_warped_autocorrelation_FLP( auto_corr, x_windowed, warping, + psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder ); + } else { + /* Calculate regular auto correlation */ + silk_autocorrelation_FLP( auto_corr, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1 ); + } + + /* Add white noise, as a fraction of energy */ + auto_corr[ 0 ] += auto_corr[ 0 ] * SHAPE_WHITE_NOISE_FRACTION + 1.0f; + + /* Convert correlations to prediction coefficients, and compute residual energy */ + nrg = silk_schur_FLP( rc, auto_corr, psEnc->sCmn.shapingLPCOrder ); + silk_k2a_FLP( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], rc, psEnc->sCmn.shapingLPCOrder ); + psEncCtrl->Gains[ k ] = ( silk_float )sqrt( nrg ); + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Adjust gain for warping */ + psEncCtrl->Gains[ k ] *= warped_gain( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], warping, psEnc->sCmn.shapingLPCOrder ); + } + + /* Bandwidth expansion for synthesis filter shaping */ + silk_bwexpander_FLP( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], psEnc->sCmn.shapingLPCOrder, BWExp ); + + if( psEnc->sCmn.warping_Q16 > 0 ) { + /* Convert to monic warped prediction coefficients and limit absolute values */ + warped_true2monic_coefs( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], warping, 3.999f, psEnc->sCmn.shapingLPCOrder ); + } else { + /* Limit absolute values */ + limit_coefs( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], 3.999f, psEnc->sCmn.shapingLPCOrder ); + } + } + + /*****************/ + /* Gain tweaking */ + /*****************/ + /* Increase gains during low speech activity */ + gain_mult = (silk_float)pow( 2.0f, -0.16f * SNR_adj_dB ); + gain_add = (silk_float)pow( 2.0f, 0.16f * MIN_QGAIN_DB ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->Gains[ k ] *= gain_mult; + psEncCtrl->Gains[ k ] += gain_add; + } + + /************************************************/ + /* Control low-frequency shaping and noise tilt */ + /************************************************/ + /* Less low frequency shaping for noisy inputs */ + strength = LOW_FREQ_SHAPING * ( 1.0f + LOW_QUALITY_LOW_FREQ_SHAPING_DECR * ( psEnc->sCmn.input_quality_bands_Q15[ 0 ] * ( 1.0f / 32768.0f ) - 1.0f ) ); + strength *= psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Reduce low frequencies quantization noise for periodic signals, depending on pitch lag */ + /*f = 400; freqz([1, -0.98 + 2e-4 * f], [1, -0.97 + 7e-4 * f], 2^12, Fs); axis([0, 1000, -10, 1])*/ + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + b = 0.2f / psEnc->sCmn.fs_kHz + 3.0f / psEncCtrl->pitchL[ k ]; + psEncCtrl->LF_MA_shp[ k ] = -1.0f + b; + psEncCtrl->LF_AR_shp[ k ] = 1.0f - b - b * strength; + } + Tilt = - HP_NOISE_COEF - + (1 - HP_NOISE_COEF) * HARM_HP_NOISE_COEF * psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); + } else { + b = 1.3f / psEnc->sCmn.fs_kHz; + psEncCtrl->LF_MA_shp[ 0 ] = -1.0f + b; + psEncCtrl->LF_AR_shp[ 0 ] = 1.0f - b - b * strength * 0.6f; + for( k = 1; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->LF_MA_shp[ k ] = psEncCtrl->LF_MA_shp[ 0 ]; + psEncCtrl->LF_AR_shp[ k ] = psEncCtrl->LF_AR_shp[ 0 ]; + } + Tilt = -HP_NOISE_COEF; + } + + /****************************/ + /* HARMONIC SHAPING CONTROL */ + /****************************/ + if( USE_HARM_SHAPING && psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + /* Harmonic noise shaping */ + HarmShapeGain = HARMONIC_SHAPING; + + /* More harmonic noise shaping for high bitrates or noisy input */ + HarmShapeGain += HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING * + ( 1.0f - ( 1.0f - psEncCtrl->coding_quality ) * psEncCtrl->input_quality ); + + /* Less harmonic noise shaping for less periodic signals */ + HarmShapeGain *= ( silk_float )sqrt( psEnc->LTPCorr ); + } else { + HarmShapeGain = 0.0f; + } + + /*************************/ + /* Smooth over subframes */ + /*************************/ + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psShapeSt->HarmShapeGain_smth += SUBFR_SMTH_COEF * ( HarmShapeGain - psShapeSt->HarmShapeGain_smth ); + psEncCtrl->HarmShapeGain[ k ] = psShapeSt->HarmShapeGain_smth; + psShapeSt->Tilt_smth += SUBFR_SMTH_COEF * ( Tilt - psShapeSt->Tilt_smth ); + psEncCtrl->Tilt[ k ] = psShapeSt->Tilt_smth; + } +} diff --git a/vendor/opus/silk/float/pitch_analysis_core_FLP.c b/vendor/opus/silk/float/pitch_analysis_core_FLP.c new file mode 100644 index 0000000..f351bc3 --- /dev/null +++ b/vendor/opus/silk/float/pitch_analysis_core_FLP.c @@ -0,0 +1,630 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/***************************************************************************** +* Pitch analyser function +******************************************************************************/ +#include "SigProc_FLP.h" +#include "SigProc_FIX.h" +#include "pitch_est_defines.h" +#include "pitch.h" + +#define SCRATCH_SIZE 22 + +/************************************************************/ +/* Internally used functions */ +/************************************************************/ +static void silk_P_Ana_calc_corr_st3( + silk_float cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ + const silk_float frame[], /* I vector to correlate */ + opus_int start_lag, /* I start lag */ + opus_int sf_length, /* I sub frame length */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ +); + +static void silk_P_Ana_calc_energy_st3( + silk_float energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ + const silk_float frame[], /* I vector to correlate */ + opus_int start_lag, /* I start lag */ + opus_int sf_length, /* I sub frame length */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity /* I Complexity setting */ +); + +/************************************************************/ +/* CORE PITCH ANALYSIS FUNCTION */ +/************************************************************/ +opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, 1 unvoiced */ + const silk_float *frame, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ + opus_int *pitch_out, /* O Pitch lag values [nb_subfr] */ + opus_int16 *lagIndex, /* O Lag Index */ + opus_int8 *contourIndex, /* O Pitch contour Index */ + silk_float *LTPCorr, /* I/O Normalized correlation; input: value from previous frame */ + opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ + const silk_float search_thres1, /* I First stage threshold for lag candidates 0 - 1 */ + const silk_float search_thres2, /* I Final threshold for lag candidates 0 - 1 */ + const opus_int Fs_kHz, /* I sample frequency (kHz) */ + const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ + const opus_int nb_subfr, /* I Number of 5 ms subframes */ + int arch /* I Run-time architecture */ +) +{ + opus_int i, k, d, j; + silk_float frame_8kHz[ PE_MAX_FRAME_LENGTH_MS * 8 ]; + silk_float frame_4kHz[ PE_MAX_FRAME_LENGTH_MS * 4 ]; + opus_int16 frame_8_FIX[ PE_MAX_FRAME_LENGTH_MS * 8 ]; + opus_int16 frame_4_FIX[ PE_MAX_FRAME_LENGTH_MS * 4 ]; + opus_int32 filt_state[ 6 ]; + silk_float threshold, contour_bias; + silk_float C[ PE_MAX_NB_SUBFR][ (PE_MAX_LAG >> 1) + 5 ]; + opus_val32 xcorr[ PE_MAX_LAG_MS * 4 - PE_MIN_LAG_MS * 4 + 1 ]; + silk_float CC[ PE_NB_CBKS_STAGE2_EXT ]; + const silk_float *target_ptr, *basis_ptr; + double cross_corr, normalizer, energy, energy_tmp; + opus_int d_srch[ PE_D_SRCH_LENGTH ]; + opus_int16 d_comp[ (PE_MAX_LAG >> 1) + 5 ]; + opus_int length_d_srch, length_d_comp; + silk_float Cmax, CCmax, CCmax_b, CCmax_new_b, CCmax_new; + opus_int CBimax, CBimax_new, lag, start_lag, end_lag, lag_new; + opus_int cbk_size; + silk_float lag_log2, prevLag_log2, delta_lag_log2_sqr; + silk_float energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ]; + silk_float cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ]; + opus_int lag_counter; + opus_int frame_length, frame_length_8kHz, frame_length_4kHz; + opus_int sf_length, sf_length_8kHz, sf_length_4kHz; + opus_int min_lag, min_lag_8kHz, min_lag_4kHz; + opus_int max_lag, max_lag_8kHz, max_lag_4kHz; + opus_int nb_cbk_search; + const opus_int8 *Lag_CB_ptr; + + /* Check for valid sampling frequency */ + celt_assert( Fs_kHz == 8 || Fs_kHz == 12 || Fs_kHz == 16 ); + + /* Check for valid complexity setting */ + celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); + celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); + + silk_assert( search_thres1 >= 0.0f && search_thres1 <= 1.0f ); + silk_assert( search_thres2 >= 0.0f && search_thres2 <= 1.0f ); + + /* Set up frame lengths max / min lag for the sampling frequency */ + frame_length = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * Fs_kHz; + frame_length_4kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 4; + frame_length_8kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 8; + sf_length = PE_SUBFR_LENGTH_MS * Fs_kHz; + sf_length_4kHz = PE_SUBFR_LENGTH_MS * 4; + sf_length_8kHz = PE_SUBFR_LENGTH_MS * 8; + min_lag = PE_MIN_LAG_MS * Fs_kHz; + min_lag_4kHz = PE_MIN_LAG_MS * 4; + min_lag_8kHz = PE_MIN_LAG_MS * 8; + max_lag = PE_MAX_LAG_MS * Fs_kHz - 1; + max_lag_4kHz = PE_MAX_LAG_MS * 4; + max_lag_8kHz = PE_MAX_LAG_MS * 8 - 1; + + /* Resample from input sampled at Fs_kHz to 8 kHz */ + if( Fs_kHz == 16 ) { + /* Resample to 16 -> 8 khz */ + opus_int16 frame_16_FIX[ 16 * PE_MAX_FRAME_LENGTH_MS ]; + silk_float2short_array( frame_16_FIX, frame, frame_length ); + silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) ); + silk_resampler_down2( filt_state, frame_8_FIX, frame_16_FIX, frame_length ); + silk_short2float_array( frame_8kHz, frame_8_FIX, frame_length_8kHz ); + } else if( Fs_kHz == 12 ) { + /* Resample to 12 -> 8 khz */ + opus_int16 frame_12_FIX[ 12 * PE_MAX_FRAME_LENGTH_MS ]; + silk_float2short_array( frame_12_FIX, frame, frame_length ); + silk_memset( filt_state, 0, 6 * sizeof( opus_int32 ) ); + silk_resampler_down2_3( filt_state, frame_8_FIX, frame_12_FIX, frame_length ); + silk_short2float_array( frame_8kHz, frame_8_FIX, frame_length_8kHz ); + } else { + celt_assert( Fs_kHz == 8 ); + silk_float2short_array( frame_8_FIX, frame, frame_length_8kHz ); + } + + /* Decimate again to 4 kHz */ + silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) ); + silk_resampler_down2( filt_state, frame_4_FIX, frame_8_FIX, frame_length_8kHz ); + silk_short2float_array( frame_4kHz, frame_4_FIX, frame_length_4kHz ); + + /* Low-pass filter */ + for( i = frame_length_4kHz - 1; i > 0; i-- ) { + frame_4kHz[ i ] = silk_ADD_SAT16( frame_4kHz[ i ], frame_4kHz[ i - 1 ] ); + } + + /****************************************************************************** + * FIRST STAGE, operating in 4 khz + ******************************************************************************/ + silk_memset(C, 0, sizeof(silk_float) * nb_subfr * ((PE_MAX_LAG >> 1) + 5)); + target_ptr = &frame_4kHz[ silk_LSHIFT( sf_length_4kHz, 2 ) ]; + for( k = 0; k < nb_subfr >> 1; k++ ) { + /* Check that we are within range of the array */ + celt_assert( target_ptr >= frame_4kHz ); + celt_assert( target_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); + + basis_ptr = target_ptr - min_lag_4kHz; + + /* Check that we are within range of the array */ + celt_assert( basis_ptr >= frame_4kHz ); + celt_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); + + celt_pitch_xcorr( target_ptr, target_ptr-max_lag_4kHz, xcorr, sf_length_8kHz, max_lag_4kHz - min_lag_4kHz + 1, arch ); + + /* Calculate first vector products before loop */ + cross_corr = xcorr[ max_lag_4kHz - min_lag_4kHz ]; + normalizer = silk_energy_FLP( target_ptr, sf_length_8kHz ) + + silk_energy_FLP( basis_ptr, sf_length_8kHz ) + + sf_length_8kHz * 4000.0f; + + C[ 0 ][ min_lag_4kHz ] += (silk_float)( 2 * cross_corr / normalizer ); + + /* From now on normalizer is computed recursively */ + for( d = min_lag_4kHz + 1; d <= max_lag_4kHz; d++ ) { + basis_ptr--; + + /* Check that we are within range of the array */ + silk_assert( basis_ptr >= frame_4kHz ); + silk_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); + + cross_corr = xcorr[ max_lag_4kHz - d ]; + + /* Add contribution of new sample and remove contribution from oldest sample */ + normalizer += + basis_ptr[ 0 ] * (double)basis_ptr[ 0 ] - + basis_ptr[ sf_length_8kHz ] * (double)basis_ptr[ sf_length_8kHz ]; + C[ 0 ][ d ] += (silk_float)( 2 * cross_corr / normalizer ); + } + /* Update target pointer */ + target_ptr += sf_length_8kHz; + } + + /* Apply short-lag bias */ + for( i = max_lag_4kHz; i >= min_lag_4kHz; i-- ) { + C[ 0 ][ i ] -= C[ 0 ][ i ] * i / 4096.0f; + } + + /* Sort */ + length_d_srch = 4 + 2 * complexity; + celt_assert( 3 * length_d_srch <= PE_D_SRCH_LENGTH ); + silk_insertion_sort_decreasing_FLP( &C[ 0 ][ min_lag_4kHz ], d_srch, max_lag_4kHz - min_lag_4kHz + 1, length_d_srch ); + + /* Escape if correlation is very low already here */ + Cmax = C[ 0 ][ min_lag_4kHz ]; + if( Cmax < 0.2f ) { + silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); + *LTPCorr = 0.0f; + *lagIndex = 0; + *contourIndex = 0; + return 1; + } + + threshold = search_thres1 * Cmax; + for( i = 0; i < length_d_srch; i++ ) { + /* Convert to 8 kHz indices for the sorted correlation that exceeds the threshold */ + if( C[ 0 ][ min_lag_4kHz + i ] > threshold ) { + d_srch[ i ] = silk_LSHIFT( d_srch[ i ] + min_lag_4kHz, 1 ); + } else { + length_d_srch = i; + break; + } + } + celt_assert( length_d_srch > 0 ); + + for( i = min_lag_8kHz - 5; i < max_lag_8kHz + 5; i++ ) { + d_comp[ i ] = 0; + } + for( i = 0; i < length_d_srch; i++ ) { + d_comp[ d_srch[ i ] ] = 1; + } + + /* Convolution */ + for( i = max_lag_8kHz + 3; i >= min_lag_8kHz; i-- ) { + d_comp[ i ] += d_comp[ i - 1 ] + d_comp[ i - 2 ]; + } + + length_d_srch = 0; + for( i = min_lag_8kHz; i < max_lag_8kHz + 1; i++ ) { + if( d_comp[ i + 1 ] > 0 ) { + d_srch[ length_d_srch ] = i; + length_d_srch++; + } + } + + /* Convolution */ + for( i = max_lag_8kHz + 3; i >= min_lag_8kHz; i-- ) { + d_comp[ i ] += d_comp[ i - 1 ] + d_comp[ i - 2 ] + d_comp[ i - 3 ]; + } + + length_d_comp = 0; + for( i = min_lag_8kHz; i < max_lag_8kHz + 4; i++ ) { + if( d_comp[ i ] > 0 ) { + d_comp[ length_d_comp ] = (opus_int16)( i - 2 ); + length_d_comp++; + } + } + + /********************************************************************************** + ** SECOND STAGE, operating at 8 kHz, on lag sections with high correlation + *************************************************************************************/ + /********************************************************************************* + * Find energy of each subframe projected onto its history, for a range of delays + *********************************************************************************/ + silk_memset( C, 0, PE_MAX_NB_SUBFR*((PE_MAX_LAG >> 1) + 5) * sizeof(silk_float)); + + if( Fs_kHz == 8 ) { + target_ptr = &frame[ PE_LTP_MEM_LENGTH_MS * 8 ]; + } else { + target_ptr = &frame_8kHz[ PE_LTP_MEM_LENGTH_MS * 8 ]; + } + for( k = 0; k < nb_subfr; k++ ) { + energy_tmp = silk_energy_FLP( target_ptr, sf_length_8kHz ) + 1.0; + for( j = 0; j < length_d_comp; j++ ) { + d = d_comp[ j ]; + basis_ptr = target_ptr - d; + cross_corr = silk_inner_product_FLP( basis_ptr, target_ptr, sf_length_8kHz ); + if( cross_corr > 0.0f ) { + energy = silk_energy_FLP( basis_ptr, sf_length_8kHz ); + C[ k ][ d ] = (silk_float)( 2 * cross_corr / ( energy + energy_tmp ) ); + } else { + C[ k ][ d ] = 0.0f; + } + } + target_ptr += sf_length_8kHz; + } + + /* search over lag range and lags codebook */ + /* scale factor for lag codebook, as a function of center lag */ + + CCmax = 0.0f; /* This value doesn't matter */ + CCmax_b = -1000.0f; + + CBimax = 0; /* To avoid returning undefined lag values */ + lag = -1; /* To check if lag with strong enough correlation has been found */ + + if( prevLag > 0 ) { + if( Fs_kHz == 12 ) { + prevLag = silk_LSHIFT( prevLag, 1 ) / 3; + } else if( Fs_kHz == 16 ) { + prevLag = silk_RSHIFT( prevLag, 1 ); + } + prevLag_log2 = silk_log2( (silk_float)prevLag ); + } else { + prevLag_log2 = 0; + } + + /* Set up stage 2 codebook based on number of subframes */ + if( nb_subfr == PE_MAX_NB_SUBFR ) { + cbk_size = PE_NB_CBKS_STAGE2_EXT; + Lag_CB_ptr = &silk_CB_lags_stage2[ 0 ][ 0 ]; + if( Fs_kHz == 8 && complexity > SILK_PE_MIN_COMPLEX ) { + /* If input is 8 khz use a larger codebook here because it is last stage */ + nb_cbk_search = PE_NB_CBKS_STAGE2_EXT; + } else { + nb_cbk_search = PE_NB_CBKS_STAGE2; + } + } else { + cbk_size = PE_NB_CBKS_STAGE2_10MS; + Lag_CB_ptr = &silk_CB_lags_stage2_10_ms[ 0 ][ 0 ]; + nb_cbk_search = PE_NB_CBKS_STAGE2_10MS; + } + + for( k = 0; k < length_d_srch; k++ ) { + d = d_srch[ k ]; + for( j = 0; j < nb_cbk_search; j++ ) { + CC[j] = 0.0f; + for( i = 0; i < nb_subfr; i++ ) { + /* Try all codebooks */ + CC[ j ] += C[ i ][ d + matrix_ptr( Lag_CB_ptr, i, j, cbk_size )]; + } + } + /* Find best codebook */ + CCmax_new = -1000.0f; + CBimax_new = 0; + for( i = 0; i < nb_cbk_search; i++ ) { + if( CC[ i ] > CCmax_new ) { + CCmax_new = CC[ i ]; + CBimax_new = i; + } + } + + /* Bias towards shorter lags */ + lag_log2 = silk_log2( (silk_float)d ); + CCmax_new_b = CCmax_new - PE_SHORTLAG_BIAS * nb_subfr * lag_log2; + + /* Bias towards previous lag */ + if( prevLag > 0 ) { + delta_lag_log2_sqr = lag_log2 - prevLag_log2; + delta_lag_log2_sqr *= delta_lag_log2_sqr; + CCmax_new_b -= PE_PREVLAG_BIAS * nb_subfr * (*LTPCorr) * delta_lag_log2_sqr / ( delta_lag_log2_sqr + 0.5f ); + } + + if( CCmax_new_b > CCmax_b && /* Find maximum biased correlation */ + CCmax_new > nb_subfr * search_thres2 /* Correlation needs to be high enough to be voiced */ + ) { + CCmax_b = CCmax_new_b; + CCmax = CCmax_new; + lag = d; + CBimax = CBimax_new; + } + } + + if( lag == -1 ) { + /* No suitable candidate found */ + silk_memset( pitch_out, 0, PE_MAX_NB_SUBFR * sizeof(opus_int) ); + *LTPCorr = 0.0f; + *lagIndex = 0; + *contourIndex = 0; + return 1; + } + + /* Output normalized correlation */ + *LTPCorr = (silk_float)( CCmax / nb_subfr ); + silk_assert( *LTPCorr >= 0.0f ); + + if( Fs_kHz > 8 ) { + /* Search in original signal */ + + /* Compensate for decimation */ + silk_assert( lag == silk_SAT16( lag ) ); + if( Fs_kHz == 12 ) { + lag = silk_RSHIFT_ROUND( silk_SMULBB( lag, 3 ), 1 ); + } else { /* Fs_kHz == 16 */ + lag = silk_LSHIFT( lag, 1 ); + } + + lag = silk_LIMIT_int( lag, min_lag, max_lag ); + start_lag = silk_max_int( lag - 2, min_lag ); + end_lag = silk_min_int( lag + 2, max_lag ); + lag_new = lag; /* to avoid undefined lag */ + CBimax = 0; /* to avoid undefined lag */ + + CCmax = -1000.0f; + + /* Calculate the correlations and energies needed in stage 3 */ + silk_P_Ana_calc_corr_st3( cross_corr_st3, frame, start_lag, sf_length, nb_subfr, complexity, arch ); + silk_P_Ana_calc_energy_st3( energies_st3, frame, start_lag, sf_length, nb_subfr, complexity ); + + lag_counter = 0; + silk_assert( lag == silk_SAT16( lag ) ); + contour_bias = PE_FLATCONTOUR_BIAS / lag; + + /* Set up cbk parameters according to complexity setting and frame length */ + if( nb_subfr == PE_MAX_NB_SUBFR ) { + nb_cbk_search = (opus_int)silk_nb_cbk_searchs_stage3[ complexity ]; + cbk_size = PE_NB_CBKS_STAGE3_MAX; + Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; + } else { + nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; + cbk_size = PE_NB_CBKS_STAGE3_10MS; + Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; + } + + target_ptr = &frame[ PE_LTP_MEM_LENGTH_MS * Fs_kHz ]; + energy_tmp = silk_energy_FLP( target_ptr, nb_subfr * sf_length ) + 1.0; + for( d = start_lag; d <= end_lag; d++ ) { + for( j = 0; j < nb_cbk_search; j++ ) { + cross_corr = 0.0; + energy = energy_tmp; + for( k = 0; k < nb_subfr; k++ ) { + cross_corr += cross_corr_st3[ k ][ j ][ lag_counter ]; + energy += energies_st3[ k ][ j ][ lag_counter ]; + } + if( cross_corr > 0.0 ) { + CCmax_new = (silk_float)( 2 * cross_corr / energy ); + /* Reduce depending on flatness of contour */ + CCmax_new *= 1.0f - contour_bias * j; + } else { + CCmax_new = 0.0f; + } + + if( CCmax_new > CCmax && ( d + (opus_int)silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag ) { + CCmax = CCmax_new; + lag_new = d; + CBimax = j; + } + } + lag_counter++; + } + + for( k = 0; k < nb_subfr; k++ ) { + pitch_out[ k ] = lag_new + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); + pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag, PE_MAX_LAG_MS * Fs_kHz ); + } + *lagIndex = (opus_int16)( lag_new - min_lag ); + *contourIndex = (opus_int8)CBimax; + } else { /* Fs_kHz == 8 */ + /* Save Lags */ + for( k = 0; k < nb_subfr; k++ ) { + pitch_out[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); + pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag_8kHz, PE_MAX_LAG_MS * 8 ); + } + *lagIndex = (opus_int16)( lag - min_lag_8kHz ); + *contourIndex = (opus_int8)CBimax; + } + celt_assert( *lagIndex >= 0 ); + /* return as voiced */ + return 0; +} + +/*********************************************************************** + * Calculates the correlations used in stage 3 search. In order to cover + * the whole lag codebook for all the searched offset lags (lag +- 2), + * the following correlations are needed in each sub frame: + * + * sf1: lag range [-8,...,7] total 16 correlations + * sf2: lag range [-4,...,4] total 9 correlations + * sf3: lag range [-3,....4] total 8 correltions + * sf4: lag range [-6,....8] total 15 correlations + * + * In total 48 correlations. The direct implementation computed in worst + * case 4*12*5 = 240 correlations, but more likely around 120. + ***********************************************************************/ +static void silk_P_Ana_calc_corr_st3( + silk_float cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ + const silk_float frame[], /* I vector to correlate */ + opus_int start_lag, /* I start lag */ + opus_int sf_length, /* I sub frame length */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ +) +{ + const silk_float *target_ptr; + opus_int i, j, k, lag_counter, lag_low, lag_high; + opus_int nb_cbk_search, delta, idx, cbk_size; + silk_float scratch_mem[ SCRATCH_SIZE ]; + opus_val32 xcorr[ SCRATCH_SIZE ]; + const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; + + celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); + celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); + + if( nb_subfr == PE_MAX_NB_SUBFR ) { + Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; + nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; + cbk_size = PE_NB_CBKS_STAGE3_MAX; + } else { + celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); + Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; + nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; + cbk_size = PE_NB_CBKS_STAGE3_10MS; + } + + target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; /* Pointer to middle of frame */ + for( k = 0; k < nb_subfr; k++ ) { + lag_counter = 0; + + /* Calculate the correlations for each subframe */ + lag_low = matrix_ptr( Lag_range_ptr, k, 0, 2 ); + lag_high = matrix_ptr( Lag_range_ptr, k, 1, 2 ); + silk_assert(lag_high-lag_low+1 <= SCRATCH_SIZE); + celt_pitch_xcorr( target_ptr, target_ptr - start_lag - lag_high, xcorr, sf_length, lag_high - lag_low + 1, arch ); + for( j = lag_low; j <= lag_high; j++ ) { + silk_assert( lag_counter < SCRATCH_SIZE ); + scratch_mem[ lag_counter ] = xcorr[ lag_high - j ]; + lag_counter++; + } + + delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); + for( i = 0; i < nb_cbk_search; i++ ) { + /* Fill out the 3 dim array that stores the correlations for */ + /* each code_book vector for each start lag */ + idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; + for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { + silk_assert( idx + j < SCRATCH_SIZE ); + silk_assert( idx + j < lag_counter ); + cross_corr_st3[ k ][ i ][ j ] = scratch_mem[ idx + j ]; + } + } + target_ptr += sf_length; + } +} + +/********************************************************************/ +/* Calculate the energies for first two subframes. The energies are */ +/* calculated recursively. */ +/********************************************************************/ +static void silk_P_Ana_calc_energy_st3( + silk_float energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ + const silk_float frame[], /* I vector to correlate */ + opus_int start_lag, /* I start lag */ + opus_int sf_length, /* I sub frame length */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity /* I Complexity setting */ +) +{ + const silk_float *target_ptr, *basis_ptr; + double energy; + opus_int k, i, j, lag_counter; + opus_int nb_cbk_search, delta, idx, cbk_size, lag_diff; + silk_float scratch_mem[ SCRATCH_SIZE ]; + const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; + + celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); + celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); + + if( nb_subfr == PE_MAX_NB_SUBFR ) { + Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; + nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; + cbk_size = PE_NB_CBKS_STAGE3_MAX; + } else { + celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); + Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; + Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; + nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; + cbk_size = PE_NB_CBKS_STAGE3_10MS; + } + + target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; + for( k = 0; k < nb_subfr; k++ ) { + lag_counter = 0; + + /* Calculate the energy for first lag */ + basis_ptr = target_ptr - ( start_lag + matrix_ptr( Lag_range_ptr, k, 0, 2 ) ); + energy = silk_energy_FLP( basis_ptr, sf_length ) + 1e-3; + silk_assert( energy >= 0.0 ); + scratch_mem[lag_counter] = (silk_float)energy; + lag_counter++; + + lag_diff = ( matrix_ptr( Lag_range_ptr, k, 1, 2 ) - matrix_ptr( Lag_range_ptr, k, 0, 2 ) + 1 ); + for( i = 1; i < lag_diff; i++ ) { + /* remove part outside new window */ + energy -= basis_ptr[sf_length - i] * (double)basis_ptr[sf_length - i]; + silk_assert( energy >= 0.0 ); + + /* add part that comes into window */ + energy += basis_ptr[ -i ] * (double)basis_ptr[ -i ]; + silk_assert( energy >= 0.0 ); + silk_assert( lag_counter < SCRATCH_SIZE ); + scratch_mem[lag_counter] = (silk_float)energy; + lag_counter++; + } + + delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); + for( i = 0; i < nb_cbk_search; i++ ) { + /* Fill out the 3 dim array that stores the correlations for */ + /* each code_book vector for each start lag */ + idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; + for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { + silk_assert( idx + j < SCRATCH_SIZE ); + silk_assert( idx + j < lag_counter ); + energies_st3[ k ][ i ][ j ] = scratch_mem[ idx + j ]; + silk_assert( energies_st3[ k ][ i ][ j ] >= 0.0f ); + } + } + target_ptr += sf_length; + } +} diff --git a/vendor/opus/silk/float/process_gains_FLP.c b/vendor/opus/silk/float/process_gains_FLP.c new file mode 100644 index 0000000..c0da0da --- /dev/null +++ b/vendor/opus/silk/float/process_gains_FLP.c @@ -0,0 +1,103 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" +#include "tuning_parameters.h" + +/* Processing of gains */ +void silk_process_gains_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + opus_int condCoding /* I The type of conditional coding to use */ +) +{ + silk_shape_state_FLP *psShapeSt = &psEnc->sShape; + opus_int k; + opus_int32 pGains_Q16[ MAX_NB_SUBFR ]; + silk_float s, InvMaxSqrVal, gain, quant_offset; + + /* Gain reduction when LTP coding gain is high */ + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + s = 1.0f - 0.5f * silk_sigmoid( 0.25f * ( psEncCtrl->LTPredCodGain - 12.0f ) ); + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->Gains[ k ] *= s; + } + } + + /* Limit the quantized signal */ + InvMaxSqrVal = ( silk_float )( pow( 2.0f, 0.33f * ( 21.0f - psEnc->sCmn.SNR_dB_Q7 * ( 1 / 128.0f ) ) ) / psEnc->sCmn.subfr_length ); + + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + /* Soft limit on ratio residual energy and squared gains */ + gain = psEncCtrl->Gains[ k ]; + gain = ( silk_float )sqrt( gain * gain + psEncCtrl->ResNrg[ k ] * InvMaxSqrVal ); + psEncCtrl->Gains[ k ] = silk_min_float( gain, 32767.0f ); + } + + /* Prepare gains for noise shaping quantization */ + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + pGains_Q16[ k ] = (opus_int32)( psEncCtrl->Gains[ k ] * 65536.0f ); + } + + /* Save unquantized gains and gain Index */ + silk_memcpy( psEncCtrl->GainsUnq_Q16, pGains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); + psEncCtrl->lastGainIndexPrev = psShapeSt->LastGainIndex; + + /* Quantize gains */ + silk_gains_quant( psEnc->sCmn.indices.GainsIndices, pGains_Q16, + &psShapeSt->LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); + + /* Overwrite unquantized gains with quantized gains and convert back to Q0 from Q16 */ + for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { + psEncCtrl->Gains[ k ] = pGains_Q16[ k ] / 65536.0f; + } + + /* Set quantizer offset for voiced signals. Larger offset when LTP coding gain is low or tilt is high (ie low-pass) */ + if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + if( psEncCtrl->LTPredCodGain + psEnc->sCmn.input_tilt_Q15 * ( 1.0f / 32768.0f ) > 1.0f ) { + psEnc->sCmn.indices.quantOffsetType = 0; + } else { + psEnc->sCmn.indices.quantOffsetType = 1; + } + } + + /* Quantizer boundary adjustment */ + quant_offset = silk_Quantization_Offsets_Q10[ psEnc->sCmn.indices.signalType >> 1 ][ psEnc->sCmn.indices.quantOffsetType ] / 1024.0f; + psEncCtrl->Lambda = LAMBDA_OFFSET + + LAMBDA_DELAYED_DECISIONS * psEnc->sCmn.nStatesDelayedDecision + + LAMBDA_SPEECH_ACT * psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ) + + LAMBDA_INPUT_QUALITY * psEncCtrl->input_quality + + LAMBDA_CODING_QUALITY * psEncCtrl->coding_quality + + LAMBDA_QUANT_OFFSET * quant_offset; + + silk_assert( psEncCtrl->Lambda > 0.0f ); + silk_assert( psEncCtrl->Lambda < 2.0f ); +} diff --git a/vendor/opus/silk/float/regularize_correlations_FLP.c b/vendor/opus/silk/float/regularize_correlations_FLP.c new file mode 100644 index 0000000..df46126 --- /dev/null +++ b/vendor/opus/silk/float/regularize_correlations_FLP.c @@ -0,0 +1,48 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +/* Add noise to matrix diagonal */ +void silk_regularize_correlations_FLP( + silk_float *XX, /* I/O Correlation matrices */ + silk_float *xx, /* I/O Correlation values */ + const silk_float noise, /* I Noise energy to add */ + const opus_int D /* I Dimension of XX */ +) +{ + opus_int i; + + for( i = 0; i < D; i++ ) { + matrix_ptr( &XX[ 0 ], i, i, D ) += noise; + } + xx[ 0 ] += noise; +} diff --git a/vendor/opus/silk/float/residual_energy_FLP.c b/vendor/opus/silk/float/residual_energy_FLP.c new file mode 100644 index 0000000..1bd07b3 --- /dev/null +++ b/vendor/opus/silk/float/residual_energy_FLP.c @@ -0,0 +1,117 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +#define MAX_ITERATIONS_RESIDUAL_NRG 10 +#define REGULARIZATION_FACTOR 1e-8f + +/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ +silk_float silk_residual_energy_covar_FLP( /* O Weighted residual energy */ + const silk_float *c, /* I Filter coefficients */ + silk_float *wXX, /* I/O Weighted correlation matrix, reg. out */ + const silk_float *wXx, /* I Weighted correlation vector */ + const silk_float wxx, /* I Weighted correlation value */ + const opus_int D /* I Dimension */ +) +{ + opus_int i, j, k; + silk_float tmp, nrg = 0.0f, regularization; + + /* Safety checks */ + celt_assert( D >= 0 ); + + regularization = REGULARIZATION_FACTOR * ( wXX[ 0 ] + wXX[ D * D - 1 ] ); + for( k = 0; k < MAX_ITERATIONS_RESIDUAL_NRG; k++ ) { + nrg = wxx; + + tmp = 0.0f; + for( i = 0; i < D; i++ ) { + tmp += wXx[ i ] * c[ i ]; + } + nrg -= 2.0f * tmp; + + /* compute c' * wXX * c, assuming wXX is symmetric */ + for( i = 0; i < D; i++ ) { + tmp = 0.0f; + for( j = i + 1; j < D; j++ ) { + tmp += matrix_c_ptr( wXX, i, j, D ) * c[ j ]; + } + nrg += c[ i ] * ( 2.0f * tmp + matrix_c_ptr( wXX, i, i, D ) * c[ i ] ); + } + if( nrg > 0 ) { + break; + } else { + /* Add white noise */ + for( i = 0; i < D; i++ ) { + matrix_c_ptr( wXX, i, i, D ) += regularization; + } + /* Increase noise for next run */ + regularization *= 2.0f; + } + } + if( k == MAX_ITERATIONS_RESIDUAL_NRG ) { + silk_assert( nrg == 0 ); + nrg = 1.0f; + } + + return nrg; +} + +/* Calculates residual energies of input subframes where all subframes have LPC_order */ +/* of preceding samples */ +void silk_residual_energy_FLP( + silk_float nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ + const silk_float x[], /* I Input signal */ + silk_float a[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ + const silk_float gains[], /* I Quantization gains */ + const opus_int subfr_length, /* I Subframe length */ + const opus_int nb_subfr, /* I number of subframes */ + const opus_int LPC_order /* I LPC order */ +) +{ + opus_int shift; + silk_float *LPC_res_ptr, LPC_res[ ( MAX_FRAME_LENGTH + MAX_NB_SUBFR * MAX_LPC_ORDER ) / 2 ]; + + LPC_res_ptr = LPC_res + LPC_order; + shift = LPC_order + subfr_length; + + /* Filter input to create the LPC residual for each frame half, and measure subframe energies */ + silk_LPC_analysis_filter_FLP( LPC_res, a[ 0 ], x + 0 * shift, 2 * shift, LPC_order ); + nrgs[ 0 ] = ( silk_float )( gains[ 0 ] * gains[ 0 ] * silk_energy_FLP( LPC_res_ptr + 0 * shift, subfr_length ) ); + nrgs[ 1 ] = ( silk_float )( gains[ 1 ] * gains[ 1 ] * silk_energy_FLP( LPC_res_ptr + 1 * shift, subfr_length ) ); + + if( nb_subfr == MAX_NB_SUBFR ) { + silk_LPC_analysis_filter_FLP( LPC_res, a[ 1 ], x + 2 * shift, 2 * shift, LPC_order ); + nrgs[ 2 ] = ( silk_float )( gains[ 2 ] * gains[ 2 ] * silk_energy_FLP( LPC_res_ptr + 0 * shift, subfr_length ) ); + nrgs[ 3 ] = ( silk_float )( gains[ 3 ] * gains[ 3 ] * silk_energy_FLP( LPC_res_ptr + 1 * shift, subfr_length ) ); + } +} diff --git a/vendor/opus/silk/float/scale_copy_vector_FLP.c b/vendor/opus/silk/float/scale_copy_vector_FLP.c new file mode 100644 index 0000000..20db32b --- /dev/null +++ b/vendor/opus/silk/float/scale_copy_vector_FLP.c @@ -0,0 +1,57 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" + +/* copy and multiply a vector by a constant */ +void silk_scale_copy_vector_FLP( + silk_float *data_out, + const silk_float *data_in, + silk_float gain, + opus_int dataSize +) +{ + opus_int i, dataSize4; + + /* 4x unrolled loop */ + dataSize4 = dataSize & 0xFFFC; + for( i = 0; i < dataSize4; i += 4 ) { + data_out[ i + 0 ] = gain * data_in[ i + 0 ]; + data_out[ i + 1 ] = gain * data_in[ i + 1 ]; + data_out[ i + 2 ] = gain * data_in[ i + 2 ]; + data_out[ i + 3 ] = gain * data_in[ i + 3 ]; + } + + /* any remaining elements */ + for( ; i < dataSize; i++ ) { + data_out[ i ] = gain * data_in[ i ]; + } +} diff --git a/vendor/opus/silk/float/scale_vector_FLP.c b/vendor/opus/silk/float/scale_vector_FLP.c new file mode 100644 index 0000000..108fdcb --- /dev/null +++ b/vendor/opus/silk/float/scale_vector_FLP.c @@ -0,0 +1,56 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" + +/* multiply a vector by a constant */ +void silk_scale_vector_FLP( + silk_float *data1, + silk_float gain, + opus_int dataSize +) +{ + opus_int i, dataSize4; + + /* 4x unrolled loop */ + dataSize4 = dataSize & 0xFFFC; + for( i = 0; i < dataSize4; i += 4 ) { + data1[ i + 0 ] *= gain; + data1[ i + 1 ] *= gain; + data1[ i + 2 ] *= gain; + data1[ i + 3 ] *= gain; + } + + /* any remaining elements */ + for( ; i < dataSize; i++ ) { + data1[ i ] *= gain; + } +} diff --git a/vendor/opus/silk/float/schur_FLP.c b/vendor/opus/silk/float/schur_FLP.c new file mode 100644 index 0000000..8526c74 --- /dev/null +++ b/vendor/opus/silk/float/schur_FLP.c @@ -0,0 +1,70 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FLP.h" + +silk_float silk_schur_FLP( /* O returns residual energy */ + silk_float refl_coef[], /* O reflection coefficients (length order) */ + const silk_float auto_corr[], /* I autocorrelation sequence (length order+1) */ + opus_int order /* I order */ +) +{ + opus_int k, n; + double C[ SILK_MAX_ORDER_LPC + 1 ][ 2 ]; + double Ctmp1, Ctmp2, rc_tmp; + + celt_assert( order >= 0 && order <= SILK_MAX_ORDER_LPC ); + + /* Copy correlations */ + k = 0; + do { + C[ k ][ 0 ] = C[ k ][ 1 ] = auto_corr[ k ]; + } while( ++k <= order ); + + for( k = 0; k < order; k++ ) { + /* Get reflection coefficient */ + rc_tmp = -C[ k + 1 ][ 0 ] / silk_max_float( C[ 0 ][ 1 ], 1e-9f ); + + /* Save the output */ + refl_coef[ k ] = (silk_float)rc_tmp; + + /* Update correlations */ + for( n = 0; n < order - k; n++ ) { + Ctmp1 = C[ n + k + 1 ][ 0 ]; + Ctmp2 = C[ n ][ 1 ]; + C[ n + k + 1 ][ 0 ] = Ctmp1 + Ctmp2 * rc_tmp; + C[ n ][ 1 ] = Ctmp2 + Ctmp1 * rc_tmp; + } + } + + /* Return residual energy */ + return (silk_float)C[ 0 ][ 1 ]; +} diff --git a/vendor/opus/silk/float/sort_FLP.c b/vendor/opus/silk/float/sort_FLP.c new file mode 100644 index 0000000..0e18f31 --- /dev/null +++ b/vendor/opus/silk/float/sort_FLP.c @@ -0,0 +1,83 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* Insertion sort (fast for already almost sorted arrays): */ +/* Best case: O(n) for an already sorted array */ +/* Worst case: O(n^2) for an inversely sorted array */ + +#include "typedef.h" +#include "SigProc_FLP.h" + +void silk_insertion_sort_decreasing_FLP( + silk_float *a, /* I/O Unsorted / Sorted vector */ + opus_int *idx, /* O Index vector for the sorted elements */ + const opus_int L, /* I Vector length */ + const opus_int K /* I Number of correctly sorted positions */ +) +{ + silk_float value; + opus_int i, j; + + /* Safety checks */ + celt_assert( K > 0 ); + celt_assert( L > 0 ); + celt_assert( L >= K ); + + /* Write start indices in index vector */ + for( i = 0; i < K; i++ ) { + idx[ i ] = i; + } + + /* Sort vector elements by value, decreasing order */ + for( i = 1; i < K; i++ ) { + value = a[ i ]; + for( j = i - 1; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { + a[ j + 1 ] = a[ j ]; /* Shift value */ + idx[ j + 1 ] = idx[ j ]; /* Shift index */ + } + a[ j + 1 ] = value; /* Write value */ + idx[ j + 1 ] = i; /* Write index */ + } + + /* If less than L values are asked check the remaining values, */ + /* but only spend CPU to ensure that the K first values are correct */ + for( i = K; i < L; i++ ) { + value = a[ i ]; + if( value > a[ K - 1 ] ) { + for( j = K - 2; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { + a[ j + 1 ] = a[ j ]; /* Shift value */ + idx[ j + 1 ] = idx[ j ]; /* Shift index */ + } + a[ j + 1 ] = value; /* Write value */ + idx[ j + 1 ] = i; /* Write index */ + } + } +} diff --git a/vendor/opus/silk/float/structs_FLP.h b/vendor/opus/silk/float/structs_FLP.h new file mode 100644 index 0000000..3150b38 --- /dev/null +++ b/vendor/opus/silk/float/structs_FLP.h @@ -0,0 +1,112 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_STRUCTS_FLP_H +#define SILK_STRUCTS_FLP_H + +#include "typedef.h" +#include "main.h" +#include "structs.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/********************************/ +/* Noise shaping analysis state */ +/********************************/ +typedef struct { + opus_int8 LastGainIndex; + silk_float HarmShapeGain_smth; + silk_float Tilt_smth; +} silk_shape_state_FLP; + +/********************************/ +/* Encoder state FLP */ +/********************************/ +typedef struct { + silk_encoder_state sCmn; /* Common struct, shared with fixed-point code */ + silk_shape_state_FLP sShape; /* Noise shaping state */ + + /* Buffer for find pitch and noise shape analysis */ + silk_float x_buf[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ];/* Buffer for find pitch and noise shape analysis */ + silk_float LTPCorr; /* Normalized correlation from pitch lag estimator */ +} silk_encoder_state_FLP; + +/************************/ +/* Encoder control FLP */ +/************************/ +typedef struct { + /* Prediction and coding parameters */ + silk_float Gains[ MAX_NB_SUBFR ]; + silk_float PredCoef[ 2 ][ MAX_LPC_ORDER ]; /* holds interpolated and final coefficients */ + silk_float LTPCoef[LTP_ORDER * MAX_NB_SUBFR]; + silk_float LTP_scale; + opus_int pitchL[ MAX_NB_SUBFR ]; + + /* Noise shaping parameters */ + silk_float AR[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ]; + silk_float LF_MA_shp[ MAX_NB_SUBFR ]; + silk_float LF_AR_shp[ MAX_NB_SUBFR ]; + silk_float Tilt[ MAX_NB_SUBFR ]; + silk_float HarmShapeGain[ MAX_NB_SUBFR ]; + silk_float Lambda; + silk_float input_quality; + silk_float coding_quality; + + /* Measures */ + silk_float predGain; + silk_float LTPredCodGain; + silk_float ResNrg[ MAX_NB_SUBFR ]; /* Residual energy per subframe */ + + /* Parameters for CBR mode */ + opus_int32 GainsUnq_Q16[ MAX_NB_SUBFR ]; + opus_int8 lastGainIndexPrev; +} silk_encoder_control_FLP; + +/************************/ +/* Encoder Super Struct */ +/************************/ +typedef struct { + silk_encoder_state_FLP state_Fxx[ ENCODER_NUM_CHANNELS ]; + stereo_enc_state sStereo; + opus_int32 nBitsUsedLBRR; + opus_int32 nBitsExceeded; + opus_int nChannelsAPI; + opus_int nChannelsInternal; + opus_int nPrevChannelsInternal; + opus_int timeSinceSwitchAllowed_ms; + opus_int allowBandwidthSwitch; + opus_int prev_decode_only_middle; +} silk_encoder; + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/float/warped_autocorrelation_FLP.c b/vendor/opus/silk/float/warped_autocorrelation_FLP.c new file mode 100644 index 0000000..09186e7 --- /dev/null +++ b/vendor/opus/silk/float/warped_autocorrelation_FLP.c @@ -0,0 +1,73 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +/* Autocorrelations for a warped frequency axis */ +void silk_warped_autocorrelation_FLP( + silk_float *corr, /* O Result [order + 1] */ + const silk_float *input, /* I Input data to correlate */ + const silk_float warping, /* I Warping coefficient */ + const opus_int length, /* I Length of input */ + const opus_int order /* I Correlation order (even) */ +) +{ + opus_int n, i; + double tmp1, tmp2; + double state[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; + double C[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; + + /* Order must be even */ + celt_assert( ( order & 1 ) == 0 ); + + /* Loop over samples */ + for( n = 0; n < length; n++ ) { + tmp1 = input[ n ]; + /* Loop over allpass sections */ + for( i = 0; i < order; i += 2 ) { + /* Output of allpass section */ + tmp2 = state[ i ] + warping * ( state[ i + 1 ] - tmp1 ); + state[ i ] = tmp1; + C[ i ] += state[ 0 ] * tmp1; + /* Output of allpass section */ + tmp1 = state[ i + 1 ] + warping * ( state[ i + 2 ] - tmp2 ); + state[ i + 1 ] = tmp2; + C[ i + 1 ] += state[ 0 ] * tmp2; + } + state[ order ] = tmp1; + C[ order ] += state[ 0 ] * tmp1; + } + + /* Copy correlations in silk_float output format */ + for( i = 0; i < order + 1; i++ ) { + corr[ i ] = ( silk_float )C[ i ]; + } +} diff --git a/vendor/opus/silk/float/wrappers_FLP.c b/vendor/opus/silk/float/wrappers_FLP.c new file mode 100644 index 0000000..ad90b87 --- /dev/null +++ b/vendor/opus/silk/float/wrappers_FLP.c @@ -0,0 +1,207 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main_FLP.h" + +/* Wrappers. Calls flp / fix code */ + +/* Convert AR filter coefficients to NLSF parameters */ +void silk_A2NLSF_FLP( + opus_int16 *NLSF_Q15, /* O NLSF vector [ LPC_order ] */ + const silk_float *pAR, /* I LPC coefficients [ LPC_order ] */ + const opus_int LPC_order /* I LPC order */ +) +{ + opus_int i; + opus_int32 a_fix_Q16[ MAX_LPC_ORDER ]; + + for( i = 0; i < LPC_order; i++ ) { + a_fix_Q16[ i ] = silk_float2int( pAR[ i ] * 65536.0f ); + } + + silk_A2NLSF( NLSF_Q15, a_fix_Q16, LPC_order ); +} + +/* Convert LSF parameters to AR prediction filter coefficients */ +void silk_NLSF2A_FLP( + silk_float *pAR, /* O LPC coefficients [ LPC_order ] */ + const opus_int16 *NLSF_Q15, /* I NLSF vector [ LPC_order ] */ + const opus_int LPC_order, /* I LPC order */ + int arch /* I Run-time architecture */ +) +{ + opus_int i; + opus_int16 a_fix_Q12[ MAX_LPC_ORDER ]; + + silk_NLSF2A( a_fix_Q12, NLSF_Q15, LPC_order, arch ); + + for( i = 0; i < LPC_order; i++ ) { + pAR[ i ] = ( silk_float )a_fix_Q12[ i ] * ( 1.0f / 4096.0f ); + } +} + +/******************************************/ +/* Floating-point NLSF processing wrapper */ +/******************************************/ +void silk_process_NLSFs_FLP( + silk_encoder_state *psEncC, /* I/O Encoder state */ + silk_float PredCoef[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ + opus_int16 NLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ + const opus_int16 prev_NLSF_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ +) +{ + opus_int i, j; + opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; + + silk_process_NLSFs( psEncC, PredCoef_Q12, NLSF_Q15, prev_NLSF_Q15); + + for( j = 0; j < 2; j++ ) { + for( i = 0; i < psEncC->predictLPCOrder; i++ ) { + PredCoef[ j ][ i ] = ( silk_float )PredCoef_Q12[ j ][ i ] * ( 1.0f / 4096.0f ); + } + } +} + +/****************************************/ +/* Floating-point Silk NSQ wrapper */ +/****************************************/ +void silk_NSQ_wrapper_FLP( + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ + SideInfoIndices *psIndices, /* I/O Quantization indices */ + silk_nsq_state *psNSQ, /* I/O Noise Shaping Quantzation state */ + opus_int8 pulses[], /* O Quantized pulse signal */ + const silk_float x[] /* I Prefiltered input signal */ +) +{ + opus_int i, j; + opus_int16 x16[ MAX_FRAME_LENGTH ]; + opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; + silk_DWORD_ALIGN opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; + opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ]; + opus_int LTP_scale_Q14; + + /* Noise shaping parameters */ + opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ]; + opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ]; /* Packs two int16 coefficients per int32 value */ + opus_int Lambda_Q10; + opus_int Tilt_Q14[ MAX_NB_SUBFR ]; + opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ]; + + /* Convert control struct to fix control struct */ + /* Noise shape parameters */ + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + for( j = 0; j < psEnc->sCmn.shapingLPCOrder; j++ ) { + AR_Q13[ i * MAX_SHAPE_LPC_ORDER + j ] = silk_float2int( psEncCtrl->AR[ i * MAX_SHAPE_LPC_ORDER + j ] * 8192.0f ); + } + } + + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + LF_shp_Q14[ i ] = silk_LSHIFT32( silk_float2int( psEncCtrl->LF_AR_shp[ i ] * 16384.0f ), 16 ) | + (opus_uint16)silk_float2int( psEncCtrl->LF_MA_shp[ i ] * 16384.0f ); + Tilt_Q14[ i ] = (opus_int)silk_float2int( psEncCtrl->Tilt[ i ] * 16384.0f ); + HarmShapeGain_Q14[ i ] = (opus_int)silk_float2int( psEncCtrl->HarmShapeGain[ i ] * 16384.0f ); + } + Lambda_Q10 = ( opus_int )silk_float2int( psEncCtrl->Lambda * 1024.0f ); + + /* prediction and coding parameters */ + for( i = 0; i < psEnc->sCmn.nb_subfr * LTP_ORDER; i++ ) { + LTPCoef_Q14[ i ] = (opus_int16)silk_float2int( psEncCtrl->LTPCoef[ i ] * 16384.0f ); + } + + for( j = 0; j < 2; j++ ) { + for( i = 0; i < psEnc->sCmn.predictLPCOrder; i++ ) { + PredCoef_Q12[ j ][ i ] = (opus_int16)silk_float2int( psEncCtrl->PredCoef[ j ][ i ] * 4096.0f ); + } + } + + for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { + Gains_Q16[ i ] = silk_float2int( psEncCtrl->Gains[ i ] * 65536.0f ); + silk_assert( Gains_Q16[ i ] > 0 ); + } + + if( psIndices->signalType == TYPE_VOICED ) { + LTP_scale_Q14 = silk_LTPScales_table_Q14[ psIndices->LTP_scaleIndex ]; + } else { + LTP_scale_Q14 = 0; + } + + /* Convert input to fix */ + for( i = 0; i < psEnc->sCmn.frame_length; i++ ) { + x16[ i ] = silk_float2int( x[ i ] ); + } + + /* Call NSQ */ + if( psEnc->sCmn.nStatesDelayedDecision > 1 || psEnc->sCmn.warping_Q16 > 0 ) { + silk_NSQ_del_dec( &psEnc->sCmn, psNSQ, psIndices, x16, pulses, PredCoef_Q12[ 0 ], LTPCoef_Q14, + AR_Q13, HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, psEncCtrl->pitchL, Lambda_Q10, LTP_scale_Q14, psEnc->sCmn.arch ); + } else { + silk_NSQ( &psEnc->sCmn, psNSQ, psIndices, x16, pulses, PredCoef_Q12[ 0 ], LTPCoef_Q14, + AR_Q13, HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, psEncCtrl->pitchL, Lambda_Q10, LTP_scale_Q14, psEnc->sCmn.arch ); + } +} + +/***********************************************/ +/* Floating-point Silk LTP quantiation wrapper */ +/***********************************************/ +void silk_quant_LTP_gains_FLP( + silk_float B[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ + opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook index */ + opus_int8 *periodicity_index, /* O Periodicity index */ + opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ + silk_float *pred_gain_dB, /* O LTP prediction gain */ + const silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* I Correlation matrix */ + const silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* I Correlation vector */ + const opus_int subfr_len, /* I Number of samples per subframe */ + const opus_int nb_subfr, /* I Number of subframes */ + int arch /* I Run-time architecture */ +) +{ + opus_int i, pred_gain_dB_Q7; + opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ]; + opus_int32 XX_Q17[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ]; + opus_int32 xX_Q17[ MAX_NB_SUBFR * LTP_ORDER ]; + + for( i = 0; i < nb_subfr * LTP_ORDER * LTP_ORDER; i++ ) { + XX_Q17[ i ] = (opus_int32)silk_float2int( XX[ i ] * 131072.0f ); + } + for( i = 0; i < nb_subfr * LTP_ORDER; i++ ) { + xX_Q17[ i ] = (opus_int32)silk_float2int( xX[ i ] * 131072.0f ); + } + + silk_quant_LTP_gains( B_Q14, cbk_index, periodicity_index, sum_log_gain_Q7, &pred_gain_dB_Q7, XX_Q17, xX_Q17, subfr_len, nb_subfr, arch ); + + for( i = 0; i < nb_subfr * LTP_ORDER; i++ ) { + B[ i ] = (silk_float)B_Q14[ i ] * ( 1.0f / 16384.0f ); + } + + *pred_gain_dB = (silk_float)pred_gain_dB_Q7 * ( 1.0f / 128.0f ); +} diff --git a/vendor/opus/silk/gain_quant.c b/vendor/opus/silk/gain_quant.c new file mode 100644 index 0000000..ee65245 --- /dev/null +++ b/vendor/opus/silk/gain_quant.c @@ -0,0 +1,142 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +#define OFFSET ( ( MIN_QGAIN_DB * 128 ) / 6 + 16 * 128 ) +#define SCALE_Q16 ( ( 65536 * ( N_LEVELS_QGAIN - 1 ) ) / ( ( ( MAX_QGAIN_DB - MIN_QGAIN_DB ) * 128 ) / 6 ) ) +#define INV_SCALE_Q16 ( ( 65536 * ( ( ( MAX_QGAIN_DB - MIN_QGAIN_DB ) * 128 ) / 6 ) ) / ( N_LEVELS_QGAIN - 1 ) ) + +/* Gain scalar quantization with hysteresis, uniform on log scale */ +void silk_gains_quant( + opus_int8 ind[ MAX_NB_SUBFR ], /* O gain indices */ + opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* I/O gains (quantized out) */ + opus_int8 *prev_ind, /* I/O last index in previous frame */ + const opus_int conditional, /* I first gain is delta coded if 1 */ + const opus_int nb_subfr /* I number of subframes */ +) +{ + opus_int k, double_step_size_threshold; + + for( k = 0; k < nb_subfr; k++ ) { + /* Convert to log scale, scale, floor() */ + ind[ k ] = silk_SMULWB( SCALE_Q16, silk_lin2log( gain_Q16[ k ] ) - OFFSET ); + + /* Round towards previous quantized gain (hysteresis) */ + if( ind[ k ] < *prev_ind ) { + ind[ k ]++; + } + ind[ k ] = silk_LIMIT_int( ind[ k ], 0, N_LEVELS_QGAIN - 1 ); + + /* Compute delta indices and limit */ + if( k == 0 && conditional == 0 ) { + /* Full index */ + ind[ k ] = silk_LIMIT_int( ind[ k ], *prev_ind + MIN_DELTA_GAIN_QUANT, N_LEVELS_QGAIN - 1 ); + *prev_ind = ind[ k ]; + } else { + /* Delta index */ + ind[ k ] = ind[ k ] - *prev_ind; + + /* Double the quantization step size for large gain increases, so that the max gain level can be reached */ + double_step_size_threshold = 2 * MAX_DELTA_GAIN_QUANT - N_LEVELS_QGAIN + *prev_ind; + if( ind[ k ] > double_step_size_threshold ) { + ind[ k ] = double_step_size_threshold + silk_RSHIFT( ind[ k ] - double_step_size_threshold + 1, 1 ); + } + + ind[ k ] = silk_LIMIT_int( ind[ k ], MIN_DELTA_GAIN_QUANT, MAX_DELTA_GAIN_QUANT ); + + /* Accumulate deltas */ + if( ind[ k ] > double_step_size_threshold ) { + *prev_ind += silk_LSHIFT( ind[ k ], 1 ) - double_step_size_threshold; + *prev_ind = silk_min_int( *prev_ind, N_LEVELS_QGAIN - 1 ); + } else { + *prev_ind += ind[ k ]; + } + + /* Shift to make non-negative */ + ind[ k ] -= MIN_DELTA_GAIN_QUANT; + } + + /* Scale and convert to linear scale */ + gain_Q16[ k ] = silk_log2lin( silk_min_32( silk_SMULWB( INV_SCALE_Q16, *prev_ind ) + OFFSET, 3967 ) ); /* 3967 = 31 in Q7 */ + } +} + +/* Gains scalar dequantization, uniform on log scale */ +void silk_gains_dequant( + opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* O quantized gains */ + const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ + opus_int8 *prev_ind, /* I/O last index in previous frame */ + const opus_int conditional, /* I first gain is delta coded if 1 */ + const opus_int nb_subfr /* I number of subframes */ +) +{ + opus_int k, ind_tmp, double_step_size_threshold; + + for( k = 0; k < nb_subfr; k++ ) { + if( k == 0 && conditional == 0 ) { + /* Gain index is not allowed to go down more than 16 steps (~21.8 dB) */ + *prev_ind = silk_max_int( ind[ k ], *prev_ind - 16 ); + } else { + /* Delta index */ + ind_tmp = ind[ k ] + MIN_DELTA_GAIN_QUANT; + + /* Accumulate deltas */ + double_step_size_threshold = 2 * MAX_DELTA_GAIN_QUANT - N_LEVELS_QGAIN + *prev_ind; + if( ind_tmp > double_step_size_threshold ) { + *prev_ind += silk_LSHIFT( ind_tmp, 1 ) - double_step_size_threshold; + } else { + *prev_ind += ind_tmp; + } + } + *prev_ind = silk_LIMIT_int( *prev_ind, 0, N_LEVELS_QGAIN - 1 ); + + /* Scale and convert to linear scale */ + gain_Q16[ k ] = silk_log2lin( silk_min_32( silk_SMULWB( INV_SCALE_Q16, *prev_ind ) + OFFSET, 3967 ) ); /* 3967 = 31 in Q7 */ + } +} + +/* Compute unique identifier of gain indices vector */ +opus_int32 silk_gains_ID( /* O returns unique identifier of gains */ + const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ + const opus_int nb_subfr /* I number of subframes */ +) +{ + opus_int k; + opus_int32 gainsID; + + gainsID = 0; + for( k = 0; k < nb_subfr; k++ ) { + gainsID = silk_ADD_LSHIFT32( ind[ k ], gainsID, 8 ); + } + + return gainsID; +} diff --git a/vendor/opus/silk/init_decoder.c b/vendor/opus/silk/init_decoder.c new file mode 100644 index 0000000..16c03dc --- /dev/null +++ b/vendor/opus/silk/init_decoder.c @@ -0,0 +1,57 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/************************/ +/* Init Decoder State */ +/************************/ +opus_int silk_init_decoder( + silk_decoder_state *psDec /* I/O Decoder state pointer */ +) +{ + /* Clear the entire encoder state, except anything copied */ + silk_memset( psDec, 0, sizeof( silk_decoder_state ) ); + + /* Used to deactivate LSF interpolation */ + psDec->first_frame_after_reset = 1; + psDec->prev_gain_Q16 = 65536; + psDec->arch = opus_select_arch(); + + /* Reset CNG state */ + silk_CNG_Reset( psDec ); + + /* Reset PLC state */ + silk_PLC_Reset( psDec ); + + return(0); +} + diff --git a/vendor/opus/silk/init_encoder.c b/vendor/opus/silk/init_encoder.c new file mode 100644 index 0000000..65995c3 --- /dev/null +++ b/vendor/opus/silk/init_encoder.c @@ -0,0 +1,64 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#ifdef FIXED_POINT +#include "main_FIX.h" +#else +#include "main_FLP.h" +#endif +#include "tuning_parameters.h" +#include "cpu_support.h" + +/*********************************/ +/* Initialize Silk Encoder state */ +/*********************************/ +opus_int silk_init_encoder( + silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk FIX encoder state */ + int arch /* I Run-time architecture */ +) +{ + opus_int ret = 0; + + /* Clear the entire encoder state */ + silk_memset( psEnc, 0, sizeof( silk_encoder_state_Fxx ) ); + + psEnc->sCmn.arch = arch; + + psEnc->sCmn.variable_HP_smth1_Q15 = silk_LSHIFT( silk_lin2log( SILK_FIX_CONST( VARIABLE_HP_MIN_CUTOFF_HZ, 16 ) ) - ( 16 << 7 ), 8 ); + psEnc->sCmn.variable_HP_smth2_Q15 = psEnc->sCmn.variable_HP_smth1_Q15; + + /* Used to deactivate LSF interpolation, pitch prediction */ + psEnc->sCmn.first_frame_after_reset = 1; + + /* Initialize Silk VAD */ + ret += silk_VAD_Init( &psEnc->sCmn.sVAD ); + + return ret; +} diff --git a/vendor/opus/silk/inner_prod_aligned.c b/vendor/opus/silk/inner_prod_aligned.c new file mode 100644 index 0000000..257ae9e --- /dev/null +++ b/vendor/opus/silk/inner_prod_aligned.c @@ -0,0 +1,47 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +opus_int32 silk_inner_prod_aligned_scale( + const opus_int16 *const inVec1, /* I input vector 1 */ + const opus_int16 *const inVec2, /* I input vector 2 */ + const opus_int scale, /* I number of bits to shift */ + const opus_int len /* I vector lengths */ +) +{ + opus_int i; + opus_int32 sum = 0; + for( i = 0; i < len; i++ ) { + sum = silk_ADD_RSHIFT32( sum, silk_SMULBB( inVec1[ i ], inVec2[ i ] ), scale ); + } + return sum; +} diff --git a/vendor/opus/silk/interpolate.c b/vendor/opus/silk/interpolate.c new file mode 100644 index 0000000..833c28e --- /dev/null +++ b/vendor/opus/silk/interpolate.c @@ -0,0 +1,51 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Interpolate two vectors */ +void silk_interpolate( + opus_int16 xi[ MAX_LPC_ORDER ], /* O interpolated vector */ + const opus_int16 x0[ MAX_LPC_ORDER ], /* I first vector */ + const opus_int16 x1[ MAX_LPC_ORDER ], /* I second vector */ + const opus_int ifact_Q2, /* I interp. factor, weight on 2nd vector */ + const opus_int d /* I number of parameters */ +) +{ + opus_int i; + + celt_assert( ifact_Q2 >= 0 ); + celt_assert( ifact_Q2 <= 4 ); + + for( i = 0; i < d; i++ ) { + xi[ i ] = (opus_int16)silk_ADD_RSHIFT( x0[ i ], silk_SMULBB( x1[ i ] - x0[ i ], ifact_Q2 ), 2 ); + } +} diff --git a/vendor/opus/silk/lin2log.c b/vendor/opus/silk/lin2log.c new file mode 100644 index 0000000..0d5155a --- /dev/null +++ b/vendor/opus/silk/lin2log.c @@ -0,0 +1,46 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +/* Approximation of 128 * log2() (very close inverse of silk_log2lin()) */ +/* Convert input to a log scale */ +opus_int32 silk_lin2log( + const opus_int32 inLin /* I input in linear scale */ +) +{ + opus_int32 lz, frac_Q7; + + silk_CLZ_FRAC( inLin, &lz, &frac_Q7 ); + + /* Piece-wise parabolic approximation */ + return silk_ADD_LSHIFT32( silk_SMLAWB( frac_Q7, silk_MUL( frac_Q7, 128 - frac_Q7 ), 179 ), 31 - lz, 7 ); +} + diff --git a/vendor/opus/silk/log2lin.c b/vendor/opus/silk/log2lin.c new file mode 100644 index 0000000..b7c48e4 --- /dev/null +++ b/vendor/opus/silk/log2lin.c @@ -0,0 +1,58 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Approximation of 2^() (very close inverse of silk_lin2log()) */ +/* Convert input to a linear scale */ +opus_int32 silk_log2lin( + const opus_int32 inLog_Q7 /* I input on log scale */ +) +{ + opus_int32 out, frac_Q7; + + if( inLog_Q7 < 0 ) { + return 0; + } else if ( inLog_Q7 >= 3967 ) { + return silk_int32_MAX; + } + + out = silk_LSHIFT( 1, silk_RSHIFT( inLog_Q7, 7 ) ); + frac_Q7 = inLog_Q7 & 0x7F; + if( inLog_Q7 < 2048 ) { + /* Piece-wise parabolic approximation */ + out = silk_ADD_RSHIFT32( out, silk_MUL( out, silk_SMLAWB( frac_Q7, silk_SMULBB( frac_Q7, 128 - frac_Q7 ), -174 ) ), 7 ); + } else { + /* Piece-wise parabolic approximation */ + out = silk_MLA( out, silk_RSHIFT( out, 7 ), silk_SMLAWB( frac_Q7, silk_SMULBB( frac_Q7, 128 - frac_Q7 ), -174 ) ); + } + return out; +} diff --git a/vendor/opus/silk/macros.h b/vendor/opus/silk/macros.h new file mode 100644 index 0000000..3c67b6e --- /dev/null +++ b/vendor/opus/silk/macros.h @@ -0,0 +1,151 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_MACROS_H +#define SILK_MACROS_H + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_types.h" +#include "opus_defines.h" +#include "arch.h" + +/* This is an OPUS_INLINE header file for general platform. */ + +/* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */ +#if OPUS_FAST_INT64 +#define silk_SMULWB(a32, b32) ((opus_int32)(((a32) * (opus_int64)((opus_int16)(b32))) >> 16)) +#else +#define silk_SMULWB(a32, b32) ((((a32) >> 16) * (opus_int32)((opus_int16)(b32))) + ((((a32) & 0x0000FFFF) * (opus_int32)((opus_int16)(b32))) >> 16)) +#endif + +/* a32 + (b32 * (opus_int32)((opus_int16)(c32))) >> 16 output have to be 32bit int */ +#if OPUS_FAST_INT64 +#define silk_SMLAWB(a32, b32, c32) ((opus_int32)((a32) + (((b32) * (opus_int64)((opus_int16)(c32))) >> 16))) +#else +#define silk_SMLAWB(a32, b32, c32) ((a32) + ((((b32) >> 16) * (opus_int32)((opus_int16)(c32))) + ((((b32) & 0x0000FFFF) * (opus_int32)((opus_int16)(c32))) >> 16))) +#endif + +/* (a32 * (b32 >> 16)) >> 16 */ +#if OPUS_FAST_INT64 +#define silk_SMULWT(a32, b32) ((opus_int32)(((a32) * (opus_int64)((b32) >> 16)) >> 16)) +#else +#define silk_SMULWT(a32, b32) (((a32) >> 16) * ((b32) >> 16) + ((((a32) & 0x0000FFFF) * ((b32) >> 16)) >> 16)) +#endif + +/* a32 + (b32 * (c32 >> 16)) >> 16 */ +#if OPUS_FAST_INT64 +#define silk_SMLAWT(a32, b32, c32) ((opus_int32)((a32) + (((b32) * ((opus_int64)(c32) >> 16)) >> 16))) +#else +#define silk_SMLAWT(a32, b32, c32) ((a32) + (((b32) >> 16) * ((c32) >> 16)) + ((((b32) & 0x0000FFFF) * ((c32) >> 16)) >> 16)) +#endif + +/* (opus_int32)((opus_int16)(a3))) * (opus_int32)((opus_int16)(b32)) output have to be 32bit int */ +#define silk_SMULBB(a32, b32) ((opus_int32)((opus_int16)(a32)) * (opus_int32)((opus_int16)(b32))) + +/* a32 + (opus_int32)((opus_int16)(b32)) * (opus_int32)((opus_int16)(c32)) output have to be 32bit int */ +#define silk_SMLABB(a32, b32, c32) ((a32) + ((opus_int32)((opus_int16)(b32))) * (opus_int32)((opus_int16)(c32))) + +/* (opus_int32)((opus_int16)(a32)) * (b32 >> 16) */ +#define silk_SMULBT(a32, b32) ((opus_int32)((opus_int16)(a32)) * ((b32) >> 16)) + +/* a32 + (opus_int32)((opus_int16)(b32)) * (c32 >> 16) */ +#define silk_SMLABT(a32, b32, c32) ((a32) + ((opus_int32)((opus_int16)(b32))) * ((c32) >> 16)) + +/* a64 + (b32 * c32) */ +#define silk_SMLAL(a64, b32, c32) (silk_ADD64((a64), ((opus_int64)(b32) * (opus_int64)(c32)))) + +/* (a32 * b32) >> 16 */ +#if OPUS_FAST_INT64 +#define silk_SMULWW(a32, b32) ((opus_int32)(((opus_int64)(a32) * (b32)) >> 16)) +#else +#define silk_SMULWW(a32, b32) silk_MLA(silk_SMULWB((a32), (b32)), (a32), silk_RSHIFT_ROUND((b32), 16)) +#endif + +/* a32 + ((b32 * c32) >> 16) */ +#if OPUS_FAST_INT64 +#define silk_SMLAWW(a32, b32, c32) ((opus_int32)((a32) + (((opus_int64)(b32) * (c32)) >> 16))) +#else +#define silk_SMLAWW(a32, b32, c32) silk_MLA(silk_SMLAWB((a32), (b32), (c32)), (b32), silk_RSHIFT_ROUND((c32), 16)) +#endif + +/* add/subtract with output saturated */ +#define silk_ADD_SAT32(a, b) ((((opus_uint32)(a) + (opus_uint32)(b)) & 0x80000000) == 0 ? \ + ((((a) & (b)) & 0x80000000) != 0 ? silk_int32_MIN : (a)+(b)) : \ + ((((a) | (b)) & 0x80000000) == 0 ? silk_int32_MAX : (a)+(b)) ) + +#define silk_SUB_SAT32(a, b) ((((opus_uint32)(a)-(opus_uint32)(b)) & 0x80000000) == 0 ? \ + (( (a) & ((b)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a)-(b)) : \ + ((((a)^0x80000000) & (b) & 0x80000000) ? silk_int32_MAX : (a)-(b)) ) + +#if defined(MIPSr1_ASM) +#include "mips/macros_mipsr1.h" +#endif + +#include "ecintrin.h" +#ifndef OVERRIDE_silk_CLZ16 +static OPUS_INLINE opus_int32 silk_CLZ16(opus_int16 in16) +{ + return 32 - EC_ILOG(in16<<16|0x8000); +} +#endif + +#ifndef OVERRIDE_silk_CLZ32 +static OPUS_INLINE opus_int32 silk_CLZ32(opus_int32 in32) +{ + return in32 ? 32 - EC_ILOG(in32) : 32; +} +#endif + +/* Row based */ +#define matrix_ptr(Matrix_base_adr, row, column, N) \ + (*((Matrix_base_adr) + ((row)*(N)+(column)))) +#define matrix_adr(Matrix_base_adr, row, column, N) \ + ((Matrix_base_adr) + ((row)*(N)+(column))) + +/* Column based */ +#ifndef matrix_c_ptr +# define matrix_c_ptr(Matrix_base_adr, row, column, M) \ + (*((Matrix_base_adr) + ((row)+(M)*(column)))) +#endif + +#ifdef OPUS_ARM_INLINE_ASM +#include "arm/macros_armv4.h" +#endif + +#ifdef OPUS_ARM_INLINE_EDSP +#include "arm/macros_armv5e.h" +#endif + +#ifdef OPUS_ARM_PRESUME_AARCH64_NEON_INTR +#include "arm/macros_arm64.h" +#endif + +#endif /* SILK_MACROS_H */ + diff --git a/vendor/opus/silk/main.h b/vendor/opus/silk/main.h new file mode 100644 index 0000000..1a33eed --- /dev/null +++ b/vendor/opus/silk/main.h @@ -0,0 +1,476 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_MAIN_H +#define SILK_MAIN_H + +#include "SigProc_FIX.h" +#include "define.h" +#include "structs.h" +#include "tables.h" +#include "PLC.h" +#include "control.h" +#include "debug.h" +#include "entenc.h" +#include "entdec.h" + +#if defined(OPUS_X86_MAY_HAVE_SSE4_1) +#include "x86/main_sse.h" +#endif + +#if (defined(OPUS_ARM_ASM) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) +#include "arm/NSQ_del_dec_arm.h" +#endif + +/* Convert Left/Right stereo signal to adaptive Mid/Side representation */ +void silk_stereo_LR_to_MS( + stereo_enc_state *state, /* I/O State */ + opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ + opus_int16 x2[], /* I/O Right input signal, becomes side signal */ + opus_int8 ix[ 2 ][ 3 ], /* O Quantization indices */ + opus_int8 *mid_only_flag, /* O Flag: only mid signal coded */ + opus_int32 mid_side_rates_bps[], /* O Bitrates for mid and side signals */ + opus_int32 total_rate_bps, /* I Total bitrate */ + opus_int prev_speech_act_Q8, /* I Speech activity level in previous frame */ + opus_int toMono, /* I Last frame before a stereo->mono transition */ + opus_int fs_kHz, /* I Sample rate (kHz) */ + opus_int frame_length /* I Number of samples */ +); + +/* Convert adaptive Mid/Side representation to Left/Right stereo signal */ +void silk_stereo_MS_to_LR( + stereo_dec_state *state, /* I/O State */ + opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ + opus_int16 x2[], /* I/O Right input signal, becomes side signal */ + const opus_int32 pred_Q13[], /* I Predictors */ + opus_int fs_kHz, /* I Samples rate (kHz) */ + opus_int frame_length /* I Number of samples */ +); + +/* Find least-squares prediction gain for one signal based on another and quantize it */ +opus_int32 silk_stereo_find_predictor( /* O Returns predictor in Q13 */ + opus_int32 *ratio_Q14, /* O Ratio of residual and mid energies */ + const opus_int16 x[], /* I Basis signal */ + const opus_int16 y[], /* I Target signal */ + opus_int32 mid_res_amp_Q0[], /* I/O Smoothed mid, residual norms */ + opus_int length, /* I Number of samples */ + opus_int smooth_coef_Q16 /* I Smoothing coefficient */ +); + +/* Quantize mid/side predictors */ +void silk_stereo_quant_pred( + opus_int32 pred_Q13[], /* I/O Predictors (out: quantized) */ + opus_int8 ix[ 2 ][ 3 ] /* O Quantization indices */ +); + +/* Entropy code the mid/side quantization indices */ +void silk_stereo_encode_pred( + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int8 ix[ 2 ][ 3 ] /* I Quantization indices */ +); + +/* Entropy code the mid-only flag */ +void silk_stereo_encode_mid_only( + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int8 mid_only_flag +); + +/* Decode mid/side predictors */ +void silk_stereo_decode_pred( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int32 pred_Q13[] /* O Predictors */ +); + +/* Decode mid-only flag */ +void silk_stereo_decode_mid_only( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int *decode_only_mid /* O Flag that only mid channel has been coded */ +); + +/* Encodes signs of excitation */ +void silk_encode_signs( + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + const opus_int8 pulses[], /* I pulse signal */ + opus_int length, /* I length of input */ + const opus_int signalType, /* I Signal type */ + const opus_int quantOffsetType, /* I Quantization offset type */ + const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ +); + +/* Decodes signs of excitation */ +void silk_decode_signs( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 pulses[], /* I/O pulse signal */ + opus_int length, /* I length of input */ + const opus_int signalType, /* I Signal type */ + const opus_int quantOffsetType, /* I Quantization offset type */ + const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ +); + +/* Check encoder control struct */ +opus_int check_control_input( + silk_EncControlStruct *encControl /* I Control structure */ +); + +/* Control internal sampling rate */ +opus_int silk_control_audio_bandwidth( + silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ + silk_EncControlStruct *encControl /* I Control structure */ +); + +/* Control SNR of redidual quantizer */ +opus_int silk_control_SNR( + silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ + opus_int32 TargetRate_bps /* I Target max bitrate (bps) */ +); + +/***************/ +/* Shell coder */ +/***************/ + +/* Encode quantization indices of excitation */ +void silk_encode_pulses( + ec_enc *psRangeEnc, /* I/O compressor data structure */ + const opus_int signalType, /* I Signal type */ + const opus_int quantOffsetType, /* I quantOffsetType */ + opus_int8 pulses[], /* I quantization indices */ + const opus_int frame_length /* I Frame length */ +); + +/* Shell encoder, operates on one shell code frame of 16 pulses */ +void silk_shell_encoder( + ec_enc *psRangeEnc, /* I/O compressor data structure */ + const opus_int *pulses0 /* I data: nonnegative pulse amplitudes */ +); + +/* Shell decoder, operates on one shell code frame of 16 pulses */ +void silk_shell_decoder( + opus_int16 *pulses0, /* O data: nonnegative pulse amplitudes */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + const opus_int pulses4 /* I number of pulses per pulse-subframe */ +); + +/* Gain scalar quantization with hysteresis, uniform on log scale */ +void silk_gains_quant( + opus_int8 ind[ MAX_NB_SUBFR ], /* O gain indices */ + opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* I/O gains (quantized out) */ + opus_int8 *prev_ind, /* I/O last index in previous frame */ + const opus_int conditional, /* I first gain is delta coded if 1 */ + const opus_int nb_subfr /* I number of subframes */ +); + +/* Gains scalar dequantization, uniform on log scale */ +void silk_gains_dequant( + opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* O quantized gains */ + const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ + opus_int8 *prev_ind, /* I/O last index in previous frame */ + const opus_int conditional, /* I first gain is delta coded if 1 */ + const opus_int nb_subfr /* I number of subframes */ +); + +/* Compute unique identifier of gain indices vector */ +opus_int32 silk_gains_ID( /* O returns unique identifier of gains */ + const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ + const opus_int nb_subfr /* I number of subframes */ +); + +/* Interpolate two vectors */ +void silk_interpolate( + opus_int16 xi[ MAX_LPC_ORDER ], /* O interpolated vector */ + const opus_int16 x0[ MAX_LPC_ORDER ], /* I first vector */ + const opus_int16 x1[ MAX_LPC_ORDER ], /* I second vector */ + const opus_int ifact_Q2, /* I interp. factor, weight on 2nd vector */ + const opus_int d /* I number of parameters */ +); + +/* LTP tap quantizer */ +void silk_quant_LTP_gains( + opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ + opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook Index */ + opus_int8 *periodicity_index, /* O Periodicity Index */ + opus_int32 *sum_gain_dB_Q7, /* I/O Cumulative max prediction gain */ + opus_int *pred_gain_dB_Q7, /* O LTP prediction gain */ + const opus_int32 XX_Q17[ MAX_NB_SUBFR*LTP_ORDER*LTP_ORDER ], /* I Correlation matrix in Q18 */ + const opus_int32 xX_Q17[ MAX_NB_SUBFR*LTP_ORDER ], /* I Correlation vector in Q18 */ + const opus_int subfr_len, /* I Number of samples per subframe */ + const opus_int nb_subfr, /* I Number of subframes */ + int arch /* I Run-time architecture */ +); + +/* Entropy constrained matrix-weighted VQ, for a single input data vector */ +void silk_VQ_WMat_EC_c( + opus_int8 *ind, /* O index of best codebook vector */ + opus_int32 *res_nrg_Q15, /* O best residual energy */ + opus_int32 *rate_dist_Q8, /* O best total bitrate */ + opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ + const opus_int32 *XX_Q17, /* I correlation matrix */ + const opus_int32 *xX_Q17, /* I correlation vector */ + const opus_int8 *cb_Q7, /* I codebook */ + const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ + const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ + const opus_int subfr_len, /* I number of samples per subframe */ + const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ + const opus_int L /* I number of vectors in codebook */ +); + +#if !defined(OVERRIDE_silk_VQ_WMat_EC) +#define silk_VQ_WMat_EC(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, subfr_len, max_gain_Q7, L, arch) \ + ((void)(arch),silk_VQ_WMat_EC_c(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, subfr_len, max_gain_Q7, L)) +#endif + +/************************************/ +/* Noise shaping quantization (NSQ) */ +/************************************/ + +void silk_NSQ_c( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + SideInfoIndices *psIndices, /* I/O Quantization Indices */ + const opus_int16 x16[], /* I Input */ + opus_int8 pulses[], /* O Quantized pulse signal */ + const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ + const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ + const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ + const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ + const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ + const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ + const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ + const opus_int LTP_scale_Q14 /* I LTP state scaling */ +); + +#if !defined(OVERRIDE_silk_NSQ) +#define silk_NSQ(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ + HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ + ((void)(arch),silk_NSQ_c(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ + HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) +#endif + +/* Noise shaping using delayed decision */ +void silk_NSQ_del_dec_c( + const silk_encoder_state *psEncC, /* I Encoder State */ + silk_nsq_state *NSQ, /* I/O NSQ state */ + SideInfoIndices *psIndices, /* I/O Quantization Indices */ + const opus_int16 x16[], /* I Input */ + opus_int8 pulses[], /* O Quantized pulse signal */ + const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ + const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ + const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ + const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ + const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ + const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ + const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ + const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ + const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ + const opus_int LTP_scale_Q14 /* I LTP state scaling */ +); + +#if !defined(OVERRIDE_silk_NSQ_del_dec) +#define silk_NSQ_del_dec(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ + HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ + ((void)(arch),silk_NSQ_del_dec_c(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ + HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) +#endif + +/************/ +/* Silk VAD */ +/************/ +/* Initialize the Silk VAD */ +opus_int silk_VAD_Init( /* O Return value, 0 if success */ + silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ +); + +/* Get speech activity level in Q8 */ +opus_int silk_VAD_GetSA_Q8_c( /* O Return value, 0 if success */ + silk_encoder_state *psEncC, /* I/O Encoder state */ + const opus_int16 pIn[] /* I PCM input */ +); + +#if !defined(OVERRIDE_silk_VAD_GetSA_Q8) +#define silk_VAD_GetSA_Q8(psEnC, pIn, arch) ((void)(arch),silk_VAD_GetSA_Q8_c(psEnC, pIn)) +#endif + +/* Low-pass filter with variable cutoff frequency based on */ +/* piece-wise linear interpolation between elliptic filters */ +/* Start by setting transition_frame_no = 1; */ +void silk_LP_variable_cutoff( + silk_LP_state *psLP, /* I/O LP filter state */ + opus_int16 *frame, /* I/O Low-pass filtered output signal */ + const opus_int frame_length /* I Frame length */ +); + +/******************/ +/* NLSF Quantizer */ +/******************/ +/* Limit, stabilize, convert and quantize NLSFs */ +void silk_process_NLSFs( + silk_encoder_state *psEncC, /* I/O Encoder state */ + opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ + opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ + const opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ +); + +opus_int32 silk_NLSF_encode( /* O Returns RD value in Q25 */ + opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ + opus_int16 *pNLSF_Q15, /* I/O Quantized NLSF vector [ LPC_ORDER ] */ + const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ + const opus_int16 *pW_QW, /* I NLSF weight vector [ LPC_ORDER ] */ + const opus_int NLSF_mu_Q20, /* I Rate weight for the RD optimization */ + const opus_int nSurvivors, /* I Max survivors after first stage */ + const opus_int signalType /* I Signal type: 0/1/2 */ +); + +/* Compute quantization errors for an LPC_order element input vector for a VQ codebook */ +void silk_NLSF_VQ( + opus_int32 err_Q26[], /* O Quantization errors [K] */ + const opus_int16 in_Q15[], /* I Input vectors to be quantized [LPC_order] */ + const opus_uint8 pCB_Q8[], /* I Codebook vectors [K*LPC_order] */ + const opus_int16 pWght_Q9[], /* I Codebook weights [K*LPC_order] */ + const opus_int K, /* I Number of codebook vectors */ + const opus_int LPC_order /* I Number of LPCs */ +); + +/* Delayed-decision quantizer for NLSF residuals */ +opus_int32 silk_NLSF_del_dec_quant( /* O Returns RD value in Q25 */ + opus_int8 indices[], /* O Quantization indices [ order ] */ + const opus_int16 x_Q10[], /* I Input [ order ] */ + const opus_int16 w_Q5[], /* I Weights [ order ] */ + const opus_uint8 pred_coef_Q8[], /* I Backward predictor coefs [ order ] */ + const opus_int16 ec_ix[], /* I Indices to entropy coding tables [ order ] */ + const opus_uint8 ec_rates_Q5[], /* I Rates [] */ + const opus_int quant_step_size_Q16, /* I Quantization step size */ + const opus_int16 inv_quant_step_size_Q6, /* I Inverse quantization step size */ + const opus_int32 mu_Q20, /* I R/D tradeoff */ + const opus_int16 order /* I Number of input values */ +); + +/* Unpack predictor values and indices for entropy coding tables */ +void silk_NLSF_unpack( + opus_int16 ec_ix[], /* O Indices to entropy tables [ LPC_ORDER ] */ + opus_uint8 pred_Q8[], /* O LSF predictor [ LPC_ORDER ] */ + const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ + const opus_int CB1_index /* I Index of vector in first LSF codebook */ +); + +/***********************/ +/* NLSF vector decoder */ +/***********************/ +void silk_NLSF_decode( + opus_int16 *pNLSF_Q15, /* O Quantized NLSF vector [ LPC_ORDER ] */ + opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ + const silk_NLSF_CB_struct *psNLSF_CB /* I Codebook object */ +); + +/****************************************************/ +/* Decoder Functions */ +/****************************************************/ +opus_int silk_init_decoder( + silk_decoder_state *psDec /* I/O Decoder state pointer */ +); + +/* Set decoder sampling rate */ +opus_int silk_decoder_set_fs( + silk_decoder_state *psDec, /* I/O Decoder state pointer */ + opus_int fs_kHz, /* I Sampling frequency (kHz) */ + opus_int32 fs_API_Hz /* I API Sampling frequency (Hz) */ +); + +/****************/ +/* Decode frame */ +/****************/ +opus_int silk_decode_frame( + silk_decoder_state *psDec, /* I/O Pointer to Silk decoder state */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 pOut[], /* O Pointer to output speech frame */ + opus_int32 *pN, /* O Pointer to size of output frame */ + opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ + opus_int condCoding, /* I The type of conditional coding to use */ + int arch /* I Run-time architecture */ +); + +/* Decode indices from bitstream */ +void silk_decode_indices( + silk_decoder_state *psDec, /* I/O State */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int FrameIndex, /* I Frame number */ + opus_int decode_LBRR, /* I Flag indicating LBRR data is being decoded */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/* Decode parameters from payload */ +void silk_decode_parameters( + silk_decoder_state *psDec, /* I/O State */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +/* Core decoder. Performs inverse NSQ operation LTP + LPC */ +void silk_decode_core( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I Decoder control */ + opus_int16 xq[], /* O Decoded speech */ + const opus_int16 pulses[ MAX_FRAME_LENGTH ], /* I Pulse signal */ + int arch /* I Run-time architecture */ +); + +/* Decode quantization indices of excitation (Shell coding) */ +void silk_decode_pulses( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int16 pulses[], /* O Excitation signal */ + const opus_int signalType, /* I Sigtype */ + const opus_int quantOffsetType, /* I quantOffsetType */ + const opus_int frame_length /* I Frame length */ +); + +/******************/ +/* CNG */ +/******************/ + +/* Reset CNG */ +void silk_CNG_Reset( + silk_decoder_state *psDec /* I/O Decoder state */ +); + +/* Updates CNG estimate, and applies the CNG when packet was lost */ +void silk_CNG( + silk_decoder_state *psDec, /* I/O Decoder state */ + silk_decoder_control *psDecCtrl, /* I/O Decoder control */ + opus_int16 frame[], /* I/O Signal */ + opus_int length /* I Length of residual */ +); + +/* Encoding of various parameters */ +void silk_encode_indices( + silk_encoder_state *psEncC, /* I/O Encoder state */ + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int FrameIndex, /* I Frame number */ + opus_int encode_LBRR, /* I Flag indicating LBRR data is being encoded */ + opus_int condCoding /* I The type of conditional coding to use */ +); + +#endif diff --git a/vendor/opus/silk/mips/NSQ_del_dec_mipsr1.h b/vendor/opus/silk/mips/NSQ_del_dec_mipsr1.h new file mode 100644 index 0000000..cd70713 --- /dev/null +++ b/vendor/opus/silk/mips/NSQ_del_dec_mipsr1.h @@ -0,0 +1,410 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef __NSQ_DEL_DEC_MIPSR1_H__ +#define __NSQ_DEL_DEC_MIPSR1_H__ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" + +#define OVERRIDE_silk_noise_shape_quantizer_del_dec +static inline void silk_noise_shape_quantizer_del_dec( + silk_nsq_state *NSQ, /* I/O NSQ state */ + NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ + opus_int signalType, /* I Signal type */ + const opus_int32 x_Q10[], /* I */ + opus_int8 pulses[], /* O */ + opus_int16 xq[], /* O */ + opus_int32 sLTP_Q15[], /* I/O LTP filter state */ + opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ + const opus_int16 a_Q12[], /* I Short term prediction coefs */ + const opus_int16 b_Q14[], /* I Long term prediction coefs */ + const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ + opus_int lag, /* I Pitch lag */ + opus_int32 HarmShapeFIRPacked_Q14, /* I */ + opus_int Tilt_Q14, /* I Spectral tilt */ + opus_int32 LF_shp_Q14, /* I */ + opus_int32 Gain_Q16, /* I */ + opus_int Lambda_Q10, /* I */ + opus_int offset_Q10, /* I */ + opus_int length, /* I Input length */ + opus_int subfr, /* I Subframe number */ + opus_int shapingLPCOrder, /* I Shaping LPC filter order */ + opus_int predictLPCOrder, /* I Prediction filter order */ + opus_int warping_Q16, /* I */ + opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ + opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ + opus_int decisionDelay, /* I */ + int arch /* I */ +) +{ + opus_int i, j, k, Winner_ind, RDmin_ind, RDmax_ind, last_smple_idx; + opus_int32 Winner_rand_state; + opus_int32 LTP_pred_Q14, LPC_pred_Q14, n_AR_Q14, n_LTP_Q14; + opus_int32 n_LF_Q14, r_Q10, rr_Q10, rd1_Q10, rd2_Q10, RDmin_Q10, RDmax_Q10; + opus_int32 q1_Q0, q1_Q10, q2_Q10, exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; + opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; + opus_int32 *pred_lag_ptr, *shp_lag_ptr, *psLPC_Q14; + NSQ_sample_struct psSampleState[ MAX_DEL_DEC_STATES ][ 2 ]; + NSQ_del_dec_struct *psDD; + NSQ_sample_struct *psSS; + opus_int16 b_Q14_0, b_Q14_1, b_Q14_2, b_Q14_3, b_Q14_4; + opus_int16 a_Q12_0, a_Q12_1, a_Q12_2, a_Q12_3, a_Q12_4, a_Q12_5, a_Q12_6; + opus_int16 a_Q12_7, a_Q12_8, a_Q12_9, a_Q12_10, a_Q12_11, a_Q12_12, a_Q12_13; + opus_int16 a_Q12_14, a_Q12_15; + + opus_int32 cur, prev, next; + + /*Unused.*/ + (void)arch; + + //Intialize b_Q14 variables + b_Q14_0 = b_Q14[ 0 ]; + b_Q14_1 = b_Q14[ 1 ]; + b_Q14_2 = b_Q14[ 2 ]; + b_Q14_3 = b_Q14[ 3 ]; + b_Q14_4 = b_Q14[ 4 ]; + + //Intialize a_Q12 variables + a_Q12_0 = a_Q12[0]; + a_Q12_1 = a_Q12[1]; + a_Q12_2 = a_Q12[2]; + a_Q12_3 = a_Q12[3]; + a_Q12_4 = a_Q12[4]; + a_Q12_5 = a_Q12[5]; + a_Q12_6 = a_Q12[6]; + a_Q12_7 = a_Q12[7]; + a_Q12_8 = a_Q12[8]; + a_Q12_9 = a_Q12[9]; + a_Q12_10 = a_Q12[10]; + a_Q12_11 = a_Q12[11]; + a_Q12_12 = a_Q12[12]; + a_Q12_13 = a_Q12[13]; + a_Q12_14 = a_Q12[14]; + a_Q12_15 = a_Q12[15]; + + long long temp64; + + silk_assert( nStatesDelayedDecision > 0 ); + + shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; + pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; + Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); + + for( i = 0; i < length; i++ ) { + /* Perform common calculations used in all states */ + + /* Long-term prediction */ + if( signalType == TYPE_VOICED ) { + /* Unrolled loop */ + /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ + temp64 = __builtin_mips_mult(pred_lag_ptr[ 0 ], b_Q14_0 ); + temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -1 ], b_Q14_1 ); + temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -2 ], b_Q14_2 ); + temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -3 ], b_Q14_3 ); + temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -4 ], b_Q14_4 ); + temp64 += 32768; + LTP_pred_Q14 = __builtin_mips_extr_w(temp64, 16); + LTP_pred_Q14 = silk_LSHIFT( LTP_pred_Q14, 1 ); /* Q13 -> Q14 */ + pred_lag_ptr++; + } else { + LTP_pred_Q14 = 0; + } + + /* Long-term shaping */ + if( lag > 0 ) { + /* Symmetric, packed FIR coefficients */ + n_LTP_Q14 = silk_SMULWB( silk_ADD32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); + n_LTP_Q14 = silk_SMLAWT( n_LTP_Q14, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); + n_LTP_Q14 = silk_SUB_LSHIFT32( LTP_pred_Q14, n_LTP_Q14, 2 ); /* Q12 -> Q14 */ + shp_lag_ptr++; + } else { + n_LTP_Q14 = 0; + } + + for( k = 0; k < nStatesDelayedDecision; k++ ) { + /* Delayed decision state */ + psDD = &psDelDec[ k ]; + + /* Sample state */ + psSS = psSampleState[ k ]; + + /* Generate dither */ + psDD->Seed = silk_RAND( psDD->Seed ); + + /* Pointer used in short term prediction and shaping */ + psLPC_Q14 = &psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 + i ]; + /* Short-term prediction */ + silk_assert( predictLPCOrder == 10 || predictLPCOrder == 16 ); + temp64 = __builtin_mips_mult(psLPC_Q14[ 0 ], a_Q12_0 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -1 ], a_Q12_1 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -2 ], a_Q12_2 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -3 ], a_Q12_3 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -4 ], a_Q12_4 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -5 ], a_Q12_5 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -6 ], a_Q12_6 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -7 ], a_Q12_7 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -8 ], a_Q12_8 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -9 ], a_Q12_9 ); + if( predictLPCOrder == 16 ) { + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -10 ], a_Q12_10 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -11 ], a_Q12_11 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -12 ], a_Q12_12 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -13 ], a_Q12_13 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -14 ], a_Q12_14 ); + temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -15 ], a_Q12_15 ); + } + temp64 += 32768; + LPC_pred_Q14 = __builtin_mips_extr_w(temp64, 16); + + LPC_pred_Q14 = silk_LSHIFT( LPC_pred_Q14, 4 ); /* Q10 -> Q14 */ + + /* Noise shape feedback */ + silk_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ + /* Output of lowpass section */ + tmp2 = silk_SMLAWB( psLPC_Q14[ 0 ], psDD->sAR2_Q14[ 0 ], warping_Q16 ); + /* Output of allpass section */ + tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ 0 ], psDD->sAR2_Q14[ 1 ] - tmp2, warping_Q16 ); + psDD->sAR2_Q14[ 0 ] = tmp2; + + temp64 = __builtin_mips_mult(tmp2, AR_shp_Q13[ 0 ] ); + + prev = psDD->sAR2_Q14[ 1 ]; + + /* Loop over allpass sections */ + for( j = 2; j < shapingLPCOrder; j += 2 ) { + cur = psDD->sAR2_Q14[ j ]; + next = psDD->sAR2_Q14[ j+1 ]; + /* Output of allpass section */ + tmp2 = silk_SMLAWB( prev, cur - tmp1, warping_Q16 ); + psDD->sAR2_Q14[ j - 1 ] = tmp1; + temp64 = __builtin_mips_madd( temp64, tmp1, AR_shp_Q13[ j - 1 ] ); + temp64 = __builtin_mips_madd( temp64, tmp2, AR_shp_Q13[ j ] ); + /* Output of allpass section */ + tmp1 = silk_SMLAWB( cur, next - tmp2, warping_Q16 ); + psDD->sAR2_Q14[ j + 0 ] = tmp2; + prev = next; + } + psDD->sAR2_Q14[ shapingLPCOrder - 1 ] = tmp1; + temp64 = __builtin_mips_madd( temp64, tmp1, AR_shp_Q13[ shapingLPCOrder - 1 ] ); + temp64 += 32768; + n_AR_Q14 = __builtin_mips_extr_w(temp64, 16); + n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 1 ); /* Q11 -> Q12 */ + n_AR_Q14 = silk_SMLAWB( n_AR_Q14, psDD->LF_AR_Q14, Tilt_Q14 ); /* Q12 */ + n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 2 ); /* Q12 -> Q14 */ + + n_LF_Q14 = silk_SMULWB( psDD->Shape_Q14[ *smpl_buf_idx ], LF_shp_Q14 ); /* Q12 */ + n_LF_Q14 = silk_SMLAWT( n_LF_Q14, psDD->LF_AR_Q14, LF_shp_Q14 ); /* Q12 */ + n_LF_Q14 = silk_LSHIFT( n_LF_Q14, 2 ); /* Q12 -> Q14 */ + + /* Input minus prediction plus noise feedback */ + /* r = x[ i ] - LTP_pred - LPC_pred + n_AR + n_Tilt + n_LF + n_LTP */ + tmp1 = silk_ADD32( n_AR_Q14, n_LF_Q14 ); /* Q14 */ + tmp2 = silk_ADD32( n_LTP_Q14, LPC_pred_Q14 ); /* Q13 */ + tmp1 = silk_SUB32( tmp2, tmp1 ); /* Q13 */ + tmp1 = silk_RSHIFT_ROUND( tmp1, 4 ); /* Q10 */ + + r_Q10 = silk_SUB32( x_Q10[ i ], tmp1 ); /* residual error Q10 */ + + /* Flip sign depending on dither */ + if ( psDD->Seed < 0 ) { + r_Q10 = -r_Q10; + } + r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); + + /* Find two quantization level candidates and measure their rate-distortion */ + q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); + q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); + if( q1_Q0 > 0 ) { + q1_Q10 = silk_SUB32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); + q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); + q2_Q10 = silk_ADD32( q1_Q10, 1024 ); + rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else if( q1_Q0 == 0 ) { + q1_Q10 = offset_Q10; + q2_Q10 = silk_ADD32( q1_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); + rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else if( q1_Q0 == -1 ) { + q2_Q10 = offset_Q10; + q1_Q10 = silk_SUB32( q2_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); + rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); + } else { /* q1_Q0 < -1 */ + q1_Q10 = silk_ADD32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); + q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); + q2_Q10 = silk_ADD32( q1_Q10, 1024 ); + rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); + rd2_Q10 = silk_SMULBB( -q2_Q10, Lambda_Q10 ); + } + rr_Q10 = silk_SUB32( r_Q10, q1_Q10 ); + rd1_Q10 = silk_RSHIFT( silk_SMLABB( rd1_Q10, rr_Q10, rr_Q10 ), 10 ); + rr_Q10 = silk_SUB32( r_Q10, q2_Q10 ); + rd2_Q10 = silk_RSHIFT( silk_SMLABB( rd2_Q10, rr_Q10, rr_Q10 ), 10 ); + + if( rd1_Q10 < rd2_Q10 ) { + psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); + psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); + psSS[ 0 ].Q_Q10 = q1_Q10; + psSS[ 1 ].Q_Q10 = q2_Q10; + } else { + psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); + psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); + psSS[ 0 ].Q_Q10 = q2_Q10; + psSS[ 1 ].Q_Q10 = q1_Q10; + } + + /* Update states for best quantization */ + + /* Quantized excitation */ + exc_Q14 = silk_LSHIFT32( psSS[ 0 ].Q_Q10, 4 ); + if ( psDD->Seed < 0 ) { + exc_Q14 = -exc_Q14; + } + + /* Add predictions */ + LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); + xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); + + /* Update states */ + sLF_AR_shp_Q14 = silk_SUB32( xq_Q14, n_AR_Q14 ); + psSS[ 0 ].sLTP_shp_Q14 = silk_SUB32( sLF_AR_shp_Q14, n_LF_Q14 ); + psSS[ 0 ].LF_AR_Q14 = sLF_AR_shp_Q14; + psSS[ 0 ].LPC_exc_Q14 = LPC_exc_Q14; + psSS[ 0 ].xq_Q14 = xq_Q14; + + /* Update states for second best quantization */ + + /* Quantized excitation */ + exc_Q14 = silk_LSHIFT32( psSS[ 1 ].Q_Q10, 4 ); + if ( psDD->Seed < 0 ) { + exc_Q14 = -exc_Q14; + } + + + /* Add predictions */ + LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); + xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); + + /* Update states */ + sLF_AR_shp_Q14 = silk_SUB32( xq_Q14, n_AR_Q14 ); + psSS[ 1 ].sLTP_shp_Q14 = silk_SUB32( sLF_AR_shp_Q14, n_LF_Q14 ); + psSS[ 1 ].LF_AR_Q14 = sLF_AR_shp_Q14; + psSS[ 1 ].LPC_exc_Q14 = LPC_exc_Q14; + psSS[ 1 ].xq_Q14 = xq_Q14; + } + + *smpl_buf_idx = ( *smpl_buf_idx - 1 ) % DECISION_DELAY; + if( *smpl_buf_idx < 0 ) *smpl_buf_idx += DECISION_DELAY; + last_smple_idx = ( *smpl_buf_idx + decisionDelay ) % DECISION_DELAY; + + /* Find winner */ + RDmin_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; + Winner_ind = 0; + for( k = 1; k < nStatesDelayedDecision; k++ ) { + if( psSampleState[ k ][ 0 ].RD_Q10 < RDmin_Q10 ) { + RDmin_Q10 = psSampleState[ k ][ 0 ].RD_Q10; + Winner_ind = k; + } + } + + /* Increase RD values of expired states */ + Winner_rand_state = psDelDec[ Winner_ind ].RandState[ last_smple_idx ]; + for( k = 0; k < nStatesDelayedDecision; k++ ) { + if( psDelDec[ k ].RandState[ last_smple_idx ] != Winner_rand_state ) { + psSampleState[ k ][ 0 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 0 ].RD_Q10, silk_int32_MAX >> 4 ); + psSampleState[ k ][ 1 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 1 ].RD_Q10, silk_int32_MAX >> 4 ); + silk_assert( psSampleState[ k ][ 0 ].RD_Q10 >= 0 ); + } + } + + /* Find worst in first set and best in second set */ + RDmax_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; + RDmin_Q10 = psSampleState[ 0 ][ 1 ].RD_Q10; + RDmax_ind = 0; + RDmin_ind = 0; + for( k = 1; k < nStatesDelayedDecision; k++ ) { + /* find worst in first set */ + if( psSampleState[ k ][ 0 ].RD_Q10 > RDmax_Q10 ) { + RDmax_Q10 = psSampleState[ k ][ 0 ].RD_Q10; + RDmax_ind = k; + } + /* find best in second set */ + if( psSampleState[ k ][ 1 ].RD_Q10 < RDmin_Q10 ) { + RDmin_Q10 = psSampleState[ k ][ 1 ].RD_Q10; + RDmin_ind = k; + } + } + + /* Replace a state if best from second set outperforms worst in first set */ + if( RDmin_Q10 < RDmax_Q10 ) { + silk_memcpy( ( (opus_int32 *)&psDelDec[ RDmax_ind ] ) + i, + ( (opus_int32 *)&psDelDec[ RDmin_ind ] ) + i, sizeof( NSQ_del_dec_struct ) - i * sizeof( opus_int32) ); + silk_memcpy( &psSampleState[ RDmax_ind ][ 0 ], &psSampleState[ RDmin_ind ][ 1 ], sizeof( NSQ_sample_struct ) ); + } + + /* Write samples from winner to output and long-term filter states */ + psDD = &psDelDec[ Winner_ind ]; + if( subfr > 0 || i >= decisionDelay ) { + pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); + xq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( + silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], delayedGain_Q10[ last_smple_idx ] ), 8 ) ); + NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay ] = psDD->Shape_Q14[ last_smple_idx ]; + sLTP_Q15[ NSQ->sLTP_buf_idx - decisionDelay ] = psDD->Pred_Q15[ last_smple_idx ]; + } + NSQ->sLTP_shp_buf_idx++; + NSQ->sLTP_buf_idx++; + + /* Update states */ + for( k = 0; k < nStatesDelayedDecision; k++ ) { + psDD = &psDelDec[ k ]; + psSS = &psSampleState[ k ][ 0 ]; + psDD->LF_AR_Q14 = psSS->LF_AR_Q14; + psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH + i ] = psSS->xq_Q14; + psDD->Xq_Q14[ *smpl_buf_idx ] = psSS->xq_Q14; + psDD->Q_Q10[ *smpl_buf_idx ] = psSS->Q_Q10; + psDD->Pred_Q15[ *smpl_buf_idx ] = silk_LSHIFT32( psSS->LPC_exc_Q14, 1 ); + psDD->Shape_Q14[ *smpl_buf_idx ] = psSS->sLTP_shp_Q14; + psDD->Seed = silk_ADD32_ovflw( psDD->Seed, silk_RSHIFT_ROUND( psSS->Q_Q10, 10 ) ); + psDD->RandState[ *smpl_buf_idx ] = psDD->Seed; + psDD->RD_Q10 = psSS->RD_Q10; + } + delayedGain_Q10[ *smpl_buf_idx ] = Gain_Q10; + } + /* Update LPC states */ + for( k = 0; k < nStatesDelayedDecision; k++ ) { + psDD = &psDelDec[ k ]; + silk_memcpy( psDD->sLPC_Q14, &psDD->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); + } +} + +#endif /* __NSQ_DEL_DEC_MIPSR1_H__ */ diff --git a/vendor/opus/silk/mips/macros_mipsr1.h b/vendor/opus/silk/mips/macros_mipsr1.h new file mode 100644 index 0000000..12ed981 --- /dev/null +++ b/vendor/opus/silk/mips/macros_mipsr1.h @@ -0,0 +1,92 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + + +#ifndef __SILK_MACROS_MIPSR1_H__ +#define __SILK_MACROS_MIPSR1_H__ + +#define mips_clz(x) __builtin_clz(x) + +#undef silk_SMULWB +static inline int silk_SMULWB(int a, int b) +{ + long long ac; + int c; + + ac = __builtin_mips_mult(a, (opus_int32)(opus_int16)b); + c = __builtin_mips_extr_w(ac, 16); + + return c; +} + +#undef silk_SMLAWB +#define silk_SMLAWB(a32, b32, c32) ((a32) + silk_SMULWB(b32, c32)) + +#undef silk_SMULWW +static inline int silk_SMULWW(int a, int b) +{ + long long ac; + int c; + + ac = __builtin_mips_mult(a, b); + c = __builtin_mips_extr_w(ac, 16); + + return c; +} + +#undef silk_SMLAWW +static inline int silk_SMLAWW(int a, int b, int c) +{ + long long ac; + int res; + + ac = __builtin_mips_mult(b, c); + res = __builtin_mips_extr_w(ac, 16); + res += a; + + return res; +} + +#define OVERRIDE_silk_CLZ16 +static inline opus_int32 silk_CLZ16(opus_int16 in16) +{ + int re32; + opus_int32 in32 = (opus_int32 )in16; + re32 = mips_clz(in32); + re32-=16; + return re32; +} + +#define OVERRIDE_silk_CLZ32 +static inline opus_int32 silk_CLZ32(opus_int32 in32) +{ + int re32; + re32 = mips_clz(in32); + return re32; +} + +#endif /* __SILK_MACROS_MIPSR1_H__ */ diff --git a/vendor/opus/silk/mips/sigproc_fix_mipsr1.h b/vendor/opus/silk/mips/sigproc_fix_mipsr1.h new file mode 100644 index 0000000..51520c0 --- /dev/null +++ b/vendor/opus/silk/mips/sigproc_fix_mipsr1.h @@ -0,0 +1,60 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_SIGPROC_FIX_MIPSR1_H +#define SILK_SIGPROC_FIX_MIPSR1_H + +#undef silk_SAT16 +static inline short int silk_SAT16(int a) +{ + int c; + c = __builtin_mips_shll_s_w(a, 16); + c = c>>16; + + return c; +} + +#undef silk_LSHIFT_SAT32 +static inline int silk_LSHIFT_SAT32(int a, int shift) +{ + int r; + + r = __builtin_mips_shll_s_w(a, shift); + + return r; +} + +#undef silk_RSHIFT_ROUND +static inline int silk_RSHIFT_ROUND(int a, int shift) +{ + int r; + + r = __builtin_mips_shra_r_w(a, shift); + return r; +} + +#endif /* SILK_SIGPROC_FIX_MIPSR1_H */ diff --git a/vendor/opus/silk/pitch_est_defines.h b/vendor/opus/silk/pitch_est_defines.h new file mode 100644 index 0000000..e1e4b5d --- /dev/null +++ b/vendor/opus/silk/pitch_est_defines.h @@ -0,0 +1,88 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_PE_DEFINES_H +#define SILK_PE_DEFINES_H + +#include "SigProc_FIX.h" + +/********************************************************/ +/* Definitions for pitch estimator */ +/********************************************************/ + +#define PE_MAX_FS_KHZ 16 /* Maximum sampling frequency used */ + +#define PE_MAX_NB_SUBFR 4 +#define PE_SUBFR_LENGTH_MS 5 /* 5 ms */ + +#define PE_LTP_MEM_LENGTH_MS ( 4 * PE_SUBFR_LENGTH_MS ) + +#define PE_MAX_FRAME_LENGTH_MS ( PE_LTP_MEM_LENGTH_MS + PE_MAX_NB_SUBFR * PE_SUBFR_LENGTH_MS ) +#define PE_MAX_FRAME_LENGTH ( PE_MAX_FRAME_LENGTH_MS * PE_MAX_FS_KHZ ) +#define PE_MAX_FRAME_LENGTH_ST_1 ( PE_MAX_FRAME_LENGTH >> 2 ) +#define PE_MAX_FRAME_LENGTH_ST_2 ( PE_MAX_FRAME_LENGTH >> 1 ) + +#define PE_MAX_LAG_MS 18 /* 18 ms -> 56 Hz */ +#define PE_MIN_LAG_MS 2 /* 2 ms -> 500 Hz */ +#define PE_MAX_LAG ( PE_MAX_LAG_MS * PE_MAX_FS_KHZ ) +#define PE_MIN_LAG ( PE_MIN_LAG_MS * PE_MAX_FS_KHZ ) + +#define PE_D_SRCH_LENGTH 24 + +#define PE_NB_STAGE3_LAGS 5 + +#define PE_NB_CBKS_STAGE2 3 +#define PE_NB_CBKS_STAGE2_EXT 11 + +#define PE_NB_CBKS_STAGE3_MAX 34 +#define PE_NB_CBKS_STAGE3_MID 24 +#define PE_NB_CBKS_STAGE3_MIN 16 + +#define PE_NB_CBKS_STAGE3_10MS 12 +#define PE_NB_CBKS_STAGE2_10MS 3 + +#define PE_SHORTLAG_BIAS 0.2f /* for logarithmic weighting */ +#define PE_PREVLAG_BIAS 0.2f /* for logarithmic weighting */ +#define PE_FLATCONTOUR_BIAS 0.05f + +#define SILK_PE_MIN_COMPLEX 0 +#define SILK_PE_MID_COMPLEX 1 +#define SILK_PE_MAX_COMPLEX 2 + +/* Tables for 20 ms frames */ +extern const opus_int8 silk_CB_lags_stage2[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE2_EXT ]; +extern const opus_int8 silk_CB_lags_stage3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ]; +extern const opus_int8 silk_Lag_range_stage3[ SILK_PE_MAX_COMPLEX + 1 ] [ PE_MAX_NB_SUBFR ][ 2 ]; +extern const opus_int8 silk_nb_cbk_searchs_stage3[ SILK_PE_MAX_COMPLEX + 1 ]; + +/* Tables for 10 ms frames */ +extern const opus_int8 silk_CB_lags_stage2_10_ms[ PE_MAX_NB_SUBFR >> 1][ 3 ]; +extern const opus_int8 silk_CB_lags_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ 12 ]; +extern const opus_int8 silk_Lag_range_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ 2 ]; + +#endif + diff --git a/vendor/opus/silk/pitch_est_tables.c b/vendor/opus/silk/pitch_est_tables.c new file mode 100644 index 0000000..81a8bac --- /dev/null +++ b/vendor/opus/silk/pitch_est_tables.c @@ -0,0 +1,99 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "typedef.h" +#include "pitch_est_defines.h" + +const opus_int8 silk_CB_lags_stage2_10_ms[ PE_MAX_NB_SUBFR >> 1][ PE_NB_CBKS_STAGE2_10MS ] = +{ + {0, 1, 0}, + {0, 0, 1} +}; + +const opus_int8 silk_CB_lags_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ PE_NB_CBKS_STAGE3_10MS ] = +{ + { 0, 0, 1,-1, 1,-1, 2,-2, 2,-2, 3,-3}, + { 0, 1, 0, 1,-1, 2,-1, 2,-2, 3,-2, 3} +}; + +const opus_int8 silk_Lag_range_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ 2 ] = +{ + {-3, 7}, + {-2, 7} +}; + +const opus_int8 silk_CB_lags_stage2[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE2_EXT ] = +{ + {0, 2,-1,-1,-1, 0, 0, 1, 1, 0, 1}, + {0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, + {0,-1, 2, 1, 0, 1, 1, 0, 0,-1,-1} +}; + +const opus_int8 silk_CB_lags_stage3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ] = +{ + {0, 0, 1,-1, 0, 1,-1, 0,-1, 1,-2, 2,-2,-2, 2,-3, 2, 3,-3,-4, 3,-4, 4, 4,-5, 5,-6,-5, 6,-7, 6, 5, 8,-9}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0,-1, 1, 0, 0, 1,-1, 0, 1,-1,-1, 1,-1, 2, 1,-1, 2,-2,-2, 2,-2, 2, 2, 3,-3}, + {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1,-1, 1, 0, 0, 2, 1,-1, 2,-1,-1, 2,-1, 2, 2,-1, 3,-2,-2,-2, 3}, + {0, 1, 0, 0, 1, 0, 1,-1, 2,-1, 2,-1, 2, 3,-2, 3,-2,-2, 4, 4,-3, 5,-3,-4, 6,-4, 6, 5,-5, 8,-6,-5,-7, 9} +}; + +const opus_int8 silk_Lag_range_stage3[ SILK_PE_MAX_COMPLEX + 1 ] [ PE_MAX_NB_SUBFR ][ 2 ] = +{ + /* Lags to search for low number of stage3 cbks */ + { + {-5,8}, + {-1,6}, + {-1,6}, + {-4,10} + }, + /* Lags to search for middle number of stage3 cbks */ + { + {-6,10}, + {-2,6}, + {-1,6}, + {-5,10} + }, + /* Lags to search for max number of stage3 cbks */ + { + {-9,12}, + {-3,7}, + {-2,7}, + {-7,13} + } +}; + +const opus_int8 silk_nb_cbk_searchs_stage3[ SILK_PE_MAX_COMPLEX + 1 ] = +{ + PE_NB_CBKS_STAGE3_MIN, + PE_NB_CBKS_STAGE3_MID, + PE_NB_CBKS_STAGE3_MAX +}; diff --git a/vendor/opus/silk/process_NLSFs.c b/vendor/opus/silk/process_NLSFs.c new file mode 100644 index 0000000..d130809 --- /dev/null +++ b/vendor/opus/silk/process_NLSFs.c @@ -0,0 +1,107 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Limit, stabilize, convert and quantize NLSFs */ +void silk_process_NLSFs( + silk_encoder_state *psEncC, /* I/O Encoder state */ + opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ + opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ + const opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ +) +{ + opus_int i, doInterpolate; + opus_int NLSF_mu_Q20; + opus_int16 i_sqr_Q15; + opus_int16 pNLSF0_temp_Q15[ MAX_LPC_ORDER ]; + opus_int16 pNLSFW_QW[ MAX_LPC_ORDER ]; + opus_int16 pNLSFW0_temp_QW[ MAX_LPC_ORDER ]; + + silk_assert( psEncC->speech_activity_Q8 >= 0 ); + silk_assert( psEncC->speech_activity_Q8 <= SILK_FIX_CONST( 1.0, 8 ) ); + celt_assert( psEncC->useInterpolatedNLSFs == 1 || psEncC->indices.NLSFInterpCoef_Q2 == ( 1 << 2 ) ); + + /***********************/ + /* Calculate mu values */ + /***********************/ + /* NLSF_mu = 0.003 - 0.0015 * psEnc->speech_activity; */ + NLSF_mu_Q20 = silk_SMLAWB( SILK_FIX_CONST( 0.003, 20 ), SILK_FIX_CONST( -0.001, 28 ), psEncC->speech_activity_Q8 ); + if( psEncC->nb_subfr == 2 ) { + /* Multiply by 1.5 for 10 ms packets */ + NLSF_mu_Q20 = silk_ADD_RSHIFT( NLSF_mu_Q20, NLSF_mu_Q20, 1 ); + } + + celt_assert( NLSF_mu_Q20 > 0 ); + silk_assert( NLSF_mu_Q20 <= SILK_FIX_CONST( 0.005, 20 ) ); + + /* Calculate NLSF weights */ + silk_NLSF_VQ_weights_laroia( pNLSFW_QW, pNLSF_Q15, psEncC->predictLPCOrder ); + + /* Update NLSF weights for interpolated NLSFs */ + doInterpolate = ( psEncC->useInterpolatedNLSFs == 1 ) && ( psEncC->indices.NLSFInterpCoef_Q2 < 4 ); + if( doInterpolate ) { + /* Calculate the interpolated NLSF vector for the first half */ + silk_interpolate( pNLSF0_temp_Q15, prev_NLSFq_Q15, pNLSF_Q15, + psEncC->indices.NLSFInterpCoef_Q2, psEncC->predictLPCOrder ); + + /* Calculate first half NLSF weights for the interpolated NLSFs */ + silk_NLSF_VQ_weights_laroia( pNLSFW0_temp_QW, pNLSF0_temp_Q15, psEncC->predictLPCOrder ); + + /* Update NLSF weights with contribution from first half */ + i_sqr_Q15 = silk_LSHIFT( silk_SMULBB( psEncC->indices.NLSFInterpCoef_Q2, psEncC->indices.NLSFInterpCoef_Q2 ), 11 ); + for( i = 0; i < psEncC->predictLPCOrder; i++ ) { + pNLSFW_QW[ i ] = silk_ADD16( silk_RSHIFT( pNLSFW_QW[ i ], 1 ), silk_RSHIFT( + silk_SMULBB( pNLSFW0_temp_QW[ i ], i_sqr_Q15 ), 16) ); + silk_assert( pNLSFW_QW[ i ] >= 1 ); + } + } + + silk_NLSF_encode( psEncC->indices.NLSFIndices, pNLSF_Q15, psEncC->psNLSF_CB, pNLSFW_QW, + NLSF_mu_Q20, psEncC->NLSF_MSVQ_Survivors, psEncC->indices.signalType ); + + /* Convert quantized NLSFs back to LPC coefficients */ + silk_NLSF2A( PredCoef_Q12[ 1 ], pNLSF_Q15, psEncC->predictLPCOrder, psEncC->arch ); + + if( doInterpolate ) { + /* Calculate the interpolated, quantized LSF vector for the first half */ + silk_interpolate( pNLSF0_temp_Q15, prev_NLSFq_Q15, pNLSF_Q15, + psEncC->indices.NLSFInterpCoef_Q2, psEncC->predictLPCOrder ); + + /* Convert back to LPC coefficients */ + silk_NLSF2A( PredCoef_Q12[ 0 ], pNLSF0_temp_Q15, psEncC->predictLPCOrder, psEncC->arch ); + + } else { + /* Copy LPC coefficients for first half from second half */ + celt_assert( psEncC->predictLPCOrder <= MAX_LPC_ORDER ); + silk_memcpy( PredCoef_Q12[ 0 ], PredCoef_Q12[ 1 ], psEncC->predictLPCOrder * sizeof( opus_int16 ) ); + } +} diff --git a/vendor/opus/silk/quant_LTP_gains.c b/vendor/opus/silk/quant_LTP_gains.c new file mode 100644 index 0000000..d6b8eff --- /dev/null +++ b/vendor/opus/silk/quant_LTP_gains.c @@ -0,0 +1,132 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "tuning_parameters.h" + +void silk_quant_LTP_gains( + opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ + opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook Index */ + opus_int8 *periodicity_index, /* O Periodicity Index */ + opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ + opus_int *pred_gain_dB_Q7, /* O LTP prediction gain */ + const opus_int32 XX_Q17[ MAX_NB_SUBFR*LTP_ORDER*LTP_ORDER ], /* I Correlation matrix in Q18 */ + const opus_int32 xX_Q17[ MAX_NB_SUBFR*LTP_ORDER ], /* I Correlation vector in Q18 */ + const opus_int subfr_len, /* I Number of samples per subframe */ + const opus_int nb_subfr, /* I Number of subframes */ + int arch /* I Run-time architecture */ +) +{ + opus_int j, k, cbk_size; + opus_int8 temp_idx[ MAX_NB_SUBFR ]; + const opus_uint8 *cl_ptr_Q5; + const opus_int8 *cbk_ptr_Q7; + const opus_uint8 *cbk_gain_ptr_Q7; + const opus_int32 *XX_Q17_ptr, *xX_Q17_ptr; + opus_int32 res_nrg_Q15_subfr, res_nrg_Q15, rate_dist_Q7_subfr, rate_dist_Q7, min_rate_dist_Q7; + opus_int32 sum_log_gain_tmp_Q7, best_sum_log_gain_Q7, max_gain_Q7; + opus_int gain_Q7; + + /***************************************************/ + /* iterate over different codebooks with different */ + /* rates/distortions, and choose best */ + /***************************************************/ + min_rate_dist_Q7 = silk_int32_MAX; + best_sum_log_gain_Q7 = 0; + for( k = 0; k < 3; k++ ) { + /* Safety margin for pitch gain control, to take into account factors + such as state rescaling/rewhitening. */ + opus_int32 gain_safety = SILK_FIX_CONST( 0.4, 7 ); + + cl_ptr_Q5 = silk_LTP_gain_BITS_Q5_ptrs[ k ]; + cbk_ptr_Q7 = silk_LTP_vq_ptrs_Q7[ k ]; + cbk_gain_ptr_Q7 = silk_LTP_vq_gain_ptrs_Q7[ k ]; + cbk_size = silk_LTP_vq_sizes[ k ]; + + /* Set up pointers to first subframe */ + XX_Q17_ptr = XX_Q17; + xX_Q17_ptr = xX_Q17; + + res_nrg_Q15 = 0; + rate_dist_Q7 = 0; + sum_log_gain_tmp_Q7 = *sum_log_gain_Q7; + for( j = 0; j < nb_subfr; j++ ) { + max_gain_Q7 = silk_log2lin( ( SILK_FIX_CONST( MAX_SUM_LOG_GAIN_DB / 6.0, 7 ) - sum_log_gain_tmp_Q7 ) + + SILK_FIX_CONST( 7, 7 ) ) - gain_safety; + silk_VQ_WMat_EC( + &temp_idx[ j ], /* O index of best codebook vector */ + &res_nrg_Q15_subfr, /* O residual energy */ + &rate_dist_Q7_subfr, /* O best weighted quantization error + mu * rate */ + &gain_Q7, /* O sum of absolute LTP coefficients */ + XX_Q17_ptr, /* I correlation matrix */ + xX_Q17_ptr, /* I correlation vector */ + cbk_ptr_Q7, /* I codebook */ + cbk_gain_ptr_Q7, /* I codebook effective gains */ + cl_ptr_Q5, /* I code length for each codebook vector */ + subfr_len, /* I number of samples per subframe */ + max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ + cbk_size, /* I number of vectors in codebook */ + arch /* I Run-time architecture */ + ); + + res_nrg_Q15 = silk_ADD_POS_SAT32( res_nrg_Q15, res_nrg_Q15_subfr ); + rate_dist_Q7 = silk_ADD_POS_SAT32( rate_dist_Q7, rate_dist_Q7_subfr ); + sum_log_gain_tmp_Q7 = silk_max(0, sum_log_gain_tmp_Q7 + + silk_lin2log( gain_safety + gain_Q7 ) - SILK_FIX_CONST( 7, 7 )); + + XX_Q17_ptr += LTP_ORDER * LTP_ORDER; + xX_Q17_ptr += LTP_ORDER; + } + + if( rate_dist_Q7 <= min_rate_dist_Q7 ) { + min_rate_dist_Q7 = rate_dist_Q7; + *periodicity_index = (opus_int8)k; + silk_memcpy( cbk_index, temp_idx, nb_subfr * sizeof( opus_int8 ) ); + best_sum_log_gain_Q7 = sum_log_gain_tmp_Q7; + } + } + + cbk_ptr_Q7 = silk_LTP_vq_ptrs_Q7[ *periodicity_index ]; + for( j = 0; j < nb_subfr; j++ ) { + for( k = 0; k < LTP_ORDER; k++ ) { + B_Q14[ j * LTP_ORDER + k ] = silk_LSHIFT( cbk_ptr_Q7[ cbk_index[ j ] * LTP_ORDER + k ], 7 ); + } + } + + if( nb_subfr == 2 ) { + res_nrg_Q15 = silk_RSHIFT32( res_nrg_Q15, 1 ); + } else { + res_nrg_Q15 = silk_RSHIFT32( res_nrg_Q15, 2 ); + } + + *sum_log_gain_Q7 = best_sum_log_gain_Q7; + *pred_gain_dB_Q7 = (opus_int)silk_SMULBB( -3, silk_lin2log( res_nrg_Q15 ) - ( 15 << 7 ) ); +} diff --git a/vendor/opus/silk/resampler.c b/vendor/opus/silk/resampler.c new file mode 100644 index 0000000..1f11e50 --- /dev/null +++ b/vendor/opus/silk/resampler.c @@ -0,0 +1,215 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* + * Matrix of resampling methods used: + * Fs_out (kHz) + * 8 12 16 24 48 + * + * 8 C UF U UF UF + * 12 AF C UF U UF + * Fs_in (kHz) 16 D AF C UF UF + * 24 AF D AF C U + * 48 AF AF AF D C + * + * C -> Copy (no resampling) + * D -> Allpass-based 2x downsampling + * U -> Allpass-based 2x upsampling + * UF -> Allpass-based 2x upsampling followed by FIR interpolation + * AF -> AR2 filter followed by FIR interpolation + */ + +#include "resampler_private.h" + +/* Tables with delay compensation values to equalize total delay for different modes */ +static const opus_int8 delay_matrix_enc[ 5 ][ 3 ] = { +/* in \ out 8 12 16 */ +/* 8 */ { 6, 0, 3 }, +/* 12 */ { 0, 7, 3 }, +/* 16 */ { 0, 1, 10 }, +/* 24 */ { 0, 2, 6 }, +/* 48 */ { 18, 10, 12 } +}; + +static const opus_int8 delay_matrix_dec[ 3 ][ 5 ] = { +/* in \ out 8 12 16 24 48 */ +/* 8 */ { 4, 0, 2, 0, 0 }, +/* 12 */ { 0, 9, 4, 7, 4 }, +/* 16 */ { 0, 3, 12, 7, 7 } +}; + +/* Simple way to make [8000, 12000, 16000, 24000, 48000] to [0, 1, 2, 3, 4] */ +#define rateID(R) ( ( ( ((R)>>12) - ((R)>16000) ) >> ((R)>24000) ) - 1 ) + +#define USE_silk_resampler_copy (0) +#define USE_silk_resampler_private_up2_HQ_wrapper (1) +#define USE_silk_resampler_private_IIR_FIR (2) +#define USE_silk_resampler_private_down_FIR (3) + +/* Initialize/reset the resampler state for a given pair of input/output sampling rates */ +opus_int silk_resampler_init( + silk_resampler_state_struct *S, /* I/O Resampler state */ + opus_int32 Fs_Hz_in, /* I Input sampling rate (Hz) */ + opus_int32 Fs_Hz_out, /* I Output sampling rate (Hz) */ + opus_int forEnc /* I If 1: encoder; if 0: decoder */ +) +{ + opus_int up2x; + + /* Clear state */ + silk_memset( S, 0, sizeof( silk_resampler_state_struct ) ); + + /* Input checking */ + if( forEnc ) { + if( ( Fs_Hz_in != 8000 && Fs_Hz_in != 12000 && Fs_Hz_in != 16000 && Fs_Hz_in != 24000 && Fs_Hz_in != 48000 ) || + ( Fs_Hz_out != 8000 && Fs_Hz_out != 12000 && Fs_Hz_out != 16000 ) ) { + celt_assert( 0 ); + return -1; + } + S->inputDelay = delay_matrix_enc[ rateID( Fs_Hz_in ) ][ rateID( Fs_Hz_out ) ]; + } else { + if( ( Fs_Hz_in != 8000 && Fs_Hz_in != 12000 && Fs_Hz_in != 16000 ) || + ( Fs_Hz_out != 8000 && Fs_Hz_out != 12000 && Fs_Hz_out != 16000 && Fs_Hz_out != 24000 && Fs_Hz_out != 48000 ) ) { + celt_assert( 0 ); + return -1; + } + S->inputDelay = delay_matrix_dec[ rateID( Fs_Hz_in ) ][ rateID( Fs_Hz_out ) ]; + } + + S->Fs_in_kHz = silk_DIV32_16( Fs_Hz_in, 1000 ); + S->Fs_out_kHz = silk_DIV32_16( Fs_Hz_out, 1000 ); + + /* Number of samples processed per batch */ + S->batchSize = S->Fs_in_kHz * RESAMPLER_MAX_BATCH_SIZE_MS; + + /* Find resampler with the right sampling ratio */ + up2x = 0; + if( Fs_Hz_out > Fs_Hz_in ) { + /* Upsample */ + if( Fs_Hz_out == silk_MUL( Fs_Hz_in, 2 ) ) { /* Fs_out : Fs_in = 2 : 1 */ + /* Special case: directly use 2x upsampler */ + S->resampler_function = USE_silk_resampler_private_up2_HQ_wrapper; + } else { + /* Default resampler */ + S->resampler_function = USE_silk_resampler_private_IIR_FIR; + up2x = 1; + } + } else if ( Fs_Hz_out < Fs_Hz_in ) { + /* Downsample */ + S->resampler_function = USE_silk_resampler_private_down_FIR; + if( silk_MUL( Fs_Hz_out, 4 ) == silk_MUL( Fs_Hz_in, 3 ) ) { /* Fs_out : Fs_in = 3 : 4 */ + S->FIR_Fracs = 3; + S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR0; + S->Coefs = silk_Resampler_3_4_COEFS; + } else if( silk_MUL( Fs_Hz_out, 3 ) == silk_MUL( Fs_Hz_in, 2 ) ) { /* Fs_out : Fs_in = 2 : 3 */ + S->FIR_Fracs = 2; + S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR0; + S->Coefs = silk_Resampler_2_3_COEFS; + } else if( silk_MUL( Fs_Hz_out, 2 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 2 */ + S->FIR_Fracs = 1; + S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR1; + S->Coefs = silk_Resampler_1_2_COEFS; + } else if( silk_MUL( Fs_Hz_out, 3 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 3 */ + S->FIR_Fracs = 1; + S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR2; + S->Coefs = silk_Resampler_1_3_COEFS; + } else if( silk_MUL( Fs_Hz_out, 4 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 4 */ + S->FIR_Fracs = 1; + S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR2; + S->Coefs = silk_Resampler_1_4_COEFS; + } else if( silk_MUL( Fs_Hz_out, 6 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 6 */ + S->FIR_Fracs = 1; + S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR2; + S->Coefs = silk_Resampler_1_6_COEFS; + } else { + /* None available */ + celt_assert( 0 ); + return -1; + } + } else { + /* Input and output sampling rates are equal: copy */ + S->resampler_function = USE_silk_resampler_copy; + } + + /* Ratio of input/output samples */ + S->invRatio_Q16 = silk_LSHIFT32( silk_DIV32( silk_LSHIFT32( Fs_Hz_in, 14 + up2x ), Fs_Hz_out ), 2 ); + /* Make sure the ratio is rounded up */ + while( silk_SMULWW( S->invRatio_Q16, Fs_Hz_out ) < silk_LSHIFT32( Fs_Hz_in, up2x ) ) { + S->invRatio_Q16++; + } + + return 0; +} + +/* Resampler: convert from one sampling rate to another */ +/* Input and output sampling rate are at most 48000 Hz */ +opus_int silk_resampler( + silk_resampler_state_struct *S, /* I/O Resampler state */ + opus_int16 out[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + opus_int32 inLen /* I Number of input samples */ +) +{ + opus_int nSamples; + + /* Need at least 1 ms of input data */ + celt_assert( inLen >= S->Fs_in_kHz ); + /* Delay can't exceed the 1 ms of buffering */ + celt_assert( S->inputDelay <= S->Fs_in_kHz ); + + nSamples = S->Fs_in_kHz - S->inputDelay; + + /* Copy to delay buffer */ + silk_memcpy( &S->delayBuf[ S->inputDelay ], in, nSamples * sizeof( opus_int16 ) ); + + switch( S->resampler_function ) { + case USE_silk_resampler_private_up2_HQ_wrapper: + silk_resampler_private_up2_HQ_wrapper( S, out, S->delayBuf, S->Fs_in_kHz ); + silk_resampler_private_up2_HQ_wrapper( S, &out[ S->Fs_out_kHz ], &in[ nSamples ], inLen - S->Fs_in_kHz ); + break; + case USE_silk_resampler_private_IIR_FIR: + silk_resampler_private_IIR_FIR( S, out, S->delayBuf, S->Fs_in_kHz ); + silk_resampler_private_IIR_FIR( S, &out[ S->Fs_out_kHz ], &in[ nSamples ], inLen - S->Fs_in_kHz ); + break; + case USE_silk_resampler_private_down_FIR: + silk_resampler_private_down_FIR( S, out, S->delayBuf, S->Fs_in_kHz ); + silk_resampler_private_down_FIR( S, &out[ S->Fs_out_kHz ], &in[ nSamples ], inLen - S->Fs_in_kHz ); + break; + default: + silk_memcpy( out, S->delayBuf, S->Fs_in_kHz * sizeof( opus_int16 ) ); + silk_memcpy( &out[ S->Fs_out_kHz ], &in[ nSamples ], ( inLen - S->Fs_in_kHz ) * sizeof( opus_int16 ) ); + } + + /* Copy to delay buffer */ + silk_memcpy( S->delayBuf, &in[ inLen - S->inputDelay ], S->inputDelay * sizeof( opus_int16 ) ); + + return 0; +} diff --git a/vendor/opus/silk/resampler_down2.c b/vendor/opus/silk/resampler_down2.c new file mode 100644 index 0000000..971d7bf --- /dev/null +++ b/vendor/opus/silk/resampler_down2.c @@ -0,0 +1,74 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "resampler_rom.h" + +/* Downsample by a factor 2 */ +void silk_resampler_down2( + opus_int32 *S, /* I/O State vector [ 2 ] */ + opus_int16 *out, /* O Output signal [ floor(len/2) ] */ + const opus_int16 *in, /* I Input signal [ len ] */ + opus_int32 inLen /* I Number of input samples */ +) +{ + opus_int32 k, len2 = silk_RSHIFT32( inLen, 1 ); + opus_int32 in32, out32, Y, X; + + celt_assert( silk_resampler_down2_0 > 0 ); + celt_assert( silk_resampler_down2_1 < 0 ); + + /* Internal variables and state are in Q10 format */ + for( k = 0; k < len2; k++ ) { + /* Convert to Q10 */ + in32 = silk_LSHIFT( (opus_int32)in[ 2 * k ], 10 ); + + /* All-pass section for even input sample */ + Y = silk_SUB32( in32, S[ 0 ] ); + X = silk_SMLAWB( Y, Y, silk_resampler_down2_1 ); + out32 = silk_ADD32( S[ 0 ], X ); + S[ 0 ] = silk_ADD32( in32, X ); + + /* Convert to Q10 */ + in32 = silk_LSHIFT( (opus_int32)in[ 2 * k + 1 ], 10 ); + + /* All-pass section for odd input sample, and add to output of previous section */ + Y = silk_SUB32( in32, S[ 1 ] ); + X = silk_SMULWB( Y, silk_resampler_down2_0 ); + out32 = silk_ADD32( out32, S[ 1 ] ); + out32 = silk_ADD32( out32, X ); + S[ 1 ] = silk_ADD32( in32, X ); + + /* Add, convert back to int16 and store to output */ + out[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( out32, 11 ) ); + } +} + diff --git a/vendor/opus/silk/resampler_down2_3.c b/vendor/opus/silk/resampler_down2_3.c new file mode 100644 index 0000000..4342614 --- /dev/null +++ b/vendor/opus/silk/resampler_down2_3.c @@ -0,0 +1,103 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "resampler_private.h" +#include "stack_alloc.h" + +#define ORDER_FIR 4 + +/* Downsample by a factor 2/3, low quality */ +void silk_resampler_down2_3( + opus_int32 *S, /* I/O State vector [ 6 ] */ + opus_int16 *out, /* O Output signal [ floor(2*inLen/3) ] */ + const opus_int16 *in, /* I Input signal [ inLen ] */ + opus_int32 inLen /* I Number of input samples */ +) +{ + opus_int32 nSamplesIn, counter, res_Q6; + VARDECL( opus_int32, buf ); + opus_int32 *buf_ptr; + SAVE_STACK; + + ALLOC( buf, RESAMPLER_MAX_BATCH_SIZE_IN + ORDER_FIR, opus_int32 ); + + /* Copy buffered samples to start of buffer */ + silk_memcpy( buf, S, ORDER_FIR * sizeof( opus_int32 ) ); + + /* Iterate over blocks of frameSizeIn input samples */ + while( 1 ) { + nSamplesIn = silk_min( inLen, RESAMPLER_MAX_BATCH_SIZE_IN ); + + /* Second-order AR filter (output in Q8) */ + silk_resampler_private_AR2( &S[ ORDER_FIR ], &buf[ ORDER_FIR ], in, + silk_Resampler_2_3_COEFS_LQ, nSamplesIn ); + + /* Interpolate filtered signal */ + buf_ptr = buf; + counter = nSamplesIn; + while( counter > 2 ) { + /* Inner product */ + res_Q6 = silk_SMULWB( buf_ptr[ 0 ], silk_Resampler_2_3_COEFS_LQ[ 2 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 1 ], silk_Resampler_2_3_COEFS_LQ[ 3 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 2 ], silk_Resampler_2_3_COEFS_LQ[ 5 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 3 ], silk_Resampler_2_3_COEFS_LQ[ 4 ] ); + + /* Scale down, saturate and store in output array */ + *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); + + res_Q6 = silk_SMULWB( buf_ptr[ 1 ], silk_Resampler_2_3_COEFS_LQ[ 4 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 2 ], silk_Resampler_2_3_COEFS_LQ[ 5 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 3 ], silk_Resampler_2_3_COEFS_LQ[ 3 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 4 ], silk_Resampler_2_3_COEFS_LQ[ 2 ] ); + + /* Scale down, saturate and store in output array */ + *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); + + buf_ptr += 3; + counter -= 3; + } + + in += nSamplesIn; + inLen -= nSamplesIn; + + if( inLen > 0 ) { + /* More iterations to do; copy last part of filtered signal to beginning of buffer */ + silk_memcpy( buf, &buf[ nSamplesIn ], ORDER_FIR * sizeof( opus_int32 ) ); + } else { + break; + } + } + + /* Copy last part of filtered signal to the state for the next call */ + silk_memcpy( S, &buf[ nSamplesIn ], ORDER_FIR * sizeof( opus_int32 ) ); + RESTORE_STACK; +} diff --git a/vendor/opus/silk/resampler_private.h b/vendor/opus/silk/resampler_private.h new file mode 100644 index 0000000..422a7d9 --- /dev/null +++ b/vendor/opus/silk/resampler_private.h @@ -0,0 +1,88 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_RESAMPLER_PRIVATE_H +#define SILK_RESAMPLER_PRIVATE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "SigProc_FIX.h" +#include "resampler_structs.h" +#include "resampler_rom.h" + +/* Number of input samples to process in the inner loop */ +#define RESAMPLER_MAX_BATCH_SIZE_MS 10 +#define RESAMPLER_MAX_FS_KHZ 48 +#define RESAMPLER_MAX_BATCH_SIZE_IN ( RESAMPLER_MAX_BATCH_SIZE_MS * RESAMPLER_MAX_FS_KHZ ) + +/* Description: Hybrid IIR/FIR polyphase implementation of resampling */ +void silk_resampler_private_IIR_FIR( + void *SS, /* I/O Resampler state */ + opus_int16 out[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + opus_int32 inLen /* I Number of input samples */ +); + +/* Description: Hybrid IIR/FIR polyphase implementation of resampling */ +void silk_resampler_private_down_FIR( + void *SS, /* I/O Resampler state */ + opus_int16 out[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + opus_int32 inLen /* I Number of input samples */ +); + +/* Upsample by a factor 2, high quality */ +void silk_resampler_private_up2_HQ_wrapper( + void *SS, /* I/O Resampler state (unused) */ + opus_int16 *out, /* O Output signal [ 2 * len ] */ + const opus_int16 *in, /* I Input signal [ len ] */ + opus_int32 len /* I Number of input samples */ +); + +/* Upsample by a factor 2, high quality */ +void silk_resampler_private_up2_HQ( + opus_int32 *S, /* I/O Resampler state [ 6 ] */ + opus_int16 *out, /* O Output signal [ 2 * len ] */ + const opus_int16 *in, /* I Input signal [ len ] */ + opus_int32 len /* I Number of input samples */ +); + +/* Second order AR filter */ +void silk_resampler_private_AR2( + opus_int32 S[], /* I/O State vector [ 2 ] */ + opus_int32 out_Q8[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + const opus_int16 A_Q14[], /* I AR coefficients, Q14 */ + opus_int32 len /* I Signal length */ +); + +#ifdef __cplusplus +} +#endif +#endif /* SILK_RESAMPLER_PRIVATE_H */ diff --git a/vendor/opus/silk/resampler_private_AR2.c b/vendor/opus/silk/resampler_private_AR2.c new file mode 100644 index 0000000..5fff237 --- /dev/null +++ b/vendor/opus/silk/resampler_private_AR2.c @@ -0,0 +1,55 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "resampler_private.h" + +/* Second order AR filter with single delay elements */ +void silk_resampler_private_AR2( + opus_int32 S[], /* I/O State vector [ 2 ] */ + opus_int32 out_Q8[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + const opus_int16 A_Q14[], /* I AR coefficients, Q14 */ + opus_int32 len /* I Signal length */ +) +{ + opus_int32 k; + opus_int32 out32; + + for( k = 0; k < len; k++ ) { + out32 = silk_ADD_LSHIFT32( S[ 0 ], (opus_int32)in[ k ], 8 ); + out_Q8[ k ] = out32; + out32 = silk_LSHIFT( out32, 2 ); + S[ 0 ] = silk_SMLAWB( S[ 1 ], out32, A_Q14[ 0 ] ); + S[ 1 ] = silk_SMULWB( out32, A_Q14[ 1 ] ); + } +} + diff --git a/vendor/opus/silk/resampler_private_IIR_FIR.c b/vendor/opus/silk/resampler_private_IIR_FIR.c new file mode 100644 index 0000000..6b2b3a2 --- /dev/null +++ b/vendor/opus/silk/resampler_private_IIR_FIR.c @@ -0,0 +1,107 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "resampler_private.h" +#include "stack_alloc.h" + +static OPUS_INLINE opus_int16 *silk_resampler_private_IIR_FIR_INTERPOL( + opus_int16 *out, + opus_int16 *buf, + opus_int32 max_index_Q16, + opus_int32 index_increment_Q16 +) +{ + opus_int32 index_Q16, res_Q15; + opus_int16 *buf_ptr; + opus_int32 table_index; + + /* Interpolate upsampled signal and store in output array */ + for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { + table_index = silk_SMULWB( index_Q16 & 0xFFFF, 12 ); + buf_ptr = &buf[ index_Q16 >> 16 ]; + + res_Q15 = silk_SMULBB( buf_ptr[ 0 ], silk_resampler_frac_FIR_12[ table_index ][ 0 ] ); + res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 1 ], silk_resampler_frac_FIR_12[ table_index ][ 1 ] ); + res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 2 ], silk_resampler_frac_FIR_12[ table_index ][ 2 ] ); + res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 3 ], silk_resampler_frac_FIR_12[ table_index ][ 3 ] ); + res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 4 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 3 ] ); + res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 5 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 2 ] ); + res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 6 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 1 ] ); + res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 7 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 0 ] ); + *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q15, 15 ) ); + } + return out; +} +/* Upsample using a combination of allpass-based 2x upsampling and FIR interpolation */ +void silk_resampler_private_IIR_FIR( + void *SS, /* I/O Resampler state */ + opus_int16 out[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + opus_int32 inLen /* I Number of input samples */ +) +{ + silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; + opus_int32 nSamplesIn; + opus_int32 max_index_Q16, index_increment_Q16; + VARDECL( opus_int16, buf ); + SAVE_STACK; + + ALLOC( buf, 2 * S->batchSize + RESAMPLER_ORDER_FIR_12, opus_int16 ); + + /* Copy buffered samples to start of buffer */ + silk_memcpy( buf, S->sFIR.i16, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + + /* Iterate over blocks of frameSizeIn input samples */ + index_increment_Q16 = S->invRatio_Q16; + while( 1 ) { + nSamplesIn = silk_min( inLen, S->batchSize ); + + /* Upsample 2x */ + silk_resampler_private_up2_HQ( S->sIIR, &buf[ RESAMPLER_ORDER_FIR_12 ], in, nSamplesIn ); + + max_index_Q16 = silk_LSHIFT32( nSamplesIn, 16 + 1 ); /* + 1 because 2x upsampling */ + out = silk_resampler_private_IIR_FIR_INTERPOL( out, buf, max_index_Q16, index_increment_Q16 ); + in += nSamplesIn; + inLen -= nSamplesIn; + + if( inLen > 0 ) { + /* More iterations to do; copy last part of filtered signal to beginning of buffer */ + silk_memcpy( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + } else { + break; + } + } + + /* Copy last part of filtered signal to the state for the next call */ + silk_memcpy( S->sFIR.i16, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + RESTORE_STACK; +} diff --git a/vendor/opus/silk/resampler_private_down_FIR.c b/vendor/opus/silk/resampler_private_down_FIR.c new file mode 100644 index 0000000..3e8735a --- /dev/null +++ b/vendor/opus/silk/resampler_private_down_FIR.c @@ -0,0 +1,194 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "resampler_private.h" +#include "stack_alloc.h" + +static OPUS_INLINE opus_int16 *silk_resampler_private_down_FIR_INTERPOL( + opus_int16 *out, + opus_int32 *buf, + const opus_int16 *FIR_Coefs, + opus_int FIR_Order, + opus_int FIR_Fracs, + opus_int32 max_index_Q16, + opus_int32 index_increment_Q16 +) +{ + opus_int32 index_Q16, res_Q6; + opus_int32 *buf_ptr; + opus_int32 interpol_ind; + const opus_int16 *interpol_ptr; + + switch( FIR_Order ) { + case RESAMPLER_DOWN_ORDER_FIR0: + for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { + /* Integer part gives pointer to buffered input */ + buf_ptr = buf + silk_RSHIFT( index_Q16, 16 ); + + /* Fractional part gives interpolation coefficients */ + interpol_ind = silk_SMULWB( index_Q16 & 0xFFFF, FIR_Fracs ); + + /* Inner product */ + interpol_ptr = &FIR_Coefs[ RESAMPLER_DOWN_ORDER_FIR0 / 2 * interpol_ind ]; + res_Q6 = silk_SMULWB( buf_ptr[ 0 ], interpol_ptr[ 0 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 1 ], interpol_ptr[ 1 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 2 ], interpol_ptr[ 2 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 3 ], interpol_ptr[ 3 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 4 ], interpol_ptr[ 4 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 5 ], interpol_ptr[ 5 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 6 ], interpol_ptr[ 6 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 7 ], interpol_ptr[ 7 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 8 ], interpol_ptr[ 8 ] ); + interpol_ptr = &FIR_Coefs[ RESAMPLER_DOWN_ORDER_FIR0 / 2 * ( FIR_Fracs - 1 - interpol_ind ) ]; + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 17 ], interpol_ptr[ 0 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 16 ], interpol_ptr[ 1 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 15 ], interpol_ptr[ 2 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 14 ], interpol_ptr[ 3 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 13 ], interpol_ptr[ 4 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 12 ], interpol_ptr[ 5 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 11 ], interpol_ptr[ 6 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 10 ], interpol_ptr[ 7 ] ); + res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 9 ], interpol_ptr[ 8 ] ); + + /* Scale down, saturate and store in output array */ + *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); + } + break; + case RESAMPLER_DOWN_ORDER_FIR1: + for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { + /* Integer part gives pointer to buffered input */ + buf_ptr = buf + silk_RSHIFT( index_Q16, 16 ); + + /* Inner product */ + res_Q6 = silk_SMULWB( silk_ADD32( buf_ptr[ 0 ], buf_ptr[ 23 ] ), FIR_Coefs[ 0 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 1 ], buf_ptr[ 22 ] ), FIR_Coefs[ 1 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 2 ], buf_ptr[ 21 ] ), FIR_Coefs[ 2 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 3 ], buf_ptr[ 20 ] ), FIR_Coefs[ 3 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 4 ], buf_ptr[ 19 ] ), FIR_Coefs[ 4 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 5 ], buf_ptr[ 18 ] ), FIR_Coefs[ 5 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 6 ], buf_ptr[ 17 ] ), FIR_Coefs[ 6 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 7 ], buf_ptr[ 16 ] ), FIR_Coefs[ 7 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 8 ], buf_ptr[ 15 ] ), FIR_Coefs[ 8 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 9 ], buf_ptr[ 14 ] ), FIR_Coefs[ 9 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 10 ], buf_ptr[ 13 ] ), FIR_Coefs[ 10 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 11 ], buf_ptr[ 12 ] ), FIR_Coefs[ 11 ] ); + + /* Scale down, saturate and store in output array */ + *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); + } + break; + case RESAMPLER_DOWN_ORDER_FIR2: + for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { + /* Integer part gives pointer to buffered input */ + buf_ptr = buf + silk_RSHIFT( index_Q16, 16 ); + + /* Inner product */ + res_Q6 = silk_SMULWB( silk_ADD32( buf_ptr[ 0 ], buf_ptr[ 35 ] ), FIR_Coefs[ 0 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 1 ], buf_ptr[ 34 ] ), FIR_Coefs[ 1 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 2 ], buf_ptr[ 33 ] ), FIR_Coefs[ 2 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 3 ], buf_ptr[ 32 ] ), FIR_Coefs[ 3 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 4 ], buf_ptr[ 31 ] ), FIR_Coefs[ 4 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 5 ], buf_ptr[ 30 ] ), FIR_Coefs[ 5 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 6 ], buf_ptr[ 29 ] ), FIR_Coefs[ 6 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 7 ], buf_ptr[ 28 ] ), FIR_Coefs[ 7 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 8 ], buf_ptr[ 27 ] ), FIR_Coefs[ 8 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 9 ], buf_ptr[ 26 ] ), FIR_Coefs[ 9 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 10 ], buf_ptr[ 25 ] ), FIR_Coefs[ 10 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 11 ], buf_ptr[ 24 ] ), FIR_Coefs[ 11 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 12 ], buf_ptr[ 23 ] ), FIR_Coefs[ 12 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 13 ], buf_ptr[ 22 ] ), FIR_Coefs[ 13 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 14 ], buf_ptr[ 21 ] ), FIR_Coefs[ 14 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 15 ], buf_ptr[ 20 ] ), FIR_Coefs[ 15 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 16 ], buf_ptr[ 19 ] ), FIR_Coefs[ 16 ] ); + res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 17 ], buf_ptr[ 18 ] ), FIR_Coefs[ 17 ] ); + + /* Scale down, saturate and store in output array */ + *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); + } + break; + default: + celt_assert( 0 ); + } + return out; +} + +/* Resample with a 2nd order AR filter followed by FIR interpolation */ +void silk_resampler_private_down_FIR( + void *SS, /* I/O Resampler state */ + opus_int16 out[], /* O Output signal */ + const opus_int16 in[], /* I Input signal */ + opus_int32 inLen /* I Number of input samples */ +) +{ + silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; + opus_int32 nSamplesIn; + opus_int32 max_index_Q16, index_increment_Q16; + VARDECL( opus_int32, buf ); + const opus_int16 *FIR_Coefs; + SAVE_STACK; + + ALLOC( buf, S->batchSize + S->FIR_Order, opus_int32 ); + + /* Copy buffered samples to start of buffer */ + silk_memcpy( buf, S->sFIR.i32, S->FIR_Order * sizeof( opus_int32 ) ); + + FIR_Coefs = &S->Coefs[ 2 ]; + + /* Iterate over blocks of frameSizeIn input samples */ + index_increment_Q16 = S->invRatio_Q16; + while( 1 ) { + nSamplesIn = silk_min( inLen, S->batchSize ); + + /* Second-order AR filter (output in Q8) */ + silk_resampler_private_AR2( S->sIIR, &buf[ S->FIR_Order ], in, S->Coefs, nSamplesIn ); + + max_index_Q16 = silk_LSHIFT32( nSamplesIn, 16 ); + + /* Interpolate filtered signal */ + out = silk_resampler_private_down_FIR_INTERPOL( out, buf, FIR_Coefs, S->FIR_Order, + S->FIR_Fracs, max_index_Q16, index_increment_Q16 ); + + in += nSamplesIn; + inLen -= nSamplesIn; + + if( inLen > 1 ) { + /* More iterations to do; copy last part of filtered signal to beginning of buffer */ + silk_memcpy( buf, &buf[ nSamplesIn ], S->FIR_Order * sizeof( opus_int32 ) ); + } else { + break; + } + } + + /* Copy last part of filtered signal to the state for the next call */ + silk_memcpy( S->sFIR.i32, &buf[ nSamplesIn ], S->FIR_Order * sizeof( opus_int32 ) ); + RESTORE_STACK; +} diff --git a/vendor/opus/silk/resampler_private_up2_HQ.c b/vendor/opus/silk/resampler_private_up2_HQ.c new file mode 100644 index 0000000..c7ec8de --- /dev/null +++ b/vendor/opus/silk/resampler_private_up2_HQ.c @@ -0,0 +1,113 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" +#include "resampler_private.h" + +/* Upsample by a factor 2, high quality */ +/* Uses 2nd order allpass filters for the 2x upsampling, followed by a */ +/* notch filter just above Nyquist. */ +void silk_resampler_private_up2_HQ( + opus_int32 *S, /* I/O Resampler state [ 6 ] */ + opus_int16 *out, /* O Output signal [ 2 * len ] */ + const opus_int16 *in, /* I Input signal [ len ] */ + opus_int32 len /* I Number of input samples */ +) +{ + opus_int32 k; + opus_int32 in32, out32_1, out32_2, Y, X; + + silk_assert( silk_resampler_up2_hq_0[ 0 ] > 0 ); + silk_assert( silk_resampler_up2_hq_0[ 1 ] > 0 ); + silk_assert( silk_resampler_up2_hq_0[ 2 ] < 0 ); + silk_assert( silk_resampler_up2_hq_1[ 0 ] > 0 ); + silk_assert( silk_resampler_up2_hq_1[ 1 ] > 0 ); + silk_assert( silk_resampler_up2_hq_1[ 2 ] < 0 ); + + /* Internal variables and state are in Q10 format */ + for( k = 0; k < len; k++ ) { + /* Convert to Q10 */ + in32 = silk_LSHIFT( (opus_int32)in[ k ], 10 ); + + /* First all-pass section for even output sample */ + Y = silk_SUB32( in32, S[ 0 ] ); + X = silk_SMULWB( Y, silk_resampler_up2_hq_0[ 0 ] ); + out32_1 = silk_ADD32( S[ 0 ], X ); + S[ 0 ] = silk_ADD32( in32, X ); + + /* Second all-pass section for even output sample */ + Y = silk_SUB32( out32_1, S[ 1 ] ); + X = silk_SMULWB( Y, silk_resampler_up2_hq_0[ 1 ] ); + out32_2 = silk_ADD32( S[ 1 ], X ); + S[ 1 ] = silk_ADD32( out32_1, X ); + + /* Third all-pass section for even output sample */ + Y = silk_SUB32( out32_2, S[ 2 ] ); + X = silk_SMLAWB( Y, Y, silk_resampler_up2_hq_0[ 2 ] ); + out32_1 = silk_ADD32( S[ 2 ], X ); + S[ 2 ] = silk_ADD32( out32_2, X ); + + /* Apply gain in Q15, convert back to int16 and store to output */ + out[ 2 * k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( out32_1, 10 ) ); + + /* First all-pass section for odd output sample */ + Y = silk_SUB32( in32, S[ 3 ] ); + X = silk_SMULWB( Y, silk_resampler_up2_hq_1[ 0 ] ); + out32_1 = silk_ADD32( S[ 3 ], X ); + S[ 3 ] = silk_ADD32( in32, X ); + + /* Second all-pass section for odd output sample */ + Y = silk_SUB32( out32_1, S[ 4 ] ); + X = silk_SMULWB( Y, silk_resampler_up2_hq_1[ 1 ] ); + out32_2 = silk_ADD32( S[ 4 ], X ); + S[ 4 ] = silk_ADD32( out32_1, X ); + + /* Third all-pass section for odd output sample */ + Y = silk_SUB32( out32_2, S[ 5 ] ); + X = silk_SMLAWB( Y, Y, silk_resampler_up2_hq_1[ 2 ] ); + out32_1 = silk_ADD32( S[ 5 ], X ); + S[ 5 ] = silk_ADD32( out32_2, X ); + + /* Apply gain in Q15, convert back to int16 and store to output */ + out[ 2 * k + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( out32_1, 10 ) ); + } +} + +void silk_resampler_private_up2_HQ_wrapper( + void *SS, /* I/O Resampler state (unused) */ + opus_int16 *out, /* O Output signal [ 2 * len ] */ + const opus_int16 *in, /* I Input signal [ len ] */ + opus_int32 len /* I Number of input samples */ +) +{ + silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; + silk_resampler_private_up2_HQ( S->sIIR, out, in, len ); +} diff --git a/vendor/opus/silk/resampler_rom.c b/vendor/opus/silk/resampler_rom.c new file mode 100644 index 0000000..5e6b044 --- /dev/null +++ b/vendor/opus/silk/resampler_rom.c @@ -0,0 +1,96 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* Filter coefficients for IIR/FIR polyphase resampling * + * Total size: 179 Words (358 Bytes) */ + +#include "resampler_private.h" + +/* Matlab code for the notch filter coefficients: */ +/* B = [1, 0.147, 1]; A = [1, 0.107, 0.89]; G = 0.93; freqz(G * B, A, 2^14, 16e3); axis([0, 8000, -10, 1]) */ +/* fprintf('\t%6d, %6d, %6d, %6d\n', round(B(2)*2^16), round(-A(2)*2^16), round((1-A(3))*2^16), round(G*2^15)) */ +/* const opus_int16 silk_resampler_up2_hq_notch[ 4 ] = { 9634, -7012, 7209, 30474 }; */ + +/* Tables with IIR and FIR coefficients for fractional downsamplers (123 Words) */ +silk_DWORD_ALIGN const opus_int16 silk_Resampler_3_4_COEFS[ 2 + 3 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ] = { + -20694, -13867, + -49, 64, 17, -157, 353, -496, 163, 11047, 22205, + -39, 6, 91, -170, 186, 23, -896, 6336, 19928, + -19, -36, 102, -89, -24, 328, -951, 2568, 15909, +}; + +silk_DWORD_ALIGN const opus_int16 silk_Resampler_2_3_COEFS[ 2 + 2 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ] = { + -14457, -14019, + 64, 128, -122, 36, 310, -768, 584, 9267, 17733, + 12, 128, 18, -142, 288, -117, -865, 4123, 14459, +}; + +silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_2_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR1 / 2 ] = { + 616, -14323, + -10, 39, 58, -46, -84, 120, 184, -315, -541, 1284, 5380, 9024, +}; + +silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_3_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ] = { + 16102, -15162, + -13, 0, 20, 26, 5, -31, -43, -4, 65, 90, 7, -157, -248, -44, 593, 1583, 2612, 3271, +}; + +silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_4_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ] = { + 22500, -15099, + 3, -14, -20, -15, 2, 25, 37, 25, -16, -71, -107, -79, 50, 292, 623, 982, 1288, 1464, +}; + +silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_6_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ] = { + 27540, -15257, + 17, 12, 8, 1, -10, -22, -30, -32, -22, 3, 44, 100, 168, 243, 317, 381, 429, 455, +}; + +silk_DWORD_ALIGN const opus_int16 silk_Resampler_2_3_COEFS_LQ[ 2 + 2 * 2 ] = { + -2797, -6507, + 4697, 10739, + 1567, 8276, +}; + +/* Table with interplation fractions of 1/24, 3/24, 5/24, ... , 23/24 : 23/24 (46 Words) */ +silk_DWORD_ALIGN const opus_int16 silk_resampler_frac_FIR_12[ 12 ][ RESAMPLER_ORDER_FIR_12 / 2 ] = { + { 189, -600, 617, 30567 }, + { 117, -159, -1070, 29704 }, + { 52, 221, -2392, 28276 }, + { -4, 529, -3350, 26341 }, + { -48, 758, -3956, 23973 }, + { -80, 905, -4235, 21254 }, + { -99, 972, -4222, 18278 }, + { -107, 967, -3957, 15143 }, + { -103, 896, -3487, 11950 }, + { -91, 773, -2865, 8798 }, + { -71, 611, -2143, 5784 }, + { -46, 425, -1375, 2996 }, +}; diff --git a/vendor/opus/silk/resampler_rom.h b/vendor/opus/silk/resampler_rom.h new file mode 100644 index 0000000..490b338 --- /dev/null +++ b/vendor/opus/silk/resampler_rom.h @@ -0,0 +1,68 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_FIX_RESAMPLER_ROM_H +#define SILK_FIX_RESAMPLER_ROM_H + +#ifdef __cplusplus +extern "C" +{ +#endif + +#include "typedef.h" +#include "resampler_structs.h" + +#define RESAMPLER_DOWN_ORDER_FIR0 18 +#define RESAMPLER_DOWN_ORDER_FIR1 24 +#define RESAMPLER_DOWN_ORDER_FIR2 36 +#define RESAMPLER_ORDER_FIR_12 8 + +/* Tables for 2x downsampler */ +static const opus_int16 silk_resampler_down2_0 = 9872; +static const opus_int16 silk_resampler_down2_1 = 39809 - 65536; + +/* Tables for 2x upsampler, high quality */ +static const opus_int16 silk_resampler_up2_hq_0[ 3 ] = { 1746, 14986, 39083 - 65536 }; +static const opus_int16 silk_resampler_up2_hq_1[ 3 ] = { 6854, 25769, 55542 - 65536 }; + +/* Tables with IIR and FIR coefficients for fractional downsamplers */ +extern const opus_int16 silk_Resampler_3_4_COEFS[ 2 + 3 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ]; +extern const opus_int16 silk_Resampler_2_3_COEFS[ 2 + 2 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ]; +extern const opus_int16 silk_Resampler_1_2_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR1 / 2 ]; +extern const opus_int16 silk_Resampler_1_3_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ]; +extern const opus_int16 silk_Resampler_1_4_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ]; +extern const opus_int16 silk_Resampler_1_6_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ]; +extern const opus_int16 silk_Resampler_2_3_COEFS_LQ[ 2 + 2 * 2 ]; + +/* Table with interplation fractions of 1/24, 3/24, ..., 23/24 */ +extern const opus_int16 silk_resampler_frac_FIR_12[ 12 ][ RESAMPLER_ORDER_FIR_12 / 2 ]; + +#ifdef __cplusplus +} +#endif + +#endif /* SILK_FIX_RESAMPLER_ROM_H */ diff --git a/vendor/opus/silk/resampler_structs.h b/vendor/opus/silk/resampler_structs.h new file mode 100644 index 0000000..9e9457d --- /dev/null +++ b/vendor/opus/silk/resampler_structs.h @@ -0,0 +1,60 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_RESAMPLER_STRUCTS_H +#define SILK_RESAMPLER_STRUCTS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define SILK_RESAMPLER_MAX_FIR_ORDER 36 +#define SILK_RESAMPLER_MAX_IIR_ORDER 6 + +typedef struct _silk_resampler_state_struct{ + opus_int32 sIIR[ SILK_RESAMPLER_MAX_IIR_ORDER ]; /* this must be the first element of this struct */ + union{ + opus_int32 i32[ SILK_RESAMPLER_MAX_FIR_ORDER ]; + opus_int16 i16[ SILK_RESAMPLER_MAX_FIR_ORDER ]; + } sFIR; + opus_int16 delayBuf[ 48 ]; + opus_int resampler_function; + opus_int batchSize; + opus_int32 invRatio_Q16; + opus_int FIR_Order; + opus_int FIR_Fracs; + opus_int Fs_in_kHz; + opus_int Fs_out_kHz; + opus_int inputDelay; + const opus_int16 *Coefs; +} silk_resampler_state_struct; + +#ifdef __cplusplus +} +#endif +#endif /* SILK_RESAMPLER_STRUCTS_H */ + diff --git a/vendor/opus/silk/shell_coder.c b/vendor/opus/silk/shell_coder.c new file mode 100644 index 0000000..4af3414 --- /dev/null +++ b/vendor/opus/silk/shell_coder.c @@ -0,0 +1,151 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* shell coder; pulse-subframe length is hardcoded */ + +static OPUS_INLINE void combine_pulses( + opus_int *out, /* O combined pulses vector [len] */ + const opus_int *in, /* I input vector [2 * len] */ + const opus_int len /* I number of OUTPUT samples */ +) +{ + opus_int k; + for( k = 0; k < len; k++ ) { + out[ k ] = in[ 2 * k ] + in[ 2 * k + 1 ]; + } +} + +static OPUS_INLINE void encode_split( + ec_enc *psRangeEnc, /* I/O compressor data structure */ + const opus_int p_child1, /* I pulse amplitude of first child subframe */ + const opus_int p, /* I pulse amplitude of current subframe */ + const opus_uint8 *shell_table /* I table of shell cdfs */ +) +{ + if( p > 0 ) { + ec_enc_icdf( psRangeEnc, p_child1, &shell_table[ silk_shell_code_table_offsets[ p ] ], 8 ); + } +} + +static OPUS_INLINE void decode_split( + opus_int16 *p_child1, /* O pulse amplitude of first child subframe */ + opus_int16 *p_child2, /* O pulse amplitude of second child subframe */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + const opus_int p, /* I pulse amplitude of current subframe */ + const opus_uint8 *shell_table /* I table of shell cdfs */ +) +{ + if( p > 0 ) { + p_child1[ 0 ] = ec_dec_icdf( psRangeDec, &shell_table[ silk_shell_code_table_offsets[ p ] ], 8 ); + p_child2[ 0 ] = p - p_child1[ 0 ]; + } else { + p_child1[ 0 ] = 0; + p_child2[ 0 ] = 0; + } +} + +/* Shell encoder, operates on one shell code frame of 16 pulses */ +void silk_shell_encoder( + ec_enc *psRangeEnc, /* I/O compressor data structure */ + const opus_int *pulses0 /* I data: nonnegative pulse amplitudes */ +) +{ + opus_int pulses1[ 8 ], pulses2[ 4 ], pulses3[ 2 ], pulses4[ 1 ]; + + /* this function operates on one shell code frame of 16 pulses */ + silk_assert( SHELL_CODEC_FRAME_LENGTH == 16 ); + + /* tree representation per pulse-subframe */ + combine_pulses( pulses1, pulses0, 8 ); + combine_pulses( pulses2, pulses1, 4 ); + combine_pulses( pulses3, pulses2, 2 ); + combine_pulses( pulses4, pulses3, 1 ); + + encode_split( psRangeEnc, pulses3[ 0 ], pulses4[ 0 ], silk_shell_code_table3 ); + + encode_split( psRangeEnc, pulses2[ 0 ], pulses3[ 0 ], silk_shell_code_table2 ); + + encode_split( psRangeEnc, pulses1[ 0 ], pulses2[ 0 ], silk_shell_code_table1 ); + encode_split( psRangeEnc, pulses0[ 0 ], pulses1[ 0 ], silk_shell_code_table0 ); + encode_split( psRangeEnc, pulses0[ 2 ], pulses1[ 1 ], silk_shell_code_table0 ); + + encode_split( psRangeEnc, pulses1[ 2 ], pulses2[ 1 ], silk_shell_code_table1 ); + encode_split( psRangeEnc, pulses0[ 4 ], pulses1[ 2 ], silk_shell_code_table0 ); + encode_split( psRangeEnc, pulses0[ 6 ], pulses1[ 3 ], silk_shell_code_table0 ); + + encode_split( psRangeEnc, pulses2[ 2 ], pulses3[ 1 ], silk_shell_code_table2 ); + + encode_split( psRangeEnc, pulses1[ 4 ], pulses2[ 2 ], silk_shell_code_table1 ); + encode_split( psRangeEnc, pulses0[ 8 ], pulses1[ 4 ], silk_shell_code_table0 ); + encode_split( psRangeEnc, pulses0[ 10 ], pulses1[ 5 ], silk_shell_code_table0 ); + + encode_split( psRangeEnc, pulses1[ 6 ], pulses2[ 3 ], silk_shell_code_table1 ); + encode_split( psRangeEnc, pulses0[ 12 ], pulses1[ 6 ], silk_shell_code_table0 ); + encode_split( psRangeEnc, pulses0[ 14 ], pulses1[ 7 ], silk_shell_code_table0 ); +} + + +/* Shell decoder, operates on one shell code frame of 16 pulses */ +void silk_shell_decoder( + opus_int16 *pulses0, /* O data: nonnegative pulse amplitudes */ + ec_dec *psRangeDec, /* I/O Compressor data structure */ + const opus_int pulses4 /* I number of pulses per pulse-subframe */ +) +{ + opus_int16 pulses3[ 2 ], pulses2[ 4 ], pulses1[ 8 ]; + + /* this function operates on one shell code frame of 16 pulses */ + silk_assert( SHELL_CODEC_FRAME_LENGTH == 16 ); + + decode_split( &pulses3[ 0 ], &pulses3[ 1 ], psRangeDec, pulses4, silk_shell_code_table3 ); + + decode_split( &pulses2[ 0 ], &pulses2[ 1 ], psRangeDec, pulses3[ 0 ], silk_shell_code_table2 ); + + decode_split( &pulses1[ 0 ], &pulses1[ 1 ], psRangeDec, pulses2[ 0 ], silk_shell_code_table1 ); + decode_split( &pulses0[ 0 ], &pulses0[ 1 ], psRangeDec, pulses1[ 0 ], silk_shell_code_table0 ); + decode_split( &pulses0[ 2 ], &pulses0[ 3 ], psRangeDec, pulses1[ 1 ], silk_shell_code_table0 ); + + decode_split( &pulses1[ 2 ], &pulses1[ 3 ], psRangeDec, pulses2[ 1 ], silk_shell_code_table1 ); + decode_split( &pulses0[ 4 ], &pulses0[ 5 ], psRangeDec, pulses1[ 2 ], silk_shell_code_table0 ); + decode_split( &pulses0[ 6 ], &pulses0[ 7 ], psRangeDec, pulses1[ 3 ], silk_shell_code_table0 ); + + decode_split( &pulses2[ 2 ], &pulses2[ 3 ], psRangeDec, pulses3[ 1 ], silk_shell_code_table2 ); + + decode_split( &pulses1[ 4 ], &pulses1[ 5 ], psRangeDec, pulses2[ 2 ], silk_shell_code_table1 ); + decode_split( &pulses0[ 8 ], &pulses0[ 9 ], psRangeDec, pulses1[ 4 ], silk_shell_code_table0 ); + decode_split( &pulses0[ 10 ], &pulses0[ 11 ], psRangeDec, pulses1[ 5 ], silk_shell_code_table0 ); + + decode_split( &pulses1[ 6 ], &pulses1[ 7 ], psRangeDec, pulses2[ 3 ], silk_shell_code_table1 ); + decode_split( &pulses0[ 12 ], &pulses0[ 13 ], psRangeDec, pulses1[ 6 ], silk_shell_code_table0 ); + decode_split( &pulses0[ 14 ], &pulses0[ 15 ], psRangeDec, pulses1[ 7 ], silk_shell_code_table0 ); +} diff --git a/vendor/opus/silk/sigm_Q15.c b/vendor/opus/silk/sigm_Q15.c new file mode 100644 index 0000000..3c507d2 --- /dev/null +++ b/vendor/opus/silk/sigm_Q15.c @@ -0,0 +1,76 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* Approximate sigmoid function */ + +#include "SigProc_FIX.h" + +/* fprintf(1, '%d, ', round(1024 * ([1 ./ (1 + exp(-(1:5))), 1] - 1 ./ (1 + exp(-(0:5)))))); */ +static const opus_int32 sigm_LUT_slope_Q10[ 6 ] = { + 237, 153, 73, 30, 12, 7 +}; +/* fprintf(1, '%d, ', round(32767 * 1 ./ (1 + exp(-(0:5))))); */ +static const opus_int32 sigm_LUT_pos_Q15[ 6 ] = { + 16384, 23955, 28861, 31213, 32178, 32548 +}; +/* fprintf(1, '%d, ', round(32767 * 1 ./ (1 + exp((0:5))))); */ +static const opus_int32 sigm_LUT_neg_Q15[ 6 ] = { + 16384, 8812, 3906, 1554, 589, 219 +}; + +opus_int silk_sigm_Q15( + opus_int in_Q5 /* I */ +) +{ + opus_int ind; + + if( in_Q5 < 0 ) { + /* Negative input */ + in_Q5 = -in_Q5; + if( in_Q5 >= 6 * 32 ) { + return 0; /* Clip */ + } else { + /* Linear interpolation of look up table */ + ind = silk_RSHIFT( in_Q5, 5 ); + return( sigm_LUT_neg_Q15[ ind ] - silk_SMULBB( sigm_LUT_slope_Q10[ ind ], in_Q5 & 0x1F ) ); + } + } else { + /* Positive input */ + if( in_Q5 >= 6 * 32 ) { + return 32767; /* clip */ + } else { + /* Linear interpolation of look up table */ + ind = silk_RSHIFT( in_Q5, 5 ); + return( sigm_LUT_pos_Q15[ ind ] + silk_SMULBB( sigm_LUT_slope_Q10[ ind ], in_Q5 & 0x1F ) ); + } + } +} + diff --git a/vendor/opus/silk/sort.c b/vendor/opus/silk/sort.c new file mode 100644 index 0000000..4fba16f --- /dev/null +++ b/vendor/opus/silk/sort.c @@ -0,0 +1,154 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* Insertion sort (fast for already almost sorted arrays): */ +/* Best case: O(n) for an already sorted array */ +/* Worst case: O(n^2) for an inversely sorted array */ +/* */ +/* Shell short: https://en.wikipedia.org/wiki/Shell_sort */ + +#include "SigProc_FIX.h" + +void silk_insertion_sort_increasing( + opus_int32 *a, /* I/O Unsorted / Sorted vector */ + opus_int *idx, /* O Index vector for the sorted elements */ + const opus_int L, /* I Vector length */ + const opus_int K /* I Number of correctly sorted positions */ +) +{ + opus_int32 value; + opus_int i, j; + + /* Safety checks */ + celt_assert( K > 0 ); + celt_assert( L > 0 ); + celt_assert( L >= K ); + + /* Write start indices in index vector */ + for( i = 0; i < K; i++ ) { + idx[ i ] = i; + } + + /* Sort vector elements by value, increasing order */ + for( i = 1; i < K; i++ ) { + value = a[ i ]; + for( j = i - 1; ( j >= 0 ) && ( value < a[ j ] ); j-- ) { + a[ j + 1 ] = a[ j ]; /* Shift value */ + idx[ j + 1 ] = idx[ j ]; /* Shift index */ + } + a[ j + 1 ] = value; /* Write value */ + idx[ j + 1 ] = i; /* Write index */ + } + + /* If less than L values are asked for, check the remaining values, */ + /* but only spend CPU to ensure that the K first values are correct */ + for( i = K; i < L; i++ ) { + value = a[ i ]; + if( value < a[ K - 1 ] ) { + for( j = K - 2; ( j >= 0 ) && ( value < a[ j ] ); j-- ) { + a[ j + 1 ] = a[ j ]; /* Shift value */ + idx[ j + 1 ] = idx[ j ]; /* Shift index */ + } + a[ j + 1 ] = value; /* Write value */ + idx[ j + 1 ] = i; /* Write index */ + } + } +} + +#ifdef FIXED_POINT +/* This function is only used by the fixed-point build */ +void silk_insertion_sort_decreasing_int16( + opus_int16 *a, /* I/O Unsorted / Sorted vector */ + opus_int *idx, /* O Index vector for the sorted elements */ + const opus_int L, /* I Vector length */ + const opus_int K /* I Number of correctly sorted positions */ +) +{ + opus_int i, j; + opus_int value; + + /* Safety checks */ + celt_assert( K > 0 ); + celt_assert( L > 0 ); + celt_assert( L >= K ); + + /* Write start indices in index vector */ + for( i = 0; i < K; i++ ) { + idx[ i ] = i; + } + + /* Sort vector elements by value, decreasing order */ + for( i = 1; i < K; i++ ) { + value = a[ i ]; + for( j = i - 1; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { + a[ j + 1 ] = a[ j ]; /* Shift value */ + idx[ j + 1 ] = idx[ j ]; /* Shift index */ + } + a[ j + 1 ] = value; /* Write value */ + idx[ j + 1 ] = i; /* Write index */ + } + + /* If less than L values are asked for, check the remaining values, */ + /* but only spend CPU to ensure that the K first values are correct */ + for( i = K; i < L; i++ ) { + value = a[ i ]; + if( value > a[ K - 1 ] ) { + for( j = K - 2; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { + a[ j + 1 ] = a[ j ]; /* Shift value */ + idx[ j + 1 ] = idx[ j ]; /* Shift index */ + } + a[ j + 1 ] = value; /* Write value */ + idx[ j + 1 ] = i; /* Write index */ + } + } +} +#endif + +void silk_insertion_sort_increasing_all_values_int16( + opus_int16 *a, /* I/O Unsorted / Sorted vector */ + const opus_int L /* I Vector length */ +) +{ + opus_int value; + opus_int i, j; + + /* Safety checks */ + celt_assert( L > 0 ); + + /* Sort vector elements by value, increasing order */ + for( i = 1; i < L; i++ ) { + value = a[ i ]; + for( j = i - 1; ( j >= 0 ) && ( value < a[ j ] ); j-- ) { + a[ j + 1 ] = a[ j ]; /* Shift value */ + } + a[ j + 1 ] = value; /* Write value */ + } +} diff --git a/vendor/opus/silk/stereo_LR_to_MS.c b/vendor/opus/silk/stereo_LR_to_MS.c new file mode 100644 index 0000000..c822666 --- /dev/null +++ b/vendor/opus/silk/stereo_LR_to_MS.c @@ -0,0 +1,229 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" +#include "stack_alloc.h" + +/* Convert Left/Right stereo signal to adaptive Mid/Side representation */ +void silk_stereo_LR_to_MS( + stereo_enc_state *state, /* I/O State */ + opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ + opus_int16 x2[], /* I/O Right input signal, becomes side signal */ + opus_int8 ix[ 2 ][ 3 ], /* O Quantization indices */ + opus_int8 *mid_only_flag, /* O Flag: only mid signal coded */ + opus_int32 mid_side_rates_bps[], /* O Bitrates for mid and side signals */ + opus_int32 total_rate_bps, /* I Total bitrate */ + opus_int prev_speech_act_Q8, /* I Speech activity level in previous frame */ + opus_int toMono, /* I Last frame before a stereo->mono transition */ + opus_int fs_kHz, /* I Sample rate (kHz) */ + opus_int frame_length /* I Number of samples */ +) +{ + opus_int n, is10msFrame, denom_Q16, delta0_Q13, delta1_Q13; + opus_int32 sum, diff, smooth_coef_Q16, pred_Q13[ 2 ], pred0_Q13, pred1_Q13; + opus_int32 LP_ratio_Q14, HP_ratio_Q14, frac_Q16, frac_3_Q16, min_mid_rate_bps, width_Q14, w_Q24, deltaw_Q24; + VARDECL( opus_int16, side ); + VARDECL( opus_int16, LP_mid ); + VARDECL( opus_int16, HP_mid ); + VARDECL( opus_int16, LP_side ); + VARDECL( opus_int16, HP_side ); + opus_int16 *mid = &x1[ -2 ]; + SAVE_STACK; + + ALLOC( side, frame_length + 2, opus_int16 ); + /* Convert to basic mid/side signals */ + for( n = 0; n < frame_length + 2; n++ ) { + sum = x1[ n - 2 ] + (opus_int32)x2[ n - 2 ]; + diff = x1[ n - 2 ] - (opus_int32)x2[ n - 2 ]; + mid[ n ] = (opus_int16)silk_RSHIFT_ROUND( sum, 1 ); + side[ n ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( diff, 1 ) ); + } + + /* Buffering */ + silk_memcpy( mid, state->sMid, 2 * sizeof( opus_int16 ) ); + silk_memcpy( side, state->sSide, 2 * sizeof( opus_int16 ) ); + silk_memcpy( state->sMid, &mid[ frame_length ], 2 * sizeof( opus_int16 ) ); + silk_memcpy( state->sSide, &side[ frame_length ], 2 * sizeof( opus_int16 ) ); + + /* LP and HP filter mid signal */ + ALLOC( LP_mid, frame_length, opus_int16 ); + ALLOC( HP_mid, frame_length, opus_int16 ); + for( n = 0; n < frame_length; n++ ) { + sum = silk_RSHIFT_ROUND( silk_ADD_LSHIFT( mid[ n ] + (opus_int32)mid[ n + 2 ], mid[ n + 1 ], 1 ), 2 ); + LP_mid[ n ] = sum; + HP_mid[ n ] = mid[ n + 1 ] - sum; + } + + /* LP and HP filter side signal */ + ALLOC( LP_side, frame_length, opus_int16 ); + ALLOC( HP_side, frame_length, opus_int16 ); + for( n = 0; n < frame_length; n++ ) { + sum = silk_RSHIFT_ROUND( silk_ADD_LSHIFT( side[ n ] + (opus_int32)side[ n + 2 ], side[ n + 1 ], 1 ), 2 ); + LP_side[ n ] = sum; + HP_side[ n ] = side[ n + 1 ] - sum; + } + + /* Find energies and predictors */ + is10msFrame = frame_length == 10 * fs_kHz; + smooth_coef_Q16 = is10msFrame ? + SILK_FIX_CONST( STEREO_RATIO_SMOOTH_COEF / 2, 16 ) : + SILK_FIX_CONST( STEREO_RATIO_SMOOTH_COEF, 16 ); + smooth_coef_Q16 = silk_SMULWB( silk_SMULBB( prev_speech_act_Q8, prev_speech_act_Q8 ), smooth_coef_Q16 ); + + pred_Q13[ 0 ] = silk_stereo_find_predictor( &LP_ratio_Q14, LP_mid, LP_side, &state->mid_side_amp_Q0[ 0 ], frame_length, smooth_coef_Q16 ); + pred_Q13[ 1 ] = silk_stereo_find_predictor( &HP_ratio_Q14, HP_mid, HP_side, &state->mid_side_amp_Q0[ 2 ], frame_length, smooth_coef_Q16 ); + /* Ratio of the norms of residual and mid signals */ + frac_Q16 = silk_SMLABB( HP_ratio_Q14, LP_ratio_Q14, 3 ); + frac_Q16 = silk_min( frac_Q16, SILK_FIX_CONST( 1, 16 ) ); + + /* Determine bitrate distribution between mid and side, and possibly reduce stereo width */ + total_rate_bps -= is10msFrame ? 1200 : 600; /* Subtract approximate bitrate for coding stereo parameters */ + if( total_rate_bps < 1 ) { + total_rate_bps = 1; + } + min_mid_rate_bps = silk_SMLABB( 2000, fs_kHz, 600 ); + silk_assert( min_mid_rate_bps < 32767 ); + /* Default bitrate distribution: 8 parts for Mid and (5+3*frac) parts for Side. so: mid_rate = ( 8 / ( 13 + 3 * frac ) ) * total_ rate */ + frac_3_Q16 = silk_MUL( 3, frac_Q16 ); + mid_side_rates_bps[ 0 ] = silk_DIV32_varQ( total_rate_bps, SILK_FIX_CONST( 8 + 5, 16 ) + frac_3_Q16, 16+3 ); + /* If Mid bitrate below minimum, reduce stereo width */ + if( mid_side_rates_bps[ 0 ] < min_mid_rate_bps ) { + mid_side_rates_bps[ 0 ] = min_mid_rate_bps; + mid_side_rates_bps[ 1 ] = total_rate_bps - mid_side_rates_bps[ 0 ]; + /* width = 4 * ( 2 * side_rate - min_rate ) / ( ( 1 + 3 * frac ) * min_rate ) */ + width_Q14 = silk_DIV32_varQ( silk_LSHIFT( mid_side_rates_bps[ 1 ], 1 ) - min_mid_rate_bps, + silk_SMULWB( SILK_FIX_CONST( 1, 16 ) + frac_3_Q16, min_mid_rate_bps ), 14+2 ); + width_Q14 = silk_LIMIT( width_Q14, 0, SILK_FIX_CONST( 1, 14 ) ); + } else { + mid_side_rates_bps[ 1 ] = total_rate_bps - mid_side_rates_bps[ 0 ]; + width_Q14 = SILK_FIX_CONST( 1, 14 ); + } + + /* Smoother */ + state->smth_width_Q14 = (opus_int16)silk_SMLAWB( state->smth_width_Q14, width_Q14 - state->smth_width_Q14, smooth_coef_Q16 ); + + /* At very low bitrates or for inputs that are nearly amplitude panned, switch to panned-mono coding */ + *mid_only_flag = 0; + if( toMono ) { + /* Last frame before stereo->mono transition; collapse stereo width */ + width_Q14 = 0; + pred_Q13[ 0 ] = 0; + pred_Q13[ 1 ] = 0; + silk_stereo_quant_pred( pred_Q13, ix ); + } else if( state->width_prev_Q14 == 0 && + ( 8 * total_rate_bps < 13 * min_mid_rate_bps || silk_SMULWB( frac_Q16, state->smth_width_Q14 ) < SILK_FIX_CONST( 0.05, 14 ) ) ) + { + /* Code as panned-mono; previous frame already had zero width */ + /* Scale down and quantize predictors */ + pred_Q13[ 0 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 0 ] ), 14 ); + pred_Q13[ 1 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 1 ] ), 14 ); + silk_stereo_quant_pred( pred_Q13, ix ); + /* Collapse stereo width */ + width_Q14 = 0; + pred_Q13[ 0 ] = 0; + pred_Q13[ 1 ] = 0; + mid_side_rates_bps[ 0 ] = total_rate_bps; + mid_side_rates_bps[ 1 ] = 0; + *mid_only_flag = 1; + } else if( state->width_prev_Q14 != 0 && + ( 8 * total_rate_bps < 11 * min_mid_rate_bps || silk_SMULWB( frac_Q16, state->smth_width_Q14 ) < SILK_FIX_CONST( 0.02, 14 ) ) ) + { + /* Transition to zero-width stereo */ + /* Scale down and quantize predictors */ + pred_Q13[ 0 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 0 ] ), 14 ); + pred_Q13[ 1 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 1 ] ), 14 ); + silk_stereo_quant_pred( pred_Q13, ix ); + /* Collapse stereo width */ + width_Q14 = 0; + pred_Q13[ 0 ] = 0; + pred_Q13[ 1 ] = 0; + } else if( state->smth_width_Q14 > SILK_FIX_CONST( 0.95, 14 ) ) { + /* Full-width stereo coding */ + silk_stereo_quant_pred( pred_Q13, ix ); + width_Q14 = SILK_FIX_CONST( 1, 14 ); + } else { + /* Reduced-width stereo coding; scale down and quantize predictors */ + pred_Q13[ 0 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 0 ] ), 14 ); + pred_Q13[ 1 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 1 ] ), 14 ); + silk_stereo_quant_pred( pred_Q13, ix ); + width_Q14 = state->smth_width_Q14; + } + + /* Make sure to keep on encoding until the tapered output has been transmitted */ + if( *mid_only_flag == 1 ) { + state->silent_side_len += frame_length - STEREO_INTERP_LEN_MS * fs_kHz; + if( state->silent_side_len < LA_SHAPE_MS * fs_kHz ) { + *mid_only_flag = 0; + } else { + /* Limit to avoid wrapping around */ + state->silent_side_len = 10000; + } + } else { + state->silent_side_len = 0; + } + + if( *mid_only_flag == 0 && mid_side_rates_bps[ 1 ] < 1 ) { + mid_side_rates_bps[ 1 ] = 1; + mid_side_rates_bps[ 0 ] = silk_max_int( 1, total_rate_bps - mid_side_rates_bps[ 1 ]); + } + + /* Interpolate predictors and subtract prediction from side channel */ + pred0_Q13 = -state->pred_prev_Q13[ 0 ]; + pred1_Q13 = -state->pred_prev_Q13[ 1 ]; + w_Q24 = silk_LSHIFT( state->width_prev_Q14, 10 ); + denom_Q16 = silk_DIV32_16( (opus_int32)1 << 16, STEREO_INTERP_LEN_MS * fs_kHz ); + delta0_Q13 = -silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 0 ] - state->pred_prev_Q13[ 0 ], denom_Q16 ), 16 ); + delta1_Q13 = -silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 1 ] - state->pred_prev_Q13[ 1 ], denom_Q16 ), 16 ); + deltaw_Q24 = silk_LSHIFT( silk_SMULWB( width_Q14 - state->width_prev_Q14, denom_Q16 ), 10 ); + for( n = 0; n < STEREO_INTERP_LEN_MS * fs_kHz; n++ ) { + pred0_Q13 += delta0_Q13; + pred1_Q13 += delta1_Q13; + w_Q24 += deltaw_Q24; + sum = silk_LSHIFT( silk_ADD_LSHIFT( mid[ n ] + (opus_int32)mid[ n + 2 ], mid[ n + 1 ], 1 ), 9 ); /* Q11 */ + sum = silk_SMLAWB( silk_SMULWB( w_Q24, side[ n + 1 ] ), sum, pred0_Q13 ); /* Q8 */ + sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)mid[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ + x2[ n - 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); + } + + pred0_Q13 = -pred_Q13[ 0 ]; + pred1_Q13 = -pred_Q13[ 1 ]; + w_Q24 = silk_LSHIFT( width_Q14, 10 ); + for( n = STEREO_INTERP_LEN_MS * fs_kHz; n < frame_length; n++ ) { + sum = silk_LSHIFT( silk_ADD_LSHIFT( mid[ n ] + (opus_int32)mid[ n + 2 ], mid[ n + 1 ], 1 ), 9 ); /* Q11 */ + sum = silk_SMLAWB( silk_SMULWB( w_Q24, side[ n + 1 ] ), sum, pred0_Q13 ); /* Q8 */ + sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)mid[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ + x2[ n - 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); + } + state->pred_prev_Q13[ 0 ] = (opus_int16)pred_Q13[ 0 ]; + state->pred_prev_Q13[ 1 ] = (opus_int16)pred_Q13[ 1 ]; + state->width_prev_Q14 = (opus_int16)width_Q14; + RESTORE_STACK; +} diff --git a/vendor/opus/silk/stereo_MS_to_LR.c b/vendor/opus/silk/stereo_MS_to_LR.c new file mode 100644 index 0000000..62521a4 --- /dev/null +++ b/vendor/opus/silk/stereo_MS_to_LR.c @@ -0,0 +1,85 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Convert adaptive Mid/Side representation to Left/Right stereo signal */ +void silk_stereo_MS_to_LR( + stereo_dec_state *state, /* I/O State */ + opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ + opus_int16 x2[], /* I/O Right input signal, becomes side signal */ + const opus_int32 pred_Q13[], /* I Predictors */ + opus_int fs_kHz, /* I Samples rate (kHz) */ + opus_int frame_length /* I Number of samples */ +) +{ + opus_int n, denom_Q16, delta0_Q13, delta1_Q13; + opus_int32 sum, diff, pred0_Q13, pred1_Q13; + + /* Buffering */ + silk_memcpy( x1, state->sMid, 2 * sizeof( opus_int16 ) ); + silk_memcpy( x2, state->sSide, 2 * sizeof( opus_int16 ) ); + silk_memcpy( state->sMid, &x1[ frame_length ], 2 * sizeof( opus_int16 ) ); + silk_memcpy( state->sSide, &x2[ frame_length ], 2 * sizeof( opus_int16 ) ); + + /* Interpolate predictors and add prediction to side channel */ + pred0_Q13 = state->pred_prev_Q13[ 0 ]; + pred1_Q13 = state->pred_prev_Q13[ 1 ]; + denom_Q16 = silk_DIV32_16( (opus_int32)1 << 16, STEREO_INTERP_LEN_MS * fs_kHz ); + delta0_Q13 = silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 0 ] - state->pred_prev_Q13[ 0 ], denom_Q16 ), 16 ); + delta1_Q13 = silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 1 ] - state->pred_prev_Q13[ 1 ], denom_Q16 ), 16 ); + for( n = 0; n < STEREO_INTERP_LEN_MS * fs_kHz; n++ ) { + pred0_Q13 += delta0_Q13; + pred1_Q13 += delta1_Q13; + sum = silk_LSHIFT( silk_ADD_LSHIFT( x1[ n ] + x1[ n + 2 ], x1[ n + 1 ], 1 ), 9 ); /* Q11 */ + sum = silk_SMLAWB( silk_LSHIFT( (opus_int32)x2[ n + 1 ], 8 ), sum, pred0_Q13 ); /* Q8 */ + sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)x1[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ + x2[ n + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); + } + pred0_Q13 = pred_Q13[ 0 ]; + pred1_Q13 = pred_Q13[ 1 ]; + for( n = STEREO_INTERP_LEN_MS * fs_kHz; n < frame_length; n++ ) { + sum = silk_LSHIFT( silk_ADD_LSHIFT( x1[ n ] + x1[ n + 2 ], x1[ n + 1 ], 1 ), 9 ); /* Q11 */ + sum = silk_SMLAWB( silk_LSHIFT( (opus_int32)x2[ n + 1 ], 8 ), sum, pred0_Q13 ); /* Q8 */ + sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)x1[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ + x2[ n + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); + } + state->pred_prev_Q13[ 0 ] = pred_Q13[ 0 ]; + state->pred_prev_Q13[ 1 ] = pred_Q13[ 1 ]; + + /* Convert to left/right signals */ + for( n = 0; n < frame_length; n++ ) { + sum = x1[ n + 1 ] + (opus_int32)x2[ n + 1 ]; + diff = x1[ n + 1 ] - (opus_int32)x2[ n + 1 ]; + x1[ n + 1 ] = (opus_int16)silk_SAT16( sum ); + x2[ n + 1 ] = (opus_int16)silk_SAT16( diff ); + } +} diff --git a/vendor/opus/silk/stereo_decode_pred.c b/vendor/opus/silk/stereo_decode_pred.c new file mode 100644 index 0000000..56ba392 --- /dev/null +++ b/vendor/opus/silk/stereo_decode_pred.c @@ -0,0 +1,73 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Decode mid/side predictors */ +void silk_stereo_decode_pred( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int32 pred_Q13[] /* O Predictors */ +) +{ + opus_int n, ix[ 2 ][ 3 ]; + opus_int32 low_Q13, step_Q13; + + /* Entropy decoding */ + n = ec_dec_icdf( psRangeDec, silk_stereo_pred_joint_iCDF, 8 ); + ix[ 0 ][ 2 ] = silk_DIV32_16( n, 5 ); + ix[ 1 ][ 2 ] = n - 5 * ix[ 0 ][ 2 ]; + for( n = 0; n < 2; n++ ) { + ix[ n ][ 0 ] = ec_dec_icdf( psRangeDec, silk_uniform3_iCDF, 8 ); + ix[ n ][ 1 ] = ec_dec_icdf( psRangeDec, silk_uniform5_iCDF, 8 ); + } + + /* Dequantize */ + for( n = 0; n < 2; n++ ) { + ix[ n ][ 0 ] += 3 * ix[ n ][ 2 ]; + low_Q13 = silk_stereo_pred_quant_Q13[ ix[ n ][ 0 ] ]; + step_Q13 = silk_SMULWB( silk_stereo_pred_quant_Q13[ ix[ n ][ 0 ] + 1 ] - low_Q13, + SILK_FIX_CONST( 0.5 / STEREO_QUANT_SUB_STEPS, 16 ) ); + pred_Q13[ n ] = silk_SMLABB( low_Q13, step_Q13, 2 * ix[ n ][ 1 ] + 1 ); + } + + /* Subtract second from first predictor (helps when actually applying these) */ + pred_Q13[ 0 ] -= pred_Q13[ 1 ]; +} + +/* Decode mid-only flag */ +void silk_stereo_decode_mid_only( + ec_dec *psRangeDec, /* I/O Compressor data structure */ + opus_int *decode_only_mid /* O Flag that only mid channel has been coded */ +) +{ + /* Decode flag that only mid channel is coded */ + *decode_only_mid = ec_dec_icdf( psRangeDec, silk_stereo_only_code_mid_iCDF, 8 ); +} diff --git a/vendor/opus/silk/stereo_encode_pred.c b/vendor/opus/silk/stereo_encode_pred.c new file mode 100644 index 0000000..03becb6 --- /dev/null +++ b/vendor/opus/silk/stereo_encode_pred.c @@ -0,0 +1,62 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Entropy code the mid/side quantization indices */ +void silk_stereo_encode_pred( + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int8 ix[ 2 ][ 3 ] /* I Quantization indices */ +) +{ + opus_int n; + + /* Entropy coding */ + n = 5 * ix[ 0 ][ 2 ] + ix[ 1 ][ 2 ]; + celt_assert( n < 25 ); + ec_enc_icdf( psRangeEnc, n, silk_stereo_pred_joint_iCDF, 8 ); + for( n = 0; n < 2; n++ ) { + celt_assert( ix[ n ][ 0 ] < 3 ); + celt_assert( ix[ n ][ 1 ] < STEREO_QUANT_SUB_STEPS ); + ec_enc_icdf( psRangeEnc, ix[ n ][ 0 ], silk_uniform3_iCDF, 8 ); + ec_enc_icdf( psRangeEnc, ix[ n ][ 1 ], silk_uniform5_iCDF, 8 ); + } +} + +/* Entropy code the mid-only flag */ +void silk_stereo_encode_mid_only( + ec_enc *psRangeEnc, /* I/O Compressor data structure */ + opus_int8 mid_only_flag +) +{ + /* Encode flag that only mid channel is coded */ + ec_enc_icdf( psRangeEnc, mid_only_flag, silk_stereo_only_code_mid_iCDF, 8 ); +} diff --git a/vendor/opus/silk/stereo_find_predictor.c b/vendor/opus/silk/stereo_find_predictor.c new file mode 100644 index 0000000..e30e90b --- /dev/null +++ b/vendor/opus/silk/stereo_find_predictor.c @@ -0,0 +1,79 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Find least-squares prediction gain for one signal based on another and quantize it */ +opus_int32 silk_stereo_find_predictor( /* O Returns predictor in Q13 */ + opus_int32 *ratio_Q14, /* O Ratio of residual and mid energies */ + const opus_int16 x[], /* I Basis signal */ + const opus_int16 y[], /* I Target signal */ + opus_int32 mid_res_amp_Q0[], /* I/O Smoothed mid, residual norms */ + opus_int length, /* I Number of samples */ + opus_int smooth_coef_Q16 /* I Smoothing coefficient */ +) +{ + opus_int scale, scale1, scale2; + opus_int32 nrgx, nrgy, corr, pred_Q13, pred2_Q10; + + /* Find predictor */ + silk_sum_sqr_shift( &nrgx, &scale1, x, length ); + silk_sum_sqr_shift( &nrgy, &scale2, y, length ); + scale = silk_max_int( scale1, scale2 ); + scale = scale + ( scale & 1 ); /* make even */ + nrgy = silk_RSHIFT32( nrgy, scale - scale2 ); + nrgx = silk_RSHIFT32( nrgx, scale - scale1 ); + nrgx = silk_max_int( nrgx, 1 ); + corr = silk_inner_prod_aligned_scale( x, y, scale, length ); + pred_Q13 = silk_DIV32_varQ( corr, nrgx, 13 ); + pred_Q13 = silk_LIMIT( pred_Q13, -(1 << 14), 1 << 14 ); + pred2_Q10 = silk_SMULWB( pred_Q13, pred_Q13 ); + + /* Faster update for signals with large prediction parameters */ + smooth_coef_Q16 = (opus_int)silk_max_int( smooth_coef_Q16, silk_abs( pred2_Q10 ) ); + + /* Smoothed mid and residual norms */ + silk_assert( smooth_coef_Q16 < 32768 ); + scale = silk_RSHIFT( scale, 1 ); + mid_res_amp_Q0[ 0 ] = silk_SMLAWB( mid_res_amp_Q0[ 0 ], silk_LSHIFT( silk_SQRT_APPROX( nrgx ), scale ) - mid_res_amp_Q0[ 0 ], + smooth_coef_Q16 ); + /* Residual energy = nrgy - 2 * pred * corr + pred^2 * nrgx */ + nrgy = silk_SUB_LSHIFT32( nrgy, silk_SMULWB( corr, pred_Q13 ), 3 + 1 ); + nrgy = silk_ADD_LSHIFT32( nrgy, silk_SMULWB( nrgx, pred2_Q10 ), 6 ); + mid_res_amp_Q0[ 1 ] = silk_SMLAWB( mid_res_amp_Q0[ 1 ], silk_LSHIFT( silk_SQRT_APPROX( nrgy ), scale ) - mid_res_amp_Q0[ 1 ], + smooth_coef_Q16 ); + + /* Ratio of smoothed residual and mid norms */ + *ratio_Q14 = silk_DIV32_varQ( mid_res_amp_Q0[ 1 ], silk_max( mid_res_amp_Q0[ 0 ], 1 ), 14 ); + *ratio_Q14 = silk_LIMIT( *ratio_Q14, 0, 32767 ); + + return pred_Q13; +} diff --git a/vendor/opus/silk/stereo_quant_pred.c b/vendor/opus/silk/stereo_quant_pred.c new file mode 100644 index 0000000..d4ced6c --- /dev/null +++ b/vendor/opus/silk/stereo_quant_pred.c @@ -0,0 +1,73 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "main.h" + +/* Quantize mid/side predictors */ +void silk_stereo_quant_pred( + opus_int32 pred_Q13[], /* I/O Predictors (out: quantized) */ + opus_int8 ix[ 2 ][ 3 ] /* O Quantization indices */ +) +{ + opus_int i, j, n; + opus_int32 low_Q13, step_Q13, lvl_Q13, err_min_Q13, err_Q13, quant_pred_Q13 = 0; + + /* Quantize */ + for( n = 0; n < 2; n++ ) { + /* Brute-force search over quantization levels */ + err_min_Q13 = silk_int32_MAX; + for( i = 0; i < STEREO_QUANT_TAB_SIZE - 1; i++ ) { + low_Q13 = silk_stereo_pred_quant_Q13[ i ]; + step_Q13 = silk_SMULWB( silk_stereo_pred_quant_Q13[ i + 1 ] - low_Q13, + SILK_FIX_CONST( 0.5 / STEREO_QUANT_SUB_STEPS, 16 ) ); + for( j = 0; j < STEREO_QUANT_SUB_STEPS; j++ ) { + lvl_Q13 = silk_SMLABB( low_Q13, step_Q13, 2 * j + 1 ); + err_Q13 = silk_abs( pred_Q13[ n ] - lvl_Q13 ); + if( err_Q13 < err_min_Q13 ) { + err_min_Q13 = err_Q13; + quant_pred_Q13 = lvl_Q13; + ix[ n ][ 0 ] = i; + ix[ n ][ 1 ] = j; + } else { + /* Error increasing, so we're past the optimum */ + goto done; + } + } + } + done: + ix[ n ][ 2 ] = silk_DIV32_16( ix[ n ][ 0 ], 3 ); + ix[ n ][ 0 ] -= ix[ n ][ 2 ] * 3; + pred_Q13[ n ] = quant_pred_Q13; + } + + /* Subtract second from first predictor (helps when actually applying these) */ + pred_Q13[ 0 ] -= pred_Q13[ 1 ]; +} diff --git a/vendor/opus/silk/structs.h b/vendor/opus/silk/structs.h new file mode 100644 index 0000000..3380c75 --- /dev/null +++ b/vendor/opus/silk/structs.h @@ -0,0 +1,329 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_STRUCTS_H +#define SILK_STRUCTS_H + +#include "typedef.h" +#include "SigProc_FIX.h" +#include "define.h" +#include "entenc.h" +#include "entdec.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/************************************/ +/* Noise shaping quantization state */ +/************************************/ +typedef struct { + opus_int16 xq[ 2 * MAX_FRAME_LENGTH ]; /* Buffer for quantized output signal */ + opus_int32 sLTP_shp_Q14[ 2 * MAX_FRAME_LENGTH ]; + opus_int32 sLPC_Q14[ MAX_SUB_FRAME_LENGTH + NSQ_LPC_BUF_LENGTH ]; + opus_int32 sAR2_Q14[ MAX_SHAPE_LPC_ORDER ]; + opus_int32 sLF_AR_shp_Q14; + opus_int32 sDiff_shp_Q14; + opus_int lagPrev; + opus_int sLTP_buf_idx; + opus_int sLTP_shp_buf_idx; + opus_int32 rand_seed; + opus_int32 prev_gain_Q16; + opus_int rewhite_flag; +} silk_nsq_state; + +/********************************/ +/* VAD state */ +/********************************/ +typedef struct { + opus_int32 AnaState[ 2 ]; /* Analysis filterbank state: 0-8 kHz */ + opus_int32 AnaState1[ 2 ]; /* Analysis filterbank state: 0-4 kHz */ + opus_int32 AnaState2[ 2 ]; /* Analysis filterbank state: 0-2 kHz */ + opus_int32 XnrgSubfr[ VAD_N_BANDS ]; /* Subframe energies */ + opus_int32 NrgRatioSmth_Q8[ VAD_N_BANDS ]; /* Smoothed energy level in each band */ + opus_int16 HPstate; /* State of differentiator in the lowest band */ + opus_int32 NL[ VAD_N_BANDS ]; /* Noise energy level in each band */ + opus_int32 inv_NL[ VAD_N_BANDS ]; /* Inverse noise energy level in each band */ + opus_int32 NoiseLevelBias[ VAD_N_BANDS ]; /* Noise level estimator bias/offset */ + opus_int32 counter; /* Frame counter used in the initial phase */ +} silk_VAD_state; + +/* Variable cut-off low-pass filter state */ +typedef struct { + opus_int32 In_LP_State[ 2 ]; /* Low pass filter state */ + opus_int32 transition_frame_no; /* Counter which is mapped to a cut-off frequency */ + opus_int mode; /* Operating mode, <0: switch down, >0: switch up; 0: do nothing */ + opus_int32 saved_fs_kHz; /* If non-zero, holds the last sampling rate before a bandwidth switching reset. */ +} silk_LP_state; + +/* Structure containing NLSF codebook */ +typedef struct { + const opus_int16 nVectors; + const opus_int16 order; + const opus_int16 quantStepSize_Q16; + const opus_int16 invQuantStepSize_Q6; + const opus_uint8 *CB1_NLSF_Q8; + const opus_int16 *CB1_Wght_Q9; + const opus_uint8 *CB1_iCDF; + const opus_uint8 *pred_Q8; + const opus_uint8 *ec_sel; + const opus_uint8 *ec_iCDF; + const opus_uint8 *ec_Rates_Q5; + const opus_int16 *deltaMin_Q15; +} silk_NLSF_CB_struct; + +typedef struct { + opus_int16 pred_prev_Q13[ 2 ]; + opus_int16 sMid[ 2 ]; + opus_int16 sSide[ 2 ]; + opus_int32 mid_side_amp_Q0[ 4 ]; + opus_int16 smth_width_Q14; + opus_int16 width_prev_Q14; + opus_int16 silent_side_len; + opus_int8 predIx[ MAX_FRAMES_PER_PACKET ][ 2 ][ 3 ]; + opus_int8 mid_only_flags[ MAX_FRAMES_PER_PACKET ]; +} stereo_enc_state; + +typedef struct { + opus_int16 pred_prev_Q13[ 2 ]; + opus_int16 sMid[ 2 ]; + opus_int16 sSide[ 2 ]; +} stereo_dec_state; + +typedef struct { + opus_int8 GainsIndices[ MAX_NB_SUBFR ]; + opus_int8 LTPIndex[ MAX_NB_SUBFR ]; + opus_int8 NLSFIndices[ MAX_LPC_ORDER + 1 ]; + opus_int16 lagIndex; + opus_int8 contourIndex; + opus_int8 signalType; + opus_int8 quantOffsetType; + opus_int8 NLSFInterpCoef_Q2; + opus_int8 PERIndex; + opus_int8 LTP_scaleIndex; + opus_int8 Seed; +} SideInfoIndices; + +/********************************/ +/* Encoder state */ +/********************************/ +typedef struct { + opus_int32 In_HP_State[ 2 ]; /* High pass filter state */ + opus_int32 variable_HP_smth1_Q15; /* State of first smoother */ + opus_int32 variable_HP_smth2_Q15; /* State of second smoother */ + silk_LP_state sLP; /* Low pass filter state */ + silk_VAD_state sVAD; /* Voice activity detector state */ + silk_nsq_state sNSQ; /* Noise Shape Quantizer State */ + opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ]; /* Previously quantized NLSF vector */ + opus_int speech_activity_Q8; /* Speech activity */ + opus_int allow_bandwidth_switch; /* Flag indicating that switching of internal bandwidth is allowed */ + opus_int8 LBRRprevLastGainIndex; + opus_int8 prevSignalType; + opus_int prevLag; + opus_int pitch_LPC_win_length; + opus_int max_pitch_lag; /* Highest possible pitch lag (samples) */ + opus_int32 API_fs_Hz; /* API sampling frequency (Hz) */ + opus_int32 prev_API_fs_Hz; /* Previous API sampling frequency (Hz) */ + opus_int maxInternal_fs_Hz; /* Maximum internal sampling frequency (Hz) */ + opus_int minInternal_fs_Hz; /* Minimum internal sampling frequency (Hz) */ + opus_int desiredInternal_fs_Hz; /* Soft request for internal sampling frequency (Hz) */ + opus_int fs_kHz; /* Internal sampling frequency (kHz) */ + opus_int nb_subfr; /* Number of 5 ms subframes in a frame */ + opus_int frame_length; /* Frame length (samples) */ + opus_int subfr_length; /* Subframe length (samples) */ + opus_int ltp_mem_length; /* Length of LTP memory */ + opus_int la_pitch; /* Look-ahead for pitch analysis (samples) */ + opus_int la_shape; /* Look-ahead for noise shape analysis (samples) */ + opus_int shapeWinLength; /* Window length for noise shape analysis (samples) */ + opus_int32 TargetRate_bps; /* Target bitrate (bps) */ + opus_int PacketSize_ms; /* Number of milliseconds to put in each packet */ + opus_int PacketLoss_perc; /* Packet loss rate measured by farend */ + opus_int32 frameCounter; + opus_int Complexity; /* Complexity setting */ + opus_int nStatesDelayedDecision; /* Number of states in delayed decision quantization */ + opus_int useInterpolatedNLSFs; /* Flag for using NLSF interpolation */ + opus_int shapingLPCOrder; /* Filter order for noise shaping filters */ + opus_int predictLPCOrder; /* Filter order for prediction filters */ + opus_int pitchEstimationComplexity; /* Complexity level for pitch estimator */ + opus_int pitchEstimationLPCOrder; /* Whitening filter order for pitch estimator */ + opus_int32 pitchEstimationThreshold_Q16; /* Threshold for pitch estimator */ + opus_int32 sum_log_gain_Q7; /* Cumulative max prediction gain */ + opus_int NLSF_MSVQ_Survivors; /* Number of survivors in NLSF MSVQ */ + opus_int first_frame_after_reset; /* Flag for deactivating NLSF interpolation, pitch prediction */ + opus_int controlled_since_last_payload; /* Flag for ensuring codec_control only runs once per packet */ + opus_int warping_Q16; /* Warping parameter for warped noise shaping */ + opus_int useCBR; /* Flag to enable constant bitrate */ + opus_int prefillFlag; /* Flag to indicate that only buffers are prefilled, no coding */ + const opus_uint8 *pitch_lag_low_bits_iCDF; /* Pointer to iCDF table for low bits of pitch lag index */ + const opus_uint8 *pitch_contour_iCDF; /* Pointer to iCDF table for pitch contour index */ + const silk_NLSF_CB_struct *psNLSF_CB; /* Pointer to NLSF codebook */ + opus_int input_quality_bands_Q15[ VAD_N_BANDS ]; + opus_int input_tilt_Q15; + opus_int SNR_dB_Q7; /* Quality setting */ + + opus_int8 VAD_flags[ MAX_FRAMES_PER_PACKET ]; + opus_int8 LBRR_flag; + opus_int LBRR_flags[ MAX_FRAMES_PER_PACKET ]; + + SideInfoIndices indices; + opus_int8 pulses[ MAX_FRAME_LENGTH ]; + + int arch; + + /* Input/output buffering */ + opus_int16 inputBuf[ MAX_FRAME_LENGTH + 2 ]; /* Buffer containing input signal */ + opus_int inputBufIx; + opus_int nFramesPerPacket; + opus_int nFramesEncoded; /* Number of frames analyzed in current packet */ + + opus_int nChannelsAPI; + opus_int nChannelsInternal; + opus_int channelNb; + + /* Parameters For LTP scaling Control */ + opus_int frames_since_onset; + + /* Specifically for entropy coding */ + opus_int ec_prevSignalType; + opus_int16 ec_prevLagIndex; + + silk_resampler_state_struct resampler_state; + + /* DTX */ + opus_int useDTX; /* Flag to enable DTX */ + opus_int inDTX; /* Flag to signal DTX period */ + opus_int noSpeechCounter; /* Counts concecutive nonactive frames, used by DTX */ + + /* Inband Low Bitrate Redundancy (LBRR) data */ + opus_int useInBandFEC; /* Saves the API setting for query */ + opus_int LBRR_enabled; /* Depends on useInBandFRC, bitrate and packet loss rate */ + opus_int LBRR_GainIncreases; /* Gains increment for coding LBRR frames */ + SideInfoIndices indices_LBRR[ MAX_FRAMES_PER_PACKET ]; + opus_int8 pulses_LBRR[ MAX_FRAMES_PER_PACKET ][ MAX_FRAME_LENGTH ]; +} silk_encoder_state; + + +/* Struct for Packet Loss Concealment */ +typedef struct { + opus_int32 pitchL_Q8; /* Pitch lag to use for voiced concealment */ + opus_int16 LTPCoef_Q14[ LTP_ORDER ]; /* LTP coeficients to use for voiced concealment */ + opus_int16 prevLPC_Q12[ MAX_LPC_ORDER ]; + opus_int last_frame_lost; /* Was previous frame lost */ + opus_int32 rand_seed; /* Seed for unvoiced signal generation */ + opus_int16 randScale_Q14; /* Scaling of unvoiced random signal */ + opus_int32 conc_energy; + opus_int conc_energy_shift; + opus_int16 prevLTP_scale_Q14; + opus_int32 prevGain_Q16[ 2 ]; + opus_int fs_kHz; + opus_int nb_subfr; + opus_int subfr_length; +} silk_PLC_struct; + +/* Struct for CNG */ +typedef struct { + opus_int32 CNG_exc_buf_Q14[ MAX_FRAME_LENGTH ]; + opus_int16 CNG_smth_NLSF_Q15[ MAX_LPC_ORDER ]; + opus_int32 CNG_synth_state[ MAX_LPC_ORDER ]; + opus_int32 CNG_smth_Gain_Q16; + opus_int32 rand_seed; + opus_int fs_kHz; +} silk_CNG_struct; + +/********************************/ +/* Decoder state */ +/********************************/ +typedef struct { + opus_int32 prev_gain_Q16; + opus_int32 exc_Q14[ MAX_FRAME_LENGTH ]; + opus_int32 sLPC_Q14_buf[ MAX_LPC_ORDER ]; + opus_int16 outBuf[ MAX_FRAME_LENGTH + 2 * MAX_SUB_FRAME_LENGTH ]; /* Buffer for output signal */ + opus_int lagPrev; /* Previous Lag */ + opus_int8 LastGainIndex; /* Previous gain index */ + opus_int fs_kHz; /* Sampling frequency in kHz */ + opus_int32 fs_API_hz; /* API sample frequency (Hz) */ + opus_int nb_subfr; /* Number of 5 ms subframes in a frame */ + opus_int frame_length; /* Frame length (samples) */ + opus_int subfr_length; /* Subframe length (samples) */ + opus_int ltp_mem_length; /* Length of LTP memory */ + opus_int LPC_order; /* LPC order */ + opus_int16 prevNLSF_Q15[ MAX_LPC_ORDER ]; /* Used to interpolate LSFs */ + opus_int first_frame_after_reset; /* Flag for deactivating NLSF interpolation */ + const opus_uint8 *pitch_lag_low_bits_iCDF; /* Pointer to iCDF table for low bits of pitch lag index */ + const opus_uint8 *pitch_contour_iCDF; /* Pointer to iCDF table for pitch contour index */ + + /* For buffering payload in case of more frames per packet */ + opus_int nFramesDecoded; + opus_int nFramesPerPacket; + + /* Specifically for entropy coding */ + opus_int ec_prevSignalType; + opus_int16 ec_prevLagIndex; + + opus_int VAD_flags[ MAX_FRAMES_PER_PACKET ]; + opus_int LBRR_flag; + opus_int LBRR_flags[ MAX_FRAMES_PER_PACKET ]; + + silk_resampler_state_struct resampler_state; + + const silk_NLSF_CB_struct *psNLSF_CB; /* Pointer to NLSF codebook */ + + /* Quantization indices */ + SideInfoIndices indices; + + /* CNG state */ + silk_CNG_struct sCNG; + + /* Stuff used for PLC */ + opus_int lossCnt; + opus_int prevSignalType; + int arch; + + silk_PLC_struct sPLC; + +} silk_decoder_state; + +/************************/ +/* Decoder control */ +/************************/ +typedef struct { + /* Prediction and coding parameters */ + opus_int pitchL[ MAX_NB_SUBFR ]; + opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; + /* Holds interpolated and final coefficients, 4-byte aligned */ + silk_DWORD_ALIGN opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; + opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ]; + opus_int LTP_scale_Q14; +} silk_decoder_control; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/sum_sqr_shift.c b/vendor/opus/silk/sum_sqr_shift.c new file mode 100644 index 0000000..4fd0c3d --- /dev/null +++ b/vendor/opus/silk/sum_sqr_shift.c @@ -0,0 +1,83 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "SigProc_FIX.h" + +/* Compute number of bits to right shift the sum of squares of a vector */ +/* of int16s to make it fit in an int32 */ +void silk_sum_sqr_shift( + opus_int32 *energy, /* O Energy of x, after shifting to the right */ + opus_int *shift, /* O Number of bits right shift applied to energy */ + const opus_int16 *x, /* I Input vector */ + opus_int len /* I Length of input vector */ +) +{ + opus_int i, shft; + opus_uint32 nrg_tmp; + opus_int32 nrg; + + /* Do a first run with the maximum shift we could have. */ + shft = 31-silk_CLZ32(len); + /* Let's be conservative with rounding and start with nrg=len. */ + nrg = len; + for( i = 0; i < len - 1; i += 2 ) { + nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); + nrg_tmp = silk_SMLABB_ovflw( nrg_tmp, x[ i + 1 ], x[ i + 1 ] ); + nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); + } + if( i < len ) { + /* One sample left to process */ + nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); + nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); + } + silk_assert( nrg >= 0 ); + /* Make sure the result will fit in a 32-bit signed integer with two bits + of headroom. */ + shft = silk_max_32(0, shft+3 - silk_CLZ32(nrg)); + nrg = 0; + for( i = 0 ; i < len - 1; i += 2 ) { + nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); + nrg_tmp = silk_SMLABB_ovflw( nrg_tmp, x[ i + 1 ], x[ i + 1 ] ); + nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); + } + if( i < len ) { + /* One sample left to process */ + nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); + nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); + } + + silk_assert( nrg >= 0 ); + + /* Output arguments */ + *shift = shft; + *energy = nrg; +} + diff --git a/vendor/opus/silk/table_LSF_cos.c b/vendor/opus/silk/table_LSF_cos.c new file mode 100644 index 0000000..ec9dc63 --- /dev/null +++ b/vendor/opus/silk/table_LSF_cos.c @@ -0,0 +1,70 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "tables.h" + +/* Cosine approximation table for LSF conversion */ +/* Q12 values (even) */ +const opus_int16 silk_LSFCosTab_FIX_Q12[ LSF_COS_TAB_SZ_FIX + 1 ] = { + 8192, 8190, 8182, 8170, + 8152, 8130, 8104, 8072, + 8034, 7994, 7946, 7896, + 7840, 7778, 7714, 7644, + 7568, 7490, 7406, 7318, + 7226, 7128, 7026, 6922, + 6812, 6698, 6580, 6458, + 6332, 6204, 6070, 5934, + 5792, 5648, 5502, 5352, + 5198, 5040, 4880, 4718, + 4552, 4382, 4212, 4038, + 3862, 3684, 3502, 3320, + 3136, 2948, 2760, 2570, + 2378, 2186, 1990, 1794, + 1598, 1400, 1202, 1002, + 802, 602, 402, 202, + 0, -202, -402, -602, + -802, -1002, -1202, -1400, + -1598, -1794, -1990, -2186, + -2378, -2570, -2760, -2948, + -3136, -3320, -3502, -3684, + -3862, -4038, -4212, -4382, + -4552, -4718, -4880, -5040, + -5198, -5352, -5502, -5648, + -5792, -5934, -6070, -6204, + -6332, -6458, -6580, -6698, + -6812, -6922, -7026, -7128, + -7226, -7318, -7406, -7490, + -7568, -7644, -7714, -7778, + -7840, -7896, -7946, -7994, + -8034, -8072, -8104, -8130, + -8152, -8170, -8182, -8190, + -8192 +}; diff --git a/vendor/opus/silk/tables.h b/vendor/opus/silk/tables.h new file mode 100644 index 0000000..95230c4 --- /dev/null +++ b/vendor/opus/silk/tables.h @@ -0,0 +1,114 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_TABLES_H +#define SILK_TABLES_H + +#include "define.h" +#include "structs.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Entropy coding tables (with size in bytes indicated) */ +extern const opus_uint8 silk_gain_iCDF[ 3 ][ N_LEVELS_QGAIN / 8 ]; /* 24 */ +extern const opus_uint8 silk_delta_gain_iCDF[ MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ]; /* 41 */ + +extern const opus_uint8 silk_pitch_lag_iCDF[ 2 * ( PITCH_EST_MAX_LAG_MS - PITCH_EST_MIN_LAG_MS ) ];/* 32 */ +extern const opus_uint8 silk_pitch_delta_iCDF[ 21 ]; /* 21 */ +extern const opus_uint8 silk_pitch_contour_iCDF[ 34 ]; /* 34 */ +extern const opus_uint8 silk_pitch_contour_NB_iCDF[ 11 ]; /* 11 */ +extern const opus_uint8 silk_pitch_contour_10_ms_iCDF[ 12 ]; /* 12 */ +extern const opus_uint8 silk_pitch_contour_10_ms_NB_iCDF[ 3 ]; /* 3 */ + +extern const opus_uint8 silk_pulses_per_block_iCDF[ N_RATE_LEVELS ][ SILK_MAX_PULSES + 2 ]; /* 180 */ +extern const opus_uint8 silk_pulses_per_block_BITS_Q5[ N_RATE_LEVELS - 1 ][ SILK_MAX_PULSES + 2 ]; /* 162 */ + +extern const opus_uint8 silk_rate_levels_iCDF[ 2 ][ N_RATE_LEVELS - 1 ]; /* 18 */ +extern const opus_uint8 silk_rate_levels_BITS_Q5[ 2 ][ N_RATE_LEVELS - 1 ]; /* 18 */ + +extern const opus_uint8 silk_max_pulses_table[ 4 ]; /* 4 */ + +extern const opus_uint8 silk_shell_code_table0[ 152 ]; /* 152 */ +extern const opus_uint8 silk_shell_code_table1[ 152 ]; /* 152 */ +extern const opus_uint8 silk_shell_code_table2[ 152 ]; /* 152 */ +extern const opus_uint8 silk_shell_code_table3[ 152 ]; /* 152 */ +extern const opus_uint8 silk_shell_code_table_offsets[ SILK_MAX_PULSES + 1 ]; /* 17 */ + +extern const opus_uint8 silk_lsb_iCDF[ 2 ]; /* 2 */ + +extern const opus_uint8 silk_sign_iCDF[ 42 ]; /* 42 */ + +extern const opus_uint8 silk_uniform3_iCDF[ 3 ]; /* 3 */ +extern const opus_uint8 silk_uniform4_iCDF[ 4 ]; /* 4 */ +extern const opus_uint8 silk_uniform5_iCDF[ 5 ]; /* 5 */ +extern const opus_uint8 silk_uniform6_iCDF[ 6 ]; /* 6 */ +extern const opus_uint8 silk_uniform8_iCDF[ 8 ]; /* 8 */ + +extern const opus_uint8 silk_NLSF_EXT_iCDF[ 7 ]; /* 7 */ + +extern const opus_uint8 silk_LTP_per_index_iCDF[ 3 ]; /* 3 */ +extern const opus_uint8 * const silk_LTP_gain_iCDF_ptrs[ NB_LTP_CBKS ]; /* 3 */ +extern const opus_uint8 * const silk_LTP_gain_BITS_Q5_ptrs[ NB_LTP_CBKS ]; /* 3 */ +extern const opus_int8 * const silk_LTP_vq_ptrs_Q7[ NB_LTP_CBKS ]; /* 168 */ +extern const opus_uint8 * const silk_LTP_vq_gain_ptrs_Q7[NB_LTP_CBKS]; +extern const opus_int8 silk_LTP_vq_sizes[ NB_LTP_CBKS ]; /* 3 */ + +extern const opus_uint8 silk_LTPscale_iCDF[ 3 ]; /* 4 */ +extern const opus_int16 silk_LTPScales_table_Q14[ 3 ]; /* 6 */ + +extern const opus_uint8 silk_type_offset_VAD_iCDF[ 4 ]; /* 4 */ +extern const opus_uint8 silk_type_offset_no_VAD_iCDF[ 2 ]; /* 2 */ + +extern const opus_int16 silk_stereo_pred_quant_Q13[ STEREO_QUANT_TAB_SIZE ]; /* 32 */ +extern const opus_uint8 silk_stereo_pred_joint_iCDF[ 25 ]; /* 25 */ +extern const opus_uint8 silk_stereo_only_code_mid_iCDF[ 2 ]; /* 2 */ + +extern const opus_uint8 * const silk_LBRR_flags_iCDF_ptr[ 2 ]; /* 10 */ + +extern const opus_uint8 silk_NLSF_interpolation_factor_iCDF[ 5 ]; /* 5 */ + +extern const silk_NLSF_CB_struct silk_NLSF_CB_WB; /* 1040 */ +extern const silk_NLSF_CB_struct silk_NLSF_CB_NB_MB; /* 728 */ + +/* Quantization offsets */ +extern const opus_int16 silk_Quantization_Offsets_Q10[ 2 ][ 2 ]; /* 8 */ + +/* Interpolation points for filter coefficients used in the bandwidth transition smoother */ +extern const opus_int32 silk_Transition_LP_B_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NB ]; /* 60 */ +extern const opus_int32 silk_Transition_LP_A_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NA ]; /* 60 */ + +/* Rom table with cosine values */ +extern const opus_int16 silk_LSFCosTab_FIX_Q12[ LSF_COS_TAB_SZ_FIX + 1 ]; /* 258 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/vendor/opus/silk/tables_LTP.c b/vendor/opus/silk/tables_LTP.c new file mode 100644 index 0000000..5e12c86 --- /dev/null +++ b/vendor/opus/silk/tables_LTP.c @@ -0,0 +1,294 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "tables.h" + +const opus_uint8 silk_LTP_per_index_iCDF[3] = { + 179, 99, 0 +}; + +static const opus_uint8 silk_LTP_gain_iCDF_0[8] = { + 71, 56, 43, 30, 21, 12, 6, 0 +}; + +static const opus_uint8 silk_LTP_gain_iCDF_1[16] = { + 199, 165, 144, 124, 109, 96, 84, 71, + 61, 51, 42, 32, 23, 15, 8, 0 +}; + +static const opus_uint8 silk_LTP_gain_iCDF_2[32] = { + 241, 225, 211, 199, 187, 175, 164, 153, + 142, 132, 123, 114, 105, 96, 88, 80, + 72, 64, 57, 50, 44, 38, 33, 29, + 24, 20, 16, 12, 9, 5, 2, 0 +}; + +static const opus_uint8 silk_LTP_gain_BITS_Q5_0[8] = { + 15, 131, 138, 138, 155, 155, 173, 173 +}; + +static const opus_uint8 silk_LTP_gain_BITS_Q5_1[16] = { + 69, 93, 115, 118, 131, 138, 141, 138, + 150, 150, 155, 150, 155, 160, 166, 160 +}; + +static const opus_uint8 silk_LTP_gain_BITS_Q5_2[32] = { + 131, 128, 134, 141, 141, 141, 145, 145, + 145, 150, 155, 155, 155, 155, 160, 160, + 160, 160, 166, 166, 173, 173, 182, 192, + 182, 192, 192, 192, 205, 192, 205, 224 +}; + +const opus_uint8 * const silk_LTP_gain_iCDF_ptrs[NB_LTP_CBKS] = { + silk_LTP_gain_iCDF_0, + silk_LTP_gain_iCDF_1, + silk_LTP_gain_iCDF_2 +}; + +const opus_uint8 * const silk_LTP_gain_BITS_Q5_ptrs[NB_LTP_CBKS] = { + silk_LTP_gain_BITS_Q5_0, + silk_LTP_gain_BITS_Q5_1, + silk_LTP_gain_BITS_Q5_2 +}; + +static const opus_int8 silk_LTP_gain_vq_0[8][5] = +{ +{ + 4, 6, 24, 7, 5 +}, +{ + 0, 0, 2, 0, 0 +}, +{ + 12, 28, 41, 13, -4 +}, +{ + -9, 15, 42, 25, 14 +}, +{ + 1, -2, 62, 41, -9 +}, +{ + -10, 37, 65, -4, 3 +}, +{ + -6, 4, 66, 7, -8 +}, +{ + 16, 14, 38, -3, 33 +} +}; + +static const opus_int8 silk_LTP_gain_vq_1[16][5] = +{ +{ + 13, 22, 39, 23, 12 +}, +{ + -1, 36, 64, 27, -6 +}, +{ + -7, 10, 55, 43, 17 +}, +{ + 1, 1, 8, 1, 1 +}, +{ + 6, -11, 74, 53, -9 +}, +{ + -12, 55, 76, -12, 8 +}, +{ + -3, 3, 93, 27, -4 +}, +{ + 26, 39, 59, 3, -8 +}, +{ + 2, 0, 77, 11, 9 +}, +{ + -8, 22, 44, -6, 7 +}, +{ + 40, 9, 26, 3, 9 +}, +{ + -7, 20, 101, -7, 4 +}, +{ + 3, -8, 42, 26, 0 +}, +{ + -15, 33, 68, 2, 23 +}, +{ + -2, 55, 46, -2, 15 +}, +{ + 3, -1, 21, 16, 41 +} +}; + +static const opus_int8 silk_LTP_gain_vq_2[32][5] = +{ +{ + -6, 27, 61, 39, 5 +}, +{ + -11, 42, 88, 4, 1 +}, +{ + -2, 60, 65, 6, -4 +}, +{ + -1, -5, 73, 56, 1 +}, +{ + -9, 19, 94, 29, -9 +}, +{ + 0, 12, 99, 6, 4 +}, +{ + 8, -19, 102, 46, -13 +}, +{ + 3, 2, 13, 3, 2 +}, +{ + 9, -21, 84, 72, -18 +}, +{ + -11, 46, 104, -22, 8 +}, +{ + 18, 38, 48, 23, 0 +}, +{ + -16, 70, 83, -21, 11 +}, +{ + 5, -11, 117, 22, -8 +}, +{ + -6, 23, 117, -12, 3 +}, +{ + 3, -8, 95, 28, 4 +}, +{ + -10, 15, 77, 60, -15 +}, +{ + -1, 4, 124, 2, -4 +}, +{ + 3, 38, 84, 24, -25 +}, +{ + 2, 13, 42, 13, 31 +}, +{ + 21, -4, 56, 46, -1 +}, +{ + -1, 35, 79, -13, 19 +}, +{ + -7, 65, 88, -9, -14 +}, +{ + 20, 4, 81, 49, -29 +}, +{ + 20, 0, 75, 3, -17 +}, +{ + 5, -9, 44, 92, -8 +}, +{ + 1, -3, 22, 69, 31 +}, +{ + -6, 95, 41, -12, 5 +}, +{ + 39, 67, 16, -4, 1 +}, +{ + 0, -6, 120, 55, -36 +}, +{ + -13, 44, 122, 4, -24 +}, +{ + 81, 5, 11, 3, 7 +}, +{ + 2, 0, 9, 10, 88 +} +}; + +const opus_int8 * const silk_LTP_vq_ptrs_Q7[NB_LTP_CBKS] = { + (opus_int8 *)&silk_LTP_gain_vq_0[0][0], + (opus_int8 *)&silk_LTP_gain_vq_1[0][0], + (opus_int8 *)&silk_LTP_gain_vq_2[0][0] +}; + +/* Maximum frequency-dependent response of the pitch taps above, + computed as max(abs(freqz(taps))) */ +static const opus_uint8 silk_LTP_gain_vq_0_gain[8] = { + 46, 2, 90, 87, 93, 91, 82, 98 +}; + +static const opus_uint8 silk_LTP_gain_vq_1_gain[16] = { + 109, 120, 118, 12, 113, 115, 117, 119, + 99, 59, 87, 111, 63, 111, 112, 80 +}; + +static const opus_uint8 silk_LTP_gain_vq_2_gain[32] = { + 126, 124, 125, 124, 129, 121, 126, 23, + 132, 127, 127, 127, 126, 127, 122, 133, + 130, 134, 101, 118, 119, 145, 126, 86, + 124, 120, 123, 119, 170, 173, 107, 109 +}; + +const opus_uint8 * const silk_LTP_vq_gain_ptrs_Q7[NB_LTP_CBKS] = { + &silk_LTP_gain_vq_0_gain[0], + &silk_LTP_gain_vq_1_gain[0], + &silk_LTP_gain_vq_2_gain[0] +}; + +const opus_int8 silk_LTP_vq_sizes[NB_LTP_CBKS] = { + 8, 16, 32 +}; diff --git a/vendor/opus/silk/tables_NLSF_CB_NB_MB.c b/vendor/opus/silk/tables_NLSF_CB_NB_MB.c new file mode 100644 index 0000000..195d5b9 --- /dev/null +++ b/vendor/opus/silk/tables_NLSF_CB_NB_MB.c @@ -0,0 +1,195 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "tables.h" + +static const opus_uint8 silk_NLSF_CB1_NB_MB_Q8[ 320 ] = { + 12, 35, 60, 83, 108, 132, 157, 180, + 206, 228, 15, 32, 55, 77, 101, 125, + 151, 175, 201, 225, 19, 42, 66, 89, + 114, 137, 162, 184, 209, 230, 12, 25, + 50, 72, 97, 120, 147, 172, 200, 223, + 26, 44, 69, 90, 114, 135, 159, 180, + 205, 225, 13, 22, 53, 80, 106, 130, + 156, 180, 205, 228, 15, 25, 44, 64, + 90, 115, 142, 168, 196, 222, 19, 24, + 62, 82, 100, 120, 145, 168, 190, 214, + 22, 31, 50, 79, 103, 120, 151, 170, + 203, 227, 21, 29, 45, 65, 106, 124, + 150, 171, 196, 224, 30, 49, 75, 97, + 121, 142, 165, 186, 209, 229, 19, 25, + 52, 70, 93, 116, 143, 166, 192, 219, + 26, 34, 62, 75, 97, 118, 145, 167, + 194, 217, 25, 33, 56, 70, 91, 113, + 143, 165, 196, 223, 21, 34, 51, 72, + 97, 117, 145, 171, 196, 222, 20, 29, + 50, 67, 90, 117, 144, 168, 197, 221, + 22, 31, 48, 66, 95, 117, 146, 168, + 196, 222, 24, 33, 51, 77, 116, 134, + 158, 180, 200, 224, 21, 28, 70, 87, + 106, 124, 149, 170, 194, 217, 26, 33, + 53, 64, 83, 117, 152, 173, 204, 225, + 27, 34, 65, 95, 108, 129, 155, 174, + 210, 225, 20, 26, 72, 99, 113, 131, + 154, 176, 200, 219, 34, 43, 61, 78, + 93, 114, 155, 177, 205, 229, 23, 29, + 54, 97, 124, 138, 163, 179, 209, 229, + 30, 38, 56, 89, 118, 129, 158, 178, + 200, 231, 21, 29, 49, 63, 85, 111, + 142, 163, 193, 222, 27, 48, 77, 103, + 133, 158, 179, 196, 215, 232, 29, 47, + 74, 99, 124, 151, 176, 198, 220, 237, + 33, 42, 61, 76, 93, 121, 155, 174, + 207, 225, 29, 53, 87, 112, 136, 154, + 170, 188, 208, 227, 24, 30, 52, 84, + 131, 150, 166, 186, 203, 229, 37, 48, + 64, 84, 104, 118, 156, 177, 201, 230 +}; + +static const opus_int16 silk_NLSF_CB1_Wght_Q9[ 320 ] = { + 2897, 2314, 2314, 2314, 2287, 2287, 2314, 2300, 2327, 2287, + 2888, 2580, 2394, 2367, 2314, 2274, 2274, 2274, 2274, 2194, + 2487, 2340, 2340, 2314, 2314, 2314, 2340, 2340, 2367, 2354, + 3216, 2766, 2340, 2340, 2314, 2274, 2221, 2207, 2261, 2194, + 2460, 2474, 2367, 2394, 2394, 2394, 2394, 2367, 2407, 2314, + 3479, 3056, 2127, 2207, 2274, 2274, 2274, 2287, 2314, 2261, + 3282, 3141, 2580, 2394, 2247, 2221, 2207, 2194, 2194, 2114, + 4096, 3845, 2221, 2620, 2620, 2407, 2314, 2394, 2367, 2074, + 3178, 3244, 2367, 2221, 2553, 2434, 2340, 2314, 2167, 2221, + 3338, 3488, 2726, 2194, 2261, 2460, 2354, 2367, 2207, 2101, + 2354, 2420, 2327, 2367, 2394, 2420, 2420, 2420, 2460, 2367, + 3779, 3629, 2434, 2527, 2367, 2274, 2274, 2300, 2207, 2048, + 3254, 3225, 2713, 2846, 2447, 2327, 2300, 2300, 2274, 2127, + 3263, 3300, 2753, 2806, 2447, 2261, 2261, 2247, 2127, 2101, + 2873, 2981, 2633, 2367, 2407, 2354, 2194, 2247, 2247, 2114, + 3225, 3197, 2633, 2580, 2274, 2181, 2247, 2221, 2221, 2141, + 3178, 3310, 2740, 2407, 2274, 2274, 2274, 2287, 2194, 2114, + 3141, 3272, 2460, 2061, 2287, 2500, 2367, 2487, 2434, 2181, + 3507, 3282, 2314, 2700, 2647, 2474, 2367, 2394, 2340, 2127, + 3423, 3535, 3038, 3056, 2300, 1950, 2221, 2274, 2274, 2274, + 3404, 3366, 2087, 2687, 2873, 2354, 2420, 2274, 2474, 2540, + 3760, 3488, 1950, 2660, 2897, 2527, 2394, 2367, 2460, 2261, + 3028, 3272, 2740, 2888, 2740, 2154, 2127, 2287, 2234, 2247, + 3695, 3657, 2025, 1969, 2660, 2700, 2580, 2500, 2327, 2367, + 3207, 3413, 2354, 2074, 2888, 2888, 2340, 2487, 2247, 2167, + 3338, 3366, 2846, 2780, 2327, 2154, 2274, 2287, 2114, 2061, + 2327, 2300, 2181, 2167, 2181, 2367, 2633, 2700, 2700, 2553, + 2407, 2434, 2221, 2261, 2221, 2221, 2340, 2420, 2607, 2700, + 3038, 3244, 2806, 2888, 2474, 2074, 2300, 2314, 2354, 2380, + 2221, 2154, 2127, 2287, 2500, 2793, 2793, 2620, 2580, 2367, + 3676, 3713, 2234, 1838, 2181, 2753, 2726, 2673, 2513, 2207, + 2793, 3160, 2726, 2553, 2846, 2513, 2181, 2394, 2221, 2181 +}; + +static const opus_uint8 silk_NLSF_CB1_iCDF_NB_MB[ 64 ] = { + 212, 178, 148, 129, 108, 96, 85, 82, + 79, 77, 61, 59, 57, 56, 51, 49, + 48, 45, 42, 41, 40, 38, 36, 34, + 31, 30, 21, 12, 10, 3, 1, 0, + 255, 245, 244, 236, 233, 225, 217, 203, + 190, 176, 175, 161, 149, 136, 125, 114, + 102, 91, 81, 71, 60, 52, 43, 35, + 28, 20, 19, 18, 12, 11, 5, 0 +}; + +static const opus_uint8 silk_NLSF_CB2_SELECT_NB_MB[ 160 ] = { + 16, 0, 0, 0, 0, 99, 66, 36, + 36, 34, 36, 34, 34, 34, 34, 83, + 69, 36, 52, 34, 116, 102, 70, 68, + 68, 176, 102, 68, 68, 34, 65, 85, + 68, 84, 36, 116, 141, 152, 139, 170, + 132, 187, 184, 216, 137, 132, 249, 168, + 185, 139, 104, 102, 100, 68, 68, 178, + 218, 185, 185, 170, 244, 216, 187, 187, + 170, 244, 187, 187, 219, 138, 103, 155, + 184, 185, 137, 116, 183, 155, 152, 136, + 132, 217, 184, 184, 170, 164, 217, 171, + 155, 139, 244, 169, 184, 185, 170, 164, + 216, 223, 218, 138, 214, 143, 188, 218, + 168, 244, 141, 136, 155, 170, 168, 138, + 220, 219, 139, 164, 219, 202, 216, 137, + 168, 186, 246, 185, 139, 116, 185, 219, + 185, 138, 100, 100, 134, 100, 102, 34, + 68, 68, 100, 68, 168, 203, 221, 218, + 168, 167, 154, 136, 104, 70, 164, 246, + 171, 137, 139, 137, 155, 218, 219, 139 +}; + +static const opus_uint8 silk_NLSF_CB2_iCDF_NB_MB[ 72 ] = { + 255, 254, 253, 238, 14, 3, 2, 1, + 0, 255, 254, 252, 218, 35, 3, 2, + 1, 0, 255, 254, 250, 208, 59, 4, + 2, 1, 0, 255, 254, 246, 194, 71, + 10, 2, 1, 0, 255, 252, 236, 183, + 82, 8, 2, 1, 0, 255, 252, 235, + 180, 90, 17, 2, 1, 0, 255, 248, + 224, 171, 97, 30, 4, 1, 0, 255, + 254, 236, 173, 95, 37, 7, 1, 0 +}; + +static const opus_uint8 silk_NLSF_CB2_BITS_NB_MB_Q5[ 72 ] = { + 255, 255, 255, 131, 6, 145, 255, 255, + 255, 255, 255, 236, 93, 15, 96, 255, + 255, 255, 255, 255, 194, 83, 25, 71, + 221, 255, 255, 255, 255, 162, 73, 34, + 66, 162, 255, 255, 255, 210, 126, 73, + 43, 57, 173, 255, 255, 255, 201, 125, + 71, 48, 58, 130, 255, 255, 255, 166, + 110, 73, 57, 62, 104, 210, 255, 255, + 251, 123, 65, 55, 68, 100, 171, 255 +}; + +static const opus_uint8 silk_NLSF_PRED_NB_MB_Q8[ 18 ] = { + 179, 138, 140, 148, 151, 149, 153, 151, + 163, 116, 67, 82, 59, 92, 72, 100, + 89, 92 +}; + +static const opus_int16 silk_NLSF_DELTA_MIN_NB_MB_Q15[ 11 ] = { + 250, 3, 6, 3, 3, 3, 4, 3, + 3, 3, 461 +}; + +const silk_NLSF_CB_struct silk_NLSF_CB_NB_MB = +{ + 32, + 10, + SILK_FIX_CONST( 0.18, 16 ), + SILK_FIX_CONST( 1.0 / 0.18, 6 ), + silk_NLSF_CB1_NB_MB_Q8, + silk_NLSF_CB1_Wght_Q9, + silk_NLSF_CB1_iCDF_NB_MB, + silk_NLSF_PRED_NB_MB_Q8, + silk_NLSF_CB2_SELECT_NB_MB, + silk_NLSF_CB2_iCDF_NB_MB, + silk_NLSF_CB2_BITS_NB_MB_Q5, + silk_NLSF_DELTA_MIN_NB_MB_Q15, +}; diff --git a/vendor/opus/silk/tables_NLSF_CB_WB.c b/vendor/opus/silk/tables_NLSF_CB_WB.c new file mode 100644 index 0000000..5cc9f57 --- /dev/null +++ b/vendor/opus/silk/tables_NLSF_CB_WB.c @@ -0,0 +1,234 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "tables.h" + +static const opus_uint8 silk_NLSF_CB1_WB_Q8[ 512 ] = { + 7, 23, 38, 54, 69, 85, 100, 116, + 131, 147, 162, 178, 193, 208, 223, 239, + 13, 25, 41, 55, 69, 83, 98, 112, + 127, 142, 157, 171, 187, 203, 220, 236, + 15, 21, 34, 51, 61, 78, 92, 106, + 126, 136, 152, 167, 185, 205, 225, 240, + 10, 21, 36, 50, 63, 79, 95, 110, + 126, 141, 157, 173, 189, 205, 221, 237, + 17, 20, 37, 51, 59, 78, 89, 107, + 123, 134, 150, 164, 184, 205, 224, 240, + 10, 15, 32, 51, 67, 81, 96, 112, + 129, 142, 158, 173, 189, 204, 220, 236, + 8, 21, 37, 51, 65, 79, 98, 113, + 126, 138, 155, 168, 179, 192, 209, 218, + 12, 15, 34, 55, 63, 78, 87, 108, + 118, 131, 148, 167, 185, 203, 219, 236, + 16, 19, 32, 36, 56, 79, 91, 108, + 118, 136, 154, 171, 186, 204, 220, 237, + 11, 28, 43, 58, 74, 89, 105, 120, + 135, 150, 165, 180, 196, 211, 226, 241, + 6, 16, 33, 46, 60, 75, 92, 107, + 123, 137, 156, 169, 185, 199, 214, 225, + 11, 19, 30, 44, 57, 74, 89, 105, + 121, 135, 152, 169, 186, 202, 218, 234, + 12, 19, 29, 46, 57, 71, 88, 100, + 120, 132, 148, 165, 182, 199, 216, 233, + 17, 23, 35, 46, 56, 77, 92, 106, + 123, 134, 152, 167, 185, 204, 222, 237, + 14, 17, 45, 53, 63, 75, 89, 107, + 115, 132, 151, 171, 188, 206, 221, 240, + 9, 16, 29, 40, 56, 71, 88, 103, + 119, 137, 154, 171, 189, 205, 222, 237, + 16, 19, 36, 48, 57, 76, 87, 105, + 118, 132, 150, 167, 185, 202, 218, 236, + 12, 17, 29, 54, 71, 81, 94, 104, + 126, 136, 149, 164, 182, 201, 221, 237, + 15, 28, 47, 62, 79, 97, 115, 129, + 142, 155, 168, 180, 194, 208, 223, 238, + 8, 14, 30, 45, 62, 78, 94, 111, + 127, 143, 159, 175, 192, 207, 223, 239, + 17, 30, 49, 62, 79, 92, 107, 119, + 132, 145, 160, 174, 190, 204, 220, 235, + 14, 19, 36, 45, 61, 76, 91, 108, + 121, 138, 154, 172, 189, 205, 222, 238, + 12, 18, 31, 45, 60, 76, 91, 107, + 123, 138, 154, 171, 187, 204, 221, 236, + 13, 17, 31, 43, 53, 70, 83, 103, + 114, 131, 149, 167, 185, 203, 220, 237, + 17, 22, 35, 42, 58, 78, 93, 110, + 125, 139, 155, 170, 188, 206, 224, 240, + 8, 15, 34, 50, 67, 83, 99, 115, + 131, 146, 162, 178, 193, 209, 224, 239, + 13, 16, 41, 66, 73, 86, 95, 111, + 128, 137, 150, 163, 183, 206, 225, 241, + 17, 25, 37, 52, 63, 75, 92, 102, + 119, 132, 144, 160, 175, 191, 212, 231, + 19, 31, 49, 65, 83, 100, 117, 133, + 147, 161, 174, 187, 200, 213, 227, 242, + 18, 31, 52, 68, 88, 103, 117, 126, + 138, 149, 163, 177, 192, 207, 223, 239, + 16, 29, 47, 61, 76, 90, 106, 119, + 133, 147, 161, 176, 193, 209, 224, 240, + 15, 21, 35, 50, 61, 73, 86, 97, + 110, 119, 129, 141, 175, 198, 218, 237 +}; + +static const opus_int16 silk_NLSF_CB1_WB_Wght_Q9[ 512 ] = { + 3657, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2963, 2963, 2925, 2846, + 3216, 3085, 2972, 3056, 3056, 3010, 3010, 3010, 2963, 2963, 3010, 2972, 2888, 2846, 2846, 2726, + 3920, 4014, 2981, 3207, 3207, 2934, 3056, 2846, 3122, 3244, 2925, 2846, 2620, 2553, 2780, 2925, + 3516, 3197, 3010, 3103, 3019, 2888, 2925, 2925, 2925, 2925, 2888, 2888, 2888, 2888, 2888, 2753, + 5054, 5054, 2934, 3573, 3385, 3056, 3085, 2793, 3160, 3160, 2972, 2846, 2513, 2540, 2753, 2888, + 4428, 4149, 2700, 2753, 2972, 3010, 2925, 2846, 2981, 3019, 2925, 2925, 2925, 2925, 2888, 2726, + 3620, 3019, 2972, 3056, 3056, 2873, 2806, 3056, 3216, 3047, 2981, 3291, 3291, 2981, 3310, 2991, + 5227, 5014, 2540, 3338, 3526, 3385, 3197, 3094, 3376, 2981, 2700, 2647, 2687, 2793, 2846, 2673, + 5081, 5174, 4615, 4428, 2460, 2897, 3047, 3207, 3169, 2687, 2740, 2888, 2846, 2793, 2846, 2700, + 3122, 2888, 2963, 2925, 2925, 2925, 2925, 2963, 2963, 2963, 2963, 2925, 2925, 2963, 2963, 2963, + 4202, 3207, 2981, 3103, 3010, 2888, 2888, 2925, 2972, 2873, 2916, 3019, 2972, 3010, 3197, 2873, + 3760, 3760, 3244, 3103, 2981, 2888, 2925, 2888, 2972, 2934, 2793, 2793, 2846, 2888, 2888, 2660, + 3854, 4014, 3207, 3122, 3244, 2934, 3047, 2963, 2963, 3085, 2846, 2793, 2793, 2793, 2793, 2580, + 3845, 4080, 3357, 3516, 3094, 2740, 3010, 2934, 3122, 3085, 2846, 2846, 2647, 2647, 2846, 2806, + 5147, 4894, 3225, 3845, 3441, 3169, 2897, 3413, 3451, 2700, 2580, 2673, 2740, 2846, 2806, 2753, + 4109, 3789, 3291, 3160, 2925, 2888, 2888, 2925, 2793, 2740, 2793, 2740, 2793, 2846, 2888, 2806, + 5081, 5054, 3047, 3545, 3244, 3056, 3085, 2944, 3103, 2897, 2740, 2740, 2740, 2846, 2793, 2620, + 4309, 4309, 2860, 2527, 3207, 3376, 3376, 3075, 3075, 3376, 3056, 2846, 2647, 2580, 2726, 2753, + 3056, 2916, 2806, 2888, 2740, 2687, 2897, 3103, 3150, 3150, 3216, 3169, 3056, 3010, 2963, 2846, + 4375, 3882, 2925, 2888, 2846, 2888, 2846, 2846, 2888, 2888, 2888, 2846, 2888, 2925, 2888, 2846, + 2981, 2916, 2916, 2981, 2981, 3056, 3122, 3216, 3150, 3056, 3010, 2972, 2972, 2972, 2925, 2740, + 4229, 4149, 3310, 3347, 2925, 2963, 2888, 2981, 2981, 2846, 2793, 2740, 2846, 2846, 2846, 2793, + 4080, 4014, 3103, 3010, 2925, 2925, 2925, 2888, 2925, 2925, 2846, 2846, 2846, 2793, 2888, 2780, + 4615, 4575, 3169, 3441, 3207, 2981, 2897, 3038, 3122, 2740, 2687, 2687, 2687, 2740, 2793, 2700, + 4149, 4269, 3789, 3657, 2726, 2780, 2888, 2888, 3010, 2972, 2925, 2846, 2687, 2687, 2793, 2888, + 4215, 3554, 2753, 2846, 2846, 2888, 2888, 2888, 2925, 2925, 2888, 2925, 2925, 2925, 2963, 2888, + 5174, 4921, 2261, 3432, 3789, 3479, 3347, 2846, 3310, 3479, 3150, 2897, 2460, 2487, 2753, 2925, + 3451, 3685, 3122, 3197, 3357, 3047, 3207, 3207, 2981, 3216, 3085, 2925, 2925, 2687, 2540, 2434, + 2981, 3010, 2793, 2793, 2740, 2793, 2846, 2972, 3056, 3103, 3150, 3150, 3150, 3103, 3010, 3010, + 2944, 2873, 2687, 2726, 2780, 3010, 3432, 3545, 3357, 3244, 3056, 3010, 2963, 2925, 2888, 2846, + 3019, 2944, 2897, 3010, 3010, 2972, 3019, 3103, 3056, 3056, 3010, 2888, 2846, 2925, 2925, 2888, + 3920, 3967, 3010, 3197, 3357, 3216, 3291, 3291, 3479, 3704, 3441, 2726, 2181, 2460, 2580, 2607 +}; + +static const opus_uint8 silk_NLSF_CB1_iCDF_WB[ 64 ] = { + 225, 204, 201, 184, 183, 175, 158, 154, + 153, 135, 119, 115, 113, 110, 109, 99, + 98, 95, 79, 68, 52, 50, 48, 45, + 43, 32, 31, 27, 18, 10, 3, 0, + 255, 251, 235, 230, 212, 201, 196, 182, + 167, 166, 163, 151, 138, 124, 110, 104, + 90, 78, 76, 70, 69, 57, 45, 34, + 24, 21, 11, 6, 5, 4, 3, 0 +}; + +static const opus_uint8 silk_NLSF_CB2_SELECT_WB[ 256 ] = { + 0, 0, 0, 0, 0, 0, 0, 1, + 100, 102, 102, 68, 68, 36, 34, 96, + 164, 107, 158, 185, 180, 185, 139, 102, + 64, 66, 36, 34, 34, 0, 1, 32, + 208, 139, 141, 191, 152, 185, 155, 104, + 96, 171, 104, 166, 102, 102, 102, 132, + 1, 0, 0, 0, 0, 16, 16, 0, + 80, 109, 78, 107, 185, 139, 103, 101, + 208, 212, 141, 139, 173, 153, 123, 103, + 36, 0, 0, 0, 0, 0, 0, 1, + 48, 0, 0, 0, 0, 0, 0, 32, + 68, 135, 123, 119, 119, 103, 69, 98, + 68, 103, 120, 118, 118, 102, 71, 98, + 134, 136, 157, 184, 182, 153, 139, 134, + 208, 168, 248, 75, 189, 143, 121, 107, + 32, 49, 34, 34, 34, 0, 17, 2, + 210, 235, 139, 123, 185, 137, 105, 134, + 98, 135, 104, 182, 100, 183, 171, 134, + 100, 70, 68, 70, 66, 66, 34, 131, + 64, 166, 102, 68, 36, 2, 1, 0, + 134, 166, 102, 68, 34, 34, 66, 132, + 212, 246, 158, 139, 107, 107, 87, 102, + 100, 219, 125, 122, 137, 118, 103, 132, + 114, 135, 137, 105, 171, 106, 50, 34, + 164, 214, 141, 143, 185, 151, 121, 103, + 192, 34, 0, 0, 0, 0, 0, 1, + 208, 109, 74, 187, 134, 249, 159, 137, + 102, 110, 154, 118, 87, 101, 119, 101, + 0, 2, 0, 36, 36, 66, 68, 35, + 96, 164, 102, 100, 36, 0, 2, 33, + 167, 138, 174, 102, 100, 84, 2, 2, + 100, 107, 120, 119, 36, 197, 24, 0 +}; + +static const opus_uint8 silk_NLSF_CB2_iCDF_WB[ 72 ] = { + 255, 254, 253, 244, 12, 3, 2, 1, + 0, 255, 254, 252, 224, 38, 3, 2, + 1, 0, 255, 254, 251, 209, 57, 4, + 2, 1, 0, 255, 254, 244, 195, 69, + 4, 2, 1, 0, 255, 251, 232, 184, + 84, 7, 2, 1, 0, 255, 254, 240, + 186, 86, 14, 2, 1, 0, 255, 254, + 239, 178, 91, 30, 5, 1, 0, 255, + 248, 227, 177, 100, 19, 2, 1, 0 +}; + +static const opus_uint8 silk_NLSF_CB2_BITS_WB_Q5[ 72 ] = { + 255, 255, 255, 156, 4, 154, 255, 255, + 255, 255, 255, 227, 102, 15, 92, 255, + 255, 255, 255, 255, 213, 83, 24, 72, + 236, 255, 255, 255, 255, 150, 76, 33, + 63, 214, 255, 255, 255, 190, 121, 77, + 43, 55, 185, 255, 255, 255, 245, 137, + 71, 43, 59, 139, 255, 255, 255, 255, + 131, 66, 50, 66, 107, 194, 255, 255, + 166, 116, 76, 55, 53, 125, 255, 255 +}; + +static const opus_uint8 silk_NLSF_PRED_WB_Q8[ 30 ] = { + 175, 148, 160, 176, 178, 173, 174, 164, + 177, 174, 196, 182, 198, 192, 182, 68, + 62, 66, 60, 72, 117, 85, 90, 118, + 136, 151, 142, 160, 142, 155 +}; + +static const opus_int16 silk_NLSF_DELTA_MIN_WB_Q15[ 17 ] = { + 100, 3, 40, 3, 3, 3, 5, 14, + 14, 10, 11, 3, 8, 9, 7, 3, + 347 +}; + +const silk_NLSF_CB_struct silk_NLSF_CB_WB = +{ + 32, + 16, + SILK_FIX_CONST( 0.15, 16 ), + SILK_FIX_CONST( 1.0 / 0.15, 6 ), + silk_NLSF_CB1_WB_Q8, + silk_NLSF_CB1_WB_Wght_Q9, + silk_NLSF_CB1_iCDF_WB, + silk_NLSF_PRED_WB_Q8, + silk_NLSF_CB2_SELECT_WB, + silk_NLSF_CB2_iCDF_WB, + silk_NLSF_CB2_BITS_WB_Q5, + silk_NLSF_DELTA_MIN_WB_Q15, +}; + diff --git a/vendor/opus/silk/tables_gain.c b/vendor/opus/silk/tables_gain.c new file mode 100644 index 0000000..37e41d8 --- /dev/null +++ b/vendor/opus/silk/tables_gain.c @@ -0,0 +1,63 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "tables.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +const opus_uint8 silk_gain_iCDF[ 3 ][ N_LEVELS_QGAIN / 8 ] = +{ +{ + 224, 112, 44, 15, 3, 2, 1, 0 +}, +{ + 254, 237, 192, 132, 70, 23, 4, 0 +}, +{ + 255, 252, 226, 155, 61, 11, 2, 0 +} +}; + +const opus_uint8 silk_delta_gain_iCDF[ MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ] = { + 250, 245, 234, 203, 71, 50, 42, 38, + 35, 33, 31, 29, 28, 27, 26, 25, + 24, 23, 22, 21, 20, 19, 18, 17, + 16, 15, 14, 13, 12, 11, 10, 9, + 8, 7, 6, 5, 4, 3, 2, 1, + 0 +}; + +#ifdef __cplusplus +} +#endif diff --git a/vendor/opus/silk/tables_other.c b/vendor/opus/silk/tables_other.c new file mode 100644 index 0000000..e34d907 --- /dev/null +++ b/vendor/opus/silk/tables_other.c @@ -0,0 +1,124 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "structs.h" +#include "define.h" +#include "tables.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Tables for stereo predictor coding */ +const opus_int16 silk_stereo_pred_quant_Q13[ STEREO_QUANT_TAB_SIZE ] = { + -13732, -10050, -8266, -7526, -6500, -5000, -2950, -820, + 820, 2950, 5000, 6500, 7526, 8266, 10050, 13732 +}; +const opus_uint8 silk_stereo_pred_joint_iCDF[ 25 ] = { + 249, 247, 246, 245, 244, + 234, 210, 202, 201, 200, + 197, 174, 82, 59, 56, + 55, 54, 46, 22, 12, + 11, 10, 9, 7, 0 +}; +const opus_uint8 silk_stereo_only_code_mid_iCDF[ 2 ] = { 64, 0 }; + +/* Tables for LBRR flags */ +static const opus_uint8 silk_LBRR_flags_2_iCDF[ 3 ] = { 203, 150, 0 }; +static const opus_uint8 silk_LBRR_flags_3_iCDF[ 7 ] = { 215, 195, 166, 125, 110, 82, 0 }; +const opus_uint8 * const silk_LBRR_flags_iCDF_ptr[ 2 ] = { + silk_LBRR_flags_2_iCDF, + silk_LBRR_flags_3_iCDF +}; + +/* Table for LSB coding */ +const opus_uint8 silk_lsb_iCDF[ 2 ] = { 120, 0 }; + +/* Tables for LTPScale */ +const opus_uint8 silk_LTPscale_iCDF[ 3 ] = { 128, 64, 0 }; + +/* Tables for signal type and offset coding */ +const opus_uint8 silk_type_offset_VAD_iCDF[ 4 ] = { + 232, 158, 10, 0 +}; +const opus_uint8 silk_type_offset_no_VAD_iCDF[ 2 ] = { + 230, 0 +}; + +/* Tables for NLSF interpolation factor */ +const opus_uint8 silk_NLSF_interpolation_factor_iCDF[ 5 ] = { 243, 221, 192, 181, 0 }; + +/* Quantization offsets */ +const opus_int16 silk_Quantization_Offsets_Q10[ 2 ][ 2 ] = { + { OFFSET_UVL_Q10, OFFSET_UVH_Q10 }, { OFFSET_VL_Q10, OFFSET_VH_Q10 } +}; + +/* Table for LTPScale */ +const opus_int16 silk_LTPScales_table_Q14[ 3 ] = { 15565, 12288, 8192 }; + +/* Uniform entropy tables */ +const opus_uint8 silk_uniform3_iCDF[ 3 ] = { 171, 85, 0 }; +const opus_uint8 silk_uniform4_iCDF[ 4 ] = { 192, 128, 64, 0 }; +const opus_uint8 silk_uniform5_iCDF[ 5 ] = { 205, 154, 102, 51, 0 }; +const opus_uint8 silk_uniform6_iCDF[ 6 ] = { 213, 171, 128, 85, 43, 0 }; +const opus_uint8 silk_uniform8_iCDF[ 8 ] = { 224, 192, 160, 128, 96, 64, 32, 0 }; + +const opus_uint8 silk_NLSF_EXT_iCDF[ 7 ] = { 100, 40, 16, 7, 3, 1, 0 }; + +/* Elliptic/Cauer filters designed with 0.1 dB passband ripple, + 80 dB minimum stopband attenuation, and + [0.95 : 0.15 : 0.35] normalized cut off frequencies. */ + +/* Interpolation points for filter coefficients used in the bandwidth transition smoother */ +const opus_int32 silk_Transition_LP_B_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NB ] = +{ +{ 250767114, 501534038, 250767114 }, +{ 209867381, 419732057, 209867381 }, +{ 170987846, 341967853, 170987846 }, +{ 131531482, 263046905, 131531482 }, +{ 89306658, 178584282, 89306658 } +}; + +/* Interpolation points for filter coefficients used in the bandwidth transition smoother */ +const opus_int32 silk_Transition_LP_A_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NA ] = +{ +{ 506393414, 239854379 }, +{ 411067935, 169683996 }, +{ 306733530, 116694253 }, +{ 185807084, 77959395 }, +{ 35497197, 57401098 } +}; + +#ifdef __cplusplus +} +#endif + diff --git a/vendor/opus/silk/tables_pitch_lag.c b/vendor/opus/silk/tables_pitch_lag.c new file mode 100644 index 0000000..e80cc59 --- /dev/null +++ b/vendor/opus/silk/tables_pitch_lag.c @@ -0,0 +1,69 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "tables.h" + +const opus_uint8 silk_pitch_lag_iCDF[ 2 * ( PITCH_EST_MAX_LAG_MS - PITCH_EST_MIN_LAG_MS ) ] = { + 253, 250, 244, 233, 212, 182, 150, 131, + 120, 110, 98, 85, 72, 60, 49, 40, + 32, 25, 19, 15, 13, 11, 9, 8, + 7, 6, 5, 4, 3, 2, 1, 0 +}; + +const opus_uint8 silk_pitch_delta_iCDF[21] = { + 210, 208, 206, 203, 199, 193, 183, 168, + 142, 104, 74, 52, 37, 27, 20, 14, + 10, 6, 4, 2, 0 +}; + +const opus_uint8 silk_pitch_contour_iCDF[34] = { + 223, 201, 183, 167, 152, 138, 124, 111, + 98, 88, 79, 70, 62, 56, 50, 44, + 39, 35, 31, 27, 24, 21, 18, 16, + 14, 12, 10, 8, 6, 4, 3, 2, + 1, 0 +}; + +const opus_uint8 silk_pitch_contour_NB_iCDF[11] = { + 188, 176, 155, 138, 119, 97, 67, 43, + 26, 10, 0 +}; + +const opus_uint8 silk_pitch_contour_10_ms_iCDF[12] = { + 165, 119, 80, 61, 47, 35, 27, 20, + 14, 9, 4, 0 +}; + +const opus_uint8 silk_pitch_contour_10_ms_NB_iCDF[3] = { + 113, 63, 0 +}; + + diff --git a/vendor/opus/silk/tables_pulses_per_block.c b/vendor/opus/silk/tables_pulses_per_block.c new file mode 100644 index 0000000..c7c01c8 --- /dev/null +++ b/vendor/opus/silk/tables_pulses_per_block.c @@ -0,0 +1,264 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "tables.h" + +const opus_uint8 silk_max_pulses_table[ 4 ] = { + 8, 10, 12, 16 +}; + +const opus_uint8 silk_pulses_per_block_iCDF[ 10 ][ 18 ] = { +{ + 125, 51, 26, 18, 15, 12, 11, 10, + 9, 8, 7, 6, 5, 4, 3, 2, + 1, 0 +}, +{ + 198, 105, 45, 22, 15, 12, 11, 10, + 9, 8, 7, 6, 5, 4, 3, 2, + 1, 0 +}, +{ + 213, 162, 116, 83, 59, 43, 32, 24, + 18, 15, 12, 9, 7, 6, 5, 3, + 2, 0 +}, +{ + 239, 187, 116, 59, 28, 16, 11, 10, + 9, 8, 7, 6, 5, 4, 3, 2, + 1, 0 +}, +{ + 250, 229, 188, 135, 86, 51, 30, 19, + 13, 10, 8, 6, 5, 4, 3, 2, + 1, 0 +}, +{ + 249, 235, 213, 185, 156, 128, 103, 83, + 66, 53, 42, 33, 26, 21, 17, 13, + 10, 0 +}, +{ + 254, 249, 235, 206, 164, 118, 77, 46, + 27, 16, 10, 7, 5, 4, 3, 2, + 1, 0 +}, +{ + 255, 253, 249, 239, 220, 191, 156, 119, + 85, 57, 37, 23, 15, 10, 6, 4, + 2, 0 +}, +{ + 255, 253, 251, 246, 237, 223, 203, 179, + 152, 124, 98, 75, 55, 40, 29, 21, + 15, 0 +}, +{ + 255, 254, 253, 247, 220, 162, 106, 67, + 42, 28, 18, 12, 9, 6, 4, 3, + 2, 0 +} +}; + +const opus_uint8 silk_pulses_per_block_BITS_Q5[ 9 ][ 18 ] = { +{ + 31, 57, 107, 160, 205, 205, 255, 255, + 255, 255, 255, 255, 255, 255, 255, 255, + 255, 255 +}, +{ + 69, 47, 67, 111, 166, 205, 255, 255, + 255, 255, 255, 255, 255, 255, 255, 255, + 255, 255 +}, +{ + 82, 74, 79, 95, 109, 128, 145, 160, + 173, 205, 205, 205, 224, 255, 255, 224, + 255, 224 +}, +{ + 125, 74, 59, 69, 97, 141, 182, 255, + 255, 255, 255, 255, 255, 255, 255, 255, + 255, 255 +}, +{ + 173, 115, 85, 73, 76, 92, 115, 145, + 173, 205, 224, 224, 255, 255, 255, 255, + 255, 255 +}, +{ + 166, 134, 113, 102, 101, 102, 107, 118, + 125, 138, 145, 155, 166, 182, 192, 192, + 205, 150 +}, +{ + 224, 182, 134, 101, 83, 79, 85, 97, + 120, 145, 173, 205, 224, 255, 255, 255, + 255, 255 +}, +{ + 255, 224, 192, 150, 120, 101, 92, 89, + 93, 102, 118, 134, 160, 182, 192, 224, + 224, 224 +}, +{ + 255, 224, 224, 182, 155, 134, 118, 109, + 104, 102, 106, 111, 118, 131, 145, 160, + 173, 131 +} +}; + +const opus_uint8 silk_rate_levels_iCDF[ 2 ][ 9 ] = +{ +{ + 241, 190, 178, 132, 87, 74, 41, 14, + 0 +}, +{ + 223, 193, 157, 140, 106, 57, 39, 18, + 0 +} +}; + +const opus_uint8 silk_rate_levels_BITS_Q5[ 2 ][ 9 ] = +{ +{ + 131, 74, 141, 79, 80, 138, 95, 104, + 134 +}, +{ + 95, 99, 91, 125, 93, 76, 123, 115, + 123 +} +}; + +const opus_uint8 silk_shell_code_table0[ 152 ] = { + 128, 0, 214, 42, 0, 235, 128, 21, + 0, 244, 184, 72, 11, 0, 248, 214, + 128, 42, 7, 0, 248, 225, 170, 80, + 25, 5, 0, 251, 236, 198, 126, 54, + 18, 3, 0, 250, 238, 211, 159, 82, + 35, 15, 5, 0, 250, 231, 203, 168, + 128, 88, 53, 25, 6, 0, 252, 238, + 216, 185, 148, 108, 71, 40, 18, 4, + 0, 253, 243, 225, 199, 166, 128, 90, + 57, 31, 13, 3, 0, 254, 246, 233, + 212, 183, 147, 109, 73, 44, 23, 10, + 2, 0, 255, 250, 240, 223, 198, 166, + 128, 90, 58, 33, 16, 6, 1, 0, + 255, 251, 244, 231, 210, 181, 146, 110, + 75, 46, 25, 12, 5, 1, 0, 255, + 253, 248, 238, 221, 196, 164, 128, 92, + 60, 35, 18, 8, 3, 1, 0, 255, + 253, 249, 242, 229, 208, 180, 146, 110, + 76, 48, 27, 14, 7, 3, 1, 0 +}; + +const opus_uint8 silk_shell_code_table1[ 152 ] = { + 129, 0, 207, 50, 0, 236, 129, 20, + 0, 245, 185, 72, 10, 0, 249, 213, + 129, 42, 6, 0, 250, 226, 169, 87, + 27, 4, 0, 251, 233, 194, 130, 62, + 20, 4, 0, 250, 236, 207, 160, 99, + 47, 17, 3, 0, 255, 240, 217, 182, + 131, 81, 41, 11, 1, 0, 255, 254, + 233, 201, 159, 107, 61, 20, 2, 1, + 0, 255, 249, 233, 206, 170, 128, 86, + 50, 23, 7, 1, 0, 255, 250, 238, + 217, 186, 148, 108, 70, 39, 18, 6, + 1, 0, 255, 252, 243, 226, 200, 166, + 128, 90, 56, 30, 13, 4, 1, 0, + 255, 252, 245, 231, 209, 180, 146, 110, + 76, 47, 25, 11, 4, 1, 0, 255, + 253, 248, 237, 219, 194, 163, 128, 93, + 62, 37, 19, 8, 3, 1, 0, 255, + 254, 250, 241, 226, 205, 177, 145, 111, + 79, 51, 30, 15, 6, 2, 1, 0 +}; + +const opus_uint8 silk_shell_code_table2[ 152 ] = { + 129, 0, 203, 54, 0, 234, 129, 23, + 0, 245, 184, 73, 10, 0, 250, 215, + 129, 41, 5, 0, 252, 232, 173, 86, + 24, 3, 0, 253, 240, 200, 129, 56, + 15, 2, 0, 253, 244, 217, 164, 94, + 38, 10, 1, 0, 253, 245, 226, 189, + 132, 71, 27, 7, 1, 0, 253, 246, + 231, 203, 159, 105, 56, 23, 6, 1, + 0, 255, 248, 235, 213, 179, 133, 85, + 47, 19, 5, 1, 0, 255, 254, 243, + 221, 194, 159, 117, 70, 37, 12, 2, + 1, 0, 255, 254, 248, 234, 208, 171, + 128, 85, 48, 22, 8, 2, 1, 0, + 255, 254, 250, 240, 220, 189, 149, 107, + 67, 36, 16, 6, 2, 1, 0, 255, + 254, 251, 243, 227, 201, 166, 128, 90, + 55, 29, 13, 5, 2, 1, 0, 255, + 254, 252, 246, 234, 213, 183, 147, 109, + 73, 43, 22, 10, 4, 2, 1, 0 +}; + +const opus_uint8 silk_shell_code_table3[ 152 ] = { + 130, 0, 200, 58, 0, 231, 130, 26, + 0, 244, 184, 76, 12, 0, 249, 214, + 130, 43, 6, 0, 252, 232, 173, 87, + 24, 3, 0, 253, 241, 203, 131, 56, + 14, 2, 0, 254, 246, 221, 167, 94, + 35, 8, 1, 0, 254, 249, 232, 193, + 130, 65, 23, 5, 1, 0, 255, 251, + 239, 211, 162, 99, 45, 15, 4, 1, + 0, 255, 251, 243, 223, 186, 131, 74, + 33, 11, 3, 1, 0, 255, 252, 245, + 230, 202, 158, 105, 57, 24, 8, 2, + 1, 0, 255, 253, 247, 235, 214, 179, + 132, 84, 44, 19, 7, 2, 1, 0, + 255, 254, 250, 240, 223, 196, 159, 112, + 69, 36, 15, 6, 2, 1, 0, 255, + 254, 253, 245, 231, 209, 176, 136, 93, + 55, 27, 11, 3, 2, 1, 0, 255, + 254, 253, 252, 239, 221, 194, 158, 117, + 76, 42, 18, 4, 3, 2, 1, 0 +}; + +const opus_uint8 silk_shell_code_table_offsets[ 17 ] = { + 0, 0, 2, 5, 9, 14, 20, 27, + 35, 44, 54, 65, 77, 90, 104, 119, + 135 +}; + +const opus_uint8 silk_sign_iCDF[ 42 ] = { + 254, 49, 67, 77, 82, 93, 99, + 198, 11, 18, 24, 31, 36, 45, + 255, 46, 66, 78, 87, 94, 104, + 208, 14, 21, 32, 42, 51, 66, + 255, 94, 104, 109, 112, 115, 118, + 248, 53, 69, 80, 88, 95, 102 +}; diff --git a/vendor/opus/silk/tests/test_unit_LPC_inv_pred_gain.c b/vendor/opus/silk/tests/test_unit_LPC_inv_pred_gain.c new file mode 100644 index 0000000..67067ce --- /dev/null +++ b/vendor/opus/silk/tests/test_unit_LPC_inv_pred_gain.c @@ -0,0 +1,129 @@ +/*********************************************************************** +Copyright (c) 2017 Google Inc., Jean-Marc Valin +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include "celt/stack_alloc.h" +#include "cpu_support.h" +#include "SigProc_FIX.h" + +/* Computes the impulse response of the filter so we + can catch filters that are definitely unstable. Some + unstable filters may be classified as stable, but not + the other way around. */ +int check_stability(opus_int16 *A_Q12, int order) { + int i; + int j; + int sum_a, sum_abs_a; + sum_a = sum_abs_a = 0; + for( j = 0; j < order; j++ ) { + sum_a += A_Q12[ j ]; + sum_abs_a += silk_abs( A_Q12[ j ] ); + } + /* Check DC stability. */ + if( sum_a >= 4096 ) { + return 0; + } + /* If the sum of absolute values is less than 1, the filter + has to be stable. */ + if( sum_abs_a < 4096 ) { + return 1; + } + double y[SILK_MAX_ORDER_LPC] = {0}; + y[0] = 1; + for( i = 0; i < 10000; i++ ) { + double sum = 0; + for( j = 0; j < order; j++ ) { + sum += y[ j ]*A_Q12[ j ]; + } + for( j = order - 1; j > 0; j-- ) { + y[ j ] = y[ j - 1 ]; + } + y[ 0 ] = sum*(1./4096); + /* If impulse response reaches +/- 10000, the filter + is definitely unstable. */ + if( !(y[ 0 ] < 10000 && y[ 0 ] > -10000) ) { + return 0; + } + /* Test every 8 sample for low amplitude. */ + if( ( i & 0x7 ) == 0 ) { + double amp = 0; + for( j = 0; j < order; j++ ) { + amp += fabs(y[j]); + } + if( amp < 0.00001 ) { + return 1; + } + } + } + return 1; +} + +int main(void) { + const int arch = opus_select_arch(); + /* Set to 10000 so all branches in C function are triggered */ + const int loop_num = 10000; + int count = 0; + ALLOC_STACK; + + /* FIXME: Make the seed random (with option to set it explicitly) + so we get wider coverage. */ + srand(0); + + printf("Testing silk_LPC_inverse_pred_gain() optimization ...\n"); + for( count = 0; count < loop_num; count++ ) { + unsigned int i; + opus_int order; + unsigned int shift; + opus_int16 A_Q12[ SILK_MAX_ORDER_LPC ]; + opus_int32 gain; + + for( order = 2; order <= SILK_MAX_ORDER_LPC; order += 2 ) { /* order must be even. */ + for( shift = 0; shift < 16; shift++ ) { /* Different dynamic range. */ + for( i = 0; i < SILK_MAX_ORDER_LPC; i++ ) { + A_Q12[i] = ((opus_int16)rand()) >> shift; + } + gain = silk_LPC_inverse_pred_gain(A_Q12, order, arch); + /* Look for filters that silk_LPC_inverse_pred_gain() thinks are + stable but definitely aren't. */ + if( gain != 0 && !check_stability(A_Q12, order) ) { + fprintf(stderr, "**Loop %4d failed!**\n", count); + return 1; + } + } + } + if( !(count % 500) ) { + printf("Loop %4d passed\n", count); + } + } + printf("silk_LPC_inverse_pred_gain() optimization passed\n"); + return 0; +} diff --git a/vendor/opus/silk/tuning_parameters.h b/vendor/opus/silk/tuning_parameters.h new file mode 100644 index 0000000..d70275f --- /dev/null +++ b/vendor/opus/silk/tuning_parameters.h @@ -0,0 +1,155 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_TUNING_PARAMETERS_H +#define SILK_TUNING_PARAMETERS_H + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Decay time for bitreservoir */ +#define BITRESERVOIR_DECAY_TIME_MS 500 + +/*******************/ +/* Pitch estimator */ +/*******************/ + +/* Level of noise floor for whitening filter LPC analysis in pitch analysis */ +#define FIND_PITCH_WHITE_NOISE_FRACTION 1e-3f + +/* Bandwidth expansion for whitening filter in pitch analysis */ +#define FIND_PITCH_BANDWIDTH_EXPANSION 0.99f + +/*********************/ +/* Linear prediction */ +/*********************/ + +/* LPC analysis regularization */ +#define FIND_LPC_COND_FAC 1e-5f + +/* Max cumulative LTP gain */ +#define MAX_SUM_LOG_GAIN_DB 250.0f + +/* LTP analysis defines */ +#define LTP_CORR_INV_MAX 0.03f + +/***********************/ +/* High pass filtering */ +/***********************/ + +/* Smoothing parameters for low end of pitch frequency range estimation */ +#define VARIABLE_HP_SMTH_COEF1 0.1f +#define VARIABLE_HP_SMTH_COEF2 0.015f +#define VARIABLE_HP_MAX_DELTA_FREQ 0.4f + +/* Min and max cut-off frequency values (-3 dB points) */ +#define VARIABLE_HP_MIN_CUTOFF_HZ 60 +#define VARIABLE_HP_MAX_CUTOFF_HZ 100 + +/***********/ +/* Various */ +/***********/ + +/* VAD threshold */ +#define SPEECH_ACTIVITY_DTX_THRES 0.05f + +/* Speech Activity LBRR enable threshold */ +#define LBRR_SPEECH_ACTIVITY_THRES 0.3f + +/*************************/ +/* Perceptual parameters */ +/*************************/ + +/* reduction in coding SNR during low speech activity */ +#define BG_SNR_DECR_dB 2.0f + +/* factor for reducing quantization noise during voiced speech */ +#define HARM_SNR_INCR_dB 2.0f + +/* factor for reducing quantization noise for unvoiced sparse signals */ +#define SPARSE_SNR_INCR_dB 2.0f + +/* threshold for sparseness measure above which to use lower quantization offset during unvoiced */ +#define ENERGY_VARIATION_THRESHOLD_QNT_OFFSET 0.6f + +/* warping control */ +#define WARPING_MULTIPLIER 0.015f + +/* fraction added to first autocorrelation value */ +#define SHAPE_WHITE_NOISE_FRACTION 3e-5f + +/* noise shaping filter chirp factor */ +#define BANDWIDTH_EXPANSION 0.94f + +/* harmonic noise shaping */ +#define HARMONIC_SHAPING 0.3f + +/* extra harmonic noise shaping for high bitrates or noisy input */ +#define HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING 0.2f + +/* parameter for shaping noise towards higher frequencies */ +#define HP_NOISE_COEF 0.25f + +/* parameter for shaping noise even more towards higher frequencies during voiced speech */ +#define HARM_HP_NOISE_COEF 0.35f + +/* parameter for applying a high-pass tilt to the input signal */ +#define INPUT_TILT 0.05f + +/* parameter for extra high-pass tilt to the input signal at high rates */ +#define HIGH_RATE_INPUT_TILT 0.1f + +/* parameter for reducing noise at the very low frequencies */ +#define LOW_FREQ_SHAPING 4.0f + +/* less reduction of noise at the very low frequencies for signals with low SNR at low frequencies */ +#define LOW_QUALITY_LOW_FREQ_SHAPING_DECR 0.5f + +/* subframe smoothing coefficient for HarmBoost, HarmShapeGain, Tilt (lower -> more smoothing) */ +#define SUBFR_SMTH_COEF 0.4f + +/* parameters defining the R/D tradeoff in the residual quantizer */ +#define LAMBDA_OFFSET 1.2f +#define LAMBDA_SPEECH_ACT -0.2f +#define LAMBDA_DELAYED_DECISIONS -0.05f +#define LAMBDA_INPUT_QUALITY -0.1f +#define LAMBDA_CODING_QUALITY -0.2f +#define LAMBDA_QUANT_OFFSET 0.8f + +/* Compensation in bitrate calculations for 10 ms modes */ +#define REDUCE_BITRATE_10_MS_BPS 2200 + +/* Maximum time before allowing a bandwidth transition */ +#define MAX_BANDWIDTH_SWITCH_DELAY_MS 5000 + +#ifdef __cplusplus +} +#endif + +#endif /* SILK_TUNING_PARAMETERS_H */ diff --git a/vendor/opus/silk/typedef.h b/vendor/opus/silk/typedef.h new file mode 100644 index 0000000..793d2c0 --- /dev/null +++ b/vendor/opus/silk/typedef.h @@ -0,0 +1,81 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_TYPEDEF_H +#define SILK_TYPEDEF_H + +#include "opus_types.h" +#include "opus_defines.h" + +#ifndef FIXED_POINT +# include +# define silk_float float +# define silk_float_MAX FLT_MAX +#endif + +#define silk_int64_MAX ((opus_int64)0x7FFFFFFFFFFFFFFFLL) /* 2^63 - 1 */ +#define silk_int64_MIN ((opus_int64)0x8000000000000000LL) /* -2^63 */ +#define silk_int32_MAX 0x7FFFFFFF /* 2^31 - 1 = 2147483647 */ +#define silk_int32_MIN ((opus_int32)0x80000000) /* -2^31 = -2147483648 */ +#define silk_int16_MAX 0x7FFF /* 2^15 - 1 = 32767 */ +#define silk_int16_MIN ((opus_int16)0x8000) /* -2^15 = -32768 */ +#define silk_int8_MAX 0x7F /* 2^7 - 1 = 127 */ +#define silk_int8_MIN ((opus_int8)0x80) /* -2^7 = -128 */ +#define silk_uint8_MAX 0xFF /* 2^8 - 1 = 255 */ + +#define silk_TRUE 1 +#define silk_FALSE 0 + +/* assertions */ +#if (defined _WIN32 && !defined _WINCE && !defined(__GNUC__) && !defined(NO_ASSERTS)) +# ifndef silk_assert +# include /* ASSERTE() */ +# define silk_assert(COND) _ASSERTE(COND) +# endif +#else +# ifdef ENABLE_ASSERTIONS +# include +# include +#define silk_fatal(str) _silk_fatal(str, __FILE__, __LINE__); +#ifdef __GNUC__ +__attribute__((noreturn)) +#endif +static OPUS_INLINE void _silk_fatal(const char *str, const char *file, int line) +{ + fprintf (stderr, "Fatal (internal) error in %s, line %d: %s\n", file, line, str); +#if defined(_MSC_VER) + _set_abort_behavior( 0, _WRITE_ABORT_MSG); +#endif + abort(); +} +# define silk_assert(COND) {if (!(COND)) {silk_fatal("assertion failed: " #COND);}} +# else +# define silk_assert(COND) +# endif +#endif + +#endif /* SILK_TYPEDEF_H */ diff --git a/vendor/opus/silk_headers.mk b/vendor/opus/silk_headers.mk new file mode 100644 index 0000000..2588067 --- /dev/null +++ b/vendor/opus/silk_headers.mk @@ -0,0 +1,44 @@ +SILK_HEAD = \ +silk/debug.h \ +silk/control.h \ +silk/errors.h \ +silk/API.h \ +silk/typedef.h \ +silk/define.h \ +silk/main.h \ +silk/x86/main_sse.h \ +silk/PLC.h \ +silk/structs.h \ +silk/tables.h \ +silk/tuning_parameters.h \ +silk/Inlines.h \ +silk/MacroCount.h \ +silk/MacroDebug.h \ +silk/macros.h \ +silk/NSQ.h \ +silk/pitch_est_defines.h \ +silk/resampler_private.h \ +silk/resampler_rom.h \ +silk/resampler_structs.h \ +silk/SigProc_FIX.h \ +silk/x86/SigProc_FIX_sse.h \ +silk/arm/biquad_alt_arm.h \ +silk/arm/LPC_inv_pred_gain_arm.h \ +silk/arm/macros_armv4.h \ +silk/arm/macros_armv5e.h \ +silk/arm/macros_arm64.h \ +silk/arm/SigProc_FIX_armv4.h \ +silk/arm/SigProc_FIX_armv5e.h \ +silk/arm/NSQ_del_dec_arm.h \ +silk/arm/NSQ_neon.h \ +silk/fixed/main_FIX.h \ +silk/fixed/structs_FIX.h \ +silk/fixed/arm/warped_autocorrelation_FIX_arm.h \ +silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h \ +silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h \ +silk/float/main_FLP.h \ +silk/float/structs_FLP.h \ +silk/float/SigProc_FLP.h \ +silk/mips/macros_mipsr1.h \ +silk/mips/NSQ_del_dec_mipsr1.h \ +silk/mips/sigproc_fix_mipsr1.h diff --git a/vendor/opus/silk_sources.mk b/vendor/opus/silk_sources.mk new file mode 100644 index 0000000..d2666e6 --- /dev/null +++ b/vendor/opus/silk_sources.mk @@ -0,0 +1,154 @@ +SILK_SOURCES = \ +silk/CNG.c \ +silk/code_signs.c \ +silk/init_decoder.c \ +silk/decode_core.c \ +silk/decode_frame.c \ +silk/decode_parameters.c \ +silk/decode_indices.c \ +silk/decode_pulses.c \ +silk/decoder_set_fs.c \ +silk/dec_API.c \ +silk/enc_API.c \ +silk/encode_indices.c \ +silk/encode_pulses.c \ +silk/gain_quant.c \ +silk/interpolate.c \ +silk/LP_variable_cutoff.c \ +silk/NLSF_decode.c \ +silk/NSQ.c \ +silk/NSQ_del_dec.c \ +silk/PLC.c \ +silk/shell_coder.c \ +silk/tables_gain.c \ +silk/tables_LTP.c \ +silk/tables_NLSF_CB_NB_MB.c \ +silk/tables_NLSF_CB_WB.c \ +silk/tables_other.c \ +silk/tables_pitch_lag.c \ +silk/tables_pulses_per_block.c \ +silk/VAD.c \ +silk/control_audio_bandwidth.c \ +silk/quant_LTP_gains.c \ +silk/VQ_WMat_EC.c \ +silk/HP_variable_cutoff.c \ +silk/NLSF_encode.c \ +silk/NLSF_VQ.c \ +silk/NLSF_unpack.c \ +silk/NLSF_del_dec_quant.c \ +silk/process_NLSFs.c \ +silk/stereo_LR_to_MS.c \ +silk/stereo_MS_to_LR.c \ +silk/check_control_input.c \ +silk/control_SNR.c \ +silk/init_encoder.c \ +silk/control_codec.c \ +silk/A2NLSF.c \ +silk/ana_filt_bank_1.c \ +silk/biquad_alt.c \ +silk/bwexpander_32.c \ +silk/bwexpander.c \ +silk/debug.c \ +silk/decode_pitch.c \ +silk/inner_prod_aligned.c \ +silk/lin2log.c \ +silk/log2lin.c \ +silk/LPC_analysis_filter.c \ +silk/LPC_inv_pred_gain.c \ +silk/table_LSF_cos.c \ +silk/NLSF2A.c \ +silk/NLSF_stabilize.c \ +silk/NLSF_VQ_weights_laroia.c \ +silk/pitch_est_tables.c \ +silk/resampler.c \ +silk/resampler_down2_3.c \ +silk/resampler_down2.c \ +silk/resampler_private_AR2.c \ +silk/resampler_private_down_FIR.c \ +silk/resampler_private_IIR_FIR.c \ +silk/resampler_private_up2_HQ.c \ +silk/resampler_rom.c \ +silk/sigm_Q15.c \ +silk/sort.c \ +silk/sum_sqr_shift.c \ +silk/stereo_decode_pred.c \ +silk/stereo_encode_pred.c \ +silk/stereo_find_predictor.c \ +silk/stereo_quant_pred.c \ +silk/LPC_fit.c + +SILK_SOURCES_SSE4_1 = \ +silk/x86/NSQ_sse4_1.c \ +silk/x86/NSQ_del_dec_sse4_1.c \ +silk/x86/x86_silk_map.c \ +silk/x86/VAD_sse4_1.c \ +silk/x86/VQ_WMat_EC_sse4_1.c + +SILK_SOURCES_ARM_NEON_INTR = \ +silk/arm/arm_silk_map.c \ +silk/arm/biquad_alt_neon_intr.c \ +silk/arm/LPC_inv_pred_gain_neon_intr.c \ +silk/arm/NSQ_del_dec_neon_intr.c \ +silk/arm/NSQ_neon.c + +SILK_SOURCES_FIXED = \ +silk/fixed/LTP_analysis_filter_FIX.c \ +silk/fixed/LTP_scale_ctrl_FIX.c \ +silk/fixed/corrMatrix_FIX.c \ +silk/fixed/encode_frame_FIX.c \ +silk/fixed/find_LPC_FIX.c \ +silk/fixed/find_LTP_FIX.c \ +silk/fixed/find_pitch_lags_FIX.c \ +silk/fixed/find_pred_coefs_FIX.c \ +silk/fixed/noise_shape_analysis_FIX.c \ +silk/fixed/process_gains_FIX.c \ +silk/fixed/regularize_correlations_FIX.c \ +silk/fixed/residual_energy16_FIX.c \ +silk/fixed/residual_energy_FIX.c \ +silk/fixed/warped_autocorrelation_FIX.c \ +silk/fixed/apply_sine_window_FIX.c \ +silk/fixed/autocorr_FIX.c \ +silk/fixed/burg_modified_FIX.c \ +silk/fixed/k2a_FIX.c \ +silk/fixed/k2a_Q16_FIX.c \ +silk/fixed/pitch_analysis_core_FIX.c \ +silk/fixed/vector_ops_FIX.c \ +silk/fixed/schur64_FIX.c \ +silk/fixed/schur_FIX.c + +SILK_SOURCES_FIXED_SSE4_1 = \ +silk/fixed/x86/vector_ops_FIX_sse4_1.c \ +silk/fixed/x86/burg_modified_FIX_sse4_1.c + +SILK_SOURCES_FIXED_ARM_NEON_INTR = \ +silk/fixed/arm/warped_autocorrelation_FIX_neon_intr.c + +SILK_SOURCES_FLOAT = \ +silk/float/apply_sine_window_FLP.c \ +silk/float/corrMatrix_FLP.c \ +silk/float/encode_frame_FLP.c \ +silk/float/find_LPC_FLP.c \ +silk/float/find_LTP_FLP.c \ +silk/float/find_pitch_lags_FLP.c \ +silk/float/find_pred_coefs_FLP.c \ +silk/float/LPC_analysis_filter_FLP.c \ +silk/float/LTP_analysis_filter_FLP.c \ +silk/float/LTP_scale_ctrl_FLP.c \ +silk/float/noise_shape_analysis_FLP.c \ +silk/float/process_gains_FLP.c \ +silk/float/regularize_correlations_FLP.c \ +silk/float/residual_energy_FLP.c \ +silk/float/warped_autocorrelation_FLP.c \ +silk/float/wrappers_FLP.c \ +silk/float/autocorrelation_FLP.c \ +silk/float/burg_modified_FLP.c \ +silk/float/bwexpander_FLP.c \ +silk/float/energy_FLP.c \ +silk/float/inner_product_FLP.c \ +silk/float/k2a_FLP.c \ +silk/float/LPC_inv_pred_gain_FLP.c \ +silk/float/pitch_analysis_core_FLP.c \ +silk/float/scale_copy_vector_FLP.c \ +silk/float/scale_vector_FLP.c \ +silk/float/schur_FLP.c \ +silk/float/sort_FLP.c diff --git a/vendor/opus/src/analysis.c b/vendor/opus/src/analysis.c new file mode 100644 index 0000000..058328f --- /dev/null +++ b/vendor/opus/src/analysis.c @@ -0,0 +1,983 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#define ANALYSIS_C + +#ifdef MLP_TRAINING +#include +#endif + +#include "mathops.h" +#include "kiss_fft.h" +#include "celt.h" +#include "modes.h" +#include "arch.h" +#include "quant_bands.h" +#include "analysis.h" +#include "mlp.h" +#include "stack_alloc.h" +#include "float_cast.h" + +#ifndef M_PI +#define M_PI 3.141592653 +#endif + +#ifndef DISABLE_FLOAT_API + +#define TRANSITION_PENALTY 10 + +static const float dct_table[128] = { + 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, + 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, + 0.351851f, 0.338330f, 0.311806f, 0.273300f, 0.224292f, 0.166664f, 0.102631f, 0.034654f, + -0.034654f,-0.102631f,-0.166664f,-0.224292f,-0.273300f,-0.311806f,-0.338330f,-0.351851f, + 0.346760f, 0.293969f, 0.196424f, 0.068975f,-0.068975f,-0.196424f,-0.293969f,-0.346760f, + -0.346760f,-0.293969f,-0.196424f,-0.068975f, 0.068975f, 0.196424f, 0.293969f, 0.346760f, + 0.338330f, 0.224292f, 0.034654f,-0.166664f,-0.311806f,-0.351851f,-0.273300f,-0.102631f, + 0.102631f, 0.273300f, 0.351851f, 0.311806f, 0.166664f,-0.034654f,-0.224292f,-0.338330f, + 0.326641f, 0.135299f,-0.135299f,-0.326641f,-0.326641f,-0.135299f, 0.135299f, 0.326641f, + 0.326641f, 0.135299f,-0.135299f,-0.326641f,-0.326641f,-0.135299f, 0.135299f, 0.326641f, + 0.311806f, 0.034654f,-0.273300f,-0.338330f,-0.102631f, 0.224292f, 0.351851f, 0.166664f, + -0.166664f,-0.351851f,-0.224292f, 0.102631f, 0.338330f, 0.273300f,-0.034654f,-0.311806f, + 0.293969f,-0.068975f,-0.346760f,-0.196424f, 0.196424f, 0.346760f, 0.068975f,-0.293969f, + -0.293969f, 0.068975f, 0.346760f, 0.196424f,-0.196424f,-0.346760f,-0.068975f, 0.293969f, + 0.273300f,-0.166664f,-0.338330f, 0.034654f, 0.351851f, 0.102631f,-0.311806f,-0.224292f, + 0.224292f, 0.311806f,-0.102631f,-0.351851f,-0.034654f, 0.338330f, 0.166664f,-0.273300f, +}; + +static const float analysis_window[240] = { + 0.000043f, 0.000171f, 0.000385f, 0.000685f, 0.001071f, 0.001541f, 0.002098f, 0.002739f, + 0.003466f, 0.004278f, 0.005174f, 0.006156f, 0.007222f, 0.008373f, 0.009607f, 0.010926f, + 0.012329f, 0.013815f, 0.015385f, 0.017037f, 0.018772f, 0.020590f, 0.022490f, 0.024472f, + 0.026535f, 0.028679f, 0.030904f, 0.033210f, 0.035595f, 0.038060f, 0.040604f, 0.043227f, + 0.045928f, 0.048707f, 0.051564f, 0.054497f, 0.057506f, 0.060591f, 0.063752f, 0.066987f, + 0.070297f, 0.073680f, 0.077136f, 0.080665f, 0.084265f, 0.087937f, 0.091679f, 0.095492f, + 0.099373f, 0.103323f, 0.107342f, 0.111427f, 0.115579f, 0.119797f, 0.124080f, 0.128428f, + 0.132839f, 0.137313f, 0.141849f, 0.146447f, 0.151105f, 0.155823f, 0.160600f, 0.165435f, + 0.170327f, 0.175276f, 0.180280f, 0.185340f, 0.190453f, 0.195619f, 0.200838f, 0.206107f, + 0.211427f, 0.216797f, 0.222215f, 0.227680f, 0.233193f, 0.238751f, 0.244353f, 0.250000f, + 0.255689f, 0.261421f, 0.267193f, 0.273005f, 0.278856f, 0.284744f, 0.290670f, 0.296632f, + 0.302628f, 0.308658f, 0.314721f, 0.320816f, 0.326941f, 0.333097f, 0.339280f, 0.345492f, + 0.351729f, 0.357992f, 0.364280f, 0.370590f, 0.376923f, 0.383277f, 0.389651f, 0.396044f, + 0.402455f, 0.408882f, 0.415325f, 0.421783f, 0.428254f, 0.434737f, 0.441231f, 0.447736f, + 0.454249f, 0.460770f, 0.467298f, 0.473832f, 0.480370f, 0.486912f, 0.493455f, 0.500000f, + 0.506545f, 0.513088f, 0.519630f, 0.526168f, 0.532702f, 0.539230f, 0.545751f, 0.552264f, + 0.558769f, 0.565263f, 0.571746f, 0.578217f, 0.584675f, 0.591118f, 0.597545f, 0.603956f, + 0.610349f, 0.616723f, 0.623077f, 0.629410f, 0.635720f, 0.642008f, 0.648271f, 0.654508f, + 0.660720f, 0.666903f, 0.673059f, 0.679184f, 0.685279f, 0.691342f, 0.697372f, 0.703368f, + 0.709330f, 0.715256f, 0.721144f, 0.726995f, 0.732807f, 0.738579f, 0.744311f, 0.750000f, + 0.755647f, 0.761249f, 0.766807f, 0.772320f, 0.777785f, 0.783203f, 0.788573f, 0.793893f, + 0.799162f, 0.804381f, 0.809547f, 0.814660f, 0.819720f, 0.824724f, 0.829673f, 0.834565f, + 0.839400f, 0.844177f, 0.848895f, 0.853553f, 0.858151f, 0.862687f, 0.867161f, 0.871572f, + 0.875920f, 0.880203f, 0.884421f, 0.888573f, 0.892658f, 0.896677f, 0.900627f, 0.904508f, + 0.908321f, 0.912063f, 0.915735f, 0.919335f, 0.922864f, 0.926320f, 0.929703f, 0.933013f, + 0.936248f, 0.939409f, 0.942494f, 0.945503f, 0.948436f, 0.951293f, 0.954072f, 0.956773f, + 0.959396f, 0.961940f, 0.964405f, 0.966790f, 0.969096f, 0.971321f, 0.973465f, 0.975528f, + 0.977510f, 0.979410f, 0.981228f, 0.982963f, 0.984615f, 0.986185f, 0.987671f, 0.989074f, + 0.990393f, 0.991627f, 0.992778f, 0.993844f, 0.994826f, 0.995722f, 0.996534f, 0.997261f, + 0.997902f, 0.998459f, 0.998929f, 0.999315f, 0.999615f, 0.999829f, 0.999957f, 1.000000f, +}; + +static const int tbands[NB_TBANDS+1] = { + 4, 8, 12, 16, 20, 24, 28, 32, 40, 48, 56, 64, 80, 96, 112, 136, 160, 192, 240 +}; + +#define NB_TONAL_SKIP_BANDS 9 + +static opus_val32 silk_resampler_down2_hp( + opus_val32 *S, /* I/O State vector [ 2 ] */ + opus_val32 *out, /* O Output signal [ floor(len/2) ] */ + const opus_val32 *in, /* I Input signal [ len ] */ + int inLen /* I Number of input samples */ +) +{ + int k, len2 = inLen/2; + opus_val32 in32, out32, out32_hp, Y, X; + opus_val64 hp_ener = 0; + /* Internal variables and state are in Q10 format */ + for( k = 0; k < len2; k++ ) { + /* Convert to Q10 */ + in32 = in[ 2 * k ]; + + /* All-pass section for even input sample */ + Y = SUB32( in32, S[ 0 ] ); + X = MULT16_32_Q15(QCONST16(0.6074371f, 15), Y); + out32 = ADD32( S[ 0 ], X ); + S[ 0 ] = ADD32( in32, X ); + out32_hp = out32; + /* Convert to Q10 */ + in32 = in[ 2 * k + 1 ]; + + /* All-pass section for odd input sample, and add to output of previous section */ + Y = SUB32( in32, S[ 1 ] ); + X = MULT16_32_Q15(QCONST16(0.15063f, 15), Y); + out32 = ADD32( out32, S[ 1 ] ); + out32 = ADD32( out32, X ); + S[ 1 ] = ADD32( in32, X ); + + Y = SUB32( -in32, S[ 2 ] ); + X = MULT16_32_Q15(QCONST16(0.15063f, 15), Y); + out32_hp = ADD32( out32_hp, S[ 2 ] ); + out32_hp = ADD32( out32_hp, X ); + S[ 2 ] = ADD32( -in32, X ); + + hp_ener += out32_hp*(opus_val64)out32_hp; + /* Add, convert back to int16 and store to output */ + out[ k ] = HALF32(out32); + } +#ifdef FIXED_POINT + /* len2 can be up to 480, so we shift by 8 more to make it fit. */ + hp_ener = hp_ener >> (2*SIG_SHIFT + 8); +#endif + return (opus_val32)hp_ener; +} + +static opus_val32 downmix_and_resample(downmix_func downmix, const void *_x, opus_val32 *y, opus_val32 S[3], int subframe, int offset, int c1, int c2, int C, int Fs) +{ + VARDECL(opus_val32, tmp); + opus_val32 scale; + int j; + opus_val32 ret = 0; + SAVE_STACK; + + if (subframe==0) return 0; + if (Fs == 48000) + { + subframe *= 2; + offset *= 2; + } else if (Fs == 16000) { + subframe = subframe*2/3; + offset = offset*2/3; + } + ALLOC(tmp, subframe, opus_val32); + + downmix(_x, tmp, subframe, offset, c1, c2, C); +#ifdef FIXED_POINT + scale = (1<-1) + scale /= 2; + for (j=0;jarch = opus_select_arch(); + tonal->Fs = Fs; + /* Clear remaining fields. */ + tonality_analysis_reset(tonal); +} + +void tonality_analysis_reset(TonalityAnalysisState *tonal) +{ + /* Clear non-reusable fields. */ + char *start = (char*)&tonal->TONALITY_ANALYSIS_RESET_START; + OPUS_CLEAR(start, sizeof(TonalityAnalysisState) - (start - (char*)tonal)); +} + +void tonality_get_info(TonalityAnalysisState *tonal, AnalysisInfo *info_out, int len) +{ + int pos; + int curr_lookahead; + float tonality_max; + float tonality_avg; + int tonality_count; + int i; + int pos0; + float prob_avg; + float prob_count; + float prob_min, prob_max; + float vad_prob; + int mpos, vpos; + int bandwidth_span; + + pos = tonal->read_pos; + curr_lookahead = tonal->write_pos-tonal->read_pos; + if (curr_lookahead<0) + curr_lookahead += DETECT_SIZE; + + tonal->read_subframe += len/(tonal->Fs/400); + while (tonal->read_subframe>=8) + { + tonal->read_subframe -= 8; + tonal->read_pos++; + } + if (tonal->read_pos>=DETECT_SIZE) + tonal->read_pos-=DETECT_SIZE; + + /* On long frames, look at the second analysis window rather than the first. */ + if (len > tonal->Fs/50 && pos != tonal->write_pos) + { + pos++; + if (pos==DETECT_SIZE) + pos=0; + } + if (pos == tonal->write_pos) + pos--; + if (pos<0) + pos = DETECT_SIZE-1; + pos0 = pos; + OPUS_COPY(info_out, &tonal->info[pos], 1); + if (!info_out->valid) + return; + tonality_max = tonality_avg = info_out->tonality; + tonality_count = 1; + /* Look at the neighbouring frames and pick largest bandwidth found (to be safe). */ + bandwidth_span = 6; + /* If possible, look ahead for a tone to compensate for the delay in the tone detector. */ + for (i=0;i<3;i++) + { + pos++; + if (pos==DETECT_SIZE) + pos = 0; + if (pos == tonal->write_pos) + break; + tonality_max = MAX32(tonality_max, tonal->info[pos].tonality); + tonality_avg += tonal->info[pos].tonality; + tonality_count++; + info_out->bandwidth = IMAX(info_out->bandwidth, tonal->info[pos].bandwidth); + bandwidth_span--; + } + pos = pos0; + /* Look back in time to see if any has a wider bandwidth than the current frame. */ + for (i=0;iwrite_pos) + break; + info_out->bandwidth = IMAX(info_out->bandwidth, tonal->info[pos].bandwidth); + } + info_out->tonality = MAX32(tonality_avg/tonality_count, tonality_max-.2f); + + mpos = vpos = pos0; + /* If we have enough look-ahead, compensate for the ~5-frame delay in the music prob and + ~1 frame delay in the VAD prob. */ + if (curr_lookahead > 15) + { + mpos += 5; + if (mpos>=DETECT_SIZE) + mpos -= DETECT_SIZE; + vpos += 1; + if (vpos>=DETECT_SIZE) + vpos -= DETECT_SIZE; + } + + /* The following calculations attempt to minimize a "badness function" + for the transition. When switching from speech to music, the badness + of switching at frame k is + b_k = S*v_k + \sum_{i=0}^{k-1} v_i*(p_i - T) + where + v_i is the activity probability (VAD) at frame i, + p_i is the music probability at frame i + T is the probability threshold for switching + S is the penalty for switching during active audio rather than silence + the current frame has index i=0 + + Rather than apply badness to directly decide when to switch, what we compute + instead is the threshold for which the optimal switching point is now. When + considering whether to switch now (frame 0) or at frame k, we have: + S*v_0 = S*v_k + \sum_{i=0}^{k-1} v_i*(p_i - T) + which gives us: + T = ( \sum_{i=0}^{k-1} v_i*p_i + S*(v_k-v_0) ) / ( \sum_{i=0}^{k-1} v_i ) + We take the min threshold across all positive values of k (up to the maximum + amount of lookahead we have) to give us the threshold for which the current + frame is the optimal switch point. + + The last step is that we need to consider whether we want to switch at all. + For that we use the average of the music probability over the entire window. + If the threshold is higher than that average we're not going to + switch, so we compute a min with the average as well. The result of all these + min operations is music_prob_min, which gives the threshold for switching to music + if we're currently encoding for speech. + + We do the exact opposite to compute music_prob_max which is used for switching + from music to speech. + */ + prob_min = 1.f; + prob_max = 0.f; + vad_prob = tonal->info[vpos].activity_probability; + prob_count = MAX16(.1f, vad_prob); + prob_avg = MAX16(.1f, vad_prob)*tonal->info[mpos].music_prob; + while (1) + { + float pos_vad; + mpos++; + if (mpos==DETECT_SIZE) + mpos = 0; + if (mpos == tonal->write_pos) + break; + vpos++; + if (vpos==DETECT_SIZE) + vpos = 0; + if (vpos == tonal->write_pos) + break; + pos_vad = tonal->info[vpos].activity_probability; + prob_min = MIN16((prob_avg - TRANSITION_PENALTY*(vad_prob - pos_vad))/prob_count, prob_min); + prob_max = MAX16((prob_avg + TRANSITION_PENALTY*(vad_prob - pos_vad))/prob_count, prob_max); + prob_count += MAX16(.1f, pos_vad); + prob_avg += MAX16(.1f, pos_vad)*tonal->info[mpos].music_prob; + } + info_out->music_prob = prob_avg/prob_count; + prob_min = MIN16(prob_avg/prob_count, prob_min); + prob_max = MAX16(prob_avg/prob_count, prob_max); + prob_min = MAX16(prob_min, 0.f); + prob_max = MIN16(prob_max, 1.f); + + /* If we don't have enough look-ahead, do our best to make a decent decision. */ + if (curr_lookahead < 10) + { + float pmin, pmax; + pmin = prob_min; + pmax = prob_max; + pos = pos0; + /* Look for min/max in the past. */ + for (i=0;icount-1, 15);i++) + { + pos--; + if (pos < 0) + pos = DETECT_SIZE-1; + pmin = MIN16(pmin, tonal->info[pos].music_prob); + pmax = MAX16(pmax, tonal->info[pos].music_prob); + } + /* Bias against switching on active audio. */ + pmin = MAX16(0.f, pmin - .1f*vad_prob); + pmax = MIN16(1.f, pmax + .1f*vad_prob); + prob_min += (1.f-.1f*curr_lookahead)*(pmin - prob_min); + prob_max += (1.f-.1f*curr_lookahead)*(pmax - prob_max); + } + info_out->music_prob_min = prob_min; + info_out->music_prob_max = prob_max; + + /* printf("%f %f %f %f %f\n", prob_min, prob_max, prob_avg/prob_count, vad_prob, info_out->music_prob); */ +} + +static const float std_feature_bias[9] = { + 5.684947f, 3.475288f, 1.770634f, 1.599784f, 3.773215f, + 2.163313f, 1.260756f, 1.116868f, 1.918795f +}; + +#define LEAKAGE_OFFSET 2.5f +#define LEAKAGE_SLOPE 2.f + +#ifdef FIXED_POINT +/* For fixed-point, the input is +/-2^15 shifted up by SIG_SHIFT, so we need to + compensate for that in the energy. */ +#define SCALE_COMPENS (1.f/((opus_int32)1<<(15+SIG_SHIFT))) +#define SCALE_ENER(e) ((SCALE_COMPENS*SCALE_COMPENS)*(e)) +#else +#define SCALE_ENER(e) (e) +#endif + +#ifdef FIXED_POINT +static int is_digital_silence32(const opus_val32* pcm, int frame_size, int channels, int lsb_depth) +{ + int silence = 0; + opus_val32 sample_max = 0; +#ifdef MLP_TRAINING + return 0; +#endif + sample_max = celt_maxabs32(pcm, frame_size*channels); + + silence = (sample_max == 0); + (void)lsb_depth; + return silence; +} +#else +#define is_digital_silence32(pcm, frame_size, channels, lsb_depth) is_digital_silence(pcm, frame_size, channels, lsb_depth) +#endif + +static void tonality_analysis(TonalityAnalysisState *tonal, const CELTMode *celt_mode, const void *x, int len, int offset, int c1, int c2, int C, int lsb_depth, downmix_func downmix) +{ + int i, b; + const kiss_fft_state *kfft; + VARDECL(kiss_fft_cpx, in); + VARDECL(kiss_fft_cpx, out); + int N = 480, N2=240; + float * OPUS_RESTRICT A = tonal->angle; + float * OPUS_RESTRICT dA = tonal->d_angle; + float * OPUS_RESTRICT d2A = tonal->d2_angle; + VARDECL(float, tonality); + VARDECL(float, noisiness); + float band_tonality[NB_TBANDS]; + float logE[NB_TBANDS]; + float BFCC[8]; + float features[25]; + float frame_tonality; + float max_frame_tonality; + /*float tw_sum=0;*/ + float frame_noisiness; + const float pi4 = (float)(M_PI*M_PI*M_PI*M_PI); + float slope=0; + float frame_stationarity; + float relativeE; + float frame_probs[2]; + float alpha, alphaE, alphaE2; + float frame_loudness; + float bandwidth_mask; + int is_masked[NB_TBANDS+1]; + int bandwidth=0; + float maxE = 0; + float noise_floor; + int remaining; + AnalysisInfo *info; + float hp_ener; + float tonality2[240]; + float midE[8]; + float spec_variability=0; + float band_log2[NB_TBANDS+1]; + float leakage_from[NB_TBANDS+1]; + float leakage_to[NB_TBANDS+1]; + float layer_out[MAX_NEURONS]; + float below_max_pitch; + float above_max_pitch; + int is_silence; + SAVE_STACK; + + if (!tonal->initialized) + { + tonal->mem_fill = 240; + tonal->initialized = 1; + } + alpha = 1.f/IMIN(10, 1+tonal->count); + alphaE = 1.f/IMIN(25, 1+tonal->count); + /* Noise floor related decay for bandwidth detection: -2.2 dB/second */ + alphaE2 = 1.f/IMIN(100, 1+tonal->count); + if (tonal->count <= 1) alphaE2 = 1; + + if (tonal->Fs == 48000) + { + /* len and offset are now at 24 kHz. */ + len/= 2; + offset /= 2; + } else if (tonal->Fs == 16000) { + len = 3*len/2; + offset = 3*offset/2; + } + + kfft = celt_mode->mdct.kfft[0]; + tonal->hp_ener_accum += (float)downmix_and_resample(downmix, x, + &tonal->inmem[tonal->mem_fill], tonal->downmix_state, + IMIN(len, ANALYSIS_BUF_SIZE-tonal->mem_fill), offset, c1, c2, C, tonal->Fs); + if (tonal->mem_fill+len < ANALYSIS_BUF_SIZE) + { + tonal->mem_fill += len; + /* Don't have enough to update the analysis */ + RESTORE_STACK; + return; + } + hp_ener = tonal->hp_ener_accum; + info = &tonal->info[tonal->write_pos++]; + if (tonal->write_pos>=DETECT_SIZE) + tonal->write_pos-=DETECT_SIZE; + + is_silence = is_digital_silence32(tonal->inmem, ANALYSIS_BUF_SIZE, 1, lsb_depth); + + ALLOC(in, 480, kiss_fft_cpx); + ALLOC(out, 480, kiss_fft_cpx); + ALLOC(tonality, 240, float); + ALLOC(noisiness, 240, float); + for (i=0;iinmem[i]); + in[i].i = (kiss_fft_scalar)(w*tonal->inmem[N2+i]); + in[N-i-1].r = (kiss_fft_scalar)(w*tonal->inmem[N-i-1]); + in[N-i-1].i = (kiss_fft_scalar)(w*tonal->inmem[N+N2-i-1]); + } + OPUS_MOVE(tonal->inmem, tonal->inmem+ANALYSIS_BUF_SIZE-240, 240); + remaining = len - (ANALYSIS_BUF_SIZE-tonal->mem_fill); + tonal->hp_ener_accum = (float)downmix_and_resample(downmix, x, + &tonal->inmem[240], tonal->downmix_state, remaining, + offset+ANALYSIS_BUF_SIZE-tonal->mem_fill, c1, c2, C, tonal->Fs); + tonal->mem_fill = 240 + remaining; + if (is_silence) + { + /* On silence, copy the previous analysis. */ + int prev_pos = tonal->write_pos-2; + if (prev_pos < 0) + prev_pos += DETECT_SIZE; + OPUS_COPY(info, &tonal->info[prev_pos], 1); + RESTORE_STACK; + return; + } + opus_fft(kfft, in, out, tonal->arch); +#ifndef FIXED_POINT + /* If there's any NaN on the input, the entire output will be NaN, so we only need to check one value. */ + if (celt_isnan(out[0].r)) + { + info->valid = 0; + RESTORE_STACK; + return; + } +#endif + + for (i=1;iactivity = 0; + frame_noisiness = 0; + frame_stationarity = 0; + if (!tonal->count) + { + for (b=0;blowE[b] = 1e10; + tonal->highE[b] = -1e10; + } + } + relativeE = 0; + frame_loudness = 0; + /* The energy of the very first band is special because of DC. */ + { + float E = 0; + float X1r, X2r; + X1r = 2*(float)out[0].r; + X2r = 2*(float)out[0].i; + E = X1r*X1r + X2r*X2r; + for (i=1;i<4;i++) + { + float binE = out[i].r*(float)out[i].r + out[N-i].r*(float)out[N-i].r + + out[i].i*(float)out[i].i + out[N-i].i*(float)out[N-i].i; + E += binE; + } + E = SCALE_ENER(E); + band_log2[0] = .5f*1.442695f*(float)log(E+1e-10f); + } + for (b=0;bvalid = 0; + RESTORE_STACK; + return; + } +#endif + + tonal->E[tonal->E_count][b] = E; + frame_noisiness += nE/(1e-15f+E); + + frame_loudness += (float)sqrt(E+1e-10f); + logE[b] = (float)log(E+1e-10f); + band_log2[b+1] = .5f*1.442695f*(float)log(E+1e-10f); + tonal->logE[tonal->E_count][b] = logE[b]; + if (tonal->count==0) + tonal->highE[b] = tonal->lowE[b] = logE[b]; + if (tonal->highE[b] > tonal->lowE[b] + 7.5) + { + if (tonal->highE[b] - logE[b] > logE[b] - tonal->lowE[b]) + tonal->highE[b] -= .01f; + else + tonal->lowE[b] += .01f; + } + if (logE[b] > tonal->highE[b]) + { + tonal->highE[b] = logE[b]; + tonal->lowE[b] = MAX32(tonal->highE[b]-15, tonal->lowE[b]); + } else if (logE[b] < tonal->lowE[b]) + { + tonal->lowE[b] = logE[b]; + tonal->highE[b] = MIN32(tonal->lowE[b]+15, tonal->highE[b]); + } + relativeE += (logE[b]-tonal->lowE[b])/(1e-5f + (tonal->highE[b]-tonal->lowE[b])); + + L1=L2=0; + for (i=0;iE[i][b]); + L2 += tonal->E[i][b]; + } + + stationarity = MIN16(0.99f,L1/(float)sqrt(1e-15+NB_FRAMES*L2)); + stationarity *= stationarity; + stationarity *= stationarity; + frame_stationarity += stationarity; + /*band_tonality[b] = tE/(1e-15+E)*/; + band_tonality[b] = MAX16(tE/(1e-15f+E), stationarity*tonal->prev_band_tonality[b]); +#if 0 + if (b>=NB_TONAL_SKIP_BANDS) + { + frame_tonality += tweight[b]*band_tonality[b]; + tw_sum += tweight[b]; + } +#else + frame_tonality += band_tonality[b]; + if (b>=NB_TBANDS-NB_TONAL_SKIP_BANDS) + frame_tonality -= band_tonality[b-NB_TBANDS+NB_TONAL_SKIP_BANDS]; +#endif + max_frame_tonality = MAX16(max_frame_tonality, (1.f+.03f*(b-NB_TBANDS))*frame_tonality); + slope += band_tonality[b]*(b-8); + /*printf("%f %f ", band_tonality[b], stationarity);*/ + tonal->prev_band_tonality[b] = band_tonality[b]; + } + + leakage_from[0] = band_log2[0]; + leakage_to[0] = band_log2[0] - LEAKAGE_OFFSET; + for (b=1;b=0;b--) + { + float leak_slope = LEAKAGE_SLOPE*(tbands[b+1]-tbands[b])/4; + leakage_from[b] = MIN16(leakage_from[b+1]+leak_slope, leakage_from[b]); + leakage_to[b] = MAX16(leakage_to[b+1]-leak_slope, leakage_to[b]); + } + celt_assert(NB_TBANDS+1 <= LEAK_BANDS); + for (b=0;bleak_boost[b] = IMIN(255, (int)floor(.5 + 64.f*boost)); + } + for (;bleak_boost[b] = 0; + + for (i=0;ilogE[i][k] - tonal->logE[j][k]; + dist += tmp*tmp; + } + if (j!=i) + mindist = MIN32(mindist, dist); + } + spec_variability += mindist; + } + spec_variability = (float)sqrt(spec_variability/NB_FRAMES/NB_TBANDS); + bandwidth_mask = 0; + bandwidth = 0; + maxE = 0; + noise_floor = 5.7e-4f/(1<<(IMAX(0,lsb_depth-8))); + noise_floor *= noise_floor; + below_max_pitch=0; + above_max_pitch=0; + for (b=0;bmeanE[b] = MAX32((1-alphaE2)*tonal->meanE[b], E); + Em = MAX32(E, tonal->meanE[b]); + /* Consider the band "active" only if all these conditions are met: + 1) less than 90 dB below the peak band (maximal masking possible considering + both the ATH and the loudness-dependent slope of the spreading function) + 2) above the PCM quantization noise floor + We use b+1 because the first CELT band isn't included in tbands[] + */ + if (E*1e9f > maxE && (Em > 3*noise_floor*(band_end-band_start) || E > noise_floor*(band_end-band_start))) + bandwidth = b+1; + /* Check if the band is masked (see below). */ + is_masked[b] = E < (tonal->prev_bandwidth >= b+1 ? .01f : .05f)*bandwidth_mask; + /* Use a simple follower with 13 dB/Bark slope for spreading function. */ + bandwidth_mask = MAX32(.05f*bandwidth_mask, E); + } + /* Special case for the last two bands, for which we don't have spectrum but only + the energy above 12 kHz. The difficulty here is that the high-pass we use + leaks some LF energy, so we need to increase the threshold without accidentally cutting + off the band. */ + if (tonal->Fs == 48000) { + float noise_ratio; + float Em; + float E = hp_ener*(1.f/(60*60)); + noise_ratio = tonal->prev_bandwidth==20 ? 10.f : 30.f; + +#ifdef FIXED_POINT + /* silk_resampler_down2_hp() shifted right by an extra 8 bits. */ + E *= 256.f*(1.f/Q15ONE)*(1.f/Q15ONE); +#endif + above_max_pitch += E; + tonal->meanE[b] = MAX32((1-alphaE2)*tonal->meanE[b], E); + Em = MAX32(E, tonal->meanE[b]); + if (Em > 3*noise_ratio*noise_floor*160 || E > noise_ratio*noise_floor*160) + bandwidth = 20; + /* Check if the band is masked (see below). */ + is_masked[b] = E < (tonal->prev_bandwidth == 20 ? .01f : .05f)*bandwidth_mask; + } + if (above_max_pitch > below_max_pitch) + info->max_pitch_ratio = below_max_pitch/above_max_pitch; + else + info->max_pitch_ratio = 1; + /* In some cases, resampling aliasing can create a small amount of energy in the first band + being cut. So if the last band is masked, we don't include it. */ + if (bandwidth == 20 && is_masked[NB_TBANDS]) + bandwidth-=2; + else if (bandwidth > 0 && bandwidth <= NB_TBANDS && is_masked[bandwidth-1]) + bandwidth--; + if (tonal->count<=2) + bandwidth = 20; + frame_loudness = 20*(float)log10(frame_loudness); + tonal->Etracker = MAX32(tonal->Etracker-.003f, frame_loudness); + tonal->lowECount *= (1-alphaE); + if (frame_loudness < tonal->Etracker-30) + tonal->lowECount += alphaE; + + for (i=0;i<8;i++) + { + float sum=0; + for (b=0;b<16;b++) + sum += dct_table[i*16+b]*logE[b]; + BFCC[i] = sum; + } + for (i=0;i<8;i++) + { + float sum=0; + for (b=0;b<16;b++) + sum += dct_table[i*16+b]*.5f*(tonal->highE[b]+tonal->lowE[b]); + midE[i] = sum; + } + + frame_stationarity /= NB_TBANDS; + relativeE /= NB_TBANDS; + if (tonal->count<10) + relativeE = .5f; + frame_noisiness /= NB_TBANDS; +#if 1 + info->activity = frame_noisiness + (1-frame_noisiness)*relativeE; +#else + info->activity = .5*(1+frame_noisiness-frame_stationarity); +#endif + frame_tonality = (max_frame_tonality/(NB_TBANDS-NB_TONAL_SKIP_BANDS)); + frame_tonality = MAX16(frame_tonality, tonal->prev_tonality*.8f); + tonal->prev_tonality = frame_tonality; + + slope /= 8*8; + info->tonality_slope = slope; + + tonal->E_count = (tonal->E_count+1)%NB_FRAMES; + tonal->count = IMIN(tonal->count+1, ANALYSIS_COUNT_MAX); + info->tonality = frame_tonality; + + for (i=0;i<4;i++) + features[i] = -0.12299f*(BFCC[i]+tonal->mem[i+24]) + 0.49195f*(tonal->mem[i]+tonal->mem[i+16]) + 0.69693f*tonal->mem[i+8] - 1.4349f*tonal->cmean[i]; + + for (i=0;i<4;i++) + tonal->cmean[i] = (1-alpha)*tonal->cmean[i] + alpha*BFCC[i]; + + for (i=0;i<4;i++) + features[4+i] = 0.63246f*(BFCC[i]-tonal->mem[i+24]) + 0.31623f*(tonal->mem[i]-tonal->mem[i+16]); + for (i=0;i<3;i++) + features[8+i] = 0.53452f*(BFCC[i]+tonal->mem[i+24]) - 0.26726f*(tonal->mem[i]+tonal->mem[i+16]) -0.53452f*tonal->mem[i+8]; + + if (tonal->count > 5) + { + for (i=0;i<9;i++) + tonal->std[i] = (1-alpha)*tonal->std[i] + alpha*features[i]*features[i]; + } + for (i=0;i<4;i++) + features[i] = BFCC[i]-midE[i]; + + for (i=0;i<8;i++) + { + tonal->mem[i+24] = tonal->mem[i+16]; + tonal->mem[i+16] = tonal->mem[i+8]; + tonal->mem[i+8] = tonal->mem[i]; + tonal->mem[i] = BFCC[i]; + } + for (i=0;i<9;i++) + features[11+i] = (float)sqrt(tonal->std[i]) - std_feature_bias[i]; + features[18] = spec_variability - 0.78f; + features[20] = info->tonality - 0.154723f; + features[21] = info->activity - 0.724643f; + features[22] = frame_stationarity - 0.743717f; + features[23] = info->tonality_slope + 0.069216f; + features[24] = tonal->lowECount - 0.067930f; + + compute_dense(&layer0, layer_out, features); + compute_gru(&layer1, tonal->rnn_state, layer_out); + compute_dense(&layer2, frame_probs, tonal->rnn_state); + + /* Probability of speech or music vs noise */ + info->activity_probability = frame_probs[1]; + info->music_prob = frame_probs[0]; + + /*printf("%f %f %f\n", frame_probs[0], frame_probs[1], info->music_prob);*/ +#ifdef MLP_TRAINING + for (i=0;i<25;i++) + printf("%f ", features[i]); + printf("\n"); +#endif + + info->bandwidth = bandwidth; + tonal->prev_bandwidth = bandwidth; + /*printf("%d %d\n", info->bandwidth, info->opus_bandwidth);*/ + info->noisiness = frame_noisiness; + info->valid = 1; + RESTORE_STACK; +} + +void run_analysis(TonalityAnalysisState *analysis, const CELTMode *celt_mode, const void *analysis_pcm, + int analysis_frame_size, int frame_size, int c1, int c2, int C, opus_int32 Fs, + int lsb_depth, downmix_func downmix, AnalysisInfo *analysis_info) +{ + int offset; + int pcm_len; + + analysis_frame_size -= analysis_frame_size&1; + if (analysis_pcm != NULL) + { + /* Avoid overflow/wrap-around of the analysis buffer */ + analysis_frame_size = IMIN((DETECT_SIZE-5)*Fs/50, analysis_frame_size); + + pcm_len = analysis_frame_size - analysis->analysis_offset; + offset = analysis->analysis_offset; + while (pcm_len>0) { + tonality_analysis(analysis, celt_mode, analysis_pcm, IMIN(Fs/50, pcm_len), offset, c1, c2, C, lsb_depth, downmix); + offset += Fs/50; + pcm_len -= Fs/50; + } + analysis->analysis_offset = analysis_frame_size; + + analysis->analysis_offset -= frame_size; + } + + tonality_get_info(analysis, analysis_info, frame_size); +} + +#endif /* DISABLE_FLOAT_API */ diff --git a/vendor/opus/src/analysis.h b/vendor/opus/src/analysis.h new file mode 100644 index 0000000..0b66555 --- /dev/null +++ b/vendor/opus/src/analysis.h @@ -0,0 +1,103 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef ANALYSIS_H +#define ANALYSIS_H + +#include "celt.h" +#include "opus_private.h" +#include "mlp.h" + +#define NB_FRAMES 8 +#define NB_TBANDS 18 +#define ANALYSIS_BUF_SIZE 720 /* 30 ms at 24 kHz */ + +/* At that point we can stop counting frames because it no longer matters. */ +#define ANALYSIS_COUNT_MAX 10000 + +#define DETECT_SIZE 100 + +/* Uncomment this to print the MLP features on stdout. */ +/*#define MLP_TRAINING*/ + +typedef struct { + int arch; + int application; + opus_int32 Fs; +#define TONALITY_ANALYSIS_RESET_START angle + float angle[240]; + float d_angle[240]; + float d2_angle[240]; + opus_val32 inmem[ANALYSIS_BUF_SIZE]; + int mem_fill; /* number of usable samples in the buffer */ + float prev_band_tonality[NB_TBANDS]; + float prev_tonality; + int prev_bandwidth; + float E[NB_FRAMES][NB_TBANDS]; + float logE[NB_FRAMES][NB_TBANDS]; + float lowE[NB_TBANDS]; + float highE[NB_TBANDS]; + float meanE[NB_TBANDS+1]; + float mem[32]; + float cmean[8]; + float std[9]; + float Etracker; + float lowECount; + int E_count; + int count; + int analysis_offset; + int write_pos; + int read_pos; + int read_subframe; + float hp_ener_accum; + int initialized; + float rnn_state[MAX_NEURONS]; + opus_val32 downmix_state[3]; + AnalysisInfo info[DETECT_SIZE]; +} TonalityAnalysisState; + +/** Initialize a TonalityAnalysisState struct. + * + * This performs some possibly slow initialization steps which should + * not be repeated every analysis step. No allocated memory is retained + * by the state struct, so no cleanup call is required. + */ +void tonality_analysis_init(TonalityAnalysisState *analysis, opus_int32 Fs); + +/** Reset a TonalityAnalysisState stuct. + * + * Call this when there's a discontinuity in the data. + */ +void tonality_analysis_reset(TonalityAnalysisState *analysis); + +void tonality_get_info(TonalityAnalysisState *tonal, AnalysisInfo *info_out, int len); + +void run_analysis(TonalityAnalysisState *analysis, const CELTMode *celt_mode, const void *analysis_pcm, + int analysis_frame_size, int frame_size, int c1, int c2, int C, opus_int32 Fs, + int lsb_depth, downmix_func downmix, AnalysisInfo *analysis_info); + +#endif diff --git a/vendor/opus/src/mapping_matrix.c b/vendor/opus/src/mapping_matrix.c new file mode 100644 index 0000000..31298af --- /dev/null +++ b/vendor/opus/src/mapping_matrix.c @@ -0,0 +1,378 @@ +/* Copyright (c) 2017 Google Inc. + Written by Andrew Allen */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "arch.h" +#include "float_cast.h" +#include "opus_private.h" +#include "opus_defines.h" +#include "mapping_matrix.h" + +#define MATRIX_INDEX(nb_rows, row, col) (nb_rows * col + row) + +opus_int32 mapping_matrix_get_size(int rows, int cols) +{ + opus_int32 size; + + /* Mapping Matrix must only support up to 255 channels in or out. + * Additionally, the total cell count must be <= 65004 octets in order + * for the matrix to be stored in an OGG header. + */ + if (rows > 255 || cols > 255) + return 0; + size = rows * (opus_int32)cols * sizeof(opus_int16); + if (size > 65004) + return 0; + + return align(sizeof(MappingMatrix)) + align(size); +} + +opus_int16 *mapping_matrix_get_data(const MappingMatrix *matrix) +{ + /* void* cast avoids clang -Wcast-align warning */ + return (opus_int16*)(void*)((char*)matrix + align(sizeof(MappingMatrix))); +} + +void mapping_matrix_init(MappingMatrix * const matrix, + int rows, int cols, int gain, const opus_int16 *data, opus_int32 data_size) +{ + int i; + opus_int16 *ptr; + +#if !defined(ENABLE_ASSERTIONS) + (void)data_size; +#endif + celt_assert(align(data_size) == align(rows * cols * sizeof(opus_int16))); + + matrix->rows = rows; + matrix->cols = cols; + matrix->gain = gain; + ptr = mapping_matrix_get_data(matrix); + for (i = 0; i < rows * cols; i++) + { + ptr[i] = data[i]; + } +} + +#ifndef DISABLE_FLOAT_API +void mapping_matrix_multiply_channel_in_float( + const MappingMatrix *matrix, + const float *input, + int input_rows, + opus_val16 *output, + int output_row, + int output_rows, + int frame_size) +{ + /* Matrix data is ordered col-wise. */ + opus_int16* matrix_data; + int i, col; + + celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); + + matrix_data = mapping_matrix_get_data(matrix); + + for (i = 0; i < frame_size; i++) + { + float tmp = 0; + for (col = 0; col < input_rows; col++) + { + tmp += + matrix_data[MATRIX_INDEX(matrix->rows, output_row, col)] * + input[MATRIX_INDEX(input_rows, col, i)]; + } +#if defined(FIXED_POINT) + output[output_rows * i] = FLOAT2INT16((1/32768.f)*tmp); +#else + output[output_rows * i] = (1/32768.f)*tmp; +#endif + } +} + +void mapping_matrix_multiply_channel_out_float( + const MappingMatrix *matrix, + const opus_val16 *input, + int input_row, + int input_rows, + float *output, + int output_rows, + int frame_size +) +{ + /* Matrix data is ordered col-wise. */ + opus_int16* matrix_data; + int i, row; + float input_sample; + + celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); + + matrix_data = mapping_matrix_get_data(matrix); + + for (i = 0; i < frame_size; i++) + { +#if defined(FIXED_POINT) + input_sample = (1/32768.f)*input[input_rows * i]; +#else + input_sample = input[input_rows * i]; +#endif + for (row = 0; row < output_rows; row++) + { + float tmp = + (1/32768.f)*matrix_data[MATRIX_INDEX(matrix->rows, row, input_row)] * + input_sample; + output[MATRIX_INDEX(output_rows, row, i)] += tmp; + } + } +} +#endif /* DISABLE_FLOAT_API */ + +void mapping_matrix_multiply_channel_in_short( + const MappingMatrix *matrix, + const opus_int16 *input, + int input_rows, + opus_val16 *output, + int output_row, + int output_rows, + int frame_size) +{ + /* Matrix data is ordered col-wise. */ + opus_int16* matrix_data; + int i, col; + + celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); + + matrix_data = mapping_matrix_get_data(matrix); + + for (i = 0; i < frame_size; i++) + { + opus_val32 tmp = 0; + for (col = 0; col < input_rows; col++) + { +#if defined(FIXED_POINT) + tmp += + ((opus_int32)matrix_data[MATRIX_INDEX(matrix->rows, output_row, col)] * + (opus_int32)input[MATRIX_INDEX(input_rows, col, i)]) >> 8; +#else + tmp += + matrix_data[MATRIX_INDEX(matrix->rows, output_row, col)] * + input[MATRIX_INDEX(input_rows, col, i)]; +#endif + } +#if defined(FIXED_POINT) + output[output_rows * i] = (opus_int16)((tmp + 64) >> 7); +#else + output[output_rows * i] = (1/(32768.f*32768.f))*tmp; +#endif + } +} + +void mapping_matrix_multiply_channel_out_short( + const MappingMatrix *matrix, + const opus_val16 *input, + int input_row, + int input_rows, + opus_int16 *output, + int output_rows, + int frame_size) +{ + /* Matrix data is ordered col-wise. */ + opus_int16* matrix_data; + int i, row; + opus_int32 input_sample; + + celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); + + matrix_data = mapping_matrix_get_data(matrix); + + for (i = 0; i < frame_size; i++) + { +#if defined(FIXED_POINT) + input_sample = (opus_int32)input[input_rows * i]; +#else + input_sample = (opus_int32)FLOAT2INT16(input[input_rows * i]); +#endif + for (row = 0; row < output_rows; row++) + { + opus_int32 tmp = + (opus_int32)matrix_data[MATRIX_INDEX(matrix->rows, row, input_row)] * + input_sample; + output[MATRIX_INDEX(output_rows, row, i)] += (tmp + 16384) >> 15; + } + } +} + +const MappingMatrix mapping_matrix_foa_mixing = { 6, 6, 0 }; +const opus_int16 mapping_matrix_foa_mixing_data[36] = { + 16384, 0, -16384, 23170, 0, 0, 16384, 23170, + 16384, 0, 0, 0, 16384, 0, -16384, -23170, + 0, 0, 16384, -23170, 16384, 0, 0, 0, + 0, 0, 0, 0, 32767, 0, 0, 0, + 0, 0, 0, 32767 +}; + +const MappingMatrix mapping_matrix_soa_mixing = { 11, 11, 0 }; +const opus_int16 mapping_matrix_soa_mixing_data[121] = { + 10923, 7723, 13377, -13377, 11585, 9459, 7723, -16384, + -6689, 0, 0, 10923, 7723, 13377, 13377, -11585, + 9459, 7723, 16384, -6689, 0, 0, 10923, -15447, + 13377, 0, 0, -18919, 7723, 0, 13377, 0, + 0, 10923, 7723, -13377, -13377, 11585, -9459, 7723, + 16384, -6689, 0, 0, 10923, -7723, 0, 13377, + -16384, 0, -15447, 0, 9459, 0, 0, 10923, + -7723, 0, -13377, 16384, 0, -15447, 0, 9459, + 0, 0, 10923, 15447, 0, 0, 0, 0, + -15447, 0, -18919, 0, 0, 10923, 7723, -13377, + 13377, -11585, -9459, 7723, -16384, -6689, 0, 0, + 10923, -15447, -13377, 0, 0, 18919, 7723, 0, + 13377, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 32767, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 32767 +}; + +const MappingMatrix mapping_matrix_toa_mixing = { 18, 18, 0 }; +const opus_int16 mapping_matrix_toa_mixing_data[324] = { + 8208, 0, -881, 14369, 0, 0, -8192, -4163, + 13218, 0, 0, 0, 11095, -8836, -6218, 14833, + 0, 0, 8208, -10161, 881, 10161, -13218, -2944, + -8192, 2944, 0, -10488, -6218, 6248, -11095, -6248, + 0, -10488, 0, 0, 8208, 10161, 881, -10161, + -13218, 2944, -8192, -2944, 0, 10488, -6218, -6248, + -11095, 6248, 0, 10488, 0, 0, 8176, 5566, + -11552, 5566, 9681, -11205, 8192, -11205, 0, 4920, + -15158, 9756, -3334, 9756, 0, -4920, 0, 0, + 8176, 7871, 11552, 0, 0, 15846, 8192, 0, + -9681, -6958, 0, 13797, 3334, 0, -15158, 0, + 0, 0, 8176, 0, 11552, 7871, 0, 0, + 8192, 15846, 9681, 0, 0, 0, 3334, 13797, + 15158, 6958, 0, 0, 8176, 5566, -11552, -5566, + -9681, -11205, 8192, 11205, 0, 4920, 15158, 9756, + -3334, -9756, 0, 4920, 0, 0, 8208, 14369, + -881, 0, 0, -4163, -8192, 0, -13218, -14833, + 0, -8836, 11095, 0, 6218, 0, 0, 0, + 8208, 10161, 881, 10161, 13218, 2944, -8192, 2944, + 0, 10488, 6218, -6248, -11095, -6248, 0, -10488, + 0, 0, 8208, -14369, -881, 0, 0, 4163, + -8192, 0, -13218, 14833, 0, 8836, 11095, 0, + 6218, 0, 0, 0, 8208, 0, -881, -14369, + 0, 0, -8192, 4163, 13218, 0, 0, 0, + 11095, 8836, -6218, -14833, 0, 0, 8176, -5566, + -11552, 5566, -9681, 11205, 8192, -11205, 0, -4920, + 15158, -9756, -3334, 9756, 0, -4920, 0, 0, + 8176, 0, 11552, -7871, 0, 0, 8192, -15846, + 9681, 0, 0, 0, 3334, -13797, 15158, -6958, + 0, 0, 8176, -7871, 11552, 0, 0, -15846, + 8192, 0, -9681, 6958, 0, -13797, 3334, 0, + -15158, 0, 0, 0, 8176, -5566, -11552, -5566, + 9681, 11205, 8192, 11205, 0, -4920, -15158, -9756, + -3334, -9756, 0, 4920, 0, 0, 8208, -10161, + 881, -10161, 13218, -2944, -8192, -2944, 0, -10488, + 6218, 6248, -11095, 6248, 0, 10488, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 32767, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 32767 +}; + +const MappingMatrix mapping_matrix_foa_demixing = { 6, 6, 0 }; +const opus_int16 mapping_matrix_foa_demixing_data[36] = { + 16384, 16384, 16384, 16384, 0, 0, 0, 23170, + 0, -23170, 0, 0, -16384, 16384, -16384, 16384, + 0, 0, 23170, 0, -23170, 0, 0, 0, + 0, 0, 0, 0, 32767, 0, 0, 0, + 0, 0, 0, 32767 +}; + +const MappingMatrix mapping_matrix_soa_demixing = { 11, 11, 3050 }; +const opus_int16 mapping_matrix_soa_demixing_data[121] = { + 2771, 2771, 2771, 2771, 2771, 2771, 2771, 2771, + 2771, 0, 0, 10033, 10033, -20066, 10033, 14189, + 14189, -28378, 10033, -20066, 0, 0, 3393, 3393, + 3393, -3393, 0, 0, 0, -3393, -3393, 0, + 0, -17378, 17378, 0, -17378, -24576, 24576, 0, + 17378, 0, 0, 0, -14189, 14189, 0, -14189, + -28378, 28378, 0, 14189, 0, 0, 0, 2399, + 2399, -4799, -2399, 0, 0, 0, -2399, 4799, + 0, 0, 1959, 1959, 1959, 1959, -3918, -3918, + -3918, 1959, 1959, 0, 0, -4156, 4156, 0, + 4156, 0, 0, 0, -4156, 0, 0, 0, + 8192, 8192, -16384, 8192, 16384, 16384, -32768, 8192, + -16384, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 8312, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 8312 +}; + +const MappingMatrix mapping_matrix_toa_demixing = { 18, 18, 0 }; +const opus_int16 mapping_matrix_toa_demixing_data[324] = { + 8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192, + 8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192, + 0, 0, 0, -9779, 9779, 6263, 8857, 0, + 6263, 13829, 9779, -13829, 0, -6263, 0, -8857, + -6263, -9779, 0, 0, -3413, 3413, 3413, -11359, + 11359, 11359, -11359, -3413, 3413, -3413, -3413, -11359, + 11359, 11359, -11359, 3413, 0, 0, 13829, 9779, + -9779, 6263, 0, 8857, -6263, 0, 9779, 0, + -13829, 6263, -8857, 0, -6263, -9779, 0, 0, + 0, -15617, -15617, 6406, 0, 0, -6406, 0, + 15617, 0, 0, -6406, 0, 0, 6406, 15617, + 0, 0, 0, -5003, 5003, -10664, 15081, 0, + -10664, -7075, 5003, 7075, 0, 10664, 0, -15081, + 10664, -5003, 0, 0, -8176, -8176, -8176, 8208, + 8208, 8208, 8208, -8176, -8176, -8176, -8176, 8208, + 8208, 8208, 8208, -8176, 0, 0, -7075, 5003, + -5003, -10664, 0, 15081, 10664, 0, 5003, 0, + 7075, -10664, -15081, 0, 10664, -5003, 0, 0, + 15617, 0, 0, 0, -6406, 6406, 0, -15617, + 0, -15617, 15617, 0, 6406, -6406, 0, 0, + 0, 0, 0, -11393, 11393, 2993, -4233, 0, + 2993, -16112, 11393, 16112, 0, -2993, 0, 4233, + -2993, -11393, 0, 0, 0, -9974, -9974, -13617, + 0, 0, 13617, 0, 9974, 0, 0, 13617, + 0, 0, -13617, 9974, 0, 0, 0, 5579, + -5579, 10185, 14403, 0, 10185, -7890, -5579, 7890, + 0, -10185, 0, -14403, -10185, 5579, 0, 0, + 11826, -11826, -11826, -901, 901, 901, -901, 11826, + -11826, 11826, 11826, -901, 901, 901, -901, -11826, + 0, 0, -7890, -5579, 5579, 10185, 0, 14403, + -10185, 0, -5579, 0, 7890, 10185, -14403, 0, + -10185, 5579, 0, 0, -9974, 0, 0, 0, + -13617, 13617, 0, 9974, 0, 9974, -9974, 0, + 13617, -13617, 0, 0, 0, 0, 16112, -11393, + 11393, -2993, 0, 4233, 2993, 0, -11393, 0, + -16112, -2993, -4233, 0, 2993, 11393, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 32767, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 32767 +}; + diff --git a/vendor/opus/src/mapping_matrix.h b/vendor/opus/src/mapping_matrix.h new file mode 100644 index 0000000..98bc82d --- /dev/null +++ b/vendor/opus/src/mapping_matrix.h @@ -0,0 +1,133 @@ +/* Copyright (c) 2017 Google Inc. + Written by Andrew Allen */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/** + * @file mapping_matrix.h + * @brief Opus reference implementation mapping matrix API + */ + +#ifndef MAPPING_MATRIX_H +#define MAPPING_MATRIX_H + +#include "opus_types.h" +#include "opus_projection.h" + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct MappingMatrix +{ + int rows; /* number of channels outputted from matrix. */ + int cols; /* number of channels inputted to matrix. */ + int gain; /* in dB. S7.8-format. */ + /* Matrix cell data goes here using col-wise ordering. */ +} MappingMatrix; + +opus_int32 mapping_matrix_get_size(int rows, int cols); + +opus_int16 *mapping_matrix_get_data(const MappingMatrix *matrix); + +void mapping_matrix_init( + MappingMatrix * const matrix, + int rows, + int cols, + int gain, + const opus_int16 *data, + opus_int32 data_size +); + +#ifndef DISABLE_FLOAT_API +void mapping_matrix_multiply_channel_in_float( + const MappingMatrix *matrix, + const float *input, + int input_rows, + opus_val16 *output, + int output_row, + int output_rows, + int frame_size +); + +void mapping_matrix_multiply_channel_out_float( + const MappingMatrix *matrix, + const opus_val16 *input, + int input_row, + int input_rows, + float *output, + int output_rows, + int frame_size +); +#endif /* DISABLE_FLOAT_API */ + +void mapping_matrix_multiply_channel_in_short( + const MappingMatrix *matrix, + const opus_int16 *input, + int input_rows, + opus_val16 *output, + int output_row, + int output_rows, + int frame_size +); + +void mapping_matrix_multiply_channel_out_short( + const MappingMatrix *matrix, + const opus_val16 *input, + int input_row, + int input_rows, + opus_int16 *output, + int output_rows, + int frame_size +); + +/* Pre-computed mixing and demixing matrices for 1st to 3rd-order ambisonics. + * foa: first-order ambisonics + * soa: second-order ambisonics + * toa: third-order ambisonics + */ +extern const MappingMatrix mapping_matrix_foa_mixing; +extern const opus_int16 mapping_matrix_foa_mixing_data[36]; + +extern const MappingMatrix mapping_matrix_soa_mixing; +extern const opus_int16 mapping_matrix_soa_mixing_data[121]; + +extern const MappingMatrix mapping_matrix_toa_mixing; +extern const opus_int16 mapping_matrix_toa_mixing_data[324]; + +extern const MappingMatrix mapping_matrix_foa_demixing; +extern const opus_int16 mapping_matrix_foa_demixing_data[36]; + +extern const MappingMatrix mapping_matrix_soa_demixing; +extern const opus_int16 mapping_matrix_soa_demixing_data[121]; + +extern const MappingMatrix mapping_matrix_toa_demixing; +extern const opus_int16 mapping_matrix_toa_demixing_data[324]; + +#ifdef __cplusplus +} +#endif + +#endif /* MAPPING_MATRIX_H */ diff --git a/vendor/opus/src/mlp.c b/vendor/opus/src/mlp.c new file mode 100644 index 0000000..964c6a9 --- /dev/null +++ b/vendor/opus/src/mlp.c @@ -0,0 +1,144 @@ +/* Copyright (c) 2008-2011 Octasic Inc. + 2012-2017 Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "opus_types.h" +#include "opus_defines.h" +#include "arch.h" +#include "tansig_table.h" +#include "mlp.h" + +static OPUS_INLINE float tansig_approx(float x) +{ + int i; + float y, dy; + float sign=1; + /* Tests are reversed to catch NaNs */ + if (!(x<8)) + return 1; + if (!(x>-8)) + return -1; +#ifndef FIXED_POINT + /* Another check in case of -ffast-math */ + if (celt_isnan(x)) + return 0; +#endif + if (x<0) + { + x=-x; + sign=-1; + } + i = (int)floor(.5f+25*x); + x -= .04f*i; + y = tansig_table[i]; + dy = 1-y*y; + y = y + x*dy*(1 - y*x); + return sign*y; +} + +static OPUS_INLINE float sigmoid_approx(float x) +{ + return .5f + .5f*tansig_approx(.5f*x); +} + +static void gemm_accum(float *out, const opus_int8 *weights, int rows, int cols, int col_stride, const float *x) +{ + int i, j; + for (i=0;inb_inputs; + N = layer->nb_neurons; + stride = N; + for (i=0;ibias[i]; + gemm_accum(output, layer->input_weights, N, M, stride, input); + for (i=0;isigmoid) { + for (i=0;inb_inputs; + N = gru->nb_neurons; + stride = 3*N; + /* Compute update gate. */ + for (i=0;ibias[i]; + gemm_accum(z, gru->input_weights, N, M, stride, input); + gemm_accum(z, gru->recurrent_weights, N, N, stride, state); + for (i=0;ibias[N + i]; + gemm_accum(r, &gru->input_weights[N], N, M, stride, input); + gemm_accum(r, &gru->recurrent_weights[N], N, N, stride, state); + for (i=0;ibias[2*N + i]; + for (i=0;iinput_weights[2*N], N, M, stride, input); + gemm_accum(h, &gru->recurrent_weights[2*N], N, N, stride, tmp); + for (i=0;i=0) + break; + x[i*C] = x[i*C]+a*x[i*C]*x[i*C]; + } + + curr=0; + x0 = x[0]; + while(1) + { + int start, end; + float maxval; + int special=0; + int peak_pos; + for (i=curr;i1 || x[i*C]<-1) + break; + } + if (i==N) + { + a=0; + break; + } + peak_pos = i; + start=end=i; + maxval=ABS16(x[i*C]); + /* Look for first zero crossing before clipping */ + while (start>0 && x[i*C]*x[(start-1)*C]>=0) + start--; + /* Look for first zero crossing after clipping */ + while (end=0) + { + /* Look for other peaks until the next zero-crossing. */ + if (ABS16(x[end*C])>maxval) + { + maxval = ABS16(x[end*C]); + peak_pos = end; + } + end++; + } + /* Detect the special case where we clip before the first zero crossing */ + special = (start==0 && x[i*C]*x[0]>=0); + + /* Compute a such that maxval + a*maxval^2 = 1 */ + a=(maxval-1)/(maxval*maxval); + /* Slightly boost "a" by 2^-22. This is just enough to ensure -ffast-math + does not cause output values larger than +/-1, but small enough not + to matter even for 24-bit output. */ + a += a*2.4e-7f; + if (x[i*C]>0) + a = -a; + /* Apply soft clipping */ + for (i=start;i=2) + { + /* Add a linear ramp from the first sample to the signal peak. + This avoids a discontinuity at the beginning of the frame. */ + float delta; + float offset = x0-x[0]; + delta = offset / peak_pos; + for (i=curr;i>2; + return 2; + } +} + +static int parse_size(const unsigned char *data, opus_int32 len, opus_int16 *size) +{ + if (len<1) + { + *size = -1; + return -1; + } else if (data[0]<252) + { + *size = data[0]; + return 1; + } else if (len<2) + { + *size = -1; + return -1; + } else { + *size = 4*data[1] + data[0]; + return 2; + } +} + +int opus_packet_get_samples_per_frame(const unsigned char *data, + opus_int32 Fs) +{ + int audiosize; + if (data[0]&0x80) + { + audiosize = ((data[0]>>3)&0x3); + audiosize = (Fs<>3)&0x3); + if (audiosize == 3) + audiosize = Fs*60/1000; + else + audiosize = (Fs< len) + return OPUS_INVALID_PACKET; + data += bytes; + last_size = len-size[0]; + break; + /* Multiple CBR/VBR frames (from 0 to 120 ms) */ + default: /*case 3:*/ + if (len<1) + return OPUS_INVALID_PACKET; + /* Number of frames encoded in bits 0 to 5 */ + ch = *data++; + count = ch&0x3F; + if (count <= 0 || framesize*(opus_int32)count > 5760) + return OPUS_INVALID_PACKET; + len--; + /* Padding flag is bit 6 */ + if (ch&0x40) + { + int p; + do { + int tmp; + if (len<=0) + return OPUS_INVALID_PACKET; + p = *data++; + len--; + tmp = p==255 ? 254: p; + len -= tmp; + pad += tmp; + } while (p==255); + } + if (len<0) + return OPUS_INVALID_PACKET; + /* VBR flag is bit 7 */ + cbr = !(ch&0x80); + if (!cbr) + { + /* VBR case */ + last_size = len; + for (i=0;i len) + return OPUS_INVALID_PACKET; + data += bytes; + last_size -= bytes+size[i]; + } + if (last_size<0) + return OPUS_INVALID_PACKET; + } else if (!self_delimited) + { + /* CBR case */ + last_size = len/count; + if (last_size*count!=len) + return OPUS_INVALID_PACKET; + for (i=0;i len) + return OPUS_INVALID_PACKET; + data += bytes; + /* For CBR packets, apply the size to all the frames. */ + if (cbr) + { + if (size[count-1]*count > len) + return OPUS_INVALID_PACKET; + for (i=0;i last_size) + return OPUS_INVALID_PACKET; + } else + { + /* Because it's not encoded explicitly, it's possible the size of the + last packet (or all the packets, for the CBR case) is larger than + 1275. Reject them here.*/ + if (last_size > 1275) + return OPUS_INVALID_PACKET; + size[count-1] = (opus_int16)last_size; + } + + if (payload_offset) + *payload_offset = (int)(data-data0); + + for (i=0;i +#include +#include +#include + +#define OPUS_PI (3.14159265F) + +#define OPUS_COSF(_x) ((float)cos(_x)) +#define OPUS_SINF(_x) ((float)sin(_x)) + +static void *check_alloc(void *_ptr){ + if(_ptr==NULL){ + fprintf(stderr,"Out of memory.\n"); + exit(EXIT_FAILURE); + } + return _ptr; +} + +static void *opus_malloc(size_t _size){ + return check_alloc(malloc(_size)); +} + +static void *opus_realloc(void *_ptr,size_t _size){ + return check_alloc(realloc(_ptr,_size)); +} + +static size_t read_pcm16(float **_samples,FILE *_fin,int _nchannels){ + unsigned char buf[1024]; + float *samples; + size_t nsamples; + size_t csamples; + size_t xi; + size_t nread; + samples=NULL; + nsamples=csamples=0; + for(;;){ + nread=fread(buf,2*_nchannels,1024/(2*_nchannels),_fin); + if(nread<=0)break; + if(nsamples+nread>csamples){ + do csamples=csamples<<1|1; + while(nsamples+nread>csamples); + samples=(float *)opus_realloc(samples, + _nchannels*csamples*sizeof(*samples)); + } + for(xi=0;xi=_window_sz)ti-=_window_sz; + } + re*=_downsample; + im*=_downsample; + _ps[(xi*ps_sz+xj)*_nchannels+ci]=re*re+im*im+100000; + p[ci]+=_ps[(xi*ps_sz+xj)*_nchannels+ci]; + } + } + if(_out){ + _out[(xi*_nbands+bi)*_nchannels]=p[0]/(_bands[bi+1]-_bands[bi]); + if(_nchannels==2){ + _out[(xi*_nbands+bi)*_nchannels+1]=p[1]/(_bands[bi+1]-_bands[bi]); + } + } + } + } + free(window); +} + +#define NBANDS (21) +#define NFREQS (240) + +/*Bands on which we compute the pseudo-NMR (Bark-derived + CELT bands).*/ +static const int BANDS[NBANDS+1]={ + 0,2,4,6,8,10,12,14,16,20,24,28,32,40,48,56,68,80,96,120,156,200 +}; + +#define TEST_WIN_SIZE (480) +#define TEST_WIN_STEP (120) + +int main(int _argc,const char **_argv){ + FILE *fin1; + FILE *fin2; + float *x; + float *y; + float *xb; + float *X; + float *Y; + double err; + float Q; + size_t xlength; + size_t ylength; + size_t nframes; + size_t xi; + int ci; + int xj; + int bi; + int nchannels; + unsigned rate; + int downsample; + int ybands; + int yfreqs; + int max_compare; + if(_argc<3||_argc>6){ + fprintf(stderr,"Usage: %s [-s] [-r rate2] \n", + _argv[0]); + return EXIT_FAILURE; + } + nchannels=1; + if(strcmp(_argv[1],"-s")==0){ + nchannels=2; + _argv++; + } + rate=48000; + ybands=NBANDS; + yfreqs=NFREQS; + downsample=1; + if(strcmp(_argv[1],"-r")==0){ + rate=atoi(_argv[2]); + if(rate!=8000&&rate!=12000&&rate!=16000&&rate!=24000&&rate!=48000){ + fprintf(stderr, + "Sampling rate must be 8000, 12000, 16000, 24000, or 48000\n"); + return EXIT_FAILURE; + } + downsample=48000/rate; + switch(rate){ + case 8000:ybands=13;break; + case 12000:ybands=15;break; + case 16000:ybands=17;break; + case 24000:ybands=19;break; + } + yfreqs=NFREQS/downsample; + _argv+=2; + } + fin1=fopen(_argv[1],"rb"); + if(fin1==NULL){ + fprintf(stderr,"Error opening '%s'.\n",_argv[1]); + return EXIT_FAILURE; + } + fin2=fopen(_argv[2],"rb"); + if(fin2==NULL){ + fprintf(stderr,"Error opening '%s'.\n",_argv[2]); + fclose(fin1); + return EXIT_FAILURE; + } + /*Read in the data and allocate scratch space.*/ + xlength=read_pcm16(&x,fin1,2); + if(nchannels==1){ + for(xi=0;xi0;){ + for(ci=0;ci0){ + /*Temporal masking: -3 dB/2.5ms slope.*/ + for(bi=0;bi=79&&xj<=81)im*=0.1F; + if(xj==80)im*=0.1F; + Eb+=im; + } + } + Eb /= (BANDS[bi+1]-BANDS[bi])*nchannels; + Ef += Eb*Eb; + } + /*Using a fixed normalization value means we're willing to accept slightly + lower quality for lower sampling rates.*/ + Ef/=NBANDS; + Ef*=Ef; + err+=Ef*Ef; + } + free(xb); + free(X); + free(Y); + err=pow(err/nframes,1.0/16); + Q=100*(1-0.5*log(1+err)/log(1.13)); + if(Q<0){ + fprintf(stderr,"Test vector FAILS\n"); + fprintf(stderr,"Internal weighted error is %f\n",err); + return EXIT_FAILURE; + } + else{ + fprintf(stderr,"Test vector PASSES\n"); + fprintf(stderr, + "Opus quality metric: %.1f %% (internal weighted error is %f)\n",Q,err); + return EXIT_SUCCESS; + } +} diff --git a/vendor/opus/src/opus_decoder.c b/vendor/opus/src/opus_decoder.c new file mode 100644 index 0000000..9113638 --- /dev/null +++ b/vendor/opus/src/opus_decoder.c @@ -0,0 +1,1032 @@ +/* Copyright (c) 2010 Xiph.Org Foundation, Skype Limited + Written by Jean-Marc Valin and Koen Vos */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#ifndef OPUS_BUILD +# error "OPUS_BUILD _MUST_ be defined to build Opus. This probably means you need other defines as well, as in a config.h. See the included build files for details." +#endif + +#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__) && !defined(OPUS_WILL_BE_SLOW) +# pragma message "You appear to be compiling without optimization, if so opus will be very slow." +#endif + +#include +#include "celt.h" +#include "opus.h" +#include "entdec.h" +#include "modes.h" +#include "API.h" +#include "stack_alloc.h" +#include "float_cast.h" +#include "opus_private.h" +#include "os_support.h" +#include "structs.h" +#include "define.h" +#include "mathops.h" +#include "cpu_support.h" + +struct OpusDecoder { + int celt_dec_offset; + int silk_dec_offset; + int channels; + opus_int32 Fs; /** Sampling rate (at the API level) */ + silk_DecControlStruct DecControl; + int decode_gain; + int arch; + + /* Everything beyond this point gets cleared on a reset */ +#define OPUS_DECODER_RESET_START stream_channels + int stream_channels; + + int bandwidth; + int mode; + int prev_mode; + int frame_size; + int prev_redundancy; + int last_packet_duration; +#ifndef FIXED_POINT + opus_val16 softclip_mem[2]; +#endif + + opus_uint32 rangeFinal; +}; + +#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) +static void validate_opus_decoder(OpusDecoder *st) +{ + celt_assert(st->channels == 1 || st->channels == 2); + celt_assert(st->Fs == 48000 || st->Fs == 24000 || st->Fs == 16000 || st->Fs == 12000 || st->Fs == 8000); + celt_assert(st->DecControl.API_sampleRate == st->Fs); + celt_assert(st->DecControl.internalSampleRate == 0 || st->DecControl.internalSampleRate == 16000 || st->DecControl.internalSampleRate == 12000 || st->DecControl.internalSampleRate == 8000); + celt_assert(st->DecControl.nChannelsAPI == st->channels); + celt_assert(st->DecControl.nChannelsInternal == 0 || st->DecControl.nChannelsInternal == 1 || st->DecControl.nChannelsInternal == 2); + celt_assert(st->DecControl.payloadSize_ms == 0 || st->DecControl.payloadSize_ms == 10 || st->DecControl.payloadSize_ms == 20 || st->DecControl.payloadSize_ms == 40 || st->DecControl.payloadSize_ms == 60); +#ifdef OPUS_ARCHMASK + celt_assert(st->arch >= 0); + celt_assert(st->arch <= OPUS_ARCHMASK); +#endif + celt_assert(st->stream_channels == 1 || st->stream_channels == 2); +} +#define VALIDATE_OPUS_DECODER(st) validate_opus_decoder(st) +#else +#define VALIDATE_OPUS_DECODER(st) +#endif + +int opus_decoder_get_size(int channels) +{ + int silkDecSizeBytes, celtDecSizeBytes; + int ret; + if (channels<1 || channels > 2) + return 0; + ret = silk_Get_Decoder_Size( &silkDecSizeBytes ); + if(ret) + return 0; + silkDecSizeBytes = align(silkDecSizeBytes); + celtDecSizeBytes = celt_decoder_get_size(channels); + return align(sizeof(OpusDecoder))+silkDecSizeBytes+celtDecSizeBytes; +} + +int opus_decoder_init(OpusDecoder *st, opus_int32 Fs, int channels) +{ + void *silk_dec; + CELTDecoder *celt_dec; + int ret, silkDecSizeBytes; + + if ((Fs!=48000&&Fs!=24000&&Fs!=16000&&Fs!=12000&&Fs!=8000) + || (channels!=1&&channels!=2)) + return OPUS_BAD_ARG; + + OPUS_CLEAR((char*)st, opus_decoder_get_size(channels)); + /* Initialize SILK decoder */ + ret = silk_Get_Decoder_Size(&silkDecSizeBytes); + if (ret) + return OPUS_INTERNAL_ERROR; + + silkDecSizeBytes = align(silkDecSizeBytes); + st->silk_dec_offset = align(sizeof(OpusDecoder)); + st->celt_dec_offset = st->silk_dec_offset+silkDecSizeBytes; + silk_dec = (char*)st+st->silk_dec_offset; + celt_dec = (CELTDecoder*)((char*)st+st->celt_dec_offset); + st->stream_channels = st->channels = channels; + + st->Fs = Fs; + st->DecControl.API_sampleRate = st->Fs; + st->DecControl.nChannelsAPI = st->channels; + + /* Reset decoder */ + ret = silk_InitDecoder( silk_dec ); + if(ret)return OPUS_INTERNAL_ERROR; + + /* Initialize CELT decoder */ + ret = celt_decoder_init(celt_dec, Fs, channels); + if(ret!=OPUS_OK)return OPUS_INTERNAL_ERROR; + + celt_decoder_ctl(celt_dec, CELT_SET_SIGNALLING(0)); + + st->prev_mode = 0; + st->frame_size = Fs/400; + st->arch = opus_select_arch(); + return OPUS_OK; +} + +OpusDecoder *opus_decoder_create(opus_int32 Fs, int channels, int *error) +{ + int ret; + OpusDecoder *st; + if ((Fs!=48000&&Fs!=24000&&Fs!=16000&&Fs!=12000&&Fs!=8000) + || (channels!=1&&channels!=2)) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + st = (OpusDecoder *)opus_alloc(opus_decoder_get_size(channels)); + if (st == NULL) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + ret = opus_decoder_init(st, Fs, channels); + if (error) + *error = ret; + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + return st; +} + +static void smooth_fade(const opus_val16 *in1, const opus_val16 *in2, + opus_val16 *out, int overlap, int channels, + const opus_val16 *window, opus_int32 Fs) +{ + int i, c; + int inc = 48000/Fs; + for (c=0;csilk_dec_offset; + celt_dec = (CELTDecoder*)((char*)st+st->celt_dec_offset); + F20 = st->Fs/50; + F10 = F20>>1; + F5 = F10>>1; + F2_5 = F5>>1; + if (frame_size < F2_5) + { + RESTORE_STACK; + return OPUS_BUFFER_TOO_SMALL; + } + /* Limit frame_size to avoid excessive stack allocations. */ + frame_size = IMIN(frame_size, st->Fs/25*3); + /* Payloads of 1 (2 including ToC) or 0 trigger the PLC/DTX */ + if (len<=1) + { + data = NULL; + /* In that case, don't conceal more than what the ToC says */ + frame_size = IMIN(frame_size, st->frame_size); + } + if (data != NULL) + { + audiosize = st->frame_size; + mode = st->mode; + bandwidth = st->bandwidth; + ec_dec_init(&dec,(unsigned char*)data,len); + } else { + audiosize = frame_size; + mode = st->prev_mode; + bandwidth = 0; + + if (mode == 0) + { + /* If we haven't got any packet yet, all we can do is return zeros */ + for (i=0;ichannels;i++) + pcm[i] = 0; + RESTORE_STACK; + return audiosize; + } + + /* Avoids trying to run the PLC on sizes other than 2.5 (CELT), 5 (CELT), + 10, or 20 (e.g. 12.5 or 30 ms). */ + if (audiosize > F20) + { + do { + int ret = opus_decode_frame(st, NULL, 0, pcm, IMIN(audiosize, F20), 0); + if (ret<0) + { + RESTORE_STACK; + return ret; + } + pcm += ret*st->channels; + audiosize -= ret; + } while (audiosize > 0); + RESTORE_STACK; + return frame_size; + } else if (audiosize < F20) + { + if (audiosize > F10) + audiosize = F10; + else if (mode != MODE_SILK_ONLY && audiosize > F5 && audiosize < F10) + audiosize = F5; + } + } + + /* In fixed-point, we can tell CELT to do the accumulation on top of the + SILK PCM buffer. This saves some stack space. */ +#ifdef FIXED_POINT + celt_accum = (mode != MODE_CELT_ONLY) && (frame_size >= F10); +#else + celt_accum = 0; +#endif + + pcm_transition_silk_size = ALLOC_NONE; + pcm_transition_celt_size = ALLOC_NONE; + if (data!=NULL && st->prev_mode > 0 && ( + (mode == MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY && !st->prev_redundancy) + || (mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) ) + ) + { + transition = 1; + /* Decide where to allocate the stack memory for pcm_transition */ + if (mode == MODE_CELT_ONLY) + pcm_transition_celt_size = F5*st->channels; + else + pcm_transition_silk_size = F5*st->channels; + } + ALLOC(pcm_transition_celt, pcm_transition_celt_size, opus_val16); + if (transition && mode == MODE_CELT_ONLY) + { + pcm_transition = pcm_transition_celt; + opus_decode_frame(st, NULL, 0, pcm_transition, IMIN(F5, audiosize), 0); + } + if (audiosize > frame_size) + { + /*fprintf(stderr, "PCM buffer too small: %d vs %d (mode = %d)\n", audiosize, frame_size, mode);*/ + RESTORE_STACK; + return OPUS_BAD_ARG; + } else { + frame_size = audiosize; + } + + /* Don't allocate any memory when in CELT-only mode */ + pcm_silk_size = (mode != MODE_CELT_ONLY && !celt_accum) ? IMAX(F10, frame_size)*st->channels : ALLOC_NONE; + ALLOC(pcm_silk, pcm_silk_size, opus_int16); + + /* SILK processing */ + if (mode != MODE_CELT_ONLY) + { + int lost_flag, decoded_samples; + opus_int16 *pcm_ptr; +#ifdef FIXED_POINT + if (celt_accum) + pcm_ptr = pcm; + else +#endif + pcm_ptr = pcm_silk; + + if (st->prev_mode==MODE_CELT_ONLY) + silk_InitDecoder( silk_dec ); + + /* The SILK PLC cannot produce frames of less than 10 ms */ + st->DecControl.payloadSize_ms = IMAX(10, 1000 * audiosize / st->Fs); + + if (data != NULL) + { + st->DecControl.nChannelsInternal = st->stream_channels; + if( mode == MODE_SILK_ONLY ) { + if( bandwidth == OPUS_BANDWIDTH_NARROWBAND ) { + st->DecControl.internalSampleRate = 8000; + } else if( bandwidth == OPUS_BANDWIDTH_MEDIUMBAND ) { + st->DecControl.internalSampleRate = 12000; + } else if( bandwidth == OPUS_BANDWIDTH_WIDEBAND ) { + st->DecControl.internalSampleRate = 16000; + } else { + st->DecControl.internalSampleRate = 16000; + celt_assert( 0 ); + } + } else { + /* Hybrid mode */ + st->DecControl.internalSampleRate = 16000; + } + } + + lost_flag = data == NULL ? 1 : 2 * decode_fec; + decoded_samples = 0; + do { + /* Call SILK decoder */ + int first_frame = decoded_samples == 0; + silk_ret = silk_Decode( silk_dec, &st->DecControl, + lost_flag, first_frame, &dec, pcm_ptr, &silk_frame_size, st->arch ); + if( silk_ret ) { + if (lost_flag) { + /* PLC failure should not be fatal */ + silk_frame_size = frame_size; + for (i=0;ichannels;i++) + pcm_ptr[i] = 0; + } else { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + } + pcm_ptr += silk_frame_size * st->channels; + decoded_samples += silk_frame_size; + } while( decoded_samples < frame_size ); + } + + start_band = 0; + if (!decode_fec && mode != MODE_CELT_ONLY && data != NULL + && ec_tell(&dec)+17+20*(st->mode == MODE_HYBRID) <= 8*len) + { + /* Check if we have a redundant 0-8 kHz band */ + if (mode == MODE_HYBRID) + redundancy = ec_dec_bit_logp(&dec, 12); + else + redundancy = 1; + if (redundancy) + { + celt_to_silk = ec_dec_bit_logp(&dec, 1); + /* redundancy_bytes will be at least two, in the non-hybrid + case due to the ec_tell() check above */ + redundancy_bytes = mode==MODE_HYBRID ? + (opus_int32)ec_dec_uint(&dec, 256)+2 : + len-((ec_tell(&dec)+7)>>3); + len -= redundancy_bytes; + /* This is a sanity check. It should never happen for a valid + packet, so the exact behaviour is not normative. */ + if (len*8 < ec_tell(&dec)) + { + len = 0; + redundancy_bytes = 0; + redundancy = 0; + } + /* Shrink decoder because of raw bits */ + dec.storage -= redundancy_bytes; + } + } + if (mode != MODE_CELT_ONLY) + start_band = 17; + + if (redundancy) + { + transition = 0; + pcm_transition_silk_size=ALLOC_NONE; + } + + ALLOC(pcm_transition_silk, pcm_transition_silk_size, opus_val16); + + if (transition && mode != MODE_CELT_ONLY) + { + pcm_transition = pcm_transition_silk; + opus_decode_frame(st, NULL, 0, pcm_transition, IMIN(F5, audiosize), 0); + } + + + if (bandwidth) + { + int endband=21; + + switch(bandwidth) + { + case OPUS_BANDWIDTH_NARROWBAND: + endband = 13; + break; + case OPUS_BANDWIDTH_MEDIUMBAND: + case OPUS_BANDWIDTH_WIDEBAND: + endband = 17; + break; + case OPUS_BANDWIDTH_SUPERWIDEBAND: + endband = 19; + break; + case OPUS_BANDWIDTH_FULLBAND: + endband = 21; + break; + default: + celt_assert(0); + break; + } + MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_END_BAND(endband))); + } + MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_CHANNELS(st->stream_channels))); + + /* Only allocation memory for redundancy if/when needed */ + redundant_audio_size = redundancy ? F5*st->channels : ALLOC_NONE; + ALLOC(redundant_audio, redundant_audio_size, opus_val16); + + /* 5 ms redundant frame for CELT->SILK*/ + if (redundancy && celt_to_silk) + { + MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(0))); + celt_decode_with_ec(celt_dec, data+len, redundancy_bytes, + redundant_audio, F5, NULL, 0); + MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_GET_FINAL_RANGE(&redundant_rng))); + } + + /* MUST be after PLC */ + MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(start_band))); + + if (mode != MODE_SILK_ONLY) + { + int celt_frame_size = IMIN(F20, frame_size); + /* Make sure to discard any previous CELT state */ + if (mode != st->prev_mode && st->prev_mode > 0 && !st->prev_redundancy) + MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_RESET_STATE)); + /* Decode CELT */ + celt_ret = celt_decode_with_ec(celt_dec, decode_fec ? NULL : data, + len, pcm, celt_frame_size, &dec, celt_accum); + } else { + unsigned char silence[2] = {0xFF, 0xFF}; + if (!celt_accum) + { + for (i=0;ichannels;i++) + pcm[i] = 0; + } + /* For hybrid -> SILK transitions, we let the CELT MDCT + do a fade-out by decoding a silence frame */ + if (st->prev_mode == MODE_HYBRID && !(redundancy && celt_to_silk && st->prev_redundancy) ) + { + MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(0))); + celt_decode_with_ec(celt_dec, silence, 2, pcm, F2_5, NULL, celt_accum); + } + } + + if (mode != MODE_CELT_ONLY && !celt_accum) + { +#ifdef FIXED_POINT + for (i=0;ichannels;i++) + pcm[i] = SAT16(ADD32(pcm[i], pcm_silk[i])); +#else + for (i=0;ichannels;i++) + pcm[i] = pcm[i] + (opus_val16)((1.f/32768.f)*pcm_silk[i]); +#endif + } + + { + const CELTMode *celt_mode; + MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_GET_MODE(&celt_mode))); + window = celt_mode->window; + } + + /* 5 ms redundant frame for SILK->CELT */ + if (redundancy && !celt_to_silk) + { + MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_RESET_STATE)); + MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(0))); + + celt_decode_with_ec(celt_dec, data+len, redundancy_bytes, redundant_audio, F5, NULL, 0); + MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_GET_FINAL_RANGE(&redundant_rng))); + smooth_fade(pcm+st->channels*(frame_size-F2_5), redundant_audio+st->channels*F2_5, + pcm+st->channels*(frame_size-F2_5), F2_5, st->channels, window, st->Fs); + } + if (redundancy && celt_to_silk) + { + for (c=0;cchannels;c++) + { + for (i=0;ichannels*i+c] = redundant_audio[st->channels*i+c]; + } + smooth_fade(redundant_audio+st->channels*F2_5, pcm+st->channels*F2_5, + pcm+st->channels*F2_5, F2_5, st->channels, window, st->Fs); + } + if (transition) + { + if (audiosize >= F5) + { + for (i=0;ichannels*F2_5;i++) + pcm[i] = pcm_transition[i]; + smooth_fade(pcm_transition+st->channels*F2_5, pcm+st->channels*F2_5, + pcm+st->channels*F2_5, F2_5, + st->channels, window, st->Fs); + } else { + /* Not enough time to do a clean transition, but we do it anyway + This will not preserve amplitude perfectly and may introduce + a bit of temporal aliasing, but it shouldn't be too bad and + that's pretty much the best we can do. In any case, generating this + transition it pretty silly in the first place */ + smooth_fade(pcm_transition, pcm, + pcm, F2_5, + st->channels, window, st->Fs); + } + } + + if(st->decode_gain) + { + opus_val32 gain; + gain = celt_exp2(MULT16_16_P15(QCONST16(6.48814081e-4f, 25), st->decode_gain)); + for (i=0;ichannels;i++) + { + opus_val32 x; + x = MULT16_32_P16(pcm[i],gain); + pcm[i] = SATURATE(x, 32767); + } + } + + if (len <= 1) + st->rangeFinal = 0; + else + st->rangeFinal = dec.rng ^ redundant_rng; + + st->prev_mode = mode; + st->prev_redundancy = redundancy && !celt_to_silk; + + if (celt_ret>=0) + { + if (OPUS_CHECK_ARRAY(pcm, audiosize*st->channels)) + OPUS_PRINT_INT(audiosize); + } + + RESTORE_STACK; + return celt_ret < 0 ? celt_ret : audiosize; + +} + +int opus_decode_native(OpusDecoder *st, const unsigned char *data, + opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec, + int self_delimited, opus_int32 *packet_offset, int soft_clip) +{ + int i, nb_samples; + int count, offset; + unsigned char toc; + int packet_frame_size, packet_bandwidth, packet_mode, packet_stream_channels; + /* 48 x 2.5 ms = 120 ms */ + opus_int16 size[48]; + VALIDATE_OPUS_DECODER(st); + if (decode_fec<0 || decode_fec>1) + return OPUS_BAD_ARG; + /* For FEC/PLC, frame_size has to be to have a multiple of 2.5 ms */ + if ((decode_fec || len==0 || data==NULL) && frame_size%(st->Fs/400)!=0) + return OPUS_BAD_ARG; + if (len==0 || data==NULL) + { + int pcm_count=0; + do { + int ret; + ret = opus_decode_frame(st, NULL, 0, pcm+pcm_count*st->channels, frame_size-pcm_count, 0); + if (ret<0) + return ret; + pcm_count += ret; + } while (pcm_count < frame_size); + celt_assert(pcm_count == frame_size); + if (OPUS_CHECK_ARRAY(pcm, pcm_count*st->channels)) + OPUS_PRINT_INT(pcm_count); + st->last_packet_duration = pcm_count; + return pcm_count; + } else if (len<0) + return OPUS_BAD_ARG; + + packet_mode = opus_packet_get_mode(data); + packet_bandwidth = opus_packet_get_bandwidth(data); + packet_frame_size = opus_packet_get_samples_per_frame(data, st->Fs); + packet_stream_channels = opus_packet_get_nb_channels(data); + + count = opus_packet_parse_impl(data, len, self_delimited, &toc, NULL, + size, &offset, packet_offset); + if (count<0) + return count; + + data += offset; + + if (decode_fec) + { + int duration_copy; + int ret; + /* If no FEC can be present, run the PLC (recursive call) */ + if (frame_size < packet_frame_size || packet_mode == MODE_CELT_ONLY || st->mode == MODE_CELT_ONLY) + return opus_decode_native(st, NULL, 0, pcm, frame_size, 0, 0, NULL, soft_clip); + /* Otherwise, run the PLC on everything except the size for which we might have FEC */ + duration_copy = st->last_packet_duration; + if (frame_size-packet_frame_size!=0) + { + ret = opus_decode_native(st, NULL, 0, pcm, frame_size-packet_frame_size, 0, 0, NULL, soft_clip); + if (ret<0) + { + st->last_packet_duration = duration_copy; + return ret; + } + celt_assert(ret==frame_size-packet_frame_size); + } + /* Complete with FEC */ + st->mode = packet_mode; + st->bandwidth = packet_bandwidth; + st->frame_size = packet_frame_size; + st->stream_channels = packet_stream_channels; + ret = opus_decode_frame(st, data, size[0], pcm+st->channels*(frame_size-packet_frame_size), + packet_frame_size, 1); + if (ret<0) + return ret; + else { + if (OPUS_CHECK_ARRAY(pcm, frame_size*st->channels)) + OPUS_PRINT_INT(frame_size); + st->last_packet_duration = frame_size; + return frame_size; + } + } + + if (count*packet_frame_size > frame_size) + return OPUS_BUFFER_TOO_SMALL; + + /* Update the state as the last step to avoid updating it on an invalid packet */ + st->mode = packet_mode; + st->bandwidth = packet_bandwidth; + st->frame_size = packet_frame_size; + st->stream_channels = packet_stream_channels; + + nb_samples=0; + for (i=0;ichannels, frame_size-nb_samples, 0); + if (ret<0) + return ret; + celt_assert(ret==packet_frame_size); + data += size[i]; + nb_samples += ret; + } + st->last_packet_duration = nb_samples; + if (OPUS_CHECK_ARRAY(pcm, nb_samples*st->channels)) + OPUS_PRINT_INT(nb_samples); +#ifndef FIXED_POINT + if (soft_clip) + opus_pcm_soft_clip(pcm, nb_samples, st->channels, st->softclip_mem); + else + st->softclip_mem[0]=st->softclip_mem[1]=0; +#endif + return nb_samples; +} + +#ifdef FIXED_POINT + +int opus_decode(OpusDecoder *st, const unsigned char *data, + opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec) +{ + if(frame_size<=0) + return OPUS_BAD_ARG; + return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL, 0); +} + +#ifndef DISABLE_FLOAT_API +int opus_decode_float(OpusDecoder *st, const unsigned char *data, + opus_int32 len, float *pcm, int frame_size, int decode_fec) +{ + VARDECL(opus_int16, out); + int ret, i; + int nb_samples; + ALLOC_STACK; + + if(frame_size<=0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + if (data != NULL && len > 0 && !decode_fec) + { + nb_samples = opus_decoder_get_nb_samples(st, data, len); + if (nb_samples>0) + frame_size = IMIN(frame_size, nb_samples); + else + return OPUS_INVALID_PACKET; + } + celt_assert(st->channels == 1 || st->channels == 2); + ALLOC(out, frame_size*st->channels, opus_int16); + + ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL, 0); + if (ret > 0) + { + for (i=0;ichannels;i++) + pcm[i] = (1.f/32768.f)*(out[i]); + } + RESTORE_STACK; + return ret; +} +#endif + + +#else +int opus_decode(OpusDecoder *st, const unsigned char *data, + opus_int32 len, opus_int16 *pcm, int frame_size, int decode_fec) +{ + VARDECL(float, out); + int ret, i; + int nb_samples; + ALLOC_STACK; + + if(frame_size<=0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + + if (data != NULL && len > 0 && !decode_fec) + { + nb_samples = opus_decoder_get_nb_samples(st, data, len); + if (nb_samples>0) + frame_size = IMIN(frame_size, nb_samples); + else + return OPUS_INVALID_PACKET; + } + celt_assert(st->channels == 1 || st->channels == 2); + ALLOC(out, frame_size*st->channels, float); + + ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL, 1); + if (ret > 0) + { + for (i=0;ichannels;i++) + pcm[i] = FLOAT2INT16(out[i]); + } + RESTORE_STACK; + return ret; +} + +int opus_decode_float(OpusDecoder *st, const unsigned char *data, + opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec) +{ + if(frame_size<=0) + return OPUS_BAD_ARG; + return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL, 0); +} + +#endif + +int opus_decoder_ctl(OpusDecoder *st, int request, ...) +{ + int ret = OPUS_OK; + va_list ap; + void *silk_dec; + CELTDecoder *celt_dec; + + silk_dec = (char*)st+st->silk_dec_offset; + celt_dec = (CELTDecoder*)((char*)st+st->celt_dec_offset); + + + va_start(ap, request); + + switch (request) + { + case OPUS_GET_BANDWIDTH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->bandwidth; + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + opus_uint32 *value = va_arg(ap, opus_uint32*); + if (!value) + { + goto bad_arg; + } + *value = st->rangeFinal; + } + break; + case OPUS_RESET_STATE: + { + OPUS_CLEAR((char*)&st->OPUS_DECODER_RESET_START, + sizeof(OpusDecoder)- + ((char*)&st->OPUS_DECODER_RESET_START - (char*)st)); + + celt_decoder_ctl(celt_dec, OPUS_RESET_STATE); + silk_InitDecoder( silk_dec ); + st->stream_channels = st->channels; + st->frame_size = st->Fs/400; + } + break; + case OPUS_GET_SAMPLE_RATE_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->Fs; + } + break; + case OPUS_GET_PITCH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + if (st->prev_mode == MODE_CELT_ONLY) + ret = celt_decoder_ctl(celt_dec, OPUS_GET_PITCH(value)); + else + *value = st->DecControl.prevPitchLag; + } + break; + case OPUS_GET_GAIN_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->decode_gain; + } + break; + case OPUS_SET_GAIN_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<-32768 || value>32767) + { + goto bad_arg; + } + st->decode_gain = value; + } + break; + case OPUS_GET_LAST_PACKET_DURATION_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->last_packet_duration; + } + break; + case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + ret = celt_decoder_ctl(celt_dec, OPUS_SET_PHASE_INVERSION_DISABLED(value)); + } + break; + case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + ret = celt_decoder_ctl(celt_dec, OPUS_GET_PHASE_INVERSION_DISABLED(value)); + } + break; + default: + /*fprintf(stderr, "unknown opus_decoder_ctl() request: %d", request);*/ + ret = OPUS_UNIMPLEMENTED; + break; + } + + va_end(ap); + return ret; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +} + +void opus_decoder_destroy(OpusDecoder *st) +{ + opus_free(st); +} + + +int opus_packet_get_bandwidth(const unsigned char *data) +{ + int bandwidth; + if (data[0]&0x80) + { + bandwidth = OPUS_BANDWIDTH_MEDIUMBAND + ((data[0]>>5)&0x3); + if (bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) + bandwidth = OPUS_BANDWIDTH_NARROWBAND; + } else if ((data[0]&0x60) == 0x60) + { + bandwidth = (data[0]&0x10) ? OPUS_BANDWIDTH_FULLBAND : + OPUS_BANDWIDTH_SUPERWIDEBAND; + } else { + bandwidth = OPUS_BANDWIDTH_NARROWBAND + ((data[0]>>5)&0x3); + } + return bandwidth; +} + +int opus_packet_get_nb_channels(const unsigned char *data) +{ + return (data[0]&0x4) ? 2 : 1; +} + +int opus_packet_get_nb_frames(const unsigned char packet[], opus_int32 len) +{ + int count; + if (len<1) + return OPUS_BAD_ARG; + count = packet[0]&0x3; + if (count==0) + return 1; + else if (count!=3) + return 2; + else if (len<2) + return OPUS_INVALID_PACKET; + else + return packet[1]&0x3F; +} + +int opus_packet_get_nb_samples(const unsigned char packet[], opus_int32 len, + opus_int32 Fs) +{ + int samples; + int count = opus_packet_get_nb_frames(packet, len); + + if (count<0) + return count; + + samples = count*opus_packet_get_samples_per_frame(packet, Fs); + /* Can't have more than 120 ms */ + if (samples*25 > Fs*3) + return OPUS_INVALID_PACKET; + else + return samples; +} + +int opus_decoder_get_nb_samples(const OpusDecoder *dec, + const unsigned char packet[], opus_int32 len) +{ + return opus_packet_get_nb_samples(packet, len, dec->Fs); +} diff --git a/vendor/opus/src/opus_demo.c b/vendor/opus/src/opus_demo.c new file mode 100644 index 0000000..4cc26a6 --- /dev/null +++ b/vendor/opus/src/opus_demo.c @@ -0,0 +1,892 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include +#include "opus.h" +#include "debug.h" +#include "opus_types.h" +#include "opus_private.h" +#include "opus_multistream.h" + +#define MAX_PACKET 1500 + +void print_usage( char* argv[] ) +{ + fprintf(stderr, "Usage: %s [-e] " + " [options] \n", argv[0]); + fprintf(stderr, " %s -d " + "[options] \n\n", argv[0]); + fprintf(stderr, "application: voip | audio | restricted-lowdelay\n" ); + fprintf(stderr, "options:\n" ); + fprintf(stderr, "-e : only runs the encoder (output the bit-stream)\n" ); + fprintf(stderr, "-d : only runs the decoder (reads the bit-stream as input)\n" ); + fprintf(stderr, "-cbr : enable constant bitrate; default: variable bitrate\n" ); + fprintf(stderr, "-cvbr : enable constrained variable bitrate; default: unconstrained\n" ); + fprintf(stderr, "-delayed-decision : use look-ahead for speech/music detection (experts only); default: disabled\n" ); + fprintf(stderr, "-bandwidth : audio bandwidth (from narrowband to fullband); default: sampling rate\n" ); + fprintf(stderr, "-framesize <2.5|5|10|20|40|60|80|100|120> : frame size in ms; default: 20 \n" ); + fprintf(stderr, "-max_payload : maximum payload size in bytes, default: 1024\n" ); + fprintf(stderr, "-complexity : complexity, 0 (lowest) ... 10 (highest); default: 10\n" ); + fprintf(stderr, "-inbandfec : enable SILK inband FEC\n" ); + fprintf(stderr, "-forcemono : force mono encoding, even for stereo input\n" ); + fprintf(stderr, "-dtx : enable SILK DTX\n" ); + fprintf(stderr, "-loss : simulate packet loss, in percent (0-100); default: 0\n" ); +} + +static void int_to_char(opus_uint32 i, unsigned char ch[4]) +{ + ch[0] = i>>24; + ch[1] = (i>>16)&0xFF; + ch[2] = (i>>8)&0xFF; + ch[3] = i&0xFF; +} + +static opus_uint32 char_to_int(unsigned char ch[4]) +{ + return ((opus_uint32)ch[0]<<24) | ((opus_uint32)ch[1]<<16) + | ((opus_uint32)ch[2]<< 8) | (opus_uint32)ch[3]; +} + +#define check_encoder_option(decode_only, opt) do {if (decode_only) {fprintf(stderr, "option %s is only for encoding\n", opt); goto failure;}} while(0) + +static const int silk8_test[][4] = { + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*3, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*2, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*3, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*2, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 2} +}; + +static const int silk12_test[][4] = { + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*3, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*2, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 480, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*3, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*2, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 480, 2} +}; + +static const int silk16_test[][4] = { + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*3, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*2, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*3, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*2, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 2} +}; + +static const int hybrid24_test[][4] = { + {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 2} +}; + +static const int hybrid48_test[][4] = { + {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 1}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 2}, + {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 2} +}; + +static const int celt_test[][4] = { + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 1}, + + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 1}, + + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 240, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 240, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 240, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 240, 1}, + + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 120, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 120, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 120, 1}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 120, 1}, + + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 2}, + + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 2}, + + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 240, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 240, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 240, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 240, 2}, + + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 120, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 120, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 120, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 120, 2}, + +}; + +static const int celt_hq_test[][4] = { + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 240, 2}, + {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 120, 2}, +}; + +#if 0 /* This is a hack that replaces the normal encoder/decoder with the multistream version */ +#define OpusEncoder OpusMSEncoder +#define OpusDecoder OpusMSDecoder +#define opus_encode opus_multistream_encode +#define opus_decode opus_multistream_decode +#define opus_encoder_ctl opus_multistream_encoder_ctl +#define opus_decoder_ctl opus_multistream_decoder_ctl +#define opus_encoder_create ms_opus_encoder_create +#define opus_decoder_create ms_opus_decoder_create +#define opus_encoder_destroy opus_multistream_encoder_destroy +#define opus_decoder_destroy opus_multistream_decoder_destroy + +static OpusEncoder *ms_opus_encoder_create(opus_int32 Fs, int channels, int application, int *error) +{ + int streams, coupled_streams; + unsigned char mapping[256]; + return (OpusEncoder *)opus_multistream_surround_encoder_create(Fs, channels, 1, &streams, &coupled_streams, mapping, application, error); +} +static OpusDecoder *ms_opus_decoder_create(opus_int32 Fs, int channels, int *error) +{ + int streams; + int coupled_streams; + unsigned char mapping[256]={0,1}; + streams = 1; + coupled_streams = channels==2; + return (OpusDecoder *)opus_multistream_decoder_create(Fs, channels, streams, coupled_streams, mapping, error); +} +#endif + +int main(int argc, char *argv[]) +{ + int err; + char *inFile, *outFile; + FILE *fin=NULL; + FILE *fout=NULL; + OpusEncoder *enc=NULL; + OpusDecoder *dec=NULL; + int args; + int len[2]; + int frame_size, channels; + opus_int32 bitrate_bps=0; + unsigned char *data[2] = {NULL, NULL}; + unsigned char *fbytes=NULL; + opus_int32 sampling_rate; + int use_vbr; + int max_payload_bytes; + int complexity; + int use_inbandfec; + int use_dtx; + int forcechannels; + int cvbr = 0; + int packet_loss_perc; + opus_int32 count=0, count_act=0; + int k; + opus_int32 skip=0; + int stop=0; + short *in=NULL; + short *out=NULL; + int application=OPUS_APPLICATION_AUDIO; + double bits=0.0, bits_max=0.0, bits_act=0.0, bits2=0.0, nrg; + double tot_samples=0; + opus_uint64 tot_in, tot_out; + int bandwidth=OPUS_AUTO; + const char *bandwidth_string; + int lost = 0, lost_prev = 1; + int toggle = 0; + opus_uint32 enc_final_range[2]; + opus_uint32 dec_final_range; + int encode_only=0, decode_only=0; + int max_frame_size = 48000*2; + size_t num_read; + int curr_read=0; + int sweep_bps = 0; + int random_framesize=0, newsize=0, delayed_celt=0; + int sweep_max=0, sweep_min=0; + int random_fec=0; + const int (*mode_list)[4]=NULL; + int nb_modes_in_list=0; + int curr_mode=0; + int curr_mode_count=0; + int mode_switch_time = 48000; + int nb_encoded=0; + int remaining=0; + int variable_duration=OPUS_FRAMESIZE_ARG; + int delayed_decision=0; + int ret = EXIT_FAILURE; + + if (argc < 5 ) + { + print_usage( argv ); + goto failure; + } + + tot_in=tot_out=0; + fprintf(stderr, "%s\n", opus_get_version_string()); + + args = 1; + if (strcmp(argv[args], "-e")==0) + { + encode_only = 1; + args++; + } else if (strcmp(argv[args], "-d")==0) + { + decode_only = 1; + args++; + } + if (!decode_only && argc < 7 ) + { + print_usage( argv ); + goto failure; + } + + if (!decode_only) + { + if (strcmp(argv[args], "voip")==0) + application = OPUS_APPLICATION_VOIP; + else if (strcmp(argv[args], "restricted-lowdelay")==0) + application = OPUS_APPLICATION_RESTRICTED_LOWDELAY; + else if (strcmp(argv[args], "audio")!=0) { + fprintf(stderr, "unknown application: %s\n", argv[args]); + print_usage(argv); + goto failure; + } + args++; + } + sampling_rate = (opus_int32)atol(argv[args]); + args++; + + if (sampling_rate != 8000 && sampling_rate != 12000 + && sampling_rate != 16000 && sampling_rate != 24000 + && sampling_rate != 48000) + { + fprintf(stderr, "Supported sampling rates are 8000, 12000, " + "16000, 24000 and 48000.\n"); + goto failure; + } + frame_size = sampling_rate/50; + + channels = atoi(argv[args]); + args++; + + if (channels < 1 || channels > 2) + { + fprintf(stderr, "Opus_demo supports only 1 or 2 channels.\n"); + goto failure; + } + + if (!decode_only) + { + bitrate_bps = (opus_int32)atol(argv[args]); + args++; + } + + /* defaults: */ + use_vbr = 1; + max_payload_bytes = MAX_PACKET; + complexity = 10; + use_inbandfec = 0; + forcechannels = OPUS_AUTO; + use_dtx = 0; + packet_loss_perc = 0; + + while( args < argc - 2 ) { + /* process command line options */ + if( strcmp( argv[ args ], "-cbr" ) == 0 ) { + check_encoder_option(decode_only, "-cbr"); + use_vbr = 0; + args++; + } else if( strcmp( argv[ args ], "-bandwidth" ) == 0 ) { + check_encoder_option(decode_only, "-bandwidth"); + if (strcmp(argv[ args + 1 ], "NB")==0) + bandwidth = OPUS_BANDWIDTH_NARROWBAND; + else if (strcmp(argv[ args + 1 ], "MB")==0) + bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; + else if (strcmp(argv[ args + 1 ], "WB")==0) + bandwidth = OPUS_BANDWIDTH_WIDEBAND; + else if (strcmp(argv[ args + 1 ], "SWB")==0) + bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; + else if (strcmp(argv[ args + 1 ], "FB")==0) + bandwidth = OPUS_BANDWIDTH_FULLBAND; + else { + fprintf(stderr, "Unknown bandwidth %s. " + "Supported are NB, MB, WB, SWB, FB.\n", + argv[ args + 1 ]); + goto failure; + } + args += 2; + } else if( strcmp( argv[ args ], "-framesize" ) == 0 ) { + check_encoder_option(decode_only, "-framesize"); + if (strcmp(argv[ args + 1 ], "2.5")==0) + frame_size = sampling_rate/400; + else if (strcmp(argv[ args + 1 ], "5")==0) + frame_size = sampling_rate/200; + else if (strcmp(argv[ args + 1 ], "10")==0) + frame_size = sampling_rate/100; + else if (strcmp(argv[ args + 1 ], "20")==0) + frame_size = sampling_rate/50; + else if (strcmp(argv[ args + 1 ], "40")==0) + frame_size = sampling_rate/25; + else if (strcmp(argv[ args + 1 ], "60")==0) + frame_size = 3*sampling_rate/50; + else if (strcmp(argv[ args + 1 ], "80")==0) + frame_size = 4*sampling_rate/50; + else if (strcmp(argv[ args + 1 ], "100")==0) + frame_size = 5*sampling_rate/50; + else if (strcmp(argv[ args + 1 ], "120")==0) + frame_size = 6*sampling_rate/50; + else { + fprintf(stderr, "Unsupported frame size: %s ms. " + "Supported are 2.5, 5, 10, 20, 40, 60, 80, 100, 120.\n", + argv[ args + 1 ]); + goto failure; + } + args += 2; + } else if( strcmp( argv[ args ], "-max_payload" ) == 0 ) { + check_encoder_option(decode_only, "-max_payload"); + max_payload_bytes = atoi( argv[ args + 1 ] ); + args += 2; + } else if( strcmp( argv[ args ], "-complexity" ) == 0 ) { + check_encoder_option(decode_only, "-complexity"); + complexity = atoi( argv[ args + 1 ] ); + args += 2; + } else if( strcmp( argv[ args ], "-inbandfec" ) == 0 ) { + use_inbandfec = 1; + args++; + } else if( strcmp( argv[ args ], "-forcemono" ) == 0 ) { + check_encoder_option(decode_only, "-forcemono"); + forcechannels = 1; + args++; + } else if( strcmp( argv[ args ], "-cvbr" ) == 0 ) { + check_encoder_option(decode_only, "-cvbr"); + cvbr = 1; + args++; + } else if( strcmp( argv[ args ], "-delayed-decision" ) == 0 ) { + check_encoder_option(decode_only, "-delayed-decision"); + delayed_decision = 1; + args++; + } else if( strcmp( argv[ args ], "-dtx") == 0 ) { + check_encoder_option(decode_only, "-dtx"); + use_dtx = 1; + args++; + } else if( strcmp( argv[ args ], "-loss" ) == 0 ) { + packet_loss_perc = atoi( argv[ args + 1 ] ); + args += 2; + } else if( strcmp( argv[ args ], "-sweep" ) == 0 ) { + check_encoder_option(decode_only, "-sweep"); + sweep_bps = atoi( argv[ args + 1 ] ); + args += 2; + } else if( strcmp( argv[ args ], "-random_framesize" ) == 0 ) { + check_encoder_option(decode_only, "-random_framesize"); + random_framesize = 1; + args++; + } else if( strcmp( argv[ args ], "-sweep_max" ) == 0 ) { + check_encoder_option(decode_only, "-sweep_max"); + sweep_max = atoi( argv[ args + 1 ] ); + args += 2; + } else if( strcmp( argv[ args ], "-random_fec" ) == 0 ) { + check_encoder_option(decode_only, "-random_fec"); + random_fec = 1; + args++; + } else if( strcmp( argv[ args ], "-silk8k_test" ) == 0 ) { + check_encoder_option(decode_only, "-silk8k_test"); + mode_list = silk8_test; + nb_modes_in_list = 8; + args++; + } else if( strcmp( argv[ args ], "-silk12k_test" ) == 0 ) { + check_encoder_option(decode_only, "-silk12k_test"); + mode_list = silk12_test; + nb_modes_in_list = 8; + args++; + } else if( strcmp( argv[ args ], "-silk16k_test" ) == 0 ) { + check_encoder_option(decode_only, "-silk16k_test"); + mode_list = silk16_test; + nb_modes_in_list = 8; + args++; + } else if( strcmp( argv[ args ], "-hybrid24k_test" ) == 0 ) { + check_encoder_option(decode_only, "-hybrid24k_test"); + mode_list = hybrid24_test; + nb_modes_in_list = 4; + args++; + } else if( strcmp( argv[ args ], "-hybrid48k_test" ) == 0 ) { + check_encoder_option(decode_only, "-hybrid48k_test"); + mode_list = hybrid48_test; + nb_modes_in_list = 4; + args++; + } else if( strcmp( argv[ args ], "-celt_test" ) == 0 ) { + check_encoder_option(decode_only, "-celt_test"); + mode_list = celt_test; + nb_modes_in_list = 32; + args++; + } else if( strcmp( argv[ args ], "-celt_hq_test" ) == 0 ) { + check_encoder_option(decode_only, "-celt_hq_test"); + mode_list = celt_hq_test; + nb_modes_in_list = 4; + args++; + } else { + printf( "Error: unrecognized setting: %s\n\n", argv[ args ] ); + print_usage( argv ); + goto failure; + } + } + + if (sweep_max) + sweep_min = bitrate_bps; + + if (max_payload_bytes < 0 || max_payload_bytes > MAX_PACKET) + { + fprintf (stderr, "max_payload_bytes must be between 0 and %d\n", + MAX_PACKET); + goto failure; + } + + inFile = argv[argc-2]; + fin = fopen(inFile, "rb"); + if (!fin) + { + fprintf (stderr, "Could not open input file %s\n", argv[argc-2]); + goto failure; + } + if (mode_list) + { + int size; + fseek(fin, 0, SEEK_END); + size = ftell(fin); + fprintf(stderr, "File size is %d bytes\n", size); + fseek(fin, 0, SEEK_SET); + mode_switch_time = size/sizeof(short)/channels/nb_modes_in_list; + fprintf(stderr, "Switching mode every %d samples\n", mode_switch_time); + } + + outFile = argv[argc-1]; + fout = fopen(outFile, "wb+"); + if (!fout) + { + fprintf (stderr, "Could not open output file %s\n", argv[argc-1]); + goto failure; + } + + if (!decode_only) + { + enc = opus_encoder_create(sampling_rate, channels, application, &err); + if (err != OPUS_OK) + { + fprintf(stderr, "Cannot create encoder: %s\n", opus_strerror(err)); + goto failure; + } + opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps)); + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(bandwidth)); + opus_encoder_ctl(enc, OPUS_SET_VBR(use_vbr)); + opus_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(cvbr)); + opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(complexity)); + opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(use_inbandfec)); + opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(forcechannels)); + opus_encoder_ctl(enc, OPUS_SET_DTX(use_dtx)); + opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(packet_loss_perc)); + + opus_encoder_ctl(enc, OPUS_GET_LOOKAHEAD(&skip)); + opus_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(16)); + opus_encoder_ctl(enc, OPUS_SET_EXPERT_FRAME_DURATION(variable_duration)); + } + if (!encode_only) + { + dec = opus_decoder_create(sampling_rate, channels, &err); + if (err != OPUS_OK) + { + fprintf(stderr, "Cannot create decoder: %s\n", opus_strerror(err)); + goto failure; + } + } + + + switch(bandwidth) + { + case OPUS_BANDWIDTH_NARROWBAND: + bandwidth_string = "narrowband"; + break; + case OPUS_BANDWIDTH_MEDIUMBAND: + bandwidth_string = "mediumband"; + break; + case OPUS_BANDWIDTH_WIDEBAND: + bandwidth_string = "wideband"; + break; + case OPUS_BANDWIDTH_SUPERWIDEBAND: + bandwidth_string = "superwideband"; + break; + case OPUS_BANDWIDTH_FULLBAND: + bandwidth_string = "fullband"; + break; + case OPUS_AUTO: + bandwidth_string = "auto bandwidth"; + break; + default: + bandwidth_string = "unknown"; + break; + } + + if (decode_only) + fprintf(stderr, "Decoding with %ld Hz output (%d channels)\n", + (long)sampling_rate, channels); + else + fprintf(stderr, "Encoding %ld Hz input at %.3f kb/s " + "in %s with %d-sample frames.\n", + (long)sampling_rate, bitrate_bps*0.001, + bandwidth_string, frame_size); + + in = (short*)malloc(max_frame_size*channels*sizeof(short)); + out = (short*)malloc(max_frame_size*channels*sizeof(short)); + /* We need to allocate for 16-bit PCM data, but we store it as unsigned char. */ + fbytes = (unsigned char*)malloc(max_frame_size*channels*sizeof(short)); + data[0] = (unsigned char*)calloc(max_payload_bytes,sizeof(unsigned char)); + if ( use_inbandfec ) { + data[1] = (unsigned char*)calloc(max_payload_bytes,sizeof(unsigned char)); + } + if(delayed_decision) + { + if (frame_size==sampling_rate/400) + variable_duration = OPUS_FRAMESIZE_2_5_MS; + else if (frame_size==sampling_rate/200) + variable_duration = OPUS_FRAMESIZE_5_MS; + else if (frame_size==sampling_rate/100) + variable_duration = OPUS_FRAMESIZE_10_MS; + else if (frame_size==sampling_rate/50) + variable_duration = OPUS_FRAMESIZE_20_MS; + else if (frame_size==sampling_rate/25) + variable_duration = OPUS_FRAMESIZE_40_MS; + else if (frame_size==3*sampling_rate/50) + variable_duration = OPUS_FRAMESIZE_60_MS; + else if (frame_size==4*sampling_rate/50) + variable_duration = OPUS_FRAMESIZE_80_MS; + else if (frame_size==5*sampling_rate/50) + variable_duration = OPUS_FRAMESIZE_100_MS; + else + variable_duration = OPUS_FRAMESIZE_120_MS; + opus_encoder_ctl(enc, OPUS_SET_EXPERT_FRAME_DURATION(variable_duration)); + frame_size = 2*48000; + } + while (!stop) + { + if (delayed_celt) + { + frame_size = newsize; + delayed_celt = 0; + } else if (random_framesize && rand()%20==0) + { + newsize = rand()%6; + switch(newsize) + { + case 0: newsize=sampling_rate/400; break; + case 1: newsize=sampling_rate/200; break; + case 2: newsize=sampling_rate/100; break; + case 3: newsize=sampling_rate/50; break; + case 4: newsize=sampling_rate/25; break; + case 5: newsize=3*sampling_rate/50; break; + } + while (newsize < sampling_rate/25 && bitrate_bps-abs(sweep_bps) <= 3*12*sampling_rate/newsize) + newsize*=2; + if (newsize < sampling_rate/100 && frame_size >= sampling_rate/100) + { + opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY)); + delayed_celt=1; + } else { + frame_size = newsize; + } + } + if (random_fec && rand()%30==0) + { + opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(rand()%4==0)); + } + if (decode_only) + { + unsigned char ch[4]; + num_read = fread(ch, 1, 4, fin); + if (num_read!=4) + break; + len[toggle] = char_to_int(ch); + if (len[toggle]>max_payload_bytes || len[toggle]<0) + { + fprintf(stderr, "Invalid payload length: %d\n",len[toggle]); + break; + } + num_read = fread(ch, 1, 4, fin); + if (num_read!=4) + break; + enc_final_range[toggle] = char_to_int(ch); + num_read = fread(data[toggle], 1, len[toggle], fin); + if (num_read!=(size_t)len[toggle]) + { + fprintf(stderr, "Ran out of input, " + "expecting %d bytes got %d\n", + len[toggle],(int)num_read); + break; + } + } else { + int i; + if (mode_list!=NULL) + { + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(mode_list[curr_mode][1])); + opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(mode_list[curr_mode][0])); + opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(mode_list[curr_mode][3])); + frame_size = mode_list[curr_mode][2]; + } + num_read = fread(fbytes, sizeof(short)*channels, frame_size-remaining, fin); + curr_read = (int)num_read; + tot_in += curr_read; + for(i=0;i sweep_max) + sweep_bps = -sweep_bps; + else if (bitrate_bps < sweep_min) + sweep_bps = -sweep_bps; + } + /* safety */ + if (bitrate_bps<1000) + bitrate_bps = 1000; + opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps)); + } + opus_encoder_ctl(enc, OPUS_GET_FINAL_RANGE(&enc_final_range[toggle])); + if (len[toggle] < 0) + { + fprintf (stderr, "opus_encode() returned %d\n", len[toggle]); + goto failure; + } + curr_mode_count += frame_size; + if (curr_mode_count > mode_switch_time && curr_mode < nb_modes_in_list-1) + { + curr_mode++; + curr_mode_count = 0; + } + } + +#if 0 /* This is for testing the padding code, do not enable by default */ + if (len[toggle]<1275) + { + int new_len = len[toggle]+rand()%(max_payload_bytes-len[toggle]); + if ((err = opus_packet_pad(data[toggle], len[toggle], new_len)) != OPUS_OK) + { + fprintf(stderr, "padding failed: %s\n", opus_strerror(err)); + goto failure; + } + len[toggle] = new_len; + } +#endif + if (encode_only) + { + unsigned char int_field[4]; + int_to_char(len[toggle], int_field); + if (fwrite(int_field, 1, 4, fout) != 4) { + fprintf(stderr, "Error writing.\n"); + goto failure; + } + int_to_char(enc_final_range[toggle], int_field); + if (fwrite(int_field, 1, 4, fout) != 4) { + fprintf(stderr, "Error writing.\n"); + goto failure; + } + if (fwrite(data[toggle], 1, len[toggle], fout) != (unsigned)len[toggle]) { + fprintf(stderr, "Error writing.\n"); + goto failure; + } + tot_samples += nb_encoded; + } else { + opus_int32 output_samples; + lost = len[toggle]==0 || (packet_loss_perc>0 && rand()%100 < packet_loss_perc); + if (lost) + opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&output_samples)); + else + output_samples = max_frame_size; + if( count >= use_inbandfec ) { + /* delay by one packet when using in-band FEC */ + if( use_inbandfec ) { + if( lost_prev ) { + /* attempt to decode with in-band FEC from next packet */ + opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&output_samples)); + output_samples = opus_decode(dec, lost ? NULL : data[toggle], len[toggle], out, output_samples, 1); + } else { + /* regular decode */ + output_samples = max_frame_size; + output_samples = opus_decode(dec, data[1-toggle], len[1-toggle], out, output_samples, 0); + } + } else { + output_samples = opus_decode(dec, lost ? NULL : data[toggle], len[toggle], out, output_samples, 0); + } + if (output_samples>0) + { + if (!decode_only && tot_out + output_samples > tot_in) + { + stop=1; + output_samples = (opus_int32)(tot_in - tot_out); + } + if (output_samples>skip) { + int i; + for(i=0;i<(output_samples-skip)*channels;i++) + { + short s; + s=out[i+(skip*channels)]; + fbytes[2*i]=s&0xFF; + fbytes[2*i+1]=(s>>8)&0xFF; + } + if (fwrite(fbytes, sizeof(short)*channels, output_samples-skip, fout) != (unsigned)(output_samples-skip)){ + fprintf(stderr, "Error writing.\n"); + goto failure; + } + tot_out += output_samples-skip; + } + if (output_samples= use_inbandfec ) { + /* count bits */ + bits += len[toggle]*8; + bits_max = ( len[toggle]*8 > bits_max ) ? len[toggle]*8 : bits_max; + bits2 += len[toggle]*len[toggle]*64; + if (!decode_only) + { + nrg = 0.0; + for ( k = 0; k < frame_size * channels; k++ ) { + nrg += in[ k ] * (double)in[ k ]; + } + nrg /= frame_size * channels; + if( nrg > 1e5 ) { + bits_act += len[toggle]*8; + count_act++; + } + } + } + count++; + toggle = (toggle + use_inbandfec) & 1; + } + + if(decode_only && count > 0) + frame_size = (int)(tot_samples / count); + count -= use_inbandfec; + if (tot_samples >= 1 && count > 0 && frame_size) + { + /* Print out bitrate statistics */ + double var; + fprintf (stderr, "average bitrate: %7.3f kb/s\n", + 1e-3*bits*sampling_rate/tot_samples); + fprintf (stderr, "maximum bitrate: %7.3f kb/s\n", + 1e-3*bits_max*sampling_rate/frame_size); + if (!decode_only) + fprintf (stderr, "active bitrate: %7.3f kb/s\n", + 1e-3*bits_act*sampling_rate/(1e-15+frame_size*(double)count_act)); + var = bits2/count - bits*bits/(count*(double)count); + if (var < 0) + var = 0; + fprintf (stderr, "bitrate standard deviation: %7.3f kb/s\n", + 1e-3*sqrt(var)*sampling_rate/frame_size); + } else { + fprintf(stderr, "bitrate statistics are undefined\n"); + } + silk_TimerSave("opus_timing.txt"); + ret = EXIT_SUCCESS; +failure: + opus_encoder_destroy(enc); + opus_decoder_destroy(dec); + free(data[0]); + free(data[1]); + if (fin) + fclose(fin); + if (fout) + fclose(fout); + free(in); + free(out); + free(fbytes); + return ret; +} diff --git a/vendor/opus/src/opus_encoder.c b/vendor/opus/src/opus_encoder.c new file mode 100644 index 0000000..7b5f0ab --- /dev/null +++ b/vendor/opus/src/opus_encoder.c @@ -0,0 +1,2769 @@ +/* Copyright (c) 2010-2011 Xiph.Org Foundation, Skype Limited + Written by Jean-Marc Valin and Koen Vos */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include "celt.h" +#include "entenc.h" +#include "modes.h" +#include "API.h" +#include "stack_alloc.h" +#include "float_cast.h" +#include "opus.h" +#include "arch.h" +#include "pitch.h" +#include "opus_private.h" +#include "os_support.h" +#include "cpu_support.h" +#include "analysis.h" +#include "mathops.h" +#include "tuning_parameters.h" +#ifdef FIXED_POINT +#include "fixed/structs_FIX.h" +#else +#include "float/structs_FLP.h" +#endif + +#define MAX_ENCODER_BUFFER 480 + +#ifndef DISABLE_FLOAT_API +#define PSEUDO_SNR_THRESHOLD 316.23f /* 10^(25/10) */ +#endif + +typedef struct { + opus_val32 XX, XY, YY; + opus_val16 smoothed_width; + opus_val16 max_follower; +} StereoWidthState; + +struct OpusEncoder { + int celt_enc_offset; + int silk_enc_offset; + silk_EncControlStruct silk_mode; + int application; + int channels; + int delay_compensation; + int force_channels; + int signal_type; + int user_bandwidth; + int max_bandwidth; + int user_forced_mode; + int voice_ratio; + opus_int32 Fs; + int use_vbr; + int vbr_constraint; + int variable_duration; + opus_int32 bitrate_bps; + opus_int32 user_bitrate_bps; + int lsb_depth; + int encoder_buffer; + int lfe; + int arch; + int use_dtx; /* general DTX for both SILK and CELT */ +#ifndef DISABLE_FLOAT_API + TonalityAnalysisState analysis; +#endif + +#define OPUS_ENCODER_RESET_START stream_channels + int stream_channels; + opus_int16 hybrid_stereo_width_Q14; + opus_int32 variable_HP_smth2_Q15; + opus_val16 prev_HB_gain; + opus_val32 hp_mem[4]; + int mode; + int prev_mode; + int prev_channels; + int prev_framesize; + int bandwidth; + /* Bandwidth determined automatically from the rate (before any other adjustment) */ + int auto_bandwidth; + int silk_bw_switch; + /* Sampling rate (at the API level) */ + int first; + opus_val16 * energy_masking; + StereoWidthState width_mem; + opus_val16 delay_buffer[MAX_ENCODER_BUFFER*2]; +#ifndef DISABLE_FLOAT_API + int detected_bandwidth; + int nb_no_activity_frames; + opus_val32 peak_signal_energy; +#endif + int nonfinal_frame; /* current frame is not the final in a packet */ + opus_uint32 rangeFinal; +}; + +/* Transition tables for the voice and music. First column is the + middle (memoriless) threshold. The second column is the hysteresis + (difference with the middle) */ +static const opus_int32 mono_voice_bandwidth_thresholds[8] = { + 9000, 700, /* NB<->MB */ + 9000, 700, /* MB<->WB */ + 13500, 1000, /* WB<->SWB */ + 14000, 2000, /* SWB<->FB */ +}; +static const opus_int32 mono_music_bandwidth_thresholds[8] = { + 9000, 700, /* NB<->MB */ + 9000, 700, /* MB<->WB */ + 11000, 1000, /* WB<->SWB */ + 12000, 2000, /* SWB<->FB */ +}; +static const opus_int32 stereo_voice_bandwidth_thresholds[8] = { + 9000, 700, /* NB<->MB */ + 9000, 700, /* MB<->WB */ + 13500, 1000, /* WB<->SWB */ + 14000, 2000, /* SWB<->FB */ +}; +static const opus_int32 stereo_music_bandwidth_thresholds[8] = { + 9000, 700, /* NB<->MB */ + 9000, 700, /* MB<->WB */ + 11000, 1000, /* WB<->SWB */ + 12000, 2000, /* SWB<->FB */ +}; +/* Threshold bit-rates for switching between mono and stereo */ +static const opus_int32 stereo_voice_threshold = 19000; +static const opus_int32 stereo_music_threshold = 17000; + +/* Threshold bit-rate for switching between SILK/hybrid and CELT-only */ +static const opus_int32 mode_thresholds[2][2] = { + /* voice */ /* music */ + { 64000, 10000}, /* mono */ + { 44000, 10000}, /* stereo */ +}; + +static const opus_int32 fec_thresholds[] = { + 12000, 1000, /* NB */ + 14000, 1000, /* MB */ + 16000, 1000, /* WB */ + 20000, 1000, /* SWB */ + 22000, 1000, /* FB */ +}; + +int opus_encoder_get_size(int channels) +{ + int silkEncSizeBytes, celtEncSizeBytes; + int ret; + if (channels<1 || channels > 2) + return 0; + ret = silk_Get_Encoder_Size( &silkEncSizeBytes ); + if (ret) + return 0; + silkEncSizeBytes = align(silkEncSizeBytes); + celtEncSizeBytes = celt_encoder_get_size(channels); + return align(sizeof(OpusEncoder))+silkEncSizeBytes+celtEncSizeBytes; +} + +int opus_encoder_init(OpusEncoder* st, opus_int32 Fs, int channels, int application) +{ + void *silk_enc; + CELTEncoder *celt_enc; + int err; + int ret, silkEncSizeBytes; + + if((Fs!=48000&&Fs!=24000&&Fs!=16000&&Fs!=12000&&Fs!=8000)||(channels!=1&&channels!=2)|| + (application != OPUS_APPLICATION_VOIP && application != OPUS_APPLICATION_AUDIO + && application != OPUS_APPLICATION_RESTRICTED_LOWDELAY)) + return OPUS_BAD_ARG; + + OPUS_CLEAR((char*)st, opus_encoder_get_size(channels)); + /* Create SILK encoder */ + ret = silk_Get_Encoder_Size( &silkEncSizeBytes ); + if (ret) + return OPUS_BAD_ARG; + silkEncSizeBytes = align(silkEncSizeBytes); + st->silk_enc_offset = align(sizeof(OpusEncoder)); + st->celt_enc_offset = st->silk_enc_offset+silkEncSizeBytes; + silk_enc = (char*)st+st->silk_enc_offset; + celt_enc = (CELTEncoder*)((char*)st+st->celt_enc_offset); + + st->stream_channels = st->channels = channels; + + st->Fs = Fs; + + st->arch = opus_select_arch(); + + ret = silk_InitEncoder( silk_enc, st->arch, &st->silk_mode ); + if(ret)return OPUS_INTERNAL_ERROR; + + /* default SILK parameters */ + st->silk_mode.nChannelsAPI = channels; + st->silk_mode.nChannelsInternal = channels; + st->silk_mode.API_sampleRate = st->Fs; + st->silk_mode.maxInternalSampleRate = 16000; + st->silk_mode.minInternalSampleRate = 8000; + st->silk_mode.desiredInternalSampleRate = 16000; + st->silk_mode.payloadSize_ms = 20; + st->silk_mode.bitRate = 25000; + st->silk_mode.packetLossPercentage = 0; + st->silk_mode.complexity = 9; + st->silk_mode.useInBandFEC = 0; + st->silk_mode.useDTX = 0; + st->silk_mode.useCBR = 0; + st->silk_mode.reducedDependency = 0; + + /* Create CELT encoder */ + /* Initialize CELT encoder */ + err = celt_encoder_init(celt_enc, Fs, channels, st->arch); + if(err!=OPUS_OK)return OPUS_INTERNAL_ERROR; + + celt_encoder_ctl(celt_enc, CELT_SET_SIGNALLING(0)); + celt_encoder_ctl(celt_enc, OPUS_SET_COMPLEXITY(st->silk_mode.complexity)); + + st->use_vbr = 1; + /* Makes constrained VBR the default (safer for real-time use) */ + st->vbr_constraint = 1; + st->user_bitrate_bps = OPUS_AUTO; + st->bitrate_bps = 3000+Fs*channels; + st->application = application; + st->signal_type = OPUS_AUTO; + st->user_bandwidth = OPUS_AUTO; + st->max_bandwidth = OPUS_BANDWIDTH_FULLBAND; + st->force_channels = OPUS_AUTO; + st->user_forced_mode = OPUS_AUTO; + st->voice_ratio = -1; + st->encoder_buffer = st->Fs/100; + st->lsb_depth = 24; + st->variable_duration = OPUS_FRAMESIZE_ARG; + + /* Delay compensation of 4 ms (2.5 ms for SILK's extra look-ahead + + 1.5 ms for SILK resamplers and stereo prediction) */ + st->delay_compensation = st->Fs/250; + + st->hybrid_stereo_width_Q14 = 1 << 14; + st->prev_HB_gain = Q15ONE; + st->variable_HP_smth2_Q15 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); + st->first = 1; + st->mode = MODE_HYBRID; + st->bandwidth = OPUS_BANDWIDTH_FULLBAND; + +#ifndef DISABLE_FLOAT_API + tonality_analysis_init(&st->analysis, st->Fs); + st->analysis.application = st->application; +#endif + + return OPUS_OK; +} + +static unsigned char gen_toc(int mode, int framerate, int bandwidth, int channels) +{ + int period; + unsigned char toc; + period = 0; + while (framerate < 400) + { + framerate <<= 1; + period++; + } + if (mode == MODE_SILK_ONLY) + { + toc = (bandwidth-OPUS_BANDWIDTH_NARROWBAND)<<5; + toc |= (period-2)<<3; + } else if (mode == MODE_CELT_ONLY) + { + int tmp = bandwidth-OPUS_BANDWIDTH_MEDIUMBAND; + if (tmp < 0) + tmp = 0; + toc = 0x80; + toc |= tmp << 5; + toc |= period<<3; + } else /* Hybrid */ + { + toc = 0x60; + toc |= (bandwidth-OPUS_BANDWIDTH_SUPERWIDEBAND)<<4; + toc |= (period-2)<<3; + } + toc |= (channels==2)<<2; + return toc; +} + +#ifndef FIXED_POINT +static void silk_biquad_float( + const opus_val16 *in, /* I: Input signal */ + const opus_int32 *B_Q28, /* I: MA coefficients [3] */ + const opus_int32 *A_Q28, /* I: AR coefficients [2] */ + opus_val32 *S, /* I/O: State vector [2] */ + opus_val16 *out, /* O: Output signal */ + const opus_int32 len, /* I: Signal length (must be even) */ + int stride +) +{ + /* DIRECT FORM II TRANSPOSED (uses 2 element state vector) */ + opus_int k; + opus_val32 vout; + opus_val32 inval; + opus_val32 A[2], B[3]; + + A[0] = (opus_val32)(A_Q28[0] * (1.f/((opus_int32)1<<28))); + A[1] = (opus_val32)(A_Q28[1] * (1.f/((opus_int32)1<<28))); + B[0] = (opus_val32)(B_Q28[0] * (1.f/((opus_int32)1<<28))); + B[1] = (opus_val32)(B_Q28[1] * (1.f/((opus_int32)1<<28))); + B[2] = (opus_val32)(B_Q28[2] * (1.f/((opus_int32)1<<28))); + + /* Negate A_Q28 values and split in two parts */ + + for( k = 0; k < len; k++ ) { + /* S[ 0 ], S[ 1 ]: Q12 */ + inval = in[ k*stride ]; + vout = S[ 0 ] + B[0]*inval; + + S[ 0 ] = S[1] - vout*A[0] + B[1]*inval; + + S[ 1 ] = - vout*A[1] + B[2]*inval + VERY_SMALL; + + /* Scale back to Q0 and saturate */ + out[ k*stride ] = vout; + } +} +#endif + +static void hp_cutoff(const opus_val16 *in, opus_int32 cutoff_Hz, opus_val16 *out, opus_val32 *hp_mem, int len, int channels, opus_int32 Fs, int arch) +{ + opus_int32 B_Q28[ 3 ], A_Q28[ 2 ]; + opus_int32 Fc_Q19, r_Q28, r_Q22; + (void)arch; + + silk_assert( cutoff_Hz <= silk_int32_MAX / SILK_FIX_CONST( 1.5 * 3.14159 / 1000, 19 ) ); + Fc_Q19 = silk_DIV32_16( silk_SMULBB( SILK_FIX_CONST( 1.5 * 3.14159 / 1000, 19 ), cutoff_Hz ), Fs/1000 ); + silk_assert( Fc_Q19 > 0 && Fc_Q19 < 32768 ); + + r_Q28 = SILK_FIX_CONST( 1.0, 28 ) - silk_MUL( SILK_FIX_CONST( 0.92, 9 ), Fc_Q19 ); + + /* b = r * [ 1; -2; 1 ]; */ + /* a = [ 1; -2 * r * ( 1 - 0.5 * Fc^2 ); r^2 ]; */ + B_Q28[ 0 ] = r_Q28; + B_Q28[ 1 ] = silk_LSHIFT( -r_Q28, 1 ); + B_Q28[ 2 ] = r_Q28; + + /* -r * ( 2 - Fc * Fc ); */ + r_Q22 = silk_RSHIFT( r_Q28, 6 ); + A_Q28[ 0 ] = silk_SMULWW( r_Q22, silk_SMULWW( Fc_Q19, Fc_Q19 ) - SILK_FIX_CONST( 2.0, 22 ) ); + A_Q28[ 1 ] = silk_SMULWW( r_Q22, r_Q22 ); + +#ifdef FIXED_POINT + if( channels == 1 ) { + silk_biquad_alt_stride1( in, B_Q28, A_Q28, hp_mem, out, len ); + } else { + silk_biquad_alt_stride2( in, B_Q28, A_Q28, hp_mem, out, len, arch ); + } +#else + silk_biquad_float( in, B_Q28, A_Q28, hp_mem, out, len, channels ); + if( channels == 2 ) { + silk_biquad_float( in+1, B_Q28, A_Q28, hp_mem+2, out+1, len, channels ); + } +#endif +} + +#ifdef FIXED_POINT +static void dc_reject(const opus_val16 *in, opus_int32 cutoff_Hz, opus_val16 *out, opus_val32 *hp_mem, int len, int channels, opus_int32 Fs) +{ + int c, i; + int shift; + + /* Approximates -round(log2(6.3*cutoff_Hz/Fs)) */ + shift=celt_ilog2(Fs/(cutoff_Hz*4)); + for (c=0;cFs/400; + if (st->user_bitrate_bps==OPUS_AUTO) + return 60*st->Fs/frame_size + st->Fs*st->channels; + else if (st->user_bitrate_bps==OPUS_BITRATE_MAX) + return max_data_bytes*8*st->Fs/frame_size; + else + return st->user_bitrate_bps; +} + +#ifndef DISABLE_FLOAT_API +#ifdef FIXED_POINT +#define PCM2VAL(x) FLOAT2INT16(x) +#else +#define PCM2VAL(x) SCALEIN(x) +#endif + +void downmix_float(const void *_x, opus_val32 *y, int subframe, int offset, int c1, int c2, int C) +{ + const float *x; + int j; + + x = (const float *)_x; + for (j=0;j-1) + { + for (j=0;j-1) + { + for (j=0;j= OPUS_FRAMESIZE_2_5_MS && variable_duration <= OPUS_FRAMESIZE_120_MS) + { + if (variable_duration <= OPUS_FRAMESIZE_40_MS) + new_size = (Fs/400)<<(variable_duration-OPUS_FRAMESIZE_2_5_MS); + else + new_size = (variable_duration-OPUS_FRAMESIZE_2_5_MS-2)*Fs/50; + } + else + return -1; + if (new_size>frame_size) + return -1; + if (400*new_size!=Fs && 200*new_size!=Fs && 100*new_size!=Fs && + 50*new_size!=Fs && 25*new_size!=Fs && 50*new_size!=3*Fs && + 50*new_size!=4*Fs && 50*new_size!=5*Fs && 50*new_size!=6*Fs) + return -1; + return new_size; +} + +opus_val16 compute_stereo_width(const opus_val16 *pcm, int frame_size, opus_int32 Fs, StereoWidthState *mem) +{ + opus_val32 xx, xy, yy; + opus_val16 sqrt_xx, sqrt_yy; + opus_val16 qrrt_xx, qrrt_yy; + int frame_rate; + int i; + opus_val16 short_alpha; + + frame_rate = Fs/frame_size; + short_alpha = Q15ONE - MULT16_16(25, Q15ONE)/IMAX(50,frame_rate); + xx=xy=yy=0; + /* Unroll by 4. The frame size is always a multiple of 4 *except* for + 2.5 ms frames at 12 kHz. Since this setting is very rare (and very + stupid), we just discard the last two samples. */ + for (i=0;iXX += MULT16_32_Q15(short_alpha, xx-mem->XX); + mem->XY += MULT16_32_Q15(short_alpha, xy-mem->XY); + mem->YY += MULT16_32_Q15(short_alpha, yy-mem->YY); + mem->XX = MAX32(0, mem->XX); + mem->XY = MAX32(0, mem->XY); + mem->YY = MAX32(0, mem->YY); + if (MAX32(mem->XX, mem->YY)>QCONST16(8e-4f, 18)) + { + opus_val16 corr; + opus_val16 ldiff; + opus_val16 width; + sqrt_xx = celt_sqrt(mem->XX); + sqrt_yy = celt_sqrt(mem->YY); + qrrt_xx = celt_sqrt(sqrt_xx); + qrrt_yy = celt_sqrt(sqrt_yy); + /* Inter-channel correlation */ + mem->XY = MIN32(mem->XY, sqrt_xx*sqrt_yy); + corr = SHR32(frac_div32(mem->XY,EPSILON+MULT16_16(sqrt_xx,sqrt_yy)),16); + /* Approximate loudness difference */ + ldiff = MULT16_16(Q15ONE, ABS16(qrrt_xx-qrrt_yy))/(EPSILON+qrrt_xx+qrrt_yy); + width = MULT16_16_Q15(celt_sqrt(QCONST32(1.f,30)-MULT16_16(corr,corr)), ldiff); + /* Smoothing over one second */ + mem->smoothed_width += (width-mem->smoothed_width)/frame_rate; + /* Peak follower */ + mem->max_follower = MAX16(mem->max_follower-QCONST16(.02f,15)/frame_rate, mem->smoothed_width); + } + /*printf("%f %f %f %f %f ", corr/(float)Q15ONE, ldiff/(float)Q15ONE, width/(float)Q15ONE, mem->smoothed_width/(float)Q15ONE, mem->max_follower/(float)Q15ONE);*/ + return EXTRACT16(MIN32(Q15ONE, MULT16_16(20, mem->max_follower))); +} + +static int decide_fec(int useInBandFEC, int PacketLoss_perc, int last_fec, int mode, int *bandwidth, opus_int32 rate) +{ + int orig_bandwidth; + if (!useInBandFEC || PacketLoss_perc == 0 || mode == MODE_CELT_ONLY) + return 0; + orig_bandwidth = *bandwidth; + for (;;) + { + opus_int32 hysteresis; + opus_int32 LBRR_rate_thres_bps; + /* Compute threshold for using FEC at the current bandwidth setting */ + LBRR_rate_thres_bps = fec_thresholds[2*(*bandwidth - OPUS_BANDWIDTH_NARROWBAND)]; + hysteresis = fec_thresholds[2*(*bandwidth - OPUS_BANDWIDTH_NARROWBAND) + 1]; + if (last_fec == 1) LBRR_rate_thres_bps -= hysteresis; + if (last_fec == 0) LBRR_rate_thres_bps += hysteresis; + LBRR_rate_thres_bps = silk_SMULWB( silk_MUL( LBRR_rate_thres_bps, + 125 - silk_min( PacketLoss_perc, 25 ) ), SILK_FIX_CONST( 0.01, 16 ) ); + /* If loss <= 5%, we look at whether we have enough rate to enable FEC. + If loss > 5%, we decrease the bandwidth until we can enable FEC. */ + if (rate > LBRR_rate_thres_bps) + return 1; + else if (PacketLoss_perc <= 5) + return 0; + else if (*bandwidth > OPUS_BANDWIDTH_NARROWBAND) + (*bandwidth)--; + else + break; + } + /* Couldn't find any bandwidth to enable FEC, keep original bandwidth. */ + *bandwidth = orig_bandwidth; + return 0; +} + +static int compute_silk_rate_for_hybrid(int rate, int bandwidth, int frame20ms, int vbr, int fec, int channels) { + int entry; + int i; + int N; + int silk_rate; + static int rate_table[][5] = { + /* |total| |-------- SILK------------| + |-- No FEC -| |--- FEC ---| + 10ms 20ms 10ms 20ms */ + { 0, 0, 0, 0, 0}, + {12000, 10000, 10000, 11000, 11000}, + {16000, 13500, 13500, 15000, 15000}, + {20000, 16000, 16000, 18000, 18000}, + {24000, 18000, 18000, 21000, 21000}, + {32000, 22000, 22000, 28000, 28000}, + {64000, 38000, 38000, 50000, 50000} + }; + /* Do the allocation per-channel. */ + rate /= channels; + entry = 1 + frame20ms + 2*fec; + N = sizeof(rate_table)/sizeof(rate_table[0]); + for (i=1;i rate) break; + } + if (i == N) + { + silk_rate = rate_table[i-1][entry]; + /* For now, just give 50% of the extra bits to SILK. */ + silk_rate += (rate-rate_table[i-1][0])/2; + } else { + opus_int32 lo, hi, x0, x1; + lo = rate_table[i-1][entry]; + hi = rate_table[i][entry]; + x0 = rate_table[i-1][0]; + x1 = rate_table[i][0]; + silk_rate = (lo*(x1-rate) + hi*(rate-x0))/(x1-x0); + } + if (!vbr) + { + /* Tiny boost to SILK for CBR. We should probably tune this better. */ + silk_rate += 100; + } + if (bandwidth==OPUS_BANDWIDTH_SUPERWIDEBAND) + silk_rate += 300; + silk_rate *= channels; + /* Small adjustment for stereo (calibrated for 32 kb/s, haven't tried other bitrates). */ + if (channels == 2 && rate >= 12000) + silk_rate -= 1000; + return silk_rate; +} + +/* Returns the equivalent bitrate corresponding to 20 ms frames, + complexity 10 VBR operation. */ +static opus_int32 compute_equiv_rate(opus_int32 bitrate, int channels, + int frame_rate, int vbr, int mode, int complexity, int loss) +{ + opus_int32 equiv; + equiv = bitrate; + /* Take into account overhead from smaller frames. */ + if (frame_rate > 50) + equiv -= (40*channels+20)*(frame_rate - 50); + /* CBR is about a 8% penalty for both SILK and CELT. */ + if (!vbr) + equiv -= equiv/12; + /* Complexity makes about 10% difference (from 0 to 10) in general. */ + equiv = equiv * (90+complexity)/100; + if (mode == MODE_SILK_ONLY || mode == MODE_HYBRID) + { + /* SILK complexity 0-1 uses the non-delayed-decision NSQ, which + costs about 20%. */ + if (complexity<2) + equiv = equiv*4/5; + equiv -= equiv*loss/(6*loss + 10); + } else if (mode == MODE_CELT_ONLY) { + /* CELT complexity 0-4 doesn't have the pitch filter, which costs + about 10%. */ + if (complexity<5) + equiv = equiv*9/10; + } else { + /* Mode not known yet */ + /* Half the SILK loss*/ + equiv -= equiv*loss/(12*loss + 20); + } + return equiv; +} + +#ifndef DISABLE_FLOAT_API + +int is_digital_silence(const opus_val16* pcm, int frame_size, int channels, int lsb_depth) +{ + int silence = 0; + opus_val32 sample_max = 0; +#ifdef MLP_TRAINING + return 0; +#endif + sample_max = celt_maxabs16(pcm, frame_size*channels); + +#ifdef FIXED_POINT + silence = (sample_max == 0); + (void)lsb_depth; +#else + silence = (sample_max <= (opus_val16) 1 / (1 << lsb_depth)); +#endif + + return silence; +} + +#ifdef FIXED_POINT +static opus_val32 compute_frame_energy(const opus_val16 *pcm, int frame_size, int channels, int arch) +{ + int i; + opus_val32 sample_max; + int max_shift; + int shift; + opus_val32 energy = 0; + int len = frame_size*channels; + (void)arch; + /* Max amplitude in the signal */ + sample_max = celt_maxabs16(pcm, len); + + /* Compute the right shift required in the MAC to avoid an overflow */ + max_shift = celt_ilog2(len); + shift = IMAX(0, (celt_ilog2(sample_max) << 1) + max_shift - 28); + + /* Compute the energy */ + for (i=0; i NB_SPEECH_FRAMES_BEFORE_DTX) + { + if (*nb_no_activity_frames <= (NB_SPEECH_FRAMES_BEFORE_DTX + MAX_CONSECUTIVE_DTX)) + /* Valid frame for DTX! */ + return 1; + else + (*nb_no_activity_frames) = NB_SPEECH_FRAMES_BEFORE_DTX; + } + } else + (*nb_no_activity_frames) = 0; + + return 0; +} + +#endif + +static opus_int32 encode_multiframe_packet(OpusEncoder *st, + const opus_val16 *pcm, + int nb_frames, + int frame_size, + unsigned char *data, + opus_int32 out_data_bytes, + int to_celt, + int lsb_depth, + int float_api) +{ + int i; + int ret = 0; + VARDECL(unsigned char, tmp_data); + int bak_mode, bak_bandwidth, bak_channels, bak_to_mono; + VARDECL(OpusRepacketizer, rp); + int max_header_bytes; + opus_int32 bytes_per_frame; + opus_int32 cbr_bytes; + opus_int32 repacketize_len; + int tmp_len; + ALLOC_STACK; + + /* Worst cases: + * 2 frames: Code 2 with different compressed sizes + * >2 frames: Code 3 VBR */ + max_header_bytes = nb_frames == 2 ? 3 : (2+(nb_frames-1)*2); + + if (st->use_vbr || st->user_bitrate_bps==OPUS_BITRATE_MAX) + repacketize_len = out_data_bytes; + else { + cbr_bytes = 3*st->bitrate_bps/(3*8*st->Fs/(frame_size*nb_frames)); + repacketize_len = IMIN(cbr_bytes, out_data_bytes); + } + bytes_per_frame = IMIN(1276, 1+(repacketize_len-max_header_bytes)/nb_frames); + + ALLOC(tmp_data, nb_frames*bytes_per_frame, unsigned char); + ALLOC(rp, 1, OpusRepacketizer); + opus_repacketizer_init(rp); + + bak_mode = st->user_forced_mode; + bak_bandwidth = st->user_bandwidth; + bak_channels = st->force_channels; + + st->user_forced_mode = st->mode; + st->user_bandwidth = st->bandwidth; + st->force_channels = st->stream_channels; + + bak_to_mono = st->silk_mode.toMono; + if (bak_to_mono) + st->force_channels = 1; + else + st->prev_channels = st->stream_channels; + + for (i=0;isilk_mode.toMono = 0; + st->nonfinal_frame = i<(nb_frames-1); + + /* When switching from SILK/Hybrid to CELT, only ask for a switch at the last frame */ + if (to_celt && i==nb_frames-1) + st->user_forced_mode = MODE_CELT_ONLY; + + tmp_len = opus_encode_native(st, pcm+i*(st->channels*frame_size), frame_size, + tmp_data+i*bytes_per_frame, bytes_per_frame, lsb_depth, NULL, 0, 0, 0, 0, + NULL, float_api); + + if (tmp_len<0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + + ret = opus_repacketizer_cat(rp, tmp_data+i*bytes_per_frame, tmp_len); + + if (ret<0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + } + + ret = opus_repacketizer_out_range_impl(rp, 0, nb_frames, data, repacketize_len, 0, !st->use_vbr); + + if (ret<0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + + /* Discard configs that were forced locally for the purpose of repacketization */ + st->user_forced_mode = bak_mode; + st->user_bandwidth = bak_bandwidth; + st->force_channels = bak_channels; + st->silk_mode.toMono = bak_to_mono; + + RESTORE_STACK; + return ret; +} + +static int compute_redundancy_bytes(opus_int32 max_data_bytes, opus_int32 bitrate_bps, int frame_rate, int channels) +{ + int redundancy_bytes_cap; + int redundancy_bytes; + opus_int32 redundancy_rate; + int base_bits; + opus_int32 available_bits; + base_bits = (40*channels+20); + + /* Equivalent rate for 5 ms frames. */ + redundancy_rate = bitrate_bps + base_bits*(200 - frame_rate); + /* For VBR, further increase the bitrate if we can afford it. It's pretty short + and we'll avoid artefacts. */ + redundancy_rate = 3*redundancy_rate/2; + redundancy_bytes = redundancy_rate/1600; + + /* Compute the max rate we can use given CBR or VBR with cap. */ + available_bits = max_data_bytes*8 - 2*base_bits; + redundancy_bytes_cap = (available_bits*240/(240+48000/frame_rate) + base_bits)/8; + redundancy_bytes = IMIN(redundancy_bytes, redundancy_bytes_cap); + /* It we can't get enough bits for redundancy to be worth it, rely on the decoder PLC. */ + if (redundancy_bytes > 4 + 8*channels) + redundancy_bytes = IMIN(257, redundancy_bytes); + else + redundancy_bytes = 0; + return redundancy_bytes; +} + +opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_size, + unsigned char *data, opus_int32 out_data_bytes, int lsb_depth, + const void *analysis_pcm, opus_int32 analysis_size, int c1, int c2, + int analysis_channels, downmix_func downmix, int float_api) +{ + void *silk_enc; + CELTEncoder *celt_enc; + int i; + int ret=0; + opus_int32 nBytes; + ec_enc enc; + int bytes_target; + int prefill=0; + int start_band = 0; + int redundancy = 0; + int redundancy_bytes = 0; /* Number of bytes to use for redundancy frame */ + int celt_to_silk = 0; + VARDECL(opus_val16, pcm_buf); + int nb_compr_bytes; + int to_celt = 0; + opus_uint32 redundant_rng = 0; + int cutoff_Hz, hp_freq_smth1; + int voice_est; /* Probability of voice in Q7 */ + opus_int32 equiv_rate; + int delay_compensation; + int frame_rate; + opus_int32 max_rate; /* Max bitrate we're allowed to use */ + int curr_bandwidth; + opus_val16 HB_gain; + opus_int32 max_data_bytes; /* Max number of bytes we're allowed to use */ + int total_buffer; + opus_val16 stereo_width; + const CELTMode *celt_mode; +#ifndef DISABLE_FLOAT_API + AnalysisInfo analysis_info; + int analysis_read_pos_bak=-1; + int analysis_read_subframe_bak=-1; + int is_silence = 0; +#endif + opus_int activity = VAD_NO_DECISION; + + VARDECL(opus_val16, tmp_prefill); + + ALLOC_STACK; + + max_data_bytes = IMIN(1276, out_data_bytes); + + st->rangeFinal = 0; + if (frame_size <= 0 || max_data_bytes <= 0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + + /* Cannot encode 100 ms in 1 byte */ + if (max_data_bytes==1 && st->Fs==(frame_size*10)) + { + RESTORE_STACK; + return OPUS_BUFFER_TOO_SMALL; + } + + silk_enc = (char*)st+st->silk_enc_offset; + celt_enc = (CELTEncoder*)((char*)st+st->celt_enc_offset); + if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) + delay_compensation = 0; + else + delay_compensation = st->delay_compensation; + + lsb_depth = IMIN(lsb_depth, st->lsb_depth); + + celt_encoder_ctl(celt_enc, CELT_GET_MODE(&celt_mode)); +#ifndef DISABLE_FLOAT_API + analysis_info.valid = 0; +#ifdef FIXED_POINT + if (st->silk_mode.complexity >= 10 && st->Fs>=16000) +#else + if (st->silk_mode.complexity >= 7 && st->Fs>=16000) +#endif + { + is_silence = is_digital_silence(pcm, frame_size, st->channels, lsb_depth); + analysis_read_pos_bak = st->analysis.read_pos; + analysis_read_subframe_bak = st->analysis.read_subframe; + run_analysis(&st->analysis, celt_mode, analysis_pcm, analysis_size, frame_size, + c1, c2, analysis_channels, st->Fs, + lsb_depth, downmix, &analysis_info); + + /* Track the peak signal energy */ + if (!is_silence && analysis_info.activity_probability > DTX_ACTIVITY_THRESHOLD) + st->peak_signal_energy = MAX32(MULT16_32_Q15(QCONST16(0.999f, 15), st->peak_signal_energy), + compute_frame_energy(pcm, frame_size, st->channels, st->arch)); + } else if (st->analysis.initialized) { + tonality_analysis_reset(&st->analysis); + } +#else + (void)analysis_pcm; + (void)analysis_size; + (void)c1; + (void)c2; + (void)analysis_channels; + (void)downmix; +#endif + +#ifndef DISABLE_FLOAT_API + /* Reset voice_ratio if this frame is not silent or if analysis is disabled. + * Otherwise, preserve voice_ratio from the last non-silent frame */ + if (!is_silence) + st->voice_ratio = -1; + + if (is_silence) + { + activity = !is_silence; + } else if (analysis_info.valid) + { + activity = analysis_info.activity_probability >= DTX_ACTIVITY_THRESHOLD; + if (!activity) + { + /* Mark as active if this noise frame is sufficiently loud */ + opus_val32 noise_energy = compute_frame_energy(pcm, frame_size, st->channels, st->arch); + activity = st->peak_signal_energy < (PSEUDO_SNR_THRESHOLD * noise_energy); + } + } + + st->detected_bandwidth = 0; + if (analysis_info.valid) + { + int analysis_bandwidth; + if (st->signal_type == OPUS_AUTO) + { + float prob; + if (st->prev_mode == 0) + prob = analysis_info.music_prob; + else if (st->prev_mode == MODE_CELT_ONLY) + prob = analysis_info.music_prob_max; + else + prob = analysis_info.music_prob_min; + st->voice_ratio = (int)floor(.5+100*(1-prob)); + } + + analysis_bandwidth = analysis_info.bandwidth; + if (analysis_bandwidth<=12) + st->detected_bandwidth = OPUS_BANDWIDTH_NARROWBAND; + else if (analysis_bandwidth<=14) + st->detected_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; + else if (analysis_bandwidth<=16) + st->detected_bandwidth = OPUS_BANDWIDTH_WIDEBAND; + else if (analysis_bandwidth<=18) + st->detected_bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; + else + st->detected_bandwidth = OPUS_BANDWIDTH_FULLBAND; + } +#else + st->voice_ratio = -1; +#endif + + if (st->channels==2 && st->force_channels!=1) + stereo_width = compute_stereo_width(pcm, frame_size, st->Fs, &st->width_mem); + else + stereo_width = 0; + total_buffer = delay_compensation; + st->bitrate_bps = user_bitrate_to_bitrate(st, frame_size, max_data_bytes); + + frame_rate = st->Fs/frame_size; + if (!st->use_vbr) + { + int cbrBytes; + /* Multiply by 12 to make sure the division is exact. */ + int frame_rate12 = 12*st->Fs/frame_size; + /* We need to make sure that "int" values always fit in 16 bits. */ + cbrBytes = IMIN( (12*st->bitrate_bps/8 + frame_rate12/2)/frame_rate12, max_data_bytes); + st->bitrate_bps = cbrBytes*(opus_int32)frame_rate12*8/12; + /* Make sure we provide at least one byte to avoid failing. */ + max_data_bytes = IMAX(1, cbrBytes); + } + if (max_data_bytes<3 || st->bitrate_bps < 3*frame_rate*8 + || (frame_rate<50 && (max_data_bytes*frame_rate<300 || st->bitrate_bps < 2400))) + { + /*If the space is too low to do something useful, emit 'PLC' frames.*/ + int tocmode = st->mode; + int bw = st->bandwidth == 0 ? OPUS_BANDWIDTH_NARROWBAND : st->bandwidth; + int packet_code = 0; + int num_multiframes = 0; + + if (tocmode==0) + tocmode = MODE_SILK_ONLY; + if (frame_rate>100) + tocmode = MODE_CELT_ONLY; + /* 40 ms -> 2 x 20 ms if in CELT_ONLY or HYBRID mode */ + if (frame_rate==25 && tocmode!=MODE_SILK_ONLY) + { + frame_rate = 50; + packet_code = 1; + } + + /* >= 60 ms frames */ + if (frame_rate<=16) + { + /* 1 x 60 ms, 2 x 40 ms, 2 x 60 ms */ + if (out_data_bytes==1 || (tocmode==MODE_SILK_ONLY && frame_rate!=10)) + { + tocmode = MODE_SILK_ONLY; + + packet_code = frame_rate <= 12; + frame_rate = frame_rate == 12 ? 25 : 16; + } + else + { + num_multiframes = 50/frame_rate; + frame_rate = 50; + packet_code = 3; + } + } + + if(tocmode==MODE_SILK_ONLY&&bw>OPUS_BANDWIDTH_WIDEBAND) + bw=OPUS_BANDWIDTH_WIDEBAND; + else if (tocmode==MODE_CELT_ONLY&&bw==OPUS_BANDWIDTH_MEDIUMBAND) + bw=OPUS_BANDWIDTH_NARROWBAND; + else if (tocmode==MODE_HYBRID&&bw<=OPUS_BANDWIDTH_SUPERWIDEBAND) + bw=OPUS_BANDWIDTH_SUPERWIDEBAND; + + data[0] = gen_toc(tocmode, frame_rate, bw, st->stream_channels); + data[0] |= packet_code; + + ret = packet_code <= 1 ? 1 : 2; + + max_data_bytes = IMAX(max_data_bytes, ret); + + if (packet_code==3) + data[1] = num_multiframes; + + if (!st->use_vbr) + { + ret = opus_packet_pad(data, ret, max_data_bytes); + if (ret == OPUS_OK) + ret = max_data_bytes; + else + ret = OPUS_INTERNAL_ERROR; + } + RESTORE_STACK; + return ret; + } + max_rate = frame_rate*max_data_bytes*8; + + /* Equivalent 20-ms rate for mode/channel/bandwidth decisions */ + equiv_rate = compute_equiv_rate(st->bitrate_bps, st->channels, st->Fs/frame_size, + st->use_vbr, 0, st->silk_mode.complexity, st->silk_mode.packetLossPercentage); + + if (st->signal_type == OPUS_SIGNAL_VOICE) + voice_est = 127; + else if (st->signal_type == OPUS_SIGNAL_MUSIC) + voice_est = 0; + else if (st->voice_ratio >= 0) + { + voice_est = st->voice_ratio*327>>8; + /* For AUDIO, never be more than 90% confident of having speech */ + if (st->application == OPUS_APPLICATION_AUDIO) + voice_est = IMIN(voice_est, 115); + } else if (st->application == OPUS_APPLICATION_VOIP) + voice_est = 115; + else + voice_est = 48; + + if (st->force_channels!=OPUS_AUTO && st->channels == 2) + { + st->stream_channels = st->force_channels; + } else { +#ifdef FUZZING + /* Random mono/stereo decision */ + if (st->channels == 2 && (rand()&0x1F)==0) + st->stream_channels = 3-st->stream_channels; +#else + /* Rate-dependent mono-stereo decision */ + if (st->channels == 2) + { + opus_int32 stereo_threshold; + stereo_threshold = stereo_music_threshold + ((voice_est*voice_est*(stereo_voice_threshold-stereo_music_threshold))>>14); + if (st->stream_channels == 2) + stereo_threshold -= 1000; + else + stereo_threshold += 1000; + st->stream_channels = (equiv_rate > stereo_threshold) ? 2 : 1; + } else { + st->stream_channels = st->channels; + } +#endif + } + /* Update equivalent rate for channels decision. */ + equiv_rate = compute_equiv_rate(st->bitrate_bps, st->stream_channels, st->Fs/frame_size, + st->use_vbr, 0, st->silk_mode.complexity, st->silk_mode.packetLossPercentage); + + /* Allow SILK DTX if DTX is enabled but the generalized DTX cannot be used, + e.g. because of the complexity setting or sample rate. */ +#ifndef DISABLE_FLOAT_API + st->silk_mode.useDTX = st->use_dtx && !(analysis_info.valid || is_silence); +#else + st->silk_mode.useDTX = st->use_dtx; +#endif + + /* Mode selection depending on application and signal type */ + if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) + { + st->mode = MODE_CELT_ONLY; + } else if (st->user_forced_mode == OPUS_AUTO) + { +#ifdef FUZZING + /* Random mode switching */ + if ((rand()&0xF)==0) + { + if ((rand()&0x1)==0) + st->mode = MODE_CELT_ONLY; + else + st->mode = MODE_SILK_ONLY; + } else { + if (st->prev_mode==MODE_CELT_ONLY) + st->mode = MODE_CELT_ONLY; + else + st->mode = MODE_SILK_ONLY; + } +#else + opus_int32 mode_voice, mode_music; + opus_int32 threshold; + + /* Interpolate based on stereo width */ + mode_voice = (opus_int32)(MULT16_32_Q15(Q15ONE-stereo_width,mode_thresholds[0][0]) + + MULT16_32_Q15(stereo_width,mode_thresholds[1][0])); + mode_music = (opus_int32)(MULT16_32_Q15(Q15ONE-stereo_width,mode_thresholds[1][1]) + + MULT16_32_Q15(stereo_width,mode_thresholds[1][1])); + /* Interpolate based on speech/music probability */ + threshold = mode_music + ((voice_est*voice_est*(mode_voice-mode_music))>>14); + /* Bias towards SILK for VoIP because of some useful features */ + if (st->application == OPUS_APPLICATION_VOIP) + threshold += 8000; + + /*printf("%f %d\n", stereo_width/(float)Q15ONE, threshold);*/ + /* Hysteresis */ + if (st->prev_mode == MODE_CELT_ONLY) + threshold -= 4000; + else if (st->prev_mode>0) + threshold += 4000; + + st->mode = (equiv_rate >= threshold) ? MODE_CELT_ONLY: MODE_SILK_ONLY; + + /* When FEC is enabled and there's enough packet loss, use SILK */ + if (st->silk_mode.useInBandFEC && st->silk_mode.packetLossPercentage > (128-voice_est)>>4) + st->mode = MODE_SILK_ONLY; + /* When encoding voice and DTX is enabled but the generalized DTX cannot be used, + use SILK in order to make use of its DTX. */ + if (st->silk_mode.useDTX && voice_est > 100) + st->mode = MODE_SILK_ONLY; +#endif + + /* If max_data_bytes represents less than 6 kb/s, switch to CELT-only mode */ + if (max_data_bytes < (frame_rate > 50 ? 9000 : 6000)*frame_size / (st->Fs * 8)) + st->mode = MODE_CELT_ONLY; + } else { + st->mode = st->user_forced_mode; + } + + /* Override the chosen mode to make sure we meet the requested frame size */ + if (st->mode != MODE_CELT_ONLY && frame_size < st->Fs/100) + st->mode = MODE_CELT_ONLY; + if (st->lfe) + st->mode = MODE_CELT_ONLY; + + if (st->prev_mode > 0 && + ((st->mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) || + (st->mode == MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY))) + { + redundancy = 1; + celt_to_silk = (st->mode != MODE_CELT_ONLY); + if (!celt_to_silk) + { + /* Switch to SILK/hybrid if frame size is 10 ms or more*/ + if (frame_size >= st->Fs/100) + { + st->mode = st->prev_mode; + to_celt = 1; + } else { + redundancy=0; + } + } + } + + /* When encoding multiframes, we can ask for a switch to CELT only in the last frame. This switch + * is processed above as the requested mode shouldn't interrupt stereo->mono transition. */ + if (st->stream_channels == 1 && st->prev_channels ==2 && st->silk_mode.toMono==0 + && st->mode != MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY) + { + /* Delay stereo->mono transition by two frames so that SILK can do a smooth downmix */ + st->silk_mode.toMono = 1; + st->stream_channels = 2; + } else { + st->silk_mode.toMono = 0; + } + + /* Update equivalent rate with mode decision. */ + equiv_rate = compute_equiv_rate(st->bitrate_bps, st->stream_channels, st->Fs/frame_size, + st->use_vbr, st->mode, st->silk_mode.complexity, st->silk_mode.packetLossPercentage); + + if (st->mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) + { + silk_EncControlStruct dummy; + silk_InitEncoder( silk_enc, st->arch, &dummy); + prefill=1; + } + + /* Automatic (rate-dependent) bandwidth selection */ + if (st->mode == MODE_CELT_ONLY || st->first || st->silk_mode.allowBandwidthSwitch) + { + const opus_int32 *voice_bandwidth_thresholds, *music_bandwidth_thresholds; + opus_int32 bandwidth_thresholds[8]; + int bandwidth = OPUS_BANDWIDTH_FULLBAND; + + if (st->channels==2 && st->force_channels!=1) + { + voice_bandwidth_thresholds = stereo_voice_bandwidth_thresholds; + music_bandwidth_thresholds = stereo_music_bandwidth_thresholds; + } else { + voice_bandwidth_thresholds = mono_voice_bandwidth_thresholds; + music_bandwidth_thresholds = mono_music_bandwidth_thresholds; + } + /* Interpolate bandwidth thresholds depending on voice estimation */ + for (i=0;i<8;i++) + { + bandwidth_thresholds[i] = music_bandwidth_thresholds[i] + + ((voice_est*voice_est*(voice_bandwidth_thresholds[i]-music_bandwidth_thresholds[i]))>>14); + } + do { + int threshold, hysteresis; + threshold = bandwidth_thresholds[2*(bandwidth-OPUS_BANDWIDTH_MEDIUMBAND)]; + hysteresis = bandwidth_thresholds[2*(bandwidth-OPUS_BANDWIDTH_MEDIUMBAND)+1]; + if (!st->first) + { + if (st->auto_bandwidth >= bandwidth) + threshold -= hysteresis; + else + threshold += hysteresis; + } + if (equiv_rate >= threshold) + break; + } while (--bandwidth>OPUS_BANDWIDTH_NARROWBAND); + /* We don't use mediumband anymore, except when explicitly requested or during + mode transitions. */ + if (bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) + bandwidth = OPUS_BANDWIDTH_WIDEBAND; + st->bandwidth = st->auto_bandwidth = bandwidth; + /* Prevents any transition to SWB/FB until the SILK layer has fully + switched to WB mode and turned the variable LP filter off */ + if (!st->first && st->mode != MODE_CELT_ONLY && !st->silk_mode.inWBmodeWithoutVariableLP && st->bandwidth > OPUS_BANDWIDTH_WIDEBAND) + st->bandwidth = OPUS_BANDWIDTH_WIDEBAND; + } + + if (st->bandwidth>st->max_bandwidth) + st->bandwidth = st->max_bandwidth; + + if (st->user_bandwidth != OPUS_AUTO) + st->bandwidth = st->user_bandwidth; + + /* This prevents us from using hybrid at unsafe CBR/max rates */ + if (st->mode != MODE_CELT_ONLY && max_rate < 15000) + { + st->bandwidth = IMIN(st->bandwidth, OPUS_BANDWIDTH_WIDEBAND); + } + + /* Prevents Opus from wasting bits on frequencies that are above + the Nyquist rate of the input signal */ + if (st->Fs <= 24000 && st->bandwidth > OPUS_BANDWIDTH_SUPERWIDEBAND) + st->bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; + if (st->Fs <= 16000 && st->bandwidth > OPUS_BANDWIDTH_WIDEBAND) + st->bandwidth = OPUS_BANDWIDTH_WIDEBAND; + if (st->Fs <= 12000 && st->bandwidth > OPUS_BANDWIDTH_MEDIUMBAND) + st->bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; + if (st->Fs <= 8000 && st->bandwidth > OPUS_BANDWIDTH_NARROWBAND) + st->bandwidth = OPUS_BANDWIDTH_NARROWBAND; +#ifndef DISABLE_FLOAT_API + /* Use detected bandwidth to reduce the encoded bandwidth. */ + if (st->detected_bandwidth && st->user_bandwidth == OPUS_AUTO) + { + int min_detected_bandwidth; + /* Makes bandwidth detection more conservative just in case the detector + gets it wrong when we could have coded a high bandwidth transparently. + When operating in SILK/hybrid mode, we don't go below wideband to avoid + more complicated switches that require redundancy. */ + if (equiv_rate <= 18000*st->stream_channels && st->mode == MODE_CELT_ONLY) + min_detected_bandwidth = OPUS_BANDWIDTH_NARROWBAND; + else if (equiv_rate <= 24000*st->stream_channels && st->mode == MODE_CELT_ONLY) + min_detected_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; + else if (equiv_rate <= 30000*st->stream_channels) + min_detected_bandwidth = OPUS_BANDWIDTH_WIDEBAND; + else if (equiv_rate <= 44000*st->stream_channels) + min_detected_bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; + else + min_detected_bandwidth = OPUS_BANDWIDTH_FULLBAND; + + st->detected_bandwidth = IMAX(st->detected_bandwidth, min_detected_bandwidth); + st->bandwidth = IMIN(st->bandwidth, st->detected_bandwidth); + } +#endif + st->silk_mode.LBRR_coded = decide_fec(st->silk_mode.useInBandFEC, st->silk_mode.packetLossPercentage, + st->silk_mode.LBRR_coded, st->mode, &st->bandwidth, equiv_rate); + celt_encoder_ctl(celt_enc, OPUS_SET_LSB_DEPTH(lsb_depth)); + + /* CELT mode doesn't support mediumband, use wideband instead */ + if (st->mode == MODE_CELT_ONLY && st->bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) + st->bandwidth = OPUS_BANDWIDTH_WIDEBAND; + if (st->lfe) + st->bandwidth = OPUS_BANDWIDTH_NARROWBAND; + + curr_bandwidth = st->bandwidth; + + /* Chooses the appropriate mode for speech + *NEVER* switch to/from CELT-only mode here as this will invalidate some assumptions */ + if (st->mode == MODE_SILK_ONLY && curr_bandwidth > OPUS_BANDWIDTH_WIDEBAND) + st->mode = MODE_HYBRID; + if (st->mode == MODE_HYBRID && curr_bandwidth <= OPUS_BANDWIDTH_WIDEBAND) + st->mode = MODE_SILK_ONLY; + + /* Can't support higher than >60 ms frames, and >20 ms when in Hybrid or CELT-only modes */ + if ((frame_size > st->Fs/50 && (st->mode != MODE_SILK_ONLY)) || frame_size > 3*st->Fs/50) + { + int enc_frame_size; + int nb_frames; + + if (st->mode == MODE_SILK_ONLY) + { + if (frame_size == 2*st->Fs/25) /* 80 ms -> 2x 40 ms */ + enc_frame_size = st->Fs/25; + else if (frame_size == 3*st->Fs/25) /* 120 ms -> 2x 60 ms */ + enc_frame_size = 3*st->Fs/50; + else /* 100 ms -> 5x 20 ms */ + enc_frame_size = st->Fs/50; + } + else + enc_frame_size = st->Fs/50; + + nb_frames = frame_size/enc_frame_size; + +#ifndef DISABLE_FLOAT_API + if (analysis_read_pos_bak!= -1) + { + st->analysis.read_pos = analysis_read_pos_bak; + st->analysis.read_subframe = analysis_read_subframe_bak; + } +#endif + + ret = encode_multiframe_packet(st, pcm, nb_frames, enc_frame_size, data, + out_data_bytes, to_celt, lsb_depth, float_api); + + RESTORE_STACK; + return ret; + } + + /* For the first frame at a new SILK bandwidth */ + if (st->silk_bw_switch) + { + redundancy = 1; + celt_to_silk = 1; + st->silk_bw_switch = 0; + /* Do a prefill without reseting the sampling rate control. */ + prefill=2; + } + + /* If we decided to go with CELT, make sure redundancy is off, no matter what + we decided earlier. */ + if (st->mode == MODE_CELT_ONLY) + redundancy = 0; + + if (redundancy) + { + redundancy_bytes = compute_redundancy_bytes(max_data_bytes, st->bitrate_bps, frame_rate, st->stream_channels); + if (redundancy_bytes == 0) + redundancy = 0; + } + + /* printf("%d %d %d %d\n", st->bitrate_bps, st->stream_channels, st->mode, curr_bandwidth); */ + bytes_target = IMIN(max_data_bytes-redundancy_bytes, st->bitrate_bps * frame_size / (st->Fs * 8)) - 1; + + data += 1; + + ec_enc_init(&enc, data, max_data_bytes-1); + + ALLOC(pcm_buf, (total_buffer+frame_size)*st->channels, opus_val16); + OPUS_COPY(pcm_buf, &st->delay_buffer[(st->encoder_buffer-total_buffer)*st->channels], total_buffer*st->channels); + + if (st->mode == MODE_CELT_ONLY) + hp_freq_smth1 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); + else + hp_freq_smth1 = ((silk_encoder*)silk_enc)->state_Fxx[0].sCmn.variable_HP_smth1_Q15; + + st->variable_HP_smth2_Q15 = silk_SMLAWB( st->variable_HP_smth2_Q15, + hp_freq_smth1 - st->variable_HP_smth2_Q15, SILK_FIX_CONST( VARIABLE_HP_SMTH_COEF2, 16 ) ); + + /* convert from log scale to Hertz */ + cutoff_Hz = silk_log2lin( silk_RSHIFT( st->variable_HP_smth2_Q15, 8 ) ); + + if (st->application == OPUS_APPLICATION_VOIP) + { + hp_cutoff(pcm, cutoff_Hz, &pcm_buf[total_buffer*st->channels], st->hp_mem, frame_size, st->channels, st->Fs, st->arch); + } else { + dc_reject(pcm, 3, &pcm_buf[total_buffer*st->channels], st->hp_mem, frame_size, st->channels, st->Fs); + } +#ifndef FIXED_POINT + if (float_api) + { + opus_val32 sum; + sum = celt_inner_prod(&pcm_buf[total_buffer*st->channels], &pcm_buf[total_buffer*st->channels], frame_size*st->channels, st->arch); + /* This should filter out both NaNs and ridiculous signals that could + cause NaNs further down. */ + if (!(sum < 1e9f) || celt_isnan(sum)) + { + OPUS_CLEAR(&pcm_buf[total_buffer*st->channels], frame_size*st->channels); + st->hp_mem[0] = st->hp_mem[1] = st->hp_mem[2] = st->hp_mem[3] = 0; + } + } +#endif + + + /* SILK processing */ + HB_gain = Q15ONE; + if (st->mode != MODE_CELT_ONLY) + { + opus_int32 total_bitRate, celt_rate; +#ifdef FIXED_POINT + const opus_int16 *pcm_silk; +#else + VARDECL(opus_int16, pcm_silk); + ALLOC(pcm_silk, st->channels*frame_size, opus_int16); +#endif + + /* Distribute bits between SILK and CELT */ + total_bitRate = 8 * bytes_target * frame_rate; + if( st->mode == MODE_HYBRID ) { + /* Base rate for SILK */ + st->silk_mode.bitRate = compute_silk_rate_for_hybrid(total_bitRate, + curr_bandwidth, st->Fs == 50 * frame_size, st->use_vbr, st->silk_mode.LBRR_coded, + st->stream_channels); + if (!st->energy_masking) + { + /* Increasingly attenuate high band when it gets allocated fewer bits */ + celt_rate = total_bitRate - st->silk_mode.bitRate; + HB_gain = Q15ONE - SHR32(celt_exp2(-celt_rate * QCONST16(1.f/1024, 10)), 1); + } + } else { + /* SILK gets all bits */ + st->silk_mode.bitRate = total_bitRate; + } + + /* Surround masking for SILK */ + if (st->energy_masking && st->use_vbr && !st->lfe) + { + opus_val32 mask_sum=0; + opus_val16 masking_depth; + opus_int32 rate_offset; + int c; + int end = 17; + opus_int16 srate = 16000; + if (st->bandwidth == OPUS_BANDWIDTH_NARROWBAND) + { + end = 13; + srate = 8000; + } else if (st->bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) + { + end = 15; + srate = 12000; + } + for (c=0;cchannels;c++) + { + for(i=0;ienergy_masking[21*c+i], + QCONST16(.5f, DB_SHIFT)), -QCONST16(2.0f, DB_SHIFT)); + if (mask > 0) + mask = HALF16(mask); + mask_sum += mask; + } + } + /* Conservative rate reduction, we cut the masking in half */ + masking_depth = mask_sum / end*st->channels; + masking_depth += QCONST16(.2f, DB_SHIFT); + rate_offset = (opus_int32)PSHR32(MULT16_16(srate, masking_depth), DB_SHIFT); + rate_offset = MAX32(rate_offset, -2*st->silk_mode.bitRate/3); + /* Split the rate change between the SILK and CELT part for hybrid. */ + if (st->bandwidth==OPUS_BANDWIDTH_SUPERWIDEBAND || st->bandwidth==OPUS_BANDWIDTH_FULLBAND) + st->silk_mode.bitRate += 3*rate_offset/5; + else + st->silk_mode.bitRate += rate_offset; + } + + st->silk_mode.payloadSize_ms = 1000 * frame_size / st->Fs; + st->silk_mode.nChannelsAPI = st->channels; + st->silk_mode.nChannelsInternal = st->stream_channels; + if (curr_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { + st->silk_mode.desiredInternalSampleRate = 8000; + } else if (curr_bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) { + st->silk_mode.desiredInternalSampleRate = 12000; + } else { + celt_assert( st->mode == MODE_HYBRID || curr_bandwidth == OPUS_BANDWIDTH_WIDEBAND ); + st->silk_mode.desiredInternalSampleRate = 16000; + } + if( st->mode == MODE_HYBRID ) { + /* Don't allow bandwidth reduction at lowest bitrates in hybrid mode */ + st->silk_mode.minInternalSampleRate = 16000; + } else { + st->silk_mode.minInternalSampleRate = 8000; + } + + st->silk_mode.maxInternalSampleRate = 16000; + if (st->mode == MODE_SILK_ONLY) + { + opus_int32 effective_max_rate = max_rate; + if (frame_rate > 50) + effective_max_rate = effective_max_rate*2/3; + if (effective_max_rate < 8000) + { + st->silk_mode.maxInternalSampleRate = 12000; + st->silk_mode.desiredInternalSampleRate = IMIN(12000, st->silk_mode.desiredInternalSampleRate); + } + if (effective_max_rate < 7000) + { + st->silk_mode.maxInternalSampleRate = 8000; + st->silk_mode.desiredInternalSampleRate = IMIN(8000, st->silk_mode.desiredInternalSampleRate); + } + } + + st->silk_mode.useCBR = !st->use_vbr; + + /* Call SILK encoder for the low band */ + + /* Max bits for SILK, counting ToC, redundancy bytes, and optionally redundancy. */ + st->silk_mode.maxBits = (max_data_bytes-1)*8; + if (redundancy && redundancy_bytes >= 2) + { + /* Counting 1 bit for redundancy position and 20 bits for flag+size (only for hybrid). */ + st->silk_mode.maxBits -= redundancy_bytes*8 + 1; + if (st->mode == MODE_HYBRID) + st->silk_mode.maxBits -= 20; + } + if (st->silk_mode.useCBR) + { + if (st->mode == MODE_HYBRID) + { + st->silk_mode.maxBits = IMIN(st->silk_mode.maxBits, st->silk_mode.bitRate * frame_size / st->Fs); + } + } else { + /* Constrained VBR. */ + if (st->mode == MODE_HYBRID) + { + /* Compute SILK bitrate corresponding to the max total bits available */ + opus_int32 maxBitRate = compute_silk_rate_for_hybrid(st->silk_mode.maxBits*st->Fs / frame_size, + curr_bandwidth, st->Fs == 50 * frame_size, st->use_vbr, st->silk_mode.LBRR_coded, + st->stream_channels); + st->silk_mode.maxBits = maxBitRate * frame_size / st->Fs; + } + } + + if (prefill) + { + opus_int32 zero=0; + int prefill_offset; + /* Use a smooth onset for the SILK prefill to avoid the encoder trying to encode + a discontinuity. The exact location is what we need to avoid leaving any "gap" + in the audio when mixing with the redundant CELT frame. Here we can afford to + overwrite st->delay_buffer because the only thing that uses it before it gets + rewritten is tmp_prefill[] and even then only the part after the ramp really + gets used (rather than sent to the encoder and discarded) */ + prefill_offset = st->channels*(st->encoder_buffer-st->delay_compensation-st->Fs/400); + gain_fade(st->delay_buffer+prefill_offset, st->delay_buffer+prefill_offset, + 0, Q15ONE, celt_mode->overlap, st->Fs/400, st->channels, celt_mode->window, st->Fs); + OPUS_CLEAR(st->delay_buffer, prefill_offset); +#ifdef FIXED_POINT + pcm_silk = st->delay_buffer; +#else + for (i=0;iencoder_buffer*st->channels;i++) + pcm_silk[i] = FLOAT2INT16(st->delay_buffer[i]); +#endif + silk_Encode( silk_enc, &st->silk_mode, pcm_silk, st->encoder_buffer, NULL, &zero, prefill, activity ); + /* Prevent a second switch in the real encode call. */ + st->silk_mode.opusCanSwitch = 0; + } + +#ifdef FIXED_POINT + pcm_silk = pcm_buf+total_buffer*st->channels; +#else + for (i=0;ichannels;i++) + pcm_silk[i] = FLOAT2INT16(pcm_buf[total_buffer*st->channels + i]); +#endif + ret = silk_Encode( silk_enc, &st->silk_mode, pcm_silk, frame_size, &enc, &nBytes, 0, activity ); + if( ret ) { + /*fprintf (stderr, "SILK encode error: %d\n", ret);*/ + /* Handle error */ + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + + /* Extract SILK internal bandwidth for signaling in first byte */ + if( st->mode == MODE_SILK_ONLY ) { + if( st->silk_mode.internalSampleRate == 8000 ) { + curr_bandwidth = OPUS_BANDWIDTH_NARROWBAND; + } else if( st->silk_mode.internalSampleRate == 12000 ) { + curr_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; + } else if( st->silk_mode.internalSampleRate == 16000 ) { + curr_bandwidth = OPUS_BANDWIDTH_WIDEBAND; + } + } else { + celt_assert( st->silk_mode.internalSampleRate == 16000 ); + } + + st->silk_mode.opusCanSwitch = st->silk_mode.switchReady && !st->nonfinal_frame; + + if (nBytes==0) + { + st->rangeFinal = 0; + data[-1] = gen_toc(st->mode, st->Fs/frame_size, curr_bandwidth, st->stream_channels); + RESTORE_STACK; + return 1; + } + + /* FIXME: How do we allocate the redundancy for CBR? */ + if (st->silk_mode.opusCanSwitch) + { + redundancy_bytes = compute_redundancy_bytes(max_data_bytes, st->bitrate_bps, frame_rate, st->stream_channels); + redundancy = (redundancy_bytes != 0); + celt_to_silk = 0; + st->silk_bw_switch = 1; + } + } + + /* CELT processing */ + { + int endband=21; + + switch(curr_bandwidth) + { + case OPUS_BANDWIDTH_NARROWBAND: + endband = 13; + break; + case OPUS_BANDWIDTH_MEDIUMBAND: + case OPUS_BANDWIDTH_WIDEBAND: + endband = 17; + break; + case OPUS_BANDWIDTH_SUPERWIDEBAND: + endband = 19; + break; + case OPUS_BANDWIDTH_FULLBAND: + endband = 21; + break; + } + celt_encoder_ctl(celt_enc, CELT_SET_END_BAND(endband)); + celt_encoder_ctl(celt_enc, CELT_SET_CHANNELS(st->stream_channels)); + } + celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(OPUS_BITRATE_MAX)); + if (st->mode != MODE_SILK_ONLY) + { + opus_val32 celt_pred=2; + celt_encoder_ctl(celt_enc, OPUS_SET_VBR(0)); + /* We may still decide to disable prediction later */ + if (st->silk_mode.reducedDependency) + celt_pred = 0; + celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(celt_pred)); + + if (st->mode == MODE_HYBRID) + { + if( st->use_vbr ) { + celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps-st->silk_mode.bitRate)); + celt_encoder_ctl(celt_enc, OPUS_SET_VBR_CONSTRAINT(0)); + } + } else { + if (st->use_vbr) + { + celt_encoder_ctl(celt_enc, OPUS_SET_VBR(1)); + celt_encoder_ctl(celt_enc, OPUS_SET_VBR_CONSTRAINT(st->vbr_constraint)); + celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps)); + } + } + } + + ALLOC(tmp_prefill, st->channels*st->Fs/400, opus_val16); + if (st->mode != MODE_SILK_ONLY && st->mode != st->prev_mode && st->prev_mode > 0) + { + OPUS_COPY(tmp_prefill, &st->delay_buffer[(st->encoder_buffer-total_buffer-st->Fs/400)*st->channels], st->channels*st->Fs/400); + } + + if (st->channels*(st->encoder_buffer-(frame_size+total_buffer)) > 0) + { + OPUS_MOVE(st->delay_buffer, &st->delay_buffer[st->channels*frame_size], st->channels*(st->encoder_buffer-frame_size-total_buffer)); + OPUS_COPY(&st->delay_buffer[st->channels*(st->encoder_buffer-frame_size-total_buffer)], + &pcm_buf[0], + (frame_size+total_buffer)*st->channels); + } else { + OPUS_COPY(st->delay_buffer, &pcm_buf[(frame_size+total_buffer-st->encoder_buffer)*st->channels], st->encoder_buffer*st->channels); + } + /* gain_fade() and stereo_fade() need to be after the buffer copying + because we don't want any of this to affect the SILK part */ + if( st->prev_HB_gain < Q15ONE || HB_gain < Q15ONE ) { + gain_fade(pcm_buf, pcm_buf, + st->prev_HB_gain, HB_gain, celt_mode->overlap, frame_size, st->channels, celt_mode->window, st->Fs); + } + st->prev_HB_gain = HB_gain; + if (st->mode != MODE_HYBRID || st->stream_channels==1) + { + if (equiv_rate > 32000) + st->silk_mode.stereoWidth_Q14 = 16384; + else if (equiv_rate < 16000) + st->silk_mode.stereoWidth_Q14 = 0; + else + st->silk_mode.stereoWidth_Q14 = 16384 - 2048*(opus_int32)(32000-equiv_rate)/(equiv_rate-14000); + } + if( !st->energy_masking && st->channels == 2 ) { + /* Apply stereo width reduction (at low bitrates) */ + if( st->hybrid_stereo_width_Q14 < (1 << 14) || st->silk_mode.stereoWidth_Q14 < (1 << 14) ) { + opus_val16 g1, g2; + g1 = st->hybrid_stereo_width_Q14; + g2 = (opus_val16)(st->silk_mode.stereoWidth_Q14); +#ifdef FIXED_POINT + g1 = g1==16384 ? Q15ONE : SHL16(g1,1); + g2 = g2==16384 ? Q15ONE : SHL16(g2,1); +#else + g1 *= (1.f/16384); + g2 *= (1.f/16384); +#endif + stereo_fade(pcm_buf, pcm_buf, g1, g2, celt_mode->overlap, + frame_size, st->channels, celt_mode->window, st->Fs); + st->hybrid_stereo_width_Q14 = st->silk_mode.stereoWidth_Q14; + } + } + + if ( st->mode != MODE_CELT_ONLY && ec_tell(&enc)+17+20*(st->mode == MODE_HYBRID) <= 8*(max_data_bytes-1)) + { + /* For SILK mode, the redundancy is inferred from the length */ + if (st->mode == MODE_HYBRID) + ec_enc_bit_logp(&enc, redundancy, 12); + if (redundancy) + { + int max_redundancy; + ec_enc_bit_logp(&enc, celt_to_silk, 1); + if (st->mode == MODE_HYBRID) + { + /* Reserve the 8 bits needed for the redundancy length, + and at least a few bits for CELT if possible */ + max_redundancy = (max_data_bytes-1)-((ec_tell(&enc)+8+3+7)>>3); + } + else + max_redundancy = (max_data_bytes-1)-((ec_tell(&enc)+7)>>3); + /* Target the same bit-rate for redundancy as for the rest, + up to a max of 257 bytes */ + redundancy_bytes = IMIN(max_redundancy, redundancy_bytes); + redundancy_bytes = IMIN(257, IMAX(2, redundancy_bytes)); + if (st->mode == MODE_HYBRID) + ec_enc_uint(&enc, redundancy_bytes-2, 256); + } + } else { + redundancy = 0; + } + + if (!redundancy) + { + st->silk_bw_switch = 0; + redundancy_bytes = 0; + } + if (st->mode != MODE_CELT_ONLY)start_band=17; + + if (st->mode == MODE_SILK_ONLY) + { + ret = (ec_tell(&enc)+7)>>3; + ec_enc_done(&enc); + nb_compr_bytes = ret; + } else { + nb_compr_bytes = (max_data_bytes-1)-redundancy_bytes; + ec_enc_shrink(&enc, nb_compr_bytes); + } + +#ifndef DISABLE_FLOAT_API + if (redundancy || st->mode != MODE_SILK_ONLY) + celt_encoder_ctl(celt_enc, CELT_SET_ANALYSIS(&analysis_info)); +#endif + if (st->mode == MODE_HYBRID) { + SILKInfo info; + info.signalType = st->silk_mode.signalType; + info.offset = st->silk_mode.offset; + celt_encoder_ctl(celt_enc, CELT_SET_SILK_INFO(&info)); + } + + /* 5 ms redundant frame for CELT->SILK */ + if (redundancy && celt_to_silk) + { + int err; + celt_encoder_ctl(celt_enc, CELT_SET_START_BAND(0)); + celt_encoder_ctl(celt_enc, OPUS_SET_VBR(0)); + celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(OPUS_BITRATE_MAX)); + err = celt_encode_with_ec(celt_enc, pcm_buf, st->Fs/200, data+nb_compr_bytes, redundancy_bytes, NULL); + if (err < 0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + celt_encoder_ctl(celt_enc, OPUS_GET_FINAL_RANGE(&redundant_rng)); + celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); + } + + celt_encoder_ctl(celt_enc, CELT_SET_START_BAND(start_band)); + + if (st->mode != MODE_SILK_ONLY) + { + if (st->mode != st->prev_mode && st->prev_mode > 0) + { + unsigned char dummy[2]; + celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); + + /* Prefilling */ + celt_encode_with_ec(celt_enc, tmp_prefill, st->Fs/400, dummy, 2, NULL); + celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(0)); + } + /* If false, we already busted the budget and we'll end up with a "PLC frame" */ + if (ec_tell(&enc) <= 8*nb_compr_bytes) + { + /* Set the bitrate again if it was overridden in the redundancy code above*/ + if (redundancy && celt_to_silk && st->mode==MODE_HYBRID && st->use_vbr) + celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps-st->silk_mode.bitRate)); + celt_encoder_ctl(celt_enc, OPUS_SET_VBR(st->use_vbr)); + ret = celt_encode_with_ec(celt_enc, pcm_buf, frame_size, NULL, nb_compr_bytes, &enc); + if (ret < 0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + /* Put CELT->SILK redundancy data in the right place. */ + if (redundancy && celt_to_silk && st->mode==MODE_HYBRID && st->use_vbr) + { + OPUS_MOVE(data+ret, data+nb_compr_bytes, redundancy_bytes); + nb_compr_bytes = nb_compr_bytes+redundancy_bytes; + } + } + } + + /* 5 ms redundant frame for SILK->CELT */ + if (redundancy && !celt_to_silk) + { + int err; + unsigned char dummy[2]; + int N2, N4; + N2 = st->Fs/200; + N4 = st->Fs/400; + + celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); + celt_encoder_ctl(celt_enc, CELT_SET_START_BAND(0)); + celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(0)); + celt_encoder_ctl(celt_enc, OPUS_SET_VBR(0)); + celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(OPUS_BITRATE_MAX)); + + if (st->mode == MODE_HYBRID) + { + /* Shrink packet to what the encoder actually used. */ + nb_compr_bytes = ret; + ec_enc_shrink(&enc, nb_compr_bytes); + } + /* NOTE: We could speed this up slightly (at the expense of code size) by just adding a function that prefills the buffer */ + celt_encode_with_ec(celt_enc, pcm_buf+st->channels*(frame_size-N2-N4), N4, dummy, 2, NULL); + + err = celt_encode_with_ec(celt_enc, pcm_buf+st->channels*(frame_size-N2), N2, data+nb_compr_bytes, redundancy_bytes, NULL); + if (err < 0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + celt_encoder_ctl(celt_enc, OPUS_GET_FINAL_RANGE(&redundant_rng)); + } + + + + /* Signalling the mode in the first byte */ + data--; + data[0] = gen_toc(st->mode, st->Fs/frame_size, curr_bandwidth, st->stream_channels); + + st->rangeFinal = enc.rng ^ redundant_rng; + + if (to_celt) + st->prev_mode = MODE_CELT_ONLY; + else + st->prev_mode = st->mode; + st->prev_channels = st->stream_channels; + st->prev_framesize = frame_size; + + st->first = 0; + + /* DTX decision */ +#ifndef DISABLE_FLOAT_API + if (st->use_dtx && (analysis_info.valid || is_silence)) + { + if (decide_dtx_mode(activity, &st->nb_no_activity_frames)) + { + st->rangeFinal = 0; + data[0] = gen_toc(st->mode, st->Fs/frame_size, curr_bandwidth, st->stream_channels); + RESTORE_STACK; + return 1; + } + } else { + st->nb_no_activity_frames = 0; + } +#endif + + /* In the unlikely case that the SILK encoder busted its target, tell + the decoder to call the PLC */ + if (ec_tell(&enc) > (max_data_bytes-1)*8) + { + if (max_data_bytes < 2) + { + RESTORE_STACK; + return OPUS_BUFFER_TOO_SMALL; + } + data[1] = 0; + ret = 1; + st->rangeFinal = 0; + } else if (st->mode==MODE_SILK_ONLY&&!redundancy) + { + /*When in LPC only mode it's perfectly + reasonable to strip off trailing zero bytes as + the required range decoder behavior is to + fill these in. This can't be done when the MDCT + modes are used because the decoder needs to know + the actual length for allocation purposes.*/ + while(ret>2&&data[ret]==0)ret--; + } + /* Count ToC and redundancy */ + ret += 1+redundancy_bytes; + if (!st->use_vbr) + { + if (opus_packet_pad(data, ret, max_data_bytes) != OPUS_OK) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + ret = max_data_bytes; + } + RESTORE_STACK; + return ret; +} + +#ifdef FIXED_POINT + +#ifndef DISABLE_FLOAT_API +opus_int32 opus_encode_float(OpusEncoder *st, const float *pcm, int analysis_frame_size, + unsigned char *data, opus_int32 max_data_bytes) +{ + int i, ret; + int frame_size; + VARDECL(opus_int16, in); + ALLOC_STACK; + + frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); + if (frame_size <= 0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + ALLOC(in, frame_size*st->channels, opus_int16); + + for (i=0;ichannels;i++) + in[i] = FLOAT2INT16(pcm[i]); + ret = opus_encode_native(st, in, frame_size, data, max_data_bytes, 16, + pcm, analysis_frame_size, 0, -2, st->channels, downmix_float, 1); + RESTORE_STACK; + return ret; +} +#endif + +opus_int32 opus_encode(OpusEncoder *st, const opus_int16 *pcm, int analysis_frame_size, + unsigned char *data, opus_int32 out_data_bytes) +{ + int frame_size; + frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); + return opus_encode_native(st, pcm, frame_size, data, out_data_bytes, 16, + pcm, analysis_frame_size, 0, -2, st->channels, downmix_int, 0); +} + +#else +opus_int32 opus_encode(OpusEncoder *st, const opus_int16 *pcm, int analysis_frame_size, + unsigned char *data, opus_int32 max_data_bytes) +{ + int i, ret; + int frame_size; + VARDECL(float, in); + ALLOC_STACK; + + frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); + if (frame_size <= 0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + ALLOC(in, frame_size*st->channels, float); + + for (i=0;ichannels;i++) + in[i] = (1.0f/32768)*pcm[i]; + ret = opus_encode_native(st, in, frame_size, data, max_data_bytes, 16, + pcm, analysis_frame_size, 0, -2, st->channels, downmix_int, 0); + RESTORE_STACK; + return ret; +} +opus_int32 opus_encode_float(OpusEncoder *st, const float *pcm, int analysis_frame_size, + unsigned char *data, opus_int32 out_data_bytes) +{ + int frame_size; + frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); + return opus_encode_native(st, pcm, frame_size, data, out_data_bytes, 24, + pcm, analysis_frame_size, 0, -2, st->channels, downmix_float, 1); +} +#endif + + +int opus_encoder_ctl(OpusEncoder *st, int request, ...) +{ + int ret; + CELTEncoder *celt_enc; + va_list ap; + + ret = OPUS_OK; + va_start(ap, request); + + celt_enc = (CELTEncoder*)((char*)st+st->celt_enc_offset); + + switch (request) + { + case OPUS_SET_APPLICATION_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if ( (value != OPUS_APPLICATION_VOIP && value != OPUS_APPLICATION_AUDIO + && value != OPUS_APPLICATION_RESTRICTED_LOWDELAY) + || (!st->first && st->application != value)) + { + ret = OPUS_BAD_ARG; + break; + } + st->application = value; +#ifndef DISABLE_FLOAT_API + st->analysis.application = value; +#endif + } + break; + case OPUS_GET_APPLICATION_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->application; + } + break; + case OPUS_SET_BITRATE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value != OPUS_AUTO && value != OPUS_BITRATE_MAX) + { + if (value <= 0) + goto bad_arg; + else if (value <= 500) + value = 500; + else if (value > (opus_int32)300000*st->channels) + value = (opus_int32)300000*st->channels; + } + st->user_bitrate_bps = value; + } + break; + case OPUS_GET_BITRATE_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = user_bitrate_to_bitrate(st, st->prev_framesize, 1276); + } + break; + case OPUS_SET_FORCE_CHANNELS_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if((value<1 || value>st->channels) && value != OPUS_AUTO) + { + goto bad_arg; + } + st->force_channels = value; + } + break; + case OPUS_GET_FORCE_CHANNELS_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->force_channels; + } + break; + case OPUS_SET_MAX_BANDWIDTH_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value < OPUS_BANDWIDTH_NARROWBAND || value > OPUS_BANDWIDTH_FULLBAND) + { + goto bad_arg; + } + st->max_bandwidth = value; + if (st->max_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { + st->silk_mode.maxInternalSampleRate = 8000; + } else if (st->max_bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) { + st->silk_mode.maxInternalSampleRate = 12000; + } else { + st->silk_mode.maxInternalSampleRate = 16000; + } + } + break; + case OPUS_GET_MAX_BANDWIDTH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->max_bandwidth; + } + break; + case OPUS_SET_BANDWIDTH_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if ((value < OPUS_BANDWIDTH_NARROWBAND || value > OPUS_BANDWIDTH_FULLBAND) && value != OPUS_AUTO) + { + goto bad_arg; + } + st->user_bandwidth = value; + if (st->user_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { + st->silk_mode.maxInternalSampleRate = 8000; + } else if (st->user_bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) { + st->silk_mode.maxInternalSampleRate = 12000; + } else { + st->silk_mode.maxInternalSampleRate = 16000; + } + } + break; + case OPUS_GET_BANDWIDTH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->bandwidth; + } + break; + case OPUS_SET_DTX_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + st->use_dtx = value; + } + break; + case OPUS_GET_DTX_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->use_dtx; + } + break; + case OPUS_SET_COMPLEXITY_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>10) + { + goto bad_arg; + } + st->silk_mode.complexity = value; + celt_encoder_ctl(celt_enc, OPUS_SET_COMPLEXITY(value)); + } + break; + case OPUS_GET_COMPLEXITY_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->silk_mode.complexity; + } + break; + case OPUS_SET_INBAND_FEC_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + st->silk_mode.useInBandFEC = value; + } + break; + case OPUS_GET_INBAND_FEC_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->silk_mode.useInBandFEC; + } + break; + case OPUS_SET_PACKET_LOSS_PERC_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value < 0 || value > 100) + { + goto bad_arg; + } + st->silk_mode.packetLossPercentage = value; + celt_encoder_ctl(celt_enc, OPUS_SET_PACKET_LOSS_PERC(value)); + } + break; + case OPUS_GET_PACKET_LOSS_PERC_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->silk_mode.packetLossPercentage; + } + break; + case OPUS_SET_VBR_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + st->use_vbr = value; + st->silk_mode.useCBR = 1-value; + } + break; + case OPUS_GET_VBR_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->use_vbr; + } + break; + case OPUS_SET_VOICE_RATIO_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<-1 || value>100) + { + goto bad_arg; + } + st->voice_ratio = value; + } + break; + case OPUS_GET_VOICE_RATIO_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->voice_ratio; + } + break; + case OPUS_SET_VBR_CONSTRAINT_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + st->vbr_constraint = value; + } + break; + case OPUS_GET_VBR_CONSTRAINT_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->vbr_constraint; + } + break; + case OPUS_SET_SIGNAL_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value!=OPUS_AUTO && value!=OPUS_SIGNAL_VOICE && value!=OPUS_SIGNAL_MUSIC) + { + goto bad_arg; + } + st->signal_type = value; + } + break; + case OPUS_GET_SIGNAL_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->signal_type; + } + break; + case OPUS_GET_LOOKAHEAD_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->Fs/400; + if (st->application != OPUS_APPLICATION_RESTRICTED_LOWDELAY) + *value += st->delay_compensation; + } + break; + case OPUS_GET_SAMPLE_RATE_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->Fs; + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + opus_uint32 *value = va_arg(ap, opus_uint32*); + if (!value) + { + goto bad_arg; + } + *value = st->rangeFinal; + } + break; + case OPUS_SET_LSB_DEPTH_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<8 || value>24) + { + goto bad_arg; + } + st->lsb_depth=value; + } + break; + case OPUS_GET_LSB_DEPTH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->lsb_depth; + } + break; + case OPUS_SET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value != OPUS_FRAMESIZE_ARG && value != OPUS_FRAMESIZE_2_5_MS && + value != OPUS_FRAMESIZE_5_MS && value != OPUS_FRAMESIZE_10_MS && + value != OPUS_FRAMESIZE_20_MS && value != OPUS_FRAMESIZE_40_MS && + value != OPUS_FRAMESIZE_60_MS && value != OPUS_FRAMESIZE_80_MS && + value != OPUS_FRAMESIZE_100_MS && value != OPUS_FRAMESIZE_120_MS) + { + goto bad_arg; + } + st->variable_duration = value; + } + break; + case OPUS_GET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->variable_duration; + } + break; + case OPUS_SET_PREDICTION_DISABLED_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value > 1 || value < 0) + goto bad_arg; + st->silk_mode.reducedDependency = value; + } + break; + case OPUS_GET_PREDICTION_DISABLED_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + goto bad_arg; + *value = st->silk_mode.reducedDependency; + } + break; + case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if(value<0 || value>1) + { + goto bad_arg; + } + celt_encoder_ctl(celt_enc, OPUS_SET_PHASE_INVERSION_DISABLED(value)); + } + break; + case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + celt_encoder_ctl(celt_enc, OPUS_GET_PHASE_INVERSION_DISABLED(value)); + } + break; + case OPUS_RESET_STATE: + { + void *silk_enc; + silk_EncControlStruct dummy; + char *start; + silk_enc = (char*)st+st->silk_enc_offset; +#ifndef DISABLE_FLOAT_API + tonality_analysis_reset(&st->analysis); +#endif + + start = (char*)&st->OPUS_ENCODER_RESET_START; + OPUS_CLEAR(start, sizeof(OpusEncoder) - (start - (char*)st)); + + celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); + silk_InitEncoder( silk_enc, st->arch, &dummy ); + st->stream_channels = st->channels; + st->hybrid_stereo_width_Q14 = 1 << 14; + st->prev_HB_gain = Q15ONE; + st->first = 1; + st->mode = MODE_HYBRID; + st->bandwidth = OPUS_BANDWIDTH_FULLBAND; + st->variable_HP_smth2_Q15 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); + } + break; + case OPUS_SET_FORCE_MODE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if ((value < MODE_SILK_ONLY || value > MODE_CELT_ONLY) && value != OPUS_AUTO) + { + goto bad_arg; + } + st->user_forced_mode = value; + } + break; + case OPUS_SET_LFE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->lfe = value; + ret = celt_encoder_ctl(celt_enc, OPUS_SET_LFE(value)); + } + break; + case OPUS_SET_ENERGY_MASK_REQUEST: + { + opus_val16 *value = va_arg(ap, opus_val16*); + st->energy_masking = value; + ret = celt_encoder_ctl(celt_enc, OPUS_SET_ENERGY_MASK(value)); + } + break; + case OPUS_GET_IN_DTX_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + if (st->silk_mode.useDTX && (st->prev_mode == MODE_SILK_ONLY || st->prev_mode == MODE_HYBRID)) { + /* DTX determined by Silk. */ + silk_encoder *silk_enc = (silk_encoder*)(void *)((char*)st+st->silk_enc_offset); + *value = silk_enc->state_Fxx[0].sCmn.noSpeechCounter >= NB_SPEECH_FRAMES_BEFORE_DTX; + /* Stereo: check second channel unless only the middle channel was encoded. */ + if(*value == 1 && st->silk_mode.nChannelsInternal == 2 && silk_enc->prev_decode_only_middle == 0) { + *value = silk_enc->state_Fxx[1].sCmn.noSpeechCounter >= NB_SPEECH_FRAMES_BEFORE_DTX; + } + } +#ifndef DISABLE_FLOAT_API + else if (st->use_dtx) { + /* DTX determined by Opus. */ + *value = st->nb_no_activity_frames >= NB_SPEECH_FRAMES_BEFORE_DTX; + } +#endif + else { + *value = 0; + } + } + break; + case CELT_GET_MODE_REQUEST: + { + const CELTMode ** value = va_arg(ap, const CELTMode**); + if (!value) + { + goto bad_arg; + } + ret = celt_encoder_ctl(celt_enc, CELT_GET_MODE(value)); + } + break; + default: + /* fprintf(stderr, "unknown opus_encoder_ctl() request: %d", request);*/ + ret = OPUS_UNIMPLEMENTED; + break; + } + va_end(ap); + return ret; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +} + +void opus_encoder_destroy(OpusEncoder *st) +{ + opus_free(st); +} diff --git a/vendor/opus/src/opus_multistream.c b/vendor/opus/src/opus_multistream.c new file mode 100644 index 0000000..09c3639 --- /dev/null +++ b/vendor/opus/src/opus_multistream.c @@ -0,0 +1,92 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_multistream.h" +#include "opus.h" +#include "opus_private.h" +#include "stack_alloc.h" +#include +#include "float_cast.h" +#include "os_support.h" + + +int validate_layout(const ChannelLayout *layout) +{ + int i, max_channel; + + max_channel = layout->nb_streams+layout->nb_coupled_streams; + if (max_channel>255) + return 0; + for (i=0;inb_channels;i++) + { + if (layout->mapping[i] >= max_channel && layout->mapping[i] != 255) + return 0; + } + return 1; +} + + +int get_left_channel(const ChannelLayout *layout, int stream_id, int prev) +{ + int i; + i = (prev<0) ? 0 : prev+1; + for (;inb_channels;i++) + { + if (layout->mapping[i]==stream_id*2) + return i; + } + return -1; +} + +int get_right_channel(const ChannelLayout *layout, int stream_id, int prev) +{ + int i; + i = (prev<0) ? 0 : prev+1; + for (;inb_channels;i++) + { + if (layout->mapping[i]==stream_id*2+1) + return i; + } + return -1; +} + +int get_mono_channel(const ChannelLayout *layout, int stream_id, int prev) +{ + int i; + i = (prev<0) ? 0 : prev+1; + for (;inb_channels;i++) + { + if (layout->mapping[i]==stream_id+layout->nb_coupled_streams) + return i; + } + return -1; +} + diff --git a/vendor/opus/src/opus_multistream_decoder.c b/vendor/opus/src/opus_multistream_decoder.c new file mode 100644 index 0000000..a2837c3 --- /dev/null +++ b/vendor/opus/src/opus_multistream_decoder.c @@ -0,0 +1,552 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_multistream.h" +#include "opus.h" +#include "opus_private.h" +#include "stack_alloc.h" +#include +#include "float_cast.h" +#include "os_support.h" + +/* DECODER */ + +#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) +static void validate_ms_decoder(OpusMSDecoder *st) +{ + validate_layout(&st->layout); +} +#define VALIDATE_MS_DECODER(st) validate_ms_decoder(st) +#else +#define VALIDATE_MS_DECODER(st) +#endif + + +opus_int32 opus_multistream_decoder_get_size(int nb_streams, int nb_coupled_streams) +{ + int coupled_size; + int mono_size; + + if(nb_streams<1||nb_coupled_streams>nb_streams||nb_coupled_streams<0)return 0; + coupled_size = opus_decoder_get_size(2); + mono_size = opus_decoder_get_size(1); + return align(sizeof(OpusMSDecoder)) + + nb_coupled_streams * align(coupled_size) + + (nb_streams-nb_coupled_streams) * align(mono_size); +} + +int opus_multistream_decoder_init( + OpusMSDecoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping +) +{ + int coupled_size; + int mono_size; + int i, ret; + char *ptr; + + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams)) + return OPUS_BAD_ARG; + + st->layout.nb_channels = channels; + st->layout.nb_streams = streams; + st->layout.nb_coupled_streams = coupled_streams; + + for (i=0;ilayout.nb_channels;i++) + st->layout.mapping[i] = mapping[i]; + if (!validate_layout(&st->layout)) + return OPUS_BAD_ARG; + + ptr = (char*)st + align(sizeof(OpusMSDecoder)); + coupled_size = opus_decoder_get_size(2); + mono_size = opus_decoder_get_size(1); + + for (i=0;ilayout.nb_coupled_streams;i++) + { + ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 2); + if(ret!=OPUS_OK)return ret; + ptr += align(coupled_size); + } + for (;ilayout.nb_streams;i++) + { + ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 1); + if(ret!=OPUS_OK)return ret; + ptr += align(mono_size); + } + return OPUS_OK; +} + + +OpusMSDecoder *opus_multistream_decoder_create( + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int *error +) +{ + int ret; + OpusMSDecoder *st; + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams)) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + st = (OpusMSDecoder *)opus_alloc(opus_multistream_decoder_get_size(streams, coupled_streams)); + if (st==NULL) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + ret = opus_multistream_decoder_init(st, Fs, channels, streams, coupled_streams, mapping); + if (error) + *error = ret; + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + return st; +} + +static int opus_multistream_packet_validate(const unsigned char *data, + opus_int32 len, int nb_streams, opus_int32 Fs) +{ + int s; + int count; + unsigned char toc; + opus_int16 size[48]; + int samples=0; + opus_int32 packet_offset; + + for (s=0;slayout.nb_streams-1) + { + RESTORE_STACK; + return OPUS_INVALID_PACKET; + } + if (!do_plc) + { + int ret = opus_multistream_packet_validate(data, len, st->layout.nb_streams, Fs); + if (ret < 0) + { + RESTORE_STACK; + return ret; + } else if (ret > frame_size) + { + RESTORE_STACK; + return OPUS_BUFFER_TOO_SMALL; + } + } + for (s=0;slayout.nb_streams;s++) + { + OpusDecoder *dec; + opus_int32 packet_offset; + int ret; + + dec = (OpusDecoder*)ptr; + ptr += (s < st->layout.nb_coupled_streams) ? align(coupled_size) : align(mono_size); + + if (!do_plc && len<=0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + packet_offset = 0; + ret = opus_decode_native(dec, data, len, buf, frame_size, decode_fec, s!=st->layout.nb_streams-1, &packet_offset, soft_clip); + if (!do_plc) + { + data += packet_offset; + len -= packet_offset; + } + if (ret <= 0) + { + RESTORE_STACK; + return ret; + } + frame_size = ret; + if (s < st->layout.nb_coupled_streams) + { + int chan, prev; + prev = -1; + /* Copy "left" audio to the channel(s) where it belongs */ + while ( (chan = get_left_channel(&st->layout, s, prev)) != -1) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, chan, + buf, 2, frame_size, user_data); + prev = chan; + } + prev = -1; + /* Copy "right" audio to the channel(s) where it belongs */ + while ( (chan = get_right_channel(&st->layout, s, prev)) != -1) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, chan, + buf+1, 2, frame_size, user_data); + prev = chan; + } + } else { + int chan, prev; + prev = -1; + /* Copy audio to the channel(s) where it belongs */ + while ( (chan = get_mono_channel(&st->layout, s, prev)) != -1) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, chan, + buf, 1, frame_size, user_data); + prev = chan; + } + } + } + /* Handle muted channels */ + for (c=0;clayout.nb_channels;c++) + { + if (st->layout.mapping[c] == 255) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, c, + NULL, 0, frame_size, user_data); + } + } + RESTORE_STACK; + return frame_size; +} + +#if !defined(DISABLE_FLOAT_API) +static void opus_copy_channel_out_float( + void *dst, + int dst_stride, + int dst_channel, + const opus_val16 *src, + int src_stride, + int frame_size, + void *user_data +) +{ + float *float_dst; + opus_int32 i; + (void)user_data; + float_dst = (float*)dst; + if (src != NULL) + { + for (i=0;ilayout.nb_streams;s++) + { + OpusDecoder *dec; + dec = (OpusDecoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_decoder_ctl(dec, request, &tmp); + if (ret != OPUS_OK) break; + *value ^= tmp; + } + } + break; + case OPUS_RESET_STATE: + { + int s; + for (s=0;slayout.nb_streams;s++) + { + OpusDecoder *dec; + + dec = (OpusDecoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_decoder_ctl(dec, OPUS_RESET_STATE); + if (ret != OPUS_OK) + break; + } + } + break; + case OPUS_MULTISTREAM_GET_DECODER_STATE_REQUEST: + { + int s; + opus_int32 stream_id; + OpusDecoder **value; + stream_id = va_arg(ap, opus_int32); + if (stream_id<0 || stream_id >= st->layout.nb_streams) + goto bad_arg; + value = va_arg(ap, OpusDecoder**); + if (!value) + { + goto bad_arg; + } + for (s=0;slayout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + *value = (OpusDecoder*)ptr; + } + break; + case OPUS_SET_GAIN_REQUEST: + case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: + { + int s; + /* This works for int32 params */ + opus_int32 value = va_arg(ap, opus_int32); + for (s=0;slayout.nb_streams;s++) + { + OpusDecoder *dec; + + dec = (OpusDecoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_decoder_ctl(dec, request, value); + if (ret != OPUS_OK) + break; + } + } + break; + default: + ret = OPUS_UNIMPLEMENTED; + break; + } + return ret; +bad_arg: + return OPUS_BAD_ARG; +} + +int opus_multistream_decoder_ctl(OpusMSDecoder *st, int request, ...) +{ + int ret; + va_list ap; + va_start(ap, request); + ret = opus_multistream_decoder_ctl_va_list(st, request, ap); + va_end(ap); + return ret; +} + +void opus_multistream_decoder_destroy(OpusMSDecoder *st) +{ + opus_free(st); +} diff --git a/vendor/opus/src/opus_multistream_encoder.c b/vendor/opus/src/opus_multistream_encoder.c new file mode 100644 index 0000000..93204a1 --- /dev/null +++ b/vendor/opus/src/opus_multistream_encoder.c @@ -0,0 +1,1328 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_multistream.h" +#include "opus.h" +#include "opus_private.h" +#include "stack_alloc.h" +#include +#include "float_cast.h" +#include "os_support.h" +#include "mathops.h" +#include "mdct.h" +#include "modes.h" +#include "bands.h" +#include "quant_bands.h" +#include "pitch.h" + +typedef struct { + int nb_streams; + int nb_coupled_streams; + unsigned char mapping[8]; +} VorbisLayout; + +/* Index is nb_channel-1*/ +static const VorbisLayout vorbis_mappings[8] = { + {1, 0, {0}}, /* 1: mono */ + {1, 1, {0, 1}}, /* 2: stereo */ + {2, 1, {0, 2, 1}}, /* 3: 1-d surround */ + {2, 2, {0, 1, 2, 3}}, /* 4: quadraphonic surround */ + {3, 2, {0, 4, 1, 2, 3}}, /* 5: 5-channel surround */ + {4, 2, {0, 4, 1, 2, 3, 5}}, /* 6: 5.1 surround */ + {4, 3, {0, 4, 1, 2, 3, 5, 6}}, /* 7: 6.1 surround */ + {5, 3, {0, 6, 1, 2, 3, 4, 5, 7}}, /* 8: 7.1 surround */ +}; + +static opus_val32 *ms_get_preemph_mem(OpusMSEncoder *st) +{ + int s; + char *ptr; + int coupled_size, mono_size; + + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + for (s=0;slayout.nb_streams;s++) + { + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + /* void* cast avoids clang -Wcast-align warning */ + return (opus_val32*)(void*)(ptr+st->layout.nb_channels*120*sizeof(opus_val32)); +} + +static opus_val32 *ms_get_window_mem(OpusMSEncoder *st) +{ + int s; + char *ptr; + int coupled_size, mono_size; + + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + for (s=0;slayout.nb_streams;s++) + { + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + /* void* cast avoids clang -Wcast-align warning */ + return (opus_val32*)(void*)ptr; +} + +static int validate_ambisonics(int nb_channels, int *nb_streams, int *nb_coupled_streams) +{ + int order_plus_one; + int acn_channels; + int nondiegetic_channels; + + if (nb_channels < 1 || nb_channels > 227) + return 0; + + order_plus_one = isqrt32(nb_channels); + acn_channels = order_plus_one * order_plus_one; + nondiegetic_channels = nb_channels - acn_channels; + + if (nondiegetic_channels != 0 && nondiegetic_channels != 2) + return 0; + + if (nb_streams) + *nb_streams = acn_channels + (nondiegetic_channels != 0); + if (nb_coupled_streams) + *nb_coupled_streams = nondiegetic_channels != 0; + return 1; +} + +static int validate_encoder_layout(const ChannelLayout *layout) +{ + int s; + for (s=0;snb_streams;s++) + { + if (s < layout->nb_coupled_streams) + { + if (get_left_channel(layout, s, -1)==-1) + return 0; + if (get_right_channel(layout, s, -1)==-1) + return 0; + } else { + if (get_mono_channel(layout, s, -1)==-1) + return 0; + } + } + return 1; +} + +static void channel_pos(int channels, int pos[8]) +{ + /* Position in the mix: 0 don't mix, 1: left, 2: center, 3:right */ + if (channels==4) + { + pos[0]=1; + pos[1]=3; + pos[2]=1; + pos[3]=3; + } else if (channels==3||channels==5||channels==6) + { + pos[0]=1; + pos[1]=2; + pos[2]=3; + pos[3]=1; + pos[4]=3; + pos[5]=0; + } else if (channels==7) + { + pos[0]=1; + pos[1]=2; + pos[2]=3; + pos[3]=1; + pos[4]=3; + pos[5]=2; + pos[6]=0; + } else if (channels==8) + { + pos[0]=1; + pos[1]=2; + pos[2]=3; + pos[3]=1; + pos[4]=3; + pos[5]=1; + pos[6]=3; + pos[7]=0; + } +} + +#if 1 +/* Computes a rough approximation of log2(2^a + 2^b) */ +static opus_val16 logSum(opus_val16 a, opus_val16 b) +{ + opus_val16 max; + opus_val32 diff; + opus_val16 frac; + static const opus_val16 diff_table[17] = { + QCONST16(0.5000000f, DB_SHIFT), QCONST16(0.2924813f, DB_SHIFT), QCONST16(0.1609640f, DB_SHIFT), QCONST16(0.0849625f, DB_SHIFT), + QCONST16(0.0437314f, DB_SHIFT), QCONST16(0.0221971f, DB_SHIFT), QCONST16(0.0111839f, DB_SHIFT), QCONST16(0.0056136f, DB_SHIFT), + QCONST16(0.0028123f, DB_SHIFT) + }; + int low; + if (a>b) + { + max = a; + diff = SUB32(EXTEND32(a),EXTEND32(b)); + } else { + max = b; + diff = SUB32(EXTEND32(b),EXTEND32(a)); + } + if (!(diff < QCONST16(8.f, DB_SHIFT))) /* inverted to catch NaNs */ + return max; +#ifdef FIXED_POINT + low = SHR32(diff, DB_SHIFT-1); + frac = SHL16(diff - SHL16(low, DB_SHIFT-1), 16-DB_SHIFT); +#else + low = (int)floor(2*diff); + frac = 2*diff - low; +#endif + return max + diff_table[low] + MULT16_16_Q15(frac, SUB16(diff_table[low+1], diff_table[low])); +} +#else +opus_val16 logSum(opus_val16 a, opus_val16 b) +{ + return log2(pow(4, a)+ pow(4, b))/2; +} +#endif + +void surround_analysis(const CELTMode *celt_mode, const void *pcm, opus_val16 *bandLogE, opus_val32 *mem, opus_val32 *preemph_mem, + int len, int overlap, int channels, int rate, opus_copy_channel_in_func copy_channel_in, int arch +) +{ + int c; + int i; + int LM; + int pos[8] = {0}; + int upsample; + int frame_size; + int freq_size; + opus_val16 channel_offset; + opus_val32 bandE[21]; + opus_val16 maskLogE[3][21]; + VARDECL(opus_val32, in); + VARDECL(opus_val16, x); + VARDECL(opus_val32, freq); + SAVE_STACK; + + upsample = resampling_factor(rate); + frame_size = len*upsample; + freq_size = IMIN(960, frame_size); + + /* LM = log2(frame_size / 120) */ + for (LM=0;LMmaxLM;LM++) + if (celt_mode->shortMdctSize<preemph, preemph_mem+c, 0); +#ifndef FIXED_POINT + { + opus_val32 sum; + sum = celt_inner_prod(in, in, frame_size+overlap, 0); + /* This should filter out both NaNs and ridiculous signals that could + cause NaNs further down. */ + if (!(sum < 1e18f) || celt_isnan(sum)) + { + OPUS_CLEAR(in, frame_size+overlap); + preemph_mem[c] = 0; + } + } +#endif + OPUS_CLEAR(bandE, 21); + for (frame=0;framemdct, in+960*frame, freq, celt_mode->window, + overlap, celt_mode->maxLM-LM, 1, arch); + if (upsample != 1) + { + int bound = freq_size/upsample; + for (i=0;i=0;i--) + bandLogE[21*c+i] = MAX16(bandLogE[21*c+i], bandLogE[21*c+i+1]-QCONST16(2.f, DB_SHIFT)); + if (pos[c]==1) + { + for (i=0;i<21;i++) + maskLogE[0][i] = logSum(maskLogE[0][i], bandLogE[21*c+i]); + } else if (pos[c]==3) + { + for (i=0;i<21;i++) + maskLogE[2][i] = logSum(maskLogE[2][i], bandLogE[21*c+i]); + } else if (pos[c]==2) + { + for (i=0;i<21;i++) + { + maskLogE[0][i] = logSum(maskLogE[0][i], bandLogE[21*c+i]-QCONST16(.5f, DB_SHIFT)); + maskLogE[2][i] = logSum(maskLogE[2][i], bandLogE[21*c+i]-QCONST16(.5f, DB_SHIFT)); + } + } +#if 0 + for (i=0;i<21;i++) + printf("%f ", bandLogE[21*c+i]); + float sum=0; + for (i=0;i<21;i++) + sum += bandLogE[21*c+i]; + printf("%f ", sum/21); +#endif + OPUS_COPY(mem+c*overlap, in+frame_size, overlap); + } + for (i=0;i<21;i++) + maskLogE[1][i] = MIN32(maskLogE[0][i],maskLogE[2][i]); + channel_offset = HALF16(celt_log2(QCONST32(2.f,14)/(channels-1))); + for (c=0;c<3;c++) + for (i=0;i<21;i++) + maskLogE[c][i] += channel_offset; +#if 0 + for (c=0;c<3;c++) + { + for (i=0;i<21;i++) + printf("%f ", maskLogE[c][i]); + } +#endif + for (c=0;cnb_streams||nb_coupled_streams<0)return 0; + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + return align(sizeof(OpusMSEncoder)) + + nb_coupled_streams * align(coupled_size) + + (nb_streams-nb_coupled_streams) * align(mono_size); +} + +opus_int32 opus_multistream_surround_encoder_get_size(int channels, int mapping_family) +{ + int nb_streams; + int nb_coupled_streams; + opus_int32 size; + + if (mapping_family==0) + { + if (channels==1) + { + nb_streams=1; + nb_coupled_streams=0; + } else if (channels==2) + { + nb_streams=1; + nb_coupled_streams=1; + } else + return 0; + } else if (mapping_family==1 && channels<=8 && channels>=1) + { + nb_streams=vorbis_mappings[channels-1].nb_streams; + nb_coupled_streams=vorbis_mappings[channels-1].nb_coupled_streams; + } else if (mapping_family==255) + { + nb_streams=channels; + nb_coupled_streams=0; + } else if (mapping_family==2) + { + if (!validate_ambisonics(channels, &nb_streams, &nb_coupled_streams)) + return 0; + } else + return 0; + size = opus_multistream_encoder_get_size(nb_streams, nb_coupled_streams); + if (channels>2) + { + size += channels*(120*sizeof(opus_val32) + sizeof(opus_val32)); + } + return size; +} + +static int opus_multistream_encoder_init_impl( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application, + MappingType mapping_type +) +{ + int coupled_size; + int mono_size; + int i, ret; + char *ptr; + + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams)) + return OPUS_BAD_ARG; + + st->arch = opus_select_arch(); + st->layout.nb_channels = channels; + st->layout.nb_streams = streams; + st->layout.nb_coupled_streams = coupled_streams; + if (mapping_type != MAPPING_TYPE_SURROUND) + st->lfe_stream = -1; + st->bitrate_bps = OPUS_AUTO; + st->application = application; + st->variable_duration = OPUS_FRAMESIZE_ARG; + for (i=0;ilayout.nb_channels;i++) + st->layout.mapping[i] = mapping[i]; + if (!validate_layout(&st->layout)) + return OPUS_BAD_ARG; + if (mapping_type == MAPPING_TYPE_SURROUND && + !validate_encoder_layout(&st->layout)) + return OPUS_BAD_ARG; + if (mapping_type == MAPPING_TYPE_AMBISONICS && + !validate_ambisonics(st->layout.nb_channels, NULL, NULL)) + return OPUS_BAD_ARG; + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + + for (i=0;ilayout.nb_coupled_streams;i++) + { + ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 2, application); + if(ret!=OPUS_OK)return ret; + if (i==st->lfe_stream) + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_SET_LFE(1)); + ptr += align(coupled_size); + } + for (;ilayout.nb_streams;i++) + { + ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 1, application); + if (i==st->lfe_stream) + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_SET_LFE(1)); + if(ret!=OPUS_OK)return ret; + ptr += align(mono_size); + } + if (mapping_type == MAPPING_TYPE_SURROUND) + { + OPUS_CLEAR(ms_get_preemph_mem(st), channels); + OPUS_CLEAR(ms_get_window_mem(st), channels*120); + } + st->mapping_type = mapping_type; + return OPUS_OK; +} + +int opus_multistream_encoder_init( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application +) +{ + return opus_multistream_encoder_init_impl(st, Fs, channels, streams, + coupled_streams, mapping, + application, MAPPING_TYPE_NONE); +} + +int opus_multistream_surround_encoder_init( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application +) +{ + MappingType mapping_type; + + if ((channels>255) || (channels<1)) + return OPUS_BAD_ARG; + st->lfe_stream = -1; + if (mapping_family==0) + { + if (channels==1) + { + *streams=1; + *coupled_streams=0; + mapping[0]=0; + } else if (channels==2) + { + *streams=1; + *coupled_streams=1; + mapping[0]=0; + mapping[1]=1; + } else + return OPUS_UNIMPLEMENTED; + } else if (mapping_family==1 && channels<=8 && channels>=1) + { + int i; + *streams=vorbis_mappings[channels-1].nb_streams; + *coupled_streams=vorbis_mappings[channels-1].nb_coupled_streams; + for (i=0;i=6) + st->lfe_stream = *streams-1; + } else if (mapping_family==255) + { + int i; + *streams=channels; + *coupled_streams=0; + for(i=0;i2 && mapping_family==1) { + mapping_type = MAPPING_TYPE_SURROUND; + } else if (mapping_family==2) + { + mapping_type = MAPPING_TYPE_AMBISONICS; + } else + { + mapping_type = MAPPING_TYPE_NONE; + } + return opus_multistream_encoder_init_impl(st, Fs, channels, *streams, + *coupled_streams, mapping, + application, mapping_type); +} + +OpusMSEncoder *opus_multistream_encoder_create( + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application, + int *error +) +{ + int ret; + OpusMSEncoder *st; + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams)) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + st = (OpusMSEncoder *)opus_alloc(opus_multistream_encoder_get_size(streams, coupled_streams)); + if (st==NULL) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + ret = opus_multistream_encoder_init(st, Fs, channels, streams, coupled_streams, mapping, application); + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} + +OpusMSEncoder *opus_multistream_surround_encoder_create( + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application, + int *error +) +{ + int ret; + opus_int32 size; + OpusMSEncoder *st; + if ((channels>255) || (channels<1)) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + size = opus_multistream_surround_encoder_get_size(channels, mapping_family); + if (!size) + { + if (error) + *error = OPUS_UNIMPLEMENTED; + return NULL; + } + st = (OpusMSEncoder *)opus_alloc(size); + if (st==NULL) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + ret = opus_multistream_surround_encoder_init(st, Fs, channels, mapping_family, streams, coupled_streams, mapping, application); + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} + +static void surround_rate_allocation( + OpusMSEncoder *st, + opus_int32 *rate, + int frame_size, + opus_int32 Fs + ) +{ + int i; + opus_int32 channel_rate; + int stream_offset; + int lfe_offset; + int coupled_ratio; /* Q8 */ + int lfe_ratio; /* Q8 */ + int nb_lfe; + int nb_uncoupled; + int nb_coupled; + int nb_normal; + opus_int32 channel_offset; + opus_int32 bitrate; + int total; + + nb_lfe = (st->lfe_stream!=-1); + nb_coupled = st->layout.nb_coupled_streams; + nb_uncoupled = st->layout.nb_streams-nb_coupled-nb_lfe; + nb_normal = 2*nb_coupled + nb_uncoupled; + + /* Give each non-LFE channel enough bits per channel for coding band energy. */ + channel_offset = 40*IMAX(50, Fs/frame_size); + + if (st->bitrate_bps==OPUS_AUTO) + { + bitrate = nb_normal*(channel_offset + Fs + 10000) + 8000*nb_lfe; + } else if (st->bitrate_bps==OPUS_BITRATE_MAX) + { + bitrate = nb_normal*300000 + nb_lfe*128000; + } else { + bitrate = st->bitrate_bps; + } + + /* Give LFE some basic stream_channel allocation but never exceed 1/20 of the + total rate for the non-energy part to avoid problems at really low rate. */ + lfe_offset = IMIN(bitrate/20, 3000) + 15*IMAX(50, Fs/frame_size); + + /* We give each stream (coupled or uncoupled) a starting bitrate. + This models the main saving of coupled channels over uncoupled. */ + stream_offset = (bitrate - channel_offset*nb_normal - lfe_offset*nb_lfe)/nb_normal/2; + stream_offset = IMAX(0, IMIN(20000, stream_offset)); + + /* Coupled streams get twice the mono rate after the offset is allocated. */ + coupled_ratio = 512; + /* Should depend on the bitrate, for now we assume LFE gets 1/8 the bits of mono */ + lfe_ratio = 32; + + total = (nb_uncoupled<<8) /* mono */ + + coupled_ratio*nb_coupled /* stereo */ + + nb_lfe*lfe_ratio; + channel_rate = 256*(opus_int64)(bitrate - lfe_offset*nb_lfe - stream_offset*(nb_coupled+nb_uncoupled) - channel_offset*nb_normal)/total; + + for (i=0;ilayout.nb_streams;i++) + { + if (ilayout.nb_coupled_streams) + rate[i] = 2*channel_offset + IMAX(0, stream_offset+(channel_rate*coupled_ratio>>8)); + else if (i!=st->lfe_stream) + rate[i] = channel_offset + IMAX(0, stream_offset + channel_rate); + else + rate[i] = IMAX(0, lfe_offset+(channel_rate*lfe_ratio>>8)); + } +} + +static void ambisonics_rate_allocation( + OpusMSEncoder *st, + opus_int32 *rate, + int frame_size, + opus_int32 Fs + ) +{ + int i; + opus_int32 total_rate; + opus_int32 per_stream_rate; + + const int nb_channels = st->layout.nb_streams + st->layout.nb_coupled_streams; + + if (st->bitrate_bps==OPUS_AUTO) + { + total_rate = (st->layout.nb_coupled_streams + st->layout.nb_streams) * + (Fs+60*Fs/frame_size) + st->layout.nb_streams * (opus_int32)15000; + } else if (st->bitrate_bps==OPUS_BITRATE_MAX) + { + total_rate = nb_channels * 320000; + } else + { + total_rate = st->bitrate_bps; + } + + /* Allocate equal number of bits to Ambisonic (uncoupled) and non-diegetic + * (coupled) streams */ + per_stream_rate = total_rate / st->layout.nb_streams; + for (i = 0; i < st->layout.nb_streams; i++) + { + rate[i] = per_stream_rate; + } +} + +static opus_int32 rate_allocation( + OpusMSEncoder *st, + opus_int32 *rate, + int frame_size + ) +{ + int i; + opus_int32 rate_sum=0; + opus_int32 Fs; + char *ptr; + + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs)); + + if (st->mapping_type == MAPPING_TYPE_AMBISONICS) { + ambisonics_rate_allocation(st, rate, frame_size, Fs); + } else + { + surround_rate_allocation(st, rate, frame_size, Fs); + } + + for (i=0;ilayout.nb_streams;i++) + { + rate[i] = IMAX(rate[i], 500); + rate_sum += rate[i]; + } + return rate_sum; +} + +/* Max size in case the encoder decides to return six frames (6 x 20 ms = 120 ms) */ +#define MS_FRAME_TMP (6*1275+12) +int opus_multistream_encode_native +( + OpusMSEncoder *st, + opus_copy_channel_in_func copy_channel_in, + const void *pcm, + int analysis_frame_size, + unsigned char *data, + opus_int32 max_data_bytes, + int lsb_depth, + downmix_func downmix, + int float_api, + void *user_data +) +{ + opus_int32 Fs; + int coupled_size; + int mono_size; + int s; + char *ptr; + int tot_size; + VARDECL(opus_val16, buf); + VARDECL(opus_val16, bandSMR); + unsigned char tmp_data[MS_FRAME_TMP]; + OpusRepacketizer rp; + opus_int32 vbr; + const CELTMode *celt_mode; + opus_int32 bitrates[256]; + opus_val16 bandLogE[42]; + opus_val32 *mem = NULL; + opus_val32 *preemph_mem=NULL; + int frame_size; + opus_int32 rate_sum; + opus_int32 smallest_packet; + ALLOC_STACK; + + if (st->mapping_type == MAPPING_TYPE_SURROUND) + { + preemph_mem = ms_get_preemph_mem(st); + mem = ms_get_window_mem(st); + } + + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs)); + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_VBR(&vbr)); + opus_encoder_ctl((OpusEncoder*)ptr, CELT_GET_MODE(&celt_mode)); + + frame_size = frame_size_select(analysis_frame_size, st->variable_duration, Fs); + if (frame_size <= 0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + + /* Smallest packet the encoder can produce. */ + smallest_packet = st->layout.nb_streams*2-1; + /* 100 ms needs an extra byte per stream for the ToC. */ + if (Fs/frame_size == 10) + smallest_packet += st->layout.nb_streams; + if (max_data_bytes < smallest_packet) + { + RESTORE_STACK; + return OPUS_BUFFER_TOO_SMALL; + } + ALLOC(buf, 2*frame_size, opus_val16); + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + + ALLOC(bandSMR, 21*st->layout.nb_channels, opus_val16); + if (st->mapping_type == MAPPING_TYPE_SURROUND) + { + surround_analysis(celt_mode, pcm, bandSMR, mem, preemph_mem, frame_size, 120, st->layout.nb_channels, Fs, copy_channel_in, st->arch); + } + + /* Compute bitrate allocation between streams (this could be a lot better) */ + rate_sum = rate_allocation(st, bitrates, frame_size); + + if (!vbr) + { + if (st->bitrate_bps == OPUS_AUTO) + { + max_data_bytes = IMIN(max_data_bytes, 3*rate_sum/(3*8*Fs/frame_size)); + } else if (st->bitrate_bps != OPUS_BITRATE_MAX) + { + max_data_bytes = IMIN(max_data_bytes, IMAX(smallest_packet, + 3*st->bitrate_bps/(3*8*Fs/frame_size))); + } + } + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrates[s])); + if (st->mapping_type == MAPPING_TYPE_SURROUND) + { + opus_int32 equiv_rate; + equiv_rate = st->bitrate_bps; + if (frame_size*50 < Fs) + equiv_rate -= 60*(Fs/frame_size - 50)*st->layout.nb_channels; + if (equiv_rate > 10000*st->layout.nb_channels) + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + else if (equiv_rate > 7000*st->layout.nb_channels) + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_SUPERWIDEBAND)); + else if (equiv_rate > 5000*st->layout.nb_channels) + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_WIDEBAND)); + else + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + if (s < st->layout.nb_coupled_streams) + { + /* To preserve the spatial image, force stereo CELT on coupled streams */ + opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY)); + opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(2)); + } + } + else if (st->mapping_type == MAPPING_TYPE_AMBISONICS) { + opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY)); + } + } + + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + /* Counting ToC */ + tot_size = 0; + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + int len; + int curr_max; + int c1, c2; + int ret; + + opus_repacketizer_init(&rp); + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + { + int i; + int left, right; + left = get_left_channel(&st->layout, s, -1); + right = get_right_channel(&st->layout, s, -1); + (*copy_channel_in)(buf, 2, + pcm, st->layout.nb_channels, left, frame_size, user_data); + (*copy_channel_in)(buf+1, 2, + pcm, st->layout.nb_channels, right, frame_size, user_data); + ptr += align(coupled_size); + if (st->mapping_type == MAPPING_TYPE_SURROUND) + { + for (i=0;i<21;i++) + { + bandLogE[i] = bandSMR[21*left+i]; + bandLogE[21+i] = bandSMR[21*right+i]; + } + } + c1 = left; + c2 = right; + } else { + int i; + int chan = get_mono_channel(&st->layout, s, -1); + (*copy_channel_in)(buf, 1, + pcm, st->layout.nb_channels, chan, frame_size, user_data); + ptr += align(mono_size); + if (st->mapping_type == MAPPING_TYPE_SURROUND) + { + for (i=0;i<21;i++) + bandLogE[i] = bandSMR[21*chan+i]; + } + c1 = chan; + c2 = -1; + } + if (st->mapping_type == MAPPING_TYPE_SURROUND) + opus_encoder_ctl(enc, OPUS_SET_ENERGY_MASK(bandLogE)); + /* number of bytes left (+Toc) */ + curr_max = max_data_bytes - tot_size; + /* Reserve one byte for the last stream and two for the others */ + curr_max -= IMAX(0,2*(st->layout.nb_streams-s-1)-1); + /* For 100 ms, reserve an extra byte per stream for the ToC */ + if (Fs/frame_size == 10) + curr_max -= st->layout.nb_streams-s-1; + curr_max = IMIN(curr_max,MS_FRAME_TMP); + /* Repacketizer will add one or two bytes for self-delimited frames */ + if (s != st->layout.nb_streams-1) curr_max -= curr_max>253 ? 2 : 1; + if (!vbr && s == st->layout.nb_streams-1) + opus_encoder_ctl(enc, OPUS_SET_BITRATE(curr_max*(8*Fs/frame_size))); + len = opus_encode_native(enc, buf, frame_size, tmp_data, curr_max, lsb_depth, + pcm, analysis_frame_size, c1, c2, st->layout.nb_channels, downmix, float_api); + if (len<0) + { + RESTORE_STACK; + return len; + } + /* We need to use the repacketizer to add the self-delimiting lengths + while taking into account the fact that the encoder can now return + more than one frame at a time (e.g. 60 ms CELT-only) */ + ret = opus_repacketizer_cat(&rp, tmp_data, len); + /* If the opus_repacketizer_cat() fails, then something's seriously wrong + with the encoder. */ + if (ret != OPUS_OK) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + len = opus_repacketizer_out_range_impl(&rp, 0, opus_repacketizer_get_nb_frames(&rp), + data, max_data_bytes-tot_size, s != st->layout.nb_streams-1, !vbr && s == st->layout.nb_streams-1); + data += len; + tot_size += len; + } + /*printf("\n");*/ + RESTORE_STACK; + return tot_size; +} + +#if !defined(DISABLE_FLOAT_API) +static void opus_copy_channel_in_float( + opus_val16 *dst, + int dst_stride, + const void *src, + int src_stride, + int src_channel, + int frame_size, + void *user_data +) +{ + const float *float_src; + opus_int32 i; + (void)user_data; + float_src = (const float *)src; + for (i=0;ilayout.nb_channels, IMAX(500*st->layout.nb_channels, value)); + } + st->bitrate_bps = value; + } + break; + case OPUS_GET_BITRATE_REQUEST: + { + int s; + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = 0; + for (s=0;slayout.nb_streams;s++) + { + opus_int32 rate; + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + opus_encoder_ctl(enc, request, &rate); + *value += rate; + } + } + break; + case OPUS_GET_LSB_DEPTH_REQUEST: + case OPUS_GET_VBR_REQUEST: + case OPUS_GET_APPLICATION_REQUEST: + case OPUS_GET_BANDWIDTH_REQUEST: + case OPUS_GET_COMPLEXITY_REQUEST: + case OPUS_GET_PACKET_LOSS_PERC_REQUEST: + case OPUS_GET_DTX_REQUEST: + case OPUS_GET_VOICE_RATIO_REQUEST: + case OPUS_GET_VBR_CONSTRAINT_REQUEST: + case OPUS_GET_SIGNAL_REQUEST: + case OPUS_GET_LOOKAHEAD_REQUEST: + case OPUS_GET_SAMPLE_RATE_REQUEST: + case OPUS_GET_INBAND_FEC_REQUEST: + case OPUS_GET_FORCE_CHANNELS_REQUEST: + case OPUS_GET_PREDICTION_DISABLED_REQUEST: + case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: + { + OpusEncoder *enc; + /* For int32* GET params, just query the first stream */ + opus_int32 *value = va_arg(ap, opus_int32*); + enc = (OpusEncoder*)ptr; + ret = opus_encoder_ctl(enc, request, value); + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + int s; + opus_uint32 *value = va_arg(ap, opus_uint32*); + opus_uint32 tmp; + if (!value) + { + goto bad_arg; + } + *value=0; + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_encoder_ctl(enc, request, &tmp); + if (ret != OPUS_OK) break; + *value ^= tmp; + } + } + break; + case OPUS_SET_LSB_DEPTH_REQUEST: + case OPUS_SET_COMPLEXITY_REQUEST: + case OPUS_SET_VBR_REQUEST: + case OPUS_SET_VBR_CONSTRAINT_REQUEST: + case OPUS_SET_MAX_BANDWIDTH_REQUEST: + case OPUS_SET_BANDWIDTH_REQUEST: + case OPUS_SET_SIGNAL_REQUEST: + case OPUS_SET_APPLICATION_REQUEST: + case OPUS_SET_INBAND_FEC_REQUEST: + case OPUS_SET_PACKET_LOSS_PERC_REQUEST: + case OPUS_SET_DTX_REQUEST: + case OPUS_SET_FORCE_MODE_REQUEST: + case OPUS_SET_FORCE_CHANNELS_REQUEST: + case OPUS_SET_PREDICTION_DISABLED_REQUEST: + case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: + { + int s; + /* This works for int32 params */ + opus_int32 value = va_arg(ap, opus_int32); + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_encoder_ctl(enc, request, value); + if (ret != OPUS_OK) + break; + } + } + break; + case OPUS_MULTISTREAM_GET_ENCODER_STATE_REQUEST: + { + int s; + opus_int32 stream_id; + OpusEncoder **value; + stream_id = va_arg(ap, opus_int32); + if (stream_id<0 || stream_id >= st->layout.nb_streams) + goto bad_arg; + value = va_arg(ap, OpusEncoder**); + if (!value) + { + goto bad_arg; + } + for (s=0;slayout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + *value = (OpusEncoder*)ptr; + } + break; + case OPUS_SET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->variable_duration = value; + } + break; + case OPUS_GET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->variable_duration; + } + break; + case OPUS_RESET_STATE: + { + int s; + if (st->mapping_type == MAPPING_TYPE_SURROUND) + { + OPUS_CLEAR(ms_get_preemph_mem(st), st->layout.nb_channels); + OPUS_CLEAR(ms_get_window_mem(st), st->layout.nb_channels*120); + } + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_encoder_ctl(enc, OPUS_RESET_STATE); + if (ret != OPUS_OK) + break; + } + } + break; + default: + ret = OPUS_UNIMPLEMENTED; + break; + } + return ret; +bad_arg: + return OPUS_BAD_ARG; +} + +int opus_multistream_encoder_ctl(OpusMSEncoder *st, int request, ...) +{ + int ret; + va_list ap; + va_start(ap, request); + ret = opus_multistream_encoder_ctl_va_list(st, request, ap); + va_end(ap); + return ret; +} + +void opus_multistream_encoder_destroy(OpusMSEncoder *st) +{ + opus_free(st); +} diff --git a/vendor/opus/src/opus_private.h b/vendor/opus/src/opus_private.h new file mode 100644 index 0000000..5e2463f --- /dev/null +++ b/vendor/opus/src/opus_private.h @@ -0,0 +1,201 @@ +/* Copyright (c) 2012 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#ifndef OPUS_PRIVATE_H +#define OPUS_PRIVATE_H + +#include "arch.h" +#include "opus.h" +#include "celt.h" + +#include /* va_list */ +#include /* offsetof */ + +struct OpusRepacketizer { + unsigned char toc; + int nb_frames; + const unsigned char *frames[48]; + opus_int16 len[48]; + int framesize; +}; + +typedef struct ChannelLayout { + int nb_channels; + int nb_streams; + int nb_coupled_streams; + unsigned char mapping[256]; +} ChannelLayout; + +typedef enum { + MAPPING_TYPE_NONE, + MAPPING_TYPE_SURROUND, + MAPPING_TYPE_AMBISONICS +} MappingType; + +struct OpusMSEncoder { + ChannelLayout layout; + int arch; + int lfe_stream; + int application; + int variable_duration; + MappingType mapping_type; + opus_int32 bitrate_bps; + /* Encoder states go here */ + /* then opus_val32 window_mem[channels*120]; */ + /* then opus_val32 preemph_mem[channels]; */ +}; + +struct OpusMSDecoder { + ChannelLayout layout; + /* Decoder states go here */ +}; + +int opus_multistream_encoder_ctl_va_list(struct OpusMSEncoder *st, int request, + va_list ap); +int opus_multistream_decoder_ctl_va_list(struct OpusMSDecoder *st, int request, + va_list ap); + +int validate_layout(const ChannelLayout *layout); +int get_left_channel(const ChannelLayout *layout, int stream_id, int prev); +int get_right_channel(const ChannelLayout *layout, int stream_id, int prev); +int get_mono_channel(const ChannelLayout *layout, int stream_id, int prev); + +typedef void (*opus_copy_channel_in_func)( + opus_val16 *dst, + int dst_stride, + const void *src, + int src_stride, + int src_channel, + int frame_size, + void *user_data +); + +typedef void (*opus_copy_channel_out_func)( + void *dst, + int dst_stride, + int dst_channel, + const opus_val16 *src, + int src_stride, + int frame_size, + void *user_data +); + +#define MODE_SILK_ONLY 1000 +#define MODE_HYBRID 1001 +#define MODE_CELT_ONLY 1002 + +#define OPUS_SET_VOICE_RATIO_REQUEST 11018 +#define OPUS_GET_VOICE_RATIO_REQUEST 11019 + +/** Configures the encoder's expected percentage of voice + * opposed to music or other signals. + * + * @note This interface is currently more aspiration than actuality. It's + * ultimately expected to bias an automatic signal classifier, but it currently + * just shifts the static bitrate to mode mapping around a little bit. + * + * @param[in] x int: Voice percentage in the range 0-100, inclusive. + * @hideinitializer */ +#define OPUS_SET_VOICE_RATIO(x) OPUS_SET_VOICE_RATIO_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured voice ratio value, @see OPUS_SET_VOICE_RATIO + * + * @param[out] x int*: Voice percentage in the range 0-100, inclusive. + * @hideinitializer */ +#define OPUS_GET_VOICE_RATIO(x) OPUS_GET_VOICE_RATIO_REQUEST, __opus_check_int_ptr(x) + + +#define OPUS_SET_FORCE_MODE_REQUEST 11002 +#define OPUS_SET_FORCE_MODE(x) OPUS_SET_FORCE_MODE_REQUEST, __opus_check_int(x) + +typedef void (*downmix_func)(const void *, opus_val32 *, int, int, int, int, int); +void downmix_float(const void *_x, opus_val32 *sub, int subframe, int offset, int c1, int c2, int C); +void downmix_int(const void *_x, opus_val32 *sub, int subframe, int offset, int c1, int c2, int C); +int is_digital_silence(const opus_val16* pcm, int frame_size, int channels, int lsb_depth); + +int encode_size(int size, unsigned char *data); + +opus_int32 frame_size_select(opus_int32 frame_size, int variable_duration, opus_int32 Fs); + +opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_size, + unsigned char *data, opus_int32 out_data_bytes, int lsb_depth, + const void *analysis_pcm, opus_int32 analysis_size, int c1, int c2, + int analysis_channels, downmix_func downmix, int float_api); + +int opus_decode_native(OpusDecoder *st, const unsigned char *data, opus_int32 len, + opus_val16 *pcm, int frame_size, int decode_fec, int self_delimited, + opus_int32 *packet_offset, int soft_clip); + +/* Make sure everything is properly aligned. */ +static OPUS_INLINE int align(int i) +{ + struct foo {char c; union { void* p; opus_int32 i; opus_val32 v; } u;}; + + unsigned int alignment = offsetof(struct foo, u); + + /* Optimizing compilers should optimize div and multiply into and + for all sensible alignment values. */ + return ((i + alignment - 1) / alignment) * alignment; +} + +int opus_packet_parse_impl(const unsigned char *data, opus_int32 len, + int self_delimited, unsigned char *out_toc, + const unsigned char *frames[48], opus_int16 size[48], + int *payload_offset, opus_int32 *packet_offset); + +opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, + unsigned char *data, opus_int32 maxlen, int self_delimited, int pad); + +int pad_frame(unsigned char *data, opus_int32 len, opus_int32 new_len); + +int opus_multistream_encode_native +( + struct OpusMSEncoder *st, + opus_copy_channel_in_func copy_channel_in, + const void *pcm, + int analysis_frame_size, + unsigned char *data, + opus_int32 max_data_bytes, + int lsb_depth, + downmix_func downmix, + int float_api, + void *user_data +); + +int opus_multistream_decode_native( + struct OpusMSDecoder *st, + const unsigned char *data, + opus_int32 len, + void *pcm, + opus_copy_channel_out_func copy_channel_out, + int frame_size, + int decode_fec, + int soft_clip, + void *user_data +); + +#endif /* OPUS_PRIVATE_H */ diff --git a/vendor/opus/src/opus_projection_decoder.c b/vendor/opus/src/opus_projection_decoder.c new file mode 100644 index 0000000..c2e07d5 --- /dev/null +++ b/vendor/opus/src/opus_projection_decoder.c @@ -0,0 +1,258 @@ +/* Copyright (c) 2017 Google Inc. + Written by Andrew Allen */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "mathops.h" +#include "os_support.h" +#include "opus_private.h" +#include "opus_defines.h" +#include "opus_projection.h" +#include "opus_multistream.h" +#include "mapping_matrix.h" +#include "stack_alloc.h" + +struct OpusProjectionDecoder +{ + opus_int32 demixing_matrix_size_in_bytes; + /* Encoder states go here */ +}; + +#if !defined(DISABLE_FLOAT_API) +static void opus_projection_copy_channel_out_float( + void *dst, + int dst_stride, + int dst_channel, + const opus_val16 *src, + int src_stride, + int frame_size, + void *user_data) +{ + float *float_dst; + const MappingMatrix *matrix; + float_dst = (float *)dst; + matrix = (const MappingMatrix *)user_data; + + if (dst_channel == 0) + OPUS_CLEAR(float_dst, frame_size * dst_stride); + + if (src != NULL) + mapping_matrix_multiply_channel_out_float(matrix, src, dst_channel, + src_stride, float_dst, dst_stride, frame_size); +} +#endif + +static void opus_projection_copy_channel_out_short( + void *dst, + int dst_stride, + int dst_channel, + const opus_val16 *src, + int src_stride, + int frame_size, + void *user_data) +{ + opus_int16 *short_dst; + const MappingMatrix *matrix; + short_dst = (opus_int16 *)dst; + matrix = (const MappingMatrix *)user_data; + if (dst_channel == 0) + OPUS_CLEAR(short_dst, frame_size * dst_stride); + + if (src != NULL) + mapping_matrix_multiply_channel_out_short(matrix, src, dst_channel, + src_stride, short_dst, dst_stride, frame_size); +} + +static MappingMatrix *get_dec_demixing_matrix(OpusProjectionDecoder *st) +{ + /* void* cast avoids clang -Wcast-align warning */ + return (MappingMatrix*)(void*)((char*)st + + align(sizeof(OpusProjectionDecoder))); +} + +static OpusMSDecoder *get_multistream_decoder(OpusProjectionDecoder *st) +{ + /* void* cast avoids clang -Wcast-align warning */ + return (OpusMSDecoder*)(void*)((char*)st + + align(sizeof(OpusProjectionDecoder) + + st->demixing_matrix_size_in_bytes)); +} + +opus_int32 opus_projection_decoder_get_size(int channels, int streams, + int coupled_streams) +{ + opus_int32 matrix_size; + opus_int32 decoder_size; + + matrix_size = + mapping_matrix_get_size(streams + coupled_streams, channels); + if (!matrix_size) + return 0; + + decoder_size = opus_multistream_decoder_get_size(streams, coupled_streams); + if (!decoder_size) + return 0; + + return align(sizeof(OpusProjectionDecoder)) + matrix_size + decoder_size; +} + +int opus_projection_decoder_init(OpusProjectionDecoder *st, opus_int32 Fs, + int channels, int streams, int coupled_streams, + unsigned char *demixing_matrix, opus_int32 demixing_matrix_size) +{ + int nb_input_streams; + opus_int32 expected_matrix_size; + int i, ret; + unsigned char mapping[255]; + VARDECL(opus_int16, buf); + ALLOC_STACK; + + /* Verify supplied matrix size. */ + nb_input_streams = streams + coupled_streams; + expected_matrix_size = nb_input_streams * channels * sizeof(opus_int16); + if (expected_matrix_size != demixing_matrix_size) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + + /* Convert demixing matrix input into internal format. */ + ALLOC(buf, nb_input_streams * channels, opus_int16); + for (i = 0; i < nb_input_streams * channels; i++) + { + int s = demixing_matrix[2*i + 1] << 8 | demixing_matrix[2*i]; + s = ((s & 0xFFFF) ^ 0x8000) - 0x8000; + buf[i] = (opus_int16)s; + } + + /* Assign demixing matrix. */ + st->demixing_matrix_size_in_bytes = + mapping_matrix_get_size(channels, nb_input_streams); + if (!st->demixing_matrix_size_in_bytes) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + + mapping_matrix_init(get_dec_demixing_matrix(st), channels, nb_input_streams, 0, + buf, demixing_matrix_size); + + /* Set trivial mapping so each input channel pairs with a matrix column. */ + for (i = 0; i < channels; i++) + mapping[i] = i; + + ret = opus_multistream_decoder_init( + get_multistream_decoder(st), Fs, channels, streams, coupled_streams, mapping); + RESTORE_STACK; + return ret; +} + +OpusProjectionDecoder *opus_projection_decoder_create( + opus_int32 Fs, int channels, int streams, int coupled_streams, + unsigned char *demixing_matrix, opus_int32 demixing_matrix_size, int *error) +{ + int size; + int ret; + OpusProjectionDecoder *st; + + /* Allocate space for the projection decoder. */ + size = opus_projection_decoder_get_size(channels, streams, coupled_streams); + if (!size) { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + st = (OpusProjectionDecoder *)opus_alloc(size); + if (!st) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + + /* Initialize projection decoder with provided settings. */ + ret = opus_projection_decoder_init(st, Fs, channels, streams, coupled_streams, + demixing_matrix, demixing_matrix_size); + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} + +#ifdef FIXED_POINT +int opus_projection_decode(OpusProjectionDecoder *st, const unsigned char *data, + opus_int32 len, opus_int16 *pcm, int frame_size, + int decode_fec) +{ + return opus_multistream_decode_native(get_multistream_decoder(st), data, len, + pcm, opus_projection_copy_channel_out_short, frame_size, decode_fec, 0, + get_dec_demixing_matrix(st)); +} +#else +int opus_projection_decode(OpusProjectionDecoder *st, const unsigned char *data, + opus_int32 len, opus_int16 *pcm, int frame_size, + int decode_fec) +{ + return opus_multistream_decode_native(get_multistream_decoder(st), data, len, + pcm, opus_projection_copy_channel_out_short, frame_size, decode_fec, 1, + get_dec_demixing_matrix(st)); +} +#endif + +#ifndef DISABLE_FLOAT_API +int opus_projection_decode_float(OpusProjectionDecoder *st, const unsigned char *data, + opus_int32 len, float *pcm, int frame_size, int decode_fec) +{ + return opus_multistream_decode_native(get_multistream_decoder(st), data, len, + pcm, opus_projection_copy_channel_out_float, frame_size, decode_fec, 0, + get_dec_demixing_matrix(st)); +} +#endif + +int opus_projection_decoder_ctl(OpusProjectionDecoder *st, int request, ...) +{ + va_list ap; + int ret = OPUS_OK; + + va_start(ap, request); + ret = opus_multistream_decoder_ctl_va_list(get_multistream_decoder(st), + request, ap); + va_end(ap); + return ret; +} + +void opus_projection_decoder_destroy(OpusProjectionDecoder *st) +{ + opus_free(st); +} + diff --git a/vendor/opus/src/opus_projection_encoder.c b/vendor/opus/src/opus_projection_encoder.c new file mode 100644 index 0000000..06fb2d2 --- /dev/null +++ b/vendor/opus/src/opus_projection_encoder.c @@ -0,0 +1,468 @@ +/* Copyright (c) 2017 Google Inc. + Written by Andrew Allen */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "mathops.h" +#include "os_support.h" +#include "opus_private.h" +#include "opus_defines.h" +#include "opus_projection.h" +#include "opus_multistream.h" +#include "stack_alloc.h" +#include "mapping_matrix.h" + +struct OpusProjectionEncoder +{ + opus_int32 mixing_matrix_size_in_bytes; + opus_int32 demixing_matrix_size_in_bytes; + /* Encoder states go here */ +}; + +#if !defined(DISABLE_FLOAT_API) +static void opus_projection_copy_channel_in_float( + opus_val16 *dst, + int dst_stride, + const void *src, + int src_stride, + int src_channel, + int frame_size, + void *user_data +) +{ + mapping_matrix_multiply_channel_in_float((const MappingMatrix*)user_data, + (const float*)src, src_stride, dst, src_channel, dst_stride, frame_size); +} +#endif + +static void opus_projection_copy_channel_in_short( + opus_val16 *dst, + int dst_stride, + const void *src, + int src_stride, + int src_channel, + int frame_size, + void *user_data +) +{ + mapping_matrix_multiply_channel_in_short((const MappingMatrix*)user_data, + (const opus_int16*)src, src_stride, dst, src_channel, dst_stride, frame_size); +} + +static int get_order_plus_one_from_channels(int channels, int *order_plus_one) +{ + int order_plus_one_; + int acn_channels; + int nondiegetic_channels; + + /* Allowed numbers of channels: + * (1 + n)^2 + 2j, for n = 0...14 and j = 0 or 1. + */ + if (channels < 1 || channels > 227) + return OPUS_BAD_ARG; + + order_plus_one_ = isqrt32(channels); + acn_channels = order_plus_one_ * order_plus_one_; + nondiegetic_channels = channels - acn_channels; + if (nondiegetic_channels != 0 && nondiegetic_channels != 2) + return OPUS_BAD_ARG; + + if (order_plus_one) + *order_plus_one = order_plus_one_; + return OPUS_OK; +} + +static int get_streams_from_channels(int channels, int mapping_family, + int *streams, int *coupled_streams, + int *order_plus_one) +{ + if (mapping_family == 3) + { + if (get_order_plus_one_from_channels(channels, order_plus_one) != OPUS_OK) + return OPUS_BAD_ARG; + if (streams) + *streams = (channels + 1) / 2; + if (coupled_streams) + *coupled_streams = channels / 2; + return OPUS_OK; + } + return OPUS_BAD_ARG; +} + +static MappingMatrix *get_mixing_matrix(OpusProjectionEncoder *st) +{ + /* void* cast avoids clang -Wcast-align warning */ + return (MappingMatrix *)(void*)((char*)st + + align(sizeof(OpusProjectionEncoder))); +} + +static MappingMatrix *get_enc_demixing_matrix(OpusProjectionEncoder *st) +{ + /* void* cast avoids clang -Wcast-align warning */ + return (MappingMatrix *)(void*)((char*)st + + align(sizeof(OpusProjectionEncoder) + + st->mixing_matrix_size_in_bytes)); +} + +static OpusMSEncoder *get_multistream_encoder(OpusProjectionEncoder *st) +{ + /* void* cast avoids clang -Wcast-align warning */ + return (OpusMSEncoder *)(void*)((char*)st + + align(sizeof(OpusProjectionEncoder) + + st->mixing_matrix_size_in_bytes + + st->demixing_matrix_size_in_bytes)); +} + +opus_int32 opus_projection_ambisonics_encoder_get_size(int channels, + int mapping_family) +{ + int nb_streams; + int nb_coupled_streams; + int order_plus_one; + int mixing_matrix_rows, mixing_matrix_cols; + int demixing_matrix_rows, demixing_matrix_cols; + opus_int32 mixing_matrix_size, demixing_matrix_size; + opus_int32 encoder_size; + int ret; + + ret = get_streams_from_channels(channels, mapping_family, &nb_streams, + &nb_coupled_streams, &order_plus_one); + if (ret != OPUS_OK) + return 0; + + if (order_plus_one == 2) + { + mixing_matrix_rows = mapping_matrix_foa_mixing.rows; + mixing_matrix_cols = mapping_matrix_foa_mixing.cols; + demixing_matrix_rows = mapping_matrix_foa_demixing.rows; + demixing_matrix_cols = mapping_matrix_foa_demixing.cols; + } + else if (order_plus_one == 3) + { + mixing_matrix_rows = mapping_matrix_soa_mixing.rows; + mixing_matrix_cols = mapping_matrix_soa_mixing.cols; + demixing_matrix_rows = mapping_matrix_soa_demixing.rows; + demixing_matrix_cols = mapping_matrix_soa_demixing.cols; + } + else if (order_plus_one == 4) + { + mixing_matrix_rows = mapping_matrix_toa_mixing.rows; + mixing_matrix_cols = mapping_matrix_toa_mixing.cols; + demixing_matrix_rows = mapping_matrix_toa_demixing.rows; + demixing_matrix_cols = mapping_matrix_toa_demixing.cols; + } + else + return 0; + + mixing_matrix_size = + mapping_matrix_get_size(mixing_matrix_rows, mixing_matrix_cols); + if (!mixing_matrix_size) + return 0; + + demixing_matrix_size = + mapping_matrix_get_size(demixing_matrix_rows, demixing_matrix_cols); + if (!demixing_matrix_size) + return 0; + + encoder_size = + opus_multistream_encoder_get_size(nb_streams, nb_coupled_streams); + if (!encoder_size) + return 0; + + return align(sizeof(OpusProjectionEncoder)) + + mixing_matrix_size + demixing_matrix_size + encoder_size; +} + +int opus_projection_ambisonics_encoder_init(OpusProjectionEncoder *st, opus_int32 Fs, + int channels, int mapping_family, + int *streams, int *coupled_streams, + int application) +{ + MappingMatrix *mixing_matrix; + MappingMatrix *demixing_matrix; + OpusMSEncoder *ms_encoder; + int i; + int ret; + int order_plus_one; + unsigned char mapping[255]; + + if (streams == NULL || coupled_streams == NULL) { + return OPUS_BAD_ARG; + } + + if (get_streams_from_channels(channels, mapping_family, streams, + coupled_streams, &order_plus_one) != OPUS_OK) + return OPUS_BAD_ARG; + + if (mapping_family == 3) + { + /* Assign mixing matrix based on available pre-computed matrices. */ + mixing_matrix = get_mixing_matrix(st); + if (order_plus_one == 2) + { + mapping_matrix_init(mixing_matrix, mapping_matrix_foa_mixing.rows, + mapping_matrix_foa_mixing.cols, mapping_matrix_foa_mixing.gain, + mapping_matrix_foa_mixing_data, + sizeof(mapping_matrix_foa_mixing_data)); + } + else if (order_plus_one == 3) + { + mapping_matrix_init(mixing_matrix, mapping_matrix_soa_mixing.rows, + mapping_matrix_soa_mixing.cols, mapping_matrix_soa_mixing.gain, + mapping_matrix_soa_mixing_data, + sizeof(mapping_matrix_soa_mixing_data)); + } + else if (order_plus_one == 4) + { + mapping_matrix_init(mixing_matrix, mapping_matrix_toa_mixing.rows, + mapping_matrix_toa_mixing.cols, mapping_matrix_toa_mixing.gain, + mapping_matrix_toa_mixing_data, + sizeof(mapping_matrix_toa_mixing_data)); + } + else + return OPUS_BAD_ARG; + + st->mixing_matrix_size_in_bytes = mapping_matrix_get_size( + mixing_matrix->rows, mixing_matrix->cols); + if (!st->mixing_matrix_size_in_bytes) + return OPUS_BAD_ARG; + + /* Assign demixing matrix based on available pre-computed matrices. */ + demixing_matrix = get_enc_demixing_matrix(st); + if (order_plus_one == 2) + { + mapping_matrix_init(demixing_matrix, mapping_matrix_foa_demixing.rows, + mapping_matrix_foa_demixing.cols, mapping_matrix_foa_demixing.gain, + mapping_matrix_foa_demixing_data, + sizeof(mapping_matrix_foa_demixing_data)); + } + else if (order_plus_one == 3) + { + mapping_matrix_init(demixing_matrix, mapping_matrix_soa_demixing.rows, + mapping_matrix_soa_demixing.cols, mapping_matrix_soa_demixing.gain, + mapping_matrix_soa_demixing_data, + sizeof(mapping_matrix_soa_demixing_data)); + } + else if (order_plus_one == 4) + { + mapping_matrix_init(demixing_matrix, mapping_matrix_toa_demixing.rows, + mapping_matrix_toa_demixing.cols, mapping_matrix_toa_demixing.gain, + mapping_matrix_toa_demixing_data, + sizeof(mapping_matrix_toa_demixing_data)); + } + else + return OPUS_BAD_ARG; + + st->demixing_matrix_size_in_bytes = mapping_matrix_get_size( + demixing_matrix->rows, demixing_matrix->cols); + if (!st->demixing_matrix_size_in_bytes) + return OPUS_BAD_ARG; + } + else + return OPUS_UNIMPLEMENTED; + + /* Ensure matrices are large enough for desired coding scheme. */ + if (*streams + *coupled_streams > mixing_matrix->rows || + channels > mixing_matrix->cols || + channels > demixing_matrix->rows || + *streams + *coupled_streams > demixing_matrix->cols) + return OPUS_BAD_ARG; + + /* Set trivial mapping so each input channel pairs with a matrix column. */ + for (i = 0; i < channels; i++) + mapping[i] = i; + + /* Initialize multistream encoder with provided settings. */ + ms_encoder = get_multistream_encoder(st); + ret = opus_multistream_encoder_init(ms_encoder, Fs, channels, *streams, + *coupled_streams, mapping, application); + return ret; +} + +OpusProjectionEncoder *opus_projection_ambisonics_encoder_create( + opus_int32 Fs, int channels, int mapping_family, int *streams, + int *coupled_streams, int application, int *error) +{ + int size; + int ret; + OpusProjectionEncoder *st; + + /* Allocate space for the projection encoder. */ + size = opus_projection_ambisonics_encoder_get_size(channels, mapping_family); + if (!size) { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + st = (OpusProjectionEncoder *)opus_alloc(size); + if (!st) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + + /* Initialize projection encoder with provided settings. */ + ret = opus_projection_ambisonics_encoder_init(st, Fs, channels, + mapping_family, streams, coupled_streams, application); + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} + +int opus_projection_encode(OpusProjectionEncoder *st, const opus_int16 *pcm, + int frame_size, unsigned char *data, + opus_int32 max_data_bytes) +{ + return opus_multistream_encode_native(get_multistream_encoder(st), + opus_projection_copy_channel_in_short, pcm, frame_size, data, + max_data_bytes, 16, downmix_int, 0, get_mixing_matrix(st)); +} + +#ifndef DISABLE_FLOAT_API +#ifdef FIXED_POINT +int opus_projection_encode_float(OpusProjectionEncoder *st, const float *pcm, + int frame_size, unsigned char *data, + opus_int32 max_data_bytes) +{ + return opus_multistream_encode_native(get_multistream_encoder(st), + opus_projection_copy_channel_in_float, pcm, frame_size, data, + max_data_bytes, 16, downmix_float, 1, get_mixing_matrix(st)); +} +#else +int opus_projection_encode_float(OpusProjectionEncoder *st, const float *pcm, + int frame_size, unsigned char *data, + opus_int32 max_data_bytes) +{ + return opus_multistream_encode_native(get_multistream_encoder(st), + opus_projection_copy_channel_in_float, pcm, frame_size, data, + max_data_bytes, 24, downmix_float, 1, get_mixing_matrix(st)); +} +#endif +#endif + +void opus_projection_encoder_destroy(OpusProjectionEncoder *st) +{ + opus_free(st); +} + +int opus_projection_encoder_ctl(OpusProjectionEncoder *st, int request, ...) +{ + va_list ap; + MappingMatrix *demixing_matrix; + OpusMSEncoder *ms_encoder; + int ret = OPUS_OK; + + ms_encoder = get_multistream_encoder(st); + demixing_matrix = get_enc_demixing_matrix(st); + + va_start(ap, request); + switch(request) + { + case OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = + ms_encoder->layout.nb_channels * (ms_encoder->layout.nb_streams + + ms_encoder->layout.nb_coupled_streams) * sizeof(opus_int16); + } + break; + case OPUS_PROJECTION_GET_DEMIXING_MATRIX_GAIN_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = demixing_matrix->gain; + } + break; + case OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST: + { + int i, j, k, l; + int nb_input_streams; + int nb_output_streams; + unsigned char *external_char; + opus_int16 *internal_short; + opus_int32 external_size; + opus_int32 internal_size; + + /* (I/O is in relation to the decoder's perspective). */ + nb_input_streams = ms_encoder->layout.nb_streams + + ms_encoder->layout.nb_coupled_streams; + nb_output_streams = ms_encoder->layout.nb_channels; + + external_char = va_arg(ap, unsigned char *); + external_size = va_arg(ap, opus_int32); + if (!external_char) + { + goto bad_arg; + } + internal_short = mapping_matrix_get_data(demixing_matrix); + internal_size = nb_input_streams * nb_output_streams * sizeof(opus_int16); + if (external_size != internal_size) + { + goto bad_arg; + } + + /* Copy demixing matrix subset to output destination. */ + l = 0; + for (i = 0; i < nb_input_streams; i++) { + for (j = 0; j < nb_output_streams; j++) { + k = demixing_matrix->rows * i + j; + external_char[2*l] = (unsigned char)internal_short[k]; + external_char[2*l+1] = (unsigned char)(internal_short[k] >> 8); + l++; + } + } + } + break; + default: + { + ret = opus_multistream_encoder_ctl_va_list(ms_encoder, request, ap); + } + break; + } + va_end(ap); + return ret; + +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +} + diff --git a/vendor/opus/src/repacketizer.c b/vendor/opus/src/repacketizer.c new file mode 100644 index 0000000..bda44a1 --- /dev/null +++ b/vendor/opus/src/repacketizer.c @@ -0,0 +1,349 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus.h" +#include "opus_private.h" +#include "os_support.h" + + +int opus_repacketizer_get_size(void) +{ + return sizeof(OpusRepacketizer); +} + +OpusRepacketizer *opus_repacketizer_init(OpusRepacketizer *rp) +{ + rp->nb_frames = 0; + return rp; +} + +OpusRepacketizer *opus_repacketizer_create(void) +{ + OpusRepacketizer *rp; + rp=(OpusRepacketizer *)opus_alloc(opus_repacketizer_get_size()); + if(rp==NULL)return NULL; + return opus_repacketizer_init(rp); +} + +void opus_repacketizer_destroy(OpusRepacketizer *rp) +{ + opus_free(rp); +} + +static int opus_repacketizer_cat_impl(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len, int self_delimited) +{ + unsigned char tmp_toc; + int curr_nb_frames,ret; + /* Set of check ToC */ + if (len<1) return OPUS_INVALID_PACKET; + if (rp->nb_frames == 0) + { + rp->toc = data[0]; + rp->framesize = opus_packet_get_samples_per_frame(data, 8000); + } else if ((rp->toc&0xFC) != (data[0]&0xFC)) + { + /*fprintf(stderr, "toc mismatch: 0x%x vs 0x%x\n", rp->toc, data[0]);*/ + return OPUS_INVALID_PACKET; + } + curr_nb_frames = opus_packet_get_nb_frames(data, len); + if(curr_nb_frames<1) return OPUS_INVALID_PACKET; + + /* Check the 120 ms maximum packet size */ + if ((curr_nb_frames+rp->nb_frames)*rp->framesize > 960) + { + return OPUS_INVALID_PACKET; + } + + ret=opus_packet_parse_impl(data, len, self_delimited, &tmp_toc, &rp->frames[rp->nb_frames], &rp->len[rp->nb_frames], NULL, NULL); + if(ret<1)return ret; + + rp->nb_frames += curr_nb_frames; + return OPUS_OK; +} + +int opus_repacketizer_cat(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len) +{ + return opus_repacketizer_cat_impl(rp, data, len, 0); +} + +int opus_repacketizer_get_nb_frames(OpusRepacketizer *rp) +{ + return rp->nb_frames; +} + +opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, + unsigned char *data, opus_int32 maxlen, int self_delimited, int pad) +{ + int i, count; + opus_int32 tot_size; + opus_int16 *len; + const unsigned char **frames; + unsigned char * ptr; + + if (begin<0 || begin>=end || end>rp->nb_frames) + { + /*fprintf(stderr, "%d %d %d\n", begin, end, rp->nb_frames);*/ + return OPUS_BAD_ARG; + } + count = end-begin; + + len = rp->len+begin; + frames = rp->frames+begin; + if (self_delimited) + tot_size = 1 + (len[count-1]>=252); + else + tot_size = 0; + + ptr = data; + if (count==1) + { + /* Code 0 */ + tot_size += len[0]+1; + if (tot_size > maxlen) + return OPUS_BUFFER_TOO_SMALL; + *ptr++ = rp->toc&0xFC; + } else if (count==2) + { + if (len[1] == len[0]) + { + /* Code 1 */ + tot_size += 2*len[0]+1; + if (tot_size > maxlen) + return OPUS_BUFFER_TOO_SMALL; + *ptr++ = (rp->toc&0xFC) | 0x1; + } else { + /* Code 2 */ + tot_size += len[0]+len[1]+2+(len[0]>=252); + if (tot_size > maxlen) + return OPUS_BUFFER_TOO_SMALL; + *ptr++ = (rp->toc&0xFC) | 0x2; + ptr += encode_size(len[0], ptr); + } + } + if (count > 2 || (pad && tot_size < maxlen)) + { + /* Code 3 */ + int vbr; + int pad_amount=0; + + /* Restart the process for the padding case */ + ptr = data; + if (self_delimited) + tot_size = 1 + (len[count-1]>=252); + else + tot_size = 0; + vbr = 0; + for (i=1;i=252) + len[i]; + tot_size += len[count-1]; + + if (tot_size > maxlen) + return OPUS_BUFFER_TOO_SMALL; + *ptr++ = (rp->toc&0xFC) | 0x3; + *ptr++ = count | 0x80; + } else { + tot_size += count*len[0]+2; + if (tot_size > maxlen) + return OPUS_BUFFER_TOO_SMALL; + *ptr++ = (rp->toc&0xFC) | 0x3; + *ptr++ = count; + } + pad_amount = pad ? (maxlen-tot_size) : 0; + if (pad_amount != 0) + { + int nb_255s; + data[1] |= 0x40; + nb_255s = (pad_amount-1)/255; + for (i=0;inb_frames, data, maxlen, 0, 0); +} + +int opus_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len) +{ + OpusRepacketizer rp; + opus_int32 ret; + if (len < 1) + return OPUS_BAD_ARG; + if (len==new_len) + return OPUS_OK; + else if (len > new_len) + return OPUS_BAD_ARG; + opus_repacketizer_init(&rp); + /* Moving payload to the end of the packet so we can do in-place padding */ + OPUS_MOVE(data+new_len-len, data, len); + ret = opus_repacketizer_cat(&rp, data+new_len-len, len); + if (ret != OPUS_OK) + return ret; + ret = opus_repacketizer_out_range_impl(&rp, 0, rp.nb_frames, data, new_len, 0, 1); + if (ret > 0) + return OPUS_OK; + else + return ret; +} + +opus_int32 opus_packet_unpad(unsigned char *data, opus_int32 len) +{ + OpusRepacketizer rp; + opus_int32 ret; + if (len < 1) + return OPUS_BAD_ARG; + opus_repacketizer_init(&rp); + ret = opus_repacketizer_cat(&rp, data, len); + if (ret < 0) + return ret; + ret = opus_repacketizer_out_range_impl(&rp, 0, rp.nb_frames, data, len, 0, 0); + celt_assert(ret > 0 && ret <= len); + return ret; +} + +int opus_multistream_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len, int nb_streams) +{ + int s; + int count; + unsigned char toc; + opus_int16 size[48]; + opus_int32 packet_offset; + opus_int32 amount; + + if (len < 1) + return OPUS_BAD_ARG; + if (len==new_len) + return OPUS_OK; + else if (len > new_len) + return OPUS_BAD_ARG; + amount = new_len - len; + /* Seek to last stream */ + for (s=0;s +#include +#include + +#define MAX_PACKETOUT 32000 + +void usage(char *argv0) +{ + fprintf(stderr, "usage: %s [options] input_file output_file\n", argv0); +} + +static void int_to_char(opus_uint32 i, unsigned char ch[4]) +{ + ch[0] = i>>24; + ch[1] = (i>>16)&0xFF; + ch[2] = (i>>8)&0xFF; + ch[3] = i&0xFF; +} + +static opus_uint32 char_to_int(unsigned char ch[4]) +{ + return ((opus_uint32)ch[0]<<24) | ((opus_uint32)ch[1]<<16) + | ((opus_uint32)ch[2]<< 8) | (opus_uint32)ch[3]; +} + +int main(int argc, char *argv[]) +{ + int i, eof=0; + FILE *fin, *fout; + unsigned char packets[48][1500]; + int len[48]; + int rng[48]; + OpusRepacketizer *rp; + unsigned char output_packet[MAX_PACKETOUT]; + int merge = 1, split=0; + + if (argc < 3) + { + usage(argv[0]); + return EXIT_FAILURE; + } + for (i=1;i48) + { + fprintf(stderr, "-merge parameter must be less than 48.\n"); + return EXIT_FAILURE; + } + i++; + } else if (strcmp(argv[i], "-split")==0) + split = 1; + else + { + fprintf(stderr, "Unknown option: %s\n", argv[i]); + usage(argv[0]); + return EXIT_FAILURE; + } + } + fin = fopen(argv[argc-2], "r"); + if(fin==NULL) + { + fprintf(stderr, "Error opening input file: %s\n", argv[argc-2]); + return EXIT_FAILURE; + } + fout = fopen(argv[argc-1], "w"); + if(fout==NULL) + { + fprintf(stderr, "Error opening output file: %s\n", argv[argc-1]); + fclose(fin); + return EXIT_FAILURE; + } + + rp = opus_repacketizer_create(); + while (!eof) + { + int err; + int nb_packets=merge; + opus_repacketizer_init(rp); + for (i=0;i1500 || len[i]<0) + { + if (feof(fin)) + { + eof = 1; + } else { + fprintf(stderr, "Invalid payload length\n"); + fclose(fin); + fclose(fout); + return EXIT_FAILURE; + } + break; + } + err = fread(ch, 1, 4, fin); + rng[i] = char_to_int(ch); + err = fread(packets[i], 1, len[i], fin); + if (feof(fin)) + { + eof = 1; + break; + } + err = opus_repacketizer_cat(rp, packets[i], len[i]); + if (err!=OPUS_OK) + { + fprintf(stderr, "opus_repacketizer_cat() failed: %s\n", opus_strerror(err)); + break; + } + } + nb_packets = i; + + if (eof) + break; + + if (!split) + { + err = opus_repacketizer_out(rp, output_packet, MAX_PACKETOUT); + if (err>0) { + unsigned char int_field[4]; + int_to_char(err, int_field); + if(fwrite(int_field, 1, 4, fout)!=4){ + fprintf(stderr, "Error writing.\n"); + return EXIT_FAILURE; + } + int_to_char(rng[nb_packets-1], int_field); + if (fwrite(int_field, 1, 4, fout)!=4) { + fprintf(stderr, "Error writing.\n"); + return EXIT_FAILURE; + } + if (fwrite(output_packet, 1, err, fout)!=(unsigned)err) { + fprintf(stderr, "Error writing.\n"); + return EXIT_FAILURE; + } + /*fprintf(stderr, "out len = %d\n", err);*/ + } else { + fprintf(stderr, "opus_repacketizer_out() failed: %s\n", opus_strerror(err)); + } + } else { + int nb_frames = opus_repacketizer_get_nb_frames(rp); + for (i=0;i0) { + unsigned char int_field[4]; + int_to_char(err, int_field); + if (fwrite(int_field, 1, 4, fout)!=4) { + fprintf(stderr, "Error writing.\n"); + return EXIT_FAILURE; + } + if (i==nb_frames-1) + int_to_char(rng[nb_packets-1], int_field); + else + int_to_char(0, int_field); + if (fwrite(int_field, 1, 4, fout)!=4) { + fprintf(stderr, "Error writing.\n"); + return EXIT_FAILURE; + } + if (fwrite(output_packet, 1, err, fout)!=(unsigned)err) { + fprintf(stderr, "Error writing.\n"); + return EXIT_FAILURE; + } + /*fprintf(stderr, "out len = %d\n", err);*/ + } else { + fprintf(stderr, "opus_repacketizer_out() failed: %s\n", opus_strerror(err)); + } + + } + } + } + + fclose(fin); + fclose(fout); + return EXIT_SUCCESS; +} diff --git a/vendor/opus/src/tansig_table.h b/vendor/opus/src/tansig_table.h new file mode 100644 index 0000000..c76f844 --- /dev/null +++ b/vendor/opus/src/tansig_table.h @@ -0,0 +1,45 @@ +/* This file is auto-generated by gen_tables */ + +static const float tansig_table[201] = { +0.000000f, 0.039979f, 0.079830f, 0.119427f, 0.158649f, +0.197375f, 0.235496f, 0.272905f, 0.309507f, 0.345214f, +0.379949f, 0.413644f, 0.446244f, 0.477700f, 0.507977f, +0.537050f, 0.564900f, 0.591519f, 0.616909f, 0.641077f, +0.664037f, 0.685809f, 0.706419f, 0.725897f, 0.744277f, +0.761594f, 0.777888f, 0.793199f, 0.807569f, 0.821040f, +0.833655f, 0.845456f, 0.856485f, 0.866784f, 0.876393f, +0.885352f, 0.893698f, 0.901468f, 0.908698f, 0.915420f, +0.921669f, 0.927473f, 0.932862f, 0.937863f, 0.942503f, +0.946806f, 0.950795f, 0.954492f, 0.957917f, 0.961090f, +0.964028f, 0.966747f, 0.969265f, 0.971594f, 0.973749f, +0.975743f, 0.977587f, 0.979293f, 0.980869f, 0.982327f, +0.983675f, 0.984921f, 0.986072f, 0.987136f, 0.988119f, +0.989027f, 0.989867f, 0.990642f, 0.991359f, 0.992020f, +0.992631f, 0.993196f, 0.993718f, 0.994199f, 0.994644f, +0.995055f, 0.995434f, 0.995784f, 0.996108f, 0.996407f, +0.996682f, 0.996937f, 0.997172f, 0.997389f, 0.997590f, +0.997775f, 0.997946f, 0.998104f, 0.998249f, 0.998384f, +0.998508f, 0.998623f, 0.998728f, 0.998826f, 0.998916f, +0.999000f, 0.999076f, 0.999147f, 0.999213f, 0.999273f, +0.999329f, 0.999381f, 0.999428f, 0.999472f, 0.999513f, +0.999550f, 0.999585f, 0.999617f, 0.999646f, 0.999673f, +0.999699f, 0.999722f, 0.999743f, 0.999763f, 0.999781f, +0.999798f, 0.999813f, 0.999828f, 0.999841f, 0.999853f, +0.999865f, 0.999875f, 0.999885f, 0.999893f, 0.999902f, +0.999909f, 0.999916f, 0.999923f, 0.999929f, 0.999934f, +0.999939f, 0.999944f, 0.999948f, 0.999952f, 0.999956f, +0.999959f, 0.999962f, 0.999965f, 0.999968f, 0.999970f, +0.999973f, 0.999975f, 0.999977f, 0.999978f, 0.999980f, +0.999982f, 0.999983f, 0.999984f, 0.999986f, 0.999987f, +0.999988f, 0.999989f, 0.999990f, 0.999990f, 0.999991f, +0.999992f, 0.999992f, 0.999993f, 0.999994f, 0.999994f, +0.999994f, 0.999995f, 0.999995f, 0.999996f, 0.999996f, +0.999996f, 0.999997f, 0.999997f, 0.999997f, 0.999997f, +0.999997f, 0.999998f, 0.999998f, 0.999998f, 0.999998f, +0.999998f, 0.999998f, 0.999999f, 0.999999f, 0.999999f, +0.999999f, 0.999999f, 0.999999f, 0.999999f, 0.999999f, +0.999999f, 0.999999f, 0.999999f, 0.999999f, 0.999999f, +1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, +1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, +1.000000f, +}; diff --git a/vendor/opus/tests/opus_decode_fuzzer.c b/vendor/opus/tests/opus_decode_fuzzer.c new file mode 100644 index 0000000..ea6ec4f --- /dev/null +++ b/vendor/opus/tests/opus_decode_fuzzer.c @@ -0,0 +1,124 @@ +/* Copyright (c) 2017 Google Inc. */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include "opus.h" +#include "opus_types.h" + +#define MAX_FRAME_SAMP 5760 +#define MAX_PACKET 1500 + +/* 4 bytes: packet length, 4 bytes: encoder final range */ +#define SETUP_BYTE_COUNT 8 + +#define MAX_DECODES 12 + +typedef struct { + int fs; + int channels; +} TocInfo; + +static void ParseToc(const uint8_t *toc, TocInfo *const info) { + const int samp_freqs[5] = {8000, 12000, 16000, 24000, 48000}; + const int bandwidth = opus_packet_get_bandwidth(toc); + + info->fs = samp_freqs[bandwidth - OPUS_BANDWIDTH_NARROWBAND]; + info->channels = opus_packet_get_nb_channels(toc); +} + +/* Treats the input data as concatenated packets encoded by opus_demo, + * structured as + * bytes 0..3: packet length + * bytes 4..7: encoder final range + * bytes 8+ : Opus packet, including ToC + */ +int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { + OpusDecoder *dec; + opus_int16 *pcm; + uint8_t *temp_data; + TocInfo toc; + int i = 0; + int err = OPUS_OK; + int num_decodes = 0; + + /* Not enough data to setup the decoder (+1 for the ToC) */ + if (size < SETUP_BYTE_COUNT + 1) { + return 0; + } + + /* Create decoder based on info from the first ToC available */ + ParseToc(&data[SETUP_BYTE_COUNT], &toc); + + dec = opus_decoder_create(toc.fs, toc.channels, &err); + if (err != OPUS_OK || dec == NULL) { + return 0; + } + + pcm = (opus_int16*) malloc(sizeof(*pcm) * MAX_FRAME_SAMP * toc.channels); + + while (i + SETUP_BYTE_COUNT < size && num_decodes++ < MAX_DECODES) { + int len, fec; + + len = (opus_uint32) data[i ] << 24 | + (opus_uint32) data[i + 1] << 16 | + (opus_uint32) data[i + 2] << 8 | + (opus_uint32) data[i + 3]; + if (len > MAX_PACKET || len < 0 || i + SETUP_BYTE_COUNT + len > size) { + break; + } + + /* Bytes 4..7 represent encoder final range, but are unused here. + * Instead, byte 4 is repurposed to determine if FEC is used. */ + fec = data[i + 4] & 1; + + if (len == 0) { + /* Lost packet */ + int frame_size; + opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&frame_size)); + (void) opus_decode(dec, NULL, len, pcm, frame_size, fec); + } else { + temp_data = (uint8_t*) malloc(len); + memcpy(temp_data, &data[i + SETUP_BYTE_COUNT], len); + + (void) opus_decode(dec, temp_data, len, pcm, MAX_FRAME_SAMP, fec); + + free(temp_data); + } + + i += SETUP_BYTE_COUNT + len; + } + + opus_decoder_destroy(dec); + free(pcm); + + return 0; +} diff --git a/vendor/opus/tests/opus_decode_fuzzer.options b/vendor/opus/tests/opus_decode_fuzzer.options new file mode 100644 index 0000000..e5ae71b --- /dev/null +++ b/vendor/opus/tests/opus_decode_fuzzer.options @@ -0,0 +1,2 @@ +[libfuzzer] +max_len = 1000000 diff --git a/vendor/opus/tests/opus_encode_regressions.c b/vendor/opus/tests/opus_encode_regressions.c new file mode 100644 index 0000000..2923473 --- /dev/null +++ b/vendor/opus/tests/opus_encode_regressions.c @@ -0,0 +1,1035 @@ +/* Copyright (c) 2016 Mark Harris, Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include +#include +#include +#include +#include "opus_multistream.h" +#include "opus.h" +#include "test_opus_common.h" + + +static int celt_ec_internal_error(void) +{ + OpusMSEncoder *enc; + int err; + unsigned char data[2460]; + int streams; + int coupled_streams; + unsigned char mapping[1]; + + enc = opus_multistream_surround_encoder_create(16000, 1, 1, &streams, + &coupled_streams, mapping, OPUS_APPLICATION_VOIP, &err); + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(8)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(OPUS_AUTO)); + { + static const short pcm[320] = + { + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 1792, 1799, 1799, + 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, + 1799, 1799, 1799, 1799, 1799, 0, 25600, 1799, 1799, + 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, + 1799, 1799, 1799, 1799, 7, 0, 255, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 32767, -1, + 0, 0, 0, 100, 0, 16384, 0, 0, 0, + 0, 0, 0, 4, 0, 0, -256, 255, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0,-32768, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 128, 0, 0, 0, 0, + 0, 0, 0, 0, -256, 0, 0, 32, 0, + 0, 0, 0, 0, 0, 0, 4352, 4, 228, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5632, 0, 0, + 0, 0,-32768, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 256, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + -3944, 10500, 4285, 10459, -6474, 10204, -6539, 11601, -6824, + 13385, -7142, 13872,-11553, 13670, -7725, 13463, -6887, 7874, + -5580, 12600, -4964, 12480, 3254, 11741, -4210, 9741, -3155, + 7558, -5468, 5431, -1073, 3641, -1304, 0, -1, 343, + 26, 0, 0, 150, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 1799, 1799, 1799, 1799, 1799, -2553, + 7, 1792, 1799, 1799, 1799, 1799, 1799, 1799, 1799, + 1799, 1799, 1799, 1799, -9721 + }; + err = opus_multistream_encode(enc, pcm, 320, data, 2460); + assert(err > 0); + } + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); + { + static const short pcm[160] = + { + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9526, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, 25600, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510 + }; + err = opus_multistream_encode(enc, pcm, 160, data, 2460); + assert(err > 0); + } + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); + { + static const short pcm[160] = + { + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9494, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510 + }; + err = opus_multistream_encode(enc, pcm, 160, data, 2460); + assert(err > 0); + } + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); + { + static const short pcm[160] = + { + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9479, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, + -9510, -9510, -9510, -9510, -9510, -9510, -9510 + }; + err = opus_multistream_encode(enc, pcm, 160, data, 2460); + assert(err > 0); + } + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); + { + static const short pcm[160] = + { + -9510, -9510, 1799, 1799, 1799, 1799, 1799, 1799, 1799, + 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + -256, 255, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 128, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 32, 0, 0, 0, 0, 0, 0, 0, + 4352, 4, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 148, 0, 0, 0, 0, + 5632 + }; + err = opus_multistream_encode(enc, pcm, 160, data, 2460); + assert(err > 0); + } + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(12)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(41)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(21425)); + { + static const short pcm[40] = + { + 10459, -6474, 10204, -6539, 11601, -6824, 13385, -7142, 13872, + -11553, 13670, -7725, 13463, -6887, 12482, -5580, 12600, -4964, + 12480, 3254, 11741, -4210, 9741, -3155, 7558, -5468, 5431, + -1073, 3641, -1304, 0, -1, 343, 26, 0, 0, + 0, 0, -256, 226 + }; + err = opus_multistream_encode(enc, pcm, 40, data, 2460); + assert(err > 0); + /* returns -3 */ + } + opus_multistream_encoder_destroy(enc); + return 0; +} + +static int mscbr_encode_fail10(void) +{ + OpusMSEncoder *enc; + int err; + unsigned char data[627300]; + static const unsigned char mapping[255] = + { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, + 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, + 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, + 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101, + 102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118, + 119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135, + 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152, + 153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169, + 170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186, + 187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203, + 204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220, + 221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237, + 238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254 + }; + + enc = opus_multistream_encoder_create(8000, 255, 254, 1, mapping, + OPUS_APPLICATION_RESTRICTED_LOWDELAY, &err); + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(2)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(2)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(14)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(57)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(3642675)); + { + static const short pcm[20*255] = + { + 0 + }; + err = opus_multistream_encode(enc, pcm, 20, data, 627300); + assert(err > 0); + /* returns -1 */ + } + opus_multistream_encoder_destroy(enc); + return 0; +} + +static int mscbr_encode_fail(void) +{ + OpusMSEncoder *enc; + int err; + unsigned char data[472320]; + static const unsigned char mapping[192] = + { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, + 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, + 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, + 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101, + 102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118, + 119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135, + 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152, + 153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169, + 170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186, + 187,188,189,190,191 + }; + + enc = opus_multistream_encoder_create(8000, 192, 189, 3, mapping, + OPUS_APPLICATION_RESTRICTED_LOWDELAY, &err); + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_MEDIUMBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(8)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(15360)); + { + static const short pcm[20*192] = + { + 0 + }; + err = opus_multistream_encode(enc, pcm, 20, data, 472320); + assert(err > 0); + /* returns -1 */ + } + opus_multistream_encoder_destroy(enc); + return 0; +} + +static int surround_analysis_uninit(void) +{ + OpusMSEncoder *enc; + int err; + unsigned char data[7380]; + int streams; + int coupled_streams; + unsigned char mapping[3]; + + enc = opus_multistream_surround_encoder_create(24000, 3, 1, &streams, + &coupled_streams, mapping, OPUS_APPLICATION_AUDIO, &err); + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(8)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(84315)); + { + static const short pcm[960*3] = + { + -6896, 4901, -6158, 4120, -5164, 3631, -4442, 3153, -4070, + 3349, -4577, 4474, -5541, 5058, -6701, 3881, -7933, 1863, + -8041, 697, -6738,-31464, 14330,-12523, 4096, -6130, 29178, + -250,-21252, 10467, 16907, -3359, -6644, 31965, 14607,-21544, + -32497, 24020, 12557,-26926,-18421, -1842, 24587, 19659, 4878, + 10954, 23060, 8907,-10215,-16179, 31772,-11825,-15590,-23089, + 17173,-25903,-17387, 11733, 4884, 10204,-16476,-14367, 516, + 20453,-16898, 20967,-23813, -20, 22011,-17167, 9459, 32499, + -25855, -523, -3883, -390, -4206, 634, -3767, 2325, -2751, + 3115, -2392, 2746, -2173, 2317, -1147, 2326, 23142, 11314, + -15350,-24529, 3026, 6146, 2150, 2476, 1105, -830, 1775, + -3425, 3674,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + 4293,-14023, 3879,-15553, 3158,-16161, 2629, 18433,-12535, + -6645,-20735,-32763,-13824,-20992, 25859, 13052, -8731, 2292, + -3860, 24049, 10225,-19220, 10478,-22294, 22773, 28137, 13816, + 30953,-25863,-24598, 16888,-14612,-28942, 20974,-27397,-18944, + -18690, 20991,-16638, 5632,-14330, 28911,-25594, 17408, 29958, + -517,-20984, -1800, 11281, 9977,-21221,-14854, 23840, -9477, + 3362,-12805,-22493, 32507, 156, 16384, -1163, 2301, -1874, + 4600, -1748, 6950, 16557, 8192, -7372, -1033, -3278, 2806, + 20275, 3317, -717, 9792, -767, 9099, -613, 8362, 5027, + 7774, 2597, 8549, 5278, 8743, 9343, 6940, 13038, 4826, + 14086, 2964, 13215, 1355, 11596, 455, 9850, -519, 10680, + -2287, 12551, -3736, 13639, -4291, 13790, -2722, 14544, -866, + 15050, -304, 22833, -1196, 13520, -2063, 13051, -2317, 13066, + -2737, 13773, -2664, 14105, -3447, 13854, 24589, 24672, -5280, + 10388, -4933, 7543, -4149, 3654, -1552, 1726, 661, 57, + 2922, -751, 3917, 8419, 3840, -5218, 3435, 5540, -1073, + 4153, -6656, 1649, -769, -7276,-13072, 6380, -7948, 20717, + 18425, 17392, 14335,-18190, -1842, 24587, 19659, 11790, 10954, + 23060, 8907,-10215,-16179, 31772,-11825,-15590,-23101, 17173, + -25903,-17387, 11733, 4884, 10192,-16627,-14367, 516, 20453, + -16898, 20967,-23813, -20, 22011,-17167, 9468, 32499,-25607, + -523, -3883, -390, -4206, 634, -3767, 2325, -2751, 3115, + -2392, 2746, -2161, 2317, -1147, 2326, 23142, 11314,-15350, + -29137, 3026,-15056, -491,-15170, -386,-16015, -641,-16505, + -930,-16206, -717,-16175, -2839,-16374, -4558,-16237, -5207, + -15903, -6421, 6373, -1403, 5431, -1073, 3641, -1304, -4495, + -769, -7276, 2856, -7870, 3314, -8730, 3964,-10183, 4011, + -11135, 3421,-11727, 2966,-12360, 2818,-13472, 3660,-13805, + 5162,-13478, 6434,-12840, 7335,-12420, 6865,-12349, 5541, + -11965, 5530,-10820, 5132, -9197, 3367, -7745, 1223, -6910, + -433, -6211, -1711, -4958, -1025, -3755, -836, -3292, -1666, + -2661,-10755, 31472,-27906, 31471, 18690, 5617, 16649, 11253, + -22516,-17674,-31990, 3575,-31479, 5883, 26121, 12890, -6612, + 12228,-11634, 523, 26136,-21496, 20745,-15868, -4100,-24826, + 23282, 22798, 491, -1774, 15075,-27373,-13094, 6417,-29487, + 14608, 10185, 16143, 22211, -8436, 4288, -8694, 2375, 3023, + 486, 1455, 128, 202, 942, -923, 2068, -1233, -717, + -1042, -2167, 32255, -4632, 310, -4458, -3639, -5258, 2106, + -6857, 2681, -7497, 2765, -6601, 1945, -5219, 19154, -4877, + 619, -5719, -1928, -6208, -121, 593, 188, 1558, -4152, + 1648, 156, 1604, -3664, -6862, -2851, -5112, -3600, -3747, + -5081, -4428, -5592, 20974,-27397,-18944,-18690, 20991,-17406, + 5632,-14330, 28911, 15934, 15934, 15934, 15934, 15934, 15934, + 15934, 15934, 15934, 15934, 15934, 15934,-25594, 17408, 29958, + -7173,-16888, 9098, -613, 8362, 675, 7774, 2597, 8549, + 5278, 8743, 9375, 6940, 13038, 4826, 14598, 7721,-24308, + -29905,-19703,-17106,-16124, -3287,-26118,-19709,-10769, 24353, + 28648, 6946, -1363, 12485, -1187, 26074,-25055, 10004,-24798, + 7204, -4581, -9678, 1554, 10553, 3102, 12193, 2443, 11955, + 1213, 10689, -1293, 921, -4173, 10709, -6049, 8815, -7128, + 8147, -8308, 6847, -2977, 4920,-11447,-22426,-11794, 3514, + -10220, 3430, -7993, 1926, -7072, 327, -7569, -608, -7605, + 3695, -6271, -1579, -4877, -1419, -3103, -2197, 128, -3904, + 3760, -5401, 4906, -6051, 4250, -6272, 3492, -6343, 3197, + -6397, 4041, -6341, 6255, -6381, 7905, 16504, 0, -6144, + 8062, -5606, 8622, -5555, -9, -1, 7423, 0, 1, + 238, 5148, 1309, 4700, 2218, 4403, 2573, 3568, 28303, + 1758, 3454, -1247, 3434, -4912, 2862, -7844, 1718,-10095, + 369,-12631, 128, -3904, 3632, -5401, 4906, -6051, 4250, + -6272, 3492, -6343, 3197, -6397, 4041, -6341, 6255, -6381, + 7905, 16504, 0, -6144, 8062, -5606, 8622, -5555, 8439, + -3382, 7398, -1170, 6132, 238, 5148, 1309, 4700, 2218, + 4403, 2573, 3568, 2703, 1758, 3454, -1247, 3434, -4912, + 2862, -7844, 1718,-10095, 369,-12631, -259,-14632, 234, + -15056, -521,-15170, -386,-16015, -641,-16505, -930,-16206, + -1209,-16146, -2839,-16374, -4558,-16218, -5207,-15903, -6421, + -15615, -6925,-14871, -6149,-13759, -5233,-12844, 18313, -4357, + -5696, 2804, 12992,-22802, -6720, -9770, -7088, -8998, 14330, + -12523, 14843, -6130, 29178, -250,-27396, 10467, 16907, -3359, + -6644, 31965, 14607,-21544,-32497, 24020, 12557,-26926, -173, + -129, -6401, -130,-25089, -3841, -4916, -3048, 224, -237, + -3969, -189, -3529, -535, -3464,-14863,-14907,-14907,-14907, + 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-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907, 26121, 12890, 2604, 12228,-11634, 12299, 5573, + -16642, 32452, 29182, 32705,-30723, 24255,-19716, 13248,-11779, + -5696, 2804, 12992,-27666,-22080, -7701, -5183, -6682,-31464, + 14330,-12523, 14843, -6130, 29178, -18,-27396, 10467, 16907, + -3359, -6644, 31965, 14607,-21544,-32497, 24020, 12557,-26926, + -18421, 706, 24587, 19659, 4878, 10954, 23060, 8907,-10215, + -22579, 31772,-11825,-15590,-23089, 17173,-25903,-17387, 3285, + 4884, 10204,-16627,-14367, 516, 20453,-16898, 20967,-23815, + -20, 22011,-17167, 9468, 32499,-25607, -523, -3883, -390, + -4206, 634, -3767, 2325, -2751, 3115, -2392, 2746, -2173, + 2317, -1147, 2326, 23142, 11314,-15130,-29137, 3026, 6146, + 2150, 2476, 1105, -830, 1775, -3425, 3674, -5287, 4609, + -7175, 4922, -9579, 4556,-12007, 4236,-14023, 3879,-15553, + 3158,-16161, 2576, 18398,-12535, -6645,-20735,-32763,-13824, + -20992, 25859, 5372, 12040, 13307, -4355,-30213, -9, -6019 + }; + err = opus_multistream_encode(enc, pcm, 960, data, 7380); + assert(err > 0); + } + opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(6)); + opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); + opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(9)); + opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); + opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(5)); + opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(775410)); + { + static const short pcm[1440*3] = + { + 30449, 15083, 14088, 31205,-18678,-12830, 14090,-26138,-25337, + -11541, -3254, 27628,-22270, 30953,-16136,-30745, 20991,-17406, + 5632,-14330, 28911,-25594, 17408,-20474, 13041, -8731, 2292, + -3860, 24049, 10225,-19220, 10478, -4374, -1199, 148, -330, + -74, 593, 188, 1558, -4152, 15984, 15934, 15934, 15934, + 15934, 15934, 15934, 15934, 15934, 15934, 15934, 15934, 1598, + 156, 1604, -1163, 2278,-30018,-25821,-21763,-23776, 24066, + 9502, 25866,-25055, 10004,-24798, 7204, -4581, -9678, 1554, + 10553, 3102, 12193, 2443, 11955, 1213, 10689, -1293, 921, + -4173, 8661, -6049, 8815,-21221,-14854, 23840, -9477, 8549, + 5278, 8743, 9375, 6940, 13038, 4826, 14598, 7721,-24308, + -29905,-19703,-17106,-16124, -3287,-26118,-19709,-10769, 24361, + 28648, 10274,-11292,-29665,-16417, 24346, 14580, 18707, 26323, + -4410,-17711, 5133, 26328,-14579,-31008, 24583, 18404, 28417, + -24350, 19453, 28642,-32513,-10777, -3079, 30188, -7686, 27635, + -32521,-16384,-20240, -6386, 10986, 23827,-25880,-32752,-23321, + 14605, 32231, 780,-13849, 15119, 28647, 4888, -7705, 30750, + 64, 0, 32488, 6687,-20758, 19745, -2070, -1, -1, + 28, 256, -4608, 7168, 7444, 23557,-21998, 13064, 3345, + -4086,-28915, -8594, 32262, 8461, 27387,-12275, 12012, 23563, + -18719,-28410, 29144,-22271,-32562,-16384, 12528, -6386, 10986, + 23827,-25880,-32752,-23321, 14605, 32231, 780,-13849, 15119, + 28647, 4888, -7705, 30750, 64, 0, 32488, 6687,-20758, + 19745, -2070,-13792, -6414, 28188, -2821, -4585, 7168, 7444, + 23557,-21998, 13064, 3345, -4086,-28915, -8694, 32262, 8461, + -14853,-14907,-14907,-14907,-14907, 32767,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14891,-14907,-14907,-14907, + -14907,-14907, 8901, 9375, 6940, 13038, 4826, 14598, 7721, + -24308,-29905,-19703,-17106,-16124, -3287,-26118,-19709,-10769, + 24361, 28648, 10274,-11292,-29665,-16417, 24346, 14580, 18707, + 26323, -4440,-17711, 5133, 26328,-14579,-31008, 24583, 18404, + 28417,-24350, 19453, 28642,-32513,-10777, -3079, 30188, -7686, + 27635,-32521,-16384,-20240, -6386, 10986, 23827,-25880,-32752, + -23321, 14605, 32231, 780,-13849, 15119, 28647, 4888, -7705, + -15074,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907, 8192,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14897,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-15931,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907, 26121, 12890, + 2604, 12228,-11634, 12299, 5573,-16642, 32452, 29182, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, + 7710,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-10811,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14917,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14938,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, + -14907,-14907,-14907,-14907, -571, -9986, -58, 12542,-18491, + 32507, 12838, 6653, 294, -1, 0,-19968, 18368, -4357, + -5696, 2804, 12998,-22802,-22080, -7701, -5183, 486, -3133, + -5660, -1083, 13799,-28726,-11029, 205,-14848, 32464, -1, + -129,-13072, 6380, -7948, 20717, 18425, 17392, 14335, -5646, + 30973, -3598, 7188, -3867, 3055, -4247, 5597, -4011,-26427, + -11,-30418, 7922, 2614, 237, -5839,-27413,-17624,-29716, + -13539, 239, 20991, 18164, -4082,-16647,-27386, 19458, 20224, + 4619, 19728, -7409,-18186,-25073, 27627,-23539, -7945,-31464, + 14330,-12523,-22021, -7701, -5183, 486, -3133, -5660, -1083, + 13799,-28726,-11029, 205,-14848, 32464, -1, -129,-13072, + 6380, -7948, 20717, 18425, 17392, 14093, -5646, 30973, -3598, + 7188, -3867, 3055, 3689, -5401, 4906, -6051, 4250, -6272, + 3492, -6343, 3197, -6397, 4041, -6341, 6255, -6381, 239, + 20991, 18164, -4082,-16647,-27386, 19458, 20224, 4619, 19728, + -7409,-18186,-25073, 27627,-23539, -7945,-31464, 14330,-12523, + 14843, -6130, 30202, -250,-28420, 10467, 16907, -3359, -6644, + 31965, 3343,-11727, 2966,-12616, 3064,-13472, 6732,-12349, + 5541,-11965, 5530,-10820, -1912, -3637, 32285, -4607, 310, + -32768, 0, -5258, 2106, -6857, 2681, -5449, -3606, -6717, + -5482, -3606, -1853, 4082, -7631, -9808, -1742, -2851, -5112, + 64, -868,-13546,-13365,-13365,-13365,-13365,-13365,-13365, + -13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365, + -13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365, + -13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365, + -13365,-13365,-13365,-13365,-13365,-13365,-13365, 7883, -2316, + 9086, -3944, 10500, 4285, 10459, -6474, 10204, -6539, 11601, + -6824, 13385, -7142, 13872, -7457, 13670, -7725, 13463, -6887, + 12482, -5580, 12600, -4964, 12480, 3254, 11741, -4210,-24819, + 23282, 22798, 491, -1774, -1073, 3641, -1304, 28928, -250, + -27396, 6657, -8961, 22524, 19987, 10231, 1791, 8947,-32763, + -26385,-31227, -792,-30461, 8926, 4866, 27863, 27756, 27756, + 27756, 27756, 27756, 27756, 27756, 27756, 5630,-11070,-16136, + 20671,-11530, 27328, 8179, 5059,-31503,-24379,-19472, 17863, + -29202, 22986, -23, 8909, 8422, 10450 + }; + err = opus_multistream_encode(enc, pcm, 1440, data, 7380); + /* reads uninitialized data at src/opus_multistream_encoder.c:293 */ + assert(err > 0); + } + opus_multistream_encoder_destroy(enc); + return 0; +} + +static int ec_enc_shrink_assert(void) +{ + OpusEncoder *enc; + int err; + int data_len; + unsigned char data[2000]; + static const short pcm1[960] = { 5140 }; + static const short pcm2[2880] = + { + -256,-12033, 0, -2817, 6912, 0, -5359, 5200, 3061, + 0, -2903, 5652, -1281,-24656,-14433,-24678, 32,-29793, + 2870, 0, 4096, 5120, 5140, -234,-20230,-24673,-24633, + -24673,-24705, 0,-32768,-25444,-25444, 0,-25444,-25444, + 156,-20480, -7948, -5920, -7968, -7968, 224, 0, 20480, + 11, 20496, 13, 20496, 11,-20480, 2292,-20240, 244, + 20480, 11, 20496, 11,-20480, 244,-20240, 7156, 20456, + -246,-20243, 244, 128, 244, 20480, 11, 20496, 11, + -20480, 244,-20256, 244, 20480, 256, 0, -246, 16609, + -176, 0, 29872, -4096, -2888, 516, 2896, 4096, 2896, + -20480, -3852, -2896, -1025,-31056,-14433, 244, 1792, -256, + -12033, 0, -2817, 0, 0, -5359, 5200, 3061, 16, + -2903, 5652, -1281,-24656,-14433,-24678, 32,-29793, 2870, + 0, 4096, 5120, 5140, -234,-20230,-24673,-24633,-24673, + -24705, 0,-32768,-25444,-25444, 0,-25444,-25444, 156, + -20480, -7973, -5920, -7968, -7968, 224, 0, 20480, 11, + 20496, 11, 20496, 11,-20480, 2292,-20213, 244, 20480, + 11, 20496, 11,-24698, -2873, 0, 7, -1, 208, + -256, 244, 0, 4352, 20715, -2796, 11,-22272, 5364, + -234,-20230,-24673,-25913, 8351,-24832, 13963, 11, 0, + 16, 5140, 5652, -1281,-24656,-14433,-24673, 32671, 159, + 0,-25472,-25444, 156,-25600,-25444,-25444, 0, -2896, + -7968, -7960, -7968, -7968, 0, 0, 2896, 4096, 2896, + 4096, 2896, 0, -2896, -4088, -2896, 0, 2896, 0, + -2896, -4096, -2896, 11, 2640, -4609, -2896,-32768, -3072, + 0, 2896, 4096, 2896, 0, -2896, -4096, -2896, 0, + 80, 1, 2816, 0, 20656, 255,-20480, 116,-18192 + }; + static const short pcm3[2880] = { 0 }; + + enc = opus_encoder_create(48000, 1, OPUS_APPLICATION_AUDIO, &err); + opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); + opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(6)); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(6000)); + data_len = opus_encode(enc, pcm1, 960, data, 2000); + assert(data_len > 0); + + opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); + opus_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_SUPERWIDEBAND)); + opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(15600)); + data_len = opus_encode(enc, pcm2, 2880, data, 122); + assert(data_len > 0); + + opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(27000)); + data_len = opus_encode(enc, pcm3, 2880, data, 122); /* assertion failure */ + assert(data_len > 0); + + opus_encoder_destroy(enc); + return 0; +} + +static int ec_enc_shrink_assert2(void) +{ + OpusEncoder *enc; + int err; + int data_len; + unsigned char data[2000]; + + enc = opus_encoder_create(48000, 1, OPUS_APPLICATION_AUDIO, &err); + opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(6)); + opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(26)); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(27000)); + { + static const short pcm[960] = { 0 }; + data_len = opus_encode(enc, pcm, 960, data, 2000); + assert(data_len > 0); + } + opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); + { + static const short pcm[480] = + { + 32767, 32767, 0, 0, 32767, 32767, 0, 0, 32767, 32767, + -32768, -32768, 0, 0, -32768, -32768, 0, 0, -32768, -32768 + }; + data_len = opus_encode(enc, pcm, 480, data, 19); + assert(data_len > 0); + } + opus_encoder_destroy(enc); + return 0; +} + +static int silk_gain_assert(void) +{ + OpusEncoder *enc; + int err; + int data_len; + unsigned char data[1000]; + static const short pcm1[160] = { 0 }; + static const short pcm2[960] = + { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 32767, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 32767 + }; + + enc = opus_encoder_create(8000, 1, OPUS_APPLICATION_AUDIO, &err); + opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(3)); + opus_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(6000)); + data_len = opus_encode(enc, pcm1, 160, data, 1000); + assert(data_len > 0); + + opus_encoder_ctl(enc, OPUS_SET_VBR(0)); + opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); + opus_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_MEDIUMBAND)); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(2867)); + data_len = opus_encode(enc, pcm2, 960, data, 1000); + assert(data_len > 0); + + opus_encoder_destroy(enc); + return 0; +} + +void regression_test(void) +{ + fprintf(stderr, "Running simple tests for bugs that have been fixed previously\n"); + celt_ec_internal_error(); + mscbr_encode_fail10(); + mscbr_encode_fail(); + surround_analysis_uninit(); + ec_enc_shrink_assert(); + ec_enc_shrink_assert2(); + silk_gain_assert(); +} diff --git a/vendor/opus/tests/run_vectors.sh b/vendor/opus/tests/run_vectors.sh new file mode 100755 index 0000000..dcb76cf --- /dev/null +++ b/vendor/opus/tests/run_vectors.sh @@ -0,0 +1,143 @@ +#!/bin/sh + +# Copyright (c) 2011-2012 Jean-Marc Valin +# +# This file is extracted from RFC6716. Please see that RFC for additional +# information. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +# +# - Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# - Redistributions in binary form must reproduce the above copyright +# notice, this list of conditions and the following disclaimer in the +# documentation and/or other materials provided with the distribution. +# +# - Neither the name of Internet Society, IETF or IETF Trust, nor the +# names of specific contributors, may be used to endorse or promote +# products derived from this software without specific prior written +# permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +rm -f logs_mono.txt logs_mono2.txt +rm -f logs_stereo.txt logs_stereo2.txt + +if [ "$#" -ne "3" ]; then + echo "usage: run_vectors.sh " + exit 1 +fi + +CMD_PATH=$1 +VECTOR_PATH=$2 +RATE=$3 + +: ${OPUS_DEMO:=$CMD_PATH/opus_demo} +: ${OPUS_COMPARE:=$CMD_PATH/opus_compare} + +if [ -d "$VECTOR_PATH" ]; then + echo "Test vectors found in $VECTOR_PATH" +else + echo "No test vectors found" + #Don't make the test fail here because the test vectors + #will be distributed separately + exit 0 +fi + +if [ ! -x "$OPUS_COMPARE" ]; then + echo "ERROR: Compare program not found: $OPUS_COMPARE" + exit 1 +fi + +if [ -x "$OPUS_DEMO" ]; then + echo "Decoding with $OPUS_DEMO" +else + echo "ERROR: Decoder not found: $OPUS_DEMO" + exit 1 +fi + +echo "==============" +echo "Testing mono" +echo "==============" +echo + +for file in 01 02 03 04 05 06 07 08 09 10 11 12 +do + if [ -e "$VECTOR_PATH/testvector$file.bit" ]; then + echo "Testing testvector$file" + else + echo "Bitstream file not found: testvector$file.bit" + fi + if "$OPUS_DEMO" -d "$RATE" 1 "$VECTOR_PATH/testvector$file.bit" tmp.out >> logs_mono.txt 2>&1; then + echo "successfully decoded" + else + echo "ERROR: decoding failed" + exit 1 + fi + "$OPUS_COMPARE" -r "$RATE" "$VECTOR_PATH/testvector${file}.dec" tmp.out >> logs_mono.txt 2>&1 + float_ret=$? + "$OPUS_COMPARE" -r "$RATE" "$VECTOR_PATH/testvector${file}m.dec" tmp.out >> logs_mono2.txt 2>&1 + float_ret2=$? + if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then + echo "output matches reference" + else + echo "ERROR: output does not match reference" + exit 1 + fi + echo +done + +echo "==============" +echo Testing stereo +echo "==============" +echo + +for file in 01 02 03 04 05 06 07 08 09 10 11 12 +do + if [ -e "$VECTOR_PATH/testvector$file.bit" ]; then + echo "Testing testvector$file" + else + echo "Bitstream file not found: testvector$file" + fi + if "$OPUS_DEMO" -d "$RATE" 2 "$VECTOR_PATH/testvector$file.bit" tmp.out >> logs_stereo.txt 2>&1; then + echo "successfully decoded" + else + echo "ERROR: decoding failed" + exit 1 + fi + "$OPUS_COMPARE" -s -r "$RATE" "$VECTOR_PATH/testvector${file}.dec" tmp.out >> logs_stereo.txt 2>&1 + float_ret=$? + "$OPUS_COMPARE" -s -r "$RATE" "$VECTOR_PATH/testvector${file}m.dec" tmp.out >> logs_stereo2.txt 2>&1 + float_ret2=$? + if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then + echo "output matches reference" + else + echo "ERROR: output does not match reference" + exit 1 + fi + echo +done + + + +echo "All tests have passed successfully" +mono1=`grep quality logs_mono.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` +mono2=`grep quality logs_mono2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` +echo $mono1 $mono2 | awk '{if ($2 > $1) $1 = $2; print "Average mono quality is", $1, "%"}' + +stereo1=`grep quality logs_stereo.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` +stereo2=`grep quality logs_stereo2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` +echo $stereo1 $stereo2 | awk '{if ($2 > $1) $1 = $2; print "Average stereo quality is", $1, "%"}' diff --git a/vendor/opus/tests/test_opus_api.c b/vendor/opus/tests/test_opus_api.c new file mode 100644 index 0000000..fb385c6 --- /dev/null +++ b/vendor/opus/tests/test_opus_api.c @@ -0,0 +1,1904 @@ +/* Copyright (c) 2011-2013 Xiph.Org Foundation + Written by Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* This tests the API presented by the libopus system. + It does not attempt to extensively exercise the codec internals. + The strategy here is to simply the API interface invariants: + That sane options are accepted, insane options are rejected, + and that nothing blows up. In particular we don't actually test + that settings are heeded by the codec (though we do check that + get after set returns a sane value when it should). Other + tests check the actual codec behavior. + In cases where its reasonable to do so we test exhaustively, + but its not reasonable to do so in all cases. + Although these tests are simple they found several library bugs + when they were initially developed. */ + +/* These tests are more sensitive if compiled with -DVALGRIND and + run inside valgrind. Malloc failure testing requires glibc. */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include +#include "arch.h" +#include "opus_multistream.h" +#include "opus.h" +#include "test_opus_common.h" + +#ifdef VALGRIND +#include +#define VG_UNDEF(x,y) VALGRIND_MAKE_MEM_UNDEFINED((x),(y)) +#define VG_CHECK(x,y) VALGRIND_CHECK_MEM_IS_DEFINED((x),(y)) +#else +#define VG_UNDEF(x,y) +#define VG_CHECK(x,y) +#endif + +#if defined(HAVE___MALLOC_HOOK) +#define MALLOC_FAIL +#include "os_support.h" +#include + +static const opus_int32 opus_apps[3] = {OPUS_APPLICATION_VOIP, + OPUS_APPLICATION_AUDIO,OPUS_APPLICATION_RESTRICTED_LOWDELAY}; + +void *malloc_hook(__attribute__((unused)) size_t size, + __attribute__((unused)) const void *caller) +{ + return 0; +} +#endif + +opus_int32 *null_int_ptr = (opus_int32 *)NULL; +opus_uint32 *null_uint_ptr = (opus_uint32 *)NULL; + +static const opus_int32 opus_rates[5] = {48000,24000,16000,12000,8000}; + +opus_int32 test_dec_api(void) +{ + opus_uint32 dec_final_range; + OpusDecoder *dec; + OpusDecoder *dec2; + opus_int32 i,j,cfgs; + unsigned char packet[1276]; +#ifndef DISABLE_FLOAT_API + float fbuf[960*2]; +#endif + short sbuf[960*2]; + int c,err; + + cfgs=0; + /*First test invalid configurations which should fail*/ + fprintf(stdout,"\n Decoder basic API tests\n"); + fprintf(stdout," ---------------------------------------------------\n"); + for(c=0;c<4;c++) + { + i=opus_decoder_get_size(c); + if(((c==1||c==2)&&(i<=2048||i>1<<16))||((c!=1&&c!=2)&&i!=0))test_failed(); + fprintf(stdout," opus_decoder_get_size(%d)=%d ...............%s OK.\n",c,i,i>0?"":"...."); + cfgs++; + } + + /*Test with unsupported sample rates*/ + for(c=0;c<4;c++) + { + for(i=-7;i<=96000;i++) + { + int fs; + if((i==8000||i==12000||i==16000||i==24000||i==48000)&&(c==1||c==2))continue; + switch(i) + { + case(-5):fs=-8000;break; + case(-6):fs=INT32_MAX;break; + case(-7):fs=INT32_MIN;break; + default:fs=i; + } + err = OPUS_OK; + VG_UNDEF(&err,sizeof(err)); + dec = opus_decoder_create(fs, c, &err); + if(err!=OPUS_BAD_ARG || dec!=NULL)test_failed(); + cfgs++; + dec = opus_decoder_create(fs, c, 0); + if(dec!=NULL)test_failed(); + cfgs++; + dec=malloc(opus_decoder_get_size(2)); + if(dec==NULL)test_failed(); + err = opus_decoder_init(dec,fs,c); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + free(dec); + } + } + + VG_UNDEF(&err,sizeof(err)); + dec = opus_decoder_create(48000, 2, &err); + if(err!=OPUS_OK || dec==NULL)test_failed(); + VG_CHECK(dec,opus_decoder_get_size(2)); + cfgs++; + + fprintf(stdout," opus_decoder_create() ........................ OK.\n"); + fprintf(stdout," opus_decoder_init() .......................... OK.\n"); + + err=opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(null_uint_ptr)); + if(err != OPUS_BAD_ARG)test_failed(); + VG_UNDEF(&dec_final_range,sizeof(dec_final_range)); + err=opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range)); + if(err!=OPUS_OK)test_failed(); + VG_CHECK(&dec_final_range,sizeof(dec_final_range)); + fprintf(stdout," OPUS_GET_FINAL_RANGE ......................... OK.\n"); + cfgs++; + + err=opus_decoder_ctl(dec,OPUS_UNIMPLEMENTED); + if(err!=OPUS_UNIMPLEMENTED)test_failed(); + fprintf(stdout," OPUS_UNIMPLEMENTED ........................... OK.\n"); + cfgs++; + + err=opus_decoder_ctl(dec, OPUS_GET_BANDWIDTH(null_int_ptr)); + if(err != OPUS_BAD_ARG)test_failed(); + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_BANDWIDTH(&i)); + if(err != OPUS_OK || i!=0)test_failed(); + fprintf(stdout," OPUS_GET_BANDWIDTH ........................... OK.\n"); + cfgs++; + + err=opus_decoder_ctl(dec, OPUS_GET_SAMPLE_RATE(null_int_ptr)); + if(err != OPUS_BAD_ARG)test_failed(); + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_SAMPLE_RATE(&i)); + if(err != OPUS_OK || i!=48000)test_failed(); + fprintf(stdout," OPUS_GET_SAMPLE_RATE ......................... OK.\n"); + cfgs++; + + /*GET_PITCH has different execution paths depending on the previously decoded frame.*/ + err=opus_decoder_ctl(dec, OPUS_GET_PITCH(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_PITCH(&i)); + if(err != OPUS_OK || i>0 || i<-1)test_failed(); + cfgs++; + VG_UNDEF(packet,sizeof(packet)); + packet[0]=63<<2;packet[1]=packet[2]=0; + if(opus_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_PITCH(&i)); + if(err != OPUS_OK || i>0 || i<-1)test_failed(); + cfgs++; + packet[0]=1; + if(opus_decode(dec, packet, 1, sbuf, 960, 0)!=960)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_PITCH(&i)); + if(err != OPUS_OK || i>0 || i<-1)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_PITCH ............................... OK.\n"); + + err=opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(null_int_ptr)); + if(err != OPUS_BAD_ARG)test_failed(); + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&i)); + if(err != OPUS_OK || i!=960)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_LAST_PACKET_DURATION ................ OK.\n"); + + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_GAIN(&i)); + VG_CHECK(&i,sizeof(i)); + if(err != OPUS_OK || i!=0)test_failed(); + cfgs++; + err=opus_decoder_ctl(dec, OPUS_GET_GAIN(null_int_ptr)); + if(err != OPUS_BAD_ARG)test_failed(); + cfgs++; + err=opus_decoder_ctl(dec, OPUS_SET_GAIN(-32769)); + if(err != OPUS_BAD_ARG)test_failed(); + cfgs++; + err=opus_decoder_ctl(dec, OPUS_SET_GAIN(32768)); + if(err != OPUS_BAD_ARG)test_failed(); + cfgs++; + err=opus_decoder_ctl(dec, OPUS_SET_GAIN(-15)); + if(err != OPUS_OK)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(dec, OPUS_GET_GAIN(&i)); + VG_CHECK(&i,sizeof(i)); + if(err != OPUS_OK || i!=-15)test_failed(); + cfgs++; + fprintf(stdout," OPUS_SET_GAIN ................................ OK.\n"); + fprintf(stdout," OPUS_GET_GAIN ................................ OK.\n"); + + /*Reset the decoder*/ + dec2=malloc(opus_decoder_get_size(2)); + memcpy(dec2,dec,opus_decoder_get_size(2)); + if(opus_decoder_ctl(dec, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + if(memcmp(dec2,dec,opus_decoder_get_size(2))==0)test_failed(); + free(dec2); + fprintf(stdout," OPUS_RESET_STATE ............................. OK.\n"); + cfgs++; + + VG_UNDEF(packet,sizeof(packet)); + packet[0]=0; + if(opus_decoder_get_nb_samples(dec,packet,1)!=480)test_failed(); + if(opus_packet_get_nb_samples(packet,1,48000)!=480)test_failed(); + if(opus_packet_get_nb_samples(packet,1,96000)!=960)test_failed(); + if(opus_packet_get_nb_samples(packet,1,32000)!=320)test_failed(); + if(opus_packet_get_nb_samples(packet,1,8000)!=80)test_failed(); + packet[0]=3; + if(opus_packet_get_nb_samples(packet,1,24000)!=OPUS_INVALID_PACKET)test_failed(); + packet[0]=(63<<2)|3; + packet[1]=63; + if(opus_packet_get_nb_samples(packet,0,24000)!=OPUS_BAD_ARG)test_failed(); + if(opus_packet_get_nb_samples(packet,2,48000)!=OPUS_INVALID_PACKET)test_failed(); + if(opus_decoder_get_nb_samples(dec,packet,2)!=OPUS_INVALID_PACKET)test_failed(); + fprintf(stdout," opus_{packet,decoder}_get_nb_samples() ....... OK.\n"); + cfgs+=9; + + if(OPUS_BAD_ARG!=opus_packet_get_nb_frames(packet,0))test_failed(); + for(i=0;i<256;i++) { + int l1res[4]={1,2,2,OPUS_INVALID_PACKET}; + packet[0]=i; + if(l1res[packet[0]&3]!=opus_packet_get_nb_frames(packet,1))test_failed(); + cfgs++; + for(j=0;j<256;j++) { + packet[1]=j; + if(((packet[0]&3)!=3?l1res[packet[0]&3]:packet[1]&63)!=opus_packet_get_nb_frames(packet,2))test_failed(); + cfgs++; + } + } + fprintf(stdout," opus_packet_get_nb_frames() .................. OK.\n"); + + for(i=0;i<256;i++) { + int bw; + packet[0]=i; + bw=packet[0]>>4; + bw=OPUS_BANDWIDTH_NARROWBAND+(((((bw&7)*9)&(63-(bw&8)))+2+12*((bw&8)!=0))>>4); + if(bw!=opus_packet_get_bandwidth(packet))test_failed(); + cfgs++; + } + fprintf(stdout," opus_packet_get_bandwidth() .................. OK.\n"); + + for(i=0;i<256;i++) { + int fp3s,rate; + packet[0]=i; + fp3s=packet[0]>>3; + fp3s=((((3-(fp3s&3))*13&119)+9)>>2)*((fp3s>13)*(3-((fp3s&3)==3))+1)*25; + for(rate=0;rate<5;rate++) { + if((opus_rates[rate]*3/fp3s)!=opus_packet_get_samples_per_frame(packet,opus_rates[rate]))test_failed(); + cfgs++; + } + } + fprintf(stdout," opus_packet_get_samples_per_frame() .......... OK.\n"); + + packet[0]=(63<<2)+3; + packet[1]=49; + for(j=2;j<51;j++)packet[j]=0; + VG_UNDEF(sbuf,sizeof(sbuf)); + if(opus_decode(dec, packet, 51, sbuf, 960, 0)!=OPUS_INVALID_PACKET)test_failed(); + cfgs++; + packet[0]=(63<<2); + packet[1]=packet[2]=0; + if(opus_decode(dec, packet, -1, sbuf, 960, 0)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_decode(dec, packet, 3, sbuf, 60, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + if(opus_decode(dec, packet, 3, sbuf, 480, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + if(opus_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); + cfgs++; + fprintf(stdout," opus_decode() ................................ OK.\n"); +#ifndef DISABLE_FLOAT_API + VG_UNDEF(fbuf,sizeof(fbuf)); + if(opus_decode_float(dec, packet, 3, fbuf, 960, 0)!=960)test_failed(); + cfgs++; + fprintf(stdout," opus_decode_float() .......................... OK.\n"); +#endif + +#if 0 + /*These tests are disabled because the library crashes with null states*/ + if(opus_decoder_ctl(0,OPUS_RESET_STATE) !=OPUS_INVALID_STATE)test_failed(); + if(opus_decoder_init(0,48000,1) !=OPUS_INVALID_STATE)test_failed(); + if(opus_decode(0,packet,1,outbuf,2880,0) !=OPUS_INVALID_STATE)test_failed(); + if(opus_decode_float(0,packet,1,0,2880,0) !=OPUS_INVALID_STATE)test_failed(); + if(opus_decoder_get_nb_samples(0,packet,1) !=OPUS_INVALID_STATE)test_failed(); + if(opus_packet_get_nb_frames(NULL,1) !=OPUS_BAD_ARG)test_failed(); + if(opus_packet_get_bandwidth(NULL) !=OPUS_BAD_ARG)test_failed(); + if(opus_packet_get_samples_per_frame(NULL,48000)!=OPUS_BAD_ARG)test_failed(); +#endif + opus_decoder_destroy(dec); + cfgs++; + fprintf(stdout," All decoder interface tests passed\n"); + fprintf(stdout," (%6d API invocations)\n",cfgs); + return cfgs; +} + +opus_int32 test_msdec_api(void) +{ + opus_uint32 dec_final_range; + OpusMSDecoder *dec; + OpusDecoder *streamdec; + opus_int32 i,j,cfgs; + unsigned char packet[1276]; + unsigned char mapping[256]; +#ifndef DISABLE_FLOAT_API + float fbuf[960*2]; +#endif + short sbuf[960*2]; + int a,b,c,err; + + mapping[0]=0; + mapping[1]=1; + for(i=2;i<256;i++)VG_UNDEF(&mapping[i],sizeof(unsigned char)); + + cfgs=0; + /*First test invalid configurations which should fail*/ + fprintf(stdout,"\n Multistream decoder basic API tests\n"); + fprintf(stdout," ---------------------------------------------------\n"); + for(a=-1;a<4;a++) + { + for(b=-1;b<4;b++) + { + i=opus_multistream_decoder_get_size(a,b); + if(((a>0&&b<=a&&b>=0)&&(i<=2048||i>((1<<16)*a)))||((a<1||b>a||b<0)&&i!=0))test_failed(); + fprintf(stdout," opus_multistream_decoder_get_size(%2d,%2d)=%d %sOK.\n",a,b,i,i>0?"":"... "); + cfgs++; + } + } + + /*Test with unsupported sample rates*/ + for(c=1;c<3;c++) + { + for(i=-7;i<=96000;i++) + { + int fs; + if((i==8000||i==12000||i==16000||i==24000||i==48000)&&(c==1||c==2))continue; + switch(i) + { + case(-5):fs=-8000;break; + case(-6):fs=INT32_MAX;break; + case(-7):fs=INT32_MIN;break; + default:fs=i; + } + err = OPUS_OK; + VG_UNDEF(&err,sizeof(err)); + dec = opus_multistream_decoder_create(fs, c, 1, c-1, mapping, &err); + if(err!=OPUS_BAD_ARG || dec!=NULL)test_failed(); + cfgs++; + dec = opus_multistream_decoder_create(fs, c, 1, c-1, mapping, 0); + if(dec!=NULL)test_failed(); + cfgs++; + dec=malloc(opus_multistream_decoder_get_size(1,1)); + if(dec==NULL)test_failed(); + err = opus_multistream_decoder_init(dec,fs,c,1,c-1, mapping); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + free(dec); + } + } + + for(c=0;c<2;c++) + { + int *ret_err; + ret_err = c?0:&err; + + mapping[0]=0; + mapping[1]=1; + for(i=2;i<256;i++)VG_UNDEF(&mapping[i],sizeof(unsigned char)); + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 2, 1, 0, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + mapping[0]=mapping[1]=0; + dec = opus_multistream_decoder_create(48000, 2, 1, 0, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); + cfgs++; + opus_multistream_decoder_destroy(dec); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 1, 4, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); + cfgs++; + + err = opus_multistream_decoder_init(dec,48000, 1, 0, 0, mapping); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + + err = opus_multistream_decoder_init(dec,48000, 1, 1, -1, mapping); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + + opus_multistream_decoder_destroy(dec); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 2, 1, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); + cfgs++; + opus_multistream_decoder_destroy(dec); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 255, 255, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, -1, 1, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 0, 1, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 1, -1, 2, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 1, -1, -1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 256, 255, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + dec = opus_multistream_decoder_create(48000, 256, 255, 0, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + mapping[0]=255; + mapping[1]=1; + mapping[2]=2; + dec = opus_multistream_decoder_create(48000, 3, 2, 0, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + mapping[0]=0; + mapping[1]=0; + mapping[2]=0; + dec = opus_multistream_decoder_create(48000, 3, 2, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); + cfgs++; + opus_multistream_decoder_destroy(dec); + cfgs++; + + VG_UNDEF(ret_err,sizeof(*ret_err)); + mapping[0]=0; + mapping[1]=255; + mapping[2]=1; + mapping[3]=2; + mapping[4]=3; + dec = opus_multistream_decoder_create(48001, 5, 4, 1, mapping, ret_err); + if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} + if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); + cfgs++; + } + + VG_UNDEF(&err,sizeof(err)); + mapping[0]=0; + mapping[1]=255; + mapping[2]=1; + mapping[3]=2; + dec = opus_multistream_decoder_create(48000, 4, 2, 1, mapping, &err); + VG_CHECK(&err,sizeof(err)); + if(err!=OPUS_OK || dec==NULL)test_failed(); + cfgs++; + + fprintf(stdout," opus_multistream_decoder_create() ............ OK.\n"); + fprintf(stdout," opus_multistream_decoder_init() .............. OK.\n"); + + VG_UNDEF(&dec_final_range,sizeof(dec_final_range)); + err=opus_multistream_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range)); + if(err!=OPUS_OK)test_failed(); + VG_CHECK(&dec_final_range,sizeof(dec_final_range)); + fprintf(stdout," OPUS_GET_FINAL_RANGE ......................... OK.\n"); + cfgs++; + + streamdec=0; + VG_UNDEF(&streamdec,sizeof(streamdec)); + err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(-1,&streamdec)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(1,&streamdec)); + if(err!=OPUS_OK||streamdec==NULL)test_failed(); + VG_CHECK(streamdec,opus_decoder_get_size(1)); + cfgs++; + err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(2,&streamdec)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(0,&streamdec)); + if(err!=OPUS_OK||streamdec==NULL)test_failed(); + VG_CHECK(streamdec,opus_decoder_get_size(1)); + fprintf(stdout," OPUS_MULTISTREAM_GET_DECODER_STATE ........... OK.\n"); + cfgs++; + + for(j=0;j<2;j++) + { + OpusDecoder *od; + err=opus_multistream_decoder_ctl(dec,OPUS_MULTISTREAM_GET_DECODER_STATE(j,&od)); + if(err != OPUS_OK)test_failed(); + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(od, OPUS_GET_GAIN(&i)); + VG_CHECK(&i,sizeof(i)); + if(err != OPUS_OK || i!=0)test_failed(); + cfgs++; + } + err=opus_multistream_decoder_ctl(dec,OPUS_SET_GAIN(15)); + if(err!=OPUS_OK)test_failed(); + fprintf(stdout," OPUS_SET_GAIN ................................ OK.\n"); + for(j=0;j<2;j++) + { + OpusDecoder *od; + err=opus_multistream_decoder_ctl(dec,OPUS_MULTISTREAM_GET_DECODER_STATE(j,&od)); + if(err != OPUS_OK)test_failed(); + VG_UNDEF(&i,sizeof(i)); + err=opus_decoder_ctl(od, OPUS_GET_GAIN(&i)); + VG_CHECK(&i,sizeof(i)); + if(err != OPUS_OK || i!=15)test_failed(); + cfgs++; + } + fprintf(stdout," OPUS_GET_GAIN ................................ OK.\n"); + + VG_UNDEF(&i,sizeof(i)); + err=opus_multistream_decoder_ctl(dec, OPUS_GET_BANDWIDTH(&i)); + if(err != OPUS_OK || i!=0)test_failed(); + fprintf(stdout," OPUS_GET_BANDWIDTH ........................... OK.\n"); + cfgs++; + + err=opus_multistream_decoder_ctl(dec,OPUS_UNIMPLEMENTED); + if(err!=OPUS_UNIMPLEMENTED)test_failed(); + fprintf(stdout," OPUS_UNIMPLEMENTED ........................... OK.\n"); + cfgs++; + +#if 0 + /*Currently unimplemented for multistream*/ + /*GET_PITCH has different execution paths depending on the previously decoded frame.*/ + err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(&i)); + if(err != OPUS_OK || i>0 || i<-1)test_failed(); + cfgs++; + VG_UNDEF(packet,sizeof(packet)); + packet[0]=63<<2;packet[1]=packet[2]=0; + if(opus_multistream_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(&i)); + if(err != OPUS_OK || i>0 || i<-1)test_failed(); + cfgs++; + packet[0]=1; + if(opus_multistream_decode(dec, packet, 1, sbuf, 960, 0)!=960)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(&i)); + if(err != OPUS_OK || i>0 || i<-1)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_PITCH ............................... OK.\n"); +#endif + + /*Reset the decoder*/ + if(opus_multistream_decoder_ctl(dec, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + fprintf(stdout," OPUS_RESET_STATE ............................. OK.\n"); + cfgs++; + + opus_multistream_decoder_destroy(dec); + cfgs++; + VG_UNDEF(&err,sizeof(err)); + dec = opus_multistream_decoder_create(48000, 2, 1, 1, mapping, &err); + if(err!=OPUS_OK || dec==NULL)test_failed(); + cfgs++; + + packet[0]=(63<<2)+3; + packet[1]=49; + for(j=2;j<51;j++)packet[j]=0; + VG_UNDEF(sbuf,sizeof(sbuf)); + if(opus_multistream_decode(dec, packet, 51, sbuf, 960, 0)!=OPUS_INVALID_PACKET)test_failed(); + cfgs++; + packet[0]=(63<<2); + packet[1]=packet[2]=0; + if(opus_multistream_decode(dec, packet, -1, sbuf, 960, 0)!=OPUS_BAD_ARG){printf("%d\n",opus_multistream_decode(dec, packet, -1, sbuf, 960, 0));test_failed();} + cfgs++; + if(opus_multistream_decode(dec, packet, 3, sbuf, -960, 0)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_multistream_decode(dec, packet, 3, sbuf, 60, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + if(opus_multistream_decode(dec, packet, 3, sbuf, 480, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + if(opus_multistream_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); + cfgs++; + fprintf(stdout," opus_multistream_decode() .................... OK.\n"); +#ifndef DISABLE_FLOAT_API + VG_UNDEF(fbuf,sizeof(fbuf)); + if(opus_multistream_decode_float(dec, packet, 3, fbuf, 960, 0)!=960)test_failed(); + cfgs++; + fprintf(stdout," opus_multistream_decode_float() .............. OK.\n"); +#endif + +#if 0 + /*These tests are disabled because the library crashes with null states*/ + if(opus_multistream_decoder_ctl(0,OPUS_RESET_STATE) !=OPUS_INVALID_STATE)test_failed(); + if(opus_multistream_decoder_init(0,48000,1) !=OPUS_INVALID_STATE)test_failed(); + if(opus_multistream_decode(0,packet,1,outbuf,2880,0) !=OPUS_INVALID_STATE)test_failed(); + if(opus_multistream_decode_float(0,packet,1,0,2880,0) !=OPUS_INVALID_STATE)test_failed(); + if(opus_multistream_decoder_get_nb_samples(0,packet,1) !=OPUS_INVALID_STATE)test_failed(); +#endif + opus_multistream_decoder_destroy(dec); + cfgs++; + fprintf(stdout," All multistream decoder interface tests passed\n"); + fprintf(stdout," (%6d API invocations)\n",cfgs); + return cfgs; +} + +#ifdef VALGRIND +#define UNDEFINE_FOR_PARSE toc=-1; \ + frames[0]=(unsigned char *)0; \ + frames[1]=(unsigned char *)0; \ + payload_offset=-1; \ + VG_UNDEF(&toc,sizeof(toc)); \ + VG_UNDEF(frames,sizeof(frames));\ + VG_UNDEF(&payload_offset,sizeof(payload_offset)); +#else +#define UNDEFINE_FOR_PARSE toc=-1; \ + frames[0]=(unsigned char *)0; \ + frames[1]=(unsigned char *)0; \ + payload_offset=-1; +#endif + +/* This test exercises the heck out of the libopus parser. + It is much larger than the parser itself in part because + it tries to hit a lot of corner cases that could never + fail with the libopus code, but might be problematic for + other implementations. */ +opus_int32 test_parse(void) +{ + opus_int32 i,j,jj,sz; + unsigned char packet[1276]; + opus_int32 cfgs,cfgs_total; + unsigned char toc; + const unsigned char *frames[48]; + short size[48]; + int payload_offset, ret; + fprintf(stdout,"\n Packet header parsing tests\n"); + fprintf(stdout," ---------------------------------------------------\n"); + memset(packet,0,sizeof(char)*1276); + packet[0]=63<<2; + if(opus_packet_parse(packet,1,&toc,frames,0,&payload_offset)!=OPUS_BAD_ARG)test_failed(); + cfgs_total=cfgs=1; + /*code 0*/ + for(i=0;i<64;i++) + { + packet[0]=i<<2; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,4,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=1)test_failed(); + if(size[0]!=3)test_failed(); + if(frames[0]!=packet+1)test_failed(); + } + fprintf(stdout," code 0 (%2d cases) ............................ OK.\n",cfgs); + cfgs_total+=cfgs;cfgs=0; + + /*code 1, two frames of the same size*/ + for(i=0;i<64;i++) + { + packet[0]=(i<<2)+1; + for(jj=0;jj<=1275*2+3;jj++) + { + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,jj,&toc,frames,size,&payload_offset); + cfgs++; + if((jj&1)==1 && jj<=2551) + { + /* Must pass if payload length even (packet length odd) and + size<=2551, must fail otherwise. */ + if(ret!=2)test_failed(); + if(size[0]!=size[1] || size[0]!=((jj-1)>>1))test_failed(); + if(frames[0]!=packet+1)test_failed(); + if(frames[1]!=frames[0]+size[0])test_failed(); + if((toc>>2)!=i)test_failed(); + } else if(ret!=OPUS_INVALID_PACKET)test_failed(); + } + } + fprintf(stdout," code 1 (%6d cases) ........................ OK.\n",cfgs); + cfgs_total+=cfgs;cfgs=0; + + for(i=0;i<64;i++) + { + /*code 2, length code overflow*/ + packet[0]=(i<<2)+2; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + packet[1]=252; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,2,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + for(j=0;j<1275;j++) + { + if(j<252)packet[1]=j; + else{packet[1]=252+(j&3);packet[2]=(j-252)>>2;} + /*Code 2, one too short*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,j+(j<252?2:3)-1,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + /*Code 2, one too long*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,j+(j<252?2:3)+1276,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + /*Code 2, second zero*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,j+(j<252?2:3),&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=2)test_failed(); + if(size[0]!=j||size[1]!=0)test_failed(); + if(frames[1]!=frames[0]+size[0])test_failed(); + if((toc>>2)!=i)test_failed(); + /*Code 2, normal*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,(j<<1)+4,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=2)test_failed(); + if(size[0]!=j||size[1]!=(j<<1)+3-j-(j<252?1:2))test_failed(); + if(frames[1]!=frames[0]+size[0])test_failed(); + if((toc>>2)!=i)test_failed(); + } + } + fprintf(stdout," code 2 (%6d cases) ........................ OK.\n",cfgs); + cfgs_total+=cfgs;cfgs=0; + + for(i=0;i<64;i++) + { + packet[0]=(i<<2)+3; + /*code 3, length code overflow*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + } + fprintf(stdout," code 3 m-truncation (%2d cases) ............... OK.\n",cfgs); + cfgs_total+=cfgs;cfgs=0; + + for(i=0;i<64;i++) + { + /*code 3, m is zero or 49-63*/ + packet[0]=(i<<2)+3; + for(jj=49;jj<=64;jj++) + { + packet[1]=0+(jj&63); /*CBR, no padding*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + packet[1]=128+(jj&63); /*VBR, no padding*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + packet[1]=64+(jj&63); /*CBR, padding*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + packet[1]=128+64+(jj&63); /*VBR, padding*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + } + } + fprintf(stdout," code 3 m=0,49-64 (%2d cases) ................ OK.\n",cfgs); + cfgs_total+=cfgs;cfgs=0; + + for(i=0;i<64;i++) + { + packet[0]=(i<<2)+3; + /*code 3, m is one, cbr*/ + packet[1]=1; + for(j=0;j<1276;j++) + { + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,j+2,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=1)test_failed(); + if(size[0]!=j)test_failed(); + if((toc>>2)!=i)test_failed(); + } + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1276+2,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + } + fprintf(stdout," code 3 m=1 CBR (%2d cases) ................. OK.\n",cfgs); + cfgs_total+=cfgs;cfgs=0; + + for(i=0;i<64;i++) + { + int frame_samp; + /*code 3, m>1 CBR*/ + packet[0]=(i<<2)+3; + frame_samp=opus_packet_get_samples_per_frame(packet,48000); + for(j=2;j<49;j++) + { + packet[1]=j; + for(sz=2;sz<((j+2)*1275);sz++) + { + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,sz,&toc,frames,size,&payload_offset); + cfgs++; + /*Must be <=120ms, must be evenly divisible, can't have frames>1275 bytes*/ + if(frame_samp*j<=5760 && (sz-2)%j==0 && (sz-2)/j<1276) + { + if(ret!=j)test_failed(); + for(jj=1;jj>2)!=i)test_failed(); + } else if(ret!=OPUS_INVALID_PACKET)test_failed(); + } + } + /*Super jumbo packets*/ + packet[1]=5760/frame_samp; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,1275*packet[1]+2,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=packet[1])test_failed(); + for(jj=0;jj>2)!=i)test_failed(); + } + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,2+1276,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + for(j=2;j<49;j++) + { + packet[1]=128+j; + /*Length code overflow*/ + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,2+j-2,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + packet[2]=252; + packet[3]=0; + for(jj=4;jj<2+j;jj++)packet[jj]=0; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,2+j,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + /*One byte too short*/ + for(jj=2;jj<2+j;jj++)packet[jj]=0; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,2+j-2,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + /*One byte too short thanks to length coding*/ + packet[2]=252; + packet[3]=0; + for(jj=4;jj<2+j;jj++)packet[jj]=0; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,2+j+252-1,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + /*Most expensive way of coding zeros*/ + for(jj=2;jj<2+j;jj++)packet[jj]=0; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,2+j-1,&toc,frames,size,&payload_offset); + cfgs++; + if(frame_samp*j<=5760){ + if(ret!=j)test_failed(); + for(jj=0;jj>2)!=i)test_failed(); + } else if(ret!=OPUS_INVALID_PACKET)test_failed(); + /*Quasi-CBR use of mode 3*/ + for(sz=0;sz<8;sz++) + { + const int tsz[8]={50,201,403,700,1472,5110,20400,61298}; + int pos=0; + int as=(tsz[sz]+i-j-2)/j; + for(jj=0;jj>2;pos+=2;} + } + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,tsz[sz]+i,&toc,frames,size,&payload_offset); + cfgs++; + if(frame_samp*j<=5760 && as<1276 && (tsz[sz]+i-2-pos-as*(j-1))<1276){ + if(ret!=j)test_failed(); + for(jj=0;jj>2)!=i)test_failed(); + } else if(ret!=OPUS_INVALID_PACKET)test_failed(); + } + } + } + fprintf(stdout," code 3 m=1-48 VBR (%2d cases) ............. OK.\n",cfgs); + cfgs_total+=cfgs;cfgs=0; + + for(i=0;i<64;i++) + { + packet[0]=(i<<2)+3; + /*Padding*/ + packet[1]=128+1+64; + /*Overflow the length coding*/ + for(jj=2;jj<127;jj++)packet[jj]=255; + UNDEFINE_FOR_PARSE + ret=opus_packet_parse(packet,127,&toc,frames,size,&payload_offset); + cfgs++; + if(ret!=OPUS_INVALID_PACKET)test_failed(); + + for(sz=0;sz<4;sz++) + { + const int tsz[4]={0,72,512,1275}; + for(jj=sz;jj<65025;jj+=11) + { + int pos; + for(pos=0;pos>2)!=i)test_failed(); + } else if (ret!=OPUS_INVALID_PACKET)test_failed(); + } + } + } + fprintf(stdout," code 3 padding (%2d cases) ............... OK.\n",cfgs); + cfgs_total+=cfgs; + fprintf(stdout," opus_packet_parse ............................ OK.\n"); + fprintf(stdout," All packet parsing tests passed\n"); + fprintf(stdout," (%d API invocations)\n",cfgs_total); + return cfgs_total; +} + +/* This is a helper macro for the encoder tests. + The encoder api tests all have a pattern of set-must-fail, set-must-fail, + set-must-pass, get-and-compare, set-must-pass, get-and-compare. */ +#define CHECK_SETGET(setcall,getcall,badv,badv2,goodv,goodv2,sok,gok) \ + i=(badv);\ + if(opus_encoder_ctl(enc,setcall)==OPUS_OK)test_failed();\ + i=(badv2);\ + if(opus_encoder_ctl(enc,setcall)==OPUS_OK)test_failed();\ + j=i=(goodv);\ + if(opus_encoder_ctl(enc,setcall)!=OPUS_OK)test_failed();\ + i=-12345;\ + VG_UNDEF(&i,sizeof(i)); \ + err=opus_encoder_ctl(enc,getcall);\ + if(err!=OPUS_OK || i!=j)test_failed();\ + j=i=(goodv2);\ + if(opus_encoder_ctl(enc,setcall)!=OPUS_OK)test_failed();\ + fprintf(stdout,sok);\ + i=-12345;\ + VG_UNDEF(&i,sizeof(i)); \ + err=opus_encoder_ctl(enc,getcall);\ + if(err!=OPUS_OK || i!=j)test_failed();\ + fprintf(stdout,gok);\ + cfgs+=6; + +opus_int32 test_enc_api(void) +{ + opus_uint32 enc_final_range; + OpusEncoder *enc; + opus_int32 i,j; + unsigned char packet[1276]; +#ifndef DISABLE_FLOAT_API + float fbuf[960*2]; +#endif + short sbuf[960*2]; + int c,err,cfgs; + + cfgs=0; + /*First test invalid configurations which should fail*/ + fprintf(stdout,"\n Encoder basic API tests\n"); + fprintf(stdout," ---------------------------------------------------\n"); + for(c=0;c<4;c++) + { + i=opus_encoder_get_size(c); + if(((c==1||c==2)&&(i<=2048||i>1<<17))||((c!=1&&c!=2)&&i!=0))test_failed(); + fprintf(stdout," opus_encoder_get_size(%d)=%d ...............%s OK.\n",c,i,i>0?"":"...."); + cfgs++; + } + + /*Test with unsupported sample rates, channel counts*/ + for(c=0;c<4;c++) + { + for(i=-7;i<=96000;i++) + { + int fs; + if((i==8000||i==12000||i==16000||i==24000||i==48000)&&(c==1||c==2))continue; + switch(i) + { + case(-5):fs=-8000;break; + case(-6):fs=INT32_MAX;break; + case(-7):fs=INT32_MIN;break; + default:fs=i; + } + err = OPUS_OK; + VG_UNDEF(&err,sizeof(err)); + enc = opus_encoder_create(fs, c, OPUS_APPLICATION_VOIP, &err); + if(err!=OPUS_BAD_ARG || enc!=NULL)test_failed(); + cfgs++; + enc = opus_encoder_create(fs, c, OPUS_APPLICATION_VOIP, 0); + if(enc!=NULL)test_failed(); + cfgs++; + opus_encoder_destroy(enc); + enc=malloc(opus_encoder_get_size(2)); + if(enc==NULL)test_failed(); + err = opus_encoder_init(enc, fs, c, OPUS_APPLICATION_VOIP); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + free(enc); + } + } + + enc = opus_encoder_create(48000, 2, OPUS_AUTO, NULL); + if(enc!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(&err,sizeof(err)); + enc = opus_encoder_create(48000, 2, OPUS_AUTO, &err); + if(err!=OPUS_BAD_ARG || enc!=NULL)test_failed(); + cfgs++; + + VG_UNDEF(&err,sizeof(err)); + enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_VOIP, NULL); + if(enc==NULL)test_failed(); + opus_encoder_destroy(enc); + cfgs++; + + VG_UNDEF(&err,sizeof(err)); + enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_RESTRICTED_LOWDELAY, &err); + if(err!=OPUS_OK || enc==NULL)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(&i)); + if(err!=OPUS_OK || i<0 || i>32766)test_failed(); + cfgs++; + opus_encoder_destroy(enc); + + VG_UNDEF(&err,sizeof(err)); + enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_AUDIO, &err); + if(err!=OPUS_OK || enc==NULL)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(&i)); + if(err!=OPUS_OK || i<0 || i>32766)test_failed(); + opus_encoder_destroy(enc); + cfgs++; + + VG_UNDEF(&err,sizeof(err)); + enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_VOIP, &err); + if(err!=OPUS_OK || enc==NULL)test_failed(); + cfgs++; + + fprintf(stdout," opus_encoder_create() ........................ OK.\n"); + fprintf(stdout," opus_encoder_init() .......................... OK.\n"); + + i=-12345; + VG_UNDEF(&i,sizeof(i)); + err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(&i)); + if(err!=OPUS_OK || i<0 || i>32766)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_LOOKAHEAD ........................... OK.\n"); + + err=opus_encoder_ctl(enc,OPUS_GET_SAMPLE_RATE(&i)); + if(err!=OPUS_OK || i!=48000)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_GET_SAMPLE_RATE(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_SAMPLE_RATE ......................... OK.\n"); + + if(opus_encoder_ctl(enc,OPUS_UNIMPLEMENTED)!=OPUS_UNIMPLEMENTED)test_failed(); + fprintf(stdout," OPUS_UNIMPLEMENTED ........................... OK.\n"); + cfgs++; + + err=opus_encoder_ctl(enc,OPUS_GET_APPLICATION(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_APPLICATION(i),OPUS_GET_APPLICATION(&i),-1,OPUS_AUTO, + OPUS_APPLICATION_AUDIO,OPUS_APPLICATION_RESTRICTED_LOWDELAY, + " OPUS_SET_APPLICATION ......................... OK.\n", + " OPUS_GET_APPLICATION ......................... OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_BITRATE(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_encoder_ctl(enc,OPUS_SET_BITRATE(1073741832))!=OPUS_OK)test_failed(); + cfgs++; + VG_UNDEF(&i,sizeof(i)); + if(opus_encoder_ctl(enc,OPUS_GET_BITRATE(&i))!=OPUS_OK)test_failed(); + if(i>700000||i<256000)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_BITRATE(i),OPUS_GET_BITRATE(&i),-12345,0, + 500,256000, + " OPUS_SET_BITRATE ............................. OK.\n", + " OPUS_GET_BITRATE ............................. OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_FORCE_CHANNELS(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_FORCE_CHANNELS(i),OPUS_GET_FORCE_CHANNELS(&i),-1,3, + 1,OPUS_AUTO, + " OPUS_SET_FORCE_CHANNELS ...................... OK.\n", + " OPUS_GET_FORCE_CHANNELS ...................... OK.\n") + + i=-2; + if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))==OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_FULLBAND+1; + if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))==OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_NARROWBAND; + if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_FULLBAND; + if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_WIDEBAND; + if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_MEDIUMBAND; + if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + fprintf(stdout," OPUS_SET_BANDWIDTH ........................... OK.\n"); + /*We don't test if the bandwidth has actually changed. + because the change may be delayed until the encoder is advanced.*/ + i=-12345; + VG_UNDEF(&i,sizeof(i)); + err=opus_encoder_ctl(enc,OPUS_GET_BANDWIDTH(&i)); + if(err!=OPUS_OK || (i!=OPUS_BANDWIDTH_NARROWBAND&& + i!=OPUS_BANDWIDTH_MEDIUMBAND&&i!=OPUS_BANDWIDTH_WIDEBAND&& + i!=OPUS_BANDWIDTH_FULLBAND&&i!=OPUS_AUTO))test_failed(); + cfgs++; + if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(OPUS_AUTO))!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_GET_BANDWIDTH(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_BANDWIDTH ........................... OK.\n"); + + i=-2; + if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))==OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_FULLBAND+1; + if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))==OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_NARROWBAND; + if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_FULLBAND; + if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_WIDEBAND; + if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + i=OPUS_BANDWIDTH_MEDIUMBAND; + if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); + cfgs++; + fprintf(stdout," OPUS_SET_MAX_BANDWIDTH ....................... OK.\n"); + /*We don't test if the bandwidth has actually changed. + because the change may be delayed until the encoder is advanced.*/ + i=-12345; + VG_UNDEF(&i,sizeof(i)); + err=opus_encoder_ctl(enc,OPUS_GET_MAX_BANDWIDTH(&i)); + if(err!=OPUS_OK || (i!=OPUS_BANDWIDTH_NARROWBAND&& + i!=OPUS_BANDWIDTH_MEDIUMBAND&&i!=OPUS_BANDWIDTH_WIDEBAND&& + i!=OPUS_BANDWIDTH_FULLBAND))test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_GET_MAX_BANDWIDTH(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_MAX_BANDWIDTH ....................... OK.\n"); + + err=opus_encoder_ctl(enc,OPUS_GET_DTX(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_DTX(i),OPUS_GET_DTX(&i),-1,2, + 1,0, + " OPUS_SET_DTX ................................. OK.\n", + " OPUS_GET_DTX ................................. OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_COMPLEXITY(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_COMPLEXITY(i),OPUS_GET_COMPLEXITY(&i),-1,11, + 0,10, + " OPUS_SET_COMPLEXITY .......................... OK.\n", + " OPUS_GET_COMPLEXITY .......................... OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_INBAND_FEC(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_INBAND_FEC(i),OPUS_GET_INBAND_FEC(&i),-1,2, + 1,0, + " OPUS_SET_INBAND_FEC .......................... OK.\n", + " OPUS_GET_INBAND_FEC .......................... OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_PACKET_LOSS_PERC(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_PACKET_LOSS_PERC(i),OPUS_GET_PACKET_LOSS_PERC(&i),-1,101, + 100,0, + " OPUS_SET_PACKET_LOSS_PERC .................... OK.\n", + " OPUS_GET_PACKET_LOSS_PERC .................... OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_VBR(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_VBR(i),OPUS_GET_VBR(&i),-1,2, + 1,0, + " OPUS_SET_VBR ................................. OK.\n", + " OPUS_GET_VBR ................................. OK.\n") + +/* err=opus_encoder_ctl(enc,OPUS_GET_VOICE_RATIO(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_VOICE_RATIO(i),OPUS_GET_VOICE_RATIO(&i),-2,101, + 0,50, + " OPUS_SET_VOICE_RATIO ......................... OK.\n", + " OPUS_GET_VOICE_RATIO ......................... OK.\n")*/ + + err=opus_encoder_ctl(enc,OPUS_GET_VBR_CONSTRAINT(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_VBR_CONSTRAINT(i),OPUS_GET_VBR_CONSTRAINT(&i),-1,2, + 1,0, + " OPUS_SET_VBR_CONSTRAINT ...................... OK.\n", + " OPUS_GET_VBR_CONSTRAINT ...................... OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_SIGNAL(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_SIGNAL(i),OPUS_GET_SIGNAL(&i),-12345,0x7FFFFFFF, + OPUS_SIGNAL_MUSIC,OPUS_AUTO, + " OPUS_SET_SIGNAL .............................. OK.\n", + " OPUS_GET_SIGNAL .............................. OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_LSB_DEPTH(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_LSB_DEPTH(i),OPUS_GET_LSB_DEPTH(&i),7,25,16,24, + " OPUS_SET_LSB_DEPTH ........................... OK.\n", + " OPUS_GET_LSB_DEPTH ........................... OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_PREDICTION_DISABLED(&i)); + if(i!=0)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_GET_PREDICTION_DISABLED(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_PREDICTION_DISABLED(i),OPUS_GET_PREDICTION_DISABLED(&i),-1,2,1,0, + " OPUS_SET_PREDICTION_DISABLED ................. OK.\n", + " OPUS_GET_PREDICTION_DISABLED ................. OK.\n") + + err=opus_encoder_ctl(enc,OPUS_GET_EXPERT_FRAME_DURATION(null_int_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_2_5_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_5_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_10_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_20_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_40_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_60_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_80_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_100_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_120_MS)); + if(err!=OPUS_OK)test_failed(); + cfgs++; + CHECK_SETGET(OPUS_SET_EXPERT_FRAME_DURATION(i),OPUS_GET_EXPERT_FRAME_DURATION(&i),0,-1, + OPUS_FRAMESIZE_60_MS,OPUS_FRAMESIZE_ARG, + " OPUS_SET_EXPERT_FRAME_DURATION ............... OK.\n", + " OPUS_GET_EXPERT_FRAME_DURATION ............... OK.\n") + + /*OPUS_SET_FORCE_MODE is not tested here because it's not a public API, however the encoder tests use it*/ + + err=opus_encoder_ctl(enc,OPUS_GET_FINAL_RANGE(null_uint_ptr)); + if(err!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_encoder_ctl(enc,OPUS_GET_FINAL_RANGE(&enc_final_range))!=OPUS_OK)test_failed(); + cfgs++; + fprintf(stdout," OPUS_GET_FINAL_RANGE ......................... OK.\n"); + + /*Reset the encoder*/ + if(opus_encoder_ctl(enc, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + cfgs++; + fprintf(stdout," OPUS_RESET_STATE ............................. OK.\n"); + + memset(sbuf,0,sizeof(short)*2*960); + VG_UNDEF(packet,sizeof(packet)); + i=opus_encode(enc, sbuf, 960, packet, sizeof(packet)); + if(i<1 || (i>(opus_int32)sizeof(packet)))test_failed(); + VG_CHECK(packet,i); + cfgs++; + fprintf(stdout," opus_encode() ................................ OK.\n"); +#ifndef DISABLE_FLOAT_API + memset(fbuf,0,sizeof(float)*2*960); + VG_UNDEF(packet,sizeof(packet)); + i=opus_encode_float(enc, fbuf, 960, packet, sizeof(packet)); + if(i<1 || (i>(opus_int32)sizeof(packet)))test_failed(); + VG_CHECK(packet,i); + cfgs++; + fprintf(stdout," opus_encode_float() .......................... OK.\n"); +#endif + +#if 0 + /*These tests are disabled because the library crashes with null states*/ + if(opus_encoder_ctl(0,OPUS_RESET_STATE) !=OPUS_INVALID_STATE)test_failed(); + if(opus_encoder_init(0,48000,1,OPUS_APPLICATION_VOIP) !=OPUS_INVALID_STATE)test_failed(); + if(opus_encode(0,sbuf,960,packet,sizeof(packet)) !=OPUS_INVALID_STATE)test_failed(); + if(opus_encode_float(0,fbuf,960,packet,sizeof(packet))!=OPUS_INVALID_STATE)test_failed(); +#endif + opus_encoder_destroy(enc); + cfgs++; + fprintf(stdout," All encoder interface tests passed\n"); + fprintf(stdout," (%d API invocations)\n",cfgs); + return cfgs; +} + +#define max_out (1276*48+48*2+2) +int test_repacketizer_api(void) +{ + int ret,cfgs,i,j,k; + OpusRepacketizer *rp; + unsigned char *packet; + unsigned char *po; + cfgs=0; + fprintf(stdout,"\n Repacketizer tests\n"); + fprintf(stdout," ---------------------------------------------------\n"); + + packet=malloc(max_out); + if(packet==NULL)test_failed(); + memset(packet,0,max_out); + po=malloc(max_out+256); + if(po==NULL)test_failed(); + + i=opus_repacketizer_get_size(); + if(i<=0)test_failed(); + cfgs++; + fprintf(stdout," opus_repacketizer_get_size()=%d ............. OK.\n",i); + + rp=malloc(i); + rp=opus_repacketizer_init(rp); + if(rp==NULL)test_failed(); + cfgs++; + free(rp); + fprintf(stdout," opus_repacketizer_init ....................... OK.\n"); + + rp=opus_repacketizer_create(); + if(rp==NULL)test_failed(); + cfgs++; + fprintf(stdout," opus_repacketizer_create ..................... OK.\n"); + + if(opus_repacketizer_get_nb_frames(rp)!=0)test_failed(); + cfgs++; + fprintf(stdout," opus_repacketizer_get_nb_frames .............. OK.\n"); + + /*Length overflows*/ + VG_UNDEF(packet,4); + if(opus_repacketizer_cat(rp,packet,0)!=OPUS_INVALID_PACKET)test_failed(); /* Zero len */ + cfgs++; + packet[0]=1; + if(opus_repacketizer_cat(rp,packet,2)!=OPUS_INVALID_PACKET)test_failed(); /* Odd payload code 1 */ + cfgs++; + packet[0]=2; + if(opus_repacketizer_cat(rp,packet,1)!=OPUS_INVALID_PACKET)test_failed(); /* Code 2 overflow one */ + cfgs++; + packet[0]=3; + if(opus_repacketizer_cat(rp,packet,1)!=OPUS_INVALID_PACKET)test_failed(); /* Code 3 no count */ + cfgs++; + packet[0]=2; + packet[1]=255; + if(opus_repacketizer_cat(rp,packet,2)!=OPUS_INVALID_PACKET)test_failed(); /* Code 2 overflow two */ + cfgs++; + packet[0]=2; + packet[1]=250; + if(opus_repacketizer_cat(rp,packet,251)!=OPUS_INVALID_PACKET)test_failed(); /* Code 2 overflow three */ + cfgs++; + packet[0]=3; + packet[1]=0; + if(opus_repacketizer_cat(rp,packet,2)!=OPUS_INVALID_PACKET)test_failed(); /* Code 3 m=0 */ + cfgs++; + packet[1]=49; + if(opus_repacketizer_cat(rp,packet,100)!=OPUS_INVALID_PACKET)test_failed(); /* Code 3 m=49 */ + cfgs++; + packet[0]=0; + if(opus_repacketizer_cat(rp,packet,3)!=OPUS_OK)test_failed(); + cfgs++; + packet[0]=1<<2; + if(opus_repacketizer_cat(rp,packet,3)!=OPUS_INVALID_PACKET)test_failed(); /* Change in TOC */ + cfgs++; + + /* Code 0,1,3 CBR -> Code 0,1,3 CBR */ + opus_repacketizer_init(rp); + for(j=0;j<32;j++) + { + /* TOC types, test half with stereo */ + int maxi; + packet[0]=((j<<1)+(j&1))<<2; + maxi=960/opus_packet_get_samples_per_frame(packet,8000); + for(i=1;i<=maxi;i++) + { + /* Number of CBR frames in the input packets */ + int maxp; + packet[0]=((j<<1)+(j&1))<<2; + if(i>1)packet[0]+=i==2?1:3; + packet[1]=i>2?i:0; + maxp=960/(i*opus_packet_get_samples_per_frame(packet,8000)); + for(k=0;k<=(1275+75);k+=3) + { + /*Payload size*/ + opus_int32 cnt,rcnt; + if(k%i!=0)continue; /* Only testing CBR here, payload must be a multiple of the count */ + for(cnt=0;cnt0) + { + ret=opus_repacketizer_cat(rp,packet,k+(i>2?2:1)); + if((cnt<=maxp&&k<=(1275*i))?ret!=OPUS_OK:ret!=OPUS_INVALID_PACKET)test_failed(); + cfgs++; + } + rcnt=k<=(1275*i)?(cnt0) + { + int len; + len=k*rcnt+((rcnt*i)>2?2:1); + if(ret!=len)test_failed(); + if((rcnt*i)<2&&(po[0]&3)!=0)test_failed(); /* Code 0 */ + if((rcnt*i)==2&&(po[0]&3)!=1)test_failed(); /* Code 1 */ + if((rcnt*i)>2&&(((po[0]&3)!=3)||(po[1]!=rcnt*i)))test_failed(); /* Code 3 CBR */ + cfgs++; + if(opus_repacketizer_out(rp,po,len)!=len)test_failed(); + cfgs++; + if(opus_packet_unpad(po,len)!=len)test_failed(); + cfgs++; + if(opus_packet_pad(po,len,len+1)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_packet_pad(po,len+1,len+256)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_packet_unpad(po,len+256)!=len)test_failed(); + cfgs++; + if(opus_multistream_packet_unpad(po,len,1)!=len)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,len,len+1,1)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,len+1,len+256,1)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_multistream_packet_unpad(po,len+256,1)!=len)test_failed(); + cfgs++; + if(opus_repacketizer_out(rp,po,len-1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + if(len>1) + { + if(opus_repacketizer_out(rp,po,1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + } + if(opus_repacketizer_out(rp,po,0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + } else if (ret!=OPUS_BAD_ARG)test_failed(); /* M must not be 0 */ + } + opus_repacketizer_init(rp); + } + } + } + + /*Change in input count code, CBR out*/ + opus_repacketizer_init(rp); + packet[0]=0; + if(opus_repacketizer_cat(rp,packet,5)!=OPUS_OK)test_failed(); + cfgs++; + packet[0]+=1; + if(opus_repacketizer_cat(rp,packet,9)!=OPUS_OK)test_failed(); + cfgs++; + i=opus_repacketizer_out(rp,po,max_out); + if((i!=(4+8+2))||((po[0]&3)!=3)||((po[1]&63)!=3)||((po[1]>>7)!=0))test_failed(); + cfgs++; + i=opus_repacketizer_out_range(rp,0,1,po,max_out); + if(i!=5||(po[0]&3)!=0)test_failed(); + cfgs++; + i=opus_repacketizer_out_range(rp,1,2,po,max_out); + if(i!=5||(po[0]&3)!=0)test_failed(); + cfgs++; + + /*Change in input count code, VBR out*/ + opus_repacketizer_init(rp); + packet[0]=1; + if(opus_repacketizer_cat(rp,packet,9)!=OPUS_OK)test_failed(); + cfgs++; + packet[0]=0; + if(opus_repacketizer_cat(rp,packet,3)!=OPUS_OK)test_failed(); + cfgs++; + i=opus_repacketizer_out(rp,po,max_out); + if((i!=(2+8+2+2))||((po[0]&3)!=3)||((po[1]&63)!=3)||((po[1]>>7)!=1))test_failed(); + cfgs++; + + /*VBR in, VBR out*/ + opus_repacketizer_init(rp); + packet[0]=2; + packet[1]=4; + if(opus_repacketizer_cat(rp,packet,8)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_repacketizer_cat(rp,packet,8)!=OPUS_OK)test_failed(); + cfgs++; + i=opus_repacketizer_out(rp,po,max_out); + if((i!=(2+1+1+1+4+2+4+2))||((po[0]&3)!=3)||((po[1]&63)!=4)||((po[1]>>7)!=1))test_failed(); + cfgs++; + + /*VBR in, CBR out*/ + opus_repacketizer_init(rp); + packet[0]=2; + packet[1]=4; + if(opus_repacketizer_cat(rp,packet,10)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_repacketizer_cat(rp,packet,10)!=OPUS_OK)test_failed(); + cfgs++; + i=opus_repacketizer_out(rp,po,max_out); + if((i!=(2+4+4+4+4))||((po[0]&3)!=3)||((po[1]&63)!=4)||((po[1]>>7)!=0))test_failed(); + cfgs++; + + /*Count 0 in, VBR out*/ + for(j=0;j<32;j++) + { + /* TOC types, test half with stereo */ + int maxi,sum,rcnt; + packet[0]=((j<<1)+(j&1))<<2; + maxi=960/opus_packet_get_samples_per_frame(packet,8000); + sum=0; + rcnt=0; + opus_repacketizer_init(rp); + for(i=1;i<=maxi+2;i++) + { + int len; + ret=opus_repacketizer_cat(rp,packet,i); + if(rcnt2&&(po[1]&63)!=rcnt)test_failed(); + if(rcnt==2&&(po[0]&3)!=2)test_failed(); + if(rcnt==1&&(po[0]&3)!=0)test_failed(); + cfgs++; + if(opus_repacketizer_out(rp,po,len)!=len)test_failed(); + cfgs++; + if(opus_packet_unpad(po,len)!=len)test_failed(); + cfgs++; + if(opus_packet_pad(po,len,len+1)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_packet_pad(po,len+1,len+256)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_packet_unpad(po,len+256)!=len)test_failed(); + cfgs++; + if(opus_multistream_packet_unpad(po,len,1)!=len)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,len,len+1,1)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,len+1,len+256,1)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_multistream_packet_unpad(po,len+256,1)!=len)test_failed(); + cfgs++; + if(opus_repacketizer_out(rp,po,len-1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + if(len>1) + { + if(opus_repacketizer_out(rp,po,1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + } + if(opus_repacketizer_out(rp,po,0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); + cfgs++; + } + } + + po[0]='O'; + po[1]='p'; + if(opus_packet_pad(po,4,4)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,4,4,1)!=OPUS_OK)test_failed(); + cfgs++; + if(opus_packet_pad(po,4,5)!=OPUS_INVALID_PACKET)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,4,5,1)!=OPUS_INVALID_PACKET)test_failed(); + cfgs++; + if(opus_packet_pad(po,0,5)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,0,5,1)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_packet_unpad(po,0)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_multistream_packet_unpad(po,0,1)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_packet_unpad(po,4)!=OPUS_INVALID_PACKET)test_failed(); + cfgs++; + if(opus_multistream_packet_unpad(po,4,1)!=OPUS_INVALID_PACKET)test_failed(); + cfgs++; + po[0]=0; + po[1]=0; + po[2]=0; + if(opus_packet_pad(po,5,4)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + if(opus_multistream_packet_pad(po,5,4,1)!=OPUS_BAD_ARG)test_failed(); + cfgs++; + + fprintf(stdout," opus_repacketizer_cat ........................ OK.\n"); + fprintf(stdout," opus_repacketizer_out ........................ OK.\n"); + fprintf(stdout," opus_repacketizer_out_range .................. OK.\n"); + fprintf(stdout," opus_packet_pad .............................. OK.\n"); + fprintf(stdout," opus_packet_unpad ............................ OK.\n"); + fprintf(stdout," opus_multistream_packet_pad .................. OK.\n"); + fprintf(stdout," opus_multistream_packet_unpad ................ OK.\n"); + + opus_repacketizer_destroy(rp); + cfgs++; + free(packet); + free(po); + fprintf(stdout," All repacketizer tests passed\n"); + fprintf(stdout," (%7d API invocations)\n",cfgs); + + return cfgs; +} + +#ifdef MALLOC_FAIL +/* GLIBC 2.14 declares __malloc_hook as deprecated, generating a warning + * under GCC. However, this is the cleanest way to test malloc failure + * handling in our codebase, and the lack of thread safety isn't an + * issue here. We therefore disable the warning for this function. + */ +#if OPUS_GNUC_PREREQ(4,6) +/* Save the current warning settings */ +#pragma GCC diagnostic push +#endif +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" + +typedef void *(*mhook)(size_t __size, __const void *); +#endif + +int test_malloc_fail(void) +{ +#ifdef MALLOC_FAIL + OpusDecoder *dec; + OpusEncoder *enc; + OpusRepacketizer *rp; + unsigned char mapping[256] = {0,1}; + OpusMSDecoder *msdec; + OpusMSEncoder *msenc; + int rate,c,app,cfgs,err,useerr; + int *ep; + mhook orig_malloc; + cfgs=0; +#endif + fprintf(stdout,"\n malloc() failure tests\n"); + fprintf(stdout," ---------------------------------------------------\n"); +#ifdef MALLOC_FAIL + orig_malloc=__malloc_hook; + __malloc_hook=malloc_hook; + ep=(int *)opus_alloc(sizeof(int)); + if(ep!=NULL) + { + if(ep)free(ep); + __malloc_hook=orig_malloc; +#endif + fprintf(stdout," opus_decoder_create() ................... SKIPPED.\n"); + fprintf(stdout," opus_encoder_create() ................... SKIPPED.\n"); + fprintf(stdout," opus_repacketizer_create() .............. SKIPPED.\n"); + fprintf(stdout," opus_multistream_decoder_create() ....... SKIPPED.\n"); + fprintf(stdout," opus_multistream_encoder_create() ....... SKIPPED.\n"); + fprintf(stdout,"(Test only supported with GLIBC and without valgrind)\n"); + return 0; +#ifdef MALLOC_FAIL + } + for(useerr=0;useerr<2;useerr++) + { + ep=useerr?&err:0; + for(rate=0;rate<5;rate++) + { + for(c=1;c<3;c++) + { + err=1; + if(useerr) + { + VG_UNDEF(&err,sizeof(err)); + } + dec=opus_decoder_create(opus_rates[rate], c, ep); + if(dec!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) + { + __malloc_hook=orig_malloc; + test_failed(); + } + cfgs++; + msdec=opus_multistream_decoder_create(opus_rates[rate], c, 1, c-1, mapping, ep); + if(msdec!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) + { + __malloc_hook=orig_malloc; + test_failed(); + } + cfgs++; + for(app=0;app<3;app++) + { + if(useerr) + { + VG_UNDEF(&err,sizeof(err)); + } + enc=opus_encoder_create(opus_rates[rate], c, opus_apps[app],ep); + if(enc!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) + { + __malloc_hook=orig_malloc; + test_failed(); + } + cfgs++; + msenc=opus_multistream_encoder_create(opus_rates[rate], c, 1, c-1, mapping, opus_apps[app],ep); + if(msenc!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) + { + __malloc_hook=orig_malloc; + test_failed(); + } + cfgs++; + } + } + } + } + rp=opus_repacketizer_create(); + if(rp!=NULL) + { + __malloc_hook=orig_malloc; + test_failed(); + } + cfgs++; + __malloc_hook=orig_malloc; + fprintf(stdout," opus_decoder_create() ........................ OK.\n"); + fprintf(stdout," opus_encoder_create() ........................ OK.\n"); + fprintf(stdout," opus_repacketizer_create() ................... OK.\n"); + fprintf(stdout," opus_multistream_decoder_create() ............ OK.\n"); + fprintf(stdout," opus_multistream_encoder_create() ............ OK.\n"); + fprintf(stdout," All malloc failure tests passed\n"); + fprintf(stdout," (%2d API invocations)\n",cfgs); + return cfgs; +#endif +} + +#ifdef MALLOC_FAIL +#if __GNUC_PREREQ(4,6) +#pragma GCC diagnostic pop /* restore -Wdeprecated-declarations */ +#endif +#endif + +int main(int _argc, char **_argv) +{ + opus_int32 total; + const char * oversion; + if(_argc>1) + { + fprintf(stderr,"Usage: %s\n",_argv[0]); + return 1; + } + iseed=0; + + oversion=opus_get_version_string(); + if(!oversion)test_failed(); + fprintf(stderr,"Testing the %s API deterministically\n", oversion); + if(opus_strerror(-32768)==NULL)test_failed(); + if(opus_strerror(32767)==NULL)test_failed(); + if(strlen(opus_strerror(0))<1)test_failed(); + total=4; + + total+=test_dec_api(); + total+=test_msdec_api(); + total+=test_parse(); + total+=test_enc_api(); + total+=test_repacketizer_api(); + total+=test_malloc_fail(); + + fprintf(stderr,"\nAll API tests passed.\nThe libopus API was invoked %d times.\n",total); + + return 0; +} diff --git a/vendor/opus/tests/test_opus_common.h b/vendor/opus/tests/test_opus_common.h new file mode 100644 index 0000000..d96c7d8 --- /dev/null +++ b/vendor/opus/tests/test_opus_common.h @@ -0,0 +1,85 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +static OPUS_INLINE void deb2_impl(unsigned char *_t,unsigned char **_p,int _k,int _x,int _y) +{ + int i; + if(_x>2){ + if(_y<3)for(i=0;i<_y;i++)*(--*_p)=_t[i+1]; + }else{ + _t[_x]=_t[_x-_y]; + deb2_impl(_t,_p,_k,_x+1,_y); + for(i=_t[_x-_y]+1;i<_k;i++){ + _t[_x]=i; + deb2_impl(_t,_p,_k,_x+1,_x); + } + } +} + +/*Generates a De Bruijn sequence (k,2) with length k^2*/ +static OPUS_INLINE void debruijn2(int _k, unsigned char *_res) +{ + unsigned char *p; + unsigned char *t; + t=malloc(sizeof(unsigned char)*_k*2); + memset(t,0,sizeof(unsigned char)*_k*2); + p=&_res[_k*_k]; + deb2_impl(t,&p,_k,1,1); + free(t); +} + +/*MWC RNG of George Marsaglia*/ +static opus_uint32 Rz, Rw; +static OPUS_INLINE opus_uint32 fast_rand(void) +{ + Rz=36969*(Rz&65535)+(Rz>>16); + Rw=18000*(Rw&65535)+(Rw>>16); + return (Rz<<16)+Rw; +} +static opus_uint32 iseed; + +#ifdef __GNUC__ +__attribute__((noreturn)) +#elif defined(_MSC_VER) +__declspec(noreturn) +#endif +static OPUS_INLINE void _test_failed(const char *file, int line) +{ + fprintf(stderr,"\n ***************************************************\n"); + fprintf(stderr," *** A fatal error was detected. ***\n"); + fprintf(stderr," ***************************************************\n"); + fprintf(stderr,"Please report this failure and include\n"); + fprintf(stderr,"'make check SEED=%u fails %s at line %d for %s'\n",iseed,file,line,opus_get_version_string()); + fprintf(stderr,"and any relevant details about your system.\n\n"); +#if defined(_MSC_VER) + _set_abort_behavior( 0, _WRITE_ABORT_MSG); +#endif + abort(); +} +#define test_failed() _test_failed(__FILE__, __LINE__); + +void regression_test(void); diff --git a/vendor/opus/tests/test_opus_decode.c b/vendor/opus/tests/test_opus_decode.c new file mode 100644 index 0000000..5197fa1 --- /dev/null +++ b/vendor/opus/tests/test_opus_decode.c @@ -0,0 +1,463 @@ +/* Copyright (c) 2011-2013 Xiph.Org Foundation + Written by Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include +#include +#include +#include +#if (!defined WIN32 && !defined _WIN32) || defined(__MINGW32__) +#include +#else +#include +#define getpid _getpid +#endif +#include "opus.h" +#include "test_opus_common.h" + +#define MAX_PACKET (1500) +#define MAX_FRAME_SAMP (5760) + +int test_decoder_code0(int no_fuzz) +{ + static const opus_int32 fsv[5]={48000,24000,16000,12000,8000}; + int err,skip,plen; + int out_samples,fec; + int t; + opus_int32 i; + OpusDecoder *dec[5*2]; + opus_int32 decsize; + OpusDecoder *decbak; + opus_uint32 dec_final_range1,dec_final_range2,dec_final_acc; + unsigned char *packet; + unsigned char modes[4096]; + short *outbuf_int; + short *outbuf; + + dec_final_range1=dec_final_range2=2; + + packet=malloc(sizeof(unsigned char)*MAX_PACKET); + if(packet==NULL)test_failed(); + + outbuf_int=malloc(sizeof(short)*(MAX_FRAME_SAMP+16)*2); + for(i=0;i<(MAX_FRAME_SAMP+16)*2;i++)outbuf_int[i]=32749; + outbuf=&outbuf_int[8*2]; + + fprintf(stdout," Starting %d decoders...\n",5*2); + for(t=0;t<5*2;t++) + { + int fs=fsv[t>>1]; + int c=(t&1)+1; + err=OPUS_INTERNAL_ERROR; + dec[t] = opus_decoder_create(fs, c, &err); + if(err!=OPUS_OK || dec[t]==NULL)test_failed(); + fprintf(stdout," opus_decoder_create(%5d,%d) OK. Copy ",fs,c); + { + OpusDecoder *dec2; + /*The opus state structures contain no pointers and can be freely copied*/ + dec2=(OpusDecoder *)malloc(opus_decoder_get_size(c)); + if(dec2==NULL)test_failed(); + memcpy(dec2,dec[t],opus_decoder_get_size(c)); + memset(dec[t],255,opus_decoder_get_size(c)); + opus_decoder_destroy(dec[t]); + printf("OK.\n"); + dec[t]=dec2; + } + } + + decsize=opus_decoder_get_size(1); + decbak=(OpusDecoder *)malloc(decsize); + if(decbak==NULL)test_failed(); + + for(t=0;t<5*2;t++) + { + int factor=48000/fsv[t>>1]; + for(fec=0;fec<2;fec++) + { + opus_int32 dur; + /*Test PLC on a fresh decoder*/ + out_samples = opus_decode(dec[t], 0, 0, outbuf, 120/factor, fec); + if(out_samples!=120/factor)test_failed(); + if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); + if(dur!=120/factor)test_failed(); + + /*Test on a size which isn't a multiple of 2.5ms*/ + out_samples = opus_decode(dec[t], 0, 0, outbuf, 120/factor+2, fec); + if(out_samples!=OPUS_BAD_ARG)test_failed(); + + /*Test null pointer input*/ + out_samples = opus_decode(dec[t], 0, -1, outbuf, 120/factor, fec); + if(out_samples!=120/factor)test_failed(); + out_samples = opus_decode(dec[t], 0, 1, outbuf, 120/factor, fec); + if(out_samples!=120/factor)test_failed(); + out_samples = opus_decode(dec[t], 0, 10, outbuf, 120/factor, fec); + if(out_samples!=120/factor)test_failed(); + out_samples = opus_decode(dec[t], 0, fast_rand(), outbuf, 120/factor, fec); + if(out_samples!=120/factor)test_failed(); + if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); + if(dur!=120/factor)test_failed(); + + /*Zero lengths*/ + out_samples = opus_decode(dec[t], packet, 0, outbuf, 120/factor, fec); + if(out_samples!=120/factor)test_failed(); + + /*Zero buffer*/ + outbuf[0]=32749; + out_samples = opus_decode(dec[t], packet, 0, outbuf, 0, fec); + if(out_samples>0)test_failed(); +#if !defined(OPUS_BUILD) && (OPUS_GNUC_PREREQ(4, 6) || (defined(__clang_major__) && __clang_major__ >= 3)) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wnonnull" +#endif + out_samples = opus_decode(dec[t], packet, 0, 0, 0, fec); +#if !defined(OPUS_BUILD) && (OPUS_GNUC_PREREQ(4, 6) || (defined(__clang_major__) && __clang_major__ >= 3)) +#pragma GCC diagnostic pop +#endif + if(out_samples>0)test_failed(); + if(outbuf[0]!=32749)test_failed(); + + /*Invalid lengths*/ + out_samples = opus_decode(dec[t], packet, -1, outbuf, MAX_FRAME_SAMP, fec); + if(out_samples>=0)test_failed(); + out_samples = opus_decode(dec[t], packet, INT_MIN, outbuf, MAX_FRAME_SAMP, fec); + if(out_samples>=0)test_failed(); + out_samples = opus_decode(dec[t], packet, -1, outbuf, -1, fec); + if(out_samples>=0)test_failed(); + + /*Crazy FEC values*/ + out_samples = opus_decode(dec[t], packet, 1, outbuf, MAX_FRAME_SAMP, fec?-1:2); + if(out_samples>=0)test_failed(); + + /*Reset the decoder*/ + if(opus_decoder_ctl(dec[t], OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + } + } + fprintf(stdout," dec[all] initial frame PLC OK.\n"); + + /*Count code 0 tests*/ + for(i=0;i<64;i++) + { + opus_int32 dur; + int j,expected[5*2]; + packet[0]=i<<2; + packet[1]=255; + packet[2]=255; + err=opus_packet_get_nb_channels(packet); + if(err!=(i&1)+1)test_failed(); + + for(t=0;t<5*2;t++){ + expected[t]=opus_decoder_get_nb_samples(dec[t],packet,1); + if(expected[t]>2880)test_failed(); + } + + for(j=0;j<256;j++) + { + packet[1]=j; + for(t=0;t<5*2;t++) + { + out_samples = opus_decode(dec[t], packet, 3, outbuf, MAX_FRAME_SAMP, 0); + if(out_samples!=expected[t])test_failed(); + if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); + if(dur!=out_samples)test_failed(); + opus_decoder_ctl(dec[t], OPUS_GET_FINAL_RANGE(&dec_final_range1)); + if(t==0)dec_final_range2=dec_final_range1; + else if(dec_final_range1!=dec_final_range2)test_failed(); + } + } + + for(t=0;t<5*2;t++){ + int factor=48000/fsv[t>>1]; + /* The PLC is run for 6 frames in order to get better PLC coverage. */ + for(j=0;j<6;j++) + { + out_samples = opus_decode(dec[t], 0, 0, outbuf, expected[t], 0); + if(out_samples!=expected[t])test_failed(); + if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); + if(dur!=out_samples)test_failed(); + } + /* Run the PLC once at 2.5ms, as a simulation of someone trying to + do small drift corrections. */ + if(expected[t]!=120/factor) + { + out_samples = opus_decode(dec[t], 0, 0, outbuf, 120/factor, 0); + if(out_samples!=120/factor)test_failed(); + if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); + if(dur!=out_samples)test_failed(); + } + out_samples = opus_decode(dec[t], packet, 2, outbuf, expected[t]-1, 0); + if(out_samples>0)test_failed(); + } + } + fprintf(stdout," dec[all] all 2-byte prefix for length 3 and PLC, all modes (64) OK.\n"); + + if(no_fuzz) + { + fprintf(stdout," Skipping many tests which fuzz the decoder as requested.\n"); + free(decbak); + for(t=0;t<5*2;t++)opus_decoder_destroy(dec[t]); + printf(" Decoders stopped.\n"); + + err=0; + for(i=0;i<8*2;i++)err|=outbuf_int[i]!=32749; + for(i=MAX_FRAME_SAMP*2;i<(MAX_FRAME_SAMP+8)*2;i++)err|=outbuf[i]!=32749; + if(err)test_failed(); + + free(outbuf_int); + free(packet); + return 0; + } + + { + /*We only test a subset of the modes here simply because the longer + durations end up taking a long time.*/ + static const int cmodes[4]={16,20,24,28}; + static const opus_uint32 cres[4]={116290185,2172123586u,2172123586u,2172123586u}; + static const opus_uint32 lres[3]={3285687739u,1481572662,694350475}; + static const int lmodes[3]={0,4,8}; + int mode=fast_rand()%4; + + packet[0]=cmodes[mode]<<3; + dec_final_acc=0; + t=fast_rand()%10; + + for(i=0;i<65536;i++) + { + int factor=48000/fsv[t>>1]; + packet[1]=i>>8; + packet[2]=i&255; + packet[3]=255; + out_samples = opus_decode(dec[t], packet, 4, outbuf, MAX_FRAME_SAMP, 0); + if(out_samples!=120/factor)test_failed(); + opus_decoder_ctl(dec[t], OPUS_GET_FINAL_RANGE(&dec_final_range1)); + dec_final_acc+=dec_final_range1; + } + if(dec_final_acc!=cres[mode])test_failed(); + fprintf(stdout," dec[%3d] all 3-byte prefix for length 4, mode %2d OK.\n",t,cmodes[mode]); + + mode=fast_rand()%3; + packet[0]=lmodes[mode]<<3; + dec_final_acc=0; + t=fast_rand()%10; + for(i=0;i<65536;i++) + { + int factor=48000/fsv[t>>1]; + packet[1]=i>>8; + packet[2]=i&255; + packet[3]=255; + out_samples = opus_decode(dec[t], packet, 4, outbuf, MAX_FRAME_SAMP, 0); + if(out_samples!=480/factor)test_failed(); + opus_decoder_ctl(dec[t], OPUS_GET_FINAL_RANGE(&dec_final_range1)); + dec_final_acc+=dec_final_range1; + } + if(dec_final_acc!=lres[mode])test_failed(); + fprintf(stdout," dec[%3d] all 3-byte prefix for length 4, mode %2d OK.\n",t,lmodes[mode]); + } + + skip=fast_rand()%7; + for(i=0;i<64;i++) + { + int j,expected[5*2]; + packet[0]=i<<2; + for(t=0;t<5*2;t++)expected[t]=opus_decoder_get_nb_samples(dec[t],packet,1); + for(j=2+skip;j<1275;j+=4) + { + int jj; + for(jj=0;jj1.f)test_failed(); + if(x[j]<-1.f)test_failed(); + } + } + for(i=1;i<9;i++) + { + for (j=0;j<1024;j++) + { + x[j]=(j&255)*(1/32.f)-4.f; + } + opus_pcm_soft_clip(x,1024/i,i,s); + for (j=0;j<(1024/i)*i;j++) + { + if(x[j]>1.f)test_failed(); + if(x[j]<-1.f)test_failed(); + } + } + opus_pcm_soft_clip(x,0,1,s); + opus_pcm_soft_clip(x,1,0,s); + opus_pcm_soft_clip(x,1,1,0); + opus_pcm_soft_clip(x,1,-1,s); + opus_pcm_soft_clip(x,-1,1,s); + opus_pcm_soft_clip(0,1,1,s); + printf("OK.\n"); +} +#endif + +int main(int _argc, char **_argv) +{ + const char * oversion; + const char * env_seed; + int env_used; + + if(_argc>2) + { + fprintf(stderr,"Usage: %s []\n",_argv[0]); + return 1; + } + + env_used=0; + env_seed=getenv("SEED"); + if(_argc>1)iseed=atoi(_argv[1]); + else if(env_seed) + { + iseed=atoi(env_seed); + env_used=1; + } + else iseed=(opus_uint32)time(NULL)^(((opus_uint32)getpid()&65535)<<16); + Rw=Rz=iseed; + + oversion=opus_get_version_string(); + if(!oversion)test_failed(); + fprintf(stderr,"Testing %s decoder. Random seed: %u (%.4X)\n", oversion, iseed, fast_rand() % 65535); + if(env_used)fprintf(stderr," Random seed set from the environment (SEED=%s).\n", env_seed); + + /*Setting TEST_OPUS_NOFUZZ tells the tool not to send garbage data + into the decoders. This is helpful because garbage data + may cause the decoders to clip, which angers CLANG IOC.*/ + test_decoder_code0(getenv("TEST_OPUS_NOFUZZ")!=NULL); +#ifndef DISABLE_FLOAT_API + test_soft_clip(); +#endif + + return 0; +} diff --git a/vendor/opus/tests/test_opus_encode.c b/vendor/opus/tests/test_opus_encode.c new file mode 100644 index 0000000..00795a1 --- /dev/null +++ b/vendor/opus/tests/test_opus_encode.c @@ -0,0 +1,703 @@ +/* Copyright (c) 2011-2013 Xiph.Org Foundation + Written by Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include +#include +#include +#include +#if (!defined WIN32 && !defined _WIN32) || defined(__MINGW32__) +#include +#else +#include +#define getpid _getpid +#endif +#include "opus_multistream.h" +#include "opus.h" +#include "../src/opus_private.h" +#include "test_opus_common.h" + +#define MAX_PACKET (1500) +#define SAMPLES (48000*30) +#define SSAMPLES (SAMPLES/3) +#define MAX_FRAME_SAMP (5760) +#define PI (3.141592653589793238462643f) +#define RAND_SAMPLE(a) (a[fast_rand() % sizeof(a)/sizeof(a[0])]) + +void generate_music(short *buf, opus_int32 len) +{ + opus_int32 a1,b1,a2,b2; + opus_int32 c1,c2,d1,d2; + opus_int32 i,j; + a1=b1=a2=b2=0; + c1=c2=d1=d2=0; + j=0; + /*60ms silence*/ + for(i=0;i<2880;i++)buf[i*2]=buf[i*2+1]=0; + for(i=2880;i>12)^((j>>10|j>>12)&26&j>>7)))&128)+128)<<15; + r=fast_rand();v1+=r&65535;v1-=r>>16; + r=fast_rand();v2+=r&65535;v2-=r>>16; + b1=v1-a1+((b1*61+32)>>6);a1=v1; + b2=v2-a2+((b2*61+32)>>6);a2=v2; + c1=(30*(c1+b1+d1)+32)>>6;d1=b1; + c2=(30*(c2+b2+d2)+32)>>6;d2=b2; + v1=(c1+128)>>8; + v2=(c2+128)>>8; + buf[i*2]=v1>32767?32767:(v1<-32768?-32768:v1); + buf[i*2+1]=v2>32767?32767:(v2<-32768?-32768:v2); + if(i%6==0)j++; + } +} + +#if 0 +static int save_ctr = 0; +static void int_to_char(opus_uint32 i, unsigned char ch[4]) +{ + ch[0] = i>>24; + ch[1] = (i>>16)&0xFF; + ch[2] = (i>>8)&0xFF; + ch[3] = i&0xFF; +} + +static OPUS_INLINE void save_packet(unsigned char* p, int len, opus_uint32 rng) +{ + FILE *fout; + unsigned char int_field[4]; + char name[256]; + snprintf(name,255,"test_opus_encode.%llu.%d.bit",(unsigned long long)iseed,save_ctr); + fprintf(stdout,"writing %d byte packet to %s\n",len,name); + fout=fopen(name, "wb+"); + if(fout==NULL)test_failed(); + int_to_char(len, int_field); + fwrite(int_field, 1, 4, fout); + int_to_char(rng, int_field); + fwrite(int_field, 1, 4, fout); + fwrite(p, 1, len, fout); + fclose(fout); + save_ctr++; +} +#endif + +int get_frame_size_enum(int frame_size, int sampling_rate) +{ + int frame_size_enum; + + if(frame_size==sampling_rate/400) + frame_size_enum = OPUS_FRAMESIZE_2_5_MS; + else if(frame_size==sampling_rate/200) + frame_size_enum = OPUS_FRAMESIZE_5_MS; + else if(frame_size==sampling_rate/100) + frame_size_enum = OPUS_FRAMESIZE_10_MS; + else if(frame_size==sampling_rate/50) + frame_size_enum = OPUS_FRAMESIZE_20_MS; + else if(frame_size==sampling_rate/25) + frame_size_enum = OPUS_FRAMESIZE_40_MS; + else if(frame_size==3*sampling_rate/50) + frame_size_enum = OPUS_FRAMESIZE_60_MS; + else if(frame_size==4*sampling_rate/50) + frame_size_enum = OPUS_FRAMESIZE_80_MS; + else if(frame_size==5*sampling_rate/50) + frame_size_enum = OPUS_FRAMESIZE_100_MS; + else if(frame_size==6*sampling_rate/50) + frame_size_enum = OPUS_FRAMESIZE_120_MS; + else + test_failed(); + + return frame_size_enum; +} + +int test_encode(OpusEncoder *enc, int channels, int frame_size, OpusDecoder *dec) +{ + int samp_count = 0; + opus_int16 *inbuf; + unsigned char packet[MAX_PACKET+257]; + int len; + opus_int16 *outbuf; + int out_samples; + int ret = 0; + + /* Generate input data */ + inbuf = (opus_int16*)malloc(sizeof(*inbuf)*SSAMPLES); + generate_music(inbuf, SSAMPLES/2); + + /* Allocate memory for output data */ + outbuf = (opus_int16*)malloc(sizeof(*outbuf)*MAX_FRAME_SAMP*3); + + /* Encode data, then decode for sanity check */ + do { + len = opus_encode(enc, &inbuf[samp_count*channels], frame_size, packet, MAX_PACKET); + if(len<0 || len>MAX_PACKET) { + fprintf(stderr,"opus_encode() returned %d\n",len); + ret = -1; + break; + } + + out_samples = opus_decode(dec, packet, len, outbuf, MAX_FRAME_SAMP, 0); + if(out_samples!=frame_size) { + fprintf(stderr,"opus_decode() returned %d\n",out_samples); + ret = -1; + break; + } + + samp_count += frame_size; + } while (samp_count < ((SSAMPLES/2)-MAX_FRAME_SAMP)); + + /* Clean up */ + free(inbuf); + free(outbuf); + return ret; +} + +void fuzz_encoder_settings(const int num_encoders, const int num_setting_changes) +{ + OpusEncoder *enc; + OpusDecoder *dec; + int i,j,err; + + /* Parameters to fuzz. Some values are duplicated to increase their probability of being tested. */ + int sampling_rates[5] = {8000, 12000, 16000, 24000, 48000}; + int channels[2] = {1, 2}; + int applications[3] = {OPUS_APPLICATION_AUDIO, OPUS_APPLICATION_VOIP, OPUS_APPLICATION_RESTRICTED_LOWDELAY}; + int bitrates[11] = {6000, 12000, 16000, 24000, 32000, 48000, 64000, 96000, 510000, OPUS_AUTO, OPUS_BITRATE_MAX}; + int force_channels[4] = {OPUS_AUTO, OPUS_AUTO, 1, 2}; + int use_vbr[3] = {0, 1, 1}; + int vbr_constraints[3] = {0, 1, 1}; + int complexities[11] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; + int max_bandwidths[6] = {OPUS_BANDWIDTH_NARROWBAND, OPUS_BANDWIDTH_MEDIUMBAND, + OPUS_BANDWIDTH_WIDEBAND, OPUS_BANDWIDTH_SUPERWIDEBAND, + OPUS_BANDWIDTH_FULLBAND, OPUS_BANDWIDTH_FULLBAND}; + int signals[4] = {OPUS_AUTO, OPUS_AUTO, OPUS_SIGNAL_VOICE, OPUS_SIGNAL_MUSIC}; + int inband_fecs[3] = {0, 0, 1}; + int packet_loss_perc[4] = {0, 1, 2, 5}; + int lsb_depths[2] = {8, 24}; + int prediction_disabled[3] = {0, 0, 1}; + int use_dtx[2] = {0, 1}; + int frame_sizes_ms_x2[9] = {5, 10, 20, 40, 80, 120, 160, 200, 240}; /* x2 to avoid 2.5 ms */ + + for (i=0; i=64000?2:1)))!=OPUS_OK)test_failed(); + if(opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY((count>>2)%11))!=OPUS_OK)test_failed(); + if(opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC((fast_rand()&15)&(fast_rand()%15)))!=OPUS_OK)test_failed(); + bw=modes[j]==0?OPUS_BANDWIDTH_NARROWBAND+(fast_rand()%3): + modes[j]==1?OPUS_BANDWIDTH_SUPERWIDEBAND+(fast_rand()&1): + OPUS_BANDWIDTH_NARROWBAND+(fast_rand()%5); + if(modes[j]==2&&bw==OPUS_BANDWIDTH_MEDIUMBAND)bw+=3; + if(opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(bw))!=OPUS_OK)test_failed(); + len = opus_encode(enc, &inbuf[i<<1], frame_size, packet, MAX_PACKET); + if(len<0 || len>MAX_PACKET)test_failed(); + if(opus_encoder_ctl(enc, OPUS_GET_FINAL_RANGE(&enc_final_range))!=OPUS_OK)test_failed(); + if((fast_rand()&3)==0) + { + if(opus_packet_pad(packet,len,len+1)!=OPUS_OK)test_failed(); + len++; + } + if((fast_rand()&7)==0) + { + if(opus_packet_pad(packet,len,len+256)!=OPUS_OK)test_failed(); + len+=256; + } + if((fast_rand()&3)==0) + { + len=opus_packet_unpad(packet,len); + if(len<1)test_failed(); + } + out_samples = opus_decode(dec, packet, len, &outbuf[i<<1], MAX_FRAME_SAMP, 0); + if(out_samples!=frame_size)test_failed(); + if(opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range))!=OPUS_OK)test_failed(); + if(enc_final_range!=dec_final_range)test_failed(); + /*LBRR decode*/ + out_samples = opus_decode(dec_err[0], packet, len, out2buf, frame_size, (fast_rand()&3)!=0); + if(out_samples!=frame_size)test_failed(); + out_samples = opus_decode(dec_err[1], packet, (fast_rand()&3)==0?0:len, out2buf, MAX_FRAME_SAMP, (fast_rand()&7)!=0); + if(out_samples<120)test_failed(); + i+=frame_size; + count++; + }while(i<(SSAMPLES-MAX_FRAME_SAMP)); + fprintf(stdout," Mode %s FB encode %s, %6d bps OK.\n",mstrings[modes[j]],rc==0?" VBR":rc==1?"CVBR":" CBR",rate); + } + } + + if(opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(OPUS_AUTO))!=OPUS_OK)test_failed(); + if(opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO))!=OPUS_OK)test_failed(); + if(opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0))!=OPUS_OK)test_failed(); + if(opus_encoder_ctl(enc, OPUS_SET_DTX(0))!=OPUS_OK)test_failed(); + + for(rc=0;rc<3;rc++) + { + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_VBR(rc<2))!=OPUS_OK)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_VBR_CONSTRAINT(rc==1))!=OPUS_OK)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_VBR_CONSTRAINT(rc==1))!=OPUS_OK)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_INBAND_FEC(rc==0))!=OPUS_OK)test_failed(); + for(j=0;j<16;j++) + { + int rate; + int modes[16]={0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2}; + int rates[16]={4000,12000,32000,8000,16000,32000,48000,88000,4000,12000,32000,8000,16000,32000,48000,88000}; + int frame[16]={160*1,160,80,160,160,80,40,20,160*1,160,80,160,160,80,40,20}; + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_INBAND_FEC(rc==0&&j==1))!=OPUS_OK)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_FORCE_MODE(MODE_SILK_ONLY+modes[j]))!=OPUS_OK)test_failed(); + rate=rates[j]+fast_rand()%rates[j]; + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_DTX(fast_rand()&1))!=OPUS_OK)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_BITRATE(rate))!=OPUS_OK)test_failed(); + count=i=0; + do { + int len,out_samples,frame_size,loss; + opus_int32 pred; + if(opus_multistream_encoder_ctl(MSenc, OPUS_GET_PREDICTION_DISABLED(&pred))!=OPUS_OK)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_PREDICTION_DISABLED((int)(fast_rand()&15)<(pred?11:4)))!=OPUS_OK)test_failed(); + frame_size=frame[j]; + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_COMPLEXITY((count>>2)%11))!=OPUS_OK)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_PACKET_LOSS_PERC((fast_rand()&15)&(fast_rand()%15)))!=OPUS_OK)test_failed(); + if((fast_rand()&255)==0) + { + if(opus_multistream_encoder_ctl(MSenc, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + if(opus_multistream_decoder_ctl(MSdec, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + if((fast_rand()&3)!=0) + { + if(opus_multistream_decoder_ctl(MSdec_err, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + } + } + if((fast_rand()&255)==0) + { + if(opus_multistream_decoder_ctl(MSdec_err, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); + } + len = opus_multistream_encode(MSenc, &inbuf[i<<1], frame_size, packet, MAX_PACKET); + if(len<0 || len>MAX_PACKET)test_failed(); + if(opus_multistream_encoder_ctl(MSenc, OPUS_GET_FINAL_RANGE(&enc_final_range))!=OPUS_OK)test_failed(); + if((fast_rand()&3)==0) + { + if(opus_multistream_packet_pad(packet,len,len+1,2)!=OPUS_OK)test_failed(); + len++; + } + if((fast_rand()&7)==0) + { + if(opus_multistream_packet_pad(packet,len,len+256,2)!=OPUS_OK)test_failed(); + len+=256; + } + if((fast_rand()&3)==0) + { + len=opus_multistream_packet_unpad(packet,len,2); + if(len<1)test_failed(); + } + out_samples = opus_multistream_decode(MSdec, packet, len, out2buf, MAX_FRAME_SAMP, 0); + if(out_samples!=frame_size*6)test_failed(); + if(opus_multistream_decoder_ctl(MSdec, OPUS_GET_FINAL_RANGE(&dec_final_range))!=OPUS_OK)test_failed(); + if(enc_final_range!=dec_final_range)test_failed(); + /*LBRR decode*/ + loss=(fast_rand()&63)==0; + out_samples = opus_multistream_decode(MSdec_err, packet, loss?0:len, out2buf, frame_size*6, (fast_rand()&3)!=0); + if(out_samples!=(frame_size*6))test_failed(); + i+=frame_size; + count++; + }while(i<(SSAMPLES/12-MAX_FRAME_SAMP)); + fprintf(stdout," Mode %s NB dual-mono MS encode %s, %6d bps OK.\n",mstrings[modes[j]],rc==0?" VBR":rc==1?"CVBR":" CBR",rate); + } + } + + bitrate_bps=512000; + fsize=fast_rand()%31; + fswitch=100; + + debruijn2(6,db62); + count=i=0; + do { + unsigned char toc; + const unsigned char *frames[48]; + short size[48]; + int payload_offset; + opus_uint32 dec_final_range2; + int jj,dec2; + int len,out_samples; + int frame_size=fsizes[db62[fsize]]; + opus_int32 offset=i%(SAMPLES-MAX_FRAME_SAMP); + + opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps)); + + len = opus_encode(enc, &inbuf[offset<<1], frame_size, packet, MAX_PACKET); + if(len<0 || len>MAX_PACKET)test_failed(); + count++; + + opus_encoder_ctl(enc, OPUS_GET_FINAL_RANGE(&enc_final_range)); + + out_samples = opus_decode(dec, packet, len, &outbuf[offset<<1], MAX_FRAME_SAMP, 0); + if(out_samples!=frame_size)test_failed(); + + opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range)); + + /* compare final range encoder rng values of encoder and decoder */ + if(dec_final_range!=enc_final_range)test_failed(); + + /* We fuzz the packet, but take care not to only corrupt the payload + Corrupted headers are tested elsewhere and we need to actually run + the decoders in order to compare them. */ + if(opus_packet_parse(packet,len,&toc,frames,size,&payload_offset)<=0)test_failed(); + if((fast_rand()&1023)==0)len=0; + for(j=(opus_int32)(frames[0]-packet);j0?packet:NULL, len, out2buf, MAX_FRAME_SAMP, 0); + if(out_samples<0||out_samples>MAX_FRAME_SAMP)test_failed(); + if((len>0&&out_samples!=frame_size))test_failed(); /*FIXME use lastframe*/ + + opus_decoder_ctl(dec_err[0], OPUS_GET_FINAL_RANGE(&dec_final_range)); + + /*randomly select one of the decoders to compare with*/ + dec2=fast_rand()%9+1; + out_samples = opus_decode(dec_err[dec2], len>0?packet:NULL, len, out2buf, MAX_FRAME_SAMP, 0); + if(out_samples<0||out_samples>MAX_FRAME_SAMP)test_failed(); /*FIXME, use factor, lastframe for loss*/ + + opus_decoder_ctl(dec_err[dec2], OPUS_GET_FINAL_RANGE(&dec_final_range2)); + if(len>0&&dec_final_range!=dec_final_range2)test_failed(); + + fswitch--; + if(fswitch<1) + { + int new_size; + fsize=(fsize+1)%36; + new_size=fsizes[db62[fsize]]; + if(new_size==960||new_size==480)fswitch=2880/new_size*(fast_rand()%19+1); + else fswitch=(fast_rand()%(2880/new_size))+1; + } + bitrate_bps=((fast_rand()%508000+4000)+bitrate_bps)>>1; + i+=frame_size; + }while(i] [-fuzz ]\n",_argv[0]); +} + +int main(int _argc, char **_argv) +{ + int args=1; + char * strtol_str=NULL; + const char * oversion; + const char * env_seed; + int env_used; + int num_encoders_to_fuzz=5; + int num_setting_changes=40; + + env_used=0; + env_seed=getenv("SEED"); + if(_argc>1) + iseed=strtol(_argv[1], &strtol_str, 10); /* the first input argument might be the seed */ + if(strtol_str!=NULL && strtol_str[0]=='\0') /* iseed is a valid number */ + args++; + else if(env_seed) { + iseed=atoi(env_seed); + env_used=1; + } + else iseed=(opus_uint32)time(NULL)^(((opus_uint32)getpid()&65535)<<16); + Rw=Rz=iseed; + + while(args<_argc) + { + if(strcmp(_argv[args], "-fuzz")==0 && _argc==(args+3)) { + num_encoders_to_fuzz=strtol(_argv[args+1], &strtol_str, 10); + if(strtol_str[0]!='\0' || num_encoders_to_fuzz<=0) { + print_usage(_argv); + return EXIT_FAILURE; + } + num_setting_changes=strtol(_argv[args+2], &strtol_str, 10); + if(strtol_str[0]!='\0' || num_setting_changes<=0) { + print_usage(_argv); + return EXIT_FAILURE; + } + args+=3; + } + else { + print_usage(_argv); + return EXIT_FAILURE; + } + } + + oversion=opus_get_version_string(); + if(!oversion)test_failed(); + fprintf(stderr,"Testing %s encoder. Random seed: %u (%.4X)\n", oversion, iseed, fast_rand() % 65535); + if(env_used)fprintf(stderr," Random seed set from the environment (SEED=%s).\n", env_seed); + + regression_test(); + + /*Setting TEST_OPUS_NOFUZZ tells the tool not to send garbage data + into the decoders. This is helpful because garbage data + may cause the decoders to clip, which angers CLANG IOC.*/ + run_test1(getenv("TEST_OPUS_NOFUZZ")!=NULL); + + /* Fuzz encoder settings online */ + if(getenv("TEST_OPUS_NOFUZZ")==NULL) { + fprintf(stderr,"Running fuzz_encoder_settings with %d encoder(s) and %d setting change(s) each.\n", + num_encoders_to_fuzz, num_setting_changes); + fuzz_encoder_settings(num_encoders_to_fuzz, num_setting_changes); + } + + fprintf(stderr,"Tests completed successfully.\n"); + + return 0; +} diff --git a/vendor/opus/tests/test_opus_padding.c b/vendor/opus/tests/test_opus_padding.c new file mode 100644 index 0000000..c22e8f0 --- /dev/null +++ b/vendor/opus/tests/test_opus_padding.c @@ -0,0 +1,93 @@ +/* Copyright (c) 2012 Xiph.Org Foundation + Written by Jüri Aedla and Ralph Giles */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* Check for overflow in reading the padding length. + * http://lists.xiph.org/pipermail/opus/2012-November/001834.html + */ + +#include +#include +#include +#include "opus.h" +#include "test_opus_common.h" + +#define PACKETSIZE 16909318 +#define CHANNELS 2 +#define FRAMESIZE 5760 + +int test_overflow(void) +{ + OpusDecoder *decoder; + int result; + int error; + + unsigned char *in = malloc(PACKETSIZE); + opus_int16 *out = malloc(FRAMESIZE*CHANNELS*sizeof(*out)); + + fprintf(stderr, " Checking for padding overflow... "); + if (!in || !out) { + fprintf(stderr, "FAIL (out of memory)\n"); + return -1; + } + in[0] = 0xff; + in[1] = 0x41; + memset(in + 2, 0xff, PACKETSIZE - 3); + in[PACKETSIZE-1] = 0x0b; + + decoder = opus_decoder_create(48000, CHANNELS, &error); + result = opus_decode(decoder, in, PACKETSIZE, out, FRAMESIZE, 0); + opus_decoder_destroy(decoder); + + free(in); + free(out); + + if (result != OPUS_INVALID_PACKET) { + fprintf(stderr, "FAIL!\n"); + test_failed(); + } + + fprintf(stderr, "OK.\n"); + + return 1; +} + +int main(void) +{ + const char *oversion; + int tests = 0;; + + iseed = 0; + oversion = opus_get_version_string(); + if (!oversion) test_failed(); + fprintf(stderr, "Testing %s padding.\n", oversion); + + tests += test_overflow(); + + fprintf(stderr, "All padding tests passed.\n"); + + return 0; +} diff --git a/vendor/opus/tests/test_opus_projection.c b/vendor/opus/tests/test_opus_projection.c new file mode 100644 index 0000000..5f0d672 --- /dev/null +++ b/vendor/opus/tests/test_opus_projection.c @@ -0,0 +1,394 @@ +/* Copyright (c) 2017 Google Inc. + Written by Andrew Allen */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include +#include +#include +#include +#include "float_cast.h" +#include "opus.h" +#include "test_opus_common.h" +#include "opus_projection.h" +#include "mathops.h" +#include "../src/mapping_matrix.h" +#include "mathops.h" + +#define BUFFER_SIZE 960 +#define MAX_DATA_BYTES 32768 +#define MAX_FRAME_SAMPLES 5760 +#define ERROR_TOLERANCE 1 + +#define SIMPLE_MATRIX_SIZE 12 +#define SIMPLE_MATRIX_FRAME_SIZE 10 +#define SIMPLE_MATRIX_INPUT_SIZE 30 +#define SIMPLE_MATRIX_OUTPUT_SIZE 40 + +int assert_is_equal( + const opus_val16 *a, const opus_int16 *b, int size, opus_int16 tolerance) +{ + int i; + for (i = 0; i < size; i++) + { +#ifdef FIXED_POINT + opus_int16 val = a[i]; +#else + opus_int16 val = FLOAT2INT16(a[i]); +#endif + if (abs(val - b[i]) > tolerance) + return 1; + } + return 0; +} + +int assert_is_equal_short( + const opus_int16 *a, const opus_int16 *b, int size, opus_int16 tolerance) +{ + int i; + for (i = 0; i < size; i++) + if (abs(a[i] - b[i]) > tolerance) + return 1; + return 0; +} + +void test_simple_matrix(void) +{ + const MappingMatrix simple_matrix_params = {4, 3, 0}; + const opus_int16 simple_matrix_data[SIMPLE_MATRIX_SIZE] = {0, 32767, 0, 0, 32767, 0, 0, 0, 0, 0, 0, 32767}; + const opus_int16 input_int16[SIMPLE_MATRIX_INPUT_SIZE] = { + 32767, 0, -32768, 29491, -3277, -29491, 26214, -6554, -26214, 22938, -9830, + -22938, 19661, -13107, -19661, 16384, -16384, -16384, 13107, -19661, -13107, + 9830, -22938, -9830, 6554, -26214, -6554, 3277, -29491, -3277}; + const opus_int16 expected_output_int16[SIMPLE_MATRIX_OUTPUT_SIZE] = { + 0, 32767, 0, -32768, -3277, 29491, 0, -29491, -6554, 26214, 0, -26214, + -9830, 22938, 0, -22938, -13107, 19661, 0, -19661, -16384, 16384, 0, -16384, + -19661, 13107, 0, -13107, -22938, 9830, 0, -9830, -26214, 6554, 0, -6554, + -29491, 3277, 0, -3277}; + + int i, ret; + opus_int32 simple_matrix_size; + opus_val16 *input_val16; + opus_val16 *output_val16; + opus_int16 *output_int16; + MappingMatrix *simple_matrix; + + /* Allocate input/output buffers. */ + input_val16 = (opus_val16 *)opus_alloc(sizeof(opus_val16) * SIMPLE_MATRIX_INPUT_SIZE); + output_int16 = (opus_int16 *)opus_alloc(sizeof(opus_int16) * SIMPLE_MATRIX_OUTPUT_SIZE); + output_val16 = (opus_val16 *)opus_alloc(sizeof(opus_val16) * SIMPLE_MATRIX_OUTPUT_SIZE); + + /* Initialize matrix */ + simple_matrix_size = mapping_matrix_get_size(simple_matrix_params.rows, + simple_matrix_params.cols); + if (!simple_matrix_size) + test_failed(); + + simple_matrix = (MappingMatrix *)opus_alloc(simple_matrix_size); + mapping_matrix_init(simple_matrix, simple_matrix_params.rows, + simple_matrix_params.cols, simple_matrix_params.gain, simple_matrix_data, + sizeof(simple_matrix_data)); + + /* Copy inputs. */ + for (i = 0; i < SIMPLE_MATRIX_INPUT_SIZE; i++) + { +#ifdef FIXED_POINT + input_val16[i] = input_int16[i]; +#else + input_val16[i] = (1/32768.f)*input_int16[i]; +#endif + } + + /* _in_short */ + for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) + output_val16[i] = 0; + for (i = 0; i < simple_matrix->rows; i++) + { + mapping_matrix_multiply_channel_in_short(simple_matrix, + input_int16, simple_matrix->cols, &output_val16[i], i, + simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); + } + ret = assert_is_equal(output_val16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); + if (ret) + test_failed(); + + /* _out_short */ + for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) + output_int16[i] = 0; + for (i = 0; i < simple_matrix->cols; i++) + { + mapping_matrix_multiply_channel_out_short(simple_matrix, + &input_val16[i], i, simple_matrix->cols, output_int16, + simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); + } + ret = assert_is_equal_short(output_int16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); + if (ret) + test_failed(); + +#if !defined(DISABLE_FLOAT_API) && !defined(FIXED_POINT) + /* _in_float */ + for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) + output_val16[i] = 0; + for (i = 0; i < simple_matrix->rows; i++) + { + mapping_matrix_multiply_channel_in_float(simple_matrix, + input_val16, simple_matrix->cols, &output_val16[i], i, + simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); + } + ret = assert_is_equal(output_val16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); + if (ret) + test_failed(); + + /* _out_float */ + for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) + output_val16[i] = 0; + for (i = 0; i < simple_matrix->cols; i++) + { + mapping_matrix_multiply_channel_out_float(simple_matrix, + &input_val16[i], i, simple_matrix->cols, output_val16, + simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); + } + ret = assert_is_equal(output_val16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); + if (ret) + test_failed(); +#endif + + opus_free(input_val16); + opus_free(output_int16); + opus_free(output_val16); + opus_free(simple_matrix); +} + +void test_creation_arguments(const int channels, const int mapping_family) +{ + int streams; + int coupled_streams; + int enc_error; + int dec_error; + int ret; + OpusProjectionEncoder *st_enc = NULL; + OpusProjectionDecoder *st_dec = NULL; + + const opus_int32 Fs = 48000; + const int application = OPUS_APPLICATION_AUDIO; + + int order_plus_one = (int)floor(sqrt((float)channels)); + int nondiegetic_channels = channels - order_plus_one * order_plus_one; + + int is_channels_valid = 0; + int is_projection_valid = 0; + + st_enc = opus_projection_ambisonics_encoder_create(Fs, channels, + mapping_family, &streams, &coupled_streams, application, &enc_error); + if (st_enc != NULL) + { + opus_int32 matrix_size; + unsigned char *matrix; + + ret = opus_projection_encoder_ctl(st_enc, + OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST, &matrix_size); + if (ret != OPUS_OK || !matrix_size) + test_failed(); + + matrix = (unsigned char *)opus_alloc(matrix_size); + ret = opus_projection_encoder_ctl(st_enc, + OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST, matrix, matrix_size); + + opus_projection_encoder_destroy(st_enc); + + st_dec = opus_projection_decoder_create(Fs, channels, streams, + coupled_streams, matrix, matrix_size, &dec_error); + if (st_dec != NULL) + { + opus_projection_decoder_destroy(st_dec); + } + opus_free(matrix); + } + + is_channels_valid = (order_plus_one >= 2 && order_plus_one <= 4) && + (nondiegetic_channels == 0 || nondiegetic_channels == 2); + is_projection_valid = (enc_error == OPUS_OK && dec_error == OPUS_OK); + if (is_channels_valid ^ is_projection_valid) + { + fprintf(stderr, "Channels: %d, Family: %d\n", channels, mapping_family); + fprintf(stderr, "Order+1: %d, Non-diegetic Channels: %d\n", + order_plus_one, nondiegetic_channels); + fprintf(stderr, "Streams: %d, Coupled Streams: %d\n", + streams, coupled_streams); + test_failed(); + } +} + +void generate_music(short *buf, opus_int32 len, opus_int32 channels) +{ + opus_int32 i,j,k; + opus_int32 *a,*b,*c,*d; + a = (opus_int32 *)malloc(sizeof(opus_int32) * channels); + b = (opus_int32 *)malloc(sizeof(opus_int32) * channels); + c = (opus_int32 *)malloc(sizeof(opus_int32) * channels); + d = (opus_int32 *)malloc(sizeof(opus_int32) * channels); + memset(a, 0, sizeof(opus_int32) * channels); + memset(b, 0, sizeof(opus_int32) * channels); + memset(c, 0, sizeof(opus_int32) * channels); + memset(d, 0, sizeof(opus_int32) * channels); + j=0; + + for(i=0;i>12)^((j>>10|j>>12)&26&j>>7)))&128)+128)<<15; + r=fast_rand();v+=r&65535;v-=r>>16; + b[k]=v-a[k]+((b[k]*61+32)>>6);a[k]=v; + c[k]=(30*(c[k]+b[k]+d[k])+32)>>6;d[k]=b[k]; + v=(c[k]+128)>>8; + buf[i*channels+k]=v>32767?32767:(v<-32768?-32768:v); + if(i%6==0)j++; + } + } + + free(a); + free(b); + free(c); + free(d); +} + +void test_encode_decode(opus_int32 bitrate, opus_int32 channels, + const int mapping_family) +{ + const opus_int32 Fs = 48000; + const int application = OPUS_APPLICATION_AUDIO; + + OpusProjectionEncoder *st_enc; + OpusProjectionDecoder *st_dec; + int streams; + int coupled; + int error; + short *buffer_in; + short *buffer_out; + unsigned char data[MAX_DATA_BYTES] = { 0 }; + int len; + int out_samples; + opus_int32 matrix_size = 0; + unsigned char *matrix = NULL; + + buffer_in = (short *)malloc(sizeof(short) * BUFFER_SIZE * channels); + buffer_out = (short *)malloc(sizeof(short) * BUFFER_SIZE * channels); + + st_enc = opus_projection_ambisonics_encoder_create(Fs, channels, + mapping_family, &streams, &coupled, application, &error); + if (error != OPUS_OK) { + fprintf(stderr, + "Couldn\'t create encoder with %d channels and mapping family %d.\n", + channels, mapping_family); + free(buffer_in); + free(buffer_out); + test_failed(); + } + + error = opus_projection_encoder_ctl(st_enc, + OPUS_SET_BITRATE(bitrate * 1000 * (streams + coupled))); + if (error != OPUS_OK) + { + goto bad_cleanup; + } + + error = opus_projection_encoder_ctl(st_enc, + OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST, &matrix_size); + if (error != OPUS_OK || !matrix_size) + { + goto bad_cleanup; + } + + matrix = (unsigned char *)opus_alloc(matrix_size); + error = opus_projection_encoder_ctl(st_enc, + OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST, matrix, matrix_size); + + st_dec = opus_projection_decoder_create(Fs, channels, streams, coupled, + matrix, matrix_size, &error); + opus_free(matrix); + + if (error != OPUS_OK) { + fprintf(stderr, + "Couldn\'t create decoder with %d channels, %d streams " + "and %d coupled streams.\n", channels, streams, coupled); + goto bad_cleanup; + } + + generate_music(buffer_in, BUFFER_SIZE, channels); + + len = opus_projection_encode( + st_enc, buffer_in, BUFFER_SIZE, data, MAX_DATA_BYTES); + if(len<0 || len>MAX_DATA_BYTES) { + fprintf(stderr,"opus_encode() returned %d\n", len); + goto bad_cleanup; + } + + out_samples = opus_projection_decode( + st_dec, data, len, buffer_out, MAX_FRAME_SAMPLES, 0); + if(out_samples!=BUFFER_SIZE) { + fprintf(stderr,"opus_decode() returned %d\n", out_samples); + goto bad_cleanup; + } + + opus_projection_decoder_destroy(st_dec); + opus_projection_encoder_destroy(st_enc); + free(buffer_in); + free(buffer_out); + return; +bad_cleanup: + free(buffer_in); + free(buffer_out); + test_failed(); +} + +int main(int _argc, char **_argv) +{ + unsigned int i; + + (void)_argc; + (void)_argv; + + /* Test simple matrix multiplication routines. */ + test_simple_matrix(); + + /* Test full range of channels in creation arguments. */ + for (i = 0; i < 255; i++) + test_creation_arguments(i, 3); + + /* Test encode/decode pipeline. */ + test_encode_decode(64 * 18, 18, 3); + + fprintf(stderr, "All projection tests passed.\n"); + return 0; +} + diff --git a/vendor/opus/training/rnn_dump.py b/vendor/opus/training/rnn_dump.py new file mode 100755 index 0000000..c312088 --- /dev/null +++ b/vendor/opus/training/rnn_dump.py @@ -0,0 +1,66 @@ +#!/usr/bin/python + +from __future__ import print_function + +from keras.models import Sequential +from keras.models import Model +from keras.layers import Input +from keras.layers import Dense +from keras.layers import LSTM +from keras.layers import GRU +from keras.models import load_model +from keras import backend as K +import sys + +import numpy as np + +def printVector(f, vector, name): + v = np.reshape(vector, (-1)); + #print('static const float ', name, '[', len(v), '] = \n', file=f) + f.write('static const opus_int8 {}[{}] = {{\n '.format(name, len(v))) + for i in range(0, len(v)): + f.write('{}'.format(max(-128,min(127,int(round(128*v[i])))))) + if (i!=len(v)-1): + f.write(',') + else: + break; + if (i%8==7): + f.write("\n ") + else: + f.write(" ") + #print(v, file=f) + f.write('\n};\n\n') + return; + +def binary_crossentrop2(y_true, y_pred): + return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_pred, y_true), axis=-1) + + +#model = load_model(sys.argv[1], custom_objects={'binary_crossentrop2': binary_crossentrop2}) +main_input = Input(shape=(None, 25), name='main_input') +x = Dense(32, activation='tanh')(main_input) +x = GRU(24, activation='tanh', recurrent_activation='sigmoid', return_sequences=True)(x) +x = Dense(2, activation='sigmoid')(x) +model = Model(inputs=main_input, outputs=x) +model.load_weights(sys.argv[1]) + +weights = model.get_weights() + +f = open(sys.argv[2], 'w') + +f.write('/*This file is automatically generated from a Keras model*/\n\n') +f.write('#ifdef HAVE_CONFIG_H\n#include "config.h"\n#endif\n\n#include "mlp.h"\n\n') + +printVector(f, weights[0], 'layer0_weights') +printVector(f, weights[1], 'layer0_bias') +printVector(f, weights[2], 'layer1_weights') +printVector(f, weights[3], 'layer1_recur_weights') +printVector(f, weights[4], 'layer1_bias') +printVector(f, weights[5], 'layer2_weights') +printVector(f, weights[6], 'layer2_bias') + +f.write('const DenseLayer layer0 = {\n layer0_bias,\n layer0_weights,\n 25, 32, 0\n};\n\n') +f.write('const GRULayer layer1 = {\n layer1_bias,\n layer1_weights,\n layer1_recur_weights,\n 32, 24\n};\n\n') +f.write('const DenseLayer layer2 = {\n layer2_bias,\n layer2_weights,\n 24, 2, 1\n};\n\n') + +f.close() diff --git a/vendor/opus/training/rnn_train.py b/vendor/opus/training/rnn_train.py new file mode 100755 index 0000000..29bcb03 --- /dev/null +++ b/vendor/opus/training/rnn_train.py @@ -0,0 +1,177 @@ +#!/usr/bin/python3 + +from __future__ import print_function + +from keras.models import Sequential +from keras.models import Model +from keras.layers import Input +from keras.layers import Dense +from keras.layers import LSTM +from keras.layers import GRU +from keras.layers import CuDNNGRU +from keras.layers import SimpleRNN +from keras.layers import Dropout +from keras import losses +import h5py +from keras.optimizers import Adam + +from keras.constraints import Constraint +from keras import backend as K +import numpy as np + +import tensorflow as tf +from keras.backend.tensorflow_backend import set_session +config = tf.ConfigProto() +config.gpu_options.per_process_gpu_memory_fraction = 0.44 +set_session(tf.Session(config=config)) + +def binary_crossentrop2(y_true, y_pred): + return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_true, y_pred), axis=-1) + +def binary_accuracy2(y_true, y_pred): + return K.mean(K.cast(K.equal(y_true, K.round(y_pred)), 'float32') + K.cast(K.equal(y_true, 0.5), 'float32'), axis=-1) + +def quant_model(model): + weights = model.get_weights() + for k in range(len(weights)): + weights[k] = np.maximum(-128, np.minimum(127, np.round(128*weights[k])*0.0078125)) + model.set_weights(weights) + +class WeightClip(Constraint): + '''Clips the weights incident to each hidden unit to be inside a range + ''' + def __init__(self, c=2): + self.c = c + + def __call__(self, p): + return K.clip(p, -self.c, self.c) + + def get_config(self): + return {'name': self.__class__.__name__, + 'c': self.c} + +reg = 0.000001 +constraint = WeightClip(.998) + +print('Build model...') + +main_input = Input(shape=(None, 25), name='main_input') +x = Dense(32, activation='tanh', kernel_constraint=constraint, bias_constraint=constraint)(main_input) +#x = CuDNNGRU(24, return_sequences=True, kernel_constraint=constraint, recurrent_constraint=constraint, bias_constraint=constraint)(x) +x = GRU(24, recurrent_activation='sigmoid', activation='tanh', return_sequences=True, kernel_constraint=constraint, recurrent_constraint=constraint, bias_constraint=constraint)(x) +x = Dense(2, activation='sigmoid', kernel_constraint=constraint, bias_constraint=constraint)(x) +model = Model(inputs=main_input, outputs=x) + +batch_size = 2048 + +print('Loading data...') +with h5py.File('features10b.h5', 'r') as hf: + all_data = hf['data'][:] +print('done.') + +window_size = 1500 + +nb_sequences = len(all_data)//window_size +print(nb_sequences, ' sequences') +x_train = all_data[:nb_sequences*window_size, :-2] +x_train = np.reshape(x_train, (nb_sequences, window_size, 25)) + +y_train = np.copy(all_data[:nb_sequences*window_size, -2:]) +y_train = np.reshape(y_train, (nb_sequences, window_size, 2)) + +print("Marking ignores") +for s in y_train: + for e in s: + if (e[1] >= 1): + break + e[0] = 0.5 + +all_data = 0; +x_train = x_train.astype('float32') +y_train = y_train.astype('float32') + +print(len(x_train), 'train sequences. x shape =', x_train.shape, 'y shape = ', y_train.shape) + +model.load_weights('newweights10a1b_ep206.hdf5') + +#weights = model.get_weights() +#for k in range(len(weights)): +# weights[k] = np.round(128*weights[k])*0.0078125 +#model.set_weights(weights) + +# try using different optimizers and different optimizer configs +model.compile(loss=binary_crossentrop2, + optimizer=Adam(0.0001), + metrics=[binary_accuracy2]) + +print('Train...') +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=10, validation_data=(x_train, y_train)) +model.save("newweights10a1c_ep10.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=50, initial_epoch=10) +model.save("newweights10a1c_ep50.hdf5") + +model.compile(loss=binary_crossentrop2, + optimizer=Adam(0.0001), + metrics=[binary_accuracy2]) + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=100, initial_epoch=50) +model.save("newweights10a1c_ep100.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=150, initial_epoch=100) +model.save("newweights10a1c_ep150.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=200, initial_epoch=150) +model.save("newweights10a1c_ep200.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=201, initial_epoch=200) +model.save("newweights10a1c_ep201.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=202, initial_epoch=201, validation_data=(x_train, y_train)) +model.save("newweights10a1c_ep202.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=203, initial_epoch=202, validation_data=(x_train, y_train)) +model.save("newweights10a1c_ep203.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=204, initial_epoch=203, validation_data=(x_train, y_train)) +model.save("newweights10a1c_ep204.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=205, initial_epoch=204, validation_data=(x_train, y_train)) +model.save("newweights10a1c_ep205.hdf5") + +quant_model(model) +model.fit(x_train, y_train, + batch_size=batch_size, + epochs=206, initial_epoch=205, validation_data=(x_train, y_train)) +model.save("newweights10a1c_ep206.hdf5") + diff --git a/vendor/opus/training/txt2hdf5.py b/vendor/opus/training/txt2hdf5.py new file mode 100755 index 0000000..9c60287 --- /dev/null +++ b/vendor/opus/training/txt2hdf5.py @@ -0,0 +1,12 @@ +#!/usr/bin/python + +from __future__ import print_function + +import numpy as np +import h5py +import sys + +data = np.loadtxt(sys.argv[1], dtype='float32') +h5f = h5py.File(sys.argv[2], 'w'); +h5f.create_dataset('data', data=data) +h5f.close() diff --git a/vendor/opus/update_version b/vendor/opus/update_version new file mode 100755 index 0000000..a999991 --- /dev/null +++ b/vendor/opus/update_version @@ -0,0 +1,65 @@ +#!/bin/bash + +# Creates and updates the package_version information used by configure.ac +# (or other makefiles). When run inside a git repository it will use the +# version information that can be queried from it unless AUTO_UPDATE is set +# to 'no'. If no version is currently known it will be set to 'unknown'. +# +# If called with the argument 'release', the PACKAGE_VERSION will be updated +# even if AUTO_UPDATE=no, but the value of AUTO_UPDATE shall be preserved. +# This is used to force a version update whenever `make dist` is run. +# +# The exit status is 1 if package_version is not modified, else 0 is returned. +# +# This script should NOT be included in distributed tarballs, because if a +# parent directory contains a git repository we do not want to accidentally +# retrieve the version information from it instead. Tarballs should ship +# with only the package_version file. +# +# Ron , 2012. + +SRCDIR=$(dirname $0) + +if [ -e "$SRCDIR/package_version" ]; then + . "$SRCDIR/package_version" +fi + +if [ "$AUTO_UPDATE" = no ]; then + [ "$1" = release ] || exit 1 +else + AUTO_UPDATE=yes +fi + +# We run `git status` before describe here to ensure that we don't get a false +# -dirty from files that have been touched but are not actually altered in the +# working dir. +GIT_VERSION=$(cd "$SRCDIR" && git status > /dev/null 2>&1 \ + && git describe --tags --match 'v*' --dirty 2> /dev/null) +GIT_VERSION=${GIT_VERSION#v} + +if [ -n "$GIT_VERSION" ]; then + + [ "$GIT_VERSION" != "$PACKAGE_VERSION" ] || exit 1 + PACKAGE_VERSION="$GIT_VERSION" + +elif [ -z "$PACKAGE_VERSION" ]; then + # No current package_version and no git ... + # We really shouldn't ever get here, because this script should only be + # included in the git repository, and should usually be export-ignored. + PACKAGE_VERSION="unknown" +else + exit 1 +fi + +cat > "$SRCDIR/package_version" <<-EOF + # Automatically generated by update_version. + # This file may be sourced into a shell script or makefile. + + # Set this to 'no' if you do not wish the version information + # to be checked and updated for every build. Most people will + # never want to change this, it is an option for developers + # making frequent changes that they know will not be released. + AUTO_UPDATE=$AUTO_UPDATE + + PACKAGE_VERSION="$PACKAGE_VERSION" +EOF diff --git a/vendor/opus/win32/.gitignore b/vendor/opus/win32/.gitignore new file mode 100644 index 0000000..c17feab --- /dev/null +++ b/vendor/opus/win32/.gitignore @@ -0,0 +1,26 @@ +# Visual Studio ignores +[Dd]ebug/ +[Dd]ebugDLL/ +[Dd]ebugDLL_fixed/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleaseDLL/ +[Rr]eleaseDLL_fixed/ +[Rr]eleases/ +*.manifest +*.lastbuildstate +*.lib +*.log +*.idb +*.ipdb +*.ilk +*.iobj +*.obj +*.opensdf +*.pdb +*.sdf +*.suo +*.tlog +*.vcxproj.user +*.vc.db +*.vc.opendb diff --git a/vendor/opus/win32/VS2015/common.props b/vendor/opus/win32/VS2015/common.props new file mode 100644 index 0000000..6c757d8 --- /dev/null +++ b/vendor/opus/win32/VS2015/common.props @@ -0,0 +1,82 @@ + + + + + + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + Unicode + + + true + true + false + + + false + false + true + + + + Level3 + false + false + ..\..;..\..\include;..\..\silk;..\..\celt;..\..\win32;%(AdditionalIncludeDirectories) + HAVE_CONFIG_H;WIN32;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + false + false + + + Console + + + true + Console + + + + + Guard + ProgramDatabase + NoExtensions + false + true + false + Disabled + false + false + Disabled + MultiThreadedDebug + MultiThreadedDebugDLL + true + false + + + true + + + + + false + None + true + true + false + Speed + Fast + Precise + true + true + true + MaxSpeed + MultiThreaded + MultiThreadedDLL + 16Bytes + + + false + + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/opus.sln b/vendor/opus/win32/VS2015/opus.sln new file mode 100644 index 0000000..7b678e7 --- /dev/null +++ b/vendor/opus/win32/VS2015/opus.sln @@ -0,0 +1,168 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opus", "opus.vcxproj", "{219EC965-228A-1824-174D-96449D05F88A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opus_demo", "opus_demo.vcxproj", "{016C739D-6389-43BF-8D88-24B2BF6F620F}" + ProjectSection(ProjectDependencies) = postProject + {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_opus_api", "test_opus_api.vcxproj", "{1D257A17-D254-42E5-82D6-1C87A6EC775A}" + ProjectSection(ProjectDependencies) = postProject + {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_opus_decode", "test_opus_decode.vcxproj", "{8578322A-1883-486B-B6FA-E0094B65C9F2}" + ProjectSection(ProjectDependencies) = postProject + {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_opus_encode", "test_opus_encode.vcxproj", "{84DAA768-1A38-4312-BB61-4C78BB59E5B8}" + ProjectSection(ProjectDependencies) = postProject + {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + DebugDLL_fixed|Win32 = DebugDLL_fixed|Win32 + DebugDLL_fixed|x64 = DebugDLL_fixed|x64 + DebugDLL|Win32 = DebugDLL|Win32 + DebugDLL|x64 = DebugDLL|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + ReleaseDLL_fixed|Win32 = ReleaseDLL_fixed|Win32 + ReleaseDLL_fixed|x64 = ReleaseDLL_fixed|x64 + ReleaseDLL|Win32 = ReleaseDLL|Win32 + ReleaseDLL|x64 = ReleaseDLL|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {219EC965-228A-1824-174D-96449D05F88A}.Debug|Win32.ActiveCfg = Debug|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.Debug|Win32.Build.0 = Debug|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.Debug|x64.ActiveCfg = Debug|x64 + {219EC965-228A-1824-174D-96449D05F88A}.Debug|x64.Build.0 = Debug|x64 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL_fixed|Win32.ActiveCfg = DebugDLL_fixed|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL_fixed|Win32.Build.0 = DebugDLL_fixed|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL_fixed|x64.ActiveCfg = DebugDLL_fixed|x64 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL_fixed|x64.Build.0 = DebugDLL_fixed|x64 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL|Win32.ActiveCfg = DebugDLL|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL|Win32.Build.0 = DebugDLL|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL|x64.ActiveCfg = DebugDLL|x64 + {219EC965-228A-1824-174D-96449D05F88A}.DebugDLL|x64.Build.0 = DebugDLL|x64 + {219EC965-228A-1824-174D-96449D05F88A}.Release|Win32.ActiveCfg = Release|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.Release|Win32.Build.0 = Release|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.Release|x64.ActiveCfg = Release|x64 + {219EC965-228A-1824-174D-96449D05F88A}.Release|x64.Build.0 = Release|x64 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL_fixed|Win32.ActiveCfg = ReleaseDLL_fixed|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL_fixed|Win32.Build.0 = ReleaseDLL_fixed|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL_fixed|x64.ActiveCfg = ReleaseDLL_fixed|x64 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL_fixed|x64.Build.0 = ReleaseDLL_fixed|x64 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 + {219EC965-228A-1824-174D-96449D05F88A}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Debug|Win32.ActiveCfg = Debug|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Debug|Win32.Build.0 = Debug|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Debug|x64.ActiveCfg = Debug|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Debug|x64.Build.0 = Debug|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL_fixed|Win32.ActiveCfg = DebugDLL_fixed|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL_fixed|Win32.Build.0 = DebugDLL_fixed|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL_fixed|x64.ActiveCfg = DebugDLL_fixed|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL_fixed|x64.Build.0 = DebugDLL_fixed|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL|Win32.ActiveCfg = DebugDLL|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL|Win32.Build.0 = DebugDLL|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL|x64.ActiveCfg = DebugDLL|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.DebugDLL|x64.Build.0 = DebugDLL|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Release|Win32.ActiveCfg = Release|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Release|Win32.Build.0 = Release|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Release|x64.ActiveCfg = Release|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.Release|x64.Build.0 = Release|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL_fixed|Win32.ActiveCfg = ReleaseDLL_fixed|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL_fixed|Win32.Build.0 = ReleaseDLL_fixed|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL_fixed|x64.ActiveCfg = ReleaseDLL_fixed|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL_fixed|x64.Build.0 = ReleaseDLL_fixed|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 + {016C739D-6389-43BF-8D88-24B2BF6F620F}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Debug|Win32.ActiveCfg = Debug|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Debug|Win32.Build.0 = Debug|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Debug|x64.ActiveCfg = Debug|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Debug|x64.Build.0 = Debug|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL_fixed|Win32.ActiveCfg = DebugDLL_fixed|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL_fixed|Win32.Build.0 = DebugDLL_fixed|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL_fixed|x64.ActiveCfg = DebugDLL_fixed|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL_fixed|x64.Build.0 = DebugDLL_fixed|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL|Win32.ActiveCfg = DebugDLL|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL|Win32.Build.0 = DebugDLL|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL|x64.ActiveCfg = DebugDLL|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.DebugDLL|x64.Build.0 = DebugDLL|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Release|Win32.ActiveCfg = Release|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Release|Win32.Build.0 = Release|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Release|x64.ActiveCfg = Release|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.Release|x64.Build.0 = Release|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL_fixed|Win32.ActiveCfg = ReleaseDLL_fixed|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL_fixed|Win32.Build.0 = ReleaseDLL_fixed|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL_fixed|x64.ActiveCfg = ReleaseDLL_fixed|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL_fixed|x64.Build.0 = ReleaseDLL_fixed|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 + {1D257A17-D254-42E5-82D6-1C87A6EC775A}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Debug|Win32.ActiveCfg = Debug|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Debug|Win32.Build.0 = Debug|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Debug|x64.ActiveCfg = Debug|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Debug|x64.Build.0 = Debug|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL_fixed|Win32.ActiveCfg = DebugDLL_fixed|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL_fixed|Win32.Build.0 = DebugDLL_fixed|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL_fixed|x64.ActiveCfg = DebugDLL_fixed|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL_fixed|x64.Build.0 = DebugDLL_fixed|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL|Win32.ActiveCfg = DebugDLL|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL|Win32.Build.0 = DebugDLL|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL|x64.ActiveCfg = DebugDLL|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.DebugDLL|x64.Build.0 = DebugDLL|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Release|Win32.ActiveCfg = Release|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Release|Win32.Build.0 = Release|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Release|x64.ActiveCfg = Release|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.Release|x64.Build.0 = Release|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL_fixed|Win32.ActiveCfg = ReleaseDLL_fixed|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL_fixed|Win32.Build.0 = ReleaseDLL_fixed|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL_fixed|x64.ActiveCfg = ReleaseDLL_fixed|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL_fixed|x64.Build.0 = ReleaseDLL_fixed|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 + {8578322A-1883-486B-B6FA-E0094B65C9F2}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Debug|Win32.ActiveCfg = Debug|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Debug|Win32.Build.0 = Debug|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Debug|x64.ActiveCfg = Debug|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Debug|x64.Build.0 = Debug|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL_fixed|Win32.ActiveCfg = DebugDLL_fixed|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL_fixed|Win32.Build.0 = DebugDLL_fixed|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL_fixed|x64.ActiveCfg = DebugDLL_fixed|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL_fixed|x64.Build.0 = DebugDLL_fixed|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL|Win32.ActiveCfg = DebugDLL|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL|Win32.Build.0 = DebugDLL|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL|x64.ActiveCfg = DebugDLL|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.DebugDLL|x64.Build.0 = DebugDLL|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Release|Win32.ActiveCfg = Release|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Release|Win32.Build.0 = Release|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Release|x64.ActiveCfg = Release|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.Release|x64.Build.0 = Release|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|Win32.ActiveCfg = ReleaseDLL_fixed|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|Win32.Build.0 = ReleaseDLL_fixed|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|x64.ActiveCfg = ReleaseDLL_fixed|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|x64.Build.0 = ReleaseDLL_fixed|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 + {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/vendor/opus/win32/VS2015/opus.vcxproj b/vendor/opus/win32/VS2015/opus.vcxproj new file mode 100644 index 0000000..34b1233 --- /dev/null +++ b/vendor/opus/win32/VS2015/opus.vcxproj @@ -0,0 +1,399 @@ + + + + + DebugDLL_fixed + Win32 + + + DebugDLL_fixed + x64 + + + DebugDLL + Win32 + + + DebugDLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + ReleaseDLL_fixed + Win32 + + + ReleaseDLL_fixed + x64 + + + ReleaseDLL + Win32 + + + ReleaseDLL + x64 + + + Release + Win32 + + + Release + x64 + + + + Win32Proj + opus + {219EC965-228A-1824-174D-96449D05F88A} + + + + StaticLibrary + v140 + + + DynamicLibrary + v140 + + + DynamicLibrary + v140 + + + StaticLibrary + v140 + + + DynamicLibrary + v140 + + + DynamicLibrary + v140 + + + StaticLibrary + v140 + + + DynamicLibrary + v140 + + + DynamicLibrary + v140 + + + StaticLibrary + v140 + + + DynamicLibrary + v140 + + + DynamicLibrary + v140 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ..\..\silk\fixed;..\..\silk\float;%(AdditionalIncludeDirectories) + DLL_EXPORT;%(PreprocessorDefinitions) + FIXED_POINT;%(PreprocessorDefinitions) + /arch:IA32 %(AdditionalOptions) + + + /ignore:4221 %(AdditionalOptions) + + + "$(ProjectDir)..\..\win32\genversion.bat" "$(ProjectDir)..\..\win32\version.h" PACKAGE_VERSION + Generating version.h + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + {219ec965-228a-1824-174d-96449d05f88a} + + + + + + + {016C739D-6389-43BF-8D88-24B2BF6F620F} + Win32Proj + opus_demo + + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/opus_demo.vcxproj.filters b/vendor/opus/win32/VS2015/opus_demo.vcxproj.filters new file mode 100644 index 0000000..2eb113a --- /dev/null +++ b/vendor/opus/win32/VS2015/opus_demo.vcxproj.filters @@ -0,0 +1,22 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/test_opus_api.vcxproj b/vendor/opus/win32/VS2015/test_opus_api.vcxproj new file mode 100644 index 0000000..7cae131 --- /dev/null +++ b/vendor/opus/win32/VS2015/test_opus_api.vcxproj @@ -0,0 +1,171 @@ + + + + + DebugDLL_fixed + Win32 + + + DebugDLL_fixed + x64 + + + DebugDLL + Win32 + + + DebugDLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + ReleaseDLL_fixed + Win32 + + + ReleaseDLL_fixed + x64 + + + ReleaseDLL + Win32 + + + ReleaseDLL + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + {219ec965-228a-1824-174d-96449d05f88a} + + + + {1D257A17-D254-42E5-82D6-1C87A6EC775A} + Win32Proj + test_opus_api + + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/test_opus_api.vcxproj.filters b/vendor/opus/win32/VS2015/test_opus_api.vcxproj.filters new file mode 100644 index 0000000..383d19f --- /dev/null +++ b/vendor/opus/win32/VS2015/test_opus_api.vcxproj.filters @@ -0,0 +1,14 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + Source Files + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/test_opus_decode.vcxproj b/vendor/opus/win32/VS2015/test_opus_decode.vcxproj new file mode 100644 index 0000000..df01dca --- /dev/null +++ b/vendor/opus/win32/VS2015/test_opus_decode.vcxproj @@ -0,0 +1,171 @@ + + + + + DebugDLL_fixed + Win32 + + + DebugDLL_fixed + x64 + + + DebugDLL + Win32 + + + DebugDLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + ReleaseDLL_fixed + Win32 + + + ReleaseDLL_fixed + x64 + + + ReleaseDLL + Win32 + + + ReleaseDLL + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + {219ec965-228a-1824-174d-96449d05f88a} + + + + {8578322A-1883-486B-B6FA-E0094B65C9F2} + Win32Proj + test_opus_api + + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/test_opus_decode.vcxproj.filters b/vendor/opus/win32/VS2015/test_opus_decode.vcxproj.filters new file mode 100644 index 0000000..3036a4e --- /dev/null +++ b/vendor/opus/win32/VS2015/test_opus_decode.vcxproj.filters @@ -0,0 +1,14 @@ + + + + + {4a0dd677-931f-4728-afe5-b761149fc7eb} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + Source Files + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/test_opus_encode.vcxproj b/vendor/opus/win32/VS2015/test_opus_encode.vcxproj new file mode 100644 index 0000000..405efee --- /dev/null +++ b/vendor/opus/win32/VS2015/test_opus_encode.vcxproj @@ -0,0 +1,172 @@ + + + + + DebugDLL_fixed + Win32 + + + DebugDLL_fixed + x64 + + + DebugDLL + Win32 + + + DebugDLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + ReleaseDLL_fixed + Win32 + + + ReleaseDLL_fixed + x64 + + + ReleaseDLL + Win32 + + + ReleaseDLL + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + {219ec965-228a-1824-174d-96449d05f88a} + + + + {84DAA768-1A38-4312-BB61-4C78BB59E5B8} + Win32Proj + test_opus_api + + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + Application + v140 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/vendor/opus/win32/VS2015/test_opus_encode.vcxproj.filters b/vendor/opus/win32/VS2015/test_opus_encode.vcxproj.filters new file mode 100644 index 0000000..4ed3bb9 --- /dev/null +++ b/vendor/opus/win32/VS2015/test_opus_encode.vcxproj.filters @@ -0,0 +1,17 @@ + + + + + {546c8d9a-103e-4f78-972b-b44e8d3c8aba} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + Source Files + + + Source Files + + + \ No newline at end of file diff --git a/vendor/opus/win32/genversion.bat b/vendor/opus/win32/genversion.bat new file mode 100644 index 0000000..1def746 --- /dev/null +++ b/vendor/opus/win32/genversion.bat @@ -0,0 +1,37 @@ +@echo off + +setlocal enableextensions enabledelayedexpansion + +for /f %%v in ('cd "%~dp0.." ^&^& git status ^>NUL 2^>NUL ^&^& git describe --tags --match "v*" --dirty 2^>NUL') do set version=%%v + +if not "%version%"=="" set version=!version:~1! && goto :gotversion + +if exist "%~dp0..\package_version" goto :getversion + +echo Git cannot be found, nor can package_version. Generating unknown version. + +set version=unknown + +goto :gotversion + +:getversion + +for /f "delims== tokens=2" %%v in (%~dps0..\package_version) do set version=%%v +set version=!version:"=! + +:gotversion + +set version=!version: =! +set version_out=#define %~2 "%version%" + +echo %version_out%> "%~1_temp" + +echo n | comp "%~1_temp" "%~1" > NUL 2> NUL + +if not errorlevel 1 goto exit + +copy /y "%~1_temp" "%~1" + +:exit + +del "%~1_temp" diff --git a/vendor/opusfile/.appveyor.yml b/vendor/opusfile/.appveyor.yml new file mode 100644 index 0000000..32ee2a6 --- /dev/null +++ b/vendor/opusfile/.appveyor.yml @@ -0,0 +1,58 @@ +image: Visual Studio 2015 +configuration: +- Debug +- Release +- Release-NoHTTP + +platform: +- Win32 +- x64 + +environment: + opus_url: https://ci.appveyor.com/api/projects/$(APPVEYOR_ACCOUNT_NAME)/opus/artifacts/opus.zip + +install: +- cd %APPVEYOR_BUILD_FOLDER%\.. +- 'curl -LOG --data-urlencode "job=Configuration: %CONFIGURATION:-NoHTTP=%; Platform: %PLATFORM%" %OPUS_URL%' +- 7z x opus.zip -oopus-artifacts +- move /Y opus-artifacts opus +- git clone -q https://github.com/xiph/ogg.git ogg +- msbuild ogg\win32\VS2015\libogg.sln /p:Configuration=%CONFIGURATION:-NoHTTP=%;Platform=%PLATFORM% /m /v:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% git clone -q --branch=OpenSSL_1_0_2-stable https://github.com/openssl/openssl.git openssl +- ps: >- + If ($env:Platform -Match "Win32") { + $env:VCVARS_PLATFORM="x86" + $env:OPENSSL_TARGET="VC-WIN32" + $env:DO="do_nasm" + } Else { + $env:VCVARS_PLATFORM="amd64" + $env:OPENSSL_TARGET="VC-WIN64A" + $env:DO="do_win64a" + } +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% chocolatey install -y nasm +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% set PATH=%PROGRAMFILES%\nasm;%PATH% +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% call "%VS140COMNTOOLS%\..\..\VC\vcvarsall.bat" %VCVARS_PLATFORM% +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% cd openssl +# without prefix, libs end up in out32 for both 32 and 64-bit +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% perl Configure %OPENSSL_TARGET% --prefix=%CD%\%PLATFORM%\Release +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% call ms\%DO% +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% nmake /f ms\nt.mak +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% nmake /f ms\nt.mak install +# prevents warning 4099 on linking +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% copy /B tmp32\lib.pdb %CD%\%PLATFORM%\Release\lib\lib.pdb +- cd %APPVEYOR_BUILD_FOLDER% + +build: + project: win32\VS2015\opusfile.sln + parallel: true + verbosity: minimal + +after_build: +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% copy /B %APPVEYOR_BUILD_FOLDER%\..\openssl\%PLATFORM%\Release\lib\* win32\VS2015\%PLATFORM%\%CONFIGURATION%\ +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% mkdir include\openssl +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% copy /B %APPVEYOR_BUILD_FOLDER%\..\openssl\inc32\openssl include\openssl\ +- 7z a opusfile.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\opusfile.??? include\ +- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% 7z a opusfile.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\lib.pdb win32\VS2015\%PLATFORM%\%CONFIGURATION%\*.lib + +artifacts: +- path: opusfile.zip diff --git a/vendor/opusfile/.gitattributes b/vendor/opusfile/.gitattributes new file mode 100644 index 0000000..649c810 --- /dev/null +++ b/vendor/opusfile/.gitattributes @@ -0,0 +1,10 @@ +.gitignore export-ignore +.gitattributes export-ignore + +update_version export-ignore + +*.bat eol=crlf +*.sln eol=crlf +*.vcxproj eol=crlf +*.vcxproj.filters eol=crlf +common.props eol=crlf diff --git a/vendor/opusfile/.gitignore b/vendor/opusfile/.gitignore new file mode 100644 index 0000000..574d0c0 --- /dev/null +++ b/vendor/opusfile/.gitignore @@ -0,0 +1,49 @@ +*.a +*.exe +*.la +*.lo +*.o +*.sw* +*~ +.deps +.dirstamp +.libs +/Makefile +Makefile.in +aclocal.m4 +autom4te.cache/ +config.guess +config.log +config.status +config.sub +configure +config.h.in +config.h +compile +depcomp +doc/Doxyfile +doc/doxygen-build.stamp +doc/html +doc/latex +examples/opusfile_example +examples/seeking_example +install-sh +libopusfile-*.tar.* +libtool +ltmain.sh +m4/libtool.m4 +m4/ltoptions.m4 +m4/ltsugar.m4 +m4/ltversion.m4 +m4/lt~obsolete.m4 +missing +opusfile.pc +opusfile-uninstalled.pc +opusurl.pc +opusurl-uninstalled.pc +package_version +stamp-h1 +test-driver +unix/objs +unix/opusfile_example +unix/seeking_example diff --git a/vendor/opusfile/.gitlab-ci.yml b/vendor/opusfile/.gitlab-ci.yml new file mode 100644 index 0000000..ebe5a74 --- /dev/null +++ b/vendor/opusfile/.gitlab-ci.yml @@ -0,0 +1,37 @@ +# Image from https://hub.docker.com/_/gcc/ based on Debian +image: gcc:9 + +autotools: + stage: build + before_script: + - apt-get update && + apt-get install -y libopus-dev libogg-dev libssl-dev + zip + script: + - ./autogen.sh + - ./configure + - make + - make distcheck + tags: + - docker + +makefile: + stage: build + before_script: + - apt-get update && + apt-get install -y libopus-dev libogg-dev libssl-dev + script: + - make -C unix + - make -C unix check + tags: + - docker + +doc: + stage: build + before_script: + - apt-get update && + apt-get install -y doxygen graphviz + script: + - make -C doc + tags: + - docker diff --git a/vendor/opusfile/.travis.yml b/vendor/opusfile/.travis.yml new file mode 100644 index 0000000..78c9bb8 --- /dev/null +++ b/vendor/opusfile/.travis.yml @@ -0,0 +1,27 @@ +language: c + +compiler: + - gcc + - clang + +os: + - linux + - osx + +osx_image: xcode11.3 + +addons: + apt: + packages: + - libogg-dev + - libopus-dev + homebrew: + brewfile: true + +env: PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/opt/openssl/lib/pkgconfig + +script: + - ./autogen.sh + - ./configure + - make + - make distcheck diff --git a/vendor/opusfile/AUTHORS b/vendor/opusfile/AUTHORS new file mode 100644 index 0000000..d0ac09d --- /dev/null +++ b/vendor/opusfile/AUTHORS @@ -0,0 +1,5 @@ +Timothy B. Terriberry +Ralph Giles +Christopher "Monty" Montgomery (original libvorbisfile) +Gregory Maxwell (noise shaping dithering) +nu774 (original winsock support) diff --git a/vendor/opusfile/Brewfile b/vendor/opusfile/Brewfile new file mode 100644 index 0000000..c5f3a82 --- /dev/null +++ b/vendor/opusfile/Brewfile @@ -0,0 +1,7 @@ +brew 'opus' +brew 'libogg' +brew 'openssl' +brew 'autoconf' +brew 'automake' +brew 'libtool' +brew 'pkg-config' diff --git a/vendor/opusfile/COPYING b/vendor/opusfile/COPYING new file mode 100644 index 0000000..7b53d66 --- /dev/null +++ b/vendor/opusfile/COPYING @@ -0,0 +1,28 @@ +Copyright (c) 1994-2013 Xiph.Org Foundation and contributors + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.Org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/vendor/opusfile/Makefile.am b/vendor/opusfile/Makefile.am new file mode 100644 index 0000000..a750a86 --- /dev/null +++ b/vendor/opusfile/Makefile.am @@ -0,0 +1,143 @@ +ACLOCAL_AMFLAGS = -I m4 + +AM_CFLAGS = -I$(top_srcdir)/include $(DEPS_CFLAGS) + +dist_doc_DATA = COPYING AUTHORS README.md + +opusincludedir = ${includedir}/opus +opusinclude_HEADERS = include/opusfile.h + +lib_LTLIBRARIES = libopusfile.la libopusurl.la +libopusfile_la_SOURCES = \ + src/info.c \ + src/internal.c src/internal.h \ + src/opusfile.c src/stream.c +libopusfile_la_LIBADD = $(DEPS_LIBS) $(lrintf_lib) +libopusfile_la_LDFLAGS = -no-undefined \ + -version-info @OP_LT_CURRENT@:@OP_LT_REVISION@:@OP_LT_AGE@ + +libopusurl_la_SOURCES = src/http.c src/internal.c src/internal.h +libopusurl_la_CFLAGS = $(AM_CFLAGS) $(URL_DEPS_CFLAGS) +libopusurl_la_LIBADD = libopusfile.la $(URL_DEPS_LIBS) +libopusurl_la_LDFLAGS = -no-undefined \ + -version-info @OP_LT_CURRENT@:@OP_LT_REVISION@:@OP_LT_AGE@ + +if OP_ENABLE_EXAMPLES +noinst_PROGRAMS = examples/opusfile_example examples/seeking_example +endif + +examples_opusfile_example_SOURCES = examples/opusfile_example.c +examples_seeking_example_SOURCES = examples/seeking_example.c +examples_opusfile_example_LDADD = libopusurl.la libopusfile.la +examples_seeking_example_LDADD = libopusurl.la libopusfile.la + +if OP_WIN32 +if OP_ENABLE_HTTP +libopusurl_la_SOURCES += src/wincerts.c src/winerrno.h +libopusurl_la_LIBADD += -lws2_32 -lcrypt32 +endif +examples_opusfile_example_SOURCES += examples/win32utf8.c examples/win32utf8.h +examples_seeking_example_SOURCES += examples/win32utf8.c examples/win32utf8.h +endif + +pkgconfigdir = $(libdir)/pkgconfig +pkgconfig_DATA = opusfile.pc opusurl.pc + +debug: + $(MAKE) CFLAGS="${CFLAGS} -O0 -ggdb -DOP_ENABLE_ASSERTIONS" all + +EXTRA_DIST = \ + opusfile.pc.in \ + opusurl.pc.in \ + opusfile-uninstalled.pc.in \ + opusurl-uninstalled.pc.in \ + doc/Doxyfile.in \ + doc/opus_logo.svg \ + doc/Makefile \ + unix/Makefile \ + win32/VS2015/opusfile.sln \ + win32/VS2015/opusfile.vcxproj \ + win32/VS2015/opusfile.vcxproj.filters \ + win32/VS2015/opusfile_example.vcxproj \ + win32/VS2015/opusfile_example.vcxproj.filters \ + win32/VS2015/seeking_example.vcxproj \ + win32/VS2015/seeking_example.vcxproj.filters + +# Targets to build and install just the library without the docs +opusfile install-opusfile: NO_DOXYGEN = 1 + +opusfile: all +install-opusfile: install + +# Or just the docs +docs: doc/doxygen-build.stamp + +install-docs: + @if [ -z "$(NO_DOXYGEN)" ]; then \ + ( cd doc && \ + echo "Installing documentation in $(DESTDIR)$(docdir)"; \ + $(INSTALL) -d $(DESTDIR)$(docdir)/html/search; \ + for f in `find html -type f \! -name "installdox"` ; do \ + $(INSTALL_DATA) $$f $(DESTDIR)$(docdir)/$$f; \ + done ) \ + fi + +doc/doxygen-build.stamp: doc/Doxyfile $(top_srcdir)/doc/opus_logo.svg \ + $(top_srcdir)/include/*.h + @[ -n "$(NO_DOXYGEN)" ] || ( cd doc && doxygen && touch $(@F) ) + + +if HAVE_DOXYGEN + +# Or everything (by default) +all-local: docs + +install-data-local: install-docs + +clean-local: + $(RM) -r doc/html + $(RM) -r doc/latex + $(RM) doc/doxygen-build.stamp + +uninstall-local: + $(RM) -r $(DESTDIR)$(docdir)/html + +endif + +# We check this every time make is run, with configure.ac being touched to +# trigger an update of the build system files if update_version changes the +# current PACKAGE_VERSION (or if package_version was modified manually by a +# user with either AUTO_UPDATE=no or no update_version script present - the +# latter being the normal case for tarball releases). +# +# We can't just add the package_version file to CONFIGURE_DEPENDENCIES since +# simply running autoconf will not actually regenerate configure for us when +# the content of that file changes (due to autoconf dependency checking not +# knowing about that without us creating yet another file for it to include). +# +# The MAKECMDGOALS check is a gnu-make'ism, but will degrade 'gracefully' for +# makes that don't support it. The only loss of functionality is not forcing +# an update of package_version for `make dist` if AUTO_UPDATE=no, but that is +# unlikely to be a real problem for any real user. +$(top_srcdir)/configure.ac: force + @case "$(MAKECMDGOALS)" in \ + dist-hook) exit 0 ;; \ + dist-* | dist | distcheck | distclean) _arg=release ;; \ + esac; \ + if ! $(top_srcdir)/update_version $$_arg 2> /dev/null; then \ + if [ ! -e $(top_srcdir)/package_version ]; then \ + echo 'PACKAGE_VERSION="unknown"' > $(top_srcdir)/package_version; \ + fi; \ + . $(top_srcdir)/package_version || exit 1; \ + [ "$(PACKAGE_VERSION)" != "$$PACKAGE_VERSION" ] || exit 0; \ + fi; \ + touch $@ + +force: + +# Create a minimal package_version file when make dist is run. +dist-hook: + echo 'PACKAGE_VERSION="$(PACKAGE_VERSION)"' > $(top_distdir)/package_version + + +.PHONY: opusfile install-opusfile docs install-docs diff --git a/vendor/opusfile/README.md b/vendor/opusfile/README.md new file mode 100644 index 0000000..609cc6b --- /dev/null +++ b/vendor/opusfile/README.md @@ -0,0 +1,18 @@ +# Opusfile + +[![GitLab Pipeline Status](https://gitlab.xiph.org/xiph/opusfile/badges/master/pipeline.svg)](https://gitlab.xiph.org/xiph/opusfile/commits/master) +[![Travis Build Status](https://travis-ci.org/xiph/opusfile.svg?branch=master)](https://travis-ci.org/xiph/opusfile) +[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/opusfile?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/opusfile) + +The opusfile and opusurl libraries provide a high-level API for +decoding and seeking within .opus files on disk or over http(s). + +opusfile depends on libopus and libogg. +opusurl depends on opusfile and openssl. + +The library is functional, but there are likely issues +we didn't find in our own testing. Please give feedback +in #opus on irc.freenode.net or at opus@xiph.org. + +Programming documentation is available in tree and online at +https://opus-codec.org/docs/ diff --git a/vendor/opusfile/autogen.sh b/vendor/opusfile/autogen.sh new file mode 100755 index 0000000..946f76a --- /dev/null +++ b/vendor/opusfile/autogen.sh @@ -0,0 +1,10 @@ +#!/bin/sh +# Run this to set up the build system: configure, makefiles, etc. +set -e + +srcdir=`dirname $0` +test -n "$srcdir" && cd "$srcdir" + +echo "Updating build configuration files for opusfile, please wait...." + +autoreconf -isf diff --git a/vendor/opusfile/ci/autotools.sh b/vendor/opusfile/ci/autotools.sh new file mode 100755 index 0000000..79543e5 --- /dev/null +++ b/vendor/opusfile/ci/autotools.sh @@ -0,0 +1,65 @@ +# Continuous integration build script for opusfile. +# This script is run by automated frameworks to verify commits +# see https://mf4.xiph.org/jenkins/job/opusfile-autotools/ + +# This is intended to be run from the top-level source directory. + +set -x + +# WARNING: clobbers outside the current tree! +rm -f ../opus +ln -s /srv/jenkins/jobs/opus/workspace ../opus +rm -f ../ogg +ln -s /srv/jenkins/jobs/libogg/workspace ../ogg + +# HACK: libtool can't link a dynamic library to a static +# library, and the 'unix' makefile build can't link to +# a libopus.la. As a work around, hack our own pkg-config +# file for the uninstalled opus library we want to build +# against. +cat < opus-uninstalled.pc +# Opus codec uninstalled pkg-config file +# hacked up for the opusfile autotools build. + +libdir=\${pcfiledir}/../opus +includedir=\${libdir}/include + +Name: opus uninstalled for opusfile +Description: Opus IETF audio codec (not installed) +Version: 1.0.1 +Requires: +Conflicts: +Libs: \${libdir}/libopus.la -lm +Cflags: -I\${includedir} +EOF + +cat < ogg-uninstalled.pc +# ogg uninstalled pkg-config file +# hacked up for the opusfile autotools build + +libdir=\${pcfiledir}/../ogg/src +includedir=\${pcfiledir}/../ogg/include + +Name: ogg uninstalled for opusfile +Description: ogg is a library for manipulating ogg bitstreams (not installed) +Version: 1.3.0 +Requires: +Conflicts: +Libs: \${libdir}/libogg.la +Cflags: -I\${includedir} +EOF + +PKG_CONFIG_PATH=$PWD + +# compile +./autogen.sh +./configure PKG_CONFIG_PATH=${PKG_CONFIG_PATH} +make clean +make + +# verify distribution target +make distcheck PKG_CONFIG_PATH=${PKG_CONFIG_PATH} + +# build the documentation +# currently fails on jenkins (debian stretch) +# make -C doc/latex diff --git a/vendor/opusfile/ci/unix.sh b/vendor/opusfile/ci/unix.sh new file mode 100755 index 0000000..8e7e7d1 --- /dev/null +++ b/vendor/opusfile/ci/unix.sh @@ -0,0 +1,23 @@ +# Continuous integration build script for opusfile. +# This script is run by automated frameworks to verify commits +# see https://mf4.xiph.org/jenkins/job/opusfile-unix/ + +# This is intended to be run from the top-level source directory. + +set -x + +# WARNING: clobbers outside the current tree! +rm -f ../opus +ln -s /srv/jenkins/jobs/opus/workspace ../opus + +# compile +make -C unix PKG_CONFIG_PATH=$PWD/../opus clean +make -C unix PKG_CONFIG_PATH=$PWD/../opus + +# run any built-in tests +make -C unix PKG_CONFIG_PATH=$PWD/../opus check + +# build the documentation +make -C doc +# currently fails on jenkins (debian stretch) +# make -C doc/latex diff --git a/vendor/opusfile/configure.ac b/vendor/opusfile/configure.ac new file mode 100644 index 0000000..ca47d68 --- /dev/null +++ b/vendor/opusfile/configure.ac @@ -0,0 +1,210 @@ +# autoconf source script for generating configure + +dnl The package_version file will be automatically synced to the git revision +dnl by the update_version script when configured in the repository, but will +dnl remain constant in tarball releases unless it is manually edited. +m4_define([CURRENT_VERSION], + m4_esyscmd([ ./update_version 2>/dev/null || true + if test -e package_version; then + . ./package_version + printf "$PACKAGE_VERSION" + else + printf "unknown" + fi ])) + +AC_INIT([opusfile],[CURRENT_VERSION],[opus@xiph.org]) +AC_CONFIG_SRCDIR([src/opusfile.c]) +AC_CONFIG_MACRO_DIR([m4]) + +AC_USE_SYSTEM_EXTENSIONS +AC_SYS_LARGEFILE + +AM_INIT_AUTOMAKE([1.11 foreign no-define dist-zip subdir-objects]) +AM_MAINTAINER_MODE([enable]) +LT_INIT + +m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])]) + +dnl Library versioning for libtool. +dnl Please update these for releases. +dnl CURRENT, REVISION, AGE +dnl - library source changed -> increment REVISION +dnl - interfaces added/removed/changed -> increment CURRENT, REVISION = 0 +dnl - interfaces added -> increment AGE +dnl - interfaces removed -> AGE = 0 + +OP_LT_CURRENT=4 +OP_LT_REVISION=5 +OP_LT_AGE=4 + +AC_SUBST(OP_LT_CURRENT) +AC_SUBST(OP_LT_REVISION) +AC_SUBST(OP_LT_AGE) + +CC_CHECK_CFLAGS_APPEND( + [-std=c89 -pedantic -Wall -Wextra -Wno-parentheses -Wno-long-long]) + +# Platform-specific tweaks +case $host in + *-mingw*) + # -std=c89 causes some warnings under mingw. + CC_CHECK_CFLAGS_APPEND([-U__STRICT_ANSI__]) + # We need WINNT>=0x501 (WindowsXP) for getaddrinfo/freeaddrinfo. + # It's okay to define this even when HTTP support is disabled, as it only + # affects header declarations, not linking (unless we actually use some + # XP-only functions). + AC_DEFINE_UNQUOTED(_WIN32_WINNT,0x501, + [We need at least WindowsXP for getaddrinfo/freeaddrinfo]) + host_mingw=true + ;; +esac +AM_CONDITIONAL(OP_WIN32, [test "$host_mingw" = "true"]) + +AC_ARG_ENABLE([assertions], + AS_HELP_STRING([--enable-assertions], [Enable assertions in code]),, + enable_assertions=no) + +AS_IF([test "$enable_assertions" = "yes"], [ + AC_DEFINE([OP_ENABLE_ASSERTIONS], [1], [Enable assertions in code]) +]) + +AC_ARG_ENABLE([http], + AS_HELP_STRING([--disable-http], [Disable HTTP support]),, + enable_http=yes) + +AM_COND_IF(OP_WIN32, [ + AS_IF([test "$enable_http" != "no"], [ + AC_CHECK_HEADER([winsock2.h],, [ + AC_MSG_WARN([HTTP support requires a Winsock socket library.]) + enable_http=no + ]) + ]) +], [ + AS_IF([test "$enable_http" != "no"], [ + AC_CHECK_HEADER([sys/socket.h],, [ + AC_MSG_WARN([HTTP support requires a POSIX socket library.]) + enable_http=no + ]) + ]) +]) + +# HTTP support requires either clock_gettime or ftime. clock_gettime is +# used only if time.h defines CLOCK_REALTIME and the function is available +# in the standard library; on platforms such as glibc < 2.17 where -lrt +# or another library would be required, ftime will be used. +AS_IF([test "$enable_http" != "no"], [ + AC_MSG_CHECKING([for clock_gettime]) + AC_LINK_IFELSE([ + AC_LANG_PROGRAM([[#include ]], [[ + struct timespec ts; + return clock_gettime(CLOCK_REALTIME, &ts); + ]]) + ], [ + AC_MSG_RESULT([yes]) + AC_DEFINE([OP_HAVE_CLOCK_GETTIME], [1], + [Enable use of clock_gettime function]) + ], [ + AC_MSG_RESULT([no]) + AC_SEARCH_LIBS(ftime, [compat], , [enable_http=no]) + ]) +]) + +m4_ifndef([PKG_PROG_PKG_CONFIG], + [m4_fatal([Could not locate the pkg-config autoconf macros. +Please make sure pkg-config is installed and, if necessary, set the environment +variable ACLOCAL="aclocal -I/path/to/pkg.m4".])]) + +AS_IF([test "$enable_http" != "no"], [ + openssl="openssl" + AC_DEFINE([OP_ENABLE_HTTP], [1], [Enable HTTP support]) + PKG_CHECK_MODULES([URL_DEPS], [openssl]) +]) +AM_CONDITIONAL(OP_ENABLE_HTTP, [test "$enable_http" != "no"]) +AC_SUBST([openssl]) + +PKG_CHECK_MODULES([DEPS], [ogg >= 1.3 opus >= 1.0.1]) + +AC_ARG_ENABLE([fixed-point], + AS_HELP_STRING([--enable-fixed-point], [Enable fixed-point calculation]),, + enable_fixed_point=no) +AC_ARG_ENABLE([float], + AS_HELP_STRING([--disable-float], [Disable floating-point API]),, + enable_float=yes) + +AS_IF([test "$enable_float" = "no"], + [enable_fixed_point=yes + AC_DEFINE([OP_DISABLE_FLOAT_API], [1], [Disable floating-point API]) + ] +) + +AS_IF([test "$enable_fixed_point" = "yes"], + [AC_DEFINE([OP_FIXED_POINT], [1], [Enable fixed-point calculation])], + [dnl This only has to be tested for if float->fixed conversions are required + saved_LIBS="$LIBS" + AC_SEARCH_LIBS([lrintf], [m], [ + AC_DEFINE([OP_HAVE_LRINTF], [1], [Enable use of lrintf function]) + lrintf_notice=" + Library for lrintf() ......... ${ac_cv_search_lrintf}" + ]) + LIBS="$saved_LIBS" + ] +) + +AC_ARG_ENABLE([examples], + AS_HELP_STRING([--disable-examples], [Do not build example applications]),, + enable_examples=yes) +AM_CONDITIONAL([OP_ENABLE_EXAMPLES], [test "$enable_examples" = "yes"]) + +AS_CASE(["$ac_cv_search_lrintf"], + ["no"],[], + ["none required"],[], + [lrintf_lib="$ac_cv_search_lrintf"]) + +AC_SUBST([lrintf_lib]) + +CC_ATTRIBUTE_VISIBILITY([default], [ + CC_FLAG_VISIBILITY([CFLAGS="${CFLAGS} -fvisibility=hidden"]) +]) + +dnl Check for doxygen +AC_ARG_ENABLE([doc], + AS_HELP_STRING([--disable-doc], [Do not build API documentation]),, + [enable_doc=yes] +) + +AS_IF([test "$enable_doc" = "yes"], [ + AC_CHECK_PROG([HAVE_DOXYGEN], [doxygen], [yes], [no]) + AC_CHECK_PROG([HAVE_DOT], [dot], [yes], [no]) +],[ + HAVE_DOXYGEN=no +]) + +AM_CONDITIONAL([HAVE_DOXYGEN], [test "$HAVE_DOXYGEN" = "yes"]) + +AC_CONFIG_FILES([ + Makefile + opusfile.pc + opusurl.pc + opusfile-uninstalled.pc + opusurl-uninstalled.pc + doc/Doxyfile +]) +AC_CONFIG_HEADERS([config.h]) +AC_OUTPUT + +AC_MSG_NOTICE([ +------------------------------------------------------------------------ + $PACKAGE_NAME $PACKAGE_VERSION: Automatic configuration OK. + + Assertions ................... ${enable_assertions} + + HTTP support ................. ${enable_http} + Fixed-point .................. ${enable_fixed_point} + Floating-point API ........... ${enable_float}${lrintf_notice} + + Hidden visibility ............ ${cc_cv_flag_visibility} + + API code examples ............ ${enable_examples} + API documentation ............ ${enable_doc} +------------------------------------------------------------------------ +]) diff --git a/vendor/opusfile/doc/Doxyfile.in b/vendor/opusfile/doc/Doxyfile.in new file mode 100644 index 0000000..d0b229c --- /dev/null +++ b/vendor/opusfile/doc/Doxyfile.in @@ -0,0 +1,22 @@ +# Process with doxygen to generate API documentation + +PROJECT_NAME = @PACKAGE_NAME@ +PROJECT_NUMBER = @PACKAGE_VERSION@ +PROJECT_BRIEF = "Stand-alone decoder library for .opus files." +INPUT = @top_srcdir@/include/opusfile.h +OPTIMIZE_OUTPUT_FOR_C = YES + +QUIET = YES +WARNINGS = YES +WARN_IF_UNDOCUMENTED = YES +WARN_IF_DOC_ERROR = YES +WARN_NO_PARAMDOC = YES + +JAVADOC_AUTOBRIEF = YES +SORT_MEMBER_DOCS = NO + +HAVE_DOT = @HAVE_DOT@ + +PROJECT_LOGO = @top_srcdir@/doc/opus_logo.svg + +FULL_PATH_NAMES = NO diff --git a/vendor/opusfile/doc/Makefile b/vendor/opusfile/doc/Makefile new file mode 100644 index 0000000..1ae1adc --- /dev/null +++ b/vendor/opusfile/doc/Makefile @@ -0,0 +1,35 @@ +## GNU makefile for opusfile documentation. + +-include ../package_version + +all: doxygen + +doxygen: Doxyfile ../include/opusfile.h + doxygen + +pdf: doxygen + make -C latex + +clean: + $(RM) -r html + $(RM) -r latex + +distclean: clean + $(RM) Doxyfile + +.PHONY: all clean distclean doxygen pdf + +../package_version: + @if [ -x ../update_version ]; then \ + ../update_version || true; \ + elif [ ! -e $@ ]; then \ + echo 'PACKAGE_VERSION="unknown"' > $@; \ + fi + +# run autoconf-like replacements to finalize our config +Doxyfile: Doxyfile.in Makefile ../package_version + sed -e 's/@PACKAGE_NAME@/opusfile/' \ + -e 's/@PACKAGE_VERSION@/$(PACKAGE_VERSION)/' \ + -e 's/@HAVE_DOT@/yes/' \ + -e 's/@top_srcdir@/../' \ + < $< > $@ diff --git a/vendor/opusfile/doc/opus_logo.svg b/vendor/opusfile/doc/opus_logo.svg new file mode 100644 index 0000000..794dd1d --- /dev/null +++ b/vendor/opusfile/doc/opus_logo.svg @@ -0,0 +1,157 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/vendor/opusfile/doc/release.md b/vendor/opusfile/doc/release.md new file mode 100644 index 0000000..9d95428 --- /dev/null +++ b/vendor/opusfile/doc/release.md @@ -0,0 +1,58 @@ +# Release checklist + +## Source release + +- Update OP_LT_* API versioning in configure.ac. +- Check for uncommitted changes to master. +- Prepare win32 binaries + - Do this before tagging the release, as it may require changes which should + be committed +- Tag the release commit with 'git tag -s vN.M'. + - Include release notes in the tag annotation. +- Verify 'make distcheck' produces a tarball with + the desired name. +- Push tag to public repo. +- Upload source package 'opusfile-${version}.tar.gz' + to website and verify file permissions. +- Update checksum files on website. +- Update links on . +- Add a copy of the documentation to + and update the links. + - Add doc/latex/refman as docs/opusfile_api-${version}.pdf on opus-codec.org + - Add doc/html as docs/opusfile_api-${version} on opus-codec.org + +Releases are commited to https://svn.xiph.org/releases/opus/ +which propagates to downloads.xiph.org, and copied manually +to https://archive.mozilla.org/pub/opus/ + +Release notes and package links should be added to the corresponding +tag at https://gitlab.xiph.org/xiph/opusfile so they show on the +releases page. + +Release packages should also be manually attached to the corresponding +tag on the github mirror https://github.com/xiph/opusfile/releases + +## Win32 binaries + +- Install cross-i686-w64-mingw32-gcc and associated binutils. + - If you skip this step, libopus will still try to build with the system gcc + and then fail to link. +- Edit mingw/Makefile to point to the latest versions of libogg. opus, openssl + (see , checksums in SHA256SUMS.txt) +- run `make -C mingw` + - Downloads versions of libogg, opus, openssl. + - Compiles them. + - Compiles static opusfile and examples against the built deps. +- run `make -C mingw package` + - Creates an opusfile-${version}-win32.zip binary package. +- Merge changes between README.md and the version in the last + binary release. E.g. it's good to include versions of the dependencies, + release notes, etc. +- Copy the archive to a clean system and verify the examples work + to make sure you've included all the necessary libraries. +- Upload the archive zipfile to websites. +- Verify file permissions and that it's available at the expected URL. +- Update links on . + +Binary releases are copied manually to s3 to appear at +https://archive.mozilla.org/pub/mozilla.org/opus/win32/ diff --git a/vendor/opusfile/examples/opusfile_example.c b/vendor/opusfile/examples/opusfile_example.c new file mode 100644 index 0000000..88ba6aa --- /dev/null +++ b/vendor/opusfile/examples/opusfile_example.c @@ -0,0 +1,390 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/*For fileno()*/ +#if !defined(_POSIX_SOURCE) +# define _POSIX_SOURCE 1 +#endif +#include +#include +#include +#include +#include +#if defined(_WIN32) +# include "win32utf8.h" +# undef fileno +# define fileno _fileno +#endif + +static void print_duration(FILE *_fp,ogg_int64_t _nsamples,int _frac){ + ogg_int64_t seconds; + ogg_int64_t minutes; + ogg_int64_t hours; + ogg_int64_t days; + ogg_int64_t weeks; + _nsamples+=_frac?24:24000; + seconds=_nsamples/48000; + _nsamples-=seconds*48000; + minutes=seconds/60; + seconds-=minutes*60; + hours=minutes/60; + minutes-=hours*60; + days=hours/24; + hours-=days*24; + weeks=days/7; + days-=weeks*7; + if(weeks)fprintf(_fp,"%liw",(long)weeks); + if(weeks||days)fprintf(_fp,"%id",(int)days); + if(weeks||days||hours){ + if(weeks||days)fprintf(_fp,"%02ih",(int)hours); + else fprintf(_fp,"%ih",(int)hours); + } + if(weeks||days||hours||minutes){ + if(weeks||days||hours)fprintf(_fp,"%02im",(int)minutes); + else fprintf(_fp,"%im",(int)minutes); + fprintf(_fp,"%02i",(int)seconds); + } + else fprintf(_fp,"%i",(int)seconds); + if(_frac)fprintf(_fp,".%03i",(int)(_nsamples/48)); + fprintf(_fp,"s"); +} + +static void print_size(FILE *_fp,opus_int64 _nbytes,int _metric, + const char *_spacer){ + static const char SUFFIXES[7]={' ','k','M','G','T','P','E'}; + opus_int64 val; + opus_int64 den; + opus_int64 round; + int base; + int shift; + base=_metric?1000:1024; + round=0; + den=1; + for(shift=0;shift<6;shift++){ + if(_nbytes>1; + } + val=(_nbytes+round)/den; + if(den>1&&val<10){ + if(den>=1000000000)val=(_nbytes+(round/100))/(den/100); + else val=(_nbytes*100+round)/den; + fprintf(_fp,"%li.%02i%s%c",(long)(val/100),(int)(val%100), + _spacer,SUFFIXES[shift]); + } + else if(den>1&&val<100){ + if(den>=1000000000)val=(_nbytes+(round/10))/(den/10); + else val=(_nbytes*10+round)/den; + fprintf(_fp,"%li.%i%s%c",(long)(val/10),(int)(val%10), + _spacer,SUFFIXES[shift]); + } + else fprintf(_fp,"%li%s%c",(long)val,_spacer,SUFFIXES[shift]); +} + +static void put_le32(unsigned char *_dst,opus_uint32 _x){ + _dst[0]=(unsigned char)(_x&0xFF); + _dst[1]=(unsigned char)(_x>>8&0xFF); + _dst[2]=(unsigned char)(_x>>16&0xFF); + _dst[3]=(unsigned char)(_x>>24&0xFF); +} + +/*Make a header for a 48 kHz, stereo, signed, 16-bit little-endian PCM WAV.*/ +static void make_wav_header(unsigned char _dst[44],ogg_int64_t _duration){ + /*The chunk sizes are set to 0x7FFFFFFF by default. + Many, though not all, programs will interpret this to mean the duration is + "undefined", and continue to read from the file so long as there is actual + data.*/ + static const unsigned char WAV_HEADER_TEMPLATE[44]={ + 'R','I','F','F',0xFF,0xFF,0xFF,0x7F, + 'W','A','V','E','f','m','t',' ', + 0x10,0x00,0x00,0x00,0x01,0x00,0x02,0x00, + 0x80,0xBB,0x00,0x00,0x00,0xEE,0x02,0x00, + 0x04,0x00,0x10,0x00,'d','a','t','a', + 0xFF,0xFF,0xFF,0x7F + }; + memcpy(_dst,WAV_HEADER_TEMPLATE,sizeof(WAV_HEADER_TEMPLATE)); + if(_duration>0){ + if(_duration>0x1FFFFFF6){ + fprintf(stderr,"WARNING: WAV output would be larger than 2 GB.\n"); + fprintf(stderr, + "Writing non-standard WAV header with invalid chunk sizes.\n"); + } + else{ + opus_uint32 audio_size; + audio_size=(opus_uint32)(_duration*4); + put_le32(_dst+4,audio_size+36); + put_le32(_dst+40,audio_size); + } + } +} + +int main(int _argc,const char **_argv){ + OggOpusFile *of; + ogg_int64_t duration; + unsigned char wav_header[44]; + int ret; + int is_ssl; + int output_seekable; +#if defined(_WIN32) + win32_utf8_setup(&_argc,&_argv); +#endif + if(_argc!=2){ + fprintf(stderr,"Usage: %s \n",_argv[0]); + return EXIT_FAILURE; + } + is_ssl=0; + if(strcmp(_argv[1],"-")==0){ + OpusFileCallbacks cb={NULL,NULL,NULL,NULL}; + of=op_open_callbacks(op_fdopen(&cb,fileno(stdin),"rb"),&cb,NULL,0,&ret); + } + else{ + OpusServerInfo info; + /*Try to treat the argument as a URL.*/ + of=op_open_url(_argv[1],&ret,OP_GET_SERVER_INFO(&info),NULL); +#if 0 + if(of==NULL){ + OpusFileCallbacks cb={NULL,NULL,NULL,NULL}; + void *fp; + /*For debugging: force a file to not be seekable.*/ + fp=op_fopen(&cb,_argv[1],"rb"); + cb.seek=NULL; + cb.tell=NULL; + of=op_open_callbacks(fp,&cb,NULL,0,NULL); + } +#else + if(of==NULL)of=op_open_file(_argv[1],&ret); +#endif + else{ + if(info.name!=NULL){ + fprintf(stderr,"Station name: %s\n",info.name); + } + if(info.description!=NULL){ + fprintf(stderr,"Station description: %s\n",info.description); + } + if(info.genre!=NULL){ + fprintf(stderr,"Station genre: %s\n",info.genre); + } + if(info.url!=NULL){ + fprintf(stderr,"Station homepage: %s\n",info.url); + } + if(info.bitrate_kbps>=0){ + fprintf(stderr,"Station bitrate: %u kbps\n", + (unsigned)info.bitrate_kbps); + } + if(info.is_public>=0){ + fprintf(stderr,"%s\n", + info.is_public?"Station is public.":"Station is private."); + } + if(info.server!=NULL){ + fprintf(stderr,"Server software: %s\n",info.server); + } + if(info.content_type!=NULL){ + fprintf(stderr,"Content-Type: %s\n",info.content_type); + } + is_ssl=info.is_ssl; + opus_server_info_clear(&info); + } + } + if(of==NULL){ + fprintf(stderr,"Failed to open file '%s': %i\n",_argv[1],ret); + return EXIT_FAILURE; + } + duration=0; + output_seekable=fseek(stdout,0,SEEK_CUR)!=-1; + if(op_seekable(of)){ + opus_int64 size; + fprintf(stderr,"Total number of links: %i\n",op_link_count(of)); + duration=op_pcm_total(of,-1); + fprintf(stderr,"Total duration: "); + print_duration(stderr,duration,3); + fprintf(stderr," (%li samples @ 48 kHz)\n",(long)duration); + size=op_raw_total(of,-1); + fprintf(stderr,"Total size: "); + print_size(stderr,size,0,""); + fprintf(stderr,"\n"); + } + else if(!output_seekable){ + fprintf(stderr,"WARNING: Neither input nor output are seekable.\n"); + fprintf(stderr, + "Writing non-standard WAV header with invalid chunk sizes.\n"); + } + make_wav_header(wav_header,duration); + if(!fwrite(wav_header,sizeof(wav_header),1,stdout)){ + fprintf(stderr,"Error writing WAV header: %s\n",strerror(errno)); + ret=EXIT_FAILURE; + } + else{ + ogg_int64_t pcm_offset; + ogg_int64_t pcm_print_offset; + ogg_int64_t nsamples; + opus_int32 bitrate; + int prev_li; + prev_li=-1; + nsamples=0; + pcm_offset=op_pcm_tell(of); + if(pcm_offset!=0){ + fprintf(stderr,"Non-zero starting PCM offset: %li\n",(long)pcm_offset); + } + pcm_print_offset=pcm_offset-48000; + bitrate=0; + for(;;){ + ogg_int64_t next_pcm_offset; + opus_int16 pcm[120*48*2]; + unsigned char out[120*48*2*2]; + int li; + int si; + /*Although we would generally prefer to use the float interface, WAV + files with signed, 16-bit little-endian samples are far more + universally supported, so that's what we output.*/ + ret=op_read_stereo(of,pcm,sizeof(pcm)/sizeof(*pcm)); + if(ret==OP_HOLE){ + fprintf(stderr,"\nHole detected! Corrupt file segment?\n"); + continue; + } + else if(ret<0){ + fprintf(stderr,"\nError decoding '%s': %i\n",_argv[1],ret); + if(is_ssl)fprintf(stderr,"Possible truncation attack?\n"); + ret=EXIT_FAILURE; + break; + } + li=op_current_link(of); + if(li!=prev_li){ + const OpusHead *head; + const OpusTags *tags; + int binary_suffix_len; + int ci; + /*We found a new link. + Print out some information.*/ + fprintf(stderr,"Decoding link %i: \n",li); + head=op_head(of,li); + fprintf(stderr," Channels: %i\n",head->channel_count); + if(op_seekable(of)){ + ogg_int64_t duration; + opus_int64 size; + duration=op_pcm_total(of,li); + fprintf(stderr," Duration: "); + print_duration(stderr,duration,3); + fprintf(stderr," (%li samples @ 48 kHz)\n",(long)duration); + size=op_raw_total(of,li); + fprintf(stderr," Size: "); + print_size(stderr,size,0,""); + fprintf(stderr,"\n"); + } + if(head->input_sample_rate){ + fprintf(stderr," Original sampling rate: %lu Hz\n", + (unsigned long)head->input_sample_rate); + } + tags=op_tags(of,li); + fprintf(stderr," Encoded by: %s\n",tags->vendor); + for(ci=0;cicomments;ci++){ + const char *comment; + comment=tags->user_comments[ci]; + if(opus_tagncompare("METADATA_BLOCK_PICTURE",22,comment)==0){ + OpusPictureTag pic; + int err; + err=opus_picture_tag_parse(&pic,comment); + fprintf(stderr," %.23s",comment); + if(err>=0){ + fprintf(stderr,"%u|%s|%s|%ux%ux%u",pic.type,pic.mime_type, + pic.description,pic.width,pic.height,pic.depth); + if(pic.colors!=0)fprintf(stderr,"/%u",pic.colors); + if(pic.format==OP_PIC_FORMAT_URL){ + fprintf(stderr,"|%s\n",pic.data); + } + else{ + fprintf(stderr,"|<%u bytes of image data>\n",pic.data_length); + } + opus_picture_tag_clear(&pic); + } + else fprintf(stderr,"\n"); + } + else fprintf(stderr," %s\n",tags->user_comments[ci]); + } + if(opus_tags_get_binary_suffix(tags,&binary_suffix_len)!=NULL){ + fprintf(stderr,"<%u bytes of unknown binary metadata>\n", + binary_suffix_len); + } + fprintf(stderr,"\n"); + if(!op_seekable(of)){ + pcm_offset=op_pcm_tell(of)-ret; + if(pcm_offset!=0){ + fprintf(stderr,"Non-zero starting PCM offset in link %i: %li\n", + li,(long)pcm_offset); + } + } + } + if(li!=prev_li||pcm_offset>=pcm_print_offset+48000){ + opus_int32 next_bitrate; + opus_int64 raw_offset; + next_bitrate=op_bitrate_instant(of); + if(next_bitrate>=0)bitrate=next_bitrate; + raw_offset=op_raw_tell(of); + fprintf(stderr,"\r "); + print_size(stderr,raw_offset,0,""); + fprintf(stderr," "); + print_duration(stderr,pcm_offset,0); + fprintf(stderr," ("); + print_size(stderr,bitrate,1," "); + fprintf(stderr,"bps) \r"); + pcm_print_offset=pcm_offset; + fflush(stderr); + } + next_pcm_offset=op_pcm_tell(of); + if(pcm_offset+ret!=next_pcm_offset){ + fprintf(stderr,"\nPCM offset gap! %li+%i!=%li\n", + (long)pcm_offset,ret,(long)next_pcm_offset); + } + pcm_offset=next_pcm_offset; + if(ret<=0){ + ret=EXIT_SUCCESS; + break; + } + /*Ensure the data is little-endian before writing it out.*/ + for(si=0;si<2*ret;si++){ + out[2*si+0]=(unsigned char)(pcm[si]&0xFF); + out[2*si+1]=(unsigned char)(pcm[si]>>8&0xFF); + } + if(!fwrite(out,sizeof(*out)*4*ret,1,stdout)){ + fprintf(stderr,"\nError writing decoded audio data: %s\n", + strerror(errno)); + ret=EXIT_FAILURE; + break; + } + nsamples+=ret; + prev_li=li; + } + if(ret==EXIT_SUCCESS){ + fprintf(stderr,"\nDone: played "); + print_duration(stderr,nsamples,3); + fprintf(stderr," (%li samples @ 48 kHz).\n",(long)nsamples); + } + if(op_seekable(of)&&nsamples!=duration){ + fprintf(stderr,"\nWARNING: " + "Number of output samples does not match declared file duration.\n"); + if(!output_seekable)fprintf(stderr,"Output WAV file will be corrupt.\n"); + } + if(output_seekable&&nsamples!=duration){ + make_wav_header(wav_header,nsamples); + if(fseek(stdout,0,SEEK_SET)|| + !fwrite(wav_header,sizeof(wav_header),1,stdout)){ + fprintf(stderr,"Error rewriting WAV header: %s\n",strerror(errno)); + ret=EXIT_FAILURE; + } + } + } + op_free(of); + return ret; +} diff --git a/vendor/opusfile/examples/seeking_example.c b/vendor/opusfile/examples/seeking_example.c new file mode 100644 index 0000000..a72d2e7 --- /dev/null +++ b/vendor/opusfile/examples/seeking_example.c @@ -0,0 +1,465 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/*For fileno()*/ +#if !defined(_POSIX_SOURCE) +# define _POSIX_SOURCE 1 +#endif +#include +#include +#include +#include +#include +#include +#if defined(_WIN32) +# include "win32utf8.h" +# undef fileno +# define fileno _fileno +#endif + +/*Use shorts, they're smaller.*/ +#if !defined(OP_FIXED_POINT) +# define OP_FIXED_POINT (1) +#endif + +#if defined(OP_FIXED_POINT) + +typedef opus_int16 op_sample; + +# define op_read_native op_read + +/*TODO: The convergence after 80 ms of preroll is far from exact. + Our comparison is very rough. + Need to find some way to do this better.*/ +# define MATCH_TOL (16384) + +# define ABS(_x) ((_x)<0?-(_x):(_x)) + +# define MATCH(_a,_b) (ABS((_a)-(_b))_pcm_offset){ + fprintf(stderr,"\nPCM position out of tolerance: requested %li, " + "got %li.\n",(long)_pcm_offset,(long)pcm_offset); + nfailures++; + } + if(pcm_offset<0||pcm_offset>_pcm_length){ + fprintf(stderr,"\nPCM position out of bounds: got %li.\n", + (long)pcm_offset); + nfailures++; + } + nsamples=op_read_native(_of,buffer,sizeof(buffer)/sizeof(*buffer),&li); + if(nsamples<0){ + fprintf(stderr,"\nFailed to read PCM data after seek: %i\n",nsamples); + nfailures++; + li=op_current_link(_of); + } + for(lj=0;ljduration){ + fprintf(stderr,"\nPCM data after seek exceeded link duration: " + "limit %li, got %li.\n",(long)duration,(long)(pcm_offset+nsamples)); + nfailures++; + } + nchannels=op_channel_count(_of,li); + if(_bigassbuffer!=NULL){ + for(i=0;i\n",_argv[0]); + return EXIT_FAILURE; + } + memset(&cb,0,sizeof(cb)); + if(strcmp(_argv[1],"-")==0)fp=op_fdopen(&cb,fileno(stdin),"rb"); + else{ + /*Try to treat the argument as a URL.*/ + fp=op_url_stream_create(&cb,_argv[1], + OP_SSL_SKIP_CERTIFICATE_CHECK(1),NULL); + /*Fall back assuming it's a regular file name.*/ + if(fp==NULL)fp=op_fopen(&cb,_argv[1],"rb"); + } + if(cb.seek!=NULL){ + real_seek=cb.seek; + cb.seek=seek_stat_counter; + } + of=op_open_callbacks(fp,&cb,NULL,0,NULL); + if(of==NULL){ + fprintf(stderr,"Failed to open file '%s'.\n",_argv[1]); + return EXIT_FAILURE; + } + if(op_seekable(of)){ + op_sample *bigassbuffer; + ogg_int64_t size; + ogg_int64_t pcm_offset; + ogg_int64_t pcm_length; + ogg_int64_t nsamples; + long max_seeks; + int nlinks; + int ret; + int li; + int i; + /*Because we want to do sample-level verification that the seek does what + it claimed, decode the entire file into memory.*/ + nlinks=op_link_count(of); + fprintf(stderr,"Opened file containing %i links with %li seeks " + "(%0.3f per link).\n",nlinks,nreal_seeks,nreal_seeks/(double)nlinks); + /*Reset the seek counter.*/ + nreal_seeks=0; + nsamples=0; + for(li=0;li=pcm_print_offset+48000){ + next_bitrate=op_bitrate_instant(of); + if(next_bitrate>=0)bitrate=next_bitrate; + fprintf(stderr,"\r%s... [%li left] (%0.3f kbps) ", + bigassbuffer==NULL?"Scanning":"Loading",nsamples-si,bitrate/1000.0); + pcm_print_offset=pcm_offset; + } + } + ret=op_read_native(of,smallerbuffer,8,&li); + if(ret<0){ + fprintf(stderr,"Failed to read PCM data: %i\n",ret); + nfailures++; + } + if(ret>0){ + fprintf(stderr,"Read too much PCM data!\n"); + nfailures++; + } + } +#endif + pcm_length=op_pcm_total(of,-1); + size=op_raw_total(of,-1); + fprintf(stderr,"\rLoaded (%0.3f kbps average). \n", + op_bitrate(of,-1)/1000.0); + fprintf(stderr,"Testing raw seeking to random places in %li bytes...\n", + (long)size); + max_seeks=0; + for(i=0;imax_seeks?nseeks_tmp:max_seeks; + } + fprintf(stderr,"\rTotal seek operations: %li (%.3f per raw seek, %li maximum).\n", + nreal_seeks,nreal_seeks/(double)NSEEK_TESTS,max_seeks); + nreal_seeks=0; + fprintf(stderr,"Testing exact PCM seeking to random places in %li " + "samples (",(long)pcm_length); + print_duration(stderr,pcm_length); + fprintf(stderr,")...\n"); + max_seeks=0; + for(i=0;imax_seeks?nseeks_tmp:max_seeks; + } + fprintf(stderr,"\rTotal seek operations: %li (%.3f per exact seek, %li maximum).\n", + nreal_seeks,nreal_seeks/(double)NSEEK_TESTS,max_seeks); + nreal_seeks=0; + fprintf(stderr,"OK.\n"); + _ogg_free(bigassbuffer); + } + else{ + fprintf(stderr,"Input was not seekable.\n"); + exit(EXIT_FAILURE); + } + op_free(of); + if(nfailures>0){ + fprintf(stderr,"FAILED: %li failure conditions encountered.\n",nfailures); + } + return nfailures!=0?EXIT_FAILURE:EXIT_SUCCESS; +} diff --git a/vendor/opusfile/examples/win32utf8.c b/vendor/opusfile/examples/win32utf8.c new file mode 100644 index 0000000..1246b21 --- /dev/null +++ b/vendor/opusfile/examples/win32utf8.c @@ -0,0 +1,123 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ + +#if defined(_WIN32) +# include +# include +# include +/*We need the following two to set stdin/stdout to binary.*/ +# include +# include +# define WIN32_LEAN_AND_MEAN +# define WIN32_EXTRA_LEAN +# include +# include "win32utf8.h" + +static char *utf16_to_utf8(const wchar_t *_src){ + char *dst; + size_t len; + size_t si; + size_t di; + len=wcslen(_src); + dst=(char *)malloc(sizeof(*dst)*(3*len+1)); + if(dst==NULL)return dst; + for(di=si=0;si>6); + dst[di++]=(char)(0x80|c0&0x3F); + continue; + } + else if(c0>=0xD800&&c0<0xDC00){ + unsigned c1; + /*This is safe, because c0 was not 0 and _src is NUL-terminated.*/ + c1=_src[si+1]; + if(c1>=0xDC00&&c1<0xE000){ + unsigned w; + /*Surrogate pair.*/ + w=((c0&0x3FF)<<10|c1&0x3FF)+0x10000; + /*Can be represented by a 4-byte sequence.*/ + dst[di++]=(char)(0xF0|w>>18); + dst[di++]=(char)(0x80|w>>12&0x3F); + dst[di++]=(char)(0x80|w>>6&0x3F); + dst[di++]=(char)(0x80|w&0x3F); + si++; + continue; + } + } + /*Anything else is either a valid 3-byte sequence, an invalid surrogate + pair, or 'not a character'. + In the latter two cases, we just encode the value as a 3-byte + sequence anyway (producing technically invalid UTF-8). + Later error handling will detect the problem, with a better + chance of giving a useful error message.*/ + dst[di++]=(char)(0xE0|c0>>12); + dst[di++]=(char)(0x80|c0>>6&0x3F); + dst[di++]=(char)(0x80|c0&0x3F); + } + dst[di++]='\0'; + return dst; +} + +typedef LPWSTR *(APIENTRY *command_line_to_argv_w_func)(LPCWSTR cmd_line, + int *num_args); + +/*Make a best-effort attempt to support UTF-8 on Windows.*/ +void win32_utf8_setup(int *_argc,const char ***_argv){ + HMODULE hlib; + /*We need to set stdin/stdout to binary mode. + This is unrelated to UTF-8 support, but it's platform specific and we need + to do it in the same places.*/ + _setmode(_fileno(stdin),_O_BINARY); + _setmode(_fileno(stdout),_O_BINARY); + hlib=LoadLibraryA("shell32.dll"); + if(hlib!=NULL){ + command_line_to_argv_w_func command_line_to_argv_w; + /*This function is only available on Windows 2000 or later.*/ + command_line_to_argv_w=(command_line_to_argv_w_func)GetProcAddress(hlib, + "CommandLineToArgvW"); + if(command_line_to_argv_w!=NULL){ + wchar_t **argvw; + int argc; + argvw=(*command_line_to_argv_w)(GetCommandLineW(),&argc); + if(argvw!=NULL){ + int ai; + /*Really, I don't see why argc would ever differ from *_argc, but let's + be paranoid.*/ + if(argc>*_argc)argc=*_argc; + for(ai=0;ailibopusfile C API. + + The libopusfile package provides a convenient high-level API for + decoding and basic manipulation of all Ogg Opus audio streams. + libopusfile is implemented as a layer on top of Xiph.Org's + reference + libogg + and + libopus + libraries. + + libopusfile provides several sets of built-in routines for + file/stream access, and may also use custom stream I/O routines provided by + the embedded environment. + There are built-in I/O routines provided for ANSI-compliant + stdio (FILE *), memory buffers, and URLs + (including URLs, plus optionally and URLs). + + \section Organization + + The main API is divided into several sections: + - \ref stream_open_close + - \ref stream_info + - \ref stream_decoding + - \ref stream_seeking + + Several additional sections are not tied to the main API. + - \ref stream_callbacks + - \ref header_info + - \ref error_codes + + \section Overview + + The libopusfile API always decodes files to 48 kHz. + The original sample rate is not preserved by the lossy compression, though + it is stored in the header to allow you to resample to it after decoding + (the libopusfile API does not currently provide a resampler, + but the + the + Speex resampler is a good choice if you need one). + In general, if you are playing back the audio, you should leave it at + 48 kHz, provided your audio hardware supports it. + When decoding to a file, it may be worth resampling back to the original + sample rate, so as not to surprise users who might not expect the sample + rate to change after encoding to Opus and decoding. + + Opus files can contain anywhere from 1 to 255 channels of audio. + The channel mappings for up to 8 channels are the same as the + Vorbis + mappings. + A special stereo API can convert everything to 2 channels, making it simple + to support multichannel files in an application which only has stereo + output. + Although the libopusfile ABI provides support for the theoretical + maximum number of channels, the current implementation does not support + files with more than 8 channels, as they do not have well-defined channel + mappings. + + Like all Ogg files, Opus files may be "chained". + That is, multiple Opus files may be combined into a single, longer file just + by concatenating the original files. + This is commonly done in internet radio streaming, as it allows the title + and artist to be updated each time the song changes, since each link in the + chain includes its own set of metadata. + + libopusfile fully supports chained files. + It will decode the first Opus stream found in each link of a chained file + (ignoring any other streams that might be concurrently multiplexed with it, + such as a video stream). + + The channel count can also change between links. + If your application is not prepared to deal with this, it can use the stereo + API to ensure the audio from all links will always get decoded into a + common format. + Since libopusfile always decodes to 48 kHz, you do not have to + worry about the sample rate changing between links (as was possible with + Vorbis). + This makes application support for chained files with libopusfile + very easy.*/ + +# if defined(__cplusplus) +extern "C" { +# endif + +# include +# include +# include +# include + +/**@cond PRIVATE*/ + +/*Enable special features for gcc and gcc-compatible compilers.*/ +# if !defined(OP_GNUC_PREREQ) +# if defined(__GNUC__)&&defined(__GNUC_MINOR__) +# define OP_GNUC_PREREQ(_maj,_min) \ + ((__GNUC__<<16)+__GNUC_MINOR__>=((_maj)<<16)+(_min)) +# else +# define OP_GNUC_PREREQ(_maj,_min) 0 +# endif +# endif + +# if OP_GNUC_PREREQ(4,0) +# pragma GCC visibility push(default) +# endif + +typedef struct OpusHead OpusHead; +typedef struct OpusTags OpusTags; +typedef struct OpusPictureTag OpusPictureTag; +typedef struct OpusServerInfo OpusServerInfo; +typedef struct OpusFileCallbacks OpusFileCallbacks; +typedef struct OggOpusFile OggOpusFile; + +/*Warning attributes for libopusfile functions.*/ +# if OP_GNUC_PREREQ(3,4) +# define OP_WARN_UNUSED_RESULT __attribute__((__warn_unused_result__)) +# else +# define OP_WARN_UNUSED_RESULT +# endif +# if OP_GNUC_PREREQ(3,4) +# define OP_ARG_NONNULL(_x) __attribute__((__nonnull__(_x))) +# else +# define OP_ARG_NONNULL(_x) +# endif + +/**@endcond*/ + +/**\defgroup error_codes Error Codes*/ +/*@{*/ +/**\name List of possible error codes + Many of the functions in this library return a negative error code when a + function fails. + This list provides a brief explanation of the common errors. + See each individual function for more details on what a specific error code + means in that context.*/ +/*@{*/ + +/**A request did not succeed.*/ +#define OP_FALSE (-1) +/*Currently not used externally.*/ +#define OP_EOF (-2) +/**There was a hole in the page sequence numbers (e.g., a page was corrupt or + missing).*/ +#define OP_HOLE (-3) +/**An underlying read, seek, or tell operation failed when it should have + succeeded.*/ +#define OP_EREAD (-128) +/**A NULL pointer was passed where one was unexpected, or an + internal memory allocation failed, or an internal library error was + encountered.*/ +#define OP_EFAULT (-129) +/**The stream used a feature that is not implemented, such as an unsupported + channel family.*/ +#define OP_EIMPL (-130) +/**One or more parameters to a function were invalid.*/ +#define OP_EINVAL (-131) +/**A purported Ogg Opus stream did not begin with an Ogg page, a purported + header packet did not start with one of the required strings, "OpusHead" or + "OpusTags", or a link in a chained file was encountered that did not + contain any logical Opus streams.*/ +#define OP_ENOTFORMAT (-132) +/**A required header packet was not properly formatted, contained illegal + values, or was missing altogether.*/ +#define OP_EBADHEADER (-133) +/**The ID header contained an unrecognized version number.*/ +#define OP_EVERSION (-134) +/*Currently not used at all.*/ +#define OP_ENOTAUDIO (-135) +/**An audio packet failed to decode properly. + This is usually caused by a multistream Ogg packet where the durations of + the individual Opus packets contained in it are not all the same.*/ +#define OP_EBADPACKET (-136) +/**We failed to find data we had seen before, or the bitstream structure was + sufficiently malformed that seeking to the target destination was + impossible.*/ +#define OP_EBADLINK (-137) +/**An operation that requires seeking was requested on an unseekable stream.*/ +#define OP_ENOSEEK (-138) +/**The first or last granule position of a link failed basic validity checks.*/ +#define OP_EBADTIMESTAMP (-139) + +/*@}*/ +/*@}*/ + +/**\defgroup header_info Header Information*/ +/*@{*/ + +/**The maximum number of channels in an Ogg Opus stream.*/ +#define OPUS_CHANNEL_COUNT_MAX (255) + +/**Ogg Opus bitstream information. + This contains the basic playback parameters for a stream, and corresponds to + the initial ID header packet of an Ogg Opus stream.*/ +struct OpusHead{ + /**The Ogg Opus format version, in the range 0...255. + The top 4 bits represent a "major" version, and the bottom four bits + represent backwards-compatible "minor" revisions. + The current specification describes version 1. + This library will recognize versions up through 15 as backwards compatible + with the current specification. + An earlier draft of the specification described a version 0, but the only + difference between version 1 and version 0 is that version 0 did + not specify the semantics for handling the version field.*/ + int version; + /**The number of channels, in the range 1...255.*/ + int channel_count; + /**The number of samples that should be discarded from the beginning of the + stream.*/ + unsigned pre_skip; + /**The sampling rate of the original input. + All Opus audio is coded at 48 kHz, and should also be decoded at 48 kHz + for playback (unless the target hardware does not support this sampling + rate). + However, this field may be used to resample the audio back to the original + sampling rate, for example, when saving the output to a file.*/ + opus_uint32 input_sample_rate; + /**The gain to apply to the decoded output, in dB, as a Q8 value in the range + -32768...32767. + The libopusfile API will automatically apply this gain to the + decoded output before returning it, scaling it by + pow(10,output_gain/(20.0*256)). + You can adjust this behavior with op_set_gain_offset().*/ + int output_gain; + /**The channel mapping family, in the range 0...255. + Channel mapping family 0 covers mono or stereo in a single stream. + Channel mapping family 1 covers 1 to 8 channels in one or more streams, + using the Vorbis speaker assignments. + Channel mapping family 255 covers 1 to 255 channels in one or more + streams, but without any defined speaker assignment.*/ + int mapping_family; + /**The number of Opus streams in each Ogg packet, in the range 1...255.*/ + int stream_count; + /**The number of coupled Opus streams in each Ogg packet, in the range + 0...127. + This must satisfy 0 <= coupled_count <= stream_count and + coupled_count + stream_count <= 255. + The coupled streams appear first, before all uncoupled streams, in an Ogg + Opus packet.*/ + int coupled_count; + /**The mapping from coded stream channels to output channels. + Let index=mapping[k] be the value for channel k. + If index<2*coupled_count, then it refers to the left channel + from stream (index/2) if even, and the right channel from + stream (index/2) if odd. + Otherwise, it refers to the output of the uncoupled stream + (index-coupled_count).*/ + unsigned char mapping[OPUS_CHANNEL_COUNT_MAX]; +}; + +/**The metadata from an Ogg Opus stream. + + This structure holds the in-stream metadata corresponding to the 'comment' + header packet of an Ogg Opus stream. + The comment header is meant to be used much like someone jotting a quick + note on the label of a CD. + It should be a short, to the point text note that can be more than a couple + words, but not more than a short paragraph. + + The metadata is stored as a series of (tag, value) pairs, in length-encoded + string vectors, using the same format as Vorbis (without the final "framing + bit"), Theora, and Speex, except for the packet header. + The first occurrence of the '=' character delimits the tag and value. + A particular tag may occur more than once, and order is significant. + The character set encoding for the strings is always UTF-8, but the tag + names are limited to ASCII, and treated as case-insensitive. + See the Vorbis + comment header specification for details. + + In filling in this structure, libopusfile will null-terminate the + #user_comments strings for safety. + However, the bitstream format itself treats them as 8-bit clean vectors, + possibly containing NUL characters, so the #comment_lengths array should be + treated as their authoritative length. + + This structure is binary and source-compatible with a + vorbis_comment, and pointers to it may be freely cast to + vorbis_comment pointers, and vice versa. + It is provided as a separate type to avoid introducing a compile-time + dependency on the libvorbis headers.*/ +struct OpusTags{ + /**The array of comment string vectors.*/ + char **user_comments; + /**An array of the corresponding length of each vector, in bytes.*/ + int *comment_lengths; + /**The total number of comment streams.*/ + int comments; + /**The null-terminated vendor string. + This identifies the software used to encode the stream.*/ + char *vendor; +}; + +/**\name Picture tag image formats*/ +/*@{*/ + +/**The MIME type was not recognized, or the image data did not match the + declared MIME type.*/ +#define OP_PIC_FORMAT_UNKNOWN (-1) +/**The MIME type indicates the image data is really a URL.*/ +#define OP_PIC_FORMAT_URL (0) +/**The image is a JPEG.*/ +#define OP_PIC_FORMAT_JPEG (1) +/**The image is a PNG.*/ +#define OP_PIC_FORMAT_PNG (2) +/**The image is a GIF.*/ +#define OP_PIC_FORMAT_GIF (3) + +/*@}*/ + +/**The contents of a METADATA_BLOCK_PICTURE tag.*/ +struct OpusPictureTag{ + /**The picture type according to the ID3v2 APIC frame: +
      +
    1. Other
    2. +
    3. 32x32 pixels 'file icon' (PNG only)
    4. +
    5. Other file icon
    6. +
    7. Cover (front)
    8. +
    9. Cover (back)
    10. +
    11. Leaflet page
    12. +
    13. Media (e.g. label side of CD)
    14. +
    15. Lead artist/lead performer/soloist
    16. +
    17. Artist/performer
    18. +
    19. Conductor
    20. +
    21. Band/Orchestra
    22. +
    23. Composer
    24. +
    25. Lyricist/text writer
    26. +
    27. Recording Location
    28. +
    29. During recording
    30. +
    31. During performance
    32. +
    33. Movie/video screen capture
    34. +
    35. A bright colored fish
    36. +
    37. Illustration
    38. +
    39. Band/artist logotype
    40. +
    41. Publisher/Studio logotype
    42. +
    + Others are reserved and should not be used. + There may only be one each of picture type 1 and 2 in a file.*/ + opus_int32 type; + /**The MIME type of the picture, in printable ASCII characters 0x20-0x7E. + The MIME type may also be "-->" to signify that the data part + is a URL pointing to the picture instead of the picture data itself. + In this case, a terminating NUL is appended to the URL string in #data, + but #data_length is set to the length of the string excluding that + terminating NUL.*/ + char *mime_type; + /**The description of the picture, in UTF-8.*/ + char *description; + /**The width of the picture in pixels.*/ + opus_uint32 width; + /**The height of the picture in pixels.*/ + opus_uint32 height; + /**The color depth of the picture in bits-per-pixel (not + bits-per-channel).*/ + opus_uint32 depth; + /**For indexed-color pictures (e.g., GIF), the number of colors used, or 0 + for non-indexed pictures.*/ + opus_uint32 colors; + /**The length of the picture data in bytes.*/ + opus_uint32 data_length; + /**The binary picture data.*/ + unsigned char *data; + /**The format of the picture data, if known. + One of +
      +
    • #OP_PIC_FORMAT_UNKNOWN,
    • +
    • #OP_PIC_FORMAT_URL,
    • +
    • #OP_PIC_FORMAT_JPEG,
    • +
    • #OP_PIC_FORMAT_PNG, or
    • +
    • #OP_PIC_FORMAT_GIF.
    • +
    */ + int format; +}; + +/**\name Functions for manipulating header data + + These functions manipulate the #OpusHead and #OpusTags structures, + which describe the audio parameters and tag-value metadata, respectively. + These can be used to query the headers returned by libopusfile, or + to parse Opus headers from sources other than an Ogg Opus stream, provided + they use the same format.*/ +/*@{*/ + +/**Parses the contents of the ID header packet of an Ogg Opus stream. + \param[out] _head Returns the contents of the parsed packet. + The contents of this structure are untouched on error. + This may be NULL to merely test the header + for validity. + \param[in] _data The contents of the ID header packet. + \param _len The number of bytes of data in the ID header packet. + \return 0 on success or a negative value on error. + \retval #OP_ENOTFORMAT If the data does not start with the "OpusHead" + string. + \retval #OP_EVERSION If the version field signaled a version this library + does not know how to parse. + \retval #OP_EIMPL If the channel mapping family was 255, which general + purpose players should not attempt to play. + \retval #OP_EBADHEADER If the contents of the packet otherwise violate the + Ogg Opus specification: +
      +
    • Insufficient data,
    • +
    • Too much data for the known minor versions,
    • +
    • An unrecognized channel mapping family,
    • +
    • Zero channels or too many channels,
    • +
    • Zero coded streams,
    • +
    • Too many coupled streams, or
    • +
    • An invalid channel mapping index.
    • +
    */ +OP_WARN_UNUSED_RESULT int opus_head_parse(OpusHead *_head, + const unsigned char *_data,size_t _len) OP_ARG_NONNULL(2); + +/**Converts a granule position to a sample offset for a given Ogg Opus stream. + The sample offset is simply _gp-_head->pre_skip. + Granule position values smaller than OpusHead#pre_skip correspond to audio + that should never be played, and thus have no associated sample offset. + This function returns -1 for such values. + This function also correctly handles extremely large granule positions, + which may have wrapped around to a negative number when stored in a signed + ogg_int64_t value. + \param _head The #OpusHead information from the ID header of the stream. + \param _gp The granule position to convert. + \return The sample offset associated with the given granule position + (counting at a 48 kHz sampling rate), or the special value -1 on + error (i.e., the granule position was smaller than the pre-skip + amount).*/ +ogg_int64_t opus_granule_sample(const OpusHead *_head,ogg_int64_t _gp) + OP_ARG_NONNULL(1); + +/**Parses the contents of the 'comment' header packet of an Ogg Opus stream. + \param[out] _tags An uninitialized #OpusTags structure. + This returns the contents of the parsed packet. + The contents of this structure are untouched on error. + This may be NULL to merely test the header + for validity. + \param[in] _data The contents of the 'comment' header packet. + \param _len The number of bytes of data in the 'info' header packet. + \retval 0 Success. + \retval #OP_ENOTFORMAT If the data does not start with the "OpusTags" + string. + \retval #OP_EBADHEADER If the contents of the packet otherwise violate the + Ogg Opus specification. + \retval #OP_EFAULT If there wasn't enough memory to store the tags.*/ +OP_WARN_UNUSED_RESULT int opus_tags_parse(OpusTags *_tags, + const unsigned char *_data,size_t _len) OP_ARG_NONNULL(2); + +/**Performs a deep copy of an #OpusTags structure. + \param _dst The #OpusTags structure to copy into. + If this function fails, the contents of this structure remain + untouched. + \param _src The #OpusTags structure to copy from. + \retval 0 Success. + \retval #OP_EFAULT If there wasn't enough memory to copy the tags.*/ +int opus_tags_copy(OpusTags *_dst,const OpusTags *_src) OP_ARG_NONNULL(1); + +/**Initializes an #OpusTags structure. + This should be called on a freshly allocated #OpusTags structure before + attempting to use it. + \param _tags The #OpusTags structure to initialize.*/ +void opus_tags_init(OpusTags *_tags) OP_ARG_NONNULL(1); + +/**Add a (tag, value) pair to an initialized #OpusTags structure. + \note Neither opus_tags_add() nor opus_tags_add_comment() support values + containing embedded NULs, although the bitstream format does support them. + To add such tags, you will need to manipulate the #OpusTags structure + directly. + \param _tags The #OpusTags structure to add the (tag, value) pair to. + \param _tag A NUL-terminated, case-insensitive, ASCII string containing + the tag to add (without an '=' character). + \param _value A NUL-terminated UTF-8 containing the corresponding value. + \return 0 on success, or a negative value on failure. + \retval #OP_EFAULT An internal memory allocation failed.*/ +int opus_tags_add(OpusTags *_tags,const char *_tag,const char *_value) + OP_ARG_NONNULL(1) OP_ARG_NONNULL(2) OP_ARG_NONNULL(3); + +/**Add a comment to an initialized #OpusTags structure. + \note Neither opus_tags_add_comment() nor opus_tags_add() support comments + containing embedded NULs, although the bitstream format does support them. + To add such tags, you will need to manipulate the #OpusTags structure + directly. + \param _tags The #OpusTags structure to add the comment to. + \param _comment A NUL-terminated UTF-8 string containing the comment in + "TAG=value" form. + \return 0 on success, or a negative value on failure. + \retval #OP_EFAULT An internal memory allocation failed.*/ +int opus_tags_add_comment(OpusTags *_tags,const char *_comment) + OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Replace the binary suffix data at the end of the packet (if any). + \param _tags An initialized #OpusTags structure. + \param _data A buffer of binary data to append after the encoded user + comments. + The least significant bit of the first byte of this data must + be set (to ensure the data is preserved by other editors). + \param _len The number of bytes of binary data to append. + This may be zero to remove any existing binary suffix data. + \return 0 on success, or a negative value on error. + \retval #OP_EINVAL \a _len was negative, or \a _len was positive but + \a _data was NULL or the least significant + bit of the first byte was not set. + \retval #OP_EFAULT An internal memory allocation failed.*/ +int opus_tags_set_binary_suffix(OpusTags *_tags, + const unsigned char *_data,int _len) OP_ARG_NONNULL(1); + +/**Look up a comment value by its tag. + \param _tags An initialized #OpusTags structure. + \param _tag The tag to look up. + \param _count The instance of the tag. + The same tag can appear multiple times, each with a distinct + value, so an index is required to retrieve them all. + The order in which these values appear is significant and + should be preserved. + Use opus_tags_query_count() to get the legal range for the + \a _count parameter. + \return A pointer to the queried tag's value. + This points directly to data in the #OpusTags structure. + It should not be modified or freed by the application, and + modifications to the structure may invalidate the pointer. + \retval NULL If no matching tag is found.*/ +const char *opus_tags_query(const OpusTags *_tags,const char *_tag,int _count) + OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Look up the number of instances of a tag. + Call this first when querying for a specific tag and then iterate over the + number of instances with separate calls to opus_tags_query() to retrieve + all the values for that tag in order. + \param _tags An initialized #OpusTags structure. + \param _tag The tag to look up. + \return The number of instances of this particular tag.*/ +int opus_tags_query_count(const OpusTags *_tags,const char *_tag) + OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Retrieve the binary suffix data at the end of the packet (if any). + \param _tags An initialized #OpusTags structure. + \param[out] _len Returns the number of bytes of binary suffix data returned. + \return A pointer to the binary suffix data, or NULL if none + was present.*/ +const unsigned char *opus_tags_get_binary_suffix(const OpusTags *_tags, + int *_len) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Get the album gain from an R128_ALBUM_GAIN tag, if one was specified. + This searches for the first R128_ALBUM_GAIN tag with a valid signed, + 16-bit decimal integer value and returns the value. + This routine is exposed merely for convenience for applications which wish + to do something special with the album gain (i.e., display it). + If you simply wish to apply the album gain instead of the header gain, you + can use op_set_gain_offset() with an #OP_ALBUM_GAIN type and no offset. + \param _tags An initialized #OpusTags structure. + \param[out] _gain_q8 The album gain, in 1/256ths of a dB. + This will lie in the range [-32768,32767], and should + be applied in addition to the header gain. + On error, no value is returned, and the previous + contents remain unchanged. + \return 0 on success, or a negative value on error. + \retval #OP_FALSE There was no album gain available in the given tags.*/ +int opus_tags_get_album_gain(const OpusTags *_tags,int *_gain_q8) + OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Get the track gain from an R128_TRACK_GAIN tag, if one was specified. + This searches for the first R128_TRACK_GAIN tag with a valid signed, + 16-bit decimal integer value and returns the value. + This routine is exposed merely for convenience for applications which wish + to do something special with the track gain (i.e., display it). + If you simply wish to apply the track gain instead of the header gain, you + can use op_set_gain_offset() with an #OP_TRACK_GAIN type and no offset. + \param _tags An initialized #OpusTags structure. + \param[out] _gain_q8 The track gain, in 1/256ths of a dB. + This will lie in the range [-32768,32767], and should + be applied in addition to the header gain. + On error, no value is returned, and the previous + contents remain unchanged. + \return 0 on success, or a negative value on error. + \retval #OP_FALSE There was no track gain available in the given tags.*/ +int opus_tags_get_track_gain(const OpusTags *_tags,int *_gain_q8) + OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Clears the #OpusTags structure. + This should be called on an #OpusTags structure after it is no longer + needed. + It will free all memory used by the structure members. + \param _tags The #OpusTags structure to clear.*/ +void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); + +/**Check if \a _comment is an instance of a \a _tag_name tag. + \see opus_tagncompare + \param _tag_name A NUL-terminated, case-insensitive, ASCII string containing + the name of the tag to check for (without the terminating + '=' character). + \param _comment The comment string to check. + \return An integer less than, equal to, or greater than zero if \a _comment + is found respectively, to be less than, to match, or be greater + than a "tag=value" string whose tag matches \a _tag_name.*/ +int opus_tagcompare(const char *_tag_name,const char *_comment); + +/**Check if \a _comment is an instance of a \a _tag_name tag. + This version is slightly more efficient than opus_tagcompare() if the length + of the tag name is already known (e.g., because it is a constant). + \see opus_tagcompare + \param _tag_name A case-insensitive ASCII string containing the name of the + tag to check for (without the terminating '=' character). + \param _tag_len The number of characters in the tag name. + This must be non-negative. + \param _comment The comment string to check. + \return An integer less than, equal to, or greater than zero if \a _comment + is found respectively, to be less than, to match, or be greater + than a "tag=value" string whose tag matches the first \a _tag_len + characters of \a _tag_name.*/ +int opus_tagncompare(const char *_tag_name,int _tag_len,const char *_comment); + +/**Parse a single METADATA_BLOCK_PICTURE tag. + This decodes the BASE64-encoded content of the tag and returns a structure + with the MIME type, description, image parameters (if known), and the + compressed image data. + If the MIME type indicates the presence of an image format we recognize + (JPEG, PNG, or GIF) and the actual image data contains the magic signature + associated with that format, then the OpusPictureTag::format field will be + set to the corresponding format. + This is provided as a convenience to avoid requiring applications to parse + the MIME type and/or do their own format detection for the commonly used + formats. + In this case, we also attempt to extract the image parameters directly from + the image data (overriding any that were present in the tag, which the + specification says applications are not meant to rely on). + The application must still provide its own support for actually decoding the + image data and, if applicable, retrieving that data from URLs. + \param[out] _pic Returns the parsed picture data. + No sanitation is done on the type, MIME type, or + description fields, so these might return invalid values. + The contents of this structure are left unmodified on + failure. + \param _tag The METADATA_BLOCK_PICTURE tag contents. + The leading "METADATA_BLOCK_PICTURE=" portion is optional, + to allow the function to be used on either directly on the + values in OpusTags::user_comments or on the return value + of opus_tags_query(). + \return 0 on success or a negative value on error. + \retval #OP_ENOTFORMAT The METADATA_BLOCK_PICTURE contents were not valid. + \retval #OP_EFAULT There was not enough memory to store the picture tag + contents.*/ +OP_WARN_UNUSED_RESULT int opus_picture_tag_parse(OpusPictureTag *_pic, + const char *_tag) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Initializes an #OpusPictureTag structure. + This should be called on a freshly allocated #OpusPictureTag structure + before attempting to use it. + \param _pic The #OpusPictureTag structure to initialize.*/ +void opus_picture_tag_init(OpusPictureTag *_pic) OP_ARG_NONNULL(1); + +/**Clears the #OpusPictureTag structure. + This should be called on an #OpusPictureTag structure after it is no longer + needed. + It will free all memory used by the structure members. + \param _pic The #OpusPictureTag structure to clear.*/ +void opus_picture_tag_clear(OpusPictureTag *_pic) OP_ARG_NONNULL(1); + +/*@}*/ + +/*@}*/ + +/**\defgroup url_options URL Reading Options*/ +/*@{*/ +/**\name URL reading options + Options for op_url_stream_create() and associated functions. + These allow you to provide proxy configuration parameters, skip SSL + certificate checks, etc. + Options are processed in order, and if the same option is passed multiple + times, only the value specified by the last occurrence has an effect + (unless otherwise specified). + They may be expanded in the future.*/ +/*@{*/ + +/**@cond PRIVATE*/ + +/*These are the raw numbers used to define the request codes. + They should not be used directly.*/ +#define OP_SSL_SKIP_CERTIFICATE_CHECK_REQUEST (6464) +#define OP_HTTP_PROXY_HOST_REQUEST (6528) +#define OP_HTTP_PROXY_PORT_REQUEST (6592) +#define OP_HTTP_PROXY_USER_REQUEST (6656) +#define OP_HTTP_PROXY_PASS_REQUEST (6720) +#define OP_GET_SERVER_INFO_REQUEST (6784) + +#define OP_URL_OPT(_request) ((char *)(_request)) + +/*These macros trigger compilation errors or warnings if the wrong types are + provided to one of the URL options.*/ +#define OP_CHECK_INT(_x) ((void)((_x)==(opus_int32)0),(opus_int32)(_x)) +#define OP_CHECK_CONST_CHAR_PTR(_x) ((_x)+((_x)-(const char *)(_x))) +#define OP_CHECK_SERVER_INFO_PTR(_x) ((_x)+((_x)-(OpusServerInfo *)(_x))) + +/**@endcond*/ + +/**HTTP/Shoutcast/Icecast server information associated with a URL.*/ +struct OpusServerInfo{ + /**The name of the server (icy-name/ice-name). + This is NULL if there was no icy-name or + ice-name header.*/ + char *name; + /**A short description of the server (icy-description/ice-description). + This is NULL if there was no icy-description or + ice-description header.*/ + char *description; + /**The genre the server falls under (icy-genre/ice-genre). + This is NULL if there was no icy-genre or + ice-genre header.*/ + char *genre; + /**The homepage for the server (icy-url/ice-url). + This is NULL if there was no icy-url or + ice-url header.*/ + char *url; + /**The software used by the origin server (Server). + This is NULL if there was no Server header.*/ + char *server; + /**The media type of the entity sent to the recepient (Content-Type). + This is NULL if there was no Content-Type + header.*/ + char *content_type; + /**The nominal stream bitrate in kbps (icy-br/ice-bitrate). + This is -1 if there was no icy-br or + ice-bitrate header.*/ + opus_int32 bitrate_kbps; + /**Flag indicating whether the server is public (1) or not + (0) (icy-pub/ice-public). + This is -1 if there was no icy-pub or + ice-public header.*/ + int is_public; + /**Flag indicating whether the server is using HTTPS instead of HTTP. + This is 0 unless HTTPS is being used. + This may not match the protocol used in the original URL if there were + redirections.*/ + int is_ssl; +}; + +/**Initializes an #OpusServerInfo structure. + All fields are set as if the corresponding header was not available. + \param _info The #OpusServerInfo structure to initialize. + \note If you use this function, you must link against libopusurl.*/ +void opus_server_info_init(OpusServerInfo *_info) OP_ARG_NONNULL(1); + +/**Clears the #OpusServerInfo structure. + This should be called on an #OpusServerInfo structure after it is no longer + needed. + It will free all memory used by the structure members. + \param _info The #OpusServerInfo structure to clear. + \note If you use this function, you must link against libopusurl.*/ +void opus_server_info_clear(OpusServerInfo *_info) OP_ARG_NONNULL(1); + +/**Skip the certificate check when connecting via TLS/SSL (https). + \param _b opus_int32: Whether or not to skip the certificate + check. + The check will be skipped if \a _b is non-zero, and will not be + skipped if \a _b is zero. + \hideinitializer*/ +#define OP_SSL_SKIP_CERTIFICATE_CHECK(_b) \ + OP_URL_OPT(OP_SSL_SKIP_CERTIFICATE_CHECK_REQUEST),OP_CHECK_INT(_b) + +/**Proxy connections through the given host. + If no port is specified via #OP_HTTP_PROXY_PORT, the port number defaults + to 8080 (http-alt). + All proxy parameters are ignored for non-http and non-https URLs. + \param _host const char *: The proxy server hostname. + This may be NULL to disable the use of a proxy + server. + \hideinitializer*/ +#define OP_HTTP_PROXY_HOST(_host) \ + OP_URL_OPT(OP_HTTP_PROXY_HOST_REQUEST),OP_CHECK_CONST_CHAR_PTR(_host) + +/**Use the given port when proxying connections. + This option only has an effect if #OP_HTTP_PROXY_HOST is specified with a + non-NULL \a _host. + If this option is not provided, the proxy port number defaults to 8080 + (http-alt). + All proxy parameters are ignored for non-http and non-https URLs. + \param _port opus_int32: The proxy server port. + This must be in the range 0...65535 (inclusive), or the + URL function this is passed to will fail. + \hideinitializer*/ +#define OP_HTTP_PROXY_PORT(_port) \ + OP_URL_OPT(OP_HTTP_PROXY_PORT_REQUEST),OP_CHECK_INT(_port) + +/**Use the given user name for authentication when proxying connections. + All proxy parameters are ignored for non-http and non-https URLs. + \param _user const char *: The proxy server user name. + This may be NULL to disable proxy + authentication. + A non-NULL value only has an effect + if #OP_HTTP_PROXY_HOST and #OP_HTTP_PROXY_PASS + are also specified with non-NULL + arguments. + \hideinitializer*/ +#define OP_HTTP_PROXY_USER(_user) \ + OP_URL_OPT(OP_HTTP_PROXY_USER_REQUEST),OP_CHECK_CONST_CHAR_PTR(_user) + +/**Use the given password for authentication when proxying connections. + All proxy parameters are ignored for non-http and non-https URLs. + \param _pass const char *: The proxy server password. + This may be NULL to disable proxy + authentication. + A non-NULL value only has an effect + if #OP_HTTP_PROXY_HOST and #OP_HTTP_PROXY_USER + are also specified with non-NULL + arguments. + \hideinitializer*/ +#define OP_HTTP_PROXY_PASS(_pass) \ + OP_URL_OPT(OP_HTTP_PROXY_PASS_REQUEST),OP_CHECK_CONST_CHAR_PTR(_pass) + +/**Parse information about the streaming server (if any) and return it. + Very little validation is done. + In particular, OpusServerInfo::url may not be a valid URL, + OpusServerInfo::bitrate_kbps may not really be in kbps, and + OpusServerInfo::content_type may not be a valid MIME type. + The character set of the string fields is not specified anywhere, and should + not be assumed to be valid UTF-8. + \param _info OpusServerInfo *: Returns information about the server. + If there is any error opening the stream, the + contents of this structure remain + unmodified. + On success, fills in the structure with the + server information that was available, if + any. + After a successful return, the contents of + this structure should be freed by calling + opus_server_info_clear(). + \hideinitializer*/ +#define OP_GET_SERVER_INFO(_info) \ + OP_URL_OPT(OP_GET_SERVER_INFO_REQUEST),OP_CHECK_SERVER_INFO_PTR(_info) + +/*@}*/ +/*@}*/ + +/**\defgroup stream_callbacks Abstract Stream Reading Interface*/ +/*@{*/ +/**\name Functions for reading from streams + These functions define the interface used to read from and seek in a stream + of data. + A stream does not need to implement seeking, but the decoder will not be + able to seek if it does not do so. + These functions also include some convenience routines for working with + standard FILE pointers, complete streams stored in a single + block of memory, or URLs.*/ +/*@{*/ + +/**Reads up to \a _nbytes bytes of data from \a _stream. + \param _stream The stream to read from. + \param[out] _ptr The buffer to store the data in. + \param _nbytes The maximum number of bytes to read. + This function may return fewer, though it will not + return zero unless it reaches end-of-file. + \return The number of bytes successfully read, or a negative value on + error.*/ +typedef int (*op_read_func)(void *_stream,unsigned char *_ptr,int _nbytes); + +/**Sets the position indicator for \a _stream. + The new position, measured in bytes, is obtained by adding \a _offset + bytes to the position specified by \a _whence. + If \a _whence is set to SEEK_SET, SEEK_CUR, or + SEEK_END, the offset is relative to the start of the stream, + the current position indicator, or end-of-file, respectively. + \retval 0 Success. + \retval -1 Seeking is not supported or an error occurred. + errno need not be set.*/ +typedef int (*op_seek_func)(void *_stream,opus_int64 _offset,int _whence); + +/**Obtains the current value of the position indicator for \a _stream. + \return The current position indicator.*/ +typedef opus_int64 (*op_tell_func)(void *_stream); + +/**Closes the underlying stream. + \retval 0 Success. + \retval EOF An error occurred. + errno need not be set.*/ +typedef int (*op_close_func)(void *_stream); + +/**The callbacks used to access non-FILE stream resources. + The function prototypes are basically the same as for the stdio functions + fread(), fseek(), ftell(), and + fclose(). + The differences are that the FILE * arguments have been + replaced with a void *, which is to be used as a pointer to + whatever internal data these functions might need, that #seek and #tell + take and return 64-bit offsets, and that #seek must return -1 if + the stream is unseekable.*/ +struct OpusFileCallbacks{ + /**Used to read data from the stream. + This must not be NULL.*/ + op_read_func read; + /**Used to seek in the stream. + This may be NULL if seeking is not implemented.*/ + op_seek_func seek; + /**Used to return the current read position in the stream. + This may be NULL if seeking is not implemented.*/ + op_tell_func tell; + /**Used to close the stream when the decoder is freed. + This may be NULL to leave the stream open.*/ + op_close_func close; +}; + +/**Opens a stream with fopen() and fills in a set of callbacks + that can be used to access it. + This is useful to avoid writing your own portable 64-bit seeking wrappers, + and also avoids cross-module linking issues on Windows, where a + FILE * must be accessed by routines defined in the same module + that opened it. + \param[out] _cb The callbacks to use for this file. + If there is an error opening the file, nothing will be + filled in here. + \param _path The path to the file to open. + On Windows, this string must be UTF-8 (to allow access to + files whose names cannot be represented in the current + MBCS code page). + All other systems use the native character encoding. + \param _mode The mode to open the file in. + \return A stream handle to use with the callbacks, or NULL on + error.*/ +OP_WARN_UNUSED_RESULT void *op_fopen(OpusFileCallbacks *_cb, + const char *_path,const char *_mode) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2) + OP_ARG_NONNULL(3); + +/**Opens a stream with fdopen() and fills in a set of callbacks + that can be used to access it. + This is useful to avoid writing your own portable 64-bit seeking wrappers, + and also avoids cross-module linking issues on Windows, where a + FILE * must be accessed by routines defined in the same module + that opened it. + \param[out] _cb The callbacks to use for this file. + If there is an error opening the file, nothing will be + filled in here. + \param _fd The file descriptor to open. + \param _mode The mode to open the file in. + \return A stream handle to use with the callbacks, or NULL on + error.*/ +OP_WARN_UNUSED_RESULT void *op_fdopen(OpusFileCallbacks *_cb, + int _fd,const char *_mode) OP_ARG_NONNULL(1) OP_ARG_NONNULL(3); + +/**Opens a stream with freopen() and fills in a set of callbacks + that can be used to access it. + This is useful to avoid writing your own portable 64-bit seeking wrappers, + and also avoids cross-module linking issues on Windows, where a + FILE * must be accessed by routines defined in the same module + that opened it. + \param[out] _cb The callbacks to use for this file. + If there is an error opening the file, nothing will be + filled in here. + \param _path The path to the file to open. + On Windows, this string must be UTF-8 (to allow access + to files whose names cannot be represented in the + current MBCS code page). + All other systems use the native character encoding. + \param _mode The mode to open the file in. + \param _stream A stream previously returned by op_fopen(), op_fdopen(), + or op_freopen(). + \return A stream handle to use with the callbacks, or NULL on + error.*/ +OP_WARN_UNUSED_RESULT void *op_freopen(OpusFileCallbacks *_cb, + const char *_path,const char *_mode,void *_stream) OP_ARG_NONNULL(1) + OP_ARG_NONNULL(2) OP_ARG_NONNULL(3) OP_ARG_NONNULL(4); + +/**Creates a stream that reads from the given block of memory. + This block of memory must contain the complete stream to decode. + This is useful for caching small streams (e.g., sound effects) in RAM. + \param[out] _cb The callbacks to use for this stream. + If there is an error creating the stream, nothing will be + filled in here. + \param _data The block of memory to read from. + \param _size The size of the block of memory. + \return A stream handle to use with the callbacks, or NULL on + error.*/ +OP_WARN_UNUSED_RESULT void *op_mem_stream_create(OpusFileCallbacks *_cb, + const unsigned char *_data,size_t _size) OP_ARG_NONNULL(1); + +/**Creates a stream that reads from the given URL. + This function behaves identically to op_url_stream_create(), except that it + takes a va_list instead of a variable number of arguments. + It does not call the va_end macro, and because it invokes the + va_arg macro, the value of \a _ap is undefined after the call. + \note If you use this function, you must link against libopusurl. + \param[out] _cb The callbacks to use for this stream. + If there is an error creating the stream, nothing will + be filled in here. + \param _url The URL to read from. + Currently only the , , and + schemes are supported. + Both and may be disabled at compile + time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, + before passing them to this function. + \param[in,out] _ap A list of the \ref url_options "optional flags" to use. + This is a variable-length list of options terminated + with NULL. + \return A stream handle to use with the callbacks, or NULL on + error.*/ +OP_WARN_UNUSED_RESULT void *op_url_stream_vcreate(OpusFileCallbacks *_cb, + const char *_url,va_list _ap) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Creates a stream that reads from the given URL. + \note If you use this function, you must link against libopusurl. + \param[out] _cb The callbacks to use for this stream. + If there is an error creating the stream, nothing will be + filled in here. + \param _url The URL to read from. + Currently only the , , and schemes + are supported. + Both and may be disabled at compile time, + in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, before + passing them to this function. + \param ... The \ref url_options "optional flags" to use. + This is a variable-length list of options terminated with + NULL. + \return A stream handle to use with the callbacks, or NULL on + error.*/ +OP_WARN_UNUSED_RESULT void *op_url_stream_create(OpusFileCallbacks *_cb, + const char *_url,...) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/*@}*/ +/*@}*/ + +/**\defgroup stream_open_close Opening and Closing*/ +/*@{*/ +/**\name Functions for opening and closing streams + + These functions allow you to test a stream to see if it is Opus, open it, + and close it. + Several flavors are provided for each of the built-in stream types, plus a + more general version which takes a set of application-provided callbacks.*/ +/*@{*/ + +/**Test to see if this is an Opus stream. + For good results, you will need at least 57 bytes (for a pure Opus-only + stream). + Something like 512 bytes will give more reliable results for multiplexed + streams. + This function is meant to be a quick-rejection filter. + Its purpose is not to guarantee that a stream is a valid Opus stream, but to + ensure that it looks enough like Opus that it isn't going to be recognized + as some other format (except possibly an Opus stream that is also + multiplexed with other codecs, such as video). + \param[out] _head The parsed ID header contents. + You may pass NULL if you do not need + this information. + If the function fails, the contents of this structure + remain untouched. + \param _initial_data An initial buffer of data from the start of the + stream. + \param _initial_bytes The number of bytes in \a _initial_data. + \return 0 if the data appears to be Opus, or a negative value on error. + \retval #OP_FALSE There was not enough data to tell if this was an Opus + stream or not. + \retval #OP_EFAULT An internal memory allocation failed. + \retval #OP_EIMPL The stream used a feature that is not implemented, + such as an unsupported channel family. + \retval #OP_ENOTFORMAT If the data did not contain a recognizable ID + header for an Opus stream. + \retval #OP_EVERSION If the version field signaled a version this library + does not know how to parse. + \retval #OP_EBADHEADER The ID header was not properly formatted or contained + illegal values.*/ +int op_test(OpusHead *_head, + const unsigned char *_initial_data,size_t _initial_bytes); + +/**Open a stream from the given file path. + \param _path The path to the file to open. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want the + failure code. + The failure code will be #OP_EFAULT if the file could not + be opened, or one of the other failure codes from + op_open_callbacks() otherwise. + \return A freshly opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_open_file(const char *_path,int *_error) + OP_ARG_NONNULL(1); + +/**Open a stream from a memory buffer. + \param _data The memory buffer to open. + \param _size The number of bytes in the buffer. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want the + failure code. + See op_open_callbacks() for a full list of failure codes. + \return A freshly opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_open_memory(const unsigned char *_data, + size_t _size,int *_error); + +/**Open a stream from a URL. + This function behaves identically to op_open_url(), except that it + takes a va_list instead of a variable number of arguments. + It does not call the va_end macro, and because it invokes the + va_arg macro, the value of \a _ap is undefined after the call. + \note If you use this function, you must link against libopusurl. + \param _url The URL to open. + Currently only the , , and + schemes are supported. + Both and may be disabled at compile + time, in which case opening such URLs will always + fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, + with internationalized domain names encoded in + punycode, before passing them to this function. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want + the failure code. + See op_open_callbacks() for a full list of failure + codes. + \param[in,out] _ap A list of the \ref url_options "optional flags" to + use. + This is a variable-length list of options terminated + with NULL. + \return A freshly opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_vopen_url(const char *_url, + int *_error,va_list _ap) OP_ARG_NONNULL(1); + +/**Open a stream from a URL. + \note If you use this function, you must link against libopusurl. + \param _url The URL to open. + Currently only the , , and schemes + are supported. + Both and may be disabled at compile + time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, + before passing them to this function. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want the + failure code. + See op_open_callbacks() for a full list of failure codes. + \param ... The \ref url_options "optional flags" to use. + This is a variable-length list of options terminated with + NULL. + \return A freshly opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url, + int *_error,...) OP_ARG_NONNULL(1); + +/**Open a stream using the given set of callbacks to access it. + \param _stream The stream to read from (e.g., a FILE *). + This value will be passed verbatim as the first + argument to all of the callbacks. + \param _cb The callbacks with which to access the stream. + read() must + be implemented. + seek() and + tell() may + be NULL, or may always return -1 to + indicate a stream is unseekable, but if + seek() is + implemented and succeeds on a particular stream, then + tell() must + also. + close() may + be NULL, but if it is not, it will be + called when the \c OggOpusFile is destroyed by + op_free(). + It will not be called if op_open_callbacks() fails + with an error. + \param _initial_data An initial buffer of data from the start of the + stream. + Applications can read some number of bytes from the + start of the stream to help identify this as an Opus + stream, and then provide them here to allow the + stream to be opened, even if it is unseekable. + \param _initial_bytes The number of bytes in \a _initial_data. + If the stream is seekable, its current position (as + reported by + tell() + at the start of this function) must be equal to + \a _initial_bytes. + Otherwise, seeking to absolute positions will + generate inconsistent results. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want + the failure code. + The failure code will be one of +
    +
    #OP_EREAD
    +
    An underlying read, seek, or tell operation + failed when it should have succeeded, or we failed + to find data in the stream we had seen before.
    +
    #OP_EFAULT
    +
    There was a memory allocation failure, or an + internal library error.
    +
    #OP_EIMPL
    +
    The stream used a feature that is not + implemented, such as an unsupported channel + family.
    +
    #OP_EINVAL
    +
    seek() + was implemented and succeeded on this source, but + tell() + did not, or the starting position indicator was + not equal to \a _initial_bytes.
    +
    #OP_ENOTFORMAT
    +
    The stream contained a link that did not have + any logical Opus streams in it.
    +
    #OP_EBADHEADER
    +
    A required header packet was not properly + formatted, contained illegal values, or was missing + altogether.
    +
    #OP_EVERSION
    +
    An ID header contained an unrecognized version + number.
    +
    #OP_EBADLINK
    +
    We failed to find data we had seen before after + seeking.
    +
    #OP_EBADTIMESTAMP
    +
    The first or last timestamp in a link failed + basic validity checks.
    +
    + \return A freshly opened \c OggOpusFile, or NULL on error. + libopusfile does not take ownership of the stream + if the call fails. + The calling application is responsible for closing the stream if + this call returns an error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_open_callbacks(void *_stream, + const OpusFileCallbacks *_cb,const unsigned char *_initial_data, + size_t _initial_bytes,int *_error) OP_ARG_NONNULL(2); + +/**Partially open a stream from the given file path. + \see op_test_callbacks + \param _path The path to the file to open. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want the + failure code. + The failure code will be #OP_EFAULT if the file could not + be opened, or one of the other failure codes from + op_open_callbacks() otherwise. + \return A partially opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_test_file(const char *_path,int *_error) + OP_ARG_NONNULL(1); + +/**Partially open a stream from a memory buffer. + \see op_test_callbacks + \param _data The memory buffer to open. + \param _size The number of bytes in the buffer. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want the + failure code. + See op_open_callbacks() for a full list of failure codes. + \return A partially opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_test_memory(const unsigned char *_data, + size_t _size,int *_error); + +/**Partially open a stream from a URL. + This function behaves identically to op_test_url(), except that it + takes a va_list instead of a variable number of arguments. + It does not call the va_end macro, and because it invokes the + va_arg macro, the value of \a _ap is undefined after the call. + \note If you use this function, you must link against libopusurl. + \see op_test_url + \see op_test_callbacks + \param _url The URL to open. + Currently only the , , and + schemes are supported. + Both and may be disabled at compile + time, in which case opening such URLs will always + fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, + with internationalized domain names encoded in + punycode, before passing them to this function. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want + the failure code. + See op_open_callbacks() for a full list of failure + codes. + \param[in,out] _ap A list of the \ref url_options "optional flags" to + use. + This is a variable-length list of options terminated + with NULL. + \return A partially opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_vtest_url(const char *_url, + int *_error,va_list _ap) OP_ARG_NONNULL(1); + +/**Partially open a stream from a URL. + \note If you use this function, you must link against libopusurl. + \see op_test_callbacks + \param _url The URL to open. + Currently only the , , and + schemes are supported. + Both and may be disabled at compile + time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, + before passing them to this function. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want the + failure code. + See op_open_callbacks() for a full list of failure + codes. + \param ... The \ref url_options "optional flags" to use. + This is a variable-length list of options terminated + with NULL. + \return A partially opened \c OggOpusFile, or NULL on error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_test_url(const char *_url, + int *_error,...) OP_ARG_NONNULL(1); + +/**Partially open a stream using the given set of callbacks to access it. + This tests for Opusness and loads the headers for the first link. + It does not seek (although it tests for seekability). + You can query a partially open stream for the few pieces of basic + information returned by op_serialno(), op_channel_count(), op_head(), and + op_tags() (but only for the first link). + You may also determine if it is seekable via a call to op_seekable(). + You cannot read audio from the stream, seek, get the size or duration, + get information from links other than the first one, or even get the total + number of links until you finish opening the stream with op_test_open(). + If you do not need to do any of these things, you can dispose of it with + op_free() instead. + + This function is provided mostly to simplify porting existing code that used + libvorbisfile. + For new code, you are likely better off using op_test() instead, which + is less resource-intensive, requires less data to succeed, and imposes a + hard limit on the amount of data it examines (important for unseekable + streams, where all such data must be buffered until you are sure of the + stream type). + \param _stream The stream to read from (e.g., a FILE *). + This value will be passed verbatim as the first + argument to all of the callbacks. + \param _cb The callbacks with which to access the stream. + read() must + be implemented. + seek() and + tell() may + be NULL, or may always return -1 to + indicate a stream is unseekable, but if + seek() is + implemented and succeeds on a particular stream, then + tell() must + also. + close() may + be NULL, but if it is not, it will be + called when the \c OggOpusFile is destroyed by + op_free(). + It will not be called if op_open_callbacks() fails + with an error. + \param _initial_data An initial buffer of data from the start of the + stream. + Applications can read some number of bytes from the + start of the stream to help identify this as an Opus + stream, and then provide them here to allow the + stream to be tested more thoroughly, even if it is + unseekable. + \param _initial_bytes The number of bytes in \a _initial_data. + If the stream is seekable, its current position (as + reported by + tell() + at the start of this function) must be equal to + \a _initial_bytes. + Otherwise, seeking to absolute positions will + generate inconsistent results. + \param[out] _error Returns 0 on success, or a failure code on error. + You may pass in NULL if you don't want + the failure code. + See op_open_callbacks() for a full list of failure + codes. + \return A partially opened \c OggOpusFile, or NULL on error. + libopusfile does not take ownership of the stream + if the call fails. + The calling application is responsible for closing the stream if + this call returns an error.*/ +OP_WARN_UNUSED_RESULT OggOpusFile *op_test_callbacks(void *_stream, + const OpusFileCallbacks *_cb,const unsigned char *_initial_data, + size_t _initial_bytes,int *_error) OP_ARG_NONNULL(2); + +/**Finish opening a stream partially opened with op_test_callbacks() or one of + the associated convenience functions. + If this function fails, you are still responsible for freeing the + \c OggOpusFile with op_free(). + \param _of The \c OggOpusFile to finish opening. + \return 0 on success, or a negative value on error. + \retval #OP_EREAD An underlying read, seek, or tell operation failed + when it should have succeeded. + \retval #OP_EFAULT There was a memory allocation failure, or an + internal library error. + \retval #OP_EIMPL The stream used a feature that is not implemented, + such as an unsupported channel family. + \retval #OP_EINVAL The stream was not partially opened with + op_test_callbacks() or one of the associated + convenience functions. + \retval #OP_ENOTFORMAT The stream contained a link that did not have any + logical Opus streams in it. + \retval #OP_EBADHEADER A required header packet was not properly + formatted, contained illegal values, or was + missing altogether. + \retval #OP_EVERSION An ID header contained an unrecognized version + number. + \retval #OP_EBADLINK We failed to find data we had seen before after + seeking. + \retval #OP_EBADTIMESTAMP The first or last timestamp in a link failed basic + validity checks.*/ +int op_test_open(OggOpusFile *_of) OP_ARG_NONNULL(1); + +/**Release all memory used by an \c OggOpusFile. + \param _of The \c OggOpusFile to free.*/ +void op_free(OggOpusFile *_of); + +/*@}*/ +/*@}*/ + +/**\defgroup stream_info Stream Information*/ +/*@{*/ +/**\name Functions for obtaining information about streams + + These functions allow you to get basic information about a stream, including + seekability, the number of links (for chained streams), plus the size, + duration, bitrate, header parameters, and meta information for each link + (or, where available, the stream as a whole). + Some of these (size, duration) are only available for seekable streams. + You can also query the current stream position, link, and playback time, + and instantaneous bitrate during playback. + + Some of these functions may be used successfully on the partially open + streams returned by op_test_callbacks() or one of the associated + convenience functions. + Their documention will indicate so explicitly.*/ +/*@{*/ + +/**Returns whether or not the stream being read is seekable. + This is true if +
      +
    1. The seek() and + tell() callbacks are both + non-NULL,
    2. +
    3. The seek() callback was + successfully executed at least once, and
    4. +
    5. The tell() callback was + successfully able to report the position indicator afterwards.
    6. +
    + This function may be called on partially-opened streams. + \param _of The \c OggOpusFile whose seekable status is to be returned. + \return A non-zero value if seekable, and 0 if unseekable.*/ +int op_seekable(const OggOpusFile *_of) OP_ARG_NONNULL(1); + +/**Returns the number of links in this chained stream. + This function may be called on partially-opened streams, but it will always + return 1. + The actual number of links is not known until the stream is fully opened. + \param _of The \c OggOpusFile from which to retrieve the link count. + \return For fully-open seekable streams, this returns the total number of + links in the whole stream, which will be at least 1. + For partially-open or unseekable streams, this always returns 1.*/ +int op_link_count(const OggOpusFile *_of) OP_ARG_NONNULL(1); + +/**Get the serial number of the given link in a (possibly-chained) Ogg Opus + stream. + This function may be called on partially-opened streams, but it will always + return the serial number of the Opus stream in the first link. + \param _of The \c OggOpusFile from which to retrieve the serial number. + \param _li The index of the link whose serial number should be retrieved. + Use a negative number to get the serial number of the current + link. + \return The serial number of the given link. + If \a _li is greater than the total number of links, this returns + the serial number of the last link. + If the stream is not seekable, this always returns the serial number + of the current link.*/ +opus_uint32 op_serialno(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); + +/**Get the channel count of the given link in a (possibly-chained) Ogg Opus + stream. + This is equivalent to op_head(_of,_li)->channel_count, but + is provided for convenience. + This function may be called on partially-opened streams, but it will always + return the channel count of the Opus stream in the first link. + \param _of The \c OggOpusFile from which to retrieve the channel count. + \param _li The index of the link whose channel count should be retrieved. + Use a negative number to get the channel count of the current + link. + \return The channel count of the given link. + If \a _li is greater than the total number of links, this returns + the channel count of the last link. + If the stream is not seekable, this always returns the channel count + of the current link.*/ +int op_channel_count(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); + +/**Get the total (compressed) size of the stream, or of an individual link in + a (possibly-chained) Ogg Opus stream, including all headers and Ogg muxing + overhead. + \warning If the Opus stream (or link) is concurrently multiplexed with other + logical streams (e.g., video), this returns the size of the entire stream + (or link), not just the number of bytes in the first logical Opus stream. + Returning the latter would require scanning the entire file. + \param _of The \c OggOpusFile from which to retrieve the compressed size. + \param _li The index of the link whose compressed size should be computed. + Use a negative number to get the compressed size of the entire + stream. + \return The compressed size of the entire stream if \a _li is negative, the + compressed size of link \a _li if it is non-negative, or a negative + value on error. + The compressed size of the entire stream may be smaller than that + of the underlying stream if trailing garbage was detected in the + file. + \retval #OP_EINVAL The stream is not seekable (so we can't know the length), + \a _li wasn't less than the total number of links in + the stream, or the stream was only partially open.*/ +opus_int64 op_raw_total(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); + +/**Get the total PCM length (number of samples at 48 kHz) of the stream, or of + an individual link in a (possibly-chained) Ogg Opus stream. + Users looking for op_time_total() should use op_pcm_total() + instead. + Because timestamps in Opus are fixed at 48 kHz, there is no need for a + separate function to convert this to seconds (and leaving it out avoids + introducing floating point to the API, for those that wish to avoid it). + \param _of The \c OggOpusFile from which to retrieve the PCM offset. + \param _li The index of the link whose PCM length should be computed. + Use a negative number to get the PCM length of the entire stream. + \return The PCM length of the entire stream if \a _li is negative, the PCM + length of link \a _li if it is non-negative, or a negative value on + error. + \retval #OP_EINVAL The stream is not seekable (so we can't know the length), + \a _li wasn't less than the total number of links in + the stream, or the stream was only partially open.*/ +ogg_int64_t op_pcm_total(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); + +/**Get the ID header information for the given link in a (possibly chained) Ogg + Opus stream. + This function may be called on partially-opened streams, but it will always + return the ID header information of the Opus stream in the first link. + \param _of The \c OggOpusFile from which to retrieve the ID header + information. + \param _li The index of the link whose ID header information should be + retrieved. + Use a negative number to get the ID header information of the + current link. + For an unseekable stream, \a _li is ignored, and the ID header + information for the current link is always returned, if + available. + \return The contents of the ID header for the given link.*/ +const OpusHead *op_head(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); + +/**Get the comment header information for the given link in a (possibly + chained) Ogg Opus stream. + This function may be called on partially-opened streams, but it will always + return the tags from the Opus stream in the first link. + \param _of The \c OggOpusFile from which to retrieve the comment header + information. + \param _li The index of the link whose comment header information should be + retrieved. + Use a negative number to get the comment header information of + the current link. + For an unseekable stream, \a _li is ignored, and the comment + header information for the current link is always returned, if + available. + \return The contents of the comment header for the given link, or + NULL if this is an unseekable stream that encountered + an invalid link.*/ +const OpusTags *op_tags(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); + +/**Retrieve the index of the current link. + This is the link that produced the data most recently read by + op_read_float() or its associated functions, or, after a seek, the link + that the seek target landed in. + Reading more data may advance the link index (even on the first read after a + seek). + \param _of The \c OggOpusFile from which to retrieve the current link index. + \return The index of the current link on success, or a negative value on + failure. + For seekable streams, this is a number between 0 (inclusive) and the + value returned by op_link_count() (exclusive). + For unseekable streams, this value starts at 0 and increments by one + each time a new link is encountered (even though op_link_count() + always returns 1). + \retval #OP_EINVAL The stream was only partially open.*/ +int op_current_link(const OggOpusFile *_of) OP_ARG_NONNULL(1); + +/**Computes the bitrate of the stream, or of an individual link in a + (possibly-chained) Ogg Opus stream. + The stream must be seekable to compute the bitrate. + For unseekable streams, use op_bitrate_instant() to get periodic estimates. + \warning If the Opus stream (or link) is concurrently multiplexed with other + logical streams (e.g., video), this uses the size of the entire stream (or + link) to compute the bitrate, not just the number of bytes in the first + logical Opus stream. + Returning the latter requires scanning the entire file, but this may be done + by decoding the whole file and calling op_bitrate_instant() once at the + end. + Install a trivial decoding callback with op_set_decode_callback() if you + wish to skip actual decoding during this process. + \param _of The \c OggOpusFile from which to retrieve the bitrate. + \param _li The index of the link whose bitrate should be computed. + Use a negative number to get the bitrate of the whole stream. + \return The bitrate on success, or a negative value on error. + \retval #OP_EINVAL The stream was only partially open, the stream was not + seekable, or \a _li was larger than the number of + links.*/ +opus_int32 op_bitrate(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); + +/**Compute the instantaneous bitrate, measured as the ratio of bits to playable + samples decoded since a) the last call to op_bitrate_instant(), b) the last + seek, or c) the start of playback, whichever was most recent. + This will spike somewhat after a seek or at the start/end of a chain + boundary, as pre-skip, pre-roll, and end-trimming causes samples to be + decoded but not played. + \param _of The \c OggOpusFile from which to retrieve the bitrate. + \return The bitrate, in bits per second, or a negative value on error. + \retval #OP_FALSE No data has been decoded since any of the events + described above. + \retval #OP_EINVAL The stream was only partially open.*/ +opus_int32 op_bitrate_instant(OggOpusFile *_of) OP_ARG_NONNULL(1); + +/**Obtain the current value of the position indicator for \a _of. + \param _of The \c OggOpusFile from which to retrieve the position indicator. + \return The byte position that is currently being read from. + \retval #OP_EINVAL The stream was only partially open.*/ +opus_int64 op_raw_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1); + +/**Obtain the PCM offset of the next sample to be read. + If the stream is not properly timestamped, this might not increment by the + proper amount between reads, or even return monotonically increasing + values. + \param _of The \c OggOpusFile from which to retrieve the PCM offset. + \return The PCM offset of the next sample to be read. + \retval #OP_EINVAL The stream was only partially open.*/ +ogg_int64_t op_pcm_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1); + +/*@}*/ +/*@}*/ + +/**\defgroup stream_seeking Seeking*/ +/*@{*/ +/**\name Functions for seeking in Opus streams + + These functions let you seek in Opus streams, if the underlying stream + support it. + Seeking is implemented for all built-in stream I/O routines, though some + individual streams may not be seekable (pipes, live HTTP streams, or HTTP + streams from a server that does not support Range requests). + + op_raw_seek() is the fastest: it is guaranteed to perform at most one + physical seek, but, since the target is a byte position, makes no guarantee + how close to a given time it will come. + op_pcm_seek() provides sample-accurate seeking. + The number of physical seeks it requires is still quite small (often 1 or + 2, even in highly variable bitrate streams). + + Seeking in Opus requires decoding some pre-roll amount before playback to + allow the internal state to converge (as if recovering from packet loss). + This is handled internally by libopusfile, but means there is + little extra overhead for decoding up to the exact position requested + (since it must decode some amount of audio anyway). + It also means that decoding after seeking may not return exactly the same + values as would be obtained by decoding the stream straight through. + However, such differences are expected to be smaller than the loss + introduced by Opus's lossy compression.*/ +/*@{*/ + +/**Seek to a byte offset relative to the compressed data. + This also scans packets to update the PCM cursor. + It will cross a logical bitstream boundary, but only if it can't get any + packets out of the tail of the link to which it seeks. + \param _of The \c OggOpusFile in which to seek. + \param _byte_offset The byte position to seek to. + This must be between 0 and #op_raw_total(\a _of,\c -1) + (inclusive). + \return 0 on success, or a negative error code on failure. + \retval #OP_EREAD The underlying seek operation failed. + \retval #OP_EINVAL The stream was only partially open, or the target was + outside the valid range for the stream. + \retval #OP_ENOSEEK This stream is not seekable. + \retval #OP_EBADLINK Failed to initialize a decoder for a stream for an + unknown reason.*/ +int op_raw_seek(OggOpusFile *_of,opus_int64 _byte_offset) OP_ARG_NONNULL(1); + +/**Seek to the specified PCM offset, such that decoding will begin at exactly + the requested position. + \param _of The \c OggOpusFile in which to seek. + \param _pcm_offset The PCM offset to seek to. + This is in samples at 48 kHz relative to the start of the + stream. + \return 0 on success, or a negative value on error. + \retval #OP_EREAD An underlying read or seek operation failed. + \retval #OP_EINVAL The stream was only partially open, or the target was + outside the valid range for the stream. + \retval #OP_ENOSEEK This stream is not seekable. + \retval #OP_EBADLINK We failed to find data we had seen before, or the + bitstream structure was sufficiently malformed that + seeking to the target destination was impossible.*/ +int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1); + +/*@}*/ +/*@}*/ + +/**\defgroup stream_decoding Decoding*/ +/*@{*/ +/**\name Functions for decoding audio data + + These functions retrieve actual decoded audio data from the stream. + The general functions, op_read() and op_read_float() return 16-bit or + floating-point output, both using native endian ordering. + The number of channels returned can change from link to link in a chained + stream. + There are special functions, op_read_stereo() and op_read_float_stereo(), + which always output two channels, to simplify applications which do not + wish to handle multichannel audio. + These downmix multichannel files to two channels, so they can always return + samples in the same format for every link in a chained file. + + If the rest of your audio processing chain can handle floating point, the + floating-point routines should be preferred, as they prevent clipping and + other issues which might be avoided entirely if, e.g., you scale down the + volume at some other stage. + However, if you intend to consume 16-bit samples directly, the conversion in + libopusfile provides noise-shaping dithering and, if compiled + against libopus 1.1 or later, soft-clipping prevention. + + libopusfile can also be configured at compile time to use the + fixed-point libopus API. + If so, libopusfile's floating-point API may also be disabled. + In that configuration, nothing in libopusfile will use any + floating-point operations, to simplify support on devices without an + adequate FPU. + + \warning HTTPS streams may be be vulnerable to truncation attacks if you do + not check the error return code from op_read_float() or its associated + functions. + If the remote peer does not close the connection gracefully (with a TLS + "close notify" message), these functions will return #OP_EREAD instead of 0 + when they reach the end of the file. + If you are reading from an URL (particularly if seeking is not + supported), you should make sure to check for this error and warn the user + appropriately.*/ +/*@{*/ + +/**Indicates that the decoding callback should produce signed 16-bit + native-endian output samples.*/ +#define OP_DEC_FORMAT_SHORT (7008) +/**Indicates that the decoding callback should produce 32-bit native-endian + float samples.*/ +#define OP_DEC_FORMAT_FLOAT (7040) + +/**Indicates that the decoding callback did not decode anything, and that + libopusfile should decode normally instead.*/ +#define OP_DEC_USE_DEFAULT (6720) + +/**Called to decode an Opus packet. + This should invoke the functional equivalent of opus_multistream_decode() or + opus_multistream_decode_float(), except that it returns 0 on success + instead of the number of decoded samples (which is known a priori). + \param _ctx The application-provided callback context. + \param _decoder The decoder to use to decode the packet. + \param[out] _pcm The buffer to decode into. + This will always have enough room for \a _nchannels of + \a _nsamples samples, which should be placed into this + buffer interleaved. + \param _op The packet to decode. + This will always have its granule position set to a valid + value. + \param _nsamples The number of samples expected from the packet. + \param _nchannels The number of channels expected from the packet. + \param _format The desired sample output format. + This is either #OP_DEC_FORMAT_SHORT or + #OP_DEC_FORMAT_FLOAT. + \param _li The index of the link from which this packet was decoded. + \return A non-negative value on success, or a negative value on error. + Any error codes should be the same as those returned by + opus_multistream_decode() or opus_multistream_decode_float(). + Success codes are as follows: + \retval 0 Decoding was successful. + The application has filled the buffer with + exactly \a _nsamples*\a + _nchannels samples in the requested + format. + \retval #OP_DEC_USE_DEFAULT No decoding was done. + libopusfile should do the decoding + by itself instead.*/ +typedef int (*op_decode_cb_func)(void *_ctx,OpusMSDecoder *_decoder,void *_pcm, + const ogg_packet *_op,int _nsamples,int _nchannels,int _format,int _li); + +/**Sets the packet decode callback function. + If set, this is called once for each packet that needs to be decoded. + This can be used by advanced applications to do additional processing on the + compressed or uncompressed data. + For example, an application might save the final entropy coder state for + debugging and testing purposes, or it might apply additional filters + before the downmixing, dithering, or soft-clipping performed by + libopusfile, so long as these filters do not introduce any + latency. + + A call to this function is no guarantee that the audio will eventually be + delivered to the application. + libopusfile may discard some or all of the decoded audio data + (i.e., at the beginning or end of a link, or after a seek), however the + callback is still required to provide all of it. + \param _of The \c OggOpusFile on which to set the decode callback. + \param _decode_cb The callback function to call. + This may be NULL to disable calling the + callback. + \param _ctx The application-provided context pointer to pass to the + callback on each call.*/ +void op_set_decode_callback(OggOpusFile *_of, + op_decode_cb_func _decode_cb,void *_ctx) OP_ARG_NONNULL(1); + +/**Gain offset type that indicates that the provided offset is relative to the + header gain. + This is the default.*/ +#define OP_HEADER_GAIN (0) + +/**Gain offset type that indicates that the provided offset is relative to the + R128_ALBUM_GAIN value (if any), in addition to the header gain.*/ +#define OP_ALBUM_GAIN (3007) + +/**Gain offset type that indicates that the provided offset is relative to the + R128_TRACK_GAIN value (if any), in addition to the header gain.*/ +#define OP_TRACK_GAIN (3008) + +/**Gain offset type that indicates that the provided offset should be used as + the gain directly, without applying any the header or track gains.*/ +#define OP_ABSOLUTE_GAIN (3009) + +/**Sets the gain to be used for decoded output. + By default, the gain in the header is applied with no additional offset. + The total gain (including header gain and/or track gain, if applicable, and + this offset), will be clamped to [-32768,32767]/256 dB. + This is more than enough to saturate or underflow 16-bit PCM. + \note The new gain will not be applied to any already buffered, decoded + output. + This means you cannot change it sample-by-sample, as at best it will be + updated packet-by-packet. + It is meant for setting a target volume level, rather than applying smooth + fades, etc. + \param _of The \c OggOpusFile on which to set the gain offset. + \param _gain_type One of #OP_HEADER_GAIN, #OP_ALBUM_GAIN, + #OP_TRACK_GAIN, or #OP_ABSOLUTE_GAIN. + \param _gain_offset_q8 The gain offset to apply, in 1/256ths of a dB. + \return 0 on success or a negative value on error. + \retval #OP_EINVAL The \a _gain_type was unrecognized.*/ +int op_set_gain_offset(OggOpusFile *_of, + int _gain_type,opus_int32 _gain_offset_q8) OP_ARG_NONNULL(1); + +/**Sets whether or not dithering is enabled for 16-bit decoding. + By default, when libopusfile is compiled to use floating-point + internally, calling op_read() or op_read_stereo() will first decode to + float, and then convert to fixed-point using noise-shaping dithering. + This flag can be used to disable that dithering. + When the application uses op_read_float() or op_read_float_stereo(), or when + the library has been compiled to decode directly to fixed point, this flag + has no effect. + \param _of The \c OggOpusFile on which to enable or disable dithering. + \param _enabled A non-zero value to enable dithering, or 0 to disable it.*/ +void op_set_dither_enabled(OggOpusFile *_of,int _enabled) OP_ARG_NONNULL(1); + +/**Reads more samples from the stream. + \note Although \a _buf_size must indicate the total number of values that + can be stored in \a _pcm, the return value is the number of samples + per channel. + This is done because +
      +
    1. The channel count cannot be known a priori (reading more samples might + advance us into the next link, with a different channel count), so + \a _buf_size cannot also be in units of samples per channel,
    2. +
    3. Returning the samples per channel matches the libopus API + as closely as we're able,
    4. +
    5. Returning the total number of values instead of samples per channel + would mean the caller would need a division to compute the samples per + channel, and might worry about the possibility of getting back samples + for some channels and not others, and
    6. +
    7. This approach is relatively fool-proof: if an application passes too + small a value to \a _buf_size, they will simply get fewer samples back, + and if they assume the return value is the total number of values, then + they will simply read too few (rather than reading too many and going + off the end of the buffer).
    8. +
    + \param _of The \c OggOpusFile from which to read. + \param[out] _pcm A buffer in which to store the output PCM samples, as + signed native-endian 16-bit values at 48 kHz + with a nominal range of [-32768,32767). + Multiple channels are interleaved using the + Vorbis + channel ordering. + This must have room for at least \a _buf_size values. + \param _buf_size The number of values that can be stored in \a _pcm. + It is recommended that this be large enough for at + least 120 ms of data at 48 kHz per channel (5760 + values per channel). + Smaller buffers will simply return less data, possibly + consuming more memory to buffer the data internally. + libopusfile may return less data than + requested. + If so, there is no guarantee that the remaining data + in \a _pcm will be unmodified. + \param[out] _li The index of the link this data was decoded from. + You may pass NULL if you do not need this + information. + If this function fails (returning a negative value), + this parameter is left unset. + \return The number of samples read per channel on success, or a negative + value on failure. + The channel count can be retrieved on success by calling + op_head(_of,*_li). + The number of samples returned may be 0 if the buffer was too small + to store even a single sample for all channels, or if end-of-file + was reached. + The list of possible failure codes follows. + Most of them can only be returned by unseekable, chained streams + that encounter a new link. + \retval #OP_HOLE There was a hole in the data, and some samples + may have been skipped. + Call this function again to continue decoding + past the hole. + \retval #OP_EREAD An underlying read operation failed. + This may signal a truncation attack from an + source. + \retval #OP_EFAULT An internal memory allocation failed. + \retval #OP_EIMPL An unseekable stream encountered a new link that + used a feature that is not implemented, such as + an unsupported channel family. + \retval #OP_EINVAL The stream was only partially open. + \retval #OP_ENOTFORMAT An unseekable stream encountered a new link that + did not have any logical Opus streams in it. + \retval #OP_EBADHEADER An unseekable stream encountered a new link with a + required header packet that was not properly + formatted, contained illegal values, or was + missing altogether. + \retval #OP_EVERSION An unseekable stream encountered a new link with + an ID header that contained an unrecognized + version number. + \retval #OP_EBADPACKET Failed to properly decode the next packet. + \retval #OP_EBADLINK We failed to find data we had seen before. + \retval #OP_EBADTIMESTAMP An unseekable stream encountered a new link with + a starting timestamp that failed basic validity + checks.*/ +OP_WARN_UNUSED_RESULT int op_read(OggOpusFile *_of, + opus_int16 *_pcm,int _buf_size,int *_li) OP_ARG_NONNULL(1); + +/**Reads more samples from the stream. + \note Although \a _buf_size must indicate the total number of values that + can be stored in \a _pcm, the return value is the number of samples + per channel. +
      +
    1. The channel count cannot be known a priori (reading more samples might + advance us into the next link, with a different channel count), so + \a _buf_size cannot also be in units of samples per channel,
    2. +
    3. Returning the samples per channel matches the libopus API + as closely as we're able,
    4. +
    5. Returning the total number of values instead of samples per channel + would mean the caller would need a division to compute the samples per + channel, and might worry about the possibility of getting back samples + for some channels and not others, and
    6. +
    7. This approach is relatively fool-proof: if an application passes too + small a value to \a _buf_size, they will simply get fewer samples back, + and if they assume the return value is the total number of values, then + they will simply read too few (rather than reading too many and going + off the end of the buffer).
    8. +
    + \param _of The \c OggOpusFile from which to read. + \param[out] _pcm A buffer in which to store the output PCM samples as + signed floats at 48 kHz with a nominal range of + [-1.0,1.0]. + Multiple channels are interleaved using the + Vorbis + channel ordering. + This must have room for at least \a _buf_size floats. + \param _buf_size The number of floats that can be stored in \a _pcm. + It is recommended that this be large enough for at + least 120 ms of data at 48 kHz per channel (5760 + samples per channel). + Smaller buffers will simply return less data, possibly + consuming more memory to buffer the data internally. + If less than \a _buf_size values are returned, + libopusfile makes no guarantee that the + remaining data in \a _pcm will be unmodified. + \param[out] _li The index of the link this data was decoded from. + You may pass NULL if you do not need this + information. + If this function fails (returning a negative value), + this parameter is left unset. + \return The number of samples read per channel on success, or a negative + value on failure. + The channel count can be retrieved on success by calling + op_head(_of,*_li). + The number of samples returned may be 0 if the buffer was too small + to store even a single sample for all channels, or if end-of-file + was reached. + The list of possible failure codes follows. + Most of them can only be returned by unseekable, chained streams + that encounter a new link. + \retval #OP_HOLE There was a hole in the data, and some samples + may have been skipped. + Call this function again to continue decoding + past the hole. + \retval #OP_EREAD An underlying read operation failed. + This may signal a truncation attack from an + source. + \retval #OP_EFAULT An internal memory allocation failed. + \retval #OP_EIMPL An unseekable stream encountered a new link that + used a feature that is not implemented, such as + an unsupported channel family. + \retval #OP_EINVAL The stream was only partially open. + \retval #OP_ENOTFORMAT An unseekable stream encountered a new link that + did not have any logical Opus streams in it. + \retval #OP_EBADHEADER An unseekable stream encountered a new link with a + required header packet that was not properly + formatted, contained illegal values, or was + missing altogether. + \retval #OP_EVERSION An unseekable stream encountered a new link with + an ID header that contained an unrecognized + version number. + \retval #OP_EBADPACKET Failed to properly decode the next packet. + \retval #OP_EBADLINK We failed to find data we had seen before. + \retval #OP_EBADTIMESTAMP An unseekable stream encountered a new link with + a starting timestamp that failed basic validity + checks.*/ +OP_WARN_UNUSED_RESULT int op_read_float(OggOpusFile *_of, + float *_pcm,int _buf_size,int *_li) OP_ARG_NONNULL(1); + +/**Reads more samples from the stream and downmixes to stereo, if necessary. + This function is intended for simple players that want a uniform output + format, even if the channel count changes between links in a chained + stream. + \note \a _buf_size indicates the total number of values that can be stored + in \a _pcm, while the return value is the number of samples per + channel, even though the channel count is known, for consistency with + op_read(). + \param _of The \c OggOpusFile from which to read. + \param[out] _pcm A buffer in which to store the output PCM samples, as + signed native-endian 16-bit values at 48 kHz + with a nominal range of [-32768,32767). + The left and right channels are interleaved in the + buffer. + This must have room for at least \a _buf_size values. + \param _buf_size The number of values that can be stored in \a _pcm. + It is recommended that this be large enough for at + least 120 ms of data at 48 kHz per channel (11520 + values total). + Smaller buffers will simply return less data, possibly + consuming more memory to buffer the data internally. + If less than \a _buf_size values are returned, + libopusfile makes no guarantee that the + remaining data in \a _pcm will be unmodified. + \return The number of samples read per channel on success, or a negative + value on failure. + The number of samples returned may be 0 if the buffer was too small + to store even a single sample for both channels, or if end-of-file + was reached. + The list of possible failure codes follows. + Most of them can only be returned by unseekable, chained streams + that encounter a new link. + \retval #OP_HOLE There was a hole in the data, and some samples + may have been skipped. + Call this function again to continue decoding + past the hole. + \retval #OP_EREAD An underlying read operation failed. + This may signal a truncation attack from an + source. + \retval #OP_EFAULT An internal memory allocation failed. + \retval #OP_EIMPL An unseekable stream encountered a new link that + used a feature that is not implemented, such as + an unsupported channel family. + \retval #OP_EINVAL The stream was only partially open. + \retval #OP_ENOTFORMAT An unseekable stream encountered a new link that + did not have any logical Opus streams in it. + \retval #OP_EBADHEADER An unseekable stream encountered a new link with a + required header packet that was not properly + formatted, contained illegal values, or was + missing altogether. + \retval #OP_EVERSION An unseekable stream encountered a new link with + an ID header that contained an unrecognized + version number. + \retval #OP_EBADPACKET Failed to properly decode the next packet. + \retval #OP_EBADLINK We failed to find data we had seen before. + \retval #OP_EBADTIMESTAMP An unseekable stream encountered a new link with + a starting timestamp that failed basic validity + checks.*/ +OP_WARN_UNUSED_RESULT int op_read_stereo(OggOpusFile *_of, + opus_int16 *_pcm,int _buf_size) OP_ARG_NONNULL(1); + +/**Reads more samples from the stream and downmixes to stereo, if necessary. + This function is intended for simple players that want a uniform output + format, even if the channel count changes between links in a chained + stream. + \note \a _buf_size indicates the total number of values that can be stored + in \a _pcm, while the return value is the number of samples per + channel, even though the channel count is known, for consistency with + op_read_float(). + \param _of The \c OggOpusFile from which to read. + \param[out] _pcm A buffer in which to store the output PCM samples, as + signed floats at 48 kHz with a nominal range of + [-1.0,1.0]. + The left and right channels are interleaved in the + buffer. + This must have room for at least \a _buf_size values. + \param _buf_size The number of values that can be stored in \a _pcm. + It is recommended that this be large enough for at + least 120 ms of data at 48 kHz per channel (11520 + values total). + Smaller buffers will simply return less data, possibly + consuming more memory to buffer the data internally. + If less than \a _buf_size values are returned, + libopusfile makes no guarantee that the + remaining data in \a _pcm will be unmodified. + \return The number of samples read per channel on success, or a negative + value on failure. + The number of samples returned may be 0 if the buffer was too small + to store even a single sample for both channels, or if end-of-file + was reached. + The list of possible failure codes follows. + Most of them can only be returned by unseekable, chained streams + that encounter a new link. + \retval #OP_HOLE There was a hole in the data, and some samples + may have been skipped. + Call this function again to continue decoding + past the hole. + \retval #OP_EREAD An underlying read operation failed. + This may signal a truncation attack from an + source. + \retval #OP_EFAULT An internal memory allocation failed. + \retval #OP_EIMPL An unseekable stream encountered a new link that + used a feature that is not implemented, such as + an unsupported channel family. + \retval #OP_EINVAL The stream was only partially open. + \retval #OP_ENOTFORMAT An unseekable stream encountered a new link that + that did not have any logical Opus streams in it. + \retval #OP_EBADHEADER An unseekable stream encountered a new link with a + required header packet that was not properly + formatted, contained illegal values, or was + missing altogether. + \retval #OP_EVERSION An unseekable stream encountered a new link with + an ID header that contained an unrecognized + version number. + \retval #OP_EBADPACKET Failed to properly decode the next packet. + \retval #OP_EBADLINK We failed to find data we had seen before. + \retval #OP_EBADTIMESTAMP An unseekable stream encountered a new link with + a starting timestamp that failed basic validity + checks.*/ +OP_WARN_UNUSED_RESULT int op_read_float_stereo(OggOpusFile *_of, + float *_pcm,int _buf_size) OP_ARG_NONNULL(1); + +/*@}*/ +/*@}*/ + +# if OP_GNUC_PREREQ(4,0) +# pragma GCC visibility pop +# endif + +# if defined(__cplusplus) +} +# endif + +#endif diff --git a/vendor/opusfile/m4/attributes.m4 b/vendor/opusfile/m4/attributes.m4 new file mode 100644 index 0000000..ebc7347 --- /dev/null +++ b/vendor/opusfile/m4/attributes.m4 @@ -0,0 +1,321 @@ +dnl Macros to check the presence of generic (non-typed) symbols. +dnl Copyright (c) 2006-2007 Diego Pettenò +dnl Copyright (c) 2006-2007 xine project +dnl +dnl This program is free software; you can redistribute it and/or modify +dnl it under the terms of the GNU General Public License as published by +dnl the Free Software Foundation; either version 2, or (at your option) +dnl any later version. +dnl +dnl This program is distributed in the hope that it will be useful, +dnl but WITHOUT ANY WARRANTY; without even the implied warranty of +dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +dnl GNU General Public License for more details. +dnl +dnl You should have received a copy of the GNU General Public License +dnl along with this program; if not, write to the Free Software +dnl Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +dnl 02110-1301, USA. +dnl +dnl As a special exception, the copyright owners of the +dnl macro gives unlimited permission to copy, distribute and modify the +dnl configure scripts that are the output of Autoconf when processing the +dnl Macro. You need not follow the terms of the GNU General Public +dnl License when using or distributing such scripts, even though portions +dnl of the text of the Macro appear in them. The GNU General Public +dnl License (GPL) does govern all other use of the material that +dnl constitutes the Autoconf Macro. +dnl +dnl This special exception to the GPL applies to versions of the +dnl Autoconf Macro released by this project. When you make and +dnl distribute a modified version of the Autoconf Macro, you may extend +dnl this special exception to the GPL to apply to your modified version as +dnl well. + +dnl Check if the flag is supported by compiler +dnl CC_CHECK_CFLAGS_SILENT([FLAG], [ACTION-IF-FOUND],[ACTION-IF-NOT-FOUND]) + +AC_DEFUN([CC_CHECK_CFLAGS_SILENT], [ + AC_CACHE_VAL(AS_TR_SH([cc_cv_cflags_$1]), + [ac_save_CFLAGS="$CFLAGS" + CFLAGS="$CFLAGS $1" + AC_LINK_IFELSE([AC_LANG_SOURCE([int main() { return 0; }])], + [eval "AS_TR_SH([cc_cv_cflags_$1])='yes'"], + [eval "AS_TR_SH([cc_cv_cflags_$1])='no'"]) + CFLAGS="$ac_save_CFLAGS" + ]) + + AS_IF([eval test x$]AS_TR_SH([cc_cv_cflags_$1])[ = xyes], + [$2], [$3]) +]) + +dnl Check if the flag is supported by compiler (cacheable) +dnl CC_CHECK_CFLAGS([FLAG], [ACTION-IF-FOUND],[ACTION-IF-NOT-FOUND]) + +AC_DEFUN([CC_CHECK_CFLAGS], [ + AC_CACHE_CHECK([if $CC supports $1 flag], + AS_TR_SH([cc_cv_cflags_$1]), + CC_CHECK_CFLAGS_SILENT([$1]) dnl Don't execute actions here! + ) + + AS_IF([eval test x$]AS_TR_SH([cc_cv_cflags_$1])[ = xyes], + [$2], [$3]) +]) + +dnl CC_CHECK_CFLAG_APPEND(FLAG, [action-if-found], [action-if-not-found]) +dnl Check for CFLAG and appends them to CFLAGS if supported +AC_DEFUN([CC_CHECK_CFLAG_APPEND], [ + AC_CACHE_CHECK([if $CC supports $1 flag], + AS_TR_SH([cc_cv_cflags_$1]), + CC_CHECK_CFLAGS_SILENT([$1]) dnl Don't execute actions here! + ) + + AS_IF([eval test x$]AS_TR_SH([cc_cv_cflags_$1])[ = xyes], + [CFLAGS="$CFLAGS $1"; $2], [$3]) +]) + +dnl CC_CHECK_CFLAGS_APPEND([FLAG1 FLAG2], [action-if-found], [action-if-not]) +AC_DEFUN([CC_CHECK_CFLAGS_APPEND], [ + for flag in $1; do + CC_CHECK_CFLAG_APPEND($flag, [$2], [$3]) + done +]) + +dnl Check if the flag is supported by linker (cacheable) +dnl CC_CHECK_LDFLAGS([FLAG], [ACTION-IF-FOUND],[ACTION-IF-NOT-FOUND]) + +AC_DEFUN([CC_CHECK_LDFLAGS], [ + AC_CACHE_CHECK([if $CC supports $1 flag], + AS_TR_SH([cc_cv_ldflags_$1]), + [ac_save_LDFLAGS="$LDFLAGS" + LDFLAGS="$LDFLAGS $1" + AC_LINK_IFELSE([AC_LANG_SOURCE([int main() { return 1; }])], + [eval "AS_TR_SH([cc_cv_ldflags_$1])='yes'"], + [eval "AS_TR_SH([cc_cv_ldflags_$1])="]) + LDFLAGS="$ac_save_LDFLAGS" + ]) + + AS_IF([eval test x$]AS_TR_SH([cc_cv_ldflags_$1])[ = xyes], + [$2], [$3]) +]) + +dnl define the LDFLAGS_NOUNDEFINED variable with the correct value for +dnl the current linker to avoid undefined references in a shared object. +AC_DEFUN([CC_NOUNDEFINED], [ + dnl We check $host for which systems to enable this for. + AC_REQUIRE([AC_CANONICAL_HOST]) + + case $host in + dnl FreeBSD (et al.) does not complete linking for shared objects when pthreads + dnl are requested, as different implementations are present; to avoid problems + dnl use -Wl,-z,defs only for those platform not behaving this way. + *-freebsd* | *-openbsd*) ;; + *) + dnl First of all check for the --no-undefined variant of GNU ld. This allows + dnl for a much more readable commandline, so that people can understand what + dnl it does without going to look for what the heck -z defs does. + for possible_flags in "-Wl,--no-undefined" "-Wl,-z,defs"; do + CC_CHECK_LDFLAGS([$possible_flags], [LDFLAGS_NOUNDEFINED="$possible_flags"]) + break + done + ;; + esac + + AC_SUBST([LDFLAGS_NOUNDEFINED]) +]) + +dnl Check for a -Werror flag or equivalent. -Werror is the GCC +dnl and ICC flag that tells the compiler to treat all the warnings +dnl as fatal. We usually need this option to make sure that some +dnl constructs (like attributes) are not simply ignored. +dnl +dnl Other compilers don't support -Werror per se, but they support +dnl an equivalent flag: +dnl - Sun Studio compiler supports -errwarn=%all +AC_DEFUN([CC_CHECK_WERROR], [ + AC_CACHE_CHECK( + [for $CC way to treat warnings as errors], + [cc_cv_werror], + [CC_CHECK_CFLAGS_SILENT([-Werror], [cc_cv_werror=-Werror], + [CC_CHECK_CFLAGS_SILENT([-errwarn=%all], [cc_cv_werror=-errwarn=%all])]) + ]) +]) + +AC_DEFUN([CC_CHECK_ATTRIBUTE], [ + AC_REQUIRE([CC_CHECK_WERROR]) + AC_CACHE_CHECK([if $CC supports __attribute__(( ifelse([$2], , [$1], [$2]) ))], + AS_TR_SH([cc_cv_attribute_$1]), + [ac_save_CFLAGS="$CFLAGS" + CFLAGS="$CFLAGS $cc_cv_werror" + AC_COMPILE_IFELSE([AC_LANG_SOURCE([$3])], + [eval "AS_TR_SH([cc_cv_attribute_$1])='yes'"], + [eval "AS_TR_SH([cc_cv_attribute_$1])='no'"]) + CFLAGS="$ac_save_CFLAGS" + ]) + + AS_IF([eval test x$]AS_TR_SH([cc_cv_attribute_$1])[ = xyes], + [AC_DEFINE( + AS_TR_CPP([SUPPORT_ATTRIBUTE_$1]), 1, + [Define this if the compiler supports __attribute__(( ifelse([$2], , [$1], [$2]) ))] + ) + $4], + [$5]) +]) + +AC_DEFUN([CC_ATTRIBUTE_CONSTRUCTOR], [ + CC_CHECK_ATTRIBUTE( + [constructor],, + [extern void foo(); + void __attribute__((constructor)) ctor() { foo(); }], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_DESTRUCTOR], [ + CC_CHECK_ATTRIBUTE( + [destructor],, + [extern void foo(); + void __attribute__((destructor)) dtor() { foo(); }], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_FORMAT], [ + CC_CHECK_ATTRIBUTE( + [format], [format(printf, n, n)], + [void __attribute__((format(printf, 1, 2))) printflike(const char *fmt, ...) { fmt = (void *)0; }], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_FORMAT_ARG], [ + CC_CHECK_ATTRIBUTE( + [format_arg], [format_arg(printf)], + [char *__attribute__((format_arg(1))) gettextlike(const char *fmt) { fmt = (void *)0; }], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_VISIBILITY], [ + CC_CHECK_ATTRIBUTE( + [visibility_$1], [visibility("$1")], + [void __attribute__((visibility("$1"))) $1_function() { }], + [$2], [$3]) +]) + +AC_DEFUN([CC_ATTRIBUTE_NONNULL], [ + CC_CHECK_ATTRIBUTE( + [nonnull], [nonnull()], + [void __attribute__((nonnull())) some_function(void *foo, void *bar) { foo = (void*)0; bar = (void*)0; }], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_UNUSED], [ + CC_CHECK_ATTRIBUTE( + [unused], , + [void some_function(void *foo, __attribute__((unused)) void *bar);], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_SENTINEL], [ + CC_CHECK_ATTRIBUTE( + [sentinel], , + [void some_function(void *foo, ...) __attribute__((sentinel));], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_DEPRECATED], [ + CC_CHECK_ATTRIBUTE( + [deprecated], , + [void some_function(void *foo, ...) __attribute__((deprecated));], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_ALIAS], [ + CC_CHECK_ATTRIBUTE( + [alias], [weak, alias], + [void other_function(void *foo) { } + void some_function(void *foo) __attribute__((weak, alias("other_function")));], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_MALLOC], [ + CC_CHECK_ATTRIBUTE( + [malloc], , + [void * __attribute__((malloc)) my_alloc(int n);], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_PACKED], [ + CC_CHECK_ATTRIBUTE( + [packed], , + [struct astructure { char a; int b; long c; void *d; } __attribute__((packed)); + char assert@<:@(sizeof(struct astructure) == (sizeof(char)+sizeof(int)+sizeof(long)+sizeof(void*)))-1@:>@;], + [$1], [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_CONST], [ + CC_CHECK_ATTRIBUTE( + [const], , + [int __attribute__((const)) twopow(int n) { return 1 << n; } ], + [$1], [$2]) +]) + +AC_DEFUN([CC_FLAG_VISIBILITY], [ + AC_REQUIRE([CC_CHECK_WERROR]) + AC_CACHE_CHECK([if $CC supports -fvisibility=hidden], + [cc_cv_flag_visibility], + [cc_flag_visibility_save_CFLAGS="$CFLAGS" + CFLAGS="$CFLAGS $cc_cv_werror" + CC_CHECK_CFLAGS_SILENT([-fvisibility=hidden], + cc_cv_flag_visibility='yes', + cc_cv_flag_visibility='no') + CFLAGS="$cc_flag_visibility_save_CFLAGS"]) + + AS_IF([test "x$cc_cv_flag_visibility" = "xyes"], + [AC_DEFINE([SUPPORT_FLAG_VISIBILITY], 1, + [Define this if the compiler supports the -fvisibility flag]) + $1], + [$2]) +]) + +AC_DEFUN([CC_FUNC_EXPECT], [ + AC_REQUIRE([CC_CHECK_WERROR]) + AC_CACHE_CHECK([if compiler has __builtin_expect function], + [cc_cv_func_expect], + [ac_save_CFLAGS="$CFLAGS" + CFLAGS="$CFLAGS $cc_cv_werror" + AC_COMPILE_IFELSE([AC_LANG_SOURCE( + [int some_function() { + int a = 3; + return (int)__builtin_expect(a, 3); + }])], + [cc_cv_func_expect=yes], + [cc_cv_func_expect=no]) + CFLAGS="$ac_save_CFLAGS" + ]) + + AS_IF([test "x$cc_cv_func_expect" = "xyes"], + [AC_DEFINE([SUPPORT__BUILTIN_EXPECT], 1, + [Define this if the compiler supports __builtin_expect() function]) + $1], + [$2]) +]) + +AC_DEFUN([CC_ATTRIBUTE_ALIGNED], [ + AC_REQUIRE([CC_CHECK_WERROR]) + AC_CACHE_CHECK([highest __attribute__ ((aligned ())) supported], + [cc_cv_attribute_aligned], + [ac_save_CFLAGS="$CFLAGS" + CFLAGS="$CFLAGS $cc_cv_werror" + for cc_attribute_align_try in 64 32 16 8 4 2; do + AC_COMPILE_IFELSE([AC_LANG_SOURCE([ + int main() { + static char c __attribute__ ((aligned($cc_attribute_align_try))) = 0; + return c; + }])], [cc_cv_attribute_aligned=$cc_attribute_align_try; break]) + done + CFLAGS="$ac_save_CFLAGS" + ]) + + if test "x$cc_cv_attribute_aligned" != "x"; then + AC_DEFINE_UNQUOTED([ATTRIBUTE_ALIGNED_MAX], [$cc_cv_attribute_aligned], + [Define the highest alignment supported]) + fi +]) diff --git a/vendor/opusfile/mingw/Dockerfile b/vendor/opusfile/mingw/Dockerfile new file mode 100644 index 0000000..f394e90 --- /dev/null +++ b/vendor/opusfile/mingw/Dockerfile @@ -0,0 +1,21 @@ +FROM fedora:32 +MAINTAINER opus@xiph.org + +# Linux build. +RUN dnf update -y --setopt=deltarpm=0 +RUN dnf install -y git gcc make wget xz +RUN dnf install -y autoconf automake libtool pkgconfig + +# mingw cross build. +RUN dnf install -y mingw32-gcc zip + +RUN dnf clean all + +RUN git clone https://gitlab.xiph.org/xiph/opusfile.git + +WORKDIR opusfile +RUN git pull +COPY Makefile mingw/Makefile +RUN make -C mingw +RUN ./autogen.sh && ./configure --host=i686-w64-mingw32 --prefix=${PWD}/mingw PKG_CONFIG_PATH=${PWD}/mingw/lib/pkgconfig && make && make check && make install +RUN make -C mingw package diff --git a/vendor/opusfile/mingw/Makefile b/vendor/opusfile/mingw/Makefile new file mode 100644 index 0000000..ab28449 --- /dev/null +++ b/vendor/opusfile/mingw/Makefile @@ -0,0 +1,113 @@ +# Cross-compile opusfile under mingw + +TOOL_PREFIX ?= i686-w64-mingw32 + +# To build opusfile under mingw, we first need to build: +DEPS = ogg opus ssl + +ogg_URL := https://downloads.xiph.org/releases/ogg/libogg-1.3.4.tar.xz +ogg_SHA := c163bc12bc300c401b6aa35907ac682671ea376f13ae0969a220f7ddf71893fe + +opus_URL := https://archive.mozilla.org/pub/opus/opus-1.3.1.tar.gz +opus_SHA := 65b58e1e25b2a114157014736a3d9dfeaad8d41be1c8179866f144a2fb44ff9d + +ssl_URL := https://openssl.org/source/openssl-1.0.2u.tar.gz +ssl_SHA := ecd0c6ffb493dd06707d38b14bb4d8c2288bb7033735606569d8f90f89669d16 + +all: $(DEPS) + +libopusfile-0.dll: ../unix/Makefile $(DEPS) + CC=$(TOOL_PREFIX)-gcc \ + RANLIB=$(TOOL_PREFIX)-ranlib \ + PKG_CONFIG_PATH=$(CURDIR)/lib/pkgconfig \ + $(MAKE) -f $< + +opusfile: $(DEPS) + $(MKDIR) $@ + cd $@ && ../configure --host=$(TOOL_PREFIX) --prefix=$(CURDIR) \ + PKG_CONFIG_PATH=$(CURDIR)/lib/pkgconfig + $(MAKE) -C $@ + +clean: + $(RM) -r objs + $(RM) -r bin include lib share ssl + $(RM) -r $(DEP_DIRS) + $(RM) opusfile_example.exe seeking_example.exe + $(RM) libopusfile.a libopusurl.a + +# Generate rules to download and verify each dependency. +define WGET_template = + # Generate tarball name from the url. + DEP_TARBALLS += $$(notdir $$($(1)_URL)) + $(1)_DIR := $$(basename $$(basename $$(notdir $$($(1)_URL)))) + DEP_DIRS += $$($(1)_DIR) + + # Verify and unpack tarball. + $$($(1)_DIR): $$(notdir $$($(1)_URL)) + @if test "$$($(1)_SHA)" = "$$$$(sha256sum $$< | cut -f 1 -d ' ')"; \ + then \ + echo "+ $$< checksum verified."; \ + else \ + echo "! $$< checksum didn't match!"; \ + $(RM) $$<; exit 1; \ + fi + tar xf $$< + + # Fetch tarball from the url. + $$(notdir $$($(1)_URL)): + wget $$($(1)_URL) + + # Hook project-specific build rule. + $(1): $(1)_BUILD +endef +$(foreach dep,$(DEPS),$(eval $(call WGET_template,$(dep)))) + +fetch: $(DEP_TARBALLS) + +realclean: clean + $(RM) $(DEP_TARBALLS) + +# Build scripts for each specific target. + +# NOTE: 'make check' generally requires wine with cross-compiling. +ogg_BUILD: $(ogg_DIR) + cd $< && ./configure --host=$(TOOL_PREFIX) --prefix=$(CURDIR) + $(MAKE) -C $< install + +opus_BUILD: $(opus_DIR) + cd $< && ./configure --host=$(TOOL_PREFIX) --prefix=$(CURDIR) + $(MAKE) -C $< install + +ssl_BUILD: $(ssl_DIR) + cd $< && ./Configure mingw \ + --prefix=$(CURDIR) \ + --cross-compile-prefix=$(TOOL_PREFIX)- + $(MAKE) -C $< depend + $(MAKE) -C $< + $(MAKE) -C $< install + +# Package the binaries. +DIST_VERSION := $(shell git describe --dirty) +DIST := opusfile-$(DIST_VERSION)-win32 +package: $(DIST).zip + +$(DIST).zip: $(DIST) + zip -r $@ $ SHA256SUMS.txt diff --git a/vendor/opusfile/mingw/README.md b/vendor/opusfile/mingw/README.md new file mode 100644 index 0000000..9134149 --- /dev/null +++ b/vendor/opusfile/mingw/README.md @@ -0,0 +1,69 @@ +# Cross-compiling under mingw + +Just running `make libopusfile-0.dll` in this directory should download +and build opusfile and its dependencies. Some mingw +libraries need to be compiled into the final package. + +## Generic instructions + +To build opusfile under mingw, you need to first build: + +- libogg +- libopus +- openssl + +For 'make check' to work, you may need wine installed. + +To build openssl, try: + + CROSS_COMPILE="i686-w64-mingw32-" ./Configure mingw no-asm no-shared --prefix=$PWD/mingw && make depend && make -j8 && make install + +To build opusfile, try: + + CC=i686-w64-mingw32-gcc PKG_CONFIG_PATH=$PWD/lib/pkgconfig RANLIB=i686-w64-mingw32-ranlib make -f ../unix/Makefile + +## Building the release package + +Running `make package` should produce a binary package. + +The steps are something like + +- Compile dynamic opusfile with: + - ./configure --host=i686-w64-mingw32 --prefix=/path/to/builddir/mingw \ + PKG_CONFIG_PATH=/path/to/builddir/mingw/lib/pkgconfig + - make && make check && make -C doc/latex + - If Doxygen fails because of unescaped '#' characters in URLs + Update to at least Doxygen 1.8.15. Doxygen 1.8.3 also works. +- mkdir opusfile-${version}-win32 +- Copy AUTHORS COPYING README.md include/opusfile.h to the release dir. + - Don't put opusfile.h in an opusfile-${version}-win32/include directory, + just put it straight in the release dir. +- Merge changes between README.md and the version in the last + binary release. E.g. it's good to include versions of the dependencies, + release notes, etc. +- Convert README.md to DOS line endings. +- Copy .libs/libopusfile-0.dll to the release dir. +- Copy .libs/libopusfile.a to the release dir. +- Copy .libs/libopusurl-0.dll to the release dir. +- Copy .libs/libopusurl.a to the release dir. +- Copy mingw/bin/*.dll to the release dir for dependencies. +- Copy any other dependent dlls, e.g. on Fedora 32 I needed to copy + /usr/i686-w64-mingw32/sys-root/mingw/bin/libgcc_s_dw2-1.dll + /usr/i686-w64-mingw32/sys-root/mingw/bin/libwinpthread-1.dll + On Fedora 23 I needed to copy + /usr/i686-w64-mingw32/sys-root/mingw/bin/libgcc_s_sjlj-1.dll + /usr/i686-w64-mingw32/sys-root/mingw/bin/libwinpthread-1.dll + On Gentoo I needed to copy + /usr/lib64/gcc/i686-w64-mingw32/7.3.0/libgcc_s_sjlj-1.dll + TODO: It may be possible to avoid this with CFLAGS="-static-libgcc" +- Copy doc/latex/refman.pdf to opusfile-${version}-win32/opusfile-${version}.pdf +- Copy examples/.libs/*.exe to the release dir. +- Run "i686-w64-ming32-strip *.dll *.a *.exe" in the release dir. +- In the release dir, run: + sha256sum * > SHA256SUMS.txt + gpg --detach-sign --armor SHA256SUMS.txt +- In the parent directory, create the archive: + zip -r opusfile-${version}-win32.zip opusfile-${version}-win32/* +- Copy the archive to a clean system and verify the examples work + to make sure you've included all the necessary libraries. + diff --git a/vendor/opusfile/opusfile-uninstalled.pc.in b/vendor/opusfile/opusfile-uninstalled.pc.in new file mode 100644 index 0000000..b5861a4 --- /dev/null +++ b/vendor/opusfile/opusfile-uninstalled.pc.in @@ -0,0 +1,14 @@ +# opusfile uninstalled pkg-config file + +prefix= +exec_prefix= +libdir=${pcfiledir}/.libs +includedir=${pcfiledir}/@top_srcdir@/include + +Name: opusfile uninstalled +Description: High-level Opus decoding library (not installed) +Version: @PACKAGE_VERSION@ +Requires.private: ogg >= 1.3 opus >= 1.0.1 +Conflicts: +Libs: ${libdir}/libopusfile.la @lrintf_lib@ +Cflags: -I${includedir} diff --git a/vendor/opusfile/opusfile.pc.in b/vendor/opusfile/opusfile.pc.in new file mode 100644 index 0000000..9622591 --- /dev/null +++ b/vendor/opusfile/opusfile.pc.in @@ -0,0 +1,15 @@ +# opusfile installed pkg-config file + +prefix=@prefix@ +exec_prefix=@exec_prefix@ +libdir=@libdir@ +includedir=@includedir@ + +Name: opusfile +Description: High-level Opus decoding library +Version: @PACKAGE_VERSION@ +Requires.private: ogg >= 1.3 opus >= 1.0.1 +Conflicts: +Libs: -L${libdir} -lopusfile +Libs.private: @lrintf_lib@ +Cflags: -I${includedir}/opus diff --git a/vendor/opusfile/opusurl-uninstalled.pc.in b/vendor/opusfile/opusurl-uninstalled.pc.in new file mode 100644 index 0000000..f47786a --- /dev/null +++ b/vendor/opusfile/opusurl-uninstalled.pc.in @@ -0,0 +1,14 @@ +# opusurl uninstalled pkg-config file + +prefix= +exec_prefix= +libdir=${pcfiledir}/.libs +includedir=${pcfiledir}/@top_srcdir@/include + +Name: opusfile uninstalled +Description: High-level Opus decoding library, URL support (not installed) +Version: @PACKAGE_VERSION@ +Requires: opusfile +Requires.private: @openssl@ +Conflicts: +Libs: ${libdir}/libopusurl.la diff --git a/vendor/opusfile/opusurl.pc.in b/vendor/opusfile/opusurl.pc.in new file mode 100644 index 0000000..df63759 --- /dev/null +++ b/vendor/opusfile/opusurl.pc.in @@ -0,0 +1,14 @@ +# opusurl installed pkg-config file + +prefix=@prefix@ +exec_prefix=@exec_prefix@ +libdir=@libdir@ +includedir=@includedir@ + +Name: opusurl +Description: High-level Opus decoding library, URL support +Version: @PACKAGE_VERSION@ +Requires: opusfile +Requires.private: @openssl@ +Conflicts: +Libs: -L${libdir} -lopusurl diff --git a/vendor/opusfile/releases.sha2 b/vendor/opusfile/releases.sha2 new file mode 100644 index 0000000..0908760 --- /dev/null +++ b/vendor/opusfile/releases.sha2 @@ -0,0 +1,23 @@ +094b789ee975fbc5ac706b14e5c83f12b92448fa0a55c8a9f7d79afa7f962aae opusfile-0.1-win32.zip +33521cef2ef341a938b386439e9879d3e8e916638ffdd5a7d11e09172f307d35 opusfile-0.2-win32.zip +4248927f2c4e316ea5b84fb02bd100bfec8fa4624a6910d77f0af7f0c6cb8baa opusfile-0.3.tar.gz +9836ea11706c44f36de92c4c9b1248e03a4c521e7fb2cff18a0cb4f8b0e79140 opusfile-0.4.tar.gz +f187906b1b35f7f0d7de6a759b4aab512a9279d23adb35d8009e7e33bd6a922a opusfile-0.4.zip +ae23da5963295c6aa13c97becf50ae013e2317706f0e2a9472f2384aa70aaa43 opusfile-0.4-win32.zip +2ce52d006aeeec9f10260dbe3073c4636954a1ab19c82b8baafefe0180aa4a39 opusfile-0.5.tar.gz +b940d62beb15b5974764574b9f265481fe5b6ee16902fb705727546caf956261 opusfile-0.5.zip +93104cab67a2b038753d125028d63c0028a277e798f8ca88df73d4edbfb9a787 opusfile-0.5-win32.zip +2428717b356e139f18ed2fdb5ad990b5654a238907a0058200b39c46a7d03ea6 opusfile-0.6.tar.gz +753339225193df605372944889023b9b3c5378d672e8784d69fa241cd465278c opusfile-0.6.zip +5c461b6e037f3843b31295c1eefbaf785bf165442f47fc90267bbcbd939b6e1b opusfile-0.6-win32.zip +9e2bed13bc729058591a0f1cab2505e8cfd8e7ac460bf10a78bcc3b125e7c301 opusfile-0.7.tar.gz +346967d7989bb83b05949483b76bd0f69a12c59bd8b4457e864902b52bb0ac34 opusfile-0.7.zip +c4c4c57b6b4bc9780a08c1e6300cc35846671bee61d8487c277ea1e8041cfbf8 opusfile-0.7-win32.zip +2c231ed3cfaa1b3173f52d740e5bbd77d51b9dfecb87014b404917fba4b855a4 opusfile-0.8.tar.gz +89dff4342c3b789574cbea5c57f11b96d4ebe4d28ab90248c1783ea569b1e9e3 opusfile-0.8.zip +f75fb500e40b122775ac1a71ad80c4477698842a8fe9da4a1b4a1a9f16e4e979 opusfile-0.9.tar.gz +e9591da4d4c9e857436c2d46a28a9e470fa5355ea5a76d4d582f137d18755d36 opusfile-0.9.zip +48e03526ba87ef9cf5f1c47b5ebe3aa195bd89b912a57060c36184a6cd19412f opusfile-0.10.tar.gz +9d9e95d01817ecf48bf6daaea8f071f9b45bd1751ca1fc8ce50e5075eb2bc3c8 opusfile-0.10.zip +74ce9b6cf4da103133e7b5c95df810ceb7195471e1162ed57af415fabf5603bf opusfile-0.11.tar.gz +23c5168026c4f1fc34843650135b409d0fc8cf452508163b4ece8077256ac6ff opusfile-0.11.zip diff --git a/vendor/opusfile/src/http.c b/vendor/opusfile/src/http.c new file mode 100644 index 0000000..bd08562 --- /dev/null +++ b/vendor/opusfile/src/http.c @@ -0,0 +1,3592 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#include +#include +#include +#include + +/*RFCs referenced in this file: + RFC 761: DOD Standard Transmission Control Protocol + RFC 1535: A Security Problem and Proposed Correction With Widely Deployed DNS + Software + RFC 1738: Uniform Resource Locators (URL) + RFC 1945: Hypertext Transfer Protocol -- HTTP/1.0 + RFC 2068: Hypertext Transfer Protocol -- HTTP/1.1 + RFC 2145: Use and Interpretation of HTTP Version Numbers + RFC 2246: The TLS Protocol Version 1.0 + RFC 2459: Internet X.509 Public Key Infrastructure Certificate and + Certificate Revocation List (CRL) Profile + RFC 2616: Hypertext Transfer Protocol -- HTTP/1.1 + RFC 2617: HTTP Authentication: Basic and Digest Access Authentication + RFC 2817: Upgrading to TLS Within HTTP/1.1 + RFC 2818: HTTP Over TLS + RFC 3492: Punycode: A Bootstring encoding of Unicode for Internationalized + Domain Names in Applications (IDNA) + RFC 3986: Uniform Resource Identifier (URI): Generic Syntax + RFC 3987: Internationalized Resource Identifiers (IRIs) + RFC 4343: Domain Name System (DNS) Case Insensitivity Clarification + RFC 5894: Internationalized Domain Names for Applications (IDNA): + Background, Explanation, and Rationale + RFC 6066: Transport Layer Security (TLS) Extensions: Extension Definitions + RFC 6125: Representation and Verification of Domain-Based Application Service + Identity within Internet Public Key Infrastructure Using X.509 (PKIX) + Certificates in the Context of Transport Layer Security (TLS) + RFC 6555: Happy Eyeballs: Success with Dual-Stack Hosts*/ + +typedef struct OpusParsedURL OpusParsedURL; +typedef struct OpusStringBuf OpusStringBuf; +typedef struct OpusHTTPConn OpusHTTPConn; +typedef struct OpusHTTPStream OpusHTTPStream; + +static char *op_string_range_dup(const char *_start,const char *_end){ + size_t len; + char *ret; + OP_ASSERT(_start<=_end); + len=_end-_start; + /*This is to help avoid overflow elsewhere, later.*/ + if(OP_UNLIKELY(len>=INT_MAX))return NULL; + ret=(char *)_ogg_malloc(sizeof(*ret)*(len+1)); + if(OP_LIKELY(ret!=NULL)){ + ret=(char *)memcpy(ret,_start,sizeof(*ret)*(len)); + ret[len]='\0'; + } + return ret; +} + +static char *op_string_dup(const char *_s){ + return op_string_range_dup(_s,_s+strlen(_s)); +} + +static char *op_string_tolower(char *_s){ + int i; + for(i=0;_s[i]!='\0';i++){ + int c; + c=_s[i]; + if(c>='A'&&c<='Z')c+='a'-'A'; + _s[i]=(char)c; + } + return _s; +} + +/*URI character classes (from RFC 3986).*/ +#define OP_URL_ALPHA \ + "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" +#define OP_URL_DIGIT "0123456789" +#define OP_URL_HEXDIGIT "0123456789ABCDEFabcdef" +/*Not a character class, but the characters allowed in .*/ +#define OP_URL_SCHEME OP_URL_ALPHA OP_URL_DIGIT "+-." +#define OP_URL_GEN_DELIMS "#/:?@[]" +#define OP_URL_SUB_DELIMS "!$&'()*+,;=" +#define OP_URL_RESERVED OP_URL_GEN_DELIMS OP_URL_SUB_DELIMS +#define OP_URL_UNRESERVED OP_URL_ALPHA OP_URL_DIGIT "-._~" +/*Not a character class, but the characters allowed in .*/ +#define OP_URL_PCT_ENCODED "%" +/*Not a character class or production rule, but for convenience.*/ +#define OP_URL_PCHAR_BASE \ + OP_URL_UNRESERVED OP_URL_PCT_ENCODED OP_URL_SUB_DELIMS +#define OP_URL_PCHAR OP_URL_PCHAR_BASE ":@" +/*Not a character class, but the characters allowed in and + .*/ +#define OP_URL_PCHAR_NA OP_URL_PCHAR_BASE ":" +/*Not a character class, but the characters allowed in .*/ +#define OP_URL_PCHAR_NC OP_URL_PCHAR_BASE "@" +/*Not a character clsss, but the characters allowed in .*/ +#define OP_URL_PATH OP_URL_PCHAR "/" +/*Not a character class, but the characters allowed in / .*/ +#define OP_URL_QUERY_FRAG OP_URL_PCHAR "/?" + +/*Check the <% HEXDIG HEXDIG> escapes of a URL for validity. + Return: 0 if valid, or a negative value on failure.*/ +static int op_validate_url_escapes(const char *_s){ + int i; + for(i=0;_s[i];i++){ + if(_s[i]=='%'){ + if(OP_UNLIKELY(!isxdigit(_s[i+1])) + ||OP_UNLIKELY(!isxdigit(_s[i+2])) + /*RFC 3986 says %00 "should be rejected if the application is not + expecting to receive raw data within a component."*/ + ||OP_UNLIKELY(_s[i+1]=='0'&&_s[i+2]=='0')){ + return OP_FALSE; + } + i+=2; + } + } + return 0; +} + +/*Convert a hex digit to its actual value. + _c: The hex digit to convert. + Presumed to be valid ('0'...'9', 'A'...'F', or 'a'...'f'). + Return: The value of the digit, in the range [0,15].*/ +static int op_hex_value(int _c){ + return _c>='a'?_c-'a'+10:_c>='A'?_c-'A'+10:_c-'0'; +} + +/*Unescape all the <% HEXDIG HEXDIG> sequences in a string in-place. + This does no validity checking.*/ +static char *op_unescape_url_component(char *_s){ + int i; + int j; + for(i=j=0;_s[i];i++,j++){ + if(_s[i]=='%'){ + _s[i]=(char)(op_hex_value(_s[i+1])<<4|op_hex_value(_s[i+2])); + i+=2; + } + } + return _s; +} + +/*Parse a file: URL. + This code is not meant to be fast: strspn() with large sets is likely to be + slow, but it is very convenient. + It is meant to be RFC 1738-compliant (as updated by RFC 3986).*/ +static const char *op_parse_file_url(const char *_src){ + const char *scheme_end; + const char *path; + const char *path_end; + scheme_end=_src+strspn(_src,OP_URL_SCHEME); + if(OP_UNLIKELY(*scheme_end!=':') + ||scheme_end-_src!=4||op_strncasecmp(_src,"file",4)!=0){ + /*Unsupported protocol.*/ + return NULL; + } + /*Make sure all escape sequences are valid to simplify unescaping later.*/ + if(OP_UNLIKELY(op_validate_url_escapes(scheme_end+1)<0))return NULL; + if(scheme_end[1]=='/'&&scheme_end[2]=='/'){ + const char *host; + /*file: URLs can have a host! + Yeah, I was surprised, too, but that's what RFC 1738 says. + It also says, "The file URL scheme is unusual in that it does not specify + an Internet protocol or access method for such files; as such, its + utility in network protocols between hosts is limited," which is a mild + understatement.*/ + host=scheme_end+3; + /*The empty host is what we expect.*/ + if(OP_LIKELY(*host=='/'))path=host; + else{ + const char *host_end; + char host_buf[28]; + /*RFC 1738 says localhost "is interpreted as `the machine from which the + URL is being interpreted,'" so let's check for it.*/ + host_end=host+strspn(host,OP_URL_PCHAR_BASE); + /*No allowed. + This also rejects IP-Literals.*/ + if(*host_end!='/')return NULL; + /*An escaped "localhost" can take at most 27 characters.*/ + if(OP_UNLIKELY(host_end-host>27))return NULL; + memcpy(host_buf,host,sizeof(*host_buf)*(host_end-host)); + host_buf[host_end-host]='\0'; + op_unescape_url_component(host_buf); + op_string_tolower(host_buf); + /*Some other host: give up.*/ + if(OP_UNLIKELY(strcmp(host_buf,"localhost")!=0))return NULL; + path=host_end; + } + } + else path=scheme_end+1; + path_end=path+strspn(path,OP_URL_PATH); + /*This will reject a or component, too. + I don't know what to do with queries, but a temporal fragment would at + least make sense. + RFC 1738 pretty clearly defines a that's equivalent to the + RFC 3986 component for other schemes, but not the file: scheme, + so I'm going to just reject it.*/ + if(*path_end!='\0')return NULL; + return path; +} + +#if defined(OP_ENABLE_HTTP) +# if defined(_WIN32) +# include +# include +# include +# include +# include "winerrno.h" + +typedef SOCKET op_sock; + +# define OP_INVALID_SOCKET (INVALID_SOCKET) + +/*Vista and later support WSAPoll(), but we don't want to rely on that. + Instead we re-implement it badly using select(). + Unfortunately, they define a conflicting struct pollfd, so we only define our + own if it looks like that one has not already been defined.*/ +# if !defined(POLLIN) +/*Equivalent to POLLIN.*/ +# define POLLRDNORM (0x0100) +/*Priority band data can be read.*/ +# define POLLRDBAND (0x0200) +/*There is data to read.*/ +# define POLLIN (POLLRDNORM|POLLRDBAND) +/*There is urgent data to read.*/ +# define POLLPRI (0x0400) +/*Equivalent to POLLOUT.*/ +# define POLLWRNORM (0x0010) +/*Writing now will not block.*/ +# define POLLOUT (POLLWRNORM) +/*Priority data may be written.*/ +# define POLLWRBAND (0x0020) +/*Error condition (output only).*/ +# define POLLERR (0x0001) +/*Hang up (output only).*/ +# define POLLHUP (0x0002) +/*Invalid request: fd not open (output only).*/ +# define POLLNVAL (0x0004) + +struct pollfd{ + /*File descriptor.*/ + op_sock fd; + /*Requested events.*/ + short events; + /*Returned events.*/ + short revents; +}; +# endif + +/*But Winsock never defines nfds_t (it's simply hard-coded to ULONG).*/ +typedef unsigned long nfds_t; + +/*The usage of FD_SET() below is O(N^2). + This is okay because select() is limited to 64 sockets in Winsock, anyway. + In practice, we only ever call it with one or two sockets.*/ +static int op_poll_win32(struct pollfd *_fds,nfds_t _nfds,int _timeout){ + struct timeval tv; + fd_set ifds; + fd_set ofds; + fd_set efds; + nfds_t i; + int ret; + FD_ZERO(&ifds); + FD_ZERO(&ofds); + FD_ZERO(&efds); + for(i=0;i<_nfds;i++){ + _fds[i].revents=0; + if(_fds[i].events&POLLIN)FD_SET(_fds[i].fd,&ifds); + if(_fds[i].events&POLLOUT)FD_SET(_fds[i].fd,&ofds); + FD_SET(_fds[i].fd,&efds); + } + if(_timeout>=0){ + tv.tv_sec=_timeout/1000; + tv.tv_usec=(_timeout%1000)*1000; + } + ret=select(-1,&ifds,&ofds,&efds,_timeout<0?NULL:&tv); + if(ret>0){ + for(i=0;i<_nfds;i++){ + if(FD_ISSET(_fds[i].fd,&ifds))_fds[i].revents|=POLLIN; + if(FD_ISSET(_fds[i].fd,&ofds))_fds[i].revents|=POLLOUT; + /*This isn't correct: there are several different things that might have + happened to a fd in efds, but I don't know a good way to distinguish + them without more context from the caller. + It's okay, because we don't actually check any of these bits, we just + need _some_ bit set.*/ + if(FD_ISSET(_fds[i].fd,&efds))_fds[i].revents|=POLLHUP; + } + } + return ret; +} + +/*We define op_errno() to make it clear that it's not an l-value like normal + errno is.*/ +# define op_errno() (WSAGetLastError()?WSAGetLastError()-WSABASEERR:0) +# define op_reset_errno() (WSASetLastError(0)) + +/*The remaining functions don't get an op_ prefix even though they only + operate on sockets, because we don't use non-socket I/O here, and this + minimizes the changes needed to deal with Winsock.*/ +# define close(_fd) closesocket(_fd) +/*This takes an int for the address length, even though the value is of type + socklen_t (defined as an unsigned integer type with at least 32 bits).*/ +# define connect(_fd,_addr,_addrlen) \ + (OP_UNLIKELY((_addrlen)>(socklen_t)INT_MAX)? \ + WSASetLastError(WSA_NOT_ENOUGH_MEMORY),-1: \ + connect(_fd,_addr,(int)(_addrlen))) +/*This relies on sizeof(u_long)==sizeof(int), which is always true on both + Win32 and Win64.*/ +# define ioctl(_fd,_req,_arg) ioctlsocket(_fd,_req,(u_long *)(_arg)) +# define getsockopt(_fd,_level,_name,_val,_len) \ + getsockopt(_fd,_level,_name,(char *)(_val),_len) +# define setsockopt(_fd,_level,_name,_val,_len) \ + setsockopt(_fd,_level,_name,(const char *)(_val),_len) +# define poll(_fds,_nfds,_timeout) op_poll_win32(_fds,_nfds,_timeout) + +# if defined(_MSC_VER) +typedef ptrdiff_t ssize_t; +# endif + +/*Load certificates from the built-in certificate store.*/ +int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx); +# define SSL_CTX_set_default_verify_paths \ + SSL_CTX_set_default_verify_paths_win32 + +# else +/*Normal Berkeley sockets.*/ +# ifndef BSD_COMP +# define BSD_COMP 1 /* for FIONREAD on Solaris/Illumos */ +# endif +# include +# include +# include +# include +# include +# include +# include +# include +# include +# include +# include +# include + +typedef int op_sock; + +# define OP_INVALID_SOCKET (-1) + +# define op_errno() (errno) +# define op_reset_errno() (errno=0) + +# endif + +# ifdef OP_HAVE_CLOCK_GETTIME +# include +typedef struct timespec op_time; +# else +# include +typedef struct timeb op_time; +# endif + +# include + +# if (defined(LIBRESSL_VERSION_NUMBER)&&OPENSSL_VERSION_NUMBER==0x20000000L) +# undef OPENSSL_VERSION_NUMBER +# define OPENSSL_VERSION_NUMBER 0x1000115fL +# endif + +/*The maximum number of simultaneous connections. + RFC 2616 says this SHOULD NOT be more than 2, but everyone on the modern web + ignores that (e.g., IE 8 bumped theirs up from 2 to 6, Firefox uses 15). + If it makes you feel better, we'll only ever actively read from one of these + at a time. + The others are kept around mainly to avoid slow-starting a new connection + when seeking, and time out rapidly.*/ +# define OP_NCONNS_MAX (4) + +/*The amount of time before we attempt to re-resolve the host. + This is 10 minutes, as recommended in RFC 6555 for expiring cached connection + results for dual-stack hosts.*/ +# define OP_RESOLVE_CACHE_TIMEOUT_MS (10*60*(opus_int32)1000) + +/*The number of redirections at which we give up. + The value here is the current default in Firefox. + RFC 2068 mandated a maximum of 5, but RFC 2616 relaxed that to "a client + SHOULD detect infinite redirection loops." + Fortunately, 20 is less than infinity.*/ +# define OP_REDIRECT_LIMIT (20) + +/*The initial size of the buffer used to read a response message (before the + body).*/ +# define OP_RESPONSE_SIZE_MIN (510) +/*The maximum size of a response message (before the body). + Responses larger than this will be discarded. + I've seen a real server return 20 kB of data for a 302 Found response. + Increasing this beyond 32kB will cause problems on platforms with a 16-bit + int.*/ +# define OP_RESPONSE_SIZE_MAX (32766) + +/*The number of milliseconds we will allow a connection to sit idle before we + refuse to resurrect it. + Apache as of 2.2 has reduced its default timeout to 5 seconds (from 15), so + that's what we'll use here.*/ +# define OP_CONNECTION_IDLE_TIMEOUT_MS (5*1000) + +/*The number of milliseconds we will wait to send or receive data before giving + up.*/ +# define OP_POLL_TIMEOUT_MS (30*1000) + +/*We will always attempt to read ahead at least this much in preference to + opening a new connection.*/ +# define OP_READAHEAD_THRESH_MIN (32*(opus_int32)1024) + +/*The amount of data to request after a seek. + This is a trade-off between read throughput after a seek vs. the the ability + to quickly perform another seek with the same connection.*/ +# define OP_PIPELINE_CHUNK_SIZE (32*(opus_int32)1024) +/*Subsequent chunks are requested with larger and larger sizes until they pass + this threshold, after which we just ask for the rest of the resource.*/ +# define OP_PIPELINE_CHUNK_SIZE_MAX (1024*(opus_int32)1024) +/*This is the maximum number of requests we'll make with a single connection. + Many servers will simply disconnect after we attempt some number of requests, + possibly without sending a Connection: close header, meaning we won't + discover it until we try to read beyond the end of the current chunk. + We can reconnect when that happens, but this is slow. + Instead, we impose a limit ourselves (set to the default for Apache + installations and thus likely the most common value in use).*/ +# define OP_PIPELINE_MAX_REQUESTS (100) +/*This should be the number of requests, starting from a chunk size of + OP_PIPELINE_CHUNK_SIZE and doubling each time, until we exceed + OP_PIPELINE_CHUNK_SIZE_MAX and just request the rest of the file. + We won't reuse a connection when seeking unless it has at least this many + requests left, to reduce the chances we'll have to open a new connection + while reading forward afterwards.*/ +# define OP_PIPELINE_MIN_REQUESTS (7) + +/*Is this an https URL? + For now we can simply check the last letter of the scheme.*/ +# define OP_URL_IS_SSL(_url) ((_url)->scheme[4]=='s') + +/*Does this URL use the default port for its scheme?*/ +# define OP_URL_IS_DEFAULT_PORT(_url) \ + (!OP_URL_IS_SSL(_url)&&(_url)->port==80 \ + ||OP_URL_IS_SSL(_url)&&(_url)->port==443) + +struct OpusParsedURL{ + /*Either "http" or "https".*/ + char *scheme; + /*The user name from the component, or NULL.*/ + char *user; + /*The password from the component, or NULL.*/ + char *pass; + /*The component. + This may not be NULL.*/ + char *host; + /*The and components. + This may not be NULL.*/ + char *path; + /*The component. + This is set to the default port if the URL did not contain one.*/ + unsigned port; +}; + +/*Parse a URL. + This code is not meant to be fast: strspn() with large sets is likely to be + slow, but it is very convenient. + It is meant to be RFC 3986-compliant. + We currently do not support IRIs (Internationalized Resource Identifiers, + RFC 3987). + Callers should translate them to URIs first.*/ +static int op_parse_url_impl(OpusParsedURL *_dst,const char *_src){ + const char *scheme_end; + const char *authority; + const char *userinfo_end; + const char *user; + const char *user_end; + const char *pass; + const char *hostport; + const char *hostport_end; + const char *host_end; + const char *port; + opus_int32 port_num; + const char *port_end; + const char *path; + const char *path_end; + const char *uri_end; + scheme_end=_src+strspn(_src,OP_URL_SCHEME); + if(OP_UNLIKELY(*scheme_end!=':') + ||OP_UNLIKELY(scheme_end-_src<4)||OP_UNLIKELY(scheme_end-_src>5) + ||OP_UNLIKELY(op_strncasecmp(_src,"https",(int)(scheme_end-_src))!=0)){ + /*Unsupported protocol.*/ + return OP_EIMPL; + } + if(OP_UNLIKELY(scheme_end[1]!='/')||OP_UNLIKELY(scheme_end[2]!='/')){ + /*We require an component.*/ + return OP_EINVAL; + } + authority=scheme_end+3; + /*Make sure all escape sequences are valid to simplify unescaping later.*/ + if(OP_UNLIKELY(op_validate_url_escapes(authority)<0))return OP_EINVAL; + /*Look for a component.*/ + userinfo_end=authority+strspn(authority,OP_URL_PCHAR_NA); + if(*userinfo_end=='@'){ + /*Found one.*/ + user=authority; + /*Look for a password (yes, clear-text passwords are deprecated, I know, + but what else are people supposed to use? use SSL if you care).*/ + user_end=authority+strspn(authority,OP_URL_PCHAR_BASE); + if(*user_end==':')pass=user_end+1; + else pass=NULL; + hostport=userinfo_end+1; + } + else{ + /*We shouldn't have to initialize user_end, but gcc is too dumb to figure + out that user!=NULL below means we didn't take this else branch.*/ + user=user_end=NULL; + pass=NULL; + hostport=authority; + } + /*Try to figure out where the component ends.*/ + if(hostport[0]=='['){ + hostport++; + /*We have an , which can contain colons.*/ + hostport_end=host_end=hostport+strspn(hostport,OP_URL_PCHAR_NA); + if(OP_UNLIKELY(*hostport_end++!=']'))return OP_EINVAL; + } + /*Currently we don't support IDNA (RFC 5894), because I don't want to deal + with the policy about which domains should not be internationalized to + avoid confusing similarities. + Give this API Punycode (RFC 3492) domain names instead.*/ + else hostport_end=host_end=hostport+strspn(hostport,OP_URL_PCHAR_BASE); + /*TODO: Validate host.*/ + /*Is there a port number?*/ + port_num=-1; + if(*hostport_end==':'){ + int i; + port=hostport_end+1; + port_end=port+strspn(port,OP_URL_DIGIT); + path=port_end; + /*Not part of RFC 3986, but require port numbers in the range 0...65535.*/ + if(OP_LIKELY(port_end-port>0)){ + while(*port=='0')port++; + if(OP_UNLIKELY(port_end-port>5))return OP_EINVAL; + port_num=0; + for(i=0;i65535))return OP_EINVAL; + } + } + else path=hostport_end; + path_end=path+strspn(path,OP_URL_PATH); + /*If the path is not empty, it must begin with a '/'.*/ + if(OP_LIKELY(path_end>path)&&OP_UNLIKELY(path[0]!='/'))return OP_EINVAL; + /*Consume the component, if any (right now we don't split this out + from the component).*/ + if(*path_end=='?')path_end=path_end+strspn(path_end,OP_URL_QUERY_FRAG); + /*Discard the component, if any. + This doesn't get sent to the server. + Some day we should add support for Media Fragment URIs + .*/ + if(*path_end=='#')uri_end=path_end+1+strspn(path_end+1,OP_URL_QUERY_FRAG); + else uri_end=path_end; + /*If there's anything left, this was not a valid URL.*/ + if(OP_UNLIKELY(*uri_end!='\0'))return OP_EINVAL; + _dst->scheme=op_string_range_dup(_src,scheme_end); + if(OP_UNLIKELY(_dst->scheme==NULL))return OP_EFAULT; + op_string_tolower(_dst->scheme); + if(user!=NULL){ + _dst->user=op_string_range_dup(user,user_end); + if(OP_UNLIKELY(_dst->user==NULL))return OP_EFAULT; + op_unescape_url_component(_dst->user); + /*Unescaping might have created a ':' in the username. + That's not allowed by RFC 2617's Basic Authentication Scheme.*/ + if(OP_UNLIKELY(strchr(_dst->user,':')!=NULL))return OP_EINVAL; + } + else _dst->user=NULL; + if(pass!=NULL){ + _dst->pass=op_string_range_dup(pass,userinfo_end); + if(OP_UNLIKELY(_dst->pass==NULL))return OP_EFAULT; + op_unescape_url_component(_dst->pass); + } + else _dst->pass=NULL; + _dst->host=op_string_range_dup(hostport,host_end); + if(OP_UNLIKELY(_dst->host==NULL))return OP_EFAULT; + if(port_num<0){ + if(_src[4]=='s')port_num=443; + else port_num=80; + } + _dst->port=(unsigned)port_num; + /*RFC 2616 says an empty component is equivalent to "/", and we + MUST use the latter in the Request-URI. + Reserve space for the slash here.*/ + if(path==path_end||path[0]=='?')path--; + _dst->path=op_string_range_dup(path,path_end); + if(OP_UNLIKELY(_dst->path==NULL))return OP_EFAULT; + /*And force-set it here.*/ + _dst->path[0]='/'; + return 0; +} + +static void op_parsed_url_init(OpusParsedURL *_url){ + memset(_url,0,sizeof(*_url)); +} + +static void op_parsed_url_clear(OpusParsedURL *_url){ + _ogg_free(_url->scheme); + _ogg_free(_url->user); + _ogg_free(_url->pass); + _ogg_free(_url->host); + _ogg_free(_url->path); +} + +static int op_parse_url(OpusParsedURL *_dst,const char *_src){ + OpusParsedURL url; + int ret; + op_parsed_url_init(&url); + ret=op_parse_url_impl(&url,_src); + if(OP_UNLIKELY(ret<0))op_parsed_url_clear(&url); + else *_dst=*&url; + return ret; +} + +/*A buffer to hold growing strings. + The main purpose of this is to consolidate allocation checks and simplify + cleanup on a failed allocation.*/ +struct OpusStringBuf{ + char *buf; + int nbuf; + int cbuf; +}; + +static void op_sb_init(OpusStringBuf *_sb){ + _sb->buf=NULL; + _sb->nbuf=0; + _sb->cbuf=0; +} + +static void op_sb_clear(OpusStringBuf *_sb){ + _ogg_free(_sb->buf); +} + +/*Make sure we have room for at least _capacity characters (plus 1 more for the + terminating NUL).*/ +static int op_sb_ensure_capacity(OpusStringBuf *_sb,int _capacity){ + char *buf; + int cbuf; + buf=_sb->buf; + cbuf=_sb->cbuf; + if(_capacity>=cbuf-1){ + if(OP_UNLIKELY(cbuf>INT_MAX-1>>1))return OP_EFAULT; + if(OP_UNLIKELY(_capacity>=INT_MAX-1))return OP_EFAULT; + cbuf=OP_MAX(2*cbuf+1,_capacity+1); + buf=_ogg_realloc(buf,sizeof(*buf)*cbuf); + if(OP_UNLIKELY(buf==NULL))return OP_EFAULT; + _sb->buf=buf; + _sb->cbuf=cbuf; + } + return 0; +} + +/*Increase the capacity of the buffer, but not to more than _max_size + characters (plus 1 more for the terminating NUL).*/ +static int op_sb_grow(OpusStringBuf *_sb,int _max_size){ + char *buf; + int cbuf; + buf=_sb->buf; + cbuf=_sb->cbuf; + OP_ASSERT(_max_size<=INT_MAX-1); + cbuf=cbuf<=_max_size-1>>1?2*cbuf+1:_max_size+1; + buf=_ogg_realloc(buf,sizeof(*buf)*cbuf); + if(OP_UNLIKELY(buf==NULL))return OP_EFAULT; + _sb->buf=buf; + _sb->cbuf=cbuf; + return 0; +} + +static int op_sb_append(OpusStringBuf *_sb,const char *_s,int _len){ + char *buf; + int nbuf; + int ret; + nbuf=_sb->nbuf; + if(OP_UNLIKELY(nbuf>INT_MAX-_len))return OP_EFAULT; + ret=op_sb_ensure_capacity(_sb,nbuf+_len); + if(OP_UNLIKELY(ret<0))return ret; + buf=_sb->buf; + memcpy(buf+nbuf,_s,sizeof(*buf)*_len); + nbuf+=_len; + buf[nbuf]='\0'; + _sb->nbuf=nbuf; + return 0; +} + +static int op_sb_append_string(OpusStringBuf *_sb,const char *_s){ + size_t len; + len=strlen(_s); + if(OP_UNLIKELY(len>(size_t)INT_MAX))return OP_EFAULT; + return op_sb_append(_sb,_s,(int)len); +} + +static int op_sb_append_port(OpusStringBuf *_sb,unsigned _port){ + char port_buf[7]; + OP_ASSERT(_port<=65535U); + sprintf(port_buf,":%u",_port); + return op_sb_append_string(_sb,port_buf); +} + +static int op_sb_append_nonnegative_int64(OpusStringBuf *_sb,opus_int64 _i){ + char digit; + int nbuf_start; + int ret; + OP_ASSERT(_i>=0); + nbuf_start=_sb->nbuf; + ret=0; + do{ + digit='0'+_i%10; + ret|=op_sb_append(_sb,&digit,1); + _i/=10; + } + while(_i>0); + if(OP_LIKELY(ret>=0)){ + char *buf; + int nbuf_end; + buf=_sb->buf; + nbuf_end=_sb->nbuf-1; + /*We've added the digits backwards. + Reverse them.*/ + while(nbuf_startnext_pos=-1; + _conn->ssl_conn=NULL; + _conn->next=NULL; + _conn->fd=OP_INVALID_SOCKET; +} + +static void op_http_conn_clear(OpusHTTPConn *_conn){ + if(_conn->ssl_conn!=NULL)SSL_free(_conn->ssl_conn); + /*SSL frees the BIO for us.*/ + if(_conn->fd!=OP_INVALID_SOCKET)close(_conn->fd); +} + +/*The global stream state.*/ +struct OpusHTTPStream{ + /*The list of connections.*/ + OpusHTTPConn conns[OP_NCONNS_MAX]; + /*The context object used as a framework for TLS/SSL functions.*/ + SSL_CTX *ssl_ctx; + /*The cached session to reuse for future connections.*/ + SSL_SESSION *ssl_session; + /*The LRU list (ordered from MRU to LRU) of currently connected + connections.*/ + OpusHTTPConn *lru_head; + /*The free list.*/ + OpusHTTPConn *free_head; + /*The URL to connect to.*/ + OpusParsedURL url; + /*Information about the address we connected to.*/ + struct addrinfo addr_info; + /*The address we connected to.*/ + union{ + struct sockaddr s; + struct sockaddr_in v4; + struct sockaddr_in6 v6; + } addr; + /*The last time we re-resolved the host.*/ + op_time resolve_time; + /*A buffer used to build HTTP requests.*/ + OpusStringBuf request; + /*A buffer used to build proxy CONNECT requests.*/ + OpusStringBuf proxy_connect; + /*A buffer used to receive the response headers.*/ + OpusStringBuf response; + /*The Content-Length, if specified, or -1 otherwise. + This will always be specified for seekable streams.*/ + opus_int64 content_length; + /*The position indicator used when no connection is active.*/ + opus_int64 pos; + /*The host we actually connected to.*/ + char *connect_host; + /*The port we actually connected to.*/ + unsigned connect_port; + /*The connection we're currently reading from. + This can be -1 if no connection is active.*/ + int cur_conni; + /*Whether or not the server supports range requests.*/ + int seekable; + /*Whether or not the server supports HTTP/1.1 with persistent connections.*/ + int pipeline; + /*Whether or not we should skip certificate checks.*/ + int skip_certificate_check; + /*The offset of the tail of the request. + Only the offset in the Range: header appears after this, allowing us to + quickly edit the request to ask for a new range.*/ + int request_tail; + /*The estimated time required to open a new connection, in milliseconds.*/ + opus_int32 connect_rate; +}; + +static void op_http_stream_init(OpusHTTPStream *_stream){ + OpusHTTPConn **pnext; + int ci; + pnext=&_stream->free_head; + for(ci=0;ciconns+ci); + *pnext=_stream->conns+ci; + pnext=&_stream->conns[ci].next; + } + _stream->ssl_ctx=NULL; + _stream->ssl_session=NULL; + _stream->lru_head=NULL; + op_parsed_url_init(&_stream->url); + op_sb_init(&_stream->request); + op_sb_init(&_stream->proxy_connect); + op_sb_init(&_stream->response); + _stream->connect_host=NULL; + _stream->seekable=0; +} + +/*Close the connection and move it to the free list. + _stream: The stream containing the free list. + _conn: The connection to close. + _pnext: The linked-list pointer currently pointing to this connection. + _gracefully: Whether or not to shut down cleanly.*/ +static void op_http_conn_close(OpusHTTPStream *_stream,OpusHTTPConn *_conn, + OpusHTTPConn **_pnext,int _gracefully){ + /*If we don't shut down gracefully, the server MUST NOT re-use our session + according to RFC 2246, because it can't tell the difference between an + abrupt close and a truncation attack. + So we shut down gracefully if we can. + However, we will not wait if this would block (it's not worth the savings + from session resumption to do so). + Clients (that's us) MAY resume a TLS session that ended with an incomplete + close, according to RFC 2818, so there's no reason to make sure the server + shut things down gracefully.*/ + if(_gracefully&&_conn->ssl_conn!=NULL)SSL_shutdown(_conn->ssl_conn); + op_http_conn_clear(_conn); + _conn->next_pos=-1; + _conn->ssl_conn=NULL; + _conn->fd=OP_INVALID_SOCKET; + OP_ASSERT(*_pnext==_conn); + *_pnext=_conn->next; + _conn->next=_stream->free_head; + _stream->free_head=_conn; +} + +static void op_http_stream_clear(OpusHTTPStream *_stream){ + while(_stream->lru_head!=NULL){ + op_http_conn_close(_stream,_stream->lru_head,&_stream->lru_head,0); + } + if(_stream->ssl_session!=NULL)SSL_SESSION_free(_stream->ssl_session); + if(_stream->ssl_ctx!=NULL)SSL_CTX_free(_stream->ssl_ctx); + op_sb_clear(&_stream->response); + op_sb_clear(&_stream->proxy_connect); + op_sb_clear(&_stream->request); + if(_stream->connect_host!=_stream->url.host)_ogg_free(_stream->connect_host); + op_parsed_url_clear(&_stream->url); +} + +static int op_http_conn_write_fully(OpusHTTPConn *_conn, + const char *_buf,int _buf_size){ + struct pollfd fd; + SSL *ssl_conn; + fd.fd=_conn->fd; + ssl_conn=_conn->ssl_conn; + while(_buf_size>0){ + int err; + if(ssl_conn!=NULL){ + int ret; + ret=SSL_write(ssl_conn,_buf,_buf_size); + if(ret>0){ + /*Wrote some data.*/ + _buf+=ret; + _buf_size-=ret; + continue; + } + /*Connection closed.*/ + else if(ret==0)return OP_FALSE; + err=SSL_get_error(ssl_conn,ret); + /*Yes, renegotiations can cause SSL_write() to block for reading.*/ + if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; + else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; + else return OP_FALSE; + } + else{ + ssize_t ret; + op_reset_errno(); + ret=send(fd.fd,_buf,_buf_size,0); + if(ret>0){ + _buf+=ret; + OP_ASSERT(ret<=_buf_size); + _buf_size-=(int)ret; + continue; + } + err=op_errno(); + if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_FALSE; + fd.events=POLLOUT; + } + if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_FALSE; + } + return 0; +} + +static int op_http_conn_estimate_available(OpusHTTPConn *_conn){ + int available; + int ret; + ret=ioctl(_conn->fd,FIONREAD,&available); + if(ret<0)available=0; + /*This requires the SSL read_ahead flag to be unset to work. + We ignore partial records as well as the protocol overhead for any pending + bytes. + This means we might return somewhat less than can truly be read without + blocking (if there's a partial record). + This is okay, because we're using this value to estimate network transfer + time, and we _have_ already received those bytes. + We also might return slightly more (due to protocol overhead), but that's + small enough that it probably doesn't matter.*/ + if(_conn->ssl_conn!=NULL)available+=SSL_pending(_conn->ssl_conn); + return available; +} + +static void op_time_get(op_time *now){ +# ifdef OP_HAVE_CLOCK_GETTIME + /*Prefer a monotonic clock that continues to increment during suspend.*/ +# ifdef CLOCK_BOOTTIME + if(clock_gettime(CLOCK_BOOTTIME,now)!=0) +# endif +# ifdef CLOCK_MONOTONIC + if(clock_gettime(CLOCK_MONOTONIC,now)!=0) +# endif + OP_ALWAYS_TRUE(!clock_gettime(CLOCK_REALTIME,now)); +# else + ftime(now); +# endif +} + +static opus_int32 op_time_diff_ms(const op_time *_end, const op_time *_start){ +# ifdef OP_HAVE_CLOCK_GETTIME + opus_int64 dtime; + dtime=_end->tv_sec-(opus_int64)_start->tv_sec; + OP_ASSERT(_end->tv_nsec<1000000000); + OP_ASSERT(_start->tv_nsec<1000000000); + if(OP_UNLIKELY(dtime>(OP_INT32_MAX-1000)/1000))return OP_INT32_MAX; + if(OP_UNLIKELY(dtime<(OP_INT32_MIN+1000)/1000))return OP_INT32_MIN; + return (opus_int32)dtime*1000+(_end->tv_nsec-_start->tv_nsec)/1000000; +# else + opus_int64 dtime; + dtime=_end->time-(opus_int64)_start->time; + OP_ASSERT(_end->millitm<1000); + OP_ASSERT(_start->millitm<1000); + if(OP_UNLIKELY(dtime>(OP_INT32_MAX-1000)/1000))return OP_INT32_MAX; + if(OP_UNLIKELY(dtime<(OP_INT32_MIN+1000)/1000))return OP_INT32_MIN; + return (opus_int32)dtime*1000+_end->millitm-_start->millitm; +# endif +} + +/*Update the read rate estimate for this connection.*/ +static void op_http_conn_read_rate_update(OpusHTTPConn *_conn){ + op_time read_time; + opus_int32 read_delta_ms; + opus_int64 read_delta_bytes; + opus_int64 read_rate; + read_delta_bytes=_conn->read_bytes; + if(read_delta_bytes<=0)return; + op_time_get(&read_time); + read_delta_ms=op_time_diff_ms(&read_time,&_conn->read_time); + read_rate=_conn->read_rate; + read_delta_ms=OP_MAX(read_delta_ms,1); + read_rate+=read_delta_bytes*1000/read_delta_ms-read_rate+4>>3; + *&_conn->read_time=*&read_time; + _conn->read_bytes=0; + _conn->read_rate=read_rate; +} + +/*Tries to read from the given connection. + [out] _buf: Returns the data read. + _buf_size: The size of the buffer. + _blocking: Whether or not to block until some data is retrieved. + Return: A positive number of bytes read on success. + 0: The read would block, or the connection was closed. + OP_EREAD: There was a fatal read error.*/ +static int op_http_conn_read(OpusHTTPConn *_conn, + char *_buf,int _buf_size,int _blocking){ + struct pollfd fd; + SSL *ssl_conn; + int nread; + int nread_unblocked; + fd.fd=_conn->fd; + ssl_conn=_conn->ssl_conn; + nread=nread_unblocked=0; + /*RFC 2818 says "client implementations MUST treat any premature closes as + errors and the data received as potentially truncated," so we make very + sure to report read errors upwards.*/ + do{ + int err; + if(ssl_conn!=NULL){ + int ret; + ret=SSL_read(ssl_conn,_buf+nread,_buf_size-nread); + OP_ASSERT(ret<=_buf_size-nread); + if(ret>0){ + /*Read some data. + Keep going to see if there's more.*/ + nread+=ret; + nread_unblocked+=ret; + continue; + } + /*If we already read some data, return it right now.*/ + if(nread>0)break; + err=SSL_get_error(ssl_conn,ret); + if(ret==0){ + /*Connection close. + Check for a clean shutdown to prevent truncation attacks. + This check always succeeds for SSLv2, as it has no "close notify" + message and thus can't verify an orderly shutdown.*/ + return err==SSL_ERROR_ZERO_RETURN?0:OP_EREAD; + } + if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; + /*Yes, renegotiations can cause SSL_read() to block for writing.*/ + else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; + /*Some other error.*/ + else return OP_EREAD; + } + else{ + ssize_t ret; + op_reset_errno(); + ret=recv(fd.fd,_buf+nread,_buf_size-nread,0); + OP_ASSERT(ret<=_buf_size-nread); + if(ret>0){ + /*Read some data. + Keep going to see if there's more.*/ + OP_ASSERT(ret<=_buf_size-nread); + nread+=(int)ret; + nread_unblocked+=(int)ret; + continue; + } + /*If we already read some data or the connection was closed, return + right now.*/ + if(ret==0||nread>0)break; + err=op_errno(); + if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_EREAD; + fd.events=POLLIN; + } + _conn->read_bytes+=nread_unblocked; + op_http_conn_read_rate_update(_conn); + nread_unblocked=0; + if(!_blocking)break; + /*Need to wait to get any data at all.*/ + if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_EREAD; + } + while(nread<_buf_size); + _conn->read_bytes+=nread_unblocked; + return nread; +} + +/*Tries to look at the pending data for a connection without consuming it. + [out] _buf: Returns the data at which we're peeking. + _buf_size: The size of the buffer.*/ +static int op_http_conn_peek(OpusHTTPConn *_conn,char *_buf,int _buf_size){ + struct pollfd fd; + SSL *ssl_conn; + int ret; + fd.fd=_conn->fd; + ssl_conn=_conn->ssl_conn; + for(;;){ + int err; + if(ssl_conn!=NULL){ + ret=SSL_peek(ssl_conn,_buf,_buf_size); + /*Either saw some data or the connection was closed.*/ + if(ret>=0)return ret; + err=SSL_get_error(ssl_conn,ret); + if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; + /*Yes, renegotiations can cause SSL_peek() to block for writing.*/ + else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; + else return 0; + } + else{ + op_reset_errno(); + ret=(int)recv(fd.fd,_buf,_buf_size,MSG_PEEK); + /*Either saw some data or the connection was closed.*/ + if(ret>=0)return ret; + err=op_errno(); + if(err!=EAGAIN&&err!=EWOULDBLOCK)return 0; + fd.events=POLLIN; + } + /*Need to wait to get any data at all.*/ + if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return 0; + } +} + +/*When parsing response headers, RFC 2616 mandates that all lines end in CR LF. + However, even in the year 2012, I have seen broken servers use just a LF. + This is the evil that Postel's advice from RFC 761 breeds.*/ + +/*Reads the entirety of a response to an HTTP request into the response buffer. + Actual parsing and validation is done later. + Return: The number of bytes in the response on success, OP_EREAD if the + connection was closed before reading any data, or another negative + value on any other error.*/ +static int op_http_conn_read_response(OpusHTTPConn *_conn, + OpusStringBuf *_response){ + int ret; + _response->nbuf=0; + ret=op_sb_ensure_capacity(_response,OP_RESPONSE_SIZE_MIN); + if(OP_UNLIKELY(ret<0))return ret; + for(;;){ + char *buf; + int size; + int capacity; + int read_limit; + int terminated; + size=_response->nbuf; + capacity=_response->cbuf-1; + if(OP_UNLIKELY(size>=capacity)){ + ret=op_sb_grow(_response,OP_RESPONSE_SIZE_MAX); + if(OP_UNLIKELY(ret<0))return ret; + capacity=_response->cbuf-1; + /*The response was too large. + This prevents a bad server from running us out of memory.*/ + if(OP_UNLIKELY(size>=capacity))return OP_EIMPL; + } + buf=_response->buf; + ret=op_http_conn_peek(_conn,buf+size,capacity-size); + if(OP_UNLIKELY(ret<=0))return size<=0?OP_EREAD:OP_FALSE; + /*We read some data.*/ + /*Make sure the starting characters are "HTTP". + Otherwise we could wind up waiting for a response from something that is + not an HTTP server until we time out.*/ + if(size<4&&op_strncasecmp(buf,"HTTP",OP_MIN(size+ret,4))!=0){ + return OP_FALSE; + } + /*How far can we read without passing the "\r\n\r\n" terminator?*/ + buf[size+ret]='\0'; + terminated=0; + for(read_limit=OP_MAX(size-3,0);read_limitnbuf=size; + /*We found the terminator and read all the data up to and including it.*/ + if(terminated&&OP_LIKELY(size>=read_limit))return size; + } + return OP_EIMPL; +} + +# define OP_HTTP_DIGIT "0123456789" + +/*The Reason-Phrase is not allowed to contain control characters, except + horizontal tab (HT: \011).*/ +# define OP_HTTP_CREASON_PHRASE \ + "\001\002\003\004\005\006\007\010\012\013\014\015\016\017\020\021" \ + "\022\023\024\025\026\027\030\031\032\033\034\035\036\037\177" + +# define OP_HTTP_CTLS \ + "\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017\020" \ + "\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037\177" + +/*This also includes '\t', but we get that from OP_HTTP_CTLS.*/ +# define OP_HTTP_SEPARATORS " \"(),/:;<=>?@[\\]{}" + +/*TEXT can also include LWS, but that has structure, so we parse it + separately.*/ +# define OP_HTTP_CTOKEN OP_HTTP_CTLS OP_HTTP_SEPARATORS + +/*Return: The amount of linear white space (LWS) at the start of _s.*/ +static int op_http_lwsspn(const char *_s){ + int i; + for(i=0;;){ + if(_s[0]=='\r'&&_s[1]=='\n'&&(_s[2]=='\t'||_s[2]==' '))i+=3; + /*This case is for broken servers.*/ + else if(_s[0]=='\n'&&(_s[1]=='\t'||_s[1]==' '))i+=2; + else if(_s[i]=='\t'||_s[i]==' ')i++; + else return i; + } +} + +static char *op_http_parse_status_line(int *_v1_1_compat, + char **_status_code,char *_response){ + char *next; + char *status_code; + int v1_1_compat; + size_t d; + /*RFC 2616 Section 6.1 does not say if the tokens in the Status-Line can be + separated by optional LWS, but since it specifically calls out where + spaces are to be placed and that CR and LF are not allowed except at the + end, we are assuming extra LWS is not allowed.*/ + /*We already validated that this starts with "HTTP"*/ + OP_ASSERT(op_strncasecmp(_response,"HTTP",4)==0); + next=_response+4; + if(OP_UNLIKELY(*next++!='/'))return NULL; + d=strspn(next,OP_HTTP_DIGIT); + /*"Leading zeros MUST be ignored by recipients."*/ + while(*next=='0'){ + next++; + OP_ASSERT(d>0); + d--; + } + /*We only support version 1.x*/ + if(OP_UNLIKELY(d!=1)||OP_UNLIKELY(*next++!='1'))return NULL; + if(OP_UNLIKELY(*next++!='.'))return NULL; + d=strspn(next,OP_HTTP_DIGIT); + if(OP_UNLIKELY(d<=0))return NULL; + /*"Leading zeros MUST be ignored by recipients."*/ + while(*next=='0'){ + next++; + OP_ASSERT(d>0); + d--; + } + /*We don't need to parse the version number. + Any non-zero digit means it's at least 1.*/ + v1_1_compat=d>0; + next+=d; + if(OP_UNLIKELY(*next++!=' '))return NULL; + status_code=next; + d=strspn(next,OP_HTTP_DIGIT); + if(OP_UNLIKELY(d!=3))return NULL; + next+=d; + /*The Reason-Phrase can be empty, but the space must be here.*/ + if(OP_UNLIKELY(*next++!=' '))return NULL; + next+=strcspn(next,OP_HTTP_CREASON_PHRASE); + /*We are not mandating this be present thanks to broken servers.*/ + if(OP_LIKELY(*next=='\r'))next++; + if(OP_UNLIKELY(*next++!='\n'))return NULL; + if(_v1_1_compat!=NULL)*_v1_1_compat=v1_1_compat; + *_status_code=status_code; + return next; +} + +/*Get the next response header. + [out] _header: The header token, NUL-terminated, with leading and trailing + whitespace stripped, and converted to lower case (to simplify + case-insensitive comparisons), or NULL if there are no more + response headers. + [out] _cdr: The remaining contents of the header, excluding the initial + colon (':') and the terminating CRLF ("\r\n"), + NUL-terminated, and with leading and trailing whitespace + stripped, or NULL if there are no more response headers. + [inout] _s: On input, this points to the start of the current line of the + response headers. + On output, it points to the start of the first line following + this header, or NULL if there are no more response headers. + Return: 0 on success, or a negative value on failure.*/ +static int op_http_get_next_header(char **_header,char **_cdr,char **_s){ + char *header; + char *header_end; + char *cdr; + char *cdr_end; + char *next; + size_t d; + next=*_s; + /*The second case is for broken servers.*/ + if(next[0]=='\r'&&next[1]=='\n'||OP_UNLIKELY(next[0]=='\n')){ + /*No more headers.*/ + *_header=NULL; + *_cdr=NULL; + *_s=NULL; + return 0; + } + header=next+op_http_lwsspn(next); + d=strcspn(header,OP_HTTP_CTOKEN); + if(OP_UNLIKELY(d<=0))return OP_FALSE; + header_end=header+d; + next=header_end+op_http_lwsspn(header_end); + if(OP_UNLIKELY(*next++!=':'))return OP_FALSE; + next+=op_http_lwsspn(next); + cdr=next; + do{ + cdr_end=next+strcspn(next,OP_HTTP_CTLS); + next=cdr_end+op_http_lwsspn(cdr_end); + } + while(next>cdr_end); + /*We are not mandating this be present thanks to broken servers.*/ + if(OP_LIKELY(*next=='\r'))next++; + if(OP_UNLIKELY(*next++!='\n'))return OP_FALSE; + *header_end='\0'; + *cdr_end='\0'; + /*Field names are case-insensitive.*/ + op_string_tolower(header); + *_header=header; + *_cdr=cdr; + *_s=next; + return 0; +} + +static opus_int64 op_http_parse_nonnegative_int64(const char **_next, + const char *_cdr){ + const char *next; + opus_int64 ret; + int i; + next=_cdr+strspn(_cdr,OP_HTTP_DIGIT); + *_next=next; + if(OP_UNLIKELY(next<=_cdr))return OP_FALSE; + while(*_cdr=='0')_cdr++; + if(OP_UNLIKELY(next-_cdr>19))return OP_EIMPL; + ret=0; + for(i=0;i(OP_INT64_MAX-9)/10+(digit<=7)))return OP_EIMPL; + ret=ret*10+digit; + } + return ret; +} + +static opus_int64 op_http_parse_content_length(const char *_cdr){ + const char *next; + opus_int64 content_length; + content_length=op_http_parse_nonnegative_int64(&next,_cdr); + if(OP_UNLIKELY(*next!='\0'))return OP_FALSE; + return content_length; +} + +static int op_http_parse_content_range(opus_int64 *_first,opus_int64 *_last, + opus_int64 *_length,const char *_cdr){ + opus_int64 first; + opus_int64 last; + opus_int64 length; + size_t d; + if(OP_UNLIKELY(op_strncasecmp(_cdr,"bytes",5)!=0))return OP_FALSE; + _cdr+=5; + d=op_http_lwsspn(_cdr); + if(OP_UNLIKELY(d<=0))return OP_FALSE; + _cdr+=d; + if(*_cdr!='*'){ + first=op_http_parse_nonnegative_int64(&_cdr,_cdr); + if(OP_UNLIKELY(first<0))return (int)first; + _cdr+=op_http_lwsspn(_cdr); + if(*_cdr++!='-')return OP_FALSE; + _cdr+=op_http_lwsspn(_cdr); + last=op_http_parse_nonnegative_int64(&_cdr,_cdr); + if(OP_UNLIKELY(last<0))return (int)last; + _cdr+=op_http_lwsspn(_cdr); + } + else{ + /*This is for a 416 response (Requested range not satisfiable).*/ + first=last=-1; + _cdr++; + } + if(OP_UNLIKELY(*_cdr++!='/'))return OP_FALSE; + if(*_cdr!='*'){ + length=op_http_parse_nonnegative_int64(&_cdr,_cdr); + if(OP_UNLIKELY(length<0))return (int)length; + } + else{ + /*The total length is unspecified.*/ + _cdr++; + length=-1; + } + if(OP_UNLIKELY(*_cdr!='\0'))return OP_FALSE; + if(OP_UNLIKELY(last=0&&OP_UNLIKELY(last>=length))return OP_FALSE; + *_first=first; + *_last=last; + *_length=length; + return 0; +} + +/*Parse the Connection response header and look for a "close" token. + Return: 1 if a "close" token is found, 0 if it's not found, and a negative + value on error.*/ +static int op_http_parse_connection(char *_cdr){ + size_t d; + int ret; + ret=0; + for(;;){ + d=strcspn(_cdr,OP_HTTP_CTOKEN); + if(OP_UNLIKELY(d<=0))return OP_FALSE; + if(op_strncasecmp(_cdr,"close",(int)d)==0)ret=1; + /*We're supposed to strip and ignore any headers mentioned in the + Connection header if this response is from an HTTP/1.0 server (to + work around forwarding of hop-by-hop headers by old proxies), but the + only hop-by-hop header we look at is Connection itself. + Everything else is a well-defined end-to-end header, and going back and + undoing the things we did based on already-examined headers would be + hard (since we only scan them once, in a destructive manner). + Therefore we just ignore all the other tokens.*/ + _cdr+=d; + d=op_http_lwsspn(_cdr); + if(d<=0)break; + _cdr+=d; + } + return OP_UNLIKELY(*_cdr!='\0')?OP_FALSE:ret; +} + +typedef int (*op_ssl_step_func)(SSL *_ssl_conn); + +/*Try to run an SSL function to completion (blocking if necessary).*/ +static int op_do_ssl_step(SSL *_ssl_conn,op_sock _fd,op_ssl_step_func _step){ + struct pollfd fd; + fd.fd=_fd; + for(;;){ + int ret; + int err; + ret=(*_step)(_ssl_conn); + if(ret>=0)return ret; + err=SSL_get_error(_ssl_conn,ret); + if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; + else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; + else return OP_FALSE; + if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_FALSE; + } +} + +/*Implement a BIO type that just indicates every operation should be retried. + We use this when initializing an SSL connection via a proxy to allow the + initial handshake to proceed all the way up to the first read attempt, and + then return. + This allows the TLS client hello message to be pipelined with the HTTP + CONNECT request.*/ + +static int op_bio_retry_write(BIO *_b,const char *_buf,int _num){ + (void)_buf; + (void)_num; + BIO_clear_retry_flags(_b); + BIO_set_retry_write(_b); + return -1; +} + +static int op_bio_retry_read(BIO *_b,char *_buf,int _num){ + (void)_buf; + (void)_num; + BIO_clear_retry_flags(_b); + BIO_set_retry_read(_b); + return -1; +} + +static int op_bio_retry_puts(BIO *_b,const char *_str){ + return op_bio_retry_write(_b,_str,0); +} + +static long op_bio_retry_ctrl(BIO *_b,int _cmd,long _num,void *_ptr){ + long ret; + (void)_b; + (void)_num; + (void)_ptr; + ret=0; + switch(_cmd){ + case BIO_CTRL_RESET: + case BIO_C_RESET_READ_REQUEST:{ + BIO_clear_retry_flags(_b); + } + /*Fall through.*/ + case BIO_CTRL_EOF: + case BIO_CTRL_SET: + case BIO_CTRL_SET_CLOSE: + case BIO_CTRL_FLUSH: + case BIO_CTRL_DUP:{ + ret=1; + }break; + } + return ret; +} + +# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) +# define BIO_set_data(_b,_ptr) ((_b)->ptr=(_ptr)) +# define BIO_set_init(_b,_init) ((_b)->init=(_init)) +# define ASN1_STRING_get0_data ASN1_STRING_data +# endif + +static int op_bio_retry_new(BIO *_b){ + BIO_set_init(_b,1); +# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) + _b->num=0; +# endif + BIO_set_data(_b,NULL); + return 1; +} + +static int op_bio_retry_free(BIO *_b){ + return _b!=NULL; +} + +# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) +/*This is not const because OpenSSL doesn't allow it, even though it won't + write to it.*/ +static BIO_METHOD op_bio_retry_method={ + BIO_TYPE_NULL, + "retry", + op_bio_retry_write, + op_bio_retry_read, + op_bio_retry_puts, + NULL, + op_bio_retry_ctrl, + op_bio_retry_new, + op_bio_retry_free, + NULL +}; +# endif + +/*Establish a CONNECT tunnel and pipeline the start of the TLS handshake for + proxying https URL requests.*/ +static int op_http_conn_establish_tunnel(OpusHTTPStream *_stream, + OpusHTTPConn *_conn,op_sock _fd,SSL *_ssl_conn,BIO *_ssl_bio){ +# if (OPENSSL_VERSION_NUMBER>=0x10100000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) + BIO_METHOD *bio_retry_method; +# endif + BIO *retry_bio; + char *status_code; + char *next; + int ret; + _conn->ssl_conn=NULL; + _conn->fd=_fd; + OP_ASSERT(_stream->proxy_connect.nbuf>0); + ret=op_http_conn_write_fully(_conn, + _stream->proxy_connect.buf,_stream->proxy_connect.nbuf); + if(OP_UNLIKELY(ret<0))return ret; +# if (OPENSSL_VERSION_NUMBER>=0x10100000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) + bio_retry_method=BIO_meth_new(BIO_TYPE_NULL,"retry"); + if(bio_retry_method==NULL)return OP_EFAULT; + BIO_meth_set_write(bio_retry_method,op_bio_retry_write); + BIO_meth_set_read(bio_retry_method,op_bio_retry_read); + BIO_meth_set_puts(bio_retry_method,op_bio_retry_puts); + BIO_meth_set_ctrl(bio_retry_method,op_bio_retry_ctrl); + BIO_meth_set_create(bio_retry_method,op_bio_retry_new); + BIO_meth_set_destroy(bio_retry_method,op_bio_retry_free); + retry_bio=BIO_new(bio_retry_method); + if(OP_UNLIKELY(retry_bio==NULL)){ + BIO_meth_free(bio_retry_method); + return OP_EFAULT; + } +# else + retry_bio=BIO_new(&op_bio_retry_method); + if(OP_UNLIKELY(retry_bio==NULL))return OP_EFAULT; +# endif + SSL_set_bio(_ssl_conn,retry_bio,_ssl_bio); + SSL_set_connect_state(_ssl_conn); + /*This shouldn't succeed, since we can't read yet.*/ + OP_ALWAYS_TRUE(SSL_connect(_ssl_conn)<0); + SSL_set_bio(_ssl_conn,_ssl_bio,_ssl_bio); +# if (OPENSSL_VERSION_NUMBER>=0x10100000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) + BIO_meth_free(bio_retry_method); +# endif + /*Only now do we disable write coalescing, to allow the CONNECT + request and the start of the TLS handshake to be combined.*/ + op_sock_set_tcp_nodelay(_fd,1); + ret=op_http_conn_read_response(_conn,&_stream->response); + if(OP_UNLIKELY(ret<0))return ret; + next=op_http_parse_status_line(NULL,&status_code,_stream->response.buf); + /*According to RFC 2817, "Any successful (2xx) response to a + CONNECT request indicates that the proxy has established a + connection to the requested host and port."*/ + if(OP_UNLIKELY(next==NULL)||OP_UNLIKELY(status_code[0]!='2'))return OP_FALSE; + return 0; +} + +/*Convert a host to a numeric address, if possible. + Return: A struct addrinfo containing the address, if it was numeric, and NULL + otherwise.*/ +static struct addrinfo *op_inet_pton(const char *_host){ + struct addrinfo *addrs; + struct addrinfo hints; + memset(&hints,0,sizeof(hints)); + hints.ai_socktype=SOCK_STREAM; + hints.ai_flags=AI_NUMERICHOST; + if(!getaddrinfo(_host,NULL,&hints,&addrs))return addrs; + return NULL; +} + +# if (OPENSSL_VERSION_NUMBER<0x10002000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) +/*Match a host name against a host with a possible wildcard pattern according + to the rules of RFC 6125 Section 6.4.3. + Return: 0 if the pattern doesn't match, and a non-zero value if it does.*/ +static int op_http_hostname_match(const char *_host,size_t _host_len, + ASN1_STRING *_pattern){ + const char *pattern; + size_t host_label_len; + size_t host_suffix_len; + size_t pattern_len; + size_t pattern_label_len; + size_t pattern_prefix_len; + size_t pattern_suffix_len; + if(OP_UNLIKELY(_host_len>(size_t)INT_MAX))return 0; + pattern=(const char *)ASN1_STRING_get0_data(_pattern); + pattern_len=strlen(pattern); + /*Check the pattern for embedded NULs.*/ + if(OP_UNLIKELY(pattern_len!=(size_t)ASN1_STRING_length(_pattern)))return 0; + pattern_label_len=strcspn(pattern,"."); + OP_ASSERT(pattern_label_len<=pattern_len); + pattern_prefix_len=strcspn(pattern,"*"); + if(OP_UNLIKELY(pattern_prefix_len>(size_t)INT_MAX))return 0; + if(pattern_prefix_len>=pattern_label_len){ + /*"The client SHOULD NOT attempt to match a presented identifier in which + the wildcard character comprises a label other than the left-most label + (e.g., do not match bar.*.example.net)." [RFC 6125 Section 6.4.3]*/ + if(pattern_prefix_lenurl.host; + host_len=strlen(host); + peer_cert=SSL_get_peer_certificate(_ssl_conn); + /*We set VERIFY_PEER, so we shouldn't get here without a certificate.*/ + if(OP_UNLIKELY(peer_cert==NULL))return 0; + ret=0; + OP_ASSERT(host_lenai_family){ + case AF_INET:{ + struct sockaddr_in *s; + s=(struct sockaddr_in *)addr->ai_addr; + OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); + ip=(unsigned char *)&s->sin_addr; + ip_len=sizeof(s->sin_addr); + /*RFC 6125 says, "In this case, the iPAddress subjectAltName must [sic] + be present in the certificate and must [sic] exactly match the IP in + the URI." + So don't allow falling back to a Common Name.*/ + check_cn=0; + }break; + case AF_INET6:{ + struct sockaddr_in6 *s; + s=(struct sockaddr_in6 *)addr->ai_addr; + OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); + ip=(unsigned char *)&s->sin6_addr; + ip_len=sizeof(s->sin6_addr); + check_cn=0; + }break; + } + } + /*We can only verify IP addresses and "fully-qualified" domain names. + To quote RFC 6125: "The extracted data MUST include only information that + can be securely parsed out of the inputs (e.g., parsing the fully + qualified DNS domain name out of the "host" component (or its + equivalent) of a URI or deriving the application service type from the + scheme of a URI) ..." + We don't have a way to check (without relying on DNS records, which might + be subverted) if this address is fully-qualified. + This is particularly problematic when using a CONNECT tunnel, as it is + the server that does DNS lookup, not us. + However, we are certain that if the hostname has no '.', it is definitely + not a fully-qualified domain name (with the exception of crazy TLDs that + actually resolve, like "uz", but I am willing to ignore those). + RFC 1535 says "...in any event where a '.' exists in a specified name it + should be assumed to be a fully qualified domain name (FQDN) and SHOULD + be tried as a rooted name first." + That doesn't give us any security guarantees, of course (a subverted DNS + could fail the original query and our resolver might still retry with a + local domain appended).*/ + if(ip!=NULL||strchr(host,'.')!=NULL){ + STACK_OF(GENERAL_NAME) *san_names; + /*RFC 2818 says (after correcting for Eratta 1077): "If a subjectAltName + extension of type dNSName is present, that MUST be used as the identity. + Otherwise, the (most specific) Common Name field in the Subject field of + the certificate MUST be used. + Although the use of the Common Name is existing practice, it is + deprecated and Certification Authorities are encouraged to use the + dNSName instead." + "Matching is performed using the matching rules specified by RFC 2459. + If more than one identity of a given type is present in the certificate + (e.g., more than one dNSName name), a match in any one of the set is + considered acceptable. + Names may contain the wildcard character * which is condered to match any + single domain name component or component fragment. + E.g., *.a.com matches foo.a.com but not bar.foo.a.com. + f*.com matches foo.com but not bar.com." + "In some cases, the URI is specified as an IP address rather than a + hostname. + In this case, the iPAddress subjectAltName must be present in the + certificate and must exactly match the IP in the URI."*/ + san_names=X509_get_ext_d2i(peer_cert,NID_subject_alt_name,NULL,NULL); + if(san_names!=NULL){ + int nsan_names; + int sni; + /*RFC 2459 says there MUST be at least one, but we don't depend on it.*/ + nsan_names=sk_GENERAL_NAME_num(san_names); + for(sni=0;snitype==GEN_DNS){ + /*We have a subjectAltName extension of type dNSName, so don't fall + back to a Common Name. + https://marc.info/?l=openssl-dev&m=139617145216047&w=2 says that + subjectAltNames of other types do not trigger this restriction, + (e.g., if they are all IP addresses, we will still check a + non-IP hostname against a Common Name).*/ + check_cn=0; + if(op_http_hostname_match(host,host_len,name->d.dNSName)){ + ret=1; + break; + } + } + } + else if(name->type==GEN_IPADD){ + unsigned const char *cert_ip; + /*If we do have an IP address, compare it directly. + RFC 6125: "When the reference identity is an IP address, the + identity MUST be converted to the 'network byte order' octet + string representation. + For IP Version 4, as specified in RFC 791, the octet string will + contain exactly four octets. + For IP Version 6, as specified in RFC 2460, the octet string will + contain exactly sixteen octets. + This octet string is then compared against subjectAltName values of + type iPAddress. + A match occurs if the reference identity octet string and the value + octet strings are identical."*/ + cert_ip=ASN1_STRING_get0_data(name->d.iPAddress); + if(ip_len==ASN1_STRING_length(name->d.iPAddress) + &&memcmp(ip,cert_ip,ip_len)==0){ + ret=1; + break; + } + } + } + sk_GENERAL_NAME_pop_free(san_names,GENERAL_NAME_free); + } + /*If we're supposed to fall back to a Common Name, match against it here.*/ + if(check_cn){ + int last_cn_loc; + int cn_loc; + /*RFC 6125 says that at least one significant CA is known to issue certs + with multiple CNs, although it SHOULD NOT. + It also says: "The server's identity may also be verified by comparing + the reference identity to the Common Name (CN) value in the last + Relative Distinguished Name (RDN) of the subject field of the server's + certificate (where "last" refers to the DER-encoded order...)." + So find the last one and check it.*/ + cn_loc=-1; + do{ + last_cn_loc=cn_loc; + cn_loc=X509_NAME_get_index_by_NID(X509_get_subject_name(peer_cert), + NID_commonName,last_cn_loc); + } + while(cn_loc>=0); + ret=last_cn_loc>=0 + &&op_http_hostname_match(host,host_len, + X509_NAME_ENTRY_get_data( + X509_NAME_get_entry(X509_get_subject_name(peer_cert),last_cn_loc))); + } + } + if(addr!=NULL)freeaddrinfo(addr); + X509_free(peer_cert); + return ret; +} +# endif + +/*Perform the TLS handshake on a new connection.*/ +static int op_http_conn_start_tls(OpusHTTPStream *_stream,OpusHTTPConn *_conn, + op_sock _fd,SSL *_ssl_conn){ + SSL_SESSION *ssl_session; + BIO *ssl_bio; + int skip_certificate_check; + int ret; + /*This always takes an int, even though with Winsock op_sock is a SOCKET.*/ + ssl_bio=BIO_new_socket((int)_fd,BIO_NOCLOSE); + if(OP_LIKELY(ssl_bio==NULL))return OP_FALSE; +# if !defined(OPENSSL_NO_TLSEXT) + /*Support for RFC 6066 Server Name Indication.*/ + SSL_set_tlsext_host_name(_ssl_conn,_stream->url.host); +# endif + skip_certificate_check=_stream->skip_certificate_check; +# if (OPENSSL_VERSION_NUMBER>=0x10002000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) + /*As of version 1.0.2, OpenSSL can finally do hostname checks automatically. + Of course, they make it much more complicated than it needs to be.*/ + if(!skip_certificate_check){ + X509_VERIFY_PARAM *param; + struct addrinfo *addr; + char *host; + unsigned char *ip; + int ip_len; + param=SSL_get0_param(_ssl_conn); + OP_ASSERT(param!=NULL); + host=_stream->url.host; + ip=NULL; + ip_len=0; + /*Check to see if the host was specified as a simple IP address.*/ + addr=op_inet_pton(host); + if(addr!=NULL){ + switch(addr->ai_family){ + case AF_INET:{ + struct sockaddr_in *s; + s=(struct sockaddr_in *)addr->ai_addr; + OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); + ip=(unsigned char *)&s->sin_addr; + ip_len=sizeof(s->sin_addr); + host=NULL; + }break; + case AF_INET6:{ + struct sockaddr_in6 *s; + s=(struct sockaddr_in6 *)addr->ai_addr; + OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); + ip=(unsigned char *)&s->sin6_addr; + ip_len=sizeof(s->sin6_addr); + host=NULL; + }break; + } + } + /*Always set both host and ip to prevent matching against an old one. + One of the two will always be NULL, clearing that parameter.*/ + X509_VERIFY_PARAM_set1_host(param,host,0); + X509_VERIFY_PARAM_set1_ip(param,ip,ip_len); + if(addr!=NULL)freeaddrinfo(addr); + } +# endif + /*Resume a previous session if available.*/ + if(_stream->ssl_session!=NULL){ + SSL_set_session(_ssl_conn,_stream->ssl_session); + } + /*If we're proxying, establish the CONNECT tunnel.*/ + if(_stream->proxy_connect.nbuf>0){ + ret=op_http_conn_establish_tunnel(_stream,_conn, + _fd,_ssl_conn,ssl_bio); + if(OP_UNLIKELY(ret<0))return ret; + } + else{ + /*Otherwise, just use this socket directly.*/ + op_sock_set_tcp_nodelay(_fd,1); + SSL_set_bio(_ssl_conn,ssl_bio,ssl_bio); + SSL_set_connect_state(_ssl_conn); + } + ret=op_do_ssl_step(_ssl_conn,_fd,SSL_connect); + if(OP_UNLIKELY(ret<=0))return OP_FALSE; + ssl_session=_stream->ssl_session; + if(ssl_session==NULL +# if (OPENSSL_VERSION_NUMBER<0x10002000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) + ||!skip_certificate_check +# endif + ){ + ret=op_do_ssl_step(_ssl_conn,_fd,SSL_do_handshake); + if(OP_UNLIKELY(ret<=0))return OP_FALSE; +# if (OPENSSL_VERSION_NUMBER<0x10002000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) + /*OpenSSL before version 1.0.2 does not do automatic hostname verification, + despite the fact that we just passed it the hostname above in the call + to SSL_set_tlsext_host_name(). + Do it for them.*/ + if(!skip_certificate_check&&!op_http_verify_hostname(_stream,_ssl_conn)){ + return OP_FALSE; + } +# endif + if(ssl_session==NULL){ + /*Save the session for later resumption.*/ + _stream->ssl_session=SSL_get1_session(_ssl_conn); + } + } + _conn->ssl_conn=_ssl_conn; + _conn->fd=_fd; + _conn->nrequests_left=OP_PIPELINE_MAX_REQUESTS; + return 0; +} + +/*Try to start a connection to the next address in the given list of a given + type. + _fd: The socket to connect with. + [inout] _addr: A pointer to the list of addresses. + This will be advanced to the first one that matches the given + address family (possibly the current one). + _ai_family: The address family to connect to. + Return: 1 If the connection was successful. + 0 If the connection is in progress. + OP_FALSE If the connection failed and there were no more addresses + left to try. + *_addr will be set to NULL in this case.*/ +static int op_sock_connect_next(op_sock _fd, + struct addrinfo **_addr,int _ai_family){ + struct addrinfo *addr; + int err; + for(addr=*_addr;;addr=addr->ai_next){ + /*Move to the next address of the requested type.*/ + for(;addr!=NULL&&addr->ai_family!=_ai_family;addr=addr->ai_next); + *_addr=addr; + /*No more: failure.*/ + if(addr==NULL)return OP_FALSE; + if(connect(_fd,addr->ai_addr,addr->ai_addrlen)>=0)return 1; + err=op_errno(); + /*Winsock will set WSAEWOULDBLOCK.*/ + if(OP_LIKELY(err==EINPROGRESS||err==EWOULDBLOCK))return 0; + } +} + +/*The number of address families to try connecting to simultaneously.*/ +# define OP_NPROTOS (2) + +static int op_http_connect_impl(OpusHTTPStream *_stream,OpusHTTPConn *_conn, + struct addrinfo *_addrs,op_time *_start_time){ + struct addrinfo *addr; + struct addrinfo *addrs[OP_NPROTOS]; + struct pollfd fds[OP_NPROTOS]; + int ai_family; + int nprotos; + int ret; + int pi; + int pj; + for(pi=0;piai_next){ + if(addr->ai_family==AF_INET6||addr->ai_family==AF_INET){ + OP_ASSERT(addr->ai_addrlen<= + OP_MAX(sizeof(struct sockaddr_in6),sizeof(struct sockaddr_in))); + /*If we've seen this address family before, skip this address for now.*/ + for(pi=0;piai_family==addr->ai_family)break; + if(pifree_head==_conn); + _stream->free_head=_conn->next; + _conn->next=_stream->lru_head; + _stream->lru_head=_conn; + op_time_get(_start_time); + *&_conn->read_time=*_start_time; + _conn->read_bytes=0; + _conn->read_rate=0; + /*Try to start a connection to each protocol. + RFC 6555 says it is RECOMMENDED that connection attempts be paced + 150...250 ms apart "to balance human factors against network load", but + that "stateful algorithms" (that's us) "are expected to be more + aggressive". + We are definitely more aggressive: we don't pace at all.*/ + for(pi=0;piai_family; + fds[pi].fd=socket(ai_family,SOCK_STREAM,addrs[pi]->ai_protocol); + fds[pi].events=POLLOUT; + if(OP_LIKELY(fds[pi].fd!=OP_INVALID_SOCKET)){ + if(OP_LIKELY(op_sock_set_nonblocking(fds[pi].fd,1)>=0)){ + ret=op_sock_connect_next(fds[pi].fd,addrs+pi,ai_family); + if(OP_UNLIKELY(ret>0)){ + /*It succeeded right away (technically possible), so stop.*/ + nprotos=pi+1; + break; + } + /*Otherwise go on to the next protocol, and skip the clean-up below.*/ + else if(ret==0)continue; + /*Tried all the addresses for this protocol.*/ + } + /*Clean up the socket.*/ + close(fds[pi].fd); + } + /*Remove this protocol from the list.*/ + memmove(addrs+pi,addrs+pi+1,sizeof(*addrs)*(nprotos-pi-1)); + nprotos--; + pi--; + } + /*Wait for one of the connections to finish.*/ + while(pi>=nprotos&&nprotos>0&&poll(fds,nprotos,OP_POLL_TIMEOUT_MS)>0){ + for(pi=0;piai_family; + addrs[pi]=addrs[pi]->ai_next; + ret=op_sock_connect_next(fds[pi].fd,addrs+pi,ai_family); + /*It succeeded right away, so stop.*/ + if(ret>0)break; + /*Otherwise go on to the next protocol, and skip the clean-up below.*/ + else if(ret==0)continue; + /*Tried all the addresses for this protocol. + Remove it from the list.*/ + close(fds[pi].fd); + memmove(fds+pi,fds+pi+1,sizeof(*fds)*(nprotos-pi-1)); + memmove(addrs+pi,addrs+pi+1,sizeof(*addrs)*(nprotos-pi-1)); + nprotos--; + pi--; + } + } + /*Close all the other sockets.*/ + for(pj=0;pj=nprotos)return OP_FALSE; + /*Save this address for future connection attempts.*/ + if(addrs[pi]!=&_stream->addr_info){ + memcpy(&_stream->addr_info,addrs[pi],sizeof(_stream->addr_info)); + _stream->addr_info.ai_addr=&_stream->addr.s; + _stream->addr_info.ai_next=NULL; + memcpy(&_stream->addr,addrs[pi]->ai_addr,addrs[pi]->ai_addrlen); + } + if(OP_URL_IS_SSL(&_stream->url)){ + SSL *ssl_conn; + /*Start the SSL connection.*/ + OP_ASSERT(_stream->ssl_ctx!=NULL); + ssl_conn=SSL_new(_stream->ssl_ctx); + if(OP_LIKELY(ssl_conn!=NULL)){ + ret=op_http_conn_start_tls(_stream,_conn,fds[pi].fd,ssl_conn); + if(OP_LIKELY(ret>=0))return ret; + SSL_free(ssl_conn); + } + close(fds[pi].fd); + _conn->fd=OP_INVALID_SOCKET; + return OP_FALSE; + } + /*Just a normal non-SSL connection.*/ + _conn->ssl_conn=NULL; + _conn->fd=fds[pi].fd; + _conn->nrequests_left=OP_PIPELINE_MAX_REQUESTS; + /*Disable write coalescing. + We always send whole requests at once and always parse the response headers + before sending another one.*/ + op_sock_set_tcp_nodelay(fds[pi].fd,1); + return 0; +} + +static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, + struct addrinfo *_addrs,op_time *_start_time){ + op_time resolve_time; + struct addrinfo *new_addrs; + int ret; + /*Re-resolve the host if we need to (RFC 6555 says we MUST do so + occasionally).*/ + new_addrs=NULL; + op_time_get(&resolve_time); + if(_addrs!=&_stream->addr_info||op_time_diff_ms(&resolve_time, + &_stream->resolve_time)>=OP_RESOLVE_CACHE_TIMEOUT_MS){ + new_addrs=op_resolve(_stream->connect_host,_stream->connect_port); + if(OP_LIKELY(new_addrs!=NULL)){ + _addrs=new_addrs; + *&_stream->resolve_time=*&resolve_time; + } + else if(OP_LIKELY(_addrs==NULL))return OP_FALSE; + } + ret=op_http_connect_impl(_stream,_conn,_addrs,_start_time); + if(new_addrs!=NULL)freeaddrinfo(new_addrs); + return ret; +} + +# define OP_BASE64_LENGTH(_len) (((_len)+2)/3*4) + +static const char BASE64_TABLE[64]={ + 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P', + 'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f', + 'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v', + 'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' +}; + +static char *op_base64_encode(char *_dst,const char *_src,int _len){ + unsigned s0; + unsigned s1; + unsigned s2; + int ngroups; + int i; + ngroups=_len/3; + for(i=0;i>2]; + _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; + _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2|s2>>6]; + _dst[4*i+3]=BASE64_TABLE[s2&63]; + } + _len-=3*i; + if(_len==1){ + s0=_src[3*i+0]; + _dst[4*i+0]=BASE64_TABLE[s0>>2]; + _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4]; + _dst[4*i+2]='='; + _dst[4*i+3]='='; + i++; + } + else if(_len==2){ + s0=_src[3*i+0]; + s1=_src[3*i+1]; + _dst[4*i+0]=BASE64_TABLE[s0>>2]; + _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; + _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2]; + _dst[4*i+3]='='; + i++; + } + _dst[4*i]='\0'; + return _dst+4*i; +} + +/*Construct an HTTP authorization header using RFC 2617's Basic Authentication + Scheme and append it to the given string buffer.*/ +static int op_sb_append_basic_auth_header(OpusStringBuf *_sb, + const char *_header,const char *_user,const char *_pass){ + size_t user_len; + size_t pass_len; + int user_pass_len; + int base64_len; + int nbuf_total; + int ret; + ret=op_sb_append_string(_sb,_header); + ret|=op_sb_append(_sb,": Basic ",8); + user_len=strlen(_user); + pass_len=strlen(_pass); + if(OP_UNLIKELY(user_len>(size_t)INT_MAX))return OP_EFAULT; + if(OP_UNLIKELY(pass_len>INT_MAX-user_len))return OP_EFAULT; + if(OP_UNLIKELY((int)(user_len+pass_len)>(INT_MAX>>2)*3-3))return OP_EFAULT; + user_pass_len=(int)(user_len+pass_len)+1; + base64_len=OP_BASE64_LENGTH(user_pass_len); + /*Stick "user:pass" at the end of the buffer so we can Base64 encode it + in-place.*/ + nbuf_total=_sb->nbuf; + if(OP_UNLIKELY(base64_len>INT_MAX-nbuf_total))return OP_EFAULT; + nbuf_total+=base64_len; + ret|=op_sb_ensure_capacity(_sb,nbuf_total); + if(OP_UNLIKELY(ret<0))return ret; + _sb->nbuf=nbuf_total-user_pass_len; + OP_ALWAYS_TRUE(!op_sb_append(_sb,_user,(int)user_len)); + OP_ALWAYS_TRUE(!op_sb_append(_sb,":",1)); + OP_ALWAYS_TRUE(!op_sb_append(_sb,_pass,(int)pass_len)); + op_base64_encode(_sb->buf+nbuf_total-base64_len, + _sb->buf+nbuf_total-user_pass_len,user_pass_len); + return op_sb_append(_sb,"\r\n",2); +} + +static int op_http_allow_pipelining(const char *_server){ + /*Servers known to do bad things with pipelined requests. + This list is taken from Gecko's nsHttpConnection::SupportsPipelining() (in + netwerk/protocol/http/nsHttpConnection.cpp).*/ + static const char *BAD_SERVERS[]={ + "EFAServer/", + "Microsoft-IIS/4.", + "Microsoft-IIS/5.", + "Netscape-Enterprise/3.", + "Netscape-Enterprise/4.", + "Netscape-Enterprise/5.", + "Netscape-Enterprise/6.", + "WebLogic 3.", + "WebLogic 4.", + "WebLogic 5.", + "WebLogic 6.", + "Winstone Servlet Engine v0." + }; +# define NBAD_SERVERS ((int)(sizeof(BAD_SERVERS)/sizeof(*BAD_SERVERS))) + if(*_server>='E'&&*_server<='W'){ + int si; + for(si=0;siurl,_url); + if(OP_UNLIKELY(ret<0))return ret; + if(_proxy_host!=NULL){ + if(OP_UNLIKELY(_proxy_port>65535U))return OP_EINVAL; + _stream->connect_host=op_string_dup(_proxy_host); + _stream->connect_port=_proxy_port; + } + else{ + _stream->connect_host=_stream->url.host; + _stream->connect_port=_stream->url.port; + } + addrs=NULL; + for(nredirs=0;nredirsurl)&&_stream->ssl_ctx==NULL){ + SSL_CTX *ssl_ctx; +# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) +# if !defined(OPENSSL_NO_LOCKING) + /*The documentation says SSL_library_init() is not reentrant. + We don't want to add our own depenencies on a threading library, and it + appears that it's safe to call OpenSSL's locking functions before the + library is initialized, so that's what we'll do (really OpenSSL should + do this for us). + This doesn't guarantee that _other_ threads in the application aren't + calling SSL_library_init() at the same time, but there's not much we + can do about that.*/ + CRYPTO_w_lock(CRYPTO_LOCK_SSL); +# endif + SSL_library_init(); + /*Needed to get SHA2 algorithms with old OpenSSL versions.*/ + OpenSSL_add_ssl_algorithms(); +# if !defined(OPENSSL_NO_LOCKING) + CRYPTO_w_unlock(CRYPTO_LOCK_SSL); +# endif +# else + /*Finally, OpenSSL does this for us, but as penance, it can now fail.*/ + if(!OPENSSL_init_ssl(0,NULL))return OP_EFAULT; +# endif + ssl_ctx=SSL_CTX_new(SSLv23_client_method()); + if(ssl_ctx==NULL)return OP_EFAULT; + if(!_skip_certificate_check){ + /*We don't do anything if this fails, since it just means we won't load + any certificates (and thus all checks will fail). + However, as that is probably the result of a system + mis-configuration, assert here to make it easier to identify.*/ + OP_ALWAYS_TRUE(SSL_CTX_set_default_verify_paths(ssl_ctx)); + SSL_CTX_set_verify(ssl_ctx,SSL_VERIFY_PEER,NULL); + } + _stream->ssl_ctx=ssl_ctx; + _stream->skip_certificate_check=_skip_certificate_check; + if(_proxy_host!=NULL){ + /*We need to establish a CONNECT tunnel to handle https proxying. + Build the request we'll send to do so.*/ + _stream->proxy_connect.nbuf=0; + ret=op_sb_append(&_stream->proxy_connect,"CONNECT ",8); + ret|=op_sb_append_string(&_stream->proxy_connect,_stream->url.host); + ret|=op_sb_append_port(&_stream->proxy_connect,_stream->url.port); + /*CONNECT requires at least HTTP 1.1.*/ + ret|=op_sb_append(&_stream->proxy_connect," HTTP/1.1\r\n",11); + ret|=op_sb_append(&_stream->proxy_connect,"Host: ",6); + ret|=op_sb_append_string(&_stream->proxy_connect,_stream->url.host); + /*The example in RFC 2817 Section 5.2 specifies an explicit port even + when connecting to the default port. + Given that the proxy doesn't know whether we're trying to connect to + an http or an https URL except by the port number, this seems like a + good idea.*/ + ret|=op_sb_append_port(&_stream->proxy_connect,_stream->url.port); + ret|=op_sb_append(&_stream->proxy_connect,"\r\n",2); + ret|=op_sb_append(&_stream->proxy_connect,"User-Agent: .\r\n",15); + if(_proxy_user!=NULL&&_proxy_pass!=NULL){ + ret|=op_sb_append_basic_auth_header(&_stream->proxy_connect, + "Proxy-Authorization",_proxy_user,_proxy_pass); + } + /*For backwards compatibility.*/ + ret|=op_sb_append(&_stream->proxy_connect, + "Proxy-Connection: keep-alive\r\n",30); + ret|=op_sb_append(&_stream->proxy_connect,"\r\n",2); + if(OP_UNLIKELY(ret<0))return ret; + } + } + /*Actually make the connection.*/ + ret=op_http_connect(_stream,_stream->conns+0,addrs,&start_time); + if(OP_UNLIKELY(ret<0))return ret; + /*Build the request to send.*/ + _stream->request.nbuf=0; + ret=op_sb_append(&_stream->request,"GET ",4); + ret|=op_sb_append_string(&_stream->request, + _proxy_host!=NULL?_url:_stream->url.path); + /*Send HTTP/1.0 by default for maximum compatibility (so we don't have to + re-try if HTTP/1.1 fails, though it shouldn't, even for a 1.0 server). + This means we aren't conditionally compliant with RFC 2145, because we + violate the requirement that "An HTTP client SHOULD send a request + version equal to the highest version for which the client is at least + conditionally compliant...". + According to RFC 2145, that means we can't claim any compliance with any + IETF HTTP specification.*/ + ret|=op_sb_append(&_stream->request," HTTP/1.0\r\n",11); + /*Remember where this is so we can upgrade to HTTP/1.1 if the server + supports it.*/ + minor_version_pos=_stream->request.nbuf-3; + ret|=op_sb_append(&_stream->request,"Host: ",6); + ret|=op_sb_append_string(&_stream->request,_stream->url.host); + if(!OP_URL_IS_DEFAULT_PORT(&_stream->url)){ + ret|=op_sb_append_port(&_stream->request,_stream->url.port); + } + ret|=op_sb_append(&_stream->request,"\r\n",2); + /*User-Agents have been a bad idea, so send as little as possible. + RFC 2616 requires at least one token in the User-Agent, which must have + at least one character.*/ + ret|=op_sb_append(&_stream->request,"User-Agent: .\r\n",15); + if(_proxy_host!=NULL&&!OP_URL_IS_SSL(&_stream->url) + &&_proxy_user!=NULL&&_proxy_pass!=NULL){ + ret|=op_sb_append_basic_auth_header(&_stream->request, + "Proxy-Authorization",_proxy_user,_proxy_pass); + } + if(_stream->url.user!=NULL&&_stream->url.pass!=NULL){ + ret|=op_sb_append_basic_auth_header(&_stream->request, + "Authorization",_stream->url.user,_stream->url.pass); + } + /*Always send a Referer [sic] header. + It's common to refuse to serve a resource unless one is present. + We just use the relative "/" URI to suggest we came from the same domain, + as this is the most common check. + This might violate RFC 2616's mandate that the field "MUST NOT be sent if + the Request-URI was obtained from a source that does not have its own + URI, such as input from the user keyboard," but we don't really have any + way to know.*/ + /*TODO: Should we update this on redirects?*/ + ret|=op_sb_append(&_stream->request,"Referer: /\r\n",12); + /*Always send a Range request header to find out if we're seekable. + This requires an HTTP/1.1 server to succeed, but we'll still get what we + want with an HTTP/1.0 server that ignores this request header.*/ + ret|=op_sb_append(&_stream->request,"Range: bytes=0-\r\n",17); + /*Remember where this is so we can append offsets to it later.*/ + _stream->request_tail=_stream->request.nbuf-4; + ret|=op_sb_append(&_stream->request,"\r\n",2); + if(OP_UNLIKELY(ret<0))return ret; + ret=op_http_conn_write_fully(_stream->conns+0, + _stream->request.buf,_stream->request.nbuf); + if(OP_UNLIKELY(ret<0))return ret; + ret=op_http_conn_read_response(_stream->conns+0,&_stream->response); + if(OP_UNLIKELY(ret<0))return ret; + op_time_get(&end_time); + next=op_http_parse_status_line(&v1_1_compat,&status_code, + _stream->response.buf); + if(OP_UNLIKELY(next==NULL))return OP_FALSE; + if(status_code[0]=='2'){ + opus_int64 content_length; + opus_int64 range_length; + int pipeline_supported; + int pipeline_disabled; + /*We only understand 20x codes.*/ + if(status_code[1]!='0')return OP_FALSE; + content_length=-1; + range_length=-1; + /*Pipelining must be explicitly enabled.*/ + pipeline_supported=0; + pipeline_disabled=0; + for(;;){ + char *header; + char *cdr; + ret=op_http_get_next_header(&header,&cdr,&next); + if(OP_UNLIKELY(ret<0))return ret; + if(header==NULL)break; + if(strcmp(header,"content-length")==0){ + /*Two Content-Length headers?*/ + if(OP_UNLIKELY(content_length>=0))return OP_FALSE; + content_length=op_http_parse_content_length(cdr); + if(OP_UNLIKELY(content_length<0))return (int)content_length; + /*Make sure the Content-Length and Content-Range headers match.*/ + if(range_length>=0&&OP_UNLIKELY(content_length!=range_length)){ + return OP_FALSE; + } + } + else if(strcmp(header,"content-range")==0){ + opus_int64 range_first; + opus_int64 range_last; + /*Two Content-Range headers?*/ + if(OP_UNLIKELY(range_length>=0))return OP_FALSE; + ret=op_http_parse_content_range(&range_first,&range_last, + &range_length,cdr); + if(OP_UNLIKELY(ret<0))return ret; + /*"A response with satus code 206 (Partial Content) MUST NOT + include a Content-Range field with a byte-range-resp-spec of + '*'."*/ + if(status_code[2]=='6' + &&(OP_UNLIKELY(range_first<0)||OP_UNLIKELY(range_last<0))){ + return OP_FALSE; + } + /*We asked for the entire resource.*/ + if(range_length>=0){ + /*Quit if we didn't get it.*/ + if(range_last>=0&&OP_UNLIKELY(range_last!=range_length-1)){ + return OP_FALSE; + } + } + /*If there was no length, use the end of the range.*/ + else if(range_last>=0)range_length=range_last+1; + /*Make sure the Content-Length and Content-Range headers match.*/ + if(content_length>=0&&OP_UNLIKELY(content_length!=range_length)){ + return OP_FALSE; + } + } + else if(strcmp(header,"connection")==0){ + /*According to RFC 2616, if an HTTP/1.1 application does not support + pipelining, it "MUST include the 'close' connection option in + every message." + Therefore, if we receive one in the initial response, disable + pipelining entirely. + The server still might support it (e.g., we might just have hit the + request limit for a temporary child process), but if it doesn't + and we assume it does, every time we cross a chunk boundary we'll + error out and reconnect, adding lots of latency.*/ + ret=op_http_parse_connection(cdr); + if(OP_UNLIKELY(ret<0))return ret; + pipeline_disabled|=ret; + } + else if(strcmp(header,"server")==0){ + /*If we got a Server response header, and it wasn't from a known-bad + server, enable pipelining, as long as it's at least HTTP/1.1. + According to RFC 2145, the server is supposed to respond with the + highest minor version number it supports unless it is known or + suspected that we incorrectly implement the HTTP specification. + So it should send back at least HTTP/1.1, despite our HTTP/1.0 + request.*/ + pipeline_supported=v1_1_compat; + if(v1_1_compat)pipeline_disabled|=!op_http_allow_pipelining(cdr); + if(_info!=NULL&&_info->server==NULL)_info->server=op_string_dup(cdr); + } + /*Collect station information headers if the caller requested it. + If there's more than one copy of a header, the first one wins.*/ + else if(_info!=NULL){ + if(strcmp(header,"content-type")==0){ + if(_info->content_type==NULL){ + _info->content_type=op_string_dup(cdr); + } + } + else if(header[0]=='i'&&header[1]=='c' + &&(header[2]=='e'||header[2]=='y')&&header[3]=='-'){ + if(strcmp(header+4,"name")==0){ + if(_info->name==NULL)_info->name=op_string_dup(cdr); + } + else if(strcmp(header+4,"description")==0){ + if(_info->description==NULL)_info->description=op_string_dup(cdr); + } + else if(strcmp(header+4,"genre")==0){ + if(_info->genre==NULL)_info->genre=op_string_dup(cdr); + } + else if(strcmp(header+4,"url")==0){ + if(_info->url==NULL)_info->url=op_string_dup(cdr); + } + else if(strcmp(header,"icy-br")==0 + ||strcmp(header,"ice-bitrate")==0){ + if(_info->bitrate_kbps<0){ + opus_int64 bitrate_kbps; + /*Just re-using this function to parse a random unsigned + integer field.*/ + bitrate_kbps=op_http_parse_content_length(cdr); + if(bitrate_kbps>=0&&bitrate_kbps<=OP_INT32_MAX){ + _info->bitrate_kbps=(opus_int32)bitrate_kbps; + } + } + } + else if(strcmp(header,"icy-pub")==0 + ||strcmp(header,"ice-public")==0){ + if(_info->is_public<0&&(cdr[0]=='0'||cdr[0]=='1')&&cdr[1]=='\0'){ + _info->is_public=cdr[0]-'0'; + } + } + } + } + } + switch(status_code[2]){ + /*200 OK*/ + case '0':break; + /*203 Non-Authoritative Information*/ + case '3':break; + /*204 No Content*/ + case '4':{ + if(content_length>=0&&OP_UNLIKELY(content_length!=0)){ + return OP_FALSE; + } + }break; + /*206 Partial Content*/ + case '6':{ + /*No Content-Range header.*/ + if(OP_UNLIKELY(range_length<0))return OP_FALSE; + content_length=range_length; + /*The server supports range requests for this resource. + We can seek.*/ + _stream->seekable=1; + }break; + /*201 Created: the response "SHOULD include an entity containing a list + of resource characteristics and location(s)," but not an Opus file. + 202 Accepted: the response "SHOULD include an indication of request's + current status and either a pointer to a status monitor or some + estimate of when the user can expect the request to be fulfilled," + but not an Opus file. + 205 Reset Content: this "MUST NOT include an entity," meaning no Opus + file. + 207...209 are not yet defined, so we don't know how to handle them.*/ + default:return OP_FALSE; + } + _stream->content_length=content_length; + _stream->pipeline=pipeline_supported&&!pipeline_disabled; + /*Pipelining requires HTTP/1.1 persistent connections.*/ + if(_stream->pipeline)_stream->request.buf[minor_version_pos]='1'; + _stream->conns[0].pos=0; + _stream->conns[0].end_pos=_stream->seekable?content_length:-1; + _stream->conns[0].chunk_size=-1; + _stream->cur_conni=0; + _stream->connect_rate=op_time_diff_ms(&end_time,&start_time); + _stream->connect_rate=OP_MAX(_stream->connect_rate,1); + if(_info!=NULL)_info->is_ssl=OP_URL_IS_SSL(&_stream->url); + /*The URL has been successfully opened.*/ + return 0; + } + /*Shouldn't get 1xx; 4xx and 5xx are both failures (and we don't retry). + Everything else is undefined.*/ + else if(status_code[0]!='3')return OP_FALSE; + /*We have some form of redirect request.*/ + /*We only understand 30x codes.*/ + if(status_code[1]!='0')return OP_FALSE; + switch(status_code[2]){ + /*300 Multiple Choices: "If the server has a preferred choice of + representation, it SHOULD include the specific URI for that + representation in the Location field," otherwise we'll fail.*/ + case '0': + /*301 Moved Permanently*/ + case '1': + /*302 Found*/ + case '2': + /*307 Temporary Redirect*/ + case '7': + /*308 Permanent Redirect (defined by draft-reschke-http-status-308-07).*/ + case '8':break; + /*305 Use Proxy: "The Location field gives the URI of the proxy." + TODO: This shouldn't actually be that hard to do.*/ + case '5':return OP_EIMPL; + /*303 See Other: "The new URI is not a substitute reference for the + originally requested resource." + 304 Not Modified: "The 304 response MUST NOT contain a message-body." + 306 (Unused) + 309 is not yet defined, so we don't know how to handle it.*/ + default:return OP_FALSE; + } + _url=NULL; + for(;;){ + char *header; + char *cdr; + ret=op_http_get_next_header(&header,&cdr,&next); + if(OP_UNLIKELY(ret<0))return ret; + if(header==NULL)break; + if(strcmp(header,"location")==0&&OP_LIKELY(_url==NULL))_url=cdr; + } + if(OP_UNLIKELY(_url==NULL))return OP_FALSE; + ret=op_parse_url(&next_url,_url); + if(OP_UNLIKELY(ret<0))return ret; + if(_proxy_host==NULL||_stream->ssl_session!=NULL){ + if(strcmp(_stream->url.host,next_url.host)==0 + &&_stream->url.port==next_url.port){ + /*Try to skip re-resolve when connecting to the same host.*/ + addrs=&_stream->addr_info; + } + else{ + if(_stream->ssl_session!=NULL){ + /*Forget any cached SSL session from the last host.*/ + SSL_SESSION_free(_stream->ssl_session); + _stream->ssl_session=NULL; + } + } + } + if(_proxy_host==NULL){ + OP_ASSERT(_stream->connect_host==_stream->url.host); + _stream->connect_host=next_url.host; + _stream->connect_port=next_url.port; + } + /*Always try to skip re-resolve for proxy connections.*/ + else addrs=&_stream->addr_info; + op_parsed_url_clear(&_stream->url); + *&_stream->url=*&next_url; + /*TODO: On servers/proxies that support pipelining, we might be able to + re-use this connection.*/ + op_http_conn_close(_stream,_stream->conns+0,&_stream->lru_head,1); + } + /*Redirection limit reached.*/ + return OP_FALSE; +} + +static int op_http_conn_send_request(OpusHTTPStream *_stream, + OpusHTTPConn *_conn,opus_int64 _pos,opus_int32 _chunk_size, + int _try_not_to_block){ + opus_int64 next_end; + int ret; + /*We shouldn't have another request outstanding.*/ + OP_ASSERT(_conn->next_pos<0); + /*Build the request to send.*/ + OP_ASSERT(_stream->request.nbuf>=_stream->request_tail); + _stream->request.nbuf=_stream->request_tail; + ret=op_sb_append_nonnegative_int64(&_stream->request,_pos); + ret|=op_sb_append(&_stream->request,"-",1); + if(_chunk_size>0&&OP_ADV_OFFSET(_pos,2*_chunk_size)<_stream->content_length){ + /*We shouldn't be pipelining requests with non-HTTP/1.1 servers.*/ + OP_ASSERT(_stream->pipeline); + next_end=_pos+_chunk_size; + ret|=op_sb_append_nonnegative_int64(&_stream->request,next_end-1); + /*Use a larger chunk size for our next request.*/ + _chunk_size<<=1; + /*But after a while, just request the rest of the resource.*/ + if(_chunk_size>OP_PIPELINE_CHUNK_SIZE_MAX)_chunk_size=-1; + } + else{ + /*Either this was a non-pipelined request or we were close enough to the + end to just ask for the rest.*/ + next_end=-1; + _chunk_size=-1; + } + ret|=op_sb_append(&_stream->request,"\r\n\r\n",4); + if(OP_UNLIKELY(ret<0))return ret; + /*If we don't want to block, check to see if there's enough space in the send + queue. + There's still a chance we might block, even if there is enough space, but + it's a much slimmer one. + Blocking at all is pretty unlikely, as we won't have any requests queued + when _try_not_to_block is set, so if FIONSPACE isn't available (e.g., on + Linux), just skip the test.*/ + if(_try_not_to_block){ +# if defined(FIONSPACE) + int available; + ret=ioctl(_conn->fd,FIONSPACE,&available); + if(ret<0||available<_stream->request.nbuf)return 1; +# endif + } + ret=op_http_conn_write_fully(_conn, + _stream->request.buf,_stream->request.nbuf); + if(OP_UNLIKELY(ret<0))return ret; + _conn->next_pos=_pos; + _conn->next_end=next_end; + /*Save the chunk size to use for the next request.*/ + _conn->chunk_size=_chunk_size; + _conn->nrequests_left--; + return ret; +} + +/*Handles the response to all requests after the first one. + Return: 1 if the connection was closed or timed out, 0 on success, or a + negative value on any other error.*/ +static int op_http_conn_handle_response(OpusHTTPStream *_stream, + OpusHTTPConn *_conn){ + char *next; + char *status_code; + opus_int64 range_length; + opus_int64 next_pos; + opus_int64 next_end; + int ret; + ret=op_http_conn_read_response(_conn,&_stream->response); + /*If the server just closed the connection on us, we may have just hit a + connection re-use limit, so we might want to retry.*/ + if(OP_UNLIKELY(ret<0))return ret==OP_EREAD?1:ret; + next=op_http_parse_status_line(NULL,&status_code,_stream->response.buf); + if(OP_UNLIKELY(next==NULL))return OP_FALSE; + /*We _need_ a 206 Partial Content response. + Nothing else will do.*/ + if(strncmp(status_code,"206",3)!=0){ + /*But on a 408 Request Timeout, we might want to re-try.*/ + return strncmp(status_code,"408",3)==0?1:OP_FALSE; + } + next_pos=_conn->next_pos; + next_end=_conn->next_end; + range_length=-1; + for(;;){ + char *header; + char *cdr; + ret=op_http_get_next_header(&header,&cdr,&next); + if(OP_UNLIKELY(ret<0))return ret; + if(header==NULL)break; + if(strcmp(header,"content-range")==0){ + opus_int64 range_first; + opus_int64 range_last; + /*Two Content-Range headers?*/ + if(OP_UNLIKELY(range_length>=0))return OP_FALSE; + ret=op_http_parse_content_range(&range_first,&range_last, + &range_length,cdr); + if(OP_UNLIKELY(ret<0))return ret; + /*"A response with satus code 206 (Partial Content) MUST NOT + include a Content-Range field with a byte-range-resp-spec of + '*'."*/ + if(OP_UNLIKELY(range_first<0)||OP_UNLIKELY(range_last<0))return OP_FALSE; + /*We also don't want range_last to overflow.*/ + if(OP_UNLIKELY(range_last>=OP_INT64_MAX))return OP_FALSE; + range_last++; + /*Quit if we didn't get the offset we asked for.*/ + if(range_first!=next_pos)return OP_FALSE; + if(next_end<0){ + /*We asked for the rest of the resource.*/ + if(range_length>=0){ + /*Quit if we didn't get it.*/ + if(OP_UNLIKELY(range_last!=range_length))return OP_FALSE; + } + /*If there was no length, use the end of the range.*/ + else range_length=range_last; + next_end=range_last; + } + else{ + if(range_last!=next_end)return OP_FALSE; + /*If there was no length, use the larger of the content length or the + end of this chunk.*/ + if(range_length<0){ + range_length=OP_MAX(range_last,_stream->content_length); + } + } + } + else if(strcmp(header,"content-length")==0){ + opus_int64 content_length; + /*Validate the Content-Length header, if present, against the request we + made.*/ + content_length=op_http_parse_content_length(cdr); + if(OP_UNLIKELY(content_length<0))return (int)content_length; + if(next_end<0){ + /*If we haven't seen the Content-Range header yet and we asked for the + rest of the resource, set next_end, so we can make sure they match + when we do find the Content-Range header.*/ + if(OP_UNLIKELY(next_pos>OP_INT64_MAX-content_length))return OP_FALSE; + next_end=next_pos+content_length; + } + /*Otherwise, make sure they match now.*/ + else if(OP_UNLIKELY(next_end-next_pos!=content_length))return OP_FALSE; + } + else if(strcmp(header,"connection")==0){ + ret=op_http_parse_connection(cdr); + if(OP_UNLIKELY(ret<0))return ret; + /*If the server told us it was going to close the connection, don't make + any more requests.*/ + if(OP_UNLIKELY(ret>0))_conn->nrequests_left=0; + } + } + /*No Content-Range header.*/ + if(OP_UNLIKELY(range_length<0))return OP_FALSE; + /*Update the content_length if necessary.*/ + _stream->content_length=range_length; + _conn->pos=next_pos; + _conn->end_pos=next_end; + _conn->next_pos=-1; + return 0; +} + +/*Open a new connection that will start reading at byte offset _pos. + _pos: The byte offset to start reading from. + _chunk_size: The number of bytes to ask for in the initial request, or -1 to + request the rest of the resource. + This may be more bytes than remain, in which case it will be + converted into a request for the rest.*/ +static int op_http_conn_open_pos(OpusHTTPStream *_stream, + OpusHTTPConn *_conn,opus_int64 _pos,opus_int32 _chunk_size){ + op_time start_time; + op_time end_time; + opus_int32 connect_rate; + opus_int32 connect_time; + int ret; + ret=op_http_connect(_stream,_conn,&_stream->addr_info,&start_time); + if(OP_UNLIKELY(ret<0))return ret; + ret=op_http_conn_send_request(_stream,_conn,_pos,_chunk_size,0); + if(OP_UNLIKELY(ret<0))return ret; + ret=op_http_conn_handle_response(_stream,_conn); + if(OP_UNLIKELY(ret!=0))return OP_FALSE; + op_time_get(&end_time); + _stream->cur_conni=(int)(_conn-_stream->conns); + OP_ASSERT(_stream->cur_conni>=0&&_stream->cur_conniconnect_rate; + connect_rate+=OP_MAX(connect_time,1)-connect_rate+8>>4; + _stream->connect_rate=connect_rate; + return 0; +} + +/*Read data from the current response body. + If we're pipelining and we get close to the end of this response, queue + another request. + If we've reached the end of this response body, parse the next response and + keep going. + [out] _buf: Returns the data read. + _buf_size: The size of the buffer. + Return: A positive number of bytes read on success. + 0: The connection was closed. + OP_EREAD: There was a fatal read error.*/ +static int op_http_conn_read_body(OpusHTTPStream *_stream, + OpusHTTPConn *_conn,unsigned char *_buf,int _buf_size){ + opus_int64 pos; + opus_int64 end_pos; + opus_int64 next_pos; + opus_int64 content_length; + int nread; + int pipeline; + int ret; + /*Currently this function can only be called on the LRU head. + Otherwise, we'd need a _pnext pointer if we needed to close the connection, + and re-opening it would re-organize the lists.*/ + OP_ASSERT(_stream->lru_head==_conn); + /*We should have filtered out empty reads by this point.*/ + OP_ASSERT(_buf_size>0); + pos=_conn->pos; + end_pos=_conn->end_pos; + next_pos=_conn->next_pos; + pipeline=_stream->pipeline; + content_length=_stream->content_length; + if(end_pos>=0){ + /*Have we reached the end of the current response body?*/ + if(pos>=end_pos){ + OP_ASSERT(content_length>=0); + /*If this was the end of the stream, we're done. + Also return early if a non-blocking read was requested (regardless of + whether we might be able to parse the next response without + blocking).*/ + if(content_length<=end_pos)return 0; + /*Otherwise, start on the next response.*/ + if(next_pos<0){ + /*We haven't issued another request yet.*/ + if(!pipeline||_conn->nrequests_left<=0){ + /*There are two ways to get here: either the server told us it was + going to close the connection after the last request, or we + thought we were reading the whole resource, but it grew while we + were reading it. + The only way the latter could have happened is if content_length + changed while seeking. + Open a new request to read the rest.*/ + OP_ASSERT(_stream->seekable); + /*Try to open a new connection to read another chunk.*/ + op_http_conn_close(_stream,_conn,&_stream->lru_head,1); + /*If we're not pipelining, we should be requesting the rest.*/ + OP_ASSERT(pipeline||_conn->chunk_size==-1); + ret=op_http_conn_open_pos(_stream,_conn,end_pos,_conn->chunk_size); + if(OP_UNLIKELY(ret<0))return OP_EREAD; + } + else{ + /*Issue the request now (better late than never).*/ + ret=op_http_conn_send_request(_stream,_conn,pos,_conn->chunk_size,0); + if(OP_UNLIKELY(ret<0))return OP_EREAD; + next_pos=_conn->next_pos; + OP_ASSERT(next_pos>=0); + } + } + if(next_pos>=0){ + /*We shouldn't be trying to read past the current request body if we're + seeking somewhere else.*/ + OP_ASSERT(next_pos==end_pos); + ret=op_http_conn_handle_response(_stream,_conn); + if(OP_UNLIKELY(ret<0))return OP_EREAD; + if(OP_UNLIKELY(ret>0)&&pipeline){ + opus_int64 next_end; + next_end=_conn->next_end; + /*Our request timed out or the server closed the connection. + Try re-connecting.*/ + op_http_conn_close(_stream,_conn,&_stream->lru_head,1); + /*Unless there's a bug, we should be able to convert + (next_pos,next_end) into valid (_pos,_chunk_size) parameters.*/ + OP_ASSERT(next_end<0 + ||next_end-next_pos>=0&&next_end-next_pos<=OP_INT32_MAX); + ret=op_http_conn_open_pos(_stream,_conn,next_pos, + next_end<0?-1:(opus_int32)(next_end-next_pos)); + if(OP_UNLIKELY(ret<0))return OP_EREAD; + } + else if(OP_UNLIKELY(ret!=0))return OP_EREAD; + } + pos=_conn->pos; + end_pos=_conn->end_pos; + content_length=_stream->content_length; + } + OP_ASSERT(end_pos>pos); + _buf_size=(int)OP_MIN(_buf_size,end_pos-pos); + } + nread=op_http_conn_read(_conn,(char *)_buf,_buf_size,1); + if(OP_UNLIKELY(nread<0))return nread; + pos+=nread; + _conn->pos=pos; + OP_ASSERT(end_pos<0||content_length>=0); + /*TODO: If nrequests_left<=0, we can't make a new request, and there will be + a big pause after we hit the end of the chunk while we open a new + connection. + It would be nice to be able to start that process now, but we have no way + to do it in the background without blocking (even if we could start it, we + have no guarantee the application will return control to us in a + sufficiently timely manner to allow us to complete it, and this is + uncommon enough that it's not worth using threads just for this).*/ + if(end_pos>=0&&end_posnrequests_left>0)){ + opus_int64 request_thresh; + opus_int32 chunk_size; + /*Are we getting close to the end of the current response body? + If so, we should request more data.*/ + request_thresh=_stream->connect_rate*_conn->read_rate>>12; + /*But don't commit ourselves too quickly.*/ + chunk_size=_conn->chunk_size; + if(chunk_size>=0)request_thresh=OP_MIN(chunk_size>>2,request_thresh); + if(end_pos-poschunk_size,1); + if(OP_UNLIKELY(ret<0))return OP_EREAD; + } + } + return nread; +} + +static int op_http_stream_read(void *_stream, + unsigned char *_ptr,int _buf_size){ + OpusHTTPStream *stream; + int nread; + opus_int64 size; + opus_int64 pos; + int ci; + stream=(OpusHTTPStream *)_stream; + /*Check for an empty read.*/ + if(_buf_size<=0)return 0; + ci=stream->cur_conni; + /*No current connection => EOF.*/ + if(ci<0)return 0; + pos=stream->conns[ci].pos; + size=stream->content_length; + /*Check for EOF.*/ + if(size>=0){ + if(pos>=size)return 0; + /*Check for a short read.*/ + if(_buf_size>size-pos)_buf_size=(int)(size-pos); + } + nread=op_http_conn_read_body(stream,stream->conns+ci,_ptr,_buf_size); + if(OP_UNLIKELY(nread<=0)){ + /*We hit an error or EOF. + Either way, we're done with this connection.*/ + op_http_conn_close(stream,stream->conns+ci,&stream->lru_head,1); + stream->cur_conni=-1; + stream->pos=pos; + } + return nread; +} + +/*Discard data until we reach the _target position. + This destroys the contents of _stream->response.buf, as we need somewhere to + read this data, and that is a convenient place. + _just_read_ahead: Whether or not this is a plain fast-forward. + If 0, we need to issue a new request for a chunk at _target + and discard all the data from our current request(s). + Otherwise, we should be able to reach _target without + issuing any new requests. + _target: The stream position to which to read ahead.*/ +static int op_http_conn_read_ahead(OpusHTTPStream *_stream, + OpusHTTPConn *_conn,int _just_read_ahead,opus_int64 _target){ + opus_int64 pos; + opus_int64 end_pos; + opus_int64 next_pos; + opus_int64 next_end; + ptrdiff_t nread; + int ret; + pos=_conn->pos; + end_pos=_conn->end_pos; + next_pos=_conn->next_pos; + next_end=_conn->next_end; + if(!_just_read_ahead){ + /*We need to issue a new pipelined request. + This is the only case where we allow more than one outstanding request + at a time, so we need to reset next_pos (we'll restore it below if we + did have an outstanding request).*/ + OP_ASSERT(_stream->pipeline); + _conn->next_pos=-1; + ret=op_http_conn_send_request(_stream,_conn,_target, + OP_PIPELINE_CHUNK_SIZE,0); + if(OP_UNLIKELY(ret<0))return ret; + } + /*We can reach the target position by reading forward in the current chunk.*/ + if(_just_read_ahead&&(end_pos<0||_target=0){ + opus_int64 next_next_pos; + opus_int64 next_next_end; + /*We already have a request outstanding. + Finish off the current chunk.*/ + while(posresponse.buf, + (int)OP_MIN(end_pos-pos,_stream->response.cbuf),1); + /*We failed to read ahead.*/ + if(nread<=0)return OP_FALSE; + pos+=nread; + } + OP_ASSERT(pos==end_pos); + if(_just_read_ahead){ + next_next_pos=next_next_end=-1; + end_pos=_target; + } + else{ + OP_ASSERT(_conn->next_pos==_target); + next_next_pos=_target; + next_next_end=_conn->next_end; + _conn->next_pos=next_pos; + _conn->next_end=next_end; + end_pos=next_end; + } + ret=op_http_conn_handle_response(_stream,_conn); + if(OP_UNLIKELY(ret!=0))return OP_FALSE; + _conn->next_pos=next_next_pos; + _conn->next_end=next_next_end; + } + while(posresponse.buf, + (int)OP_MIN(end_pos-pos,_stream->response.cbuf),1); + /*We failed to read ahead.*/ + if(nread<=0)return OP_FALSE; + pos+=nread; + } + OP_ASSERT(pos==end_pos); + if(!_just_read_ahead){ + ret=op_http_conn_handle_response(_stream,_conn); + if(OP_UNLIKELY(ret!=0))return OP_FALSE; + } + else _conn->pos=end_pos; + OP_ASSERT(_conn->pos==_target); + return 0; +} + +static int op_http_stream_seek(void *_stream,opus_int64 _offset,int _whence){ + op_time seek_time; + OpusHTTPStream *stream; + OpusHTTPConn *conn; + OpusHTTPConn **pnext; + OpusHTTPConn *close_conn; + OpusHTTPConn **close_pnext; + opus_int64 content_length; + opus_int64 pos; + int pipeline; + int ci; + int ret; + stream=(OpusHTTPStream *)_stream; + if(!stream->seekable)return -1; + content_length=stream->content_length; + /*If we're seekable, we should have gotten a Content-Length.*/ + OP_ASSERT(content_length>=0); + ci=stream->cur_conni; + pos=ci<0?content_length:stream->conns[ci].pos; + switch(_whence){ + case SEEK_SET:{ + /*Check for overflow:*/ + if(_offset<0)return -1; + pos=_offset; + }break; + case SEEK_CUR:{ + /*Check for overflow:*/ + if(_offset<-pos||_offset>OP_INT64_MAX-pos)return -1; + pos+=_offset; + }break; + case SEEK_END:{ + /*Check for overflow:*/ + if(_offset<-content_length||_offset>OP_INT64_MAX-content_length){ + return -1; + } + pos=content_length+_offset; + }break; + default:return -1; + } + /*Mark when we deactivated the active connection.*/ + if(ci>=0){ + op_http_conn_read_rate_update(stream->conns+ci); + *&seek_time=*&stream->conns[ci].read_time; + } + else op_time_get(&seek_time); + /*If we seeked past the end of the stream, just disable the active + connection.*/ + if(pos>=content_length){ + stream->cur_conni=-1; + stream->pos=pos; + return 0; + } + /*First try to find a connection we can use without waiting.*/ + pnext=&stream->lru_head; + conn=stream->lru_head; + while(conn!=NULL){ + opus_int64 conn_pos; + opus_int64 end_pos; + int available; + /*If this connection has been dormant too long or has made too many + requests, close it. + This is to prevent us from hitting server limits/firewall timeouts.*/ + if(op_time_diff_ms(&seek_time,&conn->read_time)> + OP_CONNECTION_IDLE_TIMEOUT_MS + ||conn->nrequests_leftpos; + end_pos=conn->end_pos; + if(conn->next_pos>=0){ + OP_ASSERT(end_pos>=0); + OP_ASSERT(conn->next_pos==end_pos); + end_pos=conn->next_end; + } + OP_ASSERT(end_pos<0||conn_pos<=end_pos); + /*Can we quickly read ahead without issuing a new request or waiting for + any more data? + If we have an oustanding request, we'll over-estimate the amount of data + it has available (because we'll count the response headers, too), but + that probably doesn't matter.*/ + if(conn_pos<=pos&&pos-conn_pos<=available&&(end_pos<0||posnext; + conn->next=stream->lru_head; + stream->lru_head=conn; + stream->cur_conni=(int)(conn-stream->conns); + OP_ASSERT(stream->cur_conni>=0&&stream->cur_conninext; + conn=conn->next; + } + /*Chances are that didn't work, so now try to find one we can use by reading + ahead a reasonable amount and/or by issuing a new request.*/ + close_pnext=NULL; + close_conn=NULL; + pnext=&stream->lru_head; + conn=stream->lru_head; + pipeline=stream->pipeline; + while(conn!=NULL){ + opus_int64 conn_pos; + opus_int64 end_pos; + opus_int64 read_ahead_thresh; + int available; + int just_read_ahead; + /*Dividing by 2048 instead of 1000 scales this by nearly 1/2, biasing away + from connection re-use (and roughly compensating for the lag required to + reopen the TCP window of a connection that's been idle). + There's no overflow checking here, because it's vanishingly unlikely, and + all it would do is cause us to make poor decisions.*/ + read_ahead_thresh=OP_MAX(OP_READAHEAD_THRESH_MIN, + stream->connect_rate*conn->read_rate>>11); + available=op_http_conn_estimate_available(conn); + conn_pos=conn->pos; + end_pos=conn->end_pos; + if(conn->next_pos>=0){ + OP_ASSERT(end_pos>=0); + OP_ASSERT(conn->next_pos==end_pos); + end_pos=conn->next_end; + } + OP_ASSERT(end_pos<0||conn_pos<=end_pos); + /*Can we quickly read ahead without issuing a new request?*/ + just_read_ahead=conn_pos<=pos&&pos-conn_pos-available<=read_ahead_thresh + &&(end_pos<0||pos=0 + &&end_pos-conn_pos-available<=read_ahead_thresh){ + /*Found a suitable connection to re-use.*/ + ret=op_http_conn_read_ahead(stream,conn,just_read_ahead,pos); + if(OP_UNLIKELY(ret<0)){ + /*The connection might have become stale, so close it and keep going.*/ + op_http_conn_close(stream,conn,pnext,1); + conn=*pnext; + continue; + } + /*Sucessfully resurrected this connection.*/ + *pnext=conn->next; + conn->next=stream->lru_head; + stream->lru_head=conn; + stream->cur_conni=(int)(conn-stream->conns); + OP_ASSERT(stream->cur_conni>=0&&stream->cur_conninext; + conn=conn->next; + } + /*No suitable connections. + Open a new one.*/ + if(stream->free_head==NULL){ + /*All connections in use. + Expire one of them (we should have already picked which one when scanning + the list).*/ + OP_ASSERT(close_conn!=NULL); + OP_ASSERT(close_pnext!=NULL); + op_http_conn_close(stream,close_conn,close_pnext,1); + } + OP_ASSERT(stream->free_head!=NULL); + conn=stream->free_head; + /*If we can pipeline, only request a chunk of data. + If we're seeking now, there's a good chance we will want to seek again + soon, and this avoids committing this connection to reading the rest of + the stream. + Particularly with SSL or proxies, issuing a new request on the same + connection can be substantially faster than opening a new one. + This also limits the amount of data the server will blast at us on this + connection if we later seek elsewhere and start reading from a different + connection.*/ + ret=op_http_conn_open_pos(stream,conn,pos, + pipeline?OP_PIPELINE_CHUNK_SIZE:-1); + if(OP_UNLIKELY(ret<0)){ + op_http_conn_close(stream,conn,&stream->lru_head,1); + return -1; + } + return 0; +} + +static opus_int64 op_http_stream_tell(void *_stream){ + OpusHTTPStream *stream; + int ci; + stream=(OpusHTTPStream *)_stream; + ci=stream->cur_conni; + return ci<0?stream->pos:stream->conns[ci].pos; +} + +static int op_http_stream_close(void *_stream){ + OpusHTTPStream *stream; + stream=(OpusHTTPStream *)_stream; + if(OP_LIKELY(stream!=NULL)){ + op_http_stream_clear(stream); + _ogg_free(stream); + } + return 0; +} + +static const OpusFileCallbacks OP_HTTP_CALLBACKS={ + op_http_stream_read, + op_http_stream_seek, + op_http_stream_tell, + op_http_stream_close +}; +#endif + +void opus_server_info_init(OpusServerInfo *_info){ + _info->name=NULL; + _info->description=NULL; + _info->genre=NULL; + _info->url=NULL; + _info->server=NULL; + _info->content_type=NULL; + _info->bitrate_kbps=-1; + _info->is_public=-1; + _info->is_ssl=0; +} + +void opus_server_info_clear(OpusServerInfo *_info){ + _ogg_free(_info->content_type); + _ogg_free(_info->server); + _ogg_free(_info->url); + _ogg_free(_info->genre); + _ogg_free(_info->description); + _ogg_free(_info->name); +} + +/*The actual URL stream creation function. + This one isn't extensible like the application-level interface, but because + it isn't public, we're free to change it in the future.*/ +static void *op_url_stream_create_impl(OpusFileCallbacks *_cb,const char *_url, + int _skip_certificate_check,const char *_proxy_host,unsigned _proxy_port, + const char *_proxy_user,const char *_proxy_pass,OpusServerInfo *_info){ + const char *path; + /*Check to see if this is a valid file: URL.*/ + path=op_parse_file_url(_url); + if(path!=NULL){ + char *unescaped_path; + void *ret; + unescaped_path=op_string_dup(path); + if(OP_UNLIKELY(unescaped_path==NULL))return NULL; + ret=op_fopen(_cb,op_unescape_url_component(unescaped_path),"rb"); + _ogg_free(unescaped_path); + return ret; + } +#if defined(OP_ENABLE_HTTP) + /*If not, try http/https.*/ + else{ + OpusHTTPStream *stream; + int ret; + stream=(OpusHTTPStream *)_ogg_malloc(sizeof(*stream)); + if(OP_UNLIKELY(stream==NULL))return NULL; + op_http_stream_init(stream); + ret=op_http_stream_open(stream,_url,_skip_certificate_check, + _proxy_host,_proxy_port,_proxy_user,_proxy_pass,_info); + if(OP_UNLIKELY(ret<0)){ + op_http_stream_clear(stream); + _ogg_free(stream); + return NULL; + } + *_cb=*&OP_HTTP_CALLBACKS; + return stream; + } +#else + (void)_skip_certificate_check; + (void)_proxy_host; + (void)_proxy_port; + (void)_proxy_user; + (void)_proxy_pass; + (void)_info; + return NULL; +#endif +} + +/*The actual implementation of op_url_stream_vcreate(). + We have to do a careful dance here to avoid potential memory leaks if + OpusServerInfo is requested, since this function is also used by + op_vopen_url() and op_vtest_url(). + Even if this function succeeds, those functions might ultimately fail. + If they do, they should return without having touched the OpusServerInfo + passed by the application. + Therefore, if this function succeeds and OpusServerInfo is requested, the + actual info will be stored in *_info and a pointer to the application's + storage will be placed in *_pinfo. + If this function fails or if the application did not request OpusServerInfo, + *_pinfo will be NULL. + Our caller is responsible for copying *_info to **_pinfo if it ultimately + succeeds, or for clearing *_info if it ultimately fails.*/ +static void *op_url_stream_vcreate_impl(OpusFileCallbacks *_cb, + const char *_url,OpusServerInfo *_info,OpusServerInfo **_pinfo,va_list _ap){ + int skip_certificate_check; + const char *proxy_host; + opus_int32 proxy_port; + const char *proxy_user; + const char *proxy_pass; + OpusServerInfo *pinfo; + skip_certificate_check=0; + proxy_host=NULL; + proxy_port=8080; + proxy_user=NULL; + proxy_pass=NULL; + pinfo=NULL; + *_pinfo=NULL; + for(;;){ + ptrdiff_t request; + request=va_arg(_ap,char *)-(char *)NULL; + /*If we hit NULL, we're done processing options.*/ + if(!request)break; + switch(request){ + case OP_SSL_SKIP_CERTIFICATE_CHECK_REQUEST:{ + skip_certificate_check=!!va_arg(_ap,opus_int32); + }break; + case OP_HTTP_PROXY_HOST_REQUEST:{ + proxy_host=va_arg(_ap,const char *); + }break; + case OP_HTTP_PROXY_PORT_REQUEST:{ + proxy_port=va_arg(_ap,opus_int32); + if(proxy_port<0||proxy_port>(opus_int32)65535)return NULL; + }break; + case OP_HTTP_PROXY_USER_REQUEST:{ + proxy_user=va_arg(_ap,const char *); + }break; + case OP_HTTP_PROXY_PASS_REQUEST:{ + proxy_pass=va_arg(_ap,const char *); + }break; + case OP_GET_SERVER_INFO_REQUEST:{ + pinfo=va_arg(_ap,OpusServerInfo *); + }break; + /*Some unknown option.*/ + default:return NULL; + } + } + /*If the caller has requested server information, proxy it to a local copy to + simplify error handling.*/ + if(pinfo!=NULL){ + void *ret; + opus_server_info_init(_info); + ret=op_url_stream_create_impl(_cb,_url,skip_certificate_check, + proxy_host,proxy_port,proxy_user,proxy_pass,_info); + if(ret!=NULL)*_pinfo=pinfo; + else opus_server_info_clear(_info); + return ret; + } + return op_url_stream_create_impl(_cb,_url,skip_certificate_check, + proxy_host,proxy_port,proxy_user,proxy_pass,NULL); +} + +void *op_url_stream_vcreate(OpusFileCallbacks *_cb, + const char *_url,va_list _ap){ + OpusServerInfo info; + OpusServerInfo *pinfo; + void *ret; + ret=op_url_stream_vcreate_impl(_cb,_url,&info,&pinfo,_ap); + if(pinfo!=NULL)*pinfo=*&info; + return ret; +} + +void *op_url_stream_create(OpusFileCallbacks *_cb, + const char *_url,...){ + va_list ap; + void *ret; + va_start(ap,_url); + ret=op_url_stream_vcreate(_cb,_url,ap); + va_end(ap); + return ret; +} + +/*Convenience routines to open/test URLs in a single step.*/ + +OggOpusFile *op_vopen_url(const char *_url,int *_error,va_list _ap){ + OpusFileCallbacks cb; + OggOpusFile *of; + OpusServerInfo info; + OpusServerInfo *pinfo; + void *source; + source=op_url_stream_vcreate_impl(&cb,_url,&info,&pinfo,_ap); + if(OP_UNLIKELY(source==NULL)){ + OP_ASSERT(pinfo==NULL); + if(_error!=NULL)*_error=OP_EFAULT; + return NULL; + } + of=op_open_callbacks(source,&cb,NULL,0,_error); + if(OP_UNLIKELY(of==NULL)){ + if(pinfo!=NULL)opus_server_info_clear(&info); + (*cb.close)(source); + } + else if(pinfo!=NULL)*pinfo=*&info; + return of; +} + +OggOpusFile *op_open_url(const char *_url,int *_error,...){ + OggOpusFile *ret; + va_list ap; + va_start(ap,_error); + ret=op_vopen_url(_url,_error,ap); + va_end(ap); + return ret; +} + +OggOpusFile *op_vtest_url(const char *_url,int *_error,va_list _ap){ + OpusFileCallbacks cb; + OggOpusFile *of; + OpusServerInfo info; + OpusServerInfo *pinfo; + void *source; + source=op_url_stream_vcreate_impl(&cb,_url,&info,&pinfo,_ap); + if(OP_UNLIKELY(source==NULL)){ + OP_ASSERT(pinfo==NULL); + if(_error!=NULL)*_error=OP_EFAULT; + return NULL; + } + of=op_test_callbacks(source,&cb,NULL,0,_error); + if(OP_UNLIKELY(of==NULL)){ + if(pinfo!=NULL)opus_server_info_clear(&info); + (*cb.close)(source); + } + else if(pinfo!=NULL)*pinfo=*&info; + return of; +} + +OggOpusFile *op_test_url(const char *_url,int *_error,...){ + OggOpusFile *ret; + va_list ap; + va_start(ap,_error); + ret=op_vtest_url(_url,_error,ap); + va_end(ap); + return ret; +} diff --git a/vendor/opusfile/src/info.c b/vendor/opusfile/src/info.c new file mode 100644 index 0000000..000c74b --- /dev/null +++ b/vendor/opusfile/src/info.c @@ -0,0 +1,775 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#include +#include + +static unsigned op_parse_uint16le(const unsigned char *_data){ + return _data[0]|_data[1]<<8; +} + +static int op_parse_int16le(const unsigned char *_data){ + int ret; + ret=_data[0]|_data[1]<<8; + return (ret^0x8000)-0x8000; +} + +static opus_uint32 op_parse_uint32le(const unsigned char *_data){ + return _data[0]|(opus_uint32)_data[1]<<8| + (opus_uint32)_data[2]<<16|(opus_uint32)_data[3]<<24; +} + +static opus_uint32 op_parse_uint32be(const unsigned char *_data){ + return _data[3]|(opus_uint32)_data[2]<<8| + (opus_uint32)_data[1]<<16|(opus_uint32)_data[0]<<24; +} + +int opus_head_parse(OpusHead *_head,const unsigned char *_data,size_t _len){ + OpusHead head; + if(_len<8)return OP_ENOTFORMAT; + if(memcmp(_data,"OpusHead",8)!=0)return OP_ENOTFORMAT; + if(_len<9)return OP_EBADHEADER; + head.version=_data[8]; + if(head.version>15)return OP_EVERSION; + if(_len<19)return OP_EBADHEADER; + head.channel_count=_data[9]; + head.pre_skip=op_parse_uint16le(_data+10); + head.input_sample_rate=op_parse_uint32le(_data+12); + head.output_gain=op_parse_int16le(_data+16); + head.mapping_family=_data[18]; + if(head.mapping_family==0){ + if(head.channel_count<1||head.channel_count>2)return OP_EBADHEADER; + if(head.version<=1&&_len>19)return OP_EBADHEADER; + head.stream_count=1; + head.coupled_count=head.channel_count-1; + if(_head!=NULL){ + _head->mapping[0]=0; + _head->mapping[1]=1; + } + } + else if(head.mapping_family==1){ + size_t size; + int ci; + if(head.channel_count<1||head.channel_count>8)return OP_EBADHEADER; + size=21+head.channel_count; + if(_lensize)return OP_EBADHEADER; + head.stream_count=_data[19]; + if(head.stream_count<1)return OP_EBADHEADER; + head.coupled_count=_data[20]; + if(head.coupled_count>head.stream_count)return OP_EBADHEADER; + for(ci=0;ci=head.stream_count+head.coupled_count + &&_data[21+ci]!=255){ + return OP_EBADHEADER; + } + } + if(_head!=NULL)memcpy(_head->mapping,_data+21,head.channel_count); + } + /*General purpose players should not attempt to play back content with + channel mapping family 255.*/ + else if(head.mapping_family==255)return OP_EIMPL; + /*No other channel mapping families are currently defined.*/ + else return OP_EBADHEADER; + if(_head!=NULL)memcpy(_head,&head,head.mapping-(unsigned char *)&head); + return 0; +} + +void opus_tags_init(OpusTags *_tags){ + memset(_tags,0,sizeof(*_tags)); +} + +void opus_tags_clear(OpusTags *_tags){ + int ncomments; + int ci; + ncomments=_tags->comments; + if(_tags->user_comments!=NULL)ncomments++; + else{ + OP_ASSERT(ncomments==0); + } + for(ci=ncomments;ci-->0;)_ogg_free(_tags->user_comments[ci]); + _ogg_free(_tags->user_comments); + _ogg_free(_tags->comment_lengths); + _ogg_free(_tags->vendor); +} + +/*Ensure there's room for up to _ncomments comments.*/ +static int op_tags_ensure_capacity(OpusTags *_tags,size_t _ncomments){ + char **user_comments; + int *comment_lengths; + int cur_ncomments; + size_t size; + if(OP_UNLIKELY(_ncomments>=(size_t)INT_MAX))return OP_EFAULT; + size=sizeof(*_tags->comment_lengths)*(_ncomments+1); + if(size/sizeof(*_tags->comment_lengths)!=_ncomments+1)return OP_EFAULT; + cur_ncomments=_tags->comments; + /*We only support growing. + Trimming requires cleaning up the allocated strings in the old space, and + is best handled separately if it's ever needed.*/ + OP_ASSERT(_ncomments>=(size_t)cur_ncomments); + comment_lengths=(int *)_ogg_realloc(_tags->comment_lengths,size); + if(OP_UNLIKELY(comment_lengths==NULL))return OP_EFAULT; + if(_tags->comment_lengths==NULL){ + OP_ASSERT(cur_ncomments==0); + comment_lengths[cur_ncomments]=0; + } + comment_lengths[_ncomments]=comment_lengths[cur_ncomments]; + _tags->comment_lengths=comment_lengths; + size=sizeof(*_tags->user_comments)*(_ncomments+1); + if(size/sizeof(*_tags->user_comments)!=_ncomments+1)return OP_EFAULT; + user_comments=(char **)_ogg_realloc(_tags->user_comments,size); + if(OP_UNLIKELY(user_comments==NULL))return OP_EFAULT; + if(_tags->user_comments==NULL){ + OP_ASSERT(cur_ncomments==0); + user_comments[cur_ncomments]=NULL; + } + user_comments[_ncomments]=user_comments[cur_ncomments]; + _tags->user_comments=user_comments; + return 0; +} + +/*Duplicate a (possibly non-NUL terminated) string with a known length.*/ +static char *op_strdup_with_len(const char *_s,size_t _len){ + size_t size; + char *ret; + size=sizeof(*ret)*(_len+1); + if(OP_UNLIKELY(size<_len))return NULL; + ret=(char *)_ogg_malloc(size); + if(OP_LIKELY(ret!=NULL)){ + ret=(char *)memcpy(ret,_s,sizeof(*ret)*_len); + ret[_len]='\0'; + } + return ret; +} + +/*The actual implementation of opus_tags_parse(). + Unlike the public API, this function requires _tags to already be + initialized, modifies its contents before success is guaranteed, and assumes + the caller will clear it on error.*/ +static int opus_tags_parse_impl(OpusTags *_tags, + const unsigned char *_data,size_t _len){ + opus_uint32 count; + size_t len; + int ncomments; + int ci; + len=_len; + if(len<8)return OP_ENOTFORMAT; + if(memcmp(_data,"OpusTags",8)!=0)return OP_ENOTFORMAT; + if(len<16)return OP_EBADHEADER; + _data+=8; + len-=8; + count=op_parse_uint32le(_data); + _data+=4; + len-=4; + if(count>len)return OP_EBADHEADER; + if(_tags!=NULL){ + _tags->vendor=op_strdup_with_len((char *)_data,count); + if(_tags->vendor==NULL)return OP_EFAULT; + } + _data+=count; + len-=count; + if(len<4)return OP_EBADHEADER; + count=op_parse_uint32le(_data); + _data+=4; + len-=4; + /*Check to make sure there's minimally sufficient data left in the packet.*/ + if(count>len>>2)return OP_EBADHEADER; + /*Check for overflow (the API limits this to an int).*/ + if(count>(opus_uint32)INT_MAX-1)return OP_EFAULT; + if(_tags!=NULL){ + int ret; + ret=op_tags_ensure_capacity(_tags,count); + if(ret<0)return ret; + } + ncomments=(int)count; + for(ci=0;cilen>>2)return OP_EBADHEADER; + count=op_parse_uint32le(_data); + _data+=4; + len-=4; + if(count>len)return OP_EBADHEADER; + /*Check for overflow (the API limits this to an int).*/ + if(count>(opus_uint32)INT_MAX)return OP_EFAULT; + if(_tags!=NULL){ + _tags->user_comments[ci]=op_strdup_with_len((char *)_data,count); + if(_tags->user_comments[ci]==NULL)return OP_EFAULT; + _tags->comment_lengths[ci]=(int)count; + _tags->comments=ci+1; + /*Needed by opus_tags_clear() if we fail before parsing the (optional) + binary metadata.*/ + _tags->user_comments[ci+1]=NULL; + } + _data+=count; + len-=count; + } + if(len>0&&(_data[0]&1)){ + if(len>(opus_uint32)INT_MAX)return OP_EFAULT; + if(_tags!=NULL){ + _tags->user_comments[ncomments]=(char *)_ogg_malloc(len); + if(OP_UNLIKELY(_tags->user_comments[ncomments]==NULL))return OP_EFAULT; + memcpy(_tags->user_comments[ncomments],_data,len); + _tags->comment_lengths[ncomments]=(int)len; + } + } + return 0; +} + +int opus_tags_parse(OpusTags *_tags,const unsigned char *_data,size_t _len){ + if(_tags!=NULL){ + OpusTags tags; + int ret; + opus_tags_init(&tags); + ret=opus_tags_parse_impl(&tags,_data,_len); + if(ret<0)opus_tags_clear(&tags); + else *_tags=*&tags; + return ret; + } + else return opus_tags_parse_impl(NULL,_data,_len); +} + +/*The actual implementation of opus_tags_copy(). + Unlike the public API, this function requires _dst to already be + initialized, modifies its contents before success is guaranteed, and assumes + the caller will clear it on error.*/ +static int opus_tags_copy_impl(OpusTags *_dst,const OpusTags *_src){ + char *vendor; + int ncomments; + int ret; + int ci; + vendor=_src->vendor; + _dst->vendor=op_strdup_with_len(vendor,strlen(vendor)); + if(OP_UNLIKELY(_dst->vendor==NULL))return OP_EFAULT; + ncomments=_src->comments; + ret=op_tags_ensure_capacity(_dst,ncomments); + if(OP_UNLIKELY(ret<0))return ret; + for(ci=0;cicomment_lengths[ci]; + OP_ASSERT(len>=0); + _dst->user_comments[ci]=op_strdup_with_len(_src->user_comments[ci],len); + if(OP_UNLIKELY(_dst->user_comments[ci]==NULL))return OP_EFAULT; + _dst->comment_lengths[ci]=len; + _dst->comments=ci+1; + } + if(_src->comment_lengths!=NULL){ + int len; + len=_src->comment_lengths[ncomments]; + if(len>0){ + _dst->user_comments[ncomments]=(char *)_ogg_malloc(len); + if(OP_UNLIKELY(_dst->user_comments[ncomments]==NULL))return OP_EFAULT; + memcpy(_dst->user_comments[ncomments],_src->user_comments[ncomments],len); + _dst->comment_lengths[ncomments]=len; + } + } + return 0; +} + +int opus_tags_copy(OpusTags *_dst,const OpusTags *_src){ + OpusTags dst; + int ret; + opus_tags_init(&dst); + ret=opus_tags_copy_impl(&dst,_src); + if(OP_UNLIKELY(ret<0))opus_tags_clear(&dst); + else *_dst=*&dst; + return ret; +} + +int opus_tags_add(OpusTags *_tags,const char *_tag,const char *_value){ + char *comment; + size_t tag_len; + size_t value_len; + int ncomments; + int ret; + ncomments=_tags->comments; + ret=op_tags_ensure_capacity(_tags,ncomments+1); + if(OP_UNLIKELY(ret<0))return ret; + tag_len=strlen(_tag); + value_len=strlen(_value); + /*+2 for '=' and '\0'.*/ + if(tag_len+value_len(size_t)INT_MAX-2)return OP_EFAULT; + comment=(char *)_ogg_malloc(sizeof(*comment)*(tag_len+value_len+2)); + if(OP_UNLIKELY(comment==NULL))return OP_EFAULT; + memcpy(comment,_tag,sizeof(*comment)*tag_len); + comment[tag_len]='='; + memcpy(comment+tag_len+1,_value,sizeof(*comment)*(value_len+1)); + _tags->user_comments[ncomments]=comment; + _tags->comment_lengths[ncomments]=(int)(tag_len+value_len+1); + _tags->comments=ncomments+1; + return 0; +} + +int opus_tags_add_comment(OpusTags *_tags,const char *_comment){ + char *comment; + int comment_len; + int ncomments; + int ret; + ncomments=_tags->comments; + ret=op_tags_ensure_capacity(_tags,ncomments+1); + if(OP_UNLIKELY(ret<0))return ret; + comment_len=(int)strlen(_comment); + comment=op_strdup_with_len(_comment,comment_len); + if(OP_UNLIKELY(comment==NULL))return OP_EFAULT; + _tags->user_comments[ncomments]=comment; + _tags->comment_lengths[ncomments]=comment_len; + _tags->comments=ncomments+1; + return 0; +} + +int opus_tags_set_binary_suffix(OpusTags *_tags, + const unsigned char *_data,int _len){ + unsigned char *binary_suffix_data; + int ncomments; + int ret; + if(_len<0||_len>0&&(_data==NULL||!(_data[0]&1)))return OP_EINVAL; + ncomments=_tags->comments; + ret=op_tags_ensure_capacity(_tags,ncomments); + if(OP_UNLIKELY(ret<0))return ret; + binary_suffix_data= + (unsigned char *)_ogg_realloc(_tags->user_comments[ncomments],_len); + if(OP_UNLIKELY(binary_suffix_data==NULL))return OP_EFAULT; + memcpy(binary_suffix_data,_data,_len); + _tags->user_comments[ncomments]=(char *)binary_suffix_data; + _tags->comment_lengths[ncomments]=_len; + return 0; +} + +int opus_tagcompare(const char *_tag_name,const char *_comment){ + size_t tag_len; + tag_len=strlen(_tag_name); + if(OP_UNLIKELY(tag_len>(size_t)INT_MAX))return -1; + return opus_tagncompare(_tag_name,(int)tag_len,_comment); +} + +int opus_tagncompare(const char *_tag_name,int _tag_len,const char *_comment){ + int ret; + OP_ASSERT(_tag_len>=0); + ret=op_strncasecmp(_tag_name,_comment,_tag_len); + return ret?ret:'='-_comment[_tag_len]; +} + +const char *opus_tags_query(const OpusTags *_tags,const char *_tag,int _count){ + char **user_comments; + size_t tag_len; + int found; + int ncomments; + int ci; + tag_len=strlen(_tag); + if(OP_UNLIKELY(tag_len>(size_t)INT_MAX))return NULL; + ncomments=_tags->comments; + user_comments=_tags->user_comments; + found=0; + for(ci=0;ci(size_t)INT_MAX))return 0; + ncomments=_tags->comments; + user_comments=_tags->user_comments; + found=0; + for(ci=0;cicomments; + len=_tags->comment_lengths==NULL?0:_tags->comment_lengths[ncomments]; + *_len=len; + OP_ASSERT(len==0||_tags->user_comments!=NULL); + return len>0?(const unsigned char *)_tags->user_comments[ncomments]:NULL; +} + +static int opus_tags_get_gain(const OpusTags *_tags,int *_gain_q8, + const char *_tag_name,size_t _tag_len){ + char **comments; + int ncomments; + int ci; + comments=_tags->user_comments; + ncomments=_tags->comments; + /*Look for the first valid tag with the name _tag_name and use that.*/ + for(ci=0;ci='0'&&*p<='9'){ + gain_q8=10*gain_q8+*p-'0'; + if(gain_q8>32767-negative)break; + p++; + } + /*This didn't look like a signed 16-bit decimal integer. + Not a valid gain tag.*/ + if(*p!='\0')continue; + *_gain_q8=(int)(gain_q8+negative^negative); + return 0; + } + } + return OP_FALSE; +} + +int opus_tags_get_album_gain(const OpusTags *_tags,int *_gain_q8){ + return opus_tags_get_gain(_tags,_gain_q8,"R128_ALBUM_GAIN",15); +} + +int opus_tags_get_track_gain(const OpusTags *_tags,int *_gain_q8){ + return opus_tags_get_gain(_tags,_gain_q8,"R128_TRACK_GAIN",15); +} + +static int op_is_jpeg(const unsigned char *_buf,size_t _buf_sz){ + return _buf_sz>=3&&memcmp(_buf,"\xFF\xD8\xFF",3)==0; +} + +/*Tries to extract the width, height, bits per pixel, and palette size of a + JPEG. + On failure, simply leaves its outputs unmodified.*/ +static void op_extract_jpeg_params(const unsigned char *_buf,size_t _buf_sz, + opus_uint32 *_width,opus_uint32 *_height, + opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ + if(op_is_jpeg(_buf,_buf_sz)){ + size_t offs; + offs=2; + for(;;){ + size_t segment_len; + int marker; + while(offs<_buf_sz&&_buf[offs]!=0xFF)offs++; + while(offs<_buf_sz&&_buf[offs]==0xFF)offs++; + marker=_buf[offs]; + offs++; + /*If we hit EOI* (end of image), or another SOI* (start of image), + or SOS (start of scan), then stop now.*/ + if(offs>=_buf_sz||(marker>=0xD8&&marker<=0xDA))break; + /*RST* (restart markers): skip (no segment length).*/ + else if(marker>=0xD0&&marker<=0xD7)continue; + /*Read the length of the marker segment.*/ + if(_buf_sz-offs<2)break; + segment_len=_buf[offs]<<8|_buf[offs+1]; + if(segment_len<2||_buf_sz-offs0xC0&&marker<0xD0&&(marker&3)!=0)){ + /*Found a SOFn (start of frame) marker segment:*/ + if(segment_len>=8){ + *_height=_buf[offs+3]<<8|_buf[offs+4]; + *_width=_buf[offs+5]<<8|_buf[offs+6]; + *_depth=_buf[offs+2]*_buf[offs+7]; + *_colors=0; + *_has_palette=0; + } + break; + } + /*Other markers: skip the whole marker segment.*/ + offs+=segment_len; + } + } +} + +static int op_is_png(const unsigned char *_buf,size_t _buf_sz){ + return _buf_sz>=8&&memcmp(_buf,"\x89PNG\x0D\x0A\x1A\x0A",8)==0; +} + +/*Tries to extract the width, height, bits per pixel, and palette size of a + PNG. + On failure, simply leaves its outputs unmodified.*/ +static void op_extract_png_params(const unsigned char *_buf,size_t _buf_sz, + opus_uint32 *_width,opus_uint32 *_height, + opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ + if(op_is_png(_buf,_buf_sz)){ + size_t offs; + offs=8; + while(_buf_sz-offs>=12){ + ogg_uint32_t chunk_len; + chunk_len=op_parse_uint32be(_buf+offs); + if(chunk_len>_buf_sz-(offs+12))break; + else if(chunk_len==13&&memcmp(_buf+offs+4,"IHDR",4)==0){ + int color_type; + *_width=op_parse_uint32be(_buf+offs+8); + *_height=op_parse_uint32be(_buf+offs+12); + color_type=_buf[offs+17]; + if(color_type==3){ + *_depth=24; + *_has_palette=1; + } + else{ + int sample_depth; + sample_depth=_buf[offs+16]; + if(color_type==0)*_depth=sample_depth; + else if(color_type==2)*_depth=sample_depth*3; + else if(color_type==4)*_depth=sample_depth*2; + else if(color_type==6)*_depth=sample_depth*4; + *_colors=0; + *_has_palette=0; + break; + } + } + else if(*_has_palette>0&&memcmp(_buf+offs+4,"PLTE",4)==0){ + *_colors=chunk_len/3; + break; + } + offs+=12+chunk_len; + } + } +} + +static int op_is_gif(const unsigned char *_buf,size_t _buf_sz){ + return _buf_sz>=6&&(memcmp(_buf,"GIF87a",6)==0||memcmp(_buf,"GIF89a",6)==0); +} + +/*Tries to extract the width, height, bits per pixel, and palette size of a + GIF. + On failure, simply leaves its outputs unmodified.*/ +static void op_extract_gif_params(const unsigned char *_buf,size_t _buf_sz, + opus_uint32 *_width,opus_uint32 *_height, + opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ + if(op_is_gif(_buf,_buf_sz)&&_buf_sz>=14){ + *_width=_buf[6]|_buf[7]<<8; + *_height=_buf[8]|_buf[9]<<8; + /*libFLAC hard-codes the depth to 24.*/ + *_depth=24; + *_colors=1<<((_buf[10]&7)+1); + *_has_palette=1; + } +} + +/*The actual implementation of opus_picture_tag_parse(). + Unlike the public API, this function requires _pic to already be + initialized, modifies its contents before success is guaranteed, and assumes + the caller will clear it on error.*/ +static int opus_picture_tag_parse_impl(OpusPictureTag *_pic,const char *_tag, + unsigned char *_buf,size_t _buf_sz,size_t _base64_sz){ + opus_int32 picture_type; + opus_uint32 mime_type_length; + char *mime_type; + opus_uint32 description_length; + char *description; + opus_uint32 width; + opus_uint32 height; + opus_uint32 depth; + opus_uint32 colors; + opus_uint32 data_length; + opus_uint32 file_width; + opus_uint32 file_height; + opus_uint32 file_depth; + opus_uint32 file_colors; + int format; + int has_palette; + int colors_set; + size_t i; + /*Decode the BASE64 data.*/ + OP_ASSERT(_base64_sz>=11); + for(i=0;i<_base64_sz;i++){ + opus_uint32 value; + int j; + value=0; + for(j=0;j<4;j++){ + unsigned c; + unsigned d; + c=(unsigned char)_tag[4*i+j]; + if(c=='+')d=62; + else if(c=='/')d=63; + else if(c>='0'&&c<='9')d=52+c-'0'; + else if(c>='a'&&c<='z')d=26+c-'a'; + else if(c>='A'&&c<='Z')d=c-'A'; + else if(c=='='&&3*i+j>_buf_sz)d=0; + else return OP_ENOTFORMAT; + value=value<<6|d; + } + _buf[3*i]=(unsigned char)(value>>16); + if(3*i+1<_buf_sz){ + _buf[3*i+1]=(unsigned char)(value>>8); + if(3*i+2<_buf_sz)_buf[3*i+2]=(unsigned char)value; + } + } + i=0; + picture_type=op_parse_uint32be(_buf+i); + i+=4; + /*Extract the MIME type.*/ + mime_type_length=op_parse_uint32be(_buf+i); + i+=4; + if(mime_type_length>_buf_sz-32)return OP_ENOTFORMAT; + mime_type=(char *)_ogg_malloc(sizeof(*_pic->mime_type)*(mime_type_length+1)); + if(mime_type==NULL)return OP_EFAULT; + memcpy(mime_type,_buf+i,sizeof(*mime_type)*mime_type_length); + mime_type[mime_type_length]='\0'; + _pic->mime_type=mime_type; + i+=mime_type_length; + /*Extract the description string.*/ + description_length=op_parse_uint32be(_buf+i); + i+=4; + if(description_length>_buf_sz-mime_type_length-32)return OP_ENOTFORMAT; + description= + (char *)_ogg_malloc(sizeof(*_pic->mime_type)*(description_length+1)); + if(description==NULL)return OP_EFAULT; + memcpy(description,_buf+i,sizeof(*description)*description_length); + description[description_length]='\0'; + _pic->description=description; + i+=description_length; + /*Extract the remaining fields.*/ + width=op_parse_uint32be(_buf+i); + i+=4; + height=op_parse_uint32be(_buf+i); + i+=4; + depth=op_parse_uint32be(_buf+i); + i+=4; + colors=op_parse_uint32be(_buf+i); + i+=4; + /*If one of these is set, they all must be, but colors==0 is a valid value.*/ + colors_set=width!=0||height!=0||depth!=0||colors!=0; + if((width==0||height==0||depth==0)&&colors_set)return OP_ENOTFORMAT; + data_length=op_parse_uint32be(_buf+i); + i+=4; + if(data_length>_buf_sz-i)return OP_ENOTFORMAT; + /*Trim extraneous data so we don't copy it below.*/ + _buf_sz=i+data_length; + /*Attempt to determine the image format.*/ + format=OP_PIC_FORMAT_UNKNOWN; + if(mime_type_length==3&&strcmp(mime_type,"-->")==0){ + format=OP_PIC_FORMAT_URL; + /*Picture type 1 must be a 32x32 PNG.*/ + if(picture_type==1&&(width!=0||height!=0)&&(width!=32||height!=32)){ + return OP_ENOTFORMAT; + } + /*Append a terminating NUL for the convenience of our callers.*/ + _buf[_buf_sz++]='\0'; + } + else{ + if(mime_type_length==10 + &&op_strncasecmp(mime_type,"image/jpeg",mime_type_length)==0){ + if(op_is_jpeg(_buf+i,data_length))format=OP_PIC_FORMAT_JPEG; + } + else if(mime_type_length==9 + &&op_strncasecmp(mime_type,"image/png",mime_type_length)==0){ + if(op_is_png(_buf+i,data_length))format=OP_PIC_FORMAT_PNG; + } + else if(mime_type_length==9 + &&op_strncasecmp(mime_type,"image/gif",mime_type_length)==0){ + if(op_is_gif(_buf+i,data_length))format=OP_PIC_FORMAT_GIF; + } + else if(mime_type_length==0||(mime_type_length==6 + &&op_strncasecmp(mime_type,"image/",mime_type_length)==0)){ + if(op_is_jpeg(_buf+i,data_length))format=OP_PIC_FORMAT_JPEG; + else if(op_is_png(_buf+i,data_length))format=OP_PIC_FORMAT_PNG; + else if(op_is_gif(_buf+i,data_length))format=OP_PIC_FORMAT_GIF; + } + file_width=file_height=file_depth=file_colors=0; + has_palette=-1; + switch(format){ + case OP_PIC_FORMAT_JPEG:{ + op_extract_jpeg_params(_buf+i,data_length, + &file_width,&file_height,&file_depth,&file_colors,&has_palette); + }break; + case OP_PIC_FORMAT_PNG:{ + op_extract_png_params(_buf+i,data_length, + &file_width,&file_height,&file_depth,&file_colors,&has_palette); + }break; + case OP_PIC_FORMAT_GIF:{ + op_extract_gif_params(_buf+i,data_length, + &file_width,&file_height,&file_depth,&file_colors,&has_palette); + }break; + } + if(has_palette>=0){ + /*If we successfully extracted these parameters from the image, override + any declared values.*/ + width=file_width; + height=file_height; + depth=file_depth; + colors=file_colors; + } + /*Picture type 1 must be a 32x32 PNG.*/ + if(picture_type==1&&(format!=OP_PIC_FORMAT_PNG||width!=32||height!=32)){ + return OP_ENOTFORMAT; + } + } + /*Adjust _buf_sz instead of using data_length to capture the terminating NUL + for URLs.*/ + _buf_sz-=i; + memmove(_buf,_buf+i,sizeof(*_buf)*_buf_sz); + _buf=(unsigned char *)_ogg_realloc(_buf,_buf_sz); + if(_buf_sz>0&&_buf==NULL)return OP_EFAULT; + _pic->type=picture_type; + _pic->width=width; + _pic->height=height; + _pic->depth=depth; + _pic->colors=colors; + _pic->data_length=data_length; + _pic->data=_buf; + _pic->format=format; + return 0; +} + +int opus_picture_tag_parse(OpusPictureTag *_pic,const char *_tag){ + OpusPictureTag pic; + unsigned char *buf; + size_t base64_sz; + size_t buf_sz; + size_t tag_length; + int ret; + if(opus_tagncompare("METADATA_BLOCK_PICTURE",22,_tag)==0)_tag+=23; + /*Figure out how much BASE64-encoded data we have.*/ + tag_length=strlen(_tag); + if(tag_length&3)return OP_ENOTFORMAT; + base64_sz=tag_length>>2; + buf_sz=3*base64_sz; + if(buf_sz<32)return OP_ENOTFORMAT; + if(_tag[tag_length-1]=='=')buf_sz--; + if(_tag[tag_length-2]=='=')buf_sz--; + if(buf_sz<32)return OP_ENOTFORMAT; + /*Allocate an extra byte to allow appending a terminating NUL to URL data.*/ + buf=(unsigned char *)_ogg_malloc(sizeof(*buf)*(buf_sz+1)); + if(buf==NULL)return OP_EFAULT; + opus_picture_tag_init(&pic); + ret=opus_picture_tag_parse_impl(&pic,_tag,buf,buf_sz,base64_sz); + if(ret<0){ + opus_picture_tag_clear(&pic); + _ogg_free(buf); + } + else *_pic=*&pic; + return ret; +} + +void opus_picture_tag_init(OpusPictureTag *_pic){ + memset(_pic,0,sizeof(*_pic)); +} + +void opus_picture_tag_clear(OpusPictureTag *_pic){ + _ogg_free(_pic->description); + _ogg_free(_pic->mime_type); + _ogg_free(_pic->data); +} diff --git a/vendor/opusfile/src/internal.c b/vendor/opusfile/src/internal.c new file mode 100644 index 0000000..81c9c37 --- /dev/null +++ b/vendor/opusfile/src/internal.c @@ -0,0 +1,42 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" + +#if defined(OP_ENABLE_ASSERTIONS) +void op_fatal_impl(const char *_str,const char *_file,int _line){ + fprintf(stderr,"Fatal (internal) error in %s, line %i: %s\n", + _file,_line,_str); + abort(); +} +#endif + +/*A version of strncasecmp() that is guaranteed to only ignore the case of + ASCII characters.*/ +int op_strncasecmp(const char *_a,const char *_b,int _n){ + int i; + for(i=0;i<_n;i++){ + int a; + int b; + int d; + a=_a[i]; + b=_b[i]; + if(a>='a'&&a<='z')a-='a'-'A'; + if(b>='a'&&b<='z')b-='a'-'A'; + d=a-b; + if(d)return d; + } + return 0; +} diff --git a/vendor/opusfile/src/internal.h b/vendor/opusfile/src/internal.h new file mode 100644 index 0000000..0c2d2bb --- /dev/null +++ b/vendor/opusfile/src/internal.h @@ -0,0 +1,259 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ +#if !defined(_opusfile_internal_h) +# define _opusfile_internal_h (1) + +# if !defined(_REENTRANT) +# define _REENTRANT +# endif +# if !defined(_GNU_SOURCE) +# define _GNU_SOURCE +# endif +# if !defined(_LARGEFILE_SOURCE) +# define _LARGEFILE_SOURCE +# endif +# if !defined(_LARGEFILE64_SOURCE) +# define _LARGEFILE64_SOURCE +# endif +# if !defined(_FILE_OFFSET_BITS) +# define _FILE_OFFSET_BITS 64 +# endif + +# include +# include + +typedef struct OggOpusLink OggOpusLink; + +# if defined(OP_FIXED_POINT) + +typedef opus_int16 op_sample; + +# else + +typedef float op_sample; + +/*We're using this define to test for libopus 1.1 or later until libopus + provides a better mechanism.*/ +# if defined(OPUS_GET_EXPERT_FRAME_DURATION_REQUEST) +/*Enable soft clipping prevention in 16-bit decodes.*/ +# define OP_SOFT_CLIP (1) +# endif + +# endif + +# if OP_GNUC_PREREQ(4,2) +/*Disable excessive warnings about the order of operations.*/ +# pragma GCC diagnostic ignored "-Wparentheses" +# elif defined(_MSC_VER) +/*Disable excessive warnings about the order of operations.*/ +# pragma warning(disable:4554) +/*Disable warnings about "deprecated" POSIX functions.*/ +# pragma warning(disable:4996) +# endif + +# if OP_GNUC_PREREQ(3,0) +/*Another alternative is + (__builtin_constant_p(_x)?!!(_x):__builtin_expect(!!(_x),1)) + but that evaluates _x multiple times, which may be bad.*/ +# define OP_LIKELY(_x) (__builtin_expect(!!(_x),1)) +# define OP_UNLIKELY(_x) (__builtin_expect(!!(_x),0)) +# else +# define OP_LIKELY(_x) (!!(_x)) +# define OP_UNLIKELY(_x) (!!(_x)) +# endif + +# if defined(OP_ENABLE_ASSERTIONS) +# if OP_GNUC_PREREQ(2,5)||__SUNPRO_C>=0x590 +__attribute__((noreturn)) +# endif +void op_fatal_impl(const char *_str,const char *_file,int _line); + +# define OP_FATAL(_str) (op_fatal_impl(_str,__FILE__,__LINE__)) + +# define OP_ASSERT(_cond) \ + do{ \ + if(OP_UNLIKELY(!(_cond)))OP_FATAL("assertion failed: " #_cond); \ + } \ + while(0) +# define OP_ALWAYS_TRUE(_cond) OP_ASSERT(_cond) + +# else +# define OP_FATAL(_str) abort() +# define OP_ASSERT(_cond) +# define OP_ALWAYS_TRUE(_cond) ((void)(_cond)) +# endif + +# define OP_INT64_MAX (2*(((ogg_int64_t)1<<62)-1)|1) +# define OP_INT64_MIN (-OP_INT64_MAX-1) +# define OP_INT32_MAX (2*(((ogg_int32_t)1<<30)-1)|1) +# define OP_INT32_MIN (-OP_INT32_MAX-1) + +# define OP_MIN(_a,_b) ((_a)<(_b)?(_a):(_b)) +# define OP_MAX(_a,_b) ((_a)>(_b)?(_a):(_b)) +# define OP_CLAMP(_lo,_x,_hi) (OP_MAX(_lo,OP_MIN(_x,_hi))) + +/*Advance a file offset by the given amount, clamping against OP_INT64_MAX. + This is used to advance a known offset by things like OP_CHUNK_SIZE or + OP_PAGE_SIZE_MAX, while making sure to avoid signed overflow. + It assumes that both _offset and _amount are non-negative.*/ +#define OP_ADV_OFFSET(_offset,_amount) \ + (OP_MIN(_offset,OP_INT64_MAX-(_amount))+(_amount)) + +/*The maximum channel count for any mapping we'll actually decode.*/ +# define OP_NCHANNELS_MAX (8) + +/*Initial state.*/ +# define OP_NOTOPEN (0) +/*We've found the first Opus stream in the first link.*/ +# define OP_PARTOPEN (1) +# define OP_OPENED (2) +/*We've found the first Opus stream in the current link.*/ +# define OP_STREAMSET (3) +/*We've initialized the decoder for the chosen Opus stream in the current + link.*/ +# define OP_INITSET (4) + +/*Information cached for a single link in a chained Ogg Opus file. + We choose the first Opus stream encountered in each link to play back (and + require at least one).*/ +struct OggOpusLink{ + /*The byte offset of the first header page in this link.*/ + opus_int64 offset; + /*The byte offset of the first data page from the chosen Opus stream in this + link (after the headers).*/ + opus_int64 data_offset; + /*The byte offset of the last page from the chosen Opus stream in this link. + This is used when seeking to ensure we find a page before the last one, so + that end-trimming calculations work properly. + This is only valid for seekable sources.*/ + opus_int64 end_offset; + /*The total duration of all prior links. + This is always zero for non-seekable sources.*/ + ogg_int64_t pcm_file_offset; + /*The granule position of the last sample. + This is only valid for seekable sources.*/ + ogg_int64_t pcm_end; + /*The granule position before the first sample.*/ + ogg_int64_t pcm_start; + /*The serial number.*/ + ogg_uint32_t serialno; + /*The contents of the info header.*/ + OpusHead head; + /*The contents of the comment header.*/ + OpusTags tags; +}; + +struct OggOpusFile{ + /*The callbacks used to access the stream.*/ + OpusFileCallbacks callbacks; + /*A FILE *, memory buffer, etc.*/ + void *stream; + /*Whether or not we can seek with this stream.*/ + int seekable; + /*The number of links in this chained Ogg Opus file.*/ + int nlinks; + /*The cached information from each link in a chained Ogg Opus file. + If stream isn't seekable (e.g., it's a pipe), only the current link + appears.*/ + OggOpusLink *links; + /*The number of serial numbers from a single link.*/ + int nserialnos; + /*The capacity of the list of serial numbers from a single link.*/ + int cserialnos; + /*Storage for the list of serial numbers from a single link. + This is a scratch buffer used when scanning the BOS pages at the start of + each link.*/ + ogg_uint32_t *serialnos; + /*This is the current offset of the data processed by the ogg_sync_state. + After a seek, this should be set to the target offset so that we can track + the byte offsets of subsequent pages. + After a call to op_get_next_page(), this will point to the first byte after + that page.*/ + opus_int64 offset; + /*The total size of this stream, or -1 if it's unseekable.*/ + opus_int64 end; + /*Used to locate pages in the stream.*/ + ogg_sync_state oy; + /*One of OP_NOTOPEN, OP_PARTOPEN, OP_OPENED, OP_STREAMSET, OP_INITSET.*/ + int ready_state; + /*The current link being played back.*/ + int cur_link; + /*The number of decoded samples to discard from the start of decoding.*/ + opus_int32 cur_discard_count; + /*The granule position of the previous packet (current packet start time).*/ + ogg_int64_t prev_packet_gp; + /*The stream offset of the most recent page with completed packets, or -1. + This is only needed to recover continued packet data in the seeking logic, + when we use the current position as one of our bounds, only to later + discover it was the correct starting point.*/ + opus_int64 prev_page_offset; + /*The number of bytes read since the last bitrate query, including framing.*/ + opus_int64 bytes_tracked; + /*The number of samples decoded since the last bitrate query.*/ + ogg_int64_t samples_tracked; + /*Takes physical pages and welds them into a logical stream of packets.*/ + ogg_stream_state os; + /*Re-timestamped packets from a single page. + Buffering these relies on the undocumented libogg behavior that ogg_packet + pointers remain valid until the next page is submitted to the + ogg_stream_state they came from.*/ + ogg_packet op[255]; + /*The index of the next packet to return.*/ + int op_pos; + /*The total number of packets available.*/ + int op_count; + /*Central working state for the packet-to-PCM decoder.*/ + OpusMSDecoder *od; + /*The application-provided packet decode callback.*/ + op_decode_cb_func decode_cb; + /*The application-provided packet decode callback context.*/ + void *decode_cb_ctx; + /*The stream count used to initialize the decoder.*/ + int od_stream_count; + /*The coupled stream count used to initialize the decoder.*/ + int od_coupled_count; + /*The channel count used to initialize the decoder.*/ + int od_channel_count; + /*The channel mapping used to initialize the decoder.*/ + unsigned char od_mapping[OP_NCHANNELS_MAX]; + /*The buffered data for one decoded packet.*/ + op_sample *od_buffer; + /*The current position in the decoded buffer.*/ + int od_buffer_pos; + /*The number of valid samples in the decoded buffer.*/ + int od_buffer_size; + /*The type of gain offset to apply. + One of OP_HEADER_GAIN, OP_ALBUM_GAIN, OP_TRACK_GAIN, or OP_ABSOLUTE_GAIN.*/ + int gain_type; + /*The offset to apply to the gain.*/ + opus_int32 gain_offset_q8; + /*Internal state for soft clipping and dithering float->short output.*/ +#if !defined(OP_FIXED_POINT) +# if defined(OP_SOFT_CLIP) + float clip_state[OP_NCHANNELS_MAX]; +# endif + float dither_a[OP_NCHANNELS_MAX*4]; + float dither_b[OP_NCHANNELS_MAX*4]; + opus_uint32 dither_seed; + int dither_mute; + int dither_disabled; + /*The number of channels represented by the internal state. + This gets set to 0 whenever anything that would prevent state propagation + occurs (switching between the float/short APIs, or between the + stereo/multistream APIs).*/ + int state_channel_count; +#endif +}; + +int op_strncasecmp(const char *_a,const char *_b,int _n); + +#endif diff --git a/vendor/opusfile/src/opusfile.c b/vendor/opusfile/src/opusfile.c new file mode 100644 index 0000000..3c47eb5 --- /dev/null +++ b/vendor/opusfile/src/opusfile.c @@ -0,0 +1,3341 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.c 17573 2010-10-27 14:53:59Z xiphmont $ + + ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#include +#include +#include +#include +#include +#include + +#include "opusfile.h" + +/*This implementation is largely based off of libvorbisfile. + All of the Ogg bits work roughly the same, though I have made some + "improvements" that have not been folded back there, yet.*/ + +/*A 'chained bitstream' is an Ogg Opus bitstream that contains more than one + logical bitstream arranged end to end (the only form of Ogg multiplexing + supported by this library. + Grouping (parallel multiplexing) is not supported, except to the extent that + if there are multiple logical Ogg streams in a single link of the chain, we + will ignore all but the first Opus stream we find.*/ + +/*An Ogg Opus file can be played beginning to end (streamed) without worrying + ahead of time about chaining (see opusdec from the opus-tools package). + If we have the whole file, however, and want random access + (seeking/scrubbing) or desire to know the total length/time of a file, we + need to account for the possibility of chaining.*/ + +/*We can handle things a number of ways. + We can determine the entire bitstream structure right off the bat, or find + pieces on demand. + This library determines and caches structure for the entire bitstream, but + builds a virtual decoder on the fly when moving between links in the chain.*/ + +/*There are also different ways to implement seeking. + Enough information exists in an Ogg bitstream to seek to sample-granularity + positions in the output. + Or, one can seek by picking some portion of the stream roughly in the desired + area if we only want coarse navigation through the stream. + We implement and expose both strategies.*/ + +/*The maximum number of bytes in a page (including the page headers).*/ +#define OP_PAGE_SIZE_MAX (65307) +/*The default amount to seek backwards per step when trying to find the + previous page. + This must be at least as large as the maximum size of a page.*/ +#define OP_CHUNK_SIZE (65536) +/*The maximum amount to seek backwards per step when trying to find the + previous page.*/ +#define OP_CHUNK_SIZE_MAX (1024*(opus_int32)1024) +/*A smaller read size is needed for low-rate streaming.*/ +#define OP_READ_SIZE (2048) + +int op_test(OpusHead *_head, + const unsigned char *_initial_data,size_t _initial_bytes){ + ogg_sync_state oy; + char *data; + int err; + /*The first page of a normal Opus file will be at most 57 bytes (27 Ogg + page header bytes + 1 lacing value + 21 Opus header bytes + 8 channel + mapping bytes). + It will be at least 47 bytes (27 Ogg page header bytes + 1 lacing value + + 19 Opus header bytes using channel mapping family 0). + If we don't have at least that much data, give up now.*/ + if(_initial_bytes<47)return OP_FALSE; + /*Only proceed if we start with the magic OggS string. + This is to prevent us spending a lot of time allocating memory and looking + for Ogg pages in non-Ogg files.*/ + if(memcmp(_initial_data,"OggS",4)!=0)return OP_ENOTFORMAT; + if(OP_UNLIKELY(_initial_bytes>(size_t)LONG_MAX))return OP_EFAULT; + ogg_sync_init(&oy); + data=ogg_sync_buffer(&oy,(long)_initial_bytes); + if(data!=NULL){ + ogg_stream_state os; + ogg_page og; + int ret; + memcpy(data,_initial_data,_initial_bytes); + ogg_sync_wrote(&oy,(long)_initial_bytes); + ogg_stream_init(&os,-1); + err=OP_FALSE; + do{ + ogg_packet op; + ret=ogg_sync_pageout(&oy,&og); + /*Ignore holes.*/ + if(ret<0)continue; + /*Stop if we run out of data.*/ + if(!ret)break; + ogg_stream_reset_serialno(&os,ogg_page_serialno(&og)); + ogg_stream_pagein(&os,&og); + /*Only process the first packet on this page (if it's a BOS packet, + it's required to be the only one).*/ + if(ogg_stream_packetout(&os,&op)==1){ + if(op.b_o_s){ + ret=opus_head_parse(_head,op.packet,op.bytes); + /*If this didn't look like Opus, keep going.*/ + if(ret==OP_ENOTFORMAT)continue; + /*Otherwise we're done, one way or another.*/ + err=ret; + } + /*We finished parsing the headers. + There is no Opus to be found.*/ + else err=OP_ENOTFORMAT; + } + } + while(err==OP_FALSE); + ogg_stream_clear(&os); + } + else err=OP_EFAULT; + ogg_sync_clear(&oy); + return err; +} + +/*Many, many internal helpers. + The intention is not to be confusing. + Rampant duplication and monolithic function implementation (though we do have + some large, omnibus functions still) would be harder to understand anyway. + The high level functions are last. + Begin grokking near the end of the file if you prefer to read things + top-down.*/ + +/*The read/seek functions track absolute position within the stream.*/ + +/*Read a little more data from the file/pipe into the ogg_sync framer. + _nbytes: The maximum number of bytes to read. + Return: A positive number of bytes read on success, 0 on end-of-file, or a + negative value on failure.*/ +static int op_get_data(OggOpusFile *_of,int _nbytes){ + unsigned char *buffer; + int nbytes; + OP_ASSERT(_nbytes>0); + buffer=(unsigned char *)ogg_sync_buffer(&_of->oy,_nbytes); + nbytes=(int)(*_of->callbacks.read)(_of->stream,buffer,_nbytes); + OP_ASSERT(nbytes<=_nbytes); + if(OP_LIKELY(nbytes>0))ogg_sync_wrote(&_of->oy,nbytes); + return nbytes; +} + +/*Save a tiny smidge of verbosity to make the code more readable.*/ +static int op_seek_helper(OggOpusFile *_of,opus_int64 _offset){ + if(_offset==_of->offset)return 0; + if(_of->callbacks.seek==NULL + ||(*_of->callbacks.seek)(_of->stream,_offset,SEEK_SET)){ + return OP_EREAD; + } + _of->offset=_offset; + ogg_sync_reset(&_of->oy); + return 0; +} + +/*Get the current position indicator of the underlying stream. + This should be the same as the value reported by tell().*/ +static opus_int64 op_position(const OggOpusFile *_of){ + /*The current position indicator is _not_ simply offset. + We may also have unprocessed, buffered data in the sync state.*/ + return _of->offset+_of->oy.fill-_of->oy.returned; +} + +/*From the head of the stream, get the next page. + _boundary specifies if the function is allowed to fetch more data from the + stream (and how much) or only use internally buffered data. + _boundary: -1: Unbounded search. + 0: Read no additional data. + Use only cached data. + n: Search for the start of a new page up to file position n. + Return: n>=0: Found a page at absolute offset n. + OP_FALSE: Hit the _boundary limit. + OP_EREAD: An underlying read operation failed. + OP_BADLINK: We hit end-of-file before reaching _boundary.*/ +static opus_int64 op_get_next_page(OggOpusFile *_of,ogg_page *_og, + opus_int64 _boundary){ + while(_boundary<=0||_of->offset<_boundary){ + int more; + more=ogg_sync_pageseek(&_of->oy,_og); + /*Skipped (-more) bytes.*/ + if(OP_UNLIKELY(more<0))_of->offset-=more; + else if(more==0){ + int read_nbytes; + int ret; + /*Send more paramedics.*/ + if(!_boundary)return OP_FALSE; + if(_boundary<0)read_nbytes=OP_READ_SIZE; + else{ + opus_int64 position; + position=op_position(_of); + if(position>=_boundary)return OP_FALSE; + read_nbytes=(int)OP_MIN(_boundary-position,OP_READ_SIZE); + } + ret=op_get_data(_of,read_nbytes); + if(OP_UNLIKELY(ret<0))return OP_EREAD; + if(OP_UNLIKELY(ret==0)){ + /*Only fail cleanly on EOF if we didn't have a known boundary. + Otherwise, we should have been able to reach that boundary, and this + is a fatal error.*/ + return OP_UNLIKELY(_boundary<0)?OP_FALSE:OP_EBADLINK; + } + } + else{ + /*Got a page. + Return the page start offset and advance the internal offset past the + page end.*/ + opus_int64 page_offset; + page_offset=_of->offset; + _of->offset+=more; + OP_ASSERT(page_offset>=0); + return page_offset; + } + } + return OP_FALSE; +} + +static int op_add_serialno(const ogg_page *_og, + ogg_uint32_t **_serialnos,int *_nserialnos,int *_cserialnos){ + ogg_uint32_t *serialnos; + int nserialnos; + int cserialnos; + ogg_uint32_t s; + s=ogg_page_serialno(_og); + serialnos=*_serialnos; + nserialnos=*_nserialnos; + cserialnos=*_cserialnos; + if(OP_UNLIKELY(nserialnos>=cserialnos)){ + if(OP_UNLIKELY(cserialnos>INT_MAX/(int)sizeof(*serialnos)-1>>1)){ + return OP_EFAULT; + } + cserialnos=2*cserialnos+1; + OP_ASSERT(nserialnos=OP_PAGE_SIZE_MAX); + begin=OP_MAX(begin-chunk_size,0); + ret=op_seek_helper(_of,begin); + if(OP_UNLIKELY(ret<0))return ret; + search_start=begin; + while(_of->offsetsearch_start=search_start; + _sr->offset=_offset=llret; + _sr->serialno=serialno; + OP_ASSERT(_of->offset-_offset>=0); + OP_ASSERT(_of->offset-_offset<=OP_PAGE_SIZE_MAX); + _sr->size=(opus_int32)(_of->offset-_offset); + _sr->gp=ogg_page_granulepos(&og); + /*If this page is from the stream we're looking for, remember it.*/ + if(serialno==_serialno){ + preferred_found=1; + *&preferred_sr=*_sr; + } + if(!op_lookup_serialno(serialno,_serialnos,_nserialnos)){ + /*We fell off the end of the link, which means we seeked back too far + and shouldn't have been looking in that link to begin with. + If we found the preferred serial number, forget that we saw it.*/ + preferred_found=0; + } + search_start=llret+1; + } + /*We started from the beginning of the stream and found nothing. + This should be impossible unless the contents of the stream changed out + from under us after we read from it.*/ + if(OP_UNLIKELY(!begin)&&OP_UNLIKELY(_offset<0))return OP_EBADLINK; + /*Bump up the chunk size. + This is mildly helpful when seeks are very expensive (http).*/ + chunk_size=OP_MIN(2*chunk_size,OP_CHUNK_SIZE_MAX); + /*Avoid quadratic complexity if we hit an invalid patch of the file.*/ + end=OP_MIN(begin+OP_PAGE_SIZE_MAX-1,original_end); + } + while(_offset<0); + if(preferred_found)*_sr=*&preferred_sr; + return 0; +} + +/*Find the last page beginning before _offset with the given serial number and + a valid granule position. + Unlike the above search, this continues until it finds such a page, but does + not stray outside the current link. + We could implement it (inefficiently) by calling op_get_prev_page_serial() + repeatedly until it returned a page that had both our preferred serial + number and a valid granule position, but doing it with a separate function + allows us to avoid repeatedly re-scanning valid pages from other streams as + we seek-back-and-read-forward. + [out] _gp: Returns the granule position of the page that was found on + success. + _offset: The _offset before which to find a page. + Any page returned will consist of data entirely before _offset. + _serialno: The target serial number. + _serialnos: The list of serial numbers in the link that contains the + preferred serial number. + _nserialnos: The number of serial numbers in the current link. + Return: The offset of the page on success, or a negative value on failure. + OP_EREAD: Failed to read more data (error or EOF). + OP_EBADLINK: We couldn't find a page even after seeking back past the + beginning of the link.*/ +static opus_int64 op_get_last_page(OggOpusFile *_of,ogg_int64_t *_gp, + opus_int64 _offset,ogg_uint32_t _serialno, + const ogg_uint32_t *_serialnos,int _nserialnos){ + ogg_page og; + ogg_int64_t gp; + opus_int64 begin; + opus_int64 end; + opus_int64 original_end; + opus_int32 chunk_size; + /*The target serial number must belong to the current link.*/ + OP_ASSERT(op_lookup_serialno(_serialno,_serialnos,_nserialnos)); + original_end=end=begin=_offset; + _offset=-1; + /*We shouldn't have to initialize gp, but gcc is too dumb to figure out that + ret>=0 implies we entered the if(page_gp!=-1) block at least once.*/ + gp=-1; + chunk_size=OP_CHUNK_SIZE; + do{ + int left_link; + int ret; + OP_ASSERT(chunk_size>=OP_PAGE_SIZE_MAX); + begin=OP_MAX(begin-chunk_size,0); + ret=op_seek_helper(_of,begin); + if(OP_UNLIKELY(ret<0))return ret; + left_link=0; + while(_of->offsetready_stateos,ogg_page_serialno(_og)); + ogg_stream_pagein(&_of->os,_og); + if(OP_LIKELY(ogg_stream_packetout(&_of->os,&op)>0)){ + ret=opus_head_parse(_head,op.packet,op.bytes); + /*Found a valid Opus header. + Continue setup.*/ + if(OP_LIKELY(ret>=0))_of->ready_state=OP_STREAMSET; + /*If it's just a stream type we don't recognize, ignore it. + Everything else is fatal.*/ + else if(ret!=OP_ENOTFORMAT)return ret; + } + /*TODO: Should a BOS page with no packets be an error?*/ + } + /*Get the next page. + No need to clamp the boundary offset against _of->end, as all errors + become OP_ENOTFORMAT or OP_EBADHEADER.*/ + if(OP_UNLIKELY(op_get_next_page(_of,_og, + OP_ADV_OFFSET(_of->offset,OP_CHUNK_SIZE))<0)){ + return _of->ready_stateready_state!=OP_STREAMSET))return OP_ENOTFORMAT; + /*If the first non-header page belonged to our Opus stream, submit it.*/ + if(_of->os.serialno==ogg_page_serialno(_og))ogg_stream_pagein(&_of->os,_og); + /*Loop getting packets.*/ + for(;;){ + switch(ogg_stream_packetout(&_of->os,&op)){ + case 0:{ + /*Loop getting pages.*/ + for(;;){ + /*No need to clamp the boundary offset against _of->end, as all + errors become OP_EBADHEADER.*/ + if(OP_UNLIKELY(op_get_next_page(_of,_og, + OP_ADV_OFFSET(_of->offset,OP_CHUNK_SIZE))<0)){ + return OP_EBADHEADER; + } + /*If this page belongs to the correct stream, go parse it.*/ + if(_of->os.serialno==ogg_page_serialno(_og)){ + ogg_stream_pagein(&_of->os,_og); + break; + } + /*If the link ends before we see the Opus comment header, abort.*/ + if(OP_UNLIKELY(ogg_page_bos(_og)))return OP_EBADHEADER; + /*Otherwise, keep looking.*/ + } + }break; + /*We shouldn't get a hole in the headers!*/ + case -1:return OP_EBADHEADER; + default:{ + /*Got a packet. + It should be the comment header.*/ + ret=opus_tags_parse(_tags,op.packet,op.bytes); + if(OP_UNLIKELY(ret<0))return ret; + /*Make sure the page terminated at the end of the comment header. + If there is another packet on the page, or part of a packet, then + reject the stream. + Otherwise seekable sources won't be able to seek back to the start + properly.*/ + ret=ogg_stream_packetout(&_of->os,&op); + if(OP_UNLIKELY(ret!=0) + ||OP_UNLIKELY(_og->header[_og->header_len-1]==255)){ + /*If we fail, the caller assumes our tags are uninitialized.*/ + opus_tags_clear(_tags); + return OP_EBADHEADER; + } + return 0; + } + } + } +} + +static int op_fetch_headers(OggOpusFile *_of,OpusHead *_head, + OpusTags *_tags,ogg_uint32_t **_serialnos,int *_nserialnos, + int *_cserialnos,ogg_page *_og){ + ogg_page og; + int ret; + if(!_og){ + /*No need to clamp the boundary offset against _of->end, as all errors + become OP_ENOTFORMAT.*/ + if(OP_UNLIKELY(op_get_next_page(_of,&og, + OP_ADV_OFFSET(_of->offset,OP_CHUNK_SIZE))<0)){ + return OP_ENOTFORMAT; + } + _og=&og; + } + _of->ready_state=OP_OPENED; + ret=op_fetch_headers_impl(_of,_head,_tags,_serialnos,_nserialnos, + _cserialnos,_og); + /*Revert back from OP_STREAMSET to OP_OPENED on failure, to prevent + double-free of the tags in an unseekable stream.*/ + if(OP_UNLIKELY(ret<0))_of->ready_state=OP_OPENED; + return ret; +} + +/*Granule position manipulation routines. + A granule position is defined to be an unsigned 64-bit integer, with the + special value -1 in two's complement indicating an unset or invalid granule + position. + We are not guaranteed to have an unsigned 64-bit type, so we construct the + following routines that + a) Properly order negative numbers as larger than positive numbers, and + b) Check for underflow or overflow past the special -1 value. + This lets us operate on the full, valid range of granule positions in a + consistent and safe manner. + This full range is organized into distinct regions: + [ -1 (invalid) ][ 0 ... OP_INT64_MAX ][ OP_INT64_MIN ... -2 ][-1 (invalid) ] + + No one should actually use granule positions so large that they're negative, + even if they are technically valid, as very little software handles them + correctly (including most of Xiph.Org's). + This library also refuses to support durations so large they won't fit in a + signed 64-bit integer (to avoid exposing this mess to the application, and + to simplify a good deal of internal arithmetic), so the only way to use them + successfully is if pcm_start is very large. + This means there isn't anything you can do with negative granule positions + that you couldn't have done with purely non-negative ones. + The main purpose of these routines is to allow us to think very explicitly + about the possible failure cases of all granule position manipulations.*/ + +/*Safely adds a small signed integer to a valid (not -1) granule position. + The result can use the full 64-bit range of values (both positive and + negative), but will fail on overflow (wrapping past -1; wrapping past + OP_INT64_MAX is explicitly okay). + [out] _dst_gp: The resulting granule position. + Only modified on success. + _src_gp: The granule position to add to. + This must not be -1. + _delta: The amount to add. + This is allowed to be up to 32 bits to support the maximum + duration of a single Ogg page (255 packets * 120 ms per + packet == 1,468,800 samples at 48 kHz). + Return: 0 on success, or OP_EINVAL if the result would wrap around past -1.*/ +static int op_granpos_add(ogg_int64_t *_dst_gp,ogg_int64_t _src_gp, + opus_int32 _delta){ + /*The code below handles this case correctly, but there's no reason we + should ever be called with these values, so make sure we aren't.*/ + OP_ASSERT(_src_gp!=-1); + if(_delta>0){ + /*Adding this amount to the granule position would overflow its 64-bit + range.*/ + if(OP_UNLIKELY(_src_gp<0)&&OP_UNLIKELY(_src_gp>=-1-_delta))return OP_EINVAL; + if(OP_UNLIKELY(_src_gp>OP_INT64_MAX-_delta)){ + /*Adding this amount to the granule position would overflow the positive + half of its 64-bit range. + Since signed overflow is undefined in C, do it in a way the compiler + isn't allowed to screw up.*/ + _delta-=(opus_int32)(OP_INT64_MAX-_src_gp)+1; + _src_gp=OP_INT64_MIN; + } + } + else if(_delta<0){ + /*Subtracting this amount from the granule position would underflow its + 64-bit range.*/ + if(_src_gp>=0&&OP_UNLIKELY(_src_gp<-_delta))return OP_EINVAL; + if(OP_UNLIKELY(_src_gp da < 0.*/ + da=(OP_INT64_MIN-_gp_a)-1; + /*_gp_b >= 0 => db >= 0.*/ + db=OP_INT64_MAX-_gp_b; + /*Step 2: Check for overflow.*/ + if(OP_UNLIKELY(OP_INT64_MAX+da= 0 => da <= 0*/ + da=_gp_a+OP_INT64_MIN; + /*_gp_b < 0 => db <= 0*/ + db=OP_INT64_MIN-_gp_b; + /*Step 2: Check for overflow.*/ + if(OP_UNLIKELY(da=0)return 1; + /*Else fall through.*/ + } + else if(OP_UNLIKELY(_gp_b<0))return -1; + /*No wrapping case.*/ + return (_gp_a>_gp_b)-(_gp_b>_gp_a); +} + +/*Returns the duration of the packet (in samples at 48 kHz), or a negative + value on error.*/ +static int op_get_packet_duration(const unsigned char *_data,int _len){ + int nframes; + int frame_size; + int nsamples; + nframes=opus_packet_get_nb_frames(_data,_len); + if(OP_UNLIKELY(nframes<0))return OP_EBADPACKET; + frame_size=opus_packet_get_samples_per_frame(_data,48000); + nsamples=nframes*frame_size; + if(OP_UNLIKELY(nsamples>120*48))return OP_EBADPACKET; + return nsamples; +} + +/*This function more properly belongs in info.c, but we define it here to allow + the static granule position manipulation functions to remain static.*/ +ogg_int64_t opus_granule_sample(const OpusHead *_head,ogg_int64_t _gp){ + opus_int32 pre_skip; + pre_skip=_head->pre_skip; + if(_gp!=-1&&op_granpos_add(&_gp,_gp,-pre_skip))_gp=-1; + return _gp; +} + +/*Grab all the packets currently in the stream state, and compute their + durations. + _of->op_count is set to the number of packets collected. + [out] _durations: Returns the durations of the individual packets. + Return: The total duration of all packets, or OP_HOLE if there was a hole.*/ +static opus_int32 op_collect_audio_packets(OggOpusFile *_of, + int _durations[255]){ + opus_int32 total_duration; + int op_count; + /*Count the durations of all packets in the page.*/ + op_count=0; + total_duration=0; + for(;;){ + int ret; + /*This takes advantage of undocumented libogg behavior that returned + ogg_packet buffers are valid at least until the next page is + submitted. + Relying on this is not too terrible, as _none_ of the Ogg memory + ownership/lifetime rules are well-documented. + But I can read its code and know this will work.*/ + ret=ogg_stream_packetout(&_of->os,_of->op+op_count); + if(!ret)break; + if(OP_UNLIKELY(ret<0)){ + /*We shouldn't get holes in the middle of pages.*/ + OP_ASSERT(op_count==0); + /*Set the return value and break out of the loop. + We want to make sure op_count gets set to 0, because we've ingested a + page, so any previously loaded packets are now invalid.*/ + total_duration=OP_HOLE; + break; + } + /*Unless libogg is broken, we can't get more than 255 packets from a + single page.*/ + OP_ASSERT(op_count<255); + _durations[op_count]=op_get_packet_duration(_of->op[op_count].packet, + _of->op[op_count].bytes); + if(OP_LIKELY(_durations[op_count]>0)){ + /*With at most 255 packets on a page, this can't overflow.*/ + total_duration+=_durations[op_count++]; + } + /*Ignore packets with an invalid TOC sequence.*/ + else if(op_count>0){ + /*But save the granule position, if there was one.*/ + _of->op[op_count-1].granulepos=_of->op[op_count].granulepos; + } + } + _of->op_pos=0; + _of->op_count=op_count; + return total_duration; +} + +/*Starting from current cursor position, get the initial PCM offset of the next + page. + This also validates the granule position on the first page with a completed + audio data packet, as required by the spec. + If this link is completely empty (no pages with completed packets), then this + function sets pcm_start=pcm_end=0 and returns the BOS page of the next link + (if any). + In the seekable case, we initialize pcm_end=-1 before calling this function, + so that later we can detect that the link was empty before calling + op_find_final_pcm_offset(). + [inout] _link: The link for which to find pcm_start. + [out] _og: Returns the BOS page of the next link if this link was empty. + In the unseekable case, we can then feed this to + op_fetch_headers() to start the next link. + The caller may pass NULL (e.g., for seekable streams), in + which case this page will be discarded. + Return: 0 on success, 1 if there is a buffered BOS page available, or a + negative value on unrecoverable error.*/ +static int op_find_initial_pcm_offset(OggOpusFile *_of, + OggOpusLink *_link,ogg_page *_og){ + ogg_page og; + opus_int64 page_offset; + ogg_int64_t pcm_start; + ogg_int64_t prev_packet_gp; + ogg_int64_t cur_page_gp; + ogg_uint32_t serialno; + opus_int32 total_duration; + int durations[255]; + int cur_page_eos; + int op_count; + int pi; + if(_og==NULL)_og=&og; + serialno=_of->os.serialno; + op_count=0; + /*We shouldn't have to initialize total_duration, but gcc is too dumb to + figure out that op_count>0 implies we've been through the whole loop at + least once.*/ + total_duration=0; + do{ + page_offset=op_get_next_page(_of,_og,_of->end); + /*We should get a page unless the file is truncated or mangled. + Otherwise there are no audio data packets in the whole logical stream.*/ + if(OP_UNLIKELY(page_offset<0)){ + /*Fail if there was a read error.*/ + if(page_offsethead.pre_skip>0)return OP_EBADTIMESTAMP; + _link->pcm_file_offset=0; + /*Set pcm_end and end_offset so we can skip the call to + op_find_final_pcm_offset().*/ + _link->pcm_start=_link->pcm_end=0; + _link->end_offset=_link->data_offset; + return 0; + } + /*Similarly, if we hit the next link in the chain, we've gone too far.*/ + if(OP_UNLIKELY(ogg_page_bos(_og))){ + if(_link->head.pre_skip>0)return OP_EBADTIMESTAMP; + /*Set pcm_end and end_offset so we can skip the call to + op_find_final_pcm_offset().*/ + _link->pcm_file_offset=0; + _link->pcm_start=_link->pcm_end=0; + _link->end_offset=_link->data_offset; + /*Tell the caller we've got a buffered page for them.*/ + return 1; + } + /*Ignore pages from other streams (not strictly necessary, because of the + checks in ogg_stream_pagein(), but saves some work).*/ + if(serialno!=(ogg_uint32_t)ogg_page_serialno(_og))continue; + ogg_stream_pagein(&_of->os,_og); + /*Bitrate tracking: add the header's bytes here. + The body bytes are counted when we consume the packets.*/ + _of->bytes_tracked+=_og->header_len; + /*Count the durations of all packets in the page.*/ + do total_duration=op_collect_audio_packets(_of,durations); + /*Ignore holes.*/ + while(OP_UNLIKELY(total_duration<0)); + op_count=_of->op_count; + } + while(op_count<=0); + /*We found the first page with a completed audio data packet: actually look + at the granule position. + RFC 3533 says, "A special value of -1 (in two's complement) indicates that + no packets finish on this page," which does not say that a granule + position that is NOT -1 indicates that some packets DO finish on that page + (even though this was the intention, libogg itself violated this intention + for years before we fixed it). + The Ogg Opus specification only imposes its start-time requirements + on the granule position of the first page with completed packets, + so we ignore any set granule positions until then.*/ + cur_page_gp=_of->op[op_count-1].granulepos; + /*But getting a packet without a valid granule position on the page is not + okay.*/ + if(cur_page_gp==-1)return OP_EBADTIMESTAMP; + cur_page_eos=_of->op[op_count-1].e_o_s; + if(OP_LIKELY(!cur_page_eos)){ + /*The EOS flag wasn't set. + Work backwards from the provided granule position to get the starting PCM + offset.*/ + if(OP_UNLIKELY(op_granpos_add(&pcm_start,cur_page_gp,-total_duration)<0)){ + /*The starting granule position MUST not be smaller than the amount of + audio on the first page with completed packets.*/ + return OP_EBADTIMESTAMP; + } + } + else{ + /*The first page with completed packets was also the last.*/ + if(OP_LIKELY(op_granpos_add(&pcm_start,cur_page_gp,-total_duration)<0)){ + /*If there's less audio on the page than indicated by the granule + position, then we're doing end-trimming, and the starting PCM offset + is zero by spec mandate.*/ + pcm_start=0; + /*However, the end-trimming MUST not ask us to trim more samples than + exist after applying the pre-skip.*/ + if(OP_UNLIKELY(op_granpos_cmp(cur_page_gp,_link->head.pre_skip)<0)){ + return OP_EBADTIMESTAMP; + } + } + } + /*Timestamp the individual packets.*/ + prev_packet_gp=pcm_start; + for(pi=0;pi0){ + /*If we trimmed the entire packet, stop (the spec says encoders + shouldn't do this, but we support it anyway).*/ + if(OP_UNLIKELY(diff>durations[pi]))break; + _of->op[pi].granulepos=prev_packet_gp=cur_page_gp; + /*Move the EOS flag to this packet, if necessary, so we'll trim the + samples.*/ + _of->op[pi].e_o_s=1; + continue; + } + } + /*Update the granule position as normal.*/ + OP_ALWAYS_TRUE(!op_granpos_add(&_of->op[pi].granulepos, + prev_packet_gp,durations[pi])); + prev_packet_gp=_of->op[pi].granulepos; + } + /*Update the packet count after end-trimming.*/ + _of->op_count=pi; + _of->cur_discard_count=_link->head.pre_skip; + _link->pcm_file_offset=0; + _of->prev_packet_gp=_link->pcm_start=pcm_start; + _of->prev_page_offset=page_offset; + return 0; +} + +/*Starting from current cursor position, get the final PCM offset of the + previous page. + This also validates the duration of the link, which, while not strictly + required by the spec, we need to ensure duration calculations don't + overflow. + This is only done for seekable sources. + We must validate that op_find_initial_pcm_offset() succeeded for this link + before calling this function, otherwise it will scan the entire stream + backwards until it reaches the start, and then fail.*/ +static int op_find_final_pcm_offset(OggOpusFile *_of, + const ogg_uint32_t *_serialnos,int _nserialnos,OggOpusLink *_link, + opus_int64 _offset,ogg_uint32_t _end_serialno,ogg_int64_t _end_gp, + ogg_int64_t *_total_duration){ + ogg_int64_t total_duration; + ogg_int64_t duration; + ogg_uint32_t cur_serialno; + /*For the time being, fetch end PCM offset the simple way.*/ + cur_serialno=_link->serialno; + if(_end_serialno!=cur_serialno||_end_gp==-1){ + _offset=op_get_last_page(_of,&_end_gp,_offset, + cur_serialno,_serialnos,_nserialnos); + if(OP_UNLIKELY(_offset<0))return (int)_offset; + } + /*At worst we should have found the first page with completed packets.*/ + if(OP_UNLIKELY(_offset<_link->data_offset))return OP_EBADLINK; + /*This implementation requires that the difference between the first and last + granule positions in each link be representable in a signed, 64-bit + number, and that each link also have at least as many samples as the + pre-skip requires.*/ + if(OP_UNLIKELY(op_granpos_diff(&duration,_end_gp,_link->pcm_start)<0) + ||OP_UNLIKELY(duration<_link->head.pre_skip)){ + return OP_EBADTIMESTAMP; + } + /*We also require that the total duration be representable in a signed, + 64-bit number.*/ + duration-=_link->head.pre_skip; + total_duration=*_total_duration; + if(OP_UNLIKELY(OP_INT64_MAX-durationpcm_end=_end_gp; + _link->end_offset=_offset; + return 0; +} + +/*Rescale the number _x from the range [0,_from] to [0,_to]. + _from and _to must be positive.*/ +static opus_int64 op_rescale64(opus_int64 _x,opus_int64 _from,opus_int64 _to){ + opus_int64 frac; + opus_int64 ret; + int i; + if(_x>=_from)return _to; + if(_x<=0)return 0; + frac=0; + for(i=0;i<63;i++){ + frac<<=1; + OP_ASSERT(_x<=_from); + if(_x>=_from>>1){ + _x-=_from-_x; + frac|=1; + } + else _x<<=1; + } + ret=0; + for(i=0;i<63;i++){ + if(frac&1)ret=(ret&_to&1)+(ret>>1)+(_to>>1); + else ret>>=1; + frac>>=1; + } + return ret; +} + +/*The minimum granule position spacing allowed for making predictions. + This corresponds to about 1 second of audio at 48 kHz for both Opus and + Vorbis, or one keyframe interval in Theora with the default keyframe spacing + of 256.*/ +#define OP_GP_SPACING_MIN (48000) + +/*Try to estimate the location of the next link using the current seek + records, assuming the initial granule position of any streams we've found is + 0.*/ +static opus_int64 op_predict_link_start(const OpusSeekRecord *_sr,int _nsr, + opus_int64 _searched,opus_int64 _end_searched,opus_int32 _bias){ + opus_int64 bisect; + int sri; + int srj; + /*Require that we be at least OP_CHUNK_SIZE from the end. + We don't require that we be at least OP_CHUNK_SIZE from the beginning, + because if we are we'll just scan forward without seeking.*/ + _end_searched-=OP_CHUNK_SIZE; + if(_searched>=_end_searched)return -1; + bisect=_end_searched; + for(sri=0;sri<_nsr;sri++){ + ogg_int64_t gp1; + ogg_int64_t gp2_min; + ogg_uint32_t serialno1; + opus_int64 offset1; + /*If the granule position is negative, either it's invalid or we'd cause + overflow.*/ + gp1=_sr[sri].gp; + if(gp1<0)continue; + /*We require some minimum distance between granule positions to make an + estimate. + We don't actually know what granule position scheme is being used, + because we have no idea what kind of stream these came from. + Therefore we require a minimum spacing between them, with the + expectation that while bitrates and granule position increments might + vary locally in quite complex ways, they are globally smooth.*/ + if(OP_UNLIKELY(op_granpos_add(&gp2_min,gp1,OP_GP_SPACING_MIN)<0)){ + /*No granule position would satisfy us.*/ + continue; + } + offset1=_sr[sri].offset; + serialno1=_sr[sri].serialno; + for(srj=sri;srj-->0;){ + ogg_int64_t gp2; + opus_int64 offset2; + opus_int64 num; + ogg_int64_t den; + ogg_int64_t ipart; + gp2=_sr[srj].gp; + if(gp20); + if(ipart>0&&(offset2-_searched)/ipart=_end_searched?-1:bisect; +} + +/*Finds each bitstream link, one at a time, using a bisection search. + This has to begin by knowing the offset of the first link's initial page.*/ +static int op_bisect_forward_serialno(OggOpusFile *_of, + opus_int64 _searched,OpusSeekRecord *_sr,int _csr, + ogg_uint32_t **_serialnos,int *_nserialnos,int *_cserialnos){ + ogg_page og; + OggOpusLink *links; + int nlinks; + int clinks; + ogg_uint32_t *serialnos; + int nserialnos; + ogg_int64_t total_duration; + int nsr; + int ret; + links=_of->links; + nlinks=clinks=_of->nlinks; + total_duration=0; + /*We start with one seek record, for the last page in the file. + We build up a list of records for places we seek to during link + enumeration. + This list is kept sorted in reverse order. + We only care about seek locations that were _not_ in the current link, + therefore we can add them one at a time to the end of the list as we + improve the lower bound on the location where the next link starts.*/ + nsr=1; + for(;;){ + opus_int64 end_searched; + opus_int64 bisect; + opus_int64 next; + opus_int64 last; + ogg_int64_t end_offset; + ogg_int64_t end_gp; + int sri; + serialnos=*_serialnos; + nserialnos=*_nserialnos; + if(OP_UNLIKELY(nlinks>=clinks)){ + if(OP_UNLIKELY(clinks>INT_MAX-1>>1))return OP_EFAULT; + clinks=2*clinks+1; + OP_ASSERT(nlinkslinks=links; + } + /*Invariants: + We have the headers and serial numbers for the link beginning at 'begin'. + We have the offset and granule position of the last page in the file + (potentially not a page we care about).*/ + /*Scan the seek records we already have to save us some bisection.*/ + for(sri=0;sri1){ + opus_int64 last_offset; + opus_int64 avg_link_size; + opus_int64 upper_limit; + last_offset=links[nlinks-1].offset; + avg_link_size=last_offset/(nlinks-1); + upper_limit=end_searched-OP_CHUNK_SIZE-avg_link_size; + if(OP_LIKELY(last_offset>_searched-avg_link_size) + &&OP_LIKELY(last_offset>1); + /*If we're within OP_CHUNK_SIZE of the start, scan forward.*/ + if(bisect-_searchedoffset-last>=0); + OP_ASSERT(_of->offset-last<=OP_PAGE_SIZE_MAX); + _sr[nsr].size=(opus_int32)(_of->offset-last); + _sr[nsr].serialno=serialno; + _sr[nsr].gp=gp; + nsr++; + } + } + else{ + _searched=_of->offset; + next_bias=OP_CHUNK_SIZE; + if(serialno==links[nlinks-1].serialno){ + /*This page was from the stream we want, remember it. + If it's the last such page in the link, we won't have to go back + looking for it later.*/ + end_gp=gp; + end_offset=last; + } + } + } + bisect=op_predict_link_start(_sr,nsr,_searched,end_searched,next_bias); + } + /*Bisection point found. + Get the final granule position of the previous link, assuming + op_find_initial_pcm_offset() didn't already determine the link was + empty.*/ + if(OP_LIKELY(links[nlinks-1].pcm_end==-1)){ + if(end_gp==-1){ + /*If we don't know where the end page is, we'll have to seek back and + look for it, starting from the end of the link.*/ + end_offset=next; + /*Also forget the last page we read. + It won't be available after the seek.*/ + last=-1; + } + ret=op_find_final_pcm_offset(_of,serialnos,nserialnos, + links+nlinks-1,end_offset,links[nlinks-1].serialno,end_gp, + &total_duration); + if(OP_UNLIKELY(ret<0))return ret; + } + if(last!=next){ + /*The last page we read was not the first page the next link. + Move the cursor position to the offset of that first page. + This only performs an actual seek if the first page of the next link + does not start at the end of the last page from the current Opus + stream with a valid granule position.*/ + ret=op_seek_helper(_of,next); + if(OP_UNLIKELY(ret<0))return ret; + } + ret=op_fetch_headers(_of,&links[nlinks].head,&links[nlinks].tags, + _serialnos,_nserialnos,_cserialnos,last!=next?NULL:&og); + if(OP_UNLIKELY(ret<0))return ret; + /*Mark the current link count so it can be cleaned up on error.*/ + _of->nlinks=nlinks+1; + links[nlinks].offset=next; + links[nlinks].data_offset=_of->offset; + links[nlinks].serialno=_of->os.serialno; + links[nlinks].pcm_end=-1; + /*This might consume a page from the next link, however the next bisection + always starts with a seek.*/ + ret=op_find_initial_pcm_offset(_of,links+nlinks,NULL); + if(OP_UNLIKELY(ret<0))return ret; + links[nlinks].pcm_file_offset=total_duration; + _searched=_of->offset; + ++nlinks; + } + /*Last page is in the starting serialno list, so we've reached the last link. + Now find the last granule position for it (if we didn't the first time we + looked at the end of the stream, and if op_find_initial_pcm_offset() + didn't already determine the link was empty).*/ + if(OP_LIKELY(links[nlinks-1].pcm_end==-1)){ + ret=op_find_final_pcm_offset(_of,serialnos,nserialnos, + links+nlinks-1,_sr[0].offset,_sr[0].serialno,_sr[0].gp,&total_duration); + if(OP_UNLIKELY(ret<0))return ret; + } + /*Trim back the links array if necessary.*/ + links=(OggOpusLink *)_ogg_realloc(links,sizeof(*links)*nlinks); + if(OP_LIKELY(links!=NULL))_of->links=links; + /*We also don't need these anymore.*/ + _ogg_free(*_serialnos); + *_serialnos=NULL; + *_cserialnos=*_nserialnos=0; + return 0; +} + +static void op_update_gain(OggOpusFile *_of){ + OpusHead *head; + opus_int32 gain_q8; + int li; + /*If decode isn't ready, then we'll apply the gain when we initialize the + decoder.*/ + if(_of->ready_stategain_offset_q8; + li=_of->seekable?_of->cur_link:0; + head=&_of->links[li].head; + /*We don't have to worry about overflow here because the header gain and + track gain must lie in the range [-32768,32767], and the user-supplied + offset has been pre-clamped to [-98302,98303].*/ + switch(_of->gain_type){ + case OP_ALBUM_GAIN:{ + int album_gain_q8; + album_gain_q8=0; + opus_tags_get_album_gain(&_of->links[li].tags,&album_gain_q8); + gain_q8+=album_gain_q8; + gain_q8+=head->output_gain; + }break; + case OP_TRACK_GAIN:{ + int track_gain_q8; + track_gain_q8=0; + opus_tags_get_track_gain(&_of->links[li].tags,&track_gain_q8); + gain_q8+=track_gain_q8; + gain_q8+=head->output_gain; + }break; + case OP_HEADER_GAIN:gain_q8+=head->output_gain;break; + case OP_ABSOLUTE_GAIN:break; + default:OP_ASSERT(0); + } + gain_q8=OP_CLAMP(-32768,gain_q8,32767); + OP_ASSERT(_of->od!=NULL); +#if defined(OPUS_SET_GAIN) + opus_multistream_decoder_ctl(_of->od,OPUS_SET_GAIN(gain_q8)); +#else +/*A fallback that works with both float and fixed-point is a bunch of work, + so just force people to use a sufficiently new version. + This is deployed well enough at this point that this shouldn't be a burden.*/ +# error "libopus 1.0.1 or later required" +#endif +} + +static int op_make_decode_ready(OggOpusFile *_of){ + const OpusHead *head; + int li; + int stream_count; + int coupled_count; + int channel_count; + if(_of->ready_state>OP_STREAMSET)return 0; + if(OP_UNLIKELY(_of->ready_stateseekable?_of->cur_link:0; + head=&_of->links[li].head; + stream_count=head->stream_count; + coupled_count=head->coupled_count; + channel_count=head->channel_count; + /*Check to see if the current decoder is compatible with the current link.*/ + if(_of->od!=NULL&&_of->od_stream_count==stream_count + &&_of->od_coupled_count==coupled_count&&_of->od_channel_count==channel_count + &&memcmp(_of->od_mapping,head->mapping, + sizeof(*head->mapping)*channel_count)==0){ + opus_multistream_decoder_ctl(_of->od,OPUS_RESET_STATE); + } + else{ + int err; + opus_multistream_decoder_destroy(_of->od); + _of->od=opus_multistream_decoder_create(48000,channel_count, + stream_count,coupled_count,head->mapping,&err); + if(_of->od==NULL)return OP_EFAULT; + _of->od_stream_count=stream_count; + _of->od_coupled_count=coupled_count; + _of->od_channel_count=channel_count; + memcpy(_of->od_mapping,head->mapping,sizeof(*head->mapping)*channel_count); + } + _of->ready_state=OP_INITSET; + _of->bytes_tracked=0; + _of->samples_tracked=0; +#if !defined(OP_FIXED_POINT) + _of->state_channel_count=0; + /*Use the serial number for the PRNG seed to get repeatable output for + straight play-throughs.*/ + _of->dither_seed=_of->links[li].serialno; +#endif + op_update_gain(_of); + return 0; +} + +static int op_open_seekable2_impl(OggOpusFile *_of){ + /*64 seek records should be enough for anybody. + Actually, with a bisection search in a 63-bit range down to OP_CHUNK_SIZE + granularity, much more than enough.*/ + OpusSeekRecord sr[64]; + opus_int64 data_offset; + int ret; + /*We can seek, so set out learning all about this file.*/ + (*_of->callbacks.seek)(_of->stream,0,SEEK_END); + _of->offset=_of->end=(*_of->callbacks.tell)(_of->stream); + if(OP_UNLIKELY(_of->end<0))return OP_EREAD; + data_offset=_of->links[0].data_offset; + if(OP_UNLIKELY(_of->endend, + _of->links[0].serialno,_of->serialnos,_of->nserialnos); + if(OP_UNLIKELY(ret<0))return ret; + /*If there's any trailing junk, forget about it.*/ + _of->end=sr[0].offset+sr[0].size; + if(OP_UNLIKELY(_of->endserialnos,&_of->nserialnos,&_of->cserialnos); +} + +static int op_open_seekable2(OggOpusFile *_of){ + ogg_sync_state oy_start; + ogg_stream_state os_start; + ogg_packet *op_start; + opus_int64 prev_page_offset; + opus_int64 start_offset; + int start_op_count; + int ret; + /*We're partially open and have a first link header state in storage in _of. + Save off that stream state so we can come back to it. + It would be simpler to just dump all this state and seek back to + links[0].data_offset when we're done. + But we do the extra work to allow us to seek back to _exactly_ the same + stream position we're at now. + This allows, e.g., the HTTP backend to continue reading from the original + connection (if it's still available), instead of opening a new one. + This means we can open and start playing a normal Opus file with a single + link and reasonable packet sizes using only two HTTP requests.*/ + start_op_count=_of->op_count; + /*This is a bit too large to put on the stack unconditionally.*/ + op_start=(ogg_packet *)_ogg_malloc(sizeof(*op_start)*start_op_count); + if(op_start==NULL)return OP_EFAULT; + *&oy_start=_of->oy; + *&os_start=_of->os; + prev_page_offset=_of->prev_page_offset; + start_offset=_of->offset; + memcpy(op_start,_of->op,sizeof(*op_start)*start_op_count); + OP_ASSERT((*_of->callbacks.tell)(_of->stream)==op_position(_of)); + ogg_sync_init(&_of->oy); + ogg_stream_init(&_of->os,-1); + ret=op_open_seekable2_impl(_of); + /*Restore the old stream state.*/ + ogg_stream_clear(&_of->os); + ogg_sync_clear(&_of->oy); + *&_of->oy=*&oy_start; + *&_of->os=*&os_start; + _of->offset=start_offset; + _of->op_count=start_op_count; + memcpy(_of->op,op_start,sizeof(*_of->op)*start_op_count); + _ogg_free(op_start); + _of->prev_packet_gp=_of->links[0].pcm_start; + _of->prev_page_offset=prev_page_offset; + _of->cur_discard_count=_of->links[0].head.pre_skip; + if(OP_UNLIKELY(ret<0))return ret; + /*And restore the position indicator.*/ + ret=(*_of->callbacks.seek)(_of->stream,op_position(_of),SEEK_SET); + return OP_UNLIKELY(ret<0)?OP_EREAD:0; +} + +/*Clear out the current logical bitstream decoder.*/ +static void op_decode_clear(OggOpusFile *_of){ + /*We don't actually free the decoder. + We might be able to re-use it for the next link.*/ + _of->op_count=0; + _of->od_buffer_size=0; + _of->prev_packet_gp=-1; + _of->prev_page_offset=-1; + if(!_of->seekable){ + OP_ASSERT(_of->ready_state>=OP_INITSET); + opus_tags_clear(&_of->links[0].tags); + } + _of->ready_state=OP_OPENED; +} + +static void op_clear(OggOpusFile *_of){ + OggOpusLink *links; + _ogg_free(_of->od_buffer); + if(_of->od!=NULL)opus_multistream_decoder_destroy(_of->od); + links=_of->links; + if(!_of->seekable){ + if(_of->ready_state>OP_OPENED||_of->ready_state==OP_PARTOPEN){ + opus_tags_clear(&links[0].tags); + } + } + else if(OP_LIKELY(links!=NULL)){ + int nlinks; + int link; + nlinks=_of->nlinks; + for(link=0;linkserialnos); + ogg_stream_clear(&_of->os); + ogg_sync_clear(&_of->oy); + if(_of->callbacks.close!=NULL)(*_of->callbacks.close)(_of->stream); +} + +static int op_open1(OggOpusFile *_of, + void *_stream,const OpusFileCallbacks *_cb, + const unsigned char *_initial_data,size_t _initial_bytes){ + ogg_page og; + ogg_page *pog; + int seekable; + int ret; + memset(_of,0,sizeof(*_of)); + if(OP_UNLIKELY(_initial_bytes>(size_t)LONG_MAX))return OP_EFAULT; + _of->end=-1; + _of->stream=_stream; + *&_of->callbacks=*_cb; + /*At a minimum, we need to be able to read data.*/ + if(OP_UNLIKELY(_of->callbacks.read==NULL))return OP_EREAD; + /*Initialize the framing state.*/ + ogg_sync_init(&_of->oy); + /*Perhaps some data was previously read into a buffer for testing against + other stream types. + Allow initialization from this previously read data (especially as we may + be reading from a non-seekable stream). + This requires copying it into a buffer allocated by ogg_sync_buffer() and + doesn't support seeking, so this is not a good mechanism to use for + decoding entire files from RAM.*/ + if(_initial_bytes>0){ + char *buffer; + buffer=ogg_sync_buffer(&_of->oy,(long)_initial_bytes); + memcpy(buffer,_initial_data,_initial_bytes*sizeof(*buffer)); + ogg_sync_wrote(&_of->oy,(long)_initial_bytes); + } + /*Can we seek? + Stevens suggests the seek test is portable. + It's actually not for files on win32, but we address that by fixing it in + our callback implementation (see stream.c).*/ + seekable=_cb->seek!=NULL&&(*_cb->seek)(_stream,0,SEEK_CUR)!=-1; + /*If seek is implemented, tell must also be implemented.*/ + if(seekable){ + opus_int64 pos; + if(OP_UNLIKELY(_of->callbacks.tell==NULL))return OP_EINVAL; + pos=(*_of->callbacks.tell)(_of->stream); + /*If the current position is not equal to the initial bytes consumed, + absolute seeking will not work.*/ + if(OP_UNLIKELY(pos!=(opus_int64)_initial_bytes))return OP_EINVAL; + } + _of->seekable=seekable; + /*Don't seek yet. + Set up a 'single' (current) logical bitstream entry for partial open.*/ + _of->links=(OggOpusLink *)_ogg_malloc(sizeof(*_of->links)); + /*The serialno gets filled in later by op_fetch_headers().*/ + ogg_stream_init(&_of->os,-1); + pog=NULL; + for(;;){ + /*Fetch all BOS pages, store the Opus header and all seen serial numbers, + and load subsequent Opus setup headers.*/ + ret=op_fetch_headers(_of,&_of->links[0].head,&_of->links[0].tags, + &_of->serialnos,&_of->nserialnos,&_of->cserialnos,pog); + if(OP_UNLIKELY(ret<0))break; + _of->nlinks=1; + _of->links[0].offset=0; + _of->links[0].data_offset=_of->offset; + _of->links[0].pcm_end=-1; + _of->links[0].serialno=_of->os.serialno; + /*Fetch the initial PCM offset.*/ + ret=op_find_initial_pcm_offset(_of,_of->links,&og); + if(seekable||OP_LIKELY(ret<=0))break; + /*This link was empty, but we already have the BOS page for the next one in + og. + We can't seek, so start processing the next link right now.*/ + opus_tags_clear(&_of->links[0].tags); + _of->nlinks=0; + if(!seekable)_of->cur_link++; + pog=&og; + } + if(OP_LIKELY(ret>=0))_of->ready_state=OP_PARTOPEN; + return ret; +} + +static int op_open2(OggOpusFile *_of){ + int ret; + OP_ASSERT(_of->ready_state==OP_PARTOPEN); + if(_of->seekable){ + _of->ready_state=OP_OPENED; + ret=op_open_seekable2(_of); + } + else ret=0; + if(OP_LIKELY(ret>=0)){ + /*We have buffered packets from op_find_initial_pcm_offset(). + Move to OP_INITSET so we can use them.*/ + _of->ready_state=OP_STREAMSET; + ret=op_make_decode_ready(_of); + if(OP_LIKELY(ret>=0))return 0; + } + /*Don't auto-close the stream on failure.*/ + _of->callbacks.close=NULL; + op_clear(_of); + return ret; +} + +OggOpusFile *op_test_callbacks(void *_stream,const OpusFileCallbacks *_cb, + const unsigned char *_initial_data,size_t _initial_bytes,int *_error){ + OggOpusFile *of; + int ret; + of=(OggOpusFile *)_ogg_malloc(sizeof(*of)); + ret=OP_EFAULT; + if(OP_LIKELY(of!=NULL)){ + ret=op_open1(of,_stream,_cb,_initial_data,_initial_bytes); + if(OP_LIKELY(ret>=0)){ + if(_error!=NULL)*_error=0; + return of; + } + /*Don't auto-close the stream on failure.*/ + of->callbacks.close=NULL; + op_clear(of); + _ogg_free(of); + } + if(_error!=NULL)*_error=ret; + return NULL; +} + +OggOpusFile *op_open_callbacks(void *_stream,const OpusFileCallbacks *_cb, + const unsigned char *_initial_data,size_t _initial_bytes,int *_error){ + OggOpusFile *of; + of=op_test_callbacks(_stream,_cb,_initial_data,_initial_bytes,_error); + if(OP_LIKELY(of!=NULL)){ + int ret; + ret=op_open2(of); + if(OP_LIKELY(ret>=0))return of; + if(_error!=NULL)*_error=ret; + _ogg_free(of); + } + return NULL; +} + +/*Convenience routine to clean up from failure for the open functions that + create their own streams.*/ +static OggOpusFile *op_open_close_on_failure(void *_stream, + const OpusFileCallbacks *_cb,int *_error){ + OggOpusFile *of; + if(OP_UNLIKELY(_stream==NULL)){ + if(_error!=NULL)*_error=OP_EFAULT; + return NULL; + } + of=op_open_callbacks(_stream,_cb,NULL,0,_error); + if(OP_UNLIKELY(of==NULL))(*_cb->close)(_stream); + return of; +} + +OggOpusFile *op_open_file(const char *_path,int *_error){ + OpusFileCallbacks cb; + return op_open_close_on_failure(op_fopen(&cb,_path,"rb"),&cb,_error); +} + +OggOpusFile *op_open_memory(const unsigned char *_data,size_t _size, + int *_error){ + OpusFileCallbacks cb; + return op_open_close_on_failure(op_mem_stream_create(&cb,_data,_size),&cb, + _error); +} + +/*Convenience routine to clean up from failure for the open functions that + create their own streams.*/ +static OggOpusFile *op_test_close_on_failure(void *_stream, + const OpusFileCallbacks *_cb,int *_error){ + OggOpusFile *of; + if(OP_UNLIKELY(_stream==NULL)){ + if(_error!=NULL)*_error=OP_EFAULT; + return NULL; + } + of=op_test_callbacks(_stream,_cb,NULL,0,_error); + if(OP_UNLIKELY(of==NULL))(*_cb->close)(_stream); + return of; +} + +OggOpusFile *op_test_file(const char *_path,int *_error){ + OpusFileCallbacks cb; + return op_test_close_on_failure(op_fopen(&cb,_path,"rb"),&cb,_error); +} + +OggOpusFile *op_test_memory(const unsigned char *_data,size_t _size, + int *_error){ + OpusFileCallbacks cb; + return op_test_close_on_failure(op_mem_stream_create(&cb,_data,_size),&cb, + _error); +} + +int op_test_open(OggOpusFile *_of){ + int ret; + if(OP_UNLIKELY(_of->ready_state!=OP_PARTOPEN))return OP_EINVAL; + ret=op_open2(_of); + /*op_open2() will clear this structure on failure. + Reset its contents to prevent double-frees in op_free().*/ + if(OP_UNLIKELY(ret<0))memset(_of,0,sizeof(*_of)); + return ret; +} + +void op_free(OggOpusFile *_of){ + if(OP_LIKELY(_of!=NULL)){ + op_clear(_of); + _ogg_free(_of); + } +} + +int op_seekable(const OggOpusFile *_of){ + return _of->seekable; +} + +int op_link_count(const OggOpusFile *_of){ + return _of->nlinks; +} + +opus_uint32 op_serialno(const OggOpusFile *_of,int _li){ + if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; + if(!_of->seekable)_li=0; + return _of->links[_li<0?_of->cur_link:_li].serialno; +} + +int op_channel_count(const OggOpusFile *_of,int _li){ + return op_head(_of,_li)->channel_count; +} + +opus_int64 op_raw_total(const OggOpusFile *_of,int _li){ + if(OP_UNLIKELY(_of->ready_stateseekable) + ||OP_UNLIKELY(_li>=_of->nlinks)){ + return OP_EINVAL; + } + if(_li<0)return _of->end; + return (_li+1>=_of->nlinks?_of->end:_of->links[_li+1].offset) + -(_li>0?_of->links[_li].offset:0); +} + +ogg_int64_t op_pcm_total(const OggOpusFile *_of,int _li){ + OggOpusLink *links; + ogg_int64_t pcm_total; + ogg_int64_t diff; + int nlinks; + nlinks=_of->nlinks; + if(OP_UNLIKELY(_of->ready_stateseekable) + ||OP_UNLIKELY(_li>=nlinks)){ + return OP_EINVAL; + } + links=_of->links; + /*We verify that the granule position differences are larger than the + pre-skip and that the total duration does not overflow during link + enumeration, so we don't have to check here.*/ + pcm_total=0; + if(_li<0){ + pcm_total=links[nlinks-1].pcm_file_offset; + _li=nlinks-1; + } + OP_ALWAYS_TRUE(!op_granpos_diff(&diff, + links[_li].pcm_end,links[_li].pcm_start)); + return pcm_total+diff-links[_li].head.pre_skip; +} + +const OpusHead *op_head(const OggOpusFile *_of,int _li){ + if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; + if(!_of->seekable)_li=0; + return &_of->links[_li<0?_of->cur_link:_li].head; +} + +const OpusTags *op_tags(const OggOpusFile *_of,int _li){ + if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; + if(!_of->seekable){ + if(_of->ready_stateready_state!=OP_PARTOPEN){ + return NULL; + } + _li=0; + } + else if(_li<0)_li=_of->ready_state>=OP_STREAMSET?_of->cur_link:0; + return &_of->links[_li].tags; +} + +int op_current_link(const OggOpusFile *_of){ + if(OP_UNLIKELY(_of->ready_statecur_link; +} + +/*Compute an average bitrate given a byte and sample count. + Return: The bitrate in bits per second.*/ +static opus_int32 op_calc_bitrate(opus_int64 _bytes,ogg_int64_t _samples){ + if(OP_UNLIKELY(_samples<=0))return OP_INT32_MAX; + /*These rates are absurd, but let's handle them anyway.*/ + if(OP_UNLIKELY(_bytes>(OP_INT64_MAX-(_samples>>1))/(48000*8))){ + ogg_int64_t den; + if(OP_UNLIKELY(_bytes/(OP_INT32_MAX/(48000*8))>=_samples)){ + return OP_INT32_MAX; + } + den=_samples/(48000*8); + return (opus_int32)((_bytes+(den>>1))/den); + } + /*This can't actually overflow in normal operation: even with a pre-skip of + 545 2.5 ms frames with 8 streams running at 1282*8+1 bytes per packet + (1275 byte frames + Opus framing overhead + Ogg lacing values), that all + produce a single sample of decoded output, we still don't top 45 Mbps. + The only way to get bitrates larger than that is with excessive Opus + padding, more encoded streams than output channels, or lots and lots of + Ogg pages with no packets on them.*/ + return (opus_int32)OP_MIN((_bytes*48000*8+(_samples>>1))/_samples, + OP_INT32_MAX); +} + +opus_int32 op_bitrate(const OggOpusFile *_of,int _li){ + if(OP_UNLIKELY(_of->ready_stateseekable) + ||OP_UNLIKELY(_li>=_of->nlinks)){ + return OP_EINVAL; + } + return op_calc_bitrate(op_raw_total(_of,_li),op_pcm_total(_of,_li)); +} + +opus_int32 op_bitrate_instant(OggOpusFile *_of){ + ogg_int64_t samples_tracked; + opus_int32 ret; + if(OP_UNLIKELY(_of->ready_statesamples_tracked; + if(OP_UNLIKELY(samples_tracked==0))return OP_FALSE; + ret=op_calc_bitrate(_of->bytes_tracked,samples_tracked); + _of->bytes_tracked=0; + _of->samples_tracked=0; + return ret; +} + +/*Given a serialno, find a link with a corresponding Opus stream, if it exists. + Return: The index of the link to which the page belongs, or a negative number + if it was not a desired Opus bitstream section.*/ +static int op_get_link_from_serialno(const OggOpusFile *_of,int _cur_link, + opus_int64 _page_offset,ogg_uint32_t _serialno){ + const OggOpusLink *links; + int nlinks; + int li_lo; + int li_hi; + OP_ASSERT(_of->seekable); + links=_of->links; + nlinks=_of->nlinks; + li_lo=0; + /*Start off by guessing we're just a multiplexed page in the current link.*/ + li_hi=_cur_link+1=links[_cur_link].offset)li_lo=_cur_link; + else li_hi=_cur_link; + _cur_link=li_lo+(li_hi-li_lo>>1); + } + while(li_hi-li_lo>1); + /*We've identified the link that should contain this page. + Make sure it's a page we care about.*/ + if(links[_cur_link].serialno!=_serialno)return OP_FALSE; + return _cur_link; +} + +/*Fetch and process a page. + This handles the case where we're at a bitstream boundary and dumps the + decoding machine. + If the decoding machine is unloaded, it loads it. + It also keeps prev_packet_gp up to date (seek and read both use this). + Return: <0) Error, OP_HOLE (lost packet), or OP_EOF. + 0) Got at least one audio data packet.*/ +static int op_fetch_and_process_page(OggOpusFile *_of, + ogg_page *_og,opus_int64 _page_offset,int _spanp,int _ignore_holes){ + OggOpusLink *links; + ogg_uint32_t cur_serialno; + int seekable; + int cur_link; + int ret; + /*We shouldn't get here if we have unprocessed packets.*/ + OP_ASSERT(_of->ready_stateop_pos>=_of->op_count); + seekable=_of->seekable; + links=_of->links; + cur_link=seekable?_of->cur_link:0; + cur_serialno=links[cur_link].serialno; + /*Handle one page.*/ + for(;;){ + ogg_page og; + OP_ASSERT(_of->ready_state>=OP_OPENED); + /*If we were given a page to use, use it.*/ + if(_og!=NULL){ + *&og=*_og; + _og=NULL; + } + /*Keep reading until we get a page with the correct serialno.*/ + else _page_offset=op_get_next_page(_of,&og,_of->end); + /*EOF: Leave uninitialized.*/ + if(_page_offset<0)return _page_offsetready_state>=OP_STREAMSET) + &&cur_serialno!=(ogg_uint32_t)ogg_page_serialno(&og)){ + /*Two possibilities: + 1) Another stream is multiplexed into this logical section, or*/ + if(OP_LIKELY(!ogg_page_bos(&og)))continue; + /* 2) Our decoding just traversed a bitstream boundary.*/ + if(!_spanp)return OP_EOF; + if(OP_LIKELY(_of->ready_state>=OP_INITSET))op_decode_clear(_of); + } + /*Bitrate tracking: add the header's bytes here. + The body bytes are counted when we consume the packets.*/ + else _of->bytes_tracked+=og.header_len; + /*Do we need to load a new machine before submitting the page? + This is different in the seekable and non-seekable cases. + In the seekable case, we already have all the header information loaded + and cached. + We just initialize the machine with it and continue on our merry way. + In the non-seekable (streaming) case, we'll only be at a boundary if we + just left the previous logical bitstream, and we're now nominally at the + header of the next bitstream.*/ + if(OP_UNLIKELY(_of->ready_state=0&&cur_link<_of->nlinks); + if(links[cur_link].serialno!=serialno){ + /*It wasn't a page from the current link. + Is it from the next one?*/ + if(OP_LIKELY(cur_link+1<_of->nlinks&&links[cur_link+1].serialno== + serialno)){ + cur_link++; + } + else{ + int new_link; + new_link= + op_get_link_from_serialno(_of,cur_link,_page_offset,serialno); + /*Not a desired Opus bitstream section. + Keep trying.*/ + if(new_link<0)continue; + cur_link=new_link; + } + } + cur_serialno=serialno; + _of->cur_link=cur_link; + ogg_stream_reset_serialno(&_of->os,serialno); + _of->ready_state=OP_STREAMSET; + /*If we're at the start of this link, initialize the granule position + and pre-skip tracking.*/ + if(_page_offset<=links[cur_link].data_offset){ + _of->prev_packet_gp=links[cur_link].pcm_start; + _of->prev_page_offset=-1; + _of->cur_discard_count=links[cur_link].head.pre_skip; + /*Ignore a hole at the start of a new link (this is common for + streams joined in the middle) or after seeking.*/ + _ignore_holes=1; + } + } + else{ + do{ + /*We're streaming. + Fetch the two header packets, build the info struct.*/ + ret=op_fetch_headers(_of,&links[0].head,&links[0].tags, + NULL,NULL,NULL,&og); + if(OP_UNLIKELY(ret<0))return ret; + /*op_find_initial_pcm_offset() will suppress any initial hole for us, + so no need to set _ignore_holes.*/ + ret=op_find_initial_pcm_offset(_of,links,&og); + if(OP_UNLIKELY(ret<0))return ret; + _of->links[0].serialno=cur_serialno=_of->os.serialno; + _of->cur_link++; + } + /*If the link was empty, keep going, because we already have the + BOS page of the next one in og.*/ + while(OP_UNLIKELY(ret>0)); + /*If we didn't get any packets out of op_find_initial_pcm_offset(), + keep going (this is possible if end-trimming trimmed them all).*/ + if(_of->op_count<=0)continue; + /*Otherwise, we're done. + TODO: This resets bytes_tracked, which misses the header bytes + already processed by op_find_initial_pcm_offset().*/ + ret=op_make_decode_ready(_of); + if(OP_UNLIKELY(ret<0))return ret; + return 0; + } + } + /*The buffered page is the data we want, and we're ready for it. + Add it to the stream state.*/ + if(OP_UNLIKELY(_of->ready_state==OP_STREAMSET)){ + ret=op_make_decode_ready(_of); + if(OP_UNLIKELY(ret<0))return ret; + } + /*Extract all the packets from the current page.*/ + ogg_stream_pagein(&_of->os,&og); + if(OP_LIKELY(_of->ready_state>=OP_INITSET)){ + opus_int32 total_duration; + int durations[255]; + int op_count; + int report_hole; + report_hole=0; + total_duration=op_collect_audio_packets(_of,durations); + if(OP_UNLIKELY(total_duration<0)){ + /*libogg reported a hole (a gap in the page sequence numbers). + Drain the packets from the page anyway. + If we don't, they'll still be there when we fetch the next page. + Then, when we go to pull out packets, we might get more than 255, + which would overrun our packet buffer. + We repeat this call until we get any actual packets, since we might + have buffered multiple out-of-sequence pages with no packets on + them.*/ + do total_duration=op_collect_audio_packets(_of,durations); + while(total_duration<0); + if(!_ignore_holes){ + /*Report the hole to the caller after we finish timestamping the + packets.*/ + report_hole=1; + /*We had lost or damaged pages, so reset our granule position + tracking. + This makes holes behave the same as a small raw seek. + If the next page is the EOS page, we'll discard it (because we + can't perform end trimming properly), and we'll always discard at + least 80 ms of audio (to allow decoder state to re-converge). + We could try to fill in the gap with PLC by looking at timestamps + in the non-EOS case, but that's complicated and error prone and we + can't rely on the timestamps being valid.*/ + _of->prev_packet_gp=-1; + } + } + op_count=_of->op_count; + /*If we found at least one audio data packet, compute per-packet granule + positions for them.*/ + if(op_count>0){ + ogg_int64_t diff; + ogg_int64_t prev_packet_gp; + ogg_int64_t cur_packet_gp; + ogg_int64_t cur_page_gp; + int cur_page_eos; + int pi; + cur_page_gp=_of->op[op_count-1].granulepos; + cur_page_eos=_of->op[op_count-1].e_o_s; + prev_packet_gp=_of->prev_packet_gp; + if(OP_UNLIKELY(prev_packet_gp==-1)){ + opus_int32 cur_discard_count; + /*This is the first call after a raw seek. + Try to reconstruct prev_packet_gp from scratch.*/ + OP_ASSERT(seekable); + if(OP_UNLIKELY(cur_page_eos)){ + /*If the first page we hit after our seek was the EOS page, and + we didn't start from data_offset or before, we don't have + enough information to do end-trimming. + Proceed to the next link, rather than risk playing back some + samples that shouldn't have been played.*/ + _of->op_count=0; + if(report_hole)return OP_HOLE; + continue; + } + /*By default discard 80 ms of data after a seek, unless we seek + into the pre-skip region.*/ + cur_discard_count=80*48; + cur_page_gp=_of->op[op_count-1].granulepos; + /*Try to initialize prev_packet_gp. + If the current page had packets but didn't have a granule + position, or the granule position it had was too small (both + illegal), just use the starting granule position for the link.*/ + prev_packet_gp=links[cur_link].pcm_start; + if(OP_LIKELY(cur_page_gp!=-1)){ + op_granpos_add(&prev_packet_gp,cur_page_gp,-total_duration); + } + if(OP_LIKELY(!op_granpos_diff(&diff, + prev_packet_gp,links[cur_link].pcm_start))){ + opus_int32 pre_skip; + /*If we start at the beginning of the pre-skip region, or we're + at least 80 ms from the end of the pre-skip region, we discard + to the end of the pre-skip region. + Otherwise, we still use the 80 ms default, which will discard + past the end of the pre-skip region.*/ + pre_skip=links[cur_link].head.pre_skip; + if(diff>=0&&diff<=OP_MAX(0,pre_skip-80*48)){ + cur_discard_count=pre_skip-(int)diff; + } + } + _of->cur_discard_count=cur_discard_count; + } + if(OP_UNLIKELY(cur_page_gp==-1)){ + /*This page had completed packets but didn't have a valid granule + position. + This is illegal, but we'll try to handle it by continuing to count + forwards from the previous page.*/ + if(op_granpos_add(&cur_page_gp,prev_packet_gp,total_duration)<0){ + /*The timestamp for this page overflowed.*/ + cur_page_gp=links[cur_link].pcm_end; + } + } + /*If we hit the last page, handle end-trimming.*/ + if(OP_UNLIKELY(cur_page_eos) + &&OP_LIKELY(!op_granpos_diff(&diff,cur_page_gp,prev_packet_gp)) + &&OP_LIKELY(diff0){ + /*If we trimmed the entire packet, stop (the spec says encoders + shouldn't do this, but we support it anyway).*/ + if(OP_UNLIKELY(diff>durations[pi]))break; + cur_packet_gp=cur_page_gp; + /*Move the EOS flag to this packet, if necessary, so we'll trim + the samples during decode.*/ + _of->op[pi].e_o_s=1; + } + else{ + /*Update the granule position as normal.*/ + OP_ALWAYS_TRUE(!op_granpos_add(&cur_packet_gp, + cur_packet_gp,durations[pi])); + } + _of->op[pi].granulepos=cur_packet_gp; + OP_ALWAYS_TRUE(!op_granpos_diff(&diff,cur_page_gp,cur_packet_gp)); + } + } + else{ + /*Propagate timestamps to earlier packets. + op_granpos_add(&prev_packet_gp,prev_packet_gp,total_duration) + should succeed and give prev_packet_gp==cur_page_gp. + But we don't bother to check that, as there isn't much we can do + if it's not true, and it actually will not be true on the first + page after a seek, if there was a continued packet. + The only thing we guarantee is that the start and end granule + positions of the packets are valid, and that they are monotonic + within a page. + They might be completely out of range for this link (we'll check + that elsewhere), or non-monotonic between pages.*/ + if(OP_UNLIKELY(op_granpos_add(&prev_packet_gp, + cur_page_gp,-total_duration)<0)){ + /*The starting timestamp for the first packet on this page + underflowed. + This is illegal, but we ignore it.*/ + prev_packet_gp=0; + } + for(pi=0;pi=0); + OP_ALWAYS_TRUE(!op_granpos_add(&cur_packet_gp, + cur_packet_gp,durations[pi])); + _of->op[pi].granulepos=cur_packet_gp; + } + OP_ASSERT(total_duration==0); + } + _of->prev_packet_gp=prev_packet_gp; + _of->prev_page_offset=_page_offset; + _of->op_count=op_count=pi; + } + if(report_hole)return OP_HOLE; + /*If end-trimming didn't trim all the packets, we're done.*/ + if(op_count>0)return 0; + } + } +} + +int op_raw_seek(OggOpusFile *_of,opus_int64 _pos){ + int ret; + if(OP_UNLIKELY(_of->ready_stateseekable))return OP_ENOSEEK; + if(OP_UNLIKELY(_pos<0)||OP_UNLIKELY(_pos>_of->end))return OP_EINVAL; + /*Clear out any buffered, decoded data.*/ + op_decode_clear(_of); + _of->bytes_tracked=0; + _of->samples_tracked=0; + ret=op_seek_helper(_of,_pos); + if(OP_UNLIKELY(ret<0))return OP_EREAD; + ret=op_fetch_and_process_page(_of,NULL,-1,1,1); + /*If we hit EOF, op_fetch_and_process_page() leaves us uninitialized. + Instead, jump to the end.*/ + if(ret==OP_EOF){ + int cur_link; + op_decode_clear(_of); + cur_link=_of->nlinks-1; + _of->cur_link=cur_link; + _of->prev_packet_gp=_of->links[cur_link].pcm_end; + _of->cur_discard_count=0; + ret=0; + } + return ret; +} + +/*Convert a PCM offset relative to the start of the whole stream to a granule + position in an individual link.*/ +static ogg_int64_t op_get_granulepos(const OggOpusFile *_of, + ogg_int64_t _pcm_offset,int *_li){ + const OggOpusLink *links; + ogg_int64_t duration; + ogg_int64_t pcm_start; + opus_int32 pre_skip; + int nlinks; + int li_lo; + int li_hi; + OP_ASSERT(_pcm_offset>=0); + nlinks=_of->nlinks; + links=_of->links; + li_lo=0; + li_hi=nlinks; + do{ + int li; + li=li_lo+(li_hi-li_lo>>1); + if(links[li].pcm_file_offset<=_pcm_offset)li_lo=li; + else li_hi=li; + } + while(li_hi-li_lo>1); + _pcm_offset-=links[li_lo].pcm_file_offset; + pcm_start=links[li_lo].pcm_start; + pre_skip=links[li_lo].head.pre_skip; + OP_ALWAYS_TRUE(!op_granpos_diff(&duration,links[li_lo].pcm_end,pcm_start)); + duration-=pre_skip; + if(_pcm_offset>=duration)return -1; + _pcm_offset+=pre_skip; + if(OP_UNLIKELY(pcm_start>OP_INT64_MAX-_pcm_offset)){ + /*Adding this amount to the granule position would overflow the positive + half of its 64-bit range. + Since signed overflow is undefined in C, do it in a way the compiler + isn't allowed to screw up.*/ + _pcm_offset-=OP_INT64_MAX-pcm_start+1; + pcm_start=OP_INT64_MIN; + } + pcm_start+=_pcm_offset; + *_li=li_lo; + return pcm_start; +} + +/*A small helper to determine if an Ogg page contains data that continues onto + a subsequent page.*/ +static int op_page_continues(const ogg_page *_og){ + int nlacing; + OP_ASSERT(_og->header_len>=27); + nlacing=_og->header[26]; + OP_ASSERT(_og->header_len>=27+nlacing); + /*This also correctly handles the (unlikely) case of nlacing==0, because + 0!=255.*/ + return _og->header[27+nlacing-1]==255; +} + +/*A small helper to buffer the continued packet data from a page.*/ +static void op_buffer_continued_data(OggOpusFile *_of,ogg_page *_og){ + ogg_packet op; + ogg_stream_pagein(&_of->os,_og); + /*Drain any packets that did end on this page (and ignore holes). + We only care about the continued packet data.*/ + while(ogg_stream_packetout(&_of->os,&op)); +} + +/*This controls how close the target has to be to use the current stream + position to subdivide the initial range. + Two minutes seems to be a good default.*/ +#define OP_CUR_TIME_THRESH (120*48*(opus_int32)1000) + +/*Note: The OP_SMALL_FOOTPRINT #define doesn't (currently) save much code size, + but it's meant to serve as documentation for portions of the seeking + algorithm that are purely optional, to aid others learning from/porting this + code to other contexts.*/ +/*#define OP_SMALL_FOOTPRINT (1)*/ + +/*Search within link _li for the page with the highest granule position + preceding (or equal to) _target_gp. + There is a danger here: missing pages or incorrect frame number information + in the bitstream could make our task impossible. + Account for that (and report it as an error condition).*/ +static int op_pcm_seek_page(OggOpusFile *_of, + ogg_int64_t _target_gp,int _li){ + const OggOpusLink *link; + ogg_page og; + ogg_int64_t pcm_pre_skip; + ogg_int64_t pcm_start; + ogg_int64_t pcm_end; + ogg_int64_t best_gp; + ogg_int64_t diff; + ogg_uint32_t serialno; + opus_int32 pre_skip; + opus_int64 begin; + opus_int64 end; + opus_int64 boundary; + opus_int64 best; + opus_int64 best_start; + opus_int64 page_offset; + opus_int64 d0; + opus_int64 d1; + opus_int64 d2; + int force_bisect; + int buffering; + int ret; + _of->bytes_tracked=0; + _of->samples_tracked=0; + link=_of->links+_li; + best_gp=pcm_start=link->pcm_start; + pcm_end=link->pcm_end; + serialno=link->serialno; + best=best_start=begin=link->data_offset; + page_offset=-1; + buffering=0; + /*We discard the first 80 ms of data after a seek, so seek back that much + farther. + If we can't, simply seek to the beginning of the link.*/ + if(OP_UNLIKELY(op_granpos_add(&_target_gp,_target_gp,-80*48)<0) + ||OP_UNLIKELY(op_granpos_cmp(_target_gp,pcm_start)<0)){ + _target_gp=pcm_start; + } + /*Special case seeking to the start of the link.*/ + pre_skip=link->head.pre_skip; + OP_ALWAYS_TRUE(!op_granpos_add(&pcm_pre_skip,pcm_start,pre_skip)); + if(op_granpos_cmp(_target_gp,pcm_pre_skip)<0)end=boundary=begin; + else{ + end=boundary=link->end_offset; +#if !defined(OP_SMALL_FOOTPRINT) + /*If we were decoding from this link, we can narrow the range a bit.*/ + if(_li==_of->cur_link&&_of->ready_state>=OP_INITSET){ + opus_int64 offset; + int op_count; + op_count=_of->op_count; + /*The only way the offset can be invalid _and_ we can fail the granule + position checks below is if someone changed the contents of the last + page since we read it. + We'd be within our rights to just return OP_EBADLINK in that case, but + we'll simply ignore the current position instead.*/ + offset=_of->offset; + if(op_count>0&&OP_LIKELY(offset<=end)){ + ogg_int64_t gp; + /*Make sure the timestamp is valid. + The granule position might be -1 if we collected the packets from a + page without a granule position after reporting a hole.*/ + gp=_of->op[op_count-1].granulepos; + if(OP_LIKELY(gp!=-1)&&OP_LIKELY(op_granpos_cmp(pcm_start,gp)<0) + &&OP_LIKELY(op_granpos_cmp(pcm_end,gp)>0)){ + OP_ALWAYS_TRUE(!op_granpos_diff(&diff,gp,_target_gp)); + /*We only actually use the current time if either + a) We can cut off at least half the range, or + b) We're seeking sufficiently close to the current position that + it's likely to be informative. + Otherwise it appears using the whole link range to estimate the + first seek location gives better results, on average.*/ + if(diff<0){ + OP_ASSERT(offset>=begin); + if(offset-begin>=end-begin>>1||diff>-OP_CUR_TIME_THRESH){ + best=begin=offset; + best_gp=pcm_start=gp; + /*If we have buffered data from a continued packet, remember the + offset of the previous page's start, so that if we do wind up + having to seek back here later, we can prime the stream with + the continued packet data. + With no continued packet, we remember the end of the page.*/ + best_start=_of->os.body_returned<_of->os.body_fill? + _of->prev_page_offset:best; + /*If there's completed packets and data in the stream state, + prev_page_offset should always be set.*/ + OP_ASSERT(best_start>=0); + /*Buffer any continued packet data starting from here.*/ + buffering=1; + } + } + else{ + ogg_int64_t prev_page_gp; + /*We might get lucky and already have the packet with the target + buffered. + Worth checking. + For very small files (with all of the data in a single page, + generally 1 second or less), we can loop them continuously + without seeking at all.*/ + OP_ALWAYS_TRUE(!op_granpos_add(&prev_page_gp,_of->op[0].granulepos, + -op_get_packet_duration(_of->op[0].packet,_of->op[0].bytes))); + if(op_granpos_cmp(prev_page_gp,_target_gp)<=0){ + /*Don't call op_decode_clear(), because it will dump our + packets.*/ + _of->op_pos=0; + _of->od_buffer_size=0; + _of->prev_packet_gp=prev_page_gp; + /*_of->prev_page_offset already points to the right place.*/ + _of->ready_state=OP_STREAMSET; + return op_make_decode_ready(_of); + } + /*No such luck. + Check if we can cut off at least half the range, though.*/ + if(offset-begin<=end-begin>>1||diffos,serialno); + _of->cur_link=_li; + _of->ready_state=OP_STREAMSET; + /*Initialize the interval size history.*/ + d2=d1=d0=end-begin; + force_bisect=0; + while(begin>1; + d1=d2>>1; + d2=end-begin>>1; + if(force_bisect)bisect=begin+(end-begin>>1); + else{ + ogg_int64_t diff2; + OP_ALWAYS_TRUE(!op_granpos_diff(&diff,_target_gp,pcm_start)); + OP_ALWAYS_TRUE(!op_granpos_diff(&diff2,pcm_end,pcm_start)); + /*Take a (pretty decent) guess.*/ + bisect=begin+op_rescale64(diff,diff2,end-begin)-OP_CHUNK_SIZE; + } + if(bisect-OP_CHUNK_SIZEoffset){ + /*Discard any buffered continued packet data.*/ + if(buffering)ogg_stream_reset(&_of->os); + buffering=0; + page_offset=-1; + ret=op_seek_helper(_of,bisect); + if(OP_UNLIKELY(ret<0))return ret; + } + chunk_size=OP_CHUNK_SIZE; + next_boundary=boundary; + /*Now scan forward and figure out where we landed. + In the ideal case, we will see a page with a granule position at or + before our target, followed by a page with a granule position after our + target (or the end of the search interval). + Then we can just drop out and will have all of the data we need with no + additional seeking. + If we landed too far before, or after, we'll break out and do another + bisection.*/ + while(beginos); + buffering=0; + bisect=OP_MAX(bisect-chunk_size,begin); + ret=op_seek_helper(_of,bisect); + if(OP_UNLIKELY(ret<0))return ret; + /*Bump up the chunk size.*/ + chunk_size=OP_MIN(2*chunk_size,OP_CHUNK_SIZE_MAX); + /*If we did find a page from another stream or without a timestamp, + don't read past it.*/ + boundary=next_boundary; + } + } + else{ + ogg_int64_t gp; + int has_packets; + /*Save the offset of the first page we found after the seek, regardless + of the stream it came from or whether or not it has a timestamp.*/ + next_boundary=OP_MIN(page_offset,next_boundary); + if(serialno!=(ogg_uint32_t)ogg_page_serialno(&og))continue; + has_packets=ogg_page_packets(&og)>0; + /*Force the gp to -1 (as it should be per spec) if no packets end on + this page. + Otherwise we might get confused when we try to pull out a packet + with that timestamp and can't find it.*/ + gp=has_packets?ogg_page_granulepos(&og):-1; + if(gp==-1){ + if(buffering){ + if(OP_LIKELY(!has_packets))ogg_stream_pagein(&_of->os,&og); + else{ + /*If packets did end on this page, but we still didn't have a + valid granule position (in violation of the spec!), stop + buffering continued packet data. + Otherwise we might continue past the packet we actually + wanted.*/ + ogg_stream_reset(&_of->os); + buffering=0; + } + } + continue; + } + if(op_granpos_cmp(gp,_target_gp)<0){ + /*We found a page that ends before our target. + Advance to the raw offset of the next page.*/ + begin=_of->offset; + if(OP_UNLIKELY(op_granpos_cmp(pcm_start,gp)>0) + ||OP_UNLIKELY(op_granpos_cmp(pcm_end,gp)<0)){ + /*Don't let pcm_start get out of range! + That could happen with an invalid timestamp.*/ + break; + } + /*Save the byte offset of the end of the page with this granule + position.*/ + best=best_start=begin; + /*Buffer any data from a continued packet, if necessary. + This avoids the need to seek back here if the next timestamp we + encounter while scanning forward lies after our target.*/ + if(buffering)ogg_stream_reset(&_of->os); + if(op_page_continues(&og)){ + op_buffer_continued_data(_of,&og); + /*If we have a continued packet, remember the offset of this + page's start, so that if we do wind up having to seek back here + later, we can prime the stream with the continued packet data. + With no continued packet, we remember the end of the page.*/ + best_start=page_offset; + } + /*Then force buffering on, so that if a packet starts (but does not + end) on the next page, we still avoid the extra seek back.*/ + buffering=1; + best_gp=pcm_start=gp; + OP_ALWAYS_TRUE(!op_granpos_diff(&diff,_target_gp,pcm_start)); + /*If we're more than a second away from our target, break out and + do another bisection.*/ + if(diff>48000)break; + /*Otherwise, keep scanning forward (do NOT use begin+1).*/ + bisect=begin; + } + else{ + /*We found a page that ends after our target.*/ + /*If we scanned the whole interval before we found it, we're done.*/ + if(bisect<=begin+1)end=begin; + else{ + end=bisect; + /*In later iterations, don't read past the first page we found.*/ + boundary=next_boundary; + /*If we're not making much progress shrinking the interval size, + start forcing straight bisection to limit the worst case.*/ + force_bisect=end-begin>d0*2; + /*Don't let pcm_end get out of range! + That could happen with an invalid timestamp.*/ + if(OP_LIKELY(op_granpos_cmp(pcm_end,gp)>0) + &&OP_LIKELY(op_granpos_cmp(pcm_start,gp)<=0)){ + pcm_end=gp; + } + break; + } + } + } + } + } + /*Found our page.*/ + OP_ASSERT(op_granpos_cmp(best_gp,pcm_start)>=0); + /*Seek, if necessary. + If we were buffering data from a continued packet, we should be able to + continue to scan forward to get the rest of the data (even if + page_offset==-1). + Otherwise, we need to seek back to best_start.*/ + if(!buffering){ + if(best_start!=page_offset){ + page_offset=-1; + ret=op_seek_helper(_of,best_start); + if(OP_UNLIKELY(ret<0))return ret; + } + if(best_startend_offset); + if(OP_UNLIKELY(page_offsetprev_packet_gp=best_gp; + _of->prev_page_offset=best_start; + ret=op_fetch_and_process_page(_of,page_offset<0?NULL:&og,page_offset,0,1); + if(OP_UNLIKELY(ret<0))return OP_EBADLINK; + /*Verify result.*/ + if(OP_UNLIKELY(op_granpos_cmp(_of->prev_packet_gp,_target_gp)>0)){ + return OP_EBADLINK; + } + /*Our caller will set cur_discard_count to handle pre-roll.*/ + return 0; +} + +int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset){ + const OggOpusLink *link; + ogg_int64_t pcm_start; + ogg_int64_t target_gp; + ogg_int64_t prev_packet_gp; + ogg_int64_t skip; + ogg_int64_t diff; + int op_count; + int op_pos; + int ret; + int li; + if(OP_UNLIKELY(_of->ready_stateseekable))return OP_ENOSEEK; + if(OP_UNLIKELY(_pcm_offset<0))return OP_EINVAL; + target_gp=op_get_granulepos(_of,_pcm_offset,&li); + if(OP_UNLIKELY(target_gp==-1))return OP_EINVAL; + link=_of->links+li; + pcm_start=link->pcm_start; + OP_ALWAYS_TRUE(!op_granpos_diff(&_pcm_offset,target_gp,pcm_start)); +#if !defined(OP_SMALL_FOOTPRINT) + /*For small (90 ms or less) forward seeks within the same link, just decode + forward. + This also optimizes the case of seeking to the current position.*/ + if(li==_of->cur_link&&_of->ready_state>=OP_INITSET){ + ogg_int64_t gp; + gp=_of->prev_packet_gp; + if(OP_LIKELY(gp!=-1)){ + ogg_int64_t discard_count; + int nbuffered; + nbuffered=OP_MAX(_of->od_buffer_size-_of->od_buffer_pos,0); + OP_ALWAYS_TRUE(!op_granpos_add(&gp,gp,-nbuffered)); + /*We do _not_ add cur_discard_count to gp. + Otherwise the total amount to discard could grow without bound, and it + would be better just to do a full seek.*/ + if(OP_LIKELY(!op_granpos_diff(&discard_count,target_gp,gp))){ + /*We use a threshold of 90 ms instead of 80, since 80 ms is the + _minimum_ we would have discarded after a full seek. + Assuming 20 ms frames (the default), we'd discard 90 ms on average.*/ + if(discard_count>=0&&OP_UNLIKELY(discard_count<90*48)){ + _of->cur_discard_count=(opus_int32)discard_count; + return 0; + } + } + } + } +#endif + ret=op_pcm_seek_page(_of,target_gp,li); + if(OP_UNLIKELY(ret<0))return ret; + /*Now skip samples until we actually get to our target.*/ + /*Figure out where we should skip to.*/ + if(_pcm_offset<=link->head.pre_skip)skip=0; + else skip=OP_MAX(_pcm_offset-80*48,0); + OP_ASSERT(_pcm_offset-skip>=0); + OP_ASSERT(_pcm_offset-skipop_count; + prev_packet_gp=_of->prev_packet_gp; + for(op_pos=_of->op_pos;op_posop[op_pos].granulepos; + if(OP_LIKELY(!op_granpos_diff(&diff,cur_packet_gp,pcm_start)) + &&diff>skip){ + break; + } + prev_packet_gp=cur_packet_gp; + } + _of->prev_packet_gp=prev_packet_gp; + _of->op_pos=op_pos; + if(op_posskip + ||_pcm_offset-diff>=OP_INT32_MAX){ + return OP_EBADLINK; + } + /*TODO: If there are further holes/illegal timestamps, we still won't decode + to the correct sample. + However, at least op_pcm_tell() will report the correct value immediately + after returning.*/ + _of->cur_discard_count=(opus_int32)(_pcm_offset-diff); + return 0; +} + +opus_int64 op_raw_tell(const OggOpusFile *_of){ + if(OP_UNLIKELY(_of->ready_stateoffset; +} + +/*Convert a granule position from a given link to a PCM offset relative to the + start of the whole stream. + For unseekable sources, this gets reset to 0 at the beginning of each link.*/ +static ogg_int64_t op_get_pcm_offset(const OggOpusFile *_of, + ogg_int64_t _gp,int _li){ + const OggOpusLink *links; + ogg_int64_t pcm_offset; + links=_of->links; + OP_ASSERT(_li>=0&&_li<_of->nlinks); + pcm_offset=links[_li].pcm_file_offset; + if(_of->seekable&&OP_UNLIKELY(op_granpos_cmp(_gp,links[_li].pcm_end)>0)){ + _gp=links[_li].pcm_end; + } + if(OP_LIKELY(op_granpos_cmp(_gp,links[_li].pcm_start)>0)){ + ogg_int64_t delta; + if(OP_UNLIKELY(op_granpos_diff(&delta,_gp,links[_li].pcm_start)<0)){ + /*This means an unseekable stream claimed to have a page from more than + 2 billion days after we joined.*/ + OP_ASSERT(!_of->seekable); + return OP_INT64_MAX; + } + if(deltaready_stateprev_packet_gp; + if(gp==-1)return 0; + nbuffered=OP_MAX(_of->od_buffer_size-_of->od_buffer_pos,0); + OP_ALWAYS_TRUE(!op_granpos_add(&gp,gp,-nbuffered)); + li=_of->seekable?_of->cur_link:0; + if(op_granpos_add(&gp,gp,_of->cur_discard_count)<0){ + gp=_of->links[li].pcm_end; + } + return op_get_pcm_offset(_of,gp,li); +} + +void op_set_decode_callback(OggOpusFile *_of, + op_decode_cb_func _decode_cb,void *_ctx){ + _of->decode_cb=_decode_cb; + _of->decode_cb_ctx=_ctx; +} + +int op_set_gain_offset(OggOpusFile *_of, + int _gain_type,opus_int32 _gain_offset_q8){ + if(_gain_type!=OP_HEADER_GAIN&&_gain_type!=OP_ALBUM_GAIN + &&_gain_type!=OP_TRACK_GAIN&&_gain_type!=OP_ABSOLUTE_GAIN){ + return OP_EINVAL; + } + _of->gain_type=_gain_type; + /*The sum of header gain and track gain lies in the range [-65536,65534]. + These bounds allow the offset to set the final value to anywhere in the + range [-32768,32767], which is what we'll clamp it to before applying.*/ + _of->gain_offset_q8=OP_CLAMP(-98302,_gain_offset_q8,98303); + op_update_gain(_of); + return 0; +} + +void op_set_dither_enabled(OggOpusFile *_of,int _enabled){ +#if !defined(OP_FIXED_POINT) + _of->dither_disabled=!_enabled; + if(!_enabled)_of->dither_mute=65; +#endif +} + +/*Allocate the decoder scratch buffer. + This is done lazily, since if the user provides large enough buffers, we'll + never need it.*/ +static int op_init_buffer(OggOpusFile *_of){ + int nchannels_max; + if(_of->seekable){ + const OggOpusLink *links; + int nlinks; + int li; + links=_of->links; + nlinks=_of->nlinks; + nchannels_max=1; + for(li=0;liod_buffer=(op_sample *)_ogg_malloc( + sizeof(*_of->od_buffer)*nchannels_max*120*48); + if(_of->od_buffer==NULL)return OP_EFAULT; + return 0; +} + +/*Decode a single packet into the target buffer.*/ +static int op_decode(OggOpusFile *_of,op_sample *_pcm, + const ogg_packet *_op,int _nsamples,int _nchannels){ + int ret; + /*First we try using the application-provided decode callback.*/ + if(_of->decode_cb!=NULL){ +#if defined(OP_FIXED_POINT) + ret=(*_of->decode_cb)(_of->decode_cb_ctx,_of->od,_pcm,_op, + _nsamples,_nchannels,OP_DEC_FORMAT_SHORT,_of->cur_link); +#else + ret=(*_of->decode_cb)(_of->decode_cb_ctx,_of->od,_pcm,_op, + _nsamples,_nchannels,OP_DEC_FORMAT_FLOAT,_of->cur_link); +#endif + } + else ret=OP_DEC_USE_DEFAULT; + /*If the application didn't want to handle decoding, do it ourselves.*/ + if(ret==OP_DEC_USE_DEFAULT){ +#if defined(OP_FIXED_POINT) + ret=opus_multistream_decode(_of->od, + _op->packet,_op->bytes,_pcm,_nsamples,0); +#else + ret=opus_multistream_decode_float(_of->od, + _op->packet,_op->bytes,_pcm,_nsamples,0); +#endif + OP_ASSERT(ret<0||ret==_nsamples); + } + /*If the application returned a positive value other than 0 or + OP_DEC_USE_DEFAULT, fail.*/ + else if(OP_UNLIKELY(ret>0))return OP_EBADPACKET; + if(OP_UNLIKELY(ret<0))return OP_EBADPACKET; + return ret; +} + +/*Read more samples from the stream, using the same API as op_read() or + op_read_float().*/ +static int op_read_native(OggOpusFile *_of, + op_sample *_pcm,int _buf_size,int *_li){ + if(OP_UNLIKELY(_of->ready_stateready_state>=OP_INITSET)){ + int nchannels; + int od_buffer_pos; + int nsamples; + int op_pos; + nchannels=_of->links[_of->seekable?_of->cur_link:0].head.channel_count; + od_buffer_pos=_of->od_buffer_pos; + nsamples=_of->od_buffer_size-od_buffer_pos; + /*If we have buffered samples, return them.*/ + if(nsamples>0){ + if(nsamples*nchannels>_buf_size)nsamples=_buf_size/nchannels; + OP_ASSERT(_pcm!=NULL||nsamples<=0); + /*Check nsamples again so we don't pass NULL to memcpy() if _buf_size + is zero. + That would technically be undefined behavior, even if the number of + bytes to copy were zero.*/ + if(nsamples>0){ + memcpy(_pcm,_of->od_buffer+nchannels*od_buffer_pos, + sizeof(*_pcm)*nchannels*nsamples); + od_buffer_pos+=nsamples; + _of->od_buffer_pos=od_buffer_pos; + } + if(_li!=NULL)*_li=_of->cur_link; + return nsamples; + } + /*If we have buffered packets, decode one.*/ + op_pos=_of->op_pos; + if(OP_LIKELY(op_pos<_of->op_count)){ + const ogg_packet *pop; + ogg_int64_t diff; + opus_int32 cur_discard_count; + int duration; + int trimmed_duration; + pop=_of->op+op_pos++; + _of->op_pos=op_pos; + cur_discard_count=_of->cur_discard_count; + duration=op_get_packet_duration(pop->packet,pop->bytes); + /*We don't buffer packets with an invalid TOC sequence.*/ + OP_ASSERT(duration>0); + trimmed_duration=duration; + /*Perform end-trimming.*/ + if(OP_UNLIKELY(pop->e_o_s)){ + if(OP_UNLIKELY(op_granpos_cmp(pop->granulepos, + _of->prev_packet_gp)<=0)){ + trimmed_duration=0; + } + else if(OP_LIKELY(!op_granpos_diff(&diff, + pop->granulepos,_of->prev_packet_gp))){ + trimmed_duration=(int)OP_MIN(diff,trimmed_duration); + } + } + _of->prev_packet_gp=pop->granulepos; + if(OP_UNLIKELY(duration*nchannels>_buf_size)){ + op_sample *buf; + /*If the user's buffer is too small, decode into a scratch buffer.*/ + buf=_of->od_buffer; + if(OP_UNLIKELY(buf==NULL)){ + ret=op_init_buffer(_of); + if(OP_UNLIKELY(ret<0))return ret; + buf=_of->od_buffer; + } + ret=op_decode(_of,buf,pop,duration,nchannels); + if(OP_UNLIKELY(ret<0))return ret; + /*Perform pre-skip/pre-roll.*/ + od_buffer_pos=(int)OP_MIN(trimmed_duration,cur_discard_count); + cur_discard_count-=od_buffer_pos; + _of->cur_discard_count=cur_discard_count; + _of->od_buffer_pos=od_buffer_pos; + _of->od_buffer_size=trimmed_duration; + /*Update bitrate tracking based on the actual samples we used from + what was decoded.*/ + _of->bytes_tracked+=pop->bytes; + _of->samples_tracked+=trimmed_duration-od_buffer_pos; + } + else{ + OP_ASSERT(_pcm!=NULL); + /*Otherwise decode directly into the user's buffer.*/ + ret=op_decode(_of,_pcm,pop,duration,nchannels); + if(OP_UNLIKELY(ret<0))return ret; + if(OP_LIKELY(trimmed_duration>0)){ + /*Perform pre-skip/pre-roll.*/ + od_buffer_pos=(int)OP_MIN(trimmed_duration,cur_discard_count); + cur_discard_count-=od_buffer_pos; + _of->cur_discard_count=cur_discard_count; + trimmed_duration-=od_buffer_pos; + if(OP_LIKELY(trimmed_duration>0) + &&OP_UNLIKELY(od_buffer_pos>0)){ + memmove(_pcm,_pcm+od_buffer_pos*nchannels, + sizeof(*_pcm)*trimmed_duration*nchannels); + } + /*Update bitrate tracking based on the actual samples we used from + what was decoded.*/ + _of->bytes_tracked+=pop->bytes; + _of->samples_tracked+=trimmed_duration; + if(OP_LIKELY(trimmed_duration>0)){ + if(_li!=NULL)*_li=_of->cur_link; + return trimmed_duration; + } + } + } + /*Don't grab another page yet. + This one might have more packets, or might have buffered data now.*/ + continue; + } + } + /*Suck in another page.*/ + ret=op_fetch_and_process_page(_of,NULL,-1,1,0); + if(OP_UNLIKELY(ret==OP_EOF)){ + if(_li!=NULL)*_li=_of->cur_link; + return 0; + } + if(OP_UNLIKELY(ret<0))return ret; + } +} + +/*A generic filter to apply to the decoded audio data. + _src is non-const because we will destructively modify the contents of the + source buffer that we consume in some cases.*/ +typedef int (*op_read_filter_func)(OggOpusFile *_of,void *_dst,int _dst_sz, + op_sample *_src,int _nsamples,int _nchannels); + +/*Decode some samples and then apply a custom filter to them. + This is used to convert to different output formats.*/ +static int op_filter_read_native(OggOpusFile *_of,void *_dst,int _dst_sz, + op_read_filter_func _filter,int *_li){ + int ret; + /*Ensure we have some decoded samples in our buffer.*/ + ret=op_read_native(_of,NULL,0,_li); + /*Now apply the filter to them.*/ + if(OP_LIKELY(ret>=0)&&OP_LIKELY(_of->ready_state>=OP_INITSET)){ + int od_buffer_pos; + od_buffer_pos=_of->od_buffer_pos; + ret=_of->od_buffer_size-od_buffer_pos; + if(OP_LIKELY(ret>0)){ + int nchannels; + nchannels=_of->links[_of->seekable?_of->cur_link:0].head.channel_count; + ret=(*_filter)(_of,_dst,_dst_sz, + _of->od_buffer+nchannels*od_buffer_pos,ret,nchannels); + OP_ASSERT(ret>=0); + OP_ASSERT(ret<=_of->od_buffer_size-od_buffer_pos); + od_buffer_pos+=ret; + _of->od_buffer_pos=od_buffer_pos; + } + } + return ret; +} + +#if !defined(OP_FIXED_POINT)||!defined(OP_DISABLE_FLOAT_API) + +/*Matrices for downmixing from the supported channel counts to stereo. + The matrices with 5 or more channels are normalized to a total volume of 2.0, + since most mixes sound too quiet if normalized to 1.0 (as there is generally + little volume in the side/rear channels).*/ +static const float OP_STEREO_DOWNMIX[OP_NCHANNELS_MAX-2][OP_NCHANNELS_MAX][2]={ + /*3.0*/ + { + {0.5858F,0.0F},{0.4142F,0.4142F},{0.0F,0.5858F} + }, + /*quadrophonic*/ + { + {0.4226F,0.0F},{0.0F,0.4226F},{0.366F,0.2114F},{0.2114F,0.336F} + }, + /*5.0*/ + { + {0.651F,0.0F},{0.46F,0.46F},{0.0F,0.651F},{0.5636F,0.3254F}, + {0.3254F,0.5636F} + }, + /*5.1*/ + { + {0.529F,0.0F},{0.3741F,0.3741F},{0.0F,0.529F},{0.4582F,0.2645F}, + {0.2645F,0.4582F},{0.3741F,0.3741F} + }, + /*6.1*/ + { + {0.4553F,0.0F},{0.322F,0.322F},{0.0F,0.4553F},{0.3943F,0.2277F}, + {0.2277F,0.3943F},{0.2788F,0.2788F},{0.322F,0.322F} + }, + /*7.1*/ + { + {0.3886F,0.0F},{0.2748F,0.2748F},{0.0F,0.3886F},{0.3366F,0.1943F}, + {0.1943F,0.3366F},{0.3366F,0.1943F},{0.1943F,0.3366F},{0.2748F,0.2748F} + } +}; + +#endif + +#if defined(OP_FIXED_POINT) + +/*Matrices for downmixing from the supported channel counts to stereo. + The matrices with 5 or more channels are normalized to a total volume of 2.0, + since most mixes sound too quiet if normalized to 1.0 (as there is generally + little volume in the side/rear channels). + Hence we keep the coefficients in Q14, so the downmix values won't overflow a + 32-bit number.*/ +static const opus_int16 OP_STEREO_DOWNMIX_Q14 + [OP_NCHANNELS_MAX-2][OP_NCHANNELS_MAX][2]={ + /*3.0*/ + { + {9598,0},{6786,6786},{0,9598} + }, + /*quadrophonic*/ + { + {6924,0},{0,6924},{5996,3464},{3464,5996} + }, + /*5.0*/ + { + {10666,0},{7537,7537},{0,10666},{9234,5331},{5331,9234} + }, + /*5.1*/ + { + {8668,0},{6129,6129},{0,8668},{7507,4335},{4335,7507},{6129,6129} + }, + /*6.1*/ + { + {7459,0},{5275,5275},{0,7459},{6460,3731},{3731,6460},{4568,4568}, + {5275,5275} + }, + /*7.1*/ + { + {6368,0},{4502,4502},{0,6368},{5515,3183},{3183,5515},{5515,3183}, + {3183,5515},{4502,4502} + } +}; + +int op_read(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size,int *_li){ + return op_read_native(_of,_pcm,_buf_size,_li); +} + +static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, + op_sample *_src,int _nsamples,int _nchannels){ + (void)_of; + _nsamples=OP_MIN(_nsamples,_dst_sz>>1); + if(_nchannels==2)memcpy(_dst,_src,_nsamples*2*sizeof(*_src)); + else{ + opus_int16 *dst; + int i; + dst=(opus_int16 *)_dst; + if(_nchannels==1){ + for(i=0;i<_nsamples;i++)dst[2*i+0]=dst[2*i+1]=_src[i]; + } + else{ + for(i=0;i<_nsamples;i++){ + opus_int32 l; + opus_int32 r; + int ci; + l=r=0; + for(ci=0;ci<_nchannels;ci++){ + opus_int32 s; + s=_src[_nchannels*i+ci]; + l+=OP_STEREO_DOWNMIX_Q14[_nchannels-3][ci][0]*s; + r+=OP_STEREO_DOWNMIX_Q14[_nchannels-3][ci][1]*s; + } + /*TODO: For 5 or more channels, we should do soft clipping here.*/ + dst[2*i+0]=(opus_int16)OP_CLAMP(-32768,l+8192>>14,32767); + dst[2*i+1]=(opus_int16)OP_CLAMP(-32768,r+8192>>14,32767); + } + } + } + return _nsamples; +} + +int op_read_stereo(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size){ + return op_filter_read_native(_of,_pcm,_buf_size,op_stereo_filter,NULL); +} + +# if !defined(OP_DISABLE_FLOAT_API) + +static int op_short2float_filter(OggOpusFile *_of,void *_dst,int _dst_sz, + op_sample *_src,int _nsamples,int _nchannels){ + float *dst; + int i; + (void)_of; + dst=(float *)_dst; + if(OP_UNLIKELY(_nsamples*_nchannels>_dst_sz))_nsamples=_dst_sz/_nchannels; + _dst_sz=_nsamples*_nchannels; + for(i=0;i<_dst_sz;i++)dst[i]=(1.0F/32768)*_src[i]; + return _nsamples; +} + +int op_read_float(OggOpusFile *_of,float *_pcm,int _buf_size,int *_li){ + return op_filter_read_native(_of,_pcm,_buf_size,op_short2float_filter,_li); +} + +static int op_short2float_stereo_filter(OggOpusFile *_of, + void *_dst,int _dst_sz,op_sample *_src,int _nsamples,int _nchannels){ + float *dst; + int i; + dst=(float *)_dst; + _nsamples=OP_MIN(_nsamples,_dst_sz>>1); + if(_nchannels==1){ + _nsamples=op_short2float_filter(_of,dst,_nsamples,_src,_nsamples,1); + for(i=_nsamples;i-->0;)dst[2*i+0]=dst[2*i+1]=dst[i]; + } + else if(_nchannels<5){ + /*For 3 or 4 channels, we can downmix in fixed point without risk of + clipping.*/ + if(_nchannels>2){ + _nsamples=op_stereo_filter(_of,_src,_nsamples*2, + _src,_nsamples,_nchannels); + } + return op_short2float_filter(_of,dst,_dst_sz,_src,_nsamples,2); + } + else{ + /*For 5 or more channels, we convert to floats and then downmix (so that we + don't risk clipping).*/ + for(i=0;i<_nsamples;i++){ + float l; + float r; + int ci; + l=r=0; + for(ci=0;ci<_nchannels;ci++){ + float s; + s=(1.0F/32768)*_src[_nchannels*i+ci]; + l+=OP_STEREO_DOWNMIX[_nchannels-3][ci][0]*s; + r+=OP_STEREO_DOWNMIX[_nchannels-3][ci][1]*s; + } + dst[2*i+0]=l; + dst[2*i+1]=r; + } + } + return _nsamples; +} + +int op_read_float_stereo(OggOpusFile *_of,float *_pcm,int _buf_size){ + return op_filter_read_native(_of,_pcm,_buf_size, + op_short2float_stereo_filter,NULL); +} + +# endif + +#else + +# if defined(OP_HAVE_LRINTF) +# include +# define op_float2int(_x) (lrintf(_x)) +# else +# define op_float2int(_x) ((int)((_x)+((_x)<0?-0.5F:0.5F))) +# endif + +/*The dithering code here is adapted from opusdec, part of opus-tools. + It was originally written by Greg Maxwell.*/ + +static opus_uint32 op_rand(opus_uint32 _seed){ + return _seed*96314165+907633515&0xFFFFFFFFU; +} + +/*This implements 16-bit quantization with full triangular dither and IIR noise + shaping. + The noise shaping filters were designed by Sebastian Gesemann, and are based + on the LAME ATH curves with flattening to limit their peak gain to 20 dB. + Everyone else's noise shaping filters are mildly crazy. + The 48 kHz version of this filter is just a warped version of the 44.1 kHz + filter and probably could be improved by shifting the HF shelf up in + frequency a little bit, since 48 kHz has a bit more room and being more + conservative against bat-ears is probably more important than more noise + suppression. + This process can increase the peak level of the signal (in theory by the peak + error of 1.5 +20 dB, though that is unobservably rare). + To avoid clipping, the signal is attenuated by a couple thousandths of a dB. + Initially, the approach taken here was to only attenuate by the 99.9th + percentile, making clipping rare but not impossible (like SoX), but the + limited gain of the filter means that the worst case was only two + thousandths of a dB more, so this just uses the worst case. + The attenuation is probably also helpful to prevent clipping in the DAC + reconstruction filters or downstream resampling, in any case.*/ + +# define OP_GAIN (32753.0F) + +# define OP_PRNG_GAIN (1.0F/(float)0xFFFFFFFF) + +/*48 kHz noise shaping filter, sd=2.34.*/ + +static const float OP_FCOEF_B[4]={ + 2.2374F,-0.7339F,-0.1251F,-0.6033F +}; + +static const float OP_FCOEF_A[4]={ + 0.9030F,0.0116F,-0.5853F,-0.2571F +}; + +static int op_float2short_filter(OggOpusFile *_of,void *_dst,int _dst_sz, + float *_src,int _nsamples,int _nchannels){ + opus_int16 *dst; + int ci; + int i; + dst=(opus_int16 *)_dst; + if(OP_UNLIKELY(_nsamples*_nchannels>_dst_sz))_nsamples=_dst_sz/_nchannels; +# if defined(OP_SOFT_CLIP) + if(_of->state_channel_count!=_nchannels){ + for(ci=0;ci<_nchannels;ci++)_of->clip_state[ci]=0; + } + opus_pcm_soft_clip(_src,_nsamples,_nchannels,_of->clip_state); +# endif + if(_of->dither_disabled){ + for(i=0;i<_nchannels*_nsamples;i++){ + dst[i]=op_float2int(OP_CLAMP(-32768,32768.0F*_src[i],32767)); + } + } + else{ + opus_uint32 seed; + int mute; + seed=_of->dither_seed; + mute=_of->dither_mute; + if(_of->state_channel_count!=_nchannels)mute=65; + /*In order to avoid replacing digital silence with quiet dither noise, we + mute if the output has been silent for a while.*/ + if(mute>64)memset(_of->dither_a,0,sizeof(*_of->dither_a)*4*_nchannels); + for(i=0;i<_nsamples;i++){ + int silent; + silent=1; + for(ci=0;ci<_nchannels;ci++){ + float r; + float s; + float err; + int si; + int j; + s=_src[_nchannels*i+ci]; + silent&=s==0; + s*=OP_GAIN; + err=0; + for(j=0;j<4;j++){ + err+=OP_FCOEF_B[j]*_of->dither_b[ci*4+j] + -OP_FCOEF_A[j]*_of->dither_a[ci*4+j]; + } + for(j=3;j-->0;)_of->dither_a[ci*4+j+1]=_of->dither_a[ci*4+j]; + for(j=3;j-->0;)_of->dither_b[ci*4+j+1]=_of->dither_b[ci*4+j]; + _of->dither_a[ci*4]=err; + s-=err; + if(mute>16)r=0; + else{ + seed=op_rand(seed); + r=seed*OP_PRNG_GAIN; + seed=op_rand(seed); + r-=seed*OP_PRNG_GAIN; + } + /*Clamp in float out of paranoia that the input will be > 96 dBFS and + wrap if the integer is clamped.*/ + si=op_float2int(OP_CLAMP(-32768,s+r,32767)); + dst[_nchannels*i+ci]=(opus_int16)si; + /*Including clipping in the noise shaping is generally disastrous: the + futile effort to restore the clipped energy results in more clipping. + However, small amounts---at the level which could normally be created + by dither and rounding---are harmless and can even reduce clipping + somewhat due to the clipping sometimes reducing the dither + rounding + error.*/ + _of->dither_b[ci*4]=mute>16?0:OP_CLAMP(-1.5F,si-s,1.5F); + } + mute++; + if(!silent)mute=0; + } + _of->dither_mute=OP_MIN(mute,65); + _of->dither_seed=seed; + } + _of->state_channel_count=_nchannels; + return _nsamples; +} + +int op_read(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size,int *_li){ + return op_filter_read_native(_of,_pcm,_buf_size,op_float2short_filter,_li); +} + +int op_read_float(OggOpusFile *_of,float *_pcm,int _buf_size,int *_li){ + _of->state_channel_count=0; + return op_read_native(_of,_pcm,_buf_size,_li); +} + +static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, + op_sample *_src,int _nsamples,int _nchannels){ + (void)_of; + _nsamples=OP_MIN(_nsamples,_dst_sz>>1); + if(_nchannels==2)memcpy(_dst,_src,_nsamples*2*sizeof(*_src)); + else{ + float *dst; + int i; + dst=(float *)_dst; + if(_nchannels==1){ + for(i=0;i<_nsamples;i++)dst[2*i+0]=dst[2*i+1]=_src[i]; + } + else{ + for(i=0;i<_nsamples;i++){ + float l; + float r; + int ci; + l=r=0; + for(ci=0;ci<_nchannels;ci++){ + l+=OP_STEREO_DOWNMIX[_nchannels-3][ci][0]*_src[_nchannels*i+ci]; + r+=OP_STEREO_DOWNMIX[_nchannels-3][ci][1]*_src[_nchannels*i+ci]; + } + dst[2*i+0]=l; + dst[2*i+1]=r; + } + } + } + return _nsamples; +} + +static int op_float2short_stereo_filter(OggOpusFile *_of, + void *_dst,int _dst_sz,op_sample *_src,int _nsamples,int _nchannels){ + opus_int16 *dst; + dst=(opus_int16 *)_dst; + if(_nchannels==1){ + int i; + _nsamples=op_float2short_filter(_of,dst,_dst_sz>>1,_src,_nsamples,1); + for(i=_nsamples;i-->0;)dst[2*i+0]=dst[2*i+1]=dst[i]; + } + else{ + if(_nchannels>2){ + _nsamples=OP_MIN(_nsamples,_dst_sz>>1); + _nsamples=op_stereo_filter(_of,_src,_nsamples*2, + _src,_nsamples,_nchannels); + } + _nsamples=op_float2short_filter(_of,dst,_dst_sz,_src,_nsamples,2); + } + return _nsamples; +} + +int op_read_stereo(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size){ + return op_filter_read_native(_of,_pcm,_buf_size, + op_float2short_stereo_filter,NULL); +} + +int op_read_float_stereo(OggOpusFile *_of,float *_pcm,int _buf_size){ + _of->state_channel_count=0; + return op_filter_read_native(_of,_pcm,_buf_size,op_stereo_filter,NULL); +} + +#endif diff --git a/vendor/opusfile/src/stream.c b/vendor/opusfile/src/stream.c new file mode 100644 index 0000000..6559e1d --- /dev/null +++ b/vendor/opusfile/src/stream.c @@ -0,0 +1,415 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2018 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.c 17573 2010-10-27 14:53:59Z xiphmont $ + + ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#include +#include +#include +#include +#include +#if defined(_WIN32) +# include +#endif + +typedef struct OpusMemStream OpusMemStream; + +#define OP_MEM_SIZE_MAX (~(size_t)0>>1) +#define OP_MEM_DIFF_MAX ((ptrdiff_t)OP_MEM_SIZE_MAX) + +/*The context information needed to read from a block of memory as if it were a + file.*/ +struct OpusMemStream{ + /*The block of memory to read from.*/ + const unsigned char *data; + /*The total size of the block. + This must be at most OP_MEM_SIZE_MAX to prevent signed overflow while + seeking.*/ + ptrdiff_t size; + /*The current file position. + This is allowed to be set arbitrarily greater than size (i.e., past the end + of the block, though we will not read data past the end of the block), but + is not allowed to be negative (i.e., before the beginning of the block).*/ + ptrdiff_t pos; +}; + +static int op_fread(void *_stream,unsigned char *_ptr,int _buf_size){ + FILE *stream; + size_t ret; + /*Check for empty read.*/ + if(_buf_size<=0)return 0; + stream=(FILE *)_stream; + ret=fread(_ptr,1,_buf_size,stream); + OP_ASSERT(ret<=(size_t)_buf_size); + /*If ret==0 and !feof(stream), there was a read error.*/ + return ret>0||feof(stream)?(int)ret:OP_EREAD; +} + +static int op_fseek(void *_stream,opus_int64 _offset,int _whence){ +#if defined(_WIN32) + /*_fseeki64() is not exposed until MSVCRT80. + This is the default starting with MSVC 2005 (_MSC_VER>=1400), but we want + to allow linking against older MSVCRT versions for compatibility back to + XP without installing extra runtime libraries. + i686-pc-mingw32 does not have fseeko() and requires + __MSVCRT_VERSION__>=0x800 for _fseeki64(), which screws up linking with + other libraries (that don't use MSVCRT80 from MSVC 2005 by default). + i686-w64-mingw32 does have fseeko() and respects _FILE_OFFSET_BITS, but I + don't know how to detect that at compile time. + We could just use fseeko64() (which is available in both), but it's + implemented using fgetpos()/fsetpos() just like this code, except without + the overflow checking, so we prefer our version.*/ + opus_int64 pos; + /*We don't use fpos_t directly because it might be a struct if __STDC__ is + non-zero or _INTEGRAL_MAX_BITS < 64. + I'm not certain when the latter is true, but someone could in theory set + the former. + Either way, it should be binary compatible with a normal 64-bit int (this + assumption is not portable, but I believe it is true for MSVCRT).*/ + OP_ASSERT(sizeof(pos)==sizeof(fpos_t)); + /*Translate the seek to an absolute one.*/ + if(_whence==SEEK_CUR){ + int ret; + ret=fgetpos((FILE *)_stream,(fpos_t *)&pos); + if(ret)return ret; + } + else if(_whence==SEEK_END)pos=_filelengthi64(_fileno((FILE *)_stream)); + else if(_whence==SEEK_SET)pos=0; + else return -1; + /*Check for errors or overflow.*/ + if(pos<0||_offset<-pos||_offset>OP_INT64_MAX-pos)return -1; + pos+=_offset; + return fsetpos((FILE *)_stream,(fpos_t *)&pos); +#else + /*This function actually conforms to the SUSv2 and POSIX.1-2001, so we prefer + it except on Windows.*/ + return fseeko((FILE *)_stream,(off_t)_offset,_whence); +#endif +} + +static opus_int64 op_ftell(void *_stream){ +#if defined(_WIN32) + /*_ftelli64() is not exposed until MSVCRT80, and ftello()/ftello64() have + the same problems as fseeko()/fseeko64() in MingW. + See above for a more detailed explanation.*/ + opus_int64 pos; + OP_ASSERT(sizeof(pos)==sizeof(fpos_t)); + return fgetpos((FILE *)_stream,(fpos_t *)&pos)?-1:pos; +#else + /*This function actually conforms to the SUSv2 and POSIX.1-2001, so we prefer + it except on Windows.*/ + return ftello((FILE *)_stream); +#endif +} + +static const OpusFileCallbacks OP_FILE_CALLBACKS={ + op_fread, + op_fseek, + op_ftell, + (op_close_func)fclose +}; + +#if defined(_WIN32) +# include +# include + +/*Windows doesn't accept UTF-8 by default, and we don't have a wchar_t API, + so if we just pass the path to fopen(), then there'd be no way for a user + of our API to open a Unicode filename. + Instead, we translate from UTF-8 to UTF-16 and use Windows' wchar_t API. + This makes this API more consistent with platforms where the character set + used by fopen is the same as used on disk, which is generally UTF-8, and + with our metadata API, which always uses UTF-8.*/ +static wchar_t *op_utf8_to_utf16(const char *_src){ + wchar_t *dst; + size_t len; + len=strlen(_src); + /*Worst-case output is 1 wide character per 1 input character.*/ + dst=(wchar_t *)_ogg_malloc(sizeof(*dst)*(len+1)); + if(dst!=NULL){ + size_t si; + size_t di; + for(di=si=0;si=0x80U){ + /*This is a 2-byte sequence that is not overlong.*/ + dst[di++]=w; + si++; + continue; + } + } + else{ + int c2; + /*This is safe, because c1 was not 0 and _src is NUL-terminated.*/ + c2=(unsigned char)_src[si+2]; + if((c2&0xC0)==0x80){ + /*Found at least two continuation bytes.*/ + if((c0&0xF0)==0xE0){ + wchar_t w; + /*Start byte says this is a 3-byte sequence.*/ + w=(c0&0xF)<<12|(c1&0x3F)<<6|c2&0x3F; + if(w>=0x800U&&(w<0xD800||w>=0xE000)&&w<0xFFFE){ + /*This is a 3-byte sequence that is not overlong, not a + UTF-16 surrogate pair value, and not a 'not a character' + value.*/ + dst[di++]=w; + si+=2; + continue; + } + } + else{ + int c3; + /*This is safe, because c2 was not 0 and _src is + NUL-terminated.*/ + c3=(unsigned char)_src[si+3]; + if((c3&0xC0)==0x80){ + /*Found at least three continuation bytes.*/ + if((c0&0xF8)==0xF0){ + opus_uint32 w; + /*Start byte says this is a 4-byte sequence.*/ + w=(c0&7)<<18|(c1&0x3F)<<12|(c2&0x3F)<<6&(c3&0x3F); + if(w>=0x10000U&&w<0x110000U){ + /*This is a 4-byte sequence that is not overlong and not + greater than the largest valid Unicode code point. + Convert it to a surrogate pair.*/ + w-=0x10000; + dst[di++]=(wchar_t)(0xD800+(w>>10)); + dst[di++]=(wchar_t)(0xDC00+(w&0x3FF)); + si+=3; + continue; + } + } + } + } + } + } + } + } + /*If we got here, we encountered an illegal UTF-8 sequence.*/ + _ogg_free(dst); + return NULL; + } + OP_ASSERT(di<=len); + dst[di]='\0'; + } + return dst; +} + +/*fsetpos() internally dispatches to the win32 API call SetFilePointer(). + According to SetFilePointer()'s documentation [0], the behavior is + undefined if you do not call it on "a file stored on a seeking device". + However, none of the MSVCRT seeking functions verify what kind of file is + being used before calling it (which I believe is a bug, since they are + supposed to fail and return an error, but it is a bug that has been there + for multiple decades now). + In practice, SetFilePointer() appears to succeed for things like stdin, + even when you are not just piping in a regular file, which prevents the use + of this API to determine whether it is possible to seek in a file at all. + Therefore, we take the approach recommended by the SetFilePointer() + documentation and confirm the type of file using GetFileType() first. + We do this once, when the file is opened, and return the corresponding + callback in order to avoid an extra win32 API call on every seek in the + common case. + Hopefully the return value of GetFileType() cannot actually change for the + lifetime of a file handle. + [0] https://docs.microsoft.com/en-us/windows/desktop/api/fileapi/nf-fileapi-setfilepointer +*/ +static int op_fseek_fail(void *_stream,opus_int64 _offset,int _whence){ + (void)_stream; + (void)_offset; + (void)_whence; + return -1; +} + +static const OpusFileCallbacks OP_UNSEEKABLE_FILE_CALLBACKS={ + op_fread, + op_fseek_fail, + op_ftell, + (op_close_func)fclose +}; + +# define WIN32_LEAN_AND_MEAN +# define WIN32_EXTRA_LEAN +# include + +static const OpusFileCallbacks *op_get_file_callbacks(FILE *_fp){ + intptr_t h_file; + h_file=_get_osfhandle(_fileno(_fp)); + if(h_file!=-1 + &&(GetFileType((HANDLE)h_file)&~FILE_TYPE_REMOTE)==FILE_TYPE_DISK){ + return &OP_FILE_CALLBACKS; + } + return &OP_UNSEEKABLE_FILE_CALLBACKS; +} +#else +static const OpusFileCallbacks *op_get_file_callbacks(FILE *_fp){ + (void)_fp; + return &OP_FILE_CALLBACKS; +} +#endif + +void *op_fopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode){ + FILE *fp; +#if !defined(_WIN32) + fp=fopen(_path,_mode); +#else + fp=NULL; + { + wchar_t *wpath; + wchar_t *wmode; + wpath=op_utf8_to_utf16(_path); + wmode=op_utf8_to_utf16(_mode); + if(wmode==NULL)errno=EINVAL; + else if(wpath==NULL)errno=ENOENT; + else fp=_wfopen(wpath,wmode); + _ogg_free(wmode); + _ogg_free(wpath); + } +#endif + if(fp!=NULL)*_cb=*op_get_file_callbacks(fp); + return fp; +} + +void *op_fdopen(OpusFileCallbacks *_cb,int _fd,const char *_mode){ + FILE *fp; + fp=fdopen(_fd,_mode); + if(fp!=NULL)*_cb=*op_get_file_callbacks(fp); + return fp; +} + +void *op_freopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode, + void *_stream){ + FILE *fp; +#if !defined(_WIN32) + fp=freopen(_path,_mode,(FILE *)_stream); +#else + fp=NULL; + { + wchar_t *wpath; + wchar_t *wmode; + wpath=op_utf8_to_utf16(_path); + wmode=op_utf8_to_utf16(_mode); + if(wmode==NULL)errno=EINVAL; + else if(wpath==NULL)errno=ENOENT; + else fp=_wfreopen(wpath,wmode,(FILE *)_stream); + _ogg_free(wmode); + _ogg_free(wpath); + } +#endif + if(fp!=NULL)*_cb=*op_get_file_callbacks(fp); + return fp; +} + +static int op_mem_read(void *_stream,unsigned char *_ptr,int _buf_size){ + OpusMemStream *stream; + ptrdiff_t size; + ptrdiff_t pos; + stream=(OpusMemStream *)_stream; + /*Check for empty read.*/ + if(_buf_size<=0)return 0; + size=stream->size; + pos=stream->pos; + /*Check for EOF.*/ + if(pos>=size)return 0; + /*Check for a short read.*/ + _buf_size=(int)OP_MIN(size-pos,_buf_size); + memcpy(_ptr,stream->data+pos,_buf_size); + pos+=_buf_size; + stream->pos=pos; + return _buf_size; +} + +static int op_mem_seek(void *_stream,opus_int64 _offset,int _whence){ + OpusMemStream *stream; + ptrdiff_t pos; + stream=(OpusMemStream *)_stream; + pos=stream->pos; + OP_ASSERT(pos>=0); + switch(_whence){ + case SEEK_SET:{ + /*Check for overflow:*/ + if(_offset<0||_offset>OP_MEM_DIFF_MAX)return -1; + pos=(ptrdiff_t)_offset; + }break; + case SEEK_CUR:{ + /*Check for overflow:*/ + if(_offset<-pos||_offset>OP_MEM_DIFF_MAX-pos)return -1; + pos=(ptrdiff_t)(pos+_offset); + }break; + case SEEK_END:{ + ptrdiff_t size; + size=stream->size; + OP_ASSERT(size>=0); + /*Check for overflow:*/ + if(_offset<-size||_offset>OP_MEM_DIFF_MAX-size)return -1; + pos=(ptrdiff_t)(size+_offset); + }break; + default:return -1; + } + stream->pos=pos; + return 0; +} + +static opus_int64 op_mem_tell(void *_stream){ + OpusMemStream *stream; + stream=(OpusMemStream *)_stream; + return (ogg_int64_t)stream->pos; +} + +static int op_mem_close(void *_stream){ + _ogg_free(_stream); + return 0; +} + +static const OpusFileCallbacks OP_MEM_CALLBACKS={ + op_mem_read, + op_mem_seek, + op_mem_tell, + op_mem_close +}; + +void *op_mem_stream_create(OpusFileCallbacks *_cb, + const unsigned char *_data,size_t _size){ + OpusMemStream *stream; + if(_size>OP_MEM_SIZE_MAX)return NULL; + stream=(OpusMemStream *)_ogg_malloc(sizeof(*stream)); + if(stream!=NULL){ + *_cb=*&OP_MEM_CALLBACKS; + stream->data=_data; + stream->size=_size; + stream->pos=0; + } + return stream; +} diff --git a/vendor/opusfile/src/wincerts.c b/vendor/opusfile/src/wincerts.c new file mode 100644 index 0000000..409a4e0 --- /dev/null +++ b/vendor/opusfile/src/wincerts.c @@ -0,0 +1,173 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2013-2016 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ + +/*This should really be part of OpenSSL, but there's been a patch [1] sitting + in their bugtracker for over two years that implements this, without any + action, so I'm giving up and re-implementing it locally. + + [1] */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#if defined(OP_ENABLE_HTTP)&&defined(_WIN32) +/*You must include windows.h before wincrypt.h and x509.h.*/ +# define WIN32_LEAN_AND_MEAN +# define WIN32_EXTRA_LEAN +# include +/*You must include wincrypt.h before x509.h, too, or X509_NAME doesn't get + defined properly.*/ +# include +# include +# include +# include + +static int op_capi_new(X509_LOOKUP *_lu){ + HCERTSTORE h_store; + h_store=CertOpenStore(CERT_STORE_PROV_SYSTEM_A,0,0, + CERT_STORE_OPEN_EXISTING_FLAG|CERT_STORE_READONLY_FLAG| + CERT_SYSTEM_STORE_CURRENT_USER|CERT_STORE_SHARE_CONTEXT_FLAG,"ROOT"); + if(h_store!=NULL){ + _lu->method_data=(char *)h_store; + return 1; + } + return 0; +} + +static void op_capi_free(X509_LOOKUP *_lu){ + HCERTSTORE h_store; + h_store=(HCERTSTORE)_lu->method_data; +# if defined(OP_ENABLE_ASSERTIONS) + OP_ALWAYS_TRUE(CertCloseStore(h_store,CERT_CLOSE_STORE_CHECK_FLAG)); +# else + CertCloseStore(h_store,0); +# endif +} + +static int op_capi_retrieve_by_subject(X509_LOOKUP *_lu,int _type, + X509_NAME *_name,X509_OBJECT *_ret){ + X509_OBJECT *obj; + CRYPTO_w_lock(CRYPTO_LOCK_X509_STORE); + obj=X509_OBJECT_retrieve_by_subject(_lu->store_ctx->objs,_type,_name); + CRYPTO_w_unlock(CRYPTO_LOCK_X509_STORE); + if(obj!=NULL){ + _ret->type=obj->type; + memcpy(&_ret->data,&obj->data,sizeof(_ret->data)); + return 1; + } + return 0; +} + +static int op_capi_get_by_subject(X509_LOOKUP *_lu,int _type,X509_NAME *_name, + X509_OBJECT *_ret){ + HCERTSTORE h_store; + if(_name==NULL)return 0; + if(_name->bytes==NULL||_name->bytes->length<=0||_name->modified){ + if(i2d_X509_NAME(_name,NULL)<0)return 0; + OP_ASSERT(_name->bytes->length>0); + } + h_store=(HCERTSTORE)_lu->method_data; + switch(_type){ + case X509_LU_X509:{ + CERT_NAME_BLOB find_para; + PCCERT_CONTEXT cert; + X509 *x; + int ret; + /*Although X509_NAME contains a canon_enc field, that "canonical" [1] + encoding was just made up by OpenSSL. + It doesn't correspond to any actual standard, and since it drops the + initial sequence header, won't be recognized by the Crypto API. + The assumption here is that CertFindCertificateInStore() will allow any + appropriate variations in the encoding when it does its comparison. + This is, however, emphatically not true under Wine, which just compares + the encodings with memcmp(). + Most of the time things work anyway, though, and there isn't really + anything we can do to make the situation better. + + [1] A "canonical form" is defined as the one where, if you locked 10 + mathematicians in a room and asked them to come up with a + representation for something, it's the answer that 9 of them would + give you back. + I don't think OpenSSL's encoding qualifies.*/ + if(OP_UNLIKELY(_name->bytes->length>MAXDWORD))return 0; + find_para.cbData=(DWORD)_name->bytes->length; + find_para.pbData=(unsigned char *)_name->bytes->data; + cert=CertFindCertificateInStore(h_store,X509_ASN_ENCODING,0, + CERT_FIND_SUBJECT_NAME,&find_para,NULL); + if(cert==NULL)return 0; + x=d2i_X509(NULL,(const unsigned char **)&cert->pbCertEncoded, + cert->cbCertEncoded); + CertFreeCertificateContext(cert); + if(x==NULL)return 0; + ret=X509_STORE_add_cert(_lu->store_ctx,x); + X509_free(x); + if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); + }break; + case X509_LU_CRL:{ + CERT_INFO cert_info; + CERT_CONTEXT find_para; + PCCRL_CONTEXT crl; + X509_CRL *x; + int ret; + ret=op_capi_retrieve_by_subject(_lu,_type,_name,_ret); + if(ret>0)return ret; + memset(&cert_info,0,sizeof(cert_info)); + if(OP_UNLIKELY(_name->bytes->length>MAXDWORD))return 0; + cert_info.Issuer.cbData=(DWORD)_name->bytes->length; + cert_info.Issuer.pbData=(unsigned char *)_name->bytes->data; + memset(&find_para,0,sizeof(find_para)); + find_para.pCertInfo=&cert_info; + crl=CertFindCRLInStore(h_store,0,0,CRL_FIND_ISSUED_BY,&find_para,NULL); + if(crl==NULL)return 0; + x=d2i_X509_CRL(NULL,(const unsigned char **)&crl->pbCrlEncoded, + crl->cbCrlEncoded); + CertFreeCRLContext(crl); + if(x==NULL)return 0; + ret=X509_STORE_add_crl(_lu->store_ctx,x); + X509_CRL_free(x); + if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); + }break; + } + return 0; +} + +/*This is not const because OpenSSL doesn't allow it, even though it won't + write to it.*/ +static X509_LOOKUP_METHOD X509_LOOKUP_CAPI={ + "Load Crypto API store into cache", + op_capi_new, + op_capi_free, + NULL, + NULL, + NULL, + op_capi_get_by_subject, + NULL, + NULL, + NULL +}; + +int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx){ + X509_STORE *store; + X509_LOOKUP *lu; + /*We intentionally do not add the normal default paths, as they are usually + wrong, and are just asking to be used as an exploit vector.*/ + store=SSL_CTX_get_cert_store(_ssl_ctx); + OP_ASSERT(store!=NULL); + lu=X509_STORE_add_lookup(store,&X509_LOOKUP_CAPI); + if(lu==NULL)return 0; + ERR_clear_error(); + return 1; +} + +#endif diff --git a/vendor/opusfile/src/winerrno.h b/vendor/opusfile/src/winerrno.h new file mode 100644 index 0000000..a517742 --- /dev/null +++ b/vendor/opusfile/src/winerrno.h @@ -0,0 +1,90 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2013 * + * by the Xiph.Org Foundation and contributors https://xiph.org/ * + * * + ********************************************************************/ +#if !defined(_opusfile_winerrno_h) +# define _opusfile_winerrno_h (1) + +# include +# include + +/*These conflict with the MSVC errno.h definitions, but we don't need to use + the original ones in any file that deals with sockets. + We could map the WSA errors to the errno.h ones (most of which are only + available on sufficiently new versions of MSVC), but they aren't ordered the + same, and given how rarely we actually look at the values, I don't think + it's worth a lookup table.*/ +# undef EWOULDBLOCK +# undef EINPROGRESS +# undef EALREADY +# undef ENOTSOCK +# undef EDESTADDRREQ +# undef EMSGSIZE +# undef EPROTOTYPE +# undef ENOPROTOOPT +# undef EPROTONOSUPPORT +# undef EOPNOTSUPP +# undef EAFNOSUPPORT +# undef EADDRINUSE +# undef EADDRNOTAVAIL +# undef ENETDOWN +# undef ENETUNREACH +# undef ENETRESET +# undef ECONNABORTED +# undef ECONNRESET +# undef ENOBUFS +# undef EISCONN +# undef ENOTCONN +# undef ETIMEDOUT +# undef ECONNREFUSED +# undef ELOOP +# undef ENAMETOOLONG +# undef EHOSTUNREACH +# undef ENOTEMPTY + +# define EWOULDBLOCK (WSAEWOULDBLOCK-WSABASEERR) +# define EINPROGRESS (WSAEINPROGRESS-WSABASEERR) +# define EALREADY (WSAEALREADY-WSABASEERR) +# define ENOTSOCK (WSAENOTSOCK-WSABASEERR) +# define EDESTADDRREQ (WSAEDESTADDRREQ-WSABASEERR) +# define EMSGSIZE (WSAEMSGSIZE-WSABASEERR) +# define EPROTOTYPE (WSAEPROTOTYPE-WSABASEERR) +# define ENOPROTOOPT (WSAENOPROTOOPT-WSABASEERR) +# define EPROTONOSUPPORT (WSAEPROTONOSUPPORT-WSABASEERR) +# define ESOCKTNOSUPPORT (WSAESOCKTNOSUPPORT-WSABASEERR) +# define EOPNOTSUPP (WSAEOPNOTSUPP-WSABASEERR) +# define EPFNOSUPPORT (WSAEPFNOSUPPORT-WSABASEERR) +# define EAFNOSUPPORT (WSAEAFNOSUPPORT-WSABASEERR) +# define EADDRINUSE (WSAEADDRINUSE-WSABASEERR) +# define EADDRNOTAVAIL (WSAEADDRNOTAVAIL-WSABASEERR) +# define ENETDOWN (WSAENETDOWN-WSABASEERR) +# define ENETUNREACH (WSAENETUNREACH-WSABASEERR) +# define ENETRESET (WSAENETRESET-WSABASEERR) +# define ECONNABORTED (WSAECONNABORTED-WSABASEERR) +# define ECONNRESET (WSAECONNRESET-WSABASEERR) +# define ENOBUFS (WSAENOBUFS-WSABASEERR) +# define EISCONN (WSAEISCONN-WSABASEERR) +# define ENOTCONN (WSAENOTCONN-WSABASEERR) +# define ESHUTDOWN (WSAESHUTDOWN-WSABASEERR) +# define ETOOMANYREFS (WSAETOOMANYREFS-WSABASEERR) +# define ETIMEDOUT (WSAETIMEDOUT-WSABASEERR) +# define ECONNREFUSED (WSAECONNREFUSED-WSABASEERR) +# define ELOOP (WSAELOOP-WSABASEERR) +# define ENAMETOOLONG (WSAENAMETOOLONG-WSABASEERR) +# define EHOSTDOWN (WSAEHOSTDOWN-WSABASEERR) +# define EHOSTUNREACH (WSAEHOSTUNREACH-WSABASEERR) +# define ENOTEMPTY (WSAENOTEMPTY-WSABASEERR) +# define EPROCLIM (WSAEPROCLIM-WSABASEERR) +# define EUSERS (WSAEUSERS-WSABASEERR) +# define EDQUOT (WSAEDQUOT-WSABASEERR) +# define ESTALE (WSAESTALE-WSABASEERR) +# define EREMOTE (WSAEREMOTE-WSABASEERR) + +#endif diff --git a/vendor/opusfile/unix/Makefile b/vendor/opusfile/unix/Makefile new file mode 100644 index 0000000..a50d359 --- /dev/null +++ b/vendor/opusfile/unix/Makefile @@ -0,0 +1,243 @@ +# NOTE: This Makefile requires GNU make +# Location to put the targets. +TARGETBINDIR = . +TESTBINDIR = tests +TARGETLIBDIR = . +# Name of the targets +LIBOPUSFILE_TARGET = libopusfile.a +LIBOPUSURL_TARGET = libopusurl.a +OPUSFILE_EXAMPLE_TARGET = opusfile_example +SEEKING_EXAMPLE_TARGET = seeking_example +# Test targets +#TODO: tests +FOO_TARGET = foo +# The command to use to generate dependency information +MAKEDEPEND = ${CC} -MM +#MAKEDEPEND = makedepend -f- -Y -- +# Optional features to enable +#CFLAGS := $(CFLAGS) -DOP_HAVE_LRINTF +CFLAGS := $(CFLAGS) -DOP_ENABLE_HTTP +# Extra compilation flags. +# You may get speed increases by including flags such as -O2 or -O3 or +# -ffast-math, or additional flags, depending on your system and compiler. +# The -g flag will generally include debugging information. +CFLAGS := -g $(CFLAGS) +CFLAGS := -DOP_ENABLE_ASSERTIONS $(CFLAGS) +# These are gcc-only, but not actually critical. +CFLAGS := -fPIC $(CFLAGS) +CFLAGS := -std=c89 -pedantic $(CFLAGS) +CFLAGS := -fvisibility=hidden $(CFLAGS) +CFLAGS := -Wextra -Wno-parentheses -Wno-long-long $(CFLAGS) +CFLAGS := -Wall $(CFLAGS) +# The list of pkg-config packages we depend on. +PACKAGES := ogg opus +ifeq ($(findstring -DOP_ENABLE_HTTP,${CFLAGS}),-DOP_ENABLE_HTTP) +PACKAGES += openssl +endif +# The location of include files. +# Modify these to point to your Ogg and Opus include directories if they are +# not installed in a standard location. +CINCLUDE := `pkg-config --cflags ${PACKAGES}` + +# Libraries to link with, and the location of library files. +LIBS := `pkg-config --libs ${PACKAGES}` +ifeq ($(findstring -DOP_HAVE_LRINTF,${CFLAGS}),-DOP_HAVE_LRINTF) +LIBS := -lm $(LIBS) +endif + +# Extras for the MS target +ifneq ($(findstring mingw,${CC}),) +LIBS += -lwsock32 -lws2_32 -lgdi32 -lcrypt32 +EXEEXT := .exe +endif + +RANLIB ?= ranlib + +#TODO: tests +FOO_LIBS = + +# ANYTHING BELOW THIS LINE PROBABLY DOES NOT NEED EDITING +CINCLUDE := -I../include ${CINCLUDE} +LIBSRCDIR = ../src +BINSRCDIR = ../examples +TESTSRCDIR = ${LIBSRCDIR} +WORKDIR = objs + +# C source file lists +LIBOPUSFILE_CSOURCES = \ +http.c \ +info.c \ +internal.c \ +opusfile.c \ +stream.c \ + +LIBOPUSFILE_CHEADERS = \ +internal.h \ + +LIBOPUSURL_CSOURCES = \ +internal.c \ +http.c \ + +ifneq ($(findstring mingw,${CC}),) +LIBOPUSURL_CSOURCES += wincerts.c +endif + +LIBOPUSURL_CHEADERS = \ +internal.h \ + +OPUSFILE_EXAMPLE_CSOURCES = opusfile_example.c + +SEEKING_EXAMPLE_CSOURCES = seeking_example.c + +ifneq ($(findstring mingw,${CC}),) +OPUSFILE_EXAMPLE_CSOURCES += win32utf8.c +SEEKING_EXAMPLE_CSOURCES += win32utf8.c +endif + +FOO_CSOURCES = tests/foo.c + +# Create object file list. +LIBOPUSFILE_OBJS:= ${LIBOPUSFILE_CSOURCES:%.c=${WORKDIR}/%.o} +LIBOPUSFILE_ASMS:= ${LIBOPUSFILE_OBJS:%.o=%.s} +LIBOPUSFILE_DEPS:= ${LIBOPUSFILE_OBJS:%.o=%.d} +LIBOPUSURL_OBJS:= ${LIBOPUSURL_CSOURCES:%.c=${WORKDIR}/%.o} +LIBOPUSURL_ASMS:= ${LIBOPUSURL_OBJS:%.o=%.s} +LIBOPUSURL_DEPS:= ${LIBOPUSURL_OBJS:%.o=%.d} +OPUSFILE_EXAMPLE_OBJS:= ${OPUSFILE_EXAMPLE_CSOURCES:%.c=${WORKDIR}/%.o} +SEEKING_EXAMPLE_OBJS:= ${SEEKING_EXAMPLE_CSOURCES:%.c=${WORKDIR}/%.o} +#TODO: tests +FOO_OBJS:= ${FOO_CSOURCES:%.c=${WORKDIR}/%.o} +ALL_OBJS:= \ + ${LIBOPUSFILE_OBJS} \ + ${LIBOPUSURL_OBJS} \ + ${OPUSFILE_EXAMPLE_OBJS} \ + ${SEEKING_EXAMPLE_OBJS} \ + +#TODO: tests +# ${FOO_OBJS} + +# Create the dependency file list +ALL_DEPS:= ${ALL_OBJS:%.o=%.d} +# Prepend source path to file names. +LIBOPUSFILE_CSOURCES:= ${LIBOPUSFILE_CSOURCES:%=${LIBSRCDIR}/%} +LIBOPUSFILE_CHEADERS:= ${LIBOPUSFILE_CHEADERS:%=${LIBSRCDIR}/%} +LIBOPUSURL_CSOURCES:= ${LIBOPUSURL_CSOURCES:%=${LIBSRCDIR}/%} +LIBOPUSURL_CHEADERS:= ${LIBOPUSURL_CHEADERS:%=${LIBSRCDIR}/%} +OPUSFILE_EXAMPLE_CSOURCES:= ${OPUSFILE_EXAMPLE_CSOURCES:%=${BINSRCDIR}/%} +SEEKING_EXAMPLE_CSOURCES:= ${SEEKING_EXAMPLE_CSOURCES:%=${BINSRCDIR}/%} +#TODO: tests +FOO_CSOURCES:= ${FOO_CSOURCES:%=${TESTSRCDIR}/%} +ALL_CSOURCES:= \ + ${LIBOPUSFILE_CSOURCES} \ + ${LIBOPUSURL_CSOURCES} \ + ${OPUSFILE_EXAMPLE_CSOURCES} \ + ${SEEKING_EXAMPLE_CSOURCES} \ + +#TODO: tests +# ${FOO_CSOURCES} \ +# Prepand target path to file names. +LIBOPUSFILE_TARGET:= ${TARGETLIBDIR}/${LIBOPUSFILE_TARGET} +LIBOPUSURL_TARGET:= ${TARGETLIBDIR}/${LIBOPUSURL_TARGET} +OPUSFILE_EXAMPLE_TARGET:= ${TARGETBINDIR}/${OPUSFILE_EXAMPLE_TARGET}${EXEEXT} +SEEKING_EXAMPLE_TARGET:= ${TARGETBINDIR}/${SEEKING_EXAMPLE_TARGET}${EXEEXT} +# Prepend test path to file names. +#TODO: tests +FOO_TARGET:= ${TESTBINDIR}/${FOO_TARGET} +# Complete set of targets +ALL_TARGETS:= \ + ${LIBOPUSFILE_TARGET} \ + ${LIBOPUSURL_TARGET} \ + ${OPUSFILE_EXAMPLE_TARGET} \ + ${SEEKING_EXAMPLE_TARGET} \ + +#TODO: tests +# ${FOO_TARGET} \ + +# Targets: +# Everything (default) +all: ${ALL_TARGETS} + +# libopusfile +${LIBOPUSFILE_TARGET}: ${LIBOPUSFILE_OBJS} + mkdir -p ${TARGETLIBDIR} + $(AR) cqs $@ ${LIBOPUSFILE_OBJS} + -$(RANLIB) $@ + +# libopusurl +${LIBOPUSURL_TARGET}: ${LIBOPUSURL_OBJS} + mkdir -p ${TARGETLIBDIR} + $(AR) cqs $@ ${LIBOPUSURL_OBJS} + -$(RANLIB) $@ + +# opusfile_example +${OPUSFILE_EXAMPLE_TARGET}: ${OPUSFILE_EXAMPLE_OBJS} ${LIBOPUSFILE_TARGET} \ + ${LIBOPUSURL_TARGET} + mkdir -p ${TARGETBINDIR} + ${CC} ${CFLAGS} ${OPUSFILE_EXAMPLE_OBJS} ${LIBOPUSFILE_TARGET} \ + ${LIBOPUSURL_TARGET} ${LIBS} -o $@ + +# seeking_example +${SEEKING_EXAMPLE_TARGET}: ${SEEKING_EXAMPLE_OBJS} ${LIBOPUSFILE_TARGET} \ + ${LIBOPUSURL_TARGET} + mkdir -p ${TARGETBINDIR} + ${CC} ${CFLAGS} ${SEEKING_EXAMPLE_OBJS} ${LIBOPUSFILE_TARGET} \ + ${LIBOPUSURL_TARGET} ${LIBS} -o $@ + +#TODO: +#tests: foo +# +#${FOO_TARGET}: ${FOO_OBJS} +# mkdir -p ${TESTBINDIR} +# ${CC} ${CFLAGS} ${FOO_OBJS} ${FOO_LIBS} -o $@ +# +#tests-clean: +# -rmdir ${TESTBINDIR} + +# Assembly listing +ALL_ASM := ${ALL_OBJS:%.o=%.s} +asm: ${ALL_ASM} + +# Check that build is complete. +check: all + +# Remove all targets. +clean: + ${RM} ${ALL_ASM} ${ALL_OBJS} ${ALL_DEPS} + ${RM} ${ALL_TARGETS} + -rmdir ${WORKDIR} + +# Make everything depend on changes in the Makefile +# This vpath directive needs to be before any include statements +vpath Makefile $(dir $(lastword $(MAKEFILE_LIST))) +${ALL_ASM} ${ALL_OBJS} ${ALL_DEPS} ${ALL_TARGETS} : Makefile + +# Specify which targets are phony for GNU make +.PHONY : all clean check + +# Rules +${WORKDIR}/%.d: ${LIBSRCDIR}/%.c + mkdir -p ${dir $@} + ${MAKEDEPEND} ${CINCLUDE} ${CFLAGS} $< -MT ${@:%.d=%.o} > $@ + ${MAKEDEPEND} ${CINCLUDE} ${CFLAGS} $< -MT ${@:%.d=%.s} >> $@ + ${MAKEDEPEND} ${CINCLUDE} ${CFLAGS} $< -MT $@ >> $@ +${WORKDIR}/%.s: ${LIBSRCDIR}/%.c + mkdir -p ${dir $@} + ${CC} ${CINCLUDE} ${CFLAGS} -S -o $@ $< +${WORKDIR}/%.o: ${LIBSRCDIR}/%.c + mkdir -p ${dir $@} + ${CC} ${CINCLUDE} ${CFLAGS} -c -o $@ $< + +${WORKDIR}/%.d : ${BINSRCDIR}/%.c + mkdir -p ${dir $@} + ${MAKEDEPEND} ${CINCLUDE} ${CFLAGS} $< -MT ${@:%.d=%.o} > $@ +${WORKDIR}/%.s : ${BINSRCDIR}/%.c ${WORKDIR}/%.o + mkdir -p ${dir $@} + ${CC} ${CINCLUDE} ${CFLAGS} -S -o $@ $< +${WORKDIR}/%.o : ${BINSRCDIR}/%.c + mkdir -p ${dir $@} + ${CC} ${CINCLUDE} ${CFLAGS} -c -o $@ $< + +# Include header file dependencies, except when cleaning +ifneq ($(MAKECMDGOALS),clean) +include ${ALL_DEPS} +endif diff --git a/vendor/opusfile/update_version b/vendor/opusfile/update_version new file mode 100755 index 0000000..a999991 --- /dev/null +++ b/vendor/opusfile/update_version @@ -0,0 +1,65 @@ +#!/bin/bash + +# Creates and updates the package_version information used by configure.ac +# (or other makefiles). When run inside a git repository it will use the +# version information that can be queried from it unless AUTO_UPDATE is set +# to 'no'. If no version is currently known it will be set to 'unknown'. +# +# If called with the argument 'release', the PACKAGE_VERSION will be updated +# even if AUTO_UPDATE=no, but the value of AUTO_UPDATE shall be preserved. +# This is used to force a version update whenever `make dist` is run. +# +# The exit status is 1 if package_version is not modified, else 0 is returned. +# +# This script should NOT be included in distributed tarballs, because if a +# parent directory contains a git repository we do not want to accidentally +# retrieve the version information from it instead. Tarballs should ship +# with only the package_version file. +# +# Ron , 2012. + +SRCDIR=$(dirname $0) + +if [ -e "$SRCDIR/package_version" ]; then + . "$SRCDIR/package_version" +fi + +if [ "$AUTO_UPDATE" = no ]; then + [ "$1" = release ] || exit 1 +else + AUTO_UPDATE=yes +fi + +# We run `git status` before describe here to ensure that we don't get a false +# -dirty from files that have been touched but are not actually altered in the +# working dir. +GIT_VERSION=$(cd "$SRCDIR" && git status > /dev/null 2>&1 \ + && git describe --tags --match 'v*' --dirty 2> /dev/null) +GIT_VERSION=${GIT_VERSION#v} + +if [ -n "$GIT_VERSION" ]; then + + [ "$GIT_VERSION" != "$PACKAGE_VERSION" ] || exit 1 + PACKAGE_VERSION="$GIT_VERSION" + +elif [ -z "$PACKAGE_VERSION" ]; then + # No current package_version and no git ... + # We really shouldn't ever get here, because this script should only be + # included in the git repository, and should usually be export-ignored. + PACKAGE_VERSION="unknown" +else + exit 1 +fi + +cat > "$SRCDIR/package_version" <<-EOF + # Automatically generated by update_version. + # This file may be sourced into a shell script or makefile. + + # Set this to 'no' if you do not wish the version information + # to be checked and updated for every build. Most people will + # never want to change this, it is an option for developers + # making frequent changes that they know will not be released. + AUTO_UPDATE=$AUTO_UPDATE + + PACKAGE_VERSION="$PACKAGE_VERSION" +EOF diff --git a/vendor/opusfile/win32/.gitignore b/vendor/opusfile/win32/.gitignore new file mode 100644 index 0000000..4ef99ac --- /dev/null +++ b/vendor/opusfile/win32/.gitignore @@ -0,0 +1,25 @@ +# Visual Studio ignores +[Dd]ebug/ +[Dd]ebugDLL/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleaseDLL/ +[Rr]elese-NoHTTP/ +[Rr]eleases/ +*.manifest +*.lastbuildstate +*.lib +*.log +*.idb +*.ipdb +*.ilk +*.iobj +*.obj +*.opensdf +*.pdb +*.sdf +*.suo +*.tlog +*.vcxproj.user +*.vc.db +*.vc.opendb diff --git a/vendor/opusfile/win32/VS2015/opusfile.sln b/vendor/opusfile/win32/VS2015/opusfile.sln new file mode 100644 index 0000000..c80d22f --- /dev/null +++ b/vendor/opusfile/win32/VS2015/opusfile.sln @@ -0,0 +1,62 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opusfile", "opusfile.vcxproj", "{1A4B5203-52EB-4805-9511-84B1BD094FCA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opusfile_example", "opusfile_example.vcxproj", "{5B354509-E328-439E-B79D-D8DD7F7FF8E3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "seeking_example", "seeking_example.vcxproj", "{4FF9E8FA-2B1F-46B9-950A-B38D72F67C4C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + Release-NoHTTP|Win32 = Release-NoHTTP|Win32 + Release-NoHTTP|x64 = Release-NoHTTP|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|Win32.ActiveCfg = Debug|Win32 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|Win32.Build.0 = Debug|Win32 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|x64.ActiveCfg = Debug|x64 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|x64.Build.0 = Debug|x64 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|Win32.ActiveCfg = Release|Win32 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|Win32.Build.0 = Release|Win32 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|x64.ActiveCfg = Release|x64 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|x64.Build.0 = Release|x64 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|Win32.ActiveCfg = Release-NoHTTP|Win32 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|Win32.Build.0 = Release-NoHTTP|Win32 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|x64.ActiveCfg = Release-NoHTTP|x64 + {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|x64.Build.0 = Release-NoHTTP|x64 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|Win32.ActiveCfg = Debug|Win32 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|Win32.Build.0 = Debug|Win32 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|x64.ActiveCfg = Debug|x64 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|x64.Build.0 = Debug|x64 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|Win32.ActiveCfg = Release|Win32 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|Win32.Build.0 = Release|Win32 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|x64.ActiveCfg = Release|x64 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|x64.Build.0 = Release|x64 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|Win32.ActiveCfg = Release-NoHTTP|Win32 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|Win32.Build.0 = Release-NoHTTP|Win32 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|x64.ActiveCfg = Release-NoHTTP|x64 + {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|x64.Build.0 = Release-NoHTTP|x64 + {4FF9E8FA-2B1F-46B9-950A-B38D72F67C4C}.Debug|Win32.ActiveCfg = Debug|Win32 + 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EndGlobalSection +EndGlobal diff --git a/vendor/opusfile/win32/VS2015/opusfile.vcxproj b/vendor/opusfile/win32/VS2015/opusfile.vcxproj new file mode 100644 index 0000000..413ab5f --- /dev/null +++ b/vendor/opusfile/win32/VS2015/opusfile.vcxproj @@ -0,0 +1,258 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release-NoHTTP + Win32 + + + Release-NoHTTP + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + {1A4B5203-52EB-4805-9511-84B1BD094FCA} + Win32Proj + opusfile + + + + StaticLibrary + true + NotSet + v140 + + + StaticLibrary + true + NotSet + v140 + + + StaticLibrary + false + true + NotSet + v140 + + + StaticLibrary + false + true + NotSet + v140 + + + StaticLibrary + false + true + NotSet + v140 + + + StaticLibrary + false + true + NotSet + v140 + + + + + + + + + + + + + + + + + + + + + + + + + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\include;$(IncludePath) + + + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\include;$(IncludePath) + + + + + + Level3 + Disabled + WIN32;OP_ENABLE_HTTP;_DEBUG;_CRT_SECURE_NO_WARNINGS;_LIB;%(PreprocessorDefinitions) + MultiThreadedDebug + + + Windows + true + + + + + + + Level3 + Disabled + WIN32;OP_ENABLE_HTTP;WIN64;_DEBUG;_CRT_SECURE_NO_WARNINGS;_LIB;%(PreprocessorDefinitions) + MultiThreadedDebug + + + Windows + true + + + + + Level3 + + + MaxSpeed + true + true + WIN32;OP_ENABLE_HTTP;NDEBUG;_CRT_SECURE_NO_WARNINGS;_LIB;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + true + Fast + + + Windows + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_LIB;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + true + Fast + + + Windows + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + WIN32;OP_ENABLE_HTTP;WIN64;NDEBUG;_CRT_SECURE_NO_WARNINGS;_LIB;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + true + Fast + + + Windows + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + WIN32;WIN64;NDEBUG;_CRT_SECURE_NO_WARNINGS;_LIB;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + true + Fast + + + Windows + true + true + true + + + + + + \ No newline at end of file diff --git a/vendor/opusfile/win32/VS2015/opusfile.vcxproj.filters b/vendor/opusfile/win32/VS2015/opusfile.vcxproj.filters new file mode 100644 index 0000000..35f826a --- /dev/null +++ b/vendor/opusfile/win32/VS2015/opusfile.vcxproj.filters @@ -0,0 +1,45 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Header Files + + + Header Files + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + \ No newline at end of file diff --git a/vendor/opusfile/win32/VS2015/opusfile_example.vcxproj b/vendor/opusfile/win32/VS2015/opusfile_example.vcxproj new file mode 100644 index 0000000..e7e0b86 --- /dev/null +++ b/vendor/opusfile/win32/VS2015/opusfile_example.vcxproj @@ -0,0 +1,263 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release-NoHTTP + Win32 + + + Release-NoHTTP + x64 + + + Release + Win32 + + + Release + x64 + + + + {5B354509-E328-439E-B79D-D8DD7F7FF8E3} + Win32Proj + opusfile_example + + + + Application + true + Unicode + v140 + + + Application + true + Unicode + v140 + + + Application + false + true + Unicode + v140 + + + Application + false + true + Unicode + v140 + + + Application + false + true + Unicode + v140 + + + Application + false + true + Unicode + v140 + + + + + + + + + + + + + + + + + + + + + + + + + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\Release;..\..\..\ogg\win32\VS2015\$(Platform)\Release;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\Release;..\..\..\ogg\win32\VS2015\$(Platform)\Release;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\include;$(IncludePath) + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreadedDebug + + + Console + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;WIN64;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreadedDebug + + + Console + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + + + Console + true + true + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + + + Console + true + true + true + libogg.lib;opus.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;WIN64;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + + + Console + true + true + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;WIN64;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + AnySuitable + Speed + + + Console + true + true + true + libogg.lib;opus.lib;%(AdditionalDependencies) + + + + + + + + + {1a4b5203-52eb-4805-9511-84b1bd094fca} + + + + + + diff --git a/vendor/opusfile/win32/VS2015/opusfile_example.vcxproj.filters b/vendor/opusfile/win32/VS2015/opusfile_example.vcxproj.filters new file mode 100644 index 0000000..e78b530 --- /dev/null +++ b/vendor/opusfile/win32/VS2015/opusfile_example.vcxproj.filters @@ -0,0 +1,25 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + diff --git a/vendor/opusfile/win32/VS2015/seeking_example.vcxproj b/vendor/opusfile/win32/VS2015/seeking_example.vcxproj new file mode 100644 index 0000000..afade05 --- /dev/null +++ b/vendor/opusfile/win32/VS2015/seeking_example.vcxproj @@ -0,0 +1,255 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release-NoHTTP + Win32 + + + Release-NoHTTP + x64 + + + Release + Win32 + + + Release + x64 + + + + {4FF9E8FA-2B1F-46B9-950A-B38D72F67C4C} + Win32Proj + seeking_example + + + + Application + true + NotSet + v140 + + + Application + true + NotSet + v140 + + + Application + false + true + NotSet + v140 + + + Application + false + true + NotSet + v140 + + + Application + false + true + NotSet + v140 + + + Application + false + true + NotSet + v140 + + + + + + + + + + + + + + + + + + + + + + + + + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\Release;..\..\..\ogg\win32\VS2015\$(Platform)\Release;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\$(Configuration);..\..\..\ogg\win32\VS2015\$(Platform)\$(Configuration);..\..\..\openssl\$(Platform)\Release\lib;..\..\..\openssl\out32;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\..\openssl\inc32;..\..\..\openssl\$(Platform)\Release\include;..\..\include;$(IncludePath) + + + false + ..\..\..\opus\win32\VS2015\$(Platform)\Release;..\..\..\ogg\win32\VS2015\$(Platform)\Release;$(LibraryPath) + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + ..\..\..\opus\include;..\..\..\ogg\include;..\..\include;$(IncludePath) + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreadedDebug + + + Console + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;WIN64;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreadedDebug + + + Console + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Console + true + true + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Console + true + true + true + libogg.lib;opus.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;WIN64;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Console + true + true + true + libogg.lib;opus.lib;libeay32.lib;ssleay32.lib;ws2_32.lib;crypt32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;WIN64;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Console + true + true + true + libogg.lib;opus.lib;%(AdditionalDependencies) + + + + + + + + + {1a4b5203-52eb-4805-9511-84b1bd094fca} + + + + + + diff --git a/vendor/opusfile/win32/VS2015/seeking_example.vcxproj.filters b/vendor/opusfile/win32/VS2015/seeking_example.vcxproj.filters new file mode 100644 index 0000000..c921c4e --- /dev/null +++ b/vendor/opusfile/win32/VS2015/seeking_example.vcxproj.filters @@ -0,0 +1,25 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + +